diff --git a/.github/workflows/maven-publish.yml b/.github/workflows/maven-publish.yml index 2573e9bd15a..e0e89b339ff 100644 --- a/.github/workflows/maven-publish.yml +++ b/.github/workflows/maven-publish.yml @@ -1,4 +1,4 @@ -name: Publish Forge +name: Publish Desktop Forge on: workflow_dispatch: @@ -38,4 +38,4 @@ jobs: Xvfb :1 -screen 0 800x600x8 & mvn -U -B clean -P windows-linux install release:clean release:prepare release:perform -T 1C -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }} env: - GITHUB_TOKEN: ${{ github.token }} \ No newline at end of file + GITHUB_TOKEN: ${{ github.token }} diff --git a/.github/workflows/publish-android.yml b/.github/workflows/publish-android.yml new file mode 100644 index 00000000000..4e8e3904cd1 --- /dev/null +++ b/.github/workflows/publish-android.yml @@ -0,0 +1,89 @@ +name: Publish Android Release + +on: + workflow_dispatch: + inputs: + debug_enabled: + type: boolean + description: 'Run the build with tmate debugging enabled (https://github.com/marketplace/actions/debugging-with-tmate)' + required: false + default: false + + +jobs: + build: + runs-on: ubuntu-latest + permissions: + contents: write + deployments: write + packages: write + + steps: + - uses: actions/checkout@v3 + - name: Set up JDK 8 + uses: actions/setup-java@v3 + with: + java-version: '8' + distribution: 'temurin' + cache: 'maven' + server-id: cardforge-repo + server-username: ${{ secrets.FTP_USERNAME }} + server-password: ${{ secrets.FTP_PASSWORD }} + settings-path: ${{ github.workspace }} # location for the settings.xml file + + - name: Install old maven (3.6.3) + run: | + curl -o apache-maven-3.6.3-bin.tar.gz https://archive.apache.org/dist/maven/maven-3/3.6.3/binaries/apache-maven-3.6.3-bin.tar.gz + tar xf apache-maven-3.6.3-bin.tar.gz + export PATH=$PWD/apache-maven-3.6.3/bin:$PATH + export MAVEN_HOME=$PWD/apache-maven-3.6.3 + mvn --version + + - name: Install android SDK + uses: maxim-lobanov/setup-android-tools@v1 + with: + packages: | + platforms;android-26 + build-tools;30.0.3 + + - name: Install virtual framebuffer (if not available) to allow running GUI on a headless server + run: | + command -v Xvfb >/dev/null 2>&1 || { sudo apt update && sudo apt install -y xvfb; } + export DISPLAY=":1" + Xvfb :1 -screen 0 800x600x8 & + + - name: Extract Android keystore + run: | + ls + cd forge-gui-android + echo "${{ secrets.FORGE_KEYSTORE }}" > forge.keystore.asc + gpg -d --passphrase "${{ secrets.FORGE_KEYSTORE_PASSPHRASE }}" --batch forge.keystore.asc > forge.keystore + cd - + + - name: Setup tmate session + uses: mxschmitt/action-tmate@v3 + if: ${{ github.event_name == 'workflow_dispatch' && inputs.debug_enabled }} + + - name: Configure Git User + run: | + git config user.email "actions@github.com" + git config user.name "GitHub Actions" + + - name: Install Android maven plugin + run: | + mkdir -p ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.1 + cd ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.1 + curl -L -o android-maven-plugin-4.6.1.jar https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.1/android-maven-plugin-4.6.1.jar + curl -L -o android-maven-plugin-4.6.1.pom https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.1/android-maven-plugin-4.6.1.pom + #mvn install:install-file -Dfile=android-maven-plugin-4.6.1.jar -DgroupId=com.simpligility.maven.plugins -DartifactId=android-maven-plugin -Dversion=4.6.1 -Dpackaging=jar + cd - + mvn install -Dmaven.test.skip=true + mvn dependency:tree + + - name: Build/Install/Publish to GitHub Packages Apache Maven + run: | + export _JAVA_OPTIONS="-Xmx2g" + mvn -U -B -P android-release-build,android-release-sign,android-release-upload install -e -Dsign.keystore=forge.keystore -Dsign.alias=Forge -Dsign.storepass=${{ secrets.SIGN_STORE_PASS }} -Dsign.keypass=${{ secrets.SIGN_STORE_PASS }} -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }} -Dandroid.sdk.path=/usr/local/lib/android/sdk -Dandroid.buildToolsVersion=30.0.3 -Dmaven.test.skip=true + env: + GITHUB_TOKEN: ${{ github.token }} + diff --git a/.github/workflows/snapshots-android.yml b/.github/workflows/snapshots-android.yml new file mode 100644 index 00000000000..aef9e707055 --- /dev/null +++ b/.github/workflows/snapshots-android.yml @@ -0,0 +1,125 @@ +name: Create Android Snapshot + +on: + workflow_dispatch: + inputs: + debug_enabled: + type: boolean + description: 'Run the build with tmate debugging enabled (https://github.com/marketplace/actions/debugging-with-tmate)' + required: false + default: false + schedule: + # * is a special character in YAML so you have to quote this string + - cron: '00 19 * * *' + + +jobs: + build: + if: github.repository_owner == 'Card-Forge' + runs-on: ubuntu-latest + permissions: + contents: write + deployments: write + packages: write + + steps: + - uses: actions/checkout@v3 + - name: Set up JDK 8 + uses: actions/setup-java@v3 + with: + java-version: '8' + distribution: 'temurin' + cache: 'maven' + server-id: cardforge-repo + server-username: ${{ secrets.FTP_USERNAME }} + server-password: ${{ secrets.FTP_PASSWORD }} + settings-path: ${{ github.workspace }} # location for the settings.xml file + + - name: Install old maven (3.6.3) + run: | + curl -o apache-maven-3.6.3-bin.tar.gz https://archive.apache.org/dist/maven/maven-3/3.6.3/binaries/apache-maven-3.6.3-bin.tar.gz + tar xf apache-maven-3.6.3-bin.tar.gz + export PATH=$PWD/apache-maven-3.6.3/bin:$PATH + export MAVEN_HOME=$PWD/apache-maven-3.6.3 + mvn --version + + - name: Set Up Android tools + run: | + JAVA_HOME=${JAVA_HOME_11_X64} ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_SDK_ROOT "platform-tools" + JAVA_HOME=${JAVA_HOME_11_X64} ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_SDK_ROOT --install "platforms;android-26" + JAVA_HOME=${JAVA_HOME_11_X64} ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_SDK_ROOT --install "build-tools;30.0.3" + + - name: Install virtual framebuffer (if not available) to allow running GUI on a headless server + run: | + command -v Xvfb >/dev/null 2>&1 || { sudo apt update && sudo apt install -y xvfb; } + export DISPLAY=":1" + Xvfb :1 -screen 0 800x600x8 & + + - name: Extract Android keystore + run: | + ls + cd forge-gui-android + echo "${{ secrets.FORGE_KEYSTORE }}" > forge.keystore.asc + gpg -d --passphrase "${{ secrets.FORGE_KEYSTORE_PASSPHRASE }}" --batch forge.keystore.asc > forge.keystore + cd - + + - name: Setup tmate session + uses: mxschmitt/action-tmate@v3 + if: ${{ github.event_name == 'workflow_dispatch' && inputs.debug_enabled }} + + - name: Configure Git User + run: | + git config user.email "actions@github.com" + git config user.name "GitHub Actions" + + - name: Install Android maven plugin + run: | + mkdir -p ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.1 + cd ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.1 + curl -L -o android-maven-plugin-4.6.1.jar https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.1/android-maven-plugin-4.6.1.jar + curl -L -o android-maven-plugin-4.6.1.pom https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.1/android-maven-plugin-4.6.1.pom + #mvn install:install-file -Dfile=android-maven-plugin-4.6.1.jar -DgroupId=com.simpligility.maven.plugins -DartifactId=android-maven-plugin -Dversion=4.6.1 -Dpackaging=jar + cd - + mvn install -Dmaven.test.skip=true + mvn dependency:tree + + - name: Build/Install/Publish to GitHub Packages Apache Maven + run: | + export _JAVA_OPTIONS="-Xmx2g" + d=$(date +%m-%d) + # Replace date in forge-gui-mobile/src/forge/Forge.java + sed -i -e "s/-SNAPSHOT/-SNAPSHOT-${d}/g" forge-gui-mobile/src/forge/Forge.java + mvn -U -B -P android-release-build,android-release-sign install -e -Dsign.keystore=forge.keystore -Dsign.alias=Forge -Dsign.storepass=${{ secrets.SIGN_STORE_PASS }} -Dsign.keypass=${{ secrets.SIGN_STORE_PASS }} -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }} -Dandroid.sdk.path=/usr/local/lib/android/sdk -Dandroid.buildToolsVersion=30.0.3 -Dmaven.test.skip=true + mkdir -p forge-gui-android/target/upload + mv forge-gui-android/target/*-signed-aligned.apk forge-gui-android/target/upload/ + mv forge-gui-android/target/assets.zip forge-gui-android/target/upload/ + cd forge-gui-android/target/upload/ + # Get the first APK file in the folder + ls + apk_file=$(find . -maxdepth 1 -type f -name '*.apk' -print -quit) + + if [ -n "$apk_file" ]; then + version=$(echo "$apk_file" | grep -oP 'forge-android-\K\d+\.\d+\.\d+-SNAPSHOT' | sed 's/-signed-aligned.apk//') + echo "APK File: $apk_file" + echo "Version: $version" + mv *.apk "forge-android-$version-$d-signed-aligned.apk" + + echo "$version-$d" > version.txt + else + echo "No .apk files found in the specified folder." + fi + + cd - + + env: + GITHUB_TOKEN: ${{ github.token }} + + - name: 📂 Sync files + uses: SamKirkland/FTP-Deploy-Action@v4.3.4 + with: + server: ftp.cardforge.org + username: ${{ secrets.FTP_USERNAME }} + password: ${{ secrets.FTP_PASSWORD }} + local-dir: forge-gui-android/target/upload/ + server-dir: downloads/dailysnapshots/ + state-name: .ftp-deploy-android-sync-state.json diff --git a/.github/workflows/snapshots-pc.yml b/.github/workflows/snapshots-pc.yml new file mode 100644 index 00000000000..8d317fa8f39 --- /dev/null +++ b/.github/workflows/snapshots-pc.yml @@ -0,0 +1,81 @@ +name: Create Desktop Snapshot + +on: + workflow_dispatch: + inputs: + debug_enabled: + type: boolean + description: 'Run the build with tmate debugging enabled (https://github.com/marketplace/actions/debugging-with-tmate)' + required: false + default: false + schedule: + # * is a special character in YAML so you have to quote this string + - cron: '30 18 * * *' + +jobs: + build: + if: github.repository_owner == 'Card-Forge' + runs-on: ubuntu-latest + permissions: + contents: write + deployments: write + packages: write + + steps: + - uses: actions/checkout@v3 + - name: Set up JDK 11 + uses: actions/setup-java@v3 + with: + java-version: '11' + distribution: 'temurin' + cache: 'maven' + server-id: cardforge-repo + server-username: ${{ secrets.FTP_USERNAME }} + server-password: ${{ secrets.FTP_PASSWORD }} + settings-path: ${{ github.workspace }} # location for the settings.xml file + + - name: Install virtual framebuffer (if not available) to allow running GUI on a headless server + run: command -v Xvfb >/dev/null 2>&1 || { sudo apt update && sudo apt install -y xvfb; } + + - name: Configure Git User + run: | + git config user.email "actions@github.com" + git config user.name "GitHub Actions" + - name: Build/Install Snapshot + run: | + export DISPLAY=":1" + Xvfb :1 -screen 0 800x600x8 & + mvn -U -B clean -P windows-linux install -T 1C -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }} + env: + GITHUB_TOKEN: ${{ github.token }} + + - name: Setup tmate session + uses: mxschmitt/action-tmate@v3 + if: ${{ github.event_name == 'workflow_dispatch' && inputs.debug_enabled }} + + - name: Rename before upload + run: | + mkdir tarball + # If this works just gotta figure out how to append datetime + mv /home/runner/.m2/repository/forge/forge-gui-desktop/*/*.bz2 tarball/ + cd tarball + out="$(basename -s .tar.bz2 *)" + d=$(date +%m-%d) + mv "${out}.tar.bz2" "${out}-${d}.tar.bz2" + + - name: 📂 Sync files + uses: SamKirkland/FTP-Deploy-Action@v4.3.4 + with: + server: ftp.cardforge.org + username: ${{ secrets.FTP_USERNAME }} + password: ${{ secrets.FTP_PASSWORD }} + local-dir: tarball/ + server-dir: downloads/dailysnapshots/ + exclude: | + *.jar + *.pom + *.repositories + *.xml + + + diff --git a/README.md b/README.md index a40cd807a71..daa387b4f75 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,9 @@ Dev instructions here: [Getting Started](https://github.com/Card-Forge/forge/wiki) (Somewhat outdated) -Discord channel [here](https://discord.gg/fWfNgCUNRq) +[Discord channel](https://discord.gg/HcPJNyD66a) + +[![Test build](https://github.com/Card-Forge/forge/actions/workflows/test-build.yaml/badge.svg)](https://github.com/Card-Forge/forge/actions/workflows/test-build.yaml) ## Requirements / Tools diff --git a/forge-adventure/pom.xml b/forge-adventure/pom.xml index baacb6f837f..d1c05ba45a6 100644 --- a/forge-adventure/pom.xml +++ b/forge-adventure/pom.xml @@ -3,7 +3,7 @@ forge forge - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT 4.0.0 diff --git a/forge-adventure/src/main/java/forge/adventure/editor/EditorMainWindow.java b/forge-adventure/src/main/java/forge/adventure/editor/EditorMainWindow.java index a7f819e3de2..9f3e8fa537f 100644 --- a/forge-adventure/src/main/java/forge/adventure/editor/EditorMainWindow.java +++ b/forge-adventure/src/main/java/forge/adventure/editor/EditorMainWindow.java @@ -3,6 +3,12 @@ import com.badlogic.gdx.tools.particleeditor.ParticleEditor; +import com.google.common.base.Function; +import forge.localinstance.properties.ForgeConstants; +import forge.localinstance.properties.ForgePreferences; +import forge.model.FModel; +import forge.util.Lang; +import forge.util.Localizer; import javax.swing.*; import java.awt.*; @@ -17,6 +23,15 @@ public class EditorMainWindow extends JFrame { public EditorMainWindow() { UIManager.LookAndFeelInfo[] var1 = UIManager.getInstalledLookAndFeels(); + FModel.initialize(null, new Function() { + @Override + public Void apply(ForgePreferences preferences) { + preferences.setPref(ForgePreferences.FPref.LOAD_CARD_SCRIPTS_LAZILY, true); + return null; + } + }); + Lang.createInstance(FModel.getPreferences().getPref(ForgePreferences.FPref.UI_LANGUAGE)); + Localizer.getInstance().initialize(FModel.getPreferences().getPref(ForgePreferences.FPref.UI_LANGUAGE), ForgeConstants.LANG_DIR); int var2 = var1.length; for(int var3 = 0; var3 < var2; ++var3) { diff --git a/forge-adventure/src/main/java/forge/adventure/editor/EnemyEdit.java b/forge-adventure/src/main/java/forge/adventure/editor/EnemyEdit.java index 4e3f5c251c2..ae995d8c804 100644 --- a/forge-adventure/src/main/java/forge/adventure/editor/EnemyEdit.java +++ b/forge-adventure/src/main/java/forge/adventure/editor/EnemyEdit.java @@ -24,6 +24,7 @@ public class EnemyEdit extends FormPanel { JCheckBox ignoreDungeonEffect=new JCheckBox(); FloatSpinner lifeFiled= new FloatSpinner(0, 1000, 1); FloatSpinner spawnRate= new FloatSpinner( 0.f, 1, 0.1f); + FloatSpinner scale= new FloatSpinner( 0.f, 8, 0.1f); FloatSpinner difficulty= new FloatSpinner( 0.f, 1, 0.1f); FloatSpinner speed= new FloatSpinner( 0.f, 100.f, 1.0f); FilePicker deck=new FilePicker(new String[]{"dck","json"}); @@ -55,6 +56,7 @@ public EnemyEdit() basicInfo.add("Life:",lifeFiled); basicInfo.add("Spawn rate:",spawnRate); + basicInfo.add("Scale:",scale); basicInfo.add("Difficulty:",difficulty); basicInfo.add("Speed:",speed); basicInfo.add("Deck:",deck); @@ -201,6 +203,7 @@ public void actionPerformed(ActionEvent e) { deck.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(EnemyEdit.this::updateEnemy)); lifeFiled.addChangeListener(e -> EnemyEdit.this.updateEnemy()); speed.addChangeListener(e -> EnemyEdit.this.updateEnemy()); + scale.addChangeListener(e -> EnemyEdit.this.updateEnemy()); difficulty.addChangeListener(e -> EnemyEdit.this.updateEnemy()); spawnRate.addChangeListener(e -> EnemyEdit.this.updateEnemy()); rewards.addChangeListener(e -> EnemyEdit.this.updateEnemy()); @@ -273,9 +276,10 @@ public void updateEnemy() { currentData.equipment=null; else currentData.equipment=equipment.getText().split(","); - currentData.speed= ((Double) speed.getValue()).floatValue(); - currentData.spawnRate=((Double) spawnRate.getValue()).floatValue(); - currentData.difficulty=((Double) difficulty.getValue()).floatValue(); + currentData.speed= speed.floatValue(); + currentData.scale= scale.floatValue(); + currentData.spawnRate=spawnRate.floatValue(); + currentData.difficulty=difficulty.floatValue(); currentData.deck= deck.getEdit().getText().split(","); currentData.rewards= rewards.getRewards(); preview.setSpritePath(currentData.sprite); @@ -316,9 +320,10 @@ private void refresh() { else equipment.setText(""); deck.getEdit().setText(String.join(",",currentData.deck)); - speed.setValue(new Float(currentData.speed).doubleValue()); - spawnRate.setValue(new Float(currentData.spawnRate).doubleValue()); - difficulty.setValue(new Float(currentData.difficulty).doubleValue()); + speed.setValue(currentData.speed); + scale.setValue(currentData.scale); + spawnRate.setValue(currentData.spawnRate); + difficulty.setValue(currentData.difficulty); rewards.setRewards(currentData.rewards); preview.setSpritePath(currentData.sprite); enemyModel.clear(); diff --git a/forge-adventure/src/main/java/forge/adventure/editor/QuestStageEdit.java b/forge-adventure/src/main/java/forge/adventure/editor/QuestStageEdit.java index 529e9a84074..051d66c01e7 100644 --- a/forge-adventure/src/main/java/forge/adventure/editor/QuestStageEdit.java +++ b/forge-adventure/src/main/java/forge/adventure/editor/QuestStageEdit.java @@ -84,33 +84,43 @@ public JPanel getEpilogueTab(){ private Box mapFlagGroup; private final JSpinner flagSpinner = new JSpinner(new SpinnerNumberModel(1, 1, 1000, 1)); private Box flagValueGroup; - private final JCheckBox anyPOI = new JCheckBox("Any Point of Interest matching"); + private final JRadioButton anyPOI = new JRadioButton("Any Point of Interest matching tags is valid"); + private final JRadioButton specificPOI = new JRadioButton("Only a specific Point of Interest is valid"); + private final ButtonGroup anyPOIGroup = new ButtonGroup(); private final JCheckBox here = new JCheckBox("Use current map instead of selecting tags"); private final JCheckBox mixedEnemies = new JCheckBox("Mixture of enemy types matching"); private final JLabel count1Description = new JLabel("(Count 1 description)"); private final JLabel count2Description = new JLabel("(Count 2 description)"); private final JLabel count3Description = new JLabel("(Count 3 description)"); + private final JLabel count4Description = new JLabel("(Count 4 description)"); private final JSpinner count1Spinner = new JSpinner(new SpinnerNumberModel(1, 0, 100, 1)); private final JSpinner count2Spinner = new JSpinner(new SpinnerNumberModel(1, 0, 100, 1)); private final JSpinner count3Spinner = new JSpinner(new SpinnerNumberModel(1, 0, 100, 1)); + private final JSpinner count4Spinner = new JSpinner(new SpinnerNumberModel(1, 0, 100, 1)); private final JLabel arenaLabel = new JLabel("Enter the arena and prove your worth. (Note: Please be sure the PoIs selected have an arena)"); + private final JLabel characterFlagLabel = new JLabel("Have the selected character flag set to a given value. (Caution: You're probably looking for QuestFlag or MapFlag instead)"); private final JLabel clearLabel = new JLabel("Clear all enemies from the target area."); + private final JLabel completeQuestLabel = new JLabel("Complete other quests issued by target POI. Primarily used for busy work as a part of storyline quests."); private final JLabel defeatLabel = new JLabel("Defeat a number of enemies of the indicated type."); private final JLabel deliveryLabel = new JLabel("Travel to the given destination to deliver an item (not tracked in inventory)."); private final JLabel escortLabel = new JLabel("Protect your target as they travel to their destination."); + private final JLabel eventFinishLabel = new JLabel("Finish (win or lose) tavern events"); + private final JLabel eventWinLabel = new JLabel("Finish and win tavern events"); + private final JLabel eventWinMatchLabel = new JLabel("Win individual matches in tavern events"); private final JLabel fetchLabel = new JLabel("Obtain the requested items (not tracked in inventory)."); private final JLabel findLabel = new JLabel("Locate the and enter a PoI."); private final JLabel gatherLabel = new JLabel("Have the requested item in your inventory (tracked in inventory)"); private final JLabel giveLabel = new JLabel("Have the requested items removed from your inventory."); - private final JLabel haveReputationLabel = new JLabel("Have a minimum reputation in the selected PoI (and enter it)"); + private final JLabel haveReputationLabel = new JLabel("Have a minimum reputation in the selected PoI"); + private final JLabel haveReputationInCurrentLocationLabel = new JLabel("Have a minimum reputation in the selected PoI (and be in it)"); private final JLabel huntLabel = new JLabel("Track down and defeat your target (on the overworld map)."); private final JLabel leaveLabel = new JLabel("Exit the current PoI and return to the overworld map."); + private final JLabel mapFlagLabel = new JLabel("Have a map flag set to a minimum value"); private final JLabel noneLabel = new JLabel("No visible objective. Use in coordination with hidden parallel objectives to track when to progress"); private final JLabel patrolLabel = new JLabel("Get close to generated coordinates before starting your next objective"); private final JLabel rescueLabel = new JLabel("Reach and rescue the target"); private final JLabel siegeLabel = new JLabel("Travel to the target location and defeat enemies attacking it"); - private final JLabel mapFlagLabel = new JLabel("Have a map flag set to a minimum value"); private final JLabel questFlagLabel = new JLabel("Have a global quest flag set to a minimum value"); private final JLabel travelLabel = new JLabel("Travel to the given destination."); private final JLabel useLabel = new JLabel("Use the indicated item from your inventory."); @@ -150,15 +160,18 @@ private void hideAllControls(){ mapFlagGroup.setVisible(false); flagValueGroup.setVisible(false); anyPOI.setVisible(false); + specificPOI.setVisible(false); here.setVisible(false); mixedEnemies.setVisible(false); enemySelector.setVisible(false); count1Description.setVisible(false); count2Description.setVisible(false); count3Description.setVisible(false); + count4Description.setVisible(false); count1Spinner.setVisible(false); count2Spinner.setVisible(false); count3Spinner.setVisible(false); + count4Spinner.setVisible(false); poiPane.setVisible(false); poiTokenLabel.setVisible(false); nyi.setVisible(false); @@ -172,33 +185,60 @@ private void switchPanels(){ case "Arena": arenaLabel.setVisible(true); poiPane.setVisible(true); + count3Description.setText("Arena tournaments to win (minimum 1)"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); + count4Description.setText("Fail after tournaments not won (only applied if > 0)"); + count4Description.setVisible(true); + count4Spinner.setVisible(true); anyPOI.setVisible(true); here.setVisible(true); poiTokenLabel.setVisible(true); break; + case "CharacterFlag": + characterFlagLabel.setVisible(true); + nyi.setVisible(true); + mapFlagGroup.setVisible(true); + flagValueGroup.setVisible(true); + break; case "Clear": clearLabel.setVisible(true); - nyi.setVisible(true); poiPane.setVisible(true); - count1Description.setText("Target candidate percentile"); + count1Description.setText("Target % of possible distances"); count1Description.setVisible(true); count1Spinner.setVisible(true); - count2Description.setText("Percent variance"); + count2Description.setText("Plus or minus %"); count2Description.setVisible(true); count2Spinner.setVisible(true); anyPOI.setVisible(true); here.setVisible(true); poiTokenLabel.setVisible(true); break; - case "Defeat": - defeatLabel.setVisible(true); - mixedEnemies.setVisible(true); - count1Description.setText("Number to defeat"); + case "CompleteQuest": + completeQuestLabel.setVisible(true); + poiPane.setVisible(true); + count1Description.setText("Target % of possible distances"); count1Description.setVisible(true); count1Spinner.setVisible(true); - count2Description.setText("Maximum losses"); + count2Description.setText("Plus or minus %"); count2Description.setVisible(true); count2Spinner.setVisible(true); + count3Description.setText("Number of quests to complete (minimum 1)"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); + anyPOI.setVisible(true); + here.setVisible(true); + poiTokenLabel.setVisible(true); + break; + case "Defeat": + defeatLabel.setVisible(true); + mixedEnemies.setVisible(true); + count3Description.setText("Matches to win"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); + count4Description.setText("Fail after matches not won (only applied if > 0)"); + count4Description.setVisible(true); + count4Spinner.setVisible(true); enemySelector.setVisible(true); break; case "Delivery": @@ -218,6 +258,60 @@ private void switchPanels(){ spriteNames.setVisible(true); poiTokenLabel.setVisible(true); break; + case "EventFinish": + eventFinishLabel.setVisible(true); + poiPane.setVisible(true); + count1Description.setText("Target % of possible distances"); + count1Description.setVisible(true); + count1Spinner.setVisible(true); + count2Description.setText("Plus or minus %"); + count2Description.setVisible(true); + count2Spinner.setVisible(true); + count3Description.setText("Events to complete (minimum 1)"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); + anyPOI.setVisible(true); + here.setVisible(true); + poiTokenLabel.setVisible(true); + break; + case "EventWin": + eventWinLabel.setVisible(true); + poiPane.setVisible(true); + count1Description.setText("Target % of possible distances"); + count1Description.setVisible(true); + count1Spinner.setVisible(true); + count2Description.setText("Plus or minus %"); + count2Description.setVisible(true); + count2Spinner.setVisible(true); + count3Description.setText("Events to win (minimum 1)"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); + count4Description.setText("Fail after events not won (only applied if > 0)"); + count4Description.setVisible(true); + count4Spinner.setVisible(true); + anyPOI.setVisible(true); + here.setVisible(true); + poiTokenLabel.setVisible(true); + break; + case "EventWinMatch": + eventWinMatchLabel.setVisible(true); + poiPane.setVisible(true); + count1Description.setText("Target % of possible distances"); + count1Description.setVisible(true); + count1Spinner.setVisible(true); + count2Description.setText("Plus or minus %"); + count2Description.setVisible(true); + count2Spinner.setVisible(true); + count3Description.setText("Event matches to win (minimum 1)"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); + count4Description.setText("Fail after matches not won (only applied if > 0)"); + count4Description.setVisible(true); + count4Spinner.setVisible(true); + anyPOI.setVisible(true); + here.setVisible(true); + poiTokenLabel.setVisible(true); + break; case "Fetch": fetchLabel.setVisible(true); nyi.setVisible(true); @@ -250,25 +344,66 @@ private void switchPanels(){ here.setVisible(true); break; case "HaveReputation": - haveReputationLabel.setVisible(true); poiPane.setVisible(true); poiTokenLabel.setVisible(true); + anyPOI.setVisible(true); here.setVisible(true); - count1Description.setText("Minimum reputation needed"); + count1Description.setText("Target % of possible distances"); count1Description.setVisible(true); count1Spinner.setVisible(true); + count2Description.setText("Plus or minus %"); + count2Description.setVisible(true); + count2Spinner.setVisible(true); + count3Description.setText("Minimum reputation needed"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); + break; + case "haveReputationInCurrentLocation": + haveReputationInCurrentLocationLabel.setVisible(true); + poiPane.setVisible(true); + poiTokenLabel.setVisible(true); + anyPOI.setVisible(true); + here.setVisible(true); + count1Description.setText("Target % of possible distances"); + count1Description.setVisible(true); count1Spinner.setVisible(true); + count2Description.setText("Plus or minus %"); + count2Description.setVisible(true); + count2Spinner.setVisible(true); + count3Description.setText("Minimum reputation needed"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); break; case "Hunt": huntLabel.setVisible(true); enemySelector.setVisible(true); - count1Description.setText("Lifespan (seconds to complete hunt before despawn)"); - count1Description.setVisible(true); - count1Spinner.setVisible(true); - count1Spinner.setVisible(true); + count3Description.setText("Lifespan (seconds to complete hunt before despawn)"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); break; case "Leave": leaveLabel.setVisible(true); + poiPane.setVisible(true); + poiTokenLabel.setVisible(true); + anyPOI.setVisible(true); + here.setVisible(true); + count1Description.setText("Target % of possible distances"); + count1Description.setVisible(true); + count1Spinner.setVisible(true); + count2Description.setText("Plus or minus %"); + count2Description.setVisible(true); + count2Spinner.setVisible(true); + count3Description.setText("Number of times to leave before triggering (minimum 1)"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); + break; + case "MapFlag": + mapFlagLabel.setVisible(true); + poiPane.setVisible(true); + here.setVisible(true); + anyPOI.setVisible(true); + mapFlagGroup.setVisible(true); + flagValueGroup.setVisible(true); break; case "None": noneLabel.setVisible(true); @@ -297,14 +432,21 @@ private void switchPanels(){ here.setVisible(true); enemySelector.setVisible(true); mixedEnemies.setVisible(true); - break; - case "MapFlag": - mapFlagLabel.setVisible(true); + poiPane.setVisible(true); - here.setVisible(true); - anyPOI.setVisible(true); - mapFlagGroup.setVisible(true); - flagValueGroup.setVisible(true); + count1Description.setText("Target % of possible distances"); + count1Description.setVisible(true); + count1Spinner.setVisible(true); + count2Description.setText("Plus or minus %"); + count2Description.setVisible(true); + count2Spinner.setVisible(true); + count3Description.setText("Number of enemies to defeat"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); + count3Spinner.setVisible(true); + count4Description.setText("Time limit (will only fail if > 0)"); + count4Description.setVisible(true); + count4Spinner.setVisible(true); break; case "QuestFlag": questFlagLabel.setVisible(true); @@ -324,6 +466,9 @@ private void switchPanels(){ count2Description.setText("Plus or minus %"); count2Description.setVisible(true); count2Spinner.setVisible(true); + count3Description.setText("Number of times to enter before triggering (minimum 1)"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); break; case "Use": useLabel.setVisible(true); @@ -334,8 +479,13 @@ private void switchPanels(){ here.setVisible(true); poiTokenLabel.setVisible(true); here.setVisible(true); + count3Description.setText("Number of times to use triggering (minimum 1)"); + count3Description.setVisible(true); + count3Spinner.setVisible(true); break; } + + specificPOI.setVisible(anyPOI.isVisible()); } private void changeObjective(){ @@ -363,6 +513,9 @@ private JPanel getObjectiveTab(){ flagValueGroup.add(new JLabel("Flag value to check")); flagValueGroup.add(flagSpinner); + anyPOIGroup.add(anyPOI); + anyPOIGroup.add(specificPOI); + JPanel poiSelectorPane = new JPanel(); poiSelectorPane.setLayout(new BorderLayout()); poiSelectorPane.add(poiSelector, BorderLayout.CENTER); @@ -426,6 +579,7 @@ private JPanel getObjectiveTab(){ center.add(mapFlagGroup); center.add(flagValueGroup); center.add(anyPOI); + center.add(specificPOI); center.add(mixedEnemies); center.add(enemySelector); center.add(count1Description); @@ -434,6 +588,8 @@ private JPanel getObjectiveTab(){ center.add(count2Spinner); center.add(count3Description); center.add(count3Spinner); + center.add(count4Description); + center.add(count4Spinner); center.add(poiPane); center.add(poiTokenLabel); @@ -532,6 +688,8 @@ private void refresh() { poiSelector.load(selectedPOI); } here.getModel().setSelected(currentData.here); + anyPOI.getModel().setSelected(currentData.anyPOI); + specificPOI.getModel().setSelected(!currentData.anyPOI); poiTokenInput.setText(currentData.POIToken); poiTokenLabel.setText( "To reference this point of interest: $(poi_" + currentData.id + ")"); @@ -546,6 +704,7 @@ private void refresh() { count1Spinner.getModel().setValue(currentData.count1); count2Spinner.getModel().setValue(currentData.count2); count3Spinner.getModel().setValue(currentData.count3); + count4Spinner.getModel().setValue(currentData.count4); updating=false; setEnabled(true); @@ -568,6 +727,7 @@ public void updateStage() currentData.count1 = Integer.parseInt(count1Spinner.getModel().getValue().toString()); currentData.count2 = Integer.parseInt(count2Spinner.getModel().getValue().toString()); currentData.count3 = Integer.parseInt(count3Spinner.getModel().getValue().toString()); + currentData.count4 = Integer.parseInt(count4Spinner.getModel().getValue().toString()); currentData.mixedEnemies = mixedEnemies.getModel().isSelected(); currentData.here = here.getModel().isSelected(); currentData.POIToken = poiTokenInput.getText(); @@ -607,6 +767,7 @@ private void addListeners(){ count1Spinner.getModel().addChangeListener(q -> QuestStageEdit.this.updateStage()); count2Spinner.getModel().addChangeListener(q -> QuestStageEdit.this.updateStage()); count3Spinner.getModel().addChangeListener(q -> QuestStageEdit.this.updateStage()); + count4Spinner.getModel().addChangeListener(q -> QuestStageEdit.this.updateStage()); mixedEnemies.getModel().addChangeListener(q -> QuestStageEdit.this.updateStage()); here.getModel().addChangeListener(q -> QuestStageEdit.this.updateStage()); anyPOI.getModel().addChangeListener(q -> QuestStageEdit.this.updateStage()); diff --git a/forge-ai/pom.xml b/forge-ai/pom.xml index c47370ac58e..3ec8b017c62 100644 --- a/forge-ai/pom.xml +++ b/forge-ai/pom.xml @@ -6,7 +6,7 @@ forge forge - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT forge-ai diff --git a/forge-ai/src/main/java/forge/ai/AiAttackController.java b/forge-ai/src/main/java/forge/ai/AiAttackController.java index adc58f91823..e879226c098 100644 --- a/forge-ai/src/main/java/forge/ai/AiAttackController.java +++ b/forge-ai/src/main/java/forge/ai/AiAttackController.java @@ -661,11 +661,9 @@ private boolean doAssault() { if (!CombatUtil.canBeBlocked(attacker, accountedBlockers, null) || StaticAbilityAssignCombatDamageAsUnblocked.assignCombatDamageAsUnblocked(attacker)) { unblockedAttackers.add(attacker); - } else { - if (predictEvasion) { - List potentialBestBlockers = CombatUtil.getPotentialBestBlockers(attacker, accountedBlockers, null); - accountedBlockers.removeAll(potentialBestBlockers); - } + } else if (predictEvasion) { + List potentialBestBlockers = CombatUtil.getPotentialBestBlockers(attacker, accountedBlockers, null); + accountedBlockers.removeAll(potentialBestBlockers); } } @@ -934,7 +932,7 @@ && isEffectiveAttacker(ai, attacker, combat, defender)) { // check defenders in order of maximum requirements List> reqs = combat.getAttackConstraints().getRequirements().get(attacker).getSortedRequirements(); final GameEntity def = defender; - Collections.sort(reqs, new Comparator>() { + reqs.sort(new Comparator>() { @Override public int compare(Pair r1, Pair r2) { if (r1.getValue() == r2.getValue()) { @@ -1397,7 +1395,7 @@ public final boolean shouldAttack(final Card attacker, final List defender if (!isEffectiveAttacker(ai, attacker, combat, defender)) { return false; } - boolean hasAttackEffect = attacker.getSVar("HasAttackEffect").equals("TRUE") || attacker.hasStartOfKeyword("Annihilator"); + boolean hasAttackEffect = attacker.getSVar("HasAttackEffect").equals("TRUE") || attacker.hasKeyword(Keyword.ANNIHILATOR); // is there a gain in attacking even when the blocker is not killed (Lifelink, Wither,...) boolean hasCombatEffect = attacker.getSVar("HasCombatEffect").equals("TRUE") || "Blocked".equals(attacker.getSVar("HasAttackEffect")); diff --git a/forge-ai/src/main/java/forge/ai/AiBlockController.java b/forge-ai/src/main/java/forge/ai/AiBlockController.java index aabccfc1c04..c12adbab18e 100644 --- a/forge-ai/src/main/java/forge/ai/AiBlockController.java +++ b/forge-ai/src/main/java/forge/ai/AiBlockController.java @@ -140,7 +140,7 @@ private List sortPotentialAttackers(final Combat combat) { ComputerUtilCard.sortByEvaluateCreature(attackers); CardLists.sortByPowerDesc(attackers); //move cards like Phage the Untouchable to the front - Collections.sort(attackers, new Comparator() { + attackers.sort(new Comparator() { @Override public int compare(final Card o1, final Card o2) { if (o1.hasSVar("MustBeBlocked") && !o2.hasSVar("MustBeBlocked")) { @@ -252,8 +252,10 @@ private void makeGoodBlocks(final Combat combat) { } } // 4.Blockers that have a big upside when dying + // 4a.Blockers that are profitable to sacrifice even in the event of an unfavorable block for (Card b : blockers) { - if (b.hasSVar("SacMe") && Integer.parseInt(b.getSVar("SacMe")) > 3) { + if ((b.hasSVar("SacMe") && Integer.parseInt(b.getSVar("SacMe")) > 3) || + (b.hasSVar("SacMeAfterBlock") && !attacker.hasKeyword(Keyword.TRAMPLE) && !attacker.hasKeyword(Keyword.BANDING))) { blocker = b; if (!ComputerUtilCombat.canDestroyAttacker(ai, attacker, blocker, combat, false)) { blockedButUnkilled.add(attacker); @@ -1355,8 +1357,8 @@ private boolean wouldLikeToRandomlyTrade(Card attacker, Card blocker, Combat com } int evalAtk = ComputerUtilCard.evaluateCreature(attacker, true, false); - boolean atkEmbalm = (attacker.hasStartOfKeyword("Embalm") || attacker.hasStartOfKeyword("Eternalize")) && !attacker.isToken(); - boolean blkEmbalm = (blocker.hasStartOfKeyword("Embalm") || blocker.hasStartOfKeyword("Eternalize")) && !blocker.isToken(); + boolean atkEmbalm = (attacker.hasKeyword(Keyword.EMBALM) || attacker.hasKeyword(Keyword.ETERNALIZE)) && !attacker.isToken(); + boolean blkEmbalm = (blocker.hasKeyword(Keyword.EMBALM) || blocker.hasKeyword(Keyword.ETERNALIZE)) && !blocker.isToken(); if (atkEmbalm && !blkEmbalm) { // The opponent will eventually get his creature back, while the AI won't diff --git a/forge-ai/src/main/java/forge/ai/AiController.java b/forge-ai/src/main/java/forge/ai/AiController.java index 9cc68bea358..41c34b8b0b8 100644 --- a/forge-ai/src/main/java/forge/ai/AiController.java +++ b/forge-ai/src/main/java/forge/ai/AiController.java @@ -23,7 +23,6 @@ import com.google.common.collect.Iterables; import com.google.common.collect.Lists; import forge.ai.ability.ChangeZoneAi; -import forge.ai.ability.ExploreAi; import forge.ai.ability.LearnAi; import forge.ai.simulation.SpellAbilityPicker; import forge.card.CardStateName; @@ -69,7 +68,10 @@ import io.sentry.Breadcrumb; import io.sentry.Sentry; -import java.util.*; +import java.util.Collections; +import java.util.HashMap; +import java.util.List; +import java.util.Map; /** *

@@ -89,6 +91,7 @@ public class AiController { private boolean useSimulation; private SpellAbilityPicker simPicker; private int lastAttackAggression; + private boolean useLivingEnd; public AiController(final Player computerPlayer, final Game game0) { player = computerPlayer; @@ -189,13 +192,12 @@ private boolean checkCurseEffects(final SpellAbility sa) { if ("DestroyCreature".equals(curse) && sa.isSpell() && host.isCreature() && !host.hasKeyword(Keyword.INDESTRUCTIBLE)) { return true; - } else if ("CounterEnchantment".equals(curse) && sa.isSpell() && host.isEnchantment() - && CardFactoryUtil.isCounterable(host)) { + } else if ("CounterEnchantment".equals(curse) && sa.isSpell() && host.isEnchantment() && sa.isCounterableBy(null)) { return true; - } else if ("ChaliceOfTheVoid".equals(curse) && sa.isSpell() && CardFactoryUtil.isCounterable(host) + } else if ("ChaliceOfTheVoid".equals(curse) && sa.isSpell() && sa.isCounterableBy(null) && host.getCMC() == c.getCounters(CounterEnumType.CHARGE)) { return true; - } else if ("BazaarOfWonders".equals(curse) && sa.isSpell() && CardFactoryUtil.isCounterable(host)) { + } else if ("BazaarOfWonders".equals(curse) && sa.isSpell() && sa.isCounterableBy(null)) { String hostName = host.getName(); for (Card card : ccvGameBattlefield) { if (!card.isToken() && card.sharesNameWith(host)) { @@ -361,28 +363,26 @@ private boolean checkETBEffectsPreparedCard(final Card card, final SpellAbility } } - for (final Trigger tr : card.getTriggers()) { - if (!card.hasStartOfKeyword("Saga") && !card.hasStartOfKeyword("Read ahead")) { - break; - } + if (card.isSaga()) { + for (final Trigger tr : card.getTriggers()) { + if (tr.getMode() != TriggerType.CounterAdded || !tr.isChapter()) { + continue; + } - if (tr.getMode() != TriggerType.CounterAdded) { - continue; - } + SpellAbility exSA = tr.ensureAbility().copy(activator); - SpellAbility exSA = tr.ensureAbility().copy(activator); + if (api != null && exSA.getApi() == api) { + rightapi = true; + } - if (api != null && exSA.getApi() == api) { - rightapi = true; - } + if (exSA instanceof AbilitySub && !doTrigger(exSA, false)) { + // AI would not run this chapter if given the chance + // TODO eventually we'll want to consider playing it anyway, especially if Read ahead would still allow an immediate benefit + return false; + } - if (exSA instanceof AbilitySub && !doTrigger(exSA, false)) { - // AI would not run this chapter if given the chance - // TODO eventually we'll want to consider playing it anyway, especially if Read ahead would still allow an immediate benefit - return false; + break; } - - break; } if (api != null && !rightapi) { @@ -761,7 +761,7 @@ private AiPlayDecision canPlayAndPayFor(final SpellAbility sa) { return decision; } - + // This is for playing spells regularly (no Cascade/Ripple etc.) private AiPlayDecision canPlayAndPayForFace(final SpellAbility sa) { final Card host = sa.getHostCard(); @@ -790,7 +790,7 @@ private AiPlayDecision canPlayAndPayForFace(final SpellAbility sa) { } int oldCMC = -1; - boolean xCost = sa.costHasX() || host.hasStartOfKeyword("Strive"); + boolean xCost = sa.costHasX() || host.hasKeyword(Keyword.STRIVE); if (!xCost) { if (!ComputerUtilCost.canPayCost(sa, player, sa.isTrigger())) { // for most costs, it's OK to check if they can be paid early in order to avoid running a heavy API check @@ -812,7 +812,7 @@ private AiPlayDecision canPlayAndPayForFace(final SpellAbility sa) { // Account for possible Ward after the spell is fully targeted // TODO: ideally, this should be done while targeting, so that a different target can be preferred if the best // one is warded and can't be paid for. (currently it will be stuck with the target until it could pay) - if (!sa.isSpell() || CardFactoryUtil.isCounterable(host)) { + if (!sa.isSpell() || sa.isCounterableBy(null)) { for (TargetChoices tc : sa.getAllTargetChoices()) { for (Card tgt : tc.getTargetCards()) { // TODO some older cards don't use the keyword, so check for trigger instead @@ -1088,7 +1088,6 @@ public CardCollection getCardsToDiscard(int min, final int max, final CardCollec return discards; } } - } // look for good discards @@ -1096,9 +1095,7 @@ public CardCollection getCardsToDiscard(int min, final int max, final CardCollec Card prefCard = null; if (sa != null && sa.getActivatingPlayer() != null && sa.getActivatingPlayer().isOpponentOf(player)) { for (Card c : validCards) { - if (c.hasKeyword("If a spell or ability an opponent controls causes you to discard CARDNAME," - + " put it onto the battlefield instead of putting it into your graveyard.") - || !c.getSVar("DiscardMeByOpp").isEmpty()) { + if (c.hasSVar("DiscardMeByOpp")) { prefCard = c; break; } @@ -1202,7 +1199,7 @@ public CardCollection getCardsToDiscard(int min, final int max, final CardCollec } public boolean confirmAction(SpellAbility sa, PlayerActionConfirmMode mode, String message, Map params) { - if (mode == PlayerActionConfirmMode.AlternativeDamageAssignment || mode == PlayerActionConfirmMode.ChangeZoneToAltDestination) { + if (mode == PlayerActionConfirmMode.ChangeZoneToAltDestination) { System.err.printf("Overriding AI confirmAction decision for %s, defaulting to true.\n", mode); return true; } @@ -1231,7 +1228,7 @@ public boolean confirmBidAction(SpellAbility sa, PlayerActionConfirmMode mode, S return false; } - public boolean confirmStaticApplication(Card hostCard, GameEntity affected, String logic, String message) { + public boolean confirmStaticApplication(Card hostCard, String logic) { return true; } @@ -1304,7 +1301,7 @@ public void declareBlockersFor(Player defender, Combat combat) { public void declareAttackers(Player attacker, Combat combat) { // 12/2/10(sol) the decision making here has moved to getAttackers() - AiAttackController aiAtk = new AiAttackController(attacker); + AiAttackController aiAtk = new AiAttackController(attacker); lastAttackAggression = aiAtk.declareAttackers(combat); // Check if we can reinforce with Banding creatures @@ -1390,7 +1387,7 @@ public List chooseSpellAbilityToPlay() { // add mayPlay option for (CardPlayOption o : land.mayPlay(player)) { - la = new LandAbility(land, player, o.getAbility()); + la = new LandAbility(land, player, o); la.setCardState(land.getCurrentState()); if (la.canPlay()) { abilities.add(la); @@ -1537,7 +1534,13 @@ private final SpellAbility getSpellAbilityToPlay() { top = game.getStack().peekAbility(); } final boolean topOwnedByAI = top != null && top.getActivatingPlayer().equals(player); - final boolean mustRespond = top != null && top.hasParam("AIRespondsToOwnAbility"); + + // Must respond: cases where the AI should respond to its own triggers or other abilities (need to add negative stuff to be countered here) + boolean mustRespond = false; + if (top != null) { + mustRespond = top.hasParam("AIRespondsToOwnAbility"); // Forced combos (currently defined for Sensei's Divining Top) + mustRespond |= top.isTrigger() && top.getTrigger().isKeyword(Keyword.EVOKE); // Evoke sacrifice trigger + } if (topOwnedByAI) { // AI's own spell: should probably let my stuff resolve first, but may want to copy the SA or respond to it @@ -1572,6 +1575,8 @@ public boolean apply(final SpellAbility spellAbility) { //don't include removedA return spellAbility instanceof LandAbility || (spellAbility.getHostCard() != null && ComputerUtilCard.isCardRemAIDeck(spellAbility.getHostCard())); } }); + //update LivingEndPlayer + useLivingEnd = Iterables.any(player.getZone(ZoneType.Library), CardPredicates.nameEquals("Living End")); SpellAbility chosenSa = chooseSpellAbilityToPlayFromList(saList, true); @@ -1594,7 +1599,8 @@ private SpellAbility chooseSpellAbilityToPlayFromList(final List a String assertex = ComparatorUtil.verifyTransitivity(ComputerUtilAbility.saEvaluator, all); Sentry.captureMessage(ex.getMessage() + "\nAssertionError [verifyTransitivity]: " + assertex); } - + //avoid ComputerUtil.aiLifeInDanger in loops as it slows down a lot.. call this outside loops will generally be fast... + boolean isLifeInDanger = useLivingEnd && ComputerUtil.aiLifeInDanger(player, true, 0); for (final SpellAbility sa : ComputerUtilAbility.getOriginalAndAltCostAbilities(all, player)) { // Don't add Counterspells to the "normal" playcard lookups if (skipCounter && sa.getApi() == ApiType.Counter) { @@ -1609,6 +1615,33 @@ private SpellAbility chooseSpellAbilityToPlayFromList(final List a continue; } } + // living end AI decks + // TODO: generalize the implementation so that superfluous logic-specific checks for life, library size, etc. aren't needed + AiPlayDecision aiPlayDecision = AiPlayDecision.CantPlaySa; + if (useLivingEnd) { + if (sa.isCycling() && sa.canCastTiming(player) && player.getCardsIn(ZoneType.Library).size() >= 10) { + if (ComputerUtilCost.canPayCost(sa, player, sa.isTrigger())) { + if (sa.getPayCosts() != null && sa.getPayCosts().hasSpecificCostType(CostPayLife.class) + && !player.cantLoseForZeroOrLessLife() + && player.getLife() <= sa.getPayCosts().getCostPartByType(CostPayLife.class).getAbilityAmount(sa) * 2) { + aiPlayDecision = AiPlayDecision.CantAfford; + } else { + aiPlayDecision = AiPlayDecision.WillPlay; + } + } + } else if (sa.getHostCard().hasKeyword(Keyword.CASCADE)) { + if (isLifeInDanger) { //needs more tune up for certain conditions + aiPlayDecision = player.getCreaturesInPlay().size() >= 4 ? AiPlayDecision.CantPlaySa : AiPlayDecision.WillPlay; + } else if (CardLists.filter(player.getZone(ZoneType.Graveyard).getCards(), CardPredicates.Presets.CREATURES).size() > 4) { + if (player.getCreaturesInPlay().size() >= 4) // it's good minimum + continue; + else if (!sa.getHostCard().isPermanent() && sa.canCastTiming(player) && ComputerUtilCost.canPayCost(sa, player, sa.isTrigger())) + aiPlayDecision = AiPlayDecision.WillPlay;// needs tuneup for bad matchups like reanimator and other things to check on opponent graveyard + } else { + continue; + } + } + } sa.setActivatingPlayer(player, true); SpellAbility root = sa.getRootAbility(); @@ -1617,8 +1650,8 @@ private SpellAbility chooseSpellAbilityToPlayFromList(final List a sa.setLastStateBattlefield(game.getLastStateBattlefield()); sa.setLastStateGraveyard(game.getLastStateGraveyard()); } - - AiPlayDecision opinion = canPlayAndPayFor(sa); + //override decision for living end player + AiPlayDecision opinion = useLivingEnd && AiPlayDecision.WillPlay.equals(aiPlayDecision) ? aiPlayDecision : canPlayAndPayFor(sa); // reset LastStateBattlefield sa.clearLastState(); @@ -1840,6 +1873,8 @@ public int chooseNumber(SpellAbility sa, String title, List options, Pl } else { return options.get(0); } + case ChooseNumber: + return Aggregates.random(options); default: return options.get(0); } @@ -2068,9 +2103,7 @@ public Card chooseCardToHiddenOriginChangeZone(ZoneType destination, List orderPlaySa(List activePlayerSAs) { List putCounter = filterListByApi(activePlayerSAs, ApiType.PutCounter); List putCounterAll = filterListByApi(activePlayerSAs, ApiType.PutCounterAll); - List evolve = filterList(putCounter, SpellAbilityPredicates.hasParam("Evolve")); + List evolve = filterList(putCounter, CardTraitPredicates.isKeyword(Keyword.EVOLVE)); List token = filterListByApi(activePlayerSAs, ApiType.Token); List pump = filterListByApi(activePlayerSAs, ApiType.Pump); diff --git a/forge-ai/src/main/java/forge/ai/AiCostDecision.java b/forge-ai/src/main/java/forge/ai/AiCostDecision.java index 07be4d52f7b..c6504bbae79 100644 --- a/forge-ai/src/main/java/forge/ai/AiCostDecision.java +++ b/forge-ai/src/main/java/forge/ai/AiCostDecision.java @@ -56,6 +56,14 @@ public PaymentDecision visit(CostChooseCreatureType cost) { return PaymentDecision.type(choice); } + @Override + public PaymentDecision visit(CostCollectEvidence cost) { + int c = cost.getAbilityAmount(ability); + CardCollectionView chosen = ComputerUtil.chooseCollectEvidence(player, cost, source, c, ability); + + return null == chosen ? null : PaymentDecision.card(chosen); + } + @Override public PaymentDecision visit(CostDiscard cost) { final String type = cost.getType(); @@ -141,20 +149,21 @@ public PaymentDecision visit(CostDraw cost) { @Override public PaymentDecision visit(CostExile cost) { + String type = cost.getType(); if (cost.payCostFromSource()) { return PaymentDecision.card(source); } - if (cost.getType().equals("All")) { + if (type.equals("All")) { return PaymentDecision.card(player.getCardsIn(cost.getFrom())); } - else if (cost.getType().contains("FromTopGrave")) { + else if (type.contains("FromTopGrave")) { return null; } int c = cost.getAbilityAmount(ability); - if (cost.getFrom().equals(ZoneType.Library)) { + if (cost.from.size() == 1 && cost.getFrom().get(0).equals(ZoneType.Library)) { return PaymentDecision.card(player.getCardsIn(ZoneType.Library, c)); } else if (cost.zoneRestriction == 0) { @@ -301,7 +310,6 @@ public PaymentDecision visit(CostPayLife cost) { if (!player.canPayLife(c, isEffect(), ability)) { return null; } - // activator.payLife(c, null); return PaymentDecision.number(c); } @@ -334,7 +342,7 @@ public PaymentDecision visit(CostPutCardToLib cost) { list = CardLists.getValidCards(list, cost.getType().split(";"), player, source, ability); if (cost.isSameZone()) { - // Jotun Grunt + // Jötun Grunt // TODO: improve AI final FCollectionView players = game.getPlayers(); for (Player p : players) { @@ -498,14 +506,14 @@ public PaymentDecision visit(CostReveal cost) { } @Override - public PaymentDecision visit(CostRevealChosenPlayer cost) { + public PaymentDecision visit(CostRevealChosen cost) { return PaymentDecision.number(1); } protected int removeCounter(GameEntityCounterTable table, List prefs, CounterEnumType cType, int stillToRemove) { int removed = 0; if (!prefs.isEmpty() && stillToRemove > 0) { - Collections.sort(prefs, CardPredicates.compareByCounterType(cType)); + prefs.sort(CardPredicates.compareByCounterType(cType)); for (Card prefCard : prefs) { // already enough removed @@ -667,7 +675,7 @@ public boolean apply(final Card crd) { return crd.getCounters(CounterEnumType.QUEST) > e; } }); - Collections.sort(prefs, Collections.reverseOrder(CardPredicates.compareByCounterType(CounterEnumType.QUEST))); + prefs.sort(Collections.reverseOrder(CardPredicates.compareByCounterType(CounterEnumType.QUEST))); for (final Card crd : prefs) { int e = 0; diff --git a/forge-ai/src/main/java/forge/ai/AiProps.java b/forge-ai/src/main/java/forge/ai/AiProps.java index ee162987ba9..2edeacba908 100644 --- a/forge-ai/src/main/java/forge/ai/AiProps.java +++ b/forge-ai/src/main/java/forge/ai/AiProps.java @@ -134,7 +134,12 @@ public enum AiProps { /** */ FLASH_BUFF_AURA_CHANCE_TO_RESPOND_TO_STACK("100"), BLINK_RELOAD_PLANESWALKER_CHANCE("30"), /** */ BLINK_RELOAD_PLANESWALKER_MAX_LOYALTY("2"), /** */ - BLINK_RELOAD_PLANESWALKER_LOYALTY_DIFF("2"); /** */ + BLINK_RELOAD_PLANESWALKER_LOYALTY_DIFF("2"), + SACRIFICE_DEFAULT_PREF_ENABLE("true"), + SACRIFICE_DEFAULT_PREF_MIN_CMC("0"), + SACRIFICE_DEFAULT_PREF_MAX_CMC("2"), + SACRIFICE_DEFAULT_PREF_ALLOW_TOKENS("true"), + SACRIFICE_DEFAULT_PREF_MAX_CREATURE_EVAL("135"); // Experimental features, must be promoted or removed after extensive testing and, ideally, defaulting // <-- There are no experimental options here --> diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtil.java b/forge-ai/src/main/java/forge/ai/ComputerUtil.java index a8f6e1e833b..13f83ee7cda 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtil.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtil.java @@ -17,14 +17,9 @@ */ package forge.ai; -import java.util.ArrayList; -import java.util.Arrays; -import java.util.Collection; -import java.util.Collections; -import java.util.List; -import java.util.Map; -import java.util.Set; +import java.util.*; +import forge.game.cost.*; import org.apache.commons.lang3.StringUtils; import com.google.common.base.Predicate; @@ -35,7 +30,6 @@ import com.google.common.collect.Multimap; import forge.ai.AiCardMemory.MemorySet; -import forge.ai.ability.ChooseGenericEffectAi; import forge.ai.ability.ProtectAi; import forge.ai.ability.TokenAi; import forge.card.CardStateName; @@ -65,13 +59,6 @@ import forge.game.card.CounterType; import forge.game.combat.Combat; import forge.game.combat.CombatUtil; -import forge.game.cost.Cost; -import forge.game.cost.CostDiscard; -import forge.game.cost.CostExile; -import forge.game.cost.CostPart; -import forge.game.cost.CostPayment; -import forge.game.cost.CostPutCounter; -import forge.game.cost.CostSacrifice; import forge.game.keyword.Keyword; import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseType; @@ -302,7 +289,7 @@ public static final boolean playSpellAbilityWithoutPayingManaCost(final Player a SpellAbility newSA = sa.copyWithNoManaCost(); newSA.setActivatingPlayer(ai, true); - if (!CostPayment.canPayAdditionalCosts(newSA.getPayCosts(), newSA) || !ComputerUtilMana.canPayManaCost(newSA, ai, 0, false)) { + if (!CostPayment.canPayAdditionalCosts(newSA.getPayCosts(), newSA, false) || !ComputerUtilMana.canPayManaCost(newSA, ai, 0, false)) { return false; } @@ -433,12 +420,41 @@ public static Card getCardPreference(final Player ai, final Card activate, final final CardCollection sacMeList = CardLists.filter(typeList, new Predicate() { @Override public boolean apply(final Card c) { - return c.hasSVar("SacMe") && Integer.parseInt(c.getSVar("SacMe")) == priority; + return (c.hasSVar("SacMe") && Integer.parseInt(c.getSVar("SacMe")) == priority) + || (priority == 1 && shouldSacrificeThreatenedCard(ai, c, sa)); } }); if (!sacMeList.isEmpty()) { CardLists.shuffle(sacMeList); - return sacMeList.get(0); + return sacMeList.getFirst(); + } else { + // empty sacMeList, so get some viable average preference if the option is enabled + if (ai.getController().isAI()) { + AiController aic = ((PlayerControllerAi) ai.getController()).getAi(); + boolean enableDefaultPref = aic.getBooleanProperty(AiProps.SACRIFICE_DEFAULT_PREF_ENABLE); + if (enableDefaultPref) { + int minCMC = aic.getIntProperty(AiProps.SACRIFICE_DEFAULT_PREF_MIN_CMC); + int maxCMC = aic.getIntProperty(AiProps.SACRIFICE_DEFAULT_PREF_MAX_CMC); + int maxCreatureEval = aic.getIntProperty(AiProps.SACRIFICE_DEFAULT_PREF_MAX_CREATURE_EVAL); + boolean allowTokens = aic.getBooleanProperty(AiProps.SACRIFICE_DEFAULT_PREF_ALLOW_TOKENS); + List dontSac = Arrays.asList("Black Lotus", "Mox Pearl", "Mox Jet", "Mox Emerald", "Mox Ruby", "Mox Sapphire", "Lotus Petal"); + CardCollection allowList = CardLists.filter(typeList, new Predicate() { + @Override + public boolean apply(Card card) { + if (card.isCreature() && ComputerUtilCard.evaluateCreature(card) > maxCreatureEval) { + return false; + } + + return (allowTokens && card.isToken()) + || (card.getCMC() >= minCMC && card.getCMC() <= maxCMC && !dontSac.contains(card.getName())); + } + }); + if (!allowList.isEmpty()) { + CardLists.sortByCmcDesc(allowList); + return allowList.getLast(); + } + } + } } } @@ -493,7 +509,7 @@ else if (pref.contains("DiscardCost")) { // search for permanents with DiscardMe } } - if (ComputerUtilCost.isFreeCastAllowedByPermanent(ai, "Discard")) { + if (activate != null && ComputerUtilCost.isFreeCastAllowedByPermanent(ai, "Discard")) { // Dream Halls allows to discard 1 worthless card to cast 1 expensive for free // Do it even if nothing marked for discard in hand, if it's worth doing! int mana = ComputerUtilMana.getAvailableManaEstimate(ai, false); @@ -621,6 +637,12 @@ public static CardCollection chooseSacrificeType(final Player ai, final String t // don't sacrifice the card we're pumping typeList = ComputerUtilCost.paymentChoicesWithoutTargets(typeList, ability, ai); + // if the source has "Casualty", don't sacrifice cards that may have granted the effect + // TODO: is there a surefire way to determine which card added Casualty? + if (source.hasKeyword(Keyword.CASUALTY)) { + typeList = CardLists.filter(typeList, Predicates.not(CardPredicates.hasSVar("AIDontSacToCasualty"))); + } + if (typeList.size() < amount) { return null; } @@ -643,6 +665,33 @@ public static CardCollection chooseSacrificeType(final Player ai, final String t return sacList; } + public static CardCollection chooseCollectEvidence(final Player ai, CostCollectEvidence cost, final Card activate, int amount, SpellAbility sa) { + CardCollection typeList = new CardCollection(ai.getCardsIn(ZoneType.Graveyard)); + + if (CardLists.getTotalCMC(typeList) < amount) return null; + + // FIXME: This is suboptimal, maybe implement a single comparator that'll take care of all of this? + CardLists.sortByCmcDesc(typeList); + Collections.reverse(typeList); + + + // TODO AI needs some improvements here + // Whats the best way to choose evidence to collect? + // Probably want to filter out cards that have graveyard abilities/castable from graveyard + // Ideally we remove as few cards as possible "Don't overspend" + + final CardCollection exileList = new CardCollection(); + while(amount > 0) { + Card c = typeList.remove(0); + + amount -= c.getCMC(); + + exileList.add(c); + } + + return exileList; + } + public static CardCollection chooseExileFrom(final Player ai, CostExile cost, final Card activate, final int amount, SpellAbility sa) { CardCollection typeList; if (cost.zoneRestriction != 1) { @@ -660,6 +709,27 @@ public static CardCollection chooseExileFrom(final Player ai, CostExile cost, fi } CardLists.sortByPowerAsc(typeList); + if (sa.isCraft()) { + // remove anything above 3 CMC so that high tier stuff doesn't get exiled with this + CardCollection toRemove = new CardCollection(); + for (Card exileTgt : typeList) { + if (exileTgt.isInPlay() && exileTgt.getCMC() >= 3) toRemove.add(exileTgt); + } + typeList.removeAll(toRemove); + if (typeList.size() < amount) return null; + + // FIXME: This is suboptimal, maybe implement a single comparator that'll take care of all of this? + CardLists.sortByCmcDesc(typeList); + Collections.reverse(typeList); + typeList.sort(new Comparator() { + @Override + public int compare(final Card a, final Card b) { + if (!a.isInPlay() && b.isInPlay()) return -1; + else if (!b.isInPlay() && a.isInPlay()) return 1; + else return 0; + } + }); // something that's not on the battlefield should come first + } final CardCollection exileList = new CardCollection(); for (int i = 0; i < amount; i++) { @@ -697,7 +767,7 @@ public static CardCollection chooseTapType(final Player ai, final String type, f all.removeAll(exclude); CardCollection typeList = CardLists.getValidCards(all, type.split(";"), activate.getController(), activate, sa); - typeList = CardLists.filter(typeList, Presets.UNTAPPED); + typeList = CardLists.filter(typeList, Presets.CAN_TAP); if (tap) { typeList.remove(activate); @@ -725,14 +795,13 @@ public static CardCollection chooseTapTypeAccumulatePower(final Player ai, final CardCollection all = new CardCollection(ai.getCardsIn(ZoneType.Battlefield)); all.removeAll(exclude); - CardCollection typeList = - CardLists.getValidCards(all, type.split(";"), activate.getController(), activate, sa); + CardCollection typeList = CardLists.getValidCards(all, type.split(";"), activate.getController(), activate, sa); if (sa.hasParam("Crew")) { typeList = CardLists.getNotKeyword(typeList, "CARDNAME can't crew Vehicles."); } - typeList = CardLists.filter(typeList, Presets.UNTAPPED); + typeList = CardLists.filter(typeList, Presets.CAN_TAP); if (tap) { typeList.remove(activate); @@ -862,8 +931,8 @@ public static CardCollection choosePermanentsToSacrifice(final Player ai, final boolean exceptSelf = "ExceptSelf".equals(source.getParam("AILogic")); boolean removedSelf = false; - if (isOptional && (source.hasParam("Devour") || source.hasParam("Exploit"))) { - if (source.hasParam("Exploit")) { + if (isOptional && (source.isKeyword(Keyword.DEVOUR) || source.isKeyword(Keyword.EXPLOIT))) { + if (source.isKeyword(Keyword.EXPLOIT)) { for (Trigger t : host.getTriggers()) { if (t.getMode() == TriggerType.Exploited) { final SpellAbility exSA = t.ensureAbility().copy(ai); @@ -923,7 +992,7 @@ public boolean apply(final Card c) { } for (int i = 0; i < max; i++) { - Card c = chooseCardToSacrifice(remaining, ai, destroy); + Card c = chooseCardToSacrifice(source, remaining, ai, destroy); remaining.remove(c); if (c != null) { sacrificed.add(c); @@ -938,7 +1007,7 @@ public boolean apply(final Card c) { } // Precondition it wants: remaining are reverse-sorted by CMC - private static Card chooseCardToSacrifice(final CardCollection remaining, final Player ai, final boolean destroy) { + private static Card chooseCardToSacrifice(final SpellAbility source, CardCollection remaining, final Player ai, final boolean destroy) { // If somehow ("Drop of Honey") they suggest to destroy opponent's card - use the chance! for (Card c : remaining) { // first compare is fast, second is precise if (ai.isOpponentOf(c.getController())) @@ -951,6 +1020,7 @@ private static Card chooseCardToSacrifice(final CardCollection remaining, final return indestructibles.get(0); } } + for (int ip = 0; ip < 6; ip++) { // priority 0 is the lowest, priority 5 the highest final int priority = 6 - ip; for (Card card : remaining) { @@ -960,6 +1030,11 @@ private static Card chooseCardToSacrifice(final CardCollection remaining, final } } + if (source.isEmerge() || source.isOffering()) { + // don't sac when cost wouldn't be reduced + remaining = CardLists.filter(remaining, CardPredicates.greaterCMC(1)); + } + Card c = null; if (CardLists.getNotType(remaining, "Creature").isEmpty()) { c = ComputerUtilCard.getWorstCreatureAI(remaining); @@ -1127,7 +1202,7 @@ public static boolean castPermanentInMain1(final Player ai, final SpellAbility s return true; } - if (cardState.hasKeyword(Keyword.RIOT) && ChooseGenericEffectAi.preferHasteForRiot(sa, ai)) { + if (cardState.hasKeyword(Keyword.RIOT) && SpecialAiLogic.preferHasteForRiot(sa, ai)) { // Planning to choose Haste for Riot, so do this in Main 1 return true; } @@ -1423,6 +1498,8 @@ public static boolean activateForCost(SpellAbility sa, final Player ai) { if (type.equals("CARDNAME")) { if (source.getSVar("SacMe").equals("6")) { return true; + } else if (shouldSacrificeThreatenedCard(ai, source, sa)) { + return true; } continue; } @@ -1432,6 +1509,8 @@ public static boolean activateForCost(SpellAbility sa, final Player ai) { for (Card c : typeList) { if (c.getSVar("SacMe").equals("6")) { return true; + } else if (shouldSacrificeThreatenedCard(ai, c, sa)) { + return true; } } } @@ -1798,6 +1877,13 @@ private static Iterable predictThreatenedObjects(final Pla } if (saviourApi == ApiType.Pump || saviourApi == ApiType.PumpAll) { + if (saviour.usesTargeting() && !saviour.canTarget(c)) { + continue; + } else if (saviour.getPayCosts() != null && saviour.getPayCosts().hasSpecificCostType(CostSacrifice.class) + && (!ComputerUtilCost.isSacrificeSelfCost(saviour.getPayCosts())) || c == source) { + continue; + } + boolean canSave = ComputerUtilCombat.predictDamageTo(c, dmg - toughness, source, false) < ComputerUtilCombat.getDamageToKill(c, false); if ((!topStack.usesTargeting() && !grantIndestructible && !canSave) || (!grantIndestructible && !grantShroud && !canSave)) { @@ -1806,6 +1892,13 @@ private static Iterable predictThreatenedObjects(final Pla } if (saviourApi == ApiType.PutCounter || saviourApi == ApiType.PutCounterAll) { + if (saviour.usesTargeting() && !saviour.canTarget(c)) { + continue; + } else if (saviour.getPayCosts() != null && saviour.getPayCosts().hasSpecificCostType(CostSacrifice.class) + && (!ComputerUtilCost.isSacrificeSelfCost(saviour.getPayCosts())) || c == source) { + continue; + } + boolean canSave = ComputerUtilCombat.predictDamageTo(c, dmg - toughness, source, false) < ComputerUtilCombat.getDamageToKill(c, false); if (!canSave) { continue; @@ -2026,25 +2119,35 @@ else if ((threatApi == ApiType.Attach && (topStack.isCurse() || "Curse".equals(t * @return true if the creature dies according to current board position. */ public static boolean predictCreatureWillDieThisTurn(final Player ai, final Card creature, final SpellAbility excludeSa) { + return predictCreatureWillDieThisTurn(ai, creature, excludeSa, false); + } + + public static boolean predictCreatureWillDieThisTurn(final Player ai, final Card creature, final SpellAbility excludeSa, final boolean nonCombatOnly) { final Game game = ai.getGame(); // a creature will [hopefully] die from a spell on stack boolean willDieFromSpell = false; boolean noStackCheck = false; - AiController aic = ((PlayerControllerAi)ai.getController()).getAi(); - if (aic.getBooleanProperty(AiProps.DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION)) { - // See if permission is on stack and ignore this check if there is and the relevant AI flag is set - // TODO: improve this so that this flag is not needed and the AI can properly evaluate spells in presence of counterspells. - for (SpellAbilityStackInstance si : game.getStack()) { - SpellAbility sa = si.getSpellAbility(); - if (sa.getApi() == ApiType.Counter) { - noStackCheck = true; - break; + if (ai.getController().isAI()) { + AiController aic = ((PlayerControllerAi) ai.getController()).getAi(); + if (aic.getBooleanProperty(AiProps.DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION)) { + // See if permission is on stack and ignore this check if there is and the relevant AI flag is set + // TODO: improve this so that this flag is not needed and the AI can properly evaluate spells in presence of counterspells. + for (SpellAbilityStackInstance si : game.getStack()) { + SpellAbility sa = si.getSpellAbility(); + if (sa.getApi() == ApiType.Counter) { + noStackCheck = true; + break; + } } } } willDieFromSpell = !noStackCheck && predictThreatenedObjects(creature.getController(), excludeSa).contains(creature); + if (nonCombatOnly) { + return willDieFromSpell; + } + // a creature will die as a result of combat boolean willDieInCombat = !willDieFromSpell && game.getPhaseHandler().inCombat() && ComputerUtilCombat.combatantWouldBeDestroyed(creature.getController(), creature, game.getCombat()); @@ -2140,6 +2243,10 @@ public boolean apply(final Card c) { final int handSize = handList.size(); final int landSize = lands.size(); int score = handList.size(); + //adjust score for Living End decks + final CardCollectionView livingEnd = CardLists.filter(handList, c -> "Living End".equalsIgnoreCase(c.getName())); + if (livingEnd.size() > 0) + score = -(livingEnd.size() * 10); if (handSize/2 == landSize || handSize/2 == landSize +1) { score += 10; @@ -2369,7 +2476,7 @@ public boolean apply(final Card c) { return goodChoices; } - Collections.sort(goodChoices, CardLists.TextLenComparator); + goodChoices.sort(CardLists.TextLenComparator); CardLists.sortByCmcDesc(goodChoices); @@ -2457,6 +2564,13 @@ public static String chooseSomeType(Player ai, String kindOfType, SpellAbility s else if (logic.equals("MostProminentComputerControls")) { chosen = ComputerUtilCard.getMostProminentType(ai.getCardsIn(ZoneType.Battlefield), valid); } + else if (logic.equals("MostProminentComputerControlsOrOwns")) { + CardCollectionView list = ai.getCardsIn(Arrays.asList(ZoneType.Battlefield, ZoneType.Hand)); + if (list.isEmpty()) { + list = ai.getCardsIn(Arrays.asList(ZoneType.Library)); + } + chosen = ComputerUtilCard.getMostProminentType(list, valid); + } else if (logic.equals("MostProminentOppControls")) { CardCollection list = ai.getOpponents().getCardsIn(ZoneType.Battlefield); chosen = ComputerUtilCard.getMostProminentType(list, valid); @@ -2916,7 +3030,8 @@ public static boolean isNegativeCounter(CounterType type, Card c) { || type.is(CounterEnumType.GOLD) || type.is(CounterEnumType.MUSIC) || type.is(CounterEnumType.PUPA) || type.is(CounterEnumType.PARALYZATION) || type.is(CounterEnumType.SHELL) || type.is(CounterEnumType.SLEEP) || type.is(CounterEnumType.SLUMBER) || type.is(CounterEnumType.SLEIGHT) || type.is(CounterEnumType.WAGE) - || type.is(CounterEnumType.INCARNATION) || type.is(CounterEnumType.RUST) || type.is(CounterEnumType.STUN); + || type.is(CounterEnumType.INCARNATION) || type.is(CounterEnumType.RUST) || type.is(CounterEnumType.STUN) + || type.is(CounterEnumType.FINALITY); } // this countertypes has no effect @@ -3233,5 +3348,20 @@ public static boolean isETBprevented(Card c) { List list = c.getGame().getReplacementHandler().getReplacementList(ReplacementType.Moved, repParams, ReplacementLayer.CantHappen); return !list.isEmpty(); } - + + public static boolean shouldSacrificeThreatenedCard(Player ai, Card c, SpellAbility sa) { + if (!ai.getController().isAI()) { + return false; // only makes sense for actual AI decisions + } else if (sa != null && sa.getApi() == ApiType.Regenerate && sa.getHostCard().equals(c)) { + return false; // no use in sacrificing a card in an attempt to regenerate it + } + ComputerUtilCost.setSuppressRecursiveSacCostCheck(true); + Game game = ai.getGame(); + Combat combat = game.getCombat(); + boolean isThreatened = (c.isCreature() && ComputerUtil.predictCreatureWillDieThisTurn(ai, c, sa, false) + && (!ComputerUtilCombat.willOpposingCreatureDieInCombat(ai, c, combat) && !ComputerUtilCombat.isDangerousToSacInCombat(ai, c, combat))) + || (!c.isCreature() && ComputerUtil.predictThreatenedObjects(ai, sa).contains(c)); + ComputerUtilCost.setSuppressRecursiveSacCostCheck(false); + return isThreatened; + } } diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtilAbility.java b/forge-ai/src/main/java/forge/ai/ComputerUtilAbility.java index a76df0a12e6..371f98f4496 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtilAbility.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtilAbility.java @@ -1,6 +1,5 @@ package forge.ai; -import java.util.Collections; import java.util.Comparator; import java.util.Iterator; import java.util.List; @@ -107,7 +106,7 @@ public static List getOriginalAndAltCostAbilities(final List saAltCosts = GameActionUtil.getAlternativeCosts(sa, player); + List saAltCosts = GameActionUtil.getAlternativeCosts(sa, player, false); List priorityAltSa = Lists.newArrayList(); List otherAltSa = Lists.newArrayList(); for (SpellAbility altSa : saAltCosts) { @@ -256,10 +255,27 @@ public int compareEvaluator(final SpellAbility a, final SpellAbility b, boolean } // deprioritize planar die roll marked with AIRollPlanarDieParams:LowPriority$ True - if (ApiType.RollPlanarDice == a.getApi() && a.getHostCard() != null && a.getHostCard().hasSVar("AIRollPlanarDieParams") && a.getHostCard().getSVar("AIRollPlanarDieParams").toLowerCase().matches(".*lowpriority\\$\\s*true.*")) { - return 1; - } else if (ApiType.RollPlanarDice == b.getApi() && b.getHostCard() != null && b.getHostCard().hasSVar("AIRollPlanarDieParams") && b.getHostCard().getSVar("AIRollPlanarDieParams").toLowerCase().matches(".*lowpriority\\$\\s*true.*")) { - return -1; + if (ApiType.RollPlanarDice == a.getApi() || ApiType.RollPlanarDice == b.getApi()) { + Card hostCardForGame = a.getHostCard(); + if (hostCardForGame == null) { + if (b.getHostCard() != null) { + hostCardForGame = b.getHostCard(); + } else { + return 0; // fallback if neither SA have a host card somehow + } + } + Game game = hostCardForGame.getGame(); + if (game.getActivePlanes() != null) { + for (Card c : game.getActivePlanes()) { + if (c.hasSVar("AIRollPlanarDieParams") && c.getSVar("AIRollPlanarDieParams").toLowerCase().matches(".*lowpriority\\$\\s*true.*")) { + if (ApiType.RollPlanarDice == a.getApi()) { + return 1; + } else { + return -1; + } + } + } + } } // deprioritize pump spells with pure energy cost (can be activated last, @@ -402,7 +418,7 @@ public static List sortCreatureSpells(final List all return all; } // TODO this doesn't account for nearly identical creatures where one is a newer but more cost efficient variant - Collections.sort(creatures, ComputerUtilCard.EvaluateCreatureSpellComparator); + creatures.sort(ComputerUtilCard.EvaluateCreatureSpellComparator); int idx = 0; for (int i = 0; i < all.size(); i++) { if (all.get(i).getApi() == ApiType.PermanentCreature) { diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java b/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java index ae0e90961be..8ca2ab18064 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java @@ -1,13 +1,7 @@ package forge.ai; -import java.util.ArrayList; -import java.util.Collection; -import java.util.Collections; -import java.util.Comparator; -import java.util.List; -import java.util.Map; +import java.util.*; import java.util.Map.Entry; -import java.util.Set; import com.google.common.base.Function; import forge.ai.simulation.GameStateEvaluator; @@ -90,7 +84,7 @@ public boolean apply(final Card c) { * @param list */ public static void sortByEvaluateCreature(final CardCollection list) { - Collections.sort(list, ComputerUtilCard.EvaluateCreatureComparator); + list.sort(ComputerUtilCard.EvaluateCreatureComparator); } // The AI doesn't really pick the best artifact, just the most expensive. @@ -237,7 +231,26 @@ public static Card getBestLandAI(final Iterable list) { final List nbLand = CardLists.filter(land, Predicates.not(CardPredicates.Presets.BASIC_LANDS)); if (!nbLand.isEmpty()) { - // TODO - Rank non basics? + // TODO - Improve ranking various non-basic lands depending on context + + // Urza's Mine/Tower/Power Plant + final CardCollectionView aiAvailable = nbLand.get(0).getController().getCardsIn(Arrays.asList(ZoneType.Battlefield, ZoneType.Hand)); + if (Iterables.any(list, CardPredicates.nameEquals("Urza's Mine"))) { + if (CardLists.filter(aiAvailable, CardPredicates.nameEquals("Urza's Mine")).isEmpty()) { + return CardLists.filter(nbLand, CardPredicates.nameEquals("Urza's Mine")).getFirst(); + } + } + if (Iterables.any(list, CardPredicates.nameEquals("Urza's Tower"))) { + if (CardLists.filter(aiAvailable, CardPredicates.nameEquals("Urza's Tower")).isEmpty()) { + return CardLists.filter(nbLand, CardPredicates.nameEquals("Urza's Tower")).getFirst(); + } + } + if (Iterables.any(list, CardPredicates.nameEquals("Urza's Power Plant"))) { + if (CardLists.filter(aiAvailable, CardPredicates.nameEquals("Urza's Power Plant")).isEmpty()) { + return CardLists.filter(nbLand, CardPredicates.nameEquals("Urza's Power Plant")).getFirst(); + } + } + return Aggregates.random(nbLand); } @@ -539,12 +552,13 @@ public static final Card getCheapestSpellAI(final Iterable list) { if (!Iterables.isEmpty(list)) { CardCollection cc = CardLists.filter(list, Predicates.or(CardPredicates.isType("Instant"), CardPredicates.isType("Sorcery"))); - Collections.sort(cc, CardLists.CmcComparatorInv); if (cc.isEmpty()) { return null; } + cc.sort(CardLists.CmcComparatorInv); + Card cheapest = cc.getLast(); if (cheapest.hasSVar("DoNotDiscardIfAble")) { for (int i = cc.size() - 1; i >= 0; i--) { @@ -883,7 +897,7 @@ public static String getMostProminentType(final CardCollectionView list, final C } } // special rule for Fabricate and Servo - if (c.hasStartOfKeyword(Keyword.FABRICATE.toString())) { + if (c.hasKeyword(Keyword.FABRICATE)) { Integer count = typesInDeck.getOrDefault("Servo", 0); typesInDeck.put("Servo", count + weight); } diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java b/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java index 6af016139c0..ac30b112a7b 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java @@ -1230,6 +1230,13 @@ public static int predictPowerBonusOfAttacker(final Card attacker, final Card bl continue; } + // Extra check for the Exalted trigger in case we're declaring more than one attacker + if (combat != null && trigger.isKeyword(Keyword.EXALTED)) { + if (!combat.getAttackers().isEmpty() && !combat.getAttackers().contains(attacker)) { + continue; + } + } + SpellAbility sa = trigger.ensureAbility(); if (sa == null) { continue; @@ -1250,7 +1257,7 @@ public static int predictPowerBonusOfAttacker(final Card attacker, final Card bl sa.setActivatingPlayer(source.getController(), true); if (sa.hasParam("Cost")) { - if (!CostPayment.canPayAdditionalCosts(sa.getPayCosts(), sa)) { + if (!CostPayment.canPayAdditionalCosts(sa.getPayCosts(), sa, true)) { continue; } } @@ -1447,7 +1454,7 @@ public static int predictToughnessBonusOfAttacker(final Card attacker, final Car continue; } if (sa.hasParam("Cost")) { - if (!CostPayment.canPayAdditionalCosts(sa.getPayCosts(), sa)) { + if (!CostPayment.canPayAdditionalCosts(sa.getPayCosts(), sa, true)) { continue; } } @@ -1481,7 +1488,7 @@ public static int predictToughnessBonusOfAttacker(final Card attacker, final Car continue; } if (sa.hasParam("Cost")) { - if (!CostPayment.canPayAdditionalCosts(sa.getPayCosts(), sa)) { + if (!CostPayment.canPayAdditionalCosts(sa.getPayCosts(), sa, true)) { continue; } } @@ -2557,4 +2564,62 @@ public static GameEntity addAttackerToCombat(SpellAbility sa, Card attacker, Ite } return Iterables.getFirst(defenders, null); } + + public static int checkAttackerLifelinkDamage(Combat combat) { + if (combat == null) { + return 0; + } + + int totalLifeLinkDamage = 0; + for (Card attacker : combat.getAttackers()) { + int netDamage = attacker.getNetCombatDamage(); + if ((attacker.hasKeyword(Keyword.LIFELINK) || attacker.hasSVar("LikeLifeLink")) && netDamage > 0) { + int damage = ComputerUtilCombat.predictDamageTo(combat.getDefenderByAttacker(attacker), netDamage, attacker, true); + boolean prevented = ComputerUtilCombat.isCombatDamagePrevented(attacker, combat.getDefenderByAttacker(attacker), damage); + if (!prevented) { + totalLifeLinkDamage += damage; + } + } + } + return totalLifeLinkDamage; + } + + public static boolean willOpposingCreatureDieInCombat(final Player ai, final Card combatant, final Combat combat) { + if (combat != null) { + if (combat.isBlocking(combatant)) { + for (Card atk : combat.getAttackersBlockedBy(combatant)) { + if (ComputerUtilCombat.combatantWouldBeDestroyed(ai, atk, combat)) { + return true; + } + } + } else if (combat.isBlocked(combatant)) { + for (Card blk : combat.getBlockers(combatant)) { + if (ComputerUtilCombat.combatantWouldBeDestroyed(ai, blk, combat)) { + return true; + } + } + } + } + return false; + } + + public static boolean isDangerousToSacInCombat(final Player ai, final Card combatant, final Combat combat) { + if (combat != null) { + if (combat.isBlocking(combatant)) { + if (combatant.hasKeyword(Keyword.BANDING)) { + return true; + } + for (Card atk : combat.getAttackersBlockedBy(combatant)) { + if (atk.hasKeyword(Keyword.TRAMPLE)) { + return true; + } + } + } else if (combat.isBlocked(combatant)) { + if (combatant.hasKeyword(Keyword.BANDING)) { + return true; + } + } + } + return false; + } } diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtilCost.java b/forge-ai/src/main/java/forge/ai/ComputerUtilCost.java index ab5f6ee1406..d391af96602 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtilCost.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtilCost.java @@ -35,6 +35,10 @@ public class ComputerUtilCost { + private static boolean suppressRecursiveSacCostCheck = false; + public static void setSuppressRecursiveSacCostCheck(boolean shouldSuppress) { + suppressRecursiveSacCostCheck = shouldSuppress; + } /** * Check add m1 m1 counter cost. @@ -344,6 +348,10 @@ public static boolean checkSacrificeCost(final Player ai, final Cost cost, final } for (final CostPart part : cost.getCostParts()) { if (part instanceof CostSacrifice) { + if (suppressRecursiveSacCostCheck) { + return false; + } + final CostSacrifice sac = (CostSacrifice) part; final int amount = AbilityUtils.calculateAmount(source, sac.getAmount(), sourceAbility); @@ -356,6 +364,20 @@ public static boolean checkSacrificeCost(final Player ai, final Cost cost, final if (!CardLists.filterControlledBy(source.getEnchantedBy(), source.getController()).isEmpty()) { return false; } + if (source.isCreature()) { + // e.g. Sakura-Tribe Elder + final Combat combat = ai.getGame().getCombat(); + final boolean beforeNextTurn = ai.getGame().getPhaseHandler().is(PhaseType.END_OF_TURN) && ai.getGame().getPhaseHandler().getNextTurn().equals(ai) && ComputerUtilCard.evaluateCreature(source) <= 150; + final boolean creatureInDanger = ComputerUtil.predictCreatureWillDieThisTurn(ai, source, sourceAbility, false) + && !ComputerUtilCombat.willOpposingCreatureDieInCombat(ai, source, combat); + final int lifeThreshold = ai.getController().isAI() ? (((PlayerControllerAi) ai.getController()).getAi().getIntProperty(AiProps.AI_IN_DANGER_THRESHOLD)) : 4; + final boolean aiInDanger = ai.getLife() <= lifeThreshold && ai.canLoseLife() && !ai.cantLoseForZeroOrLessLife(); + if (creatureInDanger && !ComputerUtilCombat.isDangerousToSacInCombat(ai, source, combat)) { + return true; + } else if (aiInDanger || !beforeNextTurn) { + return false; + } + } continue; } @@ -398,10 +420,8 @@ public static boolean isSacrificeSelfCost(final Cost cost) { return false; } for (final CostPart part : cost.getCostParts()) { - if (part instanceof CostSacrifice) { - if ("CARDNAME".equals(part.getType())) { - return true; - } + if (part instanceof CostSacrifice && part.payCostFromSource()) { + return true; } } return false; @@ -502,11 +522,12 @@ public static boolean canPayCost(final SpellAbility sa, final Player player, fin sa.setActivatingPlayer(player, true); // complaints on NPE had came before this line was added. } - final boolean cannotBeCountered = !CardFactoryUtil.isCounterable(sa.getHostCard()); + boolean cannotBeCountered = false; // Check for stuff like Nether Void int extraManaNeeded = 0; if (sa instanceof Spell) { + cannotBeCountered = !sa.isCounterableBy(null); for (Card c : player.getGame().getCardsIn(ZoneType.Battlefield)) { final String snem = c.getSVar("AI_SpellsNeedExtraMana"); if (!StringUtils.isBlank(snem)) { @@ -600,8 +621,22 @@ public boolean apply(Card card) { } } + // Bail early on Casualty in case there are no cards that would make sense to pay with + if (sa.getHostCard().hasKeyword(Keyword.CASUALTY)) { + for (final CostPart part : sa.getPayCosts().getCostParts()) { + if (part instanceof CostSacrifice) { + CardCollection valid = CardLists.getValidCards(player.getCardsIn(ZoneType.Battlefield), part.getType().split(";"), + sa.getActivatingPlayer(), sa.getHostCard(), sa); + valid = CardLists.filter(valid, Predicates.not(CardPredicates.hasSVar("AIDontSacToCasualty"))); + if (valid.isEmpty()) { + return false; + } + } + } + } + return ComputerUtilMana.canPayManaCost(sa, player, extraManaNeeded, effect) - && CostPayment.canPayAdditionalCosts(sa.getPayCosts(), sa); + && CostPayment.canPayAdditionalCosts(sa.getPayCosts(), sa, effect); } public static boolean willPayUnlessCost(SpellAbility sa, Player payer, Cost cost, boolean alreadyPaid, FCollectionView payers) { @@ -725,6 +760,8 @@ else if (payer.getLife() <= AbilityUtils.calculateAmount(source, aiLogic.substri int evalToken = ComputerUtilCard.evaluateCreatureList(tokenList); return evalToken < evalCounter; + } else if ("Riot".equals(aiLogic)) { + return !SpecialAiLogic.preferHasteForRiot(sa, payer); } // Check for shocklands and similar ETB replacement effects @@ -762,7 +799,7 @@ else if (payer.getLife() <= AbilityUtils.calculateAmount(source, aiLogic.substri if (ApiType.Counter.equals(sa.getApi())) { List spells = AbilityUtils.getDefinedSpellAbilities(source, sa.getParamOrDefault("Defined", "Targeted"), sa); for (SpellAbility toBeCountered : spells) { - if (toBeCountered.isSpell() && !CardFactoryUtil.isCounterable(toBeCountered.getHostCard())) { + if (!toBeCountered.isCounterableBy(sa)) { return false; } // no reason to pay if we don't plan to confirm diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtilMana.java b/forge-ai/src/main/java/forge/ai/ComputerUtilMana.java index 1252be9f17d..68ea74989a0 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtilMana.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtilMana.java @@ -34,7 +34,7 @@ import forge.game.spellability.AbilityManaPart; import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; -import forge.game.staticability.StaticAbility; +import forge.game.staticability.StaticAbilityManaConvert; import forge.game.trigger.Trigger; import forge.game.trigger.TriggerType; import forge.game.zone.Zone; @@ -126,7 +126,7 @@ private static void sortManaAbilities(final Multimap() { + orderedCards.sort(new Comparator() { @Override public int compare(final Card card1, final Card card2) { return Integer.compare(manaCardMap.get(card1), manaCardMap.get(card2)); @@ -149,28 +149,28 @@ public int compare(final Card card1, final Card card2) { System.out.println("Unsorted Abilities: " + newAbilities); } - Collections.sort(newAbilities, new Comparator() { + newAbilities.sort(new Comparator() { @Override public int compare(final SpellAbility ability1, final SpellAbility ability2) { int preOrder = orderedCards.indexOf(ability1.getHostCard()) - orderedCards.indexOf(ability2.getHostCard()); - if (preOrder == 0) { - // Mana abilities on the same card - String shardMana = shard.toString().replaceAll("\\{", "").replaceAll("\\}", ""); + if (preOrder != 0) { + return preOrder; + } - boolean payWithAb1 = ability1.getManaPart().mana(ability1).contains(shardMana); - boolean payWithAb2 = ability2.getManaPart().mana(ability2).contains(shardMana); + // Mana abilities on the same card + String shardMana = shard.toString().replaceAll("\\{", "").replaceAll("\\}", ""); - if (payWithAb1 && !payWithAb2) { - return -1; - } else if (payWithAb2 && !payWithAb1) { - return 1; - } + boolean payWithAb1 = ability1.getManaPart().mana(ability1).contains(shardMana); + boolean payWithAb2 = ability2.getManaPart().mana(ability2).contains(shardMana); - return ability1.compareTo(ability2); - } else { - return preOrder; + if (payWithAb1 && !payWithAb2) { + return -1; + } else if (payWithAb2 && !payWithAb1) { + return 1; } + + return ability1.compareTo(ability2); } }); @@ -195,7 +195,7 @@ public int compare(final SpellAbility ability1, final SpellAbility ability2) { final List prefSortedAbilities = new ArrayList<>(newAbilities); final List otherSortedAbilities = new ArrayList<>(newAbilities); - Collections.sort(prefSortedAbilities, new Comparator() { + prefSortedAbilities.sort(new Comparator() { @Override public int compare(final SpellAbility ability1, final SpellAbility ability2) { if (ability1.getManaPart().mana(ability1).contains(preferredShard)) @@ -206,7 +206,7 @@ else if (ability2.getManaPart().mana(ability2).contains(preferredShard)) return 0; } }); - Collections.sort(otherSortedAbilities, new Comparator() { + otherSortedAbilities.sort(new Comparator() { @Override public int compare(final SpellAbility ability1, final SpellAbility ability2) { if (ability1.getManaPart().mana(ability1).contains(preferredShard)) @@ -372,11 +372,6 @@ public boolean apply(final SpellAbility saPay) { } } - final String typeRes = cost.getSourceRestriction(); - if (StringUtils.isNotBlank(typeRes) && !paymentChoice.getHostCard().isValid(typeRes, null, null, null)) { - continue; - } - if (!canPayShardWithSpellAbility(toPay, ai, paymentChoice, sa, checkCosts, cost.getXManaCostPaidByColor())) { continue; } @@ -394,7 +389,6 @@ public static String predictManaReplacement(SpellAbility saPayment, Player ai, M Card hostCard = saPayment.getHostCard(); Game game = hostCard.getGame(); String manaProduced = toPay.isSnow() && hostCard.isSnow() ? "S" : GameActionUtil.generatedTotalMana(saPayment); - //String originalProduced = manaProduced; final Map repParams = AbilityKey.mapFromAffected(hostCard); repParams.put(AbilityKey.Mana, manaProduced); @@ -587,7 +581,7 @@ public static CardCollection getManaSourcesToPayCost(final ManaCostBeingPaid cos } // get a mana of this type from floating, bail if none available - final Mana mana = CostPayment.getMana(ai, part, sa, cost.getSourceRestriction(), (byte) -1, cost.getXManaCostPaidByColor()); + final Mana mana = CostPayment.getMana(ai, part, sa, (byte) -1, cost.getXManaCostPaidByColor()); if (mana != null) { if (ai.getManaPool().tryPayCostWithMana(sa, cost, mana, false)) { manaSpentToPay.add(mana); @@ -598,7 +592,7 @@ public static CardCollection getManaSourcesToPayCost(final ManaCostBeingPaid cos if (cost.isPaid()) { // refund any mana taken from mana pool when test - ManaPool.refundMana(manaSpentToPay, ai, sa); + ai.getManaPool().refundMana(manaSpentToPay); CostPayment.handleOfferings(sa, true, cost.isPaid()); return manaSources; } @@ -606,7 +600,7 @@ public static CardCollection getManaSourcesToPayCost(final ManaCostBeingPaid cos // arrange all mana abilities by color produced. final ListMultimap manaAbilityMap = groupSourcesByManaColor(ai, true); if (manaAbilityMap.isEmpty()) { - ManaPool.refundMana(manaSpentToPay, ai, sa); + ai.getManaPool().refundMana(manaSpentToPay); CostPayment.handleOfferings(sa, true, cost.isPaid()); return manaSources; } @@ -619,7 +613,7 @@ public static CardCollection getManaSourcesToPayCost(final ManaCostBeingPaid cos ManaCostShard toPay; // Loop over mana needed while (!cost.isPaid()) { - toPay = getNextShardToPay(cost); + toPay = getNextShardToPay(cost, sourcesForShards); Collection saList = sourcesForShards.get(toPay); if (saList == null) { @@ -654,42 +648,47 @@ public static CardCollection getManaSourcesToPayCost(final ManaCostBeingPaid cos } CostPayment.handleOfferings(sa, true, cost.isPaid()); - ManaPool.refundMana(manaSpentToPay, ai, sa); + ai.getManaPool().refundMana(manaSpentToPay); return manaSources; } private static boolean payManaCost(final ManaCostBeingPaid cost, final SpellAbility sa, final Player ai, final boolean test, boolean checkPlayable, boolean effect) { + if (!CostPayment.handleOfferings(sa, test, cost.isPaid())) { + // nothing was chosen + return false; + } + AiCardMemory.clearMemorySet(ai, MemorySet.PAYS_TAP_COST); AiCardMemory.clearMemorySet(ai, MemorySet.PAYS_SAC_COST); adjustManaCostToAvoidNegEffects(cost, sa.getHostCard(), ai); List manaSpentToPay = test ? new ArrayList<>() : sa.getPayingMana(); List paymentList = Lists.newArrayList(); + final ManaPool manapool = ai.getManaPool(); + + // Apply the color/type conversion matrix if necessary + manapool.restoreColorReplacements(); + CardPlayOption mayPlay = sa.getMayPlayOption(); + if (!effect) { + if (sa.isSpell() && mayPlay != null) { + mayPlay.applyManaConvert(manapool); + } else if (sa.isActivatedAbility() && sa.getGrantorStatic() != null && sa.getGrantorStatic().hasParam("ManaConversion")) { + AbilityUtils.applyManaColorConversion(manapool, sa.getGrantorStatic().getParam("ManaConversion")); + } + } + StaticAbilityManaConvert.manaConvert(manapool, ai, sa.getHostCard(), effect ? null : sa); if (ManaPool.payManaCostFromPool(cost, sa, ai, test, manaSpentToPay)) { return true; // paid all from floating mana } boolean purePhyrexian = cost.containsOnlyPhyrexianMana(); - - boolean ignoreColor = false, ignoreType = false; - StaticAbility mayPlay = sa.getMayPlay(); - if (mayPlay != null) { - if (mayPlay.hasParam("MayPlayIgnoreColor")) { - ignoreColor = true; - } else if (mayPlay.hasParam("MayPlayIgnoreType")) { - ignoreType = true; - } - } else if (sa.hasParam("ActivateIgnoreColor")) { - ignoreColor = true; - } boolean hasConverge = sa.getHostCard().hasConverge(); ListMultimap sourcesForShards = getSourcesForShards(cost, sa, ai, test, - checkPlayable, hasConverge, ignoreColor, ignoreType); + checkPlayable, hasConverge); int testEnergyPool = ai.getCounters(CounterEnumType.ENERGY); - final ManaPool manapool = ai.getManaPool(); ManaCostShard toPay = null; List saExcludeList = new ArrayList<>(); @@ -697,16 +696,6 @@ private static boolean payManaCost(final ManaCostBeingPaid cost, final SpellAbil while (!cost.isPaid()) { while (!cost.isPaid() && !manapool.isEmpty()) { boolean found = false; - - // Apply the color/type conversion matrix if necessary - final CostPayment pay = new CostPayment(sa.getPayCosts(), sa); - if (ignoreType) { - AbilityUtils.applyManaColorConversion(pay, MagicColor.Constant.ANY_TYPE_CONVERSION); - } else if (ignoreColor) { - AbilityUtils.applyManaColorConversion(pay, MagicColor.Constant.ANY_COLOR_CONVERSION); - } - manapool.applyCardMatrix(pay); - for (byte color : ManaAtom.MANATYPES) { if (manapool.tryPayCostWithColor(color, sa, cost, manaSpentToPay)) { found = true; @@ -725,7 +714,7 @@ private static boolean payManaCost(final ManaCostBeingPaid cost, final SpellAbil break; // no mana abilities to use for paying } - toPay = getNextShardToPay(cost); + toPay = getNextShardToPay(cost, sourcesForShards); boolean lifeInsteadOfBlack = toPay.isBlack() && ai.hasKeyword("PayLifeInsteadOf:B"); @@ -830,13 +819,7 @@ private static boolean payManaCost(final ManaCostBeingPaid cost, final SpellAbil } } - // FIXME: if we're ignoring color or type, assume that the color/type of the mana produced will fit the case - // for the purpose of testing (since adding appropriate sources for shards in this particular case is handled - // inside getSourcesForShards) - // This is hacky and may be prone to bugs, so better implementation ideas are highly welcome. - String manaProduced = ignoreColor || ignoreType ? MagicColor.toShortString(toPay.getColorMask()) - : predictManafromSpellAbility(saPayment, ai, toPay); - + String manaProduced = predictManafromSpellAbility(saPayment, ai, toPay); payMultipleMana(cost, manaProduced, ai); // remove from available lists @@ -872,7 +855,7 @@ private static boolean payManaCost(final ManaCostBeingPaid cost, final SpellAbil // The cost is still unpaid, so refund the mana and report if (!cost.isPaid()) { - ManaPool.refundMana(manaSpentToPay, ai, sa); + manapool.refundMana(manaSpentToPay); if (test) { resetPayment(paymentList); } else { @@ -882,7 +865,7 @@ private static boolean payManaCost(final ManaCostBeingPaid cost, final SpellAbil } if (test) { - ManaPool.refundMana(manaSpentToPay, ai, sa); + manapool.refundMana(manaSpentToPay); resetPayment(paymentList); } @@ -895,27 +878,12 @@ private static void resetPayment(List payments) { } } - private static void addAllSourcesForMagicColorRange(final ListMultimap manaAbilityMap, final ListMultimap sourcesForShards, final byte[] range) { - for (final byte b : range) { - final ManaCostShard shard = ManaCostShard.valueOf(b); - if (!sourcesForShards.containsKey(shard)) { - for (final byte c : range) { - for (SpellAbility saMana : manaAbilityMap.get((int) c)) { - if (!sourcesForShards.get(shard).contains(saMana)) { - sourcesForShards.get(shard).add(saMana); - } - } - } - } - } - } - /** * Creates a mapping between the required mana shards and the available spell abilities to pay for them */ private static ListMultimap getSourcesForShards(final ManaCostBeingPaid cost, final SpellAbility sa, final Player ai, final boolean test, final boolean checkPlayable, - final boolean hasConverge, final boolean ignoreColor, final boolean ignoreType) { + final boolean hasConverge) { // arrange all mana abilities by color produced. final ListMultimap manaAbilityMap = groupSourcesByManaColor(ai, checkPlayable); if (manaAbilityMap.isEmpty()) { @@ -943,13 +911,6 @@ private static ListMultimap getSourcesForShards(fin } } - // add all other types/colors if the specific type/color doesn't matter - if (ignoreType) { - addAllSourcesForMagicColorRange(manaAbilityMap, sourcesForShards, MagicColor.WUBRGC); - } else if (ignoreColor) { - addAllSourcesForMagicColorRange(manaAbilityMap, sourcesForShards, MagicColor.WUBRG); - } - sortManaAbilities(sourcesForShards, sa); if (DEBUG_MANA_PAYMENT) { System.out.println("DEBUG_MANA_PAYMENT: sourcesForShards = " + sourcesForShards); @@ -1011,17 +972,11 @@ private static boolean canPayShardWithSpellAbility(ManaCostShard toPay, Player a return false; } - if (ma.hasParam("ActivationLimit")) { - if (ma.getActivationsThisTurn() >= AbilityUtils.calculateAmount(sourceCard, ma.getParam("ActivationLimit"), ma)) { - return false; - } - } - if (checkCosts) { // Check if AI can still play this mana ability ma.setActivatingPlayer(ai, true); // if the AI can't pay the additional costs skip the mana ability - if (!CostPayment.canPayAdditionalCosts(ma.getPayCosts(), ma)) { + if (!CostPayment.canPayAdditionalCosts(ma.getPayCosts(), ma, false)) { return false; } else if (ma.getRestrictions() != null && ma.getRestrictions().isInstantSpeed()) { return false; @@ -1034,6 +989,10 @@ private static boolean canPayShardWithSpellAbility(ManaCostShard toPay, Player a continue; } + if (!sa.allowsPayingWithShard(sourceCard, ManaAtom.fromName(s))) { + continue; + } + if ("Any".equals(s) || ai.getManaPool().canPayForShardWithColor(toPay, ManaAtom.fromName(s))) return true; } @@ -1047,6 +1006,11 @@ private static boolean canPayShardWithSpellAbility(ManaCostShard toPay, Player a if (toPay == ManaCostShard.COLORED_X && !ManaCostBeingPaid.canColoredXShardBePaidByColor(MagicColor.toShortString(c), xManaCostPaidByColor)) { continue; } + + if (!sa.allowsPayingWithShard(sourceCard, c)) { + continue; + } + if (ai.getManaPool().canPayForShardWithColor(toPay, c) && reflected.contains(MagicColor.toLongString(c))) { m.setExpressChoice(MagicColor.toShortString(c)); return true; @@ -1055,6 +1019,10 @@ private static boolean canPayShardWithSpellAbility(ManaCostShard toPay, Player a return false; } + if (!sa.allowsPayingWithShard(sourceCard, MagicColor.fromName(m.getOrigProduced()))) { + return false; + } + if (toPay == ManaCostShard.COLORED_X) { for (String s : m.mana(ma).split(" ")) { if (ManaCostBeingPaid.canColoredXShardBePaidByColor(s, xManaCostPaidByColor)) { @@ -1123,14 +1091,22 @@ private static boolean isManaSourceReserved(Player ai, Card sourceCard, SpellAbi return false; } - private static ManaCostShard getNextShardToPay(ManaCostBeingPaid cost) { + private static ManaCostShard getNextShardToPay(ManaCostBeingPaid cost, Multimap sourcesForShards) { + List shardsToPay = Lists.newArrayList(cost.getDistinctShards()); + // optimize order so that the shards with less available sources are considered first + shardsToPay.sort(new Comparator() { + @Override + public int compare(final ManaCostShard shard1, final ManaCostShard shard2) { + return sourcesForShards.get(shard1).size() - sourcesForShards.get(shard2).size(); + } + }); // mind the priorities - // * Pay mono-colored first,curPhase == PhaseType.CLEANUP + // * Pay mono-colored first // * Pay 2/C with matching colors // * pay hybrids // * pay phyrexian, keep mana for colorless // * pay generic - return cost.getShardToPayByPriority(cost.getDistinctShards(), ColorSet.ALL_COLORS.getColor()); + return cost.getShardToPayByPriority(shardsToPay, ColorSet.ALL_COLORS.getColor()); } private static void adjustManaCostToAvoidNegEffects(ManaCostBeingPaid cost, final Card card, Player ai) { @@ -1334,11 +1310,7 @@ public static ManaCostBeingPaid calculateManaCost(final SpellAbility sa, final b CostPartMana manapart = payCosts != null ? payCosts.getCostMana() : null; final ManaCost mana = payCosts != null ? ( manapart == null ? ManaCost.ZERO : manapart.getManaCostFor(sa) ) : ManaCost.NO_COST; - String restriction = null; - if (manapart != null) { - restriction = manapart.getRestriction(); - } - ManaCostBeingPaid cost = new ManaCostBeingPaid(mana, restriction); + ManaCostBeingPaid cost = new ManaCostBeingPaid(mana); // Tack xMana Payments into mana here if X is a set value if (cost.getXcounter() > 0 || extraMana > 0) { @@ -1351,7 +1323,7 @@ public static ManaCostBeingPaid calculateManaCost(final SpellAbility sa, final b manaToAdd = AbilityUtils.calculateAmount(card, "X", sa) * xCounter; } - if (manaToAdd < 1 && !payCosts.getCostMana().canXbe0()) { + if (manaToAdd < 1 && payCosts != null && payCosts.getCostMana().getXMin() > 0) { // AI cannot really handle X costs properly but this keeps AI from violating rules manaToAdd = 1; } @@ -1478,6 +1450,7 @@ public boolean apply(final Card c) { final CardCollection sortedManaSources = new CardCollection(); final CardCollection otherManaSources = new CardCollection(); + final CardCollection useLastManaSources = new CardCollection(); final CardCollection colorlessManaSources = new CardCollection(); final CardCollection oneManaSources = new CardCollection(); final CardCollection twoManaSources = new CardCollection(); @@ -1502,6 +1475,26 @@ public boolean apply(final Card c) { } } } + // exclude cards that will deal lethal damage when tapped + if (ai.canLoseLife() && !ai.cantLoseForZeroOrLessLife()) { + boolean dealsLethalOnTap = false; + for (Trigger t : card.getTriggers()) { + if (t.getMode() == TriggerType.Taps || t.getMode() == TriggerType.TapsForMana) { + SpellAbility trigSa = t.getOverridingAbility(); + if (trigSa.getApi() == ApiType.DealDamage && trigSa.getParamOrDefault("Defined", "").equals("You")) { + int numDamage = AbilityUtils.calculateAmount(card, trigSa.getParam("NumDmg"), null); + numDamage = ai.staticReplaceDamage(numDamage, card, false); + if (ai.getLife() <= numDamage) { + dealsLethalOnTap = true; + break; + } + } + } + } + if (dealsLethalOnTap) { + continue; + } + } if (card.isCreature() || card.isEnchanted()) { otherManaSources.add(card); @@ -1510,6 +1503,7 @@ public boolean apply(final Card c) { int usableManaAbilities = 0; boolean needsLimitedResources = false; + boolean unpreferredCost = false; boolean producesAnyColor = false; final List manaAbilities = getAIPlayableMana(card); @@ -1521,17 +1515,24 @@ public boolean apply(final Card c) { final Cost cost = m.getPayCosts(); if (cost != null) { - needsLimitedResources |= !cost.isReusuableResource(); - // if the AI can't pay the additional costs skip the mana ability m.setActivatingPlayer(ai, true); - if (!CostPayment.canPayAdditionalCosts(m.getPayCosts(), m)) { + if (!CostPayment.canPayAdditionalCosts(m.getPayCosts(), m, false)) { continue; } + + if (!cost.isReusuableResource()) { + for(CostPart part : cost.getCostParts()) { + if (part instanceof CostSacrifice && !part.payCostFromSource()) { + unpreferredCost = true; + } + } + needsLimitedResources = !unpreferredCost; + } } - // don't use abilities with dangerous drawbacks AbilitySub sub = m.getSubAbility(); + // We really shouldn't be hardcoding names here. ChkDrawback should just return true for them if (sub != null && !card.getName().equals("Pristine Talisman") && !card.getName().equals("Zhur-Taa Druid")) { if (!SpellApiToAi.Converter.get(sub.getApi()).chkDrawbackWithSubs(ai, sub)) { continue; @@ -1541,7 +1542,9 @@ public boolean apply(final Card c) { usableManaAbilities++; } - if (needsLimitedResources) { + if (unpreferredCost) { + useLastManaSources.add(card); + } else if (needsLimitedResources) { otherManaSources.add(card); } else if (producesAnyColor) { anyColorManaSources.add(card); @@ -1572,6 +1575,10 @@ public boolean apply(final Card c) { ComputerUtilCard.sortByEvaluateCreature(otherManaSources); Collections.reverse(otherManaSources); sortedManaSources.addAll(sortedManaSources.size(), otherManaSources); + // This should be things like sacrifice other stuff. + ComputerUtilCard.sortByEvaluateCreature(useLastManaSources); + Collections.reverse(useLastManaSources); + sortedManaSources.addAll(sortedManaSources.size(), useLastManaSources); if (DEBUG_MANA_PAYMENT) { System.out.println("DEBUG_MANA_PAYMENT: sortedManaSources = " + sortedManaSources); @@ -1709,12 +1716,16 @@ private static ListMultimap groupSourcesByManaColor(final * @since 1.0.15 */ public static int determineLeftoverMana(final SpellAbility sa, final Player player, final boolean effect) { - for (int i = 1; i < 100; i++) { + int max = 99; + if (sa.hasParam("XMaxLimit")) { + max = Math.min(max, AbilityUtils.calculateAmount(sa.getHostCard(), sa.getParam("XMaxLimit"), sa)); + } + for (int i = 1; i <= max; i++) { if (!canPayManaCost(sa.getRootAbility(), player, i, effect)) { return i - 1; } } - return 99; + return max; } /** @@ -1759,7 +1770,7 @@ public static List getAIPlayableMana(Card c) { // if a mana ability has a mana cost the AI will miscalculate // if there is a parent ability the AI can't use it final Cost cost = a.getPayCosts(); - if (!cost.hasNoManaCost() || (a.getApi() != ApiType.Mana && a.getApi() != ApiType.ManaReflected)) { + if (cost.hasManaCost() || (a.getApi() != ApiType.Mana && a.getApi() != ApiType.ManaReflected)) { continue; } diff --git a/forge-ai/src/main/java/forge/ai/CreatureEvaluator.java b/forge-ai/src/main/java/forge/ai/CreatureEvaluator.java index 02967040fa9..f35c873f368 100644 --- a/forge-ai/src/main/java/forge/ai/CreatureEvaluator.java +++ b/forge-ai/src/main/java/forge/ai/CreatureEvaluator.java @@ -137,6 +137,8 @@ else if (c.hasKeyword(Keyword.WITHER)) { // Protection if (c.hasKeyword(Keyword.INDESTRUCTIBLE)) { value += addValue(70, "darksteel"); + } else { + value += addValue(20 * c.getCounters(CounterEnumType.SHIELD), "shielded"); } if (c.hasKeyword("Prevent all damage that would be dealt to CARDNAME.")) { value += addValue(60, "cho-manno"); @@ -183,6 +185,8 @@ else if (c.hasKeyword(Keyword.WITHER)) { value = addValue(50 + (c.getCMC() * 5), "useless"); // reset everything - useless } else if (c.hasKeyword("CARDNAME can't block.")) { value -= subValue(10, "cant-block"); + } else if (c.isGoaded()) { + value -= subValue(5, "goaded"); } else { List mAEnt = StaticAbilityMustAttack.entitiesMustAttack(c); if (mAEnt.contains(c)) { @@ -215,10 +219,12 @@ else if (c.hasKeyword(Keyword.WITHER)) { } else { value -= subValue(50, "doesnt-untap"); } + } else { + value -= subValue(10 * c.getCounters(CounterEnumType.STUN), "stunned"); } if (c.hasSVar("EndOfTurnLeavePlay")) { value -= subValue(50, "eot-leaves"); - } else if (c.hasStartOfKeyword("Cumulative upkeep")) { + } else if (c.hasKeyword(Keyword.CUMULATIVE_UPKEEP)) { value -= subValue(30, "cupkeep"); } else if (c.hasStartOfKeyword("UpkeepCost")) { value -= subValue(20, "sac-unless"); @@ -226,10 +232,10 @@ else if (c.hasKeyword(Keyword.WITHER)) { value -= subValue(10, "echo-unpaid"); } if (c.hasKeyword(Keyword.FADING)) { - value -= subValue(20, "fading"); + value -= subValue(20 / (Math.max(1, c.getCounters(CounterEnumType.FADE))), "fading"); } if (c.hasKeyword(Keyword.VANISHING)) { - value -= subValue(20, "vanishing"); + value -= subValue(20 / (Math.max(1, c.getCounters(CounterEnumType.TIME))), "vanishing"); } // use scaling because the creature is only available halfway if (c.hasKeyword(Keyword.PHASING)) { @@ -243,8 +249,7 @@ else if (c.hasKeyword(Keyword.WITHER)) { // card-specific evaluation modifier if (c.hasSVar("AIEvaluationModifier")) { - int mod = AbilityUtils.calculateAmount(c, c.getSVar("AIEvaluationModifier"), null); - value += mod; + value += AbilityUtils.calculateAmount(c, c.getSVar("AIEvaluationModifier"), null); } return value; diff --git a/forge-ai/src/main/java/forge/ai/GameState.java b/forge-ai/src/main/java/forge/ai/GameState.java index c48e7ffd618..8b48d675994 100644 --- a/forge-ai/src/main/java/forge/ai/GameState.java +++ b/forge-ai/src/main/java/forge/ai/GameState.java @@ -79,8 +79,7 @@ static class PlayerState { private final Map> cardToRememberedId = new HashMap<>(); private final Map> cardToImprintedId = new HashMap<>(); private final Map> cardToMergedCards = new HashMap<>(); - private final Map cardToNamedCard = new HashMap<>(); - private final Map cardToNamedCard2 = new HashMap<>(); + private final Map> cardToNamedCard = new HashMap<>(); private final Map cardToExiledWithId = new HashMap<>(); private final Map cardAttackMap = new HashMap<>(); @@ -293,6 +292,12 @@ private void addCard(ZoneType zoneType, Map cardTexts, Card c) if (c.isRenowned()) { newText.append("|Renowned"); } + if (c.isSolved()) { + newText.append("|Solved"); + } + if (c.isSuspected()) { + newText.append("|Suspected"); + } if (c.isMonstrous()) { newText.append("|Monstrous"); } @@ -305,6 +310,9 @@ private void addCard(ZoneType zoneType, Map cardTexts, Card c) if (c.isManifested()) { newText.append(":Manifested"); } + if (c.isCloaked()) { + newText.append(":Cloaked"); + } } if (c.getCurrentStateName().equals(CardStateName.Transformed)) { newText.append("|Transformed"); @@ -343,9 +351,6 @@ private void addCard(ZoneType zoneType, Map cardTexts, Card c) if (!c.getNamedCard().isEmpty()) { newText.append("|NamedCard:").append(c.getNamedCard()); } - if (!c.getNamedCard2().isEmpty()) { - newText.append("|NamedCard2:").append(c.getNamedCard2()); - } List chosenCardIds = Lists.newArrayList(); for (Card obj : c.getChosenCards()) { @@ -405,7 +410,6 @@ private void addCard(ZoneType zoneType, Map cardTexts, Card c) if (c.isForetoldThisTurn()) { newText.append("|ForetoldThisTurn"); } - } if (zoneType == ZoneType.Battlefield || zoneType == ZoneType.Exile) { @@ -1012,15 +1016,11 @@ private void handleChosenEntities() { } // Named card - for (Entry entry : cardToNamedCard.entrySet()) { + for (Entry> entry : cardToNamedCard.entrySet()) { Card c = entry.getKey(); - c.setNamedCard(entry.getValue()); - } - - // Named card 2 - for (Entry entry : cardToNamedCard2.entrySet()) { - Card c = entry.getKey(); - c.setNamedCard2(entry.getValue()); + for (String s : entry.getValue()) { + c.addNamedCard(s); + } } // Chosen cards @@ -1245,7 +1245,7 @@ private CardCollectionView processCardsForZone(final String[] data, final Player System.err.println("ERROR: Tried to create a non-existent token named " + cardinfo[0] + " when loading game state!"); continue; } - c = Card.fromPaperCard(token, player, player.getGame()); + c = CardFactory.getCard(token, player, player.getGame()); } else { PaperCard pc = StaticData.instance().getCommonCards().getCard(cardinfo[0], setCode, artID); if (pc == null) { @@ -1262,9 +1262,13 @@ private CardCollectionView processCardsForZone(final String[] data, final Player for (final String info : cardinfo) { if (info.startsWith("Tapped")) { - c.tap(false); + c.tap(false, null, null); } else if (info.startsWith("Renowned")) { c.setRenowned(true); + } else if (info.startsWith("Solved")) { + c.setSolved(true); + } else if (info.startsWith("Suspected")) { + c.setSuspected(true); } else if (info.startsWith("Monstrous")) { c.setMonstrous(true); } else if (info.startsWith("PhasedOut")) { @@ -1279,6 +1283,9 @@ private CardCollectionView processCardsForZone(final String[] data, final Player if (info.endsWith("Manifested")) { c.setManifested(true); } + if (info.endsWith("Cloaked")) { + c.setCloaked(true); + } } else if (info.startsWith("Transformed")) { c.setState(CardStateName.Transformed, true); c.setBackSide(true); @@ -1358,9 +1365,8 @@ else if (info.startsWith("OnAdventure")) { List cardNames = Arrays.asList(info.substring(info.indexOf(':') + 1).split(",")); cardToMergedCards.put(c, cardNames); } else if (info.startsWith("NamedCard:")) { - cardToNamedCard.put(c, info.substring(info.indexOf(':') + 1)); - } else if (info.startsWith("NamedCard2:")) { - cardToNamedCard2.put(c, info.substring(info.indexOf(':') + 1)); + List cardNames = Arrays.asList(info.substring(info.indexOf(':') + 1).split(",")); + cardToNamedCard.put(c, cardNames); } else if (info.startsWith("ExecuteScript:")) { cardToScript.put(c, info.substring(info.indexOf(':') + 1)); } else if (info.startsWith("RememberedCards:")) { @@ -1383,7 +1389,7 @@ else if (info.startsWith("OnAdventure")) { c.turnFaceDown(true); c.addMayLookTemp(c.getOwner()); } else if (info.equals("ForetoldThisTurn")) { - c.setForetoldThisTurn(true); + c.setTurnInZone(turn); } else if (info.equals("IsToken")) { c.setToken(true); } diff --git a/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java b/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java index db0f9c0a9d8..6b84c143644 100644 --- a/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java +++ b/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java @@ -36,6 +36,7 @@ import forge.game.player.*; import forge.game.replacement.ReplacementEffect; import forge.game.spellability.*; +import forge.game.staticability.StaticAbility; import forge.game.trigger.WrappedAbility; import forge.game.zone.ZoneType; import forge.item.PaperCard; @@ -241,7 +242,7 @@ public SpellAbility chooseSingleSpellForEffect(List spells, SpellA } @Override - public boolean confirmAction(SpellAbility sa, PlayerActionConfirmMode mode, String message, Map params) { + public boolean confirmAction(SpellAbility sa, PlayerActionConfirmMode mode, String message, List options, Card cardToShow, Map params) { return getAi().confirmAction(sa, mode, message, params); } @@ -252,8 +253,8 @@ public boolean confirmBidAction(SpellAbility sa, PlayerActionConfirmMode mode, S } @Override - public boolean confirmStaticApplication(Card hostCard, GameEntity affected, String logic, String message) { - return getAi().confirmStaticApplication(hostCard, affected, logic, message); + public boolean confirmStaticApplication(Card hostCard, PlayerActionConfirmMode mode, String message, String logic) { + return getAi().confirmStaticApplication(hostCard, logic); } @Override @@ -337,14 +338,14 @@ public CardCollection orderAttackers(Card blocker, CardCollection attackers) { } @Override - public void reveal(CardCollectionView cards, ZoneType zone, Player owner, String messagePrefix) { + public void reveal(CardCollectionView cards, ZoneType zone, Player owner, String messagePrefix, boolean addSuffix) { for (Card c : cards) { AiCardMemory.rememberCard(player, c, AiCardMemory.MemorySet.REVEALED_CARDS); } } @Override - public void reveal(List cards, ZoneType zone, PlayerView owner, String messagePrefix) { + public void reveal(List cards, ZoneType zone, PlayerView owner, String messagePrefix, boolean addSuffix) { for (CardView cv : cards) { AiCardMemory.rememberCard(player, player.getGame().findByView(cv), AiCardMemory.MemorySet.REVEALED_CARDS); } @@ -542,15 +543,8 @@ public CardCollectionView chooseCardsToDelve(int genericAmount, CardCollection g @Override public CardCollectionView chooseCardsToDiscardUnlessType(int num, CardCollectionView hand, String uType, SpellAbility sa) { - String [] splitUTypes = uType.split(","); - CardCollection cardsOfType = new CardCollection(); - for (String part : splitUTypes) { - CardCollection partCards = CardLists.getType(hand, part); - if (!partCards.isEmpty()) { - cardsOfType.addAll(partCards); - } - } - if (!cardsOfType.isEmpty()) { + Iterable cardsOfType = Iterables.filter(hand, CardPredicates.restriction(uType.split(","), sa.getActivatingPlayer(), sa.getHostCard(), sa)); + if (!Iterables.isEmpty(cardsOfType)) { Card toDiscard = Aggregates.itemWithMin(cardsOfType, CardPredicates.Accessors.fnGetCmc); return new CardCollection(toDiscard); } @@ -588,6 +582,12 @@ public PlanarDice choosePDRollToIgnore(List rolls) { return Aggregates.random(rolls); } + @Override + public Integer chooseRollToIgnore(List rolls) { + //TODO create AI logic for this + return Aggregates.random(rolls); + } + @Override public boolean mulliganKeepHand(Player firstPlayer, int cardsToReturn) { return !ComputerUtil.wantMulligan(player, cardsToReturn); @@ -659,7 +659,6 @@ public boolean playChosenSpellAbility(SpellAbility sa) { if (sa instanceof LandAbility) { if (sa.canPlay()) { sa.resolve(); - getGame().updateLastStateForCard(sa.getHostCard()); } } else { ComputerUtil.handlePlayingSpellAbility(player, sa, getGame()); @@ -980,6 +979,12 @@ public ReplacementEffect chooseSingleReplacementEffect(String prompt, List possibleStatics) { + // only matters in corner cases + return Iterables.getFirst(possibleStatics, null); + } + @Override public String chooseProtectionType(String string, SpellAbility sa, List choices) { String choice = choices.get(0); @@ -1050,9 +1055,14 @@ public boolean payCostToPreventEffect(Cost cost, SpellAbility sa, boolean alread final Ability emptyAbility = new AbilityStatic(source, cost, sa.getTargetRestrictions()) { @Override public void resolve() { } }; emptyAbility.setActivatingPlayer(player, true); emptyAbility.setTriggeringObjects(sa.getTriggeringObjects()); + emptyAbility.setReplacingObjects(sa.getReplacingObjects()); + emptyAbility.setTrigger(sa.getTrigger()); + emptyAbility.setReplacementEffect(sa.getReplacementEffect()); emptyAbility.setSVars(sa.getSVars()); emptyAbility.setCardState(sa.getCardState()); emptyAbility.setXManaCostPaid(sa.getRootAbility().getXManaCostPaid()); + emptyAbility.setTargets(sa.getTargets().clone()); + if (ComputerUtilCost.willPayUnlessCost(sa, player, cost, alreadyPaid, allPayers)) { boolean result = ComputerUtil.playNoStack(player, emptyAbility, getGame(), true); // AI needs something to resolve to pay that cost if (!emptyAbility.getPaidHash().isEmpty()) { @@ -1435,7 +1445,6 @@ public boolean confirmMulliganScry(Player p) { @Override public int chooseNumberForKeywordCost(SpellAbility sa, Cost cost, KeywordInterface keyword, String prompt, int max) { // TODO: improve the logic depending on the keyword and the playability of the cost-modified SA (enough targets present etc.) - if (keyword.getKeyword() == Keyword.CASUALTY && "true".equalsIgnoreCase(sa.getHostCard().getSVar("AINoCasualtyPayment"))) { // TODO: Grisly Sigil - currently will be misplayed if Casualty is paid (the cost is always paid, targeting is wrong). @@ -1459,6 +1468,11 @@ public int chooseNumberForKeywordCost(SpellAbility sa, Cost cost, KeywordInterfa return chosenAmount; } + @Override + public int chooseNumberForCostReduction(final SpellAbility sa, final int min, final int max) { + return max; + } + @Override public CardCollection chooseCardsForEffectMultiple(Map validMap, SpellAbility sa, String title, boolean isOptional) { CardCollection choices = new CardCollection(); diff --git a/forge-ai/src/main/java/forge/ai/SpecialAiLogic.java b/forge-ai/src/main/java/forge/ai/SpecialAiLogic.java index 8082e20aaae..a4241778f79 100644 --- a/forge-ai/src/main/java/forge/ai/SpecialAiLogic.java +++ b/forge-ai/src/main/java/forge/ai/SpecialAiLogic.java @@ -1,28 +1,25 @@ package forge.ai; -import java.util.List; - import com.google.common.base.Predicate; import com.google.common.collect.Iterables; +import com.google.common.collect.Sets; import forge.ai.ability.TokenAi; import forge.game.Game; import forge.game.ability.AbilityUtils; import forge.game.ability.ApiType; -import forge.game.card.Card; -import forge.game.card.CardCollection; -import forge.game.card.CardLists; -import forge.game.card.CardPredicates; -import forge.game.card.CardUtil; -import forge.game.card.CounterEnumType; -import forge.game.card.CounterType; +import forge.game.card.*; import forge.game.combat.Combat; import forge.game.keyword.Keyword; import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseType; import forge.game.player.Player; import forge.game.spellability.SpellAbility; +import forge.game.zone.ZoneType; import forge.util.Aggregates; +import forge.util.Expressions; + +import java.util.List; /* * This class contains logic which is shared by several cards with different ability types (e.g. AF ChangeZone / AF Destroy) @@ -369,4 +366,83 @@ public boolean apply(Card card) { return !sacFodder.isEmpty(); } } -} + + // AF Branch Counterspell with UnlessCost logic (Bring the Ending, Anticognition) + public static boolean doBranchCounterspellLogic(final Player ai, final SpellAbility sa) { + // TODO: this is an ugly hack that needs a rewrite if more cards are added with different SA setups or + // if this is to be made more generic in the future. + SpellAbility top = ComputerUtilAbility.getTopSpellAbilityOnStack(ai.getGame(), sa); + if (top == null || !sa.canTarget(top)) { + return false; + } + Card host = sa.getHostCard(); + + // pre-target the object to calculate the branch condition SVar, then clean up before running the real check + sa.getTargets().add(top); + int value = AbilityUtils.calculateAmount(sa.getHostCard(), sa.getParam("BranchConditionSVar"), sa); + sa.resetTargets(); + + String branchCompare = sa.getParamOrDefault("BranchConditionSVarCompare", "GE1"); + String operator = branchCompare.substring(0, 2); + String operand = branchCompare.substring(2); + final int operandValue = AbilityUtils.calculateAmount(host, operand, sa); + boolean conditionMet = Expressions.compare(value, operator, operandValue); + + SpellAbility falseSub = sa.getAdditionalAbility("FalseSubAbility"); // this ability has the UnlessCost part + boolean willPlay = false; + if (!conditionMet && falseSub.hasParam("UnlessCost")) { + // FIXME: We're emulating the UnlessCost on the SA to run the proper checks. + // This is hacky, but it works. Perhaps a cleaner way exists? + sa.getMapParams().put("UnlessCost", falseSub.getParam("UnlessCost")); + willPlay = SpellApiToAi.Converter.get(ApiType.Counter).canPlayAIWithSubs(ai, sa); + sa.getMapParams().remove("UnlessCost"); + } else { + willPlay = SpellApiToAi.Converter.get(ApiType.Counter).canPlayAIWithSubs(ai, sa); + } + return willPlay; + } + + public static boolean preferHasteForRiot(SpellAbility sa, Player player) { + // returning true means preferring Haste, returning false means preferring a +1/+1 counter + final Card host = sa.getHostCard(); + final Game game = host.getGame(); + final Card copy = CardUtil.getLKICopy(host); + copy.setLastKnownZone(player.getZone(ZoneType.Battlefield)); + + // check state it would have on the battlefield + CardCollection preList = new CardCollection(copy); + game.getAction().checkStaticAbilities(false, Sets.newHashSet(copy), preList); + // reset again? + game.getAction().checkStaticAbilities(false); + + // can't gain counters, use Haste + if (!copy.canReceiveCounters(CounterEnumType.P1P1)) { + return true; + } + + // already has Haste, use counter + if (copy.hasKeyword(Keyword.HASTE)) { + return false; + } + + // not AI turn + if (!game.getPhaseHandler().isPlayerTurn(player)) { + return false; + } + + // not before Combat + if (!game.getPhaseHandler().getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS)) { + return false; + } + + // TODO check other opponents too if able + final Player opp = player.getWeakestOpponent(); + if (opp != null) { + // TODO add predict Combat Damage? + return opp.getLife() < copy.getNetPower(); + } + + // haste might not be good enough? + return false; + } +} \ No newline at end of file diff --git a/forge-ai/src/main/java/forge/ai/SpecialCardAi.java b/forge-ai/src/main/java/forge/ai/SpecialCardAi.java index c51a7a7d4af..7fabfae3974 100644 --- a/forge-ai/src/main/java/forge/ai/SpecialCardAi.java +++ b/forge-ai/src/main/java/forge/ai/SpecialCardAi.java @@ -296,9 +296,7 @@ public static String chooseCard(final Player ai, final SpellAbility sa) { public static class PithingNeedle { public static String chooseCard(final Player ai, final SpellAbility sa) { // TODO Remove names of cards already named by other Pithing Needles - Card best = null; - - CardCollection oppPerms = CardLists.getValidCards(ai.getOpponents().getCardsIn(ZoneType.Battlefield), "Card.OppCtrl+hasNonmanaAbilities", ai, sa.getHostCard(), sa); + CardCollection oppPerms = CardLists.getValidCards(ai.getOpponents().getCardsIn(ZoneType.Battlefield), "Card.OppCtrl+hasNonManaActivatedAbility", ai, sa.getHostCard(), sa); if (!oppPerms.isEmpty()) { return chooseCardFromList(oppPerms).getName(); } @@ -680,6 +678,7 @@ public static boolean consider(final Player ai, final SpellAbility sa) { // Gideon Blackblade public static class GideonBlackblade { public static boolean consider(final Player ai, final SpellAbility sa) { + sa.resetTargets(); CardCollectionView otb = CardLists.filter(ai.getCardsIn(ZoneType.Battlefield), CardPredicates.isTargetableBy(sa)); if (!otb.isEmpty()) { sa.getTargets().add(ComputerUtilCard.getBestAI(otb)); @@ -739,12 +738,11 @@ public static boolean consider(final Player ai, final SpellAbility sa) { // Grothama, All-Devouring public static class GrothamaAllDevouring { public static boolean consider(final Player ai, final SpellAbility sa) { - final Card source = sa.getHostCard(); - final Card devourer = AbilityUtils.getDefinedCards(source, sa.getParam("ExtraDefined"), sa).getFirst(); // maybe just getOriginalHost()? + final Card fighter = sa.getHostCard(); + final Card devourer = sa.getOriginalHost(); if (ai.getTeamMates(true).contains(devourer.getController())) { return false; // TODO: Currently, the AI doesn't ever fight its own (or allied) Grothama for card draw. This can be improved. } - final Card fighter = AbilityUtils.getDefinedCards(source, sa.getParam("Defined"), sa).getFirst(); boolean goodTradeOrNoTrade = devourer.canBeDestroyed() && (devourer.getNetPower() < fighter.getNetToughness() || !fighter.canBeDestroyed() || ComputerUtilCard.evaluateCreature(devourer) > ComputerUtilCard.evaluateCreature(fighter)); return goodTradeOrNoTrade && fighter.getNetPower() >= devourer.getNetToughness(); @@ -1228,7 +1226,7 @@ public static boolean consider(final Player ai, final SpellAbility sa) { return false; } - final CardCollectionView cards = ai.getCardsIn(new ZoneType[] {ZoneType.Hand, ZoneType.Battlefield, ZoneType.Command}); + final CardCollectionView cards = ai.getCardsIn(Arrays.asList(ZoneType.Hand, ZoneType.Battlefield, ZoneType.Command)); List all = ComputerUtilAbility.getSpellAbilities(cards, ai); int numManaSrcs = CardLists.filter(ComputerUtilMana.getAvailableManaSources(ai, true), CardPredicates.Presets.UNTAPPED).size(); @@ -1611,6 +1609,22 @@ public boolean apply(Card card) { } } + // The One Ring + public static class TheOneRing { + public static boolean consider(final Player ai, final SpellAbility sa) { + if (!ai.canLoseLife() || ai.cantLoseForZeroOrLessLife()) { + return true; + } + + AiController aic = ((PlayerControllerAi) ai.getController()).getAi(); + int lifeInDanger = aic.getIntProperty(AiProps.AI_IN_DANGER_THRESHOLD); + int numCtrs = sa.getHostCard().getCounters(CounterEnumType.BURDEN); + + return ai.getLife() > numCtrs + 1 && ai.getLife() > lifeInDanger + && ai.getMaxHandSize() >= ai.getCardsIn(ZoneType.Hand).size() + numCtrs + 1; + } + } + // The Scarab God public static class TheScarabGod { public static boolean consider(final Player ai, final SpellAbility sa) { @@ -1668,6 +1682,41 @@ public static boolean consider(final Player ai, final SpellAbility sa) { } } + // Veil of Summer + public static class VeilOfSummer { + public static boolean consider(final Player ai, final SpellAbility sa) { + // check the top ability on stack if it's (a) an opponent's counterspell targeting the AI's spell; + // (b) a black or a blue spell targeting something that belongs to the AI + Game game = ai.getGame(); + if (game.getStack().isEmpty()) { + return false; + } + + SpellAbility topSA = game.getStack().peekAbility(); + if (topSA.usesTargeting() && topSA.getActivatingPlayer().isOpponentOf(ai)) { + if (topSA.getApi() == ApiType.Counter) { + SpellAbility tgtSpell = topSA.getTargets().getFirstTargetedSpell(); + if (tgtSpell != null && tgtSpell.getActivatingPlayer().equals(ai)) { + return true; + } + } else if (topSA.getHostCard().isBlack() || topSA.getHostCard().isBlue()) { + for (Player tgtP : topSA.getTargets().getTargetPlayers()) { + if (tgtP.equals(ai)) { + return true; + } + } + for (Card tgtC : topSA.getTargets().getTargetCards()) { + if (tgtC.getController().equals(ai)) { + return true; + } + } + } + } + return false; + } + } + + // Volrath's Shapeshifter public static class VolrathsShapeshifter { public static boolean consider(final Player ai, final SpellAbility sa) { diff --git a/forge-ai/src/main/java/forge/ai/SpellApiToAi.java b/forge-ai/src/main/java/forge/ai/SpellApiToAi.java index 729de19c216..d77c1083027 100644 --- a/forge-ai/src/main/java/forge/ai/SpellApiToAi.java +++ b/forge-ai/src/main/java/forge/ai/SpellApiToAi.java @@ -22,6 +22,7 @@ public enum SpellApiToAi { .put(ApiType.AddOrRemoveCounter, CountersPutOrRemoveAi.class) .put(ApiType.AddPhase, AddPhaseAi.class) .put(ApiType.AddTurn, AddTurnAi.class) + .put(ApiType.AlterAttribute, AlwaysPlayAi.class) .put(ApiType.Amass, AmassAi.class) .put(ApiType.Animate, AnimateAi.class) .put(ApiType.AnimateAll, AnimateAllAi.class) @@ -55,6 +56,7 @@ public enum SpellApiToAi { .put(ApiType.Clash, ClashAi.class) .put(ApiType.ClassLevelUp, AlwaysPlayAi.class) .put(ApiType.Cleanup, AlwaysPlayAi.class) + .put(ApiType.Cloak, CloakAi.class) .put(ApiType.Clone, CloneAi.class) .put(ApiType.CompanionChoose, ChooseCompanionAi.class) .put(ApiType.Connive, ConniveAi.class) @@ -75,6 +77,7 @@ public enum SpellApiToAi { .put(ApiType.DigMultiple, DigMultipleAi.class) .put(ApiType.DigUntil, DigUntilAi.class) .put(ApiType.Discard, DiscardAi.class) + .put(ApiType.Discover, DiscoverAi.class) .put(ApiType.Draft, ChooseCardNameAi.class) .put(ApiType.DrainMana, DrainManaAi.class) .put(ApiType.Draw, DrawAi.class) @@ -106,6 +109,7 @@ public enum SpellApiToAi { .put(ApiType.Investigate, InvestigateAi.class) .put(ApiType.Learn, LearnAi.class) .put(ApiType.LoseLife, LifeLoseAi.class) + .put(ApiType.LosePerpetual, AlwaysPlayAi.class) .put(ApiType.LosesGame, GameLossAi.class) .put(ApiType.MakeCard, AlwaysPlayAi.class) .put(ApiType.Mana, ManaEffectAi.class) @@ -137,6 +141,7 @@ public enum SpellApiToAi { .put(ApiType.PumpAll, PumpAllAi.class) .put(ApiType.PutCounter, CountersPutAi.class) .put(ApiType.PutCounterAll, CountersPutAllAi.class) + .put(ApiType.Radiation, AlwaysPlayAi.class) .put(ApiType.RearrangeTopOfLibrary, RearrangeTopOfLibraryAi.class) .put(ApiType.Regenerate, RegenerateAi.class) .put(ApiType.RegenerateAll, RegenerateAllAi.class) @@ -181,6 +186,7 @@ public enum SpellApiToAi { .put(ApiType.TapAll, TapAllAi.class) .put(ApiType.TapOrUntap, TapOrUntapAi.class) .put(ApiType.TapOrUntapAll, TapOrUntapAllAi.class) + .put(ApiType.TimeTravel, TimeTravelAi.class) .put(ApiType.Token, TokenAi.class) .put(ApiType.TwoPiles, TwoPilesAi.class) .put(ApiType.Unattach, CannotPlayAi.class) @@ -188,6 +194,7 @@ public enum SpellApiToAi { .put(ApiType.Untap, UntapAi.class) .put(ApiType.UntapAll, UntapAllAi.class) .put(ApiType.Venture, VentureAi.class) + .put(ApiType.VillainousChoice, AlwaysPlayAi.class) .put(ApiType.Vote, VoteAi.class) .put(ApiType.WinsGame, GameWinAi.class) diff --git a/forge-ai/src/main/java/forge/ai/ability/AmassAi.java b/forge-ai/src/main/java/forge/ai/ability/AmassAi.java index 94340df7b36..60eefabbae4 100644 --- a/forge-ai/src/main/java/forge/ai/ability/AmassAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/AmassAi.java @@ -32,9 +32,11 @@ protected boolean checkApiLogic(Player ai, final SpellAbility sa) { if (!aiArmies.isEmpty()) { return Iterables.any(aiArmies, CardPredicates.canReceiveCounters(CounterEnumType.P1P1)); } - final String tokenScript = "b_0_0_army"; - final int amount = AbilityUtils.calculateAmount(host, sa.getParamOrDefault("Num", "1"), sa); final String type = sa.getParam("Type"); + StringBuilder sb = new StringBuilder("b_0_0_"); + sb.append(sa.getOriginalParam("Type").toLowerCase()).append("_army"); + final String tokenScript = sb.toString(); + final int amount = AbilityUtils.calculateAmount(host, sa.getParamOrDefault("Num", "1"), sa); Card token = TokenInfo.getProtoType(tokenScript, sa, ai, false); diff --git a/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java b/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java index df93a804d00..1d8b8a706f0 100644 --- a/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java @@ -12,6 +12,7 @@ import forge.game.ability.ApiType; import forge.game.ability.effects.AnimateEffectBase; import forge.game.card.*; +import forge.game.combat.Combat; import forge.game.cost.CostPutCounter; import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseType; @@ -312,9 +313,21 @@ private boolean animateTgtAI(final SpellAbility sa) { final Card animatedCopy = becomeAnimated(c, sa); int aValue = ComputerUtilCard.evaluateCreature(animatedCopy); - // animated creature has zero toughness, don't do that + // animated creature has zero toughness, don't do that unless the card will receive a counter to buff its toughness if (animatedCopy.getNetToughness() <= 0) { - continue; + boolean buffedToughness = false; + SpellAbility sub = sa.findSubAbilityByType(ApiType.PutCounter); + if (sub != null) { + if (animatedCopy.canReceiveCounters(CounterEnumType.P1P1) + && "Targeted".equals(sub.getParam("Defined")) + && "P1P1".equals(sub.getParam("CounterType"))) { + buffedToughness = true; + } + } + + if (!buffedToughness) { + continue; + } } // if original is already a Creature, @@ -386,6 +399,19 @@ private boolean animateTgtAI(final SpellAbility sa) { } } + if (logic.equals("ValuableAttackerOrBlocker")) { + if (ph.inCombat()) { + final Combat combat = ph.getCombat(); + CardCollection list = CardLists.getTargetableCards(ai.getGame().getCardsIn(ZoneType.Battlefield), sa); + for (Card c : list) { + Card animated = becomeAnimated(c, sa); + boolean isValuableAttacker = ph.is(PhaseType.MAIN1, ai) && ComputerUtilCard.doesSpecifiedCreatureAttackAI(ai, animated); + boolean isValuableBlocker = combat != null && combat.getDefendingPlayers().contains(ai) && ComputerUtilCard.doesSpecifiedCreatureBlock(ai, animated); + if (isValuableAttacker || isValuableBlocker) + return true; + } + } + } // This is reasonable for now. Kamahl, Fist of Krosa and a sorcery or // two are the only things // that animate a target. Those can just use AI:RemoveDeck:All until @@ -461,7 +487,7 @@ private static void becomeAnimated(final Card card, final boolean hasOriginalCar } // colors to be added or changed to - ColorSet finalColors = ColorSet.getNullColor(); + ColorSet finalColors = null; if (sa.hasParam("Colors")) { final String colors = sa.getParam("Colors"); if (colors.equals("ChosenColor")) { diff --git a/forge-ai/src/main/java/forge/ai/ability/AttachAi.java b/forge-ai/src/main/java/forge/ai/ability/AttachAi.java index 62dd7c9df8c..729c94c84c4 100644 --- a/forge-ai/src/main/java/forge/ai/ability/AttachAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/AttachAi.java @@ -635,8 +635,7 @@ public boolean apply(final Card c) { } // Cards that trigger on dealing damage - private static Card attachAICuriosityPreference(final SpellAbility sa, final List list, final boolean mandatory, - final Card attachSource) { + private static Card attachAICuriosityPreference(final SpellAbility sa, final List list, final boolean mandatory, final Card attachSource) { Card chosen = null; int priority = 0; for (Card card : list) { @@ -690,7 +689,6 @@ private static Card attachAICuriosityPreference(final SpellAbility sa, final Lis } } - return chosen; } /** diff --git a/forge-ai/src/main/java/forge/ai/ability/BidLifeAi.java b/forge-ai/src/main/java/forge/ai/ability/BidLifeAi.java index 92f36e9b4a3..3828af7604c 100644 --- a/forge-ai/src/main/java/forge/ai/ability/BidLifeAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/BidLifeAi.java @@ -7,7 +7,6 @@ import forge.ai.SpellAbilityAi; import forge.game.Game; import forge.game.card.Card; -import forge.game.card.CardFactoryUtil; import forge.game.card.CardLists; import forge.game.player.Player; import forge.game.spellability.SpellAbility; @@ -40,7 +39,7 @@ protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) { return false; } final SpellAbility topSA = game.getStack().peekAbility(); - if (!CardFactoryUtil.isCounterableBy(topSA.getHostCard(), sa) || aiPlayer.equals(topSA.getActivatingPlayer())) { + if (!topSA.isCounterableBy(sa) || aiPlayer.equals(topSA.getActivatingPlayer())) { return false; } if (sa.canTargetSpellAbility(topSA)) { diff --git a/forge-ai/src/main/java/forge/ai/ability/BranchAi.java b/forge-ai/src/main/java/forge/ai/ability/BranchAi.java index ec33370223b..9f2206baf39 100644 --- a/forge-ai/src/main/java/forge/ai/ability/BranchAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/BranchAi.java @@ -1,14 +1,22 @@ package forge.ai.ability; -import java.util.Map; - +import com.google.common.base.Predicate; +import forge.ai.ComputerUtilCard; +import forge.ai.SpecialAiLogic; import forge.ai.SpecialCardAi; import forge.ai.SpellAbilityAi; +import forge.game.GameEntity; +import forge.game.card.Card; +import forge.game.card.CardCollection; +import forge.game.card.CardLists; +import forge.game.combat.Combat; import forge.game.player.Player; import forge.game.player.PlayerActionConfirmMode; import forge.game.spellability.SpellAbility; +import java.util.Map; + public class BranchAi extends SpellAbilityAi { /* (non-Javadoc) * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility) @@ -18,12 +26,41 @@ protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) { final String aiLogic = sa.getParamOrDefault("AILogic", ""); if ("GrislySigil".equals(aiLogic)) { return SpecialCardAi.GrislySigil.consider(aiPlayer, sa); + } else if ("BranchCounter".equals(aiLogic)) { + return SpecialAiLogic.doBranchCounterspellLogic(aiPlayer, sa); // Bring the Ending, Anticognition (hacky implementation) + } else if ("TgtAttacker".equals(aiLogic)) { + final Combat combat = aiPlayer.getGame().getCombat(); + if (combat == null || combat.getAttackingPlayer() != aiPlayer) { + return false; + } + + final CardCollection attackers = combat.getAttackers(); + final CardCollection attackingBattle = CardLists.filter(attackers, new Predicate() { + @Override + public boolean apply(Card card) { + final GameEntity def = combat.getDefenderByAttacker(combat.getBandOfAttacker(card)); + return def instanceof Card && ((Card)def).isBattle(); + } + }); + + if (!attackingBattle.isEmpty()) { + sa.getTargets().add(ComputerUtilCard.getBestCreatureAI(attackingBattle)); + } else { + sa.getTargets().add(ComputerUtilCard.getBestCreatureAI(attackers)); + } + + return sa.isTargetNumberValid(); } // TODO: expand for other cases where the AI is needed to make a decision on a branch return true; } + @Override + protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) { + return canPlayAI(aiPlayer, sa) || mandatory; + } + @Override public boolean confirmAction(Player player, SpellAbility sa, PlayerActionConfirmMode mode, String message, Map params) { return true; diff --git a/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAi.java b/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAi.java index 8bebf86ee49..5dbe7c483de 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAi.java @@ -19,6 +19,7 @@ import forge.game.combat.Combat; import forge.game.cost.Cost; import forge.game.cost.CostDiscard; +import forge.game.cost.CostExile; import forge.game.cost.CostPart; import forge.game.cost.CostPutCounter; import forge.game.keyword.Keyword; @@ -50,6 +51,31 @@ public class ChangeZoneAi extends SpellAbilityAi { // cards where multiple cards are fetched at once and they need to be coordinated private static CardCollection multipleCardsToChoose = new CardCollection(); + protected boolean willPayCosts(Player ai, SpellAbility sa, Cost cost, Card source) { + if (sa.isCraft()) { + CardCollection payingCards = new CardCollection(); + int needed = 0; + for (final CostPart part : cost.getCostParts()) { + if (part instanceof CostExile) { + if (part.payCostFromSource()) { + continue; + } + int amt = part.getAbilityAmount(sa); + needed += amt; + CardCollection toAdd = ComputerUtil.chooseExileFrom(ai, (CostExile) part, source, amt, sa); + if (toAdd != null) { + payingCards.addAll(toAdd); + } + } + } + if (payingCards.size() < needed) { + return false; + } + } + + return super.willPayCosts(ai, sa, cost, source); + } + @Override protected boolean checkAiLogic(final Player ai, final SpellAbility sa, final String aiLogic) { if (sa.getHostCard() != null && sa.getHostCard().hasSVar("AIPreferenceOverride")) { @@ -235,13 +261,14 @@ private static boolean hiddenOriginCanPlayAI(final Player ai, final SpellAbility final Cost abCost = sa.getPayCosts(); final Card source = sa.getHostCard(); final String sourceName = ComputerUtilAbility.getAbilitySourceName(sa); - ZoneType origin = null; + final String aiLogic = sa.getParamOrDefault("AILogic", ""); + List origin = null; final Player opponent = AiAttackController.choosePreferredDefenderPlayer(ai); boolean activateForCost = ComputerUtil.activateForCost(sa, ai); if (sa.hasParam("Origin")) { try { - origin = ZoneType.smartValueOf(sa.getParam("Origin")); + origin = ZoneType.listValueOf(sa.getParam("Origin")); } catch (IllegalArgumentException ex) { // This happens when Origin is something like // "Graveyard,Library" (Doomsday) @@ -317,12 +344,11 @@ private static boolean hiddenOriginCanPlayAI(final Player ai, final SpellAbility Iterable pDefined = Lists.newArrayList(source.getController()); final TargetRestrictions tgt = sa.getTargetRestrictions(); if (tgt != null && tgt.canTgtPlayer()) { + sa.resetTargets(); boolean isCurse = sa.isCurse(); if (isCurse && sa.canTarget(opponent)) { - sa.resetTargets(); sa.getTargets().add(opponent); } else if (!isCurse && sa.canTarget(ai)) { - sa.resetTargets(); sa.getTargets().add(ai); } if (!sa.isTargetNumberValid()) { @@ -366,8 +392,9 @@ public boolean apply(final Card c) { } }); } - // TODO: prevent ai seaching its own library when Ob Nixilis, Unshackled is in play - if (origin != null && origin.isKnown()) { + // TODO: prevent ai searching its own library when Ob Nixilis, Unshackled is in play + if (origin != null && origin.size() == 1 && origin.get(0).isKnown()) { + // FIXME: make this properly interact with several origin zones list = CardLists.getValidCards(list, type, source.getController(), source, sa); } @@ -422,7 +449,8 @@ public boolean apply(final Card c) { return false; } // Only tutor something in main1 if hand is almost empty - if (ai.getCardsIn(ZoneType.Hand).size() > 1 && destination.equals("Hand")) { + if (ai.getCardsIn(ZoneType.Hand).size() > 1 && destination.equals("Hand") + && !aiLogic.equals("AnyMainPhase")) { return false; } } @@ -737,7 +765,8 @@ private static boolean knownOriginCanPlayAI(final Player ai, final SpellAbility // predict Legendary cards already present boolean nothingWillReturn = true; for (final Card c : retrieval) { - if (!(!c.ignoreLegendRule() && ai.isCardInPlay(c.getName()))) { + final boolean isCraftSa = sa.isCraft() && sa.getHostCard().equals(c); + if (isCraftSa || (!(!c.ignoreLegendRule() && ai.isCardInPlay(c.getName())))) { nothingWillReturn = false; break; } @@ -765,6 +794,8 @@ protected boolean checkPhaseRestrictions(Player ai, SpellAbility sa, PhaseHandle if (aiLogic.equals("SurvivalOfTheFittest") || aiLogic.equals("AtOppEOT")) { return ph.getNextTurn().equals(ai) && ph.is(PhaseType.END_OF_TURN); + } else if (aiLogic.equals("Main1") && ph.is(PhaseType.MAIN1, ai)) { + return true; } if (sa.isHidden()) { @@ -1366,7 +1397,7 @@ else if (!aiPlaneswalkers.isEmpty() && (sa.getHostCard().isSorcery() || !game.ge chance = aic.getIntProperty(AiProps.BLINK_RELOAD_PLANESWALKER_CHANCE); } if (MyRandom.percentTrue(chance)) { - Collections.sort(aiPlaneswalkers, CardPredicates.compareByCounterType(CounterEnumType.LOYALTY)); + aiPlaneswalkers.sort(CardPredicates.compareByCounterType(CounterEnumType.LOYALTY)); for (Card pw : aiPlaneswalkers) { int curLoyalty = pw.getCounters(CounterEnumType.LOYALTY); int freshLoyalty = Integer.valueOf(pw.getCurrentState().getBaseLoyalty()); @@ -1662,9 +1693,14 @@ public boolean apply(final Card c) { } } if (c == null) { - fetchList = CardLists.getNotType(fetchList, "Land"); - // Prefer to pull a creature, generally more useful for AI. - c = chooseCreature(decider, CardLists.filter(fetchList, CardPredicates.Presets.CREATURES)); + if (Iterables.all(fetchList, Presets.LANDS)) { + // we're only choosing from lands, so get the best land + c = ComputerUtilCard.getBestLandAI(fetchList); + } else { + fetchList = CardLists.getNotType(fetchList, "Land"); + // Prefer to pull a creature, generally more useful for AI. + c = chooseCreature(decider, CardLists.filter(fetchList, CardPredicates.Presets.CREATURES)); + } } if (c == null) { // Could not find a creature. if (decider.getLife() <= 5) { // Desperate? diff --git a/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAllAi.java b/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAllAi.java index 010b8f0fd9c..93bb914454b 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAllAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAllAi.java @@ -44,6 +44,7 @@ protected boolean canPlayAI(Player ai, SpellAbility sa) { final Game game = ai.getGame(); final ZoneType destination = ZoneType.smartValueOf(sa.getParam("Destination")); final ZoneType origin = ZoneType.listValueOf(sa.getParam("Origin")).get(0); + final String aiLogic = sa.getParamOrDefault("AILogic" ,""); if (abCost != null) { // AI currently disabled for these costs @@ -52,7 +53,7 @@ protected boolean canPlayAI(Player ai, SpellAbility sa) { } if (!ComputerUtilCost.checkDiscardCost(ai, abCost, source, sa)) { - boolean aiLogicAllowsDiscard = sa.hasParam("AILogic") && sa.getParam("AILogic").startsWith("DiscardAll"); + boolean aiLogicAllowsDiscard = aiLogic.startsWith("DiscardAll"); if (!aiLogicAllowsDiscard) { return false; @@ -86,16 +87,16 @@ protected boolean canPlayAI(Player ai, SpellAbility sa) { oppType = AbilityUtils.filterListByType(oppType, sa.getParam("ChangeType"), sa); computerType = AbilityUtils.filterListByType(computerType, sa.getParam("ChangeType"), sa); - if ("LivingDeath".equals(sa.getParam("AILogic"))) { + if ("LivingDeath".equals(aiLogic)) { // Living Death AI return SpecialCardAi.LivingDeath.consider(ai, sa); - } else if ("Timetwister".equals(sa.getParam("AILogic"))) { + } else if ("Timetwister".equals(aiLogic)) { // Timetwister AI return SpecialCardAi.Timetwister.consider(ai, sa); - } else if ("RetDiscardedThisTurn".equals(sa.getParam("AILogic"))) { + } else if ("RetDiscardedThisTurn".equals(aiLogic)) { // e.g. Shadow of the Grave return ai.getNumDiscardedThisTurn() > 0 && ai.getGame().getPhaseHandler().is(PhaseType.END_OF_TURN); - } else if ("ExileGraveyards".equals(sa.getParam("AILogic"))) { + } else if ("ExileGraveyards".equals(aiLogic)) { for (Player opp : ai.getOpponents()) { CardCollectionView cardsGY = opp.getCardsIn(ZoneType.Graveyard); CardCollection creats = CardLists.filter(cardsGY, CardPredicates.Presets.CREATURES); @@ -105,7 +106,7 @@ protected boolean canPlayAI(Player ai, SpellAbility sa) { } } return false; - } else if ("ManifestCreatsFromGraveyard".equals(sa.getParam("AILogic"))) { + } else if ("ManifestCreatsFromGraveyard".equals(aiLogic)) { PlayerCollection players = ai.getOpponents(); players.add(ai); int maxSize = 1; @@ -217,7 +218,7 @@ else if ((ComputerUtilCard.evaluatePermanentList(computerType) + nonCreatureEval } // Don't cast during main1? - if (game.getPhaseHandler().is(PhaseType.MAIN1, ai)) { + if (game.getPhaseHandler().is(PhaseType.MAIN1, ai) && !aiLogic.equals("Main1")) { return false; } } else if (origin.equals(ZoneType.Graveyard)) { @@ -245,15 +246,13 @@ else if ((ComputerUtilCard.evaluatePermanentList(computerType) + nonCreatureEval && !ComputerUtil.isPlayingReanimator(ai); } } else if (origin.equals(ZoneType.Exile)) { - String logic = sa.getParam("AILogic"); - - if (logic != null && logic.startsWith("DiscardAllAndRetExiled")) { + if (aiLogic.startsWith("DiscardAllAndRetExiled")) { int numExiledWithSrc = CardLists.filter(ai.getCardsIn(ZoneType.Exile), CardPredicates.isExiledWith(source)).size(); int curHandSize = ai.getCardsIn(ZoneType.Hand).size(); // minimum card advantage unless the hand will be fully reloaded - int minAdv = logic.contains(".minAdv") ? Integer.parseInt(logic.substring(logic.indexOf(".minAdv") + 7)) : 0; - boolean noDiscard = logic.contains(".noDiscard"); + int minAdv = aiLogic.contains(".minAdv") ? Integer.parseInt(aiLogic.substring(aiLogic.indexOf(".minAdv") + 7)) : 0; + boolean noDiscard = aiLogic.contains(".noDiscard"); if (numExiledWithSrc > curHandSize || (noDiscard && numExiledWithSrc > 0)) { if (ComputerUtil.predictThreatenedObjects(ai, sa, true).contains(source)) { diff --git a/forge-ai/src/main/java/forge/ai/ability/CharmAi.java b/forge-ai/src/main/java/forge/ai/ability/CharmAi.java index b1e981d9d6a..7a642b7a831 100644 --- a/forge-ai/src/main/java/forge/ai/ability/CharmAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/CharmAi.java @@ -37,11 +37,6 @@ protected boolean checkApiLogic(Player ai, SpellAbility sa) { min = sa.hasParam("MinCharmNum") ? AbilityUtils.calculateAmount(source, sa.getParam("MinCharmNum"), sa) : num; } - // only randomize if not all possible together - if (num < choices.size() || source.hasKeyword(Keyword.ESCALATE)) { - Collections.shuffle(choices); - } - boolean timingRight = sa.isTrigger(); //is there a reason to play the charm now? // Reset the chosen list otherwise it will be locked in forever by earlier calls @@ -51,11 +46,15 @@ protected boolean checkApiLogic(Player ai, SpellAbility sa) { if (!ai.equals(sa.getActivatingPlayer())) { // This branch is for "An Opponent chooses" Charm spells from Alliances // Current just choose the first available spell, which seem generally less disastrous for the AI. - //return choices.subList(0, 1); chosenList = choices.subList(1, choices.size()); } else if ("Triskaidekaphobia".equals(ComputerUtilAbility.getAbilitySourceName(sa))) { chosenList = chooseTriskaidekaphobia(choices, ai); } else { + // only randomize if not all possible together + if (num < choices.size() || source.hasKeyword(Keyword.ESCALATE)) { + Collections.shuffle(choices); + } + /* * The generic chooseOptionsAi uses canPlayAi() to determine good choices * which means most "bonus" effects like life-gain and random pumps will diff --git a/forge-ai/src/main/java/forge/ai/ability/ChooseGenericEffectAi.java b/forge-ai/src/main/java/forge/ai/ability/ChooseGenericEffectAi.java index 9edb682eabc..b63244ce892 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ChooseGenericEffectAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ChooseGenericEffectAi.java @@ -3,7 +3,6 @@ import com.google.common.base.Predicate; import com.google.common.collect.Iterables; import com.google.common.collect.Lists; -import com.google.common.collect.Sets; import forge.ai.ComputerUtilAbility; import forge.ai.ComputerUtilCost; import forge.ai.SpellAbilityAi; @@ -11,9 +10,7 @@ import forge.card.MagicColor; import forge.game.Game; import forge.game.card.*; -import forge.game.combat.Combat; import forge.game.cost.Cost; -import forge.game.keyword.Keyword; import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseType; import forge.game.player.Player; @@ -33,8 +30,6 @@ public class ChooseGenericEffectAi extends SpellAbilityAi { protected boolean checkAiLogic(final Player ai, final SpellAbility sa, final String aiLogic) { if ("Khans".equals(aiLogic) || "Dragons".equals(aiLogic)) { return true; - } else if ("Riot".equals(aiLogic)) { - return true; } else if ("Pump".equals(aiLogic) || "BestOption".equals(aiLogic)) { for (AbilitySub sb : sa.getAdditionalAbilityList("Choices")) { if (SpellApiToAi.Converter.get(sb.getApi()).canPlayAIWithSubs(ai, sb)) { @@ -86,9 +81,7 @@ protected boolean doTriggerAINoCost(final Player aiPlayer, final SpellAbility sa public SpellAbility chooseSingleSpellAbility(Player player, SpellAbility sa, List spells, Map params) { Card host = sa.getHostCard(); - final String sourceName = ComputerUtilAbility.getAbilitySourceName(sa); final Game game = host.getGame(); - final Combat combat = game.getCombat(); final String logic = sa.getParam("AILogic"); if (logic == null) { return spells.get(0); @@ -287,54 +280,7 @@ public boolean apply(final SpellAbility sp) { if (!filtered.isEmpty()) { return filtered.get(0); } - } else if ("Riot".equals(logic)) { - SpellAbility counterSA = spells.get(0), hasteSA = spells.get(1); - return preferHasteForRiot(sa, player) ? hasteSA : counterSA; } return spells.get(0); // return first choice if no logic found } - - public static boolean preferHasteForRiot(SpellAbility sa, Player player) { - // returning true means preferring Haste, returning false means preferring a +1/+1 counter - final Card host = sa.getHostCard(); - final Game game = host.getGame(); - final Card copy = CardUtil.getLKICopy(host); - copy.setLastKnownZone(player.getZone(ZoneType.Battlefield)); - - // check state it would have on the battlefield - CardCollection preList = new CardCollection(copy); - game.getAction().checkStaticAbilities(false, Sets.newHashSet(copy), preList); - // reset again? - game.getAction().checkStaticAbilities(false); - - // can't gain counters, use Haste - if (!copy.canReceiveCounters(CounterEnumType.P1P1)) { - return true; - } - - // already has Haste, use counter - if (copy.hasKeyword(Keyword.HASTE)) { - return false; - } - - // not AI turn - if (!game.getPhaseHandler().isPlayerTurn(player)) { - return false; - } - - // not before Combat - if (!game.getPhaseHandler().getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS)) { - return false; - } - - // TODO check other opponents too if able - final Player opp = player.getWeakestOpponent(); - if (opp != null) { - // TODO add predict Combat Damage? - return opp.getLife() < copy.getNetPower(); - } - - // haste might not be good enough? - return false; - } } diff --git a/forge-ai/src/main/java/forge/ai/ability/ChooseTypeAi.java b/forge-ai/src/main/java/forge/ai/ability/ChooseTypeAi.java index 9180a411769..aebe9dfb3f3 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ChooseTypeAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ChooseTypeAi.java @@ -1,5 +1,6 @@ package forge.ai.ability; +import java.util.Arrays; import java.util.HashSet; import java.util.List; import java.util.Set; @@ -29,14 +30,18 @@ public class ChooseTypeAi extends SpellAbilityAi { @Override protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) { - if (!sa.hasParam("AILogic")) { + String aiLogic = sa.getParamOrDefault("AILogic", ""); + + if (aiLogic.isEmpty()) { return false; - } else if ("MostProminentComputerControls".equals(sa.getParam("AILogic"))) { + } else if ("MostProminentComputerControls".equals(aiLogic)) { if (ComputerUtilAbility.getAbilitySourceName(sa).equals("Mirror Entity Avatar")) { return doMirrorEntityLogic(aiPlayer, sa); } return !chooseType(sa, aiPlayer.getCardsIn(ZoneType.Battlefield)).isEmpty(); - } else if ("MostProminentOppControls".equals(sa.getParam("AILogic"))) { + } else if ("MostProminentComputerControlsOrOwns".equals(aiLogic)) { + return !chooseType(sa, aiPlayer.getCardsIn(Arrays.asList(ZoneType.Hand, ZoneType.Battlefield))).isEmpty(); + } else if ("MostProminentOppControls".equals(aiLogic)) { return !chooseType(sa, aiPlayer.getOpponents().getCardsIn(ZoneType.Battlefield)).isEmpty(); } @@ -169,7 +174,7 @@ private String chooseType(SpellAbility sa, CardCollectionView cards) { // Account for the situation when only changelings are on the battlefield boolean allChangeling = false; for (Card c : cards) { - if (c.isCreature() && c.hasStartOfKeyword(Keyword.CHANGELING.toString())) { + if (c.isCreature() && c.hasKeyword(Keyword.CHANGELING)) { chosenType = Aggregates.random(valid); // just choose a random type for changelings allChangeling = true; break; diff --git a/forge-ai/src/main/java/forge/ai/ability/CloakAi.java b/forge-ai/src/main/java/forge/ai/ability/CloakAi.java new file mode 100644 index 00000000000..62f6361ea6f --- /dev/null +++ b/forge-ai/src/main/java/forge/ai/ability/CloakAi.java @@ -0,0 +1,43 @@ +package forge.ai.ability; + +import forge.ai.ComputerUtil; +import forge.game.card.Card; +import forge.game.card.CardUtil; +import forge.game.player.Player; +import forge.game.spellability.SpellAbility; + +public class CloakAi extends ManifestBaseAi { + + @Override + protected boolean shouldApply(final Card card, final Player ai, final SpellAbility sa) { + // check to ensure that there are no replacement effects that prevent creatures ETBing from library + // (e.g. Grafdigger's Cage) + Card topCopy = CardUtil.getLKICopy(card); + topCopy.turnFaceDownNoUpdate(); + topCopy.setCloaked(true); + + if (ComputerUtil.isETBprevented(topCopy)) { + return false; + } + + if (card.getView().canBeShownTo(ai.getView())) { + // try to avoid manifest a non Permanent + if (!card.isPermanent()) + return false; + + // do not manifest a card with X in its cost + if (card.getManaCost().countX() > 0) + return false; + + // try to avoid manifesting a creature with zero or less toughness + if (card.isCreature() && card.getNetToughness() <= 0) + return false; + + // card has ETBTrigger or ETBReplacement + if (card.hasETBTrigger(false) || card.hasETBReplacement()) { + return false; + } + } + return true; + } +} diff --git a/forge-ai/src/main/java/forge/ai/ability/CopyPermanentAi.java b/forge-ai/src/main/java/forge/ai/ability/CopyPermanentAi.java index 5d274a154d8..0334decc633 100644 --- a/forge-ai/src/main/java/forge/ai/ability/CopyPermanentAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/CopyPermanentAi.java @@ -125,6 +125,7 @@ protected boolean doTriggerAINoCost(final Player aiPlayer, SpellAbility sa, bool final Player activator = sa.getActivatingPlayer(); final Game game = host.getGame(); final String sourceName = ComputerUtilAbility.getAbilitySourceName(sa); + final String aiLogic = sa.getParamOrDefault("AILogic", ""); final boolean canCopyLegendary = sa.hasParam("NonLegendary"); if (sa.usesTargeting()) { @@ -132,6 +133,13 @@ protected boolean doTriggerAINoCost(final Player aiPlayer, SpellAbility sa, bool List list = CardUtil.getValidCardsToTarget(sa); + if (aiLogic.equals("Different")) { + // TODO: possibly improve the check, currently only checks if the name is the same + // Possibly also check if the card is threatened, and then allow to copy (this will, however, require a bit + // of a rewrite in canPlayAI to allow a response form of CopyPermanentAi) + list = CardLists.filter(list, Predicates.not(CardPredicates.nameEquals(host.getName()))); + } + //Nothing to target if (list.isEmpty()) { return false; diff --git a/forge-ai/src/main/java/forge/ai/ability/CounterAi.java b/forge-ai/src/main/java/forge/ai/ability/CounterAi.java index 0012da0dc0e..2c8f8648701 100644 --- a/forge-ai/src/main/java/forge/ai/ability/CounterAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/CounterAi.java @@ -19,7 +19,6 @@ import forge.game.ability.AbilityUtils; import forge.game.ability.ApiType; import forge.game.card.Card; -import forge.game.card.CardFactoryUtil; import forge.game.cost.Cost; import forge.game.cost.CostDiscard; import forge.game.cost.CostExile; @@ -64,7 +63,7 @@ protected boolean canPlayAI(Player ai, SpellAbility sa) { if (sa.usesTargeting()) { final SpellAbility topSA = ComputerUtilAbility.getTopSpellAbilityOnStack(game, sa); - if ((topSA.isSpell() && !CardFactoryUtil.isCounterableBy(topSA.getHostCard(), sa)) || ai.getYourTeam().contains(topSA.getActivatingPlayer())) { + if ((topSA.isSpell() && !topSA.isCounterableBy(sa)) || ai.getYourTeam().contains(topSA.getActivatingPlayer())) { // might as well check for player's friendliness return false; } else if (sa.hasParam("ConditionWouldDestroy") && !CounterEffect.checkForConditionWouldDestroy(sa, topSA)) { @@ -325,7 +324,7 @@ public Pair chooseTargetSpellAbility(Game game, SpellAbil leastBadOption = tgtSA; } - if ((tgtSA.isSpell() && !CardFactoryUtil.isCounterableBy(tgtSA.getHostCard(), sa)) || + if ((tgtSA.isSpell() && !tgtSA.isCounterableBy(sa)) || tgtSA.getActivatingPlayer() == ai || !tgtSA.getActivatingPlayer().isOpponentOf(ai)) { // Is this a "better" least bad option diff --git a/forge-ai/src/main/java/forge/ai/ability/CountersMultiplyAi.java b/forge-ai/src/main/java/forge/ai/ability/CountersMultiplyAi.java index 238cdb2bea6..94cd736a80b 100644 --- a/forge-ai/src/main/java/forge/ai/ability/CountersMultiplyAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/CountersMultiplyAi.java @@ -20,6 +20,7 @@ import forge.game.card.CardPredicates; import forge.game.card.CounterEnumType; import forge.game.card.CounterType; +import forge.game.keyword.Keyword; import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseType; import forge.game.player.Player; @@ -212,7 +213,7 @@ private void addTargetsByCounterType(final Player ai, final SpellAbility sa, fin sa.getTargets().add(c); // check if Spell with Strive is still playable - if (sa.isSpell() && sa.getHostCard().hasStartOfKeyword("Strive")) { + if (sa.isSpell() && sa.getHostCard().hasKeyword(Keyword.STRIVE)) { // if not remove target again and break list if (!ComputerUtilCost.canPayCost(sa, ai, false)) { sa.getTargets().remove(c); diff --git a/forge-ai/src/main/java/forge/ai/ability/CountersPutAi.java b/forge-ai/src/main/java/forge/ai/ability/CountersPutAi.java index dd576e9442a..1cff702ed3a 100644 --- a/forge-ai/src/main/java/forge/ai/ability/CountersPutAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/CountersPutAi.java @@ -305,6 +305,12 @@ public boolean apply(Card input) { AiCardMemory.rememberCard(ai, source, AiCardMemory.MemorySet.HELD_MANA_SOURCES_FOR_MAIN2); } return willActivate; + } else if (logic.equals("ChargeToBestCMC")) { + return doChargeToCMCLogic(ai, sa); + } else if (logic.equals("ChargeToBestOppControlledCMC")) { + return doChargeToOppCtrlCMCLogic(ai, sa); + } else if (logic.equals("TheOneRing")) { + return SpecialCardAi.TheOneRing.consider(ai, sa); } if (!sa.metConditions() && sa.getSubAbility() == null) { @@ -436,6 +442,9 @@ public boolean apply(Card input) { } } + final boolean hasSacCost = abCost.hasSpecificCostType(CostSacrifice.class); + final boolean sacSelf = ComputerUtilCost.isSacrificeSelfCost(abCost); + if (sa.usesTargeting()) { if (!ai.getGame().getStack().isEmpty() && !isSorcerySpeed(sa, ai)) { // only evaluates case where all tokens are placed on a single target @@ -449,15 +458,15 @@ public boolean apply(Card input) { sa.addDividedAllocation(c, amount); return true; } else { - return false; + if (!hasSacCost) { // for Sacrifice costs, evaluate further to see if it's worth using the ability before the card dies + return false; + } } } } sa.resetTargets(); - final boolean sacSelf = ComputerUtilCost.isSacrificeSelfCost(abCost); - if (sa.isCurse()) { list = ai.getOpponents().getCardsIn(ZoneType.Battlefield); } else { @@ -470,6 +479,8 @@ public boolean apply(final Card c) { // don't put the counter on the dead creature if (sacSelf && c.equals(source)) { return false; + } else if (hasSacCost && !ComputerUtil.shouldSacrificeThreatenedCard(ai, c, sa)) { + return false; } if ("NoCounterOfType".equals(sa.getParam("AILogic"))) { for (String ctrType : types) { @@ -624,7 +635,7 @@ public boolean apply(final Card c) { } // Instant +1/+1 if (type.equals("P1P1") && !isSorcerySpeed(sa, ai)) { - if (!(ph.getNextTurn() == ai && ph.is(PhaseType.END_OF_TURN) && abCost.isReusuableResource())) { + if (!hasSacCost && !(ph.getNextTurn() == ai && ph.is(PhaseType.END_OF_TURN) && abCost.isReusuableResource())) { return false; // only if next turn and cost is reusable } } @@ -740,6 +751,7 @@ public boolean chkAIDrawback(final SpellAbility sa, Player ai) { protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) { final SpellAbility root = sa.getRootAbility(); final Card source = sa.getHostCard(); + final String aiLogic = sa.getParamOrDefault("AILogic", ""); // boolean chance = true; boolean preferred = true; CardCollection list; @@ -747,6 +759,7 @@ protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandator final boolean divided = sa.isDividedAsYouChoose(); final int amount = AbilityUtils.calculateAmount(source, amountStr, sa); int left = amount; + final String[] types; String type = ""; if (sa.hasParam("CounterType")) { @@ -759,6 +772,12 @@ protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandator type = types[0]; } + if ("ChargeToBestCMC".equals(aiLogic)) { + return doChargeToCMCLogic(ai, sa) || mandatory; + } else if ("ChargeToBestOppControlledCMC".equals(aiLogic)) { + return doChargeToOppCtrlCMCLogic(ai, sa) || mandatory; + } + if (!sa.usesTargeting()) { // No target. So must be defined. (Unused at the moment) // list = AbilityUtils.getDefinedCards(source, sa.getParam("Defined"), sa); @@ -1206,4 +1225,38 @@ public int chooseNumber(Player player, SpellAbility sa, int min, int max, Map= curAmount) { + curAmount = numPerCMC; + optimalCMC = cmc; + } + } + return numCtrs < optimalCMC; + } + + private boolean doChargeToOppCtrlCMCLogic(Player ai, SpellAbility sa) { + Card source = sa.getHostCard(); + CardCollectionView oppInPlay = CardLists.filter(ai.getOpponents().getCardsIn(ZoneType.Battlefield), CardPredicates.Presets.NONLAND_PERMANENTS); + int numCtrs = source.getCounters(CounterEnumType.CHARGE); + int maxCMC = Aggregates.max(oppInPlay, CardPredicates.Accessors.fnGetCmc); + int optimalCMC = 0; + int curAmount = 0; + for (int cmc = numCtrs; cmc <= maxCMC; cmc++) { + int numPerCMC = CardLists.filter(oppInPlay, CardPredicates.hasCMC(cmc)).size(); + if (numPerCMC >= curAmount) { + curAmount = numPerCMC; + optimalCMC = cmc; + } + } + return numCtrs < optimalCMC; + } } diff --git a/forge-ai/src/main/java/forge/ai/ability/DamageAllAi.java b/forge-ai/src/main/java/forge/ai/ability/DamageAllAi.java index a813ce8f182..7b16ec65525 100644 --- a/forge-ai/src/main/java/forge/ai/ability/DamageAllAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/DamageAllAi.java @@ -274,7 +274,8 @@ protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandator final String damage = sa.getParam("NumDmg"); int dmg; - if (damage.equals("X") && sa.getSVar(damage).equals("Count$xPaid")) { + if (damage.equals("X") && sa.getSVar(damage).equals("Count$xPaid") + && sa.getPayCosts() != null && sa.getPayCosts().hasXInAnyCostPart()) { // Set PayX here to maximum value. dmg = ComputerUtilCost.getMaxXValue(sa, ai, true); sa.setXManaCostPaid(dmg); diff --git a/forge-ai/src/main/java/forge/ai/ability/DamageDealAi.java b/forge-ai/src/main/java/forge/ai/ability/DamageDealAi.java index 86446e186e5..ddf543aab55 100644 --- a/forge-ai/src/main/java/forge/ai/ability/DamageDealAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/DamageDealAi.java @@ -15,6 +15,7 @@ import forge.game.card.*; import forge.game.cost.Cost; import forge.game.cost.CostPartMana; +import forge.game.cost.CostPutCounter; import forge.game.keyword.Keyword; import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseType; @@ -735,7 +736,8 @@ private boolean damageChoosingTargets(final Player ai, final SpellAbility sa, fi || (isSorcerySpeed(sa, ai) && phase.is(PhaseType.MAIN2)) || immediately) { boolean pingAfterAttack = "PingAfterAttack".equals(logic) && phase.getPhase().isAfter(PhaseType.COMBAT_DECLARE_ATTACKERS) && phase.isPlayerTurn(ai); - if ((pingAfterAttack && !avoidTargetP(ai, sa)) || shouldTgtP(ai, sa, dmg, noPrevention)) { + boolean isPWAbility = sa.isPwAbility() && sa.getPayCosts().hasSpecificCostType(CostPutCounter.class); + if (isPWAbility || (pingAfterAttack && !avoidTargetP(ai, sa)) || shouldTgtP(ai, sa, dmg, noPrevention)) { tcs.add(enemy); if (divided) { sa.addDividedAllocation(enemy, dmg); @@ -747,8 +749,22 @@ private boolean damageChoosingTargets(final Player ai, final SpellAbility sa, fi } // fell through all the choices, no targets left? - if (tcs.size() < tgt.getMinTargets(source, sa) || tcs.size() == 0) { + int minTgts = tgt.getMinTargets(source, sa); + if (tcs.size() < minTgts || tcs.size() == 0) { if (mandatory) { + // Sanity check: if there are any legal non-owned targets after the check (which may happen for complex cards like Rift Bolt), + // choose a random opponent's target before forcing targeting of own stuff + List allTgtEntities = sa.getTargetRestrictions().getAllCandidates(sa, true); + for (GameEntity ent : allTgtEntities) { + if ((ent instanceof Player && ((Player)ent).isOpponentOf(ai)) + || (ent instanceof Card && ((Card)ent).getController().isOpponentOf(ai))) { + tcs.add(ent); + } + if (tcs.size() == minTgts) { + return true; + } + } + // If the trigger is mandatory, gotta choose my own stuff now return damageChooseRequiredTargets(ai, sa, tgt, dmg); } diff --git a/forge-ai/src/main/java/forge/ai/ability/DamagePreventAi.java b/forge-ai/src/main/java/forge/ai/ability/DamagePreventAi.java index 1980ba91303..b8ecd9b6f96 100644 --- a/forge-ai/src/main/java/forge/ai/ability/DamagePreventAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/DamagePreventAi.java @@ -85,7 +85,7 @@ else if (!game.getStack().isEmpty()) { // check stack for something on the stack will kill anything i control final List objects = ComputerUtil.predictThreatenedObjects(sa.getActivatingPlayer(), sa); - if (objects.contains(ai)) { + if (objects.contains(ai) && sa.canTarget(ai)) { tcs.add(ai); chance = true; } diff --git a/forge-ai/src/main/java/forge/ai/ability/DiscoverAi.java b/forge-ai/src/main/java/forge/ai/ability/DiscoverAi.java new file mode 100644 index 00000000000..9541d8266d5 --- /dev/null +++ b/forge-ai/src/main/java/forge/ai/ability/DiscoverAi.java @@ -0,0 +1,66 @@ +package forge.ai.ability; + +import forge.ai.AiPlayDecision; +import forge.ai.ComputerUtil; +import forge.ai.PlayerControllerAi; +import forge.ai.SpellAbilityAi; +import forge.game.ability.AbilityUtils; +import forge.game.card.Card; +import forge.game.player.Player; +import forge.game.player.PlayerActionConfirmMode; +import forge.game.spellability.LandAbility; +import forge.game.spellability.Spell; +import forge.game.spellability.SpellAbility; + +import java.util.Map; + +public class DiscoverAi extends SpellAbilityAi { + + @Override + protected boolean checkApiLogic(final Player ai, final SpellAbility sa) { + if (ComputerUtil.preventRunAwayActivations(sa)) { + return false; // prevent infinite loop + } + + return true; + } + + /** + *

+ * doTriggerAINoCost + *

+ * @param sa + * a {@link forge.game.spellability.SpellAbility} object. + * @param mandatory + * a boolean. + * + * @return a boolean. + */ + @Override + protected boolean doTriggerAINoCost(final Player ai, final SpellAbility sa, final boolean mandatory) { + return mandatory || checkApiLogic(ai, sa); + } + + @Override + public boolean confirmAction(Player ai, SpellAbility sa, PlayerActionConfirmMode mode, String message, Map params) { + Card c = (Card)params.get("Card"); + for (SpellAbility s : AbilityUtils.getBasicSpellsFromPlayEffect(c, ai)) { + if (s instanceof LandAbility) { + // return false or we get a ClassCastException later if the AI encounters MDFC with land backside + return false; + } + Spell spell = (Spell) s; + if (AiPlayDecision.WillPlay == ((PlayerControllerAi)ai.getController()).getAi().canPlayFromEffectAI(spell, false, true)) { + // Before accepting, see if the spell has a valid number of targets (it should at this point). + // Proceeding past this point if the spell is not correctly targeted will result + // in "Failed to add to stack" error and the card disappearing from the game completely. + if (!spell.isTargetNumberValid()) { + // if we won't be able to pay the cost, don't choose the card + return false; + } + return true; + } + } + return false; + } +} diff --git a/forge-ai/src/main/java/forge/ai/ability/DrawAi.java b/forge-ai/src/main/java/forge/ai/ability/DrawAi.java index a1f0d31e9ec..072125b3340 100644 --- a/forge-ai/src/main/java/forge/ai/ability/DrawAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/DrawAi.java @@ -35,11 +35,7 @@ import forge.game.card.Card; import forge.game.card.CounterEnumType; import forge.game.card.CounterType; -import forge.game.cost.Cost; -import forge.game.cost.CostDiscard; -import forge.game.cost.CostPart; -import forge.game.cost.CostPayLife; -import forge.game.cost.PaymentDecision; +import forge.game.cost.*; import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseType; import forge.game.player.Player; @@ -136,21 +132,15 @@ protected boolean willPayCosts(Player ai, SpellAbility sa, Cost cost, Card sourc */ @Override protected boolean checkPhaseRestrictions(Player ai, SpellAbility sa, PhaseHandler ph) { - String logic = sa.getParamOrDefault("AILogic", ""); - - if (logic.startsWith("LifeLessThan.")) { - // LifeLessThan logic presupposes activation as soon as possible in an - // attempt to save the AI from dying - return true; - } else if (logic.equals("AtOppEOT")) { - return ph.is(PhaseType.END_OF_TURN) && ph.getNextTurn().equals(ai); - } else if (logic.equals("RespondToOwnActivation")) { - return !ai.getGame().getStack().isEmpty() && ai.getGame().getStack().peekAbility().getHostCard().equals(sa.getHostCard()); + // Sacrificing a creature in response to something dangerous is generally good in any phase + boolean isSacCost = false; + if (sa.getPayCosts() != null && sa.getPayCosts().hasSpecificCostType(CostSacrifice.class)) { + isSacCost = true; } // Don't use draw abilities before main 2 if possible if (ph.getPhase().isBefore(PhaseType.MAIN2) && !sa.hasParam("ActivationPhases") - && !ComputerUtil.castSpellInMain1(ai, sa)) { + && !ComputerUtil.castSpellInMain1(ai, sa) && !isSacCost) { return false; } @@ -167,7 +157,17 @@ protected boolean checkPhaseRestrictions(Player ai, SpellAbility sa, PhaseHandle */ @Override protected boolean checkPhaseRestrictions(Player ai, SpellAbility sa, PhaseHandler ph, String logic) { - if ((!ph.getNextTurn().equals(ai) || ph.getPhase().isBefore(PhaseType.END_OF_TURN)) + if (logic.equals("VeilOfSummer")) { + return SpecialCardAi.VeilOfSummer.consider(ai, sa); // this is more of a counterspell than a true draw card, so it's timed by the card-specific logic + } else if (logic.startsWith("LifeLessThan.")) { + // LifeLessThan logic presupposes activation as soon as possible in an + // attempt to save the AI from dying + return true; + } else if (logic.equals("AtOppEOT")) { + return ph.is(PhaseType.END_OF_TURN) && ph.getNextTurn().equals(ai); + } else if (logic.equals("RespondToOwnActivation")) { + return !ai.getGame().getStack().isEmpty() && ai.getGame().getStack().peekAbility().getHostCard().equals(sa.getHostCard()); + } else if ((!ph.getNextTurn().equals(ai) || ph.getPhase().isBefore(PhaseType.END_OF_TURN)) && !sa.hasParam("PlayerTurn") && !isSorcerySpeed(sa, ai) && ai.getCardsIn(ZoneType.Hand).size() > 1 && !ComputerUtil.activateForCost(sa, ai) && !"YawgmothsBargain".equals(logic)) { diff --git a/forge-ai/src/main/java/forge/ai/ability/EffectAi.java b/forge-ai/src/main/java/forge/ai/ability/EffectAi.java index b0fe07d4dcf..a1a93174e8d 100644 --- a/forge-ai/src/main/java/forge/ai/ability/EffectAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/EffectAi.java @@ -1,35 +1,19 @@ package forge.ai.ability; -import java.util.List; -import java.util.Map; - -import org.checkerframework.checker.nullness.qual.Nullable; - import com.google.common.base.Predicate; import com.google.common.base.Predicates; import com.google.common.collect.Iterables; - -import forge.ai.AiCardMemory; -import forge.ai.AiController; -import forge.ai.ComputerUtil; -import forge.ai.ComputerUtilCard; -import forge.ai.PlayerControllerAi; -import forge.ai.SpecialCardAi; -import forge.ai.SpellAbilityAi; -import forge.ai.SpellApiToAi; +import forge.ai.*; import forge.game.CardTraitPredicates; import forge.game.Game; +import forge.game.GameEntity; import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.ability.ApiType; -import forge.game.card.Card; -import forge.game.card.CardCollection; -import forge.game.card.CardCollectionView; -import forge.game.card.CardLists; -import forge.game.card.CardPredicates; -import forge.game.card.CardUtil; +import forge.game.card.*; import forge.game.combat.Combat; import forge.game.combat.CombatUtil; +import forge.game.keyword.Keyword; import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseType; import forge.game.player.Player; @@ -44,6 +28,10 @@ import forge.game.zone.ZoneType; import forge.util.MyRandom; import forge.util.TextUtil; +import org.checkerframework.checker.nullness.qual.Nullable; + +import java.util.List; +import java.util.Map; public class EffectAi extends SpellAbilityAi { @Override @@ -207,15 +195,60 @@ public boolean apply(final Card c) { } return false; } else if (logic.equals("NoGain")) { - // basic logic to cancel GainLife on stack - if (game.getStack().isEmpty()) { - return false; + // basic logic to cancel GainLife on stack + if (!game.getStack().isEmpty()) { + SpellAbility topStack = game.getStack().peekAbility(); + final Player activator = topStack.getActivatingPlayer(); + if (activator.isOpponentOf(ai) && activator.canGainLife()) { + while (topStack != null) { + if (topStack.getApi() == ApiType.GainLife) { + if ("You".equals(topStack.getParam("Defined")) || topStack.isTargeting(activator) || (!topStack.usesTargeting() && !topStack.hasParam("Defined"))) { + return true; + } + } else if (topStack.getApi() == ApiType.DealDamage && topStack.getHostCard().hasKeyword(Keyword.LIFELINK)) { + Card host = topStack.getHostCard(); + for (GameEntity target : topStack.getTargets().getTargetEntities()) { + if (ComputerUtilCombat.predictDamageTo(target, + AbilityUtils.calculateAmount(host, topStack.getParam("NumDmg"), topStack), host, false) > 0) { + return true; + } + } + } + topStack = topStack.getSubAbility(); + } + } } - final SpellAbility topStack = game.getStack().peekAbility(); - return topStack.getActivatingPlayer().isOpponentOf(ai) && topStack.getApi() == ApiType.GainLife; + // also check for combat lifelink + if (game.getPhaseHandler().is(PhaseType.COMBAT_DECLARE_BLOCKERS)) { + final Combat combat = ai.getGame().getCombat(); + final Player attackingPlayer = combat.getAttackingPlayer(); + if (attackingPlayer.isOpponentOf(ai) && attackingPlayer.canGainLife()) { + if (ComputerUtilCombat.checkAttackerLifelinkDamage(combat) > 0) { + return true; + } + } + } + return false; + } else if (logic.equals("NonCastCreature")) { + // TODO: add support for more cases with more convoluted API setups + if (!game.getStack().isEmpty()) { + SpellAbility topStack = game.getStack().peekAbility(); + final Player activator = topStack.getActivatingPlayer(); + if (activator.isOpponentOf(ai)) { + boolean changeZone = topStack.getApi() == ApiType.ChangeZone || topStack.getApi() == ApiType.ChangeZoneAll; + boolean toBattlefield = "Battlefield".equals(topStack.getParam("Destination")); + boolean reanimator = "true".equalsIgnoreCase(topStack.getSVar("IsReanimatorCard")); + if (changeZone && (toBattlefield || reanimator)) { + if ("Creature".equals(topStack.getParam("ChangeType")) || topStack.getParamOrDefault("Defined", "").contains("Creature")) + return true; + } + } + } + return false; } else if (logic.equals("Fight")) { return FightAi.canFightAi(ai, sa, 0, 0); } else if (logic.equals("Pump")) { + sa.resetTargets(); List options = CardUtil.getValidCardsToTarget(sa); options = CardLists.filterControlledBy(options, ai); if (sa.getPayCosts().hasTapCost()) { @@ -363,10 +396,17 @@ public boolean apply(@Nullable Card input) { @Override protected boolean doTriggerAINoCost(final Player aiPlayer, final SpellAbility sa, final boolean mandatory) { + if (sa.hasParam("AILogic")) { + if (canPlayAI(aiPlayer, sa)) { + return true; // if false, fall through further to do the mandatory stuff + } + } + // E.g. Nova Pentacle if (sa.usesTargeting() && !sa.getTargetRestrictions().canTgtPlayer()) { // try to target the opponent's best targetable permanent, if able CardCollection oppPerms = CardLists.getValidCards(aiPlayer.getOpponents().getCardsIn(sa.getTargetRestrictions().getZone()), sa.getTargetRestrictions().getValidTgts(), aiPlayer, sa.getHostCard(), sa); + oppPerms = CardLists.filter(oppPerms, card -> sa.canTarget(card)); if (!oppPerms.isEmpty()) { sa.resetTargets(); sa.getTargets().add(ComputerUtilCard.getBestAI(oppPerms)); @@ -376,6 +416,7 @@ protected boolean doTriggerAINoCost(final Player aiPlayer, final SpellAbility sa if (mandatory) { // try to target the AI's worst targetable permanent, if able CardCollection aiPerms = CardLists.getValidCards(aiPlayer.getCardsIn(sa.getTargetRestrictions().getZone()), sa.getTargetRestrictions().getValidTgts(), aiPlayer, sa.getHostCard(), sa); + aiPerms = CardLists.filter(aiPerms, card -> sa.canTarget(card)); if (!aiPerms.isEmpty()) { sa.resetTargets(); sa.getTargets().add(ComputerUtilCard.getWorstAI(aiPerms)); diff --git a/forge-ai/src/main/java/forge/ai/ability/ExploreAi.java b/forge-ai/src/main/java/forge/ai/ability/ExploreAi.java index 7cc4abf0dce..b755e4fd41c 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ExploreAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ExploreAi.java @@ -13,9 +13,12 @@ import forge.game.card.CardLists; import forge.game.card.CardPredicates; import forge.game.player.Player; +import forge.game.player.PlayerActionConfirmMode; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; +import java.util.Map; + public class ExploreAi extends SpellAbilityAi { /* (non-Javadoc) * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility) @@ -36,7 +39,7 @@ protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) { return true; } - public static Card shouldPutInGraveyard(CardCollection top, Player ai) { + public static boolean shouldPutInGraveyard(Card topCard, Player ai) { int predictedMana = ComputerUtilMana.getAvailableManaSources(ai, false).size(); CardCollectionView cardsOTB = ai.getCardsIn(ZoneType.Battlefield); CardCollectionView cardsInHand = ai.getCardsIn(ZoneType.Hand); @@ -52,20 +55,20 @@ public static Card shouldPutInGraveyard(CardCollection top, Player ai) { numLandsToStillNeedMore = aic.getIntProperty(AiProps.EXPLORE_NUM_LANDS_TO_STILL_NEED_MORE); } - if (!top.isEmpty()) { - Card topCard = top.getFirst(); - if (landsInHand.isEmpty() && landsOTB.size() <= numLandsToStillNeedMore) { - // We need more lands to improve our mana base, explore away the non-lands - return topCard; - } - if (topCard.getCMC() - maxCMCDiff >= predictedMana && !topCard.hasSVar("DoNotDiscardIfAble")) { - // We're not casting this in foreseeable future, put it in the graveyard - return topCard; - } + if (landsInHand.isEmpty() && landsOTB.size() <= numLandsToStillNeedMore) { + // We need more lands to improve our mana base, explore away the non-lands + return true; + } else if (topCard.getCMC() - maxCMCDiff >= predictedMana && !topCard.hasSVar("DoNotDiscardIfAble")) { + // We're not casting this in foreseeable future, put it in the graveyard + return true; } // Put on top of the library (do not mark the card for placement in the graveyard) - return null; + return false; } + @Override + public boolean confirmAction(Player player, SpellAbility sa, PlayerActionConfirmMode mode, String message, Map params) { + return shouldPutInGraveyard((Card)params.get("RevealedCard"), player); + } } diff --git a/forge-ai/src/main/java/forge/ai/ability/FightAi.java b/forge-ai/src/main/java/forge/ai/ability/FightAi.java index d0022ccffe0..80504470a5b 100644 --- a/forge-ai/src/main/java/forge/ai/ability/FightAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/FightAi.java @@ -167,7 +167,15 @@ protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandator public static boolean canFightAi(final Player ai, final SpellAbility sa, int power, int toughness) { final Card source = sa.getHostCard(); final String sourceName = ComputerUtilAbility.getAbilitySourceName(sa); - final AbilitySub tgtFight = sa.getSubAbility(); + AbilitySub tgtFight = sa.getSubAbility(); + while (tgtFight != null && tgtFight.getApi() != ApiType.Fight && tgtFight.getApi() != ApiType.DealDamage) { + // Search for the Fight/DealDamage subability (matters e.g. for Ent's Fury where the Fight SA is not an immediate child of Pump) + tgtFight = tgtFight.getSubAbility(); + } + if (tgtFight == null) { + System.out.println("Warning: couldn't find a Fight/DealDamage subability from FightAi.canFightAi for card " + source.toString()); + tgtFight = sa.getSubAbility(); // at least avoid a NPE, although this will most likely fail + } final boolean isChandrasIgnition = "Chandra's Ignition".equals(sourceName); // TODO: generalize this for other "fake Fight" cases that do not target if ("Savage Punch".equals(sourceName) && !ai.hasFerocious()) { power = 0; diff --git a/forge-ai/src/main/java/forge/ai/ability/FogAi.java b/forge-ai/src/main/java/forge/ai/ability/FogAi.java index 44c89517017..6c197ca8d4f 100644 --- a/forge-ai/src/main/java/forge/ai/ability/FogAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/FogAi.java @@ -23,8 +23,8 @@ public class FogAi extends SpellAbilityAi { /* (non-Javadoc) - * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility) - */ + * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility) + */ @Override protected boolean canPlayAI(Player ai, SpellAbility sa) { final Game game = ai.getGame(); @@ -121,7 +121,7 @@ private int countAvailableFogs(Player ai) { int fogs = 0; for (Card c : ai.getCardsActivatableInExternalZones(false)) { for (SpellAbility ability : c.getSpellAbilities()) { - if (ability.getApi().equals(ApiType.Fog)) { + if (ApiType.Fog.equals(ability.getApi())) { fogs++; break; } @@ -130,7 +130,7 @@ private int countAvailableFogs(Player ai) { for (Card c : ai.getCardsIn(ZoneType.Hand)) { for (SpellAbility ability : c.getSpellAbilities()) { - if (ability.getApi().equals(ApiType.Fog)) { + if (ApiType.Fog.equals(ability.getApi())) { fogs++; break; } diff --git a/forge-ai/src/main/java/forge/ai/ability/ImmediateTriggerAi.java b/forge-ai/src/main/java/forge/ai/ability/ImmediateTriggerAi.java index cd0b4b67666..1b9214b9fa3 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ImmediateTriggerAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ImmediateTriggerAi.java @@ -1,6 +1,7 @@ package forge.ai.ability; import forge.ai.*; +import forge.game.card.Card; import forge.game.player.Player; import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; @@ -59,6 +60,25 @@ protected boolean canPlayAI(Player ai, SpellAbility sa) { return false; } + if (logic.equals("WeakerCreature")) { + Card ownCreature = ComputerUtilCard.getWorstCreatureAI(ai.getCreaturesInPlay()); + if (ownCreature == null) { + return false; + } + + int eval = ComputerUtilCard.evaluateCreature(ownCreature); + boolean foundWorse = false; + for (Card c : ai.getOpponents().getCreaturesInPlay()) { + if (eval + 100 < ComputerUtilCard.evaluateCreature(c) ) { + foundWorse = true; + break; + } + } + if (!foundWorse) { + return false; + } + } + trigsa.setActivatingPlayer(ai, true); return AiPlayDecision.WillPlay == ((PlayerControllerAi)ai.getController()).getAi().canPlaySa(trigsa); } diff --git a/forge-ai/src/main/java/forge/ai/ability/LifeGainAi.java b/forge-ai/src/main/java/forge/ai/ability/LifeGainAi.java index 48f3585c596..1185df31edd 100644 --- a/forge-ai/src/main/java/forge/ai/ability/LifeGainAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/LifeGainAi.java @@ -81,6 +81,7 @@ protected boolean willPayCosts(Player ai, SpellAbility sa, Cost cost, Card sourc protected boolean checkPhaseRestrictions(final Player ai, final SpellAbility sa, final PhaseHandler ph) { final Game game = ai.getGame(); final int life = ai.getLife(); + final String aiLogic = sa.getParamOrDefault("AILogic", ""); boolean activateForCost = ComputerUtil.activateForCost(sa, ai); boolean lifeCritical = life <= 5; @@ -103,9 +104,15 @@ protected boolean checkPhaseRestrictions(final Player ai, final SpellAbility sa, if (!ph.is(PhaseType.COMBAT_DECLARE_BLOCKERS)) { return false; } } + // Sacrificing in response to something dangerous is generally good in any phase + boolean isSacCost = false; + if (sa.getPayCosts() != null && sa.getPayCosts().hasSpecificCostType(CostSacrifice.class)) { + isSacCost = true; + } + // Don't use lifegain before main 2 if possible if (!lifeCritical && ph.getPhase().isBefore(PhaseType.MAIN2) && !sa.hasParam("ActivationPhases") - && !ComputerUtil.castSpellInMain1(ai, sa)) { + && !ComputerUtil.castSpellInMain1(ai, sa) && !aiLogic.contains("AnyPhase") && !isSacCost) { return false; } @@ -124,6 +131,7 @@ protected boolean checkPhaseRestrictions(final Player ai, final SpellAbility sa, protected boolean checkApiLogic(Player ai, SpellAbility sa) { final Card source = sa.getHostCard(); final String sourceName = ComputerUtilAbility.getAbilitySourceName(sa); + final String aiLogic = sa.getParamOrDefault("AILogic", ""); final int life = ai.getLife(); final String amountStr = sa.getParam("LifeAmount"); @@ -185,7 +193,11 @@ protected boolean checkApiLogic(Player ai, SpellAbility sa) { || sa.getSubAbility() != null || playReusable(ai, sa)) { return true; } - + + if (sa.getPayCosts() != null && sa.getPayCosts().hasSpecificCostType(CostSacrifice.class)) { + return true; // sac costs should be performed at Instant speed when able + } + // Save instant-speed life-gain unless it is really worth it final float value = 0.9f * lifeAmount / life; if (value < 0.2f) { diff --git a/forge-ai/src/main/java/forge/ai/ability/LifeLoseAi.java b/forge-ai/src/main/java/forge/ai/ability/LifeLoseAi.java index b7f75808bc5..b261a2fcf02 100644 --- a/forge-ai/src/main/java/forge/ai/ability/LifeLoseAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/LifeLoseAi.java @@ -10,6 +10,7 @@ import forge.game.ability.AbilityUtils; import forge.game.card.Card; import forge.game.cost.Cost; +import forge.game.cost.CostSacrifice; import forge.game.phase.PhaseType; import forge.game.player.Player; import forge.game.player.PlayerCollection; @@ -96,6 +97,7 @@ protected boolean willPayCosts(Player ai, SpellAbility sa, Cost cost, Card sourc protected boolean checkApiLogic(Player ai, SpellAbility sa) { final Card source = sa.getHostCard(); final String amountStr = sa.getParam("LifeAmount"); + final String aiLogic = sa.getParamOrDefault("AILogic", ""); int amount = 0; if (sa.usesTargeting()) { @@ -133,9 +135,15 @@ protected boolean checkApiLogic(Player ai, SpellAbility sa) { return true; } + // Sacrificing a creature in response to something dangerous is generally good in any phase + boolean isSacCost = false; + if (sa.getPayCosts() != null && sa.getPayCosts().hasSpecificCostType(CostSacrifice.class)) { + isSacCost = true; + } + // Don't use loselife before main 2 if possible if (ai.getGame().getPhaseHandler().getPhase().isBefore(PhaseType.MAIN2) && !sa.hasParam("ActivationPhases") - && !ComputerUtil.castSpellInMain1(ai, sa) && !"AnyPhase".equals(sa.getParam("AILogic"))) { + && !ComputerUtil.castSpellInMain1(ai, sa) && !aiLogic.contains("AnyPhase") && !isSacCost) { return false; } diff --git a/forge-ai/src/main/java/forge/ai/ability/LifeSetAi.java b/forge-ai/src/main/java/forge/ai/ability/LifeSetAi.java index 3568466bbf7..4fa80b029d2 100644 --- a/forge-ai/src/main/java/forge/ai/ability/LifeSetAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/LifeSetAi.java @@ -109,6 +109,11 @@ protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandator final Card source = sa.getHostCard(); final String sourceName = ComputerUtilAbility.getAbilitySourceName(sa); + // TODO add AI logic for that + if (sa.hasParam("Redistribute")) { + return mandatory; + } + final String amountStr = sa.getParam("LifeAmount"); int amount; diff --git a/forge-ai/src/main/java/forge/ai/ability/ManaEffectAi.java b/forge-ai/src/main/java/forge/ai/ability/ManaEffectAi.java index 17cc2f8ed75..5525a2a539f 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ManaEffectAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ManaEffectAi.java @@ -6,14 +6,7 @@ import com.google.common.base.Predicates; import com.google.common.collect.Iterables; -import forge.ai.AiPlayDecision; -import forge.ai.ComputerUtil; -import forge.ai.ComputerUtilAbility; -import forge.ai.ComputerUtilCard; -import forge.ai.ComputerUtilCost; -import forge.ai.ComputerUtilMana; -import forge.ai.PlayerControllerAi; -import forge.ai.SpellAbilityAi; +import forge.ai.*; import forge.card.ColorSet; import forge.card.MagicColor; import forge.card.mana.ManaAtom; @@ -50,7 +43,7 @@ public class ManaEffectAi extends SpellAbilityAi { */ @Override protected boolean checkAiLogic(Player ai, SpellAbility sa, String aiLogic) { - if (aiLogic.startsWith("ManaRitual")) { + if (aiLogic.startsWith("ManaRitual") || aiLogic.startsWith("BlackLotus")) { return doManaRitualLogic(ai, sa, false); } else if ("Always".equals(aiLogic)) { return true; @@ -89,7 +82,7 @@ protected boolean checkPhaseRestrictions(Player ai, SpellAbility sa, PhaseHandle if (logic.startsWith("ManaRitual")) { return ph.is(PhaseType.MAIN2, ai) || ph.is(PhaseType.MAIN1, ai); } else if ("AtOppEOT".equals(logic)) { - return !ai.getManaPool().hasBurn() && ph.is(PhaseType.END_OF_TURN) && ph.getNextTurn() == ai; + return (!ai.getManaPool().hasBurn() || !ai.canLoseLife() || ai.cantLoseForZeroOrLessLife()) && ph.is(PhaseType.END_OF_TURN) && ph.getNextTurn() == ai; } return super.checkPhaseRestrictions(ai, sa, ph, logic); } @@ -261,7 +254,8 @@ public static boolean doManaRitualLogic(Player ai, SpellAbility sa, boolean from } private boolean improvesPosition(Player ai, SpellAbility sa) { - boolean activateForTrigger = Iterables.any(Iterables.filter(sa.getHostCard().getTriggers(), CardTraitPredicates.hasParam("AILogic", "ActivateOnce")), + boolean activateForTrigger = (!ai.getManaPool().hasBurn() || !ai.canLoseLife() || ai.cantLoseForZeroOrLessLife()) && + Iterables.any(Iterables.filter(sa.getHostCard().getTriggers(), CardTraitPredicates.hasParam("AILogic", "ActivateOnce")), t -> sa.getHostCard().getAbilityActivatedThisTurn(t.getOverridingAbility()) == 0); PhaseHandler ph = ai.getGame().getPhaseHandler(); diff --git a/forge-ai/src/main/java/forge/ai/ability/ManifestAi.java b/forge-ai/src/main/java/forge/ai/ability/ManifestAi.java index 43b777b9789..d5528736df7 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ManifestAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ManifestAi.java @@ -1,90 +1,15 @@ package forge.ai.ability; -import java.util.Map; - -import com.google.common.base.Predicate; -import com.google.common.collect.Iterables; - import forge.ai.ComputerUtil; -import forge.ai.ComputerUtilCard; -import forge.ai.ComputerUtilCost; -import forge.ai.SpellAbilityAi; -import forge.game.Game; import forge.game.card.Card; -import forge.game.card.CardCollection; -import forge.game.card.CardCollectionView; -import forge.game.card.CardLists; import forge.game.card.CardUtil; -import forge.game.phase.PhaseHandler; -import forge.game.phase.PhaseType; import forge.game.player.Player; -import forge.game.player.PlayerActionConfirmMode; import forge.game.spellability.SpellAbility; -import forge.game.zone.ZoneType; -import forge.util.MyRandom; -/** - * Created by friarsol on 1/23/15. - */ -public class ManifestAi extends SpellAbilityAi { +public class ManifestAi extends ManifestBaseAi { @Override - protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) { - // Manifest doesn't have any "Pay X to manifest X triggers" - - return true; - } - /* (non-Javadoc) - * @see forge.card.ability.SpellAbilityAi#confirmAction(forge.game.player.Player, forge.card.spellability.SpellAbility, forge.game.player.PlayerActionConfirmMode, java.lang.String) - */ - @Override - public boolean confirmAction(Player player, SpellAbility sa, PlayerActionConfirmMode mode, String message, Map params) { - return true; - } - - /** - * Checks if the AI will play a SpellAbility based on its phase restrictions - */ - @Override - protected boolean checkPhaseRestrictions(final Player ai, final SpellAbility sa, final PhaseHandler ph) { - // Only manifest things on your turn if sorcery speed, or would pump one of my creatures - if (ph.isPlayerTurn(ai)) { - if (ph.getPhase().isBefore(PhaseType.MAIN2) - && !sa.hasParam("ActivationPhases") - && !ComputerUtil.castSpellInMain1(ai, sa)) { - boolean buff = false; - for (Card c : ai.getCardsIn(ZoneType.Battlefield)) { - if ("Creature".equals(c.getSVar("BuffedBy"))) { - buff = true; - } - } - if (!buff) { - return false; - } - } else if (!isSorcerySpeed(sa, ai)) { - return false; - } - } else { - // try to ambush attackers - if (ph.getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS)) { - return false; - } - } - - if (sa.getSVar("X").equals("Count$xPaid")) { - // Handle either Manifest X cards, or Manifest 1 card and give it X P1P1s - // Set PayX here to maximum value. - int x = ComputerUtilCost.getMaxXValue(sa, ai, sa.isTrigger()); - sa.setXManaCostPaid(x); - if (x <= 0) { - return false; - } - } - - return true; - } - - static boolean shouldManyfest(final Card card, final Player ai, final SpellAbility sa) { + protected boolean shouldApply(final Card card, final Player ai, final SpellAbility sa) { // check to ensure that there are no replacement effects that prevent creatures ETBing from library // (e.g. Grafdigger's Cage) Card topCopy = CardUtil.getLKICopy(card); @@ -115,73 +40,4 @@ static boolean shouldManyfest(final Card card, final Player ai, final SpellAbili } return true; } - - @Override - protected boolean checkApiLogic(final Player ai, final SpellAbility sa) { - final Game game = ai.getGame(); - final Card host = sa.getHostCard(); - if (ComputerUtil.preventRunAwayActivations(sa)) { - return false; - } - - if (sa.hasParam("Choices") || sa.hasParam("ChoiceZone")) { - ZoneType choiceZone = ZoneType.Hand; - if (sa.hasParam("ChoiceZone")) { - choiceZone = ZoneType.smartValueOf(sa.getParam("ChoiceZone")); - } - CardCollection choices = new CardCollection(game.getCardsIn(choiceZone)); - if (sa.hasParam("Choices")) { - choices = CardLists.getValidCards(choices, sa.getParam("Choices"), ai, host, sa); - } - if (choices.isEmpty()) { - return false; - } - } else { - // Library is empty, no Manifest - final CardCollectionView library = ai.getCardsIn(ZoneType.Library); - if (library.isEmpty()) - return false; - - // try not to mill himself with Manifest - if (library.size() < 5 && !ai.isCardInPlay("Laboratory Maniac")) { - return false; - } - - if (!shouldManyfest(library.getFirst(), ai, sa)) { - return false; - } - } - // Probably should be a little more discerning on playing during OPPs turn - if (playReusable(ai, sa)) { - return true; - } - if (game.getPhaseHandler().is(PhaseType.COMBAT_DECLARE_ATTACKERS)) { - // Add blockers? - return true; - } - if (sa.isAbility()) { - return true; - } - - return MyRandom.getRandom().nextFloat() < .8; - } - - @Override - protected Card chooseSingleCard(final Player ai, final SpellAbility sa, Iterable options, boolean isOptional, Player targetedPlayer, Map params) { - if (Iterables.size(options) > 1 || isOptional) { - CardCollection filtered = CardLists.filter(options, new Predicate() { - @Override - public boolean apply(Card input) { - return shouldManyfest(input, ai, sa); - } - }); - if (!filtered.isEmpty()) { - return ComputerUtilCard.getBestAI(filtered); - } - if (isOptional) { - return null; - } - } - return Iterables.getFirst(options, null); - } } diff --git a/forge-ai/src/main/java/forge/ai/ability/ManifestBaseAi.java b/forge-ai/src/main/java/forge/ai/ability/ManifestBaseAi.java new file mode 100644 index 00000000000..becde70e107 --- /dev/null +++ b/forge-ai/src/main/java/forge/ai/ability/ManifestBaseAi.java @@ -0,0 +1,156 @@ +package forge.ai.ability; + +import java.util.Map; + +import com.google.common.base.Predicate; +import com.google.common.collect.Iterables; + +import forge.ai.ComputerUtil; +import forge.ai.ComputerUtilCard; +import forge.ai.ComputerUtilCost; +import forge.ai.SpellAbilityAi; +import forge.game.Game; +import forge.game.card.Card; +import forge.game.card.CardCollection; +import forge.game.card.CardCollectionView; +import forge.game.card.CardLists; +import forge.game.phase.PhaseHandler; +import forge.game.phase.PhaseType; +import forge.game.player.Player; +import forge.game.player.PlayerActionConfirmMode; +import forge.game.spellability.SpellAbility; +import forge.game.zone.ZoneType; +import forge.util.MyRandom; + +/** + * Created by friarsol on 1/23/15. + */ +public abstract class ManifestBaseAi extends SpellAbilityAi { + + @Override + protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) { + // Manifest doesn't have any "Pay X to manifest X triggers" + + return true; + } + /* (non-Javadoc) + * @see forge.card.ability.SpellAbilityAi#confirmAction(forge.game.player.Player, forge.card.spellability.SpellAbility, forge.game.player.PlayerActionConfirmMode, java.lang.String) + */ + @Override + public boolean confirmAction(Player player, SpellAbility sa, PlayerActionConfirmMode mode, String message, Map params) { + return true; + } + + /** + * Checks if the AI will play a SpellAbility based on its phase restrictions + */ + @Override + protected boolean checkPhaseRestrictions(final Player ai, final SpellAbility sa, final PhaseHandler ph) { + // Only manifest things on your turn if sorcery speed, or would pump one of my creatures + if (ph.isPlayerTurn(ai)) { + if (ph.getPhase().isBefore(PhaseType.MAIN2) + && !sa.hasParam("ActivationPhases") + && !ComputerUtil.castSpellInMain1(ai, sa)) { + boolean buff = false; + for (Card c : ai.getCardsIn(ZoneType.Battlefield)) { + if ("Creature".equals(c.getSVar("BuffedBy"))) { + buff = true; + } + } + if (!buff) { + return false; + } + } else if (!isSorcerySpeed(sa, ai)) { + return false; + } + } else { + // try to ambush attackers + if (ph.getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS)) { + return false; + } + } + + if (sa.getSVar("X").equals("Count$xPaid")) { + // Handle either Manifest X cards, or Manifest 1 card and give it X P1P1s + // Set PayX here to maximum value. + int x = ComputerUtilCost.getMaxXValue(sa, ai, sa.isTrigger()); + sa.setXManaCostPaid(x); + if (x <= 0) { + return false; + } + } + + return true; + } + + abstract protected boolean shouldApply(final Card card, final Player ai, final SpellAbility sa); + + @Override + protected boolean checkApiLogic(final Player ai, final SpellAbility sa) { + final Game game = ai.getGame(); + final Card host = sa.getHostCard(); + if (ComputerUtil.preventRunAwayActivations(sa)) { + return false; + } + + if (sa.hasParam("Choices") || sa.hasParam("ChoiceZone")) { + ZoneType choiceZone = ZoneType.Hand; + if (sa.hasParam("ChoiceZone")) { + choiceZone = ZoneType.smartValueOf(sa.getParam("ChoiceZone")); + } + CardCollection choices = new CardCollection(game.getCardsIn(choiceZone)); + if (sa.hasParam("Choices")) { + choices = CardLists.getValidCards(choices, sa.getParam("Choices"), ai, host, sa); + } + if (choices.isEmpty()) { + return false; + } + } else if ("TopOfLibrary".equals(sa.getParamOrDefault("Defined", "TopOfLibrary"))) { + // Library is empty, no Manifest + final CardCollectionView library = ai.getCardsIn(ZoneType.Library); + if (library.isEmpty()) + return false; + + // try not to mill himself with Manifest + if (library.size() < 5 && !ai.isCardInPlay("Laboratory Maniac")) { + return false; + } + + if (!shouldApply(library.getFirst(), ai, sa)) { + return false; + } + } + // Probably should be a little more discerning on playing during OPPs turn + if (playReusable(ai, sa)) { + return true; + } + if (game.getPhaseHandler().is(PhaseType.COMBAT_DECLARE_ATTACKERS)) { + // Add blockers? + return true; + } + if (sa.isAbility()) { + return true; + } + + return MyRandom.getRandom().nextFloat() < .8; + } + + @Override + protected Card chooseSingleCard(final Player ai, final SpellAbility sa, Iterable options, boolean isOptional, Player targetedPlayer, Map params) { + if (Iterables.size(options) > 1 || isOptional) { + CardCollection filtered = CardLists.filter(options, new Predicate() { + @Override + public boolean apply(Card input) { + return shouldApply(input, ai, sa); + } + }); + if (!filtered.isEmpty()) { + return ComputerUtilCard.getBestAI(filtered); + } + if (isOptional) { + return null; + } + } + return Iterables.getFirst(options, null); + } +} diff --git a/forge-ai/src/main/java/forge/ai/ability/PermanentCreatureAi.java b/forge-ai/src/main/java/forge/ai/ability/PermanentCreatureAi.java index ccd93c27dbf..6f70d24d128 100644 --- a/forge-ai/src/main/java/forge/ai/ability/PermanentCreatureAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/PermanentCreatureAi.java @@ -1,5 +1,7 @@ package forge.ai.ability; +import org.apache.commons.lang3.StringUtils; + import com.google.common.base.Predicate; import forge.ai.AiController; @@ -36,19 +38,9 @@ public class PermanentCreatureAi extends PermanentAi { */ @Override protected boolean checkAiLogic(final Player ai, final SpellAbility sa, final String aiLogic) { - final Game game = ai.getGame(); if ("Never".equals(aiLogic)) { return false; - } else if ("ZeroToughness".equals(aiLogic)) { - // If Creature has Zero Toughness, make sure some static ability is in play - // That will grant a toughness bonus - - final Card copy = CardUtil.getLKICopy(sa.getHostCard()); - - ComputerUtilCard.applyStaticContPT(game, copy, null); - - return copy.getNetToughness() > 0; } return true; } @@ -175,8 +167,10 @@ public boolean apply(final Card card) { boolean canCastAtOppTurn = true; for (Card c : ai.getGame().getCardsIn(ZoneType.Battlefield)) { for (StaticAbility s : c.getStaticAbilities()) { - if ("CantBeCast".equals(s.getParam("Mode")) && "True".equals(s.getParam("NonCasterTurn"))) { + if ("CantBeCast".equals(s.getParam("Mode")) && StringUtils.contains(s.getParam("Activator"), "NonActive") + && (!s.getParam("Activator").startsWith("You") || c.getController().equals(ai))) { canCastAtOppTurn = false; + break; } } } diff --git a/forge-ai/src/main/java/forge/ai/ability/PermanentNoncreatureAi.java b/forge-ai/src/main/java/forge/ai/ability/PermanentNoncreatureAi.java index dad49ca6304..434f47b836a 100644 --- a/forge-ai/src/main/java/forge/ai/ability/PermanentNoncreatureAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/PermanentNoncreatureAi.java @@ -20,17 +20,11 @@ public class PermanentNoncreatureAi extends PermanentAi { @Override protected boolean checkAiLogic(final Player ai, final SpellAbility sa, final String aiLogic) { - if ("Never".equals(aiLogic) || "DontCast".equals(aiLogic)) { - return false; - } - - Game game = ai.getGame(); - if ("PithingNeedle".equals(aiLogic)) { // Make sure theres something in play worth Needlings. // Planeswalker or equipment or something - CardCollection oppPerms = CardLists.getValidCards(ai.getOpponents().getCardsIn(ZoneType.Battlefield), "Card.OppCtrl+hasNonmanaAbilities", ai, sa.getHostCard(), sa); + CardCollection oppPerms = CardLists.getValidCards(ai.getOpponents().getCardsIn(ZoneType.Battlefield), "Card.OppCtrl+hasNonManaActivatedAbility", ai, sa.getHostCard(), sa); if (oppPerms.isEmpty()) { return false; } @@ -44,7 +38,7 @@ protected boolean checkAiLogic(final Player ai, final SpellAbility sa, final Str return MyRandom.getRandom().nextFloat() <= .05 * oppPerms.size(); } - return true; + return super.checkAiLogic(ai, sa, aiLogic); } /** diff --git a/forge-ai/src/main/java/forge/ai/ability/PlayAi.java b/forge-ai/src/main/java/forge/ai/ability/PlayAi.java index f30551bb212..570e44e9d0b 100644 --- a/forge-ai/src/main/java/forge/ai/ability/PlayAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/PlayAi.java @@ -153,7 +153,7 @@ public Card chooseSingleCard(final Player ai, final SpellAbility sa, Iterable getPlayableCards(SpellAbility sa, Player ai) { final Iterator itr = cards.iterator(); while (itr.hasNext()) { final Card c = itr.next(); - if (!Iterables.any(AbilityUtils.getBasicSpellsFromPlayEffect(c, ai), SpellAbilityPredicates.isValid(valid, ai , c, sa))) { + if (!Iterables.any(AbilityUtils.getBasicSpellsFromPlayEffect(c, ai), SpellAbilityPredicates.isValid(valid, ai , source, sa))) { itr.remove(); } } diff --git a/forge-ai/src/main/java/forge/ai/ability/ProtectAi.java b/forge-ai/src/main/java/forge/ai/ability/ProtectAi.java index 2af0c498087..346599e1cab 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ProtectAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ProtectAi.java @@ -72,8 +72,8 @@ public static String toProtectFrom(final Card threat, SpellAbility sa) { return null; } final List choices = ProtectEffect.getProtectionList(sa); - if (threat.isArtifact() && choices.contains("artifacts")) { - return "artifacts"; + if (threat.isArtifact() && choices.contains("Artifact")) { + return "Artifact"; } if (threat.isBlack() && choices.contains("black")) { return "black"; @@ -157,7 +157,7 @@ public boolean apply(final Card c) { } }); return list; - } // getProtectCreatures() + } @Override protected boolean checkPhaseRestrictions(final Player ai, final SpellAbility sa, final PhaseHandler ph) { diff --git a/forge-ai/src/main/java/forge/ai/ability/PumpAi.java b/forge-ai/src/main/java/forge/ai/ability/PumpAi.java index 2b41e7b86ac..3d04ce7cb5f 100644 --- a/forge-ai/src/main/java/forge/ai/ability/PumpAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/PumpAi.java @@ -168,7 +168,6 @@ protected boolean checkApiLogic(Player ai, SpellAbility sa) { CardCollection best = CardLists.filter(attr, new Predicate() { @Override public boolean apply(Card card) { - int amount = 0; if (StringUtils.isNumeric(amountStr)) { amount = AbilityUtils.calculateAmount(source, amountStr, moveSA); @@ -322,6 +321,7 @@ public boolean apply(Card card) { attack = root.getXManaCostPaid(); } } else { + // TODO add Double attack = AbilityUtils.calculateAmount(sa.getHostCard(), numAttack, sa); if (numAttack.contains("X") && sa.getSVar("X").equals("Count$CardsInYourHand") && source.isInZone(ZoneType.Hand)) { attack--; // the card will be spent casting the spell, so actual power is 1 less @@ -585,11 +585,10 @@ public boolean apply(Card input) { list = getPumpCreatures(ai, sa, defense, attack, keywords, immediately); } else { ZoneType zone = tgt.getZone().get(0); - list = new CardCollection(game.getCardsIn(zone)); + list = CardLists.getTargetableCards(game.getCardsIn(zone), sa); } } - list = CardLists.getTargetableCards(list, sa); if (game.getStack().isEmpty()) { // If the cost is tapping, don't activate before declare attack/block if (sa.getPayCosts().hasTapCost()) { diff --git a/forge-ai/src/main/java/forge/ai/ability/PumpAiBase.java b/forge-ai/src/main/java/forge/ai/ability/PumpAiBase.java index 995af654eff..a8bcaa38628 100644 --- a/forge-ai/src/main/java/forge/ai/ability/PumpAiBase.java +++ b/forge-ai/src/main/java/forge/ai/ability/PumpAiBase.java @@ -409,7 +409,7 @@ public boolean isUsefulPumpKeyword(final Player ai, final String keyword, final */ protected CardCollection getPumpCreatures(final Player ai, final SpellAbility sa, final int defense, final int attack, final List keywords, final boolean immediately) { - CardCollection list = ai.getCreaturesInPlay(); + CardCollection list = CardLists.getTargetableCards(ai.getCreaturesInPlay(), sa); list = CardLists.filter(list, new Predicate() { @Override public boolean apply(final Card c) { diff --git a/forge-ai/src/main/java/forge/ai/ability/PumpAllAi.java b/forge-ai/src/main/java/forge/ai/ability/PumpAllAi.java index a95a44b904a..9c9a714cdc1 100644 --- a/forge-ai/src/main/java/forge/ai/ability/PumpAllAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/PumpAllAi.java @@ -5,6 +5,7 @@ import java.util.List; import com.google.common.base.Predicate; +import com.google.common.collect.Iterables; import forge.ai.ComputerUtil; import forge.ai.ComputerUtilCard; @@ -141,7 +142,8 @@ else if (power < 0) { // -X/-0 return pumpAgainstRemoval(ai, sa, comp); } - return !CardLists.getValidCards(getPumpCreatures(ai, sa, defense, power, keywords, false), valid, source.getController(), source, sa).isEmpty(); + return Iterables.any(ai.getCreaturesInPlay(), c -> c.isValid(valid, source.getController(), source, sa) + && ComputerUtilCard.shouldPumpCard(ai, sa, c, defense, power, keywords)); } // pumpAllCanPlayAI() @Override @@ -152,7 +154,7 @@ public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) { @Override protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) { // it might help so take it - if (!sa.usesTargeting() && !sa.isCurse() && sa.getParam("ValidCards") != null && sa.getParam("ValidCards").contains("YouCtrl")) { + if (!sa.usesTargeting() && !sa.isCurse() && sa.hasParam("ValidCards") && sa.getParam("ValidCards").contains("YouCtrl")) { return true; } diff --git a/forge-ai/src/main/java/forge/ai/ability/RollPlanarDiceAi.java b/forge-ai/src/main/java/forge/ai/ability/RollPlanarDiceAi.java index ca686734f15..32b21c964cb 100644 --- a/forge-ai/src/main/java/forge/ai/ability/RollPlanarDiceAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/RollPlanarDiceAi.java @@ -19,9 +19,16 @@ public class RollPlanarDiceAi extends SpellAbilityAi { */ @Override protected boolean canPlayAI(Player ai, SpellAbility sa) { - AiController aic = ((PlayerControllerAi)ai.getController()).getAi(); - Card plane = sa.getHostCard(); + for (Card c : ai.getGame().getActivePlanes()) { + if (willRollOnPlane(ai, c)) { + return true; + } + } + return false; + } + private boolean willRollOnPlane(Player ai, Card plane) { + AiController aic = ((PlayerControllerAi)ai.getController()).getAi(); boolean decideToRoll = false; boolean rollInMain1 = false; String modeName = "never"; diff --git a/forge-ai/src/main/java/forge/ai/ability/ScryAi.java b/forge-ai/src/main/java/forge/ai/ability/ScryAi.java index 470bbdc461f..ee98d496455 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ScryAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ScryAi.java @@ -46,8 +46,10 @@ public boolean chkAIDrawback(SpellAbility sa, Player ai) { */ @Override protected boolean checkPhaseRestrictions(final Player ai, final SpellAbility sa, final PhaseHandler ph) { + String logic = sa.getParamOrDefault("AILogic", ""); + // For Brain in a Jar, avoid competing against the other ability in the opponent's EOT. - if ("BrainJar".equals(sa.getParam("AILogic"))) { + if ("BrainJar".equals(logic)) { return ph.getPhase().isAfter(PhaseType.MAIN2); } @@ -55,15 +57,15 @@ protected boolean checkPhaseRestrictions(final Player ai, final SpellAbility sa, // and right before the beginning of AI's turn, if possible, to avoid mana locking the AI and also to // try to scry right before drawing a card. Also, avoid tapping creatures in the AI's turn, if possible, // even if there's no mana cost. - if (sa.getPayCosts().hasTapCost() + if (logic.equals("AtOppEOT") || (sa.getPayCosts().hasTapCost() && (sa.getPayCosts().hasManaCost() || (sa.getHostCard() != null && sa.getHostCard().isCreature())) - && !isSorcerySpeed(sa, ai)) { + && !isSorcerySpeed(sa, ai))) { return ph.getNextTurn() == ai && ph.is(PhaseType.END_OF_TURN); } // AI logic to scry in Main 1 if there is no better option, otherwise scry at opponent's EOT // (e.g. Glimmer of Genius) - if ("BestOpportunity".equals(sa.getParam("AILogic"))) { + if ("BestOpportunity".equals(logic)) { return doBestOpportunityLogic(ai, sa, ph); } diff --git a/forge-ai/src/main/java/forge/ai/ability/SetStateAi.java b/forge-ai/src/main/java/forge/ai/ability/SetStateAi.java index ea48f35905b..cd37f3ee3df 100644 --- a/forge-ai/src/main/java/forge/ai/ability/SetStateAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/SetStateAi.java @@ -33,7 +33,7 @@ protected boolean checkApiLogic(final Player aiPlayer, final SpellAbility sa) { // turning face is most likely okay // TODO only do this at beneficial moment (e.g. surprise during combat or morph trigger), might want to reserve mana to protect them from easy removal - if ("TurnFace".equals(mode)) { + if ("TurnFaceUp".equals(mode) || "TurnFaceDown".equals(mode)) { return true; } @@ -103,7 +103,7 @@ public boolean apply(Card c) { return sa.isMinTargetChosen(); } - } else if ("TurnFace".equals(mode)) { + } else if ("TurnFaceUp".equals(mode) || "TurnFaceDown".equals(mode)) { if (sa.usesTargeting()) { sa.resetTargets(); @@ -114,7 +114,7 @@ public boolean apply(Card c) { } for (final Card c : list) { - if (shouldTurnFace(c, ai, ph) || "Always".equals(logic)) { + if (shouldTurnFace(c, ai, ph, mode) || "Always".equals(logic)) { sa.getTargets().add(c); if (!sa.canAddMoreTarget()) { break; @@ -128,7 +128,7 @@ public boolean apply(Card c) { if (list.isEmpty()) { return false; } - return shouldTurnFace(list.get(0), ai, ph) || "Always".equals(logic); + return shouldTurnFace(list.get(0), ai, ph, mode) || "Always".equals(logic); } } return true; @@ -150,8 +150,11 @@ private boolean shouldTransformCard(Card card, Player ai, PhaseHandler ph) { return compareCards(card, transformed, ai, ph); } - private boolean shouldTurnFace(Card card, Player ai, PhaseHandler ph) { + private boolean shouldTurnFace(Card card, Player ai, PhaseHandler ph, String mode) { if (card.isFaceDown()) { + if ("TurnFaceDown".equals(mode)) { + return false; + } // hidden agenda if (card.getState(CardStateName.Original).hasIntrinsicKeyword("Hidden agenda") && card.isInZone(ZoneType.Command)) { @@ -169,6 +172,9 @@ private boolean shouldTurnFace(Card card, Player ai, PhaseHandler ph) { return false; } } else { + if ("TurnFaceUp".equals(mode)) { + return false; + } // doublefaced or meld cards can't be turned face down if (card.isTransformable() || card.isMeldable()) { return false; diff --git a/forge-ai/src/main/java/forge/ai/ability/SurveilAi.java b/forge-ai/src/main/java/forge/ai/ability/SurveilAi.java index 955ca018906..54df44cafe1 100644 --- a/forge-ai/src/main/java/forge/ai/ability/SurveilAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/SurveilAi.java @@ -57,7 +57,8 @@ protected boolean checkPhaseRestrictions(final Player ai, final SpellAbility sa, && !isSorcerySpeed(sa, ai)) { return ph.getNextTurn() == ai && ph.is(PhaseType.END_OF_TURN); } - + if (sa.getHostCard() != null && !sa.getHostCard().isPermanent() && !isSorcerySpeed(sa, ai)) + return ph.getNextTurn() == ai && ph.is(PhaseType.END_OF_TURN); // in the player's turn Surveil should only be done in Main1 or in Upkeep if able if (ph.isPlayerTurn(ai)) { if (isSorcerySpeed(sa, ai)) { diff --git a/forge-ai/src/main/java/forge/ai/ability/TapAiBase.java b/forge-ai/src/main/java/forge/ai/ability/TapAiBase.java index 8e7ac2bff0c..04aefba1c19 100644 --- a/forge-ai/src/main/java/forge/ai/ability/TapAiBase.java +++ b/forge-ai/src/main/java/forge/ai/ability/TapAiBase.java @@ -108,7 +108,7 @@ private boolean tapTargetList(final Player ai, final SpellAbility sa, final Card protected boolean tapPrefTargeting(final Player ai, final Card source, final SpellAbility sa, final boolean mandatory) { final Game game = ai.getGame(); CardCollection tapList = CardLists.getTargetableCards(ai.getOpponents().getCardsIn(ZoneType.Battlefield), sa); - tapList = CardLists.filter(tapList, Presets.UNTAPPED); + tapList = CardLists.filter(tapList, Presets.CAN_TAP); tapList = CardLists.filter(tapList, new Predicate() { @Override public boolean apply(final Card c) { diff --git a/forge-ai/src/main/java/forge/ai/ability/TimeTravelAi.java b/forge-ai/src/main/java/forge/ai/ability/TimeTravelAi.java new file mode 100644 index 00000000000..1fbda3e0273 --- /dev/null +++ b/forge-ai/src/main/java/forge/ai/ability/TimeTravelAi.java @@ -0,0 +1,46 @@ +package forge.ai.ability; + + +import com.google.common.collect.Iterables; +import forge.ai.ComputerUtil; +import forge.ai.SpellAbilityAi; +import forge.game.card.*; +import forge.game.player.Player; +import forge.game.player.PlayerActionConfirmMode; +import forge.game.player.PlayerController; +import forge.game.spellability.SpellAbility; +import forge.game.zone.ZoneType; + +import java.util.Map; + +public class TimeTravelAi extends SpellAbilityAi { + @Override + protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) { + boolean hasSuspendedCards = Iterables.any(aiPlayer.getCardsIn(ZoneType.Exile), CardPredicates.hasSuspend()); + boolean hasRelevantCardsOTB = Iterables.any(aiPlayer.getCardsIn(ZoneType.Battlefield), CardPredicates.hasCounter(CounterEnumType.TIME)); + + // TODO: add more logic for cards which may need it + return hasSuspendedCards || hasRelevantCardsOTB; + } + + @Override + public boolean chooseBinary(PlayerController.BinaryChoiceType kindOfChoice, SpellAbility sa, Map params) { + // Returning true means "add counter", false means "remove counter" + + // TODO: extend this (usually, stuff in exile such as Suspended cards with Time counters is played once no Time counters are left, + // so removing them is good; stuff on the battlefield is usually stuff like Vanishing or As Foretold, which favors adding Time + // counters for better effect, but exceptions should be added here). + Card target = (Card)params.get("Target"); + return !ComputerUtil.isNegativeCounter(CounterType.get(CounterEnumType.TIME), target); + } + + @Override + protected Card chooseSingleCard(Player ai, SpellAbility sa, Iterable options, boolean isOptional, Player targetedPlayer, Map params) { + return Iterables.getFirst(options, null); + } + + @Override + public boolean confirmAction(Player player, SpellAbility sa, PlayerActionConfirmMode mode, String message, Map params) { + return true; + } +} diff --git a/forge-ai/src/main/java/forge/ai/ability/TokenAi.java b/forge-ai/src/main/java/forge/ai/ability/TokenAi.java index f1d89d1ce2e..af159cb7dc1 100644 --- a/forge-ai/src/main/java/forge/ai/ability/TokenAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/TokenAi.java @@ -1,5 +1,6 @@ package forge.ai.ability; +import java.util.List; import java.util.Map; import com.google.common.base.Predicate; @@ -23,6 +24,7 @@ import forge.game.card.CardCollection; import forge.game.card.CardLists; import forge.game.card.CardPredicates; +import forge.game.card.CardUtil; import forge.game.card.token.TokenInfo; import forge.game.combat.Combat; import forge.game.cost.CostPart; @@ -162,6 +164,11 @@ protected boolean checkApiLogic(final Player ai, final SpellAbility sa) { final TargetRestrictions tgt = sa.getTargetRestrictions(); if (tgt != null) { sa.resetTargets(); + + if (actualToken.getType().hasSubtype("Role")) { + return tgtRoleAura(ai, sa, actualToken, false); + } + if (tgt.canOnlyTgtOpponent() || "Opponent".equals(sa.getParam("AITgts"))) { if (sa.canTarget(opp)) { sa.getTargets().add(opp); @@ -253,9 +260,16 @@ private boolean canInterruptSacrifice(final Player ai, final SpellAbility sa, fi @Override protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) { + Card actualToken = spawnToken(ai, sa); + final TargetRestrictions tgt = sa.getTargetRestrictions(); if (tgt != null) { sa.resetTargets(); + + if (actualToken.getType().hasSubtype("Role")) { + return tgtRoleAura(ai, sa, actualToken, mandatory); + } + if (tgt.canOnlyTgtOpponent()) { PlayerCollection targetableOpps = ai.getOpponents().filter(PlayerPredicates.isTargetableBy(sa)); if (mandatory && targetableOpps.isEmpty()) { @@ -268,7 +282,6 @@ protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandator } } - Card actualToken = spawnToken(ai, sa); String tokenPower = sa.getParamOrDefault("TokenPower", actualToken.getBasePowerString()); String tokenToughness = sa.getParamOrDefault("TokenToughness", actualToken.getBaseToughnessString()); String tokenAmount = sa.getParamOrDefault("TokenAmount", "1"); @@ -351,12 +364,49 @@ public static Card spawnToken(Player ai, SpellAbility sa) { throw new RuntimeException("don't find Token for TokenScript: " + sa.getParam("TokenScript")); } - result.setOwner(ai); - // Apply static abilities final Game game = ai.getGame(); ComputerUtilCard.applyStaticContPT(game, result, null); return result; } + private boolean tgtRoleAura(final Player ai, final SpellAbility sa, final Card tok, final boolean mandatory) { + boolean isCurse = "Curse".equals(sa.getParam("AILogic")) || + tok.getFirstAttachSpell().getParamOrDefault("AILogic", "").equals("Curse"); + List tgts = CardUtil.getValidCardsToTarget(sa); + + // look for card without role from ai + List prefListSBA = CardLists.filter(tgts, c -> + !Iterables.any(c.getAttachedCards(), att -> att.getController() == ai && att.getType().hasSubtype("Role"))); + + List prefList; + if (isCurse) { + prefList = CardLists.filterControlledBy(prefListSBA, ai.getOpponents()); + } else { + prefList = CardLists.filterControlledBy(prefListSBA, ai.getYourTeam()); + } + + if (prefList.isEmpty()) { + if (mandatory) { + if (sa.isTargetNumberValid()) { + // TODO try replace Curse <-> Pump depending on target controller + return true; + } + if (!prefListSBA.isEmpty()) { + sa.getTargets().add(ComputerUtilCard.getWorstCreatureAI(prefListSBA)); + return true; + } + if (!tgts.isEmpty()) { + sa.getTargets().add(ComputerUtilCard.getWorstCreatureAI(tgts)); + return true; + } + } + } else { + sa.getTargets().add(ComputerUtilCard.getBestCreatureAI(prefList)); + return true; + } + + return false; + } + } diff --git a/forge-ai/src/main/java/forge/ai/ability/UntapAi.java b/forge-ai/src/main/java/forge/ai/ability/UntapAi.java index 82d5d4fdbcf..0fb6560ca92 100644 --- a/forge-ai/src/main/java/forge/ai/ability/UntapAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/UntapAi.java @@ -64,14 +64,12 @@ protected boolean checkApiLogic(Player ai, SpellAbility sa) { return false; } - if (!sa.usesTargeting()) { - final List pDefined = AbilityUtils.getDefinedCards(source, sa.getParam("Defined"), sa); - return pDefined.isEmpty() || (pDefined.get(0).isTapped() && pDefined.get(0).getController() == ai); - } else { - // If we already selected a target just use that - + if (sa.usesTargeting()) { return untapPrefTargeting(ai, sa, false); } + + final List pDefined = AbilityUtils.getDefinedCards(source, sa.getParam("Defined"), sa); + return pDefined.isEmpty() || (pDefined.get(0).isTapped() && pDefined.get(0).getController() == ai); } @Override @@ -134,11 +132,11 @@ private static boolean untapPrefTargeting(final Player ai, final SpellAbility sa } sa.resetTargets(); - final PlayerCollection targetController = new PlayerCollection(); - if (sa.isCurse()) { - targetController.addAll(ai.getOpponents()); + final PlayerCollection targetController; + if (sa.isCurse() || (sa.getSubAbility() != null && sa.getSubAbility().getApi() == ApiType.GainControl)) { + targetController = ai.getOpponents(); } else { - targetController.add(ai); + targetController = ai.getYourTeam(); } CardCollection list = CardLists.getTargetableCards(targetController.getCardsIn(ZoneType.Battlefield), sa); @@ -431,7 +429,7 @@ public boolean apply(Card card) { if (!ComputerUtilMana.hasEnoughManaSourcesToCast(ab, ai)) { // TODO: Currently limited to predicting something that can be paid with any color, // can ideally be improved to work by color. - ManaCostBeingPaid reduced = new ManaCostBeingPaid(ab.getPayCosts().getCostMana().getManaCostFor(ab), ab.getPayCosts().getCostMana().getRestriction()); + ManaCostBeingPaid reduced = new ManaCostBeingPaid(ab.getPayCosts().getCostMana().getManaCostFor(ab)); reduced.decreaseShard(ManaCostShard.GENERIC, untappingCards.size()); if (ComputerUtilMana.canPayManaCost(reduced, ab, ai, false)) { CardCollection manaLandsTapped = CardLists.filter(ai.getCardsIn(ZoneType.Battlefield), @@ -445,7 +443,7 @@ public boolean apply(Card card) { // pool one additional mana by tapping a land to try to ramp to something CardCollection manaLands = CardLists.filter(ai.getCardsIn(ZoneType.Battlefield), - Presets.LANDS_PRODUCING_MANA, Presets.UNTAPPED); + Presets.LANDS_PRODUCING_MANA, Presets.CAN_TAP); manaLands = CardLists.getValidCards(manaLands, sa.getParam("ValidTgts"), ai, source, null); if (manaLands.isEmpty()) { diff --git a/forge-ai/src/main/java/forge/ai/simulation/GameCopier.java b/forge-ai/src/main/java/forge/ai/simulation/GameCopier.java index b3e316f5022..2b173d08b29 100644 --- a/forge-ai/src/main/java/forge/ai/simulation/GameCopier.java +++ b/forge-ai/src/main/java/forge/ai/simulation/GameCopier.java @@ -14,6 +14,8 @@ import forge.LobbyPlayer; import forge.ai.AIOption; import forge.ai.LobbyPlayerAi; +import forge.card.CardRarity; +import forge.card.CardRules; import forge.game.Game; import forge.game.GameEntity; import forge.game.GameObject; @@ -38,6 +40,7 @@ import forge.game.trigger.TriggerType; import forge.game.zone.PlayerZoneBattlefield; import forge.game.zone.ZoneType; +import forge.item.PaperCard; public class GameCopier { private static final ZoneType[] ZONES = new ZoneType[] { @@ -95,6 +98,7 @@ public Game makeCopy(PhaseType advanceToPhase, Player aiPlayer) { newPlayer.setCounters(Maps.newHashMap(origPlayer.getCounters())); newPlayer.setBlessing(origPlayer.hasBlessing()); newPlayer.setRevolt(origPlayer.hasRevolt()); + newPlayer.setDescended(origPlayer.getDescended()); newPlayer.setLibrarySearched(origPlayer.getLibrarySearched()); newPlayer.setSpellsCastLastTurn(origPlayer.getSpellsCastLastTurn()); for (int j = 0; j < origPlayer.getSpellsCastThisTurn(); j++) { @@ -118,7 +122,7 @@ public Game makeCopy(PhaseType advanceToPhase, Player aiPlayer) { ((PlayerZoneBattlefield) p.getZone(ZoneType.Battlefield)).setTriggers(false); } - copyGameState(newGame); + copyGameState(newGame, aiPlayer); for (Player p : newGame.getPlayers()) { List commanders = Lists.newArrayList(); @@ -231,7 +235,7 @@ private RegisteredPlayer clonePlayer(RegisteredPlayer p) { return clone; } - private void copyGameState(Game newGame) { + private void copyGameState(Game newGame, Player aiPlayer) { newGame.setAge(origGame.getAge()); // TODO countersAddedThisTurn @@ -254,7 +258,7 @@ private void copyGameState(Game newGame) { for (ZoneType zone : ZONES) { for (Card card : origGame.getCardsIn(zone)) { - addCard(newGame, zone, card); + addCard(newGame, zone, card, aiPlayer); } // TODO CardsAddedThisTurn is now messed up } @@ -290,15 +294,24 @@ private void copyGameState(Game newGame) { } } + private static PaperCard hidden_info_card = new PaperCard(CardRules.fromScript(Lists.newArrayList("Name:hidden", "Types:Artifact", "Oracle:")), "", CardRarity.Common); + private static final boolean PRUNE_HIDDEN_INFO = false; private static final boolean USE_FROM_PAPER_CARD = true; - private Card createCardCopy(Game newGame, Player newOwner, Card c) { + private Card createCardCopy(Game newGame, Player newOwner, Card c, Player aiPlayer) { if (c.isToken() && !c.isImmutable()) { Card result = new TokenInfo(c).makeOneToken(newOwner); CardFactory.copyCopiableCharacteristics(c, result, null, null); return result; } if (USE_FROM_PAPER_CARD && !c.isImmutable() && c.getPaperCard() != null) { - Card newCard = Card.fromPaperCard(c.getPaperCard(), newOwner); + Card newCard; + if (PRUNE_HIDDEN_INFO && !c.getView().canBeShownTo(aiPlayer.getView())) { + // TODO also check REVEALED_CARDS memory + newCard = new Card(newGame.nextCardId(), hidden_info_card, newGame); + newCard.setOwner(newOwner); + } else { + newCard = Card.fromPaperCard(c.getPaperCard(), newOwner); + } newCard.setCommander(c.isCommander()); return newCard; } @@ -327,9 +340,9 @@ private Card createCardCopy(Game newGame, Player newOwner, Card c) { return newCard; } - private void addCard(Game newGame, ZoneType zone, Card c) { + private void addCard(Game newGame, ZoneType zone, Card c, Player aiPlayer) { final Player owner = playerMap.get(c.getOwner()); - final Card newCard = createCardCopy(newGame, owner, c); + final Card newCard = createCardCopy(newGame, owner, c, aiPlayer); cardMap.put(c, newCard); // TODO ExiledWith @@ -377,6 +390,9 @@ private void addCard(Game newGame, ZoneType zone, Card c) { if (c.isManifested()) { newCard.setManifested(true); } + if (c.isCloaked()) { + newCard.setCloaked(true); + } } if (c.isMonstrous()) { newCard.setMonstrous(true); @@ -384,6 +400,12 @@ private void addCard(Game newGame, ZoneType zone, Card c) { if (c.isRenowned()) { newCard.setRenowned(true); } + if (c.isSolved()) { + newCard.setSolved(true); + } + if (c.isSuspected()) { + newCard.setSuspected(true); + } if (c.isPlaneswalker()) { for (SpellAbility sa : c.getAllSpellAbilities()) { int active = sa.getActivationsThisTurn(); @@ -419,11 +441,8 @@ private void addCard(Game newGame, ZoneType zone, Card c) { if (c.hasChosenColor()) { newCard.setChosenColors(Lists.newArrayList(c.getChosenColors())); } - if (!c.getNamedCard().isEmpty()) { - newCard.setNamedCard(c.getNamedCard()); - } - if (!c.getNamedCard2().isEmpty()) { - newCard.setNamedCard2(c.getNamedCard()); + if (c.hasNamedCard()) { + newCard.setNamedCards(Lists.newArrayList(c.getNamedCards())); } newCard.setSVars(c.getSVars()); newCard.copyChangedSVarsFrom(c); diff --git a/forge-ai/src/main/java/forge/ai/simulation/GameStateEvaluator.java b/forge-ai/src/main/java/forge/ai/simulation/GameStateEvaluator.java index ce4965686f5..e7c62d72f9e 100644 --- a/forge-ai/src/main/java/forge/ai/simulation/GameStateEvaluator.java +++ b/forge-ai/src/main/java/forge/ai/simulation/GameStateEvaluator.java @@ -50,7 +50,7 @@ private CombatSimResult simulateUpcomingCombatThisTurn(final Game evalGame, fina return null; } GameCopier copier = new GameCopier(evalGame); - Game gameCopy = copier.makeCopy(); + Game gameCopy = copier.makeCopy(null, aiPlayer); gameCopy.getPhaseHandler().devAdvanceToPhase(PhaseType.COMBAT_DAMAGE, new Runnable() { @Override public void run() { @@ -210,7 +210,6 @@ public int evalManaBase(Game game, Player player, AIDeckStatistics statistics) { // excess mana is valued less than getting enough to use everything value += max(0, max_total - statistics.maxCost) * 5; - return value; } diff --git a/forge-ai/src/main/java/forge/ai/simulation/SpellAbilityPicker.java b/forge-ai/src/main/java/forge/ai/simulation/SpellAbilityPicker.java index c48232afec4..16717055564 100644 --- a/forge-ai/src/main/java/forge/ai/simulation/SpellAbilityPicker.java +++ b/forge-ai/src/main/java/forge/ai/simulation/SpellAbilityPicker.java @@ -12,7 +12,6 @@ import forge.ai.ComputerUtilCard; import forge.ai.ComputerUtilCost; import forge.ai.ability.ChangeZoneAi; -import forge.ai.ability.ExploreAi; import forge.ai.ability.LearnAi; import forge.ai.simulation.GameStateEvaluator.Score; import forge.game.Game; @@ -324,6 +323,13 @@ private boolean atLeastOneConditionMet(SpellAbility saOrSubSa) { } private AiPlayDecision canPlayAndPayForSim(final SpellAbility sa) { + if (!sa.isLegalAfterStack()) { + return AiPlayDecision.CantPlaySa; + } + if (!sa.checkRestrictions(sa.getHostCard(), player)) { + return AiPlayDecision.CantPlaySa; + } + if (sa instanceof LandAbility) { return AiPlayDecision.WillPlay; } @@ -428,9 +434,7 @@ public Card chooseCardToHiddenOriginChangeZone(ZoneType destination, List= 2) { if (interceptor != null) { diff --git a/forge-core/pom.xml b/forge-core/pom.xml index f0588905e72..6c15ba6626e 100644 --- a/forge-core/pom.xml +++ b/forge-core/pom.xml @@ -6,7 +6,7 @@ forge forge - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT forge-core diff --git a/forge-core/src/main/java/forge/ImageKeys.java b/forge-core/src/main/java/forge/ImageKeys.java index c0285c51b15..587880425e1 100644 --- a/forge-core/src/main/java/forge/ImageKeys.java +++ b/forge-core/src/main/java/forge/ImageKeys.java @@ -23,7 +23,9 @@ public final class ImageKeys { public static final String HIDDEN_CARD = "hidden"; public static final String MORPH_IMAGE = "morph"; + public static final String DISGUISED_IMAGE = "disguised"; public static final String MANIFEST_IMAGE = "manifest"; + public static final String CLOAKED_IMAGE = "cloaked"; public static final String FORETELL_IMAGE = "foretell"; public static final String BACKFACE_POSTFIX = "$alt"; @@ -406,7 +408,7 @@ public static boolean hasImage(PaperCard pc, boolean update) { CardEdition ed = StaticData.instance().getEditions().get(setFolder); if (ed != null && !editionAlias.containsKey(setFolder)) { String alias = ed.getAlias(); - Set aliasSet = new HashSet<>(); + Set aliasSet = new HashSet<>(); if (alias != null) { if (!alias.equalsIgnoreCase(setFolder)) aliasSet.add(alias); diff --git a/forge-core/src/main/java/forge/StaticData.java b/forge-core/src/main/java/forge/StaticData.java index f111aee7271..7c327565010 100644 --- a/forge-core/src/main/java/forge/StaticData.java +++ b/forge-core/src/main/java/forge/StaticData.java @@ -49,6 +49,8 @@ public class StaticData { private boolean enableSmartCardArtSelection; private boolean loadNonLegalCards; + private boolean sourceImageForClone; + // Loaded lazily: private IStorage boosters; private IStorage specialBoosters; @@ -900,6 +902,13 @@ public void setEnableSmartCardArtSelection(boolean isEnabled) { this.enableSmartCardArtSelection = isEnabled; } + public boolean useSourceImageForClone() { + return sourceImageForClone; + } + public void setSourceImageForClone(final boolean b) { + this.sourceImageForClone = b; + } + public boolean isRebalanced(String name) { if (!name.startsWith("A-")) { diff --git a/forge-core/src/main/java/forge/card/CardDb.java b/forge-core/src/main/java/forge/card/CardDb.java index e0a8bbc3639..896592d415a 100644 --- a/forge-core/src/main/java/forge/card/CardDb.java +++ b/forge-core/src/main/java/forge/card/CardDb.java @@ -47,6 +47,7 @@ public final class CardDb implements ICardDatabase, IDeckGenPool { private final Map uniqueCardsByName = Maps.newTreeMap(String.CASE_INSENSITIVE_ORDER); private final Map rulesByName; private final Map facesByName = Maps.newTreeMap(String.CASE_INSENSITIVE_ORDER); + private final Map normalizedNames = Maps.newTreeMap(String.CASE_INSENSITIVE_ORDER); private static Map artPrefs = Maps.newHashMap(); private final Map alternateName = Maps.newTreeMap(String.CASE_INSENSITIVE_ORDER); @@ -233,22 +234,34 @@ public CardDb(Map rules, CardEdition.Collection editions0, Li for (final CardRules rule : rules.values()) { if (filteredCards.contains(rule.getName()) && !exlcudedCardName.equalsIgnoreCase(rule.getName())) continue; - final ICardFace main = rule.getMainPart(); - facesByName.put(main.getName(), main); - if (main.getAltName() != null) { - alternateName.put(main.getAltName(), main.getName()); - } - final ICardFace other = rule.getOtherPart(); - if (other != null) { - facesByName.put(other.getName(), other); - if (other.getAltName() != null) { - alternateName.put(other.getAltName(), other.getName()); - } + for (ICardFace face : rule.getAllFaces()) { + addFaceToDbNames(face); } } setCardArtPreference(cardArtPreference); } + private void addFaceToDbNames(ICardFace face) { + if (face == null) { + return; + } + final String name = face.getName(); + facesByName.put(name, face); + final String normalName = StringUtils.stripAccents(name); + if (!normalName.equals(name)) { + normalizedNames.put(normalName, name); + } + + final String altName = face.getAltName(); + if (altName != null) { + alternateName.put(altName, face.getName()); + final String normalAltName = StringUtils.stripAccents(altName); + if (!normalAltName.equals(altName)) { + normalizedNames.put(normalAltName, altName); + } + } + } + private void addSetCard(CardEdition e, CardInSet cis, CardRules cr) { int artIdx = IPaperCard.DEFAULT_ART_INDEX; String key = e.getCode() + "/" + cis.name; @@ -262,7 +275,8 @@ private void addSetCard(CardEdition e, CardInSet cis, CardRules cr) { public void loadCard(String cardName, String setCode, CardRules cr) { // @leriomaggio: This method is called when lazy-loading is set - System.out.println("[LOG]: (Lazy) Loading Card: " + cardName); + // OR if a card is trying to load from an edition its not from + //System.out.println("[LOG]: (Lazy) Loading Card: " + cardName); rulesByName.put(cardName, cr); boolean reIndexNecessary = false; CardEdition ed = editions.get(setCode); @@ -293,6 +307,9 @@ public void initialize(boolean logMissingPerEdition, boolean logMissingSummary, CardEdition upcomingSet = null; Date today = new Date(); + // do this first so they're not considered missing + buildRenamedCards(); + for (CardEdition e : editions.getOrderedEditions()) { boolean coreOrExpSet = e.getType() == CardEdition.Type.CORE || e.getType() == CardEdition.Type.EXPANSION; boolean isCoreExpSet = coreOrExpSet || e.getType() == CardEdition.Type.REPRINT; @@ -353,6 +370,38 @@ public void initialize(boolean logMissingPerEdition, boolean logMissingSummary, reIndex(); } + private void buildRenamedCards() { + // for now just check Universes Within + for (CardInSet cis : editions.get("SLX").getCards()) { + String orgName = alternateName.get(cis.name); + if (orgName != null) { + // found original (beyond) print + CardRules org = getRules(orgName); + + CardFace renamedMain = (CardFace) ((CardFace) org.getMainPart()).clone(); + renamedMain.setName(renamedMain.getAltName()); + renamedMain.setAltName(null); + // TODO this could mess up some "named ..." cardname literals but there's no printing like that currently + renamedMain.setOracleText(renamedMain.getOracleText().replace(orgName, renamedMain.getName())); + facesByName.put(renamedMain.getName(), renamedMain); + CardFace renamedOther = null; + if (org.getOtherPart() != null) { + renamedOther = (CardFace) ((CardFace) org.getOtherPart()).clone(); + orgName = renamedOther.getName(); + renamedOther.setName(renamedOther.getAltName()); + renamedOther.setAltName(null); + renamedOther.setOracleText(renamedOther.getOracleText().replace(orgName, renamedOther.getName())); + facesByName.put(renamedOther.getName(), renamedOther); + } + + CardRules within = new CardRules(new ICardFace[] { renamedMain, renamedOther, null, null, null, null, null }, org.getSplitType(), org.getAiHints()); + // so workshop can edit same script + within.setNormalizedName(org.getNormalizedName()); + rulesByName.put(cis.name, within); + } + } + } + public void addCard(PaperCard paperCard) { if (excludeCard(paperCard.getName(), paperCard.getEdition())) return; @@ -919,7 +968,7 @@ public boolean apply(final PaperCard paperCard) { CardEdition edition = null; try { edition = editions.getEditionByCodeOrThrow(paperCard.getEdition()); - if (edition.getType() == Type.PROMO||edition.getType() == Type.REPRINT) + if (edition.getType() == Type.PROMO || edition.getType() == Type.REPRINT || edition.getType()==Type.COLLECTOR_EDITION) return false; } catch (Exception ex) { return false; @@ -930,7 +979,13 @@ public boolean apply(final PaperCard paperCard) { } public String getName(final String cardName) { - if (alternateName.containsKey(cardName)) { + return getName(cardName, false); + } + public String getName(String cardName, boolean engine) { + // normalize Names first + cardName = normalizedNames.getOrDefault(cardName, cardName); + if (alternateName.containsKey(cardName) && engine) { + // TODO might want to implement GUI option so it always fetches the Within version return alternateName.get(cardName); } return cardName; diff --git a/forge-core/src/main/java/forge/card/CardFace.java b/forge-core/src/main/java/forge/card/CardFace.java index 0d5c5bfc622..d35ceb0670e 100644 --- a/forge-core/src/main/java/forge/card/CardFace.java +++ b/forge-core/src/main/java/forge/card/CardFace.java @@ -20,7 +20,7 @@ *

* Do not use reference to class except for card parsing.
Always use reference to interface type outside of package.
*/ -final class CardFace implements ICardFace { +final class CardFace implements ICardFace, Cloneable { public enum FaceSelectionMethod { // USE_ACTIVE_FACE, @@ -32,7 +32,7 @@ public enum FaceSelectionMethod { // private final static List emptyList = Collections.unmodifiableList(new ArrayList<>()); private final static Map emptyMap = Collections.unmodifiableMap(new TreeMap<>()); - private final String name; + private String name; private String altName = null; private CardType type = null; private ManaCost manaCost = ManaCost.NO_COST; @@ -86,6 +86,7 @@ public CardFace(String name0) { throw new RuntimeException("Card name is empty"); } // Here come setters to allow parser supply values + void setName(String name) { this.name = name; } void setAltName(String name) { this.altName = name; } void setType(CardType type0) { this.type = type0; } void setManaCost(ManaCost manaCost0) { this.manaCost = manaCost0; } @@ -153,4 +154,14 @@ public String toString() { public int compareTo(ICardFace o) { return getName().compareTo(o.getName()); } + + /** {@inheritDoc} */ + @Override + public final Object clone() { + try { + return super.clone(); + } catch (final Exception ex) { + throw new RuntimeException("CardFace : clone() error, " + ex); + } + } } diff --git a/forge-core/src/main/java/forge/card/CardRules.java b/forge-core/src/main/java/forge/card/CardRules.java index a199b31349e..72a88f95450 100644 --- a/forge-core/src/main/java/forge/card/CardRules.java +++ b/forge-core/src/main/java/forge/card/CardRules.java @@ -22,6 +22,7 @@ import org.apache.commons.lang3.StringUtils; import com.google.common.collect.Iterables; +import com.google.common.collect.Maps; import forge.card.mana.IParserManaCost; import forge.card.mana.ManaCost; @@ -43,11 +44,8 @@ public final class CardRules implements ICardCharacteristics { private CardSplitType splitType; private ICardFace mainPart; private ICardFace otherPart; - private ICardFace wSpecialize; - private ICardFace uSpecialize; - private ICardFace bSpecialize; - private ICardFace rSpecialize; - private ICardFace gSpecialize; + + private Map specializedParts = Maps.newHashMap(); private CardAiHints aiHints; private ColorSet colorIdentity; private ColorSet deckbuildingColors; @@ -55,15 +53,18 @@ public final class CardRules implements ICardCharacteristics { private String partnerWith; private boolean custom; - private CardRules(ICardFace[] faces, CardSplitType altMode, CardAiHints cah) { + public CardRules(ICardFace[] faces, CardSplitType altMode, CardAiHints cah) { splitType = altMode; mainPart = faces[0]; otherPart = faces[1]; - wSpecialize = faces[2]; - uSpecialize = faces[3]; - bSpecialize = faces[4]; - rSpecialize = faces[5]; - gSpecialize = faces[6]; + + if (CardSplitType.Specialize.equals(splitType)) { + specializedParts.put(CardStateName.SpecializeW, faces[2]); + specializedParts.put(CardStateName.SpecializeU, faces[3]); + specializedParts.put(CardStateName.SpecializeB, faces[4]); + specializedParts.put(CardStateName.SpecializeR, faces[5]); + specializedParts.put(CardStateName.SpecializeG, faces[6]); + } aiHints = cah; meldWith = ""; @@ -85,11 +86,7 @@ void reinitializeFromRules(CardRules newRules) { splitType = newRules.splitType; mainPart = newRules.mainPart; otherPart = newRules.otherPart; - wSpecialize = newRules.wSpecialize; - uSpecialize = newRules.uSpecialize; - bSpecialize = newRules.bSpecialize; - rSpecialize = newRules.rSpecialize; - gSpecialize = newRules.gSpecialize; + specializedParts = Maps.newHashMap(newRules.specializedParts); aiHints = newRules.aiHints; colorIdentity = newRules.colorIdentity; meldWith = newRules.meldWith; @@ -148,20 +145,28 @@ public ICardFace getOtherPart() { return otherPart; } + public Map getSpecializeParts() { + return specializedParts; + } + + public Iterable getAllFaces() { + return Iterables.concat(Arrays.asList(mainPart, otherPart), specializedParts.values()); + } + public ICardFace getWSpecialize() { - return wSpecialize; + return specializedParts.get(CardStateName.SpecializeW); } public ICardFace getUSpecialize() { - return uSpecialize; + return specializedParts.get(CardStateName.SpecializeU); } public ICardFace getBSpecialize() { - return bSpecialize; + return specializedParts.get(CardStateName.SpecializeB); } public ICardFace getRSpecialize() { - return rSpecialize; + return specializedParts.get(CardStateName.SpecializeR); } public ICardFace getGSpecialize() { - return gSpecialize; + return specializedParts.get(CardStateName.SpecializeG); } public String getName() { @@ -275,18 +280,53 @@ public boolean canBeCommander() { return false; } + public boolean canBePartnerCommanders(CardRules b) { + if (!(canBePartnerCommander() && b.canBePartnerCommander())) { + return false; + } + boolean legal = false; + if (hasKeyword("Partner") && b.hasKeyword("Partner")) { + legal = true; // normal partner commander + } + if (getName().equals(b.getPartnerWith()) && b.getName().equals(getPartnerWith())) { + legal = true; // paired partner commander + } + if (hasKeyword("Friends forever") && b.hasKeyword("Friends forever")) { + legal = true; // Stranger Things Secret Lair gimmick partner commander + } + if (hasKeyword("Choose a Background") && b.canBeBackground() + || b.hasKeyword("Choose a Background") && canBeBackground()) { + legal = true; // commander with background + } + if (isDoctor() && b.hasKeyword("Doctor's companion") + || hasKeyword("Doctor's companion") && b.isDoctor()) { + legal = true; // Doctor Who partner commander + } + return legal; + } + public boolean canBePartnerCommander() { if (canBeBackground()) { return true; } return canBeCommander() && (hasKeyword("Partner") || !this.partnerWith.isEmpty() || - hasKeyword("Friends forever") || hasKeyword("Choose a Background")); + hasKeyword("Friends forever") || hasKeyword("Choose a Background") || + hasKeyword("Doctor's companion") || isDoctor()); } public boolean canBeBackground() { return mainPart.getType().hasSubtype("Background"); } + public boolean isDoctor() { + for (String type : mainPart.getType().getSubtypes()) { + if (!type.equals("Time Lord") && !type.equals("Doctor")) { + return false; + } + } + return true; + } + public boolean canBeOathbreaker() { CardType type = mainPart.getType(); return type.isPlaneswalker(); @@ -395,6 +435,11 @@ public final void reset() { this.curFace = 0; this.faces[0] = null; this.faces[1] = null; + this.faces[2] = null; + this.faces[3] = null; + this.faces[4] = null; + this.faces[5] = null; + this.faces[6] = null; this.handLife = null; this.altMode = CardSplitType.None; diff --git a/forge-core/src/main/java/forge/card/CardRulesPredicates.java b/forge-core/src/main/java/forge/card/CardRulesPredicates.java index d41735da5fa..572d9dd6664 100644 --- a/forge-core/src/main/java/forge/card/CardRulesPredicates.java +++ b/forge-core/src/main/java/forge/card/CardRulesPredicates.java @@ -4,6 +4,8 @@ import java.util.List; import java.util.Set; +import org.apache.commons.lang3.StringUtils; + import com.google.common.base.Predicate; import com.google.common.base.Predicates; @@ -361,23 +363,59 @@ public enum CardField { private final String operand; private final LeafString.CardField field; + protected boolean checkName(String name) { + return op(name, this.operand) + || op(CardTranslation.getTranslatedName(name), this.operand) + || op(StringUtils.stripAccents(name), this.operand); + } + protected boolean checkOracle(ICardFace face) { + if (face == null) { + return false; + } + if (op(face.getOracleText(), operand) || op(CardTranslation.getTranslatedOracle(face.getName()), operand)) { + return true; + } + return false; + } + protected boolean checkType(ICardFace face) { + if (face == null) { + return false; + } + return (op(CardTranslation.getTranslatedType(face.getName(), face.getType().toString()), operand) || op(face.getType().toString(), operand)); + } + @Override public boolean apply(final CardRules card) { boolean shouldContain; switch (this.field) { case NAME: - boolean otherName = false; - if (card.getOtherPart() != null) { - otherName = (op(CardTranslation.getTranslatedName(card.getOtherPart().getName()), this.operand) || op(card.getOtherPart().getName(), this.operand)); + for (ICardFace face : card.getAllFaces()) { + if (face != null && checkName(face.getName())) { + return true; + } } - return otherName || (op(CardTranslation.getTranslatedName(card.getName()), this.operand) || op(card.getName(), this.operand)); + return false; case SUBTYPE: shouldContain = (this.getOperator() == StringOp.CONTAINS) || (this.getOperator() == StringOp.EQUALS); return shouldContain == card.getType().hasSubtype(this.operand); case ORACLE_TEXT: - return (op(CardTranslation.getTranslatedOracle(card.getName()), operand) || op(card.getOracleText(), this.operand)); + for (ICardFace face : card.getAllFaces()) { + if (checkOracle(face)) { + return true; + } + } + return false; case JOINED_TYPE: - return (op(CardTranslation.getTranslatedType(card.getName(), card.getType().toString()), operand) || op(card.getType().toString(), operand)); + if ((op(CardTranslation.getTranslatedType(card.getName(), card.getType().toString()), operand) || op(card.getType().toString(), operand))) { + return true; + } + for (ICardFace face : card.getAllFaces()) { + if (checkType(face)) { + return true; + } + } + + return false; case COST: final String cost = card.getManaCost().toString(); return op(cost, operand); diff --git a/forge-core/src/main/java/forge/card/CardType.java b/forge-core/src/main/java/forge/card/CardType.java index a5aa5f7e059..0cb5edbbb58 100644 --- a/forge-core/src/main/java/forge/card/CardType.java +++ b/forge-core/src/main/java/forge/card/CardType.java @@ -250,7 +250,7 @@ public boolean setCreatureTypes(Collection ctypes) { @Override public boolean isEmpty() { - return coreTypes.isEmpty() && supertypes.isEmpty() && subtypes.isEmpty() && !excludedCreatureSubtypes.isEmpty(); + return coreTypes.isEmpty() && supertypes.isEmpty() && subtypes.isEmpty() && excludedCreatureSubtypes.isEmpty(); } @Override @@ -753,20 +753,18 @@ public static CardType parse(final String typeText, boolean incomplete) { final CardType result = new CardType(incomplete); int iTypeStart = 0; - int iSpace = typeText.indexOf(space); - boolean hasMoreTypes = typeText.length() > 0; + int max = typeText.length(); + boolean hasMoreTypes = max > 0; while (hasMoreTypes) { - final String type = typeText.substring(iTypeStart, iSpace == -1 ? typeText.length() : iSpace); - hasMoreTypes = iSpace != -1; final String rest = typeText.substring(iTypeStart); - if (isMultiwordType(rest)) { - result.add(rest); - break; + String type = getMultiwordType(rest); + if (type == null) { + int iSpace = typeText.indexOf(space, iTypeStart); + type = typeText.substring(iTypeStart, iSpace == -1 ? max : iSpace); } - - iTypeStart = iSpace + 1; result.add(type); - iSpace = typeText.indexOf(space, iSpace + 1); + iTypeStart += type.length() + 1; + hasMoreTypes = iTypeStart < max; } return result; } @@ -782,8 +780,13 @@ public static CardType combine(final CardType a, final CardType b) { return result; } - private static boolean isMultiwordType(final String type) { - return Constant.MultiwordTypes.contains(type); + private static String getMultiwordType(final String type) { + for (String multi : Constant.MultiwordTypes) { + if (type.startsWith(multi)) { + return multi; + } + } + return null; } public static class Constant { @@ -985,6 +988,8 @@ public static boolean isAPlanarType(final String cardType) { * Otherwise, simply return the input. * @param type a String. * @return the corresponding type. + * + * @deprecated */ public static final String getSingularType(final String type) { if (Constant.singularTypes.containsKey(type)) { diff --git a/forge-core/src/main/java/forge/card/MagicColor.java b/forge-core/src/main/java/forge/card/MagicColor.java index 71ff66741e6..40f91ea74e1 100644 --- a/forge-core/src/main/java/forge/card/MagicColor.java +++ b/forge-core/src/main/java/forge/card/MagicColor.java @@ -2,7 +2,6 @@ import com.google.common.base.Function; import com.google.common.collect.ImmutableList; -import com.google.common.collect.ImmutableMap; /** * Holds byte values for each color magic has. @@ -140,13 +139,9 @@ public static final class Constant { /** The Basic lands. */ public static final ImmutableList BASIC_LANDS = ImmutableList.of("Plains", "Island", "Swamp", "Mountain", "Forest"); public static final ImmutableList SNOW_LANDS = ImmutableList.of("Snow-Covered Plains", "Snow-Covered Island", "Snow-Covered Swamp", "Snow-Covered Mountain", "Snow-Covered Forest"); - public static final ImmutableMap ANY_COLOR_CONVERSION = new ImmutableMap.Builder() - .put("ManaConversion", "AnyType->AnyColor") - .build(); + public static final String ANY_COLOR_CONVERSION = "AnyType->AnyColor"; - public static final ImmutableMap ANY_TYPE_CONVERSION = new ImmutableMap.Builder() - .put("ManaConversion", "AnyType->AnyType") - .build(); + public static final String ANY_TYPE_CONVERSION = "AnyType->AnyType"; /** * Private constructor to prevent instantiation. */ diff --git a/forge-core/src/main/java/forge/card/mana/ManaAtom.java b/forge-core/src/main/java/forge/card/mana/ManaAtom.java index 83b298116a9..f4ba3c00e25 100644 --- a/forge-core/src/main/java/forge/card/mana/ManaAtom.java +++ b/forge-core/src/main/java/forge/card/mana/ManaAtom.java @@ -64,6 +64,9 @@ public static byte fromConversion(String s) { case "AnyColor": return ALL_MANA_COLORS; case "AnyType": return ALL_MANA_TYPES; } + if (s.startsWith("non")) { + return (byte) (fromName(s.substring(3)) ^ ALL_MANA_TYPES); + } byte b = 0; if (s.length() > 2) { // check for color word diff --git a/forge-core/src/main/java/forge/deck/CardPool.java b/forge-core/src/main/java/forge/deck/CardPool.java index 05d7d6398d0..e1029521e9f 100644 --- a/forge-core/src/main/java/forge/deck/CardPool.java +++ b/forge-core/src/main/java/forge/deck/CardPool.java @@ -440,7 +440,7 @@ public static List> processCardList(final Iterable public String toCardList(String separator) { List> main2sort = Lists.newArrayList(this); - Collections.sort(main2sort, ItemPoolSorter.BY_NAME_THEN_SET); + main2sort.sort(ItemPoolSorter.BY_NAME_THEN_SET); final CardDb commonDb = StaticData.instance().getCommonCards(); StringBuilder sb = new StringBuilder(); diff --git a/forge-core/src/main/java/forge/deck/DeckFormat.java b/forge-core/src/main/java/forge/deck/DeckFormat.java index d2b39e98c99..514af661290 100644 --- a/forge-core/src/main/java/forge/deck/DeckFormat.java +++ b/forge-core/src/main/java/forge/deck/DeckFormat.java @@ -255,18 +255,7 @@ public String getDeckConformanceProblem(Deck deck) { PaperCard a = commanders.get(0); PaperCard b = commanders.get(1); - if (a.getRules().hasKeyword("Partner") && b.getRules().hasKeyword("Partner")) { - // normal partner commander - } else if (a.getName().equals(b.getRules().getPartnerWith()) - && b.getName().equals(a.getRules().getPartnerWith())) { - // paired partner commander - } else if (a.getRules().hasKeyword("Friends forever") && - b.getRules().hasKeyword("Friends forever")) { - // Stranger Things Secret Lair gimmick partner commander - } else if (a.getRules().hasKeyword("Choose a Background") && b.getRules().canBeBackground() - || b.getRules().hasKeyword("Choose a Background") && a.getRules().canBeBackground()) { - // commander with background - } else { + if (!a.getRules().canBePartnerCommanders(b.getRules())) { return "has an illegal commander partnership"; } } @@ -341,7 +330,7 @@ public String getDeckConformanceProblem(Deck deck) { final CardPool allCards = deck.getAllCardsInASinglePool(hasCommander()); // should group all cards by name, so that different editions of same card are really counted as the same card - for (final Entry cp : Aggregates.groupSumBy(allCards, PaperCard.FN_GET_NAME)) { + for (final Entry cp : Aggregates.groupSumBy(allCards, pc -> StaticData.instance().getCommonCards().getName(pc.getName(), true))) { IPaperCard simpleCard = StaticData.instance().getCommonCards().getCard(cp.getKey()); if (simpleCard != null && simpleCard.getRules().isCustom() && !StaticData.instance().allowCustomCardsInDecksConformance()) return TextUtil.concatWithSpace("contains a Custom Card:", cp.getKey(), "\nPlease Enable Custom Cards in Forge Preferences to use this deck."); diff --git a/forge-core/src/main/java/forge/deck/DeckRecognizer.java b/forge-core/src/main/java/forge/deck/DeckRecognizer.java index 3b80a4ec6ef..9b3a706ff80 100644 --- a/forge-core/src/main/java/forge/deck/DeckRecognizer.java +++ b/forge-core/src/main/java/forge/deck/DeckRecognizer.java @@ -414,7 +414,7 @@ public static TokenKey fromString(String keyString){ public static final String REGRP_CARD = "cardname"; public static final String REGRP_CARDNO = "count"; - public static final String REX_CARD_NAME = String.format("(\\[)?(?<%s>[a-zA-Z0-9&',\\.:!\\+\\\"\\/\\-\\s]+)(\\])?", REGRP_CARD); + public static final String REX_CARD_NAME = String.format("(\\[)?(?<%s>[a-zA-Z0-9à-ÿÀ-Ÿ&',\\.:!\\+\\\"\\/\\-\\s]+)(\\])?", REGRP_CARD); public static final String REX_SET_CODE = String.format("(?<%s>[a-zA-Z0-9_]{2,7})", REGRP_SET); public static final String REX_COLL_NUMBER = String.format("(?<%s>\\*?[0-9A-Z]+\\S?[A-Z]*)", REGRP_COLLNR); public static final String REX_CARD_COUNT = String.format("(?<%s>[\\d]{1,2})(?x)?", REGRP_CARDNO); diff --git a/forge-core/src/main/java/forge/deck/generation/DeckGeneratorBase.java b/forge-core/src/main/java/forge/deck/generation/DeckGeneratorBase.java index 87bb8b48e0a..7499ff9b879 100644 --- a/forge-core/src/main/java/forge/deck/generation/DeckGeneratorBase.java +++ b/forge-core/src/main/java/forge/deck/generation/DeckGeneratorBase.java @@ -130,6 +130,7 @@ protected int addSome(int cnt, List source) { int res = 0; while (res < cnt) { PaperCard cp = source.get(MyRandom.getRandom().nextInt(srcLen)); + // TODO AltName conversion needed? int newCount = cardCounts.get(cp.getName()) + 1; //add card to deck if not already maxed out on card @@ -414,7 +415,6 @@ protected List getDualLandList(Predicate canPlay) { } public List regexLandSearch(String pattern, Iterable landCards) { - //final List dLands = new ArrayList<>(); Pattern p = Pattern.compile(pattern); for (PaperCard card:landCards) { Matcher matcher = p.matcher(card.getRules().getOracleText()); @@ -436,7 +436,6 @@ public List regexLandSearch(String pattern, Iterable landCard public List regexFetchLandSearch(Iterable landCards) { final String fetchPattern="Search your library for an* ([^\\s]*) or ([^\\s]*) card"; - //final List dLands = new ArrayList(); Map colorLookup= new HashMap<>(); colorLookup.put("Plains","W"); colorLookup.put("Forest","G"); diff --git a/forge-core/src/main/java/forge/item/PaperCard.java b/forge-core/src/main/java/forge/item/PaperCard.java index 95f61461b80..082e3efc9a8 100644 --- a/forge-core/src/main/java/forge/item/PaperCard.java +++ b/forge-core/src/main/java/forge/item/PaperCard.java @@ -25,6 +25,7 @@ import forge.util.ImageUtil; import forge.util.Localizer; import forge.util.TextUtil; +import org.apache.commons.lang3.StringUtils; import java.io.IOException; import java.io.ObjectInputStream; @@ -311,7 +312,8 @@ private void readObject(ObjectInputStream ois) throws ClassNotFoundException, IO @Override public String getImageKey(boolean altState) { - String imageKey = ImageKeys.CARD_PREFIX + name + CardDb.NameSetSeparator + String noramlizedName = StringUtils.stripAccents(name); + String imageKey = ImageKeys.CARD_PREFIX + noramlizedName + CardDb.NameSetSeparator + edition + CardDb.NameSetSeparator + artIndex; if (altState) { imageKey += ImageKeys.BACKFACE_POSTFIX; diff --git a/forge-core/src/main/java/forge/item/generation/BoosterGenerator.java b/forge-core/src/main/java/forge/item/generation/BoosterGenerator.java index a0bebbacc47..39091036793 100644 --- a/forge-core/src/main/java/forge/item/generation/BoosterGenerator.java +++ b/forge-core/src/main/java/forge/item/generation/BoosterGenerator.java @@ -280,6 +280,7 @@ public static List getBoosterPack(SealedProduct.Template template) { PrintSheet replaceSheet = getPrintSheet(replaceKey); result.addAll(replaceSheet.random(1, true)); sheetsUsed.add(replaceSheet); + System.out.println("Common was replaced with something from the replace sheet..."); replaceCommon = false; } diff --git a/forge-core/src/main/java/forge/util/Aggregates.java b/forge-core/src/main/java/forge/util/Aggregates.java index 1d98afb8c5f..1d336285c3b 100644 --- a/forge-core/src/main/java/forge/util/Aggregates.java +++ b/forge-core/src/main/java/forge/util/Aggregates.java @@ -113,7 +113,7 @@ public static final T random(final Iterable source) { default: return src.get(MyRandom.getRandom().nextInt(len)); } } - + T candidate = null; int lowest = Integer.MAX_VALUE; for (final T item : source) { diff --git a/forge-core/src/main/java/forge/util/ImageUtil.java b/forge-core/src/main/java/forge/util/ImageUtil.java index 24998c875cd..e3bfaf4dacf 100644 --- a/forge-core/src/main/java/forge/util/ImageUtil.java +++ b/forge-core/src/main/java/forge/util/ImageUtil.java @@ -6,6 +6,7 @@ import forge.card.CardRules; import forge.card.CardSplitType; import forge.item.PaperCard; +import org.apache.commons.lang3.StringUtils; public class ImageUtil { public static float getNearestHQSize(float baseSize, float actualSize) { @@ -161,6 +162,10 @@ public static String getDownloadUrl(PaperCard cp, String face) { } public static String getScryfallDownloadUrl(PaperCard cp, String face, String setCode, String langCode, boolean useArtCrop){ + return getScryfallDownloadUrl(cp, face, setCode, langCode, useArtCrop, false); + } + + public static String getScryfallDownloadUrl(PaperCard cp, String face, String setCode, String langCode, boolean useArtCrop, boolean hyphenateAlchemy){ String editionCode; if ((setCode != null) && (setCode.length() > 0)) editionCode = setCode; @@ -179,6 +184,12 @@ public static String getScryfallDownloadUrl(PaperCard cp, String face, String se } else if (cardCollectorNumber.startsWith("OPC2")) { editionCode = "opc2"; cardCollectorNumber = cardCollectorNumber.substring("OPC2".length()); + } else if (hyphenateAlchemy) { + if (!cardCollectorNumber.startsWith("A")) { + return null; + } + + cardCollectorNumber = cardCollectorNumber.replace("A", "A-"); } String versionParam = useArtCrop ? "art_crop" : "normal"; String faceParam = ""; @@ -190,6 +201,7 @@ public static String getScryfallDownloadUrl(PaperCard cp, String face, String se } public static String toMWSFilename(String in) { + in = StringUtils.stripAccents(in); final StringBuilder out = new StringBuilder(); char c; for (int i = 0; i < in.length(); i++) { diff --git a/forge-game/pom.xml b/forge-game/pom.xml index 797184d751a..0efc92a11d5 100644 --- a/forge-game/pom.xml +++ b/forge-game/pom.xml @@ -6,7 +6,7 @@ forge forge - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT forge-game diff --git a/forge-game/src/main/java/forge/game/CardTraitBase.java b/forge-game/src/main/java/forge/game/CardTraitBase.java index defab246258..c5070d29e54 100644 --- a/forge-game/src/main/java/forge/game/CardTraitBase.java +++ b/forge-game/src/main/java/forge/game/CardTraitBase.java @@ -20,6 +20,7 @@ import forge.game.card.CardState; import forge.game.card.CardView; import forge.game.card.IHasCardView; +import forge.game.keyword.Keyword; import forge.game.keyword.KeywordInterface; import forge.game.player.Player; import forge.game.spellability.SpellAbility; @@ -63,7 +64,7 @@ public abstract class CardTraitBase extends GameObject implements IHasCardView, * Keys that should not changed */ private static final ImmutableList noChangeKeys = ImmutableList.builder() - .add("TokenScript", "LegacyImage", "TokenImage", "NewName", "ChooseFromList") + .add("TokenScript", "TokenImage", "NewName", "ChooseFromList") .add("AddAbility").build(); /** @@ -86,6 +87,10 @@ public String getParam(String key) { return mapParams.get(key); } + public String getOriginalParam(String key) { + return originalMapParams.get(key); + } + public boolean hasParam(String key) { return mapParams.containsKey(key); } @@ -141,6 +146,9 @@ public void setHostCard(final Card c) { this.hostCard = c; } + public boolean isKeyword(Keyword kw) { + return this.keyword != null && this.keyword.getKeyword() == kw; + } public KeywordInterface getKeyword() { return this.keyword; } @@ -229,10 +237,11 @@ public boolean matchesValid(final Object o, final String[] valids) { } public boolean matchesValidParam(String param, final Object o, final Card srcCard) { + boolean result = hasParam("Invert" + param); if (hasParam(param) && !matchesValid(o, getParam(param).split(","), srcCard)) { - return false; + return result; } - return true; + return !result; } public boolean matchesValidParam(String param, final Object o) { @@ -263,7 +272,7 @@ protected boolean meetsCommonRequirements(Map params) { final Game game = hostController.getGame(); // intervening if check, make sure to use right controller - if (game.getStack().isResolving(getHostCard())) { + if (!game.getStack().isEmpty() && game.getStack().isResolving(getHostCard())) { SpellAbility sa = game.getStack().peek().getSpellAbility(); if (sa.isTrigger()) { hostController = sa.getActivatingPlayer(); @@ -531,31 +540,6 @@ else if ("None".equalsIgnoreCase(params.get("Revolt"))) { return true; } - public void changeText() { - // copy changed text words into card trait there - this.changedTextColors = getHostCard().getChangedTextColorWords(); - this.changedTextTypes = getHostCard().getChangedTextTypeWords(); - - for (final String key : this.mapParams.keySet()) { - final String value = this.originalMapParams.get(key), newValue; - if (noChangeKeys.contains(key)) { - continue; - } else if (descriptiveKeys.contains(key)) { - // change descriptions differently - newValue = AbilityUtils.applyDescriptionTextChangeEffects(value, this); - } else if (this.getHostCard().hasSVar(value)) { - // don't change literal SVar names! - newValue = null; - } else { - newValue = AbilityUtils.applyAbilityTextChangeEffects(value, this); - } - - if (newValue != null) { - this.mapParams.put(key, newValue); - } - } - } - @Override public CardView getCardView() { return CardView.get(hostCard); @@ -694,9 +678,37 @@ public void changeTextIntrinsic(Map colorMap, Map this.originalMapParams = Maps.newHashMap(this.mapParams); } + public void changeText() { + // copy changed text words into card trait there + this.changedTextColors = getHostCard().getChangedTextColorWords(); + this.changedTextTypes = getHostCard().getChangedTextTypeWords(); + + for (final String key : this.mapParams.keySet()) { + final String value = this.originalMapParams.get(key), newValue; + if (noChangeKeys.contains(key)) { + continue; + } else if (descriptiveKeys.contains(key)) { + // change descriptions differently + newValue = AbilityUtils.applyDescriptionTextChangeEffects(value, this); + } else if (this.getHostCard().hasSVar(value)) { + // don't change literal SVar names! + newValue = null; + } else { + newValue = AbilityUtils.applyAbilityTextChangeEffects(value, this); + } + + if (newValue != null) { + this.mapParams.put(key, newValue); + } + } + } + protected void copyHelper(CardTraitBase copy, Card host) { + copyHelper(copy, host, false); + } + protected void copyHelper(CardTraitBase copy, Card host, boolean keepTextChanges) { copy.originalMapParams = Maps.newHashMap(originalMapParams); - copy.mapParams = Maps.newHashMap(originalMapParams); + copy.mapParams = Maps.newHashMap(keepTextChanges ? mapParams : originalMapParams); copy.setSVars(sVars); copy.setCardState(cardState); // dont use setHostCard to not trigger the not copied parts yet diff --git a/forge-game/src/main/java/forge/game/CardTraitPredicates.java b/forge-game/src/main/java/forge/game/CardTraitPredicates.java index c89e0556648..d8d1c9256b7 100644 --- a/forge-game/src/main/java/forge/game/CardTraitPredicates.java +++ b/forge-game/src/main/java/forge/game/CardTraitPredicates.java @@ -3,6 +3,7 @@ import com.google.common.base.Predicate; import forge.game.card.Card; +import forge.game.keyword.Keyword; public class CardTraitPredicates { @@ -15,6 +16,15 @@ public boolean apply(final CardTraitBase sa) { }; } + public static final Predicate isKeyword(final Keyword kw) { + return new Predicate() { + @Override + public boolean apply(final CardTraitBase sa) { + return sa.isKeyword(kw); + } + }; + } + public static final Predicate hasParam(final String name) { return new Predicate() { @Override diff --git a/forge-game/src/main/java/forge/game/ForgeScript.java b/forge-game/src/main/java/forge/game/ForgeScript.java index ee625766e9a..820dff98e3c 100644 --- a/forge-game/src/main/java/forge/game/ForgeScript.java +++ b/forge-game/src/main/java/forge/game/ForgeScript.java @@ -23,6 +23,7 @@ import forge.util.Expressions; import org.apache.commons.lang3.StringUtils; +import java.util.Arrays; import java.util.HashSet; import java.util.Set; @@ -57,6 +58,19 @@ public static boolean cardStateHasProperty(CardState cardState, String property, if (property.endsWith("Source") && isColorlessSource) return false; return property.startsWith("non") != colors.isMulticolor(); + } else if (property.contains("EnemyColor")) { + if (property.endsWith("Source") && isColorlessSource) + return false; + if (colors.countColors() != 2) { + return false; + } + // i want only enemy colors + for (final byte pair : Arrays.copyOfRange(MagicColor.COLORPAIR, 5, 10)) { + if (colors.hasExactlyColor(pair)) { + return true; + } + } + return false; } else if (property.contains("AllColors")) { if (property.endsWith("Source") && isColorlessSource) return false; @@ -193,16 +207,22 @@ public static boolean spellAbilityHasProperty(SpellAbility sa, String property, } else if (property.equals("hasTapCost")) { Cost cost = sa.getPayCosts(); return cost != null && cost.hasTapCost(); + } else if (property.equals("Bargain")) { + return sa.isBargain(); } else if (property.equals("Backup")) { return sa.isBackup(); } else if (property.equals("Blitz")) { return sa.isBlitz(); } else if (property.equals("Buyback")) { return sa.isBuyBackAbility(); + } else if (property.equals("Craft")) { + return sa.isCraft(); } else if (property.equals("Cycling")) { return sa.isCycling(); } else if (property.equals("Dash")) { return sa.isDash(); + } else if (property.equals("Disturb")) { + return sa.isDisturb(); } else if (property.equals("Flashback")) { return sa.isFlashBackAbility(); } else if (property.equals("Jumpstart")) { @@ -217,6 +237,10 @@ public static boolean spellAbilityHasProperty(SpellAbility sa, String property, return sa.isAftermath(); } else if (property.equals("MorphUp")) { return sa.isMorphUp(); + } else if (property.equals("ManifestUp")) { + return sa.isManifestUp(); + } else if (property.equals("isCastFaceDown")) { + return sa.isCastFaceDown(); } else if (property.equals("Modular")) { return sa.hasParam("Modular"); } else if (property.equals("Equip")) { @@ -246,6 +270,8 @@ public static boolean spellAbilityHasProperty(SpellAbility sa, String property, if (sa.getChapter() == sa.getHostCard().getCounters(CounterEnumType.LORE)) { return false; } + } else if (property.equals("CumulativeUpkeep")) { + return sa.isCumulativeUpkeep(); } else if (property.equals("LastChapter")) { return sa.isLastChapter(); } else if (property.startsWith("ManaSpent")) { @@ -323,7 +349,7 @@ public static boolean spellAbilityHasProperty(SpellAbility sa, String property, } else { y = sa.getPayCosts().getTotalMana().getCMC(); } - int x = AbilityUtils.calculateAmount(spellAbility.getHostCard(), property.substring(5), spellAbility); + int x = AbilityUtils.calculateAmount(source, property.substring(5), spellAbility); if (!Expressions.compare(y, property, x)) { return false; } diff --git a/forge-game/src/main/java/forge/game/Game.java b/forge-game/src/main/java/forge/game/Game.java index 179d19a3e3d..7574e7716e8 100644 --- a/forge-game/src/main/java/forge/game/Game.java +++ b/forge-game/src/main/java/forge/game/Game.java @@ -97,6 +97,9 @@ public class Game { private Table>> countersAddedThisTurn = HashBasedTable.create(); private Multimap> countersRemovedThisTurn = ArrayListMultimap.create(); + private List leftBattlefieldThisTurn = Lists.newArrayList(); + private List leftGraveyardThisTurn = Lists.newArrayList(); + private FCollection globalDamageHistory = new FCollection<>(); private IdentityHashMap, Pair> damageThisTurnLKI = new IdentityHashMap<>(); @@ -208,7 +211,8 @@ public void updateLastStateForCard(Card c) { : null; if (lookup != null) { - lookup.remove(c); + lastStateBattlefield.remove(c); + lastStateGraveyard.remove(c); lookup.add(CardUtil.getLKICopy(c)); } } @@ -239,6 +243,27 @@ public final void clearChangeZoneLKIInfo() { changeZoneLKIInfo.clear(); } + public void addLeftBattlefieldThisTurn(Card lki) { + leftBattlefieldThisTurn.add(lki); + } + public void addLeftGraveyardThisTurn(Card lki) { + leftGraveyardThisTurn.add(lki); + } + + public List getLeftBattlefieldThisTurn() { + return leftBattlefieldThisTurn; + } + public List getLeftGraveyardThisTurn() { + return leftGraveyardThisTurn; + } + + public void clearLeftBattlefieldThisTurn() { + leftBattlefieldThisTurn.clear(); + } + public void clearLeftGraveyardThisTurn() { + leftGraveyardThisTurn.clear(); + } + public Game(Iterable players0, GameRules rules0, Match match0) { this(players0, rules0, match0, null, -1); } @@ -646,8 +671,11 @@ public Card findById(int id) { return visit.getFound(); } - // Allows visiting cards in game without allocating a temporary list. public void forEachCardInGame(Visitor visitor) { + forEachCardInGame(visitor, false); + } + // Allows visiting cards in game without allocating a temporary list. + public void forEachCardInGame(Visitor visitor, boolean withSideboard) { for (final Player player : getPlayers()) { if (!visitor.visitAll(player.getZone(ZoneType.Graveyard).getCards())) { return; @@ -667,6 +695,9 @@ public void forEachCardInGame(Visitor visitor) { if (!visitor.visitAll(player.getZone(ZoneType.Command).getCards())) { return; } + if (withSideboard && !visitor.visitAll(player.getZone(ZoneType.Sideboard).getCards())) { + return; + } if (!visitor.visitAll(player.getInboundTokens())) { return; } @@ -760,8 +791,9 @@ public void onPlayerLost(Player p) { // Rule 800.4 Losing a Multiplayer game CardCollectionView cards = this.getCardsInGame(); boolean planarControllerLost = false; + boolean planarOwnerLost = false; boolean isMultiplayer = getPlayers().size() > 2; - CardZoneTable triggerList = new CardZoneTable(); + CardZoneTable triggerList = new CardZoneTable(getLastStateBattlefield(), getLastStateGraveyard()); // 702.142f & 707.9 // If a player leaves the game, all face-down cards that player owns must be revealed to all players. @@ -782,8 +814,13 @@ public void onPlayerLost(Player p) { } for (Card c : cards) { - if (c.getController().equals(p) && (c.isPlane() || c.isPhenomenon())) { - planarControllerLost = true; + if (c.isPlane() || c.isPhenomenon()) { + if (c.getController().equals(p)) { + planarControllerLost = true; + } + if (c.getOwner().equals(p)) { + planarOwnerLost = true; + } } if (isMultiplayer) { @@ -813,8 +850,8 @@ public void onPlayerLost(Player p) { SpellAbilityStackInstance si = getStack().getInstanceMatchingSpellAbilityID(c.getCastSA()); si.setActivatingPlayer(c.getController()); } - if (c.getController().equals(p)) { - getAction().exile(c, null); + if (c.getController().equals(p) && !(c.isPlane() || c.isPhenomenon())) { + getAction().exile(c, null, null); triggerList.put(ZoneType.Battlefield, c.getZone().getZoneType(), c); } } @@ -826,13 +863,35 @@ public void onPlayerLost(Player p) { triggerList.triggerChangesZoneAll(this, null); // 901.6: If the current planar controller would leave the game, instead the next player - // in turn order that wouldn’t leave the game becomes the planar controller, then the old + // in turn order that wouldn't leave the game becomes the planar controller, then the old // planar controller leaves + if (planarControllerLost) { + for (Card c : getActivePlanes()) { + if (c != null && !c.getOwner().equals(p)) { + c.setController(getNextPlayerAfter(p), 0); + getAction().controllerChangeZoneCorrection(c); + } + } + } // 901.10: When a player leaves the game, all objects owned by that player except abilities // from phenomena leave the game. (See rule 800.4a.) If that includes a face-up plane card // or phenomenon card, the planar controller turns the top card of his or her planar deck face up.the game. - if (planarControllerLost) { - getNextPlayerAfter(p).initPlane(); + if (planarOwnerLost) { + Player planarController = getPhaseHandler().getPlayerTurn(); + if (planarController.equals(p)) { + planarController = getNextPlayerAfter(p); + } + final Map runParams = AbilityKey.newMap(); + CardCollection planesLeavingGame = new CardCollection(); + for (Card c : getActivePlanes()) { + if (c != null && c.getOwner().equals(p)) { + planesLeavingGame.add(c); + planarController.removeCurrentPlane(c); + } + } + runParams.put(AbilityKey.Cards, planesLeavingGame); + getTriggerHandler().runTrigger(TriggerType.PlaneswalkedFrom, runParams, false); + planarController.planeswalk(null); } if (p.isMonarch()) { @@ -1076,6 +1135,8 @@ public Player getControlVote() { } public void onCleanupPhase() { + clearLeftBattlefieldThisTurn(); + clearLeftGraveyardThisTurn(); clearCounterAddedThisTurn(); clearCounterRemovedThisTurn(); clearGlobalDamageHistory(); diff --git a/forge-game/src/main/java/forge/game/GameAction.java b/forge-game/src/main/java/forge/game/GameAction.java index f507e7810f2..2fed780b748 100644 --- a/forge-game/src/main/java/forge/game/GameAction.java +++ b/forge-game/src/main/java/forge/game/GameAction.java @@ -19,15 +19,13 @@ import com.google.common.base.Predicate; import com.google.common.collect.*; + import forge.GameCommand; import forge.StaticData; import forge.card.CardStateName; import forge.card.MagicColor; import forge.deck.DeckSection; -import forge.game.ability.AbilityFactory; -import forge.game.ability.AbilityKey; -import forge.game.ability.AbilityUtils; -import forge.game.ability.ApiType; +import forge.game.ability.*; import forge.game.card.*; import forge.game.event.*; import forge.game.keyword.Keyword; @@ -57,6 +55,7 @@ import forge.util.*; import forge.util.collect.FCollection; import forge.util.collect.FCollectionView; + import org.apache.commons.lang3.tuple.ImmutablePair; import java.util.*; @@ -77,11 +76,8 @@ public GameAction(Game game0) { } public final void resetActivationsPerTurn() { - // Reset Activations per Turn for (final Card card : game.getCardsInGame()) { card.resetActivationsPerTurn(); - // need to reset this in exile - card.resetForetoldThisTurn(); } } @@ -115,11 +111,12 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer boolean toBattlefield = zoneTo.is(ZoneType.Battlefield) || zoneTo.is(ZoneType.Merged); boolean fromBattlefield = zoneFrom != null && zoneFrom.is(ZoneType.Battlefield); + boolean fromGraveyard = zoneFrom != null && zoneFrom.is(ZoneType.Graveyard); boolean wasFacedown = c.isFaceDown(); // Rule 111.8: A token that has left the battlefield can't move to another zone if (!c.isSpell() && c.isToken() && !fromBattlefield && zoneFrom != null && !zoneFrom.is(ZoneType.Stack) - && (cause == null || !(cause instanceof SpellPermanent) || !cause.hasSVar("IsCastFromPlayEffect"))) { + && (cause == null || !(cause instanceof SpellPermanent) || !cause.isCastFromPlayEffect())) { return c; } @@ -186,30 +183,20 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer lastKnownInfo = (Card) cause.getReplacingObject(AbilityKey.CardLKI); } } - CardCollectionView lastBattlefield = null; - if (params != null) { - lastBattlefield = (CardCollectionView) params.get(AbilityKey.LastStateBattlefield); - } - if (lastBattlefield == null && cause != null) { - lastBattlefield = cause.getLastStateBattlefield(); - } - if (lastBattlefield == null) { - lastBattlefield = game.getLastStateBattlefield(); - } + CardCollectionView lastBattlefield = getLastState(AbilityKey.LastStateBattlefield, cause, params); + CardCollectionView lastGraveyard = getLastState(AbilityKey.LastStateGraveyard, cause, params); if (c.isSplitCard()) { boolean resetToOriginal = false; - if (c.isManifested()) { + if (c.isManifested() || c.isCloaked()) { if (fromBattlefield) { // Make sure the card returns from the battlefield as the original card with two halves resetToOriginal = true; } - } else { - if (!zoneTo.is(ZoneType.Stack)) { - // For regular splits, recreate the original state unless the card is going to stack as one half - resetToOriginal = true; - } + } else if (!zoneTo.is(ZoneType.Stack)) { + // For regular splits, recreate the original state unless the card is going to stack as one half + resetToOriginal = true; } if (resetToOriginal) { @@ -242,6 +229,12 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer lastKnownInfo = lastBattlefield.get(idx); } } + if (fromGraveyard) { + int idx = lastGraveyard.indexOf(c); + if (idx != -1) { + lastKnownInfo = lastGraveyard.get(idx); + } + } if (lastKnownInfo == null) { lastKnownInfo = CardUtil.getLKICopy(c); @@ -303,6 +296,16 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer } } + // perpetual stuff + if (c.hasIntensity()) { + copied.setIntensity(c.getIntensity(false)); + } + if (c.isSpecialized()) { + copied.setState(c.getCurrentStateName(), false); + } + if (c.hasPerpetual()) { + copied.setPerpetual(c); + } // ensure that any leftover keyword/type changes are cleared in the state view copied.updateStateForView(); @@ -348,7 +351,7 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer ReplacementResult repres = game.getReplacementHandler().run(ReplacementType.Moved, repParams); if (repres != ReplacementResult.NotReplaced && repres != ReplacementResult.Updated) { // reset failed manifested Cards back to original - if (c.isManifested() && !c.isInPlay()) { + if ((c.isManifested() || c.isCloaked()) && !c.isInPlay()) { c.forceTurnFaceUp(); } @@ -372,7 +375,6 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer copied.clearDevoured(); copied.clearDelved(); - copied.clearConvoked(); copied.clearExploited(); } else if (toBattlefield && !c.isInPlay()) { // was replaced with another Zone Change @@ -419,7 +421,7 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer CardCollection cards = new CardCollection(c.getMergedCards()); // replace top card with copied card for correct name for human to choose. cards.set(cards.indexOf(c), copied); - // 723.3b + // 725.3b if (cause != null && zoneTo.getZoneType() == ZoneType.Exile) { cards = (CardCollection) cause.getHostCard().getController().getController().orderMoveToZoneList(cards, zoneTo.getZoneType(), cause); } else { @@ -493,11 +495,10 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer // 607.2q linked ability can find cards exiled as cost while it was a spell copied.addExiledCards(c.getExiledCards()); } - } - // if an adventureCard is put from Stack somewhere else, need to reset to Original State - if (copied.isAdventureCard() && ((zoneFrom != null && zoneFrom.is(ZoneType.Stack)) || !zoneTo.is(ZoneType.Stack))) { - copied.setState(CardStateName.Original, false); + if (cause != null && cause.isCraft() && toBattlefield) { // retain cards crafted while ETB transformed + copied.retainPaidList(cause, "ExiledCards"); + } } GameEntityCounterTable table = new GameEntityCounterTable(); @@ -534,13 +535,19 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer if (repres != ReplacementResult.NotReplaced) continue; } if (card == c) { + storeChangesZoneAll(copied, zoneFrom, zoneTo, params); zoneTo.add(copied, position, toBattlefield ? null : lastKnownInfo); // the modified state of the card is also reported here (e.g. for Morbid + Awaken) } else { + storeChangesZoneAll(card, zoneFrom, zoneTo, params); zoneTo.add(card, position, CardUtil.getLKICopy(card)); + card.setState(CardStateName.Original, false); + card.setBackSide(false); + card.updateStateForView(); } card.setZone(zoneTo); } } else { + storeChangesZoneAll(copied, zoneFrom, zoneTo, params); // "enter the battlefield as a copy" - apply code here // but how to query for input here and continue later while the callers assume synchronous result? zoneTo.add(copied, position, toBattlefield ? null : lastKnownInfo); // the modified state of the card is also reported here (e.g. for Morbid + Awaken) @@ -550,8 +557,12 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer if (fromBattlefield) { // order here is important so it doesn't unattach cards that might have returned from UntilHostLeavesPlay unattachCardLeavingBattlefield(copied); + game.addLeftBattlefieldThisTurn(lastKnownInfo); c.runLeavesPlayCommands(); } + if (fromGraveyard) { + game.addLeftGraveyardThisTurn(lastKnownInfo); + } // do ETB counters after zone add if (!suppress && toBattlefield && !copied.getEtbCounters().isEmpty()) { @@ -560,15 +571,6 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer copied.clearEtbCounters(); } - // intensity is perpetual - if (c.hasIntensity()) { - copied.setIntensity(c.getIntensity(false)); - } - // specialize is perpetual - if (c.isSpecialized()) { - copied.setState(c.getCurrentStateName(), false); - } - // update state for view copied.updateStateForView(); @@ -581,9 +583,17 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer } } + if (!table.isEmpty()) { + // we don't want always trigger before counters are placed + game.getTriggerHandler().suppressMode(TriggerType.Always); + // Need to apply any static effects to produce correct triggers + checkStaticAbilities(); + } + table.replaceCounterEffect(game, null, true, true, params); - // Need to apply any static effects to produce correct triggers + // update static abilities after etb counters have been placed + game.getTriggerHandler().clearSuppression(TriggerType.Always); checkStaticAbilities(); // 400.7g try adding keyword back into card if it doesn't already have it @@ -647,7 +657,6 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer if (!c.isRealToken() && !toBattlefield) { copied.clearDevoured(); copied.clearDelved(); - copied.clearConvoked(); copied.clearExploited(); } @@ -714,6 +723,12 @@ private Card changeZone(final Zone zoneFrom, Zone zoneTo, final Card c, Integer return copied; } + private void storeChangesZoneAll(Card c, Zone zoneFrom, Zone zoneTo, Map params) { + if (params != null && params.containsKey(AbilityKey.InternalTriggerTable)) { + ((CardZoneTable) params.get(AbilityKey.InternalTriggerTable)).put(zoneFrom != null ? zoneFrom.getZoneType() : null, zoneTo.getZoneType(), c); + } + } + private static void unattachCardLeavingBattlefield(final Card copied) { // remove attachments from creatures copied.unAttachAllCards(); @@ -899,24 +914,14 @@ public final Card moveToVariantDeck(Card c, ZoneType zone, int deckPosition, Spe return changeZone(game.getZoneOf(c), deck, c, deckPosition, cause, params); } - public final Card exile(final Card c, SpellAbility cause) { - if (c == null) { - return null; - } - return exile(new CardCollection(c), cause).get(0); - } - public final CardCollection exile(final CardCollection cards, SpellAbility cause) { - CardZoneTable table = new CardZoneTable(); + public final CardCollection exile(final CardCollection cards, SpellAbility cause, Map params) { + CardZoneTable table = new CardZoneTable(getLastState(AbilityKey.LastStateBattlefield, cause, params), getLastState(AbilityKey.LastStateGraveyard, cause, params)); CardCollection result = new CardCollection(); for (Card card : cards) { - if (cause != null) { - table.put(card.getZone().getZoneType(), ZoneType.Exile, card); - } - result.add(exile(card, cause, null)); - } - if (cause != null) { - table.triggerChangesZoneAll(game, cause); + table.put(card.getZone().getZoneType(), ZoneType.Exile, card); + result.add(exile(card, cause, params)); } + table.triggerChangesZoneAll(game, cause); return result; } public final Card exile(final Card c, SpellAbility cause, Map params) { @@ -933,6 +938,8 @@ public final Card exile(final Card c, SpellAbility cause, Map runParams = AbilityKey.mapFromCard(c); + runParams.put(AbilityKey.CardLKI, lki); + runParams.put(AbilityKey.Origin, c.getZone().getZoneType().name()); + game.getTriggerHandler().runTrigger(TriggerType.ChangesZone, runParams, false); } - final Map runParams = AbilityKey.mapFromCard(c); - runParams.put(AbilityKey.CardLKI, lki); - runParams.put(AbilityKey.Origin, c.getZone().getZoneType().name()); - game.getTriggerHandler().runTrigger(TriggerType.ChangesZone, runParams, false); } } @@ -1029,7 +1035,6 @@ public final void controllerChangeZoneCorrection(final Card c) { game.getTriggerHandler().runTrigger(TriggerType.ChangesController, runParams, false); game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone); - } // Temporarily disable (if mode = true) actively checking static abilities. @@ -1078,9 +1083,6 @@ public final void checkStaticAbilities(final boolean runEvents, final Set game.getStaticEffects().clearStaticEffects(affectedCards); for (final Player p : game.getPlayers()) { - if (!game.getStack().isFrozen()) { - p.getManaPool().restoreColorReplacements(); - } p.clearStaticAbilities(); } @@ -1103,7 +1105,7 @@ public boolean visit(final Card c) { } return true; } - }); + }, true); final Comparator comp = new Comparator() { @Override @@ -1170,18 +1172,6 @@ public int compare(final StaticAbility a, final StaticAbility b) { } c.getStaticCommandList().removeAll(toRemove); } - // Exclude cards in hidden zones from update - /* - * Refactoring this code to affectedCards.removeIf((Card c) -> c.isInZone(ZoneType.Library)); - * causes Android build not to compile - * */ - Iterator it = affectedCards.iterator(); - while (it.hasNext()) { - Card c = it.next(); - if (c.isInZone(ZoneType.Library)) { - it.remove(); - } - } // preList means that this is run by a pre Check with LKI objects // in that case Always trigger should not Run @@ -1266,7 +1256,8 @@ public boolean checkStateEffects(final boolean runEvents, final Set affect checkStaticAbilities(false, affectedCards, CardCollection.EMPTY); boolean checkAgain = false; - CardZoneTable table = new CardZoneTable(); + CardZoneTable table = new CardZoneTable(game.getLastStateBattlefield(), game.getLastStateGraveyard()); + mapParams.put(AbilityKey.InternalTriggerTable, table); for (final Player p : game.getPlayers()) { for (final ZoneType zt : ZoneType.values()) { @@ -1298,6 +1289,10 @@ public boolean checkStateEffects(final boolean runEvents, final Set affect if (c.getNetToughness() <= 0) { noRegCreats.add(c); checkAgainCard = true; + } else if (c.hasKeyword(Keyword.INDESTRUCTIBLE)) { + //702.12b. A permanent with indestructible can't be destroyed. + // Such permanents aren't destroyed by lethal damage, and they + // ignore the state-based action that checks for lethal damage } else if (c.hasKeyword("CARDNAME can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.")) { if (c.getLethal() <= c.getMaxDamageFromSource() || c.hasBeenDealtDeathtouchDamage()) { if (desCreats == null) { @@ -1322,6 +1317,7 @@ else if (c.hasBeenDealtDeathtouchDamage() || (c.getDamage() > 0 && c.getLethal() checkAgainCard |= stateBasedAction_Saga(c, sacrificeList); checkAgainCard |= stateBasedAction_Battle(c, noRegCreats); + checkAgainCard |= stateBasedAction_Role(c, unAttachList); checkAgainCard |= stateBasedAction704_attach(c, unAttachList); // Attachment checkAgainCard |= stateBasedAction704_5r(c); // annihilate +1/+1 counters with -1/-1 ones @@ -1407,7 +1403,7 @@ else if (c.hasBeenDealtDeathtouchDamage() || (c.getDamage() > 0 && c.getLethal() } for (Card c : noRegCreats) { c.updateWasDestroyed(true); - sacrificeDestroy(c, null, table, mapParams); + sacrificeDestroy(c, null, mapParams); } if (desCreats != null) { @@ -1419,7 +1415,7 @@ else if (c.hasBeenDealtDeathtouchDamage() || (c.getDamage() > 0 && c.getLethal() orderedDesCreats = true; } for (Card c : desCreats) { - destroy(c, null, true, table, mapParams); + destroy(c, null, true, mapParams); } } @@ -1429,7 +1425,7 @@ else if (c.hasBeenDealtDeathtouchDamage() || (c.getDamage() > 0 && c.getLethal() } for (Card c : sacrificeList) { c.updateWasDestroyed(true); - sacrifice(c, null, true, table, mapParams); + sacrifice(c, null, true, mapParams); } setHoldCheckingStaticAbilities(false); @@ -1489,7 +1485,7 @@ else if (c.hasBeenDealtDeathtouchDamage() || (c.getDamage() > 0 && c.getLethal() private boolean stateBasedAction_Saga(Card c, CardCollection sacrificeList) { boolean checkAgain = false; - if (!c.getType().hasSubtype("Saga")) { + if (!c.isSaga()) { return false; } if (!c.canBeSacrificedBy(null, true)) { @@ -1514,7 +1510,7 @@ private boolean stateBasedAction_Battle(Card c, CardCollection removeList) { if (c.getCounters(CounterEnumType.DEFENSE) > 0) { return false; } - // 704.5v If a battle has defense 0 and it isn’t the source of an ability that has triggered but not yet left the stack, + // 704.5v If a battle has defense 0 and it isn't the source of an ability that has triggered but not yet left the stack, // it’s put into its owner’s graveyard. if (!game.getStack().hasSourceOnStack(c, SpellAbilityPredicates.isTrigger())) { removeList.add(c); @@ -1522,6 +1518,28 @@ private boolean stateBasedAction_Battle(Card c, CardCollection removeList) { } return checkAgain; } + private boolean stateBasedAction_Role(Card c, CardCollection removeList) { + if (!c.hasCardAttachments()) { + return false; + } + boolean checkAgain = false; + CardCollection roles = CardLists.filter(c.getAttachedCards(), CardPredicates.isType("Role")); + if (roles.isEmpty()) { + return false; + } + + for (Player p : game.getPlayers()) { + CardCollection rolesByPlayer = CardLists.filterControlledBy(roles, p); + if (rolesByPlayer.size() <= 1) { + continue; + } + // sort by game timestamp + rolesByPlayer.sort(CardPredicates.compareByTimestamp()); + removeList.addAll(rolesByPlayer.subList(0, rolesByPlayer.size() - 1)); + checkAgain = true; + } + return checkAgain; + } private void stateBasedAction_Dungeon(Card c) { if (!c.getType().isDungeon() || !c.isInLastRoom()) { @@ -1537,7 +1555,8 @@ private boolean stateBasedAction704_attach(Card c, CardCollection unAttachList) if (c.isAttachedToEntity()) { final GameEntity ge = c.getEntityAttachedTo(); - if (!ge.canBeAttached(c, null, true)) { + // Rule 704.5q - Creature attached to an object or player, becomes unattached + if (c.isCreature() || c.isBattle() || !ge.canBeAttached(c, null, true)) { unAttachList.add(c); checkAgain = true; } @@ -1551,10 +1570,7 @@ private boolean stateBasedAction704_attach(Card c, CardCollection unAttachList) } } } - if ((c.isCreature() || c.isBattle()) && c.isAttachedToEntity()) { // Rule 704.5q - Creature attached to an object or player, becomes unattached - unAttachList.add(c); - checkAgain = true; - } + return checkAgain; } @@ -1847,7 +1863,7 @@ private boolean handleWorldRule(CardCollection noRegCreats) { return true; } - public final Card sacrifice(final Card c, final SpellAbility source, final boolean effect, CardZoneTable table, Map params) { + public final Card sacrifice(final Card c, final SpellAbility source, final boolean effect, Map params) { if (!c.canBeSacrificedBy(source, effect)) { return null; } @@ -1855,17 +1871,17 @@ public final Card sacrifice(final Card c, final SpellAbility source, final boole c.getController().addSacrificedThisTurn(c, source); c.updateWasDestroyed(true); - return sacrificeDestroy(c, source, table, params); + return sacrificeDestroy(c, source, params); } - public final boolean destroy(final Card c, final SpellAbility sa, final boolean regenerate, CardZoneTable table, Map params) { + public final boolean destroy(final Card c, final SpellAbility sa, final boolean regenerate, Map params) { if (!c.canBeDestroyed()) { return false; } // Replacement effects final Map repRunParams = AbilityKey.mapFromAffected(c); - repRunParams.put(AbilityKey.Source, sa); + repRunParams.put(AbilityKey.Cause, sa); repRunParams.put(AbilityKey.Regeneration, regenerate); if (params != null) { repRunParams.putAll(params); @@ -1895,7 +1911,7 @@ public final boolean destroy(final Card c, final SpellAbility sa, final boolean // in case the destroyed card has such a trigger game.getTriggerHandler().registerActiveLTBTrigger(c); - final Card sacrificed = sacrificeDestroy(c, sa, table, params); + final Card sacrificed = sacrificeDestroy(c, sa, params); return sacrificed != null; } @@ -1903,15 +1919,12 @@ public final boolean destroy(final Card c, final SpellAbility sa, final boolean * @return the sacrificed Card in its new location, or {@code null} if the * sacrifice wasn't successful. */ - protected final Card sacrificeDestroy(final Card c, SpellAbility cause, CardZoneTable table, Map params) { + protected final Card sacrificeDestroy(final Card c, SpellAbility cause, Map params) { if (!c.isInPlay()) { return null; } final Card newCard = moveToGraveyard(c, cause, params); - if (table != null && newCard != null && newCard.getZone() != null) { - table.put(ZoneType.Battlefield, newCard.getZone().getZoneType(), newCard); - } return newCard; } @@ -1923,15 +1936,15 @@ public void revealTo(final CardCollectionView cards, final Player to) { revealTo(cards, to, null); } public void revealTo(final CardCollectionView cards, final Player to, String messagePrefix) { - revealTo(cards, Collections.singleton(to), messagePrefix); + revealTo(cards, Collections.singleton(to), messagePrefix, true); } public void revealTo(final Card card, final Iterable to) { revealTo(new CardCollection(card), to); } public void revealTo(final CardCollectionView cards, final Iterable to) { - revealTo(cards, to, null); + revealTo(cards, to, null, true); } - public void revealTo(final CardCollectionView cards, final Iterable to, String messagePrefix) { + public void revealTo(final CardCollectionView cards, final Iterable to, String messagePrefix, boolean addSuffix) { if (cards.isEmpty()) { return; } @@ -1939,7 +1952,7 @@ public void revealTo(final CardCollectionView cards, final Iterable to, final ZoneType zone = cards.getFirst().getZone().getZoneType(); final Player owner = cards.getFirst().getOwner(); for (final Player p : to) { - p.getController().reveal(cards, zone, owner, messagePrefix); + p.getController().reveal(cards, zone, owner, messagePrefix, addSuffix); } } @@ -1950,18 +1963,25 @@ public void reveal(CardCollectionView cards, Player cardOwner, boolean dontRevea reveal(cards, cardOwner, dontRevealToOwner, null); } public void reveal(CardCollectionView cards, Player cardOwner, boolean dontRevealToOwner, String messagePrefix) { + reveal(cards, cardOwner, dontRevealToOwner, messagePrefix, true); + } + public void reveal(CardCollectionView cards, Player cardOwner, boolean dontRevealToOwner, String messagePrefix, boolean msgAddSuffix) { Card firstCard = Iterables.getFirst(cards, null); if (firstCard == null) { return; } - reveal(cards, game.getZoneOf(firstCard).getZoneType(), cardOwner, dontRevealToOwner, messagePrefix); + reveal(cards, game.getZoneOf(firstCard).getZoneType(), cardOwner, dontRevealToOwner, messagePrefix, msgAddSuffix); } + public void reveal(CardCollectionView cards, ZoneType zt, Player cardOwner, boolean dontRevealToOwner, String messagePrefix) { + reveal(cards, zt, cardOwner, dontRevealToOwner, messagePrefix, true); + } + public void reveal(CardCollectionView cards, ZoneType zt, Player cardOwner, boolean dontRevealToOwner, String messagePrefix, boolean msgAddSuffix) { for (Player p : game.getPlayers()) { if (dontRevealToOwner && cardOwner == p) { continue; } - p.getController().reveal(cards, zt, cardOwner, messagePrefix); + p.getController().reveal(cards, zt, cardOwner, messagePrefix, msgAddSuffix); } } @@ -2074,6 +2094,9 @@ public void startGame(GameOutcome lastGameOutcome, Runnable startGameHook) { // if (game.getRules().hasAppliedVariant(GameType.Planechase)) { first.initPlane(); + for (final Player p1 : game.getPlayers()) { + p1.createPlanechaseEffects(game); + } } first = runOpeningHandActions(first); @@ -2308,7 +2331,7 @@ public void takeInitiative(final Player p, final String set) { // 701.17a To "scry N" means to look at the top N cards of your library, then put any number of them // on the bottom of your library in any order and the rest on top of your library in any order. // 701.17b If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a - // player scries won’t trigger. + // player scries won't trigger. // 701.17c If multiple players scry at once, each of those players looks at the top cards of their library // at the same time. Those players decide in APNAP order (see rule 101.4) where to put those // cards, then those cards move at the same time. @@ -2426,7 +2449,7 @@ public void dealDamage(final boolean isCombat, final CardDamageMap damageMap, fi lethalDamage.put(c, c.getExcessDamageValue(false)); } - e.setValue(Integer.valueOf(e.getKey().addDamageAfterPrevention(e.getValue(), sourceLKI, isCombat, counterTable))); + e.setValue(Integer.valueOf(e.getKey().addDamageAfterPrevention(e.getValue(), sourceLKI, cause, isCombat, counterTable))); sum += e.getValue(); sourceLKI.getDamageHistory().registerDamage(e.getValue(), isCombat, sourceLKI, e.getKey(), lkiCache); @@ -2570,4 +2593,28 @@ private static void unanimateOnAbortedChange(final SpellAbility cause, final Car } } } + + private CardCollectionView getLastState(final AbilityKey key, final SpellAbility cause, final Map params) { + CardCollectionView lastState = null; + if (params != null) { + lastState = (CardCollectionView) params.get(key); + } + if (lastState == null && cause != null) { + if (key == AbilityKey.LastStateBattlefield) { + lastState = cause.getLastStateBattlefield(); + } + if (key == AbilityKey.LastStateGraveyard) { + lastState = cause.getLastStateGraveyard(); + } + } + if (lastState == null) { + if (key == AbilityKey.LastStateBattlefield) { + lastState = game.getLastStateBattlefield(); + } + if (key == AbilityKey.LastStateGraveyard) { + lastState = game.getLastStateGraveyard(); + } + } + return lastState; + } } diff --git a/forge-game/src/main/java/forge/game/GameActionUtil.java b/forge-game/src/main/java/forge/game/GameActionUtil.java index d3ccbeec2d3..1f3e35345d8 100644 --- a/forge-game/src/main/java/forge/game/GameActionUtil.java +++ b/forge-game/src/main/java/forge/game/GameActionUtil.java @@ -18,6 +18,7 @@ package forge.game; import java.util.Collections; +import java.util.EnumSet; import java.util.List; import java.util.Map; @@ -81,7 +82,7 @@ private GameActionUtil() { * a possible alternative cost the provided activator can use to pay * the provided {@link SpellAbility}. */ - public static final List getAlternativeCosts(final SpellAbility sa, final Player activator) { + public static final List getAlternativeCosts(final SpellAbility sa, final Player activator, boolean altCostOnly) { final List alternatives = Lists.newArrayList(); Card source = sa.getHostCard(); @@ -115,7 +116,8 @@ public static final List getAlternativeCosts(final SpellAbility sa continue; } // non basic are only allowed if PayManaCost is yes - if ((!sa.isBasicSpell() || (sa.costHasManaX() && !sa.getPayCosts().getCostMana().canXbe0())) && o.getPayManaCost() == PayManaCost.NO) { + if ((!sa.isBasicSpell() || (sa.costHasManaX() && sa.getPayCosts().getCostMana() != null + && sa.getPayCosts().getCostMana().getXMin() > 0)) && o.getPayManaCost() == PayManaCost.NO) { continue; } final Card host = o.getHost(); @@ -132,6 +134,9 @@ public static final List getAlternativeCosts(final SpellAbility sa newSA.setBasicSpell(false); changedManaCost = true; } else { + if (altCostOnly) { + continue; + } newSA = sa.copy(activator); } @@ -144,7 +149,7 @@ public static final List getAlternativeCosts(final SpellAbility sa sar.setInstantSpeed(true); } sar.setZone(null); - newSA.setMayPlay(o.getAbility()); + newSA.setMayPlay(o); if (changedManaCost) { if ("0".equals(sa.getParam("ActivationLimit")) && sa.getHostCard().getManaCost().isNoCost()) { @@ -440,7 +445,10 @@ public static List getOptionalCostValues(final SpellAbility s for (KeywordInterface inst : source.getKeywords()) { final String keyword = inst.getOriginal(); - if (keyword.startsWith("Buyback")) { + if (keyword.equals("Bargain")) { + final Cost cost = new Cost("Sac<1/Artifact;Enchantment;Card.token/artifact, enchantment or token>", false); + costs.add(new OptionalCostValue(OptionalCost.Bargain, cost)); + } else if (keyword.startsWith("Buyback")) { final Cost cost = new Cost(keyword.substring(8), false); costs.add(new OptionalCostValue(OptionalCost.Buyback, cost)); } else if (keyword.startsWith("Entwine")) { @@ -741,6 +749,7 @@ public static Card createETBCountersEffect(Card sourceCard, Card c, Player contr ReplacementEffect re = ReplacementHandler.parseReplacement(repeffstr, eff, true); re.setLayer(ReplacementLayer.Other); re.setOverridingAbility(sa); + re.setActiveZone(EnumSet.of(ZoneType.Command)); eff.addReplacementEffect(re); @@ -907,6 +916,12 @@ public static void rollbackAbility(SpellAbility ability, final Zone fromZone, fi } } + if (ability.getApi() == ApiType.Charm) { + // reset chain + ability.setSubAbility(null); + ability.setChosenList(null); + } + ability.clearTargets(); ability.resetOnceResolved(); diff --git a/forge-game/src/main/java/forge/game/GameEntity.java b/forge-game/src/main/java/forge/game/GameEntity.java index 36dffae2242..6da7f65ccd7 100644 --- a/forge-game/src/main/java/forge/game/GameEntity.java +++ b/forge-game/src/main/java/forge/game/GameEntity.java @@ -71,7 +71,7 @@ public void setName(final String s) { } // This function handles damage after replacement and prevention effects are applied - public abstract int addDamageAfterPrevention(final int damage, final Card source, final boolean isCombat, GameEntityCounterTable counterTable); + public abstract int addDamageAfterPrevention(final int damage, final Card source, final SpellAbility cause, final boolean isCombat, GameEntityCounterTable counterTable); // This should be also usable by the AI to forecast an effect (so it must // not change the game state) diff --git a/forge-game/src/main/java/forge/game/GameEntityCounterTable.java b/forge-game/src/main/java/forge/game/GameEntityCounterTable.java index ff31ef1a3e3..fde1634e6e8 100644 --- a/forge-game/src/main/java/forge/game/GameEntityCounterTable.java +++ b/forge-game/src/main/java/forge/game/GameEntityCounterTable.java @@ -127,9 +127,9 @@ public void replaceCounterEffect(final Game game, final SpellAbility cause, fina } @SuppressWarnings("unchecked") - public void replaceCounterEffect(final Game game, final SpellAbility cause, final boolean effect, final boolean etb, Map params) { + public boolean replaceCounterEffect(final Game game, final SpellAbility cause, final boolean effect, final boolean etb, Map params) { if (isEmpty()) { - return; + return false; } GameEntityCounterTable result = new GameEntityCounterTable(); for (Map.Entry, Map>> gm : columnMap().entrySet()) { @@ -158,6 +158,7 @@ public void replaceCounterEffect(final Game game, final SpellAbility cause, fina // Add ETB flag final Map runParams = AbilityKey.newMap(); runParams.put(AbilityKey.ETB, etb); + repParams.put(AbilityKey.Cause, cause); if (params != null) { runParams.putAll(params); } @@ -181,5 +182,6 @@ public void replaceCounterEffect(final Game game, final SpellAbility cause, fina } } result.triggerCountersPutAll(game); + return !result.isEmpty(); } } diff --git a/forge-game/src/main/java/forge/game/GameEntityView.java b/forge-game/src/main/java/forge/game/GameEntityView.java index 282d28c8a1b..81b02a64c33 100644 --- a/forge-game/src/main/java/forge/game/GameEntityView.java +++ b/forge-game/src/main/java/forge/game/GameEntityView.java @@ -1,6 +1,7 @@ package forge.game; -import forge.game.card.CardCollectionView; +import com.google.common.collect.Iterables; + import forge.game.card.CardView; import forge.trackable.TrackableCollection; import forge.trackable.TrackableObject; @@ -45,35 +46,34 @@ protected void updateName(GameEntity e) { public int getPreventNextDamage() { return get(TrackableProperty.PreventNextDamage); } - protected void updatePreventNextDamage(GameEntity e) { + public void updatePreventNextDamage(GameEntity e) { set(TrackableProperty.PreventNextDamage, e.getPreventNextDamageTotalShields()); } public Iterable getAttachedCards() { - return get(TrackableProperty.AttachedCards); + if (hasAnyCardAttachments()) { + Iterable active = Iterables.filter(get(TrackableProperty.AttachedCards), c -> !c.isPhasedOut()); + if (!Iterables.isEmpty(active)) { + return active; + } + } + return null; } public boolean hasCardAttachments() { return getAttachedCards() != null; } public Iterable getAllAttachedCards() { - return get(TrackableProperty.AllAttachedCards); + return get(TrackableProperty.AttachedCards); } public boolean hasAnyCardAttachments() { return getAllAttachedCards() != null; } protected void updateAttachedCards(GameEntity e) { - if (e.hasCardAttachments()) { - set(TrackableProperty.AttachedCards, CardView.getCollection(e.getAttachedCards())); - } - else { - set(TrackableProperty.AttachedCards, null); - } - CardCollectionView all = e.getAllAttachedCards(); - if (all.isEmpty()) { - set(TrackableProperty.AllAttachedCards, null); + if (!e.getAllAttachedCards().isEmpty()) { + set(TrackableProperty.AttachedCards, CardView.getCollection(e.getAllAttachedCards())); } else { - set(TrackableProperty.AllAttachedCards, CardView.getCollection(all)); + set(TrackableProperty.AttachedCards, null); } } } diff --git a/forge-game/src/main/java/forge/game/GameLogFormatter.java b/forge-game/src/main/java/forge/game/GameLogFormatter.java index 628d415860d..45ddc33218f 100644 --- a/forge-game/src/main/java/forge/game/GameLogFormatter.java +++ b/forge-game/src/main/java/forge/game/GameLogFormatter.java @@ -10,6 +10,7 @@ import forge.LobbyPlayer; import forge.game.card.Card; +import forge.game.card.CounterEnumType; import forge.game.event.*; import forge.game.event.GameEventCardDamaged.DamageType; import forge.game.player.Player; @@ -143,13 +144,13 @@ private static GameLogEntry generateSummary(final Collection gamesP for (final GameOutcome game : gamesPlayed) { RegisteredPlayer player = game.getWinningPlayer(); - int amount = winCount.containsKey(player) ? winCount.get(player) : 0; + int amount = winCount.getOrDefault(player, 0); winCount.put(player, amount + 1); } final StringBuilder sb = new StringBuilder(); for (Entry entry : players.entrySet()) { - int amount = winCount.containsKey(entry.getKey()) ? winCount.get(entry.getKey()) : 0; + int amount = winCount.getOrDefault(entry.getKey(), 0); sb.append(entry.getValue()).append(": ").append(amount).append(" "); } @@ -224,6 +225,21 @@ public GameLogEntry visit(GameEventPlayerPoisoned ev) { return new GameLogEntry(GameLogEntryType.DAMAGE, message); } + @Override + public GameLogEntry visit(GameEventPlayerRadiation ev) { + String message; + final int change = ev.change; + String radCtr = CounterEnumType.RAD.getName().toLowerCase() + " " + + Localizer.getInstance().getMessage("lblCounter").toLowerCase(); + if (change >= 0) message = localizer.getMessage("lblLogPlayerRadiation", + ev.receiver.toString(), Lang.nounWithNumeralExceptOne(String.valueOf(change), radCtr), + ev.source.toString()); + else message = localizer.getMessage("lblLogPlayerRadRemove", + ev.receiver.toString(), Lang.nounWithNumeralExceptOne(String.valueOf(Math.abs(change)), radCtr), + ev.source.toString()); + return new GameLogEntry(GameLogEntryType.DAMAGE, message); + } + @Override public GameLogEntry visit(final GameEventAttackersDeclared ev) { final StringBuilder sb = new StringBuilder(); diff --git a/forge-game/src/main/java/forge/game/GameRules.java b/forge-game/src/main/java/forge/game/GameRules.java index 71f0b94bc4e..84414d17f73 100644 --- a/forge-game/src/main/java/forge/game/GameRules.java +++ b/forge-game/src/main/java/forge/game/GameRules.java @@ -15,8 +15,6 @@ public class GameRules { private final Set appliedVariants = EnumSet.noneOf(GameType.class); // it's a preference, not rule... but I could hardly find a better place for it - private boolean canCloneUseTargetsImage; - // same for me private boolean useGrayText; // whether to warn about cards AI can't play well @@ -99,13 +97,6 @@ public boolean hasCommander() { || appliedVariants.contains(GameType.Brawl); } - public boolean canCloneUseTargetsImage() { - return canCloneUseTargetsImage; - } - public void setCanCloneUseTargetsImage(final boolean canCloneUseTargetsImage) { - this.canCloneUseTargetsImage = canCloneUseTargetsImage; - } - public boolean useGrayText() { return useGrayText; } diff --git a/forge-game/src/main/java/forge/game/PlanarDice.java b/forge-game/src/main/java/forge/game/PlanarDice.java index 7c549469c00..11dcc7d442b 100644 --- a/forge-game/src/main/java/forge/game/PlanarDice.java +++ b/forge-game/src/main/java/forge/game/PlanarDice.java @@ -58,8 +58,6 @@ else if (i == 1) } PlanarDice res = results.get(0); - PlanarDice trigRes = res; - final Map resRepParams = AbilityKey.mapFromAffected(roller); resRepParams.put(AbilityKey.Result, res); @@ -67,14 +65,14 @@ else if (i == 1) case NotReplaced: break; case Updated: { - trigRes = (PlanarDice) resRepParams.get(AbilityKey.Result); + res = (PlanarDice) resRepParams.get(AbilityKey.Result); break; } } Map runParams = AbilityKey.mapFromPlayer(roller); - runParams.put(AbilityKey.Result, trigRes); - game.getTriggerHandler().runTrigger(TriggerType.PlanarDice, runParams,false); + runParams.put(AbilityKey.Result, res); + game.getTriggerHandler().runTrigger(TriggerType.PlanarDice, runParams, false); // Also run normal RolledDie and RolledDieOnce triggers for (int r = 0; r < rolls; r++) { @@ -89,6 +87,11 @@ else if (i == 1) runParams.put(AbilityKey.Result, Arrays.asList(0)); roller.getGame().getTriggerHandler().runTrigger(TriggerType.RolledDieOnce, runParams, false); + if (res == Chaos) { + runParams = AbilityKey.mapFromPlayer(roller); + roller.getGame().getTriggerHandler().runTrigger(TriggerType.ChaosEnsues, runParams, false); + } + return res; } @@ -98,7 +101,6 @@ else if (i == 1) * @return enum equivalent */ public static PlanarDice smartValueOf(String value) { - final String valToCompate = value.trim(); for (final PlanarDice v : PlanarDice.values()) { if (v.name().compareToIgnoreCase(valToCompate) == 0) { diff --git a/forge-game/src/main/java/forge/game/StaticEffect.java b/forge-game/src/main/java/forge/game/StaticEffect.java index f9292630b63..bf7a59fe152 100644 --- a/forge-game/src/main/java/forge/game/StaticEffect.java +++ b/forge-game/src/main/java/forge/game/StaticEffect.java @@ -197,6 +197,7 @@ final CardCollectionView remove() { p.removeControlVote(getTimestamp()); p.removeAdditionalVote(getTimestamp()); p.removeAdditionalOptionalVote(getTimestamp()); + p.removeAdditionalVillainousChoices(getTimestamp()); } // modify the affected card @@ -217,13 +218,11 @@ final CardCollectionView remove() { // remove P/T bonus affectedCard.removePTBoost(getTimestamp(), ability.getId()); - // the view is updated in GameAction#checkStaticAbilities to avoid flickering - // remove keywords // (Although nothing uses it at this time) if (hasParam("AddKeyword") || hasParam("RemoveKeyword") || hasParam("RemoveLandTypes") || hasParam("ShareRememberedKeywords") || hasParam("RemoveAllAbilities")) { - affectedCard.removeChangedCardKeywords(getTimestamp(), ability.getId()); + affectedCard.removeChangedCardKeywords(getTimestamp(), ability.getId(), false); } if (hasParam("CantHaveKeyword")) { @@ -235,9 +234,11 @@ final CardCollectionView remove() { } // remove abilities - if (hasParam("AddAbility") || hasParam("GainsAbilitiesOf") || hasParam("GainsAbilitiesOfDefined") - || hasParam("AddTrigger") || hasParam("AddStaticAbility") || hasParam("AddReplacementEffects") - || hasParam("RemoveAllAbilities") || hasParam("RemoveLandTypes")) { + if (hasParam("AddAbility") || hasParam("GainsAbilitiesOf") + || hasParam("GainsAbilitiesOfDefined") || hasParam("GainsTriggerAbsOf") + || hasParam("AddTrigger") || hasParam("AddStaticAbility") + || hasParam("AddReplacementEffects") || hasParam("RemoveAllAbilities") + || hasParam("RemoveLandTypes")) { affectedCard.removeChangedCardTraits(getTimestamp(), ability.getId()); } @@ -290,7 +291,7 @@ final CardCollectionView remove() { affectedCard.removeChangedSVars(getTimestamp(), ability.getId()); - affectedCard.updateAbilityTextForView(); // only update keywords and text for view to avoid flickering + affectedCard.updateAbilityTextForView(); // need to update keyword cache for clean reapply } return affectedCards; } diff --git a/forge-game/src/main/java/forge/game/TriggerReplacementBase.java b/forge-game/src/main/java/forge/game/TriggerReplacementBase.java index 3e636eb4968..8115193aa1d 100644 --- a/forge-game/src/main/java/forge/game/TriggerReplacementBase.java +++ b/forge-game/src/main/java/forge/game/TriggerReplacementBase.java @@ -5,6 +5,7 @@ import forge.game.card.Card; import forge.game.card.CardState; +import forge.game.keyword.KeywordInterface; import forge.game.spellability.SpellAbility; import forge.game.zone.Zone; import forge.game.zone.ZoneType; @@ -27,6 +28,14 @@ public void setHostCard(final Card c) { } } + @Override + public void setKeyword(final KeywordInterface kw) { + super.setKeyword(kw); + if (overridingAbility != null) { + overridingAbility.setKeyword(kw); + } + } + @Override public void setCardState(CardState state) { super.setCardState(state); @@ -38,7 +47,6 @@ public void setCardState(CardState state) { public Set getActiveZone() { return validHostZones; } - public void setActiveZone(EnumSet zones) { validHostZones = zones; } @@ -74,6 +82,7 @@ public SpellAbility getOverridingAbility() { */ public void setOverridingAbility(final SpellAbility overridingAbility0) { this.overridingAbility = overridingAbility0; + overridingAbility0.setIntrinsic(intrinsic); } abstract public SpellAbility ensureAbility(); diff --git a/forge-game/src/main/java/forge/game/ability/AbilityFactory.java b/forge-game/src/main/java/forge/game/ability/AbilityFactory.java index 04bac16178d..1233d9be5ad 100644 --- a/forge-game/src/main/java/forge/game/ability/AbilityFactory.java +++ b/forge-game/src/main/java/forge/game/ability/AbilityFactory.java @@ -53,7 +53,7 @@ public final class AbilityFactory { public static final List additionalAbilityKeys = Lists.newArrayList( "WinSubAbility", "OtherwiseSubAbility", // Clash "BidSubAbility", // BidLifeEffect - "ChooseNumberSubAbility", "Lowest", "Highest", "NotLowest", // ChooseNumber + "ChooseNumberSubAbility", "Lowest", "Highest", "NotLowest", "GuessCorrect", "GuessWrong", // ChooseNumber "HeadsSubAbility", "TailsSubAbility", "LoseSubAbility", // FlipCoin "TrueSubAbility", "FalseSubAbility", // Branch "ChosenPile", "UnchosenPile", // MultiplePiles & TwoPiles @@ -177,7 +177,7 @@ public static final SpellAbility getAbility(final CardState state, final String } public static final SpellAbility getAbility(final Map mapParams, AbilityRecordType type, final CardState state, final IHasSVars sVarHolder) { - return getAbility(type, type.getApiTypeOf(mapParams), mapParams, parseAbilityCost(state, mapParams, type), state, sVarHolder); + return getAbility(type, type.getApiTypeOf(mapParams), mapParams, null, state, sVarHolder); } public static Cost parseAbilityCost(final CardState state, Map mapParams, AbilityRecordType type) { @@ -226,6 +226,9 @@ else if (api == ApiType.PermanentCreature || api == ApiType.PermanentNoncreature } } + if (abCost == null) { + abCost = parseAbilityCost(state, mapParams, type); + } SpellAbility spellAbility = type.buildSpellAbility(api, hostCard, abCost, abTgt, mapParams); if (spellAbility == null) { @@ -279,7 +282,7 @@ else if (api == ApiType.PermanentCreature || api == ApiType.PermanentNoncreature } } - if (api == ApiType.Charm || api == ApiType.GenericChoice || api == ApiType.AssignGroup) { + if (api == ApiType.Charm || api == ApiType.GenericChoice || api == ApiType.AssignGroup || api == ApiType.VillainousChoice) { final String key = "Choices"; if (mapParams.containsKey(key)) { List names = Lists.newArrayList(mapParams.get(key).split(",")); @@ -395,6 +398,9 @@ private static final TargetRestrictions readTarget(Map mapParams if (mapParams.containsKey("TargetsWithDifferentCMC")) { abTgt.setDifferentCMC(true); } + if (mapParams.containsKey("TargetsWithEqualToughness")) { + abTgt.setEqualToughness(true); + } if (mapParams.containsKey("TargetsAtRandom")) { abTgt.setRandomTarget(true); } diff --git a/forge-game/src/main/java/forge/game/ability/AbilityKey.java b/forge-game/src/main/java/forge/game/ability/AbilityKey.java index fce9790c488..86f984dbe61 100644 --- a/forge-game/src/main/java/forge/game/ability/AbilityKey.java +++ b/forge-game/src/main/java/forge/game/ability/AbilityKey.java @@ -63,6 +63,7 @@ public enum AbilityKey { EffectOnly("EffectOnly"), Enlisted("Enlisted"), Exploited("Exploited"), + Explored("Explored"), Explorer("Explorer"), ExtraTurn("ExtraTurn"), Event("Event"), @@ -73,6 +74,7 @@ public enum AbilityKey { Fizzle("Fizzle"), FoundSearchingLibrary("FoundSearchingLibrary"), Ignore("Ignore"), + IgnoreChosen("IgnoreChosen"), IsCombat("IsCombat"), // TODO confirm that this and IsCombatDamage can be merged IsCombatDamage("IsCombatDamage"), IsDamage("IsDamage"), @@ -91,8 +93,7 @@ public enum AbilityKey { NewCard("NewCard"), NewCounterAmount("NewCounterAmount"), NoPreventDamage("NoPreventDamage"), - Num("Num"), // TODO confirm that this and NumThisTurn can be merged - NumThisTurn("NumThisTurn"), + Num("Num"), Number("Number"), Object("Object"), Objects("Objects"), @@ -130,12 +131,14 @@ public enum AbilityKey { SurveilNum("SurveilNum"), Target("Target"), Targets("Targets"), - TgtSA("TgtSA"), Token("Token"), TokenNum("TokenNum"), Vehicle("Vehicle"), - Won("Won"); + Won("Won"), + // below used across different Replacements, don't reuse + InternalTriggerTable("InternalTriggerTable"), + SimultaneousETB("SimultaneousETB"); // for CR 614.13c private String key; diff --git a/forge-game/src/main/java/forge/game/ability/AbilityUtils.java b/forge-game/src/main/java/forge/game/ability/AbilityUtils.java index 93e8bcf7df3..a619b26abb3 100644 --- a/forge-game/src/main/java/forge/game/ability/AbilityUtils.java +++ b/forge-game/src/main/java/forge/game/ability/AbilityUtils.java @@ -21,6 +21,7 @@ import forge.game.mana.ManaConversionMatrix; import forge.game.mana.ManaCostBeingPaid; import forge.game.phase.PhaseHandler; +import forge.game.phase.PhaseType; import forge.game.player.Player; import forge.game.player.PlayerCollection; import forge.game.player.PlayerPredicates; @@ -30,6 +31,7 @@ import forge.game.zone.ZoneType; import forge.util.Aggregates; import forge.util.Expressions; +import forge.util.Localizer; import forge.util.MyRandom; import forge.util.TextUtil; import forge.util.collect.FCollection; @@ -73,6 +75,11 @@ public static CardCollection getDefinedCards(final Card hostCard, final String d player = hostCard.getController(); } + if (defined.contains("AndSelf")) { + cards.add(hostCard); + defined = defined.replace("AndSelf", ""); + } + if (defined.equals("Self")) { c = hostCard; } else if (defined.equals("CorrectedSelf")) { @@ -510,6 +517,9 @@ else if (ability != null) { players.addAll(game.getPlayers()); players.remove(game.getPhaseHandler().getPlayerTurn()); val = playerXCount(players, calcX[1], card, ability); + } else if (hType.equals("HasLost")) { + players.addAll(game.getLostPlayers()); + val = playerXCount(players, calcX[1], card, ability); } else if (hType.startsWith("PropertyYou")) { players.add(player); val = playerXCount(players, calcX[1], card, ability); @@ -531,10 +541,11 @@ else if (ability != null) { val = xCount(ability.getOriginalHost(), calcX[1], ability); } else if (calcX[0].startsWith("ExiledWith")) { val = handlePaid(card.getExiledCards(), calcX[1], card, ability); - } else if (calcX[0].startsWith("Convoked")) { - val = handlePaid(card.getConvoked(), calcX[1], card, ability); - } - else if (calcX[0].startsWith("Remembered")) { + } else if (calcX[0].startsWith("Convoked")) { + val = handlePaid(card.getConvoked(), calcX[1], card, ability); + } else if (calcX[0].startsWith("Emerged")) { + val = handlePaid(card.getEmerged(), calcX[1], card, ability); + } else if (calcX[0].startsWith("Remembered")) { // Add whole Remembered list to handlePaid final CardCollection list = new CardCollection(); Card newCard = card; @@ -706,33 +717,19 @@ else if (calcX[0].startsWith("ReplaceCount")) { val = doXMath(ObjectUtils.firstNonNull(count, 0), m, card, ability); } else { // these ones only for handling lists Iterable list = null; - if (calcX[0].startsWith("Sacrificed")) { - list = sa.getRootAbility().getPaidList("Sacrificed", true); + if (calcX[0].startsWith("Targeted")) { + list = sa.findTargetedCards(); } - else if (calcX[0].startsWith("Discarded")) { - final SpellAbility root = sa.getRootAbility(); - list = root.getPaidList("Discarded", true); - if (null == list && root.isTrigger()) { - list = root.getHostCard().getSpellPermanent().getPaidList("Discarded", true); + else if (calcX[0].startsWith("AllTargeted")) { + CardCollection all = new CardCollection(); + SpellAbility loopSA = sa.getRootAbility(); + while (loopSA != null) { + if (loopSA.usesTargeting()) { + all.addAll(loopSA.findTargetedCards()); + } + loopSA = loopSA.getSubAbility(); } - } - else if (calcX[0].startsWith("Exiled")) { - list = sa.getRootAbility().getPaidList("Exiled", true); - } - else if (calcX[0].startsWith("Milled")) { - list = sa.getRootAbility().getPaidList("Milled", true); - } - else if (calcX[0].startsWith("Tapped")) { - list = sa.getRootAbility().getPaidList("Tapped", true); - } - else if (calcX[0].startsWith("Revealed")) { - list = sa.getRootAbility().getPaidList("Revealed", true); - } - else if (calcX[0].startsWith("Returned")) { - list = sa.getRootAbility().getPaidList("Returned", true); - } - else if (calcX[0].startsWith("Targeted")) { - list = sa.findTargetedCards(); + list = all; } else if (calcX[0].startsWith("ParentTargeted")) { SpellAbility parent = sa.getParentTargetingCard(); @@ -746,7 +743,8 @@ else if (calcX[0].startsWith("TriggerRemembered")) { } else if (calcX[0].startsWith("TriggerObjects")) { final SpellAbility root = sa.getRootAbility(); - list = Iterables.filter((Iterable) root.getTriggeringObject(AbilityKey.fromString(calcX[0].substring(14))), Card.class); + list = Iterables.filter((Iterable) root.getTriggeringObjects().getOrDefault( + (AbilityKey.fromString(calcX[0].substring(14))), new CardCollection()), Card.class); } else if (calcX[0].startsWith("Triggered")) { final SpellAbility root = sa.getRootAbility(); @@ -756,6 +754,9 @@ else if (calcX[0].startsWith("Replaced")) { final SpellAbility root = sa.getRootAbility(); list = new CardCollection((Card) root.getReplacingObject(AbilityKey.fromString(calcX[0].substring(8)))); } + else { + list = getPaidCards(sa, calcX[0]); + } if (list != null) { // there could be null inside! list = Iterables.filter(list, Card.class); @@ -805,8 +806,8 @@ public static FCollection getDefinedEntities(final Card card, final return objects; } - public static FCollection getDefinedEntities(final Card card, final String[] def, final CardTraitBase sa) { - final FCollection objects = new FCollection<>(); + public static List getDefinedEntities(final Card card, final String[] def, final CardTraitBase sa) { + final List objects = new ArrayList<>(); for (String d : def) { objects.addAll(AbilityUtils.getDefinedEntities(card, d, sa)); } @@ -925,7 +926,7 @@ else if (type.equals("Card.AttachedBy")) { if (index >= 0) { char reference = valid.charAt(index + 2); // take whatever goes after EQ if (Character.isLetter(reference)) { - String varName = valid.split(",")[0].split(t)[1].split("\\+")[0]; + String varName = valid.substring(index).split(",")[0].split(t)[1].split("\\+")[0]; if (!sa.getSVar(varName).isEmpty() || source.hasSVar(varName)) { valid = TextUtil.fastReplace(valid, TextUtil.concatNoSpace(t, varName), TextUtil.concatNoSpace(t, Integer.toString(calculateAmount(source, varName, sa)))); @@ -1035,7 +1036,7 @@ else if (defined.startsWith("Remembered")) { addPlayer(card.getRemembered(), defined, players); } else if (defined.startsWith("Imprinted")) { - addPlayer(Lists.newArrayList(card.getImprintedCards()), defined, players); + addPlayer(card.getImprintedCards(), defined, players); } else if (defined.startsWith("EffectSource")) { Card root = findEffectRoot(card); @@ -1078,9 +1079,9 @@ else if (defined.startsWith("Triggered") && sa instanceof SpellAbility) { o = ((SpellAbility) c).getActivatingPlayer(); } else if (c instanceof Iterable) { // For merged permanent if (orCont) { - addPlayer(ImmutableList.copyOf(Iterables.filter((Iterable)c, Player.class)), "", players); + addPlayer(Iterables.filter((Iterable)c, Player.class), "", players); } - addPlayer(ImmutableList.copyOf(Iterables.filter((Iterable)c, Card.class)), "Controller", players); + addPlayer(Iterables.filter((Iterable)c, Card.class), "Controller", players); } } else if (defParsed.endsWith("Opponent")) { @@ -1163,6 +1164,9 @@ else if (defined.startsWith("Non")) { players.addAll(game.getPlayersInTurnOrder()); players.removeAll(getDefinedPlayers(card, defined.substring(3), sa)); } + else if (defined.equals("Registered")) { + players.addAll(game.getRegisteredPlayers()); + } else if (defined.equals("EnchantedPlayer")) { final Object o = sa.getHostCard().getEntityAttachedTo(); if (o instanceof Player) { @@ -1187,6 +1191,9 @@ else if (defined.equals("AttackingPlayer")) { else if (defined.equals("DefendingPlayer")) { players.add(game.getCombat().getDefendingPlayerRelatedTo(card)); } + else if (defined.equals("ChoosingPlayer")) { + players.add(((SpellAbility) sa).getRootAbility().getChoosingPlayer()); + } else if (defined.equals("ChosenPlayer")) { final Player p = card.getChosenPlayer(); if (p != null) { @@ -1194,7 +1201,7 @@ else if (defined.equals("ChosenPlayer")) { } } else if (defined.startsWith("ChosenCard")) { - addPlayer(Lists.newArrayList(card.getChosenCards()), defined, players); + addPlayer(card.getChosenCards(), defined, players); } else if (defined.equals("SourceController")) { players.add(sa.getHostCard().getController()); @@ -1278,6 +1285,7 @@ else if (defined.startsWith("NextPlayerToYour")) { public static FCollection getDefinedSpellAbilities(final Card card, final String def, final CardTraitBase sa) { final FCollection sas = new FCollection<>(); final String defined = (def == null) ? "Self" : applyAbilityTextChangeEffects(def, sa); // default to Self + final Player player = sa instanceof SpellAbility ? ((SpellAbility)sa).getActivatingPlayer() : card.getController(); final Game game = card.getGame(); SpellAbility s = null; @@ -1341,6 +1349,14 @@ else if (defined.endsWith("Targeted") && sa instanceof SpellAbility) { } } } + } else if (defined.startsWith("ValidStack")) { + String[] valid = defined.split(" ", 2); + for (SpellAbilityStackInstance stackInstance : game.getStack()) { + SpellAbility instanceSA = stackInstance.getSpellAbility(); + if (instanceSA != null && instanceSA.isValid(valid[1], player, card, s)) { + sas.add(instanceSA); + } + } } if (s != null) { @@ -1473,7 +1489,11 @@ else if (unlessCost.startsWith("DefinedCost")) { if (unlessCost.split("_").length == 3) { String modifier = unlessCost.split("_")[2]; if (modifier.startsWith("Minus")) { - newCost.decreaseGenericMana(Integer.parseInt(modifier.substring(5))); + int max = Integer.parseInt(modifier.substring(5)); + if (sa.hasParam("UnlessUpTo")) { // Flash + max = allPayers.get(0).getController().chooseNumber(sa, Localizer.getInstance().getMessage("lblChooseNumber"), 0, max); + } + newCost.decreaseGenericMana(max); } else { newCost.increaseGenericMana(Integer.parseInt(modifier.substring(4))); } @@ -1515,6 +1535,10 @@ else if (!StringUtils.isBlank(sa.getSVar(unlessCost)) || !StringUtils.isBlank(so boolean alreadyPaid = false; for (Player payer : allPayers) { + if (!payer.isInGame()) { + // CR 800.4f + continue; + } if (unlessCost.equals("LifeTotalHalfUp")) { String halfup = Integer.toString(Math.max(0,(int) Math.ceil(payer.getLife() / 2.0))); cost = new Cost("PayLife<" + halfup + ">", true); @@ -1572,49 +1596,6 @@ public static void handleRemembering(final SpellAbility sa) { host.addRemembered(sb.toString()); } - if (sa.hasParam("RememberCostCards") && !sa.getPaidHash().isEmpty()) { - List noList = Lists.newArrayList(); - Table paidLists = sa.getPaidHash(); - if (sa.hasParam("RememberCostExcept")) { - noList.addAll(AbilityUtils.getDefinedCards(host, sa.getParam("RememberCostExcept"), sa)); - } - if (paidLists.contains("Exiled", true)) { - final CardCollection paidListExiled = sa.getPaidList("Exiled", true); - for (final Card exiledAsCost : paidListExiled) { - if (!noList.contains(exiledAsCost)) { - host.addRemembered(exiledAsCost); - } - } - } else if (paidLists.contains("Sacrificed", true)) { - final CardCollection paidListSacrificed = sa.getPaidList("Sacrificed", true); - for (final Card sacrificedAsCost : paidListSacrificed) { - if (!noList.contains(sacrificedAsCost)) { - host.addRemembered(sacrificedAsCost); - } - } - } else if (paidLists.contains("Tapped", true)) { - final CardCollection paidListTapped = sa.getPaidList("Tapped", true); - for (final Card tappedAsCost : paidListTapped) { - if (!noList.contains(tappedAsCost)) { - host.addRemembered(tappedAsCost); - } - } - } else if (paidLists.contains("Unattached", true)) { - final CardCollection paidListUnattached = sa.getPaidList("Unattached", true); - for (final Card unattachedAsCost : paidListUnattached) { - if (!noList.contains(unattachedAsCost)) { - host.addRemembered(unattachedAsCost); - } - } - } else if (paidLists.contains("Discarded", true)) { - final CardCollection paidListDiscarded = sa.getPaidList("Discarded", true); - for (final Card discardedAsCost : paidListDiscarded) { - if (!noList.contains(discardedAsCost)) { - host.addRemembered(discardedAsCost); - } - } - } - } // make sure that when this is from a trigger LKI is updated host.getGame().updateLastStateForCard(host); } @@ -1686,7 +1667,7 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) SpellAbility root = sa.getRootAbility(); // 107.3i If an object gains an ability, the value of X within that ability is the value defined by that ability, - // or 0 if that ability doesn’t define a value of X. This is an exception to rule 107.3h. This may occur with ability-adding effects, text-changing effects, or copy effects. + // or 0 if that ability doesn't define a value of X. This is an exception to rule 107.3h. This may occur with ability-adding effects, text-changing effects, or copy effects. if (root.getXManaCostPaid() != null) { return doXMath(root.getXManaCostPaid(), expr, c, ctb); } @@ -1699,9 +1680,6 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) if (root.isTrigger()) { Trigger t = root.getTrigger(); - if (t == null) { - return doXMath(0, expr, c, ctb); - } // ImmediateTrigger should check for the Ability which created the trigger if (t.getSpawningAbility() != null) { @@ -1749,6 +1727,10 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return doXMath(Integer.parseInt(kicked ? sq[1] : sq[2]), expr, c, ctb); } + if (sq[0].startsWith("Bargain")) { + return doXMath(calculateAmount(c, sq[sa.isBargain() ? 1 : 2], ctb), expr, c, ctb); + } + // Count$Madness.. if (sq[0].startsWith("Madness")) { return doXMath(calculateAmount(c, sq[sa.isMadness() ? 1 : 2], ctb), expr, c, ctb); @@ -1986,7 +1968,10 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return doXMath(calculateAmount(c, sq[!isUnlinkedFromCastSA(ctb, c) && c.getKickerMagnitude() > 0 ? 1 : 2], ctb), expr, c, ctb); } if (sq[0].startsWith("Escaped")) { - return doXMath(calculateAmount(c, sq[c.getCastSA() != null && c.getCastSA().isEscape() ? 1 : 2], ctb), expr, c, ctb); + return doXMath(calculateAmount(c, sq[!isUnlinkedFromCastSA(ctb, c) && c.getCastSA() != null && c.getCastSA().isEscape() ? 1 : 2], ctb), expr, c, ctb); + } + if (sq[0].startsWith("Emerged")) { + return doXMath(calculateAmount(c, sq[!isUnlinkedFromCastSA(ctb, c) && c.getCastSA() != null && c.getCastSA().isEmerge() ? 1 : 2], ctb), expr, c, ctb); } if (sq[0].startsWith("AltCost")) { return doXMath(calculateAmount(c, sq[c.isOptionalCostPaid(OptionalCost.AltCost) ? 1 : 2], ctb), expr, c, ctb); @@ -1995,39 +1980,35 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return doXMath(calculateAmount(c, sq[c.isOptionalCostPaid(OptionalCost.Generic) ? 1 : 2], ctb), expr, c, ctb); } - if (sq[0].equals("TotalDamageDoneByThisTurn")) { - return doXMath(c.getTotalDamageDoneBy(), expr, c, ctb); - } - if (sq[0].equals("TotalDamageReceivedThisTurn")) { - return doXMath(c.getAssignedDamage(), expr, c, ctb); - } - - if (sq[0].contains("CardPower")) { + if (sq[0].equals("CardPower")) { return doXMath(c.getNetPower(), expr, c, ctb); } - if (sq[0].contains("CardToughness")) { + if (sq[0].equals("CardBasePower")) { + return doXMath(c.getCurrentPower(), expr, c, ctb); + } + if (sq[0].equals("CardToughness")) { return doXMath(c.getNetToughness(), expr, c, ctb); } - if (sq[0].contains("CardSumPT")) { + if (sq[0].equals("CardSumPT")) { return doXMath(c.getNetPower() + c.getNetToughness(), expr, c, ctb); } - if (sq[0].contains("CardNumTypes")) { + if (sq[0].equals("CardNumTypes")) { return doXMath(getNumberOfTypes(c), expr, c, ctb); } - if (sq[0].contains("CardNumNotedTypes")) { + if (sq[0].equals("CardNumNotedTypes")) { return doXMath(c.getNumNotedTypes(), expr, c, ctb); } - if (sq[0].contains("CardNumColors")) { + if (sq[0].equals("CardNumColors")) { return doXMath(c.getColor().countColors(), expr, c, ctb); } - if (sq[0].contains("CardNumAttacksThisTurn")) { + if (sq[0].equals("CardNumAttacksThisTurn")) { return doXMath(c.getDamageHistory().getCreatureAttacksThisTurn(), expr, c, ctb); } - if (sq[0].contains("Intensity")) { + if (sq[0].equals("Intensity")) { return doXMath(c.getIntensity(true), expr, c, ctb); } @@ -2088,7 +2069,6 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) for (Mana m : paidMana) { if (m.toString().equals(type)) { count++; - } } return doXMath(count, expr, c, ctb); @@ -2143,6 +2123,11 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return doXMath(Integer.parseInt(sq[isMyMain ? 1 : 2]), expr, c, ctb); } + // Count$FinishedUpkeepsThisTurn + if (sq[0].startsWith("FinishedUpkeepsThisTurn")) { + return doXMath(game.getPhaseHandler().getNumUpkeep() - (game.getPhaseHandler().is(PhaseType.UPKEEP) ? 1 : 0), expr, c, ctb); + } + // Count$AttachedTo if (sq[0].startsWith("AttachedTo")) { final String[] k = l[0].split(" "); @@ -2154,9 +2139,11 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) if (sq[0].contains("CardManaCost")) { int cmc = c.getCMC(); - if (sq[0].contains("LKI") && ctb instanceof SpellAbility && !c.isInZone(ZoneType.Stack) && c.getManaCost() != null) { - if (((SpellAbility) ctb).getXManaCostPaid() != null) { + if (sq[0].contains("LKI") && !c.isInZone(ZoneType.Stack) && c.getManaCost() != null) { + if (ctb instanceof SpellAbility && ((SpellAbility) ctb).getXManaCostPaid() != null) { cmc += ((SpellAbility) ctb).getXManaCostPaid() * c.getManaCost().countX(); + } else { + cmc += c.getXManaCostPaid() * c.getManaCost().countX(); } } @@ -2166,7 +2153,9 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) if (sq[0].startsWith("RememberedSize")) { return doXMath(c.getRememberedCount(), expr, c, ctb); } - + if (sq[0].startsWith("ChosenSize")) { + return doXMath(c.getChosenCards().size(), expr, c, ctb); + } if (sq[0].startsWith("ImprintedSize")) { return doXMath(c.getImprintedCards().size(), expr, c, ctb); } @@ -2285,6 +2274,10 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return doXMath(player.getSurveilThisTurn(), expr, c, ctb); } + if (sq[0].equals("YouDescendedThisTurn")) { + return doXMath(player.getDescended(), expr, c, ctb); + } + if (sq[0].equals("YouCastThisGame")) { return doXMath(player.getSpellsCastThisGame(), expr, c, ctb); } @@ -2331,6 +2324,13 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return doXMath(player.getOpponentsTotalPoisonCounters(), expr, c, ctb); } + if (sq[0].equals("TotalDamageDoneByThisTurn")) { + return doXMath(c.getTotalDamageDoneBy(), expr, c, ctb); + } + if (sq[0].equals("TotalDamageReceivedThisTurn")) { + return doXMath(c.getAssignedDamage(), expr, c, ctb); + } + if (sq[0].equals("MaxOppDamageThisTurn")) { return doXMath(player.getMaxOpponentAssignedDamage(), expr, c, ctb); } @@ -2350,7 +2350,7 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) String[] props = l[0].split(" "); Boolean isCombat = null; if (sq[0].contains("CombatDamage")) { - isCombat = true; + isCombat = !sq[0].contains("Non"); } int num; List dmgInstances = game.getDamageDoneThisTurn(isCombat, false, props[1], props[2], c, player, ctb); @@ -2419,6 +2419,20 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return doXMath(CardLists.getValidCardCount(player.getCreaturesAttackedThisTurn(), validFilter, player, c, ctb), expr, c, ctb); } + // Count$LeftBattlefieldThisTurn + if (sq[0].startsWith("LeftBattlefieldThisTurn")) { + final String[] workingCopy = l[0].split(" ", 2); + final String validFilter = workingCopy[1]; + return doXMath(CardLists.getValidCardCount(game.getLeftBattlefieldThisTurn(), validFilter, player, c, ctb), expr, c, ctb); + } + + // Count$LeftBattlefieldThisTurn + if (sq[0].startsWith("LeftGraveyardThisTurn")) { + final String[] workingCopy = l[0].split(" ", 2); + final String validFilter = workingCopy[1]; + return doXMath(CardLists.getValidCardCount(game.getLeftGraveyardThisTurn(), validFilter, player, c, ctb), expr, c, ctb); + } + // Manapool if (sq[0].startsWith("ManaPool")) { final String color = l[0].split(":")[1]; @@ -2625,20 +2639,27 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return doXMath(game.getStack().getSpellsCastThisTurn().size() - 1, expr, c, ctb); } + if (sq[0].equals("FinalChapterNr")) { + return doXMath(c.getFinalChapterNr(), expr, c, ctb); + } + if (sq[0].startsWith("PlanarDiceSpecialActionThisTurn")) { return game.getPhaseHandler().getPlanarDiceSpecialActionThisTurn(); } if (sq[0].contains("CardTypes")) { - return doXMath(getCardTypesFromList(getDefinedCards(c, sq[1], ctb)), expr, c, ctb); + return doXMath(getCardTypesFromList(getDefinedCards(c, sq[1], ctb), false), expr, c, ctb); } if (sq[0].contains("CardControllerTypes")) { - return doXMath(getCardTypesFromList(player.getCardsIn(ZoneType.listValueOf(sq[1]))), expr, c, ctb); + return doXMath(getCardTypesFromList(player.getCardsIn(ZoneType.listValueOf(sq[1])), false), expr, c, ctb); + } + if (sq[0].contains("CardControllerPermanentTypes")) { + return doXMath(getCardTypesFromList(player.getCardsIn(ZoneType.listValueOf(sq[1])), true), expr, c, ctb); } if (sq[0].startsWith("OppTypesInGrave")) { final PlayerCollection opponents = player.getOpponents(); CardCollection oppCards = opponents.getCardsIn(ZoneType.Graveyard); - return doXMath(getCardTypesFromList(oppCards), expr, c, ctb); + return doXMath(getCardTypesFromList(oppCards, false), expr, c, ctb); } if (sq[0].equals("TotalTurns")) { @@ -2649,6 +2670,25 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return doXMath(game.getStack().getMaxDistinctSources(), expr, c, ctb); } + if (sq[0].equals("MaxSameStoredRolls")) { + int max = 0; + List rolls = c.getStoredRolls(); + if (rolls != null) { + int lastNum = 0; + for (Integer roll : rolls) { + if (roll.equals(lastNum)) { + continue; // no need to count instances of the same roll multiple times + } + int tally = Collections.frequency(rolls, roll); + if (tally > max) { + max = tally; + } + lastNum = roll; + } + } + return doXMath(max, expr, c, ctb); + } + //Count$Random.. if (sq[0].equals("Random")) { int min = calculateAmount(c, sq[1], ctb); @@ -2657,46 +2697,35 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return MyRandom.getRandom().nextInt(1+max-min) + min; } + String[] paidparts = l[0].split("\\$", 2); + Iterable someCards = null; + // Count$ThisTurnCast // Count$LastTurnCast if (sq[0].startsWith("ThisTurnCast") || sq[0].startsWith("LastTurnCast")) { - final String[] workingCopy = l[0].split("_"); + final String[] workingCopy = paidparts[0].split("_"); final String validFilter = workingCopy[1]; - List res = Lists.newArrayList(); if (workingCopy[0].contains("This")) { - res = CardUtil.getThisTurnCast(validFilter, c, ctb, player); + someCards = CardUtil.getThisTurnCast(validFilter, c, ctb, player); } else { - res = CardUtil.getLastTurnCast(validFilter, c, ctb, player); + someCards = CardUtil.getLastTurnCast(validFilter, c, ctb, player); } - - return doXMath(res.size(), expr, c, ctb); } // Count$ThisTurnEntered [from ] - if (sq[0].startsWith("ThisTurnEntered")) { - final String[] workingCopy = l[0].split("_", 5); - + if (sq[0].startsWith("ThisTurnEntered") || sq[0].startsWith("LastTurnEntered")) { + final String[] workingCopy = paidparts[0].split("_", 5); ZoneType destination = ZoneType.smartValueOf(workingCopy[1]); final boolean hasFrom = workingCopy[2].equals("from"); ZoneType origin = hasFrom ? ZoneType.smartValueOf(workingCopy[3]) : null; String validFilter = workingCopy[hasFrom ? 4 : 2]; - final List res = CardUtil.getThisTurnEntered(destination, origin, validFilter, c, ctb, player); - return doXMath(res.size(), expr, c, ctb); - } - - // Count$LastTurnEntered [from ] - if (sq[0].startsWith("LastTurnEntered")) { - final String[] workingCopy = l[0].split("_", 5); - - ZoneType destination = ZoneType.smartValueOf(workingCopy[1]); - final boolean hasFrom = workingCopy[2].equals("from"); - ZoneType origin = hasFrom ? ZoneType.smartValueOf(workingCopy[3]) : null; - String validFilter = workingCopy[hasFrom ? 4 : 2]; - - final List res = CardUtil.getLastTurnEntered(destination, origin, validFilter, c, ctb, player); - return doXMath(res.size(), expr, c, ctb); + if (workingCopy[0].contains("This")) { + someCards = CardUtil.getThisTurnEntered(destination, origin, validFilter, c, ctb, player); + } else { + someCards = CardUtil.getLastTurnEntered(destination, origin, validFilter, c, ctb, player); + } } if (sq[0].startsWith("CountersAddedThisTurn")) { @@ -2714,12 +2743,13 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) // count valid cards in any specified zone/s if (sq[0].startsWith("Valid")) { - String[] paidparts = l[0].split("\\$", 2); String[] lparts = paidparts[0].split(" ", 2); CardCollectionView cardsInZones = null; if (lparts[0].contains("All")) { cardsInZones = game.getCardsInGame(); + } else if (lparts[0].endsWith("Self")) { + cardsInZones = new CardCollection(c); } else { final List zones = ZoneType.listValueOf(lparts[0].length() > 5 ? lparts[0].substring(5) : "Battlefield"); boolean usedLastState = false; @@ -2740,13 +2770,7 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) } } - int cnt; - if (paidparts.length > 1) { - cnt = handlePaid(CardLists.getValidCards(cardsInZones, lparts[1], player, c, ctb), paidparts[1], c, ctb); - } else { - cnt = CardLists.getValidCardCount(cardsInZones, lparts[1], player, c, ctb); - } - return doXMath(cnt, expr, c, ctb); + someCards = CardLists.getValidCards(cardsInZones, lparts[1], player, c, ctb); } if (sq[0].startsWith("MostCardName")) { @@ -2807,6 +2831,12 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return doXMath(CardUtil.getColorsFromCards(list).countColors(), expr, c, ctb); } + if (sq[0].startsWith("ColorsDefined")) { + final String restriction = l[0].substring(14); + final CardCollection list = getDefinedCards(c, restriction, ctb); + return doXMath(CardUtil.getColorsFromCards(list).countColors(), expr, c, ctb); + } + // TODO move below to handlePaid if (sq[0].startsWith("SumPower")) { final String[] restrictions = l[0].split("_"); @@ -2820,59 +2850,65 @@ public static int xCount(final Card c, final String s, final CardTraitBase ctb) return doXMath(Iterables.size(powers), expr, c, ctb); } if (sq[0].startsWith("DifferentCounterKinds_")) { - final List kinds = Lists.newArrayList(); + final Set kinds = Sets.newHashSet(); final String rest = l[0].substring(22); CardCollection list = CardLists.getValidCards(game.getCardsIn(ZoneType.Battlefield), rest, player, c, ctb); for (final Card card : list) { - for (final Map.Entry map : card.getCounters().entrySet()) { - if (!kinds.contains(map.getKey())) { - kinds.add(map.getKey()); - } - } + kinds.addAll(card.getCounters().keySet()); } return doXMath(kinds.size(), expr, c, ctb); } // Complex counting methods - CardCollectionView someCards = getCardListForXCount(c, player, sq, ctb); + Integer num = null; + if (someCards == null) { + someCards = getCardListForXCount(c, player, sq, ctb); + } else if (paidparts.length > 1) { + num = handlePaid(someCards, paidparts[1], c, ctb); + } + if (num == null) { + num = Iterables.size(someCards); + } - return doXMath(someCards.size(), expr, c, ctb); + return doXMath(num, expr, c, ctb); } - public static final void applyManaColorConversion(ManaConversionMatrix matrix, final Map params) { - String conversion = params.get("ManaConversion"); - + public static final void applyManaColorConversion(ManaConversionMatrix matrix, String conversion) { for (String pair : conversion.split(" ")) { // Check if conversion is additive or restrictive and how to split boolean additive = pair.contains("->"); String[] sides = pair.split(additive ? "->" : "<-"); + byte replacedColor = ManaAtom.fromConversion(sides[1]); if (sides[0].equals("AnyColor") || sides[0].equals("AnyType")) { for (byte c : (sides[0].equals("AnyColor") ? MagicColor.WUBRG : MagicColor.WUBRGC)) { - matrix.adjustColorReplacement(c, ManaAtom.fromConversion(sides[1]), additive); + matrix.adjustColorReplacement(c, replacedColor, additive); + } + } else if (sides[0].startsWith("non")) { + byte originalColor = ManaAtom.fromConversion(sides[0]); + for (byte b : ManaAtom.MANATYPES) { + if ((originalColor & b) != 0) { + matrix.adjustColorReplacement(b, replacedColor, additive); + } } } else { - matrix.adjustColorReplacement(ManaAtom.fromConversion(sides[0]), ManaAtom.fromConversion(sides[1]), additive); + matrix.adjustColorReplacement(ManaAtom.fromConversion(sides[0]), replacedColor, additive); } } } public static final List getBasicSpellsFromPlayEffect(final Card tgtCard, final Player controller) { - return getBasicSpellsFromPlayEffect(tgtCard, controller, CardStateName.Original); + return getSpellsFromPlayEffect(tgtCard, controller, CardStateName.Original, false); } - public static final List getBasicSpellsFromPlayEffect(final Card tgtCard, final Player controller, CardStateName state) { + public static final List getSpellsFromPlayEffect(final Card tgtCard, final Player controller, CardStateName state, boolean withAltCost) { List sas = new ArrayList<>(); - List list = Lists.newArrayList(tgtCard.getBasicSpells()); + List list = new ArrayList<>(); + collectSpellsForPlayEffect(list, tgtCard.getState(tgtCard.getCurrentStateName()), controller, withAltCost); CardState original = tgtCard.getState(state); if (tgtCard.isFaceDown()) { - Iterables.addAll(list, tgtCard.getBasicSpells(original)); + collectSpellsForPlayEffect(list, original, controller, withAltCost); } else { - if (tgtCard.isLand()) { - LandAbility la = new LandAbility(tgtCard, controller, null); - la.setCardState(original); - list.add(la); - } if (state == CardStateName.Transformed && tgtCard.isPermanent() && !tgtCard.isAura()) { // casting defeated battle Spell sp = new SpellPermanent(tgtCard, original); @@ -2880,13 +2916,7 @@ public static final List getBasicSpellsFromPlayEffect(final Card t list.add(sp); } if (tgtCard.isModal()) { - CardState modal = tgtCard.getState(CardStateName.Modal); - Iterables.addAll(list, tgtCard.getBasicSpells(modal)); - if (modal.getType().isLand()) { - LandAbility la = new LandAbility(tgtCard, controller, null); - la.setCardState(modal); - list.add(la); - } + collectSpellsForPlayEffect(list, tgtCard.getState(CardStateName.Modal), controller, withAltCost); } } @@ -2909,6 +2939,7 @@ public static final List getBasicSpellsFromPlayEffect(final Card t if (res.checkTimingRestrictions(tgtCard, newSA) // still need to check the other restrictions like Aftermath && res.checkOtherRestrictions(tgtCard, newSA, controller)) { + newSA.setCastFromPlayEffect(true); sas.add(newSA); } } @@ -2916,6 +2947,27 @@ public static final List getBasicSpellsFromPlayEffect(final Card t return sas; } + private static void collectSpellsForPlayEffect(final List result, final CardState state, final Player controller, final boolean withAltCost) { + if (state.getType().isLand()) { + LandAbility la = new LandAbility(state.getCard(), controller, null); + la.setCardState(state); + result.add(la); + } + final Iterable spells = state.getSpellAbilities(); + for (SpellAbility sa : spells) { + if (!sa.isSpell()) { + continue; + } + if (!withAltCost && !sa.isBasicSpell()) { + continue; + } + result.add(sa); + if (withAltCost) { + result.addAll(GameActionUtil.getAlternativeCosts(sa, controller, true)); + } + } + } + public static final String applyAbilityTextChangeEffects(final String def, final CardTraitBase ability) { if (ability == null || !ability.isIntrinsic() || ability.hasParam("LockInText")) { return def; @@ -2973,12 +3025,15 @@ public static final String applyTextChangeEffects(final String def, final boolea replaced = getReplacedText(replaced, colorCaptCase, e.getValue(), isDescriptive); } } else { + replaced = getReplacedText(replaced, key.toLowerCase(), e.getValue().toLowerCase(), isDescriptive); replaced = getReplacedText(replaced, key, e.getValue(), isDescriptive); } } for (final Entry e : typeMap.entrySet()) { final String key = e.getKey(); - replaced = getReplacedText(replaced, CardType.getPluralType(key), CardType.getPluralType(e.getValue()), isDescriptive); + if (isDescriptive) { + replaced = getReplacedText(replaced, CardType.getPluralType(key), CardType.getPluralType(e.getValue()), isDescriptive); + } replaced = getReplacedText(replaced, key, e.getValue(), isDescriptive); } @@ -3001,11 +3056,11 @@ public static final String getSVar(final CardTraitBase ability, final String sVa return applyAbilityTextChangeEffects(val, ability); } - private static void addPlayer(Iterable objects, final String def, FCollection players) { + private static void addPlayer(Iterable objects, final String def, FCollection players) { addPlayer(objects, def, players, false); } - private static void addPlayer(Iterable objects, final String def, FCollection players, boolean skipRemembered) { + private static void addPlayer(Iterable objects, final String def, FCollection players, boolean skipRemembered) { for (Object o : objects) { if (o instanceof Player) { final Player p = (Player) o; @@ -3359,6 +3414,11 @@ public static int playerXProperty(final Player player, final String s, final Car return doXMath(list.size(), m, source, ctb); } + //SacrificedPermanentTypesThisTurn + if (l[0].startsWith("SacrificedPermanentTypesThisTurn")) { + return doXMath(getCardTypesFromList(player.getSacrificedThisTurn(), true), m, source, ctb); + } + final String[] sq = l[0].split("\\."); final String value = sq[0]; @@ -3456,6 +3516,10 @@ public static int playerXProperty(final Player player, final String s, final Car return doXMath(player.getNumDiscardedThisTurn(), m, source, ctb); } + if (value.contains("ExploredThisTurn")) { + return doXMath(player.getNumExploredThisTurn(), m, source, ctb); + } + if (value.contains("AttackersDeclared")) { return doXMath(player.getCreaturesAttackedThisTurn().size(), m, source, ctb); } @@ -3489,6 +3553,7 @@ public static int playerXProperty(final Player player, final String s, final Car if (value.equals("RingTemptedYou")) { return doXMath(player.getNumRingTemptedYou(), m, source, ctb); } + if (value.startsWith("DungeonCompletedNamed")) { String [] full = value.split("_"); String name = full[1]; @@ -3598,6 +3663,16 @@ public static int handlePaid(final Iterable paidList, final String string, return Aggregates.max(paidList, CardPredicates.Accessors.fnGetCmc); } + if (string.equals("DifferentColorPair")) { + final Set diffPair = new HashSet<>(); + for (final Card card : paidList) { + if (card.getColor().countColors() == 2) { + diffPair.add(card.getColor()); + } + } + return diffPair.size(); + } + if (string.startsWith("DifferentCMC")) { final Set diffCMC = new HashSet<>(); for (final Card card : paidList) { @@ -3823,6 +3898,10 @@ public static CardCollection getPaidCards(CardTraitBase sa, String defined) { list = root.getPaidList("UntappedCards", true); } else if (defined.startsWith("Untapped")) { list = root.getPaidList("Untapped", true); + } else if (defined.startsWith("CollectedCards")) { + list = root.getPaidList("CollectedCards", true); + } else if (defined.startsWith("Collected")) { + list = root.getPaidList("Collected", true); } } return list; @@ -3834,11 +3913,13 @@ public static int getNumberOfTypes(final Card card) { return types.size(); } - public static int getCardTypesFromList(final CardCollectionView list) { + public static int getCardTypesFromList(final Iterable list, boolean permanentTypes) { EnumSet types = EnumSet.noneOf(CardType.CoreType.class); for (Card c1 : list) { Iterables.addAll(types, c1.getType().getCoreTypes()); } + if (permanentTypes) + return (int) types.stream().filter(type -> type.isPermanent).count(); return types.size(); } @@ -3886,6 +3967,22 @@ private static CardTraitBase adjustTriggerContext(String[] def, final CardTraitB def[0] = def[0].substring(8); return spawner; } + if (def[0].startsWith("TriggeredSpellAbility>") && ctb instanceof SpellAbility) { + SpellAbility trig = (SpellAbility) ((SpellAbility) ctb).getTriggeringObject(AbilityKey.SpellAbility); + if (trig == null) { + return ctb; + } + def[0] = def[0].substring(22); + return trig; + } + if (def[0].startsWith("CastSA>")) { + SpellAbility sa = ctb.getHostCard().getCastSA(); + if (sa == null) { + return ctb; + } + def[0] = def[0].substring(7); + return sa; + } return ctb; } } diff --git a/forge-game/src/main/java/forge/game/ability/ApiType.java b/forge-game/src/main/java/forge/game/ability/ApiType.java index 439687de466..7358802d7f2 100644 --- a/forge-game/src/main/java/forge/game/ability/ApiType.java +++ b/forge-game/src/main/java/forge/game/ability/ApiType.java @@ -2,6 +2,7 @@ import java.util.HashMap; +import java.util.Locale; import java.util.Map; import forge.game.ability.effects.*; @@ -17,6 +18,7 @@ public enum ApiType { AddOrRemoveCounter (CountersPutOrRemoveEffect.class), AddPhase (AddPhaseEffect.class), AddTurn (AddTurnEffect.class), + AlterAttribute (AlterAttributeEffect.class), Amass (AmassEffect.class), Animate (AnimateEffect.class), AnimateAll (AnimateAllEffect.class), @@ -51,6 +53,7 @@ public enum ApiType { Clash (ClashEffect.class), ClassLevelUp (ClassLevelUpEffect.class), Cleanup (CleanUpEffect.class), + Cloak (CloakEffect.class), Clone (CloneEffect.class), CompanionChoose (ChooseCompanionEffect.class), Connive (ConniveEffect.class), @@ -71,6 +74,7 @@ public enum ApiType { DigMultiple (DigMultipleEffect.class), DigUntil (DigUntilEffect.class), Discard (DiscardEffect.class), + Discover (DiscoverEffect.class), DrainMana (DrainManaEffect.class), Draft (DraftEffect.class), Draw (DrawEffect.class), @@ -105,6 +109,7 @@ public enum ApiType { Learn (LearnEffect.class), LookAt (LookAtEffect.class), LoseLife (LifeLoseEffect.class), + LosePerpetual (LosePerpetualEffect.class), LosesGame (GameLossEffect.class), MakeCard (MakeCardEffect.class), Mana (ManaEffect.class), @@ -136,6 +141,7 @@ public enum ApiType { PumpAll (PumpAllEffect.class), PutCounter (CountersPutEffect.class), PutCounterAll (CountersPutAllEffect.class), + Radiation (RadiationEffect.class), RearrangeTopOfLibrary (RearrangeTopOfLibraryEffect.class), Regenerate (RegenerateEffect.class), RegenerateAll (RegenerateAllEffect.class), @@ -182,6 +188,7 @@ public enum ApiType { TapAll (TapAllEffect.class), TapOrUntap (TapOrUntapEffect.class), TapOrUntapAll (TapOrUntapAllEffect.class), + TimeTravel (TimeTravelEffect.class), Token (TokenEffect.class, false), TwoPiles (TwoPilesEffect.class), Unattach (UnattachEffect.class), @@ -189,6 +196,7 @@ public enum ApiType { Untap (UntapEffect.class), UntapAll (UntapAllEffect.class), Venture (VentureEffect.class), + VillainousChoice (VillainousChoiceEffect.class), Vote (VoteEffect.class), WinsGame (GameWinEffect.class), @@ -196,9 +204,7 @@ public enum ApiType { DamageResolve (DamageResolveEffect.class), ChangeZoneResolve (ChangeZoneResolveEffect.class), InternalLegendaryRule (CharmEffect.class), - InternalIgnoreEffect (CharmEffect.class), - UpdateRemember (UpdateRememberEffect.class); - + InternalIgnoreEffect (CharmEffect.class); private final SpellAbilityEffect instanceEffect; private final Class clsEffect; @@ -206,9 +212,9 @@ public enum ApiType { private static final Map allValues = new HashMap<>(); static { - for (ApiType t : ApiType.values()) { - allValues.put(t.name().toLowerCase(), t); - } + for (ApiType t : ApiType.values()) { + allValues.put(t.name().toLowerCase(Locale.ENGLISH), t); + } } ApiType(Class clsEf) { this(clsEf, true); } @@ -218,7 +224,7 @@ public enum ApiType { } public static ApiType smartValueOf(String value) { - ApiType v = allValues.get(value.toLowerCase()); + ApiType v = allValues.get(value.toLowerCase(Locale.ENGLISH)); if ( v == null ) throw new RuntimeException("Element " + value + " not found in ApiType enum"); return v; diff --git a/forge-game/src/main/java/forge/game/ability/SpellAbilityEffect.java b/forge-game/src/main/java/forge/game/ability/SpellAbilityEffect.java index b470e97dc4e..19299c95342 100644 --- a/forge-game/src/main/java/forge/game/ability/SpellAbilityEffect.java +++ b/forge-game/src/main/java/forge/game/ability/SpellAbilityEffect.java @@ -77,8 +77,11 @@ public final String getStackDescriptionWithSubs(final Map params } // by typing "SpellDescription" they want to bypass the Effect's string builder if ("SpellDescription".equalsIgnoreCase(stackDesc)) { + String rawSDesc = params.get("SpellDescription"); if (params.containsKey("SpellDescription")) { - String spellDesc = CardTranslation.translateSingleDescriptionText(params.get("SpellDescription"), + if (rawSDesc.contains(",,,,,,")) rawSDesc = rawSDesc.replaceAll(",,,,,,", " "); + if (rawSDesc.contains(",,,")) rawSDesc = rawSDesc.replaceAll(",,,", " "); + String spellDesc = CardTranslation.translateSingleDescriptionText(rawSDesc, sa.getHostCard().getName()); int idx = spellDesc.indexOf("("); @@ -143,6 +146,11 @@ public final String getStackDescriptionWithSubs(final Map params return substitutedDesc; } + // Common functions that all SAEffects will probably use + protected final int extractAmount(SpellAbility sa) { + return AbilityUtils.calculateAmount(sa.getHostCard(), sa.getParamOrDefault("Amount", "1"), sa); + } + /** * Append the description of a {@link SpellAbility} to a * {@link StringBuilder}. @@ -167,7 +175,8 @@ public static void tokenizeString(final SpellAbility sa, final StringBuilder sb, if ("}".equals(t)) { isPlainText = true; continue; } if (!isPlainText) { - if (t.startsWith("n:")) { // {n: } + if (t.length() <= 2) sb.append("{").append(t).append("}"); // string includes mana cost (e.g. {2}{R}) + else if (t.startsWith("n:")) { // {n: } String parts[] = t.substring(2).split(" ", 2); int n = AbilityUtils.calculateAmount(sa.getHostCard(), parts[0], sa); sb.append(parts.length == 1 ? Lang.getNumeral(n) : Lang.nounWithNumeral(n, parts[1])); @@ -197,16 +206,44 @@ public static void tokenizeString(final SpellAbility sa, final StringBuilder sb, protected final static CardCollection getDefinedCardsOrTargeted(final SpellAbility sa) { return getCards(true, "Defined", sa); } protected final static CardCollection getDefinedCardsOrTargeted(final SpellAbility sa, final String definedParam) { return getCards(true, definedParam, sa); } + protected static List getTargetCardsWithDuplicates(final boolean definedFirst, final String definedParam, final SpellAbility sa) { + List result = Lists.newArrayList(); + getCards(definedFirst, definedParam, sa, result); + return result; + } + + // overloaded variant that returns the unique objects instead of filling a result list private static CardCollection getCards(final boolean definedFirst, final String definedParam, final SpellAbility sa) { - final boolean useTargets = sa.usesTargeting() && (!definedFirst || !sa.hasParam(definedParam)); + return getCards(definedFirst, definedParam, sa, null); + } + private static CardCollection getCards(final boolean definedFirst, final String definedParam, final SpellAbility sa, List resultDuplicate) { if (sa.hasParam("ThisDefinedAndTgts")) { - CardCollection cards = - AbilityUtils.getDefinedCards(sa.getHostCard(), sa.getParam("ThisDefinedAndTgts"), sa); + CardCollection cards = AbilityUtils.getDefinedCards(sa.getHostCard(), sa.getParam("ThisDefinedAndTgts"), sa); cards.addAll(sa.getTargets().getTargetCards()); return cards; } - return useTargets ? new CardCollection(sa.getTargets().getTargetCards()) - : AbilityUtils.getDefinedCards(sa.getHostCard(), sa.getParam(definedParam), sa); + + CardCollection resultUnique = null; + final boolean useTargets = sa.usesTargeting() && (!definedFirst || !sa.hasParam(definedParam)); + if (useTargets) { + if (resultDuplicate == null) { + resultUnique = new CardCollection(); + resultDuplicate = resultUnique; + } + Iterables.addAll(resultDuplicate, sa.getTargets().getTargetCards()); + } else { + String[] def = sa.getParamOrDefault(definedParam, "Self").split(" & "); + for (String d : def) { + CardCollection defResult = AbilityUtils.getDefinedCards(sa.getHostCard(), d, sa); + if (resultDuplicate == null) { + resultUnique = defResult; + resultDuplicate = resultUnique; + } else { + resultDuplicate.addAll(defResult); + } + } + } + return resultUnique; } // Players @@ -215,16 +252,44 @@ private static CardCollection getCards(final boolean definedFirst, final String protected final static PlayerCollection getDefinedPlayersOrTargeted(final SpellAbility sa) { return getPlayers(true, "Defined", sa); } protected final static PlayerCollection getDefinedPlayersOrTargeted(final SpellAbility sa, final String definedParam) { return getPlayers(true, definedParam, sa); } + protected static List getTargetPlayersWithDuplicates(final boolean definedFirst, final String definedParam, final SpellAbility sa) { + List result = Lists.newArrayList(); + getPlayers(definedFirst, definedParam, sa, result); + return result; + } + + // overloaded variant that returns the unique objects instead of filling a result list private static PlayerCollection getPlayers(final boolean definedFirst, final String definedParam, final SpellAbility sa) { + return getPlayers(definedFirst, definedParam, sa, null); + } + private static PlayerCollection getPlayers(final boolean definedFirst, final String definedParam, final SpellAbility sa, List resultDuplicate) { + PlayerCollection resultUnique = null; final boolean useTargets = sa.usesTargeting() && (!definedFirst || !sa.hasParam(definedParam)); - PlayerCollection players = useTargets ? new PlayerCollection(sa.getTargets().getTargetPlayers()) - : AbilityUtils.getDefinedPlayers(sa.getHostCard(), sa.getParam(definedParam), sa); + if (useTargets) { + if (resultDuplicate == null) { + resultUnique = new PlayerCollection(); + resultDuplicate = resultUnique; + } + Iterables.addAll(resultDuplicate, sa.getTargets().getTargetPlayers()); + } else { + String[] def = sa.getParamOrDefault(definedParam, "You").split(" & "); + for (String d : def) { + PlayerCollection defResult = AbilityUtils.getDefinedPlayers(sa.getHostCard(), d, sa); + if (resultDuplicate == null) { + resultUnique = defResult; + resultDuplicate = resultUnique; + } else { + resultDuplicate.addAll(defResult); + } + } + } + // try sort in APNAP order - int indexAP = players.indexOf(sa.getHostCard().getGame().getPhaseHandler().getPlayerTurn()); + int indexAP = resultDuplicate.indexOf(sa.getHostCard().getGame().getPhaseHandler().getPlayerTurn()); if (indexAP != -1) { - Collections.rotate(players, - indexAP); + Collections.rotate(resultDuplicate, - indexAP); } - return players; + return resultUnique; } // Spells @@ -245,8 +310,9 @@ private static List getSpells(final boolean definedFirst, final St private static List getEntities(final boolean definedFirst, final String definedParam, final SpellAbility sa) { final boolean useTargets = sa.usesTargeting() && (!definedFirst || !sa.hasParam(definedParam)); + String[] def = sa.getParamOrDefault(definedParam, "Self").split(" & "); return useTargets ? Lists.newArrayList(sa.getTargets().getTargetEntities()) - : AbilityUtils.getDefinedEntities(sa.getHostCard(), sa.getParam(definedParam), sa); + : AbilityUtils.getDefinedEntities(sa.getHostCard(), def, sa); } // Targets of unspecified type @@ -587,7 +653,7 @@ protected static void replaceDying(final SpellAbility sa) { @Override public void run() { - game.getAction().exile(eff, null); + game.getAction().exile(eff, null, null); } }; @@ -601,46 +667,37 @@ public void run() { } } - protected static boolean addToCombat(Card c, Player controller, SpellAbility sa, String attackingParam, String blockingParam) { + protected static boolean addToCombat(Card c, SpellAbility sa, String attackingParam, String blockingParam) { final Card host = sa.getHostCard(); - final Game game = controller.getGame(); + final Game game = host.getGame(); if (!c.isCreature() || !game.getPhaseHandler().inCombat()) { return false; } boolean combatChanged = false; final Combat combat = game.getCombat(); - if (sa.hasParam(attackingParam) && combat.getAttackingPlayer().equals(controller)) { + if (sa.hasParam(attackingParam) && combat.getAttackingPlayer().equals(c.getController())) { String attacking = sa.getParam(attackingParam); GameEntity defender = null; - FCollection defs = null; + FCollection defs = new FCollection<>(); // important to update defenders here, maybe some PW got removed combat.initConstraints(); - if (sa.hasParam("ChoosePlayerOrPlaneswalker")) { - PlayerCollection defendingPlayers = AbilityUtils.getDefinedPlayers(sa.hasParam("ForEach") ? c : host, attacking, sa); - defs = new FCollection<>(defendingPlayers); - defs.addAll(Iterables.filter(combat.getDefendingPlaneswalkers(), CardPredicates.isControlledByAnyOf(defendingPlayers))); - } else if ("True".equalsIgnoreCase(attacking)) { - defs = (FCollection) combat.getDefenders(); + if ("True".equalsIgnoreCase(attacking)) { + defs.addAll(combat.getDefenders()); } else { - defs = AbilityUtils.getDefinedEntities(host, attacking, sa); + defs.addAll(AbilityUtils.getDefinedEntities(sa.hasParam("ForEach") ? c : host, attacking.split(" & "), sa)); } - if (defs != null) { - Map params = Maps.newHashMap(); - params.put("Attacker", c); - Player chooser; - if (sa.hasParam("Chooser")) { - chooser = Iterables.getFirst(AbilityUtils.getDefinedPlayers(host, sa.getParam("Chooser"), sa), null); - } else { - chooser = controller; - } - defender = chooser.getController().chooseSingleEntityForEffect(defs, sa, - Localizer.getInstance().getMessage("lblChooseDefenderToAttackWithCard", CardTranslation.getTranslatedName(c.getName())), false, params); - } + Map params = Maps.newHashMap(); + params.put("Attacker", c); + defender = sa.getActivatingPlayer().getController().chooseSingleEntityForEffect(defs, sa, + Localizer.getInstance().getMessage("lblChooseDefenderToAttackWithCard", CardTranslation.getTranslatedName(c.getName())), false, params); + + if (defender != null && !combat.getAttackersOf(defender).contains(c)) { + // we might be reselecting + combat.removeFromCombat(c); - if (defender != null) { combat.addAttacker(c, defender); combat.getBandOfAttacker(c).setBlocked(false); combatChanged = true; @@ -756,18 +813,14 @@ public void run() { }; } - protected static void discard(SpellAbility sa, CardZoneTable table, final boolean effect, Map discardedMap, Map params) { + protected static void discard(SpellAbility sa, final boolean effect, Map discardedMap, Map params) { Set discarders = discardedMap.keySet(); for (Player p : discarders) { final CardCollection discardedByPlayer = new CardCollection(); for (Card card : Lists.newArrayList(discardedMap.get(p))) { // without copying will get concurrent modification exception if (card == null) { continue; } - if (p.discard(card, sa, effect, table, params) != null) { + if (p.discard(card, sa, effect, params) != null) { discardedByPlayer.add(card); - - if (sa.hasParam("RememberDiscarded")) { - sa.getHostCard().addRemembered(card); - } } } discardedMap.put(p, discardedByPlayer); @@ -794,9 +847,11 @@ protected static void addUntilCommand(final SpellAbility sa, GameCommand until) addUntilCommand(sa, until, sa.getActivatingPlayer()); } protected static void addUntilCommand(final SpellAbility sa, GameCommand until, Player controller) { + addUntilCommand(sa, until, sa.getParam("Duration"), controller); + } + protected static void addUntilCommand(final SpellAbility sa, GameCommand until, String duration, Player controller) { Card host = sa.getHostCard(); final Game game = host.getGame(); - final String duration = sa.getParam("Duration"); // in case host was LKI or still resolving if (host.isLKI() || host.getZone() == null || host.getZone().is(ZoneType.Stack)) { host = game.getCardState(host); @@ -855,6 +910,10 @@ public void run() { } else if ("UntilUntaps".equals(duration)) { host.addLeavesPlayCommand(until); host.addUntapCommand(until); + } else if ("UntilTargetedUntaps".equals(duration)) { + Card tgt = sa.getSATargetingCard().getTargetCard(); + tgt.addLeavesPlayCommand(until); + tgt.addUntapCommand(until); } else if ("UntilUnattached".equals(duration)) { host.addLeavesPlayCommand(until); //if it leaves play, it's unattached host.addUnattachCommand(until); @@ -865,7 +924,28 @@ public void run() { } } - public Player getNewChooser(final SpellAbility sa, final Player activator, final Player loser) { + protected static boolean checkValidDuration(String duration, SpellAbility sa) { + if (duration == null) { + return true; + } + Card hostCard = sa.getHostCard(); + + //if host is not on the battlefield don't apply + // Suspend should does Affect the Stack + if ((duration.startsWith("UntilHostLeavesPlay") || "UntilLoseControlOfHost".equals(duration) || "UntilUntaps".equals(duration)) + && !(hostCard.isInPlay() || hostCard.isInZone(ZoneType.Stack))) { + return false; + } + if ("UntilLoseControlOfHost".equals(duration) && hostCard.getController() != sa.getActivatingPlayer()) { + return false; + } + if ("UntilUntaps".equals(duration) && !hostCard.isTapped()) { + return false; + } + return true; + } + + public static Player getNewChooser(final SpellAbility sa, final Player activator, final Player loser) { // CR 800.4g final PlayerCollection options; if (loser.isOpponentOf(activator)) { @@ -892,7 +972,7 @@ public static void handleExiledWith(final Card movedCard, final SpellAbility cau exilingSource = exilingSource.getGame().getCardState(exilingSource); } // avoid storing this on "inactive" cards - if (exilingSource.isImmutable() || exilingSource.isInPlay() || exilingSource.isInZone(ZoneType.Stack)) { + if (exilingSource.isImmutable() || exilingSource.isInPlay() || exilingSource.isInZone(ZoneType.Stack) || exilingSource.isInZone(ZoneType.Command)) { // make sure it gets updated exilingSource.removeExiledCard(movedCard); exilingSource.addExiledCard(movedCard); @@ -904,4 +984,11 @@ public static void handleExiledWith(final Card movedCard, final SpellAbility cau movedCard.setExiledWith(exilingSource); movedCard.setExiledBy(cause.getActivatingPlayer()); } + + public CardZoneTable getChangeZoneTable(SpellAbility sa, CardCollectionView lastStateBattlefield, CardCollectionView lastStateGraveyard) { + if (sa.isReplacementAbility() && sa.getReplacingObject(AbilityKey.InternalTriggerTable) != null) { + return (CardZoneTable) sa.getReplacingObject(AbilityKey.InternalTriggerTable); + } + return new CardZoneTable(lastStateBattlefield, lastStateGraveyard); + } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/AlterAttributeEffect.java b/forge-game/src/main/java/forge/game/ability/effects/AlterAttributeEffect.java new file mode 100644 index 00000000000..5ced7c76293 --- /dev/null +++ b/forge-game/src/main/java/forge/game/ability/effects/AlterAttributeEffect.java @@ -0,0 +1,56 @@ +package forge.game.ability.effects; + +import forge.game.ability.SpellAbilityEffect; +import forge.game.card.Card; +import forge.game.card.CardCollection; +import forge.game.spellability.SpellAbility; +import forge.util.Lang; +import forge.util.TextUtil; + + +public class AlterAttributeEffect extends SpellAbilityEffect { + @Override + public void resolve(SpellAbility sa) { + boolean activate = Boolean.valueOf(sa.getParamOrDefault("Activate", "true")); + String[] attributes = sa.getParam("Attributes").split(","); + CardCollection defined = getDefinedCardsOrTargeted(sa, "Defined"); + + if (sa.hasParam("Optional")) { + final String targets = Lang.joinHomogenous(defined); + final String message = sa.hasParam("OptionQuestion") + ? TextUtil.fastReplace(sa.getParam("OptionQuestion"), "TARGETS", targets) + : getStackDescription(sa); + + if (!sa.getActivatingPlayer().getController().confirmAction(sa, null, message, null)) { + return; + } + } + + for (Card c : defined) { + for (String attr : attributes) { + boolean altered = false; + + switch (attr.trim()) { + case "Solve": + case "Solved": + altered = c.setSolved(activate); + break; + case "Suspect": + case "Suspected": + altered = c.setSuspected(activate); + break; + + // Other attributes: renown, monstrous, suspected, etc + + default: + break; + } + + if (altered && sa.hasParam("RememberAltered")) { + sa.getHostCard().addRemembered(c); + } + } + c.updateAbilityTextForView(); + } + } +} diff --git a/forge-game/src/main/java/forge/game/ability/effects/AmassEffect.java b/forge-game/src/main/java/forge/game/ability/effects/AmassEffect.java index e3fd922065e..c55c6d84a89 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/AmassEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/AmassEffect.java @@ -25,7 +25,6 @@ import forge.game.event.GameEventCombatChanged; import forge.game.event.GameEventTokenCreated; import forge.game.player.Player; -import forge.game.player.PlayerController; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import forge.util.Lang; @@ -52,13 +51,10 @@ protected String getStackDescription(SpellAbility sa) { @Override public void resolve(SpellAbility sa) { - final Card card = sa.getHostCard(); - final Game game = card.getGame(); + final Card source = sa.getHostCard(); + final Game game = source.getGame(); final Player activator = sa.getActivatingPlayer(); - final PlayerController pc = activator.getController(); - - final int amount = AbilityUtils.calculateAmount(card, sa.getParamOrDefault("Num", "1"), sa); - final boolean remember = sa.hasParam("RememberAmass"); + final int amount = AbilityUtils.calculateAmount(source, sa.getParamOrDefault("Num", "1"), sa); final String type = sa.getParam("Type"); // create army token if needed @@ -66,7 +62,10 @@ public void resolve(SpellAbility sa) { CardZoneTable triggerList = new CardZoneTable(); MutableBoolean combatChanged = new MutableBoolean(false); - final Card result = TokenInfo.getProtoType("b_0_0_army", sa, activator, false); + StringBuilder sb = new StringBuilder("b_0_0_"); + sb.append(sa.getOriginalParam("Type").toLowerCase()).append("_army"); + + final Card result = TokenInfo.getProtoType(sb.toString(), sa, activator, false); // need to alter the token to add the Type from the Parameter result.setCreatureTypes(Lists.newArrayList(type, "Army")); result.setName(type + " Army Token"); @@ -75,7 +74,6 @@ public void resolve(SpellAbility sa) { makeTokenTable(makeTokenTableInternal(activator, result, 1), false, triggerList, combatChanged, sa); triggerList.triggerChangesZoneAll(game, sa); - triggerList.clear(); game.fireEvent(new GameEventTokenCreated()); @@ -85,29 +83,25 @@ public void resolve(SpellAbility sa) { } } + CardCollectionView tgtCards = CardLists.getType(activator.getCardsIn(ZoneType.Battlefield), "Army"); + if (tgtCards.isEmpty()) { + return; + } + Map params = Maps.newHashMap(); params.put("CounterType", CounterType.get(CounterEnumType.P1P1)); params.put("Amount", 1); + Card tgt = activator.getController().chooseSingleEntityForEffect(tgtCards, sa, Localizer.getInstance().getMessage("lblChooseAnArmy"), false, params); - CardCollectionView tgtCards = CardLists.getType(activator.getCardsIn(ZoneType.Battlefield), "Army"); - tgtCards = pc.chooseCardsForEffect(tgtCards, sa, Localizer.getInstance().getMessage("lblChooseAnArmy"), 1, 1, false, params); - - if (tgtCards.isEmpty()) { - return; + if (sa.hasParam("RememberAmass")) { + source.addRemembered(tgt); } + GameEntityCounterTable table = new GameEntityCounterTable(); - for (final Card tgtCard : tgtCards) { - tgtCard.addCounter(CounterEnumType.P1P1, amount, activator, table); - if (remember) { - card.addRemembered(tgtCard); - } - } + tgt.addCounter(CounterEnumType.P1P1, amount, activator, table); table.replaceCounterEffect(game, sa, true); // change type after counters - long ts = game.getNextTimestamp(); - for (final Card tgtCard : tgtCards) { - tgtCard.addChangedCardTypes(CardType.parse(type, true), null, false, EnumSet.noneOf(RemoveType.class), ts, 0, true, false); - } + tgt.addChangedCardTypes(CardType.parse(type, true), null, false, EnumSet.noneOf(RemoveType.class), game.getNextTimestamp(), 0, true, false); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/AnimateAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/AnimateAllEffect.java index b6903ecb81e..955d78ad30c 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/AnimateAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/AnimateAllEffect.java @@ -13,7 +13,6 @@ import forge.game.ability.AbilityUtils; import forge.game.card.Card; import forge.game.card.CardCollectionView; -import forge.game.card.CardLists; import forge.game.event.GameEventCardStatsChanged; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; @@ -22,7 +21,7 @@ public class AnimateAllEffect extends AnimateEffectBase { @Override protected String getStackDescription(SpellAbility sa) { - return "Animate all valid cards."; + return sa.getParamOrDefault("SpellDescription", "Animate all valid cards."); } @Override @@ -86,7 +85,7 @@ public void resolve(final SpellAbility sa) { } // colors to be added or changed to - ColorSet finalColors = ColorSet.getNullColor(); + ColorSet finalColors = null; if (sa.hasParam("Colors")) { final String colors = sa.getParam("Colors"); if (colors.equals("ChosenColor")) { @@ -133,13 +132,16 @@ public void resolve(final SpellAbility sa) { CardCollectionView list; + List z = sa.hasParam("Zone") ? ZoneType.listValueOf(sa.getParam("Zone")) : + ZoneType.listValueOf("Battlefield"); + if (sa.usesTargeting() || sa.hasParam("Defined")) { - list = getTargetPlayers(sa).getCardsIn(ZoneType.Battlefield); + list = getTargetPlayers(sa).getCardsIn(z); } else { - list = game.getCardsIn(ZoneType.Battlefield); + list = game.getCardsIn(z); } - list = CardLists.getValidCards(list, valid, sa.getActivatingPlayer(), host, sa); + list = AbilityUtils.filterListByType(list, valid, sa); for (final Card c : list) { doAnimate(c, sa, power, toughness, types, removeTypes, finalColors, keywords, removeKeywords, diff --git a/forge-game/src/main/java/forge/game/ability/effects/AnimateEffect.java b/forge-game/src/main/java/forge/game/ability/effects/AnimateEffect.java index b0a255becee..cd101951483 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/AnimateEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/AnimateEffect.java @@ -31,12 +31,7 @@ public void resolve(final SpellAbility sa) { String animateRemembered = null; String animateImprinted = null; - //if host is not on the battlefield don't apply - if (("UntilHostLeavesPlay".equals(duration) || "UntilLoseControlOfHost".equals(duration)) - && !source.isInPlay()) { - return; - } - if ("UntilLoseControlOfHost".equals(duration) && source.getController() != sa.getActivatingPlayer()) { + if (!checkValidDuration(duration, sa)) { return; } @@ -106,7 +101,7 @@ public void resolve(final SpellAbility sa) { } // colors to be added or changed to - ColorSet finalColors = ColorSet.getNullColor(); + ColorSet finalColors = null; if (sa.hasParam("Colors")) { final String colors = sa.getParam("Colors"); if (colors.equals("ChosenColor")) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/AnimateEffectBase.java b/forge-game/src/main/java/forge/game/ability/effects/AnimateEffectBase.java index 8d7c1cfbf05..ee9dc0d1a83 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/AnimateEffectBase.java +++ b/forge-game/src/main/java/forge/game/ability/effects/AnimateEffectBase.java @@ -18,7 +18,9 @@ package forge.game.ability.effects; import java.util.EnumSet; +import java.util.HashMap; import java.util.List; +import java.util.Map; import java.util.Set; import com.google.common.collect.Lists; @@ -52,6 +54,7 @@ public static void doAnimate(final Card c, final SpellAbility sa, final Integer final long timestamp, final String duration) { final Card source = sa.getHostCard(); final Game game = source.getGame(); + final boolean perpetual = "Perpetual".equals(duration); boolean addAllCreatureTypes = sa.hasParam("AddAllCreatureTypes"); @@ -79,13 +82,40 @@ public static void doAnimate(final Card c, final SpellAbility sa, final Integer } if (!addType.isEmpty() || !removeType.isEmpty() || addAllCreatureTypes || !remove.isEmpty()) { + if (perpetual) { + Map params = new HashMap<>(); + params.put("AddTypes", addType); + params.put("RemoveTypes", removeType); + params.put("RemoveXTypes", remove); + params.put("Timestamp", timestamp); + params.put("Category", "Types"); + c.addPerpetual(params); + } c.addChangedCardTypes(addType, removeType, addAllCreatureTypes, remove, timestamp, 0, true, false); } - c.addChangedCardKeywords(keywords, removeKeywords, removeAll, timestamp, 0); + if (!keywords.isEmpty() || !removeKeywords.isEmpty() || removeAll) { + if (perpetual) { + Map params = new HashMap<>(); + params.put("AddKeywords", keywords); + params.put("RemoveAll", removeAll); + params.put("Timestamp", timestamp); + params.put("Category", "Keywords"); + c.addPerpetual(params); + } + c.addChangedCardKeywords(keywords, removeKeywords, removeAll, timestamp, 0); + } // do this after changing types in case it wasn't a creature before if (power != null || toughness != null) { + if (perpetual) { + Map params = new HashMap<>(); + params.put("Power", power); + params.put("Toughness", toughness); + params.put("Timestamp", timestamp); + params.put("Category", "NewPT"); + c.addPerpetual(params); + } c.addNewPT(power, toughness, timestamp, 0); } @@ -97,7 +127,18 @@ public static void doAnimate(final Card c, final SpellAbility sa, final Integer c.addHiddenExtrinsicKeywords(timestamp, 0, hiddenKeywords); } - c.addColor(colors, !sa.hasParam("OverwriteColors"), timestamp, 0, false); + if (colors != null) { + final boolean overwrite = sa.hasParam("OverwriteColors"); + if (perpetual) { + Map params = new HashMap<>(); + params.put("Colors", colors); + params.put("Overwrite", overwrite); + params.put("Timestamp", timestamp); + params.put("Category", "Colors"); + c.addPerpetual(params); + } + c.addColor(colors, !overwrite, timestamp, 0, false); + } if (sa.hasParam("LeaveBattlefield")) { addLeaveBattlefieldReplacement(c, sa, sa.getParam("LeaveBattlefield")); @@ -182,10 +223,16 @@ public String getDescription() { || !addedAbilities.isEmpty() || !removedAbilities.isEmpty() || !addedTriggers.isEmpty() || !addedReplacements.isEmpty() || !addedStaticAbilities.isEmpty()) { c.addChangedCardTraits(addedAbilities, removedAbilities, addedTriggers, addedReplacements, - addedStaticAbilities, removeAll, removeNonManaAbilities, timestamp, 0); + addedStaticAbilities, removeAll, removeNonManaAbilities, timestamp, 0); + if (perpetual) { + Map params = new HashMap<>(); + params.put("Timestamp", timestamp); + params.put("Category", "Abilities"); + c.addPerpetual(params); + } } - if (!"Permanent".equals(duration)) { + if (!"Permanent".equals(duration) && !perpetual) { if ("UntilControllerNextUntap".equals(duration)) { game.getUntap().addUntil(c.getController(), unanimate); } else { diff --git a/forge-game/src/main/java/forge/game/ability/effects/AttachEffect.java b/forge-game/src/main/java/forge/game/ability/effects/AttachEffect.java index 6d2167610d1..8a9dcc5627c 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/AttachEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/AttachEffect.java @@ -151,12 +151,9 @@ public void resolve(SpellAbility sa) { ZoneType previousZone = source.getZone().getZoneType(); - CardCollectionView lastStateBattlefield = game.copyLastStateBattlefield(); - CardCollectionView lastStateGraveyard = game.copyLastStateGraveyard(); - - Map moveParams = Maps.newEnumMap(AbilityKey.class); - moveParams.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); - moveParams.put(AbilityKey.LastStateGraveyard, lastStateGraveyard); + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.LastStateBattlefield, game.copyLastStateBattlefield()); + moveParams.put(AbilityKey.LastStateGraveyard, game.copyLastStateGraveyard()); // The Spell_Permanent (Auras) version of this AF needs to // move the card into play before Attaching diff --git a/forge-game/src/main/java/forge/game/ability/effects/BalanceEffect.java b/forge-game/src/main/java/forge/game/ability/effects/BalanceEffect.java index 11cb88b32d2..6816a9582df 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/BalanceEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/BalanceEffect.java @@ -48,10 +48,12 @@ public void resolve(SpellAbility sa) { min = Math.min(min, validCards.get(i).size()); } + CardZoneTable table = new CardZoneTable(game.getLastStateBattlefield(), game.getLastStateBattlefield()); Map params = AbilityKey.newMap(); - params.put(AbilityKey.LastStateBattlefield, sa.getLastStateBattlefield()); - params.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); - CardZoneTable table = new CardZoneTable(); + params.put(AbilityKey.LastStateBattlefield, game.getLastStateBattlefield()); + params.put(AbilityKey.LastStateGraveyard, game.getLastStateGraveyard()); + params.put(AbilityKey.InternalTriggerTable, table); + for (int i = 0; i < players.size(); i++) { Player p = players.get(i); int numToBalance = validCards.get(i).size() - min; @@ -63,13 +65,13 @@ public void resolve(SpellAbility sa) { } else { // Battlefield for (Card card : p.getController().choosePermanentsToSacrifice(sa, numToBalance, numToBalance, validCards.get(i), valid)) { if (null == card) continue; - game.getAction().sacrifice(card, sa, true, table, params); + game.getAction().sacrifice(card, sa, true, params); } } } if (zone.equals(ZoneType.Hand)) { - discard(sa, table, true, discardedMap, params); + discard(sa, true, discardedMap, params); } table.triggerChangesZoneAll(game, sa); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChangeCombatantsEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChangeCombatantsEffect.java index 8294d68c628..b54e4cbec60 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChangeCombatantsEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChangeCombatantsEffect.java @@ -1,16 +1,10 @@ package forge.game.ability.effects; -import java.util.Map; - -import com.google.common.collect.Maps; - import forge.game.Game; import forge.game.GameEntity; import forge.game.ability.AbilityKey; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; -import forge.game.combat.AttackingBand; -import forge.game.combat.Combat; import forge.game.event.GameEventCombatChanged; import forge.game.player.Player; import forge.game.spellability.SpellAbility; @@ -18,7 +12,6 @@ import forge.util.CardTranslation; import forge.util.Lang; import forge.util.Localizer; -import forge.util.collect.FCollection; public class ChangeCombatantsEffect extends SpellAbilityEffect { @@ -36,36 +29,24 @@ protected String getStackDescription(SpellAbility sa) { @Override public void resolve(SpellAbility sa) { boolean isCombatChanged = false; + final boolean isOptional = sa.hasParam("Optional"); final Player activator = sa.getActivatingPlayer(); final Game game = activator.getGame(); + // TODO: may expand this effect for defined blocker (False Orders, General Jarkeld, Sorrow's Path, Ydwen Efreet) for (final Card c : getTargetCards(sa)) { String cardString = CardTranslation.getTranslatedName(c.getName()) + " (" + c.getId() + ")"; - boolean isOptional = sa.hasParam("Optional"); if (isOptional && !activator.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblChangeCombatantOption", cardString), null)) { continue; } - final Combat combat = game.getCombat(); - final GameEntity originalDefender = combat.getDefenderByAttacker(c); - final FCollection defs = new FCollection<>(combat.getDefendingPlayers()); - if (!sa.hasParam("PlayerOnly")) { - defs.addAll(combat.getDefendingPlaneswalkers()); - } + final GameEntity originalDefender = game.getCombat().getDefenderByAttacker(c); - String title = Localizer.getInstance().getMessage("lblChooseDefenderToAttackWithCard", cardString); - Map params = Maps.newHashMap(); - params.put("Attacker", c); + if (addToCombat(c, sa, "Attacking", "Blocking")) { + isCombatChanged = true; + GameEntity defender = game.getCombat().getDefenderByAttacker(c); - final GameEntity defender = activator.getController().chooseSingleEntityForEffect(defs, sa, title, false, params); - if (originalDefender != null && !originalDefender.equals(defender)) { - AttackingBand ab = combat.getBandOfAttacker(c); - if (ab != null) { - combat.unregisterAttacker(c, ab); - ab.removeAttacker(c); - } - combat.addAttacker(c, defender); // retarget triggers to the new defender (e.g. Ulamog, Ceaseless Hunger + Portal Mage) for (SpellAbilityStackInstance si : game.getStack()) { if (si.isTrigger() && c.equals(si.getSourceCard()) @@ -78,7 +59,6 @@ public void resolve(SpellAbility sa) { } } } - isCombatChanged = true; } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChangeTargetsEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChangeTargetsEffect.java index c8eccc31ebc..1d628913669 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChangeTargetsEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChangeTargetsEffect.java @@ -13,6 +13,7 @@ import forge.game.GameObject; import forge.game.GameObjectPredicates; import forge.game.ability.SpellAbilityEffect; +import forge.game.card.Card; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.spellability.SpellAbilityStackInstance; @@ -78,7 +79,7 @@ public void resolve(SpellAbility sa) { // 3. test if updated choices would be correct. GameObject newTarget = Iterables.getFirst(getDefinedCardsOrTargeted(sa, "DefinedMagnet"), null); - // CR 115.3. The same target can’t be chosen multiple times for + // CR 115.3. The same target can't be chosen multiple times for // any one instance of the word “target†on a spell or ability. if (!oldTargetBlock.contains(newTarget) && replaceIn.getSpellAbility().canTarget(newTarget)) { newTargetBlock.remove(oldTarget); @@ -130,7 +131,12 @@ else if (sa.hasParam("DefinedMagnet")) { } } else { // Update targets, with a potential new target - Predicate filter = sa.hasParam("TargetRestriction") ? GameObjectPredicates.restriction(sa.getParam("TargetRestriction").split(","), activator, sa.getHostCard(), sa) : null; + Card source = sa.getHostCard(); + if (changingTgtSA.getTargetCard() != null) { + // try to use old target so "Other" restriction of Meddle works + source = changingTgtSA.getTargetCard(); + } + Predicate filter = sa.hasParam("TargetRestriction") ? GameObjectPredicates.restriction(sa.getParam("TargetRestriction").split(","), activator, source, sa) : null; // TODO Creature.Other might not work yet as it should TargetChoices newTarget = chooser.getController().chooseNewTargetsFor(changingTgtSA, filter, false); changingTgtSI.updateTarget(newTarget, sa.getHostCard()); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneAllEffect.java index 473e80a7b22..81cf557bce8 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneAllEffect.java @@ -45,8 +45,7 @@ protected String getStackDescription(SpellAbility sa) { public void resolve(SpellAbility sa) { final Card source = sa.getHostCard(); - //if host is not on the battlefield don't apply - if ("UntilHostLeavesPlay".equals(sa.getParam("Duration")) && !source.isInPlay()) { + if (!checkValidDuration(sa.getParam("Duration"), sa)) { return; } @@ -107,8 +106,6 @@ public void resolve(SpellAbility sa) { } } - cards = (CardCollection)AbilityUtils.filterListByType(cards, sa.getParam("ChangeType"), sa); - if (sa.hasParam("Optional")) { final String targets = Lang.joinHomogenous(cards); final String message; @@ -123,6 +120,12 @@ public void resolve(SpellAbility sa) { } } + cards = (CardCollection)AbilityUtils.filterListByType(cards, sa.getParam("ChangeType"), sa); + + if (sa.hasParam("TypeLimit")) { + cards = new CardCollection(Iterables.limit(cards, AbilityUtils.calculateAmount(source, sa.getParam("TypeLimit"), sa))); + } + if (sa.hasParam("ForgetOtherRemembered")) { source.clearRemembered(); } @@ -151,7 +154,7 @@ public void resolve(SpellAbility sa) { CardLists.shuffle(cards); } - final CardZoneTable triggerList = new CardZoneTable(); + final CardZoneTable triggerList = getChangeZoneTable(sa, lastStateBattlefield, lastStateGraveyard); for (final Card c : cards) { final Zone originZone = game.getZoneOf(c); @@ -169,8 +172,10 @@ public void resolve(SpellAbility sa) { Map moveParams = AbilityKey.newMap(); moveParams.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); moveParams.put(AbilityKey.LastStateGraveyard, lastStateGraveyard); + moveParams.put(AbilityKey.InternalTriggerTable, triggerList); if (destination == ZoneType.Battlefield) { + moveParams.put(AbilityKey.SimultaneousETB, cards); if (sa.hasAdditionalAbility("AnimateSubAbility")) { // need LKI before Animate does apply moveParams.put(AbilityKey.CardLKI, CardUtil.getLKICopy(c)); @@ -235,21 +240,6 @@ public void resolve(SpellAbility sa) { if (imprint != null) { game.getCardState(source).addImprintedCard(movedCard); } - - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), movedCard); - - if (c.getMeldedWith() != null) { - Card meld = game.getCardState(c.getMeldedWith(), null); - if (meld != null) { - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), meld); - } - } - if (c.hasMergedCard()) { - for (final Card cm : c.getMergedCards()) { - if (cm == c) continue; - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), cm); - } - } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneEffect.java index f36dabc0e18..d4d7f461d69 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneEffect.java @@ -23,9 +23,9 @@ import forge.util.collect.FCollectionView; import org.apache.commons.lang3.ObjectUtils; import org.apache.commons.lang3.StringUtils; +import org.apache.commons.lang3.tuple.Pair; -import java.util.List; -import java.util.Map; +import java.util.*; public class ChangeZoneEffect extends SpellAbilityEffect { @@ -79,12 +79,8 @@ private static String changeHiddenOriginStackDescription(final SpellAbility sa) choosers.add(sa.getActivatingPlayer()); } - final StringBuilder chooserSB = new StringBuilder(); - for (int i = 0; i < choosers.size(); i++) { - chooserSB.append(choosers.get(i).getName()); - chooserSB.append((i + 2) == choosers.size() ? " and " : (i + 1) == choosers.size() ? "" : ", "); - } - final String chooserNames = chooserSB.toString(); + final boolean oneChooser = choosers.size() == 1; + final String chooserNames = Lang.joinHomogenous(choosers); String fetchPlayer = fetcherNames; if (chooserNames.equals(fetcherNames)) { @@ -139,7 +135,7 @@ private static String changeHiddenOriginStackDescription(final SpellAbility sa) } } else if (origin.equals("Library")) { final boolean originAlt = sa.hasParam("OriginAlternative"); - sb.append(chooserNames).append(" search").append(choosers.size() > 1 ? " " : "es "); + sb.append(chooserNames).append(" search").append(!oneChooser ? " " : "es "); sb.append(fetchPlayer).append(fetchPlayer.equals(chooserNames) ? "'s " : " ").append("library"); if (originAlt) { sb.append(sa.getParam("OriginAlternative").contains("Hand") ? ", hand, and/or graveyard for " : @@ -208,7 +204,7 @@ private static String changeHiddenOriginStackDescription(final SpellAbility sa) sb.append("into their ").append(destination.toLowerCase()).append("."); } else { if (sa.hasParam("Mandatory")) { - sb.append(" puts "); + sb.append(" put").append(!oneChooser ? " " : "s "); } else { sb.append(" may put "); } @@ -222,7 +218,9 @@ private static String changeHiddenOriginStackDescription(final SpellAbility sa) sb.append(destination.equals("Exile") ? "exiles " : "puts "); sb.append(num).append(" of those ").append(type).append(" card(s)"); } else { - sb.append(destination.equals("Exile") ? " exiles " : " puts "); + String verb = destination.equals("Exile") ? " exiles " : " puts "; + if (!oneChooser) verb = verb.replace("s", ""); + sb.append(verb); if (defined) { sb.append(type); } else if (StringUtils.containsIgnoreCase(type, "Card")) { @@ -281,11 +279,16 @@ private static String changeHiddenOriginStackDescription(final SpellAbility sa) } final boolean toField = destination.equals("Battlefield"); final boolean toHand = destination.equals("Hand"); - sb.append(chooserNames).append(" returns ").append(mandatory || changeNumDesc ? "" : "up to "); + String verb = destination.equals("Exile") ? " exiles " : " returns "; + if (!oneChooser) verb = verb.replace("s", ""); + sb.append(chooserNames).append(verb).append(mandatory || changeNumDesc ? "" : "up to "); sb.append(changed); // so far, it seems non-targeted only lets you return from your own graveyard sb.append(" from their graveyard").append(choosers.size() > 1 ? "s" : ""); - sb.append(toField ? " to the " : toHand ? " to their " : " into their ").append(destination.toLowerCase()); + if (!destination.equals("Exile")) { + sb.append(toField ? " to the " : toHand ? " to their " : " into their "); + sb.append(destination.toLowerCase()); + } if (sa.hasParam("WithCountersType")) { final CounterType cType = CounterType.getType(sa.getParam("WithCountersType")); if (cType != null) { @@ -425,8 +428,7 @@ private static String changeKnownOriginStackDescription(final SpellAbility sa) { @Override public void resolve(SpellAbility sa) { - //if host is not on the battlefield don't apply - if ("UntilHostLeavesPlay".equals(sa.getParam("Duration")) && !sa.getHostCard().isInPlay()) { + if (!checkValidDuration(sa.getParam("Duration"), sa)) { return; } @@ -460,22 +462,18 @@ private void changeKnownOriginResolve(final SpellAbility sa) { origin.addAll(ZoneType.listValueOf(sa.getParam("Origin"))); } - boolean altDest = false; + int libraryPosition = sa.hasParam("LibraryPosition") ? + AbilityUtils.calculateAmount(hostCard, sa.getParam("LibraryPosition"), sa) : 0; if (sa.hasParam("DestinationAlternative")) { - final StringBuilder sb = new StringBuilder(); - sb.append(sa.getParam("AlternativeDestinationMessage")); - Player alterDecider = player; - if (sa.hasParam("AlternativeDecider")) { - PlayerCollection deciders = AbilityUtils.getDefinedPlayers(hostCard, sa.getParam("AlternativeDecider"), sa); - alterDecider = deciders.isEmpty() ? null : deciders.get(0); - } - if (alterDecider != null && !alterDecider.getController().confirmAction(sa, PlayerActionConfirmMode.ChangeZoneToAltDestination, sb.toString(), null)) { - destination = ZoneType.smartValueOf(sa.getParam("DestinationAlternative")); - altDest = true; - } + Pair pair = handleAltDest(sa, hostCard, destination, libraryPosition, player); + destination = pair.getKey(); + libraryPosition = pair.getValue(); } - final CardZoneTable triggerList = new CardZoneTable(); + CardCollectionView lastStateBattlefield = game.copyLastStateBattlefield(); + CardCollectionView lastStateGraveyard = game.copyLastStateGraveyard(); + + final CardZoneTable triggerList = getChangeZoneTable(sa, lastStateBattlefield, lastStateGraveyard); GameEntityCounterTable counterTable = new GameEntityCounterTable(); // changing zones for spells on the stack for (final SpellAbility tgtSA : getTargetSpells(sa)) { @@ -512,9 +510,6 @@ private void changeKnownOriginResolve(final SpellAbility sa) { chooser = AbilityUtils.getDefinedPlayers(hostCard, sa.getParam("Chooser"), sa).get(0); } - CardCollectionView lastStateBattlefield = game.copyLastStateBattlefield(); - CardCollectionView lastStateGraveyard = game.copyLastStateGraveyard(); - // CR 401.4 if (destination.equals(ZoneType.Library) && !shuffle && tgtCards.size() > 1) { if (sa.hasParam("RandomOrder")) { @@ -553,16 +548,12 @@ private void changeKnownOriginResolve(final SpellAbility sa) { } Card movedCard = null; + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); + moveParams.put(AbilityKey.LastStateGraveyard, lastStateGraveyard); + moveParams.put(AbilityKey.InternalTriggerTable, triggerList); if (destination.equals(ZoneType.Library)) { - // library position is zero indexed - int libraryPosition = 0; - if (altDest) { - libraryPosition = sa.hasParam("LibraryPositionAlternative") ? Integer.parseInt(sa.getParam("LibraryPositionAlternative")) : 0; - } else { - libraryPosition = sa.hasParam("LibraryPosition") ? AbilityUtils.calculateAmount(hostCard, sa.getParam("LibraryPosition"), sa) : 0; - } - // If a card is moved to library from the stack, remove its spells from the stack if (sa.hasParam("Fizzle")) { // TODO only AI still targets as card, try to remove it @@ -573,206 +564,193 @@ private void changeKnownOriginResolve(final SpellAbility sa) { } movedCard = game.getAction().moveToLibrary(gameCard, libraryPosition, sa); - } else { - if (destination.equals(ZoneType.Battlefield)) { - Map moveParams = AbilityKey.newMap(); - moveParams.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); - moveParams.put(AbilityKey.LastStateGraveyard, lastStateGraveyard); - if (sa.isReplacementAbility()) { - ReplacementEffect re = sa.getReplacementEffect(); - moveParams.put(AbilityKey.ReplacementEffect, re); - if (ReplacementType.Moved.equals(re.getMode()) && sa.getReplacingObject(AbilityKey.CardLKI) != null) { - moveParams.put(AbilityKey.CardLKI, sa.getReplacingObject(AbilityKey.CardLKI)); - } - } - - if (sa.hasParam("Tapped") || sa.isNinjutsu()) { - gameCard.setTapped(true); - } - if (sa.hasParam("Transformed")) { - if (gameCard.isTransformable()) { - // need LKI before Animate does apply - if (!moveParams.containsKey(AbilityKey.CardLKI)) { - moveParams.put(AbilityKey.CardLKI, CardUtil.getLKICopy(gameCard)); - } - gameCard.changeCardState("Transform", null, sa); - } else { - // If it can't Transform, don't change zones. - continue; - } - } - if (sa.hasParam("WithCountersType")) { - CounterType cType = CounterType.getType(sa.getParam("WithCountersType")); - int cAmount = AbilityUtils.calculateAmount(hostCard, sa.getParamOrDefault("WithCountersAmount", "1"), sa); - gameCard.addEtbCounter(cType, cAmount, player); - } - if (sa.hasParam("GainControl")) { - final String g = sa.getParam("GainControl"); - Player newController = g.equals("True") ? player : - AbilityUtils.getDefinedPlayers(hostCard, g, sa).get(0); - if (newController != null) { - if (newController != gameCard.getController()) { - gameCard.runChangeControllerCommands(); - } - gameCard.setController(newController, game.getNextTimestamp()); - } - } - if (sa.hasParam("AttachedTo")) { - CardCollection list = AbilityUtils.getDefinedCards(hostCard, sa.getParam("AttachedTo"), sa); - if (list.isEmpty()) { - list = CardLists.getValidCards(lastStateBattlefield, sa.getParam("AttachedTo"), hostCard.getController(), hostCard, sa); - } - - // only valid choices are when they could be attached - // TODO for multiple Auras entering attached this way, need to use LKI info - if (!list.isEmpty()) { - list = CardLists.filter(list, CardPredicates.canBeAttached(gameCard, sa)); - } - if (!list.isEmpty()) { - Map params = Maps.newHashMap(); - params.put("Attach", gameCard); - Card attachedTo = player.getController().chooseSingleEntityForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectACardAttachSourceTo", gameCard.toString()), params); - - // TODO can't attach later or moveToPlay would attach indirectly - // bypass canBeAttached to skip Protection checks when trying to attach multiple auras that would grant protection - gameCard.attachToEntity(game.getCardState(attachedTo), sa, true); - } else { // When it should enter the battlefield attached to an illegal permanent it fails - continue; - } - } - - if (sa.hasParam("AttachedToPlayer")) { - FCollectionView list = AbilityUtils.getDefinedPlayers(hostCard, sa.getParam("AttachedToPlayer"), sa); - if (!list.isEmpty()) { - Map params = Maps.newHashMap(); - params.put("Attach", gameCard); - Player attachedTo = player.getController().chooseSingleEntityForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectAPlayerAttachSourceTo", gameCard.toString()), params); - gameCard.attachToEntity(attachedTo, sa); - } - else { // When it should enter the battlefield attached to an illegal player it fails - continue; - } + } else if (destination.equals(ZoneType.Battlefield)) { + moveParams.put(AbilityKey.SimultaneousETB, tgtCards); + if (sa.isReplacementAbility()) { + ReplacementEffect re = sa.getReplacementEffect(); + moveParams.put(AbilityKey.ReplacementEffect, re); + if (ReplacementType.Moved.equals(re.getMode()) && sa.getReplacingObject(AbilityKey.CardLKI) != null) { + moveParams.put(AbilityKey.CardLKI, sa.getReplacingObject(AbilityKey.CardLKI)); } + } - if (sa.hasAdditionalAbility("AnimateSubAbility")) { + if (sa.hasParam("Tapped") || sa.isNinjutsu()) { + gameCard.setTapped(true); + } + if (sa.hasParam("Transformed")) { + if (gameCard.isTransformable()) { // need LKI before Animate does apply if (!moveParams.containsKey(AbilityKey.CardLKI)) { moveParams.put(AbilityKey.CardLKI, CardUtil.getLKICopy(gameCard)); } - - final SpellAbility animate = sa.getAdditionalAbility("AnimateSubAbility"); - hostCard.addRemembered(gameCard); - AbilityUtils.resolve(animate); - hostCard.removeRemembered(gameCard); - animate.setSVar("unanimateTimestamp", String.valueOf(game.getTimestamp())); + gameCard.changeCardState("Transform", null, sa); + } else { + // If it can't Transform, don't change zones. + continue; } - - // need to be facedown before it hits the battlefield in case of Replacement Effects or Trigger - if (sa.hasParam("FaceDown")) { - gameCard.turnFaceDown(true); - CardFactoryUtil.setFaceDownState(gameCard, sa); + } + if (sa.hasParam("WithCountersType")) { + CounterType cType = CounterType.getType(sa.getParam("WithCountersType")); + int cAmount = AbilityUtils.calculateAmount(hostCard, sa.getParamOrDefault("WithCountersAmount", "1"), sa); + gameCard.addEtbCounter(cType, cAmount, player); + } + if (sa.hasParam("GainControl")) { + final String g = sa.getParam("GainControl"); + Player newController = g.equals("True") ? player : + AbilityUtils.getDefinedPlayers(hostCard, g, sa).get(0); + if (newController != null) { + if (newController != gameCard.getController()) { + gameCard.runChangeControllerCommands(); + } + gameCard.setController(newController, game.getNextTimestamp()); } - - movedCard = game.getAction().moveTo(gameCard.getController().getZone(destination), gameCard, sa, moveParams); - // below stuff only if it changed zones - if (movedCard.getZone().equals(originZone)) { + } + if (sa.hasParam("AttachedTo")) { + CardCollection list = AbilityUtils.getDefinedCards(hostCard, sa.getParam("AttachedTo"), sa); + if (list.isEmpty()) { + list = CardLists.getValidCards(lastStateBattlefield, sa.getParam("AttachedTo"), hostCard.getController(), hostCard, sa); + } + + // only valid choices are when they could be attached + // TODO for multiple Auras entering attached this way, need to use LKI info + if (!list.isEmpty()) { + list = CardLists.filter(list, CardPredicates.canBeAttached(gameCard, sa)); + } + if (!list.isEmpty()) { + Map params = Maps.newHashMap(); + params.put("Attach", gameCard); + Card attachedTo = player.getController().chooseSingleEntityForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectACardAttachSourceTo", gameCard.toString()), params); + + // TODO can't attach later or moveToPlay would attach indirectly + // bypass canBeAttached to skip Protection checks when trying to attach multiple auras that would grant protection + gameCard.attachToEntity(game.getCardState(attachedTo), sa, true); + } else if (gameCard.isAura()) { // When it should enter the battlefield attached to an illegal permanent it fails continue; } - if (sa.hasParam("Unearth") && movedCard.isInPlay()) { - movedCard.setUnearthed(true); - movedCard.addChangedCardKeywords(Lists.newArrayList("Haste"), null, false, - game.getNextTimestamp(), 0, true); - registerDelayedTrigger(sa, "Exile", Lists.newArrayList(movedCard)); - addLeaveBattlefieldReplacement(movedCard, sa, "Exile"); - } - if (sa.hasParam("LeaveBattlefield")) { - addLeaveBattlefieldReplacement(movedCard, sa, sa.getParam("LeaveBattlefield")); + } + + if (sa.hasParam("AttachedToPlayer")) { + FCollectionView list = AbilityUtils.getDefinedPlayers(hostCard, sa.getParam("AttachedToPlayer"), sa); + if (!list.isEmpty()) { + Map params = Maps.newHashMap(); + params.put("Attach", gameCard); + Player attachedTo = player.getController().chooseSingleEntityForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectAPlayerAttachSourceTo", gameCard.toString()), params); + gameCard.attachToEntity(attachedTo, sa); } - if (addToCombat(movedCard, movedCard.getController(), sa, "Attacking", "Blocking")) { - combatChanged = true; + else { // When it should enter the battlefield attached to an illegal player it fails + continue; } - if (sa.isNinjutsu()) { - // Ninjutsu need to get the Defender of the Returned Creature - final Card returned = sa.getPaidList("Returned", true).getFirst(); - final GameEntity defender = game.getCombat().getDefenderByAttacker(returned); - game.getCombat().addAttacker(movedCard, defender); - game.getCombat().getBandOfAttacker(movedCard).setBlocked(false); - combatChanged = true; + } + + if (sa.hasAdditionalAbility("AnimateSubAbility")) { + // need LKI before Animate does apply + if (!moveParams.containsKey(AbilityKey.CardLKI)) { + moveParams.put(AbilityKey.CardLKI, CardUtil.getLKICopy(gameCard)); } - if (sa.hasParam("AttachAfter") && movedCard.isAttachment()) { - CardCollection list = AbilityUtils.getDefinedCards(hostCard, sa.getParam("AttachAfter"), sa); - if (list.isEmpty()) { - list = CardLists.getValidCards(game.getCardsIn(ZoneType.Battlefield), sa.getParam("AttachAfter"), hostCard.getController(), hostCard, sa); - } - if (!list.isEmpty()) { - String title = Localizer.getInstance().getMessage("lblSelectACardAttachSourceTo", CardTranslation.getTranslatedName(gameCard.getName())); - Map params = Maps.newHashMap(); - params.put("Attach", gameCard); - Card attachedTo = chooser.getController().chooseSingleEntityForEffect(list, sa, title, params); - movedCard.attachToEntity(attachedTo, sa); - } + final SpellAbility animate = sa.getAdditionalAbility("AnimateSubAbility"); + hostCard.addRemembered(gameCard); + AbilityUtils.resolve(animate); + hostCard.removeRemembered(gameCard); + animate.setSVar("unanimateTimestamp", String.valueOf(game.getTimestamp())); + } + + // need to be facedown before it hits the battlefield in case of Replacement Effects or Trigger + if (sa.hasParam("FaceDown")) { + gameCard.turnFaceDown(true); + CardFactoryUtil.setFaceDownState(gameCard, sa); + } + + movedCard = game.getAction().moveTo(gameCard.getController().getZone(destination), gameCard, sa, moveParams); + // below stuff only if it changed zones + if (movedCard.getZone().equals(originZone)) { + continue; + } + if (sa.hasParam("Unearth") && movedCard.isInPlay()) { + movedCard.setUnearthed(true); + movedCard.addChangedCardKeywords(Lists.newArrayList("Haste"), null, false, + game.getNextTimestamp(), 0, true); + registerDelayedTrigger(sa, "Exile", Lists.newArrayList(movedCard)); + addLeaveBattlefieldReplacement(movedCard, sa, "Exile"); + } + if (sa.hasParam("LeaveBattlefield")) { + addLeaveBattlefieldReplacement(movedCard, sa, sa.getParam("LeaveBattlefield")); + } + if (addToCombat(movedCard, sa, "Attacking", "Blocking")) { + combatChanged = true; + } + if (sa.isNinjutsu()) { + // Ninjutsu need to get the Defender of the Returned Creature + final Card returned = sa.getPaidList("Returned", true).getFirst(); + final GameEntity defender = game.getCombat().getDefenderByAttacker(returned); + game.getCombat().addAttacker(movedCard, defender); + game.getCombat().getBandOfAttacker(movedCard).setBlocked(false); + combatChanged = true; + } + + if (sa.hasParam("AttachAfter") && movedCard.isAttachment()) { + CardCollection list = AbilityUtils.getDefinedCards(hostCard, sa.getParam("AttachAfter"), sa); + if (list.isEmpty()) { + list = CardLists.getValidCards(game.getCardsIn(ZoneType.Battlefield), sa.getParam("AttachAfter"), hostCard.getController(), hostCard, sa); } - } else { - // might set before card is moved only for nontoken - if (destination.equals(ZoneType.Exile)) { - handleExiledWith(gameCard, sa); + if (!list.isEmpty()) { + String title = Localizer.getInstance().getMessage("lblSelectACardAttachSourceTo", CardTranslation.getTranslatedName(gameCard.getName())); + Map params = Maps.newHashMap(); + params.put("Attach", gameCard); + Card attachedTo = chooser.getController().chooseSingleEntityForEffect(list, sa, title, params); + movedCard.attachToEntity(attachedTo, sa); } + } + } else { + // might set before card is moved only for nontoken + if (destination.equals(ZoneType.Exile)) { + handleExiledWith(gameCard, sa); + } - Map moveParams = AbilityKey.newMap(); - moveParams.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); - moveParams.put(AbilityKey.LastStateGraveyard, lastStateGraveyard); - movedCard = game.getAction().moveTo(destination, gameCard, sa, moveParams); + movedCard = game.getAction().moveTo(destination, gameCard, sa, moveParams); - if (ZoneType.Hand.equals(destination) && ZoneType.Command.equals(originZone.getZoneType())) { - StringBuilder sb = new StringBuilder(); - sb.append(movedCard.getName()).append(" has moved from Command Zone to ").append(player).append("'s hand."); - game.getGameLog().add(GameLogEntryType.ZONE_CHANGE, sb.toString()); - commandCards.add(movedCard); //add to list to reveal the commandzone cards - } + if (ZoneType.Hand.equals(destination) && ZoneType.Command.equals(originZone.getZoneType())) { + StringBuilder sb = new StringBuilder(); + sb.append(movedCard.getName()).append(" has moved from Command Zone to ").append(player).append("'s hand."); + game.getGameLog().add(GameLogEntryType.ZONE_CHANGE, sb.toString()); + commandCards.add(movedCard); //add to list to reveal the commandzone cards + } - // If a card is Exiled from the stack, remove its spells from the stack - if (sa.hasParam("Fizzle")) { - if (gameCard.isInZone(ZoneType.Exile) || gameCard.isInZone(ZoneType.Hand) - || gameCard.isInZone(ZoneType.Stack) || gameCard.isInZone(ZoneType.Command)) { - // This only fizzles spells, not anything else. - game.getStack().remove(gameCard); - } + // If a card is Exiled from the stack, remove its spells from the stack + if (sa.hasParam("Fizzle")) { + if (gameCard.isInZone(ZoneType.Exile) || gameCard.isInZone(ZoneType.Hand) + || gameCard.isInZone(ZoneType.Stack) || gameCard.isInZone(ZoneType.Command)) { + // This only fizzles spells, not anything else. + game.getStack().remove(gameCard); } + } - if (sa.hasParam("WithCountersType")) { - CounterType cType = CounterType.getType(sa.getParam("WithCountersType")); - int cAmount = AbilityUtils.calculateAmount(hostCard, sa.getParamOrDefault("WithCountersAmount", "1"), sa); - movedCard.addCounter(cType, cAmount, player, counterTable); - } + if (sa.hasParam("WithCountersType")) { + CounterType cType = CounterType.getType(sa.getParam("WithCountersType")); + int cAmount = AbilityUtils.calculateAmount(hostCard, sa.getParamOrDefault("WithCountersAmount", "1"), sa); + movedCard.addCounter(cType, cAmount, player, counterTable); + } - if (sa.hasParam("ExileFaceDown") || sa.hasParam("FaceDown")) { - movedCard.turnFaceDown(true); - } - if (sa.hasParam("Foretold")) { - movedCard.setForetold(true); - movedCard.setForetoldThisTurn(true); - if (sa.hasParam("ForetoldCost")) { - movedCard.setForetoldCostByEffect(true); - } - // look at the exiled card - movedCard.addMayLookTemp(player); + if (sa.hasParam("ExileFaceDown") || sa.hasParam("FaceDown")) { + movedCard.turnFaceDown(true); + } + if (sa.hasParam("Foretold")) { + movedCard.setForetold(true); + if (sa.hasParam("ForetoldCost")) { + movedCard.setForetoldCostByEffect(true); } + // look at the exiled card + movedCard.addMayLookTemp(player); + } - if (sa.hasParam("TrackDiscarded")) { - movedCard.setDiscarded(true); - } + if (sa.hasParam("TrackDiscarded")) { + movedCard.setDiscarded(true); } } if (!movedCard.getZone().equals(originZone)) { Card meld = null; - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), movedCard); - if (gameCard.getMeldedWith() != null) { meld = game.getCardState(gameCard.getMeldedWith(), null); - if (meld != null) { - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), meld); - } if (sa.hasParam("WithCountersType")) { CounterType cType = CounterType.getType(sa.getParam("WithCountersType")); int cAmount = AbilityUtils.calculateAmount(hostCard, sa.getParamOrDefault("WithCountersAmount", "1"), sa); @@ -782,7 +760,6 @@ private void changeKnownOriginResolve(final SpellAbility sa) { if (gameCard.hasMergedCard()) { for (final Card c : gameCard.getMergedCards()) { if (c == gameCard) continue; - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), c); if (sa.hasParam("WithCountersType")) { CounterType cType = CounterType.getType(sa.getParam("WithCountersType")); int cAmount = AbilityUtils.calculateAmount(hostCard, sa.getParamOrDefault("WithCountersAmount", "1"), sa); @@ -915,7 +892,8 @@ private void changeHiddenOriginResolve(final SpellAbility sa) { private void changeZonePlayerInvariant(Player chooser, SpellAbility sa, List fetchers) { final Card source = sa.getHostCard(); final Game game = source.getGame(); - final boolean defined = sa.hasParam("Defined"); + final boolean chooseFromDef = sa.hasParam("ChooseFromDefined"); + final boolean defined = sa.hasParam("Defined") || chooseFromDef; final String changeType = sa.getParamOrDefault("ChangeType", ""); boolean mandatory = sa.hasParam("Mandatory"); Map HiddenOriginChoicesMap = Maps.newHashMap(); @@ -947,8 +925,8 @@ private void changeZonePlayerInvariant(Player chooser, SpellAbility sa, List pair = handleAltDest(sa, source, destination, libraryPos, decider); + destination = pair.getKey(); + libraryPos = pair.getValue(); + } + // do not shuffle the library once we have placed a fetched card on top. if (origin.contains(ZoneType.Library) && destination == ZoneType.Library && shuffleMandatory) { player.shuffle(sa); @@ -1279,10 +1254,10 @@ else if (origin.contains(ZoneType.Hand) && player.isOpponentOf(decider)) { final boolean imprint = sa.hasParam("Imprint"); boolean combatChanged = false; - final CardZoneTable triggerList = new CardZoneTable(); CardCollectionView lastStateBattlefield = game.copyLastStateBattlefield(); CardCollectionView lastStateGraveyard = game.copyLastStateGraveyard(); + final CardZoneTable triggerList = getChangeZoneTable(sa, lastStateBattlefield, lastStateGraveyard); for (Player player : HiddenOriginChoicesMap.keySet()) { boolean searchedLibrary = HiddenOriginChoicesMap.get(player).searchedLibrary; @@ -1301,10 +1276,12 @@ else if (origin.contains(ZoneType.Hand) && player.isOpponentOf(decider)) { moveParams.put(AbilityKey.FoundSearchingLibrary, searchedLibrary); moveParams.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); moveParams.put(AbilityKey.LastStateGraveyard, lastStateGraveyard); + moveParams.put(AbilityKey.InternalTriggerTable, triggerList); if (destination.equals(ZoneType.Library)) { movedCard = game.getAction().moveToLibrary(c, libraryPos, sa, moveParams); } else if (destination.equals(ZoneType.Battlefield)) { + moveParams.put(AbilityKey.SimultaneousETB, chosenCards); if (sa.hasParam("Tapped")) { c.setTapped(true); } @@ -1366,7 +1343,7 @@ else if (destination.equals(ZoneType.Battlefield)) { // bypass canBeAttached to skip Protection checks when trying to attach multiple auras that would grant protection c.attachToEntity(game.getCardState(attachedTo), sa, true); } - else { // When it should enter the battlefield attached to an illegal permanent it fails + else if (c.isAura()) { // When it should enter the battlefield attached to an illegal permanent it fails continue; } } @@ -1385,7 +1362,7 @@ else if (destination.equals(ZoneType.Battlefield)) { } } - if (addToCombat(c, c.getController(), sa, "Attacking", "Blocking")) { + if (addToCombat(c, sa, "Attacking", "Blocking")) { combatChanged = true; } @@ -1421,7 +1398,6 @@ else if (destination.equals(ZoneType.Exile)) { if (sa.hasParam("Foretold")) { movedCard.setForetold(true); - movedCard.setForetoldThisTurn(true); if (sa.hasParam("ForetoldCost")) { movedCard.setForetoldCostByEffect(true); } @@ -1436,12 +1412,9 @@ else if (destination.equals(ZoneType.Exile)) { movedCards.add(movedCard); if (originZone != null) { - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), movedCard); - if (c.getMeldedWith() != null) { Card meld = game.getCardState(c.getMeldedWith(), null); if (meld != null) { - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), meld); if (destination.equals(ZoneType.Exile)) { handleExiledWith(meld, sa); } @@ -1450,7 +1423,6 @@ else if (destination.equals(ZoneType.Exile)) { if (c.hasMergedCard()) { for (final Card card : c.getMergedCards()) { if (card == c) continue; - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), card); if (destination.equals(ZoneType.Exile)) { handleExiledWith(c, sa); } @@ -1569,12 +1541,12 @@ private static boolean allowMultiSelect(Player decider, SpellAbility sa) { */ private void removeFromStack(final SpellAbility tgtSA, final SpellAbility srcSA, final SpellAbilityStackInstance si, final Game game, CardZoneTable triggerList, GameEntityCounterTable counterTable) { final Card tgtHost = tgtSA.getHostCard(); - final Zone originZone = tgtHost.getZone(); game.getStack().remove(si); Map params = AbilityKey.newMap(); params.put(AbilityKey.StackSa, tgtSA); params.put(AbilityKey.StackSi, si); + params.put(AbilityKey.InternalTriggerTable, triggerList); Card movedCard = null; if (srcSA.hasParam("Destination")) { @@ -1625,9 +1597,52 @@ private void removeFromStack(final SpellAbility tgtSA, final SpellAbility srcSA, if (!tgtSA.isAbility()) { System.out.println("Moving spell to " + srcSA.getParam("Destination")); } - if (originZone != null && movedCard != null) { - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), movedCard); + } + } + + private Pair handleAltDest(final SpellAbility sa, final Card host, final ZoneType dest1, + final int libPos1, final Player p) { + boolean allowAltDest = true; + boolean altDestOpt = true; + + if (sa.hasParam("DestAltSVar")) { + allowAltDest = false; + String sVar = sa.getParam("DestAltSVar"); + if (sVar.startsWith("MANDATORY ")) { + altDestOpt = false; + sVar = sVar.replace("MANDATORY ", ""); + } + final String comparator = sa.getParamOrDefault("DestAltSVarCompare", "GE1"); + final String compareTo = comparator.substring(2); + final int x = AbilityUtils.calculateAmount(host, sVar, sa); + if (Expressions.compare(x, comparator, AbilityUtils.calculateAmount(host, compareTo, sa))) { + allowAltDest = true; + } + } + + final ZoneType dest2 = ZoneType.smartValueOf(sa.getParam("DestinationAlternative")); + final Pair alt = Pair.of(dest2, + Integer.parseInt(sa.getParamOrDefault("LibraryPositionAlternative", "0"))); + + if (allowAltDest && !altDestOpt) return alt; + else if (allowAltDest) { + final boolean topBot = dest1.equals(ZoneType.Library) && dest2.equals(ZoneType.Library); + final String prompt = Localizer.getInstance().getMessage(topBot ? "lblChooseLibraryPosition" : + "lblChooseDestination"); + final List options = topBot ? Arrays.asList(Localizer.getInstance().getMessage("lblTop") + + (libPos1 == 0 ? "" : " (" + Lang.getInstance().getOrdinal(libPos1 + 1) + ")"), + Localizer.getInstance().getMessage("lblBottom")) : + Arrays.asList(StringUtils.capitalize(dest1.getTranslatedName()), + StringUtils.capitalize(dest2.getTranslatedName())); + Player decider = p; + if (sa.hasParam("AlternativeDecider")) { + PlayerCollection c = AbilityUtils.getDefinedPlayers(host, sa.getParam("AlternativeDecider"), sa); + decider = c.isEmpty() ? null : c.get(0); } + if (decider != null && !decider.getController().confirmAction(sa, + PlayerActionConfirmMode.ChangeZoneToAltDestination, prompt, options, null, null)) + return alt; } + return Pair.of(dest1, libPos1); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/CharmEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CharmEffect.java index 2f8e40ee645..8293884e698 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CharmEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CharmEffect.java @@ -1,6 +1,5 @@ package forge.game.ability.effects; -import java.util.Collections; import java.util.Comparator; import java.util.List; @@ -34,7 +33,7 @@ public static List makePossibleOptions(final SpellAbility sa) { List toRemove = Lists.newArrayList(); for (AbilitySub ch : choices) { // 603.3c If one of the modes would be illegal, that mode can't be chosen. - if ((ch.usesTargeting() && ch.isTrigger() && ch.getMinTargets() > 0 && + if ((ch.usesTargeting() && ch.getMinTargets() > 0 && ch.getTargetRestrictions().getNumCandidates(ch, true) == 0) || (restriction != null && restriction.contains(ch.getDescription()))) { toRemove.add(ch); @@ -59,7 +58,9 @@ public static String makeFormatedDescription(SpellAbility sa, boolean includeCho Card source = sa.getHostCard(); List list = CharmEffect.makePossibleOptions(sa); - final int num; + String numParam = sa.getParamOrDefault("CharmNum", "1"); + boolean isX = numParam.equals("X") && "Count$xPaid".equals(sa.getSVar("X")); + int num = 0; boolean additionalDesc = sa.hasParam("AdditionalDescription"); boolean optional = sa.hasParam("Optional"); // hotfix for complex cards when using getCardForUi @@ -71,7 +72,9 @@ public static String makeFormatedDescription(SpellAbility sa, boolean includeCho if (sa.getActivatingPlayer() == null) { sa.setActivatingPlayer(source.getController(), true); } - num = Math.min(AbilityUtils.calculateAmount(source, sa.getParamOrDefault("CharmNum", "1"), sa), list.size()); + if (!isX) { + num = Math.min(AbilityUtils.calculateAmount(source, numParam, sa), list.size()); + } } final int min = sa.hasParam("MinCharmNum") ? AbilityUtils.calculateAmount(source, sa.getParam("MinCharmNum"), sa) : num; @@ -85,7 +88,9 @@ public static String makeFormatedDescription(SpellAbility sa, boolean includeCho sb.append(sa.getCostDescription()); sb.append(oppChooses ? "An opponent chooses " : "Choose "); - if (num == min || num == Integer.MAX_VALUE) { + if (isX) { + sb.append("X"); + } else if (num == min || num == Integer.MAX_VALUE) { sb.append(num == 0 ? "up to that many" : Lang.getNumeral(min)); } else if (min == 0 && num == sa.getParam("Choices").split(",").length) { sb.append("any number "); @@ -188,14 +193,17 @@ public static boolean makeChoices(SpellAbility sa) { final Card source = sa.getHostCard(); final Player activator = sa.getActivatingPlayer(); + boolean canRepeat = sa.hasParam("CanRepeatModes"); int num = AbilityUtils.calculateAmount(source, sa.getParamOrDefault("CharmNum", "1"), sa); final int min = sa.hasParam("MinCharmNum") ? AbilityUtils.calculateAmount(source, sa.getParam("MinCharmNum"), sa) : num; // if the amount of choices is smaller than min then they can't be chosen - if (min > choices.size()) { - return false; + if (!canRepeat) { + if (min > choices.size()) { + return false; + } + num = Math.min(num, choices.size()); } - num = Math.min(num, choices.size()); boolean isOptional = sa.hasParam("Optional"); if (isOptional && !activator.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblWouldYouLikeCharm", CardTranslation.getTranslatedName(source.getName())), null)) { @@ -216,10 +224,10 @@ public static boolean makeChoices(SpellAbility sa) { //String choosers = sa.getParam("Chooser"); FCollection opponents = activator.getOpponents(); // all cards have Choser$ Opponent, so it's hardcoded here chooser = activator.getController().chooseSingleEntityForEffect(opponents, sa, "Choose an opponent", null); - source.setChosenPlayer(chooser); + sa.setChoosingPlayer(chooser); } - List chosen = chooser.getController().chooseModeForAbility(sa, choices, min, num, sa.hasParam("CanRepeatModes")); + List chosen = chooser.getController().chooseModeForAbility(sa, choices, min, num, canRepeat); chainAbilities(sa, chosen); // trigger without chosen modes are removed from stack @@ -237,7 +245,7 @@ private static void chainAbilities(SpellAbility sa, List chosen) { } // Sort Chosen by SA order - Collections.sort(chosen, new Comparator() { + chosen.sort(new Comparator() { @Override public int compare(AbilitySub o1, AbilitySub o2) { return Integer.compare(o1.getSVarInt("CharmOrder"), o2.getSVarInt("CharmOrder")); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseCardEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseCardEffect.java index e5e1c2e58e9..36c25a16e65 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseCardEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseCardEffect.java @@ -45,7 +45,9 @@ protected String getStackDescription(SpellAbility sa) { } sb.append(Lang.nounWithNumeralExceptOne(numCards, desc)); if (sa.hasParam("FromDesc")) { - sb.append(" ").append(sa.getParam("FromDesc")); + sb.append(" from ").append(sa.getParam("FromDesc")); + } else if (sa.hasParam("ChoiceZone") && sa.getParam("ChoiceZone").equals("Hand")) { + sb.append(" in their hand"); } sb.append("."); @@ -59,7 +61,7 @@ public void resolve(SpellAbility sa) { final Game game = activator.getGame(); CardCollection chosen = new CardCollection(); - final List tgtPlayers = getTargetPlayers(sa); + final List tgtPlayers = getDefinedPlayersOrTargeted(sa); List choiceZone = Lists.newArrayList(ZoneType.Battlefield); if (sa.hasParam("ChoiceZone")) { @@ -96,6 +98,7 @@ public void resolve(SpellAbility sa) { return; } + boolean revealTitle = (sa.hasParam("RevealTitle")); for (Player p : tgtPlayers) { if (!p.isInGame()) { p = getNewChooser(sa, activator, p); @@ -265,14 +268,15 @@ public void resolve(SpellAbility sa) { } } if (sa.hasParam("Reveal") && !sa.hasParam("SecretlyChoose")) { - game.getAction().reveal(chosen, p, dontRevealToOwner, sa.hasParam("RevealTitle") ? - sa.getParam("RevealTitle") : Localizer.getInstance().getMessage("lblChosenCards") + " "); + game.getAction().reveal(chosen, p, dontRevealToOwner, revealTitle ? sa.getParam("RevealTitle") : + Localizer.getInstance().getMessage("lblChosenCards") + " ", !revealTitle); } } if (sa.hasParam("Reveal") && sa.hasParam("SecretlyChoose")) { for (final Player p : tgtPlayers) { - game.getAction().reveal(chosen, p, true, sa.hasParam("RevealTitle") ? - sa.getParam("RevealTitle") : Localizer.getInstance().getMessage("lblChosenCards") + " "); + game.getAction().reveal(chosen, p, true, revealTitle ? + sa.getParam("RevealTitle") : Localizer.getInstance().getMessage("lblChosenCards") + " ", + !revealTitle); } } host.setChosenCards(chosen); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseCardNameEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseCardNameEffect.java index 5e29f1ff194..e2eae0a4087 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseCardNameEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseCardNameEffect.java @@ -6,7 +6,6 @@ import com.google.common.base.Predicates; import com.google.common.collect.Iterables; -import com.google.common.collect.Lists; import forge.StaticData; import forge.card.CardFacePredicates; import forge.card.CardRules; @@ -51,7 +50,6 @@ public void resolve(SpellAbility sa) { boolean randomChoice = sa.hasParam("AtRandom"); boolean chooseFromDefined = sa.hasParam("ChooseFromDefinedCards"); boolean chooseFromList = sa.hasParam("ChooseFromList"); - boolean chooseFromOneTimeList = sa.hasParam("ChooseFromOneTimeList"); if (!randomChoice) { if (sa.hasParam("SelectPrompt")) { @@ -106,6 +104,9 @@ public void resolve(SpellAbility sa) { for (String name : names) { // Cardnames that include "," must use ";" instead in ChooseFromList$ (i.e. Tovolar; Dire Overlord) name = name.replace(";", ","); + if (sa.hasParam("ExcludeChosen") && host.getNamedCards().contains(name)) { + continue; + } faces.add(StaticData.instance().getCommonCards().getFaceByName(name)); } if (randomChoice) { @@ -113,23 +114,7 @@ public void resolve(SpellAbility sa) { } else { chosen = p.getController().chooseCardName(sa, faces, message); } - } else if (chooseFromOneTimeList) { - String [] names = sa.getParam("ChooseFromOneTimeList").split(","); - List faces = new ArrayList<>(); - for (String name : names) { - faces.add(StaticData.instance().getCommonCards().getFaceByName(name)); - } - chosen = p.getController().chooseCardName(sa, faces, message); - - // Remove chosen Name from List - StringBuilder sb = new StringBuilder(); - for (String name : names) { - if (chosen.equals(name)) continue; - if (sb.length() > 0) sb.append(','); - sb.append(name); - } - sa.putParam("ChooseFromOneTimeList", sb.toString()); - } else { + } else { // use CardFace because you might name a alternate names Predicate cpp = Predicates.alwaysTrue(); if (sa.hasParam("ValidCards")) { @@ -146,21 +131,19 @@ public void resolve(SpellAbility sa) { cpp = CardFacePredicates.valid(valid); } if (randomChoice) { - final Iterable cardsFromDb = StaticData.instance().getCommonCards().getAllFaces(); - final List cards = Lists.newArrayList(Iterables.filter(cardsFromDb, cpp)); + final Iterable cards = Iterables.filter(StaticData.instance().getCommonCards().getAllFaces(), cpp); chosen = Aggregates.random(cards).getName(); } else { chosen = p.getController().chooseCardName(sa, cpp, valid, message); } } - host.setNamedCard(chosen); + if (!chosen.isEmpty()) { + host.addNamedCard(chosen); + } if (!randomChoice) { p.setNamedCard(chosen); } - if (sa.hasParam("NoteFor")) { - p.addNoteForName(sa.getParam("NoteFor"), "Name:" + chosen); - } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseGenericEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseGenericEffect.java index 9b3b6074e0b..46c7884e66b 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseGenericEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseGenericEffect.java @@ -3,13 +3,18 @@ import java.util.List; import com.google.common.collect.ImmutableMap; +import com.google.common.collect.Iterables; import com.google.common.collect.Lists; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.card.CardDamageMap; +import forge.game.card.CardZoneTable; import forge.game.cost.Cost; import forge.game.event.GameEventCardModeChosen; +import forge.game.Game; +import forge.game.GameEntityCounterTable; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.util.Aggregates; @@ -30,6 +35,7 @@ protected String getStackDescription(SpellAbility sa) { @Override public void resolve(SpellAbility sa) { final Card host = sa.getHostCard(); + final Game game = host.getGame(); final List abilities = Lists.newArrayList(sa.getAdditionalAbilityList("Choices")); if (sa.hasParam("NumRandomChoices")) { @@ -38,8 +44,20 @@ public void resolve(SpellAbility sa) { Aggregates.removeRandom(abilities); } } + // TODO Can this be simplified somehow to avoid needing a dedicated fallback ability? final SpellAbility fallback = sa.getAdditionalAbility("FallbackAbility"); final int amount = AbilityUtils.calculateAmount(host, sa.getParamOrDefault("ChoiceAmount", "1"), sa); + + final boolean tempRem = sa.hasParam("TempRemember"); + final boolean changeZoneTable = sa.hasParam("ChangeZoneTable"); + final boolean damageMap = sa.hasParam("DamageMap"); + + if (damageMap) { + sa.setDamageMap(new CardDamageMap()); + sa.setPreventMap(new CardDamageMap()); + sa.setCounterTable(new GameEntityCounterTable()); + } + if (changeZoneTable) sa.setChangeZoneTable(new CardZoneTable()); for (Player p : getDefinedPlayersOrTargeted(sa)) { if (!p.isInGame()) { @@ -84,30 +102,46 @@ public void resolve(SpellAbility sa) { chosenSAs = p.getController().chooseSpellAbilitiesForEffect(abilities, sa, prompt, amount, ImmutableMap.of()); } + List oldRem = Lists.newArrayList(Iterables.filter(host.getRemembered(), Player.class)); + if (tempRem) { + host.removeRemembered(oldRem); + host.addRemembered(p); // currently we only ever need the Chooser, may need more support later + } if (!chosenSAs.isEmpty()) { for (SpellAbility chosenSA : chosenSAs) { String chosenValue = chosenSA.getDescription(); if (sa.hasParam("ShowChoice")) { boolean dontNotifySelf = sa.getParam("ShowChoice").equals("ExceptSelf"); - p.getGame().getAction().notifyOfValue(sa, p, chosenValue, dontNotifySelf ? p : null); + game.getAction().notifyOfValue(sa, p, chosenValue, dontNotifySelf ? p : null); } if (sa.hasParam("SetChosenMode")) { sa.getHostCard().setChosenMode(chosenValue); } - p.getGame().fireEvent(new GameEventCardModeChosen(p, host.getName(), chosenValue, + game.fireEvent(new GameEventCardModeChosen(p, host.getName(), chosenValue, sa.hasParam("ShowChoice"), random)); + AbilityUtils.resolve(chosenSA); } } else { // no choices are valid, e.g. maybe all Unless costs are unpayable if (fallback != null) { - p.getGame().fireEvent(new GameEventCardModeChosen(p, host.getName(), fallback.getDescription(), + game.fireEvent(new GameEventCardModeChosen(p, host.getName(), fallback.getDescription(), sa.hasParam("ShowChoice"), random)); AbilityUtils.resolve(fallback); } else if (!random) { System.err.println("Warning: all Unless costs were unpayable for " + host.getName() +", but it had no FallbackAbility defined. Doing nothing (this is most likely incorrect behavior)."); } } + if (tempRem) { + host.removeRemembered(p); + host.addRemembered(oldRem); + } + } + if (damageMap) game.getAction().dealDamage(false, sa.getDamageMap(), sa.getPreventMap(), + sa.getCounterTable(), sa); + if (changeZoneTable) { + sa.getChangeZoneTable().triggerChangesZoneAll(game, sa); + sa.setChangeZoneTable(null); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseNumberEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseNumberEffect.java index 416d2c6642e..aca7c591281 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseNumberEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseNumberEffect.java @@ -1,5 +1,6 @@ package forge.game.ability.effects; +import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.Map.Entry; @@ -15,6 +16,9 @@ import forge.util.Lang; import forge.util.Localizer; import forge.util.MyRandom; +import forge.util.collect.FCollectionView; + +import org.apache.commons.lang3.tuple.Pair; public class ChooseNumberEffect extends SpellAbilityEffect { @@ -47,11 +51,17 @@ public void resolve(SpellAbility sa) { final Map chooseMap = Maps.newHashMap(); + // defined guesser must try to guess the chosen - currently only on "The Toymaker's Trap" + boolean guessedCorrect = false; + Pair guessPair = null; + // may need future work to ensure chooser and guesser get same choices even in absence of RemoveChoices param + List choices = new ArrayList<>(); + for (final Player p : getTargetPlayers(sa)) { if (!p.isInGame()) { continue; } - int chosen; + Integer chosen; if (random) { chosen = MyRandom.getRandom().nextInt((max - min) + 1) + min; //TODO more useful notify for RepeatEach -> ChooseNumber with random @@ -61,6 +71,16 @@ public void resolve(SpellAbility sa) { if (anyNumber) { Integer value = p.getController().announceRequirements(sa, title); chosen = value == null ? 0 : value; + } else if (sa.hasParam("RemoveChoices")) { + // currently we always remove remembered numbers, so the value is not really used yet + for (int i = min; i <= max; i++) { + choices.add(i); + } + for (Object o : card.getRemembered()) { + if (o instanceof Integer) choices.remove((Integer) o); + } + if (choices.isEmpty()) continue; + chosen = p.getController().chooseNumber(sa, title, choices, null); } else { chosen = p.getController().chooseNumber(sa, title, min, max); } @@ -72,15 +92,35 @@ public void resolve(SpellAbility sa) { card.setChosenNumber(chosen); } if (sa.hasParam("Notify")) { - p.getGame().getAction().notifyOfValue(sa, card, Localizer.getInstance().getMessage("lblPlayerPickedChosen", p.getName(), chosen), p); + p.getGame().getAction().notifyOfValue(sa, card, Localizer.getInstance(). + getMessage("lblPlayerPickedChosen", p.getName(), chosen), p); + } + if (sa.hasParam("Guesser") && chosen != null) { // if nothing was chosen, there is nothing to guess + final FCollectionView gChoices = + AbilityUtils.getDefinedPlayers(card, sa.getParam("Guesser"), sa); + final Player guesser = choices.isEmpty() ? null : p.getController(). + chooseSingleEntityForEffect(gChoices, sa, Localizer.getInstance().getMessage("lblChoosePlayer"), + false, null); + if (guesser != null) { + guessPair = Pair.of(guesser, guesser.getController().chooseNumber(sa, + Localizer.getInstance().getMessage("lblChooseNumber"), choices, null)); + // if more complicated effects require this in the future it may be worth a unique message + if (chooseMap.containsValue(guessPair.getValue())) guessedCorrect = true; + } } } - if (secretlyChoose) { + + if (secretlyChoose && !chooseMap.isEmpty()) { StringBuilder sb = new StringBuilder(); List highestNum = Lists.newArrayList(); List lowestNum = Lists.newArrayList(); int highest = 0; int lowest = Integer.MAX_VALUE; + if (guessPair != null) { + sb.append(Localizer.getInstance().getMessage("lblPlayerGuessedNum", guessPair.getKey().getName(), + String.valueOf(guessPair.getValue()))); + sb.append("\r\n"); + } for (Entry ev : chooseMap.entrySet()) { int num = ev.getValue(); Player player = ev.getKey(); @@ -153,7 +193,24 @@ public void resolve(SpellAbility sa) { card.addRemembered(highestNum); } } + + if (sa.hasParam("GuessCorrect") && guessedCorrect) { // correct guess doesn't use any chosen num yet + SpellAbility sub = sa.getAdditionalAbility("GuessCorrect"); + AbilityUtils.resolve(sub); + } + + if (sa.hasParam("GuessWrong") && guessPair != null && !guessedCorrect) { + SpellAbility sub = sa.getAdditionalAbility("GuessWrong"); + // wrong currently uses the guess, not the chosen + card.setChosenNumber(guessPair.getValue()); + card.addRemembered(guessPair.getKey()); + AbilityUtils.resolve(sub); + card.clearChosenNumber(); + card.removeRemembered(guessPair.getKey()); + } } + + if (sa.hasParam("RememberChosen")) card.addRemembered(chooseMap.values()); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChoosePlayerEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChoosePlayerEffect.java index 9f4601d97a7..6d16d9d18b4 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChoosePlayerEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChoosePlayerEffect.java @@ -1,5 +1,6 @@ package forge.game.ability.effects; +import forge.game.Game; import forge.game.GameLogEntryType; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; @@ -27,12 +28,15 @@ protected String getStackDescription(SpellAbility sa) { @Override public void resolve(SpellAbility sa) { final Card card = sa.getHostCard(); + final Game game = card.getGame(); final FCollectionView choices = sa.hasParam("Choices") ? AbilityUtils.getDefinedPlayers( - card, sa.getParam("Choices"), sa) : sa.getActivatingPlayer().getGame().getPlayersInTurnOrder(); + card, sa.getParam("Choices"), sa) : game.getPlayersInTurnOrder(); - final String choiceDesc = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : Localizer.getInstance().getMessage("lblChoosePlayer"); + final String choiceDesc = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : + Localizer.getInstance().getMessage("lblChoosePlayer"); final boolean random = sa.hasParam("Random"); + final boolean secret = sa.hasParam("Secretly"); for (final Player p : getTargetPlayers(sa)) { if (!p.isInGame()) { @@ -45,7 +49,7 @@ public void resolve(SpellAbility sa) { chosen = choices.isEmpty() ? null : p.getController().chooseSingleEntityForEffect(choices, sa, choiceDesc, sa.hasParam("Optional"), null); } if (null != chosen) { - if (sa.hasParam("Secretly")) { + if (secret) { card.setSecretChosenPlayer(chosen); } else if (sa.hasParam("Protect")) { card.setProtectingPlayer(chosen); @@ -58,11 +62,10 @@ public void resolve(SpellAbility sa) { if (sa.hasParam("RememberChosen")) { card.addRemembered(chosen); } - if (sa.hasParam("DontNotify")) { //ie Shared Fate - //log the chosen player - p.getGame().getGameLog().add(GameLogEntryType.INFORMATION, Localizer.getInstance().getMessage("lblPlayerPickedChosen", sa.getActivatingPlayer(), chosen)); - } else { - p.getGame().getAction().notifyOfValue(sa, p, Localizer.getInstance().getMessage("lblPlayerPickedChosen", sa.getActivatingPlayer(), chosen), null); + if (!secret) { + //ie Shared Fate – log the chosen player + if (sa.hasParam("DontNotify")) game.getGameLog().add(GameLogEntryType.INFORMATION, Localizer.getInstance().getMessage("lblPlayerPickedChosen", sa.getActivatingPlayer(), chosen)); + else game.getAction().notifyOfValue(sa, p, Localizer.getInstance().getMessage("lblPlayerPickedChosen", sa.getActivatingPlayer(), chosen), null); } // SubAbility that only fires if a player is chosen SpellAbility chosenSA = sa.getAdditionalAbility("ChooseSubAbility"); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseSourceEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseSourceEffect.java index a505ddd674e..095d9654ed8 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseSourceEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseSourceEffect.java @@ -56,25 +56,20 @@ public void resolve(SpellAbility sa) { // Get the list of cards that are referenced by effects on the stack SpellAbility siSpellAbility = stackinst.getSpellAbility(); - if (siSpellAbility.getTriggeringObjects() != null) { - for (Object c : siSpellAbility.getTriggeringObjects().values()) { - if (c instanceof Card) { - if (!stackSources.contains(c)) { - referencedSources.add((Card) c); - } + for (Object c : siSpellAbility.getTriggeringObjects().values()) { + if (c instanceof Card) { + if (!stackSources.contains(c)) { + referencedSources.add((Card) c); } } } if (siSpellAbility.getTargetCard() != null) { referencedSources.add(siSpellAbility.getTargetCard()); } - // TODO: is this necessary? - if (siSpellAbility.getReplacingObjects() != null) { - for (Object c : siSpellAbility.getReplacingObjects().values()) { - if (c instanceof Card) { - if (!stackSources.contains(c)) { - referencedSources.add((Card) c); - } + for (Object c : siSpellAbility.getReplacingObjects().values()) { + if (c instanceof Card) { + if (!stackSources.contains(c)) { + referencedSources.add((Card) c); } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseTypeEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseTypeEffect.java index 8915a30849b..c81e441a8ef 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseTypeEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseTypeEffect.java @@ -9,6 +9,7 @@ import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; import forge.game.card.CardFactoryUtil; import forge.game.player.Player; @@ -40,6 +41,7 @@ public void resolve(SpellAbility sa) { final List invalidTypes = sa.hasParam("InvalidTypes") ? Arrays.asList(sa.getParam("InvalidTypes").split(",")) : new ArrayList<>(); final List validTypes = new ArrayList<>(); final List tgtPlayers = getTargetPlayers(sa); + final boolean secret = sa.hasParam("Secretly"); if (sa.hasParam("ValidTypes")) { validTypes.addAll(Arrays.asList(sa.getParam("ValidTypes").split(","))); @@ -88,6 +90,24 @@ public void resolve(SpellAbility sa) { } } } + break; + case "Shared": + if (sa.hasParam("TypesFromDefined")) { + CardCollection def = AbilityUtils.getDefinedCards(card, sa.getParam("TypesFromDefined"), sa); + if (def.size() < 2) break; // need at least 2 cards to work with to find shared types + final Card card1 = def.get(0); + def.remove(0); + for (final CardType.CoreType ct : card1.getType().getCoreTypes()) { + boolean shared = true; + for (final Card c : def) { + if (!c.getType().hasType(ct)) { + shared = false; + break; + } + } + if (shared) validTypes.add(ct.name()); + } + } } } @@ -111,14 +131,21 @@ public void resolve(SpellAbility sa) { } else { choice = p.getController().chooseSomeType(type, sa, validTypes, invalidTypes); } + + if (!secret) p.getGame().getAction().notifyOfValue(sa, p, choice, noNotify); + if (sa.hasParam("Note")) { card.addNotedType(choice); - } else if (!sa.hasParam("ChooseType2")) { - card.setChosenType(choice); - } else { + if (!sa.hasParam("ChooseNoted")) { + continue; + } + } + if (sa.hasParam("ChooseType2")) { card.setChosenType2(choice); + } else { + if (secret) card.setSecretChosenType(choice); + else card.setChosenType(choice); } - p.getGame().getAction().notifyOfValue(sa, p, choice, noNotify); } } else { throw new InvalidParameterException(sa.getHostCard() + "'s ability resulted in no types to choose from"); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ClashEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ClashEffect.java index c790777399d..c521dcfe034 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ClashEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ClashEffect.java @@ -33,7 +33,10 @@ protected String getStackDescription(final SpellAbility sa) { public void resolve(final SpellAbility sa) { final Card source = sa.getHostCard(); final Player player = source.getController(); - final Player opponent = sa.getActivatingPlayer().getController().chooseSingleEntityForEffect(player.getOpponents(), sa, Localizer.getInstance().getMessage("lblChooseOpponent"), null); + final Player opponent = sa.hasParam("Defined") ? + AbilityUtils.getDefinedPlayers(source, sa.getParam("Defined"), sa).getFirst() : + sa.getActivatingPlayer().getController().chooseSingleEntityForEffect(player.getOpponents(), sa, + Localizer.getInstance().getMessage("lblChooseOpponent"), null); final Player winner = clashWithOpponent(sa, opponent); if (player.equals(winner)) { @@ -88,7 +91,6 @@ private static Player clashWithOpponent(final SpellAbility sa, Player opponent) } final StringBuilder reveal = new StringBuilder(); - reveal.append("OVERRIDE "); //will return substring with the original message parsed here.. Card pCard = null; Card oCard = null; final CardCollection toReveal = new CardCollection(); @@ -122,7 +124,7 @@ private static Player clashWithOpponent(final SpellAbility sa, Player opponent) reveal.append(winner + " " + Localizer.getInstance().getMessage("lblWinsClash") + "."); } - player.getGame().getAction().revealTo(toReveal, player.getGame().getPlayers(), reveal.toString()); + player.getGame().getAction().revealTo(toReveal, player.getGame().getPlayers(), reveal.toString(), false); clashMoveToTopOrBottom(player, pCard, sa); clashMoveToTopOrBottom(opponent, oCard, sa); diff --git a/forge-game/src/main/java/forge/game/ability/effects/CleanUpEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CleanUpEffect.java index 01d1f465f0b..d565991e8c7 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CleanUpEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CleanUpEffect.java @@ -1,6 +1,8 @@ package forge.game.ability.effects; +import com.google.common.collect.Lists; + import forge.game.Game; import forge.game.GameEntity; import forge.game.ability.AbilityUtils; @@ -65,7 +67,7 @@ public void resolve(SpellAbility sa) { source.setChosenColors(null); } if (sa.hasParam("ClearNamedCard")) { - source.setNamedCard(""); + source.setNamedCards(Lists.newArrayList()); } if (sa.hasParam("Log")) { source.getController().getGame().fireEvent(new GameEventRandomLog(logMessage)); diff --git a/forge-game/src/main/java/forge/game/ability/effects/CloakEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CloakEffect.java new file mode 100644 index 00000000000..e05afd0d65c --- /dev/null +++ b/forge-game/src/main/java/forge/game/ability/effects/CloakEffect.java @@ -0,0 +1,26 @@ +package forge.game.ability.effects; + +import java.util.Map; + +import forge.game.ability.AbilityKey; +import forge.game.card.Card; +import forge.game.player.Player; +import forge.game.spellability.SpellAbility; +import forge.util.Localizer; + +public class CloakEffect extends ManifestBaseEffect { + @Override + protected String getDefaultMessage() { + return Localizer.getInstance().getMessage("lblChooseCards"); + } + + @Override + protected Card internalEffect(Card c, Player p, SpellAbility sa, Map moveParams) { + final Card source = sa.getHostCard(); + Card rem = c.cloak(p, sa, moveParams); + if (rem != null && sa.hasParam("RememberCloaked") && rem.isCloaked()) { + source.addRemembered(rem); + } + return rem; + } +} diff --git a/forge-game/src/main/java/forge/game/ability/effects/CloneEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CloneEffect.java index 23294c96395..58c5711dff3 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CloneEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CloneEffect.java @@ -1,21 +1,13 @@ package forge.game.ability.effects; -import java.util.Arrays; -import java.util.List; - import com.google.common.collect.Iterables; import com.google.common.collect.Lists; - import forge.GameCommand; import forge.StaticData; import forge.game.Game; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; -import forge.game.card.Card; -import forge.game.card.CardCollection; -import forge.game.card.CardFactory; -import forge.game.card.CardLists; -import forge.game.card.CardPredicates; +import forge.game.card.*; import forge.game.event.GameEventCardStatsChanged; import forge.game.player.Player; import forge.game.spellability.SpellAbility; @@ -24,6 +16,10 @@ import forge.util.Localizer; import forge.util.collect.FCollection; +import java.util.ArrayList; +import java.util.Arrays; +import java.util.List; + public class CloneEffect extends SpellAbilityEffect { // TODO update this method @@ -58,7 +54,7 @@ protected String getStackDescription(SpellAbility sa) { public void resolve(SpellAbility sa) { final Card host = sa.getHostCard(); final Player activator = sa.getActivatingPlayer(); - Card tgtCard = host; + List cloneTargets = new ArrayList<>(); final Game game = activator.getGame(); final List pumpKeywords = Lists.newArrayList(); @@ -89,9 +85,11 @@ public void resolve(SpellAbility sa) { } choices = CardLists.getValidCards(choices, sa.getParam("Choices"), activator, host, sa); + boolean choiceOpt = sa.hasParam("ChoiceOptional"); - String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : Localizer.getInstance().getMessage("lblChooseaCard") + " "; - cardToCopy = activator.getController().chooseSingleEntityForEffect(choices, sa, title, false, null); + String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : + Localizer.getInstance().getMessage("lblChooseaCard") + " "; + cardToCopy = activator.getController().chooseSingleEntityForEffect(choices, sa, title, choiceOpt, null); } else if (sa.hasParam("Defined")) { List cloneSources = AbilityUtils.getDefinedCards(host, sa.getParam("Defined"), sa); if (!cloneSources.isEmpty()) { @@ -100,7 +98,7 @@ public void resolve(SpellAbility sa) { } else if (sa.usesTargeting()) { cardToCopy = sa.getTargetCard(); } else if (sa.hasParam("CopyFromChosenName")) { - String name = host.getChosenName(); + String name = host.getNamedCard(); cardToCopy = Card.fromPaperCard(StaticData.instance().getCommonCards().getUniqueByName(name), activator); } if (cardToCopy == null) { @@ -114,85 +112,93 @@ public void resolve(SpellAbility sa) { // find target of cloning i.e. card becoming a clone if (sa.hasParam("CloneTarget")) { - final List cloneTargets = AbilityUtils.getDefinedCards(host, sa.getParam("CloneTarget"), sa); - if (!cloneTargets.isEmpty()) { - tgtCard = cloneTargets.get(0); - game.getTriggerHandler().clearActiveTriggers(tgtCard, null); - } else { + cloneTargets = AbilityUtils.getDefinedCards(host, sa.getParam("CloneTarget"), sa); + if (cloneTargets.isEmpty()) { return; } } else if (sa.hasParam("Choices") && sa.usesTargeting()) { - tgtCard = sa.getTargetCard(); - game.getTriggerHandler().clearActiveTriggers(tgtCard, null); + cloneTargets.add(sa.getTargetCard()); + } else { + cloneTargets.add(host); } - if (sa.hasParam("CloneZone")) { - if (!tgtCard.isInZone(ZoneType.smartValueOf(sa.getParam("CloneZone")))) { - return; - } + if (cloneTargets.contains(cardToCopy) && sa.hasParam("ExcludeChosen")) { + cloneTargets.remove(cardToCopy); } - if (tgtCard.isPhasedOut()) { - return; - } + for (Card tgtCard : cloneTargets) { + game.getTriggerHandler().clearActiveTriggers(tgtCard, null); + if (sa.hasParam("CloneZone") && + !tgtCard.isInZone(ZoneType.smartValueOf(sa.getParam("CloneZone")))) { + continue; + } - final Long ts = game.getNextTimestamp(); - tgtCard.addCloneState(CardFactory.getCloneStates(cardToCopy, tgtCard, sa), ts); + if (tgtCard.isPhasedOut()) { + continue; + } - // set ETB tapped of clone - if (sa.hasParam("IntoPlayTapped")) { - tgtCard.setTapped(true); - } + if ("UntilTargetedUntaps".equals(sa.getParam("Duration")) && !cardToCopy.isTapped()) { + continue; + } - if (!pumpKeywords.isEmpty()) { - tgtCard.addChangedCardKeywords(pumpKeywords, Lists.newArrayList(), false, ts, 0); - } + final Long ts = game.getNextTimestamp(); + tgtCard.addCloneState(CardFactory.getCloneStates(cardToCopy, tgtCard, sa), ts); - tgtCard.updateStateForView(); + // set ETB tapped of clone + if (sa.hasParam("IntoPlayTapped")) { + tgtCard.setTapped(true); + } - // when clone is itself, cleanup from old abilities - if (host.equals(tgtCard) && !sa.hasParam("ImprintRememberedNoCleanup")) { - tgtCard.clearImprintedCards(); - tgtCard.clearRemembered(); - } + if (!pumpKeywords.isEmpty()) { + tgtCard.addChangedCardKeywords(pumpKeywords, Lists.newArrayList(), false, ts, 0); + TokenEffectBase.addPumpUntil(sa, tgtCard, ts); + } + + tgtCard.updateStateForView(); + + // when clone is itself, cleanup from old abilities + if (host.equals(tgtCard) && !sa.hasParam("ImprintRememberedNoCleanup")) { + tgtCard.clearImprintedCards(); + tgtCard.clearRemembered(); + } - if (sa.hasParam("Duration")) { - final Card cloneCard = tgtCard; - // if clone is temporary, target needs old values back after (keep Death-Mask Duplicant working) - final Iterable clonedImprinted = new CardCollection(tgtCard.getImprintedCards()); - final Iterable clonedRemembered = new FCollection<>(tgtCard.getRemembered()); - - final GameCommand unclone = new GameCommand() { - private static final long serialVersionUID = -78375985476256279L; - - @Override - public void run() { - if (cloneCard.removeCloneState(ts)) { - // remove values gained while being cloned - cloneCard.clearImprintedCards(); - cloneCard.clearRemembered(); - // restore original Remembered and Imprinted, ignore cards from players who lost - cloneCard.addImprintedCards(Iterables.filter(clonedImprinted, CardPredicates.ownerLives())); - cloneCard.addRemembered(Iterables.filter(clonedRemembered, Player.class)); - cloneCard.addRemembered(Iterables.filter(Iterables.filter(clonedRemembered, Card.class), CardPredicates.ownerLives())); - cloneCard.updateStateForView(); - game.fireEvent(new GameEventCardStatsChanged(cloneCard)); + if (sa.hasParam("Duration")) { + final Card cloneCard = tgtCard; + // if clone is temporary, target needs old values back after (keep Death-Mask Duplicant working) + final Iterable clonedImprinted = new CardCollection(tgtCard.getImprintedCards()); + final Iterable clonedRemembered = new FCollection<>(tgtCard.getRemembered()); + + final GameCommand unclone = new GameCommand() { + private static final long serialVersionUID = -78375985476256279L; + + @Override + public void run() { + if (cloneCard.removeCloneState(ts)) { + // remove values gained while being cloned + cloneCard.clearImprintedCards(); + cloneCard.clearRemembered(); + // restore original Remembered and Imprinted, ignore cards from players who lost + cloneCard.addImprintedCards(Iterables.filter(clonedImprinted, CardPredicates.ownerLives())); + cloneCard.addRemembered(Iterables.filter(clonedRemembered, Player.class)); + cloneCard.addRemembered(Iterables.filter(Iterables.filter(clonedRemembered, Card.class), CardPredicates.ownerLives())); + cloneCard.updateStateForView(); + game.fireEvent(new GameEventCardStatsChanged(cloneCard)); + } } - } - }; + }; - addUntilCommand(sa, unclone); - } + addUntilCommand(sa, unclone); + } - // now we can also cleanup in case target was another card - tgtCard.clearRemembered(); - tgtCard.clearImprintedCards(); + // now we can also cleanup in case target was another card + tgtCard.clearRemembered(); + tgtCard.clearImprintedCards(); - if (sa.hasParam("RememberCloneOrigin")) { - tgtCard.addRemembered(cardToCopy); - } + if (sa.hasParam("RememberCloneOrigin")) { + tgtCard.addRemembered(cardToCopy); + } - game.fireEvent(new GameEventCardStatsChanged(tgtCard)); + game.fireEvent(new GameEventCardStatsChanged(tgtCard)); + } } - } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ConniveEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ConniveEffect.java index e2e1877ed4c..d79ecf61cae 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ConniveEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ConniveEffect.java @@ -31,9 +31,9 @@ protected String getStackDescription(SpellAbility sa) { if (tgt.size() <= 0) { return ""; } else { - final StringBuilder sb = new StringBuilder(); - sb.append(Lang.joinHomogenous(tgt)).append(tgt.size() > 1 ? " connive." : " connives."); - return sb.toString(); + final StringBuilder sb = new StringBuilder(); + sb.append(Lang.joinHomogenous(tgt)).append(tgt.size() > 1 ? " connive." : " connives."); + return sb.toString(); } } @@ -73,6 +73,7 @@ public void resolve(SpellAbility sa) { Map moveParams = AbilityKey.newMap(); moveParams.put(AbilityKey.LastStateBattlefield, sa.getLastStateBattlefield()); moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); + moveParams.put(AbilityKey.InternalTriggerTable, triggerList); Card conniver = connivers.size() > 1 ? p.getController().chooseSingleEntityForEffect(connivers, sa, Localizer.getInstance().getMessage("lblChooseConniver"), null) : connivers.get(0); @@ -100,7 +101,7 @@ public void resolve(SpellAbility sa) { conniver.addCounter(CounterEnumType.P1P1, numCntrs, p, table); } discardedMap.put(p, CardCollection.getView(toBeDiscarded)); - discard(sa, triggerList, true, discardedMap, moveParams); + discard(sa, true, discardedMap, moveParams); table.replaceCounterEffect(game, sa, true); triggerList.triggerChangesZoneAll(game, sa); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ControlGainEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ControlGainEffect.java index 6aa21432bdc..e1bff50efac 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ControlGainEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ControlGainEffect.java @@ -3,20 +3,24 @@ import java.util.Arrays; import java.util.Collections; import java.util.List; +import java.util.Map; import com.google.common.collect.Lists; +import com.google.common.collect.Maps; import forge.GameCommand; import forge.game.Game; +import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; import forge.game.card.CardLists; import forge.game.event.GameEventCardStatsChanged; -import forge.game.event.GameEventCombatChanged; import forge.game.player.Player; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; import forge.util.CardTranslation; import forge.util.Localizer; @@ -113,7 +117,7 @@ public void resolve(SpellAbility sa) { final Player newController = controllers.isEmpty() ? activator : controllers.get(0); final Game game = newController.getGame(); - CardCollectionView tgtCards = null; + CardCollectionView tgtCards; if (sa.hasParam("Choices")) { Player chooser = sa.hasParam("Chooser") ? AbilityUtils.getDefinedPlayers(source, sa.getParam("Chooser"), sa).get(0) : activator; @@ -133,11 +137,6 @@ public void resolve(SpellAbility sa) { tgtCards = CardLists.filterControlledBy(tgtCards, getTargetPlayers(sa)); } - // in case source was LKI or still resolving - if (source.isLKI() || source.getZone().is(ZoneType.Stack)) { - source = game.getCardState(source); - } - // check for lose control criteria right away if (lose != null && lose.contains("LeavesPlay") && !source.isInPlay()) { return; @@ -149,7 +148,7 @@ public void resolve(SpellAbility sa) { return; } - boolean combatChanged = false; + CardCollection untapped = new CardCollection(); for (Card tgtC : tgtCards) { if (!tgtC.isInPlay() || !tgtC.canBeControlledBy(newController)) { continue; @@ -172,28 +171,13 @@ public void resolve(SpellAbility sa) { tgtC.addTempController(newController, tStamp); if (bUntap) { - tgtC.untap(true); + if (tgtC.untap(true)) untapped.add(tgtC); } - final List kws = Lists.newArrayList(); - final List hiddenKws = Lists.newArrayList(); - if (null != keywords) { - for (final String kw : keywords) { - if (kw.startsWith("HIDDEN")) { - hiddenKws.add(kw.substring(7)); - } else { - kws.add(kw); - } - } - } - - if (!kws.isEmpty()) { - tgtC.addChangedCardKeywords(kws, Lists.newArrayList(), false, tStamp, 0); + if (keywords != null) { + tgtC.addChangedCardKeywords(keywords, Lists.newArrayList(), false, tStamp, 0); game.fireEvent(new GameEventCardStatsChanged(tgtC)); } - if (hiddenKws.isEmpty()) { - tgtC.addHiddenExtrinsicKeywords(tStamp, 0, hiddenKws); - } if (remember && !source.isRemembered(tgtC)) { source.addRemembered(tgtC); @@ -243,7 +227,6 @@ public void resolve(SpellAbility sa) { @Override public void run() { - tgtC.removeHiddenExtrinsicKeywords(tStamp, 0); tgtC.removeChangedCardKeywords(tStamp, 0); } }; @@ -251,15 +234,14 @@ public void run() { } game.getAction().controllerChangeZoneCorrection(tgtC); - - if (addToCombat(tgtC, tgtC.getController(), sa, "Attacking", "Blocking")) { - combatChanged = true; - } } // end foreach target - if (combatChanged) { - game.updateCombatForView(); - game.fireEvent(new GameEventCombatChanged()); + if (!untapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + final Map map = Maps.newHashMap(); + map.put(activator, untapped); + runParams.put(AbilityKey.Map, map); + game.getTriggerHandler().runTrigger(TriggerType.UntapAll, runParams, false); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/CopySpellAbilityEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CopySpellAbilityEffect.java index 60cac8ef62c..955c698247e 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CopySpellAbilityEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CopySpellAbilityEffect.java @@ -16,7 +16,6 @@ import forge.game.spellability.SpellAbility; import forge.game.staticability.StaticAbilityCantBeCopied; import forge.game.zone.ZoneType; -import forge.util.Aggregates; import forge.util.CardTranslation; import forge.util.Lang; import forge.util.Localizer; @@ -25,7 +24,6 @@ import java.util.Iterator; import java.util.List; import java.util.Map; -import java.util.function.Predicate; public class CopySpellAbilityEffect extends SpellAbilityEffect { @@ -87,142 +85,129 @@ public void resolve(SpellAbility sa) { for (Player controller : controllers) { List copies = Lists.newArrayList(); - SpellAbility chosenSA = controller.getController().chooseSingleSpellForEffect(tgtSpells, sa, - Localizer.getInstance().getMessage("lblSelectASpellCopy"), ImmutableMap.of()); - - if (isOptional && !controller.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoyouWantCopyTheSpell", CardTranslation.getTranslatedName(chosenSA.getHostCard().getName())), null)) { - continue; + List copySpells = tgtSpells; + if (sa.hasParam("SingleChoice")) { + SpellAbility chosenSA = controller.getController().chooseSingleSpellForEffect(tgtSpells, sa, + Localizer.getInstance().getMessage("lblSelectASpellCopy"), ImmutableMap.of()); + copySpells = Lists.newArrayList(chosenSA); } - // CR 707.10d - if (sa.hasParam("CopyForEachCanTarget")) { - // Find subability or rootability that has targets - SpellAbility targetedSA = chosenSA; - while (targetedSA != null) { - if (targetedSA.usesTargeting() && !targetedSA.getTargets().isEmpty()) { - break; - } - targetedSA = targetedSA.getSubAbility(); - } - if (targetedSA == null) { + for (SpellAbility chosenSA : copySpells) { + if (isOptional && !controller.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoyouWantCopyTheSpell", CardTranslation.getTranslatedName(chosenSA.getHostCard().getName())), null)) { continue; } - FCollection all = new FCollection<>(Iterables.filter(targetedSA.getTargetRestrictions().getAllCandidates(targetedSA, true), GameObjectPredicates.restriction(sa.getParam("CopyForEachCanTarget").split(","), sa.getActivatingPlayer(), card, sa))); - // Remove targeted players because getAllCandidates include all the valid players - all.removeAll(getTargetPlayers(chosenSA)); + // CR 707.10d + if (sa.hasParam("CopyForEachCanTarget")) { + SpellAbility targetedSA = getTargetedSA(chosenSA); + if (targetedSA == null) { + continue; + } + + FCollection all = new FCollection<>(Iterables.filter(targetedSA.getTargetRestrictions().getAllCandidates(targetedSA, true), GameObjectPredicates.restriction(sa.getParam("CopyForEachCanTarget").split(","), sa.getActivatingPlayer(), card, sa))); + // Remove targeted players because getAllCandidates include all the valid players + all.removeAll(getTargetPlayers(targetedSA)); + + if (sa.hasParam("ChooseOnlyOne")) { // Beamsplitter Mage + GameEntity choice = controller.getController().chooseSingleEntityForEffect(all, sa, Localizer.getInstance().getMessage("lblChooseOne"), null); + if (choice != null) { + SpellAbility copy = CardFactory.copySpellAbilityAndPossiblyHost(sa, chosenSA, controller); + if (changeToLegalTarget(copy, choice, targetedSA)) { + copies.add(copy); + } + } + } else { + for (final GameEntity ge : all) { + SpellAbility copy = CardFactory.copySpellAbilityAndPossiblyHost(sa, chosenSA, controller); + resetFirstTargetOnCopy(copy, ge, targetedSA); + copies.add(copy); + } + } + } else if (sa.hasParam("DefinedTarget")) { // CR 707.10e + final List tgts = AbilityUtils.getDefinedEntities(card, sa.getParam("DefinedTarget"), sa); + if (tgts.isEmpty()) { + continue; + } + SpellAbility targetedSA = getTargetedSA(chosenSA); + if (targetedSA == null) { + continue; + } + + FCollection newTgts = new FCollection<>(); + for (GameEntity e : tgts) { + if (e instanceof Player) { // Zevlor + FCollection choices = new FCollection<>(e); + choices.addAll(((Player) e).getCardsIn(ZoneType.Battlefield)); + newTgts.add(controller.getController().chooseSingleEntityForEffect(choices, sa, Localizer.getInstance().getMessage("lblChooseOne"), null)); + } else { // Ivy + newTgts.add(e); + } + } - if (sa.hasParam("ChooseOnlyOne")) { // Beamsplitter Mage - GameEntity choice = controller.getController().chooseSingleEntityForEffect(all, sa, Localizer.getInstance().getMessage("lblChooseOne"), null); - if (choice != null) { + for (GameEntity e : newTgts) { SpellAbility copy = CardFactory.copySpellAbilityAndPossiblyHost(sa, chosenSA, controller); - if (changeToLegalTarget(copy, choice)) { + if (changeToLegalTarget(copy, e, targetedSA)) { copies.add(copy); } } } else { - for (final GameEntity ge : all) { + for (int i = 0; i < amount; i++) { SpellAbility copy = CardFactory.copySpellAbilityAndPossiblyHost(sa, chosenSA, controller); - resetFirstTargetOnCopy(copy, ge, targetedSA); + if (sa.hasParam("IgnoreFreeze")) { + copy.putParam("IgnoreFreeze", "True"); + } + if (sa.hasParam("MayChooseTarget")) { + copy.setMayChooseNewTargets(true); + } + + // extra case for Epic to remove the keyword and the last part of the SpellAbility + if (sa.hasParam("Epic")) { + copy.getHostCard().removeIntrinsicKeyword("Epic"); + SpellAbility sub = copy; + while (sub.getSubAbility() != null && !sub.hasParam("Epic")) { + sub = sub.getSubAbility(); + } + if (sub != null) { + sub.getParent().setSubAbility(sub.getSubAbility()); + } + } + copies.add(copy); } } - } else if (sa.hasParam("DefinedTarget")) { // CR 707.10e - final List tgts = AbilityUtils.getDefinedEntities(card, sa.getParam("DefinedTarget"), sa); - if (tgts.isEmpty()) { + + if (copies.isEmpty()) { continue; } - FCollection newTgts = new FCollection<>(); - for (GameEntity e : tgts) { - if (e instanceof Player) { // Zevlor - FCollection choices = new FCollection<>(e); - choices.addAll(((Player) e).getCardsIn(ZoneType.Battlefield)); - newTgts.add(controller.getController().chooseSingleEntityForEffect(choices, sa, Localizer.getInstance().getMessage("lblChooseOne"), null)); - } else { // Ivy - newTgts.add(e); - } + int addAmount = copies.size(); + final Map repParams = AbilityKey.mapFromAffected(controller); + repParams.put(AbilityKey.SpellAbility, chosenSA); + repParams.put(AbilityKey.Amount, addAmount); + + switch (game.getReplacementHandler().run(ReplacementType.CopySpell, repParams)) { + case NotReplaced: + break; + case Updated: { + addAmount = (int) repParams.get(AbilityKey.Amount); + break; + } + default: + addAmount = 0; } - for (GameEntity e : newTgts) { - SpellAbility copy = CardFactory.copySpellAbilityAndPossiblyHost(sa, chosenSA, controller); - if (changeToLegalTarget(copy, e)) { - copies.add(copy); - } + if (addAmount <= 0) { + continue; } - } else { - for (int i = 0; i < amount; i++) { + int extraAmount = addAmount - copies.size(); + for (int i = 0; i < extraAmount; i++) { SpellAbility copy = CardFactory.copySpellAbilityAndPossiblyHost(sa, chosenSA, controller); - if (sa.hasParam("IgnoreFreeze")) { - copy.putParam("IgnoreFreeze", "True"); - } - if (sa.hasParam("MayChooseTarget")) { - copy.setMayChooseNewTargets(true); - } - - if (sa.hasParam("RandomTarget")) { - List candidates = copy.getTargetRestrictions().getAllCandidates(chosenSA, true); - if (sa.hasParam("RandomTargetRestriction")) { - candidates.removeIf(new Predicate() { - @Override - public boolean test(GameEntity c) { - return !c.isValid(sa.getParam("RandomTargetRestriction").split(","), sa.getActivatingPlayer(), card, sa); - } - }); - } - if (!candidates.isEmpty()) { - GameEntity choice = Aggregates.random(candidates); - resetFirstTargetOnCopy(copy, choice, chosenSA); - } - } - - // extra case for Epic to remove the keyword and the last part of the SpellAbility - if (sa.hasParam("Epic")) { - copy.getHostCard().removeIntrinsicKeyword("Epic"); - SpellAbility sub = copy; - while (sub.getSubAbility() != null && !sub.hasParam("Epic")) { - sub = sub.getSubAbility(); - } - if (sub != null) { - sub.getParent().setSubAbility(sub.getSubAbility()); - } - } - + // extra copies added with CopySpellReplacenment currently always has new choose targets + copy.setMayChooseNewTargets(true); copies.add(copy); } } - if (copies.isEmpty()) { - continue; - } - - int addAmount = copies.size(); - final Map repParams = AbilityKey.mapFromAffected(controller); - repParams.put(AbilityKey.SpellAbility, chosenSA); - repParams.put(AbilityKey.Amount, addAmount); - - switch (game.getReplacementHandler().run(ReplacementType.CopySpell, repParams)) { - case NotReplaced: - break; - case Updated: { - addAmount = (int) repParams.get(AbilityKey.Amount); - break; - } - default: - addAmount = 0; - } - - if (addAmount <= 0) { - continue; - } - int extraAmount = addAmount - copies.size(); - for (int i = 0; i < extraAmount; i++) { - SpellAbility copy = CardFactory.copySpellAbilityAndPossiblyHost(sa, chosenSA, controller); - // extra copies added with CopySpellReplacenment currently always has new choose targets - copy.setMayChooseNewTargets(true); - copies.add(copy); - } - controller.getController().orderAndPlaySimultaneousSa(copies); if (sa.hasParam("RememberCopies")) { @@ -231,22 +216,15 @@ public boolean test(GameEntity c) { } } - private boolean changeToLegalTarget(SpellAbility copy, GameEntity tgt) { - // Find subability or rootability that has targets - SpellAbility targetedSA = copy; - while (targetedSA != null) { - if (targetedSA.usesTargeting() && !targetedSA.getTargets().isEmpty()) { - break; - } - targetedSA = targetedSA.getSubAbility(); - } - if (targetedSA == null) { + private boolean changeToLegalTarget(SpellAbility copy, GameEntity tgt, SpellAbility targetedSA) { + SpellAbility targetedCopy = getTargetedSA(copy); + if (targetedCopy == null) { return false; } - if (!targetedSA.canTarget(tgt)) { + if (!targetedCopy.canTarget(tgt)) { return false; } - resetFirstTargetOnCopy(copy, tgt, targetedSA); + resetFirstTargetOnCopy(targetedCopy, tgt, targetedSA); return true; } @@ -258,4 +236,15 @@ private void resetFirstTargetOnCopy(SpellAbility copy, GameEntity obj, SpellAbil } } + private SpellAbility getTargetedSA(SpellAbility targetedSA) { + // Find subability or rootability that has targets + while (targetedSA != null) { + if (targetedSA.usesTargeting() && !targetedSA.getTargets().isEmpty()) { + break; + } + targetedSA = targetedSA.getSubAbility(); + } + return targetedSA; + } + } diff --git a/forge-game/src/main/java/forge/game/ability/effects/CounterEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CounterEffect.java index faeaba657c2..92cc55cbea7 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CounterEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CounterEffect.java @@ -13,7 +13,6 @@ import forge.game.spellability.SpellAbilityStackInstance; import forge.game.spellability.SpellPermanent; import forge.game.trigger.TriggerType; -import forge.game.zone.Zone; import forge.game.zone.ZoneType; import forge.util.Localizer; @@ -24,28 +23,12 @@ public class CounterEffect extends SpellAbilityEffect { @Override protected String getStackDescription(SpellAbility sa) { - final Game game = sa.getActivatingPlayer().getGame(); - final StringBuilder sb = new StringBuilder(); - final List sas; - - if (sa.hasParam("AllValid")) { - sas = Lists.newArrayList(); - for (SpellAbilityStackInstance si : game.getStack()) { - SpellAbility spell = si.getSpellAbility(); - if (!spell.isValid(sa.getParam("AllValid").split(","), sa.getActivatingPlayer(), sa.getHostCard(), sa)) { - continue; - } - sas.add(spell); - } - } else { - sas = getTargetSpells(sa); - } sb.append("Counter"); boolean isAbility = false; - for (final SpellAbility tgtSA : sas) { + for (final SpellAbility tgtSA : getTargetSpells(sa)) { sb.append(" "); sb.append(tgtSA.getHostCard()); isAbility = tgtSA.isAbility(); @@ -69,26 +52,11 @@ protected String getStackDescription(SpellAbility sa) { @Override public void resolve(SpellAbility sa) { final Game game = sa.getActivatingPlayer().getGame(); - // TODO Before this resolves we should see if any of our targets are - // still on the stack - final List sas; - - if (sa.hasParam("AllValid")) { - sas = Lists.newArrayList(); - for (SpellAbilityStackInstance si : game.getStack()) { - SpellAbility spell = si.getSpellAbility(); - if (!spell.isValid(sa.getParam("AllValid").split(","), sa.getActivatingPlayer(), sa.getHostCard(), sa)) { - continue; - } - sas.add(spell); - } - } else { - sas = getTargetSpells(sa); - } - Map params = AbilityKey.newMap(); CardZoneTable table = new CardZoneTable(); - for (final SpellAbility tgtSA : sas) { + params.put(AbilityKey.InternalTriggerTable, table); + + for (final SpellAbility tgtSA : getTargetSpells(sa)) { final Card tgtSACard = tgtSA.getHostCard(); // should remember even that spell cannot be countered // currently all effects using this are targeted in case the spell gets countered before @@ -100,7 +68,7 @@ public void resolve(SpellAbility sa) { sa.getHostCard().addRemembered(tgtSACard); } - if (tgtSA.isSpell() && !CardFactoryUtil.isCounterableBy(tgtSACard, sa)) { + if (tgtSA.isSpell() && !tgtSA.isCounterableBy(sa)) { continue; } @@ -109,7 +77,7 @@ public void resolve(SpellAbility sa) { continue; } - if (sa.hasParam("CounterNoManaSpell") && tgtSA.getTotalManaSpent() != 0) { + if (sa.hasParam("CounterNoManaSpell") && tgtSA.isSpell() && tgtSA.getTotalManaSpent() != 0) { continue; } @@ -123,13 +91,13 @@ public void resolve(SpellAbility sa) { } } - if (!removeFromStack(tgtSA, sa, si, table)) { + if (!removeFromStack(tgtSA, sa, si, params)) { continue; } // Destroy Permanent may be able to be turned into a SubAbility if (tgtSA.isAbility() && sa.hasParam("DestroyPermanent")) { - game.getAction().destroy(tgtSACard, sa, true, table, params); + game.getAction().destroy(tgtSACard, sa, true, params); } if (sa.hasParam("RememberCountered")) { @@ -225,7 +193,6 @@ private static boolean checkSingleSAForConditionWouldDestroy(SpellAbility sa, Sp // Dry run Destroy on each validAffected to see if it can be destroyed at this moment boolean willDestroyCondition = false; final boolean noRegen = tgtSA.hasParam("NoRegen"); - CardZoneTable testTable = new CardZoneTable(); Map testParams = AbilityKey.newMap(); testParams.put(AbilityKey.LastStateBattlefield, game.copyLastStateBattlefield()); @@ -239,7 +206,7 @@ private static boolean checkSingleSAForConditionWouldDestroy(SpellAbility sa, Sp Card toBeDestroyed = CardFactory.copyCard(aff, true); game.getTriggerHandler().setSuppressAllTriggers(true); - boolean destroyed = game.getAction().destroy(toBeDestroyed, tgtSA, !noRegen, testTable, testParams); + boolean destroyed = game.getAction().destroy(toBeDestroyed, tgtSA, !noRegen, testParams); game.getTriggerHandler().setSuppressAllTriggers(false); if (destroyed) { @@ -268,16 +235,15 @@ private static boolean checkSingleSAForConditionWouldDestroy(SpellAbility sa, Sp * a {@link forge.game.spellability.SpellAbilityStackInstance} * object. */ - private static boolean removeFromStack(final SpellAbility tgtSA, final SpellAbility srcSA, final SpellAbilityStackInstance si, CardZoneTable triggerList) { + private static boolean removeFromStack(final SpellAbility tgtSA, final SpellAbility srcSA, final SpellAbilityStackInstance si, Map params) { final Game game = tgtSA.getActivatingPlayer().getGame(); Card movedCard = null; final Card c = tgtSA.getHostCard(); - final Zone originZone = c.getZone(); // Run any applicable replacement effects. final Map repParams = AbilityKey.mapFromAffected(tgtSA.getHostCard()); - repParams.put(AbilityKey.TgtSA, tgtSA); - repParams.put(AbilityKey.Cause, srcSA.getHostCard()); + repParams.put(AbilityKey.SpellAbility, tgtSA); + repParams.put(AbilityKey.Cause, srcSA); if (game.getReplacementHandler().run(ReplacementType.Counter, repParams) != ReplacementResult.NotReplaced) { return false; } @@ -286,7 +252,6 @@ private static boolean removeFromStack(final SpellAbility tgtSA, final SpellAbil // if the target card on stack was a spell with Bestow, then unbestow it c.unanimateBestow(); - Map params = AbilityKey.newMap(); params.put(AbilityKey.StackSa, tgtSA); params.put(AbilityKey.StackSi, si); @@ -302,11 +267,12 @@ private static boolean removeFromStack(final SpellAbility tgtSA, final SpellAbil movedCard = game.getAction().moveToGraveyard(c, srcSA, params); } else if (destination.equals("Exile")) { movedCard = game.getAction().exile(c, srcSA, params); - } else if (destination.equals("TopOfLibrary")) { - movedCard = game.getAction().moveToLibrary(c, srcSA, params); } else if (destination.equals("Hand")) { movedCard = game.getAction().moveToHand(c, srcSA, params); } else if (destination.equals("Battlefield")) { + // card is no longer cast + c.setCastSA(null); + c.setCastFrom(null); if (tgtSA instanceof SpellPermanent) { c.setController(srcSA.getActivatingPlayer(), 0); movedCard = game.getAction().moveToPlay(c, srcSA.getActivatingPlayer(), srcSA, params); @@ -314,6 +280,8 @@ private static boolean removeFromStack(final SpellAbility tgtSA, final SpellAbil movedCard = game.getAction().moveToPlay(c, srcSA.getActivatingPlayer(), srcSA, params); movedCard.setController(srcSA.getActivatingPlayer(), 0); } + } else if (destination.equals("TopOfLibrary")) { + movedCard = game.getAction().moveToLibrary(c, srcSA, params); } else if (destination.equals("BottomOfLibrary")) { movedCard = game.getAction().moveToBottomOfLibrary(c, srcSA, params); } else if (destination.equals("ShuffleIntoLibrary")) { @@ -326,7 +294,7 @@ private static boolean removeFromStack(final SpellAbility tgtSA, final SpellAbil // Run triggers final Map runParams = AbilityKey.mapFromCard(c); runParams.put(AbilityKey.Player, tgtSA.getActivatingPlayer()); - runParams.put(AbilityKey.Cause, srcSA.getHostCard()); + runParams.put(AbilityKey.Cause, srcSA); runParams.put(AbilityKey.CounteredSA, tgtSA); game.getTriggerHandler().runTrigger(TriggerType.Countered, runParams, false); @@ -334,9 +302,6 @@ private static boolean removeFromStack(final SpellAbility tgtSA, final SpellAbil game.getGameLog().add(GameLogEntryType.ZONE_CHANGE, "Send countered spell to " + destination); } - if (originZone != null && movedCard != null) { - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), movedCard); - } return true; } diff --git a/forge-game/src/main/java/forge/game/ability/effects/CountersMultiplyEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CountersMultiplyEffect.java index d507879bbc0..50c5a8304b7 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CountersMultiplyEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CountersMultiplyEffect.java @@ -34,6 +34,7 @@ protected String getStackDescription(SpellAbility sa) { return sb.toString(); } + @Override public void resolve(SpellAbility sa) { final Card host = sa.getHostCard(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/CountersPutAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CountersPutAllEffect.java index e67ccabea7b..5d8b12f6e5d 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CountersPutAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CountersPutAllEffect.java @@ -69,7 +69,7 @@ public void resolve(SpellAbility sa) { if (pstr.contains("Controller")) { placerPerCard = true; } else { - placer = AbilityUtils.getDefinedPlayers(host, pstr, sa).get(0); + placer = AbilityUtils.getDefinedPlayers(host, pstr, sa).get(0); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java index 71cecaa2957..09297031fa3 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java @@ -18,6 +18,7 @@ import forge.game.ability.SpellAbilityEffect; import forge.game.card.*; import forge.game.event.GameEventRandomLog; +import forge.game.keyword.Keyword; import forge.game.player.Player; import forge.game.player.PlayerActionConfirmMode; import forge.game.player.PlayerController; @@ -147,7 +148,7 @@ protected String getStackDescription(SpellAbility sa) { } } else if (sa.hasParam("Choices")) { int n = AbilityUtils.calculateAmount(card, sa.getParamOrDefault("ChoiceAmount", "1"), sa); - String what = (sa.getParamOrDefault("ChoicesDesc", sa.getParam("Choices"))); + String what = sa.getParamOrDefault("ChoicesDesc", sa.getParam("Choices")); stringBuilder.append(Lang.nounWithNumeralExceptOne(n, what)); } else { final List targetCards = SpellAbilityEffect.getTargetCards(sa); @@ -250,11 +251,7 @@ protected void resolvePerType(SpellAbility sa, Player placer, CounterType counte sa.hasParam("ChoiceOptional"), params)); } } else { - if (sa.hasParam("Defined") && sa.getParam("Defined").contains(" & ")) { - tgtObjects.addAll(AbilityUtils.getDefinedEntities(card, sa.getParam("Defined").split(" & "), sa)); - } else { - tgtObjects.addAll(getDefinedEntitiesOrTargeted(sa, "Defined")); - } + tgtObjects.addAll(getDefinedEntitiesOrTargeted(sa, "Defined")); } int counterRemain = counterAmount; @@ -433,12 +430,21 @@ protected void resolvePerType(SpellAbility sa, Player placer, CounterType counte for (Card c : AbilityUtils.getDefinedCards(card, sa.getParam("EachFromSource"), sa)) { for (Entry cti : c.getCounters().entrySet()) { if (gameCard != null) { - gameCard.addCounter(cti.getKey(), cti.getValue(), placer, table); + if (!sa.hasParam("CounterNum")) { + // default is all + counterAmount = cti.getValue(); + } + if (etbcounter) { + gameCard.addEtbCounter(cti.getKey(), counterAmount, placer); + } else { + gameCard.addCounter(cti.getKey(), counterAmount, placer, table); + } } } } continue; } + if (sa.hasParam("CounterTypePerDefined") || sa.hasParam("UniqueType")) { counterType = chooseTypeFromList(sa, sa.getParam("CounterType"), obj, pc); if (counterType == null) continue; @@ -481,7 +487,7 @@ protected void resolvePerType(SpellAbility sa, Player placer, CounterType counte } } - if (sa.hasParam("Tribute")) { + if (sa.isKeyword(Keyword.TRIBUTE)) { // make a copy to check if it would be on the battlefield Card noTributeLKI = CardUtil.getLKICopy(gameCard); // this check needs to check if this card would be on the battlefield @@ -530,17 +536,13 @@ protected void resolvePerType(SpellAbility sa, Player placer, CounterType counte gameCard.addCounter(counterType, counterAmount, placer, table); } - if (sa.hasParam("Evolve")) { - game.getTriggerHandler().runTrigger(TriggerType.Evolved, AbilityKey.mapFromCard(gameCard), - false); - } if (sa.hasParam("Monstrosity")) { gameCard.setMonstrous(true); final Map runParams = AbilityKey.mapFromCard(gameCard); runParams.put(AbilityKey.MonstrosityAmount, counterAmount); game.getTriggerHandler().runTrigger(TriggerType.BecomeMonstrous, runParams, false); } - if (sa.hasParam("Renown")) { + if (sa.isKeyword(Keyword.RENOWN)) { gameCard.setRenowned(true); game.getTriggerHandler().runTrigger(TriggerType.BecomeRenowned, AbilityKey.mapFromCard(gameCard), false); @@ -549,9 +551,11 @@ protected void resolvePerType(SpellAbility sa, Player placer, CounterType counte game.getTriggerHandler().runTrigger(TriggerType.Adapt, AbilityKey.mapFromCard(gameCard), false); } - if (sa.hasParam("Training")) { - game.getTriggerHandler().runTrigger(TriggerType.Trains, AbilityKey.mapFromCard(gameCard), - false); + + if (sa.isKeyword(Keyword.MENTOR)) { + final Map runParams = AbilityKey.mapFromCard(gameCard); + runParams.put(AbilityKey.Source, sa.getHostCard()); + game.getTriggerHandler().runTrigger(TriggerType.Mentored, runParams, false); } game.updateLastStateForCard(gameCard); @@ -599,10 +603,15 @@ public void resolve(SpellAbility sa) { } } else if (sa.hasParam("SharedKeywords")) { List keywords = Arrays.asList(sa.getParam("SharedKeywords").split(" & ")); - List zones = ZoneType.listValueOf(sa.getParam("SharedKeywordsZone")); - String[] restrictions = sa.hasParam("SharedRestrictions") ? sa.getParam("SharedRestrictions").split(",") - : new String[] { "Card" }; - keywords = CardFactoryUtil.sharedKeywords(keywords, restrictions, zones, card, sa); + if (sa.hasParam("SharedKeywordsDefined")) { + CardCollection def = getDefinedCardsOrTargeted(sa, "SharedKeywordsDefined"); + keywords = CardFactoryUtil.getSharedKeywords(keywords, def); + } else { + List zones = ZoneType.listValueOf(sa.getParam("SharedKeywordsZone")); + String[] restrictions = sa.hasParam("SharedRestrictions") ? sa.getParam("SharedRestrictions").split(",") + : new String[] { "Card" }; + keywords = CardFactoryUtil.sharedKeywords(keywords, restrictions, zones, card, sa); + } for (String k : keywords) { resolvePerType(sa, placer, CounterType.getType(k), counterAmount, table, false); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/CountersPutOrRemoveEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CountersPutOrRemoveEffect.java index e756719b75d..55c77bd6016 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CountersPutOrRemoveEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CountersPutOrRemoveEffect.java @@ -115,7 +115,7 @@ private void addOrRemoveCounter(final SpellAbility sa, final Card tgtCard, Count CounterType chosenType = pc.chooseCounterType(list, sa, prompt, params); params.put("CounterType", chosenType); - prompt = Localizer.getInstance().getMessage("lblWhatToDoWithTargetCounter", chosenType.getName()) + " "; + prompt = Localizer.getInstance().getMessage("lblWhatToDoWithTargetCounter", chosenType.getName(), CardTranslation.getTranslatedName(tgtCard.getName())) + " "; boolean putCounter; if (sa.hasParam("RemoveConditionSVar")) { final Card host = sa.getHostCard(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/DamageAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DamageAllEffect.java index 390918c079b..c17351cdcb4 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DamageAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DamageAllEffect.java @@ -23,7 +23,8 @@ public class DamageAllEffect extends DamageBaseEffect { protected String getStackDescription(SpellAbility sa) { final StringBuilder sb = new StringBuilder(); - final String desc = sa.getParamOrDefault("ValidDescription", ""); + final String desc = sa.getParamOrDefault("ValidDescription", + sa.getParamOrDefault("ValidCards", "something")); final String damage = sa.getParam("NumDmg"); final int dmg = AbilityUtils.calculateAmount(sa.getHostCard(), damage, sa); @@ -39,7 +40,7 @@ protected String getStackDescription(SpellAbility sa) { sb.append("Deals"); } - sb.append(" ").append(dmg).append(" damage to ").append(desc); + sb.append(" ").append(dmg).append(" damage to ").append(desc).append(desc.endsWith(".") ? "" : "."); return sb.toString(); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/DamageDealEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DamageDealEffect.java index 7ddb8e5dabd..44549d9e5f1 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DamageDealEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DamageDealEffect.java @@ -297,23 +297,21 @@ protected void internalDamageDeal(SpellAbility sa, Card sourceLKI, Card c, int d c.setDamage(0); c.setHasBeenDealtDeathtouchDamage(false); c.clearAssignedDamage(); - } else { - if (sa.hasParam("ExcessDamage") && (!sa.hasParam("ExcessDamageCondition") || - sourceLKI.isValid(sa.getParam("ExcessDamageCondition").split(","), activationPlayer, hostCard, sa))) { - damageMap.put(sourceLKI, c, dmgToTarget); + } else if (sa.hasParam("ExcessDamage") && (!sa.hasParam("ExcessDamageCondition") || + sourceLKI.isValid(sa.getParam("ExcessDamageCondition").split(","), activationPlayer, hostCard, sa))) { + damageMap.put(sourceLKI, c, dmgToTarget); - List list = AbilityUtils.getDefinedEntities(hostCard, sa.getParam("ExcessDamage"), sa); + List list = AbilityUtils.getDefinedEntities(hostCard, sa.getParam("ExcessDamage"), sa); - if (!list.isEmpty()) { - damageMap.put(sourceLKI, list.get(0), excess); - } + if (!list.isEmpty()) { + damageMap.put(sourceLKI, list.get(0), excess); + } - if (sa.hasParam("RememberRedirectedExcess")) { - hostCard.addRemembered(excess); - } - } else { - damageMap.put(sourceLKI, c, dmg); + if (sa.hasParam("RememberRedirectedExcess")) { + hostCard.addRemembered(excess); } + } else { + damageMap.put(sourceLKI, c, dmg); } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/DamagePreventEffectBase.java b/forge-game/src/main/java/forge/game/ability/effects/DamagePreventEffectBase.java index 4b47945ebf0..5164c297441 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DamagePreventEffectBase.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DamagePreventEffectBase.java @@ -4,12 +4,13 @@ import forge.GameCommand; import forge.game.Game; -import forge.game.GameObject; +import forge.game.GameEntity; import forge.game.ability.AbilityFactory; import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.event.GameEventPlayerStatsChanged; import forge.game.player.Player; import forge.game.replacement.ReplacementEffect; import forge.game.replacement.ReplacementHandler; @@ -20,7 +21,7 @@ import forge.util.TextUtil; public abstract class DamagePreventEffectBase extends SpellAbilityEffect { - public static void addPreventNextDamage(SpellAbility sa, GameObject o, int numDam) { + public static void addPreventNextDamage(SpellAbility sa, GameEntity o, int numDam) { final Card hostCard = sa.getHostCard(); final Game game = hostCard.getGame(); final Player player = hostCard.getController(); @@ -40,9 +41,9 @@ public static void addPreventNextDamage(SpellAbility sa, GameObject o, int numDa if (sa.hasParam("PreventionSubAbility")) { String subAbString = sa.getSVar(sa.getParam("PreventionSubAbility")); if (sa.hasParam("ShieldEffectTarget")) { - List effTgts = AbilityUtils.getDefinedObjects(hostCard, sa.getParam("ShieldEffectTarget"), sa); + List effTgts = AbilityUtils.getDefinedEntities(hostCard, sa.getParam("ShieldEffectTarget"), sa); String effTgtString = ""; - for (final GameObject effTgt : effTgts) { + for (final GameEntity effTgt : effTgts) { if (effTgt instanceof Card) { effTgtString = "CardUID_" + String.valueOf(((Card) effTgt).getId()); } else if (effTgt instanceof Player) { @@ -70,12 +71,21 @@ public static void addPreventNextDamage(SpellAbility sa, GameObject o, int numDa eff.updateStateForView(); game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone); + o.getView().updatePreventNextDamage(o); + if (o instanceof Player) { + game.fireEvent(new GameEventPlayerStatsChanged((Player) o, false)); + } + game.getEndOfTurn().addUntil(new GameCommand() { private static final long serialVersionUID = 1L; @Override public void run() { - game.getAction().exile(eff, null); + game.getAction().exile(eff, null, null); + o.getView().updatePreventNextDamage(o); + if (o instanceof Player) { + game.fireEvent(new GameEventPlayerStatsChanged((Player) o, false)); + } } }); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/DebuffEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DebuffEffect.java index cd1bb166a3a..e10e605189f 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DebuffEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DebuffEffect.java @@ -97,59 +97,56 @@ public void resolve(SpellAbility sa) { } } - // special for Protection:Card.:Protection from :* - for (final KeywordInterface inst : tgtC.getUnhiddenKeywords()) { - String keyword = inst.getOriginal(); - if (keyword.startsWith("Protection:")) { - for (final String kw : kws) { - if (keyword.matches("(?i).*:" + kw)) - removedKW.add(keyword); - } - } - } - boolean ProtectionFromColor = false; for (final String kw : kws) { // Check if some of the Keywords are Protection from - if (!ProtectionFromColor && kw.startsWith("Protection from ")) { - for (byte col : MagicColor.WUBRG) { - final String colString = MagicColor.toLongString(col); - if (kw.endsWith(colString.toLowerCase())) { - ProtectionFromColor = true; + if (!kw.startsWith("Protection from ")) { + continue; + } + for (byte col : MagicColor.WUBRG) { + final String colString = MagicColor.toLongString(col); + if (!kw.endsWith(colString)) { + continue; + } + final String wardString = StringUtils.capitalize(colString) + ":" + colString; + for (final KeywordInterface inst : tgtC.getKeywords(Keyword.PROTECTION)) { + // special for the Ward Auras Protection:Card.::* + String keyword = inst.getOriginal(); + if (keyword.startsWith("Protection:") && keyword.contains(wardString)) { + removedKW.add(keyword); } } } + ProtectionFromColor = true; } + if (ProtectionFromColor) { + // Split "Protection from all colors" into extra Protection from + String allColors = "Protection from all colors"; + if (tgtC.hasKeyword(allColors)) { + final List allColorsProtect = Lists.newArrayList(); - // Split "Protection from all colors" into extra Protection from - String allColors = "Protection from all colors"; - if (ProtectionFromColor && tgtC.hasKeyword(allColors)) { - final List allColorsProtect = Lists.newArrayList(); - - for (byte col : MagicColor.WUBRG) { - allColorsProtect.add("Protection from " + MagicColor.toLongString(col).toLowerCase()); + for (byte col : MagicColor.WUBRG) { + allColorsProtect.add("Protection from " + MagicColor.toLongString(col)); + } + allColorsProtect.removeAll(kws); + addedKW.addAll(allColorsProtect); + removedKW.add(allColors); } - allColorsProtect.removeAll(kws); - addedKW.addAll(allColorsProtect); - removedKW.add(allColors); - } - // Extra for Spectra Ward - allColors = "Protection:Card.nonColorless:Protection from all colors:Aura"; - if (ProtectionFromColor && tgtC.hasKeyword(allColors)) { - final List allColorsProtect = Lists.newArrayList(); + // Extra for Spectra Ward + allColors = "Protection:Card.nonColorless:all colors:Aura"; + if (tgtC.hasKeyword(allColors)) { + final List allColorsProtect = Lists.newArrayList(); - for (byte col : MagicColor.WUBRG) { - final String colString = MagicColor.toLongString(col); - if (!kws.contains("Protection from " + colString)) { - allColorsProtect.add( - "Protection:Card." + StringUtils.capitalize(colString) + - ":Protection from " + colString + ":Aura" - ); + for (byte col : MagicColor.WUBRG) { + final String colString = MagicColor.toLongString(col); + if (!kws.contains("Protection from " + colString)) { + allColorsProtect.add("Protection:Card." + StringUtils.capitalize(colString) + ":" + colString + ":Aura"); + } } + addedKW.addAll(allColorsProtect); + removedKW.add(allColors); } - addedKW.addAll(allColorsProtect); - removedKW.add(allColors); } removedKW.addAll(kws); diff --git a/forge-game/src/main/java/forge/game/ability/effects/DelayedTriggerEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DelayedTriggerEffect.java index 3591c516d4d..f75f623a420 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DelayedTriggerEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DelayedTriggerEffect.java @@ -39,12 +39,11 @@ public void resolve(SpellAbility sa) { final Game game = host.getGame(); Map mapParams = Maps.newHashMap(sa.getMapParams()); - mapParams.remove("Cost"); - - if (mapParams.containsKey("SpellDescription")) { + if (mapParams.containsKey("SpellDescription") && !mapParams.containsKey("TriggerDescription")) { mapParams.put("TriggerDescription", mapParams.get("SpellDescription")); - mapParams.remove("SpellDescription"); } + mapParams.remove("SpellDescription"); + mapParams.remove("Cost"); final Trigger delTrig = TriggerHandler.parseTrigger(mapParams, host, sa.isIntrinsic(), null); delTrig.setSpawningAbility(sa.copy(host, true)); diff --git a/forge-game/src/main/java/forge/game/ability/effects/DestroyAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DestroyAllEffect.java index 469a7765ac8..ec85e8a38d3 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DestroyAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DestroyAllEffect.java @@ -89,13 +89,15 @@ public void resolve(SpellAbility sa) { list = GameActionUtil.orderCardsByTheirOwners(game, list, ZoneType.Graveyard, sa); - CardZoneTable table = new CardZoneTable(); + CardCollectionView lastStateBattlefield = game.copyLastStateBattlefield(); Map params = AbilityKey.newMap(); - params.put(AbilityKey.LastStateBattlefield, game.copyLastStateBattlefield()); + params.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); + CardZoneTable table = new CardZoneTable(lastStateBattlefield, game.getLastStateGraveyard()); + params.put(AbilityKey.InternalTriggerTable, table); Map cachedMap = Maps.newHashMap(); for (Card c : list) { - if (game.getAction().destroy(c, sa, !noRegen, table, params) && remDestroyed) { + if (game.getAction().destroy(c, sa, !noRegen, params) && remDestroyed) { card.addRemembered(CardUtil.getLKICopy(c, cachedMap)); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/DestroyEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DestroyEffect.java index b6299c94657..bcb77596b40 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DestroyEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DestroyEffect.java @@ -10,6 +10,7 @@ import forge.game.ability.AbilityKey; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; import forge.game.card.CardUtil; import forge.game.card.CardZoneTable; @@ -24,6 +25,8 @@ protected String getStackDescription(SpellAbility sa) { final StringBuilder sb = new StringBuilder(); final List tgtCards = getTargetCards(sa); + // up to X targets and chose 0 or similar situations + if (tgtCards.isEmpty()) return sa.getParamOrDefault("SpellDescription", ""); final boolean justOne = tgtCards.size() == 1; sb.append(sa.hasParam("Sacrifice") ? "Sacrifice " : "Destroy ").append(Lang.joinHomogenous(tgtCards)); @@ -47,7 +50,7 @@ public void resolve(SpellAbility sa) { final Card card = sa.getHostCard(); final Game game = card.getGame(); - if (sa.hasParam("RememberDestroyed") || sa.hasParam("RememberAttached")) { + if (sa.hasParam("RememberDestroyed")) { card.clearRemembered(); } @@ -56,10 +59,12 @@ public void resolve(SpellAbility sa) { tgtCards = GameActionUtil.orderCardsByTheirOwners(game, tgtCards, ZoneType.Graveyard, sa); + CardCollectionView lastStateBattlefield = game.copyLastStateBattlefield(); Map params = AbilityKey.newMap(); - params.put(AbilityKey.LastStateBattlefield, game.copyLastStateBattlefield()); + params.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); + CardZoneTable table = getChangeZoneTable(sa, lastStateBattlefield, CardCollection.EMPTY); + params.put(AbilityKey.InternalTriggerTable, table); - CardZoneTable table = new CardZoneTable(); Map cachedMap = Maps.newHashMap(); for (final Card tgtC : tgtCards) { if (!tgtC.isInPlay()) { @@ -72,39 +77,39 @@ public void resolve(SpellAbility sa) { if (gameCard == null || !tgtC.equalsWithTimestamp(gameCard)) { continue; } - internalDestroy(gameCard, sa, table, cachedMap, params); + internalDestroy(gameCard, sa, cachedMap, params); } untargetedCards = GameActionUtil.orderCardsByTheirOwners(game, untargetedCards, ZoneType.Graveyard, sa); for (final Card unTgtC : untargetedCards) { if (unTgtC.isInPlay()) { - internalDestroy(unTgtC, sa, table, cachedMap, params); + internalDestroy(unTgtC, sa, cachedMap, params); } } table.triggerChangesZoneAll(game, sa); } - protected void internalDestroy(Card gameCard, SpellAbility sa, CardZoneTable table, Map cachedMap, Map params) { + protected void internalDestroy(Card gameCard, SpellAbility sa, Map cachedMap, Map params) { final Card card = sa.getHostCard(); final Game game = card.getGame(); - final boolean remDestroyed = sa.hasParam("RememberDestroyed"); - final boolean remAttached = sa.hasParam("RememberAttached"); final boolean noRegen = sa.hasParam("NoRegen"); final boolean sac = sa.hasParam("Sacrifice"); final boolean alwaysRem = sa.hasParam("AlwaysRemember"); - boolean destroyed = false; final Card lki = sa.hasParam("RememberLKI") ? CardUtil.getLKICopy(gameCard, cachedMap) : null; - if (remAttached) { - card.addRemembered(gameCard.getAttachedCards()); + + SpellAbility cause = sa; + if (sa.isReplacementAbility()) { + cause = (SpellAbility) sa.getReplacingObject(AbilityKey.Cause); } + if (sac) { - destroyed = game.getAction().sacrifice(gameCard, sa, true, table, params) != null; + destroyed = game.getAction().sacrifice(gameCard, cause, true, params) != null; } else { - destroyed = game.getAction().destroy(gameCard, sa, !noRegen, table, params); + destroyed = game.getAction().destroy(gameCard, cause, !noRegen, params); } if (destroyed && remDestroyed) { card.addRemembered(gameCard); diff --git a/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java index 283aa222cd7..287717b656d 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java @@ -15,7 +15,6 @@ import forge.game.player.Player; import forge.game.player.PlayerView; import forge.game.spellability.SpellAbility; -import forge.game.zone.PlayerZone; import forge.game.zone.ZoneType; import forge.util.CardTranslation; import forge.util.Lang; @@ -107,10 +106,10 @@ protected String getStackDescription(SpellAbility sa) { @Override public void resolve(SpellAbility sa) { final Card host = sa.getHostCard(); - final Player player = sa.getActivatingPlayer(); - final Game game = player.getGame(); + final Player activator = sa.getActivatingPlayer(); + final Game game = activator.getGame(); final Player cont = host.getController(); - Player chooser = player; + Player chooser = activator; int digNum = AbilityUtils.calculateAmount(host, sa.getParam("DigNum"), sa); final ZoneType srcZone = sa.hasParam("SourceZone") ? ZoneType.smartValueOf(sa.getParam("SourceZone")) : ZoneType.Library; @@ -151,18 +150,13 @@ public void resolve(SpellAbility sa) { } boolean changeAll = false; - boolean allButOne = false; boolean totalCMC = sa.hasParam("WithTotalCMC"); int totcmc = AbilityUtils.calculateAmount(host, sa.getParam("WithTotalCMC"), sa); if (sa.hasParam("ChangeNum")) { if (sa.getParam("ChangeNum").equalsIgnoreCase("All")) { changeAll = true; - } - else if (sa.getParam("ChangeNum").equalsIgnoreCase("AllButOne")) { - allButOne = true; - } - else { + } else { destZone1ChangeNum = AbilityUtils.calculateAmount(host, sa.getParam("ChangeNum"), sa); } } @@ -221,7 +215,7 @@ else if (!sa.hasParam("NoLooking")) { if (noMove) { // Let the activating player see the cards even if they're not moved - game.getAction().revealTo(top, player); + game.getAction().revealTo(top, activator); } } @@ -234,7 +228,7 @@ else if (!sa.hasParam("NoLooking")) { if (sa.hasParam("Choser")) { final FCollectionView choosers = AbilityUtils.getDefinedPlayers(host, sa.getParam("Choser"), sa); if (!choosers.isEmpty()) { - chooser = player.getController().chooseSingleEntityForEffect(choosers, null, sa, Localizer.getInstance().getMessage("lblChooser") + ":", false, p, null); + chooser = activator.getController().chooseSingleEntityForEffect(choosers, null, sa, Localizer.getInstance().getMessage("lblChooser") + ":", false, p, null); } if (sa.hasParam("SetChosenPlayer")) { host.setChosenPlayer(chooser); @@ -264,7 +258,7 @@ else if (!sa.hasParam("NoLooking")) { if (forceRevealToController) { // Force revealing the card to the player activating the ability (e.g. Explorer's Scope) - game.getAction().revealTo(top, player); + game.getAction().revealTo(top, activator); delayedReveal = null; // top is already seen by the player, do not reveal twice } @@ -325,20 +319,6 @@ else if (!sa.hasParam("NoLooking")) { if (!movedCards.isEmpty()) { game.getAction().reveal(movedCards, chooser, true, Localizer.getInstance().getMessage("lblPlayerPickedChosen", chooser.getName(), "")); } - } else if (allButOne) { - movedCards = new CardCollection(valid); - String prompt; - if (destZone2.equals(ZoneType.Library) && libraryPosition2 == 0) { - prompt = Localizer.getInstance().getMessage("lblChooseACardToLeaveTargetLibraryTop", p.getName()); - } else { - prompt = Localizer.getInstance().getMessage("lblChooseACardLeaveTarget", p.getName(), destZone2.getTranslatedName()); - } - - Card chosen = chooser.getController().chooseSingleEntityForEffect(valid, delayedReveal, sa, prompt, false, p, null); - movedCards.remove(chosen); - if (sa.hasParam("RandomOrder")) { - CardLists.shuffle(movedCards); - } } else { String prompt; @@ -347,7 +327,13 @@ else if (!sa.hasParam("NoLooking")) { } else { prompt = Localizer.getInstance().getMessage("lblChooseCardsPutIntoZone", destZone1.getTranslatedName()); if (destZone1.equals(ZoneType.Library)) { - if (libraryPosition == -1) { + if (!destZone2.equals(ZoneType.Library) && destZone1ChangeNum == 1) { + if (libraryPosition == 0) { + prompt = Localizer.getInstance().getMessage("lblChooseACardToLeaveTargetLibraryTop", p.getName()); + } else { + prompt = Localizer.getInstance().getMessage("lblChooseACardLeaveTarget", p.getName(), destZone1.getTranslatedName()); + } + } else if (libraryPosition == -1) { prompt = Localizer.getInstance().getMessage("lblChooseCardPutOnTargetLibraryBottom", p.getName()); } else if (libraryPosition == 0) { prompt = Localizer.getInstance().getMessage("lblChooseCardPutOnTargetLibraryTop", p.getName()); @@ -362,16 +348,14 @@ else if (!sa.hasParam("NoLooking")) { if (p == chooser) { // the digger can still see all the dug cards when choosing chooser.getController().tempShowCards(top); } - List chosen = new ArrayList<>(); int max = anyNumber ? valid.size() : Math.min(valid.size(), destZone1ChangeNum); int min = (anyNumber || optional) ? 0 : max; if (max > 0) { // if max is 0 don't make a choice - chosen = chooser.getController().chooseEntitiesForEffect(valid, min, max, delayedReveal, sa, prompt, p, null); + movedCards.addAll(chooser.getController().chooseEntitiesForEffect(valid, min, max, delayedReveal, sa, prompt, p, null)); } chooser.getController().endTempShowCards(); - movedCards.addAll(chosen); } if (!changeValid.isEmpty() && !sa.hasParam("ExileFaceDown") && !sa.hasParam("NoReveal")) { @@ -383,27 +367,41 @@ else if (!sa.hasParam("NoLooking")) { } Collections.reverse(movedCards); - if (destZone1.equals(ZoneType.Battlefield)) { - movedCards = (CardCollection) GameActionUtil.orderCardsByTheirOwners(game, movedCards, destZone1, sa); + if (destZone1.equals(ZoneType.Battlefield) || destZone1.equals(ZoneType.Library)) { + if (sa.hasParam("GainControl")) { + // for Cybership + movedCards = (CardCollection) activator.getController().orderMoveToZoneList(rest, destZone2, sa); + } else { + movedCards = (CardCollection) GameActionUtil.orderCardsByTheirOwners(game, movedCards, destZone1, sa); + } } - for (Card c : movedCards) { - final ZoneType origin = c.getZone().getZoneType(); - final PlayerZone zone = c.getOwner().getZone(destZone1); + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.InternalTriggerTable, table); - if (zone.is(ZoneType.Library) || zone.is(ZoneType.PlanarDeck) || zone.is(ZoneType.SchemeDeck)) { + for (Card c : movedCards) { + if (destZone1.equals(ZoneType.Library) || destZone1.equals(ZoneType.PlanarDeck) || destZone1.equals(ZoneType.SchemeDeck)) { c = game.getAction().moveTo(destZone1, c, libraryPosition, sa); } else { - Map moveParams = AbilityKey.newMap(); moveParams.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); moveParams.put(AbilityKey.LastStateGraveyard, lastStateGraveyard); if (sa.hasParam("Tapped")) { c.setTapped(true); } - if (destZone1.equals(ZoneType.Battlefield) && sa.hasParam("WithCounter")) { - final int numCtr = AbilityUtils.calculateAmount(host, - sa.getParamOrDefault("WithCounterNum", "1"), sa); - c.addEtbCounter(CounterType.getType(sa.getParam("WithCounter")), numCtr, player); + if (sa.hasParam("FaceDown")) { + c.turnFaceDown(true); + CardFactoryUtil.setFaceDownState(c, sa); + } + if (destZone1.equals(ZoneType.Battlefield)) { + moveParams.put(AbilityKey.SimultaneousETB, movedCards); + if (sa.hasParam("GainControl")) { + c.setController(activator, game.getNextTimestamp()); + } + if (sa.hasParam("WithCounter")) { + final int numCtr = AbilityUtils.calculateAmount(host, + sa.getParamOrDefault("WithCounterNum", "1"), sa); + c.addEtbCounter(CounterType.getType(sa.getParam("WithCounter")), numCtr, activator); + } } if (sa.hasAdditionalAbility("AnimateSubAbility")) { // need LKI before Animate does apply @@ -415,27 +413,24 @@ else if (!sa.hasParam("NoLooking")) { host.removeRemembered(c); animate.setSVar("unanimateTimestamp", String.valueOf(game.getTimestamp())); } - c = game.getAction().moveTo(zone, c, sa, moveParams); + c = game.getAction().moveTo(c.getController().getZone(destZone1), c, sa, moveParams); if (destZone1.equals(ZoneType.Battlefield)) { - if (addToCombat(c, c.getController(), sa, "Attacking", "Blocking")) { + if (addToCombat(c, sa, "Attacking", "Blocking")) { combatChanged = true; } } else if (destZone1.equals(ZoneType.Exile)) { if (sa.hasParam("ExileWithCounter")) { - c.addCounter(CounterType.getType(sa.getParam("ExileWithCounter")), 1, player, counterTable); + c.addCounter(CounterType.getType(sa.getParam("ExileWithCounter")), 1, activator, counterTable); } handleExiledWith(c, sa); } } - if (!origin.equals(c.getZone().getZoneType())) { - table.put(origin, c.getZone().getZoneType(), c); - } if (sa.hasParam("ExileFaceDown")) { c.turnFaceDown(true); } if (sa.hasParam("WithMayLook")) { - c.addMayLookFaceDownExile(c.getOwner()); + c.addMayLookFaceDownExile(activator); } if (sa.hasParam("Imprint")) { host.addImprintedCard(c); @@ -450,54 +445,49 @@ else if (!sa.hasParam("NoLooking")) { } // now, move the rest to destZone2 - if (destZone2 == ZoneType.Library || destZone2 == ZoneType.PlanarDeck || destZone2 == ZoneType.SchemeDeck - || destZone2 == ZoneType.Graveyard) { - CardCollection afterOrder = rest; - if (sa.hasParam("RestRandomOrder")) { - CardLists.shuffle(afterOrder); - } else if (!skipReorder && rest.size() > 1) { - if (destZone2 == ZoneType.Graveyard) { - afterOrder = (CardCollection) GameActionUtil.orderCardsByTheirOwners(game, rest, destZone2, sa); - } else { - afterOrder = (CardCollection) chooser.getController().orderMoveToZoneList(rest, destZone2, sa); - } - } - if (libraryPosition2 != -1) { - // Closest to top - Collections.reverse(afterOrder); - } - - for (final Card c : afterOrder) { - final ZoneType origin = c.getZone().getZoneType(); - Card m = game.getAction().moveTo(destZone2, c, libraryPosition2, sa); - if (m != null && !origin.equals(m.getZone().getZoneType())) { - table.put(origin, m.getZone().getZoneType(), m); - } - if (remZone2) { - host.addRemembered(m); + if (!rest.isEmpty() && (!sa.hasParam("DestZone2Optional") || p.getController().confirmAction(sa, null, + Localizer.getInstance().getMessage("lblDoYouWantPutCardToZone", + destZone2.getTranslatedName()), null))) { + if (destZone2 == ZoneType.Library || destZone2 == ZoneType.PlanarDeck + || destZone2 == ZoneType.SchemeDeck || destZone2 == ZoneType.Graveyard) { + CardCollection afterOrder = rest; + if (sa.hasParam("RestRandomOrder")) { + CardLists.shuffle(afterOrder); + } else if (!skipReorder && rest.size() > 1) { + if (destZone2 == ZoneType.Graveyard) { + afterOrder = (CardCollection) GameActionUtil.orderCardsByTheirOwners(game, rest, destZone2, sa); + } else { + afterOrder = (CardCollection) chooser.getController().orderMoveToZoneList(rest, destZone2, sa); + } } - } - } else { - // just move them randomly - for (int i = 0; i < rest.size(); i++) { - Card c = rest.get(i); - final ZoneType origin = c.getZone().getZoneType(); - final PlayerZone toZone = c.getOwner().getZone(destZone2); - c = game.getAction().moveTo(toZone, c, sa); - if (!origin.equals(c.getZone().getZoneType())) { - table.put(origin, c.getZone().getZoneType(), c); + if (libraryPosition2 != -1) { + // Closest to top + Collections.reverse(afterOrder); } - if (destZone2 == ZoneType.Exile) { - if (sa.hasParam("ExileWithCounter")) { - c.addCounter(CounterType.getType(sa.getParam("ExileWithCounter")), 1, player, counterTable); - } - handleExiledWith(c, sa); + + for (final Card c : afterOrder) { + Card m = game.getAction().moveTo(destZone2, c, libraryPosition2, sa, moveParams); if (remZone2) { - host.addRemembered(c); + host.addRemembered(m); + } + } + } else { + // just move them randomly + for (Card c : rest) { + c = game.getAction().moveTo(destZone2, c, sa, moveParams); + if (destZone2 == ZoneType.Exile) { + if (sa.hasParam("ExileWithCounter")) { + c.addCounter(CounterType.getType(sa.getParam("ExileWithCounter")), 1, activator, counterTable); + } + handleExiledWith(c, sa); + if (remZone2) { + host.addRemembered(c); + } } } } } + } } } @@ -505,7 +495,7 @@ else if (!sa.hasParam("NoLooking")) { game.updateCombatForView(); game.fireEvent(new GameEventCombatChanged()); } - //table trigger there + table.triggerChangesZoneAll(game, sa); counterTable.replaceCounterEffect(game, sa, true); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/DigUntilEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DigUntilEffect.java index 3dd27935c89..6567468f11b 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DigUntilEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DigUntilEffect.java @@ -11,6 +11,8 @@ import forge.game.card.Card; import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; +import forge.game.card.CardLists; +import forge.game.card.CardPredicates; import forge.game.card.CardZoneTable; import forge.game.event.GameEventCombatChanged; import forge.game.player.Player; @@ -22,6 +24,8 @@ import forge.util.MyRandom; import org.apache.commons.lang3.StringUtils; +import com.google.common.collect.Maps; + public class DigUntilEffect extends SpellAbilityEffect { /* (non-Javadoc) @@ -99,11 +103,6 @@ public void resolve(SpellAbility sa) { final Card host = sa.getHostCard(); final Game game = host.getGame(); - String[] type = new String[]{"Card"}; - if (sa.hasParam("Valid")) { - type = sa.getParam("Valid").split(","); - } - int untilAmount = 1; if (sa.hasParam("Amount")) { untilAmount = AbilityUtils.calculateAmount(host, sa.getParam("Amount"), sa); @@ -115,10 +114,16 @@ public void resolve(SpellAbility sa) { maxRevealed = AbilityUtils.calculateAmount(host, sa.getParam("MaxRevealed"), sa); } + String[] type = new String[]{"Card"}; + if (sa.hasParam("Valid")) { + type = sa.getParam("Valid").split(","); + } + final boolean remember = sa.hasParam("RememberFound"); final boolean imprint = sa.hasParam("ImprintFound"); - final ZoneType foundDest = ZoneType.smartValueOf(sa.getParam("FoundDestination")); + ZoneType foundDest = ZoneType.smartValueOf(sa.getParam("FoundDestination")); + final ZoneType optionalNoDestination = ZoneType.smartValueOf(sa.getParamOrDefault("OptionalNoDestination", "None")); final int foundLibPos = AbilityUtils.calculateAmount(host, sa.getParam("FoundLibraryPosition"), sa); final ZoneType revealedDest = ZoneType.smartValueOf(sa.getParam("RevealedDestination")); final int revealedLibPos = AbilityUtils.calculateAmount(host, sa.getParam("RevealedLibraryPosition"), sa); @@ -191,39 +196,60 @@ public void resolve(SpellAbility sa) { while (itr.hasNext()) { final Card c = itr.next(); - final ZoneType origin = c.getZone().getZoneType(); - if (optionalFound && !p.getController().confirmAction(sa, null, - Localizer.getInstance().getMessage("lblDoYouWantPutCardToZone", foundDest.getTranslatedName()), null)) { - itr.remove(); - continue; + if (optionalFound) { + boolean result = p.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantPutCardToZone", foundDest.getTranslatedName()), null); + if (!result) { + if (ZoneType.None.equals(optionalNoDestination)) { + itr.remove(); + continue; + } else { + foundDest = optionalNoDestination;; + } + } } + CardZoneTable tableSeq = new CardZoneTable(); Map moveParams = AbilityKey.newMap(); moveParams.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); moveParams.put(AbilityKey.LastStateGraveyard, lastStateGraveyard); - Card m = null; + moveParams.put(AbilityKey.InternalTriggerTable, tableSeq); + if (foundDest.equals(ZoneType.Battlefield)) { + moveParams.put(AbilityKey.SimultaneousETB, new CardCollection(c)); if (sa.hasParam("GainControl")) { c.setController(sa.getActivatingPlayer(), game.getNextTimestamp()); } + if (sa.hasParam("AttachedTo")) { + CardCollection list = AbilityUtils.getDefinedCards(c, sa.getParam("AttachedTo"), sa); + if (list.isEmpty()) { + list = CardLists.getValidCards(lastStateBattlefield, sa.getParam("AttachedTo"), c.getController(), c, sa); + } + if (!list.isEmpty()) { + list = CardLists.filter(list, CardPredicates.canBeAttached(c, sa)); + } + if (!list.isEmpty()) { + Map params = Maps.newHashMap(); + params.put("Attach", c); + Card attachedTo = p.getController().chooseSingleEntityForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectACardAttachSourceTo", c.toString()), params); + c.attachToEntity(game.getCardState(attachedTo), sa, true); + } else if (c.isAura()) { + continue; + } + } if (sa.hasParam("Tapped")) { c.setTapped(true); } - m = game.getAction().moveTo(c.getController().getZone(foundDest), c, sa, moveParams); - if (addToCombat(c, c.getController(), sa, "Attacking", "Blocking")) { + game.getAction().moveTo(foundDest, c, sa, moveParams); + if (addToCombat(c, sa, "Attacking", "Blocking")) { combatChanged = true; } } else if (sa.hasParam("NoMoveFound")) { //Don't do anything } else { - m = game.getAction().moveTo(foundDest, c, foundLibPos, sa, moveParams); + game.getAction().moveTo(foundDest, c, foundLibPos, sa, moveParams); } - if (m != null && !origin.equals(m.getZone().getZoneType())) { - CardZoneTable trigList = new CardZoneTable(); - trigList.put(origin, m.getZone().getZoneType(), m); - trigList.triggerChangesZoneAll(game, sa); - } + tableSeq.triggerChangesZoneAll(game, sa); } revealed.removeAll(found); } @@ -258,14 +284,13 @@ public void resolve(SpellAbility sa) { revealed = (CardCollection)p.getController().orderMoveToZoneList(revealed, finalDest, sa); } + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.InternalTriggerTable, table); + final Iterator itr = revealed.iterator(); while (itr.hasNext()) { final Card c = itr.next(); - final ZoneType origin = c.getZone().getZoneType(); - final Card m = game.getAction().moveTo(finalDest, c, finalPos, sa); - if (m != null && !origin.equals(m.getZone().getZoneType())) { - table.put(origin, m.getZone().getZoneType(), m); - } + game.getAction().moveTo(finalDest, c, finalPos, sa, moveParams); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/DiscardEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DiscardEffect.java index 3b122cd0e5a..df15a016f4a 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DiscardEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DiscardEffect.java @@ -59,7 +59,7 @@ protected String getStackDescription(SpellAbility sa) { AbilityUtils.calculateAmount(sa.getHostCard(), sa.getParam("NumCards"), sa) : 1; final boolean oneCard = numCards == 1 && oneTgtP; - String valid = oneCard ? "card" : "cards"; + String valid = "card"; if (sa.hasParam("DiscardValid")) { String validD = sa.hasParam("DiscardValidDesc") ? sa.getParam("DiscardValidDesc") : sa.getParam("DiscardValid"); @@ -68,8 +68,7 @@ protected String getStackDescription(SpellAbility sa) { } else if (CardType.CoreType.isValidEnum(validD)) { validD = validD.toLowerCase(); } - valid = validD.contains(" card") ? - (oneCard ? validD : validD.replace(" card", " cards")) : validD + " " + valid; + valid = validD.contains(" card") ? validD : validD + " " + valid; } if (mode.equals("Hand")) { @@ -280,10 +279,10 @@ else if (mode.equals("RevealDiscardAll")) { Map params = AbilityKey.newMap(); params.put(AbilityKey.LastStateBattlefield, sa.getLastStateBattlefield()); params.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); + params.put(AbilityKey.InternalTriggerTable, table); - discard(sa, table, true, discardedMap, params); + discard(sa, true, discardedMap, params); - // run trigger if something got milled table.triggerChangesZoneAll(game, sa); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/DiscoverEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DiscoverEffect.java new file mode 100644 index 00000000000..0d9333ce947 --- /dev/null +++ b/forge-game/src/main/java/forge/game/ability/effects/DiscoverEffect.java @@ -0,0 +1,182 @@ +package forge.game.ability.effects; + +import com.google.common.base.Predicates; +import com.google.common.collect.Iterables; +import forge.game.Game; +import forge.game.ability.AbilityKey; +import forge.game.ability.AbilityUtils; +import forge.game.ability.SpellAbilityEffect; +import forge.game.card.Card; +import forge.game.card.CardCollection; +import forge.game.card.CardLists; +import forge.game.card.CardZoneTable; +import forge.game.cost.CostDiscard; +import forge.game.cost.CostPart; +import forge.game.cost.CostReveal; +import forge.game.player.Player; +import forge.game.player.PlayerCollection; +import forge.game.spellability.LandAbility; +import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; +import forge.game.zone.PlayerZone; +import forge.game.zone.Zone; +import forge.game.zone.ZoneType; +import forge.util.CardTranslation; +import forge.util.Lang; +import forge.util.Localizer; + +import org.apache.commons.lang3.StringUtils; + +import java.util.Arrays; +import java.util.HashMap; +import java.util.List; +import java.util.Map; + +public class DiscoverEffect extends SpellAbilityEffect { + + @Override + protected String getStackDescription(SpellAbility sa) { + final PlayerCollection players = getDefinedPlayersOrTargeted(sa); + final String verb = players.size() == 1 ? " discovers " : " discover "; + + return Lang.joinHomogenous(players) + verb + sa.getParamOrDefault("Num", "1") + "."; + } + + @Override + public void resolve(SpellAbility sa) { + final Card host = sa.getHostCard(); + final Game game = host.getGame(); + final PlayerCollection players = getDefinedPlayersOrTargeted(sa); + + // Exile cards from the top of your library until you exile a nonland card with mana value or less. + final int num = AbilityUtils.calculateAmount(host, sa.getParamOrDefault("Num", "1"), sa); + + for (final Player p : players) { + if (p == null || !p.isInGame()) return; + + Card found = null; + CardCollection exiled = new CardCollection(); + CardCollection rest = new CardCollection(); + + final PlayerZone library = p.getZone(ZoneType.Library); + + for (final Card c : library) { + exiled.add(c); + if (!c.isLand() && c.getCMC() <= num) { + found = c; + if (sa.hasParam("RememberDiscovered")) { + host.addRemembered(c); + } + break; + } + rest.add(c); + } + + game.getAction().reveal(exiled, p, false); + + changeZone(exiled, ZoneType.Exile, game, sa); + + // Cast it without paying its mana cost or put it into your hand. + Map params = new HashMap<>(); + params.put("Card", found); + if (found != null) { + String prompt = Localizer.getInstance().getMessage("lblDiscoverChoice", + CardTranslation.getTranslatedName(found.getName())); + final Zone origin = found.getZone(); + List options = + Arrays.asList(StringUtils.capitalize(Localizer.getInstance().getMessage("lblCast")), + StringUtils.capitalize(Localizer.getInstance().getMessage("lblHandZone"))); + final boolean play = p.getController().confirmAction(sa, null, prompt, options, found, params); + boolean cancel = false; + + if (play) { + // get basic spells (no flashback, etc.) + List sas = AbilityUtils.getBasicSpellsFromPlayEffect(found, p); + + // filter out land abilities due to MDFC or similar + Iterables.removeIf(sas, Predicates.instanceOf(LandAbility.class)); + // the spell must also have a mana value equal to or less than the discover number + sas.removeIf(sp -> sp.getPayCosts().getTotalMana().getCMC() > num); + + if (sas.isEmpty()) { // shouldn't happen! + System.err.println("DiscoverEffect Error: " + host + " found " + found + " but couldn't play sa"); + } else { + SpellAbility tgtSA = p.getController().getAbilityToPlay(found, sas); + + if (tgtSA == null) { // in case player canceled from choice dialog + cancel = true; + } else { + tgtSA = tgtSA.copyWithNoManaCost(); + + // 118.8c + boolean optional = false; + for (CostPart cost : tgtSA.getPayCosts().getCostParts()) { + if ((cost instanceof CostDiscard || cost instanceof CostReveal) + && !cost.getType().equals("Card") && !cost.getType().equals("Random")) { + optional = true; + break; + } + } + if (!optional) { + tgtSA.getPayCosts().setMandatory(true); + } + + if (tgtSA.usesTargeting() && !optional) { + tgtSA.getTargetRestrictions().setMandatory(true); + } + + if (p.getController().playSaFromPlayEffect(tgtSA)) { + final Card played = tgtSA.getHostCard(); + // add remember successfully played here if ever needed + final Zone zone = game.getCardState(played).getZone(); + if (!origin.equals(zone)) { + CardZoneTable trigList = new CardZoneTable(); + trigList.put(origin.getZoneType(), zone.getZoneType(), game.getCardState(found)); + trigList.triggerChangesZoneAll(game, sa); + } + } + } + } + } + if (!play || cancel) changeZone(new CardCollection(found), ZoneType.Hand, game, sa); + } + + // Put the rest on the bottom in a random order. + changeZone(rest, ZoneType.Library, game, sa); + + // Run discover triggers + final Map runParams = AbilityKey.mapFromPlayer(p); + runParams.put(AbilityKey.Amount, num); + game.getTriggerHandler().runTrigger(TriggerType.Discover, runParams, false); + } + } + + private void changeZone(CardCollection cards, ZoneType zone, Game game, SpellAbility sa) { + CardZoneTable table = new CardZoneTable(); + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.LastStateBattlefield, game.copyLastStateBattlefield()); + moveParams.put(AbilityKey.LastStateGraveyard, game.copyLastStateGraveyard()); + int pos = 0; + final boolean exileSeq = ZoneType.Exile.equals(zone); + + if (ZoneType.Library.equals(zone)) { // bottom of library in a random order + pos = -1; + CardLists.shuffle(cards); + } + + for (Card c : cards) { + final ZoneType origin = c.getZone().getZoneType(); + + Card m = game.getAction().moveTo(zone, c, pos, sa, moveParams); + + if (m != null && !origin.equals(m.getZone().getZoneType())) { + table.put(origin, m.getZone().getZoneType(), m); + if (exileSeq) { // exile cards one at a time + table.triggerChangesZoneAll(game, sa); + table.clear(); + } + } + } + if (!exileSeq) table.triggerChangesZoneAll(game, sa); + } +} diff --git a/forge-game/src/main/java/forge/game/ability/effects/DrawEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DrawEffect.java index d67830d3895..42abaa54306 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DrawEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DrawEffect.java @@ -1,8 +1,11 @@ package forge.game.ability.effects; +import java.util.Collections; import java.util.List; import java.util.Map; +import com.google.common.collect.Sets; + import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; @@ -53,7 +56,6 @@ protected String getStackDescription(SpellAbility sa) { @Override public void resolve(SpellAbility sa) { final Card source = sa.getHostCard(); - final int numCards = sa.hasParam("NumCards") ? AbilityUtils.calculateAmount(sa.getHostCard(), sa.getParam("NumCards"), sa) : 1; final boolean upto = sa.hasParam("Upto"); final boolean optional = sa.hasParam("OptionalDecider") || upto; @@ -61,11 +63,16 @@ public void resolve(SpellAbility sa) { moveParams.put(AbilityKey.LastStateBattlefield, sa.getLastStateBattlefield()); moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); - for (final Player p : getDefinedPlayersOrTargeted(sa)) { + final List tgts = getTargetPlayersWithDuplicates(true, "Defined", sa); + + for (final Player p : Sets.newHashSet(tgts)) { if (!p.isInGame()) { continue; } + int numCards = sa.hasParam("NumCards") ? AbilityUtils.calculateAmount(sa.getHostCard(), sa.getParam("NumCards"), sa) : 1; + numCards *= Collections.frequency(tgts, p); + // it is optional, not upto and player can't choose to draw that many cards if (optional && !upto && !p.canDrawAmount(numCards)) { continue; @@ -89,11 +96,7 @@ public void resolve(SpellAbility sa) { final CardCollectionView drawn = p.drawCards(actualNum, sa, moveParams); if (sa.hasParam("Reveal")) { - if (sa.getParam("Reveal").equals("All")) { - p.getGame().getAction().reveal(drawn, p, false); - } else { - p.getGame().getAction().reveal(drawn, p); - } + p.getGame().getAction().reveal(drawn, p, !sa.getParam("Reveal").equals("All")); } if (sa.hasParam("RememberDrawn")) { source.addRemembered(drawn); diff --git a/forge-game/src/main/java/forge/game/ability/effects/EffectEffect.java b/forge-game/src/main/java/forge/game/ability/effects/EffectEffect.java index c07209ed5de..e32fe03e4dc 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/EffectEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/EffectEffect.java @@ -55,14 +55,7 @@ public void resolve(SpellAbility sa) { String noteCounterDefined = null; final String duration = sa.getParam("Duration"); - if (((duration != null && duration.startsWith("UntilHostLeavesPlay")) || "UntilLoseControlOfHost".equals(duration) || "UntilUntaps".equals(duration)) - && !(hostCard.isInPlay() || hostCard.isInZone(ZoneType.Stack))) { - return; - } - if ("UntilLoseControlOfHost".equals(duration) && hostCard.getController() != sa.getActivatingPlayer()) { - return; - } - if ("UntilUntaps".equals(duration) && !hostCard.isTapped()) { + if (!checkValidDuration(duration, sa)) { return; } @@ -101,7 +94,7 @@ public void resolve(SpellAbility sa) { } // don't create Effect if there is no remembered Objects - if (rememberList.isEmpty() && (sa.hasParam("ForgetOnMoved") || sa.hasParam("ExileOnMoved") || sa.hasParam("ForgetCounter"))) { + if (rememberList.isEmpty() && (sa.hasParam("ForgetOnMoved") || sa.hasParam("ExileOnMoved") || sa.hasParam("ForgetCounter") || sa.hasParam("ForgetOnPhasedIn"))) { return; } } @@ -292,8 +285,8 @@ public void resolve(SpellAbility sa) { } // Set Chosen name - if (!hostCard.getNamedCard().isEmpty()) { - eff.setNamedCard(hostCard.getNamedCard()); + if (hostCard.hasNamedCard()) { + eff.setNamedCards(Lists.newArrayList(hostCard.getNamedCards())); } // chosen number @@ -304,10 +297,6 @@ public void resolve(SpellAbility sa) { eff.setChosenNumber(hostCard.getChosenNumber()); } - if (sa.hasParam("CopySVar")) { - eff.setSVar(sa.getParam("CopySVar"), hostCard.getSVar(sa.getParam("CopySVar"))); - } - // Copy text changes if (sa.isIntrinsic()) { eff.copyChangedTextFrom(hostCard); @@ -323,7 +312,7 @@ public void resolve(SpellAbility sa) { @Override public void run() { - game.getAction().exile(eff, null); + game.getAction().exile(eff, null, null); } }; diff --git a/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java b/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java index 00596aa051c..4a92050245d 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java @@ -7,10 +7,10 @@ import forge.game.ability.AbilityKey; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; import forge.game.player.Player; import forge.game.spellability.SpellAbility; -import forge.game.zone.ZoneType; import forge.util.CardTranslation; import forge.util.Localizer; @@ -57,7 +57,7 @@ public void resolve(SpellAbility sa) { moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); // move host card to exile - Card movedCard = game.getAction().moveTo(ZoneType.Exile, host, sa, moveParams); + Card movedCard = game.getAction().exile(new CardCollection(host), sa, moveParams).get(0); // choose a creature Card choice = player.getController().chooseSingleEntityForEffect(choices, sa, Localizer.getInstance().getMessage("lblChooseACreatureYouControlToEncode") + " ", false, null); diff --git a/forge-game/src/main/java/forge/game/ability/effects/EndCombatPhaseEffect.java b/forge-game/src/main/java/forge/game/ability/effects/EndCombatPhaseEffect.java index a65456d8046..d075a57d275 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/EndCombatPhaseEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/EndCombatPhaseEffect.java @@ -1,11 +1,9 @@ package forge.game.ability.effects; -import com.google.common.collect.Lists; - import forge.game.Game; import forge.game.ability.SpellAbilityEffect; -import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.spellability.SpellAbility; public class EndCombatPhaseEffect extends SpellAbilityEffect { @@ -24,9 +22,7 @@ public void resolve(SpellAbility sa) { } // 1) All spells and abilities on the stack are exiled. - for (final Card c : Lists.newArrayList(game.getStackZone().getCards())) { - game.getAction().exile(c, sa); - } + game.getAction().exile(new CardCollection(game.getStackZone().getCards()), sa, null); game.getStack().clear(); game.getStack().clearSimultaneousStack(); game.getTriggerHandler().clearWaitingTriggers(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/EndTurnEffect.java b/forge-game/src/main/java/forge/game/ability/effects/EndTurnEffect.java index aabcf131ffc..8749c61d6a0 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/EndTurnEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/EndTurnEffect.java @@ -2,11 +2,9 @@ import java.util.List; -import com.google.common.collect.Lists; - import forge.game.Game; import forge.game.ability.SpellAbilityEffect; -import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.util.Localizer; @@ -19,7 +17,11 @@ public class EndTurnEffect extends SpellAbilityEffect { @Override public void resolve(SpellAbility sa) { final List enders = getDefinedPlayersOrTargeted(sa, "Defined"); - final Player ender = enders.isEmpty() ? sa.getActivatingPlayer() : enders.get(0); + Player ender = enders.isEmpty() ? sa.getActivatingPlayer() : enders.get(0); + if (!ender.isInGame()) { + ender = getNewChooser(sa, sa.getActivatingPlayer(), ender); + } + if (sa.hasParam("Optional") && !ender.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantEndTurn"), null)) { return; } @@ -28,9 +30,7 @@ public void resolve(SpellAbility sa) { // 1) All spells and abilities on the stack are exiled. This includes // Time Stop, though it will continue to resolve. It also includes // spells and abilities that can't be countered. - for (final Card c : Lists.newArrayList(game.getStackZone().getCards())) { - game.getAction().exile(c, sa); - } + game.getAction().exile(new CardCollection(game.getStackZone().getCards()), sa, null); game.getStack().clear(); game.getStack().clearSimultaneousStack(); game.getTriggerHandler().clearWaitingTriggers(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ExploreEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ExploreEffect.java index 218a992e8f2..c8e202fffd6 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ExploreEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ExploreEffect.java @@ -1,26 +1,30 @@ package forge.game.ability.effects; -import java.util.List; -import java.util.Map; - -import com.google.common.collect.Lists; - +import com.google.common.collect.Maps; import forge.game.Game; +import forge.game.GameActionUtil; import forge.game.GameEntityCounterTable; import forge.game.ability.AbilityKey; +import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; import forge.game.card.CardCollection; +import forge.game.card.CardCollectionView; import forge.game.card.CardZoneTable; import forge.game.card.CounterEnumType; import forge.game.player.Player; +import forge.game.replacement.ReplacementResult; +import forge.game.replacement.ReplacementType; import forge.game.spellability.SpellAbility; import forge.game.trigger.TriggerType; -import forge.game.zone.Zone; import forge.game.zone.ZoneType; +import forge.util.CardTranslation; import forge.util.Lang; import forge.util.Localizer; +import java.util.List; +import java.util.Map; + public class ExploreEffect extends SpellAbilityEffect { /* (non-Javadoc) @@ -45,55 +49,65 @@ protected String getStackDescription(SpellAbility sa) { */ @Override public void resolve(SpellAbility sa) { - final Game game = sa.getHostCard().getGame(); + final Card host = sa.getHostCard(); + final Game game = host.getGame(); + int amount = AbilityUtils.calculateAmount(host, sa.getParamOrDefault("Num", "1"), sa); - GameEntityCounterTable table = new GameEntityCounterTable(); - final CardZoneTable triggerList = new CardZoneTable(); Map moveParams = AbilityKey.newMap(); moveParams.put(AbilityKey.LastStateBattlefield, sa.getLastStateBattlefield()); moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); - for (final Card c : getTargetCards(sa)) { - // revealed land card - boolean revealedLand = false; + + CardCollectionView tgts = GameActionUtil.orderCardsByTheirOwners(game, getTargetCards(sa), ZoneType.Battlefield, sa); + + for (final Card c : tgts) { final Player pl = c.getController(); - CardCollection top = pl.getTopXCardsFromLibrary(1); - if (!top.isEmpty()) { - Card movedCard = null; - game.getAction().reveal(top, pl, false, Localizer.getInstance().getMessage("lblRevealedForExplore") + " - "); - final Card r = top.getFirst(); - final Zone originZone = game.getZoneOf(r); - if (r.isLand()) { - movedCard = game.getAction().moveTo(ZoneType.Hand, r, sa, moveParams); - revealedLand = true; - } else { - // TODO find better way to choose optional send away - final Card choosen = pl.getController().chooseSingleCardForZoneChange( - ZoneType.Graveyard, Lists.newArrayList(ZoneType.Library), sa, top, null, - Localizer.getInstance().getMessage("lblPutThisCardToYourGraveyard"), true, pl); - if (choosen != null) { - movedCard = game.getAction().moveTo(ZoneType.Graveyard, choosen, sa, moveParams); - } + for (int i = 0; i < amount; i++) { + if (game.getReplacementHandler().run(ReplacementType.Explore, AbilityKey.mapFromAffected(c)) + != ReplacementResult.NotReplaced) { + continue; } - if (originZone != null && movedCard != null) { - triggerList.put(originZone.getZoneType(), movedCard.getZone().getZoneType(), movedCard); + GameEntityCounterTable table = new GameEntityCounterTable(); + final CardZoneTable triggerList = new CardZoneTable(); + moveParams.put(AbilityKey.InternalTriggerTable, triggerList); + + // revealed land card + boolean revealedLand = false; + CardCollection top = pl.getTopXCardsFromLibrary(1); + if (!top.isEmpty()) { + game.getAction().reveal(top, pl, false, + Localizer.getInstance().getMessage("lblRevealedForExplore") + " - "); + final Card r = top.getFirst(); + if (r.isLand()) { + game.getAction().moveTo(ZoneType.Hand, r, sa, moveParams); + revealedLand = true; + } else { + Map params = Maps.newHashMap(); + params.put("RevealedCard", r); + if (pl.getController().confirmAction(sa, null, + Localizer.getInstance().getMessage("lblPutThisCardToYourGraveyard", + CardTranslation.getTranslatedName(r.getName())), r, params)) + game.getAction().moveTo(ZoneType.Graveyard, r, sa, moveParams); + } } - } - if (!revealedLand) { - // need to get newest game state to check - // if it is still on the battlefield - // and the timestamp didnt change - Card gamec = game.getCardState(c); - if (gamec.isInPlay() && gamec.equalsWithTimestamp(c)) { - c.addCounter(CounterEnumType.P1P1, 1, pl, table); + if (!revealedLand) { + // need to get newest game state to check if it is still on the battlefield + // and the timestamp didnt change + Card gamec = game.getCardState(c); + if (gamec.isInPlay() && gamec.equalsWithTimestamp(c)) { + c.addCounter(CounterEnumType.P1P1, 1, pl, table); + } } - } - // a creature does explore even if it isn't on the battlefield anymore - game.getTriggerHandler().runTrigger(TriggerType.Explores, AbilityKey.mapFromCard(c), false); + // a creature does explore even if it isn't on the battlefield anymore + pl.addExploredThisTurn(); + final Map runParams = AbilityKey.mapFromCard(c); + if (!top.isEmpty()) runParams.put(AbilityKey.Explored, top.getFirst()); + game.getTriggerHandler().runTrigger(TriggerType.Explores, runParams, false); + table.replaceCounterEffect(game, sa, true); + triggerList.triggerChangesZoneAll(game, sa); + } } - table.replaceCounterEffect(game, sa, true); - triggerList.triggerChangesZoneAll(game, sa); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/FightEffect.java b/forge-game/src/main/java/forge/game/ability/effects/FightEffect.java index b4ab672fa2f..4e27d42bfe4 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/FightEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/FightEffect.java @@ -98,11 +98,8 @@ private static List getFighters(SpellAbility sa) { } } if (sa.hasParam("Defined")) { - List defined = AbilityUtils.getDefinedCards(host, sa.getParam("Defined"), sa); + List defined = getTargetCardsWithDuplicates(true, "Defined", sa); // Allow both fighters to come from defined list if first fighter not already found - if (sa.hasParam("ExtraDefined")) { - defined.addAll(AbilityUtils.getDefinedCards(host, sa.getParam("ExtraDefined"), sa)); - } List newDefined = Lists.newArrayList(); for (final Card d : defined) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java b/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java index 4882db46563..ec583979abf 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java @@ -196,25 +196,21 @@ public void resolve(SpellAbility sa) { host.addRemembered(tempRemembered); } } - } else { - if (victory) { - if (sa.getParam("RememberWinner") != null) { - host.addRemembered(flipper); - } + } else if (victory) { + if (sa.hasParam("RememberWinner")) { + host.addRemembered(flipper); + } - if (sa.hasAdditionalAbility("WinSubAbility")) { - AbilityUtils.resolve(sa.getAdditionalAbility("WinSubAbility")); - } - // runParams.put("Won","True"); - } else { - if (sa.getParam("RememberLoser") != null) { - host.addRemembered(flipper); - } + if (sa.hasAdditionalAbility("WinSubAbility")) { + AbilityUtils.resolve(sa.getAdditionalAbility("WinSubAbility")); + } + } else { + if (sa.hasParam("RememberLoser")) { + host.addRemembered(flipper); + } - if (sa.hasAdditionalAbility("LoseSubAbility")) { - AbilityUtils.resolve(sa.getAdditionalAbility("LoseSubAbility")); - } - // runParams.put("Won","False"); + if (sa.hasAdditionalAbility("LoseSubAbility")) { + AbilityUtils.resolve(sa.getAdditionalAbility("LoseSubAbility")); } } } @@ -307,6 +303,6 @@ public static boolean flipCoinCall(final Player caller, final SpellAbility sa, f public static int getFlipMultiplier(final Player flipper) { String str = "If you would flip a coin, instead flip two coins and ignore one."; - return 1 + flipper.getKeywords().getAmount(str); + return 1 << flipper.getKeywords().getAmount(str); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/FogEffect.java b/forge-game/src/main/java/forge/game/ability/effects/FogEffect.java index c8206e86c8b..d782a937e06 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/FogEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/FogEffect.java @@ -42,7 +42,7 @@ public void resolve(SpellAbility sa) { @Override public void run() { - game.getAction().exile(eff, null); + game.getAction().exile(eff, null, null); } }); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/GoadEffect.java b/forge-game/src/main/java/forge/game/ability/effects/GoadEffect.java index 6b441f4f756..441f8d3125e 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/GoadEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/GoadEffect.java @@ -32,6 +32,8 @@ public void resolve(SpellAbility sa) { final Game game = player.getGame(); final long timestamp = game.getNextTimestamp(); final boolean remember = sa.hasParam("RememberGoaded"); + final boolean ungoad = sa.hasParam("NoLonger"); + final String duration = sa.getParamOrDefault("Duration", "UntilYourNextTurn"); for (final Card tgtC : getDefinedCardsOrTargeted(sa)) { // only goad things on the battlefield @@ -39,12 +41,17 @@ public void resolve(SpellAbility sa) { continue; } + if (ungoad) { + tgtC.unGoad(); + continue; + } + // 701.38d is handled by getGoaded tgtC.addGoad(timestamp, player); // currently, only Life of the Party uses Duration$ – Duration$ Permanent - if (!sa.hasParam("Duration")) { - final GameCommand untilEOT = new GameCommand() { + if (!duration.equals("Permanent")) { + final GameCommand until = new GameCommand() { private static final long serialVersionUID = -1731759226844770852L; @Override @@ -53,7 +60,7 @@ public void run() { } }; - game.getCleanup().addUntil(player, untilEOT); + addUntilCommand(sa, until, duration, player); } if (remember && tgtC.isGoaded()) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/HauntEffect.java b/forge-game/src/main/java/forge/game/ability/effects/HauntEffect.java index b7c006fd560..7e44a5a54e3 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/HauntEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/HauntEffect.java @@ -1,8 +1,10 @@ package forge.game.ability.effects; import forge.game.Game; +import forge.game.ability.AbilityKey; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.spellability.SpellAbility; public class HauntEffect extends SpellAbilityEffect { @@ -10,13 +12,17 @@ public class HauntEffect extends SpellAbilityEffect { @Override public void resolve(SpellAbility sa) { Card host = sa.getHostCard(); + if (host.isPermanent()) { + // get new version instead of battlefield lki + host = (Card) sa.getTriggeringObject(AbilityKey.NewCard); + } final Game game = host.getGame(); Card card = game.getCardState(host, null); if (card == null) { return; } else if (sa.usesTargeting() && !card.isToken() && host.equalsWithTimestamp(card)) { // haunt target but only if card is no token and still in grave - final Card copy = game.getAction().exile(card, sa); + final Card copy = game.getAction().exile(new CardCollection(card), sa, null).get(0); sa.getTargetCard().addHauntedBy(copy); } else if (!sa.usesTargeting() && card.getHaunting() != null) { // unhaunt diff --git a/forge-game/src/main/java/forge/game/ability/effects/ImmediateTriggerEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ImmediateTriggerEffect.java index eb7628c79a0..9bcbe4abdac 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ImmediateTriggerEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ImmediateTriggerEffect.java @@ -36,12 +36,11 @@ public void resolve(SpellAbility sa) { final Game game = host.getGame(); Map mapParams = Maps.newHashMap(sa.getMapParams()); - mapParams.remove("Cost"); - - if (mapParams.containsKey("SpellDescription")) { + if (mapParams.containsKey("SpellDescription") && !mapParams.containsKey("TriggerDescription")) { mapParams.put("TriggerDescription", mapParams.get("SpellDescription")); - mapParams.remove("SpellDescription"); } + mapParams.remove("SpellDescription"); + mapParams.remove("Cost"); mapParams.put("Mode", TriggerType.Immediate.name()); @@ -69,7 +68,6 @@ public void resolve(SpellAbility sa) { if (overridingSA instanceof AbilitySub) { ((AbilitySub)overridingSA).setParent(null); } - immediateTrig.setOverridingAbility(overridingSA); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/LearnEffect.java b/forge-game/src/main/java/forge/game/ability/effects/LearnEffect.java index 68d89b805d2..6fef2dade36 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/LearnEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/LearnEffect.java @@ -24,8 +24,9 @@ public void resolve(SpellAbility sa) { Map moveParams = AbilityKey.newMap(); moveParams.put(AbilityKey.LastStateBattlefield, sa.getLastStateBattlefield()); moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); + moveParams.put(AbilityKey.InternalTriggerTable, table); for (Player p : getTargetPlayers(sa)) { - p.learnLesson(sa, table, moveParams); + p.learnLesson(sa, moveParams); } table.triggerChangesZoneAll(game, sa); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/LifeGainEffect.java b/forge-game/src/main/java/forge/game/ability/effects/LifeGainEffect.java index e89d1025d0b..4cd41608298 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/LifeGainEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/LifeGainEffect.java @@ -5,8 +5,14 @@ import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.util.Lang; + +import java.util.Collections; +import java.util.List; + import org.apache.commons.lang3.StringUtils; +import com.google.common.collect.Sets; + public class LifeGainEffect extends SpellAbilityEffect { /* (non-Javadoc) @@ -44,21 +50,20 @@ protected String getStackDescription(SpellAbility sa) { public void resolve(SpellAbility sa) { String amount = sa.getParam("LifeAmount"); boolean variableAmount = amount.equals("AFNotDrawnNum"); - int lifeAmount = 0; if (variableAmount) { amount = "X"; - } else { - lifeAmount = AbilityUtils.calculateAmount(sa.getHostCard(), amount, sa); } + final List tgts = getTargetPlayersWithDuplicates(false, "Defined", sa); - for (final Player p : getDefinedPlayersOrTargeted(sa)) { + for (final Player p : Sets.newHashSet(tgts)) { if (!p.isInGame()) { continue; } if (variableAmount) { sa.setSVar("AFNotDrawnNum", sa.getSVar("AFNotDrawnNum_" + p.getId())); - lifeAmount = AbilityUtils.calculateAmount(sa.getHostCard(), amount, sa); } + int lifeAmount = AbilityUtils.calculateAmount(sa.getHostCard(), amount, sa); + lifeAmount *= Collections.frequency(tgts, p); p.gainLife(lifeAmount, sa.getHostCard(), sa); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/LosePerpetualEffect.java b/forge-game/src/main/java/forge/game/ability/effects/LosePerpetualEffect.java new file mode 100644 index 00000000000..6f2ee113ecb --- /dev/null +++ b/forge-game/src/main/java/forge/game/ability/effects/LosePerpetualEffect.java @@ -0,0 +1,32 @@ +package forge.game.ability.effects; + +import com.google.common.collect.Table.Cell; + +import forge.game.ability.SpellAbilityEffect; +import forge.game.card.Card; +import forge.game.card.CardTraitChanges; +import forge.game.spellability.SpellAbility; +import forge.game.trigger.Trigger; + +public class LosePerpetualEffect extends SpellAbilityEffect { + + @Override + public void resolve(SpellAbility sa) { + final Card host = sa.getHostCard(); + long toRemove = (long) 0; + // currently only part of perpetual triggers... expand in future as needed + if (sa.getTrigger() != null) { + Trigger trig = sa.getTrigger(); + for (Cell cell : host.getChangedCardTraits().cellSet()) { + if (cell.getValue().getTriggers().contains(trig)) { + toRemove = cell.getRowKey(); + break; + } + } + if (toRemove != (long) 0) { + host.getChangedCardTraits().remove(toRemove, (long) 0); + host.removePerpetual(toRemove); + } + } + } +} diff --git a/forge-game/src/main/java/forge/game/ability/effects/MakeCardEffect.java b/forge-game/src/main/java/forge/game/ability/effects/MakeCardEffect.java index c68eacd3c9f..fb6ac190ba6 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/MakeCardEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/MakeCardEffect.java @@ -52,8 +52,8 @@ public void resolve(SpellAbility sa) { if (sa.hasParam("Name")) { final String n = sa.getParam("Name"); if (n.equals("ChosenName")) { - if (source.hasChosenName()) { - names.add(source.getChosenName()); + if (source.hasNamedCard()) { + names.addAll(source.getNamedCards()); } else { System.err.println("Malformed MakeCard entry! - " + source.toString()); } @@ -96,12 +96,21 @@ public void resolve(SpellAbility sa) { } if (!faces.isEmpty()) { - if (sa.hasParam("AtRandom")) { - names.add(Aggregates.random(faces).getName()); - } else { - names.add(player.getController().chooseCardName(sa, faces, - Localizer.getInstance().getMessage("lblChooseFromSpellbook", - CardTranslation.getTranslatedName(source.getName())))); + int i = sa.hasParam("SpellbookAmount") ? + AbilityUtils.calculateAmount(source, sa.getParam("SpellbookAmount"), sa) : 1; + while (i > 0) { + String chosen; + if (sa.hasParam("AtRandom")) { + chosen = Aggregates.random(faces).getName(); + } else { + String sbName = sa.hasParam("SpellbookName") ? sa.getParam("SpellbookName") : + CardTranslation.getTranslatedName(source.getName()); + chosen = player.getController().chooseCardName(sa, faces, + Localizer.getInstance().getMessage("lblChooseFromSpellbook", sbName)); + } + names.add(chosen); + faces.remove(StaticData.instance().getCommonCards().getFaceByName(chosen)); + i--; } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ManaEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ManaEffect.java index b0640a965fe..b99b3e86768 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ManaEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ManaEffect.java @@ -34,14 +34,15 @@ public void resolve(SpellAbility sa) { final Card card = sa.getHostCard(); final AbilityManaPart abMana = sa.getManaPart(); final List tgtPlayers = getDefinedPlayersOrTargeted(sa); + final Player activator = sa.getActivatingPlayer(); // Spells are not undoable sa.setUndoable(sa.isAbility() && sa.isUndoable() && tgtPlayers.size() < 2); final boolean optional = sa.hasParam("Optional"); - final Game game = sa.getActivatingPlayer().getGame(); + final Game game = activator.getGame(); - if (optional && !sa.getActivatingPlayer().getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantAddMana"), null)) { + if (optional && !activator.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantAddMana"), null)) { return; } @@ -192,9 +193,11 @@ else if (cs.isMonoColor()) abMana.setExpressChoice(sb.toString()); } else if (type.startsWith("EachColorAmong")) { final String res = type.split("_")[1]; - final ZoneType zone = type.startsWith("EachColorAmong_") ? ZoneType.Battlefield : ZoneType.smartValueOf(type.split("_")[0].substring(14)); - final CardCollection list = CardLists.getValidCards(card.getGame().getCardsIn(zone), - res, sa.getActivatingPlayer(), card, sa); + final boolean defined = type.startsWith("EachColorAmongDefined"); + final ZoneType zone = defined || type.startsWith("EachColorAmong_") ? ZoneType.Battlefield : + ZoneType.smartValueOf(type.split("_")[0].substring(14)); + final CardCollection list = defined ? AbilityUtils.getDefinedCards(card, res, sa) : + CardLists.getValidCards(card.getGame().getCardsIn(zone), res, activator, card, sa); byte colors = 0; for (Card c : list) { colors |= c.getColor().getColor(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ManifestBaseEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ManifestBaseEffect.java new file mode 100644 index 00000000000..4e6e0996fad --- /dev/null +++ b/forge-game/src/main/java/forge/game/ability/effects/ManifestBaseEffect.java @@ -0,0 +1,97 @@ +package forge.game.ability.effects; + +import java.util.Map; + +import com.google.common.collect.Iterables; + +import forge.game.Game; +import forge.game.ability.AbilityKey; +import forge.game.ability.AbilityUtils; +import forge.game.ability.SpellAbilityEffect; +import forge.game.card.Card; +import forge.game.card.CardCollection; +import forge.game.card.CardCollectionView; +import forge.game.card.CardLists; +import forge.game.card.CardPredicates; +import forge.game.card.CardZoneTable; +import forge.game.player.Player; +import forge.game.spellability.SpellAbility; +import forge.game.zone.ZoneType; + +public abstract class ManifestBaseEffect extends SpellAbilityEffect { + @Override + public void resolve(SpellAbility sa) { + final Card source = sa.getHostCard(); + final Player activator = sa.getActivatingPlayer(); + final Game game = source.getGame(); + // Usually a number leaving possibility for X, Sacrifice X land: Manifest X creatures. + final int amount = sa.hasParam("Amount") ? AbilityUtils.calculateAmount(source, + sa.getParam("Amount"), sa) : 1; + + for (final Player p : getTargetPlayers(sa, "DefinedPlayer")) { + CardCollection tgtCards; + boolean fromLibrary = false; + if (sa.hasParam("Choices") || sa.hasParam("ChoiceZone")) { + ZoneType choiceZone = ZoneType.Hand; + if (sa.hasParam("ChoiceZone")) { + choiceZone = ZoneType.smartValueOf(sa.getParam("ChoiceZone")); + fromLibrary = choiceZone.equals(ZoneType.Library); + } + CardCollectionView choices = game.getCardsIn(choiceZone); + if (sa.hasParam("Choices")) { + choices = CardLists.getValidCards(choices, sa.getParam("Choices"), activator, source, sa); + } + if (choices.isEmpty()) { + continue; + } + + String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : getDefaultMessage() + " "; + + tgtCards = new CardCollection(activator.getController().chooseCardsForEffect(choices, sa, title, amount, amount, false, null)); + } else if ("TopOfLibrary".equals(sa.getParamOrDefault("Defined", "TopOfLibrary"))) { + tgtCards = p.getTopXCardsFromLibrary(amount); + fromLibrary = true; + } else { + tgtCards = getTargetCards(sa); + if (Iterables.all(tgtCards, CardPredicates.inZone(ZoneType.Library))) { + fromLibrary = true; + } + } + + if (sa.hasParam("Shuffle")) { + CardLists.shuffle(tgtCards); + } + + if (fromLibrary) { + for (Card c : tgtCards) { + // CR 701.34d If an effect instructs a player to manifest multiple cards from their library, those cards are manifested one at a time. + CardZoneTable triggerList = new CardZoneTable(game.copyLastStateBattlefield(), game.copyLastStateGraveyard()); + + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.LastStateBattlefield, triggerList.getLastStateBattlefield()); + moveParams.put(AbilityKey.LastStateGraveyard, triggerList.getLastStateGraveyard()); + moveParams.put(AbilityKey.InternalTriggerTable, triggerList); + + internalEffect(c, p, sa, moveParams); + triggerList.triggerChangesZoneAll(game, sa); + } + } else { + // manifest from other zones should be done at the same time + CardZoneTable triggerList = new CardZoneTable(game.copyLastStateBattlefield(), game.copyLastStateGraveyard()); + + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.LastStateBattlefield, triggerList.getLastStateBattlefield()); + moveParams.put(AbilityKey.LastStateGraveyard, triggerList.getLastStateGraveyard()); + moveParams.put(AbilityKey.InternalTriggerTable, triggerList); + for (Card c : tgtCards) { + internalEffect(c, p, sa, moveParams); + } + triggerList.triggerChangesZoneAll(game, sa); + } + } + } + + abstract protected String getDefaultMessage(); + + abstract protected Card internalEffect(Card c, Player p, SpellAbility sa, Map moveParams); +} diff --git a/forge-game/src/main/java/forge/game/ability/effects/ManifestEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ManifestEffect.java index 54a0a89797e..b24ef311bc8 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ManifestEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ManifestEffect.java @@ -2,83 +2,23 @@ import java.util.Map; -import com.google.common.collect.Maps; - -import forge.game.Game; import forge.game.ability.AbilityKey; -import forge.game.ability.AbilityUtils; -import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; -import forge.game.card.CardCollection; -import forge.game.card.CardCollectionView; -import forge.game.card.CardLists; -import forge.game.card.CardZoneTable; import forge.game.player.Player; import forge.game.spellability.SpellAbility; -import forge.game.zone.ZoneType; import forge.util.Localizer; -public class ManifestEffect extends SpellAbilityEffect { - @Override - public void resolve(SpellAbility sa) { - final Card source = sa.getHostCard(); - final Player activator = sa.getActivatingPlayer(); - final Game game = source.getGame(); - // Usually a number leaving possibility for X, Sacrifice X land: Manifest X creatures. - final int amount = sa.hasParam("Amount") ? AbilityUtils.calculateAmount(source, - sa.getParam("Amount"), sa) : 1; - // Most commonly "defined" is Top of Library - final String defined = sa.getParamOrDefault("Defined", "TopOfLibrary"); - - CardCollectionView lastStateBattlefield = game.copyLastStateBattlefield(); - CardCollectionView lastStateGraveyard = game.copyLastStateGraveyard(); - - Map moveParams = Maps.newEnumMap(AbilityKey.class); - moveParams.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); - moveParams.put(AbilityKey.LastStateGraveyard, lastStateGraveyard); - - for (final Player p : getTargetPlayers(sa, "DefinedPlayer")) { - CardCollection tgtCards; - if (sa.hasParam("Choices") || sa.hasParam("ChoiceZone")) { - ZoneType choiceZone = ZoneType.Hand; - if (sa.hasParam("ChoiceZone")) { - choiceZone = ZoneType.smartValueOf(sa.getParam("ChoiceZone")); - } - CardCollectionView choices = game.getCardsIn(choiceZone); - if (sa.hasParam("Choices")) { - choices = CardLists.getValidCards(choices, sa.getParam("Choices"), activator, source, sa); - } - if (choices.isEmpty()) { - continue; - } +public class ManifestEffect extends ManifestBaseEffect { - String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : Localizer.getInstance().getMessage("lblChooseCardToManifest") + " "; - - tgtCards = new CardCollection(activator.getController().chooseCardsForEffect(choices, sa, title, amount, amount, false, null)); - } else if ("TopOfLibrary".equals(defined)) { - tgtCards = p.getTopXCardsFromLibrary(amount); - } else { - tgtCards = getTargetCards(sa); - } - - if (sa.hasParam("Shuffle")) { - CardLists.shuffle(tgtCards); - } - - for (Card c : tgtCards) { - CardZoneTable triggerList = new CardZoneTable(); - ZoneType origin = c.getZone().getZoneType(); - Card rem = c.manifest(p, sa, moveParams); - if (rem != null) { - if (sa.hasParam("RememberManifested") && rem.isManifested()) { - source.addRemembered(rem); - } - // 701.34d. If an effect instructs a player to manifest multiple cards from their library, - // those cards are manifested one at a time. - triggerList.put(origin, ZoneType.Battlefield, rem); - triggerList.triggerChangesZoneAll(game, sa); - } - } + protected String getDefaultMessage() { + return Localizer.getInstance().getMessage("lblChooseCardToManifest"); + } + protected Card internalEffect(Card c, Player p, SpellAbility sa, Map moveParams) { + final Card source = sa.getHostCard(); + Card rem = c.manifest(p, sa, moveParams); + if (rem != null && sa.hasParam("RememberManifested") && rem.isManifested()) { + source.addRemembered(rem); } + return rem; } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/MeldEffect.java b/forge-game/src/main/java/forge/game/ability/effects/MeldEffect.java index 1ced009e304..64678a63093 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/MeldEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/MeldEffect.java @@ -37,7 +37,7 @@ public void resolve(SpellAbility sa) { Card secondary = controller.getController().chooseSingleEntityForEffect(field, sa, Localizer.getInstance().getMessage("lblChooseCardToMeld"), null); CardCollection exiled = new CardCollection(Arrays.asList(hostCard, secondary)); - exiled = game.getAction().exile(exiled, sa); + exiled = game.getAction().exile(exiled, sa, null); Card primary = exiled.get(0); secondary = exiled.get(1); @@ -65,7 +65,7 @@ public void resolve(SpellAbility sa) { PlayerZoneBattlefield bf = (PlayerZoneBattlefield)controller.getZone(ZoneType.Battlefield); bf.addToMelded(secondary); Card movedCard = game.getAction().changeZone(primary.getZone(), bf, primary, 0, sa); - if (addToCombat(movedCard, movedCard.getController(), sa, "Attacking", "Blocking")) { + if (addToCombat(movedCard, sa, "Attacking", "Blocking")) { game.updateCombatForView(); game.fireEvent(new GameEventCombatChanged()); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/MillEffect.java b/forge-game/src/main/java/forge/game/ability/effects/MillEffect.java index 33d902674e4..6177be0330a 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/MillEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/MillEffect.java @@ -1,7 +1,5 @@ package forge.game.ability.effects; -import java.util.Map; - import forge.game.Game; import forge.game.GameLogEntryType; import forge.game.ability.AbilityKey; @@ -18,6 +16,8 @@ import forge.util.Localizer; import forge.util.TextUtil; +import java.util.Map; + public class MillEffect extends SpellAbilityEffect { @Override public void resolve(SpellAbility sa) { @@ -41,29 +41,35 @@ public void resolve(SpellAbility sa) { Map moveParams = AbilityKey.newMap(); moveParams.put(AbilityKey.LastStateBattlefield, sa.getLastStateBattlefield()); moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); + moveParams.put(AbilityKey.InternalTriggerTable, table); for (final Player p : getTargetPlayers(sa)) { if (!p.isInGame()) { continue; } + String toZoneStr = destination.equals(ZoneType.Graveyard) ? "" : " (" + + Localizer.getInstance().getMessage("lblMilledToZone", destination.getTranslatedName()) + ")"; if (sa.hasParam("Optional")) { - final String prompt = TextUtil.concatWithSpace(Localizer.getInstance().getMessage("lblDoYouWantPutLibraryCardsTo", destination.getTranslatedName())); + String d = destination.equals(ZoneType.Graveyard) ? "" : " (" + destination.getTranslatedName() + ")"; + final String prompt = TextUtil.concatWithSpace(Localizer.getInstance(). + getMessage("lblDoYouWantToMill", Lang.nounWithNumeral(numCards, "card"), d)); // CR 701.13b if (numCards > p.getZone(ZoneType.Library).size() || !p.getController().confirmAction(sa, null, prompt, null)) { continue; } } - final CardCollectionView milled = p.mill(numCards, destination, sa, table, moveParams); + final CardCollectionView milled = p.mill(numCards, destination, sa, moveParams); // Reveal the milled cards, so players don't have to manually inspect the // graveyard to figure out which ones were milled. if (!facedown && reveal) { // do not reveal when exiling face down if (showRevealDialog) { - game.getAction().reveal(milled, p, false); + final String message = Localizer.getInstance().getMessage("lblMilledCards"); + final boolean addSuffix = !toZoneStr.equals(""); + game.getAction().reveal(milled, destination, p, false, message, addSuffix); } - StringBuilder sb = new StringBuilder(); - sb.append(p).append(" milled ").append(milled).append(" to ").append(destination); - p.getGame().getGameLog().add(GameLogEntryType.ZONE_CHANGE, sb.toString()); + p.getGame().getGameLog().add(GameLogEntryType.ZONE_CHANGE, p + " milled " + + Lang.joinHomogenous(milled) + toZoneStr + "."); } if (destination.equals(ZoneType.Exile)) { for (final Card c : milled) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/MutateEffect.java b/forge-game/src/main/java/forge/game/ability/effects/MutateEffect.java index 155d5bb282c..8ac9c56e1dd 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/MutateEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/MutateEffect.java @@ -1,12 +1,10 @@ package forge.game.ability.effects; import java.util.HashMap; -import java.util.List; import com.google.common.collect.Lists; import forge.game.Game; -import forge.game.GameObject; import forge.game.ability.AbilityKey; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; @@ -34,8 +32,7 @@ public void resolve(SpellAbility sa) { host.setToken(true); } - final List targets = getDefinedOrTargeted(sa, "Defined"); - final Card target = (Card)targets.get(0); + final Card target = getDefinedCardsOrTargeted(sa, "Defined").get(0); CardCollectionView view = CardCollection.getView(Lists.newArrayList(host, target)); final Card topCard = host.getController().getController().chooseSingleEntityForEffect( diff --git a/forge-game/src/main/java/forge/game/ability/effects/PeekAndRevealEffect.java b/forge-game/src/main/java/forge/game/ability/effects/PeekAndRevealEffect.java index 242afb44367..ea7bade885e 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/PeekAndRevealEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/PeekAndRevealEffect.java @@ -65,17 +65,18 @@ public void resolve(SpellAbility sa) { String revealValid = sa.getParamOrDefault("RevealValid", "Card"); String peekAmount = sa.getParamOrDefault("PeekAmount", "1"); int numPeek = AbilityUtils.calculateAmount(source, peekAmount, sa); + final ZoneType srcZone = sa.hasParam("SourceZone") ? ZoneType.smartValueOf(sa.getParam("SourceZone")) : ZoneType.Library; - List libraryPlayers = getDefinedPlayersOrTargeted(sa); + List srcZonePlayers = getDefinedPlayersOrTargeted(sa); final Player peekingPlayer = sa.getActivatingPlayer(); - for (Player libraryToPeek : libraryPlayers) { - final PlayerZone library = libraryToPeek.getZone(ZoneType.Library); - numPeek = Math.min(numPeek, library.size()); + for (Player zoneToPeek : srcZonePlayers) { + final PlayerZone playerZone = zoneToPeek.getZone(srcZone); + numPeek = Math.min(numPeek, playerZone.size()); CardCollection peekCards = new CardCollection(); for (int i = 0; i < numPeek; i++) { - peekCards.add(library.get(i)); + peekCards.add(playerZone.get(i)); } Map params = new HashMap<>(); @@ -84,7 +85,7 @@ public void resolve(SpellAbility sa) { CardCollectionView revealableCards = CardLists.getValidCards(peekCards, revealValid, peekingPlayer, source, sa); boolean doReveal = !sa.hasParam("NoReveal") && !revealableCards.isEmpty(); if (!noPeek) { - peekingPlayer.getController().reveal(peekCards, ZoneType.Library, libraryToPeek, + peekingPlayer.getController().reveal(peekCards, srcZone, zoneToPeek, CardTranslation.getTranslatedName(source.getName()) + " - " + Localizer.getInstance().getMessage("lblLookingCardFrom")); } @@ -93,7 +94,7 @@ public void resolve(SpellAbility sa) { doReveal = peekingPlayer.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblRevealCardToOtherPlayers"), params); if (doReveal) { - peekingPlayer.getGame().getAction().reveal(revealableCards, ZoneType.Library, libraryToPeek, !noPeek, + peekingPlayer.getGame().getAction().reveal(revealableCards, srcZone, zoneToPeek, !noPeek, CardTranslation.getTranslatedName(source.getName()) + " - " + Localizer.getInstance().getMessage("lblRevealingCardFrom")); diff --git a/forge-game/src/main/java/forge/game/ability/effects/PermanentEffect.java b/forge-game/src/main/java/forge/game/ability/effects/PermanentEffect.java index 569acce591e..8976393bc51 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/PermanentEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/PermanentEffect.java @@ -9,7 +9,6 @@ import forge.game.ability.AbilityKey; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; -import forge.game.card.CardCollectionView; import forge.game.card.CardZoneTable; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; @@ -30,12 +29,9 @@ public void resolve(SpellAbility sa) { CardZoneTable table = new CardZoneTable(); ZoneType previousZone = host.getZone().getZoneType(); - CardCollectionView lastStateBattlefield = game.copyLastStateBattlefield(); - CardCollectionView lastStateGraveyard = game.copyLastStateGraveyard(); - Map moveParams = AbilityKey.newMap(); - moveParams.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); - moveParams.put(AbilityKey.LastStateGraveyard, lastStateGraveyard); + moveParams.put(AbilityKey.LastStateBattlefield, game.copyLastStateBattlefield()); + moveParams.put(AbilityKey.LastStateGraveyard, game.copyLastStateGraveyard()); final Card c = game.getAction().moveToPlay(host, host.getController(), sa, moveParams); sa.setHostCard(c); diff --git a/forge-game/src/main/java/forge/game/ability/effects/PhasesEffect.java b/forge-game/src/main/java/forge/game/ability/effects/PhasesEffect.java index e6c2a0328a5..a4a6d3673e5 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/PhasesEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/PhasesEffect.java @@ -1,7 +1,11 @@ package forge.game.ability.effects; import java.util.List; +import java.util.Map; +import forge.game.ability.AbilityKey; +import forge.game.card.CardCollection; +import forge.game.trigger.TriggerType; import forge.util.Lang; import forge.game.Game; @@ -61,6 +65,8 @@ public void resolve(SpellAbility sa) { Localizer.getInstance().getMessage("lblChooseAnyNumberToPhase"), 0, tgtCards.size(), true, null); } + + CardCollection phasedOut = new CardCollection(); if (phaseInOrOut) { // Time and Tide and Oubliette for (final Card tgtC : tgtCards) { tgtC.phase(false); @@ -73,6 +79,7 @@ public void resolve(SpellAbility sa) { } tgtC.setWontPhaseInNormal(false); } else { + phasedOut.add(tgtC); tgtC.setWontPhaseInNormal(wontPhaseInNormal); } } @@ -84,6 +91,7 @@ public void resolve(SpellAbility sa) { if (sa.hasParam("RememberAffected")) { source.addRemembered(tgtC); } + phasedOut.add(tgtC); tgtC.setWontPhaseInNormal(wontPhaseInNormal); } } @@ -92,5 +100,10 @@ public void resolve(SpellAbility sa) { if (sa.hasParam("RememberValids")) { source.addRemembered(tgtCards); } + if (!phasedOut.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, phasedOut); + game.getTriggerHandler().runTrigger(TriggerType.PhaseOutAll, runParams, false); + } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/PlaneswalkEffect.java b/forge-game/src/main/java/forge/game/ability/effects/PlaneswalkEffect.java index ae92058d713..f06050688a3 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/PlaneswalkEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/PlaneswalkEffect.java @@ -1,27 +1,41 @@ package forge.game.ability.effects; import forge.game.Game; +import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.CardCollectionView; import forge.game.player.Player; +import forge.game.replacement.ReplacementResult; +import forge.game.replacement.ReplacementType; import forge.game.spellability.SpellAbility; import forge.util.Localizer; +import java.util.Map; + public class PlaneswalkEffect extends SpellAbilityEffect { @Override public void resolve(SpellAbility sa) { - Game game = sa.getActivatingPlayer().getGame(); + Player activator = sa.getActivatingPlayer(); + Game game = activator.getGame(); if (game.getActivePlanes() == null) { // not a planechase game, nothing happens return; } - if (sa.hasParam("Optional") && !sa.getActivatingPlayer().getController().confirmAction(sa, null, + + if (sa.hasParam("Optional") && !activator.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblWouldYouLikeToPlaneswalk"), null)) { return; } + final Map repParams = AbilityKey.mapFromAffected(activator); + Object cause = sa.hasParam("Cause") ? sa.getParam("Cause") : sa; + repParams.put(AbilityKey.Cause, cause); + if (game.getReplacementHandler().run(ReplacementType.Planeswalk, repParams) == ReplacementResult.Replaced) { + return; + } + if (!sa.hasParam("DontPlaneswalkAway")) { for (Player p : game.getPlayers()) { p.leaveCurrentPlane(); @@ -29,9 +43,9 @@ public void resolve(SpellAbility sa) { } if (sa.hasParam("Defined")) { CardCollectionView destinations = AbilityUtils.getDefinedCards(sa.getHostCard(), sa.getParam("Defined"), sa); - sa.getActivatingPlayer().planeswalkTo(sa, destinations); + activator.planeswalkTo(sa, destinations); } else { - sa.getActivatingPlayer().planeswalk(sa); + activator.planeswalk(sa); } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/PlayEffect.java b/forge-game/src/main/java/forge/game/ability/effects/PlayEffect.java index e1439b8e9c4..16bb2027152 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/PlayEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/PlayEffect.java @@ -32,6 +32,7 @@ import forge.game.cost.CostDiscard; import forge.game.cost.CostPart; import forge.game.cost.CostReveal; +import forge.game.keyword.Keyword; import forge.game.mana.ManaCostBeingPaid; import forge.game.player.Player; import forge.game.replacement.ReplacementEffect; @@ -90,11 +91,8 @@ public void resolve(final SpellAbility sa) { final boolean imprint = sa.hasParam("ImprintPlayed"); final boolean forget = sa.hasParam("ForgetPlayed"); final boolean hasTotalCMCLimit = sa.hasParam("WithTotalCMC"); + final boolean altCost = sa.hasParam("WithoutManaCost") || sa.hasParam("PlayCost"); int totalCMCLimit = Integer.MAX_VALUE; - int amount = 1; - if (sa.hasParam("Amount") && !sa.getParam("Amount").equals("All")) { - amount = AbilityUtils.calculateAmount(source, sa.getParam("Amount"), sa); - } final Player controller; if (sa.hasParam("Controller")) { controller = AbilityUtils.getDefinedPlayers(source, sa.getParam("Controller"), sa).get(0); @@ -164,7 +162,7 @@ public void resolve(final SpellAbility sa) { return; } } else if (sa.hasParam("CopyFromChosenName")) { - String name = source.getChosenName(); + String name = controller.getNamedCard(); if (name.trim().isEmpty()) return; Card card = Card.fromPaperCard(StaticData.instance().getCommonCards().getUniqueByName(name), controller); // so it gets added to stack @@ -193,7 +191,7 @@ public void resolve(final SpellAbility sa) { Iterator it = tgtCards.iterator(); while (it.hasNext()) { Card c = it.next(); - if (!Iterables.any(AbilityUtils.getBasicSpellsFromPlayEffect(c, controller), SpellAbilityPredicates.isValid(valid, controller , c, sa))) { + if (!Iterables.any(AbilityUtils.getBasicSpellsFromPlayEffect(c, controller), SpellAbilityPredicates.isValid(valid, controller , source, sa))) { // it.remove will only remove item from the list part of CardCollection tgtCards.asSet().remove(c); it.remove(); @@ -204,8 +202,13 @@ public void resolve(final SpellAbility sa) { } } - if (sa.hasParam("Amount") && sa.getParam("Amount").equals("All")) { - amount = tgtCards.size(); + int amount = 1; + if (sa.hasParam("Amount")) { + if (sa.getParam("Amount").equals("All")) { + amount = tgtCards.size(); + } else { + amount = AbilityUtils.calculateAmount(source, sa.getParam("Amount"), sa); + } } if (hasTotalCMCLimit) { @@ -258,9 +261,7 @@ public void resolve(final SpellAbility sa) { game.getAction().revealTo(tgtCard, controller); } String prompt = sa.hasParam("CastTransformed") ? "lblDoYouWantPlayCardTransformed" : "lblDoYouWantPlayCard"; - if (singleOption && sa.getTargetCard() == null) - sa.setPlayEffectCard(tgtCard);// show card to play rather than showing the source card - if (singleOption && !controller.getController().confirmAction(sa, null, Localizer.getInstance().getMessage(prompt, CardTranslation.getTranslatedName(tgtCard.getName())), null)) { + if (singleOption && !controller.getController().confirmAction(sa, null, Localizer.getInstance().getMessage(prompt, CardTranslation.getTranslatedName(tgtCard.getName())), tgtCard, null)) { if (wasFaceDown) { tgtCard.turnFaceDownNoUpdate(); tgtCard.updateStateForView(); @@ -298,9 +299,7 @@ public void resolve(final SpellAbility sa) { state = CardStateName.Transformed; } - // TODO if cost isn't replaced should include alternative ones - // get basic spells (no flashback, etc.) - List sas = AbilityUtils.getBasicSpellsFromPlayEffect(tgtCard, controller, state); + List sas = AbilityUtils.getSpellsFromPlayEffect(tgtCard, controller, state, !altCost); if (sa.hasParam("ValidSA")) { final String valid[] = sa.getParam("ValidSA").split(","); sas.removeIf(sp -> !sp.isValid(valid, controller , source, sa)); @@ -323,7 +322,7 @@ public void resolve(final SpellAbility sa) { if (sa.hasParam("CastFaceDown")) { // For Illusionary Mask effect - tgtSA = CardFactoryUtil.abilityMorphDown(tgtCard.getCurrentState(), false); + tgtSA = CardFactoryUtil.abilityCastFaceDown(tgtCard.getCurrentState(), false, "Morph"); } else { tgtSA = controller.getController().getAbilityToPlay(tgtCard, sas); } @@ -337,7 +336,7 @@ public void resolve(final SpellAbility sa) { continue; } - final CardZoneTable triggerList = new CardZoneTable(); + final CardZoneTable triggerList = new CardZoneTable(game.getLastStateBattlefield(), game.getLastStateGraveyard()); final Zone originZone = tgtCard.getZone(); // lands will be played @@ -367,7 +366,7 @@ public void resolve(final SpellAbility sa) { final int tgtCMC = tgtSA.getPayCosts().getTotalMana().getCMC(); // illegal action, cancel early - if ((sa.hasParam("WithoutManaCost") || sa.hasParam("PlayCost")) && tgtSA.costHasManaX() && !tgtSA.getPayCosts().getCostMana().canXbe0()) { + if (altCost && tgtSA.costHasManaX() && tgtSA.getPayCosts().getCostMana().getXMin() > 0) { continue; } @@ -382,6 +381,8 @@ public void resolve(final SpellAbility sa) { continue; } abCost = new Cost(source.getManaCost(), false); + } else if (cost.equals("SuspendCost")) { + abCost = Iterables.find(tgtCard.getNonManaAbilities(), s -> s.isKeyword(Keyword.SUSPEND)).getPayCosts(); } else { if (cost.contains("ConvertedManaCost")) { if (unpayableCost) { @@ -450,13 +451,11 @@ public void resolve(final SpellAbility sa) { addIllusionaryMaskReplace(tgtCard, sa, moveParams); } - tgtSA.setSVar("IsCastFromPlayEffect", "True"); - // Add controlled by player to target SA so when the spell is resolving, the controller would be changed again if (controlledByPlayer != null) { tgtSA.setControlledByPlayer(controlledByTimeStamp, controlledByPlayer); controller.pushPaidForSA(tgtSA); - tgtSA.setManaCostBeingPaid(new ManaCostBeingPaid(tgtSA.getPayCosts().getCostMana().getManaCostFor(tgtSA), tgtSA.getPayCosts().getCostMana().getRestriction())); + tgtSA.setManaCostBeingPaid(new ManaCostBeingPaid(tgtSA.getPayCosts().getCostMana().getManaCostFor(tgtSA))); } if (controller.getController().playSaFromPlayEffect(tgtSA)) { @@ -527,7 +526,7 @@ protected void addReplaceGraveyardEffect(Card c, SpellAbility sa, SpellAbility t @Override public void run() { - game.getAction().exile(eff, null); + game.getAction().exile(eff, null, null); } }; @@ -560,10 +559,11 @@ protected void addIllusionaryMaskReplace(Card c, SpellAbility sa, Map params = new HashMap<>(); + params.put("Power", power2); + params.put("Timestamp", timestamp); + params.put("Category", "NewPT"); + c1.addPerpetual(params); + params.put("Power", power1); + c2.addPerpetual(params); + } c1.addNewPT(power2, null, timestamp, 0); c2.addNewPT(power1, null, timestamp, 0); game.fireEvent(new GameEventCardStatsChanged(c1)); game.fireEvent(new GameEventCardStatsChanged(c2)); - if (!"Permanent".equals(sa.getParam("Duration"))) { + if (!"Permanent".equals(sa.getParam("Duration")) && !perpetual) { // If not Permanent, remove Pumped at EOT final GameCommand untilEOT = new GameCommand() { diff --git a/forge-game/src/main/java/forge/game/ability/effects/ProtectAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ProtectAllEffect.java index 635602b0dfd..4b10c4fc0f7 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ProtectAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ProtectAllEffect.java @@ -125,7 +125,6 @@ public void run() { } } } - - } // protectAllResolve() + } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ProtectEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ProtectEffect.java index a4e09a5b5f4..5f71cb24246 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ProtectEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ProtectEffect.java @@ -5,9 +5,12 @@ import java.util.Iterator; import java.util.List; +import org.apache.commons.lang3.StringUtils; + import com.google.common.collect.Lists; import forge.GameCommand; +import forge.card.CardType; import forge.card.MagicColor; import forge.game.Game; import forge.game.ability.AbilityUtils; @@ -129,8 +132,12 @@ public void resolve(SpellAbility sa) { } List gainsKWList = Lists.newArrayList(); - for (String color : gains) { - gainsKWList.add(TextUtil.concatWithSpace("Protection from", color)); + for (String type : gains) { + if (CardType.isACardType(type)) { + gainsKWList.add("Protection:" + type); + } else { + gainsKWList.add(TextUtil.concatWithSpace("Protection from", type)); + } } tgtCards.addAll(CardUtil.getRadiance(sa)); @@ -176,6 +183,8 @@ public static List getProtectionList(final SpellAbility sa) { if (choices.contains("AnyColor")) { gains.addAll(MagicColor.Constant.ONLY_COLORS); choices = choices.replaceAll("AnyColor,?", ""); + } else if (choices.contains("CardType")) { + choices = StringUtils.join(CardType.getAllCardTypes(), ","); } // Add any remaining choices if (choices.length() > 0) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/PumpAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/PumpAllEffect.java index 4c9eb1da800..93b8e7d61cd 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/PumpAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/PumpAllEffect.java @@ -1,7 +1,9 @@ package forge.game.ability.effects; import java.util.Arrays; +import java.util.HashMap; import java.util.List; +import java.util.Map; import com.google.common.collect.Iterables; import com.google.common.collect.Lists; @@ -27,6 +29,7 @@ private static void applyPumpAll(final SpellAbility sa, final long timestamp = game.getNextTimestamp(); final List kws = Lists.newArrayList(); final List hiddenkws = Lists.newArrayList(); + final boolean perpetual = ("Perpetual").equals(sa.getParam("Duration")); for (String kw : keywords) { if (kw.startsWith("HIDDEN")) { @@ -38,14 +41,7 @@ private static void applyPumpAll(final SpellAbility sa, for (final Card tgtC : list) { // only pump things in the affected zones. - boolean found = false; - for (final ZoneType z : affectedZones) { - if (tgtC.isInZone(z)) { - found = true; - break; - } - } - if (!found) { + if (!tgtC.isInZones(affectedZones)) { continue; } @@ -56,11 +52,26 @@ private static void applyPumpAll(final SpellAbility sa, } if (a != 0 || d != 0) { + if (perpetual) { + Map params = new HashMap<>(); + params.put("Power", a); + params.put("Toughness", d); + params.put("Timestamp", timestamp); + params.put("Category", "PTBoost"); + tgtC.addPerpetual(params); + } tgtC.addPTBoost(a, d, timestamp, 0); redrawPT = true; } if (!kws.isEmpty()) { + if (perpetual) { + Map params = new HashMap<>(); + params.put("AddKeywords", kws); + params.put("Timestamp", timestamp); + params.put("Category", "Keywords"); + tgtC.addPerpetual(params); + } tgtC.addChangedCardKeywords(kws, null, false, timestamp, 0); } if (redrawPT) { @@ -71,11 +82,11 @@ private static void applyPumpAll(final SpellAbility sa, tgtC.addHiddenExtrinsicKeywords(timestamp, 0, hiddenkws); } - if (sa.hasParam("RememberAllPumped")) { + if (sa.hasParam("RememberPumped")) { sa.getHostCard().addRemembered(tgtC); } - if (!"Permanent".equals(sa.getParam("Duration"))) { + if (!"Permanent".equals(sa.getParam("Duration")) && !perpetual) { // If not Permanent, remove Pumped at EOT final GameCommand untilEOT = new GameCommand() { private static final long serialVersionUID = 5415795460189457660L; @@ -122,6 +133,10 @@ public void resolve(final SpellAbility sa) { final List affectedZones = Lists.newArrayList(); final Game game = sa.getActivatingPlayer().getGame(); + if (!checkValidDuration(sa.getParam("Duration"), sa)) { + return; + } + if (sa.hasParam("PumpZone")) { affectedZones.addAll(ZoneType.listValueOf(sa.getParam("PumpZone"))); } else { diff --git a/forge-game/src/main/java/forge/game/ability/effects/PumpEffect.java b/forge-game/src/main/java/forge/game/ability/effects/PumpEffect.java index 6ad59faee0a..fc27a17edf7 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/PumpEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/PumpEffect.java @@ -1,7 +1,9 @@ package forge.game.ability.effects; import java.util.Arrays; +import java.util.HashMap; import java.util.List; +import java.util.Map; import org.apache.commons.lang3.StringUtils; @@ -40,16 +42,7 @@ private static void applyPump(final SpellAbility sa, final Card applyTo, final Card host = sa.getHostCard(); final Game game = host.getGame(); final String duration = sa.getParam("Duration"); - - //if host is not on the battlefield don't apply - // Suspend should does Affect the Stack - if (((duration != null && duration.startsWith("UntilHostLeavesPlay")) || "UntilLoseControlOfHost".equals(duration)) - && !(host.isInPlay() || host.isInZone(ZoneType.Stack))) { - return; - } - if ("UntilLoseControlOfHost".equals(duration) && host.getController() != sa.getActivatingPlayer()) { - return; - } + final boolean perpetual = ("Perpetual").equals(duration); // do Game Check there in case of LKI final Card gameCard = game.getCardState(applyTo, null); @@ -73,12 +66,28 @@ private static void applyPump(final SpellAbility sa, final Card applyTo, } if (a != 0 || d != 0) { + if (perpetual) { + Map params = new HashMap<>(); + params.put("Power", a); + params.put("Toughness", d); + params.put("Timestamp", timestamp); + params.put("Category", "PTBoost"); + gameCard.addPerpetual(params); + } gameCard.addPTBoost(a, d, timestamp, 0); redrawPT = true; } if (!kws.isEmpty()) { - gameCard.addChangedCardKeywords(kws, Lists.newArrayList(), false, timestamp, 0); + if (perpetual) { + Map params = new HashMap<>(); + params.put("AddKeywords", kws); + params.put("Timestamp", timestamp); + params.put("Category", "Keywords"); + gameCard.addPerpetual(params); + } + gameCard.addChangedCardKeywords(kws, Lists.newArrayList(), false, timestamp, 0); + } if (!hiddenKws.isEmpty()) { gameCard.addHiddenExtrinsicKeywords(timestamp, 0, hiddenKws); @@ -99,7 +108,11 @@ private static void applyPump(final SpellAbility sa, final Card applyTo, addLeaveBattlefieldReplacement(gameCard, sa, sa.getParam("LeaveBattlefield")); } - if (!"Permanent".equals(duration)) { + if (sa.hasParam("RememberPumped")) { + host.addRemembered(gameCard); + } + + if (!"Permanent".equals(duration) && !perpetual) { // If not Permanent, remove Pumped at EOT final GameCommand untilEOT = new GameCommand() { private static final long serialVersionUID = -42244224L; @@ -130,16 +143,8 @@ public void run() { private static void applyPump(final SpellAbility sa, final Player p, final List keywords, final long timestamp) { - final Card host = sa.getHostCard(); final String duration = sa.getParam("Duration"); - //if host is not on the battlefield don't apply - // Suspend should does Affect the Stack - if (((duration != null && duration.startsWith("UntilHostLeavesPlay")) || "UntilLoseControlOfHost".equals(duration)) - && !(host.isInPlay() || host.isInZone(ZoneType.Stack))) { - return; - } - if (!keywords.isEmpty()) { p.addChangedKeywords(keywords, ImmutableList.of(), timestamp, 0); } @@ -275,6 +280,10 @@ protected String getStackDescription(final SpellAbility sa) { @Override public void resolve(final SpellAbility sa) { + if (!checkValidDuration(sa.getParam("Duration"), sa)) { + return; + } + final Player activator = sa.getActivatingPlayer(); final Game game = activator.getGame(); final Card host = sa.getHostCard(); @@ -291,8 +300,15 @@ public void resolve(final SpellAbility sa) { Localizer.getInstance().getMessage("lblChooseKeyword"), tgtCards.get(0)); keywords.add(chosen); } - final int a = AbilityUtils.calculateAmount(host, sa.getParam("NumAtt"), sa, !sa.hasParam("Double")); - final int d = AbilityUtils.calculateAmount(host, sa.getParam("NumDef"), sa, !sa.hasParam("Double")); + + int a = 0; + int d = 0; + if (sa.hasParam("NumAtt") && !sa.getParam("NumAtt").equals("Double")) { + a = AbilityUtils.calculateAmount(host, sa.getParam("NumAtt"), sa, true); + } + if (sa.hasParam("NumDef") && !sa.getParam("NumDef").equals("Double")) { + d = AbilityUtils.calculateAmount(host, sa.getParam("NumDef"), sa, true); + } if (sa.hasParam("SharedKeywordsZone")) { List zones = ZoneType.listValueOf(sa.getParam("SharedKeywordsZone")); @@ -415,7 +431,9 @@ public boolean apply(String input) { } if (sa.hasParam("ClearNotedCardsFor")) { for (Player p : tgtPlayers) { - p.clearNotesForName(sa.getParam("ClearNotedCardsFor")); + for (String s : sa.getParam("ClearNotedCardsFor").split(",")) { + p.clearNotesForName(s); + } } } @@ -438,8 +456,8 @@ public boolean apply(String input) { host.removeImprintedCards(AbilityUtils.getDefinedCards(host, sa.getParam("ForgetImprinted"), sa)); } - final ZoneType pumpZone = sa.hasParam("PumpZone") ? ZoneType.smartValueOf(sa.getParam("PumpZone")) - : ZoneType.Battlefield; + List pumpZones = sa.hasParam("PumpZone") ? ZoneType.listValueOf(sa.getParam("PumpZone")) + : ZoneType.listValueOf("Battlefield"); for (Card tgtC : tgtCards) { // CR 702.26e @@ -447,8 +465,8 @@ public boolean apply(String input) { continue; } - // only pump things in PumpZone - if (!tgtC.isInZone(pumpZone)) { + // only pump things in PumpZones + if (!tgtC.isInZones(pumpZones)) { continue; } @@ -483,6 +501,13 @@ public String apply(String input) { }); } + if (sa.hasParam("NumAtt") && sa.getParam("NumAtt").equals("Double")) { + a = tgtC.getNetPower(); + } + if (sa.hasParam("NumDef") && sa.getParam("NumDef").equals("Double")) { + d = tgtC.getNetToughness(); + } + applyPump(sa, tgtC, a, d, affectedKeywords, timestamp); } @@ -492,7 +517,7 @@ public String apply(String input) { for (final Card tgtC : untargetedCards) { // only pump things in PumpZone - if (!tgtC.isInZone(pumpZone)) { + if (!tgtC.isInZones(pumpZones)) { continue; } diff --git a/forge-game/src/main/java/forge/game/ability/effects/RadiationEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RadiationEffect.java new file mode 100644 index 00000000000..e9aa8ad0e11 --- /dev/null +++ b/forge-game/src/main/java/forge/game/ability/effects/RadiationEffect.java @@ -0,0 +1,43 @@ +package forge.game.ability.effects; + +import com.google.common.collect.Maps; +import forge.game.Game; +import forge.game.GameEntityCounterTable; +import forge.game.ability.AbilityUtils; +import forge.game.ability.SpellAbilityEffect; +import forge.game.card.Card; +import forge.game.card.CounterEnumType; +import forge.game.event.GameEventPlayerRadiation; +import forge.game.player.Player; +import forge.game.spellability.SpellAbility; + +import java.util.Map; + +public class RadiationEffect extends SpellAbilityEffect { + + @Override + public void resolve(SpellAbility sa) { + final Card host = sa.getHostCard(); + final Game game = host.getGame(); + final int toAdd = AbilityUtils.calculateAmount(host, sa.getParamOrDefault("Add", "0"), sa); + final int toRem = AbilityUtils.calculateAmount(host, sa.getParamOrDefault("Remove", "0"), sa); + final Map list = Maps.newHashMap(); + + GameEntityCounterTable table = new GameEntityCounterTable(); + + for (final Player p : getTargetPlayers(sa)) { + if (!p.isInGame()) continue; + + list.put(p, p.getCounters(CounterEnumType.RAD)); + if (toAdd >= 1) p.addRadCounters(toAdd, host, table); + else if (toRem >= 1) p.removeRadCounters(toRem, host); + } + table.replaceCounterEffect(game, sa, true); + for (final Player p : list.keySet()) { + int oldCount = list.get(p); + int newCount = p.getCounters(CounterEnumType.RAD); + if (newCount > 0 && !p.hasRadiationEffect()) p.createRadiationEffect(host.getSetCode()); + if (oldCount < newCount) game.fireEvent(new GameEventPlayerRadiation(p, host, newCount - oldCount)); + } + } +} diff --git a/forge-game/src/main/java/forge/game/ability/effects/RegenerateBaseEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RegenerateBaseEffect.java index 8b4db06bc18..f93223d37d1 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RegenerateBaseEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RegenerateBaseEffect.java @@ -77,7 +77,7 @@ public void createRegenerationEffect(SpellAbility sa, final Collection lis @Override public void run() { - game.getAction().exile(eff, null); + game.getAction().exile(eff, null, null); } }; game.getEndOfTurn().addUntil(untilEOT); diff --git a/forge-game/src/main/java/forge/game/ability/effects/RegenerationEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RegenerationEffect.java index c1976ad42ba..c27dc7bd977 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RegenerationEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RegenerationEffect.java @@ -1,10 +1,15 @@ package forge.game.ability.effects; import forge.game.Game; +import forge.game.ability.AbilityKey; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.event.GameEventCardRegenerated; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; + +import java.util.Map; public class RegenerationEffect extends SpellAbilityEffect { @@ -16,12 +21,15 @@ public class RegenerationEffect extends SpellAbilityEffect { public void resolve(SpellAbility sa) { final Card host = sa.getHostCard(); final Game game = host.getGame(); + CardCollection tapped = new CardCollection(); for (Card c : getTargetCards(sa)) { // checks already done in ReplacementEffect + SpellAbility cause = (SpellAbility)sa.getReplacingObject(AbilityKey.Cause); + c.setDamage(0); c.setHasBeenDealtDeathtouchDamage(false); - c.tap(true); + if (c.tap(true, cause, c.getController())) tapped.add(c); c.addRegeneratedThisTurn(); if (game.getCombat() != null) { @@ -37,6 +45,11 @@ public void resolve(SpellAbility sa) { host.removeRemembered(c); } } + if (!tapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, tapped); + game.getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); + } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ReplaceDamageEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ReplaceDamageEffect.java index 1f8ab23ec33..5f741ed00ac 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ReplaceDamageEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ReplaceDamageEffect.java @@ -48,7 +48,7 @@ public void resolve(SpellAbility sa) { if (!StringUtils.isNumeric(varValue) && card.getSVar(varValue).startsWith("Number$")) { if (card.isImmutable() && prevent <= 0) { - game.getAction().exile(card, null); + game.getAction().exile(card, null, null); } else { card.setSVar(varValue, "Number$" + prevent); card.updateAbilityTextForView(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ReplaceEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ReplaceEffect.java index 2eca5cf041d..26802697ab7 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ReplaceEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ReplaceEffect.java @@ -3,6 +3,7 @@ import java.util.List; import java.util.Map; +import com.google.common.collect.Maps; import forge.game.GameObject; import forge.game.PlanarDice; import forge.game.ability.AbilityKey; @@ -13,7 +14,6 @@ import forge.game.replacement.ReplacementResult; import forge.game.spellability.SpellAbility; - public class ReplaceEffect extends SpellAbilityEffect { @Override @@ -44,6 +44,12 @@ public void resolve(SpellAbility sa) { } } else if ("PlanarDice".equals(type)) { params.put(varName, PlanarDice.smartValueOf(varValue)); + } else if ("Map".equals(type)) { + Map m = Maps.newHashMap(); + for (Player key : AbilityUtils.getDefinedPlayers(card, sa.getParam("VarKey"), sa)) { + m.put(key, AbilityUtils.calculateAmount(card, varValue, sa)); + } + params.put(varName, m); } else { params.put(varName, AbilityUtils.calculateAmount(card, varValue, sa)); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ReplaceSplitDamageEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ReplaceSplitDamageEffect.java index 65fce9f796d..39186ec7f59 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ReplaceSplitDamageEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ReplaceSplitDamageEffect.java @@ -46,7 +46,7 @@ public void resolve(SpellAbility sa) { prevent -= n; if (card.isImmutable() && prevent <= 0) { - game.getAction().exile(card, null); + game.getAction().exile(card, null, null); } else if (!StringUtils.isNumeric(varValue)) { sa.setSVar(varValue, "Number$" + prevent); card.updateAbilityTextForView(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ReplaceTokenEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ReplaceTokenEffect.java index 984ffbcefe9..a14cfd0a7ba 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ReplaceTokenEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ReplaceTokenEffect.java @@ -47,14 +47,14 @@ public void resolve(SpellAbility sa) { Map originalParams = (Map) repSA.getReplacingObject(AbilityKey.OriginalParams); - // currently the only ones that changes the amount does double it if ("Amount".equals(sa.getParam("Type"))) { + final String mod = sa.getParamOrDefault("Amount", "Twice"); for (Map.Entry e : table.row(affected).entrySet()) { if (!sa.matchesValidParam("ValidCard", e.getKey())) { continue; } - // currently the amount is only doubled - table.put(affected, e.getKey(), e.getValue() * 2); + int newAmt = AbilityUtils.doXMath(e.getValue(), mod, card, sa); + table.put(affected, e.getKey(), newAmt); } } else if ("AddToken".equals(sa.getParam("Type"))) { long timestamp = game.getNextTimestamp(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/RevealEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RevealEffect.java index e08175329d5..5be752270b0 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RevealEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RevealEffect.java @@ -76,14 +76,14 @@ public void resolve(SpellAbility sa) { } if (sa.hasParam("RevealToAll") || sa.hasParam("Random")) { - game.getAction().reveal(revealed, p, false, sa.getParamOrDefault("RevealTitle", "")); + boolean revealTitle = sa.hasParam("RevealTitle"); + game.getAction().reveal(revealed, p, false, + revealTitle ? sa.getParam("RevealTitle") : "", !revealTitle); } else { game.getAction().reveal(revealed, p); } - for (final Card c : revealed) { - if (sa.hasParam("RememberRevealed")) { - host.addRemembered(c); - } + if (sa.hasParam("RememberRevealed")) { + host.addRemembered(revealed); } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/RollDiceEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RollDiceEffect.java index 428c1f1e620..a12c6629308 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RollDiceEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RollDiceEffect.java @@ -1,22 +1,22 @@ package forge.game.ability.effects; -import java.util.*; - -import forge.game.event.GameEventRollDie; -import org.apache.commons.lang3.StringUtils; - import com.google.common.collect.Lists; - +import com.google.common.collect.Maps; import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.event.GameEventRollDie; import forge.game.player.Player; import forge.game.player.PlayerCollection; +import forge.game.replacement.ReplacementType; import forge.game.spellability.SpellAbility; import forge.game.trigger.TriggerType; import forge.util.Localizer; import forge.util.MyRandom; +import org.apache.commons.lang3.StringUtils; + +import java.util.*; public class RollDiceEffect extends SpellAbilityEffect { @@ -37,11 +37,6 @@ public static String makeFormatedDescription(SpellAbility sa) { return sb.toString(); } - private static int getRollAdvange(final Player player) { - String str = "If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll."; - return player.getKeywords().getAmount(str); - } - /* (non-Javadoc) * @see forge.card.abilityfactory.SpellEffect#getStackDescription(java.util.Map, forge.card.spellability.SpellAbility) */ @@ -68,11 +63,27 @@ public static int rollDiceForPlayer(SpellAbility sa, Player player, int amount, return rollDiceForPlayer(sa, player, amount, sides, 0, 0, null); } private static int rollDiceForPlayer(SpellAbility sa, Player player, int amount, int sides, int ignore, int modifier, List rollsResult) { + Map ignoreChosenMap = Maps.newHashMap(); + + final Map repParams = AbilityKey.mapFromAffected(player); + repParams.put(AbilityKey.Number, amount); + repParams.put(AbilityKey.Ignore, ignore); + repParams.put(AbilityKey.IgnoreChosen, ignoreChosenMap); + + switch (player.getGame().getReplacementHandler().run(ReplacementType.RollDice, repParams)) { + case NotReplaced: + break; + case Updated: { + amount = (int) repParams.get(AbilityKey.Number); + ignore = (int) repParams.get(AbilityKey.Ignore); + ignoreChosenMap = (Map) repParams.get(AbilityKey.IgnoreChosen); + break; + } + } + if (amount == 0) { return 0; } - int advantage = getRollAdvange(player); - amount += advantage; int total = 0; List naturalRolls = (rollsResult == null ? new ArrayList<>() : rollsResult); @@ -85,21 +96,38 @@ private static int rollDiceForPlayer(SpellAbility sa, Player player, int amount, total += roll; } - if (amount > 0) { - String message = Localizer.getInstance().getMessage("lblPlayerRolledResult", player, StringUtils.join(naturalRolls, ", ")); - player.getGame().getAction().notifyOfValue(sa, player, message, null); - } - naturalRolls.sort(null); + List ignored = new ArrayList<>(); // Ignore lowest rolls - advantage += ignore; - if (advantage > 0) { - for (int i = advantage - 1; i >= 0; --i) { + if (ignore > 0) { + for (int i = ignore - 1; i >= 0; --i) { total -= naturalRolls.get(i); + ignored.add(naturalRolls.get(i)); naturalRolls.remove(i); } } + // Player chooses to ignore rolls + for (Player chooser : ignoreChosenMap.keySet()) { + for (int ig = 0; ig < ignoreChosenMap.get(chooser); ig++) { + Integer ign = chooser.getController().chooseRollToIgnore(naturalRolls); + total -= ign; + ignored.add(ign); + naturalRolls.remove(ign); + } + } + + //Notify of results + if (amount > 0) { + StringBuilder sb = new StringBuilder(); + sb.append(Localizer.getInstance().getMessage("lblPlayerRolledResult", player, + StringUtils.join(naturalRolls, ", "))); + if (!ignored.isEmpty()) { + sb.append("\r\n").append(Localizer.getInstance().getMessage("lblIgnoredRolls", + StringUtils.join(ignored, ", "))); + } + player.getGame().getAction().notifyOfValue(sa, player, sb.toString(), null); + } List rolls = Lists.newArrayList(); int oddResults = 0; @@ -177,6 +205,9 @@ private int rollDice(SpellAbility sa, Player player, int amount, int sides) { List rolls = new ArrayList<>(); int total = rollDiceForPlayer(sa, player, amount, sides, ignore, modifier, rolls); + if (sa.hasParam("StoreResults")) { + host.addStoredRolls(rolls); + } if (sa.hasParam("ResultSVar")) { sa.setSVar(sa.getParam("ResultSVar"), Integer.toString(total)); } @@ -235,8 +266,12 @@ public void resolve(SpellAbility sa) { List results = new ArrayList<>(playersToRoll.size()); for (Player player : playersToRoll) { - int result = rollDice(sa, player, amount, sides); - results.add(result); + if (sa.hasParam("RerollResults")) { + rerollDice(sa, host, player, sides); + } else { + int result = rollDice(sa, player, amount, sides); + results.add(result); + } } if (rememberHighest) { int highest = 0; @@ -252,4 +287,22 @@ public void resolve(SpellAbility sa) { } } } + + private void rerollDice(SpellAbility sa, Card host, Player roller, int sides) { + List toReroll = Lists.newArrayList(); + + for (Integer storedResult : host.getStoredRolls()) { + if (roller.getController().confirmAction(sa, null, + Localizer.getInstance().getMessage("lblRerollResult", storedResult), null)) { + toReroll.add(storedResult); + } + } + + Map replaceMap = Maps.newHashMap(); + for (Integer old : toReroll) { + int newRoll = rollDice(sa, roller, 1, sides); + replaceMap.put(old, newRoll); + } + host.replaceStoredRoll(replaceMap); + } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/RollPlanarDiceEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RollPlanarDiceEffect.java index 61677c90bce..88f2d508982 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RollPlanarDiceEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RollPlanarDiceEffect.java @@ -33,6 +33,5 @@ public void resolve(SpellAbility sa) { PlanarDice result = PlanarDice.roll(activator, null); String message = Localizer.getInstance().getMessage("lblPlanarDiceResult", result.toString()); game.getAction().notifyOfValue(sa, activator, message, null); - } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/SacrificeAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/SacrificeAllEffect.java index 90f611c1d3f..bf08822927f 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/SacrificeAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/SacrificeAllEffect.java @@ -82,14 +82,16 @@ public void resolve(SpellAbility sa) { list = GameActionUtil.orderCardsByTheirOwners(game, list, ZoneType.Graveyard, sa); - CardZoneTable table = new CardZoneTable(); + CardCollectionView lastStateBattlefield = game.copyLastStateBattlefield(); Map cachedMap = Maps.newHashMap(); Map params = AbilityKey.newMap(); - params.put(AbilityKey.LastStateBattlefield, game.copyLastStateBattlefield()); + params.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); + CardZoneTable table = new CardZoneTable(lastStateBattlefield, CardCollection.EMPTY); + params.put(AbilityKey.InternalTriggerTable, table); for (Card sac : list) { final Card lKICopy = CardUtil.getLKICopy(sac, cachedMap); - if (game.getAction().sacrifice(sac, sa, true, table, params) != null) { + if (game.getAction().sacrifice(sac, sa, true, params) != null) { if (remSacrificed) { card.addRemembered(lKICopy); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/SacrificeEffect.java b/forge-game/src/main/java/forge/game/ability/effects/SacrificeEffect.java index 987c3ab7746..f2b40368c85 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/SacrificeEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/SacrificeEffect.java @@ -28,6 +28,7 @@ import forge.game.card.CardZoneTable; import forge.game.card.CounterEnumType; import forge.game.cost.Cost; +import forge.game.keyword.Keyword; import forge.game.player.Player; import forge.game.player.PlayerController.ManaPaymentPurpose; import forge.game.spellability.SpellAbility; @@ -43,6 +44,7 @@ public void resolve(SpellAbility sa) { final Player activator = sa.getActivatingPlayer(); final Game game = activator.getGame(); final Card card = sa.getHostCard(); + if (sa.hasParam("Echo")) { boolean isPaid; if (activator.hasKeyword("You may pay 0 rather than pay the echo cost for permanents you control.") @@ -88,25 +90,28 @@ public void resolve(SpellAbility sa) { // Expand Sacrifice keyword here depending on what we need out of it. final int amount = AbilityUtils.calculateAmount(card, sa.getParamOrDefault("Amount", "1"), sa); - final boolean devour = sa.hasParam("Devour"); - final boolean exploit = sa.hasParam("Exploit"); + final boolean devour = sa.isKeyword(Keyword.DEVOUR); + final boolean exploit = sa.isKeyword(Keyword.EXPLOIT); final boolean sacEachValid = sa.hasParam("SacEachValid"); String valid = sa.getParamOrDefault("SacValid", "Self"); String msg = sa.getParamOrDefault("SacMessage", valid); + msg = CardType.CoreType.isValidEnum(msg) ? msg.toLowerCase() : msg; final boolean destroy = sa.hasParam("Destroy"); final boolean remSacrificed = sa.hasParam("RememberSacrificed"); final boolean optional = sa.hasParam("Optional"); - CardZoneTable table = new CardZoneTable(); + CardCollectionView lastStateBattlefield = game.copyLastStateBattlefield(); Map params = AbilityKey.newMap(); - params.put(AbilityKey.LastStateBattlefield, game.copyLastStateBattlefield()); + params.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); + CardZoneTable table = new CardZoneTable(lastStateBattlefield, CardCollection.EMPTY); + params.put(AbilityKey.InternalTriggerTable, table); if (valid.equals("Self") && game.getZoneOf(card) != null) { if (game.getZoneOf(card).is(ZoneType.Battlefield)) { if (!optional || activator.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantSacrificeThis", card.getName()), null)) { - if (game.getAction().sacrifice(card, sa, true, table, params) != null) { + if (game.getAction().sacrifice(card, sa, true, params) != null) { if (remSacrificed) { card.addRemembered(card); } @@ -168,8 +173,8 @@ public void resolve(SpellAbility sa) { if (devour || exploit || remSacrificed) { lKICopy = CardUtil.getLKICopy(sac, cachedMap); } - boolean wasSacrificed = !destroy && game.getAction().sacrifice(sac, sa, true, table, params) != null; - boolean wasDestroyed = destroy && game.getAction().destroy(sac, sa, true, table, params); + boolean wasSacrificed = !destroy && game.getAction().sacrifice(sac, sa, true, params) != null; + boolean wasDestroyed = destroy && game.getAction().destroy(sac, sa, true, params); // Run Devour Trigger if (devour) { card.addDevoured(lKICopy); diff --git a/forge-game/src/main/java/forge/game/ability/effects/SeekEffect.java b/forge-game/src/main/java/forge/game/ability/effects/SeekEffect.java index 211a519fca9..b1507988173 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/SeekEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/SeekEffect.java @@ -11,6 +11,7 @@ import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; import forge.util.Aggregates; +import forge.util.Localizer; import java.util.Arrays; import java.util.List; @@ -54,6 +55,7 @@ public void resolve(SpellAbility sa) { CardCollection soughtCards = new CardCollection(); + final StringBuilder notify = new StringBuilder(); for (String seekType : seekTypes) { CardCollection pool; if (sa.hasParam("DefinedCards")) { @@ -65,6 +67,8 @@ public void resolve(SpellAbility sa) { pool = CardLists.getValidCards(pool, seekType, source.getController(), source, sa); } if (pool.isEmpty()) { + if (notify.length() != 0) notify.append("\r\n"); + notify.append(Localizer.getInstance().getMessage("lblSeekFailed", seekType)); continue; // can't find if nothing to seek } @@ -84,6 +88,9 @@ public void resolve(SpellAbility sa) { } } + if (notify.length() != 0) { + game.getAction().notifyOfValue(sa, source, notify.toString(), null); + } if (!soughtCards.isEmpty()) { if (sa.hasParam("RememberFound")) { source.addRemembered(soughtCards); diff --git a/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java b/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java index 51cc7295474..7e3165ede2a 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java @@ -91,13 +91,13 @@ public void resolve(final SpellAbility sa) { // Cards which are not on the battlefield should not be able to transform. // TurnFace should be allowed in other zones like Exile too // Specialize and Unspecialize are allowed in other zones - if (!"TurnFace".equals(mode) && !"Unspecialize".equals(mode) && !"Specialize".equals(mode) + if (!"TurnFaceUp".equals(mode) && !"TurnFaceDown".equals(mode) && !"Unspecialize".equals(mode) && !"Specialize".equals(mode) && !gameCard.isInPlay() && !sa.hasParam("ETB")) { continue; } // facedown cards that are not Permanent, can't turn faceup there - if ("TurnFace".equals(mode) && gameCard.isFaceDown() && gameCard.isInPlay()) { + if ("TurnFaceUp".equals(mode) && gameCard.isFaceDown() && gameCard.isInPlay()) { if (gameCard.hasMergedCard()) { boolean hasNonPermanent = false; Card nonPermanentCard = null; @@ -124,7 +124,7 @@ public void resolve(final SpellAbility sa) { } // Merged faceup permanent that have double faced cards can't turn face down - if ("TurnFace".equals(mode) && !gameCard.isFaceDown() && gameCard.isInPlay() + if ("TurnFaceDown".equals(mode) && !gameCard.isFaceDown() && gameCard.isInPlay() && gameCard.hasMergedCard()) { boolean hasBackSide = false; for (final Card c : gameCard.getMergedCards()) { @@ -161,16 +161,14 @@ public void resolve(final SpellAbility sa) { } boolean hasTransformed = false; - if (sa.isMorphUp()) { + if (sa.isTurnFaceUp()) { hasTransformed = gameCard.turnFaceUp(sa); - } else if (sa.isManifestUp()) { - hasTransformed = gameCard.turnFaceUp(true, true, sa); } else if ("Specialize".equals(mode)) { hasTransformed = gameCard.changeCardState(mode, host.getChosenColor(), sa); host.setChosenColors(null); } else { hasTransformed = gameCard.changeCardState(mode, sa.getParam("NewState"), sa); - if (gameCard.isFaceDown() && (sa.hasParam("FaceDownPower") || sa.hasParam("FaceDownToughness") + if (hasTransformed && (sa.hasParam("FaceDownPower") || sa.hasParam("FaceDownToughness") || sa.hasParam("FaceDownSetType"))) { CardFactoryUtil.setFaceDownState(gameCard, sa); } @@ -182,10 +180,15 @@ public void resolve(final SpellAbility sa) { } else if (sa.isManifestUp()) { String sb = p + " has unmanifested " + gameCard.getName(); game.getGameLog().add(GameLogEntryType.STACK_RESOLVE, sb); + } else if (sa.isDisguiseUp()) { + String sb = p + " has undisguised " + gameCard.getName(); + game.getGameLog().add(GameLogEntryType.STACK_RESOLVE, sb); + } else if (sa.isCloakUp()) { + String sb = p + " has uncloaked " + gameCard.getName(); + game.getGameLog().add(GameLogEntryType.STACK_RESOLVE, sb); } else if (hiddenAgenda) { if (gameCard.hasKeyword("Double agenda")) { - String sb = p + " has revealed " + gameCard.getName() + " with the chosen names " + - gameCard.getNamedCard() + " and " + gameCard.getNamedCard2(); + String sb = p + " has revealed " + gameCard.getName() + " with the chosen names: " + gameCard.getNamedCards(); game.getGameLog().add(GameLogEntryType.STACK_RESOLVE, sb); } else { String sb = p + " has revealed " + gameCard.getName() + " with the chosen name " + gameCard.getNamedCard(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/SkipPhaseEffect.java b/forge-game/src/main/java/forge/game/ability/effects/SkipPhaseEffect.java index e6d504b7260..74273993a01 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/SkipPhaseEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/SkipPhaseEffect.java @@ -107,7 +107,7 @@ public static void createSkipPhaseEffect(SpellAbility sa, final Player player, @Override public void run() { - game.getAction().exile(eff, null); + game.getAction().exile(eff, null, null); } }; diff --git a/forge-game/src/main/java/forge/game/ability/effects/TapAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/TapAllEffect.java index 982bb6e2b8f..e88b5faae87 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/TapAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/TapAllEffect.java @@ -1,15 +1,20 @@ package forge.game.ability.effects; import forge.game.Game; +import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; import forge.game.player.Player; import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; +import java.util.Map; + public class TapAllEffect extends SpellAbilityEffect { @Override protected String getStackDescription(SpellAbility sa) { @@ -39,11 +44,22 @@ public void resolve(SpellAbility sa) { cards = AbilityUtils.filterListByType(cards, sa.getParam("ValidCards"), sa); + Player tapper = activator; + + CardCollection tapped = new CardCollection(); for (final Card c : cards) { if (remTapped) { card.addRemembered(c); } - c.tap(true); + if (sa.hasParam("TapperController")) { + tapper = c.getController(); + } + if (c.tap(true, sa, tapper)) tapped.add(c); + } + if (!tapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, tapped); + game.getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/TapEffect.java b/forge-game/src/main/java/forge/game/ability/effects/TapEffect.java index f7064d46de8..a71f13779a2 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/TapEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/TapEffect.java @@ -1,5 +1,6 @@ package forge.game.ability.effects; +import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; @@ -7,10 +8,13 @@ import forge.game.card.CardLists; import forge.game.player.Player; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; import forge.util.Lang; import forge.util.Localizer; +import java.util.Map; + public class TapEffect extends SpellAbilityEffect { /* (non-Javadoc) @@ -18,6 +22,7 @@ public class TapEffect extends SpellAbilityEffect { */ @Override public void resolve(SpellAbility sa) { + final Player activator = sa.getActivatingPlayer(); final Card card = sa.getHostCard(); final boolean remTapped = sa.hasParam("RememberTapped"); final boolean alwaysRem = sa.hasParam("AlwaysRemember"); @@ -28,7 +33,6 @@ public void resolve(SpellAbility sa) { Iterable toTap; if (sa.hasParam("CardChoices")) { // choosing outside Defined/Targeted - final Player activator = sa.getActivatingPlayer(); CardCollection choices = CardLists.getValidCards(card.getGame().getCardsIn(ZoneType.Battlefield), sa.getParam("CardChoices"), activator, card, sa); int n = sa.hasParam("ChoiceAmount") ? AbilityUtils.calculateAmount(card, sa.getParam("ChoiceAmount"), sa) : 1; @@ -40,6 +44,12 @@ public void resolve(SpellAbility sa) { toTap = getTargetCards(sa); } + Player tapper = activator; + if (sa.hasParam("Tapper")) { + tapper = AbilityUtils.getDefinedPlayers(card, sa.getParam("Tapper"), sa).getFirst(); + } + + CardCollection tapped = new CardCollection(); for (final Card tgtC : toTap) { if (tgtC.isPhasedOut()) { continue; @@ -48,13 +58,18 @@ public void resolve(SpellAbility sa) { if (tgtC.isUntapped() && remTapped || alwaysRem) { card.addRemembered(tgtC); } - tgtC.tap(true); + if (tgtC.tap(true, sa, tapper)) tapped.add(tgtC); } if (sa.hasParam("ETB")) { // do not fire Taps triggers tgtC.setTapped(true); } } + if (!tapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, tapped); + activator.getGame().getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); + } } @Override diff --git a/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapAllEffect.java index e4d2a36214d..e11881d92e1 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapAllEffect.java @@ -1,19 +1,25 @@ package forge.game.ability.effects; +import com.google.common.collect.Maps; import forge.game.Game; +import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; import forge.game.card.CardLists; import forge.game.player.Player; import forge.game.player.PlayerController; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; import forge.util.Lang; import forge.util.Localizer; +import java.util.Map; + public class TapOrUntapAllEffect extends SpellAbilityEffect { @Override @@ -60,16 +66,30 @@ public void resolve(SpellAbility sa) { toTap = sa.getActivatingPlayer().getController().chooseBinary(sa, sb.toString(), PlayerController.BinaryChoiceType.TapOrUntap); + CardCollection tapped = new CardCollection(); + CardCollection untapped = new CardCollection(); for (final Card tgtC : validCards) { if (!tgtC.isInPlay()) { continue; } if (toTap) { - tgtC.tap(true); + if (tgtC.tap(true, sa, activator)) tapped.add(tgtC); } else { - tgtC.untap(true); + if (tgtC.untap(true)) untapped.add(tgtC); } } + if (!tapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, tapped); + game.getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); + } + if (!untapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + final Map map = Maps.newHashMap(); + map.put(activator, untapped); + runParams.put(AbilityKey.Map, map); + game.getTriggerHandler().runTrigger(TriggerType.UntapAll, runParams, false); + } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapEffect.java b/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapEffect.java index 039a67f215e..8fc700e29ed 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapEffect.java @@ -1,15 +1,21 @@ package forge.game.ability.effects; -import java.util.List; - +import com.google.common.collect.Maps; +import forge.game.ability.AbilityKey; +import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.card.CardCollection; +import forge.game.player.Player; import forge.game.player.PlayerController; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; import forge.util.CardTranslation; import forge.util.Lang; import forge.util.Localizer; +import java.util.Map; + public class TapOrUntapEffect extends SpellAbilityEffect { /* (non-Javadoc) @@ -29,10 +35,12 @@ protected String getStackDescription(SpellAbility sa) { @Override public void resolve(SpellAbility sa) { - final List tgtCards = getTargetCards(sa); - PlayerController pc = sa.getActivatingPlayer().getController(); + Player activator = sa.getActivatingPlayer(); + PlayerController pc = activator.getController(); - for (final Card tgtC : tgtCards) { + CardCollection tapped = new CardCollection(); + final Map untapMap = Maps.newHashMap(); + for (final Card tgtC : getTargetCards(sa)) { if (!tgtC.isInPlay()) { continue; } @@ -42,14 +50,28 @@ public void resolve(SpellAbility sa) { // If the effected card is controlled by the same controller of the SA, default to untap. boolean tap = pc.chooseBinary(sa, Localizer.getInstance().getMessage("lblTapOrUntapTarget", CardTranslation.getTranslatedName(tgtC.getName())), PlayerController.BinaryChoiceType.TapOrUntap, - !tgtC.getController().equals(sa.getActivatingPlayer()) ); + !tgtC.getController().equals(activator) ); + Player tapper = activator; + if (sa.hasParam("Tapper")) { + tapper = AbilityUtils.getDefinedPlayers(sa.getHostCard(), sa.getParam("Tapper"), sa).getFirst(); + } if (tap) { - tgtC.tap(true); - } else { - tgtC.untap(true); + if (tgtC.tap(true, sa, tapper)) tapped.add(tgtC); + } else if (tgtC.untap(true)) { + untapMap.computeIfAbsent(tapper, i -> new CardCollection()).add(tgtC); } } + if (!untapMap.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Map, untapMap); + activator.getGame().getTriggerHandler().runTrigger(TriggerType.UntapAll, runParams, false); + } + if (!tapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, tapped); + activator.getGame().getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); + } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/TimeTravelEffect.java b/forge-game/src/main/java/forge/game/ability/effects/TimeTravelEffect.java new file mode 100644 index 00000000000..f66f56c6bfe --- /dev/null +++ b/forge-game/src/main/java/forge/game/ability/effects/TimeTravelEffect.java @@ -0,0 +1,70 @@ +package forge.game.ability.effects; + +import java.util.Map; + +import com.google.common.collect.Maps; + +import forge.game.Game; +import forge.game.GameEntityCounterTable; +import forge.game.ability.AbilityUtils; +import forge.game.ability.SpellAbilityEffect; +import forge.game.card.Card; +import forge.game.card.CardLists; +import forge.game.card.CardPredicates; +import forge.game.card.CounterEnumType; +import forge.game.player.Player; +import forge.game.player.PlayerController; +import forge.game.player.PlayerController.BinaryChoiceType; +import forge.game.spellability.SpellAbility; +import forge.game.zone.ZoneType; +import forge.util.CardTranslation; +import forge.util.Localizer; +import forge.util.collect.FCollection; + +public class TimeTravelEffect extends SpellAbilityEffect { + + @Override + protected String getStackDescription(SpellAbility sa) { + return "Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)"; + } + + @Override + public void resolve(SpellAbility sa) { + final Player p = sa.getActivatingPlayer(); + final Card host = sa.getHostCard(); + final Game game = host.getGame(); + int num = sa.hasParam("Amount") ? AbilityUtils.calculateAmount(host, sa.getParam("Amount"), sa) : 1; + + PlayerController pc = p.getController(); + + final CounterEnumType counterType = CounterEnumType.TIME; + + for (int i = 0; i < num; i++) { + FCollection list = new FCollection<>(); + + // card you own that is suspended + list.addAll(CardLists.filter(p.getCardsIn(ZoneType.Exile), CardPredicates.hasSuspend())); + // permanent you control with time counter + list.addAll(CardLists.filter(p.getCardsIn(ZoneType.Battlefield), CardPredicates.hasCounter(counterType))); + + GameEntityCounterTable table = new GameEntityCounterTable(); + + String prompt = Localizer.getInstance().getMessage("lblChooseaCard"); + for (Card c : pc.chooseEntitiesForEffect(list, 0, list.size(), null, sa, prompt, p, null)) { + Map params = Maps.newHashMap(); + params.put("Target", c); + params.put("CounterType", counterType); + prompt = Localizer.getInstance().getMessage("lblWhatToDoWithTargetCounter", counterType.getName(), CardTranslation.getTranslatedName(c.getName())) + " "; + boolean putCounter = pc.chooseBinary(sa, prompt, BinaryChoiceType.AddOrRemove, params); + + if (putCounter) { + c.addCounter(counterType, 1, p, table); + } else { + c.subtractCounter(counterType, 1); + } + } + table.replaceCounterEffect(game, sa, true); + } + } + +} diff --git a/forge-game/src/main/java/forge/game/ability/effects/TokenEffectBase.java b/forge-game/src/main/java/forge/game/ability/effects/TokenEffectBase.java index 6b1f6ecbce6..8734b8e9b90 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/TokenEffectBase.java +++ b/forge-game/src/main/java/forge/game/ability/effects/TokenEffectBase.java @@ -38,6 +38,9 @@ public abstract class TokenEffectBase extends SpellAbilityEffect { protected TokenCreateTable createTokenTable(Iterable players, String[] tokenScripts, final int finalAmount, final SpellAbility sa) { TokenCreateTable tokenTable = new TokenCreateTable(); for (final Player owner : players) { + if (!owner.isInGame()) { + continue; + } for (String script : tokenScripts) { final Card result = TokenInfo.getProtoType(script, sa, owner); @@ -130,7 +133,8 @@ protected TokenCreateTable makeTokenTable(TokenCreateTable tokenTable, final boo tok.setTapped(true); } - if (!sa.hasParam("AttachAfter") && sa.hasParam("AttachedTo") && !attachTokenTo(tok, sa)) { + // CR 303.4i + if (!sa.hasParam("AttachAfter") && sa.hasParam("AttachedTo") && !attachTokenTo(tok, sa) && tok.isAura()) { continue; } @@ -181,7 +185,7 @@ protected TokenCreateTable makeTokenTable(TokenCreateTable tokenTable, final boo addSelfTrigger(sa, sa.getParam("AtEOTTrig"), moved); } - if (addToCombat(moved, tok.getController(), sa, "TokenAttacking", "TokenBlocking")) { + if (addToCombat(moved, sa, "TokenAttacking", "TokenBlocking")) { combatChanged.setTrue(); } @@ -260,7 +264,7 @@ private boolean attachTokenTo(Card tok, SpellAbility sa) { return false; } - protected void addPumpUntil(SpellAbility sa, final Card c, long timestamp) { + public static void addPumpUntil(SpellAbility sa, final Card c, long timestamp) { if (!sa.hasParam("PumpDuration")) { return; } diff --git a/forge-game/src/main/java/forge/game/ability/effects/UntapAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/UntapAllEffect.java index 538117eb812..c79d87dae2f 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/UntapAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/UntapAllEffect.java @@ -1,13 +1,21 @@ package forge.game.ability.effects; +import com.google.common.collect.Maps; +import forge.game.Game; +import forge.game.ability.AbilityKey; +import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; -import forge.game.card.CardLists; +import forge.game.player.Player; import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; +import java.util.Map; + public class UntapAllEffect extends SpellAbilityEffect { @Override protected String getStackDescription(SpellAbility sa) { @@ -20,22 +28,33 @@ protected String getStackDescription(SpellAbility sa) { @Override public void resolve(SpellAbility sa) { final Card card = sa.getHostCard(); - CardCollectionView list; - final String valid = sa.getParamOrDefault("ValidCards", ""); + final Player activator = sa.getActivatingPlayer(); + final Game game = activator.getGame(); + Map untapMap = Maps.newHashMap(); - if (!sa.usesTargeting() && !sa.hasParam("Defined")) { - list = sa.getActivatingPlayer().getGame().getCardsIn(ZoneType.Battlefield); - } else { - list = getTargetPlayers(sa).getCardsIn(ZoneType.Battlefield); - } - list = CardLists.getValidCards(list, valid, sa.getActivatingPlayer(), card, sa); + CardCollectionView list = !sa.usesTargeting() && !sa.hasParam("Defined") ? + game.getCardsIn(ZoneType.Battlefield) : + getDefinedPlayersOrTargeted(sa).getCardsIn(ZoneType.Battlefield); + + list = AbilityUtils.filterListByType(list, sa.getParamOrDefault("ValidCards", ""), sa); + + Player untapper = activator; - boolean remember = sa.hasParam("RememberUntapped"); for (Card c : list) { - c.untap(true); - if (remember) { - card.addRemembered(c); + if (sa.hasParam("ControllerUntaps")) { + untapper = c.getController(); } + if (c.untap(true)) { + untapMap.computeIfAbsent(untapper, i -> new CardCollection()).add(c); + if (sa.hasParam("RememberUntapped")) card.addRemembered(c); + + } + } + + if (!untapMap.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Map, untapMap); + game.getTriggerHandler().runTrigger(TriggerType.UntapAll, runParams, false); } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/UntapEffect.java b/forge-game/src/main/java/forge/game/ability/effects/UntapEffect.java index 161d9d49c4d..1a9485cdd91 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/UntapEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/UntapEffect.java @@ -1,5 +1,7 @@ package forge.game.ability.effects; +import com.google.common.collect.Maps; +import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; @@ -10,10 +12,13 @@ import forge.game.card.CardPredicates.Presets; import forge.game.player.Player; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; import forge.util.Lang; import forge.util.Localizer; +import java.util.Map; + public class UntapEffect extends SpellAbilityEffect { /* (non-Javadoc) @@ -38,6 +43,9 @@ protected String getStackDescription(SpellAbility sa) { @Override public void resolve(SpellAbility sa) { + final Player activator = sa.getActivatingPlayer(); + final boolean etb = sa.hasParam("ETB"); + if (sa.hasParam("UntapUpTo")) { untapChoose(sa, false); } else if (sa.hasParam("UntapExactly")) { @@ -46,18 +54,26 @@ public void resolve(SpellAbility sa) { final CardCollection affectedCards = getTargetCards(sa); affectedCards.addAll(CardUtil.getRadiance(sa)); + CardCollection untapped = new CardCollection(); for (final Card tgtC : affectedCards) { if (tgtC.isPhasedOut()) { continue; } if (tgtC.isInPlay()) { - tgtC.untap(true); + if (tgtC.untap(true)) untapped.add(tgtC); } - if (sa.hasParam("ETB")) { + if (etb) { // do not fire triggers tgtC.setTapped(false); } } + if (!untapped.isEmpty() && !etb) { + final Map runParams = AbilityKey.newMap(); + final Map map = Maps.newHashMap(); + map.put(activator, untapped); + runParams.put(AbilityKey.Map, map); + activator.getGame().getTriggerHandler().runTrigger(TriggerType.UntapAll, runParams, false); + } } } @@ -72,24 +88,38 @@ public void resolve(SpellAbility sa) { * whether the untapping is mandatory. */ private static void untapChoose(final SpellAbility sa, final boolean mandatory) { + final Map map = Maps.newHashMap(); final int num = AbilityUtils.calculateAmount(sa.getHostCard(), sa.getParam("Amount"), sa); final String valid = sa.getParam("UntapType"); for (final Player p : AbilityUtils.getDefinedPlayers(sa.getHostCard(), sa.getParam("Defined"), sa)) { + CardCollection untapped = new CardCollection(); if (!p.isInGame()) { continue; } CardCollectionView list = CardLists.getValidCards(p.getGame().getCardsIn(ZoneType.Battlefield), valid, sa.getActivatingPlayer(), sa.getHostCard(), sa); - list = CardLists.filter(list, Presets.TAPPED); + // the few mandatory are handled differently + if (!mandatory) { + list = CardLists.filter(list, Presets.TAPPED); + } final CardCollectionView selected = p.getController().chooseCardsForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectCardToUntap"), mandatory ? num : 0, num, !mandatory, null); if (selected != null) { for (final Card c : selected) { - c.untap(true); + if (c.untap(true)) untapped.add(c); } } + if (!untapped.isEmpty()) { + map.put(p, untapped); + } + } + if (!map.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Map, map); + sa.getActivatingPlayer().getGame().getTriggerHandler() + .runTrigger(TriggerType.UntapAll, runParams, false); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/UpdateRememberEffect.java b/forge-game/src/main/java/forge/game/ability/effects/UpdateRememberEffect.java deleted file mode 100644 index 0401bd71405..00000000000 --- a/forge-game/src/main/java/forge/game/ability/effects/UpdateRememberEffect.java +++ /dev/null @@ -1,13 +0,0 @@ -package forge.game.ability.effects; - -import forge.game.ability.SpellAbilityEffect; -import forge.game.card.Card; -import forge.game.spellability.SpellAbility; - -public class UpdateRememberEffect extends SpellAbilityEffect { - @Override - public void resolve(SpellAbility sa) { - final Card host = sa.getHostCard(); - host.updateRemembered(); - } -} diff --git a/forge-game/src/main/java/forge/game/ability/effects/VillainousChoiceEffect.java b/forge-game/src/main/java/forge/game/ability/effects/VillainousChoiceEffect.java new file mode 100644 index 00000000000..7a2cc683402 --- /dev/null +++ b/forge-game/src/main/java/forge/game/ability/effects/VillainousChoiceEffect.java @@ -0,0 +1,48 @@ +package forge.game.ability.effects; + +import com.google.common.collect.ImmutableMap; +import com.google.common.collect.Lists; +import forge.game.ability.AbilityUtils; +import forge.game.ability.SpellAbilityEffect; +import forge.game.card.Card; +import forge.game.player.Player; +import forge.game.spellability.SpellAbility; + +import java.util.List; + + +public class VillainousChoiceEffect extends SpellAbilityEffect { + @Override + public void resolve(SpellAbility sa) { + final List abilities = Lists.newArrayList(sa.getAdditionalAbilityList("Choices")); + final int amount = extractAmount(sa); + String prompt = sa.getParamOrDefault("ChoicePrompt", "Villainous Choice by " + sa.getActivatingPlayer()); + Card source = sa.getHostCard(); + + for (Player p : getDefinedPlayersOrTargeted(sa)) { + int choiceAmount = p.getAdditionalVillainousChoices() + 1; + + List saToRemove = Lists.newArrayList(); + + for (SpellAbility saChoice : abilities) { + if (saChoice.getRestrictions() != null && !saChoice.getRestrictions().checkOtherRestrictions(sa.getHostCard(), saChoice, sa.getActivatingPlayer())) { + saToRemove.add(saChoice); + } + } + abilities.removeAll(saToRemove); + + // For the AI chooseSAForEffect really should take the least good ability. Currently it just takes the first + List chosenSAs = Lists.newArrayList(); + for(int i = 0; i < choiceAmount; i++) { + // This is a loop because you can choose the same abilities multiple times + chosenSAs.addAll(p.getController().chooseSpellAbilitiesForEffect(abilities, sa, prompt, amount, ImmutableMap.of())); + } + + for (SpellAbility chosenSA : chosenSAs) { + source.addRemembered(p); + AbilityUtils.resolve(chosenSA); + source.removeRemembered(p); + } + } + } +} diff --git a/forge-game/src/main/java/forge/game/ability/effects/VoteEffect.java b/forge-game/src/main/java/forge/game/ability/effects/VoteEffect.java index da0335a7d2e..27ad6176db2 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/VoteEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/VoteEffect.java @@ -79,7 +79,6 @@ public void resolve(final SpellAbility sa) { } ListMultimap votes = ArrayListMultimap.create(); - Player voter = game.getControlVote(); for (final Player p : tgtPlayers) { @@ -100,7 +99,7 @@ public void resolve(final SpellAbility sa) { Localizer.getInstance().getMessage("lblCurrentVote") + ":" + votes, p); } if (record.length() > 0) { - record.append("\r\n"); + record.append("\r\n"); } record.append(p).append(" ").append(Localizer.getInstance().getMessage("lblVotedFor", result)); } @@ -112,7 +111,6 @@ public void resolve(final SpellAbility sa) { } game.fireEvent(new GameEventRandomLog(voteResult)); - final Map runParams = AbilityKey.newMap(); runParams.put(AbilityKey.AllVotes, votes); game.getTriggerHandler().runTrigger(TriggerType.Vote, runParams, false); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ZoneExchangeEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ZoneExchangeEffect.java index 06dd7d9d4bc..789458ed262 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ZoneExchangeEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ZoneExchangeEffect.java @@ -9,6 +9,7 @@ import forge.game.card.Card; import forge.game.card.CardCollection; import forge.game.card.CardLists; +import forge.game.card.CardZoneTable; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; @@ -90,11 +91,17 @@ public void resolve(SpellAbility sa) { object1.unattachFromEntity(c); object2.attachToEntity(c, sa); } + Map moveParams = AbilityKey.newMap(); moveParams.put(AbilityKey.LastStateBattlefield, sa.getLastStateBattlefield()); moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); // Exchange Zone - game.getAction().moveTo(zone2, object1, sa, moveParams); - game.getAction().moveTo(zone1, object2, sa, moveParams); + Card newObj1 = game.getAction().moveTo(zone2, object1, sa, moveParams); + Card newObj2 = game.getAction().moveTo(zone1, object2, sa, moveParams); + + final CardZoneTable table = new CardZoneTable(); + table.put(zone1, newObj1.getZone().getZoneType(), newObj1); + table.put(zone2, newObj2.getZone().getZoneType(), newObj2); + table.triggerChangesZoneAll(game, sa); } } diff --git a/forge-game/src/main/java/forge/game/card/ActivationTable.java b/forge-game/src/main/java/forge/game/card/ActivationTable.java index b292e5b2205..e2e5951c07e 100644 --- a/forge-game/src/main/java/forge/game/card/ActivationTable.java +++ b/forge-game/src/main/java/forge/game/card/ActivationTable.java @@ -1,20 +1,24 @@ package forge.game.card; +import java.util.List; + import org.apache.commons.lang3.ObjectUtils; import com.google.common.base.Optional; import com.google.common.collect.ForwardingTable; import com.google.common.collect.HashBasedTable; +import com.google.common.collect.Lists; import com.google.common.collect.Table; +import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.staticability.StaticAbility; -public class ActivationTable extends ForwardingTable, Integer> { - Table, Integer> dataTable = HashBasedTable.create(); +public class ActivationTable extends ForwardingTable, List> { + Table, List> dataTable = HashBasedTable.create(); @Override - protected Table, Integer> delegate() { + protected Table, List> delegate() { return dataTable; } @@ -38,11 +42,20 @@ public void add(SpellAbility sa) { if (original != null) { Optional st = Optional.fromNullable(root.getGrantorStatic()); - delegate().put(original, st, ObjectUtils.defaultIfNull(get(original, st), 0) + 1); + List activators = get(original, st); + if (activators == null) { + activators = Lists.newArrayList(); + } + activators.add(sa.getActivatingPlayer()); + delegate().put(original, st, activators); } } public Integer get(SpellAbility sa) { + return getActivators(sa).size(); + } + + public List getActivators(SpellAbility sa) { SpellAbility root = sa.getRootAbility(); SpellAbility original = getOriginal(sa); Optional st = Optional.fromNullable(root.getGrantorStatic()); @@ -50,6 +63,6 @@ public Integer get(SpellAbility sa) { if (contains(original, st)) { return get(original, st); } - return 0; + return Lists.newArrayList(); } } diff --git a/forge-game/src/main/java/forge/game/card/Card.java b/forge-game/src/main/java/forge/game/card/Card.java index f7c42458efa..6657cf0c92d 100644 --- a/forge-game/src/main/java/forge/game/card/Card.java +++ b/forge-game/src/main/java/forge/game/card/Card.java @@ -51,6 +51,7 @@ import forge.game.replacement.ReplaceMoved; import forge.game.replacement.ReplacementEffect; import forge.game.replacement.ReplacementHandler; +import forge.game.replacement.ReplacementLayer; import forge.game.replacement.ReplacementResult; import forge.game.replacement.ReplacementType; import forge.game.spellability.*; @@ -105,7 +106,7 @@ public class Card extends GameEntity implements Comparable, IHasSVars { private final Table> hiddenExtrinsicKeywords = TreeBasedTable.create(); // cards attached or otherwise linked to this card - private CardCollection hauntedBy, devouredCards, exploitedCards, delvedCards, convokedCards, imprintedCards, + private CardCollection hauntedBy, devouredCards, exploitedCards, delvedCards, imprintedCards, exiledCards, encodedCards; private CardCollection gainControlTargets, chosenCards; private CardCollection mergedCards; @@ -139,6 +140,8 @@ public class Card extends GameEntity implements Comparable, IHasSVars { protected KeywordsChange changedCardKeywordsByWord = new KeywordsChange(ImmutableList.of(), ImmutableList.of(), false); // Layer 3 by Word Change private final Table changedCardKeywords = TreeBasedTable.create(); // Layer 6 + protected KeywordsChange suspectedKeywordChange = null; + // stores the keywords created by static abilities private final Map, KeywordInterface> storedKeywords = Maps.newHashMap(); @@ -147,7 +150,7 @@ public class Card extends GameEntity implements Comparable, IHasSVars { private final Table changedCardTraits = TreeBasedTable.create(); // Layer 6 // stores the card traits created by static abilities - private final Table storedSpellAbilility = TreeBasedTable.create(); + private final Table storedSpellAbility = TreeBasedTable.create(); private final Table storedTrigger = TreeBasedTable.create(); private final Table storedReplacementEffect = TreeBasedTable.create(); private final Table storedStaticAbility = TreeBasedTable.create(); @@ -189,6 +192,7 @@ public class Card extends GameEntity implements Comparable, IHasSVars { private final Set rememberedObjects = Sets.newLinkedHashSet(); private Map flipResult; + private List storedRolls; private final Map assignedDamageMap = Maps.newTreeMap(); @@ -213,11 +217,13 @@ public class Card extends GameEntity implements Comparable, IHasSVars { private boolean monstrous; private boolean renowned; + private boolean solved = false; + private boolean suspected = false; private boolean manifested; + private boolean cloaked; private boolean foretold; - private boolean foretoldThisTurn; private boolean foretoldCostByEffect; private boolean specialized; @@ -235,6 +241,7 @@ public class Card extends GameEntity implements Comparable, IHasSVars { private boolean flipped = false; private boolean facedown = false; + private boolean turnedFaceUpThisTurn = false; // set for transform and meld, needed for clone effects private boolean backside = false; @@ -288,8 +295,7 @@ public class Card extends GameEntity implements Comparable, IHasSVars { private String chosenType2 = ""; private List notedTypes = new ArrayList<>(); private List chosenColors; - private String chosenName = ""; - private String chosenName2 = ""; + private List chosenName = new ArrayList<>(); private Integer chosenNumber; private Player chosenPlayer; private Player protectingPlayer; @@ -307,7 +313,7 @@ public class Card extends GameEntity implements Comparable, IHasSVars { private Map goad = Maps.newTreeMap(); - private final List leavePlayCommandList = Lists.newArrayList(); + private List leavePlayCommandList = Lists.newArrayList(); private final List untapCommandList = Lists.newArrayList(); private final List changeControllerCommandList = Lists.newArrayList(); private final List unattachCommandList = Lists.newArrayList(); @@ -354,6 +360,7 @@ public class Card extends GameEntity implements Comparable, IHasSVars { private ReplacementEffect shieldCounterReplaceDamage = null; private ReplacementEffect shieldCounterReplaceDestroy = null; private ReplacementEffect stunCounterReplaceUntap = null; + private ReplacementEffect finalityReplaceDying = null; // Enumeration for CMC request types public enum SplitCMCMode { @@ -511,6 +518,7 @@ public boolean setState(final CardStateName state, boolean updateView, boolean f // Cleared tests, about to change states if (currentStateName.equals(CardStateName.FaceDown) && state.equals(CardStateName.Original)) { this.setManifested(false); + this.setCloaked(false); } currentStateName = state; @@ -674,12 +682,14 @@ public boolean changeCardState(final String mode, final String customState, fina this.flipped = true; } return retResult; - } else if (mode.equals("TurnFace")) { + } else if (mode.equals("TurnFaceUp")) { + if (isFaceDown()) { + return turnFaceUp(cause); + } + } else if (mode.equals("TurnFaceDown")) { CardStateName oldState = getCurrentStateName(); if (oldState == CardStateName.Original || oldState == CardStateName.Flipped) { return turnFaceDown(); - } else if (isFaceDown()) { - return turnFaceUp(cause); } } else if (mode.equals("Meld") && isMeldable()) { return changeToState(CardStateName.Meld); @@ -725,10 +735,35 @@ public Card manifest(Player p, SpellAbility sa, Map params) return c; } + public Card cloak(Player p, SpellAbility sa, Map params) { + // Turn Face Down (even if it's DFC). + // Sometimes cards are manifested while already being face down + if (!turnFaceDown(true) && !isFaceDown()) { + return null; + } + + // Just in case you aren't the controller, now you are! + setController(p, game.getNextTimestamp()); + + // Mark this card as "cloaked" + setCloaked(true); + // give it Ward:2 + getFaceDownState().addIntrinsicKeyword("Ward:2", true); + + // Move to p's battlefield + Card c = game.getAction().moveToPlay(this, p, sa, params); + if (c.isInPlay()) { + c.setCloaked(true); + c.turnFaceDown(true); + c.updateStateForView(); + } + + return c; + } + public boolean turnFaceDown() { return turnFaceDown(false); } - public boolean turnFaceDown(boolean override) { CardCollectionView cards = hasMergedCard() ? getMergedCards() : new CardCollection(this); boolean retResult = false; @@ -756,57 +791,66 @@ public boolean turnFaceDownNoUpdate() { } public boolean turnFaceUp(SpellAbility cause) { - return turnFaceUp(false, true, cause); + return turnFaceUp(true, cause); } + public boolean turnFaceUp(boolean runTriggers, SpellAbility cause) { + if (!isFaceDown()) { + return false; + } - public boolean turnFaceUp(boolean manifestPaid, boolean runTriggers, SpellAbility cause) { - if (isFaceDown()) { - if (manifestPaid && isManifested() && !getRules().getType().isCreature()) { - // If we've manifested a non-creature and we're demanifesting disallow it + // Check replacement effects + Map repParams = AbilityKey.mapFromAffected(this); + List list = game.getReplacementHandler().getReplacementList(ReplacementType.TurnFaceUp, + repParams, ReplacementLayer.CantHappen); + if (!list.isEmpty()) return false; - // Unless this creature also has a Morph ability - return false; + CardCollectionView cards = hasMergedCard() ? getMergedCards() : new CardCollection(this); + boolean retResult = false; + for (final Card c : cards) { + boolean result; + if (c.isFlipped() && c.isFlipCard()) { + result = c.setState(CardStateName.Flipped, true); + } else { + result = c.setState(CardStateName.Original, true); } - CardCollectionView cards = hasMergedCard() ? getMergedCards() : new CardCollection(this); - boolean retResult = false; - for (final Card c : cards) { - boolean result; - if (c.isFlipped() && c.isFlipCard()) { - result = c.setState(CardStateName.Flipped, true); - } else { - result = c.setState(CardStateName.Original, true); - } - - c.facedown = false; - c.updateStateForView(); //fixes cards with backside viewable - // need to run faceup commands, currently - // it does cleanup the modified facedown state - if (result) { - c.runFaceupCommands(); - } - retResult = retResult || result; + c.facedown = false; + c.turnedFaceUpThisTurn = true; + c.updateStateForView(); //fixes cards with backside viewable + // need to run faceup commands, currently + // it does cleanup the modified facedown state + if (result) { + c.runFaceupCommands(); } - if (retResult && hasMergedCard()) { - removeMutatedStates(); - rebuildMutatedStates(cause); - game.getTriggerHandler().clearActiveTriggers(this, null); - game.getTriggerHandler().registerActiveTrigger(this, false); - } - if (retResult && runTriggers) { - // Run replacement effects - getGame().getReplacementHandler().run(ReplacementType.TurnFaceUp, AbilityKey.mapFromAffected(this)); + retResult = retResult || result; + } - // Run triggers - final Map runParams = AbilityKey.mapFromCard(this); - runParams.put(AbilityKey.Cause, cause); + if (!retResult) return false; - getGame().getTriggerHandler().registerActiveTrigger(this, false); - getGame().getTriggerHandler().runTrigger(TriggerType.TurnFaceUp, runParams, false); - } - return retResult; + final TriggerHandler triggerHandler = game.getTriggerHandler(); + if (hasMergedCard()) { + removeMutatedStates(); + rebuildMutatedStates(cause); + triggerHandler.clearActiveTriggers(this, null); + triggerHandler.registerActiveTrigger(this, false); } - return false; + if (runTriggers) { + // Run replacement effects + game.getReplacementHandler().run(ReplacementType.TurnFaceUp, repParams); + + // Run triggers + final Map runParams = AbilityKey.mapFromCard(this); + runParams.put(AbilityKey.Cause, cause); + + triggerHandler.registerActiveTrigger(this, false); + triggerHandler.runTrigger(TriggerType.TurnFaceUp, runParams, false); + } + + return true; + } + + public boolean wasTurnedFaceUpThisTurn() { + return turnedFaceUpThisTurn; } public boolean canTransform(SpellAbility cause) { @@ -860,21 +904,23 @@ public void updateBlockingForView() { @Override public final String getName() { - return getName(currentState); + return getName(currentState, false); } + public final String getName(boolean alt) { + return getName(currentState, alt); + } public final String getName(CardStateName stateName) { - return getName(getState(stateName)); + return getName(getState(stateName), false); } - - public final String getName(CardState state) { + public final String getName(CardState state, boolean alt) { String name = state.getName(); for (CardChangedName change : this.changedCardNames.values()) { if (change.isOverwrite()) { name = change.getNewName(); } } - return name; + return alt ? StaticData.instance().getCommonCards().getName(name, true) : name; } public final boolean hasNonLegendaryCreatureNames() { @@ -1018,16 +1064,17 @@ public final void clearDelved() { } public final CardCollectionView getConvoked() { - return CardCollection.getView(convokedCards); - } - public final void addConvoked(final Card c) { - if (convokedCards == null) { - convokedCards = new CardCollection(); + if (getCastSA() == null) { + return CardCollection.EMPTY; } - convokedCards.add(c); + return getCastSA().getTappedForConvoke(); } - public final void clearConvoked() { - convokedCards = null; + + public final CardCollectionView getEmerged() { + if (getCastSA() == null) { + return CardCollection.EMPTY; + } + return new CardCollection(getCastSA().getSacrificedAsEmerge()); } public final Iterable getRemembered() { @@ -1278,6 +1325,43 @@ public final void moveMergedToSubgame(SpellAbility cause) { } } + public final void retainPaidList(final SpellAbility cause, final String list) { + for (Card craft : cause.getPaidList(list)) { + if (!craft.equals(this) && !craft.isToken()) { + addExiledCard(craft); + craft.setExiledWith(this); + craft.setExiledBy(cause.getActivatingPlayer()); + } + } + } + + public final List getStoredRolls() { + return storedRolls; + } + public final List getStoredRollsForView() { + List forView = new ArrayList<>(); + for (Integer i : storedRolls) { + forView.add(String.valueOf(i)); + } + return forView; + } + public final void addStoredRolls(final List results) { + if (storedRolls == null) { + storedRolls = Lists.newArrayList(); + } + storedRolls.addAll(results); + storedRolls.sort(null); + view.updateStoredRolls(this); + } + public final void replaceStoredRoll(final Map replaceMap) { + for (Integer oldValue : replaceMap.keySet()) { + storedRolls.remove(oldValue); + storedRolls.add(replaceMap.get(oldValue)); + } + storedRolls.sort(null); + view.updateStoredRolls(this); + } + public final String getFlipResult(final Player flipper) { if (flipResult == null) { return null; @@ -1448,6 +1532,8 @@ public void addCounterInternal(final CounterType counterType, final int n, final if (fireEvents) { getGame().updateLastStateForCard(this); + final SpellAbility cause = (SpellAbility) params.get(AbilityKey.Cause); + // Not sure why firing events wraps EVERYTHING ins final int powerBonusBefore = getPowerBonusFromCounters(); @@ -1484,6 +1570,18 @@ public void addCounterInternal(final CounterType counterType, final int n, final runParams.put(AbilityKey.FirstTime, addedThisTurn == 0); getGame().getTriggerHandler().runTrigger( TriggerType.CounterAddedOnce, AbilityKey.newMap(runParams), false); + if (cause != null) { + // 702.100b A creature “evolves†when one or more +1/+1 counters are put on it as a result of its evolve ability resolving. + if (cause.isKeyword(Keyword.EVOLVE) && counterType.is(CounterEnumType.P1P1)) { + getGame().getTriggerHandler().runTrigger(TriggerType.Evolved, AbilityKey.mapFromCard(this), false); + } + + // 702.149c Some creatures with training have abilities that trigger when they train. + // “When this creature trains†means “When a resolving training ability puts a +1/+1 counter on this creature.†+ if (cause.isKeyword(Keyword.TRAINING) && counterType.is(CounterEnumType.P1P1)) { + getGame().getTriggerHandler().runTrigger(TriggerType.Trains, AbilityKey.mapFromCard(this), false); + } + } } } else { setCounters(counterType, newValue); @@ -1788,6 +1886,11 @@ public final void setChosenNumber(final int i) { view.updateChosenNumber(this); } + public final void clearChosenNumber() { + chosenNumber = null; + view.clearChosenNumber(); + } + public final Card getExiledWith() { return exiledWith; } @@ -1824,6 +1927,13 @@ public final boolean hasChosenType() { return chosenType != null && !chosenType.isEmpty(); } + public final void setSecretChosenType(final String s) { + chosenType = s; + } + public final void revealChosenType() { + view.updateChosenType(this); + } + // used by card Illusionary Terrain public final String getChosenType2() { return chosenType2; @@ -1952,34 +2062,23 @@ public final void setChosenSector(final String s) { // used for cards like Meddling Mage... public final String getNamedCard() { - return getChosenName(); - } - public final void setNamedCard(final String s) { - setChosenName(s); - } - public final String getNamedCard2() { return getChosenName2(); } - public final void setNamedCard2(final String s) { - setChosenName2(s); - } - - public boolean hasChosenName() { - return chosenName != null; + return hasNamedCard() ? Iterables.getLast(chosenName) : ""; } - public boolean hasChosenName2() { return chosenName2 != null; } - - public String getChosenName() { + public final List getNamedCards() { return chosenName; } - public final void setChosenName(final String s) { + public final void setNamedCards(final List s) { chosenName = s; view.updateNamedCard(this); } - public String getChosenName2() { - return chosenName2; + + public final void addNamedCard(final String s) { + chosenName.add(s); + view.updateNamedCard(this); } - public final void setChosenName2(final String s) { - chosenName2 = s; - view.updateNamedCard2(this); + + public boolean hasNamedCard() { + return !chosenName.isEmpty(); } public boolean hasChosenEvenOdd() { @@ -2041,12 +2140,7 @@ public final String getNonAbilityText() { final StringBuilder sbLong = new StringBuilder(); for (String keyword : getHiddenExtrinsicKeywords()) { - if (keyword.startsWith("CantBeCounteredBy")) { - final String[] p = keyword.split(":"); - sbLong.append(p[2]).append("\r\n"); - } else { - sbLong.append(keyword).append("\r\n"); - } + sbLong.append(keyword).append("\r\n"); } if (sb.length() > 0) { sb.append("\r\n"); @@ -2072,10 +2166,7 @@ public final String keywordsToText(final Collection keywords) for (KeywordInterface inst : keywords) { String keyword = inst.getOriginal(); try { - if (keyword.startsWith("CantBeCounteredBy")) { - final String[] p = keyword.split(":"); - sbLong.append(p[2]).append("\r\n"); - } else if (keyword.startsWith("etbCounter")) { + if (keyword.startsWith("etbCounter")) { final String[] p = keyword.split(":"); final StringBuilder s = new StringBuilder(); if (p.length > 4) { @@ -2089,17 +2180,9 @@ public final String keywordsToText(final Collection keywords) s.append(" on it."); } sbLong.append(s).append("\r\n"); - } else if (keyword.startsWith("ManaConvert")) { - final String[] k = keyword.split(":"); - sbLong.append(k[2]).append("\r\n"); - } else if (keyword.startsWith("Protection:") || keyword.startsWith("DeckLimit")) { + } else if (keyword.startsWith("DeckLimit")) { final String[] k = keyword.split(":"); sbLong.append(k[2]).append("\r\n"); - } else if (keyword.startsWith("Creatures can't attack unless their controller pays")) { - final String[] k = keyword.split(":"); - if (!k[3].equals("no text")) { - sbLong.append(k[3]).append("\r\n"); - } } else if (keyword.startsWith("Enchant")) { String k = keyword; k = TextUtil.fastReplace(k, "Curse", ""); @@ -2107,6 +2190,7 @@ public final String keywordsToText(final Collection keywords) } else if (keyword.startsWith("Ripple")) { sbLong.append(TextUtil.fastReplace(keyword, ":", " ")).append("\r\n"); } else if (keyword.startsWith("Morph") || keyword.startsWith("Megamorph") + || keyword.startsWith("Disguise") || keyword.startsWith("Escape") || keyword.startsWith("Foretell:") || keyword.startsWith("Madness:")|| keyword.startsWith("Recover") || keyword.startsWith("Reconfigure") || keyword.startsWith("Squad") @@ -2125,6 +2209,9 @@ public final String keywordsToText(final Collection keywords) if (!mCost.isOnlyManaCost()) { sbLong.append("."); } + if (k.length > 2) { + sbLong.append(". " + k[3]); + } sbLong.append(" (").append(inst.getReminderText()).append(")"); sbLong.append("\r\n"); } @@ -2148,8 +2235,6 @@ public final String keywordsToText(final Collection keywords) final String[] upkeepCostParams = keyword.split(":"); sbLong.append(upkeepCostParams.length > 2 ? "— " + upkeepCostParams[2] : ManaCostParser.parse(upkeepCostParams[1])); sbLong.append("\r\n"); - } else if (keyword.startsWith("Alternative Cost")) { - sbLong.append("Has alternative cost."); } else if (keyword.startsWith("AlternateAdditionalCost")) { final String[] costs = keyword.split(":", 2)[1].split(":"); sbLong.append("As an additional cost to cast this spell, "); @@ -2187,15 +2272,27 @@ public final String keywordsToText(final Collection keywords) } sbLong.append("\r\n"); } + } else if (keyword.startsWith("Protection:")) { + final String[] k = keyword.split(":"); + sbLong.append("Protection from "); + if (k.length > 2) { + sbLong.append(k[2]); + } else { + if (MagicColor.Constant.ONLY_COLORS.contains(k[1])) { + // lower-case color + sbLong.append(k[1]); + } else { + // plural card types + sbLong.append(CardType.getPluralType(k[1])); + } + } + sbLong.append("\r\n"); } else if (inst.getKeyword().equals(Keyword.COMPANION)) { sbLong.append("Companion — "); sbLong.append(((Companion)inst).getDescription()); } else if (keyword.startsWith("MayFlash")) { // Pseudo keywords, only print Reminder sbLong.append(inst.getReminderText()).append("\r\n"); - } else if (keyword.contains("At the beginning of your upkeep, ") - && keyword.contains(" unless you pay")) { - sbLong.append(keyword).append("\r\n"); } else if (keyword.startsWith("Strive") || keyword.startsWith("Escalate") || keyword.startsWith("ETBReplacement") || keyword.startsWith("Affinity") @@ -2212,7 +2309,7 @@ public final String keywordsToText(final Collection keywords) || keyword.equals("Battle cry") || keyword.equals("Devoid") || keyword.equals("Riot") || keyword.equals("Daybound") || keyword.equals("Nightbound") || keyword.equals("Friends forever") || keyword.equals("Choose a Background") - || keyword.equals("Space sculptor")) { + || keyword.equals("Space sculptor") || keyword.equals("Doctor's companion")) { sbLong.append(keyword).append(" (").append(inst.getReminderText()).append(")"); } else if (keyword.startsWith("Partner:")) { final String[] k = keyword.split(":"); @@ -2284,6 +2381,7 @@ public final String keywordsToText(final Collection keywords) || keyword.equals("Horsemanship") || keyword.equals("Infect")|| keyword.equals("Persist") || keyword.equals("Phasing") || keyword.equals("Shadow")|| keyword.equals("Skulk") || keyword.equals("Undying") || keyword.equals("Wither") + || keyword.equals("Bargain") || keyword.equals("Mentor") || keyword.equals("Training")) { if (sb.length() != 0) { sb.append("\r\n"); @@ -2340,15 +2438,16 @@ public final String keywordsToText(final Collection keywords) || keyword.startsWith("Embalm") || keyword.equals("Prowess") || keyword.startsWith("Eternalize") || keyword.startsWith("Reinforce") || keyword.startsWith("Champion") || keyword.startsWith("Prowl") || keyword.startsWith("Adapt") - || keyword.startsWith("Amplify") || keyword.startsWith("Ninjutsu") || keyword.startsWith("Saga") + || keyword.startsWith("Amplify") || keyword.startsWith("Ninjutsu") || keyword.startsWith("Chapter") || keyword.startsWith("Transfigure") || keyword.startsWith("Aura swap") || keyword.startsWith("Cycling") || keyword.startsWith("TypeCycling") || keyword.startsWith("Encore") || keyword.startsWith("Mutate") || keyword.startsWith("Dungeon") || keyword.startsWith("Class") || keyword.startsWith("Blitz") || keyword.startsWith("Specialize") || keyword.equals("Ravenous") - || keyword.equals("For Mirrodin")) { + || keyword.equals("For Mirrodin") || keyword.startsWith("Craft") + || keyword.startsWith("Alternative Cost")) { // keyword parsing takes care of adding a proper description - } else if (keyword.startsWith("Read ahead")) { + } else if (keyword.equals("Read ahead")) { sb.append(Localizer.getInstance().getMessage("lblReadAhead")).append(" (").append(Localizer.getInstance().getMessage("lblReadAheadDesc")); sb.append(" ").append(Localizer.getInstance().getMessage("lblSagaFooter")).append(" ").append(TextUtil.toRoman(getFinalChapterNr())).append("."); sb.append(")").append("\r\n\r\n"); @@ -2520,11 +2619,18 @@ else if (o.grantsZonePermissions()) sb.append("(Gain the next level as a sorcery to add its ability.)").append(linebreak); } + if (state.getStateName().equals(CardStateName.Transformed) && + state.getView().getOracleText().startsWith("(Transforms")) { + sb.append("(").append(Localizer.getInstance().getMessage("lblTransformsFrom", + CardTranslation.getTranslatedName(state.getCard().getState(CardStateName.Original).getName()))); + sb.append(")").append(linebreak); + } + // Check if the saga card does not have the keyword Read ahead - if (type.hasSubtype("Saga") && !this.hasStartOfKeyword("Read ahead")) { + if (type.hasSubtype("Saga") && !state.hasKeyword(Keyword.READ_AHEAD)) { sb.append("(").append(Localizer.getInstance().getMessage("lblSagaHeader")); if (!state.getCard().isTransformable()) { - sb.append(" ").append(Localizer.getInstance().getMessage("lblSagaFooter")).append(" ").append(TextUtil.toRoman(getFinalChapterNr())).append("."); + sb.append(" ").append(Localizer.getInstance().getMessage("lblSagaFooter")).append(" ").append(TextUtil.toRoman(state.getFinalChapterNr())).append("."); } sb.append(")").append(linebreak); } @@ -2551,9 +2657,18 @@ else if (o.grantsZonePermissions()) if (renowned) { sb.append("Renowned\r\n"); } + if (solved) { + sb.append("Solved\r\n"); + } + if (suspected) { + sb.append("Suspected\r\n"); + } if (manifested) { sb.append("Manifested\r\n"); } + if (cloaked) { + sb.append("Cloaked\r\n"); + } String keywordText = keywordsToText(getUnhiddenKeywords(state)); sb.append(keywordText).append(keywordText.length() > 0 ? linebreak : ""); @@ -2635,11 +2750,6 @@ else if (o.grantsZonePermissions()) continue; } - // skip Basic Spells - if (sa.isSpell() && sa.isBasicSpell()) { - continue; - } - // should not print Spelldescription for Morph if (sa.isCastFaceDown()) { continue; @@ -2657,6 +2767,8 @@ else if (o.grantsZonePermissions()) sbSA.append(": "); sbSA.append(sAbility); sAbility = sbSA.toString(); + } else if (sa.isSpell() && sa.isBasicSpell()) { + continue; } if (sa.getManaPart() != null) { @@ -2806,6 +2918,7 @@ private StringBuilder abilityTextInstantSorcery(CardState state) { || keyword.equals("Improvise") || keyword.equals("Retrace") || keyword.equals("Undaunted") || keyword.equals("Cascade") || keyword.equals("Devoid") || keyword.equals("Lifelink") + || keyword.equals("Bargain") || keyword.equals("Split second")) { sbBefore.append(keyword).append(" (").append(inst.getReminderText()).append(")"); sbBefore.append("\r\n\r\n"); @@ -2868,7 +2981,7 @@ private StringBuilder abilityTextInstantSorcery(CardState state) { } else if (keyword.startsWith("Entwine") || keyword.startsWith("Madness") || keyword.startsWith("Miracle") || keyword.startsWith("Recover") || keyword.startsWith("Escape") || keyword.startsWith("Foretell:") - || keyword.startsWith("Disturb")) { + || keyword.startsWith("Disturb") || keyword.startsWith("Overload")) { final String[] k = keyword.split(":"); final Cost cost = new Cost(k[1], false); @@ -2881,8 +2994,7 @@ private StringBuilder abilityTextInstantSorcery(CardState state) { sbCost.append(cost.toSimpleString()); sbAfter.append(sbCost).append(" (").append(inst.getReminderText()).append(")"); sbAfter.append("\r\n"); - } else if (keyword.equals("CARDNAME can't be countered.") || keyword.equals("This spell can't be " + - "countered.") || keyword.equals("Remove CARDNAME from your deck before playing if you're not " + + } else if (keyword.equals("Remove CARDNAME from your deck before playing if you're not " + "playing for ante.")) { sbBefore.append(keyword); sbBefore.append("\r\n"); @@ -3114,7 +3226,7 @@ public boolean hasNoAbilities() { return false; } for (SpellAbility sa : getSpellAbilities()) { - if (!(sa instanceof SpellPermanent) && !sa.isMorphUp()) { + if (!(sa instanceof SpellPermanent && sa.isBasicSpell()) && !sa.isMorphUp() && !sa.isDisguiseUp()) { return false; } } @@ -3148,7 +3260,7 @@ public void updateSpellAbilities(List list, CardState state, Boole if (isInPlay()) { if ((null == mana || false == mana) && isFaceDown() && state.getView().getState() == CardStateName.FaceDown) { for (SpellAbility sa : getState(CardStateName.Original).getNonManaAbilities()) { - if (sa.isManifestUp() || sa.isMorphUp()) { + if (sa.isTurnFaceUp()) { list.add(sa); } } @@ -3361,6 +3473,13 @@ public final void addChangeControllerCommand(final GameCommand c) { changeControllerCommandList.add(c); } + public final List getLeavesPlayCommands() { + return leavePlayCommandList; + } + public final void setLeavesPlayCommands(List list) { + leavePlayCommandList = list; + } + public final void runLeavesPlayCommands() { for (final GameCommand c : leavePlayCommandList) { c.run(); @@ -3881,8 +4000,10 @@ public Table getChangedCardKeywordsByText() { public Iterable getChangedCardKeywordsList() { return Iterables.concat( changedCardKeywordsByText.values(), // Layer 3 + ImmutableList.of(changedCardKeywordsByWord), // Layer 3 ImmutableList.of(new KeywordsChange(ImmutableList.of(), ImmutableList.of(), this.hasRemoveIntrinsic())), // Layer 4 - changedCardKeywords.values() // Layer 6 + changedCardKeywords.values(), // Layer 6 + getSuspectedKeywordChange() // Menace by Suspected ); } @@ -3914,6 +4035,8 @@ public final void addChangedCardTypesByText(final CardType addType, final long t this.changedTextColors.addEmpty(timestamp, staticId); this.changedTextTypes.addEmpty(timestamp, staticId); + this.updateChangedText(); + if (updateView) { updateTypesForView(); } @@ -4008,7 +4131,6 @@ public final ColorSet getColor(CardState state) { public final int getCurrentLoyalty() { return getCounters(CounterEnumType.LOYALTY); } - public final void setBaseLoyalty(final int n) { currentState.setBaseLoyalty(Integer.toString(n)); } @@ -4019,13 +4141,13 @@ public final int getCurrentDefense() { public final void setBaseDefense(final int n) { currentState.setBaseDefense(Integer.toString(n)); } + public final int getBasePower() { return currentState.getBasePower(); } public final int getBaseToughness() { return currentState.getBaseToughness(); } - public final void setBasePower(final int n) { currentState.setBasePower(n); } @@ -4345,6 +4467,64 @@ public final boolean hasIntensity() { return intensity > 0; } + private List> perpetual = new ArrayList<>(); + public final boolean hasPerpetual() { + return !perpetual.isEmpty(); + } + public final List> getPerpetual() { + return perpetual; + } + + public final void addPerpetual(Map p) { + perpetual.add(p); + } + + @SuppressWarnings("unchecked") + public final void executePerpetual(Map p) { + final String category = (String) p.get("Category"); + if (category.equals("NewPT")) { + addNewPT((Integer) p.get("Power"), (Integer) p.get("Toughness"), (long) + p.get("Timestamp"), (long) 0); + } else if (category.equals("PTBoost")) { + addPTBoost((Integer) p.get("Power"), (Integer) p.get("Toughness"), (long) + p.get("Timestamp"), (long) 0); + } else if (category.equals("Keywords")) { + boolean removeAll = p.containsKey("RemoveAll") && (boolean) p.get("RemoveAll") == true; + addChangedCardKeywords((List) p.get("AddKeywords"), Lists.newArrayList(), removeAll, + (long) p.get("Timestamp"), (long) 0); + } else if (category.equals("Types")) { + addChangedCardTypes((CardType) p.get("AddTypes"), (CardType) p.get("RemoveTypes"), + false, (Set) p.get("RemoveXTypes"), + (long) p.get("Timestamp"), (long) 0, true, false); + } else if (category.equals("Colors")) { + addColor((ColorSet) p.get("Colors"), !(boolean) p.get("Overwrite"), (long) p.get("Timestamp"), + (long) 0, false); + } + } + + public final void removePerpetual(final long timestamp) { + Map toRemove = Maps.newHashMap(); + for (Map p : perpetual) { + if (p.get("Timestamp").equals(timestamp)) { + toRemove = p; + break; + } + } + perpetual.remove(toRemove); + } + + public final void setPerpetual(final Card oldCard) { + final List> perp = oldCard.getPerpetual(); + perpetual = perp; + for (Map p : perp) { + if (p.get("Category").equals("Abilities")) { + long timestamp = (long) p.get("Timestamp"); + CardTraitChanges ctc = oldCard.getChangedCardTraits().get(timestamp, (long) 0).copy(this, false); + addChangedCardTraits(ctc, timestamp, (long) 0); + } else executePerpetual(p); + } + } + private int multiKickerMagnitude = 0; public final void addMultiKickerMagnitude(final int n) { multiKickerMagnitude += n; } public final void setKickerMagnitude(final int n) { multiKickerMagnitude = n; } @@ -4432,31 +4612,58 @@ public final void setTapped(boolean tapped0) { view.updateTapped(this); } - public final void tap(boolean tapAnimation) { - tap(false, tapAnimation); + public final boolean canTap() { + return canTap(false); + } + public final boolean canTap(boolean attacker) { + if (tapped) { return false; } + + // Check replacement effects + Map repParams = AbilityKey.mapFromAffected(this); + repParams.put(AbilityKey.IsCombat, attacker); // right name for parameter? + List list = getGame().getReplacementHandler().getReplacementList(ReplacementType.Tap, repParams, ReplacementLayer.CantHappen); + + return list.isEmpty(); } - public final void tap(boolean attacker, boolean tapAnimation) { - if (tapped) { return; } + + public final boolean tap(boolean tapAnimation, SpellAbility cause, Player tapper) { + return tap(false, tapAnimation, cause, tapper); + } + public final boolean tap(boolean attacker, boolean tapAnimation, SpellAbility cause, Player tapper) { + if (tapped) { return false; } // Run replacement effects - getGame().getReplacementHandler().run(ReplacementType.Tap, AbilityKey.mapFromAffected(this)); + Map repParams = AbilityKey.mapFromAffected(this); + repParams.put(AbilityKey.IsCombat, attacker); // right name for parameter? + + switch (getGame().getReplacementHandler().run(ReplacementType.Tap, repParams)) { + case NotReplaced: + break; + case Updated: + break; + default: + return false; + } // Run triggers final Map runParams = AbilityKey.mapFromCard(this); runParams.put(AbilityKey.Attacker, attacker); + runParams.put(AbilityKey.Cause, cause); + runParams.put(AbilityKey.Player, tapper); getGame().getTriggerHandler().runTrigger(TriggerType.Taps, runParams, false); setTapped(true); view.updateNeedsTapAnimation(tapAnimation); getGame().fireEvent(new GameEventCardTapped(this, true)); + return true; } - public final void untap(boolean untapAnimation) { - if (!tapped) { return; } + public final boolean untap(boolean untapAnimation) { + if (!tapped) { return false; } // Run Replacement effects if (getGame().getReplacementHandler().run(ReplacementType.Untap, AbilityKey.mapFromAffected(this)) != ReplacementResult.NotReplaced) { - return; + return false; } // Run triggers @@ -4466,6 +4673,7 @@ public final void untap(boolean untapAnimation) { setTapped(false); view.updateNeedsUntapAnimation(untapAnimation); getGame().fireEvent(new GameEventCardTapped(this, false)); + return true; } public final Table getChangedCardTraitsByText() { @@ -4487,20 +4695,34 @@ public final void addChangedCardTraitsByText(Collection spells, } public final SpellAbility getSpellAbilityForStaticAbility(final String str, final StaticAbility stAb) { - SpellAbility result = storedSpellAbilility.get(stAb, str); - if (result == null) { + SpellAbility result = storedSpellAbility.get(stAb, str); + if (!canUseCachedTrait(result, stAb)) { result = AbilityFactory.getAbility(str, this, stAb); + // apply text changes from the statics host + result.changeTextIntrinsic(stAb.getChangedTextColors(), stAb.getChangedTextTypes()); result.setIntrinsic(false); result.setGrantorStatic(stAb); - storedSpellAbilility.put(stAb, str, result); + storedSpellAbility.put(stAb, str, result); } return result; } public final Trigger getTriggerForStaticAbility(final String str, final StaticAbility stAb) { Trigger result = storedTrigger.get(stAb, str); - if (result == null) { + if (!canUseCachedTrait(result, stAb)) { result = TriggerHandler.parseTrigger(str, this, false, stAb); + // apply text changes from the statics host + result.changeTextIntrinsic(stAb.getChangedTextColors(), stAb.getChangedTextTypes()); + storedTrigger.put(stAb, str, result); + } + return result; + } + + public final Trigger addTriggerForStaticAbility(final Trigger trig, final StaticAbility stAb) { + String str = trig.toString() + trig.getId(); + Trigger result = storedTrigger.get(stAb, str); + if (result == null) { + result = trig.copy(this, false); storedTrigger.put(stAb, str, result); } return result; @@ -4519,8 +4741,10 @@ public final Table getStoredReplacemen public final ReplacementEffect getReplacementEffectForStaticAbility(final String str, final StaticAbility stAb) { ReplacementEffect result = storedReplacementEffect.get(stAb, str); - if (result == null) { + if (!canUseCachedTrait(result, stAb)) { result = ReplacementHandler.parseReplacement(str, this, false, stAb); + // apply text changes from the statics host + result.changeTextIntrinsic(stAb.getChangedTextColors(), stAb.getChangedTextTypes()); storedReplacementEffect.put(stAb, str, result); } return result; @@ -4528,8 +4752,10 @@ public final ReplacementEffect getReplacementEffectForStaticAbility(final String public final StaticAbility getStaticAbilityForStaticAbility(final String str, final StaticAbility stAb) { StaticAbility result = storedStaticAbility.get(stAb, str); - if (result == null) { + if (!canUseCachedTrait(result, stAb)) { result = StaticAbility.create(str, this, stAb.getCardState(), false); + // apply text changes from the statics host + result.changeTextIntrinsic(stAb.getChangedTextColors(), stAb.getChangedTextTypes()); storedStaticAbility.put(stAb, str, result); } return result; @@ -4601,6 +4827,13 @@ public final KeywordInterface getKeywordForStaticAbilityByText(final KeywordInte return result; } + private boolean canUseCachedTrait(CardTraitBase cached, CardTraitBase stAb) { + if (cached == null) { + return false; + } + return cached.getChangedTextColors().equals(stAb.getChangedTextColors()) && cached.getChangedTextTypes().equals(stAb.getChangedTextTypes()); + } + public final void addChangedCardTraits(Collection spells, Collection removedAbilities, Collection trigger, Collection replacements, Collection statics, boolean removeAll, boolean removeNonMana, long timestamp, long staticId) { @@ -4611,6 +4844,12 @@ public final void addChangedCardTraits(Collection spells, Collecti updateAbilityTextForView(); } + public final void addChangedCardTraits(CardTraitChanges ctc, long timestamp, long staticId) { + changedCardTraits.put(timestamp, staticId, ctc); + // update view + updateAbilityTextForView(); + } + public final boolean removeChangedCardTraits(long timestamp, long staticId) { boolean changed = false; changed |= changedCardTraitsByText.remove(timestamp, staticId) != null; @@ -4712,7 +4951,17 @@ public final void addChangedCardKeywords(final List keywords, final List if (keywords != null) { long idx = 1; for (String kw : keywords) { - kws.add(getKeywordForStaticAbility(kw, staticId, idx)); + // CR 113.11 + boolean canHave = true; + for (Keyword cantKW : getCantHaveKeyword()) { + if (kw.startsWith(cantKW.toString())) { + canHave = false; + break; + } + } + if (canHave) { + kws.add(getKeywordForStaticAbility(kw, staticId, idx)); + } idx++; } } @@ -4961,6 +5210,9 @@ public void updateChangedText() { text = AbilityUtils.applyDescriptionTextChangeEffects(originalText, this); + getView().updateChangedColorWords(this); + getView().updateChangedTypes(this); + currentState.getView().updateAbilityText(this, currentState); view.updateNonAbilityText(this); } @@ -5119,7 +5371,7 @@ public final boolean isPermanent() { } public final boolean isSpell() { - return isInstant() || isSorcery() || (isAura() && !isInZone((ZoneType.Battlefield))); + return isInstant() || isSorcery() || (isAura() && !isInZone(ZoneType.Battlefield)); } public final boolean isLand() { return getType().isLand(); } @@ -5141,9 +5393,10 @@ public final boolean isSpell() { public final boolean isCurse() { return getType().hasSubtype("Curse"); } public final boolean isAura() { return getType().hasSubtype("Aura"); } public final boolean isShrine() { return getType().hasSubtype("Shrine"); } + public final boolean isSaga() { return getType().hasSubtype("Saga"); } public final boolean isAttachment() { return isAura() || isEquipment() || isFortification(); } - public final boolean isHistoric() { return getType().isLegendary() || isArtifact() || getType().hasSubtype("Saga"); } + public final boolean isHistoric() { return getType().isLegendary() || isArtifact() || isSaga(); } public final boolean isScheme() { return getType().isScheme(); } public final boolean isPhenomenon() { return getType().isPhenomenon(); } @@ -5400,6 +5653,10 @@ public final int getKeywordMagnitude(final Keyword k, CardState state) { // KeywordCollection#getAmount final String[] parse = kw.contains(":") ? kw.split(":") : kw.split(" "); + if (parse.length < 2) { + count++; + continue; + } final String s = parse[1]; if (StringUtils.isNumeric(s)) { count += Integer.parseInt(s); @@ -5441,6 +5698,10 @@ public final boolean isValid(final String restriction, final Player sourceContro if (!isEmblem()) { return testFailed; } + } else if (incR[0].equals("Boon")) { + if (!isBoon()) { + return testFailed; + } } else if (incR[0].equals("card") || incR[0].equals("Card")) { if (isImmutable()) { return testFailed; @@ -5523,6 +5784,10 @@ public final boolean associatedWithColor(final String col) { return isOfColor(col) || canProduceColorMana(color); } + public final boolean hasNoName() { + return !hasNonLegendaryCreatureNames() && getName().isEmpty(); + } + public final boolean sharesNameWith(final Card c1) { // in a corner case where c1 is null, there is no name to share with. if (c1 == null) { @@ -5543,7 +5808,7 @@ public final boolean sharesNameWith(final Card c1) { return true; } } - return sharesNameWith(c1.getName()); + return sharesNameWith(c1.getName(true)); } public final boolean sharesNameWith(final String name) { @@ -5552,7 +5817,7 @@ public final boolean sharesNameWith(final String name) { return false; } - boolean shares = getName().equals(name); + boolean shares = getName(true).equals(name); // Split cards has extra logic to check if it does share a name with if (isSplitCard()) { @@ -5655,7 +5920,7 @@ public final boolean hasDealtDamageToOpponentThisTurn() { /** * Gets the total damage done by card this turn (after prevention and redirects). * - * @return the damage done to player p this turn + * @return the damage done by the card this turn */ public final int getTotalDamageDoneBy() { return getDamageHistory().getDamageDoneThisTurn(null, false, null, null, this, getController(), null); @@ -5746,7 +6011,7 @@ public final Map getAssignedDamageMap() { } public final void addAssignedDamage(int assignedDamage0, final Card sourceCard) { - // 510.1a Creatures that would assign 0 or less damage don’t assign combat damage at all. + // 510.1a Creatures that would assign 0 or less damage don't assign combat damage at all. if (assignedDamage0 <= 0) { return; } @@ -5857,12 +6122,12 @@ && isCreature()) { * This function handles damage after replacement and prevention effects are applied. */ @Override - public final int addDamageAfterPrevention(final int damageIn, final Card source, final boolean isCombat, GameEntityCounterTable counterTable) { + public final int addDamageAfterPrevention(final int damageIn, final Card source, final SpellAbility cause, final boolean isCombat, GameEntityCounterTable counterTable) { if (damageIn <= 0) { return 0; // 120.8 } - // 120.1a Damage can’t be dealt to an object that’s neither a creature nor a planeswalker nor a battle. + // 120.1a Damage can't be dealt to an object that’s neither a creature nor a planeswalker nor a battle. if (!isPlaneswalker() && !isCreature() && !isBattle()) { return 0; } @@ -5878,6 +6143,7 @@ public final int addDamageAfterPrevention(final int damageIn, final Card source, Map runParams = AbilityKey.newMap(); runParams.put(AbilityKey.DamageSource, source); runParams.put(AbilityKey.DamageTarget, this); + runParams.put(AbilityKey.Cause, cause); runParams.put(AbilityKey.DamageAmount, damageIn); runParams.put(AbilityKey.IsCombatDamage, isCombat); if (!isCombat) { @@ -6002,11 +6268,14 @@ public final int getExertedThisTurn() { } public void exert() { - exertedByPlayer.add(getController()); + exert(getController()); + } + public void exert(Player p) { + exertedByPlayer.add(p); exertThisTurn++; view.updateExertedThisTurn(this, true); final Map runParams = AbilityKey.mapFromCard(this); - runParams.put(AbilityKey.Player, getController()); + runParams.put(AbilityKey.Player, p); game.getTriggerHandler().runTrigger(TriggerType.Exerted, runParams, false); } @@ -6058,6 +6327,36 @@ public final void setRenowned(final boolean renowned0) { renowned = renowned0; } + public final boolean isSolved() { + return solved; + } + public final boolean setSolved(final boolean solved) { + this.solved = solved; + return true; + } + + public final boolean isSuspected() { + return suspected; + } + + public final boolean setSuspected(final boolean suspected) { + if (suspected && StaticAbilityCantBeSuspected.cantBeSuspected(this)) { + return false; + } + this.suspected = suspected; + if (suspected) { + KeywordInterface kw = Keyword.getInstance("Menace"); + kw.createTraits(this, false); + suspectedKeywordChange = new KeywordsChange(ImmutableList.of(kw), ImmutableList.of(), false); + } + updateKeywords(); + return true; + } + + protected Iterable getSuspectedKeywordChange() { + return isSuspected() ? ImmutableList.of(this.suspectedKeywordChange) : ImmutableList.of(); + } + public final boolean isManifested() { return manifested; } @@ -6065,6 +6364,13 @@ public final void setManifested(final boolean manifested) { this.manifested = manifested; } + public final boolean isCloaked() { + return cloaked; + } + public final void setCloaked(final boolean cloaked) { + this.cloaked = cloaked; + } + public final boolean isForetold() { // in exile and foretold if (this.isInZone(ZoneType.Exile)) { @@ -6088,13 +6394,7 @@ public void setForetoldCostByEffect(final boolean val) { } public boolean isForetoldThisTurn() { - return foretoldThisTurn; - } - public final void setForetoldThisTurn(final boolean foretoldThisTurn) { - this.foretoldThisTurn = foretoldThisTurn; - } - public void resetForetoldThisTurn() { - foretoldThisTurn = false; + return getTurnInZone() == game.getPhaseHandler().getTurn(); } public boolean isSpecialized() { @@ -6245,48 +6545,36 @@ public String getProtectionKey() { boolean pR = false; boolean pG = false; boolean pB = false; boolean pU = false; boolean pW = false; for (final KeywordInterface inst : getKeywords(Keyword.PROTECTION)) { String kw = inst.getOriginal(); - if (kw.contains("Protection from red")) { + if (kw.equals("Protection from red") || kw.contains(":red")) { if (!pR) { pR = true; protectKey += "R"; } - } else if (kw.contains("Protection from green")) { + } else if (kw.equals("Protection from green") || kw.contains(":green")) { if (!pG) { pG = true; protectKey += "G"; } - } else if (kw.contains("Protection from black")) { + } else if (kw.equals("Protection from black") || kw.contains(":black")) { if (!pB) { pB = true; protectKey += "B"; } - } else if (kw.contains("Protection from blue")) { + } else if (kw.equals("Protection from blue") || kw.contains(":blue")) { if (!pU) { pU = true; protectKey += "U"; } - } else if (kw.contains("Protection from white")) { + } else if (kw.equals("Protection from white") || kw.contains(":white")) { if (!pW) { pW = true; protectKey += "W"; } - } else if (kw.equals("Protection from monocolored")) { - protectKey += "monocolored:"; - } else if (kw.equals("Protection from multicolored")) { - protectKey += "multicolored:"; - } else if (kw.equals("Protection from all colors")) { + } else if (kw.contains("all colors")) { protectKey += "allcolors:"; - } else if (kw.equals("Protection from colorless")) { - protectKey += "colorless:"; - } else if (kw.equals("Protection from creatures")) { - protectKey += "creatures:"; - } else if (kw.equals("Protection from artifacts")) { - protectKey += "artifacts:"; - } else if (kw.equals("Protection from enchantments")) { - protectKey += "enchantments:"; } else if (kw.equals("Protection from everything")) { protectKey += "everything:"; - } else if (kw.equals("Protection from colored spells")) { + } else if (kw.contains("colored spells")) { protectKey += "coloredspells:"; } else { protectKey += "generic"; @@ -6359,6 +6647,18 @@ public boolean isInZone(final ZoneType zone) { return z != null && z.is(zone); } + public boolean isInZones(final List zones) { + boolean inZones = false; + Zone z = this.getLastKnownZone(); + for (ZoneType okZone : zones) { + if (z.is(okZone)) { + inZones = true; + break; + } + } + return z != null && inZones; + } + public final boolean canBeDestroyed() { return isInPlay() && !isPhasedOut() && (!hasKeyword(Keyword.INDESTRUCTIBLE) || (isCreature() && getNetToughness() <= 0)); } @@ -6391,7 +6691,7 @@ public final boolean canBeTargetedBy(final SpellAbility sa) { } public final boolean canBeControlledBy(final Player newController) { - return !(hasKeyword("Other players can't gain control of CARDNAME.") && !getController().equals(newController)); + return newController.isInGame() && !(hasKeyword("Other players can't gain control of CARDNAME.") && !getController().equals(newController)); } @Override @@ -6488,7 +6788,7 @@ public void updateReplacementEffects(List list, CardState sta shieldCounterReplaceDamage.setOverridingAbility(AbilityFactory.getAbility(sa, this)); } if (shieldCounterReplaceDestroy == null) { - String reStr = "Event$ Destroy | ActiveZones$ Battlefield | ValidCard$ Card.Self | ValidSource$ SpellAbility | Secondary$ True " + String reStr = "Event$ Destroy | ActiveZones$ Battlefield | ValidCard$ Card.Self | ValidCause$ SpellAbility | Secondary$ True " + "| Description$ If this permanent would be destroyed as the result of an effect, instead remove a shield counter from it."; shieldCounterReplaceDestroy = ReplacementHandler.parseReplacement(reStr, this, false, null); shieldCounterReplaceDestroy.setOverridingAbility(AbilityFactory.getAbility(sa, this)); @@ -6500,7 +6800,7 @@ public void updateReplacementEffects(List list, CardState sta if (getCounters(CounterEnumType.STUN) > 0) { String sa = "DB$ RemoveCounter | Defined$ Self | CounterType$ Stun | CounterNum$ 1"; if (stunCounterReplaceUntap == null) { - String reStr = "Event$ Untap | ActiveZones$ Battlefield | ValidCard$ Card.Self | Secondary$ True " + String reStr = "Event$ Untap | ActiveZones$ Battlefield | ValidCard$ Card.Self | Secondary$ True " + "| Description$ If this permanent would become untapped, instead remove a stun counter from it."; stunCounterReplaceUntap = ReplacementHandler.parseReplacement(reStr, this, false, null); @@ -6508,6 +6808,17 @@ public void updateReplacementEffects(List list, CardState sta } list.add(stunCounterReplaceUntap); } + if (getCounters(CounterEnumType.FINALITY) > 0) { + if (finalityReplaceDying == null) { + String reStr = "Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Secondary$ True " + + " | Description$ If CARDNAME would die, exile it instead."; + String sa = "DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard"; + + finalityReplaceDying = ReplacementHandler.parseReplacement(reStr, this, false, null); + finalityReplaceDying.setOverridingAbility(AbilityFactory.getAbility(sa, this)); + } + list.add(finalityReplaceDying); + } } public boolean hasReplacementEffect(final ReplacementEffect re) { @@ -6594,7 +6905,7 @@ public void onEndOfCombat(final Player active) { } public void onCleanupPhase(final Player turn) { - if (!this.hasKeyword("Damage isn't removed from CARDNAME during cleanup steps.")) { + if (!StaticAbilityNoCleanupDamage.damageNotRemoved(this)) { setDamage(0); } setHasBeenDealtDeathtouchDamage(false); @@ -6603,6 +6914,7 @@ public void onCleanupPhase(final Player turn) { resetShieldCount(); setBecameTargetThisTurn(false); setFoughtThisTurn(false); + turnedFaceUpThisTurn = false; clearMustBlockCards(); getDamageHistory().setCreatureAttackedLastTurnOf(turn, getDamageHistory().getCreatureAttacksThisTurn() > 0); getDamageHistory().newTurn(); @@ -6793,7 +7105,7 @@ public void setSplitStateToPlayAbility(final SpellAbility sa) { if (sa.isDisturb() || sa.hasParam("CastTransformed")) { incrementTransformedTimestamp(); } - if (sa.hasParam("Prototype")) { + if (sa.hasParam("Prototype") && prototypeTimestamp == -1) { Long next = game.getNextTimestamp(); addCloneState(CardFactory.getCloneStates(this, this, sa), next); prototypeTimestamp = next; @@ -6809,6 +7121,7 @@ public void setSplitStateToPlayAbility(final SpellAbility sa) { if (sa.isCastFaceDown()) { turnFaceDown(true); + CardFactoryUtil.setFaceDownState(this, sa); } } @@ -6821,17 +7134,21 @@ public Game getGame() { public List getAllPossibleAbilities(final Player player, final boolean removeUnplayable) { CardState oState = getState(CardStateName.Original); - // this can only be called by the Human final List abilities = Lists.newArrayList(); for (SpellAbility sa : getSpellAbilities()) { + //adventure spell check + if (isAdventureCard() && sa.isAdventure()) { + if (getExiledWith() != null && getExiledWith().equals(this) && CardStateName.Adventure.equals(getExiledWith().getCurrentStateName())) + continue; // skip since it's already on adventure + } //add alternative costs as additional spell abilities abilities.add(sa); - abilities.addAll(GameActionUtil.getAlternativeCosts(sa, player)); + abilities.addAll(GameActionUtil.getAlternativeCosts(sa, player, false)); } if (isFaceDown() && isInZone(ZoneType.Exile)) { for (final SpellAbility sa : oState.getSpellAbilities()) { - abilities.addAll(GameActionUtil.getAlternativeCosts(sa, player)); + abilities.addAll(GameActionUtil.getAlternativeCosts(sa, player, false)); } } // Add Modal Spells @@ -6841,15 +7158,18 @@ public List getAllPossibleAbilities(final Player player, final boo // only add Spells there if (sa.isSpell()) { abilities.add(sa); - abilities.addAll(GameActionUtil.getAlternativeCosts(sa, player)); + abilities.addAll(GameActionUtil.getAlternativeCosts(sa, player, false)); } } } - if (isInPlay() && isFaceDown() && isManifested()) { - ManaCost cost = oState.getManaCost(); - if (oState.getType().isCreature()) { - abilities.add(CardFactoryUtil.abilityManifestFaceUp(this, cost)); + if (isInPlay() && isFaceDown() && oState.getType().isCreature() && oState.getManaCost() != null && !oState.getManaCost().isNoCost()) + { + if (isManifested()) { + abilities.add(oState.getManifestUp()); + } + if (isCloaked()) { + abilities.add(oState.getCloakUp()); } } @@ -6902,7 +7222,7 @@ public List getAllPossibleAbilities(final Player player, final boo // extra for MayPlay for (CardPlayOption o : source.mayPlay(player)) { - la = new LandAbility(this, player, o.getAbility()); + la = new LandAbility(this, player, o); la.setCardState(oState); if (la.canPlay()) { abilities.add(la); @@ -6954,7 +7274,7 @@ public List getAllPossibleAbilities(final Player player, final boo // extra for MayPlay for (CardPlayOption o : source.mayPlay(player)) { - la = new LandAbility(this, player, o.getAbility()); + la = new LandAbility(this, player, o); la.setCardState(modal); if (la.canPlay(source)) { abilities.add(la); @@ -6978,9 +7298,6 @@ public List getAllPossibleAbilities(final Player player, final boo public static Card fromPaperCard(IPaperCard pc, Player owner) { return CardFactory.getCard(pc, owner, owner == null ? null : owner.getGame()); } - public static Card fromPaperCard(IPaperCard pc, Player owner, Game game) { - return CardFactory.getCard(pc, owner, game); - } private static final Map cp2card = Maps.newHashMap(); public static Card getCardForUi(IPaperCard pc) { @@ -7175,7 +7492,7 @@ public void cleanupCopiedChangesFrom(Card c) { public void forceTurnFaceUp() { getGame().getTriggerHandler().suppressMode(TriggerType.TurnFaceUp); - turnFaceUp(false, false, null); + turnFaceUp(false, null); getGame().getTriggerHandler().clearSuppression(TriggerType.TurnFaceUp); } @@ -7194,6 +7511,11 @@ public final boolean isGoaded() { return !goad.isEmpty(); } + public final void unGoad() { + goad = Maps.newTreeMap(); + updateAbilityTextForView(); + } + public final boolean isGoadedBy(final Player p) { return goad.containsValue(p); } @@ -7259,14 +7581,7 @@ public final void putEtbCounters(GameEntityCounterTable table) { } public final int getFinalChapterNr() { - int n = 0; - for (final Trigger t : getTriggers()) { - SpellAbility sa = t.getOverridingAbility(); - if (sa != null && sa.isChapter()) { - n = Math.max(n, sa.getChapter()); - } - } - return n; + return getCurrentState().getFinalChapterNr(); } public boolean canBeDiscardedBy(SpellAbility sa, final boolean effect) { @@ -7304,6 +7619,9 @@ public void addAbilityResolved(SpellAbility ability) { public int getAbilityResolvedThisTurn(SpellAbility ability) { return numberAbilityResolved.get(ability); } + public List getAbilityResolvedThisTurnActivators(SpellAbility ability) { + return numberAbilityResolved.getActivators(ability); + } public void resetAbilityResolvedThisTurn() { numberAbilityResolved.clear(); diff --git a/forge-game/src/main/java/forge/game/card/CardChangedWords.java b/forge-game/src/main/java/forge/game/card/CardChangedWords.java index e187aa951f1..57e5596dff1 100644 --- a/forge-game/src/main/java/forge/game/card/CardChangedWords.java +++ b/forge-game/src/main/java/forge/game/card/CardChangedWords.java @@ -3,7 +3,6 @@ import java.util.Map; import com.google.common.collect.ForwardingMap; -import com.google.common.collect.ImmutableList; import com.google.common.collect.Maps; import com.google.common.collect.Table; import com.google.common.collect.TreeBasedTable; @@ -100,12 +99,6 @@ private void refreshCache() { resultCache.put(ccw.oldWord, ccw.newWord); } - // TODO should that be removed? - for (final String key : ImmutableList.copyOf(resultCache.keySet())) { - if (!key.equals("Any")) { - resultCache.put(key.toLowerCase(), resultCache.get(key).toLowerCase()); - } - } isDirty = false; } } diff --git a/forge-game/src/main/java/forge/game/card/CardDamageHistory.java b/forge-game/src/main/java/forge/game/card/CardDamageHistory.java index a38ef9c33c4..5a8f5df867d 100644 --- a/forge-game/src/main/java/forge/game/card/CardDamageHistory.java +++ b/forge-game/src/main/java/forge/game/card/CardDamageHistory.java @@ -309,5 +309,8 @@ public void newTurn() { public void endCombat() { damagedThisCombat.clear(); + setCreatureAttackedThisCombat(null, -1); + setCreatureBlockedThisCombat(false); + setCreatureGotBlockedThisCombat(false); } } diff --git a/forge-game/src/main/java/forge/game/card/CardDamageMap.java b/forge-game/src/main/java/forge/game/card/CardDamageMap.java index 128ef62066f..e14044f54c8 100644 --- a/forge-game/src/main/java/forge/game/card/CardDamageMap.java +++ b/forge-game/src/main/java/forge/game/card/CardDamageMap.java @@ -19,6 +19,7 @@ import forge.game.GameEntity; import forge.game.GameObjectPredicates; import forge.game.ability.AbilityKey; +import forge.game.event.GameEventPlayerStatsChanged; import forge.game.player.Player; import forge.game.player.PlayerCollection; import forge.game.spellability.SpellAbility; @@ -48,6 +49,11 @@ public void triggerPreventDamage(boolean isCombat) { runParams.put(AbilityKey.IsCombatDamage, isCombat); ge.getGame().getTriggerHandler().runTrigger(TriggerType.DamagePreventedOnce, runParams, false); + + ge.getView().updatePreventNextDamage(ge); + if (ge instanceof Player) { + ge.getGame().fireEvent(new GameEventPlayerStatsChanged((Player) ge, false)); + } } } } @@ -108,6 +114,7 @@ public void triggerDamageDoneOnce(boolean isCombat, final Game game) { public void triggerExcessDamage(boolean isCombat, Map lethalDamage, final Game game, final SpellAbility cause, final Map lkiCache) { int storedExcess = 0; + CardCollection damagedList = new CardCollection(); for (Entry damaged : lethalDamage.entrySet()) { int sum = 0; for (Integer i : this.column(damaged.getKey()).values()) { @@ -122,27 +129,40 @@ public void triggerExcessDamage(boolean isCombat, Map lethalDamag // also update the DamageHistory, but overwrite previous excess outcomes // because Rith, Liberated Primeval cares about who controlled it at this moment lkiCache.get(damaged.getKey().getId()).setHasBeenDealtExcessDamageThisTurn(excess > 0); - if (excess > 0) { - if (cause != null && cause.hasParam("ExcessSVar")) { - if ((!cause.hasParam("ExcessSVarCondition") || damaged.getKey().isValid(cause.getParam("ExcessSVarCondition"), cause.getActivatingPlayer(), cause.getHostCard(), cause)) - && (!cause.hasParam("ExcessSVarTargeted") || damaged.getKey().equals(cause.getTargetCard()))) { - storedExcess += excess; - } - } - damaged.getKey().setHasBeenDealtExcessDamageThisTurn(true); - // Run triggers - final Map runParams = AbilityKey.newMap(); - runParams.put(AbilityKey.DamageTarget, damaged.getKey()); - runParams.put(AbilityKey.DamageAmount, excess); - runParams.put(AbilityKey.IsCombatDamage, isCombat); - game.getTriggerHandler().runTrigger(TriggerType.ExcessDamage, runParams, false); + if (excess <= 0) { + continue; } + + if (cause != null && cause.hasParam("ExcessSVar")) { + if ((!cause.hasParam("ExcessSVarCondition") || damaged.getKey().isValid(cause.getParam("ExcessSVarCondition"), cause.getActivatingPlayer(), cause.getHostCard(), cause)) + && (!cause.hasParam("ExcessSVarTargeted") || damaged.getKey().equals(cause.getTargetCard()))) { + storedExcess += excess; + } + } + + damaged.getKey().setHasBeenDealtExcessDamageThisTurn(true); + // Run triggers + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.DamageTarget, damaged.getKey()); + runParams.put(AbilityKey.DamageAmount, excess); + runParams.put(AbilityKey.IsCombatDamage, isCombat); + game.getTriggerHandler().runTrigger(TriggerType.ExcessDamage, runParams, false); + + damagedList.add(damaged.getKey()); } if (cause != null && cause.hasParam("ExcessSVar")) { cause.setSVar(cause.getParam("ExcessSVar"), Integer.toString(storedExcess)); } + + if (!damagedList.isEmpty()) { + // Run triggers + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.DamageTargets, damagedList); + runParams.put(AbilityKey.IsCombatDamage, isCombat); + game.getTriggerHandler().runTrigger(TriggerType.ExcessDamageAll, runParams, false); + } } /** diff --git a/forge-game/src/main/java/forge/game/card/CardFactory.java b/forge-game/src/main/java/forge/game/card/CardFactory.java index 222358e8eb8..5d15013cdd2 100644 --- a/forge-game/src/main/java/forge/game/card/CardFactory.java +++ b/forge-game/src/main/java/forge/game/card/CardFactory.java @@ -31,6 +31,7 @@ import forge.game.ability.AbilityUtils; import forge.game.ability.ApiType; import forge.game.cost.Cost; +import forge.game.keyword.Keyword; import forge.game.keyword.KeywordInterface; import forge.game.player.Player; import forge.game.replacement.ReplacementHandler; @@ -82,7 +83,7 @@ public final static Card copyCard(final Card in, boolean assignNewId) { out = assignNewId ? getCard(in.getPaperCard(), in.getOwner(), in.getGame()) : getCard(in.getPaperCard(), in.getOwner(), in.getId(), in.getGame()); } else { // token - out = CardFactory.copyStats(in, in.getController(), assignNewId); + out = copyStats(in, in.getController(), assignNewId); out.setToken(true); // need to copy this values for the tokens @@ -96,6 +97,7 @@ public final static Card copyCard(final Card in, boolean assignNewId) { // this's necessary for forge.game.GameAction.unattachCardLeavingBattlefield(Card) out.setAttachedCards(in.getAttachedCards()); out.setEntityAttachedTo(in.getEntityAttachedTo()); + out.setLeavesPlayCommands(in.getLeavesPlayCommands()); out.setSpecialized(in.isSpecialized()); out.addRemembered(in.getRemembered()); @@ -127,7 +129,7 @@ private final static Card copySpellHost(final SpellAbility sourceSA, final Spell int id = game.nextCardId(); // need to create a physical card first, i need the original card faces - final Card copy = CardFactory.getCard(original.getPaperCard(), controller, id, game); + final Card copy = getCard(original.getPaperCard(), controller, id, game); if (original.isTransformable()) { // 707.8a If an effect creates a token that is a copy of a transforming permanent or a transforming double-faced card not on the battlefield, @@ -317,42 +319,11 @@ private static void buildAbilities(final Card card) { // ****************************************************************** // ************** Link to different CardFactories ******************* - if (card.isPlane()) { - buildPlaneAbilities(card); - } buildBattleAbilities(card); CardFactoryUtil.setupKeywordedAbilities(card); // Should happen AFTER setting left/right split abilities to set Fuse ability to both sides card.updateStateForView(); } - private static void buildPlaneAbilities(Card card) { - String trigger = "Mode$ PlanarDice | Result$ Planeswalk | TriggerZones$ Command | Secondary$ True | " + - "TriggerDescription$ Whenever you roll the Planeswalker symbol on the planar die, planeswalk."; - - String rolledWalk = "DB$ Planeswalk"; - - Trigger planesWalkTrigger = TriggerHandler.parseTrigger(trigger, card, true); - planesWalkTrigger.setOverridingAbility(AbilityFactory.getAbility(rolledWalk, card)); - card.addTrigger(planesWalkTrigger); - - String chaosTrig = "Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Static$ True"; - - String rolledChaos = "DB$ ChaosEnsues"; - - Trigger chaosTrigger = TriggerHandler.parseTrigger(chaosTrig, card, true); - chaosTrigger.setOverridingAbility(AbilityFactory.getAbility(rolledChaos, card)); - card.addTrigger(chaosTrigger); - - String specialA = "ST$ RollPlanarDice | Cost$ X | SorcerySpeed$ True | Activator$ Player | SpecialAction$ True" + - " | ActivationZone$ Command | SpellDescription$ Roll the planar dice. X is equal to the number of " + - "times you have previously taken this action this turn. | CostDesc$ {X}: "; - - SpellAbility planarRoll = AbilityFactory.getAbility(specialA, card); - planarRoll.setSVar("X", "Count$PlanarDiceSpecialActionThisTurn"); - - card.addSpellAbility(planarRoll); - } - private static void buildBattleAbilities(Card card) { if (!card.isBattle()) { return; @@ -387,30 +358,12 @@ private static Card readCard(final CardRules rules, final IPaperCard paperCard, readCardFace(card, rules.getMainPart()); if (st == CardSplitType.Specialize) { - card.addAlternateState(CardStateName.SpecializeW, false); - card.setState(CardStateName.SpecializeW, false); - if (rules.getWSpecialize() != null) { - readCardFace(card, rules.getWSpecialize()); - } - card.addAlternateState(CardStateName.SpecializeU, false); - card.setState(CardStateName.SpecializeU, false); - if (rules.getUSpecialize() != null) { - readCardFace(card, rules.getUSpecialize()); - } - card.addAlternateState(CardStateName.SpecializeB, false); - card.setState(CardStateName.SpecializeB, false); - if (rules.getBSpecialize() != null) { - readCardFace(card, rules.getBSpecialize()); - } - card.addAlternateState(CardStateName.SpecializeR, false); - card.setState(CardStateName.SpecializeR, false); - if (rules.getRSpecialize() != null) { - readCardFace(card, rules.getRSpecialize()); - } - card.addAlternateState(CardStateName.SpecializeG, false); - card.setState(CardStateName.SpecializeG, false); - if (rules.getGSpecialize() != null) { - readCardFace(card, rules.getGSpecialize()); + for (Map.Entry e : rules.getSpecializeParts().entrySet()) { + card.addAlternateState(e.getKey(), false); + card.setState(e.getKey(), false); + if (e.getValue() != null) { + readCardFace(card, e.getValue()); + } } } else if (st != CardSplitType.None) { card.addAlternateState(st.getChangedStateName(), false); @@ -578,7 +531,7 @@ public static Card copyStats(final Card in, final Player newOwner, boolean assig c.setSetCode(in.getSetCode()); for (final CardStateName state : in.getStates()) { - CardFactory.copyState(in, state, c, state); + copyState(in, state, c, state); } c.setState(in.getCurrentStateName(), false); @@ -621,6 +574,9 @@ public static void copyState(final Card from, final CardStateName fromState, fin } public static void copySpellAbility(SpellAbility from, SpellAbility to, final Card host, final Player p, final boolean lki) { + copySpellAbility(from, to, host, p, lki, false); + } + public static void copySpellAbility(SpellAbility from, SpellAbility to, final Card host, final Player p, final boolean lki, final boolean keepTextChanges) { if (from.usesTargeting()) { to.setTargetRestrictions(from.getTargetRestrictions()); } @@ -628,16 +584,16 @@ public static void copySpellAbility(SpellAbility from, SpellAbility to, final Ca to.setStackDescription(from.getOriginalStackDescription()); if (from.getSubAbility() != null) { - to.setSubAbility((AbilitySub) from.getSubAbility().copy(host, p, lki)); + to.setSubAbility((AbilitySub) from.getSubAbility().copy(host, p, lki, keepTextChanges)); } for (Map.Entry e : from.getAdditionalAbilities().entrySet()) { - to.setAdditionalAbility(e.getKey(), e.getValue().copy(host, p, lki)); + to.setAdditionalAbility(e.getKey(), e.getValue().copy(host, p, lki, keepTextChanges)); } for (Map.Entry> e : from.getAdditionalAbilityLists().entrySet()) { to.setAdditionalAbilityList(e.getKey(), Lists.transform(e.getValue(), new Function() { @Override public AbilitySub apply(AbilitySub input) { - return (AbilitySub) input.copy(host, p, lki); + return (AbilitySub) input.copy(host, p, lki, keepTextChanges); } })); } @@ -652,8 +608,6 @@ public AbilitySub apply(AbilitySub input) { if (p != null) { to.setActivatingPlayer(p, lki); } - - //to.changeText(); } /** @@ -674,6 +628,7 @@ public static CardCloneStates getCloneStates(final Card in, final Card out, fina final Map origSVars = host.getSVars(); final List types = Lists.newArrayList(); final List keywords = Lists.newArrayList(); + boolean KWifNew = false; final List removeKeywords = Lists.newArrayList(); List creatureTypes = null; final CardCloneStates result = new CardCloneStates(in, sa); @@ -690,7 +645,12 @@ public static CardCloneStates getCloneStates(final Card in, final Card out, fina } if (sa.hasParam("AddKeywords")) { - keywords.addAll(Arrays.asList(sa.getParam("AddKeywords").split(" & "))); + String kwString = sa.getParam("AddKeywords"); + if (kwString.startsWith("IfNew ")) { + KWifNew = true; + kwString = kwString.substring(6); + } + keywords.addAll(Arrays.asList(kwString.split(" & "))); } if (sa.hasParam("RemoveKeywords")) { @@ -741,7 +701,8 @@ public static CardCloneStates getCloneStates(final Card in, final Card out, fina result.put(CardStateName.Adventure, ret2); } else if (in.isTransformable() && sa instanceof SpellAbility && ( ApiType.CopyPermanent.equals(((SpellAbility)sa).getApi()) || - ApiType.CopySpellAbility.equals(((SpellAbility)sa).getApi()) + ApiType.CopySpellAbility.equals(((SpellAbility)sa).getApi()) || + ApiType.ReplaceToken.equals(((SpellAbility)sa).getApi()) )) { // CopyPermanent can copy token final CardState ret1 = new CardState(out, CardStateName.Original); @@ -805,7 +766,23 @@ public static CardCloneStates getCloneStates(final Card in, final Card out, fina state.setCreatureTypes(creatureTypes); } - state.addIntrinsicKeywords(keywords); + List finalizedKWs = KWifNew ? Lists.newArrayList() : keywords; + if (KWifNew) { + for (String k : keywords) { + Keyword toAdd = Keyword.getInstance(k).getKeyword(); + boolean match = false; + for (KeywordInterface kw : state.getIntrinsicKeywords()) { + if (kw.getKeyword().equals(toAdd)) { + match = true; + break; + } + } + if (!match) { + finalizedKWs.add(k); + } + } + } + state.addIntrinsicKeywords(finalizedKWs); for (String kw : removeKeywords) { state.removeIntrinsicKeyword(kw); } diff --git a/forge-game/src/main/java/forge/game/card/CardFactoryUtil.java b/forge-game/src/main/java/forge/game/card/CardFactoryUtil.java index fccc3b847bf..e0328ebb362 100644 --- a/forge-game/src/main/java/forge/game/card/CardFactoryUtil.java +++ b/forge-game/src/main/java/forge/game/card/CardFactoryUtil.java @@ -24,10 +24,15 @@ import java.util.Map; import java.util.Map.Entry; import java.util.Set; +import java.util.stream.Collectors; +import java.util.stream.IntStream; import forge.GameCommand; +import forge.game.cost.CostExile; +import forge.game.cost.CostPart; import forge.game.event.GameEventCardForetold; -import forge.game.trigger.TriggerType; +import forge.util.Localizer; + import org.apache.commons.lang3.StringUtils; import com.google.common.base.Predicate; @@ -60,7 +65,6 @@ import forge.game.replacement.ReplacementEffect; import forge.game.replacement.ReplacementHandler; import forge.game.replacement.ReplacementLayer; -import forge.game.replacement.ReplacementType; import forge.game.spellability.AbilityStatic; import forge.game.spellability.AbilitySub; import forge.game.spellability.AlternativeCost; @@ -69,6 +73,7 @@ import forge.game.spellability.SpellAbility; import forge.game.spellability.SpellAbilityRestriction; import forge.game.spellability.SpellPermanent; +import forge.game.spellability.TargetRestrictions; import forge.game.staticability.StaticAbility; import forge.game.staticability.StaticAbilityCantBeCast; import forge.game.trigger.Trigger; @@ -76,6 +81,7 @@ import forge.game.zone.ZoneType; import forge.util.Lang; import forge.util.TextUtil; + import io.sentry.Breadcrumb; import io.sentry.Sentry; @@ -96,25 +102,24 @@ public class CardFactoryUtil { * * @return a {@link forge.game.spellability.SpellAbility} object. */ - public static SpellAbility abilityMorphDown(final CardState cardState, final boolean intrinsic) { + public static SpellAbility abilityCastFaceDown(final CardState cardState, final boolean intrinsic, String key) { final Spell morphDown = new Spell(cardState.getCard(), new Cost(ManaCost.THREE, false)) { private static final long serialVersionUID = -1438810964807867610L; @Override public void resolve() { - if (!hostCard.isFaceDown()) { + if (!hostCard.isCopiedSpell() && !hostCard.isFaceDown()) { hostCard.setOriginalStateAsFaceDown(); } final Game game = hostCard.getGame(); - CardCollectionView lastStateBattlefield = game.copyLastStateBattlefield(); - CardCollectionView lastStateGraveyard = game.copyLastStateGraveyard(); - - Map moveParams = AbilityKey.newMap(); - moveParams.put(AbilityKey.LastStateBattlefield, lastStateBattlefield); - moveParams.put(AbilityKey.LastStateGraveyard, lastStateGraveyard); + CardZoneTable table = new CardZoneTable(game.copyLastStateBattlefield(), game.copyLastStateBattlefield()); + Map params = AbilityKey.newMap(); + params.put(AbilityKey.LastStateBattlefield, table.getLastStateBattlefield()); + params.put(AbilityKey.LastStateGraveyard, table.getLastStateGraveyard()); + params.put(AbilityKey.InternalTriggerTable, table); - hostCard.getGame().getAction().moveToPlay(hostCard, this, moveParams); + hostCard.getGame().getAction().moveToPlay(hostCard, this, params); } @Override @@ -135,9 +140,8 @@ public boolean canPlay() { morphDown.setCardState(cardState); morphDown.setDescription("(You may cast this card face down as a 2/2 creature for {3}.)"); - morphDown.setStackDescription("Morph - Creature 2/2"); + morphDown.setStackDescription(key + " - Creature 2/2"); morphDown.setCastFaceDown(true); - morphDown.setBasicSpell(false); morphDown.setIntrinsic(intrinsic); @@ -167,7 +171,36 @@ public static SpellAbility abilityMorphUp(final CardState cardState, final Strin sb.append(" | Mega$ True"); } - sb.append(" | Mode$ TurnFace | SpellDescription$ (Turn this face up any time for its morph cost.)"); + sb.append(" | Mode$ TurnFaceUp | SpellDescription$ (Turn this face up any time for its morph cost.)"); + + final SpellAbility morphUp = AbilityFactory.getAbility(sb.toString(), cardState); + + // if Cost has X in cost, need to check source for an SVar for this + if (cost.hasXInAnyCostPart() && cardState.hasSVar("X")) { + morphUp.setSVar("X", cardState.getSVar("X")); + } + + final StringBuilder sbStack = new StringBuilder(); + sbStack.append(cardState.getName()).append(" - turn this card face up."); + morphUp.setStackDescription(sbStack.toString()); + + morphUp.setIntrinsic(intrinsic); + + return morphUp; + } + public static SpellAbility abilityDisguiseUp(final CardState cardState, final String costStr, final boolean intrinsic) { + Cost cost = new Cost(costStr, true); + StringBuilder sbCost = new StringBuilder("Disguise"); + sbCost.append(" "); + if (!cost.isOnlyManaCost()) { + sbCost.append("— "); + } + sbCost.append(cost.toString()); + + StringBuilder sb = new StringBuilder(); + sb.append("ST$ SetState | Cost$ ").append(costStr).append(" | CostDesc$ ").append(sbCost); + sb.append(" | DisguiseUp$ True | Secondary$ True | IsPresent$ Card.Self+faceDown"); + sb.append(" | Mode$ TurnFaceUp | SpellDescription$ (Turn this face up any time for its disguise cost.)"); final SpellAbility morphUp = AbilityFactory.getAbility(sb.toString(), cardState); @@ -185,17 +218,18 @@ public static SpellAbility abilityMorphUp(final CardState cardState, final Strin return morphUp; } - public static SpellAbility abilityManifestFaceUp(final Card sourceCard, final ManaCost manaCost) { + public static SpellAbility abilityTurnFaceUp(final CardState sourceCard, String key, String desc) { + final ManaCost manaCost = sourceCard.getManaCost(); String costDesc = manaCost.toString(); // Cost need to be set later StringBuilder sb = new StringBuilder(); - sb.append("ST$ SetState | Cost$ 0 | CostDesc$ Unmanifest ").append(costDesc); - sb.append(" | ManifestUp$ True | Secondary$ True | PresentDefined$ Self | IsPresent$ Card.faceDown+manifested"); - sb.append(" | Mode$ TurnFace | SpellDescription$ (Turn this face up any time for its mana cost.)"); + sb.append("ST$ SetState | Cost$ 0 | ").append("PrecostDesc$ ").append(desc).append(" | CostDesc$ ").append(costDesc); + sb.append(" | ").append(key).append("$ True | Secondary$ True | Mode$ TurnFaceUp | SpellDescription$ (Turn this face up any time for its mana cost.)"); final SpellAbility manifestUp = AbilityFactory.getAbility(sb.toString(), sourceCard); manifestUp.setPayCosts(new Cost(manaCost, true)); + manifestUp.rebuiltDescription(); final StringBuilder sbStack = new StringBuilder(); sbStack.append(sourceCard.getName()).append(" - turn this card face up."); @@ -215,7 +249,7 @@ public static boolean handleHiddenAgenda(Player player, Card card) { if (name == null || name.isEmpty()) { return false; } - card.setNamedCard(name); + card.addNamedCard(name); if (card.hasKeyword("Double agenda")) { String name2 = player.getController().chooseCardName(sa, cpp, "Card.!NamedCard", @@ -223,7 +257,7 @@ public static boolean handleHiddenAgenda(Player player, Card card) { if (name2 == null || name2.isEmpty()) { return false; } - card.setNamedCard2(name2); + card.addNamedCard(name2); } card.turnFaceDown(); @@ -236,77 +270,10 @@ private static SpellAbility abilityRevealHiddenAgenda(final Card sourceCard) { String ab = "ST$ SetState | Cost$ 0" + " | ConditionDefined$ Self | ConditionPresent$ Card.faceDown+inZoneCommand" + " | HiddenAgenda$ True" - + " | Mode$ TurnFace | SpellDescription$ Reveal this Hidden Agenda at any time."; + + " | Mode$ TurnFaceUp | SpellDescription$ Reveal this Hidden Agenda at any time."; return AbilityFactory.getAbility(ab, sourceCard); } - /** - *

- * isCounterable. - *

- * - * @param c - * a {@link forge.game.card.Card} object. - * @return a boolean. - */ - public static boolean isCounterable(final Card c) { - if (c.hasKeyword("CARDNAME can't be countered.") || c.hasKeyword("This spell can't be countered.")) { - return false; - } - - final Map repParams = AbilityKey.mapFromAffected(c); - List list = c.getGame().getReplacementHandler().getReplacementList(ReplacementType.Counter, repParams, ReplacementLayer.CantHappen); - return list.isEmpty(); - } - - /** - *

- * isCounterableBy. - *

- * - * @param c - * a {@link forge.game.card.Card} object. - * @param sa - * the sa - * @return a boolean. - */ - public static boolean isCounterableBy(final Card c, final SpellAbility sa) { - if (!isCounterable(c)) { - return false; - } - - for (String o : c.getHiddenExtrinsicKeywords()) { - if (o.startsWith("CantBeCounteredBy")) { - final String[] m = o.split(":"); - if (sa.isValid(m[1].split(","), c.getController(), c, null)) { - return false; - } - } - } - return true; - } - - /** - *

- * countOccurrences. - *

- * - * @param arg1 - * a {@link java.lang.String} object. - * @param arg2 - * a {@link java.lang.String} object. - * @return a int. - */ - public static int countOccurrences(final String arg1, final String arg2) { - int count = 0; - int index = 0; - while ((index = arg1.indexOf(arg2, index)) != -1) { - ++index; - ++count; - } - return count; - } - /** *

* parseMath. @@ -522,7 +489,6 @@ public static Iterable getMostProminentCreatureType(final CardCollection */ public static List sharedKeywords(final Iterable kw, final String[] restrictions, final Iterable zones, final Card host, CardTraitBase ctb) { - final List filteredkw = Lists.newArrayList(); Player p = null; if (ctb instanceof SpellAbility) { p = ((SpellAbility)ctb).getActivatingPlayer(); @@ -531,14 +497,18 @@ public static List sharedKeywords(final Iterable kw, final Strin p = host.getController(); } CardCollectionView cardlist = p.getGame().getCardsIn(zones); + return getSharedKeywords(kw, CardLists.getValidCards(cardlist, restrictions, p, host, ctb)); + } + + public static List getSharedKeywords(final Iterable kw, final CardCollection cards) { + final List filteredkw = Lists.newArrayList(); final Set landkw = Sets.newHashSet(); final Set protectionkw = Sets.newHashSet(); final Set protectionColorkw = Sets.newHashSet(); final Set hexproofkw = Sets.newHashSet(); final Set tramplekw = Sets.newHashSet(); final Set allkw = Sets.newHashSet(); - - for (Card c : CardLists.getValidCards(cardlist, restrictions, p, host, ctb)) { + for (Card c : cards) { for (KeywordInterface inst : c.getKeywords()) { final String k = inst.getOriginal(); if (k.endsWith("walk")) { @@ -546,19 +516,22 @@ public static List sharedKeywords(final Iterable kw, final Strin } else if (k.startsWith("Protection")) { protectionkw.add(k); for (byte col : MagicColor.WUBRG) { - final String colString = "Protection from " + MagicColor.toLongString(col).toLowerCase(); - if (k.contains(colString)) { - protectionColorkw.add(colString); + final String colString = MagicColor.toLongString(col); + final String protString = "Protection from " + colString; + if (k.equals(protString) || k.contains(StringUtils.capitalize(colString) + ":" + colString)) { + protectionColorkw.add(protString); } } } else if (k.startsWith("Hexproof")) { hexproofkw.add(k); } else if (k.startsWith("Trample")) { tramplekw.add(k); + } else { + allkw.add(k.toLowerCase()); } - allkw.add(k); } } + for (String keyword : kw) { if (keyword.equals("Protection")) { filteredkw.addAll(protectionkw); @@ -570,7 +543,7 @@ public static List sharedKeywords(final Iterable kw, final Strin filteredkw.addAll(hexproofkw); } else if (keyword.equals("Trample")) { filteredkw.addAll(tramplekw); - } else if (allkw.contains(keyword)) { + } else if (allkw.contains(keyword.toLowerCase())) { filteredkw.add(keyword); } } @@ -691,7 +664,8 @@ public static String getProtectionValid(final String kw, final boolean damage) { if (damage && (characteristic.endsWith("White") || characteristic.endsWith("Blue") || characteristic.endsWith("Black") || characteristic.endsWith("Red") || characteristic.endsWith("Green") || characteristic.endsWith("Colorless") - || characteristic.endsWith("MonoColor") || characteristic.endsWith("MultiColor"))) { + || characteristic.endsWith("MonoColor") || characteristic.endsWith("MultiColor") + || characteristic.endsWith("EnemyColor"))) { characteristic += "Source"; } return characteristic; @@ -715,7 +689,7 @@ public static String getProtectionValid(final String kw, final boolean damage) { } else if (protectType.equals("everything")) { return ""; } else { - validSource = CardType.getSingularType(protectType); + throw new RuntimeException("unknown protection keyword: " + kw); } } if (validSource.isEmpty()) { @@ -995,6 +969,44 @@ public static void addTriggerAbility(final KeywordInterface inst, final Card car casualtyTrigger.setSVar("CasualtyPaid", "0"); inst.addTrigger(casualtyTrigger); + } else if (keyword.startsWith("Chapter")) { + final String[] k = keyword.split(":"); + final String[] abs = k[2].split(","); + if (abs.length != Integer.valueOf(k[1])) { + throw new RuntimeException("Saga max differ from Ability amount"); + } + + // use steam to group by index + Map> result = IntStream.rangeClosed(1, abs.length) + .boxed() + .collect( + Collectors.groupingBy( + i -> abs[i - 1], // i want 1 based index + LinkedHashMap::new, // LinkedHashMap is ordered + Collectors.toList() + ) + ); + + for (Map.Entry> e : result.entrySet()) { + // steam to combine Description + String desc = e.getValue().stream().map(TextUtil::toRoman).collect(Collectors.joining(", ")); + boolean secondary = false; + for (Integer i : e.getValue()) { + + SpellAbility sa = AbilityFactory.getAbility(card, e.getKey()); + + StringBuilder trigStr = new StringBuilder("Mode$ CounterAdded | ValidCard$ Card.Self | TriggerZones$ Battlefield"); + trigStr.append("| Chapter$ ").append(i).append(" | CounterType$ LORE | CounterAmount$ EQ").append(i); + if (secondary) { + trigStr.append(" | Secondary$ True"); + } + trigStr.append("| TriggerDescription$ ").append(desc).append(" — ").append(sa.getDescription()); + final Trigger t = TriggerHandler.parseTrigger(trigStr.toString(), card, intrinsic); + t.setOverridingAbility(sa); + inst.addTrigger(t); + secondary = true; + } + } } else if (keyword.equals("Conspire")) { final String trigScript = "Mode$ SpellCast | ValidCard$ Card.Self | CheckSVar$ Conspire | TriggerZones$ Stack | Secondary$ True | TriggerDescription$ Copy CARDNAME if its conspire cost was paid"; final String abString = "DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ 1 | MayChooseTarget$ True"; @@ -1092,18 +1104,19 @@ public static void addTriggerAbility(final KeywordInterface inst, final Card car } else if (keyword.equals("Double team")) { final String trigString = "Mode$ Attacks | ValidCard$ Card.Self+nonToken | TriggerZones$ Battlefield" + " | Secondary$ True | TriggerDescription$ Double team (" + inst.getReminderText() + ")"; - final String makeString = "DB$ MakeCard | DefinedName$ Self | Zone$ Hand | RememberMade$ True | Conjure$ True"; - final String forgetString = "DB$ Effect | Duration$ Permanent | RememberObjects$ Remembered | ImprintCards$ TriggeredAttacker | StaticAbilities$ RemoveDoubleTeamMade"; - final String madeforgetmadeString = "Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered,Card.IsImprinted | RemoveKeyword$ Double team | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Both cards perpetually lose double team."; - final String CleanupString = "DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True"; + final String maSt = "DB$ MakeCard | DefinedName$ Self | Zone$ Hand | RememberMade$ True | Conjure$ True"; + final String puSt = "DB$ Pump | RememberObjects$ Self"; + final String anSt = "DB$ Animate | Duration$ Perpetual | Defined$ Remembered | RemoveKeywords$ Double team"; + final String clSt = "DB$ Cleanup | ClearRemembered$ True"; final Trigger trigger = TriggerHandler.parseTrigger(trigString, card, intrinsic); - final SpellAbility youMake = AbilityFactory.getAbility(makeString, card); - final AbilitySub forget = (AbilitySub) AbilityFactory.getAbility(forgetString, card); - final AbilitySub Cleanup = (AbilitySub) AbilityFactory.getAbility(CleanupString, card); - forget.setSVar("RemoveDoubleTeamMade",madeforgetmadeString); - youMake.setSubAbility(forget); - forget.setSubAbility(Cleanup); - trigger.setOverridingAbility(youMake); + final SpellAbility trigMake = AbilityFactory.getAbility(maSt, card); + final AbilitySub pump = (AbilitySub) AbilityFactory.getAbility(puSt, card); + final AbilitySub remove = (AbilitySub) AbilityFactory.getAbility(anSt, card); + final AbilitySub cleanup = (AbilitySub) AbilityFactory.getAbility(clSt, card); + trigMake.setSubAbility(pump); + pump.setSubAbility(remove); + remove.setSubAbility(cleanup); + trigger.setOverridingAbility(trigMake); inst.addTrigger(trigger); } else if (keyword.startsWith("Echo")) { @@ -1132,12 +1145,9 @@ public static void addTriggerAbility(final KeywordInterface inst, final Card car inst.addTrigger(trigger); } else if (keyword.equals("Evolve")) { - final String trigStr = "Mode$ ChangesZone | Destination$ Battlefield | " - + " ValidCard$ Creature.YouCtrl+Other | EvolveCondition$ True | " - + "TriggerZones$ Battlefield | Secondary$ True | " - + "TriggerDescription$ Evolve (" + inst.getReminderText()+ ")"; - final String effect = "DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | " - + "CounterNum$ 1 | Evolve$ True"; + final String trigStr = "Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Other" + + " | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Evolve (" + inst.getReminderText()+ ")"; + final String effect = "DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1"; final Trigger trigger = TriggerHandler.parseTrigger(trigStr, card, intrinsic); trigger.setOverridingAbility(AbilityFactory.getAbility(effect, card)); @@ -1156,7 +1166,7 @@ public static void addTriggerAbility(final KeywordInterface inst, final Card car } else if (keyword.equals("Exploit")) { final String trigStr = "Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Secondary$ True" + " | TriggerDescription$ Exploit (" + inst.getReminderText() + ")"; - final String effect = "DB$ Sacrifice | SacValid$ Creature | SacMessage$ creature | Exploit$ True | Optional$ True"; + final String effect = "DB$ Sacrifice | SacValid$ Creature | SacMessage$ creature | Optional$ True"; final Trigger trigger = TriggerHandler.parseTrigger(trigStr, card, intrinsic); @@ -1439,7 +1449,7 @@ public static void addTriggerAbility(final KeywordInterface inst, final Card car sbTrig.append("Living Weapon (").append(inst.getReminderText()).append(")"); final StringBuilder sbGerm = new StringBuilder(); - sbGerm.append("DB$ Token | TokenAmount$ 1 | TokenScript$ b_0_0_phyrexian_germ |TokenOwner$ You | RememberTokens$ True"); + sbGerm.append("DB$ Token | TokenAmount$ 1 | TokenScript$ b_0_0_phyrexian_germ | TokenOwner$ You | RememberTokens$ True"); final SpellAbility saGerm = AbilityFactory.getAbility(sbGerm.toString(), card); @@ -1562,8 +1572,8 @@ public static void addTriggerAbility(final KeywordInterface inst, final Card car final String actualTrigger = "Mode$ Attacks | ValidCard$ Card.Self | Secondary$ True" + " | TriggerDescription$ Myriad (" + inst.getReminderText() + ")"; - final String copyStr = "DB$ CopyPermanent | Defined$ Self | TokenTapped$ True | Optional$ True | TokenAttacking$ Remembered" - + "| ForEach$ OppNonDefendingPlayer | ChoosePlayerOrPlaneswalker$ True | AtEOT$ ExileCombat | CleanupForEach$ True"; + final String copyStr = "DB$ CopyPermanent | Defined$ Self | TokenTapped$ True | Optional$ True | TokenAttacking$ RememberedPlayer & Valid Planeswalker.ControlledBy Remembered" + + "| ForEach$ OppNonDefendingPlayer | AtEOT$ ExileCombat | CleanupForEach$ True"; final SpellAbility copySA = AbilityFactory.getAbility(copyStr, card); copySA.setIntrinsic(intrinsic); @@ -1695,7 +1705,7 @@ public static void addTriggerAbility(final KeywordInterface inst, final Card car + " | TriggerDescription$ Renown " + k[1] +" (" + inst.getReminderText() + ")"; final String effect = "DB$ PutCounter | Defined$ Self | " - + "CounterType$ P1P1 | CounterNum$ " + k[1] + " | Renown$ True"; + + "CounterType$ P1P1 | CounterNum$ " + k[1]; final Trigger parsedTrigger = TriggerHandler.parseTrigger(renownTrig, card, intrinsic); parsedTrigger.setOverridingAbility(AbilityFactory.getAbility(effect, card)); @@ -1773,46 +1783,6 @@ public static void addTriggerAbility(final KeywordInterface inst, final Card car parsedTrigger.setOverridingAbility(sa); inst.addTrigger(parsedTrigger); - } else if (keyword.startsWith("Saga") || keyword.startsWith("Read ahead")) { - final String[] k = keyword.split(":"); - final List abs = Arrays.asList(k[2].split(",")); - if (abs.size() != Integer.valueOf(k[1])) { - throw new RuntimeException("Saga max differ from Ability amount"); - } - - int idx = 0; - int skipId = 0; - for (String ab : abs) { - idx += 1; - if (idx <= skipId) { - continue; - } - - skipId = idx + abs.subList(idx - 1, abs.size()).lastIndexOf(ab); - StringBuilder desc = new StringBuilder(); - for (int i = idx; i <= skipId; i++) { - if (i != idx) { - desc.append(", "); - } - desc.append(TextUtil.toRoman(i)); - } - - for (int i = idx; i <= skipId; i++) { - SpellAbility sa = AbilityFactory.getAbility(card, ab); - sa.setChapter(i); - sa.setLastChapter(idx == abs.size()); - - StringBuilder trigStr = new StringBuilder("Mode$ CounterAdded | ValidCard$ Card.Self | TriggerZones$ Battlefield"); - trigStr.append("| Chapter$ ").append(i).append(" | CounterType$ LORE | CounterAmount$ EQ").append(i); - if (i != idx) { - trigStr.append(" | Secondary$ True"); - } - trigStr.append("| TriggerDescription$ ").append(desc).append(" — ").append(sa.getDescription()); - final Trigger t = TriggerHandler.parseTrigger(trigStr.toString(), card, intrinsic); - t.setOverridingAbility(sa); - inst.addTrigger(t); - } - } } else if (keyword.equals("Soulbond")) { // Setup ETB trigger for card with Soulbond keyword final String actualTriggerSelf = "Mode$ ChangesZone | Destination$ Battlefield | " @@ -2268,7 +2238,7 @@ public static void addReplacementEffect(final KeywordInterface inst, final CardS String sacrificeStr = "DB$ Sacrifice | Defined$ You | Amount$ DevourSacX | SacValid$ " + valid + ".Other | SacMessage$ another " + valid.toLowerCase() + " (Devour " + magnitude + - ") | RememberSacrificed$ True | Optional$ True | Devour$ True"; + ") | RememberSacrificed$ True | Optional$ True"; String counterStr = "DB$ PutCounter | ETB$ True | Defined$ Self | CounterType$ P1P1 | CounterNum$ DevourX"; String cleanupStr = "DB$ Cleanup | ClearRemembered$ True"; @@ -2417,13 +2387,12 @@ public static void addReplacementEffect(final KeywordInterface inst, final CardS countersSA.setSVar("X", "Count$xPaid"); inst.addReplacement(re); - } else if (keyword.startsWith("Read ahead")) { - final String[] k = keyword.split(":"); + } else if (keyword.equals("Read ahead")) { String repeffstr = "Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | Secondary$ True | ReplacementResult$ Updated | Description$ Choose a chapter and start with that many lore counters."; - - String effStr = "DB$ PutCounter | Defined$ Self | CounterType$ LORE | ETB$ True | UpTo$ True | UpToMin$ 1 | ReadAhead$ True | CounterNum$ " + k[1]; + String effStr = "DB$ PutCounter | Defined$ Self | CounterType$ LORE | ETB$ True | UpTo$ True | UpToMin$ 1 | ReadAhead$ True | CounterNum$ FinalChapterNr"; SpellAbility saCounter = AbilityFactory.getAbility(effStr, card); + saCounter.setSVar("FinalChapterNr", "Count$FinalChapterNr"); if (!intrinsic) { saCounter.setIntrinsic(false); @@ -2470,7 +2439,7 @@ public static void addReplacementEffect(final KeywordInterface inst, final CardS final String repeatStr = "DB$ RepeatEach | RepeatPlayers$ Opponent"; final String payStr = "DB$ ImmediateTrigger | RememberObjects$ Player.IsRemembered | TriggerDescription$ Copy CARDNAME | " + "UnlessPayer$ Player.IsRemembered | UnlessSwitched$ True | UnlessCost$ " + k[1]; - final String copyStr = "DB$ CopyPermanent | Defined$ Self | Controller$ Player.IsRemembered | RemoveKeywords$ Reflect"; + final String copyStr = "DB$ CopyPermanent | Defined$ Self | Controller$ Player.IsTriggerRemembered | RemoveKeywords$ Reflect"; SpellAbility repeatSA = AbilityFactory.getAbility(repeatStr, card); AbilitySub paySA = (AbilitySub) AbilityFactory.getAbility(payStr, card); @@ -2482,28 +2451,13 @@ public static void addReplacementEffect(final KeywordInterface inst, final CardS ReplacementEffect cardre = createETBReplacement(card, ReplacementLayer.Other, repeatSA, false, true, intrinsic, "Card.Self", ""); inst.addReplacement(cardre); - } else if (keyword.startsWith("Riot")) { - final String choose = "DB$ GenericChoice | AILogic$ Riot | SpellDescription$ Riot"; - - final String counter = "DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | ETB$ True | CounterNum$ 1" + - " | SpellDescription$ Put a +1/+1 counter on it."; - final String haste = "DB$ Animate | Defined$ Self | Keywords$ Haste | Duration$ Permanent | SpellDescription$ Haste"; - - SpellAbility saChoose = AbilityFactory.getAbility(choose, card); - - List list = Lists.newArrayList(); - list.add((AbilitySub)AbilityFactory.getAbility(counter, card)); - list.add((AbilitySub)AbilityFactory.getAbility(haste, card)); - saChoose.setAdditionalAbilityList("Choices", list); + } else if (keyword.equals("Riot")) { + final String hasteStr = "DB$ Animate | Defined$ Self | Keywords$ Haste | Duration$ Permanent | UnlessCost$ AddCounter<1/P1P1> | UnlessPayer$ You | UnlessAI$ Riot | SpellDescription$ Riot"; - ReplacementEffect cardre = createETBReplacement(card, ReplacementLayer.Other, saChoose, false, true, intrinsic, "Card.Self", ""); + final SpellAbility hasteSa = AbilityFactory.getAbility(hasteStr, card); + ReplacementEffect cardre = createETBReplacement(card, ReplacementLayer.Other, hasteSa, false, true, intrinsic, "Card.Self", ""); inst.addReplacement(cardre); - } else if (keyword.startsWith("Saga")) { - String sb = "etbCounter:LORE:1:no Condition:no desc"; - final ReplacementEffect re = makeEtbCounter(sb, card, intrinsic); - - inst.addReplacement(re); } else if (keyword.equals("Sunburst")) { // Rule 702.43a If this object is entering the battlefield as a creature, // ignoring any type-changing effects that would affect it @@ -2544,8 +2498,7 @@ public static void addReplacementEffect(final KeywordInterface inst, final CardS final String[] k = keyword.split(":"); final String tributeAmount = k[1]; - final String effect = "DB$ PutCounter | Defined$ ReplacedCard | Tribute$ True | " - + "CounterType$ P1P1 | CounterNum$ " + tributeAmount + final String effect = "DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ " + tributeAmount + " | ETB$ True | SpellDescription$ Tribute " + tributeAmount + " (" + inst.getReminderText() + ")"; @@ -2813,6 +2766,21 @@ public static void addSpellAbility(final KeywordInterface inst, final CardState newSA.setAlternativeCost(AlternativeCost.Dash); newSA.setIntrinsic(intrinsic); inst.addSpellAbility(newSA); + } else if (keyword.startsWith("Disguise")) { + final String[] k = keyword.split(":"); + final String reduceCost = k.length > 2 ? k[2] : null; + + SpellAbility faceDown = abilityCastFaceDown(card, intrinsic, "Disguise"); + faceDown.putParam("FaceDownKeyword", "Ward:2"); + + SpellAbility faceUp = abilityDisguiseUp(card, k[1], intrinsic); + if (reduceCost != null) { + faceUp.putParam("ReduceCost", reduceCost); + faceUp.setSVar(reduceCost, card.getSVar(reduceCost)); + } + + inst.addSpellAbility(faceDown); + inst.addSpellAbility(faceUp); } else if (keyword.startsWith("Disturb")) { final String[] k = keyword.split(":"); final Cost disturbCost = new Cost(k[1], true); @@ -2889,6 +2857,58 @@ public static void addSpellAbility(final KeywordInterface inst, final CardState // append to original SA origSA.appendSubAbility(newSA); + } else if (keyword.startsWith("Craft")) { + if (!keyword.contains(":")) { + System.err.println("Malformed Craft entry! - Card: " + card.toString()); + return; + } + String[] k = keyword.split(":"); + + final StringBuilder cd = new StringBuilder(); + cd.append(k[0]).append(" with "); + final Cost kCost = new Cost(k[1], true); + boolean plural = false; + if (k[1].contains("XMin")) { + String cutString = k[1].substring(k[1].indexOf("XMin") + 4); + int number = Integer.parseInt(cutString.substring(0, cutString.indexOf(" "))); + cd.append(Lang.getNumeral(number)).append(" or more "); + plural = true; + } + if (k.length > 2) { + cd.append(k[2].isEmpty() ? "" : k[2] + " "); + } else for (CostPart part : kCost.getCostParts()) { + if (part instanceof CostExile) { + String amount = part.getAmount(); + if (StringUtils.isNumeric(amount)) { + int amt = Integer.parseInt(amount); + if (amt > 1) { + cd.append(Lang.getNumeral(amt)).append(" "); + plural = true; + } + } + String partType = part.getType(); + //consume .Other from most partTypes + if (partType.contains(".Other")) partType = partType.replace(".Other", ""); + String singNoun = part.getTypeDescription() != null ? part.getTypeDescription() : + CardType.CoreType.isValidEnum(partType) ? partType.toLowerCase() : partType; + if (singNoun.equalsIgnoreCase("Permanent")) break; + String plurNoun = !singNoun.contains(" ") ? Lang.getPlural(singNoun) : singNoun; + + cd.append(plural ? plurNoun : singNoun).append(" "); + break; // more complicated Craft costs should probably just use k[2] above + } + } + cd.append(kCost.getCostMana() != null ? kCost.getCostMana().toString() : "no mana?"); + + // Create return transformed ability string + String ab = "AB$ ChangeZone | CostDesc$ " + cd.toString() + " | Cost$ Exile<1/CARDNAME> " + k[1] + " | " + + "Origin$ Exile | Destination$ Battlefield | Transformed$ True | Defined$ CorrectedSelf | " + + "Craft$ True | XAnnounceTitle$ " + Localizer.getInstance().getMessage("lblCraft") + " | " + + "SorcerySpeed$ True | StackDescription$ Return this card transformed under its owner's control. " + + "(Craft) | SpellDescription$ (" + inst.getReminderText() + ")"; + final SpellAbility newSA = AbilityFactory.getAbility(ab, card); + newSA.setIntrinsic(intrinsic); + inst.addSpellAbility(newSA); } else if (keyword.startsWith("Equip")) { if (!keyword.contains(":")) { System.err.println("Malformed Equip entry! - Card: " + card.toString()); @@ -2991,7 +3011,6 @@ public static void addSpellAbility(final KeywordInterface inst, final CardState newSA.setIntrinsic(intrinsic); inst.addSpellAbility(newSA); } else if (keyword.startsWith("Foretell")) { - final SpellAbility foretell = new AbilityStatic(card.getCard(), new Cost(ManaCost.TWO, false), null) { @Override public boolean canPlay() { @@ -3017,10 +3036,8 @@ public boolean isForetelling() { @Override public void resolve() { final Game game = getHostCard().getGame(); - final Card c = game.getAction().exile(getHostCard(), this); + final Card c = game.getAction().exile(new CardCollection(getHostCard()), this, null).get(0); c.setForetold(true); - game.getTriggerHandler().runTrigger(TriggerType.IsForetold, AbilityKey.mapFromCard(c), false); - c.setForetoldThisTurn(true); c.turnFaceDown(true); // look at the exiled card c.addMayLookTemp(getActivatingPlayer()); @@ -3032,7 +3049,7 @@ public void resolve() { // because it doesn't work other wise c.setForetoldCostByEffect(true); } - String sb = TextUtil.concatWithSpace(getActivatingPlayer().toString(),"has foretold."); + String sb = TextUtil.concatWithSpace(getActivatingPlayer().toString(), "has foretold."); game.getGameLog().add(GameLogEntryType.STACK_RESOLVE, sb); game.fireEvent(new GameEventCardForetold(getActivatingPlayer())); } @@ -3117,7 +3134,7 @@ public void resolve() { + " | CounterType$ P1P1 | StackDescription$ SpellDescription"; if (reduceCost != null) { effect += "| ReduceCost$ " + reduceCost; - desc += ". This ability costs {1} less to activate for each creature card in your graveyard."; + desc += ". This ability costs {1} less to activate for each " + k[4] + "."; } if (card.hasSVar("MonstrosityAILogic")) { @@ -3132,12 +3149,12 @@ public void resolve() { } else if (keyword.startsWith("Morph")) { final String[] k = keyword.split(":"); - inst.addSpellAbility(abilityMorphDown(card, intrinsic)); + inst.addSpellAbility(abilityCastFaceDown(card, intrinsic, "Morph")); inst.addSpellAbility(abilityMorphUp(card, k[1], false, intrinsic)); } else if (keyword.startsWith("Megamorph")) { final String[] k = keyword.split(":"); - inst.addSpellAbility(abilityMorphDown(card, intrinsic)); + inst.addSpellAbility(abilityCastFaceDown(card, intrinsic, "Morph")); inst.addSpellAbility(abilityMorphUp(card, k[1], true, intrinsic)); } else if (keyword.startsWith("More Than Meets the Eye")) { final String[] n = keyword.split(":"); @@ -3236,6 +3253,50 @@ public void resolve() { sa.setIntrinsic(intrinsic); sa.setAlternativeCost(AlternativeCost.Outlast); inst.addSpellAbility(sa); + } else if (keyword.startsWith("Overload")) { + final String[] k = keyword.split(":"); + final Cost overloadCost = new Cost(k[1], false); + final SpellAbility newSA = card.getFirstSpellAbility().copyWithDefinedCost(overloadCost); + + TargetRestrictions tgt = newSA.getTargetRestrictions(); + String defined = String.join(",", tgt.getValidTgts()); + + if (tgt.canTgtPlayer()) { + newSA.putParam("Defined", defined); + } else { + String zoneDef = ""; + if (!tgt.getZone().contains(ZoneType.Battlefield)) { + zoneDef = StringUtils.join(tgt.getZone(), ","); + } + if (newSA.hasParam("TargetType")) { + defined = defined.replaceAll("Card", newSA.getParam("TargetType")); + } + newSA.putParam("Defined", "Valid" + zoneDef + " " + defined); + } + newSA.setTargetRestrictions(null); + + if (host.isInstant() || host.isSorcery()) { + newSA.putParam("Secondary", "True"); + } + newSA.putParam("PrecostDesc", "Overload"); + newSA.putParam("CostDesc", ManaCostParser.parse(k[1])); + + // makes new StackDescription + String stackD = newSA.getDescription().replaceAll("Target", "Each") + .replaceAll("target", "each"); + newSA.putParam("StackDescription", stackD); + + // makes new SpellDescription + final StringBuilder sb = new StringBuilder(); + sb.append(newSA.getCostDescription()); + sb.append("(").append(inst.getReminderText()).append(")"); + newSA.setDescription(sb.toString()); + // need to store them for additional copies + newSA.getOriginalMapParams().putAll(newSA.getMapParams()); + + newSA.setIntrinsic(intrinsic); + newSA.setAlternativeCost(AlternativeCost.Overload); + inst.addSpellAbility(newSA); } else if (keyword.startsWith("Prototype")) { final String[] k = keyword.split(":"); if (k.length < 4) { @@ -3433,7 +3494,7 @@ public boolean canPlay() { @Override public void resolve() { final Game game = this.getHostCard().getGame(); - final Card c = game.getAction().exile(this.getHostCard(), this); + final Card c = game.getAction().exile(new CardCollection(getHostCard()), this, null).get(0); int counters = AbilityUtils.calculateAmount(c, k[1], this); GameEntityCounterTable table = new GameEntityCounterTable(); @@ -3448,6 +3509,7 @@ public void resolve() { }; final StringBuilder sbDesc = new StringBuilder(); sbDesc.append("Suspend ").append(k[1]).append("—").append(cost.toSimpleString()); + sbDesc.append(k[2].contains("XMin1") ? ". X can't be 0." : ""); sbDesc.append(" (").append(inst.getReminderText()).append(")"); suspend.setDescription(sbDesc.toString()); @@ -3810,7 +3872,7 @@ public static void addStaticAbility(final KeywordInterface inst, final CardState } effect += " | Description$ " + desc; inst.addStaticAbility(StaticAbility.create(effect, state.getCard(), state, intrinsic)); - } else if (keyword.startsWith("Read ahead")) { + } else if (keyword.equals("Read ahead")) { String effect = "Mode$ DisableTriggers | ValidCard$ Card.Self+ThisTurnEntered | ValidTrigger$ Triggered.ChapterNotLore | Secondary$ True" + " | Description$ Chapter abilities of this Saga can't trigger the turn it entered the battlefield unless it has exactly the number of lore counters on it specified in the chapter symbol of that ability."; inst.addStaticAbility(StaticAbility.create(effect, state.getCard(), state, intrinsic)); @@ -3886,6 +3948,10 @@ private static SpellAbility makeAltCostAbility(final Card card, final String alt altCostSA.addAnnounceVar(params.get("Announce")); } + if (params.containsKey("ManaRestriction")) { + altCostSA.putParam("ManaRestriction", params.get("ManaRestriction")); + } + return altCostSA; } @@ -3973,9 +4039,13 @@ public static void setFaceDownState(Card c, SpellAbility sa) { if (sa.hasParam("FaceDownSetType")) { faceDown.setType(new CardType(Arrays.asList(sa.getParam("FaceDownSetType").split(" & ")), false)); } + if (sa.hasParam("FaceDownKeyword")) { + faceDown.setIntrinsicKeywords(Lists.newArrayList(), false); + faceDown.addIntrinsicKeywords(Arrays.asList(sa.getParam("FaceDownKeyword").split(" & "))); + } if (sa.hasParam("FaceDownPower") || sa.hasParam("FaceDownToughness") - || sa.hasParam("FaceDownSetType")) { + || sa.hasParam("FaceDownSetType") || sa.hasParam("FaceDownKeyword")) { final GameCommand unanimate = new GameCommand() { private static final long serialVersionUID = 8853789549297846163L; diff --git a/forge-game/src/main/java/forge/game/card/CardLists.java b/forge-game/src/main/java/forge/game/card/CardLists.java index d82ab47772c..9e363f2d103 100644 --- a/forge-game/src/main/java/forge/game/card/CardLists.java +++ b/forge-game/src/main/java/forge/game/card/CardLists.java @@ -468,4 +468,48 @@ public static int getTotalPower(Iterable cardList, boolean ignoreNegativeP } return total; } + + /** + * Given a list of cards, return their combined mana value + * + * @param cardList the list of cards for which to sum the mana value + */ + public static int getTotalCMC(Iterable cardList) { + int total = 0; + for (final Card crd : cardList) { + total += Math.max(0, crd.getCMC()); + } + return total; + } + + public static boolean cmcCanSumTo(int sum, Iterable cardList) { + List numList = Lists.newArrayList(); + for (final Card c : cardList) { + int num = c.getCMC(); + if (num == sum) return true; + else if (num < sum) numList.add(num); + } + if (numList.isEmpty()) return false; + numList.sort(null); + + return isSubsetSum(numList, sum); + } + + public static boolean isSubsetSum(List numList, int sum) { + if (sum == 0) return true; + int size = numList.size(); + if (size == 0) return false; + + Integer last = numList.get(size - 1); + numList.remove(last); + // If last element is greater than sum, then ignore it + if (last > sum) { + return isSubsetSum(numList, sum); + } + + // Else, check if sum can be obtained by: + // (a) excluding the last element + // (b) including the last element + return isSubsetSum(numList, sum) || isSubsetSum(numList, sum - last); + } } diff --git a/forge-game/src/main/java/forge/game/card/CardPlayOption.java b/forge-game/src/main/java/forge/game/card/CardPlayOption.java index 4a58e153557..4ed9c5011a6 100644 --- a/forge-game/src/main/java/forge/game/card/CardPlayOption.java +++ b/forge-game/src/main/java/forge/game/card/CardPlayOption.java @@ -2,7 +2,10 @@ import org.apache.commons.lang3.StringUtils; +import forge.card.MagicColor; +import forge.game.ability.AbilityUtils; import forge.game.cost.Cost; +import forge.game.mana.ManaConversionMatrix; import forge.game.player.Player; import forge.game.staticability.StaticAbility; @@ -65,6 +68,17 @@ public boolean isIgnoreSnowSourceManaCostColor() { return sta.hasParam("MayPlaySnowIgnoreColor"); } + public boolean applyManaConvert(ManaConversionMatrix matrix) { + if (isIgnoreManaCostType()) { + AbilityUtils.applyManaColorConversion(matrix, MagicColor.Constant.ANY_TYPE_CONVERSION); + return true; + } else if (isIgnoreManaCostColor()) { + AbilityUtils.applyManaColorConversion(matrix, MagicColor.Constant.ANY_COLOR_CONVERSION); + return true; + } + return false; + } + public boolean isWithFlash() { return withFlash; } @@ -101,10 +115,10 @@ public String toString(final boolean withPlayer) { } sb.append(")"); } - if (isIgnoreManaCostColor()) { - sb.append(" (may spend mana as though it were mana of any color to cast it)"); - } else if (isIgnoreManaCostType()) { + if (isIgnoreManaCostType()) { sb.append(" (may spend mana as though it were mana of any type to cast it)"); + } else if (isIgnoreManaCostColor()) { + sb.append(" (may spend mana as though it were mana of any color to cast it)"); } break; case NO: diff --git a/forge-game/src/main/java/forge/game/card/CardPredicates.java b/forge-game/src/main/java/forge/game/card/CardPredicates.java index 3516f61aa31..78f8e99a461 100644 --- a/forge-game/src/main/java/forge/game/card/CardPredicates.java +++ b/forge-game/src/main/java/forge/game/card/CardPredicates.java @@ -352,6 +352,15 @@ public boolean apply(final Card c) { }; } + public static final Predicate hasSuspend() { + return new Predicate() { + @Override + public boolean apply(final Card c) { + return c.hasSuspend(); + } + }; + } + public static final Predicate hasCounters() { return new Predicate() { @Override @@ -542,6 +551,13 @@ public boolean apply(Card c) { return c.isUntapped(); } }; + + public static final Predicate CAN_TAP = new Predicate() { + @Override + public boolean apply(Card c) { + return c.canTap(); + } + }; /** * a Predicate to get all creatures. */ diff --git a/forge-game/src/main/java/forge/game/card/CardProperty.java b/forge-game/src/main/java/forge/game/card/CardProperty.java index cf4b14cdd2b..c6dc2185ad4 100644 --- a/forge-game/src/main/java/forge/game/card/CardProperty.java +++ b/forge-game/src/main/java/forge/game/card/CardProperty.java @@ -55,8 +55,12 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC } } - // by name can also have color names, so needs to happen before colors. - if (property.startsWith("named")) { + if (property.equals("noName")) { + if (!card.hasNoName()) { + return false; + } + } else if (property.startsWith("named")) { + // by name can also have color names, so needs to happen before colors. String name = TextUtil.fastReplace(property.substring(5), ";", ","); // workaround for card name with "," name = TextUtil.fastReplace(name, "_", " "); if (!card.sharesNameWith(name)) { @@ -69,12 +73,19 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC return false; } } else if (property.equals("NamedCard")) { - if (!card.sharesNameWith(source.getNamedCard())) { - return false; + boolean found = false; + for (String name : source.getNamedCards()) { + if (card.sharesNameWith(name)) { + found = true; + break; + } } - } else if (property.equals("NamedCard2")) { - if (!card.sharesNameWith(source.getNamedCard2())) { - return false; + return found; + } else if (property.startsWith("DifferentNameThan")) { + for (Card c : AbilityUtils.getDefinedCards(source, property.substring(17), spellAbility)) { + if (card.sharesNameWith(c)) { + return false; + } } } else if (property.equals("NamedByRememberedPlayer")) { if (!source.hasRemembered()) { @@ -234,6 +245,10 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC if (!lp.contains(card.getProtectingPlayer())) { return false; } + } else if (property.equals("Defending")) { + if (game.getCombat() == null || !game.getCombat().getAttackersAndDefenders().values().contains(card)) { + return false; + } } else if (property.startsWith("DefendingPlayer")) { Player p = property.endsWith("Ctrl") ? controller : card.getOwner(); if (!game.getPhaseHandler().inCombat()) { @@ -285,6 +300,14 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC if (source.isRemembered(controller)) { return false; } + } else if (property.equals("targetedBy")) { + if (!(spellAbility instanceof SpellAbility)) { + return false; + } + SpellAbility sp = (SpellAbility)spellAbility; + if (!sp.isTargeting(card)) { + return false; + } } else if (property.equals("TargetedPlayerCtrl")) { if (!AbilityUtils.getDefinedPlayers(source, "TargetedPlayer", spellAbility).contains(controller)) { return false; @@ -388,6 +411,7 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC } } else if (property.startsWith("ExiledWithSourceLKI")) { List exiled = card.getZone().getCardsAddedThisTurn(null); + exiled.sort(CardPredicates.compareByTimestamp()); int idx = exiled.lastIndexOf(card); if (idx == -1) { return false; @@ -693,18 +717,8 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC } final String restriction = property.split("SharesColorWith ")[1]; - if (restriction.startsWith("Remembered") || restriction.startsWith("Imprinted") || restriction.startsWith("TopOfLibrary")) { - CardCollection list = AbilityUtils.getDefinedCards(source, restriction, spellAbility); - return Iterables.any(list, CardPredicates.sharesColorWith(card)); - } switch (restriction) { - case "Equipped": - if (!source.isEquipment() || !source.isEquipping() - || !card.sharesColorWith(source.getEquipping())) { - return false; - } - break; case "MostProminentColor": byte mask = CardFactoryUtil.getMostProminentColors(game.getCardsIn(ZoneType.Battlefield)); if (!card.getColor().hasAnyColor(mask)) @@ -729,12 +743,10 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC } break; default: - for (final Card c1 : sourceController.getCardsIn(ZoneType.Battlefield)) { - if (c1.isValid(restriction, sourceController, source, spellAbility) && card.sharesColorWith(c1)) { - return true; - } + if (!Iterables.any(AbilityUtils.getDefinedCards(source, restriction, spellAbility), CardPredicates.sharesColorWith(card))) { + return false; } - return false; + break; } } } else if (property.startsWith("MostProminentColor")) { @@ -786,7 +798,7 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC return false; } } else { - final String restriction = property.split("sharesCreatureTypeWith ")[1]; + final String restriction = property.split(" ", 2)[1]; switch (restriction) { case "Commander": final List cmdrs = sourceController.getCommanders(); @@ -802,18 +814,13 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC } } return false; - case "AllRemembered": - for (final Object rem : source.getRemembered()) { - if (rem instanceof Card) { - final Card c = (Card) rem; - if (!card.sharesCreatureTypeWith(c)) { - return false; - } - } - } - break; default: - if (!Iterables.any(AbilityUtils.getDefinedCards(source, restriction, spellAbility), CardPredicates.sharesCreatureTypeWith(card))) { + CardCollection def = AbilityUtils.getDefinedCards(source, restriction, spellAbility); + if (property.contains("WithAll")) { + if (!Iterables.all(def, CardPredicates.sharesCreatureTypeWith(card))) { + return false; + } + } else if (!Iterables.any(def, CardPredicates.sharesCreatureTypeWith(card))) { return false; } break; @@ -1091,18 +1098,6 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC if (!property.startsWith("without") && !card.hasStartOfUnHiddenKeyword(property.substring(4))) { return false; } - } else if (property.equals("hasNonmanaAbilities")) { - boolean hasAbilities = false; - for(SpellAbility sa : card.getSpellAbilities()) { - if (sa.isActivatedAbility() && !sa.isManaAbility()) { - hasAbilities = true; - break; - } - } - - if (!hasAbilities) { - return false; - } } else if (property.startsWith("activated")) { if (!card.activatedThisTurn()) { return false; @@ -1123,6 +1118,8 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC if (card.isFaceDown()) { return false; } + } else if (property.startsWith("turnedFaceUpThisTurn")) { + if (!card.wasTurnedFaceUpThisTurn()) return false; } else if (property.startsWith("phasedOut")) { if (!card.isPhasedOut()) { return false; @@ -1131,10 +1128,14 @@ public static boolean cardHasProperty(Card card, String property, Player sourceC if (card.isPhasedOut()) { return false; } - } else if (property.startsWith("manifested")) { + } else if (property.equals("manifested")) { if (!card.isManifested()) { return false; } + } else if (property.equals("cloaked")) { + if (!card.isCloaked()) { + return false; + } } else if (property.startsWith("DrawnThisTurn")) { if (!card.getDrawnThisTurn()) { return false; @@ -1202,15 +1203,15 @@ else if (prop.isEmpty() && dmgSource.equalsWithTimestamp(source)) { return false; } } else if (property.startsWith("Damaged")) { + boolean found = false; for (Pair p : source.getDamageReceivedThisTurn()) { - boolean found = false; if (game.getDamageLKI(p).getLeft().equalsWithTimestamp(card)) { found = true; break; } - if (!found) { - return false; - } + } + if (!found) { + return false; } } else if (property.startsWith("dealtCombatDamageThisCombat")) { if (card.getDamageHistory().getThisCombatDamaged().isEmpty()) { @@ -1597,6 +1598,9 @@ else if (property.startsWith("attacking")) { // check this always first to make sure lki is only used when the card provides it if (!(property.contains("LKI") ? lki : card).isAttacking()) return false; if (property.equals("attacking")) return true; + if (property.endsWith("Alone")) { + return CardLists.count(card.getGame().getLastStateBattlefield(), c -> c.isAttacking()) == 1; + } if (property.equals("attackingYou")) return combat.isAttacking(card, sourceController); if (property.equals("attackingSame")) { final GameEntity attacked = combat.getDefenderByAttacker(source); @@ -1663,17 +1667,18 @@ else if (property.startsWith("attacking")) { return false; } } else if (property.startsWith("blocking")) { - if (null == combat) return false; + if (combat == null || !combat.isBlocking(card)) return false; String what = property.substring("blocking".length()); - - if (StringUtils.isEmpty(what)) return combat.isBlocking(card); + if (what.endsWith("Alone")) { + return CardLists.count(card.getGame().getLastStateBattlefield(), c -> c.getCombatLKI() != null && !c.getCombatLKI().isAttacker) == 1; + } if (what.startsWith("Source")) return combat.isBlocking(card, source); if (what.startsWith("CreatureYouCtrl")) { for (final Card c : sourceController.getCreaturesInPlay()) if (combat.isBlocking(card, c)) return true; return false; - } else { + } else if (!StringUtils.isEmpty(what)) { for (Card c : AbilityUtils.getDefinedCards(source, what, spellAbility)) { if (combat.isBlocking(card, c)) { return true; @@ -1689,9 +1694,7 @@ else if (property.startsWith("attacking")) { return false; } - CardCollection sourceBlocking = new CardCollection(combat.getAttackersBlockedBy(source)); - CardCollection thisBlocking = new CardCollection(combat.getAttackersBlockedBy(card)); - if (Collections.disjoint(sourceBlocking, thisBlocking)) { + if (Collections.disjoint(combat.getAttackersBlockedBy(source), combat.getAttackersBlockedBy(card))) { return false; } } else if (property.startsWith("notblocking")) { @@ -1716,10 +1719,8 @@ else if (property.equals("blocked")) { return false; } String valid = property.split(" ")[1]; - for (Card c : blocked) { - if (c.isValid(valid, card.getController(), source, spellAbility)) { - return true; - } + if (Iterables.any(blocked, CardPredicates.restriction(valid, card.getController(), source, spellAbility))) { + return true; } for (Card c : AbilityUtils.getDefinedCards(source, valid, spellAbility)) { if (blocked.contains(c)) { @@ -1742,8 +1743,6 @@ else if (property.equals("blocked")) { } } return false; - } else if (property.startsWith("blockedSource")) { - return null != combat && combat.isBlocking(card, source); } else if (property.startsWith("isBlockedByRemembered")) { if (null == combat) return false; for (final Object o : source.getRemembered()) { @@ -1813,40 +1812,69 @@ else if (property.equals("blocked")) { if (property.equals("pseudokicked")) { if (!card.isOptionalCostPaid(OptionalCost.Generic)) return false; } + } else if (property.equals("bargained")) { + if (card.getCastSA() == null) { + return false; + } + if (AbilityUtils.isUnlinkedFromCastSA(spellAbility, card)) { + return false; + } + return card.getCastSA().isBargain(); } else if (property.equals("surged")) { if (card.getCastSA() == null) { return false; } + if (AbilityUtils.isUnlinkedFromCastSA(spellAbility, card)) { + return false; + } return card.getCastSA().isSurged(); } else if (property.equals("blitzed")) { if (card.getCastSA() == null) { return false; } + if (AbilityUtils.isUnlinkedFromCastSA(spellAbility, card)) { + return false; + } return card.getCastSA().isBlitz(); } else if (property.equals("dashed")) { if (card.getCastSA() == null) { return false; } + if (AbilityUtils.isUnlinkedFromCastSA(spellAbility, card)) { + return false; + } return card.getCastSA().isDash(); } else if (property.equals("escaped")) { if (card.getCastSA() == null) { return false; } + if (AbilityUtils.isUnlinkedFromCastSA(spellAbility, card)) { + return false; + } return card.getCastSA().isEscape(); } else if (property.equals("evoked")) { if (card.getCastSA() == null) { return false; } + if (AbilityUtils.isUnlinkedFromCastSA(spellAbility, card)) { + return false; + } return card.getCastSA().isEvoke(); } else if (property.equals("prowled")) { if (card.getCastSA() == null) { return false; } + if (AbilityUtils.isUnlinkedFromCastSA(spellAbility, card)) { + return false; + } return card.getCastSA().isProwl(); } else if (property.equals("spectacle")) { if (card.getCastSA() == null) { return false; } + if (AbilityUtils.isUnlinkedFromCastSA(spellAbility, card)) { + return false; + } return card.getCastSA().isSpectacle(); } else if (property.equals("foretold")) { if (!card.isForetold()) { @@ -1880,6 +1908,22 @@ else if (property.equals("blocked")) { if (card.isRenowned()) { return false; } + } else if (property.equals("IsSolved")) { + if (!card.isSolved()) { + return false; + } + } else if (property.equals("IsUnsolved")) { + if (card.isSolved()) { + return false; + } + } else if (property.equals("IsSuspected")) { + if (!card.isSuspected()) { + return false; + } + } else if (property.equals("IsUnsuspected")) { + if (card.isSuspected()) { + return false; + } } else if (property.equals("IsRemembered")) { if (!source.isRemembered(card)) { return false; diff --git a/forge-game/src/main/java/forge/game/card/CardState.java b/forge-game/src/main/java/forge/game/card/CardState.java index ebbb59a1096..8d5a9b62d8b 100644 --- a/forge-game/src/main/java/forge/game/card/CardState.java +++ b/forge-game/src/main/java/forge/game/card/CardState.java @@ -84,6 +84,10 @@ public class CardState extends GameObject implements IHasSVars { private ReplacementEffect loyaltyRep; private ReplacementEffect defenseRep; private ReplacementEffect battleTypeRep; + private ReplacementEffect sagaRep; + + private SpellAbility manifestUp; + private SpellAbility cloakUp; public CardState(Card card, CardStateName name) { this(card.getView().createAlternateState(name), card); @@ -480,6 +484,12 @@ public FCollectionView getReplacementEffects() { //result.add(battleTypeRep); } + if (type.hasSubtype("Saga") && !hasKeyword(Keyword.READ_AHEAD)) { + if (sagaRep == null) { + sagaRep = CardFactoryUtil.makeEtbCounter("etbCounter:LORE:1", this, true); + } + result.add(sagaRep); + } card.updateReplacementEffects(result, this); return result; @@ -627,11 +637,16 @@ public final void copyFrom(final CardState source, final boolean lki, final Card staticAbilities.add(sa.copy(card, lki)); } } - if (lki && source.loyaltyRep != null) { - this.loyaltyRep = source.loyaltyRep.copy(card, lki); - } - if (lki && source.defenseRep != null) { - this.defenseRep = source.defenseRep.copy(card, lki); + if (lki) { + if (source.loyaltyRep != null) { + loyaltyRep = source.loyaltyRep.copy(card, true); + } + if (source.defenseRep != null) { + defenseRep = source.defenseRep.copy(card, true); + } + if (source.sagaRep != null) { + sagaRep = source.sagaRep.copy(card, true); + } } } @@ -736,4 +751,27 @@ public void changeTextIntrinsic(Map colorMap, Map } } } + + public final int getFinalChapterNr() { + int n = 0; + for (final Trigger t : getTriggers()) { + if (t.isChapter()) { + n = Math.max(n, t.getChapter()); + } + } + return n; + } + + public SpellAbility getManifestUp() { + if (this.manifestUp == null) { + manifestUp = CardFactoryUtil.abilityTurnFaceUp(this, "ManifestUp", "Unmanifest"); + } + return manifestUp; + } + public SpellAbility getCloakUp() { + if (this.cloakUp == null) { + cloakUp = CardFactoryUtil.abilityTurnFaceUp(this, "CloakUp", "Uncloak"); + } + return cloakUp; + } } diff --git a/forge-game/src/main/java/forge/game/card/CardUtil.java b/forge-game/src/main/java/forge/game/card/CardUtil.java index 3a1c199c6ba..5835802195a 100644 --- a/forge-game/src/main/java/forge/game/card/CardUtil.java +++ b/forge-game/src/main/java/forge/game/card/CardUtil.java @@ -229,7 +229,9 @@ public static Card getLKICopy(final Card in, Map cachedMap) { if (in.isTransformed()) { newCopy.incrementTransformedTimestamp(); } - newCopy.setState(newCopy.getFaceupCardStateName(), false, true); + if (newCopy.hasAlternateState()) { + newCopy.setState(in.getCurrentStateName(), false, true); + } if (in.isFaceDown()) { newCopy.turnFaceDownNoUpdate(); newCopy.setType(new CardType(in.getFaceDownState().getType())); @@ -266,6 +268,8 @@ public static Card getLKICopy(final Card in, Map cachedMap) { newCopy.setTributed(in.isTributed()); newCopy.setMonstrous(in.isMonstrous()); newCopy.setRenowned(in.isRenowned()); + newCopy.setSolved(in.isSolved()); + newCopy.setSuspected(in.isSuspected()); newCopy.setColor(in.getColor().getColor()); newCopy.setPhasedOut(in.getPhasedOut()); @@ -290,6 +294,7 @@ public static Card getLKICopy(final Card in, Map cachedMap) { } newCopy.setIntensity(in.getIntensity(false)); + newCopy.setPerpetual(in); newCopy.addRemembered(in.getRemembered()); newCopy.addImprintedCards(in.getImprintedCards()); @@ -297,8 +302,7 @@ public static Card getLKICopy(final Card in, Map cachedMap) { newCopy.setChosenType(in.getChosenType()); newCopy.setChosenType2(in.getChosenType2()); - newCopy.setChosenName(in.getChosenName()); - newCopy.setChosenName2(in.getChosenName2()); + newCopy.setNamedCards(Lists.newArrayList(in.getNamedCards())); newCopy.setChosenColors(Lists.newArrayList(in.getChosenColors())); if (in.hasChosenNumber()) { newCopy.setChosenNumber(in.getChosenNumber()); @@ -327,7 +331,7 @@ public static Card getLKICopy(final Card in, Map cachedMap) { newCopy.setBestowTimestamp(in.getBestowTimestamp()); newCopy.setForetold(in.isForetold()); - newCopy.setForetoldThisTurn(in.isForetoldThisTurn()); + newCopy.setTurnInZone(in.getTurnInZone()); newCopy.setForetoldCostByEffect(in.isForetoldCostByEffect()); newCopy.setMeldedWith(getLKICopy(in.getMeldedWith(), cachedMap)); diff --git a/forge-game/src/main/java/forge/game/card/CardView.java b/forge-game/src/main/java/forge/game/card/CardView.java index 56cf2f352cb..e314daef197 100644 --- a/forge-game/src/main/java/forge/game/card/CardView.java +++ b/forge-game/src/main/java/forge/game/card/CardView.java @@ -16,6 +16,7 @@ import com.google.common.collect.Sets; import forge.ImageKeys; +import forge.StaticData; import forge.card.CardEdition; import forge.card.CardRarity; import forge.card.CardRules; @@ -144,6 +145,9 @@ public boolean isForeTold() { public boolean isManifested() { return get(TrackableProperty.Manifested); } + public boolean isCloaked() { + return get(TrackableProperty.Cloaked); + } public boolean isFlipCard() { return get(TrackableProperty.FlipCard); @@ -387,6 +391,16 @@ public String getChosenNumber() { void updateChosenNumber(Card c) { set(TrackableProperty.ChosenNumber, c.getChosenNumber().toString()); } + void clearChosenNumber() { + set(TrackableProperty.ChosenNumber, ""); + } + + public List getStoredRolls() { + return get(TrackableProperty.StoredRolls); + } + void updateStoredRolls(Card c) { + set(TrackableProperty.StoredRolls, c.getStoredRollsForView()); + } public List getChosenColors() { return get(TrackableProperty.ChosenColors); @@ -487,16 +501,8 @@ void updateRemembered(Card c) { sb.append("\r\nRemembered: \r\n"); for (final Object o : c.getRemembered()) { if (o != null) { - if (o instanceof Card && c.isImmutable() && c.getName().contains("Perpetual Effect")) { - Card rc = (Card) o; - if (!rc.getGame().getCardState(rc).getZone().getZoneType().isHidden()) { - sb.append(o.toString()); - sb.append("\r\n"); - } - } else { - sb.append(o.toString()); - sb.append("\r\n"); - } + sb.append(o.toString()); + sb.append("\r\n"); } } set(TrackableProperty.Remembered, sb.toString()); @@ -509,17 +515,11 @@ void updateSector(Card c) { set(TrackableProperty.Sector, c.getSector()); } - public String getNamedCard() { + public List getNamedCard() { return get(TrackableProperty.NamedCard); } void updateNamedCard(Card c) { - set(TrackableProperty.NamedCard, c.getNamedCard()); - } - public String getNamedCard2() { - return get(TrackableProperty.NamedCard2); - } - void updateNamedCard2(Card c) { - set(TrackableProperty.NamedCard2, c.getNamedCard2()); + set(TrackableProperty.NamedCard, c.getNamedCards()); } public boolean getMayPlayPlayers(PlayerView pv) { TrackableCollection col = get(TrackableProperty.MayPlayPlayers); @@ -940,7 +940,7 @@ void updateState(Card c) { updateIntensity(c); } - if (getBackup() == null && !c.isFaceDown() && (c.isDoubleFaced()||c.isFlipCard()||c.isAdventureCard())) { + if (getBackup() == null && !c.isFaceDown() && (c.isDoubleFaced() || c.isFlipCard() || c.isAdventureCard() || c.isCloned())) { set(TrackableProperty.PaperCardBackup, c.getPaperCard()); } @@ -951,6 +951,7 @@ void updateState(Card c) { set(TrackableProperty.Facedown, c.isFaceDown()); set(TrackableProperty.Foretold, c.isForetold()); set(TrackableProperty.Manifested, c.isManifested()); + set(TrackableProperty.Cloaked, c.isCloaked()); set(TrackableProperty.Adventure, c.isAdventureCard()); set(TrackableProperty.DoubleFaced, c.isDoubleFaced()); set(TrackableProperty.Modal, c.isModal()); @@ -996,7 +997,7 @@ void updateState(Card c) { } CardStateView currentStateView = currentState.getView(); - if (getCurrentState() != currentStateView) { + if (getCurrentState() != currentStateView || c.hasPerpetual()) { set(TrackableProperty.CurrentState, currentStateView); currentStateView.updateName(currentState); currentStateView.updatePower(c); //ensure power, toughness, and loyalty updated when current state changes @@ -1184,7 +1185,7 @@ public String getName() { } void updateName(CardState c) { Card card = c.getCard(); - setName(card.getName(c)); + setName(card.getName(c, false)); if (CardView.this.getCurrentState() == this) { if (card != null) { @@ -1233,9 +1234,19 @@ public String getImageKey(Iterable viewers) { if (getCard().getZone() == ZoneType.Exile) { return ImageKeys.getTokenKey(getCard().isForeTold() ? ImageKeys.FORETELL_IMAGE : ImageKeys.HIDDEN_CARD); } - return ImageKeys.getTokenKey(getCard().isManifested() ? ImageKeys.MANIFEST_IMAGE : ImageKeys.MORPH_IMAGE); + if (getCard().isManifested()) { + return ImageKeys.getTokenKey(ImageKeys.MANIFEST_IMAGE); + } else if (getCard().isCloaked()) { + return ImageKeys.getTokenKey(ImageKeys.CLOAKED_IMAGE); + } + + return ImageKeys.getTokenKey(getType().getCreatureTypes().isEmpty() ? isCreature() ? ImageKeys.MORPH_IMAGE : ImageKeys.HIDDEN_CARD + : getType().getCreatureTypes().toString().toLowerCase().replace(" ", "_").replace("[", "").replace("]","")); } if (canBeShownToAny(viewers)) { + if (isCloned() && StaticData.instance().useSourceImageForClone()) { + return getBackup().getCurrentState().getImageKey(viewers); + } return get(TrackableProperty.ImageKey); } return ImageKeys.getTokenKey(ImageKeys.HIDDEN_CARD); diff --git a/forge-game/src/main/java/forge/game/card/CardZoneTable.java b/forge-game/src/main/java/forge/game/card/CardZoneTable.java index bf5bf60785e..6d470d79e06 100644 --- a/forge-game/src/main/java/forge/game/card/CardZoneTable.java +++ b/forge-game/src/main/java/forge/game/card/CardZoneTable.java @@ -5,12 +5,15 @@ import java.util.Map; +import org.apache.commons.lang3.ObjectUtils; + import com.google.common.collect.*; import forge.game.CardTraitBase; import forge.game.Game; import forge.game.ability.AbilityKey; import forge.game.player.PlayerCollection; +import forge.game.replacement.ReplacementType; import forge.game.spellability.SpellAbility; import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; @@ -22,11 +25,36 @@ public class CardZoneTable extends ForwardingTable cardZoneTable) { + private CardCollectionView lastStateBattlefield; + private CardCollectionView lastStateGraveyard; + + public CardZoneTable(CardZoneTable cardZoneTable) { this.putAll(cardZoneTable); + lastStateBattlefield = cardZoneTable.getLastStateBattlefield(); + lastStateGraveyard = cardZoneTable.getLastStateGraveyard(); } public CardZoneTable() { + this(null, null); + } + + public CardZoneTable(CardCollectionView lastStateBattlefield, CardCollectionView lastStateGraveyard) { + setLastStateBattlefield(ObjectUtils.firstNonNull(lastStateBattlefield, CardCollection.EMPTY)); + setLastStateGraveyard(ObjectUtils.firstNonNull(lastStateGraveyard, CardCollection.EMPTY)); + } + + public CardCollectionView getLastStateBattlefield() { + return lastStateBattlefield; + } + public CardCollectionView getLastStateGraveyard() { + return lastStateGraveyard; + } + public void setLastStateBattlefield(CardCollectionView lastState) { + // store it in a new object, it might be from Game which can also refresh itself + this.lastStateBattlefield = new CardCollection(lastState); + } + public void setLastStateGraveyard(CardCollectionView lastState) { + this.lastStateGraveyard = new CardCollection(lastState); } /** @@ -57,6 +85,10 @@ protected Table delegate() { public void triggerChangesZoneAll(final Game game, final SpellAbility cause) { triggerTokenCreatedOnce(game); + if (cause != null && cause.isReplacementAbility() && cause.getReplacementEffect().getMode() == ReplacementType.Moved) { + // will be handled by original "cause" instead + return; + } if (!isEmpty()) { final Map runParams = AbilityKey.newMap(); runParams.put(AbilityKey.Cards, new CardZoneTable(this)); @@ -88,12 +120,20 @@ public CardCollection filterCards(Iterable origin, ZoneType destinatio } if (origin != null) { for (ZoneType z : origin) { + CardCollectionView lkiLookup = CardCollection.EMPTY; + if (z == ZoneType.Battlefield) { + lkiLookup = lastStateBattlefield; + } if (containsRow(z)) { if (destination != null) { - allCards.addAll(row(z).get(destination)); + for (Card c : row(z).get(destination)) { + allCards.add(lkiLookup.get(c)); + } } else { - for (CardCollection c : row(z).values()) { - allCards.addAll(c); + for (CardCollection cc : row(z).values()) { + for (Card c : cc) { + allCards.add(lkiLookup.get(c)); + } } } } diff --git a/forge-game/src/main/java/forge/game/card/CounterEnumType.java b/forge-game/src/main/java/forge/game/card/CounterEnumType.java index 80f8f5233d1..62cb8a6d292 100644 --- a/forge-game/src/main/java/forge/game/card/CounterEnumType.java +++ b/forge-game/src/main/java/forge/game/card/CounterEnumType.java @@ -56,8 +56,14 @@ public enum CounterEnumType { BLOOD("BLOOD", 255, 108, 111), BLOODLINE("BLDLN", 224, 44, 44), + + BLOODSTAIN("BLDST", 224, 44, 44), + + BORE("BORE", 98, 47, 34), BOUNTY("BOUNT", 255, 158, 0), + + BRAIN("BRAIN", 197, 62, 212), BRIBERY("BRIBE", 172, 201, 235), @@ -71,6 +77,8 @@ public enum CounterEnumType { CHARGE("CHARG", 246, 192, 0), + CHORUS("CHRUS", 0, 192, 246), + COIN("COIN",255,215,0), COLLECTION("CLLCT", 255, 215, 0), @@ -106,10 +114,14 @@ public enum CounterEnumType { DESPAIR("DESPR", 238, 186, 187), DEVOTION("DEVOT", 255, 111, 255), + + DISCOVERY("DISCO", 12, 230, 100), DIVINITY("DVNTY", 0, 233, 255), DOOM("DOOM", 255, 104, 118), + + DREAD ("DREAD", 205, 170, 240), DREAM("DREAM", 190, 189, 255), @@ -119,9 +131,13 @@ public enum CounterEnumType { ELIXIR("ELIXR", 81, 221, 175), + EMBER("EMBER", 247, 52, 43), + EON("EON", 23, 194, 255), - EMBER("EMBER", 247, 52, 43), + ERUPTION("ERUPTION", 255, 124, 124), + + EXPOSURE("EXPOSURE", 50, 180, 30), EYEBALL("EYE", 184, 202, 201), @@ -137,6 +153,8 @@ public enum CounterEnumType { FILIBUSTER("FLBTR", 255, 179, 119), + FINALITY("FINAL", 255, 255, 255), + FLAME("FLAME", 255, 143, 43), FLAVOR("FLAVOR", 208, 152, 97), ///adventure only @@ -188,6 +206,8 @@ public enum CounterEnumType { HUSK("HUSK", 227, 212, 173), ICE("ICE", 0, 239, 255), + + IMPOSTOR("IMPO", 173, 194, 255), INCARNATION("INCRN", 247, 206, 64), @@ -332,6 +352,8 @@ public enum CounterEnumType { SHRED("SHRED", 255, 165, 152), SILVER("SILVER", 192, 192, 192), + + SKEWER("SKEWER", 202, 192, 156), SLEEP("SLEEP", 178, 192, 255), @@ -361,6 +383,8 @@ public enum CounterEnumType { STUN("STUN", 226, 192, 165), + TAKEOVER("TKVR", 63, 49, 191), + TASK("TASK", 191, 63, 49), THEFT("THEFT", 255, 176, 125), @@ -379,6 +403,8 @@ public enum CounterEnumType { UNITY("UNITY", 242, 156, 255), + UNLOCK("UNLCK", 222, 146, 205), + VALOR("VALOR", 252, 250, 222), VELOCITY("VELO", 255, 95, 138), @@ -407,6 +433,8 @@ public enum CounterEnumType { POISON("POISN"), + RAD("RAD"), + TICKET("TICKET"), // Keyword Counters diff --git a/forge-game/src/main/java/forge/game/card/token/TokenInfo.java b/forge-game/src/main/java/forge/game/card/token/TokenInfo.java index 257f37b8cc8..340d6bacbb2 100644 --- a/forge-game/src/main/java/forge/game/card/token/TokenInfo.java +++ b/forge-game/src/main/java/forge/game/card/token/TokenInfo.java @@ -17,6 +17,7 @@ import forge.game.Game; import forge.game.ability.AbilityUtils; import forge.game.card.Card; +import forge.game.card.CardFactory; import forge.game.card.CardFactoryUtil; import forge.game.card.CardUtil; import forge.game.keyword.KeywordInterface; @@ -279,7 +280,7 @@ static public Card getProtoType(final String script, final SpellAbility sa, fina if (token == null) { return null; } - final Card result = Card.fromPaperCard(token, owner, game); + final Card result = CardFactory.getCard(token, owner, game); if (sa.hasParam("TokenPower")) { String str = sa.getParam("TokenPower"); diff --git a/forge-game/src/main/java/forge/game/combat/AttackConstraints.java b/forge-game/src/main/java/forge/game/combat/AttackConstraints.java index 5d54f22ffd3..44208b937c7 100644 --- a/forge-game/src/main/java/forge/game/combat/AttackConstraints.java +++ b/forge-game/src/main/java/forge/game/combat/AttackConstraints.java @@ -362,7 +362,6 @@ private final List getSortedFilteredRequirements() { MapToAmount sortedPlayerReqs = new LinkedHashMapToAmount<>(); sortedPlayerReqs.addAll(Iterables.concat(playerReqs)); while (!sortedPlayerReqs.isEmpty()) { - sortedPlayerReqs.keySet().removeAll(excludedDefenders); Pair playerReq = MapToAmountUtil.max(sortedPlayerReqs); // find best attack to also fulfill the additional requirements Attack bestMatch = Iterables.getLast(Iterables.filter(result, att -> !usedAttackers.contains(att.attacker) && att.defender.equals(playerReq.getLeft())), null); @@ -376,6 +375,7 @@ private final List getSortedFilteredRequirements() { } else { excludedDefenders.add(playerReq.getLeft()); } + sortedPlayerReqs.keySet().removeAll(excludedDefenders); } if (!usedAttackers.isEmpty()) { // order could have changed diff --git a/forge-game/src/main/java/forge/game/combat/Combat.java b/forge-game/src/main/java/forge/game/combat/Combat.java index fa5b2855bc5..f1dfbaf4e87 100644 --- a/forge-game/src/main/java/forge/game/combat/Combat.java +++ b/forge-game/src/main/java/forge/game/combat/Combat.java @@ -31,6 +31,7 @@ import forge.game.spellability.SpellAbilityStackInstance; import forge.game.staticability.StaticAbilityAssignCombatDamageAsUnblocked; import forge.game.trigger.TriggerType; +import forge.game.zone.ZoneType; import forge.util.CardTranslation; import forge.util.Localizer; import forge.util.collect.FCollection; @@ -154,13 +155,18 @@ public void endCombat() { lkiCache.clear(); combatantsThatDealtFirstStrikeDamage.clear(); + //clear tracking for cards that care about "this combat" + Game game = playerWhoAttacks.getGame(); + for (Card c : game.getCardsIncludePhasingIn(ZoneType.Battlefield)) { + c.getDamageHistory().endCombat(); + } + playerWhoAttacks.clearAttackedPlayersMyCombat(); + //update view for all attackers and blockers for (Card c : attackers) { - c.getDamageHistory().endCombat(); c.updateAttackingForView(); } for (Card c : blockers) { - c.getDamageHistory().endCombat(); c.updateBlockingForView(); } } @@ -293,7 +299,6 @@ public final Player getDefenderPlayerByAttacker(final Card c) { } else { return def.getController(); } - } return null; @@ -516,7 +521,7 @@ public void orderBlockersForDamageAssignment(Card attacker, CardCollection block * @param blocker the blocking creature. */ public void addBlockerToDamageAssignmentOrder(Card attacker, Card blocker) { - final CardCollection oldBlockers = blockersOrderedForDamageAssignment.get(attacker); + final CardCollection oldBlockers = blockersOrderedForDamageAssignment.get(attacker); if (oldBlockers == null || oldBlockers.isEmpty()) { blockersOrderedForDamageAssignment.put(attacker, new CardCollection(blocker)); } else { @@ -713,7 +718,7 @@ private final boolean assignBlockersDamage(boolean firstStrikeDamage) { Player defender = null; boolean divideCombatDamageAsChoose = blocker.hasKeyword("You may assign CARDNAME's combat damage divided as you choose among " + "defending player and/or any number of creatures they control.") - && blocker.getController().getController().confirmAction(null, null, + && blocker.getController().getController().confirmStaticApplication(blocker, PlayerActionConfirmMode.AlternativeDamageAssignment, Localizer.getInstance().getMessage("lblAssignCombatDamageAsChoose", CardTranslation.getTranslatedName(blocker.getName())), null); // choose defending player @@ -785,15 +790,13 @@ else if (orderedBlockers != null && AttackingBand.isValidBand(orderedBlockers, t assigningPlayer = orderedBlockers.get(0).getController(); } - final SpellAbility emptySA = new SpellAbility.EmptySa(ApiType.Cleanup, attacker); - boolean assignToPlayer = false; if (StaticAbilityAssignCombatDamageAsUnblocked.assignCombatDamageAsUnblocked(attacker, false)) { assignToPlayer = true; } if (!assignToPlayer && attacker.getGame().getCombat().isBlocked(attacker) && StaticAbilityAssignCombatDamageAsUnblocked.assignCombatDamageAsUnblocked(attacker)) { - assignToPlayer = assigningPlayer.getController().confirmAction(emptySA, PlayerActionConfirmMode.AlternativeDamageAssignment, + assignToPlayer = assigningPlayer.getController().confirmStaticApplication(attacker, PlayerActionConfirmMode.AlternativeDamageAssignment, Localizer.getInstance().getMessage("lblAssignCombatDamageWerentBlocked", CardTranslation.getTranslatedName(attacker.getName())), null); } @@ -805,31 +808,28 @@ else if (orderedBlockers != null && AttackingBand.isValidBand(orderedBlockers, t divideCombatDamageAsChoose = getDefendersCreatures().size() > 0 && attacker.hasKeyword("You may assign CARDNAME's combat damage divided as you choose among " + "defending player and/or any number of creatures they control.") - && assigningPlayer.getController().confirmAction(emptySA, PlayerActionConfirmMode.AlternativeDamageAssignment, + && assigningPlayer.getController().confirmStaticApplication(attacker, PlayerActionConfirmMode.AlternativeDamageAssignment, Localizer.getInstance().getMessage("lblAssignCombatDamageAsChoose", CardTranslation.getTranslatedName(attacker.getName())), null); if (defender instanceof Card && divideCombatDamageAsChoose) { defender = getDefenderPlayerByAttacker(attacker); } - assignCombatDamageToCreature = !attacker.getGame().getCombat().isBlocked(attacker) && - getDefendersCreatures().size() > 0 && - attacker.hasKeyword("If CARDNAME is unblocked, you may have it assign its combat damage to " + - "a creature defending player controls.") && - assigningPlayer.getController().confirmAction(emptySA, PlayerActionConfirmMode.AlternativeDamageAssignment, - Localizer.getInstance().getMessage("lblAssignCombatDamageToCreature", - CardTranslation.getTranslatedName(attacker.getName())), null); - if (divideCombatDamageAsChoose) { - if (orderedBlockers == null || orderedBlockers.isEmpty()) { - orderedBlockers = getDefendersCreatures(); - } else { - for (Card c : getDefendersCreatures()) { - if (!orderedBlockers.contains(c)) { - orderedBlockers.add(c); - } - } + assignCombatDamageToCreature = !attacker.getGame().getCombat().isBlocked(attacker) && getDefendersCreatures().size() > 0 && + attacker.hasKeyword("If CARDNAME is unblocked, you may have it assign its combat damage to a creature defending player controls.") && + assigningPlayer.getController().confirmStaticApplication(attacker, PlayerActionConfirmMode.AlternativeDamageAssignment, + Localizer.getInstance().getMessage("lblAssignCombatDamageToCreature", CardTranslation.getTranslatedName(attacker.getName())), null); + if (divideCombatDamageAsChoose) { + if (orderedBlockers == null || orderedBlockers.isEmpty()) { + orderedBlockers = getDefendersCreatures(); + } else { + for (Card c : getDefendersCreatures()) { + if (!orderedBlockers.contains(c)) { + orderedBlockers.add(c); } } + } + } } assignedDamage = true; @@ -849,6 +849,7 @@ else if (orderedBlockers != null && AttackingBand.isValidBand(orderedBlockers, t else if (orderedBlockers == null || orderedBlockers.isEmpty()) { attackers.remove(attacker); if (assignCombatDamageToCreature) { + final SpellAbility emptySA = new SpellAbility.EmptySa(ApiType.Cleanup, attacker); Card chosen = attacker.getController().getController().chooseCardsForEffect(getDefendersCreatures(), emptySA, Localizer.getInstance().getMessage("lblChooseCreature"), 1, 1, false, null).get(0); damageMap.put(attacker, chosen, damageDealt); diff --git a/forge-game/src/main/java/forge/game/combat/CombatUtil.java b/forge-game/src/main/java/forge/game/combat/CombatUtil.java index 39f5e273772..74f79cfb5a6 100644 --- a/forge-game/src/main/java/forge/game/combat/CombatUtil.java +++ b/forge-game/src/main/java/forge/game/combat/CombatUtil.java @@ -6,12 +6,12 @@ * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ @@ -57,7 +57,7 @@ *

* Static class containing utility methods related to combat. *

- * + * * @author Forge * @version $Id$ */ @@ -133,7 +133,7 @@ public boolean apply(final GameEntity defender) { *

* Check whether a player should be given the chance to attack this combat. *

- * + * * @param p * a {@link Player}. * @return {@code true} if and only if the player controls any creatures and @@ -150,7 +150,7 @@ public static boolean canAttack(final Player p) { * controls that could attack any possible defending {@link GameEntity}. * Note that this only performs primitive checks (see * {@link #canAttack(Card)}). - * + * * @param p * the attacking {@link Player}. * @return a {@link CardCollection}. @@ -202,7 +202,7 @@ public boolean apply(final GameEntity defender) { * Note that a creature affected by any attacking restrictions may never be * declared as an attacker. *

- * + * * @param attacker * the attacking {@link Card}. * @param defender @@ -274,7 +274,7 @@ public static boolean isAttackerSick(final Card attacker, final GameEntity defen *

* checkPropagandaEffects. *

- * + * * @param attacker * a {@link forge.game.card.Card} object. */ @@ -298,7 +298,7 @@ public static Cost getAttackCost(final Game game, final Card attacker, final Gam /** * Get the cost that has to be paid for a creature to attack a certain * defender. - * + * * @param game * the {@link Game}. * @param attacker @@ -378,7 +378,7 @@ public static Cost getBlockCost(Game game, Card blocker, Card attacker) { * defending player declares blockers. *

* @param game - * + * * @param c * a {@link forge.game.card.Card} object. */ @@ -417,7 +417,7 @@ public static void checkDeclaredAttacker(final Game game, final Card c, final Co * then maps each {@link GameEntity}, for which an attack requirement * exists, to the number of requirements on attacking that entity. Absent * entries, including an empty map, indicate no requirements exist. - * + * * @param combat * a {@link Combat}. * @return a {@link Map}. @@ -435,7 +435,7 @@ public static AttackConstraints getAllRequirements(final Combat combat) { *

* canBlock. *

- * + * * @param blocker * a {@link forge.game.card.Card} object. * @param combat @@ -479,7 +479,7 @@ public static boolean canBlock(final Card blocker, final Combat combat) { *

* canBlock. *

- * + * * @param blocker * a {@link forge.game.card.Card} object. * @return a boolean. @@ -493,7 +493,7 @@ public static boolean canBlock(final Card blocker) { *

* canBlock. *

- * + * * @param blocker * a {@link forge.game.card.Card} object. * @return a boolean. @@ -507,6 +507,10 @@ public static boolean canBlock(final Card blocker, final boolean nextTurn) { return false; } + if (blocker.isSuspected()) { + return false; + } + if (blocker.hasKeyword("CARDNAME can't block.") || blocker.hasKeyword("CARDNAME can't attack or block.") || blocker.isPhasedOut()) { return false; @@ -531,7 +535,7 @@ public static boolean canBlockMoreCreatures(final Card blocker, final CardCollec *

* canBeBlocked. *

- * + * * @param attacker * a {@link forge.game.card.Card} object. * @param combat @@ -567,7 +571,7 @@ public static boolean canBeBlocked(final Card attacker, final Combat combat, Pla *

* canBeBlocked. *

- * + * * @param attacker * a {@link forge.game.card.Card} object. * @return a boolean. @@ -673,7 +677,7 @@ public static boolean isUnblockableFromLandwalk(final Card attacker, final Playe /** * canBlockAtLeastOne. - * + * * @param blocker * the blocker * @param attackers @@ -691,7 +695,7 @@ public static boolean canBlockAtLeastOne(final Card blocker, final Iterable findFreeBlockers(List defendersArmy, Combat comba *

* finishedMandatotyBlocks. *

- * + * * @param combat * a {@link forge.game.combat.Combat} object. * @return a boolean. @@ -779,7 +783,7 @@ public static String validateBlocks(final Combat combat, final Player defending) if (!blocker.getMustBlockCards().isEmpty()) { final CardCollectionView blockedSoFar = combat.getAttackersBlockedBy(blocker); for (Card cardToBeBlocked : blocker.getMustBlockCards()) { - // If a creature can’t block unless a player pays a cost, that player is not required to pay that cost + // If a creature can't block unless a player pays a cost, that player is not required to pay that cost if (getBlockCost(blocker.getGame(), blocker, cardToBeBlocked) != null) { continue; } @@ -796,7 +800,7 @@ public static String validateBlocks(final Combat combat, final Player defending) } } if (potentialBlockers >= additionalBlockers && !blockedSoFar.contains(cardToBeBlocked) - && (canBlockMoreCreatures(blocker, blockedSoFar) || freeBlockers.contains(blocker)) + && (canBlockMoreCreatures(blocker, blockedSoFar) || freeBlockers.contains(blocker)) && combat.isAttacking(cardToBeBlocked) && canBlock(cardToBeBlocked, blocker)) { return TextUtil.concatWithSpace(blocker.toString(), "must still block", TextUtil.addSuffix(cardToBeBlocked.toString(),".")); } @@ -869,7 +873,7 @@ public static String validateBlocks(final Combat combat, final Player defending) *

* mustBlockAnAttacker. *

- * + * * @param blocker * a {@link forge.game.card.Card} object. * @param combat @@ -999,7 +1003,7 @@ private static boolean attackerLureSatisfied(final Card attacker, final Card blo *

* canAttack. *

- * + * * @param p * a {@link forge.game.player} object. * @param combat @@ -1028,7 +1032,7 @@ public static boolean canBlock(Player p, Combat combat) { *

* canBlock. *

- * + * * @param attacker * a {@link forge.game.card.Card} object. * @param blocker @@ -1095,7 +1099,7 @@ && mustBlockAnAttacker(blocker, combat, null)) { *

* canBlock. *

- * + * * @param attacker * a {@link forge.game.card.Card} object. * @param blocker @@ -1111,7 +1115,7 @@ public static boolean canBlock(final Card attacker, final Card blocker) { *

* canBlock. *

- * + * * @param attacker * a {@link forge.game.card.Card} object. * @param blocker diff --git a/forge-game/src/main/java/forge/game/cost/Cost.java b/forge-game/src/main/java/forge/game/cost/Cost.java index e44ead8ae27..147cfa123df 100644 --- a/forge-game/src/main/java/forge/game/cost/Cost.java +++ b/forge-game/src/main/java/forge/game/cost/Cost.java @@ -18,9 +18,7 @@ package forge.game.cost; import java.io.Serializable; -import java.util.Collections; -import java.util.Comparator; -import java.util.List; +import java.util.*; import forge.card.CardType; import org.apache.commons.lang3.ObjectUtils; @@ -227,7 +225,7 @@ public Cost(String parse, final boolean bAbility, final boolean intrinsic) { this.isAbility = bAbility; // when adding new costs for cost string, place them here - boolean xCantBe0 = false; + String xMin = ""; boolean untapCost = false; StringBuilder manaParts = new StringBuilder(); @@ -243,8 +241,8 @@ public Cost(String parse, final boolean bAbility, final boolean intrinsic) { CostPartMana parsedMana = null; for (String part : parts) { - if ("XCantBe0".equals(part)) { - xCantBe0 = true; + if (part.startsWith("XMin")) { + xMin = (part); } else if ("Mandatory".equals(part)) { this.isMandatory = true; } else { @@ -263,8 +261,8 @@ public Cost(String parse, final boolean bAbility, final boolean intrinsic) { } } - if (parsedMana == null && (manaParts.length() > 0 || xCantBe0)) { - parsedMana = new CostPartMana(new ManaCost(new ManaCostParser(manaParts.toString())), xCantBe0 ? "XCantBe0" : null); + if (parsedMana == null && (manaParts.length() > 0 || !xMin.equals(""))) { + parsedMana = new CostPartMana(new ManaCost(new ManaCostParser(manaParts.toString())), xMin.equals("") ? null : xMin); } if (parsedMana != null) { costParts.add(parsedMana); @@ -299,7 +297,7 @@ private static CostPart parseCostPart(String parse, boolean tapCost, boolean unt final String[] splitStr = abCostParse(parse, 5); final String type = splitStr.length > 2 ? splitStr[2] : "CARDNAME"; final String description = splitStr.length > 3 ? splitStr[3] : null; - final ZoneType zone = splitStr.length > 4 ? ZoneType.smartValueOf(splitStr[4]) : ZoneType.Battlefield; + final List zone = splitStr.length > 4 ? ZoneType.listValueOf(splitStr[4]) : Lists.newArrayList(ZoneType.Battlefield); boolean oneOrMore = false; if (splitStr[0].equals("X1+")) { oneOrMore = true; @@ -467,6 +465,13 @@ private static CostPart parseCostPart(String parse, boolean tapCost, boolean unt return new CostExile(splitStr[0], splitStr[1], description, ZoneType.Graveyard, 0); } + if (parse.startsWith("ExileCtrlOrGrave<")) { + final String[] splitStr = abCostParse(parse, 3); + final String description = splitStr.length > 2 ? splitStr[2] : null; + return new CostExile(splitStr[0], splitStr[1], description, + new ArrayList<>(Arrays.asList(ZoneType.Battlefield, ZoneType.Graveyard))); + } + if (parse.startsWith("Return<")) { final String[] splitStr = abCostParse(parse, 3); final String description = splitStr.length > 2 ? splitStr[2] : null; @@ -538,8 +543,14 @@ private static CostPart parseCostPart(String parse, boolean tapCost, boolean unt return new CostEnlist(splitStr[0], splitStr[1], description); } - if (parse.equals("RevealChosenPlayer")) { - return new CostRevealChosenPlayer(); + if (parse.startsWith("CollectEvidence<")) { + final String[] splitStr = abCostParse(parse, 1); + return new CostCollectEvidence(splitStr[0]); + } + + if (parse.startsWith("RevealChosen<")) { + final String[] splitStr = abCostParse(parse, 2); + return new CostRevealChosen(splitStr[0], splitStr.length > 1 ? splitStr[1] : null); } // These won't show up with multiples @@ -927,28 +938,23 @@ public Cost add(Cost cost1) { public Cost add(Cost cost1, boolean mergeAdditional) { return add(cost1, mergeAdditional, null); } - public Cost add(Cost cost1, boolean mergeAdditional, final SpellAbility sa) { - CostPartMana costPart2 = this.getCostMana(); + public Cost add(Cost cost, boolean mergeAdditional, final SpellAbility sa) { + CostPartMana mPartOld = this.getCostMana(); List toRemove = Lists.newArrayList(); - for (final CostPart part : cost1.getCostParts()) { + for (final CostPart part : cost.getCostParts()) { if (part instanceof CostPartMana && ((CostPartMana) part).getMana().isZero()) { continue; // do not add Zero Mana - } else if (part instanceof CostPartMana && costPart2 != null) { + } else if (part instanceof CostPartMana && mPartOld != null) { CostPartMana mPart = (CostPartMana) part; - ManaCostBeingPaid oldManaCost = new ManaCostBeingPaid(mPart.getMana()); - oldManaCost.addManaCost(costPart2.getMana()); - String r2 = costPart2.getRestriction(); - String r1 = mPart.getRestriction(); - String r = r1 == null ? r2 : ( r2 == null ? r1 : r1 + "." + r2); - costParts.remove(costPart2); - boolean XCantBe0 = !mPart.canXbe0() || !costPart2.canXbe0(); - if (r == null && (mPart.isExiledCreatureCost() || mPart.isEnchantedCreatureCost() || XCantBe0)) { - // FIXME: something was amiss when trying to add the cost since the mana cost is either \EnchantedCost or \Exiled but the - // restriction no longer marks it as such. Therefore, we need to explicitly copy the ExiledCreatureCost/EnchantedCreatureCost - // to make cards like Merseine or Back from the Brink work. - costParts.add(0, new CostPartMana(oldManaCost.toManaCost(), r, mPart.isExiledCreatureCost(), mPart.isEnchantedCreatureCost(), XCantBe0)); + ManaCostBeingPaid manaCost = new ManaCostBeingPaid(mPart.getMana()); + costParts.remove(mPartOld); + int xMin = Math.max(mPart.getXMin(), mPartOld.getXMin()); + manaCost.addManaCost(mPartOld.getMana()); + if (mPartOld.isExiledCreatureCost() || mPartOld.isEnchantedCreatureCost() || xMin > 0) { + // need to explicitly copy the ExiledCreatureCost/EnchantedCreatureCost + costParts.add(0, new CostPartMana(manaCost.toManaCost(), mPartOld.isExiledCreatureCost(), mPartOld.isEnchantedCreatureCost(), xMin)); } else { - costParts.add(0, new CostPartMana(oldManaCost.toManaCost(), r)); + costParts.add(0, new CostPartMana(manaCost.toManaCost(), null)); } } else if (part instanceof CostPutCounter || (mergeAdditional && // below usually not desired because they're from different causes (part instanceof CostDiscard || part instanceof CostDraw || @@ -976,7 +982,7 @@ public Cost add(Cost cost1, boolean mergeAdditional, final SpellAbility sa) { if (counters < 0) { costParts.add(new CostPutCounter(String.valueOf(counters *-1), CounterType.get(CounterEnumType.LOYALTY), part.getType(), part.getTypeDescription())); } else { - costParts.add(new CostRemoveCounter(String.valueOf(counters), CounterType.get(CounterEnumType.LOYALTY), part.getType(), part.getTypeDescription(), ZoneType.Battlefield, false)); + costParts.add(new CostRemoveCounter(String.valueOf(counters), CounterType.get(CounterEnumType.LOYALTY), part.getType(), part.getTypeDescription(), Lists.newArrayList(ZoneType.Battlefield) , false)); } } else { continue; @@ -1059,7 +1065,7 @@ public Integer getMaxForNonManaX(final SpellAbility ability, final Player payer, val = ObjectUtils.min(val, p.getMaxAmountX(ability, payer, effect)); } // extra 0 check - if (val != null && val <= 0 && hasManaCost() && !getCostMana().canXbe0()) { + if (val != null && val <= 0 && hasManaCost() && getCostMana().getXMin() > 0) { val = null; } return val; diff --git a/forge-game/src/main/java/forge/game/cost/CostAdjustment.java b/forge-game/src/main/java/forge/game/cost/CostAdjustment.java index 998ea46b7f4..1db2c0ae98c 100644 --- a/forge-game/src/main/java/forge/game/cost/CostAdjustment.java +++ b/forge-game/src/main/java/forge/game/cost/CostAdjustment.java @@ -4,6 +4,8 @@ import java.util.Map; import java.util.Map.Entry; +import forge.game.ability.AbilityKey; +import forge.game.trigger.TriggerType; import org.apache.commons.lang3.StringUtils; import com.google.common.base.Strings; @@ -34,6 +36,7 @@ import forge.game.staticability.StaticAbility; import forge.game.zone.Zone; import forge.game.zone.ZoneType; +import forge.util.Localizer; public class CostAdjustment { @@ -49,7 +52,7 @@ public static Cost adjust(final Cost cost, final SpellAbility sa) { boolean isStateChangeToFaceDown = false; if (sa.isSpell()) { - if (sa.isCastFaceDown()) { + if (sa.isCastFaceDown() && !host.isFaceDown()) { // Turn face down to apply cost modifiers correctly host.turnFaceDownNoUpdate(); isStateChangeToFaceDown = true; @@ -62,7 +65,7 @@ public static Cost adjust(final Cost cost, final SpellAbility sa) { result.add(new Cost(ManaCost.get(n), false)); } } - } // isSpell + } CardCollection cardsOnBattlefield = new CardCollection(game.getCardsIn(ZoneType.Battlefield)); cardsOnBattlefield.addAll(game.getCardsIn(ZoneType.Stack)); @@ -169,7 +172,7 @@ private static void applyRaise(final Cost cost, final SpellAbility sa, final Sta // If cardsToDelveOut is null, will immediately exile the delved cards and remember them on the host card. // Otherwise, will return them in cardsToDelveOut and the caller is responsible for doing the above. public static final void adjust(ManaCostBeingPaid cost, final SpellAbility sa, CardCollection cardsToDelveOut, boolean test) { - if (sa.isTrigger()) { + if (sa.isTrigger() || sa.isReplacementAbility()) { return; } @@ -178,7 +181,7 @@ public static final void adjust(ManaCostBeingPaid cost, final SpellAbility sa, C boolean isStateChangeToFaceDown = false; if (sa.isSpell()) { - if (sa.isCastFaceDown()) { + if (sa.isCastFaceDown() && !originalCard.isFaceDown()) { // Turn face down to apply cost modifiers correctly originalCard.turnFaceDownNoUpdate(); isStateChangeToFaceDown = true; @@ -197,7 +200,7 @@ public static final void adjust(ManaCostBeingPaid cost, final SpellAbility sa, C // Sort abilities to apply them in proper order for (Card c : cardsOnBattlefield) { for (final StaticAbility stAb : c.getStaticAbilities()) { - if (stAb.checkMode("ReduceCost")) { + if (stAb.checkMode("ReduceCost") && checkRequirement(sa, stAb)) { reduceAbilities.add(stAb); } else if (stAb.checkMode("SetCost")) { @@ -212,13 +215,15 @@ else if (stAb.checkMode("SetCost")) { sumGeneric += AbilityUtils.calculateAmount(originalCard, sa.getParam("ReduceCost"), sa); } - for (final StaticAbility stAb : reduceAbilities) { - sumGeneric += applyReduceCostAbility(stAb, sa, cost, sumGeneric); + while (!reduceAbilities.isEmpty()) { + StaticAbility choice = sa.getActivatingPlayer().getController().chooseSingleStaticAbility(Localizer.getInstance().getMessage("lblChooseCostReduction"), reduceAbilities); + reduceAbilities.remove(choice); + sumGeneric += applyReduceCostAbility(choice, sa, cost, sumGeneric); } // need to reduce generic extra because of 2 hybrid mana cost.decreaseGenericMana(sumGeneric); - if (sa.isSpell() && !sa.getPipsToReduce().isEmpty()) { + if (sa.isSpell()) { for (String pip : sa.getPipsToReduce()) { cost.decreaseShard(ManaCostShard.parseNonGeneric(pip), 1); } @@ -249,7 +254,7 @@ else if (stAb.checkMode("SetCost")) { cardsToDelveOut.add(c); } else if (!test) { sa.getHostCard().addDelved(c); - final Card d = game.getAction().exile(c, null); + final Card d = game.getAction().exile(c, null, null); final Card host = sa.getHostCard(); host.addExiledCard(d); d.setExiledWith(host); @@ -276,29 +281,38 @@ else if (stAb.checkMode("SetCost")) { // GetSpellCostChange private static void adjustCostByConvokeOrImprovise(ManaCostBeingPaid cost, final SpellAbility sa, boolean improvise, boolean test) { - CardCollectionView untappedCards = CardLists.filter(sa.getActivatingPlayer().getCardsIn(ZoneType.Battlefield), CardPredicates.Presets.UNTAPPED); + sa.clearTappedForConvoke(); + + final Player activator = sa.getActivatingPlayer(); + CardCollectionView untappedCards = CardLists.filter(activator.getCardsIn(ZoneType.Battlefield), + CardPredicates.Presets.CAN_TAP); if (improvise) { untappedCards = CardLists.filter(untappedCards, CardPredicates.Presets.ARTIFACTS); } else { untappedCards = CardLists.filter(untappedCards, CardPredicates.Presets.CREATURES); } - Map convokedCards = sa.getActivatingPlayer().getController().chooseCardsForConvokeOrImprovise(sa, cost.toManaCost(), untappedCards, improvise); + Map convokedCards = activator.getController().chooseCardsForConvokeOrImprovise(sa, + cost.toManaCost(), untappedCards, improvise); // Convoked creats are tapped here, setting up their taps triggers, // Then again when payment is done(In InputPayManaCost.done()) with suppression of Taps triggers. // This is to make sure that triggers go off at the right time // AND that you can't use mana tapabilities of convoked creatures to pay the convoked cost. + CardCollection tapped = new CardCollection(); for (final Entry conv : convokedCards.entrySet()) { - sa.addTappedForConvoke(conv.getKey()); + Card c = conv.getKey(); + sa.addTappedForConvoke(c); cost.decreaseShard(conv.getValue(), 1); if (!test) { - conv.getKey().tap(true); - if (!improvise) { - sa.getHostCard().addConvoked(conv.getKey()); - } + if (c.tap(true, sa, activator)) tapped.add(c); } } + if (!tapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, tapped); + activator.getGame().getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); + } } private static void adjustCostByOffering(final ManaCostBeingPaid cost, final SpellAbility sa) { @@ -387,10 +401,6 @@ private static int applyReduceCostAbility(final StaticAbility staticAbility, fin final Card card = sa.getHostCard(); final String amount = staticAbility.getParam("Amount"); - if (!checkRequirement(sa, staticAbility)) { - return 0; - } - int value; if ("AffectedX".equals(amount)) { value = AbilityUtils.calculateAmount(card, amount, staticAbility); @@ -405,13 +415,17 @@ private static int applyReduceCostAbility(final StaticAbility staticAbility, fin value = AbilityUtils.calculateAmount(hostCard, amount, staticAbility); } + if (staticAbility.hasParam("UpTo")) { + value = sa.getActivatingPlayer().getController().chooseNumberForCostReduction(sa, 0, value); + } + if (!staticAbility.hasParam("Cost") && !staticAbility.hasParam("Color")) { int minMana = 0; if (staticAbility.hasParam("MinMana")) { minMana = Integer.valueOf(staticAbility.getParam("MinMana")); } - final int maxReduction = Math.max(0, manaCost.getConvertedManaCost() - minMana - sumReduced); + final int maxReduction = manaCost.getConvertedManaCost() - minMana - sumReduced; if (maxReduction > 0) { return Math.min(value, maxReduction); } diff --git a/forge-game/src/main/java/forge/game/cost/CostCollectEvidence.java b/forge-game/src/main/java/forge/game/cost/CostCollectEvidence.java new file mode 100644 index 00000000000..e585c4e8de5 --- /dev/null +++ b/forge-game/src/main/java/forge/game/cost/CostCollectEvidence.java @@ -0,0 +1,72 @@ +package forge.game.cost; + +import forge.game.Game; +import forge.game.ability.AbilityKey; +import forge.game.ability.SpellAbilityEffect; +import forge.game.card.Card; +import forge.game.card.CardLists; +import forge.game.player.Player; +import forge.game.spellability.SpellAbility; +import forge.game.zone.ZoneType; + +import java.util.Map; + +public class CostCollectEvidence extends CostPartWithList { + // CollectEvidence + + public CostCollectEvidence(final String amount) { + this.setAmount(amount); + } + + public static final String HashLKIListKey = "Collected"; + public static final String HashCardListKey = "CollectedCards"; + + @Override + public String getHashForLKIList() { + return HashLKIListKey; + } + @Override + public String getHashForCardList() { + return HashCardListKey; + } + + @Override + public int paymentOrder() { + // needs to be aligned with CostExile because of Lamplight Phoenix + return 15; + } + + @Override + public boolean canPay(SpellAbility ability, Player payer, boolean effect) { + int amount = this.getAbilityAmount(ability); + + // This may need to be updated if we get a card like "Cards in graveyards can't be exiled to pay for costs" + + return CardLists.getTotalCMC(payer.getCardsIn(ZoneType.Graveyard)) >= amount; + } + + @Override + public T accept(ICostVisitor visitor) { + return visitor.visit(this); + } + + @Override + public String toString() { + final StringBuilder sb = new StringBuilder(); + sb.append("Collect evidence "); + sb.append(this.getAmount()); + return sb.toString(); + } + + @Override + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, boolean effect) { + final Game game = targetCard.getGame(); + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.LastStateBattlefield, game.getLastStateBattlefield()); + moveParams.put(AbilityKey.LastStateGraveyard, game.getLastStateGraveyard()); + moveParams.put(AbilityKey.InternalTriggerTable, table); + Card newCard = game.getAction().exile(targetCard, null, moveParams); + SpellAbilityEffect.handleExiledWith(newCard, ability); + return newCard; + } +} diff --git a/forge-game/src/main/java/forge/game/cost/CostDiscard.java b/forge-game/src/main/java/forge/game/cost/CostDiscard.java index 803b55f2cce..42477ec49c5 100644 --- a/forge-game/src/main/java/forge/game/cost/CostDiscard.java +++ b/forge-game/src/main/java/forge/game/cost/CostDiscard.java @@ -195,15 +195,16 @@ else if (type.equals("DifferentNames")) { * @see forge.card.cost.CostPartWithList#executePayment(forge.card.spellability.SpellAbility, forge.Card) */ @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.InternalTriggerTable, table); if (ability.isCycling() && targetCard.equals(ability.getHostCard())) { // discard itself for cycling cost runParams.put(AbilityKey.Cycling, true); } // if this is caused by 118.12 it's also an effect SpellAbility cause = targetCard.getGame().getStack().isResolving(ability.getHostCard()) ? ability : null; - return targetCard.getController().discard(targetCard, cause, effect, null, runParams); + return payer.discard(targetCard, cause, effect, runParams); } /* (non-Javadoc) @@ -230,9 +231,9 @@ protected void handleBeforePayment(Player ai, SpellAbility ability, CardCollecti protected void handleChangeZoneTrigger(Player payer, SpellAbility ability, CardCollectionView targetCards) { super.handleChangeZoneTrigger(payer, ability, targetCards); - if (!targetCards.isEmpty()) { + if (!cardList.isEmpty()) { final Map runParams = AbilityKey.mapFromPlayer(payer); - runParams.put(AbilityKey.Cards, new CardCollection(targetCards)); + runParams.put(AbilityKey.Cards, new CardCollection(cardList)); runParams.put(AbilityKey.Cause, ability); runParams.put(AbilityKey.FirstTime, firstTime); payer.getGame().getTriggerHandler().runTrigger(TriggerType.DiscardedAll, runParams, false); diff --git a/forge-game/src/main/java/forge/game/cost/CostEnlist.java b/forge-game/src/main/java/forge/game/cost/CostEnlist.java index 19d0be83fe9..2c026167a46 100644 --- a/forge-game/src/main/java/forge/game/cost/CostEnlist.java +++ b/forge-game/src/main/java/forge/game/cost/CostEnlist.java @@ -73,8 +73,13 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina } @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { - targetCard.tap(true); + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { + if (targetCard.tap(true, ability, payer)) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, new CardCollection(targetCard)); + payer.getGame().getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); + } + // need to transfer info payTrig.addRemembered(targetCard); @@ -102,7 +107,7 @@ public T accept(ICostVisitor visitor) { } public static CardCollection getCardsForEnlisting(Player active) { - return CardLists.filter(active.getCreaturesInPlay(), c -> c.isUntapped() && !c.isSick() && !c.isAttacking()); + return CardLists.filter(active.getCreaturesInPlay(), c -> c.canTap() && !c.isSick() && !c.isAttacking()); } } diff --git a/forge-game/src/main/java/forge/game/cost/CostExert.java b/forge-game/src/main/java/forge/game/cost/CostExert.java index bf1d9bfe911..53502afdb52 100644 --- a/forge-game/src/main/java/forge/game/cost/CostExert.java +++ b/forge-game/src/main/java/forge/game/cost/CostExert.java @@ -95,8 +95,8 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina } @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { - targetCard.exert(); + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { + targetCard.exert(payer); return targetCard; } diff --git a/forge-game/src/main/java/forge/game/cost/CostExile.java b/forge-game/src/main/java/forge/game/cost/CostExile.java index d1ae6869344..d81a09ebaf6 100644 --- a/forge-game/src/main/java/forge/game/cost/CostExile.java +++ b/forge-game/src/main/java/forge/game/cost/CostExile.java @@ -17,18 +17,23 @@ */ package forge.game.cost; +import com.google.common.collect.Lists; +import forge.card.CardType; import forge.game.Game; +import forge.game.ability.AbilityKey; +import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; -import forge.game.card.Card; -import forge.game.card.CardCollectionView; -import forge.game.card.CardLists; -import forge.game.card.CardPredicates; +import forge.game.card.*; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import forge.util.Lang; import forge.util.TextUtil; import forge.util.collect.FCollectionView; +import org.apache.commons.lang3.StringUtils; + +import java.util.List; +import java.util.Map; /** * The Class CostExile. @@ -44,20 +49,35 @@ public class CostExile extends CostPartWithList { * Serializables need a version ID. */ private static final long serialVersionUID = 1L; - public final ZoneType from; + public final List from = Lists.newArrayList(); public final int zoneRestriction; - public final ZoneType getFrom() { + public final List getFrom() { return this.from; } public CostExile(final String amount, final String type, final String description, final ZoneType from) { - this(amount, type, description, from, 1); + this(amount, type, description, from, Lists.newArrayList(), 1); + } + + public CostExile(final String amount, final String type, final String description, final ZoneType from, + final int zoneMode) { + this(amount, type, description, from, Lists.newArrayList(), zoneMode); } - public CostExile(final String amount, final String type, final String description, final ZoneType from, final int zoneMode) { + public CostExile(final String amount, final String type, final String description, final List froms) { + this(amount, type, description, null, froms, 1); + } + + public CostExile(final String amount, final String type, final String description, final ZoneType from, + final List froms, final int zoneMode) { super(amount, type, description); - this.from = from != null ? from : ZoneType.Battlefield; + if (from != null) froms.add(from); + if (froms.isEmpty()) { + this.from.add(ZoneType.Battlefield); + } else { + this.from.addAll(froms); + } this.zoneRestriction = zoneMode; } @@ -83,47 +103,63 @@ public Integer getMaxAmountX(SpellAbility ability, Player payer, final boolean e @Override public final String toString() { + return toString(0); + } + + public final String toString(int chosenX) { final Integer i = this.convertAmount(); String desc = this.getDescriptiveType(); - String origin = this.from.name().toLowerCase(); + if (this.from.size() == 1) { + String origin = this.from.get(0).name().toLowerCase(); - if (this.payCostFromSource()) { - if (!this.from.equals(ZoneType.Battlefield)) { - return String.format("Exile %s from your %s", this.getType(), origin); + if (this.payCostFromSource()) { + if (!origin.equals("battlefield")) { + return String.format("Exile %s from your %s", this.getType(), origin); + } + return String.format("Exile %s", this.getType()); + } else if (this.getType().equals("All")) { + return String.format("Exile all cards from your %s", origin); } - return String.format("Exile %s", this.getType()); - } else if (this.getType().equals("All")) { - return String.format("Exile all cards from your %s", origin); - } - if (this.from.equals(ZoneType.Battlefield)) { - return String.format("Exile %s you control", Cost.convertAmountTypeToWords(i, this.getAmount(), desc)); - } + if (origin.equals("battlefield")) { + String amt; + if (i == null && this.getAmount().contains("+")) { + int needed = Integer.parseInt(this.getAmount().split("\\+")[0]); + amt = Lang.getNumeral(needed) + " or more " + desc; + } else amt = Cost.convertAmountTypeToWords(i, this.getAmount(), desc); + return "Exile " + amt + (amt.contains("you control") ? "" : " you control"); + } + + if (!desc.equals("Card") && !desc.contains("card")) { + StringBuilder sb = new StringBuilder(); + sb.append("Exile %s from "); + if (zoneRestriction == 0) { + sb.append("the same"); + } else if (zoneRestriction == -1) { + sb.append("a"); + } else { + sb.append("your"); + } + sb.append(" %s"); + return String.format(sb.toString(), Lang.nounWithNumeralExceptOne(this.getAmount(), + desc + " card"), origin); + } - if (!desc.equals("Card") && !desc.contains("card")) { - StringBuilder sb = new StringBuilder(); - sb.append("Exile %s from "); if (zoneRestriction == 0) { - sb.append("the same"); - } else if (zoneRestriction == -1) { - sb.append("a"); - } else { - sb.append("your"); + return String.format("Exile %s from the same %s", + Cost.convertAmountTypeToWords(i, this.getAmount(), desc), origin); } - sb.append(" %s"); - return String.format(sb.toString(), Lang.nounWithNumeralExceptOne(this.getAmount(), - desc + " card"), origin); - } - if (zoneRestriction == 0) { - return String.format("Exile %s from the same %s", Cost.convertAmountTypeToWords(i, this.getAmount(), desc), origin); - } + if (this.getAmount().equals("X")) { + String x = chosenX > 0 ? Lang.getNumeral(chosenX) : "any number of"; + return String.format ("Exile %s %s from your %s", x, desc, origin); + } - if (this.getAmount().equals("X")) { - return String.format ("Exile any number of %s from your %s", desc, origin); + return String.format("Exile %s from your %s", + Cost.convertAmountTypeToWords(i, this.getAmount(), desc), origin); + } else { + return exileMultiZoneCostString(false, chosenX); } - - return String.format("Exile %s from your %s", Cost.convertAmountTypeToWords(i, this.getAmount(), desc), origin); } @Override @@ -139,25 +175,64 @@ else if (type.contains("FromTopGrave")) { type = TextUtil.fastReplace(type, "FromTopGrave", ""); } - CardCollectionView list; - if (zoneRestriction != 1) { - list = game.getCardsIn(this.from); - } else { - list = payer.getCardsIn(this.from); - } + CardCollection list = new CardCollection(zoneRestriction != 1 ? game.getCardsIn(this.from) : + payer.getCardsIn(this.from)); if (this.payCostFromSource()) { return list.contains(source); } + boolean totalCMC = false; + String totalM = ""; + if (type.contains("+withTotalCMCEQ")) { + totalCMC = true; + totalM = type.split("withTotalCMCEQ")[1]; + type = TextUtil.fastReplace(type, TextUtil.concatNoSpace("+withTotalCMCEQ", totalM), ""); + } + + boolean sharedType = false; + if (type.contains("+withSharedCardType")) { + sharedType = true; + type = TextUtil.fastReplace(type, "+withSharedCardType", ""); + } + if (!type.contains("X") || ability.getXManaCostPaid() != null) { list = CardLists.getValidCards(list, type.split(";"), payer, source, ability); } int amount = this.getAbilityAmount(ability); + if (sharedType) { // will need more logic if cost ever wants more than 2 that share a type + if (list.size() < amount) return false; + for (int i = 0; i < list.size(); i++) { + final Card card1 = list.get(i); + for (final Card compare : list) { + if (!compare.equals(card1) && compare.sharesCardTypeWith(card1)) { + return true; + } + } + } + return false; + } + + if (totalCMC) { + int needed = Integer.parseInt(this.getAmount().split("\\+")[0]); + if (totalM.equals("X") && ability.getXManaCostPaid() == null) { // X hasn't yet been decided, let it pass + return true; + } + int i = AbilityUtils.calculateAmount(source, totalM, ability); + return CardLists.cmcCanSumTo(i, list); + } + + // for Craft: do not count the source card twice (it will be sacrificed) + if (ability.isCraft()) { + CostExile firstExileCost = ability.getPayCosts().getCostPartByType(CostExile.class); + if (firstExileCost != null && firstExileCost.payCostFromSource()) list.remove(ability.getHostCard()); + } + // for cards like Allosaurus Rider, do not count it - if (this.from == ZoneType.Hand && source.isInZone(ZoneType.Hand) && list.contains(source)) { + if (this.from.size() == 1 && this.from.get(0).equals(ZoneType.Hand) && source.isInZone(ZoneType.Hand) + && list.contains(source)) { amount++; } @@ -180,13 +255,56 @@ else if (type.contains("FromTopGrave")) { } @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { - final Game game = targetCard.getGame(); - Card newCard = game.getAction().exile(targetCard, null); + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.LastStateBattlefield, table.getLastStateBattlefield()); + moveParams.put(AbilityKey.LastStateGraveyard, table.getLastStateGraveyard()); + moveParams.put(AbilityKey.InternalTriggerTable, table); + Card newCard = targetCard.getGame().getAction().exile(targetCard, null, moveParams); SpellAbilityEffect.handleExiledWith(newCard, ability); return newCard; } + public String exileMultiZoneCostString(boolean forKW, int xMin) { + final StringBuilder sb = new StringBuilder(); + sb.append("Exile "); + String amount = this.getAmount(); + int amt = StringUtils.isNumeric(amount) ? Integer.parseInt(amount) : 0; + String partType = this.getType(); + //consume .Other from most partTypes + if (partType.contains(".Other")) partType = partType.replace(".Other", ""); + String singNoun = this.getTypeDescription() != null ? this.getTypeDescription() : + CardType.CoreType.isValidEnum(partType) || partType.equals("Permanent") ? partType.toLowerCase() : + partType; + String plurNoun = !singNoun.contains(" ") ? Lang.getPlural(singNoun) : singNoun; + if (!forKW && amt == 0 && xMin > 0) amt = xMin; + boolean perm = singNoun.equals("permanent"); + if (amt == 1) { + String aNoun = Lang.nounWithNumeralExceptOne(1, singNoun); + sb.append(partType.equals("Artifact") || perm ? "another " + singNoun : aNoun); + sb.append(" you control or ").append(aNoun).append(" card from "); + } else if (amt > 1) { + sb.append("the ").append(Lang.getNumeral(amt)).append(" from among "); + sb.append(perm ? "other " : "").append(plurNoun).append(" you control and/or ").append(singNoun); + sb.append(" cards in "); + } else { // currently all non-numeric will use xMin + sb.append(xMin > 1 ? "the " : "").append(Lang.getNumeral(xMin)).append(forKW ? " or more " : " "); + if (xMin == 1) { + sb.append(perm ? "other " : "").append(plurNoun).append(" you control and/or "); + sb.append(!perm ? singNoun : "").append(" cards from "); + } else { + if (this.getFrom().size() > 1) { + sb.append("from among ").append(perm ? "other " : "").append(plurNoun); + sb.append(" you control and/or cards from "); + } else { + sb.append("from "); + } + } + } + sb.append("your graveyard"); + return sb.toString(); + } + public static final String HashLKIListKey = "Exiled"; public static final String HashCardListKey = "ExiledCards"; diff --git a/forge-game/src/main/java/forge/game/cost/CostExileFromStack.java b/forge-game/src/main/java/forge/game/cost/CostExileFromStack.java index 25508e38b42..545a5847362 100644 --- a/forge-game/src/main/java/forge/game/cost/CostExileFromStack.java +++ b/forge-game/src/main/java/forge/game/cost/CostExileFromStack.java @@ -19,6 +19,7 @@ import forge.game.Game; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; import forge.game.card.CardLists; import forge.game.card.CardUtil; @@ -110,7 +111,7 @@ public final boolean payAsDecided(final Player ai, final PaymentDecision decisio if (si != null) { game.getStack().remove(si); } - game.getAction().exile(sa.getHostCard(), null); + game.getAction().exile(new CardCollection(sa.getHostCard()), null, null); } return true; } diff --git a/forge-game/src/main/java/forge/game/cost/CostExiledMoveToGrave.java b/forge-game/src/main/java/forge/game/cost/CostExiledMoveToGrave.java index bcfa56e4c75..18665cc07a8 100644 --- a/forge-game/src/main/java/forge/game/cost/CostExiledMoveToGrave.java +++ b/forge-game/src/main/java/forge/game/cost/CostExiledMoveToGrave.java @@ -17,6 +17,9 @@ */ package forge.game.cost; +import java.util.Map; + +import forge.game.ability.AbilityKey; import forge.game.card.Card; import forge.game.card.CardCollectionView; import forge.game.card.CardLists; @@ -76,15 +79,16 @@ public String getHashForCardList() { @Override public final boolean canPay(final SpellAbility ability, final Player payer, final boolean effect) { - int i = getAbilityAmount(ability); return getMaxAmountX(ability, payer, effect) >= i; } @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { - return targetCard.getGame().getAction().moveToGraveyard(targetCard, null); + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.InternalTriggerTable, table); + return targetCard.getGame().getAction().moveToGraveyard(targetCard, null, moveParams); } public T accept(ICostVisitor visitor) { diff --git a/forge-game/src/main/java/forge/game/cost/CostGainControl.java b/forge-game/src/main/java/forge/game/cost/CostGainControl.java index 54b44539151..09fbcee41e3 100644 --- a/forge-game/src/main/java/forge/game/cost/CostGainControl.java +++ b/forge-game/src/main/java/forge/game/cost/CostGainControl.java @@ -86,8 +86,8 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina * @see forge.card.cost.CostPartWithList#executePayment(forge.card.spellability.SpellAbility, forge.Card) */ @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { - targetCard.addTempController(ability.getActivatingPlayer(), ability.getActivatingPlayer().getGame().getNextTimestamp()); + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { + targetCard.addTempController(payer, payer.getGame().getNextTimestamp()); return targetCard; } diff --git a/forge-game/src/main/java/forge/game/cost/CostMill.java b/forge-game/src/main/java/forge/game/cost/CostMill.java index 37bd5073cd7..07f22b4785d 100644 --- a/forge-game/src/main/java/forge/game/cost/CostMill.java +++ b/forge-game/src/main/java/forge/game/cost/CostMill.java @@ -94,7 +94,8 @@ public final boolean payAsDecided(final Player ai, final PaymentDecision decisio Map moveParams = AbilityKey.newMap(); moveParams.put(AbilityKey.LastStateBattlefield, ai.getGame().getLastStateBattlefield()); moveParams.put(AbilityKey.LastStateGraveyard, ai.getGame().getLastStateGraveyard()); - ability.getPaidHash().put("Milled", true, (CardCollection) ai.mill(decision.c, ZoneType.Graveyard, ability, table, moveParams)); + moveParams.put(AbilityKey.InternalTriggerTable, table); + ability.getPaidHash().put("Milled", true, (CardCollection) ai.mill(decision.c, ZoneType.Graveyard, ability, moveParams)); table.triggerChangesZoneAll(ai.getGame(), ability); return true; } diff --git a/forge-game/src/main/java/forge/game/cost/CostPartMana.java b/forge-game/src/main/java/forge/game/cost/CostPartMana.java index 39720fbca84..8aa399dc86d 100644 --- a/forge-game/src/main/java/forge/game/cost/CostPartMana.java +++ b/forge-game/src/main/java/forge/game/cost/CostPartMana.java @@ -34,14 +34,10 @@ public class CostPartMana extends CostPart { private static final long serialVersionUID = 1L; // "Leftover" private final ManaCost cost; - private boolean xCantBe0 = false; + private int xMin = 0; private boolean isExiledCreatureCost = false; private boolean isEnchantedCreatureCost = false; private boolean isCostPayAnyNumberOfTimes = false; - private final String restriction; - - private ManaConversionMatrix cardMatrix = null; - public void setCardMatrix(ManaConversionMatrix mtrx) { cardMatrix = mtrx; } public int paymentOrder() { return shouldPayLast() ? 200 : 0; } @@ -53,20 +49,18 @@ public boolean shouldPayLast() { */ public CostPartMana(final ManaCost cost, String restriction) { this.cost = cost; - this.xCantBe0 = "XCantBe0".equals(restriction); + if (restriction != null && restriction.startsWith("XMin")) this.xMin = Integer.parseInt(restriction.substring(4)); this.isExiledCreatureCost = "Exiled".equalsIgnoreCase(restriction); this.isEnchantedCreatureCost = "EnchantedCost".equalsIgnoreCase(restriction); this.isCostPayAnyNumberOfTimes = "NumTimes".equalsIgnoreCase(restriction); - this.restriction = xCantBe0 || isExiledCreatureCost || isEnchantedCreatureCost || isCostPayAnyNumberOfTimes ? null : restriction; } // This version of the constructor allows to explicitly set exiledCreatureCost/enchantedCreatureCost, used only when copying costs - public CostPartMana(final ManaCost cost, String restriction, boolean exiledCreatureCost, boolean enchantedCreatureCost, boolean XCantBe0) { + public CostPartMana(final ManaCost cost, boolean exiledCreatureCost, boolean enchantedCreatureCost, int xMin) { this.cost = cost; - this.xCantBe0 = XCantBe0; + this.xMin = xMin; this.isExiledCreatureCost = exiledCreatureCost; this.isEnchantedCreatureCost = enchantedCreatureCost; - this.restriction = xCantBe0 || isExiledCreatureCost || isEnchantedCreatureCost || isCostPayAnyNumberOfTimes ? null : restriction; } /** @@ -83,10 +77,10 @@ public final int getAmountOfX() { } /** - * @return the xCantBe0 + * @return the xMin */ - public boolean canXbe0() { - return !xCantBe0; + public int getXMin() { + return xMin; } /** @@ -118,27 +112,33 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina return true; } - public String getRestriction() { - return restriction; - } - public T accept(ICostVisitor visitor) { return visitor.visit(this); } public ManaCost getManaCostFor(SpellAbility sa) { if (isExiledCreatureCost() && sa.getPaidList(CostExile.HashLKIListKey, true) != null && !sa.getPaidList(CostExile.HashLKIListKey, true).isEmpty()) { - // back from the brink - return sa.getPaidList(CostExile.HashLKIListKey, true).get(0).getManaCost(); + ManaCost mod = sa.getPaidList(CostExile.HashLKIListKey, true).get(0).getManaCost(); + if (mod.isNoCost()) { + return mod; + } + ManaCostBeingPaid manaCostNew = new ManaCostBeingPaid(getMana()); + manaCostNew.addManaCost(mod); + return manaCostNew.toManaCost(); } if (isEnchantedCreatureCost() && sa.getHostCard().isEnchantingCard()) { - // TODO human can still activate on TDFC backside - return sa.getHostCard().getEnchantingCard().getManaCost(); + ManaCost mod = sa.getHostCard().getEnchantingCard().getManaCost(); + if (mod.isNoCost()) { + return mod; + } + ManaCostBeingPaid manaCostNew = new ManaCostBeingPaid(getMana()); + manaCostNew.addManaCost(mod); + return manaCostNew.toManaCost(); } if (isCostPayAnyNumberOfTimes) { int timesToPay = AbilityUtils.calculateAmount(sa.getHostCard(), sa.getSVar("NumTimes"), sa); if (timesToPay == 0) { - return null; + return ManaCost.NO_COST; } ManaCostBeingPaid totalMana = new ManaCostBeingPaid(getMana()); for (int i = 1; i < timesToPay; i++) { @@ -149,22 +149,22 @@ public ManaCost getManaCostFor(SpellAbility sa) { return getMana(); } - @Override - public CostPart copy() { - CostPart copied = super.copy(); - // when copied, clear cardMatrix - if (copied instanceof CostPartMana) { - ((CostPartMana)copied).cardMatrix = null; - } - return copied; - } - @Override public boolean payAsDecided(Player payer, PaymentDecision pd, SpellAbility sa, final boolean effect) { sa.clearManaPaid(); + ManaConversionMatrix old = new ManaConversionMatrix(); + old.restoreColorReplacements(); + old.applyCardMatrix(payer.getManaPool()); + // decision not used here, the whole payment is interactive! - return payer.getController().payManaCost(this, sa, null, cardMatrix, effect); + boolean result = payer.getController().payManaCost(this, sa, null, pd.matrix, effect); + + // restore old matrix during payment chains + payer.getManaPool().restoreColorReplacements(); + payer.getManaPool().applyCardMatrix(old); + + return result; } } diff --git a/forge-game/src/main/java/forge/game/cost/CostPartWithList.java b/forge-game/src/main/java/forge/game/cost/CostPartWithList.java index 8eedbe26a73..648b34c493f 100644 --- a/forge-game/src/main/java/forge/game/cost/CostPartWithList.java +++ b/forge-game/src/main/java/forge/game/cost/CostPartWithList.java @@ -17,14 +17,9 @@ */ package forge.game.cost; -import forge.game.card.Card; -import forge.game.card.CardCollection; -import forge.game.card.CardCollectionView; -import forge.game.card.CardUtil; -import forge.game.card.CardZoneTable; +import forge.game.card.*; import forge.game.player.Player; import forge.game.spellability.SpellAbility; -import forge.game.zone.Zone; /** * The Class CostPartWithList. @@ -107,37 +102,34 @@ public CostPartWithList(final String amount, final String type, final String des super(amount, type, description); } - public final boolean executePayment(SpellAbility ability, Card targetCard, final boolean effect) { + public final boolean executePayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { lkiList.add(CardUtil.getLKICopy(targetCard)); - final Zone origin = targetCard.getZone(); - final Card newCard = doPayment(ability, targetCard, effect); + final Card newCard = doPayment(payer, ability, targetCard, effect); // need to update the LKI info to ensure correct interaction with cards which may trigger on this // (e.g. Necroskitter + a creature dying from a -1/-1 counter on a cost payment). targetCard.getGame().updateLastStateForCard(targetCard); if (newCard != null) { - final Zone newZone = newCard.getZone(); cardList.add(newCard); - - if (!origin.equals(newZone)) { - table.put(origin.getZoneType(), newZone.getZoneType(), newCard); - } } return true; } // always returns true, made this to inline with return protected boolean executePayment(Player payer, SpellAbility ability, CardCollectionView targetCards, final boolean effect) { + table.setLastStateBattlefield(payer.getGame().copyLastStateBattlefield()); + table.setLastStateGraveyard(payer.getGame().copyLastStateGraveyard()); + handleBeforePayment(payer, ability, targetCards); if (canPayListAtOnce()) { // This is used by reveal. Without it when opponent would reveal hand, you'll get N message boxes. for (Card c: targetCards) { lkiList.add(CardUtil.getLKICopy(c)); } - cardList.addAll(doListPayment(ability, targetCards, effect)); + cardList.addAll(doListPayment(payer, ability, targetCards, effect)); } else { for (Card c : targetCards) { - executePayment(ability, c, effect); + executePayment(payer, ability, c, effect); } } handleChangeZoneTrigger(payer, ability, targetCards); @@ -150,10 +142,10 @@ protected boolean executePayment(Player payer, SpellAbility ability, CardCollect * @param targetCard the {@link Card} to pay with. * @return The physical card after the payment. */ - protected abstract Card doPayment(SpellAbility ability, Card targetCard, final boolean effect); + protected abstract Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect); // Overload these two only together, set to true and perform payment on list protected boolean canPayListAtOnce() { return false; } - protected CardCollectionView doListPayment(SpellAbility ability, CardCollectionView targetCards, final boolean effect) { return CardCollection.EMPTY; } + protected CardCollectionView doListPayment(Player payer, SpellAbility ability, CardCollectionView targetCards, final boolean effect) { return CardCollection.EMPTY; } /** * TODO: Write javadoc for this method. @@ -163,13 +155,13 @@ protected boolean executePayment(Player payer, SpellAbility ability, CardCollect public abstract String getHashForCardList(); @Override - public boolean payAsDecided(Player ai, PaymentDecision decision, SpellAbility ability, final boolean effect) { - executePayment(ai, ability, decision.cards, effect); + public boolean payAsDecided(Player payer, PaymentDecision decision, SpellAbility ability, final boolean effect) { + executePayment(payer, ability, decision.cards, effect); reportPaidCardsTo(ability); return true; } - protected void handleBeforePayment(Player ai, SpellAbility ability, CardCollectionView targetCards) { + protected void handleBeforePayment(Player payer, SpellAbility ability, CardCollectionView targetCards) { } @@ -178,9 +170,7 @@ protected void handleChangeZoneTrigger(Player payer, SpellAbility ability, CardC return; } - // copy table because the original get cleaned after the cost is done - final CardZoneTable copyTable = new CardZoneTable(table); - copyTable.triggerChangesZoneAll(payer.getGame(), ability); + table.triggerChangesZoneAll(payer.getGame(), ability); } } diff --git a/forge-game/src/main/java/forge/game/cost/CostPayment.java b/forge-game/src/main/java/forge/game/cost/CostPayment.java index 89d174dc0bc..868b1c8e5f4 100644 --- a/forge-game/src/main/java/forge/game/cost/CostPayment.java +++ b/forge-game/src/main/java/forge/game/cost/CostPayment.java @@ -21,7 +21,6 @@ import java.util.List; import java.util.Map; -import org.apache.commons.lang3.StringUtils; import org.apache.commons.lang3.tuple.Pair; import com.google.common.collect.Lists; @@ -30,7 +29,9 @@ import forge.card.MagicColor; import forge.card.mana.ManaCostShard; import forge.game.Game; +import forge.game.ability.AbilityKey; import forge.game.card.Card; +import forge.game.card.CardZoneTable; import forge.game.mana.Mana; import forge.game.mana.ManaConversionMatrix; import forge.game.mana.ManaCostBeingPaid; @@ -95,13 +96,13 @@ public CostPayment(final Cost cost, final SpellAbility abil) { * a {@link forge.game.spellability.SpellAbility} object. * @return a boolean. */ - public static boolean canPayAdditionalCosts(Cost cost, final SpellAbility ability) { + public static boolean canPayAdditionalCosts(Cost cost, final SpellAbility ability, final boolean effect) { if (cost == null) { return true; } cost = CostAdjustment.adjust(cost, ability); - return cost.canPay(ability, false); + return cost.canPay(ability, effect); } /** @@ -151,22 +152,15 @@ public boolean payCost(final CostDecisionMakerBase decisionMaker) { PaymentDecision pd = part.accept(decisionMaker); // Right before we start paying as decided, we need to transfer the CostPayments matrix over? - if (part instanceof CostPartMana) { - ((CostPartMana)part).setCardMatrix(this); + if (pd != null) { + pd.matrix = this; } if (pd == null || !part.payAsDecided(decisionMaker.getPlayer(), pd, ability, decisionMaker.isEffect())) { - if (part instanceof CostPartMana) { - ((CostPartMana)part).setCardMatrix(null); - } game.costPaymentStack.pop(); // cost is resolved return false; } this.paidCostParts.add(part); - - if (part instanceof CostPartMana) { - ((CostPartMana)part).setCardMatrix(null); - } game.costPaymentStack.pop(); // cost is resolved } @@ -238,9 +232,9 @@ public final boolean payComputerCosts(final CostDecisionMakerBase decisionMaker) * @return a {@link forge.game.mana.Mana} object. */ public static Mana getMana(final Player player, final ManaCostShard shard, final SpellAbility saBeingPaidFor, - String restriction, final byte colorsPaid, Map xManaCostPaidByColor) { + final byte colorsPaid, Map xManaCostPaidByColor) { final List> weightedOptions = selectManaToPayFor(player.getManaPool(), shard, - saBeingPaidFor, restriction, colorsPaid, xManaCostPaidByColor); + saBeingPaidFor, colorsPaid, xManaCostPaidByColor); // Exclude border case if (weightedOptions.isEmpty()) { @@ -289,7 +283,7 @@ public static Mana getMana(final Player player, final ManaCostShard shard, final } private static List> selectManaToPayFor(final ManaPool manapool, final ManaCostShard shard, - final SpellAbility saBeingPaidFor, String restriction, final byte colorsPaid, Map xManaCostPaidByColor) { + final SpellAbility saBeingPaidFor, final byte colorsPaid, Map xManaCostPaidByColor) { final List> weightedOptions = new ArrayList<>(); for (final Mana thisMana : manapool) { if (shard == ManaCostShard.COLORED_X && !ManaCostBeingPaid.canColoredXShardBePaidByColor(MagicColor.toShortString(thisMana.getColor()), xManaCostPaidByColor)) { @@ -308,7 +302,7 @@ private static List> selectManaToPayFor(final ManaPool manap continue; } - if (StringUtils.isNotBlank(restriction) && !thisMana.getSourceCard().isValid(restriction, null, null, null)) { + if (!saBeingPaidFor.allowsPayingWithShard(thisMana.getSourceCard(), thisMana.getColor())) { continue; } @@ -336,22 +330,40 @@ private static List> selectManaToPayFor(final ManaPool manap return weightedOptions; } - public static void handleOfferings(final SpellAbility sa, boolean test, boolean costIsPaid) { - if (sa.isOffering() && sa.getSacrificedAsOffering() != null) { + public static boolean handleOfferings(final SpellAbility sa, boolean test, boolean costIsPaid) { + final Game game = sa.getHostCard().getGame(); + final CardZoneTable table = new CardZoneTable(game.getLastStateBattlefield(), game.getLastStateGraveyard()); + Map params = AbilityKey.newMap(); + params.put(AbilityKey.InternalTriggerTable, table); + + if (sa.isOffering()) { + if (sa.getSacrificedAsOffering() == null) { + return false; + } final Card offering = sa.getSacrificedAsOffering(); offering.setUsedToPay(false); - if (costIsPaid && !test) { - sa.getHostCard().getGame().getAction().sacrifice(offering, sa, false, null, null); + if (test) { + sa.resetSacrificedAsOffering(); + } else if (costIsPaid) { + game.getAction().sacrifice(offering, sa, false, params); } - sa.resetSacrificedAsOffering(); } - if (sa.isEmerge() && sa.getSacrificedAsEmerge() != null) { + if (sa.isEmerge()) { + if (sa.getSacrificedAsEmerge() == null) { + return false; + } final Card emerge = sa.getSacrificedAsEmerge(); emerge.setUsedToPay(false); - if (costIsPaid && !test) { - sa.getHostCard().getGame().getAction().sacrifice(emerge, sa, false, null, null); + if (test) { + sa.resetSacrificedAsEmerge(); + } else if (costIsPaid) { + game.getAction().sacrifice(emerge, sa, false, params); + sa.setSacrificedAsEmerge(game.getChangeZoneLKIInfo(emerge)); } - sa.resetSacrificedAsEmerge(); } + if (!table.isEmpty()) { + table.triggerChangesZoneAll(sa.getHostCard().getGame(), sa); + } + return true; } } diff --git a/forge-game/src/main/java/forge/game/cost/CostPutCardToLib.java b/forge-game/src/main/java/forge/game/cost/CostPutCardToLib.java index 6300c7e48b0..23cd369ce88 100644 --- a/forge-game/src/main/java/forge/game/cost/CostPutCardToLib.java +++ b/forge-game/src/main/java/forge/game/cost/CostPutCardToLib.java @@ -17,7 +17,10 @@ */ package forge.game.cost; +import java.util.Map; + import forge.game.Game; +import forge.game.ability.AbilityKey; import forge.game.card.Card; import forge.game.card.CardCollectionView; import forge.game.card.CardLists; @@ -156,8 +159,10 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina } @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { - return targetCard.getGame().getAction().moveToLibrary(targetCard, Integer.parseInt(getLibPos()), null); + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.InternalTriggerTable, table); + return targetCard.getGame().getAction().moveToLibrary(targetCard, Integer.parseInt(getLibPos()), null, moveParams); } public T accept(ICostVisitor visitor) { diff --git a/forge-game/src/main/java/forge/game/cost/CostPutCounter.java b/forge-game/src/main/java/forge/game/cost/CostPutCounter.java index f81e34fda7e..cbadfcda3bc 100644 --- a/forge-game/src/main/java/forge/game/cost/CostPutCounter.java +++ b/forge-game/src/main/java/forge/game/cost/CostPutCounter.java @@ -19,13 +19,21 @@ import java.util.List; +import com.google.common.collect.Sets; + +import forge.game.Game; import forge.game.GameEntityCounterTable; +import forge.game.ability.AbilityKey; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.card.CardLists; import forge.game.card.CardPredicates; +import forge.game.card.CardUtil; import forge.game.card.CounterEnumType; import forge.game.card.CounterType; import forge.game.player.Player; +import forge.game.replacement.ReplacementEffect; +import forge.game.replacement.ReplacementType; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; @@ -140,15 +148,36 @@ public final void refund(final Card source) { @Override public final boolean canPay(final SpellAbility ability, final Player payer, final boolean effect) { final Card source = ability.getHostCard(); + final Game game = source.getGame(); if (this.payCostFromSource()) { - return source.isInPlay() && (getAbilityAmount(ability) == 0 || source.canReceiveCounters(this.counter)); + if (isETBReplacement(ability, effect)) { + final Card copy = CardUtil.getLKICopy(source); + copy.setLastKnownZone(payer.getZone(ZoneType.Battlefield)); + + // check state it would have on the battlefield + CardCollection preList = new CardCollection(copy); + game.getAction().checkStaticAbilities(false, Sets.newHashSet(copy), preList); + // reset again? + game.getAction().checkStaticAbilities(false); + if (copy.canReceiveCounters(getCounter())) { + return true; + } + } else { + if (!source.isInPlay()) { + return false; + } + if (source.canReceiveCounters(getCounter())) { + return true; + } + } + return getAbilityAmount(ability) == 0; } // 3 Cards have Put a -1/-1 Counter on a Creature you control. List typeList = CardLists.getValidCards(source.getGame().getCardsIn(ZoneType.Battlefield), this.getType().split(";"), payer, source, ability); - typeList = CardLists.filter(typeList, CardPredicates.canReceiveCounters(this.counter)); + typeList = CardLists.filter(typeList, CardPredicates.canReceiveCounters(getCounter())); return !typeList.isEmpty(); } @@ -160,20 +189,24 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina * forge.Card, forge.card.cost.Cost_Payment) */ @Override - public boolean payAsDecided(Player ai, PaymentDecision decision, SpellAbility ability, final boolean effect) { + public boolean payAsDecided(Player payer, PaymentDecision decision, SpellAbility ability, final boolean effect) { if (this.payCostFromSource()) { - executePayment(ability, ability.getHostCard(), effect); + executePayment(payer, ability, ability.getHostCard(), effect); } else { - executePayment(ai, ability, decision.cards, effect); + executePayment(payer, ability, decision.cards, effect); } triggerCounterPutAll(ability, effect); return true; } @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { - final int i = this.getAbilityAmount(ability); - targetCard.addCounter(this.getCounter(), i, ability.getActivatingPlayer(), counterTable); + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { + final int i = getAbilityAmount(ability); + if (isETBReplacement(ability, effect)) { + targetCard.addEtbCounter(getCounter(), i, payer); + } else { + targetCard.addCounter(getCounter(), i, payer, counterTable); + } return targetCard; } @@ -208,4 +241,27 @@ public void resetLists() { counterTable.clear(); } + protected boolean isETBReplacement(final SpellAbility ability, final boolean effect) { + if (!effect) { + return false; + } + // only for itself? + if (!payCostFromSource()) { + return false; + } + if (ability == null) { + return false; + } + if (!ability.isReplacementAbility()) { + return false; + } + ReplacementEffect re = ability.getReplacementEffect(); + if (re.getMode() != ReplacementType.Moved) { + return false; + } + if (!ability.getHostCard().equals(ability.getReplacingObject(AbilityKey.Card))) { + return false; + } + return true; + } } diff --git a/forge-game/src/main/java/forge/game/cost/CostRemoveCounter.java b/forge-game/src/main/java/forge/game/cost/CostRemoveCounter.java index f9cbde734f2..4c284381471 100644 --- a/forge-game/src/main/java/forge/game/cost/CostRemoveCounter.java +++ b/forge-game/src/main/java/forge/game/cost/CostRemoveCounter.java @@ -28,6 +28,7 @@ import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; +import forge.util.Lang; /** * The Class CostRemoveCounter. @@ -40,7 +41,7 @@ public class CostRemoveCounter extends CostPart { */ private static final long serialVersionUID = 1L; public final CounterType counter; - public final ZoneType zone; + public final List zone; public final Boolean oneOrMore; /** @@ -56,7 +57,7 @@ public class CostRemoveCounter extends CostPart { * the description * @param zone the zone. */ - public CostRemoveCounter(final String amount, final CounterType counter, final String type, final String description, final ZoneType zone, final boolean oneOrMore) { + public CostRemoveCounter(final String amount, final CounterType counter, final String type, final String description, final List zone, final boolean oneOrMore) { super(amount, type, description); this.counter = counter; @@ -72,23 +73,24 @@ public Integer getMaxAmountX(final SpellAbility ability, final Player payer, fin final CounterType cntrs = this.counter; final Card source = ability.getHostCard(); final String type = this.getType(); + if (this.payCostFromSource()) { return source.getCounters(cntrs); + } + + List typeList; + if (type.equals("OriginalHost")) { + typeList = Lists.newArrayList(ability.getOriginalHost()); } else { - List typeList; - if (type.equals("OriginalHost")) { - typeList = Lists.newArrayList(ability.getOriginalHost()); - } else { - typeList = CardLists.getValidCards(payer.getCardsIn(this.zone), type.split(";"), payer, source, ability); - } + typeList = CardLists.getValidCards(payer.getCardsIn(this.zone), type.split(";"), payer, source, ability); + } - // Single Target - int maxcount = 0; - for (Card c : typeList) { - maxcount = Math.max(maxcount, c.getCounters(cntrs)); - } - return maxcount; + // Single Target + int maxcount = 0; + for (Card c : typeList) { + maxcount = Math.max(maxcount, c.getCounters(cntrs)); } + return maxcount; } /* @@ -113,8 +115,7 @@ public final String toString() { } else if (this.getAmount().equals("All")) { sb.append("all ").append(this.counter.getName().toLowerCase()).append(" counters"); } else { - final Integer i = this.convertAmount(); - sb.append(Cost.convertAmountTypeToWords(i, this.getAmount(), + sb.append(Lang.nounWithNumeralExceptOne(this.getAmount(), this.counter.getName().toLowerCase() + " counter")); } @@ -146,26 +147,24 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina final int amount; if (getAmount().equals("All")) { amount = source.getCounters(cntrs); - } - else { + } else { amount = getAbilityAmount(ability); } if (this.payCostFromSource()) { return !source.isPhasedOut() && (source.getCounters(cntrs) - amount) >= 0; } - else { - List typeList; - if (type.equals("OriginalHost")) { - typeList = Lists.newArrayList(ability.getOriginalHost()); - } else { - typeList = CardLists.getValidCards(payer.getCardsIn(this.zone), type.split(";"), payer, source, ability); - } - // (default logic) remove X counters from a single permanent - for (Card c : typeList) { - if (c.getCounters(cntrs) - amount >= 0) { - return true; - } + List typeList; + if (type.equals("OriginalHost")) { + typeList = Lists.newArrayList(ability.getOriginalHost()); + } else { + typeList = CardLists.getValidCards(payer.getCardsIn(this.zone), type.split(";"), payer, source, ability); + } + + // (default logic) remove X counters from a single permanent + for (Card c : typeList) { + if (c.getCounters(cntrs) - amount >= 0) { + return true; } } diff --git a/forge-game/src/main/java/forge/game/cost/CostReturn.java b/forge-game/src/main/java/forge/game/cost/CostReturn.java index a10f0657adc..1d52e89103a 100644 --- a/forge-game/src/main/java/forge/game/cost/CostReturn.java +++ b/forge-game/src/main/java/forge/game/cost/CostReturn.java @@ -17,6 +17,9 @@ */ package forge.game.cost; +import java.util.Map; + +import forge.game.ability.AbilityKey; import forge.game.card.Card; import forge.game.card.CardCollectionView; import forge.game.card.CardLists; @@ -115,8 +118,10 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina * @see forge.card.cost.CostPartWithList#executePayment(forge.card.spellability.SpellAbility, forge.Card) */ @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { - return targetCard.getGame().getAction().moveToHand(targetCard, null); + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.InternalTriggerTable, table); + return targetCard.getGame().getAction().moveToHand(targetCard, null, moveParams); } /* (non-Javadoc) diff --git a/forge-game/src/main/java/forge/game/cost/CostReveal.java b/forge-game/src/main/java/forge/game/cost/CostReveal.java index 9e7f9fc8866..2cd67ffaa10 100644 --- a/forge-game/src/main/java/forge/game/cost/CostReveal.java +++ b/forge-game/src/main/java/forge/game/cost/CostReveal.java @@ -140,8 +140,8 @@ public final String toString() { } @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { - targetCard.getGame().getAction().reveal(new CardCollection(targetCard), ability.getActivatingPlayer()); + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { + targetCard.getGame().getAction().reveal(new CardCollection(targetCard), payer); StringBuilder sb = new StringBuilder(); sb.append(ability.getActivatingPlayer()); if (targetCard.isInZone(ZoneType.Hand)) { @@ -161,8 +161,8 @@ protected boolean canPayListAtOnce() { } @Override - protected CardCollectionView doListPayment(SpellAbility ability, CardCollectionView targetCards, final boolean effect) { - ability.getActivatingPlayer().getGame().getAction().reveal(targetCards, ability.getActivatingPlayer()); + protected CardCollectionView doListPayment(Player payer, SpellAbility ability, CardCollectionView targetCards, final boolean effect) { + ability.getActivatingPlayer().getGame().getAction().reveal(targetCards, payer); return targetCards; } diff --git a/forge-game/src/main/java/forge/game/cost/CostRevealChosen.java b/forge-game/src/main/java/forge/game/cost/CostRevealChosen.java new file mode 100644 index 00000000000..b7c80d77f39 --- /dev/null +++ b/forge-game/src/main/java/forge/game/cost/CostRevealChosen.java @@ -0,0 +1,84 @@ +/* + * Forge: Play Magic: the Gathering. + * Copyright (C) 2011 Forge Team + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +package forge.game.cost; + +import forge.game.card.Card; +import forge.game.player.Player; +import forge.game.spellability.SpellAbility; +import forge.util.Localizer; + +public class CostRevealChosen extends CostPart { + + private static final long serialVersionUID = 1L; + + public CostRevealChosen(final String type, final String desc) { + super("1", type, desc); + } + + @Override + public int paymentOrder() { return 20; } + + /* + * (non-Javadoc) + * + * @see forge.card.cost.CostPart#toString() + */ + @Override + public final String toString() { + if (getType().equals("Player")) { + return "Reveal the player you chose"; + } else if (getType().equals("Type")) { + return "Reveal the chosen " + getDescriptiveType().toLowerCase(); + } + return "Update CostRevealChosen.java"; + } + + @Override + public final boolean canPay(final SpellAbility ability, final Player activator, final boolean effect) { + final Card source = ability.getHostCard(); + + if (getType().equals("Player")) { + return source.hasChosenPlayer() && source.getTurnInController().equals(activator); + } else if (getType().equals("Type")) { + return source.hasChosenType() && source.getTurnInController().equals(activator); + } + return false; + } + + @Override + public boolean payAsDecided(Player ai, PaymentDecision decision, SpellAbility ability, final boolean effect) { + Card host = ability.getHostCard(); + String o = ""; + if (getType().equals("Player")) { + o = host.getChosenPlayer().toString(); + host.revealChosenPlayer(); + } else if (getType().equals("Type")) { + o = host.getChosenType(); + host.revealChosenType(); + } + final String message = Localizer.getInstance().getMessage("lblPlayerReveals", ai, o); + ai.getGame().getAction().notifyOfValue(ability, host, message, ai); + return true; + } + + // Inputs + public T accept(ICostVisitor visitor) { + return visitor.visit(this); + } + +} diff --git a/forge-game/src/main/java/forge/game/cost/CostRevealChosenPlayer.java b/forge-game/src/main/java/forge/game/cost/CostRevealChosenPlayer.java deleted file mode 100644 index 69378dc58c2..00000000000 --- a/forge-game/src/main/java/forge/game/cost/CostRevealChosenPlayer.java +++ /dev/null @@ -1,58 +0,0 @@ -/* - * Forge: Play Magic: the Gathering. - * Copyright (C) 2011 Forge Team - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -package forge.game.cost; - -import forge.game.card.Card; -import forge.game.player.Player; -import forge.game.spellability.SpellAbility; - -public class CostRevealChosenPlayer extends CostPart { - - private static final long serialVersionUID = 1L; - - public CostRevealChosenPlayer() { } - - /* - * (non-Javadoc) - * - * @see forge.card.cost.CostPart#toString() - */ - @Override - public final String toString() { - return "Reveal the player you chose"; - } - - @Override - public final boolean canPay(final SpellAbility ability, final Player activator, final boolean effect) { - final Card source = ability.getHostCard(); - - return source.hasChosenPlayer() && source.getTurnInController().equals(activator); - } - - @Override - public boolean payAsDecided(Player ai, PaymentDecision decision, SpellAbility ability, final boolean effect) { - ability.getHostCard().revealChosenPlayer(); - return true; - } - - // Inputs - public T accept(ICostVisitor visitor) { - return visitor.visit(this); - } - -} diff --git a/forge-game/src/main/java/forge/game/cost/CostSacrifice.java b/forge-game/src/main/java/forge/game/cost/CostSacrifice.java index 42e983d92b3..445673663bd 100644 --- a/forge-game/src/main/java/forge/game/cost/CostSacrifice.java +++ b/forge-game/src/main/java/forge/game/cost/CostSacrifice.java @@ -99,7 +99,8 @@ public final String toString() { desc = this.getTypeDescription(); } - sb.append(convertAmount() == null ? Lang.nounWithNumeralExceptOne(getAmount(), desc) + if (desc.startsWith("another")) sb.append(desc); + else sb.append(convertAmount() == null ? Lang.nounWithNumeralExceptOne(getAmount(), desc) : Lang.nounWithNumeralExceptOne(convertAmount(), desc)); } return sb.toString(); @@ -142,13 +143,14 @@ public final boolean canPay(final SpellAbility ability, final Player activator, } @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { final Game game = targetCard.getGame(); // no table there, it is already handled by CostPartWithList Map moveParams = AbilityKey.newMap(); - moveParams.put(AbilityKey.LastStateBattlefield, game.getLastStateBattlefield()); - moveParams.put(AbilityKey.LastStateGraveyard, game.getLastStateGraveyard()); - return game.getAction().sacrifice(targetCard, ability, effect, null, moveParams); + moveParams.put(AbilityKey.LastStateBattlefield, table.getLastStateBattlefield()); + moveParams.put(AbilityKey.LastStateGraveyard, table.getLastStateGraveyard()); + moveParams.put(AbilityKey.InternalTriggerTable, table); + return game.getAction().sacrifice(targetCard, ability, effect, moveParams); } /* (non-Javadoc) diff --git a/forge-game/src/main/java/forge/game/cost/CostTap.java b/forge-game/src/main/java/forge/game/cost/CostTap.java index d37a55f89b0..2c88a4c710e 100644 --- a/forge-game/src/main/java/forge/game/cost/CostTap.java +++ b/forge-game/src/main/java/forge/game/cost/CostTap.java @@ -17,9 +17,14 @@ */ package forge.game.cost; +import forge.game.ability.AbilityKey; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.player.Player; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; + +import java.util.Map; /** * The Class CostTap. @@ -61,12 +66,17 @@ public final void refund(final Card source) { @Override public final boolean canPay(final SpellAbility ability, final Player payer, final boolean effect) { final Card source = ability.getHostCard(); - return source.isUntapped() && !source.isAbilitySick(); + return source.canTap() && !source.isAbilitySick(); } @Override - public boolean payAsDecided(Player ai, PaymentDecision decision, SpellAbility ability, final boolean effect) { - ability.getHostCard().tap(true); + public boolean payAsDecided(Player payer, PaymentDecision decision, SpellAbility ability, final boolean effect) { + Card hostCard = ability.getHostCard(); + if (hostCard.tap(true, ability, payer)) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, new CardCollection(hostCard)); + payer.getGame().getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); + } return true; } diff --git a/forge-game/src/main/java/forge/game/cost/CostTapType.java b/forge-game/src/main/java/forge/game/cost/CostTapType.java index 23cf5672db3..118a34dc4de 100644 --- a/forge-game/src/main/java/forge/game/cost/CostTapType.java +++ b/forge-game/src/main/java/forge/game/cost/CostTapType.java @@ -18,17 +18,18 @@ package forge.game.cost; import forge.card.CardType; -import forge.game.card.Card; -import forge.game.card.CardCollection; -import forge.game.card.CardLists; -import forge.game.card.CardPredicates; +import forge.game.ability.AbilityKey; +import forge.game.card.*; import forge.game.card.CardPredicates.Presets; import forge.game.player.Player; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; import forge.util.Lang; import forge.util.TextUtil; +import java.util.Map; + /** * The Class CostTapType. */ @@ -66,7 +67,7 @@ public Integer getMaxAmountX(SpellAbility ability, Player payer, final boolean e if (!canTapSource) { typeList.remove(source); } - typeList = CardLists.filter(typeList, Presets.UNTAPPED); + typeList = CardLists.filter(typeList, Presets.CAN_TAP); if (ability.hasParam("Crew")) { typeList = CardLists.getNotKeyword(typeList, "CARDNAME can't crew Vehicles."); @@ -108,7 +109,8 @@ public final String toString() { if (CardType.CoreType.isValidEnum(descTrim)) { descTrim = descTrim.toLowerCase(); } - sb.append("another untapped ").append(descTrim); + sb.append(amt.equals("1") ? "another untapped " + descTrim : + Lang.nounWithNumeral(amt, "other untapped " + descTrim)); if (!descTrim.contains("you control")) { sb.append(" you control"); } @@ -167,7 +169,7 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina if (!canTapSource) { typeList.remove(source); } - typeList = CardLists.filter(typeList, Presets.UNTAPPED); + typeList = CardLists.filter(typeList, Presets.CAN_TAP); if (ability.hasParam("Crew")) { typeList = CardLists.getNotKeyword(typeList, "CARDNAME can't crew Vehicles."); @@ -195,11 +197,29 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina * @see forge.card.cost.CostPartWithList#executePayment(forge.card.spellability.SpellAbility, forge.Card) */ @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { - targetCard.tap(true); + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { + targetCard.tap(true, ability, payer); return targetCard; } + @Override + protected boolean canPayListAtOnce() { + return true; + } + + @Override + protected CardCollectionView doListPayment(Player payer, SpellAbility ability, CardCollectionView targetCards, final boolean effect) { + CardCollection tapped = new CardCollection(); + for (Card c : targetCards) { + if (c.tap(true, ability, payer)) tapped.add(c); + } + + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, tapped); + payer.getGame().getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); + return targetCards; + } + /* (non-Javadoc) * @see forge.card.cost.CostPartWithList#getHashForList() */ diff --git a/forge-game/src/main/java/forge/game/cost/CostUnattach.java b/forge-game/src/main/java/forge/game/cost/CostUnattach.java index 3861837fd19..f4d6739f6fd 100644 --- a/forge-game/src/main/java/forge/game/cost/CostUnattach.java +++ b/forge-game/src/main/java/forge/game/cost/CostUnattach.java @@ -97,7 +97,7 @@ public Card findCardToUnattach(final Card source, Player activator, SpellAbility * @see forge.card.cost.CostPartWithList#executePayment(forge.card.spellability.SpellAbility, forge.Card) */ @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { targetCard.unattachFromEntity(targetCard.getEntityAttachedTo()); return targetCard; } diff --git a/forge-game/src/main/java/forge/game/cost/CostUntap.java b/forge-game/src/main/java/forge/game/cost/CostUntap.java index fa31b430df8..0fbebd0bbed 100644 --- a/forge-game/src/main/java/forge/game/cost/CostUntap.java +++ b/forge-game/src/main/java/forge/game/cost/CostUntap.java @@ -17,9 +17,15 @@ */ package forge.game.cost; +import com.google.common.collect.Maps; +import forge.game.ability.AbilityKey; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.player.Player; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; + +import java.util.Map; /** * The Class CostUntap. @@ -77,7 +83,14 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina @Override public boolean payAsDecided(Player ai, PaymentDecision decision, SpellAbility ability, final boolean effect) { - ability.getHostCard().untap(true); + final Card c = ability.getHostCard(); + if (c.untap(true)) { + final Map runParams = AbilityKey.newMap(); + final Map map = Maps.newHashMap(); + map.put(ai, new CardCollection(c)); + runParams.put(AbilityKey.Map, map); + ai.getGame().getTriggerHandler().runTrigger(TriggerType.UntapAll, runParams, false); + } return true; } diff --git a/forge-game/src/main/java/forge/game/cost/CostUntapType.java b/forge-game/src/main/java/forge/game/cost/CostUntapType.java index 5a65415c057..4fc1cbd34bc 100644 --- a/forge-game/src/main/java/forge/game/cost/CostUntapType.java +++ b/forge-game/src/main/java/forge/game/cost/CostUntapType.java @@ -17,14 +17,20 @@ */ package forge.game.cost; +import com.google.common.collect.Maps; +import forge.game.ability.AbilityKey; import forge.game.card.Card; import forge.game.card.CardCollection; +import forge.game.card.CardCollectionView; import forge.game.card.CardLists; import forge.game.card.CardPredicates.Presets; import forge.game.player.Player; import forge.game.spellability.SpellAbility; +import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; +import java.util.Map; + /** * The Class CostUntapType. */ @@ -91,11 +97,31 @@ public final boolean canPay(final SpellAbility ability, final Player payer, fina } @Override - protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) { + protected Card doPayment(Player payer, SpellAbility ability, Card targetCard, final boolean effect) { targetCard.untap(true); return targetCard; } + @Override + protected boolean canPayListAtOnce() { + return true; + } + + @Override + protected CardCollectionView doListPayment(Player payer, SpellAbility ability, CardCollectionView targetCards, final boolean effect) { + CardCollection untapped = new CardCollection(); + for (Card c : targetCards) { + if (c.untap(true)) untapped.add(c); + } + if (!untapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + final Map map = Maps.newHashMap(); + map.put(payer, untapped); + runParams.put(AbilityKey.Map, map); + payer.getGame().getTriggerHandler().runTrigger(TriggerType.UntapAll, runParams, false); + } + return targetCards; + } @Override public String getHashForLKIList() { return "Untapped"; diff --git a/forge-game/src/main/java/forge/game/cost/ICostVisitor.java b/forge-game/src/main/java/forge/game/cost/ICostVisitor.java index b7fd0acc468..5b6b319ab3e 100644 --- a/forge-game/src/main/java/forge/game/cost/ICostVisitor.java +++ b/forge-game/src/main/java/forge/game/cost/ICostVisitor.java @@ -5,6 +5,7 @@ public interface ICostVisitor { T visit(CostGainControl cost); T visit(CostChooseColor cost); T visit(CostChooseCreatureType cost); + T visit(CostCollectEvidence cost); T visit(CostDiscard cost); T visit(CostDamage cost); T visit(CostDraw cost); @@ -26,7 +27,7 @@ public interface ICostVisitor { T visit(CostSacrifice cost); T visit(CostReturn cost); T visit(CostReveal cost); - T visit(CostRevealChosenPlayer cost); + T visit(CostRevealChosen cost); T visit(CostRemoveAnyCounter cost); T visit(CostRemoveCounter cost); T visit(CostPutCounter cost); @@ -53,6 +54,11 @@ public T visit(CostChooseCreatureType cost) { return null; } + @Override + public T visit(CostCollectEvidence cost) { + return null; + } + @Override public T visit(CostDiscard cost) { return null; @@ -159,7 +165,7 @@ public T visit(CostReveal cost) { } @Override - public T visit(CostRevealChosenPlayer cost) { + public T visit(CostRevealChosen cost) { return null; } diff --git a/forge-game/src/main/java/forge/game/cost/PaymentDecision.java b/forge-game/src/main/java/forge/game/cost/PaymentDecision.java index 0c24234f5f2..f5560b92b54 100644 --- a/forge-game/src/main/java/forge/game/cost/PaymentDecision.java +++ b/forge-game/src/main/java/forge/game/cost/PaymentDecision.java @@ -6,6 +6,7 @@ import forge.game.card.Card; import forge.game.card.CardCollection; import forge.game.mana.Mana; +import forge.game.mana.ManaConversionMatrix; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.util.TextUtil; @@ -22,6 +23,7 @@ public class PaymentDecision { // used for CostRemoveAnyCounter public final GameEntityCounterTable counterTable; + public ManaConversionMatrix matrix = null; public PaymentDecision(int cnt) { this(null, null, null, null, null); diff --git a/forge-game/src/main/java/forge/game/event/GameEventPlayerRadiation.java b/forge-game/src/main/java/forge/game/event/GameEventPlayerRadiation.java new file mode 100644 index 00000000000..c7fa6dd0938 --- /dev/null +++ b/forge-game/src/main/java/forge/game/event/GameEventPlayerRadiation.java @@ -0,0 +1,21 @@ +package forge.game.event; + +import forge.game.card.Card; +import forge.game.player.Player; + +public class GameEventPlayerRadiation extends GameEvent { + public final Player receiver; + public final Card source; + public final int change; + + public GameEventPlayerRadiation(Player recv, Card src, int chng) { + receiver = recv; + source = src; + change = chng; + } + + @Override + public T visit(IGameEventVisitor visitor) { + return visitor.visit(this); + } +} diff --git a/forge-game/src/main/java/forge/game/event/IGameEventVisitor.java b/forge-game/src/main/java/forge/game/event/IGameEventVisitor.java index 905fcb4b170..3eb4dfeac72 100644 --- a/forge-game/src/main/java/forge/game/event/IGameEventVisitor.java +++ b/forge-game/src/main/java/forge/game/event/IGameEventVisitor.java @@ -36,6 +36,7 @@ public interface IGameEventVisitor { T visit(GameEventPlayerDamaged gameEventPlayerDamaged); T visit(GameEventPlayerCounters event); T visit(GameEventPlayerPoisoned event); + T visit(GameEventPlayerRadiation event); T visit(GameEventPlayerPriority event); T visit(GameEventPlayerShardsChanged event); T visit(GameEventPlayerStatsChanged event); @@ -90,6 +91,7 @@ class Base implements IGameEventVisitor{ public T visit(GameEventPlayerControl event) { return null; } public T visit(GameEventPlayerCounters event) { return null; } public T visit(GameEventPlayerPoisoned event) { return null; } + public T visit(GameEventPlayerRadiation event) { return null; } public T visit(GameEventPlayerPriority event) { return null; } public T visit(GameEventPlayerShardsChanged event) { return null; } public T visit(GameEventPlayerStatsChanged event) { return null; } diff --git a/forge-game/src/main/java/forge/game/keyword/Craft.java b/forge-game/src/main/java/forge/game/keyword/Craft.java new file mode 100644 index 00000000000..bef4cd169e5 --- /dev/null +++ b/forge-game/src/main/java/forge/game/keyword/Craft.java @@ -0,0 +1,49 @@ +package forge.game.keyword; + +import forge.game.cost.Cost; +import forge.game.cost.CostExile; +import forge.game.cost.CostPart; +import forge.game.cost.CostPartMana; + +public class Craft extends KeywordWithCost { + + String manaString = "Mana?"; + String exileString = "Exile?"; + + + @Override + protected void parse(String details) { + String[] k = details.split(":"); + super.parse(k[0]); + + final Cost kCost = new Cost(k[0], true); + for (CostPart part : kCost.getCostParts()) { + if (part instanceof CostPartMana) { + manaString = part.toString(); + break; + } + } + + final StringBuilder sb = new StringBuilder(); + if (k.length > 2) { + sb.append("Exile ").append(k[2]).append(" from among permanents you control and/or cards in your graveyard"); + } else for (CostPart part : kCost.getCostParts()) { + if (part instanceof CostExile) { + int xMin = 0; + if (k[0].contains("XMin")) { + String cutString = k[0].substring(k[0].indexOf("XMin") + 4); + xMin = Integer.parseInt(cutString.substring(0, cutString.indexOf(" "))); + } + sb.append(((CostExile) part).exileMultiZoneCostString(true, xMin)); + break; + } + } + exileString = sb.toString(); + } + + + @Override + protected String formatReminderText(String reminderText) { + return String.format(reminderText, manaString + ", Exile this artifact, " + exileString); + } +} diff --git a/forge-game/src/main/java/forge/game/keyword/Keyword.java b/forge-game/src/main/java/forge/game/keyword/Keyword.java index 68ec408433d..db5c132ed0f 100644 --- a/forge-game/src/main/java/forge/game/keyword/Keyword.java +++ b/forge-game/src/main/java/forge/game/keyword/Keyword.java @@ -30,6 +30,7 @@ public enum Keyword { AWAKEN("Awaken", KeywordWithCostAndAmount.class, false, "If you cast this spell for %s, also put {%d:+1/+1 counter} on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land."), BACKUP("Backup", KeywordWithAmount.class, false, "When this creature enters the battlefield, put {%1$d:+1/+1 counter} on target creature. If that's another creature, it gains the following ability until end of turn."), BANDING("Banding", SimpleKeyword.class, true, "Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking."), + BARGAIN("Bargain", SimpleKeyword.class, false, "You may sacrifice an artifact, enchantment, or token as you cast this spell."), BATTLE_CRY("Battle cry", SimpleKeyword.class, false, "Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn."), BESTOW("Bestow", KeywordWithCost.class, false, "If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature."), BLITZ("Blitz", KeywordWithCost.class, false, "If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step."), @@ -46,6 +47,7 @@ public enum Keyword { COMPLEATED("Compleated", SimpleKeyword.class, true, "This planeswalker enters with two fewer loyalty counters for each Phyrexian mana symbol life was paid for."), CONSPIRE("Conspire", SimpleKeyword.class, false, "As an additional cost to cast this spell, you may tap two untapped creatures you control that each share a color with it. If you do, copy it."), CONVOKE("Convoke", SimpleKeyword.class, true, "Your creatures can help cast this spell. Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color."), + CRAFT("Craft", Craft.class, false, "%s: Return this card transformed under its owner's control. Craft only as a sorcery."), CREW("Crew", KeywordWithAmount.class, false, "Tap any number of creatures you control with total power %1$d or more: This Vehicle becomes an artifact creature until end of turn."), CUMULATIVE_UPKEEP("Cumulative upkeep", KeywordWithCost.class, false, "At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it."), CYCLING("Cycling", KeywordWithCost.class, false, "%s, Discard this card: Draw a card."), //Typecycling reminder text handled by Cycling class @@ -59,7 +61,9 @@ public enum Keyword { DETHRONE("Dethrone", SimpleKeyword.class, false, "Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it."), DEVOUR("Devour", KeywordWithAmount.class, false, "As this creature enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with {%d:+1/+1 counter} on it for each creature sacrificed this way."), DEVOID("Devoid", SimpleKeyword.class, true, "This card has no color."), + DISGUISE("Disguise", KeywordWithCost.class, false, "You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost."), DISTURB("Disturb", KeywordWithCost.class, false, "You may cast this card from your graveyard transformed for its disturb cost."), + DOCTORS_COMPANION("Doctor's companion", Partner.class, true, "You can have two commanders if the other is the Doctor."), DOUBLE_STRIKE("Double Strike", SimpleKeyword.class, true, "This creature deals both first-strike and regular combat damage."), DOUBLE_TEAM("Double team", SimpleKeyword.class, true, "When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team."), DREDGE("Dredge", KeywordWithAmount.class, false, "If you would draw a card, instead you may put exactly {%d:card} from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card."), @@ -131,6 +135,7 @@ public enum Keyword { NINJUTSU("Ninjutsu", Ninjutsu.class, false, "%s, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your %s tapped and attacking."), OUTLAST("Outlast", KeywordWithCost.class, false, "%s, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery."), OFFERING("Offering", KeywordWithType.class, false, "You may cast this card any time you could cast an instant by sacrificing a %1$s and paying the difference in mana costs between this and the sacrificed %1$s. Mana cost includes color."), + OVERLOAD("Overload", KeywordWithCost.class, false, "You may cast this spell for its overload cost. If you do, change its text by replacing all instances of \"target\" with \"each.\""), PARTNER("Partner", Partner.class, true, "You can have two commanders if both have partner."), PERSIST("Persist", SimpleKeyword.class, false, "When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it."), PHASING("Phasing", SimpleKeyword.class, true, "This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist."), @@ -143,6 +148,7 @@ public enum Keyword { RAMPAGE("Rampage", KeywordWithAmount.class, false, "Whenever this creature becomes blocked, it gets +%1$d/+%1$d until end of turn for each creature blocking it beyond the first."), RAVENOUS("Ravenous", SimpleKeyword.class, false, "This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters."), REACH("Reach", SimpleKeyword.class, true, "This creature can block creatures with flying."), + READ_AHEAD("Read ahead", SimpleKeyword.class, true, "Chapter abilities of this Saga can’t trigger the turn it entered the battlefield unless it has exactly the number of lore counters on it specified in the chapter symbol of that ability."), REBOUND("Rebound", SimpleKeyword.class, true, "If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost."), RECOVER("Recover", KeywordWithCost.class, false, "When a creature is put into your graveyard from the battlefield, you may pay %s. If you do, return this card from your graveyard to your hand. Otherwise, exile this card."), RECONFIGURE("Reconfigure", KeywordWithCost.class, false, "%s: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature."), @@ -170,7 +176,7 @@ public enum Keyword { STRIVE("Strive", KeywordWithCost.class, false, "CARDNAME costs %s more to cast for each target beyond the first."), SUNBURST("Sunburst", SimpleKeyword.class, false, "This enters the battlefield with either a +1/+1 or charge counter on it for each color of mana spent to cast it based on whether it's a creature."), SURGE("Surge", KeywordWithCost.class, false, "You may cast this spell for its surge cost if you or a teammate has cast another spell this turn."), - SUSPEND("Suspend", Suspend.class, false, "Rather than cast this card from your hand, you may pay %s and exile it with {%d:time counter} on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost."), + SUSPEND("Suspend", Suspend.class, false, "If you could begin to cast this card by putting it onto the stack from your hand, you may pay %s and exile it with {%d:time counter} on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes."), TOTEM_ARMOR("Totem armor", SimpleKeyword.class, true, "If enchanted permanent would be destroyed, instead remove all damage marked on it and destroy this Aura."), TOXIC("Toxic", KeywordWithAmount.class, false, "Players dealt combat damage by this creature also get {%d:poison counter}."), TRAINING("Training", SimpleKeyword.class, false, "Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature."), diff --git a/forge-game/src/main/java/forge/game/keyword/KeywordInstance.java b/forge-game/src/main/java/forge/game/keyword/KeywordInstance.java index 1896ca56496..53ee645fb41 100644 --- a/forge-game/src/main/java/forge/game/keyword/KeywordInstance.java +++ b/forge-game/src/main/java/forge/game/keyword/KeywordInstance.java @@ -54,7 +54,7 @@ public Keyword getKeyword() { @Override public String getReminderText() { String result = formatReminderText(keyword.reminderText); - Matcher m = Pattern.compile("\\{(\\w):(.+?)\\}").matcher(result); + Matcher m = Pattern.compile("\\{(\\w+):(.+?)\\}").matcher(result); StringBuffer sb = new StringBuffer(); while (m.find()) { diff --git a/forge-game/src/main/java/forge/game/mana/ManaCostBeingPaid.java b/forge-game/src/main/java/forge/game/mana/ManaCostBeingPaid.java index 6c4e7c71c17..4c2b7dc3a7f 100644 --- a/forge-game/src/main/java/forge/game/mana/ManaCostBeingPaid.java +++ b/forge-game/src/main/java/forge/game/mana/ManaCostBeingPaid.java @@ -19,12 +19,10 @@ import java.util.ArrayList; import java.util.Collections; -import java.util.EnumSet; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Map.Entry; -import java.util.Set; import org.apache.commons.lang3.StringUtils; @@ -124,7 +122,6 @@ public String toString() { // ManaPartColor is stored before ManaPartGeneric private final Map unpaidShards = Maps.newHashMap(); private Map xManaCostPaidByColor; - private final String sourceRestriction; private byte sunburstMap = 0; private int cntX = 0; @@ -139,17 +136,11 @@ public ManaCostBeingPaid(ManaCostBeingPaid manaCostBeingPaid) { if (manaCostBeingPaid.xManaCostPaidByColor != null) { xManaCostPaidByColor = Maps.newHashMap(manaCostBeingPaid.xManaCostPaidByColor); } - sourceRestriction = manaCostBeingPaid.sourceRestriction; sunburstMap = manaCostBeingPaid.sunburstMap; cntX = manaCostBeingPaid.cntX; } public ManaCostBeingPaid(ManaCost manaCost) { - this(manaCost, null); - } - - public ManaCostBeingPaid(ManaCost manaCost, String srcRestriction) { - sourceRestriction = srcRestriction; if (manaCost == null) { return; } for (ManaCostShard shard : manaCost) { if (shard == ManaCostShard.X) { @@ -309,7 +300,7 @@ public final void decreaseShard(final ManaCostShard shard, final int manaToSubtr for (Entry e : unpaidShards.entrySet()) { final ManaCostShard eShard = e.getKey(); sc = e.getValue(); - if (eShard.isOfKind(shard.getShard()) && !eShard.isMonoColor()) { + if (eShard != ManaCostShard.COLORED_X && eShard.isOfKind(shard.getShard()) && !eShard.isMonoColor()) { if (otherSubtract >= sc.totalCount) { otherSubtract -= sc.totalCount; sc.xCount = sc.totalCount = 0; @@ -384,6 +375,20 @@ public final void decreaseShard(final ManaCostShard shard, final int manaToSubtr // nothing more left in otherSubtract return; } + } else if (sc.xCount > 0) { // X part that can only be paid by specific color + if (otherSubtract >= sc.xCount) { + otherSubtract -= sc.xCount; + sc.totalCount -= sc.xCount; + sc.xCount = 0; + if (sc.totalCount == 0) { + toRemove.add(eShard); + } + } else { + sc.totalCount -= otherSubtract; + sc.xCount -= otherSubtract; + // nothing more left in otherSubtract + return; + } } } } @@ -486,7 +491,7 @@ public boolean apply(ManaCostShard ms) { } public ManaCostShard getShardToPayByPriority(Iterable payableShards, byte possibleUses) { - Set choice = EnumSet.noneOf(ManaCostShard.class); + List choice = Lists.newArrayList(); int priority = Integer.MIN_VALUE; for (ManaCostShard toPay : payableShards) { // if m is a better to pay than choice @@ -705,10 +710,6 @@ public final void removeGenericMana() { unpaidShards.remove(ManaCostShard.GENERIC); } - public String getSourceRestriction() { - return sourceRestriction; - } - public Iterable getDistinctShards() { return unpaidShards.keySet(); } @@ -728,10 +729,10 @@ public final byte getUnpaidColors() { } return result; } - + public boolean hasAnyKind(int kind) { - for (ManaCostShard s : unpaidShards.keySet()) { - if (s.isOfKind(kind)) { + for (Map.Entry e : unpaidShards.entrySet()) { + if (e.getKey().isOfKind(kind) && e.getValue().totalCount > e.getValue().xCount) { return true; } } diff --git a/forge-game/src/main/java/forge/game/mana/ManaPool.java b/forge-game/src/main/java/forge/game/mana/ManaPool.java index 910558fd898..7478fe7e126 100644 --- a/forge-game/src/main/java/forge/game/mana/ManaPool.java +++ b/forge-game/src/main/java/forge/game/mana/ManaPool.java @@ -23,8 +23,6 @@ import java.util.List; import java.util.Map; -import org.apache.commons.lang3.StringUtils; - import com.google.common.collect.ArrayListMultimap; import com.google.common.collect.Lists; @@ -187,17 +185,12 @@ public boolean removeMana(final Mana mana) { return removeMana(mana, true); } public boolean removeMana(final Mana mana, boolean updateView) { - boolean success = false; - // make sure to remove the most recent in case of rollback - int lastIdx = floatingMana.get(mana.getColor()).lastIndexOf(mana); - if (lastIdx != -1) { - success = floatingMana.get(mana.getColor()).remove(lastIdx) != null; - } - if (success && updateView) { + boolean result = floatingMana.remove(mana.getColor(), mana); + if (result && updateView) { owner.updateManaForView(); owner.getGame().fireEvent(new GameEventManaPool(owner, EventValueChangeType.Removed, mana)); } - return success; + return result; } public final void payManaFromAbility(final SpellAbility saPaidFor, ManaCostBeingPaid manaCost, final SpellAbility saPayment) { @@ -209,6 +202,9 @@ public final void payManaFromAbility(final SpellAbility saPaidFor, ManaCostBeing // need to get all mana from all ManaAbilities of the SpellAbility for (AbilityManaPart mp : saPayment.getAllManaParts()) { for (final Mana mana : mp.getLastManaProduced()) { + if (!saPaidFor.allowsPayingWithShard(mp.getSourceCard(), mana.getColor())) { + continue; + } if (tryPayCostWithMana(saPaidFor, manaCost, mana, false)) { saPaidFor.getPayingMana().add(mana); } @@ -218,7 +214,6 @@ public final void payManaFromAbility(final SpellAbility saPaidFor, ManaCostBeing public boolean tryPayCostWithColor(byte colorCode, SpellAbility saPaidFor, ManaCostBeingPaid manaCost, List manaSpentToPay) { Mana manaFound = null; - String restriction = manaCost.getSourceRestriction(); Collection cm = floatingMana.get(colorCode); for (final Mana mana : cm) { @@ -226,7 +221,7 @@ public boolean tryPayCostWithColor(byte colorCode, SpellAbility saPaidFor, ManaC continue; } - if (StringUtils.isNotBlank(restriction) && !mana.getSourceCard().isValid(restriction, null, null, null)) { + if (!saPaidFor.allowsPayingWithShard(mana.getSourceCard(), colorCode)) { continue; } @@ -299,8 +294,8 @@ public boolean accountFor(final AbilityManaPart ma) { return true; } - public static void refundMana(List manaSpent, Player player, SpellAbility sa) { - player.getManaPool().add(manaSpent); + public void refundMana(List manaSpent) { + add(manaSpent); manaSpent.clear(); } @@ -310,7 +305,7 @@ public final void refundManaPaid(final SpellAbility sa) { // Send all mana back to your mana pool, before accounting for it. // move non-undoable paying mana back to floating - refundMana(sa.getPayingMana(), owner, sa); + refundMana(sa.getPayingMana()); List payingAbilities = sa.getPayingManaAbilities(); @@ -339,7 +334,6 @@ public boolean canPayForShardWithColor(ManaCostShard shard, byte color) { return false; // FIXME: testing Colorless against Generic is a recipe for disaster, but probably there should be a better fix. } - // TODO Debug this for Paying Gonti, byte line = getPossibleColorUses(color); for (byte outColor : ManaAtom.MANATYPES) { @@ -348,11 +342,6 @@ public boolean canPayForShardWithColor(ManaCostShard shard, byte color) { } } - // TODO The following may not be needed anymore? - if (((color & (byte) ManaAtom.COLORLESS) != 0) && shard.canBePaidWithManaOfColor((byte)ManaAtom.COLORLESS)) { - return true; - } - return shard.canBePaidWithManaOfColor((byte)0); } @@ -377,7 +366,7 @@ public static boolean payManaCostFromPool(final ManaCostBeingPaid cost, final Sp } // get a mana of this type from floating, bail if none available - final Mana mana = CostPayment.getMana(player, part, sa, cost.getSourceRestriction(), hasConverge ? cost.getColorsPaid() : -1, cost.getXManaCostPaidByColor()); + final Mana mana = CostPayment.getMana(player, part, sa, hasConverge ? cost.getColorsPaid() : -1, cost.getXManaCostPaidByColor()); if (mana != null) { if (player.getManaPool().tryPayCostWithMana(sa, cost, mana, test)) { manaSpentToPay.add(mana); @@ -389,7 +378,7 @@ public static boolean payManaCostFromPool(final ManaCostBeingPaid cost, final Sp if (cost.isPaid()) { // refund any mana taken from mana pool when test if (test) { - refundMana(manaSpentToPay, player, sa); + player.getManaPool().refundMana(manaSpentToPay); } CostPayment.handleOfferings(sa, test, cost.isPaid()); return true; diff --git a/forge-game/src/main/java/forge/game/phase/PhaseHandler.java b/forge-game/src/main/java/forge/game/phase/PhaseHandler.java index 4a3147c7fac..68edd77059f 100644 --- a/forge-game/src/main/java/forge/game/phase/PhaseHandler.java +++ b/forge-game/src/main/java/forge/game/phase/PhaseHandler.java @@ -17,43 +17,22 @@ */ package forge.game.phase; -import java.util.*; - -import com.google.common.collect.*; -import org.apache.commons.lang3.time.StopWatch; - -import forge.game.Game; -import forge.game.GameEntity; -import forge.game.GameEntityCounterTable; -import forge.game.GameStage; -import forge.game.GameType; -import forge.game.GlobalRuleChange; +import com.google.common.base.Predicates; +import com.google.common.collect.ArrayListMultimap; +import com.google.common.collect.Lists; +import com.google.common.collect.Maps; +import com.google.common.collect.Multimap; +import forge.game.*; import forge.game.ability.AbilityKey; import forge.game.ability.effects.AddTurnEffect; import forge.game.ability.effects.SkipPhaseEffect; -import forge.game.card.Card; -import forge.game.card.CardCollection; -import forge.game.card.CardLists; -import forge.game.card.CardUtil; +import forge.game.card.*; import forge.game.card.CardPredicates.Presets; -import forge.game.card.CardZoneTable; -import forge.game.card.CounterEnumType; import forge.game.combat.Combat; import forge.game.combat.CombatUtil; import forge.game.cost.CostEnlist; import forge.game.cost.CostExert; -import forge.game.event.GameEventAttackersDeclared; -import forge.game.event.GameEventBlockersDeclared; -import forge.game.event.GameEventCardStatsChanged; -import forge.game.event.GameEventCombatChanged; -import forge.game.event.GameEventCombatEnded; -import forge.game.event.GameEventGameRestarted; -import forge.game.event.GameEventPlayerPriority; -import forge.game.event.GameEventPlayerStatsChanged; -import forge.game.event.GameEventTokenStateUpdate; -import forge.game.event.GameEventTurnBegan; -import forge.game.event.GameEventTurnEnded; -import forge.game.event.GameEventTurnPhase; +import forge.game.event.*; import forge.game.player.Player; import forge.game.replacement.ReplacementResult; import forge.game.replacement.ReplacementType; @@ -64,9 +43,14 @@ import forge.game.zone.Zone; import forge.game.zone.ZoneType; import forge.util.CollectionSuppliers; +import forge.util.Lang; +import forge.util.Localizer; import forge.util.TextUtil; import forge.util.maps.HashMapOfLists; import forge.util.maps.MapOfLists; +import org.apache.commons.lang3.time.StopWatch; + +import java.util.*; /** @@ -299,10 +283,13 @@ private final void onPhaseBegin() { if (playerTurn.isArchenemy()) { playerTurn.setSchemeInMotion(); } + if (playerTurn.hasRadiationEffect()) { + handleRadiation(); + } GameEntityCounterTable table = new GameEntityCounterTable(); // all Saga get Lore counter at the begin of pre combat for (Card c : playerTurn.getCardsIn(ZoneType.Battlefield)) { - if (c.getType().hasSubtype("Saga")) { + if (c.isSaga()) { c.addCounter(CounterEnumType.LORE, 1, playerTurn, table); } } @@ -387,15 +374,16 @@ private final void onPhaseBegin() { int numDiscard = playerTurn.isUnlimitedHandSize() || handSize <= max || handSize == 0 ? 0 : handSize - max; if (numDiscard > 0) { + final CardZoneTable table = new CardZoneTable(); Map moveParams = AbilityKey.newMap(); moveParams.put(AbilityKey.LastStateBattlefield, game.getLastStateBattlefield()); moveParams.put(AbilityKey.LastStateGraveyard, game.getLastStateGraveyard()); + moveParams.put(AbilityKey.InternalTriggerTable, table); - final CardZoneTable table = new CardZoneTable(); final CardCollection discarded = new CardCollection(); boolean firstDiscarded = playerTurn.getNumDiscardedThisTurn() == 0; for (Card c : playerTurn.getController().chooseCardsToDiscardToMaximumHandSize(numDiscard)) { - if (playerTurn.discard(c, null, false, table, moveParams) != null) { + if (playerTurn.discard(c, null, false, moveParams) != null) { discarded.add(c); } } @@ -434,7 +422,7 @@ private final void onPhaseBegin() { givePriorityToPlayer = false; // Rule 514.3a - state-based actions - if (game.getAction().checkStateEffects(true) && phase == PhaseType.CLEANUP) { + if (game.getAction().checkStateEffects(true)) { bRepeatCleanup = true; givePriorityToPlayer = true; } @@ -541,6 +529,36 @@ private void onPhaseEnd() { } } + private void handleRadiation() { + int numRad = playerTurn.getCounters(CounterEnumType.RAD); + if (numRad == 0) playerTurn.removeRadiationEffect(); + else { + final CardZoneTable table = new CardZoneTable(); + Map moveParams = AbilityKey.newMap(); + moveParams.put(AbilityKey.LastStateBattlefield, game.getLastStateBattlefield()); + moveParams.put(AbilityKey.LastStateGraveyard, game.getLastStateGraveyard()); + moveParams.put(AbilityKey.InternalTriggerTable, table); + final SpellAbility sa = new SpellAbility.EmptySa(playerTurn.getRadiationEffect(), playerTurn); + final CardCollectionView milled = playerTurn.mill(numRad, ZoneType.Graveyard, sa, moveParams); + game.getAction().reveal(milled, playerTurn, false, + Localizer.getInstance().getMessage("lblMilledCards", playerTurn), false); + game.getGameLog().add(GameLogEntryType.ZONE_CHANGE, playerTurn + " milled " + + Lang.joinHomogenous(milled) + "."); + table.triggerChangesZoneAll(game, sa); + int n = CardLists.filter(milled, Predicates.not(CardPredicates.Presets.LANDS)).size(); + final Map lossMap = Maps.newHashMap(); + final int lost = playerTurn.loseLife(n, false, false); + if (lost > 0) { + lossMap.put(playerTurn, lost); + } + if (!lossMap.isEmpty()) { // Run triggers if any player actually lost life + final Map runParams = AbilityKey.mapFromPIMap(lossMap); + game.getTriggerHandler().runTrigger(TriggerType.LifeLostAll, runParams, false); + } + playerTurn.removeRadCounters(n, playerTurn.getRadiationEffect()); + } + } + private void declareAttackersTurnBasedAction() { final Player whoDeclares = playerDeclaresAttackers == null || playerDeclaresAttackers.hasLost() ? playerTurn @@ -609,12 +627,18 @@ private void declareAttackersTurnBasedAction() { } while (!success); + CardCollection tapped = new CardCollection(); for (final Card attacker : combat.getAttackers()) { if (!attacker.attackVigilance()) { attacker.setTapped(false); - attacker.tap(true, true); + if (attacker.tap(true, true, null, null)) tapped.add(attacker); } } + if (!tapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, tapped); + whoDeclares.getGame().getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); + } } if (game.isGameOver()) { // they just like to close window at any moment @@ -651,7 +675,6 @@ private void declareAttackersTurnBasedAction() { game.getTriggerHandler().runTrigger(TriggerType.AttackersDeclared, runParams, false); } - playerTurn.clearAttackedPlayersMyCombat(); for (final Card c : combat.getAttackers()) { CombatUtil.checkDeclaredAttacker(game, c, combat, true); } @@ -776,19 +799,18 @@ private void declareBlockersTurnBasedAction() { continue; } - if (!c1.getDamageHistory().getCreatureBlockedThisCombat()) { - // Run triggers - final Map runParams = AbilityKey.newMap(); - runParams.put(AbilityKey.Blocker, c1); - runParams.put(AbilityKey.Attackers, combat.getAttackersBlockedBy(c1)); - game.getTriggerHandler().runTrigger(TriggerType.Blocks, runParams, false); - } + // Run triggers + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Blocker, c1); + runParams.put(AbilityKey.Attackers, combat.getAttackersBlockedBy(c1)); + game.getTriggerHandler().runTrigger(TriggerType.Blocks, runParams, false); c1.getDamageHistory().setCreatureBlockedThisCombat(true); c1.getDamageHistory().clearNotBlockedSinceLastUpkeepOf(); } List blocked = Lists.newArrayList(); + Map lkiCache = Maps.newHashMap(); for (final Card a : combat.getAttackers()) { if (combat.isBlocked(a)) { @@ -814,8 +836,8 @@ private void declareBlockersTurnBasedAction() { // Run this trigger once for each blocker for (final Card b : blockers) { - b.addBlockedThisTurn(CardUtil.getLKICopy(a)); - a.addBlockedByThisTurn(CardUtil.getLKICopy(b)); + b.addBlockedThisTurn(CardUtil.getLKICopy(a, lkiCache)); + a.addBlockedByThisTurn(CardUtil.getLKICopy(b, lkiCache)); final Map runParams = AbilityKey.newMap(); runParams.put(AbilityKey.Attacker, a); @@ -854,6 +876,10 @@ private Player handleNextTurn() { game.getTriggerHandler().handlePlayerDefinedDelTriggers(next); + for (final Card c : game.getCardsIncludePhasingIn(ZoneType.Battlefield)) { + c.setStartedTheTurnUntapped(c.isUntapped()); + } + game.setMonarchBeginTurn(game.getMonarch()); if (game.getRules().hasAppliedVariant(GameType.Planechase)) { @@ -983,6 +1009,10 @@ public final int getNumCombat() { return nCombatsThisTurn; } + public final int getNumUpkeep() { + return nUpkeepsThisTurn; + } + public final boolean isFirstUpkeep() { return is(PhaseType.UPKEEP) && nUpkeepsThisTurn == 0; } @@ -1071,7 +1101,7 @@ public void startFirstTurn(Player goesFirst, Runnable startGameHook) { // Need to check if Zone did change if (currentZone != null && originZone != null && !currentZone.equals(originZone) && (sa.isSpell() || sa instanceof LandAbility)) { // currently there can be only one Spell put on the Stack at once, or Land Abilities be played - final CardZoneTable triggerList = new CardZoneTable(); + final CardZoneTable triggerList = new CardZoneTable(game.getLastStateBattlefield(), game.getLastStateGraveyard()); triggerList.put(originZone.getZoneType(), currentZone.getZoneType(), saHost); triggerList.triggerChangesZoneAll(game, sa); } @@ -1137,10 +1167,7 @@ else if (!game.getStack().hasSimultaneousStackEntries()) { // update Priority for all players for (final Player p : game.getPlayers()) { - if (getPriorityPlayer() == p) - p.setHasPriority(true); - else - p.setHasPriority(false); + p.setHasPriority(getPriorityPlayer() == p); } } } @@ -1247,9 +1274,6 @@ public final void setPlayerDeclaresBlockers(Player player) { } public void endCombat() { - for (Player player : game.getPlayers()) { - player.resetCombatantsThisCombat(); - } game.getEndOfCombat().executeUntil(); game.getEndOfCombat().executeUntilEndOfPhase(playerTurn); if (inCombat()) { diff --git a/forge-game/src/main/java/forge/game/phase/Untap.java b/forge-game/src/main/java/forge/game/phase/Untap.java index b93ae6cf318..d45e6ccd8ef 100644 --- a/forge-game/src/main/java/forge/game/phase/Untap.java +++ b/forge-game/src/main/java/forge/game/phase/Untap.java @@ -31,17 +31,21 @@ import forge.card.CardType; import forge.game.Game; import forge.game.GlobalRuleChange; +import forge.game.ability.AbilityKey; import forge.game.ability.ApiType; import forge.game.card.Card; import forge.game.card.CardCollection; import forge.game.card.CardLists; import forge.game.card.CardPredicates; import forge.game.card.CardPredicates.Presets; +import forge.game.card.CardZoneTable; import forge.game.keyword.Keyword; import forge.game.keyword.KeywordInterface; import forge.game.player.Player; import forge.game.player.PlayerController.BinaryChoiceType; import forge.game.spellability.SpellAbility; +import forge.game.staticability.StaticAbilityCantPhaseOut; +import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; /** @@ -117,16 +121,17 @@ public boolean apply(Card c) { private void doUntap() { final Player player = game.getPhaseHandler().getPlayerTurn(); final Predicate tappedCanUntap = Predicates.and(Presets.TAPPED, CANUNTAP); + Map untapMap = Maps.newHashMap(); CardCollection list = new CardCollection(player.getCardsIn(ZoneType.Battlefield)); - for (Card c : list) { - c.setStartedTheTurnUntapped(c.isUntapped()); - } + CardZoneTable triggerList = new CardZoneTable(game.getLastStateBattlefield(), game.getLastStateGraveyard()); CardCollection bounceList = CardLists.getKeyword(list, "During your next untap step, as you untap your permanents, return CARDNAME to its owner's hand."); for (final Card c : bounceList) { - game.getAction().moveToHand(c, null); + Card moved = game.getAction().moveToHand(c, null); + triggerList.put(ZoneType.Battlefield, moved.getZone().getZoneType(), moved); } + triggerList.triggerChangesZoneAll(game, null); list.removeAll(bounceList); final Map restrictUntap = Maps.newHashMap(); @@ -162,7 +167,9 @@ public boolean apply(final Card c) { }); for (final Card c : list) { - optionalUntap(c); + if (optionalUntap(c)) { + untapMap.computeIfAbsent(player, i -> new CardCollection()).add(c); + } } // other players untapping during your untap phase @@ -179,7 +186,10 @@ public boolean apply(final Card c) { if (cardWithKW.isExertedBy(player)) { continue; } - cardWithKW.untap(true); + if (cardWithKW.untap(true)) { + untapMap.computeIfAbsent(cardWithKW.getController(), + i -> new CardCollection()).add(cardWithKW); + } } // end other players untapping during your untap phase @@ -208,7 +218,9 @@ public boolean apply(final Card c) { } } for (Card c : restrictUntapped) { - optionalUntap(c); + if (optionalUntap(c)) { + untapMap.computeIfAbsent(player, i -> new CardCollection()).add(c); + } } // Remove temporary keywords @@ -223,12 +235,15 @@ public boolean apply(final Card c) { // remove exerted flags from all things in play // even if they are not creatures - for (final Card c : game.getCardsInGame()) { + for (final Card c : game.getCardsIn(ZoneType.Battlefield)) { c.removeExertedBy(player); - } + } + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Map, untapMap); + game.getTriggerHandler().runTrigger(TriggerType.UntapAll, runParams, false); } // end doUntap - private static void optionalUntap(final Card c) { + private static boolean optionalUntap(final Card c) { boolean untap = true; if (c.hasKeyword("You may choose not to untap CARDNAME during your untap step.") && c.isTapped()) { @@ -247,8 +262,9 @@ private static void optionalUntap(final Card c) { untap = c.getController().getController().chooseBinary(new SpellAbility.EmptySa(c, c.getController()), prompt.toString(), BinaryChoiceType.UntapOrLeaveTapped, defaultChoice); } if (untap) { - c.untap(true); + if (!c.untap(true)) untap = false; } + return untap; } private static void doPhasing(final Player turn) { @@ -265,21 +281,28 @@ public boolean apply(final Card c) { // will phase back in with it // If c is attached to something, it will phase out on its own, and try // to attach back to that thing when it comes back + CardCollection phasedOut = new CardCollection(); for (final Card c : list) { - if (c.isPhasedOut()) { + if (c.isPhasedOut() && c.isDirectlyPhasedOut()) { c.phase(true); } else if (c.hasKeyword(Keyword.PHASING)) { // CR 702.26h If an object would simultaneously phase out directly // and indirectly, it just phases out indirectly. if (c.isAttachment()) { final Card ent = c.getAttachedTo(); - if (ent != null && list.contains(ent)) { + if (ent != null && list.contains(ent) && !StaticAbilityCantPhaseOut.cantPhaseOut(ent)) { continue; } } c.phase(true); + phasedOut.add(c); } } + if (!phasedOut.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, phasedOut); + turn.getGame().getTriggerHandler().runTrigger(TriggerType.PhaseOutAll, runParams, false); + } } private static void doDayTime(final Player previous) { diff --git a/forge-game/src/main/java/forge/game/player/Player.java b/forge-game/src/main/java/forge/game/player/Player.java index 2690c84fd08..af2df0cc900 100644 --- a/forge-game/src/main/java/forge/game/player/Player.java +++ b/forge-game/src/main/java/forge/game/player/Player.java @@ -17,39 +17,9 @@ */ package forge.game.player; -import java.util.ArrayDeque; -import java.util.ArrayList; -import java.util.Arrays; -import java.util.Collection; -import java.util.Collections; -import java.util.Deque; -import java.util.EnumSet; -import java.util.HashMap; -import java.util.HashSet; -import java.util.List; -import java.util.Map; -import java.util.Map.Entry; -import java.util.NavigableMap; -import java.util.Set; -import java.util.SortedSet; - -import forge.game.event.*; -import forge.game.spellability.AbilitySub; -import forge.game.spellability.LandAbility; - -import org.apache.commons.lang3.tuple.ImmutablePair; -import org.apache.commons.lang3.tuple.Pair; - import com.google.common.base.Function; import com.google.common.base.Predicates; -import com.google.common.collect.ImmutableList; -import com.google.common.collect.Iterables; -import com.google.common.collect.Lists; -import com.google.common.collect.Maps; -import com.google.common.collect.Sets; -import com.google.common.collect.Table; -import com.google.common.collect.TreeBasedTable; - +import com.google.common.collect.*; import forge.ImageKeys; import forge.LobbyPlayer; import forge.card.CardStateName; @@ -58,36 +28,17 @@ import forge.card.MagicColor; import forge.card.mana.ManaCost; import forge.card.mana.ManaCostShard; -import forge.game.CardTraitBase; -import forge.game.Game; -import forge.game.GameActionUtil; -import forge.game.GameEntity; -import forge.game.GameEntityCounterTable; -import forge.game.GameLogEntryType; -import forge.game.GameStage; -import forge.game.GameType; +import forge.game.*; import forge.game.ability.AbilityFactory; import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.ability.ApiType; import forge.game.ability.effects.DetachedCardEffect; -import forge.game.card.Card; -import forge.game.card.CardCollection; -import forge.game.card.CardCollectionView; -import forge.game.card.CardFactoryUtil; -import forge.game.card.CardLists; -import forge.game.card.CardPredicates; +import forge.game.card.*; import forge.game.card.CardPredicates.Presets; -import forge.game.card.CardUtil; -import forge.game.card.CardZoneTable; -import forge.game.card.CounterEnumType; -import forge.game.card.CounterType; -import forge.game.keyword.Companion; -import forge.game.keyword.Keyword; -import forge.game.keyword.KeywordCollection; +import forge.game.event.*; +import forge.game.keyword.*; import forge.game.keyword.KeywordCollection.KeywordCollectionView; -import forge.game.keyword.KeywordInterface; -import forge.game.keyword.KeywordsChange; import forge.game.mana.ManaPool; import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseType; @@ -95,16 +46,10 @@ import forge.game.replacement.ReplacementHandler; import forge.game.replacement.ReplacementResult; import forge.game.replacement.ReplacementType; +import forge.game.spellability.AbilitySub; +import forge.game.spellability.LandAbility; import forge.game.spellability.SpellAbility; -import forge.game.staticability.StaticAbility; -import forge.game.staticability.StaticAbilityCantBeCast; -import forge.game.staticability.StaticAbilityCantDiscard; -import forge.game.staticability.StaticAbilityCantBecomeMonarch; -import forge.game.staticability.StaticAbilityCantDraw; -import forge.game.staticability.StaticAbilityCantGainLosePayLife; -import forge.game.staticability.StaticAbilityCantPutCounter; -import forge.game.staticability.StaticAbilityCantTarget; -import forge.game.staticability.StaticAbilityCantSetSchemesInMotion; +import forge.game.staticability.*; import forge.game.trigger.Trigger; import forge.game.trigger.TriggerHandler; import forge.game.trigger.TriggerType; @@ -114,13 +59,14 @@ import forge.game.zone.ZoneType; import forge.item.IPaperCard; import forge.item.PaperCard; -import forge.util.Aggregates; -import forge.util.Lang; -import forge.util.Localizer; -import forge.util.MyRandom; -import forge.util.TextUtil; +import forge.util.*; import forge.util.collect.FCollection; import forge.util.collect.FCollectionView; +import org.apache.commons.lang3.tuple.ImmutablePair; +import org.apache.commons.lang3.tuple.Pair; + +import java.util.*; +import java.util.Map.Entry; /** *

@@ -161,6 +107,7 @@ public class Player extends GameEntity implements Comparable { private int numDrawnThisDrawStep; private int numRollsThisTurn; private int numDiscardedThisTurn; + private int numExploredThisTurn; private int numTokenCreatedThisTurn; private int numForetoldThisTurn; private int numCardsInHandStartedThisTurnWith; @@ -171,7 +118,6 @@ public class Player extends GameEntity implements Comparable { private Card lastDrawnCard; private Card ringBearer, theRing; private String namedCard = ""; - private String namedCard2 = ""; private int simultaneousDamage = 0; @@ -182,6 +128,7 @@ public class Player extends GameEntity implements Comparable { private final Map notedNum = Maps.newHashMap(); private boolean revolt = false; + private int descended = 0; private List sacrificedThisTurn = new ArrayList<>(); @@ -238,11 +185,14 @@ public class Player extends GameEntity implements Comparable { private Card monarchEffect; private Card initiativeEffect; private Card blessingEffect; + + private Card radiationEffect; private Card keywordEffect; private Map additionalVotes = Maps.newHashMap(); private Map additionalOptionalVotes = Maps.newHashMap(); private SortedSet controlVotes = Sets.newTreeSet(); + private Map additionalVillainousChoices = Maps.newHashMap(); private final AchievementTracker achievementTracker = new AchievementTracker(); private final PlayerView view; @@ -555,7 +505,7 @@ public final int loseLife(int toLose, final boolean damage, final boolean manaBu int oldLife = life; // Run applicable replacement effects final Map repParams = AbilityKey.mapFromAffected(this); - repParams.put(AbilityKey.Result, oldLife-toLose); + repParams.put(AbilityKey.Amount, toLose); repParams.put(AbilityKey.IsDamage, damage); switch (getGame().getReplacementHandler().run(ReplacementType.LifeReduced, repParams)) { @@ -564,8 +514,7 @@ public final int loseLife(int toLose, final boolean damage, final boolean manaBu case Updated: // check if this is still the affected player if (this.equals(repParams.get(AbilityKey.Affected))) { - int result = (int) repParams.get(AbilityKey.Result); - toLose = oldLife - result; + toLose = (int) repParams.get(AbilityKey.Amount); // there is nothing that changes lifegain into lifeloss this way if (toLose <= 0) { return 0; @@ -621,10 +570,41 @@ public final boolean canPayLife(final int lifePayment, final boolean effect, Spe } public final boolean payLife(final int lifePayment, final SpellAbility cause, final boolean effect) { + return payLife(lifePayment, cause, effect, null); + } + public final boolean payLife(final int lifePayment, final SpellAbility cause, final boolean effect, Map params) { + // fast check for pay zero life + if (lifePayment <= 0) { + cause.setPaidLife(0); + return true; + } + if (!canPayLife(lifePayment, effect, cause)) { return false; } + // Replacement only matters when life payment is greater than 0 + Map replaceParams = AbilityKey.mapFromAffected(this); + replaceParams.put(AbilityKey.Amount, lifePayment); + replaceParams.put(AbilityKey.Cause, cause); + replaceParams.put(AbilityKey.EffectOnly, effect); + // copy replacement params? + if (cause.isReplacementAbility() && effect) { + replaceParams.putAll(cause.getReplacingObjects()); + } + if (params != null) { + replaceParams.putAll(params); + } + switch (getGame().getReplacementHandler().run(ReplacementType.PayLife, replaceParams)) { + case Replaced: + return true; + case Prevented: + case Skipped: + return false; + default: + break; + }; + final int lost = loseLife(lifePayment, false, false); cause.setPaidLife(lifePayment); @@ -632,6 +612,7 @@ public final boolean payLife(final int lifePayment, final SpellAbility cause, fi final Map runParams = AbilityKey.mapFromPlayer(this); runParams.put(AbilityKey.LifeAmount, lifePayment); game.getTriggerHandler().runTrigger(TriggerType.PayLife, runParams, false); + if (lost > 0) { // Run triggers if player actually lost life boolean runAll = false; Map lossMap = cause.getLoseLifeMap(); @@ -695,7 +676,7 @@ public final boolean payShards(final int shardPayment, final Card source) { // This function handles damage after replacement and prevention effects are applied @Override - public final int addDamageAfterPrevention(final int amount, final Card source, final boolean isCombat, GameEntityCounterTable counterTable) { + public final int addDamageAfterPrevention(final int amount, final Card source, final SpellAbility cause, final boolean isCombat, GameEntityCounterTable counterTable) { if (amount <= 0 || hasLost()) { return 0; } @@ -738,6 +719,7 @@ else if (!hasKeyword("Damage doesn't cause you to lose life.")) { final Map runParams = AbilityKey.newMap(); runParams.put(AbilityKey.DamageSource, source); runParams.put(AbilityKey.DamageTarget, this); + runParams.put(AbilityKey.Cause, cause); runParams.put(AbilityKey.DamageAmount, amount); runParams.put(AbilityKey.IsCombatDamage, isCombat); // Defending player at the time the damage was dealt @@ -859,7 +841,7 @@ public final int getOpponentsAssignedDamage() { * Get the greatest amount of damage assigned to a single opponent this turn. */ public final int getMaxOpponentAssignedDamage() { - return Aggregates.max(getOpponents(), Accessors.FN_GET_ASSIGNED_DAMAGE); + return Aggregates.max(getRegisteredOpponents(), Accessors.FN_GET_ASSIGNED_DAMAGE); } public final boolean canReceiveCounters(final CounterType type) { @@ -952,6 +934,18 @@ public void setCounters(Map allCounters) { getGame().fireEvent(new GameEventPlayerCounters(this, null, 0, 0)); } + public final void addRadCounters(final int num, final Card source, GameEntityCounterTable table) { + addCounter(CounterEnumType.RAD, num, source.getController(), table); + } + public final void removeRadCounters(final int num, final Card source) { + int oldRad = getCounters(CounterEnumType.RAD); + if (oldRad != 0) subtractCounter(CounterEnumType.RAD, num); + + int newRad = getCounters(CounterEnumType.RAD); + if (newRad == 0) removeRadiationEffect(); + if (oldRad != newRad) game.fireEvent(new GameEventPlayerRadiation(this, source, newRad - oldRad)); + } + // TODO Merge These calls into the primary counter calls public final int getPoisonCounters() { return getCounters(CounterEnumType.POISON); @@ -1126,41 +1120,42 @@ public void surveil(int num, SpellAbility cause, CardZoneTable table, Map lists = getController().arrangeForSurveil(topN); + final CardCollection toTop = lists.getLeft(); + final CardCollection toGrave = lists.getRight(); - final ImmutablePair lists = getController().arrangeForSurveil(topN); - final CardCollection toTop = lists.getLeft(); - final CardCollection toGrave = lists.getRight(); + int numToGrave = 0; + int numToTop = 0; - int numToGrave = 0; - int numToTop = 0; - - if (toGrave != null) { - for (Card c : toGrave) { - ZoneType oZone = c.getZone().getZoneType(); - Card moved = getGame().getAction().moveToGraveyard(c, cause, params); - table.put(oZone, moved.getZone().getZoneType(), moved); - numToGrave++; + if (toGrave != null) { + for (Card c : toGrave) { + ZoneType oZone = c.getZone().getZoneType(); + Card moved = getGame().getAction().moveToGraveyard(c, cause, params); + table.put(oZone, moved.getZone().getZoneType(), moved); + numToGrave++; + } } - } - if (toTop != null) { - Collections.reverse(toTop); // the last card in list will become topmost in library, have to revert thus. - for (Card c : toTop) { - getGame().getAction().moveToLibrary(c, cause, params); - numToTop++; + if (toTop != null) { + Collections.reverse(toTop); // the last card in list will become topmost in library, have to revert thus. + for (Card c : toTop) { + getGame().getAction().moveToLibrary(c, cause, params); + numToTop++; + } + if (cause.hasParam("RememberKept")) { + cause.getHostCard().addRemembered(toTop); + } } - } - getGame().fireEvent(new GameEventSurveil(this, numToTop, numToGrave)); + getGame().fireEvent(new GameEventSurveil(this, numToTop, numToGrave)); + } surveilThisTurn++; final Map runParams = AbilityKey.mapFromPlayer(this); - runParams.put(AbilityKey.NumThisTurn, surveilThisTurn); + runParams.put(AbilityKey.FirstTime, surveilThisTurn == 1); if (params != null) { runParams.putAll(params); } @@ -1188,7 +1183,7 @@ public final boolean canDrawAmount(int amount) { } public final CardCollectionView drawCard() { - return drawCards(1, null, AbilityKey.newMap()); + return drawCards(1); } public final CardCollectionView drawCards(final int n) { @@ -1234,10 +1229,15 @@ public final CardCollectionView drawCards(final int n, SpellAbility cause, Map revealed, SpellAbility cause, Map params) { + private CardCollectionView doDraw(Map revealed, SpellAbility sa, Map params) { final CardCollection drawn = new CardCollection(); final PlayerZone library = getZone(ZoneType.Library); + SpellAbility cause = sa; + if (cause != null && cause.isReplacementAbility()) { + cause = (SpellAbility) cause.getReplacingObject(AbilityKey.Cause); + } + // Replacement effects Map repParams = AbilityKey.mapFromAffected(this); repParams.put(AbilityKey.Cause, cause); @@ -1267,6 +1267,12 @@ private CardCollectionView doDraw(Map revealed, SpellAbi c = game.getAction().moveToHand(c, cause, params); drawn.add(c); + // CR 121.6c additional actions can't be performed when draw gets replaced + // but "drawn this way" effects should still count them + if (cause != null && cause.hasParam("RememberDrawn") && cause.getParam("RememberDrawn").equals("AllReplaced")) { + cause.getHostCard().addRemembered(drawn); + } + for (Player p : pList) { if (!revealed.containsKey(p)) { revealed.put(p, new CardCollection()); @@ -1434,17 +1440,12 @@ public void roll() { numRollsThisTurn++; } - public final Card discard(final Card c, final SpellAbility sa, final boolean effect, CardZoneTable table, Map params) { + public final Card discard(final Card c, final SpellAbility sa, final boolean effect, Map params) { if (!c.canBeDiscardedBy(sa, effect)) { return null; } - // TODO: This line should be moved inside CostPayment somehow - /*if (sa != null) { - sa.addCostToHashList(c, "Discarded"); - }*/ final Card source = sa != null ? sa.getHostCard() : null; - final ZoneType origin = c.getZone().getZoneType(); boolean discardToTopOfLibrary = null != sa && sa.hasParam("DiscardToTopOfLibrary"); boolean discardMadness = sa != null && sa.hasParam("Madness"); @@ -1484,14 +1485,15 @@ else if (discardMadness) { newCard.setDiscarded(true); - if (table != null) { - table.put(origin, newCard.getZone().getZoneType(), newCard); - } sb.append("."); numDiscardedThisTurn++; // Run triggers Card cause = null; if (sa != null) { + if (sa.hasParam("RememberDiscarded")) { + source.addRemembered(newCard); + } + cause = sa.getHostCard(); // for Replacement of the discard Cause if (sa.hasParam("Cause")) { @@ -1552,6 +1554,16 @@ public final void resetNumDiscardedThisTurn() { numDiscardedThisTurn = 0; } + public final int getNumExploredThisTurn() { + return numExploredThisTurn; + } + public final void addExploredThisTurn() { + numExploredThisTurn++; + } + public final void resetNumExploredThisTurn() { + numExploredThisTurn = 0; + } + public int getNumCardsInHandStartedThisTurnWith() { return numCardsInHandStartedThisTurnWith; } @@ -1594,7 +1606,7 @@ public int getNotedNumberForName(String notedFor) { return notedNum.get(notedFor); } - public final CardCollectionView mill(int n, final ZoneType destination, SpellAbility sa, CardZoneTable table, Map params) { + public final CardCollectionView mill(int n, final ZoneType destination, SpellAbility sa, Map params) { // Replacement effects final Map repRunParams = AbilityKey.mapFromAffected(this); repRunParams.put(AbilityKey.Number, n); @@ -1619,19 +1631,19 @@ public final CardCollectionView mill(int n, final ZoneType destination, SpellAbi } } - CardCollection milled = getTopXCardsFromLibrary(n); - CardCollectionView milledView = milled; + Iterable milledView = getCardsIn(ZoneType.Library); + // 614.13c + if (sa.getRootAbility().getReplacingObject(AbilityKey.SimultaneousETB) != null) { + milledView = Iterables.filter(milledView, c -> !((CardCollection) sa.getRootAbility().getReplacingObject(AbilityKey.SimultaneousETB)).contains(c)); + } + CardCollectionView milled = new CardCollection(Iterables.limit(milledView, n)); if (destination == ZoneType.Graveyard) { - milledView = GameActionUtil.orderCardsByTheirOwners(game, milled, ZoneType.Graveyard, sa); + milled = GameActionUtil.orderCardsByTheirOwners(game, milled, ZoneType.Graveyard, sa); } - for (Card m : milledView) { - final ZoneType origin = m.getZone().getZoneType(); - final Card d = game.getAction().moveTo(destination, m, sa, params); - if (d.getZone().is(destination)) { - table.put(origin, d.getZone().getZoneType(), d); - } + for (Card m : milled) { + game.getAction().moveTo(destination, m, sa, params); } // MilledAll trigger @@ -1720,8 +1732,14 @@ public final boolean canPlayLand(final Card land, final boolean ignoreZoneAndTim return canPlayLand(land, ignoreZoneAndTiming, null); } public final boolean canPlayLand(final Card land, final boolean ignoreZoneAndTiming, SpellAbility landSa) { - if (!ignoreZoneAndTiming && !canCastSorcery()) { - return false; + if (!ignoreZoneAndTiming) { + // CR 305.3 + if (!game.getPhaseHandler().isPlayerTurn(this)) { + return false; + } + if (!canCastSorcery() && (landSa == null || !landSa.withFlash(land, this))) { + return false; + } } // CantBeCast static abilities @@ -1852,10 +1870,6 @@ public final String getNamedCard() { public final void setNamedCard(final String s) { namedCard = s; } - public final String getNamedCard2() { return namedCard2; } - public final void setNamedCard2(final String s) { - namedCard2 = s; - } public final int getTurn() { return stats.getTurnsPlayed(); @@ -2094,6 +2108,16 @@ public final void setRevolt(final boolean val) { revolt = val; } + public final int getDescended() { + return descended; + } + public final void descend() { + descended++; + } + public final void setDescended(final int n) { + descended = n; + } + public final boolean hasDelirium() { return CardFactoryUtil.getCardTypesFromList(getCardsIn(ZoneType.Graveyard)) >= 4; } @@ -2154,7 +2178,7 @@ public final void setNumManaConversion(final int l) { } public final boolean hasManaConversion() { return numManaConversion < keywords.getAmount("You may spend mana as though" - + " it were mana of any color to cast a spell this turn."); + + " it were mana of any type to cast a spell this turn."); } public final void incNumManaConversion() { numManaConversion++; @@ -2255,7 +2279,7 @@ public final int getInvestigateNumThisTurn() { public final void addInvestigatedThisTurn() { investigatedThisTurn++; final Map runParams = AbilityKey.mapFromPlayer(this); - runParams.put(AbilityKey.Num, investigatedThisTurn); + runParams.put(AbilityKey.FirstTime, investigatedThisTurn == 1); game.getTriggerHandler().runTrigger(TriggerType.Investigated, runParams, false); } public final void resetInvestigatedThisTurn() { @@ -2474,6 +2498,7 @@ public void onCleanupPhase() { resetNumDrawnThisTurn(); resetNumRollsThisTurn(); resetNumDiscardedThisTurn(); + resetNumExploredThisTurn(); resetNumForetoldThisTurn(); resetNumTokenCreatedThisTurn(); setNumCardsInHandStartedThisTurnWith(getCardsIn(ZoneType.Hand).size()); @@ -2488,6 +2513,7 @@ public void onCleanupPhase() { resetSacrificedThisTurn(); resetVenturedThisTurn(); setRevolt(false); + setDescended(0); setSpellsCastLastTurn(getSpellsCastThisTurn()); resetSpellsCastThisTurn(); setLifeLostLastTurn(getLifeLostThisTurn()); @@ -2661,22 +2687,15 @@ public void planeswalk(SpellAbility sa) { */ public void planeswalkTo(SpellAbility sa, final CardCollectionView destinations) { System.out.println(getName() + " planeswalks to " + destinations.toString()); - currentPlanes.addAll(destinations); game.getView().updatePlanarPlayer(getView()); - Map moveParams = AbilityKey.newMap(); - moveParams.put(AbilityKey.LastStateBattlefield, sa.getLastStateBattlefield()); - moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); - for (Card c : destinations) { - game.getAction().moveTo(ZoneType.Command, c, sa, moveParams); + currentPlanes.add(game.getAction().moveTo(getZone(ZoneType.Command), c, sa)); planeswalkedToThisTurn.add(c); - //getZone(ZoneType.PlanarDeck).remove(c); - //getZone(ZoneType.Command).add(c); } game.setActivePlanes(currentPlanes); - //Run PlaneswalkedTo triggers here. + final Map runParams = AbilityKey.newMap(); runParams.put(AbilityKey.Cards, destinations); game.getTriggerHandler().runTrigger(TriggerType.PlaneswalkedTo, runParams, false); @@ -2692,14 +2711,19 @@ public void leaveCurrentPlane() { game.getTriggerHandler().runTrigger(TriggerType.PlaneswalkedFrom, runParams, false); for (final Card plane : currentPlanes) { - //game.getZoneOf(plane).remove(plane); plane.clearControllers(); - //getZone(ZoneType.PlanarDeck).add(plane); - game.getAction().moveTo(ZoneType.PlanarDeck, plane,-1, null); + game.getAction().moveTo(ZoneType.PlanarDeck, plane, -1, null); } currentPlanes.clear(); } + /** + * Removes a particular plane from the active plane list. + */ + public void removeCurrentPlane(Card c) { + currentPlanes.remove(c); + } + /** * Sets up the first plane of a round. */ @@ -2726,23 +2750,6 @@ public void initPlane() { view.updateCurrentPlaneName(currentPlanes.toString().replaceAll(" \\(.*","").replace("[","")); } - public final void resetCombatantsThisCombat() { - // resets the status of attacked/blocked this phase - CardCollectionView list = getCardsIn(ZoneType.Battlefield, false); - - for (Card c : list) { - if (c.getDamageHistory().getCreatureAttackedThisCombat() > 0) { - c.getDamageHistory().setCreatureAttackedThisCombat(null, -1); - } - if (c.getDamageHistory().getCreatureBlockedThisCombat()) { - c.getDamageHistory().setCreatureBlockedThisCombat(false); - } - if (c.getDamageHistory().getCreatureGotBlockedThisCombat()) { - c.getDamageHistory().setCreatureGotBlockedThisCombat(false); - } - } - } - public CardCollectionView getInboundTokens() { return inboundTokens; } @@ -2920,7 +2927,15 @@ public void initVariantsZones(RegisteredPlayer registeredPlayer) { List commanders = Lists.newArrayList(); for (PaperCard pc : registeredPlayer.getCommanders()) { Card cmd = Card.fromPaperCard(pc, this); - if (cmd.hasKeyword("If CARDNAME is your commander, choose a color before the game begins.")) { + boolean color = false; + for (StaticAbility stAb : cmd.getStaticAbilities()) { + if (stAb.hasParam("Description") && stAb.getParam("Description") + .contains("If CARDNAME is your commander, choose a color before the game begins.")) { + color = true; + break; + } + } + if (color) { Player p = cmd.getController(); List colorChoices = new ArrayList<>(MagicColor.Constant.ONLY_COLORS); String prompt = Localizer.getInstance().getMessage("lblChooseAColorFor", cmd.getName()); @@ -2928,7 +2943,9 @@ public void initVariantsZones(RegisteredPlayer registeredPlayer) { SpellAbility cmdColorsa = new SpellAbility.EmptySa(ApiType.ChooseColor, cmd, p); chosenColors = p.getController().chooseColors(prompt,cmdColorsa, 1, 1, colorChoices); cmd.setChosenColors(chosenColors); - p.getGame().getAction().notifyOfValue(cmdColorsa, cmd, Localizer.getInstance().getMessage("lblPlayerPickedChosen", p.getName(), Lang.joinHomogenous(chosenColors)), p); + p.getGame().getAction().notifyOfValue(cmdColorsa, cmd, + Localizer.getInstance().getMessage("lblPlayerPickedChosen", p.getName(), + Lang.joinHomogenous(chosenColors)), p); } cmd.setCommander(true); com.add(cmd); @@ -3146,6 +3163,36 @@ else if (game.getRules().hasAppliedVariant(GameType.Oathbreaker)) { return eff; } + public void createPlanechaseEffects(Game game) { + final PlayerZone com = getZone(ZoneType.Command); + final String name = "Planar Dice"; + final Card eff = new Card(game.nextCardId(), game); + eff.setTimestamp(game.getNextTimestamp()); + eff.setName(name); + eff.setOwner(this); + eff.setImmutable(true); + String image = ImageKeys.getTokenKey("planechase"); + eff.setImageKey(image); + + String trigger = "Mode$ PlanarDice | Result$ Planeswalk | TriggerZones$ Command | ValidPlayer$ You | Secondary$ True | " + + "TriggerDescription$ Whenever you roll the Planeswalker symbol on the planar die, planeswalk."; + String rolledWalk = "DB$ Planeswalk | Cause$ PlanarDie"; + Trigger planesWalkTrigger = TriggerHandler.parseTrigger(trigger, eff, true); + planesWalkTrigger.setOverridingAbility(AbilityFactory.getAbility(rolledWalk, eff)); + eff.addTrigger(planesWalkTrigger); + + String specialA = "ST$ RollPlanarDice | Cost$ X | SorcerySpeed$ True | Activator$ Player | SpecialAction$ True" + + " | ActivationZone$ Command | SpellDescription$ Roll the planar dice. X is equal to the number of " + + "times you have previously taken this action this turn. | CostDesc$ {X}: "; + SpellAbility planarRoll = AbilityFactory.getAbility(specialA, eff); + planarRoll.setSVar("X", "Count$PlanarDiceSpecialActionThisTurn"); + eff.addSpellAbility(planarRoll); + + eff.updateStateForView(); + com.add(eff); + this.updateZoneForView(com); + } + public void createTheRing(Card host) { final PlayerZone com = getZone(ZoneType.Command); if (theRing == null) { @@ -3391,6 +3438,42 @@ public void removeInitiativeEffect() { } } + public final Card getRadiationEffect() { + return radiationEffect; + } + public void createRadiationEffect(String setCode) { + final PlayerZone com = getZone(ZoneType.Command); + if (radiationEffect == null) { + radiationEffect = new Card(game.nextCardId(), null, game); + radiationEffect.setOwner(this); + radiationEffect.setImmutable(true); + radiationEffect.setImageKey("t:radiation"); + radiationEffect.setName("Radiation"); + radiationEffect.setSetCode(setCode); + String desc = "Mode$ Continuous | Affected$ Card.Self | Description$ At the beginning of your precombat " + + "main phase, if you have any rad counters, mill that many cards. For each nonland card milled " + + "this way, you lose 1 life and a rad counter."; + StaticAbility st = StaticAbility.create(desc, radiationEffect, radiationEffect.getCurrentState(), true); + radiationEffect.addStaticAbility(st); + radiationEffect.updateStateForView(); + } + com.add(radiationEffect); + this.updateZoneForView(com); + } + + public void removeRadiationEffect() { + final PlayerZone com = getZone(ZoneType.Command); + if (radiationEffect != null) { + com.remove(radiationEffect); + radiationEffect = null; + this.updateZoneForView(com); + } + } + + public boolean hasRadiationEffect() { + return radiationEffect != null; + } + public void updateKeywordCardAbilityText() { if (getKeywordCard() == null) return; @@ -3614,13 +3697,33 @@ public Long getHighestControlVote() { return controlVotes.last(); } + public void addAdditionalVillainousChoices(long timestamp, int value) { + additionalVillainousChoices.put(timestamp, value); + getView().updateAdditionalVillainousChoices(this); + getGame().fireEvent(new GameEventPlayerStatsChanged(this, false)); + } + public void removeAdditionalVillainousChoices(long timestamp) { + if (additionalVillainousChoices.remove(timestamp) != null) { + getView().updateAdditionalVillainousChoices(this); + getGame().fireEvent(new GameEventPlayerStatsChanged(this, false)); + } + } + + public int getAdditionalVillainousChoices() { + int value = 0; + for (Integer i : additionalVillainousChoices.values()) { + value += i; + } + return value; + } + public void addCycled(SpellAbility sp) { cycledThisTurn++; Map cycleParams = AbilityKey.mapFromCard(CardUtil.getLKICopy(game.getCardState(sp.getHostCard()))); cycleParams.put(AbilityKey.Cause, sp); cycleParams.put(AbilityKey.Player, this); - cycleParams.put(AbilityKey.NumThisTurn, cycledThisTurn); + cycleParams.put(AbilityKey.FirstTime, cycledThisTurn == 1); game.getTriggerHandler().runTrigger(TriggerType.Cycled, cycleParams, false); } @@ -3664,11 +3767,11 @@ public void revealFaceDownCards() { lki.setZone(c.getZone()); revealCards.add(lki); } - game.getAction().revealTo(revealCards, otherPlayers, Localizer.getInstance().getMessage("lblRevealFaceDownCards")); + game.getAction().revealTo(revealCards, otherPlayers, Localizer.getInstance().getMessage("lblRevealFaceDownCards"), true); } } - public void learnLesson(SpellAbility sa, CardZoneTable table, Map params) { + public void learnLesson(SpellAbility sa, Map params) { if (hasLost()) { return; } @@ -3699,10 +3802,9 @@ public void learnLesson(SpellAbility sa, CardZoneTable table, Map List chooseEntitiesForEffect(FCollectionView optionList, int min, int max, DelayedReveal delayedReveal, SpellAbility sa, String title, Player relatedPlayer, Map params); - public abstract boolean confirmAction(SpellAbility sa, PlayerActionConfirmMode mode, String message, Map params); + public final boolean confirmAction(SpellAbility sa, PlayerActionConfirmMode mode, String message, Map params) { + return confirmAction(sa, mode, message, Lists.newArrayList(), null, params); + } + public final boolean confirmAction(SpellAbility sa, PlayerActionConfirmMode mode, String message, Card cardToShow, Map params) { + return confirmAction(sa, mode, message, Lists.newArrayList(), cardToShow, params); + } + public abstract boolean confirmAction(SpellAbility sa, PlayerActionConfirmMode mode, String message, List options, Card cardToShow, Map params); public abstract boolean confirmBidAction(SpellAbility sa, PlayerActionConfirmMode bidlife, String string, int bid, Player winner); public abstract boolean confirmReplacementEffect(ReplacementEffect replacementEffect, SpellAbility effectSA, GameEntity affected, String question); - public abstract boolean confirmStaticApplication(Card hostCard, GameEntity affected, String logic, String message); + public abstract boolean confirmStaticApplication(Card hostCard, PlayerActionConfirmMode mode, String message, String logic); public abstract boolean confirmTrigger(WrappedAbility sa); public abstract Player chooseStartingPlayer(boolean isFirstGame); @@ -155,8 +163,14 @@ public void endTempShowCards() { } public final void reveal(CardCollectionView cards, ZoneType zone, Player owner) { reveal(cards, zone, owner, null); } - public abstract void reveal(CardCollectionView cards, ZoneType zone, Player owner, String messagePrefix); - public abstract void reveal(List cards, ZoneType zone, PlayerView owner, String messagePrefix); + public final void reveal(CardCollectionView cards, ZoneType zone, Player owner, String messagePrefix) { + reveal(cards, zone, owner, null, true); + } + public abstract void reveal(CardCollectionView cards, ZoneType zone, Player owner, String messagePrefix, boolean addMsgSuffix); + public final void reveal(List cards, ZoneType zone, PlayerView owner, String messagePrefix) { + reveal(cards, zone, owner, null, true); + } + public abstract void reveal(List cards, ZoneType zone, PlayerView owner, String messagePrefix, boolean addMsgSuffix); /** Shows message to player to reveal chosen cardName, creatureType, number etc. AI must analyze API to understand what that is */ public abstract void notifyOfValue(SpellAbility saSource, GameObject realtedTarget, String value); @@ -188,6 +202,7 @@ public final String chooseSector(Card assignee, String ai) { } public abstract PlanarDice choosePDRollToIgnore(List rolls); + public abstract Integer chooseRollToIgnore(List rolls); public abstract Object vote(SpellAbility sa, String prompt, List options, ListMultimap votes, Player forPlayer); @@ -201,6 +216,7 @@ public final String chooseSector(Card assignee, String ai) { public abstract boolean payManaOptional(Card card, Cost cost, SpellAbility sa, String prompt, ManaPaymentPurpose purpose); + public abstract int chooseNumberForCostReduction(final SpellAbility sa, final int min, final int max); public abstract int chooseNumberForKeywordCost(SpellAbility sa, Cost cost, KeywordInterface keyword, String prompt, int max); public boolean addKeywordCost(SpellAbility sa, Cost cost, KeywordInterface keyword, String prompt) { return chooseNumberForKeywordCost(sa, cost, keyword, prompt, 1) == 1; @@ -232,6 +248,7 @@ public int chooseNumber(SpellAbility sa, String string, int min, int max, Map possibleReplacers); + public abstract StaticAbility chooseSingleStaticAbility(String prompt, List possibleReplacers); public abstract String chooseProtectionType(String string, SpellAbility sa, List choices); // these 4 need some refining. @@ -251,9 +268,6 @@ public int chooseNumber(SpellAbility sa, String string, int min, int max, Map chooseCardsForZoneChange(ZoneType destination, List origin, SpellAbility sa, CardCollection fetchList, int min, int max, DelayedReveal delayedReveal, String selectPrompt, Player decider); + public boolean isFullControl() { + return false; + } + public void setFullControl(boolean full) {} + public abstract void autoPassCancel(); public abstract void awaitNextInput(); diff --git a/forge-game/src/main/java/forge/game/player/PlayerProperty.java b/forge-game/src/main/java/forge/game/player/PlayerProperty.java index 022cf4fc09b..7c882fa6ccd 100644 --- a/forge-game/src/main/java/forge/game/player/PlayerProperty.java +++ b/forge-game/src/main/java/forge/game/player/PlayerProperty.java @@ -1,23 +1,23 @@ package forge.game.player; -import java.util.ArrayList; -import java.util.Collections; -import java.util.List; -import java.util.regex.Matcher; -import java.util.regex.Pattern; - import com.google.common.collect.Iterables; - import forge.game.CardTraitBase; import forge.game.Game; import forge.game.ability.AbilityUtils; import forge.game.card.Card; import forge.game.card.CardCollectionView; import forge.game.card.CardLists; +import forge.game.card.CardPredicates; import forge.game.zone.ZoneType; import forge.util.Expressions; import forge.util.TextUtil; +import java.util.ArrayList; +import java.util.Collections; +import java.util.List; +import java.util.regex.Matcher; +import java.util.regex.Pattern; + public class PlayerProperty { public static boolean playerHasProperty(Player player, String property, Player sourceController, Card source, CardTraitBase spellAbility) { @@ -79,6 +79,10 @@ public static boolean playerHasProperty(Player player, String property, Player s if (!player.equals(source.getOwner())) { return false; } + } else if (property.equals("descended")) { + if (!(player.getDescended() > 0)) { + return false; + } } else if (property.equals("isMonarch")) { if (!player.isMonarch()) { return false; @@ -104,12 +108,13 @@ public static boolean playerHasProperty(Player player, String property, Player s } } else if (property.startsWith("wasDealtCombatDamageThisCombatBy ")) { String v = property.split(" ")[1]; - boolean found = true; + boolean found = false; final List cards = AbilityUtils.getDefinedCards(source, v, spellAbility); for (final Card card : cards) { if (card.getDamageHistory().getThisCombatDamaged().contains(player)) { found = true; + break; } } if (!found) { @@ -117,12 +122,13 @@ public static boolean playerHasProperty(Player player, String property, Player s } } else if (property.startsWith("wasDealtDamageThisGameBy ")) { String v = property.split(" ")[1]; - boolean found = true; + boolean found = false; final List cards = AbilityUtils.getDefinedCards(source, v, spellAbility); for (final Card card : cards) { if (card.getDamageHistory().getThisGameDamaged().contains(player)) { found = true; + break; } } if (!found) { @@ -169,8 +175,18 @@ public static boolean playerHasProperty(Player player, String property, Player s if (game.getCombat() == null || !game.getCombat().getAttackersAndDefenders().values().contains(player)) { return false; } - } else if (property.equals("LostLifeThisTurn")) { - if (player.getLifeLostThisTurn() <= 0) { + } else if (property.startsWith("LostLifeThisTurn")) { + String comparator = "GE"; + int value = 1; + + if (!property.equals("LostLifeThisTurn")) { + // Parse value from "LostLifeThisTurn GE3" + String compareAndValue = property.split(" ")[1]; + comparator = compareAndValue.substring(0, 2); // This should typically be GE + final String rightString = compareAndValue.substring(2); + value = AbilityUtils.calculateAmount(source, rightString, spellAbility); + } + if (!Expressions.compare(player.getLifeLostThisTurn(), comparator, value)) { return false; } } else if (property.equals("TappedLandForManaThisTurn")) { @@ -237,7 +253,7 @@ public static boolean playerHasProperty(Player player, String property, Player s } } else if (property.equals("EnchantedController")) { Card enchanting = source.getEnchantingCard(); - if (enchanting != null && !player.equals(enchanting.getController())) { + if (enchanting == null || !player.equals(enchanting.getController())) { return false; } } else if (property.equals("Chosen")) { @@ -430,6 +446,15 @@ else if (kind.startsWith("Type")) { if (!Iterables.contains(player.getAttackedPlayersMyTurn(), sourceController)) { return false; } + } else if (property.startsWith("attackedYouCtrlTheirCurrentTurn")) { + CardCollectionView cardsYouCtrl = CardLists.filter(sourceController.getCardsIn(ZoneType.Battlefield), + CardPredicates.isType(property.split("_")[1])); + for (Card card : cardsYouCtrl) { + if (!player.getCreaturesAttackedThisTurn(card).isEmpty()) { + return true; + } + } + return false; } else if (property.equals("attackedYouTheirLastTurn")) { if (!player.getAttackedPlayersMyLastTurn().contains(sourceController)) { return false; diff --git a/forge-game/src/main/java/forge/game/player/PlayerView.java b/forge-game/src/main/java/forge/game/player/PlayerView.java index 93dd02159b7..948e4596abe 100644 --- a/forge-game/src/main/java/forge/game/player/PlayerView.java +++ b/forge-game/src/main/java/forge/game/player/PlayerView.java @@ -329,6 +329,13 @@ public void updateControlVote(boolean val) { set(TrackableProperty.ControlVotes, val); } + public int getAdditionalVillainousChoices() { + return get(TrackableProperty.AdditionalVillainousChoices); + } + public void updateAdditionalVillainousChoices(Player p) { + set(TrackableProperty.AdditionalVillainousChoices, p.getAdditionalVotesAmount()); + } + public ImmutableMultiset getKeywords() { return get(TrackableProperty.Keywords); } diff --git a/forge-game/src/main/java/forge/game/player/actions/ActivateAbilityAction.java b/forge-game/src/main/java/forge/game/player/actions/ActivateAbilityAction.java new file mode 100644 index 00000000000..c0b0ead9e17 --- /dev/null +++ b/forge-game/src/main/java/forge/game/player/actions/ActivateAbilityAction.java @@ -0,0 +1,10 @@ +package forge.game.player.actions; + +import forge.game.GameEntityView; + +public class ActivateAbilityAction extends PlayerAction{ + public ActivateAbilityAction(GameEntityView cardView) { + super(cardView); + name = "Activate ability"; + } +} diff --git a/forge-game/src/main/java/forge/game/player/actions/CastSpellAction.java b/forge-game/src/main/java/forge/game/player/actions/CastSpellAction.java new file mode 100644 index 00000000000..861f451f223 --- /dev/null +++ b/forge-game/src/main/java/forge/game/player/actions/CastSpellAction.java @@ -0,0 +1,10 @@ +package forge.game.player.actions; + +import forge.game.GameEntityView; + +public class CastSpellAction extends PlayerAction { + public CastSpellAction(GameEntityView cardView) { + super(cardView); + name = "Cast spell"; + } +} diff --git a/forge-game/src/main/java/forge/game/player/actions/FinishTargetingAction.java b/forge-game/src/main/java/forge/game/player/actions/FinishTargetingAction.java new file mode 100644 index 00000000000..f17b3c9020d --- /dev/null +++ b/forge-game/src/main/java/forge/game/player/actions/FinishTargetingAction.java @@ -0,0 +1,9 @@ +package forge.game.player.actions; + +public class FinishTargetingAction extends PlayerAction{ + public FinishTargetingAction() { + super(null); + + name = "Finish game entity"; + } +} diff --git a/forge-game/src/main/java/forge/game/player/actions/PassPriorityAction.java b/forge-game/src/main/java/forge/game/player/actions/PassPriorityAction.java new file mode 100644 index 00000000000..edde010cf5c --- /dev/null +++ b/forge-game/src/main/java/forge/game/player/actions/PassPriorityAction.java @@ -0,0 +1,8 @@ +package forge.game.player.actions; + +public class PassPriorityAction extends PlayerAction { + public PassPriorityAction() { + super(null); + name = "Pass Priority"; + } +} diff --git a/forge-game/src/main/java/forge/game/player/actions/PayCostAction.java b/forge-game/src/main/java/forge/game/player/actions/PayCostAction.java new file mode 100644 index 00000000000..824b5232c66 --- /dev/null +++ b/forge-game/src/main/java/forge/game/player/actions/PayCostAction.java @@ -0,0 +1,11 @@ +package forge.game.player.actions; + +import forge.game.GameEntityView; + +public class PayCostAction extends PlayerAction { + public PayCostAction(GameEntityView cardView) { + super(cardView); + name = "Pay cost"; + gameEntityView = cardView; + } +} diff --git a/forge-game/src/main/java/forge/game/player/actions/PayManaFromPoolAction.java b/forge-game/src/main/java/forge/game/player/actions/PayManaFromPoolAction.java new file mode 100644 index 00000000000..12cd6a31111 --- /dev/null +++ b/forge-game/src/main/java/forge/game/player/actions/PayManaFromPoolAction.java @@ -0,0 +1,16 @@ +package forge.game.player.actions; + + +public class PayManaFromPoolAction extends PlayerAction{ + private byte colorSelected; + public PayManaFromPoolAction(byte colorCode) { + super(null); + + name = "Pay mana"; + colorSelected = colorCode; + } + + public byte getSelectedColor() { + return colorSelected; + } +} diff --git a/forge-game/src/main/java/forge/game/player/actions/PlayerAction.java b/forge-game/src/main/java/forge/game/player/actions/PlayerAction.java new file mode 100644 index 00000000000..0a3e754a098 --- /dev/null +++ b/forge-game/src/main/java/forge/game/player/actions/PlayerAction.java @@ -0,0 +1,22 @@ +package forge.game.player.actions; + +import forge.game.GameEntityView; +import forge.game.player.PlayerController; + +public abstract class PlayerAction { + protected String name; + protected GameEntityView gameEntityView = null; + + public PlayerAction(GameEntityView cardView) { + gameEntityView = cardView; + } + + public void run(PlayerController controller) { + // Turn this abstract soon + // This should try to replicate the recorded macro action + } + + public GameEntityView getGameEntityView() { + return gameEntityView; + } +} diff --git a/forge-game/src/main/java/forge/game/player/actions/SelectCardAction.java b/forge-game/src/main/java/forge/game/player/actions/SelectCardAction.java new file mode 100644 index 00000000000..a6087f26a89 --- /dev/null +++ b/forge-game/src/main/java/forge/game/player/actions/SelectCardAction.java @@ -0,0 +1,12 @@ +package forge.game.player.actions; + +import forge.game.GameEntityView; + +public class SelectCardAction extends PlayerAction{ + public SelectCardAction(GameEntityView cardView) { + super(cardView); + name = "Select card"; + } + + +} diff --git a/forge-game/src/main/java/forge/game/player/actions/SelectPlayerAction.java b/forge-game/src/main/java/forge/game/player/actions/SelectPlayerAction.java new file mode 100644 index 00000000000..c255f1bdca5 --- /dev/null +++ b/forge-game/src/main/java/forge/game/player/actions/SelectPlayerAction.java @@ -0,0 +1,11 @@ +package forge.game.player.actions; + +import forge.game.GameEntityView; + +public class SelectPlayerAction extends PlayerAction { + public SelectPlayerAction(GameEntityView playerView) { + super(playerView); + name = "Select player"; + } + +} \ No newline at end of file diff --git a/forge-game/src/main/java/forge/game/player/actions/TargetEntityAction.java b/forge-game/src/main/java/forge/game/player/actions/TargetEntityAction.java new file mode 100644 index 00000000000..b53e2a182bf --- /dev/null +++ b/forge-game/src/main/java/forge/game/player/actions/TargetEntityAction.java @@ -0,0 +1,11 @@ +package forge.game.player.actions; + +import forge.game.GameEntityView; + +public class TargetEntityAction extends PlayerAction { + // TODO Add distribution damage/counters + public TargetEntityAction(GameEntityView cardView) { + super(cardView); + name = "Target game entity"; + } +} diff --git a/forge-game/src/main/java/forge/game/replacement/ReplaceCounter.java b/forge-game/src/main/java/forge/game/replacement/ReplaceCounter.java index 7b29b1fef78..4009451a3a7 100644 --- a/forge-game/src/main/java/forge/game/replacement/ReplaceCounter.java +++ b/forge-game/src/main/java/forge/game/replacement/ReplaceCounter.java @@ -47,16 +47,11 @@ public boolean canReplace(Map runParams) { if (!matchesValidParam("ValidCard", runParams.get(AbilityKey.Affected))) { return false; } - if (!matchesValidParam("ValidCause", runParams.get(AbilityKey.Cause))) { + if (!matchesValidParam("ValidSA", runParams.get(AbilityKey.SpellAbility))) { return false; } - - if (hasParam("ValidType")) { - final SpellAbility spellAbility = (SpellAbility) runParams.get(AbilityKey.TgtSA); - String type = getParam("ValidType"); - if (type.equals("Spell") && !spellAbility.isSpell()) { - return false; - } + if (!matchesValidParam("ValidCause", runParams.get(AbilityKey.Cause))) { + return false; } return true; } diff --git a/forge-game/src/main/java/forge/game/replacement/ReplaceDestroy.java b/forge-game/src/main/java/forge/game/replacement/ReplaceDestroy.java index 4be7c4f4640..718059c617a 100644 --- a/forge-game/src/main/java/forge/game/replacement/ReplaceDestroy.java +++ b/forge-game/src/main/java/forge/game/replacement/ReplaceDestroy.java @@ -62,8 +62,7 @@ public boolean canReplace(Map runParams) { return false; } } - - if (!matchesValidParam("ValidSource", runParams.get(AbilityKey.Source))) { + if (!matchesValidParam("ValidCause", runParams.get(AbilityKey.Cause))) { return false; } @@ -76,6 +75,7 @@ public boolean canReplace(Map runParams) { @Override public void setReplacingObjects(Map runParams, SpellAbility sa) { sa.setReplacingObject(AbilityKey.Card, runParams.get(AbilityKey.Affected)); + sa.setReplacingObjectsFrom(runParams, AbilityKey.Cause); } } diff --git a/forge-game/src/main/java/forge/game/replacement/ReplaceExplore.java b/forge-game/src/main/java/forge/game/replacement/ReplaceExplore.java new file mode 100644 index 00000000000..0157a84dac2 --- /dev/null +++ b/forge-game/src/main/java/forge/game/replacement/ReplaceExplore.java @@ -0,0 +1,27 @@ +package forge.game.replacement; + +import forge.game.ability.AbilityKey; +import forge.game.card.Card; +import forge.game.spellability.SpellAbility; + +import java.util.Map; + +public class ReplaceExplore extends ReplacementEffect { + + public ReplaceExplore(final Map params, final Card host, final boolean intrinsic) { + super(params, host, intrinsic); + } + + @Override + public boolean canReplace(Map runParams) { + if (!matchesValidParam("ValidExplorer", runParams.get(AbilityKey.Affected))) { + return false; + } + return true; + } + + @Override + public void setReplacingObjects(Map runParams, SpellAbility sa) { + sa.setReplacingObject(AbilityKey.Card, runParams.get(AbilityKey.Affected)); + } +} diff --git a/forge-game/src/main/java/forge/game/replacement/ReplaceLifeReduced.java b/forge-game/src/main/java/forge/game/replacement/ReplaceLifeReduced.java index 97560963f9e..c4501dd2e06 100644 --- a/forge-game/src/main/java/forge/game/replacement/ReplaceLifeReduced.java +++ b/forge-game/src/main/java/forge/game/replacement/ReplaceLifeReduced.java @@ -4,6 +4,8 @@ import forge.game.ability.AbilityKey; import forge.game.card.Card; +import forge.game.player.Player; +import forge.game.spellability.SpellAbility; import forge.util.Expressions; /** @@ -27,7 +29,13 @@ public ReplaceLifeReduced(Map map, Card host, boolean intrinsic) */ @Override public boolean canReplace(Map runParams) { - if (!matchesValidParam("ValidPlayer", runParams.get(AbilityKey.Affected))) { + int amount = (int)runParams.get(AbilityKey.Amount); + Player affected = (Player) runParams.get(AbilityKey.Affected); + if (amount <= 0) { + return false; + } + + if (!matchesValidParam("ValidPlayer", affected)) { return false; } @@ -36,8 +44,9 @@ public boolean canReplace(Map runParams) { return false; } } + if (hasParam("Result")) { - final int n = (Integer)runParams.get(AbilityKey.Result); + final int n = affected.getLife() - amount; String comparator = getParam("Result"); final String operator = comparator.substring(0, 2); final int operandValue = Integer.parseInt(comparator.substring(2)); @@ -47,4 +56,10 @@ public boolean canReplace(Map runParams) { } return true; } + + @Override + public void setReplacingObjects(Map runParams, SpellAbility sa) { + sa.setReplacingObjectsFrom(runParams, AbilityKey.Amount); + sa.setReplacingObject(AbilityKey.Player, runParams.get(AbilityKey.Affected)); + } } diff --git a/forge-game/src/main/java/forge/game/replacement/ReplacePayLife.java b/forge-game/src/main/java/forge/game/replacement/ReplacePayLife.java new file mode 100644 index 00000000000..7180751276d --- /dev/null +++ b/forge-game/src/main/java/forge/game/replacement/ReplacePayLife.java @@ -0,0 +1,41 @@ +package forge.game.replacement; + +import java.util.Map; + +import forge.game.ability.AbilityKey; +import forge.game.ability.AbilityUtils; +import forge.game.card.Card; +import forge.game.spellability.SpellAbility; +import forge.util.Expressions; + +public class ReplacePayLife extends ReplacementEffect { + + public ReplacePayLife(Map map, Card host, boolean intrinsic) { + super(map, host, intrinsic); + } + + @Override + public boolean canReplace(Map runParams) { + if (!matchesValidParam("ValidPlayer", runParams.get(AbilityKey.Affected))) { + return false; + } + + if (hasParam("Amount")) { + final int n = (Integer)runParams.get(AbilityKey.Amount); + String comparator = getParam("Amount"); + final String operator = comparator.substring(0, 2); + final int operandValue = AbilityUtils.calculateAmount(getHostCard(), comparator.substring(2), this); + if (!Expressions.compare(n, operator, operandValue)) { + return false; + } + } + return true; + } + + @Override + public void setReplacingObjects(Map runParams, SpellAbility sa) { + sa.setReplacingObject(AbilityKey.Player, runParams.get(AbilityKey.Affected)); + sa.setReplacingObjectsFrom(runParams, AbilityKey.Amount); + } + +} diff --git a/forge-game/src/main/java/forge/game/replacement/ReplacePlaneswalk.java b/forge-game/src/main/java/forge/game/replacement/ReplacePlaneswalk.java new file mode 100644 index 00000000000..e9cb7cf89b0 --- /dev/null +++ b/forge-game/src/main/java/forge/game/replacement/ReplacePlaneswalk.java @@ -0,0 +1,31 @@ +package forge.game.replacement; + +import forge.game.ability.AbilityKey; +import forge.game.card.Card; +import forge.game.spellability.SpellAbility; + +import java.util.Map; + +public class ReplacePlaneswalk extends ReplacementEffect { + + public ReplacePlaneswalk(final Map mapParams, final Card host, final boolean intrinsic) { + super(mapParams, host, intrinsic); + } + + @Override + public boolean canReplace(Map runParams) { + if (!matchesValidParam("ValidPlayer", runParams.get(AbilityKey.Affected))) { + return false; + } + if (!matchesValidParam("ValidCause", runParams.get(AbilityKey.Cause))) { + return false; + } + return true; + } + + @Override + public void setReplacingObjects(Map runParams, SpellAbility sa) { + sa.setReplacingObject(AbilityKey.Cause, runParams.get(AbilityKey.Cause)); + } + +} diff --git a/forge-game/src/main/java/forge/game/replacement/ReplaceRollDice.java b/forge-game/src/main/java/forge/game/replacement/ReplaceRollDice.java new file mode 100644 index 00000000000..4897ca15fb8 --- /dev/null +++ b/forge-game/src/main/java/forge/game/replacement/ReplaceRollDice.java @@ -0,0 +1,41 @@ +package forge.game.replacement; + +import forge.game.ability.AbilityKey; +import forge.game.card.Card; +import forge.game.spellability.SpellAbility; + +import java.util.Map; + +public class ReplaceRollDice extends ReplacementEffect { + + /** + * Instantiates a new replace roll planar dice. + * + * @param params the params + * @param host the host + */ + public ReplaceRollDice(final Map params, final Card host, final boolean intrinsic) { + super(params, host, intrinsic); + } + + /* (non-Javadoc) + * @see forge.card.replacement.ReplacementEffect#canReplace(java.util.HashMap) + */ + @Override + public boolean canReplace(Map runParams) { + if (!matchesValidParam("ValidPlayer", runParams.get(AbilityKey.Affected))) { + return false; + } + return true; + } + + /* (non-Javadoc) + * @see forge.card.replacement.ReplacementEffect#setReplacingObjects(java.util.Map, forge.card.spellability.SpellAbility) + */ + @Override + public void setReplacingObjects(Map runParams, SpellAbility sa) { + sa.setReplacingObject(AbilityKey.Number, runParams.get(AbilityKey.Number)); + sa.setReplacingObject(AbilityKey.Ignore, runParams.get(AbilityKey.Ignore)); + sa.setReplacingObject(AbilityKey.IgnoreChosen, runParams.get(AbilityKey.IgnoreChosen)); + } +} diff --git a/forge-game/src/main/java/forge/game/replacement/ReplaceTap.java b/forge-game/src/main/java/forge/game/replacement/ReplaceTap.java index dfc41d35f34..c8974e6bc13 100644 --- a/forge-game/src/main/java/forge/game/replacement/ReplaceTap.java +++ b/forge-game/src/main/java/forge/game/replacement/ReplaceTap.java @@ -31,6 +31,12 @@ public boolean canReplace(Map runParams) { return false; } + if (hasParam("Attacker")) { + if (getParam("Attacker").equalsIgnoreCase("True") != (boolean) runParams.get(AbilityKey.IsCombat)) { + return false; + } + } + return true; } diff --git a/forge-game/src/main/java/forge/game/replacement/ReplacementEffect.java b/forge-game/src/main/java/forge/game/replacement/ReplacementEffect.java index 7b6448d9990..5909b7bdb9e 100644 --- a/forge-game/src/main/java/forge/game/replacement/ReplacementEffect.java +++ b/forge-game/src/main/java/forge/game/replacement/ReplacementEffect.java @@ -145,7 +145,6 @@ public void setOtherChoices(List choices) { public boolean requirementsCheck(Game game) { return this.requirementsCheck(game, this.getMapParams()); } - public boolean requirementsCheck(Game game, Map params) { if (this.isSuppressed()) { return false; // Effect removed by effect diff --git a/forge-game/src/main/java/forge/game/replacement/ReplacementHandler.java b/forge-game/src/main/java/forge/game/replacement/ReplacementHandler.java index 2d2d322951a..82541061534 100644 --- a/forge-game/src/main/java/forge/game/replacement/ReplacementHandler.java +++ b/forge-game/src/main/java/forge/game/replacement/ReplacementHandler.java @@ -312,6 +312,7 @@ private ReplacementResult executeReplacement(final Map runPa replacementEffect.setReplacingObjects(runParams, tailend); //set original Params to update them later tailend.setReplacingObject(AbilityKey.OriginalParams, runParams); + tailend.setReplacingObjectsFrom(runParams, AbilityKey.InternalTriggerTable, AbilityKey.SimultaneousETB); tailend = tailend.getSubAbility(); } while(tailend != null); @@ -551,10 +552,7 @@ private void runSingleReplaceDamageEffect(ReplacementEffect re, Map * getManaRestrictions. @@ -371,7 +375,7 @@ public boolean meetsManaRestrictions(final SpellAbility sa, String restrictions) } if (restriction.equals("CumulativeUpkeep")) { - if (sa.isCumulativeupkeep()) { + if (sa.isCumulativeUpkeep()) { return true; } continue; @@ -387,8 +391,9 @@ public boolean meetsManaRestrictions(final SpellAbility sa, String restrictions) continue; } - if (restriction.equals("Disturb")) { - if (sa.isDisturb()) { + if (restriction.equals("FaceDownOrTurnFaceUp")) { + if ((sa.isSpell() && sa.getHostCard().isCreature() && sa.isCastFaceDown()) + || sa.isTurnFaceUp()) { return true; } continue; @@ -426,6 +431,7 @@ public boolean meetsManaRestrictions(final SpellAbility sa, String restrictions) return !sa.isSpell() || sa.getHostCard().isArtifact(); } + // TODO refactor to differ between ForCost and ForEffect // the payment is for a resolving SA, currently no other restrictions would allow that if (getSourceCard().getGame().getStack().getInstanceMatchingSpellAbilityID(sa.getRootAbility()) != null) { return false; diff --git a/forge-game/src/main/java/forge/game/spellability/AbilityStatic.java b/forge-game/src/main/java/forge/game/spellability/AbilityStatic.java index 330b4e5ff0d..16d94d6350a 100644 --- a/forge-game/src/main/java/forge/game/spellability/AbilityStatic.java +++ b/forge-game/src/main/java/forge/game/spellability/AbilityStatic.java @@ -18,8 +18,15 @@ package forge.game.spellability; import forge.card.mana.ManaCost; +import forge.game.ability.AbilityKey; import forge.game.card.Card; import forge.game.cost.Cost; +import forge.game.replacement.ReplacementEffect; +import forge.game.replacement.ReplacementLayer; +import forge.game.replacement.ReplacementType; + +import java.util.List; +import java.util.Map; /** *

@@ -52,6 +59,15 @@ public AbilityStatic(final Card sourceCard, final Cost abCost, final TargetRestr public boolean canPlay() { final Card c = this.getHostCard(); + // Check if ability can't be attempted because of replacement effect + // Initial usage is Karlov Watchdog preventing disguise/morph/cloak/manifest turning face up + if (this.isTurnFaceUp()) { + Map repParams = AbilityKey.mapFromAffected(c); + List list = c.getGame().getReplacementHandler().getReplacementList + (ReplacementType.TurnFaceUp, repParams, ReplacementLayer.CantHappen); + if (!list.isEmpty()) return false; + } + return this.getRestrictions().canPlay(c, this); } diff --git a/forge-game/src/main/java/forge/game/spellability/AlternativeCost.java b/forge-game/src/main/java/forge/game/spellability/AlternativeCost.java index b33858ff990..d3fdaefe002 100644 --- a/forge-game/src/main/java/forge/game/spellability/AlternativeCost.java +++ b/forge-game/src/main/java/forge/game/spellability/AlternativeCost.java @@ -17,6 +17,7 @@ public enum AlternativeCost { Mutate, Offering, Outlast, // ActivatedAbility + Overload, Prowl, Spectacle, Surge; diff --git a/forge-game/src/main/java/forge/game/spellability/LandAbility.java b/forge-game/src/main/java/forge/game/spellability/LandAbility.java index d6b5fac98c2..328d1e09757 100644 --- a/forge-game/src/main/java/forge/game/spellability/LandAbility.java +++ b/forge-game/src/main/java/forge/game/spellability/LandAbility.java @@ -20,6 +20,7 @@ import forge.card.CardStateName; import forge.card.mana.ManaCost; import forge.game.card.Card; +import forge.game.card.CardPlayOption; import forge.game.card.CardUtil; import forge.game.cost.Cost; import forge.game.player.Player; @@ -31,7 +32,7 @@ public class LandAbility extends Ability { - public LandAbility(Card sourceCard, Player p, StaticAbility mayPlay) { + public LandAbility(Card sourceCard, Player p, CardPlayOption mayPlay) { super(sourceCard, new Cost(ManaCost.NO_COST, false)); setActivatingPlayer(p); setMayPlay(mayPlay); @@ -87,7 +88,6 @@ public void resolve() { @Override public String toUnsuppressedString() { - Localizer localizer = Localizer.getInstance(); StringBuilder sb = new StringBuilder(StringUtils.capitalize(localizer.getMessage("lblPlayLand"))); diff --git a/forge-game/src/main/java/forge/game/spellability/OptionalCost.java b/forge-game/src/main/java/forge/game/spellability/OptionalCost.java index 8098fcc3036..2a27aa66c6f 100644 --- a/forge-game/src/main/java/forge/game/spellability/OptionalCost.java +++ b/forge-game/src/main/java/forge/game/spellability/OptionalCost.java @@ -5,6 +5,7 @@ * */ public enum OptionalCost { + Bargain("Bargain", ""), Buyback("Buyback", ""), Entwine("Entwine", ""), Kicker1("Kicker", ""), diff --git a/forge-game/src/main/java/forge/game/spellability/OptionalCostValue.java b/forge-game/src/main/java/forge/game/spellability/OptionalCostValue.java index 4375a6c956f..6131726faa1 100644 --- a/forge-game/src/main/java/forge/game/spellability/OptionalCostValue.java +++ b/forge-game/src/main/java/forge/game/spellability/OptionalCostValue.java @@ -54,7 +54,7 @@ public String toString() { boolean isTag = type.getName().startsWith("("); if (type != OptionalCost.Generic && !isTag) { sb.append(type.getName()); - sb.append(" "); + sb.append(" – "); } sb.append(cost.toSimpleString()); sb.append(isTag ? " " + type.getName() : ""); diff --git a/forge-game/src/main/java/forge/game/spellability/Spell.java b/forge-game/src/main/java/forge/game/spellability/Spell.java index c6ed2b4e778..a2b39c5e161 100644 --- a/forge-game/src/main/java/forge/game/spellability/Spell.java +++ b/forge-game/src/main/java/forge/game/spellability/Spell.java @@ -17,17 +17,24 @@ */ package forge.game.spellability; +import java.util.List; +import java.util.Map; + import org.apache.commons.lang3.ObjectUtils; import forge.card.CardStateName; import forge.card.mana.ManaCost; import forge.game.Game; +import forge.game.ability.AbilityKey; import forge.game.card.Card; import forge.game.card.CardFactory; import forge.game.card.CardUtil; import forge.game.cost.Cost; import forge.game.cost.CostPayment; import forge.game.player.Player; +import forge.game.replacement.ReplacementEffect; +import forge.game.replacement.ReplacementLayer; +import forge.game.replacement.ReplacementType; import forge.game.staticability.StaticAbilityCantBeCast; import forge.game.zone.ZoneType; @@ -99,13 +106,13 @@ public boolean canPlay() { // for uncastables like lotus bloom, check if manaCost is blank (except for morph spells) // but ignore if it comes from PlayEffect if (!isCastFaceDown() - && !hasSVar("IsCastFromPlayEffect") + && !isCastFromPlayEffect() && isBasicSpell() && origCost.isNoCost()) { return false; } - if (!CostPayment.canPayAdditionalCosts(this.getPayCosts(), this)) { + if (!CostPayment.canPayAdditionalCosts(this.getPayCosts(), this, false)) { return false; } @@ -205,4 +212,12 @@ public Card getAlternateHost(Card source) { return lkicheck ? source : null; } + + public boolean isCounterableBy(final SpellAbility sa) { + final Map repParams = AbilityKey.mapFromAffected(getHostCard()); + repParams.put(AbilityKey.SpellAbility, this); + repParams.put(AbilityKey.Cause, sa); + List list = getHostCard().getGame().getReplacementHandler().getReplacementList(ReplacementType.Counter, repParams, ReplacementLayer.CantHappen); + return list.isEmpty(); + } } diff --git a/forge-game/src/main/java/forge/game/spellability/SpellAbility.java b/forge-game/src/main/java/forge/game/spellability/SpellAbility.java index 98360194eae..72f5482e043 100644 --- a/forge-game/src/main/java/forge/game/spellability/SpellAbility.java +++ b/forge-game/src/main/java/forge/game/spellability/SpellAbility.java @@ -19,6 +19,7 @@ import java.util.*; +import forge.game.cost.CostSacrifice; import org.apache.commons.lang3.ObjectUtils; import org.apache.commons.lang3.StringUtils; import org.apache.commons.lang3.tuple.Pair; @@ -29,6 +30,7 @@ import forge.card.CardStateName; import forge.card.ColorSet; import forge.card.MagicColor; +import forge.card.mana.ManaAtom; import forge.card.mana.ManaCost; import forge.game.CardTraitBase; import forge.game.ForgeScript; @@ -47,6 +49,7 @@ import forge.game.card.CardCollectionView; import forge.game.card.CardDamageMap; import forge.game.card.CardFactory; +import forge.game.card.CardPlayOption; import forge.game.card.CardPredicates; import forge.game.card.CardZoneTable; import forge.game.cost.Cost; @@ -54,6 +57,7 @@ import forge.game.cost.CostTap; import forge.game.event.GameEventCardStatsChanged; import forge.game.keyword.Keyword; +import forge.game.keyword.KeywordInterface; import forge.game.mana.Mana; import forge.game.mana.ManaCostBeingPaid; import forge.game.phase.Untap; @@ -100,12 +104,14 @@ public static class EmptySa extends SpellAbility { // choices for constructor isPermanent argument private String originalDescription = "", description = ""; private String originalStackDescription = "", stackDescription = ""; - private ManaCost multiKickerManaCost; + private Player activatingPlayer; private Player targetingPlayer; - private Card playEffectCard; + private Player choosingPlayer; private Pair controlledByPlayer; + private ManaCostBeingPaid manaCostBeingPaid; + private ManaCost multiKickerManaCost; private int spentPhyrexian = 0; private int paidLifeAmount = 0; @@ -126,8 +132,6 @@ public static class EmptySa extends SpellAbility { private boolean aftermath = false; private boolean blessing = false; - private Integer chapter = null; - private boolean lastChapter = false; /** The pay costs. */ private Cost payCosts; @@ -147,7 +151,6 @@ public static class EmptySa extends SpellAbility { private TreeBasedTable paidLists = TreeBasedTable.create(); private EnumMap triggeringObjects = AbilityKey.newMap(); - private EnumMap replacingObjects = AbilityKey.newMap(); private final List pipsToReduce = new ArrayList<>(); @@ -164,6 +167,8 @@ public static class EmptySa extends SpellAbility { private boolean isCopied = false; private boolean mayChooseNewTargets = false; + private boolean isCastFromPlayEffect = false; + private EnumSet optionalCosts = EnumSet.noneOf(OptionalCost.class); private TargetRestrictions targetRestrictions; private TargetChoices targetChosen = new TargetChoices(); @@ -172,7 +177,7 @@ public static class EmptySa extends SpellAbility { private SpellAbilityView view; - private StaticAbility mayPlay; + private CardPlayOption mayPlay; private CardCollection lastStateBattlefield; private CardCollection lastStateGraveyard; @@ -262,6 +267,23 @@ public void setHostCard(final Card c) { view.updateDescription(this); //description can change if host card does } + @Override + public void setKeyword(final KeywordInterface kw) { + super.setKeyword(kw); + + if (subAbility != null) { + subAbility.setKeyword(kw); + } + for (SpellAbility sa : additionalAbilities.values()) { + sa.setKeyword(kw); + } + for (List list : additionalAbilityLists.values()) { + for (AbilitySub sa : list) { + sa.setKeyword(kw); + } + } + } + public boolean canThisProduce(final String s) { AbilityManaPart mp = getManaPart(); if (mp != null && metConditions() && mp.canProduce(s, this)) { @@ -290,7 +312,7 @@ public boolean isManaAbilityFor(SpellAbility saPaidFor, byte colorNeeded) { } AbilityManaPart mp = getManaPart(); - if (mp != null && metConditions() && mp.meetsManaRestrictions(saPaidFor) && mp.abilityProducesManaColor(this, colorNeeded)) { + if (mp != null && metConditions() && mp.meetsManaRestrictions(saPaidFor) && mp.abilityProducesManaColor(this, colorNeeded) && saPaidFor.allowsPayingWithShard(mp.getSourceCard(), colorNeeded)) { return true; } return this.subAbility != null && this.subAbility.isManaAbilityFor(saPaidFor, colorNeeded); @@ -388,6 +410,21 @@ protected final void setManaPart(AbilityManaPart manaPart0) { manaPart = manaPart0; } + public boolean allowsPayingWithShard(Card src, byte shard) { + if (!hasParam("ManaRestriction")) { return true; } + String res = getParam("ManaRestriction"); + if (res.equals("None")) { + return false; + } + if (res.equals("ChosenColor")) { + return this.getHostCard().hasChosenColor() && shard == ManaAtom.fromName(this.getHostCard().getChosenColor()); + } + if (!src.isValid(res, null, null, this)) { + return false; + } + return true; + } + // Spell, and Ability, and other Ability objects override this method public abstract boolean canPlay(); @@ -466,6 +503,13 @@ public void setTargetingPlayer(Player targetingPlayer0) { targetingPlayer = targetingPlayer0; } + public Player getChoosingPlayer() { + return choosingPlayer; + } + public void setChoosingPlayer(Player choosingPlayer0) { + choosingPlayer = choosingPlayer0; + } + /** * @return returns who controls the controller of this sa when it is resolving (for Word of Command effect). Null means not being controlled by other */ @@ -495,9 +539,16 @@ public void setManaCostBeingPaid(ManaCostBeingPaid costBeingPaid) { public boolean isAbility() { return true; } public boolean isActivatedAbility() { return false; } + public boolean isTurnFaceUp() { + return isMorphUp() || isDisguiseUp() || isManifestUp() || isCloakUp(); + } + public boolean isMorphUp() { return this.hasParam("MorphUp"); } + public boolean isDisguiseUp() { + return this.hasParam("DisguiseUp"); + } public boolean isCastFaceDown() { return false; @@ -506,6 +557,9 @@ public boolean isCastFaceDown() { public boolean isManifestUp() { return hasParam("ManifestUp"); } + public boolean isCloakUp() { + return hasParam("CloakUp"); + } public boolean isCycling() { return isAlternativeCost(AlternativeCost.Cycling); @@ -523,7 +577,7 @@ public boolean isNinjutsu() { return this.hasParam("Ninjutsu"); } - public boolean isCumulativeupkeep() { + public boolean isCumulativeUpkeep() { return hasParam("CumulativeUpkeep"); } @@ -735,6 +789,10 @@ public final void addOptionalCost(OptionalCost cost) { } } + public boolean isBargain() { + return isOptionalCostPaid(OptionalCost.Bargain); + } + public boolean isBuyBackAbility() { return isOptionalCostPaid(OptionalCost.Buyback); } @@ -808,6 +866,9 @@ public Object getReplacingObject(final AbilityKey type) { public void setReplacingObject(final AbilityKey type, final Object o) { replacingObjects.put(type, o); } + public void setReplacingObjects(final Map repParams) { + replacingObjects = AbilityKey.newMap(repParams); + } public void setReplacingObjectsFrom(final Map repParams, final AbilityKey... types) { int typesLength = types.length; for (int i = 0; i < typesLength; i += 1) { @@ -1029,7 +1090,7 @@ public void appendSubAbility(final AbilitySub toAdd) { } public boolean isBasicSpell() { - return basicSpell && this.altCost == null && getRootAbility().optionalCosts.isEmpty(); + return basicSpell && !isCastFaceDown() && this.altCost == null && getRootAbility().optionalCosts.isEmpty(); } public void setBasicSpell(final boolean basicSpell0) { basicSpell = basicSpell0; @@ -1064,6 +1125,9 @@ public boolean isOutlast() { return isAlternativeCost(AlternativeCost.Outlast); } + public boolean isCraft() { + return hasParam("Craft"); + } public boolean isEquip() { return hasParam("Equip"); } @@ -1076,28 +1140,27 @@ public void setBlessing(boolean blessing0) { } public boolean isChapter() { - return chapter != null; + return isTrigger() && getTrigger().isChapter(); } public Integer getChapter() { - return chapter; - } - - public void setChapter(int val) { - chapter = val; + if (!isTrigger()) { + return null; + } + return getTrigger().getChapter(); } public boolean isLastChapter() { - return lastChapter; - } - public boolean setLastChapter(boolean value) { - return lastChapter = value; + return isTrigger() && getTrigger().isLastChapter(); } - public StaticAbility getMayPlay() { + public CardPlayOption getMayPlayOption() { return mayPlay; } - public void setMayPlay(final StaticAbility sta) { + public StaticAbility getMayPlay() { + return mayPlay != null ? mayPlay.getAbility() : null; + } + public void setMayPlay(final CardPlayOption sta) { mayPlay = sta; } @@ -1115,6 +1178,9 @@ public SpellAbility copy(Card host, final boolean lki) { return copy(host, this.getActivatingPlayer(), lki); } public SpellAbility copy(Card host, Player activ, final boolean lki) { + return copy(host, activ, lki, false); + } + public SpellAbility copy(Card host, Player activ, final boolean lki, final boolean keepTextChanges) { SpellAbility clone = null; try { clone = (SpellAbility) clone(); @@ -1123,7 +1189,7 @@ public SpellAbility copy(Card host, Player activ, final boolean lki) { // don't use setHostCard to not trigger the not copied parts yet - copyHelper(clone, host); + copyHelper(clone, host, lki || keepTextChanges); // always set this to false, it is only set in CopyEffect clone.mayChooseNewTargets = false; @@ -1153,9 +1219,6 @@ public SpellAbility copy(Card host, Player activ, final boolean lki) { clone.paidAbilities = Lists.newArrayList(); clone.setPaidHash(getPaidHash()); - // copy last chapter flag for Trigger - clone.lastChapter = this.lastChapter; - if (usesTargeting()) { // the targets need to be cloned, otherwise they might be cleared clone.targetChosen = getTargets().clone(); @@ -1165,7 +1228,7 @@ public SpellAbility copy(Card host, Player activ, final boolean lki) { clone.additionalAbilities = Maps.newHashMap(); clone.additionalAbilityLists = Maps.newHashMap(); // run special copy Ability to make a deep copy - CardFactory.copySpellAbility(this, clone, host, activ, lki); + CardFactory.copySpellAbility(this, clone, host, activ, lki, keepTextChanges); } catch (final CloneNotSupportedException e) { System.err.println(e); } @@ -1375,6 +1438,14 @@ public final boolean canTarget(final GameObject entity) { } } + if (tr.isEqualToughness() && entity instanceof Card) { + for (final Card c : targetChosen.getTargetCards()) { + if (entity != c && c.getNetToughness() != (((Card) entity).getNetToughness())) { + return false; + } + } + } + if (tr.isSameController() && entity instanceof Card) { Player newController; newController = ((Card) entity).getController(); @@ -1586,6 +1657,7 @@ public boolean isUndoable() { public boolean undo() { if (isUndoable() && getActivatingPlayer().getManaPool().accountFor(getManaPart())) { payCosts.refundPaidCost(hostCard); + return true; } return false; } @@ -1594,6 +1666,13 @@ public void setUndoable(boolean b) { undoable = b; } + public boolean isCastFromPlayEffect() { + return isCastFromPlayEffect; + } + public void setCastFromPlayEffect(boolean b) { + isCastFromPlayEffect = b; + } + public boolean isCopied() { return isCopied; } @@ -1821,13 +1900,6 @@ public void setTargetCard(final Card card) { setStackDescription(getHostCard().getName() + " - targeting " + card); } - public void setPlayEffectCard(final Card card) { - playEffectCard = card; - } - public Card getPlayEffectCard() { - return playEffectCard; - } - /** *

* findTargetCards. @@ -2284,6 +2356,11 @@ public int calculateScoreForManaAbility() { if (costPart instanceof CostTap && !Untap.canUntap(getHostCard())) { score += 10; } + if (costPart instanceof CostSacrifice && !costPart.payCostFromSource()) { + // Need to sacrifice "something else". Since we lose that something else, add a large sum since the AI + // isn't trustworthy to pick + score += 40; + } // Increase score by 1 for each costpart in general score++; } @@ -2460,7 +2537,7 @@ public boolean withFlash(Card host, Player activator) { if (getRestrictions().isInstantSpeed()) { return true; } - if (isSpell() && (hasSVar("IsCastFromPlayEffect") || host.isInstant() || host.hasKeyword(Keyword.FLASH))) { + if ((isSpell() || this instanceof LandAbility) && (isCastFromPlayEffect() || host.isInstant() || host.hasKeyword(Keyword.FLASH))) { return true; } @@ -2500,4 +2577,8 @@ public boolean isLegalAfterStack() { } return true; } + + public boolean isCounterableBy(SpellAbility sa) { + return true; + } } diff --git a/forge-game/src/main/java/forge/game/spellability/SpellAbilityCondition.java b/forge-game/src/main/java/forge/game/spellability/SpellAbilityCondition.java index 044823d6738..5b22d743fa5 100644 --- a/forge-game/src/main/java/forge/game/spellability/SpellAbilityCondition.java +++ b/forge-game/src/main/java/forge/game/spellability/SpellAbilityCondition.java @@ -111,6 +111,9 @@ public final void setConditions(final Map params) { if (value.equals("Surge")) { this.surgeCostPaid = true; } + if (value.equals("Bargain")) { + this.bargain = true; + } if (value.equals("AllTargetsLegal")) { this.setAllTargetsLegal(true); } @@ -282,6 +285,7 @@ public final boolean areMet(final SpellAbility sa) { if (this.kicked2 && !sa.isOptionalCostPaid(OptionalCost.Kicker2)) return false; if (this.altCostPaid && !sa.isOptionalCostPaid(OptionalCost.AltCost)) return false; if (this.surgeCostPaid && !sa.isSurged()) return false; + if (this.bargain && !sa.isBargain()) return false; if (this.foretold && !sa.isForetold()) return false; if (this.optionalCostPaid && this.optionalBoolean && !sa.isOptionalCostPaid(OptionalCost.Generic)) return false; @@ -546,7 +550,6 @@ public final boolean areMet(final SpellAbility sa) { if (!Expressions.compare(svarValue, this.getsVarOperator(), operandValue) && !secondCheck) { return false; } - } return true; diff --git a/forge-game/src/main/java/forge/game/spellability/SpellAbilityRestriction.java b/forge-game/src/main/java/forge/game/spellability/SpellAbilityRestriction.java index deb63cb36c7..d2fdf2f73bc 100644 --- a/forge-game/src/main/java/forge/game/spellability/SpellAbilityRestriction.java +++ b/forge-game/src/main/java/forge/game/spellability/SpellAbilityRestriction.java @@ -35,6 +35,7 @@ import forge.game.card.CardPlayOption; import forge.game.card.CardUtil; import forge.game.cost.IndividualCostPaymentInstance; +import forge.game.keyword.Keyword; import forge.game.phase.PhaseType; import forge.game.player.Player; import forge.game.staticability.StaticAbilityCastWithFlash; @@ -98,6 +99,9 @@ public final void setRestrictions(final Map params) { if (value.equals("Blessing")) { this.setBlessing(true); } + if (value.equals("Solved")) { + this.setSolved(true); + } } if (params.containsKey("ActivationZone")) { @@ -246,7 +250,7 @@ public final boolean checkZoneRestrictions(final Card c, final SpellAbility sa) } if (sa.isSpell()) { final CardPlayOption o = c.mayPlay(sa.getMayPlay()); - if (o == null) { + if (o == null || sa.isCastFromPlayEffect()) { return this.getZone() == null || (cardZone != null && cardZone.is(this.getZone())); } else if (o.getPlayer() == activator) { Map params = sa.getMayPlay().getMapParams(); @@ -374,6 +378,10 @@ public final boolean checkOtherRestrictions(final Card c, final SpellAbility sa, return false; } + if (sa.isKeyword(Keyword.FUSE) && !c.isInZone(ZoneType.Hand)) { + return false; + } + if (getCardsInHand() != -1) { int h = activator.getCardsIn(ZoneType.Hand).size(); if (getCardsInHand2() != -1) { @@ -430,6 +438,11 @@ public final boolean checkOtherRestrictions(final Card c, final SpellAbility sa, return false; } } + if (isSolved()) { + if (!c.isSolved()) { + return false; + } + } if (sa.isProwl()) { if (!activator.hasProwl(c.getType().getCreatureTypes())) { return false; @@ -483,7 +496,7 @@ public final boolean checkOtherRestrictions(final Card c, final SpellAbility sa, } // 702.36e - // If the permanent wouldn’t have a morph cost if it were face up, it can’t be turned face up this way. + // If the permanent wouldn't have a morph cost if it were face up, it can't be turned face up this way. if (sa.isMorphUp() && c.isInPlay()) { Card cp = c; if (!c.isLKI()) { @@ -584,11 +597,11 @@ public final boolean canPlay(final Card c, final SpellAbility sa) { } // Special check for Lion's Eye Diamond - if (sa.isManaAbility() && c.getGame().getStack().isFrozen() && isInstantSpeed()) { + if (sa.isManaAbility() && c.getGame().costPaymentStack.peek() != null && isInstantSpeed()) { return false; } - if (!sa.hasSVar("IsCastFromPlayEffect")) { + if (!sa.isCastFromPlayEffect()) { if (!checkTimingRestrictions(c, sa)) { return false; } diff --git a/forge-game/src/main/java/forge/game/spellability/SpellAbilityStackInstance.java b/forge-game/src/main/java/forge/game/spellability/SpellAbilityStackInstance.java index 7bab8458cb4..e9fddf954a5 100644 --- a/forge-game/src/main/java/forge/game/spellability/SpellAbilityStackInstance.java +++ b/forge-game/src/main/java/forge/game/spellability/SpellAbilityStackInstance.java @@ -59,7 +59,6 @@ public class SpellAbilityStackInstance implements IIdentifiable, IHasCardView { private final SpellAbility ability; private final SpellAbilityStackInstance subInstance; - private Player activatingPlayer; private String stackDescription = null; @@ -70,7 +69,6 @@ public SpellAbilityStackInstance(final SpellAbility sa) { id = nextId(); ability = sa; stackDescription = sa.getStackDescription(); - activatingPlayer = sa.getActivatingPlayer(); subInstance = ability.getSubAbility() == null ? null : new SpellAbilityStackInstance(ability.getSubAbility()); @@ -80,6 +78,11 @@ public SpellAbilityStackInstance(final SpellAbility sa) { sVars.put("StoredTransform", String.valueOf(ability.getHostCard().getTransformedTimestamp())); } + if (sa.getApi() == ApiType.Charm && sa.hasParam("ChoiceRestriction")) { + // Remember the Choice here for later handling + sa.getHostCard().addChosenModes(sa, sa.getSubAbility().getDescription(), sa.getHostCard().getGame().getPhaseHandler().inCombat()); + } + view = new StackItemView(this); } @@ -137,7 +140,7 @@ public void updateTarget(TargetChoices target, Card cause) { view.updateTargetCards(this); view.updateTargetPlayers(this); view.updateText(this); - + // Run BecomesTargetTrigger Map runParams = AbilityKey.newMap(); runParams.put(AbilityKey.SourceSA, ability); @@ -188,11 +191,10 @@ public Object getTriggeringObject(AbilityKey trigObj) { } public Player getActivatingPlayer() { - return activatingPlayer; + return ability.getActivatingPlayer(); } public void setActivatingPlayer(Player activatingPlayer0) { - if (activatingPlayer == activatingPlayer0) { return; } - activatingPlayer = activatingPlayer0; + ability.setActivatingPlayer(activatingPlayer0); view.updateActivatingPlayer(this); if (subInstance != null) { subInstance.setActivatingPlayer(activatingPlayer0); diff --git a/forge-game/src/main/java/forge/game/spellability/SpellAbilityVariables.java b/forge-game/src/main/java/forge/game/spellability/SpellAbilityVariables.java index d711c426248..6309180f15b 100644 --- a/forge-game/src/main/java/forge/game/spellability/SpellAbilityVariables.java +++ b/forge-game/src/main/java/forge/game/spellability/SpellAbilityVariables.java @@ -20,8 +20,6 @@ import java.util.EnumSet; import java.util.Set; -import com.google.common.collect.Sets; - import forge.game.GameType; import forge.game.phase.PhaseType; import forge.game.zone.ZoneType; @@ -50,55 +48,6 @@ public class SpellAbilityVariables implements Cloneable { public SpellAbilityVariables() { } - /** - * - * @param sav - * SpellAbilityVariables - */ - public void setVariables(SpellAbilityVariables sav) { - this.zone = sav.getZone(); - this.phases = Sets.newEnumSet(sav.getPhases(), PhaseType.class); - this.firstCombatOnly = sav.getFirstCombatOnly(); - this.gameTypes = Sets.newEnumSet(sav.getGameTypes(), GameType.class); - this.sorcerySpeed = sav.isSorcerySpeed(); - this.instantSpeed = sav.isInstantSpeed(); - this.activator = sav.getActivator(); - this.opponentTurn = sav.isOpponentTurn(); - this.playerTurn = sav.isPlayerTurn(); - this.cardsInHand = sav.getCardsInHand(); - this.chosenColors = sav.getColorToCheck(); - this.threshold = sav.isThreshold(); - this.metalcraft = sav.isMetalcraft(); - this.delirium = sav.isDelirium(); - this.hellbent = sav.isHellbent(); - this.allTargetsLegal = sav.isAllTargetsLegal(); - this.shareAllColors = sav.getShareAllColors(); - this.isPresent = sav.getIsPresent(); - this.isPresent2 = sav.getIsPresent2(); - this.presentCompare = sav.getPresentCompare(); - this.presentCompare2 = sav.getPresentCompare2(); - this.presentDefined = sav.getPresentDefined(); - this.presentDefined2 = sav.getPresentDefined2(); - this.playerDefined = sav.getPlayerDefined(); - this.playerContains = sav.getPlayerContains(); - this.presentZone = sav.getPresentZone(); - this.sVarToCheck = sav.getsVarToCheck(); - this.sVarToCheck2 = sav.getsVarToCheck2(); - this.sVarOperator = sav.getsVarOperator(); - this.sVarOperator2 = sav.getsVarOperator2(); - this.sVarOperand = sav.getsVarOperand(); - this.sVarOperand2 = sav.getsVarOperand2(); - this.lifeTotal = sav.getLifeTotal(); - this.lifeAmount = sav.getLifeAmount(); - this.manaSpent = sav.getManaSpent(); - this.manaNotSpent = sav.getManaNotSpent(); - this.targetValidTargeting = sav.getTargetValidTargeting(); - this.targetsSingleTarget = sav.targetsSingleTarget(); - this.presenceCondition = sav.getPresenceCondition(); - this.classLevel = sav.getClassLevel(); - this.classLevelOperator = sav.getClassLevelOperator(); - } - // default values for Sorcery speed abilities /** The zone. */ private ZoneType zone = ZoneType.Battlefield; @@ -144,6 +93,7 @@ public void setVariables(SpellAbilityVariables sav) { private boolean revolt = false; private boolean desert = false; private boolean blessing = false; + private boolean solved = false; private boolean allTargetsLegal = false; @@ -397,6 +347,7 @@ public final void setThreshold(final boolean bThreshold) { public void setDesert(final boolean bDesert) { desert = bDesert; } public void setBlessing(final boolean bBlessing) { blessing = bBlessing; } + public void setSolved(final boolean bSolved) { solved = bSolved; } /** Optional Costs */ protected boolean kicked = false; @@ -406,6 +357,7 @@ public final void setThreshold(final boolean bThreshold) { protected boolean optionalCostPaid = false; // Undergrowth other Pseudo-kickers protected boolean optionalBoolean = true; // Just in case you need to check if something wasn't kicked, etc protected boolean surgeCostPaid = false; + protected boolean bargain = false; protected boolean foretold = false; /** @@ -600,6 +552,8 @@ public final String getGameLimitToCheck() { public final boolean isDesert() { return this.desert; } public final boolean isBlessing() { return this.blessing; } + public final boolean isSolved() { return this.solved; } + public String getShareAllColors() { return shareAllColors; } diff --git a/forge-game/src/main/java/forge/game/spellability/TargetRestrictions.java b/forge-game/src/main/java/forge/game/spellability/TargetRestrictions.java index 35f41cfa158..5efcbd90657 100644 --- a/forge-game/src/main/java/forge/game/spellability/TargetRestrictions.java +++ b/forge-game/src/main/java/forge/game/spellability/TargetRestrictions.java @@ -58,6 +58,7 @@ public class TargetRestrictions { private boolean singleZone = false; private boolean differentControllers = false; private boolean differentCMC = false; + private boolean equalToughness = false; private boolean sameController = false; private boolean withoutSameCreatureType = false; private boolean withSameCreatureType = false; @@ -100,6 +101,7 @@ public TargetRestrictions(final TargetRestrictions target) { this.singleZone = target.isSingleZone(); this.differentControllers = target.isDifferentControllers(); this.differentCMC = target.isDifferentCMC(); + this.equalToughness = target.isEqualToughness(); this.sameController = target.isSameController(); this.withoutSameCreatureType = target.isWithoutSameCreatureType(); this.withSameCreatureType = target.isWithSameCreatureType(); @@ -616,6 +618,21 @@ public boolean isDifferentCMC() { public void setDifferentCMC(boolean different) { this.differentCMC = different; } + + /** + * @return the equalToughness + */ + public boolean isEqualToughness() { + return equalToughness; + } + + /** + * @param b the equalToughness to set + */ + public void setEqualToughness(boolean b) { + this.equalToughness = b; + } + /** * @return the differentControllers */ diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbility.java b/forge-game/src/main/java/forge/game/staticability/StaticAbility.java index acf9718dfe8..2eb046c689d 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbility.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbility.java @@ -145,11 +145,9 @@ private final Set generateLayer() { layers.add(StaticAbilityLayer.COLOR); } - if (hasParam("RemoveAllAbilities") || hasParam("GainsAbilitiesOf") || hasParam("GainsAbilitiesOfDefined")) { - layers.add(StaticAbilityLayer.ABILITIES); - } - - if (hasParam("AddKeyword") || hasParam("AddAbility") + if (hasParam("RemoveAllAbilities") || hasParam("GainsAbilitiesOf") + || hasParam("GainsAbilitiesOfDefined") || hasParam("GainsTriggerAbsOf") + || hasParam("AddKeyword") || hasParam("AddAbility") || hasParam("AddTrigger") || hasParam("RemoveTriggers") || hasParam("RemoveKeyword") || hasParam("AddReplacementEffects") || hasParam("AddStaticAbility") || hasParam("AddSVar") @@ -196,10 +194,7 @@ public final String toString() { } String desc = CardTranslation.translateSingleDescriptionText(getParam("Description"), currentName); desc = TextUtil.fastReplace(desc, "CARDNAME", CardTranslation.getTranslatedName(currentName)); - desc = TextUtil.fastReplace(desc, "NICKNAME", - Lang.getInstance().getNickName(CardTranslation.getTranslatedName(currentName))); - desc = TextUtil.fastReplace(desc, "INSERT", - Integer.toString(AbilityUtils.calculateAmount(getHostCard(), getParam("Insert"), this))); + desc = TextUtil.fastReplace(desc, "NICKNAME", Lang.getInstance().getNickName(CardTranslation.getTranslatedName(currentName))); return desc; } else { @@ -299,22 +294,6 @@ public final Cost getBlockCost(final Card blocker, final Card attacker) { return StaticAbilityCantAttackBlock.getBlockCost(this, blocker, attacker); } - /** - * Check conditions for static abilities acting on a specific player. Also - * automatically check the general conditions. - * - * @param player a {@link Player}. - * @return true, if the static ability is applicable. - * @see {@link StaticAbility#checkConditions()} - */ - public final boolean checkPlayerSpecificConditions(final Player player) { - if (!checkConditions()) { - return false; - } - - return true; - } - public final boolean checkMode(String mode) { return getParam("Mode").equals(mode); } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityActivateAbilityAsIfHaste.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityActivateAbilityAsIfHaste.java index c52ac164de3..c56434d00e8 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityActivateAbilityAsIfHaste.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityActivateAbilityAsIfHaste.java @@ -43,7 +43,7 @@ public static boolean canActivate(final Card card) { return false; } - public static boolean applyCanActivateAbility(final StaticAbility stAb, final Card card) { + private static boolean applyCanActivateAbility(final StaticAbility stAb, final Card card) { if (!stAb.matchesValidParam("ValidCard", card)) { return false; } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityAssignCombatDamageAsUnblocked.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityAssignCombatDamageAsUnblocked.java index 856a424cabf..4451a54f1d0 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityAssignCombatDamageAsUnblocked.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityAssignCombatDamageAsUnblocked.java @@ -38,7 +38,7 @@ public static boolean assignCombatDamageAsUnblocked(final Card card, final boole return false; } - public static boolean applyAssignCombatDamageAsUnblocked(final StaticAbility stAb, final Card card) { + private static boolean applyAssignCombatDamageAsUnblocked(final StaticAbility stAb, final Card card) { if (!stAb.matchesValidParam("ValidCard", card)) { return false; } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantAttackBlock.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantAttackBlock.java index df7cef82130..679282a05d6 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantAttackBlock.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantAttackBlock.java @@ -338,11 +338,6 @@ public static Pair getMinMaxBlocker(final Card attacker, final applyMinMaxBlockerAbility(stAb, attacker, defender, result); } } - if (attacker.hasKeyword("CARDNAME can't be blocked unless all creatures defending player controls block it.")) { - if (defender != null) { - result.setLeft(defender.getCreaturesInPlay().size()); - } - } return result; } @@ -353,7 +348,13 @@ public static void applyMinMaxBlockerAbility(final StaticAbility stAb, final Car } if (stAb.hasParam("Min")) { - result.setLeft(AbilityUtils.calculateAmount(stAb.getHostCard(), stAb.getParam("Min"), stAb)); + if ("All".equals(stAb.getParam("Min"))) { + if (defender != null) { + result.setLeft(defender.getCreaturesInPlay().size()); + } + } else { + result.setLeft(AbilityUtils.calculateAmount(stAb.getHostCard(), stAb.getParam("Min"), stAb)); + } } if (stAb.hasParam("Max")) { diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCast.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCast.java index 4330833eb5f..a0108848854 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCast.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCast.java @@ -120,11 +120,6 @@ public static boolean applyCantBeCastAbility(final StaticAbility stAb, final Spe } } - if (stAb.hasParam("NonCasterTurn") && activator != null - && activator.getGame().getPhaseHandler().isPlayerTurn(activator)) { - return false; - } - if (stAb.hasParam("cmcGT") && activator != null) { if (stAb.getParam("cmcGT").equals("Turns")) { if (card.getCMC() <= activator.getTurn()) { @@ -176,11 +171,6 @@ public static boolean applyCantBeActivatedAbility(final StaticAbility stAb, fina return false; } - if (stAb.hasParam("NonActivatorTurn") && activator != null - && activator.getGame().getPhaseHandler().isPlayerTurn(activator)) { - return false; - } - return true; } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCopied.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCopied.java index 1863c7663ea..ba5cea32f2f 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCopied.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCopied.java @@ -43,7 +43,7 @@ public static boolean cantBeCopied(final Card c) { return false; } - public static boolean cantBeCopiedCheck(final StaticAbility stAb, final Card card) { + private static boolean cantBeCopiedCheck(final StaticAbility stAb, final Card card) { if (stAb.matchesValidParam("ValidCard", card)) { return true; } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeSuspected.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeSuspected.java new file mode 100644 index 00000000000..f7de559b93f --- /dev/null +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeSuspected.java @@ -0,0 +1,32 @@ +package forge.game.staticability; + +import forge.game.Game; +import forge.game.card.Card; +import forge.game.zone.ZoneType; + +public class StaticAbilityCantBeSuspected { + + static String MODE = "CantBeSuspected"; + + public static boolean cantBeSuspected(final Card c) { + final Game game = c.getGame(); + for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { + for (final StaticAbility stAb : ca.getStaticAbilities()) { + if (!stAb.checkConditions(MODE)) { + continue; + } + if (cantBeSuspectedCheck(stAb, c)) { + return true; + } + } + } + return false; + } + + private static boolean cantBeSuspectedCheck(final StaticAbility stAb, final Card card) { + if (stAb.matchesValidParam("ValidCard", card)) { + return true; + } + return false; + } +} diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBecomeMonarch.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBecomeMonarch.java index a820939040c..dcd0151375e 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBecomeMonarch.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBecomeMonarch.java @@ -23,7 +23,8 @@ public static boolean anyCantBecomeMonarch(final Player player) { } return false; } - public static boolean applyCantBecomeMonarchAbility(final StaticAbility stAb, final Player player) { + + private static boolean applyCantBecomeMonarchAbility(final StaticAbility stAb, final Player player) { if (!stAb.matchesValidParam("ValidPlayer", player)) { return false; } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantGainLosePayLife.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantGainLosePayLife.java index 6932981cb0f..cec4562efb5 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantGainLosePayLife.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantGainLosePayLife.java @@ -9,6 +9,7 @@ public class StaticAbilityCantGainLosePayLife { static String MODE_CANT_GAIN_LIFE = "CantGainLife"; + static String MODE_CANT_LOSE_LIFE = "CantLoseLife"; static String MODE_CANT_CHANGE_LIFE = "CantChangeLife"; static String MODE_CANT_PAY_LIFE = "CantPayLife"; @@ -36,7 +37,11 @@ public static boolean anyCantLoseLife(final Player player) { final Game game = player.getGame(); for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { for (final StaticAbility stAb : ca.getStaticAbilities()) { - if (!stAb.checkConditions(MODE_CANT_CHANGE_LIFE)) { + if (!(stAb.checkMode(MODE_CANT_LOSE_LIFE) || stAb.checkMode(MODE_CANT_CHANGE_LIFE))) { + continue; + } + + if (!stAb.checkConditions()) { continue; } @@ -53,7 +58,7 @@ public static boolean anyCantPayLife(final Player player, final boolean effect, final Game game = player.getGame(); for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { for (final StaticAbility stAb : ca.getStaticAbilities()) { - if (!(stAb.checkMode(MODE_CANT_PAY_LIFE) || stAb.checkMode(MODE_CANT_CHANGE_LIFE))) { + if (!(stAb.checkMode(MODE_CANT_PAY_LIFE) || stAb.checkMode(MODE_CANT_LOSE_LIFE) || stAb.checkMode(MODE_CANT_CHANGE_LIFE))) { continue; } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantTarget.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantTarget.java index 9da52afdfdc..d6bcd865032 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantTarget.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantTarget.java @@ -167,8 +167,8 @@ protected static boolean common(final StaticAbility stAb, GameEntity entity, fin SpellAbility next = it.next(); while (next != null) { if (next.usesTargeting() && (!next.getParam("ValidTgts").contains(stAb.getParam("SourceCanOnlyTarget")) - || next.getParam("ValidTgts").contains(",")) - || next.getParam("ValidTgts").contains("non" + stAb.getParam("SourceCanOnlyTarget"))) { + || next.getParam("ValidTgts").contains(",") + || next.getParam("ValidTgts").contains("non" + stAb.getParam("SourceCanOnlyTarget")))) { return false; } next = next.getSubAbility(); diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCastWithFlash.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCastWithFlash.java index 3fbb9cba3cb..e4e56568589 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCastWithFlash.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCastWithFlash.java @@ -64,7 +64,7 @@ private static boolean commonParts(final StaticAbility stAb, final SpellAbility public static boolean applyWithFlashNeedsInfo(final StaticAbility stAb, final SpellAbility sa, final Card card, final Player activator) { boolean info = false; - String validSA = stAb.getParam("ValidSA"); + String validSA = stAb.getParamOrDefault("ValidSA", ""); if (validSA.contains("IsTargeting") || validSA.contains("XCost")) { info = true; } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityContinuous.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityContinuous.java index ef91858b55c..cbaeeb3521a 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityContinuous.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityContinuous.java @@ -213,7 +213,7 @@ public boolean apply(String input) { if (!hostCard.hasChosenPlayer() && input.contains("ChosenPlayer")) { return true; } - if (!hostCard.hasChosenName() && input.contains("ChosenName")) { + if (!hostCard.hasNamedCard() && input.contains("ChosenName")) { return true; } if (!hostCard.hasChosenEvenOdd() && (input.contains("ChosenEvenOdd") || input.contains("chosenEvenOdd"))) { @@ -297,8 +297,8 @@ public String apply(String input) { input = input.replaceAll("ChosenPlayerUID", String.valueOf(cp.getId())); input = input.replaceAll("ChosenPlayerName", cp.getName()); } - if (hostCard.hasChosenName()) { - final String chosenName = hostCard.getChosenName().replace(",", ";"); + if (hostCard.hasNamedCard()) { + final String chosenName = hostCard.getNamedCard().replace(",", ";"); input = input.replaceAll("ChosenName", "Card.named" + chosenName); } if (hostCard.hasChosenEvenOdd()) { @@ -593,9 +593,10 @@ public boolean apply(String input) { int add = AbilityUtils.calculateAmount(hostCard, mhs, stAb); p.addAdditionalOptionalVote(se.getTimestamp(), add); } - - if (params.containsKey("ManaConversion")) { - AbilityUtils.applyManaColorConversion(p.getManaPool(), params); + if (params.containsKey("AdditionalVillainousChoice")) { + String mhs = params.get("AdditionalVillainousChoice"); + int add = AbilityUtils.calculateAmount(hostCard, mhs, stAb); + p.addAdditionalVillainousChoices(se.getTimestamp(), add); } } } @@ -674,8 +675,13 @@ public boolean apply(String input) { affectedCard.addChangedName(null, true, se.getTimestamp(), stAb.getId()); } if (stAb.hasParam("SetName")) { - affectedCard.addChangedName(stAb.getParam("SetName"), false, - se.getTimestamp(), stAb.getId()); + String newName = stAb.getParam("SetName"); + if (newName.equals("ChosenName")) { + newName = hostCard.getNamedCard(); + } + if (!newName.isEmpty()) { + affectedCard.addChangedName(newName, false, se.getTimestamp(), stAb.getId()); + } } // Change color words @@ -770,7 +776,7 @@ public String apply(String input) { } affectedCard.addChangedCardKeywords(newKeywords, removeKeywords, - removeAllAbilities, hostCard.getTimestamp(), stAb.getId()); + removeAllAbilities, hostCard.getTimestamp(), stAb.getId(), true); } // add HIDDEN keywords @@ -815,36 +821,20 @@ public String apply(String input) { } if (params.containsKey("GainsAbilitiesOf") || params.containsKey("GainsAbilitiesOfDefined")) { - CardCollection cardsIGainedAbilitiesFrom = new CardCollection(); + CardCollection cards = cardsGainedFrom(params.containsKey("GainsAbilitiesOfDefined") ? + "GainsAbilitiesOfDefined" : "GainsAbilitiesOf", params, hostCard, stAb, game); - if (params.containsKey("GainsAbilitiesOf")) { - final String[] valids = params.get("GainsAbilitiesOf").split(","); - List validZones; - if (params.containsKey("GainsAbilitiesOfZones")) { - validZones = ZoneType.listValueOf(params.get("GainsAbilitiesOfZones")); - } else { - validZones = ImmutableList.of(ZoneType.Battlefield); - } - cardsIGainedAbilitiesFrom.addAll(CardLists.getValidCards(game.getCardsIn(validZones), valids, hostCard.getController(), hostCard, stAb)); - } - if (params.containsKey("GainsAbilitiesOfDefined")) { - cardsIGainedAbilitiesFrom.addAll(AbilityUtils.getDefinedCards(hostCard, params.get("GainsAbilitiesOfDefined"), stAb)); - } - - for (Card c : cardsIGainedAbilitiesFrom) { + for (Card c : cards) { for (SpellAbility sa : c.getSpellAbilities()) { if (sa.isActivatedAbility()) { if (!stAb.matchesValidParam("GainsValidAbilities", sa)) { continue; } - SpellAbility newSA = sa.copy(affectedCard, false); + SpellAbility newSA = sa.copy(affectedCard, sa.getActivatingPlayer(), false, true); if (params.containsKey("GainsAbilitiesLimitPerTurn")) { newSA.setRestrictions(sa.getRestrictions()); newSA.getRestrictions().setLimitToCheck(params.get("GainsAbilitiesLimitPerTurn")); } - if (params.containsKey("GainsAbilitiesActivateIgnoreColor")) { - newSA.putParam("ActivateIgnoreColor", params.get("GainsAbilitiesActivateIgnoreColor")); - } newSA.setOriginalAbility(sa); // need to be set to get the Once Per turn Clause correct newSA.setGrantorStatic(stAb); newSA.setIntrinsic(false); @@ -873,6 +863,17 @@ public String apply(String input) { } } + if (params.containsKey("GainsTriggerAbsOf")) { + CardCollection cards = cardsGainedFrom("GainsTriggerAbsOf", params, hostCard, stAb, game); + + for (Card c : cards) { + for (final Trigger trig : c.getTriggers()) { + final Trigger newTrigger = affectedCard.addTriggerForStaticAbility(trig, stAb); + addedTrigger.add(newTrigger); + } + } + } + // add static abilities if (addStatics != null) { for (String s : addStatics) { @@ -899,8 +900,7 @@ public String apply(String input) { } // add Types - if (addTypes != null || removeTypes != null || addAllCreatureTypes - || !remove.isEmpty()) { + if (addTypes != null || removeTypes != null || addAllCreatureTypes || !remove.isEmpty()) { affectedCard.addChangedCardTypes(addTypes, removeTypes, addAllCreatureTypes, remove, hostCard.getTimestamp(), stAb.getId(), true, stAb.hasParam("CharacteristicDefining")); } @@ -1003,6 +1003,24 @@ public void run() { sourceCard.addLeavesPlayCommand(removeIgnore); } + private static CardCollection cardsGainedFrom(final String param, final Map params, + final Card hostCard, final StaticAbility stAb, final Game game) { + CardCollection cards = new CardCollection(); + if (param.contains("Defined")) { + cards.addAll(AbilityUtils.getDefinedCards(hostCard, params.get(param), stAb)); + } else { + final String[] valids = params.get(param).split(","); + List validZones; + if (params.containsKey("GainsAbilitiesOfZones")) { + validZones = ZoneType.listValueOf(params.get("GainsAbilitiesOfZones")); + } else { + validZones = ImmutableList.of(ZoneType.Battlefield); + } + cards.addAll(CardLists.getValidCards(game.getCardsIn(validZones), valids, hostCard.getController(), hostCard, stAb)); + } + return cards; + } + private static List getAffectedPlayers(final StaticAbility stAb) { final Map params = stAb.getMapParams(); final Card hostCard = stAb.getHostCard(); diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityDisableTriggers.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityDisableTriggers.java index 5190c20342d..e23c99d374c 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityDisableTriggers.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityDisableTriggers.java @@ -100,7 +100,7 @@ public static boolean isDisabled(final StaticAbility stAb, final Trigger regtrig if (table == null) { table = (CardZoneTable) runParams.get(AbilityKey.Cards); } - CardZoneTable filtered = new CardZoneTable(); + CardZoneTable filtered = new CardZoneTable(table.getLastStateBattlefield(), table.getLastStateGraveyard()); boolean possiblyDisabled = false; // purge all forbidden causes from table diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityIgnoreLegendRule.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityIgnoreLegendRule.java index 17aa48973d0..dea0a861e7a 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityIgnoreLegendRule.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityIgnoreLegendRule.java @@ -24,7 +24,7 @@ public static boolean ignoreLegendRule(final Card card) { return false; } - public static boolean applyIgnoreLegendRuleAbility(final StaticAbility stAb, final Card card) { + private static boolean applyIgnoreLegendRuleAbility(final StaticAbility stAb, final Card card) { if (!stAb.matchesValidParam("ValidCard", card)) { return false; } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityManaConvert.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityManaConvert.java new file mode 100644 index 00000000000..51601d02802 --- /dev/null +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityManaConvert.java @@ -0,0 +1,44 @@ +package forge.game.staticability; + +import forge.game.Game; +import forge.game.ability.AbilityUtils; +import forge.game.card.Card; +import forge.game.mana.ManaConversionMatrix; +import forge.game.player.Player; +import forge.game.spellability.SpellAbility; +import forge.game.zone.ZoneType; + +public class StaticAbilityManaConvert { + + static String MODE = "ManaConvert"; + + public static boolean manaConvert(ManaConversionMatrix matrix, Player p, Card card, SpellAbility sa) { + final Game game = p.getGame(); + boolean changed = false; + for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { + for (final StaticAbility stAb : ca.getStaticAbilities()) { + if (!stAb.checkConditions(MODE)) { + continue; + } + if (checkManaConvert(stAb, p, card, sa)) { + AbilityUtils.applyManaColorConversion(matrix, stAb.getParam("ManaConversion")); + changed = true; + } + } + } + return changed; + } + + public static boolean checkManaConvert(StaticAbility stAb, Player p, Card card, SpellAbility sa) { + if (!stAb.matchesValidParam("ValidPlayer", p)) { + return false; + } + if (!stAb.matchesValidParam("ValidCard", card)) { + return false; + } + if (!stAb.matchesValidParam("ValidSA", sa)) { + return false; + } + return true; + } +} diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityNoCleanupDamage.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityNoCleanupDamage.java new file mode 100644 index 00000000000..8d6baaf31be --- /dev/null +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityNoCleanupDamage.java @@ -0,0 +1,32 @@ +package forge.game.staticability; + +import forge.game.Game; +import forge.game.card.Card; +import forge.game.zone.ZoneType; + +public class StaticAbilityNoCleanupDamage { + + static String MODE = "NoCleanupDamage"; + + static public boolean damageNotRemoved(Card card) { + final Game game = card.getGame(); + for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { + for (final StaticAbility stAb : ca.getStaticAbilities()) { + if (!stAb.checkConditions(MODE)) { + continue; + } + if (damageNotRemovedApplies(stAb, card)) { + return true; + } + } + } + return false; + } + + static public boolean damageNotRemovedApplies(StaticAbility stAb, Card card) { + if (!stAb.matchesValidParam("ValidCard", card)) { + return false; + } + return true; + } +} diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityNumLoyaltyAct.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityNumLoyaltyAct.java index 57b8c6be333..37f79533609 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityNumLoyaltyAct.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityNumLoyaltyAct.java @@ -52,12 +52,11 @@ public static int additionalActivations(final Card card, final SpellAbility sa) } if (stAb.hasParam("Additional")) { if (stAb.hasParam("OnlySourceAbs")) { - if (!stAb.getHostCard().getEffectSourceAbility().getRootAbility().equals(sa)) { + if (!stAb.getHostCard().getEffectSourceAbility().getRootAbility().getOriginalAbility().equals(sa)) { continue; } } - int more = AbilityUtils.calculateAmount(card, stAb.getParam("Additional"), stAb); - addl += more; + addl += AbilityUtils.calculateAmount(card, stAb.getParam("Additional"), stAb); } } } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityPanharmonicon.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityPanharmonicon.java index dedb04264f5..83fea6e7444 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityPanharmonicon.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityPanharmonicon.java @@ -5,6 +5,7 @@ import forge.game.Game; import forge.game.ability.AbilityKey; import forge.game.card.Card; +import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; import forge.game.card.CardZoneTable; @@ -13,6 +14,8 @@ import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; +import java.util.Collections; +import java.util.List; import java.util.Map; import org.apache.commons.lang3.ArrayUtils; @@ -23,6 +26,11 @@ public class StaticAbilityPanharmonicon { public static int handlePanharmonicon(final Game game, final Trigger t, final Map runParams) { int n = 0; + if (t.isStatic() && t.getMode() != TriggerType.TapsForMana && t.getMode() != TriggerType.ManaAdded) { + // exclude "helper" trigger + return n; + } + // These effects say "abilities of objects trigger an additional time" which excludes Delayed Trigger // 603.2e if (t.getSpawningAbility() != null) { @@ -37,7 +45,8 @@ public static int handlePanharmonicon(final Game game, final Trigger t, final Ma CardCollectionView cardList = null; // if LTB look back - if ((t.getMode() == TriggerType.ChangesZone || t.getMode() == TriggerType.ChangesZoneAll) && "Battlefield".equals(t.getParam("Origin"))) { + if (t.getMode() == TriggerType.Exploited || t.getMode() == TriggerType.Sacrificed || t.getMode() == TriggerType.Destroyed || + (t.getMode() == TriggerType.ChangesZone || t.getMode() == TriggerType.ChangesZoneAll) && "Battlefield".equals(t.getParam("Origin"))) { if (runParams.containsKey(AbilityKey.LastStateBattlefield)) { cardList = (CardCollectionView) runParams.get(AbilityKey.LastStateBattlefield); } @@ -112,7 +121,20 @@ public static boolean applyPanharmoniconAbility(final StaticAbility stAb, final table = (CardZoneTable) runParams.get(AbilityKey.Cards); } - if (table.filterCards(origin == null ? null : ImmutableList.of(ZoneType.smartValueOf(origin)), ZoneType.smartValueOf(destination), stAb.getParam("ValidCause"), card, stAb).isEmpty()) { + List trigOrigin = null; + ZoneType trigDestination = null; + if (trigger.hasParam("Destination") && !trigger.getParam("Destination").equals("Any")) { + trigDestination = ZoneType.valueOf(trigger.getParam("Destination")); + } + if (trigger.hasParam("Origin") && !trigger.getParam("Origin").equals("Any")) { + trigOrigin = ZoneType.listValueOf(trigger.getParam("Origin")); + } + CardCollection causesForTrigger = table.filterCards(trigOrigin, trigDestination, trigger.getParam("ValidCards"), trigger.getHostCard(), trigger); + + CardCollection causesForStatic = table.filterCards(origin == null ? null : ImmutableList.of(ZoneType.smartValueOf(origin)), ZoneType.smartValueOf(destination), stAb.getParam("ValidCause"), card, stAb); + + // check that whatever caused the trigger to fire is also a cause the static applies for + if (Collections.disjoint(causesForTrigger, causesForStatic)) { return false; } } else if (trigMode.equals(TriggerType.Attacks)) { @@ -134,6 +156,14 @@ public static boolean applyPanharmoniconAbility(final StaticAbility stAb, final if (!stAb.matchesValidParam("ValidActivator", sa.getActivatingPlayer())) { return false; } + } else if (trigMode.equals(TriggerType.DamageDone) || trigMode.equals(TriggerType.DamageDoneOnce)) { + if (!stAb.matchesValidParam("ValidTarget", runParams.get(AbilityKey.DamageTarget))) { + return false; + } + } else if (trigMode.equals(TriggerType.TurnFaceUp)) { + if (!stAb.matchesValidParam("ValidTurned", runParams.get(AbilityKey.Card))) { + return false; + } } return true; diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityUnspentMana.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityUnspentMana.java index 52d7b66685e..da8a601d2e4 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityUnspentMana.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityUnspentMana.java @@ -30,7 +30,7 @@ public static Collection getManaToKeep(final Player player) { return result; } - public static void applyUnspentManaAbility(final StaticAbility stAb, final Player player, Set result) { + private static void applyUnspentManaAbility(final StaticAbility stAb, final Player player, Set result) { if (!stAb.matchesValidParam("ValidPlayer", player)) { return; } diff --git a/forge-game/src/main/java/forge/game/trigger/Trigger.java b/forge-game/src/main/java/forge/game/trigger/Trigger.java index 7bb7dc7cda4..f0312beabb6 100644 --- a/forge-game/src/main/java/forge/game/trigger/Trigger.java +++ b/forge-game/src/main/java/forge/game/trigger/Trigger.java @@ -27,11 +27,14 @@ import forge.game.ability.effects.CharmEffect; import forge.game.card.Card; import forge.game.card.CardState; +import forge.game.cost.IndividualCostPaymentInstance; +import forge.game.keyword.Keyword; import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseType; import forge.game.player.Player; import forge.game.spellability.OptionalCost; import forge.game.spellability.SpellAbility; +import forge.game.zone.CostPaymentStack; import forge.game.zone.ZoneType; import forge.util.CardTranslation; import forge.util.Lang; @@ -128,6 +131,9 @@ public String toString(boolean active) { desc = CardTranslation.translateSingleDescriptionText(getParam("TriggerDescription"), currentName); desc = TextUtil.fastReplace(desc,"CARDNAME", CardTranslation.getTranslatedName(currentName)); desc = TextUtil.fastReplace(desc,"NICKNAME", Lang.getInstance().getNickName(CardTranslation.getTranslatedName(currentName))); + if (desc.contains("ORIGINALHOST") && this.getOriginalHost() != null) { + desc = TextUtil.fastReplace(desc, "ORIGINALHOST", this.getOriginalHost().getName()); + } } if (getHostCard().getEffectSource() != null) { if (active) @@ -339,29 +345,42 @@ public final boolean requirementsCheck(Game game) { } } + // host controller will be null when adding card in a simulation game + if (this.getHostCard().getController() == null || (game.getAge() != GameStage.Play && game.getAge() != GameStage.RestartedByKarn) || !meetsCommonRequirements(this.mapParams)) { + return false; + } + + if (!checkResolvedLimit(getHostCard().getController())) { + return false; + } + + return true; + } + + public boolean checkResolvedLimit(Player activator) { + // CR 603.2i if (hasParam("ResolvedLimit")) { - if (this.getOverridingAbility().getResolvedThisTurn() >= Integer.parseInt(getParam("ResolvedLimit"))) { + if (Collections.frequency(getHostCard().getAbilityResolvedThisTurnActivators(getOverridingAbility()), activator) + >= Integer.parseInt(getParam("ResolvedLimit"))) { return false; } } + return true; + } - // host controller will be null when adding card in a simulation game - if (this.getHostCard().getController() == null || (game.getAge() != GameStage.Play && game.getAge() != GameStage.RestartedByKarn) || !meetsCommonRequirements(this.mapParams)) { + public boolean checkActivationLimit() { + if (hasParam("ActivationLimit") && + getActivationsThisTurn() >= Integer.parseInt(getParam("ActivationLimit"))) { return false; } - return true; } public boolean meetsRequirementsOnTriggeredObjects(Game game, final Map runParams) { - if ("True".equals(getParam("EvolveCondition"))) { + if (isKeyword(Keyword.EVOLVE)) { final Card moved = (Card) runParams.get(AbilityKey.Card); if (moved == null) { return false; - // final StringBuilder sb = new StringBuilder(); - // sb.append("Trigger::requirementsCheck() - EvolveCondition condition being checked without a moved card. "); - // sb.append(this.getHostCard().getName()); - // throw new RuntimeException(sb.toString()); } // CR 702.100c if (!moved.isCreature() || !this.getHostCard().isCreature()) { @@ -570,7 +589,6 @@ public final Object clone() { } } - /* (non-Javadoc) * @see forge.game.CardTraitBase#changeText() */ @@ -593,9 +611,6 @@ public void changeText() { */ @Override public void changeTextIntrinsic(Map colorMap, Map typeMap) { - if (!isIntrinsic()) { - return; - } super.changeTextIntrinsic(colorMap, typeMap); SpellAbility sa = ensureAbility(); @@ -623,4 +638,30 @@ public void setOverridingAbility(SpellAbility overridingAbility0) { super.setOverridingAbility(overridingAbility0); overridingAbility0.setTrigger(this); } + + boolean whileKeywordCheck(final String param, final Map runParams) { + IndividualCostPaymentInstance currentPayment = (IndividualCostPaymentInstance) runParams.get(AbilityKey.IndividualCostPaymentInstance); + if (currentPayment != null) { + if (matchesValidParam(param, currentPayment.getPayment().getAbility())) return true; + } + + CostPaymentStack stack = (CostPaymentStack) runParams.get(AbilityKey.CostStack); + for (IndividualCostPaymentInstance individual : stack) { + if (matchesValidParam(param, individual.getPayment().getAbility())) return true; + } + + return false; + } + + public boolean isChapter() { + return hasParam("Chapter"); + } + public Integer getChapter() { + if (!isChapter()) + return null; + return Integer.valueOf(getParam("Chapter")); + } + public boolean isLastChapter() { + return isChapter() && getChapter() == getCardState().getFinalChapterNr(); + } } diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerChangesZone.java b/forge-game/src/main/java/forge/game/trigger/TriggerChangesZone.java index 28cf8df3017..d00a2e8fbd5 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerChangesZone.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerChangesZone.java @@ -17,7 +17,6 @@ */ package forge.game.trigger; -import java.util.Collections; import java.util.EnumSet; import java.util.List; import java.util.Map; @@ -102,16 +101,14 @@ public final boolean performTest(final Map runParams) { if (hasParam("ValidCard")) { Card moved = (Card) runParams.get(AbilityKey.Card); - boolean leavesLKIZone = "Battlefield".equals(getParam("Origin")); - leavesLKIZone |= "Exile".equals(getParam("Origin")) && (moved.getZone().is(ZoneType.Graveyard) || - moved.getZone().is(ZoneType.Command) || hasParam("UseLKI")); - if (leavesLKIZone) { + // CR 603.10a leaves battlefield or GY look back in time + if ("Battlefield".equals(getParam("Origin")) + || ("Graveyard".equals(getParam("Origin")) && !"Battlefield".equals(getParam("Destination")))) { moved = (Card) runParams.get(AbilityKey.CardLKI); - } - if ("Battlefield".equals(runParams.get(AbilityKey.Destination))) { + } else if ("Battlefield".equals(runParams.get(AbilityKey.Destination))) { List etbLKI = moved.getController().getZone(ZoneType.Battlefield).getCardsAddedThisTurn(null); - Collections.sort(etbLKI, CardPredicates.compareByTimestamp()); + etbLKI.sort(CardPredicates.compareByTimestamp()); moved = etbLKI.get(etbLKI.lastIndexOf(moved)); } diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerChangesZoneAll.java b/forge-game/src/main/java/forge/game/trigger/TriggerChangesZoneAll.java index b77f8cf9a07..e69058c8f2f 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerChangesZoneAll.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerChangesZoneAll.java @@ -3,6 +3,8 @@ import java.util.List; import java.util.Map; +import com.google.common.collect.Iterables; + import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.card.Card; @@ -23,13 +25,21 @@ public TriggerChangesZoneAll(Map params, Card host, boolean intr public boolean performTest(Map runParams) { final CardZoneTable table = (CardZoneTable) runParams.get(AbilityKey.Cards); + // leaves the GY trigger look back in time + if (Iterables.contains(getActiveZone(), ZoneType.Battlefield) && "Graveyard".equals(getParam("Origin")) + && !table.getLastStateBattlefield().contains(getHostCard())) { + return false; + } + if (!matchesValidParam("ValidCause", runParams.get(AbilityKey.Cause))) { return false; } if (hasParam("ValidAmount")) { int right = AbilityUtils.calculateAmount(hostCard, getParam("ValidAmount").substring(2), this); - if (!Expressions.compare(this.filterCards(table).size(), getParam("ValidAmount").substring(0, 2), right)) { return false; } + if (!Expressions.compare(this.filterCards(table).size(), getParam("ValidAmount").substring(0, 2), right)) { + return false; + } } return !filterCards(table).isEmpty(); diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerCycled.java b/forge-game/src/main/java/forge/game/trigger/TriggerCycled.java index c3b2e863542..2598037d16f 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerCycled.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerCycled.java @@ -74,11 +74,12 @@ public final boolean performTest(final Map runParams) { return false; } - if (hasParam("OnlyFirst")) { - if ((int) runParams.get(AbilityKey.NumThisTurn) != 1) { + if (hasParam("FirstTime")) { + if (!(boolean) runParams.get(AbilityKey.FirstTime)) { return false; } } + return true; } diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerDamageDone.java b/forge-game/src/main/java/forge/game/trigger/TriggerDamageDone.java index f821d145eef..5e9bddd317b 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerDamageDone.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerDamageDone.java @@ -63,6 +63,9 @@ public final boolean performTest(final Map runParams) { if (!matchesValidParam("ValidTarget", runParams.get(AbilityKey.DamageTarget))) { return false; } + if (!matchesValidParam("ValidCause", runParams.get(AbilityKey.Cause))) { + return false; + } if (hasParam("CombatDamage")) { if (getParam("CombatDamage").equalsIgnoreCase("True") != (Boolean) runParams.get(AbilityKey.IsCombatDamage)) { @@ -70,6 +73,21 @@ public final boolean performTest(final Map runParams) { } } + if (hasParam("TargetRelativeToCause")) { + SpellAbility cause = (SpellAbility) runParams.get(AbilityKey.Cause); + if (cause == null) { + return false; + } + if (!cause.matchesValidParam(getParam("TargetRelativeToCause"), runParams.get(AbilityKey.DamageTarget))) { + return false; + } + } + + if (!matchesValidParam("TargetRelativeToSource", runParams.get(AbilityKey.DamageTarget), + (Card) runParams.get(AbilityKey.DamageSource))) { + return false; + } + if (hasParam("DamageAmount")) { final String fullParam = getParam("DamageAmount"); @@ -111,6 +129,7 @@ public final void setTriggeringObjects(final SpellAbility sa, Map runParams) { } } - if (hasParam("ValidSource")) { - final Map damageMap = (Map) runParams.get(AbilityKey.DamageMap); + if (!matchesValidParam("ValidTarget", runParams.get(AbilityKey.DamageTarget))) { + return false; + } - if (getDamageAmount(damageMap) <= 0) { - return false; - } + final int damageAmount = getDamageAmount((Map) runParams.get(AbilityKey.DamageMap)); + + if (hasParam("ValidSource")) { + if (damageAmount <= 0) return false; } - if (!matchesValidParam("ValidTarget", runParams.get(AbilityKey.DamageTarget))) { - return false; + if (hasParam("DamageAmount")) { + final String fullParam = getParam("DamageAmount"); + + final String operator = fullParam.substring(0, 2); + final int operand = Integer.parseInt(fullParam.substring(2)); + + if (!Expressions.compare(damageAmount, operator, operand)) return false; } return true; diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerDiscover.java b/forge-game/src/main/java/forge/game/trigger/TriggerDiscover.java new file mode 100644 index 00000000000..86d07517c8e --- /dev/null +++ b/forge-game/src/main/java/forge/game/trigger/TriggerDiscover.java @@ -0,0 +1,38 @@ +package forge.game.trigger; + +import forge.game.ability.AbilityKey; +import forge.game.card.Card; +import forge.game.spellability.SpellAbility; +import forge.util.Localizer; + +import java.util.Map; + +public class TriggerDiscover extends Trigger { + public TriggerDiscover(final Map params, final Card host, final boolean intrinsic) { + super(params, host, intrinsic); + } + + @Override + public boolean performTest(Map runParams) { + if (!matchesValidParam("ValidPlayer", runParams.get(AbilityKey.Player))) { + return false; + } + return true; + } + + @Override + public void setTriggeringObjects(SpellAbility sa, Map runParams) { + sa.setTriggeringObjectsFrom(runParams, AbilityKey.Player, AbilityKey.Amount); + } + + @Override + public String getImportantStackObjects(SpellAbility sa) { + StringBuilder sb = new StringBuilder(); + sb.append(Localizer.getInstance().getMessage("lblPlayer")).append(": "); + sb.append(sa.getTriggeringObject(AbilityKey.Player)).append(", "); + sb.append(Localizer.getInstance().getMessage("lblAmount")).append(": "); + sb.append(sa.getTriggeringObject(AbilityKey.Amount)); + return sb.toString(); + } + +} diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerExcessDamageAll.java b/forge-game/src/main/java/forge/game/trigger/TriggerExcessDamageAll.java new file mode 100644 index 00000000000..bb45db96461 --- /dev/null +++ b/forge-game/src/main/java/forge/game/trigger/TriggerExcessDamageAll.java @@ -0,0 +1,55 @@ +package forge.game.trigger; + +import java.util.Map; + +import forge.game.ability.AbilityKey; +import forge.game.card.Card; +import forge.game.card.CardCollection; +import forge.game.spellability.SpellAbility; +import forge.util.Localizer; + +public class TriggerExcessDamageAll extends Trigger { + + public TriggerExcessDamageAll(Map params, Card host, boolean intrinsic) { + super(params, host, intrinsic); + } + + @Override + public boolean performTest(Map runParams) { + if (hasParam("CombatDamage")) { + if (getParam("CombatDamage").equalsIgnoreCase("True") != (Boolean) runParams.get(AbilityKey.IsCombatDamage)) { + return false; + } + } + if (getDamageTargets((CardCollection) runParams.get(AbilityKey.DamageTargets)).isEmpty()) { + return false; + } + + return true; + } + + @Override + public void setTriggeringObjects(SpellAbility sa, Map runParams) { + sa.setTriggeringObject(AbilityKey.Targets, getDamageTargets((CardCollection) runParams.get(AbilityKey.DamageTargets))); + } + + @Override + public String getImportantStackObjects(SpellAbility sa) { + StringBuilder sb = new StringBuilder(); + sb.append(Localizer.getInstance().getMessage("lblDamaged")).append(": ").append(sa.getTriggeringObject(AbilityKey.Targets)); + return sb.toString(); + } + + public CardCollection getDamageTargets(CardCollection damageTargets) { + if (!hasParam("ValidTarget")) { + return damageTargets; + } + CardCollection result = new CardCollection(); + for (Card c : damageTargets) { + if (matchesValidParam("ValidTarget", c)) { + result.add(c); + } + } + return result; + } +} diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerExiled.java b/forge-game/src/main/java/forge/game/trigger/TriggerExiled.java index 0e952545a8c..4782324ce12 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerExiled.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerExiled.java @@ -77,6 +77,10 @@ public final boolean performTest(final Map runParams) { return false; } + if (hasParam("WhileKeyword") && !whileKeywordCheck(getParam("WhileKeyword"), runParams)) { + return false; + } + return true; } @@ -88,9 +92,7 @@ public final void setTriggeringObjects(final SpellAbility sa, Map runParams) { return false; } + if (!matchesValidParam("ValidExplored", runParams.get(AbilityKey.Explored))) { + return false; + } + return true; } @@ -63,13 +67,18 @@ public final boolean performTest(final Map runParams) { @Override public final void setTriggeringObjects(final SpellAbility sa, Map runParams) { sa.setTriggeringObject(AbilityKey.Explorer, runParams.get(AbilityKey.Card)); + if (runParams.containsKey(AbilityKey.Explored)) sa.setTriggeringObjectsFrom(runParams, AbilityKey.Explored); } @Override public String getImportantStackObjects(SpellAbility sa) { StringBuilder sb = new StringBuilder(); - - sb.append(Localizer.getInstance().getMessage("lblExplorer")).append(": ").append(sa.getTriggeringObject(AbilityKey.Explorer)); + sb.append(Localizer.getInstance().getMessage("lblExplorer")).append(": "); + sb.append(sa.getTriggeringObject(AbilityKey.Explorer)); + if (sa.hasTriggeringObject(AbilityKey.Explored)) { + sb.append(", ").append(Localizer.getInstance().getMessage("lblExplored")).append(": "); + sb.append(sa.getTriggeringObject(AbilityKey.Explored)); + } return sb.toString(); } } diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java b/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java index c14cbb4cb73..ff610ec6041 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java @@ -185,6 +185,8 @@ public void collectTriggerForWaiting() { if (wt.getTriggers() != null) continue; + // TODO we don't seem to handle Static ones from this, + // so they shouldn't be checked for performance in the first place wt.setTriggers(getActiveTrigger(wt.getMode(), wt.getParams())); } } @@ -312,7 +314,11 @@ private boolean runWaitingTrigger(final TriggerWaiting wt) { // Static triggers for (final Trigger t : Lists.newArrayList(activeTriggers)) { if (t.isStatic() && canRunTrigger(t, mode, runParams)) { - runSingleTrigger(t, runParams); + int x = 1 + StaticAbilityPanharmonicon.handlePanharmonicon(game, t, runParams); + + for (int i = 0; i < x; ++i) { + runSingleTrigger(t, runParams); + } checkStatics = true; } @@ -348,27 +354,30 @@ public void clearWaitingTriggers() { private boolean runNonStaticTriggersForPlayer(final Player player, final TriggerWaiting wt, final List delayedTriggersWorkingCopy) { final TriggerType mode = wt.getMode(); final Map runParams = wt.getParams(); - final List triggers = wt.getTriggers() != null ? wt.getTriggers() : activeTriggers; + final boolean wasCollected = wt.getTriggers() != null; + final Iterable triggers = wasCollected ? wt.getTriggers() : activeTriggers; boolean checkStatics = false; for (final Trigger t : triggers) { - if (!t.isStatic() && t.getHostCard().getController().equals(player) && canRunTrigger(t, mode, runParams)) { + if (!t.isStatic() && t.getHostCard().getController().equals(player) && (wasCollected || canRunTrigger(t, mode, runParams))) { + if (wasCollected && !t.checkActivationLimit()) { + continue; + } int x = 1 + StaticAbilityPanharmonicon.handlePanharmonicon(game, t, runParams); for (int i = 0; i < x; ++i) { - runSingleTrigger(t, runParams); + runSingleTrigger(t, runParams, wt.getController(t)); } checkStatics = true; } } for (final Trigger deltrig : delayedTriggersWorkingCopy) { - if (deltrig.getHostCard().getController().equals(player)) { - if (isTriggerActive(deltrig) && canRunTrigger(deltrig, mode, runParams)) { - delayedTriggers.remove(deltrig); - runSingleTrigger(deltrig, runParams); - } + if (deltrig.getHostCard().getController().equals(player) && + isTriggerActive(deltrig) && canRunTrigger(deltrig, mode, runParams)) { + delayedTriggers.remove(deltrig); + runSingleTrigger(deltrig, runParams); } } return checkStatics; @@ -379,9 +388,6 @@ private boolean isTriggerActive(final Trigger regtrig) { return false; // It's not the right phase to go off. } - if (regtrig.getHostCard().isFaceDown() && regtrig.isIntrinsic()) { - return false; // Morphed cards only have pumped triggers go off. - } if (TriggerType.Always.equals(regtrig.getMode())) { if (game.getStack().hasStateTrigger(regtrig.getId())) { return false; // State triggers that are already on the stack @@ -405,7 +411,6 @@ private boolean isTriggerActive(final Trigger regtrig) { } } - // Check if a trigger with the same ID is already in activeTriggers return true; } @@ -415,10 +420,8 @@ private boolean canRunTrigger(final Trigger regtrig, final TriggerType mode, fin } /* this trigger can only be activated once per turn, verify it hasn't already run */ - if (regtrig.hasParam("ActivationLimit")) { - if (regtrig.getActivationsThisTurn() >= Integer.parseInt(regtrig.getParam("ActivationLimit"))) { - return false; - } + if (!regtrig.checkActivationLimit()) { + return false; } if (!regtrig.requirementsCheck(game)) { @@ -451,6 +454,12 @@ private boolean canRunTrigger(final Trigger regtrig, final TriggerType mode, fin } private void runSingleTrigger(final Trigger regtrig, final Map runParams) { + runSingleTrigger(regtrig, runParams, null); + } + private void runSingleTrigger(final Trigger regtrig, final Map runParams, Player controller) { + if (controller == null) { + controller = regtrig.getHostCard().getController(); + } // If the runParams contains MergedCards, it is called from GameAction.changeZone() if (runParams.get(AbilityKey.MergedCards) != null) { // Check if the trigger cares the origin is from battlefield @@ -461,47 +470,29 @@ private void runSingleTrigger(final Trigger regtrig, final Map runParams) { + private void runSingleTriggerInternal(final Trigger regtrig, final Map runParams, Player controller) { // All tests passed, execute ability. - if (regtrig instanceof TriggerTapsForMana || regtrig instanceof TriggerManaAdded) { - final SpellAbility abMana = (SpellAbility) runParams.get(AbilityKey.AbilityMana); - if (null != abMana && null != abMana.getManaPart()) { - abMana.setUndoable(false); - } - } - else if (regtrig instanceof TriggerSpellAbilityCastOrCopy || regtrig instanceof TriggerAbilityResolves) { - final SpellAbility abMana = (SpellAbility) runParams.get(AbilityKey.SpellAbility); - if (null != abMana && null != abMana.getManaPart()) { - abMana.setUndoable(false); - } - } - else if (regtrig instanceof TriggerTaps || regtrig instanceof TriggerUntaps) { - final Card c = (Card) runParams.get(AbilityKey.Card); - for (SpellAbility sa : game.getStack().filterUndoStackByHost(c)) { - sa.setUndoable(false); - } - } - SpellAbility sa = null; - Card host = regtrig.getHostCard(); + adjustUndoStack(regtrig, runParams); - sa = regtrig.getOverridingAbility(); + Card host = regtrig.getHostCard(); + SpellAbility sa = regtrig.getOverridingAbility(); if (sa == null) { if (!regtrig.hasParam("Execute")) { sa = new SpellAbility.EmptySa(host); @@ -516,16 +507,18 @@ else if (regtrig instanceof TriggerTaps || regtrig instanceof TriggerUntaps) { // need to set as Overriding Ability so it can be copied better regtrig.setOverridingAbility(sa); } - sa.setActivatingPlayer(host.getController()); + sa.setActivatingPlayer(controller); if (regtrig.isIntrinsic()) { sa.setIntrinsic(true); sa.changeText(); } } else { - Player controller = regtrig.getSpawningAbility() != null ? regtrig.getSpawningAbility().getActivatingPlayer() : host.getController(); + if (regtrig.getSpawningAbility() != null) { + controller = regtrig.getSpawningAbility().getActivatingPlayer(); + } // need to copy the SA because of TriggeringObjects - sa = sa.copy(host, controller, false); + sa = sa.copy(host, controller, false, true); } sa.setTrigger(regtrig); @@ -543,6 +536,10 @@ else if (regtrig instanceof TriggerTaps || regtrig instanceof TriggerUntaps) { host.addRemembered(triggeredCard); } + if (!sa.getActivatingPlayer().isInGame()) { + return; + } + sa.setStackDescription(sa.toString()); Player decider = null; @@ -575,11 +572,54 @@ else if (sa instanceof AbilitySub || !sa.hasParam("Cost") || (sa.getPayCosts() ! regtrig.triggerRun(); - if (regtrig.hasParam("OneOff") && host.isImmutable()) { + boolean removeBoon = host.isBoon(); + if (regtrig.hasParam("BoonAmount")) { + int x = AbilityUtils.calculateAmount(host, regtrig.getParam("BoonAmount"), wrapperAbility); + int y = host.getAbilityActivatedThisGame(regtrig.getOverridingAbility()); + if (y < x) removeBoon = false; + } + if (regtrig.hasParam("OneOff") && host.isImmutable() || removeBoon) { host.getController().getZone(ZoneType.Command).remove(host); } } + private void adjustUndoStack(Trigger regtrig, Map runParams) { + if (regtrig instanceof TriggerTapsForMana || regtrig instanceof TriggerManaAdded) { + final SpellAbility abMana = (SpellAbility) runParams.get(AbilityKey.AbilityMana); + if (null != abMana && null != abMana.getManaPart()) { + abMana.setUndoable(false); + } + } + else if (regtrig instanceof TriggerSpellAbilityCastOrCopy || regtrig instanceof TriggerAbilityResolves) { + final SpellAbility abMana = (SpellAbility) runParams.get(AbilityKey.SpellAbility); + if (null != abMana && null != abMana.getManaPart()) { + abMana.setUndoable(false); + } + } + else if (regtrig instanceof TriggerTaps || regtrig instanceof TriggerUntaps) { + final Card c = (Card) runParams.get(AbilityKey.Card); + for (SpellAbility sa : game.getStack().filterUndoStackByHost(c)) { + sa.setUndoable(false); + } + } + else if (regtrig instanceof TriggerTapAll) { + final Iterable cards = (Iterable) runParams.get(AbilityKey.Cards); + for (Card c : cards) { + for (SpellAbility sa : game.getStack().filterUndoStackByHost(c)) { + sa.setUndoable(false); + } + } + } + else if (regtrig instanceof TriggerUntapAll) { + final Map map = (Map) runParams.get(AbilityKey.Map); + for (Card c : Iterables.concat(map.values())) { + for (SpellAbility sa : game.getStack().filterUndoStackByHost(c)) { + sa.setUndoable(false); + } + } + } + } + public List getActiveTrigger(final TriggerType mode, final Map runParams) { List trigger = Lists.newArrayList(); for (final Trigger t : activeTriggers) { diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerInvestigated.java b/forge-game/src/main/java/forge/game/trigger/TriggerInvestigated.java index e92940e1405..29700a92918 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerInvestigated.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerInvestigated.java @@ -71,11 +71,12 @@ public final boolean performTest(final Map runParams) { return false; } - if (hasParam("OnlyFirst")) { - if ((int) runParams.get(AbilityKey.Num) != 1) { + if (hasParam("FirstTime")) { + if (!(boolean) runParams.get(AbilityKey.FirstTime)) { return false; } } + return true; } diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerIsForetold.java b/forge-game/src/main/java/forge/game/trigger/TriggerIsForetold.java deleted file mode 100644 index 80067244ab0..00000000000 --- a/forge-game/src/main/java/forge/game/trigger/TriggerIsForetold.java +++ /dev/null @@ -1,72 +0,0 @@ -/* - * Forge: Play Magic: the Gathering. - * Copyright (C) 2021 Forge Team - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -package forge.game.trigger; - -import forge.game.ability.AbilityKey; -import forge.game.card.Card; -import forge.game.spellability.SpellAbility; - -import java.util.Map; - -/** - *

- * Trigger_IsForetold class. - *

- * (Mainly copied from TriggerBecomeMonstrous) - */ -public class TriggerIsForetold extends Trigger { - - /** - *

- * Constructor for Trigger_IsForetold. - *

- * - * @param params - * a {@link java.util.HashMap} object. - * @param host - * a {@link forge.game.card.Card} object. - * @param intrinsic - * the intrinsic - */ - public TriggerIsForetold(Map params, final Card host, final boolean intrinsic) { - super(params, host, intrinsic); - } - - /** {@inheritDoc} - * @param runParams*/ - @Override - public final boolean performTest(Map runParams) { - if (!matchesValidParam("ValidCard", runParams.get(AbilityKey.Card))) { - return false; - } - - return true; - } - - /** {@inheritDoc} */ - @Override - public final void setTriggeringObjects(final SpellAbility sa, Map runParams) { - sa.setTriggeringObjectsFrom(runParams, AbilityKey.Card); - } - - @Override - public String getImportantStackObjects(SpellAbility sa) { - //nothing here because foretelling is secretive - generally will be Static anyway - return ""; - } -} diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerLifeLostAll.java b/forge-game/src/main/java/forge/game/trigger/TriggerLifeLostAll.java index c64ab892e02..3186ef113b5 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerLifeLostAll.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerLifeLostAll.java @@ -70,9 +70,9 @@ public final boolean performTest(final Map runParams) { /** {@inheritDoc} */ @Override public final void setTriggeringObjects(final SpellAbility sa, Map runParams) { - final Map map = (Map) runParams.get(AbilityKey.Map); + final Map map = filteredMap((Map) runParams.get(AbilityKey.Map)); - sa.setTriggeringObject(AbilityKey.Map, filteredMap(map)); + sa.setTriggeringObject(AbilityKey.Map, map); sa.setTriggeringObject(AbilityKey.Player, map.keySet()); } @@ -93,23 +93,16 @@ public String getImportantStackObjects(SpellAbility sa) { private Map filteredMap(Map map) { Map passMap = Maps.newHashMap(); - if (hasParam("ValidPlayer")) { - for (final Map.Entry e : map.entrySet()) { - if (matchesValidParam("ValidPlayer", e.getKey())) { - passMap.put(e.getKey(), e.getValue()); - } - } - if (passMap.isEmpty()) { - return passMap; - } - } - if (hasParam("ValidAmountEach")) { - final String comp = getParam("ValidAmountEach"); - final int value = AbilityUtils.calculateAmount(getHostCard(), comp.substring(2), this); - for (final Map.Entry e : passMap.entrySet()) { - if (!Expressions.compare(e.getValue(), comp.substring(0, 2), value)) { - return Maps.newHashMap(); + for (final Map.Entry e : map.entrySet()) { + if (matchesValidParam("ValidPlayer", e.getKey())) { + if (hasParam("ValidAmountEach")) { + final String comp = getParam("ValidAmountEach"); + final int value = AbilityUtils.calculateAmount(getHostCard(), comp.substring(2), this); + if (!Expressions.compare(e.getValue(), comp.substring(0, 2), value)) { + continue; + } } + passMap.put(e.getKey(), e.getValue()); } } return passMap; diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerMentored.java b/forge-game/src/main/java/forge/game/trigger/TriggerMentored.java new file mode 100644 index 00000000000..6f748393441 --- /dev/null +++ b/forge-game/src/main/java/forge/game/trigger/TriggerMentored.java @@ -0,0 +1,42 @@ +package forge.game.trigger; + +import java.util.Map; + +import forge.game.ability.AbilityKey; +import forge.game.card.Card; +import forge.game.spellability.SpellAbility; +import forge.util.Localizer; + +public class TriggerMentored extends Trigger { + + public TriggerMentored(Map params, Card host, boolean intrinsic) { + super(params, host, intrinsic); + } + + @Override + public boolean performTest(Map runParams) { + if (!matchesValidParam("ValidCard", runParams.get(AbilityKey.Card))) { + return false; + } + + if (!matchesValidParam("ValidSource", runParams.get(AbilityKey.Source))) { + return false; + } + + return true; + } + + @Override + public void setTriggeringObjects(SpellAbility sa, Map runParams) { + sa.setTriggeringObjectsFrom(runParams, AbilityKey.Card, AbilityKey.Source); + } + + @Override + public String getImportantStackObjects(SpellAbility sa) { + StringBuilder sb = new StringBuilder(); + sb.append(Localizer.getInstance().getMessage("lblMentor")).append(": ").append(sa.getTriggeringObject(AbilityKey.Source)).append(", "); + sb.append(Localizer.getInstance().getMessage("lblMentored")).append(": ").append(sa.getTriggeringObject(AbilityKey.Card)); + return sb.toString(); + } + +} diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerMilledAll.java b/forge-game/src/main/java/forge/game/trigger/TriggerMilledAll.java index 17f57f1c280..8abbba6cadb 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerMilledAll.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerMilledAll.java @@ -57,6 +57,7 @@ public final void setTriggeringObjects(final SpellAbility sa, Map params, final Card host, final boolean intrinsic) { + super(params, host, intrinsic); + } + + @Override + public boolean performTest(Map runParams) { + + if (!matchesValidParam("ValidCards", runParams.get(AbilityKey.Cards))) { + return false; + } + + return true; + } + + @Override + public void setTriggeringObjects(SpellAbility sa, Map runParams) { + Iterable cards = (Iterable) runParams.get(AbilityKey.Cards); + if (hasParam("ValidCards")) { + cards = Iterables.filter(cards, CardPredicates.restriction(getParam("ValidCards").split(","), + getHostCard().getController(), getHostCard(), this)); + } + + sa.setTriggeringObject(AbilityKey.Cards, cards); + } + + @Override + public String getImportantStackObjects(SpellAbility sa) { + StringBuilder sb = new StringBuilder(); + sb.append(Localizer.getInstance().getMessage("lblPhasedOut")).append(": "); + sb.append(sa.getTriggeringObject(AbilityKey.Cards)); + return sb.toString(); + } +} diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerSacrificed.java b/forge-game/src/main/java/forge/game/trigger/TriggerSacrificed.java index 051121fbcb4..d29c76e8b5b 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerSacrificed.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerSacrificed.java @@ -17,15 +17,13 @@ */ package forge.game.trigger; -import java.util.Map; - import forge.game.ability.AbilityKey; import forge.game.card.Card; -import forge.game.cost.IndividualCostPaymentInstance; import forge.game.spellability.SpellAbility; -import forge.game.zone.CostPaymentStack; import forge.util.Localizer; +import java.util.Map; + /** *

* Trigger_Sacrificed class. @@ -65,44 +63,8 @@ public final boolean performTest(final Map runParams) { if (!matchesValidParam("ValidCause", runParams.get(AbilityKey.Cause))) { return false; } - - if (hasParam("WhileKeyword")) { - final String keyword = getParam("WhileKeyword"); - boolean withKeyword = false; - - // When cast with Emerge, the cost instance is there - IndividualCostPaymentInstance currentPayment = (IndividualCostPaymentInstance) runParams.get(AbilityKey.IndividualCostPaymentInstance); - - SpellAbility sa; - if (currentPayment != null) { - sa = currentPayment.getPayment().getAbility(); - - if (sa != null && sa.getHostCard() != null) { - if (sa.isSpell() && sa.getHostCard().hasStartOfUnHiddenKeyword(keyword)) { - withKeyword = true; - } - } - } - - if (!withKeyword) { - // When done for another card to get the Mana, the Emerge card is there - CostPaymentStack stack = (CostPaymentStack) runParams.get(AbilityKey.CostStack); - - for (IndividualCostPaymentInstance individual : stack) { - sa = individual.getPayment().getAbility(); - - if (sa == null || sa.getHostCard() == null) - continue; - - if (sa.isSpell() && sa.getHostCard().hasStartOfUnHiddenKeyword(keyword)) { - withKeyword = true; - break; - } - } - } - - if (!withKeyword) - return false; + if (hasParam("WhileKeyword") && !whileKeywordCheck(getParam("WhileKeyword"), runParams)) { + return false; } return true; @@ -116,9 +78,8 @@ public final void setTriggeringObjects(final SpellAbility sa, Map runParams) { return false; } - if (hasParam("OnlyFirst")) { - if ((int) runParams.get(AbilityKey.NumThisTurn) != 1) { + if (hasParam("FirstTime")) { + if (!(boolean) runParams.get(AbilityKey.FirstTime)) { return false; } } + return true; } diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerTapAll.java b/forge-game/src/main/java/forge/game/trigger/TriggerTapAll.java new file mode 100644 index 00000000000..19a75312825 --- /dev/null +++ b/forge-game/src/main/java/forge/game/trigger/TriggerTapAll.java @@ -0,0 +1,38 @@ +package forge.game.trigger; + +import com.google.common.collect.Iterables; +import forge.game.ability.AbilityKey; +import forge.game.card.Card; +import forge.game.card.CardPredicates; +import forge.game.spellability.SpellAbility; +import forge.util.Localizer; + +import java.util.Map; + +public class TriggerTapAll extends Trigger { + + public TriggerTapAll(final Map params, final Card host, final boolean intrinsic) { + super(params, host, intrinsic); + } + + @Override + public boolean performTest(Map runParams) { + return matchesValidParam("ValidCards", runParams.get(AbilityKey.Cards)); + } + + @Override + public void setTriggeringObjects(SpellAbility sa, Map runParams) { + Iterable cards = (Iterable) runParams.get(AbilityKey.Cards); + if (hasParam("ValidCards")) { + cards = Iterables.filter(cards, CardPredicates.restriction(getParam("ValidCards").split(","), + getHostCard().getController(), getHostCard(), this)); + } + + sa.setTriggeringObject(AbilityKey.Cards, cards); + } + + @Override + public String getImportantStackObjects(SpellAbility sa) { + return Localizer.getInstance().getMessage("lblTapped") + ": " + sa.getTriggeringObject(AbilityKey.Cards); + } +} diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerTaps.java b/forge-game/src/main/java/forge/game/trigger/TriggerTaps.java index 816d8ea51d4..a36e4a7cf85 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerTaps.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerTaps.java @@ -57,15 +57,15 @@ public final boolean performTest(final Map runParams) { return false; } + if (!matchesValidParam("ValidCause", runParams.get(AbilityKey.Cause))) { + return false; + } + if (!matchesValidParam("ValidPlayer", runParams.get(AbilityKey.Player))) { + return false; + } if (hasParam("Attacker")) { - if ("True".equalsIgnoreCase(getParam("Attacker"))) { - if (!(Boolean) runParams.get(AbilityKey.Attacker)) { - return false; - } - } else if ("False".equalsIgnoreCase(getParam("Attacker"))) { - if ((Boolean) runParams.get(AbilityKey.Attacker)) { - return false; - } + if (getParam("Attacker").equalsIgnoreCase("True") != (Boolean) runParams.get(AbilityKey.Attacker)) { + return false; } } diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerType.java b/forge-game/src/main/java/forge/game/trigger/TriggerType.java index 9ec8e641045..03db92b3188 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerType.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerType.java @@ -64,10 +64,12 @@ public enum TriggerType { Devoured(TriggerDevoured.class), Discarded(TriggerDiscarded.class), DiscardedAll(TriggerDiscardedAll.class), + Discover(TriggerDiscover.class), Drawn(TriggerDrawn.class), DungeonCompleted(TriggerCompletedDungeon.class), Evolved(TriggerEvolved.class), ExcessDamage(TriggerExcessDamage.class), + ExcessDamageAll(TriggerExcessDamageAll.class), Enlisted(TriggerEnlisted.class), Exerted(TriggerExerted.class), Exiled(TriggerExiled.class), @@ -79,13 +81,13 @@ public enum TriggerType { Foretell(TriggerForetell.class), Immediate(TriggerImmediate.class), Investigated(TriggerInvestigated.class), - IsForetold(TriggerIsForetold.class), LandPlayed(TriggerLandPlayed.class), LifeGained(TriggerLifeGained.class), LifeLost(TriggerLifeLost.class), LifeLostAll(TriggerLifeLostAll.class), LosesGame(TriggerLosesGame.class), ManaAdded(TriggerManaAdded.class), + Mentored(TriggerMentored.class), MilledAll(TriggerMilledAll.class), Mutates(TriggerMutates.class), NewGame(TriggerNewGame.class), @@ -95,6 +97,7 @@ public enum TriggerType { Phase(TriggerPhase.class), PhaseIn(TriggerPhaseIn.class), PhaseOut(TriggerPhaseOut.class), + PhaseOutAll(TriggerPhaseOutAll.class), PlanarDice(TriggerPlanarDice.class), PlaneswalkedFrom(TriggerPlaneswalkedFrom.class), PlaneswalkedTo(TriggerPlaneswalkedTo.class), @@ -117,6 +120,7 @@ public enum TriggerType { SpellCopy(TriggerSpellAbilityCastOrCopy.class), Surveil(TriggerSurveil.class), TakesInitiative(TriggerTakesInitiative.class), + TapAll(TriggerTapAll.class), Taps(TriggerTaps.class), TapsForMana(TriggerTapsForMana.class), TokenCreated(TriggerTokenCreated.class), @@ -126,6 +130,7 @@ public enum TriggerType { TurnBegin(TriggerTurnBegin.class), TurnFaceUp(TriggerTurnFaceUp.class), Unattach(TriggerUnattach.class), + UntapAll(TriggerUntapAll.class), Untaps(TriggerUntaps.class), Vote(TriggerVote.class); diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerUntapAll.java b/forge-game/src/main/java/forge/game/trigger/TriggerUntapAll.java new file mode 100644 index 00000000000..f28cefda2b9 --- /dev/null +++ b/forge-game/src/main/java/forge/game/trigger/TriggerUntapAll.java @@ -0,0 +1,66 @@ +package forge.game.trigger; + +import com.google.common.collect.Maps; +import forge.game.ability.AbilityKey; +import forge.game.card.Card; +import forge.game.card.CardCollection; +import forge.game.player.Player; +import forge.game.spellability.SpellAbility; +import forge.util.Localizer; + +import java.util.Map; + +public class TriggerUntapAll extends Trigger { + + public TriggerUntapAll(final Map params, final Card host, final boolean intrinsic) { + super(params, host, intrinsic); + } + + @Override + public boolean performTest(Map runParams) { + final Map testMap = + filteredMap((Map) runParams.get(AbilityKey.Map)); + return !testMap.isEmpty(); + } + + @Override + public void setTriggeringObjects(SpellAbility sa, Map runParams) { + final Map map = + filteredMap((Map) runParams.get(AbilityKey.Map)); + + sa.setTriggeringObject(AbilityKey.Map, map); + sa.setTriggeringObject(AbilityKey.Player, map.keySet()); + + CardCollection untapped = new CardCollection(); + for (final Map.Entry e : map.entrySet()) { + untapped.addAll(e.getValue()); + } + sa.setTriggeringObject(AbilityKey.Cards, untapped); + sa.setTriggeringObject(AbilityKey.Amount, untapped.size()); + } + + @Override + public String getImportantStackObjects(SpellAbility sa) { + StringBuilder sb = new StringBuilder(); + sb.append(Localizer.getInstance().getMessage("lblAmount")).append(": "); + sb.append(sa.getTriggeringObject(AbilityKey.Amount)); + return sb.toString(); + } + + private Map filteredMap(Map map) { + Map passMap = Maps.newHashMap(); + for (final Map.Entry e : map.entrySet()) { + if (matchesValidParam("ValidPlayer", e.getKey())) { + CardCollection passCards = new CardCollection(); + if (hasParam("ValidCards")) { + for (Card c : e.getValue()) { + if (matchesValidParam("ValidCards", c)) passCards.add(c); + } + } + if (!passCards.isEmpty()) passMap.put(e.getKey(), passCards); + } + } + return passMap; + } + +} diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerWaiting.java b/forge-game/src/main/java/forge/game/trigger/TriggerWaiting.java index 4e8d7befa30..51bffe20395 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerWaiting.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerWaiting.java @@ -3,7 +3,10 @@ import java.util.List; import java.util.Map; +import com.google.common.collect.Maps; + import forge.game.ability.AbilityKey; +import forge.game.player.Player; import forge.util.TextUtil; /** @@ -12,7 +15,7 @@ public class TriggerWaiting { private TriggerType mode; private Map params; - private List triggers = null; + private Map triggers; public TriggerWaiting(TriggerType m, Map p) { mode = m; @@ -27,12 +30,25 @@ public Map getParams() { return params; } - public List getTriggers() { - return triggers; + public Iterable getTriggers() { + if (triggers == null) { + return null; + } + return triggers.keySet(); + } + + public void setTriggers(final List trigs) { + this.triggers = Maps.newHashMap(); + for (Trigger t : trigs) { + triggers.put(t, t.getHostCard().getController()); + } } - public void setTriggers(final List triggers) { - this.triggers = triggers; + public Player getController(Trigger t) { + if (triggers == null) { + return null; + } + return triggers.get(t); } @Override diff --git a/forge-game/src/main/java/forge/game/trigger/WrappedAbility.java b/forge-game/src/main/java/forge/game/trigger/WrappedAbility.java index 3610f61775e..3b6fb05bdb2 100644 --- a/forge-game/src/main/java/forge/game/trigger/WrappedAbility.java +++ b/forge-game/src/main/java/forge/game/trigger/WrappedAbility.java @@ -14,6 +14,7 @@ import forge.game.GameEntityCounterTable; import forge.game.ability.AbilityKey; import forge.game.ability.ApiType; +import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; import forge.game.card.CardCollection; import forge.game.card.CardDamageMap; @@ -74,7 +75,7 @@ public class WrappedAbility extends Ability { ); private final SpellAbility sa; - private final Player decider; + private Player decider; boolean mandatory = false; @@ -305,20 +306,6 @@ public Integer getChapter() { return sa.getChapter(); } - @Override - public void setChapter(int val) { - sa.setChapter(val); - } - - @Override - public boolean isLastChapter() { - return sa.isLastChapter(); - } - @Override - public boolean setLastChapter(boolean value) { - return sa.setLastChapter(value); - } - @Override public boolean isFlashBackAbility() { return sa.isFlashBackAbility(); @@ -465,7 +452,7 @@ public void resetTargets() { // ////////////////////////////////////// @Override public void resolve() { - final Game game = sa.getActivatingPlayer().getGame(); + final Game game = getActivatingPlayer().getGame(); final Trigger regtrig = getTrigger(); if (!(TriggerType.Always.equals(regtrig.getMode())) && !regtrig.hasParam("NoResolvingCheck")) { @@ -480,6 +467,10 @@ public void resolve() { } } + if (!regtrig.checkResolvedLimit(getActivatingPlayer())) { + return; + } + if (regtrig.hasParam("ResolvingCheck")) { // rare cases: Hidden Predators (state trigger, but have "Intervening If" to check IsPresent2) etc. Map recheck = Maps.newHashMap(); @@ -490,8 +481,13 @@ public void resolve() { } } - if (decider != null && !decider.getController().confirmTrigger(this)) { - return; + if (decider != null) { + if (!decider.isInGame()) { + decider = SpellAbilityEffect.getNewChooser(sa, getActivatingPlayer(), decider); + } + if (!decider.getController().confirmTrigger(this)) { + return; + } } if (!regtrig.hasParam("NoTimestampCheck")) { diff --git a/forge-game/src/main/java/forge/game/zone/MagicStack.java b/forge-game/src/main/java/forge/game/zone/MagicStack.java index 20ade36394f..88a81e2b927 100644 --- a/forge-game/src/main/java/forge/game/zone/MagicStack.java +++ b/forge-game/src/main/java/forge/game/zone/MagicStack.java @@ -52,6 +52,7 @@ import forge.game.event.GameEventSpellResolved; import forge.game.event.GameEventZone; import forge.game.keyword.Keyword; +import forge.game.mana.Mana; import forge.game.player.Player; import forge.game.spellability.AbilityStatic; import forge.game.spellability.SpellAbility; @@ -187,12 +188,21 @@ public final boolean undo() { if (undoStack.isEmpty()) { return false; } SpellAbility sa = undoStack.peek(); - sa.undo(); - clearUndoStack(sa); - sa.getActivatingPlayer().getManaPool().refundManaPaid(sa); + if (sa.undo()) { + clearUndoStack(sa); + sa.getActivatingPlayer().getManaPool().refundManaPaid(sa); + } else { + clearUndoStack(sa); + for (Mana pay : sa.getPayingMana()) { + clearUndoStack(pay.getManaAbility().getSourceSA()); + } + } return true; } public final void clearUndoStack(SpellAbility sa) { + if (sa == null) { + return; + } clearUndoStack(Lists.newArrayList(sa)); } private final void clearUndoStack(List sas) { @@ -244,7 +254,7 @@ public final void add(SpellAbility sp, SpellAbilityStackInstance si) { } if (sp.isManaAbility()) { // Mana Abilities go straight through - if (!sp.isCopied()) { + if (!sp.isCopied() && !sp.isTrigger()) { // Copied abilities aren't activated, so they shouldn't change these values source.addAbilityActivated(sp); } @@ -291,11 +301,6 @@ public final void add(SpellAbility sp, SpellAbilityStackInstance si) { return; } - if (sp.getApi() == ApiType.Charm && sp.hasParam("ChoiceRestriction")) { - // Remember the Choice here for later handling - source.addChosenModes(sp, sp.getSubAbility().getDescription(), game.getPhaseHandler().inCombat()); - } - //cancel auto-pass for all opponents of activating player //when a new non-triggered ability is put on the stack if (!sp.isTrigger()) { @@ -307,9 +312,14 @@ public final void add(SpellAbility sp, SpellAbilityStackInstance si) { if (si == null && sp.isActivatedAbility() && !sp.isCopied()) { // if not already copied use a fresh instance SpellAbility original = sp; - sp = sp.copy(); + sp = sp.copy(sp.getHostCard(), activator, false, true); sp.setOriginalAbility(original); + original.clearTargets(); original.setXManaCostPaid(null); + if (original.getApi() == ApiType.Charm) { + // reset chain + original.setSubAbility(null); + } } if (frozen && !sp.hasParam("IgnoreFreeze")) { @@ -318,7 +328,7 @@ public final void add(SpellAbility sp, SpellAbilityStackInstance si) { return; } - if (sp.isAbility() && !sp.isCopied()) { + if (sp.isAbility() && !sp.isCopied() && !sp.isTrigger()) { source.addAbilityActivated(sp); } @@ -501,6 +511,11 @@ public final void resolveStack() { // temporarily reverted removing SAs after resolution final SpellAbility sa = peekAbility(); + // abilities already on stack won't get changed text from host + if (sa.isSpell()) { + sa.changeText(); + } + // ActivePlayer gains priority first after Resolve game.getPhaseHandler().resetPriority(); @@ -584,13 +599,9 @@ private final void finishResolving(final SpellAbility sa, final boolean fizzle) unfreezeStack(); sa.resetOnceResolved(); - //game.getAction().checkStaticAbilities(); game.getPhaseHandler().onStackResolved(); curResolvingCard = null; - - // xManaCostPaid will reset when cast the spell, comment out to fix Venarian Gold - // sa.getHostCard().setXManaCostPaid(0); } private final void removeCardFromStack(final SpellAbility sa, final SpellAbilityStackInstance si, final boolean fizzle) { @@ -732,10 +743,8 @@ public final void removeInstancesControlledBy(final Player p) { if (sa.getHostCard().getController().equals(p)) { simultaneousStackEntryList.remove(sa); } - } else { - if (activator.equals(p)) { - simultaneousStackEntryList.remove(sa); - } + } else if (activator.equals(p)) { + simultaneousStackEntryList.remove(sa); } } } diff --git a/forge-game/src/main/java/forge/game/zone/Zone.java b/forge-game/src/main/java/forge/game/zone/Zone.java index 14a5e5f4a42..d8912111bdb 100644 --- a/forge-game/src/main/java/forge/game/zone/Zone.java +++ b/forge-game/src/main/java/forge/game/zone/Zone.java @@ -121,6 +121,10 @@ public void add(final Card c, Integer index, final Card latestState) { c.setTapped(false); } + if (zoneType == (ZoneType.Graveyard) && c.isPermanent() && !c.isToken()) { + c.getOwner().descend(); + } + c.setZone(this); if ((zoneType == ZoneType.Battlefield || !c.isToken()) || (zoneType == ZoneType.Stack && c.getCopiedPermanent() != null)) { diff --git a/forge-game/src/main/java/forge/trackable/TrackableProperty.java b/forge-game/src/main/java/forge/trackable/TrackableProperty.java index c573634a63b..cec193e500d 100644 --- a/forge-game/src/main/java/forge/trackable/TrackableProperty.java +++ b/forge-game/src/main/java/forge/trackable/TrackableProperty.java @@ -14,7 +14,6 @@ public enum TrackableProperty { Text(TrackableTypes.StringType), PreventNextDamage(TrackableTypes.IntegerType), AttachedCards(TrackableTypes.CardViewCollectionType), - AllAttachedCards(TrackableTypes.CardViewCollectionType), Counters(TrackableTypes.CounterMapType), CurrentPlane(TrackableTypes.StringType), PlanarPlayer(TrackableTypes.PlayerViewType), @@ -33,6 +32,7 @@ public enum TrackableProperty { Facedown(TrackableTypes.BooleanType), Foretold(TrackableTypes.BooleanType), Manifested(TrackableTypes.BooleanType), + Cloaked(TrackableTypes.BooleanType), Modal(TrackableTypes.BooleanType), Adventure(TrackableTypes.BooleanType), DoubleFaced(TrackableTypes.BooleanType), @@ -67,6 +67,7 @@ public enum TrackableProperty { ChosenColors(TrackableTypes.StringListType), ChosenCards(TrackableTypes.CardViewCollectionType), ChosenNumber(TrackableTypes.StringType), + StoredRolls(TrackableTypes.StringListType), ChosenPlayer(TrackableTypes.PlayerViewType), ProtectingPlayer(TrackableTypes.PlayerViewType), ChosenDirection(TrackableTypes.EnumType(Direction.class)), @@ -79,8 +80,7 @@ public enum TrackableProperty { CurrentRoom(TrackableTypes.StringType), Intensity(TrackableTypes.IntegerType), Remembered(TrackableTypes.StringType), - NamedCard(TrackableTypes.StringType), - NamedCard2(TrackableTypes.StringType), + NamedCard(TrackableTypes.StringListType), PlayerMayLook(TrackableTypes.PlayerViewCollectionType, FreezeMode.IgnoresFreeze), MayPlayPlayers(TrackableTypes.PlayerViewCollectionType, FreezeMode.IgnoresFreeze), EntityAttachedTo(TrackableTypes.GameEntityViewType), @@ -201,6 +201,7 @@ public enum TrackableProperty { AdditionalVote(TrackableTypes.IntegerType), OptionalAdditionalVote(TrackableTypes.IntegerType), ControlVotes(TrackableTypes.BooleanType), + AdditionalVillainousChoices(TrackableTypes.IntegerType), Keywords(TrackableTypes.KeywordCollectionViewType, FreezeMode.IgnoresFreeze), Commander(TrackableTypes.CardViewCollectionType, FreezeMode.IgnoresFreeze), CommanderCast(TrackableTypes.IntegerMapType), diff --git a/forge-game/src/main/java/forge/util/MessageUtil.java b/forge-game/src/main/java/forge/util/MessageUtil.java index 4c706192a4a..331b675f4c7 100644 --- a/forge-game/src/main/java/forge/util/MessageUtil.java +++ b/forge-game/src/main/java/forge/util/MessageUtil.java @@ -38,6 +38,7 @@ public static String formatNotificationMessage(SpellAbility sa, Player player, case ChooseDirection: case Clash: case DigMultiple: + case Seek: return value; case ChooseColor: return sa.hasParam("Random") diff --git a/forge-gui-android/AndroidManifest.xml b/forge-gui-android/AndroidManifest.xml index 34ea6f288d3..9e61db7159b 100644 --- a/forge-gui-android/AndroidManifest.xml +++ b/forge-gui-android/AndroidManifest.xml @@ -2,7 +2,7 @@ + android:versionName="1.6.59" > jar -Xms1024m -Xmx1536m - 1.6.58.001 + 1.6.60-SNAPSHOT keystore alias storepass @@ -19,7 +19,7 @@ forge forge - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT forge-gui-android @@ -204,7 +204,7 @@ 6.2.2 - 4.6.0 + 4.6.1 true @@ -212,6 +212,7 @@ 26 + 30.0.3 true ${project.basedir}/AndroidManifest.xml @@ -267,7 +268,7 @@ 6.2.2 - 4.6.0 + 4.6.1 true @@ -275,6 +276,7 @@ 26 + 30.0.3 false @@ -367,7 +369,7 @@ 6.2.2 - 4.6.0 + 4.6.1 true diff --git a/forge-gui-desktop/pom.xml b/forge-gui-desktop/pom.xml index bded92a185d..78022811f04 100644 --- a/forge-gui-desktop/pom.xml +++ b/forge-gui-desktop/pom.xml @@ -4,7 +4,7 @@ forge forge - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT forge-gui-desktop @@ -118,7 +118,7 @@ - forge-1.6.55 + forge-1.6.59 ../forge-gui/release-files/CHANGES.txt extends ItemView { private Point hoverScrollPos; private ItemInfo hoveredItem; private ItemInfo focalItem; + private InventoryItem lastAltCard = null; private boolean panelOptionsCreated = false; private final List orderedItems = new ArrayList<>(); @@ -1109,9 +1110,19 @@ public final void paintComponent(final Graphics g) { InventoryItem item = itemInfo.item; itemInfo.alt = false; if (!FModel.getPreferences().getPref(FPref.UI_SWITCH_STATES_DECKVIEW).equals(ForgeConstants.SWITCH_CARDSTATES_DECK_NEVER)) { - if (hoveredItem != null && hoveredItem.item.equals(item)) { - if (item instanceof PaperCard && ((PaperCard)item).hasBackFace()) - itemInfo.alt = true; + if ((hoveredItem == null || !hoveredItem.item.equals(item)) || (FModel.getPreferences().getPref(FPref.UI_SWITCH_STATES_DECKVIEW).equals(ForgeConstants.SWITCH_CARDSTATES_DECK_ALWAYS))) { + if (item instanceof PaperCard) { + if (((PaperCard)item).hasBackFace()) { + if (item.equals(lastAltCard)) { + itemInfo.alt = true; + lastAltCard = null; + } else { + lastAltCard = item; + } + } else { + lastAltCard = null; + } + } } } diff --git a/forge-gui-desktop/src/main/java/forge/menus/HelpMenu.java b/forge-gui-desktop/src/main/java/forge/menus/HelpMenu.java index 69a108996c1..4d3b658d108 100644 --- a/forge-gui-desktop/src/main/java/forge/menus/HelpMenu.java +++ b/forge-gui-desktop/src/main/java/forge/menus/HelpMenu.java @@ -57,8 +57,7 @@ public void actionPerformed(ActionEvent e) { private static JMenu getMenu_Troubleshooting() { final Localizer localizer = Localizer.getInstance(); JMenu mnu = new JMenu(localizer.getMessage("lblTroubleshooting")); - mnu.add(getMenuItem_UrlLink("How to Provide a Useful Bug Report", "http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=9621")); - mnu.addSeparator(); + mnu.add(getMenuItem_OpenLogFile()); mnu.add(getMenuItem_ReadMeFile()); return mnu; } @@ -76,8 +75,8 @@ private static JMenu getMenu_GettingStarted() { JMenu mnu = new JMenu(localizer.getMessage("lblGettingStarted")); mnu.add(getMenuItem_HowToPlayFile()); mnu.addSeparator(); - mnu.add(getMenuItem_UrlLink("Forge Wiki", "http://www.slightlymagic.net/wiki/Forge", KeyStroke.getKeyStroke(KeyEvent.VK_F1, 0))); - mnu.add(getMenuItem_UrlLink("What is Forge?", "http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=468")); + mnu.add(getMenuItem_UrlLink("Forge Wiki", "https://github.com/Card-Forge/forge/wiki", KeyStroke.getKeyStroke(KeyEvent.VK_F1, 0))); + mnu.add(getMenuItem_UrlLink("What is Forge?", "https://github.com/Card-Forge/forge/wiki#what-is-forge")); return mnu; } @@ -94,6 +93,13 @@ private static JMenuItem getMenuItem_ReadMeFile() { return menuItem; } + private static JMenuItem getMenuItem_OpenLogFile() { + final Localizer localizer = Localizer.getInstance(); + JMenuItem menuItem = new JMenuItem(localizer.getMessage("lblOpenLogFile")); + menuItem.addActionListener(getOpenFileAction(getAbsoluteFile(ForgeConstants.LOG_FILE))); + return menuItem; + } + private static JMenuItem getMenuItem_License() { final Localizer localizer = Localizer.getInstance(); JMenuItem menuItem = new JMenuItem(localizer.getMessage("lblForgeLicense")); @@ -132,6 +138,14 @@ protected static File getFile(String filename) { return file; } + protected static File getAbsoluteFile(String filename) { + File file = null; + if (FileUtil.doesFileExist(filename)) { + file = new File(filename); + } + return file; + } + /** * @see http://stackoverflow.com/questions/6273221/open-a-text-file-in-the-default-text-editor-via-java */ diff --git a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/ACEditorBase.java b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/ACEditorBase.java index 750d7c94112..08289e0b102 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/ACEditorBase.java +++ b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/ACEditorBase.java @@ -215,7 +215,7 @@ protected ItemPool getAllowedAdditions(final Iterable> cardsByName = null; if (deck != null) { final CardPool allCards = deck.getAllCardsInASinglePool(deck.has(DeckSection.Commander)); - cardsByName = Aggregates.groupSumBy(allCards, PaperCard.FN_GET_NAME); + cardsByName = Aggregates.groupSumBy(allCards, pc -> pc.getRules().getNormalizedName()); } for (final Entry itemEntry : itemsToAdd) { @@ -237,7 +237,7 @@ protected ItemPool getAllowedAdditions(final Iterable cardAmountInfo = Iterables.find(cardsByName, new Predicate>() { @Override public boolean apply(Entry t) { - return t.getKey().equals(card.getName()); + return t.getKey().equals(card.getRules().getNormalizedName()); } }, null); if (cardAmountInfo != null) { diff --git a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/CEditorConstructed.java b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/CEditorConstructed.java index b30c4fff0d9..e48e46dec50 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/CEditorConstructed.java +++ b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/CEditorConstructed.java @@ -218,7 +218,7 @@ public static void onAddItems(ACEditorBase editor, Iterable sets = new HashSet<>(); - for (final Map.Entry c : dckStartPool.getMain()) { - sets.add(c.getKey().getEdition()); - } - if (dckStartPool.has(DeckSection.Sideboard)) { - for (final Map.Entry c : dckStartPool.get(DeckSection.Sideboard)) { - sets.add(c.getKey().getEdition()); - } + + for(Map.Entry entry : dckStartPool.getAllCardsInASinglePool()) { + sets.add(entry.getKey().getEdition()); } fmtPrizes = new GameFormat(localizer.getMessage("lblFromDeck"), sets, null); } diff --git a/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChooseFormats.java b/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChooseFormats.java index b277da7d749..c6929ebff9c 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChooseFormats.java +++ b/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChooseFormats.java @@ -86,7 +86,7 @@ public void run() { } }; - FButton btnOk = new FButton(localizer.getMessage("lblOk")); + FButton btnOk = new FButton(localizer.getMessage("lblOK")); btnOk.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { diff --git a/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChoosePoolDistribution.java b/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChoosePoolDistribution.java index a4e0ecd8f51..79ec735962c 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChoosePoolDistribution.java +++ b/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChoosePoolDistribution.java @@ -48,7 +48,7 @@ public class DialogChoosePoolDistribution { private final FTextField numberOfBoostersField = new FTextField.Builder().text("0").maxLength(10).build(); - private final FButton btnOk = new FButton(localizer.getMessage("lblOk")); + private final FButton btnOk = new FButton(localizer.getMessage("lblOK")); private Runnable callback; diff --git a/forge-gui-desktop/src/main/java/forge/screens/home/settings/CSubmenuPreferences.java b/forge-gui-desktop/src/main/java/forge/screens/home/settings/CSubmenuPreferences.java index b9caefe73ef..0e87f67dbbd 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/home/settings/CSubmenuPreferences.java +++ b/forge-gui-desktop/src/main/java/forge/screens/home/settings/CSubmenuPreferences.java @@ -279,6 +279,7 @@ public void run() { initializePlayerNameButton(); initializeDefaultLanguageComboBox(); + disableLazyLoading(); } /* (non-Javadoc) @@ -574,7 +575,7 @@ private void initializeColorIdentityCombobox() { } private void initializeSwitchStatesCombobox() { - final String[] elems = {ForgeConstants.SWITCH_CARDSTATES_DECK_NEVER, ForgeConstants.SWITCH_CARDSTATES_DECK_HOVER}; + final String[] elems = {ForgeConstants.SWITCH_CARDSTATES_DECK_NEVER, ForgeConstants.SWITCH_CARDSTATES_DECK_HOVER, ForgeConstants.SWITCH_CARDSTATES_DECK_ALWAYS}; final FPref userSetting = FPref.UI_SWITCH_STATES_DECKVIEW; final FComboBoxPanel panel = this.view.getSwitchStates(); final FComboBox comboBox = createComboBox(elems, userSetting); @@ -661,6 +662,12 @@ private void initializePlayerNameButton() { btn.setCommand(getPlayerNameButtonCommand()); } + private void disableLazyLoading() { + view.getCbLoadCardsLazily().setSelected(false); + view.getCbLoadCardsLazily().setEnabled(false); + prefs.save(); + } + private void setPlayerNameButtonText() { final FLabel btn = view.getBtnPlayerName(); final String name = prefs.getPref(FPref.PLAYER_NAME); diff --git a/forge-gui-desktop/src/main/java/forge/screens/match/VAssignCombatDamage.java b/forge-gui-desktop/src/main/java/forge/screens/match/VAssignCombatDamage.java index eede6ec80da..09537eec692 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/match/VAssignCombatDamage.java +++ b/forge-gui-desktop/src/main/java/forge/screens/match/VAssignCombatDamage.java @@ -86,7 +86,7 @@ public class VAssignCombatDamage { private final JLabel lblTotalDamage = new FLabel.Builder().text(localizer.getMessage("lblTotalDamageText")).build(); private final JLabel lblAssignRemaining = new FLabel.Builder().text(localizer.getMessage("lblAssignRemainingText")).build(); // Label Buttons - private final FButton btnOK = new FButton(localizer.getMessage("lblOk")); + private final FButton btnOK = new FButton(localizer.getMessage("lblOK")); private final FButton btnReset = new FButton(localizer.getMessage("lblReset")); private final FButton btnAuto = new FButton(localizer.getMessage("lblAuto")); private final FButton btnSkip = new FButton(localizer.getMessage("lblSkip")); diff --git a/forge-gui-desktop/src/main/java/forge/screens/match/VAssignGenericAmount.java b/forge-gui-desktop/src/main/java/forge/screens/match/VAssignGenericAmount.java index 26b5aa5a97c..03be2f9b87a 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/match/VAssignGenericAmount.java +++ b/forge-gui-desktop/src/main/java/forge/screens/match/VAssignGenericAmount.java @@ -73,7 +73,7 @@ public class VAssignGenericAmount { private final JLabel lblTotalAmount; private final boolean atLeastOne; // Label Buttons - private final FButton btnOK = new FButton(localizer.getMessage("lblOk")); + private final FButton btnOK = new FButton(localizer.getMessage("lblOK")); private final FButton btnReset = new FButton(localizer.getMessage("lblReset")); private static class AssignTarget { diff --git a/forge-gui-desktop/src/main/java/forge/screens/match/views/VField.java b/forge-gui-desktop/src/main/java/forge/screens/match/views/VField.java index 8ad53a1993e..bc4ea268457 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/match/views/VField.java +++ b/forge-gui-desktop/src/main/java/forge/screens/match/views/VField.java @@ -80,6 +80,7 @@ public class VField implements IVDoc { private final FLabel lblEnergy = new FLabel.Builder().fontAlign(SwingConstants.CENTER).fontStyle(Font.BOLD).icon(FSkin.getImage(FSkinProp.IMG_ENERGY)).iconInBackground().build(); private final FLabel lblExperience = new FLabel.Builder().fontAlign(SwingConstants.CENTER).fontStyle(Font.BOLD).icon(FSkin.getImage(FSkinProp.IMG_EXPERIENCE)).iconInBackground().build(); private final FLabel lblTicket = new FLabel.Builder().fontAlign(SwingConstants.CENTER).fontStyle(Font.BOLD).icon(FSkin.getImage(FSkinProp.IMG_TICKET)).iconInBackground().build(); + private final FLabel lblRad = new FLabel.Builder().fontAlign(SwingConstants.CENTER).fontStyle(Font.BOLD).icon(FSkin.getImage(FSkinProp.IMG_RAD)).iconInBackground().build(); private final PhaseIndicator phaseIndicator = new PhaseIndicator(); @@ -115,6 +116,7 @@ public VField(final CMatchUI matchUI, final EDocID id0, final PlayerView p, fina lblEnergy.setFocusable(false); lblExperience.setFocusable(false); lblTicket.setFocusable(false); + lblRad.setFocusable(false); avatarArea.setOpaque(false); avatarArea.setBackground(FSkin.getColor(FSkin.Colors.CLR_HOVER)); @@ -236,6 +238,24 @@ private void removeLblTicket() { avatarArea.add(lblLife, "w 100%!, h 20px!, wrap"); } + private void addLblRad() { + if (lblRad.isShowing() || lblExperience.isShowing() || lblEnergy.isShowing() || lblPoison.isShowing()) { + return; + } + avatarArea.remove(lblLife); + lblLife.setIcon(FSkin.getImage(FSkinProp.ICO_QUEST_LIFE)); + avatarArea.add(lblLife, "w 50%!, h 20px!, split 2"); + avatarArea.add(lblRad, "w 50%!, h 20px!, wrap"); + } + + private void removeLblRad() { + if (!lblRad.isShowing()) { + return; + } + avatarArea.remove(lblRad); + avatarArea.remove(lblLife); + avatarArea.add(lblLife, "w 100%!, h 20px!, wrap"); + } private void addLblExperience() { if (lblExperience.isShowing() || lblEnergy.isShowing() || lblPoison.isShowing()) { @@ -307,11 +327,13 @@ public void updateDetails() { final int poison = player.getCounters(CounterEnumType.POISON); final int energy = player.getCounters(CounterEnumType.ENERGY); final int experience = player.getCounters(CounterEnumType.EXPERIENCE); + final int rad = player.getCounters(CounterEnumType.RAD); final int ticket = player.getCounters(CounterEnumType.TICKET); if (poison > 0) { removeLblEnergy(); removeLblExperience(); + removeLblRad(); removeLblTicket(); addLblPoison(); lblPoison.setText(String.valueOf(poison)); @@ -326,6 +348,7 @@ public void updateDetails() { if (energy > 0) { removeLblExperience(); + removeLblRad(); removeLblTicket(); if (poison == 0) { addLblEnergy(); @@ -336,6 +359,7 @@ public void updateDetails() { } if (experience > 0) { + removeLblRad(); removeLblTicket(); if (poison == 0 && energy == 0) { addLblExperience(); @@ -345,8 +369,18 @@ public void updateDetails() { removeLblExperience(); } - if (ticket > 0) { + if (rad > 0) { + removeLblTicket(); if (poison == 0 && energy == 0 && experience == 0) { + addLblRad(); + lblRad.setText(String.valueOf(rad)); + } + } else { + removeLblRad(); + } + + if (ticket > 0) { + if (poison == 0 && energy == 0 && experience == 0 && rad == 0) { addLblTicket(); lblTicket.setText(String.valueOf(ticket)); } diff --git a/forge-gui-desktop/src/main/java/forge/screens/match/views/VPrompt.java b/forge-gui-desktop/src/main/java/forge/screens/match/views/VPrompt.java index d3a7e7bd244..2fb0f440829 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/match/views/VPrompt.java +++ b/forge-gui-desktop/src/main/java/forge/screens/match/views/VPrompt.java @@ -59,7 +59,7 @@ public class VPrompt implements IVDoc { private final DragTab tab = new DragTab(localizer.getMessage("lblPrompt")); // Various components - private final FButton btnOK = new FButton(localizer.getMessage("lblOk")); + private final FButton btnOK = new FButton(localizer.getMessage("lblOK")); private final FButton btnCancel = new FButton(localizer.getMessage("lblCancel")); private final FHtmlViewer tarMessage = new FHtmlViewer(); private final FScrollPane messageScroller = new FScrollPane(tarMessage, false, diff --git a/forge-gui-desktop/src/main/java/forge/toolbox/imaging/FCardImageRenderer.java b/forge-gui-desktop/src/main/java/forge/toolbox/imaging/FCardImageRenderer.java index fb206283ff7..f322aba61d4 100644 --- a/forge-gui-desktop/src/main/java/forge/toolbox/imaging/FCardImageRenderer.java +++ b/forge-gui-desktop/src/main/java/forge/toolbox/imaging/FCardImageRenderer.java @@ -184,7 +184,7 @@ public static void drawCardImage(Graphics2D g, CardView card, boolean altState, if (!card.isSplitCard() && !card.isFlipCard()) { final CardStateView state = card.getState(card.isAdventureCard() ? false : altState); if ((state.isCreature() && !state.getKeywordKey().contains("Level up")) - || state.isPlaneswalker() || state.isVehicle()) + || state.isPlaneswalker() || state.isBattle() || state.isVehicle()) hasPTBox = true; } if (hasPTBox) { @@ -294,7 +294,7 @@ private static void drawCardStateImage(Graphics2D g, CardStateView state, String int headerHeight = NAME_SIZE + 2 * HEADER_PADDING; int typeBoxHeight = TYPE_SIZE + 2 * TYPE_PADDING; int ptBoxHeight = 0; - if (state.isCreature() || state.isPlaneswalker() || state.isVehicle()) { + if (state.isCreature() || state.isPlaneswalker() | state.isBattle() || state.isVehicle()) { //if P/T box needed, make room for it ptBoxHeight = headerHeight; } @@ -308,9 +308,9 @@ private static void drawCardStateImage(Graphics2D g, CardStateView state, String int textY = typeY + typeBoxHeight; int ptY = textY + textBoxHeight; - // Adjust layout for Saga, Class and Dungeon cards + // Adjust layout for Saga, Class, Case and Dungeon cards boolean isSaga = state.getType().hasSubtype("Saga"); - boolean isClass = state.getType().hasSubtype("Class"); + boolean isClass = state.getType().hasSubtype("Class") || state.getType().hasSubtype("Case"); boolean isDungeon = state.getType().isDungeon(); if (isSaga || isClass || isDungeon) { // Move type line to the bottom @@ -559,6 +559,10 @@ private static void drawAdvCardImage(Graphics2D g, CardStateView state, String t TYPE_SIZE = NAME_SIZE - 1; textX = x + ART_INSET; + // refresh if adventure has different color + colors = fillColorBackground(g, CardDetailUtil.getBorderColors(advState, true), 0, 0, 0, 0, BLACK_BORDER_THICKNESS); + textBoxColors = tintColors(Color.WHITE, colors, TEXT_BOX_TINT); + //draw header containing name and mana cost Color[] advheaderColors = tintColors(Color.GRAY, colors, 0.6f); TEXT_COLOR = Color.WHITE; @@ -839,6 +843,12 @@ else if (state.isPlaneswalker()) { TEXT_COLOR = Color.WHITE; pieces.add(String.valueOf(state.getLoyalty())); } + else if (state.isBattle()) { + Color [] pwColor = { Color.BLACK }; + colors = pwColor; + TEXT_COLOR = Color.WHITE; + pieces.add(String.valueOf(state.getDefense())); + } else if (state.isVehicle()) { Color [] vhColor = { new Color(128, 96, 64) }; colors = vhColor; @@ -865,7 +875,7 @@ else if (state.isVehicle()) { int arcWidth = h / 3; fillRoundColorBackground(g, colors, x, y, w, h, arcWidth, h); g.setStroke(new BasicStroke(BOX_LINE_THICKNESS)); - g.setColor(state.isPlaneswalker() ? Color.WHITE : Color.BLACK); + g.setColor(state.isPlaneswalker() || state.isBattle() ? Color.WHITE : Color.BLACK); g.drawRoundRect(x, y, w, h, arcWidth, h); x += (PT_BOX_WIDTH - totalPieceWidth) / 2; diff --git a/forge-gui-desktop/src/main/java/forge/view/arcane/PlayArea.java b/forge-gui-desktop/src/main/java/forge/view/arcane/PlayArea.java index b1c864eff14..07c501b5b3f 100644 --- a/forge-gui-desktop/src/main/java/forge/view/arcane/PlayArea.java +++ b/forge-gui-desktop/src/main/java/forge/view/arcane/PlayArea.java @@ -595,8 +595,7 @@ private void recalculateCardPanels(final PlayerView model, final ZoneType zone) Iterable cards = model.getCards(zone); if (cards != null) { modelCopy = Lists.newArrayList(cards); - } - else { + } else { modelCopy = Lists.newArrayList(); } } @@ -648,17 +647,17 @@ private void recalculateCardPanels(final PlayerView model, final ZoneType zone) doLayout(); } - invalidate(); //pfps do the extra invalidate before any scrolling + invalidate(); //pfps do the extra invalidate before any scrolling if (!newPanels.isEmpty()) { - int i = newPanels.size(); + int i = newPanels.size(); for (final CardPanel toPanel : newPanels) { - if ( --i == 0 ) { // only scroll to last panel to be added - scrollRectToVisible(new Rectangle(toPanel.getCardX(), toPanel.getCardY(), toPanel.getCardWidth(), toPanel.getCardHeight())); - } + if ( --i == 0 ) { // only scroll to last panel to be added + scrollRectToVisible(new Rectangle(toPanel.getCardX(), toPanel.getCardY(), toPanel.getCardWidth(), toPanel.getCardHeight())); + } Animation.moveCard(toPanel); } - } - repaint(); + } + repaint(); } public boolean updateCard(final CardView card, boolean fromRefresh) { @@ -698,7 +697,15 @@ private boolean doUpdateCard(final CardView card, boolean fromRefresh) { CardPanel attachedToPanel; if (card.getAttachedTo() != null) { - attachedToPanel = getCardPanel(card.getAttachedTo().getId()); + if (card != card.getAttachedTo().getAttachedTo()) + attachedToPanel = getCardPanel(card.getAttachedTo().getId()); + else { + toPanel.getAttachedPanels().remove(getCardPanel(card.getAttachedTo().getId())); + CardPanel panel = getCardPanel(card.getAttachedTo().getId()); + if (panel != null) + panel.setAttachedToPanel(null); + attachedToPanel = null; + } } else { attachedToPanel = null; } diff --git a/forge-gui-desktop/src/test/java/forge/ai/controller/AutoPaymentTest.java b/forge-gui-desktop/src/test/java/forge/ai/controller/AutoPaymentTest.java new file mode 100644 index 00000000000..f3ab5a372a3 --- /dev/null +++ b/forge-gui-desktop/src/test/java/forge/ai/controller/AutoPaymentTest.java @@ -0,0 +1,84 @@ +package forge.ai.controller; + +import forge.ai.simulation.GameSimulator; +import forge.ai.simulation.SimulationTest; +import forge.game.Game; +import forge.game.card.Card; +import forge.game.phase.PhaseType; +import forge.game.player.Player; +import forge.game.zone.ZoneType; +import org.testng.AssertJUnit; +import org.testng.annotations.Test; + +import java.util.List; + + +public class AutoPaymentTest extends SimulationTest { + + @Test + public void dontPayWithAshnodsAltar() { + Game game = initAndCreateGame(); + Player p = game.getPlayers().get(1); + + String llanowar = "Llanowar Elves"; + + Card elf = addCard(llanowar, p); + elf.setSickness(false); + Card altar = addCard("Ashnod's Altar", p); + Card treasure = addToken("c_a_treasure_sac", p); + + // Two choices tap elf and sac treasure + // OR Sac elf to Altar + + String stone = "Mind Stone"; + Card mindstone = addCardToZone(stone, p, ZoneType.Hand); + + game.getPhaseHandler().devModeSet(PhaseType.MAIN1, p); + game.getAction().checkStateEffects(true); + + GameSimulator sim = createSimulator(game, p); + int score = sim.simulateSpellAbility(mindstone.getFirstSpellAbility()).value; + + AssertJUnit.assertTrue(score > 0); + Game simGame = sim.getSimulatedGameState(); + + Card mindstoneBF = findCardWithName(simGame, stone); + AssertJUnit.assertNotNull(mindstoneBF); + + Card elfCopy = findCardWithName(simGame, llanowar); + AssertJUnit.assertNotNull(elfCopy); + } + + @Test + public void payWithTreasuresOverPhyrexianAltar() { + Game game = initAndCreateGame(); + Player p = game.getPlayers().get(1); + + String squire = "Squire"; + + List squires = addCards(squire, 6, p); + Card altar = addCard("Phyrexian Altar", p); + List treasures = addTokens("c_a_treasure_sac", 6, p); + + String shivan = "Shivan Dragon"; + Card dragon = addCardToZone(shivan, p, ZoneType.Hand); + + game.getPhaseHandler().devModeSet(PhaseType.MAIN1, p); + game.getAction().checkStateEffects(true); + + GameSimulator sim = createSimulator(game, p); + int score = sim.simulateSpellAbility(dragon.getFirstSpellAbility()).value; + + AssertJUnit.assertTrue(score > 0); + Game simGame = sim.getSimulatedGameState(); + + Card dragonBF = findCardWithName(simGame, shivan); + AssertJUnit.assertNotNull(dragonBF); + + Card squireCopy = findCardWithName(simGame, squire); + AssertJUnit.assertNotNull(squireCopy); + + Card treasureCopy = findCardWithName(simGame, "Treasure Token"); + AssertJUnit.assertNull(treasureCopy); + } +} diff --git a/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulationTest.java b/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulationTest.java index 9c8074a0cb9..4f94bc752fb 100644 --- a/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulationTest.java +++ b/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulationTest.java @@ -318,7 +318,7 @@ public void testManifest() { "Unmanifest"); AssertJUnit.assertNotNull(unmanifestSA); AssertJUnit.assertEquals(2, manifestedCreature.getNetPower()); - AssertJUnit.assertFalse(manifestedCreature.hasKeyword("Flying")); + AssertJUnit.assertFalse(manifestedCreature.hasKeyword(Keyword.FLYING)); GameSimulator sim2 = createSimulator(simGame, simGame.getPlayers().get(1)); Game simGame2 = sim2.getSimulatedGameState(); @@ -330,7 +330,7 @@ public void testManifest() { Card ornithopter = findCardWithName(simGame2, "Ornithopter"); AssertJUnit.assertEquals(0, ornithopter.getNetPower()); - AssertJUnit.assertTrue(ornithopter.hasKeyword("Flying")); + AssertJUnit.assertTrue(ornithopter.hasKeyword(Keyword.FLYING)); AssertJUnit.assertNull(findSAWithPrefix(ornithopter, "Unmanifest")); GameCopier copier = new GameCopier(simGame2); @@ -1359,12 +1359,12 @@ public void testPlayerXCount() { Card bloodghast = addCardToZone("Bloodghast", p, ZoneType.Battlefield); game.getAction().checkStateEffects(true); - assert (!bloodghast.hasKeyword("Haste")); + AssertJUnit.assertFalse(bloodghast.hasKeyword(Keyword.HASTE)); opp.setLife(5, null); game.getAction().checkStateEffects(true); - assert (bloodghast.hasKeyword("Haste")); + AssertJUnit.assertTrue(bloodghast.hasKeyword(Keyword.HASTE)); } @Test diff --git a/forge-gui-desktop/src/test/java/forge/ai/simulation/SimulationTest.java b/forge-gui-desktop/src/test/java/forge/ai/simulation/SimulationTest.java index 113125f86da..2eede3a8856 100644 --- a/forge-gui-desktop/src/test/java/forge/ai/simulation/SimulationTest.java +++ b/forge-gui-desktop/src/test/java/forge/ai/simulation/SimulationTest.java @@ -1,5 +1,6 @@ package forge.ai.simulation; +import java.util.ArrayList; import java.util.HashSet; import java.util.List; import java.util.Set; @@ -20,12 +21,14 @@ import forge.game.Match; import forge.game.card.Card; import forge.game.card.CardCollectionView; +import forge.game.card.CardFactory; import forge.game.player.Player; import forge.game.player.RegisteredPlayer; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import forge.gui.GuiBase; import forge.item.IPaperCard; +import forge.item.PaperToken; import forge.localinstance.properties.ForgePreferences; import forge.localinstance.properties.ForgePreferences.FPref; import forge.model.FModel; @@ -142,9 +145,38 @@ protected Card addCard(String name, Player p) { return addCardToZone(name, p, ZoneType.Battlefield); } - protected void addCards(String name, int count, Player p) { + protected List addCards(String name, int count, Player p) { + List cards = Lists.newArrayList(); for (int i = 0; i < count; i++) { - addCard(name, p); + cards.add(addCard(name, p)); } + return cards; + } + + protected Card createToken(String name, Player p) { + PaperToken token = FModel.getMagicDb().getAllTokens().getToken(name); + if (token == null) { + System.out.println("Failed to find token name " + name); + return null; + } + return CardFactory.getCard(token, p, p.getGame()); + } + + protected List addTokens(String name, int amount, Player p) { + List cards = new ArrayList<>(); + + for(int i = 0; i < amount; i++) { + cards.add(addToken(name, p)); + } + + return cards; + } + + protected Card addToken(String name, Player p) { + Card c = createToken(name, p); + // card need a new Timestamp otherwise Static Abilities might collide + c.setTimestamp(p.getGame().getNextTimestamp()); + p.getZone(ZoneType.Battlefield).add(c); + return c; } } diff --git a/forge-gui-desktop/src/test/java/forge/ai/simulation/SpellAbilityPickerSimulationTest.java b/forge-gui-desktop/src/test/java/forge/ai/simulation/SpellAbilityPickerSimulationTest.java index 99a9b65cc33..daad3030e63 100644 --- a/forge-gui-desktop/src/test/java/forge/ai/simulation/SpellAbilityPickerSimulationTest.java +++ b/forge-gui-desktop/src/test/java/forge/ai/simulation/SpellAbilityPickerSimulationTest.java @@ -767,7 +767,7 @@ public void testModalSpellNoTargetsForModeWithSubAbility() { SpellAbilityPicker picker = new SpellAbilityPicker(game, p); picker.chooseSpellAbilityToPlay(null); - // Only mode "Creatures with power 3 or less can’t block this turn" should be simulated. + // Only mode "Creatures with power 3 or less can't block this turn" should be simulated. AssertJUnit.assertEquals(1, picker.getNumSimulations()); } @@ -860,4 +860,37 @@ public void correctTargetChoicesWithTwoTargetSpell() { AssertJUnit.assertTrue(targets.toString().contains("Forest Bear")); AssertJUnit.assertTrue(targets.toString().contains("Flying Men")); } + + @Test + public void testPithingNeedlePreventsAbilitiesFromBeingChosen() { + Game game = initAndCreateGame(); + Player p = game.getPlayers().get(1); + Player opponent = game.getPlayers().get(0); + opponent.setLife(1, null); + Card goblinBombardment = addCard("Goblin Bombardment", p); + addCard("Flying Men", p); + game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p); + + final SpellAbilityPicker picker = new SpellAbilityPicker(game, p); + Runnable assertPickIsGoblinBombardmentTargetingOpponent = () -> { + game.getAction().checkStateEffects(true); + SpellAbility sa = picker.chooseSpellAbilityToPlay(null); + AssertJUnit.assertNotNull(sa); + AssertJUnit.assertEquals(goblinBombardment, sa.getHostCard()); + MultiTargetSelector.Targets targets = picker.getPlan().getSelectedDecision().targets; + AssertJUnit.assertEquals(1, targets.size()); + AssertJUnit.assertTrue(targets.toString().contains(opponent.getName())); + }; + assertPickIsGoblinBombardmentTargetingOpponent.run(); + + // If we have a Pithing Needle, but it's naming something else, that's still fine. + Card pithingNeedle = addCard("Pithing Needle", opponent); + pithingNeedle.addNamedCard("Flooded Strand"); + assertPickIsGoblinBombardmentTargetingOpponent.run(); + + // But if it's naming Gobling Bombardment, then we can't choose that SA. + pithingNeedle.addNamedCard("Goblin Bombardment"); + game.getAction().checkStateEffects(true); + AssertJUnit.assertNull(picker.chooseSpellAbilityToPlay(null)); + } } diff --git a/forge-gui-desktop/src/test/java/forge/card/CardDbCardMockTestCase.java b/forge-gui-desktop/src/test/java/forge/card/CardDbCardMockTestCase.java index be620fe9506..0af3293a755 100644 --- a/forge-gui-desktop/src/test/java/forge/card/CardDbCardMockTestCase.java +++ b/forge-gui-desktop/src/test/java/forge/card/CardDbCardMockTestCase.java @@ -1958,11 +1958,12 @@ public void testCardsAlwaysReturnedEvenIfCardArtPreferenceIsTooStrictAlsoCompare assertEquals(loyalUnicorn, legacyLoyalUnicorn); // Selfless Squire: Available in Forge in COMMANDER 2021; Treasure Chest; - // COMMANDER 2016; The Lord of the Rings: Tales of Middle-earth Commander + // COMMANDER 2016; The Lord of the Rings: Tales of Middle-earth Commander; + // Murders at Karlov Manor Commander String cnSelflessSquire = "Selfless Squire"; PaperCard selflessSquire = this.cardDb.getCard(cnSelflessSquire); assertNotNull(selflessSquire); - assertEquals(selflessSquire.getEdition(), "LTC"); // The Lord of the Rings: Tales of Middle-earth Commander + assertEquals(selflessSquire.getEdition(), "MKC"); // Murders at Karlov Manor Commander PaperCard legacySelflessSquire = this.legacyCardDb.getCardFromEdition(cnSelflessSquire, LegacyCardDb.LegacySetPreference.Latest); @@ -2003,10 +2004,11 @@ public void testCardsAlwaysReturnedEvenIfCardArtPreferenceIsTooStrictAlsoCompare assertEquals(loyalUnicorn, legacyLoyalUnicorn); // Selfless Squire: Available in Forge in COMMANDER 2021; Treasure Chest; - // COMMANDER 2016; The Lord of the Rings: Tales of Middle-earth Commander + // COMMANDER 2016; The Lord of the Rings: Tales of Middle-earth Commander; + // Murders at Karlov Manor Commander selflessSquire = this.cardDb.getCard(cnSelflessSquire); assertNotNull(selflessSquire); - assertEquals(selflessSquire.getEdition(), "LTC"); + assertEquals(selflessSquire.getEdition(), "MKC"); legacySelflessSquire = this.legacyCardDb.getCardFromEdition(cnSelflessSquire, LegacyCardDb.LegacySetPreference.LatestCoreExp); diff --git a/forge-gui-desktop/src/test/java/forge/deck/DeckRecognizerTest.java b/forge-gui-desktop/src/test/java/forge/deck/DeckRecognizerTest.java index 61cf6ccf239..221e6e6cf78 100644 --- a/forge-gui-desktop/src/test/java/forge/deck/DeckRecognizerTest.java +++ b/forge-gui-desktop/src/test/java/forge/deck/DeckRecognizerTest.java @@ -1268,7 +1268,7 @@ void testSingleWordCardNameMatchesCorrectly() { tokenCard = cardToken.getCard(); assertEquals(cardToken.getQuantity(), 2); assertEquals(tokenCard.getName(), "Counterspell"); - assertEquals(tokenCard.getEdition(), "CMM"); + assertEquals(tokenCard.getEdition(), "PF24"); assertTrue(cardToken.cardRequestHasNoCode()); } @@ -1593,7 +1593,7 @@ void testChangesInArtPreference() { //assertEquals(cardToken.getTokenSection(), DeckSection.Main); //fix test since signature spell is allowed on commander section PaperCard tc = cardToken.getCard(); assertEquals(tc.getName(), "Counterspell"); - assertEquals(tc.getEdition(), "CMM"); + assertEquals(tc.getEdition(), "PF24"); assertTrue(cardToken.cardRequestHasNoCode()); // Setting Original Core diff --git a/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/PlayerControllerForTests.java b/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/PlayerControllerForTests.java index 0d73b0ba31a..3675e447daa 100644 --- a/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/PlayerControllerForTests.java +++ b/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/PlayerControllerForTests.java @@ -35,6 +35,7 @@ import forge.game.player.*; import forge.game.replacement.ReplacementEffect; import forge.game.spellability.*; +import forge.game.staticability.StaticAbility; import forge.game.trigger.WrappedAbility; import forge.game.zone.ZoneType; import forge.gamesimulationtests.util.card.CardSpecification; @@ -186,18 +187,17 @@ public List chooseEntitiesForEffect(FCollectionView } @Override - public boolean confirmAction(SpellAbility sa, PlayerActionConfirmMode mode, String message, Map newParam) { + public boolean confirmAction(SpellAbility sa, PlayerActionConfirmMode mode, String message, List options, Card cardToShow, Map params) { return true; } @Override - public boolean confirmBidAction(SpellAbility sa, - PlayerActionConfirmMode bidlife, String string, int bid, Player winner) { + public boolean confirmBidAction(SpellAbility sa, PlayerActionConfirmMode bidlife, String string, int bid, Player winner) { return false; } @Override - public boolean confirmStaticApplication(Card hostCard, GameEntity affected, String logic, String message) { + public boolean confirmStaticApplication(Card hostCard, PlayerActionConfirmMode mode, String message, String logic) { return true; } @@ -239,12 +239,12 @@ public CardCollection orderAttackers(Card blocker, CardCollection attackers) { } @Override - public void reveal(CardCollectionView cards, ZoneType zone, Player owner, String messagePrefix) { + public void reveal(CardCollectionView cards, ZoneType zone, Player owner, String messagePrefix, boolean addSuffix) { //nothing needs to be done here } @Override - public void reveal(List cards, ZoneType zone, PlayerView owner, String messagePrefix) { + public void reveal(List cards, ZoneType zone, PlayerView owner, String messagePrefix, boolean addSuffix) { //nothing needs to be done here } @@ -495,6 +495,11 @@ public PlanarDice choosePDRollToIgnore(List rolls) { return Aggregates.random(rolls); } + @Override + public Integer chooseRollToIgnore(List rolls) { + return Aggregates.random(rolls); + } + @Override public Object vote(SpellAbility sa, String prompt, List options, ListMultimap votes, Player forPlayer) { return chooseItem(options); @@ -529,6 +534,12 @@ public ReplacementEffect chooseSingleReplacementEffect(String prompt, List possibleStatics) { + // TODO Auto-generated method stub + return Iterables.getFirst(possibleStatics, null); + } + @Override public String chooseProtectionType(String string, SpellAbility sa, List choices) { return choices.get(0); @@ -720,12 +731,16 @@ public boolean confirmMulliganScry(Player p) { } @Override - public int chooseNumberForKeywordCost(SpellAbility sa, Cost cost, KeywordInterface keyword, String prompt, - int max) { + public int chooseNumberForKeywordCost(SpellAbility sa, Cost cost, KeywordInterface keyword, String prompt, int max) { // TODO Auto-generated method stub return 0; } + @Override + public int chooseNumberForCostReduction(final SpellAbility sa, final int min, final int max) { + return max; + } + @Override public CardCollection chooseCardsForEffectMultiple(Map validMap, SpellAbility sa, String title, boolean isOptional) { // TODO Auto-generated method stub diff --git a/forge-gui-ios/pom.xml b/forge-gui-ios/pom.xml index 74c8856d8a6..3740820e0a5 100644 --- a/forge-gui-ios/pom.xml +++ b/forge-gui-ios/pom.xml @@ -12,7 +12,7 @@ forge forge - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT forge-gui-ios diff --git a/forge-gui-mobile-dev/libs/gdx-box2d-platform-natives.jar b/forge-gui-mobile-dev/libs/gdx-box2d-platform-natives.jar new file mode 100644 index 00000000000..d2f8f105679 Binary files /dev/null and b/forge-gui-mobile-dev/libs/gdx-box2d-platform-natives.jar differ diff --git a/forge-gui-mobile-dev/pom.xml b/forge-gui-mobile-dev/pom.xml index 1f3ccfe4ad5..9b2b63a4825 100644 --- a/forge-gui-mobile-dev/pom.xml +++ b/forge-gui-mobile-dev/pom.xml @@ -4,7 +4,7 @@ forge forge - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT forge-gui-mobile-dev @@ -256,5 +256,11 @@ gdx-controllers-desktop 2.2.3-SNAPSHOT + + com.badlogicgames.gdx + gdx-box2d-platform + 1.11.0 + natives-desktop + diff --git a/forge-gui-mobile/pom.xml b/forge-gui-mobile/pom.xml index 46790b274d2..92ca405a2ee 100644 --- a/forge-gui-mobile/pom.xml +++ b/forge-gui-mobile/pom.xml @@ -4,7 +4,7 @@ forge forge - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT forge-gui-mobile @@ -80,6 +80,16 @@ 5.2.3 compile + + com.badlogicgames.gdx + gdx-box2d + 1.11.0 + + + com.badlogicgames.gdx + gdx-ai + 1.8.2 + diff --git a/forge-gui-mobile/src/forge/Forge.java b/forge-gui-mobile/src/forge/Forge.java index dfe0cec4e63..93741112aa7 100644 --- a/forge-gui-mobile/src/forge/Forge.java +++ b/forge-gui-mobile/src/forge/Forge.java @@ -19,6 +19,7 @@ import com.badlogic.gdx.utils.Clipboard; import forge.adventure.scene.*; import forge.adventure.stage.GameHUD; +import forge.adventure.stage.MapStage; import forge.adventure.util.Config; import forge.adventure.world.WorldSave; import forge.animation.ForgeAnimation; @@ -53,7 +54,7 @@ import java.util.*; public class Forge implements ApplicationListener { - public static final String CURRENT_VERSION = "1.6.58.001"; + public static final String CURRENT_VERSION = "1.6.60-SNAPSHOT"; private static ApplicationListener app = null; static Scene currentScene = null; @@ -1016,6 +1017,7 @@ public void dispose() { Dscreens.clear(); graphics.dispose(); SoundSystem.instance.dispose(); + MapStage.getInstance().disposeWorld(); try { ExceptionHandler.unregisterErrorHandling(); lastPreview.dispose(); diff --git a/forge-gui-mobile/src/forge/adventure/character/CharacterSprite.java b/forge-gui-mobile/src/forge/adventure/character/CharacterSprite.java index 8bedc438cb8..88ed76daff7 100644 --- a/forge-gui-mobile/src/forge/adventure/character/CharacterSprite.java +++ b/forge-gui-mobile/src/forge/adventure/character/CharacterSprite.java @@ -252,15 +252,17 @@ public void draw(Batch batch, float parentAlpha) { currentFrame = currentAnimation.getKeyFrame(timer, true); } - setHeight(currentFrame.getRegionHeight()); - setWidth(currentFrame.getRegionWidth()); - Color oldColor = batch.getColor().cpy(); - batch.setColor(getColor()); float scale = 1f; if (this instanceof EnemySprite) { scale = ((EnemySprite) this).getData().scale; } - batch.draw(currentFrame, getX(), getY(), getWidth() * scale, getHeight() * scale); + + setHeight(currentFrame.getRegionHeight() * scale); + setWidth(currentFrame.getRegionWidth() * scale); + Color oldColor = batch.getColor().cpy(); + batch.setColor(getColor()); + + batch.draw(currentFrame, getX(), getY(), getWidth(), getHeight()); batch.setColor(oldColor); super.draw(batch, parentAlpha); //batch.draw(getDebugTexture(),getX(),getY()); diff --git a/forge-gui-mobile/src/forge/adventure/character/DialogActor.java b/forge-gui-mobile/src/forge/adventure/character/DialogActor.java index 1b0bf33ff51..a23bed11e6b 100644 --- a/forge-gui-mobile/src/forge/adventure/character/DialogActor.java +++ b/forge-gui-mobile/src/forge/adventure/character/DialogActor.java @@ -2,8 +2,6 @@ import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; -import com.badlogic.gdx.scenes.scene2d.Actor; -import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; import forge.adventure.data.AdventureQuestData; import forge.adventure.stage.MapStage; import forge.adventure.util.MapDialog; @@ -12,9 +10,9 @@ * Map actor that will show a text message with optional choices */ public class DialogActor extends CharacterSprite { - private final MapStage stage; + protected final MapStage stage; private final TextureRegion textureRegion; - private MapDialog dialog; + protected MapDialog dialog; public AdventureQuestData questData; public DialogActor(MapStage stage, int id, String S, TextureRegion textureRegion) { @@ -33,17 +31,9 @@ public DialogActor(MapStage stage, int id, String S, String sprite) { public DialogActor(AdventureQuestData data, MapStage stage, int id){ super(id,""); this.stage = stage; - dialog = new MapDialog(data.offerDialog, stage, id); this.textureRegion = null; this.questData = data; - ChangeListener finished = new ChangeListener() { - @Override - public void changed(ChangeEvent changeEvent, Actor actor) { - removeFromMap(); - } - }; - dialog.addDialogCompleteListener(finished); } public void removeFromMap() { dialog = null; } diff --git a/forge-gui-mobile/src/forge/adventure/character/DummySprite.java b/forge-gui-mobile/src/forge/adventure/character/DummySprite.java index f65586802a7..4a22002c536 100644 --- a/forge-gui-mobile/src/forge/adventure/character/DummySprite.java +++ b/forge-gui-mobile/src/forge/adventure/character/DummySprite.java @@ -12,6 +12,7 @@ public class DummySprite extends MapActor { private final TextureRegion textureRegion; private final MapStage stage; + public boolean blocking = true; public DummySprite(int id, TextureRegion textureRegion, MapStage stage) { super(id); this.textureRegion = textureRegion; @@ -19,7 +20,7 @@ public DummySprite(int id, TextureRegion textureRegion, MapStage stage) { } @Override - public void onPlayerCollide() { stage.resetPosition(); } + public void onPlayerCollide() { if (blocking) stage.resetPosition(); } @Override public void draw(Batch batch, float alpha) { diff --git a/forge-gui-mobile/src/forge/adventure/character/EnemySprite.java b/forge-gui-mobile/src/forge/adventure/character/EnemySprite.java index 30d1ffe0699..8d2b69a58a2 100644 --- a/forge-gui-mobile/src/forge/adventure/character/EnemySprite.java +++ b/forge-gui-mobile/src/forge/adventure/character/EnemySprite.java @@ -1,5 +1,11 @@ package forge.adventure.character; +import com.badlogic.gdx.ai.steer.Steerable; +import com.badlogic.gdx.ai.steer.SteeringAcceleration; +import com.badlogic.gdx.ai.steer.SteeringBehavior; +import com.badlogic.gdx.ai.steer.behaviors.*; +import com.badlogic.gdx.ai.steer.utils.paths.LinePath; +import com.badlogic.gdx.ai.utils.Location; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; @@ -7,6 +13,7 @@ import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.utils.Array; +import com.google.common.base.Predicates; import forge.Forge; import forge.adventure.data.DialogData; import forge.adventure.data.EffectData; @@ -16,12 +23,18 @@ import forge.adventure.util.Current; import forge.adventure.util.MapDialog; import forge.adventure.util.Reward; +import forge.adventure.util.pathfinding.MovementBehavior; +import forge.adventure.util.pathfinding.NavigationVertex; +import forge.adventure.util.pathfinding.ProgressableGraphPath; import forge.card.CardRarity; +import forge.card.CardRulesPredicates; +import forge.deck.CardPool; import forge.deck.Deck; import forge.item.PaperCard; import forge.util.Aggregates; import forge.util.MyRandom; +import java.util.ArrayList; import java.util.LinkedList; import java.util.List; import java.util.stream.Collectors; @@ -30,7 +43,20 @@ * EnemySprite * Character sprite that represents an Enemy */ -public class EnemySprite extends CharacterSprite { +public class EnemySprite extends CharacterSprite implements Steerable { + + private static final SteeringAcceleration steerOutput = + new SteeringAcceleration(new Vector2()); + + Vector2 position; + float orientation; + Vector2 linearVelocity = new Vector2(1, 0); + float angularVelocity; + float maxSpeed; + boolean independentFacing; + SteeringBehavior behavior; + boolean tagged; + EnemyData data; public MapDialog dialog; //Dialog to show on contact. Overrides standard battle (can be started as an action) public MapDialog defeatDialog; //Dialog to show on defeat. Overrides standard death (can be removed as an action) @@ -53,9 +79,12 @@ public class EnemySprite extends CharacterSprite { public float threatRange = 0.0f; //If range < threatRange, begin pursuit public float pursueRange = 0.0f; //If range > pursueRange, abandon pursuit public float fleeRange = 0.0f; //If range < fleeRange, attempt to move away to fleeRange - private boolean aggro = false; + public float speedModifier = 0.0f; // Increase or decrease default speed + public boolean aggro = false; public boolean ignoreDungeonEffect = false; public String questStageID; + private ProgressableGraphPath navPath; + public Vector2 fleeTarget; public EnemySprite(EnemyData enemyData) { this(0,enemyData); @@ -64,16 +93,25 @@ public EnemySprite(EnemyData enemyData) { public EnemySprite(int id, EnemyData enemyData) { super(id,enemyData.sprite); data = enemyData; + float scale = data.scale; + if (scale < 0) + scale = 1f; + setWidth(getWidth() * scale); + setHeight(getHeight() * scale); + updateBoundingRect(); + initializeBaseMovementBehavior(); } public void parseWaypoints(String waypoints){ String[] wp = waypoints.replaceAll("\\s", "").split(","); for (String s : wp) { movementBehaviors.addLast(new MovementBehavior()); - if (s.startsWith("wait")) { - movementBehaviors.peekLast().duration = Float.parseFloat(s.substring(4)); - } else { - movementBehaviors.peekLast().destination = Integer.parseInt(s); + if (!movementBehaviors.isEmpty()) { + if (s.startsWith("wait")) { + movementBehaviors.peekLast().duration = Float.parseFloat(s.substring(4)); + } else { + movementBehaviors.peekLast().destination = s; + } } } } @@ -83,7 +121,7 @@ void updateBoundingRect() { //We want enemies to take the full tile. float scale = data == null ? 1f : data.scale; if (scale < 0) scale = 1f; - boundingRect.set(getX(), getY(), getWidth()*scale, getHeight()*scale); + boundingRect.set(getX(), getY(), getWidth(), getHeight()); unfreezeRange = 30f * scale; } @@ -94,23 +132,199 @@ public void moveTo(Actor other, float delta) { moveBy(diff.x, diff.y,delta); } + public void initializeBaseMovementBehavior() { + Location seekTarget = new Location() { + @Override + public Vector2 getPosition() { + return navPath.nodes.get(0).pos; + } + + @Override + public float getOrientation() { + return 0; + } + + @Override + public void setOrientation(float orientation) { + + } + + @Override + public float vectorToAngle(Vector2 vector) { + return 0; + } + + @Override + public Vector2 angleToVector(Vector2 outVector, float angle) { + return null; + } + + @Override + public Location newLocation() { + return null; + } + }; + Seek seek = new Seek<>(this); + seek.setTarget(seekTarget); + + Array wp = new Array<>(); + if (navPath != null && navPath.nodes != null) { + for (NavigationVertex v : navPath.nodes) + wp.add(v.pos); + } + LinePath linePath = null; + FollowPath followWaypoints = null; + if (wp.size == 1) { + wp.insert(0, pos()); + } + if (wp.size >= 2) { + linePath = new LinePath(wp, false); + followWaypoints = new FollowPath<>(this, linePath); + followWaypoints.setPathOffset(0.5f); + } + + Arrive moveDirectlyToDestination = new Arrive<>(this, new Location() { + @Override + public Vector2 getPosition() { + if (navPath == null || navPath.nodes.size == 0) + return pos(); + return navPath.get(0).pos; + } + + @Override + public float getOrientation() { + return 0; + } + + @Override + public void setOrientation(float orientation) { + + } + + @Override + public float vectorToAngle(Vector2 vector) { + return 0; + } + + @Override + public Vector2 angleToVector(Vector2 outVector, float angle) { + return null; + } + + @Override + public Location newLocation() { + return null; + } + }) + .setTimeToTarget(0.01f) + .setArrivalTolerance(0f) + .setDecelerationRadius(10); + + if (followWaypoints != null) + setBehavior(followWaypoints); + else + setBehavior(moveDirectlyToDestination); + } + + public void setBehavior(SteeringBehavior behavior) { + this.behavior = behavior; + } + + public SteeringBehavior getBehavior() { + return behavior; + } + + public void update(float delta) { + if(behavior != null) { + behavior.calculateSteering(steerOutput); + while (steerOutput.isZero() && navPath != null && navPath.getCount() > 1) { + navPath.remove(0); + behavior.calculateSteering(steerOutput); + } + applySteering(delta); + } + } + + private void applySteering(float delta) { + if(!steerOutput.linear.isZero()) { + Vector2 force = steerOutput.linear.scl(delta); + force.setLength(Math.min(speed() * delta, force.len())); + moveBy(force.x, force.y); + } + } + + @Override + public float vectorToAngle (Vector2 vector) { + return (float)Math.atan2(-vector.x, vector.y); + } + + @Override + public Vector2 angleToVector (Vector2 outVector, float angle) { + outVector.x = -(float)Math.sin(angle); + outVector.y = (float)Math.cos(angle); + return outVector; + } + + @Override + public Vector2 getLinearVelocity() { + return linearVelocity; + } + + @Override + public float getAngularVelocity() { + return angularVelocity; + } + @Override + public float getBoundingRadius() { + return getWidth()/2; + } + + @Override + public boolean isTagged() { + return tagged; + } + + @Override + public Vector2 getPosition() { + return pos(); + } + + @Override + public float getOrientation() { + return orientation; + } + + @Override + public void setOrientation(float value) { + orientation = value; + } + + @Override + public Location newLocation() { + return null; + } + + @Override + public void setTagged(boolean value) { + tagged = value; + } + public void freezeMovement(){ _freeze = true; setPosition(_previousPosition6.x, _previousPosition6.y); - targetVector.setZero(); // This will move the enemy back a few frames of movement. // Combined with player doing the same, should no longer be colliding to immediately re-enter battle if mob still present } - public Vector2 getTargetVector(PlayerSprite player, float delta) { + public Vector2 getTargetVector(PlayerSprite player, ArrayList sortedGraphNodes, float delta) { //todo - this can be integrated into overworld movement as well, giving flee behaviors or moving to generated waypoints Vector2 target = pos(); - Vector2 routeToPlayer = new Vector2(player.pos()).sub(target); + Vector2 spriteToPlayer = new Vector2(player.pos()).sub(target); if (_freeze){ //Mob has defeated player in battle, hold still until player has a chance to move away. //Without this moving enemies can immediately restart battle. - if (routeToPlayer.len() < unfreezeRange) { + if (spriteToPlayer.len() < unfreezeRange) { timer += delta; return Vector2.Zero; } @@ -119,53 +333,83 @@ public Vector2 getTargetVector(PlayerSprite player, float delta) { } } + NavigationVertex targetPoint = null; if (threatRange > 0 || fleeRange > 0){ - if (routeToPlayer.len() <= threatRange || (aggro && routeToPlayer.len() <= pursueRange)) + if (spriteToPlayer.len() <= threatRange || (aggro && spriteToPlayer.len() <= pursueRange)) { + if (sortedGraphNodes != null) { + for (NavigationVertex candidate : sortedGraphNodes) { + Vector2 candidateToPlayer = new Vector2(candidate.pos).sub(player.pos()); + if ((candidateToPlayer.x * candidateToPlayer.x) + (candidateToPlayer.y * candidateToPlayer.y) < + (spriteToPlayer.x * spriteToPlayer.x) + (spriteToPlayer.y * spriteToPlayer.y)) { + targetPoint = candidate; + break; + } + } + } aggro = true; - return routeToPlayer; + if (targetPoint != null) { + return targetPoint.pos; + } + return new Vector2(player.pos()); } - if (routeToPlayer.len() <= fleeRange) + if (spriteToPlayer.len() <= fleeRange) { - Float fleeDistance = fleeRange - routeToPlayer.len(); - return new Vector2(target).sub(player.pos()).setLength(fleeDistance); + //todo: replace with inverse A* variant, seeking max total distance from player in X generations + // of movement, valuing each node by distance from player divided by closest distance(s) in path + // in order to make close passes to escape less appealing than maintaining moderate distance + float fleeDistance = fleeRange - spriteToPlayer.len(); + return new Vector2(pos()).sub(player.pos()).setLength(fleeDistance).add(pos()); + } + if (aggro && spriteToPlayer.len() > pursueRange) { + aggro = false; + if (navPath != null) + navPath.clear(); + initializeBaseMovementBehavior(); } } - if (movementBehaviors.size() > 0){ + if (movementBehaviors.peek() != null){ + MovementBehavior peek = movementBehaviors.peek(); + //TODO - This first block needs to be redone, doesn't work as intended and can also possibly skip behaviors in rare situations +// if (peek.getDuration() == 0 && target.equals(_previousPosition6) && timer >= _movementTimeout) +// { +// //stationary in an untimed behavior, move on to next behavior attempt to get unstuck +// if (movementBehaviors.size() > 1) { +// MovementBehavior current = movementBehaviors.pop(); +// current.currentTargetVector = null; +// movementBehaviors.addLast(current); +// } +// } + //else + if (peek.getDuration() == 0 && peek.getNextTargetVector(objectId, pos()).dst(pos()) < 2){ + //this is a location based behavior that has been completed. Move on to the next behavior + + MovementBehavior current = movementBehaviors.pop(); + current.currentTargetVector = null; + movementBehaviors.addLast(current); - if (movementBehaviors.peek().getDuration() == 0 && target.equals(_previousPosition6) && timer >= _movementTimeout) - { - //stationary in an untimed behavior, move on to next behavior attempt to get unstuck - if (movementBehaviors.size() > 1) { - movementBehaviors.addLast(movementBehaviors.pop()); - timer = 0.0f; - } } - else if (movementBehaviors.peek().pos().sub(pos()).len() < 0.3){ - //this is a location based behavior that has been completed. Move on if there are more behaviors - if (movementBehaviors.size() > 1) { - movementBehaviors.addLast(movementBehaviors.pop()); - timer = 0.0f; - } - } - else if ( movementBehaviors.peek().getDuration() > 0) + else if ( peek.getDuration() > 0) { - if (timer >= movementBehaviors.peek().getDuration() + delta) + if (timer >= peek.getDuration() + delta) { //this is a timed behavior that has been completed. Move to the next behavior and restart the timer - movementBehaviors.addLast(movementBehaviors.pop()); - timer = 0.0f; + MovementBehavior current = movementBehaviors.pop(); + current.currentTargetVector = null; + movementBehaviors.addLast(current); } else{ timer += delta;//this is a timed behavior that has not been completed, continue this behavior + return new Vector2(pos()); } } - if (movementBehaviors.peek().pos().len() > 0.3) - target = new Vector2(movementBehaviors.peek().pos()).sub(pos()); - else target = Vector2.Zero; + if (peek.getNextTargetVector(objectId, pos()).dst(pos()) > 0.3) { + target = new Vector2(peek.getNextTargetVector(objectId, pos())); + } + else target = new Vector2(pos()); } - else target = Vector2.Zero; + else target = new Vector2(pos()); return target; } public void updatePositon() @@ -183,6 +427,11 @@ public EnemyData getData() { return data; } + public void overrideDeck(String deckPath) { + data.deck = new String[1]; + data.deck[0] = deckPath; + } + @Override public String getName() { if (nameOverride == null || nameOverride.isEmpty()) @@ -230,11 +479,11 @@ public Array getRewards() { } else { if(data.rewards != null) { //Collect standard rewards. Deck enemyDeck = Current.latestDeck(); - /*// By popular demand, remove basic lands from the reward pool. - CardPool deckNoBasicLands = enemyDeck.getMain().getFilteredPool(Predicates.compose(Predicates.not(CardRulesPredicates.Presets.IS_BASIC_LAND), PaperCard.FN_GET_RULES));*/ + // By popular demand, remove basic lands from the reward pool. + CardPool deckNoBasicLands = enemyDeck.getMain().getFilteredPool(Predicates.compose(Predicates.not(CardRulesPredicates.Presets.IS_BASIC_LAND), PaperCard.FN_GET_RULES)); for (RewardData rdata : data.rewards) { - ret.addAll(rdata.generate(false, enemyDeck == null ? null : enemyDeck.getMain().toFlatList(),true )); + ret.addAll(rdata.generate(false, enemyDeck == null ? null : deckNoBasicLands.toFlatList(),true )); } } if(rewards != null) { //Collect additional rewards. @@ -313,7 +562,7 @@ public void draw(Batch batch, float parentAlpha) { } public float speed() { - return data.speed; + return Float.max(data.speed + speedModifier, 0); } public float getLifetime() { @@ -322,44 +571,71 @@ public float getLifetime() { return Math.max(data.lifetime, lifetime); } + //Pathfinding integration below this line - public class MovementBehavior { + public void setNavPath(ProgressableGraphPath navPath) { + this.navPath = navPath; + } - //temporary placeholders for overworld behavior integration - public boolean wander = false; - public boolean flee = false; - public boolean stop = false; - //end temporary + public ProgressableGraphPath getNavPath() { + return navPath; + } - float duration = 0.0f; - float x = 0.0f; - float y = 0.0f; + @Override + public float getZeroLinearSpeedThreshold() { + return 0; + } - int destination = 0; + @Override + public void setZeroLinearSpeedThreshold(float value) { - public float getX(){ - return x; - } - public float getY(){ - return y; - } - public float getDuration(){ - return duration; - } - public int getDestination(){ - return destination; - } + } - public void setX(float newVal){ - x = newVal; - } - public void setY(float newVal){ - y = newVal; - } + @Override + public float getMaxLinearSpeed() { + return 500; + } - public Vector2 pos() { - return new Vector2(getX(), getY()); - } + @Override + public void setMaxLinearSpeed(float maxLinearSpeed) { + + } + + @Override + public float getMaxLinearAcceleration() { + return 5000; } + + @Override + public void setMaxLinearAcceleration(float maxLinearAcceleration) { + + } + + @Override + public float getMaxAngularSpeed() { + return 0; + } + + @Override + public void setMaxAngularSpeed(float maxAngularSpeed) { + + } + + @Override + public float getMaxAngularAcceleration() { + return 0; + } + + @Override + public void setMaxAngularAcceleration(float maxAngularAcceleration) { + + } + + public void steer(Vector2 currentVector) { + + } + + + } diff --git a/forge-gui-mobile/src/forge/adventure/character/QuestActor.java b/forge-gui-mobile/src/forge/adventure/character/QuestActor.java new file mode 100644 index 00000000000..40fcb549735 --- /dev/null +++ b/forge-gui-mobile/src/forge/adventure/character/QuestActor.java @@ -0,0 +1,45 @@ +package forge.adventure.character; + +import com.badlogic.gdx.scenes.scene2d.Actor; +import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; +import forge.adventure.pointofintrest.PointOfInterestChanges; +import forge.adventure.stage.MapStage; +import forge.adventure.util.AdventureQuestController; +import forge.adventure.util.MapDialog; + +public class QuestActor extends DialogActor { + String POI_ID; + PointOfInterestChanges changes; + String questOrigin; + + public QuestActor(String POI_ID, PointOfInterestChanges changes, String questOrigin, MapStage stage, int id) { + super(null, stage, id); + this.POI_ID = POI_ID; + this.changes = changes; + this.questOrigin = questOrigin; + + } + + @Override + public void onPlayerCollide() { + questData = AdventureQuestController.instance().getQuestNPCResponse(POI_ID, changes, questOrigin); + + dialog = new MapDialog(questData.offerDialog, stage, objectId, questData); + + ChangeListener finished = new ChangeListener() { + @Override + public void changed(ChangeEvent changeEvent, Actor actor) { + removeFromMap(); + dialog = null; + } + }; + dialog.addDialogCompleteListener(finished); + + if (dialog != null) { + if (dialog.activate()){ + stage.resetPosition(); + stage.showDialog(); + } + } + } +} diff --git a/forge-gui-mobile/src/forge/adventure/data/AdventureEventData.java b/forge-gui-mobile/src/forge/adventure/data/AdventureEventData.java index ff1dc55dc2e..23b9d2c5487 100644 --- a/forge-gui-mobile/src/forge/adventure/data/AdventureEventData.java +++ b/forge-gui-mobile/src/forge/adventure/data/AdventureEventData.java @@ -13,6 +13,7 @@ import forge.adventure.util.Current; import forge.adventure.util.Reward; import forge.card.CardEdition; +import forge.card.PrintSheet; import forge.deck.Deck; import forge.game.GameType; import forge.gamemodes.limited.BoosterDraft; @@ -351,13 +352,35 @@ private CardBlock pickWeightedCardBlock() { } isOkay = boosterSize == 15; } + for (PrintSheet ps : c.getPrintSheetsBySection()) { + //exclude block with sets containing P9 cards.. + if (ps.containsCardNamed("Black Lotus", 1) + || ps.containsCardNamed("Mox Emerald", 1) + || ps.containsCardNamed("Mox Pearl", 1) + || ps.containsCardNamed("Mox Ruby", 1) + || ps.containsCardNamed("Mox Sapphire", 1) + || ps.containsCardNamed("Mox Jet", 1) + || ps.containsCardNamed("Ancestral Recall", 1) + || ps.containsCardNamed("Timetwister", 1) + || ps.containsCardNamed("Time Walk", 1)) { + isOkay = false; + break; + } + } } - if (isOkay) + if (isOkay) { legalBlocks.add(b); + } } - for (String restricted : Config.instance().getConfigData().restrictedEditions) { - legalBlocks.removeIf(q -> q.getName().equals(restricted)); + ConfigData configData = Config.instance().getConfigData(); + if (configData.allowedEditions != null) { + List allowed = Arrays.asList(configData.allowedEditions); + legalBlocks.removeIf(q -> !allowed.contains(q.getName())); + } else { + for (String restricted : configData.restrictedEditions) { + legalBlocks.removeIf(q -> q.getName().equals(restricted)); + } } return legalBlocks.isEmpty() ? null : Aggregates.random(legalBlocks); } @@ -371,8 +394,14 @@ private CardBlock pickJumpstartCardBlock() { legalBlocks.add(b); } } - for (String restricted : Config.instance().getConfigData().restrictedEditions) { - legalBlocks.removeIf(q -> q.getName().equals(restricted)); + ConfigData configData = Config.instance().getConfigData(); + if (configData.allowedEditions != null) { + List allowed = Arrays.asList(configData.allowedEditions); + legalBlocks.removeIf(q -> !allowed.contains(q.getName())); + } else { + for (String restricted : configData.restrictedEditions) { + legalBlocks.removeIf(q -> q.getName().equals(restricted)); + } } return legalBlocks.isEmpty()?null:Aggregates.random(legalBlocks); } @@ -404,6 +433,7 @@ public void generateParticipants(int numberOfOpponents) { participants = new AdventureEventParticipant[numberOfOpponents + 1]; List data = Aggregates.random(WorldData.getAllEnemies(), numberOfOpponents); + data.removeIf(q -> q.nextEnemy != null); for (int i = 0; i < numberOfOpponents; i++) { participants[i] = new AdventureEventParticipant().generate(data.get(i)); } @@ -506,7 +536,9 @@ else if (format == AdventureEventController.EventFormat.Jumpstart) { data.itemName = item; ret.addAll(data.generate(false, true)); } - + for (RewardData data : r.rewards) { + ret.addAll(data.generate(false, true)); + } } if (ret.size > 0) { RewardScene.instance().loadRewards(ret, RewardScene.Type.Loot, null); diff --git a/forge-gui-mobile/src/forge/adventure/data/AdventureQuestData.java b/forge-gui-mobile/src/forge/adventure/data/AdventureQuestData.java index 8a681959385..863dd384f9b 100644 --- a/forge-gui-mobile/src/forge/adventure/data/AdventureQuestData.java +++ b/forge-gui-mobile/src/forge/adventure/data/AdventureQuestData.java @@ -1,11 +1,15 @@ package forge.adventure.data; - +import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.Array; import forge.adventure.character.EnemySprite; import forge.adventure.pointofintrest.PointOfInterest; import forge.adventure.scene.GameScene; +import forge.adventure.scene.TileMapScene; +import forge.adventure.stage.GameHUD; +import forge.adventure.stage.MapStage; import forge.adventure.util.AdventureQuestController; +import forge.adventure.util.AdventureQuestEvent; import forge.adventure.util.Current; import forge.adventure.world.WorldSave; import forge.util.Aggregates; @@ -13,6 +17,7 @@ import java.io.Serializable; import java.util.*; +import static forge.adventure.util.AdventureQuestController.QuestStatus.*; public class AdventureQuestData implements Serializable { @@ -50,10 +55,12 @@ public int getID(){ private transient EnemySprite targetEnemySprite = null; private PointOfInterest targetPoI = null; Dictionary poiTokens = new Hashtable<>(); + Dictionary poiBiomeTokens = new Hashtable<>(); Dictionary enemyTokens = new Hashtable<>(); Dictionary otherTokens = new Hashtable<>(); public boolean storyQuest = false; public boolean isTracked = false; + public boolean autoTrack = false; public String sourceID = ""; public String getName() { @@ -112,35 +119,31 @@ public List getActiveStages(){ //Temporarily allow only one active stage until parallel stages and prerequisites are implemented for (AdventureQuestStage stage : stages) { - if (stage.getStatus() == AdventureQuestController.QuestStatus.Complete) - continue; - if (stage.getStatus() == AdventureQuestController.QuestStatus.Inactive ) { - //todo: check prerequisites instead of break statement below - stage.setStatus(AdventureQuestController.QuestStatus.Active); + if (stage.getStatus() == ACTIVE) { + toReturn.add(stage); } - toReturn.add(stage); - break; } return toReturn; } - public List getStagesForQuestLog(){ + public List getCompletedStages(){ List toReturn = new ArrayList<>(); - //Temporarily allow only one active stage until parallel stages and prerequisites are implemented for (AdventureQuestStage stage : stages) { - if (stage.getStatus() == AdventureQuestController.QuestStatus.Complete - || stage.getStatus() == AdventureQuestController.QuestStatus.Failed) - { + if (stage.getStatus() == COMPLETE) toReturn.add(stage); - continue; - } - toReturn.add(stage); - break; } return toReturn; } + public List getCompletedStageIDs(){ + List toReturn = new ArrayList<>(); + + for (AdventureQuestStage stage : getCompletedStages()) { + toReturn.add(stage.id); + } + return toReturn; + } public PointOfInterest getTargetPOI() { @@ -166,6 +169,8 @@ public EnemySprite getTargetEnemySprite(){ } public void initialize(){ + poiTokens = new Hashtable<>(); + for (AdventureQuestStage stage : stages){ initializeStage(stage); } @@ -185,7 +190,10 @@ public void initializeStage(AdventureQuestStage stage){ case Clear: stage.setTargetPOI(poiTokens, this.name); break; + case CompleteQuest: + stage.setTargetPOI(poiTokens, this.name); case Defeat: + stage.setTargetPOI(poiTokens, this.name); if (!stage.mixedEnemies) stage.setTargetEnemyData(generateTargetEnemyData(stage)); break; @@ -199,6 +207,8 @@ public void initializeStage(AdventureQuestStage stage){ if (!stage.mixedEnemies) stage.setTargetEnemyData(generateTargetEnemyData(stage)); break; + case Fetch: + stage.setTargetPOI(poiTokens, this.name); case Hunt: stage.setTargetSprite(generateTargetEnemySprite(stage)); break; @@ -213,6 +223,7 @@ public void initializeStage(AdventureQuestStage stage){ // This might get oddly complex. break; case QuestFlag: + stage.setTargetPOI(poiTokens, this.name); break; case Rescue: stage.setTargetPOI(poiTokens, this.name); @@ -225,20 +236,22 @@ public void initializeStage(AdventureQuestStage stage){ && ("cave".equalsIgnoreCase( stage.getTargetPOI().getData().type) || "dungeon".equalsIgnoreCase( stage.getTargetPOI().getData().type))){ //todo: decide how to handle this in "anyPOI" scenarios - WorldSave.getCurrentSave().getPointOfInterestChanges(stage.getTargetPOI().getID() + stage.getTargetPOI().getData().map).clearDeletedObjects(); + WorldSave.getCurrentSave().getPointOfInterestChanges(stage.getTargetPOI().getID()).clearDeletedObjects(); } PointOfInterest temp = stage.getTargetPOI(); - if (temp != null) - poiTokens.put("$(poi_" + stage.id+")", temp); + if (temp != null) { + poiTokens.put("$(poi_" + stage.id + ")", temp); + poiBiomeTokens.put("$(biome_" + stage.id + ")", GameScene.instance().getBiomeByPosition(temp.getPosition())); + } EnemyData target = stage.getTargetEnemyData(); if (target != null) enemyTokens.put("$(enemy_" + stage.id +")", target); otherTokens.put("$(playername)", Current.player().getName()); - otherTokens.put("$(currentbiome)", GameScene.instance().getAdventurePlayerLocation(true,false)); - + otherTokens.put("$(currentbiome)", GameScene.instance().getAdventurePlayerLocation(false,true)); + otherTokens.put("$(playerrace)", Current.player().raceName()); } public void replaceTokens(){ @@ -269,7 +282,11 @@ private void replaceTokens(AdventureQuestStage stage){ private String replaceTokens(String data){ for (Enumeration e = poiTokens.keys(); e.hasMoreElements();){ String key = e.nextElement(); - data = data.replace(key, poiTokens.get(key).getData().name); + data = data.replace(key, poiTokens.get(key).getDisplayName()); + } + for (Enumeration e = poiBiomeTokens.keys(); e.hasMoreElements();){ + String key = e.nextElement(); + data = data.replace(key, poiBiomeTokens.get(key)); } for (Enumeration enemy = enemyTokens.keys(); enemy.hasMoreElements();){ String enemyKey = enemy.nextElement(); @@ -288,9 +305,16 @@ private void replaceTokens(DialogData data){ } for (Enumeration e = poiTokens.keys(); e.hasMoreElements();){ String key = e.nextElement(); - data.text = data.text.replace(key, poiTokens.get(key).getData().name); - data.name = data.name.replace(key, poiTokens.get(key).getData().name); + data.text = data.text.replace(key, poiTokens.get(key).getDisplayName()); + data.name = data.name.replace(key, poiTokens.get(key).getDisplayName()); + } + + for (Enumeration e = poiBiomeTokens.keys(); e.hasMoreElements();){ + String key = e.nextElement(); + data.text = data.text.replace(key, poiBiomeTokens.get(key)); + data.name = data.name.replace(key, poiBiomeTokens.get(key)); } + for (Enumeration e = enemyTokens.keys(); e.hasMoreElements();){ String key = e.nextElement(); data.text = data.text.replace(key, enemyTokens.get(key).getName()); @@ -317,7 +341,7 @@ private void replaceTokens(DialogData data){ private EnemySprite generateTargetEnemySprite(AdventureQuestStage stage){ if (stage.objective == AdventureQuestController.ObjectiveTypes.Hunt){ EnemyData toUse = generateTargetEnemyData(stage); - toUse.lifetime = stage.count1; + toUse.lifetime = stage.count3; EnemySprite toReturn = new EnemySprite(toUse); toReturn.questStageID = stage.stageID.toString(); return toReturn; @@ -329,15 +353,18 @@ private EnemyData generateTargetEnemyData(AdventureQuestStage stage) { ArrayList matchesTags = new ArrayList<>(); for(EnemyData data: new Array.ArrayIterator<>(WorldData.getAllEnemies())) { - boolean valid = true; - for (String tag : stage.enemyTags) { - if (!Arrays.asList(data.questTags).contains(tag)) { - valid = false; - break; - } + ArrayList candidateTags = new ArrayList<>(Arrays.asList(data.questTags)); + int tagCount = candidateTags.size(); + + candidateTags.removeAll(stage.enemyExcludeTags); + if (candidateTags.size() != tagCount) { + continue; } - if (valid) + + candidateTags.removeAll(stage.enemyTags); + if (candidateTags.size() == tagCount - stage.enemyTags.size()) { matchesTags.add(data); + } } if (matchesTags.isEmpty()){ return new EnemyData(Aggregates.random(WorldData.getAllEnemies())); @@ -347,118 +374,30 @@ private EnemyData generateTargetEnemyData(AdventureQuestStage stage) } } - public void updateEnteredPOI(PointOfInterest arrivedAt){ - boolean done = true; - for (AdventureQuestStage stage: stages) { - done = stage.updateEnterPOI(arrivedAt) == AdventureQuestController.QuestStatus.Complete && done; - if (!done) - break; - } - completed = done; - } - public void updateMapFlag(String questFlag, int flagValue){ - boolean done = true; - for (AdventureQuestStage stage: stages) { - done = stage.updateMapFlag(questFlag, flagValue) == AdventureQuestController.QuestStatus.Complete && done; - if (!done) - break; - } - completed = done; - } - - public void updateCharacterFlag(String characterFlag, int flagValue){ - boolean done = true; - for (AdventureQuestStage stage: stages) { - done = stage.updateCharacterFlag(characterFlag, flagValue) == AdventureQuestController.QuestStatus.Complete && done; - if (!done) - break; - } - completed = done; - } - - public void updateQuestFlag(String questFlag, int flagValue){ - boolean done = true; - for (AdventureQuestStage stage: stages) { - done = stage.updateQuestFlag(questFlag, flagValue) == AdventureQuestController.QuestStatus.Complete && done; - if (!done) - break; - } - completed = done; - } + class questUpdate { - public void updateLeave(){ - boolean done = true; - for (AdventureQuestStage stage: stages) { - done = stage.updateLeave() == AdventureQuestController.QuestStatus.Complete && done; - if (!done) - break; - } - completed = done; } - public void updateWin(EnemySprite defeated, boolean cleared){ + public void updateStages(AdventureQuestEvent event){ boolean done = true; - for (AdventureQuestStage stage: stages) { - done = stage.updateWin(defeated, cleared) == AdventureQuestController.QuestStatus.Complete && done; - if (!done) - break; - } - completed = done; - } - - public void updateLose(EnemySprite defeatedBy){ - for (AdventureQuestStage stage: stages) { - if(failed) - break; - failed = stage.updateLose(defeatedBy) == AdventureQuestController.QuestStatus.Failed; - } - } - - public void updateDespawn(EnemySprite despawned){ - for (AdventureQuestStage stage: stages) { - failed = stage.updateDespawn(despawned)== AdventureQuestController.QuestStatus.Failed || failed; - } - } - - public void updateArenaComplete(boolean winner){ - for (AdventureQuestStage stage: stages) { - if(failed) - break; - stage.updateArenaComplete(winner); - failed = failed || stage.getStatus() == AdventureQuestController.QuestStatus.Failed; - } - if (!failed) - updateStatus(); - } - - public void updateEventComplete(AdventureEventData completedEvent) { - for (AdventureQuestStage stage: stages) { - if(failed) - break; - stage.updateEventComplete(completedEvent); - failed = failed || stage.getStatus() == AdventureQuestController.QuestStatus.Failed; - } - if (!failed) - updateStatus(); - } - - public void updateStatus(){ + if (event.poi == null && MapStage.getInstance().isInMap()) + event.poi = TileMapScene.instance().rootPoint; for (AdventureQuestStage stage: stages) { switch (stage.getStatus()) { - case Complete: + case ACTIVE: + done = stage.handleEvent(event) == COMPLETE && done; + break; + case COMPLETE: continue; - case Failed: - failed = true; + default: + done = false; break; - case None: - case Inactive: - case Active: - return; } + failed |= stage.getStatus() == FAILED; } - completed = true; + completed = done; } public DialogData getPrologue() { @@ -482,5 +421,43 @@ public void fail(){ isTracked = false; //todo: handle any necessary cleanup or reputation loss } + + public void activateNextStages() { + boolean showNotification = false; + for (AdventureQuestStage s : stages) { + if (s.getStatus() == INACTIVE){ + s.checkPrerequisites(getCompletedStageIDs()); + if (s.getStatus() == ACTIVE) { + AdventureQuestController.instance().addQuestSprites(s); + showNotification = true; + } + } + } + if (showNotification) { + StringBuilder description = new StringBuilder(); + description.append("[!]").append(name).append("[]"); + for (AdventureQuestStage stage : getActiveStages()) { + description.append("\n") + .append(stage.name).append("\n[/]") + //.append(stage.description.length()<=50?stage.description:stage.description.substring(0,49) + "...") + .append(stage.description) + .append("[]"); + } + GameHUD.getInstance().addNotification(description.toString()); + } + + } + + public PointOfInterest getClosestValidPOI(Vector2 pos) { + List validPOIs = new ArrayList<>(); + for (AdventureQuestStage stage : getActiveStages()) { + validPOIs.addAll(stage.getValidPOIs()); + } + if (validPOIs.isEmpty()) + return null; + validPOIs.sort(Comparator.comparingInt(a -> (int) a.getPosition().dst(pos))); + return validPOIs.get(0); + + } } diff --git a/forge-gui-mobile/src/forge/adventure/data/AdventureQuestStage.java b/forge-gui-mobile/src/forge/adventure/data/AdventureQuestStage.java index 0627b3a4da3..c661f50a741 100644 --- a/forge-gui-mobile/src/forge/adventure/data/AdventureQuestStage.java +++ b/forge-gui-mobile/src/forge/adventure/data/AdventureQuestStage.java @@ -2,22 +2,27 @@ import forge.adventure.character.EnemySprite; import forge.adventure.pointofintrest.PointOfInterest; -import forge.adventure.pointofintrest.PointOfInterestChanges; +import forge.adventure.scene.TileMapScene; +import forge.adventure.stage.MapStage; import forge.adventure.util.AdventureQuestController; +import forge.adventure.util.AdventureQuestEvent; +import forge.adventure.util.AdventureQuestEventType; import forge.adventure.util.Current; -import forge.adventure.world.WorldSave; import forge.util.Aggregates; import java.io.Serializable; import java.util.*; import java.util.stream.Collectors; +import static forge.adventure.util.AdventureQuestController.ObjectiveTypes.*; +import static forge.adventure.util.AdventureQuestController.QuestStatus.*; + public class AdventureQuestStage implements Serializable { private static final long serialVersionUID = 12042023L; public int id; - private AdventureQuestController.QuestStatus status = AdventureQuestController.QuestStatus.Inactive; + private AdventureQuestController.QuestStatus status = INACTIVE; public String name = ""; public String description = ""; public boolean anyPOI = false; //false: Pick one PoI. True: Any PoI matching tags is usable @@ -26,18 +31,22 @@ public class AdventureQuestStage implements Serializable { public int count1; //use defined by objective type, this can be enemies to defeat, minimum PoI distance, etc public int count2; //use defined by objective type, this can be enemies to defeat, minimum PoI distance, etc public int count3; //use defined by objective type, this can be enemies to defeat, minimum PoI distance, etc + public int count4; //use defined by objective type, this can be enemies to defeat, minimum PoI distance, etc private int progress1; //Progress toward count1 private int progress2; //Progress toward count2 private int progress3; //Progress toward count3 + private int progress4; //Progress toward count3 public boolean mixedEnemies; //false: Pick one enemy type. True: Combine all potential types public boolean here; //Default PoI selection to current location private PointOfInterest targetPOI; //Destination. Expand to array to cover "anyPOI?" private transient EnemySprite targetSprite; //EnemySprite targeted by this quest stage. private EnemyData targetEnemyData; //Valid enemy type for this quest stage when mixedEnemies is false. public List POITags = new ArrayList<>(); //Tags defining potential targets + public boolean worldMapOK = false; //Accept progress toward this objective outside any POI public AdventureQuestController.ObjectiveTypes objective; - public List prerequisiteNames = new ArrayList<>(); + public List prerequisiteIDs = new ArrayList<>(); public List enemyTags = new ArrayList<>(); //Tags defining potential targets + public List enemyExcludeTags = new ArrayList<>(); //Tags denoting invalid targets public List itemNames = new ArrayList<>(); //Tags defining items to use public List equipNames = new ArrayList<>(); //Tags defining equipment to use public boolean prologueDisplayed = false; @@ -45,10 +54,11 @@ public class AdventureQuestStage implements Serializable { public DialogData prologue; public DialogData epilogue; public DialogData failureDialog; - public boolean prequisitesComplete = false; public String deliveryItem = ""; //Imaginary item to get/fetch/deliver. Could be a general purpose field. public String POIToken; //If defined, ignore tags input and use the target POI from a different stage's objective instead. - private transient boolean inTargetLocation = false; + private transient List _parsedPrerequisiteNames; + private transient List validPOIs; + public boolean allowInactivePOI = false; public UUID stageID; @@ -56,23 +66,24 @@ public void initialize() { if (stageID == null) { stageID = UUID.randomUUID(); } + validPOIs = Current.world().getAllPointOfInterest(); } - public void checkPrerequisites() { - //Todo - implement + public void checkPrerequisites(List completedStages) { + if (status != INACTIVE) + return; + for (Integer prereqID : prerequisiteIDs) { + if (!completedStages.contains(prereqID)) { + return; + } + } + status = ACTIVE; } public AdventureQuestController.QuestStatus getStatus() { return status; } - public void setStatus(AdventureQuestController.QuestStatus newStatus) { - if (!status.equals(newStatus) && newStatus.equals(AdventureQuestController.QuestStatus.Active)) { - AdventureQuestController.instance().addQuestSprites(this); - } - status = newStatus; - } - public PointOfInterest getTargetPOI() { return targetPOI; } @@ -83,7 +94,9 @@ public void setTargetPOI(PointOfInterest target) { } public void setTargetPOI(Dictionary poiTokens, String questName) { - if (POIToken != null && POIToken.length() > 0) { + if (worldMapOK) + return; + if (POIToken != null && !POIToken.isEmpty()) { PointOfInterest tokenTarget = poiTokens.get(POIToken); if (tokenTarget != null) { setTargetPOI(tokenTarget); @@ -96,32 +109,30 @@ public void setTargetPOI(Dictionary poiTokens, String q setTargetPOI(AdventureQuestController.instance().mostRecentPOI); return; } + if (!allowInactivePOI) { + validPOIs.removeIf(q -> !q.getActive()); //inactive POIs do not appear on map until conditions are met to activate them + } + for (String tag : POITags) { + validPOIs.removeIf(q -> Arrays.stream(q.getData().questTags).noneMatch(tag::equals)); + } if (!anyPOI) { - List candidates = Current.world().getAllPointOfInterest(); - for (String tag : POITags) { - candidates.removeIf(q -> Arrays.stream(q.getData().questTags).noneMatch(tag::equals)); - } - if (candidates.size() < 1) { + if (validPOIs.isEmpty()) { //no POI matched, fall back to anyPOI valid for the objective that doesn't match all tags - candidates = Current.world().getAllPointOfInterest(); - if (objective == AdventureQuestController.ObjectiveTypes.Clear) - candidates.removeIf(q -> !Arrays.asList(q.getData().questTags).contains("Hostile")); - else - candidates.removeIf(q -> Arrays.asList(q.getData().questTags).contains("Hostile")); + validPOIs = Current.world().getAllPointOfInterest(); return; } - count1 = (count1 * candidates.size() / 100); - count2 = (count2 * candidates.size()) / 100; - int targetIndex = Math.max(0, (int) (count1 - count2 + (new Random().nextFloat() * count2 * 2))); + int targetIndex = (count1 * validPOIs.size() / 100); + int variance = (count2 * validPOIs.size()) / 100; + targetIndex = Math.max(0, (int) (targetIndex - variance + (new Random().nextFloat() * variance * 2))); - if (targetIndex < candidates.size() && targetIndex >= 0) { - candidates.sort(new AdventureQuestController.DistanceSort()); - setTargetPOI(candidates.get(targetIndex)); + if (targetIndex < validPOIs.size() && targetIndex >= 0) { + validPOIs.sort(new AdventureQuestController.DistanceSort()); + setTargetPOI(validPOIs.get(targetIndex)); } else { if (count1 != 0 || count2 != 0) { System.out.println("Quest '" + questName + "' - Stage '" + this.name + "' has invalid count1 ('" + count1 + "') and/or count2 ('" + count2 + "') value"); } - setTargetPOI(Aggregates.random(candidates)); + setTargetPOI(Aggregates.random(validPOIs)); } } //"else" any POI matching all the POITags is valid, evaluate as needed @@ -136,7 +147,7 @@ public void setTargetEnemyData(EnemyData target) { } public EnemyData getTargetEnemyData() { - if (targetEnemyData == null & targetSprite != null) + if (targetEnemyData == null && targetSprite != null) return targetSprite.getData(); return targetEnemyData; } @@ -145,237 +156,46 @@ public void setTargetSprite(EnemySprite target) { targetSprite = target; } - public AdventureQuestController.QuestStatus updateEnterPOI(PointOfInterest entered) { - if (getStatus() == AdventureQuestController.QuestStatus.Complete) { - return status; - } else if (getStatus() == AdventureQuestController.QuestStatus.Failed) { - return status; - } else { - checkIfInTargetLocation(entered); - if (inTargetLocation){ - if (this.objective == AdventureQuestController.ObjectiveTypes.Delivery - || this.objective == AdventureQuestController.ObjectiveTypes.Travel) { - status = AdventureQuestController.QuestStatus.Complete; - } - if (this.objective == AdventureQuestController.ObjectiveTypes.HaveReputation) { - PointOfInterestChanges changes = WorldSave.getCurrentSave().getPointOfInterestChanges(entered.getID() + entered.getData().map); - if (changes.getMapReputation() >= count1) { - status = AdventureQuestController.QuestStatus.Complete; - } - } - } - } - return status; + public boolean checkIfTargetLocation() { + return checkIfTargetLocation(TileMapScene.instance().rootPoint); } - public AdventureQuestController.QuestStatus updateCharacterFlag(String flagName, int flagValue) { - if (getStatus() == AdventureQuestController.QuestStatus.Complete) { - return status; - } else if (getStatus() == AdventureQuestController.QuestStatus.Failed) { - return status; - } else { - //Not yet implemented as objective type - //Could theoretically be used as a part of quests for character lifetime achievements -// if (this.objective == AdventureQuestController.ObjectiveTypes.CharacterFlag) { -// if (flagName.equals(this.mapFlag) && flagValue >= this.mapFlagValue) -// status = AdventureQuestController.QuestStatus.Complete; -// } - return status; - } - } - - public AdventureQuestController.QuestStatus updateQuestFlag(String flagName, int flagValue) { - if (getStatus() == AdventureQuestController.QuestStatus.Complete) { - return status; - } else if (getStatus() == AdventureQuestController.QuestStatus.Failed) { - return status; - } else { - if (this.objective == AdventureQuestController.ObjectiveTypes.QuestFlag) { - if (flagName.equals(this.mapFlag) && flagValue >= this.mapFlagValue) - status = AdventureQuestController.QuestStatus.Complete; - } - return status; + public boolean checkIfTargetLocation(PointOfInterest locationToCheck) { + if (!MapStage.getInstance().isInMap()) + { + return worldMapOK; } - } - - public AdventureQuestController.QuestStatus updateMapFlag(String mapFlag, int mapFlagValue) { - if (getStatus() == AdventureQuestController.QuestStatus.Complete) { - return status; - } else if (getStatus() == AdventureQuestController.QuestStatus.Failed) { - return status; - } else { - if (this.objective == AdventureQuestController.ObjectiveTypes.MapFlag) { - if (mapFlag.equals(this.mapFlag) && mapFlagValue >= this.mapFlagValue) - status = AdventureQuestController.QuestStatus.Complete; - } - return status; - } - } - - public AdventureQuestController.QuestStatus updateLeave() { - if (status == AdventureQuestController.QuestStatus.Complete) { - return status; - } - if (status == AdventureQuestController.QuestStatus.Failed) { - return status; - } - inTargetLocation = false; //todo: handle case when called between multi-map PoIs (if necessary) - if (this.objective == AdventureQuestController.ObjectiveTypes.Leave) { - status = AdventureQuestController.QuestStatus.Complete; - } - return status; - } - - public AdventureQuestController.QuestStatus updateWin(EnemySprite defeated, boolean mapCleared) { - //todo - Does this need to also be called for alternate mob removal types? - if (status == AdventureQuestController.QuestStatus.Complete) { - return status; - } - if (status == AdventureQuestController.QuestStatus.Failed) { - return status; - } - if (this.objective == AdventureQuestController.ObjectiveTypes.Clear) { - if (mapCleared && inTargetLocation) { - status = AdventureQuestController.QuestStatus.Complete; - } - } else if (this.objective == AdventureQuestController.ObjectiveTypes.Defeat) { - { - if (mixedEnemies) { - List defeatedTags = Arrays.stream(defeated.getData().questTags).collect(Collectors.toList()); - for (String targetTag : enemyTags) { - if (!defeatedTags.contains(targetTag)) { - //Does not count toward objective - return status; - } - } - } else { - if (!defeated.getData().getName().equals(targetEnemyData.getName())) - //Does not count - return status; - } - //All tags matched, kill confirmed - if (++progress1 >= count1) { - status = AdventureQuestController.QuestStatus.Complete; - } - } - } else if (this.objective == AdventureQuestController.ObjectiveTypes.Hunt) { - if (defeated.equals(targetSprite)) { - status = AdventureQuestController.QuestStatus.Complete; - } - } - - return status; - } - - public void checkIfInTargetLocation(PointOfInterest entered) { if (targetPOI == null) { - List enteredTags = Arrays.stream(entered.getData().questTags).collect(Collectors.toList()); + List enteredTags = Arrays.stream(locationToCheck.getData().questTags).collect(Collectors.toList()); for (String tag : POITags) { if (!enteredTags.contains(tag)) { - inTargetLocation = false; - return; + return false; } } - } else if (!targetPOI.getPosition().equals(entered.getPosition())) { - inTargetLocation = false; - return; } - inTargetLocation = true; - } - - public AdventureQuestController.QuestStatus updateLose(EnemySprite defeatedBy) { - if (status != AdventureQuestController.QuestStatus.Failed && this.objective == AdventureQuestController.ObjectiveTypes.Defeat) { - { - if (mixedEnemies) { - List defeatedByTags = Arrays.stream(defeatedBy.getData().questTags).collect(Collectors.toList()); - for (String targetTag : enemyTags) { - if (!defeatedByTags.contains(targetTag)) { - //Does not count - return status; - } - } - } else { - if (defeatedBy.getData() != targetEnemyData) - //Does not count - return status; - } - //All tags matched - //progress2: number of times defeated by a matching enemy - //count2: if > 0, fail once defeated this many times - if (status == AdventureQuestController.QuestStatus.Active && ++progress2 >= count2 && count2 > 0) { - status = AdventureQuestController.QuestStatus.Failed; - } - - } - } else if (status == AdventureQuestController.QuestStatus.Active && this.objective == AdventureQuestController.ObjectiveTypes.Hunt) { - if (defeatedBy.equals(targetSprite)) { - status = AdventureQuestController.QuestStatus.Failed; - } + if (targetPOI != null) { + return targetPOI.getPosition().equals(locationToCheck.getPosition()); } - return status; + return anyPOI; } - public AdventureQuestController.QuestStatus updateDespawn(EnemySprite despawned) { - if (status == AdventureQuestController.QuestStatus.Active && this.objective == AdventureQuestController.ObjectiveTypes.Hunt) { - if (despawned.equals(targetSprite)) { - status = AdventureQuestController.QuestStatus.Failed; - } + public boolean checkIfTargetEnemy(EnemySprite enemy) { + if (targetEnemyData != null) { + return (enemy.getData().match(targetEnemyData)); } - return status; - } + else if (targetSprite == null) { + ArrayList candidateTags = new ArrayList<>(Arrays.asList(enemy.getData().questTags)); + int tagCount = candidateTags.size(); - public void updateArenaComplete(boolean winner) { - if (this.objective == AdventureQuestController.ObjectiveTypes.Arena) { - if (inTargetLocation) { - if (winner) { - status = AdventureQuestController.QuestStatus.Complete; - } else { - status = AdventureQuestController.QuestStatus.Failed; - } + candidateTags.removeAll(enemyExcludeTags); + if (candidateTags.size() != tagCount) { + return false; } - } - } - public void updateEventComplete(AdventureEventData completedEvent) { - if (this.objective == AdventureQuestController.ObjectiveTypes.EventFinish) { - if (inTargetLocation) { - if (++progress1 >= count1) { - status = AdventureQuestController.QuestStatus.Complete; - } - } - } - if (this.objective == AdventureQuestController.ObjectiveTypes.EventWinMatches) { - if (inTargetLocation) { - progress1 += completedEvent.matchesWon; - progress2 += completedEvent.matchesLost; - - - if (status == AdventureQuestController.QuestStatus.Active && ++progress2 >= count2 && count2 > 0) { - status = AdventureQuestController.QuestStatus.Failed; - } - else if (++progress1 >= count1) { - status = AdventureQuestController.QuestStatus.Complete; - } - } - } - if (this.objective == AdventureQuestController.ObjectiveTypes.EventWin) { - if (inTargetLocation) { - - if (completedEvent.playerWon){ - progress1++; - } - else{ - progress2++; - } - - - if (status == AdventureQuestController.QuestStatus.Active && ++progress2 >= count2 && count2 > 0) { - status = AdventureQuestController.QuestStatus.Failed; - } - else if (++progress1 >= count1) { - status = AdventureQuestController.QuestStatus.Complete; - } - } + candidateTags.removeAll(enemyTags); + return candidateTags.size() == tagCount - enemyTags.size(); + } else { + return targetSprite.equals(enemy); } } @@ -398,7 +218,9 @@ public AdventureQuestStage(AdventureQuestStage other) { this.count1 = other.count1; this.count2 = other.count2; this.count3 = other.count3; + this.count4 = other.count4; this.enemyTags = other.enemyTags; + this.enemyExcludeTags = other.enemyExcludeTags; this.anyPOI = other.anyPOI; this.here = other.here; this.targetPOI = other.targetPOI; @@ -408,16 +230,147 @@ public AdventureQuestStage(AdventureQuestStage other) { this.equipNames = other.equipNames; this.mixedEnemies = other.mixedEnemies; this.itemNames = other.itemNames; - this.prequisitesComplete = other.prequisitesComplete; - this.prerequisiteNames = other.prerequisiteNames; + this.prerequisiteIDs = other.prerequisiteIDs; this.POIToken = other.POIToken; this.id = other.id; this.POITags = other.POITags; this.targetEnemyData = other.targetEnemyData; this.deliveryItem = other.deliveryItem; -// if (this.stageID == null) -// this.stageID = other.stageID; + this.worldMapOK = other.worldMapOK; + this.allowInactivePOI = other.allowInactivePOI; + } + + + public List getValidPOIs() { + if (worldMapOK) + return new ArrayList<>(); + if (objective == Hunt) + return new ArrayList<>(); + if (validPOIs == null) + validPOIs = new ArrayList<>(); + if (validPOIs.size() != 1 && targetPOI != null) { + validPOIs.clear(); + validPOIs.add(targetPOI); + } + if (validPOIs.isEmpty() && targetPOI == null && !POITags.isEmpty()) + { + validPOIs = Current.world().getAllPointOfInterest(); + if (!allowInactivePOI) { + validPOIs.removeIf(q -> !q.getActive()); //inactive POIs do not appear on map until conditions are met to activate them + } + for (String tag : POITags) { + validPOIs.removeIf(q -> Arrays.stream(q.getData().questTags).noneMatch(tag::equals)); + } + } + return validPOIs; } + public AdventureQuestController.QuestStatus handleEvent(AdventureQuestEvent event) { + if (!checkIfTargetLocation(event.poi)) + return status; + + if (event.enemy != null && !checkIfTargetEnemy(event.enemy)) + return status; + switch (objective) { + case CharacterFlag: + if (event.type == AdventureQuestEventType.CHARACTERFLAG) + status = event.flagName != null && event.flagName.equals(this.mapFlag) && event.flagValue >= this.mapFlagValue ? COMPLETE : status; + break; + case CompleteQuest: + status = event.type == AdventureQuestEventType.QUESTCOMPLETE + && (anyPOI || event.otherQuest != null && event.otherQuest.sourceID.equals(targetPOI.getID())) + && ++progress3 >= count3 ? COMPLETE : status; + break; + case Clear: + if (event.clear && event.winner) { + status = COMPLETE; + } + break; + case Defeat: + if (event.type != AdventureQuestEventType.MATCHCOMPLETE) + break; + if (event.winner) { + status = ++progress3 >= count3 ? COMPLETE : status; + } else { + status = ++progress4 >= count4 && count4 > 0 ? FAILED : status; + } + case Arena: + status = event.type == AdventureQuestEventType.ARENACOMPLETE + && event.winner //if event won & not conceded + && ++progress3 >= count3 ? COMPLETE : status; + break; + case EventFinish: + if (event.type != AdventureQuestEventType.EVENTCOMPLETE) + break; + status = ++progress3 >= count3 ? COMPLETE : status; + break; + case EventWin: + if (event.type != AdventureQuestEventType.EVENTCOMPLETE) + break; + if (event.winner) { + status = ++progress3 >= count3 ? COMPLETE : status; + } else { + status = ++progress4 >= count4 && count4 > 0 ? FAILED : status; + } + break; + case EventWinMatches: + if (event.type != AdventureQuestEventType.EVENTMATCHCOMPLETE) + break; + if (event.winner) { + status = ++progress3 >= count3 ? COMPLETE : status; + } else { + status = ++progress4 >= count4 && count4 > 0 ? FAILED : status; + } + break; + case Fetch: + status = event.type == AdventureQuestEventType.RECEIVEITEM + && (itemNames.isEmpty()) || (event.item != null && itemNames.contains(event.item.name)) + && ++progress1 >= count1 ? COMPLETE : status; + break; + case Hunt: + if (event.type == AdventureQuestEventType.DESPAWN) { + status = event.enemy.equals(targetSprite) ? FAILED : status; + } else if (event.type == AdventureQuestEventType.MATCHCOMPLETE) { + if (event.winner) { + status = event.enemy.equals(targetSprite) ? COMPLETE : status; + } else { + status = ++progress4 >= count4 && count4 > 0 ? FAILED : status; + } + } + break; + case Leave: + if (event.type == AdventureQuestEventType.LEAVEPOI) + status = ++progress3 >= count3 ? COMPLETE : status; + break; + case MapFlag: + if (event.type == AdventureQuestEventType.MAPFLAG) + status = event.flagName != null && event.flagName.equals(this.mapFlag) && event.flagValue >= this.mapFlagValue ? COMPLETE : status; + break; + case QuestFlag: + if (event.type == AdventureQuestEventType.QUESTFLAG) + status = event.flagName != null && event.flagName.equals(this.mapFlag) && event.flagValue >= this.mapFlagValue ? COMPLETE : status; + break; + case HaveReputation: + //presumed that WorldMapOK will be set on this type, as reputation will occasionally be updated remotely by quests + if (event.type == AdventureQuestEventType.REPUTATION) + status = checkIfTargetLocation(event.poi) && event.count3 >= count3 ? COMPLETE : status; + break; + case HaveReputationInCurrentLocation: + if (event.type == AdventureQuestEventType.ENTERPOI || event.type == AdventureQuestEventType.REPUTATION) + status = event.count3 >= count3 ? COMPLETE : status; + break; + case Delivery: + //will eventually differentiate from Travel + case Travel: + status = ++progress3 >= count3 ? COMPLETE : status; + break; + case Use: + status = event.type == AdventureQuestEventType.USEITEM + && (itemNames.isEmpty()) || itemNames.contains(event.item.name) + && ++progress3 >= count3 ? COMPLETE : status; + break; + } + return status; + } } diff --git a/forge-gui-mobile/src/forge/adventure/data/BiomeData.java b/forge-gui-mobile/src/forge/adventure/data/BiomeData.java index a7070d8fa5f..ffb2ef4d2ba 100644 --- a/forge-gui-mobile/src/forge/adventure/data/BiomeData.java +++ b/forge-gui-mobile/src/forge/adventure/data/BiomeData.java @@ -8,7 +8,7 @@ import java.io.Serializable; import java.util.ArrayList; -import java.util.Map; +import java.util.List; import java.util.Random; /** @@ -56,6 +56,10 @@ public ArrayList getEnemyList() { break; } } + //Adding enemy with 0 spawn rate allows quests to boost them and add to pool temporarily. + EnemyData zeroSpawnRate = new EnemyData(data); + zeroSpawnRate.spawnRate = 0.0f; + enemyList.add(zeroSpawnRate); } } return enemyList; @@ -87,22 +91,40 @@ public ArrayList getPointsOfInterest() { return pointOfInterestList; } + public EnemyData getExtraSpawnEnemy(float difficultyFactor) { + //todo: implement difficultyFactor + List extraSpawnEnemies = AdventureQuestController.instance().getExtraQuestSpawns(difficultyFactor); + if (extraSpawnEnemies.isEmpty()) + return null; + return Aggregates.random(extraSpawnEnemies); //fallback, shouldn't reach this point but guarantee that we return something + } + public EnemyData getEnemy(float difficultyFactor) { //todo: implement difficultyFactor - Map boostedSpawns = AdventureQuestController.instance().getBoostedSpawns(enemyList); float totalDistribution = 0.0f; for (EnemyData data : enemyList) { - float boost = boostedSpawns.getOrDefault(data.getName(), 0.0f); //Each active quest stage will divide 2.0f across any valid enemies to defeat - totalDistribution += data.spawnRate + boost; + totalDistribution += data.spawnRate; } int i = 0; for (float f = totalDistribution * rand.nextFloat(); i < enemyList.size(); i++) { - f -= ( enemyList.get(i).spawnRate + boostedSpawns.getOrDefault(enemyList.get(i).getName(), 0.0f)); + f -= ( enemyList.get(i).spawnRate); if (f <= 0.0f){ return enemyList.get(i); } } return Aggregates.random(enemyList); //fallback, shouldn't reach this point but guarantee that we return something } + + private ArrayList unusedTownNames; + public String getNewTownName() { + return Aggregates.removeRandom(getUnusedTownNames()); + } + + public ArrayList getUnusedTownNames() { + if (unusedTownNames == null) { + unusedTownNames = WorldData.getTownNames(this.name); + } + return unusedTownNames; + } } \ No newline at end of file diff --git a/forge-gui-mobile/src/forge/adventure/data/ConfigData.java b/forge-gui-mobile/src/forge/adventure/data/ConfigData.java index bf18d7326c6..453affb632e 100644 --- a/forge-gui-mobile/src/forge/adventure/data/ConfigData.java +++ b/forge-gui-mobile/src/forge/adventure/data/ConfigData.java @@ -22,4 +22,5 @@ public class ConfigData { public RewardData legalCards; public String[] restrictedCards; public String[] restrictedEditions; + public String[] allowedEditions; } diff --git a/forge-gui-mobile/src/forge/adventure/data/DialogData.java b/forge-gui-mobile/src/forge/adventure/data/DialogData.java index a72c8ed63ff..ce0b8503f4e 100644 --- a/forge-gui-mobile/src/forge/adventure/data/DialogData.java +++ b/forge-gui-mobile/src/forge/adventure/data/DialogData.java @@ -20,6 +20,7 @@ public class DialogData implements Serializable { public String text = ""; //The text body. public String loctext= ""; //References a localized string for the text body. public DialogData[] options = new DialogData[0]; //List of sub-dialogs. Show up as options in the current one. + public boolean isDisabled = false; public transient Callback callback; @@ -40,6 +41,7 @@ public DialogData(DialogData other){ } this.options = clonedOptions.toArray(new DialogData[0]); this.voiceFile = other.voiceFile; + this.isDisabled = other.isDisabled; } @Override diff --git a/forge-gui-mobile/src/forge/adventure/data/EnemyData.java b/forge-gui-mobile/src/forge/adventure/data/EnemyData.java index 2c672b9c569..54455f05cd3 100644 --- a/forge-gui-mobile/src/forge/adventure/data/EnemyData.java +++ b/forge-gui-mobile/src/forge/adventure/data/EnemyData.java @@ -5,6 +5,8 @@ import forge.util.Aggregates; import java.io.Serializable; +import java.util.ArrayList; +import java.util.Arrays; /** * Data class that will be used to read Json configuration files @@ -12,6 +14,7 @@ * contains the information of enemies */ public class EnemyData implements Serializable { + private static final long serialVersionUID = -3317270785183936320L; public String name; public String nameOverride; public String sprite; @@ -35,6 +38,7 @@ public class EnemyData implements Serializable { public String[] questTags = new String[0]; public float lifetime; + public int gamesPerMatch = 1; public EnemyData() { } @@ -60,6 +64,7 @@ public EnemyData(EnemyData enemyData) { nameOverride = enemyData.nameOverride == null ? "" : enemyData.nameOverride; questTags = enemyData.questTags.clone(); lifetime = enemyData.lifetime; + gamesPerMatch = enemyData.gamesPerMatch; if (enemyData.scale == 0.0f) { scale = 1.0f; } @@ -87,4 +92,18 @@ public String getName(){ return name; return "(Unnamed Enemy)"; } + + public boolean match(EnemyData other) { + //equals() does not cover cases where data is updated to override speed, displayname, etc + if (this.equals(other)) + return true; + if (!this.name.equals(other.name)) + return false; + if (questTags.length != other.questTags.length) + return false; + ArrayList myQuestTags = new ArrayList<>(Arrays.asList(questTags)); + ArrayList otherQuestTags = new ArrayList<>(Arrays.asList(other.questTags)); + myQuestTags.removeAll(otherQuestTags); + return myQuestTags.isEmpty(); + } } diff --git a/forge-gui-mobile/src/forge/adventure/data/ItemData.java b/forge-gui-mobile/src/forge/adventure/data/ItemData.java index e0c29941c46..2505f4cdb00 100644 --- a/forge-gui-mobile/src/forge/adventure/data/ItemData.java +++ b/forge-gui-mobile/src/forge/adventure/data/ItemData.java @@ -25,6 +25,7 @@ public class ItemData { public boolean usableInPoi; public String commandOnUse; public int shardsNeeded; + public DialogData dialogOnUse; public ItemData() @@ -44,6 +45,7 @@ public ItemData(ItemData cpy) usableOnWorldMap = cpy.usableOnWorldMap; commandOnUse = cpy.commandOnUse; shardsNeeded = cpy.shardsNeeded; + dialogOnUse = cpy.dialogOnUse; } public Sprite sprite() { diff --git a/forge-gui-mobile/src/forge/adventure/data/PointOfInterestData.java b/forge-gui-mobile/src/forge/adventure/data/PointOfInterestData.java index 3bd468d294f..38f6e1c53bd 100644 --- a/forge-gui-mobile/src/forge/adventure/data/PointOfInterestData.java +++ b/forge-gui-mobile/src/forge/adventure/data/PointOfInterestData.java @@ -25,6 +25,8 @@ public class PointOfInterestData implements Serializable { public float offsetY=0f; public boolean active = true; public String[] questTags = new String[0]; + public DialogData.ActionData.QuestFlag[] questFlagsToActivate = new DialogData.ActionData.QuestFlag[0]; + public String displayName; @@ -64,5 +66,14 @@ public PointOfInterestData(PointOfInterestData other) offsetY=other.offsetY; active=other.active; questTags = other.questTags.clone(); + displayName= other.displayName; + questFlagsToActivate = other.questFlagsToActivate; + } + + public String getDisplayName() { + if (displayName == null || displayName.isEmpty()) { + return name!=null?name:""; + } + return displayName; } } diff --git a/forge-gui-mobile/src/forge/adventure/data/RewardData.java b/forge-gui-mobile/src/forge/adventure/data/RewardData.java index d5d0c0f268b..3b7fcef20dd 100644 --- a/forge-gui-mobile/src/forge/adventure/data/RewardData.java +++ b/forge-gui-mobile/src/forge/adventure/data/RewardData.java @@ -10,7 +10,6 @@ import forge.adventure.world.WorldSave; import forge.deck.Deck; import forge.item.PaperCard; -import forge.model.FModel; import java.io.Serializable; import java.util.*; @@ -23,6 +22,7 @@ * Also used for deck generation and shops */ public class RewardData implements Serializable { + private static final long serialVersionUID = 3158932532013393718L; public String type; public float probability; public int count; @@ -46,6 +46,8 @@ public class RewardData implements Serializable { public String[] deckNeeds; public RewardData[] rotation; public Deck cardPack; + public String sourceDeck; + public String minDate; public RewardData() { } @@ -76,17 +78,21 @@ public RewardData(RewardData rewardData) { rotation =rewardData.rotation==null?null:rewardData.rotation.clone(); deckNeeds =rewardData.deckNeeds==null?null:rewardData.deckNeeds.clone(); cardPack = rewardData.cardPack; + sourceDeck =rewardData.sourceDeck; + minDate =rewardData.minDate; } private static Iterable allCards; private static Iterable allEnemyCards; static private void initializeAllCards(){ - RewardData legals = Config.instance().getConfigData().legalCards; + ConfigData configData = Config.instance().getConfigData(); + RewardData legals = configData.legalCards; + if(legals==null) - allCards = FModel.getMagicDb().getCommonCards().getUniqueCardsNoAlt(); + allCards = CardUtil.getFullCardPool(false); // we need unique cards only here, so that a unique card can be chosen before a set variant is determined else - allCards = Iterables.filter(FModel.getMagicDb().getCommonCards().getUniqueCardsNoAlt(), new CardUtil.CardPredicate(legals, true)); + allCards = Iterables.filter(CardUtil.getFullCardPool(false), new CardUtil.CardPredicate(legals, true)); //Filter out specific cards. allCards = Iterables.filter(allCards, input -> { if(input == null) @@ -95,11 +101,14 @@ static private void initializeAllCards(){ return false; if(input.getRules().getAiHints().getRemNonCommanderDecks()) return false; - if(Arrays.asList(Config.instance().getConfigData().restrictedEditions).contains(input.getEdition())) + if(configData.allowedEditions != null) { + if (!Arrays.asList(configData.allowedEditions).contains(input.getEdition())) + return false; + } else if(Arrays.asList(configData.restrictedEditions).contains(input.getEdition())) return false; if(input.getRules().isCustom()) return false; - return !Arrays.asList(Config.instance().getConfigData().restrictedCards).contains(input.getName()); + return !Arrays.asList(configData.restrictedCards).contains(input.getName()); }); //Filter AI cards for enemies. allEnemyCards=Iterables.filter(allCards, input -> { @@ -127,6 +136,7 @@ public Array generate(boolean isForEnemy, Iterable cards, boo public Array generate(boolean isForEnemy, Iterable cards, boolean useSeedlessRandom, boolean isNoSell) { + boolean allCardVariants = Config.instance().getSettingData().useAllCardVariants; Random rewardRandom = useSeedlessRandom?new Random():WorldSave.getCurrentSave().getWorld().getRandom(); //Keep using same generation method for shop rewards, but fully randomize loot drops by not using the instance pre-seeded by the map @@ -145,9 +155,12 @@ public Array generate(boolean isForEnemy, Iterable cards, boo HashSet pool = new HashSet<>(); for (RewardData r : cardUnion) { if( r.cardName != null && !r.cardName.isEmpty() ) { - PaperCard pc = StaticData.instance().getCommonCards().getCard(r.cardName); + PaperCard pc = allCardVariants ? CardUtil.getCardByName(r.cardName) + : StaticData.instance().getCommonCards().getCard(r.cardName); if (pc != null) pool.add(pc); + } else if( r.sourceDeck != null && ! r.sourceDeck.isEmpty() ) { + pool.addAll(CardUtil.getDeck(r.sourceDeck, false, false, "", false, false).getAllCardsInASinglePool().toFlatList()); } else { pool.addAll(CardUtil.getPredicateResult(allCards, r)); } @@ -156,15 +169,32 @@ public Array generate(boolean isForEnemy, Iterable cards, boo if (finalPool.size() > 0){ for (int i = 0; i < count; i++) { - ret.add(new Reward(finalPool.get(rewardRandom.nextInt(finalPool.size())), isNoSell)); + if (allCardVariants) { + PaperCard cardTemplate = finalPool.get(rewardRandom.nextInt(finalPool.size())); + PaperCard finalCard = CardUtil.getCardByName(cardTemplate.getCardName()); + ret.add(new Reward(finalCard, isNoSell)); + } else { + ret.add(new Reward(finalPool.get(rewardRandom.nextInt(finalPool.size())), isNoSell)); + } } } break; case "card": case "randomCard": if( cardName != null && !cardName.isEmpty() ) { - for(int i = 0; i < count + addedCount; i++) { - ret.add(new Reward(StaticData.instance().getCommonCards().getCard(cardName), isNoSell)); + if (allCardVariants) { + PaperCard card = CardUtil.getCardByName(cardName); + for (int i = 0; i < count + addedCount; i++) { + ret.add(new Reward(CardUtil.getCardByNameAndEdition(cardName, card.getEdition()), isNoSell)); + } + } else { + for (int i = 0; i < count + addedCount; i++) { + ret.add(new Reward(StaticData.instance().getCommonCards().getCard(cardName), isNoSell)); + } + } + } else if( sourceDeck != null && ! sourceDeck.isEmpty() ) { + for(PaperCard card:CardUtil.generateCards(CardUtil.getDeck(sourceDeck, false, false, "", false, false).getAllCardsInASinglePool().toFlatList() ,this, count+addedCount, rewardRandom)) { + ret.add(new Reward(card, isNoSell)); } } else { for(PaperCard card:CardUtil.generateCards(isForEnemy ? allEnemyCards:allCards,this, count+addedCount, rewardRandom)) { @@ -226,8 +256,27 @@ static public Iterable generateAll(Iterable dataList, boolea } static public List rewardsToCards(Iterable dataList) { ArrayList ret=new ArrayList(); - for (Reward data:dataList) { - ret.add(data.getCard()); + + boolean allCardVariants = Config.instance().getSettingData().useAllCardVariants; + + if (allCardVariants) { + String basicLandEdition = ""; + for (Reward data : dataList) { + PaperCard card = data.getCard(); + if (card.isVeryBasicLand()) { + // ensure that all basid lands share the same edition so the deck doesn't look odd + if (basicLandEdition.isEmpty()) { + basicLandEdition = card.getEdition(); + } + ret.add(CardUtil.getCardByNameAndEdition(card.getName(), basicLandEdition)); + } else { + ret.add(card); + } + } + } else { + for (Reward data : dataList) { + ret.add(data.getCard()); + } } return ret; } diff --git a/forge-gui-mobile/src/forge/adventure/data/SettingData.java b/forge-gui-mobile/src/forge/adventure/data/SettingData.java index fddfb1b705a..4e88c6fdf6d 100644 --- a/forge-gui-mobile/src/forge/adventure/data/SettingData.java +++ b/forge-gui-mobile/src/forge/adventure/data/SettingData.java @@ -20,4 +20,6 @@ public class SettingData { public Float cardTooltipAdjLandscape; public boolean dayNightBG; public boolean disableWinLose; + public boolean showShopOverlay; + public boolean useAllCardVariants; } diff --git a/forge-gui-mobile/src/forge/adventure/data/WorldData.java b/forge-gui-mobile/src/forge/adventure/data/WorldData.java index a095d89fb46..2753a851b5b 100644 --- a/forge-gui-mobile/src/forge/adventure/data/WorldData.java +++ b/forge-gui-mobile/src/forge/adventure/data/WorldData.java @@ -7,6 +7,7 @@ import forge.adventure.util.Config; import forge.adventure.util.Paths; import forge.adventure.world.BiomeSprites; +import forge.util.FileUtil; import java.io.Serializable; import java.util.ArrayList; @@ -76,6 +77,10 @@ public static EnemyData getEnemy(String enemy) { return null; } + public static ArrayList getTownNames(String name) { + return new ArrayList(FileUtil.readFile(Config.instance().getFilePath("world/town_names_" + name + ".txt"))); + } + public BiomeSprites GetBiomeSprites() { if (sprites == null) { Json json = new Json(); diff --git a/forge-gui-mobile/src/forge/adventure/player/AdventurePlayer.java b/forge-gui-mobile/src/forge/adventure/player/AdventurePlayer.java index 94858e29f8b..b3d24001da3 100644 --- a/forge-gui-mobile/src/forge/adventure/player/AdventurePlayer.java +++ b/forge-gui-mobile/src/forge/adventure/player/AdventurePlayer.java @@ -10,6 +10,7 @@ import forge.adventure.pointofintrest.PointOfInterestChanges; import forge.adventure.scene.AdventureDeckEditor; import forge.adventure.scene.DeckEditScene; +import forge.adventure.stage.MapStage; import forge.adventure.util.*; import forge.adventure.world.WorldSave; import forge.card.ColorSet; @@ -331,8 +332,13 @@ public void load(SaveFileData data) { heroRace = data.readInt("heroRace"); avatarIndex = data.readInt("avatarIndex"); isFemale = data.readBool("isFemale"); - if (data.containsKey("colorIdentity")) - setColorIdentity(data.readString("colorIdentity")); + if (data.containsKey("colorIdentity")) { + String temp = data.readString("colorIdentity"); + if (temp != null) + setColorIdentity(temp); + else + colorIdentity = ColorSet.ALL_COLORS; + } else colorIdentity = ColorSet.ALL_COLORS; @@ -343,7 +349,11 @@ public void load(SaveFileData data) { worldPosX = data.readFloat("worldPosX"); worldPosY = data.readFloat("worldPosY"); - if (data.containsKey("blessing")) blessing = (EffectData) data.readObject("blessing"); + if (data.containsKey("blessing")) { + EffectData temp = (EffectData) data.readObject("blessing"); + if (temp != null) + blessing = temp; + } if (data.containsKey("inventory")) { String[] inv = (String[]) data.readObject("inventory"); @@ -375,13 +385,17 @@ public void load(SaveFileData data) { } if (data.containsKey("boosters")) { Deck[] decks = (Deck[]) data.readObject("boosters"); - for (Deck d : decks) { - if (d != null && !d.isEmpty()) { - boostersOwned.add(d); - } else { - System.err.printf("Null or empty booster %s\n", d); - System.out.println("You have an empty booster pack in your inventory."); + if (decks != null) { + for (Deck d : decks) { + if (d != null && !d.isEmpty()) { + boostersOwned.add(d); + } else { + System.err.printf("Null or empty booster %s\n", d); + System.out.println("You have an empty booster pack in your inventory."); + } } + } else { + System.err.println("Deck[] is null! [boosters]"); } } @@ -577,6 +591,9 @@ public FileHandle sprite() { public TextureRegion avatar() { return HeroListData.getAvatar(heroRace, isFemale, avatarIndex); } + public String raceName() { + return HeroListData.getRaces().get(Current.player().heroRace); + } public void addCard(PaperCard card) { cards.add(card); @@ -600,7 +617,7 @@ public void addReward(Reward reward) { break; case Item: if (reward.getItem() != null) - inventoryItems.add(reward.getItem().name); + addItem(reward.getItem().name); break; case CardPack: if (reward.getDeck() != null) { @@ -918,6 +935,7 @@ public boolean addItem(String name) { if (item == null) return false; inventoryItems.add(name); + AdventureQuestController.instance().updateItemReceived(item); return true; } @@ -1001,15 +1019,18 @@ public void addQuest(int questID) { public void addQuest(AdventureQuestData q) { //TODO: add a config flag for this - boolean autoTrack = true; + boolean noTrackedQuests = true; for (AdventureQuestData existing : quests) { - if (autoTrack && existing.isTracked) { - autoTrack = false; + if (noTrackedQuests && existing.isTracked) { + noTrackedQuests = false; break; } } - q.isTracked = autoTrack; quests.add(q); + if (noTrackedQuests || q.autoTrack) + AdventureQuestController.trackQuest(q); + q.activateNextStages(); + AdventureQuestController.instance().showQuestDialogs(MapStage.getInstance()); } public List getQuests() { diff --git a/forge-gui-mobile/src/forge/adventure/player/PlayerStatistic.java b/forge-gui-mobile/src/forge/adventure/player/PlayerStatistic.java index d71e36ce7c2..ffdaad29a01 100644 --- a/forge-gui-mobile/src/forge/adventure/player/PlayerStatistic.java +++ b/forge-gui-mobile/src/forge/adventure/player/PlayerStatistic.java @@ -110,8 +110,12 @@ public void load(SaveFileData data) { else winLossRecord.clear(); - if (data!=null&&data.containsKey("completedEvents")) + if (data!=null&&data.containsKey("completedEvents")) { completedEvents = (ArrayList) data.readObject("completedEvents"); + if (completedEvents == null) { + completedEvents = new ArrayList<>(); + } + } else completedEvents.clear(); } diff --git a/forge-gui-mobile/src/forge/adventure/pointofintrest/PointOfInterest.java b/forge-gui-mobile/src/forge/adventure/pointofintrest/PointOfInterest.java index bac97f1a554..8f112687403 100644 --- a/forge-gui-mobile/src/forge/adventure/pointofintrest/PointOfInterest.java +++ b/forge-gui-mobile/src/forge/adventure/pointofintrest/PointOfInterest.java @@ -4,12 +4,12 @@ import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.Array; +import forge.adventure.data.DialogData; import forge.adventure.data.PointOfInterestData; -import forge.adventure.util.Config; -import forge.adventure.util.SaveFileContent; -import forge.adventure.util.SaveFileData; +import forge.adventure.util.*; import java.io.Serializable; +import java.util.ArrayList; import java.util.Random; /** @@ -31,6 +31,13 @@ public void load(SaveFileData saveFileData) { { active = data.active; } + if (saveFileData.containsKey("displayName")){ + displayName = saveFileData.readString("displayName"); + } + else + { + displayName = data==null?"":data.getDisplayName(); + } oldMapId=""; Array textureAtlas = Config.instance().getPOISprites(this.data); @@ -46,6 +53,9 @@ public SaveFileData save() { data.store("rectangle",rectangle); data.store("spriteIndex",spriteIndex); data.store("active",active); + data.store("displayName",getDisplayName()); + data.storeObject("questFlagsToActivate", questFlagsToActivate); + return data; } @@ -56,6 +66,8 @@ public SaveFileData save() { final Rectangle rectangle=new Rectangle(); String oldMapId=""; boolean active = true; + private String displayName; + public ArrayList questFlagsToActivate=new ArrayList<>(); public PointOfInterest() { } public PointOfInterest(PointOfInterestData d, Vector2 pos, Random rand) { @@ -68,6 +80,9 @@ public PointOfInterest(PointOfInterestData d, Vector2 pos, Random rand) { data = d; active = d.active; position.set(pos); + for (DialogData.ActionData.QuestFlag flag : data.questFlagsToActivate) { + questFlagsToActivate.add(flag); + } rectangle.set(position.x, position.y, sprite.getWidth(), sprite.getHeight()); } @@ -105,12 +120,17 @@ public long getSeedOffset() { } public String getID() { - return getSeedOffset()+data.name+"/"+oldMapId; + return getSeedOffset()+data.name+"/"+data.map; } - public boolean getActive() {return active;} - - public void setActive(boolean active) {this.active = active;} + public boolean getActive() { + for (DialogData.ActionData.QuestFlag flag : questFlagsToActivate) { + if (Current.player().getQuestFlag(flag.key) < flag.val){ + return false; + } + } + return true; + } public Vector2 getNavigationVector(Vector2 origin){ Vector2 navVector = new Vector2(rectangle.x + rectangle.getWidth() / 2, rectangle.y + rectangle.getHeight() / 2); @@ -118,4 +138,17 @@ public Vector2 getNavigationVector(Vector2 origin){ return navVector; } + + public String getDisplayName() { + if (displayName == null || displayName.isEmpty()) + displayName = data.getDisplayName(); + return displayName; + } + public void setDisplayName(String val) { + displayName = val; + } + + public boolean hasDisplayName(){ + return displayName!= null && !displayName.isEmpty(); + } } diff --git a/forge-gui-mobile/src/forge/adventure/pointofintrest/PointOfInterestChanges.java b/forge-gui-mobile/src/forge/adventure/pointofintrest/PointOfInterestChanges.java index 116503a118d..8f5ead4cd26 100644 --- a/forge-gui-mobile/src/forge/adventure/pointofintrest/PointOfInterestChanges.java +++ b/forge-gui-mobile/src/forge/adventure/pointofintrest/PointOfInterestChanges.java @@ -7,6 +7,7 @@ import java.util.ArrayList; import java.util.HashMap; import java.util.HashSet; +import java.util.Random; /** * Class to save point of interest changes, like sold cards and dead enemies @@ -16,7 +17,7 @@ public class PointOfInterestChanges implements SaveFileContent { private final HashMap> cardsBought = new HashMap<>(); private final java.util.Map mapFlags = new HashMap<>(); private final java.util.Map shopSeeds = new HashMap<>(); - private final java.util.Map shopModifiers = new HashMap<>(); + //private final java.util.Map shopModifiers = new HashMap<>(); private final java.util.Map reputation = new HashMap<>(); private Boolean isBookmarked; @@ -61,8 +62,10 @@ public void load(SaveFileData data) { shopSeeds.putAll((java.util.Map) data.readObject("shopSeeds")); mapFlags.clear(); mapFlags.putAll((java.util.Map) data.readObject("mapFlags")); - shopModifiers.clear(); - shopModifiers.putAll((java.util.Map) data.readObject("shopModifiers")); + reputation.clear(); + if (data.containsKey("reputation")) { + reputation.putAll((java.util.Map) data.readObject("reputation")); + } isBookmarked = (Boolean) data.readObject("isBookmarked"); } @@ -73,7 +76,7 @@ public SaveFileData save() { data.storeObject("cardsBought",cardsBought); data.storeObject("mapFlags", mapFlags); data.storeObject("shopSeeds", shopSeeds); - data.storeObject("shopModifiers", shopModifiers); + data.storeObject("reputation", reputation); data.storeObject("isBookmarked", isBookmarked); return data; } @@ -107,8 +110,7 @@ public long getShopSeed(int objectID){ } public void generateNewShopSeed(int objectID){ - - shopSeeds.put(objectID, Current.world().getRandom().nextLong()); + shopSeeds.put(objectID, shopSeeds.containsKey(objectID)? new Random(shopSeeds.get(objectID)).nextLong() : Current.world().getRandom().nextLong()); cardsBought.put(objectID, new HashSet<>()); //Allows cards to appear in slots of previous purchases } diff --git a/forge-gui-mobile/src/forge/adventure/scene/AdventureDeckEditor.java b/forge-gui-mobile/src/forge/adventure/scene/AdventureDeckEditor.java index eef5db91102..3d3fbd441b5 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/AdventureDeckEditor.java +++ b/forge-gui-mobile/src/forge/adventure/scene/AdventureDeckEditor.java @@ -39,10 +39,7 @@ import forge.util.Utils; import org.apache.commons.lang3.StringUtils; -import java.util.HashMap; -import java.util.HashSet; -import java.util.Map; -import java.util.Set; +import java.util.*; public class AdventureDeckEditor extends TabPageScreen { @@ -565,29 +562,41 @@ protected void buildMenu() { protected void launchBasicLandDialog() { CardEdition defaultLandSet; - //suggest a random set from the ones used in the limited card pool that have all basic lands Set availableEditionCodes = new HashSet<>(); - for (PaperCard p : currentEvent.registeredDeck.getAllCardsInASinglePool().toFlatList()) { - availableEditionCodes.add(FModel.getMagicDb().getEditions().get(p.getEdition())); + + if (currentEvent != null) { + //suggest a random set from the ones used in the limited card pool that have all basic lands + + for (PaperCard p : currentEvent.registeredDeck.getAllCardsInASinglePool().toFlatList()) { + availableEditionCodes.add(FModel.getMagicDb().getEditions().get(p.getEdition())); + } + defaultLandSet = CardEdition.Predicates.getRandomSetWithAllBasicLands(availableEditionCodes); + } + else { + defaultLandSet = FModel.getMagicDb().getEditions().get("JMP"); } - defaultLandSet = CardEdition.Predicates.getRandomSetWithAllBasicLands(availableEditionCodes); if (defaultLandSet == null) { defaultLandSet = FModel.getMagicDb().getEditions().get("JMP"); } - AddBasicLandsDialog dialog = new AddBasicLandsDialog(currentEvent.registeredDeck, defaultLandSet, new Callback() { + List unlockedEditions = new ArrayList<>(); + unlockedEditions.add(defaultLandSet); + + AddBasicLandsDialog dialog = new AddBasicLandsDialog(getDeck(), defaultLandSet, new Callback() { @Override public void run(CardPool landsToAdd) { getMainDeckPage().addCards(landsToAdd); } - }); + }, unlockedEditions); dialog.show(); setSelectedPage(getMainDeckPage()); //select main deck page if needed so main deck is visible below dialog } protected boolean allowsAddBasic() { - if (currentEvent == null || !currentEvent.eventRules.allowsAddBasicLands) + if (currentEvent == null) + return true; + if (!currentEvent.eventRules.allowsAddBasicLands) return false; if (currentEvent.eventStatus == AdventureEventController.EventStatus.Entered && currentEvent.isDraftComplete) return true; diff --git a/forge-gui-mobile/src/forge/adventure/scene/DeckSelectScene.java b/forge-gui-mobile/src/forge/adventure/scene/DeckSelectScene.java index 99cd9723d68..93660cbcd28 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/DeckSelectScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/DeckSelectScene.java @@ -69,7 +69,7 @@ private void copy() { int index = Current.player().copyDeck(); if (index == -1) { showDialog(createGenericDialog(Forge.getLocalizer().getMessage("lblCopy"), Forge.getLocalizer().getMessage("lblNoAvailableSlots"), - Forge.getLocalizer().getMessage("lblOk"), + Forge.getLocalizer().getMessage("lblOK"), null, this::removeDialog, null)); } else { @@ -82,7 +82,7 @@ private void copy() { private void maybeDelete() { if (Current.player().isEmptyDeck(currentSlot)) return; Dialog deleteDialog = createGenericDialog(Forge.getLocalizer().getMessage("lblDelete"), Forge.getLocalizer().getMessage("lblAreYouSureProceedDelete"), - Forge.getLocalizer().getMessage("lblOk"), + Forge.getLocalizer().getMessage("lblOK"), Forge.getLocalizer().getMessage("lblAbort"), this::delete, this::removeDialog); showDialog(deleteDialog); @@ -103,7 +103,7 @@ private void updateDeckButton(int index) { private void showRenameDialog() { if (renameDialog == null) { renameDialog = createGenericDialog(Forge.getLocalizer().getMessage("lblRenameDeck"), null, - Forge.getLocalizer().getMessage("lblOk"), + Forge.getLocalizer().getMessage("lblOK"), Forge.getLocalizer().getMessage("lblAbort"), () -> { this.rename(); removeDialog(); diff --git a/forge-gui-mobile/src/forge/adventure/scene/DuelScene.java b/forge-gui-mobile/src/forge/adventure/scene/DuelScene.java index 4cecdd8c061..1c35b59e408 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/DuelScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/DuelScene.java @@ -139,8 +139,10 @@ protected void draw(Graphics g, float w, float h) { public void run(Integer result) { if (result == 0) { afterGameEnd(enemyName, finalWinner); - if (Config.instance().getSettingData().disableWinLose) + if (Config.instance().getSettingData().disableWinLose) { + MatchController.writeMatchPreferences(); exitDuelScene(); + } } fb.dispose(); } @@ -363,7 +365,7 @@ public void enter() { } else{ rules = new GameRules(GameType.Adventure); - rules.setGamesPerMatch(1); + rules.setGamesPerMatch(enemy.getData().gamesPerMatch); } rules.setPlayForAnte(false); rules.setMatchAnteRarity(true); diff --git a/forge-gui-mobile/src/forge/adventure/scene/GameScene.java b/forge-gui-mobile/src/forge/adventure/scene/GameScene.java index e8585361484..418fca203f6 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/GameScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/GameScene.java @@ -2,7 +2,7 @@ import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; -import com.google.common.collect.Sets; +import com.badlogic.gdx.math.Vector2; import forge.Forge; import forge.adventure.data.BiomeData; import forge.adventure.pointofintrest.PointOfInterest; @@ -13,7 +13,6 @@ import forge.util.TextUtil; import java.util.List; -import java.util.Set; /** * Game scene main over world scene @@ -61,7 +60,7 @@ public void enter() { public String getAdventurePlayerLocation(boolean forHeader, boolean skipRoads) { if (MapStage.getInstance().isInMap()) { - location = forHeader ? TileMapScene.instance().rootPoint.getData().name : TileMapScene.instance().rootPoint.getData().type; + location = forHeader ? TileMapScene.instance().rootPoint.getDisplayName() : TileMapScene.instance().rootPoint.getData().type; } else { World world = Current.world(); //this gets the name of the layer... this shoud be based on boundaries... @@ -81,17 +80,18 @@ public String getAdventurePlayerLocation(boolean forHeader, boolean skipRoads) { return location; } + public String getBiomeByPosition(Vector2 position) { + World world = Current.world(); + int currentBiome = World.highestBiome(world.getBiomeMapXY((int) position.x / world.getTileSize(), (int) position.y / world.getTileSize())); + List biomeData = world.getData().GetBiomes(); + return biomeData.size() <= currentBiome? "waste" : biomeData.get(currentBiome).name; //shouldn't be the case but default to waste + } + public PointOfInterest getMapPOI() { if (MapStage.getInstance().isInMap()) { return TileMapScene.instance().rootPoint; } return null; } - - public boolean isNotInWorldMap() { - String location = getAdventurePlayerLocation(false, true); - Set locationTypes = Sets.newHashSet("capital", "castle", "cave", "dungeon", "town"); - return locationTypes.contains(location); - } } diff --git a/forge-gui-mobile/src/forge/adventure/scene/HudScene.java b/forge-gui-mobile/src/forge/adventure/scene/HudScene.java index 0b4ffe13dca..639e1a0242b 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/HudScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/HudScene.java @@ -168,4 +168,8 @@ public void setWinner(boolean winner) { public boolean isInHudOnlyMode() { return false; } + + public void setFromWorldMap(boolean val) { + hud.fromWorldMap = val; + } } diff --git a/forge-gui-mobile/src/forge/adventure/scene/InventoryScene.java b/forge-gui-mobile/src/forge/adventure/scene/InventoryScene.java index 3c2e41281be..92259c71819 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/InventoryScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/InventoryScene.java @@ -14,10 +14,7 @@ import forge.adventure.stage.ConsoleCommandInterpreter; import forge.adventure.stage.GameHUD; import forge.adventure.stage.MapStage; -import forge.adventure.util.Config; -import forge.adventure.util.Controls; -import forge.adventure.util.Current; -import forge.adventure.util.Paths; +import forge.adventure.util.*; import forge.deck.Deck; import java.util.HashMap; @@ -160,7 +157,21 @@ private void triggerUse() { if (data == null) return; Current.player().addShards(-data.shardsNeeded); done(); - ConsoleCommandInterpreter.getInstance().command(data.commandOnUse); + if (data.commandOnUse != null && !data.commandOnUse.isEmpty()) + ConsoleCommandInterpreter.getInstance().command(data.commandOnUse); + if (data.dialogOnUse != null && data.dialogOnUse.text != null && !data.dialogOnUse.text.isEmpty()) { + MapDialog dialog = new MapDialog(data.dialogOnUse, MapStage.getInstance(),0,null); + MapStage.instance.showDialog(); + dialog.activate(); + ChangeListener listen = new ChangeListener() { + @Override + public void changed(ChangeEvent changeEvent, Actor actor) { + AdventureQuestController.instance().showQuestDialogs(MapStage.getInstance()); + } + }; + dialog.addDialogCompleteListener(listen); + } + AdventureQuestController.instance().updateItemUsed(data); } private void openBooster() { diff --git a/forge-gui-mobile/src/forge/adventure/scene/MenuScene.java b/forge-gui-mobile/src/forge/adventure/scene/MenuScene.java index 603a7e94420..93284022988 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/MenuScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/MenuScene.java @@ -108,7 +108,7 @@ void setEffects(DialogData.ActionData[] data) { } } - private void loadDialog(DialogData dialog) { //Displays a dialog with dialogue and possible choices. + void loadDialog(DialogData dialog) { //Displays a dialog with dialogue and possible choices. setEffects(dialog.action); Dialog D = getDialog(); Localizer L = Forge.getLocalizer(); diff --git a/forge-gui-mobile/src/forge/adventure/scene/NewGameScene.java b/forge-gui-mobile/src/forge/adventure/scene/NewGameScene.java index 60a161b2558..a2e1503bbfe 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/NewGameScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/NewGameScene.java @@ -8,10 +8,13 @@ import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; import com.badlogic.gdx.utils.Array; +import com.github.tommyettinger.textra.TextraButton; import com.github.tommyettinger.textra.TextraLabel; import forge.Forge; +import forge.adventure.data.DialogData; import forge.adventure.data.DifficultyData; import forge.adventure.data.HeroListData; +import forge.adventure.player.AdventurePlayer; import forge.adventure.stage.WorldStage; import forge.adventure.util.*; import forge.adventure.world.WorldSave; @@ -30,7 +33,7 @@ /** * NewGame scene that contains the character creation */ -public class NewGameScene extends UIScene { +public class NewGameScene extends MenuScene { TextField selectedName; ColorSet[] colorIds; CardEdition[] editionIds; @@ -45,6 +48,10 @@ public class NewGameScene extends UIScene { private final TextraLabel starterEditionLabel; private final Array custom; private final TextraLabel colorLabel; + private final TextraButton difficultyHelp; + private DialogData difficultySummary; + private final TextraButton modeHelp; + private DialogData modeSummary; private final Array modes = new Array<>(); @@ -52,11 +59,12 @@ private NewGameScene() { super(Forge.isLandscapeMode() ? "ui/new_game.json" : "ui/new_game_portrait.json"); + gender = ui.findActor("gender"); selectedName = ui.findActor("nameField"); - selectedName.setText(NameGenerator.getRandomName("Any", "Any", "")); + selectedName.setText(NameGenerator.getRandomName(gender.getCurrentIndex() > 0 ? "Female" : "Male", "Any", "")); avatarImage = ui.findActor("avatarPreview"); - gender = ui.findActor("gender"); mode = ui.findActor("mode"); + modeHelp = ui.findActor("modeHelp"); colorLabel = ui.findActor("colorIdL"); String colorIdLabel = colorLabel.storedText; custom = new Array<>(); @@ -145,6 +153,7 @@ public void changed(ChangeEvent changeEvent, Actor actor) { race.addListener(event -> NewGameScene.this.updateAvatar()); race.setTextList(HeroListData.getRaces()); difficulty = ui.findActor("difficulty"); + difficultyHelp = ui.findActor("difficultyHelp"); Array diffList = new Array<>(colorIds.length); int i = 0; @@ -168,6 +177,8 @@ public void changed(ChangeEvent changeEvent, Actor actor) { ui.onButtonPress("start", () -> NewGameScene.this.start()); ui.onButtonPress("leftAvatar", () -> NewGameScene.this.leftAvatar()); ui.onButtonPress("rightAvatar", () -> NewGameScene.this.rightAvatar()); + difficultyHelp.addListener(new ClickListener(){ public void clicked(InputEvent e, float x, float y){ showDifficultyHelp(); }}); + modeHelp.addListener(new ClickListener(){ public void clicked(InputEvent e, float x, float y){ showModeHelp(); }}); } private static NewGameScene object; @@ -201,7 +212,9 @@ public boolean start() { GamePlayerUtil.getGuiPlayer().setName(selectedName.getText()); SoundSystem.instance.changeBackgroundTrack(); WorldStage.getInstance().setDirectlyEnterPOI(); - //AdventurePlayer.current().addQuest("28"); //Temporary link to Shandalar main questline + if (AdventurePlayer.current().getQuests().stream().noneMatch(q -> q.getID() == 28)) { + AdventurePlayer.current().addQuest("28"); //Temporary link to Shandalar main questline + } Forge.switchScene(GameScene.instance()); }; Forge.setTransitionScreen(new TransitionScreen(runnable, null, false, true, "Generating World...")); @@ -252,4 +265,147 @@ public void enter() { unselectActors(); super.enter(); } + + private void showDifficultyHelp() { + DifficultyData selectedDifficulty = Config.instance().getConfigData().difficulties[difficulty.getCurrentIndex()]; + + difficultySummary = new DialogData(); + difficultySummary.name = "Summary"; + switch (selectedDifficulty.name) { + case "Easy": + difficultySummary.text = String.format("Difficulty: %s\nFor newer players or those who want a relaxed experience.\nStarter decks are monocolored.\nStarting equipment: Manasight Amulet, Leather Boots", selectedDifficulty.name); + break; + case "Normal": + difficultySummary.text = String.format("Difficulty: %s\nHow Adventure Mode is intended to be played.\nStarter decks will include a second color.\nStarting equipment: Leather Boots", selectedDifficulty.name); + break; + case "Hard": + difficultySummary.text = String.format("Difficulty: %s\nFor players who want a challenge.\nSome enemies will use genetic AI decks.\nStarter decks will include 2-3 colors.\nStarting equipment: None", selectedDifficulty.name); + break; + case "Insane": + difficultySummary.text = String.format("Difficulty: %s\nFor players who don't want to like the game.\nIdentical to Hard difficulty, but with even less forgiving and rewarding results.\nStarter decks will include 2-3 colors.\nStarting equipment: None", selectedDifficulty.name); + break; + default: + difficultySummary.text = "((Custom difficulty settings))"; + break; + } + + + DialogData dismiss = new DialogData(); + //todo: add translation + dismiss.name = "OK"; + + DialogData matchImpacts = new DialogData(); + matchImpacts.text = String.format("Difficulty: %s\nStarting Life: %d\nEnemy Health: %d%%\nGold loss on defeat: %d%%\nLife loss on defeat: %d%%", selectedDifficulty.name, selectedDifficulty.startingLife, (int)(selectedDifficulty.enemyLifeFactor * 100) , (int)(selectedDifficulty.goldLoss*100), (int)(selectedDifficulty.lifeLoss*100)); + matchImpacts.name = "Duels"; + + DialogData economyImpacts = new DialogData(); + economyImpacts.text = String.format("Difficulty: %s\nStarting Gold: %d\nStarting Mana Shards: %d\nCard Sale Price: %d%%\nMana Shard Sale Price: %d%%\nRandom loot rate: %d%%", selectedDifficulty.name, selectedDifficulty.staringMoney, selectedDifficulty.startingShards, (int)(selectedDifficulty.sellFactor*100), (int)(selectedDifficulty.shardSellRatio*100), (int)(selectedDifficulty.rewardMaxFactor*100)); + economyImpacts.name = "Economy"; + + difficultySummary.options = new DialogData[3]; + difficultySummary.options[0] = matchImpacts; + difficultySummary.options[1] = economyImpacts; + difficultySummary.options[2] = dismiss; + matchImpacts.options = new DialogData[3]; + matchImpacts.options[0] = difficultySummary; + matchImpacts.options[1] = economyImpacts; + matchImpacts.options[2] = dismiss; + economyImpacts.options = new DialogData[3]; + economyImpacts.options[0] = difficultySummary; + economyImpacts.options[1] = matchImpacts; + economyImpacts.options[2] = dismiss; + + loadDialog(difficultySummary); + } + + private void showModeHelp() { + + AdventureModes selectedMode = modes.get(mode.getCurrentIndex()); + DifficultyData selectedDifficulty = Config.instance().getConfigData().difficulties[difficulty.getCurrentIndex()]; + + modeSummary = new DialogData(); + modeSummary.name = "Summary"; + + StringBuilder summaryText = new StringBuilder(); + switch (selectedMode) { + case Standard: + summaryText.append("Mode: Standard\n\nYour starting deck is built from 2-3 Jumpstart packs of twenty cards each.\n\n"); + switch (selectedDifficulty.name) { + case "Easy": + summaryText.append("On your currently selected difficulty, Easy, you will receive three jumpstart packs of your chosen color."); + break; + case "Normal": + summaryText.append("On your currently selected difficulty, Normal, you will receive two jumpstart packs of your chosen color and one of an allied color."); + break; + case "Hard": + summaryText.append("On your currently selected difficulty, Hard, you will receive one jumpstart pack of your chosen color and one of an allied color."); + break; + case "Insane": + summaryText.append("On your currently selected difficulty, Insane, you will receive one jumpstart pack of your chosen color and one of an allied color."); + break; + default: + difficultySummary.text = "((Cannot determine starter deck based on custom difficulty settings))"; + break; + } + break; + case Constructed: + summaryText.append("Mode: Constructed\n\nYou will receive a specific preconstructed deck based on your chosen color and difficulty.\n\n"); + switch (selectedDifficulty.name) { + case "Easy": + summaryText.append("On your currently selected difficulty, Easy, your deck will only contain your chosen color."); + break; + case "Normal": + summaryText.append("On your currently selected difficulty, Normal, your deck will contain your chosen color and one allied color."); + break; + case "Hard": + summaryText.append("On your currently selected difficulty, Hard, your deck will contain your chosen color and one opposing color."); + break; + case "Insane": + summaryText.append("On your currently selected difficulty, Insane, your deck will contain your chosen color and one opposing color."); + break; + default: + difficultySummary.text = "((Cannot determine starter deck based on custom difficulty settings))"; + break; + } + break; + case Pile: + summaryText.append("Mode: Pile\n\nYou will receive a random pile of cards based on your chosen color and difficulty.\n\n"); + switch (selectedDifficulty.name) { + case "Easy": + summaryText.append("On your currently selected difficulty, Easy, your deck will only contain your chosen color and one allied color."); + break; + case "Normal": + summaryText.append("On your currently selected difficulty, Normal, your deck will contain your chosen color and two allied colors."); + break; + case "Hard": + summaryText.append("On your currently selected difficulty, Hard, your deck will contain your chosen color and two allied colors.\n\n"); + summaryText.append("You will receive less uncommon and rare cards than on Normal difficulty."); + break; + case "Insane": + summaryText.append("On your currently selected difficulty, Insane, your deck will contain your chosen color and two allied colors.\n\n"); + summaryText.append("You will receive less uncommon and rare cards than on Normal difficulty."); + break; + default: + difficultySummary.text = "((Cannot determine starter deck based on custom difficulty settings))"; + break; + } + break; + case Chaos: + summaryText.append("Mode: Chaos\n\nYou (and all enemies) will receive a random preconstructed deck.\n\nWarning: This will make encounter difficulty vary wildly from the developers' intent"); + break; + case Custom: + summaryText.append("Mode: Custom\n\nChoose your own preconstructed deck. Enemies can receive a random genetic AI deck (difficult).\n\nWarning: This will make encounter difficulty vary wildly from the developers' intent"); + break; + default: + summaryText.append("No summary available for your this game mode."); + break; + } + + DialogData dismiss = new DialogData(); + dismiss.name = "OK"; + modeSummary.text = summaryText.toString(); + modeSummary.options = new DialogData[1]; + modeSummary.options[0] = dismiss; + loadDialog(modeSummary); + } } diff --git a/forge-gui-mobile/src/forge/adventure/scene/QuestLogScene.java b/forge-gui-mobile/src/forge/adventure/scene/QuestLogScene.java index 7f64aee444f..bf09f74fad7 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/QuestLogScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/QuestLogScene.java @@ -31,9 +31,9 @@ private QuestLogScene() { scrollWindow = ui.findActor("scrollWindow"); root = ui.findActor("questList"); detailRoot = ui.findActor("questDetails"); - abandonQuestButton = ui.findActor("abandonQuest"); - trackButton = ui.findActor("trackQuest"); - backToListButton = ui.findActor("backToList");//Controls.newTextButton("Quest List"); + abandonQuestButton = Controls.newTextButton("Abandon Quest"); + trackButton = Controls.newTextButton("Track Quest"); + backToListButton = Controls.newTextButton("Quest List"); ui.onButtonPress("return", QuestLogScene.this::back); ui.onButtonPress("status", QuestLogScene.this::status); ui.onButtonPress("backToList", QuestLogScene.this::backToList); @@ -48,8 +48,21 @@ private QuestLogScene() { detailScrollContainer.row(); detailScroller = new ScrollPane(detailScrollContainer); + detailScroller.setScrollingDisabled(true,false); + if (Forge.isLandscapeMode()) { + detailRoot.add(abandonQuestButton).fillX().top().padTop(5f); + detailRoot.add(trackButton).fillX().top().padTop(5f); + detailRoot.add(backToListButton).fillX().top().padTop(5f); + } else { + detailRoot.add(abandonQuestButton).fillX().top().padTop(5f).colspan(3); + detailRoot.row(); + detailRoot.add(trackButton).fillX().top().padTop(5f).colspan(3); + detailRoot.row(); + detailRoot.add(backToListButton).fillX().top().padTop(5f).colspan(3); + } + detailRoot.row(); - detailRoot.add(detailScroller).expandX().fillX(); + detailRoot.add(detailScroller).colspan(3).expandX().fillX().expandY(); detailRoot.row(); scrollWindow.setTouchable(Touchable.disabled); detailRoot.setVisible(false); @@ -57,7 +70,7 @@ private QuestLogScene() { root.add(scroller).colspan(3); root.align(Align.right); root.row(); - Label column0Label = new Label("Quest Name", Controls.getSkin()); + Label column0Label = new Label(Forge.getLocalizer().getMessage("lblQuestName"), Controls.getSkin()); column0Label.setColor(Color.BLACK); root.add(column0Label).align(Align.bottomLeft); root.row(); @@ -102,7 +115,7 @@ public void buildList(){ nameLabel.setWrap(true); nameLabel.setColor(Color.BLACK); scrollContainer.add(nameLabel).align(Align.left).expandX(); - Button details = Controls.newTextButton("Details"); + Button details = Controls.newTextButton(Forge.getLocalizer().getMessage("lblDetails")); details.addListener( new ClickListener(){ public void clicked(InputEvent event, float x, float y){ loadDetailsPane(quest); @@ -130,8 +143,9 @@ private void loadDetailsPane(AdventureQuestData quest){ } root.setVisible(false); detailRoot.setVisible(true); + detailScrollContainer.clear(); detailScrollContainer.row(); - trackButton.setText(quest.isTracked?"Untrack Quest":"Track Quest"); + trackButton.setText(quest.isTracked?Forge.getLocalizer().getMessage("lblUntrackQuest"):Forge.getLocalizer().getMessage("lblTrackQuest")); trackButton.addListener( new ClickListener(){ public void clicked(InputEvent event, float x, float y){ toggleTracked(quest); @@ -142,7 +156,7 @@ public void clicked(InputEvent event, float x, float y){ abandonQuestButton.addListener( new ClickListener(){ public void clicked(InputEvent event, float x, float y){ - Dialog confirm = createGenericDialog("", "Abandon Quest?","Yes","No", () -> abandonQuest(quest), null); + Dialog confirm = createGenericDialog("", Forge.getLocalizer().getMessage("lblAbandonQuestConfirm"),Forge.getLocalizer().getMessage("lblYes"),Forge.getLocalizer().getMessage("lblNo"), () -> abandonQuest(quest), null); showDialog(confirm); } }); @@ -164,60 +178,44 @@ public void clicked(InputEvent event, float x, float y){ dDescriptionLabel.setColor(Color.DARK_GRAY); detailScrollContainer.row(); - detailScrollContainer.add(dDescriptionLabel).align(Align.left).padLeft(25); - - for (AdventureQuestStage stage : quest.getStagesForQuestLog()){ - // Todo: Eventually needs to be multiple loops or sort stages by status - // because parallel objectives will make this messy - switch (stage.getStatus()){ - case Complete: - TypingLabel completeLabel = Controls.newTypingLabel("* " + stage.name); - completeLabel.skipToTheEnd(); - completeLabel.setColor(Color.GREEN); - completeLabel.setWrap(true); - detailScrollContainer.row(); - detailScrollContainer.add(completeLabel).align(Align.left).padLeft(25); - break; - case Failed: - TypingLabel failedLabel = Controls.newTypingLabel("* " + stage.name); - failedLabel.skipToTheEnd(); - failedLabel.setColor(Color.RED); - failedLabel.setText(stage.name); - failedLabel.setWrap(true); - detailScrollContainer.row(); - detailScrollContainer.add(failedLabel).align(Align.left).padLeft(25); - break; - case Active: - TypingLabel activeLabel = Controls.newTypingLabel("* " + stage.name); - activeLabel.skipToTheEnd(); - activeLabel.setColor(Color.BLACK); - activeLabel.setWrap(true); - detailScrollContainer.row(); - detailScrollContainer.add(activeLabel).align(Align.left).padLeft(25); - - TypingLabel activeDescriptionLabel = Controls.newTypingLabel(stage.description); - activeDescriptionLabel.skipToTheEnd(); - activeDescriptionLabel.setColor(Color.DARK_GRAY); - activeDescriptionLabel.setWrap(true); - - detailScrollContainer.row(); - detailScrollContainer.add(activeDescriptionLabel).padLeft(35).width(scrollWindow.getWidth() - 50).colspan(4); - detailScrollContainer.row(); - break; - } + detailScrollContainer.add(dDescriptionLabel).align(Align.left).padLeft(25).width(detailRoot.getWidth() -25); + + for (AdventureQuestStage stage : quest.getCompletedStages()) { + TypingLabel completeLabel = Controls.newTypingLabel("* " + stage.name); + completeLabel.skipToTheEnd(); + completeLabel.setColor(Color.GREEN); + completeLabel.setWrap(true); + detailScrollContainer.row(); + detailScrollContainer.add(completeLabel).align(Align.left).padLeft(25); + } + + for (AdventureQuestStage stage : quest.getActiveStages()) { + TypingLabel activeLabel = Controls.newTypingLabel("* " + stage.name); + activeLabel.skipToTheEnd(); + activeLabel.setColor(Color.BLACK); + activeLabel.setWrap(true); + detailScrollContainer.row(); + detailScrollContainer.add(activeLabel).align(Align.left).padLeft(25); + + TypingLabel activeDescriptionLabel = Controls.newTypingLabel(stage.description); + activeDescriptionLabel.skipToTheEnd(); + activeDescriptionLabel.setColor(Color.DARK_GRAY); + activeDescriptionLabel.setWrap(true); + + detailScrollContainer.row(); + detailScrollContainer.add(activeDescriptionLabel).padLeft(35).width(detailRoot.getWidth() - 50); + detailScrollContainer.row(); } } private void toggleTracked(AdventureQuestData quest){ - quest.isTracked = !quest.isTracked; if (quest.isTracked){ - for (AdventureQuestData q: Current.player().getQuests()){ - if (q.equals(quest)) - continue; - q.isTracked = false; - } + quest.isTracked = false; + trackButton.setText(Forge.getLocalizer().getMessage("lblTrackQuest")); + } else { + AdventureQuestController.trackQuest(quest); + trackButton.setText(Forge.getLocalizer().getMessage("lblUntrackQuest")); } - trackButton.setText(quest.isTracked?"Untrack Quest":"Track Quest"); } private void status() { diff --git a/forge-gui-mobile/src/forge/adventure/scene/RewardScene.java b/forge-gui-mobile/src/forge/adventure/scene/RewardScene.java index 8d9a047321e..b0ce2df43b8 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/RewardScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/RewardScene.java @@ -33,7 +33,7 @@ public class RewardScene extends UIScene { private TextraButton doneButton, detailButton, restockButton; private TextraLabel playerGold, playerShards; - private TypingLabel shopNameLabel; + private TypingLabel headerLabel; private ShopActor shopActor; private static RewardScene object; @@ -51,7 +51,8 @@ public static RewardScene instance() { public enum Type { Shop, Loot, - QuestReward + QuestReward, + RewardChoice } Type type; @@ -60,6 +61,7 @@ public enum Type { static public final float CARD_HEIGHT = 400f; static public final float CARD_WIDTH_TO_HEIGHT = CARD_WIDTH / CARD_HEIGHT; ItemPool collectionPool = null; + private int remainingSelections = 0; private RewardScene() { @@ -67,7 +69,7 @@ private RewardScene() { playerGold = Controls.newAccountingLabel(ui.findActor("playerGold"), false); playerShards = Controls.newAccountingLabel(ui.findActor("playerShards"), true); - shopNameLabel = ui.findActor("shopName"); + headerLabel = ui.findActor("shopName"); ui.onButtonPress("done", this::done); ui.onButtonPress("detail", this::toggleToolTip); ui.onButtonPress("restock", this::restockShop); @@ -297,6 +299,13 @@ public void loadRewards(Deck deck, Type type, ShopActor shopActor, boolean noSel loadRewards(rewards, type, shopActor); } + public void loadSelectableRewards(Array choices, Type type, int countToSelect) { + if (type != Type.RewardChoice) + return; + this.remainingSelections = countToSelect; + loadRewards(choices, type, null); + } + void updateCollectionPool() { if (Type.Shop != this.type) return; @@ -316,6 +325,7 @@ public void loadRewards(Array newRewards, Type type, ShopActor shopActor if (type == Type.Shop) { this.shopActor = shopActor; this.changes = shopActor.getMapStage().getChanges(); + addToSelectable(restockButton); } for (Actor actor : new Array.ArrayIterator<>(generated)) { actor.remove(); @@ -323,24 +333,25 @@ public void loadRewards(Array newRewards, Type type, ShopActor shopActor ((RewardActor) actor).dispose(); } } + addToSelectable(doneButton); generated.clear(); Actor card = ui.findActor("cards"); if (type == Type.Shop) { String shopName = shopActor.getDescription(); if (shopName != null && !shopName.isEmpty()) { - shopNameLabel.setVisible(true); - shopNameLabel.setText("[%?SHINY]{GRADIENT}" + shopName + "{ENDGRADIENT}"); - shopNameLabel.skipToTheEnd(); + headerLabel.setVisible(true); + headerLabel.setText("[%?SHINY]{GRADIENT}" + shopName + "{ENDGRADIENT}"); + headerLabel.skipToTheEnd(); } else { - shopNameLabel.setVisible(false); + headerLabel.setVisible(false); } Actor background = ui.findActor("market_background"); if (background != null) background.setVisible(true); } else { - shopNameLabel.setVisible(false); - shopNameLabel.setText(""); + headerLabel.setVisible(false); + headerLabel.setText(""); Actor background = ui.findActor("market_background"); if (background != null) background.setVisible(false); @@ -365,9 +376,9 @@ public void loadRewards(Array newRewards, Type type, ShopActor shopActor doneButton.setText("[+OK]"); String shopName = shopActor.getDescription(); if ((shopName != null && !shopName.isEmpty())) { - shopNameLabel.setVisible(true); - shopNameLabel.setText("[%?SHINY]{GRADIENT}" + shopName + "{ENDGRADIENT}"); - shopNameLabel.skipToTheEnd(); + headerLabel.setVisible(true); + headerLabel.setText("[%?SHINY]{GRADIENT}" + shopName + "{ENDGRADIENT}"); + headerLabel.skipToTheEnd(); } if (shopActor.canRestock()) { @@ -379,15 +390,21 @@ public void loadRewards(Array newRewards, Type type, ShopActor shopActor break; case QuestReward: case Loot: - shopNameLabel.setVisible(false); - shopNameLabel.setText(""); + headerLabel.setVisible(false); + headerLabel.setText(""); restockButton.setVisible(false); doneButton.setText("[+OK]"); break; + case RewardChoice: + restockButton.setVisible(false); + doneButton.setText("[+OK]"); + headerLabel.setVisible(remainingSelections > 0); + headerLabel.setText("Select " + remainingSelections + " rewards"); + doneButton.setDisabled(remainingSelections > 0); } for (int h = 1; h < targetHeight; h++) { cardHeight = h; - if (type == Type.Shop) { + if (type == Type.Shop || type == Type.RewardChoice) { cardHeight += doneButton.getHeight(); } //cardHeight=targetHeight/i; @@ -460,7 +477,7 @@ else if (fW / fH >= 2f) lastRowXAdjust = ((numberOfColumns * cardWidth) - (lastRowCount * cardWidth)) / 2; } - RewardActor actor = new RewardActor(reward, type == Type.Loot || type == Type.QuestReward, type); + RewardActor actor = new RewardActor(reward, type == Type.Loot || type == Type.QuestReward, type, type == Type.Shop && (numberOfRows > 2 || numberOfColumns > 2)); actor.setBounds(lastRowXAdjust + xOff + cardWidth * (i % numberOfColumns) + spacing, yOff + cardHeight * currentRow + spacing, cardWidth - spacing * 2, cardHeight - spacing * 2); @@ -474,6 +491,13 @@ else if (fW / fH >= 2f) stage.addActor(buyCardButton); addToSelectable(buyCardButton); } + } else if (type == Type.RewardChoice){ + if (currentRow != ((i + 1) / numberOfColumns)) + yOff += doneButton.getHeight(); + ChooseRewardButton chooseRewardButton = new ChooseRewardButton(i, actor, reward, doneButton); + generated.add(chooseRewardButton); + stage.addActor(chooseRewardButton); + addToSelectable(chooseRewardButton); } else { addToSelectable(actor); } @@ -498,6 +522,14 @@ private void updateBuyButtons() { } } + private void updateChooseRewardButtons() { + for (Actor actor : new Array.ArrayIterator<>(generated)) { + if (actor instanceof ChooseRewardButton) { + ((ChooseRewardButton) actor).update(); + } + } + } + private class BuyButton extends TextraButton { private final int objectID; private final int index; @@ -565,4 +597,70 @@ public void clicked(InputEvent event, float x, float y) { }); } } + + private class ChooseRewardButton extends TextraButton { + private final int index; + public RewardActor rewardActor; + private Reward reward; + int price; + boolean isSold; + + void update() { + setDisabled(remainingSelections <= 0); + if (isSold) + setText("SELECTED"); + else + updateOwned(); + } + + void updateOwned() { + if (Type.Shop != type) + return; + if (collectionPool != null && Reward.Type.Card.equals(reward.getType())) + setText("Pick Reward" + "\n" + Forge.getLocalizer().getMessage("lblOwned") + ": " + collectionPool.count(reward.getCard())); + else if (Reward.Type.Item.equals(reward.getType())) + setText("Pick Reward" + "\n" + Forge.getLocalizer().getMessage("lblOwned") + ": " + AdventurePlayer.current().countItem(reward.getItem().name)); + } + + + + public ChooseRewardButton(int i, RewardActor actor, Reward reward, TextraButton style) { + super("", style.getStyle(), Controls.getTextraFont()); + this.index = i; + rewardActor = actor; + this.reward = reward; + setHeight(style.getHeight()); + setWidth(actor.getWidth()); + setX(actor.getX()); + setY(actor.getY() - getHeight()); + + setText("Pick Reward"); + updateOwned(); + addListener(new ClickListener() { + @Override + public void clicked(InputEvent event, float x, float y) { + if (remainingSelections >= 1) { + + remainingSelections--; + Current.player().addReward(rewardActor.getReward()); + + headerLabel.setVisible(remainingSelections > 0); + headerLabel.setText("Select " + remainingSelections + " rewards"); + doneButton.setDisabled(remainingSelections > 0); + + Gdx.input.vibrate(5); + //SoundSystem.instance.play(SoundEffectType.FlipCoin, false); + + isSold = true; + setDisabled(true); + rewardActor.sold(); + getColor().a = 0.5f; + updateCollectionPool(); + updateChooseRewardButtons(); + removeListener(this); + } + } + }); + } + } } diff --git a/forge-gui-mobile/src/forge/adventure/scene/SaveLoadScene.java b/forge-gui-mobile/src/forge/adventure/scene/SaveLoadScene.java index a8a570ea510..dc3a9b0e0ce 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/SaveLoadScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/SaveLoadScene.java @@ -14,6 +14,7 @@ import com.github.tommyettinger.textra.TextraLabel; import forge.Forge; import forge.adventure.data.DifficultyData; +import forge.adventure.player.AdventurePlayer; import forge.adventure.stage.WorldStage; import forge.adventure.util.Config; import forge.adventure.util.Controls; @@ -198,12 +199,20 @@ private boolean updateSlot(int slot) { public void loadSave() { switch (mode) { case Save: + if (TileMapScene.instance().currentMap().isInMap()) { + //Access to screen should be disabled, but stop the process just in case. + //Saving needs to be disabled inside maps until we can capture and load exact map state + //Otherwise location based events for quests can be skipped by saving and then loading outside the map + Dialog noSave = createGenericDialog("", "!!GAME NOT SAVED!!\nManual saving is only available on the world map","OK",null, null, null); + showDialog(noSave); + return; + } if (currentSlot > 0) { //prevent NPE, allowed saveslot is 1 to 10.. textInput.setText(buttons.get(currentSlot).actor.getText()); if (saveDialog == null) { saveDialog = createGenericDialog(Forge.getLocalizer().getMessage("lblSave"), null, - Forge.getLocalizer().getMessage("lblOk"), + Forge.getLocalizer().getMessage("lblOK"), Forge.getLocalizer().getMessage("lblAbort"), () -> { this.save(); removeDialog(); @@ -244,6 +253,8 @@ public void loadSave() { Current.player().setWorldPosX((int) (WorldSave.getCurrentSave().getWorld().getData().playerStartPosX * WorldSave.getCurrentSave().getWorld().getData().width * WorldSave.getCurrentSave().getWorld().getTileSize())); Current.player().getQuests().clear(); Current.player().resetQuestFlags(); + Current.player().setCharacterFlag("newGamePlus", 1); + AdventurePlayer.current().addQuest("28"); WorldStage.getInstance().setDirectlyEnterPOI(); SoundSystem.instance.changeBackgroundTrack(); Forge.switchScene(GameScene.instance()); @@ -260,20 +271,22 @@ public void loadSave() { public void save() { - if (WorldSave.getCurrentSave().save(textInput.getText() + ASCII_179 + GameScene.instance().getAdventurePlayerLocation(true, true), currentSlot)) { - updateFiles(); - //ensure the dialog is hidden before switching + if (!TileMapScene.instance().currentMap().isInMap()) { + if (WorldSave.getCurrentSave().save(textInput.getText() + getSaveFileSuffix(), currentSlot)) { + updateFiles(); + //ensure the dialog is hidden before switching + + Scene restoreScene = Forge.switchToLast(); + if (restoreScene != null) { + restoreScene = Forge.switchToLast(); + } - Scene restoreScene = Forge.switchToLast(); - if (restoreScene != null) { - restoreScene = Forge.switchToLast(); - } + if (restoreScene == null) { + restoreScene = GameScene.instance(); + } - if (restoreScene == null) { - restoreScene = GameScene.instance(); + Forge.switchScene(restoreScene); } - - Forge.switchScene(restoreScene); } } @@ -357,4 +370,8 @@ public void enter() { performTouch(scrollPane); //can use mouse wheel if available to scroll super.enter(); } + + public String getSaveFileSuffix() { + return ASCII_179 + GameScene.instance().getAdventurePlayerLocation(true, true); + } } diff --git a/forge-gui-mobile/src/forge/adventure/scene/SettingsScene.java b/forge-gui-mobile/src/forge/adventure/scene/SettingsScene.java index 166a9249ead..784e659d85f 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/SettingsScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/SettingsScene.java @@ -59,7 +59,7 @@ private void copyNewPlane() { if (somethingWentWrong.get()) { if (errorDialog == null) { errorDialog = createGenericDialog("Something went wrong", "Copy was not successful check your access right\n and if the folder is in use", - Forge.getLocalizer().getMessage("lblOk"), Forge.getLocalizer().getMessage("lblAbort"), this::removeDialog, this::removeDialog); + Forge.getLocalizer().getMessage("lblOK"), Forge.getLocalizer().getMessage("lblAbort"), this::removeDialog, this::removeDialog); } showDialog(errorDialog); } else { @@ -67,7 +67,7 @@ private void copyNewPlane() { copyPlane = createGenericDialog("Copied plane", "New plane " + newPlaneName.getText() + " was created\nYou can now start the editor to change the plane\n" + "or edit it manually from the folder\n" + Config.instance().getPlanePath("" + newPlaneName.getText()), - Forge.getLocalizer().getMessage("lblOk"), Forge.getLocalizer().getMessage("lblAbort"), this::removeDialog, this::removeDialog); + Forge.getLocalizer().getMessage("lblOK"), Forge.getLocalizer().getMessage("lblAbort"), this::removeDialog, this::removeDialog); } Config.instance().getSettingData().plane = "" + newPlaneName.getText(); Config.instance().saveSettings(); @@ -78,7 +78,7 @@ private void copyNewPlane() { private void createNewPlane() { if (createNewPlane == null) { createNewPlane = createGenericDialog("Create your own Plane", "Select a plane to copy", - Forge.getLocalizer().getMessage("lblOk"), + Forge.getLocalizer().getMessage("lblOK"), Forge.getLocalizer().getMessage("lblAbort"), () -> { this.copyNewPlane(); removeDialog(); @@ -213,6 +213,20 @@ public void changed(ChangeEvent event, Actor actor) { Config.instance().saveSettings(); } }); + addSettingField(Forge.getLocalizer().getMessage("lblShowShopOverlay"), Config.instance().getSettingData().showShopOverlay, new ChangeListener() { + @Override + public void changed(ChangeEvent event, Actor actor) { + Config.instance().getSettingData().showShopOverlay = ((CheckBox) actor).isChecked(); + Config.instance().saveSettings(); + } + }); + addSettingField(Forge.getLocalizer().getMessage("lblUseAllCardVariants"), Config.instance().getSettingData().useAllCardVariants, new ChangeListener() { + @Override + public void changed(ChangeEvent event, Actor actor) { + Config.instance().getSettingData().useAllCardVariants = ((CheckBox) actor).isChecked(); + Config.instance().saveSettings(); + } + }); addCheckBox(Forge.getLocalizer().getMessage("lblCardName"), ForgePreferences.FPref.UI_OVERLAY_CARD_NAME); addSettingSlider(Forge.getLocalizer().getMessage("cbAdjustMusicVolume"), ForgePreferences.FPref.UI_VOL_MUSIC, 0, 100); addSettingSlider(Forge.getLocalizer().getMessage("cbAdjustSoundsVolume"), ForgePreferences.FPref.UI_VOL_SOUNDS, 0, 100); diff --git a/forge-gui-mobile/src/forge/adventure/scene/SpellSmithScene.java b/forge-gui-mobile/src/forge/adventure/scene/SpellSmithScene.java index 6e323fdab20..a7e26681b73 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/SpellSmithScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/SpellSmithScene.java @@ -11,6 +11,7 @@ import com.github.tommyettinger.textra.TextraLabel; import forge.Forge; import forge.StaticData; +import forge.adventure.data.ConfigData; import forge.adventure.data.RewardData; import forge.adventure.util.*; import forge.card.CardEdition; @@ -151,7 +152,10 @@ public void loadEditions() { .filter(input2 -> input2.getEdition().equals(input.getCode())).collect(Collectors.toList()); if (it.size() == 0) return false; - return (!Arrays.asList(Config.instance().getConfigData().restrictedEditions).contains(input.getCode())); + ConfigData configData = Config.instance().getConfigData(); + if (configData.allowedEditions != null) + return Arrays.asList(configData.allowedEditions).contains(input.getCode()); + return (!Arrays.asList(configData.restrictedEditions).contains(input.getCode())); }).sorted(new Comparator() { @Override public int compare(CardEdition e1, CardEdition e2) { @@ -382,7 +386,16 @@ public void filterResults() { public void pullCard(boolean usingShards) { PaperCard P = cardPool.get(MyRandom.getRandom().nextInt(cardPool.size())); //Don't use the standard RNG. - Reward R = new Reward(P); + Reward R = null; + if (Config.instance().getSettingData().useAllCardVariants) { + if (!edition.isEmpty()) { + R = new Reward(CardUtil.getCardByNameAndEdition(P.getCardName(), edition)); + } else { + R = new Reward(CardUtil.getCardByName(P.getCardName())); // grab any random variant if no set preference is specified + } + } else { + R = new Reward(P); + } Current.player().addReward(R); if (usingShards) { Current.player().takeShards(currentShardPrice); @@ -392,7 +405,7 @@ public void pullCard(boolean usingShards) { if (Current.player().getGold() < currentPrice) pullUsingGold.setDisabled(true); if (Current.player().getShards() < currentShardPrice) pullUsingShards.setDisabled(true); if (rewardActor != null) rewardActor.remove(); - rewardActor = new RewardActor(R, true, null); + rewardActor = new RewardActor(R, true, null, true); rewardActor.flip(); //Make it flip so it draws visual attention, why not. rewardActor.setBounds(rewardDummy.getX(), rewardDummy.getY(), rewardDummy.getWidth(), rewardDummy.getHeight()); stage.addActor(rewardActor); diff --git a/forge-gui-mobile/src/forge/adventure/scene/StartScene.java b/forge-gui-mobile/src/forge/adventure/scene/StartScene.java index 4b383661ffb..757e8cdfc03 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/StartScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/StartScene.java @@ -54,8 +54,13 @@ public boolean NewGame() { } public boolean Save() { - SaveLoadScene.instance().setMode(SaveLoadScene.Modes.Save); - Forge.switchScene(SaveLoadScene.instance()); + if (TileMapScene.instance().currentMap().isInMap()) { + Dialog noSave = createGenericDialog("", "!!GAME NOT SAVED!!\nManual saving is only available on the world map","OK",null, null, null); + showDialog(noSave); + } else { + SaveLoadScene.instance().setMode(SaveLoadScene.Modes.Save); + Forge.switchScene(SaveLoadScene.instance()); + } return true; } @@ -103,7 +108,7 @@ public boolean settings() { public boolean Exit() { if (exitDialog == null) { exitDialog = createGenericDialog(Forge.getLocalizer().getMessage("lblExitForge"), - Forge.getLocalizer().getMessage("lblAreYouSureYouWishExitForge"), Forge.getLocalizer().getMessage("lblOk"), + Forge.getLocalizer().getMessage("lblAreYouSureYouWishExitForge"), Forge.getLocalizer().getMessage("lblOK"), Forge.getLocalizer().getMessage("lblAbort"), () -> { Forge.exit(true); removeDialog(); @@ -126,6 +131,7 @@ public void enter() { hasSaveButton = !scene.currentMap().isInMap() || scene.isAutoHealLocation(); } saveButton.setVisible(hasSaveButton); + saveButton.setDisabled(TileMapScene.instance().currentMap().isInMap()); boolean hasResumeButton = WorldSave.getCurrentSave().getWorld().getData() != null; resumeButton.setVisible(hasResumeButton); diff --git a/forge-gui-mobile/src/forge/adventure/scene/TileMapScene.java b/forge-gui-mobile/src/forge/adventure/scene/TileMapScene.java index 2a1cc8d3d9f..393528daf83 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/TileMapScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/TileMapScene.java @@ -6,6 +6,7 @@ import com.google.common.collect.Lists; import forge.Forge; import forge.adventure.pointofintrest.PointOfInterest; +import forge.adventure.pointofintrest.PointOfInterestChanges; import forge.adventure.stage.MapStage; import forge.adventure.stage.PointOfInterestMapRenderer; import forge.adventure.util.*; @@ -107,7 +108,7 @@ public void load(PointOfInterest point) { rootPoint = point; oldMap = point.getData().map; map = new TemplateTmxMapLoader().load(Config.instance().getCommonFilePath(point.getData().map)); - ((MapStage) stage).setPointOfInterest(WorldSave.getCurrentSave().getPointOfInterestChanges(point.getID() + oldMap)); + ((MapStage) stage).setPointOfInterest(getPointOfInterestChanges()); stage.getPlayerSprite().setPosition(0, 0); WorldSave.getCurrentSave().getWorld().setSeed(point.getSeedOffset()); tiledMapRenderer.loadMap(map, "", oldMap,0); @@ -124,7 +125,7 @@ public boolean isAutoHealLocation() { private void load(String targetMap, int nextSpawnPoint) { map = new TemplateTmxMapLoader().load(Config.instance().getFilePath(targetMap)); - ((MapStage) stage).setPointOfInterest(WorldSave.getCurrentSave().getPointOfInterestChanges(rootPoint.getID() + targetMap)); + ((MapStage) stage).setPointOfInterest(getPointOfInterestChanges(targetMap)); stage.getPlayerSprite().setPosition(0, 0); WorldSave.getCurrentSave().getWorld().setSeed(rootPoint.getSeedOffset()); tiledMapRenderer.loadMap(map, oldMap, targetMap, nextSpawnPoint); @@ -132,6 +133,15 @@ private void load(String targetMap, int nextSpawnPoint) { stage.getPlayerSprite().stop(); } + public PointOfInterestChanges getPointOfInterestChanges(){ + return WorldSave.getCurrentSave().getPointOfInterestChanges(rootPoint.getID()); + } + public PointOfInterestChanges getPointOfInterestChanges(String targetMap){ + if (rootPoint.getID().endsWith(targetMap)) + return getPointOfInterestChanges(); + return WorldSave.getCurrentSave().getPointOfInterestChanges(rootPoint.getID() + targetMap); + } + @Override public boolean isInHudOnlyMode() { @@ -142,6 +152,5 @@ public void loadNext(String targetMap, int entryTargetObject) { nextMap = targetMap; nextSpawnPoint = entryTargetObject; } - } diff --git a/forge-gui-mobile/src/forge/adventure/stage/GameHUD.java b/forge-gui-mobile/src/forge/adventure/stage/GameHUD.java index 8682267f016..9d5f8d7bdc1 100644 --- a/forge-gui-mobile/src/forge/adventure/stage/GameHUD.java +++ b/forge-gui-mobile/src/forge/adventure/stage/GameHUD.java @@ -15,6 +15,7 @@ import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener; import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; +import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Scaling; import com.badlogic.gdx.utils.Timer; @@ -46,7 +47,11 @@ public class GameHUD extends Stage { static public GameHUD instance; private final GameStage gameStage; private final Image avatar, miniMapPlayer; - private final TextraLabel lifePoints, money, shards, keys; + private final TextraLabel lifePoints; + private final TextraLabel money; + private final TextraLabel shards; + private final TextraLabel keys; + private TextraLabel notificationText = Controls.newTextraLabel(""); private final Image miniMap, gamehud, mapborder, avatarborder, blank; private final InputEvent eventTouchDown, eventTouchUp; private final TextraButton deckActor, openMapActor, menuActor, logbookActor, inventoryActor, exitToWorldMapActor, bookmarkActor; @@ -64,6 +69,7 @@ public class GameHUD extends Stage { private final Array questKeys = new Array<>(); private String lifepointsTextColor = ""; private final ScrollPane scrollPane; + private final ScrollPane notificationPane; private GameHUD(GameStage gameStage) { super(new ScalingViewport(Scaling.stretch, Scene.getIntendedWidth(), Scene.getIntendedHeight()), gameStage.getBatch()); @@ -131,7 +137,7 @@ public void changed(ChangeEvent changeEvent, Actor actor) { keys = Controls.newTextraLabel(""); scrollPane = new ScrollPane(keys); scrollPane.setPosition(2, 2); - scrollPane.setStyle(Controls.getSkin().get("transluscent", ScrollPane.ScrollPaneStyle.class)); + scrollPane.setStyle(Controls.getSkin().get("translucent", ScrollPane.ScrollPaneStyle.class)); addActor(scrollPane); AdventurePlayer.current().onLifeChange(() -> lifePoints.setText("[%95][+Life]" + lifepointsTextColor + " " + AdventurePlayer.current().getLife() + "/" + AdventurePlayer.current().getMaxLife())); AdventurePlayer.current().onShardsChange(() -> shards.setText("[%95][+Shards] " + AdventurePlayer.current().getShards())); @@ -150,12 +156,21 @@ public void changed(ChangeEvent changeEvent, Actor actor) { gamehud.addListener(new ConsoleToggleListener()); } WorldSave.getCurrentSave().onLoad(this::enter); + eventTouchDown = new InputEvent(); eventTouchDown.setPointer(-1); eventTouchDown.setType(InputEvent.Type.touchDown); eventTouchUp = new InputEvent(); eventTouchUp.setPointer(-1); eventTouchUp.setType(InputEvent.Type.touchUp); + + notificationPane = new ScrollPane(notificationText); + notificationPane.setTouchable(Touchable.childrenOnly); + notificationPane.setBounds(5, GuiBase.isAndroid() ? getHeight() : -notificationText.getPrefHeight(), getWidth()*0.4f, 25); + notificationPane.setStyle(Controls.getSkin().get("paper", ScrollPane.ScrollPaneStyle.class)); + notificationPane.getColor().a = 0f; + + ui.addActor(notificationPane); } private void openMap() { @@ -261,8 +276,11 @@ public void draw() { int xPosMini = (int) (((float) xPos / (float) WorldSave.getCurrentSave().getWorld().getTileSize() / (float) WorldSave.getCurrentSave().getWorld().getWidthInTiles()) * miniMap.getWidth()); int yPosMini = (int) (((float) yPos / (float) WorldSave.getCurrentSave().getWorld().getTileSize() / (float) WorldSave.getCurrentSave().getWorld().getHeightInTiles()) * miniMap.getHeight()); miniMapPlayer.setPosition(miniMap.getX() + xPosMini - miniMapPlayer.getWidth() / 2, miniMap.getY() + yPosMini - miniMapPlayer.getHeight() / 2); - if (GuiBase.isAndroid()) // prevent drawing on top of console - miniMapPlayer.setVisible(!console.isVisible() && miniMap.isVisible()); + + miniMapPlayer.setVisible(miniMap.isVisible() && + !Controls.actorContainsVector(notificationPane, new Vector2(miniMapPlayer.getX(),miniMapPlayer.getY())) + && (!Controls.actorContainsVector(console, new Vector2(miniMapPlayer.getX(),miniMapPlayer.getY())) + || !console.isVisible())); // prevent drawing on top of console or notifications //colored lifepoints if (Current.player().getLife() >= Current.player().getMaxLife()) { //color green if max life @@ -286,7 +304,7 @@ public void draw() { updatelife = false; lifePoints.setText("[%95][+Life]" + lifepointsTextColor + " " + AdventurePlayer.current().getLife() + "/" + AdventurePlayer.current().getMaxLife()); } - if (!GameScene.instance().isNotInWorldMap()) + if (!MapStage.getInstance().isInMap()) updateMusic(); else SoundSystem.instance.pause(); @@ -295,6 +313,7 @@ public void draw() { Texture miniMapTexture; Texture miniMapToolTipTexture; Pixmap miniMapToolTipPixmap; + public boolean fromWorldMap = false; public void enter() { questKeys.clear(); @@ -333,12 +352,37 @@ public void enter() { keys.setText(""); scrollPane.getColor().a = 0; } + + switch (GameScene.instance().getAdventurePlayerLocation(false, false)) { + case "capital": + case "town": + if(MapStage.getInstance().isInMap()) { + int rep = TileMapScene.instance().getPointOfInterestChanges().getMapReputation(); + String reputationText = TileMapScene.instance().rootPoint.getDisplayName() + "\nReputation: " + (rep > 0 ? "[GREEN]" : rep < 0 ? "[RED]" : "[WHITE]") + rep + "[/]"; + if (fromWorldMap) { + addNotification(reputationText); + fromWorldMap = false; + } + } + break; + case "dungeon": + case "cave": + case "castle": + if (fromWorldMap) { + addNotification(TileMapScene.instance().rootPoint.getDisplayName()); + fromWorldMap = false; + } + break; + default: + break; + } + if (deck == null || deck.isEmpty() || deck.getMain().toFlatList().size() < 30) { deckActor.setColor(Color.RED); } else { deckActor.setColor(menuActor.getColor()); } - if (GameScene.instance().isNotInWorldMap()) { + if (MapStage.getInstance().isInMap()) { SoundSystem.instance.pause(); playAudio(); } else { @@ -399,6 +443,7 @@ void setAbilityButton(ItemData data) { return; Current.player().addShards(-data.shardsNeeded); ConsoleCommandInterpreter.getInstance().command(data.commandOnUse); + AdventureQuestController.instance().updateItemUsed(data); }); button.setStyle(Controls.getSkin().get("menu", TextButton.TextButtonStyle.class)); abilityButtonMap.add(button); @@ -408,7 +453,7 @@ void setAbilityButton(ItemData data) { private Pair audio = null; public void switchAudio() { - if (GameScene.instance().isNotInWorldMap()) { + if (MapStage.getInstance().isInMap()) { pauseMusic(); playAudio(); } @@ -545,7 +590,7 @@ private void openInventory() { private void exitToWorldMap() { if (console.isVisible()) return; - if (!GameScene.instance().isNotInWorldMap()) //prevent showing this dialog to WorldMap + if (!MapStage.getInstance().isInMap()) //prevent showing this dialog to WorldMap return; if (!MapStage.getInstance().canEscape()) return; @@ -569,7 +614,7 @@ private void exitToWorldMap() { private void bookmark() { if (console.isVisible()) return; - if (!GameScene.instance().isNotInWorldMap()) + if (!MapStage.getInstance().isInMap()) return; if (!MapStage.getInstance().canEscape()) return; @@ -649,8 +694,8 @@ public void showHideMap(boolean visible) { setVisibility(shards, visible); setVisibility(money, visible); setVisibility(blank, visible); - setDisabled(exitToWorldMapActor, !GameScene.instance().isNotInWorldMap(), "[%120][+ExitToWorldMap]", "---"); - setDisabled(bookmarkActor, !GameScene.instance().isNotInWorldMap(), "[%120][+Bookmark]", "---"); + setDisabled(exitToWorldMapActor, !MapStage.getInstance().isInMap(), "[%120][+ExitToWorldMap]", "---"); + setDisabled(bookmarkActor, !MapStage.getInstance().isInMap(), "[%120][+Bookmark]", "---"); setAlpha(avatarborder, visible); setAlpha(avatar, visible); setAlpha(deckActor, visible); @@ -874,4 +919,52 @@ void restorePlayerCollision() { flicker(MapStage.getInstance().getPlayerSprite()); flicker(WorldStage.getInstance().getPlayerSprite()); } + + public void addNotification(String text) { + Action preconfigureNotification = new Action() { + @Override + public boolean act(float delta) { + notificationText.setWrap(false); + notificationText.setText(text); + notificationText.setColor(Color.BLACK); + notificationText.setWidth(Math.min(notificationText.getPrefWidth(), Forge.isLandscapeMode()?getWidth() * 0.25f : getWidth() - 25)); + notificationText.setWrap(true); + notificationText.layout(); + + notificationPane.setSize(notificationText.getWidth() + 10, notificationText.getPrefHeight() + 20); + + notificationPane.setPosition(5, Forge.isLandscapeMode()? -notificationPane.getHeight(): getHeight()); + + notificationPane.getColor().a = 1f; + notificationPane.layout(); + notificationText.layout(); + return true; + } + }; + + Action newNotification; + + if (Forge.isLandscapeMode()) { + newNotification = Actions.after(Actions.sequence(preconfigureNotification, + Actions.moveTo(5, 0, 2f), + Actions.delay(10f), + Actions.alpha(0f,3f), + Actions.sizeTo(0,0))); + } else { + newNotification = Actions.after(Actions.sequence(preconfigureNotification, + Actions.moveToAligned(5, getHeight(), Align.topLeft, 2f), + Actions.delay(10f), + Actions.alpha(0f,3f), + Actions.sizeTo(0,0))); + } + + notificationPane.addAction(newNotification); + } + + public void clearNotifications(){ + notificationText.setText(""); + notificationPane.setBounds(5, Forge.isLandscapeMode() ? -notificationText.getPrefHeight() : getHeight(), getWidth()*0.4f, 25); + notificationPane.setStyle(Controls.getSkin().get("paper", ScrollPane.ScrollPaneStyle.class)); + notificationPane.getColor().a = 0f; + } } diff --git a/forge-gui-mobile/src/forge/adventure/stage/GameStage.java b/forge-gui-mobile/src/forge/adventure/stage/GameStage.java index 477132f6785..3aca5ce1fa7 100644 --- a/forge-gui-mobile/src/forge/adventure/stage/GameStage.java +++ b/forge-gui-mobile/src/forge/adventure/stage/GameStage.java @@ -3,25 +3,49 @@ import com.badlogic.gdx.Input; import com.badlogic.gdx.controllers.Controller; import com.badlogic.gdx.graphics.OrthographicCamera; +import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Group; +import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.Stage; +import com.badlogic.gdx.scenes.scene2d.actions.Actions; +import com.badlogic.gdx.scenes.scene2d.ui.Dialog; +import com.badlogic.gdx.scenes.scene2d.ui.Image; +import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; +import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Scaling; +import com.badlogic.gdx.utils.Timer; import com.badlogic.gdx.utils.viewport.ScalingViewport; +import com.github.tommyettinger.textra.TextraButton; +import com.github.tommyettinger.textra.TextraLabel; +import com.github.tommyettinger.textra.TypingAdapter; +import com.github.tommyettinger.textra.TypingLabel; import forge.Forge; import forge.adventure.character.MapActor; import forge.adventure.character.PlayerSprite; +import forge.adventure.data.DialogData; +import forge.adventure.data.EffectData; import forge.adventure.data.PointOfInterestData; import forge.adventure.pointofintrest.PointOfInterest; import forge.adventure.scene.Scene; import forge.adventure.scene.StartScene; import forge.adventure.scene.TileMapScene; +import forge.adventure.util.Controls; import forge.adventure.util.KeyBinding; +import forge.adventure.util.MapDialog; import forge.adventure.util.Paths; import forge.adventure.world.WorldSave; +import forge.assets.FBufferedImage; +import forge.assets.FImageComplex; +import forge.assets.FSkinImage; +import forge.card.CardRenderer; +import forge.card.ColorSet; +import forge.deck.Deck; +import forge.deck.DeckProxy; +import forge.game.GameType; import forge.gui.GuiBase; import forge.util.MyRandom; @@ -46,6 +70,164 @@ public abstract class GameStage extends Stage { public static float maximumScrollDistance=1.5f; public static float minimumScrollDistance=0.3f; + + + protected final Dialog dialog; + protected Stage dialogStage; + protected boolean dialogOnlyInput; + protected final Array dialogButtonMap = new Array<>(); + TextraButton selectedKey; + + public boolean getDialogOnlyInput() { + return dialogOnlyInput; + } + + public Dialog getDialog() { + return dialog; + } + + public boolean isDialogOnlyInput() { + return dialogOnlyInput; + } + + + public void setDialogStage(Stage dialogStage) { + this.dialogStage = dialogStage; + } + public void showDialog() { + if (dialogStage == null){ + setDialogStage(GameHUD.getInstance()); + } + GameHUD.getInstance().playerIdle(); + dialogButtonMap.clear(); + for (int i = 0; i < dialog.getButtonTable().getCells().size; i++) { + dialogButtonMap.add((TextraButton) dialog.getButtonTable().getCells().get(i).getActor()); + } + dialog.show(dialogStage, Actions.show()); + dialog.setPosition((dialogStage.getWidth() - dialog.getWidth()) / 2, (dialogStage.getHeight() - dialog.getHeight()) / 2); + dialogOnlyInput = true; + if (Forge.hasGamepad() && !dialogButtonMap.isEmpty()) + dialogStage.setKeyboardFocus(dialogButtonMap.first()); + } + + public void hideDialog() { + dialog.hide(Actions.sequence(Actions.sizeTo(dialog.getOriginX(), dialog.getOriginY(), 0.3f), Actions.hide())); + dialogOnlyInput = false; + selectedKey = null; + dialog.clearListeners(); + } + + public void effectDialog(EffectData effectData) { + dialog.getButtonTable().clear(); + dialog.getContentTable().clear(); + dialog.clearListeners(); + TextraButton ok = Controls.newTextButton("OK", this::hideDialog); + ok.setVisible(false); + TypingLabel L = Controls.newTypingLabel("{GRADIENT=CYAN;WHITE;1;1}Strange magical energies flow within this place...{ENDGRADIENT}\nAll opponents get:\n" + effectData.getDescription()); + L.setWrap(true); + L.setTypingListener(new TypingAdapter() { + @Override + public void end() { + ok.setVisible(true); + } + }); + dialog.addListener(new ClickListener() { + @Override + public void clicked(InputEvent event, float x, float y) { + L.skipToTheEnd(); + super.clicked(event, x, y); + } + }); + dialog.getButtonTable().add(ok).width(240f); + dialog.getContentTable().add(L).width(250f); + dialog.setKeepWithinStage(true); + showDialog(); + } + + public void showImageDialog(String message, FBufferedImage fb) { + dialog.getContentTable().clear(); + dialog.getButtonTable().clear(); + dialog.clearListeners(); + + if (fb.getTexture() != null) { + TextureRegion tr = new TextureRegion(fb.getTexture()); + tr.flip(true, true); + Image image = new Image(tr); + image.setScaling(Scaling.fit); + dialog.getContentTable().add(image).height(100); + dialog.getContentTable().add().row(); + } + TypingLabel L = Controls.newTypingLabel(message); + L.setWrap(true); + L.skipToTheEnd(); + dialog.getContentTable().add(L).width(250f); + dialog.getButtonTable().add(Controls.newTextButton("OK", () -> { + hideDialog(); + Timer.schedule(new Timer.Task() { + @Override + public void run() { + fb.dispose(); + } + }, 0.5f); + })).width(240f); + dialog.setKeepWithinStage(true); + setDialogStage(GameHUD.getInstance()); + showDialog(); + } + + public void showDeckAwardDialog(String message, Deck deck) { + dialog.getContentTable().clear(); + dialog.getButtonTable().clear(); + dialog.clearListeners(); + DeckProxy dp = new DeckProxy(deck, "Constructed", GameType.Constructed, null); + FImageComplex cardArt = CardRenderer.getCardArt(dp.getHighestCMCCard()); + if (cardArt != null) { + Image art = new Image(cardArt.getTextureRegion()); + art.setWidth(58); + art.setHeight(46); + art.setPosition(25, 43); + Image image = new Image(FSkinImage.ADV_DECKBOX.getTextureRegion()); + image.setWidth(60); + image.setHeight(80); + image.setPosition(24, 10); + ColorSet colorSet = DeckProxy.getColorIdentity(deck); + TypingLabel deckColors = Controls.newTypingLabel(Controls.colorIdToTypingString(colorSet, true).toUpperCase()); + deckColors.skipToTheEnd(); + deckColors.setAlignment(Align.center); + deckColors.setPosition(14, 44); + TextraLabel deckname = Controls.newTextraLabel(deck.getName()); + deckname.setAlignment(Align.center); + deckname.setWrap(true); + deckname.setWidth(80); + deckname.setPosition(14, 28); + Group group = new Group(); + group.addActor(art); + group.addActor(image); + group.addActor(deckColors); + group.addActor(deckname); + dialog.getContentTable().add(group).height(100).width(100).center(); + dialog.getContentTable().add().row(); + } else { + TypingLabel label = Controls.newTypingLabel("[%120]" + Controls.colorIdToTypingString(DeckProxy.getColorIdentity(deck)).toUpperCase() + "\n[%]" + deck.getName()); + label.skipToTheEnd(); + label.setAlignment(Align.center); + dialog.getContentTable().add(label).align(Align.center); + dialog.getContentTable().add().row(); + } + + TypingLabel L = Controls.newTypingLabel(message); + L.setWrap(true); + L.skipToTheEnd(); + + dialog.getContentTable().add(L).width(250); + dialog.getButtonTable().add(Controls.newTextButton("OK", this::hideDialog)).width(240); + dialog.setKeepWithinStage(true); + setDialogStage(GameHUD.getInstance()); + showDialog(); + } + + + public boolean axisMoved(Controller controller, int axisIndex, float value) { if (MapStage.getInstance().isDialogOnlyInput()||isPaused()) { @@ -126,7 +308,7 @@ public void run() { addActor(backgroundSprites); addActor(foregroundSprites); - + dialog = Controls.newDialog(""); } public void setWinner(boolean b) { @@ -247,12 +429,20 @@ public boolean keyDown(int keycode) { } if (keycode == Input.Keys.F5)//todo config { - if (!TileMapScene.instance().currentMap().isInMap()) { + if (TileMapScene.instance().currentMap().isInMap()) { + DialogData noQuicksave = new DialogData(); + DialogData noQuicksaveOK = new DialogData(); + noQuicksave.text = "Game not saved. Quicksave is only available on the world map."; + noQuicksaveOK.name = "OK"; + noQuicksave.options = new DialogData[]{noQuicksaveOK}; + MapDialog noQuicksaveDialog = new MapDialog(noQuicksave, MapStage.getInstance(), -1, null); + showDialog(); + noQuicksaveDialog.activate(); + } else { getPlayerSprite().storePos(); WorldSave.getCurrentSave().header.createPreview(); WorldSave.getCurrentSave().quickSave(); } - } if (keycode == Input.Keys.F8)//todo config { diff --git a/forge-gui-mobile/src/forge/adventure/stage/MapSprite.java b/forge-gui-mobile/src/forge/adventure/stage/MapSprite.java index 453361ac2f1..8668fa51b88 100644 --- a/forge-gui-mobile/src/forge/adventure/stage/MapSprite.java +++ b/forge-gui-mobile/src/forge/adventure/stage/MapSprite.java @@ -29,7 +29,7 @@ public class MapSprite extends Actor { boolean isCaveDungeon, isOldorVisited, isBookmarked; public MapSprite(Vector2 pos, TextureRegion sprite, PointOfInterest point) { if (point != null) { - PointOfInterestChanges changes = WorldSave.getCurrentSave().getPointOfInterestChanges(point.getID() + point.getData().map); + PointOfInterestChanges changes = WorldSave.getCurrentSave().getPointOfInterestChanges(point.getID()); setBookmarked(changes.isBookmarked(), point); isCaveDungeon = "cave".equalsIgnoreCase(point.getData().type) || "dungeon".equalsIgnoreCase(point.getData().type); if (point.getData().map != null && point.getID() != null) { diff --git a/forge-gui-mobile/src/forge/adventure/stage/MapStage.java b/forge-gui-mobile/src/forge/adventure/stage/MapStage.java index 86e8018d38d..767f5995145 100644 --- a/forge-gui-mobile/src/forge/adventure/stage/MapStage.java +++ b/forge-gui-mobile/src/forge/adventure/stage/MapStage.java @@ -1,10 +1,8 @@ package forge.adventure.stage; - import com.badlogic.gdx.Gdx; import com.badlogic.gdx.controllers.Controllers; import com.badlogic.gdx.graphics.g2d.Batch; -import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.maps.MapLayer; import com.badlogic.gdx.maps.MapObject; import com.badlogic.gdx.maps.MapProperties; @@ -14,21 +12,16 @@ import com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.physics.box2d.*; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Group; import com.badlogic.gdx.scenes.scene2d.InputEvent; -import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.scenes.scene2d.ui.Button; -import com.badlogic.gdx.scenes.scene2d.ui.Dialog; -import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; -import com.badlogic.gdx.utils.Align; -import com.badlogic.gdx.utils.Array; -import com.badlogic.gdx.utils.Scaling; +import com.badlogic.gdx.utils.*; import com.badlogic.gdx.utils.Timer; import com.github.tommyettinger.textra.TextraButton; -import com.github.tommyettinger.textra.TextraLabel; import com.github.tommyettinger.textra.TypingAdapter; import com.github.tommyettinger.textra.TypingLabel; import forge.Forge; @@ -37,15 +30,10 @@ import forge.adventure.pointofintrest.PointOfInterestChanges; import forge.adventure.scene.*; import forge.adventure.util.*; +import forge.adventure.util.pathfinding.NavigationMap; +import forge.adventure.util.pathfinding.NavigationVertex; +import forge.adventure.util.pathfinding.ProgressableGraphPath; import forge.adventure.world.WorldSave; -import forge.assets.FBufferedImage; -import forge.assets.FImageComplex; -import forge.assets.FSkinImage; -import forge.card.CardRenderer; -import forge.card.ColorSet; -import forge.deck.Deck; -import forge.deck.DeckProxy; -import forge.game.GameType; import forge.gui.FThreads; import forge.screens.TransitionScreen; import forge.sound.SoundEffectType; @@ -53,6 +41,7 @@ import java.time.LocalDate; import java.util.*; +import java.util.Queue; /** @@ -61,9 +50,10 @@ public class MapStage extends GameStage { public static MapStage instance; final Array actors = new Array<>(); - - TiledMap map; - Array collisionRect = new Array<>(); + public com.badlogic.gdx.physics.box2d.World gdxWorld; + public TiledMap tiledMap; + public Array collisionRect = new Array<>(); + public Map navMaps = new HashMap<>(); private boolean isInMap = false; MapLayer spriteLayer; private PointOfInterestChanges changes; @@ -72,30 +62,25 @@ public class MapStage extends GameStage { private boolean isLoadingMatch = false; //private HashMap mapFlags = new HashMap<>(); //Stores local map flags. These aren't available outside this map. - private final Dialog dialog; - private Stage dialogStage; - private boolean dialogOnlyInput; //Map properties. //These maps are defined as embedded properties within the Tiled maps. private EffectData effect; //"Dungeon Effect": Character Effect applied to all adversaries within the map. private boolean preventEscape = false; //Prevents player from escaping the dungeon by any means that aren't an exit. - private final Array dialogButtonMap = new Array<>(); public InputEvent eventTouchDown, eventTouchUp; - TextraButton selectedKey; private boolean respawnEnemies; private boolean canFailDungeon = false; protected ArrayList enemies = new ArrayList<>(); - protected Map waypoints = new HashMap<>(); + public Map waypoints = new HashMap<>(); + + //todo: add additional graphs for other sprite sizes if desired. Current implementation + // allows for mobs of any size to fit into 16x16 tiles for navigation purposes + float collisionWidthMod = 0.4f; + float defaultSpriteSize = 16f; + float navMapSize = defaultSpriteSize * collisionWidthMod; - public boolean getDialogOnlyInput() { - return dialogOnlyInput; - } - public Dialog getDialog() { - return dialog; - } public boolean canEscape() { return !preventEscape; @@ -121,12 +106,13 @@ public MapLayer getSpriteLayer() { } public PointOfInterestChanges getChanges() { - return changes; + return TileMapScene.instance().getPointOfInterestChanges(); } private boolean freezeAllEnemyBehaviors = false; protected MapStage() { - dialog = Controls.newDialog(""); + disposeWorld(); + gdxWorld = new World(new Vector2(0, 0),false); eventTouchDown = new InputEvent(); eventTouchDown.setPointer(-1); eventTouchDown.setType(InputEvent.Type.touchDown); @@ -139,6 +125,16 @@ public static MapStage getInstance() { return instance == null ? instance = new MapStage() : instance; } + public void disposeWorld() { + if (gdxWorld != null) { + try { + gdxWorld.dispose(); + } catch (Exception e) { + e.printStackTrace(); + } + } + } + public void addMapActor(MapObject obj, MapActor newActor) { newActor.setWidth(Float.parseFloat(obj.getProperties().get("width").toString())); newActor.setHeight(Float.parseFloat(obj.getProperties().get("height").toString())); @@ -196,109 +192,7 @@ public void debugCollision(boolean b) { super.debugCollision(b); } - private void effectDialog(EffectData effectData) { - dialog.getButtonTable().clear(); - dialog.getContentTable().clear(); - dialog.clearListeners(); - TextraButton ok = Controls.newTextButton("OK", this::hideDialog); - ok.setVisible(false); - TypingLabel L = Controls.newTypingLabel("{GRADIENT=CYAN;WHITE;1;1}Strange magical energies flow within this place...{ENDGRADIENT}\nAll opponents get:\n" + effectData.getDescription()); - L.setWrap(true); - L.setTypingListener(new TypingAdapter() { - @Override - public void end() { - ok.setVisible(true); - } - }); - dialog.addListener(new ClickListener() { - @Override - public void clicked(InputEvent event, float x, float y) { - L.skipToTheEnd(); - super.clicked(event, x, y); - } - }); - dialog.getButtonTable().add(ok).width(240f); - dialog.getContentTable().add(L).width(250f); - dialog.setKeepWithinStage(true); - showDialog(); - } - - public void showImageDialog(String message, FBufferedImage fb) { - dialog.getContentTable().clear(); - dialog.getButtonTable().clear(); - dialog.clearListeners(); - - if (fb.getTexture() != null) { - TextureRegion tr = new TextureRegion(fb.getTexture()); - tr.flip(true, true); - Image image = new Image(tr); - image.setScaling(Scaling.fit); - dialog.getContentTable().add(image).height(100); - dialog.getContentTable().add().row(); - } - TypingLabel L = Controls.newTypingLabel(message); - L.setWrap(true); - L.skipToTheEnd(); - dialog.getContentTable().add(L).width(250f); - dialog.getButtonTable().add(Controls.newTextButton("OK", () -> { - hideDialog(); - fb.dispose(); - })).width(240f); - dialog.setKeepWithinStage(true); - setDialogStage(GameHUD.getInstance()); - showDialog(); - } - public void showDeckAwardDialog(String message, Deck deck) { - dialog.getContentTable().clear(); - dialog.getButtonTable().clear(); - dialog.clearListeners(); - DeckProxy dp = new DeckProxy(deck, "Constructed", GameType.Constructed, null); - FImageComplex cardArt = CardRenderer.getCardArt(dp.getHighestCMCCard()); - if (cardArt != null) { - Image art = new Image(cardArt.getTextureRegion()); - art.setWidth(58); - art.setHeight(46); - art.setPosition(25, 43); - Image image = new Image(FSkinImage.ADV_DECKBOX.getTextureRegion()); - image.setWidth(60); - image.setHeight(80); - image.setPosition(24, 10); - ColorSet colorSet = DeckProxy.getColorIdentity(deck); - TypingLabel deckColors = Controls.newTypingLabel(Controls.colorIdToTypingString(colorSet, true).toUpperCase()); - deckColors.skipToTheEnd(); - deckColors.setAlignment(Align.center); - deckColors.setPosition(14, 44); - TextraLabel deckname = Controls.newTextraLabel(deck.getName()); - deckname.setAlignment(Align.center); - deckname.setWrap(true); - deckname.setWidth(80); - deckname.setPosition(14, 28); - Group group = new Group(); - group.addActor(art); - group.addActor(image); - group.addActor(deckColors); - group.addActor(deckname); - dialog.getContentTable().add(group).height(100).width(100).center(); - dialog.getContentTable().add().row(); - } else { - TypingLabel label = Controls.newTypingLabel("[%120]" + Controls.colorIdToTypingString(DeckProxy.getColorIdentity(deck)).toUpperCase() + "\n[%]" + deck.getName()); - label.skipToTheEnd(); - label.setAlignment(Align.center); - dialog.getContentTable().add(label).align(Align.center); - dialog.getContentTable().add().row(); - } - - TypingLabel L = Controls.newTypingLabel(message); - L.setWrap(true); - L.skipToTheEnd(); - - dialog.getContentTable().add(L).width(250); - dialog.getButtonTable().add(Controls.newTextButton("OK", this::hideDialog)).width(240); - dialog.setKeepWithinStage(true); - setDialogStage(GameHUD.getInstance()); - showDialog(); - } Array otherEntries = new Array<>(); Array spawnClassified = new Array<>(); @@ -309,10 +203,12 @@ public void loadMap(TiledMap map, String sourceMap, String targetMap) { } public void loadMap(TiledMap map, String sourceMap, String targetMap, int spawnTargetId) { + disposeWorld(); + gdxWorld = new World(new Vector2(0, 0),false); isLoadingMatch = false; isInMap = true; GameHUD.getInstance().showHideMap(false); - this.map = map; + this.tiledMap = map; for (MapActor actor : new Array.ArrayIterator<>(actors)) { actor.remove(); foregroundSprites.removeActor(actor); @@ -320,6 +216,7 @@ public void loadMap(TiledMap map, String sourceMap, String targetMap, int spawnT positions.clear(); actors.clear(); collisionRect.clear(); + waypoints.clear(); if (collisionGroup != null) collisionGroup.remove(); @@ -401,12 +298,14 @@ public void loadMap(TiledMap map, String sourceMap, String targetMap, int spawnT } while (oldSize != collisionRect.size); if (spriteLayer == null) System.err.print("Warning: No spriteLayer present in map.\n"); - replaceWaypoints(); - + navMaps.clear(); + navMaps.put(navMapSize, new NavigationMap(navMapSize)); + navMaps.get(navMapSize).initializeGeometryGraph(); getPlayerSprite().stop(); } public void spawn(int targetId){ + stop(); //Prevent player from unintentionally going back through entrance again when holding input boolean hasSpawned = false; if (targetId > 0){ for (int i = 0; i < actors.size; i++) { @@ -428,17 +327,6 @@ else if (!otherEntries.isEmpty()) } } - void replaceWaypoints() { - for (EnemySprite enemy : enemies) { - for (EnemySprite.MovementBehavior behavior : enemy.movementBehaviors) { - if (behavior.getDestination() > 0 && waypoints.containsKey(behavior.getDestination())) { - behavior.setX(waypoints.get(behavior.getDestination()).x); - behavior.setY(waypoints.get(behavior.getDestination()).y); - } - } - } - } - static public boolean containsOrEquals(Rectangle r1, Rectangle r2) { float xmi = r2.x; float xma = xmi + r2.width; @@ -456,7 +344,7 @@ private void loadCollision(TiledMapTileLayer layer) { for (MapObject collision : cell.getTile().getObjects()) { if (collision instanceof RectangleMapObject) { Rectangle r = ((RectangleMapObject) collision).getRectangle(); - collisionRect.add(new Rectangle((Math.round(layer.getTileWidth() * x) + r.x), (Math.round(layer.getTileHeight() * y) + r.y), Math.round(r.width), Math.round(r.height))); + collisionRect.add(new Rectangle(((layer.getTileWidth() * x) + r.x), ((layer.getTileHeight() * y) + r.y), Math.round(r.width), Math.round(r.height))); } } } @@ -592,8 +480,11 @@ else if (prop.containsKey("portalState")) { if (enemy != null && !enemy.toString().isEmpty()) { EnemyData EN = WorldData.getEnemy(enemy.toString()); if (EN == null) { - System.err.printf("Enemy \"%s\" not found.", enemy); - break; + System.err.printf("Enemy \"%s\" not found, choosing a random one for current biome\n", enemy); + forge.adventure.world.World world = Current.world(); + Vector2 poiPos = AdventureQuestController.instance().mostRecentPOI.getPosition(); + int currentBiome = forge.adventure.world.World.highestBiome(world.getBiome((int) poiPos.x / world.getTileSize(), (int) poiPos.y / world.getTileSize())); + EN = world.getData().GetBiomes().get(currentBiome).getEnemy(1.0f); } EnemySprite mob = new EnemySprite(id, EN); Object dialogObject = prop.get("dialog"); //Check if the enemy has a dialogue attached to it. @@ -604,7 +495,7 @@ else if (prop.containsKey("portalState")) { if (dialogObject != null && !dialogObject.toString().isEmpty()) { mob.defeatDialog = new MapDialog(dialogObject.toString(), this, mob.getId()); } - dialogObject = prop.get("name"); //Check for name override. + dialogObject = prop.get("displayNameOverride"); //Check for name override. if (dialogObject != null && !dialogObject.toString().isEmpty()) { mob.nameOverride = dialogObject.toString(); } @@ -649,6 +540,11 @@ else if (prop.containsKey("portalState")) { mob.inactive = Boolean.parseBoolean(prop.get("inactive").toString()); if (mob.inactive) mob.clearCollisionHeight(); } + dialogObject = prop.get("deckOverride"); + if (dialogObject != null && !dialogObject.toString().isEmpty()) + { + mob.overrideDeck(dialogObject.toString()); + } if (hidden){ mob.hidden = hidden; //Evil. mob.setAnimation(CharacterSprite.AnimationTypes.Hidden); @@ -657,6 +553,10 @@ else if (prop.containsKey("portalState")) { if (dialogObject != null && !dialogObject.toString().isEmpty()) { mob.parseWaypoints(dialogObject.toString()); } + if (prop.containsKey("speedModifier")) //Increase or decrease default speed for this mob + { + mob.speedModifier = Float.parseFloat(prop.get("speedModifier").toString()); + } enemies.add(mob); addMapActor(obj, mob); @@ -665,6 +565,9 @@ else if (prop.containsKey("portalState")) { case "dummy": //Does nothing. Mostly obstacles to be removed by ID by switches or such. TiledMapTileMapObject obj2 = (TiledMapTileMapObject) obj; DummySprite D = new DummySprite(id, obj2.getTextureRegion(), this); + if (prop.containsKey("blocking")){ + D.blocking = Boolean.parseBoolean(prop.get("blocking").toString()); + } if (prop.containsKey("hidden")){ D.setVisible(!Boolean.parseBoolean(prop.get("hidden").toString())); } @@ -720,17 +623,11 @@ else if (prop.containsKey("portalState")) { } break; case "quest": - if (prop.containsKey("questtype")) { - TiledMapTileMapObject tiledObj = (TiledMapTileMapObject) obj; String questOrigin = prop.containsKey("questtype") ? prop.get("questtype").toString() : ""; - AdventureQuestData questInfo = AdventureQuestController.instance().getQuestNPCResponse(TileMapScene.instance().rootPoint.getID(), changes,questOrigin); - - if (questInfo != null) { - DialogActor questActor = new DialogActor(questInfo, this, id); - questActor.setVisible(false); - addMapActor(obj, questActor); - } + DialogActor questActor = new QuestActor(TileMapScene.instance().rootPoint.getID(),changes,questOrigin, this, id); + questActor.setVisible(false); + addMapActor(obj, questActor); } break; @@ -854,10 +751,10 @@ else if (prop.containsKey("portalState")) { public boolean exitDungeon() { WorldSave.getCurrentSave().autoSave(); AdventureQuestController.instance().updateQuestsLeave(); + clearIsInMap(); AdventureQuestController.instance().showQuestDialogs(this); isLoadingMatch = false; effect = null; //Reset dungeon effects. - clearIsInMap(); Forge.switchScene(GameScene.instance()); return true; } @@ -877,9 +774,12 @@ public void setWinner(boolean playerWins) { public void run() { currentMob.setAnimation(CharacterSprite.AnimationTypes.Death); currentMob.resetCollisionHeight(); - startPause(0.3f, MapStage.this::getReward); - AdventureQuestController.instance().updateQuestsWin(currentMob,enemies); - AdventureQuestController.instance().showQuestDialogs(MapStage.this); + startPause(0.3f, () -> { + MapStage.this.getReward(); + AdventureQuestController.instance().updateQuestsWin(currentMob,enemies); + AdventureQuestController.instance().showQuestDialogs(MapStage.this); + currentMob = null; + }); player.setAnimation(CharacterSprite.AnimationTypes.Idle); } }, 1f); @@ -941,6 +841,9 @@ public boolean deleteObject(int id) { changes.deleteObject(id); for (int i = 0; i < actors.size; i++) { if (actors.get(i).getObjectId() == id && id > 0) { + if (actors.get(i).getClass().equals(EnemySprite.class)) { + enemies.remove((EnemySprite) actors.get(i)); + } actors.get(i).remove(); actors.removeIndex(i); return true; @@ -1008,12 +911,12 @@ protected void getReward() { actors.removeValue(currentMob, true); if (!respawnEnemies || currentMob.getData().boss) changes.deleteObject(currentMob.getId()); + enemies.remove(currentMob); } else { currentMob.defeatDialog.activate(); player.setAnimation(CharacterSprite.AnimationTypes.Idle); currentMob.setAnimation(CharacterSprite.AnimationTypes.Idle); } - currentMob = null; } public void removeAllEnemies() { @@ -1026,8 +929,6 @@ public void removeAllEnemies() { for (Integer i : idsToRemove) deleteObject(i); } - final Rectangle tempBoundingRect = new Rectangle(); - @Override protected void onActing(float delta) { if (isPaused() || isDialogOnlyInput()) @@ -1040,6 +941,9 @@ protected void onActing(float delta) { } else return; } + float mobSize = navMapSize; //todo: replace with actual size if multiple nav maps implemented + ArrayList verticesNearPlayer = new ArrayList<>(navMaps.get(mobSize).navGraph.getNodes()); + verticesNearPlayer.sort(Comparator.comparingInt(o -> Math.round((o.pos.x - player.pos().x) * (o.pos.x - player.pos().x) + (o.pos.y - player.pos().y) * (o.pos.y - player.pos().y)))); if (!freezeAllEnemyBehaviors) { while (it.hasNext()) { @@ -1048,35 +952,52 @@ protected void onActing(float delta) { continue; } mob.updatePositon(); - mob.targetVector = mob.getTargetVector(player, delta); - Vector2 currentVector = new Vector2(mob.targetVector); - mob.clearActions(); - if (mob.targetVector.len() == 0.0f) { - mob.setAnimation(CharacterSprite.AnimationTypes.Idle); - continue; - } - currentVector.setLength(Math.min(mob.speed() * delta, mob.targetVector.len())); + ProgressableGraphPath navPath = new ProgressableGraphPath<>(0); + if (mob.getData().flying) { + navPath.add(new NavigationVertex(mob.getTargetVector(player, null,delta))); + } else { + Vector2 destination = mob.getTargetVector(player, verticesNearPlayer, delta); - tempBoundingRect.set(mob.getX() + currentVector.x, mob.getY() + currentVector.y, mob.getWidth() * 0.4f, mob.getHeight() * 0.4f); + if (destination.epsilonEquals(mob.pos()) && !mob.aggro) { + mob.setAnimation(CharacterSprite.AnimationTypes.Idle); + continue; + } + if (destination.equals(mob.targetVector) && mob.getNavPath() != null) + navPath = mob.getNavPath(); - if (!mob.getData().flying && isColliding(tempBoundingRect))//if direct path is not possible - { - currentVector = adjustMovement(currentVector,tempBoundingRect); - tempBoundingRect.set(mob.getX() + currentVector.x, mob.getY(), mob.getWidth() * 0.4f, mob.getHeight() * 0.4f); - if (isColliding(tempBoundingRect))//if only x path is not possible - { - tempBoundingRect.set(mob.getX(), mob.getY() + currentVector.y, mob.getWidth() * 0.4f, mob.getHeight() * 0.4f); - if (!isColliding(tempBoundingRect))//if y path is possible - { - mob.moveBy(0, currentVector.y, delta); - } - } else { - mob.moveBy(currentVector.x, 0, delta); + if (navPath.nodes.size == 0 || !destination.equals(mob.targetVector)) { + mob.targetVector = destination; + navPath = navMaps.get(mobSize).findShortestPath(mobSize, mob.pos(), mob.targetVector); } - } else { - mob.moveBy(currentVector.x, currentVector.y, delta); + + if (mob.aggro) { + navPath.add(new NavigationVertex(player.pos())); + } + } + + if (navPath == null || navPath.getCount() == 0 || navPath.get(0) == null) { + mob.setAnimation(CharacterSprite.AnimationTypes.Idle); + continue; + } + Vector2 currentVector = null; + + while (navPath.getCount() > 0 && navPath.get(0) != null && (navPath.get(0).pos == null || navPath.get(0).pos.dst(mob.pos()) < 0.5f)) { + + navPath.remove(0); + + } + if (navPath.getCount() != 0) { + currentVector = new Vector2(navPath.get(0).pos).sub(mob.pos()); } + mob.setNavPath(navPath); + mob.clearActions(); + if (currentVector == null || (currentVector.x == 0.0f && currentVector.y == 0.0f)) { + mob.setAnimation(CharacterSprite.AnimationTypes.Idle); + continue; + } + mob.steer(currentVector); + mob.update(delta); } } @@ -1087,9 +1008,6 @@ protected void onActing(float delta) { if (positions.size() > 4) positions.remove(); - - - for (MapActor actor : new Array.ArrayIterator<>(actors)) { if (actor.collideWithPlayer(player)) { if (actor instanceof EnemySprite) { @@ -1161,10 +1079,7 @@ public boolean isInMap() { return isInMap; } - public boolean isDialogOnlyInput() { - return dialogOnlyInput; - } - + @Override public void showDialog() { if (dialogStage == null){ setDialogStage(GameHUD.getInstance()); @@ -1182,16 +1097,7 @@ public void showDialog() { dialogStage.setKeyboardFocus(dialogButtonMap.first()); } - public void hideDialog() { - dialog.hide(Actions.sequence(Actions.sizeTo(dialog.getOriginX(), dialog.getOriginY(), 0.3f), Actions.hide())); - dialogOnlyInput = false; - selectedKey = null; - dialog.clearListeners(); - } - public void setDialogStage(Stage dialogStage) { - this.dialogStage = dialogStage; - } public void resetPosition() { if (positions.peek() != null){ diff --git a/forge-gui-mobile/src/forge/adventure/stage/WorldStage.java b/forge-gui-mobile/src/forge/adventure/stage/WorldStage.java index 82f0fa8629d..5b2b9c2da20 100644 --- a/forge-gui-mobile/src/forge/adventure/stage/WorldStage.java +++ b/forge-gui-mobile/src/forge/adventure/stage/WorldStage.java @@ -208,6 +208,7 @@ public void handlePointsOfInterestCollision() { WorldSave.getCurrentSave().autoSave(); TileMapScene.instance().load(point.getPointOfInterest()); stop(); + TileMapScene.instance().setFromWorldMap(true); Forge.switchScene(TileMapScene.instance()); point.getMapSprite().checkOut(); } catch (Exception e) { @@ -268,7 +269,24 @@ private void handleMonsterSpawn(float delta) { if (list == null) return; EnemyData enemyData = data.getEnemy(1.0f); - spawn(enemyData); + EnemyData extraSpawnForQuests = data.getExtraSpawnEnemy(1.0f); + if (extraSpawnForQuests != null) { + float spawnPicker = rand.nextFloat(); + + if (spawnPicker > 0.5f) //todo: make this difficulty dependent, more enemies on harder difficulty + { + spawn(enemyData); + spawn(extraSpawnForQuests); + } + else if (spawnPicker > 0.2f) { + spawn(extraSpawnForQuests); + } + else { + spawn(enemyData); + } + + } + else spawn(enemyData); } private boolean spawn(EnemySprite sprite){ @@ -390,6 +408,8 @@ public void leave() { public void load(SaveFileData data) { try { clearCache(); + MapStage.getInstance().clearIsInMap(); + GameHUD.getInstance().clearNotifications(); List timeouts = (List) data.readObject("timeouts"); List names = (List) data.readObject("names"); List x = (List) data.readObject("x"); @@ -471,17 +491,19 @@ private void drawNavigationArrow(){ for (AdventureQuestData adq: Current.player().getQuests()) { if (adq.isTracked) { - if (adq.getTargetPOI() != null) { - navDirection = adq.getTargetPOI().getNavigationVector(player.pos()); + PointOfInterest nearestValidPOI = adq.getClosestValidPOI(player.pos()); + if (nearestValidPOI != null) { + navDirection = new Vector2(nearestValidPOI.getPosition()).sub(player.pos()); + break; + } - } else if (adq.getTargetEnemySprite() != null) { + if (adq.getTargetEnemySprite() != null) { EnemySprite target = adq.getTargetEnemySprite(); for (Pair active :enemies) { EnemySprite sprite = active.getValue(); if (sprite.equals(target)){ - navDirection = new Vector2(adq.getTargetEnemySprite().pos()).sub(player.getX(), player.getY()); - break; + navDirection = new Vector2(adq.getTargetEnemySprite().pos()).sub(player.pos()); } } } diff --git a/forge-gui-mobile/src/forge/adventure/util/AdventureQuestController.java b/forge-gui-mobile/src/forge/adventure/util/AdventureQuestController.java index 80d076e3ea9..ed19393732f 100644 --- a/forge-gui-mobile/src/forge/adventure/util/AdventureQuestController.java +++ b/forge-gui-mobile/src/forge/adventure/util/AdventureQuestController.java @@ -12,6 +12,7 @@ import forge.adventure.pointofintrest.PointOfInterestChanges; import forge.adventure.stage.GameStage; import forge.adventure.stage.MapStage; +import forge.adventure.world.WorldSave; import forge.util.Aggregates; import java.io.Serializable; @@ -19,22 +20,74 @@ import java.util.*; import java.util.stream.Collectors; +import static forge.adventure.util.AdventureQuestController.QuestStatus.*; + public class AdventureQuestController implements Serializable { - public Map getBoostedSpawns(List localSpawns) { + public static void trackQuest(AdventureQuestData quest) { + for (AdventureQuestData q: Current.player().getQuests()){ + q.isTracked = q.equals(quest); + } + } + + public List getExtraQuestSpawns(float difficultyFactor){ + List extraSpawns = new ArrayList<>(); + for (AdventureQuestData q : Current.player().getQuests()) { + for (AdventureQuestStage c : q.stages) { + if (c.getStatus().equals(ACTIVE) && c.objective.equals(ObjectiveTypes.Defeat)) { + if (c.getTargetEnemyData() != null) { + extraSpawns.add(c.getTargetEnemyData()); + continue; + } + for (EnemyData enemy : WorldData.getAllEnemies()) { + List candidateTags = Arrays.stream(enemy.questTags).collect(Collectors.toList()); + boolean match = true; + for (String targetTag : c.enemyTags) { + if (!candidateTags.contains(targetTag)) { + match = false; + break; + } + } + for (String targetTag : c.enemyExcludeTags) { + if (candidateTags.contains(targetTag)) { + match = false; + break; + } + } + if (match) { + extraSpawns.add(enemy); + } + } + } + } + } + return extraSpawns; + } + + public Map getBoostedSpawns(List localSpawns, float totalWeightToAssign) { Map boostedSpawns = new HashMap<>(); for (AdventureQuestData q : Current.player().getQuests()){ for (AdventureQuestStage c : q.stages){ - if (c.getStatus().equals(QuestStatus.Active) && c.objective.equals(ObjectiveTypes.Defeat)) + if (c.getStatus().equals(ACTIVE) && c.objective.equals(ObjectiveTypes.Defeat)) { List toBoost = new ArrayList<>(); if (c.mixedEnemies){ for (EnemyData enemy : localSpawns){ List candidateTags = Arrays.stream(enemy.questTags).collect(Collectors.toList()); + boolean match = true; for (String targetTag : c.enemyTags) { if (!candidateTags.contains(targetTag)) { - continue; + match = false; + break; } + } + for (String targetTag : c.enemyExcludeTags) { + if (candidateTags.contains(targetTag)) { + match = false; + break; + } + } + if (match) { toBoost.add(enemy.getName()); } } @@ -43,7 +96,7 @@ public Map getBoostedSpawns(List localSpawns) { toBoost.add(c.getTargetEnemyData().getName()); } if (!toBoost.isEmpty()) { - float value = 2.0f / toBoost.size(); + float value = totalWeightToAssign / toBoost.size(); for (String key : toBoost) { float existingValue = boostedSpawns.getOrDefault(key, 0.0f); boostedSpawns.put(key, value + existingValue); @@ -58,7 +111,9 @@ public Map getBoostedSpawns(List localSpawns) { public enum ObjectiveTypes{ None, Arena, + CharacterFlag, Clear, + CompleteQuest, Defeat, Delivery, Escort, @@ -70,6 +125,7 @@ public enum ObjectiveTypes{ Gather, Give, HaveReputation, + HaveReputationInCurrentLocation, Hunt, MapFlag, Leave, @@ -82,11 +138,11 @@ public enum ObjectiveTypes{ } public enum QuestStatus{ - None, - Inactive, - Active, - Complete, - Failed + NONE, + INACTIVE, + ACTIVE, + COMPLETE, + FAILED } private Map nextQuestDate = new HashMap<>(); private int maximumSideQuests = 5; //todo: move to configuration file @@ -101,36 +157,34 @@ public enum QuestStatus{ public void showQuestDialogs(GameStage stage) { List finishedQuests = new ArrayList<>(); - if (stage instanceof MapStage){ for (AdventureQuestData quest : Current.player().getQuests()) { DialogData prologue = quest.getPrologue(); - if (prologue != null && (!prologue.text.isEmpty()) ){ + if (prologue != null){ dialogQueue.add(prologue); } for (AdventureQuestStage questStage : quest.stages) { - if (questStage.prologue != null && (!questStage.prologue.text.isEmpty()) && !questStage.prologueDisplayed){ + if (questStage.getStatus() == INACTIVE) + continue; + if (questStage.prologue != null && !questStage.prologueDisplayed){ questStage.prologueDisplayed = true; dialogQueue.add(questStage.prologue); } - if (questStage.getStatus() == QuestStatus.Failed && questStage.failureDialog != null && !questStage.failureDialog.text.isEmpty()){ + if (questStage.getStatus() == FAILED && questStage.failureDialog != null){ dialogQueue.add(questStage.failureDialog); continue; } - if (questStage.getStatus() == QuestStatus.Complete && questStage.epilogue != null && (!questStage.epilogue.text.isEmpty()) && !questStage.epilogueDisplayed){ + if (questStage.getStatus() == COMPLETE && questStage.epilogue != null && !questStage.epilogueDisplayed){ questStage.epilogueDisplayed = true; dialogQueue.add(questStage.epilogue); } - if (questStage.getStatus() != QuestStatus.Complete){ - break; - } } if (quest.failed){ finishedQuests.add(quest); - if (quest.failureDialog != null && !quest.failureDialog.text.isEmpty()){ + if (quest.failureDialog != null){ dialogQueue.add(quest.failureDialog); } } @@ -138,17 +192,16 @@ public void showQuestDialogs(GameStage stage) { if (!quest.completed) continue; DialogData epilogue = quest.getEpilogue(); - if (epilogue != null && (!epilogue.text.isEmpty())){ + if (epilogue != null){ dialogQueue.add(epilogue); - } finishedQuests.add(quest); + updateQuestComplete(quest); } if (!inDialog){ inDialog = true; displayNextDialog((MapStage) stage); } - } for (AdventureQuestData toRemove : finishedQuests) { if (!toRemove.failed && locationHasMoreQuests()){ @@ -172,7 +225,15 @@ public void displayNextDialog(MapStage stage){ return; } - MapDialog dialog = new MapDialog(dialogQueue.remove(), stage, -1); + DialogData data = dialogQueue.remove(); + MapDialog dialog = new MapDialog(data, stage, -1, null); + + if (data.options == null || data.options.length == 0) { + dialog.setEffects(data.action); + displayNextDialog(stage); + return; + } + stage.showDialog(); dialog.activate(); ChangeListener listen = new ChangeListener() { @@ -182,7 +243,10 @@ public void changed(ChangeEvent changeEvent, Actor actor) { } }; dialog.addDialogCompleteListener(listen); - + if (data.options == null || data.options.length == 0) + { + displayNextDialog(stage); + } } public static class DistanceSort implements Comparator { @@ -258,38 +322,67 @@ public int getNextQuestID(){ return nextQuestID++; } + public void activateNextStages() { + for(AdventureQuestData currentQuest : Current.player().getQuests()) { + currentQuest.activateNextStages(); + } + } + public void updateEnteredPOI(PointOfInterest arrivedAt) { + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.ENTERPOI; + event.poi = arrivedAt; + event.count3 = WorldSave.getCurrentSave().getPointOfInterestChanges(arrivedAt.getID()).getMapReputation(); for(AdventureQuestData currentQuest : Current.player().getQuests()) { - currentQuest.updateEnteredPOI(arrivedAt); + currentQuest.updateStages(event); } + activateNextStages(); } public void updateQuestsMapFlag(String updatedMapFlag, int updatedFlagValue) { + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.MAPFLAG; + event.flagName = updatedMapFlag; + event.flagValue = updatedFlagValue; for(AdventureQuestData currentQuest : Current.player().getQuests()) { - currentQuest.updateMapFlag(updatedMapFlag, updatedFlagValue); + currentQuest.updateStages(event); } + activateNextStages(); } public void updateQuestsCharacterFlag(String updatedCharacterFlag, int updatedCharacterFlagValue) { + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.CHARACTERFLAG; + event.flagName = updatedCharacterFlag; + event.flagValue = updatedCharacterFlagValue; for(AdventureQuestData currentQuest : Current.player().getQuests()) { - currentQuest.updateCharacterFlag(updatedCharacterFlag, updatedCharacterFlagValue); + currentQuest.updateStages(event); } + activateNextStages(); } public void updateQuestsQuestFlag(String updatedQuestFlag, int updatedQuestFlagValue) { + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.QUESTFLAG; + event.flagName = updatedQuestFlag; + event.flagValue = updatedQuestFlagValue; for(AdventureQuestData currentQuest : Current.player().getQuests()) { - currentQuest.updateQuestFlag(updatedQuestFlag, updatedQuestFlagValue); + currentQuest.updateStages(event); } + activateNextStages(); } public void updateQuestsLeave(){ + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.LEAVEPOI; for(AdventureQuestData currentQuest : Current.player().getQuests()) { - currentQuest.updateLeave(); + currentQuest.updateStages(event); } + activateNextStages(); } public void updateQuestsWin(EnemySprite defeated, ArrayList enemies){ @@ -309,9 +402,15 @@ public void updateQuestsWin(EnemySprite defeated, ArrayList enemies } } } + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.MATCHCOMPLETE; + event.winner = true; + event.enemy = defeated; + event.clear = allEnemiesCleared; for(AdventureQuestData currentQuest : Current.player().getQuests()) { - currentQuest.updateWin(defeated, allEnemiesCleared); + currentQuest.updateStages(event); } + activateNextStages(); } public void updateQuestsWin(EnemySprite defeated){ updateQuestsWin(defeated, null); @@ -319,28 +418,77 @@ public void updateQuestsWin(EnemySprite defeated){ public void updateQuestsLose(EnemySprite defeatedBy){ enemySpriteList.remove(defeatedBy); + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.MATCHCOMPLETE; + event.winner = false; + event.enemy = defeatedBy; + event.clear = false; for(AdventureQuestData currentQuest : Current.player().getQuests()) { - currentQuest.updateLose(defeatedBy); + currentQuest.updateStages(event); } + activateNextStages(); } public void updateDespawn(EnemySprite despawned){ enemySpriteList.remove(despawned); - for(AdventureQuestData currentQuest: Current.player().getQuests()) { - currentQuest.updateDespawn(despawned); + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.DESPAWN; + event.enemy = despawned; + for(AdventureQuestData currentQuest : Current.player().getQuests()) { + currentQuest.updateStages(event); } + activateNextStages(); } public void updateArenaComplete(boolean winner){ - for(AdventureQuestData currentQuest: Current.player().getQuests()) { - currentQuest.updateArenaComplete(winner); + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.ARENACOMPLETE; + event.winner = winner; + for(AdventureQuestData currentQuest : Current.player().getQuests()) { + currentQuest.updateStages(event); } + activateNextStages(); } public void updateEventComplete(AdventureEventData completedEvent) { - for(AdventureQuestData currentQuest: Current.player().getQuests()) { - currentQuest.updateEventComplete(completedEvent); + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.EVENTCOMPLETE; + event.winner = completedEvent.playerWon; + for(AdventureQuestData currentQuest : Current.player().getQuests()) { + currentQuest.updateStages(event); + } + activateNextStages(); + } + + public void updateQuestComplete(AdventureQuestData completedQuest) { + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.QUESTCOMPLETE; + event.otherQuest = completedQuest; + for(AdventureQuestData currentQuest : Current.player().getQuests()) { + currentQuest.updateStages(event); + } + activateNextStages(); + } + + public void updateItemUsed(ItemData data) { + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.USEITEM; + event.item = data; + for(AdventureQuestData currentQuest : Current.player().getQuests()) { + currentQuest.updateStages(event); + } + activateNextStages(); + } + + public void updateItemReceived(ItemData data) { + AdventureQuestEvent event = new AdventureQuestEvent(); + event.type = AdventureQuestEventType.RECEIVEITEM; + event.item = data; + + for(AdventureQuestData currentQuest : Current.player().getQuests()) { + currentQuest.updateStages(event); } + activateNextStages(); } public AdventureQuestData generateQuest(int id){ diff --git a/forge-gui-mobile/src/forge/adventure/util/AdventureQuestEvent.java b/forge-gui-mobile/src/forge/adventure/util/AdventureQuestEvent.java new file mode 100644 index 00000000000..260c9a123f4 --- /dev/null +++ b/forge-gui-mobile/src/forge/adventure/util/AdventureQuestEvent.java @@ -0,0 +1,23 @@ +package forge.adventure.util; + +import forge.adventure.character.EnemySprite; +import forge.adventure.data.AdventureQuestData; +import forge.adventure.data.ItemData; +import forge.adventure.pointofintrest.PointOfInterest; + +public class AdventureQuestEvent { + public AdventureQuestEventType type; + public PointOfInterest poi; + public EnemySprite enemy; + public ItemData item; + public boolean clear; + public boolean winner; + public String flagName; + public int flagValue; + public int count1; + public int count2; + public int count3; + public int count4; + public AdventureQuestData otherQuest; +} + diff --git a/forge-gui-mobile/src/forge/adventure/util/AdventureQuestEventType.java b/forge-gui-mobile/src/forge/adventure/util/AdventureQuestEventType.java new file mode 100644 index 00000000000..2f7bd876841 --- /dev/null +++ b/forge-gui-mobile/src/forge/adventure/util/AdventureQuestEventType.java @@ -0,0 +1,20 @@ +package forge.adventure.util; + +public enum AdventureQuestEventType { + ENTERPOI, + REPUTATION, + MAPFLAG, + QUESTFLAG, + CHARACTERFLAG, + LEAVEPOI, + MATCHCOMPLETE, + QUESTCOMPLETE, + DESPAWN, + ARENACOMPLETE, + ARENAMATCHCOMPLETE, + EVENTCOMPLETE, + EVENTMATCHCOMPLETE, + RECEIVEITEM, + USEITEM + +} diff --git a/forge-gui-mobile/src/forge/adventure/util/CardUtil.java b/forge-gui-mobile/src/forge/adventure/util/CardUtil.java index 512afa5820f..a8c6edf766a 100644 --- a/forge-gui-mobile/src/forge/adventure/util/CardUtil.java +++ b/forge-gui-mobile/src/forge/adventure/util/CardUtil.java @@ -6,6 +6,7 @@ import com.google.common.base.Predicates; import com.google.common.collect.Iterables; import forge.StaticData; +import forge.adventure.data.ConfigData; import forge.adventure.data.GeneratedDeckData; import forge.adventure.data.GeneratedDeckTemplateData; import forge.adventure.data.RewardData; @@ -23,7 +24,7 @@ import forge.model.FModel; import forge.util.Aggregates; -import java.io.File; +import java.text.SimpleDateFormat; import java.util.*; import java.util.regex.Pattern; @@ -55,6 +56,18 @@ enum ColorType private final ColorType colorType; private final boolean shouldBeEqual; private final List deckNeeds=new ArrayList<>(); + private final String minDate; + private final static SimpleDateFormat formatter = new SimpleDateFormat("yyyy-MM-dd"); + + private static Date parseDate(String date) { + if( date.length() <= 7 ) + date = date + "-01"; + try { + return formatter.parse(date); + } catch (Exception e) { + return new Date(); + } + } @Override public boolean apply(final PaperCard card) { @@ -72,6 +85,30 @@ public boolean apply(final PaperCard card) { if (!found) return !this.shouldBeEqual; } + if(!this.minDate.isEmpty()) { + boolean found = false; + List allPrintings = FModel.getMagicDb().getCommonCards().getAllCards(card.getCardName()); + List cardEditionList = new ArrayList<>(); + + Date d = parseDate(this.minDate); + + for (CardEdition e : FModel.getMagicDb().getEditions()) { + if (e.getDate().before(d)) + continue; + cardEditionList.add(e); + } + + for (PaperCard c : allPrintings){ + for (CardEdition e : cardEditionList) { + if (e.getCode().equals(c.getEdition())) { + found = true; + break; + } + } + } + if (!found) + return !this.shouldBeEqual; + } if(!this.manaCosts.isEmpty()&&!this.manaCosts.contains(card.getRules().getManaCost().getCMC())) return !this.shouldBeEqual; if(this.text!=null&& !this.text.matcher(card.getRules().getOracleText()).find()) @@ -284,6 +321,14 @@ public CardPredicate(final RewardData type, final boolean wantEqual) { if(type.deckNeeds!=null&&type.deckNeeds.length!=0){ deckNeeds.addAll(Arrays.asList(type.deckNeeds)); } + if(type.minDate!=null&&!type.minDate.isEmpty()) + { + this.minDate=type.minDate; + } + else + { + this.minDate=""; + } } } @@ -302,6 +347,7 @@ public static List getPredicateResult(Iterable cards,final public static List generateCards(Iterable cards,final RewardData data, final int count, Random r) { + boolean allCardVariants = Config.instance().getSettingData().useAllCardVariants; final List result = new ArrayList<>(); List pool = getPredicateResult(cards, data); @@ -309,7 +355,12 @@ public static List generateCards(Iterable cards,final Rewa for (int i = 0; i < count; i++) { PaperCard candidate = pool.get(r.nextInt(pool.size())); if (candidate != null) { - result.add(candidate); + if (allCardVariants) { + PaperCard finalCandidate = CardUtil.getCardByName(candidate.getCardName()); // get a random set variant + result.add(finalCandidate); + } else { + result.add(candidate); + } } } } @@ -450,6 +501,8 @@ private static List fillWithLands(List nonLands, Generated int colorLess=0; int cardCount=nonLands.size(); List cards=new ArrayList<>(); + boolean allCardVariants=Config.instance().getSettingData().useAllCardVariants; + for(PaperCard nonLand:nonLands) { red+=nonLand.getRules().getManaCost().getShardCount(ManaCostShard.RED); @@ -463,6 +516,11 @@ private static List fillWithLands(List nonLands, Generated int neededLands=template.count-cardCount; int neededDualLands= Math.round (neededLands*template.rares); int neededBase=neededLands-neededDualLands; + String edition = ""; + if (allCardVariants) { + PaperCard templateLand = CardUtil.getCardByName("Plains"); + edition = templateLand.getEdition(); + } if(sum==0.) { cards.addAll(generateLands("Wastes",neededLands)); @@ -474,11 +532,11 @@ private static List fillWithLands(List nonLands, Generated int forest=Math.round(neededBase*(green/sum)); int plains=Math.round(neededBase*(white/sum)); int swamp=Math.round(neededBase*(black/sum)); - cards.addAll(generateLands("Plains",plains)); - cards.addAll(generateLands("Island",island)); - cards.addAll(generateLands("Forest",forest)); - cards.addAll(generateLands("Mountain",mount)); - cards.addAll(generateLands("Swamp",swamp)); + cards.addAll(generateLands("Plains",plains,edition)); + cards.addAll(generateLands("Island",island,edition)); + cards.addAll(generateLands("Forest",forest,edition)); + cards.addAll(generateLands("Mountain",mount,edition)); + cards.addAll(generateLands("Swamp",swamp,edition)); List landTypes=new ArrayList<>(); if(mount>0) landTypes.add("Mountain"); @@ -594,10 +652,26 @@ else if(landName.size()==5) return ret; } - private static Collection generateLands(String landName,int count) { - Collection ret=new ArrayList<>(); - for(int i=0;i generateLands(String landName, int count) { + return generateLands(landName, count, ""); + } + + private static Collection generateLands(String landName, int count, String edition) { + boolean allCardVariants = Config.instance().getSettingData().useAllCardVariants; + Collection ret = new ArrayList<>(); + + if (allCardVariants) { + if (edition.isEmpty()) { + PaperCard templateLand = getCardByName(landName); + edition = templateLand.getEdition(); + } + for (int i = 0; i < count; i++) { + ret.add(getCardByNameAndEdition(landName, edition)); + } + } else { + for (int i = 0; i < count; i++) + ret.add(FModel.getMagicDb().getCommonCards().getCard(landName)); + } return ret; } @@ -640,7 +714,7 @@ public static Deck getDeck(String path, boolean forAI, boolean isFantasyMode, St public static Deck getDeck(String path, boolean forAI, boolean isFantasyMode, String colors, boolean isTheme, boolean useGeneticAI, CardEdition starterEdition, boolean discourageDuplicates) { if(path.endsWith(".dck")) - return DeckSerializer.fromFile(new File(Config.instance().getCommonFilePath(path))); + return DeckSerializer.fromFile(Config.instance().getFile(path).file()); if(forAI && (isFantasyMode||useGeneticAI)) { Deck deck = DeckgenUtil.getRandomOrPreconOrThemeDeck(colors, forAI, isTheme, useGeneticAI); @@ -681,8 +755,12 @@ public static Deck generateVintageBoosterAsDeck(){ } public static Deck generateBoosterPackAsDeck(String code){ - - if (Arrays.asList(Config.instance().getConfigData().restrictedEditions).contains(code)){ + ConfigData configData = Config.instance().getConfigData(); + if (configData.allowedEditions != null) { + if (!Arrays.asList(configData.allowedEditions).contains(code)){ + System.err.println("Cannot generate booster pack, '" + code + "' is not an allowed edition"); + } + } else if (Arrays.asList(configData.restrictedEditions).contains(code)){ System.err.println("Cannot generate booster pack, '" + code + "' is a restricted edition"); } @@ -714,5 +792,28 @@ public static Deck generateRandomBoosterPackAsDeck(final Predicate CardEdition edition = Aggregates.random(possibleEditions); return generateBoosterPackAsDeck(edition); } + + public static PaperCard getCardByName(String cardName) { + List validCards = Arrays.asList(Iterables.toArray(Iterables.filter(getFullCardPool(Config.instance().getSettingData().useAllCardVariants), + input -> input.getCardName().equals(cardName)), PaperCard.class)); + + return validCards.get(Current.world().getRandom().nextInt(validCards.size())); + } + + public static PaperCard getCardByNameAndEdition(String cardName, String edition) { + List validCards = Arrays.asList(Iterables.toArray(Iterables.filter(getFullCardPool(Config.instance().getSettingData().useAllCardVariants), + input -> input.getCardName().equals(cardName) && input.getEdition().equals(edition)), PaperCard.class)); + + if (validCards.isEmpty()) { + System.err.println("Unexpected behavior: tried to call getCardByNameAndEdition for card " + cardName + " from the edition " + edition + ", but didn't find it in the DB. A random existing instance will be returned."); + return getCardByName(cardName); + } + + return validCards.get(Current.world().getRandom().nextInt(validCards.size())); + } + + public static Collection getFullCardPool(boolean allCardVariants) { + return allCardVariants ? FModel.getMagicDb().getCommonCards().getAllCards() : FModel.getMagicDb().getCommonCards().getUniqueCardsNoAlt(); + } } diff --git a/forge-gui-mobile/src/forge/adventure/util/Controls.java b/forge-gui-mobile/src/forge/adventure/util/Controls.java index 4f53cea2fe3..a6402f57257 100644 --- a/forge-gui-mobile/src/forge/adventure/util/Controls.java +++ b/forge-gui-mobile/src/forge/adventure/util/Controls.java @@ -380,6 +380,10 @@ public static TextraLabel newTextraLabel(String name) { return newTextraLabel(name, getTextraFont()); } + public static TextraLabel newRewardLabel(String name) { + return newTextraLabel(name, getRewardHeaderFont()); + } + public static String colorIdToTypingString(ColorSet color) { return colorIdToTypingString(color, false); } @@ -425,6 +429,10 @@ static public Font getTextraFont() { return Forge.getAssets().getTextraFont(getSkin().getFont("default"), Config.instance().getAtlas(Paths.ITEMS_ATLAS), Config.instance().getAtlas(Paths.PIXELMANA_ATLAS)); } + static public Font getRewardHeaderFont() { + return Forge.getAssets().getGenericHeaderFont(getSkin().getFont("default")); + } + static public Font getTextraFont(String name) { return Forge.getAssets().getTextraFont(name, getSkin().getFont(name), Config.instance().getAtlas(Paths.ITEMS_ATLAS)); } diff --git a/forge-gui-mobile/src/forge/adventure/util/MapDialog.java b/forge-gui-mobile/src/forge/adventure/util/MapDialog.java index 77c0dfce65c..fae4ada644d 100644 --- a/forge-gui-mobile/src/forge/adventure/util/MapDialog.java +++ b/forge-gui-mobile/src/forge/adventure/util/MapDialog.java @@ -18,10 +18,10 @@ import forge.Forge; import forge.adventure.character.CharacterSprite; import forge.adventure.character.EnemySprite; +import forge.adventure.data.AdventureQuestData; import forge.adventure.data.DialogData; import forge.adventure.data.RewardData; import forge.adventure.player.AdventurePlayer; -import forge.adventure.pointofintrest.PointOfInterestChanges; import forge.adventure.stage.GameHUD; import forge.adventure.scene.RewardScene; import forge.adventure.stage.MapStage; @@ -75,7 +75,7 @@ public MapDialog(String S, MapStage stage, int parentID) { } } - public MapDialog(DialogData prebuiltDialog, MapStage stage, int parentID) { + public MapDialog(DialogData prebuiltDialog, MapStage stage, int parentID, AdventureQuestData prebuiltQuestData) { this.stage = stage; this.parentID = parentID; try @@ -90,7 +90,12 @@ public MapDialog(DialogData prebuiltDialog, MapStage stage, int parentID) { ChangeListener listen = new ChangeListener() { @Override public void changed(ChangeEvent changeEvent, Actor actor) { - Current.player().addQuest(questAccepted); + if (prebuiltQuestData != null && Integer.parseInt(questAccepted) == prebuiltQuestData.getID()) { + Current.player().addQuest(prebuiltQuestData); + } + else { + Current.player().addQuest(questAccepted); + } } }; addQuestAcceptedListener(listen); @@ -221,7 +226,13 @@ public void run() { String name; //Get localized label if present. if (option.locname != null && !option.locname.isEmpty()) name = L.getMessage(option.locname); else name = option.name; - TextraButton B = Controls.newTextButton(name, () -> loadDialog(option)); + TextraButton B; + if (option.isDisabled) { + B = Controls.newTextButton(name); + B.setDisabled(true); + } else { + B = Controls.newTextButton(name, () -> loadDialog(option)); + } B.getTextraLabel().setWrap(true); //We want this to wrap in case it's a wordy choice. buttons.add(B); B.setVisible(false); @@ -229,6 +240,7 @@ public void run() { //TODO: Reducing the space a tiny bit could help. But should be fine as long as there aren't more than 4-5 options. D.getButtonTable().row(); //Add a row. Tried to allow a few per row but it was a bit erratic. i++; + B.setDisabled(option.isDisabled); } } D.addListener(new ClickListener() { @@ -324,13 +336,11 @@ void setEffects(DialogData.ActionData[] data) { else Current.player().takeGold(-E.addShards); } if (E.addMapReputation != 0) { - PointOfInterestChanges p; - if (E.POIReference.length()>0 && !E.POIReference.contains("$")) - p = WorldSave.getCurrentSave().getPointOfInterestChanges( E.POIReference); + if (!E.POIReference.isEmpty() && !E.POIReference.contains("$")) { + WorldSave.getCurrentSave().getPointOfInterestChanges(E.POIReference).addMapReputation(E.addMapReputation); + } else - p = stage.getChanges(); - if (p != null) - p.addMapReputation(E.addMapReputation); + stage.getChanges().addMapReputation(E.addMapReputation); } if (E.deleteMapObject != 0) { //Removes a dummy object from the map. if (E.deleteMapObject < 0) stage.deleteObject(parentID); @@ -379,6 +389,15 @@ void setEffects(DialogData.ActionData[] data) { RewardScene.instance().loadRewards(ret, RewardScene.Type.QuestReward, null); Forge.switchScene(RewardScene.instance()); } + //Test code for selectable rewards: +// if (E.grantRewards != null && E.grantRewards.length > 0) { +// Array ret = new Array(); +// for(RewardData rdata:E.grantRewards) { +// ret.addAll(rdata.generate(false, true)); +// } +// RewardScene.instance().loadSelectableRewards(ret, RewardScene.Type.RewardChoice, ret.size > 1? 2: 1); +// Forge.switchScene(RewardScene.instance()); +// } if (E.issueQuest != null && (!E.issueQuest.isEmpty())) { questAccepted = E.issueQuest; emitQuestAccepted(); @@ -503,18 +522,23 @@ private boolean checkFlagCondition(int flag, String condition, int value) { case "EQUAL": case "=": if (flag == value) return true; + break; case "LESSTHAN": case "<": if (flag < value) return true; + break; case "MORETHAN": case ">": if (flag > value) return true; + break; case "LE_THAN": case "<=": if (flag <= value) return true; + break; case "ME_THAN": case ">=": if (flag >= value) return true; + break; } return false; } diff --git a/forge-gui-mobile/src/forge/adventure/util/RewardActor.java b/forge-gui-mobile/src/forge/adventure/util/RewardActor.java index 65547ed95ca..dccdf742a5e 100644 --- a/forge-gui-mobile/src/forge/adventure/util/RewardActor.java +++ b/forge-gui-mobile/src/forge/adventure/util/RewardActor.java @@ -15,6 +15,7 @@ import com.badlogic.gdx.scenes.scene2d.Group; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.ui.Image; +import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Tooltip; import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; @@ -44,6 +45,7 @@ import forge.sound.SoundEffectType; import forge.sound.SoundSystem; import forge.util.Aggregates; +import forge.util.CardTranslation; import forge.util.ImageFetcher; import forge.util.ImageUtil; import org.apache.commons.lang3.StringUtils; @@ -75,6 +77,8 @@ public class RewardActor extends Actor implements Disposable, ImageFetcher.Callb private boolean hover, hasbackface; boolean loaded = true; boolean alternate = false, shown = false; + boolean isRewardShop, showOverlay; + TextraLabel overlayLabel; public int renderedCount = 0; //Counter for cards that require rendering a preview. static final ImageFetcher fetcher = GuiBase.getInterface().getImageFetcher(); @@ -173,9 +177,11 @@ else if (Forge.getCurrentScene() instanceof UIScene) { Gdx.graphics.requestRendering(); } - public RewardActor(Reward reward, boolean flippable, RewardScene.Type type) { + public RewardActor(Reward reward, boolean flippable, RewardScene.Type type, boolean showOverlay) { this.flipOnClick = flippable; this.reward = reward; + this.isRewardShop = RewardScene.Type.Shop.equals(type); + this.showOverlay = showOverlay; if (backTexture == null) { backTexture = FSkin.getSleeves().get(0); } @@ -351,9 +357,8 @@ public RewardActor(Reward reward, boolean flippable, RewardScene.Type type) { Sprite backSprite = Config.instance().getItemSprite("CardBack"); Sprite item = Config.instance().getItemSprite(reward.type.toString()); setItemTooltips(item, backSprite, false); - boolean isShop = RewardScene.Type.Shop.equals(type); - processSprite(backSprite, item, isShop ? null : - Controls.newTextraLabel("[%200]" + reward.getCount() + " " + reward.type), 0, isShop ? 0 : -10, false); + processSprite(backSprite, item, isRewardShop ? null : + Controls.newTextraLabel("[%200]" + reward.getCount() + " " + reward.type), 0, isRewardShop ? 0 : -10, false); needsToBeDisposed = true; break; } @@ -752,11 +757,9 @@ public void draw(Batch batch, float parentAlpha) { oldProjectionTransform.set(batch.getProjectionMatrix()); applyProjectionMatrix(batch); - if (hover | hasKeyboardFocus()) batch.setColor(0.5f, 0.5f, 0.5f, 1); - if (!frontSideUp()) { if (flipOnClick) { batch.draw(backTexture, -getWidth() / 2, -getHeight() / 2, getWidth(), getHeight()); @@ -766,9 +769,58 @@ public void draw(Batch batch, float parentAlpha) { } else { drawFrontSide(batch); } + batch.setColor(1, 1, 1, 1); resetTransform(batch); batch.setProjectionMatrix(oldProjectionTransform); + + if (showOverlay && Config.instance().getSettingData().showShopOverlay) { + if (overlayLabel == null) { + setOverlayLabel(); + } + if (overlayLabel != null) { + overlayLabel.draw(batch, parentAlpha); + } + } + } + + private void setOverlayLabel() { + String display = ""; + int alignment = Align.top; + String labelStyle = "background"; + if (reward == null) + return; + Reward.Type rewardType = reward.getType(); + switch (rewardType) { + case Card: + display = reward.getCard() != null ? CardTranslation.getTranslatedName(reward.getCard().getName()) : ""; + //alignment = Align.topLeft; + labelStyle = "dialog"; + break; + case Life: + case Gold: + case Shards: + display = reward.type.toString(); + break; + case Item: + display = reward.getItem() != null ? reward.getItem().name : ""; + break; + case CardPack: + display = reward.getDeck() != null ? "Card Pack (" + reward.getDeck().getComment() + ")" : ""; + break; + default: + break; + } + overlayLabel = Controls.newRewardLabel("[%98]" + display); + overlayLabel.setWidth(this.getWidth()); + overlayLabel.setWrap(true); + overlayLabel.setAlignment(alignment); + overlayLabel.style = (Controls.getSkin().get(labelStyle, Label.LabelStyle.class)); + //compute layout + overlayLabel.layout(); + //get the layout values and apply + overlayLabel.setHeight(overlayLabel.layout.getHeight()); + overlayLabel.setPosition(this.getX(), (this.getY(Align.top) - overlayLabel.layout.getHeight())); } private void drawFrontSide(Batch batch) { diff --git a/forge-gui-mobile/src/forge/adventure/util/pathfinding/Box2dRaycastCollisionDetector.java b/forge-gui-mobile/src/forge/adventure/util/pathfinding/Box2dRaycastCollisionDetector.java new file mode 100644 index 00000000000..66371d5aa93 --- /dev/null +++ b/forge-gui-mobile/src/forge/adventure/util/pathfinding/Box2dRaycastCollisionDetector.java @@ -0,0 +1,56 @@ +package forge.adventure.util.pathfinding; + +import com.badlogic.gdx.ai.utils.Collision; +import com.badlogic.gdx.ai.utils.Ray; +import com.badlogic.gdx.ai.utils.RaycastCollisionDetector; +import com.badlogic.gdx.math.MathUtils; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.physics.box2d.Fixture; +import com.badlogic.gdx.physics.box2d.RayCastCallback; +import com.badlogic.gdx.physics.box2d.World; + +public class Box2dRaycastCollisionDetector implements RaycastCollisionDetector { + + World world; + Box2dRaycastCollisionDetector.Box2dRaycastCallback callback; + + public Box2dRaycastCollisionDetector (World world) { + this(world, new Box2dRaycastCollisionDetector.Box2dRaycastCallback()); + } + + public Box2dRaycastCollisionDetector (World world, Box2dRaycastCollisionDetector.Box2dRaycastCallback callback) { + this.world = world; + this.callback = callback; + } + + @Override + public boolean collides (Ray ray) { + return findCollision(null, ray); + } + + @Override + public boolean findCollision (Collision outputCollision, Ray inputRay) { + callback.collided = false; + if (!inputRay.start.epsilonEquals(inputRay.end, MathUtils.FLOAT_ROUNDING_ERROR)) { + callback.outputCollision = outputCollision; + world.rayCast(callback, inputRay.start, inputRay.end); + } + return callback.collided; + } + + public static class Box2dRaycastCallback implements RayCastCallback { + public Collision outputCollision; + public boolean collided; + + public Box2dRaycastCallback () { + } + + @Override + public float reportRayFixture (Fixture fixture, Vector2 point, Vector2 normal, float fraction) { + if (outputCollision != null) outputCollision.set(point, normal); + collided = true; + return fraction; + } + } +} + diff --git a/forge-gui-mobile/src/forge/adventure/util/pathfinding/EuclidianHeuristic.java b/forge-gui-mobile/src/forge/adventure/util/pathfinding/EuclidianHeuristic.java new file mode 100644 index 00000000000..eaf8b1af48a --- /dev/null +++ b/forge-gui-mobile/src/forge/adventure/util/pathfinding/EuclidianHeuristic.java @@ -0,0 +1,12 @@ +package forge.adventure.util.pathfinding; + +import com.badlogic.gdx.ai.pfa.Heuristic; + +public class EuclidianHeuristic implements Heuristic { + + @Override + public float estimate(NavigationVertex start, NavigationVertex end) { + return start.pos.dst(end.pos); + } +} + diff --git a/forge-gui-mobile/src/forge/adventure/util/pathfinding/MovementBehavior.java b/forge-gui-mobile/src/forge/adventure/util/pathfinding/MovementBehavior.java new file mode 100644 index 00000000000..29521b259e5 --- /dev/null +++ b/forge-gui-mobile/src/forge/adventure/util/pathfinding/MovementBehavior.java @@ -0,0 +1,63 @@ +package forge.adventure.util.pathfinding; + +import com.badlogic.gdx.math.Vector2; +import forge.adventure.stage.MapStage; +import forge.util.Aggregates; + +public class MovementBehavior { + public float duration = 0.0f; + float x = 0.0f; + float y = 0.0f; + + public String destination = ""; + + public float getX(){ + return x; + } + public float getY(){ + return y; + } + public float getDuration(){ + return duration; + } + public Vector2 currentTargetVector; + public Vector2 getNextTargetVector(int objectID, Vector2 currentPosition){ + if (currentTargetVector != null) { + return currentTargetVector; + } + if (destination.isEmpty()) { + currentTargetVector = new Vector2(currentPosition); + } else { + if (destination.startsWith("r")) { + String[] randomWaypoints = destination.replaceAll("r", "").split("-"); + if (randomWaypoints.length > 0) { + int selectedWaypoint = Integer.parseInt(Aggregates.random(randomWaypoints)); + if (MapStage.getInstance().waypoints.containsKey(selectedWaypoint)) { + currentTargetVector = new Vector2(MapStage.getInstance().waypoints.get(selectedWaypoint)); + } + } + else { + currentTargetVector = new Vector2(currentPosition); + } + } else if (destination.startsWith("w")) { + currentTargetVector = new Vector2(currentPosition); + duration = Float.parseFloat(destination.replaceAll("w", "")); + } else if (MapStage.getInstance().waypoints.containsKey(Integer.parseInt(destination))) { + currentTargetVector = new Vector2(MapStage.getInstance().waypoints.get(Integer.parseInt(destination))); + } + else { + System.err.println("Navigation error for object ID" + objectID + ", waypoint could not be parsed or does not exist: " + destination); + destination = ""; + } + } + + return currentTargetVector == null? currentPosition: currentTargetVector; + } + + public void setX(float newVal){ + x = newVal; + } + public void setY(float newVal){ + y = newVal; + } +} \ No newline at end of file diff --git a/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationEdge.java b/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationEdge.java new file mode 100644 index 00000000000..6c6fbbf1903 --- /dev/null +++ b/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationEdge.java @@ -0,0 +1,31 @@ +package forge.adventure.util.pathfinding; + +import com.badlogic.gdx.ai.pfa.Connection; +import com.badlogic.gdx.math.Vector2; + +public class NavigationEdge implements Connection { + NavigationVertex fromVertex; + NavigationVertex toVertex; + float cost; + + public NavigationEdge(NavigationVertex from, NavigationVertex to) { + this.fromVertex = from; + this.toVertex = to; + cost = Vector2.dst(fromVertex.pos.x, fromVertex.pos.y, toVertex.pos.x, toVertex.pos.y); + } + + @Override + public float getCost() { + return cost; + } + + @Override + public NavigationVertex getFromNode() { + return fromVertex; + } + + @Override + public NavigationVertex getToNode() { + return toVertex; + } +} diff --git a/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationGraph.java b/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationGraph.java new file mode 100644 index 00000000000..88ebfdf2699 --- /dev/null +++ b/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationGraph.java @@ -0,0 +1,163 @@ +package forge.adventure.util.pathfinding; + +import com.badlogic.gdx.ai.pfa.Connection; +import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder; +import com.badlogic.gdx.ai.pfa.indexed.IndexedGraph; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.utils.Array; + +import java.util.Collection; +import java.util.HashMap; +import java.util.Map; +import java.util.function.Predicate; +import java.util.stream.Collectors; + +public class NavigationGraph implements IndexedGraph { + private int lastNodeIndex = 0; + Map nodes = new HashMap<>(); + + EuclidianHeuristic navigationHeuristic = new EuclidianHeuristic(); + + public NavigationVertex addVertex(NavigationVertex node){ + node.index = lastNodeIndex; + lastNodeIndex++; + nodes.put(node.index,node); + return node; + } + + public NavigationVertex addVertex(Vector2 position) { + return addVertex(new NavigationVertex(position)); + } + + public NavigationVertex addVertex(float x, float y) { + return addVertex(new NavigationVertex(x,y)); + } + + public void removeVertex(NavigationVertex node) { + for (NavigationVertex v : node.incomingEdges.keys()) { + v.removeEdges(node); + } + nodes.remove(node.index >=0? node.index: lookupIndex(node)); + } + + public void removeVertex(Vector2 position) { + removeVertex(getVertexByPosition(position)); + } + + public void removeVertex(float x, float y) { + removeVertex(new Vector2(x,y)); + } + + public void removeVertices(Collection vertices) { + for (NavigationVertex v : vertices) { + removeVertex(v); + } + } + + public void removeVertexIf(Predicate predicate) { + removeVertices(nodes.values().stream().filter(predicate).collect(Collectors.toList())); + } + + public int lookupIndex(NavigationVertex item) { + return lookupIndex(item.pos); + } + + public int lookupIndex(Vector2 pos) { + for (int i : nodes.keySet()) + if (nodes.get(i).pos.equals(pos)) return i; + + return -1; + } + + public void addEdge(NavigationVertex fromNode, NavigationVertex toNode) { + if (fromNode.index < 0) { + fromNode = getVertexByPosition(fromNode.pos); + } + if (toNode.index < 0) { + toNode = getVertexByPosition(toNode.pos); + } + + if (edgeExists(fromNode, toNode)) { + System.out.println(fromNode.pos + " is already connected to " + toNode.pos); + return; + } + + if (!(fromNode.index < 0) || toNode.index < 0) { + NavigationEdge fromAToB = new NavigationEdge(fromNode, toNode); + NavigationEdge fromBToA = new NavigationEdge(toNode, fromNode); + fromNode.outgoingEdges.put(toNode, fromAToB); + fromNode.incomingEdges.put(toNode, fromBToA); + toNode.outgoingEdges.put(fromNode, fromBToA); + toNode.incomingEdges.put(fromNode, fromAToB); + } + } + + public void addEdge(Vector2 fromNode, NavigationVertex toNode) { + addEdge(new NavigationVertex(fromNode), toNode); + } + + public void addEdge(NavigationVertex fromNode, Vector2 toNode) { + addEdge(fromNode, new NavigationVertex(toNode)); + } + + public void addEdgeUnchecked(NavigationVertex fromNode, NavigationVertex toNode) { + //Assumes that nodes are in graph, are not connected already, and have correct index + + NavigationEdge fromAToB = new NavigationEdge(fromNode, toNode); + NavigationEdge fromBToA = new NavigationEdge(toNode, fromNode); + + fromNode.outgoingEdges.put(toNode, fromAToB); + fromNode.incomingEdges.put(toNode, fromBToA); + toNode.outgoingEdges.put(fromNode, fromBToA); + toNode.incomingEdges.put(fromNode, fromAToB); + } + + public int getIndex(NavigationVertex node) { + return node.index; + } + + public int getNodeCount() { + return lastNodeIndex; + } + + @Override + public Array> getConnections(NavigationVertex fromNode) { + return fromNode.getAllConnections(); + } + + public boolean edgeExists(NavigationVertex fromNode, NavigationVertex toNode) { + if (fromNode.index < 0) { + fromNode = getVertexByPosition(fromNode.pos); + } + if (toNode.index < 0) { + toNode = getVertexByPosition(toNode.pos); + } + return fromNode.outgoingEdges.containsKey(toNode); + } + + public Collection getNodes() { + return nodes.values(); + } + + public ProgressableGraphPath findPath(Vector2 origin, Vector2 destination) { + ProgressableGraphPath navPath = new ProgressableGraphPath<>(); + + NavigationVertex originVertex = getVertexByPosition(origin); + NavigationVertex destinationVertex = getVertexByPosition(destination); + + if (originVertex.index > -1 && destinationVertex.index > -1) { + + new IndexedAStarPathFinder<>(this).searchNodePath(originVertex, destinationVertex, navigationHeuristic, navPath); + } + return navPath; + } + + public NavigationVertex getVertexByPosition(Vector2 position) { + return nodes.get(lookupIndex(position)); + } + + public boolean containsNode(Vector2 nodePosition) { + return nodes.containsKey(lookupIndex(nodePosition)); + } +} + diff --git a/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationMap.java b/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationMap.java new file mode 100644 index 00000000000..17ecf50c282 --- /dev/null +++ b/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationMap.java @@ -0,0 +1,348 @@ +package forge.adventure.util.pathfinding; + +import com.badlogic.gdx.math.Rectangle; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.physics.box2d.*; +import com.badlogic.gdx.utils.Array; +import forge.adventure.stage.MapStage; + +import java.util.ArrayList; +import java.util.Comparator; + +public class NavigationMap { + float spriteSize = 16f; + boolean rayCollided = false; + + public NavigationGraph navGraph = new NavigationGraph(); + + Array navBounds = new Array<>(); + float half = (spriteSize / 2); + + public NavigationMap(float spriteSize) { + this.spriteSize = spriteSize; + this.half = spriteSize / 2; + } + + RayCastCallback callback = new RayCastCallback() { + @Override + public float reportRayFixture(Fixture fixture, Vector2 vector2, Vector2 vector21, float v) { + if (v < 1.0) + rayCollided = true; + return 0; + } + }; + +// public void initializeOverworldGeometryGraph() { +// navGraph = new NavigationGraph(); +// +// int offsetX = 0; +// int offsetY = 0; +// float width = Current.world().getWidthInTiles(); +// float height = Current.world().getHeightInTiles(); +// float tileHeight = 16f; +// float tileWidth = 16f; +// +// for (int i = 0; i < width; i++) { +// for (int j = 0; j < height; j++) { +// if (Current.world().isColliding(i,j)) { +// BodyDef bodyDef = new BodyDef(); +// bodyDef.type = BodyDef.BodyType.StaticBody; +// bodyDef.position.set(i + Current.world().getTileSize() / 2f + offsetX, j + Current.world().getTileSize() / 2f + offsetY); +// Body body = WorldStage.getInstance().gdxWorld.createBody(bodyDef); +// +// PolygonShape polygonShape = new PolygonShape(); +// polygonShape.setAsBox(((Current.world().getTileSize() + spriteSize) / 2), ((Current.world().getTileSize() + spriteSize) / 2)); +// FixtureDef fixture = new FixtureDef(); +// fixture.shape = polygonShape; +// fixture.density = 1; +// +// body.createFixture(fixture); +// polygonShape.dispose(); +// } +// } +// } +// +// +// +// NavigationVertex[][] points = new NavigationVertex[(int)width][(int)height]; +// +// for (int i = 0; i < width; i++) { +// for (int j = 0; j < height; j++) { +// points[i][j] = navGraph.addVertex(i* tileWidth + (tileWidth/ 2), j*tileHeight + (tileHeight/ 2)); +// if (i > 0) { +// navGraph.addEdgeUnchecked(points[i][j],points[i-1][j]); +// } +// +// if (j > 0) { +// navGraph.addEdgeUnchecked(points[i][j],points[i][j-1]); +// } +// +// if (i > 0 && j > 0) { +// navGraph.addEdgeUnchecked(points[i][j],points[i-1][j-1]); +// } +// +// if (i > 0 && j + 1 < height) { +// navGraph.addEdgeUnchecked(points[i][j],points[i-1][j+1]); +// } +// //remaining connections will be added by subsequent nodes +// } +// } +// +// Array fixtures = new Array<>(); +// if (WorldStage.getInstance().gdxWorld != null) { +// WorldStage.getInstance().gdxWorld.getFixtures(fixtures); +// for (Fixture fix : fixtures) { +// navGraph.removeVertexIf(vertex -> fix.testPoint(vertex.pos)); +// } +// } +// +// navGraph.removeVertexIf(v -> navGraph.getConnections(v).isEmpty()); +// } + + public void initializeGeometryGraph() { + navGraph = new NavigationGraph(); + + for (int i = 0; i < MapStage.getInstance().collisionRect.size; i++) { + Rectangle r1 = MapStage.getInstance().collisionRect.get(i); + + if (r1.width < 3 && r1.height < 3) + continue; + int offsetX = -8; + int offsetY = 0; + + BodyDef bodyDef = new BodyDef(); + bodyDef.type = BodyDef.BodyType.StaticBody; + bodyDef.position.set(r1.x + r1.getWidth() / 2 + offsetX, r1.y + r1.getHeight() / 2 + offsetY); + Body body = MapStage.getInstance().gdxWorld.createBody(bodyDef); + + PolygonShape polygonShape = new PolygonShape(); + polygonShape.setAsBox(((r1.getWidth() + spriteSize) / 2), ((r1.getHeight() + spriteSize) / 2)); + FixtureDef fixture = new FixtureDef(); + fixture.shape = polygonShape; + fixture.density = 1; + + body.createFixture(fixture); + polygonShape.dispose(); + } + + float width = Float.parseFloat(MapStage.getInstance().tiledMap.getProperties().get("width").toString()); + float height = Float.parseFloat(MapStage.getInstance().tiledMap.getProperties().get("height").toString()); + float tileHeight = Float.parseFloat(MapStage.getInstance().tiledMap.getProperties().get("tileheight").toString()); + float tileWidth = Float.parseFloat(MapStage.getInstance().tiledMap.getProperties().get("tilewidth").toString()); + + NavigationVertex[][] points = new NavigationVertex[(int)width][(int)height]; + + for (int i = 0; i < width; i++) { + for (int j = 0; j < height; j++) { + points[i][j] = navGraph.addVertex(i* tileWidth + (tileWidth/ 2), j*tileHeight + (tileHeight/ 2)); + if (i > 0) { + navGraph.addEdgeUnchecked(points[i][j],points[i-1][j]); + } + + if (j > 0) { + navGraph.addEdgeUnchecked(points[i][j],points[i][j-1]); + } + + if (i > 0 && j > 0) { + navGraph.addEdgeUnchecked(points[i][j],points[i-1][j-1]); + } + + if (i > 0 && j + 1 < height) { + navGraph.addEdgeUnchecked(points[i][j],points[i-1][j+1]); + } + //remaining connections will be added by subsequent nodes + } + } + + Array fixtures = new Array<>(); + if (MapStage.getInstance().gdxWorld != null) { + MapStage.getInstance().gdxWorld.getFixtures(fixtures); + for (Fixture fix : fixtures) { + navGraph.removeVertexIf(vertex -> fix.testPoint(vertex.pos)); + } + } + + navGraph.removeVertexIf(v -> navGraph.getConnections(v).isEmpty()); + + //Add additional vertices for map waypoints + for (Vector2 waypointVector : MapStage.getInstance().waypoints.values()) { + NavigationVertex waypointVertex = navGraph.addVertex(waypointVector); + + ArrayList vertices = new ArrayList<>(navGraph.nodes.values()); + vertices.sort(Comparator.comparingInt(o -> Math.round((o.pos.x - waypointVector.x) * (o.pos.x - waypointVector.x) + (o.pos.y - waypointVector.y) * (o.pos.y - waypointVector.y)))); + + for (int i = 0, j=0; i < vertices.size() && j < 4; i++) { + if (waypointVector.epsilonEquals(vertices.get(i).pos)) + continue; //rayCast() crashes if params are equal + rayCollided = false; + MapStage.getInstance().gdxWorld.rayCast(callback, waypointVector, vertices.get(i).pos); + if (!rayCollided) { + navGraph.addEdgeUnchecked(waypointVertex, vertices.get(i)); + j++; + } + } + } + } + + + public ProgressableGraphPath findShortestPath(Float spriteSize, Vector2 origin, Vector2 destination) { + Array fixtures = new Array<>(); + MapStage.getInstance().gdxWorld.getFixtures(fixtures); + + boolean originPrecalculated = navGraph.containsNode(origin); + boolean destinationPrecalculated = navGraph.containsNode(destination); + + try { + if (!originPrecalculated) + navGraph.addVertex(origin); + + if (!destinationPrecalculated) + navGraph.addVertex(destination); + + ArrayList vertices = new ArrayList<>(); + + if (!(originPrecalculated && destinationPrecalculated)) { + vertices.addAll(navGraph.nodes.values()); + vertices.sort(Comparator.comparingInt(o -> Math.round((o.pos.x - origin.x) * (o.pos.x - origin.x) + (o.pos.y - origin.y) * (o.pos.y - origin.y)))); + } + + if (!originPrecalculated) { + for (int i = 0, j=0; i < vertices.size() && j < 10; i++) { + if (origin.epsilonEquals(vertices.get(i).pos)) + continue; //rayCast() crashes if params are equal + rayCollided = false; + MapStage.getInstance().gdxWorld.rayCast(callback, origin, vertices.get(i).pos); + if (!rayCollided) { + navGraph.addEdge(origin, vertices.get(i)); + j++; + } + } + } + + if (!destinationPrecalculated) { + for (int i = 0, j=0; i < vertices.size() && j < 10; i++) { + if (destination.epsilonEquals(vertices.get(i).pos)) + continue; //shouldn't happen, but would crash during rayCast if it did + rayCollided = false; + MapStage.getInstance().gdxWorld.rayCast(callback, vertices.get(i).pos, destination); + if (!rayCollided) { + navGraph.addEdge(destination, vertices.get(i)); + j++; + } + } + } + + + ProgressableGraphPath shortestPath = navGraph.findPath(origin, destination); + + if (false) { //todo - re-evaluate. 8-way node links may be smooth enough to skip the extra raycast overhead + //Trim path by cutting any unnecessary nodes + for (int i = 0; i < shortestPath.getCount(); i++) { + for (int j = shortestPath.getCount() - 1; j > i + 1; j--) { + rayCollided = false; + MapStage.getInstance().gdxWorld.rayCast(callback, shortestPath.get(i).pos, shortestPath.get(j).pos); + if (!rayCollided) { + shortestPath.remove(j - 1); + i = 0; + j = shortestPath.getCount(); + } + } + } + } + + if (!originPrecalculated) + navGraph.removeVertex(origin); + if (!destinationPrecalculated) + navGraph.removeVertex(destination); + return shortestPath; + } + catch(Exception e){ + if (!originPrecalculated && navGraph.lookupIndex(origin) > -1) + navGraph.removeVertex(origin); + if (!destinationPrecalculated && navGraph.lookupIndex(destination) > -1) + navGraph.removeVertex(destination); + throw(e); + } + } + +// public ProgressableGraphPath findShortestPathOverworld(Float spriteSize, Vector2 origin, Vector2 destination) { +// Array fixtures = new Array<>(); +// WorldStage.getInstance().gdxWorld.getFixtures(fixtures); +// +// boolean originPrecalculated = navGraph.containsNode(origin); +// boolean destinationPrecalculated = navGraph.containsNode(destination); +// +// try { +// if (!originPrecalculated) +// navGraph.addVertex(origin); +// +// if (!destinationPrecalculated) +// navGraph.addVertex(destination); +// +// ArrayList vertices = new ArrayList<>(); +// +// if (!(originPrecalculated && destinationPrecalculated)) { +// vertices.addAll(navGraph.nodes.values()); +// vertices.sort(Comparator.comparingInt(o -> Math.round((o.pos.x - origin.x) * (o.pos.x - origin.x) + (o.pos.y - origin.y) * (o.pos.y - origin.y)))); +// } +// +// if (!originPrecalculated) { +// for (int i = 0, j=0; i < vertices.size() && j < 10; i++) { +// if (origin.epsilonEquals(vertices.get(i).pos)) +// continue; //rayCast() crashes if params are equal +// rayCollided = false; +// WorldStage.getInstance().gdxWorld.rayCast(callback, origin, vertices.get(i).pos); +// if (!rayCollided) { +// navGraph.addEdge(origin, vertices.get(i)); +// j++; +// } +// } +// } +// +// if (!destinationPrecalculated) { +// for (int i = 0, j=0; i < vertices.size() && j < 10; i++) { +// if (destination.epsilonEquals(vertices.get(i).pos)) +// continue; //shouldn't happen, but would crash during rayCast if it did +// rayCollided = false; +// WorldStage.getInstance().gdxWorld.rayCast(callback, vertices.get(i).pos, destination); +// if (!rayCollided) { +// navGraph.addEdge(destination, vertices.get(i)); +// j++; +// } +// } +// } +// +// +// ProgressableGraphPath shortestPath = navGraph.findPath(origin, destination); +// +// if (false) { //todo - re-evaluate. 8-way node links may be smooth enough to skip the extra raycast overhead +// //Trim path by cutting any unnecessary nodes +// for (int i = 0; i < shortestPath.getCount(); i++) { +// for (int j = shortestPath.getCount() - 1; j > i + 1; j--) { +// rayCollided = false; +// WorldStage.getInstance().gdxWorld.rayCast(callback, shortestPath.get(i).pos, shortestPath.get(j).pos); +// if (!rayCollided) { +// shortestPath.remove(j - 1); +// i = 0; +// j = shortestPath.getCount(); +// } +// } +// } +// } +// +// if (!originPrecalculated) +// navGraph.removeVertex(origin); +// if (!destinationPrecalculated) +// navGraph.removeVertex(destination); +// return shortestPath; +// } +// catch(Exception e){ +// if (!originPrecalculated && navGraph.lookupIndex(origin) > -1) +// navGraph.removeVertex(origin); +// if (!destinationPrecalculated && navGraph.lookupIndex(destination) > -1) +// navGraph.removeVertex(destination); +// throw(e); +// } +// } +} + diff --git a/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationVertex.java b/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationVertex.java new file mode 100644 index 00000000000..4a98adf04dd --- /dev/null +++ b/forge-gui-mobile/src/forge/adventure/util/pathfinding/NavigationVertex.java @@ -0,0 +1,43 @@ +package forge.adventure.util.pathfinding; + +import com.badlogic.gdx.ai.pfa.Connection; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.utils.Array; +import com.badlogic.gdx.utils.ObjectMap; + +public class NavigationVertex { + public Vector2 pos = Vector2.Zero; + public ObjectMap incomingEdges = new ObjectMap<>(); + public ObjectMap outgoingEdges = new ObjectMap<>(); + int index = -1; + + public NavigationVertex(Vector2 position) { + pos = position; + } + + public NavigationVertex(float x, float y) { + pos = new Vector2(x, y); + } + + public boolean hasEdgeTo(NavigationVertex otherNode) { + return incomingEdges.containsKey(otherNode); + } + + public Array> getAllConnections() { + + Array> ret = new Array<>(); + + for (NavigationEdge e : incomingEdges.values()) { + ret.add(e); + } + for (NavigationEdge e : outgoingEdges.values()) { + ret.add(e); + } + return ret; + } + + public void removeEdges(NavigationVertex node) { + outgoingEdges.remove(node); + incomingEdges.remove(node); + } +} \ No newline at end of file diff --git a/forge-gui-mobile/src/forge/adventure/util/pathfinding/ProgressableGraphPath.java b/forge-gui-mobile/src/forge/adventure/util/pathfinding/ProgressableGraphPath.java new file mode 100644 index 00000000000..dfca02fdfd6 --- /dev/null +++ b/forge-gui-mobile/src/forge/adventure/util/pathfinding/ProgressableGraphPath.java @@ -0,0 +1,57 @@ +package forge.adventure.util.pathfinding; + +import com.badlogic.gdx.ai.pfa.GraphPath; +import com.badlogic.gdx.utils.Array; + +import java.util.Iterator; + +public class ProgressableGraphPath implements GraphPath { + public final Array nodes; + + /** Creates a {@code DefaultGraphPath} with no nodes. */ + public ProgressableGraphPath () { + this(new Array()); + } + + /** Creates a {@code DefaultGraphPath} with the given capacity and no nodes. */ + public ProgressableGraphPath (int capacity) { + this(new Array(capacity)); + } + + /** Creates a {@code DefaultGraphPath} with the given nodes. */ + public ProgressableGraphPath (Array nodes) { + this.nodes = nodes; + } + + @Override + public void clear () { + nodes.clear(); + } + + @Override + public int getCount () { + return nodes.size; + } + + @Override + public void add (N node) { + nodes.add(node); + } + + @Override + public N get (int index) { + return nodes.get(index); + } + + @Override + public void reverse () { + nodes.reverse(); + } + + @Override + public Iterator iterator () { + return nodes.iterator(); + } + + public void remove (int index) { nodes.removeIndex(index);} +} diff --git a/forge-gui-mobile/src/forge/adventure/world/World.java b/forge-gui-mobile/src/forge/adventure/world/World.java index 4f588b8aae3..6ad00261042 100644 --- a/forge-gui-mobile/src/forge/adventure/world/World.java +++ b/forge-gui-mobile/src/forge/adventure/world/World.java @@ -34,7 +34,7 @@ public class World implements Disposable, SaveFileContent { private WorldData data; private Pixmap biomeImage; private long[][] biomeMap; - private int[][] terrainMap; + public int[][] terrainMap; private static final int collisionBit = 0b10000000000000000000000000000000; private static final int isStructureBit = 0b01000000000000000000000000000000; private static final int terrainMask = collisionBit | isStructureBit; @@ -532,6 +532,13 @@ public World generateNew(long seed) { if (poi.type != null && (poi.type.equals("town") || poi.type.equals("capital"))) { + if (!newPoint.hasDisplayName()) { + if (poi.displayName == null || poi.displayName.isEmpty()) { + newPoint.setDisplayName(biome.getNewTownName()); + } else { + newPoint.setDisplayName(poi.getDisplayName()); + } + } towns.add(newPoint); } else { notTowns.add(newPoint); diff --git a/forge-gui-mobile/src/forge/adventure/world/WorldSave.java b/forge-gui-mobile/src/forge/adventure/world/WorldSave.java index 686752987cd..4e819c3832a 100644 --- a/forge-gui-mobile/src/forge/adventure/world/WorldSave.java +++ b/forge-gui-mobile/src/forge/adventure/world/WorldSave.java @@ -3,6 +3,7 @@ import forge.adventure.data.DifficultyData; import forge.adventure.player.AdventurePlayer; import forge.adventure.pointofintrest.PointOfInterestChanges; +import forge.adventure.scene.SaveLoadScene; import forge.adventure.stage.WorldStage; import forge.adventure.util.AdventureModes; import forge.adventure.util.Config; @@ -137,10 +138,10 @@ public static WorldSave generateNewWorld(String name, boolean male, int race, in } public boolean autoSave() { - return save("auto save",AUTO_SAVE_SLOT); + return save("auto save"+ SaveLoadScene.instance().getSaveFileSuffix(),AUTO_SAVE_SLOT); } public boolean quickSave() { - return save("quick save",QUICK_SAVE_SLOT); + return save("quick save"+ SaveLoadScene.instance().getSaveFileSuffix(),QUICK_SAVE_SLOT); } public boolean quickLoad() { return load(QUICK_SAVE_SLOT); diff --git a/forge-gui-mobile/src/forge/assets/Assets.java b/forge-gui-mobile/src/forge/assets/Assets.java index b72143c8691..a29b5f3873f 100644 --- a/forge-gui-mobile/src/forge/assets/Assets.java +++ b/forge-gui-mobile/src/forge/assets/Assets.java @@ -383,6 +383,17 @@ public Font getTextraFont(String name, BitmapFont bitmapFont, TextureAtlas items return textrafonts.get(name); } + public Font getGenericHeaderFont(BitmapFont bitmapFont) { + if (textrafonts == null) + textrafonts = new ObjectMap<>(); + if (!textrafonts.containsKey("GenericHeaderFont")) { + Font font = new Font(bitmapFont, 0f, -0.5f, 0f, -2.5f); + font.integerPosition = false; + textrafonts.put("GenericHeaderFont", font); + } + return textrafonts.get("GenericHeaderFont"); + } + public Music getMusic(FileHandle file) { if (file == null || !file.exists() || !FileType.Absolute.equals(file.type())) { System.err.println("Failed to load: " + file + "!."); diff --git a/forge-gui-mobile/src/forge/assets/FSkin.java b/forge-gui-mobile/src/forge/assets/FSkin.java index d0f2fdd411d..278c06a14f2 100644 --- a/forge-gui-mobile/src/forge/assets/FSkin.java +++ b/forge-gui-mobile/src/forge/assets/FSkin.java @@ -60,6 +60,21 @@ public static void changeSkin(final String skinName) { }); })), null, false, true)); } + private static boolean isValidDirectory(FileHandle fileHandle) { + if (fileHandle == null) + return false; + if (!fileHandle.exists()) + return false; + if (!fileHandle.isDirectory()) + return false; + String[] lists = fileHandle.file().list(); + if (lists == null) + return false; + return lists.length > 0; + } + private static void useFallbackDir() { + preferredDir = GuiBase.isAndroid() ? Gdx.files.internal("fallback_skin") : Gdx.files.classpath("fallback_skin"); + } public static void loadLight(String skinName, final SplashScreen splashScreen,FileHandle prefDir) { preferredDir = prefDir; loadLight(skinName,splashScreen); @@ -81,13 +96,15 @@ public static void loadLight(String skinName, final SplashScreen splashScreen) { //ensure skins directory exists final FileHandle dir = Gdx.files.absolute(ForgeConstants.CACHE_SKINS_DIR); - if(preferredDir==null) + if(preferredDir == null) { - if (!dir.exists() || !dir.isDirectory()) { - //if skins directory doesn't exist, point to internal assets/skin directory instead for the sake of the splash screen - preferredDir = GuiBase.isAndroid() ? Gdx.files.internal("fallback_skin") : Gdx.files.classpath("fallback_skin"); - } - else { + if (!isValidDirectory(dir)) { + final FileHandle def = Gdx.files.absolute(ForgeConstants.DEFAULT_SKINS_DIR); + if (def.exists() && def.isDirectory()) //if default skin exists + preferredDir = def; + else //if skins directory doesn't exist, point to internal assets/skin directory instead for the sake of the splash screen + useFallbackDir(); + } else { if (splashScreen != null) { if (allSkins == null) { //initialize allSkins = new Array<>(); @@ -107,6 +124,10 @@ public static void loadLight(String skinName, final SplashScreen splashScreen) { } } } + //check preferredDir + if (!isValidDirectory(preferredDir)) { + useFallbackDir(); + } FSkinTexture.BG_TEXTURE.load(); //load background texture early for splash screen diff --git a/forge-gui-mobile/src/forge/assets/FSkinImage.java b/forge-gui-mobile/src/forge/assets/FSkinImage.java index d0adce5553d..11274fa3f15 100644 --- a/forge-gui-mobile/src/forge/assets/FSkinImage.java +++ b/forge-gui-mobile/src/forge/assets/FSkinImage.java @@ -146,6 +146,7 @@ public enum FSkinImage implements FImage { COUNTERS_MULTI (FSkinProp.IMG_COUNTERS_MULTI, SourceFile.ICONS), ENERGY (FSkinProp.IMG_ENERGY, SourceFile.ICONS), TICKET (FSkinProp.IMG_TICKET, SourceFile.ICONS), + RAD (FSkinProp.IMG_RAD, SourceFile.ICONS), //Dock Icons SHORTCUTS (FSkinProp.ICO_SHORTCUTS, SourceFile.ICONS), diff --git a/forge-gui-mobile/src/forge/assets/FSkinTexture.java b/forge-gui-mobile/src/forge/assets/FSkinTexture.java index 611dae1bded..6ebce7ae318 100644 --- a/forge-gui-mobile/src/forge/assets/FSkinTexture.java +++ b/forge-gui-mobile/src/forge/assets/FSkinTexture.java @@ -81,122 +81,10 @@ public enum FSkinTexture implements FImage { NYX_U (ForgeConstants.IMG_NYX_U, false, false), NYX_W (ForgeConstants.IMG_NYX_W, false, false), NYX_C (ForgeConstants.IMG_NYX_C, false, false), + GENERIC_PLANE("", false, true); - //Planechase - Academy_at_Tolaria_West(ForgeConstants.BG_1, false, true), - Agyrem(ForgeConstants.BG_2, false, true), - Akoum(ForgeConstants.BG_3, false, true), - Aretopolis(ForgeConstants.BG_4, false, true), - Astral_Arena(ForgeConstants.BG_5, false, true), - Bant(ForgeConstants.BG_6, false, true), - Bloodhill_Bastion(ForgeConstants.BG_7, false, true), - Cliffside_Market(ForgeConstants.BG_8, false, true), - Edge_of_Malacol(ForgeConstants.BG_9, false, true), - Eloren_Wilds(ForgeConstants.BG_10, false, true), - Feeding_Grounds(ForgeConstants.BG_11, false, true), - Fields_of_Summer(ForgeConstants.BG_12, false, true), - Furnace_Layer(ForgeConstants.BG_13, false, true), - Gavony(ForgeConstants.BG_14, false, true), - Glen_Elendra(ForgeConstants.BG_15, false, true), - Glimmervoid_Basin(ForgeConstants.BG_16, false, true), - Goldmeadow(ForgeConstants.BG_17, false, true), - Grand_Ossuary(ForgeConstants.BG_18, false, true), - Grixis(ForgeConstants.BG_19, false, true), - Grove_of_the_Dreampods(ForgeConstants.BG_20, false, true), - Hedron_Fields_of_Agadeem(ForgeConstants.BG_21, false, true), - Immersturm(ForgeConstants.BG_22, false, true), - Isle_of_Vesuva(ForgeConstants.BG_23, false, true), - Izzet_Steam_Maze(ForgeConstants.BG_24, false, true), - Jund(ForgeConstants.BG_25, false, true), - Kessig(ForgeConstants.BG_26, false, true), - Kharasha_Foothills(ForgeConstants.BG_27, false, true), - Kilnspire_District(ForgeConstants.BG_28, false, true), - Krosa(ForgeConstants.BG_29, false, true), - Lair_of_the_Ashen_Idol(ForgeConstants.BG_30, false, true), - Lethe_Lake(ForgeConstants.BG_31, false, true), - Llanowar(ForgeConstants.BG_32, false, true), - Minamo(ForgeConstants.BG_33, false, true), - Mount_Keralia(ForgeConstants.BG_34, false, true), - Murasa(ForgeConstants.BG_35, false, true), - Naar_Isle(ForgeConstants.BG_36, false, true), - Naya(ForgeConstants.BG_37, false, true), - Nephalia(ForgeConstants.BG_38, false, true), - Norns_Dominion(ForgeConstants.BG_39, false, true), - Onakke_Catacomb(ForgeConstants.BG_40, false, true), - Orochi_Colony(ForgeConstants.BG_41, false, true), - Orzhova(ForgeConstants.BG_42, false, true), - Otaria(ForgeConstants.BG_43, false, true), - Panopticon(ForgeConstants.BG_44, false, true), - Pools_of_Becoming(ForgeConstants.BG_45, false, true), - Prahv(ForgeConstants.BG_46, false, true), - Quicksilver_Sea(ForgeConstants.BG_47, false, true), - Ravens_Run(ForgeConstants.BG_48, false, true), - Sanctum_of_Serra(ForgeConstants.BG_49, false, true), - Sea_of_Sand(ForgeConstants.BG_50, false, true), - Selesnya_Loft_Gardens(ForgeConstants.BG_51, false, true), - Shiv(ForgeConstants.BG_52, false, true), - Skybreen(ForgeConstants.BG_53, false, true), - Sokenzan(ForgeConstants.BG_54, false, true), - Stairs_to_Infinity(ForgeConstants.BG_55, false, true), - Stensia(ForgeConstants.BG_56, false, true), - Stronghold_Furnace(ForgeConstants.BG_57, false, true), - Takenuma(ForgeConstants.BG_58, false, true), - Tazeem(ForgeConstants.BG_59, false, true), - The_Aether_Flues(ForgeConstants.BG_60, false, true), - The_Dark_Barony(ForgeConstants.BG_61, false, true), - The_Eon_Fog(ForgeConstants.BG_62, false, true), - The_Fourth_Sphere(ForgeConstants.BG_63, false, true), - The_Great_Forest(ForgeConstants.BG_64, false, true), - The_Hippodrome(ForgeConstants.BG_65, false, true), - The_Maelstrom(ForgeConstants.BG_66, false, true), - The_Zephyr_Maze(ForgeConstants.BG_67, false, true), - Trail_of_the_MageRings(ForgeConstants.BG_68, false, true), - Truga_Jungle(ForgeConstants.BG_69, false, true), - Turri_Island(ForgeConstants.BG_70, false, true), - Undercity_Reaches(ForgeConstants.BG_71, false, true), - Velis_Vel(ForgeConstants.BG_72, false, true), - Windriddle_Palaces(ForgeConstants.BG_73, false, true), - Tember_City(ForgeConstants.BG_74, false, true), - Celestine_Reef(ForgeConstants.BG_75, false, true), - Horizon_Boughs(ForgeConstants.BG_76, false, true), - Mirrored_Depths(ForgeConstants.BG_77, false, true), - Talon_Gates(ForgeConstants.BG_78, false, true), - Planewide_Disaster(ForgeConstants.BG_79, false, true), - Reality_Shaping(ForgeConstants.BG_80, false, true), - Spatial_Merging(ForgeConstants.BG_81, false, true), - Chaotic_Aether(ForgeConstants.BG_82, false, true), - Interplanar_Tunnel(ForgeConstants.BG_83, false, true), - Morphic_Tide(ForgeConstants.BG_84, false, true), - Mutual_Epiphany(ForgeConstants.BG_85, false, true), - Time_Distortion(ForgeConstants.BG_86, false, true), - Enigma_Ridges(ForgeConstants.BG_87, false, true), - Esper(ForgeConstants.BG_88, false, true), - Ghirapur(ForgeConstants.BG_89, false, true), - Inys_Haen(ForgeConstants.BG_90, false, true), - Ketria(ForgeConstants.BG_91, false, true), - Littjara(ForgeConstants.BG_92, false, true), - Megaflora_Jungle(ForgeConstants.BG_93, false, true), - Naktamun(ForgeConstants.BG_94, false, true), - New_Argive(ForgeConstants.BG_95, false, true), - Norns_Seedcore(ForgeConstants.BG_96, false, true), - Nyx(ForgeConstants.BG_97, false, true), - Paliano(ForgeConstants.BG_98, false, true), - Riptide_Island(ForgeConstants.BG_99, false, true), - Strixhaven(ForgeConstants.BG_100, false, true), - Ten_Wizards_Mountain(ForgeConstants.BG_101, false, true), - The_Caldaia(ForgeConstants.BG_102, false, true), - The_Fertile_Lands_of_Saulvinia(ForgeConstants.BG_103, false, true), - The_Golden_City_of_Orazca(ForgeConstants.BG_104, false, true), - The_Great_Aerie(ForgeConstants.BG_105, false, true), - The_Pit(ForgeConstants.BG_106, false, true), - The_Western_Cloud(ForgeConstants.BG_107, false, true), - The_Wilds(ForgeConstants.BG_108, false, true), - Towashi(ForgeConstants.BG_109, false, true), - Unyaro(ForgeConstants.BG_110, false, true), - Valors_Reach(ForgeConstants.BG_111, false, true); - - private final String filename; + private String filename; private final boolean repeat; private Texture texture; private final boolean isPlanechaseBG; @@ -224,8 +112,15 @@ public static List getValues() { } public void load() { + load(""); + } + public boolean load(String planeName) { if (hasError) - return; + return false; + if (!planeName.isEmpty()) { + texture = null; //reset + this.filename = planeName + ".jpg"; + } FileHandle preferredFile = isPlanechaseBG ? FSkin.getCachePlanechaseFile(filename) : FSkin.getSkinFile(filename); if (preferredFile.exists()) { try { @@ -264,20 +159,21 @@ public void load() { e.printStackTrace(); isloaded = false; hasError = true; - return; + return false; } } else { System.err.println("Failed to load skin file: " + defaultFile); isloaded = false; hasError = true; - return; + return false; } } if (repeat) { if (texture != null) texture.setWrap(TextureWrap.Repeat, TextureWrap.Repeat); } + return true; } @Override diff --git a/forge-gui-mobile/src/forge/card/CardImageRenderer.java b/forge-gui-mobile/src/forge/card/CardImageRenderer.java index c1ab6998f55..bd4c2717f66 100644 --- a/forge-gui-mobile/src/forge/card/CardImageRenderer.java +++ b/forge-gui-mobile/src/forge/card/CardImageRenderer.java @@ -108,7 +108,7 @@ public static void drawCardImage(Graphics g, CardView card, boolean altState, fl if (isFaceDown && altState && card.isSplitCard()) state = card.getLeftSplitState(); boolean isSaga = state.getType().hasSubtype("Saga"); - boolean isClass = state.getType().hasSubtype("Class"); + boolean isClass = state.getType().hasSubtype("Class") || state.getType().hasSubtype("Case"); boolean isDungeon = state.getType().isDungeon(); boolean drawDungeon = isDungeon && CardRenderer.getCardArt(card) != null; @@ -325,12 +325,12 @@ protected void draw(Graphics g, float w, float h) { private static void drawArt(CardView cv, Graphics g, float x, float y, float w, float h, boolean altState, boolean isFaceDown) { boolean isSaga = cv.getCurrentState().getType().hasSubtype("Saga"); - boolean isClass = cv.getCurrentState().getType().hasSubtype("Class"); + boolean isClass = cv.getCurrentState().getType().hasSubtype("Class") || cv.getCurrentState().getType().hasSubtype("Case"); boolean isDungeon = cv.getCurrentState().getType().isDungeon(); ColorSet colorSet = cv.getCurrentState().getColors(); if (altState && cv.hasAlternateState()) { isSaga = cv.getAlternateState().getType().hasSubtype("Saga"); - isClass = cv.getAlternateState().getType().hasSubtype("Class"); + isClass = cv.getAlternateState().getType().hasSubtype("Class") || cv.getAlternateState().getType().hasSubtype("Case"); isDungeon = cv.getAlternateState().getType().isDungeon(); colorSet = cv.getAlternateState().getColors(); } @@ -376,7 +376,8 @@ private static void drawArt(CardView cv, Graphics g, float x, float y, float w, altArt = CardRenderer.getAlternateCardArt(cv.getAlternateState().getImageKey(), cv.getAlternateState().isPlaneswalker()); else { altArt = CardRenderer.getCardArt(cv.getAlternateState().getImageKey(), cv.isSplitCard(), cv.getAlternateState().isPlane() || cv.getAlternateState().isPhenomenon(), cv.getText().contains("Aftermath"), - cv.getAlternateState().getType().hasSubtype("Saga"), cv.getAlternateState().getType().hasSubtype("Class"), cv.getAlternateState().getType().isDungeon(), cv.isFlipCard(), cv.getAlternateState().isPlaneswalker(), CardRenderer.isModernFrame(cv), cv.getAlternateState().getType().isBattle()); + cv.getAlternateState().getType().hasSubtype("Saga"), cv.getAlternateState().getType().hasSubtype("Class") || cv.getAlternateState().getType().hasSubtype("Case"), cv.getAlternateState().getType().isDungeon(), + cv.isFlipCard(), cv.getAlternateState().isPlaneswalker(), CardRenderer.isModernFrame(cv), cv.getAlternateState().getType().isBattle()); } } } @@ -493,16 +494,17 @@ private static void drawTypeLine(Graphics g, CardStateView state, boolean canSho private static void drawTextBox(Graphics g, CardView card, CardStateView state, Color[] colors, float x, float y, float w, float h, boolean onTop, boolean useCardBGTexture, boolean noText, boolean altstate, boolean isFacedown, boolean canShow, boolean isChoiceList) { if (card.isAdventureCard()) { + Color[] altcolors = FSkinColor.tintColors(Color.WHITE, fillColorBackground(g, CardDetailUtil.getBorderColors(card.getState(true), canShow) , x, y, w, h), CardRenderer.NAME_BOX_TINT); if ((isFacedown && !altstate) || card.getZone() == ZoneType.Stack || isChoiceList || altstate) { setTextBox(g, card, state, colors, x, y, w, h, onTop, useCardBGTexture, noText, 0f, 0f, false, altstate, isFacedown); } else { //left //float headerHeight = Math.max(MANA_SYMBOL_SIZE + 2 * HEADER_PADDING, 2 * TYPE_FONT.getCapHeight()) + 2; float typeBoxHeight = 2 * TYPE_FONT.getCapHeight(); - drawHeader(g, card, card.getState(true), colors, x, y, w - (w / 2), typeBoxHeight, noText, true); - drawTypeLine(g, card.getState(true), canShow, colors, x, y + typeBoxHeight, w - (w / 2), typeBoxHeight, noText, true, true); + drawHeader(g, card, card.getState(true), altcolors, x, y, w - (w / 2), typeBoxHeight, noText, true); + drawTypeLine(g, card.getState(true), canShow, altcolors, x, y + typeBoxHeight, w - (w / 2), typeBoxHeight, noText, true, true); float mod = (typeBoxHeight + typeBoxHeight); - setTextBox(g, card, state, colors, x, y + mod, w - (w / 2), h - mod, onTop, useCardBGTexture, noText, typeBoxHeight, typeBoxHeight, true, altstate, isFacedown); + setTextBox(g, card, card.getState(true), altcolors, x, y + mod, w - (w / 2), h - mod, onTop, useCardBGTexture, noText, typeBoxHeight, typeBoxHeight, true, altstate, isFacedown); //right setTextBox(g, card, state, colors, x + w / 2, y, w - (w / 2), h, onTop, useCardBGTexture, noText, 0f, 0f, false, altstate, isFacedown); } @@ -514,7 +516,7 @@ private static void drawTextBox(Graphics g, CardView card, CardStateView state, private static void setTextBox(Graphics g, CardView card, CardStateView state, Color[] colors, float x, float y, float w, float h, boolean onTop, boolean useCardBGTexture, boolean noText, float adventureHeaderHeight, float adventureTypeHeight, boolean drawAdventure, boolean altstate, boolean isFaceDown) { boolean fakeDuals = false; //update land bg colors - if (state.isLand()) { + if (state != null && state.isLand()) { DetailColors modColors = DetailColors.WHITE; if (state.isBasicLand()) { if (state.isForest()) @@ -631,7 +633,7 @@ else if (state.origProduceManaU()) return; } //remaining rendering only needed if card on top - if (state.isBasicLand()) { + if (state != null && state.isBasicLand()) { //draw watermark FSkinImage image = null; if (state.origCanProduceColoredMana() == 1 && !state.origProduceManaC()) { @@ -671,7 +673,7 @@ else if (state.isForest()) } else { text = !card.isSplitCard() ? - card.getText(state, needTranslation ? CardTranslation.getTranslationTexts(state.getName(), "") : null) : + card.getText(state, needTranslation ? state == null ? null : CardTranslation.getTranslationTexts(state.getName(), "") : null) : card.getText(state, needTranslation ? CardTranslation.getTranslationTexts(card.getLeftSplitState().getName(), card.getRightSplitState().getName()) : null); } } else { @@ -685,7 +687,7 @@ else if (state.isForest()) } else { text = !card.isSplitCard() ? - card.getText(state, needTranslation ? CardTranslation.getTranslationTexts(state.getName(), "") : null) : + card.getText(state, needTranslation ? state == null ? null : CardTranslation.getTranslationTexts(state.getName(), "") : null) : card.getText(state, needTranslation ? CardTranslation.getTranslationTexts(card.getLeftSplitState().getName(), card.getRightSplitState().getName()) : null); } } diff --git a/forge-gui-mobile/src/forge/card/CardRenderer.java b/forge-gui-mobile/src/forge/card/CardRenderer.java index e05025c3009..96a537546c7 100644 --- a/forge-gui-mobile/src/forge/card/CardRenderer.java +++ b/forge-gui-mobile/src/forge/card/CardRenderer.java @@ -213,14 +213,14 @@ public static FImageComplex getCardArt(IPaperCard pc, boolean backFace) { CardType type = pc.getRules().getType(); return getCardArt(pc.getImageKey(backFace), pc.getRules().getSplitType() == CardSplitType.Split, type.isPlane() || type.isPhenomenon(), pc.getRules().getOracleText().contains("Aftermath"), - type.hasSubtype("Saga"), type.hasSubtype("Class"), type.isDungeon(), CardSplitType.Flip.equals(pc.getRules().getSplitType()), + type.hasSubtype("Saga"), type.hasSubtype("Class") || type.hasSubtype("Case"), type.isDungeon(), CardSplitType.Flip.equals(pc.getRules().getSplitType()), type.isPlaneswalker(), isModernFrame(pc), type.isBattle()); } public static FImageComplex getCardArt(CardView card) { CardTypeView type = card.getCurrentState().getType(); return getCardArt(card.getCurrentState().getImageKey(), card.isSplitCard(), type.isPlane() || type.isPhenomenon(), - card.getText().contains("Aftermath"), type.hasSubtype("Saga"), type.hasSubtype("Class"), type.isDungeon(), + card.getText().contains("Aftermath"), type.hasSubtype("Saga"), type.hasSubtype("Class") || type.hasSubtype("Case"), type.isDungeon(), card.isFlipCard(), type.isPlaneswalker(), isModernFrame(card), type.isBattle()); } @@ -777,15 +777,6 @@ public static void drawCardWithOverlays(Graphics g, CardView card, float x, floa CardFaceSymbols.drawSymbol("defend", g, combatXSymbols, ySymbols, otherSymbolsSize, otherSymbolsSize); } - if (onTop && card.isSick()) { - //only needed if on top since otherwise symbol will be hidden - CardFaceSymbols.drawSymbol("summonsick", g, stateXSymbols, ySymbols, otherSymbolsSize, otherSymbolsSize); - } - - if (card.isPhasedOut()) { - CardFaceSymbols.drawSymbol("phasing", g, stateXSymbols, ySymbols, otherSymbolsSize, otherSymbolsSize); - } - if (MatchController.instance.isUsedToPay(card)) { float sacSymbolSize = otherSymbolsSize * 1.2f; CardFaceSymbols.drawSymbol("sacrifice", g, (x + (w / 2)) - sacSymbolSize / 2, (y + (h / 2)) - sacSymbolSize / 2, otherSymbolsSize, otherSymbolsSize); @@ -808,8 +799,8 @@ public static void drawCardWithOverlays(Graphics g, CardView card, float x, floa if (unselectable) { g.setAlphaComposite(0.6f); } - if (onbattlefield && onTop && showAbilityIcons(card)) { - drawAbilityIcons(g, card, cx, cy, cw, cx + ((cw * 2) / 2.3f), cy, cw / 5.5f, cw / 5.7f); + if (onbattlefield && onTop) { + drawAbilityIcons(g, card, cx, cy, cw, cx + ((cw * 2) / 2.3f), cy, cw / 5.5f, cw / 5.7f, showAbilityIcons(card)); } else if (canShow && !onbattlefield && showAbilityIcons(card)) { //draw indicator for flash or can be cast at instant speed, enabled if show ability icons is enabled String keywordKey = card.getCurrentState().getKeywordKey(); @@ -866,13 +857,26 @@ public static void drawCardWithOverlays(Graphics g, CardView card, float x, floa g.setAlphaComposite(oldAlpha); } - public static void drawAbilityIcons(Graphics g, CardView card, float cx, float cy, float cw, float abiX, float abiY, float abiScale, float abiSpace) { + public static void drawAbilityIcons(Graphics g, CardView card, float cx, float cy, float cw, float abiX, float abiY, float abiScale, float abiSpace, boolean showAbilityIcons) { float abiCount = 0; + //show token indicator as status if (card.isToken()) { CardFaceSymbols.drawSymbol("token", g, abiX, abiY, abiScale, abiScale); abiY += abiSpace; abiCount += 1; } + if (card.isSick()) { + CardFaceSymbols.drawSymbol("summonsick", g, abiX, abiY, cw / 4.7f, cw / 4.7f); + abiY += abiSpace + 1.7f; + abiCount += 1; + } + if (card.isPhasedOut()) { + CardFaceSymbols.drawSymbol("phasing", g, abiX, abiY, cw / 4.7f, cw / 4.7f); + abiY += abiSpace + 1.7f; + abiCount += 1; + } + if (!showAbilityIcons) + return; if (card.isCommander()) { CardFaceSymbols.drawSymbol("commander", g, abiX, abiY, abiScale, abiScale); abiY += abiSpace; diff --git a/forge-gui-mobile/src/forge/deck/AddBasicLandsDialog.java b/forge-gui-mobile/src/forge/deck/AddBasicLandsDialog.java index 3178be22e89..d24fb3389ff 100644 --- a/forge-gui-mobile/src/forge/deck/AddBasicLandsDialog.java +++ b/forge-gui-mobile/src/forge/deck/AddBasicLandsDialog.java @@ -18,6 +18,7 @@ package forge.deck; import java.text.NumberFormat; +import java.util.List; import java.util.Map; import java.util.Map.Entry; @@ -117,7 +118,7 @@ public boolean tap(float x, float y, int count) { private int nonLandCount, oldLandCount; private CardEdition landSet; - public AddBasicLandsDialog(Deck deck, CardEdition defaultLandSet, final Callback callback0) { + public AddBasicLandsDialog(Deck deck, CardEdition defaultLandSet, final Callback callback0, List editionOptions) { super(Forge.getLocalizer().getMessage("lblAddBasicLandsAutoSuggest").replace("%s", deck.getName()), 2); callback = callback0; @@ -139,6 +140,12 @@ public void handleEvent(FEvent e) { pnlForest.refreshArtChoices(); } }); + + if (editionOptions != null && !editionOptions.isEmpty()) + { + cbLandSet.setItems(editionOptions, editionOptions.get(0)); + } + cbLandSet.setSelectedItem(defaultLandSet); initButton(0, Forge.getLocalizer().getMessage("lblOK"), new FEventHandler() { diff --git a/forge-gui-mobile/src/forge/deck/FDeckEditor.java b/forge-gui-mobile/src/forge/deck/FDeckEditor.java index ec7dd9bfbea..4886c39bedc 100644 --- a/forge-gui-mobile/src/forge/deck/FDeckEditor.java +++ b/forge-gui-mobile/src/forge/deck/FDeckEditor.java @@ -398,7 +398,7 @@ public void handleEvent(FEvent e) { public void run(CardPool landsToAdd) { getMainDeckPage().addCards(landsToAdd); } - }); + },null); dialog.show(); setSelectedPage(getMainDeckPage()); //select main deck page if needed so main deck is visible below dialog } diff --git a/forge-gui-mobile/src/forge/screens/match/MatchController.java b/forge-gui-mobile/src/forge/screens/match/MatchController.java index c533248e852..26a5952fc94 100644 --- a/forge-gui-mobile/src/forge/screens/match/MatchController.java +++ b/forge-gui-mobile/src/forge/screens/match/MatchController.java @@ -313,6 +313,7 @@ public void enableOverlay() { public void finishGame() { if (Forge.isMobileAdventureMode) { if (Config.instance().getSettingData().disableWinLose) { + MatchController.writeMatchPreferences(); if (getGameView().isMatchOver()){ Forge.setCursor(null, "0"); if (!DuelScene.instance().hasCallbackExit()){ diff --git a/forge-gui-mobile/src/forge/screens/match/MatchScreen.java b/forge-gui-mobile/src/forge/screens/match/MatchScreen.java index 54fddb4afbc..711061b5468 100644 --- a/forge-gui-mobile/src/forge/screens/match/MatchScreen.java +++ b/forge-gui-mobile/src/forge/screens/match/MatchScreen.java @@ -967,7 +967,8 @@ public void drawBackground(Graphics g) { //overrideBG if (!Forge.isMobileAdventureMode) { if (hasActivePlane()) { - imageName = getPlaneName().replace(" ", "_").replace("'", "").replace("-", ""); + imageName = getPlaneName().replace(" ", "_").replace("'", "") + .replace("-", "").replace("!", ""); if (!plane.equals(imageName)) { plane = imageName; bgAnimation.progress = 0; @@ -976,8 +977,8 @@ public void drawBackground(Graphics g) { String t = time == null ? "" : time > 0 ? "Day" : "Night"; if (!dt.equalsIgnoreCase(t)) bgAnimation.progress = 0; - if (FSkinTexture.getValues().contains(imageName)) - matchBG = FSkinTexture.valueOf(imageName); + if (FSkinTexture.GENERIC_PLANE.load(imageName)) + matchBG = FSkinTexture.GENERIC_PLANE; else { if (daytime == null) { matchBG = FSkinTexture.BG_MATCH; diff --git a/forge-gui-mobile/src/forge/screens/match/TargetingOverlay.java b/forge-gui-mobile/src/forge/screens/match/TargetingOverlay.java index f1b799143f8..73796dbe256 100644 --- a/forge-gui-mobile/src/forge/screens/match/TargetingOverlay.java +++ b/forge-gui-mobile/src/forge/screens/match/TargetingOverlay.java @@ -77,6 +77,9 @@ public static void assembleArrows(final Graphics g, final CardView c, final Map< drawArrow(g, endpoints.get(attachedTo.getId()), endpoints.get(c.getId()), ArcConnection.Friends); } } + if (null != attachedTo && c == attachedTo.getAttachedTo()) { + drawArrow(g, endpoints.get(attachedTo.getId()), endpoints.get(c.getId()), ArcConnection.Friends); + } if (null != attachedCards) { for (final CardView enc : attachedCards) { if (enc.getController() != null && !enc.getController().equals(c.getController())) { diff --git a/forge-gui-mobile/src/forge/screens/match/views/VCardDisplayArea.java b/forge-gui-mobile/src/forge/screens/match/views/VCardDisplayArea.java index a089e8b4657..cc0f5bf105d 100644 --- a/forge-gui-mobile/src/forge/screens/match/views/VCardDisplayArea.java +++ b/forge-gui-mobile/src/forge/screens/match/views/VCardDisplayArea.java @@ -300,7 +300,12 @@ public void updateCard(final CardView card) { } if (card.getAttachedTo() != null) { - setAttachedToPanel(CardAreaPanel.get(card.getAttachedTo())); + if (card != card.getAttachedTo().getAttachedTo()) + setAttachedToPanel(CardAreaPanel.get(card.getAttachedTo())); + else { + attachedPanels.remove(CardAreaPanel.get(card.getAttachedTo())); + setAttachedToPanel(null); + } } else { setAttachedToPanel(null); diff --git a/forge-gui-mobile/src/forge/screens/match/views/VPlayerPanel.java b/forge-gui-mobile/src/forge/screens/match/views/VPlayerPanel.java index 6880a13d26a..134bc87ecac 100644 --- a/forge-gui-mobile/src/forge/screens/match/views/VPlayerPanel.java +++ b/forge-gui-mobile/src/forge/screens/match/views/VPlayerPanel.java @@ -472,6 +472,7 @@ private class LifeLabel extends FDisplayObject { private int energyCounters = player.getCounters(CounterEnumType.ENERGY); private int experienceCounters = player.getCounters(CounterEnumType.EXPERIENCE); private int ticketCounters = player.getCounters(CounterEnumType.TICKET); + private int radCounters = player.getCounters(CounterEnumType.RAD); private int manaShards = player.getNumManaShards(); private String lifeStr = String.valueOf(life); @@ -525,7 +526,7 @@ public void draw(Graphics g) { adjustHeight = 1; float divider = Gdx.app.getGraphics().getHeight() > 900 ? 1.2f : 2f; if(Forge.altPlayerLayout && !Forge.altZoneTabs && Forge.isLandscapeMode()) { - if (poisonCounters == 0 && energyCounters == 0 && experienceCounters == 0 && ticketCounters ==0 && manaShards == 0) { + if (poisonCounters == 0 && energyCounters == 0 && experienceCounters == 0 && ticketCounters == 0 && radCounters == 0 && manaShards == 0) { g.fillRect(Color.DARK_GRAY, 0, 0, INFO2_FONT.getBounds(lifeStr).width+1, INFO2_FONT.getBounds(lifeStr).height+1); g.drawText(lifeStr, INFO2_FONT, getInfoForeColor().getColor(), 0, 0, getWidth(), getHeight(), false, Align.left, false); } else { @@ -554,6 +555,12 @@ public void draw(Graphics g) { g.drawText(String.valueOf(experienceCounters), INFO_FONT, getInfoForeColor().getColor(), textStart, (halfHeight*mod)+2, textWidth, halfHeight, false, Align.left, false); mod+=1; } + if (radCounters > 0) { + g.fillRect(Color.DARK_GRAY, 0, (halfHeight*mod)+2, INFO_FONT.getBounds(String.valueOf(radCounters)).width+halfHeight+1, INFO_FONT.getBounds(String.valueOf(radCounters)).height+1); + g.drawImage(FSkinImage.RAD, 0, (halfHeight*mod)+2, halfHeight, halfHeight); + g.drawText(String.valueOf(radCounters), INFO_FONT, getInfoForeColor().getColor(), textStart, (halfHeight*mod)+2, textWidth, halfHeight, false, Align.left, false); + mod+=1; + } if (ticketCounters > 0) { g.fillRect(Color.DARK_GRAY, 0, (halfHeight*mod)+2, INFO_FONT.getBounds(String.valueOf(ticketCounters)).width+halfHeight+1, INFO_FONT.getBounds(String.valueOf(ticketCounters)).height+1); g.drawImage(FSkinImage.TICKET, 0, (halfHeight*mod)+2, halfHeight, halfHeight); diff --git a/forge-gui-mobile/src/forge/screens/match/winlose/AdventureWinLose.java b/forge-gui-mobile/src/forge/screens/match/winlose/AdventureWinLose.java index 6f84ccd7a7b..786c93b0fa0 100644 --- a/forge-gui-mobile/src/forge/screens/match/winlose/AdventureWinLose.java +++ b/forge-gui-mobile/src/forge/screens/match/winlose/AdventureWinLose.java @@ -3,6 +3,7 @@ import forge.Forge; import forge.adventure.scene.DuelScene; import forge.game.GameView; +import forge.screens.match.MatchController; public class AdventureWinLose extends ControlWinLose { /** @@ -36,11 +37,12 @@ public void actionOnContinue() { @Override public void actionOnRestart() { - //Do Nothing + saveOptions(); } @Override public void actionOnQuit() { + saveOptions(); getView().hide(); DuelScene.instance().GameEnd(); DuelScene.instance().exitDuelScene(); @@ -48,7 +50,7 @@ public void actionOnQuit() { @Override public void saveOptions() { - //Do Nothing + MatchController.writeMatchPreferences(); } @Override diff --git a/forge-gui-mobile/src/forge/screens/match/winlose/ViewWinLose.java b/forge-gui-mobile/src/forge/screens/match/winlose/ViewWinLose.java index 4a2a0d16286..080d657ad55 100644 --- a/forge-gui-mobile/src/forge/screens/match/winlose/ViewWinLose.java +++ b/forge-gui-mobile/src/forge/screens/match/winlose/ViewWinLose.java @@ -2,7 +2,6 @@ import java.util.List; -import forge.game.GameType; import org.apache.commons.lang3.StringUtils; import com.badlogic.gdx.Input.Keys; @@ -201,7 +200,7 @@ protected void doLayout(float width, float height) { h = height / 12; if (Forge.isMobileAdventureMode) { - if (game.getGameType() == GameType.AdventureEvent) { + if (game.getNumGamesInMatch() > 1) { btnContinue.setBounds(x, y, w, h); y += h + dy; } diff --git a/forge-gui-mobile/src/forge/screens/online/OnlineLobbyScreen.java b/forge-gui-mobile/src/forge/screens/online/OnlineLobbyScreen.java index 5eeb5f5169d..751035b40da 100644 --- a/forge-gui-mobile/src/forge/screens/online/OnlineLobbyScreen.java +++ b/forge-gui-mobile/src/forge/screens/online/OnlineLobbyScreen.java @@ -57,7 +57,7 @@ public void closeConn(String msg) { Forge.back(); if (msg.length() > 0) { FThreads.invokeInBackgroundThread(() -> { - final boolean callBackAlwaysTrue = SOptionPane.showOptionDialog(msg, Forge.getLocalizer().getMessage("lblError"), FSkinProp.ICO_WARNING, ImmutableList.of(Forge.getLocalizer().getMessage("lblOk")), 1) == 0; + final boolean callBackAlwaysTrue = SOptionPane.showOptionDialog(msg, Forge.getLocalizer().getMessage("lblError"), FSkinProp.ICO_WARNING, ImmutableList.of(Forge.getLocalizer().getMessage("lblOK")), 1) == 0; if (callBackAlwaysTrue) { //to activate online menu popup when player press play online GuiBase.setInterrupted(false); diff --git a/forge-gui-mobile/src/forge/screens/quest/NewQuestScreen.java b/forge-gui-mobile/src/forge/screens/quest/NewQuestScreen.java index 51f14a71410..5d3cbd26ff0 100644 --- a/forge-gui-mobile/src/forge/screens/quest/NewQuestScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/NewQuestScreen.java @@ -1,10 +1,6 @@ package forge.screens.quest; -import java.util.ArrayList; -import java.util.HashSet; -import java.util.List; -import java.util.Map.Entry; -import java.util.Set; +import java.util.*; import com.badlogic.gdx.utils.Align; @@ -14,7 +10,6 @@ import forge.card.MagicColor; import forge.deck.Deck; import forge.deck.DeckGroup; -import forge.deck.DeckSection; import forge.game.GameFormat; import forge.gamemodes.quest.QuestController; import forge.gamemodes.quest.QuestMode; @@ -549,13 +544,8 @@ private void newQuest() { fmtPrizes = fmtStartPool; if (null == fmtPrizes && dckStartPool != null) { // build it form deck Set sets = new HashSet<>(); - for (Entry c : dckStartPool.getMain()) { - sets.add(c.getKey().getEdition()); - } - if (dckStartPool.has(DeckSection.Sideboard)) { - for (Entry c : dckStartPool.get(DeckSection.Sideboard)) { - sets.add(c.getKey().getEdition()); - } + for(PaperCard card : dckStartPool.getAllCardsInASinglePool().toFlatList()) { + sets.add(card.getEdition()); } fmtPrizes = new GameFormat("From deck", sets, null); } diff --git a/forge-gui-mobile/src/forge/toolbox/FChoiceList.java b/forge-gui-mobile/src/forge/toolbox/FChoiceList.java index 130130800a5..69234662def 100644 --- a/forge-gui-mobile/src/forge/toolbox/FChoiceList.java +++ b/forge-gui-mobile/src/forge/toolbox/FChoiceList.java @@ -357,16 +357,21 @@ public boolean longPress(Integer index, T value, float x, float y) { @Override public void drawValue(Graphics g, T value, FSkinFont font, FSkinColor foreColor, boolean pressed, float x, float y, float w, float h) { + if (value instanceof CardView) { + CardRenderer.drawCardListItem(g, font, foreColor, (CardView) value, 0, null, x, y, w, h, compactModeHandler.isCompactMode()); + } //update manacost text to draw symbols instead - if (value.toString().contains(" {")){ - String[] values = value.toString().split(" "); - String cost = TextUtil.fastReplace(values[1],"}{", " "); - cost = TextUtil.fastReplace(TextUtil.fastReplace(cost,"{", ""),"}", ""); + else if (value != null && value.toString().contains(" {")) { + int manaStringindex = value.toString().indexOf(" {"); + String title = value.toString().substring(0, manaStringindex - 1); //support ability/name with spaces... + String cost = TextUtil.fastReplace(value.toString().substring(manaStringindex), "}{", " "); + cost = TextUtil.fastReplace(TextUtil.fastReplace(cost, "{", ""), "}", ""); ManaCost manaCost = new ManaCost(new ManaCostParser(cost)); - CardFaceSymbols.drawManaCost(g, manaCost, x + font.getBounds(values[0]+" ").width, y + (h - MANA_SYMBOL_SIZE) / 2, MANA_SYMBOL_SIZE); - g.drawText(values[0], font, foreColor, x, y, w, h, allowDefaultItemWrap(), Align.left, true); + CardFaceSymbols.drawManaCost(g, manaCost, x + font.getBounds(title).width, y + (h - MANA_SYMBOL_SIZE) / 2, MANA_SYMBOL_SIZE); + g.drawText(title, font, foreColor, x, y, w, h, allowDefaultItemWrap(), Align.left, true); } else { - g.drawText(getChoiceText(value), font, foreColor, x, y, w, h, allowDefaultItemWrap(), Align.left, true); + if (value != null) + g.drawText(getChoiceText(value), font, foreColor, x, y, w, h, allowDefaultItemWrap(), Align.left, true); } } } diff --git a/forge-gui/MANUAL.txt b/forge-gui/MANUAL.txt index 39dfb57d59c..1da21baf453 100644 --- a/forge-gui/MANUAL.txt +++ b/forge-gui/MANUAL.txt @@ -26,11 +26,11 @@ User data files, like decks, saved gauntlets, and card pictures, are now stored The appdata directory is hidden by default in Windows 7 and above versions. Open a Windows Explorer window (or double-click on My Computer] and in the address field type "%appdata%/forge/" (without the quotes). If that doesn't work, type "%appdata"/roaming/forge". -cardPicsDir is defined as /pics/cards/ by default. If you wish to use a non-default directory, please see the forge.profile.preferences.example file located in the Forge installation directory root. You can use this file to, for example, share the card pics directory with another program, such as Magic Workstation. +cardPicsDir is defined as /pics/cards/ by default. If you wish to use a non-default directory, please see the forge.profile.properties.example file located in the Forge installation directory root. You can use this file to, for example, share the card pics directory with another program, such as Magic Workstation. -If you are using the Mac OS X version of Forge then you will find the forge.profile.preferences.example file by right clicking or control clicking on the Forge.app icon. Select "Show Package Contents" from the contextual menu. A Finder window will open and will display a folder named Contents. Navigate to the folder: +If you are using the Mac OS X version of Forge then you will find the forge.profile.properties.example file by right clicking or control clicking on the Forge.app icon. Select "Show Package Contents" from the contextual menu. A Finder window will open and will display a folder named Contents. Navigate to the folder: /Contents/Resources/Java/ -and you will find the file named forge.profile.preferences.example. +and you will find the file named forge.profile.properties.example. For reference, here is the full list of moved directories and files: diff --git a/forge-gui/pom.xml b/forge-gui/pom.xml index 6c40deb1f32..a8623351f23 100644 --- a/forge-gui/pom.xml +++ b/forge-gui/pom.xml @@ -4,7 +4,7 @@ forge forge - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT forge-gui diff --git a/forge-gui/res/adventure/Shandalar/world/quests.json b/forge-gui/res/adventure/Shandalar/world/quests.json index dd4c0eafaab..c4168f9da47 100644 --- a/forge-gui/res/adventure/Shandalar/world/quests.json +++ b/forge-gui/res/adventure/Shandalar/world/quests.json @@ -41,7 +41,7 @@ }, { "name": "\"And what if I find the right people myself?\"", - "text": "He shrugs as though that wouldn't bother him. \"Then I'll have to find someone bigger, badder, and most importantly faster than you to work with.\"", + "text": "He shrugs as though that wouldn't bother him. \"Then I'll have to find someone bigger, badder, and most importantly, faster than you to work with.\"", "options": [ { "name": "\"Good luck with that.\" (Decline Quest)" @@ -123,7 +123,8 @@ "description": "Defeat $(enemy_1) twice as your part of the deal.", "mapFlag": "", "mapFlagValue": 1, - "count1": 2, + "count3": 2, + "worldMapOK": true, "objective": "Defeat", "enemyTags": [ "BiomeColorless" @@ -147,6 +148,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": { "text": "Having finally handled the pair of $(enemy_1), it's time to go collect your reward. As a reminder, you can track this quest in your quest log for navigation assistance.", "options": [ @@ -228,7 +230,7 @@ "name": "Wanderlust", "description": "Make a delivery to a distant location", "offerDialog": { - "text": "\"Excuse me, but you look like a well traveled individual.\" A frazzled looking mage gets your attention. \"I have a letter of some great importance that MUST be hand delivered. Would you be willing to handle this for me?\"", + "text": "\"Excuse me, but you look like a well traveled individual.\" A frazzled looking mage gets your attention. \"I have a letter of some great importance that MUST be hand delivered to $(poi_1), in the $(biome_1) lands. Would you be willing to handle this for me?\"", "options": [ { "name": "\"Why does it have to be hand delivered?\"", @@ -321,8 +323,6 @@ "name": "\"I guess I should have asked for the reward first.\" (+1 local reputation. Complete Quest)" }, { - "name": "(Break down the door)", - "text": "Several people in the village have turned their attention to you after the woman's outburst. Perhaps this isn't a good idea after all. (-1 local reputation)", "action": [ { "removeItem": "", @@ -340,6 +340,8 @@ "POIReference": "" } ], + "name": "(Break down the door)", + "text": "Several people in the village have turned their attention to you after the woman's outburst. Perhaps this isn't a good idea after all. (-1 local reputation)", "options": [ { "name": "You mutter to yourself. \"Not worth a scene I suppose.\" (Complete Quest)" @@ -386,7 +388,7 @@ "POIReference": "" } ], - "name": "You take the coins and place the letter in the bucket. \"I have to say, I do I find your demeanor unnerving.\" ", + "name": "You take the coins and place the letter in the bucket. \"I have to say, I do find your demeanor unnerving.\" ", "text": "(+2 local reputation)", "options": [ { @@ -421,7 +423,7 @@ { "id": 1, "name": "Travel", - "description": "Make the long journey", + "description": "Make the long journey to $(poi_1)", "mapFlag": "", "mapFlagValue": 1, "count1": 80, @@ -431,7 +433,7 @@ ], "objective": "Travel", "prologue": { - "text": "Nothing like a really long journey to strech the legs, right? You could likely save yourself some time with the right spells, but... is that going to be safe?", + "text": "Nothing like a really long walk to strech the legs, right? You could likely save yourself some time with the right spells, but... is that going to be safe?", "options": [ { "name": "(Begin your quest)" @@ -456,7 +458,7 @@ }, { "name": "So long as it pays. What do you need?", - "text": "I'm new to town, and looking to open a new spell shop. But I need supplies that I had to leave behind. Can you go get them for me?", + "text": "I'm new to town, and looking to open a new spell shop. But I need supplies that I had to leave behind. Can you go get them for me from $(poi_1)?", "options": [ { "name": "\"And the pay?\"", @@ -534,6 +536,7 @@ "id": 1, "name": "Leave", "description": "Leave town", + "anyPOI": true, "mapFlag": "", "mapFlagValue": 1, "objective": "Leave", @@ -561,6 +564,7 @@ "Town" ], "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": { "text": "Upon arriving at the pickup point, you find a rather modest looking spellbook among the supplies. Presumably, this is the merchandise your employer is planning to sell", @@ -677,6 +681,7 @@ "BiomeColorless" ], "objective": "Travel", + "prerequisiteIDs": [ 2 ], "prologue": {}, "epilogue": { "text": "While you were gone, the new merchant has set up a tent filled with mismatched and bare shelves. It will be a little less bare now, but you doubt that their business will succeed.", @@ -821,24 +826,24 @@ }, "prologue": {}, "epilogue": { - "text": "Consciously or unconsciously, you brush your shoulders off as you walk back in to town. The locals appear delighted that you have taken care of their problem. (+3 local reputation)", "action": [ - { - "removeItem": "", - "setColorIdentity": "", - "advanceQuestFlag": "", - "advanceMapFlag": "", - "setQuestFlag": { - "key": "" - }, - "setMapFlag": { - "key": "" - }, - "issueQuest": "", - "addMapReputation": 3, - "POIReference": "" - } - ], + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "addMapReputation": 3, + "POIReference": "" + } + ], + "text": "Consciously or unconsciously, you brush your shoulders off as you walk back into town. The locals appear delighted that you have taken care of their problem. (+3 local reputation)", "options": [ { "action": [ @@ -930,9 +935,9 @@ "id": 1, "name": "Leave", "description": "Leave town to begin the hunt", + "anyPOI": true, "mapFlag": "", "mapFlagValue": 1, - "count1": 15, "objective": "Leave", "prologue": {}, "epilogue": {}, @@ -944,8 +949,10 @@ "description": "Find and defeat the $(enemy_2) before it escapes. You only get one shot, so make it count.", "mapFlag": "", "mapFlagValue": 1, - "count1": 30, + "count3": 30, + "worldMapOK": true, "objective": "Hunt", + "prerequisiteIDs": [ 1 ], "enemyTags": [ "BiomeGreen" ], @@ -961,6 +968,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 2 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -1183,9 +1191,9 @@ "id": 1, "name": "Leave", "description": "Leave town to locate your victim", + "anyPOI": true, "mapFlag": "", "mapFlagValue": 1, - "count1": 15, "objective": "Leave", "prologue": {}, "epilogue": {}, @@ -1197,8 +1205,10 @@ "description": "Find and defeat the $(enemy_2) before it escapes. You only get one shot, so make it count.", "mapFlag": "", "mapFlagValue": 1, - "count1": 30, + "count3": 30, + "worldMapOK": true, "objective": "Hunt", + "prerequisiteIDs": [ 1 ], "enemyTags": [ "BiomeBlack" ], @@ -1214,6 +1224,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 2 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -1584,9 +1595,9 @@ "id": 1, "name": "Leave", "description": "Begin the chase", + "anyPOI": true, "mapFlag": "", "mapFlagValue": 1, - "count1": 15, "objective": "Leave", "prologue": {}, "epilogue": {}, @@ -1598,8 +1609,10 @@ "description": "Bring the $(enemy_2) to justice before they can escape.", "mapFlag": "", "mapFlagValue": 1, - "count1": 30, + "count3": 30, + "worldMapOK": true, "objective": "Hunt", + "prerequisiteIDs": [ 1 ], "enemyTags": [ "BiomeWhite", "Human" @@ -1616,6 +1629,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 2 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -1799,9 +1813,9 @@ "id": 1, "name": "Leave", "description": "Leave town to begin the hunt", + "anyPOI": true, "mapFlag": "", "mapFlagValue": 1, - "count1": 15, "objective": "Leave", "prologue": {}, "epilogue": {}, @@ -1813,8 +1827,10 @@ "description": "Find and defeat the $(enemy_2) before it escapes. You only get one shot, so make it count.", "mapFlag": "", "mapFlagValue": 1, - "count1": 30, + "count3": 30, + "worldMapOK": true, "objective": "Hunt", + "prerequisiteIDs": [ 1 ], "enemyTags": [ "BiomeRed" ], @@ -1830,6 +1846,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 2 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -1846,7 +1863,7 @@ "id": 8, "isTemplate": true, "name": "Remote Instruction", - "description": "Find the $(enemy_2) before it escapes and put on a show", + "description": "Find the $(enemy_2) before it escapes, and put on a show", "offerDialog": { "text": "A robed wizard leads a more mundane dressed individual over to you. \"You there, you are a battle mage, yes?\"", "options": [ @@ -2100,9 +2117,9 @@ "id": 1, "name": "Leave", "description": "Leave town to begin the hunt", + "anyPOI": true, "mapFlag": "", "mapFlagValue": 1, - "count1": 15, "objective": "Leave", "prologue": {}, "epilogue": { @@ -2121,8 +2138,10 @@ "description": "Find and defeat the $(enemy_2) before it escapes. You only get one shot, so make it count.", "mapFlag": "", "mapFlagValue": 1, - "count1": 30, + "count3": 30, + "worldMapOK": true, "objective": "Hunt", + "prerequisiteIDs": [ 1 ], "enemyTags": [ "BiomeBlue" ], @@ -2138,6 +2157,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 2 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -2174,7 +2194,7 @@ }, { "name": "Curious as to why this would be on the board, your gaze lingers for a moment.", - "text": "As you look at the wordless paper, words find their way in to your mind by unknown other means. 'FIND.' '{COLOR=red}KILL!{ENDCOLOR}' 'REWARD.'", + "text": "As you look at the wordless paper, words find their way into your mind by unknown, other, means. 'FIND.' '{COLOR=red}KILL!{ENDCOLOR}' 'REWARD.'", "options": [ { "action": [ @@ -2224,7 +2244,7 @@ ] }, { - "name": "You decide that the invasive thoughts, if you can call them that, are unwelcomed, and you take a step back.", + "name": "You decide that the invasive thoughts, if you can call them that, are unwelcome, and you take a step back.", "text": "The thoughts urgently follow you for a moment. '{COLOR=red}KKKKiiiiill...{ENDCOLOR}' But as you take another step back, the words vanish from your mind.", "options": [ { @@ -2259,7 +2279,7 @@ "options": [ { "name": "You continue to read.", - "text": "Secondly, another handwriting has scrawled over what might have actually been a romantic bit with the following. \"Don't bother. I killed him yesterday\"", + "text": "Secondly, another's handwriting has scrawled over what might have actually been a romantic bit, with the following. \"Don't bother. I killed him yesterday\"", "options": [ { "name": "You shake your head and walk away. (Decline Quest)" @@ -2387,9 +2407,9 @@ "id": 1, "name": "Leave", "description": "Leave town to begin the hunt", + "anyPOI": true, "mapFlag": "", "mapFlagValue": 1, - "count1": 15, "objective": "Leave", "prologue": {}, "epilogue": {}, @@ -2401,8 +2421,10 @@ "description": "Find and defeat the $(enemy_2) before it escapes. You only get one chance, so give it your best shot.", "mapFlag": "", "mapFlagValue": 1, - "count1": 30, + "count3": 30, + "worldMapOK": true, "objective": "Hunt", + "prerequisiteIDs": [ 1 ], "enemyTags": [ "BiomeColorless" ], @@ -2418,6 +2440,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 2 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -2469,7 +2492,7 @@ "options": [ { "name": "\"And what is, then?\"", - "text": "\"The inhabitants of the nearby $(poi_1). They must be removed for the sake of balance and to ensure space is available for new life to grow.\" She nods as though this were an indisputable fact.", + "text": "\"The inhabitants of the nearby $(poi_1). They must be removed, for the sake of balance and to ensure space is available for new life to grow.\" She nods as though this were an indisputable fact.", "options": [ { "action": [ @@ -2522,7 +2545,7 @@ }, { "name": "\"I'm beginning to think that is my role in life. What can I do for you?\"", - "text": "\"The inhabitants of the nearby $(poi_1) must be removed for the sake of balance and to ensure space is available for new life to grow.\" She nods as though this were an indisputable fact.", + "text": "\"The inhabitants of the nearby $(poi_1) must be removed, for the sake of balance and to ensure space is available for new life to grow.\" She nods as though this were an indisputable fact.", "options": [ { "action": [ @@ -2562,7 +2585,7 @@ } ], "name": "\"I'm not entirely sure I have time for that right now.\"", - "text": "The druids face remains unchanged, but her voice grows a touch more quiet. \"The forest will remember this.\" (-1 Local Reputation)", + "text": "The druid's face remains unchanged, but her voice grows a touch more quiet. \"The forest will remember this.\" (-1 Local Reputation)", "options": [ { "name": "(Continue)" @@ -2668,7 +2691,7 @@ ] } ], - "name": "\"Almost. I believe there's a reward due to level the scales.\"", + "name": "\"Almost. I believe there's a reward due, to level the scales.\"", "text": "(-1 Local Reputation) The druid frowns slightly, but hands you a bundle wrapped in small vines.", "options": [ { @@ -2818,6 +2841,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -2848,7 +2872,7 @@ "options": [ { "name": "\"I see. And I suppose you're looking for the current occupants to be removed?", - "text": "\"Yes! Exactly that! After all, I have this deed right here stating that we own the land!\" He briefly flashes some papers, but you notice some of the ink has smeared ink on them.", + "text": "\"Yes! Exactly that! After all, I have this deed right here stating that we own this $(poi_1)!\" He briefly flashes some papers, but you notice some of the ink has smeared on them.", "options": [ { "action": [ @@ -2913,7 +2937,7 @@ }, "prologue": {}, "epilogue": { - "text": "As soon as you turn to head back to town, you hear the squeaking of wagon wheels in the distance. Your employer comes in to view, and drives his wagon right up to you.", + "text": "Your employer couldn't be happier to see you returning to town, as it means that he gets to leave. (+1 reputation in $(poi_3))", "options": [ { "action": [ @@ -2960,10 +2984,12 @@ "probability": 0.5, "count": 2 } - ] + ], + "addMapReputation": 1, + "POIReference": "$(poi_3)" } ], - "name": "\"You might want to spend some time cleaning it before you move in, but it's all yours.\" (Complete Quest)" + "name": "\"You might want to spend some time cleaning it before you move in, but the place is all yours.\" (Complete Quest)" } ] }, @@ -2985,7 +3011,7 @@ "POIReference": "$(poi_2)" } ], - "text": "You decide that the rewards promised to you are not worth clearing out the current occupants of the $(poi_1). They were here first anyway. (-2 Local Reputation)", + "text": "You decide that the rewards promised to you are not worth clearing out the current occupants of the $(poi_1). They were there first, anyway. (-2 Local Reputation)", "options": [ { "name": "(Quest Failed)" @@ -3005,7 +3031,7 @@ { "id": 1, "name": "Clear", - "description": "Travel to the $(poi_1) and defeat all enemies inside.", + "description": "Travel to the $(poi_1) and defeat all enemies inside.", "mapFlag": "", "mapFlagValue": 1, "count2": 25, @@ -3022,12 +3048,22 @@ "id": 2, "name": "Leave", "description": "Exit the newly cleared (but not yet cleaned) dungeon", + "anyPOI": true, "mapFlag": "", "mapFlagValue": 1, "objective": "Leave", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "$(poi_1)" + }, + { + "id": 3, + "name": "Return to town", + "description": "Go back to the settler in $(poi_3)", + "here": true, + "objective": "Travel", + "prerequisiteIDs": [ 2 ] } ] }, @@ -3228,6 +3264,7 @@ "mapFlag": "", "mapFlagValue": 1, "count1": 35, + "count2": 10, "POITags": [ "BiomeWhite", "Hostile", @@ -3243,9 +3280,11 @@ "id": 2, "name": "Leave", "description": "Leave town to begin your quest.", + "anyPOI": true, "mapFlag": "", "mapFlagValue": 1, "objective": "Leave", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -3264,7 +3303,7 @@ "name": "The Onyx Compass", "description": "Clear out all enemies in the $(poi_2) and report back", "offerDialog": { - "text": "\"You. Come here.\" The gnome speaking to you seems very out of place here. He wears a white pristine robe that was either a shirt or custom tailored for him. He acts like he belongs and that he owns the place, however.", + "text": "\"You. Come here.\" The gnome speaking to you seems very out of place here. He wears a white pristine robe that was either a long shirt, or custom tailored for him. He acts like he belongs and that he owns the place, however.", "options": [ { "name": "Walk over without a word.", @@ -3373,7 +3412,7 @@ "POIReference": "" } ], - "name": "You hold out your hand. \"Sorry, must be this tall to give orders\" (Decline Quest)", + "name": "You hold out your hand. \"Sorry, must be at least this tall to give orders\" (Decline Quest)", "text": "(-1 Local Reputation) He scowls and stomps away, one tiny step at a time.", "options": [ { @@ -3601,7 +3640,7 @@ "POIReference": "$(poi_2)" } ], - "text": "Despite the insistance of the needle you decide that you will not finish clearing the $(poi_2). As if it could sense this somehow, the onyx compass disappears. (-2 Local Reputation)", + "text": "Despite the insistance of the compass needle, you decide that you will not finish clearing the $(poi_2). As if it could sense this somehow, the onyx compass disappears. (-2 Local Reputation)", "options": [ { "name": "(Quest Failed)" @@ -3620,9 +3659,10 @@ "rewardDescription": "Mana Shards, Uncommon & Rare cards", "stages": [ { - "id": 3, + "id": 1, "name": "Leave", "description": "Leave town to begin your quest", + "anyPOI": true, "mapFlag": "", "mapFlagValue": 1, "objective": "Leave", @@ -3635,7 +3675,7 @@ }, { "name": "You take a closer look at the device.", - "text": "The 'compass' is unlike most you have ever seen before. There is not a single marking on it anywhere, nor any color other than onyx save the crimson needle.", + "text": "The 'compass' is unlike most you have seen before. There is not a single marking on it anywhere, nor any color other than onyx, save the crimson needle.", "options": [ { "name": "You put the compass away and carry on. (Continue)" @@ -3668,6 +3708,7 @@ "Sidequest" ], "objective": "Clear", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": { "text": "You check your compass, looking for your next target, only to find that the needle has disappeared entirely. Your task appears to be complete." @@ -3683,6 +3724,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 2 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -3914,7 +3956,7 @@ "text": "\"My vision was less than specific about whether or not it would be changed by your actions. So... yes.\"", "options": [ { - "name": "You glance around at a clear sky warily before going on in to town. (Complete Quest)" + "name": "You glance around at a clear sky warily before going on into town. (Complete Quest)" } ] } @@ -3963,6 +4005,7 @@ "mapFlag": "", "mapFlagValue": 1, "count1": 35, + "count2": 10, "POITags": [ "BiomeRed", "Hostile", @@ -3989,6 +4032,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -4047,7 +4091,7 @@ }, { "name": "\"I must decline. I respect the local inhabitants far more than faceless nobility.\" (Decline Quest)", - "text": "He gives you the smallest bow imaginable, just enough to say that one was given without indicating respect.", + "text": "He gives you the smallest bow imaginable, just enough to say that one was given, without indicating respect.", "options": [ { "name": "(Continue)" @@ -4082,7 +4126,7 @@ }, { "name": "You can't put your finger on it, but something seems off about the man. \"This isn't a good time.\" (Decline Quest)", - "text": "He gives you the smallest bow imaginable, just enough to say that one was given without indicating respect. (-1 Local Reputation)", + "text": "He gives you the smallest bow imaginable, just enough to say that one was given, without indicating respect. (-1 Local Reputation)", "options": [ { "name": "(Continue)" @@ -4224,6 +4268,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -4240,7 +4285,7 @@ "id": 16, "isTemplate": true, "name": "Clearing the ledger", - "description": "Clear out all enemies in the $(poi_1)and report back", + "description": "Clear out all enemies in the $(poi_1) and report back", "offerDialog": { "text": "As you introduce yourself to the inside of the local inn for the night, another patron approaches you.", "options": [ @@ -4250,11 +4295,11 @@ "options": [ { "name": "You wait for him to continue.", - "text": "\"I've come in to an inheritance of a small estate that I've been expecting for years. Recently, I've had some hard times, and I've convinced some individuals to let me borrow against the land.\" ", + "text": "\"I've come into an inheritance of a small estate that I've been expecting for years. Recently, I've had some hard times, and I've convinced some individuals to let me borrow against the land.\" ", "options": [ { "name": "\"I see.\" You think you know where this is headed.", - "text": "The man looks sheepish. \"Unfortunately, I found that the land isn't exactly usable at the moment. Because it's occupied. Would you be willing to clear it for me in exchange for other parts of the inheritance?\"", + "text": "The man looks sheepish. \"Unfortunately, I found that the land isn't exactly usable at the moment. Because it contains a $(poi_1) which is... \"occupied\". Would you be willing to clear it for me in exchange for other parts of the inheritance?\"", "options": [ { "action": [ @@ -4273,7 +4318,7 @@ "POIReference": "" } ], - "name": "\"So long as I get to keep whatever I find along the way too.\" (Accept Quest)." + "name": "\"So long as I get to keep whatever I find along the way, too.\" (Accept Quest)." }, { "name": "\"I don't think I'm interested. Sorry.\" (Decline Quest)" @@ -4282,7 +4327,7 @@ }, { "name": "\"And why exactly do you need me?\"", - "text": "\"Well, it seems the land isn't empty, and I need someone to fix that. You look like the sort that could handle it.\" ", + "text": "\"Well, it seems the land isn't empty, and I need someone to clear out the $(poi_1) which can be found there. You look like the sort that could handle it.\" ", "options": [ { "action": [ @@ -4444,6 +4489,7 @@ "mapFlag": "", "mapFlagValue": 1, "count1": 35, + "count2": 10, "POITags": [ "BiomeColorless", "Hostile", @@ -4463,6 +4509,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -4490,7 +4537,7 @@ "text": "Most of the ads are nondescript, weather worn, or written in an unfamiliar language. A few catch your eye, however.", "options": [ { - "name": "You look at what seems to be an advertisment of some sort off to one side.", + "name": "You look at what seems to be an advertisement of some sort, off to one side.", "text": "It reads: \"Gimgee's self-replicating paper. When you need unlimited paper or to clear a forest from afar, it's got to be Gimgee's\".", "options": [ { @@ -4606,7 +4653,7 @@ ] } ], - "name": "You dump the $(enemy_1s) on to one of the wagons and collect your rewards. (+3 Local Reputation)" + "name": "You dump the $(enemy_1)s onto one of the wagons and collect your rewards. (+3 Local Reputation)" }, { "name": "You take a closer look at the carts.", @@ -4657,7 +4704,7 @@ ] } ], - "name": "You dump the $(enemy_1s) and collect your rewards. (+3 Local Reputation)" + "name": "You dump the $(enemy_1)s and collect your rewards. (+3 Local Reputation)" } ] } @@ -4708,7 +4755,8 @@ "description": "Sometimes it pays to specialize. Cash in on a local bounty by bringing in the remains of 3 $(enemy_1)s. They can usually be found in the Swamp biome.", "mapFlag": "", "mapFlagValue": 1, - "count1": 3, + "count3": 3, + "worldMapOK": true, "objective": "Defeat", "enemyTags": [ "BiomeBlack" @@ -4732,6 +4780,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -4760,7 +4809,7 @@ "text": "Most of the ads are nondescript, weather worn, or written in an unfamiliar language. A few catch your eye, however.", "options": [ { - "name": "You look at what seems to be an advertisment of some sort off to one side.", + "name": "You look at what seems to be an advertisement of some sort off to one side.", "text": "\"A focused mind receives great rewards. Focus on defeating 3 $(enemy_2)s, and be rewarded.\"", "options": [ { @@ -4850,7 +4899,7 @@ } ], "name": "Warily take the items.", - "text": "No sooner than you do, the Djinn dissapears in a puff of smoke. When you turn back, the $(enemy_2) you just defeated has vanished as well.", + "text": "No sooner than you do, the Djinn disappears in a puff of smoke. When you turn back, the $(enemy_2) you just defeated has vanished as well.", "options": [ { "action": [ @@ -4915,6 +4964,7 @@ "id": 1, "name": "Leave", "description": "Leave town to begin your quest", + "anyPOI": true, "mapFlag": "", "mapFlagValue": 1, "objective": "Leave", @@ -4928,8 +4978,10 @@ "description": "Sometimes it pays to specialize. Cash in on a local bounty by bringing in the remains of 3 $(enemy_2)s. They can usually be found in the Island biome.", "mapFlag": "", "mapFlagValue": 1, - "count1": 3, + "count3": 3, + "worldMapOK": true, "objective": "Defeat", + "prerequisiteIDs": [ 1 ], "enemyTags": [ "BiomeBlue" ], @@ -5174,7 +5226,8 @@ "description": "Sometimes it pays to specialize. Cash in on a local bounty by bringing in the remains of 3 $(enemy_1)s. They can usually be found in the Forest biome.", "mapFlag": "", "mapFlagValue": 1, - "count1": 3, + "count3": 3, + "worldMapOK": true, "objective": "Defeat", "enemyTags": [ "Animal", @@ -5193,6 +5246,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "failureDialog": {}, @@ -5227,7 +5281,7 @@ "text": "He laughs as if the question was ridiculous. \"I am, of course. And I need someone to prove that they are worthy of my teachings!\"", "options": [ { - "name": "You decide to humor him. \"Let's say that I am, what then?\"", + "name": "You decide to humor him. \"Let's say that I am. What then?\"", "text": "He looks at you again, as though he hadn't actually paid attention to you before. \"Then you prove it. Defeat 3 $(enemy_1)s with honor.\"", "options": [ { @@ -5438,7 +5492,8 @@ "description": "Sometimes it pays to specialize. Cash in on a local bounty by bringing in the remains of 3 $(enemy_1)s. They can usually be found in the Plains biome.", "mapFlag": "", "mapFlagValue": 1, - "count1": 3, + "count3": 3, + "worldMapOK": true, "objective": "Defeat", "enemyTags": [ "BiomeWhite" @@ -5456,6 +5511,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "failureDialog": {}, @@ -5483,7 +5539,7 @@ "options": [ { "name": "\"It really depends on what they are.\" You look at him suspsiciously.", - "text": "\"You're not a farmhand, so it will have to be.\" He thinks for a moment, pulling out a well worn notebook and flipping through the pages.", + "text": "\"You're not a farmhand, so it will have to be..\" He thinks for a moment, pulling out a well worn notebook and flipping through the pages.", "options": [ { "name": "\"Another time perhaps, I need to keep moving.\" (Decline Quest)", @@ -5539,6 +5595,25 @@ "text": "You walk back into the town with the requested cargo of $(enemy_1)s. You're unsure if they will be useful, but the dwarf seems extremely excited to begin his work. (+3 Local Reputation) ", "options": [ { + "action": [ + { + "grantRewards": [ + { + "type": "gold", + "count": 500 + }, + { + "type": "card", + "count": 4, + "addMaxCount": 4, + "rarity": [ + "Common", + "Uncommon" + ] + } + ] + } + ], "name": "You try to talk to him, but the dwarf is completely lost in his work already. You take the bundle he was carrying, assuming it to be your rewards. (Complete Quest)" } ] @@ -5584,7 +5659,8 @@ "description": "Sometimes it pays to specialize. Cash in on a local bounty by bringing in the remains of 3 $(enemy_1)s. They can usually be found in the Wasteland biome.", "mapFlag": "", "mapFlagValue": 1, - "count1": 3, + "count3": 3, + "worldMapOK": true, "objective": "Defeat", "enemyTags": [ "BiomeColorless" @@ -5602,6 +5678,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "failureDialog": {}, @@ -5630,7 +5707,7 @@ "text": "Most of the ads are nondescript, weather worn, or written in an unfamiliar language. A few catch your eye, however.", "options": [ { - "name": "You look at what seems to be an advertisment of some sort off to one side.", + "name": "You look at what seems to be an advertisement of some sort off to one side.", "text": "It reads: \"Gimgee's rocks. When you need a good rock, think Gimgee's\".", "options": [ { @@ -5745,7 +5822,8 @@ "description": "At the request of a village shaman, defeat 3 $(enemy_1)s. They can usually be found in the Mountain biome.", "mapFlag": "", "mapFlagValue": 1, - "count1": 3, + "count3": 3, + "worldMapOK": true, "objective": "Defeat", "enemyTags": [ "BiomeRed" @@ -5763,6 +5841,7 @@ "mapFlagValue": 1, "here": true, "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "failureDialog": {}, @@ -5785,48 +5864,25 @@ "text": "\"DO YOU HAVE WHAT IT TAKES? ARE YOU THE BEST IN SHANDALAR???\" A young girl yells at the top of her lungs at each passer by in the town. Most people come in to view already covering their ears, having heard this plenty of times before.", "options": [ { - "name": "You walk over to her. \"Okay, kid, settle down, I heard you. What's this about?\"", + "name": "You walk over to her. \"Okay kid, settle down, I heard you. What's this about?\"", "text": "She looks surprised, and falls silent for a moment as she tries to remember what to do next. \"I uhhh... ummm...\" She pulls a piece of paper out of her pocket and prepares to read.", "options": [ { "action": [ { - "removeItem": "", - "setColorIdentity": "", - "advanceQuestFlag": "", - "advanceMapFlag": "", - "setQuestFlag": { - "key": "" - }, - "setMapFlag": { - "key": "" - }, - "issueQuest": "23", - "addMapReputation": -1, - "POIReference": "" + "addMapReputation": -1 } ], "name": "Take the paper from her.", - "text": "\"HEY THAT'S MINE!!!\" She finds her full ear-piercing volume again before pulling it away and reading. \"PROVE YOU'RE THE BEST IN THE ARENA! THE TOURNAMENT BEGINS SOON\"", + "text": "\"HEY THAT'S MINE!!!\" (-1 Reputation) She finds her full ear-piercing volume again before pulling it away and reading. \"PROVE YOU'RE THE BEST IN THE ARENA! THE TOURNAMENT BEGINS SOON\"", "options": [ { "action": [ { - "removeItem": "", - "setColorIdentity": "", - "advanceQuestFlag": "", - "advanceMapFlag": "", - "setQuestFlag": { - "key": "" - }, - "setMapFlag": { - "key": "" - }, - "issueQuest": "23", - "POIReference": "" + "issueQuest": "23" } ], - "name": "\"Okay, sure, going somewhere far away seems good right now.\" (Accept Quest)" + "name": "\"Okay, sure, going somewhere far away seems good right now, wherever it may be.\" (Accept Quest)" }, { "name": "\"No thanks, I think I'll go find somewhere quiet for a while.\" (Decline Quest)" @@ -5840,18 +5896,7 @@ { "action": [ { - "removeItem": "", - "setColorIdentity": "", - "advanceQuestFlag": "", - "advanceMapFlag": "", - "setQuestFlag": { - "key": "" - }, - "setMapFlag": { - "key": "" - }, - "issueQuest": "23", - "POIReference": "" + "issueQuest": "23" } ], "name": "\"Okay, sure, going somewhere far away seems good right now.\" (Accept Quest)" @@ -5876,7 +5921,7 @@ }, "prologue": {}, "epilogue": { - "text": "The crowd goes wild as you finish your last opponent. You won't be paying for drinks in the $(poi_1) for quite some time. (+3 reputation in $(poi_1))", + "text": "The crowd goes wild as you finish your last opponent. You won't be paying for drinks in $(poi_1) for quite some time. (+3 reputation in $(poi_1))", "options": [ { "action": [ @@ -5899,7 +5944,9 @@ "type": "gold", "count": 250 } - ] + ], + "addMapReputation": 3, + "POIReference": "$(poi_1)" } ], "name": "(Complete Quest)" @@ -5994,6 +6041,7 @@ "mapFlag": "", "mapFlagValue": 1, "objective": "Arena", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "$(poi_1)" @@ -6009,7 +6057,7 @@ "id": 24, "isTemplate": true, "name": "Pest Control", - "description": "Defeat Xira and her hornets in her hive and report back", + "description": "Defeat Xira and her hornets in her hive, and report back", "offerDialog": { "text": "Greetings, adventurer! I have a task that requires your assistance. You see, we have a bit of a situation with a giant insect named Xira. She's been causing quite a stir in our town with her penchant for organizing extravagant balls.", "options": [ @@ -6041,7 +6089,7 @@ }, { "name": "Let me guess, you want to me to deal with this situation ?", - "text": "Well Yes, Let me explain the situation; Xira's balls have become a bit of a problem. She has been hosting them every night, and they're becoming increasingly extravagant and disruptive. The townspeople are getting tired of the constant noise and commotion, and it's affecting their daily lives.", + "text": "Well yes. Let me explain the situation; Xira's balls have become a bit of a problem. She has been hosting them every night, and they're becoming increasingly extravagant and disruptive. The townspeople are getting tired of the constant noise and commotion, and it's affecting their daily lives.", "options": [ { "name": "I see. So you want me to talk to Xira and ask her to stop?", @@ -6080,7 +6128,6 @@ "key": "" }, "issueQuest": "", - "addMapReputation": -1, "POIReference": "" } ], @@ -6175,7 +6222,7 @@ { "id": 1, "name": "Clear", - "description": "Travel to the Xira's Hive and defeat all enemies inside. The target location is in the Waste biome.", + "description": "Travel to $(poi_1) and defeat all enemies inside. The target location is in the Waste biome.", "mapFlag": "", "mapFlagValue": 1, "POITags": [ @@ -6189,7 +6236,7 @@ { "id": 2, "name": "Travel", - "description": "Return to town and report your success in clearing the $(poi_1).", + "description": "Return to $(poi_2) and report your success in clearing $(poi_1).", "mapFlag": "", "mapFlagValue": 1, "here": true, @@ -6197,6 +6244,7 @@ "Xira" ], "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -6230,7 +6278,6 @@ "key": "" }, "issueQuest": "", - "addMapReputation": -1, "POIReference": "" } ], @@ -6248,7 +6295,7 @@ "options": [ { "name": "I see. So you want me to go to his factory and defeat him ?", - "text": "Your task, should you accept it, is to venture into Slobad's factory and cleanse it of its mechanical menaces. You will face a myriad of strange mechs, each with its unique capabilities and behaviors. Additionally, the factory's artificers, skilled engineers corrupted by their own creations, will fiercely defend their inventions, making your mission all the more challenging.", + "text": "Your task, should you accept it, is to venture into Slobad's factory and cleanse it of its mechanical menaces. You will face a myriad of strange mechs, each with its unique capabilities and behaviors. Additionally, the factory's artificers, skilled engineers corrupted by their own creations, will fiercely defend their inventions. Making your mission all the more challenging.", "options": [ { "action": [ @@ -6284,7 +6331,6 @@ "key": "" }, "issueQuest": "", - "addMapReputation": -1, "POIReference": "" } ], @@ -6380,7 +6426,7 @@ { "id": 1, "name": "Clear", - "description": "Travel to the $(poi_1) and defeat all enemies inside. The target location is in the Waste biome.", + "description": "Travel to Slobad's Factory and defeat all enemies inside. The target location is in the Waste biome.", "mapFlag": "", "mapFlagValue": 1, "POITags": [ @@ -6394,14 +6440,12 @@ { "id": 2, "name": "Travel", - "description": "Return to town and report your success in clearing the $(poi_1).", + "description": "Return to town and report your success in clearing $(poi_1).", "mapFlag": "", "mapFlagValue": 1, "here": true, - "POITags": [ - "Slobad" - ], "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -6417,7 +6461,7 @@ "id": 26, "isTemplate": true, "name": "Spores of Death", - "description": "Defeat Slimfoot and his fungi in his bog and report back", + "description": "Defeat Slimefoot and his fungi in his bog and report back", "offerDialog": { "text": " Ah, greetings, brave adventurer! I have a grave matter to discuss with you. We need a brave adventurer to deal with the rogue fungus Slimefoot. ", "options": [ @@ -6435,7 +6479,6 @@ "key": "" }, "issueQuest": "", - "addMapReputation": -1, "POIReference": "" } ], @@ -6449,7 +6492,7 @@ }, { "name": "Tell me more about Slimefoot and what I can do to stop it.", - "text": "Thank you, noble adventurer. Slimefoot is a creature of pure malevolence, a monstrous being that has taken root in the heart of the treacherous swamp. Its corrosive touch and toxic aura have brought devastation to our lands. To defeat it, you must journey through the perilous swamp, filled with treacherous terrain and deadly creatures lurking within.", + "text": "Thank you, noble adventurer. Slimefoot is a creature of pure malevolence. A monstrous being that has taken root in the heart of the treacherous swamp. Its corrosive touch and toxic aura have brought devastation to our lands. To defeat it, you must journey through the perilous swamp, filled with treacherous terrain and deadly creatures lurking within.", "options": [ { "name": "I see. So you want me to travel to Slimefoots swamp and defeat him ?", @@ -6488,7 +6531,6 @@ "key": "" }, "issueQuest": "", - "addMapReputation": -1, "POIReference": "" } ], @@ -6580,7 +6622,7 @@ { "id": 1, "name": "Clear", - "description": "Travel to the $(poi_1) and defeat all enemies inside. The target location is in the Swamp biome.", + "description": "Travel to Slimefoot's Lair and defeat him and his fungal minions'. The target location is in the Swamp biome.", "mapFlag": "", "mapFlagValue": 1, "POITags": [ @@ -6594,14 +6636,12 @@ { "id": 2, "name": "Travel", - "description": "Return to town and report your success in clearing the $(poi_1).", + "description": "Return to town and report your success in clearing Slimefoots Lair.", "mapFlag": "", "mapFlagValue": 1, "here": true, - "POITags": [ - "Slimefoot" - ], "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -6640,7 +6680,7 @@ } ], "name": "Sorry, I don't have to the time for this. (Decline Quest)", - "text": "Figured you weren't up to the challenge, come back to me when you are. ", + "text": "Figured you weren't up to the challenge, come back to me when you are.", "options": [ { "name": "(Continue)" @@ -6688,12 +6728,11 @@ "key": "" }, "issueQuest": "", - "addMapReputation": -1, "POIReference": "" } ], - "name": "I don't intending to get slime on my armor, sorry you have to find someone else (Decline Quest)", - "text": "The merchant keeps a passive look on his face. \"Soon those things will be balanced as well.\"", + "name": "I don't intend to get slime on my armor. Sorry, you have to find someone else (Decline Quest)", + "text": "The merchant keeps a passive look on his face. \"All things perish in the end..\"", "options": [ { "name": "(Continue)" @@ -6786,7 +6825,7 @@ { "id": 1, "name": "Clear", - "description": "Travel to the $(poi_1) and defeat all enemies inside. The target location is in the waste biome.", + "description": "Travel to the Old Sewers and defeat all enemies inside. The target location is in the waste biome.", "mapFlag": "", "mapFlagValue": 1, "POITags": [ @@ -6804,10 +6843,8 @@ "mapFlag": "", "mapFlagValue": 1, "here": true, - "POITags": [ - "SlimeCave" - ], "objective": "Travel", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "" @@ -6839,8 +6876,13 @@ ] }, { + "condition": [ + { + "checkCharacterFlag": "newGamePlus" + } + ], "name": "Been here, done that. Show me to the enemies. (New Game+)", - "text": "Okay, skipping all that \"hard work\" somebody put into dialog, the portal opens and you can leave.", + "text": "Okay, skipping all that hard work somebody put into dialog, the portal opens and you can leave.", "options": [ { "action": [ @@ -6893,9 +6935,11 @@ "id": 2, "name": "Exit the cave", "description": "The portal is open and you can leave now.", - "mapFlag": "mainQuest", + "anyPOI": true, + "mapFlag": "", "mapFlagValue": 1, "objective": "Leave", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": { "text": "So, you have a quest of sorts now: Find and free the planeswalkers. But is that really what you want to do? Despite the fog covering your memory, you are certain that you are powerful enough to take care of yourself.", @@ -6908,7 +6952,7 @@ "advanceQuestFlag": "", "advanceMapFlag": "", "setQuestFlag": { - "key": "seekWalkers", + "key": "shandWalkers1", "val": 1 }, "setMapFlag": { @@ -6918,7 +6962,7 @@ "POIReference": "" } ], - "name": "I want to find the planeswalkers", + "name": "I want to find the planeswalkers (Future release)", "text": "Well, shouting \"Planeswalkers, where are you?\" into the wastes won't do much. Travel to the nearest settlement and ask around for information.", "options": [ { @@ -6938,9 +6982,16 @@ "POIReference": "" } ], - "name": "(Dismiss)" + "name": "(Continue)", + "text": "New Quest: A Chat with the Locals - Objective: Travel to any town in the wasteland", + "options": [ + { + "name": "(Dismiss)" + } + ] } - ] + ], + "isDisabled": true }, { "action": [ @@ -6950,39 +7001,17 @@ "advanceQuestFlag": "", "advanceMapFlag": "", "setQuestFlag": { - "key": "exploreShand", + "key": "exploreShand1", "val": 1 }, "setMapFlag": { "key": "" }, - "issueQuest": "", + "issueQuest": "30", "POIReference": "" } ], - "name": "I want to explore and learn about Shandalar", - "text": "Exploring it is. Find and enter a nearby dungeon.", - "options": [ - { - "action": [ - { - "removeItem": "", - "setColorIdentity": "", - "advanceQuestFlag": "", - "advanceMapFlag": "", - "setQuestFlag": { - "key": "" - }, - "setMapFlag": { - "key": "" - }, - "issueQuest": "30", - "POIReference": "" - } - ], - "name": "(Dismiss)" - } - ] + "name": "I want to explore Shandalar ((Has a brief tutorial))" }, { "action": [ @@ -6992,7 +7021,7 @@ "advanceQuestFlag": "", "advanceMapFlag": "", "setQuestFlag": { - "key": "shandRep", + "key": "shandRep1", "val": 1 }, "setMapFlag": { @@ -7002,7 +7031,7 @@ "POIReference": "" } ], - "name": "I want to make a name for myself", + "name": "I want to make a name for myself (Future release)", "text": "Then let's go impress some people. But first, you need some impressive spells. Build your collection to begin your quest.", "options": [ { @@ -7018,13 +7047,14 @@ "setMapFlag": { "key": "" }, - "issueQuest": "30", + "issueQuest": "31", "POIReference": "" } ], "name": "(Dismiss)" } - ] + ], + "isDisabled": true } ] }, @@ -7041,7 +7071,7 @@ "offerDialog": {}, "prologue": {}, "epilogue": { - "text": "The locals look at you a little less suspiciously than when you first arrived asking questions, but they can't deliver information they don't have.", + "text": "The locals meet your inquiries with a little less disdain than when you first arrived asking questions without much coin to go along with them, but they can't deliver information they don't have.", "options": [ { "name": "(Continue)", @@ -7057,7 +7087,7 @@ "options": [ { "name": "\"Go on...\"", - "text": "\"Every door was locked tight. A bad feeling came up my back as I realized just how quiet it was right before I heard splashing. I peeked round the corner, and found a merfolk waving his arms around and casting some spell.\"", + "text": "\"Every door was locked tight. A bad feeling came up my back as I realized just how quiet it was, right before I heard splashing. I peeked round the corner, and found a merfolk waving his arms around and casting some spell.\"", "options": [ { "name": "\"What was the spell?\"", @@ -7088,7 +7118,19 @@ "POIReference": "$(poi_2)" } ], - "name": "Portals aren't exactly what you're looking for, but mages that travel the aether are. The merchant marks your map and goes back to his drink." + "name": "(Continue)", + "text": "Portals aren't exactly what you're looking for, but mages that travel the aether are. The merchant marks your map and goes back to his drink.", + "options": [ + { + "name": "(Continue)", + "text": "[New Quest: A Portal to Nowhere - Objective: Travel to the ghost town]", + "options": [ + { + "name": "(Dismiss)" + } + ] + } + ] } ] } @@ -7119,7 +7161,18 @@ } ], "name": "\"And where did this happen?\"", - "text": "He marks your map without another word and goes back to his drink. (-1 local reputation) (Continue)" + "text": "He marks your map without another word and goes back to his drink. (-1 local reputation) ", + "options": [ + { + "name": "(Continue)", + "text": "[New Quest: A Portal to Nowhere - Objective: Travel to the ghost town]", + "options": [ + { + "name": "(Dismiss)" + } + ] + } + ] } ] } @@ -7165,13 +7218,51 @@ "description": "Build your reputation to at least +5 in any wasteland town", "mapFlag": "", "mapFlagValue": 1, - "count1": 5, + "count3": 5, "POITags": [ "BiomeColorless", "Town" ], "objective": "HaveReputation", - "prologue": {}, + "prerequisiteIDs": [ 1 ], + "prologue": { + "text": "As you enter this small town, the local population pays little notice to you as they go about their normal business. It appears that strangers are a familiar sight here, and not a particularly impactful one unless you are looking to spend your gold.", + "options": [ + { + "name": "(Continue)", + "text": "A centaur trots out of town, adding one more letter to the bag of mail slung over his shoulder. The courier deftly veers around an ogre lifting blocks of stone onto the second floor of a building under construction.", + "options": [ + { + "name": "(Continue)", + "text": "Signs affixed to the smaller buildings along the dusty street advertise specialty spell shops, crop wizards for hire, a recently shuttered parlor of a divination specialist, and a newly built explorer's guild hall. Street peddlers unable to afford permanent shops buy and sell food and mundane goods from their carts.", + "options": [ + { + "name": "(Continue)", + "text": "Everyone around has something to do or something to barter for, but no one seems to be selling information, let alone giving it away.", + "options": [ + { + "name": "(Continue)", + "text": "Perhaps building trust with the community might earn you some information. (Note: Reputation is earned by successfully completing quests offered in the town hall)", + "options": [ + { + "name": "(Continue)", + "text": "[New Objective: Reach a total of +5 reputation in any wasteland town]", + "options": [ + { + "name": "(Leave)" + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + }, "epilogue": {}, "POIToken": "" } @@ -7182,27 +7273,51 @@ "id": 30, "isTemplate": true, "name": "Where Am I?", + "description": "Get your bearings in the world around you", "offerDialog": {}, "prologue": {}, - "epilogue": {}, - "failureDialog": {}, - "declinedDialog": { - "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "epilogue": { + "text": "Like most small towns, there are more shops and market stalls than there are houses, with much of the town's occupants traveling in from the outlying areas each morning.", "options": [ { - "name": "(Catching the not so subtle hint, you leave.)" + "name": "(Continue)", + "text": "Many merchants are peddling their wares, the most relevant to a wizard having colorful (if at times crude) signs in front of their shops advertising their specialties.", + "options": [ + { + "name": "(Continue)", + "text": "The inn sounds just raucous enough to know that it is doing healthy business. You recall what you were told about the Challenge coins and contemplate putting them to use there.", + "options": [ + { + "name": "(Continue)", + "text": "Perhaps the most intriguing of all, however, is the town hall with a notice board out front, advertising work for adventurers. What better way to make some coin while you explore?", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "43", + "POIReference": "" + } + ], + "name": "(Continue)" + } + ] + } + ] + } + ] } ] }, - "storyQuest": true -}, -{ - "id": 31, - "isTemplate": true, - "name": "Buillding A Collection", - "offerDialog": {}, - "prologue": {}, - "epilogue": {}, "failureDialog": {}, "declinedDialog": { "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", @@ -7212,13 +7327,226 @@ } ] }, - "storyQuest": true -}, -{ - "id": 32, + "stages": [ + { + "id": 1, + "name": "Travel to town", + "description": "Find a friendly settlement to be introduced to the services it offers", + "anyPOI": true, + "mapFlag": "", + "mapFlagValue": 1, + "POITags": [ + "Town" + ], + "objective": "Travel", + "prologue": { + "text": "All major locations in Shandalar can be divided up in to one of two categories: towns and dungeons.", + "options": [ + { + "name": "(Continue)", + "text": "A navigation arrow should now appear around your character. Follow it to a nearby town. Try to avoid any enemies that pop up along the way.", + "options": [ + { + "name": "(Continue)", + "text": "Hint: Follow a road. All roads lead to a town. You also move faster on roads and fewer enemies will appear.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + } + ] + }, + "epilogue": {}, + "POIToken": "" + }, + { + "id": 2, + "name": "Leave town", + "description": "Head back out into the wilderness when you are ready to proceed", + "anyPOI": true, + "POITags": [ + "Town" + ], + "objective": "Leave", + "prerequisiteIDs": [ 1 ], + "prologue": { + "text": "Most towns in a given region of Shandalar will look very similar to one another, and offer the same basic services.", + "options": [ + { + "name": "(Continue)", + "text": "The inn contains some special events. You can also sell extra cards there, or buy temporary extra health.\n\nThe '?' sign denotes a town square / job board where you can obtain side quests.\n\nAll of the other buildings with signs out front are shops, most of them sell cards.\n\nTo leave town, walk back toward the edge of the screen just below your current location.", + "options": [ + { + "name": "(Continue)", + "text": "Entering a friendly town will also restore any missing hit points for free.\n\nExplore the town if you want, and leave when you are ready to continue.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + } + ] + }, + "epilogue": {}, + "POIToken": "" + }, + { + "id": 3, + "name": "Find a Dungeon", + "description": "Find and enter any dungeon", + "anyPOI": true, + "mapFlag": "", + "mapFlagValue": 1, + "POITags": [ + "Dungeon" + ], + "objective": "Travel", + "prerequisiteIDs": [ 2 ], + "prologue": { + "text": "Your navigation arrow should now direct you to the nearest dungeon. Many quests will send you to dungeons, but you are also free to enter them without a quest. Follow the arrow and travel to a dungeon.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "epilogue": {}, + "POIToken": "" + }, + { + "id": 4, + "name": "Win a duel", + "description": "Duel and defeat any enemy", + "anyPOI": true, + "mixedEnemies": true, + "worldMapOK": true, + "objective": "Defeat", + "prerequisiteIDs": [ 3 ], + "prologue": { + "text": "Many quests you undertake in your adventure will send you to one or more dungeons just like this one. Dungeons are filled with enemies, but also treasure like gold, mana shards, and cards.", + "options": [ + { + "name": "(Continue)", + "text": "Your next objective is to defeat any single enemy in a duel. You can find them in a dungeon like this one, or wandering around outside on the world map. To begin a duel, simply walk in to the enemy.", + "options": [ + { + "name": "(Continue)", + "text": "If you are defeated by the enemy, that's okay. If (when) that happens, you will lose some of your starting health and a percentage of your gold, but you've learned what to expect from that enemy in the future.", + "options": [ + { + "name": "(Continue)", + "text": "Unlike on the world map, an enemy that defeats you in a dungeon will remain on the map; you can try to duel them again, or run away and seek out another opponent. If you want or need to heal yourself, go back to town.", + "options": [ + { + "name": "(Continue)", + "text": "Some quests, like this one, have multiple objectives that can be achieved simultaneously. Your other current objective is to find and enter a cave on the world map. An enemy defeated in a cave or on the way there will count as the enemy to defeat for your first objective, so feel free to do these things in any order.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + } + ] + } + ] + } + ] + }, + "epilogue": { + "text": "Winning a duel grants you rewards; usually a combination of gold and cards. Some enemies drop a wider assortment of cards for variety, but others specifically give cards from their own deck. If you still need to visit a cave, do that now. Otherwise, it's time to return to town.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "POIToken": "" + }, + { + "id": 5, + "name": "Find a Cave", + "description": "Find and enter any cave", + "anyPOI": true, + "mapFlag": "", + "mapFlagValue": 1, + "POITags": [ + "Cave" + ], + "objective": "Travel", + "prerequisiteIDs": [ 3 ], + "prologue": {}, + "epilogue": { + "text": "A cave is functionally identical to a dungeon, but can be classified separately for quest purposes; a cave would not have completed your objective to find a dungeon, nor would that dungeon count for this one.", + "options": [ + { + "name": "(Continue)", + "text": "If you haven't defeated an enemy in a duel yet, you can pick a fight with an enemy here for that. Otherwise, you can return to town.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + }, + "POIToken": "" + }, + { + "id": 5, + "name": "Go to a town", + "description": "Go to one of the nearby settlements", + "anyPOI": true, + "mapFlag": "", + "mapFlagValue": 1, + "POITags": [ + "Town" + ], + "objective": "Travel", + "prerequisiteIDs": [ 4, 5 ], + "prologue": { + "text": "It's not a bad idea to occasionally visit town to sell extra cards, browse the shops, or pick up new quests.\n\nEvery town has its own assortment of shops and thus its own unique collections of cards for sale.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "epilogue": {}, + "POIToken": "" + } + ], + "storyQuest": true, + "autoTrack": true +}, +{ + "id": 31, + "isTemplate": true, + "name": "Buillding A Collection", + "offerDialog": {}, + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "storyQuest": true +}, +{ + "id": 32, "isTemplate": true, "name": "A Portal to Nowhere", - "storyQuest": true, "description": "Investigate the report of portals being opened in a seemingly abandoned town.", "offerDialog": {}, "prologue": {}, @@ -7240,12 +7568,56 @@ "mapFlag": "", "mapFlagValue": 1, "POITags": [ - "BiomeColorless", - "OccupiedTown" + "Quest_APortalToNowhere" ], "objective": "Travel", "prologue": {}, "epilogue": {}, + "POIToken": "", + "allowInactivePOI": true + }, + { + "id": 2, + "name": "Investigate", + "description": "Search for clues regarding the portals from the merchant's story", + "mapFlag": "foundClues", + "mapFlagValue": 2, + "objective": "MapFlag", + "prerequisiteIDs": [ 1 ], + "prologue": {}, + "epilogue": {}, + "POIToken": "$(poi_1)" + } + ], + "storyQuest": true +}, +{ + "id": 33, + "isTemplate": true, + "name": "Welcome to the Jungle", + "description": "Search for a powerful artifact", + "offerDialog": {}, + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Travel", + "description": "Travel to the abandoned town", + "mapFlag": "", + "mapFlagValue": 1, + "objective": "Travel", + "prologue": {}, + "epilogue": {}, "POIToken": "" }, { @@ -7255,10 +7627,3596 @@ "mapFlag": "foundClues", "mapFlagValue": 2, "objective": "MapFlag", + "prerequisiteIDs": [ 1 ], "prologue": {}, "epilogue": {}, "POIToken": "$(poi_1)" } + ], + "storyQuest": true +}, +{ + "id": 34, + "isTemplate": true, + "name": "A Healthy Dose of Skep-ticism", + "description": "Find Shandalar's largest Sliver hive", + "offerDialog": {}, + "prologue": { + "text": "Quest 'A Healthy Dose of Skep-ticism' is a placeholder. It will eventually be replaced with an actual quest to explore the Skep. For now, this simply serves as directions to get there if you so desire. This placeholder quest does not provide any rewards.", + "options": [ + { + "name": "(Dismiss)" + } + ] + }, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Travel", + "description": "Travel to the Skep", + "mapFlag": "", + "mapFlagValue": 1, + "POITags": [ + "Snow" + ], + "objective": "Travel", + "prologue": {}, + "epilogue": {}, + "POIToken": "" + } + ], + "questSourceTags": [ + "island_capital" ] +}, +{ + "id": 35, + "isTemplate": true, + "name": "Kiora's Fall", + "description": "Defeat the Kiora and her minions", + "offerDialog": { + "text": "Village Elder: (Wrinkled brow, concerned tone) Ah, adventurer, have you heard of the looming threat? Kiora, the sea mage, stirs the depths with her restless sea creatures. We face a dire peril.", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "POIReference": "" + } + ], + "name": "Sorry, I don't have to the time for this. (Decline Quest)", + "text": "Figured you weren't up to the challenge, come back to me when you are.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + { + "name": "Kiora? What's she up to now, Elder?", + "text": "(Grimaces) She seeks to summon ancient sea titans that slumber beneath the waves, creatures that could engulf our lands in a cataclysmic flood. It's a threat that endangers Shandalar's very existence.", + "options": [ + { + "name": "That sounds like a catastrophe waiting to happen. What can we do?", + "text": "(Nods) We must act swiftly. Seek out Kiora, reason with her if you can, but be prepared for a fight. Our survival depends on thwarting her dangerous ambitions. Remember, the sea is a powerful ally and a formidable foe.", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "35", + "POIReference": "" + } + ], + "name": "I'll do my best to stop her, Elder. Shandalar's safety is my priority.", + "text": "(Grateful smile) Thank you, brave one. We place our hopes in your hands. Kiora must be convinced to abandon her reckless path, or we'll face a watery doom." + }, + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "POIReference": "" + } + ], + "name": "I don't think this is a quest for me (Decline Quest)", + "text": "Shocked, the Elder shakes his head in dismay, \"Youngsters these days...\"", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + } + ] + } + ] + }, + "prologue": {}, + "epilogue": { + "text": "As you enter the village, the local towspeople rush towards you to thank you for defeating Kiora. (+3 reputation in $(poi_1))", + "options": [ + { + "action": [ + { + "grantRewards": [ + { + "type": "shards", + "probability": 1, + "count": 10, + "addMaxCount": 20 + }, + { + "type": "gold", + "probability": 1, + "count": 500, + "addMaxCount": 500 + }, + { + "type": "card", + "probability": 1, + "count": 7, + "addMaxCount": 7, + "colors": [ + "Green", + "Blue", + "Black" + ], + "rarity": [ + "Rare", + "Mythic Rare" + ] + } + ] + } + ], + "name": "It's nothing I coudn't handle (Complete Quest)" + } + ] + }, + "failureDialog": { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "addMapReputation": -2, + "POIReference": "$(poi_2)" + } + ], + "text": "After some reflection, you decide that the rewards promised to you are not worth the effort of defeating Kiora. (-2 Local Reputation)", + "options": [ + { + "name": "(Quest Failed)" + } + ] + }, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "reward": {}, + "rewardDescription": "Mana Shards, Rare and mythic cards", + "stages": [ + { + "id": 1, + "name": "Clear", + "description": "Find Kiora's Hideout and defeat all enemies present.", + "mapFlag": "", + "mapFlagValue": 1, + "POITags": [ + "Kiora" + ], + "objective": "Clear", + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "POIToken": "" + }, + { + "id": 2, + "name": "Travel", + "description": "Return to town and report your success in clearing Kiora's Hideout'", + "mapFlag": "", + "mapFlagValue": 1, + "here": true, + "objective": "Travel", + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "POIToken": "" + } + ], + "questSourceTags": [ + "island_capital", + "island_town_generic", + "island_town_identity", + "island_town_tribal" + ] +}, +{ + "id": 36, + "isTemplate": true, + "name": "Teferi's Fall", + "description": "Find and defeat Teferi", + "offerDialog": { + "text": "Village Scholar: (Worried expression, hurried tone) Adventurer, we have a grave concern on our hands, and it concerns Teferi, the temporal mage. His actions threaten Shandalar's very fabric of time.", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "POIReference": "" + } + ], + "name": "Sorry, I don't have to the time for this. (Decline Quest)", + "text": "Figured you weren't up to the challenge, come back to me when you are.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + { + "name": "Teferi? What's he doing that's causing such alarm?", + "text": "(Frowning) Teferi's meddling with time magic has created temporal anomalies across Shandalar. The past, present, and future are becoming entangled, leading to chaos and unpredictability. It's a perilous situation.", + "options": [ + { + "name": "That sounds like a serious problem. How can we resolve it?", + "text": "(Nods) We must confront Teferi, but diplomacy should be our first approach. He's a powerful mage, and if he refuses to cooperate, we may have to resort to more forceful measures to restore temporal stability.", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "36", + "POIReference": "" + } + ], + "name": "I'll do what I can to reason with him, Scholar. Shandalar's timeline must be protected. (Accept Quest)", + "text": "(Appreciative nod) Your bravery is commendable. Remember, time magic is delicate and dangerous. Approach Teferi with caution, but be resolute in your mission to save Shandalar from temporal disaster." + }, + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "POIReference": "" + } + ], + "name": "I don't think this is a quest for me (Decline Quest)", + "text": "The Scholar keeps a passive look on his face. \"Soon, everything will come to naught.\"", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + } + ] + } + ] + }, + "prologue": {}, + "epilogue": { + "text": "As you enter the village, the local towspeople rush towards you to thank you for your deeds. (+3 reputation in $(poi_1))", + "options": [ + { + "action": [ + { + "grantRewards": [ + { + "type": "shards", + "probability": 1, + "count": 10, + "addMaxCount": 20 + }, + { + "type": "gold", + "probability": 1, + "count": 500, + "addMaxCount": 500 + }, + { + "type": "card", + "probability": 1, + "count": 7, + "addMaxCount": 7, + "colors": [ + "Green", + "Blue", + "Black" + ], + "rarity": [ + "Rare", + "Mythic Rare" + ] + } + ] + } + ], + "name": "It's nothing I coudn't handle (Complete Quest)" + } + ] + }, + "failureDialog": { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "addMapReputation": -2, + "POIReference": "$(poi_2)" + } + ], + "text": "After some reflection, you decide that the rewards promised to you are not worth the effort of defeating Teferi. (-2 Local Reputation)", + "options": [ + { + "name": "(Quest Failed)" + } + ] + }, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "reward": {}, + "rewardDescription": "Mana Shards, Rare and mythic cards", + "stages": [ + { + "id": 1, + "name": "Clear", + "description": "Find Teferi's Hideout and defeat all enemies present.", + "mapFlag": "", + "mapFlagValue": 1, + "POITags": [ + "Teferi" + ], + "objective": "Clear", + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "POIToken": "" + }, + { + "id": 2, + "name": "Travel", + "description": "Return to town and report your success in clearing the $(poi_1).", + "mapFlag": "", + "mapFlagValue": 1, + "here": true, + "objective": "Travel", + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "POIToken": "" + } + ], + "questSourceTags": [ + "island_capital", + "island_town_generic", + "island_town_identity", + "island_town_tribal" + ] +}, +{ + "id": 37, + "isTemplate": true, + "name": "The Drunken Plea", + "description": "Confront the Phyrexians", + "offerDialog": { + "text": "Hey there, bud! You see...hiccup... them metal monstrosities, the Phyrexians? Yeah, they're up to no good, I tell ya. I saw 'em, I did!", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "POIReference": "" + } + ], + "name": "Sorry, I don't have to the time for this. (Decline Quest)", + "text": "Figured you weren't up to the challenge, come back to me when you are.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + { + "name": "Phyrexians? What are you talking about, Tipsy Tim?", + "text": "These...hiccup... metal freaks! They ain't from around here, I swear. Saw 'em with me own eyes. They got them twisted, mechanical...things! Up to somethin' bad, they are!", + "options": [ + { + "name": "You've had quite a few drinks, Tim. Are you sure you're not imagining things? Phyrexians haven't been seen in these parts for thousands of years", + "text": "Nonsense! Me eyes don't lie, friend. Them Phyrexians are real trouble, I'm tellin' ya. You gotta go. See for yourself. Kick 'em outta Shandalar!", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "37", + "POIReference": "" + } + ], + "name": "Alright, Tim, I'll look into it. But first, maybe you should lay off the ale for a while.", + "text": "Yeah, yeah, maybe you're right. But don't forget about them Phyrexians! Shandalar needs ya, and so does ol' Tipsy Tim!" + }, + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "POIReference": "" + } + ], + "name": "Sorry, I don't have time for this (Decline Quest)", + "text": "Tipsy Tim gives you a morose look, then starts drinking more as he staggers away from you with profound disappointment.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + } + ] + } + ] + }, + "prologue": {}, + "epilogue": { + "text": "As you return to $(poi_2), nobody seems impressed besides Tipsy Tim, who gives you a clap on the back. \"Those metal freaks...hiccup...You got rid of them you did!\" He then stumbles away happily. (+3 reputation in $(poi_2))", + "options": [ + { + "action": [ + { + "grantRewards": [ + { + "type": "shards", + "probability": 1, + "count": 10, + "addMaxCount": 20 + }, + { + "type": "gold", + "probability": 1, + "count": 500, + "addMaxCount": 500 + }, + { + "type": "card", + "probability": 1, + "count": 7, + "addMaxCount": 7, + "colors": [ + "Green", + "Blue", + "Black" + ], + "rarity": [ + "Rare", + "Mythic Rare" + ] + } + ], + "addMapReputation": 3, + "POIReference": "$(poi_2)" + } + ], + "name": "You wave farewell to Tipsy Tim (Complete Quest)" + } + ] + }, + "failureDialog": { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "addMapReputation": -2, + "POIReference": "$(poi_2)" + } + ], + "text": "After some reflection, you decide that the rewards promised to you are not worth the effort of dealing with the phyrexians. (-2 reputation in $(poi_2))", + "options": [ + { + "name": "(Quest Failed)" + } + ] + }, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "reward": {}, + "rewardDescription": "Mana Shards, Rare and mythic cards", + "stages": [ + { + "id": 1, + "name": "Clear", + "description": "Find the Phyrexian camp and defeat all enemies present.", + "mapFlag": "", + "mapFlagValue": 1, + "POITags": [ + "Phyrexian" + ], + "objective": "Clear", + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "POIToken": "" + }, + { + "id": 2, + "name": "Travel", + "description": "Return to town and report your success in clearing the $(poi_1).", + "mapFlag": "", + "mapFlagValue": 1, + "here": true, + "objective": "Travel", + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "POIToken": "" + } + ], + "questSourceTags": [ + "island_capital", + "mountain_capital", + "forest_capital", + "plains_capital", + "swamp_capital" + ] +}, +{ + "id": 38, + "isTemplate": true, + "name": "Goblin Invasion", + "description": "Stop the Goblin invasion", + "offerDialog": { + "text": "From somewhere near the gate where you entered $(poi_3), a bell rings frantically.", + "options": [ + { + "name": "Go back and see what the noise is about.", + "text": "\"GOBLINS!!!\" A haggard looking ranger exclaims as he sounds the alarm. \"Goblins are coming, hordes of them! To arms!!!\"", + "options": [ + { + "action": [ + { + "addMapReputation": -1, + "POIReference": "$(poi_3)" + } + ], + "name": "This isn't your problem, leave it to the town guards. (Decline Quest, -1 local reputation)" + }, + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "38", + "POIReference": "" + } + ], + "name": "Commit to helping defend the town (Accept Quest)" + } + ] + } + ] + }, + "prologue": {}, + "epilogue": { + "text": "With the Goblin attacks halted, the people of $(poi_3) shower you with thanks and quite a few coins as well. (+2 local reputation, +500 gold)", + "options": [ + { + "action": [ + { + "addGold": 500, + "addMapReputation": 2, + "POIReference": "$(poi_3)" + } + ], + "name": "(Quest complete)" + } + ] + }, + "failureDialog": { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "addMapReputation": -2, + "POIReference": "$(poi_3)" + } + ], + "text": "The day, and much of $(poi_3), belongs to the Goblin horde. (-2 Local Reputation)", + "options": [ + { + "name": "(Quest Failed)" + } + ] + }, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "rewardDescription": "Gold and Reputation", + "stages": [ + { + "id": 1, + "name": "Battle the Goblin horde", + "description": "Goblins are appearing all over. Win at least three duels against them.", + "mapFlag": "", + "mapFlagValue": 1, + "count3": 3, + "mixedEnemies": true, + "worldMapOK": true, + "objective": "Defeat", + "enemyTags": [ + "Goblin", + "Minion" + ], + "enemyExcludeTags": [ + "Leader", + "Boss" + ], + "prologue": {}, + "epilogue": { + "text": "The gobins are greatly diminished in number, but the bravest of them still press the attack on $(poi_3). Defeat one of the leaders to put a stop to all of this.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "POIToken": "" + }, + { + "id": 2, + "name": "Defeat a $(enemy_2)", + "description": "With the greenskin ranks thinned out, defeating one of their leaders should break the remaining horde's will to fight.", + "mapFlag": "", + "mapFlagValue": 1, + "count3": 1, + "worldMapOK": true, + "objective": "Defeat", + "prerequisiteIDs": [ 1 ], + "enemyTags": [ + "Goblin", + "Leader" + ], + "enemyExcludeTags": [ + "Boss" + ], + "prologue": {}, + "epilogue": { + "text": "A few more raiders remain, but they fight more defensively now. $(poi_3) should be safe, and you should return to report your success.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "POIToken": "" + }, + { + "id": 3, + "name": "Travel", + "description": "Return to $(poi_3) and collect your rewards.", + "mapFlag": "", + "mapFlagValue": 1, + "here": true, + "objective": "Travel", + "prerequisiteIDs": [ 2 ], + "prologue": {}, + "epilogue": {}, + "POIToken": "" + } + ], + "questSourceTags": [ + "forest_town_generic", + "forest_town_identity", + "forest_town_tribal", + "island_town_generic", + "island_town_identity", + "island_town_tribal", + "plains_town_generic", + "plains_town_identity", + "plains_town_tribal", + "swamp_town_generic", + "swamp_town_identity", + "swamp_town_tribal", + "waste_town_generic", + "waste_town_identity", + "waste_town_tribal" + ] +}, +{ + "id": 39, + "isTemplate": true, + "name": "Merfolk Invasion", + "description": "Stop the Merfolk invasion", + "offerDialog": { + "text": "\"Traveler, we need every able body to be ready. Merfolk have been spotted nearby, and in very large numbers.\"", + "options": [ + { + "name": "Merfolk? Here?", + "text": "\"Well\", the man's face twists slightly, \"...we may have sent some adventurers in search of an artifact recently. A portion of the group returned without it, but it appears they were followed.\"", + "options": [ + { + "action": [ + { + "addMapReputation": -1, + "POIReference": "$(poi_3)" + } + ], + "name": "\"You called this onto yourself, fix it yourself.\" (Decline Quest, -1 local reputation)" + }, + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "39", + "POIReference": "" + } + ], + "name": "Join the fight. (Accept Quest)" + } + ] + } + ] + }, + "prologue": {}, + "epilogue": { + "text": "Whether the merfolk got sufficient revenge, or your efforts drove them away, $(poi_3) is no longer under attack. (+2 local reputation, +500 gold)", + "options": [ + { + "action": [ + { + "addGold": 500, + "addMapReputation": 2, + "POIReference": "$(poi_3)" + } + ], + "name": "(Quest complete)" + } + ] + }, + "failureDialog": { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "addMapReputation": -2, + "POIReference": "$(poi_3)" + } + ], + "text": "You have failed to defend $(poi_3), and they are now at the mercy of the Merfolk. (-2 Local Reputation)", + "options": [ + { + "name": "(Quest Failed)" + } + ] + }, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "rewardDescription": "Gold and Reputation", + "stages": [ + { + "id": 1, + "name": "Battle the Merfolk raiders", + "description": "Defeat at least three Merfolk in defense of $(poi_3).", + "mapFlag": "", + "mapFlagValue": 1, + "count3": 3, + "mixedEnemies": true, + "worldMapOK": true, + "objective": "Defeat", + "enemyTags": [ + "Merfolk", + "Minion" + ], + "enemyExcludeTags": [ + "Leader", + "Boss" + ], + "prologue": {}, + "epilogue": { + "text": "With several Merfolk defeated, their champions begin to hunt for you..", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "POIToken": "" + }, + { + "id": 2, + "name": "Defeat one of the Merfolk champions", + "description": "Defeating a Merfolk champion will hopefully be enough to turn the tide, so to say.", + "mapFlag": "", + "mapFlagValue": 1, + "count3": 1, + "worldMapOK": true, + "objective": "Defeat", + "prerequisiteIDs": [ 1 ], + "enemyTags": [ + "Merfolk", + "Leader" + ], + "enemyExcludeTags": [ + "Boss" + ], + "prologue": {}, + "epilogue": { + "text": "$(poi_3) has successfully been defended, and you should return to report your success.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "POIToken": "" + }, + { + "id": 3, + "name": "Travel", + "description": "Return to $(poi_3) and collect your rewards.", + "mapFlag": "", + "mapFlagValue": 1, + "here": true, + "objective": "Travel", + "prerequisiteIDs": [ 2 ], + "prologue": {}, + "epilogue": {}, + "POIToken": "" + } + ], + "questSourceTags": [ + "forest_town_generic", + "forest_town_identity", + "forest_town_tribal", + "mountain_town_generic", + "mountain_town_identity", + "mountain_town_tribal", + "plains_town_generic", + "plains_town_identity", + "plains_town_tribal", + "swamp_town_generic", + "swamp_town_identity", + "swamp_town_tribal", + "waste_town_generic", + "waste_town_identity", + "waste_town_tribal" + ] +}, +{ + "id": 40, + "isTemplate": true, + "name": "Undead Invasion", + "description": "Stop the Undead invasion", + "offerDialog": { + "text": "Outside the walls of $(poi_3), corpses litter the ground. \"The problem is, they won't stay down.\" The town's mayor implores you to assist somehow.", + "options": [ + { + "name": "\"There is likely a necromancer at work here.\"", + "text": "\"Can you stop them?\" The mayor gives you a hopeful look, knowing that the town's defenders are exhausted from fighting the same undead re-raised over and over.", + "options": [ + { + "action": [ + { + "addMapReputation": -1, + "POIReference": "$(poi_3)" + } + ], + "name": "\"I have other things to do.\" (Decline Quest, -1 local reputation)" + }, + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "40", + "POIReference": "" + } + ], + "name": "Attack quickly while some of the corpses are still down. (Accept Quest)" + } + ] + } + ] + }, + "prologue": {}, + "epilogue": { + "text": "Tonight, $(poi_3) can rest more easily, as the dead do not rise before they can be burned. (+2 local reputation, +500 gold)", + "options": [ + { + "action": [ + { + "addGold": 500, + "addMapReputation": 2, + "POIReference": "$(poi_3)" + } + ], + "name": "(Quest complete)" + } + ] + }, + "failureDialog": { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "addMapReputation": -2, + "POIReference": "$(poi_3)" + } + ], + "text": "The population of $(poi_3) has diminished significantly. The living population, that is... (-2 Local Reputation)", + "options": [ + { + "name": "(Quest Failed)" + } + ] + }, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "rewardDescription": "Gold and Reputation", + "stages": [ + { + "id": 1, + "name": "Battle the Undead", + "description": "Defeat at least three Undead in defense of $(poi_3).", + "mapFlag": "", + "mapFlagValue": 1, + "count3": 3, + "mixedEnemies": true, + "worldMapOK": true, + "objective": "Defeat", + "enemyTags": [ + "Undead", + "Minion" + ], + "enemyExcludeTags": [ + "Leader", + "Boss" + ], + "prologue": {}, + "epilogue": { + "text": "With each skirmish won, you found more hints of magic that led you closer to the dark wizards behind this attack. Now you can face them directly.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "POIToken": "" + }, + { + "id": 2, + "name": "Defeat a Necromancer threatening $(poi_3)", + "description": "Without Necromancers animating the dead, the defenders of $(poi_3) can regroup and recover.", + "mapFlag": "", + "mapFlagValue": 1, + "count3": 1, + "worldMapOK": true, + "objective": "Defeat", + "prerequisiteIDs": [ 1 ], + "enemyTags": [ + "Necromancer" + ], + "enemyExcludeTags": [ + "Boss" + ], + "prologue": {}, + "epilogue": { + "text": "$(poi_3) has successfully been defended, and you should return to report your success.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "POIToken": "" + }, + { + "id": 3, + "name": "Travel", + "description": "Return to $(poi_3) and collect your rewards.", + "mapFlag": "", + "mapFlagValue": 1, + "here": true, + "objective": "Travel", + "prerequisiteIDs": [ 2 ], + "prologue": {}, + "epilogue": {}, + "POIToken": "" + } + ], + "questSourceTags": [ + "forest_town_generic", + "forest_town_identity", + "forest_town_tribal", + "island_town_generic", + "island_town_identity", + "island_town_tribal", + "mountain_town_generic", + "mountain_town_identity", + "mountain_town_tribal", + "plains_town_generic", + "plains_town_identity", + "plains_town_tribal", + "waste_town_generic", + "waste_town_identity", + "waste_town_tribal" + ] +}, +{ + "id": 41, + "isTemplate": true, + "name": "Elven Invasion", + "description": "Stop the Elven invasion", + "offerDialog": { + "text": "\"Hail, stranger. I'm in need of a neutral party to settle a disagreement.\" A worried looking man approaches you, holding a small plant in clay pot.", + "options": [ + { + "name": "\"What can I do to help?\"", + "text": "\"You see, I took this cutting from a giant tree. I mean GIANT. Biggest tree I've ever seen.\" Outside the town, you hear shouting. \"And, well, turns out, the elves seem to disagree with me having taken it...\"", + "options": [ + { + "action": [ + { + "addMapReputation": -1, + "POIReference": "$(poi_3)" + } + ], + "name": "\"Then I suggest you give it back. Quickly.\" (Decline Quest, -1 local reputation)" + }, + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "41", + "POIReference": "" + } + ], + "name": "\"It's just a tree, I can handle some elves, and I support your bansai hobby.\" (Accept Quest)" + } + ] + } + ] + }, + "prologue": {}, + "epilogue": { + "text": "The elves are still angry about the defilement of their sacred tree, but your efforts in defending $(poi_3) have convinced them to forgo revenge for now. (+2 local reputation, +500 gold)", + "options": [ + { + "action": [ + { + "addGold": 500, + "addMapReputation": 2, + "POIReference": "$(poi_3)" + } + ], + "name": "(Quest complete)" + } + ] + }, + "failureDialog": { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "addMapReputation": -2, + "POIReference": "$(poi_3)" + } + ], + "text": "No houseplant is worth this effort, but you've let the people of $(poi_3) down. (-2 Local Reputation)", + "options": [ + { + "name": "(Quest Failed)" + } + ] + }, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "rewardDescription": "Gold and Reputation", + "stages": [ + { + "id": 1, + "name": "Battle the Elves", + "description": "Defeat at least three Elves in defense of $(poi_3).", + "mapFlag": "", + "mapFlagValue": 1, + "count3": 3, + "mixedEnemies": true, + "worldMapOK": true, + "objective": "Defeat", + "enemyTags": [ + "Elf", + "Minion" + ], + "enemyExcludeTags": [ + "Leader", + "Boss" + ], + "prologue": {}, + "epilogue": { + "text": "Your defiant defense has gathered the attention of the elves' elite hunters and more powerful druids. Expect a greater challenge now.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "POIToken": "" + }, + { + "id": 2, + "name": "Defeat an elite Elf threatening $(poi_3)", + "description": "Deal with the best that the elves can throw at you and $(poi_3) in order to halt their attacks.", + "mapFlag": "", + "mapFlagValue": 1, + "count3": 1, + "worldMapOK": true, + "objective": "Defeat", + "prerequisiteIDs": [ 1 ], + "enemyTags": [ + "Elf", + "Leader" + ], + "enemyExcludeTags": [ + "Boss" + ], + "prologue": {}, + "epilogue": { + "text": "$(poi_3) has successfully been defended, and you should return to report your success.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "POIToken": "" + }, + { + "id": 3, + "name": "Travel", + "description": "Return to $(poi_3) and collect your rewards.", + "mapFlag": "", + "mapFlagValue": 1, + "here": true, + "objective": "Travel", + "prerequisiteIDs": [ 2 ], + "prologue": {}, + "epilogue": {}, + "POIToken": "" + } + ], + "questSourceTags": [ + "island_town_generic", + "island_town_identity", + "island_town_tribal", + "mountain_town_generic", + "mountain_town_identity", + "mountain_town_tribal", + "plains_town_generic", + "plains_town_identity", + "plains_town_tribal", + "swamp_town_generic", + "swamp_town_identity", + "swamo_town_tribal", + "waste_town_generic", + "waste_town_identity", + "waste_town_tribal" + ] +}, +{ + "id": 42, + "isTemplate": true, + "name": "Soldier Invasion", + "description": "Stop the Soldier invasion", + "offerDialog": { + "text": "$(poi_3) is a bustle of frantic activity. The reason? A small army flying a foreign battle flag has been spotted on the horizon.", + "options": [ + { + "name": "Consider your options.", + "text": "Defending the town will not be simple, but can you really just let them be conquered?", + "options": [ + { + "action": [ + { + "addMapReputation": -1, + "POIReference": "$(poi_3)" + } + ], + "name": "\"This is not my fight.\" (Decline Quest, -1 local reputation)" + }, + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "42", + "POIReference": "" + } + ], + "name": "\"The invaders have no claim to these lands!\" (Accept Quest)" + } + ] + } + ] + }, + "prologue": {}, + "epilogue": { + "text": "The leaders of $(poi_3) have you to thank for their freedom, and likely their heads. (+2 local reputation, +500 gold)", + "options": [ + { + "action": [ + { + "addGold": 500, + "addMapReputation": 2, + "POIReference": "$(poi_3)" + } + ], + "name": "(Quest complete)" + } + ] + }, + "failureDialog": { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "addMapReputation": -2, + "POIReference": "$(poi_3)" + } + ], + "text": "A new banner flies above the walls of $(poi_3), and a new set of tax collectors will follow. The locals will not soon forget who failed to protect them. (-2 Local Reputation)", + "options": [ + { + "name": "(Quest Failed)" + } + ] + }, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "rewardDescription": "Gold and Reputation", + "stages": [ + { + "id": 1, + "name": "Battle the Soldiers", + "description": "Defeat at least three Soldiers in defense of $(poi_3).", + "mapFlag": "", + "mapFlagValue": 1, + "count3": 3, + "mixedEnemies": true, + "worldMapOK": true, + "objective": "Defeat", + "enemyTags": [ + "Soldier", + "IdentityWhite", + "Minion" + ], + "enemyExcludeTags": [ + "Boss", + "Leader" + ], + "prologue": {}, + "epilogue": { + "text": "The rank and file troops are no match for you, but breaking their resolve will require defeating one of the army's leaders.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "POIToken": "" + }, + { + "id": 2, + "name": "Defeat one of the commanders of the forces attacking $(poi_3)", + "description": "The rank and file troops are no match for you, but breaking their resolve will require defeating one of the army's leaders.", + "mapFlag": "", + "mapFlagValue": 1, + "count3": 1, + "worldMapOK": true, + "objective": "Defeat", + "prerequisiteIDs": [ 1 ], + "enemyTags": [ + "Soldier", + "IdentityWhite", + "Leader" + ], + "enemyExcludeTags": [ + "Boss" + ], + "prologue": {}, + "epilogue": { + "text": "$(poi_3) has successfully been defended, and you should return to report your success.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "POIToken": "" + }, + { + "id": 3, + "name": "Travel", + "description": "Return to $(poi_3) and collect your rewards.", + "mapFlag": "", + "mapFlagValue": 1, + "here": true, + "objective": "Travel", + "prerequisiteIDs": [ 2 ], + "prologue": {}, + "epilogue": {}, + "POIToken": "" + } + ], + "questSourceTags": [ + "forest_town_generic", + "forest_town_identity", + "forest_town_tribal", + "island_town_generic", + "island_town_identity", + "island_town_tribal", + "mountain_town_generic", + "mountain_town_identity", + "mountain_town_tribal", + "swamp_town_generic", + "swamp_town_identity", + "swamp_town_tribal", + "waste_town_generic", + "waste_town_identity", + "waste_town_tribal" + ] +}, +{ + "id": 43, + "isTemplate": true, + "name": "Your First Job", + "offerDialog": {}, + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Complete a side quest", + "description": "Side quests are available in all towns (look for the question mark) and can be a great way to collect extra loot while exploring Shandalar.", + "anyPOI": true, + "count3": 1, + "POITags": [ + "QuestSource" + ], + "objective": "CompleteQuest", + "prologue": { + "text": "Note: Since this quest objective is to complete other quests, your navigation arrow will lead you to quest sources while you are tracking it. Once you accept a side quest, go in to your quest log and track that quest in order to update navigation hints.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "epilogue": {}, + "POIToken": "" + }, + { + "id": 2, + "name": "Complete more side quests", + "description": "Side quests are available in all towns (look for the question mark) and can be a great way to collect extra loot while exploring Shandalar.", + "anyPOI": true, + "count3": 3, + "POITags": [ + "QuestSource" + ], + "objective": "CompleteQuest", + "prerequisiteIDs": [ 1 ], + "prologue": { + "text": "Your first job complete, you feel the slightest bit more experienced. And hopefully a little bit more wealthy.", + "options": [ + { + "name": "(Continue)", + "text": "The townsfolk offer you a small discount in their shops for having helped them and suggest that there may be more work available. Continue to explore via quests and build up a little bit more of a reputation in the process. Remember to track this quest to find more sources, or track the quests you take on to find their objectives.", + "options": [ + { + "name": "(Continue" + } + ] + } + ] + }, + "epilogue": { + "text": "A human male approaches you, dressed in a well tailored black coat adorned with silver flourishes and details. \"You there! Yes, you, the $(playerrace). You are the one who just finished a job for the locals, yes?\"", + "options": [ + { + "name": "\"Yes, that's right.\"", + "text": "\"I have another job for you, and I won't take no for an answer...\"", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "44", + "POIReference": "" + } + ], + "name": "(Continue)" + } + ] + } + ] + }, + "POIToken": "" + } + ], + "storyQuest": true +}, +{ + "id": 44, + "isTemplate": true, + "name": "Find the Caravan", + "description": "A shipment of mana shards is overdue to arrive at $(poi_1). Find the caravan carrying it and make sure the shipment arrives.", + "offerDialog": {}, + "prologue": { + "text": "\"My name is Donovan. Sir Donovan to most. And I have an urgent need for mana shards, far more than I can source in any one town.\" Realizing the financial implications of this, you suddenly feel as though his fine coat is Donovan's 'roughing it' attire despite the fact that it likely cost a year's wages for most people here in $(poi_1)", + "options": [ + { + "name": "\"I can't say I carry that many on me, but I suppose I could sell you some of what I have.\"", + "text": "\"No, the problem is that I've already purchased them, and the caravan they were supposed to arrive on is far overdue. I need you to go find it, and quickly.\"", + "options": [ + { + "name": "\"I see...\"", + "text": "\"Now then, you are already aware that I will not be taking no for an answer.\" Donovan hands you a sheet of paper from a stack that appears to have more copies of the same information. \"Here are the details on the caravan's planned route and my personal passphrase to use with the driver for identification. Go find my shipment. I must have it to continue my research.\"", + "options": [ + { + "name": "It seems as if he really isn't giving you an opportunity to say no." + } + ] + } + ] + } + ] + }, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Begin the search", + "description": "Leave $(poi_1) to search for the caravan.", + "mapFlag": "", + "mapFlagValue": 1, + "here": true, + "objective": "Leave", + "prologue": {}, + "epilogue": {}, + "POIToken": "" + }, + { + "id": 2, + "name": "Find the caravan", + "description": "Travel to $(poi_2) in search of the missing shipment of mana shards", + "mapFlag": "", + "mapFlagValue": 1, + "count1": 50, + "count2": 10, + "POITags": [ + "QuestSource", + "Sidequest", + "Town", + "BiomeColorless" + ], + "objective": "Travel", + "prerequisiteIDs": [ 1 ], + "prologue": { + "text": "You had hoped this would be an easy task and that the caravan would be approaching on the horizon as you exited the gates. Alas, that was not the case. Instead, you consult your map and head off toward the shipment's point of origin, $(poi_2).", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "epilogue": {} + }, + { + "id": 3, + "name": "Find the bandit cave", + "mapFlag": "", + "mapFlagValue": 1, + "POITags": [ + "Quest_BanditCave" + ], + "objective": "Travel", + "prerequisiteIDs": [ 2 ], + "prologue": { + "text": "The people in $(poi_2) all claim not to have seen any travelers matching the description you were given of the merchants overdue in $(poi_1).", + "options": [ + { + "name": "(Continue)", + "text": "However, many do mention reports of bandit attacks on the roads, and a farmer you spoke with believes he knows where their hideout is, a cave near his farm. He marks it on your map and you resolve to investigate.", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "exploreShand1", + "val": 2 + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "POIReference": "" + } + ], + "name": "(Continue)" + } + ] + } + ] + }, + "epilogue": {}, + "POIToken": "", + "allowInactivePOI": true + }, + { + "id": 4, + "name": "Search the bandit cave", + "description": "Search the bandit cave for the missing shipment and defeat all enemies inside.", + "POITags": [ + "Quest_BanditCave" + ], + "objective": "Clear", + "prerequisiteIDs": [ 3 ], + "prologue": { + "text": "The cave you are looking for is very well hidden, and you might have missed it entirely had you not known where to look. Of course, the pair of ruffians lifting the last two small crates off of a wagon and carrying them inside does help identify the entrance.", + "options": [ + { + "name": "(Continue)", + "text": "As you approach, you get a better look at the wagon. There's nothing about it which indicates what it once carried, but the fresh bloodstains on the driver's seat hint that these goods weren't paid for.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + }, + "epilogue": {}, + "POIToken": "$(poi_3)" + }, + { + "id": 5, + "name": "Return to $(poi_1)", + "description": "Travel back to $(poi_1) to discuss the next steps.", + "objective": "Travel", + "prerequisiteIDs": [ 4 ], + "prologue": { + "text": "Silver. Regular, mundane, unsmithed chunks of silver ore. That's all you find in the majority of the crates stashed away in the cave. Not having the tools or knowledge to mint the weighty metal into currency, and knowing that someone still living may have a rightful claim to it, you leave it behind.", + "options": [ + { + "name": "(Continue)", + "text": "And as you have no further leads on the much more valuable shipment you are looking for, you should return to $(poi_1) and report in.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + }, + "epilogue": { + "action": [ + { + "addGold": 500, + "addMapReputation": 2, + "POIReference": "$(poi_1)" + } + ], + "text": "After you explain what you found, and what you didn't find, Sir Donovan hands you a pouch of coins that are most certainly spendable. \"You didn't find anything, but that doesn't mean you put in no effort on my behalf.\" (+500 gold)", + "options": [ + { + "name": "(Continue)", + "text": "Then he pulls out a map of a completely different area in a mountainous region to the southwest. \"We should go back a step, and make sure the shipment left the mines to begin with.\"", + "options": [ + { + "action": [ + { + "removeItem": "", + "addItem": "Sir Donovan's Amulet", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "45", + "POIReference": "" + } + ], + "name": "(Continue)", + "text": "Sir Donovan continues, \"You need not return here with your findings unless escorting the caravan. While my venture ultimately depends on having these shards, I have preparations to make elsewhere. Use this amulet once you have more information and I will be in touch.\" He hands you a small piece of iron jewelry, after which you nod and depart.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + } + ] + }, + "POIToken": "$(poi_1)" + } + ], + "storyQuest": true +}, +{ + "id": 45, + "isTemplate": true, + "name": "What's Yours Is Mine", + "description": "Still hunting for the missing mana shard shipment, Sir Donovan sends you to the mines from which they originate.", + "offerDialog": {}, + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Go to the $(poi_1)", + "description": "Travel to the mountain biome to find the $(poi_2) in search of the missing shipment.", + "POITags": [ + "Quest_ShardMines" + ], + "objective": "Travel", + "prologue": { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "exploreShand1", + "val": 3 + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "POIReference": "" + } + ], + "text": "Consulting your map, Sir Donovan's directions lead you into the mountains found to the southwest.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 2, + "name": "Defeat the $(enemy_2)", + "description": "Find and defeat the leader of the pirates in the $(poi_1).", + "mapFlag": "", + "mapFlagValue": 1, + "count3": 1, + "mixedEnemies": true, + "POITags": [ + "Quest_ShardMines" + ], + "objective": "Defeat", + "prerequisiteIDs": [ 1 ], + "enemyTags": [ + "Captain" + ], + "prologue": { + "text": "Sir Donovan's directions are very precise, and you find the mining operation without much trouble. There is, however, an obvious sign of trouble when you arrive.", + "options": [ + { + "name": "(Continue)", + "text": "Specifically, the sign which once designated this as the $(poi_1) - it has been painted over with a crude copy of the skull and crossbones seen on the pirate flag that has been strapped to the top of the sign. Pirates.", + "options": [ + { + "name": "(Continue)", + "text": "Your average pirate is probably just following orders long enough to find some grog or loot. But there's always a captain somewhere steering the ship, so to say...", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + } + ] + }, + "epilogue": {}, + "POIToken": "", + "allowInactivePOI": true + }, + { + "id": 3, + "name": "Exit the mines", + "description": "Exit the mines when you are ready to continue.", + "anyPOI": true, + "objective": "Leave", + "prerequisiteIDs": [ 2 ], + "prologue": { + "text": "The latest entries in the captain's logbook confirms what you had seen while working your way into the mine - rather than being priceless treasures, the crystals in this mine are now basically worthless.", + "options": [ + { + "action": [ + { + "setQuestFlag": { + "key": "Quest_ShardMines_Epilogue", + "val": 1 + } + } + ], + "name": "\"So much for making it rich on pirate treasure\"", + "text": "There may be some less industrial scale treasure to be found among any of the remaining pirates, but when you're ready you should contact Sir Donovan using his talisman.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + } + }, + { + "id": 4, + "name": "Contact Sir Donovan", + "description": "Use Donovan's amulet to contact him.", + "mapFlag": "Quest_ShardMines_EpilogueComplete", + "mapFlagValue": 1, + "worldMapOK": true, + "objective": "QuestFlag", + "prerequisiteIDs": [ 3 ], + "prologue": { + "text": "When you are ready, you should use the amulet he gave you to tell Sir Donovan about the pirates, and that they've been dealt with.", + "options": [ + { + "name": "(Continue)", + "options": [ + { + "action": [ + { + "addItem": "Sir Donovan's Amulet" + } + ], + "condition": [ + { + "item": "Sir Donovan's Amulet", + "not": true + } + ] + } + ] + } + ] + }, + "epilogue": {} + }, + { + "id": 5, + "name": "Go to a town", + "description": "The urge from Sir Donovan's amulet persists. It doesn't control you, speak to you, or anything else like that. You simply know somehow that it is what he wants you to do - go to a town.", + "anyPOI": true, + "POITags": [ + "Town" + ], + "objective": "Travel", + "prerequisiteIDs": [ 4 ], + "prologue": {}, + "epilogue": { + "text": "Within moments of walking in to town, a wiry young elf approaches you. Or at least he looks young, it's so hard to tell with elves. He briefly holds out an amulet identical to the one Donovan gave you, and beckons you to follow him to the inn.", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "46", + "POIReference": "" + } + ], + "name": "(Continue)", + "text": "Taking a corner table at the inn, the elf leans forward on his elbows and studies you for a moment. \"Yeah, you're the one. The name's Acirxes. I work with Donovan.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"Seeing as you walked here, I take it you didn't find our shipment.\"", + "options": [ + { + "name": "Explain to Acirxes about the state of the mine, the pirate crew you found holed up within it, and the expended mana shards.", + "text": "\"I hate when a good vein runs dry. Cidryl was loaded with crystals, and compared to other operations they were easy to get to. But when there's no mana left, there's no mana left.\" Acirxes pauses.", + "options": [ + { + "action": [ + { + "addGold": 500 + } + ], + "name": "\"So what now?\"", + "text": "\"Standard 'Keep working for us' fee.\" He slides you a coin pouch of a familiar size. \"Give me a couple days to track down the boss and bring him up to speed. I'll meet you here again soon.\" (+500 gold)", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + } + ] + } + ] + } + ] + }, + "POIToken": "" + } + ], + "storyQuest": true +}, +{ + "id": 46, + "isTemplate": true, + "name": "Busy Work", + "description": "Having reported the state of matters in the shard mines to his contact, you await further word from Sir Donovan. Until then, you are free to take on other jobs.", + "offerDialog": {}, + "prologue": {}, + "epilogue": { + "text": "A slight whistle alerts you to Acirxes' presence. You're not entirely sure if he has impeccible timing or if he watched you complete your most recent job, but it appears that Sir Donovan has more work for you.", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "47", + "POIReference": "" + } + ], + "name": "(Continue)" + } + ] + }, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Do Side Quests", + "description": "Complete 3 side quests while waiting for Acirxes to find you again", + "anyPOI": true, + "count3": 3, + "POITags": [ + "QuestSource" + ], + "objective": "CompleteQuest", + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + } + ], + "storyQuest": true +}, +{ + "id": 47, + "isTemplate": true, + "name": "Check Out The Library", + "description": "Sir Donovan wants you to search $(poi_1) for information on the mechanics of summoning.", + "offerDialog": {}, + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Find $(poi_1)", + "description": "Follow Acirxes' directions to $(poi_1) in the island biome to the northeast.", + "POITags": [ + "Quest_LibraryOfVarsil" + ], + "objective": "Travel", + "prologue": { + "text": "Acirxes furrows his brow, which for a brief time makes his youthful appearance fade into maturity. \"Boss says you're no mere hedge wizard, so I presume you understand somewhat of what spells actually do.\"", + "options": [ + { + "name": "You wonder where this is going, but simply nod for the moment.", + "text": "He continues, \"Well the boss wants to know more than he does about specific aspects of spells, and likely more than you or I know too. He wants you to go to $(poi_1) and secure any books or research on the actual mechanics behind summoning spells.\"", + "options": [ + { + "action": [ + { + "setQuestFlag": { + "key": "exploreShand1", + "val": 4 + } + } + ], + "name": "\"Consider it done.\"", + "text": "\"If you can handle that, it should be a short trip from there to $(poi_4) after. I've got some... 'buisiness' to take care of there. I'll meet you at the inn on the north end of the central peninsula.\"" + }, + { + "name": "\"Fine, but why send me?\"", + "text": "\"You are a clever one.\" Acirxes pauses before responding further in a carefully measured tone. \"Because one of my peers found the library. And another one found the library and her body. And a third one found all of them and escaped alive. It's not your average library.\"", + "options": [ + { + "name": "\"No, apparently not.\"", + "text": "\"So that's why we're sending you. Meet me in $(poi_4) after. I've got some... 'buisiness' to take care of there and I'll add a personal reward if you bring me back the head of whoever's running the show at the library.\" He looks away before walking off. \"I owe that much to Gwen...\"", + "options": [ + { + "action": [ + { + "setQuestFlag": { + "key": "exploreShand1", + "val": 4 + } + }, + { + "setQuestFlag": { + "key": "libraryOfVarsilBonusAvailable", + "val": 1 + } + } + ], + "name": "(Continue)" + } + ] + } + ] + } + ] + } + ] + }, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 2, + "name": "Locate The Research", + "description": "Search $(poi_1) for research about the mechanics of summoning spells", + "anyPOI": true, + "mapFlag": "foundLibraryOfVarsilResearch", + "mapFlagValue": 1, + "objective": "QuestFlag", + "prerequisiteIDs": [ 1 ], + "prologue": { + "text": "The structure before you is enormous, looking more like an ancient fortress than a library.", + "options": [ + { + "name": "(Continue)", + "text": "A small group of scholars carrying books around the entrance seems to confirm the building's purpose, but something odd about their manerisms has you on edge as you approach.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + }, + "epilogue": {}, + "POIToken": "" + }, + { + "id": 3, + "name": "Leave", + "description": "Find your way back to the entrance once you are ready", + "anyPOI": true, + "objective": "Leave", + "prerequisiteIDs": [ 2 ], + "prologue": {}, + "epilogue": {} + }, + { + "id": 4, + "name": "Travel to $(poi_4)", + "description": "Deliver the research to $(poi_4), the largest settlement in the islands", + "POITags": [ + "Capital", + "BiomeBlue" + ], + "objective": "Travel", + "prerequisiteIDs": [ 3 ], + "prologue": {}, + "epilogue": { + "text": "\"Welcome to $(poi_4), a shining beacon of civilization.\" You had just entered the tavern and it takes you a moment to realize that the voice from over your shoulder is speaking to you.", + "options": [ + { + "name": "[/]But that's not Acirxes...[]", + "text": "\"I take it you were expecting my associate.\" Sir Donovan leads you to a table before continuing. \"Acirxes is on leave, indefinitely. Welcomed to return to my service, but only once he has fully overcome the grief of Guinneverre's passing; another of my employees whom he had somewhat of a relationship with.\"", + "options": [ + { + "condition": [ + { + "checkQuestFlag": "defeatedLibraryOfVarsilBoss" + }, + { + "checkQuestFlag": "libraryOfVarsilBonusAvailable" + } + ], + "name": "\"About that...\" You hand him the research before telling Donovan about the giant automaton at the top of the library.", + "text": "\"Yes, Acirxes was quite adamant that I hold on to this for you.\" He hands you a small and ornate spellbook.", + "options": [ + { + "action": [ + { + "grantRewards": [ + { + "type": "card", + "count": 1, + "colors": [ + "Black" + ], + "rarity": [ + "Rare", + "Mythic Rare" + ] + }, + { + "type": "card", + "count": 1, + "colors": [ + "Blue" + ], + "rarity": [ + "Rare", + "Mythic Rare" + ] + }, + { + "type": "card", + "count": 1, + "colors": [ + "Green" + ], + "rarity": [ + "Rare", + "Mythic Rare" + ] + }, + { + "type": "card", + "count": 1, + "colors": [ + "Red" + ], + "rarity": [ + "Rare", + "Mythic Rare" + ] + }, + { + "type": "card", + "count": 1, + "colors": [ + "White" + ], + "rarity": [ + "Rare", + "Mythic Rare" + ] + }, + { + "type": "card", + "count": 1, + "rarity": [ + "Rare", + "Mythic Rare" + ], + "colorType": "Colorless" + } + ] + } + ], + "name": "(Continue)", + "text": "\"Now, about the golems. I'm curious if they are related to another incident.\" Donovan pilfers through his satchel for a moment before giving you a map and your latest wages (+1000 gold). \"A historian got quite a surprise recently at a dig site, and I would like to know if the two groups have a common source.\"", + "options": [ + { + "action": [ + { + "addGold": 1000, + "issueQuest": "48" + } + ], + "name": "(Continue)" + } + ] + } + ] + }, + { + "condition": [ + { + "checkQuestFlag": "defeatedLibraryOfVarsilBoss" + }, + { + "checkQuestFlag": "libraryOfVarsilBonusAvailable", + "not": true + } + ], + "name": "\"About that...\" You hand him the research before telling Donovan about the giant automaton at the top of the library.", + "text": "\"I'm curious if this is related to another incident.\" Donovan pilfers through his satchel for a moment before giving you a map and your latest wages (+1000 gold). \"A historian got quite a surprise recently at a dig site, and I would like to know if the two groups have a common source.\"", + "options": [ + { + "action": [ + { + "addGold": 1000, + "issueQuest": "48" + } + ], + "name": "(Continue)" + } + ] + }, + { + "condition": [ + { + "checkQuestFlag": "defeatedLibraryOfVarsilBoss", + "not": true + } + ], + "name": "Hand him the research and tell him about the occupants of the library.", + "text": "\"I'm curious if this is related to another incident.\" Donovan pilfers through his satchel for a moment before giving you a map and your latest wages (+500 gold). \"A historian got quite a surprise recently at a dig site, and I would like to know if the two groups have a common source.\"", + "options": [ + { + "action": [ + { + "addGold": 500, + "issueQuest": "48" + } + ], + "name": "(Continue)" + } + ] + } + ] + } + ] + } + } + ], + "storyQuest": true +}, +{ + "id": 48, + "isTemplate": true, + "name": "The Dig Site", + "description": "Determine if the golems you found previously are connected to those at $(poi_1)", + "offerDialog": {}, + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Find $(poi_1)", + "description": "Follow Donovan's map to $(poi_1) in the wastelands.", + "POITags": [ + "Quest_DigSite" + ], + "objective": "Travel", + "prologue": { + "text": "Sir Donovan gives you a sense of deja vu as he hands you a map and another of his amulets. \"Explore the site. Look for signs that the two groups are connected or distinct. Use the amulet when you're done and we'll find somewhere to meet.\"", + "options": [ + { + "action": [ + { + "setQuestFlag": { + "key": "exploreShand1", + "val": 5 + } + } + ], + "name": "\"Understood.\"" + } + ] + }, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 2, + "name": "Explore the site", + "description": "Search $(poi_1) and compare the mechanized occupants with your previous encounter", + "objective": "Fetch", + "prerequisiteIDs": [ 1 ], + "itemNames": [ + "Landscape Sketchbook" + ], + "prologue": { + "text": "Approaching the site from the south, your current path leads down into the freshly exposed entrance, now blocked by a metallic humanoid sentry.", + "options": [ + { + "name": "(Continue)", + "text": "On your right stands a much newer structure which you presume serves as a habitation for the digging crew and the scholars who employ them.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + }, + "epilogue": {}, + "POIToken": "$(poi_1)" + }, + { + "id": 3, + "name": "Leave", + "description": "Find your way back to the entrance once you are ready", + "anyPOI": true, + "objective": "Leave", + "prerequisiteIDs": [ 2 ], + "prologue": {}, + "epilogue": {} + }, + { + "id": 4, + "name": "Contact Sir Donovan", + "description": "Use Donovan's talisman to contact him.", + "mapFlag": "exploreShand1", + "mapFlagValue": 7, + "worldMapOK": true, + "objective": "QuestFlag", + "prerequisiteIDs": [ 3 ], + "prologue": { + "text": "When you are ready, you should use the amulet he gave you to contact Sir Donovan again.", + "options": [ + { + "action": [ + { + "setQuestFlag": { + "key": "exploreShand1", + "val": 6 + } + } + ], + "name": "(Continue)" + } + ] + }, + "epilogue": { + "text": "Once again you get a feeling that you should go to a town. But it's a little more clear this time, and a particular name is on the tip of your tongue: $(poi_5). You should go there.", + "options": [ + { + "name": "(Continue)" + } + ] + } + }, + { + "id": 5, + "name": "Travel to $(poi_5)", + "description": "Deliver the research to $(poi_5), a wasteland town relatively far from $(poi_1)", + "count1": 70, + "count2": 10, + "POITags": [ + "Town", + "BiomeColorless" + ], + "objective": "Travel", + "prerequisiteIDs": [ 4 ], + "prologue": {}, + "epilogue": { + "text": "\"$(playername)?\" A middle aged woman approaches you in what passes for a town square here, slipping a small but very identifiable portrait of you into her cloak. \"We share's the bossman.\" As Acirxes did upon meeting you, she pulls her hand back out of her cloak to flash an amulet matching yours.", + "options": [ + { + "name": "You wonder to yourself where she got the portrait. [/]Who drew me, and when?[]", + "text": "\"They calls me Viv. Those'n who knows me, it is.\"", + "options": [ + { + "action": [ + { + "addGold": 500 + } + ], + "name": "\"That's quite an unusual accent you have.\"", + "text": "Viv shrugs. \"I says that evah-time one's of you blabs the samewise. And me jingle works samewise.\" To demonstrate her point, she shakes the usual coin pouch before tossing it to you. (+500 gold)\n\"So blabs it. Same metal men?\"", + "options": [ + { + "name": "\"I don't think so.\"", + "text": "\"Thinks he do. Knows?\" For all the brevity of Viv's reply, it takes you a moment to realize she's asking if you're sure.", + "options": [ + { + "name": "\"Some of them were similar. More similar than most golems I've seen in the wild. But no big one this time. And there were several that were like nothing I saw in the library.\"", + "text": "\"No big one this time.\" Viv gives a very passing echo of your words, even coming close to matching your natural voice. \"Bossman due certain a'love that one. Mayhap sends me back for that jingle bag next.\"", + "options": [ + { + "name": "\"Look... I'm not an expert on antique golem provenance.\"", + "text": "\"Tell bossman that one instead, bigger laugh to hear.\" Before you can respond to that, she moves to walk off. \"Gets you the local jingle. Viv to bring bossman's words.\"", + "options": [ + { + "action": [ + { + "issueQuest": "49" + } + ], + "name": "(Continue)" + } + ] + } + ] + }, + { + "name": "\"Yes, some of them were. Like a different builder with the same parts and hearing the same description, but distinct from the other's design.\"", + "text": "Viv gives a knowing nod, as if she appreciates that description. \"Gets you the local jingle. Viv'll bring bossman's words.\" She then turns to leave.", + "options": [ + { + "action": [ + { + "issueQuest": "49" + } + ], + "name": "(Continue)" + } + ] + } + ] + }, + { + "name": "\"I think so.\"", + "text": "\"Thinks he do. Knows?\" For all the brevity of Viv's reply, thanks to her unusual way of speaking it takes you a moment to realize she's asking if you're sure.", + "options": [ + { + "name": "\"Some of them were similar. More similar than most golems I've seen in the wild. But no big one this time. And there were several that were like nothing I saw in the library.\"", + "text": "\"No big one this time.\" Viv gives a very passing echo of your words, even coming close to matching your natural voice. \"Bossman due certain a'love that one. Mayhap sends me back after that jingle bag.\"", + "options": [ + { + "name": "\"Look... I'm not an expert on antique golem provenance.\"", + "text": "\"Tell bossman that one instead, bigger laugh to hear.\" Before you can respond to that, she moves to walk off. \"Gets you the local jingle. Viv to bring bossman's words.\"", + "options": [ + { + "action": [ + { + "issueQuest": "49" + } + ], + "name": "(Continue)" + } + ] + } + ] + }, + { + "name": "\"Like a different builder copying the same example, but both doing it very well.\"", + "text": "Viv gives a knowing nod, as if she appreciates that description. \"Gets you the local jingle. Viv'll bring bossman's words.\" She then turns to leave.", + "options": [ + { + "action": [ + { + "issueQuest": "49" + } + ], + "name": "(Continue)" + } + ] + } + ] + } + ] + }, + { + "name": "\"Donovan wanted to know if these two groups of automatons matched. I think don't think so. Similar, but different.\"", + "text": "\"Similar, but different.\" Viv gives a very passing echo of your words, even coming close to matching your natural voice. \"Makes samewise sense out Viv's mouth and yours, none. Mayhap bossman gets the words, or mayhap he sends me back after that jingle bag.\"", + "options": [ + { + "name": "\"Look... I'm not an expert on antique golem provenance.\"", + "text": "\"Tell bossman that one instead, bigger laugh to hear.\" Before you can respond to that, she moves to walk off. \"Gets you the local jingle. Viv to bring bossman's words.\"", + "options": [ + { + "action": [ + { + "issueQuest": "49" + } + ], + "name": "(Continue)" + } + ] + }, + { + "name": "\"Like a different builder with the same parts and hearing the same description, but distinct from the other's design.\"", + "text": "Viv suddenly gives a knowing nod, as if she appreciates that description more than the first. \"Gets you the local jingle. Viv to bring bossman's words.\" She then turns to leave.", + "options": [ + { + "action": [ + { + "issueQuest": "49" + } + ], + "name": "(Continue)" + } + ] + } + ] + }, + { + "name": "\"Donovan wanted to know if these two groups of automatons matched. I think so. Mostly at least.\"", + "text": "\"Thinks he do. Knows?\" For all the brevity of Viv's reply, it takes you a moment to realize she's asking if you're sure.", + "options": [ + { + "name": "\"Some were very similar. More similar than most golems I've seen in the wild. No big one this time though, and several that I'd never seen anything like before.\"", + "text": "\"No big one this time.\" Viv gives a very passing echo of your words, even coming close to matching your natural voice. \"Bossman due certain a'love that one. Mayhap sends me back after that jingle bag.\"", + "options": [ + { + "name": "\"Look... I'm not an expert on antique golem provenance.\"", + "text": "\"Tell bossman that one instead, bigger laugh to hear.\" Before you can respond to that, she moves to walk off. \"Gets you the local jingle. Viv to bring bossman's words.\"", + "options": [ + { + "action": [ + { + "issueQuest": "49" + } + ], + "name": "(Continue)" + } + ] + } + ] + }, + { + "name": "\"Like a different builder copying the same example, and both doing it very well.\"", + "text": "Viv gives a knowing nod, as if she appreciates that description. \"Gets you the local jingle. Viv to bring bossman's words.\" She then turns to leave.", + "options": [ + { + "action": [ + { + "issueQuest": "49" + } + ], + "name": "(Continue)" + } + ] + } + ] + } + ] + } + ] + } + } + ], + "storyQuest": true +}, +{ + "id": 49, + "isTemplate": true, + "name": "Busy Work 2", + "description": "You await further word from Sir Donovan via your new contact, Viv. Until then, you are free to take on other jobs.", + "offerDialog": {}, + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Do Side Quests", + "description": "Complete 3 side quests while waiting for Viv to find you again", + "anyPOI": true, + "count3": 3, + "POITags": [ + "QuestSource" + ], + "objective": "CompleteQuest", + "prologue": {}, + "epilogue": {} + }, + { + "id": 2, + "name": "Wait for Viv", + "description": "Give Viv more time to contact you.", + "anyPOI": true, + "count3": 3, + "POITags": [ + "QuestSource" + ], + "objective": "Travel", + "prerequisiteIDs": [ 1 ], + "prologue": { + "text": "No word from or sign of Viv yet, but you should expect to hear from her soon.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "epilogue": { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "" + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "50", + "POIReference": "" + } + ], + "text": "As you walk in to town, a familiar cloaked figure is waiting and watching for you.", + "options": [ + { + "name": "(Continue)" + } + ] + } + } + ], + "storyQuest": true +}, +{ + "id": 50, + "isTemplate": true, + "name": "Welcome To The Jungle", + "description": "Search the Primal Jungle for an artifact referenced in the research from The Library of Varsil", + "offerDialog": {}, + "prologue": { + "action": [ + { + "setQuestFlag": { + "key": "exploreShand1", + "val": 6 + } + } + ], + "text": "You have and take the opportunity to speak to Viv before she appears to notice you.", + "options": [ + { + "name": "\"There you are, Viv.\"", + "text": "Sir Donovan's voice replies to you from under her cloak. \"$(playername) will have to wait a little longer, I need you to fetch those materials for the next batch right now.\" Viv drops her hood and her imitation of your employer. \"Tinker he does, things he needs.\" Viv then shrugs. \"Viv focus for jingle he give samewise you take.\"", + "options": [ + { + "name": "\"So what now?\"", + "text": "\"Things bossman needs [i]again[].\" She emphasizes the word in a way that indicates it's your turn to fetch something. \"Things told in samewise books you gave.\" You receive another map, another amulet, and a short note. Viv summarily dismisses you by walking away before you can ask questions or read the note.", + "options": [ + { + "name": "Continue" + } + ] + }, + { + "name": "Remain silent", + "text": "\"Bossman needs things [i]again[].\" It's difficult to tell with her, but there might have been a touch of amusement in her emphasis. \"Things told in samewise books you gave.\" You receive another map, another amulet, and a short note. Viv summarily dismisses you by walking away before you can ask questions or read the note.", + "options": [ + { + "name": "Continue" + } + ] + } + ] + }, + { + "name": "\"I was beginning to worry I was out of a job.\"", + "text": "Sir Donovan's voice replies to you from under her cloak. \"$(playername) will have to wait a little longer, I need you to fetch those materials for the next batch right now.\" Viv drops her hood and her imitation of your employer. \"Tinker he does, things he needs.\" Viv then shrugs. \"Viv focus for jingle he give samewise you take.\"", + "options": [ + { + "name": "\"So what now?\"", + "text": "\"Things bossman needs [i]again[].\" She emphasizes the word in a way that indicates it's your turn to fetch something. \"Things told in samewise books you gave.\" You receive another map, another amulet, and a short note. Viv summarily dismisses you by walking away before you can ask questions or read the note.", + "options": [ + { + "name": "Continue" + } + ] + }, + { + "name": "Remain silent", + "text": "\"Bossman needs things [i]again[].\" It's difficult to tell with her, but there might have been a touch of amusement in her emphasis. \"Things told in samewise books you gave.\" You receive another map, another amulet, and a short note. Viv summarily dismisses you by walking away before you can ask questions or read the note.", + "options": [ + { + "name": "Continue" + } + ] + } + ] + } + ] + }, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Find The Primal Jungle", + "description": "Follow the given map to the area Sir Donovan suggested you search", + "POITags": [ + "Quest_PrimalJungle" + ], + "objective": "Travel", + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 2, + "name": "Search for the artifact", + "description": "Sir Donovan suspects that some form of magic staff can be found in this area, and he wants you to retrieve it.", + "mapFlag": "SearchedForArtifact", + "mapFlagValue": 1, + "POITags": [ + "Quest_PrimalJungle" + ], + "objective": "MapFlag", + "prerequisiteIDs": [ 1 ], + "prologue": {}, + "epilogue": { + "text": "Along with the other items in the treasure chest you find a staff that matches the rough description from Donovan's note. Or at least it would if it hadn't been broken into pieces", + "options": [ + { + "name": "Gather up the pieces", + "text": "You technically weren't asked to bring it back in one piece. Hopefully Sir Donovan will still want it.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + }, + "allowInactivePOI": true + }, + { + "id": 3, + "name": "Return to $(poi_3)", + "description": "Find Viv again in $(poi_3) to report what you found, and what you didn't.", + "here": true, + "objective": "Travel", + "prerequisiteIDs": [ 2 ], + "prologue": {}, + "epilogue": { + "text": "Viv frowns at you after listening to your explanation. \"Jingle bag to wait, staff already jingle. Very bad.\"", + "options": [ + { + "name": "\"You don't think Sir Donovan wants it anyway?\"", + "text": "She shakes her head emphatically. \"We must make it new. I have a fix.\" She retrieves a pen and paper to scrawl a much rougher map than usual on short notice. \"Flower grows in cave here, scarlet. You must bring it here.\"", + "options": [ + { + "name": "\"Scarlet flower, grows in the cave. Got it.\"", + "text": "\"...and smart wizard would take coat.\"", + "options": [ + { + "action": [ + { + "setQuestFlag": { + "key": "exploreShand1", + "val": 7 + }, + "issueQuest": "51" + } + ], + "name": "continue" + } + ] + } + ] + } + ] + } + } + ], + "storyQuest": true +}, +{ + "id": 51, + "isTemplate": true, + "name": "Flower Fetching", + "description": "Bring Viv a flower from Frostbitten Cavern", + "offerDialog": {}, + "prologue": {}, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Find $(poi_1)", + "description": "Viv's crude map shows the way to $(poi_1) in the $(biome_1) biome", + "POITags": [ + "Quest_FrostbittenCavern" + ], + "objective": "Travel", + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 2, + "name": "Retrieve the flower", + "description": "Viv said the flower would be located inside a cave", + "mapFlag": "hasAFlower", + "mapFlagValue": 1, + "POITags": [ + "Quest_FrostbittenCavern" + ], + "objective": "MapFlag", + "prerequisiteIDs": [ 1 ], + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 3, + "name": "Return to $(poi_3)", + "description": "Bring the flower back to Viv in $(poi_3).", + "here": true, + "objective": "Travel", + "prerequisiteIDs": [ 2 ], + "prologue": {}, + "epilogue": { + "text": "You find Viv right where you had agreed to meet, and Sir Donovan is there as well. He is staring intently at the newly repaired staff as Viv directs her gaze to you.", + "options": [ + { + "name": "You interrupt Donovan's inspection. \"So what does the staff do?\"", + "text": "\"Nothing, not yet at least. Perhaps it will eventually.\" He runs his left hand across an engraving on the staff as if trying to draw out its secrets. \"But I believe we have something else to discuss, something potentially even more important than my research.\"", + "options": [ + { + "name": "\"I'm listening.\"", + "text": "\"You've proven yourself to be reliable enough to my organization that I feel I can share its nature, if you have not already surmised it. Put bluntly, my associates and I make our living through the acquisition of information, the discreet sale of it, and occasionally, the role you have been most involved with, its direct application.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"It is the nature of our trade that more information is available to me than can be acted upon, especially in a timely manner. My research is an attempt to find ways to communicate more rapidly, and give more opportunities to act. Often now we must make decisions based on incomplete knowledge, and incomplete knowledge is all that I can offer you now.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"We had been monitoring the activities of several previously unknown wizards, they appeared to have begun working together toward some unknown greater goal, with an impressive degree of effectiveness to their individual actions.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"Several weeks ago, however, the group was quickly and methodically silenced, presumed killed, by a second group. But now it has been confirmed that all five of them were taken alive, and my network has determined where we believe they are being held.\"", + "options": [ + { + "name": "\"So, this is the part where I do the 'direct application' thing, right?\"", + "text": "Donovan gives a hearty, if solemn, chuckle. \"Based on what I have seen of your work, I believe you to be capable of it. But this is not something I am asking of you. More that it is something I am offering to you.\"", + "options": [ + { + "name": "\"I'm not sure that I follow your meaning.\"", + "text": "\"The efficiency you have shown in your work for me rivals what we had seen from the captured mages. I believe that if you were to free them, you could make some new and powerful allies. And taking on their captors now may mean that you find yourself in a conflict that would be forthcoming anyway, but on your terms and timing rather than theirs.\"", + "options": [ + { + "name": "\"I don't believe that I'm ready for this kind of confrontation.\" (Decline Quest)", + "text": "\"Then hold on to one of my amulets. Use it to contact us if you change your mind.\"", + "options": [ + { + "name": "Understood. And thank you." + } + ] + }, + { + "action": [ + { + "setQuestFlag": { + "key": "exploreShand1", + "val": 8 + }, + "issueQuest": "52" + } + ], + "name": "\"Adventure calls. Who am I to say no?\" (Accept Quest)" + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "condition": [ + { + "checkQuestFlag": "violetFlowerForViv" + }, + { + "checkQuestFlag": "scarletFlowerForViv" + } + ], + "name": "Give her both flowers", + "text": "Viv has a thankful look, but you note what might be a twinge of disappointment underneath it. \"Fix was gentle. Unexpectedly. Not to need those now.\" Donovan then clears his throat, redirecting your attention.", + "options": [ + { + "name": "\"So what does the staff do?\"", + "text": "\"Nothing, not yet at least. Perhaps it will eventually.\" He runs his left hand across an engraving on the staff as if trying to draw out its secrets. \"But I believe we have something else to discuss, something potentially even more important than my research.\"", + "options": [ + { + "name": "\"I'm listening.\"", + "text": "\"You've proven yourself to be reliable enough to my organization that I feel I can share its nature, if you have not already surmised it. Put bluntly, my associates and I make our living through the acquisition of information, the discreet sale of it, and occasionally, the role you have been most involved with, its direct application.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"It is the nature of our trade that more information is available to me than can be acted upon, especially in a timely manner. My research is an attempt to find ways to communicate more rapidly, and give more opportunities to act. Often now we must make decisions based on incomplete knowledge, and incomplete knowledge is all that I can offer you now.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"We had been monitoring the activities of several previously unknown wizards, they appeared to have begun working together toward some unknown greater goal, with an impressive degree of effectiveness to their individual actions.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"Several weeks ago, however, the group was quickly and methodically silenced, presumed killed, by a second group. But now it has been confirmed that all five of them were taken alive, and my network has determined where we believe they are being held.\"", + "options": [ + { + "name": "\"So, this is the part where I do the 'direct application' thing, right?\"", + "text": "Donovan gives a hearty, if solemn, chuckle. \"Based on what I have seen of your work, I believe you to be capable of it. But this is not something I am asking of you. More that it is something I am offering to you.\"", + "options": [ + { + "name": "\"I'm not sure that I follow your meaning.\"", + "text": "\"The efficiency you have shown in your work for me rivals what we had seen from the captured mages. I believe that if you were to free them, you could make some new and powerful allies. And taking on their captors now may mean that you find yourself in a conflict that would be forthcoming anyway, but on your terms and timing rather than theirs.\"", + "options": [ + { + "name": "\"I don't believe that I'm ready for this kind of confrontation.\" (Decline Quest)", + "text": "\"Then hold on to one of my amulets. Use it to contact us if you change your mind.\"", + "options": [ + { + "name": "Understood. And thank you." + } + ] + }, + { + "action": [ + { + "setQuestFlag": { + "key": "exploreShand1", + "val": 8 + }, + "issueQuest": "52" + } + ], + "name": "\"Adventure calls. Who am I to say no?\" (Accept Quest)" + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "action": [ + { + "setQuestFlag": { + "key": "violetFlowerForViv", + "val": 2 + } + } + ], + "condition": [ + { + "checkQuestFlag": "violetFlowerForViv" + } + ], + "name": "Give her the violet flower", + "text": "Viv shakes her head. \"Headstrong adventurers... Not right. But we find that the flower had no need.\" Donovan then clears his throat, redirecting your attention.", + "options": [ + { + "name": "\"So what does the staff do?\"", + "text": "\"Nothing, not yet at least. Perhaps it will eventually.\" He runs his left hand across an engraving on the staff as if trying to draw out its secrets. \"But I believe we have something else to discuss, something potentially even more important than my research.\"", + "options": [ + { + "name": "\"I'm listening.\"", + "text": "\"You've proven yourself to be reliable enough to my organization that I feel I can share its nature, if you have not already surmised it. Put bluntly, my associates and I make our living through the acquisition of information, the discreet sale of it, and occasionally, the role you have been most involved with, its direct application.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"It is the nature of our trade that more information is available to me than can be acted upon, especially in a timely manner. My research is an attempt to find ways to communicate more rapidly, and give more opportunities to act. Often now we must make decisions based on incomplete knowledge, and incomplete knowledge is all that I can offer you now.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"We had been monitoring the activities of several previously unknown wizards, they appeared to have begun working together toward some unknown greater goal, with an impressive degree of effectiveness to their individual actions.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"Several weeks ago, however, the group was quickly and methodically silenced, presumed killed, by a second group. But now it has been confirmed that all five of them were taken alive, and my network has determined where we believe they are being held.\"", + "options": [ + { + "name": "\"So, this is the part where I do the 'direct application' thing, right?\"", + "text": "Donovan gives a hearty, if solemn, chuckle. \"Based on what I have seen of your work, I believe you to be capable of it. But this is not something I am asking of you. More that it is something I am offering to you.\"", + "options": [ + { + "name": "\"I'm not sure that I follow your meaning.\"", + "text": "\"The efficiency you have shown in your work for me rivals what we had seen from the captured mages. I believe that if you were to free them, you could make some new and powerful allies. And taking on their captors now may mean that you find yourself in a conflict that would be forthcoming anyway, but on your terms and timing rather than theirs.\"", + "options": [ + { + "name": "\"I don't believe that I'm ready for this kind of confrontation.\" (Decline Quest)", + "text": "\"Then hold on to one of my amulets. Use it to contact us if you change your mind.\"", + "options": [ + { + "name": "Understood. And thank you." + } + ] + }, + { + "action": [ + { + "setQuestFlag": { + "key": "exploreShand1", + "val": 8 + }, + "issueQuest": "52" + } + ], + "name": "\"Adventure calls. Who am I to say no?\" (Accept Quest)" + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "action": [ + { + "setQuestFlag": { + "key": "scarletFlowerForViv", + "val": 2 + } + } + ], + "condition": [ + { + "checkQuestFlag": "scarletFlowerForViv" + } + ], + "name": "Give her the crimson flower", + "text": "Viv smiles and takes the flower, tucking it behind her ear. \"[i]Jingle[] accepted. The bloom was not for the fix.\" Donovan then clears his throat, redirecting your attention.", + "options": [ + { + "name": "\"So what does the staff do?\"", + "text": "\"Nothing, not yet at least. Perhaps it will eventually.\" He runs his left hand across an engraving on the staff as if trying to draw out its secrets. \"But I believe we have something else to discuss, something potentially even more important than my research.\"", + "options": [ + { + "name": "\"I'm listening.\"", + "text": "\"You've proven yourself to be reliable enough to my organization that I feel I can share its nature, if you have not already surmised it. Put bluntly, my associates and I make our living through the acquisition of information, the discreet sale of it, and occasionally, the role you have been most involved with, its direct application.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"It is the nature of our trade that more information is available to me than can be acted upon, especially in a timely manner. My research is an attempt to find ways to communicate more rapidly, and give more opportunities to act. Often now we must make decisions based on incomplete knowledge, and incomplete knowledge is all that I can offer you now.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"We had been monitoring the activities of several previously unknown wizards, they appeared to have begun working together toward some unknown greater goal, with an impressive degree of effectiveness to their individual actions.\"", + "options": [ + { + "name": "(Continue)", + "text": "\"Several weeks ago, however, the group was quickly and methodically silenced, presumed killed, by a second group. But now it has been confirmed that all five of them were taken alive, and my network has determined where we believe they are being held.\"", + "options": [ + { + "name": "\"So, this is the part where I do the 'direct application' thing, right?\"", + "text": "Donovan gives a hearty, if solemn, chuckle. \"Based on what I have seen of your work, I believe you to be capable of it. But this is not something I am asking of you. More that it is something I am offering to you.\"", + "options": [ + { + "name": "\"I'm not sure that I follow your meaning.\"", + "text": "\"The efficiency you have shown in your work for me rivals what we had seen from the captured mages. I believe that if you were to free them, you could make some new and powerful allies. And taking on their captors now may mean that you find yourself in a conflict that would be forthcoming anyway, but on your terms and timing rather than theirs.\"", + "options": [ + { + "name": "\"I don't believe that I'm ready for this kind of confrontation.\" (Decline Quest)", + "text": "\"Then hold on to one of my amulets. Use it to contact us if you change your mind.\"", + "options": [ + { + "name": "Understood. And thank you." + } + ] + }, + { + "action": [ + { + "setQuestFlag": { + "key": "exploreShand1", + "val": 8 + }, + "issueQuest": "52" + }, + { + "setQuestFlag": { + "key": "mainQuest", + "val": 2 + } + } + ], + "name": "\"Adventure calls. Who am I to say no?\" (Accept Quest)" + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + } + ], + "storyQuest": true +}, +{ + "id": 52, + "isTemplate": true, + "name": "The Enemy of My Enemy...", + "description": "Sir Donovan has given you a set of five locations where he believes that powerful wizards are being held.", + "offerDialog": {}, + "prologue": { + "action": [ + { + "setQuestFlag": { + "key": "mainQuest", + "val": 2 + } + } + ], + "text": "Good luck", + "options": [ + { + "name": "(Continue)" + } + ] + }, + "epilogue": {}, + "failureDialog": {}, + "declinedDialog": { + "text": "Come back tomorrow and perhaps I'll have something that you'll actually be willing to do.", + "options": [ + { + "name": "(Catching the not so subtle hint, you leave.)" + } + ] + }, + "stages": [ + { + "id": 1, + "name": "Find the Black Castle", + "description": "Find the Black Castle in the Swamp Biome", + "count3": 1, + "POITags": [ + "BiomeBlack", + "Chapter1Boss" + ], + "objective": "Travel", + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 2, + "name": "Find the Blue Castle", + "description": "Find the Blue Castle in the Island Biome", + "count3": 1, + "POITags": [ + "BiomeBlue", + "Chapter1Boss" + ], + "objective": "Travel", + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 3, + "name": "Find the Green Castle", + "description": "Find the Green Castle in the Forest Biome", + "count3": 1, + "POITags": [ + "BiomeGreen", + "Chapter1Boss" + ], + "objective": "Travel", + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 4, + "name": "Find the Red Castle", + "description": "Find the Red Castle in the Mountain Biome", + "count3": 1, + "POITags": [ + "BiomeRed", + "Chapter1Boss" + ], + "objective": "Travel", + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 5, + "name": "Find the White Castle", + "description": "Find the White Castle in the Plains Biome", + "count3": 1, + "POITags": [ + "BiomeWhite", + "Chapter1Boss" + ], + "objective": "Travel", + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 6, + "name": "Rescue the Black Captive", + "description": "Free the wizard being held captive inside the Black Castle", + "mapFlag": "Ch1BlackCastleComplete", + "POITags": [ + "BiomeBlack", + "Chapter1Boss" + ], + "objective": "QuestFlag", + "prerequisiteIDs": [ 1 ], + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 7, + "name": "Rescue the Blue Captive", + "description": "Free the wizard being held captive inside the Blue Castle", + "mapFlag": "Ch1BlueCastleComplete", + "POITags": [ + "BiomeBlue", + "Chapter1Boss" + ], + "objective": "QuestFlag", + "prerequisiteIDs": [ 2 ], + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 8, + "name": "Rescue the Green Captive", + "description": "Free the wizard being held captive inside the Green Castle", + "mapFlag": "Ch1GreenCastleComplete", + "POITags": [ + "BiomeGreen", + "Chapter1Boss" + ], + "objective": "QuestFlag", + "prerequisiteIDs": [ 3 ], + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 9, + "name": "Rescue the Red Captive", + "description": "Free the wizard being held captive inside the Red Castle", + "mapFlag": "Ch1RedCastleComplete", + "mapFlagValue": 1, + "POITags": [ + "BiomeRed", + "Chapter1Boss" + ], + "objective": "QuestFlag", + "prerequisiteIDs": [ 4 ], + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 10, + "name": "Rescue the White Captive", + "description": "Free the wizard being held captive inside the White Castle", + "mapFlag": "Ch1WhiteCastleComplete", + "POITags": [ + "BiomeWhite", + "Chapter1Boss" + ], + "objective": "QuestFlag", + "prerequisiteIDs": [ 5 ], + "prologue": {}, + "epilogue": {}, + "allowInactivePOI": true + }, + { + "id": 11, + "name": "Get Some Answers", + "description": "Return to the spawn point at the center of the wastes and speak to the mage there.", + "mapFlag": "mainQuest", + "mapFlagValue": 3, + "POITags": [ + "Spawn" + ], + "objective": "QuestFlag", + "prerequisiteIDs": [ 6, 7, 8, 9, 10 ], + "prologue": {}, + "epilogue": {} + } + ], + "storyQuest": true } ] \ No newline at end of file diff --git a/forge-gui/res/adventure/Shandalar/world/shops.json b/forge-gui/res/adventure/Shandalar/world/shops.json index faebdd05538..8012b9f33c7 100644 --- a/forge-gui/res/adventure/Shandalar/world/shops.json +++ b/forge-gui/res/adventure/Shandalar/world/shops.json @@ -4870,8 +4870,8 @@ }, { "count":1, - "cardText": "Rogue", - "colors": ["Pirate"] + "cardText": "Pirate", + "colors": ["blue"] } ] } @@ -5482,5 +5482,25 @@ } ] }] +}, +{ + "name":"goblinKingShop2", + "description":"Goblin King Shop Test 2", + "spriteAtlas":"maps/tileset/buildings.atlas", + "sprite":"RotatingShop", + "rewards": [ + { + "count":8, + "type":"Union", + "cardUnion":[ + { + "sourceDeck":"decks/standard/goblinking.dck" + }, + { + "count":1, + "subTypes": ["Goblin"], + "minDate": "2021-09-09" + }] + }] } ] diff --git a/forge-gui/res/adventure/Shandalar/world/town_names_black.txt b/forge-gui/res/adventure/Shandalar/world/town_names_black.txt new file mode 100644 index 00000000000..6389c96e9aa --- /dev/null +++ b/forge-gui/res/adventure/Shandalar/world/town_names_black.txt @@ -0,0 +1,376 @@ +Spirit's Vale +Spirit's Crossing +Spirit's Town +Spirit's Village +Spirit's Market +Spirit's Camp +Spirit's Tower +Spirit's Bazaar +Spirit's Forge +Spirit's Shrine +Spirithaven +Spirit's Hold +Spirit's Hall +Spirit's Steading +Spirit's Fen +Spirit's Wetlands +Spirit's Swamp +Spirit's Marsh +Spirit's Yard +Spirit's Sanctum +Spirit's Coven +Silent Vale +Silent Crossing +Silent Town +Silent Village +Silent Market +Silent Camp +Silent Tower +Silent Bazaar +Silent Forge +Silent Shrine +Silent Haven +Silent Hold +Silent Hall +Silent Steading +Silent Fen +Silent Wetlands +Silent Swamp +Silent Marsh +Silent Yard +Silent Sanctum +Silent Coven +Ghastly Vale +Ghastly Crossing +Ghastly Town +Ghastly Village +Ghastly Market +Ghastly Camp +Ghastly Tower +Ghastly Bazaar +Ghastly Forge +Ghastly Shrine +Ghastly Haven +Ghastly Hold +Ghastly Hall +Ghastly Steading +Ghastly Fen +Ghastly Wetlands +Ghastly Swamp +Ghastly Marsh +Ghastly Yard +Ghastly Sanctum +Ghastly Coven +Haunted Vale +Haunted Crossing +Haunted Town +Haunted Village +Haunted Market +Haunted Camp +Haunted Tower +Haunted Bazaar +Haunted Forge +Haunted Shrine +Haunted Haven +Haunted Hold +Haunted Hall +Haunted Steading +Haunted Fen +Haunted Wetlands +Haunted Swamp +Haunted Marsh +Haunted Yard +Haunted Sanctum +Haunted Coven +Wisp's Vale +Wisp's Crossing +Wisp's Town +Wisp's Village +Wisp's Market +Wisp's Camp +Wisp's Tower +Wisp's Bazaar +Wisp's Forge +Wisp's Shrine +Wisp's Haven +Wisp's Hold +Wisp's Hall +Wisp's Steading +Wisp's Fen +Wisp's Wetlands +Wisp's Swamp +Wisp's Marsh +Wisp's Yard +Wisp's Sanctum +Wisp's Coven +Black Vale +Black Crossing +Black Town +Black Village +Black Market +Black Camp +Black Tower +Black Bazaar +Black Forge +Black Shrine +Black Haven +Black Hold +Black Hall +Black Steading +Black Fen +Black Wetlands +Black Swamp +Black Marsh +Black Yard +Black Sanctum +Black Coven +Shrouded Vale +Shrouded Crossing +Shrouded Town +Shrouded Village +Shrouded Market +Shrouded Camp +Shrouded Tower +Shrouded Bazaar +Shrouded Forge +Shrouded Shrine +Shrouded Haven +Shrouded Hold +Shrouded Hall +Shrouded Steading +Shrouded Fen +Shrouded Wetlands +Shrouded Swamp +Shrouded Marsh +Shrouded Yard +Shrouded Sanctum +Shrouded Coven +Amanaxis Fen +Andor's Fen +Bloodsand Fen +Celestine Fen +Coldsnap Fen +Eloren Fen +Hornwall Fen +Kraag Fen +Mardrake Fen +Nevermoor Fen +Pyrenian Fen +Sarhmal's Fen +Shalecliff Fen +Unicorn's Fen +Windlass Fen +Zephyr's Fen +General's Fen +Baker's Fen +Apothecary's Fen +Minstrel's Fen +Tyrant's Fen +Bandits' Fen +Robbers' Fen +Scrappers' Fen +Tinkers' Fen +Nomads' Fen +Amanaxis Wetlands +Andor's Wetlands +Bloodsand Wetlands +Celestine Wetlands +Coldsnap Wetlands +Eloren Wetlands +Hornwall Wetlands +Kraag Wetlands +Mardrake Wetlands +Nevermoor Wetlands +Pyrenian Wetlands +Sarhmal's Wetlands +Shalecliff Wetlands +Unicorn's Wetlands +Windlass Wetlands +Zephyr's Wetlands +General's Wetlands +Baker's Wetlands +Apothecary's Wetlands +Minstrel's Wetlands +Tyrant's Wetlands +Bandits' Wetlands +Robbers' Wetlands +Scrappers' Wetlands +Tinkers' Wetlands +Nomads' Wetlands +Amanaxis Swamp +Andor's Swamp +Bloodsand Swamp +Celestine Swamp +Coldsnap Swamp +Eloren Swamp +Hornwall Swamp +Kraag Swamp +Mardrake Swamp +Nevermoor Swamp +Pyrenian Swamp +Sarhmal's Swamp +Shalecliff Swamp +Unicorn's Swamp +Windlass Swamp +Zephyr's Swamp +General's Swamp +Baker's Swamp +Apothecary's Swamp +Minstrel's Swamp +Tyrant's Swamp +Bandits' Swamp +Robbers' Swamp +Scrappers' Swamp +Tinkers' Swamp +Nomads' Swamp +Amanaxis Marsh +Andor's Marsh +Bloodsand Marsh +Celestine Marsh +Coldsnap Marsh +Eloren Marsh +Hornwall Marsh +Kraag Marsh +Mardrake Marsh +Nevermoor Marsh +Pyrenian Marsh +Sarhmal's Marsh +Shalecliff Marsh +Unicorn's Marsh +Windlass Marsh +Zephyr's Marsh +General's Marsh +Baker's Marsh +Apothecary's Marsh +Minstrel's Marsh +Tyrant's Marsh +Bandits' Marsh +Robbers' Marsh +Scrappers' Marsh +Tinkers' Marsh +Nomads' Marsh +Amanaxis Yard +Andor's Yard +Bloodsand Yard +Celestine Yard +Coldsnap Yard +Eloren Yard +Hornwall Yard +Kraag Yard +Mardrake Yard +Nevermoor Yard +Pyrenian Yard +Sarhmal's Yard +Shalecliff Yard +Unicorn's Yard +Windlass Yard +Zephyr's Yard +General's Yard +Baker's Yard +Apothecary's Yard +Minstrel's Yard +Tyrant's Yard +Bandits' Yard +Robbers' Yard +Scrappers' Yard +Tinkers' Yard +Nomads' Yard +Amanaxis Sanctum +Andor's Sanctum +Bloodsand Sanctum +Celestine Sanctum +Coldsnap Sanctum +Eloren Sanctum +Hornwall Sanctum +Kraag Sanctum +Mardrake Sanctum +Nevermoor Sanctum +Pyrenian Sanctum +Sarhmal's Sanctum +Shalecliff Sanctum +Unicorn's Sanctum +Windlass Sanctum +Zephyr's Sanctum +General's Sanctum +Baker's Sanctum +Apothecary's Sanctum +Minstrel's Sanctum +Tyrant's Sanctum +Bandits' Sanctum +Robbers' Sanctum +Scrappers' Sanctum +Tinkers' Sanctum +Nomads' Sanctum +Amanaxis Coven +Andor's Coven +Bloodsand Coven +Celestine Coven +Coldsnap Coven +Eloren Coven +Hornwall Coven +Kraag Coven +Mardrake Coven +Nevermoor Coven +Pyrenian Coven +Sarhmal's Coven +Shalecliff Coven +Unicorn's Coven +Windlass Coven +Zephyr's Coven +General's Coven +Baker's Coven +Apothecary's Coven +Minstrel's Coven +Tyrant's Coven +Bandits' Coven +Robbers' Coven +Scrappers' Coven +Tinkers' Coven +Nomads' Coven +Bonecliff +Blackfoot +Deadvale +Marrowhill +The Dread Gap +Whispermile +Hanging Tree +Vulture's Rock +The Morass +Castle Vastokov +Hope's End +Weepwater +Leper's Grove +Hagmill +Bogmeet +Severstring +Crasmere +Blackwell +Eframston +Thirdchance +Nas Laed +Saint's End +Rotbutcher +Geisthome +Slowfall Fen +Everdusk +Whispering Bog +Toadhole +Grasping Plains +Shadowglade +Mudcall +Ficklefen +Wisplight Mire +Drowned Garden +Wightlily +The Hissing Fen +Emptycairn +Marrowtown +Mirelight +Ravencrest Mill +Korven's Tomb +Gorgon's Gallery +Moldermnouth +The Three Sisters +Moldermouth +Reaver's Point +Sparrow Crag \ No newline at end of file diff --git a/forge-gui/res/adventure/Shandalar/world/town_names_blue.txt b/forge-gui/res/adventure/Shandalar/world/town_names_blue.txt new file mode 100644 index 00000000000..c7bf62dbd28 --- /dev/null +++ b/forge-gui/res/adventure/Shandalar/world/town_names_blue.txt @@ -0,0 +1,369 @@ +Siren's Vale +Siren's Crossing +Siren's Town +Siren's Village +Siren's Market +Siren's Camp +Siren's Tower +Siren's Bazaar +Siren's Forge +Siren's Shrine +Siren's Haven +Siren's Hold +Siren's Hall +Siren's Steading +Shimmering Vale +Shimmering Crossing +Shimmering Town +Shimmering Village +Shimmering Market +Shimmering Camp +Shimmering Tower +Shimmering Bazaar +Shimmering Forge +Shimmering Shrine +Shimmering Haven +Shimmering Hold +Shimmering Hall +Shimmering Steading +Ebbing Vale +Ebbing Crossing +Ebbing Town +Ebbing Village +Ebbing Market +Ebbing Camp +Ebbing Tower +Ebbing Bazaar +Ebbing Forge +Ebbing Shrine +Ebbing Haven +Ebbing Hold +Ebbing Hall +Ebbing Steading +Coral Vale +Coral Crossing +Coral Town +Coral Village +Coral Market +Coral Camp +Coral Tower +Coral Bazaar +Coral Forge +Coral Shrine +Coral Haven +Coral Hold +Coral Hall +Coral Steading +Cloud Vale +Cloud Crossing +Cloud Town +Cloud Village +Cloud Market +Cloud Camp +Cloud Tower +Cloud Bazaar +Cloud Forge +Cloud Shrine +Cloud Haven +Cloud Hold +Cloud Hall +Cloud Steading +Mystic Vale +Mystic Crossing +Mystic Town +Mystic Village +Mystic Market +Mystic Camp +Mystic Tower +Mystic Bazaar +Mystic Forge +Mystic Shrine +Mystic Haven +Mystic Hold +Mystic Hall +Mystic Steading +Floating Vale +Floating Crossing +Floating Town +Floating Village +Floating Market +Floating Camp +Floating Tower +Floating Bazaar +Floating Forge +Floating Shrine +Floating Haven +Floating Hold +Floating Hall +Floating Steading +Amanaxis Beach +Andor's Beach +Bloodsand Beach +Celestine Beach +Coldsnap Beach +Eloren Beach +Hornwall Beach +Kraag Beach +Mardrake Beach +Nevermoor Beach +Pyrenian Beach +Sarhmal's Beach +Shalecliff Beach +Unicorn's Beach +Windlass Beach +Zephyr's Beach +General's Beach +Baker's Beach +Apothecary's Beach +Minstrel's Beach +Tyrant's Beach +Bandits' Beach +Robbers' Beach +Scrappers' Beach +Tinkers' Beach +Nomads' Beach +Amanaxis Cove +Andor's Cove +Bloodsand Cove +Celestine Cove +Coldsnap Cove +Eloren Cove +Hornwall Cove +Kraag Cove +Mardrake Cove +Nevermoor Cove +Pyrenian Cove +Sarhmal's Cove +Shalecliff Cove +Unicorn's Cove +Windlass Cove +Zephyr's Cove +General's Cove +Baker's Cove +Apothecary's Cove +Minstrel's Cove +Tyrant's Cove +Bandits' Cove +Robbers' Cove +Scrappers' Cove +Tinkers' Cove +Nomads' Cove +Amanaxis Island +Andor's Island +Bloodsand Island +Celestine Island +Coldsnap Island +Eloren Island +Hornwall Island +Kraag Island +Mardrake Island +Nevermoor Island +Pyrenian Island +Sarhmal's Island +Shalecliff Island +Unicorn's Island +Windlass Island +Zephyr's Island +General's Island +Baker's Island +Apothecary's Island +Minstrel's Island +Tyrant's Island +Bandits' Island +Robbers' Island +Scrappers' Island +Tinkers' Island +Nomads' Island +Amanaxis Port +Andor's Port +Bloodsand Port +Celestine Port +Coldsnap Port +Eloren Port +Hornwall Port +Kraag Port +Mardrake Port +Nevermoor Port +Pyrenian Port +Sarhmal's Port +Shalecliff Port +Unicorn's Port +Windlass Port +Zephyr's Port +General's Port +Baker's Port +Apothecary's Port +Minstrel's Port +Tyrant's Port +Bandits' Port +Robbers' Port +Scrappers' Port +Tinkers' Port +Nomads' Port +Amanaxis Landing +Andor's Landing +Bloodsand Landing +Celestine Landing +Coldsnap Landing +Eloren Landing +Hornwall Landing +Kraag Landing +Mardrake Landing +Nevermoor Landing +Pyrenian Landing +Sarhmal's Landing +Shalecliff Landing +Unicorn's Landing +Windlass Landing +Zephyr's Landing +General's Landing +Baker's Landing +Apothecary's Landing +Minstrel's Landing +Tyrant's Landing +Bandits' Landing +Robbers' Landing +Scrappers' Landing +Tinkers' Landing +Nomads' Landing +Amanaxis Oasis +Andor's Oasis +Bloodsand Oasis +Celestine Oasis +Coldsnap Oasis +Eloren Oasis +Hornwall Oasis +Kraag Oasis +Mardrake Oasis +Nevermoor Oasis +Pyrenian Oasis +Sarhmal's Oasis +Shalecliff Oasis +Unicorn's Oasis +Windlass Oasis +Zephyr's Oasis +General's Oasis +Baker's Oasis +Apothecary's Oasis +Minstrel's Oasis +Tyrant's Oasis +Bandits' Oasis +Robbers' Oasis +Scrappers' Oasis +Tinkers' Oasis +Nomads' Oasis +Amanaxis Harbor +Andor's Harbor +Bloodsand Harbor +Celestine Harbor +Coldsnap Harbor +Eloren Harbor +Hornwall Harbor +Kraag Harbor +Mardrake Harbor +Nevermoor Harbor +Pyrenian Harbor +Sarhmal's Harbor +Shalecliff Harbor +Unicorn's Harbor +Windlass Harbor +Zephyr's Harbor +General's Harbor +Baker's Harbor +Apothecary's Harbor +Minstrel's Harbor +Tyrant's Harbor +Bandits' Harbor +Robbers' Harbor +Scrappers' Harbor +Tinkers' Harbor +Nomads' Harbor +Siren's Beach +Siren's Cove +Siren's Island +Siren's Port +Siren's Landing +Siren's Oasis +Siren's Harbor +Shimmering Beach +Shimmering Cove +Shimmering Island +Shimmering Port +Shimmering Landing +Shimmering Oasis +Shimmering Harbor +Ebbing Beach +Ebbing Cove +Ebbing Island +Ebbing Port +Ebbing Landing +Ebbing Oasis +Ebbing Harbor +Coral Beach +Coral Cove +Coral Island +Coral Port +Coral Landing +Coral Oasis +Coral Harbor +Cloud Beach +Coral Cove +Coral Island +Coral Port +Coral Landing +Coral Oasis +Coral Harbor +Mystic Beach +Mystic Cove +Mystic Island +Mystic Port +Mystic Landing +Mystic Oasis +Mystic Harbor +Floating Beach +Floating Cove +Floating Island +Floating Port +Floating Landing +Floating Oasis +Floating Harbor +Briarport +Eldernaven Shoals +Wizard's Reach +Wrecker's Point +Fourmill Run +Port Rachkham +Cloudy Shallows +Slumnis +Silver Pointe +Abjuration Point +Crow's Nest +The Rookery +Mistwater Bay +Chambery Bay +Mistwind +Saltshore +Soliana +Bronze Lagoon +Oar's Rest +Sandcastle +Shallowreef +Rapier Isle +Rustkey Cove +The Crescent Isle +Scuttlefolk +Merfolk Crossing +Siren's Call +New Tolaria +Djinnhelm +Deepflow +Firstsun Bay +Brant's Shore +Blackflag Docks +Hightide Post +Stormhearth +Talrand's Retreat +Jarren's Outpost +Old Brightmine +Mithral Downs +Candleford \ No newline at end of file diff --git a/forge-gui/res/adventure/Shandalar/world/town_names_green.txt b/forge-gui/res/adventure/Shandalar/world/town_names_green.txt new file mode 100644 index 00000000000..575e2e7d3e2 --- /dev/null +++ b/forge-gui/res/adventure/Shandalar/world/town_names_green.txt @@ -0,0 +1,368 @@ +Verdant Vale +Verdant Crossing +Verdant Town +Verdant Village +Verdant Market +Verdant Camp +Verdant Tower +Verdant Bazaar +Verdant Forge +Verdant Shrine +Verdant Haven +Verdant Hold +Verdant Hall +Verdant Steading +Living Vale +Living Crossing +Living Town +Living Village +Living Market +Living Camp +Living Tower +Living Bazaar +Living Forge +Living Shrine +Living Haven +Living Hold +Living Hall +Living Steading +Elven Vale +Elven Crossing +Elven Town +Elven Village +Elven Market +Elven Camp +Elven Tower +Elven Bazaar +Elven Forge +Elven Shrine +Elven Haven +Elven Hold +Elven Hall +Elven Steading +Tangled Vale +Tangled Crossing +Tangled Town +Tangled Village +Tangled Market +Tangled Camp +Tangled Tower +Tangled Bazaar +Tangled Forge +Tangled Shrine +Tangled Haven +Tangled Hold +Tangled Hall +Tangled Steading +Flowering Vale +Flowering Crossing +Flowering Town +Flowering Village +Flowering Market +Flowering Camp +Flowering Tower +Flowering Bazaar +Flowering Forge +Flowering Shrine +Flowering Haven +Flowering Hold +Flowering Hall +Flowering Steading +Hunter's Vale +Hunter's Crossing +Hunter's Town +Hunter's Village +Hunter's Market +Hunter's Camp +Hunter's Tower +Hunter's Bazaar +Hunter's Forge +Hunter's Shrine +Hunter's Haven +Hunter's Hold +Hunter's Hall +Hunter's Steading +Hidden Vale +Hidden Crossing +Hidden Town +Hidden Village +Hidden Market +Hidden Camp +Hidden Tower +Hidden Bazaar +Hidden Forge +Hidden Shrine +Hidden Haven +Hidden Hold +Hidden Hall +Hidden Steading +Verdant Trace +Verdant Glade +Verdant Copse +Verdant Bough +Verdant Clearing +Verdant Thicket +Verdant Forest +Living Trace +Living Glade +Living Copse +Living Bough +Living Clearing +Living Thicket +Living Forest +Elven Trace +Elven Glade +Elven Copse +Elven Bough +Elven Clearing +Elven Thicket +Elven Forest +Tangled Trace +Tangled Glade +Tangled Copse +Tangled Bough +Tangled Clearing +Tangled Thicket +Tangled Forest +Flowering Trace +Flowering Glade +Flowering Copse +Flowering Bough +Flowering Clearing +Flowering Thicket +Flowering Forest +Hunter's Trace +Hunter's Glade +Hunter's Copse +Hunter's Bough +Hunter's Clearing +Hunter's Thicket +Hunter's Forest +Hidden Trace +Hidden Glade +Hidden Copse +Hidden Bough +Hidden Clearing +Hidden Thicket +Hidden Forest +Amanaxis Trace +Andor's Trace +Bloodsand Trace +Celestine Trace +Coldsnap Trace +Eloren Trace +Hornwall Trace +Kraag Trace +Mardrake Trace +Nevermoor Trace +Pyrenian Trace +Sarhmal's Trace +Shalecliff Trace +Unicorn's Trace +Windlass Trace +Zephyr's Trace +General's Trace +Baker's Trace +Apothecary's Trace +Minstrel's Trace +Tyrant's Trace +Bandits' Trace +Robbers' Trace +Scrappers' Trace +Tinkers' Trace +Nomads' Trace +Amanaxis Glade +Andor's Glade +Bloodsand Glade +Celestine Glade +Coldsnap Glade +Eloren Glade +Hornwall Glade +Kraag Glade +Mardrake Glade +Nevermoor Glade +Pyrenian Glade +Sarhmal's Glade +Shalecliff Glade +Unicorn's Glade +Windlass Glade +Zephyr's Glade +General's Glade +Baker's Glade +Apothecary's Glade +Minstrel's Glade +Tyrant's Glade +Bandits' Glade +Robbers' Glade +Scrappers' Glade +Tinkers' Glade +Nomads' Glade +Amanaxis Copse +Andor's Copse +Bloodsand Copse +Celestine Copse +Coldsnap Copse +Eloren Copse +Hornwall Copse +Kraag Copse +Mardrake Copse +Nevermoor Copse +Pyrenian Copse +Sarhmal's Copse +Shalecliff Copse +Unicorn's Copse +Windlass Copse +Zephyr's Copse +General's Copse +Baker's Copse +Apothecary's Copse +Minstrel's Copse +Tyrant's Copse +Bandits' Copse +Robbers' Copse +Scrappers' Copse +Tinkers' Copse +Nomads' Copse +Amanaxis Bough +Andor's Bough +Bloodsand Bough +Celestine Bough +Coldsnap Bough +Eloren Bough +Hornwall Bough +Kraag Bough +Mardrake Bough +Nevermoor Bough +Pyrenian Bough +Sarhmal's Bough +Shalecliff Bough +Unicorn's Bough +Windlass Bough +Zephyr's Bough +General's Bough +Baker's Bough +Apothecary's Bough +Minstrel's Bough +Tyrant's Bough +Bandits' Bough +Robbers' Bough +Scrappers' Bough +Tinkers' Bough +Nomads' Bough +Amanaxis Clearing +Andor's Clearing +Bloodsand Clearing +Celestine Clearing +Coldsnap Clearing +Eloren Clearing +Hornwall Clearing +Kraag Clearing +Mardrake Clearing +Nevermoor Clearing +Pyrenian Clearing +Sarhmal's Clearing +Shalecliff Clearing +Unicorn's Clearing +Windlass Clearing +Zephyr's Clearing +General's Clearing +Baker's Clearing +Apothecary's Clearing +Minstrel's Clearing +Tyrant's Clearing +Bandits' Clearing +Robbers' Clearing +Scrappers' Clearing +Tinkers' Clearing +Nomads' Clearing +Amanaxis Thicket +Andor's Thicket +Bloodsand Thicket +Celestine Thicket +Coldsnap Thicket +Eloren Thicket +Hornwall Thicket +Kraag Thicket +Mardrake Thicket +Nevermoor Thicket +Pyrenian Thicket +Sarhmal's Thicket +Shalecliff Thicket +Unicorn's Thicket +Windlass Thicket +Zephyr's Thicket +General's Thicket +Baker's Thicket +Apothecary's Thicket +Minstrel's Thicket +Tyrant's Thicket +Bandits' Thicket +Robbers' Thicket +Scrappers' Thicket +Tinkers' Thicket +Nomads' Thicket +Amanaxis Forest +Andor's Forest +Bloodsand Forest +Celestine Forest +Coldsnap Forest +Eloren Forest +Hornwall Forest +Kraag Forest +Mardrake Forest +Nevermoor Forest +Pyrenian Forest +Sarhmal's Forest +Shalecliff Forest +Unicorn's Forest +Windlass Forest +Zephyr's Forest +General's Forest +Baker's Forest +Apothecary's Forest +Minstrel's Forest +Tyrant's Forest +Bandits' Forest +Robbers' Forest +Scrappers' Forest +Tinkers' Forest +Nomads' Forest +Adderfang +Greater Elm +Three Oaks +Bowerglen +Redwood Ford +Ogre's Gate +Mandrake Hollow +Irongate Mott +Felden Pond +Foxglove Point +Druid's Pact +Honeymead +Feyfire +Eldamar +Glenariff +Minnehil +Lorathyra +Applever +Violl's Garden +Mossroad +Hollyhearth +Steelthorn +Everspring +Cockatrice Glade +Mistbranch +Everyflower +Shadebough +Pinelight +Hartsden +Sleeping Boar +Weatherbark +Broadelm +Glade of Autumn +Eloren Springs +Kalonian Grove +Three Rivers +Liamswell +Braedon +Newsham \ No newline at end of file diff --git a/forge-gui/res/adventure/Shandalar/world/town_names_red.txt b/forge-gui/res/adventure/Shandalar/world/town_names_red.txt new file mode 100644 index 00000000000..a3033a92e72 --- /dev/null +++ b/forge-gui/res/adventure/Shandalar/world/town_names_red.txt @@ -0,0 +1,366 @@ +Flame Vale +Flame Crossing +Flame Town +Flame Village +Flame Market +Flame Camp +Flame Tower +Flame Bazaar +Flame Forge +Flame Shrine +Flame Haven +Flame Hold +Flame Hall +Flame Steading +Granite Vale +Granite Crossing +Granite Town +Granite Village +Granite Market +Granite Camp +Granite Tower +Granite Bazaar +Granite Forge +Granite Shrine +Granite Haven +Granite Hold +Granite Hall +Granite Steading +Flowstone Vale +Flowstone Crossing +Flowstone Town +Flowstone Village +Flowstone Market +Flowstone Camp +Flowstone Tower +Flowstone Bazaar +Flowstone Forge +Flowstone Shrine +Flowstone Haven +Flowstone Hold +Flowstone Hall +Flowstone Steading +Burning Vale +Burning Crossing +Burning Town +Burning Village +Burning Market +Burning Camp +Burning Tower +Burning Bazaar +Burning Forge +Burning Shrine +Burning Haven +Burning Hold +Burning Hall +Burning Steading +Goblin Vale +Goblin Crossing +Goblin Town +Goblin Village +Goblin Market +Goblin Camp +Goblin Tower +Goblin Bazaar +Goblin Forge +Goblin Shrine +Goblin Haven +Goblin Hold +Goblin Hall +Goblin Steading +Chaos Vale +Chaos Crossing +Chaos Town +Chaos Village +Chaos Market +Chaos Camp +Chaos Tower +Chaos Bazaar +Chaos Forge +Chaos Shrine +Chaos Haven +Chaos Hold +Chaos Hall +Chaos Steading +Thunder Vale +Thunder Crossing +Thunder Town +Thunder Village +Thunder Market +Thunder Camp +Thunder Tower +Thunder Bazaar +Thunder Forge +Thunder Shrine +Thunder Haven +Thunder Hold +Thunder Hall +Thunder Steading +Flame Cliff +Flame Quarry +Flame Den +Flame Hill +Flame Cave +Flame Keep +Flame Mountain +Granite Cliff +Granite Quarry +Granite Den +Granite Hill +Granite Cave +Granite Keep +Granite Mountain +Flowstone Cliff +Flowstone Quarry +Flowstone Den +Flowstone Hill +Flowstone Cave +Flowstone Keep +Flowstone Mountain +Burning Cliff +Burning Quarry +Burning Den +Burning Hill +Burning Cave +Burning Keep +Burning Mountain +Goblin Cliff +Goblin Quarry +Goblin Den +Goblin Hill +Goblin Cave +Goblin Keep +Goblin Mountain +Chaos Cliff +Chaos Quarry +Chaos Den +Chaos Hill +Chaos Cave +Chaos Keep +Chaos Mountain +Thunder Cliff +Thunder Quarry +Thunder Den +Thunder Hill +Thunder Cave +Thunder Keep +Thunder Mountain +Amanaxis Cliff +Andor's Cliff +Bloodsand Cliff +Celestine Cliff +Coldsnap Cliff +Eloren Cliff +Hornwall Cliff +Kraag Cliff +Mardrake Cliff +Nevermoor Cliff +Pyrenian Cliff +Sarhmal's Cliff +Shalecliff Cliff +Unicorn's Cliff +Windlass Cliff +Zephyr's Cliff +General's Cliff +Baker's Cliff +Apothecary's Cliff +Minstrel's Cliff +Tyrant's Cliff +Bandits' Cliff +Robbers' Cliff +Scrappers' Cliff +Tinkers' Cliff +Nomads' Cliff +Amanaxis Quarry +Andor's Quarry +Bloodsand Quarry +Celestine Quarry +Coldsnap Quarry +Eloren Quarry +Hornwall Quarry +Kraag Quarry +Mardrake Quarry +Nevermoor Quarry +Pyrenian Quarry +Sarhmal's Quarry +Shalecliff Quarry +Unicorn's Quarry +Windlass Quarry +Zephyr's Quarry +General's Quarry +Baker's Quarry +Apothecary's Quarry +Minstrel's Quarry +Tyrant's Quarry +Bandits' Quarry +Robbers' Quarry +Scrappers' Quarry +Tinkers' Quarry +Nomads' Quarry +Amanaxis Den +Andor's Den +Bloodsand Den +Celestine Den +Coldsnap Den +Eloren Den +Hornwall Den +Kraag Den +Mardrake Den +Nevermoor Den +Pyrenian Den +Sarhmal's Den +Shalecliff Den +Unicorn's Den +Windlass Den +Zephyr's Den +General's Den +Baker's Den +Apothecary's Den +Minstrel's Den +Tyrant's Den +Bandits' Den +Robbers' Den +Scrappers' Den +Tinkers' Den +Nomads' Den +Amanaxis Hill +Andor's Hill +Bloodsand Hill +Celestine Hill +Coldsnap Hill +Eloren Hill +Hornwall Hill +Kraag Hill +Mardrake Hill +Nevermoor Hill +Pyrenian Hill +Sarhmal's Hill +Shalecliff Hill +Unicorn's Hill +Windlass Hill +Zephyr's Hill +General's Hill +Baker's Hill +Apothecary's Hill +Minstrel's Hill +Tyrant's Hill +Bandits' Hill +Robbers' Hill +Scrappers' Hill +Tinkers' Hill +Nomads' Hill +Amanaxis Cave +Andor's Cave +Bloodsand Cave +Celestine Cave +Coldsnap Cave +Eloren Cave +Hornwall Cave +Kraag Cave +Mardrake Cave +Nevermoor Cave +Pyrenian Cave +Sarhmal's Cave +Shalecliff Cave +Unicorn's Cave +Windlass Cave +Zephyr's Cave +General's Cave +Baker's Cave +Apothecary's Cave +Minstrel's Cave +Tyrant's Cave +Bandits' Cave +Robbers' Cave +Scrappers' Cave +Tinkers' Cave +Nomads' Cave +Amanaxis Keep +Andor's Keep +Bloodsand Keep +Celestine Keep +Coldsnap Keep +Eloren Keep +Hornwall Keep +Kraag Keep +Mardrake Keep +Nevermoor Keep +Pyrenian Keep +Sarhmal's Keep +Shalecliff Keep +Unicorn's Keep +Windlass Keep +Zephyr's Keep +General's Keep +Baker's Keep +Apothecary's Keep +Minstrel's Keep +Tyrant's Keep +Bandits' Keep +Robbers' Keep +Scrappers' Keep +Tinkers' Keep +Nomads' Keep +Amanaxis Mountain +Andor's Mountain +Bloodsand Mountain +Celestine Mountain +Coldsnap Mountain +Eloren Mountain +Hornwall Mountain +Kraag Mountain +Mardrake Mountain +Nevermoor Mountain +Pyrenian Mountain +Sarhmal's Mountain +Shalecliff Mountain +Unicorn's Mountain +Windlass Mountain +Zephyr's Mountain +General's Mountain +Baker's Mountain +Apothecary's Mountain +Minstrel's Mountain +Tyrant's Mountain +Bandits' Mountain +Robbers' Mountain +Scrappers' Mountain +Tinkers' Mountain +Nomads' Mountain +Ironskin Pass +Red Hollow +Cragtop +Ogre's Gate +Goblin Hill +Eastrise Crag +Hellgate +Skull Rock +Magemont +Trolltusk +Val Dorgo +Rocroost +Steel Peaks +Falkenberg +Longanvil Rock +Firstingot +Hillfar +Steaming Pass +Snake's Canyon +Lagrasse Cliffs +Hagsnose Cavern +Sisterpeak +Brotherpeak +Razorrock +Scaleburrow +Tallerhill +Flowstone Falls +Caldera of Stars +Neryth's Rock +Narrowstep Cliff +Giant's Arch +New Valkas +Onakke Keep +Foxdale +Redhawk +Redwater +Wolfden \ No newline at end of file diff --git a/forge-gui/res/adventure/Shandalar/world/town_names_waste.txt b/forge-gui/res/adventure/Shandalar/world/town_names_waste.txt new file mode 100644 index 00000000000..c7b778d7b38 --- /dev/null +++ b/forge-gui/res/adventure/Shandalar/world/town_names_waste.txt @@ -0,0 +1,396 @@ +Amanaxis Vale +Amanaxis Crossing +Amanaxis Town +Amanaxis Village +Amanaxis Market +Camp Amanaxis +Amanaxis Tower +Amanaxis Bazaar +Amanaxis Forge +Amanaxis Shrine +Amanaxis Haven +Amanaxis Hold +Amanaxis Hall +Amanaxis Steading +Andorvale +Andor's Crossing +Andorstown +Andor's Village +Andor's Market +Camp Andor +Andor's Tower +Andor's Bazaar +Andor's Forge +Andor Shrine +Andorhaven +Andor's Hold +Andor's Hall +Andor's Steading +Bloodsand Vale +Bloodsand Crossing +Bloodsand Town +Bloodsand Village +Bloodsand Market +Camp Bloodsand +Bloodsand Tower +Bloodsand Bazaar +Bloodsand Forge +Bloodsand Shrine +Bloodsand Haven +Bloodsand Hold +Bloodsand Hall +Bloodsand Steading +Celestine Vale +Celestine Crossing +Celestine Town +Celestine Village +Celestine Market +Camp Celestine +Celestine Tower +Celestine Bazaar +Celestine Forge +Celestine Shrine +Celestine Haven +Celestine Hold +Celestine Hall +Celestine Steading +Coldsnap Vale +Coldsnap Crossing +Coldsnap Town +Coldsnap Village +Coldsnap Market +Camp Coldsnap +Coldsnap Tower +Coldsnap Bazaar +Coldsnap Forge +Coldsnap Shrine +Coldsnap Haven +Coldsnap Hold +Coldsnap Hall +Coldsnap Steading +Eloren Vale +Eloren Crossing +Eloren Town +Eloren Village +Eloren Market +Camp Eloren +Eloren Tower +Eloren Bazaar +Eloren Forge +Eloren Shrine +Eloren Haven +Eloren Hold +Eloren Hall +Eloren Steading +Hornwall Vale +Hornwall Crossing +Hornwall Town +Hornwall Village +Hornwall Market +Camp Hornwall +Hornwall Tower +Hornwall Bazaar +Hornwall Forge +Hornwall Shrine +Hornwall Haven +Hornwall Hold +Hornwall Hall +Hornwall Steading +Kraagvale +Kraag Crossing +Kraagtown +Kraag Village +Kraag Market +Camp Kraag +Kraag Tower +Kraag Bazaar +Kraag Forge +Kraag Shrine +Kraaghaven +Kraag Hold +Kraag Hall +Kraag Steading +Mardrake Vale +Mardrake Crossing +Mardrake Town +Mardrake Village +Mardrake Market +Camp Mardrake +Mardrake Tower +Mardrake Bazaar +Mardrake Forge +Mardrake Shrine +Mardrake Haven +Mardrake Hold +Mardrake Hall +Mardrake Steading +Nevermoor Vale +Nevermoor Crossing +Nevermoor Town +Nevermoor Village +Nevermoor Market +Nevermoor Camp +Nevermoor Tower +Nevermoor Bazaar +Nevermoor Forge +Nevermoor Shrine +Nevermoor Haven +Nevermoor Hold +Nevermoor Hall +Nevermoor Steading +Pyrenian Vale +Pyrenian Crossing +Pyrenian Town +Pyrenian Village +Pyrenian Market +Pyrenian Camp +Pyrenian Tower +Pyrenian Bazaar +Pyrenian Forge +Pyrenian Shrine +Pyrenian Haven +Pyrenian Hold +Pyrenian Hall +Pyrenian Steading +Sarhmal's Vale +Sarhmal's Crossing +Sarhmaltown +Sarhmal's Village +Sarhmal's Market +Camp Sarhmal +Sarhmal's Tower +Sarhmal's Bazaar +Sarhmal's Forge +Sarhmal's Shrine +Sarhmal's Haven +Sarhmal's Hold +Sarhmal's Hall +Sarhmal's Steading +Shalecliff Vale +Shalecliff Crossing +Shalecliff Town +Shalecliff Village +Shalecliff Market +Camp Shalecliff +Shalecliff Tower +Shalecliff Bazaar +Shalecliff Forge +Shalecliff Shrine +Shalecliff Haven +Shalecliff Hold +Shalecliff Hall +Shalecliff Steading +Unicorn's Vale +Unicorn's Crossing +Unicorn's Town +Unicorn's Village +Unicorn's Market +Camp Unicorn +Unicorn's Tower +Unicorn's Bazaar +Unicorn's Forge +Unicorn's Shrine +Unicorn's Haven +Unicorn's Hold +Unicorn's Hall +Unicorn's Steading +Windlass Vale +Windlass Crossing +Windlass Town +Windlass Village +Windlass Market +Camp Windlass +Windlass Tower +Windlass Bazaar +Windlass Forge +Windlass Shrine +Windlass Haven +Windlass Hold +Windlass Hall +Windlass Steading +Zephyrvale +Zephyr Crossing +Zephyrtown +Zephyr Village +Zephyr Market +Camp Zephyr +Zephyr Tower +Zephyr Bazaar +Zephyr Forge +Zephyr Shrine +Zephyrhaven +Zephyr Hold +Zephyr Hall +Zephyr Steading +General's Vale +General's Crossing +General's Town +General's Village +General's Market +General's Camp +General's Tower +General's Bazaar +General's Forge +General's Shrine +General's Haven +General's Hold +General's Hall +General's Steading +Baker's Vale +Baker's Crossing +Bakerstown +Baker's Village +Baker's Market +Baker's Camp +Baker's Tower +Baker's Bazaar +Baker's Forge +Baker's Shrine +Baker's Haven +Baker's Hold +Baker's Hall +Baker's Steading +Apothecary's Vale +Apothecary's Crossing +Apothecary's Town +Apothecary's Village +Apothecary's Market +Apothecary's Camp +Apothecary's Tower +Apothecary's Bazaar +Apothecary's Forge +Apothecary's Shrine +Apothecary's Haven +Apothecary's Hold +Apothecary's Hall +Apothecary's Steading +Minstrel's Vale +Minstrel's Crossing +Minstrel's Town +Minstrel's Village +Minstrel's Market +Minstrel's Camp +Minstrel's Tower +Minstrel's Bazaar +Minstrel's Forge +Minstrel's Shrine +Minstrel's Haven +Minstrel's Hold +Minstrel's Hall +Minstrel's Steading +Tyrant's Vale +Tyrant's Crossing +Tyrant's Town +Tyrant's Village +Tyrant's Market +Camp Tyrant +Tyrant's Tower +Tyrant's Bazaar +Tyrant's Forge +Tyrant's Shrine +Tyrant's Haven +Tyrant's Hold +Tyrant's Hall +Tyrant's Steading +Bandit's Crossing +Bandit's Town +Bandit's Village +Bandit's Market +Bandit's Camp +Bandit's Tower +Bandit's Bazaar +Bandit's Forge +Bandit's Shrine +Bandit's Haven +Bandit's Hold +Bandit's Hall +Bandit's Steading +Robbers' Crossing +Robbers' Town +Robbers' Village +Robbers' Market +Robbers' Camp +Robbers' Tower +Robbers' Bazaar +Robbers' Forge +Robbers' Shrine +Robbers' Haven +Robbers' Hold +Robbers' Hall +Robbers' Steading +Scrappers' Crossing +Scrappers' Town +Scrappers' Village +Scrappers' Market +Scrappers' Camp +Scrappers' Tower +Scrappers' Bazaar +Scrappers' Forge +Scrappers' Shrine +Scrappers' Haven +Scrappers' Hold +Scrappers' Hall +Scrappers' Steading +Tinkers' Crossing +Tinkers' Town +Tinkers' Village +Tinkers' Market +Tinkers' Camp +Tinkers' Tower +Tinkers' Bazaar +Tinkers' Forge +Tinkers' Shrine +Tinkers' Haven +Tinkers' Hold +Tinkers' Hall +Tinkers' Steading +Nomads' Crossing +Nomads' Town +Nomads' Village +Nomads' Market +Nomads' Camp +Nomads' Tower +Nomads' Bazaar +Nomads' Forge +Nomads' Shrine +Nomads' Haven +Nomads' Hold +Nomads' Hall +Nomads' Steading +Tanner's Gate +Copper Downs +North Ridge +Copperhill +King's Pass +Poacher's Crossing +Deep Silt +Worm's Eye +Meister's Folly +Burned River +Holmingsford +Marrisburg +Vome +Holder's Wail +Manortown +Chambery +Almacin +Hogsfoot +Cracked Hammer +Bracklewhyte +Yellowseed +Beggar's Hole +Ruestown +Merchant's Fortune +Merrowcreek +Crookedbrook +Warrior's Rest +Golemstooth +Gobspike +Rabbitsden +Greyrock +Rabbitpath +Benson Post +Walker's Knoll +Grand Creek +Bluebell Ridge +Circleston Hill \ No newline at end of file diff --git a/forge-gui/res/adventure/Shandalar/world/town_names_white.txt b/forge-gui/res/adventure/Shandalar/world/town_names_white.txt new file mode 100644 index 00000000000..4072d4da6ad --- /dev/null +++ b/forge-gui/res/adventure/Shandalar/world/town_names_white.txt @@ -0,0 +1,368 @@ +Arden's Vale +Arden's Crossing +Arden's Town +Arden's Village +Arden's Market +Arden's Camp +Arden's Tower +Arden's Bazaar +Arden's Forge +Arden's Shrine +Arden's Haven +Arden's Hold +Arden's Hall +Arden's Steading +Tyr's Vale +Tyr's Crossing +Tyr's Town +Tyr's Village +Tyr's Market +Tyr's Camp +Tyr's Tower +Tyr's Bazaar +Tyr's Forge +Tyr's Shrine +Tyr's Haven +Tyr's Hold +Tyr's Hall +Tyr's Steading +Manning's Vale +Manning's Crossing +Manning's Town +Manning's Village +Manning's Market +Manning's Camp +Manning's Tower +Manning's Bazaar +Manning's Forge +Manning's Shrine +Manning's Haven +Manning's Hold +Manning's Hall +Manning's Steading +Uthor's Vale +Uthor's Crossing +Uthor's Town +Uthor's Village +Uthor's Market +Uthor's Camp +Uthor's Tower +Uthor's Bazaar +Uthor's Forge +Uthor's Shrine +Uthor's Haven +Uthor's Hold +Uthor's Hall +Uthor's Steading +Shannon's Vale +Shannon's Crossing +Shannon's Town +Shannon's Village +Shannon's Market +Shannon's Camp +Shannon's Tower +Shannon's Bazaar +Shannon's Forge +Shannon's Shrine +Shannon's Haven +Shannon's Hold +Shannon's Hall +Shannon's Steading +Roann's Vale +Roann's Crossing +Roann's Town +Roann's Village +Roann's Market +Roann's Camp +Roann's Tower +Roann's Bazaar +Roann's Forge +Roann's Shrine +Roann's Haven +Roann's Hold +Roann's Hall +Roann's Steading +Cael's Vale +Cael's Crossing +Cael's Town +Cael's Village +Cael's Market +Cael's Camp +Cael's Tower +Cael's Bazaar +Cael's Forge +Cael's Shrine +Cael's Haven +Cael's Hold +Cael's Hall +Cael's Steading +Arden's Fields +Arden's Valley +Arden's Fort +Arden's Outpost +Arden's Homestead +Arden's Mill +Arden's Plains +Tyr's Fields +Tyr's Valley +Tyr's Fort +Tyr's Outpost +Tyr's Homestead +Tyr's Mill +Tyr's Plains +Manning's Fields +Manning's Valley +Manning's Fort +Manning's Outpost +Manning's Homestead +Manning's Mill +Manning's Plains +Uthor's Fields +Uthor's Valley +Uthor's Fort +Uthor's Outpost +Uthor's Homestead +Uthor's Mill +Uthor's Plains +Shannon's Fields +Shannon's Valley +Shannon's Fort +Shannon's Outpost +Shannon's Homestead +Shannon's Mill +Shannon's Plains +Roann's Fields +Roann's Valley +Roann's Fort +Roann's Outpost +Roann's Homestead +Roann's Mill +Roann's Plains +Cael's Fields +Cael's Valley +Cael's Fort +Cael's Outpost +Cael's Homestead +Cael's Mill +Cael's Plains +Amanaxis Fields +Andor's Fields +Bloodsand Fields +Celestine Fields +Coldsnap Fields +Eloren Fields +Hornwall Fields +Kraag Fields +Mardrake Fields +Nevermoor Fields +Pyrenian Fields +Sarhmal's Fields +Shalecliff Fields +Unicorn's Fields +Windlass Fields +Zephyr's Fields +General's Fields +Baker's Fields +Apothecary's Fields +Minstrel's Fields +Tyrant's Fields +Bandits' Fields +Robbers' Fields +Scrappers' Fields +Tinkers' Fields +Nomads' Fields +Amanaxis Valley +Andor's Valley +Bloodsand Valley +Celestine Valley +Coldsnap Valley +Eloren Valley +Hornwall Valley +Kraag Valley +Mardrake Valley +Nevermoor Valley +Pyrenian Valley +Sarhmal's Valley +Shalecliff Valley +Unicorn's Valley +Windlass Valley +Zephyr's Valley +General's Valley +Baker's Valley +Apothecary's Valley +Minstrel's Valley +Tyrant's Valley +Bandits' Valley +Robbers' Valley +Scrappers' Valley +Tinkers' Valley +Nomads' Valley +Amanaxis Fort +Andor's Fort +Bloodsand Fort +Celestine Fort +Coldsnap Fort +Eloren Fort +Hornwall Fort +Kraag Fort +Mardrake Fort +Nevermoor Fort +Pyrenian Fort +Sarhmal's Fort +Shalecliff Fort +Unicorn's Fort +Windlass Fort +Zephyr's Fort +General's Fort +Baker's Fort +Apothecary's Fort +Minstrel's Fort +Tyrant's Fort +Bandits' Fort +Robbers' Fort +Scrappers' Fort +Tinkers' Fort +Nomads' Fort +Amanaxis Outpost +Andor's Outpost +Bloodsand Outpost +Celestine Outpost +Coldsnap Outpost +Eloren Outpost +Hornwall Outpost +Kraag Outpost +Mardrake Outpost +Nevermoor Outpost +Pyrenian Outpost +Sarhmal's Outpost +Shalecliff Outpost +Unicorn's Outpost +Windlass Outpost +Zephyr's Outpost +General's Outpost +Baker's Outpost +Apothecary's Outpost +Minstrel's Outpost +Tyrant's Outpost +Bandits' Outpost +Robbers' Outpost +Scrappers' Outpost +Tinkers' Outpost +Nomads' Outpost +Amanaxis Homestead +Andor's Homestead +Bloodsand Homestead +Celestine Homestead +Coldsnap Homestead +Eloren Homestead +Hornwall Homestead +Kraag Homestead +Mardrake Homestead +Nevermoor Homestead +Pyrenian Homestead +Sarhmal's Homestead +Shalecliff Homestead +Unicorn's Homestead +Windlass Homestead +Zephyr's Homestead +General's Homestead +Baker's Homestead +Apothecary's Homestead +Minstrel's Homestead +Tyrant's Homestead +Bandits' Homestead +Robbers' Homestead +Scrappers' Homestead +Tinkers' Homestead +Nomads' Homestead +Amanaxis Mill +Andor's Mill +Bloodsand Mill +Celestine Mill +Coldsnap Mill +Eloren Mill +Hornwall Mill +Kraag Mill +Mardrake Mill +Nevermoor Mill +Pyrenian Mill +Sarhmal's Mill +Shalecliff Mill +Unicorn's Mill +Windlass Mill +Zephyr's Mill +General's Mill +Baker's Mill +Apothecary's Mill +Minstrel's Mill +Tyrant's Mill +Bandits' Mill +Robbers' Mill +Scrappers' Mill +Tinkers' Mill +Nomads' Mill +Amanaxis Plains +Andor's Plains +Bloodsand Plains +Celestine Plains +Coldsnap Plains +Eloren Plains +Hornwall Plains +Kraag Plains +Mardrake Plains +Nevermoor Plains +Pyrenian Plains +Sarhmal's Plains +Shalecliff Plains +Unicorn's Plains +Windlass Plains +Zephyr's Plains +General's Plains +Baker's Plains +Apothecary's Plains +Minstrel's Plains +Tyrant's Plains +Bandits' Plains +Robbers' Plains +Scrappers' Plains +Tinkers' Plains +Nomads' Plains +Eastgate +Hawkston +Sotherburg +Esterburgh +Whitecliffe +Serra's Mercy +New Mill +Old Mill +Bootblack +Zephyston +Tilveld +Windpikes +Avrinyth +Pella's Wish +Bannockburn +Narthwich +Griffon Ridge +Aeredale +Clarisburg +Mirror Rock +Grafstone +Alcester +Dalchester +Kitsden +Squireholm +Bristonchapel +Torrim's Wall +Darnstall +Cadworth Abbey +Shepherd's Road +Horseshoe Pass +Lionshall +Dewberry +Fort Dannemore +New Ardestan +Hammersford +Ramstead +Duke's Watch +Fort Svarburg \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_card_pics/Akroma's Presence.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Akroma's Presence.fullborder.jpg index ab5d29ed245..bd583cf6057 100644 Binary files a/forge-gui/res/adventure/common/custom_card_pics/Akroma's Presence.fullborder.jpg and b/forge-gui/res/adventure/common/custom_card_pics/Akroma's Presence.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Fifth Head of the Hydra.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Fifth Head of the Hydra.fullborder.jpg new file mode 100644 index 00000000000..c9b6fb66977 Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/Fifth Head of the Hydra.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/First Head of the Hydra.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/First Head of the Hydra.fullborder.jpg new file mode 100644 index 00000000000..49da0d3b3c9 Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/First Head of the Hydra.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Fourth Head of the Hydra.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Fourth Head of the Hydra.fullborder.jpg new file mode 100644 index 00000000000..edbcc5bfd68 Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/Fourth Head of the Hydra.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Fungus of Slimefoot's Boss Effect.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Fungus of Slimefoot's Boss Effect.fullborder.jpg new file mode 100644 index 00000000000..9b7589d8ec0 Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/Fungus of Slimefoot's Boss Effect.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Kiora's Boss Effect.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Kiora's Boss Effect.fullborder.jpg new file mode 100644 index 00000000000..bbb89a0e8bb Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/Kiora's Boss Effect.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Lathliss' Presence (Hard Mode).fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Lathliss' Presence (Hard Mode).fullborder.jpg new file mode 100644 index 00000000000..b07f8f48edf Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/Lathliss' Presence (Hard Mode).fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Lathliss' Presence.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Lathliss' Presence.fullborder.jpg index a607bbfd7c4..7af1b21b52a 100644 Binary files a/forge-gui/res/adventure/common/custom_card_pics/Lathliss' Presence.fullborder.jpg and b/forge-gui/res/adventure/common/custom_card_pics/Lathliss' Presence.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Presence of the Hydra.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Presence of the Hydra.fullborder.jpg new file mode 100644 index 00000000000..a96047ad36c Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/Presence of the Hydra.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Second Head of the Hydra.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Second Head of the Hydra.fullborder.jpg new file mode 100644 index 00000000000..2e5025a9a20 Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/Second Head of the Hydra.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Sixth Head of the Hydra.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Sixth Head of the Hydra.fullborder.jpg new file mode 100644 index 00000000000..f0b074d9a6c Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/Sixth Head of the Hydra.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Slimefoot's Boss Effect.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Slimefoot's Boss Effect.fullborder.jpg deleted file mode 100644 index 4f3d9ad4337..00000000000 Binary files a/forge-gui/res/adventure/common/custom_card_pics/Slimefoot's Boss Effect.fullborder.jpg and /dev/null differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Teferi's Boss Effect.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Teferi's Boss Effect.fullborder.jpg new file mode 100644 index 00000000000..b53b79a9f33 Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/Teferi's Boss Effect.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/The Hydra of Shandalar.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/The Hydra of Shandalar.fullborder.jpg new file mode 100644 index 00000000000..76d3a44642d Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/The Hydra of Shandalar.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_card_pics/Third Head of the Hydra.fullborder.jpg b/forge-gui/res/adventure/common/custom_card_pics/Third Head of the Hydra.fullborder.jpg new file mode 100644 index 00000000000..b210d244914 Binary files /dev/null and b/forge-gui/res/adventure/common/custom_card_pics/Third Head of the Hydra.fullborder.jpg differ diff --git a/forge-gui/res/adventure/common/custom_cards/akroma_presence.txt b/forge-gui/res/adventure/common/custom_cards/akroma_presence.txt index 032be5784c9..5abaecfea3a 100644 --- a/forge-gui/res/adventure/common/custom_cards/akroma_presence.txt +++ b/forge-gui/res/adventure/common/custom_cards/akroma_presence.txt @@ -2,6 +2,7 @@ Name:Akroma's Presence ManaCost:no cost Colors:White Types:Enchantment -R:Event$ DamageDone | ActiveZones$ Command | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ You,Permanent.YouCtrl | ReplaceWith$ DBReplace | PreventionEffect$ True | Description$ If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. -SVar:DBReplace:DB$ ReplaceDamage | Amount$ 1 -Oracle:If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. \ No newline at end of file +S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ Creatures you control get +1/+1 and have vigilance. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigGainLife | TriggerDescription$ At the beginning of your upkeep, you gain 2 life. +SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 2 +Oracle:Creatures you control get +1/+1 and have vigilance.\nAt the beginning of your upkeep, you gain 2 life. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/chandras_tome.txt b/forge-gui/res/adventure/common/custom_cards/chandras_tome.txt index 12fe282a8f1..c989b02572f 100644 --- a/forge-gui/res/adventure/common/custom_cards/chandras_tome.txt +++ b/forge-gui/res/adventure/common/custom_cards/chandras_tome.txt @@ -3,15 +3,12 @@ Name:Chandra's Tome ManaCost:no cost Colors:Red Types:Artifact -A:AB$ Draft | Cost$ PayShards<2> | ActivationZone$ Command | Spellbook$ Chandra Ablaze,Chandra; Acolyte of Flame,Chandra; Awakened Inferno,Chandra; Bold Pyromancer,Chandra; Dressed to Kill,Chandra; Fire Artisan,Chandra; Fire of Kaladesh,Chandra; Flamecaller,Chandra; Flame's Catalyst,Chandra; Flame's Fury,Chandra; Heart of Fire,Chandra Nalaar,Chandra; Novice Pyromancer,Chandra; Pyrogenius,Chandra; Pyromaster,Chandra's Regulator,Chandra's Triumph,Chandra; the Firebrand,Chandra; Torch of Defiance,Oath of Chandra | Zone$ Hand | SubAbility $ Eject | SpellDescription$ Draft a spell from CARDNAME's spellbook, then exile CARDNAME. -A:AB$ Draft | Cost$ PayShards<3> | ActivationZone$ Command | RememberDrafted$ True | Spellbook$ Chandra Ablaze,Chandra; Acolyte of Flame,Chandra; Awakened Inferno,Chandra; Bold Pyromancer,Chandra; Dressed to Kill,Chandra; Fire Artisan,Chandra; Fire of Kaladesh,Chandra; Flamecaller,Chandra; Flame's Catalyst,Chandra; Flame's Fury,Chandra; Heart of Fire,Chandra Nalaar,Chandra; Novice Pyromancer,Chandra; Pyrogenius,Chandra; Pyromaster,Chandra's Regulator,Chandra's Triumph,Chandra; the Firebrand,Chandra; Torch of Defiance,Oath of Chandra | Zone$ Hand | SubAbility$ ModifySpell | SpellDescription$ Draft a spell from CARDNAME's spellbook, that card gains "You may spend mana as though it were mana of any color to cast this spell". Then exile CARDNAME. -SVar:ModifySpell:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Chandra's Tome's Perpetual Effect | SubAbility$ Eject -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember -SVar:Eject:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +A:AB$ Draft | Cost$ PayShards<2> | ActivationZone$ Command | Spellbook$ Chandra Ablaze,Chandra; Acolyte of Flame,Chandra; Awakened Inferno,Chandra; Bold Pyromancer,Chandra; Dressed to Kill,Chandra; Fire Artisan,Chandra; Fire of Kaladesh,Chandra; Flamecaller,Chandra; Flame's Catalyst,Chandra; Flame's Fury,Chandra; Heart of Fire,Chandra Nalaar,Chandra; Novice Pyromancer,Chandra; Pyrogenius,Chandra; Pyromaster,Chandra's Regulator,Chandra's Triumph,Chandra; the Firebrand,Chandra; Torch of Defiance,Oath of Chandra | Zone$ Hand | SubAbility $ Eject | SpellDescription$ Draft a card from CARDNAME's spellbook. +A:AB$ Draft | Cost$ PayShards<3> | ActivationZone$ Command | RememberDrafted$ True | Spellbook$ Chandra Ablaze,Chandra; Acolyte of Flame,Chandra; Awakened Inferno,Chandra; Bold Pyromancer,Chandra; Dressed to Kill,Chandra; Fire Artisan,Chandra; Fire of Kaladesh,Chandra; Flamecaller,Chandra; Flame's Catalyst,Chandra; Flame's Fury,Chandra; Heart of Fire,Chandra Nalaar,Chandra; Novice Pyromancer,Chandra; Pyrogenius,Chandra; Pyromaster,Chandra's Regulator,Chandra's Triumph,Chandra; the Firebrand,Chandra; Torch of Defiance,Oath of Chandra | Zone$ Hand | SubAbility$ ModifySpell | SpellDescription$ Draft a card from CARDNAME's spellbook. +SVar:ModifySpell:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ Eject | SpellDescription$ That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:Eject:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile | SpellDescription$ Exile CARDNAME. S:Mode$ Continuous | Description$ CARDNAME may only be activated once. -Oracle: {M}{M}: Draft a spell from CARDNAME's Spellbook, then exile CARDNAME.\n{M}{M}(M}: Draft a spell from CARDNAME's Spellbook and that card gains "You may spend mana as though it were mana of any color to cast this spell", then exile CARDNAME.\nCARDNAME may only be activated once. +Oracle:{M}{M}: Draft a card from CARDNAME's spellbook. Exile CARDNAME.\n{M}{M}{M}: Draft a card from CARDNAME's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Exile CARDNAME.\nCARDNAME may only be activated once. diff --git a/forge-gui/res/adventure/common/custom_cards/death_ring.txt b/forge-gui/res/adventure/common/custom_cards/death_ring.txt index a1f18f40939..45567cc0113 100644 --- a/forge-gui/res/adventure/common/custom_cards/death_ring.txt +++ b/forge-gui/res/adventure/common/custom_cards/death_ring.txt @@ -1,7 +1,7 @@ Name:Death Ring Types:Artifact A:AB$ RepeatEach | Cost$ PayShards<2> | ActivationZone$ Command | SorcerySpeed$ True | IsPresent$ Creature.YouCtrl | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseRandom | SubAbility$ DBPutCounter | SpellDescription$ For each player, put a -1/-1 counter on a random creature with the lowest toughness that player controls. Then if your creature has power less than one, sacrifice it. -SVar:DBChooseRandom:DB$ ChooseCard | AtRandom$ True | Choices$ Creature.leastToughnessControlledByRememberedPlayer | RevealTitle$ OVERRIDE Randomly chosen creature: | Reveal$ True | RememberChosen$ True +SVar:DBChooseRandom:DB$ ChooseCard | AtRandom$ True | Choices$ Creature.leastToughnessControlledByRememberedPlayer | RevealTitle$ Randomly chosen creature: | Reveal$ True | RememberChosen$ True SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ M1M1 | SubAbility$ ConditionalSac | StackDescription$ None | SpellDescription$ Activate only if you control a creature and only as a sorcery. SVar:ConditionalSac:DB$ SacrificeAll | Defined$ Remembered.powerLT1+YouCtrl | SubAbility$ DBCleanup | SpellDescription$ If your creature has power less than one, sacrifice it. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True diff --git a/forge-gui/res/adventure/common/custom_cards/demonic_contract.txt b/forge-gui/res/adventure/common/custom_cards/demonic_contract.txt index d3c0f4e2da7..fada098d65c 100644 --- a/forge-gui/res/adventure/common/custom_cards/demonic_contract.txt +++ b/forge-gui/res/adventure/common/custom_cards/demonic_contract.txt @@ -2,7 +2,7 @@ Name:Demonic Contract ManaCost:no cost Colors:Black Types:Artifact -A:AB$ DigUntil | Cost$ PayShards<3> PayLife | XCantBe0$ True | ActivationZone$ Command | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Library | RevealedDestination$ Library | FoundLibraryPosition$ -1 | RevealedLibraryPosition$ -1 | RememberFound$ True | Shuffle$ True | SubAbility$ DBScry | SpellDescription$ Reveal cards from the top of your library until you reveal a nonland card. Note that card name. Then shuffle the revealed cards back into your library. +A:AB$ DigUntil | Cost$ PayShards<3> PayLife | XMin$ 1 | ActivationZone$ Command | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Library | RevealedDestination$ Library | FoundLibraryPosition$ -1 | RevealedLibraryPosition$ -1 | RememberFound$ True | Shuffle$ True | SubAbility$ DBScry | SpellDescription$ Reveal cards from the top of your library until you reveal a nonland card. Note that card name. Then shuffle the revealed cards back into your library. SVar:DBScry:DB$ Scry | ScryNum$ X SVar:X:Count$xPaid T:Mode$ Drawn | ValidCard$ Card.nonLand+sharesNameWith Remembered+OwnedBy You | Static$ True | Execute$ ContractForfeit | TriggerDescription$ If you would draw a card with the same name as one noted with Demonic Contract, you lose the game. diff --git a/forge-gui/res/adventure/common/custom_cards/fifth_head_of_the_hydra.txt b/forge-gui/res/adventure/common/custom_cards/fifth_head_of_the_hydra.txt new file mode 100644 index 00000000000..9125900fb3b --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/fifth_head_of_the_hydra.txt @@ -0,0 +1,13 @@ +Name:Fifth Head of the Hydra +ManaCost:no cost +Types:Creature Hydra +PT:1/4 +K:Defender +S:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. | Description$ You can't lose the game and your opponents can't win the game. +S:Mode$ Continuous | Affected$ Opponent | AddKeyword$ You can't win the game. | Secondary$ True | Description$ You can't lose the game and your opponents can't win the game. +T:Mode$ Phase | Phase$ End Of Turn | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of each opponents end step, that player exiles 4 cards. +SVar:TrigDig:DB$ Dig | Defined$ TriggeredPlayer | DigNum$ 4 | DestinationZone$ Exile +R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If CARDNAME would leave the battlefield, instead exile it with three time counters on it. It gains suspend. +SVar:Exile:DB$ ChangeZone | Hidden$ True | WithCountersType$ TIME | WithCountersAmount$ 3 | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ PumpAll | ValidCards$ Card.withoutSuspend+YouOwn | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent +Oracle:Defender/nYou can't lose the game and your opponents can't win the game.\nAt the beginning of each opponents end step, that player exiles 4 cards. \nIf Fifth Head of the Hydra would leave the battlefield, instead exile it with three time counters on it. It gains suspend. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/first_head_of_the_hydra.txt b/forge-gui/res/adventure/common/custom_cards/first_head_of_the_hydra.txt new file mode 100644 index 00000000000..68de9fc59e8 --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/first_head_of_the_hydra.txt @@ -0,0 +1,13 @@ +Name:First Head of the Hydra +ManaCost:no cost +Types:Creature Hydra +PT:1/4 +K:Defender +S:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. | Description$ You can't lose the game and your opponents can't win the game. +S:Mode$ Continuous | Affected$ Opponent | AddKeyword$ You can't win the game. | Secondary$ True | Description$ You can't lose the game and your opponents can't win the game. +T:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your draw step, draw an additional card. +SVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You +R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If CARDNAME would leave the battlefield, instead exile it with three time counters on it. It gains suspend. +SVar:Exile:DB$ ChangeZone | Hidden$ True | WithCountersType$ TIME | WithCountersAmount$ 3 | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ PumpAll | ValidCards$ Card.withoutSuspend+YouOwn | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent +Oracle:Defender/nYou can't lose the game and your opponents can't win the game.\nAt the beginning of your draw step, draw an additional card. \nIf First Head of the Hydra would leave the battlefield, instead exile it with three time counters on it. It gains suspend. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/fourth_head_of_the_hydra.txt b/forge-gui/res/adventure/common/custom_cards/fourth_head_of_the_hydra.txt new file mode 100644 index 00000000000..f40a861ff4c --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/fourth_head_of_the_hydra.txt @@ -0,0 +1,14 @@ +Name:Fourth Head of the Hydra +ManaCost:no cost +Types:Creature Hydra +PT:1/4 +K:Defender +S:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. | Description$ You can't lose the game and your opponents can't win the game. +S:Mode$ Continuous | Affected$ Opponent | AddKeyword$ You can't win the game. | Secondary$ True | Description$ You can't lose the game and your opponents can't win the game. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your upkeep, you gain 2 life and your opponents lose 2 life. +SVar:TrigDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 +R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If CARDNAME would leave the battlefield, instead exile it with three time counters on it. It gains suspend. +SVar:Exile:DB$ ChangeZone | Hidden$ True | WithCountersType$ TIME | WithCountersAmount$ 3 | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ PumpAll | ValidCards$ Card.withoutSuspend+YouOwn | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent +Oracle:Defender/nYou can't lose the game and your opponents can't win the game.\nAt the beginning of your upkeep, you gain 2 life and your opponents lose 2 life.\nIf Fourth Head of the Hydra would leave the battlefield, instead exile it with three time counters on it. It gains suspend. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/fungus_of_slimefoots_boss_effect.txt b/forge-gui/res/adventure/common/custom_cards/fungus_of_slimefoots_boss_effect.txt new file mode 100644 index 00000000000..741da1216f8 --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/fungus_of_slimefoots_boss_effect.txt @@ -0,0 +1,11 @@ +Name:Fungus of Slimefoot's Boss Effect +ManaCost:no cost +Colors:black,green +Types:Enchantment +S:Mode$ Continuous | Affected$ Saproling | EffectZone$ Command | AddType$ Land & Forest | SetColor$ Green | Description$ Saprolings you control are Forest lands in addition to their other types. +T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Command | CheckSVar$ X | SVarCompare$ GE2 | Execute$ TrigConjure | TriggerDescription$ At the beginning of each end step, if two or more creatures died this turn, conjure a random Fungus unto the battlefield. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Cankerbloom,Corpsejack Menace,Undercellar Myconid,Utopia Mycon,Sporemound,Deathspore Thallid,Sporoloth Ancient,Thallid Shell-Dweller,Psychotrope Thallid,Sporecrown Thallid,Sporesower Thallid,Thallid | Zone$ Battlefield +SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl +T:Mode$ ChangesZoneAll | ValidCards$ Creature.nonToken+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Command | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more nontoken creatures you control die, create a 1/1 green Saproling creature token. This ability triggers only once each turn. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling +Oracle:Saprolings you control are Forest lands in addition to their other types.\nAt the beginning of each end step, if two or more creatures died this turn, conjure a random Fungus unto the battlefield. \nWhenever one or more nontoken creatures you control die, create a 1/1 green Saproling creature token. This ability triggers only once each turn. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/garruk_boss_effect_phasetwo.txt b/forge-gui/res/adventure/common/custom_cards/garruk_boss_effect_phasetwo.txt index 853873fa33d..2a541a6a22f 100644 --- a/forge-gui/res/adventure/common/custom_cards/garruk_boss_effect_phasetwo.txt +++ b/forge-gui/res/adventure/common/custom_cards/garruk_boss_effect_phasetwo.txt @@ -3,14 +3,14 @@ ManaCost:no cost Types:Enchantment S:Mode$ Continuous | EffectZone$ Command | Affected$ Card.Self | AffectedZone$ Command | RemoveAllAbilities$ True | IsPresent$ Card.namedGarruk's Boss Effect Phase One | PresentZone$ Command | PresentCompare$ EQ1 S:Mode$ Continuous | EffectZone$ Command | Affected$ Forest.YouCtrl | AddType$ Swamp | Description$ Each Forest you control is a Swamp in addition to its other land types. -S:Mode$ Continuous | Affected$ Beast.YouCtrl | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Trample & Deathtouch | Description$ Beast creatures you control get +3/+3 and have trample and Deathtouch -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | PresentZone$ Command | Execute$ TrigConjure | TriggerDescription$ At the beginning of your upkeep, conjure a card of Garruk Phase 2's Spellbook into your hand. +S:Mode$ Continuous | Affected$ Beast.YouCtrl | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Trample & Deathtouch | Description$ Beast creatures you control get +3/+3 and have trample and deathtouch. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | PresentZone$ Command | Execute$ TrigConjure | TriggerDescription$ At the beginning of your upkeep, conjure a card from Garruk's Phase 2 spellbook into your hand. SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Zone$ Hand | AtRandom$ True | Spellbook$ Garruk; Apex Predator,Garruk; Cursed Huntsman,Garruk Relentless,In Garruk's Wake,Rampaging Baloths,Manglehorn,Elder Gargaroth,Gemrazer,Thragtusk,Sawtusk Demolisher,Avenger of Zendikar,Soul of the Harvest,Kogla; the Titan Ape,Terastodon,Bane of Progress -T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Player.Opponent | Execute$ DBEffect | TriggerZones$ Command | TriggerDescription$ Whenever an opponent casts a noncreature spell,perpetually increase the power and toughness of creatures you control and creature cards in your hand, library, and graveyard by 1. -SVar:DBEffect:DB$ Effect | RememberObjects$ Valid Creature.YouCtrl,ValidHand Creature.YouOwn,ValidGraveyard Creature.YouOwn,ValidLibrary Creature.YouOwn | StaticAbilities$ PerpetualP1P1 | Name$ Garruk's Rage Effect | Duration$ Permanent -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigReanimate | TriggerDescription$ At the beginning of your end step, return a random creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead". -SVar:TrigReanimate:DB$ ChangeZone | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Battlefield | LeaveBattlefield$ Exile -Oracle:Each Forest you control is a Swamp in addition to its other land types.\nBeast creatures you control get +3/+3 and have trample and Deathtouch\nAt the beginning of your upkeep, conjure a card of Garruk spellbook into your hand.\nWhenever an opponent casts a noncreature spell, perpetually increase the power and toughness of creatures you control and creature cards in your hand, library, and graveyard by 1. At the beginning of your end step, return a random creature card from your graveyard to the battlefield. That creature gains "If this creature would leave the battlefield, exile it instead". +T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Opponent | Execute$ DBPump | TriggerZones$ Command | TriggerDescription$ Whenever an opponent casts a noncreature spell, perpetually increase the power and toughness of creatures you control and creature cards in your hand, library, and graveyard by 1. +SVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | PumpZone$ Battlefield,Hand,Graveyard,Library | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigReanimate | TriggerDescription$ At the beginning of your end step, return a random creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead." +SVar:TrigReanimate:DB$ ChangeZone | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Battlefield | AnimateSubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Replacements$ ReplaceDies | Defined$ Remembered | Duration$ Permanent +SVar:ReplaceDies:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If this creature would leave the battlefield, exile it instead. +SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard +Oracle:Each Forest you control is a Swamp in addition to its other land types.\nBeast creatures you control get +3/+3 and have trample and deathtouch.\nAt the beginning of your upkeep, conjure a card from Garruk's Phase 2 spellbook into your hand.\nWhenever an opponent casts a noncreature spell, perpetually increase the power and toughness of creatures you control and creature cards in your hand, library, and graveyard by 1.\nAt the beginning of your end step, return a random creature card from your graveyard to the battlefield. That creature gains "If this creature would leave the battlefield, exile it instead." diff --git a/forge-gui/res/adventure/common/custom_cards/ghaltas_presence.txt b/forge-gui/res/adventure/common/custom_cards/ghaltas_presence.txt index 71f5470a166..b759fbbc11c 100644 --- a/forge-gui/res/adventure/common/custom_cards/ghaltas_presence.txt +++ b/forge-gui/res/adventure/common/custom_cards/ghaltas_presence.txt @@ -2,6 +2,6 @@ Name:Ghalta's Presence ManaCost:no cost Colors:Green Types:Enchantment -S:Mode$ Continuous | Affected$ Card | AddHiddenKeyword$ This spell can't be countered. | AffectedZone$ Stack | EffectZone$ Command | Description$ Spells can't be countered. +R:Event$ Counter | ValidCard$ Card | ValidSA$ Spell | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Spells can't be countered. S:Mode$ RaiseCost | ValidCard$ Card.nonCreature+nonBattle | Type$ Spell | Activator$ Opponent | EffectZone$ Command | Amount$ 2 | Description$ Noncreature, nonbattle spells your opponent cast cost {2} more to cast. Oracle:Spells can't be countered.\nNoncreature, nonbattle spells your opponent cast cost {2} more to cast. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/hall_of_flame.txt b/forge-gui/res/adventure/common/custom_cards/hall_of_flame.txt index f61c1b37ee8..3b732c738c8 100644 --- a/forge-gui/res/adventure/common/custom_cards/hall_of_flame.txt +++ b/forge-gui/res/adventure/common/custom_cards/hall_of_flame.txt @@ -3,7 +3,7 @@ ManaCost:0 Colors:Red Types:Enchantment Saga K:Hexproof -K:Saga:5:DBConjure,DBDiscount,DBConjureSpell,DBDiscount2,DBConjureSpell2 +K:Chapter:5:DBConjure,DBDiscount,DBConjureSpell,DBDiscount2,DBConjureSpell2 SVar:DBConjure:DB$MakeCard | Conjure$ True | Name$ Mountain | Zone$ Battlefield SVar:DBDiscount:DB$ Effect | Duration$ UntilYourNextTurn | StaticAbilities$ ReduceCost | SpellDescription$ Spells you cast cost {R} less to cast until your next turn. SVar:DBDiscount2:DB$ Effect | Duration$ UntilYourNextTurn | StaticAbilities$ ReduceCost2 | SpellDescription$ Spells you cast cost {R} less to cast until your next turn. diff --git a/forge-gui/res/adventure/common/custom_cards/jace_boss_effect.txt b/forge-gui/res/adventure/common/custom_cards/jace_boss_effect.txt index 4ce706d74ab..d0c0c4fab2e 100644 --- a/forge-gui/res/adventure/common/custom_cards/jace_boss_effect.txt +++ b/forge-gui/res/adventure/common/custom_cards/jace_boss_effect.txt @@ -1,13 +1,12 @@ Name:Jace Boss Effect ManaCost:no cost -Colors:Blue +Colors:blue Types:Enchantment -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigChoose | TriggerDescription$ At the beginning of your end step, conjure a duplicate of a random creature card from your opponent's library unto the battlefield under your control. The duplicate perpetually becomes a blue Illusion creature with base power and toughness 2/2 and has "When this creature becomes the target of a spell or ability, sacrifice it." -SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.OppCtrl | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure -SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Battlefield | RememberMade$ True | SubAbility$ DBClearChosen -SVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Jace Boss's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddTrigger$ DismissTarget | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | SetPower$ 2 | SetToughness$ 2 | RemoveCardTypes$ True | SetColor$ Blue | AddType$ Creature & Illusion | Description$ That duplicate perpetually has base power and toughness 2/2 and becomes an Illusion creature. -SVar:DismissTarget:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ DismissSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigChoose | TriggerDescription$ At the beginning of your end step, conjure a duplicate of a random creature card from your opponent's library onto the battlefield under your control. The duplicate perpetually becomes a blue Illusion creature with base power and toughness 2/2 and has "When this creature becomes the target of a spell or ability, sacrifice it." +SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.OppOwn | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure +SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Battlefield | RememberMade$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Animate | Defined$ Remembered | Power$ 2 | Toughness$ 2 | Triggers$ DismissTarget | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:DismissTarget:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ DismissSac | TriggerDescription$ When this creature becomes the target of a spell or ability, sacrifice it. SVar:DismissSac:DB$ Sacrifice -Oracle:At the beginning of your end step, conjure a duplicate of a random creature card from your opponent's library unto the battlefield under your control. The duplicate perpetually becomes a blue Illusion creature with base power and toughness 2/2 and has "When this creature becomes the target of a spell or ability, sacrifice it." \ No newline at end of file +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True +Oracle:At the beginning of your end step, conjure a duplicate of a random creature card from your opponent's library onto the battlefield under your control. The duplicate perpetually becomes a blue Illusion creature with base power and toughness 2/2 and has "When this creature becomes the target of a spell or ability, sacrifice it." diff --git a/forge-gui/res/adventure/common/custom_cards/jaces_signature_hoodie.txt b/forge-gui/res/adventure/common/custom_cards/jaces_signature_hoodie.txt index ca33744c149..18f91fb368a 100644 --- a/forge-gui/res/adventure/common/custom_cards/jaces_signature_hoodie.txt +++ b/forge-gui/res/adventure/common/custom_cards/jaces_signature_hoodie.txt @@ -4,10 +4,9 @@ Colors:Blue Types:Enchantment T:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Command | Execute$ TrigMill | TriggerDescription$ Whenever you draw a card, each opponent mills a card. SVar:TrigMill:DB$ Mill | Defined$ Opponent | NumCards$ 1 -A:AB$ ChooseCard | Cost$ PayShards<2> | ActivationZone$ Command | ActiviationChoices$ Creature.OppCtrl+cmcLE7 | ActivationLimit$ 1 | Choices$ Creature.OppOwn+cmcLE7 | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure | SpellDescription$ Conjure a duplicate of a random creature card from your opponent's library with mana value 6 or less unto the battlefield under your control. The duplicate perpetually becomes a blue Illusion creature with base power and toughness 2/2. Exile Jace's Signature Hoodie. -SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Battlefield | RememberMade$ True | SubAbility$ DBClearChosen -SVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Jace's Signature Hoodie's Perpetual Effect | SubAbility$ Eject -SVar:Eject:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | SetPower$ 2 | SetToughness$ 2 | RemoveCardTypes$ True | SetColor$ Blue | AddType$ Creature & Illusion | Description$ The duplicate perpetually becomes a blue Illusion creature with base power and toughness 2/2 -Oracle:Whenever you draw a card, each opponent mills a card.\n{M}{M}: Conjure a duplicate of a random creature card from your opponent's library with mana value 6 or less unto the battlefield under your control. The duplicate perpetually becomes a blue Illusion creature with base power and toughness 2/2. Exile Jace's Signature Hoodie. +A:AB$ ChooseCard | Cost$ PayShards<2> | ActivationZone$ Command | Choices$ Creature.OppOwn+cmcLE6 | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure | StackDescription$ SpellDescription | SpellDescription$ Conjure a duplicate of a random creature card from your opponent's library with mana value 6 or less onto the battlefield under your control. +SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Battlefield | RememberMade$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Colors$ Blue | OverwriteColors$ True | Types$ Creature,Illusion | RemoveCardTypes$ True | Power$ 2 | Toughness$ 2 | Duration$ Perpetual | SubAbility$ Eject | StackDescription$ SpellDescription | SpellDescription$ The duplicate perpetually becomes a blue Illusion creature with base power and toughness 2/2. +SVar:Eject:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile | SpellDescription$ Exile CARDNAME. | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True +Oracle:Whenever you draw a card, each opponent mills a card.\n{M}{M}: Conjure a duplicate of a random creature card from your opponent's library with mana value 6 or less onto the battlefield under your control. The duplicate perpetually becomes a blue Illusion creature with base power and toughness 2/2. Exile Jace's Signature Hoodie. diff --git a/forge-gui/res/adventure/common/custom_cards/kioras_bident.txt b/forge-gui/res/adventure/common/custom_cards/kioras_bident.txt index 40dc9cbb560..b602aec9bb3 100644 --- a/forge-gui/res/adventure/common/custom_cards/kioras_bident.txt +++ b/forge-gui/res/adventure/common/custom_cards/kioras_bident.txt @@ -2,6 +2,6 @@ Name:Kiora's Bident ManaCost:no cost Types:Artifact Equipment S:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Crab.YouCtrl,Kraken.YouCtrl,Serpent.YouCtrl,Leviathan.YouCtrl,Octopus.YouCtrl | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Kraken, Leviathan, Octopus, Crab and Serpent spells you cast cost {1} less. -A:AB$ MakeCard | Cost$ U G PayShards<2> | Conjure$ True | ActivationLimit$ 1 | Zone$ Hand | ActivationZone$ Command | AtRandom$ True | SubAbility$ Eject | Spellbook$ Kiora; Behemoth Beckoner,Kiora;Master of the Depths,Kiora; the Crashing Wave,Kiora; the Tide's Fury | SpellDescription$ Conjure a random Kiora planeswalker card into your hand. Exile Kiora's Bident. +A:AB$ MakeCard | Cost$ U G PayShards<2> | Conjure$ True | ActivationLimit$ 1 | Zone$ Hand | ActivationZone$ Command | AtRandom$ True | SubAbility$ Eject | Spellbook$ Kiora; Behemoth Beckoner,Kiora; Master of the Depths,Kiora; the Crashing Wave,Kiora; the Tide's Fury | SpellDescription$ Conjure a random Kiora planeswalker card into your hand. Exile Kiora's Bident. SVar:Eject:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile Oracle:Kraken, Leviathan, Octopus, Crab and Serpent spells you cast cost {1} less.\n {M}{M}, {U}{G}:Conjure a random Kiora planeswalker card into your hand. Exile Kiora's Bident \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/kioras_boss_effect.txt b/forge-gui/res/adventure/common/custom_cards/kioras_boss_effect.txt new file mode 100644 index 00000000000..fdd74993415 --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/kioras_boss_effect.txt @@ -0,0 +1,10 @@ +Name:Kiora's Boss Effect +ManaCost:no cost +Colors:green,Blue +Types:Enchantment +S:Mode$ Continuous | Affected$ Player | AdjustLandPlays$ 1 | EffectZone$ Command | Description$ Each player may play an additional land on each of their turns. +T:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player | TriggerZones$ Command | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's draw step, that player draws an additional card. +SVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredPlayer +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 1/1 blue Tentacle creature token. +SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ u_1_1_tentacle +Oracle:At the beginning of each player's draw step, that player draws an additional card.\nEach player may play an additional land on each of their turns.\nAt the beginning of your upkeep, create a 1/1 blue Tentacle creature token. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/lathliss_presence.txt b/forge-gui/res/adventure/common/custom_cards/lathliss_presence.txt index e62cb9818d1..93324998ae4 100644 --- a/forge-gui/res/adventure/common/custom_cards/lathliss_presence.txt +++ b/forge-gui/res/adventure/common/custom_cards/lathliss_presence.txt @@ -2,7 +2,9 @@ Name:Lathliss' Presence ManaCost:no cost Colors:Red Types:Enchantment -T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Command | Execute$ TrigDamage | ValidPlayer$ You | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to each creature and planeswalker you don't control. -SVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | ValidDescription$ each creature and each planeswalker | NumDmg$ 1 -S:Mode$ Continuous | Affected$ Creature.OppCtrl | EffectZone$ Command | AddHiddenKeyword$ Damage isn't removed from CARDNAME during cleanup steps. | Description$ Damage isn't removed from creatures and planeswalkers your opponents control during cleanup steps. -Oracle:At the beginning of your upkeep, Lathliss's Presence deals 1 damage to each creature and planeswalker you don't control\nDamage isn't removed from creatures and planeswalkers your opponents control during cleanup steps. \ No newline at end of file +T:Mode$ ExcessDamage | ValidTarget$ Creature.OppCtrl,Planeswalker.OppCtrl | CombatDamage$ False | TriggerZones$ Command | Execute$ TrigDamage | TriggerDescription$ Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Lathliss' Presence deals damage equal to the excess to that permanent's controller. +SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredTargetController | NumDmg$ X +SVar:X:TriggerCount$DamageAmount +S:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Command | AddAbility$ Pump | Description$ Creatures you control have "{R}: This creature gets +1/+0 until end of turn." +SVar:Pump:AB$ Pump | Defined$ Self | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. +Oracle:Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Lathliss' Presence deals damage equal to the excess to that permanent's controller.\nCreatures you control have "{R}: This creature gets +1/+0 until end of turn." \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/lathliss_presence_hard.txt b/forge-gui/res/adventure/common/custom_cards/lathliss_presence_hard.txt new file mode 100644 index 00000000000..88fa549b0d2 --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/lathliss_presence_hard.txt @@ -0,0 +1,8 @@ +Name:Lathliss' Presence (Hard Mode) +ManaCost:no cost +Colors:Red +Types:Enchantment +T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Command | Execute$ TrigDamage | ValidPlayer$ You | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to each creature and planeswalker you don't control. +SVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | ValidDescription$ each creature and each planeswalker | NumDmg$ 1 +S:Mode$ NoCleanupDamage | EffectZone$ Command | ValidCard$ Creature.OppCtrl,Planeswalker.OppCtrl | Description$ Damage isn't removed from creatures and planeswalkers your opponents control during cleanup steps. +Oracle:At the beginning of your upkeep, Lathliss's Presence deals 1 damage to each creature and planeswalker you don't control\nDamage isn't removed from creatures and planeswalkers your opponents control during cleanup steps. diff --git a/forge-gui/res/adventure/common/custom_cards/phoenix_charm.txt b/forge-gui/res/adventure/common/custom_cards/phoenix_charm.txt index 9577c278837..ffa0f5ff325 100644 --- a/forge-gui/res/adventure/common/custom_cards/phoenix_charm.txt +++ b/forge-gui/res/adventure/common/custom_cards/phoenix_charm.txt @@ -1,15 +1,12 @@ #Conjures or Drafts a creature with Type: Phoenix Name:Phoenix Charm ManaCost:no cost -Colors:Red +Colors:red Types:Artifact -A:AB$Draft | Cost$ PayShards<2> | SubAbility$ Eject | Zone$ Hand | ActivationZone$ Command | SpellDescription$ Draft a spell from CARDNAME's spellbook. Exile CARDNAME. | StackDescription$ SpellDescription | Spellbook$ Akoum Firebird,Arclight Phoenix,Ashcloud Phoenix,Aurora Phoenix,Bogardan Phoenix,Chandra's Phoenix,Everquill Phoenix,Firestorm Phoenix,Firewing Phoenix,Flamewake Phoenix,Flame-Wreathed Phoenix,Forgeborn Phoenix,Immortal Phoenix,Kuldotha Phoenix,Lightning Phoenix,Magma Phoenix,Managorger Phoenix,Molten Firebird,Nemesis Phoenix,Otharri; Suns' Glory,Phoenix Chick,Phoenix of Ash,Rekindling Phoenix,Retriever Phoenix,Screeching Phoenix,Shard Phoenix,Shivan Phoenix,Skarrgan Firebird,Skyfire Phoenix,Spellpyre Phoenix,Sunstreak Phoenix,Syrix; Carrier of the Flame,Tomakul Phoenix,Warcry Phoenix,Worldheart Phoenix -A:AB$MakeCard | SubAbility$ ModifySpell | Cost$ PayShards<2> | Zone$ Hand | AtRandom$ True | ActivationZone$ Command | RememberMade$ True | SpellDescription$ Conjure a spell from CARDNAME's spellbook. The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Exile CARDNAME. | StackDescription$ SpellDescription | Spellbook$ Akoum Firebird,Arclight Phoenix,Ashcloud Phoenix,Aurora Phoenix,Bogardan Phoenix,Chandra's Phoenix,Everquill Phoenix,Firestorm Phoenix,Firewing Phoenix,Flamewake Phoenix,Flame-Wreathed Phoenix,Forgeborn Phoenix,Immortal Phoenix,Kuldotha Phoenix,Lightning Phoenix,Magma Phoenix,Managorger Phoenix,Molten Firebird,Nemesis Phoenix,Otharri; Suns' Glory,Phoenix Chick,Phoenix of Ash,Rekindling Phoenix,Retriever Phoenix,Screeching Phoenix,Shard Phoenix,Shivan Phoenix,Skarrgan Firebird,Skyfire Phoenix,Spellpyre Phoenix,Sunstreak Phoenix,Syrix; Carrier of the Flame,Tomakul Phoenix,Warcry Phoenix,Worldheart Phoenix -SVar:ModifySpell:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Phoenix Charm's Perpetual Effect | SubAbility$ Eject | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember -SVar:Eject:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +A:AB$ Draft | Cost$ PayShards<2> | SubAbility$ Eject | Zone$ Hand | ActivationZone$ Command | SpellDescription$ Draft a spell from CARDNAME's spellbook. | Spellbook$ Akoum Firebird,Arclight Phoenix,Ashcloud Phoenix,Aurora Phoenix,Bogardan Phoenix,Chandra's Phoenix,Everquill Phoenix,Firestorm Phoenix,Firewing Phoenix,Flamewake Phoenix,Flame-Wreathed Phoenix,Forgeborn Phoenix,Immortal Phoenix,Kuldotha Phoenix,Lightning Phoenix,Magma Phoenix,Managorger Phoenix,Molten Firebird,Nemesis Phoenix,Otharri; Suns' Glory,Phoenix Chick,Phoenix of Ash,Rekindling Phoenix,Retriever Phoenix,Screeching Phoenix,Shard Phoenix,Shivan Phoenix,Skarrgan Firebird,Skyfire Phoenix,Spellpyre Phoenix,Sunstreak Phoenix,Syrix; Carrier of the Flame,Tomakul Phoenix,Warcry Phoenix,Worldheart Phoenix +A:AB$ MakeCard | SubAbility$ ModifySpell | Cost$ PayShards<2> | Zone$ Hand | AtRandom$ True | ActivationZone$ Command | RememberMade$ True | SpellDescription$ Conjure a spell from CARDNAME's spellbook. | Spellbook$ Akoum Firebird,Arclight Phoenix,Ashcloud Phoenix,Aurora Phoenix,Bogardan Phoenix,Chandra's Phoenix,Everquill Phoenix,Firestorm Phoenix,Firewing Phoenix,Flamewake Phoenix,Flame-Wreathed Phoenix,Forgeborn Phoenix,Immortal Phoenix,Kuldotha Phoenix,Lightning Phoenix,Magma Phoenix,Managorger Phoenix,Molten Firebird,Nemesis Phoenix,Otharri; Suns' Glory,Phoenix Chick,Phoenix of Ash,Rekindling Phoenix,Retriever Phoenix,Screeching Phoenix,Shard Phoenix,Shivan Phoenix,Skarrgan Firebird,Skyfire Phoenix,Spellpyre Phoenix,Sunstreak Phoenix,Syrix; Carrier of the Flame,Tomakul Phoenix,Warcry Phoenix,Worldheart Phoenix +SVar:ModifySpell:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ Eject | StackDescription$ SpellDescription | SpellDescription$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:Eject:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile | SpellDescription$ Exile CARDNAME. S:Mode$ Continuous | Description$ CARDNAME may only be activated once. -Oracle: CARDNAME may only be activated once.\n{M}{M}: Draft a card from CARDNAME's spellbook. Exile CARDNAME.\n{M}{M}: Conjure a card from CARDNAME's spellbook into your hand. The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Exile CARDNAME. +Oracle:CARDNAME may only be activated once.\n{M}{M}: Draft a card from CARDNAME's spellbook. Exile CARDNAME.\n{M}{M}: Conjure a card from CARDNAME's spellbook into your hand. The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Exile CARDNAME. diff --git a/forge-gui/res/adventure/common/custom_cards/presence_of_the_hydra.txt b/forge-gui/res/adventure/common/custom_cards/presence_of_the_hydra.txt new file mode 100644 index 00000000000..1210be75e8a --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/presence_of_the_hydra.txt @@ -0,0 +1,7 @@ +Name:Presence of the Hydra +ManaCost:no cost +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Land.YouCtrl | AddAbility$ Mana | EffectZone$ Command | Description$ Lands you control have "{T}: Add one mana of any color. Spend this mana only on costs that contain {X}." +SVar:Mana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ CostContainsX | SpellDescription$ Add any mana of any color. Spend this mana only on costs that contain {X}. +A:AB$ MakeCard | Cost$ 1 G PayShards<2> | Conjure$ True | GameActivationLimit$ 1 | SorcerySpeed$ True | Zone$ Hand | ActivationZone$ Command | AtRandom$ True | Spellbook$ Polukranos Reborn,Managorger Hydra,Apex Devastator,Kalonian Hydra,Genesis Hydra,Steelbane Hydra,Ulvenwald Hydra,Voracious Hydra,Hooded Hydra,Primordial Hydra,Rampant Rejuvenator | SpellDescription$ Conjure a random Hydra into your hand. Activate this ability only once and only as a sorcery. +Oracle:Lands you control have "{T}: Add one mana of any color. Spend this mana only on costs that contain {X}."\n{M}{M},1 G, Conjure a random Hydra into your hand. Activate this ability only once and only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/scarecrow_totem.txt b/forge-gui/res/adventure/common/custom_cards/scarecrow_totem.txt index b682296959a..87d7cce0aff 100644 --- a/forge-gui/res/adventure/common/custom_cards/scarecrow_totem.txt +++ b/forge-gui/res/adventure/common/custom_cards/scarecrow_totem.txt @@ -1,10 +1,10 @@ Name:Scarecrow Totem ManaCost:no cost Types:Artifact -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigChoose | TriggerDescription$ At the beginning of your end step, conjure a duplicate of a random creature card from your opponent's library into your hand. The duplicate perpetually becomes an Artifact Scarecrow in addition to it's other types and has alternative manacost {4}. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigChoose | TriggerDescription$ At the beginning of your end step, conjure a duplicate of a random creature card from your opponent's library into your hand. The duplicate perpetually becomes an Artifact Scarecrow in addition to its other types and and gains "You may pay {4} rather than pay this spell's mana cost." SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.OppCtrl | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure -SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Scarecrow Captain's Perpetual Effect | SubAbility$ DBClearChosen -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Alternative Cost:4 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | AddType$ Artifact & Scarecrow | Description$ That duplicate perpetually becomes an Artifact Scarecrow in addition to it's other types and has alternative manacost {4}. +SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Artifact,Scarecrow | staticAbilities$ STAltCost | Duration$ Perpetual | SubAbility$ DBClearChosen +SVar:STAltCost:Mode$ Continuous | EffectZone$ All | MayPlay$ True | MayPlayAltManaCost$ 4 | MayPlayDontGrantZonePermissions$ True | Affected$ Card.Self | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ You may pay {4} rather than pay this spell's mana cost. SVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True -Oracle:At the beginning of your end step, conjure a duplicate of a random creature card from your opponent's library into your hand. The duplicate perpetually becomes an Artifact Scarecrow in addition to it's other types and has alternative manacost {4}. \ No newline at end of file +Oracle:At the beginning of your end step, conjure a duplicate of a random creature card from your opponent's library into your hand. The duplicate perpetually becomes an Artifact Scarecrow in addition to its other types and gains "You may pay {4} rather than pay this spell's mana cost." diff --git a/forge-gui/res/adventure/common/custom_cards/second_head_of_the_hydra.txt b/forge-gui/res/adventure/common/custom_cards/second_head_of_the_hydra.txt new file mode 100644 index 00000000000..3d2ae5c9a38 --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/second_head_of_the_hydra.txt @@ -0,0 +1,12 @@ +Name:Second Head of the Hydra +ManaCost:no cost +Types:Creature Hydra +PT:1/4 +K:Defender +S:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. | Description$ You can't lose the game and your opponents can't win the game. +S:Mode$ Continuous | Affected$ Opponent | AddKeyword$ You can't win the game. | Secondary$ True | Description$ You can't lose the game and your opponents can't win the game. +S:Mode$ CantBeCast | ValidCard$ Card.nonCreature | Caster$ Opponent | NumLimitEachTurn$ 1 | Description$ Your opponents can't cast more than one noncreature spell each turn. +R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If CARDNAME would leave the battlefield, instead exile it with three time counters on it. It gains suspend. +SVar:Exile:DB$ ChangeZone | Hidden$ True | WithCountersType$ TIME | WithCountersAmount$ 3 | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ PumpAll | ValidCards$ Card.withoutSuspend+YouOwn | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent +Oracle:Defender/nYou can't lose the game and your opponents can't win the game.\nYour opponents can't cast more than one noncreature spell each turn.\nIf Second Head of the Hydra would leave the battlefield, instead exile it with three time counters on it. It gains suspend. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/sixth_head_of_the_hydra.txt b/forge-gui/res/adventure/common/custom_cards/sixth_head_of_the_hydra.txt new file mode 100644 index 00000000000..8b270f1d5d2 --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/sixth_head_of_the_hydra.txt @@ -0,0 +1,12 @@ +Name:Sixth Head of the Hydra +ManaCost:no cost +Types:Creature Hydra +PT:1/4 +K:Defender +S:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. | Description$ You can't lose the game and your opponents can't win the game. +S:Mode$ Continuous | Affected$ Opponent | AddKeyword$ You can't win the game. | Secondary$ True | Description$ You can't lose the game and your opponents can't win the game. +S:Mode$ AttackRestrict | MaxAttackers$ 6 | ValidDefender$ You | Description$ No more than six creatures can attack you each combat. +R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If CARDNAME would leave the battlefield, instead exile it with three time counters on it. It gains suspend. +SVar:Exile:DB$ ChangeZone | Hidden$ True | WithCountersType$ TIME | WithCountersAmount$ 3 | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ PumpAll | ValidCards$ Card.withoutSuspend+YouOwn | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent +Oracle:Defender/nYou can't lose the game and your opponents can't win the game.\nNo more than six creatures can attack you each combat.\nIf Sixth Head of the Hydra would leave the battlefield, instead exile it with three time counters on it. It gains suspend. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/slimefoots_boss_effect.txt b/forge-gui/res/adventure/common/custom_cards/slimefoots_boss_effect.txt deleted file mode 100644 index 02b810b8628..00000000000 --- a/forge-gui/res/adventure/common/custom_cards/slimefoots_boss_effect.txt +++ /dev/null @@ -1,11 +0,0 @@ -Name:Slimefoot's Boss Effect -ManaCost:no cost -Colors:black,green -Types:Enchantment -S:Mode$ Continuous | Affected$ Forest,Saproling | SetPower$ 1 | SetToughness$ 1 | EffectZone$ Command | AddType$ Land & Creature & Forest & Saproling | SetColor$ Green | Description$ All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.) -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever a creature dies, that creature's controller creates a 1/1 green Saproling creature token. -SVar:TrigToken:DB$ Token | TokenOwner$ TriggeredCardController | TokenAmount$ 1 | TokenScript$ g_1_1_saproling -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Saproling | TriggerZones$ Command | Execute$ TrigDealDamage | TriggerDescription$ Whenever a Saproling dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. -SVar:TrigDealDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ 1 | SubAbility$ DBGainLife -SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 -Oracle:Whenever a Saproling dies, Slimefoot deals 1 damage to each opponent and gains 1 life.\nAll Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They’re affected by summoning sickness.)\nWhenever a creature dies, that creature's controller creates a 1/1 green Saproling creature token.\n diff --git a/forge-gui/res/adventure/common/custom_cards/teferi_boss_effect.txt b/forge-gui/res/adventure/common/custom_cards/teferi_boss_effect.txt new file mode 100644 index 00000000000..2ca784e369b --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/teferi_boss_effect.txt @@ -0,0 +1,8 @@ +Name:Teferi's Boss Effect +ManaCost:no cost +Colors:White,Blue +Types:Enchantment +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Command | Execute$ TrigPhaseOut | TriggerDescription$ At the beginning of each upkeep, target creature or artifact you don't control phases out. +SVar:TrigPhaseOut:DB$ Phases | ValidTgts$ Creature.OppCtrl,Artifact.OppCtrl | TgtPrompt$ Select target creature or artifact an opponent controls +S:Mode$ CastWithFlash | ValidCard$ Planeswalker.YouCtrl+Teferi | EffectZone$ Command | ValidSA$ Activated.Loyalty | Caster$ You | Description$ You may activate loyalty abilities of Teferi planeswalkers you control on any player's turn any time you could cast an instant +Oracle:At the beginning of each upkeep, target creature or artifact you don't control phases out. \nYou may activate loyalty abilities of Teferi planeswalkers you control on any player's turn any time you could cast an instant \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/the_hydra_of_shandalar.txt b/forge-gui/res/adventure/common/custom_cards/the_hydra_of_shandalar.txt new file mode 100644 index 00000000000..89560133bd4 --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/the_hydra_of_shandalar.txt @@ -0,0 +1,10 @@ +Name:The Hydra of Shandalar +ManaCost:no cost +Colors:Green +Types:Enchantment +S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.OppCtrl | AddKeyword$ Provoke | Description$ Creatures your opponents control have Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) +T:Mode$ DamageDone | TriggerZones$ Command | ValidSource$ Creature.OppCtrl | ValidTarget$ You | CombatDamage$ True | CheckSVar$ CurrentLife | SVarCompare$ LE0 | Execute$ TrigDmg | TriggerDescription$ Whenever a creature an opponent controls deals combat damage to you while you have 0 or less life, CARDNAME deals that much damage to target Hydra you control. +SVar:TrigDmg:DB$ DealDamage | ValidTgts$ Creature.Hydra | TgtPrompt$ Select target Hydra you control | TargetsWithDefinedController$ TriggeredTarget | NumDmg$ Y +SVar:Y:TriggerCount$DamageAmount +SVar:CurrentLife:Count$YourLifeTotal +Oracle:Creatures your opponents control have Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)\nWhenever a creature an opponent controls deals combat damage to you while you have 0 or less life, CARDNAME deals that much damage to target Hydra you control. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/third_head_of_the_hydra.txt b/forge-gui/res/adventure/common/custom_cards/third_head_of_the_hydra.txt new file mode 100644 index 00000000000..1f69f71e286 --- /dev/null +++ b/forge-gui/res/adventure/common/custom_cards/third_head_of_the_hydra.txt @@ -0,0 +1,13 @@ +Name:Third Head of the Hydra +ManaCost:no cost +Types:Creature Hydra +PT:1/4 +K:Defender +S:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. | Description$ You can't lose the game and your opponents can't win the game. +S:Mode$ Continuous | Affected$ Opponent | AddKeyword$ You can't win the game. | Secondary$ True | Description$ You can't lose the game and your opponents can't win the game. +K:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Hydra.Other+YouCtrl +SVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Other Hydras you control enter the battlefield with two extra +1/+1 counters on them. +R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If CARDNAME would leave the battlefield, instead exile it with three time counters on it. It gains suspend. +SVar:Exile:DB$ ChangeZone | Hidden$ True | WithCountersType$ TIME | WithCountersAmount$ 3 | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ PumpAll | ValidCards$ Card.withoutSuspend+YouOwn | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent +Oracle:Defender/nYou can't lose the game and your opponents can't win the game.\nOther Hydras you control enter the battlefield with two extra +1/+1 counters on them. \nIf Third Head of the Hydra would leave the battlefield, instead exile it with three time counters on it. It gains suspend. \ No newline at end of file diff --git a/forge-gui/res/adventure/common/custom_cards/tibalts_bag_of_tricks.txt b/forge-gui/res/adventure/common/custom_cards/tibalts_bag_of_tricks.txt index e8d42083e9f..a874151269c 100644 --- a/forge-gui/res/adventure/common/custom_cards/tibalts_bag_of_tricks.txt +++ b/forge-gui/res/adventure/common/custom_cards/tibalts_bag_of_tricks.txt @@ -3,7 +3,7 @@ ManaCost:no cost Colors:red,black Types:Enchantment A:AB$ RollDice | Cost$ 3 PayShards<4> | Sides$ 6 | ActivationZone$ Command | ResultSubAbilities$ 1-2:DBConjureSmall,3:DBRandomLoot:,4:DBCast,5-6:DBDraft | SpellDescription$ Roll a six-sided die. -SVar:DBConjureSmall:DB$ MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Chained Brute,Big Spender,Devilish Valet,Gibbering Fiend,Hobblefiend,Footlight Fiend,Forge Devil,Festival Crasher,Hulking Devil,Mayhem Devil,Spiteful Prankster,Vexing Devil,Wildfire Devil | Zone$ Battlefield | SpellDescription$ Conjure a random Devil unto the battlefield. +SVar:DBConjureSmall:DB$ MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Chained Brute,Big Spender,Devilish Valet,Gibbering Fiend,Hobblefiend,Footlight Fiend,Forge Devil,Festival Crasher,Hulking Devil,Mayhem Devil,Spiteful Prankster,Vexing Devil,Wildfire Devils | Zone$ Battlefield | SpellDescription$ Conjure a random Devil unto the battlefield. SVar:DBRandomLoot:DB$ Draw | Defined$ Player | NumCards$ 3 | SubAbility$ DBDiscard3 | SpellDescription$ Each player draws three cards, then discards three cards at random. SVar:DBDiscard3:DB$ Discard | Defined$ Player | Mode$ Random | NumCards$ 3 SVar:DBCast:DB$ Play | AnySupportedCard$ Names:Hellion Eruption,Insurrection,Warp World,Shahrazad,Possibility Storm,Scrambleverse | RandomCopied$ True | CopyCard$ True | WithoutManaCost$ True | SpellDescription$ Cast a copy of one of the following cards chosen at random—Hellion Eruption, Insurrection, Warp World,Shahrazad,Possibility Storm,Scrambleverse. diff --git a/forge-gui/res/adventure/common/custom_cards/waker_of_the_dead.txt b/forge-gui/res/adventure/common/custom_cards/waker_of_the_dead.txt index 39ef25ebc2c..b636dd0d17c 100644 --- a/forge-gui/res/adventure/common/custom_cards/waker_of_the_dead.txt +++ b/forge-gui/res/adventure/common/custom_cards/waker_of_the_dead.txt @@ -43,7 +43,7 @@ SVar:ConjureMissing1101: DB$MakeCard | Conjure$ True | AtRandom$ True | Spellboo SVar:ConjureMissing1110: DB$MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Curse of Shallow Graves,Curse of the Restless Dead,Chalice of Life | Zone$ Battlefield | SpellDescription$ 1110| StackDescription$ SpellDescription SVar:ConjureMissing1111: DB$MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Curse of Disturbance,Curse of Shallow Graves,Curse of the Restless Dead,Chalice of Life | Zone$ Battlefield | SpellDescription$ 1111| StackDescription$ SpellDescription -SVar:DraftSpell:DB$Draft | Spellbook$ Liliana's Caress,Phyrexian Arena,Oath of Liliana,Liliana of the Dark Realms,The Chain Veil,Liliana; Death Mage,Liliana; Death's Majesty,Liliana; Death Wielder,Liliana; Dreadhorde General,Liliana; Heretical Healer,Liliana of the Dark Realms,Liliana of the Veil,Liliana's Devotee,Liliana's Elite,Liliana's Indignation,Liliana's Influence,Liliana's Mastery,Liliana's Reaver,Liliana's Scorn,Liliana's Scrounger,Liliana's Shade,Liliana's Talent,Liliana; the Last Hope,Liliana; the Necromancer,Liliana; Untouched by Death;Liliana Vess,Liliana; Waker of the Dead +SVar:DraftSpell:DB$Draft | Spellbook$ Liliana's Caress,Phyrexian Arena,Oath of Liliana,Liliana of the Dark Realms,The Chain Veil,Liliana; Death Mage,Liliana; Death's Majesty,Liliana; Death Wielder,Liliana; Dreadhorde General,Liliana; Heretical Healer,Liliana of the Dark Realms,Liliana of the Veil,Liliana's Devotee,Liliana's Elite,Liliana's Indignation,Liliana's Influence,Liliana's Mastery,Liliana's Reaver,Liliana's Scorn,Liliana's Scrounger,Liliana's Shade,Liliana's Talent,Liliana; the Last Hope,Liliana; the Necromancer,Liliana; Untouched by Death,Liliana Vess,Liliana; Waker of the Dead # Mapping items present with bit mask (partial explanation of above weird naming) #1000 SVar:ChaliceCount:Count$NamedYouCtrl.Chalice of Life @@ -55,4 +55,4 @@ SVar:GravesCount:Count$NamedYouCtrl.Curse of Shallow Graves SVar:DisturbanceCount:Count$NamedYouCtrl.Curse of Disturbance #(1101 means only Curse of Shallow Graves are missing, 0001 means only Curse of Disturbance is present) -Oracle: Your opponents cannot gain life beyond their starting life total./nAt the beginning of your upkeep, conjure and cast without paying its mana cost one of the following cards that you do not already control: Chalice of Life, Curse of the Restless Dead, Curse of Shallow Graves, or Curse of Disturbance.\nIf you do not conjure a card in this way, draft a spell from CARDNAME's spellbook into your hand. \ No newline at end of file +Oracle: Your opponents cannot gain life beyond their starting life total./nAt the beginning of your upkeep, conjure and cast without paying its mana cost one of the following cards that you do not already control: Chalice of Life, Curse of the Restless Dead, Curse of Shallow Graves, or Curse of Disturbance.\nIf you do not conjure a card in this way, draft a spell from CARDNAME's spellbook into your hand. diff --git a/forge-gui/res/adventure/common/decks/miniboss/jungle_king.dck b/forge-gui/res/adventure/common/decks/miniboss/jungle_king.dck new file mode 100644 index 00000000000..bb764e2bea7 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/miniboss/jungle_king.dck @@ -0,0 +1,42 @@ +[metadata] +Name=Monkey Business +[Main] +2 Ancient Silverback|M15|1 +2 Barbary Apes|LEG|1 +2 Cinder Glade|SCD|1 +2 Ferocious Tigorilla|IKO|1 +7 Forest|BRO|1 +2 Forest|BRO|2 +1 Forest|BRO|3 +2 Forest|BRO|4 +2 Gorilla Chieftain|ALL|1 +2 Gorilla Shaman|MH2|1 +1 Grunn, the Lonely King|DOM|1 +2 Hooting Mandrills|J22|1 +2 Kibo, Uktabi Prince|J22|1 +4 Kird Ape|EMA|1 +2 Kird Chieftain|M15|1 +1 Kogla and Yidaro|MOM|2 +2 Monkey Cage|J22|1 +3 Mountain|BRO|1 +1 Mountain|BRO|2 +3 Mountain|BRO|3 +2 Ragavan, Nimble Pilferer|SLP|1 +2 Raging Gorilla|VIS|1 +2 Ravenous Baboons|EXO|1 +1 Rootbound Crag|SLD|1 +2 Scrounging Bandar|J22|1 +2 Silverback Elder|DMU|1 +2 Silverback Shaman|J22|1 +2 Simian Grunts|ULG|1 +2 Simian Simulacrum|BRO|1 +2 Stomping Ground|UNF|1 +2 Summit Apes|WWK|1 +2 Towering Gibbon|J22|1 +2 Tree Monkey|9ED|1 +2 Treetop Village|J22|1 +2 Uktabi Orangutan|J22|1 +2 Yavimaya Steelcrusher|DMU|1 +2 Zodiac Monkey|9ED|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/miniboss/kiora.dck b/forge-gui/res/adventure/common/decks/miniboss/kiora.dck index a237cd238e1..6a6101e84c7 100644 --- a/forge-gui/res/adventure/common/decks/miniboss/kiora.dck +++ b/forge-gui/res/adventure/common/decks/miniboss/kiora.dck @@ -1,45 +1,72 @@ [metadata] -Name=Kiora +Name=kiora [Avatar] [Main] -1 Aesi, Tyrant of Gyre Strait|CMR|1 +2 Aesi, Tyrant of Gyre Strait|CMR|1 1 Arixmethes, Slumbering Isle|C18|1 1 Biblioplex Kraken|J22|1 +4 Bident of Thassa|BRC|1 4 Birds of Paradise|DMR|1 +4 Boseiju, Who Endures|NEO|1 +4 Botanical Sanctum|KLR|1 4 Breeding Pool|DIS|1 1 Counterspell|30A|1 +3 Counterspell|GN3|1 1 Crush of Tentacles|OGW|1 +3 Cryptic Command|PPRO|1 1 Deep-Sea Kraken|DDS|1 3 Forest|THS|1 2 Forest|THS|3 +4 Fyndhorn Elves|VMA|1 +4 Growth Spiral|LTC|1 4 Hinterland Harbor|DMR|1 1 Island|THS|3 2 Island|THS|4 -2 Kenessos, Priest of Thassa|J22|1 -1 Kiora Bests the Sea God|THB|1 -1 Kiora's Dambreaker|WAR|1 -1 Kiora's Follower|DDO|1 -1 Kiora, Behemoth Beckoner|WAR|1 +4 Kenessos, Priest of Thassa|J22|1 +4 Kiora Bests the Sea God|THB|1 +4 Kiora's Dambreaker|WAR|1 +1 Kiora's Follower|MB1|1 +3 Kiora's Follower|PBNG|1 +4 Kiora, Behemoth Beckoner|WAR|1 1 Kiora, Master of the Depths|BFZ|1 -1 Kiora, the Crashing Wave|BNG|1 -1 Kiora, the Tide's Fury|J21|1 +4 Kiora, Sovereign of the Deep|MAT|1 +3 Kiora, the Crashing Wave|DDO|1 +4 Kiora, the Tide's Fury|J21|1 +2 Koma, Cosmos Serpent|KHM|1 1 Lorthos, the Tidemaker|C14|1 -1 Mana Leak|IMA|1 1 Mesmerizing Benthid|RNA|1 4 Misty Rainforest|MH2|1 2 Nadir Kraken|THB|1 -3 Nature's Lore|DMR|1 +2 Nature's Lore|DMR|1 +4 Negate|CN2|1 +4 Ominous Seas|IKO|1 +4 Otawara, Soaring City|NEO|1 +2 Rapid Hybridization|C15|1 +4 Restless Vinestalk|WOE|1 +2 Rivendell|LTR|1 1 Scourge of Fleets|ZNC|1 1 Sea-Dasher Octopus|IKO|1 1 Serpent of Yawning Depths|THB|1 +4 Simic Growth Chamber|MM2|1 +4 Simic Guildgate|CMR|1 1 Simic Sky Swallower|GK2|1 1 Slinn Voda, the Rising Deep|DOM|1 1 Spawning Kraken|C21|1 1 Stormtide Leviathan|M15|1 +3 Thassa's Intervention|THB|1 +1 Thassa, God of the Sea|THS|1 +4 The Great Henge|CMM|1 +2 The Watcher in the Water|LTR|1 +2 Tribute to the World Tree|MOM|1 1 Tromokratis|CMR|1 4 Tropical Island|30A|1 +2 Troyan, Gutsy Explorer|WOE|1 +4 Unsummon|M12|1 +4 Up the Beanstalk|WOE|1 +4 Waterlogged Grove|MH1|1 1 Whelming Wave|DDO|1 +4 Woodland Stream|KLD|1 [Sideboard] [Planes] diff --git a/forge-gui/res/adventure/common/decks/miniboss/myr_superion.dck b/forge-gui/res/adventure/common/decks/miniboss/myr_superion.dck new file mode 100644 index 00000000000..246c1b98721 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/miniboss/myr_superion.dck @@ -0,0 +1,25 @@ +[metadata] +Name=Myr 1 +[Main] +3 Copper Myr|MRD|1 +3 Gold Myr|MRD|1 +3 Hovermyr|NPH|1 +3 Iron Myr|SOM|1 +3 Leaden Myr|MRD|1 +4 Mishra's Workshop|VMA|1 +4 Myr Battlesphere|BRC|1 +4 Myr Galvanizer|SOM|1 +4 Myr Matrix|DST|1 +4 Myr Propagator|SOM|1 +4 Myr Reservoir|SOM|1 +2 Myr Superion|PNPH|1 +4 Palladium Myr|C14|1 +3 Plague Myr|PW11|1 +3 Silver Myr|SOM|1 +3 Urtet, Remnant of Memnarch|ONC|1 +4 Urza's Mine|J22|1 +4 Urza's Power Plant|J22|1 +4 Urza's Tower|J22|1 +4 Urza's Workshop|BRC|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/miniboss/slimefoot.dck b/forge-gui/res/adventure/common/decks/miniboss/slimefoot.dck index 69e1b106566..d3dd326e517 100644 --- a/forge-gui/res/adventure/common/decks/miniboss/slimefoot.dck +++ b/forge-gui/res/adventure/common/decks/miniboss/slimefoot.dck @@ -3,32 +3,54 @@ Name=slimefoot [Avatar] [Main] +4 Abrupt Decay|GK1|1 4 Bayou|30A|1 +2 Blood Artist|J22|1 +4 Corpsejack Menace|CM2|1 +4 Cultivate|AFC|1 1 Damnation|TSR|1 2 Deathbloom Thallid|J22|1 +4 Deathbonnet Sprout|MID|1 +4 Deathcap Glade|VOW|1 3 Deathsprout|C20|1 +11 Forest|DMU|1 2 Forest|DMU|2 3 Forest|DMU|3 -2 Golgari Germination|DDJ|1 +2 Ghave, Guru of Spores|PLIST|1 +3 Golgari Germination|DDJ|1 4 Haunted Mire|DMU|1 +4 Indatha Triome|IKO|1 +2 Llanowar Wastes|BRO|1 +4 Mold Shambler|DDM|1 3 Moldervine Reclamation|KHC|1 -1 Mycoloth|MB1|1 -1 Myconid Spore Tender|CLB|1 +4 Mortality Spear|STX|1 +4 Mycoid Shepherd|PM10|1 +4 Mycoloth|MB1|1 +4 Myconid Spore Tender|CLB|1 +4 Nature's Lore|DMR|1 2 Nemata, Primeval Warden|DMU|1 4 Overgrown Tomb|GRN|1 +2 Pallid Mycoderm|MMA|1 +3 Plains|DMU|1 2 Rot Shambler|BFZ|1 -2 Nature's Lore|DMR|1 -2 Blood Artist|J22|1 +2 Rot Shambler|CMM|1 +4 Savannah|30A|1 1 Slimefoot's Survey|DMU|1 -3 Slimefoot, the Stowaway|DOM|1 +4 Slimefoot, Thallid Transplant|YDMU|1 +4 Slimefoot, the Stowaway|DOM|1 3 Sporecrown Thallid|DOM|1 -1 Sproutback Trudge|C21|1 -1 Swamp|DMU|1 +4 Sproutback Trudge|C21|1 +4 Swamp|DMU|1 1 Swamp|DMU|2 1 Swamp|DMU|3 4 Swarm Shambler|J22|1 +4 Tendershoot Dryad|RIX|1 +4 Thallid|MMA|1 2 Thelon of Havenwood|TSR|1 -2 Trudge Garden|C21|1 +4 Trudge Garden|C21|1 +4 Verdant Catacombs|MM3|1 +4 Verdant Force|C15|1 +4 Village Rites|GN3|1 4 Woodland Cemetery|DOM|1 1 Yavimaya Sapherd|DOM|1 [Sideboard] diff --git a/forge-gui/res/adventure/common/decks/miniboss/teferi_boss.dck b/forge-gui/res/adventure/common/decks/miniboss/teferi_boss.dck index ce1af0ffe04..1a12f78037b 100644 --- a/forge-gui/res/adventure/common/decks/miniboss/teferi_boss.dck +++ b/forge-gui/res/adventure/common/decks/miniboss/teferi_boss.dck @@ -1,34 +1,74 @@ [metadata] Name=teferi_boss +[Avatar] + [Main] -1 Back to Basics|UMA|1 -1 Balance|30A|1 +4 Aetherize|C15|1 +4 Archmage Emeritus|PLIST|1 +2 Archmage's Charm|J21|1 +4 Azor, the Lawbringer|RIX|1 +4 Back to Basics|UMA|1 +2 Baral, Chief of Compliance|KLR|1 +4 Counterspell|30A|1 +4 Cyclonic Rift|MM3|1 2 Disenchant|30A|1 +4 Echo of Eons|MH1|1 +4 Embargo|MMQ|1 +4 Engulf the Shore|GN2|1 +4 Flooded Strand|KTK|1 +4 Ghostly Prison|C16|1 +4 Glacial Fortress|XLN|1 +2 Grand Arbiter Augustin IV|2X2|1 +4 Hallowed Fountain|RNA|1 3 Historian of Zhalfir|M21|1 -8 Island|DMU|4 +1 Humility|TPR|1 +4 Hushbringer|ELD|1 +2 Invasion of New Phyrexia|MOM|1 +31 Island|DMU|4 +4 Magus of the Tabernacle|PLC|1 +2 Narset, Parter of Veils|CMM|1 1 Niambi, Beloved Protector|YDMU|1 1 Niambi, Esteemed Speaker|M21|1 +3 Oath of Teferi|CMM|1 1 Oath of Teferi|DOM|1 +1 Open the Vaults|C16|1 +2 Paradox Engine|AER|1 4 Path to Exile|2X2|1 -10 Plains|DMU|4 +35 Plains|DMU|4 +4 Prairie Stream|DMC|1 1 Propaganda|AFC|1 +4 Swan Song|LTC|1 1 Teferi's Ageless Insight|M21|1 -1 Teferi's Contingency|YDMU|1 -1 Teferi's Drake|MIR|1 +4 Teferi's Contingency|YDMU|1 1 Teferi's Moat|TSB|1 -1 Teferi's Protege|J22|1 +2 Teferi's Protection|SLD|1 3 Teferi's Sentinel|DOM|1 +4 Teferi's Talent|MOC|1 1 Teferi's Tutelage|M21|1 2 Teferi, Hero of Dominaria|DOM|1 -1 Teferi, Mage of Zhalfir|IMA|1 +2 Teferi, Hero of Dominaria|PPRO|1 +4 Teferi, Mage of Zhalfir|IMA|1 1 Teferi, Master of Time|M21|1 +3 Teferi, Master of Time|M21|7 1 Teferi, Temporal Archmage|C14|1 +3 Teferi, Temporal Archmage|PZ1|1 1 Teferi, Temporal Pilgrim|BRO|1 -1 Teferi, Time Raveler|WAR|1 -1 Teferi, Who Slows the Sunset|MID|1 -1 The Tabernacle at Pendrell Vale|OLGC|1 -1 Time Warp|E02|1 +4 Teferi, Time Raveler|SLD|1 +4 Teferi, Who Slows the Sunset|MID|1 +4 Time Warp|E02|1 2 Time Wipe|WAR|1 +4 Tocatli Honor Guard|XLN|1 4 Tundra|30A|1 1 Winter Orb|EMA|1 +4 Wrath of God|DMR|1 1 Zhalfirin Void|PDOM|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/miniboss/thecheff.dck b/forge-gui/res/adventure/common/decks/miniboss/thecheff.dck index 6d99335b532..7cb2d39164f 100644 --- a/forge-gui/res/adventure/common/decks/miniboss/thecheff.dck +++ b/forge-gui/res/adventure/common/decks/miniboss/thecheff.dck @@ -1,39 +1,89 @@ [metadata] -Name=thecheff +Name=food [Avatar] [Main] -1 Academy Manufactor|MOC|1 -4 Bake into a Pie|JMP|1 -4 Bayou|PRM|1 -4 Feasting Troll King|ELD|1 -4 Giant Opportunity|ELD|1 -4 Gilded Goose|MOC|1 -2 Gingerbread Cabin|C21|1 -2 Gluttonous Troll|C21|1 -2 Godless Shrine|RNA|1 +2 Academy Manufactor|MH2|1 +4 Arid Mesa|MM3|1 +2 Asmoranomardicadaistinaculdacar|PLIST|1 +2 Astrid Peth|WHO|1 +4 Bake into a Pie|PLIST|1 +4 Banquet Guests|LTC|1 +3 Bayou|30A|1 +2 Bill the Pony|LTR|1 +4 Birds of Paradise|LTC|1 +4 Cultivate|A25|1 +2 Elanor Gardner|LTR|1 +3 Farmer Cotton|LTC|1 +2 Feasting Hobbit|LTC|1 +2 Feasting Troll King|ELD|1 +4 Feed the Cauldron|WOE|1 +2 Field-Tested Frying Pan|LTC|1 +4 Food Fight|WOE|1 +10 Forest|ZNR|1 +1 Galadriel, Gift-Giver|LTR|1 +3 Giant Opportunity|ELD|1 +4 Gilded Goose|ELD|1 +4 Gingerbread Cabin|ELD|1 +2 Gluttonous Troll|PLIST|1 +2 Greta, Sweettooth Scourge|WOE|1 +2 Gumdrop Poisoner|WOE|1 2 Gyome, Master Chef|C21|1 -4 Haunted Mire|DMU|1 -4 Hinterland Chef|YMID|1 -4 Killer Service|NCC|1 -4 Late to Dinner|J21|1 -2 Marsh Flats|MM3|1 -4 Necroblossom Snarl|ONC|1 -4 Oko, Thief of Crowns|ELD|1 +2 Hinterland Chef|YMID|1 +4 Hobbit's Sting|LTR|1 +4 Indatha Triome|IKO|1 +3 Intrepid Trufflesnout|WOE|1 +4 Jetmir's Garden|SNC|1 +4 Jungle Shrine|CMM|1 +3 Killer Service|NCC|1 +4 Late to Dinner|MH2|1 +2 Lembas|LTR|1 +4 Many Partings|LTR|1 +2 Meriadoc Brandybuck|LTR|1 +2 Mintstrosity|WOE|1 +2 Motivated Pony|LTC|1 +2 Night of the Sweets' Revenge|WOE|1 +2 Oath of the Grey Host|LTR|1 +1 Of Herbs and Stewed Rabbit|LTC|1 +1 Orchard Strider|LTC|1 +4 Overcooked|YWOE|1 +2 Overencumbered|PIP|1 4 Overgrown Tomb|GRN|1 -4 Oyaminartok, Polar Werebear|HBG|1 -2 Scrubland|30A|1 -4 Spara's Headquarters|SNC|1 -4 Taste of Death|C21|1 -2 The Shire|LTR|1 -3 The Underworld Cookbook|MH2|1 +2 Oyaminartok, Polar Werebear|HBG|1 +2 Peregrin Took|LTR|1 +4 Pippin's Bravery|LTR|1 +2 Pippin, Warden of Isengard|LTC|1 +8 Plains|ZNR|1 +2 Rapacious Guest|LTC|1 +4 Restless Cottage|WOE|1 +2 Revive the Shire|LTR|1 +3 Rocco, Street Chef|MAT|1 +4 Rootbound Crag|PDS|1 +2 Sam, Loyal Attendant|LTC|1 +2 Samwise Gamgee|LTR|1 +4 Savai Triome|IKO|1 +4 Savannah|OLGC|1 +1 Savvy Hunter|LTC|1 +4 Scalding Tarn|MM3|1 +4 Shelob's Ambush|LTR|1 +4 Spider Food|WOE|1 +3 Stew the Coneys|LTR|1 +4 Stomping Ground|RVR|1 +4 Sunpetal Grove|C16|1 +4 Swamp|ZNR|1 +3 Taste of Death|ELD|1 +4 Temple Garden|SLD|1 +3 The Battle of Bywater|LTR|1 +3 The Goose Mother|WOE|1 +4 The Shire|LTR|1 +2 The Underworld Cookbook|MH2|1 +4 The World Tree|KHM|1 +4 Three Visits|CMR|1 2 Tireless Provisioner|MOC|1 -3 Trail of Crumbs|ELD|1 -4 Verdant Catacombs|MM3|1 +2 Treebeard, Gracious Host|LTC|1 +2 Vegetation Abomination|UNF|1 4 Wicked Wolf|ELD|1 -4 Wolf's Quarry|J22|1 -2 Woodland Cemetery|DMR|1 -4 Zagoth Triome|IKO|1 +4 Windswept Heath|KTK|1 [Sideboard] [Planes] diff --git a/forge-gui/res/adventure/common/decks/miniboss/xira.dck b/forge-gui/res/adventure/common/decks/miniboss/xira.dck index 0b766f537db..1de09d0fbc6 100644 --- a/forge-gui/res/adventure/common/decks/miniboss/xira.dck +++ b/forge-gui/res/adventure/common/decks/miniboss/xira.dck @@ -1,27 +1,67 @@ [metadata] Name=xira +[Avatar] + [Main] +2 Abrade|PHOU|1 +2 Ant Queen|MM2|1 +2 Badlands|30A|1 4 Battlefly Swarm|DMU|1 -4 Scute Swarm|NCC|1 +4 Bayou|30A|1 +2 Beacon of Creation|5DN|1 +2 Bloodstained Mire|KTK|1 1 Canoptek Scarab Swarm|40K|1 4 Caustic Wasps|MMQ|1 4 Cut Down|DMU|1 -3 Forest|ELD|1 -4 Forest|ELD|2 -1 Forest|ELD|3 +3 Decimate|DMR|1 +2 Dragonlair Spider|CN2|1 +2 Farseek|C19|1 +5 Forest|ELD|1 +5 Forest|ELD|2 +3 Forest|ELD|3 1 Forest|ELD|4 +2 From the Ashes|C13|1 3 Giant Growth|ME2|1 2 Giant Regrowth|YSNC|1 +3 Grist, the Hunger Tide|MH2|1 4 Hornet Nest|C21|1 3 Hornet Queen|CLB|1 +4 Ignoble Hierarch|MH2|1 +4 Ironshell Beetle|J22|1 +2 Izoni, Thousand-Eyed|GK1|1 2 Living Hive|HOP|1 -1 Mountain|ELD|1 +2 Mountain|ELD|1 +1 Mountain|ELD|4 +3 Overgrown Tomb|SLD|1 1 Overrun|PCA|1 +2 Primal Vigor|C13|1 +3 Putrefy|C18|1 4 Rampant Growth|NEC|1 2 Riveteers Overlook|SNC|1 -1 Swamp|ELD|1 -2 Swamp|ELD|2 -1 Swamp|ELD|4 +4 Scute Mob|E01|1 +4 Scute Swarm|NCC|1 +4 Shock|BBD|1 +2 Swamp|ELD|1 +3 Swamp|ELD|2 +2 Swamp|ELD|4 +4 Swarm Shambler|ZNR|1 4 Swarmyard|TSR|1 -2 Xira, the Golden Sting|DMC|1 +4 Symbiotic Beast|DMR|1 +2 Taiga|30A|1 +4 Tear Asunder|DMU|1 +4 Verdant Catacombs|MM3|1 +4 Virus Beetle|NEO|1 +2 Wooded Foothills|KTK|1 +4 Xira Arien|DMR|1 +4 Xira, the Golden Sting|DMC|1 4 Ziatora's Proving Ground|SNC|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/amphin_warrior.dck b/forge-gui/res/adventure/common/decks/standard/amphin_warrior.dck new file mode 100644 index 00000000000..ad593ce7b54 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/amphin_warrior.dck @@ -0,0 +1,38 @@ +[metadata] +Name=salamander +[Avatar] + +[Main] +1 Aetherspouts|C21|1 +4 Amphin Cutthroat|M12|1 +4 Amphin Mutineer|CMR|1 +4 Amphin Pathmage|MB1|1 +1 Angler Turtle|GN3|1 +1 Asinine Antics|WOE|1 +2 Coiling Oracle|CMR|2 +1 Court of Garenbrig|WOC|1 +2 Filter Out|MAT|1 +7 Forest|M12|1 +1 Garruk, Primal Hunter|C21|1 +3 Gor Muldrak, Amphinologist|CMR|1 +3 Hinterland Harbor|DOM|1 +1 Irenicus's Vile Duplication|CLB|1 +7 Island|M12|1 +2 Negate|ZNR|1 +2 Pteramander|PLIST|1 +1 Sandwurm Convergence|NCC|1 +4 Tangled Islet|DMU|1 +4 The Sea Devils|WHO|2 +3 Vineglimmer Snarl|LTC|1 +1 Vronos, Masked Inquisitor|CMM|1 +1 Wormfang Newt|JUD|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/archivist.dck b/forge-gui/res/adventure/common/decks/standard/archivist.dck new file mode 100644 index 00000000000..99a13771b8a --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/archivist.dck @@ -0,0 +1,36 @@ +[metadata] +Name=Archivist +[Main] +3 Ancient Den|BRC|1 +4 Archive Trap|PLIST|1 +3 Archivist|ULG|1 +2 Archivist of Oghma|CLB|2 +2 Automatic Librarian|DMU|1 +4 Bury in Books|J22|1 +4 Compulsive Research|CLB|1 +4 Field Research|ZNR|1 +3 Geist of the Archives|EMN|1 +2 Ghost Quarter|SLD|1 +2 Island|JMP|1 +1 Island|JMP|3 +1 Island|JMP|4 +1 Island|JMP|5 +2 Island|JMP|7 +4 Jace's Archivist|M12|1 +2 Key to the Archive|YMID|1 +3 Magus of the Moat|FUT|1 +2 Oath of Lieges|EXO|1 +2 Ormos, Archive Keeper|JMP|1 +4 Overwhelmed Archivist|MID|1 +1 Plains|JMP|1 +1 Plains|JMP|7 +1 Preston, the Vanisher|J22|1 +4 Razortide Bridge|BRC|1 +4 Seat of the Synod|J22|1 +2 Temple of Enlightenment|SCD|1 +1 Tolarian Academy|VMA|1 +1 Tome of the Infinite|J21|1 +4 Walking Archive|PLIST|1 +2 Winds of Abandon|PLIST|1 +[Sideboard] +1 Wizard's Spellbook|AFR|1 diff --git a/forge-gui/res/adventure/common/decks/standard/armadillo.dck b/forge-gui/res/adventure/common/decks/standard/armadillo.dck new file mode 100644 index 00000000000..d131a33a712 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/armadillo.dck @@ -0,0 +1,37 @@ +[duel] +[metadata] +Name=Prince Valiant 3 +Title=Prince Valiant +Difficulty=hard +Description=GW Knight of the Reliquary deck with Terravore and Worm Harvest +Icon=Prince Valiant.jpg +Deck Type=constructed +[main] +4 Savannah +2 Forest +1 Plains +4 Dryad Arbor +4 Windswept Heath +3 Misty Rainforest +2 Wooded Foothills +4 Wasteland +2 Horizon Canopy +1 Strip Mine +1 Riftstone Portal +1 Gargoyle Castle +1 Haunted Fengraf +4 Knight of the Reliquary +4 Terravore +3 Worm Harvest +4 Mox Diamond +2 Realms Uncharted +2 Sudden Reclamation +2 Scout the Borders +2 Commune with the Gods +1 Titania, Protector of Argoth +1 Grazing Gladehart +1 Vinelasher Kudzu +1 Courser of Kruphix +2 Valorous Stance +1 Naturalize +[sideboard] diff --git a/forge-gui/res/adventure/common/decks/standard/banditleader_hellbent.dck b/forge-gui/res/adventure/common/decks/standard/banditleader_hellbent.dck index fcd088108b5..14ebd8d7ab9 100644 --- a/forge-gui/res/adventure/common/decks/standard/banditleader_hellbent.dck +++ b/forge-gui/res/adventure/common/decks/standard/banditleader_hellbent.dck @@ -14,8 +14,8 @@ Deck Type=constructed 4 Swamp 1 Urborg, Tomb of Yawgmoth 1 Keldon Megaliths -1 Mox Jet -1 Mox Ruby +1 Fire Diamond +1 Charcoal Diamond 3 Simian Spirit Guide 4 Rakdos Cackler 1 Tormented Soul diff --git a/forge-gui/res/adventure/common/decks/standard/baronlegant.dck b/forge-gui/res/adventure/common/decks/standard/baronlegant.dck new file mode 100644 index 00000000000..29729b5ac71 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/baronlegant.dck @@ -0,0 +1,37 @@ +[duel] +[metadata] +Name=Baltrice's Burning Light 3 +Title=Baltrice +Difficulty=hard +Description=RW burn and lifegain themed deck with Spitemare and Boros Reckoner +Icon=Baltrice 3.jpg +Deck Type=constructed +[Main] +2 Akroma's Memorial +2 Archaeomancer's Map +2 Archangel of Thune +1 Avacyn, Angel of Hope +2 Balefire Liege +2 Boros Reckoner +4 Breath of Life +2 Brightflame +1 Brion Stoutarm +2 Charmbreaker Devils +2 Emeria, the Sky Ruin +2 Firemane Angel +3 Firemane Avenger +2 Frontline Medic +2 Indestructibility +3 Lightning Helix +11 Mountain +3 Oblation +3 Orim's Thunder +2 Pariah +11 Plains +4 Plateau +4 Sacred Foundry +2 Searing Meditation +2 Spitemare +2 Truefire Captain +2 Valakut, the Molten Pinnacle +2 Warleader's Helix diff --git a/forge-gui/res/adventure/common/decks/standard/barronlevilain.dck b/forge-gui/res/adventure/common/decks/standard/barronlevilain.dck new file mode 100644 index 00000000000..2c2ae328818 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/barronlevilain.dck @@ -0,0 +1,34 @@ +[metadata] +Name=barronlevilain +[Avatar] + +[Main] +4 Archon of Coronation|CMR|1 +4 Beloved Princess|ELD|1 +2 Champions of Minas Tirith|LTC|1 +4 Charming Prince|ELD|1 +4 Court of Ardenvale|WOC|1 +4 Court of Grace|ONC|1 +2 Crovax, Ascendant Hero|TSR|1 +3 Disenchant|TPR|1 +4 Divine Verdict|M15|1 +2 Gods Willing|A25|1 +2 Imposing Sovereign|M14|1 +2 Linden, the Steadfast Queen|ELD|1 +1 Noble Templar|TD0|1 +4 Palace Sentinels|CMR|1 +4 Path to Exile|DMC|1 +33 Plains|ELD|2 +4 Soltari Foot Soldier|TMP|1 +4 Throne of the High City|CN2|1 +4 Throne Warden|PZ2|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/bearboss.dck b/forge-gui/res/adventure/common/decks/standard/bearboss.dck new file mode 100644 index 00000000000..a837cac23bc --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/bearboss.dck @@ -0,0 +1,50 @@ +[metadata] +Name=bearboss +[Avatar] + +[Main] +3 Argoth, Sanctum of Nature|BRO|1 +4 Ayula, Queen Among Bears|MH1|1 +4 Birds of Paradise|RVR|1 +2 Boseiju, Who Endures|NEO|1 +2 Copper Host Crusher|MOM|1 +2 Doric, Nature's Warden|SLD|1 +4 Elvish Mystic|LTC|1 +3 End-Raze Forerunners|KHC|1 +2 Fade from History|BRO|1 +48 Forest|LCI|1 +4 Goreclaw, Terror of Qal Sisma|CMM|1 +4 Grizzly Bears|30A|1 +4 Mosswort Bridge|NCC|1 +2 Mother Bear|J21|1 +4 Naturalize|GTC|1 +4 Owlbear|AFR|1 +4 Ram Through|J22|1 +3 Rampant Growth|2X2|1 +2 Soul of the Harvest|E02|1 +2 Soul's Majesty|NEC|1 +3 Stormkeld Vanguard|WOE|1 +3 Surrak and Goreclaw|MOM|1 +2 Terastodon|2XM|1 +2 Titania's Command|BRO|1 +3 Titania, Voice of Gaea|BRO|1 +4 Toski, Bearer of Secrets|KHM|1 +4 Tranquil Thicket|MH1|1 +2 Vigor|BBD|1 +2 Vivien on the Hunt|SNC|1 +3 Vivien Reid|PLIST|1 +1 Vivien's Talent|MOC|1 +2 Vivien, Champion of the Wilds|CLB|1 +2 Vivien, Monsters' Advocate|IKO|1 +4 Werebear|DMR|1 +4 Wilson, Refined Grizzly|CLB|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/bluewizard_easy_control.dck b/forge-gui/res/adventure/common/decks/standard/bluewizard_easy_control.dck index 1e187c2bd3f..9bbba6d20e3 100644 --- a/forge-gui/res/adventure/common/decks/standard/bluewizard_easy_control.dck +++ b/forge-gui/res/adventure/common/decks/standard/bluewizard_easy_control.dck @@ -18,7 +18,7 @@ Deck Type=constructed 1 Inundate 2 Boomerang 2 Eye of Nowhere -1 Dandan +1 Dandân 4 Faerie Swarm 1 Manta Ray 2 Invisibility diff --git a/forge-gui/res/adventure/common/decks/standard/chimera.dck b/forge-gui/res/adventure/common/decks/standard/chimera.dck new file mode 100644 index 00000000000..d77e45c4123 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/chimera.dck @@ -0,0 +1,45 @@ +[metadata] +Name=chimera +[Avatar] + +[Main] +4 Apex Devastator|CMR|1 +4 Cinder Glade|NCC|1 +4 Concentrate|DDT|1 +4 Evolving Wilds|SLD|1 +4 Explore|JMP|1 +4 Fabled Passage|ELD|1 +4 Farseek|CMM|1 +4 Forest|ORI|1 +4 Forest|ORI|2 +3 Forest|ORI|4 +4 Gold-Forged Sentinel|ORI|1 +4 Horizon Chimera|C16|1 +2 Island|ORI|1 +1 Island|ORI|2 +1 Island|ORI|3 +1 Island|ORI|4 +4 Ketria Triome|IKO|1 +4 Majestic Myriarch|C20|1 +4 Mischievous Chimera|THB|1 +1 Mountain|ORI|1 +1 Mountain|ORI|3 +1 Mountain|ORI|4 +2 Prescient Chimera|JMP|1 +4 Primal Might|M21|1 +4 Rampant Growth|C21|1 +4 Regrowth|MH1|1 +4 Stormchaser Chimera|JOU|1 +4 Tail Swipe|DMU|1 +4 Time Warp|E02|1 +4 Treeshaker Chimera|THB|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/desertwarrior.dck b/forge-gui/res/adventure/common/decks/standard/desertwarrior.dck new file mode 100644 index 00000000000..f122f1a5db3 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/desertwarrior.dck @@ -0,0 +1,38 @@ +[metadata] +Name=desertwarrior +[Avatar] + +[Main] +2 Ancient Greenwarden|ZNR|1 +2 Armageddon|30A|1 +2 Avalanche Riders|TSB|1 +2 Azusa, Lost but Seeking|J16|1 +4 Birds of Paradise|SLD|3 +1 Cryptolith Rite|SOI|1 +2 Desert Nomads|ARN|1 +4 Desert of the Fervent|HOU|1 +4 Desert of the Indomitable|HOU|1 +4 Desert of the True|HOU|1 +4 Dunes of the Dead|HOU|1 +2 Elvish Mystic|CMM|1 +4 Hashep Oasis|HOU|1 +4 Hazezon Tamar|PRM|1 +4 Hazezon, Shaper of Sand|DMC|1 +4 Hour of Promise|HOU|1 +1 Pianna, Nomad Captain|CMM|1 +2 Ramunap Excavator|HOU|1 +4 Ramunap Ruins|AKR|1 +4 Shefet Dunes|AKR|1 +2 Stroke of Midnight|WOE|1 +2 Swords to Plowshares|CMM|1 +2 Vigilant Sentry|DMR|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/dwarf_whitecastle.dck b/forge-gui/res/adventure/common/decks/standard/dwarf_whitecastle.dck new file mode 100644 index 00000000000..efba88b49c8 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/dwarf_whitecastle.dck @@ -0,0 +1,32 @@ +[metadata] +Name=dwarfboss +[Avatar] + +[Main] +4 Ancient Den|C21|1 +4 Darksteel Citadel|C14|1 +2 Digsite Engineer|C21|1 +4 Dispatch|NEC|1 +2 Fairgrounds Warden|KLD|1 +4 Fellwar Stone|MOC|1 +2 Ghalma the Shaper|YONE|1 +4 Illustrious Wanderglyph|LCC|2 +1 Karn Liberated|NPH|1 +2 Karn, Legacy Reforged|MAT|1 +2 Losheel, Clockwork Scholar|C21|1 +15 Plains|KLD|1 +2 Tempered Steel|2XM|1 +2 Thopter Shop|BRC|2 +2 Thousand Moons Smithy|LCI|1 +4 Threefold Thunderhulk|LCI|1 +4 Toolcraft Exemplar|KLD|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/eldrazi.dck b/forge-gui/res/adventure/common/decks/standard/eldrazi.dck new file mode 100644 index 00000000000..ce75534ca5a --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/eldrazi.dck @@ -0,0 +1,35 @@ +[metadata] +Name=eldrazi +[Avatar] + +[Main] +2 Bearer of Silence|OGW|1 +4 Carrier Thrall|DDR|1 +3 Corpsehatch|DDP|1 +1 Eldrazi Monument|C15|1 +4 Eldrazi Temple|CMM|1 +2 Endless One|CMM|1 +4 Hedron Archive|SCD|1 +1 Kozilek, Butcher of Truth|2X2|1 +1 Kozilek, the Great Distortion|SLD|1 +2 Matter Reshaper|CMM|1 +1 Not of This World|ROE|1 +4 Silent Skimmer|BFZ|1 +10 Swamp|BFZ|1 +2 Thought-Knot Seer|PLIST|1 +3 Warden of Geometries|OGW|1 +2 Warping Wail|CMM|1 +2 Wasteland Strangler|BFZ|1 +2 Wastes|CMM|2 +8 Wastes|OGW|3 +2 Zhulodok, Void Gorger|CMM|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/eldrazilarge.dck b/forge-gui/res/adventure/common/decks/standard/eldrazilarge.dck new file mode 100644 index 00000000000..97b51fd9ca9 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/eldrazilarge.dck @@ -0,0 +1,42 @@ +[metadata] +Name=eldrazilarge +[Avatar] + +[Main] +4 All Is Dust|MM2|1 +4 Ancient Tomb|UMA|1 +2 Artisan of Kozilek|CMM|1 +4 Darksteel Ingot|CM2|1 +2 Desolation Twin|BFZ|1 +4 Eldrazi Mimic|OGW|1 +1 Eldrazi Monument|SLD|1 +2 Eldrazi Temple|CMM|1 +1 Emrakul, the Aeons Torn|2X2|2 +1 Emrakul, the Promised End|EMN|1 +4 Endbringer|J22|1 +3 Eye of Ugin|J20|1 +4 Fellwar Stone|C15|1 +2 Flayer of Loyalties|CMM|1 +1 It That Betrays|CMM|1 +1 Kozilek, Butcher of Truth|UMA|1 +4 Matter Reshaper|OGW|1 +1 Not of This World|CMM|1 +4 Reality Smasher|SLD|1 +1 Rise of the Eldrazi|CMM|1 +2 Sol Ring|CM2|1 +4 Thought-Knot Seer|PLIST|1 +4 Thran Dynamo|MB1|1 +1 Ulamog, the Ceaseless Hunger|CMM|1 +1 Ulamog, the Infinite Gyre|2X2|2 +2 Void Winnower|BFZ|1 +23 Wastes|SLD|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/enchantment_aggro.dck b/forge-gui/res/adventure/common/decks/standard/enchantment_aggro.dck new file mode 100644 index 00000000000..7a3e5960351 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/enchantment_aggro.dck @@ -0,0 +1,51 @@ +[metadata] +Name=enchantment_aggro +[Avatar] + +[Main] +2 Archon of Sun's Grace|J22|1 +1 Calix, Destiny's Hand|CMM|1 +1 Calix, Destiny's Hand|THB|1 +2 Calix, Guided By Fate|MAT|1 +4 Canopy Vista|MOC|1 +2 Cleansing Nova|KHC|1 +2 Courser of Kruphix|J22|1 +2 Destiny Spinner|CMM|1 +2 Dictate of Heliod|C15|1 +2 Dryad of the Ilysian Grove|THB|1 +4 Eidolon of Blossoms|C18|1 +2 Eidolon of Countless Battles|WOC|1 +2 Eidolon of Obstruction|THB|1 +3 Fang of Shigeki|NEO|1 +7 Forest|MH2|1 +4 Fortified Village|SOI|1 +4 Grasslands|VMA|1 +3 Heliod's Intervention|THB|1 +3 Heliod's Punishment|THB|1 +2 Heliod, Sun-Crowned|THB|1 +2 Heliod, the Radiant Dawn|MOM|1 +3 Hopeful Eidolon|THS|1 +2 Jukai Liberator|YNEO|1 +1 Jukai Naturalist|NEO|1 +4 Krosan Verge|DMC|1 +3 Nykthos Paragon|MH2|1 +1 Nylea's Colossus|C18|1 +4 Nyx-Fleece Ram|A25|1 +1 Nyxbloom Ancient|THB|1 +2 Nyxborn Colossus|THB|1 +7 Plains|MH2|1 +2 Replenish|UDS|1 +2 Sanctum Weaver|MH2|1 +1 Silent Sentinel|C15|1 +4 Sunpetal Grove|XLN|1 +4 Weaver of Harmony|NEO|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/evilgoblin.dck b/forge-gui/res/adventure/common/decks/standard/evilgoblin.dck new file mode 100644 index 00000000000..69b962e0485 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/evilgoblin.dck @@ -0,0 +1,45 @@ +[metadata] +Name=evilgoblin +[Avatar] + +[Main] +2 Bedevil|AFC|1 +2 Boggart Birth Rite|LRW|1 +2 Canyon Slough|AKH|1 +2 Dragonskull Summit|WHO|1 +2 Goblin Deathraiders|MB1|1 +1 Goblin Offensive|HOP|1 +1 Goblin Rabblemaster|PM15|1 +2 Grenzo, Dungeon Warden|PLIST|1 +2 Hobgoblin Bandit Lord|AFR|1 +2 Knucklebone Witch|LRW|1 +2 Mad Auntie|LRW|1 +1 Mountain|LCI|1 +4 Mountain|LCI|2 +5 Mountain|LCI|3 +3 Murderous Redcap|UMA|1 +1 Muxus, Goblin Grandee|JMP|1 +2 Rundvelt Hordemaster|DMU|1 +2 Shambling Goblin|J21|1 +2 Smoldering Marsh|DMC|1 +2 Spike Jester|MM3|1 +2 Squee, Dubious Monarch|DMU|1 +2 Stalactite Stalker|LCI|1 +2 Stenchskipper|MOR|1 +5 Swamp|LCI|1 +2 Swamp|LCI|2 +3 Swamp|LCI|3 +2 Tarfire|DDT|1 +2 Terminate|PLIST|1 +2 Wort, Boggart Auntie|LRW|1 +2 Zoyowa Lava-Tongue|LCI|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/faeriedragon.dck b/forge-gui/res/adventure/common/decks/standard/faeriedragon.dck new file mode 100644 index 00000000000..19451e6f5e2 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/faeriedragon.dck @@ -0,0 +1,59 @@ +[metadata] +Name=faerieleader +[Avatar] + +[Main] +1 Alela, Cunning Conqueror|WOC|1 +3 Archmage of Echoes|WOC|1 +4 Bitterblossom|2X2|1 +2 Brazen Borrower|WOC|1 +4 Choked Estuary|SOI|1 +4 Cloud of Faeries|WOC|1 +4 Drowned Catacomb|WHO|1 +2 Faerie Bladecrafter|WOC|1 +2 Faerie Conclave|10E|1 +2 Faerie Formation|WOC|1 +2 Faerie Mastermind|MOM|1 +2 Faerie Seer|WOC|1 +2 Feed the Swarm|SCD|1 +2 Glen Elendra Liege|WOC|1 +2 Island|LRW|1 +4 Island|LRW|2 +5 Island|LRW|4 +2 Malleable Impostor|WOC|1 +2 Obyra, Dreaming Duelist|WOE|1 +1 Oona, Queen of the Fae|WOC|1 +2 Puppeteer Clique|WOC|1 +1 Rankle, Master of Pranks|WOC|1 +1 Reconnaissance Mission|VOC|1 +2 Scion of Oona|WOC|1 +3 Secluded Glen|WOC|1 +1 Shadow Puppeteers|WOC|1 +4 Sleep-Cursed Faerie|WOE|1 +2 Sower of Temptation|WOC|1 +4 Spell Stutter|WOE|1 +1 Spellscorn Coven|WOE|1 +3 Stolen by the Fae|J22|1 +2 Sunken Hollow|WOC|1 +2 Swamp|LRW|1 +2 Swamp|LRW|2 +6 Swamp|LRW|3 +1 Swamp|LRW|4 +2 Talion's Messenger|WOE|1 +2 Talion's Throneguard|YWOE|1 +2 Tegwyll's Scouring|WOC|1 +2 Tegwyll, Duke of Splendor|WOC|1 +2 Underground Sea|OLGC|1 +1 Vendilion Clique|J22|1 +4 Void Snare|M15|1 +2 Watery Grave|RVR|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/faerieleader.dck b/forge-gui/res/adventure/common/decks/standard/faerieleader.dck new file mode 100644 index 00000000000..19451e6f5e2 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/faerieleader.dck @@ -0,0 +1,59 @@ +[metadata] +Name=faerieleader +[Avatar] + +[Main] +1 Alela, Cunning Conqueror|WOC|1 +3 Archmage of Echoes|WOC|1 +4 Bitterblossom|2X2|1 +2 Brazen Borrower|WOC|1 +4 Choked Estuary|SOI|1 +4 Cloud of Faeries|WOC|1 +4 Drowned Catacomb|WHO|1 +2 Faerie Bladecrafter|WOC|1 +2 Faerie Conclave|10E|1 +2 Faerie Formation|WOC|1 +2 Faerie Mastermind|MOM|1 +2 Faerie Seer|WOC|1 +2 Feed the Swarm|SCD|1 +2 Glen Elendra Liege|WOC|1 +2 Island|LRW|1 +4 Island|LRW|2 +5 Island|LRW|4 +2 Malleable Impostor|WOC|1 +2 Obyra, Dreaming Duelist|WOE|1 +1 Oona, Queen of the Fae|WOC|1 +2 Puppeteer Clique|WOC|1 +1 Rankle, Master of Pranks|WOC|1 +1 Reconnaissance Mission|VOC|1 +2 Scion of Oona|WOC|1 +3 Secluded Glen|WOC|1 +1 Shadow Puppeteers|WOC|1 +4 Sleep-Cursed Faerie|WOE|1 +2 Sower of Temptation|WOC|1 +4 Spell Stutter|WOE|1 +1 Spellscorn Coven|WOE|1 +3 Stolen by the Fae|J22|1 +2 Sunken Hollow|WOC|1 +2 Swamp|LRW|1 +2 Swamp|LRW|2 +6 Swamp|LRW|3 +1 Swamp|LRW|4 +2 Talion's Messenger|WOE|1 +2 Talion's Throneguard|YWOE|1 +2 Tegwyll's Scouring|WOC|1 +2 Tegwyll, Duke of Splendor|WOC|1 +2 Underground Sea|OLGC|1 +1 Vendilion Clique|J22|1 +4 Void Snare|M15|1 +2 Watery Grave|RVR|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/fanaticpriest.dck b/forge-gui/res/adventure/common/decks/standard/fanaticpriest.dck new file mode 100644 index 00000000000..d468c371438 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/fanaticpriest.dck @@ -0,0 +1,38 @@ +[duel] +[metadata] +Name=Cuthbert's Ka-tet 4 +Title=Cuthbert Allgood of Roland's Ka-tet +Difficulty=very hard +Description=WGR flicker and direct damage theme deck +Icon=Cuthbert Allgood 4.jpg +Deck Type=constructed +[Main] +2 Abundance +2 Acidic Slime +1 Aegis Angel +3 Bloom Tender +2 Bramble Sovereign +3 Canopy Vista +2 Champion of Lambholt +3 Cinder Glade +2 Cloudstone Curio +2 Durable Handicraft +2 Electropotence +1 Emiel the Blessed +2 Flicker of Fate +2 Flickerform +2 Flickerwisp +3 Forest +3 Furycalm Snarl +1 Inferno Titan +4 Jetmir's Garden +2 Juniper Order Ranger +2 Knight of Autumn +3 Mountain +3 Plains +1 Primeval Titan +1 Purphoros, God of the Forge +1 Titan of Industry +1 Trostani, Selesnya's Voice +2 Warstorm Surge +2 Yavimaya Elder diff --git a/forge-gui/res/adventure/common/decks/standard/flame_elemental.dck b/forge-gui/res/adventure/common/decks/standard/flame_elemental.dck index 9e5ec981a45..e262f7cbad1 100644 --- a/forge-gui/res/adventure/common/decks/standard/flame_elemental.dck +++ b/forge-gui/res/adventure/common/decks/standard/flame_elemental.dck @@ -27,7 +27,7 @@ Name=flame_elemental 2 Mountain|M10|4 1 Mountain|SOM|1 3 Mountain|SOM|2 -1 Mox Ruby|VMA|1 +1 Fire Diamond 4 Pyretic Ritual|M11|1 1 Ramunap Ruins|HOU|1 4 Spark Elemental|5DN|1 diff --git a/forge-gui/res/adventure/common/decks/standard/geonid.dck b/forge-gui/res/adventure/common/decks/standard/geonid.dck new file mode 100644 index 00000000000..32e5520aa44 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/geonid.dck @@ -0,0 +1,25 @@ +[metadata] +Name=geonid +[Avatar] + +[Main] +4 Deathbonnet Sprout|MID|1 +25 Forest|PC2|3 +4 Fungal Bloom|ME2|1 +4 Mold Adder|M10|1 +4 Myconid Spore Tender|CLB|1 +4 Sporesower Thallid|TSR|1 +4 Thallid|MMA|1 +4 Thelon of Havenwood|TSR|1 +4 Tukatongue Thallid|PC2|1 +4 Utopia Mycon|TSR|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/goblin_fanatic.dck b/forge-gui/res/adventure/common/decks/standard/goblin_fanatic.dck new file mode 100644 index 00000000000..fe01ac80736 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/goblin_fanatic.dck @@ -0,0 +1,38 @@ +[metadata] +Name=goblin_fanatic +[Avatar] + +[Main] +2 Ardoz, Cobbler of War|J22|1 +4 Boartusk Liege|2X2|1 +2 Boggart Ram-Gang|PD2|1 +4 Cinder Glade|CMM|1 +8 Forest|SHM|1 +2 Game Trail|NEC|1 +2 Goblin Anarchomancer|MH2|1 +2 Goblin Grenade|J22|1 +3 Grumgully, the Generous|NEC|1 +2 Ignoble Hierarch|MH2|1 +3 Jund Hackblade|ARB|1 +8 Mountain|SHM|1 +4 Mountain Valley|DMC|1 +4 Picnic Ruiner|WOE|1 +4 Rootbound Crag|C16|1 +4 Rush the Room|LTR|1 +2 Scuzzback Marauders|UMA|1 +4 Scuzzback Scrapper|SHM|1 +2 Survey the Wreckage|RTR|1 +4 Tarfire|EVG|1 +2 Tattermunge Duo|SHM|1 +4 Tattermunge Maniac|SHM|1 +2 Vexing Shusher|2XM|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/golem_sentinel.dck b/forge-gui/res/adventure/common/decks/standard/golem_sentinel.dck new file mode 100644 index 00000000000..590395187f1 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/golem_sentinel.dck @@ -0,0 +1,24 @@ +[metadata] +Name=Golem Sentinel +[Main] +4 Amaranthine Wall|DOM|1 +4 Consulate Skygate|BBD|1 +4 Living Wall|30A|1 +3 Plains|DMU|1 +7 Plains|DMU|2 +6 Plains|DMU|3 +5 Plains|DMU|4 +4 Rolling Stones|STH|1 +4 Secluded Steppe|J21|1 +4 Shield-Wall Sentinel|DMU|1 +4 Stalwart Shield-Bearers|ROE|1 +4 Steel Wall|TD2|1 +1 Sunweb|MIR|1 +4 Walking Bulwark|DMU|1 +4 Wall of Junk|DMR|1 +4 Wall of Spears|DPA|1 +1 Wall of Swords|30A|1 +4 Weathered Sentinels|NCC|1 +4 Wingmantle Chaplain|DMU|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/standard/golem_sentinel_2.dck b/forge-gui/res/adventure/common/decks/standard/golem_sentinel_2.dck new file mode 100644 index 00000000000..5eb7c1f4285 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/golem_sentinel_2.dck @@ -0,0 +1,20 @@ +[metadata] +Name=Golem Sentinel 2 +[Main] +4 Buried Ruin|ONC|1 +4 Chief of the Foundry|BRC|1 +4 Chronomaton|DDM|1 +4 Cryptic Caves|M20|1 +4 Darksteel Citadel|BRC|1 +4 Desert|AFC|1 +4 Haunted Guardian|AVR|1 +4 Lightning-Core Excavator|J21|1 +4 Locthwain Gargoyle|J22|1 +4 Patchwork Automaton|NEO|1 +4 Steel Overseer|J22|1 +4 Urza's Saga|MH2|1 +4 Walking Ballista|J22|1 +4 Wall of Forgotten Pharaohs|AKR|1 +4 Wall of Junk|DMR|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/standard/golem_sentinel_3.dck b/forge-gui/res/adventure/common/decks/standard/golem_sentinel_3.dck new file mode 100644 index 00000000000..a105a1f01d5 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/golem_sentinel_3.dck @@ -0,0 +1,20 @@ +[metadata] +Name=Golem Sentinel 3 +[Main] +4 Buried Ruin|ONC|1 +4 Chief of the Foundry|BRC|1 +4 Chronomaton|DDM|1 +4 Cryptic Caves|M20|1 +4 Custodian of the Trove|DTK|1 +4 Darksteel Citadel|BRC|1 +4 Desert|AFC|1 +4 Haunted Guardian|AVR|1 +4 Lightning-Core Excavator|J21|1 +4 Locthwain Gargoyle|J22|1 +4 Patchwork Automaton|NEO|1 +4 Steel Overseer|J22|1 +4 Urza's Saga|MH2|1 +4 Walking Ballista|J22|1 +4 Wall of Forgotten Pharaohs|AKR|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/standard/gorilla.dck b/forge-gui/res/adventure/common/decks/standard/gorilla.dck index 6acfd217449..adbb771ae7b 100644 --- a/forge-gui/res/adventure/common/decks/standard/gorilla.dck +++ b/forge-gui/res/adventure/common/decks/standard/gorilla.dck @@ -1,21 +1,23 @@ [metadata] -Name=gorilla +Name=kogla [Avatar] [Main] 4 Cinder Glade|SCD|1 2 Ferocious Tigorilla|IKO|1 5 Forest|J22|3 -2 Gorilla Chieftain|ALL|1 +3 Game Trail|WHO|1 +4 Gorilla Chieftain|7ED|1 3 Gorilla Shaman|MH2|1 -1 Gorilla Titan|ODY|1 -2 Grunn, the Lonely King|DOM|1 +4 Gorilla Titan|ODY|1 +3 Gorilla Warrior|POR|1 +1 Grunn, the Lonely King|DOM|1 1 Hooting Mandrills|MB1|1 -4 Kibo, Uktabi Prince|J22|1 +2 Kibo, Uktabi Prince|J22|1 4 Kird Ape|EMA|1 +2 Kogla and Yidaro|MOM|1 2 Kogla, the Titan Ape|IKO|1 5 Mountain|J22|3 -2 Ragavan, Nimble Pilferer|MH2|1 2 Ravenous Baboons|EXO|1 2 Sheltered Thicket|AKR|1 4 Silverback Elder|DMU|1 diff --git a/forge-gui/res/adventure/common/decks/standard/greendragon.dck b/forge-gui/res/adventure/common/decks/standard/greendragon.dck new file mode 100644 index 00000000000..445bc24b831 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/greendragon.dck @@ -0,0 +1,21 @@ +[metadata] +Name=greendragon +[Main] +2 A-Emerald Dragon|HBG|1 +2 Ambitious Dragonborn|CLB|1 +4 Ancient Bronze Dragon|HBG|1 +3 Cultivate|LTC|1 +3 Destructor Dragon|FRF|1 +1 Earthquake Dragon|CLB|2 +3 Foe-Razer Regent|PTKDF|1 +3 Forest|CLB|1 +25 Forest|CLB|2 +1 Frontier Siege|C17|1 +4 Jade Orb of Dragonkind|CLB|1 +2 Jugan, the Rising Star|IMA|1 +2 Kura, the Boundless Sky|NEO|1 +2 Old Gnawbone|AFR|1 +4 Prey Upon|GRN|1 +4 Scaled Nurturer|CLB|1 +3 Skyshroud Claim|CMM|1 +3 Three Visits|CMR|1 diff --git a/forge-gui/res/adventure/common/decks/standard/greengolem.dck b/forge-gui/res/adventure/common/decks/standard/greengolem.dck new file mode 100644 index 00000000000..438e4f73cab --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/greengolem.dck @@ -0,0 +1,38 @@ +[metadata] +Name=greengolem +[Avatar] + +[Main] +4 A Golden Opportunity|YWOE|1 +2 Belt of Giant Strength|AFC|1 +2 Bone Sabres|40K|1 +2 Briarbridge Tracker|MID|1 +3 Dodgy Jalopy|NCC|1 +3 Esika's Chariot|KHM|1 +28 Forest|M20|1 +1 Glistening Dawn|MOM|1 +1 Jamie McCrimmon|WHO|1 +1 Oviya Pashiri, Sage Lifecrafter|CMM|1 +2 Ozolith, the Shattered Spire|MOM|1 +2 Pest Infestation|C21|1 +3 Rampant Growth|HOP|1 +1 Ruinous Intrusion|LCC|1 +2 Tanuki Transplanter|NEC|2 +4 Teething Wurmlet|BRO|1 +2 The Great Henge|CMM|1 +1 The Skullspore Nexus|LCI|1 +2 Tireless Tracker|MOC|1 +2 Titan of Industry|SNC|1 +4 Tree of Tales|PLIST|1 +4 Verdurous Gearhulk|PLIST|1 +4 Vital Splicer|MM3|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/hedgehog.dck b/forge-gui/res/adventure/common/decks/standard/hedgehog.dck new file mode 100644 index 00000000000..da54ef5e6a6 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/hedgehog.dck @@ -0,0 +1,44 @@ +[duel] +[metadata] +Name=Vivien's Vigor 2 +Title=Vivien Reid +Difficulty=medium +Description=Mono-green spirit creatures and Vivien planeswalkers theme +Icon=Vivien Reid 2.jpg +Deck Type=constructed +[Main] +1 Arashi, the Sky Asunder +1 Baku Altar +1 Bounteous Kirin +2 Castle Garenbrig +2 Elder Pine of Jukai +1 Ethereal Elk +13 Forest +1 Gaea's Cradle +2 Haru-Onna +1 Iname, Life Aspect +1 Invoke the Ancients +1 Jugan, the Rising Star +1 Kodama of the Center Tree +1 Kodama of the East Tree +1 Kodama of the North Tree +1 Kodama of the South Tree +3 Kodama's Reach +1 Kura, the Boundless Sky +1 Long-Forgotten Gohei +1 Myojin of Life's Web +1 Myojin of Towering Might +3 Oran-Rief, the Vastwood +2 Phantom Centaur +2 Phantom Nantuko +1 Phantom Wurm +1 Primordial Sage +3 Sapseep Forest +1 Vivien Reid +1 Vivien's Arkbow +2 Vivien's Jaguar +1 Vivien's Stampede +1 Vivien, Champion of the Wilds +1 Vivien, Monsters' Advocate +1 Vivien, Nature's Avenger +2 Wear Away diff --git a/forge-gui/res/adventure/common/decks/standard/hermitcrab.dck b/forge-gui/res/adventure/common/decks/standard/hermitcrab.dck new file mode 100644 index 00000000000..2e8d0aeaeda --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/hermitcrab.dck @@ -0,0 +1,40 @@ +[metadata] +Name=simic_evolve +[Avatar] + +[Main] +2 Arwen, Weaver of Hope|LTC|2 +2 Court of Garenbrig|WOC|1 +2 Crabapple Cohort|SHM|1 +2 Edric, Spymaster of Trest|C16|1 +2 Elvish Mystic|M15|1 +2 Ezuri, Claw of Progress|PJ21|1 +3 Fathom Mage|PGTC|1 +9 Forest|DMU|1 +2 Forgotten Ancient|NEC|1 +2 Gyre Sage|MOC|1 +2 Incubation Druid|NCC|1 +2 Invigorating Surge|M21|1 +7 Island|DMU|1 +2 Managorger Hydra|ORI|1 +1 Rishkar, Peema Renegade|MOC|1 +2 Scuttlegator|RNA|1 +2 Sharktocrab|RVR|1 +4 Simic Growth Chamber|C19|1 +4 Simic Guildgate|RVR|1 +2 Steady Progress|MM2|1 +2 The Ozolith|IKO|2 +3 Trygon Predator|GK2|1 +2 Tyranid Prime|40K|1 +2 Unnatural Restoration|ONE|1 +4 Vineglimmer Snarl|WHO|3 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/holypaladin.dck b/forge-gui/res/adventure/common/decks/standard/holypaladin.dck new file mode 100644 index 00000000000..0fa51c9e91c --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/holypaladin.dck @@ -0,0 +1,45 @@ +[metadata] +Name=holypaladin +[Avatar] + +[Main] +2 Akroma's Vengeance|C18|1 +2 Ambitious Farmhand|MID|1 +1 Cavalier of Dawn|M20|1 +2 Cerise, Slayer of Fear|YWOE|1 +3 Champions of Tyr|HBG|1 +1 Charismatic Conqueror|LCC|2 +2 Chivalric Alliance|MOC|1 +2 Cleansing Nova|CMM|1 +2 Dawn of Hope|J22|1 +4 Dawnstrike Paladin|DDL|1 +2 Daxos, Blessed by the Sun|THB|1 +4 Elenda's Hierophant|LCC|2 +2 Elspeth's Smite|MOM|1 +4 Fiendslayer Paladin|M14|1 +3 Heliod, Sun-Crowned|CMM|1 +3 History of Benalia|DOM|1 +2 Intrepid Adversary|MID|1 +4 Kabira Crossroads|C17|1 +2 Knight of the White Orchid|VOC|1 +1 Moonshaker Cavalry|SCH|1 +25 Plains|DOM|1 +4 Radiant Smite|YLCI|1 +2 Reverent Hoplite|THB|1 +4 Seraph Sanctuary|SLD|2 +4 Serra Ascendant|IMA|1 +2 Silverblade Paladin|C14|1 +4 Soul Warden|MM3|1 +2 Swords to Plowshares|GN3|1 +2 Virtue of Loyalty|WOE|1 +3 Worthy Knight|ELD|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/humanbard.dck b/forge-gui/res/adventure/common/decks/standard/humanbard.dck new file mode 100644 index 00000000000..03da748b122 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/humanbard.dck @@ -0,0 +1,46 @@ +[metadata] +Name=humanbard +[Avatar] + +[Main] +4 Bard Class|AFR|1 +2 Cadric, Soul Kindler|DMC|1 +2 Court of Garenbrig|WOC|1 +4 Cultivate|C21|1 +2 Decimate|C16|1 +1 Djeru and Hazoret|MOM|1 +4 Fabled Passage|M21|1 +2 Flowering of the White Tree|LTR|1 +7 Forest|DMU|4 +1 Gahiji, Honored One|NCC|1 +2 General Ferrous Rokiric|MH2|1 +1 Hajar, Loyal Bodyguard|BRO|1 +2 Halana and Alena, Partners|VOW|1 +4 Jetmir's Garden|SNC|1 +1 Jetmir, Nexus of Revels|SNC|1 +4 Jungle Shrine|PZ1|1 +1 Minsc & Boo, Timeless Heroes|PLIST|1 +2 Minsc, Beloved Ranger|AFR|1 +3 Mountain|DMU|4 +3 Plains|DMU|4 +1 Reki, the History of Kamigawa|SOK|1 +3 Relic of Legends|DMU|1 +1 Rienne, Angel of Rebirth|M20|1 +4 Rockfall Vale|MID|1 +1 Samut, Vizier of Naktamun|MAT|1 +1 Samut, Voice of Dissent|AKR|1 +1 Shalai, Voice of Plenty|DOM|1 +2 The Great Henge|CMM|1 +1 Torens, Fist of the Angels|VOW|1 +1 Torsten, Founder of Benalia|DMC|1 +2 Urza's Ruinous Blast|DOM|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/hydraboss.dck b/forge-gui/res/adventure/common/decks/standard/hydraboss.dck new file mode 100644 index 00000000000..abc873d37a2 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/hydraboss.dck @@ -0,0 +1,39 @@ +[metadata] +Name=hydraboss +[Avatar] + +[Main] +2 Apex Devastator|CMR|1 +2 Bane of Progress|CC1|1 +2 Benevolent Hydra|J22|1 +2 Bite Down|DMU|1 +2 Capricopian|C20|1 +4 Elvish Mystic|LTC|1 +2 Feral Hydra|J22|1 +34 Forest|WOE|1 +3 Gargos, Vicious Watcher|M20|1 +2 Genesis Hydra|IMA|1 +2 Giant Regrowth|YSNC|1 +2 Hydra Broodmaster|CP1|1 +2 Hydroid Krasis|2X2|1 +2 Ironscale Hydra|THB|1 +1 Khalni Hydra|ROE|1 +2 Managorger Hydra|MOC|1 +4 Nature's Claim|EMA|1 +4 Nature's Lore|CMM|1 +2 Nexos|40K|1 +2 Oran-Rief Hydra|PBFZ|1 +3 Rampant Growth|CMM|1 +3 Rampant Rejuvenator|NEC|1 +2 The Goose Mother|WOE|1 +2 Ulvenwald Hydra|JMP|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/luckyminotaur.dck b/forge-gui/res/adventure/common/decks/standard/luckyminotaur.dck new file mode 100644 index 00000000000..4456d985846 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/luckyminotaur.dck @@ -0,0 +1,57 @@ +[metadata] +Name=luckyminotaur +[Avatar] + +[Main] +4 Aleatory|MIR|1 +4 Ancestral Recall|OVNT|1 +2 Ancestral Vision|JVC|1 +4 Blood Moon|A25|1 +4 Chaotic Goo|TMP|1 +4 Chaotic Strike|INV|1 +4 Counterspell|CMM|2 +1 Creepy Doll|ISD|1 +4 Cyber Conversion|WHO|3 +4 Fiery Gambit|MRD|1 +4 Frostboil Snarl|STX|1 +4 Goblin Kaboomist|M15|1 +26 Island|MH2|2 +4 Izzet Charm|2X2|1 +4 Karplusan Minotaur|CSP|1 +4 Lightning Bolt|PLIST|2 +4 Mogg Assassin|EXO|1 +16 Mountain|MH2|1 +2 Mutalith Vortex Beast|40K|1 +2 Niv-Mizzet, Dracogenius|C17|1 +2 Niv-Mizzet, Parun|CLB|1 +2 Niv-Mizzet, the Firemind|C20|1 +4 Nivix Cyclops|DDS|1 +4 Okaun, Eye of Chaos|BBD|1 +4 Opt|M21|1 +4 Piston-Fist Cyclops|GRN|1 +3 Planar Chaos|JUD|1 +4 Ral Zarek|C19|1 +2 Ral, Izzet Viceroy|GRN|1 +2 Ral, Storm Conduit|WAR|1 +4 Ruination|COM|1 +4 Scalding Tarn|MH2|1 +2 Skyclaw Thrash|ARB|1 +4 Steam Vents|RVR|1 +4 Stitch in Time|RVR|1 +4 Sulfur Falls|LCC|1 +4 Tavern Scoundrel|MH2|1 +1 Thunder Brute|BNG|1 +4 Two-Headed Giant|DOM|1 +4 Volcanic Island|30A|1 +2 Yusri, Fortune's Flame|MH2|1 +4 Zndrsplt, Eye of Wisdom|BBD|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/maelstromangel.dck b/forge-gui/res/adventure/common/decks/standard/maelstromangel.dck new file mode 100644 index 00000000000..0a73d565698 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/maelstromangel.dck @@ -0,0 +1,36 @@ +[metadata] +Name=Adventure - Maelstrom Angel +[Avatar] + +[Main] +2 Chromatic Lantern|RTR|1 +1 Elixir of Immortality|M12|1 +4 Farseek|C19|1 +8 Forest|DMU|4 +1 Indatha Triome|IKO|1 +4 Iridian Maelstrom|DMC|1 +3 Island|DMU|4 +1 Ketria Triome|IKO|1 +4 Leyline Binding|DMU|1 +4 Maelstrom Archangel|CFX|1 +4 Mind Spring|MOR|1 +4 Mizzium Mortars|RTR|1 +3 Mountain|DMU|4 +3 Plains|DMU|4 +1 Raugrin Triome|IKO|1 +4 Savage Twister|ARC|1 +1 Savai Triome|IKO|1 +3 Swamp|DMU|4 +1 The Celestus|MID|2 +3 Worldly Tutor|CC1|1 +1 Zagoth Triome|IKO|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/mageripper.dck b/forge-gui/res/adventure/common/decks/standard/mageripper.dck new file mode 100644 index 00000000000..0213083360c --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/mageripper.dck @@ -0,0 +1,57 @@ +[metadata] +Name=mageripper +[Avatar] + +[Main] +2 Abrade|VOW|1 +2 Animar, Soul of Elements|A25|1 +2 Armorcraft Judge|CMR|1 +2 Cinder Glade|NCC|1 +1 Conclave Sledge-Captain|MOC|1 +2 Elusive Otter|WOE|1 +2 Evolution Sage|ZNC|1 +3 Evolving Wilds|WOE|1 +2 Experiment One|GK2|1 +2 Farseek|DMC|1 +2 Fathom Mage|GK2|1 +2 Flametongue Yearling|MH2|1 +1 Forest|SNC|2 +2 Forest|SNC|3 +2 Forgotten Ancient|E01|1 +1 Frostboil Snarl|STX|1 +2 Gala Greeters|SNC|1 +1 Game Trail|WHO|3 +1 Grumgully, the Generous|NEC|1 +2 Halana and Alena, Partners|VOW|1 +1 Herd Baloth|MH2|1 +1 Hinterland Harbor|DMR|1 +2 Ingenious Prodigy|WOE|1 +1 Island|SNC|1 +1 Island|SNC|2 +2 Jetmir's Garden|SNC|1 +1 Kodama of the West Tree|NEO|1 +1 Krenko, Tin Street Kingpin|PLIST|1 +2 Mountain|SNC|4 +1 Naturalize|KTK|1 +2 Novijen, Heart of Progress|DIS|1 +2 Oran-Rief, the Vastwood|CMA|1 +2 Raging Ravine|NEC|1 +2 Rubblebelt Raiders|DDS|1 +2 Scalding Tarn|MM3|1 +2 Servant of the Scale|J22|1 +2 Swarm Shambler|ZNR|1 +2 Titanic Brawl|J22|1 +1 Vineglimmer Snarl|MOC|1 +1 Wildborn Preserver|ELD|1 +1 Yavimaya, Cradle of Growth|MH2|1 +2 Zoanthrope|40K|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/merfolk_lord2.dck b/forge-gui/res/adventure/common/decks/standard/merfolk_lord2.dck index b36d7a4e264..4dc41c11ccf 100644 --- a/forge-gui/res/adventure/common/decks/standard/merfolk_lord2.dck +++ b/forge-gui/res/adventure/common/decks/standard/merfolk_lord2.dck @@ -19,8 +19,8 @@ Name=merfolk_lord2 4 Master of the Pearl Trident|M13|1 4 Merfolk Mistbinder|RIX|1 4 Misty Rainforest|ZEN|1 -1 Mox Emerald|VMA|1 -1 Mox Sapphire|VMA|1 +1 Moss Diamond +1 Sky Diamond 4 Shoreline Scout|J21|1 2 Silvergill Adept|LRW|1 2 Silvergill Adept|RIX|1 diff --git a/forge-gui/res/adventure/common/decks/standard/mimic_multicolor.dck b/forge-gui/res/adventure/common/decks/standard/mimic_multicolor.dck new file mode 100644 index 00000000000..1d38c9d462c --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/mimic_multicolor.dck @@ -0,0 +1,52 @@ +[metadata] +Name=Mimic_Multicolor +[Main] +1 A-Cabaretti Charm|SNC|1 +1 Abzan Charm|DMC|1 +1 Bant Charm|2X2|1 +4 Battlegate Mimic|HOP|1 +1 Brokers Charm|SNC|1 +1 Crosis's Charm|C17|1 +1 Darigaaz's Charm|PLS|1 +1 Deathcap Glade|DBL|1 +1 Deserted Beach|DBL|1 +1 Dreamroot Cascade|DBL|1 +1 Dromar's Charm|PLS|1 +1 Esper Charm|ALA|1 +1 Grixis Charm|ALA|1 +1 Haunted Ridge|DBL|1 +1 Indatha Triome|IKO|1 +1 Jeskai Charm|KTK|1 +1 Jetmir's Garden|SNC|1 +1 Jund Charm|C13|1 +1 Ketria Triome|IKO|1 +1 Maestros Charm|SNC|1 +1 Mardu Charm|KTK|1 +1 Naya Charm|ALA|1 +4 Nightsky Mimic|EVE|1 +1 Obscura Charm|SNC|1 +1 Overgrown Farmland|DBL|1 +4 Pillar of the Paruns|DIS|1 +1 Raffine's Tower|SNC|1 +1 Raugrin Triome|IKO|1 +1 Rith's Charm|PLS|1 +4 Riverfall Mimic|EVE|1 +1 Riveteers Charm|SNC|1 +1 Rockfall Vale|DBL|1 +1 Savai Triome|IKO|1 +1 Shattered Sanctum|VOW|1 +1 Shipwreck Marsh|DBL|1 +4 Shorecrasher Mimic|EVE|1 +1 Spara's Headquarters|SNC|1 +1 Stormcarved Coast|DBL|1 +1 Sultai Charm|MB1|1 +1 Sundown Pass|DBL|1 +1 Temur Charm|KTK|1 +4 Transguild Courier|DMC|1 +1 Treva's Charm|PLS|1 +4 Woodlurker Mimic|EVE|1 +1 Xander's Lounge|SNC|1 +1 Zagoth Triome|IKO|1 +1 Ziatora's Proving Ground|SNC|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/standard/nantuko_morpher.dck b/forge-gui/res/adventure/common/decks/standard/nantuko_morpher.dck new file mode 100644 index 00000000000..39330187abb --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/nantuko_morpher.dck @@ -0,0 +1,64 @@ +[metadata] +Name=natuko_morpher +[Avatar] + +[Main] +2 An Offer You Can't Refuse|SNC|1 +2 Brine Elemental|C14|1 +2 Broodhatch Nantuko|A25|1 +2 Casualties of War|KHC|1 +2 Cut Down|DMU|1 +2 Deathmist Raptor|DTK|1 +2 Dream Chisel|ONS|1 +2 Echo Tracer|DDN|1 +1 Equilibrium|EXO|1 +4 Evolving Wilds|MID|1 +7 Forest|C19|3 +1 Ghastly Conscription|C19|1 +2 Grim Haruspex|UGF|1 +1 Icefeather Aven|KTK|1 +4 Island|C19|3 +1 Ixidor, Reality Sculptor|ONS|1 +4 Ixidron|C14|1 +4 Kadena, Slinking Sorcerer|C19|1 +4 Llanowar Wastes|C20|1 +2 Nantuko Cultivator|J22|1 +4 Nantuko Monastery|DMR|1 +2 Nantuko Shaman|TSR|1 +2 Nantuko Slicer|YDMU|1 +3 Nantuko Vigilante|C19|1 +1 Obscuring Aether|DTK|1 +4 Opulent Palace|C16|1 +2 Phantom Nantuko|J22|1 +2 Primal Whisperer|LGN|1 +2 Primordial Mist|C18|1 +2 Sagu Mauler|C19|1 +2 Salt Road Ambushers|DTK|1 +2 Secret Plans|C19|1 +2 Silumgar Assassin|DTK|1 +4 Simic Growth Chamber|C20|1 +2 Skinthinner|C19|1 +2 Stratus Dancer|C19|1 +3 Swamp|C19|3 +4 Tear Asunder|DMU|1 +4 Terramorphic Expanse|C14|1 +2 Thousand Winds|PLIST|1 +1 Thriss, Nantuko Primus|JUD|1 +2 Trail of Mystery|C19|1 +1 Tribute to the World Tree|MOM|1 +2 Ugin, the Ineffable|WAR|1 +3 Voidmage Apprentice|JVC|1 +4 Yavimaya Coast|DMU|1 +2 Yedora, Grave Gardener|C21|1 +4 Zagoth Triome|IKO|1 +2 Zoetic Cavern|C14|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/ogre_large.dck b/forge-gui/res/adventure/common/decks/standard/ogre_large.dck new file mode 100644 index 00000000000..9c1a9c962a5 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/ogre_large.dck @@ -0,0 +1,33 @@ +[metadata] +Name=ogre_large +[Main] +2 Belligerent of the Ball|WOE|1 +2 Bellowing Bruiser|WOE|1 +4 Bellowsbreath Ogre|YNEO|1 +4 Blackcleave Cliffs|ONE|1 +4 Blood Crypt|RVR|1 +3 Body Launderer|SNC|1 +2 Consuming Oni|YNEO|1 +2 Crimson Fleet Commodore|CMM|1 +4 Dragonskull Summit|LTC|1 +2 Gray Ogre|30A|1 +4 Haunted Ridge|MID|1 +2 Henchfiend of Ukor|TSR|1 +2 Join the Maestros|SNC|1 +3 Kazuul, Tyrant of the Cliffs|CMM|1 +4 Lightning Bolt|30A|1 +8 Mountain|WOE|1 +3 Ogre Arsonist|PI13|1 +1 Ogre Arsonist|PIDW|1 +4 Ogre Battledriver|DDN|1 +2 Ogre Chitterlord|WOE|1 +2 Ogre Slumlord|CMM|1 +4 Price of Progress|EMA|1 +3 Shakedown Heavy|SNC|1 +4 Sulfurous Springs|DMU|1 +4 Swamp|WOE|1 +4 Talisman of Indulgence|SCD|1 +4 Temple of Malice|WHO|3 +4 Terminate|C20|1 +1 Underbridge Warlock|YWOE|1 +2 Yukora, the Prisoner|BOK|1 diff --git a/forge-gui/res/adventure/common/decks/standard/orc_brute.dck b/forge-gui/res/adventure/common/decks/standard/orc_brute.dck index be0405b237c..a8e6a20cfc2 100644 --- a/forge-gui/res/adventure/common/decks/standard/orc_brute.dck +++ b/forge-gui/res/adventure/common/decks/standard/orc_brute.dck @@ -25,7 +25,7 @@ Name=orc_brute 3 Swamp|LTR|3 3 Swamp|LTR|4 2 Thrasher Brute|BBD|1 -2 Ugluk of the White Hand|LTR|1 +2 Uglúk of the White Hand|LTR|1 1 Vengeful Warchief|M20|1 2 Zurgo Bellstriker|DTK|1 2 Zurgo Helmsmasher|KTK|1 diff --git a/forge-gui/res/adventure/common/decks/standard/orc_hunter.dck b/forge-gui/res/adventure/common/decks/standard/orc_hunter.dck index f39c133f8c1..98ac1e457e2 100644 --- a/forge-gui/res/adventure/common/decks/standard/orc_hunter.dck +++ b/forge-gui/res/adventure/common/decks/standard/orc_hunter.dck @@ -5,7 +5,7 @@ Name=orc_hunter [Main] 4 Alchemist's Gift|J21|1 1 Assault on Osgiliath|LTR|1 -1 Barad-Dur|LTR|1 +1 Barad-dûr|LTR|1 1 Bleeding Edge|WAR|1 4 Blood Crypt|RNA|1 1 Blood-Chin Fanatic|DTK|1 diff --git a/forge-gui/res/adventure/common/decks/standard/orc_warrior.dck b/forge-gui/res/adventure/common/decks/standard/orc_warrior.dck index a9cea1a0a0b..f6ae804da31 100644 --- a/forge-gui/res/adventure/common/decks/standard/orc_warrior.dck +++ b/forge-gui/res/adventure/common/decks/standard/orc_warrior.dck @@ -5,7 +5,7 @@ Name=orc_warrior [Main] 2 Armory Veteran|AFR|1 1 Assault on Osgiliath|LTR|1 -1 Barad-Dur|LTR|1 +1 Barad-dûr|LTR|1 1 Bleeding Edge|WAR|1 4 Blood Crypt|RNA|1 2 Blood-Chin Fanatic|DTK|1 diff --git a/forge-gui/res/adventure/common/decks/standard/pharaoh.dck b/forge-gui/res/adventure/common/decks/standard/pharaoh.dck new file mode 100644 index 00000000000..618f3082028 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/pharaoh.dck @@ -0,0 +1,50 @@ +[metadata] +Name=pharaoh +[Avatar] + +[Main] +4 Adorned Pouncer|HOU|1 +2 Binding Mummy|AKH|1 +4 Blood Artist|VOC|1 +4 Caves of Koilos|M15|1 +2 Corpse Augur|CLB|1 +3 Cruel Celebrant|WAR|1 +4 Desert|AFC|1 +4 Desert of the Glorified|AKR|1 +4 Desert of the True|HOU|1 +3 Dread Summons|MIC|1 +2 Elas il-Kor, Sadistic Pilgrim|DMU|1 +2 Elenda, the Dusk Rose|2X2|1 +4 Festering Mummy|AKH|1 +2 God-Pharaoh's Gift|HOU|1 +4 Godless Shrine|SLD|1 +2 Grave Titan|PDP12|1 +4 Isolated Chapel|DOM|1 +2 Living Death|CM2|1 +4 Marsh Flats|SLU|1 +2 Murder|SCD|1 +7 Plains|WAR|1 +4 Reanimate|UMA|1 +3 Sanguine Brushstroke|YMID|1 +4 Scrubland|30A|1 +4 Stillmoon Cavalier|EVE|1 +2 Sunscourge Champion|HOU|1 +9 Swamp|WAR|2 +4 Swords to Plowshares|SLD|3 +2 Timeless Dragon|MH2|1 +1 Timothar, Baron of Bats|VOC|1 +2 Undead Augur|J21|1 +4 Vengeful Pharaoh|M12|1 +2 Virtue of Persistence|WOE|1 +4 Wayward Servant|AKR|1 +4 Wrath of God|2XM|2 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/pirate2.dck b/forge-gui/res/adventure/common/decks/standard/pirate2.dck new file mode 100644 index 00000000000..245287e0533 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/pirate2.dck @@ -0,0 +1,34 @@ +[metadata] +Name=Pirate 2 +[Main] +2 Abrade|SCD|1 +2 Admiral Beckett Brass|PLIST|1 +4 Aether Hub|KLR|1 +1 Aethersphere Harvester|KLR|1 +1 Canyon Slough|AKR|1 +2 Captain Lannery Storm|J22|1 +1 Censor|J21|1 +3 Chandra, Torch of Defiance|Q06|1 +4 Deadeye Tracker|XLN|1 +4 Dire Fleet Captain|XLN|1 +2 Dire Fleet Ravager|XLN|1 +3 Dragonskull Summit|DMC|1 +2 Dreamcaller Siren|XLN|1 +3 Drowned Catacomb|SLD|1 +4 Fatal Push|F17|1 +3 Fathom Fleet Captain|XLN|1 +2 Fell Flagship|XLN|1 +1 Fetid Pools|AKR|1 +2 Fiery Cannonade|CMR|1 +3 Island|LTR|1 +3 Jace, Cunning Castaway|PS18|1 +3 Kari Zev, Skyship Raider|J22|1 +2 Lightning-Rig Crew|CMR|1 +3 Lookout's Dispersal|J22|1 +2 March of the Drowned|XLN|1 +2 Mountain|WHO|1 +4 Spirebluff Canal|KLR|1 +3 Swamp|LTR|1 +4 Unlicensed Disintegration|KLD|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/standard/pirate3.dck b/forge-gui/res/adventure/common/decks/standard/pirate3.dck new file mode 100644 index 00000000000..a75fe03feef --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/pirate3.dck @@ -0,0 +1,29 @@ +[metadata] +Name=Pirate 3 +[Main] +4 Captain Lannery Storm|J22|1 +2 Captivating Crew|XLN|1 +4 Chart a Course|JMP|1 +2 Daring Saboteur|NCC|1 +3 Dire Fleet Hoarder|2XM|1 +4 Dragonskull Summit|DMC|1 +2 Dreamcaller Siren|XLN|1 +4 Drowned Catacomb|SLD|1 +2 Evolving Wilds|SIS|1 +4 Fatal Push|F17|1 +4 Fathom Fleet Captain|XLN|1 +2 Fell Flagship|XLN|1 +2 Island|LTR|1 +4 Kitesail Freebooter|XLN|1 +4 Lookout's Dispersal|J22|1 +2 Mountain|WHO|1 +4 Negate|MOM|1 +4 Ruin Raider|XLN|1 +4 Siren Stormtamer|CMR|1 +4 Spirebluff Canal|KLR|1 +2 Swamp|LTR|1 +4 Tezzeret the Schemer|KLR|1 +2 Walk the Plank|XLN|1 +2 Wanted Scoundrels|XLN|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/standard/pirate_captain_2.dck b/forge-gui/res/adventure/common/decks/standard/pirate_captain_2.dck new file mode 100644 index 00000000000..059aa3ae0bb --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/pirate_captain_2.dck @@ -0,0 +1,29 @@ +[metadata] +Name=Pirate Captain 2 +[Main] +1 Blood Money|CLB|2 +2 Deadeye Tracker|XLN|1 +4 Deadly Derision|MOM|1 +4 Desperate Castaways|MB1|1 +2 Dire Fleet Hoarder|2XM|1 +2 Dire Fleet Interloper|XLN|1 +2 Dire Fleet Poisoner|J21|1 +1 Dire Fleet Ravager|XLN|1 +4 Drain Life|5ED|1 +4 Fathom Fleet Captain|XLN|1 +2 Sleek Schooner|XLN|1 +2 Kitesail Freebooter|XLN|1 +2 March of the Drowned|XLN|1 +1 Marut|CLB|1 +4 Pirate's Cutlass|CMR|1 +1 Pitiless Plunderer|RIX|1 +2 Reckoner Bankbuster|NEO|1 +1 Revel in Riches|XLN|1 +6 Swamp|XLN|1 +8 Swamp|XLN|2 +2 Swamp|XLN|3 +4 Swamp|XLN|4 +1 Treasure Chest|AFR|3 +1 Treasure Vault|AFR|1 +2 Undercity Scrounger|NEO|1 +[Sideboard] diff --git a/forge-gui/res/adventure/common/decks/standard/porcupine.dck b/forge-gui/res/adventure/common/decks/standard/porcupine.dck new file mode 100644 index 00000000000..944b69d8130 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/porcupine.dck @@ -0,0 +1,49 @@ +[metadata] +Name=porcupine +[Avatar] + +[Main] +3 Alpine Meadow|KHM|1 +1 Auntie Blyte, Bad Influence|J22|1 +1 Avacyn, Angel of Hope|CMM|1 +2 Balefire Liege|2X2|1 +2 Blasphemous Act|LCC|1 +4 Boros Garrison|C21|1 +4 Boros Reckoner|GK1|1 +4 Brash Taunter|SCD|1 +2 Caltrops|UDS|1 +2 Clifftop Retreat|DMR|1 +2 Deafening Clarion|GRN|1 +1 Earthquake|C15|1 +2 Earthquake|CM2|1 +1 Fiendlash|CMM|1 +2 Firesong and Sunspeaker|2X2|1 +3 Furycalm Snarl|LCC|1 +2 Manabarbs|30A|1 +4 Mogg Maniac|TPR|1 +7 Mountain|GRN|1 +1 Ojer Axonil, Deepest Might|LCI|1 +2 Pariah|10E|1 +3 Plains|GRN|1 +4 Sacred Foundry|SLD|1 +2 Sacred Peaks|DMU|1 +2 Shock|ANB|1 +2 Solphim, Mayhem Dominus|ONE|1 +2 Spitemare|EVE|1 +2 Stuffy Doll|CLB|1 +2 Sundown Pass|WHO|1 +2 Talisman of Conviction|LTC|1 +1 Themberchaud|SLD|1 +1 Torbran, Thane of Red Fell|ELD|1 +2 Truefire Captain|GRN|1 +1 Wrathful Raptors|LCC|2 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/prototype_blue.dck b/forge-gui/res/adventure/common/decks/standard/prototype_blue.dck new file mode 100644 index 00000000000..204bd2b4db1 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/prototype_blue.dck @@ -0,0 +1,26 @@ +[metadata] +Name=UB Prototype +[Main] +4 Arcane Proxy|BRO|1 +4 Contaminated Aquifer|DMU|1 +2 Depth Charge Colossus|BRO|1 +4 Extinguish the Light|DMU|1 +4 Go for the Throat|BRO|1 +2 Hulking Metamorph|BRO|1 +3 Island|BRO|1 +1 Island|BRO|2 +2 Island|BRO|3 +3 Island|BRO|4 +4 Machine Over Matter|BRO|1 +2 Portal to Phyrexia|BRO|1 +3 Show and Tell|USG|1 +4 Sigil of Sleep|UDS|1 +4 Spotter Thopter|BRO|1 +3 Surge Engine|BRO|1 +3 Swamp|BRO|1 +2 Swamp|BRO|3 +2 Swamp|BRO|4 +2 Urza's Command|BRO|1 +2 Urza's Rebuff|BRO|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/standard/prototype_green.dck b/forge-gui/res/adventure/common/decks/standard/prototype_green.dck new file mode 100644 index 00000000000..7721017b159 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/prototype_green.dck @@ -0,0 +1,24 @@ +[metadata] +Name=Prototype Green +[Main] +3 Argothian Opportunist|BRO|1 +4 Boulderbranch Golem|BRO|1 +4 Broken Wings|DMU|1 +4 Cradle Clearcutter|BRO|1 +1 Defense of the Heart|ULG|1 +7 Forest|DMU|1 +3 Forest|DMU|2 +6 Forest|DMU|3 +4 Forest|DMU|4 +2 Iron-Craw Crusher|BRO|1 +1 Portal to Phyrexia|BRO|1 +2 Repopulate|ULG|1 +1 Rofellos, Llanowar Emissary|UDS|1 +4 Rootwire Amalgam|BRO|1 +2 Rust Goliath|BRO|1 +2 Sarinth Steelseeker|BRO|1 +4 Stone Retrieval Unit|BRO|1 +4 Teething Wurmlet|BRO|1 +2 Woodcaller Automaton|BRO|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/standard/ragavan.dck b/forge-gui/res/adventure/common/decks/standard/ragavan.dck new file mode 100644 index 00000000000..d3a7e7b9373 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/ragavan.dck @@ -0,0 +1,45 @@ +[metadata] +Name=ragavan +[Avatar] + +[Main] +2 Baral and Kari Zev|MOM|1 +2 Berserk|FVE|1 +4 Cinder Glade|CLB|1 +4 Deep Analysis|2X2|1 +4 Evolving Wilds|ZNC|1 +3 Forest|MOM|1 +2 Giant Growth|30A|1 +2 Island|MOM|1 +2 Kari Zev, Skyship Raider|KLR|1 +4 Ketria Triome|IKO|1 +4 Kibo, Uktabi Prince|J22|1 +4 Lightning Strike|XLN|1 +2 Mizzium Mortars|C15|1 +2 Monkey Cage|J22|1 +5 Mountain|MOM|1 +4 Ragavan, Nimble Pilferer|MH2|1 +1 Rampant Growth|LTC|1 +2 Rashmi and Ragavan|MOC|1 +4 Ravenous Baboons|EXO|1 +2 Regrowth|A25|1 +4 Rootbound Crag|C16|1 +3 Scrounging Bandar|J22|1 +4 Tree Monkey|9ED|1 +2 Tribute to the World Tree|MOM|1 +1 Wheel of Misfortune|CMR|1 +4 Wily Bandar|J22|1 +4 Wooded Foothills|KTK|1 +2 Yavimaya Coast|C21|1 +1 Yavimaya, Cradle of Growth|LTC|2 +3 Zodiac Monkey|9ED|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/rat_leader.dck b/forge-gui/res/adventure/common/decks/standard/rat_leader.dck new file mode 100644 index 00000000000..c0b9036c5dc --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/rat_leader.dck @@ -0,0 +1,35 @@ +[metadata] +Name=ratking +[Avatar] + +[Main] +3 Ashcoat of the Shadow Swarm|J22|1 +4 Gnat Miser|SOK|1 +1 Graveshifter|MH1|1 +1 Haunting Voyage|KHM|1 +3 Lord Skitter's Blessing|WOE|1 +4 Lord Skitter, Sewer King|WOE|1 +4 Marrow-Gnawer|CHK|1 +3 Ogre Slumlord|AFC|1 +4 Pack Rat|RTR|1 +1 Patriarch's Bidding|MH2|1 +2 Piper of the Swarm|ELD|1 +2 Plague Wind|A25|1 +30 Rat Colony|PLIST|1 +4 Rotting Rats|HOP|1 +43 Swamp|WOE|1 +4 Swarm of Rats|9ED|1 +4 Tangled Colony|WOE|1 +4 Tribute to Horobi|NEO|1 +4 Typhoid Rats|MB1|1 +4 Vanquisher's Banner|LTC|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/rat_poisonrat.dck b/forge-gui/res/adventure/common/decks/standard/rat_poisonrat.dck new file mode 100644 index 00000000000..fe54306094b --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/rat_poisonrat.dck @@ -0,0 +1,28 @@ +[metadata] +Name=rat_poisonrat +[Avatar] + +[Main] +4 Blightbelly Rat|ONE|1 +1 Drainpipe Vermin|JMP|1 +4 Drown in Ichor|ONE|1 +2 Grim Affliction|MB1|1 +2 Gulping Scraptrap|ONE|1 +4 Ichor Rats|ONC|1 +3 Karumonix, the Rat King|ONE|1 +4 Ravenous Rats|10E|1 +4 Septic Rats|MBS|1 +2 Spread the Sickness|MBS|1 +24 Swamp|10E|4 +4 Typhoid Rats|J21|1 +2 Vat Emergence|ONE|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/redwizard_easy_red_1.dck b/forge-gui/res/adventure/common/decks/standard/redwizard_easy_1.dck similarity index 100% rename from forge-gui/res/adventure/common/decks/standard/redwizard_easy_red_1.dck rename to forge-gui/res/adventure/common/decks/standard/redwizard_easy_1.dck diff --git a/forge-gui/res/adventure/common/decks/standard/rustic_construct.dck b/forge-gui/res/adventure/common/decks/standard/rustic_construct.dck new file mode 100644 index 00000000000..198a1d9b8fe --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/rustic_construct.dck @@ -0,0 +1,37 @@ +[metadata] +Name=rustic_construct +[Avatar] + +[Main] +2 Aesthir Glider|DOM|1 +2 Arcbound Worker|DST|1 +4 Blasted Landscape|CM2|1 +2 Bonded Construct|ORI|1 +2 Brass Man|ARN|1 +2 Chief of the Foundry|ORI|1 +4 Darksteel Citadel|DDU|1 +1 Darksteel Gargoyle|TD2|1 +2 Dragon Engine|DMR|1 +2 Drownyard Temple|C19|1 +2 Eager Construct|KLD|1 +2 Epochrasite|C14|1 +3 Filigree Familiar|GNT|1 +2 Forgotten Sentinel|M21|1 +2 Gold-Forged Sentinel|ORI|1 +2 Hedron Crawler|OGW|1 +2 Henge Guardian|DDG|1 +2 Howling Golem|DOM|1 +3 Peace Strider|PRM|1 +2 Runed Servitor|CN2|1 +1 Tormod's Cryptkeeper|MH2|1 +14 Wastes|SLD|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/rustic_golem.dck b/forge-gui/res/adventure/common/decks/standard/rustic_golem.dck new file mode 100644 index 00000000000..9651355ea06 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/rustic_golem.dck @@ -0,0 +1,34 @@ +[metadata] +Name=rustic_golem +[Avatar] + +[Main] +1 Ancient Stone Idol|C18|1 +4 Blasted Landscape|CM2|1 +4 Campus Guide|STX|1 +1 Colossus of Sardia|ME4|1 +2 Crystal Golem|MIR|1 +4 Darksteel Citadel|DDU|1 +2 Dodecapod|DMR|1 +2 Drownyard Temple|C19|1 +3 Forgotten Sentinel|M21|1 +2 Golem's Heart|PW10|1 +3 Guardian Idol|5DN|1 +1 Howling Golem|DOM|1 +3 Howling Golem|GN2|1 +2 Iron Bully|2XM|1 +2 Jade Statue|30A|1 +4 Solemn Simulacrum|DDU|1 +4 Walking Bulwark|DMU|1 +14 Wastes|SLD|1 +2 Will-Forged Golem|M15|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/seraphim.dck b/forge-gui/res/adventure/common/decks/standard/seraphim.dck new file mode 100644 index 00000000000..34df48a70b9 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/seraphim.dck @@ -0,0 +1,29 @@ +[metadata] +Name=celestial being +[Main] +2 Ajani's Chosen|WOC|1 +2 Archon of Sun's Grace|WOC|1 +3 Authority of the Consuls|KLR|1 +2 Banish to Another Universe|WHO|2 +3 Banishing Light|CM2|1 +2 Blind Obedience|C16|1 +2 Boon of the Spirit Realm|CMM|1 +2 Cathars' Crusade|CM2|1 +2 Court of Ardenvale|WOC|1 +2 Crack in Time|WHO|1 +2 Dawn of a New Age|LTR|1 +4 Daxos, Blessed by the Sun|THB|1 +2 Felidar Retreat|CMM|1 +1 Four Knocks|WHO|3 +2 Griffin Aerie|M21|1 +1 Heliod, God of the Sun|THS|1 +2 Heliod, Sun-Crowned|THB|1 +3 In the Trenches|BRO|1 +2 Land Tax|CMM|1 +4 Mesa Enchantress|CMM|1 +3 Ondu Spiritdancer|CMM|1 +2 Opalescence|UDS|1 +30 Plains|CMM|1 +4 Serra's Sanctum|USG|1 +4 Spirited Companion|J22|1 +2 Starfield of Nyx|ORI|1 diff --git a/forge-gui/res/adventure/common/decks/standard/shrinemole.dck b/forge-gui/res/adventure/common/decks/standard/shrinemole.dck new file mode 100644 index 00000000000..525cce43986 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/shrinemole.dck @@ -0,0 +1,58 @@ +[metadata] +Name=shrinemole +[Avatar] + +[Main] +4 Chronicler of Worship|YNEO|1 +2 Composer of Spring|CMM|1 +3 Eidolon of Blossoms|C18|1 +4 Evolving Wilds|ORI|1 +2 Exotic Orchard|WHO|1 +3 Faeburrow Elder|SLD|1 +2 Forest|LCI|2 +2 Frontier Bivouac|C20|1 +4 Get Lost|LCI|1 +2 Go-Shintai of Ancient Wars|NEO|1 +2 Go-Shintai of Boundless Vigor|NEO|1 +2 Go-Shintai of Hidden Cruelty|NEO|1 +2 Go-Shintai of Life's Origin|NEC|2 +2 Go-Shintai of Lost Wisdom|NEO|1 +2 Go-Shintai of Shared Purpose|NEO|1 +2 Herald of the Pantheon|CMM|1 +2 Honden of Cleansing Fire|EMA|1 +2 Honden of Infinite Rage|PLIST|1 +2 Honden of Life's Web|EMA|1 +2 Honden of Night's Reach|EMA|1 +2 Honden of Seeing Winds|EMA|1 +1 Island|LCI|2 +2 Jungle Shrine|CMM|1 +1 Mountain|LCI|2 +2 Mystic Monastery|C20|1 +2 Opulent Palace|C20|1 +1 Plains|LCI|1 +1 Plains|LCI|2 +2 Sanctum of All|M21|1 +2 Sanctum of Calm Waters|M21|1 +2 Sanctum of Fruitful Harvest|M21|1 +2 Sanctum of Shattered Heights|M21|1 +2 Sanctum of Stone Fangs|M21|1 +2 Sanctum of Tranquil Light|M21|1 +2 Sandsteppe Citadel|DMC|1 +2 Seaside Citadel|CM2|1 +2 Starfield Mystic|CMM|1 +2 Starfield of Nyx|CMM|1 +1 Swamp|LCI|2 +4 Terramorphic Expanse|AFC|1 +2 The World Tree|PLIST|1 +1 Urborg, Tomb of Yawgmoth|UMA|1 +1 Yavimaya, Cradle of Growth|MH2|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/simicwizard_snow.dck b/forge-gui/res/adventure/common/decks/standard/simicwizard_snow.dck new file mode 100644 index 00000000000..7f98522d824 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/simicwizard_snow.dck @@ -0,0 +1,23 @@ +[metadata] +Name=Snow 2 +[Main] +4 Ascendant Spirit|KHM|1 +4 Blizzard Brawl|KHM|1 +2 Blood on the Snow|KHM|1 +3 Call of the Death-Dweller|IKO|1 +4 Draugr Necromancer|KHM|1 +4 Fabled Passage|PW21|1 +4 Frost Augur|KHM|1 +4 Heartless Act|J21|1 +4 Ice Tunnel|KHM|1 +4 Jorn, God of Winter|KHM|1 +3 Narfi, Betrayer King|KHM|1 +1 Priest of the Haunted Edge|KHM|1 +4 Rimewood Falls|KHM|1 +2 Snow-Covered Forest|KHM|1 +3 Snow-Covered Island|J22|1 +3 Snow-Covered Swamp|KHM|1 +4 The Three Seasons|KHM|1 +4 Woodland Chasm|KHM|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/standard/spirit.dck b/forge-gui/res/adventure/common/decks/standard/spirit.dck new file mode 100644 index 00000000000..0d401b34e38 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/spirit.dck @@ -0,0 +1,25 @@ +[metadata] +Name=Spirit +[Main] +2 Dreamshackle Geist|DBL|1 +4 Dungeon Geists|DKA|1 +4 Ephara's Dispersal|MOM|1 +2 Geist of the Archives|EMN|1 +10 Island|MOM|1 +4 Island|MOM|2 +4 Island|MOM|3 +1 Kira, Great Glass-Spinner|JMP|1 +4 Lantern Bearer|DBL|1 +1 Latch Seeker|AVR|1 +2 Mirrorhall Mimic|DBL|1 +1 Murmuring Phantasm|JMP|1 +4 Patrician Geist|DBL|1 +4 Shriekgeist|IMA|1 +4 Sinister Sabotage|SCD|1 +1 Stormbound Geist|DKA|1 +4 Supreme Phantom|M19|1 +2 Think Tank|ODY|1 +4 Thoughtbound Phantasm|GRN|1 +4 Tocasia's Dig Site|BRO|1 +[Sideboard] + diff --git a/forge-gui/res/adventure/common/decks/standard/staglord.dck b/forge-gui/res/adventure/common/decks/standard/staglord.dck new file mode 100644 index 00000000000..a602773f903 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/staglord.dck @@ -0,0 +1,29 @@ +[metadata] +Name=staglord +[Main] +4 Axebane Stag|RTR|1 +4 Boseiju, Who Endures|NEO|1 +2 Chatter of the Squirrel|2XM|1 +1 Defiler of Vigor|DMU|1 +4 Elvish Warrior|EVG|1 +3 Fade from History|BRO|1 +23 Forest|MOM|3 +1 Garruk, Primal Hunter|M12|1 +1 Howl of the Night Pack|M10|1 +2 Invasion of Muraganda|MOM|1 +2 Khalni Ambush|ZNR|1 +4 Khalni Garden|PCA|1 +4 Leatherback Baloth|PDCI|1 +2 Mouth // Feed|AKH|1 +2 Muraganda Petroglyphs|TSR|1 +2 Ram Through|GN3|1 +4 Rampant Growth|NEC|1 +2 Ruxa, Patient Professor|C21|1 +2 Sylvan Anthem|J21|1 +1 Toski, Bearer of Secrets|KHM|1 +2 Tribute to the World Tree|MOM|1 +2 Tuinvale Treefolk|ELD|1 +3 Vorstclaw|M20|1 +4 Wild Growth|C18|1 +3 Wolfbriar Elemental|MM2|1 +2 Yedora, Grave Gardener|C21|1 diff --git a/forge-gui/res/adventure/common/decks/standard/tibalt_demon.dck b/forge-gui/res/adventure/common/decks/standard/tibalt_demon.dck index 4dbf590b93c..7b7a4355ce5 100644 --- a/forge-gui/res/adventure/common/decks/standard/tibalt_demon.dck +++ b/forge-gui/res/adventure/common/decks/standard/tibalt_demon.dck @@ -24,7 +24,7 @@ Name=tibalt_demon 2 Swamp|J22|2 4 Swamp|J22|3 4 Talisman of Indulgence|SCD|1 -1 The Balrog, Flame of Udun|LTR|1 +1 The Balrog, Flame of Udûn|LTR|1 [Sideboard] [Planes] diff --git a/forge-gui/res/adventure/common/decks/standard/vampire_br.dck b/forge-gui/res/adventure/common/decks/standard/vampire_br.dck new file mode 100644 index 00000000000..ab29e0b74c3 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/vampire_br.dck @@ -0,0 +1,48 @@ +[metadata] +Name=vampire_br +[Avatar] + +[Main] +1 Abbot of Keral Keep|ORI|1 +4 Anje's Ravager|C19|1 +2 Anje, Maid of Dishonor|VOW|1 +2 Anowon, the Ruin Sage|C17|1 +4 Badlands|30A|1 +4 Blood Crypt|RVR|1 +4 Bloodghast|LCC|1 +2 Bloodhall Priest|EMN|1 +3 Bloodthirsty Adversary|MID|1 +3 Bringer of the Last Gift|LCI|2 +4 Butcher of Malakir|CM2|1 +4 Canyon Slough|WHO|2 +4 Citystalker Connoisseur|YMID|1 +2 Crossway Troublemakers|VOC|1 +4 Dragonskull Summit|C16|1 +2 Drana, the Last Bloodchief|ZNR|1 +4 Faithless Looting|EMA|1 +4 Falkenrath Gorger|SOI|1 +4 Hungry for More|MID|1 +4 Lightning Bolt|PLIST|1 +9 Mountain|C16|1 +4 Nirkana Revenant|VOC|1 +2 Nullpriest of Oblivion|ZNR|1 +3 Olivia, Crimson Bride|VOW|1 +4 Reforge the Soul|C16|1 +4 Rocky Tar Pit|DMC|1 +2 Skeletal Vampire|GK2|1 +4 Smoldering Marsh|C20|1 +2 Strefan, Maurer Progenitor|VOC|1 +10 Swamp|C16|1 +3 Vampires' Vengeance|VOW|1 +2 Vein Drinker|C17|1 +4 Wheel of Fortune|30A|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/vampire_monob.dck b/forge-gui/res/adventure/common/decks/standard/vampire_monob.dck new file mode 100644 index 00000000000..b0fe3a332cd --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/vampire_monob.dck @@ -0,0 +1,46 @@ +[metadata] +Name=vampire_monob +[Avatar] + +[Main] +1 Baron Sengir|PRM|1 +2 Bloodletter of Aclazotz|LCI|2 +2 Bloodlord of Vaasgoth|C17|1 +3 Callous Bloodmage|J21|1 +2 Captivating Vampire|C17|1 +4 Cordial Vampire|LCC|1 +3 Drana, Liberator of Malakir|JMP|1 +4 Fatal Push|AER|1 +4 Feed the Swarm|MIC|1 +4 Gifted Aetherborn|SCH|1 +1 Henrika Domnathi|VOW|1 +2 Kalastria Highborn|PLIST|1 +1 Kalitas, Traitor of Ghet|OGW|1 +4 Knight of the Ebon Legion|M20|1 +1 Necropolis Regent|C21|1 +2 Nighthawk Scavenger|LCC|1 +4 Nullpriest of Oblivion|J21|1 +3 Reanimate|VMA|1 +4 Sanctum Seeker|XLN|1 +2 Sorin the Mirthless|VOW|1 +2 Sorin, Imperious Bloodlord|M20|1 +5 Swamp|ISD|1 +33 Swamp|ISD|2 +1 Timothar, Baron of Bats|VOC|1 +4 Urge to Feed|E02|1 +4 Vampire Lacerator|MM2|1 +4 Vampire Nighthawk|MB1|1 +4 Vampire Nocturnus|M10|1 +1 Vengeant Vampire|G18|1 +4 Vicious Conquistador|XLN|1 +1 Yahenni, Undying Partisan|KLR|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/vampire_wb.dck b/forge-gui/res/adventure/common/decks/standard/vampire_wb.dck new file mode 100644 index 00000000000..402aa41af79 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/vampire_wb.dck @@ -0,0 +1,66 @@ +[metadata] +Name=vampire_wb +[Avatar] + +[Main] +1 Amalia Benavides Aguirre|LCI|1 +2 Anguished Unmaking|SOI|1 +2 Arvad, Weatherlight Smuggler|YDMU|1 +1 Astarion, the Decadent|CLB|1 +2 Bishop's Soldier|XLN|1 +2 Bleed Dry|VOW|1 +2 Blood Artist|J22|1 +1 Bringer of the Last Gift|LCI|2 +2 Butcher of Malakir|CMA|1 +2 Charismatic Conqueror|LCC|2 +3 Cruel Celebrant|LCC|1 +2 Elenda's Hierophant|LCC|2 +2 Elenda, the Dusk Rose|2X2|1 +2 Gift of Fangs|VOW|1 +1 Glass-Cast Heart|LCC|1 +4 Godless Shrine|RNA|1 +4 Isolated Chapel|DOM|1 +2 Legion Lieutenant|LCC|1 +3 Legion's Landing|XLN|1 +2 March of the Canonized|LCC|2 +4 Marsh Flats|MH2|1 +2 Martyr of Dusk|LCC|1 +1 Master of Dark Rites|LCC|2 +1 Mavren Fein, Dusk Apostle|LCC|1 +2 Order of Sacred Dusk|LCC|2 +7 Plains|RNA|1 +3 Redemption Choir|LCC|1 +4 Scrubland|VMA|1 +4 Shattered Sanctum|VOW|1 +4 Shineshadow Snarl|ONC|1 +2 Slaughter Specialist|MID|1 +2 Sorin, Grim Nemesis|SOI|1 +2 Sorin, Lord of Innistrad|DDK|1 +2 Sorin, Vengeful Bloodlord|WAR|1 +12 Swamp|RNA|1 +3 Swords to Plowshares|SLD|4 +2 Tithe Drinker|C17|1 +2 Twilight Prophet|CMM|1 +2 Urge to Feed|VOC|1 +2 Utter End|NCC|1 +4 Vampire of the Dire Moon|M20|1 +2 Veinwitch Coven|C21|1 +3 Village Rites|GN3|1 +4 Vindicate|EMA|1 +2 Vito, Fanatic of Aclazotz|LCI|1 +1 Vito, Thorn of the Dusk Rose|J22|1 +1 Voldaren Bloodcaster|VOW|2 +2 Voldaren Estate|LCC|1 +1 Vona, Butcher of Magan|XLN|1 +2 Vraan, Executioner Thane|ONE|1 +4 Welcoming Vampire|LCC|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/whiteking.dck b/forge-gui/res/adventure/common/decks/standard/whiteking.dck new file mode 100644 index 00000000000..db9e91ad544 --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/whiteking.dck @@ -0,0 +1,39 @@ +[metadata] +Name=theking +[Avatar] + +[Main] +2 Abu Ja'far|PRM|1 +4 Archon of Coronation|CMR|1 +2 Auriok Champion|IMA|1 +4 Champions of Minas Tirith|LTC|1 +4 Condemn|RVR|1 +4 Court of Ardenvale|WOC|1 +4 Court of Grace|CMR|1 +2 Crawlspace|C13|1 +2 Esquire of the King|LTR|1 +4 Ghostly Prison|VOC|1 +2 Grand Abolisher|E01|1 +3 Loran of the Third Path|BRO|1 +3 Mangara, the Diplomat|M21|1 +4 Palace Jailer|LTC|1 +4 Palace Sentinels|CMR|1 +4 Path to Exile|2X2|1 +3 Plains|2XM|1 +34 Plains|M20|1 +1 Promise of Loyalty|MOC|1 +4 Protector of the Crown|PZ2|1 +2 Sanctifier en-Vec|MH2|1 +2 Sphere of Safety|SLD|1 +2 War Priest of Thune|EMA|1 +2 Wrath of God|2XM|1 +[Sideboard] + +[Planes] + +[Schemes] + +[Conspiracy] + +[Dungeon] + diff --git a/forge-gui/res/adventure/common/decks/standard/whitewizard_medium_aggro.dck b/forge-gui/res/adventure/common/decks/standard/whitewizard_medium_aggro.dck index 82cfc943fec..edab75833ae 100644 --- a/forge-gui/res/adventure/common/decks/standard/whitewizard_medium_aggro.dck +++ b/forge-gui/res/adventure/common/decks/standard/whitewizard_medium_aggro.dck @@ -9,7 +9,7 @@ Deck Type=constructed [main] 18 Plains|M11 1 Daru Encampment -1 Mox Pearl +1 Marble Diamond 2 Tithe 4 Preeminent Captain 4 Veteran Armorsmith diff --git a/forge-gui/res/adventure/common/decks/standard/wolf.json b/forge-gui/res/adventure/common/decks/standard/wolf.json new file mode 100644 index 00000000000..d15c435c82e --- /dev/null +++ b/forge-gui/res/adventure/common/decks/standard/wolf.json @@ -0,0 +1,12 @@ +{ +"name":"Wolf", + "template": + { + "count":60, + "colors":["Green"], + "tribe":"Wolf", + "tribeCards":1.0, + "tribeSynergyCards":0.2, + "rares":0.4 + } +} diff --git a/forge-gui/res/adventure/common/decks/starter/Adventure - Low Dimir.dck b/forge-gui/res/adventure/common/decks/starter/Adventure - Low Dimir.dck index 6154f269b26..ceae01e4d2f 100644 --- a/forge-gui/res/adventure/common/decks/starter/Adventure - Low Dimir.dck +++ b/forge-gui/res/adventure/common/decks/starter/Adventure - Low Dimir.dck @@ -4,10 +4,10 @@ Name=Adventure - Low Dimir [Main] 1 Animate Dead|MB1|1 -2 Canal Courier|CN2|1 +2 Blink of an Eye|DOM|1 2 Chainer's Edict|VMA|1 2 Deathcult Rogue|GTC|1 -1 Deepchannel Mentor|SHM|1 +1 Halo Forager|MOM|1 2 Dimir Locket|GRN|1 2 Gravelgill Duo|SHM|1 2 Hideous End|MB1|1 diff --git a/forge-gui/res/adventure/common/decks/starter/Adventure - Low Gruul.dck b/forge-gui/res/adventure/common/decks/starter/Adventure - Low Gruul.dck index 23f40f63507..b78f27e1628 100644 --- a/forge-gui/res/adventure/common/decks/starter/Adventure - Low Gruul.dck +++ b/forge-gui/res/adventure/common/decks/starter/Adventure - Low Gruul.dck @@ -3,19 +3,18 @@ Name=Adventure - Low Gruul [Avatar] [Main] -2 Annoyed Altisaur|CMR|1 -1 Charging Tuskodon|RIX|1 +2 Sun-Collared Raptor|RIX|1 +1 Forbidden Friendship|IKO|1 2 Commune with Dinosaurs|JMP|1 1 Dinosaur Stampede|XLN|1 7 Forest|GK2|1 -2 Grazing Whiptail|XLN|1 +2 Armored Kincaller|LCI|1 2 Gruul Locket|RNA|1 2 Knight of the Stampede|RIX|1 -1 Manamorphose|SHM|1 1 Momentum Rumbler|IKO|1 6 Mountain|GK2|2 -1 Pyretic Ritual|M11|1 -2 Pyroceratops|IKO|1 +2 Pyretic Ritual|M11|1 +2 Drowsing Tyrannodon|M21|1 1 Raging Regisaur|RIX|1 1 Raging Swordtooth|XLN|1 2 Ram Through|IKO|1 diff --git a/forge-gui/res/adventure/common/decks/starter/Adventure - Low Selesnya.dck b/forge-gui/res/adventure/common/decks/starter/Adventure - Low Selesnya.dck index f4dc4bea4f2..ac4a51f0ee3 100644 --- a/forge-gui/res/adventure/common/decks/starter/Adventure - Low Selesnya.dck +++ b/forge-gui/res/adventure/common/decks/starter/Adventure - Low Selesnya.dck @@ -3,21 +3,21 @@ Name=Adventure - Low Selesnya [Avatar] [Main] -1 Abzan Beastmaster|FRF|1 +1 Rasaad yn Bashir|CLB|1 1 Archon of Valor's Reach|C20|1 2 Armadillo Cloak|ARC|1 1 Assault Formation|PLIST|1 1 Belligerent Brontodon|MB1|1 -2 Cartouche of Strength|AKH|1 +2 Tuskguard Captain|ZNC|1 7 Forest|GK1|2 2 Looming Altisaur|XLN|1 7 Plains|GK1|2 1 Qasali Ambusher|ALA|1 -2 Savage Punch|KTK|1 +2 Arboreal Grazer|WAR|1 2 Selesnya Locket|GRN|1 1 Selesnya Sagittars|RAV|1 1 Shinen of Life's Roar|SOK|1 -2 Stampeding Elk Herd|DTK|1 +2 Parhelion Patrol|GRN|1 4 Tranquil Expanse|M19|1 2 Treefolk Umbra|MH1|1 1 Unflinching Courage|DGM|1 diff --git a/forge-gui/res/adventure/common/maps/map/_template.tmx b/forge-gui/res/adventure/common/maps/map/_template.tmx new file mode 100644 index 00000000000..36c1b541012 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/_template.tmx @@ -0,0 +1,38 @@ + + + + + eJztwTEBAAAAwqD1T20JT6AAAHgaCWAAAQ== + + + + + eJztwTEBAAAAwqD1T20JT6AAAHgaCWAAAQ== + + + + + + + + eJztwTEBAAAAwqD1T20JT6AAAHgaCWAAAQ== + + + + + eJztwTEBAAAAwqD1T20JT6AAAHgaCWAAAQ== + + + + + + + + + + + See https://github.com/Card-Forge/forge/wiki/Create-new-Maps for instructions & tips + + + + diff --git a/forge-gui/res/adventure/common/maps/map/aerie/aerie_1.tmx b/forge-gui/res/adventure/common/maps/map/aerie/aerie_1.tmx index fdb9d07c9a8..c71f5d97864 100644 --- a/forge-gui/res/adventure/common/maps/map/aerie/aerie_1.tmx +++ b/forge-gui/res/adventure/common/maps/map/aerie/aerie_1.tmx @@ -1,5 +1,5 @@ - + @@ -7,7 +7,7 @@ - + eJxjYBiawI1zoF0w/AC+MKV3eMPsG+h4ptT+gXY/NjAQcTkYw2EUjIKRCgCN8wMX @@ -15,17 +15,17 @@ - eJxr4mZgaBqkuEYeOx4IO2lpLz47aWUvPvueyzEwvJCjn50w+1qB7DYa+BeXvTD7aBXO+PyKL363SyAwpfaihy297MVmH63sJRaHSKJiUXYEpqW96Jie9rZ6AuMBiPMz6OvXo0A7jyHZS8/wBeE+zpFhJ7kYAE/vIP0= + eJxr4mZgaBqkuEYeOx4IO2lpLz47aWUvPvueyzEwvJCjn50w+1qB7DYa+BeXvTD7aBXO+PyKL363SyAwpfaihy297MVmH63sJRaHSKJiUXYEpqW96Jie9rZ6AuMBiN9n0tevR4F2HkOyl57hC8J9nCPDTnIxACezIf8= - eJzbwcPAsIMELEOiemR9yJgYPdG8DAy7eLBjEIjipZ69MHmQnbuh5uMCO3kI202Kf4mxk1i7ibWXFDuJsZsYe8mxk5DdxNgrS6adMCBNpn/Jtfcy08DYu10CgYeSvaDwCg5kYPgaCDHvSyBEDB3rc6FiGCA3nPcS6V9RdlQMA3vItFcGanc9N2F7kdm13BA7sZlLSjlJyG50e3HZSWo5Schu5DB+wUlceU9sfQSzuw5qN8wNoDAl1k5y7EXXA8tj0mS4HxkDACuP2CE= + eJzbwcPAsIMELEOiemR9yJgYPdG8DAy7eHDjKF7q2QuTB9m5G0jjAzuJsJsU/xJjJ7F2E2svKXYSYzcx9pJjJyG7ibFXlkw7YUCaTP+Sa+9lpoGxd7sEAg8le0HhBcKlwRDzSoIRYshYnwsVwwC54byXSP+KsqNiGNhDpr0yULvruQnbi8yu5YbYic1cUspJQnaj24vLTlLLSUJ2I4fxC07iynti6yOY3XVQu2FuAIUpsXaSYy+6HlgekybD/cgYAEhL2Bw= - eJxjYBi8wIKJgeEyHmzJRBs7rxAw9xKV7Ua204pOdiPbSYyfqWE3OXZSw27kNEOKnZQCMyLsMsGi5jITbjla2kuMHC3s3S4BwZTYGxxI2F5QuJYyQ/glzOTZhQ5mMBK2FxuYBtR3nYK0eI2JsN0gIMrOwJDBTR07SbEbZC8IU8tOQnYjhzO17US2ezojBMPcYIIkRgs70YEZhWUDDAAAsIMs2A== + eJxjYBi8wIKJgeEyHmzJRBs7rxAw9xKV7Ua204pOdiPbSYyfqWE3OXZSw27kNEOKnZQCMyLsMsGi5jITbjla2kuMHC3s3S4BwZTYezmIsL2gcC1lhvBLmMmzCx3MYCRsLzYwDajvOgVp8RoTYbtBQJSdgSGDmzp2kmI3yF4QppadhOxGDmdq24ls93RGCIa5wQRJjBZ2ogMzCssGGAAAS9AtWQ== @@ -33,7 +33,7 @@ - eJxjYBhawIQJQvO50t6u52IQeqIiwl56A5i94ZK0MR/kNxjQV8KuRjOFgcHfiDb2owPkcKaWvWZY4q5TH7e9yGBZGmVx70OG+0HuvQzFtAC43IQtnEgF6OEKAoeNGRiOGOPWA7J3uwTldqMDR0NUGh1cgfqX3Pi9RoK+Ti4Ghi4g7gbipeRZRxKA+Umdm4FhAQ8wL3HTwVIke48C7TsGxMfpZC+9wHRGCEYXG2oAAKYWGnY= + eJxjYBhawIQJQvO50t6u52IQeqIiwl56A5i94ZK0MR/kNxjQV8KuZmUqA4O/EW3sRwfI4Uwte82wxF2nPm57kYFaBmVx70OG+0HuvQzFtAC43IQtnEgF6OEKAoeNGRiOGOPWA7J3uwTldqMDR0NUGh1cgfqX3Pi9RoK+Ti4Ghi4g7gbipeRZRxKA+Umdm4FhAQ8DgyY3HSxFsvco0L5jQHycTvbSC0xnhGB0saEGAOcfGvo= diff --git a/forge-gui/res/adventure/common/maps/map/aerie/aerie_3.tmx b/forge-gui/res/adventure/common/maps/map/aerie/aerie_3.tmx index c8ebb0b100c..32b51587d9d 100644 --- a/forge-gui/res/adventure/common/maps/map/aerie/aerie_3.tmx +++ b/forge-gui/res/adventure/common/maps/map/aerie/aerie_3.tmx @@ -1,5 +1,5 @@ - + @@ -18,12 +18,12 @@ - eJy91UsOgjAQBuBJlxROIHIK4+Mqegrdq+dQz2GCiqcA9ToOi4aGtJ2Z1jjJHxaUfn0ArXOAmkjJiLQPTvtNAXDP/VkXdF9ct7TMB16v4K8bw5a4xgyVGQ9lc1zKbDVAp2Xzptyx2Yzm1dcW7+2sMVUwtPXZHHeuwmtL1UzFuVPMKQM4Yy5Z+J1yVZvgLnD/lpiVYx+pmjj65rov9N6Yjx72+B9uX5Wjz34NfelUmvskvlmqmgjXto9a9k7ttduU/q+MnWpKzwWuTZlS17YP2h/KjHFdz/zi/P0CaY/QDg== + eJy91d0NgjAQB/ALjxxMILKGuopOoe/qHOocJqg4BaDreDw0NKTl7lr1kn94oPTXr9AqA6iYFIJo+5C03+QA98yfdc73JXULy3zQ8wr+uglsjWvMqTLj4WyJy5kNArSomzfnjs16NK++tvRuZ42phKGtz5a4c2ZtuZo5+pa6pxTgTLmk02fKVU0S7i5o/5aUlWMffznfjrwX5Y3DHv/D7at09NmvoS9tEuc+I89VHeDa9hF1Z2qPblP7vzJ2rKm9F6Q2Z2pd2z6gP5wZ4rq++cb9+wHU1M/w - 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b/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_goblin.tmx index 704154f187f..2f2fe017d4b 100644 --- a/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_goblin.tmx +++ b/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_goblin.tmx @@ -35,7 +35,24 @@ - + + + [ + { + "type": "randomCard", + "colors": [ "Red" ], + "subTypes": [ "Goblin" ], + "count": 5 + }, + { + "type": "item", + "count": 1, + "probability": 0.2, + "itemName": "Battle Standard" + } +] + + diff --git a/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_goblin_2.tmx b/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_goblin_2.tmx new file mode 100644 index 00000000000..da378a85914 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_goblin_2.tmx @@ -0,0 +1,175 @@ + + + + + + + + + + + + + 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"rarity": [ "Common" ] + }, + { + "editions": [ "MM2" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "MM2" ], + "type": "card", + "count": 3, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + + [ + { + "type": "randomCard", + "colors": [ "Red" ], + "subTypes": [ "Goblin" ], + "count": 5 + }, + { + "type": "item", + "count": 1, + "probability": 0.2, + "itemName": "Battle Standard" + } +] + + + + + [ + { + "type": "randomCard", + "colors": [ "Red" ], + "subTypes": [ "Goblin" ], + "count": 5 + }, + { + "type": "item", + "count": 1, + "probability": 0.2, + "itemName": "Battle Standard" + } +] + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_goblin_3.tmx b/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_goblin_3.tmx new file mode 100644 index 00000000000..c4db0e5d36b --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_goblin_3.tmx @@ -0,0 +1,195 @@ + + + + + + + + + + + + + eJy7JsxAEvgrCMGUgs2ipNlZIkK5naTaS01Aqn8Hs70JRKgrBsbXNRLT1mC2e44QceqoaTexdsLAUEjbIABKZ6T6jRr24rNTTBSCQWCLKP44pFXaBgFCfqJUHhcA+UkMj15CfqZG2sNlPz6zaZnmQekUlBawYWrVR9jAUMnH1ABXhWkbliPVTlh5Rm9/jgL6AAAtkCyn + + + + + eJyL5GRgiBzFo3iQYW6BgXcDvfxJDb9eZB4YewfKv0PJ3huiI8e/FtwDF84guwfC3isk5r1RPIpH8SimBAMAS5kcNw== + + + + + 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+ + + + + + + [ + { + "type": "randomCard", + "colors": [ "Red" ], + "subTypes": [ "Goblin" ], + "count": 5 + }, + { + "type": "item", + "count": 1, + "probability": 0.2, + "itemName": "Battle Standard" + } +] + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_kobold.tmx b/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_kobold.tmx index d3879cabb91..9352271a965 100644 --- a/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_kobold.tmx +++ b/forge-gui/res/adventure/common/maps/map/barbariancamp/barbariancamp_kobold.tmx @@ -1,5 +1,5 @@ - + @@ -23,7 +23,7 @@ - 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"colors": [ "white","green" ] + }, + { + "editions": [ "MH2" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + "colors": [ "white","green" ] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/cave/cave_amphin.tmx b/forge-gui/res/adventure/common/maps/map/cave/cave_amphin.tmx new file mode 100644 index 00000000000..38633150f2e --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/cave/cave_amphin.tmx @@ -0,0 +1,152 @@ + + + + + + + + + + + + eJzt1U0KgCAQQGF33SI6RD836FpdpVO2DhEpLCpyNCfeB4PbpwhjDAAAQDnG9uuCo7umEpsBAPrYfcJOwR80/TYaaGqdOndq6bW0/QdLU+uVWvAec+Umht9zOfad75XoPrMMbt4K+8LWVO0xzU9JNvt3Tt0d27zvzNErQUMj0lsBSIQiiQ== + + + + + 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b/forge-gui/res/adventure/common/maps/map/cave/cave_bandit.tmx index 282c68f10b4..b8fc5e08356 100644 --- a/forge-gui/res/adventure/common/maps/map/cave/cave_bandit.tmx +++ b/forge-gui/res/adventure/common/maps/map/cave/cave_bandit.tmx @@ -1,5 +1,5 @@ - + @@ -18,7 +18,7 @@ - eJzVVEtuwjAQ9QbJI9HuKrHvITgACq1y0RToAWDLVQhpjlB2eGQ/5SWamI+EEE8aBTuZeW9+OPc8bOfO7YJNP7q7yju38vfH5FgWNPZ/4DzN+/eFONfIOLfq+pO+/fho1+jl2Iil50N4/obnt3Tf7mfRFHi/lGjr8Hvj410jXZwxLFNeqrNN/keJGvT8JeO+yl1LxwW9uMv5Qi8M/gVpAD5n0RQr6l+RfJmH+6Q5LN6jAWvfrxe4c7lWqY/oa2toPFAd9D1z8jcb6g/40Vue7Yr6UZPf0dDINbd4LQ3oD3iaTG6XdqYYyZehMXimSspNtQw5gdy+W7zDHeU6anyeD63FkBO714q975pHafDy3lh1LI1ZBR92j2fSmsVcnXm2OKdS7NpiZuBTp7NVj8nb5f5aeqx+XgPmvJX3Fgz/rxWo/yN5XwFnv62PlQ== + 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a/forge-gui/res/adventure/common/maps/map/cave/cave_bigzombie.tmx +++ b/forge-gui/res/adventure/common/maps/map/cave/cave_bigzombie.tmx @@ -34,6 +34,7 @@ + diff --git a/forge-gui/res/adventure/common/maps/map/cave/cave_cerodon.tmx b/forge-gui/res/adventure/common/maps/map/cave/cave_cerodon.tmx index 15737439a9c..1493ec1c7aa 100644 --- a/forge-gui/res/adventure/common/maps/map/cave/cave_cerodon.tmx +++ b/forge-gui/res/adventure/common/maps/map/cave/cave_cerodon.tmx @@ -41,9 +41,10 @@ - + + diff --git a/forge-gui/res/adventure/common/maps/map/cave/cave_dino.tmx b/forge-gui/res/adventure/common/maps/map/cave/cave_dino.tmx index 69aa0f69d20..7ae9ae75fca 100644 --- a/forge-gui/res/adventure/common/maps/map/cave/cave_dino.tmx +++ b/forge-gui/res/adventure/common/maps/map/cave/cave_dino.tmx @@ -29,10 +29,11 @@ - + - + + diff --git a/forge-gui/res/adventure/common/maps/map/cave/cave_djinn.tmx b/forge-gui/res/adventure/common/maps/map/cave/cave_djinn.tmx index 1568c6738e1..8b899627c1a 100644 --- a/forge-gui/res/adventure/common/maps/map/cave/cave_djinn.tmx +++ b/forge-gui/res/adventure/common/maps/map/cave/cave_djinn.tmx @@ -1,5 +1,5 @@ - + @@ -7,12 +7,12 @@ - eJzz42Rg8BvFNMerOAbeDaN4FI9i4vACdlRMT3sH2u+jePhjALKHrz4= + eJzz42Rg8BvFNMerOAbeDaN4FI9i4vACdlRMSzvQxQba76N4+GMAPumv3g== - eJzz42Rg8APiVRwQmp4YZOdTOtuJDWtwMzCcAOJuroGx+yob/e0G2Quz+ySd/Q6zG4Q1ueljpzr3wNh7FMkeetqLbH8vMG6P08DeZ0C8EpiH3RkgfAYGwno6gW7pgmJK0hzMbmLUguw8BfR/LAsE44qDBewIvBxo9nNOBEZXi00Mm50aOOxFtgsZe1EhvvuAdvcA8TFuCIbFPS47YZgaaQ1bOqOlve7QdOdKpJ0wOUr96gG1Fz2+aBW2yPY+xWIvqRgANmjGQQ== + eJzz42Rg8APiVRwQmp4YZOdTOtuJDWtwMzCcAOJuroGx+yob/e0G2Quz+ySd/Q6zG4Q1ueljpzr3wNh7FMkeetqLbH8vMG6P08DeZ0C8EpiH3RkgfAYGwno6gW7pgmJK0hzMbmLUguw8BfR/LAsE44qDBewIvBxo9nNOBEZXi00Mm50aOOwF2XGUC4KR7fWiQnz3Ac3sAeJj3BAMi3tke7BhaqQ1bOmMlva6Q9OdK5F2wuQo9asH1F70+KJV2CLb+xSLvaRiAPyCxpE= diff --git a/forge-gui/res/adventure/common/maps/map/cave/cave_eldrazi.tmx b/forge-gui/res/adventure/common/maps/map/cave/cave_eldrazi.tmx new file mode 100644 index 00000000000..1db8fc11d63 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/cave/cave_eldrazi.tmx @@ -0,0 +1,78 @@ + + + + + + + { + "startBattleWithCard": [ "Howling Mine" ], +} + + + + + + eJxjYKAtqOPEjukBBspebHbT2z56+xfdLQNhJz3T1UCCkWr/QObfgSyz6OUOYu2kthsI2UsrvxMT1tS0m1T7iLEfW1gRYxcAq/g0vQ== + + + + + eJzF00sKwCAMBFDprnTTU/fUXUgRQYL5OYkdmJ3JQ8RSbHkPvlmRzL/tWa671RM6o5n9PFevO5ZzNTPDtZgeW3M9ntVd2Ym66N5VO+uuEXeOnkOzy+E81HzO+X7JQ93PHN3If+qxd5nUlyz6HpZUwftEtQ== + + + + + eJzNlW0OwiAMhom/ysE2zQ7h9UDxVnMfd/CPENNQuzIBN+OSN0s24Gl5W2i1Um2GrqDUXb/kIOoGefNrdfSSnm5H5j9yG+aFg+hFeNf6gGs9Dkum8d9n4v0gxNYXsvlalBt4ljAlXq0XJ7ZW4FrGS+VYmzPNgefmEjwcFzT5fxcoz5nWUE9q5JzwGOOS4i7hjlqOGTmTjuI8l/C7yeBSvoV3zSvj6T5hfLjva/O+Fdai+RDfVqK1/Qum1EslPpYw6J0k9dLWuUrnsyH9ulftjLruLEjpCS3Qu4o= + + + + + eJxjYBgFo4CB4SnnQLsAE8QyMTDEAXE8E4R9gBHCpsQ8YvT/BqppBtKzmRkYZgJxC5RNihnIdh4EuvsvEXpAdsHsweYmYsxAVv8HiBUZEe4AxTEoDONI8AM+N+FSjxxesLCchSZOa0Csu0mNT2oBUsN1FIwCbMCNzHIbACWTHOg= + + + + + + + + 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 @@ -25,7 +26,7 @@ - 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diff --git a/forge-gui/res/adventure/common/maps/map/cave/cave_rat.tmx b/forge-gui/res/adventure/common/maps/map/cave/cave_rat.tmx new file mode 100644 index 00000000000..60595559bf8 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/cave/cave_rat.tmx @@ -0,0 +1,133 @@ + + + + + + + + + + + + eJzt1DEKACAMBMH0Nv7/tRJESGEgjeLJDlwZ2CpmAACc0fqcGsXu1azW7WL7btnNS6rdAICc4u+k+Y6fmwdjZwK/ + + + + + eJzllzEOwjAMRSM2CgMDTD1ape5cAIlbMLFzCy4DZ0GhMv1YduI0SYuEJauhbZwX9ycOzv2nbXZLE6SZ59WYV+ewlzAeL8SDz2+n8UouMWM/vE9xYuORtf3oUhw+LvFxv64H5/el/Er9pX6WebTdwB5i0lzjTmXV+HmetXc1Nus8clg5J+qLM1vyaf0Gufm1+hRmrgvOPFXTksakZ4/GuWcT5z7uw3PVtFxC27TuUCOHrY07pvkS609yba/I4a7JS8yYF9x/PbfXiuaatvi3LM7cj9dQzfglf2uj+66DSzOZmKF2L82Too25fWp+eB3M3ffnYP5oQ9ija/Pm1Ebc62rnR+O9uLS4eL7DM3sNjRCf5vdNGrO32rylmD967r7zTOx8zFSdcA2kMMf+eyE71kTMO/22MmPfGC8xh9YmtUPa8PzIizF4W8qLhTd0xsZ4ZL79An0rCH8= + + + + + eJztVktOxTAMLCsS2HAVxIITvILeAblCoeUc7xas+h6w4gw0qkYZXDdxQpetZKm/2OOxM87psWlOu+22W7X1rmnOfrbBzYb7d7dtnIFiScO3XMzg5zL9t3aNBh9WLhDnRcSTz7mYn9P3Vzfbm4vr7q/i/dHXYQ0Yf66jH9xLjNo7a8xnxVc3xf8uxMx+OHfGp+GuwRw4Z66Bty/s76cMnhzuEp5a/5ejg1/2++jz+GXuKcxsHLekDy9irdYvFt8Wrhm71S/rz6DoR1gbOPtSeMvVz4r542Zpo19qImtwTuewRv6X2iOyx+QV8tV42PrqXNTEEG+N41bZAxJrWNv6qLNr2BHTkpvUJ6kfOe3gPci+RqoxzzzZf5ybzB/f2Nb6ltda9jU4TPnmPLj/MAdDLbAvwLlWX1mvA9UR72rn+drM0up/FDxZZgwwcs6Mu0RDU1oC/7I/Rr/U3ZIYmC3Qw9CjNVyjhrd3en9oeotaWOciMHPOHdWx9OwksaPfc7qgxeHzxDmRM/JFLrWYcz3DWqNxLLXkQTmH8Z4t3RdW3uXZDFqTwitzY43CDOB9WHNGtfRLal4FY+1J5ab53xKv1XrSgP9y9gt1eRRc + + + + + + + + eJxjYBgFo2AUDAeQIgnBgxXIszMwKAGxAjtCjEkKggcDaEPjg9z7iJWB4QCQ3g119zROhPxKUbo6DwV8hobhezEGhg9iCPG9QHEXqJtB+CErIrwPSgysm0GgjpeBoVecgaFPHFUc2d3OQHofO3b9Aw0+o7kL5O4WtsHr3pEK0PPyKBgFMDBQaePnANlLazBc/TUKyAOj6QE7ALV9RsEoIAQAN7Ia0Q== + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "editions": [ "TSP" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "TSP" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "TSP" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/cave/cave_snake.tmx b/forge-gui/res/adventure/common/maps/map/cave/cave_snake.tmx index 2d14ad17c9c..380013685a0 100644 --- a/forge-gui/res/adventure/common/maps/map/cave/cave_snake.tmx +++ b/forge-gui/res/adventure/common/maps/map/cave/cave_snake.tmx @@ -1,5 +1,5 @@ - + @@ -17,12 +17,12 @@ - eJzdlkFSAjEQRbNAnSRgeQuVg1jlxhuwZYdY3kJlxZ1UYKPoVTyA6Rq6pqfpTkIYLPVX/WIxM3n5nU6IMd3pyua7S/0Ed2y3vQu7RPcCE3zt8/Pvw/2ojPkkHjj5/VzuqGfM0MvPQN7FOTlsiZnilkji0jX6b1zOPjR3fRz6b+O7E3l9u+YCc35U86hL9tFD6OGlr/0U6WeNSbmYMYe5InVYRGoyqHQm51JLAuYF8yKSG9hfPZ0rsS+VLJwLjvUCz53iarqxu3FBU8bUuDSbxKXsWajxawZXOje0nMiFNXx0bS4amBKX9j2Ic2P1xUxaZm76DL/HMVNcXmfkzjZ5zxM1Ra40JtZX4+J7yF1XTe88h98Xha0x6X2EK1bvqW3WWNurKabG5WyqU1dnBmn7euX3Z2qZQVjvtzCP96qZD/2GM2PnQercwMx4Lk5sez44xpmT75mlurXtzHDH6rvtO1bO/0upDnEX+c1cem7+NX0DmnuPvw== + eJzd1ktOwzAQBmAvWojtFnELHgdBYsMN2MIKirgF0BV3Ako3ULgKByCjMPJkOjN2QoqAXxoFUciXsR3Xzg2XI19eJZmHn3fBfIrNz+cx/f7Mr1cXu0vGk+Z6LZhQx7H990O5GHTfKufeSU2V+Sh1T0fOHUb5M0gMtlNiS2bO7RPJpXP031xub9pdbdXr76uutuX5HdoF837ceLT6vEc39Rp+jk3dGetZM6mLPZaYSzIOC2NMppVucpeWFDD3WS2MvsH+GOmuZB8ovXAXyloLvO+cq+XEd3MhM2ZqLu1NcqlNv68sV9o3tD7RhTm8DW0XC0zJpesewl1rfLEnrWde9DP8f7xnzuXjjC6eOfYyY4ouvd9uSDZeJRdtdFdVWjsP9fVRsSUTip5HeKzxnvk0x9q7mjM1l9s0O6HpGaK918v4fVPrGYLj/VI/x2uVnscyrf0gt29gz7gvXvj28+A9YA1J58y+ufTtnuGMNQnrZ6yS75e+2cRZ5De7dN/8a/kEKVqSWg== - eJzFlksOgjAQhlkYQyExXkpjWHADt669htF4DRG9hvGxc+EJjI9j2EmZUMdaWqDlT/4ATek3Mx0eQWCnMdO7Td2l9Xxykb0LhffcuXTEMRfcf7E8WHlO4/AlGodvPo2lK3ZisO9zB71RxZ056scua13FdlFnU7ZLvRvkNe0Jg5aR+X0mfe1CXXA3oVmNT3EQnOPvOh749dqirpRJv1m4V1TXovdSaS6c27Ap0+abRbnIXnEfYzF+66vvbbKnKfu9pmOyFjyeS6zm2uSMHJV1TBC+K2z+SwaKfdTlSpnQN8NIzW5LyMR3CjLBTXqrStvQnKnj2sQ04nOfrGRXMU0M62WhWFMleW2Y+5Jcl6njAy9rkE8dPsgXD50X+aqeSZeeFPkmnvNti/sBZUaQ6g== + eJzFlksOgjAQhlkYQyFRL6UxLLyBW9dew2i8hvi4hvGxMS48gfFxDDspE+pYSwu0/MkfoKH9ZqbDIwjsNGB616m7tJ5PLrK3ofCOeyMdccwF918sD5af0zh8icbhm09jaYqdGOz71EFvFHEnjvqxyVoXsV3U2ZTtUu8KeY1bwqB5ZD7PpK9dqAnuKjSr8TEOglP8Xcc9v15a1JUy6TcL94rqmvXeSLoXzm3YlGnzzaJcZC+4D7EYv7XVc6vs6Yj9XtMxWTMezzlWc21yRo7KOiboIv0TmNa6o9hHXa4qZi/K31Mu/oeQie8UMDDBVXqrSOsw52Ge/5g6rk1MfX7vkwm2CdPEsF4aijVVktfuctaL5S7L1PGBl1bIpwwf5IuH3mT5qp5Jlx5m+Sae862L+wHXaJFh @@ -30,7 +30,7 @@ - eJzt1s1OwkAQAOAejClto0eR+ADGByGEAxd/HoEzr2GIvgaheuFk4s0DwasHn8CIJL4EM9mZdJzsFtjdYmKcZFJaSL+dZbrbbitJupYs0yR5oHxMq+uxwuV9KiO2rd0e3XcCzhd8nqbm/CNirdotqU40V+J8QMmBY9DzEeIuW6ZGmzlQziyMdfaUNrUbGi7zIm/OZFc+M/J/a9pdUt8O4ThqwHC50t63K/tZPrf7cPUYmrS5r+Q6qNcuGSfQ523K0zzMxdpwDZL7QKl6+zYzx2ewvg9M3hT+tm1ecZ3UczyH+99nP13Mp0BX1req+X8vocYzsjtwvC78XW3KvfAV7j3Oqt9j3WhfFf4muz21B3Hgs3yemzXz/bDKOc3tHYxnQd9tMlwu9hX2E8/vrMZleyGu+7oY0pb18lxrW+auwb3MwTaO5QisY8g31V+xXG33aQ5ce/uu7kuNK+e7r8ZRF2hOPNZT13sOxra2LWw1utyY78fbxG+Y//G3Yw1pGZwn + eJztljtOw0AQhl0g5NgWlDzEARAHiaIUaXgcgZprICSuEcXQpEKio4hCS8EJECESl2BG3pF/RjsG79qp8kuj9Uv7zYxnZ3c4SJKhx8o0SR6cPab1865k8T4Vo2u25o7cvFPifNH1LK3uPzqMVXNLFycz13A/cSZiH3Q+YrirQRWjjzlRnHkc1qwpzdTcWFnMs7w/pnBxzeB/65u7cnV7TeNNDwyLi+xNc7Gecd1ugqt96JMtdYV9UPcu1AHV+aGzozyOy7FxD8J9oFS1fZtV4zOxvncquyrC2b68cp/UOV7Q/PfZby7bUyQX41s3/N9zivHEsY9pvCzCuZqJe+ErzX2X1d9z3My+KMKZwh2pPUjEa/k0r3rm+25tC8jt0r37i2Fxua64niS/8wausJfwPJTLQjbGK7nWbDRL1nlBahm/Yzb7skesfbI3VV9tuJZwHYnGLgfW3t6W+9LAxXyPlR9NYuY0oJ9a5xzWf9k++WK0uLFn1LZ+dn0m32qrH7YWnWs= diff --git a/forge-gui/res/adventure/common/maps/map/debug_map.tmx b/forge-gui/res/adventure/common/maps/map/debug_map.tmx index 68ea5e80d89..0361aa74739 100644 --- a/forge-gui/res/adventure/common/maps/map/debug_map.tmx +++ b/forge-gui/res/adventure/common/maps/map/debug_map.tmx @@ -1,5 +1,5 @@ - + @@ -14,8 +14,6 @@ - - eJxjYGBgkBCiL4aBUXtH7R21d3ja+0AUFdPC3mmcEDwS7IXZaciFaTe5WAMN47MXm5+Hq71TBtC/Axm/IH4aJwIjm6UggImR5cs4ERjEn8CO3150TE17QRhXPqKVvdgwOeUzIXuJwaP2kmY/OfpG7R21dzjaCwBbaKfR @@ -76,6 +74,9 @@ } ] + + + @@ -319,6 +320,9 @@ [ { "cardName": "Black Lotus", "type":"card", "count":1 } ] + + + @@ -357,9 +361,7 @@ - [ - { "cardName": "Black Lotus", "type":"card", "count":1 } -] + @@ -434,35 +436,5 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/forge-gui/res/adventure/common/maps/map/dig_site.tmx b/forge-gui/res/adventure/common/maps/map/dig_site.tmx deleted file mode 100644 index d9f27a959d6..00000000000 --- a/forge-gui/res/adventure/common/maps/map/dig_site.tmx +++ /dev/null @@ -1,45 +0,0 @@ - - - - - - - { - "startBattleWithCard": [ "Sulfuric Vortex|EMA|1" ], -} - - - - - - eJxjYBgFo2AUjIJRMApGwUgBAAf4AAE= - - - - - 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to your east opens.", - "action":[{"deleteMapObject":-1}], - "name":"flip the switch" - "options":[{ - "action":[{"deleteMapObject":88},{"deleteMapObject":89},{"deleteMapObject":90},{"deleteMapObject":91}], - "name":"ok" }] - }, - { "name":"go away" } - ] - } -] - - - - - - [ - { - "text":"A collection of gears appears through the remnants of this crumbling wall, but you see no obvious way to turn them.", - "options":[ - { - "text":"You feel the floor begin to rumble under your feet as the ancient gears grind against one another.", - "action":[{"deleteMapObject":-1}], - "name":"flip the switch" - "options":[{ - "action":[{"deleteMapObject":11}], - "name":"ok" }] - }, - { "name":"go away" } - ] - } -] - - - - - diff --git a/forge-gui/res/adventure/common/maps/map/dig_site_3.tmx b/forge-gui/res/adventure/common/maps/map/dig_site_3.tmx deleted file mode 100644 index a67d37225bb..00000000000 --- a/forge-gui/res/adventure/common/maps/map/dig_site_3.tmx +++ /dev/null @@ -1,52 +0,0 @@ - - - - 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a/forge-gui/res/adventure/common/maps/map/djinnpalace/djinnpalace_1.tmx +++ b/forge-gui/res/adventure/common/maps/map/djinnpalace/djinnpalace_1.tmx @@ -7,17 +7,17 @@ - eJzT4GZg0BhC+BfXwLuBlliGZ9Re9PhGxvRyFy576RFOA+VfkN9geCDSwnYJ+tsHw9RKJ7gwsnpqpxGYmfjsHcWjGBkDAIAwgq8= + eJzT4GZg0BhC+BfXwLthOGIZnsFpLyi+kTG93IXLXnqE00D5F+Q3GB6ItLBdgv72wTC10gkujKye2mkEZiY+e0fxKEbGAMapgro= - eJy91G0OwiAMBuD+X3cCNg+mZ1GvtQ93NyXSpKsE3qKuCQn7gIcO1omJpgPaYBoy5tITLbxvMaR/7n/nyvNorsmJce/oI2bA9uQrZkjvxtBrWBi3UVfnGdT8pSjZiGu/LeqWbMQdlXPi/RrQkLmk73VHp3nr3u3bfFFX70Vo3F9vjrk1/MOtnbNWd+N8fUDc62vco9Edkm1ro9SJ2VxbMzevp07W8kZNb51E7ZrpdbUt/6W25F7NbHHtGDnrwTmPdZ+w2tX6 + eJy91G0OgyAMBmD+iydAdzA9y9y1/Jh3UyJNauPC2zIlaQKS8lCjHb1z4wPRiEBy+tq52Z8jDpp39f9c2o/mkpxfYwJsTb3cfF3Ys8dt1EXq1NSNuBYzZyNuy8z4fi13oLNornVbpTlUR5TWi7rBn+elrmXc5QZg3+Kue3wqm/ve875Gt0m27I3UJyaxlubVuZo+masbNbV9ErVzptblNv2X3KJnOdPiyhz61oPh/jw2X6zUNg== - 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a/forge-gui/res/adventure/common/maps/map/djinnpalace/djinnpalace_2.tmx +++ b/forge-gui/res/adventure/common/maps/map/djinnpalace/djinnpalace_2.tmx @@ -1,5 +1,5 @@ - + @@ -13,12 +13,12 @@ - eJyLZWFgiB0COIMbFdPL3iZuBB7oMBjFtMe/uDDF7imQZxZ6msWXdklRS669IL+hY2x2jNpLm/gdKHtpna4Iqd0ugcC0thcZ09NeZHk3TgQmx15cGBsg1ywANa3S8Q== + eJyLZWFgiB3kOIMbE9PL7iZuBB7ocBjFtMe/uDDF7imQZxa2dIsr7ZKillx7QX5Dx9jsGLWXNvE7UPbSOl0RUrtdAoFpbS8ypqe9yPJunAhMjr24MDZArlkAuY7TAw== - eJzbwcPAsIMOWAYNY1MTzcvAsIuHfBzFS569skCMC2hwo2JsQJpM/+KyV0EAFeMC1LaXWDDU7J3Lgok5cLjlJBcDQwY3Kt5FB/9iU0uPcB61d9TewZ5/SbE3A0sZTa69e4G4jhs7rofaUwvly0LVwgCIvYdMe3HpwQaINQfdXgD/V7Ti + eJzbwcPAsIMOWAYNY1MTzcvAsIuHfBzFS569skCMC2hwo2JsQJpM/+KyV0EAFeMC1LaXWDDU7J3Lgok5cLiFCyiewY2Kd9HBv9jU0iOcR+0dtXew519S7M3AUkaTa+9eIK7jxo7rofbUQvmyULUwAGLvIdNeXHqwAWLNQbcXAF/gtCU= diff --git a/forge-gui/res/adventure/common/maps/map/djinnpalace/djinpalace_entrance.tmx b/forge-gui/res/adventure/common/maps/map/djinnpalace/djinpalace_entrance.tmx index c654a5af208..8efa578e7c2 100644 --- a/forge-gui/res/adventure/common/maps/map/djinnpalace/djinpalace_entrance.tmx +++ b/forge-gui/res/adventure/common/maps/map/djinnpalace/djinpalace_entrance.tmx @@ -8,17 +8,17 @@ - eJztlFEKgzAMhn0ZmyB79CQOdoIdYefYaXeOHWGELtDFJKaaYjfywY+gtv1MY7suCP6X+7S3QeJXPeB9b/fnYd2cLXh41wMc1nrgWMjeHjhHeNTbF6sLvrulHvk30OD8ecZP6P28DpaaWFwtbtwzCa6uFo/H8TvSWM13aX9L9u51SR5wxbH9kLJUg9Pg4wFr05Ti4TFO82icr3U8sAZcn8CaUrw90IU6SB4c2plYUg/636CPtK7mYvHgejLvyy0e0prS2XPr5+F6w9NDAx04LD3h5VGDVjw4WvEIgqB93nSBi4M= + eJztlG0KgzAMhv0jmyD76UkceAKP4Dl22p1jRxihC3QxqalN0Y088CJoPx7TaNM4zv+yjEcbBH7VA8Zbuz/bfWuewcO6HuCw1wPnQo72wDXco965aF1wbEk94negwfXjDJ/Q+3EdNDXRuGrcuGcSXF01Ho/Ld6S5Kd+t8805u9c9eMAV53Z9yFYNrr2NB+xNk4uFxzCuk+I21fHAGnB9AntKsfZAF+ogeXCk/ok59aDfDfpI+6ZcNB5cT8Z9WeIh7Skxd+twvVHbg/pwaHrCyqMGZ/FwHMcp4Q3e2ISr - 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a/forge-gui/res/adventure/common/maps/map/djinnpalace/wastetown..tmx b/forge-gui/res/adventure/common/maps/map/djinnpalace/wastetown..tmx index 10489d8a7c2..19edc1220ee 100644 --- a/forge-gui/res/adventure/common/maps/map/djinnpalace/wastetown..tmx +++ b/forge-gui/res/adventure/common/maps/map/djinnpalace/wastetown..tmx @@ -1,5 +1,5 @@ - + @@ -14,7 +14,7 @@ - eJxjYBhaYBcPfeyp5WZgqINiEEBm0xJI80D8CPMnMpvW9hIjNlzsxQak0cJ9FNAG0DJ+ZXGYTet8hMteWoHR9Dm4AL3jn1IAAGfRC/U= + eJxjYBhaYBcPfeyp5WZgqINiEEBm0xJI80D8CPMnMpvW9hIjNlzsxQak0cJ9FNAG0DJ+ZXGYTet8hMteWgGQX+rpUB6NAuIAveOfUgAAnC0Mfw== diff --git a/forge-gui/res/adventure/common/maps/map/emrakul/emrakul.tmx b/forge-gui/res/adventure/common/maps/map/emrakul/emrakul.tmx index fedca8a3663..cffb2f85cb6 100644 --- a/forge-gui/res/adventure/common/maps/map/emrakul/emrakul.tmx +++ b/forge-gui/res/adventure/common/maps/map/emrakul/emrakul.tmx @@ -1,61 +1,42 @@ - + - + + + - 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Also this is a hard boss, so be prepared with a strong deck", - "options":[ - { "name":"Ok" } - ] -}] - - - diff --git a/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_boss.tmx b/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_boss.tmx deleted file mode 100644 index fedca8a3663..00000000000 --- a/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_boss.tmx +++ /dev/null @@ -1,61 +0,0 @@ - - - - - - - - - - eJztkzEKwDAMA7N27iP7o7y3Q7cQFUm2KRQPtwScs+VkHmPMpml+y3U+rGdMXZYbwfSa5VJ7qXY6Ga+1js91KhlmZcx40Ntx3ezO0N2RmaNvtcrL1jl/CPmZ+apzfvO58yr/ZlfnZszuGfWU4XWyj3iVXCu8ajZN8yU3OswQ5g== - - - - - eJxjYBgFo2AUjIKhDRxEIXQ4HjX45CixcyDAQNgdSn8r4YCSuBtId5MLwsjU95mqrqAPeAJMy1/I1EvtPE0vQKq7kdPwIzLz/hMKyoxQCu11ocBucu2tFWNgcAXqdUPSD8sfuNyDnO/ItRcZgOxHxujuQ3abCxY1tAKwsKGXfaNgaAAAL10Ung== - - - - - eJyTEGBgkBjFGFgaiLdhwVI0tlcSiLEB8VF7qYpr+RkYqoC4mh9iXyWUX8NPn/QF8zet/UlPe3HlGRDeDrV3Kx415OYtbGnoEzv2dIVNnNywgNnbCEwzTSTgZn7q2CsPpBVIwIoUxv2ovaP2jto7ai+59u4F0vuwYFUc4vupZC8uoERAftRe4jCsLYUNg9pXIHsr8aihRZsLFBYgeweifTWU7QUAWLuklw== - - - - - - - - eJxjYBgFo2AUjALqgJ0CDAw7BDBpZIBNfqcAdvNGwSgYBaNgFIyCUTD0QB0/hG7gp6+9MtD2hNxou4IkAAD01grd - - - - - eJztzjENAAAIA7A5QDLWscBBwtMqaAIAAHCn63vA1gD7aQCP - - - - - - - - - - - - - - - - - - [{ - "text":"Hello, planeswalker {var=player_name}, this area is currently under construction and subject to change. Also this is a hard boss, so be prepared with a strong deck", - "options":[ - { "name":"Ok" } - ] -}] - - - - - diff --git a/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_dungeon_2.tmx b/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_dungeon_2.tmx deleted file mode 100644 index c498cee12f5..00000000000 --- a/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_dungeon_2.tmx +++ /dev/null @@ -1,61 +0,0 @@ - - - - - - - - - - eJztkzEKwDAMA7N27iP7o7y3Q7cQFUm2KRQPtwScs+VkHmPMpml+y3U+rGdMXZYbwfSa5VJ7qXY6Ga+1js91KhlmZcx40Ntx3ezO0N2RmaNvtcrL1jl/CPmZ+apzfvO58yr/ZlfnZszuGfWU4XWyj3iVXCu8ajZN8yU3OswQ5g== - - - - - eJxjYBgFo2AUjIKhDRxEIXQ4HjX45CixcyDAQNgdSn8r4YCSuBtId5MLwsjU95mqrqAPeAJMy1/I1EvtPE0vQKq7kdPwIzLz/hMKyoxQCu11ocBucu2tFWNgcAXqdUPSD8sfuNyDnO/ItRcZgOxHxujuQ3abCxY1tAKwsKGXfaNgaAAAL10Ung== - - - - - eJyTEGBgkBjFGFgaiLdhwVI0tlcSiLEB8VF7qYpr+RkYqoC4mh9iXyWUX8NPn/QF8zet/UlPe3HlGRDeDrV3Kx415OYtbGnoEzv2dIVNnNywgNnbCEwzTSTgZn7q2CsPpBVIwIoUxv2ovaP2jto7ai+59u4F0vuwYFUc4vupZC8uoERAftRe4jCsLYUNg9pXIHsr8aihRZsLFBYgeweifTWU7QUAWLuklw== - - - - - - - - eJxjYBgFo2AUjALqgJ0CDAw7BDBpZIBNfqcAdvNGwSgYBaNgFIyCUTD0QB0/hG7gp6+9MtD2hNxou4IkAAD01grd - - - - - eJztzjENAAAIA7A5QDLWscBBwtMqaAIAAHCn63vA1gD7aQCP - - - - - - - - - - - - - - - - - - [{ - "text":"Hello, planeswalker {var=player_name}, this area is currently under construction and subject to change. Also this is a hard boss, so be prepared with a strong deck", - "options":[ - { "name":"Ok" } - ] -}] - - - - - diff --git a/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_entrance.tmx b/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_entrance.tmx deleted file mode 100644 index c498cee12f5..00000000000 --- a/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_entrance.tmx +++ /dev/null @@ -1,61 +0,0 @@ - - - - - - - - - - eJztkzEKwDAMA7N27iP7o7y3Q7cQFUm2KRQPtwScs+VkHmPMpml+y3U+rGdMXZYbwfSa5VJ7qXY6Ga+1js91KhlmZcx40Ntx3ezO0N2RmaNvtcrL1jl/CPmZ+apzfvO58yr/ZlfnZszuGfWU4XWyj3iVXCu8ajZN8yU3OswQ5g== - - - - - eJxjYBgFo2AUjIKhDRxEIXQ4HjX45CixcyDAQNgdSn8r4YCSuBtId5MLwsjU95mqrqAPeAJMy1/I1EvtPE0vQKq7kdPwIzLz/hMKyoxQCu11ocBucu2tFWNgcAXqdUPSD8sfuNyDnO/ItRcZgOxHxujuQ3abCxY1tAKwsKGXfaNgaAAAL10Ung== - - - - - eJyTEGBgkBjFGFgaiLdhwVI0tlcSiLEB8VF7qYpr+RkYqoC4mh9iXyWUX8NPn/QF8zet/UlPe3HlGRDeDrV3Kx415OYtbGnoEzv2dIVNnNywgNnbCEwzTSTgZn7q2CsPpBVIwIoUxv2ovaP2jto7ai+59u4F0vuwYFUc4vupZC8uoERAftRe4jCsLYUNg9pXIHsr8aihRZsLFBYgeweifTWU7QUAWLuklw== - - - - - - - - eJxjYBgFo2AUjALqgJ0CDAw7BDBpZIBNfqcAdvNGwSgYBaNgFIyCUTD0QB0/hG7gp6+9MtD2hNxou4IkAAD01grd - - - - - eJztzjENAAAIA7A5QDLWscBBwtMqaAIAAHCn63vA1gD7aQCP - - - - - - - - - - - - - - - - - - [{ - "text":"Hello, planeswalker {var=player_name}, this area is currently under construction and subject to change. Also this is a hard boss, so be prepared with a strong deck", - "options":[ - { "name":"Ok" } - ] -}] - - - - - diff --git a/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_legacy.tmx b/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_legacy.tmx new file mode 100644 index 00000000000..c5af577751c --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/emrakul/emrakul_legacy.tmx @@ -0,0 +1,89 @@ + + + + + + + + + + eJztkzEOwDAIA7N27iP7o/yo/+qQLaor28BSMdwSiRyYZB5jzKZpfst1LvYzpi7LjWB6zXKpvVQ7nYz3WsfnOpUMszJmPOjtuG52Z+juyMzRt1rlZeucP4T8zHzVOX/53HmVf/NW52bM7hn1lOF1so94lVwrvGo2TR53ZyrzAH9WER8= + + + + + eJxjYBgFo2AUjIKhDRxEIXQ4HjX45CixcyDAQNgdSn8r4YCSuBtId5MLwsjU95mqrqAPeAJMy1/I1EvtPE0vQKq7kdPwIzLz/hMKyoxQCu11ocBucu2tFWNgcAXqdUPSD8sfuNyDnO/ItRcZgOxHxujuQ3abCxY1tAKwsKGXfaNgaAAAL10Ung== + + + + + eJyTEGBgkBjFGFgaiLdhwVI0tlcSiLEB8VF7qYpr+RkYqoC4mh9iXyWUX8NPn/QF8zet/UlPe3HlGRDeDrV3Kx415OYtbGnoEzv2dIVNnNywgNnbCEwzTSTgZn7q2CsPpBVIwIoUxv2ovaP2jto7ai+59u4F0vuwYFUc4vupZC8uoERAftRe4jCsLYUNg9pXIHsr8aihRZsLFBYgeweifTWU7QUAWLuklw== + + + + + + + + eJxjYBgFo2AUjALqgJ0CDAw7BDBpZIBNfqcAdvNGwSgYBaNgFIyCUTD0QB0/hG7gp6+9MtD2hNxou4IkAAD01grd + + + + + eJztzkENADAIADEcDA0YxfpEQLLHWgGXiwAAANjT5/XBHyrnjQsIsADB + + + + + + + + + + + + + + + + + + [{ + "text":"Hello, planeswalker {var=player_name}, Lord Emrakul awaits you for the final challenge. Be prepared.", + "options":[ + { "name":"Ok" } + ] +}] + + + + + + [ + { + "text": "A massive gate with a strange lock is blocking the path.", + "options": [ + { "name": "go away" }, + { + "name": "unlock with the strange key", + "condition": [ + { "item": "Strange Key" } + ], + "text": "The gate is unlocked", + "options": [ + { + "name": "continue", + "action": [ + { "deleteMapObject": -1 }, + { "removeItem": "Strange Key" } + ] + } + ] + } + ] + } +] + + + + diff --git a/forge-gui/res/adventure/common/maps/map/emrakul/fortress_exterior.tmx b/forge-gui/res/adventure/common/maps/map/emrakul/fortress_exterior.tmx new file mode 100644 index 00000000000..b91116375fe --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/emrakul/fortress_exterior.tmx @@ -0,0 +1,51 @@ + + + + + + + + + + + + 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Also this is a hard boss, so be prepared with a strong deck", + "options":[ + { "name":"Ok" } + ] +}] + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/emrakul/wastetown..tmx b/forge-gui/res/adventure/common/maps/map/emrakul/wastetown..tmx new file mode 100644 index 00000000000..39764261f6a --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/emrakul/wastetown..tmx @@ -0,0 +1,47 @@ + + + + + + + + + eJztmF9S4zAMxlP+lB6DlPed5QrJAco7XCZAaY5BcgBg94TYJCpfv0i2UmZfduqZb5bGWetnSZbVFsVpnMZpnMZp/G9jURXFWdB50EXQZdAy6Kr6dzbPlLWb8Owx6CnoOWhbTef+3BfF+w8ke4zryb4n/qjD86DzoIv6+/lVPcxFhnLzM603g/24nsXRhLnHoKegZ+DYAUOnSNZPid/DHJj4Q5lbVocM/bhOPwrX7hPi91IcmB9xbBWGHvYn67PfWT39Le+Z/oD8iIMZOsWmFpuUX9bw7u+HIWdT+aHFQos1+8djP8eBMfv1YK/NcWJbpfGOlwPzI3LgeugX9EdH9rT/g5wo0x+QH+IP7YxgHDqyyZ97ZQ30hzYwP8QfyI+fmVHmtef4uXRwpPIDObR6UBIL7p851hkOyY8F5AfHntfC88wcGCctR7z+wFzkusFnR8vPjua4tlgceN9rHNo56WjeYtD8FTmWynkRjgXkh+YTzDes71x3+Zx6OcQXkeMtvPP3fhrrMiHNBxwPPD8fGQ7pUW6BBe1wPNgefmbF+XhnCIPW6+3jUg8sjcLCNcCSFhtkSPWcclaasf8S3VKMuJZo4tqHDNz/ps5tZEFpLBx3S8jA/e+Lcc8tQNy7MwvWypSE4cvn0P9eBi3rKYf1nWEFiizSe0emV8oD+fsNevQPqFfY/26DXhQOy35LWtWDYo153ej+iXPi1wbi7OHgvbNdUTuKOeTfG+Bo5PwZDDuFg/fOdkXsD77/hAMZ5nDw3vd2Da4ch4eh1fzB+ybfyHOJX9YfR3KgDevsYg57OFL2rTq2Ats5Bg+HvLer0+tZ59bD0Do49jHNrMlDnuc4JF+y/hjzOreeVT+y/nCeF8nruRyy16w/xrxjjjVx7I7kcDFU3/mPHHi/Cwf2mbP84WBf0Xctqesah4eh1fxR++oGc1j5wWfPWpcH9qZzOKx7jjm03wG1PijaWoBPmIc/sz+Yg88e/w5o9UFxv1/3QZXvzZYODqlh2Gt6+o+93frwd0Xv/TLxRz2wHMPh6Q2t+2Xij7Ge4poai5anll3uDbX7ReNomUNh0fIj15OichxYTzHmOQ60P/feLzMcc+qpNy84Lvh9l8+taA6HzHvzNdq6vgu+IN3cHfYfcn6tOo/jE5nlC2g= + + + + + eJzNWQuSwiAMtWtrPVc5hl6ma932NM4ecUkF+khDP6uAmcl0Vyx5vISQ4EkdDrXWvnk+v/TzqLXUWmk9aS0a+fNa6xl0EMaW3sX/fwiDwbL1/bNgn/Ss57jTnM1zXYMZ/9Z609o1/rg3r8FQ71z3wOyTDlorWo+Zc/yM5tTPo9aSjaON3vKxw761i/ZJO+JDTRwPZvxb642Nczv22Qe4C60blePmWNZiA3HUAe6kdaPP13y5KTbgKXHX87UDN9Z+u2ArFBscQw/PRftqHhOtwVKocBxujY0S/h7XFnhPwlUYLGvvSD7jODr0ywK3EvetWuci5DOOqYTctTRfyN4aF6H3EEdncNQb4nTNXhXQNrC2sgFVEw7iHwX98or8XmTsncFguajUlDtqY5P4Quxuzut+HI/rEwvN5+UO5XNB47h3Q1z8B4OEhdbG4wLXbDk5CVy8gkHCcjcxilycID7ezcMaFs6FrX9i8LCEZeYTNf9+DAwcC8eB+TWllMw3OXGg7U/B4eqgD8Hxag7fK/xcxzyWUmb5Q6X3CYk963h9mFrsWYc4UvvEYcm4Xx8XGUcOn0g4cvFCgns3Jw7cuzny6dh/sVqoTrB3Oedj/9X4vY3rLyPt3Uqo9Qqht4mdP+5CzdsKPVHsuJB6EKkvy7FPJByp8hje10g4OGcx7HNd6pdJYpw7RTPtU6cMR8nyBq+R3iHjvZHyFXHYfht9wmukd4i1y9XxYfJq7NpDyhUYD+7+I2ENNN5lNf6dmTtfEtdids84LErud2PXai3gQD5m/oqMowDfeHcxzF50PgCHdxeTGAdJwXxi74OsvVk/ERHH7H4Mcmeq/orXhI6PwPkSa0+XAb9YiXG+SBg6wS9oL8b5wqWTfJIhn+Jdci4c3u8dmXBIv7nkwmGxSHfrf1R+m0g= + + + + + eJzt1DkSwCAMQ1GTm8N1WM4Yt1TgKO7+qzViKCwzAMhXu1nrekZVhtkz9Iyqen87vHGTUZXpf516RlW9vx3euMmoyvK/Lj2Db7I2INqbtQHR3qwNiPZmbUC0N2sDor1ZGxDt5V523MuOewEAAAAAAPjfC6KBQvE= + + + + + + + + + + + + + + + + + + [{ + "text":"Hello, planeswalker {var=player_name}, this area is currently under construction and subject to change. Also this is a hard boss, so be prepared with a strong deck", + "options":[ + { "name":"Ok" } + ] +}] + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_1.tmx b/forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_1_zombie.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_1.tmx rename to forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_1_zombie.tmx diff --git a/forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_2.tmx b/forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_2_blackgolem.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_2.tmx rename to forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_2_blackgolem.tmx diff --git a/forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_3.tmx b/forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_3_gravetitan.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_3.tmx rename to forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_3_gravetitan.tmx diff --git a/forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_4.tmx b/forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_4.tmx deleted file mode 100644 index a026a9aea43..00000000000 --- a/forge-gui/res/adventure/common/maps/map/evilgrove/evilgrove_4.tmx +++ /dev/null @@ -1,255 +0,0 @@ - - - - - - - - - - - eJzt1kEKwjAQheG4iBI8h8WDeQQR3Hi3UvBMXepQpcOYtAkoM4nvg9kVmR/SWOcAvu8SPqcF6LAFHba00gH/4RbmqRHfv8aW1P41NFxD3oz76Xm/09035uCdO76m8+stdL9Thxwt73Ny99OQPtKS6rTcQajlvJmHi3Wudfz6W1x28JYlskWzg98/JQ2cPFsa5B06PDtO2/Lf0e5IKemx8p7Lfbgh45xZ7cjZJ/a/YbVjaa8aO0pHWwsNRO5TawcAAAAAAAAAQCsejjs4Wg== - - - - - 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"Uncommon" ] + }, + { + "editions": [ "LTR" ], + "type": "card", + "count": 3, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "text":"The inscription reads: The Neverglades national park has been closed to visitors due to the arrival of unwanted guests on the perimiter of the park", + "options":[ + { "name":"Walk away" } +] +} +] + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/factory/factory_1.tmx b/forge-gui/res/adventure/common/maps/map/factory/factory_1_golems.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/factory/factory_1.tmx rename to forge-gui/res/adventure/common/maps/map/factory/factory_1_golems.tmx diff --git a/forge-gui/res/adventure/common/maps/map/factory/factory_2.tmx b/forge-gui/res/adventure/common/maps/map/factory/factory_2_ooze.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/factory/factory_2.tmx rename to forge-gui/res/adventure/common/maps/map/factory/factory_2_ooze.tmx diff --git a/forge-gui/res/adventure/common/maps/map/factory/factory_3.tmx b/forge-gui/res/adventure/common/maps/map/factory/factory_3_wizard.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/factory/factory_3.tmx rename to forge-gui/res/adventure/common/maps/map/factory/factory_3_wizard.tmx diff --git a/forge-gui/res/adventure/common/maps/map/factory/factory_4.tmx b/forge-gui/res/adventure/common/maps/map/factory/factory_4_large.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/factory/factory_4.tmx rename to forge-gui/res/adventure/common/maps/map/factory/factory_4_large.tmx diff --git a/forge-gui/res/adventure/common/maps/map/farm/scarecrow_farm.tmx b/forge-gui/res/adventure/common/maps/map/farm/scarecrow_farm.tmx deleted file mode 100644 index 64be08c52b3..00000000000 --- a/forge-gui/res/adventure/common/maps/map/farm/scarecrow_farm.tmx +++ /dev/null @@ -1,197 +0,0 @@ - - - - - - - - - - - - - eJxjYKAfCGSlo2V43EANd4jyI7ADH/luoTYg1S3UcgOyvddwmCnOghtTC8DMwuUGWoEubtxy1PTfKBgF5ADDQVD2DgY3jAJUUMAOwYMBwNyCC4+CUTAKhhYAAE4eC1U= - - - - - eJzVkzEOwjAMRQ1CUREcgY0ZTsXKEbpyDu7BwpUo6o4iFNVYdrFjl4pKX22T2P/1N2lXAK1Cd7CrTzpp/LUceI3W38JQeu+3vgwk9uIh+Wr/xW1n96f9v2V/Xsu1mEHKwsrAraUMuC+tuWx0DJmby7zmHHA1NTlw41HnUsNPveg58zDQObpvOM/ab5c4rHXl8vLkOo4B95PyKBy4BoS502KaHMa4gIxdl3UMeIyb9+6FLr2Vn5+E4RGYyZiOzXDv08DU/cgfK++3Q/P57ulVWxu1HyMYPD28ijyXXs2Zw5T+lr5zZ/BPegEuy0un - - - - - 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eJy9lT1vE0EQhifE9xHZFBSERDTGJDnbxImExJ+gs0g6+gRECQ0/ABw+EgeQoEGioqVIMPR2CgQicstf4NMOIdAxL7uj213f2WcpYqRHs76923l3Zrzb8ohaGdgOiOYLRAsJRMy7lPkK02H2mF8+UZt92XkH63/muS/MV+abn66hrddz2dMakuYxd3GK6E6e6OUJorWJQR1Yf4O/v8fcZx4E6bk4YH2Pg5g//HuR/Rb76yH9swtkW017aBBDPuYdDRF/X2YqTDUcXo+7vFaD2WAOfbV/aEEs/BYdV/X45knW7uhK0pAVsyfQA6Lhpx9rE32I+9vJm/DEqdu4GtpGnZdLsQa3DyLdg3hnlC0Nyb1wO6f4NKnqKrWVPDxiTk0Ogv02+L2VheEasN6W04eXziqfrxIVmE2OtRTE3yAHMPTjtVD1ZBK1IH3OBLWrpeQi4vjlarxfWHtCeewPzw6LnPMEjopqvse+P4SDYtxfbi4A7A37y9NE66Hal2kfjlkDcrHC+20GCtEAw7nQ1b3VNXpMctPRNTX1jKsBoCaSj6aTE+RCYvdYz4ynqEwpP+vZWqRWa+F4GtyaLIb2f0biYox8AWiA4Vnfj7XM0aAm87n5DGPzbkG/v9ZxNnWeHwZxTLDqD9ZCTLQIs54dq+fb84J5t/X0fbXM+9/l8+BMCq1crMHsk1poayo7vyOdW5eOEx/7R/y+Z39/ay4e1z07Dx9LCtFiepjEwt5w1jfyNmadZf+Iv30uXqPrnLeiYd04n3CGiZY0YEn3u5kT1KzuJcc2x3jnbc7WhZxcKXLPpLBaTK4v6tpw7ru6Z8cz8wF7ddrW+TQiehZl04DvnhcGc+rm5YeX3IczzLQem72yw/F3M2r47vTYfklpyHKnZOH9iPupyezkVI73nbqmnffjIOfysLWOdC1QW9HwovD/NSTVuX+MGnA3jNIAkx4Xf+M80V+4wcSd - - - - - - - - - - - - - - - - - - - - - - - - { "startBattleWithCardInCommandZone": [ "Scarecrow Totem"] -} - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [ - { - "editions": [ "10E" ], - "type": "card", - "count": 10, - "rarity": [ "Common" ] - }, - { - "editions": [ "10E" ], - "type": "card", - "count": 3, - "rarity": [ "Uncommon" ] - }, - { - "editions": [ "10E" ], - "type": "card", - "count": 3, - "rarity": [ "Rare", "Mythic Rare" ] - } -] - - - - - - - - - diff --git a/forge-gui/res/adventure/common/maps/map/fort/fort_blue_1_pirate.tmx b/forge-gui/res/adventure/common/maps/map/fort/fort_blue_1_pirate.tmx index 345f6c0a5df..4f6178c3468 100644 --- a/forge-gui/res/adventure/common/maps/map/fort/fort_blue_1_pirate.tmx +++ b/forge-gui/res/adventure/common/maps/map/fort/fort_blue_1_pirate.tmx @@ -26,7 +26,7 @@ - eJztlNtNw0AQRf1LZ4mVGL8UF0KQgAaogEpoA/mtpAe+KYATRSuZ1b48jvPFSOdrtXN8d0aOov/yVbKJokdIIYMcCig363pr+jfQQgc9DDCu7E225IUUMsihgHIbdr88yrw1/RtooYMeBhgDvBXOhxfzmW9+Scw5pJBBDgWUsd9bOry++dX0b6CFDnoYYPR4VVZr3oXzk3qXzM9V6o13r+bzJfOz1TTrt8UrnZ+tPp/+Zn1/k3+/xKmyfjz7753Y4bPwP6Q7VdYQ74FdqoT7VFmcPu8XvhOchV7T+4Z4d+zRAar4uuOHGf/Vada53otHJ6T0uc7xznVeXKp0pz7bUK/L9XO8ortczpB9Njl8Lv1953pD8riwZVVeU5Ylrr3DpzDtntQV4lNInRLXlHu6JF7XjtzCO820v2E+nbX7u7z38Oj8Ahkym/s= + eJztlFlOwzAURfPLztqoDRmsZiEUCdgAK2AlbANlXgXfLIBTVZaMFY8ZvnjS+bLi0+v71CT5H9dkhyR5hBwKKKECcdjW23B/Cx30MMAI08be7EheyKGAEioQR7/vxTXO23B/Cx30MMAIk4e3xvnwMn/m6i9LOYccCiihApG6vcLidfXXcH8LHfQwwAiTwyuzGvMu7C/Wu6Q/28g3Pr3Ony/pzzRq1m+DN7Y/03w+/c36/hb/+2OcMuvH875OmXVrb21wurxfK+2v+r4+3hN7dIE6ve/4JeB/Vc0a6r15dHxG7zXEG+q8ueToTr1bX6/N9XO9o7tszpB9Vh0ul/6+oV6fPDZMWaV3LssS19nik8ztXqzLxyeJdca4VPZ0xXhtO7KGV810XjGfztb327x7eHR+AeGtlkA= @@ -34,7 +34,7 @@ - eJxjYBgFo2AU0Btcb2VguNlKf3tL2xgYyoD4aisqvkaCW0p4ybdXsB0Vi7aTbhap9pa30daOgbL3SitmPJbRwV6Bdsx4pIe92AA1wrmczPQ8FPxLTl6lhr3UAvjsPcAEwfSwdyEz8XpPszAw6EIxpfbao5lRCozPMhxxms5Kun0wwAvMw/xYymJGoL8/s+PXS669wQTMZcIS5sjxTcjef1C1jEjmkJofqrCox2YverzAwuwfgfQJ8mMHHnnksgnd3h4OBoZeDgSfkYg0+h/NPcToQbdXi5OBQZuTsD5sABQuyPkDH86iID0jA1gcUJI/KAG47MWWttABOXUTIXvxAQDJxEu3 + eJxjYBgFo2AU0Btcb2VguNlKf3tL2xgYyoD4aisqvkaCW0p4ybdXsB0Vi7aTbhap9pa30daOgbL3SitmPJbRwV6Bdsx4JGSvoDkDg5A59d1CKJwnAu2cRMDecjLT81BIV+TkVWrYSy2Az94DTBBMD3sXMhOv9zQLA4MuFFNqrz2aGaXA+CzDEafprKTbBwO8wDzMj6UsZgT6+zM7fr3k2htMwFwmLGGOHN+E7P0HVcuIZA6p+aEKi3ps9qLHCyzM/hFInyA/duCRRy6b0O3t4WBg6OVA8BmJSKP/0dxDjB50e7U4GRi0OQnrwwZA4YKcP/DhLArSMzKAxQEl+YMSgMtebGkLHZBTNxGyFx8AAF3oTdk= diff --git a/forge-gui/res/adventure/common/maps/map/fort/fort_blue_2_canyon.tmx b/forge-gui/res/adventure/common/maps/map/fort/fort_blue_2_canyon.tmx index f596743191f..b2ae4d2c363 100644 --- a/forge-gui/res/adventure/common/maps/map/fort/fort_blue_2_canyon.tmx +++ b/forge-gui/res/adventure/common/maps/map/fort/fort_blue_2_canyon.tmx @@ -1,5 +1,5 @@ - + @@ -48,7 +48,7 @@ - + @@ -90,12 +90,12 @@ - + - + @@ -162,5 +162,8 @@ + + + diff --git a/forge-gui/res/adventure/common/maps/map/fort/fort_blue_3_factory.tmx b/forge-gui/res/adventure/common/maps/map/fort/fort_blue_3_factory.tmx index 3549e21234d..7ac084fb7d6 100644 --- a/forge-gui/res/adventure/common/maps/map/fort/fort_blue_3_factory.tmx +++ b/forge-gui/res/adventure/common/maps/map/fort/fort_blue_3_factory.tmx @@ -1,24 +1,25 @@ - + + - eJzt1TEKgDAMhWEXKZ3FKwsunknwLp5DQgmEEAsK9hV8P4QODv1ooQ4DY4wxxlq2ZbTgPrHR9y6kbU7172rr8eysrZVvT2WktbIn6tzUZ52yilW96Dv1RmtF3KnvHGOft6F8Sy5zTGUk69MQPrX5iYp88h756cn3dZGn5kO8L0/q8b/B/tsFTBgz1A== + eJzt1UEKgDAMRNFupHQtXllw45kE7+I5JJRACU1BwU7B+RAEXfiIUENgjDHGWM/2hBb4iY2+dyFtS2w/V9uIuyttvXxHzCNtjXei9qa+0ilXsaoX/U09o7WhfNdU91kbyremPOecR7MmhE9t5XjVfHIe2fna5xmR+7P3aqHOlyeN+N9g/+0GP3Iw8A== - eJzt1jtuwzAMBmAtrqK4QCdfJcfoOYKuyRkCeOgBunTMnAsE6AHaqTlD5h6hYBTGNCs6lCzXiwj8gB+DPlC04IM15lBSco1U+8pnLtePGc6cRsn05sLG/3KdKr+m1odGXlPZ1nXYEOPFTGGL9WlmNKct1ffufPA61XcKzPKK7Csm1UedkCahT/x5M/C9pvhSZhBtn0v9WZJqo/2PtdnHvDbuw/k4Wn8fM/svdX8ecu4r9o3PLqzxLZzf1Aa9a2xeH583ydc6b9w+dOE22NdcPulbQB+dm53zaVkk2xhfyMQDPqhz1SVklGwpPqlfUjZP5lbcCGsO2TQ+ftbG2KA+rI8x3Xpwj7570Zwvsa5LFp0NfXQt2sOhPC/6yfE/8Or6NgydQ2N0PvovgJnKx/up2d+v5d/A8zF9lCy0NDZN6H8MNeM1f49FfbksJSUl/fwCio7Iig== + eJzt1jFuAjEQBVA3izEgpdqrpOYEnAOlTcQRIlHkADQpU+8FkDgAqcIZUucI0cSZeHbwbMbGC41H+tKyFH4az1rurDFdTc1vpHprfG7l+jLDuaVRMu1c3Hgt16nxa2p9aOQ1lm09jxtSvJgxbKk+zYyWtOX6Xp0PPuf6TpFZvif7isn1USekzegTf98OfK85vpwZRNtxpj9Lcm20/6k2uyhr4z6cj731v1Nm/2Hen4eS+4p947MLa3wI5ze1Qe9aW9bH503ybZ03Pk1CuA32tZRP+hbQR+fm2flsWSTbJb6YiQd8UJ9NSMwo2XJ8Ur+kPN6Zv+JGWHPIpvHxszbFBnWwPsaE9Zab4PsvmvMl1fWTabChr2M+jXE17afEfeDF9W0Y3F/waXtI7wKYsXwY9Gn29312Hnh/SR+5B2ePlsamCb3HUDM+8/+xqK+Upaampp9vmO/Jng== - eJxjYBgF9AQF/NjxYAB8ArjxYAFrBDCxwCBzIwh8ZUewV2Nx42CLe2Q3Dsb4zweGUxEQCyLFOwzQOv57OBgYejmIc9taHO6gpRu1OBkYtDmxy6WKMDDwQu3mx2M/Lw3dh55fcYkjh90zVgYGT1ZU91HbTeQCkNuesaKKUdt95AJ0t32AYmq7758kefpckNwWzQHBtHAfJaCJDeE2EBhM4YcMFKB1zAfKjaI62At02252iBtB7gOVLaDy8RwXdcxHDj9y8/JepDoa5LYvwPhm5aGeG6kFVkP9B8rX2lwIN3biKPMHChxgh2CYG89yQTA7z0C7DAJg7gPhSXQIu9lAf88B4oVAvIhAGCC7jV7us+RlYLACYnsgduDFruY9ME/oc2Fig0GSR0DhdICJfvYlA/2dSoTfByqcGLkZGJi56WffGhLTKb3dRyrA5z5S/UotvchgKIcfLQAAHdpL/w== + eJxjYBgF9AQF/NjxYAB8ArjxYAFrBDCxwCBzIwh8ZUewV2Nx42CLe2Q3Dsb4zweGUxEQCyLFOwzQOv57OBgYejmIc9taHO6gpRu1OBkYtDmxy6WKMDDwQu3mx2M/Lw3dh55fcYkjh90zVgYGT1ZU91HbTeQCkNuesaKKUdt95AJ0t32AYmq7758kefpckNwWzQHBtHAfJaCJDeE2EBhM4YcMFKB1zAfKjaI62At02252iBtB7gOVLaDy8RwXdcxHDj9y8/JepDoa5LYvwPhm5aGeG6kFVkP9B8rX2lwIN3biKPMHChxgh+CScogbz3JBMDvPQLsMAmDuE6pgYJhEh7CbDfT3HCBeCMSLCIQBzG0HoGkSFIa0Bpa8DAxWQGwPxA682NW8B+YJfS5UvB4YfhsqaO8+YgAoHg8w0c++ZKD/U4koH2BhZUDnsoSRm4GBmZt+9q0hMR/R232kAnzuI9Wv1NKLDIZy+NECAABTUE3d @@ -26,7 +27,7 @@ - eJztlktv00AQx6cV4DiSGyOFkN44oJIEKnrlzgWJ541vkQBVkw/A40R4fAMqcSIhKIH0BAdU0Y8AFwg3qAT0xYXHgRntrDxer2M7KOXCSCPbu97xz/+ZHRvgv+2H1QsAjUL8/LUxc9M2Yrue8PwbhX/DqNnmfIDD/vh795vRZOuiv68CfKiqeXkuGRtGLTSmxO35YbarDsAP5PnJTPI8yaahreYriLzO1ABma9Fzm3V85dNgXPHsfGlthLp+rKrjE7F+kljS6qJ+dO1liTlipl/ov6uqJkaiBv6GT+4H6TrmzaPRNeYYsWy4AA9mAF45gY5kWd+Vcmhjo/3wpRTUT5qYd0BpJdnoWus4CV8cW1fEIH3SxHyJLMecsG7Eug1BfrPwbeUAmqyf2UfIamWA42V1TjHf4j59N2avasbHB8I6Ls1OxncX168cCvPR2hPl6L00fqsCcLsSjL3G9W9cdVx3w4xaR82Wtf5Iuw7G7DtRvgXmqxr6PUK21Yo9nmnEePagOtf1l7YXENtSXmnXsui3EKOfmd84/Uwz/y26CXwdzusavmPJop+2moUzqxEb9Wbfj2eTPURrR3mdZ7660YfN+tP92vwurbN+G3y0sWnd5NrvuXg+2q+kXVPop9+P+OT38WtJHekZZs9JsnH9ysZIJrUbsD/n/MYxToON7CHqvZNTTNvoXbxec4M90XbD+8PGOAkbma2X2vjuu0GP+4a67aEXUa+hE84vma4ByXhmbrJvUZp/npPIsphXfH3OY9sN9sURR9Xi0ImuNXVsGE65r1vGk/55KJen88p3OKc99L2cqse26Ctlrr955mt68Yy2fxkvZs72z6PZZM8lts94fYF59Zxm03oWLfpJxo7Fqabi5sz7TDZdU5t4vcU1J/uJZpNjNuuM+R5kMZNNP3/Zi44PBJsck7bsRZ/RsozZ7AW+01P2IfeLlmfPm1lrcrwoxnbx/QYcr8eaUW0M+Dm9DDpeRj2usJ9H/5RXjH2hzS7vhSTmEmu8yHVwkeMR5zP0c6I+0tomx7nEa/V62p/kp0RPMTWyMd9jbf4AbKsTWQ== + eJztljtvE0EQxycRcD5LFxvJGKejQMG2QKSlp0FCPDq+hQ1EsT8Aj8pGfASQqLATFINTQYEi8hGgAdMhJCAvGh4FM9oZ3dzens9n5NAw0ujOu97Z3/13Zu4A/tthWKMA0Cwkz98cMzdrI7ZbKfvfLvwbRmFbKAIcL47/72Ez2mx99Pc1gA81M6/vNWPTyoXmjLiDYpTthgfwA3l+MpO+T7NZaCt8BXWuc3WA+Xr83mW9ovFZMK4Gbr5JbYS6fqyZ61O1fppY2hoqfyT3ssQcMdMv9N81kxMjlQN/w6frQbvEvHMyvsYeI5ZtH+DhHMArL9SRLOuz0hm62KgevpTD/Jkk5n0wWmk2+i06TsOXxNZXMUifSWK+RJZTXlQ3Yt2F8Hyz8O3kAFqsn91HyOoVgNMVc08x32KdvhtTq8L45EhUx+X56fg6uH71WJSP1p6pxP9L43erAPeq4dhrXP/GN9ctP8ooOgpb1vwj7XoYc8OL8y0xX83S7xGyPa6649lGjBePmnvJv0l7AbEt5412bYd+Swn62eebpJ9t9rdFP4Wvx+e6ic9YdugnVndwZjVio95cLCaz6R4i2tG5LjJfw+rDdv5Jv7bfS1us3zZfXWyim177PZfMR/VK2rWUfvJ8xKffj1/L5kp72D0nzcb1qyTT2g3Yn/P5JjHOkm0vZ5h20fuo/6Yf1kTXj9aHi3EaNjJXL02yDufFN9TtAL2Eeg296PmSSQ5oxgsL072LsnzzdFTedv2wLk54JheHXnyNrWPTcjr7hmM87ZuHzvJ83vieqpGDnKmZruorFc6/ReZrBdFYmtH1LRMkzLm+eYTN7rlixCtzwkZ1Qbwlh36asedwyqmkOft/NpvOKTHdT4RNj7msN+Z9kMVsNtl/JYiPDxSbHtO2EsT3aDvGXPYCn2mNfcj9oh24z83ONT1eUmP7+HwDjrfOmlEvGvA+6xl0vIZ6XGe/jP4pbxg3lDb7XAtpzGXW+BzG2EG/wvGI8xn6JR6nnjSpfeY4V3mtrKf6JD+bN/t1HBq5mB+wNn8AlpYH3A== @@ -114,20 +115,22 @@ - + - + - + - + + + diff --git a/forge-gui/res/adventure/common/maps/map/fort/fort_blue_4_clouds.tmx b/forge-gui/res/adventure/common/maps/map/fort/fort_blue_4_clouds.tmx index 59535f3d53b..b2752c94422 100644 --- a/forge-gui/res/adventure/common/maps/map/fort/fort_blue_4_clouds.tmx +++ b/forge-gui/res/adventure/common/maps/map/fort/fort_blue_4_clouds.tmx @@ -6,19 +6,20 @@ - + + - eJy9lU1OwzAQhWefNmJf0g0Se8qPWZGD9C4Rp6hgDQIhlrCq1EtwIjIKT5q82rEdkj5p1CSN/c2Mn2ORvlwp8rQUuSvlZFKe1U95HHPkc0tzXtX9uHAi3w/TsrnW/aILXw5TsnWel7aeV9fl4Ouxxlxsrpv1WIhcz8BOEdg3dTxPyE3kSXgwZa618YnmPAWXr4eY/2Frv5zhaJ8deQ95rFpm1cblJp5LjBl7prWAi/nfWu77prvPYXKNMaGPlWHslvlMlX6rYrLvWEaq5620Z3Y+1PJVd79N0QXUkGfGMC13FdgL6KU+Wy+O/9frXP9yj328KrBmzEplWx/51rby1GbFHkrxlK0TsaJx3Ms5mCqfPywP5+bew4D32HPMZA15MtczB8prDHMsG94IMXlNY+xQH622pg7do+VZP+x8ofG2Z+qd80ieW+rd0Dnmq1nHf/z57ZD4rWcmuFwvamYuxg99r61/NXxMcENiX6kn7P6CcJ9z5jwH8vF5GV4Ex+aQe56DvTMR2j+6nuzbz/txzDECvylOx7RK2bM+/QJUAmD1 + 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eJzNV9tOwkAQ3T7RPqiYlLYIXv5Q8IKgQdFPAjWixp8AtVr9F2fSmbA2u3V3C8STnJRA27MzO3NmEUKIEfBKqJHWhPggfknXOfCzpnnIAKh5ATzw1L9vBUIkwIbEOjEK3HVvQe8ReK/R/a/IINevFfLtip4P++SvX7cLmhuBfY2lBnWZUg2r7otB8wS0+5YxD+D+d+qLOfXJvLBnGNMR3afaS4752yLmuNAfDVq//J4QPnfgu0Nf3TvhEvqK19Ip7Bv2cbPie03AuT12qNXMwsuGwBv6jHW0GeR53XaIEXNj8txI/PZKrLVTR01TDEkzBs1d4Axifaut3gtaoBUCm8DEc4u1D7wWi30yAcY69hZ57jr4XkRrf8B1C/VM5XnK/b/v5dwBvnh5Tdj24ZQ0J6Svmm2x5AvofW3SfDKYg2nJ7HmG5+8078koVuyRMz+nqSaiS15p44eIAXldIvmizbzv0Vp1Pq1DXNFD2afPaZ9WPe9HwEuR90ko5arqHPgLWDMN6u91o7UkXZuZgYgq6mZ0nkAPtjmbYLy6M3YZ+IyEvYv+W7ec4xHNDRPMpPMSxsd6ch3iPOJa1QF9f2IQbyr5EvoEn59UdT+lWh2Tp+Nc4SsSPX6vxHdl9GiWJQY9xrHg/G0XruyhLVqX7r8bI7TYux8fFnHA + eJzNV21OwkAQ3f6i/aFiUtoi+HEEbyb4UUGDokcCNaLGS4Bard7FmXQmrM1u2V3E+JKXEmj7dnZn3gxCCDEEXgo1spoQ78RP6ToDftQ0DxkANc+Be576941AiATYkFgnRoG77g3oPQDvNLr/FTns9csS++2K1Idz8v9etwuaa4F9jmUGeZlRDqvui0HzGLR7ljH34f43qosZ1cmsdGYY0yHdpzpLjvnLIua4VB8NWr/8nhA+d+C7A19dO6FBXe2nZmvplM4N67jpWK+oyVwE3tsjh1zNS7lQpTkAXtNnzKP1oNjXTYcYcW9MnhuKn16JuXbiqGmKAWnGoLkNnEKsr7XVe0ELtEJgE5h4brH2gFdifk4mwFhH3nyfuw6+F9Ha73HdQt1TuZ9y/e96BbeAz16RE7b9bUKaY9JX9bZY8gX0vjZpPhr0wayi9zzB87ea9+QUK9bIqV/QVBPRJa+08UNEn7wukXzRpt+ntFadT68K7NNndE6r1h4CL0RRJ6G0V8vMVybAnGlQff81Wr+kW+4ZixAtqZvTPIEebDObYLy6GbsKPCNh7aL/1i37eER9wwRTaV7C+FhPzkPsR5yrOqDvjw3izSRfQp/g+UmV9xPK1RF5OvYVviLR43cqfFdGSr0sMagxjgX7b7t0ZQ9t0bp0/90YocXZfQNfOXVl diff --git a/forge-gui/res/adventure/common/maps/map/fort/fort_blue_5_temple.tmx b/forge-gui/res/adventure/common/maps/map/fort/fort_blue_5_temple.tmx index df82b34d234..cc1d4eb2b54 100644 --- a/forge-gui/res/adventure/common/maps/map/fort/fort_blue_5_temple.tmx +++ b/forge-gui/res/adventure/common/maps/map/fort/fort_blue_5_temple.tmx @@ -8,7 +8,7 @@ - eJztlU0OgjAQhbtlASIKN9BbyMIQdnAbr+EBDIksxFO54SZmUhtqmSlTfmKMvuQtaul8M9NBck+InDCm02q8OaLy2Ia886YOwbhzSr/GfQR9V77cu/j4vjJH1Gxswr6PSXcO1nWMmyOqnzZulsj1lHnm3iPGBZl1RqH0XFyuOMypXKjxmnaGtQu3iXHrMvciYq64XP1u9PNwh+o+MYYZH+pVz7pwTZtckz2VSwnj6rlS8Zfk2uJTvzeFEPdiWW6M7O1KIfYlkg8yzzbu2tJPl17fkHeHimNjunKhtiqVtsUZYs7JzRKaCXvmd4GTm2Lq3zgXUf9bXH2CW79mt9Vsk95bbk8prku+wB3T0yFlWs1t0vc6XIZ79t7jTZkbV+5f36UnVHuBIg== + eJztlU0OgkAMhWfLAkQUbqC30IUh7OA2XsMDGBJZiKdy401MgxPG0g4dfmKMvuQtxmH6tZ0imadUxpjScTHcEnF5rEPZeaxdMOyc1q9x70HXpd/snX16X1sibjZWYdeHpD0H6yqmLRHXTxs3TZr1mHmW3iPFBeE6o7DxVFypJMyxXKjxsm8NaxduHdM2hfciZq6kXPNuzPNwh/o+KQaOD/XqZ1242JiL2WO5nCiumSsXf06uLT73e50rdcvn5cbE3qZQalsQ+RDzbOMuLf106fWVeHe4ODamKxdqK/eNbXH6mFNy04Rnwh7+Lkhy00zzG+ci7n9Lqk9wq9fsPgzbZPZW2lOO65IvcIf0tE8pqvmBerEM5+GevPd4Y+bGlfvXd+kJ07yAKw== @@ -51,6 +51,7 @@ { "startBattleWithCard": [ "Cold-Eyed Selkie"] } + diff --git a/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_1_snow.tmx b/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_1_snow.tmx index d48b5aa6c2f..a4c690b788a 100644 --- a/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_1_snow.tmx +++ b/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_1_snow.tmx @@ -1,17 +1,12 @@ - + - + - - - eJzt1FEKgCAMgOFdwB2pB+2gvUhdq5tUiCRFRZFZ9H8wFDZQJk4EwB+1RqQz2/lmzHkzr36ntoRK12E1/7lXeuE0RO772aQX9QO9OOtL93urXkPgfvGfusL9TWdzuo9vv3z/WDPNpaO5DgAAgHwGqlYYTA== - - eJzt0MEJACAMBMG0bnWWkHZE0J/+Yi7CBuYr63kzcwAAUEZf1B23rl/65qmbTo37ot57taF6q4i2zH9U3Q0AAOQYfcV9Qw== @@ -19,17 +14,17 @@ - eJztwTEBAAAAwqD1T20Hb6AAAAAAgNcAE2AAAQ== + eJztzrEJACAMAMHUAedwruy/hKVN+iDewfcfAQAAAP/Ya/qgV3kD3nIApBwBdg== - eJzt00EKgCAARNG5oF6hZd2i49YxwkVQYaCBOsR/SxfyGVQC0MIWpD2Mrng3R2mJ97NpHdNSIrW59p1tjn3XNvrqOLclrl3uajd7voPWm5fen+vq1fd1w16c/y0AAPivA/lpJ2M= + eJzt00sKgCAUheGzgKa1pkBag9MetoYat7fWUctIg6CBBgbpDc4Hdyb4I1eAiL6wNcDe5K6Io6fcBWGuTWrf1Sax797GvjiS2xypXdI9vZmu/edT7UKrgM5Ob2ewY+yMKtDq6UqxE2/uSL2rkv8tEcmxFJhzN/iYCljLs4+IfuYA/30tEg== - eJzt1bEJACAMBdHsITinCuqsbqKtIGlS+It7kP4IhJgBAAAAMb3+LvCl9rvAR1+MUt88t7DKPVmoT2lXL/TF0BczxH8ZtG3RYA4f + eJztkzkOgzAUBf8F0tJESg0noYCjJNACUparpkVecoS8gsKWQEQhwb94I01h2ZZGXkQIIYQQEmJLEQc9fMFxcm6OLDOWseS3mArvETroq9Q1Itc+Hp9rkQtsYFunaQo5DvHYoMlCB73CPm2w73Pu+AvPLvakqE/TWc3x7778sG3/Xn1t9t3+HfoexYYz1H6/t359DSFLvAGiJy2u @@ -37,7 +32,7 @@ - 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@@ -100,5 +95,13 @@ + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_2_wizards.tmx b/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_2_wizards.tmx index 7418145a325..262d5f982a8 100644 --- a/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_2_wizards.tmx +++ b/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_2_wizards.tmx @@ -7,24 +7,25 @@ + - eJxjYBgFgwE480EwpWootRfGxyZGS4DN3sEIpnHS1vzB7v9RQD54rMnA8EST/vb+B9mpRX97R8EoGAWjYBSMglEwNAAARxQIyg== + eJxjYBgFgwE480EwpWootRfGxyZGS4DN3sEIpnHS1vzB7v9RQD54rMnA8EST/vb+B9mpRX97R8EoGAWjgJpgGutAu2AUjILhCwBSTQll - 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eJytl79PFEEUxx9rAfsjAWIO7rAQw52tzYVYW1gLLb0lJgazB7lCMFEqYyyURjpMTPgX0MIffwBHcwfyT1Ba6LzMPPft2ze7Q/Ql3+zNzrz57LyZeTOXpwDtDGCSACyZ544p19nYtRukhZp8uG8ns2oZLRj9TKwWs3rf3DAuksIHn00+3Hfg/Lm9mwJ4z3QwVfVtBXK0voae+PQjgL200GoUNg7NtL6I287q236dtiLD36Oo+p4M6+4lViOFi7G6TKpxlty72Pd+UX/wqKpba7bu9yuABwsAr2OrT7EeO5zj7dSusXPHP43sd666MX0zOnTc9obRWlVLG7b+w36Zi0qcsM8zxsX5xT2xLeYZx9lzWmmHcbHd27jMRb2Jy30PHfciYO+EcNFwvGQ+LsUZ19a5mGfNFtdNW0WddZ17NWOfkkv7kNZ1h/FHnv2D75/dKMpb5ndvpSps8z2xkn1FqRWua5nvHse6NNO4vn1PTBTlSZ7vfNyesmfruNi+63xw30ySclyl/a/xci7lqqZz5F+4f+sUbt3+8fHuK/N23fHK/cPz1igqxMtn1+Ryo9w8SIs8NRZnPvrtzpb9XohynWnfh5azOBOTxx25t+cAlpnuzIVzfZazOA+Vucb8rHG1fSStN11Wl/m0suJOk6f6ueDjHnrWte8buuJbKW9odznknhjOy9lwbt+zFn15kseY7kS0Hjm7Kc595/PwCcCvpwAfN+H5fGbf87sacfm8yvvGj5uW/dnoS8O6Qt9jE4ujTVveSvX7BnGlr+TKMfrG3Bfx9HF5nvBxtfnxnZG8nuS7X8n1dBqV/Xz7P8RkX3QehfwnQRs3nF0hJv/bhHApr4beh5qYofc5yZ4o66LJl+4V2AeN9Q/9uudd @@ -32,7 +33,7 @@ - eJzFlr1OAkEQx5ezMJq7KyAm4AMgR0JneAkLpTaYaKytLI2tomin8jw8AmdvoSWxMdGoBc5ld8IyN7t7C4r/ZDLH7uz8du72AyGEGIdCbMVC9CPBqgF9icV6MO4ykt6Ug9OVGteMi4+h88rGoi8iV61/JVetxzVpNhWJ4bimWtuBEMGmNNR6V4jBrvQojMniU2XbgZ3r+iZHqo6Njpon8Kp70us6rEkuysXllOpjVK3VfelD4EVgMeFOFPcdnj/ARlrtPqru8O194N2A3XbzfXq9appz1c0pPIB6weIDnkunsyj3ruOOwXo/wb7Avj25+rpMyXeia4eLw5jTlTw3Oy9eQ/u8W1pbi/Qh9yIR4hnsJZHPVJSL+5ZjZ7mH4K/LEFOetp+s8XtlkvGafA1UyK3HeTbmTiqQriKfh6RP555Hs94k/UzuMewsd4uMMb3nM43l4upnciPO319tyxp8ZOp9Sqbm4uoc+tvEpe2+e5NyXGf02yrPHRn2kY3LrScTD2V7/0WE37Re8L+Bqd552YmDS+tdphZl+6y9h5K0QWm23ec935emeXxFOT7cRe6//+aa7kJbblvf2LF/f1N4vuLdsGzh3YCy/Q+gSoNZ78vlzmgf/jxCzg8Q9HnK + eJzFlr1OwzAQx69hQKAkQyukwgOUplI31JdggM6ITsxMjIgVCoUN6PP0ERp2BhgrFiQQMMBFzinu9WzHLZS/dLrUPt/Pl/ijAACTEGA7BhhEIKqJfYnF+jjuIlLelEPSZT6uFZcfw+eVjSVfRq5a/0quWo82ldlUJkbimmrtBADBljLS+iHAcE95EsVk8WluO4GdW/abbHTzeSKvvq+8NE+SiyspFcbUD5QPkRehxQbuG/p3tLFWu4/qu3L7AHnXaDeOevNpzlW3pLCH9aLFPZnLp7Mo97brjqF6P9A+0b48ufq6TNl34mtHiqOYk5VZbnZevIT2ebe1tjbrI+55AvCE9pyoZy7OpX0rsbPcI/RXVYypFu3Ha/Je+c54LbkGLuI24lk25U5qmK6mnkesT+eeRdPeJP1M7gvsLHebjTG951ON5eLqZ3Iznr2/OpY1+CDU+5gU5uLqHP7bxOXtvnuTc1xn9OuqzB0b9pGNK60nE49ke/9lRN+0UfK/ganeedmJg8vrXaYWZfusvfuKsmFlut3nPd9Vijy+4hwf7iL3339zTXehLbetb+LYv78pOl/pbli26G4g2f4HcKXBtPflSme0D38eEecH6fp3ow== @@ -181,7 +182,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_4_ooze.tmx b/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_4_ooze.tmx index 4144c5c54ff..334a8c0eee5 100644 --- a/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_4_ooze.tmx +++ b/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_4_ooze.tmx @@ -1,5 +1,5 @@ - + @@ -13,22 +13,22 @@ - eJxj4mZgYBrFo3iQ42esqHig3YPuJmLUL+eln7sIqXHio1/4EKOWHu4hxU2j7qEfhtmHzd7BlN9b2CD4CR3c85th4P07ikcxuZhhkKXfUffQz03TOKnnHhgA8WdyIuiZJNhBLfdQCw8294xUrMoOwQPtjlE8OPFgLKNHMX0xAIyJV0M= + eJxj4mZgYBrFo3iQ42esqHig3YPuJmLUL+eln7sIqXHio1/4EKOWHPeAAK3cRG74kOomWruHlnFGTTuR6YF2Dy7cwgbBT+jgnt9kpO1RPIoHCyanbB51z/Bw0zRO6tiNDED8mZwIeiYJdlDLPdTC5LhnuGBc8TwQblFlR01fA+2eUTy48Gg6GMUA4YRWrw== - eJztlFkKgCAQQK0fP7pG3bGjdNyIkAZxdDbNwgeChMtrFp0bDOTMyz125ujFpzaS+AyftENP+WoFJ19f9dn8M189vk7r0+v705MPFh+r2El9auVx+Mh8Lih1XfJp2e/YXIOVjxXafresHeikrVnrOL3dV5BSfGLnMJf+CwWLt6d1PDk9F38/Jt5doc9qULve/kbIA5YTaa7gnnBG7hy4hrLegtRdmAfFJbe3NLie1vdrHVOcIQ+ufQ== + eJztlFsKgCAQRa0fP9pG7bGltNyIkAbxMc+YwguCH6NzvFcNYWiIr3m5x04cXnisxfFn8JQZPOX1lih5fZVni898jfU6KY/X/8cTT80fLe+4PFY5Dh4ezyXMvfbiD+TJ5x54tCR975pZQSapH9o+UXgs7jFUz5+cOc2xZ+Gwa/0/GF+1JOl9TLRe6Z1ZyPq+/U0ph1om3KzgmrRHax9Yg6nXUKlXjQPD0lrbG1RO7f5SxpJOWWirww== - eJztlt8JwjAQxosQVET38MkXNxClU7iGPjmGMziGqyioa+iBpdd4/3JtioIfHKYxzf3yXdq0KPrTLRTFI+Sb/ziuo7rui4fKLUVXPIMJzWDJHfevX7nLV2xCGg8wxOHhwVz49/Lmuoa6XQpcMYuVg+LiWO+h/h/adyOPJUdbVk2SL1QtUjyirkGHqY+nrUcpvvTBI3mtMf0KT1fxrTy7Cc9RseR81qXYE2yed3JfPDmYpDmBJ2bynlu5fOrq/EqJEp2rm8D7I50blhpo/oLACzhPz8Nmv4WH21PWPooFAlhW4TOP5g2WlBuvVdvXIBhP+eOpleadpdaY5zRvrnsxaz7v16DnkLyz1A/XK+apfPKsU+PkxmxHdTuFx/te4nisa+D2EfWtL4WUw8qCeSg2a+B7q1zLQTqL5pWUnxqP83PepIqa3ytuT6bMn4PD603X+gaGv/LoCY0LdVc= + eJztltENgjAQholJo4boHj45hJEwhWvok2M4g2O4iiTiGnKJpKXeXe9KS3jwTy6WWnpf/yuUophOL1MUb5Nv/tvaRn89FQ+Wm4tUPIsSZ5Dk9vuPXe66i8roeIDBjxgel8v9fX65GmPbNcPls0g5MC6KtTX2f2i3Qh5JjrGsIXG+YLXQeIRdg66bOJ6xHml8ScGjYdUolz85eFLFXHnOJc3Rs+R81rm4IGwx7+SpeHIwcXMCj88Ue27l8inV+aWJ2jlXK0P7w50bkhqE/AWBF3CePpbDfgkPtaekfRgLBLAczG+ekDeuuNzuWkP7GgTjMX9iahXyTlJrl+e+G657vx0+742RMVHeSern1svn6X0KrTFUM4yTGnNa2baGJ/a9RPFI10DtI+xbnwsuR8+CMVI8GJs03Hs5n/x2SJr82HjfC59HykExjRW1JzXz5+CI9Sa15sDwVx59AOE5cgY= - eJztl81OFEEUhcsJPQM943KCumLrgpeYH4GtO1zwHGqIbmDtzmfgHQyGjfAM/kBmkJFHAHfWTddJnblzq7t0NCSGk9xM/1Z9devWqR7n/h+9X1sM0edy8fqXMr4nx4ivpd32MjzjwrmNTuTZ7y7yvOzG9+QY8aprt82S8T3uxbDywCyXPqaB6VFvPlfMrseRwyMsT3p2LrZ8nztFdf48XPvuz3+E+NCJeeJ7Kcmzr2t4mOWWrgvHxMfqinObLeeeFZFHYkZM18V8/phXNAi/Q/97VaR5UnkRlpNOFVehLemDmep49H0ZF1jkXopnvxv736Ecz4rIwn0gT8jBKIMH4meaeGahzaOn1flxyA3XBRjAiJrmcafy87s80v+UcoT2sH7Qzq3LY2GewR/wgOljJ/IgR8K0XcR54r6seWJe1I5Ij83yROZh/8CvMB20q+A84LqVG2bh+dJMVo76fm1dlPM8eh9g1XkkswwCx5BYMK7Ddt6cLcNhzRFq65O/d+rjbK1aLxKa583DfJ6xqh3rfKLmKFXnPD7ZY1L7aiovvE9h7R2TL4l4HVks4Lf6s5iwL6dYZI0NQh/wJ7Qpgi9OAo/OCzxLhLnj/nQd9Y29WfsLa9fHC8U+a/Ai5Enrm8/NemIf116mvQe6cXHfRe3ksFwaPKk1pt/HPJ0oT2Q1efQ4vLNNtV7H0wrHeo+Xeh0FnmGo05HyEq6tOk+Ud8RzRpk8zLJF6xhMb9uRkdeUnO+tNvuz3JfvQdR8Ew+8R9p492CxT9RynVfiPsS1je/lnPphHv6OaArNZ62F68Dy083nq45HPNryZp2DHEb97jTMvZ473aZe6+I952WM1Jzo586Vb6SYmEU/Y/nO3xJ/J4BPdBcsrAvjPypHyo//lfg/quiu8gL1E/9rl+VoJfaVe91L9AvuKY7d + eJztlztuFEEQhpuVZ9eeXcIVj4jUAZfYB7ZTMgg4ByALEjsm4wzcARk5Ac7Aw9au7bWPgJ25S9O/+p/a6pmGBVlCLqk0z+7+urrq7xnn/h97v7HsYt/K5fvfy9hOzuE/SrvvVXimhXOPepFnt7/M87If28k5/FXf7ptN5vdgEN2KA7OceJ8HpvuDeqyYXc8jh0dYHg7sWGz5MXeK6vppuHfqr8+Df+zFOPGzlMm7rxt4mOWS7gvHzPv6mnOPO849KSKP+IKYLop6/JhXbBSOY388K9I8qbgIy2Gv8rPQl4zBTE08+rnMCyzyLMWz24/j71CMF0Vk4TEQJ8RgksED43faeBahzw+b1fVBiA3nBRg+9eo5zfNOxed3eWT8OcUI/aF+0M+lizXTxMI8oz/gAZPMHTyIkTBtF3GdeCxrnTh2yB0xPTdLE5mH9QNHYdrrVs5xwH0rNszC66WZrBgNfW0dl3UevQ+wNWkks4wCx5hYMK/9bt6arcJhrRFy67N/9sX7142qXsQ1z5u7+TxTlTvW9UytUSrPeX6yx6T21VRceJ9C7R2QLolxHVks4LfGs5iwL6dYpMZGYQzoE/oUgy7OAo+Oy2kRNR5rx+PpPBoae7PWOrZn3p8r9kWLFiFO2n762NxL7ONay7T2wH65uO8id3JYTgyeVI3p9linQ6WJbG37xTS02aZcb+LphHO9x0u+TgLPOOTpRGkJ51aTJkob0ZxJJg+zbFEdg+ltNzJyTcn1i/V2fZbn8j2InG/jgfZIH+/uLI+JXG7SSjyHcW7jezknf5gHNZmjw5rPqoWLwHLl6vFq4hGNtrRZxyCHUbedh7XXa6f71LUu2nNURk+tiX7vSOlGiolZ9DuW7vwt4+8E8IndBAvbsfGPyp7S439l/I8qdlNxgQ0T/7WrcnQS+8qt3ZrYNemijm8= @@ -41,7 +41,7 @@ - eJztl7FxwzAMRdW6kAbQBl5DidxlJZceIRPQCcdi0maCpLJ4Fu4QBAApCqJc5N+hMCGJjyAIGk1Trmv7194mc8I4yJHfS+SY9+LY+2Snrmk+kI2TecYH48Aa/Z7hTHFw67+i+T673++EeW7qCzNXHAuE85l8Q2Lh1o+NsuC5JR/VkMHjlPVjnZU4X/JwsnhyWKyU4rFmeVnBMzB5uFZfK3lyct1SljxaPi/h8UINso5PDi/UK25ezOOPd3s92PFJkuKAx78n+9keJckDexnjArGxyJMSHryXmMdKUs3OyekaeQOSchrurdo1KIqLkXb2avA8MXNre7k1D3dXSZw1eKQzX+u/Ropn73zmcmeP2Gg8XMykngU/A31D6TmQeDyZG2KGexau14jfKjmbfSvnCe1DPHkO+7leIxBmjauffbm9Q+jSfY323piIlWv1Ps5aWq2nvV2t8/OINU7K/z3uJC3/a+7Tv7bVDVyBsjo= + eJztl7ERwjAMRd1SJANkA9YAQsdKlIzABAE8lqFlAqiIj+hO6CTZOI5Dwb9TgUWiF1lWImPS1FXGnBg7V7zPr+Nr8e9v43Jrl962tTFXZG1vlvHBOrB6v2U4U57/hOLd6s9r3BCb+tzA5dcc4dyQe0gs3PNjoyw4tuSjWkXwdMrzY+2VPB/icII8sSy5pPFMwbIbwbNi6nCs7iN5Ymo9p3LyaPX8DY8VelDu/MTwQr/i4mIeu3zbcZGPT5KUB7z+6O05PUqQB/bS5wVyk6NOUnjwXmKeXJJ6dkxNl6gbkFTT0J9L9yAvLkfa2SvBs2Zia3s5NQ/3rpI4S/BIZ77Ut0aIZ+565mpnjtxoPFzOpJkF/wfmhtRzIPFYEhtyhmcWbtbw90o5m00l1wmdQyz5H/Zzs4YjzBpXM/hiv5FdHZ5rtOvaQK66Sp/jckvr9XS2K3V+frHHSfU/xztJq/+S+/TXtHoBjgu0TQ== @@ -61,15 +61,14 @@ - + - - - + + @@ -79,11 +78,11 @@ - + - + [ { @@ -110,21 +109,21 @@ - + - + - + - + - - + + diff --git a/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_6_study.tmx b/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_6_study.tmx index b9f2da4fedf..0f4b9a93c1b 100644 --- a/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_6_study.tmx +++ b/forge-gui/res/adventure/common/maps/map/fort/fort_colorless_6_study.tmx @@ -1,5 +1,5 @@ - + @@ -9,7 +9,7 @@ - eJztlkEKwkAMRUs3UgRxI3gBryB4AY/o2qMWkdAh/CR/MjPioh8+ZWjJm0ySttO0y9JziT2Kx+zD0nzczOh22KzX2pFY5vvCuTf3IytmS75SD1QblJOXK8MVob7w6ldTazHqO49r5VQ6up/hRn4tsRkuUsSq7SvNYrger5btycs1y/XyLeM/Tnl7uVpX2XtPbq9+Zs18x/6F23LOEVefd6/6ov623hWai+aj5oyzQjMs8UYxdWyZ6SjvXiq51p5+yUXsVpX/ftqZ5zKS3r+ev+v7bM/mCCHuLk4rzVt4Ow== + eJztlksKwlAMRUsnUpw4EdyAW+gSukTHLlWkhIZwk9z3Qwc9cJHS+k7T5FWn6cRjW/KM8jH34TFfjzA8L0fssU0G63zfufT2fvHWbKlX+oF6g2qKamW8ApqLqH8lvZaguYu8Xk062fkab5bXkofxIjJX6VxZF+ONfKXuiKjWWm9Ur16/N7q/6LN0P7LOHvPMhvkd+xdvC5nXPm/9nR5ejfeusF5Ue8kzbr1nvYdlvVFOu7bd0yN8yG3fI7/yIncr+r+fTc11NcjsP2778Tr7e3MEyHvC8QFjWGeX @@ -98,29 +98,96 @@ - + + + [ - { - "editions": [ "CSP" ], - "type": "card", - "count": 10, - "rarity": [ "Common" ] - }, - { - "editions": [ "CSP" ], - "type": "card", - "count": 3, - "rarity": [ "Uncommon" ] - }, - { - "editions": [ "CSP" ], - "type": "card", - "count": 3, - "rarity": [ "Rare", "Mythic Rare" ] - } -] - + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Infernal Grasp" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Crippling Fear" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Deadly Dispute" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Village Rites" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Tragic Slip" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Defile" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Murder" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Infernal Grasp" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Crippling Fear" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Deadly Dispute" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Village Rites" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Tragic Slip" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Defile" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Murder" + } +] diff --git a/forge-gui/res/adventure/common/maps/map/fort/fort_green_1_logcamp.tmx b/forge-gui/res/adventure/common/maps/map/fort/fort_green_1_logcamp.tmx index 9ebf4026d72..c16969988ae 100644 --- a/forge-gui/res/adventure/common/maps/map/fort/fort_green_1_logcamp.tmx +++ b/forge-gui/res/adventure/common/maps/map/fort/fort_green_1_logcamp.tmx @@ -1,5 +1,5 @@ - + @@ -13,12 +13,12 @@ - eJztlk0OgjAQhQfZ0Tu5BY330dOoWxC8FQieQia0YdJMK+U3mr5kUk0zr6+DwQ9gXaURwCNa+VAmw1sAHIVbD+bGtRHj74D9mSzMkLfrSwybi8pdi25N5GfXLMonIYU+jfg+F643IfdwUcz40DoY/ObMgCrbnqqtZ8Tn4OYxNsM1ALgF/N496PPQLOiJ3/V5zD0HTvQZqd8d9eYy4PmVmC8Dis6Eu1+88Pl6lsIwY7Vn2v9HXUKA/W7rFJ3O4dYJvLzGKd2AiyiPUC5ZWzoL5PId6qI52FL/H3F9h49hS5OHzmbZwLvR/lr0z9VlNia2UDWl34VZT5YM+QAPW7+NMXXZWHWIh+KCSrJmIZnOlVUoX9Cawjvlgqzk5eX1O/oANviIog== + 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diff --git a/forge-gui/res/adventure/common/maps/map/fort/fort_green_2_grove.tmx b/forge-gui/res/adventure/common/maps/map/fort/fort_green_2_grove.tmx index 975b3d48d3a..a68f153bca6 100644 --- a/forge-gui/res/adventure/common/maps/map/fort/fort_green_2_grove.tmx +++ b/forge-gui/res/adventure/common/maps/map/fort/fort_green_2_grove.tmx @@ -1,5 +1,5 @@ - + @@ -26,7 +26,7 @@ - eJy1lgtuwyAMhjlRkyWTphHokbbzBZIcqb3CjGY3jhtT8ugvWUIJ8GEDNsaU6doYE9EGsK7VLcB/38xj4wXGXP7b3x/r8/sKGNXcj+QYy4HFjFlkR8FP6hm3r+b2CO2pWva9oo8079DmYxOQndZoGZd80uRr+F8vfXWCpcWLvgfyHbm2XveJa4Q+E3LJV+ljr3Dld+KG+rmvJmJKX7cosPNIe91nfObMV/uZkxXnfASb2J5bER93AjMpiHPucQ2aHO7pzRlzd/u5fHxaw4hryHGTfrwxv34/d+t44t5gzP0AVxuv5RXXPPc9Kp43bLueU9/B5XkjsLNm38xdU2D3i2rOWeogV7lMvuL360iOSrp+zu0IzCHD5fdrb76QNeUxN+SliDZgjsrlS20eTbymcObI8uGk1JRX85C+CmJCzA58c2Ah46MmGReNy3M93c/E65q53tCaorChIBYl/vI3T2Q1TsaeVHJ/i+LcLmsh1ThiUvxJU4HPJVxi595mazX4DO5WHeXm7ucfDQSeZw== + 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+++ b/forge-gui/res/adventure/common/maps/map/graveyard_crypt/crypt_3.tmx @@ -8,7 +8,7 @@ - eJybxsnAMG0AMLGA1u6QEMDEyO7DJj/Y3DePE4IHq/sGMvxAOFkEYi+IRk9/8zgR7kTm09t9MIzLfbj49HAfNjxU3IcOBsJ9x4QRmFL3zRvg8EMHQ9F9lLiR2DQznMNvMLuPXnjUffRx3ygYBaNgFIxUAABxFz2P + eJybxsnAMG0AMLFgINwx1Nw3jxOCB6v7BjL8QDhZBGIXiEZ3N3q4ofPp5T4YHozuwxfvg9196GAg3HdMGIEpdd+8AQ4/dDAU3UeJG4lNM8M5/Aaz++iFR91HH/eNglEwCkbBSAUAn0g43w== diff --git a/forge-gui/res/adventure/common/maps/map/graveyard_crypt/graveyard.tmx b/forge-gui/res/adventure/common/maps/map/graveyard_crypt/graveyard.tmx index d3f5d127bef..490cebf3210 100644 --- a/forge-gui/res/adventure/common/maps/map/graveyard_crypt/graveyard.tmx +++ b/forge-gui/res/adventure/common/maps/map/graveyard_crypt/graveyard.tmx @@ -1,5 +1,5 @@ - + @@ -31,7 +31,7 @@ - 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a/forge-gui/res/adventure/common/maps/map/graveyard_crypt/graveyard_3.tmx b/forge-gui/res/adventure/common/maps/map/graveyard_crypt/graveyard_3.tmx index fb2b99cf042..d0238dd5dfe 100644 --- a/forge-gui/res/adventure/common/maps/map/graveyard_crypt/graveyard_3.tmx +++ b/forge-gui/res/adventure/common/maps/map/graveyard_crypt/graveyard_3.tmx @@ -7,17 +7,17 @@ - eJzFlk0KwjAQhSPSH7tU9AKC4NYDeCSXohsP4k/Fy7juTvQw1gzt0LROMmlj7INHBSHz+WYyNRNCZIpniRD7UXcHkdkrUZj6bpLUWV6xPw7OcAbycBwHaU4uTG1/NzxTwr/IZRG07wHF4soBugf2PK71TBygm/x8YvLxzaCyXKIqnwcxv//gwB4dSxbg2sra40TP4pod7hcdCxpYpsSuUzl0PLZ31sSC/QHD3CyJueHOt+XgWKAnwPMOKyZqjrsyNHPkWHLJcW7kg3P8jP3sUkp5WJ8ZlUdI7xzvkq4upWtEs6g8kI1LJraC3sxl3XVcOI2+53lokT3XHxtBvbTcK6qRZzOo8mmzZ7j3yS/Udaf6kI+aNv+LTCx9Cuv3ydHsie199sWgO7vvXrnK9Z7DnKN96gNKcKDm + 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eJyVl79v00AUx6+VXaidSCRMCLEgtaRdmkgM7EwwM6BSJgoSJEVMSCD1hxAr/wNj2VihDQIa6ABJBKhj+R8YKgID4r65++qez2c3fdJXZzuu7/O+7519PTyt1K95NY5+Tan7daVaelyqmRGxXjXjgVZb//7V3vdAa2CPmzUjXPuix07daK2efRaP41NZbek5/qRGO0l+HnIhyLuemvs6JcL8iM1qPse24CM/2Rgjj2dQczmThywbAW2mKhPNKXcsc5T+SXbJUsYz1GrYZ5+vKHVL5/u24rSszy9UzO8NwdDweHzvZI3oO3tB8vQtB2pPz8nCeYuu3VlQanXBHMteQWDeN4nrDdkjiMv2vqvTZlxODYvPwXm7FVMXBMZdj2VTc2wtOD/kM8DxV//NTU/w4Kyevzbt7j0XORbURuY4fpaozSByxzueV4xn1TDHXKxrqDUfOx6w7MXm3m9aT2azLDLHojgMXJP1D3G81LVanTEjeRAV6wu4JItcQ/cWlbqrdcP2O44R1xfdOe9hYE23ZvN1+aTn3o/NXPChZ1lQnx8qyzJK3Voair47SVwJ+BFioXYTV5+LdmQfj6w36LuNWZMvc0dcE37QN3jkrxG/Pxq2Pj4LakGf3sfZvH7qb8MjuwYO1OSxElgj7A9f7F3JMhfnnwkWaJS6vJk7z6Uv9G2lwIci0R/0us/B3vlgmV9EjuckvsBrrBOuleNYlm3vosZ878kgz/NqlmcYmXFJfNsQWDfI712S79VJWJgL5no9bdbXXpznQYz7WXOkOtdWlP/myXd9N3FMYPlcIJ+l5/U0+xnxcMrxfFeGZeDxdAJM2I+E6uWrZ/sALOznkHwvEW09bs9kecbXA9/go9R4w+8jR3jm5w4W8v07psd6om70hjzNKCxwHqXu+8ixm2R7DR7+Fv1IH0NMkmNJPz+ZcSxlKuIEI/ckoV7zmWQ9ydAMcLzS5524WNsB7mEU3ltNGv2CudeEZ7fP5NUOsBX5JXMuE/3gu0WG3IuQ4ZJYA3xnQv2ouKZcG2U+F/lAho/ie0cWrlGKPGVz+ftR7oE48n8XnHOfzPDfp2Us+8Ib6qley4+F/gNiwmkm @@ -25,18 +25,13 @@ - eJxjYBgF2IA7PwNDPe9Au2LwgYsD7QAcABRf9AANaGkCl703ae+UUYAGSEkDA5GOkd1nAqWPsULwQAKYu+jpjis4xJHLXGQ1tIovUyA2o5HZ1ATGDIg0gw1QK3xwxQsxAJ/7SAHE5GOYGph7byKJg9LQJTT11Ew/9KprKAHY0gu2tA4KF3rVVbjigFDapjZAjj9kuweqbYMr/ElJZwPVVvURQ7CRwxKXOLoctQGyPdjKMkrKN1IBehkEAqB4Qg4PkHvQww29jQnjAwBdgyJb + eJxjYBgF2IA7PwNDPe9Au2LwgYsD7QAcABRf9AANaGkCl703ae+UUYAGSEkDA5GOkd1nAqWPsULwQAKYu+jpjis4xJHLXGQ1tIovUyA2o5HZ1ATGDIg0gw1QK3xwxQsxAJ/7SAHE5GOYGph7byKJg9LQJTT11Ew/9KprKAHY0gu2tA4KF3rVVbjigFDapjZAjj9kuweqbYMr/ElJZ5S2VdHbNcQCHzEEGzkscYmjy2EDlPgF2R5sZRkl5RupAL0MAgGQ35DDA+Qe9HBDjwsYHwDd7CN0 - + + - - - - - - @@ -69,10 +64,10 @@ - - - - + + + + @@ -180,7 +175,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/grolnok/grolnok.tmx b/forge-gui/res/adventure/common/maps/map/grolnok/grolnok.tmx index 76c18f66df9..b9301cbe96e 100644 --- a/forge-gui/res/adventure/common/maps/map/grolnok/grolnok.tmx +++ b/forge-gui/res/adventure/common/maps/map/grolnok/grolnok.tmx @@ -1,5 +1,5 @@ - + @@ -14,12 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 @@ -27,7 +27,7 @@ - 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 @@ -35,15 +35,10 @@ - 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 - - - - - @@ -277,7 +272,7 @@ - + @@ -340,7 +335,7 @@ - + @@ -648,5 +643,10 @@ + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/grolnok/grolnok_f1.tmx b/forge-gui/res/adventure/common/maps/map/grolnok/grolnok_f1.tmx index 1bfda330bbc..6b79e3ab7e5 100644 --- a/forge-gui/res/adventure/common/maps/map/grolnok/grolnok_f1.tmx +++ b/forge-gui/res/adventure/common/maps/map/grolnok/grolnok_f1.tmx @@ -83,9 +83,9 @@ }] - + - + diff --git a/forge-gui/res/adventure/common/maps/map/grolnok/teferi.tmx b/forge-gui/res/adventure/common/maps/map/grolnok/teferi.tmx new file mode 100644 index 00000000000..7f98e5cf101 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/grolnok/teferi.tmx @@ -0,0 +1,137 @@ + + + + + + + + + + + eJzbwM7AsGEUD3ksZkJd86axYmJs6rbgsPcaKwKTYq8ohRjZXmLtptROUTLClxp2kmovtewk1U30sncUUw+XsTEwlANxBRt97RWB0mJ09u8mIN4MxFsGQdjTAwMArIa2fg== + + + + + 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Turn back now !", + "options":[ + { "name":"Walk away" } +] +} +] + + + + + + + + + + + + + + + { + "startBattleWithCard": [ "First Head of the Hydra", "Second Head of the Hydra", "Third Head of the Hydra", "Fourth Head of the Hydra", "Fifth Head of the Hydra", "Sixth Head of the Hydra" ], + "startBattleWithCardInCommandZone": [ "The Hydra of Shandalar" ] +} + + [ + { + "type": "item", + "probability": 1, + "count": 1, + "itemName": "Presence of the Hydra" + } +] + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/grove/grove_9.tmx b/forge-gui/res/adventure/common/maps/map/grove/grove_9.tmx deleted file mode 100644 index fa579d4b0ca..00000000000 --- a/forge-gui/res/adventure/common/maps/map/grove/grove_9.tmx +++ /dev/null @@ -1,117 +0,0 @@ - - - - - - - - - - eJyrZWFgqKUz9uCmv30zOSGYXvagY1rZmYnDvuHqX3xuoXe6ooUf0Nm4wpLa/oWZhy8tUTt+SbGP2ukK5l9cGGYfLdIVul3YwoMWaRk5HHH5l9rhPFDxS6rd1A5rEM7EYi7MLpBcxQCWVwAx+QUk - - - - - 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diff --git a/forge-gui/res/adventure/common/maps/map/hostiletown/yule_town.tmx b/forge-gui/res/adventure/common/maps/map/hostiletown/yule_town.tmx index 1676b7d6ee0..07169bb47d6 100644 --- a/forge-gui/res/adventure/common/maps/map/hostiletown/yule_town.tmx +++ b/forge-gui/res/adventure/common/maps/map/hostiletown/yule_town.tmx @@ -95,11 +95,11 @@ - + - + @@ -136,12 +136,11 @@ - - + - + [{ diff --git a/forge-gui/res/adventure/common/maps/map/hostiletown/zombietown.tmx b/forge-gui/res/adventure/common/maps/map/hostiletown/zombietown.tmx index 370f504e10f..e34917c225d 100644 --- a/forge-gui/res/adventure/common/maps/map/hostiletown/zombietown.tmx +++ b/forge-gui/res/adventure/common/maps/map/hostiletown/zombietown.tmx @@ -1,5 +1,5 @@ - + @@ -13,12 +13,12 @@ - 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a/forge-gui/res/adventure/common/maps/map/lavaforge/lavaforge_3.tmx b/forge-gui/res/adventure/common/maps/map/lavaforge/lavaforge_3.tmx deleted file mode 100644 index 0977d9678e6..00000000000 --- a/forge-gui/res/adventure/common/maps/map/lavaforge/lavaforge_3.tmx +++ /dev/null @@ -1,167 +0,0 @@ - - - - - - - { - "startBattleWithCard": [ "Kher Keep" ], -} - - - - - - eJzt1UEOwiAQBVCWcDPjRY3UW5lWj6ETnYgNMAPMJy78STea9PVPZXTuNxO9c8v7uvh51ho+n18Dzo47ax+ELZmpzRl9Bq2Ze4YR+9BhjiYOzqq3s0VXtlt8qxmTvTScd9S7lea/AX9TR+HeqM6SS53PgB0ouWxTLH2Nm/qWtvZs9e7MUjR7xdrk1OaNMimlzkiTk+uM3B2cUucZdsu5muGiO9f6ouzT893eFft6tinZ6axy/2Nk3ML3pTVTu3YP6ft/XnkAKftLsw== - - - - - eJzF1tEJxDAIANB+HBwdoKtlrKzXIbpE8UPwRI3ReBGklCZ5aRJs7/M4biWfj51av0zi2P38zSoXgjo0JDvr4xjX105w4brC9ppa7jCj9k43a0bsle6Mvdr1zqPatewdLkS1jcYOl9v0Htp0ZQ5ajDypL3V5/R95li0997hezxvSenN3tWmNy89VlSutd5VHg/5H0LP8D7eTvW2T5zfqWW6lj3OgLkbUp22tfp3VKj7GqOZJ7T39pXptvXcmcV+1Ws3f3VN7o9+HxnLGnt0Py23KumdCW1PN5ect4/J4AVk1BK4= - - - - - 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"count": 1, - "rarity": [ "Rare", "Mythic Rare" ] - "colors": [ "Blue" ] - } -] - - - - - diff --git a/forge-gui/res/adventure/common/maps/map/magetower/magetower_14_horrors.tmx b/forge-gui/res/adventure/common/maps/map/magetower/magetower_14_horrors.tmx new file mode 100644 index 00000000000..84e58def9fb --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/magetower/magetower_14_horrors.tmx @@ -0,0 +1,160 @@ + + + + + + + + + + + + + + + eJxjYBgFxIIm7pFnL73thtlJa7uRzUa3C90N1HQHuj3Y5Iezvehm09JeQhibG2kJBsreUTAK0AEATPcacQ== + + + + + eJxr4mZgaBqBGARI1SPLM3TtJQcPlL27aWTvjigExuc3dHXkxNlIthdmJjFxiayOGvbiwtgAshyt7B3Fo5iaWIYHgSkxBwBVXhi5 + + + + + eJy91FEOgyAMBmDexcc9qRdzZ9m8isdQNu82+tCsaai0xfgnjTECH8WELYaw3VAjK82cZx9CinLN/XUufgfzk5+QgXmYXWFb+qUmulJqttYFk+fMrdkal/dJ18XzTcIeJFvjTlH+l6Uz4OMGZ7+aM6VuKS39el1vv+Bq/iWkNK7FbQm668PmHrmWzme+8ryvs9/RaaNZWtdyT1rsM9N6T2rtmml1qf3u/gWh7zXT4/I5NNb90/oBrUrbCw== + + + + + + + + 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I looks like it is open elsewhere", + "options":[ + { "name":"continue" } + ] +}] + + + + + [ + { + "text":"Hmm a big switch is embedded into the wall", + "options":[ + { + "text":"You hear some loud sounds from the center", + "action":[{"deleteMapObject":-1},{"advanceMapFlag":"gate"}], + "name":"flip the switch" + "options":[{ + "condition":[{"getMapFlag":{"key":"gate","op":">=","val":2}}], + "action":[{"deleteMapObject":102}], + "name":"ok" }] + }, + { "name":"go away" } + ] + } + +] + + + + + [ + { + "text":"Hmm a big switch is embedded into the wall", + "options":[ + { + "text":"You hear some loud sounds from the center", + "action":[{"deleteMapObject":-1},{"advanceMapFlag":"gate"}], + "name":"flip the switch" + "options":[{ + "condition":[{"getMapFlag":{"key":"gate","op":">=","val":2}}], + "action":[{"deleteMapObject":102}], + "name":"ok" }] + }, + { "name":"go away" } + ] + } + +] + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/magetower/magetower_1.tmx b/forge-gui/res/adventure/common/maps/map/magetower/magetower_1_djinn.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/magetower/magetower_1.tmx rename to forge-gui/res/adventure/common/maps/map/magetower/magetower_1_djinn.tmx diff --git a/forge-gui/res/adventure/common/maps/map/magetower/magetower_2.tmx b/forge-gui/res/adventure/common/maps/map/magetower/magetower_2_blackwiz.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/magetower/magetower_2.tmx rename to forge-gui/res/adventure/common/maps/map/magetower/magetower_2_blackwiz.tmx diff --git a/forge-gui/res/adventure/common/maps/map/magetower/magetower_3.tmx b/forge-gui/res/adventure/common/maps/map/magetower/magetower_3_redwiz.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/magetower/magetower_3.tmx rename to forge-gui/res/adventure/common/maps/map/magetower/magetower_3_redwiz.tmx diff --git a/forge-gui/res/adventure/common/maps/map/magetower/magetower_4.tmx b/forge-gui/res/adventure/common/maps/map/magetower/magetower_4_monastery.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/magetower/magetower_4.tmx rename to forge-gui/res/adventure/common/maps/map/magetower/magetower_4_monastery.tmx diff --git a/forge-gui/res/adventure/common/maps/map/magetower/magetower_5.tmx b/forge-gui/res/adventure/common/maps/map/magetower/magetower_5_greenhouse.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/magetower/magetower_5.tmx rename to forge-gui/res/adventure/common/maps/map/magetower/magetower_5_greenhouse.tmx diff --git a/forge-gui/res/adventure/common/maps/map/magetower/magetower_6.tmx b/forge-gui/res/adventure/common/maps/map/magetower/magetower_6_infernalgenesis.tmx similarity index 100% rename from forge-gui/res/adventure/common/maps/map/magetower/magetower_6.tmx rename to forge-gui/res/adventure/common/maps/map/magetower/magetower_6_infernalgenesis.tmx diff --git a/forge-gui/res/adventure/common/maps/map/magetower/magetower_7_church.tmx b/forge-gui/res/adventure/common/maps/map/magetower/magetower_7_church.tmx new file mode 100644 index 00000000000..07ee92d4d2b --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/magetower/magetower_7_church.tmx @@ -0,0 +1,141 @@ + + + + + + + + + + + + + + eJx7ws7A8GQUj+JRPIrJwKxWA++GUTyKRzFpGADnNdOO + + + + + eJzbwcPAsIMOWAYNE6MnmpeBYRcPbhzFSz17YfIgO3cDaWxAQQAVU8u/pNgJwvj8Tay9IHP2QTEyaONnYGjlh7D3CWBiXHYTYy8+fxICO3HENzH2ypJpJwxIk+nfUXuHt717gbiemzw7a4H69pBprwyZdsPsxGYuKeUkKXbjs5PUcpJYuwnZSaq9yHbXcUMwzA213AgxQnaSYy+6HlhalybD/cgYAMOU0f8= + + + + + eJzt1UEKgCAQBdBZW6A3MI9qUsfqMtE9MmrABnXAZhHUhwE3+hb6EeCdWRXA2PGzKXlzMPnB2F7O5szUlbLRdPGsxdxn1gCTPtc0T200c7HRcxmT2q1u8VzG5fb/7rfdUhc4FzvYkloPa27a+9aU7JIrYdbsnCtpUhsnXHfnyX8kadJ44obG93NkBxWZNok= + + + + + + + + eJxjYBgF+MBdQwaGe4b0tzfWiIEhzgjBv2dAH3vvAu28B8R3aWhfLNDsOANMNiE5SkCcPnn6YsnUBwP39Mnz710K7R0oEEemf6kRzuQAaoTzQKTnwQLw+XcUDF4AAAa3IcE= + + + + + + + + + + + + + + + + + [{"type": "randomCard","colors": ["White"], "count": 5 }, {"type": "item","count": 1,"probability":0.2,"itemName": "Jungle Shield"}, +{ +"type": "card", +"probability": 1, +"count": 1, +"cardName": "Staff of the Sun Magus"}] + + + + + [ + { + "editions": [ "NEO" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "NEO" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "NEO" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/magetower/magetower_8.tmx b/forge-gui/res/adventure/common/maps/map/magetower/magetower_8.tmx deleted file mode 100644 index 6002977910c..00000000000 --- a/forge-gui/res/adventure/common/maps/map/magetower/magetower_8.tmx +++ /dev/null @@ -1,189 +0,0 @@ - - - - - - - - - - eJxjYBj8QJaHgUGaB8KWRmLTCpjwQTA2e2FytARRvAwM0bwIe2FsWoOdQLt282CyhxNAjz8Yn5Zxis2OUXtH7R0Fo4AYsIsHgYkRJwYAABuBFGU= - - - - - eJybzMnAMHkUj+JRPIpH8bDHO3gG3g2jeOAxAEJuNwA= - - - - - eJzl1GsKgCAQBGDpX2gnqC5WZ+lxLHvdLSWWIipntwgiYQiM7XMgtEYp+0KyXZCZMlGqN+cpkudceu/NwT2vVgfYnL6IidqoyzERG3ElZshG3Fxo0kqFfe+6rf5X36+5k0ujZWbl5kahmwltb0bx8Xc59yTHpp5XXdB7ErVDJtfd2rVeQmeo9LoXMiXufob+9VRw/m1mPKPM4A== - - - - - - - - eJxjYBj8YIUmBKOzaQWCBCEYm70g8QBB2tr/E2jPL01U9jt22to5EsAhCQTGJ0Zt8E8SgfGJgYA0DwPDLh4IG0aTC5QlEBifGMxeagFSwtmYD0KniFBuLynhDLOXGoCccG4Rp579xACYvXJUjGdS7B0FgwsAAL1qK7A= - - - - - - - - - - - - - - - - - - - - - - - [ - { - "editions": [ "M11" ], - "type": "card", - "count": 10, - "rarity": [ "Common" ] - "colors": [ "Blue" ] - }, - { - "editions": [ "M10" ], - "type": "card", - "count": 3, - "rarity": [ "Uncommon" ] - "colors": [ "Blue" ] - }, - { - "editions": [ "M10" ], - "type": "card", - "count": 1, - "rarity": [ "Rare", "Mythic Rare" ] - "colors": [ "Blue" ] - } -] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [ - { - "editions": [ "M10" ], - "type": "card", - "count": 10, - "rarity": [ "Common" ] - "colors": [ "Blue" ] - }, - { - "editions": [ "M10" ], - "type": "card", - "count": 3, - "rarity": [ "Uncommon" ] - "colors": [ "Blue" ] - }, - { - "editions": [ "M10" ], - "type": "card", - "count": 1, - "rarity": [ "Rare", "Mythic Rare" ] - "colors": [ "Blue" ] - } -] - - - - - - - [ - { - "type": "item", - "probability": 1, - "count": 1, - "itemName": "Illusionist's Key" - } -] - - - - - - - - - - - - - - - - - - - - - - - - - [{ - "text":"This door is locked", - "options":[ - { "name":"go away" }, - { - "name":"unlock with Illusionist's key", - "condition":[{"item":"Illusionist's Key"}], - "text":"The gate is unlocked", - "options":[{"name":"continue", "action":[ {"deleteMapObject":-1},{"removeItem":"Illusionist's Key"}]} ] - } - ] -}] - - - - diff --git a/forge-gui/res/adventure/common/maps/map/magetower/magetower_8_illusion.tmx b/forge-gui/res/adventure/common/maps/map/magetower/magetower_8_illusion.tmx new file mode 100644 index 00000000000..f7a0bebfa6d --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/magetower/magetower_8_illusion.tmx @@ -0,0 +1,189 @@ + + + + + + + + + + eJxjYBj8QJaHgUGaB8KWRmLTCpjwQTA2e2FytARRvAwM0bwIe2FsWoOdQLt282CyhxNAjz8Yn5Zxis2OUXtH7R0IsGMY5unhDnbxIDAx4sQAAKmkFSk= + + + + + eJxjYBi8YDInYTwQdlLbblLspJbd5NhJqd2U2EmJ3aP2jto7nOyl1G5KwUDYSY7d1AYDYSc+N1ACALeAhNk= + + + + + eJzV02EKgCAMBtD9V09gXazOYl3LrO6WECORGmwOJOFDGLjnQKMFiEQGRqg+nGC/2QEk+53J6dmlueedWpuSzTG1bImpYUvNN5vrjkITlxfO2+qmTm6vef/mnjmrkZkhnzsa/rDEbjGltobJtTXN2l7MHbxDME9N2yxtDL51X9W5PS+ZOt+E + + + + + + + + eJxjYBj8YIUmBKOzaQWCBCEYm70g8QBB2tr/E2jPL01U9jt22to5EsAhCQTGJ0Zt8E8SgfGJgYA0DwPDLh4EmxKgLIHA+MSoYRcyICWcjfkgdIoI5faSEs4we6kByAnnFnHq2U8MoGb8DgV7RwF+AACy1Srn + + + + + + + + + + + + + + + + + + + + + + + [ + { + "editions": [ "M11" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + "colors": [ "Blue" ] + }, + { + "editions": [ "M10" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + "colors": [ "Blue" ] + }, + { + "editions": [ "M10" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + "colors": [ "Blue" ] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "editions": [ "M10" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + "colors": [ "Blue" ] + }, + { + "editions": [ "M10" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + "colors": [ "Blue" ] + }, + { + "editions": [ "M10" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + "colors": [ "Blue" ] + } +] + + + + + + + [ + { + "type": "item", + "probability": 1, + "count": 1, + "itemName": "Illusionist's Key" + } +] + + + + + + + + + + + + + + + + + + + + + + + + + [{ + "text":"This door is locked. Judging by the scrapes and scratches on the floor, however, it seems to be opened frequently so the key can probably be found nearby.", + "options":[ + { "name":"(Leave)" }, + { + "name":"Unlock the gate with the Illusionist's key", + "condition":[{"item":"Illusionist's Key"}], + "text":"The door swings open and you can continue to explore the tower.", + "options":[{"name":"continue", "action":[ {"deleteMapObject":-1},{"removeItem":"Illusionist's Key"}]} ] + } + ] +}] + + + + diff --git a/forge-gui/res/adventure/common/maps/map/magetower/magetower_8_illusion_basement.tmx b/forge-gui/res/adventure/common/maps/map/magetower/magetower_8_illusion_basement.tmx new file mode 100644 index 00000000000..351ca67cff1 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/magetower/magetower_8_illusion_basement.tmx @@ -0,0 +1,160 @@ + + + + + + + + + + + eJxjYBgFo2AUjIKRA1ZwIDA9gRsnAtMSmPDR1vxRe3HbS6u43cUDsQ8Zg8RAmBwAAB7VB68= + + + + + eJxr4mZgaBrFo3gUj+JRPCwwCIzaOzztleFBYErMAQAesRWT + + + + 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eJzdkjkOwjAQRUeCDgMtsQ/AHdi6HAVKFokWiWtQsAhyCeAiJLkMM3IsRsY0kQchvvSKuJiX+TbA72eeACyQJbJKvuPs9wCUBmgjHaSr7RkhlQs6MmRsLDzZWsa5877JO8WOZ6zns5CbO4kG7t7Usq6Q1zFhnd/V6w6Mqu8Y4IwSGSLXwBxy3KrzbSt893VCu+yxy6Jycx8ndpw3NdZdMr/vjfkPD5xz0tbtKMz7vhJ+ch+19ade75JdU/i7dXuPAi56e/S+Yrtp54O2++esV5dNZKebT53nHzqVcP5bnoh2M80= + + + + + + + + eJxjYBgFo4CBobN1YOzlbBsYewmB3TwMDCGCEEwNQGr4fqeOtSSH7w8q2UsskAaGcxyQ/kkj862lcdtLzfglFoDspZVf6Q1u4AhbEBgtTwY3AADjrg0w + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "editions": [ "PD2" ], + "type": "card", + "count": 3, + "rarity": [ "Common" ] + }, + { + "editions": [ "PD2" ], + "type": "card", + "count": 1, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "PD2" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + [{"type": "randomCard","colors": ["Red"], "count": 5 }, {"type": "item","count": 1,"probability":0.2,"itemName": "Dagger"}, +{ +"type": "card", +"probability": 1, +"count": 1, +"cardName": "Staff of the Flame Magus"}] + + + + diff --git a/forge-gui/res/adventure/common/maps/map/magetower/wastetown..tmx b/forge-gui/res/adventure/common/maps/map/magetower/wastetown..tmx new file mode 100644 index 00000000000..81d789a84e4 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/magetower/wastetown..tmx @@ -0,0 +1,154 @@ + + + + + + + + + eJxjYBgFxIIm7pFnL73thtlJa7uRzUa3C90N1HQHuj3Y5Iezvehm09JeQhibG2kJBsreUTAK0AEATPcacQ== + + + + + eJxr4mZgaBqBGARI1SPLM3TtJQcPlL27aWRvcyIC4/NbcyYqJifOhqq9IHWU2ktOXO6msr3oGBtAlqOVvaN4FFMTy/AgMCXmAABmRhZB + + + + + eJy91FEOgyAMBmDexcc9qRdzZ9m8isdQNu82+tCsaai0xfgnjTECH8WELYaw3VAjK82cZx9CinLN/XUufgfzk5+QgXmYXWFb+qUmulJqttYFk+fMrdkal/dJ18XzTcIeJFvjTlH+l6Uz4OMGZ7+aM6VuKS39el1vv+Bq/iWkNK7FbQm668PmHrmWzme+8ryvs9/RaaNZWtdyT1rsM9N6T2rtmml1qf3u/gWh7zXT4/I5NNb90/oBrUrbCw== + + + + + + + + eJxjYBjcYIUoaeLUAitxmI9LfLiDNjrY0cKPyhdno619PNC4VBJA5VMLyPLgl4fZiwtIE9BPKnAXI85eagDkuFyJFs641FEDYLODWDFyQSPQD+1A3ISGcYk1U8nPe4F+2EcC3k+HeIeBJm5UehQMLgAAPrgbWg== + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "editions": [ "M14" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + "colors": [ "Blue" ] + }, + { + "editions": [ "M14" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + "colors": [ "Blue" ] + }, + { + "editions": [ "M14" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + "colors": [ "Blue" ] + } +] + + + + + + + + + + + [{ + "text":"A gate is blocking the path. I looks like it is open elsewhere", + "options":[ + { "name":"continue" } + ] +}] + + + + + [ + { + "text":"Hmm a big switch is embedded into the wall", + "options":[ + { + "text":"You hear some loud sounds from the center", + "action":[{"deleteMapObject":-1},{"advanceMapFlag":"gate"}], + "name":"flip the switch" + "options":[{ + "condition":[{"getMapFlag":{"key":"gate","op":">=","val":2}}], + "action":[{"deleteMapObject":102}], + "name":"ok" }] + }, + { "name":"go away" } + ] + } + +] + + + + + [ + { + "text":"Hmm a big switch is embedded into the wall", + "options":[ + { + "text":"You hear some loud sounds from the center", + "action":[{"deleteMapObject":-1},{"advanceMapFlag":"gate"}], + "name":"flip the switch" + "options":[{ + "condition":[{"getMapFlag":{"key":"gate","op":">=","val":2}}], + "action":[{"deleteMapObject":102}], + "name":"ok" }] + }, + { "name":"go away" } + ] + } + +] + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story/castles/black_castle_f1.tmx b/forge-gui/res/adventure/common/maps/map/main_story/castles/black_castle_f1.tmx index 371cbfa7ad1..11ce6bc4745 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/castles/black_castle_f1.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/castles/black_castle_f1.tmx @@ -35,6 +35,22 @@ + [{ + "condition": [{"checkQuestFlag": "Ch1CastlesComplete", "not":true}], + "text": "As you land your final blow against Griselbrand, you feel a significant pulse of mana. But with the immediate threat removed, you can now see clearly that the locked room at the north end of the chamber does not hold any prisoners.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"Ch1BlackCastleComplete", "val": 1} }, {"deleteMapObject": -1}, {"advanceQuestFlag": "Ch1CastlesComplete"}] + }] +}, +{ + "condition": [{"checkQuestFlag": "Ch1CastlesComplete"}], + "text": "As you land your final blow against Griselbrand, you feel a another pulse of mana. But just as before, the locked room behind your fallen foe does not hold any prisoners.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"Ch1BlackCastleComplete", "val": 1} }, {"deleteMapObject": -1}, {"advanceQuestFlag": "Ch1CastlesComplete"}] + }] +}] { "startBattleWithCard": [ "Mox Jet" ] } @@ -49,7 +65,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/main_story/castles/blue_castle_f1.tmx b/forge-gui/res/adventure/common/maps/map/main_story/castles/blue_castle_f1.tmx index e10bdbb379e..ee6134437ac 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/castles/blue_castle_f1.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/castles/blue_castle_f1.tmx @@ -35,6 +35,22 @@ + [{ + "condition": [{"checkQuestFlag": "Ch1CastlesComplete", "not":true}], + "text": "As you land your final blow against Lorthos, you feel a significant pulse of mana. But with the immediate threat removed, you can now see clearly that the locked room at the north end of the chamber does not hold any prisoners.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"Ch1BlueCastleComplete", "val": 1} }, {"deleteMapObject": -1}, {"advanceQuestFlag": "Ch1CastlesComplete"}] + }] +}, +{ + "condition": [{"checkQuestFlag": "Ch1CastlesComplete"}], + "text": "As you land your final blow against Lorthos, you feel a another pulse of mana. But just as before, the locked room behind your fallen foe does not hold any prisoners.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"Ch1BlueCastleComplete", "val": 1} }, {"deleteMapObject": -1}, {"advanceQuestFlag": "Ch1CastlesComplete"}] + }] +}] { "startBattleWithCard": [ "Mox Sapphire" ] } @@ -49,7 +65,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/main_story/castles/green_castle_f1.tmx b/forge-gui/res/adventure/common/maps/map/main_story/castles/green_castle_f1.tmx index e71b34f3f0c..91ec1858d96 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/castles/green_castle_f1.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/castles/green_castle_f1.tmx @@ -40,6 +40,22 @@ + [{ + "condition": [{"checkQuestFlag": "Ch1CastlesComplete", "not":true}], + "text": "As you land your final blow against Ghalta, you feel a significant pulse of mana. But with the immediate threat removed, you can now see clearly that the locked room at the north end of the chamber does not hold any prisoners.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"Ch1GreenCastleComplete", "val": 1} }, {"deleteMapObject": -1}, {"advanceQuestFlag": "Ch1CastlesComplete"}] + }] +}, +{ + "condition": [{"checkQuestFlag": "Ch1CastlesComplete"}], + "text": "As you land your final blow against Ghalta, you feel a another pulse of mana. But just as before, the locked room behind your fallen foe does not hold any prisoners.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"Ch1GreenCastleComplete", "val": 1} }, {"deleteMapObject": -1}, {"advanceQuestFlag": "Ch1CastlesComplete"}] + }] +}] { "startBattleWithCard": [ "Mox Emerald" ] } @@ -49,7 +65,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/main_story/castles/red_castle.tmx b/forge-gui/res/adventure/common/maps/map/main_story/castles/red_castle.tmx index 185e27f68f3..846585fcbdb 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/castles/red_castle.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/castles/red_castle.tmx @@ -68,7 +68,7 @@ - + [ { diff --git a/forge-gui/res/adventure/common/maps/map/main_story/castles/red_castle_f1.tmx b/forge-gui/res/adventure/common/maps/map/main_story/castles/red_castle_f1.tmx index 28f386ec396..1c8e3799fc8 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/castles/red_castle_f1.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/castles/red_castle_f1.tmx @@ -1,5 +1,5 @@ - + @@ -40,16 +40,33 @@ + [{ + "condition": [{"checkQuestFlag": "Ch1CastlesComplete", "not":true}], + "text": "As you land your final blow against Lathliss, you feel a significant pulse of mana. But with the immediate threat removed, you can now see clearly that the locked room at the north end of the chamber does not hold any prisoners.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"Ch1RedCastleComplete", "val": 1} }, {"deleteMapObject": -1}, {"advanceQuestFlag": "Ch1CastlesComplete"}] + }] +}, +{ + "condition": [{"checkQuestFlag": "Ch1CastlesComplete"}], + "text": "As you land your final blow against Lathliss, you feel a another pulse of mana. But just as before, the locked room behind your fallen foe does not hold any prisoners.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"Ch1RedCastleComplete", "val": 1} }, {"deleteMapObject": -1}, {"advanceQuestFlag": "Ch1CastlesComplete"}] + }] +}] { "startBattleWithCard": [ "Mox Ruby" ] } + - + @@ -88,5 +105,15 @@ ] + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story/castles/white_castle.tmx b/forge-gui/res/adventure/common/maps/map/main_story/castles/white_castle.tmx index 1c1f82a9e08..442bc3edd2b 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/castles/white_castle.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/castles/white_castle.tmx @@ -119,6 +119,7 @@ + [ { "action": [ @@ -142,7 +143,7 @@ ] } ] - + @@ -171,7 +172,7 @@ ] } ] - + @@ -185,7 +186,8 @@ ] } ] - + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story/castles/white_castle_f1.tmx b/forge-gui/res/adventure/common/maps/map/main_story/castles/white_castle_f1.tmx index 9ad060f1aa5..204df81e46a 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/castles/white_castle_f1.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/castles/white_castle_f1.tmx @@ -35,6 +35,22 @@ + [{ + "condition": [{"checkQuestFlag": "Ch1CastlesComplete", "not":true}], + "text": "As you land your final blow against Akroma, you feel a significant pulse of mana. But with the immediate threat removed, you can now see clearly that the locked room at the north end of the chamber does not hold any prisoners.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"Ch1WhiteCastleComplete", "val": 1} }, {"deleteMapObject": -1}, {"advanceQuestFlag": "Ch1CastlesComplete"}] + }] +}, +{ + "condition": [{"checkQuestFlag": "Ch1CastlesComplete"}], + "text": "As you land your final blow against Akroma, you feel a another pulse of mana. But just as before, the locked room behind your fallen foe does not hold any prisoners.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"Ch1WhiteCastleComplete", "val": 1} }, {"deleteMapObject": -1}, {"advanceQuestFlag": "Ch1CastlesComplete"}] + }] +}] { "startBattleWithCard": [ "Mox Pearl" ] } @@ -49,7 +65,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/main_story/forest_capital.tmx b/forge-gui/res/adventure/common/maps/map/main_story/forest_capital.tmx index 5d665148d2b..4314184d357 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/forest_capital.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/forest_capital.tmx @@ -31,7 +31,7 @@ - eJzt1DkOgzAQBdB/A0rShQ7L0HE/tobcg9yFE5CE5TBYookUSBBBDMt/kiVbLjyeGRsgIprG9oGLLx2FLOZgOczlshIFpEo6it9yU/P7hLqzP7an8oDak45iviwAbsHwnlS/lS7wcNc/l9Zz1YCj+3lj3k+74zf07oh/9NidnqZmrz/rdsR8EdE5hRYQmRFb0pF8KtT3NRGdVwdj7hTP + eJzt1EsOgyAQBuD/Bizrzu4kys779bXRe9S7eAJbX4cpicvWR1vjEPm/hATCgmFmACAiWuZggMBIRyGLOVgPc7muqwZuWjqKeXdb82JB3dkf7mkSoE2ko/hdlgJ5+nlPqt+qCHhE259L2wlj4BgP886+n97RN9R/2f97/KPH7vS0Nav/rNse80VEfjop4GzHRUlH8q7U02si8tcLp8cV1w== diff --git a/forge-gui/res/adventure/common/maps/map/main_story/island_capital.tmx b/forge-gui/res/adventure/common/maps/map/main_story/island_capital.tmx index 4c918f66eee..e114c012540 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/island_capital.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/island_capital.tmx @@ -8,7 +8,7 @@ - eJzNmF1OwzAMxyvRj12ERz40xnE4ATzADXYE2JbtKJyCywBj42UiVmvhGidx2mRskjWtU5NfbP8dJ+uqKD7KopjVffu0z9bVadjG2l3ZN/MPHNRP1D+nwkc5jON5DB+u913IjyF54uJ7sfbdPd9Z21tbBPwPdlv/XRe3m7q/Bh8vcOwd8yO7y2/ApuHR8sbqD9kXjAnHeWrGs3HOsVpa2e9l1a73sm75vxIzDvGlFEvghHEkLaXg1DL68sw4tH4sxpAGDk1rOfg0jCHf5ObDPBpTP4DvPEGd8RmvcVq2bdnWH6hFKXUszRHaf6X3Lkg9SM3o27c0fFS7qWvN1sEVE1tgWlV93hgfAsNzt0ehxuB738WFxhOYYL8e44PrOi430D+PTZ8PfsM68f9p/euHofUW5ntownxbllPY/1A+7G14ruGahvAZMt/K874hPcab5ZhM3PmA+zyOFxMf7g/wXYiN5ixw3jfte9r5uAZh7lCuGxKjEBufC+N3FVHbwYcbTy7C5/Ws39MO1dOyio8XZZLqBXwOTb+vj/GbK2+1NQmZqMboGQD7gTFMkh+h1w0x7kp3zUZt5upVNHniOweNjaNkqP1Zp4/Q+BKfpmYMtZje0RXbXL17DJ8v73LyYbxQey59+O4t6D1CasP9C03ScEizuRm5n2i8NGzHZKR1UFPr+Dke63ROTtwfpspzpXTfkMuX1Ge0P5X8xXXLz8kpfdmdg+a++zs8b5hK5qP/8bzszhBzMA0vnsvw7OHLM85hHP7RaikU+xhNcj7pXekOMGZMTQy0Y6W6/07JJ93v/gBdLifn + eJzNmF1OwzAMxyvRj12ERz40xnE4ATzADXYE2JbtKJyCywBj42UiVmvhGidx2mRskjWtU5NfbP8dJ+uqKD7KopjVffu0z9bVadjG2l3ZN/MPHNRP1D+nwkc5jON5DB+u913IjyF54uJ7sfbdPd9Z21tbBPwPdlv/XRe3m7q/Bh8vcOwd8yO7y2/ApuHR8sbqD9kXjAnHeWrGs3HOsVpa2e9l1a73sm75vxIzDvGlFEvghHEkLaXg1DL68sw4tH4sxpAGDk1rOfg0jCHf5ObDPBpTP4DvPEGd8RmvcVq2bdnWH6hFKXUszRHaf6X3Lkg9SM3o27c0fFS7qWvN1sEVE1tgWlV93hgfAsNzt0ehxuB738WFxhOYYL8e44PrOi430D+PTZ8PfsM68f9p/euHofUW5ntownxbllPY/1A+7G14ruGahvAZMt/K874hPcab5ZhM3PmA+zyOFxMf7g/wXYiN5ixw3jfte9r5uAZh7lCuGxKjEBufC+N3FVHbwYcbTy7C5/Ws39MO1dOyio8XZZLqBXwOTb+vj/GbNB/0kdqahExUY/QMgP3AGCbJjxrGXemu2ajNXL2KJk9856CxcZQMtT/r9BEaX+LT1IyhFtM7umKbq3eP4fPlXU4+jBdqz6UP370FvUdIbbh/oUkaDmk2NyP3E42Xhu2YjLQOamodP8djnc7JifvDVHmulO4bcvmS+oz2p5K/uG75OTmlL7tz0Nx3f4fnDVPJfPQ/npfdGWIOpuHFcxmePXx5xjmMwz9aLYViH6NJzie9K90BxoypiYF2rFT33yn5pPvdH0OhJ4A= @@ -36,7 +36,7 @@ - eJxjYBgFo2DogBMaqPxOLQaGLi1MddjE0fWOgsELsMWfPJCvQGRcjwLyASXhOZB5jBS7h2OamanJwDBLc6BdMbQAKfXHKMAN8oF5rwCKC2lUBlASJ91AN/VAce9oO2AUIAFa5vV2oLkdWMzuBor1UMnOwdiupcRN/cBwmUBC2EwH1nkz6FDvtRsD49KYfP2LgXqX4NBPSRocratGAT3BYCxvBhKMhsfAA2rGwWh8YoI6fgaGeihu4B9o14yCUUAdAADsPiyZ + eJxjYBgFo2DogBMaqPxOLQaGLi1MddjE0fWOgsELsMWfPJCvQGRcDyS4ozPQLqAMUBKeA5nHSLF7sKUZaoCZmgwMszQH2hVDC5BSf4wC3CAfmPcKoLiQRmUAJXHSDXRTDxT3jrYDRgESoGVebwea24HF7G6gWA+V7ByM7VpK3NQPDJcJJITNdGCdN4MO9V67MTAujcnXvxiodwkO/ZSkwdG6ahTQEwzG8mYgwWh4DDygZhyMxicmqONnYKiH4gb+gXbNKBgF1AEANq0toQ== diff --git a/forge-gui/res/adventure/common/maps/map/main_story/mountain_capital.tmx b/forge-gui/res/adventure/common/maps/map/main_story/mountain_capital.tmx index 72e7fd89a5f..b1cca3a0bf8 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/mountain_capital.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/mountain_capital.tmx @@ -31,7 +31,7 @@ - eJzt1EsKwjAUheGzgy5BZ22Ks+6vOtMd+JjqJuwmrA/QDegWnHqhiqItVCG0xf+DkJvH4ISQSAAAAN+5DppOUM86krKoqDeWOX/LPbfx4mVu66Sdu++3Pnd+ci0TaZWUr41tflKxBrTBPpQO4XN8tndy8fRW2uRoZzy5+vVDL5b6cVFP7b+ZdeT//De/3i+AT2kgDa2NgqaTwAfuF0DX3ABEPSb5 + eJzt1EsKwjAUheGzgy5BZ22Ks+5PnekOrE51E7oJ6wN04FS30KkXqig+oAqxEf4PQm4egxNCIgEAAHym7DSdoJ55Ii2Sql5a5uIh99jGk7u5lZPW7rLf+sL5yTXNpFn2em1g88M3a0AINrG0jW/jo72Tk6e3EpKdnXHv6tdXrVRqp1U9sv8mD/T/PASa61e+vV8Az7qR1LPWj5pOAh+4XwD/5gyD9igB diff --git a/forge-gui/res/adventure/common/maps/map/main_story/plains_capital.tmx b/forge-gui/res/adventure/common/maps/map/main_story/plains_capital.tmx index db3e47b64e2..abea18d7658 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/plains_capital.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/plains_capital.tmx @@ -31,7 +31,7 @@ - eJzt1kEKwjAQBdAPHqDoRkFBl7XJQu3CFr2Cd/EE6s6eQz2TehxnqbaNiKST4n8QSEIWn0ymFCCiXyxjIJORx9pJ/DumQJFqp/jOzQB3o53iVTHVTkA+dBOgl2inKDtb4GK1UzRjLr21qOmvsdRm8lSfocxHNfXqy30NrHtedfaTjaP3V5Jl/ZYnC/A9kX++3t/VVM/r9qrOEP2LXQTsZRwi7SRlp4573TbbmXsdijzQ//e23B+RlpC/50TUnAdcVxqU + eJzt1k8KgkAUBvAPOoDUpqCglqYuKhcpdYXu0gmqXZ7DOlO16DC9peE4ETG+kb4fPHgjg3zMHxEgol+sQyCTykPtJO6dU6BItVN85x4Dj1g7xbtirp2AXOhHwCDSTlF3SYBrop2iHUu5W6uG+zWVvZlV9mcs/aRhv4ayXqPE3pvmfrKz3P2NZNlKPSvvyjw8T+Seq/N3i8190zPTHKJ/cQiAo9Qp0E5SV/bs467ZL+xjX+Se/r93Zf2ItPj8PSei9rwAQFsbnA== diff --git a/forge-gui/res/adventure/common/maps/map/main_story/spawn.tmx b/forge-gui/res/adventure/common/maps/map/main_story/spawn.tmx index f197541ca7b..2245fc09a3e 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/spawn.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/spawn.tmx @@ -1,5 +1,5 @@ - + @@ -34,86 +34,229 @@ - [{ - "text":"Hello, planeswalker {var=player_name}", - "options":[ + [ { - "name":"Why am I here", - "condition":[ { "checkQuestFlag": "mainQuest" ,"not":true} ], - "text":"This... is Shandalar. A plane where mana is so prevalent and used by all that is sentient. Even the common people use spells daily.", - "voiceFile":"audio/WizPAR1.mp3", - "options":[ - { - "name":"Continue", - "text":"Like you, some planeswalkers have been imprisoned here by the guardians in the castles. You must defeat them in battle to release us from this plane. Use your powers of magic to challenge them.", - "voiceFile":"audio/WizPAR2.mp3" - "options":[ - { - "name":"Continue", - "text":"Find the planeswalkers trapped here. Guide them to me, they will help you on your journey.", - "voiceFile":"audio/WizPAR3.mp3", - "options":[ - { - "name":"Continue", - "text":"Take this rune. You can use it anytime to return here. Be careful, planeswalker.", - "action":[{"addItem":"Colorless rune"}], - "voiceFile":"audio/WizPAR4.mp3" - "options":[ - { - "name":"Continue", - "text":"I have something else for you, {var=player_name}. Take these coins, but do not spend them with merchants.", - "condition":[{ "checkCharacterFlag": "freeChallengeCoins" ,"not":true} ], - "options":[{ - "action": [{"grantRewards":[{"type":"item", "count": 1, "itemName": "Challenge Coin"}, {"type":"item", "count": 2, "itemName": "Silver Challenge Coin"}, {"type":"item", "count": 3, "itemName": "Bronze Challenge Coin"}]}, {"setCharacterFlag": {"key":"freeChallengeCoins", "val": 1}}], - "name":"What are they, then? What are they for?", - "text":"These are Challenge Coins. Spellcasters of Shandalar will often gather to hold tests of skill. These coins will grant you entry to contests, and the prizes available can help you on your journey.", - "options":[{"name":"Where are these contests?", - "text": "Show the coin to innkeepers. If there is a group in the town, the innkeeper will direct you to them.", - "options":[{ - "name":"Thank you", - "text":"I will reopen the portal you arrived through now, but it cannot send you back from wherever you have come. On the other side, you will find the barrens of Shandalar which I, and now you, call home.", - "options":[ - { - "name":"(Leave)", - "action": [{"setQuestFlag": {"key":"mainQuest", "val": 1}, "activateMapObject": 78}] - }] - }] - }] - }] - }, - { - "name":"Thank you", - "text":"I will reopen the portal you arrived through now, but it cannot send you back from wherever you have come. On the other side, you will find the barrens of Shandalar which I, and now you, call home.", - "condition":[{ "checkCharacterFlag": "freeChallengeCoins"} ], - "options":[ - { - "name":"(Leave)", - "action": [{"setQuestFlag": {"key":"mainQuest", "val": 1}, "activateMapObject": 78}] - }] - }] - }] - }] - } - ] - }, - { "name":"Bye" } - ] -}, -{ - "text":"{var=player_name}, I have something else for you. Take these coins, but do not spend them with merchants.", - "condition":[ { "checkQuestFlag": "mainQuest"}, { "checkCharacterFlag": "freeChallengeCoins" ,"not":true} ], - "options":[{ - - "action": [{"grantRewards":[{"type":"item", "count": 1, "itemName": "Challenge Coin"}, {"type":"item", "count": 2, "itemName": "Silver Challenge Coin"}, {"type":"item", "count": 3, "itemName": "Bronze Challenge Coin"}]}, {"setCharacterFlag": {"key":"freeChallengeCoins", "val": 1}}], - - "name":"What are they, then? What are they for?", - "text":"These are Challenge Coins. Spellcasters of Shandalar will often gather to hold tests of skill. These coins will grant you entry to contests, and the prizes available can help you on your journey.", - "options":[{"name":"Where are these contests?", - "text": "Show the coin to innkeepers. If there is a group in the town, the innkeeper will direct you to them.", - "options":[{"name":"Thank you. (Leave)"}] - }] - }] -}] + "text": "Hello, planeswalker {var=player_name}", + "options": [ + { + "name": "Why am I here?", + "condition": [ + { + "checkQuestFlag": "mainQuest", + "not": true + } + ], + "text": "This... is Shandalar. A plane where mana is so prevalent and used by all that is sentient. Even the common people use spells daily.", + "voiceFile": "audio/WizPAR1.mp3", + "options": [ + { + "name": "(Continue)", + "text": "Like you, some planeswalkers have been imprisoned here by the guardians in the castles. You must defeat them in battle to release us from this plane. Use your powers of magic to challenge them.", + "voiceFile": "audio/WizPAR2.mp3", + "options": [ + { + "name": "(Continue)", + "text": "Find the planeswalkers trapped here. Guide them to me, they will help you on your journey.", + "voiceFile": "audio/WizPAR3.mp3", + "options": [ + { + "name": "(Continue)", + "text": "Take this rune. You can use it anytime to return here. Be careful, planeswalker.", + "action": [ + { + "addItem": "Colorless rune" + } + ], + "voiceFile": "audio/WizPAR4.mp3", + "options": [ + { + "name": "(Continue)", + "text": "I have something else for you, {var=player_name}. Take these coins, but do not spend them with merchants.", + "condition": [ + { + "checkCharacterFlag": "freeChallengeCoins", + "not": true + } + ], + "options": [ + { + "action": [ + { + "grantRewards": [ + { + "type": "item", + "count": 1, + "itemName": "Challenge Coin" + }, + { + "type": "item", + "count": 2, + "itemName": "Silver Challenge Coin" + }, + { + "type": "item", + "count": 3, + "itemName": "Bronze Challenge Coin" + } + ] + }, + { + "setCharacterFlag": { + "key": "freeChallengeCoins", + "val": 1 + } + } + ], + "name": "What are they, then? What are they for?", + "text": "These are Challenge Coins. Spellcasters of Shandalar will often gather to hold tests of skill. These coins will grant you entry to contests, and the prizes available can help you on your journey.", + "options": [ + { + "name": "Where are these contests?", + "text": "Show the coin to innkeepers. If there is a group in the town, the innkeeper will direct you to them.", + "options": [ + { + "name": "Thank you", + "text": "I will reopen the portal you arrived through now, but it cannot send you back from wherever you have come. On the other side, you will find the barrens of Shandalar which I, and now you, call home.", + "options": [ + { + "name": "(Leave)", + "action": [ + { + "setQuestFlag": { + "key": "mainQuest", + "val": 1 + }, + "activateMapObject": 78 + } + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "name": "Thank you", + "text": "I will reopen the portal you arrived through now, but it cannot send you back from wherever you have come. On the other side, you will find the barrens of Shandalar which I, and now you, call home.", + "condition": [ + { + "checkCharacterFlag": "freeChallengeCoins" + } + ], + "options": [ + { + "name": "(Leave)", + "action": [ + { + "setQuestFlag": { + "key": "mainQuest", + "val": 1 + }, + "activateMapObject": 78 + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "name": "Bye" + } + ] + }, + { + "condition": [ + { + "checkQuestFlag": "Ch1CastlesComplete", + "getQuestFlag": { + "key": "Ch1CastlesComplete", + "op": "<", + "val": 5 + } + } + ], + "text": "\"{var=player_name}! I feel the Guardians' spell growing weaker! Defeat them all and you may save us yet.\"", + "options": [ + { + "name": "\"Bye.\"" + } + ] + }, + { + "condition": [ + { + "getQuestFlag": { + "key": "Ch1CastlesComplete", + "op": ">=", + "val": 5 + } + } + ], + "text": "\"Good to see you again {var=player_name}. I take it that you have had some success in your quest?\"", + "options": [ + { + "action": [ + { + "removeItem": "", + "setColorIdentity": "", + "advanceQuestFlag": "", + "advanceMapFlag": "", + "setQuestFlag": { + "key": "mainQuest", + "val": 3 + }, + "setMapFlag": { + "key": "" + }, + "issueQuest": "", + "POIReference": "" + } + ], + "name": "\"I have defeated the occupants of the five castles, but I did not find any captives.\"", + "text": "\"I suppose I should have explained further. The guardians you have defeated were not captors, not directly. But their mere presence had world altering effects.\"", + "options": [ + { + "name": "\"Effects such as what?\"", + "text": "\"You likely saw a very focused version of the effects of their presence within their castles. But they also shrouded certain areas of our world, causing them to be... 'hidden', for the lack of a better term\"", + "options": [ + { + "name": "(Continue)", + "text": "\"The spell their combined presences created caused subtle tricks of the mind which made us look right past parts of our world. Including the prisons which DO hold the Planeswalkers. I believe you will now be able to find them...\"", + "options": [ + { + "name": "(Continue)", + "text": "[RED]Developer's note:[] You have now reached the end of the currently available story content, but there is more to be found in Shandalar. Several difficult dungeons have now been added to your world map, and your card collection can continue to grow.", + "options": [ + { + "name": "(Continue)", + "text": "[RED}Developer's note:[] Check in with this NPC after updating Forge (or watch for announcements in our Discord) to continue the story when it is ready. And thanks for coming on this Adventure with us!", + "options": [ + { + "name": "(Chapter 1 complete)" + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } +] diff --git a/forge-gui/res/adventure/common/maps/map/main_story/swamp_capital.tmx b/forge-gui/res/adventure/common/maps/map/main_story/swamp_capital.tmx index 06d6149c99c..4688d16cf9d 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/swamp_capital.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/swamp_capital.tmx @@ -31,7 +31,7 @@ - eJzt0s0JwkAQhuGvg5Sgt7BLbinF32rUm/ahjehFe9CLXkwZzkEhGhGFLIP6PrAw88HCwIwEAEB681JalM28F6V+vM/W1m8esq31u1q2D9IhtD/nJ5aFtCp8Z/AwsD0MYzMfWTZ+kqNd9dt/p/43HbvB7hffYcr9nu1PFV7XSOeYS6fcewo/3B9uJpk0vb5Z5j0NAAD4dRedmS2/ + eJzt1M0JwkAQBeDXQUowt7BLbinFn1iN8Zb0oY3oRXswF70kZTiHCPlHIcsQ8z5Y2HmwMDDDAkRERO6lEZBF3XxtgY1tZhepr63sJvW9lj0MkJvp+/zFKQTOoW4PGrYyh53t5rFk+56cplXf/W/uS7OSHfRnsIf5wN/hcr6FvCnN+J3ceQbAK9DuQg/3jz4OHpBU5+hpd0NERET/7g2GHy7H diff --git a/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/bog.tmx b/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/bog.tmx index 651972a7e94..7430fae3f08 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/bog.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/bog.tmx @@ -1,5 +1,5 @@ - + @@ -52,11 +52,11 @@ 0,0,0,0,0,0,0,0,0,2422,2422,2422,2589,0,0,0,0,2422,1952,1952,1952,1952,1952,1952,1952,1952,1952,1952,1952,1952,1952, -0,0,0,0,0,0,0,0,0,0,2422,2589,4878,0,0,0,0,2587,2898,1316,1952,1952,1952,1952,1952,1952,1952,1952,1952,1952,1952, +0,0,0,0,0,0,0,0,0,0,2422,2589,4878,0,0,0,0,2587,2109,1316,1952,1952,1952,1952,1952,1952,1952,1952,1952,1952,1952, 0,0,0,0,0,0,0,0,0,0,2422,0,0,0,0,0,0,2900,2898,1949,1952,1952,1952,1952,1952,1952,1952,1952,1952,1952,1952, 0,0,0,0,0,0,0,0,0,0,2587,0,0,0,0,0,0,2900,2898,0,1951,1952,1952,1952,1952,1952,1952,1952,1952,1952,1789, -0,0,0,0,0,0,1230,1230,1230,1231,0,1227,1386,3057,0,0,0,2271,12625,375,2109,1790,1952,1952,1789,1952,1952,1952,1952,1789,1950, -0,0,0,0,0,0,1230,1230,1230,1545,1069,1386,2271,0,2898,0,0,2587,2422,2422,0,3057,2110,1790,1947,2108,2110,1790,1952,1953,2422, +0,0,0,0,0,0,1230,1230,1230,1231,0,1227,1386,3057,0,0,0,2271,12625,375,2109,1952,1952,1952,1789,1952,1952,1952,1952,1789,1950, +0,0,0,0,0,0,1230,1230,1230,1545,1069,1386,2271,0,2898,0,0,2587,2422,2422,0,2109,2110,1790,1947,2108,2110,1790,1952,1953,2422, 0,0,0,0,0,0,1230,1230,1230,1231,2900,2422,2589,2741,0,0,0,0,2741,2741,2741,2741,0,1949,2110,1950,0,1951,1952,1953,2422, 0,1361,3057,3057,3057,2739,1229,1230,1705,1701,2271,2589,692,0,0,0,0,0,0,0,0,0,0,0,0,0,1791,1948,1952,1950,2422, 2422,2422,2422,2422,2422,2897,1700,1703,1701,2900,2422,2898,0,0,2147486705,3057,3057,3057,3057,3057,0,0,2276,0,2586,0,1951,1952,1953,0,0, @@ -121,9 +121,9 @@ 0,0,0,0,532,0,534,1383,0,0,0,0,5547,0,8695,0,0,1383,4878,4880,0,0,0,0,0,4246,4082,4084,4090,0,10825, 0,0,0,0,532,533,534,1383,0,0,0,0,5547,5547,0,0,0,1383,5036,5038,0,0,0,0,0,0,4246,4247,4248,0,0, 0,0,0,0,690,691,692,1383,0,0,0,0,0,2008,2005,0,0,1383,5194,1227,1069,1069,1069,1069,1070,0,0,0,0,0,0, -0,0,0,0,0,0,0,1383,0,0,2003,2004,2004,2322,2326,4878,4875,1382,1069,1386,0,0,0,0,0,0,0,0,3935,0,10825, -0,0,0,0,1227,1069,1069,1386,9068,0,2161,2162,2167,2317,2005,5194,5191,1383,0,0,0,9071,0,0,0,0,2147489195,0,4093,0,0, -0,0,0,1227,1386,1793,1794,1794,1794,1792,2161,2162,2162,2162,2163,0,0,1385,1069,1228,0,0,0,0,0,9071,0,0,4251,0,10825, +0,0,0,0,0,0,0,1383,0,0,2003,2004,2004,2322,2326,4878,4875,1382,1069,1386,0,0,0,0,0,0,0,0,3924,0,10825, +0,0,0,0,1227,1069,1069,1386,9068,0,2161,2162,2167,2317,2005,5194,5191,1383,0,0,0,9071,0,0,0,0,2147489195,0,3924,0,0, +0,0,0,1227,1386,1793,1794,1794,1794,1792,2161,2162,2162,2162,2163,0,0,1385,1069,1228,0,0,0,0,0,9071,0,0,3924,0,10825, 0,0,0,1383,0,0,0,0,0,1953,2319,2328,2328,2165,2321,0,374,375,376,1383,0,0,5547,0,0,0,0,0,0,0,0, 0,0,0,1383,0,0,0,0,0,1947,0,0,2324,2323,2013,0,532,2002,534,1383,0,0,0,0,2147489511,0,0,0,0,0,0, 0,0,2147483961,1383,0,0,0,0,0,0,1952,1952,0,2161,2317,2010,690,691,692,1383,2147489355,0,2147492719,0,0,5549,0,0,3930,3926,3931, @@ -154,7 +154,7 @@ 2170,15866,2171,15861,16022,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 15866,15866,2171,15867,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 15866,2162,15866,15867,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -15866,2162,15866,2007,3061,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +15866,2162,15866,2007,2010,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 15866,15863,15866,2162,2171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 15866,2162,15866,15866,2171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 15866,2162,2162,15866,2171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -163,8 +163,8 @@ 15866,15866,2162,2162,2171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 2162,15866,15866,2162,2171,3054,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 2162,2162,15866,2162,2168,2002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -2162,15866,15866,2165,16496,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -15866,15866,2165,16496,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +2162,15866,15866,2165,16022,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +15866,15866,2165,16022,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 15866,2170,2168,0,0,0,4747,4748,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 15863,2167,2168,0,0,0,4905,4750,4748,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 15866,2165,2326,0,0,0,0,4905,4906,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, diff --git a/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/forest.tmx b/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/forest.tmx index 9c9f55247da..def7b83219c 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/forest.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/forest.tmx @@ -1,5 +1,5 @@ - + @@ -52,9 +52,9 @@ 0,0,0,0,0,0,0,0,0,3316,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,3471,3475,3475,3312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 4246,0,0,0,0,0,0,0,0,3629,3630,3630,3630,3633,0,0,0,0,3306,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3471,3312,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,3316,3317,3318,3316,3314,3314,3314,3310,0,0,0,2271,2273,3470,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,3474,3470,3631,3632,3469,3472,3467,3468,0,2271,2272,2592,2431,3628,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3471,3312,3315,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,3316,3317,3318,3316,3314,3314,3314,3310,0,0,0,2271,2273,3470,3631,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,3474,3470,3631,3632,3469,3472,3467,3468,0,2271,2272,2592,2431,3626,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,3474,3473,0,0,3632,3633,3630,2271,2272,2585,2276,2430,2590,2273,0,0,0,0,629,788,470,0,0,0,0,0, 0,0,0,0,3629,3628,3314,3315,3316,3317,3318,2587,2588,2589,2434,2430,2430,2432,0,0,0,469,789,0,0,0,0,0,0,0, 0,0,0,0,0,3629,3469,3473,3474,3472,3476,0,0,0,2587,2588,2588,2589,0,0,0,0,0,0,0,0,0,0,0,0, @@ -88,7 +88,7 @@ 3932,4086,4244,4248,0,0,0,0,1390,0,0,0,0,3306,0,4101,4101,4101,0,1390,0,3624,3625,3631,10703,10704,0,3313,3314,3623, 3929,4244,4248,1233,1076,1076,1076,1076,1550,1076,1076,1076,1076,1076,1076,1235,0,0,0,1390,0,3313,3315,3306,10731,10732,0,3632,3469,3467, 4084,3929,3932,1390,0,0,0,0,0,0,0,0,0,0,0,1390,3471,0,0,1390,0,3466,3312,3310,0,0,0,0,3471,3467, -4089,4089,4090,1390,0,0,0,0,0,0,0,0,0,0,0,1390,0,0,0,1390,0,3629,3465,3473,0,0,0,0,3474,3476, +4089,4089,4090,1390,0,0,0,0,0,0,0,0,0,0,0,1390,3629,0,0,1390,0,3629,3465,3473,0,0,0,0,3474,3476, 4089,4089,4090,1390,0,0,3306,0,0,0,0,3631,0,0,0,1390,0,0,3306,1390,0,3313,3623,3473,0,0,0,1232,3471,3473, 4087,4247,4248,1390,0,0,0,0,0,0,0,1233,1076,1076,1076,1550,1076,1076,1076,1551,468,3629,3630,3626,628,0,0,1390,3471,3473, 4093,0,0,1390,0,0,0,0,0,0,0,1390,468,469,469,469,469,469,469,469,789,0,0,0,628,0,0,1390,3471,3312, @@ -106,7 +106,7 @@ 4248,0,0,0,0,1390,0,3308,3309,3317,3309,3317,3314,3309,3310,0,0,0,0,0,1549,1235,3629,3630,3628,3317,3623,3475,3475,3475, 4405,4408,4409,0,0,1390,0,3466,3467,3467,3467,3467,3467,3467,3468,0,2147486955,0,0,0,2147486954,1390,0,0,3471,3475,3475,3475,3475,3470, 4563,4561,4725,0,0,1390,0,3624,3625,3465,3467,3476,3625,3625,3626,0,0,3313,3314,3314,3315,1390,0,0,3632,3633,3630,3630,3633,3634, -4561,0,134,3122,2652,3282,2652,3123,134,0,3465,3476,3317,3318,3316,3314,3314,3314,3467,3467,3473,1549,1076,1076,1076,1076,1077,0,3313,3314, +4561,4722,134,3122,2652,3282,2652,3123,134,0,3465,3476,3317,3318,3316,3314,3314,3314,3467,3467,3473,1549,1076,1076,1076,1076,1077,0,3313,3314, 4722,0,3122,3126,2810,2810,2810,3127,3123,0,3632,3465,3475,3476,3632,3633,3469,3472,3467,3467,3312,3310,3308,3317,3314,3314,3314,3314,3311,3475 diff --git a/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/town.tmx b/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/town.tmx index 76f8bed70f1..297a7807266 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/town.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/temple_of_liliana/town.tmx @@ -1642,7 +1642,7 @@ - + [ { @@ -2285,9 +2285,10 @@ }] - + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story/templeofchandra.tmx b/forge-gui/res/adventure/common/maps/map/main_story/templeofchandra.tmx index 57fe3a1f26a..a3ada4bdf80 100644 --- a/forge-gui/res/adventure/common/maps/map/main_story/templeofchandra.tmx +++ b/forge-gui/res/adventure/common/maps/map/main_story/templeofchandra.tmx @@ -1,5 +1,5 @@ - + { @@ -937,7 +937,7 @@ - + @@ -1004,7 +1004,7 @@ { - "startBattleWithCard": [ "Hazoret Monument" ] + "startBattleWithCard": [ "Hazoret's Monument" ] } [ @@ -1560,6 +1560,10 @@ - + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story/waste_town_abandoned.tmx b/forge-gui/res/adventure/common/maps/map/main_story/waste_town_abandoned.tmx deleted file mode 100644 index aac9e1d3a7e..00000000000 --- a/forge-gui/res/adventure/common/maps/map/main_story/waste_town_abandoned.tmx +++ /dev/null @@ -1,390 +0,0 @@ - - - - - - - - - - - - - - - - eJztk0EKwjAURLN3p+cQREHrzQqCincQT+E99CAuvIUJrRDEtjHWziTO4pEufmEe/085MqYkZl4Ys1vhc/TBcY3P8C1bu4vJEp9Du6i4F/gMfZBTz53L1XbkVr8O322cWH/Om+p13Z/VTnv7fUqsQ24vF5t98dKZaUYdQmcQQggRx8EjZMaf7fqPhXf5m5yYYfYIzdZ0Qyx3FZIx1AV9VzE7yeGuGF1ib+dfPIZ2yeGmfuWD9PjUqW0Onf+Zrc2ryxudP8YvReTBhTy4kAcX8uBiKI8HlhcNkA== - 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- - - - - - [{ - "count":4, - "type":"Union", - "cardUnion": [ - { - "count":1, - "subTypes": ["Zombie"] - }, - { - "count":1, - "cardText": "Zombie" - } - ] - }] - - - - - [{ - "count":4, - "subTypes": ["Wall"] - }] - - - - - [{ - "count":4, - "type":"Union", - "cardUnion": [ - { - "count":1, - "subTypes": ["Spirit"] - }, - { - "count":1, - "cardText": "Spirit" - } - ] - }] - - - - - [{ - "count":4, - "colorType": "Colorless" - }] - - - - - [{ - "count":4, - "type":"Union", - "cardUnion": [ - { - "count":1, - "subTypes": ["Demon"] - }, - { - "count":1, - "cardText": "Demon" - } - ] - }] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [ -{ - "text": "A fountain borders the walkway here. The stonework is chipped and dirty, but the water appears to be surprisingly clean and clear.", - "options": [{ - "name": "(Continue)"}] -} -] - - - - - [ -{ - "text": "One of the few sounds in the area, the water wheel on this old mill creaks as it spins gradually in the slowly moving and oddly colored water.", - "options": [{ - "name": "(Continue)"}] -} -] - - - - - [ -{ - "text": "These shops are as lifeless as the rest of the town, but it looks as though there might be some items left behind, suspiciously untouched after however long.", - "options": [{ - "name": "(Continue)"}] -} -] - - - - - [ -{ - "text": "The inn is locked up tightly. The town hall in contrast is missing its' front door, but you find nothing out of the ordinary inside, just well organized crumbling papers coveered in illegibly smeared ink.", - "options": [{ - "name": "(Continue)"}] -} -] - - - - - [ -{ - "text": "The vines covering these houses look sickly, as if they are searching for sustenance not found in the soil here.", - "options": [{ - "name": "(Continue)"}] -} -] - - - - - - - - - - - - - - - [ -{ - "text": "'Deathly still' seems a fitting description for the graveyard. You find yourself almost wishing for the dead to rise just to have something happen.", - "options": [{ - "name": "(Continue)"}] -} -] - - - - - [ -{ - "condition": [{"checkQuestFlag": {"key":"demonsActive"}},{"checkQuestFlag": {"key":"escaped", "not": true}}], - "action": ["setQuestFlag": {"key":"demonsActive", "val": 0}] -}, -{ - "condition": [{"checkQuestFlag": {"key":"introShown", "not": true}}], - "action": ["setQuestFlag": {"key":"introShown", "val": 1}], - "text": "Just as the merchant described, an empty town lies behind these gates. Even the wind seems more still here as if afraid to disturb anything.", - "options": [{ - "name": "(Continue)", - "text": "As you move closer, it becomes obvious that most of the buildings are intact but in a state of disrepair or are outright overgrown. It is doubtful that anyone has resided here in quite some time.", - "options": [{"name": "Time to go portal hunting. I don't guess I can ask anyone for directions..."}] - } - ] -} -] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [ -{ - "text": "Perhaps just a trick of the mind, you can't shake the feeling that you're being watched as you explore the area.", - "options": [{ - "name": "(Continue)"}] -} -] - - - - - [ -{ - "text": "And here lies gruesome confirmation of the merchant's tale, by way of the remains of a merfolk tail. It appears that there was indeed one of the aquatic people here far from their normal territory which it will never return to.", - "options": [{ - "name": "(Continue)", - "text": "Investigating the scene will have to wait, however, as it appears you have determined the cause of death. Seemingly out of nowhere, demons come running at you from all directions.", - "options": [{ - "name": "RUN!!!", - "action": ["setQuestFlag": {"key":"demonsActive", "val": 1},{"deleteMapObject": 258}, {"activateMapObject": 230},{"activateMapObject": 248},{"activateMapObject": 246},{"activateMapObject": 247},{"deleteMapObject": -1},{"setMapFlag": 258}] - }] -}] -} -] - - - - - [ -{ - "condition": [{"checkQuestFlag": {"key":"demonsActive"}},{"checkQuestFlag": {"key":"escaped"}, "not": true}] - "action": ["setQuestFlag": {"key":"escaped", "val": 1}] -} -] - - - - - [{ - "count":4, - "type":"Union", - "cardUnion": [ - { - "count":1, - "subTypes": ["Golem"] - }, - { - "count":1, - "cardText": "Golem" - } - ] - }] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/forge-gui/res/adventure/common/maps/map/main_story_defend/waste_town_abandoned.tmx b/forge-gui/res/adventure/common/maps/map/main_story_defend/waste_town_abandoned.tmx new file mode 100644 index 00000000000..52994567ec7 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_defend/waste_town_abandoned.tmx @@ -0,0 +1,427 @@ + + + + + + + + + + + + + + + + eJztmUsOgjAURTt3pK7D/4e6BHfEx6hxCRrjKlyGiS7EgbuQFyBpCIUCr320YXCDA0zuyX23H/UHjPkd1pIzdvLofWDovqP30FbHOIvxlt5Hn0WiH6f3gCGXeg4sn7gj3/QJEtlGlvXnGSVP6P48ZTrHnx+WdQhyecfeV7nOTBzqELUHLGW9iRxaE/YhY0PLul/G48p6ffDcYIEzjQvnGmCA+bK9K9m+UieTiyCVd8R3q77XVK9tkgVW54v8y5iwBQywp2D0hJIjy2Uh2fNVvclmyMRciZLloeJRlcUEx7SkI00yoZgrkSW/BmMzmGKBPX7D1TjacOpkgPvXLNd3XRy6WK4BY7dAfzd0ZgE55O+QOnl0cdS996p6NckRFnSiiqGMq4pbVxZY53YTa6lMmL8NU3HUnaeucmDfA3uOngMUIP9OQsVRdLa1kQOEOVtUHGuO+7+iKY4/AhwTSA== + + + + + eJzVWUtOG0EQ7SELNB+fYcwOCc5A5IDDCRBiPXAPPkdgRxZDpJDIdwIpwnjNAsEKJKaZLlEudfXfYEoquedX3a/+3RbCj5pCiMOOtyohVsp5/lZ6CvOktpN/XaWZJ1Nrvql6mSvo+veCccD837u5joo4OVInl2W/ZhjD9UdQSpt8NoFNpH/H2uUzCfxA2kXnYxDDXwVjy/h09oHxukjKmNz5Jxdi1cJ/c71M07dXDnIxr3d8a/GVRtWE0DwwYuRz923PQonzNSBb7Pwv9Do06c+GI3W8Nqh+p8rbz7UZB8yZKl4b0oOkrD8mHKlzDvQhwLr6I3X7UvvL5nCA7lL0H1ge7QepXS6GQvwa+svncGTMPKFEbQH9IM0Hplxpyq1cDkiNA3qymN7clpP2B+Z5dfPp8lhjyWtZyffm58w3DwNx7IqDI1MdAJwQq5JtvWNsbw447hg8+P4MjTkdgd7pPshmw1iSOMq8ZxudOswPesf1rC3fn0FOteW5adHr8CfzS8c/mDqv68/WKjcckGuoj/jYZJL3esu732H1zkXeM4zlr7SBtEcXL2+Ydov+W8ljdC3HrnHUMv4t9e/TdwCOM/LeTLOOuurXVxgwY7w6Ga6Efc0Fx0k5j+N+0/y+i54B7zgCi299qJX+JA6Xfcm2Y3zsqHzwzyEf6MhUHziSvrU34HWdo7W42ONJyZpoMBzYP3+jkB5gouzBrXGM7rvGb+yeKqTOnaAc87jR6XMjfn2jwl4/bL2HL0GMcHvAkPi4VThwfMC68Vls6lpdkxwqcY1JLZwpm03RffwO5KapqiU5qYW0dsf0HK575LqarxGAa4TWiOsHxq3DgPe1lwG+Twmfp/r4Z43qG10jPMf1nz5fxDkutq/PXnOicNDa7zNvKhy6va1Pfo7BwfVSobLgTBhwuMqOxZGS6P9PPvpZJhzYHjYMdK8di+NRs3ePpTZgLctkjxhaNhyh58XLhgOfs/hgccUh4yo2Fl4BWmjU8A== + + + + + + + + eJztWElOwzAU/UitaJHaFQvUIDV01YENArGBDSu4AAsug3KHIlr1CHCBMiy6Yc8BKEKcASgLkHAm1Zg4/p6SoPZJVibH+c/vD44BllgCh6ELXt425IFxCcD5p+22NOdxWk7md1GxP4c7Vb33advp834lH5/c3QbYI82pp39/2gZ4bs+veTxs4NLF9dtfkR9bhsfRGkCjHszVLzSp6wFpsx7AZ0/87WsH4K4u7pcGkssCYHg8kRialkIeJhDH24RwuCf+M3L1x8TwOK+FR1M8aBAf8r6a+uOIePSpXOXziOPQJFg9+gr5MYlHh5MDbegRQ2Z+kuqAbJzzQPwchgAe1h5Tur6uh0eWR5qmL4THajW95YUs64dNyPC4cvS+ZXN9k8YjrjE8tDRrmElg9GBjZlPT/qQYd6kxVXTj8YjzgCp4tpio3UkoSpw3GY0nkprL8Ggo+JNsbVZdo5jSg/X5gy7AYVfcz4e/7mXvb1nUAwP/H2Pgyj/ThSoPX//vyAdGgv2Ms2i9PKvhxhbVqaR/FhUe77huAbL4t/fB48HGdLsaNhFuyHvHHYAT0h42/j6n44B3roKi5F0ajy1cP1LjvPg8jQd2Lwa7fxD19ZLuDzj3sXlbVw+M/4tsGRtYp5n0K8zcYdfMstxo29/KdvcrA/ss7Yt+SGrAzrnIr1iNi5JLZLGIPLKqmSpYRD1oFE2bRdejaMiaxw9yRHM0 + + + + + eJzt180NgjAYBuB3C7lp4gXaMojugQenqIM4hYl3TRzBgz9buAA/8YAE0oKpbc37JARoPpL3IxQoQERkZyWAdbUVAnojmnM95vqZAhJlrjulwDmdGNJC3Uedf7ts9roY2UdIHhJ4St8pKCa28zAGLwd9hHZ/bPP01V0SN5mmKnLfCYjiFdq76RvXP+mD3Oo+8/Pq330hzHWmcR92ljmGvtt7fj+p41at/+7vNaDMAJX117XnwdBxLNrz45h/jOufh3HswDlPREREFIQSiasegg== + + + + + + + [{ + "count":4, + "type":"Union", + "cardUnion": [ + { + "count":1, + "subTypes": ["Zombie"] + }, + { + "count":1, + "cardText": "Zombie" + } + ] + }] + + + + + [{ + "count":4, + "subTypes": ["Wall"] + }] + + + + + [{ + "count":4, + "type":"Union", + "cardUnion": [ + { + "count":1, + "subTypes": ["Spirit"] + }, + { + "count":1, + "cardText": "Spirit" + } + ] + }] + + + + + [{ + "count":4, + "colorType": "Colorless" + }] + + + + + [{ + "count":4, + "type":"Union", + "cardUnion": [ + { + "count":1, + "subTypes": ["Demon"] + }, + { + "count":1, + "cardText": "Demon" + } + ] + }] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ +{ + "condition": [{"checkMapFlag": {"key":"demonsActive"}, "not": true}] + "text": "A fountain borders the walkway here. The stonework is chipped and dirty, but the water appears to be surprisingly clean and clear.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "condition": [{"checkMapFlag": {"key":"demonsActive"}, "not": true}], + "text": "One of the few sounds in the area, the water wheel on this old mill creaks as it spins gradually in the slowly moving and oddly colored water.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "condition": [{"checkMapFlag": {"key":"demonsActive"}, "not": true}], + "text": "These shops are as lifeless as the rest of the town, but it looks as though there might be some items left behind, suspiciously untouched after however long.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "condition": [{"checkMapFlag": {"key":"demonsActive"}, "not": true}], + "text": "The inn is locked up tightly. The town hall in contrast is missing its' front door, but you find nothing out of the ordinary inside, just well organized crumbling papers coveered in illegibly smeared ink.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "condition": [{"checkMapFlag": {"key":"demonsActive"}, "not": true}], + "text": "The vines covering these houses look sickly, as if they are searching for sustenance not found in the soil here.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + + + + + + + + + + + [ +{ + "condition": [{"checkMapFlag": {"key":"demonsActive"}, "not": true}], + "text": "'Deathly still' seems a fitting description for the graveyard. You find yourself almost wishing for the dead to rise just to have something happen.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [{ + "condition": [{"checkMapFlag":"demonsActive"},{"checkMapFlag": "escaped", "not": true}], + "action": [{"setMapFlag": {"key":"demonsActive", "val": 0}}] +}, +{ + "condition": [{"checkMapFlag": "introShown", "not": true}], + "action": [{"advanceMapFlag": "introShown"}], + "text": "Just as the merchant described, an empty town lies behind these gates. Even the wind seems more still here as if afraid to disturb anything.", + "options": [{"name": "(Continue)", + "text": "As you move closer, it becomes obvious that most of the buildings are intact but in a state of disrepair or are outright overgrown. It is doubtful that anyone has resided here in quite some time.", + "options": [{"name": "Time to go portal hunting. I don't guess I can ask anyone for directions..."}] + }] +}] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ +{ + "condition": [{"checkMapFlag": {"key":"demonsActive"}, "not": true}], + "text": "Perhaps just a trick of the mind, you can't shake the feeling that you're being watched as you explore the area.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "condition": [{"checkMapFlag": {"key":"demonsActive"}, "not": true}] + "text": "And here lies gruesome confirmation of the merchant's tale, by way of the remains of a merfolk tail. It appears that there was indeed one of the aquatic people here far from their normal territory which it will never return to.", + "options": [{ + "name": "(Continue)", + "text": "Investigating the scene will have to wait, however, as it appears you have determined the cause of death. Seemingly out of nowhere, demons come running at you from all directions.", + "options": [{ + "name": "RUN!!!", + "action": [{"setMapFlag": {"key":"demonsActive", "val": 1}},{"deleteMapObject": -1}, {"activateMapObject": 67},{"activateMapObject": 68},{"activateMapObject": 69},{"activateMapObject": 70},{"activateMapObject": 71},{"activateMapObject": 72},{"activateMapObject": 73},{"activateMapObject": 74},{"activateMapObject": 93},{"activateMapObject": 98},{"activateMapObject": 99},{"activateMapObject": 100},{"activateMapObject": 101},{"activateMapObject": 102},{"activateMapObject": 103}] + }] +}] +} +] + + + + + [ +{ + "condition": [{"checkMapFlag": {"key":"demonsActive"}},{"checkMapFlag": {"key":"escaped"}, "not": true}] + "action": [{"setMapFlag": {"key":"escaped", "val": 1}}] +} +] + + + + + [{ + "count":4, + "type":"Union", + "cardUnion": [ + { + "count":1, + "subTypes": ["Golem"] + }, + { + "count":1, + "cardText": "Golem" + } + ] + }] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/_template.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/_template.tmx new file mode 100644 index 00000000000..cbee2c62231 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/_template.tmx @@ -0,0 +1,38 @@ + + + + + eJztwTEBAAAAwqD1T20JT6AAAHgaCWAAAQ== + + + + + eJztwTEBAAAAwqD1T20JT6AAAHgaCWAAAQ== + + + + + + + + eJztwTEBAAAAwqD1T20JT6AAAHgaCWAAAQ== + + + + + eJztwTEBAAAAwqD1T20JT6AAAHgaCWAAAQ== + + + + + + + + + + + See https://github.com/Card-Forge/forge/wiki/Create-new-Maps for instructions & tips + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/bandit_cave.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/bandit_cave.tmx new file mode 100644 index 00000000000..2167fffcb67 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/bandit_cave.tmx @@ -0,0 +1,126 @@ + + + + + + + + + + eJwL42RgCBvFo3gUj+JRPIpH8SgexVTDAKJT3qk= + + + + + eJxjYBgFlII/ZOgRZ2BoIEW9BBl2DAZATtjQGogPtANoBEhNU6SCrbQ0nI5gJhcDw2wu+ttrw83AcAOIbwLxLDLcQE74g/x6C2ifBRIGuYGW/ke2cw6QfQ1IzwXS87gQ/ofZT824sIHaB7LrOjdC/CoW+0Hus+TGbRYpAGT+dRxmYQt/cuz9hUUMX51gg2YnufaSAnDFO66wIQR+EqkOFr+U2EUsWEOiegCPqy2y + + + + + eJxjYBhYUMc7wA4gA3CJovJXSQ+MO/CBC8K45Wp4GRpg7Coqhz8+e7GBIlnq2k9rcEVmoF1APugQH2gXDD7QQkaYVA/yMgtYHjUMlN2rB2FZSA3gKjaw9qtJYBdvhKZfHyLdlytCmr3qOOzFB5qw5CnkOodYgMvPMJCDwy+DqZwDAKNcD2Q= + + + + + + + + eJylVUFuwzAMy9F5mNuhH63X7ldtujxjFgaiLEc5DWZASJBIIilb8mGepkO3S5mmr/L7PrLwu3a7z89nFnchP+cT/5f+vM3jPGEf3XTdKIaxlvnVR3MfJddpoHUxuBzDuc7dv3X77t8+y1+Oiqv88e60YlVTD+b/IOxToiF4rlL/wOZY+IWWsDXJz/WCvmq0ZnyAfUz0uPy6pw/iqBqQ753vvB+js5f5KQZ4av2dZpfTcc56RTniLIYhB/Y948k5UVNXM+UIHD4n4ATMvZrUrwou+t0Zn+mterras5/ijnpT9SinzJexkX8L91y8lj0rsDHDwS/raaxKZwP2Xx4Ol/XyvLqW532S7SevrTpp/V1P6ozQO8ZhrqZ2I82uJ/dobDLT38Ud3Uv6ne+DJnuyhalzIOulKrVwcSONPPeaiXV6WTPfJW6+Q3srrz3g/MN+ANcA6cw= + + + + + eJztwTEBAAAAwqD1T20JT6AAAHgaCWAAAQ== + + + + + + + + [ + { + "editions": [ "NMS" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "NMS" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "NMS" ], + "type": "card", + "count": 3, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/dig_site_0.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/dig_site_0.tmx new file mode 100644 index 00000000000..56cf8f78e53 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/dig_site_0.tmx @@ -0,0 +1,73 @@ + + + + + + + + + + + + + + eJxjYBgFo2AUjIJRMApGwUgBAAf4AAE= + + + + + eJzL5GRgyETCT9nog2H2pQ2QvQPlX3rY6wbE7lBMT3uf0Ni/yP5Cxu3smPZR094nWMRw2YduLwig621lpzw8ifErPnCaG6LmuAkCExOe1AjnwxwQTCg805DKB2rYT6xfcNkJEj/JQbz9pIQfPn+C5FKA+AQHGDfgsptYu47h8AM2nM7J0JAGwSA2yemC2PjDpfcUCW4lFnOR4TZSwoyaYUArDACCZkuq + + + + + eJxjYEAAG24GBgsofsbGgBX0cTAw9HMg+JwaDAxcGtjVEguIsVeGk4FBlhPBVwXaqYZmb6Esde2NBuLH7AwMT9kRYrVAv1+RIc0eEEjTIs7eX1AaZK8ikp9rORhIApO4IBgZEBPOu4D27QNieSB2BrrhATt2ddiAPpL5pNoLs3s3J275iVj8BAJngObOAYrPJcO/xACQvyI5EWZZQO27BqSvo/l1JlD8FpK6NmD4ubPhxh543IVsLy77sPmVGAxzFzK4yA3ByOGJyz4YuAqUn8dFmt3YMMy+x0D8BAd+yoVp9zUS7IeFITKG+a8RSDfhwMtxpElC9hOKM3LtxRX2xNhHDXuR/U6sfdSyl1wgzwOspzghWFEJguF8HtrZO1gBAFtCbk0= + + + + + + + + eJxjYMAODLmxi/dxMDD0A/FJTgaGU5yY8idwmIcLHCTSXh2gXbpY7CMVFAJxERZxZHtVGRga0OXreIkz/wSa3hqoPn5GBgYBRkw7cPmXWoALzV4YANkL9FMDMWY8YscUIxQe7EA7V+KwlxCohrqrlgO7/CQuVIwMsPkV2d5qNHdHo8WXDDCN7QFiWRLTGi57T3Njuheb2x8Dw/gJED/FEtb4wDos9h4hQh/MXeTaCwJZwLCTIjINoQNc9u5gYWCQxoF3sRA29zAa3xVovhsSVuDEtDcMyA5lZWBQV4H4RVUFgv+rQsRAcuggi0j/oWOYvaCwg9l7FGrvYRUIBoGjOOyFAWUsZRSyvfuB/mziQOBmtLwEMnuxGqZ+XP5VIdK/hNIRyGxWoL1L0exG9i+hsCXH3i+skDQkA8RcnBAsBU1X31jB4YkBsImRai8uQIofqWkvDAAAFLpYXA== + + + + + eJxjYBgFo2AUjIJRAAJ/VAfaBQMHRrLfRxoAAHtNAkM= + + + + + + + + + + + + + [ +{ + "text": "I was just here to pick up some pieces of old machinery. I didn't expect them to try to pick ME up. But at least it wasn't snakes this time...", + "options": [{ + "name": "(Continue)"}] +} +] + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/dig_site_1.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/dig_site_1.tmx new file mode 100644 index 00000000000..c2186affe38 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/dig_site_1.tmx @@ -0,0 +1,251 @@ + + + + + + + + + + + + + + eJybx8nAMG+QYi32gXfDYMNtbAwM7VhwBxt55qVwEKdOBUdcqNE4joaavZSmWXLthcmzyTIwsEPxOWmGBSAM43PI4tZ/CKj/MBBvl2BogGIw/wgBe09A5ZcAzeYWwI6X4bGXUjxS7NUiIZxBefowND5TkfI3SBzEh8mnEpH3YfHrJMfA4IwDu8jRLpxHMW0wABqfN7U= + + + + + eJyTEGBgkEDC0kC8A4il0MRhctugGJc8UG8DNjlsGNm87UAMAluRxNDlYPIq7GDxBqh8Az692NwiiWQerYD4qL2j9o7aSxV7YeWEFB3tRQe47H0sNjD20hrQM35r+RkYqoC4hn9g0zPMHbTEMD8ONAYA4q045A== + + + + + eJxjYCAN9HEwMPRzkKiJymCbwMDaPwpGwWAFCzgZGJRUGBiUVVDFQfy5nLS19wDQjoNo9h6kg73YgJAsdezVdMFtLzBMG5DFlKB+p7V/D6LZe4AO9tpxMTDY48AOXLSzdxTQBgAAaz8SOw== + + + + + + + + eJxjYCAN9HEwMPRzkKiJCkCHk4FBlxO3vCoj6WZmizAw1PFC2EC6AcQHATV27OpVcIhTC9Da3hRgvB0GmpWKFn9HiLS3URyV34LGpxbA5V83MdrYR8heWgN0e5vQwrWZzuFMa3CUDHt3CFDfHaNgFIxUAADrfAye + + + + + eJxjYBgFo2AUjIJRMApGwUgBAAf4AAE= + + + + + + + + + + + + + [ + { + "editions": [ "USG", "ULG", "UDS" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "USG", "ULG", "UDS" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "USG", "ULG", "UDS" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + [ + { + "text":"As the machine collapses to the ground in a heap of parts, several levers and gears come free from within its metal carapace.", + "options":[{ + "name":"Perhaps these will be useful somewhere?", + "action":[{"deleteMapObject":-1}, {"advanceMapFlag":"hasGears"}], + }] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "text":"A collection of gears appears through the remnants of this crumbling wall, but the lever before you spins freely.", + "options":[ + { + "text":"The connected machinery whirrs to life, and a hidden room to your east opens!", + "condition":[{"checkMapFlag":"hasGears"}], + "action":[{"deleteMapObject":-1}], + "name":"Connect a gear from the golem to the lever." + "options":[{ + "action":[{"deleteMapObject":118},{"deleteMapObject":121},{"deleteMapObject":123},{"deleteMapObject":124},{"deleteMapObject":125}], + "name":"(Continue)" }] + }, + { "name":"(Continue)" } + ] + } +] + + + + + + [ + { + "text":"A collection of gears appears through the remnants of this crumbling wall, but you see no obvious way to turn them.", + "options":[ + { + "text":"You feel the floor begin to rumble under your feet as the ancient gears grind against one another, but nothing obvious appears to happen.", + "condition":[{"checkMapFlag":"hasGears"}], + "action":[{"deleteMapObject":-1}], + "name":"Connect a lever from the golem to the gears." + "options":[{ + "name":"(Continue)" }] + }, + { "name":"(Continue)" } + ] + } +] + + + + + + [{ + "type": "randomCard", + "count": 2, + "colors": [ "colorID" ] +},{ + "type": "randomCard", + "count": 1, + "probability": 0.5, + "rarity": [ "rare" ], + "colors": [ "colorID" ] +},{ + "type": "randomCard", + "count": 3, + "addMaxCount": 2 +},{ + "type": "item", + "itemName": "Landscape Sketchbook - Urza's Saga", + "count": 1 +}] + + + + + [ + { + "text":"The lever feels solidly attached to the switch, but it swings back and forth freely as if nothing is connected to this mechanism.", + "options":[ + { "name":"(Continue)", "action": [{"deleteMapObject":-1}] } + ] + } + +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/dig_site_2.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/dig_site_2.tmx new file mode 100644 index 00000000000..08d314a8c79 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/dig_site_2.tmx @@ -0,0 +1,148 @@ + + + + + + + + + + + + + eJxjYBgFo2AUjIJRMFjBRlFUPBLs/SuIaT+t3TFLiIFhthD97R0IAACtEBKm + + + + + eJybx8nAMG8Uj+JRPIpH8aDE6GCk2UsvdwyUvQOBASS0PRo= + + + + + eJyTEGBgkEDC0kC8A4il0MRhctugGJc8UG8DNjlsGNm87UAMAluRxIC4AVkOTb4BRuPQi9Odkkjm0QJ4yzEwiNPRXk4NBgYuIP4uSJq9IHeCwFeg3m8auM0HmYsNqAL1qAHxVCHS/QuyW1CTgUFIE7cakLnhgrgxIXt9gHaE4dEPwhFY/AYyFxu4C3TrPU3y/IvLTGLU/ATa+WsA7EWWx2bva0EE/iCIqecVVO49kro3gqhqQABd3XuoOnL9yw5Mkxx40jO5/iVkrzLQThUy7L2ozsBwSR23vfLiCKwgjqqXUPrGl9bfAu18B8TGwvj9uxdo5z40eykFk7gZGKK4CIdzuATQ3UgY3f+kAkMeCI3N3lp+BoYqJAwDIDbI/1X8lOMafuLqRlpjACaLdv4= + + + + + eJxjYBgeQIVxoF0wCkbByAKSAgPtgpEBhms4e8sNbjur+CEYxh5OAABq8gLl + + + + + + + + eJxjYBgFo2AUjIJRMApGwUgBAAf4AAE= + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [{ + "type": "randomCard", + "count": 2, + "colors": [ "colorID" ] +},{ + "type": "randomCard", + "count": 1, + "probability": 0.5, + "rarity": [ "rare" ], + "colors": [ "colorID" ] +},{ + "type": "randomCard", + "count": 3, + "addMaxCount": 2 +},{ + "type": "item", + "itemName": "Landscape Sketchbook", + "count": 1 +}] + + + + + + + + + + + + + + + [ + { + "editions": [ "DMU", "BRO" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "DMU", "BRO" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "DMU", "BRO" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/frostbitten_cavern_0.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/frostbitten_cavern_0.tmx new file mode 100644 index 00000000000..ba52f4abbd4 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/frostbitten_cavern_0.tmx @@ -0,0 +1,111 @@ + + + + + + + + + + eJw7LcrAcHoUj+JRPIpH8SgexaN4FFMNAwBylw0f + + + + + eJy1lTtOw0AQhucIscNuoCQB+oSImlABDeIAJBF9QoQElDwORQ0dHYEDICqEKBCPCzAj78iTyT6MBL/0y4m93m/noTFAIZMDnGYAi3l1n+B6m4NXO3h/1z3bDqxhmV8wyUtuv7YB6Aivo9/w2Wte/H/JZ5+F2NfOqfiZe2wB7kzpiZ2/N3V+DHD1GWJs4t6b2f1DJmYXfWTT3FDuqa6UD6rtCPcZO29EuN1EnG1Xg45YJ+OO9RIpxE5J5k32QANZX3WAb3TL3V/Ga9O5JdbKHIwr5lXXa2LnuUNbMA/xemMKDyvuH5POFbE/6yWXWdr/wa7CZbbMeUyyTrJezN5H1jt6D/0R4a6gV9EDF7ecJ3peNFWd2LduHTOpj1NM4kmWnB0Pihvah7ncTzQjDnCfNQ+vb8sYQ3OEekTGHDu75pKI3RceiF5qm/n5KC1j7nti4FjPMLcLYlZs1gB66K2av09SM1PH7IuBmFxXnk9PjneVFVc+B59llJiVvjpL+ZiSyzrPyt8XWckOzetpgttQ3zmO7TILv8PsnqqF5Ke+Rz6ujjUljp/EOUjpL7ik58g7P11T0Q0= + + + + + + + + eJy9lUtOwzAQhr2BXRLHC55VD4IQpKWVgItQDsBDPAoHYUclNixZcBUKtMACKjgDEv/IM6oVJRCnISP9chxH/vzb44lS1cS2UaoDtaA29An1Izt2iXYH/V1TEcyJd8z5AU2MfaZoaNs29XRMYi9QqhdUv46/Yi5Uaj6sjzeIbXsN5qAirsxZZGw/KLfXCXKlxWpH/mu8Cv33mpgb0JC1WYYN3nfgt9cjMMassmxfJsWrwxs6/Cz2Ws5aiHn7Sz5kxRnu4zHryeE/Q31dbA66418z1JGR4/klx1vC+5A4+3Hj6TUd5P2cleeVvjnVNhflLLr/UDOz4oLPRM6CuLN6LhK0xyfsm/zSP6QOzw9gHWjLJr91cY84/yUH6uKmg7hj43+H00Hn1/WoVx1T3LP8C9yaJO/k3LYoZ5xvVuBnAVqMp/3V2I8rdZnyYz2yOtT23SNzqIa+cQ0hxhJ0By1DDeie+z+G11ge + + + + + eJxjYKAtqOensQWjYBSMArqDtYID7YJRMApGwSgY3AAA22gBTQ== + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ +{ + "text": "Lucky for you, and also possibly the occupants of this cave, the gate is frozen open rather than closed.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/frostbitten_cavern_1.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/frostbitten_cavern_1.tmx new file mode 100644 index 00000000000..8b3008d83ad --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/frostbitten_cavern_1.tmx @@ -0,0 +1,222 @@ + + + + + + + + + + eJx7L8DA8H4UD2k8QXDg3TCKR/EoHsWjeBSPYgQGAOukVWk= + + + + + eJy1lV8OgjAMxpeo8Un2IjIP479LGRXvosbEBw/gGTyCGg/jGmkoZSsbaJMv4gL79WtHuWZKXX8kHmfHGsavmF24B6ulcevYggv7DZmOWZ0r5bcQcjmQ/SjTaKWeo68w+rruQeJKuaysTuRZYMIaDcjhVfAvjDtj97bJAbRN3Pcgm3OR3be/g0jvEI+iplP9/b938DeJm0v5sWzaR+ovhhva7yfxiD4ldghXqvl7VOWsPT1FVgw3pub/4IbU3MfdJdXrie7Gvdnnc7Knj4tekXm3/Zmbbn7HjJ0zNvVqirOA8yWE6Zo/Pp+pLsUD2K452aa33HNTQN1PHb1Sdsr4UGO+1sSl38MmJg9eY94HiYvzgs+MXlauc/neb9oHPGchdaY5SOdf+pZhH+Adwn0+8DHMnQ== + + + + + + + + eJy1lU1uwjAQhQcBJV0k6QKFNRA4QDdtL4QQLIoEYs0tWHCDngRyASI23KHdVV00o3TwxHWcMYQnWXEs630z/hkD1Kfzk7zVqWu5swCgHZrbPHDnmvzQR+dOmfdxqPpvQ9i0LLGgP/lx5kOoPE4+wOc47+s5TAU5oX76+ZdiQf9JUM7kWsX5XC4vvOTnpGWsYqA4bNK5xD5ka5Jk7cWRL5WJy/nIRr0K+Gk2d23we264cVG437acU9/cr1IVl6952Z5/jOQ8KZfzE0E+20Hx/7t/GxclvWOor07xP9LO9724pN3g/1izB/BYcc9cuN0/r0VcHI+0mjUx1MkyldUf/Ux1tTmcSTUS2ZJaj6Jc32P7PKkk+2urtXVz+fvFmabaw8XXGdc4ewM2LlyqF1QzSHtfjetNcr8pHsk68xhs598T7EUUKp9f0D1aLQ== + + + + + eJxjYBgFQx04SmCK2WMRo7WdtAYDYecoGAUjCRSoDLQL6AtoXU6OgoEFA5GemcURbAATVAL8 + + + + + + [ + { + "action": [{"deleteMapObject": -1}] + } +] + [ + { + "text":"The mage at the heart of the cavern snarls at you, \"If my companions haven't given you a cold enough welcoming, allow me...\" ", + "options":[ + { + "name":"\"I just need one of those flowers...\"", + "text":"\"No. Now begone with you.", + "options":[ + { + "name":"(Fight)", + "action": [ { "battleWithActorID": -1 } ] + }, + { + "name":"(Flee)" + } + ] + }, + { + "name":"(Fight)", + "action": [ { "battleWithActorID": -1 } ] + }, + { + "name":"(Flee)" + } + ] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + [{ + "type": "randomCard", + "count": 2, + "colors": [ "colorID" ] +},{ + "type": "randomCard", + "count": 1, + "probability": 0.5, + "rarity": [ "rare" ], + "colors": [ "colorID" ] +},{ + "type": "randomCard", + "count": 3, + "addMaxCount": 2 +}, +{ + "type": "item", + "count": 1, + "itemName": "Landscape Sketchbook - Coldsnap" +}] + + + + + + + + + + + + + + + + + + + + + + + + [ +{ + "text": "Flowers grow, or attempt to, in all corners of the cave. Stalactites of ice dot a bright white roof of the cave like a chandelier, and it is much warmer in here than you would have expected.", + "options": [{"name": "(Continue)"}], + "action": [{"deleteMapObject":-1}] +} +] + + + + + [ +{ + "text": "Not all of the plants are in good health, this one appears to have been chewed on by an animal. You're not even sure what color this flower used to be.", + "options": [{"name": "(Continue)"}, "action": [{"deleteMapObject": -1}]] +} +] + + + + + [ + { + "text": "This flower has a very rich violet hue to it.", + "options": [ + { + "name": "Take the flower", + "action": [ + { + "deleteMapObject": -1, + "setQuestFlag": { + "key": "violetFlowerForViv", + "val": 1 + }, + "setMapFlag": { + "key": "hasAFlower", + "val": 1 + } + } + ] + } + ] + } +] + + + + + [ + { + "text": "This flower is a very romantic shade of scarlet.", + "options": [ + { + "name": "Take the flower", + "action": [ + { + "deleteMapObject": -1, + "setQuestFlag": { + "key": "scarletFlowerForViv", + "val": 1 + }, + "setMapFlag": { + "key": "hasAFlower", + "val": 1 + } + } + ] + } + ] + } +] + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_0.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_0.tmx new file mode 100644 index 00000000000..397cdb63bb1 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_0.tmx @@ -0,0 +1,92 @@ + + + + + + + + + + + + + eJyLZWFgiB3Fo3gUj+JRjBMnWgyMvaKWDAwSQHzecuDsPz1AdjdZDVy4g+yGhfm0Wdgxuh5i1RHCT61xm4dLD6X2ngP6NXkAwhrmV2ScxomK8cmhyxPr12YrwvYSwqTaa4jFrzB7J7ATh4m1F5Zvkiyw+5VW9oLKC0lLhgZ8aYkW9hKDR+2ln720zEejeBSP4lE8ikcxAMAE71k= + + + + + eJztlktOwzAQhr2gaQVsOQewQ+otWPJq98AdvOEAOE1bNSycBQgOE9hUPMqGozDFNh3cOH61pUj80q82ztjfTOyMQshMbGR2Cu6BM3AfPAAPwTu5+GVoPJPxfc0uYoLDhx45ZHK858nSlQluV2cqqxoxJ0VxoYJ1+EDjMlEbhXEK9ynkRoFLgUOZGPt+1qGC+bwvuc8Vz1sxXuX1ANXbi+BCXRzy7gbk+8UOlcw7mnvrMAfHyPPzcQ3vCgOnudg3dX6H8r8yk3vMIuvFUvup9vEF8VJxrqxnuBXJNnkVOi0I6RRxa1xtE3JACF01N0Q+3GZNTROPeid8xn3nrrP8dMzn7RJzEpBPOzDHGI3R897dIGRPs9JhIaykx+2jWBe1EbeEuY+aTdLjngyxdxVjY+1acR8SQi4awlNNip+/U6n790k910Ulyv2IV58f/SyVlnp9uWfcHt/5Y9y3X+LqWgbXpbWuQ70jWDO3+KaG27Sw8H21xlYy349M3lzg+xviGO55Y9aHsFVP0nsZ9mUjnGtS6VmXy3esSbif+3IXJRM39Ds1lrtItSq+u+q4MXtp07rtr60nLYu7bP1z/fUJ3KlgJA== + + + + + + + + eJzdld1OE0EUx2cv4a4FuqVf6JXxXUyMRk1AgURvfICSIIkI6COgie0WWnqr8YPSWmx8B0m1WHgGNPoC/o97JntsZ3fbLfSCk/yzs7Mz5zfnnJlZe1epqZJS36DjPaVOqq5eok1WqKqhzeE528JfG+02GHHI3vXGavZR0RWtgdhRucQklvanmSYjdtxxRWsgZlQuqS38+TG16RxMnQNXs2ReBzFidkSNpNJQxtBPOtrzahzF/nGx5g7q8x36yqJ6ZStKzUFt0U86pu+l0bn2DoT6JKCY0CKYyxW3djHHq2OSaxmFq+vRrfafqyCT5+a0+r+vYawj8qrPVRBTnhvKd5BdjakNv2+2yGHvvdIrfS/ERL7DDOxQ0/cKxX/H8fbVPSf8XohivXcaxbMtuK90TkrmOYPaNcR+PSB+7VNzo3I+5pWq5b33R3GlHsfD5+2UldotD8/Tdrai1J8V87cFg98u+lKI8zYrDZ1E4FO8daiR7/+2BH8vbLe9yc95cGYF9xRjHnC+t3jMczyXQ9byHrxbiPeuIeYlw1xiLkDFsqv7aGcq/ePCuDfAuwn9GpD7GowClMJ5TUNFtJ0IXIr1Q8/e0neJifsDjCrVFHoIdSnXEbg/wf3ts7dM3EEtjEv2xrCnxsH1s8vKfTuh1LuJ8XPPJnGOJsfP9bOL5vr9+y9rvH5WKHv3sNSi8DnvM8YZgetnMg9R49qE1ri9Cj2Bnl0Ad4N9E28LmrPwD7bcdg5PG7pijc59KhhkCfichg6hL/ycYXYDOoA+nwOXYkhBnyyXv8+MNTGmhffZAeIchlvjuJoc2wEzkszQtUzzesJqOyiXjHJNNdUxNjn+deXVtsbr0e+jcom5z/sla7nv69yX4tomub/B7KzlzTXFH8ZdZf/TIhZ6z4iaJ5ijnzmus16vqeZBXMmk+ta4tjMi9hz30/6lvVW33Don+el3poK4acHU+erNecvgU6+jyeusD8ltMZOsyfN1zIfi219smXZP + + + + + eJztw0EJADAMBLCanLsam5s9TsKgj5JAqgB2O53TbicAAAB/HhT3BM0= + + + + + eJxjYBgcYPq8gTHzOpqasqkMDOVTibcDm3p0M4kB24BmbCfBXlLVDwZwg4pxTEp6ISc+6GHWQAD09EpqeicWoMc1enrFln6pUQagxw85ZQA1ADYzqZn+6Ql8lg20C+gPWFcMtAvwg8AFDAyzFwy0K4YfeLSQPDliALH5SGQBZfbAgDuRabgHj7uo5RZ0ILiAoQGZL0Qje4gFwnSwH58dnTQqY0Px2AkDYUSoGQWjYBSMglEwCgYTAADYSDkG + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_1.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_1.tmx new file mode 100644 index 00000000000..f6c1460b302 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_1.tmx @@ -0,0 +1,240 @@ + + + + + + + + + + eJzjVWdg4B3Fo3gUj+JRPIpH8SgexVTDAA08eeE= + + + + + eJxjYBhaYIsEBNMbbJeAYHoDeQEGBkUB6ph1EGjOISJxOz9DgqoAQwKx6g9TyY3U9O9A2dvIz8DQRCRWAdqpLEC8+mZ+/H5QoBHGFzZ7gXL7iMRtQPe38hOvfv9ouoKD0fxLH3tHwxk74FVH2Ati0wvA6t6BqoMpAQDikGk6 + + + + + + + + eJwz4WNgMBlCGAYoNccciC8BsbIKA4OqCoQG4Ut82DEMXELShwurQs0xw2KvKdSsgyr4MQgsF0XY2yJOvD5jPPbSEuCzFxQuSmjhhM5HB+jy6HGlRIR/QWFyAC2M0PnoAF0eHR8exOHMooZQh4uNCxDSOxj9i56WVCHsBnzpCkeexdCDz15GKfyYSQrTXmL1DMZwHih7ceU/fPkXV14/rDL4y0lCoFEcU6wZixix9s7kZWCYRiRGB8Tqm8FLnTofBga6DUIKBgBY2I60 + + + + + eJxjYBgFyEBFhYFBGQmPglEwCkbBSAfKKoQxPj1KQJwsCWGrjpavo2CEAAAhegZS + + + + + + [ +{ + "text": "Anatomical studies of various mundane animals are found on this shelf. Open on top is a text on snakes. Why did it have to be snakes?", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "This shelf contains books of recipes, but many of the ingredients are unfamiliar to you.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "Here you find not so much books as collections of paperwork. It appears to consist of a series of caravan manifests and shipping ledgers affixed to maps. Comments and questions scribbled onto a set of calendars indicate that whomever collected these records suspected that the associated merchants were frequently conducting additional undocumented business along their routes.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "'The Impact of Personal Teleportation on Intercity Commerce' - Doesn't exactly sound like a page turner.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "Whatever knowledge was once contained in these texts is lost, their pages long ago having been soaked in the same dark liquid that appears to have stained the shelves below them.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "Dust covered tomes of nondescript subjects fill this shelf. You have a feeling these have been untouched for quite some time.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "This shelf holds a journal with a sturdy cover which stands apart from the faded scrolls around it. The entries are a mystery to you, however, as they are written in some form of code.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "'Azgothian poems from a Midsummer Morning'. This book gives you a creepy feeling and you wisely leave the cover closed.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "Here you find a collection of biographies of wizards you've never heard of, and a quick skim of the contents makes you wonder who would bother to write these.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "A collection of children's drawings fill this bookcase, although unlike most similar collections these all seem to depict arcane subjects.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "Here you find a blueprint of the library itself. Unfortunately, there doesn't seem to be any list of secret passages to take advantage of.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_2.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_2.tmx new file mode 100644 index 00000000000..0f0b5012796 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_2.tmx @@ -0,0 +1,264 @@ + + + + + + + + + + eJzjVWdg4B3Fo3gUj+JRPIpH8SgexVTDAA08eeE= + + + + + eJxjYBhaYIsEBNMbbJeAYHoDeQEGBkUB6ph1EGjOISJxOz9DgqoAQwKx6g9TyY3U9O9A2dvIz8DQRCRWAdqpLEC8+mZ+/H5QoBHGFzZ7gXL7iMRtQPe38hOvfv9ouoKD0fxLH3tHwxk74FVH2Ati0wvA6t6BqoMpAQDikGk6 + + + + + + + + eJzVVksOgkAMrcYtrjAEljB4AVEP5FIOAcYzGL2Cp5ArcCAjE5nMUDofoxP1JS+U0vaF0mYo5gDFH1Hg3Trbjm3HjEnmbHjP2fZxAi2Rh5n3eRtCd93XapiZHIdI6taRe97KoOsTJt2UQWXqWcbG9ajvofpSh/e9WfrVELq2+F/u82wp4+6xtFW/Drrc68Ku6xMmXTwffM7w3GCgeaoo26Y7SQCmyfOKKfwYVCymTdcnXPpM7aRLn/mu7uJxvk3XdRdVqM90+2/T9QmdbhkC7EMZp9oCx2jsqxVfGQ5ttQalewkATo7EcM07B5858wW+/Q/yCh8SAZfQ + + + + + eJztwTEBAAAAwqD1T20JT6AAAHgaCWAAAQ== + + + + + + + + + + + [ +{ + "text": "'Damnation of the Mad Jester' is presented as the fictional tale of a man named Kuthuman whose meticulously detailed tales of fanciful worlds elevated his stature from a beggar to a royal entertainer before being dragged away by demons in the midst of the king's court which harmed not another soul.", + "options": [{ + "name": "(Continue)", + "text": "This copy is prefaced, however, by a scribe's notes that all of the historical figures in the text of note and their interactions appear to be extremely accurately depicted, calling in to question the fictional origin of Kuthuman's tale.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] + }] +} +] + + + + + [ +{ + "text": "This shelf is simply a jumble of pages which seem to have come unbound from various books throughout the library. You see nothing of particular importance among them.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "'Magical Meteorology', 'The Destructive Power of the Heavens', these books all seem to focus on things falling from the sky.", + + "options": [{ + "name": "(Continue)", + "action": [{"deleteMapObject":-1},{ + "grantRewards": [{ + "type": "card", + "count": 1, + "cardName": "Stone Rain" + }] + }] + }] +} +] + + + + + [ +{ + "text": "'Dealing with the Magically Impaired' describes the difficulties in Shandalar communities of allowing people without magical talent to feel as though they are fully contributing members of society.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "A pile of children's books lie on this shelf. The topmost tells a tale of a Goblin Balloon Brigade whose members do not have names and all address each other as 'Dumber Than X', where X is equal to the number of their peers that are agreed to be smarter on that day.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1},{ + "grantRewards": [{ + "type": "card", + "count": 1, + "cardName": "Goblin Balloon Brigade" + }] + }] + }] +} +] + + + + + [ +{ + "text": "Genealgy reports and census data collections cover this bookcase. Understandably, these are rather dusty, which makes it all the more obvious that several books have been recently removed.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "You find a book on the biology of Elves. One page is marked with a folded corner and describes a type of Elf that you've seen nowhere on Shandalar", + "options": [{ + "name": "(Continue)", + "action": [{ + "deleteMapObject":-1 + },{ + "grantRewards": [{ + "type": "card", + "count": 1, + "cardName": "Llanowar Elves" + }] + }] + }] +} +] + + + + + [ +{ + "text": "'A Historical Account of a Coastal Raid', this is a collection of interviews conducted with the survivors of a coastal fishing village which was plundered by unknown creatures who simply walked out of the sea.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "A collection of writings on Mana Shards - from theories on how they absorb mana while buried underground, to fanciful drawings such as a grain mill functioning beside a dry riverbed and powered by shards instead.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "'The Price of Magic' focuses not on the direct effects of spells, but the cost and consequences of casting them. It isn't a very popular book.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "'The Missing Lynx' appears to be a biological and behavioral comparison between domesticated felines and Leonin. Various theories are posited in the text, with the conclusion that one or the other was the result of an ancient wizard's research having been misapplied.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_3.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_3.tmx new file mode 100644 index 00000000000..27a3d85c4db --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_3.tmx @@ -0,0 +1,365 @@ + + + + + + + + + + eJzjVWdg4B3Fo3gUj+JRPIpH8SgexVTDAA08eeE= + + + + + eJxjYBhaYIsEBNMbbJeAYHoDeQEGBkUB6ph1EGjOISJxOz9DgqoAQwKx6g9TyY3U9O9A2dvIz8DQRCRWAdqpLEC8+mZ+/H5QoBHGFzZ7gXL7iMRtQPe38hOvfv9ouoKD0fxLH3tHwxk74FVH2Ati0wvA6t6BqoMpAQDikGk6 + + + + + + + + eJzVlk0OgjAQhUfiFneGhCUWLyDq9arxDEZP4DVQOUFPJE1paCadDqjE+iUvlGSmL7z0h2oBUP2RLJ/Os2+lWq0EQCnM0yfV1VmU00ep7Pp2Ht9tN9e9rWmEefqkOWQgre8p6/tC0mwCvlMS8tW5FAIkzrtwxhgqW7eX89WZ1Cgj/I7hMo455/m6r6PGFFxvjN+L15FvL2OIdSVxT8h3lvPCJEx9kvO+UxLypc7IwskNEzofh+bs23vPEfu39vQ9hDlXY8yZ4+jcCZbb8n3fawpwHijM0L5L+p073/Lrf5AxegHKRZNX + + + + + eJztwTEBAAAAwqD1T20JT6AAAHgaCWAAAQ== + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "text": "'Shandalaar’s Most Burnable Cities'. Well, this one sounds like light reading...", + "options": [ + { + "name": "(Continue)", + "action": [ + { + "deleteMapObject": -1, + "grantRewards": [ + { + "type": "card", + "count": 1, + "cardName": "Fireball" + } + ] + } + ] + } + ] + } +] + + + + + [ +{ + "text": "Here you find a collection of biographies of wizards you've never heard of. None of them seem to have done anything significant.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "Diaries of soldiers, all from a similar time period but from several armies, are found here. Between all of them it seems that one could piece together a comprehensive account of common battles.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "'The Art of the Subtle Counterspell' is very useful reading if you have the time for it.", + "options": [{ + "name": "(Continue)", + "action": [{ + "deleteMapObject":-1 + },{ + "grantRewards": [{ + "type": "card", + "count": 1, + "cardName": "Force Spike" + }] + }] + }] +} +] + + + + + [ +{ + "text": "Logs of caravan manifests are collected here. The contents all appear to be mundane, but someone has circled several items and scribbled notes in handwriting so messy that it is basically illegible.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "'Being a Report on an Urgent Threat to All Civilized Nations' is a rather wordy title for a scouting report, but that is what you find here.", + "options": [{ + "name": "(Continue)", + "text": "The report, relatively recent by the standards of this library, describes a Sliver hive which dwarfs the largest cities of Shandalar. It includes a detailed map to the location.", + "options": [ + {"name": "(Put down the report)"}, + { + "name": "Perhaps it's still there? Let's make a note of the location.", + "action": [{"deleteMapObject":-1}, {"issueQuest":34}], + "text": "You mark of the location of the Skep on your own map in case you decide to investigate later.", + "options": [{"name": "(Continue)"}] + } + ] + }] +} +] + + + + + [ +{ + "text": "Here you find a collection of biographies of wizards you've never heard of. None of them seem to have done anything significant.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "Here you find a collection of copied plans for various goblin inventions. The transcriber added notes alongside each rating each on a scale between 'Will definitely explode' to 'Won't work well enough to explode'.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "'How to Train your Badger', by Greensleeves... What's more ridiculous, the subject matter, or the pen name?", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + + + + + + + + + + + + + + + + [ + { + "action": [{"deleteMapObject": -1}, {"deleteMapObject": 50}] + } +] + + + + + + + [ +{ + "text": "'Pardic Heat' is, of all things to be found here, a romance novel. It tells the tale of a kindling fire between star-crossed mages.", + "options": [{ + "name": "(Continue)", "action": [{"deleteMapObject":-1}]}] +} +] + + + + + [ +{ + "text": "'Common Forms of Mimics' would actually be a relatively useful book to read, if it wasn't trying so hard to eat you.", + "options": [{ + "name": "(Continue)", "action": [{"battleWithActorID":49}]}] +} +] + + + + + [ + { + "condition": [ + { + "getQuestFlag": { + "key": "exploreShand1", + "op": "=", + "val": 4 + } + }, + { + "checkQuestFlag": "foundLibraryOfVarsilResearch", + "not": true + } + ], + "text": "\"...s35 maintained insistence on not having been summoned previously. Upon initiation of stage seven, however, s35 exhibited lessened signs of sickness and appeared to at least subconsciously anticipate danger approaching in stage twelve once we summoned s36 to...\"", + "options": [ + { + "name": "(Continue)", + "action": [ + { + "setQuestFlag": { + "key": "foundLibraryOfVarsilResearch", + "val": 1 + } + } + ], + "text": "This seems to be the research that you were looking for.", + "options": [ + { + "condition": [ + { + "checkQuestFlag": "defeatedLibraryOfVarsilBoss", + "not": true + } + ], + "name": "Take the documents", + "text": "There is likely more to be found here, but you have what Sir Donovan requested and could leave the way you came in.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + { + "condition": [ + { + "checkQuestFlag": "defeatedLibraryOfVarsilBoss" + } + ], + "name": "Take the documents", + "text": "With the massive mech upstairs already defeated, your work here is done.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + } + ] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_4.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_4.tmx new file mode 100644 index 00000000000..da733b53679 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/library_of_varsil_4.tmx @@ -0,0 +1,174 @@ + + + + + + + + + + + + + eJzjVWdg4B1CGAbQxQbaXaN4FI/iUTyKR/EoHsUwDADG93lF + + + + + eJxjYBgFowATNPIzMDTz099eeQEGBkUB+toJ8qsK0E5lAfr6GeRXBSim1M/RNgNjLymA1vaK+FLX3hBrPHI+hPWTau91oH038NhJLKBlOE/B4296patQtHimhb1XaBC/lIIwX4aGgbAXBgbK3u0SqHgoAQAY1RaZ + + + + + + + + eJwz4WNgMBmB2ByIL9EYm2Gx1xSICYFdngwMuz2xy+3FIY4MjMm0FwT2EGE+LezFB/CFBy3tJQTobe9Fa/z2RtsQh2NtEGZGAtkLbDDtuuaDKUapf+OQ7InHYicuQAt7rwLDUhQanhetGBhCoOwr1gwNlNgrbo3b3mvWqOoEofzLUDrcl4Ehwpc0e8P9iPMvOrhijSlGy/gFpqcEXPpoZS+6HydZo4qRY68EUvrA518JLOFLib3IgJr5aCYvA8M0IjG6vcTqm8FLWV2NDga67UAKBgBvP4Rt + + + + + eJxjYBgFo2AUjALaAHEf6qojFoQTaR6x6kYBdkDteCMWEBtvEaPxOwoGEAAAArYDtw== + + + + + + + + + + + [{ + "condition": [{"getQuestFlag": {"key": "exploreShand1", "op":"=", "val": 4}}, {"checkQuestFlag": "foundLibraryOfVarsilResearch", "not": true}], + "text": "With this monstrous machine out of action, defeating its (relatively) smaller companions could be left to lesser adventurers, but you still haven't found the documents Sir Donovan wanted. They must be somewhere downstairs.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"defeatedLibraryOfVarsilBoss", "val": 1} }, {"deleteMapObject": -1}] + }] +},{ + "condition": [{"getQuestFlag": {"key": "exploreShand1", "op":"=", "val": 4}}, {"checkQuestFlag": "foundLibraryOfVarsilResearch"}], + "text": "With this monstrous machine out of action, defeating its (relatively) smaller companions could be left to lesser adventurers. You've already found the documents Sir Donovan wanted and can report back to him now or go back down and explore further first.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"defeatedLibraryOfVarsilBoss", "val": 1} }, {"deleteMapObject": -1}] + }] +}] + + + + + + + + + + [{ + "condition": [{"getQuestFlag": {"key": "exploreShand1", "op":"=", "val": 4}}, {"checkQuestFlag": "foundLibraryOfVarsilResearch", "not": true}], + "text": "With this monstrous machine out of action, defeating its (relatively) smaller companions could be left to lesser adventurers, but you still haven't found the documents Sir Donovan wanted. They must be somewhere downstairs.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"defeatedLibraryOfVarsilBoss", "val": 1} }, {"deleteMapObject": -1}] + }] +},{ + "condition": [{"getQuestFlag": {"key": "exploreShand1", "op":"=", "val": 4}}, {"checkQuestFlag": "foundLibraryOfVarsilResearch"}], + "text": "With this monstrous machine out of action, defeating its (relatively) smaller companions could be left to lesser adventurers. You've already found the documents Sir Donovan wanted and can report back to him now or go back down and explore further first.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"defeatedLibraryOfVarsilBoss", "val": 1} }, {"deleteMapObject": -1}] + }] +}] + + + + + + + + + + + + [{ + "condition": [{"getQuestFlag": {"key": "exploreShand1", "op":"=", "val": 4}}, {"checkQuestFlag": "foundLibraryOfVarsilResearch", "not": true}], + "text": "With this monstrous machine out of action, defeating its (relatively) smaller companions could be left to lesser adventurers, but you still haven't found the documents Sir Donovan wanted. They must be somewhere downstairs.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"defeatedLibraryOfVarsilBoss", "val": 1} }, {"deleteMapObject": -1}] + }] +},{ + "condition": [{"getQuestFlag": {"key": "exploreShand1", "op":"=", "val": 4}}, {"checkQuestFlag": "foundLibraryOfVarsilResearch"}], + "text": "With this monstrous machine out of action, defeating its (relatively) smaller companions could be left to lesser adventurers. You've already found the documents Sir Donovan wanted and can report back to him now or go back down and explore further first.", + "options": [{ + "name": "(Continue)", + "action": [{"setQuestFlag": {"key":"defeatedLibraryOfVarsilBoss", "val": 1} }, {"deleteMapObject": -1}] + }] +}] + + + + + + + + + + + + [ +{ + "text": "If there is any information to be gathered from the shredded pages piled across this floor, it will be up to the scholars who might have some memory of what they had been. But as you approach, the portal here opens providing a quick route back to the entrance.", + "options": [{ + "action": [{"setQuestFlag": {"key":"completedLibraryOfVarsil", "val": 1}, "activateMapObject": 34, "deleteMapObject":-1}], + "name": "(Continue)" + }] +} +] + + + + + + + + + + + + + + [ +{ + "text": "In front of you stands one of the largest constructs you've ever seen. In contrast to the golems below, its shape seems to be less modeled after other humanoids and more a unique form of its own.", + "options": [{ + "name": "(Continue)", + "text": "Behind the machine you see the remnants of many books pulled from the shelves below, now torn asunder.", + "options": [{ + "name": "(Continue)", + "text": "(Note: This encounter is difficult and optional)", + "options": [{ + "name": "(Continue)", + "action": [{"deleteMapObject":-1}]}] + }] + }] +} +] + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/main_story_explore/primal_jungle.tmx b/forge-gui/res/adventure/common/maps/map/main_story_explore/primal_jungle.tmx new file mode 100644 index 00000000000..c77fff6a65b --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/main_story_explore/primal_jungle.tmx @@ -0,0 +1,238 @@ + + + + + + + + + + + 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a/forge-gui/res/adventure/common/maps/map/maze/maze_2.tmx +++ b/forge-gui/res/adventure/common/maps/map/maze/maze_2.tmx @@ -54,6 +54,7 @@ + diff --git a/forge-gui/res/adventure/common/maps/map/maze/wastetown..tmx b/forge-gui/res/adventure/common/maps/map/maze/wastetown..tmx new file mode 100644 index 00000000000..e1b116ca4a4 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/maze/wastetown..tmx @@ -0,0 +1,252 @@ + + + + + + + + eJztmNEOgjAMRfu48YG+qZ8KDj9LJ22gCZKpZNJY4iU52Ra27tJ0a8MhErWBiBqizP2O+4+pVWRcYv7+1dxLGO2X1inzOd2k5RRH2sV4KxLbvXF7Z44f5opfShqSkTbdU/1Tu0eu9Ms12HzTVn6x8jnwiWVM9pW29f6Q9WvukFpqz3+Oz3cuzgwAAPwXkqM813Pf1LcAAADs6B3nDkGeX2sANiTnsXd2oGHP+rIDDe/YU/zp/yhPtX5e9D3V+uIvyW0DnLyk1Q== + + + + + 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"type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "M13" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "M13" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/minibosses/slime_hive.tmx b/forge-gui/res/adventure/common/maps/map/minibosses/slime_hive.tmx index a06a053b4c6..2207fdca653 100644 --- a/forge-gui/res/adventure/common/maps/map/minibosses/slime_hive.tmx +++ b/forge-gui/res/adventure/common/maps/map/minibosses/slime_hive.tmx @@ -1,113 +1,101 @@ - + - + + + - eJxjYBgFo4Ay4MY50C7ABF4D7KYPWMSQ3URqmD1jpcg5YPCBAbu7SHUHOqaGu6jtJmq4Cx2w8UIwKe7hEKCdu37xQDCxgFsAtzth+AA79dyHDKahpXdHGsTPUAUDWX7iynuDsUwfrG6ipbtAeRaGSXUTPdxFiptoCUh1DwjQ2k1hZJhPazeRY/5gzHeDEQAAOM4lLQ== + 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eJzFVltSwzAMNHxATCeQ+8Bvkk5PwCG4AafgAPDLq7fqgx4Da5KdKGpty9hMd0bjpPZIq5Wl1Ji/obPTc2vn7+eCllNnJ4vt5eQlY5TgFDqXwgnm4+SL+VUZ8y1sXeVxktgl8CFbOls0xry6c2/O3h2fg1InOvtZpXMM8eGc7i+MeXC2sXqd6KzUYKPQNsSHsHfrjx3yJW4pOsUAHcEzxkVy7ke9cvB0N3+XOmo44ZlqRZygUQqgcQyryB0CiAvdJ+SDu3RVT6ZBH8iD8vwYOcc4QZOlPe4fHyfMjst6WAHK57ke/PC7SdZG9OGcSJPtqM/KznOVfSf7tBXnEZ980nzb2flv29G431D/QK+e+ZHg8xU1pvWmOTb4IN0WzdxkvrLm0PnAYvnANfKB6gWfMF7DU7WUOkBnaB3quU7B2wcek1bef5jXXNP/Ap/HfBZjfnItTtU3BY/X6dxQb9xBGTeXUw5C8Wjv5Ta8r+Fb6n/MPuLnHPrloJQuJaD5Lmi+GyXxCxKjjW8= + eJzlmL9u1EAQxk3FOQVlKDnRQEWOgvhEAWlM0LU8AjxEUpG8By06EigRJaQB8RCI5sJxDwA9O7I/eTw369ld+0ICn/TJ/2bXP49317vOsjQ9yZv9Mm8fQ68etn06yrIfLG7h9t+NqrIxTlUss+SFZpG8qcyyrMYMVjrv452786sLZoa7mMFLfG+cf+bNdlU/z7nbvh1VDmkrQ0jLoWwP1HbP84YPbEvnk1FTbpHb7F2i3PD6QtXVHjQ2yY3rPu4uUTl530XAu9Hy13WPWO4UXfM8B+o8rfP3NLD+WO4YfZpW2+NCv4469/NqDAtltrhLJc9fisZSe7vr5z469sdblSnnZ9fb4ywxa+3KEtjks8oxHMxSXws/8+sHFTfl/U5RjV0k3vdS+m/p6buyfXDRMfJNzMQLZuIkc27y56Kdg2U9/q7YPsZk3zPM2Xjta0+c29Le1jon93OX6xe1+fjLtzDyh++L9m2hmLGr66XLxZHz2bS5/6yO6yPJ36UxuzfGZpg/D2JvT9frSOkjXcwp+nZv/Rz1Ex/zpnS40z4+2NHjfNp2rLcumLmv/lXmZ/f7+8Mky95P7DhSSNxv519GPX0FZoznPoOZpH2rIFlGnr856W8wDxVnWftOWKaxwYo5CIi5ik59LqvPhPTT0D4YGmd5vNvfYBkqzvL/0gflPKPPnCNFd9l83zfnoW+T9FDS5kmWaH5vrZE3xfs9ghfrAjL+9+x75qWYpw3JGiOsD1ZsDWUx/01J1svCzN85t8YqmZcs3lpr8v+EKf/GeH1ge3Sjso9TY+bW1r6oX8ZibR3LPve8d8skjRkcnGWm8Moy1j8BrjKCV6qLg+e8NJhDcy/HgRT57otrYMY/kVBurV9r7UuyhOZScvrua7UPq19Y7yqGtavMUow/m2S+DJZtI/Y9+fwHO8+I4Q== - - - + + + + + + eJzt08ENgCAUBFE8aid2YR+CFVCVbRmoRS7ePGAg/iyZV8Fkk3UOAPBmmq0LxnMKbkrzP7bFugAAAAAAxnB564Lv9mBdUM8L7vtQbleSys65ceu49mmpFcoHD6Efoo8bUaEKMg== + + + + - - - - - - - - - - - - - - - - - - - - - + - + - + - + - + - + + - + + { "startBattleWithCardInCommandZone": [ "Slime Boss Effect"] } + - + - + - + - - - - - - + + + + + + - - - - - - - - - - - - - - + + + + + + + + + + [ { @@ -132,5 +120,42 @@ + + + + + + + + + + + + + + + + [ + { + "text":"The inscription reads: The Shandalar sewer system is currently under maintanance. A litte green goo has polluted the water system. We have it completely under control and will have the sewer working again in no time.", + "options":[ + { "name":"Walk away" } +] +} +] + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/minibosses/slimefoot_boss.tmx b/forge-gui/res/adventure/common/maps/map/minibosses/slimefoot_boss.tmx index ce3955d4339..4cae466f062 100644 --- a/forge-gui/res/adventure/common/maps/map/minibosses/slimefoot_boss.tmx +++ b/forge-gui/res/adventure/common/maps/map/minibosses/slimefoot_boss.tmx @@ -1,5 +1,5 @@ - + @@ -11,40 +11,46 @@ - + + - eJxbwM7AsGAUj+JRPIpH8SgexSMCAwB2ckzC + eJzt1bEJACAMAEEncCT3H0vEQrCw0MaEO0ifL0JKAZhaXRPZqSNSY5aOkx87ftzphg5gF+mesvzALB1DpF0BAAAAXnQogw0R - + - eJy9lVlOAzEMhg2TNuIMZRGHmJyh0KrH4YlFQkJUcAXoUeYMnIKlVY/AEjexxrHipPShv+SXJOPPvx1NBhZgsIe4OkqjtEdx4PfuWwAQ536HYZ0CbD7vtjVhvkMbYtoAfPl4MrAR57xYSDRyKb/kWa7dxXyPps+H7DcIfE1jtrf5VnjX+ow89Cc9kGY+77vCXWfqmjN2iXvme3Td6n5qop6sGPvc6Z45l2bJxftdEs5W9gPXNM+cS3Uj+5LlGLN79V+RZ437avsacZafkbuM/ZuwNU0Xsb5n09fOPWv3mTyTHkzgzSq8Zdz/aPo58zr5nHPzllys9Vis3fi717kQt21gTpr0G1lnjXsSc+VEvFOXnu9c/jzp2/+DFpU+a2y80+hL+4/i3fgZpt/MTepVu1eS3bEoMUts1MLm/dXejdI7IkOyJXNX7jZvC7KxRzlmibuvN/gPJXCKuA== + eJzt1rEVgCAMRdFfeEQ7J3IstoGjkyoULCBFIL7i9nlNkrhLcUDPKinYz9ErlYbsoAPAN+wyAABsebjFteEqDffEHa1h9o4UfHS0lnPjxwMAAABGtBz2MwB/9gIxFuM5 - + + + eJy9mU1zG0UQhvcAB0uKjLz7j2CDEMg5iqR055c56w/Zco4OhDs/SCFwYqfUT+lVu2e0SaroqilL69mZfrvf/phRVf1/clZX1agf5zYu5DPP6/r4nWn//bv68PlCvpdkauuNB8xFZrZ+0oHPo2C/RVNVP/fjsh8v+/G2//91P67q/fM0XjXH72z7/93UextM+nHfjxcn9GPuXT9+ap7bJifLfu6trT83Pflest/C8PzYxP9P0hmOjeBNa7/LrAmGa9v/hyY/N5LW7Pt9s/cneHg2xL9Po6p634/fR/vvM9MDfR7ML+nzTWa9zvzwVnD/UrBTtHcrfHlh3JqLb5JfnkTPM+er9biqfu3H6/H++9Z0ujWdEkcShvTM8w/cE7Nb+vuQwZp0+Gd8GEn/f23vT+ODfsvm4P+05ly4sJK5G8GXZGVrvREc6IRPEp6cfdP8R+PUXTAPm6NzbrA/onEzMZ7v+jl/jvZzF/b/mwyOzuJafVKKJXDcBfOeBuifw5Fk0RzHJuu9Fl2JQ8+rzWfGK3tFWFcDMXhueWlt/eSPj/34W3R9yODAH97GGmPIqTzyOThUh6HSSYxEOK6MUxqz62AfjbNI4PMQDH+MDnaOZBrsRb72sZOEGrg1rHXAS6RUU5ChPvlkeSziFvUpyoU+RjQ+Eo6FYMVnPha7AXVqPRBHySfUAjhO/zNydW3l8hW6bSVvR/wFa4lfQ/2RwzALfOFzKjh2Lgdcm/6dvb8u7NO6mqsyNO/m1qaPuHI1eCG5mFj3/Rz1gP7qXX2Mk/5ZdQaL5+9QTkW1g5jI1WC4sjRO+L03hiPXZ2zNp9Fzffa1NbAzXuR6OnBEvAMH9cPbQv3s6x5xhX/XjjcfCzk4qhvLQn1Fz4f6kAO8z4hdb3P64JyNls1xHl4Feq4E1wfD9uFE3cgJfWCpD19aD62x1ZmPHoOaQR6ci/1UZ/T0fUVJZkHsqnQFzuRyJ77gPcU3zcTj7itsDedzdk6C//0c7bm8cC6M8sK2kFMQvSOIzt4qapfovOP39tzYBM+Q1s53Sxd3xH0OP3PQi7N34nWEBb8rhplh5/5BudYGdwvRs1NCT5nLKdiWnuLMYijyaxJyzyube27vw+ch/dyXSFdY19+fpD6Hs+gk855ygjp2b3WEeqbx4M/K2mPC5Qv5m7uTapvj3o05M4eB89hC7nW8P8CNnq3cVelI/EZ/X2e1nlJHkw68C6dzfe3UxQl9HGdKf+bd1s/zjHLqlJC/qaspt+vZg/UezV7T+tAbn+oRNAYmzhaqG7nB88pjw+a5sy54yO07V5daicOt6cPI5RnyGTrm7h2SkMO93TXW6M2GnBHPC3mcXpi7I+5Rc/05shAeRvko19Oxp56HSucR7qkjznp9uJOcu885Hf370drk6VIfnsRzJAkcJw9zZ+bj1vcl2r8TH3zm3VngG3/PqgL/vFBnolysdYQ+nFwc8defH1rh1L3wCjskfm0Ce3Bvke4Ncni8dIE+SajvnGHpw9HnZWAX7he8/XhX44U1OYv5mCGPgEexRP7q6udnhHPB4O+ZfQ70NonyKuc/8i5+6+pjrFH8Rz0v/tKzk/crOe1WbKj9zSmbaN7T++9bwUHvsLW59EyncplKOitGd+xwJH3H/sSA/80ml5v1XOr38fUZ++Avn9dyWFI8p/U1hkp3upc2cvffUW6GP3rHiO+JA813V8IB7omYd1MffuvT3x/pE8f183vMv77ZcyTq+VT/9wEGvZfz/IvqPP3WpXDA9+5Li8HWuKJ80LyAX9jjt2/3PRMjqoG7zP/pO7AzvALfRX3oe+l5fZ3J1byc5H6fTDi+VBbNcU/MPUsrdue3Xuyo9xP/AdY2ZTw= + + + - eJy1VcFOwzAMzQGk7cCJK+wfRrNuQkLwN3zFaBlfx2VSuq1c+BjyND/NcZMBKjwpSuw4fraTupNrN8Dm6rQOcXRqbzE0d15sKlkDE+P3burcUq2BfRw7ZdspPsyvi6O/VkhXcTzF0agguM8zwFJ8I49edI3kNJ+mfF78bWTkYidu6qGuE/6gdDiPvGolA4wlyIA/Xdtz3DkEN8x9ZWzuZcbdIL9cDj+BjYt5233UHrWm7DNnx3Kzfr5gU9KPBXPmneEtPcia7+u/uAHe8UHp8M4+vzk3No7WfBfsD399r1ZmLfk9k7t3aZ3Pocr4+w12mdhC1vII9hSuyb+dl/nBsY41ntXlmkJP3srsdUqv+68X+Tb6fck1bgPdIwG0CvYT+A6KO6hZ52xR4mauB4nV9i3eN986+bnWffNR5t6l9bPcs0Lvwxn2bMpEY976m/o3vl+kfvhfIzc5+d8j/YfhZ70b5VvHw/1W9p8vTzLiod3epYAP7RNYi/wFqRhYWQ== + eJztmEuOwjAMhr0vHIPblfIYWCAWgzSngRvBKZgBFogNrlA0aScvJzG4Qz/JqtqmrZ04v9MAABzAje++zueweb4nPEulKAAGRXj7wehh+rkEthjDTotjM7S3VUjxPRWVL+2xoVL3GSVPOVGxpMbk4isgRyjtFNMSYIY2L3+v3Up7+2dB1ZEj+vyN9qP5vh4/jqYYY+HOuSn6PEObj//eM8XYRVwxvooT+nJGuyT6pGtAiK7n5qMCWKAtq+b1VWVurzDNeZeW5arztm+c0N8z2qVq9unVE8faMH4pmtxe35ig6L5qt5rE+8RFaAwceU1d20mlvbaTQs4ayI1LiyXVQN88sGlxTe4amHtdomuBrsU+QvSyp7ukaD81R7nX2jHv5/zHS4X6DxoTxyvWtD09VKTUoXo/xrQnw6UjlLhzfd/3Hin7dKmoOGP7zdcPnHvnz8BVG/5LDvSEUY83dS/6HZA+D6TUza4jMfdd9YV73G15L30+tLkDfsFgZA== - + - - + + - { "startBattleWithCardInCommandZone": [ "Slimefoot's Boss Effect"] + { "startBattleWithCardInCommandZone": [ "Fungus of Slimefoot's Boss Effect"] } - - + + [ { @@ -69,29 +75,89 @@ - + - + - + - + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - diff --git a/forge-gui/res/adventure/common/maps/map/minibosses/teferi.tmx 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eJztWltu01AQ9RfBkfIXULMBoDJtWQQI1sAy+Eir0iU0aeSVoBTRTbANEH+FwAK4Izzq8cnYvvE7wUcaOUp9H2dmztyx0/vHQXA2DoKfcP3lzMJ9cs8rZ/NHQXAOdjcKgiNnn52twuyxaLKWNZdlF3KdPOzvcmLvsQi8nsx7OrY5x+HDvcrvFky4bty4k3GaZxEvay60mbMvo+L9+WCerPckMZlX59SY69wLx3dt8Hvp7vmdXJWrxRN5zYgjzoUm866Jt+zvxsghH1h7kLU55sI5StZHw1hiTLN4ytxLt9epuz5NPm/AV+on1Jas+yfhPUvGWZrxwS3wu4M9oE/lO98cQq7MU3nJ3qeUSzI3+wnjGMG4KnxlDvW35jNryzeHLK7IU3NBdTEjztZYXHMRVuerNQg1rIZ5nhdjrtvMlXOe8xNr0TRjrPpS+ZbV7wJiyzxRa5x7ls/4XNL9oiZ1LHLGWqSasrii5sryjQ2+Vk5j7eZcUp+xVnW/6g/2VwR1mOu+rpGlkbL5zGdMkbGmOM9Yq+iPvLNOuWs90Xt8NeILXUfPTz5v0PTvzAXzzPJ7HG5rVfW6MnyX17v5cp2X7L+KEIfpGsO6On6dXRNZhwu672iU7gmqxLUuxEaunlFNw/gy3xXxZR2ve8RVYOUq8+ZajHz0PtXqxtAP14OucDXJPldUe6fAmftiMRmL/ZTWKTTOF8GzMG1tQvtqjqFyt3JcoPWJe61luN2/lz1vmwTGkPunolqMNXhJPQHq/Lyg7n5vjl4u8p5p8p4pPk7s7y8m/6ws3tRDKxf8TKNaxnMHzxrWBH5fFNe+wOqttB+zztWIappvXW6qv9gVWb2V9VxQB946e1ffdF7A3Ms6e61eXFElVt+C7ZrVthYi6Bvw7O1LHzFgQFlkafPTi3b3IeiqNxF8bZiv1W90yfdHB/EdMIDRhga66BX198ernvSpTWBfnkkE74+73kE5+PoY+V0bn/eV/6744MGzyXrwvMH3ThpD4Xjdk3g2yTcLTeWyT14U8S37fyeIPmm1i/gOSKMv77r+B7TxXnhANeyrHg41t+o48/qCXWNU1J8f8vNfWRyCDrp8d8fYp+fwvuEvVrOFHQ== + + + + + + + + eJzt1D0KgDAMBtAeRyfvIIV6JDfP6k1ERFzEH7SD9T0IFJIhHfKFAO+q4nF/TNu7b/LuktPZP1dDl3cP4Jm7OfTl3CrVnMdXM7kUbTqf4Vtky7/NN/2nu67jUgAAAAAAAAAAeyaegwix + + + + + + + + + + + + + + + + + + + + + + + + + + { "startBattleWithCardInCommandZone": [ "Teferi's Boss Effect"] +} + + + + + + + + + + + + + + + + + + + + + + [ + { + "editions": [ "ONE" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "ONE" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "ONE" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "editions": [ "ONE" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "ONE" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "ONE" ], + "type": "card", + "count": 1, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/minibosses/wastetown..tmx b/forge-gui/res/adventure/common/maps/map/minibosses/wastetown..tmx new file mode 100644 index 00000000000..6b2077aa652 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/minibosses/wastetown..tmx @@ -0,0 +1,154 @@ + + + + + + + + + eJzt1k0KwjAQBWA3Il6gS/EKglZx5cqTeCZXbr2HK4/iDdzLUAYeaZPOZJofxQcPlJbmS6gms1m+nNrh1hqft0ZzyFqjWeKtbQ6x5lJ2qzfkPi91ltc8rzl2zcnJvS675vRqzWjkz9gcXoubet+lNfueoQ1bue5a0zvzWJRZZ1w393PIjPemNNPYY2vrvhMh9+XQvwcr8UgrSePxcCTjWJ1Y8kga+/xfMVuf5XsXqPg9FOu4mvf0W5NiD7LmvQlfn/K/Pte8U+1PY2P+U3/O23xdHbqO3bduu+a0Wc10Tw4z7hdsiy2vs+86xt2nYvdWqzlU3pPHzmlDKTGPZsAsPZNYzjdWL559rGetlH73jFnKHOstZdb43D735cxop0jM5EWz5jeW4vco9WrNvsSaeXy08RzQ6BZzO/YrMaNdM4eQS2Jmo2uXrrVm/THS9bSMazX7gs5vMFuNUwadMXP25QMRloxX + + + + + eJztlU1OwzAQRr2hiPAjpEqsQ88ATegKiTNwBcQxQJyADSu2XAN6GtYcAY3SUQdrPB679qhCftIntelk8jxx0tmpczMh60M+fs3dWTyl0Lp+H0wJOdPvNTx3deZq/WPWzo8n4T0hOdfcDzFnOmd/T2hSG84VPWlS1mABdeYcqSsQWo+VszRTTD937nIT7rmk67Eg5ou5XYbfJdbOsWdPYjG39wWo7/G5c90mMFeIBnC3BFx/3BRwxqAzfLbkaXDueUg/72KczsWsx3BtR9Yp0Qs9fB6u/obziyVGp7gXvvNC6BtyLUmq89co37vavlo+x7grYDHjGvxn59D7GI9L0dZ+XOt7aq73usqPtofWOWVeudG6lJ5zCm9HeTXovI/c32wjgevS1FJehnC0NTA/+L+krly4NXHpl1Niv/eZ+4Q6015ckNg1tX12AfdpjnNOSjo3Gg1b4NnzU6KnFaWcG/vN+2qbRqNRl1/gqQI5 + + + + + eJztmL1OwzAUhSMhUDJUgoW5YoSlSNCWTiyhVSck1EcorwGvwM6KSqEj6iMgnoKlP/QxyJV9ZOfPdhTHbaV80pGd2rVPrq+dtJ6X5i4Q6gfss1CqD6U6MQiYkhw14qoS8vrhe97MZ94mUbnhvlA39UzjfPrV+oVn8rSItOLlktdDfj8rjefXHlM/415sgjUkz+tIf1xTKU6h1PbusxKe5Twgv1S68Iw8xpoivmDI25aB0EKqUz7BsyuQx1n5SSDOFGPSNJGrw4rjmsVAyuM8KJ7yGkx8kSsbB57lNU7mgYr1Yfx65uBsAAeNuJJrbUroOCcmvlhXnAnk/bbNpILiDbmCzohNEH/2kX46Zp6BizwGSa+y57yzI2+MKniKfDxzge9OWueRxl3R56ybHgucdoVccdFJa6yZ/+06WyqaDu9JRRHPRXm8sjueC1Se89Y5GT9duwqTOSDyChX53jZl4nl0U16mY81bZv2QG3nteG6UETz/ttWCZ91zSpdzL73ywjy6fvBsY75do4qzc5d5uGRSgT3z1bI3r7wXs2i2hcrkF3k2zUN5TpVs7DWdF1v9yuxBm+9qyblMfOT1cfkOWVNTlPuTbTuoqSkPfufbAP93V/1/rG2/NpgfM8l1XNvCRWxtsq9+98X3P5hIWgg= + + + + + + + + eJzlmL9y00AQxlVaTUoo8dBARUyRyEPB0IgwbnkEeIikSvIetIxJoGQoExoYHoKhcTB+AOi5Hekbrdd7t3cnOQT4Zr6RLO+dftr7ozsVRZ6elt15Xa7/hl49Wvf5qCi+s7iFO383asqmOFepzJIXmiXy5jLLshozWOm6j3furq+umRkOMYOX+N44/yi746p9nit3fDtqHNNXhpCWQ9kfqO9elR0f2JbOZ6Ou3KK02UOi3PD6YhXqDxqb5Mb/Pu6QqJy87yKibbT8he6Ryt1HaAc8B+o8b/P3LLL+VO4UXU6b42nV1cfbAXUelM0cFstscddKnj9XnaWe7G9eu5h23BCfZ4lZ61eWwCafVc7hYJb6UvmZX+813JT3e1Uzd5H42MsZv7Vn7Mr+wUW/kW9iJl4wEyeZc5M/Ves5WLbz74qdY072PcOczde+/sS5UwRO7hcu1y9b8/mXH2HkD+8X7d1CMWNX17HLxYnzx2l3/1kb10eSP6QxuzfmZpg/D2LvTjfryBkjIeYcfX2weY3GiY95WzraXf99uKvH+XTLsd65Zua++leZnz/s7w+Tong/seNIMXG/nH8a9fQVmDGf+wxmkvaugmQZef32pL/BPFScZe09YZnmBivmMCLmb3Tuc1ljJmacxo7B2DjL4/3+BstQcZb/lzEo1xl91hw5us/W+741D72bpIeStk6yROt7a4+8Ld5vCbzYF5DxvefAsy7FOm1I1hRhf7BieyiL+U9Kst4UZt7m3BqrZF6yeGuvyb8T5nwb4/WB7fFOYx+nxsyt7X1Rv4zF3jqVfe5pd8skjRkcnGWm8Moy1jcBrjqBVyrEwXNeG8yxuZfzQI5898V/YMY3kVhubVxr/UuyxOZScvrua/UPa1xYbZXCGiqzFPPPNplvgmXfSG0nn38DGnGLHA== + + + + + + + + eJzt09EJgCAYhVHXaaa0Cdo4dJZ86d1IkD/OmeDjwk0JAAAAAIA/uPLqgvf2srpgXA647yNyeyS179w+bn1uc1pGlf7BI9APmeMGvFgH3Q== + + + + + + + + + + + + + + + + + + + + + + + + + + + + { "startBattleWithCardInCommandZone": [ "Slime Boss Effect"] +} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "editions": [ "ZEN" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "ZEN" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "ZEN" ], + "type": "card", + "count": 3, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + [ + { + "text":"The inscription reads: The Shandalar sewer system is currently under maintanance. A litte green goo has polluted the water system. We have it completely under control and will have the sewer working again in no time.", + "options":[ + { "name":"Walk away" } +] +} +] + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/minibosses/xira.tmx b/forge-gui/res/adventure/common/maps/map/minibosses/xira.tmx index e15a6a7dde2..b7385947417 100644 --- a/forge-gui/res/adventure/common/maps/map/minibosses/xira.tmx +++ b/forge-gui/res/adventure/common/maps/map/minibosses/xira.tmx @@ -1,5 +1,5 @@ - + @@ -20,7 +20,7 @@ - eJy1l11uwjAQhHOOEqcSoFyzLQ+cpVyhUlELV+GBYzRWGTEMs44tWkurEsX2fp79iTukrhsme/4H+4sxCN9ysvPiautGJl2PPR7l+77s+/7Uddv+1/LvbOpPuZkJa9je+lufmF/DzfqdpjWb/ur3FPiDrSvn6dl2AXeJL58prwHfKl33ee1/Tf1ibsTn1ujaWj74GEWTvI/OgelcjWm6vCudrYVvTPexZb59ut/f8YEt24H+KmdNDcH3QfJ9RxpxjjKj5hPmp4K9BDGPctH1F/Y3pPs5zBjpVjKnt4v12vjmtayd9nD1sSG2L+Hh56U5G4+dPLNv1o7zTudoTF28tZ+4XHB8pfiyJhHfXK+rtdoR+dbYDkFs5gw1m3MMtYF+inetfE477n+lvsv+UcvoMfobz/tCH3TaOD68R43uTT9jJtjnZB9BHbfEV/Mq5/JRtNuY/sGaOwZ3zui+0cLHGvK3mX1rPsKP4wNXKS8cL/PxvSr67rL/qJbZh6ur6L6h+jDfgc6acytzHg0fa1jTa86LWyb+xkQ5jHngY85S3TJfS6+JcnMuh10ezvGxJlFfcbHTvGzlyyNrwjlTurO7ePDeLnZcP25/jo2rZ/QQp1nUf1lnV7dun+g7jHfb3v/PUhO/URhWQT+r0d7ZGPRB1Gxk0d0OcSyZMkQ+IrZHRqmuovpvGT+EkeM6 + eJy1l11uwjAQhHOOkqQSQrlmWx44S7lCpVYtXIUHjlFWMGIYZh1btJZWJYrt/Tz7E3ccum482fM/2F+MUfiWJzsurrZqZNL12ONRvp/Lvu9PXbfpzxa/w9SfcjMT1rC99bc+Mb+Gm/U7nNas+6vfQ+IPtqqcp2fbJtwlvjhTrAFfPGOf1/5s6hdzMz63RtfW8sHHJJrEPjoHpnM1psPlXelsLXzTcB9b5vsa7vd3fGAL29FfXq9xz3IRvneS71vSiHOUfWg+Yf5QsJck5lkuuv7C/sbhfo7q4HQrmdPbxXplfPNa1k57uPpYE9u38PDz0pyNx1ae2Tdrx3mnczSmLt7aT1wuOL5SfFmTjG+u19Va7ch8a2zHJDZzht4SOYbaQD/Fu1Y+px33v1LfZf+oZfQY/c19Z46PtXF8eI8ajT2Vk5lgnyf7SOq4Jb6aV5HLe9FubfoHa+4Y3Dmz+0YLH2vI32b2rfkIP44PXKW8cLzMx/eq7LvL/rNaZh+urrL7hurDfDs6a+RWcO4NH2tY02uOi1sm/sZkOYx54GPOUt0yX0uvyXJzLoddHs7xsSZZX3Gx07xs5YsRmnDOlO7sLh68t4sd14/bn2Pj6hk9xGmW9V/W2dWt2yf7DuPdpvf/s9TEbxKGrJ/VaO9sSvogajaz7G6HOJZMGTIfGdsjo1RXWf23jF9uYeN3 @@ -39,7 +39,7 @@ - + @@ -140,5 +140,21 @@ + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/nahiri/nahiri.tmx b/forge-gui/res/adventure/common/maps/map/nahiri/nahiri.tmx index f44be39c226..cb8bdaba598 100644 --- a/forge-gui/res/adventure/common/maps/map/nahiri/nahiri.tmx +++ b/forge-gui/res/adventure/common/maps/map/nahiri/nahiri.tmx @@ -1,5 +1,5 @@ - + @@ -17,7 +17,7 @@ - eJzNljtOA0EMhncCm6QBGshKNPRwAVquwRmoqEISREFLh8QFuEBEFpJLQCoajkCHEJSIWLMjHK/teewW/JIVZcaxv7U9ky1MlhUee9nk7bRjjfrvruyR2F5AnlhzeYAFC77DOrCVKL/kDypNOi/E4577ydTzSCoT/EM4cb8g/liJ+dwLzx/DqTFiPsz20QKLNLe0/4NAPhyX0xIxHxOfSSDfKKvni+Hjns/pPM+yI2HGJgKjxuuk9Vjiu9/wJBNyg2779X18fmN6zPUW7ISpIdSvqWJnUOLjepzKJ/UoZAb/C580gxofZaR811vNeX019PHhPcrXqc7QTd+apEVXZ0zlGwtxmupSiIvXNL6F0evYVFJcui7df3NjGQ8qm1d+b4nzFsI3ZNbbrk9HudO5OuH1gdCzWL7UM+tT2RIflsbq9uDsfqL3ikPEcRWQI4ZxuG1nkPqlPB/4P6xYLzKdM7aG+zt/fq5GKT3A7wuLinNEfODMzJkzrAlq6JjwJ13TYr12rU171s7ydU5nM+Pno/UFPnoXcL6OwRm3Bpqi2eT+P3x3se9MSXaXr9t7z37ifSqOz93FWs18NaV+S+Y3P1Wdvor6XiwfZYlhk/icvgU+mJkZw/cLoMsq1g== + eJzNljtOA0EMhmcDeTRAA4lEQw8XoOUanIGKKiRBFLR0SLkAF4hIILkEpKLhCHQIQYmINWvheG3PYyn4JSvKjGN/67En2yuc6wXseVO204Y37r+7sgdmexF5Ug3zAAsVfId1YJuR/Jo/aFbk80I86bkfi2oeTbMM/xhOel4Qf2jEfGrH50/htBgpH2V7/wMWrW/5+Xcj+WhcSUvCfMx8RpF8A1fNl8InPR/qvOnckdJjI4XR4kVZZ6zx3W0Ekim5Qbed6j6d35Qzls4W7ESoIdSvrlJ7UOOTzjiXTzujmB78L3xaD1p8nJHzXW/V5w3VMMRH9zhfo5yhm443TYuWzZjLN1Ti1NWlEpeuWXyLwq5jXWlx+bp2/80Lz3hQ2rz0e83stxi+vvMzEvufmKOGcadLdaLr3QBbLF/uzIYUql1O/SxW3IPZ/SDvFYeE4yoiRwpjf9v3IPfLeT7wv1+xXjibM7WG+zu/flijnDOg7wuLknPAfGBm5sIMW4IaIhP95GtWrJeWt0nb21lznRNtWoT5eH2Br+/k39A1ZECT1kAT0pvS/0foLpb2psas4Z06bq7bW9t/ot9YeNeQ+PAutmoWqin3Wwq/+S7r9Nmr7qXycZYUNo0P9aXwQc9MBb4flGop4Q== @@ -25,7 +25,7 @@ - eJytVrtuU0EQXaM4D4kYo4Adhw/wyrohUIAoge8AJKihQUI2Nq+OjkAZoKOiQ+A4FtBRAwURgSo9VJAeMaO7o507ntlrI450tPexj7NnZ2e3WXGuWcI14DZja8b6VhuC9V37p3EEfAh1fSiHxphdl38fhTFOL+Xlz8OxDfJq5ty1zKko067Nn7A7V+xrKDSuhrrLyriL7PkuaLuXFfu2oOlbZe3eKm1aHZhDJ39uGO0Q6FsK5Ou0+sgvXJ8T85GEjwt5eQa0nVX0jYG3nc2+Mj7GQEOJOakN5/5pLvKcQoR8bij+W3xd0XVyfVbbOyXztMDjPsWW0NkXfZTp0+KvWYe1ZsT1HdV14t7tsjH5M70TW0qs8nUgnZZero+QVYol4RfE+G/ggbIXuqLkfmGM4/6gva7FScpP1DiqOxOD0PEmlI+BT5ZjDhmIBHPeO3cBeNHn7z03GUcNRU+ZvmmwXnPuJHCjZte5BLouA6/4qEUbQ+b7lD4Zw4QVGOOY13VQvnsH/9+LOjereYlrPTTGkGuc0keUGjdg3FOGPsIe/P8W6hzAnvpzqKjvg9c9/Bd9lHdQ59F5PS8ivxrfiSssz+8r+t64yT08jb5UPB7JoifkTwrjUOL+2BH9Ymyk/NPuRI9gQ24uFu8kHDyncX33wZ8HPtZB8LOJ53Te7yDhF51vPJdncDauL8X3Xi3OlQPfub5noO25L/7HGER0EnlB+iTvRqhPy7fkQU/kEJ7mUrGZis89dmeTfg4rxfVFfTzfSkh9Gl4Y/pC/5F8vzJvPi2slyPhP5dvvQbM8H1JnnNSHoPxCoPXR1qDsvJBnp+Yh97zO7u07oGPsJ/Xti/x5XIzN43vW80zTZ3n+BXTs+tyHW9XoO+3jl+DX9Wr6Dl2mD+OEnyGoj8731D2Z5xMk+ie/fQa+Wkjr4vr6UouLOYn+9V06T62FvtAXTgSWW23nnrbz5xtGTp/mzC3TUXbWoC+cP0K5DdpG7fh9Vm3/g5o+i5Z/VP4FzAnreQ== + eJytVj1vE0EQ3aA4HxIxRkF2nPwAn6wLgQJECfyOgAQ1NEiRjS0+RENHoCTQUdEh4piIpKMGCiICVXqoID1iRrujnRvP7NmIJz3tfezdvns3+3YbU841SrgM3GFsTtjfeoZgXdfuaVwCPoa+WWgHxpgd568Pwxjn533782R8Bnkjd+5m7lSUade+fy/0P5guvmsgNC6FfgvKuHPs+B5ou5/7d5fB8ovwXnmm2YZvaPvjuvEcAn1LgXwdVx/5hf9nZSaS8HHWtxdA20VF31vgXWezp4yPNVBXak5qw2//NB15SSFCHtcV/y2SfqmT6yt71vpOC7zuU2yKsXriHWX6tPpr1OBfM+L/HdZ04tztsDH5MZ0Tm0qt8v9AOi29XB8hnyq2hF9Q47+Bx8pc6IiW+4U1jvOD5rpWJ5Y+9P+R875Y6IcXb0L7FPhsIWZIXwTM5cy5K8CrmT/vutE6qit6LH1aVlhYrTp3FrhWtfusg65rwOtZ1KKNIfM+pU/WMGERxjiT6Too7/bg/r7oc6fiW/zXlOtyDPmPU/qIUuMajHvO0Ec4hPvfQp9jmFN/ThT1fch0D/9FH8+s0zN6LiK/GteJiyznjxR92250Do+jL1WPp/LoCfmTwm5ocX5si/dibaT80/ZET2BCbs4V9yQcPNO4vgfgz8Ms9kHwtYlnOn9vP+EXrW88q3JYG1fn43m3Gr+VA8+5vheg7WVWvI81iGgnckH6JPdGqE/LW9LcFRnCYy5Vm6n6PGR7NunnQNHH81ZC6tPwyvCH/CX/sAblnONaCbL+U3n7PWiW60NqjZP6EJQvBMow7R+UrRdy7dQ85J7X2L79HejYzUb1HZXkJ6/vSdczTZ/l+RfQcZB5HzYq0Xeax6/Br1uV9B66TB/VCddH63tqn8zzBIn+yWufgW9m07rkelvQ4nyO8nvIVE4th29FXzgR2D5vObfV8se3jUwfZ83tuZjxkxL1oS+cP0K7A9qGrXh9Um3/g5o+i5Z/1P4F/UruWA== diff --git a/forge-gui/res/adventure/common/maps/map/nahiri/nahiricave.tmx b/forge-gui/res/adventure/common/maps/map/nahiri/nahiricave.tmx index fbec4293295..2018ab22e06 100644 --- a/forge-gui/res/adventure/common/maps/map/nahiri/nahiricave.tmx +++ b/forge-gui/res/adventure/common/maps/map/nahiri/nahiricave.tmx @@ -1,5 +1,5 @@ - + @@ -13,12 +13,12 @@ - eJzt0LsJACAMANEUNg7hUC7uGM4hQRxAyIfAvSZdckQkzhyBxwAgwWrZBX92v1O7I9otb2j76/Zq9/6L9W7vf3io1gsAAFDNAeMHDps= + eJzt0LENABAQRmGFxhB2sIrFjWEOuYhOI+5O4X2Nzv9yIfip2XEMAB5o8XXBmZ7mK90e7Zob0r66rdqt76L9t/U9dsrllncvAADAbwba4Q7P - eJztlEEOwyAMBHNo1PY3eUcf2HNv+UmPfVOFIlTLIng3GCtIXcmHELMeMDBNcXpdtxhNf+5YRXN/LuVgdRZudg2R3Ahzb262nsfZyMrMkvs9/8KqjyqSWXJbPWX2ukWSOYdmTmO1enL8cbdrHumRlmbUvDlq+7zecGaWW/dShuRbyHOQvlFelHGvt8g4+jYdPa9oLZSxlMPWZ5jRdVg5lr83tzWvlPNU/2tzGA6WuyXfWi/qzTKwd6N1PiP27nn5npEZ8ffy7KUe3CXfHvL0juT2lOYeRaPtc9IX51/7sw== + eJztlEEOwyAMBHNI1fQ3fUcf2HNv/UmOeVOFIqvIong3GCtIXcmHELMeMDBNcXpd9xhNf+5YRXNvczlYnYWbXUMkN8Lcm5ut53E2RMKcc6+Xb1j1UUUy59xWT5m9blHOLKGZ01itXj7+uNk1j/RISzNqXonaPr8XnJnl1r2U0Hx38hykb5QXZfzVW2QcfZuOnle0FspYymHrM8zoOqwcy9+b25pXynmq/7U5DAfL3ZJvrRf1ZhnYu9E6nxF797x8z8iM+Ht59lIP7pJvD3l6R3J7SnOPotH2OekDo477rA== @@ -26,7 +26,12 @@ - eJztl0FOwzAQRY3UhS1xGNbdIkGU27HhClXdnqWXKBiOQUfNV8bDuBmbyAKJL3kRN7afv2fGqXP9NATnxtBxwZX0z91Xvbmjd+4g2tHXz9Obe1DWOof6PfTkJq/fL2u9TM8fIW97f92Dhb2VWztvCzP0qayZpj6w7wtzRv99jrhwXvidGE6bvN1iJu381VeNmYv7Ltmxf8kMT0ZlLyVe8JSUlDmXpMUM+Hg+HBgzcdB+bnlrZYZq43GY1uRjZE5jbTRifrq055Cz8fwh4dmiZIgPKDKv4Dn6HjZzk75TewvzWOnTmjVIy2+evzj7IejnzL3U/Jfc1nq1xFgS+MYwe72b8rTVS8QZzsnCH5U8kf5w7/DOOeQxA/4WL5MYY4kZmvfV5ayleE+MncbIWqCtZ61ZnN2Sb/yMLOeTCv6XuDHGwmJ9j98Lj/f1uSH30JJbVsm7SspaE6USY1/ju1IyI3+0vGtlluyk7d3c/5PaXPpWWFtgt+S5RbgfSDV1skU1d/CSODdpjbjoIc79l/631tb136Av7LjqTw== + eJztl0FOwzAQRY3UhS1xGNbdIkGU27HhClXdnqWXKBiOQUfNV8bDuBmbyAKJL3kRN7afv2fGqXP9NATnxtBxwZX0z91Xvbmjd+4g2tHXz9Obe1DWOof6PfTkJq/fL2u9TM8fIW97f92Dhb2VWztvCzP0qayZpj6w7wtzRv99jrhwXvidGE6bvN1iJu381VeNmYv7Ltmxf8kMT0ZlLyVe8JSUlDmXpMUM+Hg+HBgzcdB+bnlrZYZq43GY1uRjZE5jbTRifrq055Cz8fwh4dmiZIgPKDKv4Dn1PWzyJn2n9hbmsdKnNWuQlt88f3H2Q9DPmXup+S+5rfVqibEk8I1h9n835Wmrl4gznJOFPyp5Iv3h3uGdc8hjBvwtXiYxxhIzNO+ry1lL8Z4YO42RtUBbz1qzOLsl3/gZWc4nFfwvcWOMhcX6Hr8XHu/rc0PuoSW3rJJ3lZS1Jkolxr7Gd6VkRv5oedfKLNlJ27u5/ye1ufStsLbAbslzi3A/kGrqZItq7uAlcW7SGnHRQ5z7L/1vra3rv0Ff4nTplQ== + + + + + eJztziEBAAAIA7Bb+mekBw0QGMyWYAkAwE3X9wAAgM0AFBYA7w== diff --git a/forge-gui/res/adventure/common/maps/map/phyrexia/phyrexian_black1.tmx b/forge-gui/res/adventure/common/maps/map/phyrexia/phyrexian_black1.tmx index 6d4aca5ada2..4161ad5b4fc 100644 --- a/forge-gui/res/adventure/common/maps/map/phyrexia/phyrexian_black1.tmx +++ b/forge-gui/res/adventure/common/maps/map/phyrexia/phyrexian_black1.tmx @@ -43,6 +43,7 @@ + @@ -86,6 +87,7 @@ + @@ -93,6 +95,7 @@ + @@ -100,6 +103,7 @@ + diff --git a/forge-gui/res/adventure/common/maps/map/phyrexia/phyrexian_r1.tmx b/forge-gui/res/adventure/common/maps/map/phyrexia/phyrexian_r1.tmx index 4cb9cd2d28c..f5347d419cc 100644 --- a/forge-gui/res/adventure/common/maps/map/phyrexia/phyrexian_r1.tmx +++ b/forge-gui/res/adventure/common/maps/map/phyrexia/phyrexian_r1.tmx @@ -51,6 +51,7 @@ + @@ -58,6 +59,7 @@ + @@ -66,6 +68,7 @@ + @@ -73,6 +76,7 @@ + @@ -80,6 +84,7 @@ + @@ -127,6 +132,7 @@ + @@ -136,6 +142,7 @@ + diff --git a/forge-gui/res/adventure/common/maps/map/skep/skep_outer.tmx b/forge-gui/res/adventure/common/maps/map/skep/skep_outer.tmx index 6e97ddfd916..17e3383d8cf 100644 --- a/forge-gui/res/adventure/common/maps/map/skep/skep_outer.tmx +++ b/forge-gui/res/adventure/common/maps/map/skep/skep_outer.tmx @@ -45,82 +45,81 @@ [ - { - "text": "The Wounded Sliver looks at you interestedly", - "options": [ - { - "name": "What are you ?", - "text": "I'm the queen of the Slivers of the Skep, at least I used to be until my position was usurped.", - "options": [ - { - "name": "Usurped ? What are you talking about ?", - "text": "For millenia I've been keeping the Sliver of the Skep healthy and peaceful,keeping them under control to prevent them attacking outsiders. Everything changed when the Sliver Queen attacked the Skep. She attacked me and took control over this hive. As you can see, I was unable to defeat her.", - "options": [ - { - "name": "So I guess the Sliver Queen is causing the Slivers of the Skep to be this aggressive ? ", - "text": "Exactly, she's been assembling a mighty host of Slivers from all around the multiverse. Soon enough she will have an army large enough to conquer the whole of Shandalar", - "options": [ - { - "name": "Where is she located ? I will take care of it.", - "text": "I appreciate your enthusiasm, however the queen is not an opponent to take on lightly. First of all, in order to gain access to her lair you need to defeat her three of her lieutenants that are scattered around here in the Skep. Only then will the magic shield dissapear and will you be able to enter her lair.", - "options": [ - { - "name": "Consider it done", - "text": "Once you have dealt with the queen, return to me. Once I'm installed as the hive queen of the slivers of Shandalar, I will promise you to that the Slivers of the Skep will never be a danger to the people of Shandalar. Also, take this Hivestone, It will allow your creatures to become Slivers, causing confusion for the Sliver Queen.", - "action": [ - { "addItem": "Hivestone" } - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "name": "The Sliver Queen is no more !", - "text": "Thank you for what you have done. I'll return to my rightful place as queen of the slivers'", - "condition": [ - { - "checkQuestFlag": "SliverQueenDefeated", - "not": false - } - ], - "options": [ - { - "name": "Leave", - [ - { - "text": "G'day to you, adventurer", - "condition": [ - { - "checkMapFlag": "TalkedTo", - "not": true - } - ], - "options": - [ - { - "name": "leave", - "action": [ - { - "setQuestFlag": { - "key": "TalkedTo", - "val": 1 - } - } - ] - } - ] - } -] - } - ] - } - ] - } + { + "text": "The Wounded Sliver looks at you interestedly", + "options": [ + { + "name": "What are you ?", + "text": "I'm the queen of the Slivers of the Skep, at least I used to be until my position was usurped.", + "options": [ + { + "name": "Usurped ? What are you talking about ?", + "text": "For millenia I've been keeping the Sliver of the Skep healthy and peaceful,keeping them under control to prevent them attacking outsiders. Everything changed when the Sliver Queen attacked the Skep. She attacked me and took control over this hive. As you can see, I was unable to defeat her.", + "options": [ + { + "name": "So I guess the Sliver Queen is causing the Slivers of the Skep to be this aggressive ? ", + "text": "Exactly, she's been assembling a mighty host of Slivers from all around the multiverse. Soon enough she will have an army large enough to conquer the whole of Shandalar", + "options": [ + { + "name": "Where is she located ? I will take care of it.", + "text": "I appreciate your enthusiasm, however the queen is not an opponent to take on lightly. First of all, in order to gain access to her lair you need to defeat her three of her lieutenants that are scattered around here in the Skep. Only then will the magic shield dissapear and will you be able to enter her lair.", + "options": [ + { + "name": "Consider it done", + "text": "Once you have dealt with the queen, return to me. Once I'm installed as the hive queen of the slivers of Shandalar, I will promise you to that the Slivers of the Skep will never be a danger to the people of Shandalar. Also, take this Hivestone, It will allow your creatures to become Slivers, causing confusion for the Sliver Queen.", + "action": [ + { "addItem": "Hivestone" }, + { + "setMapFlag": { + "key": "TalkToFallen", + "val": 1 + } + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "condition": [ + { "checkMapFlag": "TalkToFallen" }, + { + "checkMapFlag": "SliverQueenDefeated", + "not": true + } + ], + "text": "Weak, ... I am, defeat the Sliver Queen .... Before I lose the last of my strenght.", + "options": [ + { + "name": "(Continue)" + } + ] + }, + { + "condition": [ + { "checkMapFlag": "TalkToFallen" }, + { "checkQuestFlag": "SliverQueenDefeated" } + ], + "name": "The Sliver Queen has been defeated !", + "text": "My .... my gratitude to you stranger. I feel my strenght slowly returning. As promised I'll take control of the Slivers again as her queen, the people of Shandalar shoudn't fear the Sliver's of the Skep anymore. Though be warned adventurer, my children will still defend against any intruder why goes into the skep. Goodbye Adventurer", + "options": [ + { + "name": "(Continue)", + "action": [ + { "deleteMapObject": -1 }, + { + } + ] + } + ] + } ] @@ -164,17 +163,6 @@ - [ - { - "name": "The sliver looks at you without intrest", - "condition": [ - { - "checkMapFlag": "QuestCompleted", - "not": false - } - ] - } -] @@ -233,17 +221,6 @@ - [ - { - "name": "The sliver looks at you without intrest", - "condition": [ - { - "checkMapFlag": "QuestCompleted", - "not": false - } - ] - } -] @@ -310,7 +287,7 @@ - + [ { @@ -371,6 +348,12 @@ [ { + "condition": [ + { + "checkMapFlag": "TalkToCommander", + "not": true + } + ], "text": "Good day, Adventurer. As you can see, we have quite a situation right here", "options": [ { @@ -393,7 +376,12 @@ "name": "End", "action": [ { "deleteMapObject": 249 }, - { "advanceMapFlag": "intro" } + { + "setMapFlag": { + "key": "TalkToCommander", + "val": 1 + } + } ] } ] @@ -403,23 +391,54 @@ ] } ] - }, + } + ] + }, + { + "condition": [ + { "checkMapFlag": "TalkToCommander" }, { - "condition": [ + "checkMapFlag": "SliverQueenDefeated", + "not": true + } + ], + "text": "Those things are still creeping beyond the walls, I take it you haven't yet took care of the task ?'", + "options": [ + { + "name": "(Continue)" + } + ] + }, + { + "condition": [ + { "checkMapFlag": "TalkToCommander" }, + { "checkQuestFlag": "SliverQueenDefeated" } + ], + "name": "The Slivers won't be a problem anymore.", + "text": "I didn't think you would actually be able to do that, as promised I'll give you the item I spoke of before. Thanks Adventurer. BOYS listen up ! Our job here is done, the leader of these things is dead ! Let's get out of this creepy place, Ales' on me !", + "options": [ + { + "name": "(Continue)", + "options": [ { - "checkMapFlag": "QuestCompleted", - "not": false + "action": [ + { "deleteMapObject": -1 }, + { "deleteMapObject": 98 }, + { "deleteMapObject": 99 }, + { "deleteMapObject": 100 }, + { "deleteMapObject": 238 }, + { "deleteMapObject": 239 }, + { "deleteMapObject": 240 }, + { "addItem": "Armor of the Hivelord" } + ] } - ], - "name": "The Slivers won't be a problem anymore.", - "text": "I didn't think you would actually be able to do that, as promised I'll give you the item I spoke of before. Thanks Adventurer.", - "action": [ - { "addItem": "Armor of the Hivelord" } ] } ] } -] +] + + @@ -576,17 +595,6 @@ - [ - { - "name": "The sliver looks at you without intrest", - "condition": [ - { - "checkMapFlag": "QuestCompleted", - "not": false - } - ] - } -] @@ -627,17 +635,6 @@ - [ - { - "name": "The sliver looks at you without intrest", - "condition": [ - { - "checkMapFlag": "QuestCompleted", - "not": false - } - ] - } -] @@ -658,17 +655,6 @@ - [ - { - "name": "The sliver looks at you without intrest", - "condition": [ - { - "checkMapFlag": "QuestCompleted", - "not": false - } - ] - } -] @@ -729,17 +715,6 @@ - [ - { - "name": "The sliver looks at you without intrest", - "condition": [ - { - "checkMapFlag": "QuestCompleted", - "not": false - } - ] - } -] @@ -915,17 +890,6 @@ - [ - { - "name": "The sliver looks at you without intrest", - "condition": [ - { - "checkMapFlag": "QuestCompleted", - "not": false - } - ] - } -] @@ -1197,7 +1161,7 @@ - + @@ -1205,7 +1169,7 @@ - + @@ -1219,7 +1183,7 @@ - + [ { @@ -1334,7 +1298,7 @@ - + @@ -1342,7 +1306,7 @@ - + @@ -1358,8 +1322,23 @@ "name": "leave" } ] + }, + { + "condition": [ + { "checkQuestFlag": "SliverQueenDefeated" } + ], + "text":"Where did all those fancy folk just go to ? Did someone say free ale ?", + "options": [ + { + "name": "(Continue)" + } + ] + } -] +] + + + diff --git a/forge-gui/res/adventure/common/maps/map/snowabbey/snowabbey_1.tmx b/forge-gui/res/adventure/common/maps/map/snowabbey/snowabbey_1.tmx index 81c785ce9e1..2fc7c53665f 100644 --- a/forge-gui/res/adventure/common/maps/map/snowabbey/snowabbey_1.tmx +++ b/forge-gui/res/adventure/common/maps/map/snowabbey/snowabbey_1.tmx @@ -1,5 +1,5 @@ - + @@ -41,7 +41,7 @@ - + @@ -143,5 +143,9 @@ ] + + + + diff --git a/forge-gui/res/adventure/common/maps/map/teferi/teferi.tmx b/forge-gui/res/adventure/common/maps/map/teferi/teferi.tmx deleted file mode 100644 index 58506852cd3..00000000000 --- a/forge-gui/res/adventure/common/maps/map/teferi/teferi.tmx +++ /dev/null @@ -1,137 +0,0 @@ - - - - - - - - - - - eJzbwM7AsGEUD3ksZkJd86axYmJs6rbgsPcaKwKTYq8ohRjZXmLtptROUTLClxp2kmovtewk1U30sncUUw+XsTEwlANxBRt97RWB0mJ09u8mIN4MxFsGQdjTAwMArIa2fg== - - - - - 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"AVR" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "AVR" ], + "type": "card", + "count": 3, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + + + [{ + "type": "randomCard", + "count": 2, + "rarity": [ "rare", "mythic rare" ], + "colors": ["Black","Red"] +},{ + "type": "randomCard", + "count": 4, + "rarity": [ "uncommon" ], + "colors": ["Black","Red"] +}] + + + + + + + + + + + + + + + + + + + + + + + + + + [{ + "type": "randomCard", + "count": 2, + "rarity": [ "rare", "mythic rare" ], + "colors": ["Black","Red"] +},{ + "type": "randomCard", + "count": 4, + "rarity": [ "uncommon" ], + "colors": ["Black","Red"] +}] + + + + + + [{ + "type": "randomCard", + "count": 2, + "rarity": [ "rare", "mythic rare" ], + "colors": ["Black","Red"] +},{ + "type": "randomCard", + "count": 4, + "rarity": [ "uncommon" ], + "colors": ["Black","Red"] +}] + + + + + + [{ + "type": "randomCard", + "count": 2, + "rarity": [ "rare", "mythic rare" ], + "colors": ["Black","Red"] +},{ + "type": "randomCard", + "count": 4, + "rarity": [ "uncommon" ], + "colors": ["Black","Red"] +}] + + + + + + + + + + + + + + + + + [ + { + "text": "As you approach, the castle gates swing open with an eerie creak, revealing a darkened courtyard enveloped in an unsettling silence. The ground beneath your feet feels cold and unyielding, as if the very earth recoils from the presence of Tibalt's domain. Sinister gargoyles leer down from the castle walls, their grotesque forms seeming to come alive in the fading light.", + "options": [ + { + "action": [ + { + "setQuestFlag": { + "key": "FortressPortal", + "val": 1 + }, + "activateMapObject": 194, + "deleteMapObject": -1 + } + ], + "name": "(Continue)" + } + ] + } +] + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f1.tmx b/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f1.tmx index 01d57626f22..9f52731e267 100644 --- a/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f1.tmx +++ b/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f1.tmx @@ -1,195 +1,211 @@ - + + + + + + + + - eJzVllEOwjAIhhvffFlM1Jt4Bt88hHfyTJ7HIyzEkFQCFEqpGwlZtwJ++0s7Sxln92Mph6vuEGNxrKfNj+S2MmG8NzeL+3n5dS6GG3vZZ3DX9xq3VHMmN4yX09fxOWW1/v5MbmQGB9sLN7LWYy7+tuie0SdcPdrf2h4FLs3+wW2xrXF78j8J3N5vgffMBa7Z3FbTcuv9xzFHuam9HnIO6ifVps8lbpwbxe3VnMZauUfoDQ4ae3q5FY/zWXrDur/P/NwI05hb3Jou0n4fxe1dJ8ot1bRw0zrSVatT90tL6wh3fabQOvhfysKtnd9R7lZ/R/Wm5zhee7lBU+CuneO2muc8ivZ3Kfxa7oHbO7cF7lZuBpOH28Km6d377hHuHmvpncmcyT2jT/bIvQLd383n + eJztljEOgCAMRRs3Fzdv4hm8/5EMQxMxChb6KQ285A8GMK9NIxLpca5Ey55O2MPhM29JrfG6pnfNWUk0qX2flTcCr96B6Y3j2OIg5gTdg+kd06u35V1Q620Jak7QjOZtXZfXfjNf3r3WkPt29eh8x6t3wJO3hzkpuZtbeUvdRvOW/EdpOkm8/7g9PVPP6HpKyfUb6Yz0bjEnHr0v9Ot4dw== - eJzt1LEJACAMAMEM4YLuv4TYiVhpEYJ3EEj5TRIBeXrLLrgzu9eponL3aQfe7X/BjQEAwH8GQCYHUQ== + eJztwQEBAAAAgiD/r25IQAEAAAAArwYUIAAB - + - eJzNmEFOwzAQRd0WFmwqpCaGZM8pqsACiXtEAlYcg1uAUrrjBpygSOw4AL0DNygduaNMJmM7sZzQkb5kO4798j1O3M7PlZpH0iRV6j4zKrO6PCXtu8TUQVDmQcdzRSxm0Ap4cqNdVpdVXpehz92Z0UvaZJTKNv7Y3Dw2i6agz9tBq1QeR+Ibkxs4y8QI69Dn49LIxu17liG4vxdm3OcLpR72ufKYmfJpHs49Rp4gN8Rsz3qSt/PkGLkxwGNe5rn+mtbvFtBWN+szYb/E4OYh7UsanHu97/+raknX/5Ob89i4OfuY3DZG1CcRcD0l9bWvSH7D9+9a16J5NxVUkD4/upmvs7TNjlyu9Qjhtq07jPdO5PMYVByenfIXrO7jpmvs494s2p64PHL1xWfmbEP4bRuvi8dd7h2KG3MbAstL3TzXSYKQ2pdsvGogbgzpfBTqOZ5ZQK5xfNwTi2eVY7+HcJdJmxu/mVthXSsPty3HXO+prtxlIrfF8DuE29beN09c4/Th3l3J99G5jiW/bX6jF8hN+WE++hw2LippHy21/Z10o8PzhHJznyQ2zt3Vv77RhVvy8Ji5+bmeap36c6DPuodwF7p57kPhPLfztrjfUKfXXb+xYgT+l0GFc0q8IAiJm/sxZEjcIBtzV+6ho6/XrjwZM/4Avty3ew== + eJzdl9ENgjAQQAG//CEmSmPcxBj1w0TjGM6lEfhzAyfALZxFuWjDtRwtRVDOS16QWtvX4ygYjjwvbAk/8pziMSm34fFM0ZYzEOfel1l9jpHqSH2u8v+ldxzR41B+HLxta+HizaVO+u59yvsHiLtQzweG/ekTTz1cvTEQSaSSMvG+TlW4eOvuTb3h+bcSBbjuAoJl3uc2LsBeu/3rKNtxHzjORXv5hvxhjy6Zi3Kb7o2vcV+8KTjk+9+8kwp3zt5+xf7wS2fgbPFOe+Boy3eirYGDN4ajd906gWecyzzZm8OEhrqPFoK+t4C1MO+DTfNNueneGVqPaT92De7eeHzppb/XY+A3thpwue5NvJdCfe+TyHk2YZlY84Zz/L3pP1YbsR2WkXNSvgAE5a3no8ugvIEq57reXYdrrk118s14AoIeDpM= - eJxjYBgFo2AUjIJRMAoQIFEEgUfBKCAGtIjTRw+xoI4XlUYG/ySxiw8UIDYcsLl5MPljKAFapr2hCpS9KdNPSZgeksDPRweqaPJqEhBMb7BSFD9/sAJlCfx8dAAL39F8MwpGwSgYBcMfAADz4w4Z + eJxjYBgFo2AUjIJRMApGwSggDMIEGRjCgTgCiBvFUfnEyI+CUTDYwElh8tQQK0YOmCdKHXNoCfoWMjCwzWVgYAbS7EDMA3TzwiHgbmyA3u7OE2FgOC+MwMQAbUYEHigwVN1NDhiq7oYBapVF9ALv2AfaBaNgFIwCGAAAzmIYjA== + + eJxjYBhAIDqQlqOCRVKYYpwlEIxLfjABkDsXQt3YWQLBMPHBDJDdSoz4UABDIa1gExvMaWU4ppPBCvCl38GetokF9PTHfxHs4tZi9HMDsUBNArcYNrlRQB1wEBi2/yQhWEUCt9hAgjmDqL1GKRgK4T1vNLxHwSgYBaMAJxjsZaQbJ3FiQwGMupu+YDC4GwCxxSvY + + + - eJxjYBhAIDqQlo+CgQQOPAPtglGADCzFBtoFIxtoM0LwYAAf2SG0oBym3Fde+rplOID/ItjFrQdRnitUgWBOVQQGgaPCCAwCP6EYHbxjJ2wHNn2UApCbYW7DBk5ikZsFrHsW8EBoZL3IbOR0LsoGobHlB3IByN3YQIs4phjMXmR3/5FkYGBTw2/HDyxizMwkORMFzKFhe03ZG8EWZ6OdPfQGv+hsH6VpFDkeKAWE3HJIApUmJI4NkFtvUhJOK0VRaU0JVL4WlI+t7DmAFr5xZLoFX5mHCyhLoNLo4qQCeqftUTAK0MG8QT6G4MZJnNhQAKPupi8YDO4GAGsuKmg= + eJxjYKAvYBJF4FFAH7BIaqBdMLzBYwMGhicGA+0K4gByWvgPcrPhgDmF6sBWDMH+LzJw7qAEzB+i5eJQdvd2CdragauuswemVzscGARwyYHwvCEa3pZihNWMgsEJhmoeH6pgoPP4wtH4HhJg9mg84QS06Gf+HaJty6GaTubgcTfzEPXTKBgFQwEAAL/MFLY= - + - eJzt0dsJACAMA0B3cRyX1s1cQJCC4oO77xJCmhIAwPtaOd3gfzm48ew+msce/jBWF+2yKucHtgC4VwcNXAXm + eJzt1UERAAAEAEFdxFFaNCkMj90E97sIAOCLrOsCANjRHgfw1gBYqwF6 - + - + + - - + - - + [ + { + "text": "The Devil unleashes a shrill scream as he falls unto the ground. His blood mixes with that of his victims, you see the red barrier dissapear. The way above is open", + "options": [ + { + "name": "(Continue)", + "action": [ + { "deleteMapObject": 218 }, + { "deleteMapObject": -1 } + ] + } + ] + } +] + { "startBattleWithCard": [ "Mana Crypt"] +} + + + - + + + - [ { - "type": "item", - "probability": 1, - "count": 1, - "itemName": "Torturer's Key" + "editions": [ "ISD" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "ISD" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "ISD" ], + "type": "card", + "count": 3, + "rarity": [ "Rare", "Mythic Rare" ] } ] - - - + + + + + + + + + + - - + + + + + + + + + + + + + + + + - + [{ "type": "randomCard", - "count": 1, + "count": 2, "rarity": [ "rare", "mythic rare" ], - "colors": [ "colorID" ] + "colors": ["Black","Red"] },{ "type": "randomCard", "count": 4, "rarity": [ "uncommon" ], - "addMaxCount": 2 + "colors": ["Black","Red"] }] - + - + - - - - - - - - + - + + + + + + + + - + + - + - - - - - - - - - - - - - - - - - [ - { - "editions": [ "ISD" ], - "type": "card", - "count": 10, - "rarity": [ "Common" ] - }, - { - "editions": [ "ISD" ], - "type": "card", - "count": 3, - "rarity": [ "Uncommon" ] - }, - { - "editions": [ "ISD" ], - "type": "card", - "count": 3, - "rarity": [ "Rare", "Mythic Rare" ] - } -] - - - - - - - + + [{ - "text":"This door is locked", + "text":"A translucent, shimmering red field blocks your path. An ancient Evil is lurking in these crypts, preventing you from entering the room in front of you ...", "options":[ - { "name":"go away" }, - { - "name":"unlock with Torturer's key", - "condition":[{"item":"Torturer's Key"}], - "text":"The gate is unlocked", - "options":[{"name":"continue", "action":[ {"deleteMapObject":-1},{"removeItem":"Torturer's Key"}]} ] - } + { "name":"Leave." } ] }] - - - - - - - - - - - - + - - - + [{ + "type": "randomCard", + "count": 2, + "rarity": [ "rare", "mythic rare" ], + "colors": ["Black","Red"] +},{ + "type": "randomCard", + "count": 4, + "rarity": [ "uncommon" ], + "colors": ["Black","Red"] +}] + + diff --git a/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f2.tmx b/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f2.tmx index 3cd1e31cfdf..dc050d4582c 100644 --- a/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f2.tmx +++ b/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f2.tmx @@ -1,117 +1,128 @@ - + + + + + - - + + + + + - eJxjYBhY4MaJwJTqJ4RJNdeEjzAmx1xK/EWpuaTqHWhzsakjZC6yPIyNLkZO+OJSR0k6QzcHn93UNpeQHDnm0jIcCMkNBnOR/U6Nsg2fHdQ2FxufEnPx2UMNc6mRzsitLwAC3x8G + eJztkkEKgDAMBIM37/olbz7CP/lQn+BBAkXaUtNNaiADAUF2M4QS4dhmWSY3tX+SPWjvNPtlkPT2efUudXr05t7wzvej0Xgnua5jeYZJvxE7NL2RaHszHrwtCO86F7gv7m1LeNsy0luyhzNo73OXZ1vQ8m5hWuXZkd4S3m4evWvzdz8L75Zdvb5W90Z5Wt1b09n6nYQ30Q14PGdB - + - eJxjYBhY4MaJwJTqJ4RJNRcEEkVwY2R15Jh7VBgTI5tLih/QzUUG6Obi0kuJufj0EmMuvnAg11wYhpmHHm+khi+6Olh4UJLOsLk9WQQTU8tcdPNHzaWuuSZ8EAxjU8NcEICZSU33jpqLai46xgcAXgw/JA== + eJztzsEJACAMBEF7EMHy7cIOrEt8iJKfIDGRHTjuuyFgaPF8FnjrnejWRbc+2SYfuKHm1wUAANhT0poHe6+3dgD/6EYiRQ4= - + - eJxjYMAOnPkow7gAtc1lEiUOE7IbGzgqjNsfyPLkmtvIz8DQhISb+VHlFQQgGMZGtgufufICCL0grCiAKg+ikfFAm7sXaM4+IFaF0vupZC4ItIgzMCgJQGhk+TnQNAELVxjAZy4oHcH8DjJDCUqjpzVy8gW627GlvVFzKQe0NveYMCamBsBmznlpBB4K5lIDIJu7XpQ2dhADAAQqVJQ= + eJzt2F9OAjEQBvCRN182JrAbL0N8MCHhAZEjcJSewwfiKTwBvK3AibSNTpwOM+2WdmFJ/JIv/BP2t0NphOoBoCrUuxpglNCvCZyEvl4opcyumzp8LJ632jdK1zX/Nd2bWn4dyXcL7ti53Ipbyr873T1tAHbjn6YmxylFMrj7ZnOA7djvjvVabs3AvUNyawa8rVnPtafMc/S7fhcG4MV2aftquzLy8WNGrR+P+W7J2Np+2u5tD7bHwm5t9nSWMTc34nnEZt6HO2feeB657i7rPdVN3xNpTSwjbrfn9T1v7uehbslKr4fmxx9bT8rtLVKoVZo9mqU9hbudtcteWMItWaX7nNuFrlsXupa3xI/VzO+J/zOE5h3aB6kbvXTWmEu4F8ZvaL0cjf9cyU9D3TQl3K3xS/2Sna+Dc9Yrfvd8avLc1Ebtkhs/dznuEtE+k+3A3TzTRj8fl9jvDpfOc/V3idX+Dhv6blEis/vT4jGpI2bm6dOsuV01c1d330md9VDs333hnzA= - + + + eJztl9sNgjAUho84gpE4hq8mRicQdQCGOZPIFm7gm7eNbFMbajlCSy/0oV/yhzt8HE6gAIRhUwOs6//bMplMJgTF8jcNy/w7Dc2MXWNfAhwQoMKui+S2MDtfE8Fbdb6zPFD4qeGo80OE9qacn0j7mjpzXLy5065sU2jLPNtS7Ks6v0Z6X1dtXLwvFsfJvj6ynLDraevNmcpbxaRHZI1d+9rGu69PYmPirdf5jGI95RzrPsZ6v5Hed0pv/dp6f/Q5p1JvqtYV4R2714e8qVpT3rHxVW85PqG+P/p4wMdz8V1vn26+ScFbH4uavBdT8M6kR4x/qcz0fACix41z + + + + + + + + eJxjYBhAIDqQlqOCo5wMDMeA+DgnhP9OkIHhPRB/EMQuP1hAiCAEBwmSJz9QgFB4DtbwHsoghEAaICQ/VADTIChX7MQYGJgHgTvIAQvR3N0ojqC/8tLfPcQCdHcPNCA2HVLq7u0SlOknFwy28IYBtgL88sS4m1A6B5mxgM7+B9kJy4uUAHLdPZ9YfQTCn1ww0sKbEPBtZGDwA2J/IA4A4kAgFpSjXr6kl7tdxCDiA+1uQun7LNCt54D4PBBfGETuJgTQ3X0RGv4wAKqnKGkz0dPd1AQ0LwcHGbAVQ+UP1fYpCIDa17jwYAJuWPqv2MSGAhh1N33BYHA3AHJlRro= + + + - eJxz42RgcMOCKQXYzKSFuYyiDAxMQJwoycCQBMTJQJyCBTOLkmbufKB6LikGhv9AvQxAmhGImbDghWSYSwyYA/UXMkb2A6nmJotAaGzqFhJhLkw/LnDQhTxzaeHet2L4zWZTwx6+9kj60M21hcrZiWGmpRtiEP0guXkkpgdsYaIkgKqnRZz0dEaMuSBAbXP/AfOLigRt3YtP70Cae0AAUR4pu0DoeRSau10CgpHDE5YeqG0uNcIB2Vw1CeqZC2NT01xQnraDYmskNgiDygJ8egEC8Gyv + eJztlktuwjAQhl0WSN10A4m4C2pZdE2BA7Rn4ARIaStOgdSyKydA3bJgRx8HQu2McJTx1MSP2BFF+aRfIU6Evpk4joVoaGho+P8sEiFuUiFaiTrOz2PTTw/Hn67+OvrQDFL1+rZT5KVm95zN5SEunIK3C3t4Puuemjq99w/68ZXBAR3RFQnlfcwlJNSbjoVmdh/2/9DxlXkuPb1vr9RzW9e5R03Xci3ENTGPyRv9aOgYpz11d7LlLVHj6s1rKKMl6xhmQtxBRpBx5v+MKaG9qeMjeE/guIN8QD4hX57esfqdyXnLHb/ZbyRfC+h3hCYEPvPkCfr8PC16jzXh/MDe47qpW8NM3rTXsbzLeo91LMgeJBZV3kv+Pk7kPFnK9fi9V4RzkfzdZ7nUWcVb129b76przjl6u9ZhomzvXZd3jLqqwL/19JzfZ9oX1MkxT919p9RvW2K9A7b8Ari/oaM= + + + + + eJzt1DENAAAIwDC8IAfTSMMFhKRVsGsRAGzIui4A2NOeBwDwxgCLLgF6 - - + + - [{ - "type": "randomCard", - "count": 1, - "rarity": [ "rare", "mythic rare" ], - "colors": [ "colorID" ] -},{ - "type": "randomCard", - "count": 4, - "rarity": [ "uncommon" ], - "addMaxCount": 2 -}] - + + + - + - { "startBattleWithCardInCommandZone": [ "Tibalt's Boss Effect"] + [ + { + "text": "The Cyclops unleashes a shrill scream as he falls unto the ground. His blood mixes with that of his victims, you see the red barrier dissapear. The way to Tibalt is open", + "options": [ + { + "name": "(Continue)", + "action": [ + { "deleteMapObject": 200 }, + { "deleteMapObject": -1 } + ] + } + ] + } +] + + { "startBattleWithCard": [ "Krark's Thumb","Chance Encounter"] } - - [ - { - "type": "item", - "probability": 1, - "count": 1, - "itemName": "Tibalt's Key" - } -] - - + + + - - + + + + + + - [ - { - "editions": [ "AVR" ], - "type": "card", - "count": 10, - "rarity": [ "Common" ] - }, - { - "editions": [ "AVR" ], - "type": "card", - "count": 3, - "rarity": [ "Uncommon" ] - }, - { - "editions": [ "AVR" ], - "type": "card", - "count": 3, - "rarity": [ "Rare", "Mythic Rare" ] - } -] - + + + - + [{ - "text":"This door is locked", + "text":"A translucent, shimmering red field blocks your path. An ancient Evil is lurking in these crypts, preventing you from entering the room in front of you ...", "options":[ - { "name":"go away" }, - { - "name":"unlock with Tibalt's Key", - "condition":[{"item":"Tibalt's Key"}], - "text":"The gate is unlocked", - "options":[{"name":"continue", "action":[ {"deleteMapObject":-1},{"removeItem":"Tibalt's Key"}]} ] - } + { "name":"Leave." } ] }] - + - - - + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f3.tmx b/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f3.tmx new file mode 100644 index 00000000000..b1bd2e5900e --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f3.tmx @@ -0,0 +1,261 @@ + + + + + + + + + + + + + + + + + + eJztlUEKgDAMBIs3L+JBv+TNR/gnH+oTJEhApYa2rKuFDCxEjXEIBUPAMbUhNKMd6UmJzrOeI71TnbQ/9923vJfhmlhPrM51Z3ifry3vp5lMb6m7/ojev7umfp/prc4SoRZvdT3XpTPf9hass10C0xuJe3Nxb5sNPM/3zcW9ubj3wTrj3Cx833iHkqSA+pewvVH81Rvp9fW+a/C+z61l37WeE6b3Dq6GfrU= + + + + + eJztzrEJACAQBEGxBi3Q/psQIw2MDHyUGTi4cFOCOK1EF5wZ3ete8XL37gNwR65zAAD8pwNa4AVN + + + + + eJzVmF9OwzAMxjP+PPBSIW0ta6+CBg9IkzjGJOAk3AKkwSkQBxjPXICzjFqZVdez06Q40/ikT3OiKP3Vcdp0xaVzhZEnpXMPtfeq7uIT0r+d+TYYYi46X0hWzOA18DTe27qLXdPFMGZ54f1S9hmlWOO35ubaTPuGMW87r0t5HonvkNzAuZp5YxvGfMy9Ne6he8nB/T318z5fOffY1spT7ePzZjz3IeoEuUGnLetZs18nx8iNghzzmNf6F3GqrJglLe/77RB3Krsls8bAedHv5Xh2K25+fW4pxxJ3LHvq2ksaYtasccewp+TxL4xS/hdV+8xJYKe5tOYGaftOqptQzkN5z5Fvyq3x5+Dma0JlVSexHpK2F3mOpJyBtNrQntdwZrHg1kTnwPdISq4oN7By/tfdWfyn3aM3lb8G9ENsyc1rd8Pm5n3IyvnRcDaQ1gNr30Kx3KH74Nx0Tul9OlY833StJW7OL/Fo+c7NjXsK4xDX59wbvm8mZfdtib6u9vvQt5UNN+XhbXoPGrdVvaYK1vQ/ci8G1k1bb4t1H6O7ovtFa+PQqWfKVOF/GdR4TcoxxMyVk1njBmvMsdy5lZrrY2H/BfI7g1c= + + + + + eJxjYBgFo2AUjILhBRaIYse0BoxAO+zFKDOD3u7G5uZEEQQmBdDT3ZSGMzqg1N2gcLQTw49tqOxmGKDE3fPR9C0k05wWcfL0UcvdjgTC1pwXwf4nycBQx4tbLS0BqeGN7G5sbqaXP6iVTugNhou7QeCYMP3dQSqgV3irSqDy1SQgmFwAcjcTEh7K6YQc8BBaftbjKMdh4UtuOY8OqOXugQZDJZ0woaVvcsNfmoI8NgqGB6BHX2oUDDwAAO+NKxM= + + + + + eJxjYBhAIDqQlo+CgQQOPAPtglGADBYO0bw4GN1tLYZg3xbDrsYeh/hgAoJymGJfeenvDnzgeBIDw4mkgXYFdvBfBLecezIDg0cy/dxCCNSRGK9nUlH579ip5xZag1nAumcBD4Q+KowQR2aD0vl3Qdq64zWR6ljVIDTIvV4pEPqPJG71U4UodhpWMAetrJ1H5bLXWJiwGlqAmdC0gMxfAOXPH2TtFHS3ogNsZfZwBtqM1DOL1ukbG4hjGBxx9lAMlSYG/KKNUwY9mI+WLshtg0pLUO4WUoAtWtySm77p7W5swE4MNx5MwI2TOLGhAEbdTV8wGNwNAJMKKJ0= + + + + + + + + eJztlsEOwTAYgP/YwcVcZAs74+rIhRBvIs7EXTzJYjyGF/ASxLPYn67R/FlZ659Osi/503Zq/VptfwA1NTU1/08cAMxCAC9w67EaANxSj3soSuSutBvEL8naU9fuQ/uvunA/M41Xpvu6B7BJY9sTdfztj5qxDr75+8tyb0QArTT8SNSRhIxj46vC5T7OPOZh/ufUuzl6lbJuiq37si3KSYG1k957pe+plVUi87El784N+qmhPisKXW8uNxNvOodd38zDdG8vNHsP+cZbpej+Rq4dETbI/KS7pxATbx3oTT1lOy844PCeZjmchhe49Zb3xEOzT3RudD6c+eSTt3rOTO+NS/cVSPxDb4lNDqTenHDsbx2uvLnnwYmtd9XmRXO92qb9bP8XlIHOM69flda7KK7PwBMe6154 + + + + + eJzt1TERACAMA8B6QQ6mkdbDAFtph38FGXJJBABV1u5OAMDLGb7TP/L5qlrTOwYAVwIixgP+ + + + + + + + + + + + + + + + + + + + + + [ + { + "text": "The Torturer unleashes a shrill scream as he falls unto the ground. His blood mixes with that of his tortuered victims, you see the red barrier disapear. The way to Tibalt's chambers is open", + "options": [ + { + "name": "(Continue)", + "action": [ + { "deleteMapObject": 201 }, + { "deleteMapObject": -1 } + ] + } + ] + } +] + + { "startBattleWithCard": [ "Phyrexian Arena","Xander's Wake"] +} + + [ + { + "type": "item", + "probability": 1, + "count": 1, + "itemName": "Torturer's Key" + } +] + + + + + + + + + + + + + + + + [{ + "type": "randomCard", + "count": 1, + "rarity": [ "rare", "mythic rare" ], + "colors": [ "colorID" ] +},{ + "type": "randomCard", + "count": 4, + "rarity": [ "uncommon" ], + "addMaxCount": 2 +}] + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "editions": [ "ISD" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "ISD" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "ISD" ], + "type": "card", + "count": 3, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + + + + + + + + + + + + + + + [{ + "text":"A translucent, shimmering red field blocks your path. An ancient Evil is lurking in these crypts, preventing you from entering the room in front of you ...", + "options":[ + { "name":"Leave." } + ] +}] + + + + + [ + { + "editions": [ "ISD" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "ISD" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "ISD" ], + "type": "card", + "count": 3, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + [{ + "text":"This door is locked", + "options":[ + { "name":"go away" }, + { + "name":"unlock with Torturer's key", + "condition":[{"item":"Torturer's Key"}], + "text":"The gate is unlocked, though the key breaks as you open the door", + "options":[{"name":"continue", "action":[ {"deleteMapObject":-1},{"removeItem":"Torturer's Key"}]} ] + } + ] +}] + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f4.tmx b/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f4.tmx new file mode 100644 index 00000000000..a4a9408dd4a --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/tibalt/tibalt_f4.tmx @@ -0,0 +1,162 @@ + + + + + + + + + + + + + + + + eJxjYBhY4MaJwJTqJ4RJNdeEjzAmx1xK/EWpuaTqHWhzsakjZC6yPIyNLkZO+OJSR0k6QzcHn93UNpeQHDnm0jIcCMkNBnOR/U6Nsg2fHdQ2FxufEnPx2UMNc6mRzsitLwAC3x8G + + + + + eJxjYBhY4MaJwJTqJ4RJNRcEEkVwY2R15Jh7VBgTI5tLih/QzUUG6Obi0kuJufj0EmMuvnAg11wYhpmHHm+khi+6Olh4UJLOsLk9WQQTU8tcdPNHzaWuuSZ8EAxjU8NcEICZSU33jpqLai46xgcAXgw/JA== + + + + + eJxjYMAOnPkow7gAtc1lEiUOE7IbGzgqjNsfyPLkmtvIz8DQhISb+VHlFQQgGOR+EI1sFz5z5QUQekFYUQBVHkQj44E2dy/QnH1ArAql91PJXBBoEWdgUBKA0Mjyc6BpAhauMIDPXFg8gDDIDCUojZ7WyMkX6G7HlvZGzaUc0NrcY8KYmBoAmznnpRF4KJhLDYBs7npR2thBDAAAhGFUqw== + + + + + + + + eJxz42RgcMOCKQXYzKSFuYyiDAxMQJwoycCQBMTJQJyCBTOLIsx4J0bY3PlA9VxSDAz/gXoZgDQjEDNhwQuRzO0RJ85cYsAcqL9AGGQuiEb2A6nmJotAaGzqFhJhLkw/LnDQhTxzaeHet1jiFxmwqaGGLwzbI+lDN9cWKmcnhhoPIHBDDKIfJDePgL9w5QvkMFESQNXTIo7qZ2qZCwLUNvcfML+oSNDWvfj0DqS5BwQQ5ZGyC4SeR6G52yUgGDk8YemB2uZSIxyQzVWToJ65MDY1zQXlaTsotkZigzCoLMCnFwAyyG7i + + + + + + [{ + "type": "randomCard", + "count": 1, + "rarity": [ "rare", "mythic rare" ], + "colors": [ "colorID" ] +},{ + "type": "randomCard", + "count": 4, + "rarity": [ "uncommon" ], + "addMaxCount": 2 +}] + + + + + + { "startBattleWithCardInCommandZone": [ "Tibalt's Boss Effect"] +} + + [ + { + "type": "item", + "probability": 1, + "count": 1, + "itemName": "Tibalt's Key" + } +] + + + + + + + + + [ + { + "editions": [ "AVR" ], + "type": "card", + "count": 10, + "rarity": [ "Common" ] + }, + { + "editions": [ "AVR" ], + "type": "card", + "count": 3, + "rarity": [ "Uncommon" ] + }, + { + "editions": [ "AVR" ], + "type": "card", + "count": 3, + "rarity": [ "Rare", "Mythic Rare" ] + } +] + + + + + + [{ + "text":"This door is locked", + "options":[ + { "name":"go away" }, + { + "name":"unlock with Tibalt's Key", + "condition":[{"item":"Tibalt's Key"}], + "text":"The gate is unlocked", + "options":[{"name":"continue", "action":[ {"deleteMapObject":-1},{"removeItem":"Tibalt's Key"}]} ] + } + ] +}] + + + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "text": "A low, haunting melody plays in the background, emanating from unseen sources. The sound seems to echo from the very walls, creating an unsettling ambiance that adds to the sense of foreboding. Strange artifacts and arcane relics are scattered throughout the chamber, testifying to Tibalt's mastery of dark magic.", + "options": [ + { + "action": [ + { + "setQuestFlag": { + "key": "TibaltPortal", + "val": 1 + }, + "activateMapObject": 175, + "deleteMapObject": -1 + } + ], + "name": "(Continue)" + } + ] + } +] + + + + diff --git a/forge-gui/res/adventure/common/maps/map/towns/forest_town_generic.tmx b/forge-gui/res/adventure/common/maps/map/towns/forest_town_generic.tmx index 3cab03b08a5..31306e7e29f 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/forest_town_generic.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/forest_town_generic.tmx @@ -26,7 +26,7 @@ - eJxjYBj8IAtKf9ViYPimhRA/CMSHoOxsIM5Bw7lUsl9Qm4FBSBvhDmSwnJGBYQUQ8wAxFxRzM5JuxzVtBFtch4FBQgdTzSFMIQZOCu3FB47jcQ/M3yC8ksr2ogNc4UFPe46SaeYxKK2FVxV1gTzQMgUKLUQOiywG7GmfGKDHSZk7BgKQ69eBsBuWvshx801gmXNLG1VsIP1ODsDm3hN0dwXxYLCELwD5Hxp7 + eJxjYBj8IAtKf9ViYPimhRA/CMSHoOxsIM5Bw7lUsl9Qm4FBSBvhDmSwnJGBYQUQ8wAxFxRzM5JuxzVtBFtch4FBQgdTzSFMIQZOCu3FB47jcQ/M3yC8ksr2ogNc4UFPe46SaeYxKK2FVxV1gTzQMgUKLUQOiywG7GkfF7iDFIZ6nJS5YyAAKX4daLth6YscN98Eljm3tFHFBtLv5ABs7j1Bd1cQDwZL+AIAuk8bgw== @@ -86,7 +86,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/forest_town_identity.tmx b/forge-gui/res/adventure/common/maps/map/towns/forest_town_identity.tmx index 11e163d0b33..90cb343be3e 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/forest_town_identity.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/forest_town_identity.tmx @@ -25,7 +25,7 @@ - eJxjYBj8IAtKf9ViYPimhRA/CMSHoOxsIM5Bw7lUsl9Qm4FBSBvhDmSwnJGBYQUQ8wAxFxRzM5JuxzVtBFtch4FBQgdTzSFMIQZOCu3FB47jcQ/M3yC8ksr2ogNc4UFPe46SaeYxKK2FVxV1gTzQMgUKLUQOiywG7GmfGKDHSZk7BgKQ69eBsPsYYSU4wU1gmXNLG1WMHL+f0aDAETQAJwbaAXjAQKYtZAAAL4Yamw== + eJxjYBj8IAtKf9ViYPimhRA/CMSHoOxsIM5Bw7lUsl9Qm4FBSBvhDmSwnJGBYQUQ8wAxFxRzM5JuxzVtBFtch4FBQgdTzSFMIQZOCu3FB47jcQ/M3yC8ksr2ogNc4UFPe46SaeYxKK2FVxV1gTzQMgUKLUQOiywG7GkfF7iDFIZ6nJS5YyAAKX4daLuPEVaCE9wEljm3tFHFyPH7GQ0KHEEDcGKgHYAHDGTaQgYA8Kcbow== @@ -85,7 +85,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/forest_town_tribal.tmx b/forge-gui/res/adventure/common/maps/map/towns/forest_town_tribal.tmx index a103a856de7..1cddc71a55a 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/forest_town_tribal.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/forest_town_tribal.tmx @@ -26,7 +26,7 @@ - eJxjYBj8IAtKf9ViYPimhRA/CMSHoOxsIM5Bw7lUsl9Qm4FBSBvhDmSwnJGBYQUQ8wAxFxRzM5JuxzVtBFtch4FBQgdTzSFMIQZOCu3FB47jcQ/M3yC8ksr2ogNc4UFPe46SaeYxKA1KttjSDy2APNAyBS3C6vAB5LDIYiDf7XqclLljIAC94okadsPSFyn6YGpvAsucW9rY5YYKwObeE3R3BfFgsIQvALDsG08= + eJxjYBj8IAtKf9ViYPimhRA/CMSHoOxsIM5Bw7lUsl9Qm4FBSBvhDmSwnJGBYQUQ8wAxFxRzM5JuxzVtBFtch4FBQgdTzSFMIQZOCu3FB47jcQ/M3yC8ksr2ogNc4UFPe46SaeYxKA1KttjSDy2APNAyBS3C6vAB5LDIYiDN7XeQwlCPkzJ3DASgVzxRw25Y+iJFH0ztTWCZc0sbu9xQAdjce4LuriAeDJbwBQByHBxX @@ -86,7 +86,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/island_town_generic.tmx b/forge-gui/res/adventure/common/maps/map/towns/island_town_generic.tmx index f1be276412c..f3e7824850e 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/island_town_generic.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/island_town_generic.tmx @@ -26,7 +26,7 @@ - eJxjYBgFpABxHQYGCR3amT9VnYFhmjqE3anFwNClRTu7SAXIfqd1OAxXIA+MT4UBjlNccQcTR6dHwSgYBcMLAADc2Acl + eJxjYBgFpABxHQYGCR3amT9VnYFhmjqE3anFwNClRTu7SAXIfqd1OAxXIA+MT4UBjNM7OrjjDiaOTo+CUTAKhhcAAAU3CC0= @@ -86,7 +86,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/island_town_identity.tmx b/forge-gui/res/adventure/common/maps/map/towns/island_town_identity.tmx index e8a1ae851b4..e5d057e85b0 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/island_town_identity.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/island_town_identity.tmx @@ -25,7 +25,7 @@ - eJxjYBgFpABxHQYGCR3amT9VnYFhmjqE3anFwNClRTu7SAXIfqd1OAxXIA+MTwUK4vSEBuVuwBV3MHF0ehSMglEwvAAA4GwIFQ== + eJxjYBgFpABxHQYGCR3amT9VnYFhmjqE3anFwNClRTu7SAXIfqd1OAxXIA+MTwUK4vSEBmX239HBHXcwcXR6FIyCUTC8AAAIywkd @@ -85,7 +85,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/island_town_tribal.tmx b/forge-gui/res/adventure/common/maps/map/towns/island_town_tribal.tmx index 2c9500fb9b1..b6d2ec977a5 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/island_town_tribal.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/island_town_tribal.tmx @@ -26,7 +26,7 @@ - eJxjYBgFpABxHQYGCR362NWpxcDQpUUfu4gByH6nZzgMJyAPjE+FAY5TXHEHE0enR8EoGAXDCwAAcGsFrA== + eJxjYBgFpABxHQYGCR362NWpxcDQpUUfu4gByH6nZzgMJyAPjE+FAYzTOzq44w4mjk6PglEwCoYXAACYuwa0 @@ -34,48 +34,48 @@ - - + + - - + + - - + + - - + + - - + + - - + + @@ -86,7 +86,7 @@ - + @@ -103,8 +103,8 @@ - - + + diff --git a/forge-gui/res/adventure/common/maps/map/towns/mountain_town_generic.tmx b/forge-gui/res/adventure/common/maps/map/towns/mountain_town_generic.tmx index 9bbb313dd47..49266221510 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/mountain_town_generic.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/mountain_town_generic.tmx @@ -21,12 +21,12 @@ - eJxjYBgFQwXsYGFgkMaDd7FQph8X/saKas4uNgYGeS0GBgUtCD+UFdMuZIAsr2uEaRYMZGoyMGQB8Xp1BoYN6hAxYx0GBhMdCPssOwODNdBOGyDWMyLOXmT9yGwY0ONkYGgF2tkGxPrsqO7L4WBgmAx033l2CJ3HQbx/QWbBADIbGZxlR6Xh6o2wixNjL8zNIHwBh73n0PyDy13E2vuFFTUNIutHjz9s4jA2TB7GJ2QvuhvP4ghzXOL6aOEP45NqL3KY5yKxYekGXRzGhtHEpitkgBzm6GUAyD+k5HX0/E0OgIU/KX6gBhi1lzwAAABuQiU= + eJztVFEOgjAMfR/g8Ax+6B+RICTon17DQ2jUW+gFPAh+Gu6AehjjtyOkphtMB/pjwkuadd3a15YOoMO/4OwAgzeSOd/5m+ThqnGyHjAMgJGUKAGWbj0fgZ9PkmoswmoMrKWkPnDyS9s0BGZhqecCmEvORVCNa+Ll/lwnRH1gLzkPUmKh5rfxgKPM7yrKdefZ8xaxCFznyIW6vu4n9XYbXsq5kJuB96LVY8rLlvfuqjPI/fXvV2cnnc5p/4lXzzE39Nxkj7X+074pL+/5luk0N7qddFpt54qD91z/BxT1NHnr+vtuA+p/kxp+gY63HZ4tbkIl - eJxjYBgFowA7mKzOwDBFHcIW12FgkNAh3yxk/ZSaNQpIB7jCHF+8jMbTKBgFwxMAAMTVBSc= + eJxjYBgFowA7mKzOwDBFHcIW12FgkNAh3yxk/ZSaBQJ3KNQ/0gCuMMcXL9SIp1EwCkbB4AMALwMGLw== @@ -36,7 +36,7 @@ - + @@ -44,7 +44,7 @@ - + @@ -52,7 +52,7 @@ - + @@ -60,7 +60,7 @@ - + @@ -68,7 +68,7 @@ - + @@ -76,7 +76,7 @@ - + @@ -92,7 +92,7 @@ - + @@ -110,7 +110,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/mountain_town_identity.tmx b/forge-gui/res/adventure/common/maps/map/towns/mountain_town_identity.tmx index f889271662a..7ecb70c38fa 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/mountain_town_identity.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/mountain_town_identity.tmx @@ -25,7 +25,7 @@ - eJxjYBgFowA7mKzOwDBFHcIW12FgkNBByMlrMTAoaBFvFrJ+dLNGAe0Bepif08AUR1czGk+jYBQMTwAA6NoGsA== + eJxjYBgFowA7mKzOwDBFHcIW12FgkNBByMlrMTAoaBFvFrJ+dLPIAXco1D/SAHqYn9PAFEdXQ414GgWjYBQMPgAAUwgHuA== @@ -91,7 +91,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/mountain_town_tribal.tmx b/forge-gui/res/adventure/common/maps/map/towns/mountain_town_tribal.tmx index 1ea733be8e8..60013f67f71 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/mountain_town_tribal.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/mountain_town_tribal.tmx @@ -26,14 +26,14 @@ - eJxjYBgFowA7mKzOwDBFHcIW12FgkNBByMlrMTAoaBFvFrJ+dLNGAe0BrjDHFy+j8TQKRsHwBAAQ1QW6 + eJxjYBgFowA7mKzOwDBFHcIW12FgkNBByMlrMTAoaBFvFrJ+dLPIAXco1D/SAK4wxxcv1IinUTAKRsHgAwB69AbC - + @@ -41,7 +41,7 @@ - + @@ -49,7 +49,7 @@ - + @@ -57,7 +57,7 @@ - + @@ -65,7 +65,7 @@ - + @@ -73,7 +73,7 @@ - + @@ -92,14 +92,14 @@ - + - + @@ -107,7 +107,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/plains_town_generic.tmx b/forge-gui/res/adventure/common/maps/map/towns/plains_town_generic.tmx index 85158adee58..4280e35c8d7 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/plains_town_generic.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/plains_town_generic.tmx @@ -26,7 +26,7 @@ - eJxjYBhYMIuXgWE2DfEcXuz2WvDR1l9WOMwftXdw2dvKw8CgC2WfgvLpYS8IXNNGpellLzlgKNqrqcnAoKVJWIwSe3XwmGGuAVQPxJYauNXoovGJtRc9yYgDHSIBdUww0L4QIA6F2nsTqPgWmoZTZNqriqM8FcUXEEgAPX8NxXRFD3vx1YuwOo0YNaTai1wW4WKToo6UcNY3QrANgWxdI0w1IKCDpg4bGOzxSwwQNB4Ye0kBo/YOrL3XgOLXicTIgFg9N2jsr1EwuAAAJEhQYg== + eJxjYBhYMIuXgWE2DfEcXuz2WvDR1l9WOMwftXdw2dvKw8CgC2WfgvLpYS8IXNNGpbGBOzrUt5ccMBTt1dRkYNDSJCxGib062JWBgbkGUD0QW2rgVqOLxifWXvQkIw50iATUMcFA+0KAOBRq702g4ltoGk6Raa8qjvJUFF9AIAH0/DUU0xU97MVXL8LqNGLUkGovclmEi02KOlLCWd8IwTYEsnWNMNWAgA6aOmxgsMcvMUDQeGDsJQWM2juw9l4Dil8nEiMDYvXcoLG/RsHgAgDoMlFq @@ -104,8 +104,7 @@ - - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/plains_town_identity.tmx b/forge-gui/res/adventure/common/maps/map/towns/plains_town_identity.tmx index ec02113743d..a855226ebd9 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/plains_town_identity.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/plains_town_identity.tmx @@ -26,7 +26,7 @@ - eJxjYBhYMIuXgWE2DfEcXuz2WvDR1l9WOMwftRc/OK9BX3tbeRgYdKHsU1A+PewFgWvaqDS97CUHDEV7NTUZGLQ0CYtRYq8OHjPMgWnZAogt8aRpXTQ+sfaiJxlxoEMkoI4JBtoXAsShUHtvAhXfQtNwikx7VXGUp6L4AgIJoOevoZiu6GEvvnoRVqcRo4ZUe5HLIlxsUtQN9nAetXfU3qFs7zWg+HUiMTIgVs8NGvtrFAwuAADOvk8x + eJxjYBhYMIuXgWE2DfEcXuz2WvDR1l9WOMwftRc/OK9BX3tbeRgYdKHsU1A+PewFgWvaqDQ2cEeH+vaSA4aivZqaDAxamoTFKLFXB7syMDAHpmULILbEk6Z10fjE2oueZMSBDpGAOiYYaF8IEIdC7b0JVHwLTcMpMu1VxVGeiuILCCSAnr+GYrqih7346kVYnUaMGlLtRS6LcLFJUTfYw3nU3lF7h7K914Di14nEyIBYPTdo7K9RMLgAAJK3UDk= @@ -35,7 +35,7 @@ - + @@ -43,7 +43,7 @@ - + @@ -51,7 +51,7 @@ - + @@ -59,7 +59,7 @@ - + @@ -76,7 +76,7 @@ - + @@ -84,7 +84,7 @@ - + @@ -92,12 +92,11 @@ - + - - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/plains_town_tribal.tmx b/forge-gui/res/adventure/common/maps/map/towns/plains_town_tribal.tmx index c34470f9529..f95dbc49592 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/plains_town_tribal.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/plains_town_tribal.tmx @@ -26,7 +26,7 @@ - eJxjYBhYMIuXgWE2DfEcXuz2WvDR1l9WOMwftXdw2dvKw8CgC2WfgvKRgbwWA4OCFvXtBYFr2qg0MWCohvNA2KupycCgpUlYjBJ7dfCYYa4BVA/Elhq41eii8Ym1Fz3JiAMdIgF1TDDQvhAgDoXaexOo+BaahlNk2quKozwVxRcQSAA9fw3FdEUPe/HVi7A6jRg1pNqLXBbhYpOibrCH86i9o/YOZXuvAcWvE4mRAbF6btDYX6NgcAEA/G9OzQ== + eJxjYBhYMIuXgWE2DfEcXuz2WvDR1l9WOMwftXdw2dvKw8CgC2WfgvKRgbwWA4OCFvXtBYFr2qg0NnBHh/r2kgOGor2amgwMWpqExSixVwe7MjAw1wCqB2JLDdxqdNH4xNqLnmTEgQ6RgDomGGhfCBCHQu29CVR8C03DKTLtVcVRnoriCwgkgJ6/hmK6ooe9+OpFWJ1GjBpS7UUui3CxSVE32MN51N5Re4eyvdeA4teJxMiAWD03aOyvUTC4AADAaE/V @@ -34,9 +34,9 @@ - + - + @@ -58,9 +58,9 @@ - + - + @@ -75,38 +75,37 @@ - + - + - + - + - + - + - + - + - - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/swamp_town_generic.tmx b/forge-gui/res/adventure/common/maps/map/towns/swamp_town_generic.tmx index 3d0254f4792..f91ea4085e9 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/swamp_town_generic.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/swamp_town_generic.tmx @@ -26,7 +26,7 @@ - eJxjYBg8oIZ3oF0wCmDgujoDww116psrr8XAoKAFYTeREd86RtR1DzYgrsPAIKGDyaaVmXqclJs/HAClYU2tuEIGLYOkTBos7iAG1FPBrTD/Ng8hfw8lAACFpQo3 + eJxjYBg8oIZ3oF0wCmDgujoDww116psrr8XAoKAFYTeREd86RpTZf0eHsBpxoBoJHUw2JQCfmXqclJs/HAClYU2tuEIGLYOkTBos7iAG1FPBrTD/Ng8hfw8lAAC2BAs/ @@ -87,7 +87,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/swamp_town_identity.tmx b/forge-gui/res/adventure/common/maps/map/towns/swamp_town_identity.tmx index c5cec4e25da..371bcdb1b9c 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/swamp_town_identity.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/swamp_town_identity.tmx @@ -26,7 +26,7 @@ - eJxjYBg8oIZ3oF0w8GAxIyqmF/DUQsXX1RkYbqhT3x55oNkKWhB20yCNb3EdBgYJHUw2rczU46Tc/OEAKA1rXPovaJBvZgsFafQNBfZS0x30BvVUcCvMv81DyN9DCQAAXWQQQQ== + eJxjYBg8oIZ3oF0w8GAxIyqmF/DUQsXX1RkYbqhT3x55oNkKWhB20wDE9x0dwmrEgWokdDDZlAB8ZupxUm7+cACUhjUu/Rc0yDezhYI0+oYCe6npDnqDeiq4Febf5iHk76EEAI3DEUk= @@ -86,7 +86,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/swamp_town_tribal.tmx b/forge-gui/res/adventure/common/maps/map/towns/swamp_town_tribal.tmx index ef79a606b89..cb4c64d4043 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/swamp_town_tribal.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/swamp_town_tribal.tmx @@ -26,7 +26,7 @@ - eJxjYBg8oIZ3oF0wCmDgujoDww116psrr8XAoKAFYTcN0vgW12FgkNDBZNPKTD1Oys0fDoDSsKZWXCGDlkGSRgeLO4gB9VRwK8y/zUPI30MJAACVSQnZ + eJxjYBg8oIZ3oF0wCmDgujoDww116psrr8XAoKAFYTcNQHzf0SGsRhyoRkIHk00JwGemHifl5g8HQGlYUyuukEHLICmTBos7iAH1VHArzL/NQ8jfQwkAAMWoCuE= @@ -86,7 +86,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/waste_town_generic.tmx b/forge-gui/res/adventure/common/maps/map/towns/waste_town_generic.tmx index 5d872df778b..013bc827d46 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/waste_town_generic.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/waste_town_generic.tmx @@ -26,7 +26,7 @@ - eJzt0bERgCAUBNHtQjNI4f/+e4FqDMzUMYaZfdEFly1IWsGRcOZ7a13PTqVD7f8/O+9jBMy4dzTI9v2zryRpZxerjQgF + eJzt0iESgDAQQ9F/C3Bg29373wWGwyBwlEFRpuI/FRGXgKQRTAlztlnjuu+0VFjre6/nzoef+dQWsMeVo0CW595f+0qS1MMJLegJDQ== @@ -35,64 +35,64 @@ - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + @@ -111,7 +111,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/waste_town_identity.tmx b/forge-gui/res/adventure/common/maps/map/towns/waste_town_identity.tmx index 9cf22e2c352..2bbc88f0aff 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/waste_town_identity.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/waste_town_identity.tmx @@ -26,7 +26,7 @@ - eJzt0bERgCAUBNHtQjNI4f/+e4FqDMzUMYaZfdEFly1IWsGRcOZ7a13PTqVD7f8/O+9jBMy4dzTI9v2zryRpZxerjQgF + eJzt0iESgDAQQ9F/C3Bg29373wWGwyBwlEFRpuI/FRGXgKQRTAlztlnjuu+0VFjre6/nzoef+dQWsMeVo0CW595f+0qS1MMJLegJDQ== @@ -35,7 +35,7 @@ - + @@ -43,7 +43,7 @@ - + @@ -51,7 +51,7 @@ - + @@ -67,7 +67,7 @@ - + @@ -75,7 +75,7 @@ - + @@ -83,7 +83,7 @@ - + @@ -91,7 +91,7 @@ - + @@ -111,7 +111,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/towns/waste_town_tribal.tmx b/forge-gui/res/adventure/common/maps/map/towns/waste_town_tribal.tmx index 8879817420c..25821b177b8 100644 --- a/forge-gui/res/adventure/common/maps/map/towns/waste_town_tribal.tmx +++ b/forge-gui/res/adventure/common/maps/map/towns/waste_town_tribal.tmx @@ -26,7 +26,7 @@ - eJzt0SEOgEAQQ9GvuAI4sLsz9w9XgdMgcCwhOJbkP1VR0aQgqQdjwpRtVr+uP80Vlvrc8+f/2AL2OHMUyHLf89/WOny9QJL01gHnWwjD + eJxjYBgFo2AUDAYgrsPAIKGDyR4Fgxegx5O8FgODghZ+dbSM5zujaYaq4KY2A8MtbQhbW5OBQUcTuzp6xe9QAjvYBtoFo2AUjIJRMAqIBQBptgnL @@ -34,64 +34,64 @@ - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + @@ -111,7 +111,7 @@ - + diff --git a/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_1.tmx b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_1.tmx index 189cd31b900..74f9dc47274 100644 --- a/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_1.tmx +++ b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_1.tmx @@ -1,44 +1,123 @@ - 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+ - - + + + + + + + [ + { + "type": "randomCard", + "colors": [ "Black" ], + "subTypes": [ "Vampire" ], + "count": 5 + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_2.tmx b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_2.tmx index 4bc1e0ca472..c89f1b61412 100644 --- a/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_2.tmx +++ b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_2.tmx @@ -1,45 +1,121 @@ - + - + + + - eJxjYBgFo2AUjALag108EDwYzKe1W4YDgIUROsYmj0sfsWaNAvoCAE76EpE= + eJxjYMANnPnwSNIYDKTdpNpPbbdSYt5AhxulYKDdT8h+kDwM08t+ZDEYG5f9lKadgfI/seYRaz+p7hvs/hkFAw/Q895ovI2CUTAKhjIAAJ+mCxQ= - + - eJybxsnAMG0Uj+JRPIpH8SgexSMCAwDOljzS + eJztlFEKgCAMhn0Z4lsX7Bo9dpYO08FixGgsnaZtTwofQYrf/mmFoI91CQGivgbna2t6BrrJX6NU09fajvjA/VvS95eeUT+50avt29qbljpkdnST/w96slv6+bvcuY/0vPVuaL3/063Vw904KPuebiz9Mjc9cd7aD7F87t7+E97/O2s3sMy5O+fhz32TXr3nnhzWbsrv4ZlMJhPJBZIkRSg= - 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+ - - + + + + + + + + [ + { + "type": "randomCard", + "colors": [ "Black" ], + "subTypes": [ "Vampire" ], + "count": 5 + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + diff --git a/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_3.tmx b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_3.tmx index 7a94bb0f2ac..4a0019bd713 100644 --- a/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_3.tmx +++ b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_3.tmx @@ -1,56 +1,107 @@ - + - + + - eJxjYBgF+MAuHggeBaOAUgBLS+jpCZf4UALUcP9QD4OBAMSG11ALV+Q8gZ4/iM1H+MwY6QAAdVIYwQ== + eJxjYBgFo2BkAhke3JgYtdSwixh9pAJK3EmJXbQG9LKHEkBP95GbNuhpF3qc4UubMD417CKU16hlFzH5mlZ2YTOT3v4iN0+O2kW5XcTYRy9/4dNHTbsI6RsF9AMAC28XIQ== - + - eJybxsnAMG0Uj+JRPIpH8SgexSMCAwDOljzS + eJxjYCANVHLixoRAGecophRnGZOmvoKRfm7bxjRqH7Uxve0bKMxoCMG0NB/ZHmyYUjskmFDNwmYmtezawkTYLFz20yJuiDWXkHuJ8RO54YesDz2eaJUmqBnno3jwYlLSP6XpC196pXb6pZc9xNpFzfiiV74crvkfAGVPYxc= - + - eJyT4WFgkCGAdxCBCZlBDo7mZWDYxYMbR/HSxl5ZIF7BiRtL08i/IHvxgZFsLzXT3V4gruOG4HpuiF213AixPTTyLza/UytsseUVWP5AltvNA0nDOwmoIzaPYYtDaSQ5YvIRPjNIsRfmp90E0hU+deTYW4uWlnABfOrIsRdf+BGrjpC9yHkFPX8Qm4/wmTHY8tFgtxcUlskclIcfAB+Qd4w= + eJztlUkOwjAMRVuJTeAuiEEMZ+oBKnXTG3AjTlQuwJJaxYr5sjOQiBWWvlKSxs/fhNDum6bNEEXv/MjPFNaex3ZRDod0W3mGFM2zLF5KbvxMem4+OTzm1h5iIU/6LGGFesJr2MdSVowXeqfET20hq0b9uX3UVIsxurgGV8bhiHkaC8+eDJkXzzb7oufp7PfzPOaV94YVGkd66o6zDp6j1Y/34fDuvfwe5P2KHAriSE8hDvpCnnYO5Lr0FGJxrbg2iJz4PzFmcmIs5mnz08XL4sj6uHchVi39WfV4v2JJf6nvd7tZV69veBgm66TfATnSItQHVqiuEhZyZD9KWJjTuhtT+m6x7utl1PLi7wR5qefQ8kRsrXe9835TWHLvC2FBA14= - + + + eJy1lk1OwzAQhZ2ITdpF2LaHgJakhV4F9QTd8LNAYsOCPXdhiwQcAjhFcgB+VniSvngysZ2Ylic9NZUdf/F4PHZ5pFTJXCyVU5tV/Xs+Vuomqf06Mu1prPuc1S7m2jPt3LSXf2B9MZbkVf0y7ZP6mfPAoPbi2PSBorkxWD4e50DggSPbJSeyxITz1vr5NnHHhd51cWwszns4MLxv7Z/xdkzPGrhk47jmB/m+u49DuoiUeozbrr6feKdth3I4iziHcR0vmJQK7q6iccAhgUXrz5XuyAPjWefxi8fIc5kPiL9LiBvn8P1j81rkHs8fqc3CtPGYDeE8jUyey++VLOI0zyuzHsS57+FgTtSf8lzGjrM4ByxI1p4+lmst5LgQ35uUZ6gF0r742QQWcszGa/pmbK/m3XrUy9rGD2eQa362epNPlFpoLyfD5+RiNTzL2UJ604x37Y89sXy6nCp1pX09/X/WvmPoU0gM+dojp0IUEkPJC1VIDCVPng8kWz3Dfx7DIuu+28fjor1HY7hqJ49hdb8L5PHxaJ7VXSgzd0pZO6HmPhnAkxwYcp2XdE4Our/O2t9NY7vGlPWdhDo/iMXiAs6nfvcu6dp3pvSxiMPPnV+Yz/LL + + + - eJxjYBgF2AArlN6mxcCwXWtAnQIGrISVDFnABqWHsx+HO8CXT5aQaAYbYaVgYE+kOhC4S4JaYgEu+7HZhU0tKe4HAeRwIRSmxIQhsfEy2AGp4TgKGBgAE64KTA== + eJzllsENwjAMRX2FkkO7RI+FO4sgsQC0DMCFsg7MACwAhSPsAQOQ0Fr6rRJIoOEAX7IqRYlfnMZ2phHRPiTK5Hcm7ZVyQZTI+X2wQfh8TSr9HsKSoxjD15iH1LxCrjmCTaKStxTPeTax6NZlleF+fSmpzq6AuHyJz4Rj9BnXL8n2rn6ieadu31DikL+uPpv+UsipUwsslftFIz/PMdElrjNd7zj+a4yl6esqOTdgBQFRL7DnsG/cqzofrgG8jxxq3EKU4yvJWTuwuH7qxtv4FywV0zTSs96txyZhT/ApjMk3C2PaW7JGhnmmcRb3Y+6nvoU838qF+c77EMf2LaV/0rf5baRTmz2Zc1zlAfbDTZdoq7Fd9zMOvmWPUINzzXt27FDndRxVRw7wZZbu/GxZ+G64A6H8WXE= - + - - + + + + + + + + + - + + - - - + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + [ + { + "type": "randomCard", + "colors": [ "Black" ], + "subTypes": [ "Vampire" ], + "count": 5 + } +] + diff --git a/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_grave_1.tmx b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_grave_1.tmx new file mode 100644 index 00000000000..f38588a1090 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_grave_1.tmx @@ -0,0 +1,222 @@ + + + + + + + + + + + + + + eJybxsnAMG0Uj+JRPIpH8SgexSMCAwDOljzS + + + + + eJyT4WFgkCEBR/MyMOwC0lG8pOmjFMsCMQhI09FOetsLC1sQ3g21dycPQoxWYQ7yYwQvbkwrv8PCFhnA7KRlmGOzFxmM2jtq71Cydy8Q13FDcD03xK5aboTYHhrZi83vw7l8Hgz2guI6mYPyOAUAs91TwQ== + + + + + + + + eJxjYBgFgxFoM9LXPh0c9uESpza4Sx9rCAIHGpvfBqWvqzMw3ABiezRxegK7AbATBO7QyR5k/9ErfYHiEZv/BiJ+R8EowAUAPEcJCQ== + + + + + + + + + + + + + + + + + + + + [ + { + "text": "You see a coffin lying at the center of the crypt. This relic of vampiric history, once a vessel for the undying, now stood as a time-worn testament to the passage of ages, a silent witness to the secrets and shadows that had unfolded within its confines. The ancient coffin, a repository of centuries, exuded an aura of both menace and melancholy, a silent sentinel to the mysteries of the nocturnal realm.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, an ancient figure awakes in the gloom. It cries out in an ancient voice: YOU DARE WAKE ME, PUNY MORTAL ?", + "options": [ + { + "name": "Prepare yourself!", + "action": [ + { "activateMapObject": 50 }, + { "deleteMapObject": 63 }, + { "deleteMapObject": -1 } + ] + } + ] + } + ] + } + ] + } +] + + + + + [{ + "text":"A translucent, shimmering red field blocks your path. An ancient Evil is lurking in these crypts, preventing you from entering the room in front of you ...", + "options":[ + { "name":"Leave." } + ] +}] + + + + + + [ + { + "type": "randomCard", + "colors": [ "Black" ], + "subTypes": [ "Vampire" ], + "count": 5 + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Boots" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Shield" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Armor" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Blood Vial" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Amulet" + } +] + + + + + [ + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Infernal Grasp" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Crippling Fear" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Deadly Dispute" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Village Rites" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Tragic Slip" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Defile" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Murder" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Infernal Grasp" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Crippling Fear" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Deadly Dispute" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Village Rites" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Tragic Slip" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Defile" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Murder" + } +] + + + + diff --git a/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_grave_2.tmx b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_grave_2.tmx new file mode 100644 index 00000000000..e2e5f9a16ec --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_grave_2.tmx @@ -0,0 +1,713 @@ + + + + + + + + + + + + + + eJztkzEKgDAMRbuJ4CZurl65s6fxXJKhUMJPU9tEOjTwEEHymuYb1xBiJ+cmg77T+mgu5NTOIXEtAVZLLw2pPFzIdx9+rtxHnpwRXTxPPIOonl3fm5TXUp5rSuvT4qJ5+EzeLnSHvS5e9E9LWLh4T8nv4cp96Z1yb+kqeS1cBNpL7b19Be3f05U/Jb+VK+0KZZ/Kcy5v/nRNJpNxeQEhvnMQ + + + + + eJztlV0OwiAMx3lTAzvB8NFL6aPnYF7HK8yPu5lmIalY1haB+CBJswzK/7e1pXhnjBfYYWPMzb0bzEn2ag10KdNoSEeO1WL0ZFG81qMXpwaLq51cntJ3SR2ehs+zcxzWWRQb/DmtPVH7Y+a/0limLE5Lw8rxvmHNqA9xsYsD/O8FrGCNmSxdczkm+F+snoXXpawa+aL04xx+ciywp1v+H9tD0OOpfs9pld4npXdLL9baWccsnLc0j1ItLp+wft3lDbMkWtr1mlozigHVCzS+HCugmqV6gcb3l2LYisWddbweYxQEviV9wxPfPRbu/7OWfJy3ZTl4AdpSgMg= + + + + + + + + eJzllEsSgjAMhrunLHEjrDmG7ryDnkXccRY9gq9z6AzjXSRTM0AnDU2lLvCb6RT6yN+kaZTyY5ea/piZBmxTz81CCm36zaIbW+q4Wqcsvta9tXtIuv99+32LpIV6v9BBIJaxYvdrLcj3izbt2raz7v6hTZn7xYgf4Gcu8LX+9CuH1qNU6lkOx3GMimlj2aXmKHz8oqDOzc3jHVHg+fD+JBoYk/7aKhm+YUoL3ltlraFibuvZwJ2HxtBls3bMo5YkN/r7qdygyPX3fkmZs5b0LXNwdYNjrXgt39zgGDtTw6zBd8nZ4OqY5ByuuhFKSN3g9o7Zc9l01Y0+L09bIXXj35gid+bEG/snQWQ= + + + + + eJztzjENADAIADD+4XlWJnVBAgfhaRU0gvJyezDjnu0BAAD0faykATc= + + + + + + + + + + + + [ + { + "type": "randomCard", + "colors": [ "Black" ], + "subTypes": [ "Vampire" ], + "count": 5 + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Boots" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Shield" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Armor" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Blood Vial" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Amulet" + } +] + + + + + + + + + + + + + [{ + "text":"A translucent, shimmering red field blocks your path. Pained screams echo through the room behind you.", + "options":[ + { "name":"Leave." } + ] +}] + + + + + [ + { + "type": "randomCard", + "colors": [ "Black" ], + "subTypes": [ "Vampire" ], + "count": 5 + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Boots" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Shield" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Armor" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Blood Vial" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Amulet" + } +] + + + + + + + + [ + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Infernal Grasp" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Crippling Fear" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Deadly Dispute" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Village Rites" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Tragic Slip" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Defile" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Murder" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Infernal Grasp" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Crippling Fear" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Deadly Dispute" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Village Rites" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Tragic Slip" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Defile" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Murder" + } +] + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, an ancient figure awakes in the gloom. It cries out in an ancient voice: YOU DARE WAKE ME, PUNY MORTAL ?", + "options": [ + { + "name": "Prepare yourself!", + "action": [ + { "activateMapObject": 50 }, + { "deleteMapObject": 63 }, + { "deleteMapObject": -1 } + ] + } + ] + } + ] + } + ] + } +] + + + + + + + + + + + + + + + + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, a giant mole rat jumps from the coffin looking at you very annoyed and angry", + "options": [ + { + "name": "Time for some pest control!", + "action": [ + { "activateMapObject": 81 }, + { "deleteMapObject": -1 } + ] + } + ] + } + ] + } + ] + } +] + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, a giant mole rat jumps from the coffin looking at you very annoyed and angry", + "options": [ + { + "name": "Time for some pest control!", + "action": [ + { "activateMapObject": 80 }, + { "deleteMapObject": -1 } + ] + } + ] + } + ] + } + ] + } +] + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, expecting an acient evil arriving from it, you realize that was only in your imagination", + "options": [ + { + "name": "You grab the loot from the empty coffin", + "action": [ + {"deleteMapObject": -1 }, + {"grantRewards": [ + { + "type": "gold", + "count": 25 + } + ] + } + ] + } + ] + } + ] + } + ] + } +] + + + + + + + + + + + + + + + + + + + + + + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, expecting an acient evil arriving from it, you realize that was only in your imagination", + "options": [ + { + "name": "You grab the loot from the empty coffin", + "action": [ + {"deleteMapObject": -1 }, + {"grantRewards": [ + { + "type": "gold", + "count": 25 + } + ] + } + ] + } + ] + } + ] + } + ] + } +] + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, expecting an acient evil arriving from it, you realize that was only in your imagination", + "options": [ + { + "name": "You grab the loot from the empty coffin", + "action": [ + {"deleteMapObject": -1 }, + {"grantRewards": [ + { + "type": "gold", + "count": 25 + } + ] + } + ] + } + ] + } + ] + } + ] + } +] + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, expecting an acient evil arriving from it, you realize that was only in your imagination", + "options": [ + { + "name": "You grab the loot from the empty coffin", + "action": [ + {"deleteMapObject": -1 }, + {"grantRewards": [ + { + "type": "gold", + "count": 25 + } + ] + } + ] + } + ] + } + ] + } + ] + } +] + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, expecting an acient evil arriving from it, you realize that was only in your imagination", + "options": [ + { + "name": "You grab the loot from the empty coffin", + "action": [ + {"deleteMapObject": -1 }, + {"grantRewards": [ + { + "type": "gold", + "count": 25 + } + ] + } + ] + } + ] + } + ] + } + ] + } +] + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, expecting an acient evil arriving from it, you realize that was only in your imagination", + "options": [ + { + "name": "You grab the loot from the empty coffin", + "action": [ + {"deleteMapObject": -1 }, + {"grantRewards": [ + { + "type": "gold", + "count": 25 + } + ] + } + ] + } + ] + } + ] + } + ] + } +] + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, expecting an acient evil arriving from it, you realize that was only in your imagination", + "options": [ + { + "name": "You grab the loot from the empty coffin", + "action": [ + {"deleteMapObject": -1 }, + {"grantRewards": [ + { + "type": "gold", + "count": 25 + } + ] + } + ] + } + ] + } + ] + } + ] + } +] + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, expecting an acient evil arriving from it, you realize that was only in your imagination", + "options": [ + { + "name": "You grab the loot from the empty coffin", + "action": [ + {"deleteMapObject": -1 }, + {"grantRewards": [ + { + "type": "gold", + "count": 25 + } + ] + } + ] + } + ] + } + ] + } + ] + } +] + + + + + [ + { + "text": "You approach a cobweb covered coffin lying at the center of the room.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, expecting an acient evil arriving from it, you realize that was only in your imagination", + "options": [ + { + "name": "You grab the loot from the empty coffin", + "action": [ + {"deleteMapObject": -1 }, + {"grantRewards": [ + { + "type": "gold", + "count": 25 + } + ] + } + ] + } + ] + } + ] + } + ] + } +] + + + + diff --git a/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_grave_3.tmx b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_grave_3.tmx new file mode 100644 index 00000000000..734a82abd0f --- /dev/null +++ b/forge-gui/res/adventure/common/maps/map/vampirecastle/vampirecastle_grave_3.tmx @@ -0,0 +1,294 @@ + + + + + + + + + + + + + + eJybxsnAMG0Uj+JRPIpH8SgexSMCAwDOljzS + + + + + eJyT4WFgkCGAdxCBCZlBDo7mZWDYxYMbR/HSxl5ZIF7BiRtL08i/IHvxgZFsLzXT3V4gruOG4HpuiF213AixPTTyLza/UytsseUVWP5AltvNA0nDOwmoIzaPYYtDaSQ5YvIRPjNIsRfmp91QOXNeVHkYH10dpfbWoqUlXACfOnLsxRd+xKojZC9yXkHPH8TmI3xmDLZ8NNjtBYVlMgfl4QcAwiV4FA== + + + + + + + + eJxjYBgF2ADrQDsADQw291ATsEHp4exHeoALwtjZ2PjEqMOlh1SwhET1bISVgIE9EtsOi/xKUQT7LhofGVxXZ2C4oU6kpWj23yGgBuYueyxy2MTwAeRwIRSmhNxFjBlDBZAajqOAgQEAq8oPJQ== + + + + + eJxjYBgFo2AUjIKhDep4McUW8ODn09Mtgw0MBTeOAtoBAGstAvo= + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + [{ + "text":"A translucent, shimmering red field blocks your path. An ancient Evil is lurking in these crypts, preventing you from entering the room in front of you ...", + "options":[ + { "name":"Leave." } + ] +}] + + + + + [ + { + "text": "You see a coffin lying at the center of the crypt. This relic of vampiric history, once a vessel for the undying, now stood as a time-worn testament to the passage of ages, a silent witness to the secrets and shadows that had unfolded within its confines. The ancient coffin, a repository of centuries, exuded an aura of both menace and melancholy, a silent sentinel to the mysteries of the nocturnal realm.", + "options": [ + { "name": "Walk away" }, + { + "name": "Take a closer look at the rusty coffin", + "text": "You sense an immense amount of power radiating from the coffin. You also begin to note the various unholy symbols engraved around the base of coffin.", + "options": [ + { "name": "Walk away" }, + { + "name": "Open the coffin", + "text": "As you open the coffin, an ancient figure awakes in the gloom. It cries out in an ancient voice: YOU DARE WAKE ME, PUNY MORTAL ?", + "options": [ + { + "name": "Prepare yourself!", + "action": [ + { "activateMapObject": 64 }, + { "deleteMapObject": 66 }, + { "deleteMapObject": -1 } + ] + } + ] + } + ] + } + ] + } +] + + + + + + + + + + + + + + + + [ + { + "type": "randomCard", + "colors": [ "Black" ], + "subTypes": [ "Vampire" ], + "count": 5 + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Boots" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Shield" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Armor" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Blood Vial" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Amulet" + } +] + + + + + [ + { + "type": "randomCard", + "colors": [ "Black" ], + "subTypes": [ "Vampire" ], + "count": 5 + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Boots" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Shield" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Armor" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Blood Vial" + }, + { + "type": "item", + "count": 1, + "probability": 0.1, + "itemName": "Dark Amulet" + } +] + + + + + [ + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Infernal Grasp" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Crippling Fear" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Deadly Dispute" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Village Rites" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Tragic Slip" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Defile" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Murder" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Infernal Grasp" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Crippling Fear" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Deadly Dispute" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Village Rites" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Tragic Slip" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "cardName": "Defile" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "itemName": "Murder" + } +] + + + + diff --git a/forge-gui/res/adventure/common/maps/map/vampirecastle/wastetown..tmx b/forge-gui/res/adventure/common/maps/map/vampirecastle/wastetown..tmx new file mode 100644 index 00000000000..f959ad5eda4 --- /dev/null +++ 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diff --git a/forge-gui/res/adventure/common/maps/map/zedruu/zedruu_f4.tmx b/forge-gui/res/adventure/common/maps/map/zedruu/zedruu_f4.tmx index b8b360177c9..ea8bfac9b2a 100644 --- a/forge-gui/res/adventure/common/maps/map/zedruu/zedruu_f4.tmx +++ b/forge-gui/res/adventure/common/maps/map/zedruu/zedruu_f4.tmx @@ -1,5 +1,5 @@ - + @@ -9,22 +9,22 @@ - eJzVmG0KwjAMhvdz/SOeSocH8Irix63EuWNI2F4MJWm6tbX1geIQ7R7SJO3Wdb9lt5/HrZ8/W4M7wfPpuu7l6jmFgC9cW+W8xI88B9fu2mOc3fd6qLz2tK53Nvwa4jlQ21eqa+7IeSy/HSv4bu1BcN4SYy0OFuSZUtspOWH5+rl5z9DXc+SEFusStQFfyXlSvpfm+JUvQXnsO0/s2nKWfEv1HvKiPfhh5FbIWfMdM+xFb/cdPIaniFgcDWcfrNnW+pgC/yvhC8YlPmsIuRKpvtb8x8znFOSwBvVS7Zw5uThfwsoNax6O5hxyxT2s2PG10XrnGldAzv6eJMHrNgY/l0an135uYnK9Jf7Nt+TaWVCsDt5I6VulgS8I+dZ2BdTD4CydpS99WVeaf02/Qd/Vzv0l6wux4M/DMeeN0HuSUr5w9dcOzm9hxJDDV7q3tS/ymPPYX43nv9Tcle4rjRhwPtWcW+kJHM25RVcOf95q3ZWA79b6+gDoLH8h + 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@@ -32,7 +32,7 @@ - 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diff --git a/forge-gui/res/adventure/common/maps/obj/block.tx b/forge-gui/res/adventure/common/maps/obj/block.tx index 2c40f9ecb10..5c3ba490f4f 100644 --- a/forge-gui/res/adventure/common/maps/obj/block.tx +++ b/forge-gui/res/adventure/common/maps/obj/block.tx @@ -3,6 +3,7 @@ + diff --git a/forge-gui/res/adventure/common/maps/obj/enemy.tx b/forge-gui/res/adventure/common/maps/obj/enemy.tx index 070f8901781..2edf066ce66 100644 --- a/forge-gui/res/adventure/common/maps/obj/enemy.tx +++ b/forge-gui/res/adventure/common/maps/obj/enemy.tx @@ -4,6 +4,8 @@ + + diff --git a/forge-gui/res/adventure/common/maps/tileset/buildings.atlas b/forge-gui/res/adventure/common/maps/tileset/buildings.atlas index 6ad9ed75c39..9f8a0e80bce 100644 --- a/forge-gui/res/adventure/common/maps/tileset/buildings.atlas +++ b/forge-gui/res/adventure/common/maps/tileset/buildings.atlas @@ -570,15 +570,6 @@ SnowAbbey Grove xy: 416, 496 size: 32, 32 -Grove - xy: 256, 768 - size: 32, 32 -Grove - xy: 224, 208 - size: 32, 16 -Grove - xy: 256, 208 - size: 32, 16 WurmPond xy: 224, 400 size: 32, 32 @@ -623,4 +614,22 @@ hall_of_fear size: 32, 32 ruinedcity xy: 321, 96 - size: 45, 32 \ No newline at end of file + size: 45, 32 +digsite + xy: 320, 64 + size: 32, 32 +abandonedshardmine + xy: 32, 208 + size: 32, 32 +libraryofvarsil + xy: 0, 720 + size: 64, 64 +banditcave + xy: 32, 208 + size: 32, 32 +frostbittencavern + xy: 32, 928 + size: 32, 32 +primaljungle + xy: 0, 928 + size: 32, 32 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/maps/tileset/buildings.png b/forge-gui/res/adventure/common/maps/tileset/buildings.png index 90c0342772c..d89c47f85d6 100644 Binary files a/forge-gui/res/adventure/common/maps/tileset/buildings.png and b/forge-gui/res/adventure/common/maps/tileset/buildings.png differ diff --git a/forge-gui/res/adventure/common/maps/tileset/dungeon.png b/forge-gui/res/adventure/common/maps/tileset/dungeon.png index 0fc781ea8e2..df314cb3773 100644 Binary files a/forge-gui/res/adventure/common/maps/tileset/dungeon.png and b/forge-gui/res/adventure/common/maps/tileset/dungeon.png differ diff --git a/forge-gui/res/adventure/common/maps/tileset/dungeon.tsx b/forge-gui/res/adventure/common/maps/tileset/dungeon.tsx index 7aeaa02830c..07b83871783 100644 --- a/forge-gui/res/adventure/common/maps/tileset/dungeon.tsx +++ b/forge-gui/res/adventure/common/maps/tileset/dungeon.tsx @@ -1,5 +1,5 @@ - + diff --git a/forge-gui/res/adventure/common/maps/tileset/dungeon/animatedtiles.png b/forge-gui/res/adventure/common/maps/tileset/dungeon/animatedtiles.png new file mode 100644 index 00000000000..74426df679f Binary files /dev/null and b/forge-gui/res/adventure/common/maps/tileset/dungeon/animatedtiles.png differ diff --git a/forge-gui/res/adventure/common/maps/tileset/dungeon/animatedtiles.tsx b/forge-gui/res/adventure/common/maps/tileset/dungeon/animatedtiles.tsx new file mode 100644 index 00000000000..bde6e193c33 --- /dev/null +++ b/forge-gui/res/adventure/common/maps/tileset/dungeon/animatedtiles.tsx @@ -0,0 +1,1976 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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b/forge-gui/res/adventure/common/maps/tileset/main.png differ diff --git a/forge-gui/res/adventure/common/maps/tileset/main.tsx b/forge-gui/res/adventure/common/maps/tileset/main.tsx index dfa6eeb7899..7b5cc1a882a 100644 --- a/forge-gui/res/adventure/common/maps/tileset/main.tsx +++ b/forge-gui/res/adventure/common/maps/tileset/main.tsx @@ -400,6 +400,67 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -716,6 +777,102 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1055,6 +1212,105 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1438,6 +1694,22 @@ + + + + + + + + + + + + + + + + @@ -1689,49 +1961,112 @@ - 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a/forge-gui/res/adventure/common/maps/tileset/rivers.tsx +++ b/forge-gui/res/adventure/common/maps/tileset/rivers.tsx @@ -837,17 +837,17 @@ - + - + - + @@ -962,7 +962,7 @@ - + @@ -1003,7 +1003,7 @@ - + @@ -1064,7 +1064,7 @@ - + @@ -1160,7 +1160,7 @@ - + @@ -1200,7 +1200,7 @@ - + @@ -2623,6 +2623,36 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -3071,6 +3101,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -3250,6 +3320,57 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -3301,6 +3422,57 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -3346,6 +3518,51 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -3391,6 +3608,51 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -11242,4 +11504,108 @@ + + + + + + + + + + + + + + + + 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b/forge-gui/res/adventure/common/music/town/town4.mp3 differ diff --git a/forge-gui/res/adventure/common/music/town/town5.mp3 b/forge-gui/res/adventure/common/music/town/town5.mp3 new file mode 100644 index 00000000000..4836acffc26 Binary files /dev/null and b/forge-gui/res/adventure/common/music/town/town5.mp3 differ diff --git a/forge-gui/res/adventure/common/music/town/town6.mp3 b/forge-gui/res/adventure/common/music/town/town6.mp3 new file mode 100644 index 00000000000..1c5da9126c9 Binary files /dev/null and b/forge-gui/res/adventure/common/music/town/town6.mp3 differ diff --git a/forge-gui/res/adventure/common/music/town/town7.mp3 b/forge-gui/res/adventure/common/music/town/town7.mp3 new file mode 100644 index 00000000000..519a28945c3 Binary files /dev/null and b/forge-gui/res/adventure/common/music/town/town7.mp3 differ diff --git a/forge-gui/res/adventure/common/skin/ui_skin.json b/forge-gui/res/adventure/common/skin/ui_skin.json index 84d0ef60c67..9391838ac44 100644 --- a/forge-gui/res/adventure/common/skin/ui_skin.json +++ b/forge-gui/res/adventure/common/skin/ui_skin.json @@ -474,7 +474,7 @@ "gold": { "background": "9patch4" }, - "transluscent": { + "translucent": { "background": "transwindow10Patch" }, "nobg": { @@ -583,7 +583,7 @@ "background": "paper10Patch", "titleFont": "default" }, - "transluscent": { + "translucent": { "parent": "default", "background": "transwindow10Patch", "titleFont": "default" diff --git a/forge-gui/res/adventure/common/sprites/enemy/aberration/challenger.atlas b/forge-gui/res/adventure/common/sprites/enemy/aberration/challenger.atlas new file mode 100644 index 00000000000..91778dc070d --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/aberration/challenger.atlas @@ -0,0 +1,47 @@ +challenger.png +size: 64,82 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 1, 0 + size: 16, 16 +Idle + xy: 0, 17 + size: 16, 16 +Walk + xy: 0, 33 + size: 16, 16 +Walk + xy: 16, 33 + size: 16, 16 +Walk + xy: 32, 33 + size: 16, 16 +Walk + xy: 48, 33 + size: 16, 16 +Attack + xy: 0, 49 + size: 16, 16 +Attack + xy: 16, 49 + size: 16, 16 +Attack + xy: 32, 49 + size: 16, 16 +Attack + xy: 48, 49 + size: 16, 16 +Death + xy: 0, 65 + size: 16, 16 +Death + xy: 16, 65 + size: 16, 16 +Death + xy: 32, 65 + size: 16, 16 +Death + xy: 48, 65 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/aberration/challenger.png b/forge-gui/res/adventure/common/sprites/enemy/aberration/challenger.png new file mode 100644 index 00000000000..33fbd8f657c Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/aberration/challenger.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/aberration/chimera.atlas b/forge-gui/res/adventure/common/sprites/enemy/aberration/chimera.atlas new file mode 100644 index 00000000000..4831a8473a8 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/aberration/chimera.atlas @@ -0,0 +1,104 @@ +chimera.png +size: 384,128 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 86, 87 + size: 32, 32 +Idle + xy: 0, 6 + size: 28, 14 +Idle + xy: 32, 6 + size: 28, 14 +Idle + xy: 64, 6 + size: 28, 14 +Idle + xy: 96, 6 + size: 28, 14 +Idle + xy: 128, 6 + size: 28, 14 +Idle + xy: 160, 6 + size: 28, 14 +Idle + xy: 192, 6 + size: 28, 14 +Idle + xy: 224, 6 + size: 28, 14 +Idle + xy: 256, 6 + size: 28, 14 +Idle + xy: 288, 6 + size: 28, 14 +Idle + xy: 320, 6 + size: 28, 14 +Idle + xy: 352, 6 + size: 28, 14 +Walk + xy: 0, 25 + size: 28, 14 +Walk + xy: 32, 25 + size: 28, 14 +Walk + xy: 64, 25 + size: 28, 14 +Walk + xy: 96, 25 + size: 28, 14 +Walk + xy: 128, 25 + size: 28, 14 +Walk + xy: 160, 25 + size: 28, 14 +Attack + xy: 0, 45 + size: 32, 20 +Attack + xy: 32, 45 + size: 32, 20 +Attack + xy: 64, 45 + size: 32, 20 +Attack + xy: 96, 45 + size: 32, 20 +Attack + xy: 128, 45 + size: 32, 20 +Attack + xy: 160, 45 + size: 32, 20 +Attack + xy: 192, 45 + size: 32, 20 +Attack + xy: 224, 45 + size: 32, 20 +Death + xy: 0, 67 + size: 32, 20 +Death + xy: 32, 67 + size: 32, 20 +Death + xy: 64, 67 + size: 32, 20 +Death + xy: 96, 67 + size: 32, 20 +Death + xy: 128, 67 + size: 32, 20 +Death + xy: 160, 67 + size: 32, 20 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/aberration/chimera.png b/forge-gui/res/adventure/common/sprites/enemy/aberration/chimera.png new file mode 100644 index 00000000000..d2982f1cfdb Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/aberration/chimera.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi.atlas b/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi.atlas new file mode 100644 index 00000000000..030575bceb0 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi.atlas @@ -0,0 +1,68 @@ +eldrazi.png +size: 64,96 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 16, 16 +Idle + xy: 0, 16 + size: 16, 16 +Idle + xy: 16, 16 + size: 16, 16 +Idle + xy: 32, 16 + size: 16, 16 +Idle + xy: 48, 16 + size: 16, 16 +Walk + xy: 0, 32 + size: 16, 16 +Walk + xy: 16, 32 + size: 16, 16 +Walk + xy: 32, 32 + size: 16, 16 +Walk + xy: 48, 32 + size: 16, 16 +Attack + xy: 0, 48 + size: 16, 16 +Attack + xy: 16, 48 + size: 16, 16 +Attack + xy: 32, 48 + size: 16, 16 +Attack + xy: 48, 48 + size: 16, 16 +Hit + xy: 0, 64 + size: 16, 16 +Hit + xy: 16, 64 + size: 16, 16 +Hit + xy: 32, 64 + size: 16, 16 +Hit + xy: 48, 64 + size: 16, 16 +Death + xy: 0, 80 + size: 16, 16 +Death + xy: 16, 80 + size: 16, 16 +Death + xy: 32, 80 + size: 16, 16 +Death + xy: 48, 80 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi.png b/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi.png new file mode 100644 index 00000000000..685c32ff5dc Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi_large.atlas b/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi_large.atlas new file mode 100644 index 00000000000..eb616b8c93b --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi_large.atlas @@ -0,0 +1,68 @@ +eldrazi_large.png +size: 128,176 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 16, 16 +Idle + xy: 0, 16 + size: 32, 32 +Idle + xy: 32, 16 + size: 32, 32 +Idle + xy: 64, 16 + size: 32, 32 +Idle + xy: 96, 16 + size: 32, 32 +Walk + xy: 0, 48 + size: 32, 32 +Walk + xy: 32, 48 + size: 32, 32 +Walk + xy: 64, 48 + size: 32, 32 +Walk + xy: 96, 48 + size: 32, 32 +Attack + xy: 0, 112 + size: 32, 32 +Attack + xy: 32, 112 + size: 32, 32 +Attack + xy: 64, 112 + size: 32, 32 +Attack + xy: 96, 112 + size: 32, 32 +Hit + xy: 0, 80 + size: 32, 32 +Hit + xy: 32, 80 + size: 32, 32 +Hit + xy: 64, 80 + size: 32, 32 +Hit + xy: 96, 80 + size: 32, 32 +Death + xy: 0, 144 + size: 32, 32 +Death + xy: 32, 144 + size: 32, 32 +Death + xy: 64, 144 + size: 32, 32 +Death + xy: 96, 144 + size: 32, 32 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi_large.png b/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi_large.png new file mode 100644 index 00000000000..05415750960 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/aberration/eldrazi/eldrazi_large.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/aberration/geonid.atlas b/forge-gui/res/adventure/common/sprites/enemy/aberration/geonid.atlas new file mode 100644 index 00000000000..85d2fe03a57 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/aberration/geonid.atlas @@ -0,0 +1,143 @@ +geonid.png +size: 512,256 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 104, 16 + size: 16, 16 +Hidden + xy: 8, 16 + size: 16, 16 +Hidden + xy: 40, 16 + size: 16, 16 +Hidden + xy: 72, 16 + size: 16, 16 +Hidden + xy: 104, 16 + size: 16, 16 +Wake + xy: 8, 16 + size: 16, 16 +Wake + xy: 40, 16 + size: 16, 16 +Wake + xy: 72, 16 + size: 16, 16 +Wake + xy: 104, 16 + size: 16, 16 +Idle + xy: 8,80 + size: 16, 16 +Idle + xy: 40,80 + size: 16, 16 +Idle + xy: 72,80 + size: 16, 16 +Idle + xy: 104,80 + size: 16, 16 +Idle + xy: 136,80 + size: 16, 16 +Idle + xy: 168,80 + size: 16, 16 +Idle + xy: 200,80 + size: 16, 16 +Idle + xy: 232,80 + size: 16, 16 +Idle + xy: 264,80 + size: 16, 16 +Idle + xy: 296,80 + size: 16, 16 +Idle + xy: 328,80 + size: 16, 16 +Idle + xy: 360,80 + size: 16, 16 +Idle + xy: 392,80 + size: 16, 16 +Idle + xy: 424,80 + size: 16, 16 +Idle + xy: 456,80 + size: 16, 16 +Idle + xy: 488,80 + size: 16, 16 +Walk + xy: 8,144 + size: 16, 16 +Walk + xy: 40,144 + size: 16, 16 +Walk + xy: 72,144 + size: 16, 16 +Walk + xy: 104,144 + size: 16, 16 +Walk + xy: 136,144 + size: 16, 16 +Walk + xy: 168,144 + size: 16, 16 +Walk + xy: 200,144 + size: 16, 16 +Walk + xy: 232,144 + size: 16, 16 +Attack + xy: 8,172 + size: 24, 20 +Attack + xy: 40,172 + size: 24, 20 +Attack + xy: 72,172 + size: 24, 20 +Attack + xy: 104,172 + size: 24, 20 +Attack + xy: 136,172 + size: 24, 20 +Attack + xy: 168,172 + size: 24, 20 +Attack + xy: 200,172 + size: 24, 20 +Attack + xy: 200,172 + size: 24, 20 +Death + xy: 0,224 + size: 32, 32 +Death + xy: 32,224 + size: 32, 32 +Death + xy: 64,224 + size: 32, 32 +Death + xy: 96,224 + size: 32, 32 +Death + xy: 128,224 + size: 32, 32 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/aberration/geonid.png b/forge-gui/res/adventure/common/sprites/enemy/aberration/geonid.png new file mode 100644 index 00000000000..01bf4242ccb Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/aberration/geonid.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/armadillo.atlas b/forge-gui/res/adventure/common/sprites/enemy/beast/armadillo.atlas index 1bae54b6694..a686569f179 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/beast/armadillo.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/beast/armadillo.atlas @@ -4,8 +4,8 @@ format: RGBA8888 filter: Nearest,Nearest repeat: none Avatar - xy: 208, 19 - size: 13, 13 + xy: 100, 49 + size: 24, 15 Idle xy: 2, 16 size: 28, 16 diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/armadillo.png b/forge-gui/res/adventure/common/sprites/enemy/beast/armadillo.png index c4bf28fa91b..6e7cb585e59 100644 Binary files a/forge-gui/res/adventure/common/sprites/enemy/beast/armadillo.png and b/forge-gui/res/adventure/common/sprites/enemy/beast/armadillo.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/bear_large.atlas b/forge-gui/res/adventure/common/sprites/enemy/beast/bear_large.atlas new file mode 100644 index 00000000000..a4a2ce3f31e --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/beast/bear_large.atlas @@ -0,0 +1,128 @@ +bear_large.png +size: 1024,832 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 343,500 + size: 22, 22 +Wake + xy: 0, 0 + size: 64, 64 +Wake + xy: 64, 0 + size: 64, 64 +Wake + xy: 128, 0 + size: 64, 64 +Wake + xy: 192, 0 + size: 64, 64 +Wake + xy: 256, 0 + size: 64, 64 +Wake + xy: 320, 0 + size: 64, 64 +Wake + xy: 384, 0 + size: 64, 64 +Idle + xy: 0, 96 + size: 64, 64 +Idle + xy: 64, 96 + size: 64, 64 +Idle + xy: 128, 96 + size: 64, 64 +Idle + xy: 192, 96 + size: 64, 64 +Idle + xy: 256, 96 + size: 64, 64 +Idle + xy: 320, 96 + size: 64, 64 +Idle + xy: 384, 96 + size: 64, 64 +Idle + xy: 448, 96 + size: 64, 64 +Walk + xy: 0, 480 + size: 64, 64 +Walk + xy: 64, 480 + size: 64, 64 +Walk + xy: 128, 480 + size: 64, 64 +Walk + xy: 192, 480 + size: 64, 64 +Walk + xy: 256, 480 + size: 64, 64 +Walk + xy: 320, 480 + size: 64, 64 +Walk + xy: 384, 480 + size: 64, 64 +Attack + xy: 00, 384 + size: 64, 64 +Attack + xy: 64, 384 + size: 64, 64 +Attack + xy: 128, 384 + size: 64, 64 +Attack + xy: 192, 384 + size: 64, 64 +Attack + xy: 256, 384 + size: 64, 64 +Attack + xy: 320, 384 + size: 64, 64 +Attack + xy: 384, 384 + size: 64, 64 +Death + xy: 00, 768 + size: 64, 64 +Death + xy: 64, 768 + size: 64, 64 +Death + xy: 128, 768 + size: 64, 64 +Death + xy: 192, 768 + size: 64, 64 +Death + xy: 256, 768 + size: 64, 64 +Death + xy: 320, 768 + size: 64, 64 +Death + xy: 384, 768 + size: 64, 64 +Death + xy: 448, 768 + size: 64, 64 +Death + xy: 512, 768 + size: 64, 64 +Death + xy: 576, 768 + size: 64, 64 +Death + xy: 640, 768 + size: 64, 64 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/bear_large.png b/forge-gui/res/adventure/common/sprites/enemy/beast/bear_large.png new file mode 100644 index 00000000000..3ced4da591d Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/beast/bear_large.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/camel.atlas b/forge-gui/res/adventure/common/sprites/enemy/beast/camel.atlas index 71d414a0411..6fde0f23cc0 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/beast/camel.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/beast/camel.atlas @@ -73,38 +73,20 @@ Walk xy: 167, 28 size: 18, 16 Death - xy: 6, 49 - size: 18, 16 + xy: 3, 49 + size: 23, 16 Death - xy: 38, 49 - size: 18, 16 + xy: 35, 49 + size: 23, 16 Death - xy: 70, 49 - size: 18, 16 + xy: 67, 49 + size: 23, 16 Death - xy: 102, 49 - size: 18, 16 + xy: 99, 49 + size: 23, 16 Death - xy: 134, 49 - size: 18, 16 -Death - xy: 166, 49 - size: 18, 16 -Death - xy: 198, 49 - size: 18, 16 -Death - xy: 230, 49 - size: 18, 16 -Death - xy: 262, 48 - size: 18, 16 -Death - xy: 294, 49 - size: 18, 16 -Death - xy: 326, 49 - size: 18, 16 + xy: 131, 49 + size: 23, 16 Death - xy: 358, 49 - size: 18, 16 \ No newline at end of file + xy: 163, 49 + size: 23, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/dinosaur/dinosaur_stegosaurus.atlas b/forge-gui/res/adventure/common/sprites/enemy/beast/dinosaur/dinosaur_stegosaurus.atlas index cfa6abb7fa4..9a654acf07f 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/beast/dinosaur/dinosaur_stegosaurus.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/beast/dinosaur/dinosaur_stegosaurus.atlas @@ -44,22 +44,22 @@ Idle size: 32, 16 Walk xy: 0, 27 - size: 30, 16 + size: 32, 16 Walk - xy: 30, 27 - size: 30, 16 + xy: 32, 27 + size: 32, 16 Walk - xy: 65, 27 - size: 30, 16 + xy: 64, 27 + size: 32, 16 Walk - xy: 97, 27 - size: 30, 16 + xy: 96, 27 + size: 32, 16 Walk xy: 128, 27 - size: 30, 16 + size: 32, 16 Walk - xy: 159, 27 - size: 30, 16 + xy: 160, 27 + size: 32, 16 Attack xy: 0, 52 size: 32, 16 diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/hedgehog.atlas b/forge-gui/res/adventure/common/sprites/enemy/beast/hedgehog.atlas index 360755e4ebe..236929ef37f 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/beast/hedgehog.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/beast/hedgehog.atlas @@ -4,50 +4,50 @@ format: RGBA8888 filter: Nearest, Nearest repeat: none Avatar - xy: 108, 20 - size: 12, 12 + xy: 99, 80 + size: 22, 16 Idle - xy: 6, 16 - size: 18, 16 + xy: 0, 0 + size: 32, 32 Idle - xy: 38, 16 - size: 18, 16 + xy: 32, 0 + size: 32, 32 Idle - xy: 70, 16 - size: 18, 16 + xy: 64, 0 + size: 32, 32 Idle - xy: 102, 16 - size: 18, 16 + xy: 96, 0 + size: 32, 32 Walk - xy: 6, 48 - size: 18, 16 + xy: 0, 32 + size: 32, 32 Walk - xy: 38, 48 - size: 18, 16 + xy: 32, 32 + size: 32, 32 Walk - xy: 70, 48 - size: 18, 16 + xy: 64, 32 + size: 32, 32 Walk - xy: 102, 48 - size: 18, 16 + xy: 96, 32 + size: 32, 32 Attack - xy: 4, 80 - size: 20, 16 + xy: 0, 64 + size: 32, 32 Attack - xy: 36, 80 - size: 20, 16 + xy: 32, 64 + size: 32, 32 Attack - xy: 68, 80 - size: 20, 16 + xy: 64, 64 + size: 32, 32 Attack - xy: 100, 80 - size: 20, 16 + xy: 96, 64 + size: 32, 32 Death - xy: 6,112 - size: 18, 16 + xy: 0, 96 + size: 32, 32 Death - xy: 38,112 - size: 18, 16 + xy: 32, 96 + size: 32, 32 Death - xy: 70, 112 - size: 18, 16 + xy: 64, 96 + size: 32, 32 diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/hedgehog.png b/forge-gui/res/adventure/common/sprites/enemy/beast/hedgehog.png index 95867ee850c..bc0df7458d3 100644 Binary files a/forge-gui/res/adventure/common/sprites/enemy/beast/hedgehog.png and b/forge-gui/res/adventure/common/sprites/enemy/beast/hedgehog.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/hermitcrab.atlas b/forge-gui/res/adventure/common/sprites/enemy/beast/hermitcrab.atlas index 214164fa800..66f98e55a69 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/beast/hermitcrab.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/beast/hermitcrab.atlas @@ -4,59 +4,59 @@ format: RGBA8888 filter: Nearest, Nearest repeat: none Avatar - xy: 8, 82 - size: 14, 14 + xy: 134, 114 + size: 20, 14 Idle - xy: 6, 16 - size: 20, 16 + xy: 0, 00 + size: 32, 32 Idle - xy: 38, 16 - size: 20, 16 + xy: 32, 00 + size: 32, 32 Idle - xy: 70, 16 - size: 20, 16 + xy: 64, 00 + size: 32, 32 Idle - xy: 102, 16 - size: 20, 16 + xy: 96, 00 + size: 32, 32 Idle - xy: 134, 16 - size: 20, 16 + xy: 128, 00 + size: 32, 32 Idle - xy: 166, 16 - size: 20, 16 + xy: 160, 00 + size: 32, 32 Walk - xy: 6, 48 - size: 20, 16 + xy: 0, 32 + size: 32, 32 Walk - xy: 38, 48 - size: 20, 16 + xy: 32, 32 + size: 32, 32 Walk - xy: 70, 48 - size: 20, 16 + xy: 64, 32 + size: 32, 32 Walk - xy: 102, 48 - size: 20, 16 + xy: 96, 32 + size: 32, 32 Walk - xy: 134, 48 - size: 20, 16 + xy: 128, 32 + size: 32, 32 Walk - xy: 166, 48 - size: 20, 16 + xy: 160, 32 + size: 32, 32 Death - xy: 6, 80 - size: 20, 16 + xy: 0, 64 + size: 32, 32 Death - xy: 38, 80 - size: 20, 16 + xy: 32, 64 + size: 32, 32 Death - xy: 70, 80 - size: 20, 16 + xy: 64, 64 + size: 32, 32 Death - xy: 102, 80 - size: 20, 16 + xy: 96, 64 + size: 32, 32 Death - xy: 134, 80 - size: 20, 16 + xy: 128, 64 + size: 32, 32 Death - xy: 166, 80 - size: 20, 16 + xy: 160, 64 + size: 32, 32 diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/monkey_small.atlas b/forge-gui/res/adventure/common/sprites/enemy/beast/monkey_small.atlas new file mode 100644 index 00000000000..ed789e6e415 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/beast/monkey_small.atlas @@ -0,0 +1,20 @@ +monkey_small.png +size: 64,16 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 16, 16 +Idle + xy: 0, 0 + size: 16, 16 +Idle + xy: 16, 0 + size: 16, 16 +Idle + xy: 32, 0 + size: 16, 16 +Idle + xy: 48, 0 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/monkey_small.png b/forge-gui/res/adventure/common/sprites/enemy/beast/monkey_small.png new file mode 100644 index 00000000000..4fa9fc4194d Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/beast/monkey_small.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/nakedmolerat.atlas b/forge-gui/res/adventure/common/sprites/enemy/beast/nakedmolerat.atlas index 405f8284e1a..77835d0528e 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/beast/nakedmolerat.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/beast/nakedmolerat.atlas @@ -4,98 +4,98 @@ format: RGBA8888 filter: Nearest,Nearest repeat: none Avatar - xy: 41, 178 + xy: 44, 176 size: 15, 15 Idle - xy: 4, 16 - size: 20, 16 + xy: 0, 0 + size: 32, 32 Idle - xy: 36, 16 - size: 20, 16 + xy: 32, 0 + size: 32, 32 Idle - xy: 68, 16 - size: 20, 16 + xy: 64, 0 + size: 32, 32 Idle - xy: 100, 16 - size: 20, 16 + xy: 96, 0 + size: 32, 32 Idle - xy: 132, 16 - size: 20, 16 + xy: 128, 0 + size: 32, 32 Idle - xy: 164, 16 - size: 20, 16 + xy: 160, 0 + size: 32, 32 Idle - xy: 196, 16 - size: 20, 16 + xy: 192, 0 + size: 32, 32 Idle - xy: 228, 16 - size: 20, 16 + xy: 224, 0 + size: 32, 32 Walk - xy: 2, 48 - size: 24, 16 + xy: 0, 32 + size: 32, 32 Walk - xy: 34, 48 - size: 24, 16 + xy: 32, 32 + size: 32, 32 Walk - xy: 66, 48 - size: 24, 16 + xy: 64, 32 + size: 32, 32 Walk - xy: 98, 48 - size: 24, 16 + xy: 96, 32 + size: 32, 32 Walk - xy: 130, 48 - size: 24, 16 + xy: 128, 32 + size: 32, 32 Walk - xy: 162, 48 - size: 24, 16 + xy: 160, 32 + size: 32, 32 Walk - xy: 194, 48 - size: 24, 16 + xy: 192, 32 + size: 32, 32 Walk - xy: 226, 48 - size: 24, 16 + xy: 224, 32 + size: 32, 32 Attack - xy: 2, 80 - size: 24, 16 + xy: 0, 160 + size: 32, 32 Attack - xy: 34, 80 - size: 24, 16 + xy: 32, 160 + size: 32, 32 Attack - xy: 66, 80 - size: 24, 16 + xy: 64, 160 + size: 32, 32 Attack - xy: 98, 80 - size: 24, 16 + xy: 96, 160 + size: 32, 32 Death - xy: 4, 112 - size: 24, 16 + xy: 0, 96 + size: 32, 32 Death - xy: 36, 112 - size: 24, 16 + xy: 32, 96 + size: 32, 32 Death - xy: 68, 112 - size: 24, 16 + xy: 64, 96 + size: 32, 32 Death - xy: 100, 112 - size: 24, 16 + xy: 96, 96 + size: 32, 32 Death - xy: 132, 112 - size: 24, 16 + xy: 128, 96 + size: 32, 32 Death - xy: 164, 112 - size: 24, 16 + xy: 160, 96 + size: 32, 32 Wake - xy: 0, 144 - size: 32, 16 + xy: 0, 128 + size: 32, 32 Wake - xy: 32, 144 - size: 24, 16 + xy: 32, 128 + size: 32, 32 Wake - xy: 64, 144 - size: 24, 16 + xy: 64, 128 + size: 32, 32 Wake - xy: 96, 144 - size: 24, 16 + xy: 96, 128 + size: 32, 32 Wake - xy: 128, 144 - size: 24, 16 \ No newline at end of file + xy: 128, 128 + size: 32, 32 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/nakedmolerat.png b/forge-gui/res/adventure/common/sprites/enemy/beast/nakedmolerat.png index 257ebef5f63..3b8eb704bf0 100644 Binary files a/forge-gui/res/adventure/common/sprites/enemy/beast/nakedmolerat.png and b/forge-gui/res/adventure/common/sprites/enemy/beast/nakedmolerat.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/porcupine.atlas b/forge-gui/res/adventure/common/sprites/enemy/beast/porcupine.atlas index 3be71610076..49f2d94d03a 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/beast/porcupine.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/beast/porcupine.atlas @@ -4,56 +4,56 @@ format: RGBA8888 filter: Nearest,Nearest repeat: none Avatar - xy: 9, 16 + xy: 73, 48 size: 16, 16 Idle - xy: 4, 12 - size: 24,20 + xy: 0, 0 + size: 32,32 Idle - xy: 36, 12 - size: 24,20 + xy: 32, 0 + size: 32,32 Idle - xy: 68, 12 - size: 24,20 + xy: 64, 0 + size: 32,32 Idle - xy: 100, 12 - size: 24,20 + xy: 96, 0 + size: 32,32 Idle - xy: 132, 12 - size: 24,20 + xy: 128, 0 + size: 32,32 Walk - xy: 4, 108 - size: 24, 20 + xy: 0, 32 + size: 32,32 Walk - xy: 36, 108 - size: 24, 20 + xy: 32, 32 + size: 32,32 Walk - xy: 68, 108 - size: 24, 20 + xy: 64, 32 + size: 32,32 Walk - xy: 100, 108 - size: 24, 20 + xy: 96, 32 + size: 32,32 Walk - xy: 132, 108 - size: 24, 20 + xy: 128, 32 + size: 32,32 Attack - xy: 4, 44 - size: 24, 20 + xy: 0, 96 + size: 32, 32 Attack - xy: 36, 44 - size: 24, 20 + xy: 32, 96 + size: 32, 32 Attack - xy: 68, 44 - size: 24, 20 + xy: 64, 96 + size: 32, 32 Attack - xy: 100, 44 - size: 24, 20 + xy: 96, 96 + size: 32, 32 Attack - xy: 132, 44 - size: 24, 20 + xy: 128, 96 + size: 32, 32 Death - xy: 4, 140 - size: 24, 20 + xy: 0, 128 + size: 32, 32 Death - xy: 36, 140 - size: 24, 20 \ No newline at end of file + xy: 32, 128 + size: 32, 32 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/porcupine.png b/forge-gui/res/adventure/common/sprites/enemy/beast/porcupine.png index 902061bb63d..172a1af2fb5 100644 Binary files a/forge-gui/res/adventure/common/sprites/enemy/beast/porcupine.png and b/forge-gui/res/adventure/common/sprites/enemy/beast/porcupine.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/wildratpoison.atlas b/forge-gui/res/adventure/common/sprites/enemy/beast/wildratpoison.atlas new file mode 100644 index 00000000000..52222cc5404 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/beast/wildratpoison.atlas @@ -0,0 +1,65 @@ +wildratpoison.png +size: 160,128 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 40, 48 + size: 16, 16 +Idle + xy: 0, 10 + size: 32, 22 +Idle + xy: 32, 10 + size: 32, 22 +Idle + xy: 64, 10 + size: 32, 22 +Idle + xy: 96, 10 + size: 32, 22 +Walk + xy: 0, 42 + size: 32, 22 +Walk + xy: 32, 42 + size: 32, 22 +Walk + xy: 64, 44 + size: 32, 22 +Walk + xy: 96, 42 + size: 32, 22 +Walk + xy: 128, 42 + size: 32, 22 +Attack + xy: 0, 76 + size: 32, 20 +Attack + xy: 32, 76 + size: 32, 20 +Attack + xy: 64, 76 + size: 32, 20 +Attack + xy: 96, 76 + size: 32, 20 +Attack + xy: 128, 76 + size: 32, 20 +Death + xy: 00, 108 + size: 32, 20 +Death + xy: 32, 108 + size: 32, 20 +Death + xy: 64, 108 + size: 32, 20 +Death + xy: 96,108 + size: 32, 20 +Death + xy: 128, 108 + size: 32, 20 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/wildratpoison.png b/forge-gui/res/adventure/common/sprites/enemy/beast/wildratpoison.png new file mode 100644 index 00000000000..d292518d48e Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/beast/wildratpoison.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/beast/wolf.atlas b/forge-gui/res/adventure/common/sprites/enemy/beast/wolf.atlas index b4bd5ef4473..c1343a03bb4 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/beast/wolf.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/beast/wolf.atlas @@ -1,4 +1,4 @@ -Wolf.png +wolf.png size: 640,384 format: RGBA8888 filter: Nearest,Nearest diff --git a/forge-gui/res/adventure/common/sprites/enemy/celestial/maelstrom_angel.atlas b/forge-gui/res/adventure/common/sprites/enemy/celestial/maelstrom_angel.atlas new file mode 100644 index 00000000000..21d32875977 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/celestial/maelstrom_angel.atlas @@ -0,0 +1,44 @@ +maelstrom_angel.png +size: 96,144 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 16, 16 +Idle + xy: 0, 16 + size: 32,32 +Idle + xy: 32, 16 + size: 32,32 +Idle + xy: 64, 16 + size: 32,32 +Walk + xy: 0, 48 + size: 32,32 +Walk + xy: 32, 48 + size: 32,32 +Walk + xy: 64, 48 + size: 32,32 +Attack + xy: 2, 80 + size: 30, 32 +Attack + xy: 35, 80 + size: 30, 32 +Attack + xy: 66, 80 + size: 30, 32 +Death + xy: 0, 112 + size: 32, 32 +Death + xy: 32, 112 + size: 32, 32 +Death + xy: 64, 112 + size: 32, 32 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/celestial/maelstrom_angel.png b/forge-gui/res/adventure/common/sprites/enemy/celestial/maelstrom_angel.png new file mode 100644 index 00000000000..5d6a603f1ce Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/celestial/maelstrom_angel.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/celestial/seraphim.atlas b/forge-gui/res/adventure/common/sprites/enemy/celestial/seraphim.atlas new file mode 100644 index 00000000000..ce22759717c --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/celestial/seraphim.atlas @@ -0,0 +1,32 @@ +seraphim.png +size: 256,32 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 32, 32 +Idle + xy: 0, 0 + size: 32, 32 +Idle + xy: 32, 00 + size: 32, 32 +Idle + xy: 64, 00 + size: 32, 32 +Idle + xy: 96, 00 + size: 32, 32 +Idle + xy: 128, 00 + size: 32, 32 +Idle + xy: 160, 00 + size: 32, 32 +Idle + xy: 192, 00 + size: 32, 32 +Idle + xy: 224, 00 + size: 32, 32 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/celestial/seraphim.png b/forge-gui/res/adventure/common/sprites/enemy/celestial/seraphim.png new file mode 100644 index 00000000000..149919e1f25 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/celestial/seraphim.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/golem_4.atlas b/forge-gui/res/adventure/common/sprites/enemy/construct/golem_4.atlas new file mode 100644 index 00000000000..9f8f5bd3ccd --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/construct/golem_4.atlas @@ -0,0 +1,68 @@ +golem_4.png +size: 64,96 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 16, 16 +Idle + xy: 0, 16 + size: 16, 16 +Idle + xy: 16, 16 + size: 16, 16 +Idle + xy: 32, 16 + size: 16, 16 +Idle + xy: 48, 16 + size: 16, 16 +Walk + xy: 0, 32 + size: 16, 16 +Walk + xy: 16, 32 + size: 16, 16 +Walk + xy: 32, 32 + size: 16, 16 +Walk + xy: 48, 32 + size: 16, 16 +Attack + xy: 0, 48 + size: 16, 16 +Attack + xy: 16, 48 + size: 16, 16 +Attack + xy: 32, 48 + size: 16, 16 +Attack + xy: 48, 48 + size: 16, 16 +Hit + xy: 0, 64 + size: 16, 16 +Hit + xy: 16, 64 + size: 16, 16 +Hit + xy: 32, 64 + size: 16, 16 +Hit + xy: 48, 64 + size: 16, 16 +Death + xy: 0, 80 + size: 16, 16 +Death + xy: 16, 80 + size: 16, 16 +Death + xy: 32, 80 + size: 16, 16 +Death + xy: 48, 80 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/golem_4.png b/forge-gui/res/adventure/common/sprites/enemy/construct/golem_4.png new file mode 100644 index 00000000000..b769df4304f Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/construct/golem_4.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/golem_green.atlas b/forge-gui/res/adventure/common/sprites/enemy/construct/golem_green.atlas new file mode 100644 index 00000000000..e1b7c954be8 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/construct/golem_green.atlas @@ -0,0 +1,68 @@ +golem_green.png +size: 64,96 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 16, 16 +Idle + xy: 0, 16 + size: 16, 16 +Idle + xy: 16, 16 + size: 16, 16 +Idle + xy: 32, 16 + size: 16, 16 +Idle + xy: 48, 16 + size: 16, 16 +Walk + xy: 0, 32 + size: 16, 16 +Walk + xy: 16, 32 + size: 16, 16 +Walk + xy: 32, 32 + size: 16, 16 +Walk + xy: 48, 32 + size: 16, 16 +Attack + xy: 0, 48 + size: 16, 16 +Attack + xy: 16, 48 + size: 16, 16 +Attack + xy: 32, 48 + size: 16, 16 +Attack + xy: 48, 48 + size: 16, 16 +Hit + xy: 0, 64 + size: 16, 16 +Hit + xy: 16, 64 + size: 16, 16 +Hit + xy: 32, 64 + size: 16, 16 +Hit + xy: 48, 64 + size: 16, 16 +Death + xy: 0, 80 + size: 16, 16 +Death + xy: 16, 80 + size: 16, 16 +Death + xy: 32, 80 + size: 16, 16 +Death + xy: 48, 80 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/golem_green.png b/forge-gui/res/adventure/common/sprites/enemy/construct/golem_green.png new file mode 100644 index 00000000000..c05eeb4854a Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/construct/golem_green.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/myr.atlas b/forge-gui/res/adventure/common/sprites/enemy/construct/myr.atlas new file mode 100644 index 00000000000..21bac833aba --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/construct/myr.atlas @@ -0,0 +1,68 @@ +myr.png +size: 64,96 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 16, 16 +Idle + xy: 0, 16 + size: 16, 16 +Idle + xy: 16, 16 + size: 16, 16 +Idle + xy: 32, 16 + size: 16, 16 +Idle + xy: 48, 16 + size: 16, 16 +Walk + xy: 0, 32 + size: 16, 16 +Walk + xy: 16, 32 + size: 16, 16 +Walk + xy: 32, 32 + size: 16, 16 +Walk + xy: 48, 32 + size: 16, 16 +Attack + xy: 0, 48 + size: 16, 16 +Attack + xy: 16, 48 + size: 16, 16 +Attack + xy: 32, 48 + size: 16, 16 +Attack + xy: 48, 48 + size: 16, 16 +Hit + xy: 0, 64 + size: 16, 16 +Hit + xy: 16, 64 + size: 16, 16 +Hit + xy: 32, 64 + size: 16, 16 +Hit + xy: 48, 64 + size: 16, 16 +Death + xy: 0, 80 + size: 16, 16 +Death + xy: 16, 80 + size: 16, 16 +Death + xy: 32, 80 + size: 16, 16 +Death + xy: 48, 80 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/myr.png b/forge-gui/res/adventure/common/sprites/enemy/construct/myr.png new file mode 100644 index 00000000000..6c6fb0f8e6d Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/construct/myr.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/prototype.png b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype.png new file mode 100644 index 00000000000..1ddb0aee6f4 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_black.atlas b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_black.atlas new file mode 100644 index 00000000000..dff86a07185 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_black.atlas @@ -0,0 +1,23 @@ +prototype_black.png +size: 80,16 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 64, 0 + size: 16, 16 +Idle + xy: 0, 0 + size: 16, 16 +Walk + xy: 0, 0 + size: 16, 16 +Walk + xy: 16, 00 + size: 16, 16 +Walk + xy: 32, 00 + size: 16, 16 +Walk + xy: 48, 00 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_black.png b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_black.png new file mode 100644 index 00000000000..f211a0f0e07 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_black.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_blue.atlas b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_blue.atlas new file mode 100644 index 00000000000..cbe116eb402 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_blue.atlas @@ -0,0 +1,23 @@ +prototype_blue.png +size: 80,16 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 64, 0 + size: 16, 16 +Idle + xy: 0, 0 + size: 16, 16 +Walk + xy: 0, 0 + size: 16, 16 +Walk + xy: 16, 00 + size: 16, 16 +Walk + xy: 32, 00 + size: 16, 16 +Walk + xy: 48, 00 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_blue.png b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_blue.png new file mode 100644 index 00000000000..c450497d8be Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_blue.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_green.atlas b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_green.atlas new file mode 100644 index 00000000000..86bed125719 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_green.atlas @@ -0,0 +1,23 @@ +prototype_green.png +size: 80,16 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 64, 0 + size: 16, 16 +Idle + xy: 0, 0 + size: 16, 16 +Walk + xy: 0, 0 + size: 16, 16 +Walk + xy: 16, 00 + size: 16, 16 +Walk + xy: 32, 00 + size: 16, 16 +Walk + xy: 48, 00 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_green.png b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_green.png new file mode 100644 index 00000000000..d749679838a Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/construct/prototype_green.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/scarecrow.atlas b/forge-gui/res/adventure/common/sprites/enemy/construct/scarecrow.atlas index 82a442f2f6d..904c9eb2fb8 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/construct/scarecrow.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/construct/scarecrow.atlas @@ -1,11 +1,11 @@ scarecrow.png -size: 64,16 +size: 96,32 format: RGBA8888 filter: Nearest,Nearest repeat: none Avatar - xy: 2, 0 - size: 12, 9 + xy: 70, 7 + size: 25, 25 Idle xy: 0, 0 size: 16, 16 diff --git a/forge-gui/res/adventure/common/sprites/enemy/construct/scarecrow.png b/forge-gui/res/adventure/common/sprites/enemy/construct/scarecrow.png index 5a3d61dbab4..2115602e0a1 100644 Binary files a/forge-gui/res/adventure/common/sprites/enemy/construct/scarecrow.png and b/forge-gui/res/adventure/common/sprites/enemy/construct/scarecrow.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/dragon/adultgreendragon.atlas b/forge-gui/res/adventure/common/sprites/enemy/dragon/adultgreendragon.atlas new file mode 100644 index 00000000000..e81e2272a5d --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/dragon/adultgreendragon.atlas @@ -0,0 +1,20 @@ +adultgreendragon.png +size: 80,16 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 64, 0 + size: 16, 16 +Idle + xy: 0, 0 + size: 16, 16 +Idle + xy: 16, 00 + size: 16, 16 +Idle + xy: 32, 00 + size: 16, 16 +Idle + xy: 48, 00 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/dragon/adultgreendragon.png b/forge-gui/res/adventure/common/sprites/enemy/dragon/adultgreendragon.png new file mode 100644 index 00000000000..0a6eefe0367 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/dragon/adultgreendragon.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/dragon/dragonlarge.atlas b/forge-gui/res/adventure/common/sprites/enemy/dragon/dragonlarge.atlas index 5abeda5f1d5..5777df24c97 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/dragon/dragonlarge.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/dragon/dragonlarge.atlas @@ -80,16 +80,16 @@ Attack size: 63, 46 Attack xy: 128, 129 - size: 63, 46 + size: 55, 46 Attack xy: 184, 129 size: 63, 46 Attack - xy: 248, 131 - size: 63, 46 + xy: 250, 131 + size: 60, 46 Attack - xy: 312, 131 - size: 63, 46 + xy: 314, 131 + size: 60, 46 Attack xy: 376, 131 size: 63, 46 diff --git a/forge-gui/res/adventure/common/sprites/enemy/dragon/dragonlarge.png b/forge-gui/res/adventure/common/sprites/enemy/dragon/dragonlarge.png index acce5419b08..4f3c75a0f6f 100644 Binary files a/forge-gui/res/adventure/common/sprites/enemy/dragon/dragonlarge.png and b/forge-gui/res/adventure/common/sprites/enemy/dragon/dragonlarge.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/fey/faerie_dragon.atlas b/forge-gui/res/adventure/common/sprites/enemy/fey/faerie_dragon.atlas new file mode 100644 index 00000000000..3fb63e08b1a --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/fey/faerie_dragon.atlas @@ -0,0 +1,92 @@ +faerie_dragon.png +size: 512,384 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 93, 95 + size: 16, 16 +Idle + xy: 8, 23 + size: 50, 41 +Idle + xy: 72, 23 + size: 50, 41 +Idle + xy: 136, 23 + size: 50, 41 +Idle + xy: 200, 23 + size: 50, 41 +Walk + xy: 8, 86 + size: 50, 41 +Walk + xy: 72, 86 + size: 50, 41 +Walk + xy: 136, 86 + size: 50, 41 +Walk + xy: 200, 86 + size: 50, 41 +Walk + xy: 264, 86 + size: 50, 41 +Walk + xy: 328, 86 + size: 50, 41 +Walk + xy: 392, 86 + size: 50, 41 +Walk + xy: 456, 86 + size: 50, 41 +Attack + xy: 8, 149 + size: 50, 41 +Attack + xy: 72, 149 + size: 50, 41 +Attack + xy: 136, 149 + size: 50, 41 +Attack + xy: 200, 149 + size: 50, 41 +Attack + xy: 264, 149 + size: 50, 41 +Attack + xy: 328, 149 + size: 50, 41 +Attack + xy: 392, 149 + size: 50, 41 +Attack + xy: 456, 149 + size: 50, 41 +Death + xy: 0, 340 + size: 64, 44 +Death + xy: 64, 340 + size: 64, 44 +Death + xy: 128, 340 + size: 64, 44 +Death + xy: 192, 340 + size: 64, 44 +Death + xy: 256, 340 + size: 64, 44 +Death + xy: 320, 340 + size: 64, 44 +Death + xy: 384, 340 + size: 64, 44 +Death + xy: 448, 340 + size: 64, 44 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/fey/faerie_dragon.png b/forge-gui/res/adventure/common/sprites/enemy/fey/faerie_dragon.png new file mode 100644 index 00000000000..df6d792446e Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/fey/faerie_dragon.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/fiend/cacodaemon.atlas b/forge-gui/res/adventure/common/sprites/enemy/fiend/cacodaemon.atlas index ac183a18397..879f2dbe6c4 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/fiend/cacodaemon.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/fiend/cacodaemon.atlas @@ -4,8 +4,8 @@ format: RGBA8888 filter: Nearest, Nearest repeat: none Avatar - xy: 226,28 - size: 20, 20 + xy: 90,22 + size: 30, 30 Idle xy: 0, 0 size: 64, 64 diff --git a/forge-gui/res/adventure/common/sprites/enemy/giant/Cyclops Sprite Sheet.png b/forge-gui/res/adventure/common/sprites/enemy/giant/Cyclops Sprite Sheet.png deleted file mode 100644 index e615e495777..00000000000 Binary files a/forge-gui/res/adventure/common/sprites/enemy/giant/Cyclops Sprite Sheet.png and /dev/null differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/giant/cyclops_large.atlas b/forge-gui/res/adventure/common/sprites/enemy/giant/cyclops_large.atlas new file mode 100644 index 00000000000..0eba6cd001b --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/giant/cyclops_large.atlas @@ -0,0 +1,176 @@ +cyclops_large.png +size: 960, 640 +format: RGBA8888 +filter: Nearest, Nearest +repeat: none +Avatar + xy: 409, 89 + size: 16, 16 +Idle + xy: 00, 00 + size: 64,64 +Idle + xy: 64, 00 + size: 64,64 +Idle + xy: 128, 00 + size: 64,64 +Idle + xy: 192, 00 + size: 64,64 +Idle + xy: 256, 00 + size: 64,64 +Idle + xy: 320, 00 + size: 64,64 +Idle + xy: 384, 00 + size: 64,64 +Idle + xy: 448, 00 + size: 64,64 +Idle + xy: 512, 00 + size: 64,64 +Idle + xy: 576, 00 + size: 64,64 +Idle + xy: 640, 00 + size: 64,64 +Idle + xy: 704, 00 + size: 64,64 +Idle + xy: 768, 00 + size: 64,64 +Idle + xy: 832, 00 + size: 64,64 +Idle + xy: 896, 00 + size: 64,64 +Idle + xy: 00, 128 + size: 64,64 +Idle + xy: 64, 128 + size: 64,64 +Idle + xy: 128, 128 + size: 64,64 +Idle + xy: 192, 128 + size: 64,64 +Idle + xy: 256, 128 + size: 64,64 +Idle + xy: 320, 128 + size: 64,64 +Idle + xy: 384, 128 + size: 64,64 +Walk + xy: 00, 64 + size: 64,64 +Walk + xy: 64, 64 + size: 64,64 +Walk + xy: 128, 64 + size: 64,64 +Walk + xy: 192, 64 + size: 64,64 +Walk + xy: 256, 64 + size: 64,64 +Walk + xy: 320, 64 + size: 64,64 +Walk + xy: 384, 64 + size: 64,64 +Walk + xy: 448, 64 + size: 64,64 +Walk + xy: 512, 64 + size: 64,64 +Walk + xy: 576, 64 + size: 64,64 +Walk + xy: 640, 64 + size: 64,64 +Walk + xy: 704, 64 + size: 64,64 +Attack + xy: 00, 192 + size: 64,64 +Attack + xy: 64, 192 + size: 64,64 +Attack + xy: 128, 192 + size: 64,64 +Attack + xy: 192, 192 + size: 64,64 +Attack + xy: 256, 192 + size: 64,64 +Attack + xy: 320, 192 + size: 64,64 +Attack + xy: 384, 192 + size: 64,64 +Attack + xy: 448, 192 + size: 64,64 +Attack + xy: 512, 192 + size: 64,64 +Attack + xy: 576, 192 + size: 64,64 +Attack + xy: 640, 192 + size: 64,64 +Attack + xy: 704, 192 + size: 64,64 +Attack + xy: 768, 192 + size: 64,64 +Death + xy: 0, 384 + size: 64, 64 +Death + xy: 64, 384 + size: 64, 64 +Death + xy: 128, 384 + size: 64, 64 +Death + xy: 192, 384 + size: 64, 64 + Death + xy: 256, 384 + size: 64, 64 +Death + xy: 320, 384 + size: 64, 64 +Death + xy: 384, 384 + size: 64, 64 +Death + xy: 448, 384 + size: 64, 64 +Death + xy: 512, 384 + size: 64, 64 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/giant/cyclops_large.png b/forge-gui/res/adventure/common/sprites/enemy/giant/cyclops_large.png new file mode 100644 index 00000000000..f473176a53a Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/giant/cyclops_large.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/giant/godlytitan.atlas b/forge-gui/res/adventure/common/sprites/enemy/giant/godlytitan.atlas index 0b7fd16b708..78bdc850a12 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/giant/godlytitan.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/giant/godlytitan.atlas @@ -4,7 +4,7 @@ format: RGBA8888 filter: Nearest,Nearest repeat: none Avatar - xy: 256, 16 + xy: 255, 16 size: 16, 16 Idle xy: 0, 0 diff --git a/forge-gui/res/adventure/common/sprites/enemy/giant/wanderinggiant.atlas b/forge-gui/res/adventure/common/sprites/enemy/giant/wanderinggiant.atlas index d1bcbab648e..758ae387b13 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/giant/wanderinggiant.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/giant/wanderinggiant.atlas @@ -4,8 +4,8 @@ format: RGBA8888 filter: Nearest,Nearest repeat: none Avatar - xy: 170, 1 - size: 12, 12 + xy: 390, 39 + size: 25, 31 Idle xy: 8, 1 size: 16, 18 @@ -18,12 +18,6 @@ Idle Idle xy: 104, 1 size: 16, 18 -Idle - xy: 136, 1 - size: 16, 18 -Idle - xy: 168, 1 - size: 16, 18 Walk xy: 12, 31 size: 16, 18 diff --git a/forge-gui/res/adventure/common/sprites/enemy/giant/wanderinggiant.png b/forge-gui/res/adventure/common/sprites/enemy/giant/wanderinggiant.png index c2d6f2b54f7..51195bf6e42 100644 Binary files a/forge-gui/res/adventure/common/sprites/enemy/giant/wanderinggiant.png and b/forge-gui/res/adventure/common/sprites/enemy/giant/wanderinggiant.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/Fishfolk Bubblemancer Sprite Sheet.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/Fishfolk Bubblemancer Sprite Sheet.png deleted file mode 100644 index 781fd59f535..00000000000 Binary files a/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/Fishfolk Bubblemancer Sprite Sheet.png and /dev/null differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/Fishfolk Hypnotist Sprite Sheet.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/Fishfolk Hypnotist Sprite Sheet.png deleted file mode 100644 index 4ebaceca8d3..00000000000 Binary files a/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/Fishfolk Hypnotist Sprite Sheet.png and /dev/null differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/Fishfolk Inkbender Spritesheet.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/Fishfolk Inkbender Spritesheet.png deleted file mode 100644 index 1dda6c82c8d..00000000000 Binary files a/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/Fishfolk Inkbender Spritesheet.png and /dev/null differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/amphin_warrior.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/amphin_warrior.atlas new file mode 100644 index 00000000000..f8d2888a338 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/amphin_warrior.atlas @@ -0,0 +1,125 @@ +amphin_warrior.png +size: 416,224 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 171, 69 + size: 16, 16 +Wake + xy: 0, 0 + size: 32, 32 +Wake + xy: 32, 0 + size: 32, 32 +Wake + xy: 64, 0 + size: 32, 32 +Wake + xy: 96, 0 + size: 32, 32 +Wake + xy: 128, 0 + size: 32, 32 +Wake + xy: 160, 0 + size: 32, 32 +Wake + xy: 192, 0 + size: 32, 32 +Wake + xy: 224, 0 + size: 32, 32 +Idle + xy: 0, 128 + size: 32, 32 +Idle + xy: 32, 128 + size: 32, 32 +Idle + xy: 64, 128 + size: 32, 32 +Idle + xy: 96, 128 + size: 32, 32 +Idle + xy: 128, 128 + size: 32, 32 +Idle + xy: 160, 128 + size: 32, 32 +Idle + xy: 192, 128 + size: 32, 32 +Idle + xy: 224, 128 + size: 32, 32 +Idle + xy: 256, 128 + size: 32, 32 +Idle + xy: 288, 128 + size: 32, 32 +Idle + xy: 320, 128 + size: 32, 32 +Idle + xy: 352, 128 + size: 32, 32 +Idle + xy: 384, 128 + size: 32, 32 +Walk + xy: 0, 64 + size: 32, 32 +Walk + xy: 32, 64 + size: 32, 32 +Walk + xy: 64, 64 + size: 32, 32 +Walk + xy: 96, 64 + size: 32, 32 +Walk + xy: 128, 64 + size: 32, 32 +Walk + xy: 160, 64 + size: 32, 32 +Walk + xy: 192, 64 + size: 32, 32 +Walk + xy: 224, 64 + size: 32, 32 +Attack + xy: 0, 96 + size: 32, 32 +Attack + xy: 32, 96 + size: 32, 32 +Attack + xy: 64, 96 + size: 32, 32 +Attack + xy: 96, 96 + size: 32, 32 +Attack + xy: 128, 96 + size: 32, 32 +Death + xy: 0, 192 + size: 32, 32 +Death + xy: 32, 192 + size: 32, 32 +Death + xy: 64, 192 + size: 32, 32 +Death + xy: 96, 192 + size: 32, 32 +Death + xy: 128, 192 + size: 32, 32 diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/amphin_warrior.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/amphin_warrior.png new file mode 100644 index 00000000000..10a8dbcfdac Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/amphin/amphin_warrior.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/goblin/goblin_4.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/goblin/goblin_4.atlas new file mode 100644 index 00000000000..b9ff8d60d88 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/goblin/goblin_4.atlas @@ -0,0 +1,68 @@ +goblin_4.png +size: 64,96 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 16, 16 +Idle + xy: 0, 16 + size: 16, 16 +Idle + xy: 16, 16 + size: 16, 16 +Idle + xy: 32, 16 + size: 16, 16 +Idle + xy: 48, 16 + size: 16, 16 +Walk + xy: 0, 32 + size: 16, 16 +Walk + xy: 16, 32 + size: 16, 16 +Walk + xy: 32, 32 + size: 16, 16 +Walk + xy: 48, 32 + size: 16, 16 +Attack + xy: 0, 48 + size: 16, 16 +Attack + xy: 16, 48 + size: 16, 16 +Attack + xy: 32, 48 + size: 16, 16 +Attack + xy: 48, 48 + size: 16, 16 +Hit + xy: 0, 64 + size: 16, 16 +Hit + xy: 16, 64 + size: 16, 16 +Hit + xy: 32, 64 + size: 16, 16 +Hit + xy: 48, 64 + size: 16, 16 +Death + xy: 0, 80 + size: 16, 16 +Death + xy: 16, 80 + size: 16, 16 +Death + xy: 32, 80 + size: 16, 16 +Death + xy: 48, 80 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/goblin/goblin_4.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/goblin/goblin_4.png new file mode 100644 index 00000000000..1e414a3f693 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/goblin/goblin_4.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/halfling/korred.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/halfling/korred.atlas new file mode 100644 index 00000000000..5710cd762a2 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/halfling/korred.atlas @@ -0,0 +1,74 @@ +korred.png +size: 256,192 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 102, 15 + size: 16, 16 +Idle + xy: 0,0 + size: 32,32 +Idle + xy: 32,0 + size: 32,32 +Idle + xy: 64,0 + size: 32,32 +Idle + xy: 96,0 + size: 32,32 +Walk + xy: 0,32 + size: 32,32 +Walk + xy: 32,32 + size: 32,32 +Walk + xy: 64,32 + size: 32,32 +Walk + xy: 96,32 + size: 32,32 +Walk + xy: 128,32 + size: 32,32 +Walk + xy: 160,32 + size: 32,32 +Walk + xy: 192,32 + size: 32,32 +Walk + xy: 224,32 + size: 32,32 +Attack + xy: 0,64 + size: 32,32 +Attack + xy: 32,64 + size: 32,32 +Attack + xy: 64,64 + size: 32,32 +Attack + xy: 96,64 + size: 32,32 +Attack + xy: 128,64 + size: 32,32 +Death + xy: 0,160 + size: 32,32 +Death + xy: 32,160 + size: 32,32 +Death + xy: 64,160 + size: 32,32 +Death + xy: 96,160 + size: 32,32 +Death + xy: 128,160 + size: 32,32 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/halfling/korred.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/halfling/korred.png new file mode 100644 index 00000000000..10abce973b2 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/halfling/korred.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bandit/bandittorturer.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bandit/bandittorturer.atlas new file mode 100644 index 00000000000..0b3b6cf6b5d --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bandit/bandittorturer.atlas @@ -0,0 +1,104 @@ +bandittorturer.png +size: 256,192 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 137, 42 + size: 14, 14 +Idle + xy: 0, 0 + size: 32, 32 +Idle + xy: 32, 0 + size: 32, 32 +Idle + xy: 64, 0 + size: 32, 32 +Idle + xy: 96,0 + size: 32, 32 +Idle + xy: 128, 0 + size: 32, 32 +Idle + xy: 160, 0 + size: 32, 32 +Idle + xy: 192, 0 + size: 32, 32 +Idle + xy: 224,0 + size: 32, 32 +Walk + xy: 0, 32 + size: 32, 32 +Walk + xy: 32, 32 + size: 32, 32 +Walk + xy: 64, 32 + size: 32, 32 +Walk + xy: 96,32 + size: 32, 32 +Walk + xy: 128,32 + size: 32, 32 +Walk + xy: 160, 32 + size: 32, 32 +Walk + xy: 192, 32 + size: 32, 32 +Walk + xy: 224,32 + size: 32, 32 +Attack + xy: 0, 96 + size: 32, 32 +Attack + xy: 32, 96 + size: 32, 32 +Attack + xy: 64, 96 + size: 32, 32 +Attack + xy: 96, 96 + size: 32, 32 +Attack + xy: 128, 96 + size: 32, 32 +Attack + xy: 160, 96 + size: 32, 32 +Attack + xy: 192, 96 + size: 32, 32 +Attack + xy: 224, 96 + size: 32, 32 +Death + xy: 0,160 + size: 32,32 +Death + xy: 32,160 + size: 32,32 +Death + xy: 64,160 + size: 32,32 +Death + xy: 96,160 + size: 32,32 +Death + xy: 128,160 + size: 32,32 +Death + xy: 160,160 + size: 32,32 +Death + xy: 192,160 + size: 32,32 +Death + xy: 224,160 + size: 32,32 diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bandit/bandittorturer.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bandit/bandittorturer.png new file mode 100644 index 00000000000..f309b305440 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bandit/bandittorturer.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bard/humanbard.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bard/humanbard.atlas new file mode 100644 index 00000000000..3e88bbff957 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bard/humanbard.atlas @@ -0,0 +1,20 @@ +humanbard.png +size: 80,16 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 64, 0 + size: 16, 16 +Idle + xy: 0, 0 + size: 16, 16 +Idle + xy: 16, 00 + size: 16, 16 +Idle + xy: 32, 00 + size: 16, 16 +Idle + xy: 48, 00 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bard/humanbard.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bard/humanbard.png new file mode 100644 index 00000000000..cd116face92 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/bard/humanbard.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/cleric/fanatic_priest.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/cleric/fanatic_priest.atlas new file mode 100644 index 00000000000..3509f2ba940 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/cleric/fanatic_priest.atlas @@ -0,0 +1,20 @@ +fanatic_priest.png +size: 80,16 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 64, 0 + size: 16, 16 +Idle + xy: 0, 0 + size: 16, 16 +Idle + xy: 16, 00 + size: 16, 16 +Idle + xy: 32, 00 + size: 16, 16 +Idle + xy: 48, 00 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/cleric/fanatic_priest.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/cleric/fanatic_priest.png new file mode 100644 index 00000000000..e45921eff0f Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/cleric/fanatic_priest.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/king_large.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/king_large.atlas new file mode 100644 index 00000000000..0f20347b589 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/king_large.atlas @@ -0,0 +1,86 @@ +king_large.png +size: 576,224 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 215,6 + size: 16, 16 +Idle + xy: 0, 0 + size: 64, 32 +Idle + xy: 64, 0 + size: 64, 32 +Idle + xy: 128, 0 + size: 64, 32 +Idle + xy: 192, 0 + size: 64, 32 +Walk + xy: 0, 32 + size: 64, 32 +Walk + xy: 64, 32 + size: 64, 32 +Walk + xy: 128, 32 + size: 64, 32 +Walk + xy: 192, 32 + size: 64, 32 +Walk + xy: 256, 32 + size: 64, 32 +Walk + xy: 320, 32 + size: 64, 32 +Walk + xy: 384, 32 + size: 64, 32 +Walk + xy: 448, 32 + size: 64, 32 +Attack + xy: 0, 64 + size: 64, 32 +Attack + xy: 64, 64 + size: 64, 32 +Attack + xy: 128, 64 + size: 64, 32 +Attack + xy: 192, 64 + size: 64, 32 +Attack + xy: 256, 64 + size: 64, 32 +Death + xy: 0, 160 + size: 64, 32 +Death + xy: 64, 160 + size: 64, 32 +Death + xy: 128, 160 + size: 64, 32 +Death + xy: 192, 160 + size: 64, 32 +Death + xy: 256, 160 + size: 64, 32 +Death + xy: 320, 160 + size: 64, 32 +Death + xy: 384, 160 + size: 64, 32 +Death + xy: 448, 160 + size: 64, 32 +Death + xy: 512, 160 + size: 64, 32 diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/king_large.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/king_large.png new file mode 100644 index 00000000000..62ac7bbcc1e Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/king_large.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/paladin_large.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/paladin_large.atlas new file mode 100644 index 00000000000..97d6f4455bc --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/paladin_large.atlas @@ -0,0 +1,86 @@ +paladin_large.png +size: 512,512 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 85,37 + size: 16, 16 +Idle + xy: 0, 0 + size: 64, 64 +Idle + xy: 64, 0 + size: 64, 64 +Idle + xy: 128, 0 + size: 64, 64 +Idle + xy: 192, 0 + size: 64, 64 +Walk + xy: 0, 64 + size: 64, 64 +Walk + xy: 64, 64 + size: 64, 64 +Walk + xy: 128, 64 + size: 64, 64 +Walk + xy: 192, 64 + size: 64, 64 +Walk + xy: 256, 64 + size: 64, 64 +Walk + xy: 320, 64 + size: 64, 64 +Walk + xy: 384, 64 + size: 64, 64 +Walk + xy: 448, 64 + size: 64, 64 +Attack + xy: 0, 192 + size: 64, 64 +Attack + xy: 64, 192 + size: 64, 64 +Attack + xy: 128, 192 + size: 64, 64 +Attack + xy: 192, 192 + size: 64, 64 +Attack + xy: 256, 192 + size: 64, 64 +Attack + xy: 320, 192 + size: 64, 64 +Attack + xy: 384, 192 + size: 64, 64 +Death + xy: 0, 448 + size: 64, 64 +Death + xy: 64, 448 + size: 64, 64 +Death + xy: 128, 448 + size: 64, 64 +Death + xy: 192, 448 + size: 64, 64 +Death + xy: 256, 448 + size: 64, 64 +Death + xy: 320, 448 + size: 64, 64 +Death + xy: 384, 448 + size: 64, 64 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/paladin_large.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/paladin_large.png new file mode 100644 index 00000000000..88f0cd3aa75 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/knight/paladin_large.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/rogue/pirate2.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/rogue/pirate2.atlas new file mode 100644 index 00000000000..cf29dbdfdbf --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/rogue/pirate2.atlas @@ -0,0 +1,68 @@ +pirate2.png +size: 64,96 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 16, 16 +Idle + xy: 0, 16 + size: 16, 16 +Idle + xy: 16, 16 + size: 16, 16 +Idle + xy: 32, 16 + size: 16, 16 +Idle + xy: 48, 16 + size: 16, 16 +Walk + xy: 0, 32 + size: 16, 16 +Walk + xy: 16, 32 + size: 16, 16 +Walk + xy: 32, 32 + size: 16, 16 +Walk + xy: 48, 32 + size: 16, 16 +Attack + xy: 0, 48 + size: 16, 16 +Attack + xy: 16, 48 + size: 16, 16 +Attack + xy: 32, 48 + size: 16, 16 +Attack + xy: 48, 48 + size: 16, 16 +Hit + xy: 0, 64 + size: 16, 16 +Hit + xy: 16, 64 + size: 16, 16 +Hit + xy: 32, 64 + size: 16, 16 +Hit + xy: 48, 64 + size: 16, 16 +Death + xy: 0, 80 + size: 16, 16 +Death + xy: 16, 80 + size: 16, 16 +Death + xy: 32, 80 + size: 16, 16 +Death + xy: 48, 80 + size: 16, 16 diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/archivist.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/archivist.atlas new file mode 100644 index 00000000000..c037fad125b --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/archivist.atlas @@ -0,0 +1,68 @@ +archivist.png +size: 64,96 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 16, 16 +Idle + xy: 0, 16 + size: 16, 16 +Idle + xy: 16, 16 + size: 16, 16 +Idle + xy: 32, 16 + size: 16, 16 +Idle + xy: 48, 16 + size: 16, 16 +Walk + xy: 0, 32 + size: 16, 16 +Walk + xy: 16, 32 + size: 16, 16 +Walk + xy: 32, 32 + size: 16, 16 +Walk + xy: 48, 32 + size: 16, 16 +Attack + xy: 0, 48 + size: 16, 16 +Attack + xy: 16, 48 + size: 16, 16 +Attack + xy: 32, 48 + size: 16, 16 +Attack + xy: 48, 48 + size: 16, 16 +Hit + xy: 0, 64 + size: 16, 16 +Hit + xy: 16, 64 + size: 16, 16 +Hit + xy: 32, 64 + size: 16, 16 +Hit + xy: 48, 64 + size: 16, 16 +Death + xy: 0, 80 + size: 16, 16 +Death + xy: 16, 80 + size: 16, 16 +Death + xy: 32, 80 + size: 16, 16 +Death + xy: 48, 80 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/archivist.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/archivist.png new file mode 100644 index 00000000000..8c93d119633 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/archivist.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/simic_wiz.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/simic_wiz.atlas new file mode 100644 index 00000000000..eca4efc8d1e --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/simic_wiz.atlas @@ -0,0 +1,68 @@ +simic_wiz.png +size: 64,96 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 0, 0 + size: 16, 16 +Idle + xy: 0, 16 + size: 16, 16 +Idle + xy: 16, 16 + size: 16, 16 +Idle + xy: 32, 16 + size: 16, 16 +Idle + xy: 48, 16 + size: 16, 16 +Walk + xy: 0, 32 + size: 16, 16 +Walk + xy: 16, 32 + size: 16, 16 +Walk + xy: 32, 32 + size: 16, 16 +Walk + xy: 48, 32 + size: 16, 16 +Attack + xy: 0, 48 + size: 16, 16 +Attack + xy: 16, 48 + size: 16, 16 +Attack + xy: 32, 48 + size: 16, 16 +Attack + xy: 48, 48 + size: 16, 16 +Hit + xy: 0, 64 + size: 16, 16 +Hit + xy: 16, 64 + size: 16, 16 +Hit + xy: 32, 64 + size: 16, 16 +Hit + xy: 48, 64 + size: 16, 16 +Death + xy: 0, 80 + size: 16, 16 +Death + xy: 16, 80 + size: 16, 16 +Death + xy: 32, 80 + size: 16, 16 +Death + xy: 48, 80 + size: 16, 16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/simic_wiz.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/simic_wiz.png new file mode 100644 index 00000000000..791d405b419 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/human/wizard/simic_wiz.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/ironcheffboss.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/ironcheffboss.atlas deleted file mode 100644 index 85a27c1f6a8..00000000000 --- a/forge-gui/res/adventure/common/sprites/enemy/humanoid/ironcheffboss.atlas +++ /dev/null @@ -1,17 +0,0 @@ -ironcheffboss.png -size: 138,192 -format: RGBA8888 -filter: Nearest,Nearest -repeat: none -Avatar - xy: 14, 13 - size: 20, 20 -Idle - xy: 0, 0 - size: 46, 48 -Idle - xy: 46, 0 - size: 46, 48 -Idle - xy: 92, 0 - size: 46, 48 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/ironcheffboss.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/ironcheffboss.png deleted file mode 100644 index 6d7125a3493..00000000000 Binary files a/forge-gui/res/adventure/common/sprites/enemy/humanoid/ironcheffboss.png and /dev/null differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/nantuko/deadlymantis.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nantuko/deadlymantis.atlas new file mode 100644 index 00000000000..f45cd10e842 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nantuko/deadlymantis.atlas @@ -0,0 +1,32 @@ +deadlymantis.png +size: 256,32 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 16, 0 + size: 16, 16 +Idle + xy: 0, 0 + size: 32, 32 +Idle + xy: 32, 00 + size: 32, 32 +Idle + xy: 64, 00 + size: 32, 32 +Idle + xy: 96, 00 + size: 32, 32 +Idle + xy: 128, 00 + size: 32, 32 +Idle + xy: 160, 00 + size: 32, 32 +Idle + xy: 192, 00 + size: 32, 32 +Idle + xy: 224, 00 + size: 32, 32 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/nantuko/deadlymantis.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nantuko/deadlymantis.png new file mode 100644 index 00000000000..5e85a76b06c Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nantuko/deadlymantis.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/humanoidrat.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/humanoidrat.atlas deleted file mode 100644 index e2c7468e40a..00000000000 --- a/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/humanoidrat.atlas +++ /dev/null @@ -1,86 +0,0 @@ -humanoidrat.png -size: 256,192 -format: RGBA8888 -filter: Nearest,Nearest -repeat: none -Avatar - xy: 10, 111 - size: 12, 12 -Idle - xy: 7, 16 - size: 20, 20 -Idle - xy: 39, 16 - size: 20, 20 -Idle - xy: 71, 16 - size: 20, 20 -Idle - xy: 103, 16 - size: 20, 20 -Walk - xy: 7, 45 - size: 20, 20 -Walk - xy: 39, 45 - size: 20, 20 -Walk - xy: 71, 45 - size: 20, 20 -Walk - xy: 103, 45 - size: 20, 20 -Walk - xy: 135,45 - size: 20, 20 -Walk - xy: 167, 45 - size: 20, 20 -Walk - xy: 199, 45 - size: 20, 20 -Walk - xy: 231, 45 - size: 20, 20 -Attack - xy: 7, 76 - size: 20, 20 -Attack - xy: 39, 76 - size: 20, 20 -Attack - xy: 71, 76 - size: 20, 20 -Attack - xy: 103, 76 - size: 20, 20 -Attack - xy: 135, 76 - size: 20, 20 -Attack - xy: 167, 76 - size: 20, 20 -Attack - xy: 199, 76 - size: 20, 20 -Attack - xy: 231, 76 - size: 20, 20 -Death - xy: 0, 140 - size: 32, 20 -Death - xy: 32, 140 - size: 32, 20 -Death - xy: 64, 140 - size: 32, 20 -Death - xy: 96, 140 - size: 32, 20 -Death - xy: 128, 140 - size: 32, 20 -Death - xy: 160, 140 - size: 32, 20 diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/nezumi_berserker.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/nezumi_berserker.atlas new file mode 100644 index 00000000000..e74fd9ec4a8 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/nezumi_berserker.atlas @@ -0,0 +1,98 @@ +nezumi_berserker.png +size: 512,192 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 25, 108 + size: 16, 16 +Idle + xy: 20, 8 + size: 24, 24 +Idle + xy: 84, 8 + size: 24, 24 +Idle + xy: 148, 8 + size: 24, 24 +Idle + xy: 212, 8 + size: 24, 24 +Idle + xy: 20, 136 + size: 24, 24 +Idle + xy: 84, 136 + size: 24, 24 +Idle + xy: 148, 136 + size: 24, 24 +Idle + xy: 212, 136 + size: 24, 24 +Walk + xy: 14, 40 + size: 34, 24 +Walk + xy: 78, 40 + size: 34, 24 +Walk + xy: 142, 40 + size: 34, 24 +Walk + xy: 206, 40 + size: 34, 24 +Walk + xy: 270, 40 + size: 34, 24 +Walk + xy: 334, 40 + size: 34, 24 +Walk + xy: 398, 40 + size: 34, 24 +Walk + xy: 462, 40 + size: 34, 24 +Attack + xy: 20, 96 + size: 39, 32 +Attack + xy: 84, 96 + size: 39, 32 +Attack + xy: 148, 96 + size: 39, 32 +Attack + xy: 212, 96 + size: 39, 32 +Attack + xy: 276, 96 + size: 39, 32 +Attack + xy: 340, 96 + size: 39, 32 +Attack + xy: 404, 96 + size: 39, 32 +Attack + xy: 468, 96 + size: 39, 32 +Death + xy: 20, 169 + size: 32, 23 +Death + xy: 20, 169 + size: 32, 23 +Death + xy: 84, 169 + size: 32, 23 +Death + xy: 148, 169 + size: 32, 23 +Death + xy: 212, 169 + size: 32, 23 +Death + xy: 276, 169 + size: 32, 23 diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/nezumi_berserker.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/nezumi_berserker.png new file mode 100644 index 00000000000..9a5fe672600 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/nezumi_berserker.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/nezumi_ninja.atlas b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/nezumi_ninja.atlas new file mode 100644 index 00000000000..41858c62ac1 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/nezumi_ninja.atlas @@ -0,0 +1,86 @@ +nezumi_ninja.png +size: 256,192 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 10, 111 + size: 12, 12 +Idle + xy: 7, 16 + size: 20, 20 +Idle + xy: 39, 16 + size: 20, 20 +Idle + xy: 71, 16 + size: 20, 20 +Idle + xy: 103, 16 + size: 20, 20 +Walk + xy: 7, 45 + size: 20, 20 +Walk + xy: 39, 45 + size: 20, 20 +Walk + xy: 71, 45 + size: 20, 20 +Walk + xy: 103, 45 + size: 20, 20 +Walk + xy: 135,45 + size: 20, 20 +Walk + xy: 167, 45 + size: 20, 20 +Walk + xy: 199, 45 + size: 20, 20 +Walk + xy: 231, 45 + size: 20, 20 +Attack + xy: 7, 76 + size: 20, 20 +Attack + xy: 39, 76 + size: 20, 20 +Attack + xy: 71, 76 + size: 20, 20 +Attack + xy: 103, 76 + size: 20, 20 +Attack + xy: 135, 76 + size: 20, 20 +Attack + xy: 167, 76 + size: 20, 20 +Attack + xy: 199, 76 + size: 20, 20 +Attack + xy: 231, 76 + size: 20, 20 +Death + xy: 0, 140 + size: 32, 20 +Death + xy: 32, 140 + size: 32, 20 +Death + xy: 64, 140 + size: 32, 20 +Death + xy: 96, 140 + size: 32, 20 +Death + xy: 128, 140 + size: 32, 20 +Death + xy: 160, 140 + size: 32, 20 diff --git a/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/humanoidrat.png b/forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/nezumi_ninja.png similarity index 100% rename from forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/humanoidrat.png rename to forge-gui/res/adventure/common/sprites/enemy/humanoid/nezumi/nezumi_ninja.png diff --git a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/homarid.atlas b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/homarid.atlas index d1e9912f11f..4db901d5fc5 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/homarid.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/homarid.atlas @@ -1,104 +1,92 @@ homarid.png -size: 512,488 +size: 512,224 format: RGBA8888 filter: Nearest,Nearest repeat: none Avatar - xy: 283, 288 - size: 24, 24 + xy: 24, 1 + size: 20, 20 Idle - xy: 10,21 - size: 46,43 + xy: 00,00 + size: 64,32 Idle - xy: 74,21 - size: 46,43 + xy: 64,00 + size: 64,32 Idle - xy: 138,21 - size: 46,43 + xy: 128,00 + size: 64,32 Idle - xy: 202,21 - size: 46,43 -Idle - xy: 10,21 - size: 46,43 -Idle - xy: 74,21 - size: 46,43 -Idle - xy: 138,21 - size: 46,43 -Idle - xy: 202,21 - size: 46,43 -Idle - xy: 10,85 - size: 46,43 -Idle - xy: 74,85 - size: 46,43 -Idle - xy: 138,85 - size: 46,43 -Idle - xy: 202,85 - size: 46,43 + xy: 192,00 + size: 64,32 +Walk + xy: 00, 32 + size: 64,32 Walk - xy: 10, 149 - size: 46,43 + xy: 64, 32 + size: 64,32 Walk - xy: 74, 149 - size: 46,43 + xy: 128, 32 + size: 64,32 Walk - xy: 138, 149 - size: 46,43 + xy: 192, 32 + size: 64,32 Walk - xy: 202, 149 - size: 46,43 + xy: 256, 32 + size: 64,32 Walk - xy: 266, 149 - size: 46,43 + xy: 320, 32 + size: 64,32 Walk - xy: 330, 149 - size: 46,43 + xy: 384, 32 + size: 64,32 +Walk + xy: 448, 32 + size: 64,32 +Attack + xy: 0, 64 + size: 64,32 +Attack + xy: 64, 64 + size: 64,32 Attack - xy: 0, 213 - size: 64, 43 + xy: 128, 64 + size: 64,32 Attack - xy: 64, 213 - size: 64, 43 + xy: 192, 64 + size: 64,32 Attack - xy: 128, 213 - size: 64, 43 + xy: 256, 64 + size: 64,32 Attack - xy: 192, 213 - size: 64, 43 + xy: 320, 64 + size: 64,32 Attack - xy: 256, 213 - size: 64, 43 + xy: 384, 64 + size: 64,32 Attack - xy: 320, 213 - size: 64, 43 + xy: 448, 64 + size: 64,32 Death - xy: 0,405 - size: 64, 43 + xy: 0,192 + size: 64, 32 Death - xy: 64,405 - size: 64, 43 + xy: 64,192 + size: 64, 32 Death - xy: 128,405 - size: 64, 43 + xy: 128,192 + size: 64, 32 Death - xy: 192,405 - size: 64, 43 + xy: 192,192 + size: 64, 32 Death - xy: 256,405 - size: 64, 43 + xy: 256,192 + size: 64, 32 Death - xy: 320,405 - size: 64, 43 + xy: 320,192 + size: 64, 32 Death - xy: 384,405 - size: 64, 43 + xy: 384,192 + size: 64, 32 Death - xy: 448,405 - size: 64, 43 + xy: 448,192 + size: 64, 32 diff --git a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/homarid.png b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/homarid.png index df37e238945..5791f0b6330 100644 Binary files a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/homarid.png and b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/homarid.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/hydra_large.atlas b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/hydra_large.atlas new file mode 100644 index 00000000000..67050395c41 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/hydra_large.atlas @@ -0,0 +1,32 @@ +hydra_large.png +size: 272,32 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 256, 16 + size: 16, 16 +Idle + xy: 0, 0 + size: 32, 32 +Idle + xy: 32, 00 + size: 32, 32 +Idle + xy: 64, 00 + size: 32, 32 +Idle + xy: 96, 00 + size: 32, 32 +Idle + xy: 128, 0 + size: 32, 32 +Idle + xy: 160, 00 + size: 32, 32 +Idle + xy: 192, 00 + size: 32, 32 +Idle + xy: 224, 00 + size: 32, 32 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/hydra_large.png b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/hydra_large.png new file mode 100644 index 00000000000..8d980948f5a Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/hydra_large.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/mageripper.atlas b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/mageripper.atlas new file mode 100644 index 00000000000..b7808e0c1ad --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/mageripper.atlas @@ -0,0 +1,56 @@ +mageripper.png +size: 160,160 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 4, 41 + size: 24, 23 +Idle + xy: 0,0 + size: 32,32 +Idle + xy: 32,0 + size: 32,32 +Idle + xy: 64,0 + size: 32,32 +Idle + xy: 96,0 + size: 32,32 +Walk + xy: 0,32 + size: 32,32 +Walk + xy: 32,32 + size: 32,32 +Walk + xy: 64,32 + size: 32,32 +Walk + xy: 96,32 + size: 32,32 +Attack + xy: 0, 64 + size: 32,32 +Attack + xy: 32, 64 + size: 32,32 +Attack + xy: 64, 64 + size: 32,32 +Attack + xy: 96,64 + size: 32,32 +Attack + xy: 128,64 + size: 32,32 +Death + xy: 0, 128 + size: 32,32 +Death + xy: 32, 128 + size: 32,32 +Death + xy: 64, 128 + size: 32,32 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/mageripper.png b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/mageripper.png new file mode 100644 index 00000000000..1c4d41262e7 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/mageripper.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/ogre_large.atlas b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/ogre_large.atlas new file mode 100644 index 00000000000..329b27ab64f --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/ogre_large.atlas @@ -0,0 +1,182 @@ +ogre_large.png +size: 1088,512 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 21, 29 + size: 16, 16 +Idle + xy: 0,0 + size: 64,64 +Idle + xy: 64,0 + size: 64,64 +Idle + xy: 128,0 + size: 64,64 +Idle + xy: 192,0 + size: 64,64 +Idle + xy: 0,64 + size: 64,64 +Idle + xy: 64,64 + size: 64,64 +Idle + xy: 128,64 + size: 64,64 +Idle + xy: 192,64 + size: 64,64 +Idle + xy: 256,64 + size: 64,64 +Idle + xy: 320,64 + size: 64,64 +Idle + xy: 384,64 + size: 64,64 +Idle + xy: 448,64 + size: 64,64 +Idle + xy: 512,64 + size: 64,64 +Idle + xy: 576,64 + size: 64,64 +Idle + xy: 640,64 + size: 64,64 +Idle + xy: 704,64 + size: 64,64 +Idle + xy: 0,128 + size: 64,64 +Idle + xy: 64,128 + size: 64,64 +Idle + xy: 128,128 + size: 64,64 +Idle + xy: 192,128 + size: 64,64 +Idle + xy: 256,128 + size: 64,64 +Idle + xy: 320,128 + size: 64,64 +Idle + xy: 384,128 + size: 64,64 +Idle + xy: 448,128 + size: 64,64 +Idle + xy: 512,128 + size: 64,64 +Idle + xy: 576,128 + size: 64,64 +Idle + xy: 640,128 + size: 64,64 +Idle + xy: 704,128 + size: 64,64 +Idle + xy: 768,128 + size: 64,64 +Idle + xy: 832,128 + size: 64,64 +Idle + xy: 896,128 + size: 64,64 +Idle + xy: 960,128 + size: 64,64 +Idle + xy: 1024,128 + size: 64,64 +Walk + xy: 0,192 + size: 64,64 +Walk + xy: 64,192 + size: 64,64 +Walk + xy: 128,192 + size: 64,64 +Walk + xy: 192,192 + size: 64,64 +Walk + xy: 256,192 + size: 64,64 +Walk + xy: 320,192 + size: 64,64 +Walk + xy: 384,192 + size: 64,64 +Walk + xy: 448,192 + size: 64,64 +Attack + xy: 0,256 + size: 64,64 +Attack + xy: 64,256 + size: 64,64 +Attack + xy: 128,256 + size: 64,64 +Attack + xy: 192,256 + size: 64,64 +Attack + xy: 256,256 + size: 64,64 +Attack + xy: 320,256 + size: 64,64 +Death + xy: 0,448 + size: 64,64 +Death + xy: 64,448 + size: 64,64 +Death + xy: 128,448 + size: 64,64 +Death + xy: 192,448 + size: 64,64 +Death + xy: 256,448 + size: 64,64 +Death + xy: 320,448 + size: 64,64 +Death + xy: 384,448 + size: 64,64 +Death + xy: 448,448 + size: 64,64 +Death + xy: 512,448 + size: 64,64 +Death + xy: 576,448 + size: 64,64 +Death + xy: 640,448 + size: 64,64 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/ogre_large.png b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/ogre_large.png new file mode 100644 index 00000000000..4fe9b9af8f3 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/ogre_large.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/shardsoul_slayer.atlas b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/shardsoul_slayer.atlas index a992e007be0..9e9f07fbce2 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/shardsoul_slayer.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/shardsoul_slayer.atlas @@ -54,6 +54,9 @@ Walk Attack xy: 10, 149 size: 55, 43 +Attack + xy: 74, 149 + size: 55, 43 Attack xy: 138, 149 size: 55, 43 @@ -63,9 +66,6 @@ Attack Attack xy: 266, 149 size: 55, 43 -Attack - xy: 330, 149 - size: 55, 43 Death xy: 15,277 size: 50, 43 diff --git a/forge-gui/res/adventure/common/sprites/enemy/monstrosity/umber_hulk.png b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/umber_hulk.png new file mode 100644 index 00000000000..df37e238945 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/monstrosity/umber_hulk.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/ooze/giant_slime.atlas b/forge-gui/res/adventure/common/sprites/enemy/ooze/giant_slime.atlas new file mode 100644 index 00000000000..b20ba4fc280 --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/ooze/giant_slime.atlas @@ -0,0 +1,116 @@ +giant_slime.png +size: 1024,672 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 603,264 + size: 23, 22 +Idle + xy: 0,56 + size: 64, 40 +Idle + xy: 64,56 + size: 64, 40 +Idle + xy: 128,56 + size: 64, 40 +Idle + xy: 192,56 + size: 64, 40 +Idle + xy: 256,56 + size: 64, 40 +Idle + xy: 320,56 + size: 64, 40 +Idle + xy: 384,56 + size: 64, 40 +Idle + xy: 448,56 + size: 64, 40 +Walk + xy: 0,142 + size: 64, 50 +Walk + xy: 64,142 + size: 64, 50 +Walk + xy: 128,142 + size: 64, 50 +Walk + xy: 192,142 + size: 64, 50 +Walk + xy: 256,142 + size: 64, 50 +Walk + xy: 320,142 + size: 64, 50 +Walk + xy: 384,142 + size: 64, 50 +Walk + xy: 448,142 + size: 64, 50 +Attack + xy: 0,238 + size: 64, 50 +Attack + xy: 64,238 + size: 64, 50 +Attack + xy: 128,238 + size: 64, 50 +Attack + xy: 192,238 + size: 64, 50 +Attack + xy: 256,238 + size: 64, 50 +Attack + xy: 320,238 + size: 64, 50 +Attack + xy: 384,238 + size: 64, 50 +Attack + xy: 448,238 + size: 64, 50 +Attack + xy: 512,238 + size: 64, 50 +Attack + xy: 576,238 + size: 64, 50 +Attack + xy: 640,238 + size: 64, 50 +Death + xy: 0,622 + size: 64, 50 +Death + xy: 64,622 + size: 64, 50 +Death + xy: 128,622 + size: 64, 50 +Death + xy: 192,622 + size: 64, 50 +Death + xy: 256,622 + size: 64, 50 +Death + xy:320,622 + size: 64, 50 +Death + xy: 384,622 + size: 64, 50 +Death + xy: 448,622 + size: 64, 50 +Death + xy: 512,622 + size: 64, 50 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/ooze/giant_slime.png b/forge-gui/res/adventure/common/sprites/enemy/ooze/giant_slime.png new file mode 100644 index 00000000000..39e98b19e2b Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/ooze/giant_slime.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/ooze/ooze.png b/forge-gui/res/adventure/common/sprites/enemy/ooze/ooze.png index d5c2614f42c..2e592c78c0b 100644 Binary files a/forge-gui/res/adventure/common/sprites/enemy/ooze/ooze.png and b/forge-gui/res/adventure/common/sprites/enemy/ooze/ooze.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/plant/mushroom_monster.png b/forge-gui/res/adventure/common/sprites/enemy/plant/mushroom_monster.png new file mode 100644 index 00000000000..14a694f7426 Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/plant/mushroom_monster.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/plant/slimefoot.atlas b/forge-gui/res/adventure/common/sprites/enemy/plant/slimefoot.atlas index 86ba29f4bb0..468a3fb9156 100644 --- a/forge-gui/res/adventure/common/sprites/enemy/plant/slimefoot.atlas +++ b/forge-gui/res/adventure/common/sprites/enemy/plant/slimefoot.atlas @@ -1,17 +1,104 @@ slimefoot.png -size: 216,216 +size: 1024,576 format: RGBA8888 filter: Nearest,Nearest repeat: none Avatar - xy: 94,81 - size: 32, 32 + xy: 35,54 + size: 25, 25 Idle - xy: 0, 0 - size: 66, 67 + xy: 0,0 + size: 96, 96 Idle - xy: 76, 1 - size: 65, 67 + xy: 96,0 + size: 96, 96 Idle - xy: 150, 1 - size: 63, 64 \ No newline at end of file + xy: 192,0 + size: 96, 96 +Idle + xy: 288,0 + size: 96, 96 +Idle + xy: 384,0 + size: 96, 96 +Idle + xy: 480,0 + size: 96, 96 +Idle + xy: 576,0 + size: 96, 96 +Idle + xy: 672,0 + size: 96, 96 +Walk + xy: 0,192 + size: 96, 96 +Walk + xy: 96,192 + size: 96, 96 +Walk + xy: 192,192 + size: 96, 96 +Walk + xy: 288,192 + size: 96, 96 +Walk + xy: 384,192 + size: 96, 96 +Walk + xy: 480,192 + size: 96, 96 +Walk + xy: 576,192 + size: 96, 96 +Walk + xy: 672,192 + size: 96, 96 +Attack + xy: 0,96 + size: 96, 96 +Attack + xy: 96,96 + size: 96, 96 +Attack + xy: 192,96 + size: 96, 96 +Attack + xy: 288,96 + size: 96, 96 +Attack + xy: 384,96 + size: 96, 96 +Attack + xy: 480,96 + size: 96, 96 +Attack + xy: 576,96 + size: 96, 96 +Attack + xy: 672,96 + size: 96, 96 +Death + xy: 0,480 + size: 96, 96 +Death + xy: 96,480 + size: 96, 96 +Death + xy: 192,480 + size: 96, 96 +Death + xy: 288,480 + size: 96, 96 +Death + xy: 384,480 + size: 96, 96 +Death + xy: 480,480 + size: 96, 96 +Death + xy: 576,480 + size: 96, 96 +Death + xy: 672,480 + size: 96, 96 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/plant/slimefoot.png b/forge-gui/res/adventure/common/sprites/enemy/plant/slimefoot.png index 344e6b9d297..bd5133bb170 100644 Binary files a/forge-gui/res/adventure/common/sprites/enemy/plant/slimefoot.png and b/forge-gui/res/adventure/common/sprites/enemy/plant/slimefoot.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/undead/pharaoh.atlas b/forge-gui/res/adventure/common/sprites/enemy/undead/pharaoh.atlas new file mode 100644 index 00000000000..1c08b1becfa --- /dev/null +++ b/forge-gui/res/adventure/common/sprites/enemy/undead/pharaoh.atlas @@ -0,0 +1,113 @@ +pharaoh.png +size: 576,448 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +Avatar + xy: 215, 32 + size: 16, 16 +Idle + xy: 14, 28 + size:34, 36 +Idle + xy: 78, 28 + size:34, 36 +Idle + xy: 142, 28 + size:34, 36 +Idle + xy: 206, 28 + size:34, 36 +Idle + xy: 14, 220 + size:34, 36 +Idle + xy: 78, 220 + size:34, 36 +Idle + xy: 142, 220 + size:34, 36 +Idle + xy: 206, 220 + size:34, 36 +Idle + xy: 270, 220 + size:34, 36 +Idle + xy: 334, 220 + size:34, 36 +Idle + xy: 398, 220 + size:34, 36 +Idle + xy: 462, 220 + size:34, 36 +Walk + xy: 12, 81 + size: 36, 47 +Walk + xy: 76, 81 + size: 36, 47 +Walk + xy: 140, 81 + size: 36, 47 +Walk + xy: 204, 81 + size: 36, 47 +Walk + xy: 268, 81 + size: 36, 47 +Walk + xy: 332, 81 + size: 36, 47 +Walk + xy: 396, 81 + size: 36, 47 +Walk + xy: 460, 81 + size: 36, 47 +Attack + xy: 1, 154 + size: 61, 38 +Attack + xy: 65, 154 + size: 61, 38 +Attack + xy: 129, 154 + size: 61, 38 +Attack + xy: 193, 154 + size: 61, 38 +Attack + xy: 257, 154 + size: 61, 38 +Attack + xy: 321, 154 + size: 61, 38 +Death + xy: 0, 345 + size: 64, 39 +Death + xy: 64, 345 + size: 64, 39 +Death + xy: 128, 345 + size: 64, 39 +Death + xy: 192, 345 + size: 64, 39 +Death + xy: 256, 345 + size: 64, 39 +Death + xy: 320, 345 + size: 64, 39 +Death + xy: 384, 345 + size: 64, 39 +Death + xy: 448, 345 + size: 64, 39 +Death + xy: 512, 345 + size: 64, 39 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/undead/pharaoh.png b/forge-gui/res/adventure/common/sprites/enemy/undead/pharaoh.png new file mode 100644 index 00000000000..83f4410d4bb Binary files /dev/null and b/forge-gui/res/adventure/common/sprites/enemy/undead/pharaoh.png differ diff --git a/forge-gui/res/adventure/common/sprites/enemy/undead/torturer.atlas b/forge-gui/res/adventure/common/sprites/enemy/undead/torturer.atlas deleted file mode 100644 index 4c6561937b9..00000000000 --- a/forge-gui/res/adventure/common/sprites/enemy/undead/torturer.atlas +++ /dev/null @@ -1,17 +0,0 @@ -torturer.png -size: 78,144 -format: RGBA8888 -filter: Nearest,Nearest -repeat: none -Avatar - xy: 3, 6 - size: 20, 20 -Idle - xy: 0, 0 - size: 26, 36 -Idle - xy: 26, 0 - size: 26, 36 -Idle - xy: 52, 0 - size: 26, 36 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/sprites/enemy/undead/torturer.png b/forge-gui/res/adventure/common/sprites/enemy/undead/torturer.png deleted file mode 100644 index a46db441e06..00000000000 Binary files a/forge-gui/res/adventure/common/sprites/enemy/undead/torturer.png and /dev/null differ diff --git a/forge-gui/res/adventure/common/sprites/items.atlas b/forge-gui/res/adventure/common/sprites/items.atlas index 345046947c5..0713c3a0714 100644 --- a/forge-gui/res/adventure/common/sprites/items.atlas +++ b/forge-gui/res/adventure/common/sprites/items.atlas @@ -405,6 +405,9 @@ BlueRobes Armory xy: 128,512 size: 16, 16 +PresenceoftheHydra + xy: 288,928 + size: 16, 16 HorseHoove xy: 80,496 size: 16, 16 @@ -504,3 +507,9 @@ HallowedSigil UnhallowedSigil xy:320,272 size:16,16 +SirDonovansAmulet + xy:112,880 + size:16,16 +LandscapeSketchbook + xy:80,672 + size:16,16 \ No newline at end of file diff --git a/forge-gui/res/adventure/common/ui/new_game.json b/forge-gui/res/adventure/common/ui/new_game.json index 451c83a0e3d..b5449cf0f3a 100644 --- a/forge-gui/res/adventure/common/ui/new_game.json +++ b/forge-gui/res/adventure/common/ui/new_game.json @@ -63,6 +63,16 @@ "height": 16, "x": 75, "yOffset": 8 + }, + { + "type": "TextButton", + "name": "difficultyHelp", + "text": "[GOLD]?", + "selectable": true, + "width": 16, + "height": 16, + "x": 145, + "yOffset": -16 }, { "type": "Label", @@ -81,6 +91,16 @@ "height": 16, "x": 75, "yOffset": 8 + }, + { + "type": "TextButton", + "name": "modeHelp", + "text": "[GOLD]?", + "selectable": true, + "width": 16, + "height": 16, + "x": 145, + "yOffset": -16 }, { "type": "Label", diff --git a/forge-gui/res/adventure/common/ui/new_game_portrait.json b/forge-gui/res/adventure/common/ui/new_game_portrait.json index 0fab6dc9ef8..b6bf4453c41 100644 --- a/forge-gui/res/adventure/common/ui/new_game_portrait.json +++ b/forge-gui/res/adventure/common/ui/new_game_portrait.json @@ -63,6 +63,16 @@ "height": 24, "x": 16, "yOffset": 8 + }, + { + "type": "TextButton", + "name": "difficultyHelp", + "text": "[GOLD]?", + "selectable": true, + "width": 24, + "height": 24, + "x": 72, + "yOffset": -24 }, { "type": "Label", @@ -81,6 +91,16 @@ "height": 24, "x": 16, "yOffset": 8 + }, + { + "type": "TextButton", + "name": "modeHelp", + "text": "[GOLD]?", + "selectable": true, + "width": 24, + "height": 24, + "x": 72, + "yOffset": -24 }, { "type": "Label", diff --git a/forge-gui/res/adventure/common/ui/quests.json b/forge-gui/res/adventure/common/ui/quests.json index 0b7c876f709..5d3b101078c 100644 --- a/forge-gui/res/adventure/common/ui/quests.json +++ b/forge-gui/res/adventure/common/ui/quests.json @@ -35,33 +35,6 @@ "width": 390, "height": 220, "fontColor":"black" - }, - { - "type": "TextButton", - "name": "abandonQuest", - "text": "Abandon Quest", - "width": 130, - "height": 30, - "x": 20, - "y": 25 - }, - { - "type": "TextButton", - "name": "trackQuest", - "text": "Track Quest", - "width": 130, - "height": 30, - "x": 150, - "y": 25 - }, - { - "type": "TextButton", - "name": "backToList", - "text": "Quest List", - "width": 130, - "height": 30, - "x": 280, - "y": 25 }, { "type": "TextButton", diff --git a/forge-gui/res/adventure/common/ui/quests_portrait.json b/forge-gui/res/adventure/common/ui/quests_portrait.json index 0a8400244a5..14e0fde8624 100644 --- a/forge-gui/res/adventure/common/ui/quests_portrait.json +++ b/forge-gui/res/adventure/common/ui/quests_portrait.json @@ -35,33 +35,7 @@ "height": 413 "fontColor":"black" }, - { - "type": "TextButton", - "name": "abandonQuest", - "text": "Abandon Quest", - "width": 250, - "height": 30, - "x": 10, - "y": 14 - }, - { - "type": "TextButton", - "name": "trackQuest", - "text": "Track Quest", - "width": 250, - "height": 30, - "x": 10, - "y": 54 - }, - { - "type": "TextButton", - "name": "backToList", - "text": "Quest List", - "width": 250, - "height": 30, - "x": 10, - "y": 94 - }, + { "type": "TextButton", "name": "return", diff --git a/forge-gui/res/adventure/common/world/biomes/black.json b/forge-gui/res/adventure/common/world/biomes/black.json index bfa23dd6448..1b990f75aa1 100644 --- a/forge-gui/res/adventure/common/world/biomes/black.json +++ b/forge-gui/res/adventure/common/world/biomes/black.json @@ -110,7 +110,7 @@ "CaveB5", "CaveB6", "CaveB8", - "CaveBA", + "CaveRat", "Slimefoots Lair", "Temple of Liliana", "Grolnoks Bog", diff --git a/forge-gui/res/adventure/common/world/biomes/blue.json b/forge-gui/res/adventure/common/world/biomes/blue.json index 357dbe5994d..a4e700bf78f 100644 --- a/forge-gui/res/adventure/common/world/biomes/blue.json +++ b/forge-gui/res/adventure/common/world/biomes/blue.json @@ -31,7 +31,6 @@ "Apprentice Blue Wizard", "Bird", "Blue Sliver", - "Cephalid", "Challenger 20", "Challenger 21", "Challenger 22", @@ -46,7 +45,7 @@ "Geist", "Geistmage", "Gitaxian Underling", - "Homarid", + "Hermit Crab", "Horror", "Ibis", "Ibis-headed Aven Initiate", @@ -66,7 +65,6 @@ "Rogue", "Scorpion", "Sea Monster", - "Simic Wizard", "Tarkir Djinn", "Turtle", "Walking Brain", @@ -108,13 +106,15 @@ "CaveU2", "CaveU3", "CaveU4", + "CaveAmphin", "GitaxianLab", "Kiora Island", "Teferi Hideout", "Jacehold", "Skep", "Dream Halls", - "Crawlspace" + "Crawlspace", + "Quest_LibraryOfVarsil" ], "structures": [ { diff --git a/forge-gui/res/adventure/common/world/biomes/colorless.json b/forge-gui/res/adventure/common/world/biomes/colorless.json index f0a0aed51aa..46204305423 100644 --- a/forge-gui/res/adventure/common/world/biomes/colorless.json +++ b/forge-gui/res/adventure/common/world/biomes/colorless.json @@ -37,7 +37,6 @@ "Apprentice Red Wizard", "Apprentice White Wizard", "Bandit", - "Bat", "Boar", "Caracal", "Challenger 20", @@ -56,7 +55,9 @@ "Fox", "Gargoyle", "Gargoyle 2", + "Geonid Death-Cap", "Golem", + "Maelstrom Angel", "Mummy", "Ooze", "Pirate", @@ -89,6 +90,9 @@ "MageTowerU4", "MageTowerU5", "MageTowerU7", + "MageTower7Church", + "MageTowerRats", + "MageTowerUD", "CaveC", "CaveC1", "CaveC2", @@ -101,12 +105,18 @@ "CaveC9", "CaveCA", "CaveCB", - "CaveCD", "CaveCerodon", + "CaveEldrazi", + "CaveAmphin", + "CaveRat", "Slime Cave", "Slobads Factory", "Xiras Hive", - "Emrakul" + "Emrakul", + "Quest_APortalToNowhere", + "Quest_DigSite", + "Quest_PrimalJungle", + "Quest_BanditCave" ], "structures": [ { diff --git a/forge-gui/res/adventure/common/world/biomes/green.json b/forge-gui/res/adventure/common/world/biomes/green.json index a3a8f1156a1..03f4626de86 100644 --- a/forge-gui/res/adventure/common/world/biomes/green.json +++ b/forge-gui/res/adventure/common/world/biomes/green.json @@ -53,6 +53,7 @@ "Frog", "Giant Panda", "Giant Spider", + "Goblin Fanatic", "Gorgon", "Gorgon 2", "Green Beast", @@ -65,6 +66,8 @@ "Master Green Wizard", "Owl", "Plant", + "Porcupine", + "Raccoon", "Rhino", "Satyr", "Snake", @@ -101,6 +104,8 @@ "Fort8", "Fort9", "GroveBamboo", + "GroveCentaur", + "GroveGreenDragon", "CatLairG", "CatLairG1", "CatLairG2", @@ -113,10 +118,10 @@ "CaveG6", "CaveG8", "CaveG9", - "CaveGB", "CopperhostForest", "Garruk Forest", - "Scarecrow Farm" + "Scarecrow Farm", + "Quest_FrostbittenCavern" ], "structures": [ { diff --git a/forge-gui/res/adventure/common/world/biomes/red.json b/forge-gui/res/adventure/common/world/biomes/red.json index b518400728b..076823aafa4 100644 --- a/forge-gui/res/adventure/common/world/biomes/red.json +++ b/forge-gui/res/adventure/common/world/biomes/red.json @@ -26,6 +26,7 @@ "Gravel" ], "enemies": [ + "Armadillo", "Adept Red Wizard", "Amonkhet Minotaur Warrior", "Apprentice Red Wizard", @@ -51,7 +52,9 @@ "Furnace Goblin", "Goblin", "Goblin Chief", + "Goblin Fanatic", "Goblin Warrior", + "Hedgehog", "Heart-Piercer Manticore", "Hellhound", "Hellion", @@ -64,6 +67,7 @@ "Mindclaw Shaman", "Minotaur", "Minotaur Flayer", + "Naked Mole Rat", "Raptor", "Red Beast", "Red Sliver", @@ -86,6 +90,8 @@ "BarbarianCamp1", "BarbarianCamp2", "BarbarianCamp3", + "BarbarianCamp4", + "BarbarianCamp5", "FurnaceBase", "LavaForge1", "LavaForge2", @@ -116,12 +122,12 @@ "CaveRE", "CaveRG", "CaveRH", - "CaveRJ", "CaveCerodon", "Temple of Chandra", "Tibalts Fortress", "Zedruu City", - "Lavaforge Kobold" + "Lavaforge Kobold", + "Quest_ShardMines" ], "structures": [ { diff --git a/forge-gui/res/adventure/common/world/biomes/white.json b/forge-gui/res/adventure/common/world/biomes/white.json index 9206f6297c5..9aa349a89c3 100644 --- a/forge-gui/res/adventure/common/world/biomes/white.json +++ b/forge-gui/res/adventure/common/world/biomes/white.json @@ -34,6 +34,7 @@ "Armored Knight", "Camel", "Cathar", + "Cerodon", "Challenger 20", "Challenger 21", "Challenger 22", @@ -90,7 +91,8 @@ "Monastery4", "Castle", "Castle1", - "Castle2", + "Castle2", + "Castle3", "Aerie", "CatLairW", "CatLairW1", diff --git a/forge-gui/res/adventure/common/world/enemies.json b/forge-gui/res/adventure/common/world/enemies.json index de3c9ff9e43..cc32529be0c 100644 --- a/forge-gui/res/adventure/common/world/enemies.json +++ b/forge-gui/res/adventure/common/world/enemies.json @@ -176,20 +176,19 @@ ], "rarity": [ "Common", - "Uncommon" - ], - "colorType": "MonoColor" - }, - { - "type": "deckCard", - "probability": 0.5, - "count": 1, - "addMaxCount": 4, - "rarity": [ + "Uncommon", "Rare", "Mythic Rare" - ] + ], + "colorType": "MonoColor" } + ], + "questTags": [ + "Wizard", + "Human", + "IdentityBlue", + "BiomeBlue", + "BiomeColorless" ] }, { @@ -400,6 +399,92 @@ "BiomeWhite" ] }, +{ + "name": "Adult Green Dragon", + "nameOverride": "", + "sprite": "sprites/enemy/dragon/adultgreendragon.atlas", + "deck": [ + "decks/standard/greendragon.dck" + ], + "ai": "", + "flying": true, + "spawnRate": 1, + "difficulty": 0.3, + "speed": 20, + "scale": 1.6, + "life": 25, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 5, + "colors": [ + "Green" + ], + "rarity": [ + "common", + "uncommon", + "rare", + "Mythic Rare" + ], + "subTypes": [ + "Dragon" + ] + }, + { + "type": "gold", + "probability": 0.7, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "card", + "probability": 0.4, + "count": 1, + "colors": [ + "Green" + ], + "rarity": [ + "Rare", + "Mythic Rare" + ], + "cardTypes": [ + "Planeswalker" + ], + "colorType": "MonoColor" + }, + { + "type": "card", + "probability": 1, + "count": 1, + "addMaxCount": 5, + "rarity": [ + "uncommon", + "common", + "Rare" + ], + "cardTypes": [ + "Land" + ], + "colorType": "Colorless", + "cardText": "{R}" + }, + { + "type": "shards", + "probability": 1, + "count": 5, + "addMaxCount": 5 + } + ], + "colors": "U", + "questTags": [ + "Dragon", + "Flyer", + "Monster", + "IdentityGreen" + ] +}, { "name": "Ancient Silver Dragon", "nameOverride": "", @@ -413,7 +498,7 @@ "spawnRate": 1, "difficulty": 0.3, "speed": 20, - "scale": 1.4, + "scale": 1.6, "life": 18, "rewards": [ { @@ -484,13 +569,7 @@ "Dragon", "Flyer", "Monster", - "IdentityBlue", - null, - null, - null, - null, - null, - null + "IdentityBlue" ] }, { @@ -558,7 +637,8 @@ "IdentityWhite", "IdentityBlue", "BiomeWhite", - "Loner" + "Loner", + "Minion" ] }, { @@ -622,10 +702,7 @@ "Aerie", "Guard", "Wizard", - "IdentityAzorius", - null, - null, - null + "IdentityAzorius" ] }, { @@ -714,6 +791,7 @@ "boss": true, "flying": true, "speed": 1, + "scale": 1.5, "life": 60, "rewards": [ { @@ -774,6 +852,60 @@ "Akroma" ] }, +{ + "name": "Amphin Warrior", + "sprite": "sprites/enemy/humanoid/amphin/amphin_warrior.atlas", + "deck": [ + "decks/standard/amphin_warrior.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 27, + "scale": 0.7, + "life": 20, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4 + }, + { + "type": "gold", + "probability": 0.7, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "card", + "probability": 0.5, + "count": 3, + "colors": [ + "Blue" + ], + "rarity": [ + "Rare" + ] + }, + { + "type": "shards", + "probability": 1, + "count": 10, + "addMaxCount": 10 + } + ], + "colors": "GR", + "questTags": [ + "Monster", + "IdentityBlue", + "Water", + "Salamander", + "Wandering", + "Humanoid", + "Evil" + ] +}, { "name": "Ancient Vampire", "sprite": "sprites/enemy/undead/vampire_4.atlas", @@ -785,7 +917,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 29, - "scale": 0.75, + "scale": 0.85, "life": 25, "rewards": [ { @@ -1114,7 +1246,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 24, - "life": 10, + "life": 15, "rewards": [ { "type": "deckCard", @@ -1528,8 +1660,7 @@ "Artifact", "Arcane", "Wizard", - "Hostile", - null + "Hostile" ] }, { @@ -1577,7 +1708,8 @@ "IdentityWhite", "IdentityGreen", "IdentitySelesnya", - "BiomeWhite" + "BiomeWhite", + "Minion" ] }, { @@ -1622,6 +1754,7 @@ "Human", "Archer", "Soldier", + "Leader", "IdentitySelesnya" ] }, @@ -1744,102 +1877,217 @@ ] }, { - "name": "Armored Knight", - "sprite": "sprites/enemy/humanoid/knight.atlas", + "name": "Archivist", + "sprite": "sprites/enemy/humanoid/human/wizard/archivist.atlas", "deck": [ - "decks/standard/armored_knight.dck" + "decks/standard/archivist.dck" ], - "ai": "", "spawnRate": 1, "difficulty": 0.1, - "speed": 15, - "life": 25, + "speed": 25, + "life": 20, "rewards": [ { - "type": "card", + "type": "deckCard", "probability": 1, "count": 2, "addMaxCount": 4, "rarity": [ "common", - "uncommon", - "Rare", - "Mythic Rare" - ], - "subTypes": [ - "Equipment" - ], - "cardTypes": [ - "Artifact" + "uncommon" ] }, { - "type": "card", - "probability": 1, - "count": 1, - "addMaxCount": 3, - "colors": [ - "White" - ], + "type": "deckCard", + "probability": 0.5, + "count": 2, + "addMaxCount": 4, "rarity": [ - "Rare" - ], - "subTypes": [ - "Knight" + "uncommon", + "rare" ], - "cardText": "Equipment" - }, - { - "type": "item", - "probability": 0.1, - "count": 1, - "itemName": "Steel Armor" + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] }, { "type": "gold", - "probability": 1, - "count": 50, - "addMaxCount": 100 + "probability": 0.3, + "count": 100, + "addMaxCount": 200 } ], - "colors": "WR", + "colors": "U", "questTags": [ "Human", - "Soldier", - "Leader", - "IdentityWhite", - "IdentityRed", - "IdentityBoros", - "BiomeWhite" + "Wizard", + "Mystic", + "IdentityBlue", + "Dungeon" ] }, { - "name": "Archmage", - "sprite": "sprites/enemy/humanoid/human/wizard/archmage.atlas", + "name": "Armadillo", + "sprite": "sprites/enemy/beast/armadillo.atlas", "deck": [ - "decks/standard/archmage.dck" + "decks/standard/armadillo.dck" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.5, "difficulty": 0.1, - "speed": 27, - "scale": 0.5, + "speed": 15, + "scale": 0.7, "life": 20, "rewards": [ { "type": "deckCard", "probability": 1, "count": 2, - "addMaxCount": 4 - }, - { - "type": "gold", - "probability": 0.7, - "count": 10, - "addMaxCount": 90 - }, - { - "type": "card", + "addMaxCount": 4, + "colors": [ + "Green" + ], + "rarity": [ + "common", + "uncommon", + "Rare" + ], + "colorType": "MonoColor", + "cardText": "Landfall" + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 100 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "colors": [ + "White", + "Green" + ], + "rarity": [ + "uncommon", + "common", + "Mythic Rare", + "Rare" + ] + } + ], + "colors": "GW", + "questTags": [ + "Animal", + "Territorial", + "Wild", + "Small", + "IdentityGreen", + "BiomeGreen" + ] +}, +{ + "name": "Armored Knight", + "sprite": "sprites/enemy/humanoid/knight.atlas", + "deck": [ + "decks/standard/armored_knight.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 15, + "life": 25, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon", + "Rare", + "Mythic Rare" + ], + "subTypes": [ + "Equipment" + ], + "cardTypes": [ + "Artifact" + ] + }, + { + "type": "card", + "probability": 1, + "count": 1, + "addMaxCount": 3, + "colors": [ + "White" + ], + "rarity": [ + "Rare" + ], + "subTypes": [ + "Knight" + ], + "cardText": "Equipment" + }, + { + "type": "item", + "probability": 0.1, + "count": 1, + "itemName": "Steel Armor" + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 100 + } + ], + "colors": "WR", + "questTags": [ + "Human", + "Soldier", + "Leader", + "IdentityWhite", + "IdentityRed", + "IdentityBoros", + "BiomeWhite" + ] +}, +{ + "name": "Archmage", + "sprite": "sprites/enemy/humanoid/human/wizard/archmage.atlas", + "deck": [ + "decks/standard/archmage.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 27, + "scale": 0.65, + "life": 20, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4 + }, + { + "type": "gold", + "probability": 0.7, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "card", "probability": 0.5, "count": 3, "colors": [ @@ -2048,7 +2296,8 @@ "IdentityRed", "IdentityWhite", "IdentityBoros", - "BiomeRed" + "BiomeRed", + "Minion" ] }, { @@ -2639,8 +2888,7 @@ "IdentityRakdos", "Sneaky", "Trapper", - "Human", - null + "Human" ] }, { @@ -2654,7 +2902,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 21, - "scale": 0.6, + "scale": 0.7, "life": 20, "rewards": [ { @@ -3077,7 +3325,8 @@ "Zombie", "Humanoid", "IdentityBlack", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { @@ -3231,18 +3480,15 @@ ] } ], - "colors": "U", + "colors": "B", "questTags": [ "Guardian", "Artifact", "Furnace", "IdentityColorless", + "IdentityBlack", "Construct", - "Robot", - null, - null, - null, - null + "Robot" ] }, { @@ -3318,11 +3564,7 @@ "IdentityColorless", "IdentityBlue", "Construct", - "Robot", - null, - null, - null, - null + "Robot" ] }, { @@ -3410,7 +3652,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 27, - "life": 8, + "life": 12, "rewards": [ { "type": "deckCard", @@ -3445,7 +3687,8 @@ "IdentityRed", "IdentityGreen", "IdentityGruul", - "BiomeRed" + "BiomeRed", + "Minion" ] }, { @@ -3723,7 +3966,7 @@ "spawnRate": 0.5, "difficulty": 0.1, "speed": 15, - "life": 10, + "life": 14, "rewards": [ { "type": "deckCard", @@ -3927,7 +4170,8 @@ "IdentityGreen", "IdentityWhite", "IdentitySelesnya", - "BiomeWhite" + "BiomeWhite", + "Minion" ] }, { @@ -3946,8 +4190,8 @@ { "type": "deckCard", "probability": 1, - "count": 4, - "addMaxCount": 6, + "count": 2, + "addMaxCount": 2, "rarity": [ "Common", "Rare", @@ -4065,7 +4309,8 @@ "IdentityGreen", "IdentityWhite", "IdentitySelesnya", - "BiomeGreen" + "BiomeGreen", + "Minion" ] }, { @@ -4076,11 +4321,11 @@ "decks/standard/cephalid.dck" ], "ai": "", + "flying": true, "spawnRate": 0.8, "difficulty": 0.1, "speed": 15, "scale": 0.4, - "flying":true "life": 25, "rewards": [ { @@ -4172,9 +4417,9 @@ "decks/standard/cerodon.dck" ], "ai": "", - "spawnRate": 0.5, + "spawnRate": 0.2, "difficulty": 0.1, - "speed": 36, + "speed": 25, "life": 30, "rewards": [ { @@ -4242,15 +4487,13 @@ "Giant", "Monster", "IdentityRed", - "Beast", - null, - null + "Beast" ] }, { "name": "Challenger 20", "nameOverride": "Challenger", - "sprite": "sprites/enemy/undead/doppelganger.atlas", + "sprite": "sprites/enemy/aberration/challenger.atlas", "deck": [ "decks/standard/challenger_20_allied_fires.dck", "decks/standard/challenger_20_cavalcade_charge.dck", @@ -4344,7 +4587,7 @@ { "name": "Challenger 21", "nameOverride": "Challenger", - "sprite": "sprites/enemy/undead/doppelganger.atlas", + "sprite": "sprites/enemy/aberration/challenger.atlas", "deck": [ "decks/standard/challenger_21_azorius_control.dck", "decks/standard/challenger_21_dimir_rogue.dck", @@ -4438,7 +4681,7 @@ { "name": "Challenger 22", "nameOverride": "Challenger", - "sprite": "sprites/enemy/undead/doppelganger.atlas", + "sprite": "sprites/enemy/aberration/challenger.atlas", "deck": [ "decks/standard/challenger_22_dimir_control.dck", "decks/standard/challenger_22_gruul_stompy.dck", @@ -4541,12 +4784,13 @@ "difficulty": 0.1, "speed": 30, "life": 70, + "gamesPerMatch": 3, "rewards": [ { "type": "card", "probability": 1, "count": 1, - "cardName": "Chandra, Fire Of Kaladesh" + "cardName": "Chandra, Fire of Kaladesh" }, { "type": "Union", @@ -5378,7 +5622,7 @@ "difficulty": 0.8, "speed": 31, "scale": 0.75, - "life": 8, + "life": 12, "rewards": [ { "type": "card", @@ -5415,6 +5659,56 @@ "IdentitySelesnya" ] }, +{ + "name": "Chimera", + "sprite": "sprites/enemy/aberration/chimera.atlas", + "deck": [ + "decks/standard/chimera.dck" + ], + "ai": "", + "spawnRate": 0.8, + "difficulty": 0.1, + "speed": 23, + "life": 25, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 1, + "addMaxCount": 4, + "subTypes": [ + "Chimera" + ] + }, + { + "type": "gold", + "probability": 0.7, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "addMaxCount": 3, + "colors": [ + "Green" + ], + "rarity": [ + "Rare" + ] + } + ], + "colors": "GW", + "questTags": [ + "Chimera", + "Beast", + "Wild", + "Huge", + "Wandering", + "IdentityTimur" + ] +}, { "name": "Clay Golem", "sprite": "sprites/enemy/construct/golem_2.atlas", @@ -5431,7 +5725,7 @@ "type": "deckCard", "probability": 1, "count": 2, - "addMaxCount": 4, + "addMaxCount": 2, "cardTypes": [ "Artifact", "Creature" @@ -5446,7 +5740,7 @@ { "type": "card", "probability": 0.5, - "count": 3, + "count": 1, "rarity": [ "Rare" ], @@ -5471,7 +5765,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 24, - "life": 10, + "life": 14, "rewards": [ { "type": "deckCard", @@ -5555,6 +5849,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 31, + "scale": 0.8, "life": 25, "rewards": [ { @@ -5600,8 +5895,7 @@ "Aberration", "Giant", "IdentityBant", - "Guard", - null + "Guard" ] }, { @@ -5616,6 +5910,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 31, + "scale": 0.8, "life": 25, "rewards": [ { @@ -5734,10 +6029,7 @@ "IdentityBlack", "Flying", "Demon", - "Aberration", - null, - null, - null + "Aberration" ] }, { @@ -5857,12 +6149,15 @@ }, { "name": "Construct", + "nameOverride": "Rustic Construct", "sprite": "sprites/enemy/construct/golem_3.atlas", "deck": [ "decks/standard/artificer.dck", - "decks/standard/construct.json" + "decks/standard/construct.json", + "decks/standard/rustic_construct.dck" ], "ai": "", + "randomizeDeck": true, "spawnRate": 1, "difficulty": 0.1, "speed": 21, @@ -5872,7 +6167,7 @@ "type": "deckCard", "probability": 1, "count": 2, - "addMaxCount": 4, + "addMaxCount": 2, "rarity": [ "common", "uncommon" @@ -5881,8 +6176,8 @@ { "type": "deckCard", "probability": 1, - "count": 2, - "addMaxCount": 4 + "count": 1, + "addMaxCount": 2 }, { "type": "card", @@ -5931,7 +6226,7 @@ "decks/standard/copperhostbrutalizer.dck" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.5, "difficulty": 0.1, "speed": 25, "life": 19, @@ -6010,7 +6305,7 @@ "decks/standard/copperhostinfector.json" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.5, "difficulty": 0.1, "speed": 30, "life": 16, @@ -6550,7 +6845,7 @@ "decks/standard/curselord.dck" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.4, "difficulty": 0.1, "speed": 31, "life": 20, @@ -6613,6 +6908,7 @@ }, { "name": "Cyclops", + "nameOverride": "Youthful Cyclops", "sprite": "sprites/enemy/giant/cyclops.atlas", "deck": [ "decks/standard/cyclops.dck" @@ -6621,7 +6917,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 16, - "life": 19, + "life": 12, "rewards": [ { "type": "deckCard", @@ -6652,6 +6948,241 @@ "BiomeRed" ] }, +{ + "name": "Giant Cyclops", + "sprite": "sprites/enemy/giant/cyclops_large.atlas", + "deck": [ + "decks/standard/luckyminotaur.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 16, + "scale": 0.7, + "life": 30, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 4, + "addMaxCount": 6, + "rarity": [ + "Common", + "Rare", + "Uncommon" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 100, + "addMaxCount": 200 + }, + { + "type": "shards", + "probability": 1, + "count": 10, + "addMaxCount": 10 + }, + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 2, + "colors": [ + "Blue", + "Red" + ], + "rarity": [ + "Rare", + "Mythic Rare" + ], + "colorType": "MultiColor" + } + ], + "colors": "UR", + "questTags": [ + "Humanoid", + "Giant", + "Barbarian", + "Loner", + "Mythical", + "IdentityRed", + "BiomeRed" + ] +}, +{ + "name": "Mountain Ogre", + "sprite": "sprites/enemy/monstrosity/ogre_large.atlas", + "deck": [ + "decks/standard/ogre_large.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 16, + "scale": 0.6, + "life": 19, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 4, + "addMaxCount": 6, + "rarity": [ + "Common", + "Rare", + "Uncommon" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 15, + "addMaxCount": 85 + }, + { + "type": "shards", + "probability": 1, + "count": 5, + "addMaxCount": 10 + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "addMaxCount": 2, + "cardTypes": [ + "Ogre" + ] + } + ], + "colors": "BR", + "questTags": [ + "Humanoid", + "Giant", + "Loner", + "Mythical", + "IdentityRakdos", + "Large", + "Dungeon" + ] +}, +{ + "name": "Hermit Crab", + "sprite": "sprites/enemy/beast/hermitcrab.atlas", + "deck": [ + "decks/standard/hermitcrab.dck" + ], + "ai": "", + "spawnRate": 0.5, + "difficulty": 0.1, + "speed": 15, + "scale": 0.8, + "life": 20, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon", + "Rare" + ], + "colorType": "Any" + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 50 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "colors": [ + "White", + "Green" + ], + "rarity": [ + "uncommon", + "common", + "Mythic Rare", + "Rare" + ] + } + ], + "colors": "UG", + "questTags": [ + "Animal", + "Territorial", + "Wild", + "Small", + "IdentitySimic", + "BiomeBlue", + "Crab" + ] +}, +{ + "name": "Hedgehog", + "sprite": "sprites/enemy/beast/hedgehog.atlas", + "deck": [ + "decks/standard/hedgehog.dck" + ], + "ai": "", + "spawnRate": 0.5, + "difficulty": 0.1, + "speed": 15, + "scale": 0.7, + "life": 20, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon", + "Rare" + ], + "colorType": "Any" + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 50 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "colors": [ + "White", + "Green" + ], + "rarity": [ + "uncommon", + "common", + "Mythic Rare", + "Rare" + ] + } + ], + "colors": "G", + "questTags": [ + "Animal", + "Territorial", + "Wild", + "Small", + "IdentityGreen", + "BiomeRed" + ] +}, { "name": "Dark Enchanter", "sprite": "sprites/enemy/humanoid/viashino/dreamwalker.atlas", @@ -6806,7 +7337,8 @@ "Unholy", "Mounted", "IdentityBlack", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { @@ -6888,7 +7420,8 @@ "Spirit", "Flying", "Ghost", - "IdentityBlack" + "IdentityBlack", + "Minion" ] }, { @@ -6901,7 +7434,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 24, - "life": 10, + "life": 13, "rewards": [ { "type": "deckCard", @@ -7054,7 +7587,8 @@ "Unholy", "Mounted", "IdentityBlack", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { @@ -7170,7 +7704,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 31, - "scale": 0.4, + "scale": 0.6, "life": 30, "rewards": [ { @@ -7483,7 +8017,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 15, - "scale": 1.2, + "scale": 2, "life": 30, "rewards": [ { @@ -7524,6 +8058,7 @@ }, { "name": "Dinosaur", + "nameOverride": "Giant Carnosaur", "sprite": "sprites/enemy/beast/ancient_2.atlas", "deck": [ "decks/standard/dinosaur_w_r.dck" @@ -7532,6 +8067,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 15, + "scale": 1.5, "life": 19, "rewards": [ { @@ -7751,7 +8287,7 @@ "difficulty": 0.1, "speed": 20, "scale": 0.75, - "life": 10, + "life": 12, "rewards": [ { "type": "deckCard", @@ -7814,7 +8350,7 @@ ], "copyPlayerDeck": true, "ai": "", - "spawnRate": 0.95, + "spawnRate": 0.4, "difficulty": 0.1, "speed": 30, "life": 20, @@ -8014,7 +8550,7 @@ "spawnRate": 0.5, "difficulty": 0.1, "speed": 18, - "scale": 0.8, + "scale": 0.9, "life": 20, "rewards": [ { @@ -8095,8 +8631,7 @@ "ai": "", "spawnRate": 1, "difficulty": 0.1, - "speed": 35, - "scale": 0.75, + "speed": 23, "life": 20, "rewards": [ { @@ -8174,7 +8709,7 @@ "decks/standard/drossgrimnarch.dck" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.2, "difficulty": 0.1, "speed": 24, "life": 19, @@ -8487,7 +9022,8 @@ "Mercenary", "IdentityGruul", "IdentityRed", - "Dwarf" + "Dwarf", + "Minion" ] }, { @@ -8569,7 +9105,7 @@ "nameOverride": "", "sprite": "sprites/enemy/humanoid/dwarf/dwarflarge.atlas", "deck": [ - "decks/standard/tokens.dck" + "decks/standard/dwarf_whitecastle.dck" ], "ai": "", "spawnRate": 1, @@ -8867,17 +9403,17 @@ "IdentityRed", "IdentityWhite", "IdentityBoros", - "BiomeWhite" + "BiomeWhite", + "Minion" ] }, { "name": "Eldrazi", - "sprite": "sprites/enemy/elemental/mindelemental.atlas", + "sprite": "sprites/enemy/aberration/eldrazi/eldrazi.atlas", "deck": [ - "decks/standard/eldrazi.json" + "decks/standard/eldrazi.dck" ], "ai": "", - "flying": true, "spawnRate": 0.5, "difficulty": 0.1, "speed": 15, @@ -8925,22 +9461,123 @@ "Sorcery" ] }, - { - "type": "deckCard", - "probability": 0.1, - "count": 1, - "rarity": [ - "rare" - ], - "cardTypes": [ - "Land" - ] - }, { "type": "gold", "probability": 0.3, "count": 10, "addMaxCount": 90 + }, + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "subTypes": [ + "Eldrazi" + ], + "cardTypes": [ + "Creature" + ] + }, + { + "type": "shards", + "probability": 1, + "count": 10, + "addMaxCount": 10 + } + ], + "colors": "BGU", + "questTags": [ + "Aberration", + "Eldrazi", + "Wandering", + "Huge", + "IdentityBlack", + "IdentityGreen", + "IdentityBlue", + "IdentitySultai", + "BiomeColorless" + ] +}, +{ + "name": "Eldrazi Devastator", + "sprite": "sprites/enemy/aberration/eldrazi/eldrazi_large.atlas", + "deck": [ + "decks/standard/eldrazilarge.dck" + ], + "ai": "", + "flying": true, + "spawnRate": 0.5, + "difficulty": 0.1, + "speed": 25, + "life": 30, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon" + ] + }, + { + "type": "deckCard", + "probability": 1, + "count": 1, + "addMaxCount": 2, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.25, + "count": 1, + "addMaxCount": 1, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "Mythic Rare", + "Uncommon" + ], + "subTypes": [ + "Eldrazi" + ] + }, + { + "type": "card", + "probability": 1, + "count": 1, + "addMaxCount": 2 + }, + { + "type": "shards", + "probability": 1, + "count": 25, + "addMaxCount": 50 } ], "colors": "BGU", @@ -9064,7 +9701,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 24, - "life": 10, + "life": 12, "rewards": [ { "type": "deckCard", @@ -9096,7 +9733,8 @@ "Humanoid", "Tribal", "IdentityGreen", - "BiomeGreen" + "BiomeGreen", + "Minion" ] }, { @@ -9141,7 +9779,8 @@ "Humanoid", "Tribal", "IdentityGreen", - "BiomeGreen" + "BiomeGreen", + "Minion" ] }, { @@ -9154,7 +9793,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 29, - "life": 11, + "life": 13, "rewards": [ { "type": "deckCard", @@ -9225,8 +9864,10 @@ "ai": "", "boss": true, "flying": true, - "speed": 1, + "speed": 25, + "scale": 1.5, "life": 100, + "gamesPerMatch": 3, "rewards": [ { "type": "gold", @@ -9250,6 +9891,49 @@ "type": "life", "probability": 1, "count": 1 + }, + { + "type": "Union", + "probability": 1, + "count": 1, + "cardUnion": [ + { + "count": 1, + "cardName": "Ancestral Recall" + }, + { + "count": 1, + "cardName": "Black Lotus" + }, + { + "count": 1, + "cardName": "Mox Emerald" + }, + { + "count": 1, + "cardName": "Mox Jet" + }, + { + "count": 1, + "cardName": "Mox Pearl" + }, + { + "count": 1, + "cardName": "Mox Ruby" + }, + { + "count": 1, + "cardName": "Mox Sapphire" + }, + { + "count": 1, + "cardName": "Timetwister" + }, + { + "count": 1, + "cardName": "Time Walk" + } + ] } ], "equipment": [ @@ -9511,6 +10195,90 @@ "BiomeGreen" ] }, +{ + "name": "Faerie Dragon", + "sprite": "sprites/enemy/fey/faerie_dragon.atlas", + "deck": [ + "decks/standard/faeriedragon.dck" + ], + "ai": "", + "flying": true, + "spawnRate": 1, + "difficulty": 0.1, + "speed": 20, + "life": 17, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 1, + "count": 1, + "addMaxCount": 2, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "randomCard", + "probability": 1, + "count": 2, + "colors": [ + "Black", + "Blue" + ], + "rarity": [ + "uncommon", + "rare", + "mythicrare" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 100, + "addMaxCount": 100 + }, + { + "type": "shards", + "probability": 1, + "count": 10, + "addMaxCount": 10 + } + ], + "colors": "BU", + "questTags": [ + "Mythical", + "Flying", + "Faerie", + "IdentityBlack", + "Dragon", + "IdentityBlue", + "IdentityDimir" + ] +}, { "name": "Falcon", "sprite": "sprites/enemy/beast/falcon.atlas", @@ -9808,7 +10576,8 @@ "Human", "Knight", "Unholy", - "IdentityBlack" + "IdentityBlack", + "Minion" ] }, { @@ -9910,7 +10679,7 @@ "addMaxCount": 4, "rarity": [ "common", - "basicland" + "uncommon" ] }, { @@ -10147,6 +10916,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 23, + "scale": 1.4, "life": 20, "rewards": [ { @@ -10432,7 +11202,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 23, - "scale": 1.3, + "scale": 1.4, "life": 25, "rewards": [ { @@ -10566,10 +11336,10 @@ "decks/standard/frog.json" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.5, "difficulty": 0.1, "speed": 15, - "life": 10, + "life": 15, "rewards": [ { "type": "deckCard", @@ -10806,9 +11576,9 @@ "decks/standard/furnacegoblin.json" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.5, "difficulty": 0.1, - "speed": 50, + "speed": 20, "life": 16, "rewards": [ { @@ -10886,7 +11656,7 @@ "decks/standard/furnacetormentor.dck" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.5, "difficulty": 0.1, "speed": 24, "life": 19, @@ -11141,15 +11911,103 @@ ] }, { - "name": "Ghalta", - "sprite": "sprites/enemy/beast/ghalta.atlas", + "name": "Geonid Death-Cap", + "sprite": "sprites/enemy/aberration/geonid.atlas", "deck": [ - "decks/boss/ghalta.dck" + "decks/standard/geonid.dck" ], "ai": "", - "boss": true, - "speed": 1, - "life": 60, + "spawnRate": 0.5, + "difficulty": 0.1, + "speed": 15, + "scale": 0.75, + "life": 10, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon" + ], + "cardText": "Saproling" + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "colors": [ + "Black", + "Green" + ], + "rarity": [ + "Rare" + ], + "colorType": "Any" + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 100 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "rarity": [ + "uncommon", + "common" + ], + "cardTypes": [ + "Land" + ] + }, + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "colors": [ + "Green", + "Black" + ], + "rarity": [ + "common", + "uncommon", + "Rare" + ], + "subTypes": [ + "Fungus" + ], + "colorType": "Any" + } + ], + "colors": "G", + "questTags": [ + "Fungus", + "Inhuman", + "Nature", + "Wild", + "Subterranean", + "IdentityGreen", + "BiomeBlack" + ] +}, +{ + "name": "Ghalta", + "sprite": "sprites/enemy/beast/ghalta.atlas", + "deck": [ + "decks/boss/ghalta.dck" + ], + "ai": "", + "boss": true, + "speed": 1, + "scale": 1.5, + "life": 60, + "gamesPerMatch": 3, "rewards": [ { "type": "card", @@ -11220,6 +12078,7 @@ "speed": 30, "scale": 0.5, "life": 25, + "gamesPerMatch": 1, "rewards": [ { "type": "card", @@ -11376,7 +12235,8 @@ "Ghost", "Flying", "IdentityBlue", - "BiomeBlue" + "BiomeBlue", + "Minion" ] }, { @@ -11389,7 +12249,7 @@ "spawnRate": 0.5, "difficulty": 0.1, "speed": 18, - "scale": 0.8, + "scale": 0.9, "life": 20, "rewards": [ { @@ -11494,7 +12354,8 @@ "IdentityBlack", "IdentityBlue", "IdentityDimir", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { @@ -11575,7 +12436,7 @@ "addMaxCount": 4, "rarity": [ "common", - "basicland" + "uncommon" ] }, { @@ -11635,7 +12496,8 @@ "Flying", "Ghost", "IdentityBlack", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { @@ -11816,7 +12678,7 @@ "decks/standard/gitaxianscientist.dck" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.6, "difficulty": 0.1, "speed": 24, "life": 19, @@ -11899,7 +12761,7 @@ "decks/standard/gitaxianunderling.json" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.5, "difficulty": 0.1, "speed": 24, "life": 16, @@ -11983,6 +12845,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 23, + "scale": 1.3, "life": 20, "rewards": [ { @@ -12147,6 +13010,82 @@ "IdentityBlack" ] }, +{ + "name": "Green Golem", + "sprite": "sprites/enemy/construct/golem_green.atlas", + "deck": [ + "decks/standard/greengolem.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.3, + "speed": 20, + "life": 18, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 5, + "rarity": [ + "common", + "uncommon" + ], + "cardTypes": [ + "Artifact" + ] + }, + { + "type": "gold", + "probability": 0.7, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "rarity": [ + "uncommon", + "common", + "Rare" + ], + "cardTypes": [ + "Land" + ], + "colorType": "Colorless", + "cardText": "{C}" + }, + { + "type": "shards", + "probability": 1, + "count": 10, + "addMaxCount": 10 + }, + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 3, + "colors": [ + "Green" + ], + "cardTypes": [ + "Artifact" + ] + } + ], + "colors": "U", + "questTags": [ + "Guardian", + "Artifact", + "Furnace", + "IdentityColorless", + "IdentityGreen", + "Construct", + "Robot" + ] +}, { "name": "Griselbrand", "sprite": "sprites/enemy/fiend/griselbrand.atlas", @@ -12157,7 +13096,9 @@ "boss": true, "flying": true, "speed": 1, + "scale": 1.5, "life": 60, + "gamesPerMatch": 3, "rewards": [ { "type": "card", @@ -12228,6 +13169,7 @@ "speed": 15, "scale": 0.5, "life": 50, + "gamesPerMatch": 3, "rewards": [ { "type": "deckCard", @@ -12546,7 +13488,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 27, - "life": 12, + "life": 13, "rewards": [ { "type": "deckCard", @@ -12588,7 +13530,8 @@ "Thief", "Scavenger", "IdentityRed", - "BiomeRed" + "BiomeRed", + "Minion" ] }, { @@ -12652,7 +13595,8 @@ "Small", "Artificer", "Scavenger", - "IdentityRed" + "IdentityRed", + "Minion" ] }, { @@ -12707,6 +13651,58 @@ "BiomeRed" ] }, +{ + "name": "Goblin Fanatic", + "sprite": "sprites/enemy/humanoid/goblin/goblin_3.atlas", + "deck": [ + "decks/standard/goblin_fanatic.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 29, + "life": 15, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4 + }, + { + "type": "gold", + "probability": 0.7, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "card", + "probability": 0.5, + "count": 2, + "colors": [ + "Red" + ], + "rarity": [ + "Mythic Rare" + ] + } + ], + "colors": "GR", + "questTags": [ + "Goblin", + "Warrior", + "Humanoid", + "Territorial", + "Aggressive", + "Tribal", + "Small", + "IdentityRed", + "IdentityGreen", + "IdentityGruul", + "BiomeRed", + "Minion" + ] +}, { "name": "Goblin King", "sprite": "sprites/enemy/humanoid/goblin/goblinking.atlas", @@ -12831,16 +13827,16 @@ ] }, { - "name": "Goblin Warrior", - "sprite": "sprites/enemy/humanoid/goblin/wolf_rider.atlas", + "name": "Goblin Stalker", + "sprite": "sprites/enemy/humanoid/goblin/goblin_4.atlas", "deck": [ - "decks/standard/goblin_mid.json" + "decks/standard/evilgoblin.dck" ], "ai": "", "spawnRate": 1, "difficulty": 0.1, - "speed": 28, - "life": 12, + "speed": 29, + "life": 15, "rewards": [ { "type": "deckCard", @@ -12862,11 +13858,11 @@ "Red" ], "rarity": [ - "Rare" + "Mythic Rare" ] } ], - "colors": "R", + "colors": "BR", "questTags": [ "Goblin", "Warrior", @@ -12876,23 +13872,77 @@ "Tribal", "Small", "IdentityRed", - "BiomeRed" + "IdentityBlack", + "Minion" ] }, { - "name": "Golem", - "sprite": "sprites/enemy/construct/golem.atlas", + "name": "Goblin Warrior", + "sprite": "sprites/enemy/humanoid/goblin/wolf_rider.atlas", "deck": [ - "decks/standard/golem.json" + "decks/standard/goblin_mid.json" ], "ai": "", - "spawnRate": 0.1, + "spawnRate": 1, "difficulty": 0.1, - "speed": 20, - "life": 13, + "speed": 28, + "life": 12, "rewards": [ { - "type": "card", + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4 + }, + { + "type": "gold", + "probability": 0.7, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "card", + "probability": 0.5, + "count": 2, + "colors": [ + "Red" + ], + "rarity": [ + "Rare" + ] + } + ], + "colors": "R", + "questTags": [ + "Goblin", + "Warrior", + "Humanoid", + "Territorial", + "Aggressive", + "Tribal", + "Small", + "IdentityRed", + "BiomeRed", + "Minion" + ] +}, +{ + "name": "Golem", + "nameOverride": "Rusted Golem", + "sprite": "sprites/enemy/construct/golem.atlas", + "deck": [ + "decks/standard/golem.json", + "decks/standard/rustic_golem.dck" + ], + "ai": "", + "randomizeDeck": true, + "spawnRate": 0.1, + "difficulty": 0.1, + "speed": 20, + "life": 13, + "rewards": [ + { + "type": "card", "probability": 1, "count": 1, "editions": [ @@ -12930,65 +13980,54 @@ ] }, { - "name": "Golem that is Generous", - "nameOverride": "Shiny Golem", - "sprite": "sprites/enemy/construct/golem.atlas", + "name": "Golem Sentinel", + "sprite": "sprites/enemy/construct/golem_4.atlas", "deck": [ - "decks/standard/golem.json" + "decks/standard/golem_sentinel.dck", + "decks/standard/golem_sentinel_2.dck", + "decks/standard/golem_sentinel_3.dck" ], "ai": "", - "spawnRate": 0.1, + "spawnRate": 1, "difficulty": 0.1, "speed": 20, - "life": 13, + "life": 20, "rewards": [ { - "type": "card", + "type": "deckCard", "probability": 1, "count": 1, - "editions": [ - "M22", - "M21" - ], - "colors": [ - "red" - ], - "rarity": [ - "rare" - ] + "addMaxCount": 2 }, { - "type": "life", - "probability": 1, - "count": 1, - "addMaxCount": 3 + "type": "gold", + "probability": 0.7, + "count": 100, + "addMaxCount": 200 }, { - "type": "deckCard", + "type": "card", "probability": 1, "count": 3, - "addMaxCount": 3 + "rarity": [ + "Uncommon" + ] }, { "type": "card", - "probability": 1, - "count": 2, - "cardName": "Black Lotus" - }, - { - "type": "gold", - "probability": 1, - "count": 10, - "addMaxCount": 90 + "probability": 0.5, + "count": 1, + "rarity": [ + "Rare" + ] } ], - "colors": "GW", + "colors": "C", "questTags": [ "Golem", + "IdentityColorless", "Construct", - "IdentityGreen", - "IdentityWhite", - "IdentitySelesnya" + "Dungeon" ] }, { @@ -13056,7 +14095,8 @@ "Tribal", "IdentityBlack", "IdentityGreen", - "IdentityGolgari" + "IdentityGolgari", + "Leader" ] }, { @@ -13598,7 +14638,7 @@ "addMaxCount": 4, "rarity": [ "common", - "basicland" + "uncommon" ] }, { @@ -13682,7 +14722,7 @@ "addMaxCount": 4, "rarity": [ "common", - "basicland" + "uncommon" ] }, { @@ -13848,7 +14888,7 @@ "addMaxCount": 4, "rarity": [ "common", - "basicland" + "uncommon" ] }, { @@ -14140,7 +15180,8 @@ "Mystic", "IdentityGreen", "IdentityBlack", - "BiomeGreen" + "BiomeGreen", + "Minion" ] }, { @@ -14289,7 +15330,7 @@ "spawnRate": 0.8, "difficulty": 0.1, "speed": 15, - "scale": 0.45, + "scale": 0.75, "life": 20, "rewards": [ { @@ -14360,7 +15401,7 @@ "addMaxCount": 4, "rarity": [ "common", - "basicland" + "uncommon" ] }, { @@ -14435,7 +15476,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 24, - "scale": 0.7, + "scale": 0.8, "life": 17, "rewards": [ { @@ -14443,11 +15484,18 @@ "probability": 1, "count": 2, "addMaxCount": 5, + "rarity": [ "rare", "Mythic Rare", "Rare", "Uncommon" + ], + "cardTypes": [ + "Creature", + "Instant", + "Artifact", + "Enchantment" ] }, { @@ -14468,6 +15516,122 @@ "BiomeBlack" ] }, +{ + "name": "Holy Paladin", + "sprite": "sprites/enemy/humanoid/human/knight/paladin_large.atlas", + "deck": [ + "decks/standard/holypaladin.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 24, + "scale": 0.7, + "life": 25, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 4, + "colors": [ + "White" + ], + "rarity": [ + "Rare" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 200 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "rarity": [ + "uncommon", + "rare" + ], + "cardTypes": [ + "Land" + ] + }, + { + "type": "shards", + "probability": 1, + "count": 30, + "addMaxCount": 20 + } + ], + "colors": "W", + "questTags": [ + "IdentityWhite", + "Paladin", + "Human", + "Holy", + "Leader" + ] +}, +{ + "name": "Royal King", + "sprite": "sprites/enemy/humanoid/human/knight/king_large.atlas", + "deck": [ + "decks/standard/whiteking.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 24, + "scale": 0.7, + "life": 25, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 4, + "colors": [ + "White" + ], + "rarity": [ + "Rare" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 200 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "rarity": [ + "uncommon", + "rare" + ], + "cardTypes": [ + "Land" + ] + }, + { + "type": "shards", + "probability": 1, + "count": 30, + "addMaxCount": 20 + } + ], + "colors": "W", + "questTags": [ + "IdentityWhite", + "Warrior", + "Human", + "Holy", + "King" + ] +}, { "name": "Horse", "sprite": "sprites/enemy/beast/horseblack.atlas", @@ -14627,7 +15791,8 @@ "IdentityBlue", "IdentityWhite", "IdentityAzorius", - "BiomeWhite" + "BiomeWhite", + "Minion" ] }, { @@ -14679,29 +15844,76 @@ ] }, { - "name": "Human Captain", - "nameOverride": "", - "sprite": "sprites/enemy/humanoid/human/knight/braveknight.atlas", + "name": "Human Bard", + "sprite": "sprites/enemy/humanoid/human/bard/humanbard.atlas", "deck": [ - "decks/standard/humanelite.dck" + "decks/standard/humanbard.dck" ], "ai": "", "spawnRate": 1, "difficulty": 0.1, - "speed": 21, - "scale": 1.25, - "life": 20, + "speed": 25, + "life": 25, "rewards": [ { "type": "deckCard", "probability": 1, - "count": 2, - "addMaxCount": 4 + "count": 1, + "addMaxCount": 3, + "rarity": [ + "common", + "uncommon", + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] }, { "type": "gold", - "probability": 0.7, - "count": 100, + "probability": 1, + "count": 10, + "addMaxCount": 50 + } + ], + "colors": "RW", + "questTags": [ + "Human", + "Soldier", + "IdentityWhite", + "IdentityRed", + "IdentityGruul", + "BiomeWhite" + ] +}, +{ + "name": "Human Captain", + "nameOverride": "", + "sprite": "sprites/enemy/humanoid/human/knight/braveknight.atlas", + "deck": [ + "decks/standard/humanelite.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 21, + "scale": 1.25, + "life": 20, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4 + }, + { + "type": "gold", + "probability": 0.7, + "count": 100, "addMaxCount": 90 }, { @@ -14742,7 +15954,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 25, - "life": 13, + "life": 18, "rewards": [ { "type": "deckCard", @@ -14805,9 +16017,9 @@ }, { "type": "gold", - "probability": 0.7, + "probability": 1, "count": 10, - "addMaxCount": 90 + "addMaxCount": 30 }, { "type": "card", @@ -14912,7 +16124,8 @@ "IdentityGreen", "IdentityWhite", "IdentitySelesnya", - "Mercenary" + "Mercenary", + "Minion" ] }, { @@ -14925,6 +16138,7 @@ "spawnRate": 0.8, "difficulty": 0.1, "speed": 15, + "scale": 1.5, "life": 19, "rewards": [ { @@ -14961,6 +16175,119 @@ "BiomeGreen" ] }, +{ + "name": "The Hydra of Shandalaar", + "sprite": "sprites/enemy/monstrosity/hydra_large.atlas", + "deck": [ + "decks/standard/hydraboss.dck" + ], + "ai": "", + "boss": true, + "spawnRate": 0.8, + "difficulty": 0.1, + "speed": 15, + "life": 30, + "gamesPerMatch": 1, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4 + }, + { + "type": "gold", + "probability": 1, + "count": 150, + "addMaxCount": 250 + }, + { + "type": "card", + "probability": 1, + "count": 4, + "colors": [ + "Green" + ], + "rarity": [ + "Mythic Rare" + ] + } + ], + "colors": "G", + "questTags": [ + "Wurm", + "Mythical", + "Giant", + "Aberration", + "IdentitySimic" + ] +}, +{ + "name": "Holy Apparition", + "sprite": "sprites/enemy/celestial/seraphim.atlas", + "deck": [ + "decks/standard/seraphim.dck" + ], + "ai": "", + "spawnRate": 0.2, + "difficulty": 0.1, + "speed": 35, + "scale": 0.8, + "life": 25, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon" + ] + }, + { + "type": "card", + "probability": 1, + "count": 1, + "addMaxCount": 1, + "rarity": [ + "Rare" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 100 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Land" + ] + }, + { + "type": "shards", + "probability": 1, + "count": 10, + "addMaxCount": 10 + } + ], + "colors": "W", + "questTags": [ + "IdentityWhite", + "Large", + "Holy", + "Celestial", + "Arcane", + "Magical" + ] +}, { "name": "Ibis", "sprite": "sprites/enemy/beast/ibis.atlas", @@ -15346,6 +16673,7 @@ "speed": 30, "scale": 0.5, "life": 40, + "gamesPerMatch": 3, "rewards": [ { "type": "card", @@ -15430,7 +16758,7 @@ "difficulty": 0.1, "speed": 15, "scale": 0.75, - "life": 10, + "life": 12, "rewards": [ { "type": "deckCard", @@ -15669,6 +16997,7 @@ "speed": 31, "scale": 0.35, "life": 40, + "gamesPerMatch": 3, "rewards": [ { "type": "deckCard", @@ -15887,7 +17216,8 @@ "IdentityWhite", "Mercenary", "IdentityBlue", - "IdentityAzorius" + "IdentityAzorius", + "Minion" ] }, { @@ -16568,7 +17898,9 @@ "boss": true, "flying": true, "speed": 1, + "scale": 1.5, "life": 60, + "gamesPerMatch": 3, "rewards": [ { "type": "card", @@ -16678,7 +18010,8 @@ "BiomeWhite", "Leonin", "Armorer", - "Equipments" + "Equipments", + "Minion" ] }, { @@ -16727,7 +18060,8 @@ "IdentityWhite", "IdentitySelesnya", "BiomeWhite", - "Leonin" + "Leonin", + "Minion" ] }, { @@ -16846,6 +18180,7 @@ "difficulty": 0.1, "speed": 30, "life": 70, + "gamesPerMatch": 3, "rewards": [ { "type": "card", @@ -17111,8 +18446,8 @@ "spawnRate": 0.8, "difficulty": 0.1, "speed": 15, - "scale": 0.8, - "life": 10, + "scale": 0.9, + "life": 12, "rewards": [ { "type": "deckCard", @@ -17170,7 +18505,9 @@ "ai": "", "boss": true, "speed": 1, + "scale": 1.5, "life": 60, + "gamesPerMatch": 3, "rewards": [ { "type": "card", @@ -17227,115 +18564,224 @@ ] }, { - "name": "Magma Elemental", - "sprite": "sprites/enemy/elemental/magmaelemental.atlas", + "name": "Mageripper", + "sprite": "sprites/enemy/monstrosity/mageripper.atlas", "deck": [ - "decks/standard/magma_elemental.dck" + "decks/standard/mageripper.dck" ], "ai": "", - "flying": true, "spawnRate": 1, "difficulty": 0.1, - "speed": 24, - "life": 25, + "speed": 25, + "scale": 0.8, + "life": 15, "rewards": [ { "type": "deckCard", "probability": 1, "count": 2, - "addMaxCount": 4, - "rarity": [ - "common" - ] - }, - { - "type": "deckCard", - "probability": 1, - "count": 1, - "addMaxCount": 1, - "cardTypes": [ - "Creature", - "Artifact", - "Enchantment", - "Instant", - "Sorcery" - ] - }, - { - "type": "deckCard", - "probability": 0.5, - "count": 1, "addMaxCount": 2, - "rarity": [ - "uncommon" - ], "cardTypes": [ "Creature", - "Artifact", - "Enchantment", "Instant", - "Sorcery" - ] - }, - { - "type": "deckCard", - "probability": 0.25, - "count": 1, - "addMaxCount": 1, - "rarity": [ - "rare" + "Enchantment" ], - "cardTypes": [ - "Creature", - "Artifact", - "Enchantment", - "Instant", - "Sorcery" - ] + "colorType": "MonoColor" }, { - "type": "deckCard", - "probability": 0.1, - "count": 2, - "rarity": [ - "rare" - ], - "colorType": "Colorless" + "type": "gold", + "probability": 1, + "count": 10, + "addMaxCount": 90 }, { - "type": "randomCard", - "probability": 0.3, + "type": "deckCard", + "probability": 1, "count": 1, + "addMaxCount": 1, "rarity": [ - "uncommon", - "rare" + "Rare" ], "cardTypes": [ "Land" - ], - "cardText": "\\Q{\\ER\\Q}\\E" - }, - { - "type": "gold", - "probability": 0.3, - "count": 10, - "addMaxCount": 90 + ] } ], - "colors": "R", + "colors": "GUR", "questTags": [ - "Humanoid", - "Fire", - "Elemental", - "Subterranean", - "IdentityRed" + "Mythical", + "Insect", + "Monster", + "Identity Temur", + "Insect" ] }, { - "name": "Magma Fire Elemental", - "sprite": "sprites/enemy/elemental/magmafireelemental.atlas", + "name": "Maelstrom Angel", + "sprite": "sprites/enemy/celestial/maelstrom_angel.atlas", "deck": [ - "decks/standard/magma_elemental.dck" + "decks/standard/maelstromangel.dck" + ], + "ai": "", + "flying": true, + "spawnRate": 1, + "difficulty": 0.1, + "speed": 20, + "scale": 0.8, + "life": 20, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 2, + "cardTypes": [ + "Creature", + "Instant", + "Enchantment" + ], + "colorType": "MonoColor" + }, + { + "type": "gold", + "probability": 1, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "deckCard", + "probability": 1, + "count": 1, + "addMaxCount": 1, + "rarity": [ + "Rare" + ], + "cardTypes": [ + "Land" + ] + } + ], + "colors": "W", + "questTags": [ + "Angel", + "Floating", + "Holy", + "Humanoid", + "IdentityWhite", + "Mythical", + "Warrior" + ] +}, +{ + "name": "Magma Elemental", + "sprite": "sprites/enemy/elemental/magmaelemental.atlas", + "deck": [ + "decks/standard/magma_elemental.dck" + ], + "ai": "", + "flying": true, + "spawnRate": 1, + "difficulty": 0.1, + "speed": 24, + "life": 25, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common" + ] + }, + { + "type": "deckCard", + "probability": 1, + "count": 1, + "addMaxCount": 1, + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.5, + "count": 1, + "addMaxCount": 2, + "rarity": [ + "uncommon" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.25, + "count": 1, + "addMaxCount": 1, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.1, + "count": 2, + "rarity": [ + "rare" + ], + "colorType": "Colorless" + }, + { + "type": "randomCard", + "probability": 0.3, + "count": 1, + "rarity": [ + "uncommon", + "rare" + ], + "cardTypes": [ + "Land" + ], + "cardText": "\\Q{\\ER\\Q}\\E" + }, + { + "type": "gold", + "probability": 0.3, + "count": 10, + "addMaxCount": 90 + } + ], + "colors": "R", + "questTags": [ + "Humanoid", + "Fire", + "Elemental", + "Subterranean", + "IdentityRed" + ] +}, +{ + "name": "Magma Fire Elemental", + "sprite": "sprites/enemy/elemental/magmafireelemental.atlas", + "deck": [ + "decks/standard/magma_elemental.dck" ], "ai": "", "flying": true, @@ -17711,7 +19157,8 @@ "Territorial", "Water", "IdentityBlue", - "BiomeBlue" + "BiomeBlue", + "Minion" ] }, { @@ -17761,7 +19208,8 @@ "IdentityGreen", "IdentityBlue", "IdentitySimic", - "BiomeBlue" + "BiomeBlue", + "Minion" ] }, { @@ -17911,7 +19359,8 @@ "IdentityGreen", "IdentityBlue", "IdentitySimic", - "BiomeBlue" + "BiomeBlue", + "Minion" ] }, { @@ -18021,7 +19470,8 @@ "Soldier", "Territorial", "IdentityBlue", - "BiomeBlue" + "BiomeBlue", + "Minion" ] }, { @@ -18122,10 +19572,7 @@ "Nesting", "Swarm", "Construct", - "IdentityColorless", - null, - null, - null + "IdentityColorless" ] }, { @@ -18175,9 +19622,7 @@ "Elemental", "Wind", "IdentityBlue", - "Djinn", - null, - null + "Djinn" ] }, { @@ -18605,8 +20050,8 @@ "count": 2, "addMaxCount": 4, "rarity": [ - "uncommon", - "basicland" + "common", + "uncommon" ] }, { @@ -18668,6 +20113,87 @@ "BiomeWhite" ] }, +{ + "name": "Monkey", + "sprite": "sprites/enemy/beast/monkey_small.atlas", + "deck": [ + "decks/standard/ragavan.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.8, + "speed": 18, + "life": 20, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "colors": [ + "Red", + "Green" + ], + "rarity": [ + "Rare", + "Uncommon", + "Common" + ], + "subTypes": [ + "Monkey" + ] + }, + { + "type": "card", + "probability": 0.5, + "count": 2, + "addMaxCount": 4, + "colors": [ + "Green", + "Red", + "Blue" + ], + "rarity": [ + "Rare" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 200, + "addMaxCount": 100 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "rarity": [ + "uncommon", + "common" + ], + "cardTypes": [ + "Land" + ] + }, + { + "type": "shards", + "probability": 1, + "count": 20, + "addMaxCount": 10 + } + ], + "colors": "RG", + "questTags": [ + "Humanoid", + "Simian", + "Territorial", + "Animal", + "Wild", + "IdentityGreen", + "IdentityRed", + "IdentityTemur" + ] +}, { "name": "Mummy", "sprite": "sprites/enemy/undead/mummy.atlas", @@ -18723,12 +20249,67 @@ "IdentityBlack", "IdentityOrzhov", "BiomeColorless", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { - "name": "Naga Warrior", - "sprite": "sprites/enemy/humanoid/naga/nagawarrior.atlas", + "name": "Myr Superion", + "sprite": "sprites/enemy/construct/myr.atlas", + "deck": [ + "decks/miniboss/myr_superion.dck" + ], + "ai": "", + "boss": true, + "spawnRate": 1, + "difficulty": 0.5, + "speed": 20, + "scale": 2.5, + "life": 25, + "gamesPerMatch": 3, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 1, + "addMaxCount": 4 + }, + { + "type": "gold", + "probability": 0.7, + "count": 100, + "addMaxCount": 200 + }, + { + "type": "card", + "probability": 1, + "count": 3, + "rarity": [ + "Uncommon" + ] + }, + { + "type": "card", + "probability": 0.5, + "count": 3, + "rarity": [ + "Rare" + ] + } + ], + "colors": "C", + "questTags": [ + "Myr", + "IdentityColorless", + "Construct", + "Robot", + "Dungeon", + "Boss" + ] +}, +{ + "name": "Naga Warrior", + "sprite": "sprites/enemy/humanoid/naga/nagawarrior.atlas", "deck": [ "decks/standard/nagawarrior.dck" ], @@ -18895,6 +20476,155 @@ "IdentityBoros" ] }, +{ + "name": "Naked Mole Rat", + "sprite": "sprites/enemy/beast/nakedmolerat.atlas", + "deck": [ + "decks/standard/shrinemole.dck" + ], + "ai": "", + "spawnRate": 0.5, + "difficulty": 0.1, + "speed": 20, + "scale": 0.8, + "life": 20, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "colors": [ + "Green" + ], + "rarity": [ + "common", + "uncommon", + "Rare" + ], + "colorType": "MonoColor" + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 100 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "rarity": [ + "uncommon", + "common", + "Mythic Rare", + "Rare" + ], + "cardText": "Beast" + } + ], + "colors": "G", + "questTags": [ + "Animal", + "Territorial", + "Wild", + "Small", + "IdentityGreen", + "BiomeGreen" + ] +}, +{ + "name": "Nantuko Guard", + "sprite": "sprites/enemy/humanoid/nantuko/deadlymantis.atlas", + "deck": [ + "decks/standard/nantuko_morpher.dck" + ], + "ai": "", + "spawnRate": 0.5, + "difficulty": 0.1, + "speed": 15, + "scale": 0.6, + "life": 25, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon" + ] + }, + { + "type": "deckCard", + "probability": 1, + "count": 1, + "addMaxCount": 2, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.25, + "count": 1, + "addMaxCount": 1, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "gold", + "probability": 0.3, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "subTypes": [ + "Eldrazi" + ], + "cardTypes": [ + "Creature" + ] + }, + { + "type": "shards", + "probability": 1, + "count": 10, + "addMaxCount": 10 + } + ], + "colors": "BGU", + "questTags": [ + "Insect", + "Humanoid", + "Wandering", + "Huge", + "IdentityBlack", + "IdentityGreen", + "IdentityBlue", + "IdentitySultai" + ] +}, { "name": "Necrogoyf", "sprite": "sprites/enemy/monstrosity/shardsoul_slayer.atlas", @@ -18906,7 +20636,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 24, - "scale": 0.5, + "scale": 0.6, "life": 16, "rewards": [ { @@ -18970,7 +20700,11 @@ "type": "deckCard", "probability": 1, "count": 3, - "addMaxCount": 6 + "addMaxCount": 6, + "rarity": [ + "uncomon", + "common" + ] }, { "type": "card", @@ -19009,17 +20743,17 @@ ] }, { - "name": "Nezumi Ninja", - "sprite": "sprites/enemy/humanoid/nezumi/humanoidrat.atlas", + "name": "Nezumi Leader", + "sprite": "sprites/enemy/humanoid/nezumi/nezumi_berserker.atlas", "deck": [ - "decks/standard/humanoidrat.dck" + "decks/standard/rat_leader.dck" ], "ai": "", "spawnRate": 1, "difficulty": 0.1, "speed": 15, "scale": 0.75, - "life": 10, + "life": 30, "rewards": [ { "type": "deckCard", @@ -19073,63 +20807,127 @@ ] }, { - "name": "Nightmare", - "sprite": "sprites/enemy/fiend/nightmare.atlas", + "name": "Nezumi Ninja", + "sprite": "sprites/enemy/humanoid/nezumi/nezumi_ninja.atlas", "deck": [ - "decks/standard/nightmare.dck" + "decks/standard/humanoidrat.dck" ], "ai": "", - "spawnRate": 0.3, - "difficulty": 0.8, - "speed": 18, - "scale": 0.65, - "life": 30, + "spawnRate": 1, + "difficulty": 0.1, + "speed": 15, + "scale": 0.75, + "life": 15, "rewards": [ { - "type": "card", + "type": "deckCard", "probability": 1, "count": 2, "addMaxCount": 4, - "colors": [ - "Black" - ], "rarity": [ - "Rare", - "Uncommon", - "Common" - ], - "subTypes": [ - "Nightmare" + "common", + "uncommon" ] }, { "type": "card", "probability": 0.5, - "count": 2, - "addMaxCount": 4, - "colors": [ - "Black" - ], + "count": 1, "rarity": [ "Rare" - ] + ], + "cardText": "Rat" }, { "type": "gold", "probability": 1, - "count": 200, + "count": 50, "addMaxCount": 100 }, { - "type": "shards", + "type": "card", "probability": 1, - "count": 10, - "addMaxCount": 15 + "count": 1, + "rarity": [ + "uncommon", + "common" + ], + "cardTypes": [ + "Land" + ] } ], - "colors": "RG", "questTags": [ - "Monster", + "Humanoid", + "Ninja", + "Bandit", + "Rat", + "Sneaky", + "Thief", + "Subterranean", + "Scavenger", + "IdentityBlack", + "BiomeBlack" + ] +}, +{ + "name": "Nightmare", + "sprite": "sprites/enemy/fiend/nightmare.atlas", + "deck": [ + "decks/standard/nightmare.dck" + ], + "ai": "", + "spawnRate": 0.3, + "difficulty": 0.8, + "speed": 18, + "scale": 0.65, + "life": 30, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "colors": [ + "Black" + ], + "rarity": [ + "Rare", + "Uncommon", + "Common" + ], + "subTypes": [ + "Nightmare" + ] + }, + { + "type": "card", + "probability": 0.5, + "count": 2, + "addMaxCount": 4, + "colors": [ + "Black" + ], + "rarity": [ + "Rare" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 200, + "addMaxCount": 100 + }, + { + "type": "shards", + "probability": 1, + "count": 10, + "addMaxCount": 15 + } + ], + "colors": "RG", + "questTags": [ + "Monster", "Horror", "Hidden", "IdentityBlack", @@ -19151,7 +20949,7 @@ "difficulty": 0.1, "speed": 15, "scale": 0.75, - "life": 10, + "life": 13, "rewards": [ { "type": "deckCard", @@ -19274,7 +21072,7 @@ }, { "name": "Ooze Boss", - "sprite": "sprites/enemy/ooze/oozeboss.atlas", + "sprite": "sprites/enemy/ooze/giant_slime.atlas", "deck": [ "decks/miniboss/ooze_boss.dck" ], @@ -19284,6 +21082,7 @@ "difficulty": 0.1, "speed": 23, "life": 50, + "gamesPerMatch": 3, "rewards": [ { "type": "item", @@ -19383,7 +21182,7 @@ "difficulty": 0.1, "speed": 25, "scale": 0.75, - "life": 10, + "life": 13, "rewards": [ { "type": "deckCard", @@ -19679,37 +21478,24 @@ ] }, { - "name": "Pirate Captain", - "nameOverride": "", - "sprite": "sprites/enemy/humanoid/human/rogue/pirate_captain.atlas", + "name": "Pirate 2", + "nameOverride": "Buccaneer", + "sprite": "sprites/enemy/humanoid/human/rogue/pirate2.atlas", "deck": [ - "decks/standard/pirate_captain.dck" + "decks/standard/pirate2.dck" ], "ai": "", - "randomizeDeck": true, - "spawnRate": 0.5, + "spawnRate": 0.8, "difficulty": 0.1, - "speed": 15, - "life": 25, + "speed": 24, + "life": 16, "rewards": [ { "type": "deckCard", "probability": 1, - "count": 2, - "addMaxCount": 4, - "rarity": [ - "common", - "uncommon" - ] - }, - { - "type": "card", - "probability": 1, - "count": 5, + "count": 1, "rarity": [ - "Rare", - "common", - "uncommon" + "Common" ], "cardTypes": [ "Creature", @@ -19723,9 +21509,8 @@ "type": "deckCard", "probability": 0.25, "count": 1, - "addMaxCount": 1, "rarity": [ - "rare" + "Rare" ], "cardTypes": [ "Creature", @@ -19734,9 +21519,31 @@ "Instant", "Sorcery" ] + }, + { + "type": "gold", + "probability": 1, + "count": 30, + "addMaxCount": 100 + }, + { + "type": "card", + "probability": 0.5, + "count": 2, + "colors": [ + "Red" + ] + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "colors": [ + "Blue" + ] } ], - "colors": "URB", + "colors": "BRU", "questTags": [ "Aggressive", "Human", @@ -19744,88 +21551,107 @@ "Water", "Bandit", "Thief", + "IdentityBlack", "IdentityBlue", "IdentityRed", - "IdentityIzzet", - "IdentityJund", - "Leader", - "Pirate" + "IdentityGrixis", + "Dungeon" ] }, { - "name": "Plant", - "sprite": "sprites/enemy/plant/plant.atlas", + "name": "Pirate 3", + "nameOverride": "Plunderer", + "sprite": "sprites/enemy/humanoid/human/rogue/pirate3.atlas", "deck": [ - "decks/standard/plant.json", - "decks/standard/plant.dck" + "decks/standard/pirate3.dck" ], "ai": "", - "randomizeDeck": true, - "spawnRate": 1, + "spawnRate": 0.8, "difficulty": 0.1, - "speed": 15, - "scale": 0.8, - "life": 15, + "speed": 24, + "life": 16, "rewards": [ { "type": "deckCard", "probability": 1, - "count": 2, - "addMaxCount": 4, + "count": 1, "rarity": [ - "common", - "uncommon" + "Common" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" ] }, { - "type": "card", - "probability": 0.5, + "type": "deckCard", + "probability": 0.25, "count": 1, "rarity": [ "Rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" ] }, { "type": "gold", "probability": 1, - "count": 50, + "count": 30, "addMaxCount": 100 }, { "type": "card", - "probability": 1, + "probability": 0.5, + "count": 2, + "colors": [ + "Red" + ] + }, + { + "type": "card", + "probability": 0.5, "count": 1, - "rarity": [ - "uncommon", - "common" - ], - "cardTypes": [ - "Land" + "colors": [ + "Blue" ] } ], + "colors": "BRU", "questTags": [ - "Nature", - "Territorial", - "Inhuman", - "Prey", - "IdentityGreen", - "BiomeGreen" + "Aggressive", + "Human", + "Warrior", + "Water", + "Bandit", + "Thief", + "IdentityBlack", + "IdentityBlue", + "IdentityRed", + "IdentityGrixis", + "Dungeon" ] }, { - "name": "Poisonous Snake", + "name": "Pirate Captain", "nameOverride": "", - "sprite": "sprites/enemy/beast/snake_cobra.atlas", + "sprite": "sprites/enemy/humanoid/human/rogue/pirate_captain.atlas", "deck": [ - "decks/standard/poisonoussnake.dck" + "decks/standard/pirate_captain.dck" ], "ai": "", - "spawnRate": 1, + "randomizeDeck": true, + "spawnRate": 0.5, "difficulty": 0.1, "speed": 15, - "scale": 0.9, - "life": 15, + "life": 25, "rewards": [ { "type": "deckCard", @@ -19839,99 +21665,646 @@ }, { "type": "card", - "probability": 0.5, + "probability": 1, + "count": 5, + "rarity": [ + "Rare", + "common", + "uncommon" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.25, + "count": 1, + "addMaxCount": 1, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + } + ], + "colors": "URB", + "questTags": [ + "Aggressive", + "Human", + "Warrior", + "Water", + "Bandit", + "Thief", + "IdentityBlue", + "IdentityRed", + "IdentityIzzet", + "IdentityJund", + "Leader", + "Pirate", + "Captain" + ] +}, +{ + "name": "Pirate Captain 2", + "nameOverride": "Pirate Captain", + "sprite": "sprites/enemy/humanoid/human/rogue/pirate3.atlas", + "deck": [ + "decks/standard/pirate_captain_2.dck" + ], + "ai": "", + "spawnRate": 0.8, + "difficulty": 0.1, + "speed": 24, + "life": 20, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 1, + "rarity": [ + "Common" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.25, + "count": 1, + "rarity": [ + "Rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 30, + "addMaxCount": 100 + }, + { + "type": "card", + "probability": 0.5, + "count": 2, + "colors": [ + "Black" + ] + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "colors": [ + "Black" + ] + } + ], + "colors": "B", + "questTags": [ + "Leader", + "Aggressive", + "Human", + "Warrior", + "Water", + "Bandit", + "Thief", + "IdentityBlack", + "Dungeon", + "Pirate", + "Captain" + ] +}, +{ + "name": "Pharaoh", + "sprite": "sprites/enemy/undead/pharaoh.atlas", + "deck": [ + "decks/standard/pharaoh.dck" + ], + "ai": "", + "spawnRate": 0.5, + "difficulty": 0.1, + "speed": 15, + "scale": 0.5, + "life": 25, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4 + }, + { + "type": "card", + "probability": 1, + "count": 5, + "rarity": [ + "Rare" + ] + }, + { + "type": "card", + "probability": 1, + "count": 1, + "rarity": [ + "uncommon", + "common" + ], + "cardTypes": [ + "Land" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 100, + "addMaxCount": 150 + } + ], + "questTags": [ + "Undead", + "Humanoid", + "Loner", + "Territorial", + "IdentityWhite", + "IdentityBlack", + "IdentityOrzhov", + "BiomeColorless", + "BiomeBlack" + ] +}, +{ + "name": "Plant", + "sprite": "sprites/enemy/plant/plant.atlas", + "deck": [ + "decks/standard/plant.json", + "decks/standard/plant.dck" + ], + "ai": "", + "randomizeDeck": true, + "spawnRate": 1, + "difficulty": 0.1, + "speed": 15, + "scale": 0.8, + "life": 15, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon" + ] + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "rarity": [ + "Rare" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 100 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "rarity": [ + "uncommon", + "common" + ], + "cardTypes": [ + "Land" + ] + } + ], + "questTags": [ + "Nature", + "Territorial", + "Inhuman", + "Prey", + "IdentityGreen", + "BiomeGreen" + ] +}, +{ + "name": "Poisonous Snake", + "nameOverride": "", + "sprite": "sprites/enemy/beast/snake_cobra.atlas", + "deck": [ + "decks/standard/poisonoussnake.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 15, + "scale": 0.9, + "life": 15, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon" + ] + }, + { + "type": "card", + "probability": 0.5, + "count": 1, + "colors": [ + "White" + ], + "rarity": [ + "Rare", + "common", + "uncommon" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.25, + "count": 1, + "addMaxCount": 1, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + } + ], + "colors": "G", + "questTags": [ + "Animal", + "Beast", + "Snake", + "Cobra", + "Lizard", + "Sneaky", + "IdentityGreen" + ] +}, +{ + "name": "Polar Bear", + "sprite": "sprites/enemy/beast/polarbear.atlas", + "deck": [ + "decks/standard/polarbear.dck" + ], + "ai": "", + "spawnRate": 0.3, + "difficulty": 0.1, + "speed": 24, + "life": 16, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 1, + "addMaxCount": 4, + "rarity": [ + "uncommon" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.5, + "count": 1, + "addMaxCount": 2, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.5, + "count": 1, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Land" + ] + }, + { + "type": "gold", + "probability": 0.3, + "count": 10, + "addMaxCount": 90 + } + ], + "colors": "G", + "questTags": [ + "Territorial", + "Animal", + "Wild", + "Domesticated", + "IdentityBlue", + "IdentityGreen", + "Snow" + ] +}, +{ + "name": "Porcupine", + "sprite": "sprites/enemy/beast/porcupine.atlas", + "deck": [ + "decks/standard/porcupine.dck" + ], + "ai": "", + "spawnRate": 0.5, + "difficulty": 0.1, + "speed": 20, + "scale": 0.7, + "life": 20, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "colors": [ + "Green" + ], + "rarity": [ + "common", + "uncommon", + "Rare" + ], + "colorType": "MonoColor" + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 100 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "rarity": [ + "uncommon", + "common", + "Mythic Rare", + "Rare" + ], + "cardText": "Beast" + } + ], + "colors": "GR", + "questTags": [ + "Animal", + "Territorial", + "Wild", + "Small", + "IdentityGruul", + "BiomeRed" + ] +}, +{ + "name": "Blue Prototype", + "sprite": "sprites/enemy/construct/prototype_blue.atlas", + "deck": [ + "decks/standard/prototype_blue.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.3, + "speed": 20, + "life": 18, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 5, + "rarity": [ + "common", + "uncommon" + ], + "cardTypes": [ + "Artifact" + ] + }, + { + "type": "gold", + "probability": 0.7, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "rarity": [ + "uncommon", + "common", + "Rare" + ], + "cardTypes": [ + "Land" + ], + "colorType": "Colorless", + "cardText": "{C}" + }, + { + "type": "shards", + "probability": 1, + "count": 10 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "addMaxCount": 2, + "colors": [ + "Blue" + ], + "cardTypes": [ + "Artifact" + ] + } + ], + "colors": "U", + "questTags": [ + "Guardian", + "Artifact", + "Furnace", + "IdentityColorless", + "IdentityBlue", + "Construct", + "Robot" + ] +}, +{ + "name": "Green Prototype", + "sprite": "sprites/enemy/construct/prototype_green.atlas", + "deck": [ + "decks/standard/prototype_green.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.3, + "speed": 20, + "life": 18, + "rewards": [ + { + "type": "card", + "probability": 1, + "count": 2, + "addMaxCount": 5, + "rarity": [ + "common", + "uncommon" + ], + "cardTypes": [ + "Artifact" + ] + }, + { + "type": "gold", + "probability": 0.7, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "card", + "probability": 1, "count": 1, - "colors": [ - "White" - ], "rarity": [ - "Rare", + "uncommon", "common", - "uncommon" + "Rare" ], "cardTypes": [ - "Creature", - "Artifact", - "Enchantment", - "Instant", - "Sorcery" - ] + "Land" + ], + "colorType": "Colorless", + "cardText": "{C}" }, { - "type": "deckCard", - "probability": 0.25, + "type": "shards", + "probability": 1, + "count": 10 + }, + { + "type": "card", + "probability": 1, "count": 1, - "addMaxCount": 1, - "rarity": [ - "rare" + "addMaxCount": 2, + "colors": [ + "Green" ], "cardTypes": [ - "Creature", - "Artifact", - "Enchantment", - "Instant", - "Sorcery" + "Artifact" ] } ], "colors": "G", "questTags": [ - "Animal", - "Beast", - "Snake", - "Cobra", - "Lizard", - "Sneaky", - "IdentityGreen" + "Guardian", + "Artifact", + "IdentityColorless", + "IdentityGreen", + "Construct", + "Prototype", + "Robot" ] }, { - "name": "Polar Bear", - "sprite": "sprites/enemy/beast/polarbear.atlas", + "name": "Priest Fanatic", + "sprite": "sprites/enemy/humanoid/human/cleric/fanatic_priest.atlas", "deck": [ - "decks/standard/polarbear.dck" + "decks/standard/fanaticpriest.dck" ], "ai": "", - "spawnRate": 0.3, + "spawnRate": 0.2, "difficulty": 0.1, - "speed": 24, - "life": 16, + "speed": 35, + "life": 15, "rewards": [ { "type": "deckCard", "probability": 1, - "count": 1, + "count": 2, "addMaxCount": 4, "rarity": [ + "common", "uncommon" - ], - "cardTypes": [ - "Creature", - "Artifact", - "Enchantment", - "Instant", - "Sorcery" ] }, { - "type": "deckCard", + "type": "card", "probability": 0.5, "count": 1, - "addMaxCount": 2, "rarity": [ - "rare" - ], - "cardTypes": [ - "Creature", - "Artifact", - "Enchantment", - "Instant", - "Sorcery" + "Rare" ] }, { - "type": "deckCard", - "probability": 0.5, + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 100 + }, + { + "type": "card", + "probability": 1, "count": 1, "rarity": [ "rare" @@ -19939,23 +22312,16 @@ "cardTypes": [ "Land" ] - }, - { - "type": "gold", - "probability": 0.3, - "count": 10, - "addMaxCount": 90 } ], - "colors": "G", + "colors": "W", "questTags": [ - "Territorial", - "Animal", - "Wild", - "Domesticated", - "IdentityBlue", - "IdentityGreen", - "Snow" + "IdentityWhite", + "Cleric", + "Priest", + "Human", + "Holy", + null ] }, { @@ -20024,7 +22390,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 21, - "scale": 0.75, + "scale": 0.65, "life": 18, "rewards": [ { @@ -20191,7 +22557,7 @@ "decks/standard/phyrexianangel.dck" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.5, "difficulty": 0.1, "speed": 24, "life": 19, @@ -20272,7 +22638,7 @@ "decks/standard/phyrexianduelist.json" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.5, "difficulty": 0.1, "speed": 24, "life": 16, @@ -20346,6 +22712,64 @@ "IdentityOrzhov" ] }, +{ + "name": "Raccoon", + "sprite": "sprites/enemy/beast/raccoon.atlas", + "deck": [ + "decks/standard/enchantment_aggro.dck" + ], + "ai": "", + "spawnRate": 0.5, + "difficulty": 0.1, + "speed": 20, + "scale": 0.7, + "life": 20, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon", + "Rare" + ], + "colorType": "MonoColor" + }, + { + "type": "gold", + "probability": 1, + "count": 50, + "addMaxCount": 100 + }, + { + "type": "card", + "probability": 1, + "count": 1, + "colors": [ + "Green", + "White" + ], + "rarity": [ + "uncommon", + "common", + "Mythic Rare", + "Rare" + ], + "cardText": "Enchantment" + } + ], + "colors": "GW", + "questTags": [ + "Animal", + "Territorial", + "Wild", + "Small", + "IdentityGreen", + "BiomeGreen" + ] +}, { "name": "Parrot", "sprite": "sprites/enemy/beast/parrot.atlas", @@ -20904,7 +23328,8 @@ "Skeleton", "Regenerating", "IdentityBlack", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { @@ -20918,7 +23343,8 @@ "spawnRate": 0.8, "difficulty": 0.1, "speed": 15, - "life": 10, + "scale":1.1, + "life": 16, "rewards": [ { "type": "deckCard", @@ -21130,11 +23556,11 @@ "decks/standard/hellion.dck" ], "ai": "", - "spawnRate": 1, + "spawnRate": 0.2, "difficulty": 0.1, "speed": 13, - "scale": 1.3, - "life": 12, + "scale": 1.6, + "life": 15, "rewards": [ { "type": "deckCard", @@ -21181,7 +23607,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 25, - "life": 8, + "life": 12, "rewards": [ { "type": "deckCard", @@ -21356,7 +23782,7 @@ "type": "deckCard", "probability": 1, "count": 2, - "addMaxCount": 4 + "addMaxCount": 1 }, { "type": "card", @@ -21466,6 +23892,7 @@ "difficulty": 0.1, "speed": 15, "life": 40, + "gamesPerMatch": 3, "rewards": [ { "type": "deckCard", @@ -21589,7 +24016,7 @@ "name": "Scourgemaster", "sprite": "sprites/enemy/fiend/scourgemaster.atlas", "deck": [ - "decks/standard/demon_helbent.dck", + "decks/standard/demon_hellbent.dck", "decks/standard/demon_humansac.dck" ], "ai": "", @@ -21816,7 +24243,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 24, - "life": 10, + "life": 14, "rewards": [ { "type": "deckCard", @@ -22029,12 +24456,14 @@ "addMaxCount": 10 } ], - "colors": "B", + "colors": "UG", "questTags": [ "Wizard", "BiomeBlue", "BiomeGreen", "Lizard", + "IdentityBlue", + "IdentityGreen", "IdentitySimic" ] }, @@ -22068,7 +24497,8 @@ "Skeleton", "Regenerating", "IdentityBlack", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { @@ -22102,7 +24532,8 @@ "Soldier", "Regenerating", "IdentityBlack", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { @@ -22189,6 +24620,7 @@ }, { "name": "Slimefoot", + "nameOverride": "Fungus of Slimefoot", "sprite": "sprites/enemy/plant/slimefoot.atlas", "deck": [ "decks/miniboss/slimefoot.dck" @@ -22198,8 +24630,9 @@ "spawnRate": 1, "difficulty": 0.8, "speed": 31, - "scale": 0.5, + "scale": 0.7, "life": 40, + "gamesPerMatch": 3, "rewards": [ { "type": "deckCard", @@ -22329,11 +24762,7 @@ "Subterranean", "Nesting", "Swarm", - "Eldrazi", - null, - null, - null, - null + "Eldrazi" ] }, { @@ -22659,6 +25088,7 @@ "speed": 15, "scale": 0.75, "life": 40, + "gamesPerMatch": 3, "rewards": [ { "type": "Card", @@ -22752,6 +25182,7 @@ "boss": true, "speed": 1, "life": 50, + "gamesPerMatch": 3, "rewards": [ { "type": "gold", @@ -22807,7 +25238,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 25, - "life": 10, + "life": 12, "rewards": [ { "type": "deckCard", @@ -22852,11 +25283,69 @@ ] }, { - "type": "deckCard", - "probability": 0.1, - "count": 1, + "type": "deckCard", + "probability": 0.1, + "count": 1, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Land" + ] + }, + { + "type": "gold", + "probability": 0.3, + "count": 10, + "addMaxCount": 90 + } + ], + "colors": "GU", + "questTags": [ + "Animal", + "Wild", + "Nature", + "Territorial", + "Predator", + "IdentityGreen", + "IdentityBlue", + "IdentitySimic" + ] +}, +{ + "name": "Snow Wizard", + "sprite": "sprites/enemy/humanoid/human/wizard/simic_wiz.atlas", + "deck": [ + "decks/standard/simicwizard_snow.dck" + ], + "ai": "", + "randomizeDeck": true, + "spawnRate": 0.25, + "difficulty": 1, + "speed": 25, + "life": 20, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 3, + "addMaxCount": 6 + }, + { + "type": "card", + "probability": 0.5, + "count": 4, + "rarity": [ + "Rare" + ] + }, + { + "type": "card", + "probability": 1, + "count": 3, "rarity": [ - "rare" + "uncomon", + "common" ], "cardTypes": [ "Land" @@ -22864,20 +25353,26 @@ }, { "type": "gold", - "probability": 0.3, + "probability": 1, + "count": 50, + "addMaxCount": 100 + }, + { + "type": "shards", + "probability": 1, "count": 10, - "addMaxCount": 90 + "addMaxCount": 10 } ], - "colors": "GU", + "colors": "UG", "questTags": [ - "Animal", - "Wild", - "Nature", - "Territorial", - "Predator", - "IdentityGreen", + "Wizard", + "Dungeon", + "Snow", + "Wizard", + "Human", "IdentityBlue", + "IdentityGreen", "IdentitySimic" ] }, @@ -22944,7 +25439,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 22, - "life": 10, + "life": 14, "rewards": [ { "type": "deckCard", @@ -23086,6 +25581,63 @@ "BiomeBlack" ] }, +{ + "name": "Spirit", + "sprite": "sprites/enemy/undead/ghost_3.atlas", + "deck": [ + "decks/standard/spirit.dck" + ], + "ai": "", + "flying": true, + "spawnRate": 1, + "difficulty": 0.1, + "speed": 31, + "life": 20, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "common", + "uncommon" + ] + }, + { + "type": "deckCard", + "probability": 0.5, + "count": 2, + "addMaxCount": 4, + "rarity": [ + "uncommon", + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "gold", + "probability": 0.3, + "count": 100, + "addMaxCount": 200 + } + ], + "colors": "U", + "questTags": [ + "Undead", + "Spirit", + "Flying", + "Ghost", + "IdentityBlue", + "Dungeon" + ] +}, { "name": "Stegosaurus", "sprite": "sprites/enemy/beast/dinosaur/dinosaur_stegosaurus.atlas", @@ -23096,7 +25648,7 @@ "spawnRate": 0.5, "difficulty": 0.1, "speed": 20, - "scale": 0.8, + "scale": 1.2, "life": 12, "rewards": [ { @@ -23292,6 +25844,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 23, + "scale":1.5, "life": 20, "rewards": [ { @@ -23634,7 +26187,8 @@ "difficulty": 0.8, "speed": 31, "scale": 0.5, - "life": 25, + "life": 40, + "gamesPerMatch": 3, "rewards": [ { "type": "gold", @@ -23711,8 +26265,8 @@ }, { "name": "The Cheff", - "nameOverride": "", - "sprite": "sprites/enemy/humanoid/ironcheffboss.atlas", + "nameOverride": "Zedruu's Cook", + "sprite": "sprites/enemy/humanoid/halfling/korred.atlas", "deck": [ "decks/miniboss/thecheff.dck" ], @@ -23724,6 +26278,7 @@ "speed": 15, "scale": 0.6, "life": 50, + "gamesPerMatch": 3, "rewards": [ { "type": "deckCard", @@ -23847,6 +26402,7 @@ "speed": 31, "scale": 0.5, "life": 40, + "gamesPerMatch": 3, "rewards": [ { "type": "card", @@ -23911,7 +26467,6 @@ "type": "item", "probability": 1, "count": 1, - "addMaxCount": 100, "itemName": "Tibalt's Bag of Tricks", "itemNames": [ "Tibalt's Bag of Tricks" @@ -23948,8 +26503,8 @@ "randomizeDeck": true, "spawnRate": 0.8, "difficulty": 0.1, - "speed": 15, - "life": 10, + "speed": 25, + "life": 14, "rewards": [ { "type": "deckCard", @@ -24001,17 +26556,17 @@ }, { "name": "Torturer", - "sprite": "sprites/enemy/undead/torturer.atlas", + "sprite": "sprites/enemy/humanoid/human/bandit/bandittorturer.atlas", "deck": [ "decks/miniboss/torturer.dck" ], "ai": "", - "flying": true, "spawnRate": 1, "difficulty": 0.1, "speed": 20, "scale": 0.7, "life": 30, + "gamesPerMatch": 3, "rewards": [ { "type": "deckCard", @@ -24073,7 +26628,7 @@ "difficulty": 0.1, "speed": 5, "scale": 0.8, - "life": 10, + "life": 20, "rewards": [ { "type": "deckCard", @@ -24269,7 +26824,6 @@ "spawnRate": 0.5, "difficulty": 0.1, "speed": 20, - "scale": 0.8, "life": 20, "rewards": [ { @@ -24419,6 +26973,7 @@ "difficulty": 0.1, "speed": 31, "life": 80, + "gamesPerMatch": 3, "rewards": [ { "type": "deckCard", @@ -24507,7 +27062,8 @@ "Predator", "Nocturnal", "IdentityBlack", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { @@ -24633,7 +27189,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 25, - "life": 10, + "life": 15, "rewards": [ { "type": "deckCard", @@ -24698,7 +27254,7 @@ "spawnRate": 1, "difficulty": 0.3, "speed": 20, - "scale": 0.65, + "scale": 0.75, "life": 25, "rewards": [ { @@ -24955,7 +27511,7 @@ "type": "card", "probability": 1, "count": 2, - "addMaxCount": 4, + "addMaxCount": 1, "colors": [ "Red" ], @@ -24968,7 +27524,7 @@ "type": "card", "probability": 0.5, "count": 2, - "addMaxCount": 3, + "addMaxCount": 1, "colors": [ "Red" ], @@ -25077,7 +27633,7 @@ "difficulty": 0.1, "speed": 15, "scale": 0.75, - "life": 10, + "life": 14, "rewards": [ { "type": "deckCard", @@ -25126,6 +27682,79 @@ "IdentityJund" ] }, +{ + "name": "Werebear", + "sprite": "sprites/enemy/beast/bear_large.atlas", + "deck": [ + "decks/standard/bearboss.dck" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 25, + "scale": 0.6, + "life": 36, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 1, + "addMaxCount": 4, + "rarity": [ + "uncommon" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.5, + "count": 1, + "addMaxCount": 2, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Creature", + "Artifact", + "Enchantment", + "Instant", + "Sorcery" + ] + }, + { + "type": "deckCard", + "probability": 0.5, + "count": 1, + "rarity": [ + "rare" + ], + "cardTypes": [ + "Land" + ] + }, + { + "type": "gold", + "probability": 0.3, + "count": 10, + "addMaxCount": 90 + } + ], + "colors": "G", + "questTags": [ + "Territorial", + "Animal", + "Wild", + "Domesticated", + "IdentityGreen", + "BiomeGreen" + ] +}, { "name": "Werewolf", "sprite": "sprites/enemy/fiend/hellhound.atlas", @@ -25204,9 +27833,9 @@ }, { "name": "Plague Rat Swarm", - "sprite": "sprites/enemy/beast/wildrat.atlas", + "sprite": "sprites/enemy/beast/wildratpoison.atlas", "deck": [ - "decks/standard/rat_realmagic.dck" + "decks/standard/rat_poisonrat.dck" ], "ai": "", "randomizeDeck": true, @@ -25214,7 +27843,7 @@ "difficulty": 0.1, "speed": 15, "scale": 0.8, - "life": 10, + "life": 14, "rewards": [ { "type": "deckCard", @@ -25273,8 +27902,7 @@ "deck": [ "decks/standard/infectrat.dck", "decks/standard/rat.json", - "decks/standard/ratswarm.dck", - "decks/standard/rat_realmagic.dck" + "decks/standard/ratswarm.dck" ], "ai": "", "randomizeDeck": true, @@ -25282,7 +27910,7 @@ "difficulty": 0.1, "speed": 15, "scale": 0.8, - "life": 10, + "life": 13, "rewards": [ { "type": "deckCard", @@ -25430,7 +28058,7 @@ "spawnRate": 1, "difficulty": 0.1, "speed": 16, - "scale": 0.5, + "scale": 0.7, "life": 20, "rewards": [ { @@ -25490,6 +28118,70 @@ "BiomeGreen" ] }, +{ + "name": "Wolf Pup", + "sprite": "sprites/enemy/beast/wolfcub.atlas", + "deck": [ + "decks/standard/wolf.json" + ], + "ai": "", + "spawnRate": 1, + "difficulty": 0.1, + "speed": 35, + "scale": 0.7, + "life": 12, + "rewards": [ + { + "type": "deckCard", + "probability": 1, + "count": 2, + "addMaxCount": 2, + "rarity": [ + "common", + "uncommon", + "rare" + ] + }, + { + "type": "card", + "probability": 1, + "count": 1, + "addMaxCount": 2, + "rarity": [ + "uncommon", + "common", + "Rare" + ], + "cardTypes": [ + "Land" + ] + }, + { + "type": "gold", + "probability": 1, + "count": 10, + "addMaxCount": 90 + }, + { + "type": "randomCard", + "count": 2, + "addMaxCount": 1 + } + ], + "colors": "G", + "questTags": [ + "Nocturnal", + "Animal", + "Human", + "Beast", + "Wild", + "Loner", + "Aggressive", + "Territorial", + "IdentityGreen", + "BiomeGreen" + ] +}, { "name": "Wurm", "sprite": "sprites/enemy/monstrosity/wurm.atlas", @@ -25598,7 +28290,6 @@ "spawnRate": 0.7, "difficulty": 0.1, "speed": 23, - "scale": 0.8, "life": 12, "rewards": [ { @@ -25752,7 +28443,8 @@ "IdentityBlack", "Ghost", "Undead", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { @@ -25803,6 +28495,7 @@ "speed": 31, "scale": 0.5, "life": 50, + "gamesPerMatch": 3, "rewards": [ { "type": "deckCard", @@ -25989,6 +28682,7 @@ "speed": 30, "scale": 0.5, "life": 40, + "gamesPerMatch": 3, "rewards": [ { "type": "card", @@ -26107,7 +28801,8 @@ "Zombie", "Humanoid", "IdentityBlack", - "BiomeBlack" + "BiomeBlack", + "Minion" ] }, { diff --git a/forge-gui/res/adventure/common/world/items.json b/forge-gui/res/adventure/common/world/items.json index 6edd8e2eef8..eb57d1942e0 100644 --- a/forge-gui/res/adventure/common/world/items.json +++ b/forge-gui/res/adventure/common/world/items.json @@ -14,6 +14,79 @@ "description": "A lightweight coin made of bronze.", "iconName": "BronzeChallengeCoin" }, + { + "name": "Sir Donovan's Amulet", + "usableOnWorldMap":true, + "description": "A talisman for remotely contacting your employer", + "iconName": "SirDonovansAmulet", + "dialogOnUse": { + "text": "The amulet lies inert until mana is channeled through it.", + "options": [{ + "name": "Put the amulet away" + }, + { + "condition":[{"checkQuestFlag": "Quest_ShardMines_Epilogue"}, {"checkQuestFlag": "Quest_ShardMines_EpilogueComplete", "not": true}, {"hasShards": 3}], + "name": "Contact Sir Donovan (Requires 3 Mana Shards)", + "action": [{"setQuestFlag": {"key": "Quest_ShardMines_EpilogueComplete", "val": 1}, "addShards": -3}], + "text": "Unsure exactly what to expect, you channel a bit of energy from your own mana shards into the amulet. It glows an array of colors for the briefest of moments and then fades.", + "options": [ + { + "name": "(Continue)", + "text": "A thought enters your mind in response, not so much words as an urge - you should go to a town.", + "options": [ + { + "name": "(Continue)" + } + ] + } + ] + }, + { + "condition":[{"checkQuestFlag": "Quest_ShardMines_Epilogue"}, {"checkQuestFlag": "Quest_ShardMines_EpilogueComplete", "not": true}, {"hasShards": 3, "not":true}], + "isDisabled": true, + "name": "Contact Sir Donovan (Requires 3 Mana Shards)" + }, + { + "condition":[{"getQuestFlag":{"key":"exploreShand1","op":"=","val":6}}, {"getQuestFlag":{"key":"exploreShand1","op":">","val":6}, "not": true}, {"hasShards": 5}], + "name": "Contact Sir Donovan (Requires 5 Mana Shards)", + "text": "You funnel the power of your mana shards into the artifact. It takes using a few more of them before the device reacts this time, but eventually it glows in multiple colors once again.", + "options": [ + { + "name": "(Continue)", + "action": [{"setQuestFlag": {"key": "exploreShand1", "val": 7}, "addShards": -5}] + } + ] + }, + { + "condition":[{"getQuestFlag":{"key":"exploreShand1","op":"=","val":6}}, {"getQuestFlag":{"key":"exploreShand1","op":">","val":6}, "not": true}, {"hasShards": 5, "not":true}], + "isDisabled": true, + "name": "Contact Sir Donovan (Requires 5 Mana Shards)" + } + ] + } + "questItem": true + }, + { + "name": "Landscape Sketchbook", + "description": "A leather bound notebook containing sketches of various landscapes across Shandalar", + "iconName": "LandscapeSketchbook", + "questItem": true + }, + { + "name": "Landscape Sketchbook - Mirage", + "description": "A leather bound notebook containing sketches of tropical locations", + "iconName": "LandscapeSketchbook" + }, + { + "name": "Landscape Sketchbook - Urza's Saga", + "description": "A leather bound notebook containing many different angles of the same terrain features", + "iconName": "LandscapeSketchbook" + }, + { + "name": "Landscape Sketchbook - Coldsnap", + "description": "A leather bound notebook containing sketches of frost covered vistas", + "iconName": "LandscapeSketchbook" + }, { "name": "Chandra's Tome", "description": "Draft a Chandra themed card that can be cast with mana of any color.", @@ -73,6 +146,7 @@ "name": "Piper's Charm", "equipmentSlot": "Neck", "iconName": "PipersCharm", + "cost": 4000, "effect": { "startBattleWithCardInCommandZone": [ "Piper's Charm" @@ -81,6 +155,7 @@ },{ "name": "Sleep Wand", "equipmentSlot": "Left", + "cost": 4000, "iconName": "SleepWand", "effect": { "startBattleWithCardInCommandZone": [ @@ -90,6 +165,7 @@ },{ "name": "Hill Giant Club", "equipmentSlot": "Right", + "cost": 2000, "iconName": "HillGiantClub", "effect": { "startBattleWithCardInCommandZone": [ @@ -100,6 +176,7 @@ "name": "Cursed Treasure", "equipmentSlot": "Right", "iconName": "CursedTreasure", + "cost": 4000, "effect": { "startBattleWithCardInCommandZone": [ "Cursed Treasure" @@ -109,6 +186,7 @@ "name": "Farmer's Tools", "equipmentSlot": "Left", "iconName": "FarmersTools", + "cost": 6000, "effect": { "startBattleWithCardInCommandZone": [ "Farmer's Tools" @@ -200,7 +278,6 @@ "equipmentSlot": "Left", "iconName": "Hivestone", "effect": { - "lifeModifier": 2, "startBattleWithCard": [ "Hivestone" ] @@ -210,6 +287,7 @@ "name": "Life Amulet", "equipmentSlot": "Neck", "iconName": "LifeAmulet", + "cost": 4000, "effect": { "lifeModifier": 2 } @@ -288,6 +366,7 @@ "name": "Axt", "equipmentSlot": "Left", "iconName": "SteelAxt", + "cost": 2500, "effect": { "startBattleWithCard": [ "Bonesplitter" @@ -298,6 +377,7 @@ "name": "Bronze Sword", "equipmentSlot": "Left", "iconName": "BronzeSword", + "cost": 2500, "effect": { "startBattleWithCard": [ "Bronze Sword" @@ -308,7 +388,7 @@ "name": "Iron Boots", "equipmentSlot": "Boots", "iconName": "IronBoots", - "cost": 400, + "cost": 2000, "effect": { "moveSpeed": 1.2 } @@ -317,7 +397,7 @@ "name": "Iron Shield", "equipmentSlot": "Right", "iconName": "IronShield", - "cost": 400, + "cost": 3500, "effect": { "lifeModifier": 2 } @@ -325,7 +405,7 @@ { "name": "Iron Armor", "equipmentSlot": "Body", - "cost": 400, + "cost": 3000, "iconName": "IronArmor", "effect": { "lifeModifier": 2 @@ -335,6 +415,7 @@ "name": "Steel Sword", "equipmentSlot": "Left", "iconName": "SteelSword", + "cost": 4500, "effect": { "startBattleWithCard": [ "Greatsword" @@ -345,7 +426,7 @@ "name": "Steel Boots", "equipmentSlot": "Boots", "iconName": "SteelBoots", - "cost": 500, + "cost": 4500, "effect": { "lifeModifier": 1, "moveSpeed": 1.2 @@ -355,7 +436,7 @@ "name": "Steel Shield", "equipmentSlot": "Right", "iconName": "SteelShield", - "cost": 500, + "cost": 6500, "effect": { "startBattleWithCard": [ "w_0_3_wall_defender" @@ -365,7 +446,7 @@ { "name": "Steel Armor", "equipmentSlot": "Body", - "cost": 500, + "cost": 5000, "iconName": "SteelArmor", "effect": { "lifeModifier": 3 @@ -392,6 +473,7 @@ "name": "Jungle Shield", "equipmentSlot": "Right", "iconName": "JungleShield", + "cost": 2500, "effect": { "startBattleWithCard": [ "g_0_1_plant" @@ -402,6 +484,7 @@ "name": "Dagger", "equipmentSlot": "Left", "iconName": "Dagger", + "cost": 2500, "effect": { "startBattleWithCard": [ "Spare Dagger" @@ -423,6 +506,7 @@ { "name": "Aladdin's Ring", "equipmentSlot": "Right", + "cost": 3000, "iconName": "AladdinsRing", "effect": { "startBattleWithCard": [ @@ -434,6 +518,7 @@ "name": "Spell Book", "iconName": "SpellBook", "equipmentSlot": "Left", + "cost": 3000, "effect": { "changeStartCards": 1 } @@ -454,7 +539,7 @@ "name": "Mithril Boots", "equipmentSlot": "Boots", "iconName": "MithrilBoots", - "cost": 1500, + "cost": 10000, "effect": { "lifeModifier": 2, "moveSpeed": 1.3 @@ -464,7 +549,7 @@ "name": "Mithril Shield", "equipmentSlot": "Right", "iconName": "MithrilShield", - "cost": 1500, + "cost": 4500, "effect": { "startBattleWithCard": [ "c_0_4_a_wall_defender" @@ -476,11 +561,22 @@ "name": "Mithril Armor", "equipmentSlot": "Body", "iconName": "MithrilArmor", - "cost": 1500, + "cost": 15000, "effect": { "lifeModifier": 5 } }, + { + "name": "Presence of the Hydra", + "equipmentSlot": "Left", + "iconName": "PresenceoftheHydra", + "effect": { + "lifeModifier": 2, + "startBattleWithCardInCommandZone": [ + "Presence of the Hydra" + ] + } + }, { "name": "Death Ring", "equipmentSlot": "Right", @@ -586,6 +682,7 @@ "name": "Dark Boots", "equipmentSlot": "Boots", "iconName": "DarkBoots", + "cost": 2000, "effect": { "startBattleWithCard": [ "Clattering Augur" @@ -598,6 +695,7 @@ "name": "Dark Shield", "equipmentSlot": "Right", "iconName": "DarkShield", + "cost": 2500, "effect": { "startBattleWithCard": [ "Barrier of Bones" @@ -608,12 +706,13 @@ { "name": "Dark Armor", "equipmentSlot": "Body", + "cost": 3000, "iconName": "DarkArmor", "effect": { "startBattleWithCard": [ "Skeletal Snake" ], - "lifeModifier": -4 + "lifeModifier": -2 } }, { @@ -689,6 +788,7 @@ { "name": "Dark Amulet", "equipmentSlot": "Neck", + "cost": 3000, "iconName": "DarkAmulet", "effect": { "startBattleWithCard": [ @@ -1023,7 +1123,7 @@ "iconName": "WhiteStaff", "questItem": true, "shardsNeeded": 5, - "cost": 1000 + "cost": 5000 }, { "name": "Black Staff", @@ -1038,7 +1138,7 @@ "iconName": "BlackStaff", "questItem": true, "shardsNeeded": 5, - "cost": 1000 + "cost": 5000 }, { "name": "Blue Staff", @@ -1052,7 +1152,7 @@ "iconName": "BlueStaff", "questItem": true, "shardsNeeded": 5, - "cost": 1000 + "cost": 5000 }, { "name": "Red Staff", @@ -1066,7 +1166,7 @@ "iconName": "RedStaff", "questItem": true, "shardsNeeded": 5, - "cost": 1000 + "cost": 5000 }, { "name": "Green Staff", @@ -1081,7 +1181,7 @@ "iconName": "GreenStaff", "questItem": true, "shardsNeeded": 5, - "cost": 1000 + "cost": 5000 }, { "name": "Slimefoot's Slimy Staff", @@ -1114,6 +1214,7 @@ "iconName": "SteelBoots", "effect": { "lifeModifier": -1, + "moveSpeed": 1.20, "startBattleWithCard": [ "Ooze Flux" ] @@ -1215,8 +1316,7 @@ "iconName": "UnderworldCookbook", "effect": { "startBattleWithCard": [ - "The Underworld Cookbook", - "c_a_food_sac" + "The Underworld Cookbook" ] } }, diff --git a/forge-gui/res/adventure/common/world/points_of_interest.json b/forge-gui/res/adventure/common/world/points_of_interest.json index 6e714d030ae..4a1c9d5dcb4 100644 --- a/forge-gui/res/adventure/common/world/points_of_interest.json +++ b/forge-gui/res/adventure/common/world/points_of_interest.json @@ -1,6 +1,7 @@ [ { "name": "Aerie", + "displayName": "Aerie", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -16,6 +17,7 @@ }, { "name": "BarbarianCamp", + "displayName": "Barbarian Camp", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -31,6 +33,7 @@ }, { "name": "BarbarianCamp1", + "displayName": "Barbarian Camp", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -46,6 +49,7 @@ }, { "name": "BarbarianCamp2", + "displayName": "Barbarian Camp", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -61,6 +65,7 @@ }, { "name": "BarbarianCamp3", + "displayName": "Barbarian Camp", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -74,8 +79,41 @@ "Sidequest" ] }, +{ + "name": "BarbarianCamp4", + "displayName": "Barbarian Camp", + "type": "dungeon", + "count": 2, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "BarbarianCamp", + "map": "../common/maps/map/barbariancamp/barbariancamp_goblin_2.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Hostile", + "BarbarianCamp", + "BiomeRed", + "Sidequest" + ] +}, +{ + "name": "BarbarianCamp5", + "displayName": "Barbarian Camp", + "type": "dungeon", + "count": 2, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "BarbarianCamp", + "map": "../common/maps/map/barbariancamp/barbariancamp_goblin_3.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Hostile", + "BarbarianCamp", + "BiomeRed", + "Sidequest" + ] +}, { "name": "Black Castle", + "displayName": "Black Castle", "type": "castle", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -89,11 +127,17 @@ "Boss", "RespawnEnemies", "DungeonEffect", - "Castle" + "Castle", + "BiomeBlack", + "Chapter1Boss" + ], + "questFlagsToActivate": [ + {"key":"mainQuest", "val":2} ] }, { "name": "Blue Castle", + "displayName": "Blue Castle", "type": "castle", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -107,11 +151,17 @@ "Boss", "RespawnEnemies", "DungeonEffect", - "Castle" + "Castle", + "BiomeBlue", + "Chapter1Boss" + ], + "questFlagsToActivate": [ + {"key":"mainQuest", "val":2} ] }, { "name": "FortBlue1", + "displayName": "Pirate Fort", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -127,6 +177,7 @@ }, { "name": "FortBlue2", + "displayName": "River Crossing", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -142,6 +193,7 @@ }, { "name": "FortBlue3", + "displayName": "Esper Manufactory", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -157,6 +209,7 @@ }, { "name": "FortBlue4", + "displayName": "Cloud Fort", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -172,6 +225,7 @@ }, { "name": "FortBlue5", + "displayName": "Sea Temple", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -187,11 +241,12 @@ }, { "name": "Castle", + "displayName": "Von Gant's Fortress", "type": "dungeon", - "count": 2, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "WhiteCastle", - "map": "../common/maps/map/fort/fort_white_1.tmx", + "map": "../common/maps/map/fort/fort_white_1_celestial.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -203,11 +258,12 @@ }, { "name": "Castle1", + "displayName": "Fort", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "WhiteCastle", - "map": "../common/maps/map/fort/fort_white_2.tmx", + "map": "../common/maps/map/fort/fort_white_2_humans.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -219,11 +275,12 @@ }, { "name": "Castle2", + "displayName": "Pharaoh's Fort", "type": "dungeon", - "count": 2, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "WhiteCastle", - "map": "../common/maps/map/fort/fort_white_3.tmx", + "map": "../common/maps/map/fort/fort_white_3_pharaoh.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -235,11 +292,12 @@ }, { "name": "Castle3", + "displayName": "Levilain's Farm", "type": "dungeon", - "count": 2, - "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", - "sprite": "WhiteCastle", - "map": "../common/maps/map/fort/fort_white_4.tmx", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "farm", + "map": "../common/maps/map/fort/fort_white_4_farm.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -251,11 +309,12 @@ }, { "name": "CatLairG", + "displayName": "Leonin Camp", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "CatLair", - "map": "../common/maps/map/catlair/catlair_1.tmx", + "map": "../common/maps/map/catlair/catlair_green_1_leonincamp.tmx", "radiusFactor": 0.8, "questTags": [ "CatLair", @@ -266,11 +325,12 @@ }, { "name": "CatLairG1", + "displayName": "Tiger Forest", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "CatLair", - "map": "../common/maps/map/catlair/catlair_2.tmx", + "map": "../common/maps/map/catlair/catlair_green_2_tigerforest.tmx", "radiusFactor": 0.8, "questTags": [ "CatLair", @@ -281,11 +341,12 @@ }, { "name": "CatLairG2", + "displayName": "Chimera Lair", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "CatLair", - "map": "../common/maps/map/catlair/catlair_3.tmx", + "map": "../common/maps/map/catlair/catlair_green_3_chimera.tmx", "radiusFactor": 0.8, "questTags": [ "CatLair", @@ -296,11 +357,12 @@ }, { "name": "CatLairW", + "displayName": "Lion's Den", "type": "dungeon", - "count": 2, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "CatLair", - "map": "../common/maps/map/catlair/catlair_1.tmx", + "map": "../common/maps/map/catlair/catlair_white_1_lionden.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -312,11 +374,12 @@ }, { "name": "CatLairW1", + "displayName": "Leonin Camp", "type": "dungeon", - "count": 2, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "CatLair", - "map": "../common/maps/map/catlair/catlair_2.tmx", + "map": "../common/maps/map/catlair/catlair_white_2_leonincamp.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -328,11 +391,12 @@ }, { "name": "CatLairW2", + "displayName": "Leonin Sphinx", "type": "dungeon", - "count": 2, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "CatLair", - "map": "../common/maps/map/catlair/catlair_3.tmx", + "map": "../common/maps/map/catlair/catlair_white_3_temple.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -344,6 +408,7 @@ }, { "name": "CaveB", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -359,6 +424,7 @@ }, { "name": "CaveB1", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -372,6 +438,7 @@ }, { "name": "CaveB2", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -387,6 +454,7 @@ }, { "name": "CaveB3", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -402,6 +470,7 @@ }, { "name": "CaveB4", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -417,6 +486,7 @@ }, { "name": "CaveB5", + "displayName": "Flooded Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -432,6 +502,7 @@ }, { "name": "CaveB6", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -447,6 +518,7 @@ }, { "name": "CaveB8", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -462,6 +534,7 @@ }, { "name": "CaveBA", + "displayName": "Deep Caverns", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -477,6 +550,7 @@ }, { "name": "CaveC", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -492,6 +566,7 @@ }, { "name": "CaveC1", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -505,6 +580,7 @@ }, { "name": "CaveC2", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -520,6 +596,7 @@ }, { "name": "CaveC3", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -535,6 +612,7 @@ }, { "name": "CaveC4", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -550,6 +628,7 @@ }, { "name": "CaveC5", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -565,6 +644,7 @@ }, { "name": "CaveC6", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -580,6 +660,7 @@ }, { "name": "CaveC7", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -595,6 +676,7 @@ }, { "name": "CaveC8", + "displayName": "Flooded Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -610,6 +692,7 @@ }, { "name": "CaveC9", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -625,6 +708,7 @@ }, { "name": "CaveCA", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -640,6 +724,7 @@ }, { "name": "CaveCB", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -655,6 +740,7 @@ }, { "name": "CaveCD", + "displayName": "Deep Caverns", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -670,6 +756,7 @@ }, { "name": "CaveG", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -685,6 +772,7 @@ }, { "name": "CaveG1", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -698,6 +786,7 @@ }, { "name": "CaveG2", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -713,6 +802,7 @@ }, { "name": "CaveG3", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -728,6 +818,7 @@ }, { "name": "CaveG4", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -743,6 +834,7 @@ }, { "name": "CaveG5", + "displayName": "Flooded Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -758,6 +850,7 @@ }, { "name": "CaveG6", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -773,6 +866,7 @@ }, { "name": "CaveG9", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -788,6 +882,7 @@ }, { "name": "CaveGB", + "displayName": "Deep Caverns", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -803,6 +898,7 @@ }, { "name": "CaveCerodon", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -817,8 +913,59 @@ "Sidequest" ] }, +{ + "name": "CaveEldrazi", + "displayName": "Cave", + "type": "cave", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "Cave", + "map": "../common/maps/map/cave/cave_eldrazi.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Cave", + "Hostile", + "BiomeColorless", + "Sidequest" + ] +}, +{ + "name": "CaveAmphin", + "displayName": "Flooded Cave", + "type": "cave", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "Cave", + "map": "../common/maps/map/cave/cave_amphin.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Cave", + "Hostile", + "BiomeBlue", + "BiomeColorless", + "Sidequest" + ] +}, +{ + "name": "CaveRat", + "displayName": "Cave", + "type": "cave", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "Cave", + "map": "../common/maps/map/cave/cave_rat.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Cave", + "Hostile", + "BiomeBlack", + "BiomeColorless", + "Sidequest" + ] +}, { "name": "CaveU", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -832,6 +979,7 @@ }, { "name": "CaveU1", + "displayName": "Flooded Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -847,6 +995,7 @@ }, { "name": "CaveU2", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -862,6 +1011,7 @@ }, { "name": "CaveU3", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -877,6 +1027,7 @@ }, { "name": "CaveU4", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -892,6 +1043,7 @@ }, { "name": "CaveR", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -907,6 +1059,7 @@ }, { "name": "CaveR2", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -920,6 +1073,7 @@ }, { "name": "CaveR3", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -935,6 +1089,7 @@ }, { "name": "CaveR4", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -950,6 +1105,7 @@ }, { "name": "CaveR5", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -965,6 +1121,7 @@ }, { "name": "CaveR6", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -980,6 +1137,7 @@ }, { "name": "CaveR7", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -995,6 +1153,7 @@ }, { "name": "CaveR8", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1010,6 +1169,7 @@ }, { "name": "CaveR9", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1025,6 +1185,7 @@ }, { "name": "CaveRA", + "displayName": "Cave", "type": "cave", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1040,6 +1201,7 @@ }, { "name": "CaveRB", + "displayName": "Cave", "type": "cave", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1055,6 +1217,7 @@ }, { "name": "CaveRC", + "displayName": "Cave", "type": "cave", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1070,6 +1233,7 @@ }, { "name": "CaveRE", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1085,6 +1249,7 @@ }, { "name": "CaveRG", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1100,6 +1265,7 @@ }, { "name": "CaveRH", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1115,6 +1281,7 @@ }, { "name": "CaveRJ", + "displayName": "Deep Caverns", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1130,6 +1297,7 @@ }, { "name": "CaveW", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1145,6 +1313,7 @@ }, { "name": "CaveW1", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1158,6 +1327,7 @@ }, { "name": "CaveW2", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1173,6 +1343,7 @@ }, { "name": "CaveW3", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1188,6 +1359,7 @@ }, { "name": "CaveW4", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1203,6 +1375,7 @@ }, { "name": "CaveW5", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1218,6 +1391,7 @@ }, { "name": "CaveW6", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1233,19 +1407,24 @@ }, { "name": "Emrakul", + "displayName": "Emrakul's Castle", "type": "castle", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "colorless_castle", - "map": "../common/maps/map/emrakul/emrakul.tmx", + "map": "../common/maps/map/emrakul/emrakul_legacy.tmx", "radiusFactor": 0.4, "questTags": [ "Castle", "BiomeColorless" + ], + "questFlagsToActivate": [ + {"key":"mainQuest", "val":2} ] }, { "name": "CopperhostForest", + "displayName": "Copper Host Forest", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/phyrexia/Phyrexian_Buildings.atlas", @@ -1255,6 +1434,7 @@ }, { "name": "Crawlspace", + "displayName": "Blue Tower", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -1277,6 +1457,7 @@ }, { "name": "DjinnPalace", + "displayName": "Djinn's Palace", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1290,6 +1471,7 @@ }, { "name": "DjinnPalace1", + "displayName": "Djinn's Palace", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1303,6 +1485,7 @@ }, { "name": "Dream Halls", + "displayName": "Blue Tower", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -1317,6 +1500,7 @@ }, { "name": "DrossOutpost", + "displayName": "Dross Outpost", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/phyrexia/Phyrexian_Buildings.atlas", @@ -1332,6 +1516,7 @@ }, { "name": "ElfTown", + "displayName": "Secluded Elven Encampment", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1347,11 +1532,12 @@ }, { "name": "EvilGrove", + "displayName": "Undead Grove", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "EvilGrove", - "map": "../common/maps/map/evilgrove/evilgrove_1.tmx", + "map": "../common/maps/map/evilgrove/evilgrove_1_zombie.tmx", "radiusFactor": 0.8, "questTags": [ "EvilGrove", @@ -1362,11 +1548,12 @@ }, { "name": "EvilGrove1", + "displayName": "Malicious Artificer's Grove", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "EvilGrove", - "map": "../common/maps/map/evilgrove/evilgrove_2.tmx", + "map": "../common/maps/map/evilgrove/evilgrove_2_blackgolem.tmx", "radiusFactor": 0.8, "questTags": [ "EvilGrove", @@ -1377,11 +1564,12 @@ }, { "name": "EvilGrove2", + "displayName": "Grove of the Dark Titan", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "EvilGrove", - "map": "../common/maps/map/evilgrove/evilgrove_3.tmx", + "map": "../common/maps/map/evilgrove/evilgrove_3_gravetitan.tmx", "radiusFactor": 0.8, "questTags": [ "EvilGrove", @@ -1392,11 +1580,12 @@ }, { "name": "EvilGrove3", + "displayName": "Cursed Forest", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "EvilGrove", - "map": "../common/maps/map/evilgrove/evilgrove_4.tmx", + "map": "../common/maps/map/evilgrove/evilgrove_4_cursedforest.tmx", "radiusFactor": 0.8, "questTags": [ "EvilGrove", @@ -1407,11 +1596,12 @@ }, { "name": "EvilGrove4", + "displayName": "Neverglades National Park", "type": "cave", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "EvilGrove", - "map": "../common/maps/map/evilgrove/evilgrove_5.tmx", + "map": "../common/maps/map/evilgrove/evilgrove_5_swamp.tmx", "radiusFactor": 0.8, "questTags": [ "EvilGrove", @@ -1422,6 +1612,7 @@ }, { "name": "EvilGrove5", + "displayName": "Black Dragon Mountain", "type": "cave", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1437,6 +1628,7 @@ }, { "name": "EvilGrove6", + "displayName": "Shade's Lair", "type": "cave", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1452,11 +1644,12 @@ }, { "name": "Factory", + "displayName": "Autonomous Factory", "type": "dungeon", - "count": 3, + "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Factory", - "map": "../common/maps/map/factory/factory_1.tmx", + "map": "../common/maps/map/factory/factory_1_golems.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -1467,11 +1660,12 @@ }, { "name": "Factory1", + "displayName": "Autonomous Factory", "type": "dungeon", - "count": 3, + "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Factory", - "map": "../common/maps/map/factory/factory_2.tmx", + "map": "../common/maps/map/factory/factory_2_ooze.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -1482,11 +1676,12 @@ }, { "name": "Factory2", + "displayName": "Autonomous Factory", "type": "dungeon", - "count": 3, + "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Factory", - "map": "../common/maps/map/factory/factory_3.tmx", + "map": "../common/maps/map/factory/factory_3_wizard.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -1497,11 +1692,12 @@ }, { "name": "Factory3", + "displayName": "Autonomous Factory", "type": "dungeon", - "count": 3, + "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Factory", - "map": "../common/maps/map/factory/factory_4.tmx", + "map": "../common/maps/map/factory/factory_4_large.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -1512,6 +1708,7 @@ }, { "name": "Forest Capital", + "displayName": "Unbroken Bough", "type": "capital", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1520,7 +1717,8 @@ "questTags": [ "Capital", "BiomeGreen", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -1535,7 +1733,8 @@ "Town", "BiomeGreen", "TownGeneric", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -1550,7 +1749,8 @@ "Town", "BiomeGreen", "TownIdentity", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -1565,7 +1765,8 @@ "Town", "BiomeGreen", "TownTribal", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -1577,8 +1778,19 @@ "map": "../common/maps/map/towns/forest_town.tmx", "radiusFactor": 0.8 }, +{ + "name": "Fort", + "displayName": "The Frozen Ruins", + "type": "dungeon", + "count": 1, + "spriteAtlas": "maps/tileset/buildings.atlas", + "sprite": "Fort", + "map": "../common/maps/map/fort/fort_colorless_1_snow.tmx", + "radiusFactor": 0.8 +}, { "name": "Fort1", + "displayName": "Tundra Fort", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1594,6 +1806,7 @@ }, { "name": "Fort2", + "displayName": "Mages' Fort", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1609,6 +1822,7 @@ }, { "name": "Fort3", + "displayName": "Mercenary Barracks", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1624,6 +1838,7 @@ }, { "name": "Fort4", + "displayName": "Putrid Fort", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1639,6 +1854,7 @@ }, { "name": "Fort5", + "displayName": "Mind Slaver's Encampment", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1654,6 +1870,7 @@ }, { "name": "Fort6", + "displayName": "Necromancer's Study", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1669,6 +1886,7 @@ }, { "name": "Fort7", + "displayName": "Logging Camp", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -1684,6 +1902,7 @@ }, { "name": "Fort8", + "displayName": "Satyr Grove", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -1699,6 +1918,7 @@ }, { "name": "Fort9", + "displayName": "Beastmaster's Study", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -1714,6 +1934,7 @@ }, { "name": "FurnaceBase", + "displayName": "Furnace Host Base", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/phyrexia/Phyrexian_Buildings.atlas", @@ -1729,6 +1950,7 @@ }, { "name": "Garruk Forest", + "displayName": "Garruk's Forest", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -1743,6 +1965,7 @@ }, { "name": "GitaxianLab", + "displayName": "Gitaxian Laboratory", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/phyrexia/Phyrexian_Buildings.atlas", @@ -1758,6 +1981,7 @@ }, { "name": "Green Castle", + "displayName": "Green Castle", "type": "castle", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1771,11 +1995,17 @@ "Boss", "RespawnEnemies", "DungeonEffect", - "Castle" + "Castle", + "BiomeGreen", + "Chapter1Boss" + ], + "questFlagsToActivate": [ + {"key":"mainQuest", "val":2} ] }, { "name": "Graveyard", + "displayName": "Graveyard", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1790,6 +2020,7 @@ }, { "name": "Graveyard1", + "displayName": "Graveyard", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1804,6 +2035,7 @@ }, { "name": "Graveyard2", + "displayName": "Graveyard", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1818,6 +2050,7 @@ }, { "name": "Graveyard3", + "displayName": "Graveyard", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1832,6 +2065,7 @@ }, { "name": "Graveyard4", + "displayName": "Graveyard", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -1846,6 +2080,7 @@ }, { "name": "Grolnoks Bog", + "displayName": "Grolnok's Bog", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -1860,11 +2095,12 @@ }, { "name": "Grove", + "displayName": "The Honey Cove", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Grove", - "map": "../common/maps/map/grove/grove_1.tmx", + "map": "../common/maps/map/grove/grove_1_bears.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeGreen", @@ -1875,11 +2111,12 @@ }, { "name": "Grove1", + "displayName": "Wolf's Nest", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Grove", - "map": "../common/maps/map/grove/grove_2.tmx", + "map": "../common/maps/map/grove/grove_2_wolf.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeGreen", @@ -1890,11 +2127,12 @@ }, { "name": "Grove2", + "displayName": "Dinosaur Crater", "type": "cave", "count": 3, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Grove", - "map": "../common/maps/map/grove/grove_3.tmx", + "map": "../common/maps/map/grove/grove_3_dinosaur.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeGreen", @@ -1905,11 +2143,12 @@ }, { "name": "Grove3", + "displayName": "Simian's City", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Grove", - "map": "../common/maps/map/grove/grove_4.tmx", + "map": "../common/maps/map/grove/grove_4_gorilla.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeGreen", @@ -1920,11 +2159,12 @@ }, { "name": "Grove4", + "displayName": "Grove of the Forest Titan", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Grove", - "map": "../common/maps/map/grove/grove_5.tmx", + "map": "../common/maps/map/grove/grove_5_foresttitan.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeGreen", @@ -1935,11 +2175,12 @@ }, { "name": "Grove5", + "displayName": "Overgrown Ruins", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Grove", - "map": "../common/maps/map/grove/grove_6.tmx", + "map": "../common/maps/map/grove/grove_6_wizards.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeGreen", @@ -1950,11 +2191,12 @@ }, { "name": "Grove6", + "displayName": "Long Forgotten Temple", "type": "cave", - "count": 3, + "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Grove", - "map": "../common/maps/map/grove/grove_7.tmx", + "map": "../common/maps/map/grove/grove_7_snake.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeGreen", @@ -1965,11 +2207,12 @@ }, { "name": "Grove7", + "displayName": "The Lake of the Hydra", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Grove", - "map": "../common/maps/map/grove/grove_8.tmx", + "map": "../common/maps/map/grove/grove_8_hydra.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeGreen", @@ -1980,11 +2223,12 @@ }, { "name": "Grove8", + "displayName": "Corrupted Forest", "type": "cave", - "count": 3, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Grove", - "map": "../common/maps/map/grove/grove_9.tmx", + "map": "../common/maps/map/grove/grove_9_eldrazi.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeGreen", @@ -1995,6 +2239,7 @@ }, { "name": "GroveBamboo", + "displayName": "Bamboo Grove", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2008,8 +2253,41 @@ "Sidequest" ] }, +{ + "name": "GroveGreenDragon", + "displayName": "Grove of the Green Dragon", + "type": "cave", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "Grove", + "map": "../common/maps/map/grove/grove_11_greendragon.tmx", + "radiusFactor": 0.8, + "questTags": [ + "BiomeGreen", + "Grove", + "Hostile", + "Sidequest" + ] +}, +{ + "name": "GroveFaerieDragon", + "displayName": "Grove of the Faerie Dragon", + "type": "cave", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "Grove", + "map": "../common/maps/map/grove/grove_12_faeriedragon.tmx", + "radiusFactor": 0.8, + "questTags": [ + "BiomeGreen", + "Grove", + "Hostile", + "Sidequest" + ] +}, { "name": "Island Capital", + "displayName": "Great Lighthouse", "type": "capital", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2018,7 +2296,8 @@ "questTags": [ "Capital", "BiomeBlue", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -2033,7 +2312,8 @@ "Town", "TownGeneric", "BiomeBlue", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -2048,7 +2328,8 @@ "Town", "TownIdentity", "BiomeBlue", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -2063,7 +2344,8 @@ "Town", "TownTribal", "BiomeBlue", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -2077,6 +2359,7 @@ }, { "name": "Jacehold", + "displayName": "Jace's Holdout", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2091,6 +2374,7 @@ }, { "name": "Kavu Lair", + "displayName": "Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2105,25 +2389,28 @@ }, { "name": "Kiora Island", + "displayName": "Kiora's Island", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "Kiora", - "map": "../common/maps/map/kiora_island.tmx", + "map": "../common/maps/map/minibosses/kiora_island.tmx", "radiusFactor": 0.8, "questTags": [ "Boss", "Planeswalker", - "Hostile" + "Hostile", + "Kiora" ] }, { "name": "Lavaforge Kobold", + "displayName": "Lava Forge", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "LavaForge", - "map": "../common/maps/map/lavaforge/lavaforge_3.tmx", + "map": "../common/maps/map/lavaforge/lavaforge_3_vulcanodragon.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", @@ -2133,11 +2420,12 @@ }, { "name": "LavaForge1", + "displayName": "Lava Forge", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "LavaForge", - "map": "../common/maps/map/lavaforge/lavaforge_1.tmx", + "map": "../common/maps/map/lavaforge/lavaforge_1_sulfuricvortex.tmx", "radiusFactor": 0.8, "questTags": [ "DungeonEffect", @@ -2149,11 +2437,12 @@ }, { "name": "LavaForge2", + "displayName": "Lava Forge", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "LavaForge", - "map": "../common/maps/map/lavaforge/lavaforge_2.tmx", + "map": "../common/maps/map/lavaforge/lavaforge_2_burningsands.tmx", "radiusFactor": 0.8, "questTags": [ "DungeonEffect", @@ -2165,6 +2454,7 @@ }, { "name": "Lich's Mirror", + "displayName": "Black Tower", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -2179,11 +2469,12 @@ }, { "name": "MageTowerC", + "displayName": "Red Tower", "type": "dungeon", - "count": 3, + "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerRed", - "map": "../common/maps/map/magetower/magetower_1.tmx", + "map": "../common/maps/map/magetower/magetower_1_djinn.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeColorless", @@ -2195,11 +2486,12 @@ }, { "name": "MageTowerC2", + "displayName": "Black Tower", "type": "dungeon", - "count": 3, + "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerBlack", - "map": "../common/maps/map/magetower/magetower_2.tmx", + "map": "../common/maps/map/magetower/magetower_2_blackwiz.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeColorless", @@ -2211,11 +2503,12 @@ }, { "name": "MageTowerC3", + "displayName": "Red Tower", "type": "dungeon", - "count": 3, + "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerRed", - "map": "../common/maps/map/magetower/magetower_3.tmx", + "map": "../common/maps/map/magetower/magetower_3_redwiz.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeColorless", @@ -2227,11 +2520,12 @@ }, { "name": "MageTowerC4", + "displayName": "White Tower", "type": "dungeon", - "count": 3, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerWhite", - "map": "../common/maps/map/magetower/magetower_4.tmx", + "map": "../common/maps/map/magetower/magetower_4_monastery.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeColorless", @@ -2243,11 +2537,12 @@ }, { "name": "MageTowerC5", + "displayName": "Green Tower", "type": "dungeon", - "count": 3, + "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerGreen", - "map": "../common/maps/map/magetower/magetower_5.tmx", + "map": "../common/maps/map/magetower/magetower_5_greenhouse.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeColorless", @@ -2259,11 +2554,29 @@ }, { "name": "MageTowerC6", + "displayName": "Black Tower", "type": "dungeon", - "count": 3, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerBlack", - "map": "../common/maps/map/magetower/magetower_6.tmx", + "map": "../common/maps/map/magetower/magetower_6_infernalgenesis.tmx", + "radiusFactor": 0.8, + "questTags": [ + "MageTower", + "Dungeon", + "Hostile", + null, + null + ] +}, +{ + "name": "MageTower7Church", + "displayName": "White Tower", + "type": "dungeon", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", + "sprite": "MageTowerWhite", + "map": "../common/maps/map/magetower/magetower_7_church.tmx", "radiusFactor": 0.8, "questTags": [ "MageTower", @@ -2275,11 +2588,12 @@ }, { "name": "MageTowerC8", + "displayName": "Blue Tower", "type": "dungeon", - "count": 3, - "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "count": 2, + "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerBlue", - "map": "../common/maps/map/magetower/magetower_8.tmx", + "map": "../common/maps/map/magetower/magetower_8_illusion.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeColorless", @@ -2291,27 +2605,28 @@ }, { "name": "MageTowerX", + "displayName": "Blue Tower", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerBlue", - "map": "../common/maps/map/magetower/magetower_13.tmx", + "map": "../common/maps/map/magetower/magetower_13_doppelganger.tmx", "radiusFactor": 0.2, "questTags": [ "BiomeColorless", "MageTower", "Dungeon", - "Hostile", - "Sidequest" + "Hostile" ] }, { "name": "MageTowerCE", + "displayName": "Blue Tower", "type": "dungeon", - "count": 3, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerBlue", - "map": "../common/maps/map/magetower/magetower_14.tmx", + "map": "../common/maps/map/magetower/magetower_14_horrors.tmx", "radiusFactor": 0.8, "questTags": [ "BiomeColorless", @@ -2323,11 +2638,12 @@ }, { "name": "MageTowerU", + "displayName": "Blue Tower", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerBlue", - "map": "../common/maps/map/magetower/magetower_1.tmx", + "map": "../common/maps/map/magetower/magetower_1_djinn.tmx", "radiusFactor": 0.8, "questTags": [ "MageTower", @@ -2339,11 +2655,12 @@ }, { "name": "MageTowerU1", + "displayName": "Black Tower", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerBlack", - "map": "../common/maps/map/magetower/magetower_2.tmx", + "map": "../common/maps/map/magetower/magetower_2_blackwiz.tmx", "radiusFactor": 0.8, "questTags": [ "MageTower", @@ -2355,11 +2672,12 @@ }, { "name": "MageTowerU2", + "displayName": "Red Tower", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerRed", - "map": "../common/maps/map/magetower/magetower_3.tmx", + "map": "../common/maps/map/magetower/magetower_3_redwiz.tmx", "radiusFactor": 0.8, "questTags": [ "MageTower", @@ -2371,11 +2689,12 @@ }, { "name": "MageTowerU3", + "displayName": "White Tower", "type": "dungeon", - "count": 2, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerWhite", - "map": "../common/maps/map/magetower/magetower_4.tmx", + "map": "../common/maps/map/magetower/magetower_4_monastery.tmx", "radiusFactor": 0.8, "questTags": [ "MageTower", @@ -2387,11 +2706,12 @@ }, { "name": "MageTowerU4", + "displayName": "Green Tower", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerGreen", - "map": "../common/maps/map/magetower/magetower_5.tmx", + "map": "../common/maps/map/magetower/magetower_5_greenhouse.tmx", "radiusFactor": 0.8, "questTags": [ "MageTower", @@ -2403,11 +2723,12 @@ }, { "name": "MageTowerU5", + "displayName": "Black Tower", "type": "dungeon", - "count": 2, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerBlack", - "map": "../common/maps/map/magetower/magetower_6.tmx", + "map": "../common/maps/map/magetower/magetower_6_infernalgenesis.tmx", "radiusFactor": 0.8, "questTags": [ "MageTower", @@ -2419,11 +2740,12 @@ }, { "name": "MageTowerU7", + "displayName": "Blue Tower", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "MageTowerBlue", - "map": "../common/maps/map/magetower/magetower_8.tmx", + "map": "../common/maps/map/magetower/magetower_8_illusion.tmx", "radiusFactor": 0.8, "questTags": [ "MageTower", @@ -2435,11 +2757,29 @@ }, { "name": "MageTowerUD", + "displayName": "Black Tower", "type": "dungeon", - "count": 2, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", - "sprite": "MageTowerBlue", - "map": "../common/maps/map/magetower/magetower_14.tmx", + "sprite": "MageTowerBlack", + "map": "../common/maps/map/magetower/magetower_14_horrors.tmx", + "radiusFactor": 0.8, + "questTags": [ + "MageTower", + "Hostile", + "Dungeon", + "BiomeBlue", + "Sidequest" + ] +}, +{ + "name": "MageTowerRats", + "displayName": "Black Tower", + "type": "dungeon", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", + "sprite": "MageTowerBlack", + "map": "../common/maps/map/magetower/magetower_9_ninjarats.tmx", "radiusFactor": 0.8, "questTags": [ "MageTower", @@ -2451,6 +2791,7 @@ }, { "name": "Maze", + "displayName": "Maze", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2466,6 +2807,7 @@ }, { "name": "Maze1", + "displayName": "Maze", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2481,6 +2823,7 @@ }, { "name": "Maze2", + "displayName": "Maze", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2496,6 +2839,7 @@ }, { "name": "Maze3", + "displayName": "Maze", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2511,6 +2855,7 @@ }, { "name": "MerfolkPool", + "displayName": "Merfolk Pool", "type": "cave", "count": 3, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2525,6 +2870,7 @@ }, { "name": "MerfolkPool1", + "displayName": "Merfolk Pool", "type": "cave", "count": 3, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2539,6 +2885,7 @@ }, { "name": "MerfolkPool2", + "displayName": "Merfolk Pool", "type": "cave", "count": 3, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2553,6 +2900,7 @@ }, { "name": "MerfolkPool3", + "displayName": "Merfolk Pool", "type": "cave", "count": 3, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2567,6 +2915,7 @@ }, { "name": "MerfolkPool4", + "displayName": "Merfolk Pool", "type": "cave", "count": 3, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2581,6 +2930,7 @@ }, { "name": "Monastery", + "displayName": "Monastery", "type": "dungeon", "count": 3, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2596,6 +2946,7 @@ }, { "name": "Monastery1", + "displayName": "Monastery", "type": "dungeon", "count": 5, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2611,6 +2962,7 @@ }, { "name": "Monastery2", + "displayName": "Monastery", "type": "dungeon", "count": 5, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2626,6 +2978,7 @@ }, { "name": "Monastery3", + "displayName": "Monastery", "type": "dungeon", "count": 5, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2641,6 +2994,7 @@ }, { "name": "Monastery4", + "displayName": "Monastery", "type": "dungeon", "count": 5, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2666,7 +3020,8 @@ "Town", "TownGeneric", "BiomeRed", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -2681,7 +3036,8 @@ "Town", "TownIdentity", "BiomeRed", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -2696,7 +3052,8 @@ "Town", "TownTribal", "BiomeRed", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -2710,6 +3067,7 @@ }, { "name": "Mountain Capital", + "displayName": "Blazing Peak", "type": "capital", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2718,11 +3076,13 @@ "questTags": [ "Capital", "BiomeRed", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { "name": "Nahiri Encampment", + "displayName": "Nahiri's Encampment", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -2737,6 +3097,7 @@ }, { "name": "Naktamun", + "displayName": "Naktamun", "type": "capital", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2748,6 +3109,7 @@ }, { "name": "NestW", + "displayName": "Nest", "type": "cave", "count": 3, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2763,6 +3125,7 @@ }, { "name": "NestU", + "displayName": "Nest", "type": "cave", "count": 3, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2778,6 +3141,7 @@ }, { "name": "Oasis", + "displayName": "Oasis", "type": "cave", "count": 10, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2787,6 +3151,7 @@ }, { "name": "OrthodoxyBasilica", + "displayName": "Orthodoxy Basilica", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/phyrexia/Phyrexian_Buildings.atlas", @@ -2802,6 +3167,7 @@ }, { "name": "Plains Capital", + "displayName": "New Avalon", "type": "capital", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2810,7 +3176,8 @@ "questTags": [ "Capital", "BiomeWhite", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -2825,7 +3192,8 @@ "Town", "BiomeWhite", "TownGeneric", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -2840,7 +3208,8 @@ "Town", "TownIdentity", "BiomeWhite", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -2855,7 +3224,8 @@ "Town", "TownTribal", "BiomeWhite", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -2867,8 +3237,121 @@ "map": "../common/maps/map/towns/plains_town.tmx", "radiusFactor": 0.8 }, +{ + "name": "Quest_APortalToNowhere", + "displayName": "Ghost Town", + "type": "dungeon", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "WasteTown", + "map": "../common/maps/map/main_story_explore/waste_town_abandoned.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Quest_APortalToNowhere" + ], + "questFlagsToActivate": [ + {"key":"exploreShand1", "val":5} + ] +}, +{ + "name": "Quest_BanditCave", + "displayName": "Bandit Cave", + "type": "dungeon", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "banditcave", + "map": "../common/maps/map/main_story_explore/bandit_cave.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Quest_BanditCave" + ], + "questFlagsToActivate": [ + {"key":"exploreShand1", "val":2} + ] +}, +{ + "name": "Quest_DigSite", + "displayName": "Archaeological Dig", + "type": "dungeon", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "digsite", + "map": "../common/maps/map/main_story_explore/dig_site_0.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Quest_DigSite" + ], + "questFlagsToActivate": [ + {"key":"exploreShand1", "val":5} + ] +}, +{ + "name": "Quest_FrostbittenCavern", + "displayName": "Frostbitten Cavern", + "type": "dungeon", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "frostbittencavern", + "map": "../common/maps/map/main_story_explore/frostbitten_cavern_0.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Quest_FrostbittenCavern" + ], + "questFlagsToActivate": [ + {"key":"exploreShand1", "val":9} + ] +}, +{ + "name": "Quest_LibraryOfVarsil", + "displayName": "The Library Of Varsil", + "type": "dungeon", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "libraryofvarsil", + "map": "../common/maps/map/main_story_explore/library_of_varsil_0.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Quest_LibraryOfVarsil" + ], + "questFlagsToActivate": [ + {"key":"exploreShand1", "val":4} + ] +}, +{ + "name": "Quest_PrimalJungle", + "displayName": "Primal Jungle", + "type": "dungeon", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "primaljungle", + "map": "../common/maps/map/main_story_explore/primal_jungle.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Quest_PrimalJungle" + ], + "questFlagsToActivate": [ + {"key":"exploreShand1", "val":8} + ] +}, +{ + "name": "Quest_ShardMines", + "displayName": "Cidryl Shard Mines", + "type": "dungeon", + "count": 1, + "spriteAtlas": "../common/maps/tileset/buildings.atlas", + "sprite": "abandonedshardmine", + "map": "../common/maps/map/main_story_explore/shard_mines.tmx", + "radiusFactor": 0.8, + "questTags": [ + "Quest_ShardMines" + ], + "questFlagsToActivate": [ + {"key":"exploreShand1", "val":3} + ] +}, { "name": "Red Castle", + "displayName": "Red Castle", "type": "castle", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2882,11 +3365,17 @@ "Boss", "RespawnEnemies", "DungeonEffect", - "Castle" + "Castle", + "BiomeRed", + "Chapter1Boss" + ], + "questFlagsToActivate": [ + {"key":"mainQuest", "val":2} ] }, { "name": "SkullCaveR", + "displayName": "Skull Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2903,6 +3392,7 @@ }, { "name": "SkullCaveR1", + "displayName": "Skull Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2919,6 +3409,7 @@ }, { "name": "SkullCaveR2", + "displayName": "Skull Cave", "type": "cave", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2935,6 +3426,7 @@ }, { "name": "SnowAbbey", + "displayName": "Snow Abbey", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2951,6 +3443,7 @@ }, { "name": "SnowAbbey1", + "displayName": "Snow Abbey", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2967,6 +3460,7 @@ }, { "name": "SnowAbbey2", + "displayName": "Snow Abbey", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2983,6 +3477,7 @@ }, { "name": "Spawn", + "displayName": "Secluded Encampment", "type": "town", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -2996,6 +3491,7 @@ }, { "name": "Slimefoots Lair", + "displayName": "Slimefoot's Lair", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -3011,6 +3507,7 @@ }, { "name": "Slime Cave", + "displayName": "Slime Hive", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -3025,11 +3522,12 @@ }, { "name": "Scarecrow Farm", + "displayName": "Scarecrow Farm", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "farm", - "map": "../common/maps/map/farm/scarecrow_farm.tmx", + "map": "../common/maps/map/fort/fort_green_4_scarecrowfarm.tmx", "radiusFactor": 0.8, "questTags": [ "Boss", @@ -3039,6 +3537,7 @@ }, { "name": "Slobads Factory", + "displayName": "Slobad's Factory", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -3054,6 +3553,7 @@ }, { "name": "Skep", + "displayName": "Skep", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -3068,6 +3568,7 @@ }, { "name": "SkullCaveB", + "displayName": "Skull Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -3084,6 +3585,7 @@ }, { "name": "SkullCaveB1", + "displayName": "Skull Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -3100,6 +3602,7 @@ }, { "name": "SkullCaveB2", + "displayName": "Skull Cave", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -3116,6 +3619,7 @@ }, { "name": "Swamp Capital", + "displayName": "Dead Man's Rest", "type": "capital", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -3124,7 +3628,8 @@ "questTags": [ "Capital", "BiomeBlack", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -3139,7 +3644,8 @@ "Town", "TownGeneric", "BiomeBlack", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -3154,7 +3660,8 @@ "Town", "TownIdentity", "BiomeBlack", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -3169,7 +3676,8 @@ "Town", "TownTribal", "BiomeBlack", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -3192,25 +3700,28 @@ }, { "name": "Teferi Hideout", + "displayName": "Teferi's Hideout", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "Jace", - "map": "../common/maps/map/teferi.tmx", + "map": "../common/maps/map/minibosses/teferi.tmx", "radiusFactor": 0.8, "questTags": [ "Hostile", "Boss", - "Planeswalker" + "Planeswalker", + "Teferi" ] }, { "name": "Temple of Chandra", + "displayName": "Temple of Chandra", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "hall_of_flame", - "map": "../common/maps/map/main_story/TempleOfChandra.tmx", + "map": "../common/maps/map/main_story/templeofchandra.tmx", "radiusFactor": 0.8, "questTags": [ "Story", @@ -3219,10 +3730,14 @@ "DungeonEffect", "Hostile", "Boss" + ], + "questFlagsToActivate": [ + {"key":"mainQuest", "val":2} ] }, { "name": "Temple of Liliana", + "displayName": "Temple of Liliana", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -3236,6 +3751,9 @@ "DungeonEffect", "Hostile", "Boss" + ], + "questFlagsToActivate": [ + {"key":"mainQuest", "val":2} ] }, { @@ -3248,6 +3766,7 @@ }, { "name": "Tibalts Fortress", + "displayName": "Tibalt's Fortress", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -3262,6 +3781,7 @@ }, { "name": "UnhallowedAbbey", + "displayName": "Unhallowed Abbey", "type": "dungeon", "count": 1, "spriteAtlas": "maps/tileset/buildings.atlas", @@ -3274,6 +3794,7 @@ }, { "name": "VampireCastle", + "displayName": "Vampire Castle", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -3290,6 +3811,7 @@ }, { "name": "VampireCastle1", + "displayName": "Vampire Castle", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -3306,6 +3828,7 @@ }, { "name": "VampireCastle2", + "displayName": "Vampire Castle", "type": "dungeon", "count": 2, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -3332,7 +3855,8 @@ "Town", "TownGeneric", "BiomeColorless", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -3347,7 +3871,8 @@ "Town", "TownIdentity", "BiomeColorless", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { @@ -3362,11 +3887,13 @@ "Town", "TownTribal", "BiomeColorless", - "Sidequest" + "Sidequest", + "QuestSource" ] }, { "name": "White Castle", + "displayName": "White Castle", "type": "castle", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", @@ -3379,16 +3906,22 @@ "Boss", "RespawnEnemies", "DungeonEffect", - "Castle" + "Castle", + "BiomeWhite", + "Chapter1Boss" + ], + "questFlagsToActivate": [ + {"key":"mainQuest", "val":2} ] }, { "name": "WurmPond", + "displayName": "Wurm Pond", "type": "cave", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", "sprite": "WurmPond", - "map": "../common/maps/evilgrove/evilgrove_8_troll.tmx", + "map": "../common/maps/map/evilgrove/evilgrove_8_troll.tmx", "radiusFactor": 0.8, "questTags": [ "DungeonEffect", @@ -3397,6 +3930,7 @@ }, { "name": "Xiras Hive", + "displayName": "Xira's Hive", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", @@ -3425,8 +3959,9 @@ }, { "name": "Zedruu City", + "displayName": "Zedruu City", "type": "cave", - "count": 2, + "count": 1, "spriteAtlas": "../common/maps/tileset/buildingsbosses.atlas", "sprite": "Zedruu", "map": "../common/maps/map/zedruu/zedruu.tmx", @@ -3442,6 +3977,7 @@ }, { "name": "Zombie Town", + "displayName": "Shallowgrave", "type": "dungeon", "count": 1, "spriteAtlas": "../common/maps/tileset/buildings.atlas", diff --git a/forge-gui/res/ai/Cautious.ai b/forge-gui/res/ai/Cautious.ai index de33a3395b7..9eb9b44bfc8 100644 --- a/forge-gui/res/ai/Cautious.ai +++ b/forge-gui/res/ai/Cautious.ai @@ -299,3 +299,16 @@ MOJHOSTO_CHANCE_TO_PREFER_JHOIRA_OVER_MOMIR=50 # attempt this either in its upkeep or its draw phase or main 1). MOJHOSTO_CHANCE_TO_USE_JHOIRA_COPY_INSTANT=15 +# Master toggle for the following options setting the default AIPreference:SacCost handling. +SACRIFICE_DEFAULT_PREF_ENABLE=false +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card if its mana value (CMC) matches the specified minimum +SACRIFICE_DEFAULT_PREF_MIN_CMC=0 +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card if its mana value (CMC) matches the specified maximum +SACRIFICE_DEFAULT_PREF_MAX_CMC=1 +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card is a token +SACRIFICE_DEFAULT_PREF_ALLOW_TOKENS=true +# A creature should evaluate to no more than this much to be considered for default SacCost preference +SACRIFICE_DEFAULT_PREF_MAX_CREATURE_EVAL=135 \ No newline at end of file diff --git a/forge-gui/res/ai/Default.ai b/forge-gui/res/ai/Default.ai index ef486a337dc..d4e1bcc8763 100644 --- a/forge-gui/res/ai/Default.ai +++ b/forge-gui/res/ai/Default.ai @@ -299,3 +299,17 @@ MOJHOSTO_CHANCE_TO_PREFER_JHOIRA_OVER_MOMIR=50 # The chance that the AI will activate Jhoira's copy random instant ability (per phase, the AI will generally # attempt this either in its upkeep or its draw phase or main 1). MOJHOSTO_CHANCE_TO_USE_JHOIRA_COPY_INSTANT=20 + +# Master toggle for the following options setting the default AIPreference:SacCost handling. +SACRIFICE_DEFAULT_PREF_ENABLE=false +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card if its mana value (CMC) matches the specified minimum +SACRIFICE_DEFAULT_PREF_MIN_CMC=0 +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card if its mana value (CMC) matches the specified maximum +SACRIFICE_DEFAULT_PREF_MAX_CMC=2 +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card is a token +SACRIFICE_DEFAULT_PREF_ALLOW_TOKENS=true +# A creature should evaluate to no more than this much to be considered for default SacCost preference +SACRIFICE_DEFAULT_PREF_MAX_CREATURE_EVAL=135 \ No newline at end of file diff --git a/forge-gui/res/ai/Experimental.ai b/forge-gui/res/ai/Experimental.ai index 151a5f8a009..3d05b03bf4f 100644 --- a/forge-gui/res/ai/Experimental.ai +++ b/forge-gui/res/ai/Experimental.ai @@ -300,8 +300,22 @@ MOJHOSTO_CHANCE_TO_PREFER_JHOIRA_OVER_MOMIR=50 # attempt this either in its upkeep or its draw phase or main 1). MOJHOSTO_CHANCE_TO_USE_JHOIRA_COPY_INSTANT=20 +# Master toggle for the following options setting the default AIPreference:SacCost handling. +SACRIFICE_DEFAULT_PREF_ENABLE=true +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card if its mana value (CMC) matches the specified minimum +SACRIFICE_DEFAULT_PREF_MIN_CMC=0 +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card if its mana value (CMC) matches the specified maximum +SACRIFICE_DEFAULT_PREF_MAX_CMC=1 +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card is a token +SACRIFICE_DEFAULT_PREF_ALLOW_TOKENS=true +# A creature should evaluate to no more than this much to be considered for default SacCost preference +SACRIFICE_DEFAULT_PREF_MAX_CREATURE_EVAL=135 + # -- Experimental feature toggles which only exist until the testing procedure for the relevant -- # -- features is over. These toggles will be removed later, or may be reintroduced under a -- # -- different name if necessary -- -# <-- there are no experimental options here at the moment --> +# <-- there are no experimental options here at the moment --> \ No newline at end of file diff --git a/forge-gui/res/ai/Reckless.ai b/forge-gui/res/ai/Reckless.ai index 58f44c24067..4d092ff8029 100644 --- a/forge-gui/res/ai/Reckless.ai +++ b/forge-gui/res/ai/Reckless.ai @@ -300,3 +300,16 @@ MOJHOSTO_CHANCE_TO_PREFER_JHOIRA_OVER_MOMIR=50 # attempt this either in its upkeep or its draw phase or main 1). MOJHOSTO_CHANCE_TO_USE_JHOIRA_COPY_INSTANT=20 +# Master toggle for the following options setting the default AIPreference:SacCost handling. +SACRIFICE_DEFAULT_PREF_ENABLE=false +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card if its mana value (CMC) matches the specified minimum +SACRIFICE_DEFAULT_PREF_MIN_CMC=0 +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card if its mana value (CMC) matches the specified maximum +SACRIFICE_DEFAULT_PREF_MAX_CMC=3 +# If a card has no card-specific AIPreference for the Sacrifice cost (AIPreference:SacCost), the AI will still +# consider the sacrifice of a matching card is a token +SACRIFICE_DEFAULT_PREF_ALLOW_TOKENS=true +# A creature should evaluate to no more than this much to be considered for default SacCost preference +SACRIFICE_DEFAULT_PREF_MAX_CREATURE_EVAL=135 \ No newline at end of file diff --git a/forge-gui/res/blockdata/blocks.txt b/forge-gui/res/blockdata/blocks.txt index ebfdef93c61..f96f83ca9bc 100644 --- a/forge-gui/res/blockdata/blocks.txt +++ b/forge-gui/res/blockdata/blocks.txt @@ -124,4 +124,10 @@ Shadows over Innistrad Remastered, 3/6/SIR, SIR March of the Machine, 3/6/MOM, MOM March of the Machine Jumpstart, -/2/MOM, Meta-Choose(S(MOM Brood 1)Brood 1;S(MOM Brood 2)Brood 2 ;S(MOM Overachiever 1)Overachiever 1;S(MOM Overachiever 2)Overachiever 2;S(MOM Expendable 1)Expendable 1;S(MOM Expendable 2)Expendable 2;S(MOM Reinforcement 1)Reinforcement 1;S(MOM Reinforcement 2)Reinforcement 2;S(MOM Buff 1)Buff 1;S(MOM Buff 2)Buff 2)Themes The Lord of the Rings: Tales of Middle-earth, 3/6/LTR, LTR -The Lord of the Rings: Tales of Middle-earth Jumpstart, -/2/LTR, Meta-Choose(S(LTR Courageous 1)Courageous 1;S(LTR Courageous 2)Courageous 2;S(LTR Tricksy 1)Tricksy 1;S(LTR Tricksy 2)Tricksy 2;S(LTR Mordor 1)Mordor 1;S(LTR Mordor 2)Mordor 1;S(LTR Marauders 1)Marauders 1;S(LTR Marauders 2)Marauders 1;S(LTR Journey 1)Journey 1;S(LTR Journey 2)Journey 2)Themes \ No newline at end of file +The Lord of the Rings: Tales of Middle-earth Jumpstart, -/2/LTR, Meta-Choose(S(LTR Courageous 1)Courageous 1;S(LTR Courageous 2)Courageous 2;S(LTR Tricksy 1)Tricksy 1;S(LTR Tricksy 2)Tricksy 2;S(LTR Mordor 1)Mordor 1;S(LTR Mordor 2)Mordor 1;S(LTR Marauders 1)Marauders 1;S(LTR Marauders 2)Marauders 1;S(LTR Journey 1)Journey 1;S(LTR Journey 2)Journey 2)Themes +Wilds of Eldraine, 3/6/WOE, WOE +Alchemy: Eldraine, 3/6/WOE, YWOE +The Lost Caverns of Ixalan, 3/6/LCI, LCI +Alchemy: Ixalan, 3/6/LCI, YLCI +Ravnica Remastered, 3/6/RAV, RVR +Murders at Karlov Manor, 3/6/MKM, MKM diff --git a/forge-gui/res/blockdata/printsheets.txt b/forge-gui/res/blockdata/printsheets.txt index 239fd295fe5..89ab4e8df45 100644 --- a/forge-gui/res/blockdata/printsheets.txt +++ b/forge-gui/res/blockdata/printsheets.txt @@ -6281,7 +6281,7 @@ Kaya, Ghost Assassin|CN2|2 1 Ringwraiths|LTR 1 Gollum, Patient Plotter|LTR 1 Uruk-hai Berserker|LTR -1 Nazgul|LTR +1 Nazgûl|LTR 1 Gothmog, Morgul Lieutenant|LTR 1 Cirith Ungol Patrol|LTR 1 Nasty End|LTR @@ -6295,7 +6295,7 @@ Kaya, Ghost Assassin|CN2|2 1 Ringwraiths|LTR 1 Gollum, Patient Plotter|LTR 1 Dunland Crebain|LTR -1 Grima Wormtongue|LTR +1 Gríma Wormtongue|LTR 1 Gothmog, Morgul Lieutenant|LTR 1 Cirith Ungol Patrol|LTR 1 Bitter Downfall|LTR @@ -6309,7 +6309,7 @@ Kaya, Ghost Assassin|CN2|2 1 Battle-Scarred Goblin|LTR 1 Erebor Flamesmith|LTR 1 Gimli, Counter of Kills|LTR -1 Grishnakh, Brash Instigator|LTR +1 Grishnákh, Brash Instigator|LTR 1 Olog-hai Crusher|LTR 1 Gimli's Fury|LTR 1 Assault on Osgiliath|LTR @@ -6323,7 +6323,7 @@ Kaya, Ghost Assassin|CN2|2 1 Erebor Flamesmith|LTR 1 Goblin Fireleaper|LTR 1 Gimli, Counter of Kills|LTR -1 Grishnakh, Brash Instigator|LTR +1 Grishnákh, Brash Instigator|LTR 1 Olog-hai Crusher|LTR 1 Smite the Deathless|LTR 1 Rush the Room|LTR @@ -6335,7 +6335,7 @@ Kaya, Ghost Assassin|CN2|2 [LTR Journey 1] 1 Brandywine Farmer|LTR -1 Dunedain Rangers|LTR +1 Dúnedain Rangers|LTR 1 Elanor Gardner|LTR 1 Meriadoc Brandybuck|LTR 1 Mirkwood Spider|LTR @@ -6393,9 +6393,9 @@ Radagast the Brown|LTR [LTR Red Inserts] Display of Power|LTR -Eomer, Marshal of Rohan|LTR +Éomer, Marshal of Rohan|LTR Fall of Cair Andros|LTR -Gloin, Dwarf Emissary|LTR +Glóin, Dwarf Emissary|LTR Moria Marauder|LTR There and Back Again|LTR Hew the Entwood|LTR diff --git a/forge-gui/res/cardsfolder/a/a_golden_opportunity.txt b/forge-gui/res/cardsfolder/a/a_golden_opportunity.txt new file mode 100644 index 00000000000..eac12d73077 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/a_golden_opportunity.txt @@ -0,0 +1,8 @@ +Name:A Golden Opportunity +ManaCost:2 G +Types:Enchantment Saga +K:Chapter:3:DBConjureGoos,DBConjureEgg,DBConjureEgg +SVar:DBConjureGoos:DB$ MakeCard | Conjure$ True | Name$ Gilded Goose | Zone$ Battlefield | SpellDescription$ Conjure a card named Gilded Goose onto the battlefield. +SVar:DBConjureEgg:AB$ MakeCard | Cost$ tapXType<1/Bird> Sac<1/Artifact> | Conjure$ True | Name$ Golden Egg | Zone$ Battlefield | SpellDescription$ You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield. +DeckHas:Ability$Token|LifeGain|Sacrifice & Type$Food|Bird|Artifact +Oracle:(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)\nI — Conjure a card named Gilded Goose onto the battlefield.\nII, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/a_tale_for_the_ages.txt b/forge-gui/res/cardsfolder/a/a_tale_for_the_ages.txt new file mode 100644 index 00000000000..644b43d0481 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/a_tale_for_the_ages.txt @@ -0,0 +1,6 @@ +Name:A Tale for the Ages +ManaCost:1 W +Types:Enchantment +S:Mode$ Continuous | Affected$ Creature.enchanted+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creatures you control get +2/+2. +DeckNeeds:Type$Aura +Oracle:Enchanted creatures you control get +2/+2. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/abrupt_decay.txt b/forge-gui/res/cardsfolder/a/abrupt_decay.txt index cc247b7bc02..9be951938bf 100644 --- a/forge-gui/res/cardsfolder/a/abrupt_decay.txt +++ b/forge-gui/res/cardsfolder/a/abrupt_decay.txt @@ -1,6 +1,6 @@ Name:Abrupt Decay ManaCost:B G Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ Destroy | Cost$ B G | ValidTgts$ Permanent.nonLand+cmcLE3 | TgtPrompt$ Select target nonland permanent with mana value 3 or less | SpellDescription$ Destroy target nonland permanent with mana value 3 or less. Oracle:This spell can't be countered.\nDestroy target nonland permanent with mana value 3 or less. diff --git a/forge-gui/res/cardsfolder/a/absorb_energy.txt b/forge-gui/res/cardsfolder/a/absorb_energy.txt index 3367c76b869..f0cbc8b4302 100644 --- a/forge-gui/res/cardsfolder/a/absorb_energy.txt +++ b/forge-gui/res/cardsfolder/a/absorb_energy.txt @@ -1,11 +1,8 @@ Name:Absorb Energy ManaCost:1 U U Types:Instant -A:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | RememberForCounter$ True | SubAbility$ DBEffect | SpellDescription$ Counter target spell. -SVar:DBEffect:DB$ Effect | ImprintCards$ Remembered | RememberObjects$ ValidHand Card.YouOwn+sharesCardTypeWith Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Absorb Energy's Perpetual Effect | SubAbility$ DBCleanup | SpellDescription$ Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast." -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddStaticAbility$ PerpetualReduceCost | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Cards in your hand that share a card type with that [imprinted] spell perpetually gain "This spell costs {1} less to cast." -SVar:PerpetualReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +A:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | RememberForCounter$ True | SubAbility$ DBAnimate | SpellDescription$ Counter target spell. +SVar:DBAnimate:DB$ AnimateAll | Zone$ Hand | Duration$ Perpetual | ValidCards$ Card.YouOwn+sharesCardTypeWith Remembered | staticAbilities$ ReduceCost | SubAbility$ DBCleanup | SpellDescription$ Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast." +SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast." diff --git a/forge-gui/res/cardsfolder/a/abuelo_ancestral_echo.txt b/forge-gui/res/cardsfolder/a/abuelo_ancestral_echo.txt new file mode 100644 index 00000000000..74af603451d --- /dev/null +++ b/forge-gui/res/cardsfolder/a/abuelo_ancestral_echo.txt @@ -0,0 +1,12 @@ +Name:Abuelo, Ancestral Echo +ManaCost:1 W U +Types:Legendary Creature Spirit +PT:2/2 +K:Flying +K:Ward:2 +A:AB$ ChangeZone | Cost$ 1 W U | ValidTgts$ Creature.Other+YouCtrl,Artifact.Other+YouCtrl | Mandatory$ True | TgtPrompt$ Select another target creature or artifact you control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrig | SpellDescription$ Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. +SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | RememberObjects$ RememberedLKI | TriggerDescription$ Return that card to the battlefield under its owner's control at the beginning of the next end step. | SubAbility$ DBCleanup +SVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHints:Type$Artifact +Oracle:Flying, ward {2}\n{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/abuelos_awakening.txt b/forge-gui/res/cardsfolder/a/abuelos_awakening.txt new file mode 100644 index 00000000000..75e5b3a17f0 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/abuelos_awakening.txt @@ -0,0 +1,9 @@ +Name:Abuelo's Awakening +ManaCost:X 3 W +Types:Sorcery +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouOwn,Enchantment.nonAura+YouOwn | TgtPrompt$ Select an Artifact or non-Aura enchantment | AnimateSubAbility$ DBAnimate | WithCountersType$ P1P1 | WithCountersAmount$ X | SpellDescription$ Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 1 | Toughness$ 1 | Keywords$ Flying | Types$ Creature,Spirit | Duration$ Permanent +SVar:X:Count$xPaid +DeckHas:Ability$Graveyard|Counters & Type$Spirit +DeckHints:Ability$Mill & Type$Artifact|Enchantment +Oracle:Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/abyssal_gorestalker.txt b/forge-gui/res/cardsfolder/a/abyssal_gorestalker.txt new file mode 100644 index 00000000000..f713020b802 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/abyssal_gorestalker.txt @@ -0,0 +1,8 @@ +Name:Abyssal Gorestalker +ManaCost:4 B B +Types:Creature Horror +PT:6/6 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each player sacrifices two creatures. +SVar:TrigSac:DB$ Sacrifice | Defined$ Player | Amount$ 2 | SacValid$ Creature +DeckHas:Ability$Sacrifice +Oracle:When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/academy_at_tolaria_west.txt b/forge-gui/res/cardsfolder/a/academy_at_tolaria_west.txt index 18c29be0598..710eaee9b99 100644 --- a/forge-gui/res/cardsfolder/a/academy_at_tolaria_west.txt +++ b/forge-gui/res/cardsfolder/a/academy_at_tolaria_west.txt @@ -6,5 +6,5 @@ SVar:AcademicDraw:DB$ Draw | Defined$ You | NumCards$ 7 T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigDiscard | TriggerDescription$ Whenever chaos ensues, discard your hand. SVar:TrigDiscard:DB$ Discard | Mode$ Hand | Defined$ You SVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | CardsInHandLE$ 2 -Deckhas:Ability$Discard +DeckHas:Ability$Discard Oracle:At the beginning of your end step, if you have no cards in hand, draw seven cards.\nWhenever chaos ensues, discard your hand. diff --git a/forge-gui/res/cardsfolder/a/academy_loremaster.txt b/forge-gui/res/cardsfolder/a/academy_loremaster.txt index 18ba66a4651..8bd79207e99 100644 --- a/forge-gui/res/cardsfolder/a/academy_loremaster.txt +++ b/forge-gui/res/cardsfolder/a/academy_loremaster.txt @@ -2,9 +2,7 @@ Name:Academy Loremaster ManaCost:U U Types:Creature Human Wizard PT:2/3 -T:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player | TriggerZones$ Battlefield | OptionalDecider$ TriggeredPlayer | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. -SVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredPlayer | RememberDrawn$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | ConditionDefined$ Remembered | ConditionPresent$ Card | Duration$ EndOfTurn | StaticAbilities$ RaiseCost | SubAbility$ DBCleanup +T:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. +SVar:TrigDraw:DB$ Effect | UnlessCost$ Draw<1/Player.TriggeredPlayer> | UnlessPayer$ TriggeredPlayer | UnlessSwitched$ True | StaticAbilities$ RaiseCost SVar:RaiseCost:Mode$ RaiseCost | ValidCard$ Card.ActivePlayerCtrl | Type$ Spell | Amount$ 2 | Description$ Spells they cast this turn cost {2} more to cast. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. diff --git a/forge-gui/res/cardsfolder/a/accident_prone_apprentice_amphibian_accident.txt b/forge-gui/res/cardsfolder/a/accident_prone_apprentice_amphibian_accident.txt new file mode 100644 index 00000000000..e51e8a11b9a --- /dev/null +++ b/forge-gui/res/cardsfolder/a/accident_prone_apprentice_amphibian_accident.txt @@ -0,0 +1,16 @@ +Name:Accident-Prone Apprentice +ManaCost:1 R +Types:Creature Otter Wizard +PT:1/1 +T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield,Exile | Execute$ TrigPump | TriggerDescription$ Whenever you cast a noncreature spell, CARDNAME perpetually gets +1/+1. This ability also triggers if CARDNAME is in exile. +SVar:TrigPump:DB$ Pump | PumpZone$ Battlefield,Exile | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual +AlternateMode:Adventure +Oracle:Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile. + +ALTERNATE + +Name:Amphibian Accident +ManaCost:1 U +Types:Instant Adventure +A:SP$ Animate | ValidTgts$ Creature | Power$ 1 | Toughness$ 1 | RemoveAllAbilities$ True | Colors$ Blue | OverwriteColors$ True | Types$ Frog | RemoveCreatureTypes$ True | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. +Oracle:Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. diff --git a/forge-gui/res/cardsfolder/a/ace_fearless_rebel.txt b/forge-gui/res/cardsfolder/a/ace_fearless_rebel.txt new file mode 100644 index 00000000000..0e578ce535a --- /dev/null +++ b/forge-gui/res/cardsfolder/a/ace_fearless_rebel.txt @@ -0,0 +1,13 @@ +Name:Ace, Fearless Rebel +ManaCost:3 G +Types:Legendary Creature Human Rebel +PT:2/2 +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | OptionalDecider$ You | TriggerDescription$ Nitro-9 — Whenever CARDNAME attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on CARDNAME, then it fights up to one target creature defending player controls. +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Artifact> | Execute$ TrigPutCounter | TriggerDescription$ When you do, put a +1/+1 counter on CARDNAME, then it fights up to one target creature defending player controls. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBFight +SVar:DBFight:DB$ Fight | Defined$ Self | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.ControlledBy Spawner>TriggeredDefendingPlayer | TgtPrompt$ Select up to one target creature defending player controls +K:Doctor's companion +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Counters|Sacrifice +DeckNeeds:Type$Artifact +Oracle:Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/a/aces_baseball_bat.txt b/forge-gui/res/cardsfolder/a/aces_baseball_bat.txt new file mode 100644 index 00000000000..6e9e394fd1f --- /dev/null +++ b/forge-gui/res/cardsfolder/a/aces_baseball_bat.txt @@ -0,0 +1,9 @@ +Name:Ace's Baseball Bat +ManaCost:2 +Types:Legendary Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | Description$ Equipped creature gets +3/+0. +S:Mode$ Continuous | Affected$ Creature.EquippedBy+attacking | AddKeyword$ First Strike & MustBeBlockedBy Creature.Dalek | Description$ As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. +K:Equip:1:Creature.Legendary+YouCtrl:legendary creature +K:Equip:3 +DeckHints:Type$Legendary & Type$Creature +Oracle:Equipped creature gets +3/+0.\nAs long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.\nEquip legendary creature {1}\nEquip {3} diff --git a/forge-gui/res/cardsfolder/a/ach_hans_run.txt b/forge-gui/res/cardsfolder/a/ach_hans_run.txt index abb9d24a8df..8c871f92022 100644 --- a/forge-gui/res/cardsfolder/a/ach_hans_run.txt +++ b/forge-gui/res/cardsfolder/a/ach_hans_run.txt @@ -5,5 +5,5 @@ T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | O SVar:TrigAch:DB$ NameCard | Defined$ You | ValidCards$ Card.Creature | ValidDesc$ creature | SubAbility$ DBSearch | SpellDescription$ You may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step. SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.NamedCard | RememberChanged$ True | SubAbility$ DBPump SVar:DBPump:DB$ Animate | Keywords$ Haste | Duration$ Permanent | AtEOT$ Exile | Defined$ Remembered | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True Oracle:At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step. diff --git a/forge-gui/res/cardsfolder/a/aclazotz_deepest_betrayal_temple_of_the_dead.txt b/forge-gui/res/cardsfolder/a/aclazotz_deepest_betrayal_temple_of_the_dead.txt new file mode 100644 index 00000000000..3075ae921a0 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/aclazotz_deepest_betrayal_temple_of_the_dead.txt @@ -0,0 +1,30 @@ +Name:Aclazotz, Deepest Betrayal +ManaCost:3 B B +Types:Legendary Creature Bat God +PT:4/4 +K:Flying +K:Lifelink +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ Whenever NICKNAME attacks, each opponent discards a card. For each opponent who can't, you draw a card. +SVar:TrigDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Opponent | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:PlayerCountOpponents$Amount/Minus.Remembered$Amount +T:Mode$ Discarded | ValidCard$ Land.OppOwn | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_bat_flying | TokenOwner$ You +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTransform | TriggerDescription$ When NICKNAME dies, return it to the battlefield tapped and transformed under its owner's control. +SVar:TrigTransform:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | Transformed$ True | Tapped$ True +AlternateMode:DoubleFaced +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Discard|LifeGain|Token +DeckHints:Ability$Discard +Oracle:Flying, lifelink\nWhenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.\nWhenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.\nWhen Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. + +ALTERNATE + +Name:Temple of the Dead +ManaCost:no cost +Types:Land +A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}. +A:AB$ SetState | Cost$ 2 B T | CheckSVar$ X | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | SpellDescription$ Transform CARDNAME. Activate only if a player has one or fewer cards in hand and only as a sorcery. +SVar:X:PlayerCountPropertyPlayers$HasPropertyHasCardsInHand_Card_LE1 +Oracle:(Transforms from Aclazotz, Deepest Betrayal.)\n{T}: Add {B}.\n{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery. diff --git a/forge-gui/res/cardsfolder/a/acolyte_of_aclazotz.txt b/forge-gui/res/cardsfolder/a/acolyte_of_aclazotz.txt new file mode 100644 index 00000000000..659022f99ab --- /dev/null +++ b/forge-gui/res/cardsfolder/a/acolyte_of_aclazotz.txt @@ -0,0 +1,9 @@ +Name:Acolyte of Aclazotz +ManaCost:2 B +Types:Creature Vampire Cleric +PT:1/4 +A:AB$ LoseLife | Cost$ Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | LifeAmount$ 1 | Defined$ Opponent | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life and you gain 1 life. +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 1 +DeckHas:Ability$Sacrifice|Counters|LifeGain +DeckHints:Type$Artifact +Oracle:{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life. diff --git a/forge-gui/res/cardsfolder/a/acrobatic_leap.txt b/forge-gui/res/cardsfolder/a/acrobatic_leap.txt new file mode 100644 index 00000000000..e214f8bac61 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/acrobatic_leap.txt @@ -0,0 +1,6 @@ +Name:Acrobatic Leap +ManaCost:W +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ 1 | NumDef$ 3 | KW$ Flying | SubAbility$ DBUntap | SpellDescription$ Target creature gets +1/+3 and gains flying until end of turn. Untap it. +SVar:DBUntap:DB$ Untap | Defined$ Targeted +Oracle:Target creature gets +1/+3 and gains flying until end of turn. Untap it. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/activated_sleeper.txt b/forge-gui/res/cardsfolder/a/activated_sleeper.txt index 9619e847cc8..fc9158d1c4c 100644 --- a/forge-gui/res/cardsfolder/a/activated_sleeper.txt +++ b/forge-gui/res/cardsfolder/a/activated_sleeper.txt @@ -5,4 +5,4 @@ PT:0/0 K:Flash K:ETBReplacement:Copy:DBCopy:Optional SVar:DBCopy:DB$ Clone | Choices$ Creature.ThisTurnEnteredFrom_Battlefield | ChoiceZone$ Graveyard | AddTypes$ Phyrexian | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types. -Oracle:You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types. +Oracle:Flash\nYou may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types. diff --git a/forge-gui/res/cardsfolder/a/adaptive_gemguard.txt b/forge-gui/res/cardsfolder/a/adaptive_gemguard.txt new file mode 100644 index 00000000000..c4b77ab786e --- /dev/null +++ b/forge-gui/res/cardsfolder/a/adaptive_gemguard.txt @@ -0,0 +1,7 @@ +Name:Adaptive Gemguard +ManaCost:3 W +Types:Artifact Creature Gnome +PT:3/3 +A:AB$ PutCounter | Cost$ tapXType<2/Artifact;Creature/artifacts and/or creatures> | Defined$ Self | SorcerySpeed$ True | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME. Activate only as a sorcery. +DeckHints:Type$Artifact & Ability$Counters +Oracle:Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/adeline_resplendent_cathar.txt b/forge-gui/res/cardsfolder/a/adeline_resplendent_cathar.txt index 55e8eb7cb1c..b9db933a45a 100644 --- a/forge-gui/res/cardsfolder/a/adeline_resplendent_cathar.txt +++ b/forge-gui/res/cardsfolder/a/adeline_resplendent_cathar.txt @@ -7,6 +7,6 @@ S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ SVar:X:Count$Valid Creature.YouCtrl T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ DBRepeat | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | ChangeZoneTable$ True | RepeatSubAbility$ DBToken -SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human | TokenTapped$ True | TokenAttacking$ Remembered | ChoosePlayerOrPlaneswalker$ True | TokenOwner$ You +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human | TokenTapped$ True | TokenAttacking$ RememberedPlayer & Valid Planeswalker.ControlledBy Remembered | TokenOwner$ You DeckHas:Ability$Token Oracle:Vigilance\nAdeline, Resplendent Cathar's power is equal to the number of creatures you control.\nWhenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. diff --git a/forge-gui/res/cardsfolder/a/adipose_offspring.txt b/forge-gui/res/cardsfolder/a/adipose_offspring.txt new file mode 100644 index 00000000000..ea1cadfbd6e --- /dev/null +++ b/forge-gui/res/cardsfolder/a/adipose_offspring.txt @@ -0,0 +1,11 @@ +Name:Adipose Offspring +ManaCost:3 W +Types:Creature Alien +PT:2/2 +K:Emerge:5 W +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 white Alien creature token. If CARDNAME’s emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature’s toughness. +SVar:TrigToken:DB$ Token | TokenAmount$ N | TokenScript$ w_2_2_alien | TokenOwner$ You +SVar:N:Count$Emerged.T.1 +SVar:T:Emerged$SumToughness +DeckHas:Ability$Token +Oracle:Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)\nWhen Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring’s emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature’s toughness. diff --git a/forge-gui/res/cardsfolder/a/admiral_brass_unsinkable.txt b/forge-gui/res/cardsfolder/a/admiral_brass_unsinkable.txt new file mode 100644 index 00000000000..f612a50ca41 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/admiral_brass_unsinkable.txt @@ -0,0 +1,14 @@ +Name:Admiral Brass, Unsinkable +ManaCost:2 U B R +Types:Legendary Creature Human Pirate +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards. +SVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ FINALITY | ValidTgts$ Pirate.YouOwn | Optional$ True | TgtPrompt$ Select target pirate in your graveyard | SubAbility$ DBPump | RememberChanged$ True | AnimateSubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Power$ 4 | Toughness$ 4 | Duration$ Permanent | Defined$ Remembered +SVar:DBPump:DB$ Pump | KW$ Haste | Defined$ Remembered | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Mill|Graveyard|Counters +DeckHints:Ability$Mill|Graveyard & Type$Pirate +Oracle:When Admiral Brass, Unsinkable enters the battlefield, mill four cards.\nAt the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) diff --git a/forge-gui/res/cardsfolder/a/adric_mathematical_genius.txt b/forge-gui/res/cardsfolder/a/adric_mathematical_genius.txt new file mode 100644 index 00000000000..5791e6421d3 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/adric_mathematical_genius.txt @@ -0,0 +1,8 @@ +Name:Adric, Mathematical Genius +ManaCost:1 U +Types:Legendary Creature Human Artificer +PT:1/1 +A:AB$ CopySpellAbility | Cost$ 2 U T | TargetType$ Activated.YouCtrl,Triggered.YouCtrl | ValidTgts$ Card,Emblem | TgtPrompt$ Choose target activated or triggered ability you control | MayChooseTarget$ True | SpellDescription$ Copy target activated or triggered ability you control. You may choose new targets for the copy. +A:AB$ Counter | PrecostDesc$ Ultimate Sacrifice — | Cost$ 1 U Sac<1/NICKNAME> | TargetType$ Activated,Triggered | TgtPrompt$ Select target spell or ability | ValidTgts$ Card,Emblem | SpellDescription$ Counter target activated or triggered ability. +K:Doctor's companion +Oracle:{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.\nUltimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/a/adventurers_guildhouse.txt b/forge-gui/res/cardsfolder/a/adventurers_guildhouse.txt index 8ca2fdb2e5a..b45339e98b5 100644 --- a/forge-gui/res/cardsfolder/a/adventurers_guildhouse.txt +++ b/forge-gui/res/cardsfolder/a/adventurers_guildhouse.txt @@ -1,7 +1,7 @@ Name:Adventurers' Guildhouse ManaCost:no cost Types:Land -S:Mode$ Continuous | Affected$ Creature.Green+Legendary | AddKeyword$ Bands with Other Legendary Creatures | Description$ Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +S:Mode$ Continuous | Affected$ Creature.Green+Legendary+YouCtrl | AddKeyword$ Bands with Other Legendary Creatures | Description$ Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) SVar:NonStackingEffect:True DeckNeeds:Color$Green & Type$Legendary Oracle:Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) diff --git a/forge-gui/res/cardsfolder/a/aeon_chronicler.txt b/forge-gui/res/cardsfolder/a/aeon_chronicler.txt index 2f702953747..d00c8924e03 100644 --- a/forge-gui/res/cardsfolder/a/aeon_chronicler.txt +++ b/forge-gui/res/cardsfolder/a/aeon_chronicler.txt @@ -2,9 +2,8 @@ Name:Aeon Chronicler ManaCost:3 U U Types:Creature Avatar PT:*/* -Text:X can't be 0. S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | Description$ CARDNAME's power and toughness are each equal to the number of cards in your hand. -K:Suspend:X:XCantBe0 X 3 U +K:Suspend:X:XMin1 X 3 U T:Mode$ CounterRemoved | ValidCard$ Card.Self | TriggerZones$ Exile | CounterType$ TIME | Execute$ TrigDraw | TriggerDescription$ Whenever a time counter is removed from CARDNAME while it's exiled, draw a card. SVar:TrigDraw:DB$ Draw | Defined$ You SVar:X:Count$xPaid diff --git a/forge-gui/res/cardsfolder/a/aesi_tyrant_of_gyre_strait.txt b/forge-gui/res/cardsfolder/a/aesi_tyrant_of_gyre_strait.txt index ee569619a90..a8e1fe93b3a 100644 --- a/forge-gui/res/cardsfolder/a/aesi_tyrant_of_gyre_strait.txt +++ b/forge-gui/res/cardsfolder/a/aesi_tyrant_of_gyre_strait.txt @@ -3,7 +3,7 @@ ManaCost:4 G U Types:Legendary Creature Serpent PT:5/5 S:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Description$ You may play an additional land on each of your turns. -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever a land enters the battlefield under your control, you may draw a card. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you may draw a card. SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 SVar:BuffedBy:Land -Oracle:You may play an additional land on each of your turns.\nWhenever a land enters the battlefield under your control, you may draw a card. +Oracle:You may play an additional land on each of your turns.\nLandfall - Whenever a land enters the battlefield under your control, you may draw a card. diff --git a/forge-gui/res/cardsfolder/a/aether_gust.txt b/forge-gui/res/cardsfolder/a/aether_gust.txt index 4b3bb292cef..824faa25d59 100644 --- a/forge-gui/res/cardsfolder/a/aether_gust.txt +++ b/forge-gui/res/cardsfolder/a/aether_gust.txt @@ -1,5 +1,6 @@ Name:Aether Gust ManaCost:1 U Types:Instant -A:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Card.inZoneStack+Red,Card.inZoneStack+Green,Permanent.Red,Permanent.Green | TgtZone$ Battlefield,Stack | TgtPrompt$ Select target spell or permanent that's red or green | AlternativeDecider$ TargetedOwner | Origin$ Battlefield,Stack | Fizzle$ True | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? | SpellDescription$ Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library. +A:SP$ ChangeZone | ValidTgts$ Card.inZoneStack+Red,Card.inZoneStack+Green,Permanent.Red,Permanent.Green | TgtZone$ Battlefield,Stack | TgtPrompt$ Select target spell or permanent that's red or green | AlternativeDecider$ TargetedOwner | Origin$ Battlefield,Stack | Fizzle$ True | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {c:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library. +AI:RemoveDeck:Random Oracle:Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library. diff --git a/forge-gui/res/cardsfolder/a/aether_vial.txt b/forge-gui/res/cardsfolder/a/aether_vial.txt index 86eb2fc2d82..116ef391405 100644 --- a/forge-gui/res/cardsfolder/a/aether_vial.txt +++ b/forge-gui/res/cardsfolder/a/aether_vial.txt @@ -3,6 +3,6 @@ ManaCost:1 Types:Artifact A:AB$ ChangeZone | Cost$ T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.cmcEQX+YouCtrl | Optional$ You | SpellDescription$ You may put a creature card with mana value equal to the number of charge counters on CARDNAME from your hand onto the battlefield. | StackDescription$ SpellDescription T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a charge counter on CARDNAME. -SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1 +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1 | AILogic$ ChargeToBestCMC SVar:X:Count$CardCounters.CHARGE Oracle:At the beginning of your upkeep, you may put a charge counter on Aether Vial.\n{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. diff --git a/forge-gui/res/cardsfolder/a/aeve_progenitor_ooze.txt b/forge-gui/res/cardsfolder/a/aeve_progenitor_ooze.txt index 49dcde0a264..fe445031c0a 100644 --- a/forge-gui/res/cardsfolder/a/aeve_progenitor_ooze.txt +++ b/forge-gui/res/cardsfolder/a/aeve_progenitor_ooze.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Ooze PT:2/2 K:Storm S:Mode$ Continuous | Affected$ Card.token+Self | RemoveType$ Legendary | Description$ CARDNAME isn't legendary if it's a token. -K:etbCounter:P1P1:X:no condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each other Ooze you control. +K:etbCounter:P1P1:X:no condition:NICKNAME enters the battlefield with a +1/+1 counter on it for each other Ooze you control. SVar:X:Count$LastStateBattlefield Ooze.YouCtrl+Other DeckHas:Ability$Counters Oracle:Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)\nAeve, Progenitor Ooze isn't legendary if it's a token.\nAeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control. diff --git a/forge-gui/res/cardsfolder/a/against_all_odds.txt b/forge-gui/res/cardsfolder/a/against_all_odds.txt index c5f4ab7506e..d4fa1a1e82e 100644 --- a/forge-gui/res/cardsfolder/a/against_all_odds.txt +++ b/forge-gui/res/cardsfolder/a/against_all_odds.txt @@ -7,4 +7,4 @@ SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBReturnArtifact:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouCtrl+cmcLE3,Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target artifact or creature to return from your graveyard | SpellDescription$ Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. DeckHas:Ability$Graveyard -Oracle:Choose one or both —\n• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.\n• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. \ No newline at end of file +Oracle:Choose one or both —\n• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.\n• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/a/agatha_of_the_vile_cauldron.txt b/forge-gui/res/cardsfolder/a/agatha_of_the_vile_cauldron.txt new file mode 100644 index 00000000000..3b89c7aa7a2 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/agatha_of_the_vile_cauldron.txt @@ -0,0 +1,8 @@ +Name:Agatha of the Vile Cauldron +ManaCost:R G +Types:Legendary Creature Human Warlock +PT:1/1 +S:Mode$ ReduceCost | ValidCard$ Creature.YouCtrl | Type$ Ability | Amount$ X | MinMana$ 1 | AffectedZone$ Battlefield | Description$ Activated abilities of creatures you control cost X less to activate, where X is CARDNAME's power. This effect can't reduce the mana in that cost to less than one mana. +A:AB$ PumpAll | Cost$ 4 R G | ValidCards$ Creature.YouCtrl+StrictlyOther | NumAtt$ +1 | NumDef$ +1 | KW$ Trample & Haste | SpellDescription$ Other creatures you control get +1/+1 and gain trample and haste until end of turn. +SVar:X:Count$CardPower +Oracle:Activated abilities of creatures you control cost X less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.\n{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn. diff --git a/forge-gui/res/cardsfolder/a/agathas_champion.txt b/forge-gui/res/cardsfolder/a/agathas_champion.txt new file mode 100644 index 00000000000..9a2896e7a9b --- /dev/null +++ b/forge-gui/res/cardsfolder/a/agathas_champion.txt @@ -0,0 +1,12 @@ +Name:Agatha's Champion +ManaCost:4 G +Types:Creature Human Knight +PT:4/4 +K:Bargain +K:Trample +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+bargained | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) +SVar:TrigKicker:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature an opponent controls | TargetMin$ 0 | TargetMax$ 1 +SVar:PlayMain1:TRUE +DeckHints:Type$Artifact|Enchantment & Ability$Token +DeckHas:Ability$Sacrifice +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nTrample\nWhen Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/agathas_soul_cauldron.txt b/forge-gui/res/cardsfolder/a/agathas_soul_cauldron.txt new file mode 100644 index 00000000000..cd9ab8a2824 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/agathas_soul_cauldron.txt @@ -0,0 +1,12 @@ +Name:Agatha's Soul Cauldron +ManaCost:2 +Types:Legendary Artifact +S:Mode$ ManaConvert | ValidPlayer$ You | ValidCard$ Creature.YouCtrl+inZoneBattlefield | ValidSA$ Activated | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to activate abilities of creatures you control. +S:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | EffectZone$ Battlefield | GainsAbilitiesOf$ Creature.ExiledWithSource | GainsAbilitiesOfZones$ Exile | Description$ Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with CARDNAME. +A:AB$ ChangeZone | Cost$ T | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | RememberChanged$ True | ValidTgts$ Card | SubAbility$ TrigImmediateTrig | SpellDescription$ Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. +SVar:TrigImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ GE1 | Execute$ TrigPutCounter | SubAbility$ DBCleanup | TriggerDescription$ When a creature card is exiled this way, put a +1/+1 counter on target creature you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Graveyard|Counters +DeckHints:Ability$Counters +Oracle:You may spend mana as though it were mana of any color to activate abilities of creatures you control.\nCreatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.\n{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. diff --git a/forge-gui/res/cardsfolder/a/agent_of_erebos.txt b/forge-gui/res/cardsfolder/a/agent_of_erebos.txt index 0b8dc7f8e6f..35fc26c9d84 100644 --- a/forge-gui/res/cardsfolder/a/agent_of_erebos.txt +++ b/forge-gui/res/cardsfolder/a/agent_of_erebos.txt @@ -2,7 +2,7 @@ Name:Agent of Erebos ManaCost:3 B Types:Enchantment Creature Zombie PT:2/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.YouCtrl | Execute$ TrigExile | TriggerDescription$ Constellation — Whenever CARDNAME or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.YouCtrl | Execute$ TrigExile | TriggerDescription$ Constellation — Whenever CARDNAME or another enchantment enters the battlefield under your control, exile target player’s graveyard. SVar:TrigExile:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card AI:RemoveDeck:Random -Oracle:Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. +Oracle:Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player’s graveyard. diff --git a/forge-gui/res/cardsfolder/a/agent_of_raffine.txt b/forge-gui/res/cardsfolder/a/agent_of_raffine.txt index 484f5d5e1cf..bde63569c69 100644 --- a/forge-gui/res/cardsfolder/a/agent_of_raffine.txt +++ b/forge-gui/res/cardsfolder/a/agent_of_raffine.txt @@ -3,12 +3,9 @@ ManaCost:U Types:Creature Human Rogue PT:1/2 A:AB$ Pump | Cost$ 2 T | ValidTgts$ Opponent | SubAbility$ DBConjure | StackDescription$ None | SpellDescription$ Choose target opponent. -SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ValidLibrary Card.TopLibrary+TargetedPlayerOwn | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect | StackDescription$ REP Conjure_{p:You} conjures & their_{p:Targeted}'s & your_their | SpellDescription$ Conjure a duplicate of the top card of their library into your hand. -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Agent of Raffine's Perpetual Effect | SubAbility$ DBCleanup | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ValidLibrary Card.TopLibrary+TargetedPlayerOwn | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate | StackDescription$ REP Conjure_{p:You} conjures & their_{p:Targeted}'s & your_their | SpellDescription$ Conjure a duplicate of the top card of their library into your hand. +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBExileTop SVar:DBExileTop:DB$ Dig | Defined$ TargetedPlayer | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | StackDescription$ REP they exile_{p:Targeted} exiles | SpellDescription$ Then they exile the top card of their library face down. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember Oracle:{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down. diff --git a/forge-gui/res/cardsfolder/a/agyrem.txt b/forge-gui/res/cardsfolder/a/agyrem.txt index 2b9275191e8..416ae616c1e 100644 --- a/forge-gui/res/cardsfolder/a/agyrem.txt +++ b/forge-gui/res/cardsfolder/a/agyrem.txt @@ -13,6 +13,6 @@ SVar:AgyremReturn2:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | De T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, creatures can't attack you until a player planeswalks. SVar:RolledChaos:DB$ Effect | Name$ Agyrem Effect - Can't Attack | StaticAbilities$ STCantAttack | Triggers$ TrigPlaneswalk | Duration$ Permanent SVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature | Target$ You | Description$ Creatures can't attack you until a player planeswalks. -SVar:TrigPlaneswalk:Mode$ PlaneswalkedFrom | Execute$ AgyremCleanup | Static$ True +SVar:TrigPlaneswalk:Mode$ PlaneswalkedTo | Execute$ AgyremCleanup | Static$ True SVar:AIRollPlanarDieParams:Mode$ Always Oracle:Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.\nWhenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.\nWhenever chaos ensues, creatures can't attack you until a player planeswalks. diff --git a/forge-gui/res/cardsfolder/a/aisha_of_sparks_and_smoke.txt b/forge-gui/res/cardsfolder/a/aisha_of_sparks_and_smoke.txt deleted file mode 100644 index f5003cac6fa..00000000000 --- a/forge-gui/res/cardsfolder/a/aisha_of_sparks_and_smoke.txt +++ /dev/null @@ -1,11 +0,0 @@ -Name:Aisha of Sparks and Smoke -ManaCost:1 R R -Types:Legendary Creature Human Warrior -PT:4/2 -K:Prowess -A:AB$ Pump | Cost$ RW | Defined$ Self | KW$ First Strike | SpellDescription$ NICKNAME gains first strike until end of turn. -T:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ TrigCast | OptionalDecider$ You | TriggerDescription$ Whenever NICKNAME deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -SVar:TrigCast:DB$ Play | Valid$ Sorcery.YouOwn+cmcLEX | ValidSA$ Spell | ValidZone$ Hand | WithoutManaCost$ True | Amount$ 1 | Optional$ True -SVar:X:TriggerCount$DamageAmount -DeckHints:Type$Sorcery -Oracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\n{R/W}: Aisha gains first strike until end of turn.\nWhenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/a/ajanis_aid.txt b/forge-gui/res/cardsfolder/a/ajanis_aid.txt index bdfbab943a6..6b5faa1279c 100644 --- a/forge-gui/res/cardsfolder/a/ajanis_aid.txt +++ b/forge-gui/res/cardsfolder/a/ajanis_aid.txt @@ -2,9 +2,10 @@ Name:Ajani's Aid ManaCost:2 G W Types:Enchantment T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedAjani; Valiant Protector | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedAjani; Valiant Protector | Optional$ True A:AB$ ChooseCard | Cost$ Sac<1/CARDNAME> | Choices$ Creature | Mandatory$ True | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ Prevent all combat damage a creature of your choice would deal this turn. SVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | RememberObjects$ ChosenCard | ExileOnMoved$ Battlefield SVar:RPreventNextFromSource:Event$ DamageDone | IsCombat$ True | ValidSource$ Card.IsRemembered | Prevent$ True | Description$ Prevent all combat damage a creature of your choice would deal this turn. DeckHints:Name$Ajani, Valiant Protector +DeckHas:Ability$Sacrifice Oracle:When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. diff --git a/forge-gui/res/cardsfolder/a/akal_pakal_first_among_equals.txt b/forge-gui/res/cardsfolder/a/akal_pakal_first_among_equals.txt new file mode 100644 index 00000000000..f7cf808d92a --- /dev/null +++ b/forge-gui/res/cardsfolder/a/akal_pakal_first_among_equals.txt @@ -0,0 +1,10 @@ +Name:Akal Pakal, First Among Equals +ManaCost:2 U +Types:Legendary Creature Human Advisor +PT:1/5 +T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigDig | TriggerDescription$ At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. +SVar:TrigDig:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Graveyard | NoReveal$ True +SVar:X:Count$ThisTurnEntered_Battlefield_Artifact.YouCtrl +DeckNeeds:Type$Artifact +DeckHas:Ability$Graveyard +Oracle:At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/akawalli_the_seething_tower.txt b/forge-gui/res/cardsfolder/a/akawalli_the_seething_tower.txt new file mode 100644 index 00000000000..0d0a1e59c91 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/akawalli_the_seething_tower.txt @@ -0,0 +1,9 @@ +Name:Akawalli, the Seething Tower +ManaCost:1 B G +Types:Legendary Creature Fungus +PT:3/3 +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | AddKeyword$ Trample | Description$ Descend 4 — As long as there are four or more permanent cards in your graveyard, CARDNAME gets +2/+2 and has trample. +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | Description$ Descend 8 — As long as there are eight or more permanent cards in your graveyard, NICKNAME gets an additional +2/+2 and can't be blocked by more than one creature. +S:Mode$ MinMaxBlocker | ValidCard$ Card.Self | Max$ 1 | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | Secondary$ True | Description$ Descend 8 — As long as there are eight or more permanent cards in your graveyard, NICKNAME gets an additional +2/+2 and can't be blocked by more than one creature. +DeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard +Oracle:Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.\nDescend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. diff --git a/forge-gui/res/cardsfolder/a/akroma_angel_of_fury.txt b/forge-gui/res/cardsfolder/a/akroma_angel_of_fury.txt index a0d2c0e14c2..3677dd28f81 100644 --- a/forge-gui/res/cardsfolder/a/akroma_angel_of_fury.txt +++ b/forge-gui/res/cardsfolder/a/akroma_angel_of_fury.txt @@ -8,5 +8,5 @@ K:Protection from white K:Protection from blue A:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. K:Morph:3 R R R -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. Oracle:This spell can't be countered.\nFlying, trample, protection from white and from blue\n{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.\nMorph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) diff --git a/forge-gui/res/cardsfolder/a/alaborn_zealot.txt b/forge-gui/res/cardsfolder/a/alaborn_zealot.txt index 085e3601fac..92395c9ee21 100644 --- a/forge-gui/res/cardsfolder/a/alaborn_zealot.txt +++ b/forge-gui/res/cardsfolder/a/alaborn_zealot.txt @@ -3,6 +3,5 @@ ManaCost:W Types:Creature Human Soldier PT:1/1 T:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME blocks a creature, destroy that creature and CARDNAME. -SVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredAttackerLKICopy | SubAbility$ DestroySelf -SVar:DestroySelf:DB$ Destroy | Defined$ Self +SVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredAttackerLKICopyAndSelf Oracle:When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. diff --git a/forge-gui/res/cardsfolder/a/aladdins_lamp.txt b/forge-gui/res/cardsfolder/a/aladdins_lamp.txt index 6cae762f22e..98413ef0f7d 100644 --- a/forge-gui/res/cardsfolder/a/aladdins_lamp.txt +++ b/forge-gui/res/cardsfolder/a/aladdins_lamp.txt @@ -1,15 +1,14 @@ Name:Aladdin's Lamp ManaCost:10 Types:Artifact -A:AB$ StoreSVar | Cost$ XCantBe0 X T | SVar$ DigNum | Type$ Count | Expression$ xPaid | SubAbility$ TheMagic | SpellDescription$ The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. +A:AB$ StoreSVar | Cost$ XMin1 X T | SVar$ DigNum | Type$ Count | Expression$ xPaid | SubAbility$ TheMagic | SpellDescription$ The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. SVar:TheMagic:DB$ Effect | Name$ Aladdin's Wish | ReplacementEffects$ DrawReplace SVar:DrawReplace:Event$ Draw | ValidPlayer$ You | ReplaceWith$ AladdinDraw | Description$ The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. -SVar:AladdinDraw:DB$ Dig | DigNum$ DigNum | ChangeNum$ AllButOne | RandomOrder$ True | DestinationZone$ Library | LibraryPosition$ -1 | DestinationZone2$ Library | LibraryPosition2$ 0 | SubAbility$ DBDraw +SVar:AladdinDraw:DB$ Dig | DigNum$ DigNum | ChangeNum$ 1 | RestRandomOrder$ True | DestinationZone$ Library | LibraryPosition$ 0 | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | SubAbility$ ExileEffect SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile SVar:X:Count$xPaid SVar:DigNum:Number$0 -SVar:AIPlayForSub:True AI:RemoveDeck:Random AI:RemoveDeck:All Oracle:{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. diff --git a/forge-gui/res/cardsfolder/a/alela_cunning_conqueror.txt b/forge-gui/res/cardsfolder/a/alela_cunning_conqueror.txt new file mode 100644 index 00000000000..0c71a9e2a32 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/alela_cunning_conqueror.txt @@ -0,0 +1,10 @@ +Name:Alela, Cunning Conqueror +ManaCost:2 U B +Types:Legendary Creature Faerie Warlock +PT:2/4 +K:Flying +T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | ActivatorThisTurnCast$ EQ1 | OpponentTurn$ True | Execute$ TrigToken | TriggerDescription$ Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_faerie_rogue_flying | TokenOwner$ You +T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Faerie+YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigGoad | TriggerDescription$ Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. +SVar:TrigGoad:DB$ Goad | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select target creature that player controls +Oracle:Flying\nWhenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.\nWhenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. diff --git a/forge-gui/res/cardsfolder/a/ali_from_cairo.txt b/forge-gui/res/cardsfolder/a/ali_from_cairo.txt index aacf2a9adbc..b5cf5641612 100644 --- a/forge-gui/res/cardsfolder/a/ali_from_cairo.txt +++ b/forge-gui/res/cardsfolder/a/ali_from_cairo.txt @@ -2,8 +2,8 @@ Name:Ali from Cairo ManaCost:2 R R Types:Creature Human PT:0/1 -R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead. -SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X -SVar:X:ReplaceCount$Result/NMinus.1 -SVar:YourLife:Count$YourLifeTotal +R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead. +SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X +SVar:X:ReplaceCount$Amount/LimitMax.Difference +SVar:Difference:Count$YourLifeTotal/Minus.1 Oracle:Damage that would reduce your life total to less than 1 reduces it to 1 instead. diff --git a/forge-gui/res/cardsfolder/a/alirios_enraptured.txt b/forge-gui/res/cardsfolder/a/alirios_enraptured.txt index 70ff5db7715..5178a5778fb 100644 --- a/forge-gui/res/cardsfolder/a/alirios_enraptured.txt +++ b/forge-gui/res/cardsfolder/a/alirios_enraptured.txt @@ -3,8 +3,8 @@ ManaCost:2 U Types:Legendary Creature Human PT:2/3 K:CARDNAME enters the battlefield tapped. -S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | IsPresent$ Reflection.YouCtrl | Description$ CARDNAME doesn't untap during your untap step if you control a Reflection. -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 3/2 blue Reflection creature token. +S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | IsPresent$ Reflection.YouCtrl | Description$ NICKNAME doesn't untap during your untap step if you control a Reflection. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When NICKNAME enters the battlefield, create a 3/2 blue Reflection creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_3_2_reflection | TokenOwner$ You DeckHas:Ability$Token Oracle:Alirios, Enraptured enters the battlefield tapped.\nAlirios doesn't untap during your untap step if you control a Reflection.\nWhen Alirios enters the battlefield, create a 3/2 blue Reflection creature token. diff --git a/forge-gui/res/cardsfolder/a/alistair_the_brigadier.txt b/forge-gui/res/cardsfolder/a/alistair_the_brigadier.txt new file mode 100644 index 00000000000..875e56c9bb0 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/alistair_the_brigadier.txt @@ -0,0 +1,13 @@ +Name:Alistair, the Brigadier +ManaCost:1 G W U +Types:Legendary Creature Human Soldier +PT:3/3 +T:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) +SVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever NICKNAME attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. +SVar:TrigPumpAll:AB$ PumpAll | Cost$ 8 | ValidCards$ Creature.YouCtrl | NumAtt$ X | NumDef$ X +SVar:X:Count$Valid Permanent.YouCtrl+Historic +DeckHas:Ability$Token +DeckHints:Type$Artifact|Legendary|Saga +SVar:HasAttackEffect:TRUE +Oracle:Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)\nWhenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/all_of_history_all_at_once.txt b/forge-gui/res/cardsfolder/a/all_of_history_all_at_once.txt new file mode 100644 index 00000000000..2e78a44c733 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/all_of_history_all_at_once.txt @@ -0,0 +1,6 @@ +Name:All of History, All at Once +ManaCost:2 U U +Types:Sorcery +A:SP$ TimeTravel | SpellDescription$ Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) +K:Storm +Oracle:Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)\nStorm (When you cast this spell, copy it for each spell cast before it this turn.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/all_will_be_one.txt b/forge-gui/res/cardsfolder/a/all_will_be_one.txt index 3173b0026e6..ead9e205ec6 100644 --- a/forge-gui/res/cardsfolder/a/all_will_be_one.txt +++ b/forge-gui/res/cardsfolder/a/all_will_be_one.txt @@ -2,7 +2,7 @@ Name:All Will Be One ManaCost:3 R R Types:Enchantment T:Mode$ CounterPlayerAddedAll | ValidObject$ Permanent.inRealZoneBattlefield,Player | TriggerZones$ Battlefield | ValidSource$ You | Execute$ TrigDamage | TriggerDescription$ Whenever you put one or more counters on a permanent or player, CARDNAME deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls -SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl,Opponent | TgtPrompt$ Select target opponent, creature an opponent controls, or planeswalker an opponent controls.| NumDmg$ X +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl,Opponent | TgtPrompt$ Select target opponent, creature an opponent controls, or planeswalker an opponent controls. | NumDmg$ X SVar:X:TriggerCount$Amount DeckNeeds:Ability$Counters Oracle:Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. diff --git a/forge-gui/res/cardsfolder/a/allosaurus_shepherd.txt b/forge-gui/res/cardsfolder/a/allosaurus_shepherd.txt index 876a068f9e7..22428e8df82 100644 --- a/forge-gui/res/cardsfolder/a/allosaurus_shepherd.txt +++ b/forge-gui/res/cardsfolder/a/allosaurus_shepherd.txt @@ -2,7 +2,7 @@ Name:Allosaurus Shepherd ManaCost:G Types:Creature Elf Shaman PT:1/1 -K:CARDNAME can't be countered. -S:Mode$ Continuous | Affected$ Card.Green+YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ CARDNAME can't be countered. | Description$ Green spells you control can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. +R:Event$ Counter | ValidSA$ Spell.Green+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Green spells you control can't be countered. A:AB$ AnimateAll | Cost$ 4 G G | ValidCards$ Creature.Elf+YouCtrl | Power$ 5 | Toughness$ 5 | Types$ Dinosaur | StackDescription$ SpellDescription | SpellDescription$ Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. Oracle:Allosaurus Shepherd can't be countered.\nGreen spells you control can't be countered.\n{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. diff --git a/forge-gui/res/cardsfolder/a/alluring_suitor_deadly_dancer.txt b/forge-gui/res/cardsfolder/a/alluring_suitor_deadly_dancer.txt index e2ef867f1b5..6722dcf162a 100644 --- a/forge-gui/res/cardsfolder/a/alluring_suitor_deadly_dancer.txt +++ b/forge-gui/res/cardsfolder/a/alluring_suitor_deadly_dancer.txt @@ -2,7 +2,7 @@ Name:Alluring Suitor ManaCost:2 R Types:Creature Vampire PT:2/3 -T:Mode$ AttackersDeclared | Execute$ TrigTransform | IsPresent$ Creature.attacking | PresentCompare$ EQ2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ When you attack with exactly two creatures, transform CARDNAME. +T:Mode$ AttackersDeclared | Execute$ TrigTransform | ValidAttackers$ Creature | ValidAttackersAmount$ EQ2 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ When you attack with exactly two creatures, transform CARDNAME. SVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform AlternateMode:DoubleFaced Oracle:When you attack with exactly two creatures, transform Alluring Suitor. diff --git a/forge-gui/res/cardsfolder/a/alms_collector.txt b/forge-gui/res/cardsfolder/a/alms_collector.txt index 069622b457f..78d19dffb6f 100644 --- a/forge-gui/res/cardsfolder/a/alms_collector.txt +++ b/forge-gui/res/cardsfolder/a/alms_collector.txt @@ -4,6 +4,5 @@ Types:Creature Cat Cleric PT:3/4 K:Flash R:Event$ DrawCards | ActiveZones$ Battlefield | ValidPlayer$ Player.Opponent | Number$ GE2 | ReplaceWith$ DrawEach | Description$ If an opponent would draw two or more cards, instead you and that player each draw a card. -SVar:DrawEach:DB$ Draw | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | Defined$ ReplacedPlayer | NumCards$ 1 +SVar:DrawEach:DB$ Draw | Defined$ You & ReplacedPlayer Oracle:Flash\nIf an opponent would draw two or more cards, instead you and that player each draw a card. diff --git a/forge-gui/res/cardsfolder/a/altar_of_dementia.txt b/forge-gui/res/cardsfolder/a/altar_of_dementia.txt index 606f9ebb922..c28222e6c8b 100644 --- a/forge-gui/res/cardsfolder/a/altar_of_dementia.txt +++ b/forge-gui/res/cardsfolder/a/altar_of_dementia.txt @@ -1,8 +1,9 @@ Name:Altar of Dementia ManaCost:2 Types:Artifact -A:AB$ Mill | Cost$ Sac<1/Creature> | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard. +A:AB$ Mill | Cost$ Sac<1/Creature> | NumCards$ X | ValidTgts$ Player | SpellDescription$ Target player mills cards equal to the sacrificed creature's power. SVar:X:Sacrificed$CardPower SVar:NonStackingEffect:True AI:RemoveDeck:All +DeckHas:Ability$Mill|Sacrifice Oracle:Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power. diff --git a/forge-gui/res/cardsfolder/a/altar_of_the_wretched_wretched_bonemass.txt b/forge-gui/res/cardsfolder/a/altar_of_the_wretched_wretched_bonemass.txt new file mode 100644 index 00000000000..26812a96bdf --- /dev/null +++ b/forge-gui/res/cardsfolder/a/altar_of_the_wretched_wretched_bonemass.txt @@ -0,0 +1,27 @@ +Name:Altar of the Wretched +ManaCost:2 B +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. +SVar:TrigDraw:AB$ Draw | Cost$ Sac<1/Creature.nonToken/nontoken creature> | NumCards$ Y | SubAbility$ DBMill +SVar:DBMill:DB$ Mill | NumCards$ Y +SVar:Y:Sacrificed$CardPower +K:Craft:2 B B XMin1 ExileCtrlOrGrave +SVar:X:Count$xPaid +A:AB$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand. +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard|Sacrifice|Mill +AI:RemoveDeck:All +Oracle:When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.\nCraft with one or more creatures {2}{B}{B}\n{2}{B}: Return Altar of the Wretched from your graveyard to your hand. + +ALTERNATE + +Name:Wretched Bonemass +ManaCost:no cost +Colors:black +Types:Creature Skeleton Horror +PT:*/* +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the total power of the exiled cards used to craft it. +SVar:X:ExiledWith$CardPower +S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | SharedKeywordsZone$ Exile | SharedRestrictions$ Card.ExiledWithSource | AddKeyword$ Flying & First Strike & Double Strike & Deathtouch & Haste & Hexproof & Indestructible & Lifelink & Menace & Protection & Reach & Trample & Vigilance | Description$ CARDNAME has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. +Oracle:Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.\nWretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. diff --git a/forge-gui/res/cardsfolder/a/altered_ego.txt b/forge-gui/res/cardsfolder/a/altered_ego.txt index 9191766b58c..fe4e810d032 100644 --- a/forge-gui/res/cardsfolder/a/altered_ego.txt +++ b/forge-gui/res/cardsfolder/a/altered_ego.txt @@ -2,7 +2,7 @@ Name:Altered Ego ManaCost:X 2 G U Types:Creature Shapeshifter PT:0/0 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:ETBReplacement:Copy:DBCopy:Optional SVar:DBCopy:DB$ Clone | Choices$ Creature.Other | SubAbility$ DBAddCounter | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. SVar:DBAddCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | ETB$ True | CounterNum$ X diff --git a/forge-gui/res/cardsfolder/a/amalia_benavides_aguirre.txt b/forge-gui/res/cardsfolder/a/amalia_benavides_aguirre.txt new file mode 100644 index 00000000000..379ff83c074 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/amalia_benavides_aguirre.txt @@ -0,0 +1,11 @@ +Name:Amalia Benavides Aguirre +ManaCost:W B +Types:Legendary Creature Vampire Scout +PT:2/2 +K:Ward:PayLife<3> +T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExplore | TriggerDescription$ Whenever you gain life, CARDNAME explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +SVar:TrigExplore:DB$ Explore | SubAbility$ DBDestroyAll +SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.Other | ConditionDefined$ Self | ConditionPresent$ Creature.powerEQ20 +DeckHas:Ability$Counters +DeckNeeds:Ability$LifeGain +Oracle:Ward—Pay 3 life.\nWhenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/amy_pond.txt b/forge-gui/res/cardsfolder/a/amy_pond.txt new file mode 100644 index 00000000000..9c32482b14b --- /dev/null +++ b/forge-gui/res/cardsfolder/a/amy_pond.txt @@ -0,0 +1,11 @@ +Name:Amy Pond +ManaCost:2 R +Types:Legendary Creature Human +PT:2/2 +K:Partner:Rory Williams:Rory +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigRemove | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, choose a suspended card you own and remove that many time counters from it. +SVar:TrigRemove:DB$ RemoveCounter | Choices$ Card.suspended+YouOwn | ChoiceZone$ Exile | CounterType$ TIME | CounterNum$ X +SVar:X:TriggerCount$DamageAmount +K:Doctor's companion +DeckNeeds:Keyword$Suspend +Oracle:Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)\nWhenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/a/amys_home.txt b/forge-gui/res/cardsfolder/a/amys_home.txt new file mode 100644 index 00000000000..1a6772eb416 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/amys_home.txt @@ -0,0 +1,12 @@ +Name:Amy's Home +ManaCost:no cost +Types:Plane Earth +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | OptionalDecider$ You | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. +SVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonLand | WithCountersType$ TIME | WithCountersAmount$ X | RememberChanged$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.withoutSuspend | PumpZone$ Exile | KW$ Suspend | Duration$ Permanent | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$CardManaCost +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigTimeTravel | TriggerDescription$ Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) +SVar:TrigTimeTravel:DB$ TimeTravel +Oracle:When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.\nWhenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) diff --git a/forge-gui/res/cardsfolder/a/an_unearthly_child.txt b/forge-gui/res/cardsfolder/a/an_unearthly_child.txt new file mode 100644 index 00000000000..5c9ad2b57f0 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/an_unearthly_child.txt @@ -0,0 +1,7 @@ +Name:An Unearthly Child +ManaCost:1 U U +Types:Enchantment Saga +K:Chapter:3:DBDigUntil,DBDigUntil,DBDigUntil +SVar:DBDigUntil:DB$ DigUntil | Valid$ Vehicle,Doctor,Card.withDoctor's companion | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SpellDescription$ Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order. +DeckNeeds:Type$Doctor|Vehicle & Keyword$Doctor's companion +Oracle:I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/ancestors_aid.txt b/forge-gui/res/cardsfolder/a/ancestors_aid.txt new file mode 100644 index 00000000000..3fdf04250b5 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/ancestors_aid.txt @@ -0,0 +1,7 @@ +Name:Ancestors' Aid +ManaCost:1 R +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | KW$ First Strike | SubAbility$ DBTreasure | SpellDescription$ Target creature gets +2/+0 and gains first strike until end of turn. +SVar:DBTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SpellDescription$ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +DeckHas:Ability$Token & Type$Artifact|Treasure +Oracle:Target creature gets +2/+0 and gains first strike until end of turn.\nCreate a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/ancestral_reminiscence.txt b/forge-gui/res/cardsfolder/a/ancestral_reminiscence.txt new file mode 100644 index 00000000000..d8e3aa6eabe --- /dev/null +++ b/forge-gui/res/cardsfolder/a/ancestral_reminiscence.txt @@ -0,0 +1,7 @@ +Name:Ancestral Reminiscence +ManaCost:3 U +Types:Sorcery +A:SP$ Draw | NumCards$ 3 | SubAbility$ DBDiscard | SpellDescription$ Draw three cards, then discard a card. +SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose +DeckHas:Ability$Discard +Oracle:Draw three cards, then discard a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/ancient_excavation.txt b/forge-gui/res/cardsfolder/a/ancient_excavation.txt index 925e0954a1c..2717702bd0d 100644 --- a/forge-gui/res/cardsfolder/a/ancient_excavation.txt +++ b/forge-gui/res/cardsfolder/a/ancient_excavation.txt @@ -1,7 +1,7 @@ Name:Ancient Excavation ManaCost:2 U B Types:Instant -A:SP$ Draw | Cost$ 2 U B | NumCards$ X | SubAbility$ DBDiscard | RememberDrawn$ True | SpellDescription$ Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. +A:SP$ Draw | Cost$ 2 U B | NumCards$ X | SubAbility$ DBDiscard | RememberDrawn$ AllReplaced | SpellDescription$ Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. SVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ Y | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$InYourHand diff --git a/forge-gui/res/cardsfolder/a/anduril_flame_of_the_west.txt b/forge-gui/res/cardsfolder/a/anduril_flame_of_the_west.txt index 58b49f59783..cff4f064ff6 100644 --- a/forge-gui/res/cardsfolder/a/anduril_flame_of_the_west.txt +++ b/forge-gui/res/cardsfolder/a/anduril_flame_of_the_west.txt @@ -1,4 +1,4 @@ -Name:Anduril, Flame of the West +Name:Andúril, Flame of the West ManaCost:3 Types:Legendary Artifact Equipment S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | AddSVar$ AE | Description$ Equipped creature gets +3/+1. diff --git a/forge-gui/res/cardsfolder/a/anduril_narsil_reforged.txt b/forge-gui/res/cardsfolder/a/anduril_narsil_reforged.txt new file mode 100644 index 00000000000..2d2af178606 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/anduril_narsil_reforged.txt @@ -0,0 +1,12 @@ +Name:Andúril, Narsil Reforged +ManaCost:2 +Types:Legendary Artifact Equipment +K:Ascend +T:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigCounter | TriggerDescription$ Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. +SVar:TrigCounter:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ X +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE +SVar:X:Count$Blessing.2.1 +K:Equip:3 +SVar:AE:SVar:HasAttackEffect:TRUE +DeckHas:Ability$Counters +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.\nEquip {3} \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/angel_of_destiny.txt b/forge-gui/res/cardsfolder/a/angel_of_destiny.txt index 848208c7c19..f9f47a7eaf8 100644 --- a/forge-gui/res/cardsfolder/a/angel_of_destiny.txt +++ b/forge-gui/res/cardsfolder/a/angel_of_destiny.txt @@ -5,8 +5,7 @@ PT:2/6 K:Flying K:Double Strike T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. -SVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBGain -SVar:DBGain:DB$ GainLife | Defined$ TriggeredTarget | LifeAmount$ X +SVar:TrigGain:DB$ GainLife | Defined$ You & TriggeredTarget | LifeAmount$ X SVar:X:TriggerCount$DamageAmount T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ Z | SVarCompare$ GEY | Execute$ TrigLose | TriggerDescription$ At the beginning of your end step, if you have at least 15 life more than your starting life total, each player CARDNAME attacked this turn loses the game. SVar:TrigLose:DB$ LosesGame | Defined$ Player.attackedBySourceThisTurn diff --git a/forge-gui/res/cardsfolder/a/angel_of_finality.txt b/forge-gui/res/cardsfolder/a/angel_of_finality.txt index be22e32df15..34d441f0b3d 100644 --- a/forge-gui/res/cardsfolder/a/angel_of_finality.txt +++ b/forge-gui/res/cardsfolder/a/angel_of_finality.txt @@ -3,6 +3,6 @@ ManaCost:3 W Types:Creature Angel PT:3/4 K:Flying -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile all cards from target player's graveyard. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target player’s graveyard. SVar:TrigExile:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | IsCurse$ True -Oracle:Flying\nWhen Angel of Finality enters the battlefield, exile all cards from target player's graveyard. +Oracle:Flying\nWhen Angel of Finality enters the battlefield, exile target player’s graveyard. diff --git a/forge-gui/res/cardsfolder/a/angel_of_flight_alabaster.txt b/forge-gui/res/cardsfolder/a/angel_of_flight_alabaster.txt index 3930f9f8cd7..b0b1a3ecf32 100644 --- a/forge-gui/res/cardsfolder/a/angel_of_flight_alabaster.txt +++ b/forge-gui/res/cardsfolder/a/angel_of_flight_alabaster.txt @@ -3,6 +3,6 @@ ManaCost:4 W Types:Creature Angel PT:4/4 K:Flying -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You |TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | TgtPrompt$ Select target Spirit card in your graveyard | ValidTgts$ Spirit.YouCtrl Oracle:Flying\nAt the beginning of your upkeep, return target Spirit card from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/a/angel_of_grace.txt b/forge-gui/res/cardsfolder/a/angel_of_grace.txt index ab3dd9356a0..6da7712664e 100644 --- a/forge-gui/res/cardsfolder/a/angel_of_grace.txt +++ b/forge-gui/res/cardsfolder/a/angel_of_grace.txt @@ -6,10 +6,10 @@ K:Flash K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. SVar:TrigEffect:DB$ Effect | Name$ Angel of Grace Effect | ReplacementEffects$ SelflessDamage | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -SVar:SelflessDamage:Event$ LifeReduced | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | ReplaceWith$ ReduceLoss | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X -SVar:X:ReplaceCount$Result/NMinus.1 -SVar:YourLife:Count$YourLifeTotal +SVar:SelflessDamage:Event$ LifeReduced | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. +SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X +SVar:X:ReplaceCount$Amount/LimitMax.Difference +SVar:Difference:Count$YourLifeTotal/Minus.1 A:AB$ SetLife | Cost$ 4 W W ExileFromGrave<1/CARDNAME> | Defined$ You | ActivationZone$ Graveyard | LifeAmount$ 10 | SpellDescription$ Your life total becomes 10. AI:RemoveDeck:Random Oracle:Flash\nFlying\nWhen Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.\n{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. diff --git a/forge-gui/res/cardsfolder/a/angel_of_unity.txt b/forge-gui/res/cardsfolder/a/angel_of_unity.txt index a6a7691e6a6..05f14cd41d1 100644 --- a/forge-gui/res/cardsfolder/a/angel_of_unity.txt +++ b/forge-gui/res/cardsfolder/a/angel_of_unity.txt @@ -6,9 +6,8 @@ K:Flying K:Lifelink T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ Whenever CARDNAME enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) T:Mode$ SpellCast | ValidCard$ Card.Party | ValidActivatingPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.Party+YouOwn | ChoiceTitle$ Choose a party creature card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualP1P1 | Name$ Angel of Unity's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.ChosenCard | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gets +1/+1. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.Party+YouOwn | ChoiceTitle$ Choose a party creature card in your hand | Amount$ 1 | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ ChosenCard | PumpZone$ Hand | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True DeckHas:Ability$Party|LifeGain SVar:BuffedBy:Cleric,Rogue,Warrior,Wizard diff --git a/forge-gui/res/cardsfolder/a/angelic_armaments.txt b/forge-gui/res/cardsfolder/a/angelic_armaments.txt index 7769697afba..21bc0dc0ff9 100644 --- a/forge-gui/res/cardsfolder/a/angelic_armaments.txt +++ b/forge-gui/res/cardsfolder/a/angelic_armaments.txt @@ -2,5 +2,5 @@ Name:Angelic Armaments ManaCost:3 Types:Artifact Equipment K:Equip:4 -S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | AddType$ Angel | AddColor$ White | Description$ Equipped creature gets +2+2, has flying and is a white Angel in addition to its other colors and types. +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | AddType$ Angel | AddColor$ White | Description$ Equipped creature gets +2/+2, has flying and is a white Angel in addition to its other colors and types. Oracle:Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.\nEquip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) diff --git a/forge-gui/res/cardsfolder/a/angelic_curator.txt b/forge-gui/res/cardsfolder/a/angelic_curator.txt index 2bf3f8652ba..5528a045da5 100644 --- a/forge-gui/res/cardsfolder/a/angelic_curator.txt +++ b/forge-gui/res/cardsfolder/a/angelic_curator.txt @@ -3,5 +3,5 @@ ManaCost:1 W Types:Creature Angel Spirit PT:1/1 K:Flying -K:Protection from artifacts +K:Protection:Artifact Oracle:Flying, protection from artifacts diff --git a/forge-gui/res/cardsfolder/a/angelic_sleuth.txt b/forge-gui/res/cardsfolder/a/angelic_sleuth.txt index ba602d67b62..bd3fc595643 100644 --- a/forge-gui/res/cardsfolder/a/angelic_sleuth.txt +++ b/forge-gui/res/cardsfolder/a/angelic_sleuth.txt @@ -1,10 +1,10 @@ -Name:Angelic Sleuth -ManaCost:2 W -Types:Creature Angel Advisor -PT:2/3 -K:Flying -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Permanent.YouCtrl+Other+HasCounters | TriggerZones$ Battlefield | Execute$ TrigInvestigate | TriggerDescription$ Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. -SVar:TrigInvestigate:DB$ Investigate -DeckHints:Ability$Counters -DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue -Oracle:Flying\nWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. +Name:Angelic Sleuth +ManaCost:2 W +Types:Creature Angel Advisor +PT:2/3 +K:Flying +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Permanent.YouCtrl+Other+HasCounters | TriggerZones$ Battlefield | Execute$ TrigInvestigate | TriggerDescription$ Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. +SVar:TrigInvestigate:DB$ Investigate +DeckHints:Ability$Counters +DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue +Oracle:Flying\nWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. diff --git a/forge-gui/res/cardsfolder/a/angels_grace.txt b/forge-gui/res/cardsfolder/a/angels_grace.txt index 03fd5b4a27c..630ee855288 100644 --- a/forge-gui/res/cardsfolder/a/angels_grace.txt +++ b/forge-gui/res/cardsfolder/a/angels_grace.txt @@ -4,8 +4,8 @@ Types:Instant K:Split second A:SP$ Effect | StaticAbilities$ STCantLose | ReplacementEffects$ SelflessDamage | AILogic$ Fog | SpellDescription$ You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. SVar:STCantLose:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. & Your opponents can't win the game. | Description$ You can't lose the game. Your opponents can't win the game. -SVar:SelflessDamage:Event$ LifeReduced | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | ReplaceWith$ ReduceLoss | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X -SVar:X:ReplaceCount$Result/NMinus.1 -SVar:YourLife:Count$YourLifeTotal +SVar:SelflessDamage:Event$ LifeReduced | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. +SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X +SVar:X:ReplaceCount$Amount/LimitMax.Difference +SVar:Difference:Count$YourLifeTotal/Minus.1 Oracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nYou can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. diff --git a/forge-gui/res/cardsfolder/a/angraths_fury.txt b/forge-gui/res/cardsfolder/a/angraths_fury.txt index af70401a505..528c3910e7c 100644 --- a/forge-gui/res/cardsfolder/a/angraths_fury.txt +++ b/forge-gui/res/cardsfolder/a/angraths_fury.txt @@ -1,8 +1,8 @@ Name:Angrath's Fury ManaCost:3 B R Types:Sorcery -A:SP$ Destroy | Cost$ 3 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDealDamage | SpellDescription$ Destroy target creature. CARDNAME deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle. +A:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBDealDamage | SpellDescription$ Destroy target creature. CARDNAME deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle. SVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SubAbility$ DBSearch -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedAngrath; Minotaur Pirate | Optional$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedAngrath; Minotaur Pirate | Optional$ True DeckNeeds:Name$Angrath, Minotaur Pirate Oracle:Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/a/anim_pakal_thousandth_moon.txt b/forge-gui/res/cardsfolder/a/anim_pakal_thousandth_moon.txt new file mode 100644 index 00000000000..ba343a65996 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/anim_pakal_thousandth_moon.txt @@ -0,0 +1,11 @@ +Name:Anim Pakal, Thousandth Moon +ManaCost:1 R W +Types:Legendary Creature Human Soldier +PT:1/2 +T:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl+nonGnome | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on NICKNAME, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on NICKNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ c_1_1_a_gnome | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True +SVar:X:Count$CardCounters.P1P1 +DeckHas:Ability$Token|Counters & Type$Gnome +DeckHints:Ability$Counters +Oracle:Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/animal_boneyard.txt b/forge-gui/res/cardsfolder/a/animal_boneyard.txt index f4181417a46..894147a169e 100644 --- a/forge-gui/res/cardsfolder/a/animal_boneyard.txt +++ b/forge-gui/res/cardsfolder/a/animal_boneyard.txt @@ -6,6 +6,5 @@ A:SP$ Attach | Cost$ 2 W | ValidTgts$ Land | AILogic$ Pump S:Mode$ Continuous | Affected$ Land.AttachedBy | AddAbility$ GainLife | AddSVar$ AnimalBoneyardX | Description$ Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness." SVar:GainLife:AB$ GainLife | Cost$ T Sac<1/Creature> | LifeAmount$ AnimalBoneyardX | SpellDescription$ You gain life equal to the sacrificed creature's toughness. SVar:AnimalBoneyardX:Sacrificed$CardToughness -AI:RemoveDeck:All SVar:NonStackingAttachEffect:True Oracle:Enchant land\nEnchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness." diff --git a/forge-gui/res/cardsfolder/a/animar_soul_of_elements.txt b/forge-gui/res/cardsfolder/a/animar_soul_of_elements.txt index 080df8886d0..2a22a5d1b14 100644 --- a/forge-gui/res/cardsfolder/a/animar_soul_of_elements.txt +++ b/forge-gui/res/cardsfolder/a/animar_soul_of_elements.txt @@ -1,12 +1,12 @@ Name:Animar, Soul of Elements -ManaCost:U R G +ManaCost:G U R Types:Legendary Creature Elemental PT:1/1 K:Protection from white K:Protection from black T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 -S:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ X | Description$ Creature spells you cast cost 1 less to cast for each +1/+1 counter on NICKNAME. +S:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ X | Description$ Creature spells you cast cost {1} less to cast for each +1/+1 counter on NICKNAME. SVar:X:Count$CardCounters.P1P1 SVar:BuffedBy:Creature Oracle:Protection from white and from black\nWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.\nCreature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. diff --git a/forge-gui/res/cardsfolder/a/anoint_with_affliction.txt b/forge-gui/res/cardsfolder/a/anoint_with_affliction.txt index 26abb635bcc..e6284d5971c 100644 --- a/forge-gui/res/cardsfolder/a/anoint_with_affliction.txt +++ b/forge-gui/res/cardsfolder/a/anoint_with_affliction.txt @@ -1,8 +1,8 @@ Name:Anoint with Affliction ManaCost:1 B Types:Instant -A:SP$ ChangeZone | Defined$ Targeted | ValidTgts$ Creature | ConditionCheckSVar$ X | CondtionSVarCompare$ GE3 | Origin$ Battlefield | Destination$ Exile | SubAbility$ NotPoisoned | SpellDescription$ Exile target creature if it has mana value 3 or less. Corrupted — Exile that creature instead if its controller has three or more poison counters. -SVar:NotPoisoned:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile | ConditionDefined$ Targeted | ConditionPresent$ Permanent.nonLand+cmcLE3 +A:SP$ ChangeZone | Defined$ Targeted | ValidTgts$ Creature | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | Origin$ Battlefield | Destination$ Exile | SubAbility$ NotPoisoned | SpellDescription$ Exile target creature if it has mana value 3 or less. Corrupted — Exile that creature instead if its controller has three or more poison counters. +SVar:NotPoisoned:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile | ConditionDefined$ Targeted | ConditionPresent$ Creature.cmcLE3 DeckHints:Ability$Proliferate & Keyword$Infect|Toxic SVar:X:TargetedController$PoisonCounters Oracle:Exile target creature if it has mana value 3 or less.\nCorrupted — Exile that creature instead if its controller has three or more poison counters. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/another_chance.txt b/forge-gui/res/cardsfolder/a/another_chance.txt new file mode 100644 index 00000000000..44f85f99101 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/another_chance.txt @@ -0,0 +1,7 @@ +Name:Another Chance +ManaCost:2 B +Types:Instant +A:SP$ Mill | NumCards$ 2 | Defined$ You | Optional$ True | SubAbility$ DBChangeZone | SpellDescription$ You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Creature.YouCtrl | SelectPrompt$ Select up to two creature cards from your graveyard to return to your hand | ChangeNum$ 2 | Hidden$ True +DeckHas:Ability$Graveyard|Mill +Oracle:You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/anrakyr_the_traveller.txt b/forge-gui/res/cardsfolder/a/anrakyr_the_traveller.txt index a44394f35e0..31565ea2af4 100644 --- a/forge-gui/res/cardsfolder/a/anrakyr_the_traveller.txt +++ b/forge-gui/res/cardsfolder/a/anrakyr_the_traveller.txt @@ -2,7 +2,7 @@ Name:Anrakyr the Traveller ManaCost:4 B Types:Legendary Artifact Creature Necron PT:4/4 -T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCast | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCast | OptionalDecider$ You | TriggerDescription$ Lord of the Pyrrhian Legions — Whenever CARDNAME attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost. SVar:TrigCast:DB$ Play | ValidZone$ Hand,Graveyard | Valid$ Artifact.YouOwn | ValidSA$ Spell | Controller$ You | Optional$ True | Amount$ 1 | PlayCost$ PayLife SVar:HasAttackEffect:TRUE DeckHas:Ability$Graveyard diff --git a/forge-gui/res/cardsfolder/a/antarctic_research_base.txt b/forge-gui/res/cardsfolder/a/antarctic_research_base.txt new file mode 100644 index 00000000000..427b89c787a --- /dev/null +++ b/forge-gui/res/cardsfolder/a/antarctic_research_base.txt @@ -0,0 +1,12 @@ +Name:Antarctic Research Base +ManaCost:no cost +Types:Plane Earth +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, investigate. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigInvestigate | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, investigate. +SVar:TrigInvestigate:DB$ Investigate +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigPutCounter | TriggerDescription$ Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Plant | Duration$ Permanent +SVar:X:Count$Valid Artifact.YouCtrl +DeckHas:Ability$Token|Counters & Type$Clue|Artifact|Plant +Oracle:When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.\nWhenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/anticognition.txt b/forge-gui/res/cardsfolder/a/anticognition.txt index e5db2eda72c..8a6b95181c2 100644 --- a/forge-gui/res/cardsfolder/a/anticognition.txt +++ b/forge-gui/res/cardsfolder/a/anticognition.txt @@ -1,8 +1,7 @@ Name:Anticognition ManaCost:1 U Types:Instant -A:SP$ Pump | Cost$ 1 U | IsCurse$ True | TargetType$ Spell | TgtZone$ Stack | TgtPrompt$ Select target creature or planeswalker spell | ValidTgts$ Creature,Planeswalker | SubAbility$ DBBranch | StackDescription$ SpellDescription | SpellDescription$ Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2. -SVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE8 | TrueSubAbility$ CounterScry | FalseSubAbility$ CounterUnless | StackDescription$ None +A:SP$ Branch | BranchConditionSVar$ X | TargetType$ Spell | TgtZone$ Stack | ValidTgts$ Creature,Planeswalker | BranchConditionSVarCompare$ GE8 | TrueSubAbility$ CounterScry | FalseSubAbility$ CounterUnless | AILogic$ BranchCounter | SpellDescription$ Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2. SVar:CounterUnless:DB$ Counter | Defined$ Targeted | UnlessCost$ 2 SVar:CounterScry:DB$ Counter | Defined$ Targeted | SubAbility$ DBScry SVar:DBScry:DB$ Scry | ScryNum$ 2 diff --git a/forge-gui/res/cardsfolder/a/antique_collector.txt b/forge-gui/res/cardsfolder/a/antique_collector.txt index b610ebefac6..d89eedd9c99 100644 --- a/forge-gui/res/cardsfolder/a/antique_collector.txt +++ b/forge-gui/res/cardsfolder/a/antique_collector.txt @@ -3,14 +3,11 @@ ManaCost:1 G Types:Creature Human Rogue PT:2/2 S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less. -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." -SVar:TrigEffect:DB$ Effect | RememberObjects$ Valid Creature.YouCtrl | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Antique Collector's Perpetual Effect -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddTrigger$ DiesTrigger | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimateAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." +SVar:TrigAnimateAll:DB$ AnimateAll | Duration$ Perpetual | ValidCards$ Creature.YouCtrl | Triggers$ DiesTrigger SVar:DiesTrigger:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigShuffle | OptionalDecider$ You | TriggerDescription$ When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate. SVar:TrigShuffle:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Shuffle$ True | Defined$ TriggeredNewCardLKICopy | RememberChanged$ True | SubAbility$ DBInvestigate -SVar:DBInvestigate:DB$ Investigate | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup +SVar:DBInvestigate:DB$ Investigate | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember -DeckHas:Ability$Investigate|Token +DeckHas:Ability$Investigate|Token|Graveyard & Type$Artifact|Clue Oracle:Antique Collector can't be blocked by creatures with power 2 or less.\nWhen Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." diff --git a/forge-gui/res/cardsfolder/a/anya_merciless_angel.txt b/forge-gui/res/cardsfolder/a/anya_merciless_angel.txt index 965d4b84153..9b3cbf651b5 100644 --- a/forge-gui/res/cardsfolder/a/anya_merciless_angel.txt +++ b/forge-gui/res/cardsfolder/a/anya_merciless_angel.txt @@ -6,5 +6,5 @@ K:Flying S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +3/+3 for each opponent whose life total is less than half their starting life total. SVar:X:SVar$Y/Times.3 SVar:Y:PlayerCountOpponents$HasPropertyLessThanHalfStartingLifeTotal -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Indestructible | CheckSVar$ Y | Description$ As long as an opponent's life total is less than half their starting life total, CARDNAME has indestructible. +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Indestructible | CheckSVar$ Y | Description$ As long as an opponent's life total is less than half their starting life total, NICKNAME has indestructible. Oracle:Flying\nAnya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.\nAs long as an opponent's life total is less than half their starting life total, Anya has indestructible. diff --git a/forge-gui/res/cardsfolder/a/aplan_mortarium.txt b/forge-gui/res/cardsfolder/a/aplan_mortarium.txt new file mode 100644 index 00000000000..f8b00687193 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/aplan_mortarium.txt @@ -0,0 +1,11 @@ +Name:Aplan Mortarium +ManaCost:no cost +Types:Plane Alfava Metraxis +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Command | TriggerDescription$ Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on CARDNAME. Then you lose life equal to the number of exposure counters on it. +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ EXPOSURE | CounterNum$ 1 | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X +SVar:X:Count$CardCounters.EXPOSURE +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_a_alien_angel_firststrike_vigilance +DeckHas:Ability$Counters|Token & Type$Angel|Alien|Artifact +Oracle:Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.\nWhenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/apostles_blessing.txt b/forge-gui/res/cardsfolder/a/apostles_blessing.txt index 34ac6ae530c..48b506d6275 100644 --- a/forge-gui/res/cardsfolder/a/apostles_blessing.txt +++ b/forge-gui/res/cardsfolder/a/apostles_blessing.txt @@ -1,5 +1,5 @@ Name:Apostle's Blessing ManaCost:1 WP Types:Instant -A:SP$ Protection | Cost$ 1 WP | ValidTgts$ Creature.YouCtrl,Artifact.YouCtrl | TgtPrompt$ Select target artifact or creature you control | Gains$ Choice | Choices$ AnyColor,artifacts | SpellDescription$ Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. +A:SP$ Protection | ValidTgts$ Creature.YouCtrl,Artifact.YouCtrl | TgtPrompt$ Select target artifact or creature you control | Gains$ Choice | Choices$ AnyColor,Artifact | SpellDescription$ Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. Oracle:({W/P} can be paid with either {W} or 2 life.)\nTarget artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. diff --git a/forge-gui/res/cardsfolder/a/aquatic_alchemist_bubble_up.txt b/forge-gui/res/cardsfolder/a/aquatic_alchemist_bubble_up.txt new file mode 100644 index 00000000000..7279f937031 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/aquatic_alchemist_bubble_up.txt @@ -0,0 +1,18 @@ +Name:Aquatic Alchemist +ManaCost:1 U +Types:Creature Elemental +PT:1/3 +T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast your first instant or sorcery spell each turn, CARDNAME gets +2/+0 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 +DeckHints:Type$Instant|Sorcery +DeckHas:Ability$Graveyard +AlternateMode:Adventure +Oracle:Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. + +ALTERNATE + +Name:Bubble Up +ManaCost:2 U +Types:Sorcery Adventure +A:SP$ ChangeZone | TgtPrompt$ Choose target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | Origin$ Graveyard | Destination$ Library | SpellDescription$ Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) +Oracle:Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/arachnus_spinner.txt b/forge-gui/res/cardsfolder/a/arachnus_spinner.txt index c2de9af6299..dd901861fd5 100644 --- a/forge-gui/res/cardsfolder/a/arachnus_spinner.txt +++ b/forge-gui/res/cardsfolder/a/arachnus_spinner.txt @@ -3,6 +3,6 @@ ManaCost:5 G Types:Creature Spider PT:5/7 K:Reach -A:AB$ ChangeZone | Cost$ tapXType<1/Spider> | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedArachnus Web | SpellDescription$ Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle. -DeckHints:Name$Arachnus Web +A:AB$ ChangeZone | Cost$ tapXType<1/Spider> | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedArachnus Web | SpellDescription$ Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle. +DeckHints:Name$Arachnus Web & Type$Spider Oracle:Reach\nTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/a/aragorn_company_leader.txt b/forge-gui/res/cardsfolder/a/aragorn_company_leader.txt index a965f0e8090..01040831428 100644 --- a/forge-gui/res/cardsfolder/a/aragorn_company_leader.txt +++ b/forge-gui/res/cardsfolder/a/aragorn_company_leader.txt @@ -1,10 +1,10 @@ -Name:Aragorn, Company Leader -ManaCost:1 G W -Types:Legendary Creature Human Ranger -PT:3/3 -T:Mode$ RingTemptsYou | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounters | TriggerDescription$ Whenever the Ring tempts you, if you chose a creature other than CARDNAME as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on NICKNAME. -SVar:TrigPutCounters:DB$ PutCounter | CounterType$ First Strike,Vigilance,Deathtouch,Lifelink | Defined$ Self -T:Mode$ CounterPlayerAddedAll | ValidObject$ Card.Self+inRealZoneBattlefield | TriggerZones$ Battlefield | ValidSource$ You | Execute$ TrigPutCountersOther | TriggerDescription$ Whenever you put one or more counters on NICKNAME, put one of each of those kinds of counters on up to one other target creature. -SVar:TrigPutCountersOther:DB$ PutCounter | Placer$ TriggeredSource | TriggeredCounterMap$ True | CounterMapValues$ 1 | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target other creature | ValidTgts$ Creature.Other -DeckHas:Ability$Counters -Oracle:Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.\nWhenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. +Name:Aragorn, Company Leader +ManaCost:1 G W +Types:Legendary Creature Human Ranger +PT:3/3 +T:Mode$ RingTemptsYou | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounters | TriggerDescription$ Whenever the Ring tempts you, if you chose a creature other than CARDNAME as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on NICKNAME. +SVar:TrigPutCounters:DB$ PutCounter | CounterType$ First Strike,Vigilance,Deathtouch,Lifelink | Defined$ Self +T:Mode$ CounterPlayerAddedAll | ValidObject$ Card.Self+inRealZoneBattlefield | TriggerZones$ Battlefield | ValidSource$ You | Execute$ TrigPutCountersOther | TriggerDescription$ Whenever you put one or more counters on NICKNAME, put one of each of those kinds of counters on up to one other target creature. +SVar:TrigPutCountersOther:DB$ PutCounter | Placer$ TriggeredSource | TriggeredCounterMap$ True | CounterMapValues$ 1 | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target other creature | ValidTgts$ Creature.Other +DeckHas:Ability$Counters +Oracle:Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.\nWhenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. diff --git a/forge-gui/res/cardsfolder/a/aragorn_hornburg_hero.txt b/forge-gui/res/cardsfolder/a/aragorn_hornburg_hero.txt new file mode 100644 index 00000000000..c605777c9c4 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/aragorn_hornburg_hero.txt @@ -0,0 +1,10 @@ +Name:Aragorn, Hornburg Hero +ManaCost:1 R G W +Types:Legendary Creature Human Soldier +PT:4/4 +S:Mode$ Continuous | Affected$ Creature.attacking+YouCtrl | AddKeyword$ First Strike & Renown:1 | Description$ Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +T:Mode$ DamageDone | ValidSource$ Creature.IsRenowned+YouCtrl | Execute$ TrigDouble | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. +SVar:TrigDouble:DB$ MultiplyCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 +DeckHas:Ability$Counters +DeckHints:Ability$Counters +Oracle:Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\nWhenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/aragorn_king_of_gondor.txt b/forge-gui/res/cardsfolder/a/aragorn_king_of_gondor.txt index 53454ddb622..d0f94614535 100644 --- a/forge-gui/res/cardsfolder/a/aragorn_king_of_gondor.txt +++ b/forge-gui/res/cardsfolder/a/aragorn_king_of_gondor.txt @@ -7,7 +7,7 @@ K:Lifelink T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch. SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TgtNoBlock | TriggerDescription$ Whenever NICKNAME attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. -SVar:TgtNoBlock:DB$ Pump | SubAbility$ AllNoBlock | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | StackDescription$ {c:Targeted} can't block this turn. +SVar:TgtNoBlock:DB$ Pump | SubAbility$ AllNoBlock | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | StackDescription$ {c:Targeted} can't block this turn. SVar:AllNoBlock:DB$ Effect | StaticAbilities$ KWPump | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | AILogic$ Evasion SVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature | AddHiddenKeyword$ CARDNAME can't block. | Description$ creatures can't block this turn. SVar:X:Count$Monarch.1.0 diff --git a/forge-gui/res/cardsfolder/a/aragorn_the_unifier.txt b/forge-gui/res/cardsfolder/a/aragorn_the_uniter.txt similarity index 100% rename from forge-gui/res/cardsfolder/a/aragorn_the_unifier.txt rename to forge-gui/res/cardsfolder/a/aragorn_the_uniter.txt diff --git a/forge-gui/res/cardsfolder/a/arashin_sovereign.txt b/forge-gui/res/cardsfolder/a/arashin_sovereign.txt index d8e297037c2..1b7d8af7ee9 100644 --- a/forge-gui/res/cardsfolder/a/arashin_sovereign.txt +++ b/forge-gui/res/cardsfolder/a/arashin_sovereign.txt @@ -4,5 +4,5 @@ Types:Creature Dragon PT:6/6 K:Flying T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, you may put it on the top or bottom of its owner's library. -SVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of the library (and not on the bottom)? +SVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 Oracle:Flying\nWhen Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. diff --git a/forge-gui/res/cardsfolder/a/arashin_war_beast.txt b/forge-gui/res/cardsfolder/a/arashin_war_beast.txt index 6bac120c2e7..1432e652594 100644 --- a/forge-gui/res/cardsfolder/a/arashin_war_beast.txt +++ b/forge-gui/res/cardsfolder/a/arashin_war_beast.txt @@ -3,6 +3,6 @@ ManaCost:5 G G Types:Creature Beast PT:6/6 T:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Creature.blocking | TriggerZones$ Battlefield | Execute$ TrigManifest | TriggerDescription$ Whenever CARDNAME deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -SVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary +SVar:TrigManifest:DB$ Manifest SVar:HasAttackEffect:TRUE Oracle:Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/a/arboreal_alliance.txt b/forge-gui/res/cardsfolder/a/arboreal_alliance.txt new file mode 100644 index 00000000000..449ae779037 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/arboreal_alliance.txt @@ -0,0 +1,11 @@ +Name:Arboreal Alliance +ManaCost:X G G +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create an X/X green Treefolk creature token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_treefolk | TokenPower$ X | TokenToughness$ X +SVar:X:Count$xPaid +T:Mode$ AttackersDeclared | ValidAttackers$ Creature.Elf+YouCtrl | Execute$ TrigPopulate | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.) +SVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | Populate$ True +DeckHas:Ability$Token & Type$Treefolk +DeckHints:Type$Elf +Oracle:When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token.\nWhenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/arcane_archery.txt b/forge-gui/res/cardsfolder/a/arcane_archery.txt index 8d8ad90e24f..7d1fc9c8391 100644 --- a/forge-gui/res/cardsfolder/a/arcane_archery.txt +++ b/forge-gui/res/cardsfolder/a/arcane_archery.txt @@ -2,12 +2,11 @@ Name:Arcane Archery ManaCost:2 G Types:Instant A:SP$ Pump | ValidTgts$ Creature | NumAtt$ 3 | NumDef$ 3 | KW$ Reach & Trample | SubAbility$ DBBoon | SpellDescription$ Target creature gets +3/+3 and gains reach and trample until end of turn. -SVar:DBBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast | SpellDescription$ You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it." -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | ActivationLimit$ 1 | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it. +SVar:DBBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast | StackDescription$ SpellDescription | SpellDescription$ ,,,,,,You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it." +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it. SVar:ReplEffAddCounter:DB$ Effect | ReplacementEffects$ ETBAddCounter | RememberObjects$ TriggeredCard -SVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter -SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterTypes$ P1P1,Reach,Trample | CounterNum$ 1 | SubAbility$ MoveToBattlefield -SVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | SubAbility$ TrigRemoveSelf -SVar:TrigRemoveSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +SVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated +SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterTypes$ P1P1,Reach,Trample | CounterNum$ 1 | SubAbility$ DBRemoveSelf +SVar:DBRemoveSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile DeckHas:Ability$Counters Oracle:Target creature gets +3/+3 and gains reach and trample until end of turn.\nYou get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it." diff --git a/forge-gui/res/cardsfolder/a/arcanis_the_omnipotent_avatar.txt b/forge-gui/res/cardsfolder/a/arcanis_the_omnipotent_avatar.txt index 2fcf7318edc..7b8f8f9ef21 100644 --- a/forge-gui/res/cardsfolder/a/arcanis_the_omnipotent_avatar.txt +++ b/forge-gui/res/cardsfolder/a/arcanis_the_omnipotent_avatar.txt @@ -2,7 +2,7 @@ Name:Arcanis, the Omnipotent Avatar ManaCost:no cost Types:Vanguard HandLifeModifier:+1/-3 -A:AB$ Draw | ActivationZone$ Command | Cost$ XCantBe0 X Return<1/Creature.cmcEQX/creature you control with mana value X> | NumCards$ Y | SpellDescription$ Draw a number of cards chosen at random between 0 and X. X can't be 0. | StackDescription$ SpellDescription +A:AB$ Draw | ActivationZone$ Command | Cost$ XMin1 X Return<1/Creature.cmcEQX/creature you control with mana value X> | NumCards$ Y | SpellDescription$ Draw a number of cards chosen at random between 0 and X. X can't be 0. | StackDescription$ SpellDescription SVar:X:Count$xPaid SVar:Y:Count$Random.0.X Oracle:Hand +1, life -3\n{X}, Return a creature you control with mana value X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0. diff --git a/forge-gui/res/cardsfolder/a/arcee_sharpshooter_arcee_acrobatic_coupe.txt b/forge-gui/res/cardsfolder/a/arcee_sharpshooter_arcee_acrobatic_coupe.txt index 3452946c666..9027d40870d 100644 --- a/forge-gui/res/cardsfolder/a/arcee_sharpshooter_arcee_acrobatic_coupe.txt +++ b/forge-gui/res/cardsfolder/a/arcee_sharpshooter_arcee_acrobatic_coupe.txt @@ -4,7 +4,7 @@ Types:Legendary Artifact Creature Robot PT:2/2 K:More Than Meets the Eye:R W K:First Strike -A:AB$ DealDamage | Cost$ 1 XCantBe0 SubCounter | ValidTgts$ Creature | NumDmg$ X | SubAbility$ DBConvert | SpellDescription$ It deals that much damage to target creature. +A:AB$ DealDamage | Cost$ 1 XMin1 SubCounter | ValidTgts$ Creature | NumDmg$ X | SubAbility$ DBConvert | SpellDescription$ It deals that much damage to target creature. SVar:DBConvert:DB$ SetState | Mode$ Transform | StackDescription$ SpellDescription | SpellDescription$ Convert NICKNAME. SVar:X:Count$xPaid AlternateMode:DoubleFaced diff --git a/forge-gui/res/cardsfolder/a/archangel_of_strife.txt b/forge-gui/res/cardsfolder/a/archangel_of_strife.txt index 9abf5789f33..9c6d127d480 100644 --- a/forge-gui/res/cardsfolder/a/archangel_of_strife.txt +++ b/forge-gui/res/cardsfolder/a/archangel_of_strife.txt @@ -4,12 +4,10 @@ Types:Creature Angel PT:6/6 K:Flying K:ETBReplacement:Other:ChooseEach -SVar:ChooseEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoice | SubAbility$ DBRemember | ClearRememberedBeforeLoop$ True | SpellDescription$ As CARDNAME enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. -SVar:DBChoice:DB$ GenericChoice | Defined$ Player.IsRemembered | Choices$ WarChoice,PeaceChoice | ShowChoice$ ExceptSelf -SVar:WarChoice:DB$ Pump | Defined$ Player.IsRemembered | NoteCards$ Self | NoteCardsFor$ Strife | SpellDescription$ War -SVar:PeaceChoice:DB$ Pump | Defined$ Player.IsRemembered | ClearNotedCardsFor$ Strife | SpellDescription$ Peace -SVar:DBRemember:DB$ Pump | RememberObjects$ Player.NotedForStrife | ImprintCards$ Self -S:Mode$ Continuous | AffectedZone$ Battlefield | Affected$ Creature.ControlledBy Remembered | AddPower$ 3 | Description$ Creatures controlled by players who chose war get +3/+0. -S:Mode$ Continuous | AffectedZone$ Battlefield | Affected$ Creature.!ControlledBy Remembered | AddToughness$ 3 | IsPresent$ Card.IsImprinted | Description$ Creatures controlled by players who chose peace get +0/+3. +SVar:ChooseEach:DB$ GenericChoice | Defined$ Player | TempRemember$ Chooser | Choices$ WarChoice,PeaceChoice | ShowChoice$ ExceptSelf | SpellDescription$ As CARDNAME enters the battlefield, each player chooses war or peace. +SVar:WarChoice:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ War | SpellDescription$ War +SVar:PeaceChoice:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ Peace | SpellDescription$ Peace +S:Mode$ Continuous | AffectedZone$ Battlefield | Affected$ Creature.ControlledBy Player.NotedForWar | AddPower$ 3 | Description$ Creatures controlled by players who chose war get +3/+0. +S:Mode$ Continuous | AffectedZone$ Battlefield | Affected$ Creature.ControlledBy Player.NotedForPeace | AddToughness$ 3 | Description$ Creatures controlled by players who chose peace get +0/+3. AI:RemoveDeck:Random Oracle:Flying\nAs Archangel of Strife enters the battlefield, each player chooses war or peace.\nCreatures controlled by players who chose war get +3/+0.\nCreatures controlled by players who chose peace get +0/+3. diff --git a/forge-gui/res/cardsfolder/a/archfiends_vessel.txt b/forge-gui/res/cardsfolder/a/archfiends_vessel.txt index a13e2716912..0e9a6bfe54a 100644 --- a/forge-gui/res/cardsfolder/a/archfiends_vessel.txt +++ b/forge-gui/res/cardsfolder/a/archfiends_vessel.txt @@ -3,7 +3,7 @@ ManaCost:B Types:Creature Human Cleric PT:1/1 K:Lifelink -T:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. +T:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | ValidCard$ Card.Self+YouOwn | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self+wasCastFromYourGraveyardByYou | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | SubAbility$ DBToken | RememberChanged$ True SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_5_5_demon_flying | TokenOwner$ You | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 diff --git a/forge-gui/res/cardsfolder/a/architect_of_the_untamed.txt b/forge-gui/res/cardsfolder/a/architect_of_the_untamed.txt index 93b96300335..9e28e8be216 100644 --- a/forge-gui/res/cardsfolder/a/architect_of_the_untamed.txt +++ b/forge-gui/res/cardsfolder/a/architect_of_the_untamed.txt @@ -2,7 +2,7 @@ Name:Architect of the Untamed ManaCost:2 G Types:Creature Elf Artificer Druid PT:2/3 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigEnergy | TriggerDescription$ Whenever a land enters the battlefield under your control, you get {E} (an energy counter). +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigEnergy | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you get {E} (an energy counter). SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 1 A:AB$ Token | Cost$ PayEnergy<8> | TokenAmount$ 1 | TokenScript$ c_6_6_a_beast | TokenOwner$ You | SpellDescription$ Create a 6/6 colorless Beast artifact creature token. -Oracle:Whenever a land enters the battlefield under your control, you get {E} (an energy counter).\nPay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token. +Oracle:Landfall - Whenever a land enters the battlefield under your control, you get {E} (an energy counter).\nPay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token. diff --git a/forge-gui/res/cardsfolder/a/archive_dragon.txt b/forge-gui/res/cardsfolder/a/archive_dragon.txt new file mode 100644 index 00000000000..d570ebfe451 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/archive_dragon.txt @@ -0,0 +1,9 @@ +Name:Archive Dragon +ManaCost:4 U U +Types:Creature Dragon Wizard +PT:4/6 +K:Flying +K:Ward:2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. +SVar:TrigScry:DB$ Scry | ScryNum$ 2 +Oracle:Flying\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nWhen Archive Dragon enters the battlefield, scry 2. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/archivist_of_gondor.txt b/forge-gui/res/cardsfolder/a/archivist_of_gondor.txt index 23c1a46a2cb..49073f24444 100644 --- a/forge-gui/res/cardsfolder/a/archivist_of_gondor.txt +++ b/forge-gui/res/cardsfolder/a/archivist_of_gondor.txt @@ -3,7 +3,7 @@ ManaCost:2 U Types:Creature Human Advisor PT:2/3 T:Mode$ DamageDone | ValidSource$ Card.IsCommander+YouOwn | ValidTarget$ Player | CheckSVar$ Monarch | SVarCompare$ EQ0 | CombatDamage$ True | Execute$ TrigMonarch | TriggerZones$ Battlefield | TriggerDescription$ When your commander deals combat damage to a player, if there is no monarch, you become the monarch. -SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You +SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You SVar:Monarch:PlayerCountPlayers$HasPropertyisMonarch T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.isMonarch | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of the monarch's end step, that player draws a card. SVar:TrigDraw:DB$ Draw | Defined$ TriggeredPlayer diff --git a/forge-gui/res/cardsfolder/a/archmage_of_echoes.txt b/forge-gui/res/cardsfolder/a/archmage_of_echoes.txt new file mode 100644 index 00000000000..843a6a199ed --- /dev/null +++ b/forge-gui/res/cardsfolder/a/archmage_of_echoes.txt @@ -0,0 +1,9 @@ +Name:Archmage of Echoes +ManaCost:4 U +Types:Creature Faerie Wizard +PT:4/4 +K:Flying +K:Ward:2 +T:Mode$ SpellCast | ValidCard$ Permanent.Faerie,Permanent.Wizard | ValidActivatingPlayer$ You | Execute$ TrigCopySpell | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) +SVar:TrigCopySpell:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility +Oracle:Flying, ward {2}\nWhenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) diff --git a/forge-gui/res/cardsfolder/a/archon_of_the_wild_rose.txt b/forge-gui/res/cardsfolder/a/archon_of_the_wild_rose.txt new file mode 100644 index 00000000000..e4316d50d0f --- /dev/null +++ b/forge-gui/res/cardsfolder/a/archon_of_the_wild_rose.txt @@ -0,0 +1,8 @@ +Name:Archon of the Wild Rose +ManaCost:2 W W +Types:Creature Archon +PT:4/4 +K:Flying +S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other+EnchantedBy Aura.YouCtrl | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Flying | Description$ Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. +DeckNeeds:Type$Aura +Oracle:Flying\nOther creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/archons_glory.txt b/forge-gui/res/cardsfolder/a/archons_glory.txt new file mode 100644 index 00000000000..f88aa14b632 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/archons_glory.txt @@ -0,0 +1,9 @@ +Name:Archon's Glory +ManaCost:W +Types:Instant +K:Bargain +A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ PumpBargain | SpellDescription$ Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn. +SVar:PumpBargain:DB$ Pump | Condition$ Bargain | KW$ Flying & Lifelink | Defined$ Targeted +DeckHints:Type$Artifact|Enchantment & Ability$Token +DeckHas:Ability$Sacrifice|LifeGain +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nTarget creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/arek_false_goldwarden.txt b/forge-gui/res/cardsfolder/a/arek_false_goldwarden.txt index 9c838a79266..3e9b26f5555 100644 --- a/forge-gui/res/cardsfolder/a/arek_false_goldwarden.txt +++ b/forge-gui/res/cardsfolder/a/arek_false_goldwarden.txt @@ -6,7 +6,7 @@ K:Starting intensity:0 T:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl+Other | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigIntensify | TriggerDescription$ Whenever another creature enters the battlefield under your control, perpetually increase the intensity of NICKNAME and all cards named Arek, False Goldwarden in your graveyard, hand and library by 1. SVar:TrigIntensify:DB$ Intensify | AllDefined$ Card.Self,Card.inZoneGraveyard+namedArek; False Goldwarden+YouOwn,Card.inZoneHand+namedArek; False Goldwarden+YouOwn,Card.inZoneLibrary+namedArek; False Goldwarden+YouOwn A:AB$ LoseLife | Cost$ 3 W B T Sac<1/NICKNAME> | ValidTgts$ Opponent | LifeAmount$ X | SubAbility$ DBGainLife | SpellDescription$ Target opponent loses X life and you gain X life, where X is NICKNAME's Intensity. -SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X SVar:X:Count$Intensity DeckHas:Ability$LifeGain|Sacrifice Oracle:Starting intensity 0\nWhenever another creature enters the battlefield under your control, perpetually increase the intensity of Arek and all cards named Arek, False Goldwarden in your graveyard, hand and library by 1. \n{3}{W}{B}, {T}: Sacrifice Arek: Target opponent loses X life and you gain X life, where X is Arek's Intensity. diff --git a/forge-gui/res/cardsfolder/a/argentum_masticore.txt b/forge-gui/res/cardsfolder/a/argentum_masticore.txt index 27f9ea50f14..07960006422 100644 --- a/forge-gui/res/cardsfolder/a/argentum_masticore.txt +++ b/forge-gui/res/cardsfolder/a/argentum_masticore.txt @@ -2,8 +2,8 @@ Name:Argentum Masticore ManaCost:5 Types:Artifact Creature Phyrexian Masticore PT:5/5 -K:First strike -K:Protection:Card.MultiColor:Protection from multicolored +K:First Strike +K:Protection:Card.MultiColor:multicolored T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSacrifice | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card. SVar:TrigSacrifice:DB$ Sacrifice | UnlessCost$ Discard<1/Card> | UnlessPayer$ You | OrString$ Sacrifice it. | SubAbility$ TrigImmediateTrig SVar:TrigImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Discarded | ConditionPresent$ Card | ConditionCompare$ GE1 | RememberObjects$ Discarded | Execute$ TrigDestroy | TriggerDescription$ When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card. diff --git a/forge-gui/res/cardsfolder/a/argivian_welcome.txt b/forge-gui/res/cardsfolder/a/argivian_welcome.txt index a3d2605360a..d946bc94848 100644 --- a/forge-gui/res/cardsfolder/a/argivian_welcome.txt +++ b/forge-gui/res/cardsfolder/a/argivian_welcome.txt @@ -1,8 +1,7 @@ Name:Argivian Welcome ManaCost:W U Types:Instant -A:SP$ Destroy | ValidTgts$ Creature.powerGE4 | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature with power 4 or greater | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash. -SVar:DBChoose:DB$ ChooseCard | Mandatory$ True | ChoiceZone$ Hand | Choices$ Card.nonLand+YouOwn | ChoiceTitle$ Choose a nonland card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualFlash | Name$ Argivian Welcome's Perpetual Effect | Duration$ Permanent -SVar:PerpetualFlash:Mode$ Continuous | Affected$ Card.ChosenCard | AddKeyword$ Flash | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains flash. +A:SP$ Destroy | ValidTgts$ Creature.powerGE4 | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature with power 4 or greater | SubAbility$ DBChoose | SpellDescription$ Destroy up to one target creature with power 4 or greater. +SVar:DBChoose:DB$ ChooseCard | Mandatory$ True | ChoiceZone$ Hand | Choices$ Card.nonLand+YouOwn | ChoiceDesc$ nonland | ChoiceTitle$ Choose a nonland card in your hand | Amount$ 1 | SubAbility$ DBPump | SpellDescription$ ,,,,,,Choose a nonland card in your hand. +SVar:DBPump:DB$ Pump | Defined$ ChosenCard | KW$ Flash | Duration$ Perpetual | PumpZone$ Hand | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains flash. Oracle:Destroy up to one target creature with power 4 or greater.\nChoose a nonland card in your hand. It perpetually gains flash. diff --git a/forge-gui/res/cardsfolder/a/argothian_elder.txt b/forge-gui/res/cardsfolder/a/argothian_elder.txt index d3172e23b06..ddaadb7d029 100644 --- a/forge-gui/res/cardsfolder/a/argothian_elder.txt +++ b/forge-gui/res/cardsfolder/a/argothian_elder.txt @@ -2,5 +2,5 @@ Name:Argothian Elder ManaCost:3 G Types:Creature Elf Druid PT:2/2 -A:AB$ Untap | Cost$ T | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Untap two target lands. +A:AB$ Untap | Cost$ T | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Land | SpellDescription$ Untap two target lands. Oracle:{T}: Untap two target lands. diff --git a/forge-gui/res/cardsfolder/a/arguels_blood_fast_temple_of_aclazotz.txt b/forge-gui/res/cardsfolder/a/arguels_blood_fast_temple_of_aclazotz.txt index c5176d6c30d..a32552eaf34 100644 --- a/forge-gui/res/cardsfolder/a/arguels_blood_fast_temple_of_aclazotz.txt +++ b/forge-gui/res/cardsfolder/a/arguels_blood_fast_temple_of_aclazotz.txt @@ -4,7 +4,7 @@ Types:Legendary Enchantment A:AB$ Draw | Cost$ 1 B PayLife<2> | SpellDescription$ Draw a card. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ DBTransform | LifeTotal$ You | LifeAmount$ LE5 | TriggerDescription$ At the beginning of your upkeep, if you have 5 or less life, you may transform CARDNAME. SVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform -AI:RemoveDeck:All +AI:RemoveDeck:Random AlternateMode:DoubleFaced Oracle:{1}{B}, Pay 2 life: Draw a card.\nAt the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. diff --git a/forge-gui/res/cardsfolder/a/arm_mounted_anchor.txt b/forge-gui/res/cardsfolder/a/arm_mounted_anchor.txt new file mode 100644 index 00000000000..c677ddc549d --- /dev/null +++ b/forge-gui/res/cardsfolder/a/arm_mounted_anchor.txt @@ -0,0 +1,11 @@ +Name:Arm-Mounted Anchor +ManaCost:3 +Types:Artifact Equipment +K:Equip:2:::ReduceCost$ Y: This ability costs {2} less to activate if you have one or fewer cards in hand. +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Menace | Description$ Equipped creature gets +2/+2 and has menace. +SVar:X:Count$InYourHand +SVar:Y:Count$Compare X LE1.2.0 +T:Mode$ DamageDone | ValidSource$ Creature.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoot | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. +SVar:TrigLoot:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard +SVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 2 | UnlessType$ Pirate +Oracle:Equipped creature gets +2/+2 and has menace.\nWhenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.\nEquip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. diff --git a/forge-gui/res/cardsfolder/a/arm_the_cathars.txt b/forge-gui/res/cardsfolder/a/arm_the_cathars.txt index f9301006cd2..e0ab55929c9 100644 --- a/forge-gui/res/cardsfolder/a/arm_the_cathars.txt +++ b/forge-gui/res/cardsfolder/a/arm_the_cathars.txt @@ -3,6 +3,6 @@ ManaCost:1 W W Types:Sorcery A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature (+3/+3) | NumAtt$ 3 | NumDef$ 3 | KW$ Vigilance | SubAbility$ DBPump | StackDescription$ Until end of turn, {c:ThisTargetedCard} gets +3/+3, | SpellDescription$ Until end of turn, target creature gets +3/+3, SVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one other target creature (+2/+2) | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ 2 | NumDef$ 2 | KW$ Vigilance | TargetUnique$ True | SubAbility$ DBPump2 | StackDescription$ SpellDescription | SpellDescription$ up to one other target creature gets +2/+2, -SVar:DBPump2:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one other target creature (+1/+1) | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ 1 | NumDef$ 1 | KW$ Vigilance | TargetUnique$ True | SubAbility$ DBPump3 | StackDescription$ SpellDescription | SpellDescription$ and up to one other target creature gets +1/1. +SVar:DBPump2:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one other target creature (+1/+1) | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ 1 | NumDef$ 1 | KW$ Vigilance | TargetUnique$ True | SubAbility$ DBPump3 | StackDescription$ SpellDescription | SpellDescription$ and up to one other target creature gets +1/+1. SVar:DBPump3:DB$ Pump | Defined$ Targeted | KW$ Vigilance | StackDescription$ SpellDescription | SpellDescription$ Those creatures gain vigilance until end of turn. Oracle:Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. diff --git a/forge-gui/res/cardsfolder/a/arming_gala.txt b/forge-gui/res/cardsfolder/a/arming_gala.txt index eee152045f2..41671afca61 100644 --- a/forge-gui/res/cardsfolder/a/arming_gala.txt +++ b/forge-gui/res/cardsfolder/a/arming_gala.txt @@ -1,9 +1,6 @@ Name:Arming Gala ManaCost:3 G W Types:Enchantment -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBEffect | TriggerDescription$ At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. -SVar:DBEffect:DB$ Effect | RememberObjects$ Valid Creature.YouCtrl,ValidHand Creature.YouOwn,ValidGraveyard Creature.YouOwn,ValidLibrary Creature.YouOwn | StaticAbilities$ PerpetualP1P1 | Name$ Arming Gala's Perpetual Effect | Duration$ Permanent -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember -Oracle:At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. \ No newline at end of file +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPerpetualP1P1 | TriggerDescription$ At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. +SVar:TrigPerpetualP1P1:DB$ PumpAll | ValidCards$ Creature.YouCtrl | PumpZone$ Battlefield,Hand,Library,Graveyard | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual +Oracle:At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. diff --git a/forge-gui/res/cardsfolder/a/armor_of_shadows.txt b/forge-gui/res/cardsfolder/a/armor_of_shadows.txt index 825701460ff..03854a746f6 100644 --- a/forge-gui/res/cardsfolder/a/armor_of_shadows.txt +++ b/forge-gui/res/cardsfolder/a/armor_of_shadows.txt @@ -1,5 +1,5 @@ Name:Armor of Shadows ManaCost:B Types:Instant -A:SP$ Pump | ValidTgts$ Creature | AILogic$ Pump | NumAtt$ +1 | KW$ Indestructible | SpellDescription$ Until end of turn, target creature gets +1/+0 and gains indestructible. +A:SP$ Pump | ValidTgts$ Creature | AILogic$ Pump | NumAtt$ +1 | KW$ Indestructible | SpellDescription$ Until end of turn, target creature gets +1/+0 and gains indestructible. Oracle:Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) diff --git a/forge-gui/res/cardsfolder/a/armored_kincaller.txt b/forge-gui/res/cardsfolder/a/armored_kincaller.txt new file mode 100644 index 00000000000..49fb5908e7b --- /dev/null +++ b/forge-gui/res/cardsfolder/a/armored_kincaller.txt @@ -0,0 +1,12 @@ +Name:Armored Kincaller +ManaCost:2 G +Types:Creature Dinosaur +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. +SVar:TrigReveal:DB$ Reveal | RevealValid$ Dinosaur | RememberRevealed$ True | Optional$ True | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | ConditionCheckSVar$ Count$RememberedSize/Plus.DinoControlled | LifeAmount$ 3 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DinoControlled:Count$Valid Dinosaur.Other+YouCtrl +DeckHints:Type$Dinosaur +DeckHas:Ability$LifeGain +Oracle:When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. diff --git a/forge-gui/res/cardsfolder/a/armory_mice.txt b/forge-gui/res/cardsfolder/a/armory_mice.txt new file mode 100644 index 00000000000..a935ffc862c --- /dev/null +++ b/forge-gui/res/cardsfolder/a/armory_mice.txt @@ -0,0 +1,7 @@ +Name:Armory Mice +ManaCost:1 W +Types:Creature Mouse +PT:3/1 +S:Mode$ Continuous | Affected$ Card.Self | AddToughness$ 2 | CheckSVar$ Celebration | SVarCompare$ GE2 | Description$ Celebration — CARDNAME gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +Oracle:Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/arni_slays_the_troll.txt b/forge-gui/res/cardsfolder/a/arni_slays_the_troll.txt index 9ba27582696..838da5d0818 100644 --- a/forge-gui/res/cardsfolder/a/arni_slays_the_troll.txt +++ b/forge-gui/res/cardsfolder/a/arni_slays_the_troll.txt @@ -1,7 +1,7 @@ Name:Arni Slays the Troll ManaCost:R G Types:Enchantment Saga -K:Saga:3:DBPump,DBPutCounter,DBGainLife +K:Chapter:3:DBPump,DBPutCounter,DBGainLife SVar:DBPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBFight | SpellDescription$ Target creature you control fights up to one target creature you don't control. SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose up to one target creature you don't control SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBRedMana | SpellDescription$ Add {R}. Put two +1/+1 counters on up to one target creature you control. diff --git a/forge-gui/res/cardsfolder/a/artifact_ward.txt b/forge-gui/res/cardsfolder/a/artifact_ward.txt index 88067504bb0..4353a0ba57c 100644 --- a/forge-gui/res/cardsfolder/a/artifact_ward.txt +++ b/forge-gui/res/cardsfolder/a/artifact_ward.txt @@ -3,5 +3,7 @@ ManaCost:W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection from artifacts | Description$ Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward. +S:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.Artifact | Description$ Enchanted creature can't be blocked by artifact creatures. +R:Event$ DamageDone | Prevent$ True | ActiveZones$ Battlefield | ValidTarget$ Creature.EnchantedBy | ValidSource$ Artifact | Description$ Prevent all damage that would be dealt to enchanted creature by artifact sources. +S:Mode$ CantTarget | ValidCard$ Card.EnchantedBy | ValidSource$ Artifact | Description$ Enchanted creature can't be the target of abilities from artifact sources. Oracle:Enchant creature\nEnchanted creature can't be blocked by artifact creatures.\nPrevent all damage that would be dealt to enchanted creature by artifact sources.\nEnchanted creature can't be the target of abilities from artifact sources. diff --git a/forge-gui/res/cardsfolder/a/artisan_of_kozilek.txt b/forge-gui/res/cardsfolder/a/artisan_of_kozilek.txt index 162d2345d66..27a2a02ff27 100644 --- a/forge-gui/res/cardsfolder/a/artisan_of_kozilek.txt +++ b/forge-gui/res/cardsfolder/a/artisan_of_kozilek.txt @@ -3,6 +3,6 @@ ManaCost:9 Types:Creature Eldrazi PT:10/9 K:Annihilator:2 -T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When you cast CARDNAME, you may return target creature card from your graveyard to the battlefield. +T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When you cast this spell, you may return target creature card from your graveyard to the battlefield. SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature in your graveyard | Origin$ Graveyard | Destination$ Battlefield Oracle:When you cast this spell, you may return target creature card from your graveyard to the battlefield.\nAnnihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) diff --git a/forge-gui/res/cardsfolder/a/arvad_weatherlight_smuggler.txt b/forge-gui/res/cardsfolder/a/arvad_weatherlight_smuggler.txt index adf424883dc..f7942c595cb 100644 --- a/forge-gui/res/cardsfolder/a/arvad_weatherlight_smuggler.txt +++ b/forge-gui/res/cardsfolder/a/arvad_weatherlight_smuggler.txt @@ -4,12 +4,9 @@ Types:Legendary Creature Vampire Knight PT:1/1 K:Deathtouch K:Lifelink -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield,Graveyard | CheckSVar$ X | Execute$ DBStore | TriggerDescription$ At the beginning of your end step, if a creature died this turn, CARDNAME perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if NICKNAME is in your graveyard. -SVar:DBStore:DB$ StoreSVar | SVar$ Num | Type$ CountSVar | Expression$ X | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualPXPX | Name$ Arvad, Weatherlight Smuggler's Perpetual Effect | Duration$ Permanent -SVar:PerpetualPXPX:Mode$ Continuous | Affected$ Card.EffectSource | AddPower$ Num | AddToughness$ Num | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ CARDNAME perpetually gets +X/+X, where X is the number of creatures that died this turn. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield,Graveyard | CheckSVar$ X | Execute$ TrigPump | TriggerDescription$ At the beginning of your end step, if a creature died this turn, CARDNAME perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if NICKNAME is in your graveyard. +SVar:TrigPump:DB$ Pump | Defined$ Self | PumpZone$ Battlefield,Graveyard | NumAtt$ X | NumDef$ X | Duration$ Perpetual SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature -SVar:Num:Number$0 DeckHas:Ability$Graveyard|LifeGain -DeckHints:Ability$Sacrifice -Oracle:Deathtouch, lifelink\nAt the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X, where X is the number of creature that died this turn. This ability also triggers if Arvad is in your graveyard. +DeckHints:Ability$Sacrifice|Graveyard +Oracle:Deathtouch, lifelink\nAt the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard. diff --git a/forge-gui/res/cardsfolder/a/arvinox_the_mind_flail.txt b/forge-gui/res/cardsfolder/a/arvinox_the_mind_flail.txt deleted file mode 100644 index a0f49a70b57..00000000000 --- a/forge-gui/res/cardsfolder/a/arvinox_the_mind_flail.txt +++ /dev/null @@ -1,12 +0,0 @@ -Name:Arvinox, the Mind Flail -ManaCost:4 B B B -Types:Legendary Enchantment Creature Horror -PT:9/9 -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | IsPresent$ Permanent.YouCtrl+YouDontOwn | PresentCompare$ LT3 | Description$ CARDNAME isn't a creature unless you control three or more permanents you don't own. -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. -SVar:TrigExile:DB$ ChangeZoneAll | Defined$ Opponent | ChangeType$ Card.BottomLibrary | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STLook,STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup -SVar:STLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. -SVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered+Permanent+nonLand | AffectedZone$ Exile | Secondary$ True | Description$ For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -Oracle:Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own.\nAt the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. diff --git a/forge-gui/res/cardsfolder/a/arwen_undomiel.txt b/forge-gui/res/cardsfolder/a/arwen_undomiel.txt index 8bdc6fc4d4c..85602df0d94 100644 --- a/forge-gui/res/cardsfolder/a/arwen_undomiel.txt +++ b/forge-gui/res/cardsfolder/a/arwen_undomiel.txt @@ -1,4 +1,4 @@ -Name:Arwen Undomiel +Name:Arwen Undómiel ManaCost:G U Types:Legendary Creature Elf Noble PT:2/2 diff --git a/forge-gui/res/cardsfolder/a/ascent_of_the_worthy.txt b/forge-gui/res/cardsfolder/a/ascent_of_the_worthy.txt index ac7715ab42c..7013982f9db 100644 --- a/forge-gui/res/cardsfolder/a/ascent_of_the_worthy.txt +++ b/forge-gui/res/cardsfolder/a/ascent_of_the_worthy.txt @@ -1,7 +1,7 @@ Name:Ascent of the Worthy ManaCost:1 W B Types:Enchantment Saga -K:Saga:3:DBChoose,DBChoose,DBChangeZone +K:Chapter:3:DBChoose,DBChoose,DBChangeZone SVar:DBChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. SVar:DBEffect:DB$ Effect | ReplacementEffects$ DamageEvent | ExileOnMoved$ Battlefield | RememberObjects$ ChosenCard | Duration$ UntilYourNextTurn SVar:DamageEvent:Event$ DamageDone | ActiveZones$ Command | ValidTarget$ Creature.YouCtrl | ReplaceWith$ GideonSac | DamageTarget$ Remembered | Description$ All damage that would be dealt this turn to creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). diff --git a/forge-gui/res/cardsfolder/a/ash_party_crasher.txt b/forge-gui/res/cardsfolder/a/ash_party_crasher.txt new file mode 100644 index 00000000000..2ccf5154424 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/ash_party_crasher.txt @@ -0,0 +1,11 @@ +Name:Ash, Party Crasher +ManaCost:R W +Types:Legendary Creature Human Peasant +PT:2/2 +K:Haste +T:Mode$ Attacks | ValidCard$ Creature.Self | CheckSVar$ Celebration | SVarCompare$ GE2 | Execute$ TrigPutCounter | TriggerDescription$ Celebration — Whenever CARDNAME attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on NICKNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +DeckHas:Ability$Counters +SVar:HasAttackEffect:TRUE +Oracle:Haste\nCelebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/ashad_the_lone_cyberman.txt b/forge-gui/res/cardsfolder/a/ashad_the_lone_cyberman.txt new file mode 100644 index 00000000000..54fcca339f4 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/ashad_the_lone_cyberman.txt @@ -0,0 +1,12 @@ +Name:Ashad, the Lone Cyberman +ManaCost:1 U B R +Types:Legendary Artifact Creature Cyberman +PT:3/3 +S:Mode$ Continuous | Affected$ Card.Artifact+nonLegendary+YouCtrl | AffectedZone$ Stack | CheckSVar$ X | SVarCompare$ EQ0 | AddKeyword$ Casualty:2 | Description$ The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) +SVar:X:Count$ThisTurnCast_Artifact.nonLegendary+YouCtrl +T:Mode$ Sacrificed | ValidCard$ Creature.Other | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice another creature, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Sacrifice|Counters +DeckHints:Type$Artifact +SVar:AIDontSacToCasualty:TRUE +Oracle:The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)\nWhenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman. diff --git a/forge-gui/res/cardsfolder/a/ashiok_wicked_manipulator.txt b/forge-gui/res/cardsfolder/a/ashiok_wicked_manipulator.txt new file mode 100644 index 00000000000..5e31d4677c3 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/ashiok_wicked_manipulator.txt @@ -0,0 +1,14 @@ +Name:Ashiok, Wicked Manipulator +ManaCost:3 B B +Types:Legendary Planeswalker Ashiok +Loyalty:5 +R:Event$ PayLife | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ExileTop | Amount$ LEY | Description$ If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. +SVar:ExileTop:DB$ ChangeZoneAll | TypeLimit$ X | ChangeType$ Card.NotDefinedReplacedSimultaneousETB | Defined$ You | Origin$ Library | Destination$ Exile +SVar:X:ReplaceCount$Amount +SVar:Y:Count$ValidLibrary Card.YouOwn +A:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Exile | NoReveal$ True | SpellDescription$ Look at the top two cards of your library. Exile one of them and put the other into your hand. +A:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 2 | TokenScript$ b_1_1_nightmare_exile_counter | TokenOwner$ You | SpellDescription$ Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." +A:AB$ Dig | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Player | DigNum$ Z | ChangeNum$ All | DestinationZone$ Exile | SpellDescription$ Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. +SVar:Z:Count$ValidExile Card.YouOwn$SumCMC +AI:RemoveDeck:Random +Oracle:If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.\n+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.\n−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."\n−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. diff --git a/forge-gui/res/cardsfolder/a/ashioks_forerunner.txt b/forge-gui/res/cardsfolder/a/ashioks_forerunner.txt index ec86a031bdd..a9f44c2fd22 100644 --- a/forge-gui/res/cardsfolder/a/ashioks_forerunner.txt +++ b/forge-gui/res/cardsfolder/a/ashioks_forerunner.txt @@ -4,6 +4,6 @@ Types:Creature Human Wizard PT:3/3 K:Flash T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedAshiok; Sculptor of Fears | Optional$ True -DeckHints:Name$Ashiok, Sculptor of Fears +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedAshiok; Sculptor of Fears | Optional$ True +DeckNeeds:Name$Ashiok, Sculptor of Fears Oracle:Flash\nWhen Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/a/ashioks_reaper.txt b/forge-gui/res/cardsfolder/a/ashioks_reaper.txt new file mode 100644 index 00000000000..3b4de65d3f5 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/ashioks_reaper.txt @@ -0,0 +1,8 @@ +Name:Ashiok's Reaper +ManaCost:3 B +Types:Creature Nightmare +PT:3/3 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | Execute$ TrigDraw | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. +SVar:TrigDraw:DB$ Draw +DeckHints:Type$Enchantment & Ability$Sacrifice +Oracle:Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/asinine_antics.txt b/forge-gui/res/cardsfolder/a/asinine_antics.txt new file mode 100644 index 00000000000..400b4c877b9 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/asinine_antics.txt @@ -0,0 +1,8 @@ +Name:Asinine Antics +ManaCost:2 U U +Types:Sorcery +K:MayFlashCost:2 +A:SP$ RepeatEach | RepeatCards$ Creature.OppCtrl | Zone$ Battlefield | RepeatSubAbility$ DBToken | ChangeZoneTable$ True | SpellDescription$ For each creature your opponents control, create a Cursed Role token attached to that creature. (if you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1) +SVar:DBToken:DB$ Token | TokenScript$ role_cursed | AttachedTo$ Remembered +DeckHas:Type$Aura|Role & Ability$Token +Oracle:You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. \nFor each creature your opponents control, create a Cursed Role token attached to that creature. (if you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/assault_intercessor.txt b/forge-gui/res/cardsfolder/a/assault_intercessor.txt index bce0061cfae..843b6ba1ec8 100644 --- a/forge-gui/res/cardsfolder/a/assault_intercessor.txt +++ b/forge-gui/res/cardsfolder/a/assault_intercessor.txt @@ -2,7 +2,7 @@ Name:Assault Intercessor ManaCost:1 W B Types:Creature Astartes Warrior PT:3/2 -K:First strike +K:First Strike K:Menace T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life. SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ TriggeredCardController diff --git a/forge-gui/res/cardsfolder/a/assemble_from_parts.txt b/forge-gui/res/cardsfolder/a/assemble_from_parts.txt index 6c60a753191..8423c162b96 100644 --- a/forge-gui/res/cardsfolder/a/assemble_from_parts.txt +++ b/forge-gui/res/cardsfolder/a/assemble_from_parts.txt @@ -1,10 +1,9 @@ Name:Assemble from Parts ManaCost:B Types:Instant -A:SP$ Effect | TgtZone$ Graveyard | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | StaticAbilities$ Assembly | RememberObjects$ Targeted | Name$ Assemble from Part's Perpetual Effect | Duration$ Permanent | StackDescription$ {c:Targeted} perpetually gains "{3} {B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery." | SpellDescription$ Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery." -SVar:Assembly:Mode$ Continuous | Affected$ Card.IsRemembered | AddAbility$ ABShuffle | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery." -SVar:ABShuffle:AB$ ChangeZone | Cost$ 1 B B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Origin$ All | Destination$ Library | Shuffle$ True | Defined$ Self | SubAbility$ DBCopy | SorcerySpeed$ True | StackDescription$ Shuffle CARDNAME into your library. | SpellDescription$ Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery. -SVar:DBCopy:DB$ CopyPermanent | Defined$ Self | SetPower$ 4 | SetToughness$ 4 | AddTypes$ Zombie | SetColor$ Black | StackDescription$ Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. +A:SP$ Animate | TgtZone$ Graveyard | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | Abilities$ ABShuffle | Duration$ Perpetual | StackDescription$ REP Target creature card in your graveyard_{c:Targeted} | SpellDescription$ Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery." +SVar:ABShuffle:AB$ ChangeZone | Cost$ 1 B B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Origin$ All | Destination$ Library | Shuffle$ True | Defined$ Self | SubAbility$ DBCopy | SorcerySpeed$ True | StackDescription$ Shuffle CARDNAME into your library. | SpellDescription$ Shuffle it into your library. +SVar:DBCopy:DB$ CopyPermanent | Defined$ Self | SetPower$ 4 | SetToughness$ 4 | AddTypes$ Zombie | SetColor$ Black | StackDescription$ Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. | SpellDescription$ Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery. SVar:AIPreference:ExileFromGraveCost$Creature.YouOwn+inZoneGraveyard DeckHas:Ability$Token|Graveyard Oracle:Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery." diff --git a/forge-gui/res/cardsfolder/a/assemble_the_team.txt b/forge-gui/res/cardsfolder/a/assemble_the_team.txt index 238109d62d6..4e56ca8ab39 100644 --- a/forge-gui/res/cardsfolder/a/assemble_the_team.txt +++ b/forge-gui/res/cardsfolder/a/assemble_the_team.txt @@ -1,5 +1,5 @@ Name:Assemble the Team ManaCost:B G Types:Sorcery -A:SP$ ChangeZone | Defined$ TopThirdOfLibrary | ChooseFromDefined$ True | Origin$ Library | ChangeNum$ 1 | Destination$ Hand | ChangeType$ Card | Mandatory$ True | StackDescription$ SpellDescription | SpellDescription$ Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. +A:SP$ ChangeZone | ChooseFromDefined$ TopThirdOfLibrary | Origin$ Library | ChangeNum$ 1 | Destination$ Hand | ChangeType$ Card | Mandatory$ True | StackDescription$ SpellDescription | SpellDescription$ Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. Oracle:Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. diff --git a/forge-gui/res/cardsfolder/a/astral_confrontation.txt b/forge-gui/res/cardsfolder/a/astral_confrontation.txt index b5325fe01ae..92bffaf89c7 100644 --- a/forge-gui/res/cardsfolder/a/astral_confrontation.txt +++ b/forge-gui/res/cardsfolder/a/astral_confrontation.txt @@ -4,4 +4,4 @@ Types:Instant S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each opponent you're attacking. SVar:X:PlayerCountPropertyYou$OpponentsAttackedThisCombat A:SP$ ChangeZone | Cost$ 4 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature. -Oracle:This spell costs 1 less to cast for each opponent you're attacking.\nExile target creature. +Oracle:This spell costs {1} less to cast for each opponent you're attacking.\nExile target creature. diff --git a/forge-gui/res/cardsfolder/a/astral_cornucopia.txt b/forge-gui/res/cardsfolder/a/astral_cornucopia.txt index e27da99d60f..35057a220fc 100644 --- a/forge-gui/res/cardsfolder/a/astral_cornucopia.txt +++ b/forge-gui/res/cardsfolder/a/astral_cornucopia.txt @@ -3,7 +3,7 @@ ManaCost:X X X Types:Artifact K:etbCounter:CHARGE:X SVar:X:Count$xPaid -A:AB$ ChooseColor | Cost$ T | AILogic$ MostProminentInComputerDeck | SubAbility$ DBMana | SpellDescription$ Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia. +A:AB$ ChooseColor | Cost$ T | AILogic$ MostProminentInComputerDeck | SubAbility$ DBMana | SpellDescription$ Choose a color. Add one mana of that color for each charge counter on CARDNAME. SVar:DBMana:DB$ Mana | Produced$ Chosen | Amount$ Y SVar:Y:Count$CardCounters.CHARGE Oracle:Astral Cornucopia enters the battlefield with X charge counters on it.\n{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia. diff --git a/forge-gui/res/cardsfolder/a/astrid_peth.txt b/forge-gui/res/cardsfolder/a/astrid_peth.txt new file mode 100644 index 00000000000..f5ea2b0c8db --- /dev/null +++ b/forge-gui/res/cardsfolder/a/astrid_peth.txt @@ -0,0 +1,12 @@ +Name:Astrid Peth +ManaCost:1 W +Types:Legendary Creature Human +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a Food token. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a Food token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +T:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Food.YouCtrl,Clue.YouCtrl | Execute$ TrigExplore | TriggerZones$ Battlefield | TriggerDescription$ Brand-new Sky — Whenever you sacrifice a Clue or Food, CARDNAME explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +SVar:TrigExplore:DB$ Explore +DeckHas:Ability$Sacrifice|Token|Counters & Type$Food|Artifact +DeckHints:Type$Food|Clue +Oracle:Whenever Astrid Peth enters the battlefield or attacks, create a Food token.\nBrand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) diff --git a/forge-gui/res/cardsfolder/a/athreos_god_of_passage.txt b/forge-gui/res/cardsfolder/a/athreos_god_of_passage.txt index e93fa407293..e462d64df1d 100644 --- a/forge-gui/res/cardsfolder/a/athreos_god_of_passage.txt +++ b/forge-gui/res/cardsfolder/a/athreos_god_of_passage.txt @@ -3,7 +3,7 @@ ManaCost:1 W B Types:Legendary Enchantment Creature God PT:5/4 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to white and black is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to white and black is less than seven, NICKNAME isn't a creature. SVar:X:Count$DevotionDual.White.Black T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouOwn+Other | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life. SVar:TrigReturn:DB$ Pump | ValidTgts$ Opponent | IsCurse$ True | SubAbility$ DBReturn diff --git a/forge-gui/res/cardsfolder/a/athreos_shroud_veiled.txt b/forge-gui/res/cardsfolder/a/athreos_shroud_veiled.txt index d2eb3f4ca1e..fff4f201c29 100644 --- a/forge-gui/res/cardsfolder/a/athreos_shroud_veiled.txt +++ b/forge-gui/res/cardsfolder/a/athreos_shroud_veiled.txt @@ -3,7 +3,7 @@ ManaCost:4 W B Types:Legendary Enchantment Creature God PT:4/7 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to white and black is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to white and black is less than seven, NICKNAME isn't a creature. T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, put a coin counter on another target creature. SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature | CounterType$ COIN | CounterNum$ 1 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.counters_GE1_COIN | Execute$ TrigReturn | TriggerDescription$ Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. diff --git a/forge-gui/res/cardsfolder/a/atog.txt b/forge-gui/res/cardsfolder/a/atog.txt index 7ee84fab0ae..3aa552e3659 100644 --- a/forge-gui/res/cardsfolder/a/atog.txt +++ b/forge-gui/res/cardsfolder/a/atog.txt @@ -5,4 +5,5 @@ PT:1/2 A:AB$ Pump | Cost$ Sac<1/Artifact> | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. DeckNeeds:Type$Artifact DeckHas:Ability$Sacrifice +SVar:AIPreference:SacCost$Artifact.token,Artifact.cmcEQ0+nonLegendary+notnamedBlack Lotus,Artifact.cmcEQ1,Artifact.cmcEQ2,Artifact.cmcEQ3 Oracle:Sacrifice an artifact: Atog gets +2/+2 until end of turn. diff --git a/forge-gui/res/cardsfolder/a/atomwheel_acrobats.txt b/forge-gui/res/cardsfolder/a/atomwheel_acrobats.txt index 2c82976cec0..d72fe1a7409 100644 --- a/forge-gui/res/cardsfolder/a/atomwheel_acrobats.txt +++ b/forge-gui/res/cardsfolder/a/atomwheel_acrobats.txt @@ -2,7 +2,7 @@ Name:Atomwheel Acrobats ManaCost:3 G Types:Creature Elf Performer PT:3/2 -T:Mode$ RolledDie | TriggerZones$ Battlefield | Execute$ TrigPutCounter | ValidResult$ 1,2 | TriggerDescription$ Whenever you roll a 1 or 2, put that many +1/+1 counters on CARDNAME. +T:Mode$ RolledDie | TriggerZones$ Battlefield | Execute$ TrigPutCounter | ValidResult$ 1,2 | ValidPlayer$ You | TriggerDescription$ Whenever you roll a 1 or 2, put that many +1/+1 counters on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X SVar:X:TriggerCount$Result A:AB$ RollDice | Cost$ 2 G | AILogic$ AtOppEOT | SpellDescription$ Roll a six-sided die. diff --git a/forge-gui/res/cardsfolder/a/atraxi_warden.txt b/forge-gui/res/cardsfolder/a/atraxi_warden.txt new file mode 100644 index 00000000000..7d9f2bd3f59 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/atraxi_warden.txt @@ -0,0 +1,9 @@ +Name:Atraxi Warden +ManaCost:4 W W +Types:Creature Alien Eye +PT:6/6 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ DBChangeZone | TriggerDescription$When CARDNAME enters the battlefield, exile up to one target tapped creature. +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.tapped | TgtPrompt$ Select up to one target tapped creature | TargetMin$ 0 | TargetMax$ 1 +K:Suspend:5:1 W +Oracle:Flying\nWhen Atraxi Warden enters the battlefield, exile up to one target tapped creature.\nSuspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/attentive_sunscribe.txt b/forge-gui/res/cardsfolder/a/attentive_sunscribe.txt new file mode 100644 index 00000000000..201d7109d79 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/attentive_sunscribe.txt @@ -0,0 +1,7 @@ +Name:Attentive Sunscribe +ManaCost:1 W +Types:Artifact Creature Gnome +PT:2/2 +T:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ Whenever CARDNAME becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.) +SVar:TrigScry:DB$ Scry | ScryNum$ 1 +Oracle:Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/augmenter_pugilist_echoing_equation.txt b/forge-gui/res/cardsfolder/a/augmenter_pugilist_echoing_equation.txt index cb74ff1f1c4..86ad03009b2 100644 --- a/forge-gui/res/cardsfolder/a/augmenter_pugilist_echoing_equation.txt +++ b/forge-gui/res/cardsfolder/a/augmenter_pugilist_echoing_equation.txt @@ -12,8 +12,5 @@ ALTERNATE Name:Echoing Equation ManaCost:3 U U Types:Sorcery -A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | RememberObjects$ Targeted | SubAbility$ DBRepeatEach | StackDescription$ Each other creature {p:You} controls becomes a copy of {c:Targeted} until end of turn, except those creatures aren't legendary if {c:Targeted} is legendary. | SpellDescription$ Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary if the chosen creature is legendary. -SVar:DBRepeatEach:DB$ RepeatEach | RepeatCards$ Creature.YouCtrl+IsNotRemembered | UseImprinted$ True | RepeatSubAbility$ DBClone | SubAbility$ DBCleanup -SVar:DBClone:DB$ Clone | Defined$ Remembered | CloneTarget$ Imprinted | NonLegendary$ True | Duration$ UntilEndOfTurn -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +A:SP$ Clone | Defined$ Targeted | CloneTarget$ Valid Creature.YouCtrl+NotDefinedTargeted | NonLegendary$ True | Duration$ UntilEndOfTurn | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | StackDescription$ Each other creature {p:You} controls becomes a copy of {c:Targeted} until end of turn, except those creatures aren't legendary. | SpellDescription$ Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary if the chosen creature is legendary. Oracle:Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary if the chosen creature is legendary. diff --git a/forge-gui/res/cardsfolder/a/auntie_blyte_bad_influence.txt b/forge-gui/res/cardsfolder/a/auntie_blyte_bad_influence.txt index ccf54d1ccca..0f073210bbe 100644 --- a/forge-gui/res/cardsfolder/a/auntie_blyte_bad_influence.txt +++ b/forge-gui/res/cardsfolder/a/auntie_blyte_bad_influence.txt @@ -3,11 +3,11 @@ ManaCost:2 R Types:Legendary Creature Devil Advisor PT:2/2 K:Flying -T:Mode$ DamageDone | Execute$ TrigCounter | ValidTarget$ You | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a source you control deals damage to you, put that many +1/+1 counters on CARDNAME. +T:Mode$ DamageDone | Execute$ TrigCounter | ValidTarget$ You | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a source you control deals damage to you, put that many +1/+1 counters on CARDNAME. SVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterNum$ Y | CounterType$ P1P1 SVar:Y:TriggerCount$DamageAmount A:AB$ DealDamage | Cost$ 1 R T SubCounter | ValidTgts$ Any | NumDmg$ X | SpellDescription$ It deals X damage to any target. SVar:X:Count$xPaid DeckHas:Ability$Counters AI:RemoveDeck:Random -Oracle:Flying\nWhenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.\n{1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target. +Oracle:Flying\nWhenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.\n{1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target. diff --git a/forge-gui/res/cardsfolder/a/auton_soldier.txt b/forge-gui/res/cardsfolder/a/auton_soldier.txt new file mode 100644 index 00000000000..0a43a145c9c --- /dev/null +++ b/forge-gui/res/cardsfolder/a/auton_soldier.txt @@ -0,0 +1,8 @@ +Name:Auton Soldier +ManaCost:4 U U +Types:Artifact Creature Alien Soldier +PT:0/0 +K:ETBReplacement:Copy:DBCopy:Optional +SVar:DBCopy:DB$ Clone | Choices$ Creature | AddTypes$ Artifact | AddKeywords$ Myriad | NonLegendary$ True | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +DeckHas:Ability$Counters +Oracle:You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn’t legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/autumns_veil.txt b/forge-gui/res/cardsfolder/a/autumns_veil.txt index ba75daa4775..b1f8e646bee 100644 --- a/forge-gui/res/cardsfolder/a/autumns_veil.txt +++ b/forge-gui/res/cardsfolder/a/autumns_veil.txt @@ -1,8 +1,8 @@ Name:Autumn's Veil ManaCost:G Types:Instant -A:SP$ Effect | StaticAbilities$ AntiMagic,STCantBeTarget | SpellDescription$ Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. -SVar:AntiMagic:Mode$ Continuous | Affected$ Card.YouCtrl | AffectedZone$ Stack | EffectZone$ Command | AddHiddenKeyword$ CantBeCounteredBy:Spell.Blue,Spell.Black:CARDNAME can't be countered by blue or black spells. | Description$ Spells you control can't be countered by blue or black spells this turn. +A:SP$ Effect | ReplacementEffects$ AntiMagic | StaticAbilities$ STCantBeTarget | SpellDescription$ Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. +SVar:AntiMagic:Event$ Counter | ValidSA$ Spell.YouCtrl | ValidCause$ Spell.Blue,Spell.Black | Layer$ CantHappen | Description$ Spells you control can't be countered by blue or black spells this turn. SVar:STCantBeTarget:Mode$ CantTarget | ValidCard$ Creature.YouCtrl | ValidSource$ Card.Blue,Card.Black | ValidSA$ Spell | EffectZone$ Command | Description$ Creatures you control can't be the targets of blue or black spells this turn. AI:RemoveDeck:All AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/a/avatar_of_will.txt b/forge-gui/res/cardsfolder/a/avatar_of_will.txt index 4987e0c0e1e..2512fd1eab2 100644 --- a/forge-gui/res/cardsfolder/a/avatar_of_will.txt +++ b/forge-gui/res/cardsfolder/a/avatar_of_will.txt @@ -3,6 +3,6 @@ ManaCost:6 U U Types:Creature Avatar PT:5/6 K:Flying -S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 6 | EffectZone$ All | CheckSVar$ X | SVarCompare$ EQ0 | Description$ If an opponent has no cards in hand, CARDNAME costs {6} less to cast. +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 6 | EffectZone$ All | CheckSVar$ X | SVarCompare$ EQ0 | Description$ If an opponent has no cards in hand, this spell costs {6} less to cast. SVar:X:PlayerCountOpponents$LowestCardsInHand Oracle:If an opponent has no cards in hand, this spell costs {6} less to cast.\nFlying diff --git a/forge-gui/res/cardsfolder/a/axelrod_gunnarson.txt b/forge-gui/res/cardsfolder/a/axelrod_gunnarson.txt index 34998084b76..b1e0d76711c 100644 --- a/forge-gui/res/cardsfolder/a/axelrod_gunnarson.txt +++ b/forge-gui/res/cardsfolder/a/axelrod_gunnarson.txt @@ -3,7 +3,7 @@ ManaCost:4 B B R R Types:Legendary Creature Giant PT:5/5 K:Trample -T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | Execute$ DBGainLife | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, you gain 1 life and CARDNAME deals 1 damage to target player or planeswalker. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | Execute$ DBGainLife | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, you gain 1 life and NICKNAME deals 1 damage to target player or planeswalker. SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDealDamage SVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 DeckHas:Ability$LifeGain diff --git a/forge-gui/res/cardsfolder/a/axgard_armory.txt b/forge-gui/res/cardsfolder/a/axgard_armory.txt index 04f8e6be21f..d6f79a7d65d 100644 --- a/forge-gui/res/cardsfolder/a/axgard_armory.txt +++ b/forge-gui/res/cardsfolder/a/axgard_armory.txt @@ -3,8 +3,7 @@ ManaCost:no cost Types:Land K:CARDNAME enters the battlefield tapped. A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}. -A:AB$ ChangeZone | Cost$ 1 R R W T Sac<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ Aura | SubAbility$ DBChange | StackDescription$ {p:You} searches their library for an Aura card and/or an Equipment card, reveals them, puts them into their hand, then shuffles their library. | SpellDescription$ Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle. -SVar:DBChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Equipment | Shuffle$ True | StackDescription$ None +A:AB$ ChangeZone | Cost$ 1 R R W T Sac<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ EACH Aura & Equipment | StackDescription$ {p:You} searches their library for an Aura card and/or an Equipment card, reveals them, puts them into their hand, then shuffles their library. | SpellDescription$ Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle. AI:RemoveDeck:Random DeckNeeds:Type$Aura|Equipment DeckHas:Ability$Sacrifice diff --git a/forge-gui/res/cardsfolder/a/ayaras_oathsworn.txt b/forge-gui/res/cardsfolder/a/ayaras_oathsworn.txt index 74fb4dcf6f6..da7e84a8d3e 100644 --- a/forge-gui/res/cardsfolder/a/ayaras_oathsworn.txt +++ b/forge-gui/res/cardsfolder/a/ayaras_oathsworn.txt @@ -5,6 +5,6 @@ PT:2/2 K:Menace T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | IsPresent$ Card.Self+counters_LT4_P1P1 | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBSearch -SVar:DBSearch:DB$ ChangeZone | ConditionDefined$ Self | ConditionPresent$ Card.Self+counters_EQ4_P1P1 | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True +SVar:DBSearch:DB$ ChangeZone | ConditionDefined$ Self | ConditionPresent$ Card.Self+counters_EQ4_P1P1 | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True DeckHas:Ability$Counters Oracle:Menace\nWhenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/azorius_aethermage.txt b/forge-gui/res/cardsfolder/a/azorius_aethermage.txt index ecf240c9a6d..d300f77c8c3 100644 --- a/forge-gui/res/cardsfolder/a/azorius_aethermage.txt +++ b/forge-gui/res/cardsfolder/a/azorius_aethermage.txt @@ -2,8 +2,7 @@ Name:Azorius Aethermage ManaCost:1 W U Types:Creature Human Wizard PT:1/1 -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Card.YouOwn+Other | Execute$ TrigDraw | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Card.YouOwn | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. SVar:TrigDraw:AB$Draw | Cost$ 1 | Defined$ You | NumCards$ 1 AI:RemoveDeck:Random Oracle:Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. diff --git a/forge-gui/res/cardsfolder/a/azorius_first_wing.txt b/forge-gui/res/cardsfolder/a/azorius_first_wing.txt index c9a9b32dd98..9ab203eda50 100644 --- a/forge-gui/res/cardsfolder/a/azorius_first_wing.txt +++ b/forge-gui/res/cardsfolder/a/azorius_first_wing.txt @@ -3,5 +3,5 @@ ManaCost:W U Types:Creature Griffin PT:2/2 K:Flying -K:Protection from enchantments +K:Protection:Enchantment Oracle:Flying, protection from enchantments diff --git a/forge-gui/res/cardsfolder/a/azusas_many_journeys_likeness_of_the_seeker.txt b/forge-gui/res/cardsfolder/a/azusas_many_journeys_likeness_of_the_seeker.txt index 6c694a45fb4..2c83610401e 100644 --- a/forge-gui/res/cardsfolder/a/azusas_many_journeys_likeness_of_the_seeker.txt +++ b/forge-gui/res/cardsfolder/a/azusas_many_journeys_likeness_of_the_seeker.txt @@ -1,7 +1,7 @@ Name:Azusa's Many Journeys ManaCost:1 G Types:Enchantment Saga -K:Saga:3:DBEffect,DBGainLife,DBTransform +K:Chapter:3:DBEffect,DBGainLife,DBTransform SVar:DBEffect:DB$ Effect | StaticAbilities$ Exploration | SpellDescription$ You may play an additional land this turn. SVar:Exploration:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | EffectZone$ Command | Description$ You may play an additional land this turn. SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SpellDescription$ You gain 3 life. diff --git a/forge-gui/res/cardsfolder/b/back_for_seconds.txt b/forge-gui/res/cardsfolder/b/back_for_seconds.txt new file mode 100644 index 00000000000..15ff183d532 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/back_for_seconds.txt @@ -0,0 +1,10 @@ +Name:Back for Seconds +ManaCost:2 B +Types:Sorcery +K:Bargain +A:SP$ Pump | Origin$ Graveyard | TgtZone$ Graveyard | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose up to two target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SubAbility$ DBCheat | SpellDescription$ Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand. +SVar:DBCheat:DB$ ChangeZone | ChooseFromDefined$ Targeted.cmcLE4 | OptionalPrompt$ Do you want to put one of those creature cards with mana value 4 or less onto the battlefield instead of putting it into your hand? | Optional$ True | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | Condition$ Bargain | ChangeNum$ 1 | SubAbility$ DBChangeAll +SVar:DBChangeAll:DB$ ChangeZone | Defined$ Targeted | Origin$ Graveyard | Destination$ Hand +DeckHints:Type$Artifact|Enchantment & Ability$Token +DeckHas:Ability$Sacrifice|Graveyard +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nReturn up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand. diff --git a/forge-gui/res/cardsfolder/b/back_from_the_brink.txt b/forge-gui/res/cardsfolder/b/back_from_the_brink.txt index 5aab0df5a94..f4166e674fb 100644 --- a/forge-gui/res/cardsfolder/b/back_from_the_brink.txt +++ b/forge-gui/res/cardsfolder/b/back_from_the_brink.txt @@ -1,6 +1,6 @@ Name:Back from the Brink ManaCost:4 U U Types:Enchantment -A:AB$ CopyPermanent | Cost$ ExileFromGrave<1/Creature> Mana<20\Exiled> | CostDesc$ Exile a creature card from your graveyard and pay its mana cost: | Defined$ Exiled | SorcerySpeed$ True | SpellDescription$ Create a token that's a copy of that card. Activate only as a sorcery. +A:AB$ CopyPermanent | Cost$ ExileFromGrave<1/Creature> Mana<0\Exiled> | CostDesc$ Exile a creature card from your graveyard and pay its mana cost: | Defined$ Exiled | SorcerySpeed$ True | SpellDescription$ Create a token that's a copy of that card. Activate only as a sorcery. SVar:NonStackingEffect:True Oracle:Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/b/backslide.txt b/forge-gui/res/cardsfolder/b/backslide.txt index 543ca60ee6d..dde05f2c979 100644 --- a/forge-gui/res/cardsfolder/b/backslide.txt +++ b/forge-gui/res/cardsfolder/b/backslide.txt @@ -1,7 +1,7 @@ Name:Backslide ManaCost:1 U Types:Instant -A:SP$ SetState | Cost$ 1 U | ValidTgts$ Creature.faceUp+withMorph,Creature.faceUp+withMegamorph | TgtPrompt$ Select target creature with morph. | Mode$ TurnFace | SpellDescription$ Turn target creature with a morph ability face down. +A:SP$ SetState | Cost$ 1 U | ValidTgts$ Creature.withMorph,Creature.withMegamorph | TgtPrompt$ Select target creature with morph. | Mode$ TurnFaceDown | SpellDescription$ Turn target creature with a morph ability face down. K:Cycling:U AI:RemoveDeck:All Oracle:Turn target creature with a morph ability face down.\nCycling {U} ({U}, Discard this card: Draw a card.) diff --git a/forge-gui/res/cardsfolder/b/backstreet_bruiser.txt b/forge-gui/res/cardsfolder/b/backstreet_bruiser.txt index 66e2023ba5f..48ad9d2d244 100644 --- a/forge-gui/res/cardsfolder/b/backstreet_bruiser.txt +++ b/forge-gui/res/cardsfolder/b/backstreet_bruiser.txt @@ -6,4 +6,4 @@ K:Defender S:Mode$ CanAttackDefender | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ GE2 | Description$ As long as there are two or more counters among creatures you control, CARDNAME can attack as though it didn't have defender. SVar:X:Count$Valid Creature.YouCtrl$CardCounters.ALL DeckHints:Ability$Counters -Oracle:As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender. +Oracle:Defender\nAs long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender. diff --git a/forge-gui/res/cardsfolder/upcoming/bad_wolf_bay.txt b/forge-gui/res/cardsfolder/b/bad_wolf_bay.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/bad_wolf_bay.txt rename to forge-gui/res/cardsfolder/b/bad_wolf_bay.txt diff --git a/forge-gui/res/cardsfolder/b/baffling_defenses.txt b/forge-gui/res/cardsfolder/b/baffling_defenses.txt index 498ae83ea27..9b36c52d124 100644 --- a/forge-gui/res/cardsfolder/b/baffling_defenses.txt +++ b/forge-gui/res/cardsfolder/b/baffling_defenses.txt @@ -1,6 +1,5 @@ Name:Baffling Defenses ManaCost:1 W Types:Instant -A:SP$ Effect | StaticAbilities$ Perpetual0P | RememberObjects$ Targeted | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | Name$ Baffling Defenses's Perpetual Effect | Duration$ Permanent | SpellDescription$ Target creature's base power perpetually becomes 0. -SVar:Perpetual0P:Mode$ Continuous | Affected$ Card.IsRemembered | SetPower$ 0 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature's base power perpetually becomes 0. +A:SP$ Animate | ValidTgts$ Creature | IsCurse$ True | Power$ 0 | Duration$ Perpetual | StackDescription$ REP Target creature_{c:Targeted} | SpellDescription$ Target creature's base power perpetually becomes 0. Oracle:Target creature's base power perpetually becomes 0. diff --git a/forge-gui/res/cardsfolder/b/baldin_century_herdmaster.txt b/forge-gui/res/cardsfolder/b/baldin_century_herdmaster.txt deleted file mode 100644 index 824a84426b6..00000000000 --- a/forge-gui/res/cardsfolder/b/baldin_century_herdmaster.txt +++ /dev/null @@ -1,10 +0,0 @@ -Name:Baldin, Century Herdmaster -ManaCost:4 W W -Types:Legendary Creature Human Warrior -PT:0/7 -S:Mode$ CombatDamageToughness | Condition$ PlayerTurn | ValidCard$ Creature | Description$ As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 100 | NumDef$ +X | AILogic$ Pump -SVar:HasAttackEffect:TRUE -SVar:X:Count$CardsInYourHand -Oracle:As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power.\nWhenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. diff --git a/forge-gui/res/cardsfolder/b/balduvian_atrocity.txt b/forge-gui/res/cardsfolder/b/balduvian_atrocity.txt index bde937587b1..08406389604 100644 --- a/forge-gui/res/cardsfolder/b/balduvian_atrocity.txt +++ b/forge-gui/res/cardsfolder/b/balduvian_atrocity.txt @@ -5,7 +5,7 @@ PT:2/3 K:Kicker:R K:Menace T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. -SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | SubAbility$ DBPump +SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature card with mana value 3 or less | SubAbility$ DBPump SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | AtEOT$ Sacrifice DeckHints:Ability$Graveyard Oracle:Kicker {R} (You may pay an additional {R} as you cast this spell.)\nMenace\nWhen Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. diff --git a/forge-gui/res/cardsfolder/b/bamboozling_beeble.txt b/forge-gui/res/cardsfolder/b/bamboozling_beeble.txt new file mode 100644 index 00000000000..2649bcebbf0 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bamboozling_beeble.txt @@ -0,0 +1,12 @@ +Name:Bamboozling Beeble +ManaCost:U +Types:Creature Beeble +PT:1/1 +K:Protection:Robot +A:AB$ Effect | Cost$ 1 T | ValidTgts$ Player | ReplacementEffects$ RigRoll | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore. +SVar:RigRoll:Event$ RollDice | ValidPlayer$ Player.IsRemembered | ReplaceWith$ PlusRoll | Description$ The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore. +SVar:PlusRoll:DB$ ReplaceEffect | VarName$ Number | VarValue$ ReplaceCount$Number/Plus.1 | SubAbility$ IgnoreRoll +SVar:IgnoreRoll:DB$ ReplaceEffect | VarName$ IgnoreChosen | VarType$ Map | VarKey$ You | VarValue$ 1 | SubAbility$ DBExileEffect +SVar:DBExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +AI:RemoveDeck:All +Oracle:Protection from Robots\n{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore. diff --git a/forge-gui/res/cardsfolder/b/banefire.txt b/forge-gui/res/cardsfolder/b/banefire.txt index 80b29709d28..7d3642bc2ec 100644 --- a/forge-gui/res/cardsfolder/b/banefire.txt +++ b/forge-gui/res/cardsfolder/b/banefire.txt @@ -1,8 +1,8 @@ Name:Banefire ManaCost:X R Types:Sorcery -A:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | ConditionCheckSVar$ X | ConditionSVarCompare$ LT5 | SubAbility$ BanefulDmg | SpellDescription$ CARDNAME deals X damage to any target. -SVar:BanefulDmg:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | NoPrevention$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE5 | StackDescription$ If X is 5 or more, CARDNAME can't be countered by spells or abilities and the damage can't be prevented. -S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | AddHiddenKeyword$ This spell can't be countered. | CheckSVar$ X | SVarCompare$ GE5 | Description$ If X is 5 or more, CARDNAME can't be countered by spells or abilities and the damage can't be prevented. +A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target. +S:Mode$ CantPreventDamage | ValidSource$ Spell.Self | EffectZone$ Stack | CheckSVar$ X | SVarCompare$ GE5 | Description$ If X is 5 or more, CARDNAME can't be countered by spells or abilities and the damage can't be prevented. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | CheckSVar$ X | SVarCompare$ GE5 | Secondary$ True | Description$ If X is 5 or more, CARDNAME can't be countered by spells or abilities and the damage can't be prevented. SVar:X:Count$xPaid Oracle:Banefire deals X damage to any target.\nIf X is 5 or more, this spell can't be countered and the damage can't be prevented. diff --git a/forge-gui/res/cardsfolder/b/banes_contingency.txt b/forge-gui/res/cardsfolder/b/banes_contingency.txt index dc623e8ba20..7ccd5519718 100644 --- a/forge-gui/res/cardsfolder/b/banes_contingency.txt +++ b/forge-gui/res/cardsfolder/b/banes_contingency.txt @@ -1,7 +1,7 @@ Name:Bane's Contingency ManaCost:1 U U Types:Instant -A:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | StackDescription$ SpellDescription | SubAbility$ DBScry | Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card. +A:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | StackDescription$ SpellDescription | SubAbility$ DBScry | SpellDescription$ Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card. SVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 SVar:X:Count$Compare CheckTgt GE1.1.0 diff --git a/forge-gui/res/cardsfolder/b/banes_invoker.txt b/forge-gui/res/cardsfolder/b/banes_invoker.txt index 15d7913fe85..049f301cf34 100644 --- a/forge-gui/res/cardsfolder/b/banes_invoker.txt +++ b/forge-gui/res/cardsfolder/b/banes_invoker.txt @@ -2,5 +2,5 @@ Name:Bane's Invoker ManaCost:1 W Types:Creature Human Cleric PT:2/2 -A:AB$ Pump | Cost$ 8 | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | NumDef$ +2 | KW$ Flying | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | PrecostDesc$ Wind Walk - | SpellDescription$ Up to two target creatures each get +2/+2 and gain flying until end of turn. +A:AB$ Pump | Cost$ 8 | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | NumDef$ +2 | KW$ Flying | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | PrecostDesc$ Wind Walk - | SpellDescription$ Up to two target creatures each get +2/+2 and gain flying until end of turn. Oracle:Wind Walk - {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. diff --git a/forge-gui/res/cardsfolder/b/baneslayer_angel.txt b/forge-gui/res/cardsfolder/b/baneslayer_angel.txt index 9a6155b2af5..db5cce3bb27 100644 --- a/forge-gui/res/cardsfolder/b/baneslayer_angel.txt +++ b/forge-gui/res/cardsfolder/b/baneslayer_angel.txt @@ -5,6 +5,6 @@ PT:5/5 K:Flying K:First Strike K:Lifelink -K:Protection from Demons -K:Protection from Dragons +K:Protection:Demon +K:Protection:Dragon Oracle:Flying, first strike, lifelink, protection from Demons and from Dragons diff --git a/forge-gui/res/cardsfolder/b/banish_to_another_universe.txt b/forge-gui/res/cardsfolder/b/banish_to_another_universe.txt new file mode 100644 index 00000000000..2fdea982013 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/banish_to_another_universe.txt @@ -0,0 +1,10 @@ +Name:Banish to Another Universe +ManaCost:4 W +Types:Enchantment +K:Affinity:Permanent.Historic:historic permanent +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield. +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay +SVar:PlayMain1:TRUE +SVar:OblivionRing:TRUE +DeckHints:Type$Artifact|Legendary|Saga +Oracle:Affinity for historic permanents (This spell costs {1} less to cast for each artifact, legendary, and/or Saga permanent you control.)\nWhen Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/banquet_guests.txt b/forge-gui/res/cardsfolder/b/banquet_guests.txt index cd7223d59f0..ff7236bbeee 100644 --- a/forge-gui/res/cardsfolder/b/banquet_guests.txt +++ b/forge-gui/res/cardsfolder/b/banquet_guests.txt @@ -10,4 +10,4 @@ SVar:Y:SVar$X/Twice A:AB$ Pump | Cost$ 2 Sac<1/Food> | Defined$ Self | KW$ Indestructible | SpellDescription$ CARDNAME gains indestructible until end of turn. DeckHints:Type$Food DeckHas:Ability$Counters|Sacrifice -Oracle:Affinity for Food (This spell costs 1 less to cast for each Food you control.)\nTrample\nBanquet Guests enters the battlefield with twice X +1/+1 counters on it.\n{2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. \ No newline at end of file +Oracle:Affinity for Food (This spell costs {1} less to cast for each Food you control.)\nTrample\nBanquet Guests enters the battlefield with twice X +1/+1 counters on it.\n{2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. diff --git a/forge-gui/res/cardsfolder/b/barad_dur.txt b/forge-gui/res/cardsfolder/b/barad_dur.txt index 25d8e7b1c04..d5947b8dc41 100644 --- a/forge-gui/res/cardsfolder/b/barad_dur.txt +++ b/forge-gui/res/cardsfolder/b/barad_dur.txt @@ -1,4 +1,4 @@ -Name:Barad-Dur +Name:Barad-dûr ManaCost:no cost Types:Legendary Land K:ETBReplacement:Other:LandTapped @@ -9,4 +9,4 @@ SVar:Morbid:Count$Morbid.1.0 SVar:X:Count$xPaid DeckHints:Type$Legendary & Type$Creature DeckHas:Ability$Token|Counters & Type$Orc -Oracle:Barad-Dur enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {B}.\n{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. +Oracle:Barad-dûr enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {B}.\n{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. diff --git a/forge-gui/res/cardsfolder/b/baral_chief_of_compliance.txt b/forge-gui/res/cardsfolder/b/baral_chief_of_compliance.txt index ca814c4a780..b4c22287074 100644 --- a/forge-gui/res/cardsfolder/b/baral_chief_of_compliance.txt +++ b/forge-gui/res/cardsfolder/b/baral_chief_of_compliance.txt @@ -3,7 +3,7 @@ ManaCost:1 U Types:Legendary Creature Human Wizard PT:1/3 S:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Instant and sorcery spells you cast cost {1} less to cast. -T:Mode$ Countered | ValidCause$ Card.YouCtrl,Emblem.YouCtrl | ValidCard$ Card | ValidType$ Spell | TriggerZones$ Battlefield | Execute$ TrigLoot | TriggerDescription$ Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. +T:Mode$ Countered | ValidCause$ SpellAbility.YouCtrl | ValidSA$ Spell | TriggerZones$ Battlefield | Execute$ TrigLoot | TriggerDescription$ Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. SVar:TrigLoot:AB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Cost$ Draw<1/You> DeckHints:Type$Instant|Sorcery Oracle:Instant and sorcery spells you cast cost {1} less to cast.\nWhenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. diff --git a/forge-gui/res/cardsfolder/b/barbarian_class.txt b/forge-gui/res/cardsfolder/b/barbarian_class.txt index e31c394d41b..01a088c8a61 100644 --- a/forge-gui/res/cardsfolder/b/barbarian_class.txt +++ b/forge-gui/res/cardsfolder/b/barbarian_class.txt @@ -1,7 +1,9 @@ Name:Barbarian Class ManaCost:R Types:Enchantment Class -S:Mode$ Continuous | Affected$ You | AddKeyword$ If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | Description$ If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. +R:Event$ RollDice | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ PlusRoll | Description$ If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. +SVar:PlusRoll:DB$ ReplaceEffect | VarName$ Number | VarValue$ ReplaceCount$Number/Plus.1 | SubAbility$ IgnoreLowest +SVar:IgnoreLowest:DB$ ReplaceEffect | VarName$ Ignore | VarValue$ ReplaceCount$Ignore/Plus.1 K:Class:2:1 R:AddTrigger$ TriggerRoll SVar:TriggerRoll:Mode$ RolledDieOnce | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 2 | KW$ Menace diff --git a/forge-gui/res/cardsfolder/b/barroom_brawl.txt b/forge-gui/res/cardsfolder/b/barroom_brawl.txt index 9c3a8c36eff..556cc221743 100644 --- a/forge-gui/res/cardsfolder/b/barroom_brawl.txt +++ b/forge-gui/res/cardsfolder/b/barroom_brawl.txt @@ -3,5 +3,5 @@ ManaCost:1 G Types:Sorcery A:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Select target creature you control | SubAbility$ DBFight | StackDescription$ None SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.ControlledBy NextOpponentToYourLeft | TgtPrompt$ Select target creature controlled by the opponent to your left | SubAbility$ DBCopy | SpellDescription$ Target creature you control fights target creature the opponent to your left controls. -SVar:DBCopy:DB$ CopySpellAbility | Defined$ Parent | Controller$ NextOpponentToYourLeft | Optional$ True | AILogic$ ChainOfAcid | StackDescription$ None | MayChooseTarget$ True | StackDescription$ REP that player_{p:NextPlayerToYourLeft} | SpellDescription$ Then that player may copy this spell and may choose new targets for the copy. +SVar:DBCopy:DB$ CopySpellAbility | Defined$ Parent | Controller$ NextOpponentToYourLeft | Optional$ True | AILogic$ ChainOfAcid | MayChooseTarget$ True | StackDescription$ REP that player_{p:NextPlayerToYourLeft} | SpellDescription$ Then that player may copy this spell and may choose new targets for the copy. Oracle:Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. diff --git a/forge-gui/res/cardsfolder/b/barrow_blade.txt b/forge-gui/res/cardsfolder/b/barrow_blade.txt index e6abc630a0c..bc2fbe07403 100644 --- a/forge-gui/res/cardsfolder/b/barrow_blade.txt +++ b/forge-gui/res/cardsfolder/b/barrow_blade.txt @@ -1,6 +1,6 @@ Name:Barrow-Blade ManaCost:1 -Types:Legendary Artifact Equipment +Types:Artifact Equipment K:Equip:1 S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1. T:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Creature.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigAnimateAttacker | TriggerDescription$ Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. diff --git a/forge-gui/res/cardsfolder/b/barrow_naughty.txt b/forge-gui/res/cardsfolder/b/barrow_naughty.txt new file mode 100644 index 00000000000..05c8d2f2200 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/barrow_naughty.txt @@ -0,0 +1,10 @@ +Name:Barrow Naughty +ManaCost:1 B +Types:Creature Faerie +PT:1/3 +K:Flying +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Lifelink | IsPresent$ Faerie.Other+YouCtrl | Description$ CARDNAME has lifelink as long as you control another Faerie. +A:AB$ Pump | Cost$ 2 B | NumAtt$ +1 | Defined$ Self | SpellDescription$ CARDNAME gets +1/+0 until end of turn. +DeckHints:Type$Faerie +DeckHas:Ability$LifeGain +Oracle:Flying\nBarrow Naughty has lifelink as long as you control another Faerie.\n{2}{B}: Barrow Naughty gets +1/+0 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/bartolome_del_presidio.txt b/forge-gui/res/cardsfolder/b/bartolome_del_presidio.txt new file mode 100644 index 00000000000..1f88108ff47 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bartolome_del_presidio.txt @@ -0,0 +1,8 @@ +Name:Bartolomé del Presidio +ManaCost:W B +Types:Legendary Creature Vampire Knight +PT:2/1 +A:AB$ PutCounter | Cost$ Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME. +DeckHas:Ability$Sacrifice|Counters +DeckHints:Type$Artifact +Oracle:Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/basking_capybara.txt b/forge-gui/res/cardsfolder/b/basking_capybara.txt new file mode 100644 index 00000000000..40a4b17c191 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/basking_capybara.txt @@ -0,0 +1,7 @@ +Name:Basking Capybara +ManaCost:1 G +Types:Creature Capybara +PT:1/3 +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | Description$ Descend 4 — CARDNAME gets +3/+0 as long as there are four or more permanent cards in your graveyard. +DeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard +Oracle:Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/basris_aegis.txt b/forge-gui/res/cardsfolder/b/basris_aegis.txt index 857998bdeb2..83ae95fbbed 100644 --- a/forge-gui/res/cardsfolder/b/basris_aegis.txt +++ b/forge-gui/res/cardsfolder/b/basris_aegis.txt @@ -1,8 +1,8 @@ Name:Basri's Aegis ManaCost:2 W W Types:Sorcery -A:SP$ PutCounter | CounterType$ P1P1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBSearch | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:DBSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedBasri; Devoted Paladin | ChangeTypeDesc$ card named Basri, Devoted Paladin | ChangeNum$ 1 +A:SP$ PutCounter | CounterType$ P1P1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | SubAbility$ DBSearch | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle. +SVar:DBSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedBasri; Devoted Paladin | ChangeTypeDesc$ card named Basri, Devoted Paladin | ChangeNum$ 1 DeckHints:Name$Basri, Devoted Paladin DeckHas:Ability$Counters Oracle:Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/b/basris_lieutenant.txt b/forge-gui/res/cardsfolder/b/basris_lieutenant.txt index 9a0b6ec6ff3..faf14ac8939 100644 --- a/forge-gui/res/cardsfolder/b/basris_lieutenant.txt +++ b/forge-gui/res/cardsfolder/b/basris_lieutenant.txt @@ -3,7 +3,7 @@ ManaCost:3 W Types:Creature Human Knight PT:3/4 K:Vigilance -K:Protection:Card.MultiColor:Protection from multicolored +K:Protection:Card.MultiColor:multicolored T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control. SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+counters_GE1_P1P1,Creature.Other+YouCtrl+counters_GE1_P1P1 | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. diff --git a/forge-gui/res/cardsfolder/b/bat_colony.txt b/forge-gui/res/cardsfolder/b/bat_colony.txt new file mode 100644 index 00000000000..af13262bffd --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bat_colony.txt @@ -0,0 +1,12 @@ +Name:Bat Colony +ManaCost:2 W +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. +SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_1_1_bat_flying | TokenOwner$ You +SVar:X:Count$CastTotalManaSpent Cave +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Cave.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 +SVar:BuffedBy:Cave +DeckHas:Ability$Token|Counters & Type$Bat +DeckHints:Type$Cave +Oracle:When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.\nWhenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/battle_at_the_helvault.txt b/forge-gui/res/cardsfolder/b/battle_at_the_helvault.txt index f26aaa77500..88d2aec0272 100644 --- a/forge-gui/res/cardsfolder/b/battle_at_the_helvault.txt +++ b/forge-gui/res/cardsfolder/b/battle_at_the_helvault.txt @@ -1,7 +1,7 @@ Name:Battle at the Helvault ManaCost:4 W W Types:Enchantment Saga -K:Saga:3:DBExile,DBExile,DBToken +K:Chapter:3:DBExile,DBExile,DBToken SVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+nonSaga | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ For each player, exile up to one target non-Saga, nonland permanent that player controls | Duration$ UntilHostLeavesPlay | SpellDescription$ For each player, exile up to one target non-Saga, nonland permanent that player controls until CARDNAME leaves the battlefield. SVar:OneEach:PlayerCountPlayers$Amount SVar:DBToken:DB$ Token | TokenScript$ avacyn | SpellDescription$ Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible. diff --git a/forge-gui/res/cardsfolder/b/battle_for_bretagard.txt b/forge-gui/res/cardsfolder/b/battle_for_bretagard.txt index 287b58f8302..89d8a588abc 100644 --- a/forge-gui/res/cardsfolder/b/battle_for_bretagard.txt +++ b/forge-gui/res/cardsfolder/b/battle_for_bretagard.txt @@ -1,7 +1,7 @@ Name:Battle for Bretagard ManaCost:1 G W Types:Enchantment Saga -K:Saga:3:TrigToken1,TrigToken2,DBCopy +K:Chapter:3:TrigToken1,TrigToken2,DBCopy SVar:TrigToken1:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human Warrior creature token. SVar:TrigToken2:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 green Elf Warrior creature token. SVar:DBCopy:DB$ CopyPermanent | Choices$ Artifact.token+YouCtrl,Creature.token+YouCtrl | WithDifferentNames$ True | SpellDescription$ Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. diff --git a/forge-gui/res/cardsfolder/b/battle_of_frost_and_fire.txt b/forge-gui/res/cardsfolder/b/battle_of_frost_and_fire.txt index b5ec93690b3..402c564d960 100644 --- a/forge-gui/res/cardsfolder/b/battle_of_frost_and_fire.txt +++ b/forge-gui/res/cardsfolder/b/battle_of_frost_and_fire.txt @@ -1,7 +1,7 @@ Name:Battle of Frost and Fire ManaCost:3 U R Types:Enchantment Saga -K:Saga:3:DBDamageAll,DBScry,DBEffect +K:Chapter:3:DBDamageAll,DBScry,DBEffect SVar:DBDamageAll:DB$ DamageAll | NumDmg$ 4 | ValidCards$ Creature.nonGiant,Planeswalker | ValidDescription$ each non-Giant creature and each planeswalker. | SpellDescription$ CARDNAME deals 4 damage to each non-Giant creature and each planeswalker. SVar:DBScry:DB$ Scry | ScryNum$ 3 | SpellDescription$ Scry 3. SVar:DBEffect:DB$ Effect | Triggers$ CastSpell | SpellDescription$ Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card. diff --git a/forge-gui/res/cardsfolder/b/beanstalk_wurm_plant_beans.txt b/forge-gui/res/cardsfolder/b/beanstalk_wurm_plant_beans.txt new file mode 100644 index 00000000000..06b939235b9 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/beanstalk_wurm_plant_beans.txt @@ -0,0 +1,16 @@ +Name:Beanstalk Wurm +ManaCost:4 G +Types:Creature Plant Wurm +PT:5/4 +K:Reach +AlternateMode:Adventure +Oracle:Reach + +ALTERNATE + +Name:Plant Beans +ManaCost:1 G +Types:Sorcery Adventure +A:SP$ Effect | Name$ Explore Effect | StaticAbilities$ Exploration | AILogic$ Always | SpellDescription$ You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) +SVar:Exploration:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | EffectZone$ Command | Description$ You may play an additional land this turn. +Oracle:You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) diff --git a/forge-gui/res/cardsfolder/b/become_brutes.txt b/forge-gui/res/cardsfolder/b/become_brutes.txt new file mode 100644 index 00000000000..89139248c8d --- /dev/null +++ b/forge-gui/res/cardsfolder/b/become_brutes.txt @@ -0,0 +1,8 @@ +Name:Become Brutes +ManaCost:1 R +Types:Sorcery +A:SP$ Pump | TargetMin$ 1 | KW$ Haste | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select one or two target creatures | SubAbility$ DBRepeat | SpellDescription$ One or two target creatures each gain haste until end of turn. +SVar:DBRepeat:DB$ RepeatEach | DefinedCards$ Targeted | Zone$ Battlefield | RepeatSubAbility$ DBToken | ChangeZoneTable$ True | SpellDescription$ For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) +SVar:DBToken:DB$ Token | TokenScript$ role_monster | AttachedTo$ Remembered +DeckHas:Ability$Token & Type$Role|Aura +Oracle:One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/become_the_pilot.txt b/forge-gui/res/cardsfolder/b/become_the_pilot.txt new file mode 100644 index 00000000000..9b1d2ceeaec --- /dev/null +++ b/forge-gui/res/cardsfolder/b/become_the_pilot.txt @@ -0,0 +1,9 @@ +Name:Become the Pilot +ManaCost:3 U U +Types:Enchantment Aura +K:Enchant noncommander creature +A:SP$ Attach | ValidTgts$ Creature.IsNotCommander | TgtPrompt$ Select target noncommander creature | AILogic$ GainControl +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | GainControl$ You | Description$ You control enchanted creature. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls. +S:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.!ControlledBy EnchantedOwner +Oracle:Enchant noncommander creature\nYou control enchanted creature.\nEnchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls. diff --git a/forge-gui/res/cardsfolder/b/bedrock_tortoise.txt b/forge-gui/res/cardsfolder/b/bedrock_tortoise.txt new file mode 100644 index 00000000000..75e7f31e985 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bedrock_tortoise.txt @@ -0,0 +1,8 @@ +Name:Bedrock Tortoise +ManaCost:3 G +Types:Creature Turtle +PT:0/6 +S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Hexproof | Condition$ PlayerTurn | Description$ As long as it's your turn, creatures you control have hexproof. +S:Mode$ CombatDamageToughness | ValidCard$ Creature.powerLTtoughness+YouCtrl | Description$ Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. +DeckHints:Type$Turtle|Spider|Treefolk|Crab|Wall +Oracle:As long as it's your turn, creatures you control have hexproof.\nEach creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/befriending_the_moths_imperial_moth.txt b/forge-gui/res/cardsfolder/b/befriending_the_moths_imperial_moth.txt index e1cdb22d4ca..2c8366c9bb2 100644 --- a/forge-gui/res/cardsfolder/b/befriending_the_moths_imperial_moth.txt +++ b/forge-gui/res/cardsfolder/b/befriending_the_moths_imperial_moth.txt @@ -1,7 +1,7 @@ Name:Befriending the Moths ManaCost:3 W Types:Enchantment Saga -K:Saga:3:DBPump,DBPump,DBTransform +K:Chapter:3:DBPump,DBPump,DBTransform SVar:DBPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | NumDef$ 1 | KW$ Flying | SpellDescription$ Target creature you control gets +1/+1 and gains flying until end of turn. SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/b/begin_anew.txt b/forge-gui/res/cardsfolder/b/begin_anew.txt index ca8c9228eef..bb3952df2e7 100644 --- a/forge-gui/res/cardsfolder/b/begin_anew.txt +++ b/forge-gui/res/cardsfolder/b/begin_anew.txt @@ -1,9 +1,6 @@ Name:Begin Anew ManaCost:G G W W Types:Sorcery -A:SP$ DestroyAll | ValidCards$ Creature | SubAbility$ DBEffect | SpellDescription$ Destroy all creatures. -SVar:DBEffect:DB$ Effect | RememberObjects$ ValidHand Creature.YouOwn | StaticAbilities$ PerpetualP1P1 | Duration$ Permanent | Triggers$ Update | Name$ Begin Anew's Perpetual Effect | SpellDescription$ Creature cards in your hand perpetually get +1/+1. -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Creature cards in your hand perpetually get +1/+1. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +A:SP$ DestroyAll | ValidCards$ Creature | SubAbility$ DBPumpAll | SpellDescription$ Destroy all creatures. +SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature | PumpZone$ Hand | Duration$ Perpetual | NumAtt$ 1 | NumDef$ 1 | StackDescription$ REP your_{p:You}'s | SpellDescription$ Creature cards in your hand perpetually get +1/+1. Oracle:Destroy all creatures. Creature cards in your hand perpetually get +1/+1. diff --git a/forge-gui/res/cardsfolder/b/behold_the_unspeakable_vision_of_the_unspeakable.txt b/forge-gui/res/cardsfolder/b/behold_the_unspeakable_vision_of_the_unspeakable.txt index c2598765403..7ba3925d4d7 100644 --- a/forge-gui/res/cardsfolder/b/behold_the_unspeakable_vision_of_the_unspeakable.txt +++ b/forge-gui/res/cardsfolder/b/behold_the_unspeakable_vision_of_the_unspeakable.txt @@ -1,7 +1,7 @@ Name:Behold the Unspeakable ManaCost:3 U U Types:Enchantment Saga -K:Saga:3:DBPump,DBDrawBranch,DBTransform +K:Chapter:3:DBPump,DBDrawBranch,DBTransform SVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouDontCtrl | NumAtt$ -2 | Duration$ UntilYourNextTurn | SpellDescription$ Creatures you don't control get -2/-0 until your next turn. SVar:DBDrawBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ LE1 | TrueSubAbility$ Draw4 | FalseSubAbility$ Scry2 | SpellDescription$ If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. SVar:X:Count$InYourHand diff --git a/forge-gui/res/cardsfolder/b/belligerent_of_the_ball.txt b/forge-gui/res/cardsfolder/b/belligerent_of_the_ball.txt new file mode 100644 index 00000000000..426ed2bb8a4 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/belligerent_of_the_ball.txt @@ -0,0 +1,8 @@ +Name:Belligerent of the Ball +ManaCost:2 R +Types:Creature Ogre Warrior +PT:3/3 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | CheckSVar$ Celebration | SVarCompare$ GE2 | TriggerDescription$ Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 1 | KW$ Menace +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +Oracle:Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/belligerent_yearling.txt b/forge-gui/res/cardsfolder/b/belligerent_yearling.txt new file mode 100644 index 00000000000..87091026df6 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/belligerent_yearling.txt @@ -0,0 +1,10 @@ +Name:Belligerent Yearling +ManaCost:1 R +Types:Creature Dinosaur +PT:3/2 +K:Trample +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Dinosaur.YouCtrl+Other | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigAnimate | TriggerDescription$ Whenever another Dinosaur enters the battlefield under your control, you may have CARDNAME base power become equal to that creature's power until end of turn. +SVar:TrigAnimate:DB$ Animate | Power$ X +SVar:X:TriggeredCard$CardPower +DeckHints:Type$Dinosaur +Oracle:Trample\nWhenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/bellowing_bruiser_beat_a_path.txt b/forge-gui/res/cardsfolder/b/bellowing_bruiser_beat_a_path.txt new file mode 100644 index 00000000000..955b6a6327f --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bellowing_bruiser_beat_a_path.txt @@ -0,0 +1,15 @@ +Name:Bellowing Bruiser +ManaCost:4 R +Types:Creature Ogre +PT:4/4 +K:Haste +AlternateMode:Adventure +Oracle:Haste + +ALTERNATE + +Name:Beat a Path +ManaCost:2 R +Types:Sorcery Adventure +A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.) +Oracle:Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/beloved_chaplain.txt b/forge-gui/res/cardsfolder/b/beloved_chaplain.txt index 595581201c4..72a3f383148 100644 --- a/forge-gui/res/cardsfolder/b/beloved_chaplain.txt +++ b/forge-gui/res/cardsfolder/b/beloved_chaplain.txt @@ -2,5 +2,5 @@ Name:Beloved Chaplain ManaCost:1 W Types:Creature Human Cleric PT:1/1 -K:Protection from creatures +K:Protection:Creature Oracle:Protection from creatures diff --git a/forge-gui/res/cardsfolder/b/beluna_grandsquall_seek_thrills.txt b/forge-gui/res/cardsfolder/b/beluna_grandsquall_seek_thrills.txt new file mode 100644 index 00000000000..5d047dcdfe8 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/beluna_grandsquall_seek_thrills.txt @@ -0,0 +1,20 @@ +Name:Beluna Grandsquall +ManaCost:G U R +Types:Legendary Creature Giant Noble +PT:4/4 +K:Trample +S:Mode$ ReduceCost | ValidCard$ Permanent.AdventureCard | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Permanent spells you cast that have an Adventure cost {1} less to cast. +DeckHints:Type$Adventure +DeckHas:Ability$Mill +AlternateMode:Adventure +Oracle:Trample\nPermanent spells you cast that have an Adventure cost {1} less to cast. + +ALTERNATE + +Name:Seek Thrills +ManaCost:2 G U R +Types:Instant Adventure +A:SP$ Mill | NumCards$ 7 | RememberMilled$ True | SubAbility$ DBChangeZone | SpellDescription$ Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand. +SVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered+AdventureCard | Origin$ Graveyard,Exile | Destination$ Hand | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand. diff --git a/forge-gui/res/cardsfolder/b/belunas_gatekeeper_entry_denied.txt b/forge-gui/res/cardsfolder/b/belunas_gatekeeper_entry_denied.txt new file mode 100644 index 00000000000..0af4332070c --- /dev/null +++ b/forge-gui/res/cardsfolder/b/belunas_gatekeeper_entry_denied.txt @@ -0,0 +1,14 @@ +Name:Beluna's Gatekeeper +ManaCost:5 U +Types:Creature Giant Soldier +PT:6/5 +AlternateMode:Adventure +Oracle: + +ALTERNATE + +Name:Entry Denied +ManaCost:1 U +Types:Sorcery Adventure +A:SP$ ChangeZone | ValidTgts$ Creature.cmcLE3+YouDontCtrl | TgtPrompt$ Select target creature you don't control with mana value 3 or less | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature you don't control with mana value 3 or less to its owner’s hand. (Then exile this card. You may cast the creature later from exile.) +Oracle:Return target creature you don't control with mana value 3 or less to its owner’s hand. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/benalish_commander.txt b/forge-gui/res/cardsfolder/b/benalish_commander.txt index 1d85e980078..5362433f25d 100644 --- a/forge-gui/res/cardsfolder/b/benalish_commander.txt +++ b/forge-gui/res/cardsfolder/b/benalish_commander.txt @@ -2,9 +2,8 @@ Name:Benalish Commander ManaCost:3 W Types:Creature Human Soldier PT:*/* -Text:X can't be 0. S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | Description$ CARDNAME's power and toughness are each equal to the number of Soldiers you control. -K:Suspend:X:XCantBe0 X W W +K:Suspend:X:XMin1 X W W T:Mode$ CounterRemoved | ValidCard$ Card.Self | TriggerZones$ Exile | CounterType$ TIME | Execute$ TrigToken | TriggerDescription$ Whenever a time counter is removed from CARDNAME while it's exiled, create a 1/1 white Soldier creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You SVar:X:Count$xPaid diff --git a/forge-gui/res/cardsfolder/b/benalish_knight_counselor.txt b/forge-gui/res/cardsfolder/b/benalish_knight_counselor.txt index bb939b6bf71..cd9666b63b3 100644 --- a/forge-gui/res/cardsfolder/b/benalish_knight_counselor.txt +++ b/forge-gui/res/cardsfolder/b/benalish_knight_counselor.txt @@ -5,9 +5,10 @@ PT:2/1 K:Enlist T:Mode$ Enlisted | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigBoon | TriggerDescription$ Whenever CARDNAME enlists a creature, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a +1/+1 counter on it." SVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. SVar:ReplEffAddCounter:DB$ Effect | ReplacementEffects$ ETBAddCounter | RememberObjects$ TriggeredCard SVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated -SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 +SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | SubAbility$ DBRemoveSelf +SVar:DBRemoveSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile DeckHas:Ability$Counters -Oracle:Enlist\nWhenever Benalish Knight-Counselor enlists a creature, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a +1/+1 counter on it." \ No newline at end of file +Oracle:Enlist\nWhenever Benalish Knight-Counselor enlists a creature, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a +1/+1 counter on it." diff --git a/forge-gui/res/cardsfolder/b/benalish_partisan.txt b/forge-gui/res/cardsfolder/b/benalish_partisan.txt index 9e6b9971c40..90d83e89ce5 100644 --- a/forge-gui/res/cardsfolder/b/benalish_partisan.txt +++ b/forge-gui/res/cardsfolder/b/benalish_partisan.txt @@ -4,10 +4,11 @@ Types:Creature Human Soldier PT:1/2 K:Lifelink T:Mode$ Cycled | ValidCard$ Card.Other | ValidPlayer$ You | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever you cycle another card, you may pay {1}{W}. If you do, return CARDNAME from your graveyard to the battlefield tapped and it perpetually gets +1/+0. -SVar:TrigReturn:AB$ ChangeZone | Cost$ 1 W | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualPump | RememberObjects$ Self | Name$ Benalish Partisan's Perpetual Effect | Duration$ Permanent -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ EFFECTSOURCE perpetually gets +1/+0. +SVar:TrigReturn:AB$ ChangeZone | Cost$ 1 W | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | RememberChanged$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ Remembered | NumAtt$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True K:Cycling:1 W DeckHas:Ability$LifeGain|Graveyard +DeckNeeds:Keyword$Cycling SVar:SacMe:2 Oracle:Lifelink\nWhenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.\nCycling {1}{W} diff --git a/forge-gui/res/cardsfolder/b/benevolent_blessing.txt b/forge-gui/res/cardsfolder/b/benevolent_blessing.txt index be0c40f2e54..acdd2c7ac44 100644 --- a/forge-gui/res/cardsfolder/b/benevolent_blessing.txt +++ b/forge-gui/res/cardsfolder/b/benevolent_blessing.txt @@ -6,5 +6,5 @@ K:Enchant creature K:ETBReplacement:Other:ChooseColor SVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInHumanDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color. A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:Protection from chosenColor:Aura.YouCtrl,Equipment.YouCtrl:SBA | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Aura.YouCtrl,Equipment.YouCtrl:SBA | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. Oracle:Flash\nEnchant creature\nAs Benevolent Blessing enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. diff --git a/forge-gui/res/cardsfolder/b/bennie_bracks_zoologist.txt b/forge-gui/res/cardsfolder/b/bennie_bracks_zoologist.txt index 96ed04ad1db..f27e810c082 100644 --- a/forge-gui/res/cardsfolder/b/bennie_bracks_zoologist.txt +++ b/forge-gui/res/cardsfolder/b/bennie_bracks_zoologist.txt @@ -1,10 +1,10 @@ -Name:Bennie Bracks, Zoologist -ManaCost:3 W -Types:Legendary Creature Elf Druid -PT:3/2 -K:Convoke -T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each end step, if you created a token this turn, draw a card. -SVar:TrigDraw:DB$ Draw -SVar:X:Count$ThisTurnEntered_Battlefield_Card.tokenCreated+YouCtrl -DeckHints:Ability$Token -Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nAt the beginning of each end step, if you created a token this turn, draw a card. +Name:Bennie Bracks, Zoologist +ManaCost:3 W +Types:Legendary Creature Elf Druid +PT:3/2 +K:Convoke +T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each end step, if you created a token this turn, draw a card. +SVar:TrigDraw:DB$ Draw +SVar:X:Count$ThisTurnEntered_Battlefield_Card.tokenCreated+YouCtrl +DeckHints:Ability$Token +Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nAt the beginning of each end step, if you created a token this turn, draw a card. diff --git a/forge-gui/res/cardsfolder/b/beseech_the_mirror.txt b/forge-gui/res/cardsfolder/b/beseech_the_mirror.txt new file mode 100644 index 00000000000..a94311fb706 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/beseech_the_mirror.txt @@ -0,0 +1,11 @@ +Name:Beseech the Mirror +ManaCost:1 B B B +Types:Sorcery +K:Bargain +A:SP$ ChangeZone | ChangeNum$ 1 | ChangeType$ Card | Mandatory$ True | SubAbility$ DBPlay | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SpellDescription$ Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way. +SVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell.cmcLE4 | Condition$ Bargain | ImprintPlayed$ True | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBReturnHand +SVar:DBReturnHand:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Remembered | Hidden$ True | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +DeckHints:Type$Artifact|Enchantment & Ability$Token +DeckHas:Ability$Sacrifice +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nSearch your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way. diff --git a/forge-gui/res/cardsfolder/b/besieged_viking_village.txt b/forge-gui/res/cardsfolder/b/besieged_viking_village.txt new file mode 100644 index 00000000000..57d4a38998b --- /dev/null +++ b/forge-gui/res/cardsfolder/b/besieged_viking_village.txt @@ -0,0 +1,9 @@ +Name:Besieged Viking Village +ManaCost:no cost +Types:Plane Earth +S:Mode$ Continuous | Affected$ Creature | AddAbility$ ABBoast | EffectZone$ Command | Description$ All creatures have "Boast — {1}: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.) +SVar:ABBoast:AB$ PutCounter | Cost$ 1 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | Boast$ True | Description$ Boast - Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.) +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigPutCounter | TriggerDescription$ Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl+attackedThisTurn | TgtPrompt$ Select target creature you control that attacked this turn | CounterType$ Indestructible | CounterNum$ 1 +DeckHas:Ability$Counters +Oracle:All creatures have "Boast — {1}: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.)\nWhenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn. diff --git a/forge-gui/res/cardsfolder/b/besotted_knight_betroth_the_beast.txt b/forge-gui/res/cardsfolder/b/besotted_knight_betroth_the_beast.txt new file mode 100644 index 00000000000..2da3c9e45d0 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/besotted_knight_betroth_the_beast.txt @@ -0,0 +1,15 @@ +Name:Besotted Knight +ManaCost:3 W +Types:Creature Human Knight +PT:3/3 +DeckHas:Ability$Token & Type$Aura|Enchantment|Role +AlternateMode:Adventure +Oracle: + +ALTERNATE + +Name:Betroth the Beast +ManaCost:W +Types:Sorcery Adventure +A:SP$ Token | TokenAmount$ 1 | TokenScript$ role_royal | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a Royal Role token attached to target creature you control. +Oracle:Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward {1}.) diff --git a/forge-gui/res/cardsfolder/b/bespoke_battlegarb.txt b/forge-gui/res/cardsfolder/b/bespoke_battlegarb.txt new file mode 100644 index 00000000000..fecca71607f --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bespoke_battlegarb.txt @@ -0,0 +1,9 @@ +Name:Bespoke Battlegarb +ManaCost:1 R +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0. +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAttach | CheckSVar$ Celebration | SVarCompare$ GE2 | TriggerDescription$ Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach CARDNAME to up to one target creature you control. +SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature you control +K:Equip:2 +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +Oracle:Equipped creature gets +2/+0.\nCelebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/bessie_the_doctors_roadster.txt b/forge-gui/res/cardsfolder/b/bessie_the_doctors_roadster.txt new file mode 100644 index 00000000000..2fe8ed36b43 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bessie_the_doctors_roadster.txt @@ -0,0 +1,10 @@ +Name:Bessie, the Doctor's Roadster +ManaCost:2 +Types:Legendary Artifact Vehicle +PT:3/4 +K:Haste +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME attacks, another target legendary creature can't be blocked this turn. +SVar:TrigUnblockable:DB$ Effect | ValidTgts$ Creature.Legendary+Other | TgtPrompt$ Select another target legendary creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. +K:Crew:2 +Oracle:Haste\nWhenever Bessie attacks, another target legendary creature can't be blocked this turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/bestial_bloodline.txt b/forge-gui/res/cardsfolder/b/bestial_bloodline.txt new file mode 100644 index 00000000000..43c1bef84e1 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bestial_bloodline.txt @@ -0,0 +1,8 @@ +Name:Bestial Bloodline +ManaCost:1 G +Types:Enchantment Aura +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2. +A:AB$ ChangeZone | Cost$ 4 G | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand. +DeckHas:Ability$Graveyard +Oracle:Enchant creature\nEnchanted creature gets +2/+2.\n{4}{G}: Return Bestial Bloodline from your graveyard to your hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/better_offer.txt b/forge-gui/res/cardsfolder/b/better_offer.txt index 8c22aecb282..20beb943a57 100644 --- a/forge-gui/res/cardsfolder/b/better_offer.txt +++ b/forge-gui/res/cardsfolder/b/better_offer.txt @@ -1,11 +1,8 @@ Name:Better Offer ManaCost:X U Types:Sorcery -A:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | ChangeType$ Creature.cmcLEX+TargetedPlayerOwn | ChangeNum$ 1 | Hidden$ True | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | GainControl$ True | RememberChanged$ True | SubAbility$ DBStore | StackDescription$ {p:You} puts a random creature card with mana value X or less from {p:Targeted}'s library onto the battlefield under their control. | SpellDescription$ Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. -SVar:DBStore:DB$ StoreSVar | SVar$ Num | Type$ CountSVar | Expression$ X | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ Perpetual | Name$ Better Offer's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup | SpellDescription$ It perpetually has base power and toughness X/X and perpetually gains ward {1}. -SVar:Perpetual:Mode$ Continuous | Affected$ Card.IsRemembered | SetPower$ Num | SetToughness$ Num | AddKeyword$ Ward:1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The card perpetually has base power and toughness X/X and perpetually gains ward {1}. +A:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ValidTgts$ Opponent | ChangeType$ Creature.cmcLEX+TargetedPlayerOwn | ChangeNum$ 1 | Hidden$ True | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | GainControl$ True | RememberChanged$ True | SubAbility$ DBAnimate | StackDescription$ {p:You} puts a random creature card with mana value X or less from {p:Targeted}'s library onto the battlefield under their control. | SpellDescription$ Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ X | Toughness$ X | Keywords$ Ward:1 | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually has base power and toughness X/X and gains ward {1}. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$xPaid -SVar:Num:Number$0 -Oracle:Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}. +Oracle:Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and gains ward {1}. diff --git a/forge-gui/res/cardsfolder/b/bhaals_invoker.txt b/forge-gui/res/cardsfolder/b/bhaals_invoker.txt index 24dfd60c09f..b4eabbf6df1 100644 --- a/forge-gui/res/cardsfolder/b/bhaals_invoker.txt +++ b/forge-gui/res/cardsfolder/b/bhaals_invoker.txt @@ -2,5 +2,5 @@ Name:Bhaal's Invoker ManaCost:2 R Types:Creature Dragon Shaman PT:4/2 -A:AB$ DealDamage | Cost$ 8 | Defined$ Opponent | NumDmg$ 4 | PrecostDesc$ Scorching Ray - | SpellDescription$ CARDNAME deals 4 damage to each opponent. +A:AB$ DealDamage | Cost$ 8 | Defined$ Opponent | NumDmg$ 4 | PrecostDesc$ Scorching Ray - | SpellDescription$ CARDNAME deals 4 damage to each opponent. Oracle:Scorching Ray - {8}: Bhaal's Invoker deals 4 damage to each opponent. diff --git a/forge-gui/res/cardsfolder/b/bigger_on_the_inside.txt b/forge-gui/res/cardsfolder/b/bigger_on_the_inside.txt new file mode 100644 index 00000000000..ee38b9ba5ca --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bigger_on_the_inside.txt @@ -0,0 +1,12 @@ +Name:Bigger on the Inside +ManaCost:3 R G +Types:Enchantment Aura +K:Enchant Artifact or Land +A:SP$ Attach | ValidTgts$ Artifact,Land | TgtPrompt$ Select target Artifact or Land to enchant | AILogic$ Pump +S:Mode$ Continuous | Affected$ Permanent.EnchantedBy | AddAbility$ ABMana | Description$ Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.) +SVar:ABMana:AB$ Mana | Cost$ T | Defined$ Targeted | ValidTgts$ Player | Produced$ Any | Amount$ 2 | SubAbility$ DBEffect | SpellDescription$ Target player adds two mana of any one color. The next spell they cast this turn has cascade. (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.) +SVar:DBEffect:DB$ Effect | StaticAbilities$ GrantCascade | EffectOwner$ Targeted | Triggers$ ExileEffect +SVar:GrantCascade:Mode$ Continuous | EffectZone$ Command | Affected$ Card.YouCtrl | AffectedZone$ Stack | AddKeyword$ Cascade | Description$ The next spell you cast this turn has cascade. +SVar:ExileEffect:Mode$ SpellCast | EffectZone$ Command | ValidCard$ Card.YouCtrl | Execute$ RemoveEffect | Static$ True +SVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self +Oracle:Enchant artifact or land\nEnchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/b/bilbo_retired_burglar.txt b/forge-gui/res/cardsfolder/b/bilbo_retired_burglar.txt index 78a345b65b7..1c40eea1be7 100644 --- a/forge-gui/res/cardsfolder/b/bilbo_retired_burglar.txt +++ b/forge-gui/res/cardsfolder/b/bilbo_retired_burglar.txt @@ -1,11 +1,11 @@ -Name:Bilbo, Retired Burglar -ManaCost:1 U R -Types:Legendary Creature Halfling Rogue -PT:1/3 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters or leaves the battlefield, the Ring tempts you. -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigTempt | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, create a Treasure token. -SVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You -DeckHas:Ability$Counters|Token -Oracle:When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.\nWhenever Bilbo deals combat damage to a player, create a Treasure token. +Name:Bilbo, Retired Burglar +ManaCost:1 U R +Types:Legendary Creature Halfling Rogue +PT:1/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters or leaves the battlefield, the Ring tempts you. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigTempt | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, create a Treasure token. +SVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You +DeckHas:Ability$Counters|Token +Oracle:When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.\nWhenever Bilbo deals combat damage to a player, create a Treasure token. diff --git a/forge-gui/res/cardsfolder/b/bill_potts.txt b/forge-gui/res/cardsfolder/b/bill_potts.txt new file mode 100644 index 00000000000..95116844845 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bill_potts.txt @@ -0,0 +1,9 @@ +Name:Bill Potts +ManaCost:3 R +Types:Legendary Creature Human +PT:2/4 +T:Mode$ SpellAbilityCast | ValidSA$ Instant.YouCtrl,Sorcery.YouCtrl,Activated.YouCtrl | ValidActivatingPlayer$ You | IsSingleTarget$ True | TargetsValid$ Card.Self | ActivationLimit$ 1 | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell that targets only CARDNAME or activate an ability that targets only CARDNAME, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. +SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True +K:Doctor's companion +DeckHints:Type$Instant|Sorcery +Oracle:Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/b/bind_to_secrecy.txt b/forge-gui/res/cardsfolder/b/bind_to_secrecy.txt index de2d858cb62..ac70299d247 100644 --- a/forge-gui/res/cardsfolder/b/bind_to_secrecy.txt +++ b/forge-gui/res/cardsfolder/b/bind_to_secrecy.txt @@ -1,15 +1,12 @@ Name:Bind to Secrecy ManaCost:U B Types:Instant -A:SP$ Charm | Choices$ CounterNonCreature,DBConjure | CharmNum$ 1 -SVar:CounterNonCreature:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target noncreature spell | ValidTgts$ Card.nonCreature | SubAbility$ TrigDraft | SpellDescription$ Counter target noncreature spell. -SVar:DBConjure:DB$ MakeCard | Conjure$ True | TgtPrompt$ Select target creature card in an opponent's graveyard | ValidTgts$ Creature.OppOwn+inZoneGraveyard | TgtZone$ Graveyard | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect | SpellDescription$ Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Bind to Secrecy's Perpetual Effect | SubAbility$ DBCleanup | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ TrigDraft -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember -SVar:TrigDraft:DB$ Draft | ConditionCheckSVar$ X | ConditionSVarCompare$ GE5 | Spellbook$ Corpse Churn,Corpse Hauler,Courier Bat,Durable Coilbug,Fear of Death,Gorging Vulture,Locked in the Cemetery,Naga Oracle,Necrotic Wound,Obsessive Stitcher,Reassembling Skeleton,Strategic Planning,Unmarked Grave,Wonder | SpellDescription$ If there are five or more mana values among cards in your graveyard, draft a card from CARDNAME's spellbook. -SVar:X:Count$ValidGraveyard Card.YouOwn$DifferentCMC +A:SP$ Charm | Choices$ CounterNonCreature,DBConjure | CharmNum$ 1 | SubAbility$ DBDraft +SVar:CounterNonCreature:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target noncreature spell | ValidTgts$ Card.nonCreature | SubAbility$ DBDraft | SpellDescription$ Counter target noncreature spell. +SVar:DBConjure:DB$ MakeCard | Conjure$ True | TgtPrompt$ Select target creature card in an opponent's graveyard | ValidTgts$ Creature.OppOwn+inZoneGraveyard | TgtZone$ Graveyard | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate | SpellDescription$ Conjure a duplicate of target creature card in an opponent's graveyard into your hand. +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBDraft +SVar:DBDraft:DB$ Draft | ConditionCheckSVar$ Count$ValidGraveyard Card.YouOwn$DifferentCMC | ConditionSVarCompare$ GE5 | Spellbook$ Corpse Churn,Corpse Hauler,Courier Bat,Durable Coilbug,Fear of Death,Gorging Vulture,Locked in the Cemetery,Naga Oracle,Necrotic Wound,Obsessive Stitcher,Reassembling Skeleton,Strategic Planning,Unmarked Grave,Wonder | StackDescription$ SpellDescription | SpellDescription$ If there are five or more mana values among cards in your graveyard, draft a card from CARDNAME's spellbook. +DeckHints:Ability$Discard Oracle:Choose one —\n• Counter target noncreature spell.\n• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."\nIf there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook. diff --git a/forge-gui/res/cardsfolder/b/binding_the_old_gods.txt b/forge-gui/res/cardsfolder/b/binding_the_old_gods.txt index 50e0affd72d..17ef1b05066 100644 --- a/forge-gui/res/cardsfolder/b/binding_the_old_gods.txt +++ b/forge-gui/res/cardsfolder/b/binding_the_old_gods.txt @@ -1,7 +1,7 @@ Name:Binding the Old Gods ManaCost:2 B G Types:Enchantment Saga -K:Saga:3:DBDestroy,DBFetch,DBPump +K:Chapter:3:DBDestroy,DBFetch,DBPump SVar:DBDestroy:DB$ Destroy | ValidTgts$ Permanent.OppCtrl+nonland | TgtPrompt$ Select target nonland permanent an opponent controls | SpellDescription$ Destroy target nonland permanent an opponent controls. SVar:DBFetch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | Tapped$ True | ChangeNum$ 1 | Mandatory$ True | SpellDescription$ Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. SVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Deathtouch | SpellDescription$ Creatures you control gain deathtouch until end of turn. diff --git a/forge-gui/res/cardsfolder/b/biotransference.txt b/forge-gui/res/cardsfolder/b/biotransference.txt index 92844a2f48d..c4163980113 100644 --- a/forge-gui/res/cardsfolder/b/biotransference.txt +++ b/forge-gui/res/cardsfolder/b/biotransference.txt @@ -1,5 +1,5 @@ Name:Biotransference -ManaCost:2 B B +ManaCost:2 B B Types:Enchantment S:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | AddType$ Artifact | Description$ Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. T:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Artifact | ValidActivatingPlayer$ You | Execute$ DBLoseLife | TriggerDescription$ Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token. diff --git a/forge-gui/res/cardsfolder/b/birth_of_the_imperium.txt b/forge-gui/res/cardsfolder/b/birth_of_the_imperium.txt index 5f7553091ae..9257fe55b58 100644 --- a/forge-gui/res/cardsfolder/b/birth_of_the_imperium.txt +++ b/forge-gui/res/cardsfolder/b/birth_of_the_imperium.txt @@ -1,7 +1,7 @@ Name:Birth of the Imperium ManaCost:2 W U B Types:Enchantment Saga -K:Saga:3:DBToken,DBSacrifice,DBDraw +K:Chapter:3:DBToken,DBSacrifice,DBDraw SVar:DBToken:DB$ Token | TokenScript$ w_2_2_astartes_warrior_vigilance | TokenAmount$ X | SpellDescription$ Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. SVar:X:PlayerCountOpponents$Amount SVar:DBSacrifice:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature | SacMessage$ creature | SpellDescription$ Each opponent sacrifices a creature. diff --git a/forge-gui/res/cardsfolder/b/birthday_escape.txt b/forge-gui/res/cardsfolder/b/birthday_escape.txt index 48991460667..1585284902e 100644 --- a/forge-gui/res/cardsfolder/b/birthday_escape.txt +++ b/forge-gui/res/cardsfolder/b/birthday_escape.txt @@ -1,6 +1,6 @@ -Name:Birthday Escape -ManaCost:U -Types:Sorcery -A:SP$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ TrigTempt | StackDescription$ SpellDescription | SpellDescription$ Draw a card. The Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou +Name:Birthday Escape +ManaCost:U +Types:Sorcery +A:SP$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ TrigTempt | StackDescription$ SpellDescription | SpellDescription$ Draw a card. The Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou Oracle:Draw a card. The Ring tempts you. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/bishop_of_rebirth.txt b/forge-gui/res/cardsfolder/b/bishop_of_rebirth.txt index 68d0b33d8ba..851f2ea6207 100644 --- a/forge-gui/res/cardsfolder/b/bishop_of_rebirth.txt +++ b/forge-gui/res/cardsfolder/b/bishop_of_rebirth.txt @@ -4,5 +4,5 @@ Types:Creature Vampire Cleric PT:3/4 K:Vigilance T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. -SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature card with mana value 3 or less Oracle:Vigilance\nWhenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/b/bitter_chill.txt b/forge-gui/res/cardsfolder/b/bitter_chill.txt new file mode 100644 index 00000000000..13d6082c772 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bitter_chill.txt @@ -0,0 +1,12 @@ +Name:Bitter Chill +ManaCost:1 U +Types:Enchantment Aura +A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ KeepTapped +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature. +SVar:TrigTap:DB$ Tap | Defined$ Enchanted +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDraw | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card. +SVar:TrigDraw:AB$ Scry | Cost$ 1 | ScryNum$ 1 | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw +SVar:SacMe:2 +Oracle:Enchant creature\nWhen Bitter Chill enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nWhen Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/bitter_downfall.txt b/forge-gui/res/cardsfolder/b/bitter_downfall.txt index a13dd693453..8a07d318a65 100644 --- a/forge-gui/res/cardsfolder/b/bitter_downfall.txt +++ b/forge-gui/res/cardsfolder/b/bitter_downfall.txt @@ -3,6 +3,6 @@ ManaCost:3 B Types:Instant S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | ValidTarget$ Creature.wasDealtDamageThisTurn | EffectZone$ All | Description$ This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. A:SP$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature. Its controller loses 2 life. -SVar:DBLoseLife:DB$ LoseLife | Defined$ RememberedController | LifeAmount$ 2 |SubAbility$ DBCleanup +SVar:DBLoseLife:DB$ LoseLife | Defined$ RememberedController | LifeAmount$ 2 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -Oracle:This spell costs {3} less to cast if it targets a creature that was dealt damage this turn.\nDestroy target creature. Its controller loses 2 life. \ No newline at end of file +Oracle:This spell costs {3} less to cast if it targets a creature that was dealt damage this turn.\nDestroy target creature. Its controller loses 2 life. diff --git a/forge-gui/res/cardsfolder/b/bitter_triumph.txt b/forge-gui/res/cardsfolder/b/bitter_triumph.txt new file mode 100644 index 00000000000..3fc4d5d0a7a --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bitter_triumph.txt @@ -0,0 +1,7 @@ +Name:Bitter Triumph +ManaCost:1 B +Types:Instant +K:AlternateAdditionalCost:PayLife<3>:Discard<1/Card> +A:SP$ Destroy | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Destroy target creature or planeswalker. +DeckHas:Ability$Discard +Oracle:As an additional cost to cast this spell, discard a card or pay 3 life.\nDestroy target creature or planeswalker. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/bjorna_nightfall_alchemist.txt b/forge-gui/res/cardsfolder/b/bjorna_nightfall_alchemist.txt deleted file mode 100644 index ceb04fc37d7..00000000000 --- a/forge-gui/res/cardsfolder/b/bjorna_nightfall_alchemist.txt +++ /dev/null @@ -1,12 +0,0 @@ -Name:Bjorna, Nightfall Alchemist -ManaCost:U R -Types:Legendary Creature Human -PT:1/3 -A:AB$ DealDamage | Cost$ T Sac<1/Artifact> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBGoad | SpellDescription$ CARDNAME deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -SVar:DBGoad:DB$ Goad | Defined$ Targeted | StackDescription$ Goad {c:Targeted}. -K:Friends forever -SVar:AIPreference:SacCost$Artifact.token,Artifact.cmcLE1 -DeckNeeds:Type$Artifact -DeckHas:Ability$Sacrifice -DeckHints:Ability$Investigate -Oracle:{T}, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nFriends forever (You can have two commanders if both have friends forever.) diff --git a/forge-gui/res/cardsfolder/b/black_ward.txt b/forge-gui/res/cardsfolder/b/black_ward.txt index 1aa19793da6..425cf01578e 100644 --- a/forge-gui/res/cardsfolder/b/black_ward.txt +++ b/forge-gui/res/cardsfolder/b/black_ward.txt @@ -3,6 +3,6 @@ ManaCost:W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.Black:Protection from black:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from black. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.Black:black:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from black. This effect doesn't remove CARDNAME. AI:RemoveDeck:Random Oracle:Enchant creature\nEnchanted creature has protection from black. This effect doesn't remove Black Ward. diff --git a/forge-gui/res/cardsfolder/b/blanka_ferocious_friend.txt b/forge-gui/res/cardsfolder/b/blanka_ferocious_friend.txt index f9889aa702c..236ae1b6974 100644 --- a/forge-gui/res/cardsfolder/b/blanka_ferocious_friend.txt +++ b/forge-gui/res/cardsfolder/b/blanka_ferocious_friend.txt @@ -1,4 +1,5 @@ Name:Blanka, Ferocious Friend +AltName:The Howling Abomination ManaCost:3 R G Types:Legendary Creature Human Beast Warrior PT:5/5 diff --git a/forge-gui/res/cardsfolder/b/blessed_hippogriff_tyrs_blesing.txt b/forge-gui/res/cardsfolder/b/blessed_hippogriff_tyrs_blesing.txt index 875fb426c74..36869d55963 100644 --- a/forge-gui/res/cardsfolder/b/blessed_hippogriff_tyrs_blesing.txt +++ b/forge-gui/res/cardsfolder/b/blessed_hippogriff_tyrs_blesing.txt @@ -6,7 +6,7 @@ K:Flying T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target attacking creature without flying gains flying until end of turn. SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | KW$ Flying AlternateMode:Adventure -Oracle:Flying\nWhenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. +Oracle:Flying\nWhenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. ALTERNATE diff --git a/forge-gui/res/cardsfolder/b/blessings_of_nature.txt b/forge-gui/res/cardsfolder/b/blessings_of_nature.txt index 8ff88aa90fe..251a66e78fa 100644 --- a/forge-gui/res/cardsfolder/b/blessings_of_nature.txt +++ b/forge-gui/res/cardsfolder/b/blessings_of_nature.txt @@ -2,6 +2,6 @@ Name:Blessings of Nature ManaCost:4 G Types:Sorcery K:Miracle:G -A:SP$ PutCounter | Cost$ 4 G | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ 4 | TargetMin$ 0 | TargetMax$ 4 | DividedAsYouChoose$ 4 | SpellDescription$ Distribute four +1+1 counters among any number of target creatures. +A:SP$ PutCounter | Cost$ 4 G | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ 4 | TargetMin$ 0 | TargetMax$ 4 | DividedAsYouChoose$ 4 | SpellDescription$ Distribute four +1/+1 counters among any number of target creatures. #TODO: The AI uses this card well, but it only distributes all counters to a single creature, it seems. Might be improved. Oracle:Distribute four +1/+1 counters among any number of target creatures.\nMiracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) diff --git a/forge-gui/res/cardsfolder/b/blight_herder.txt b/forge-gui/res/cardsfolder/b/blight_herder.txt index 61fc4f8cff6..6ace632c508 100644 --- a/forge-gui/res/cardsfolder/b/blight_herder.txt +++ b/forge-gui/res/cardsfolder/b/blight_herder.txt @@ -2,7 +2,7 @@ Name:Blight Herder ManaCost:5 Types:Creature Eldrazi Processor PT:4/5 -T:Mode$ SpellCast | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ When you cast CARDNAME, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." +T:Mode$ SpellCast | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." SVar:TrigToken:AB$ Token | Cost$ ExiledMoveToGrave<2/Card.OppOwn/cards your opponents own> | TokenAmount$ 3 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You DeckHints:Keyword$Ingest & Type$Eldrazi DeckHas:Ability$Mana.Colorless|Token diff --git a/forge-gui/res/cardsfolder/b/blighted_burgeoning.txt b/forge-gui/res/cardsfolder/b/blighted_burgeoning.txt index 3f3d26d10bf..6af2c8299c8 100644 --- a/forge-gui/res/cardsfolder/b/blighted_burgeoning.txt +++ b/forge-gui/res/cardsfolder/b/blighted_burgeoning.txt @@ -3,7 +3,7 @@ ManaCost:2 G Types:Enchantment Aura K:Enchant land A:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigIncubate | TriggerDescription$ When CARDNAME enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigIncubate | TriggerDescription$ When CARDNAME enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) SVar:TrigIncubate:DB$ Incubate | Amount$ 2 T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. SVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ 1 | Defined$ TriggeredCardController diff --git a/forge-gui/res/cardsfolder/b/blightwing_bandit.txt b/forge-gui/res/cardsfolder/b/blightwing_bandit.txt new file mode 100644 index 00000000000..bdc2ea5ee81 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/blightwing_bandit.txt @@ -0,0 +1,12 @@ +Name:Blightwing Bandit +ManaCost:3 B +Types:Creature Faerie Rogue +PT:2/2 +K:Flying +K:Deathtouch +T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | TriggerZones$ Battlefield | OpponentTurn$ True | Execute$ TrigDig | TriggerDescription$ Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. +SVar:TrigDig:DB$ Dig | DigNum$ 1 | Defined$ ActivePlayer | ForceRevealToController$ True | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ Permanent +SVar:STPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Flying, deathtouch\nWhenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. diff --git a/forge-gui/res/cardsfolder/b/blightwing_whelp.txt b/forge-gui/res/cardsfolder/b/blightwing_whelp.txt index 6a9587ffae1..e753eca286c 100644 --- a/forge-gui/res/cardsfolder/b/blightwing_whelp.txt +++ b/forge-gui/res/cardsfolder/b/blightwing_whelp.txt @@ -5,7 +5,7 @@ PT:2/2 K:Flying K:Toxic:1 A:AB$ Pump | Cost$ B | KW$ Haste | Defined$ Self | SpellDescription$ CARDNAME gains haste until end of turn. -T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSeek | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has. +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSeek | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has. SVar:TrigSeek:DB$ Seek | Type$ Card.cmcEQX SVar:X:TriggeredTarget$PoisonCounters Oracle:Flying\nToxic 1\n{B}: Blightwing Whelp gains haste until end of turn.\nWhenever Blightwing Welp deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has. diff --git a/forge-gui/res/cardsfolder/b/blind_with_anger.txt b/forge-gui/res/cardsfolder/b/blind_with_anger.txt index 34ea260f526..daae6a6f13a 100644 --- a/forge-gui/res/cardsfolder/b/blind_with_anger.txt +++ b/forge-gui/res/cardsfolder/b/blind_with_anger.txt @@ -1,5 +1,6 @@ Name:Blind with Anger ManaCost:3 R Types:Instant Arcane -A:SP$ GainControl | Cost$ 3 R | ValidTgts$ Creature.nonLegendary | TgtPrompt$ Select target nonlegendary creature. | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. +A:SP$ Untap | ValidTgts$ Creature.nonLegendary | TgtPrompt$ Select target nonlegendary creature | SubAbility$ DBControl | SpellDescription$ Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. +SVar:DBControl:DB$ GainControl | Defined$ Targeted | LoseControl$ EOT | AddKWs$ Haste Oracle:Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. diff --git a/forge-gui/res/cardsfolder/b/blink.txt b/forge-gui/res/cardsfolder/b/blink.txt new file mode 100644 index 00000000000..588c39a4af3 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/blink.txt @@ -0,0 +1,9 @@ +Name:Blink +ManaCost:2 U B +Types:Enchantment Saga +K:Chapter:4:DBShuffle,DBToken,DBShuffle,DBToken +SVar:DBShuffle:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBInvestigate | SpellDescription$ Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) +SVar:DBInvestigate:DB$ Investigate | Num$ 1 | Defined$ TargetedOwner +SVar:DBToken:DB$ Token | TokenScript$ b_2_2_a_alien_angel_firststrike_vigilance | SpellDescription$ Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." +DeckHas:Ability$Token & Type$Dalek|Clue +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)\nII, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn’t a creature until end of turn." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/blistergrub.txt b/forge-gui/res/cardsfolder/b/blistergrub.txt index 90ae1ba32d4..8de7842e409 100644 --- a/forge-gui/res/cardsfolder/b/blistergrub.txt +++ b/forge-gui/res/cardsfolder/b/blistergrub.txt @@ -3,6 +3,6 @@ ManaCost:2 B Types:Creature Phyrexian Horror PT:2/2 K:Swampwalk -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME is dies, each opponent loses 2 life. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each opponent loses 2 life. SVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 Oracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nWhen Blistergrub dies, each opponent loses 2 life. diff --git a/forge-gui/res/cardsfolder/b/blood_for_bones.txt b/forge-gui/res/cardsfolder/b/blood_for_bones.txt index 949a151a314..366acde1f78 100644 --- a/forge-gui/res/cardsfolder/b/blood_for_bones.txt +++ b/forge-gui/res/cardsfolder/b/blood_for_bones.txt @@ -1,8 +1,7 @@ Name:Blood for Bones ManaCost:3 B Types:Sorcery -A:SP$ ChangeZone | Cost$ 3 B Sac<1/Creature> | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouOwn | PrimaryPrompt$ Choose a creature card to return to the battlefield | ChangeTypeDesc$ creature | RememberChanged$ True | SubAbility$ DBChangeZone | SpellDescription$ Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand. -SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouOwn+IsNotRemembered | PrimaryPrompt$ Choose another creature card to return to your hand | ChangeNumDesc$ another | ChangeTypeDesc$ creature | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +A:SP$ ChangeZone | Cost$ 3 B Sac<1/Creature> | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouOwn | PrimaryPrompt$ Choose a creature card to return to the battlefield | ChangeTypeDesc$ creature | SubAbility$ DBChangeZone | SpellDescription$ Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand. +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouOwn | PrimaryPrompt$ Choose another creature card to return to your hand | ChangeNumDesc$ another | ChangeTypeDesc$ creature AI:RemoveDeck:Random Oracle:As an additional cost to cast this spell, sacrifice a creature.\nReturn a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/b/bloodchief_ascension.txt b/forge-gui/res/cardsfolder/b/bloodchief_ascension.txt index fceea37d922..1560b77a96a 100644 --- a/forge-gui/res/cardsfolder/b/bloodchief_ascension.txt +++ b/forge-gui/res/cardsfolder/b/bloodchief_ascension.txt @@ -6,7 +6,7 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.non SVar:TrigPut:DB$ PutCounter | Defined$ Self | CounterType$ QUEST | CounterNum$ 1 SVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOwner | LifeAmount$ 2 | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 -SVar:X:PlayerCountOpponents$HighestLifeLostThisTurn +SVar:X:PlayerCountRegisteredOpponents$HighestLifeLostThisTurn SVar:MaxQuestEffect:3 DeckHas:Ability$Counters|LifeGain Oracle:At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)\nWhenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. diff --git a/forge-gui/res/cardsfolder/b/bloodletter_of_aclazotz.txt b/forge-gui/res/cardsfolder/b/bloodletter_of_aclazotz.txt new file mode 100644 index 00000000000..95c6f192519 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bloodletter_of_aclazotz.txt @@ -0,0 +1,8 @@ +Name:Bloodletter of Aclazotz +ManaCost:1 B B B +Types:Creature Vampire Demon +PT:2/4 +K:Flying +R:Event$ LifeReduced | ValidPlayer$ Opponent | PlayerTurn$ True | ReplaceWith$ LoseTwice | ActiveZones$ Battlefield | Description$ If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) +SVar:LoseTwice:DB$ ReplaceEffect | VarName$ Amount | VarValue$ ReplaceCount$Amount/Twice +Oracle:Flying\nIf an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) diff --git a/forge-gui/res/cardsfolder/b/bloodsprout_talisman.txt b/forge-gui/res/cardsfolder/b/bloodsprout_talisman.txt index d3af3c9e170..3e8f91d2efa 100644 --- a/forge-gui/res/cardsfolder/b/bloodsprout_talisman.txt +++ b/forge-gui/res/cardsfolder/b/bloodsprout_talisman.txt @@ -2,9 +2,8 @@ Name:Bloodsprout Talisman ManaCost:B G Types:Artifact K:CARDNAME enters the battlefield tapped. -A:AB$ ChooseCard | Cost$ T PayLife<1> | ChoiceZone$ Hand | Choices$ Card.nonLand+YouOwn | ChoiceTitle$ Choose a nonland card in your hand | Amount$ 1 | SubAbility$ DBEffect | SpellDescription$ Choose a nonland card in your hand. It perpetually gains "This spell costs {1} less to cast." -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualAbility | Name$ Bloodsprout Talisman's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.ChosenCard | AddStaticAbility$ PerpetualReduce | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains "This spell costs {1} less to cast." -SVar:PerpetualReduce:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. +A:AB$ ChooseCard | Cost$ T PayLife<1> | Mandatory$ True | ChoiceZone$ Hand | Choices$ Card.nonLand+YouOwn | ChoiceDesc$ nonland | ChoiceTitle$ Choose a nonland card in your hand | SubAbility$ DBAnimate | SpellDescription$ Choose a nonland card in your hand. +SVar:DBAnimate:DB$ Animate | Duration$ Perpetual | Defined$ ChosenCard | staticAbilities$ ReduceCost | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "This spell costs {1} less to cast." +SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | SubAbility$ DBCleanup | Description$ This spell costs {1} less to cast. SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True -Oracle:Bloodsprout Talisman enters the battlefield tapped.\n{T), pay 1 life: Choose a nonland card in your hand. It perpetually gains "This spell costs {1} less to cast." \ No newline at end of file +Oracle:Bloodsprout Talisman enters the battlefield tapped.\n{T), pay 1 life: Choose a nonland card in your hand. It perpetually gains "This spell costs {1} less to cast." diff --git a/forge-gui/res/cardsfolder/b/bloodthorn_flail.txt b/forge-gui/res/cardsfolder/b/bloodthorn_flail.txt new file mode 100644 index 00000000000..1198410d1b3 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bloodthorn_flail.txt @@ -0,0 +1,8 @@ +Name:Bloodthorn Flail +ManaCost:B +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1. +K:Equip:3:::AlternateCost$ Discard<1/Card> +DeckHas:Ability$Discard +DeckHints:Keyword$Madness & Ability$Delirium +Oracle:Equipped creature gets +2/+1.\nEquip—Pay {3} or discard a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/blossoming_tortoise.txt b/forge-gui/res/cardsfolder/b/blossoming_tortoise.txt new file mode 100644 index 00000000000..f8f33cd3275 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/blossoming_tortoise.txt @@ -0,0 +1,13 @@ +Name:Blossoming Tortoise +ManaCost:2 G G +Types:Creature Turtle +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. +SVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 3 | SubAbility$ DBReturn +SVar:DBReturn:DB$ ChangeZone | ChangeType$ Land.YouOwn | Mandatory$ True | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | ChangeNum$ 1 | Tapped$ True +S:Mode$ ReduceCost | ValidCard$ Land.YouCtrl | Type$ Ability | Amount$ 1 | AffectedZone$ Battlefield | Description$ Activated abilities of lands you control cost {1} less to activate. +S:Mode$ Continuous | Affected$ Creature.Land+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Land creatures you control get +1/+1. +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Mill +Oracle:Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.\nActivated abilities of lands you control cost {1} less to activate.\nLand creatures you control get +1/+1. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/blot_out.txt b/forge-gui/res/cardsfolder/b/blot_out.txt index 0574564e372..5dea41ba594 100644 --- a/forge-gui/res/cardsfolder/b/blot_out.txt +++ b/forge-gui/res/cardsfolder/b/blot_out.txt @@ -3,5 +3,5 @@ ManaCost:2 B Types:Instant A:SP$ ChooseCard | ValidTgts$ Opponent | Choices$ Creature.TargetedPlayerCtrl+cmcEQX,Planeswalker.TargetedPlayerCtrl+cmcEQX | ChoiceTitle$ Choose a creature or planeswalker with the highest mana value to sacrifice | Mandatory$ True | SubAbility$ DBExile | SpellDescription$ Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. SVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Exile -SVar:X:Count$Valid Creature.TargetedPlayerCtrl,Planeswalker.TargetedCtrl$GreatestCMC +SVar:X:Count$Valid Creature.TargetedPlayerCtrl,Planeswalker.TargetedPlayerCtrl$GreatestCMC Oracle:Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. diff --git a/forge-gui/res/cardsfolder/b/blow_your_house_down.txt b/forge-gui/res/cardsfolder/b/blow_your_house_down.txt index 25d448380e4..193bb9b6b06 100644 --- a/forge-gui/res/cardsfolder/b/blow_your_house_down.txt +++ b/forge-gui/res/cardsfolder/b/blow_your_house_down.txt @@ -1,7 +1,7 @@ Name:Blow Your House Down ManaCost:2 R Types:Sorcery -A:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 3 | RememberTargets$ True | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | TgtPrompt$ Select target creature | SubAbility$ DBDestroy | SpellDescription$ Up to three target creatures can't block this turn. Destroy any of them that are Walls. -SVar:DBDestroy:DB$ DestroyAll | ValidCards$ Wall.IsRemembered | SubAbility$ DBCleanup +A:SP$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 3 | RememberTargets$ True | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | TgtPrompt$ Select up to three target creatures | SubAbility$ DBDestroy | StackDescription$ REP Up to three target creatures_{c:Targeted} | SpellDescription$ Up to three target creatures can't block this turn. +SVar:DBDestroy:DB$ DestroyAll | ValidCards$ Wall.IsRemembered | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ Destroy any of them that are Walls. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Up to three target creatures can't block this turn. Destroy any of them that are Walls. diff --git a/forge-gui/res/cardsfolder/b/blue_loyal_raptor.txt b/forge-gui/res/cardsfolder/b/blue_loyal_raptor.txt new file mode 100644 index 00000000000..9532a730540 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/blue_loyal_raptor.txt @@ -0,0 +1,10 @@ +Name:Blue, Loyal Raptor +ManaCost:2 G U +Types:Legendary Creature Dinosaur +PT:5/4 +K:Partner:Owen Grady, Raptor Trainer +R:Event$ Moved | ActiveZones$ Battlefield | ValidCard$ Dinosaur.YouCtrl+Other | Destination$ Battlefield | ReplaceWith$ EnterWithCounters | ReplacementResult$ Updated | Description$ For each kind of counter on CARDNAME, each other Dinosaur you control enters the battlefield with a counter of that kind on it. +SVar:EnterWithCounters:DB$ PutCounter | ETB$ True | CounterType$ EachFromSource | EachFromSource$ Self | Defined$ ReplacedCard | CounterNum$ 1 +DeckHas:Ability$Counters +DeckHints:Ability$Counters & Type$Dinosaur +Oracle:Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)\nFor each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/blue_ward.txt b/forge-gui/res/cardsfolder/b/blue_ward.txt index cc9e3e30d8b..fae2ea993c9 100644 --- a/forge-gui/res/cardsfolder/b/blue_ward.txt +++ b/forge-gui/res/cardsfolder/b/blue_ward.txt @@ -3,6 +3,6 @@ ManaCost:W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.Blue:Protection from blue:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from blue. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.Blue:blue:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from blue. This effect doesn't remove CARDNAME. AI:RemoveDeck:Random Oracle:Enchant creature\nEnchanted creature has protection from blue. This effect doesn't remove Blue Ward. diff --git a/forge-gui/res/cardsfolder/b/blurred_mongoose.txt b/forge-gui/res/cardsfolder/b/blurred_mongoose.txt index 388bba0cb04..719d964cd1d 100644 --- a/forge-gui/res/cardsfolder/b/blurred_mongoose.txt +++ b/forge-gui/res/cardsfolder/b/blurred_mongoose.txt @@ -2,6 +2,6 @@ Name:Blurred Mongoose ManaCost:1 G Types:Creature Mongoose PT:2/1 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Shroud Oracle:This spell can't be countered.\nShroud (This creature can't be the target of spells or abilities.) diff --git a/forge-gui/res/cardsfolder/b/blustersquall.txt b/forge-gui/res/cardsfolder/b/blustersquall.txt index 5fad47ba4ce..31182be62f7 100644 --- a/forge-gui/res/cardsfolder/b/blustersquall.txt +++ b/forge-gui/res/cardsfolder/b/blustersquall.txt @@ -1,6 +1,6 @@ Name:Blustersquall ManaCost:U Types:Instant -A:SP$ Tap | Cost$ U | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SpellDescription$ Tap target creature you don't control. -A:SP$ TapAll | Cost$ 3 U | ValidCards$ Creature.YouDontCtrl | ValidDescription$ each creature you don't control. | PrecostDesc$ Overload | CostDesc$ {3}{U} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Tap each creature you don't control. +A:SP$ Tap | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SpellDescription$ Tap target creature you don't control. +K:Overload:3 U Oracle:Tap target creature you don't control.\nOverload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/b/boareskyr_tollkeeper.txt b/forge-gui/res/cardsfolder/b/boareskyr_tollkeeper.txt index a267ed00115..61752956a68 100644 --- a/forge-gui/res/cardsfolder/b/boareskyr_tollkeeper.txt +++ b/forge-gui/res/cardsfolder/b/boareskyr_tollkeeper.txt @@ -4,8 +4,9 @@ Types:Creature Orc Knight PT:3/1 T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped." SVar:TrigReveal:DB$ Reveal | ValidTgts$ Opponent | RevealAllValid$ Creature.TargetedPlayerOwn,Land.TargetedPlayerOwn | SubAbility$ DBChooseCard | RememberRevealed$ True -SVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.IsRemembered | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualAbility | Name$ Boareskyr Tollkeeper's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.ChosenCard | EffectZone$ Command | AddKeyword$ CARDNAME enters the battlefield tapped. | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains "This permanent enters the battlefield tapped." +SVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.IsRemembered | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Duration$ Perpetual | Defined$ ChosenCard | Replacements$ ReplaceETB | SubAbility$ DBCleanup +SVar:ReplaceETB:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | Description$ This permanent enters the battlefield tapped. +SVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True Oracle:When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped." diff --git a/forge-gui/res/cardsfolder/b/bogardan_hellkite.txt b/forge-gui/res/cardsfolder/b/bogardan_hellkite.txt index 7aae239b476..26165ed1fed 100644 --- a/forge-gui/res/cardsfolder/b/bogardan_hellkite.txt +++ b/forge-gui/res/cardsfolder/b/bogardan_hellkite.txt @@ -4,6 +4,6 @@ Types:Creature Dragon PT:5/5 K:Flash K:Flying -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Dmg1 | TriggerDescription$ Whenever CARDNAME enters the battlefield, it deals 5 damage divided as you choose among any number of targets. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Dmg1 | TriggerDescription$ When CARDNAME enters the battlefield, it deals 5 damage divided as you choose among any number of targets. SVar:Dmg1:DB$ DealDamage | ValidTgts$ Any | TgtPrompt$ Select any number of targets to distribute damage to | NumDmg$ 5 | TargetMin$ 0 | TargetMax$ 5 | DividedAsYouChoose$ 5 Oracle:Flash\nFlying\nWhen Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets. diff --git a/forge-gui/res/cardsfolder/b/boing.txt b/forge-gui/res/cardsfolder/b/boing.txt index f4abe4c21bd..4f0c5ad6b7d 100644 --- a/forge-gui/res/cardsfolder/b/boing.txt +++ b/forge-gui/res/cardsfolder/b/boing.txt @@ -2,6 +2,6 @@ Name:Boing! ManaCost:1 U Types:Instant A:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBRoll | SpellDescription$ Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result. -SVar:DBRoll:DB$ RollDice | ResultSVar$ Result | ResultSubAbilities$ 1-3:DBScry -SVar:DBScry:DB$ Scry | ScryNum$ Result +SVar:DBRoll:DB$ RollDice | ResultSVar$ Result | ResultSubAbilities$ 1-3:DBScry +SVar:DBScry:DB$ Scry | ScryNum$ Result Oracle:Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result. diff --git a/forge-gui/res/cardsfolder/b/bombadils_song.txt b/forge-gui/res/cardsfolder/b/bombadils_song.txt index 4b828c593ab..4584f52f1cd 100644 --- a/forge-gui/res/cardsfolder/b/bombadils_song.txt +++ b/forge-gui/res/cardsfolder/b/bombadils_song.txt @@ -1,7 +1,7 @@ -Name:Bombadil's Song -ManaCost:1 G -Types:Instant -A:SP$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | TgtPrompt$ Select target creature you control | KW$ Hexproof | SubAbility$ TrigTempt | SpellDescription$ Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.) -SVar:TrigTempt:DB$ RingTemptsYou -DeckHas:Keyword$Hexproof -Oracle:Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.) +Name:Bombadil's Song +ManaCost:1 G +Types:Instant +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | TgtPrompt$ Select target creature you control | KW$ Hexproof | SubAbility$ TrigTempt | SpellDescription$ Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.) +SVar:TrigTempt:DB$ RingTemptsYou +DeckHas:Keyword$Hexproof +Oracle:Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.) diff --git a/forge-gui/res/cardsfolder/b/bone_splinters.txt b/forge-gui/res/cardsfolder/b/bone_splinters.txt index 847702dd61b..d2e9d99c479 100644 --- a/forge-gui/res/cardsfolder/b/bone_splinters.txt +++ b/forge-gui/res/cardsfolder/b/bone_splinters.txt @@ -2,6 +2,6 @@ Name:Bone Splinters ManaCost:B Types:Sorcery A:SP$ Destroy | Cost$ B Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature. -SVar:AICostPreference:SacCost$Creature.Token,Creature.cmcLE2 +SVar:AIPreference:SacCost$Creature.Token,Creature.cmcLE2 AI:RemoveDeck:Random Oracle:As an additional cost to cast this spell, sacrifice a creature.\nDestroy target creature. diff --git a/forge-gui/res/cardsfolder/b/bonehoard_dracosaur.txt b/forge-gui/res/cardsfolder/b/bonehoard_dracosaur.txt new file mode 100644 index 00000000000..638818b6bb9 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bonehoard_dracosaur.txt @@ -0,0 +1,15 @@ +Name:Bonehoard Dracosaur +ManaCost:3 R R +Types:Creature Dinosaur Dragon +PT:5/5 +K:Flying +K:First Strike +T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. +SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffectYou +SVar:DBEffectYou:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBToken | ForgetOnMoved$ Exile +SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled cards this turn. +SVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Land | TokenScript$ r_3_1_dinosaur | SubAbility$ DBTreasure +SVar:DBTreasure:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | TokenScript$ c_a_treasure_sac | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Dinosaur +Oracle:Flying, first strike\nAt the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. diff --git a/forge-gui/res/cardsfolder/b/book_of_mazarbul.txt b/forge-gui/res/cardsfolder/b/book_of_mazarbul.txt index ca5ac2f9930..4e0709989a9 100644 --- a/forge-gui/res/cardsfolder/b/book_of_mazarbul.txt +++ b/forge-gui/res/cardsfolder/b/book_of_mazarbul.txt @@ -1,7 +1,7 @@ Name:Book of Mazarbul ManaCost:2 R Types:Enchantment Saga -K:Saga:3:Amass1,Amass2,PumpAll +K:Chapter:3:Amass1,Amass2,PumpAll SVar:Amass1:DB$ Amass | Type$ Orc | Num$ 1 | SpellDescription$ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) SVar:Amass2:DB$ Amass | Type$ Orc | Num$ 2 | SpellDescription$ Amass Orcs 2 SVar:PumpAll:DB$ PumpAll | NumAtt$ +1 | ValidCards$ Creature.YouCtrl | KW$ Menace | SpellDescription$ Creatures you control get +1/+0 and gain menace until end of turn. diff --git a/forge-gui/res/cardsfolder/b/boonweaver_giant.txt b/forge-gui/res/cardsfolder/b/boonweaver_giant.txt index 2f48e242b75..5c585e7e534 100644 --- a/forge-gui/res/cardsfolder/b/boonweaver_giant.txt +++ b/forge-gui/res/cardsfolder/b/boonweaver_giant.txt @@ -2,8 +2,8 @@ Name:Boonweaver Giant ManaCost:6 W Types:Creature Giant Monk PT:4/4 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Aura.YouOwn | AttachedTo$ Self | ShuffleNonMandatory$ True +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to CARDNAME. If you search your library this way, shuffle it. +SVar:TrigSearch:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | Destination$ Battlefield | ChangeType$ Aura.YouOwn | AttachedTo$ Self | ShuffleNonMandatory$ True AI:RemoveDeck:Random DeckNeeds:Type$Aura Oracle:When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/b/boromir_warden_of_the_tower.txt b/forge-gui/res/cardsfolder/b/boromir_warden_of_the_tower.txt index 12d546fbb0a..b8e8fae49fb 100644 --- a/forge-gui/res/cardsfolder/b/boromir_warden_of_the_tower.txt +++ b/forge-gui/res/cardsfolder/b/boromir_warden_of_the_tower.txt @@ -1,10 +1,10 @@ -Name:Boromir, Warden of the Tower -ManaCost:2 W -Types:Legendary Creature Human Soldier -PT:3/3 -K:Vigilance -T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigCounter | ValidSA$ Spell.ManaSpent EQ0 | TriggerDescription$ Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. -SVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility -A:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | KW$ Indestructible | SubAbility$ TrigTempt | SpellDescription$ Creatures you control gain indestructible until end of turn. The Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Vigilance\nWhenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.\nSacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. +Name:Boromir, Warden of the Tower +ManaCost:2 W +Types:Legendary Creature Human Soldier +PT:3/3 +K:Vigilance +T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigCounter | ValidSA$ Spell.ManaSpent EQ0 | TriggerDescription$ Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. +SVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility +A:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | KW$ Indestructible | SubAbility$ TrigTempt | SpellDescription$ Creatures you control gain indestructible until end of turn. The Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Vigilance\nWhenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.\nSacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/b/boseiju_reaches_skyward_branch_of_boseiju.txt b/forge-gui/res/cardsfolder/b/boseiju_reaches_skyward_branch_of_boseiju.txt index b7baf0d5b35..5dabe3621f5 100644 --- a/forge-gui/res/cardsfolder/b/boseiju_reaches_skyward_branch_of_boseiju.txt +++ b/forge-gui/res/cardsfolder/b/boseiju_reaches_skyward_branch_of_boseiju.txt @@ -1,7 +1,7 @@ Name:Boseiju Reaches Skyward ManaCost:3 G Types:Enchantment Saga -K:Saga:3:DBSearch,DBPut,DBTransform +K:Chapter:3:DBSearch,DBPut,DBTransform SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Forest.Basic | ChangeNum$ 2 | SpellDescription$ Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. SVar:DBPut:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0 | ValidTgts$ Land.YouOwn | TgtPrompt$ Select up to one target land card | TargetMin$ 0 | TargetMax$ 1 | SpellDescription$ Put up to one target land card from your graveyard on top of your library. SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. diff --git a/forge-gui/res/cardsfolder/b/bosium_strip.txt b/forge-gui/res/cardsfolder/b/bosium_strip.txt index ed745385983..f860cf9e7d0 100644 --- a/forge-gui/res/cardsfolder/b/bosium_strip.txt +++ b/forge-gui/res/cardsfolder/b/bosium_strip.txt @@ -1,4 +1,4 @@ -Name:Bosium Strip +Name:Bösium Strip ManaCost:3 Types:Artifact A:AB$ Effect | Cost$ 3 T | ReplacementEffects$ REBosiumStrip | StaticAbilities$ STBosiumStrip | SpellDescription$ Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard this turn, exile it instead. diff --git a/forge-gui/res/cardsfolder/b/bound_determined.txt b/forge-gui/res/cardsfolder/b/bound_determined.txt index b68998e1912..4930864f9da 100644 --- a/forge-gui/res/cardsfolder/b/bound_determined.txt +++ b/forge-gui/res/cardsfolder/b/bound_determined.txt @@ -1,7 +1,7 @@ Name:Bound ManaCost:3 B G Types:Instant -A:SP$ Sacrifice | Cost$ 3 B G | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBReturnChoose | SpellDescription$ Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. +A:SP$ Sacrifice | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBReturnChoose | SpellDescription$ Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. SVar:DBReturnChoose:DB$ ChooseCard | Defined$ You | Choices$ Card.YouOwn | ChoiceZone$ Graveyard | Amount$ X | SubAbility$ DBReturn SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ChosenCard | SubAbility$ ExileSelf SVar:ExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | Defined$ Self | SubAbility$ DBCleanup @@ -15,7 +15,7 @@ ALTERNATE Name:Determined ManaCost:G U Types:Instant -A:SP$ Effect | Cost$ G U | StaticAbilities$ STCantbeCountered | SubAbility$ DBDraw | SpellDescription$ Other spells you control can't be countered this turn. Draw a card. -SVar:STCantbeCountered:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Stack | Affected$ Card.YouCtrl | AddHiddenKeyword$ CARDNAME can't be countered. | Description$ Other spells you control can't be countered this turn. +A:SP$ Effect | ReplacementEffects$ CantbeCountered | SubAbility$ DBDraw | SpellDescription$ Other spells you control can't be countered this turn. Draw a card. +SVar:CantbeCountered:Event$ Counter | ValidSA$ Spell.YouCtrl | Layer$ CantHappen | Description$ Other spells you control can't be countered this turn. SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 Oracle:Other spells you control can't be countered this turn.\nDraw a card. diff --git a/forge-gui/res/cardsfolder/b/boundary_lands_ranger.txt b/forge-gui/res/cardsfolder/b/boundary_lands_ranger.txt new file mode 100644 index 00000000000..59b771caab2 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/boundary_lands_ranger.txt @@ -0,0 +1,8 @@ +Name:Boundary Lands Ranger +ManaCost:1 R +Types:Creature Human Ranger +PT:2/2 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+powerGE4 | Execute$ TrigDraw | TriggerDescription$ At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. +SVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Card> | NumCards$ 1 +DeckHas:Ability$Discard +Oracle:At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/bowie_base_one.txt b/forge-gui/res/cardsfolder/b/bowie_base_one.txt new file mode 100644 index 00000000000..6ed17f5db1e --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bowie_base_one.txt @@ -0,0 +1,8 @@ +Name:Bowie Base One +ManaCost:no cost +Types:Plane Mars +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigGoad | TriggerZones$ Command | TriggerDescription$ At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +SVar:TrigGoad:DB$ Goad | ValidTgts$ Creature.ControlledBy NextPlayerToYourLeft | TgtPrompt$ Select target creature controlled by the player to your left +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigPump | TriggerDescription$ Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | KW$ Islandwalk +Oracle:At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nWhenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/brackish_blunder.txt b/forge-gui/res/cardsfolder/b/brackish_blunder.txt new file mode 100644 index 00000000000..ca58fefec8a --- /dev/null +++ b/forge-gui/res/cardsfolder/b/brackish_blunder.txt @@ -0,0 +1,7 @@ +Name:Brackish Blunder +ManaCost:1 U +Types:Instant +A:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBToken | SpellDescription$ Return target creature to its owner's hand. +SVar:DBToken:DB$ Token | TokenScript$ c_a_map_sac_explore | ConditionDefined$ Targeted | ConditionPresent$ Card.tapped | SpellDescription$ If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +DeckHas:Ability$Token|Counters|Sacrifice & Type$Artifact|Map +Oracle:Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/braided_net_braided_quipu.txt b/forge-gui/res/cardsfolder/b/braided_net_braided_quipu.txt new file mode 100644 index 00000000000..070622da989 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/braided_net_braided_quipu.txt @@ -0,0 +1,22 @@ +Name:Braided Net +ManaCost:2 U +Types:Artifact +K:etbCounter:NET:3 +A:AB$ Tap | Cost$ T SubCounter<1/NET> | ValidTgts$ Permanent.Other+nonLand | TgtPrompt$ Select another target nonland permanent | SubAbility$ DBEffect | SpellDescription$ Tap another target nonland permanent. +SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ CantActivate | ForgetOnMoved$ Battlefield | Duration$ UntilTargetedUntaps | SpellDescription$ Its activated abilities can't be activated for as long as it remains tapped. +SVar:CantActivate:Mode$ CantBeActivated | ValidCard$ Card.IsRemembered | ValidSA$ Activated | Description$ Its activated abilities can't be activated for as long as it remains tapped. +K:Craft:1 U ExileCtrlOrGrave<1/Artifact.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice & Type$Artifact +DeckHas:Ability$Graveyard +Oracle:Braided Net enters the battlefield with three net counters on it.\n{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.\nCraft with artifact {1}{U} + +ALTERNATE + +Name:Braided Quipu +ManaCost:no cost +Colors:blue +Types:Artifact +A:AB$ Draw | Cost$ 3 U T | NumCards$ Count$Valid Artifact.YouCtrl | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Draw a card for each artifact you control, +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 2 | StackDescription$ SpellDescription | SpellDescription$ then put CARDNAME into its owner's library third from the top. +Oracle:{3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top. diff --git a/forge-gui/res/cardsfolder/b/braidss_frightful_return.txt b/forge-gui/res/cardsfolder/b/braidss_frightful_return.txt index 20adb9c9b0e..58c5d4e4e92 100644 --- a/forge-gui/res/cardsfolder/b/braidss_frightful_return.txt +++ b/forge-gui/res/cardsfolder/b/braidss_frightful_return.txt @@ -1,13 +1,13 @@ Name:Braids's Frightful Return ManaCost:2 B Types:Enchantment Saga -K:Read ahead:3:DBSacrifice,DBChangeZone,DBSacrificeOpp -SVar:DBSacrifice:DB$ Sacrifice | Optional$ True | Defined$ You | RememberSacrificed$ True | SacValid$ Creature | Amount$ 1 | SubAbility$ DBDiscard | SpellDescription$ You may sacrifice a creature. If you do, each opponent discards a card. -SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Player.Opponent | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | NumCards$ 1 | ConditionPresent$ Card | SubAbility DBCleanup +K:Read ahead +K:Chapter:3:ABDiscard,DBChangeZone,DBSacrificeOpp +SVar:ABDiscard:AB$ Discard | Cost$ Sac<1/Creature> | CostDesc$ You may sacrifice a creature. | Mode$ TgtChoose | Defined$ Opponent | SpellDescription$ If you do, each opponent discards a card. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn | SpellDescription$ Return target creature card from your graveyard to your hand. SVar:DBSacrificeOpp:DB$ Sacrifice | ValidTgts$ Opponent | Optional$ True | SacValid$ Permanent.nonLand+nonToken | RememberSacrificed$ True | SubAbility$ DBDraw | SpellDescription$ Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card. SVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBLoseLife -SVar:DBLoseLife:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | LifeAmount$ 2 | Defined$ Targeted | SubAbility DBCleanup +SVar:DBLoseLife:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | LifeAmount$ 2 | Defined$ Targeted | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Discard|Sacrifice Oracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI — You may sacrifice a creature. If you do, each opponent discards a card.\nII — Return target creature card from your graveyard to your hand.\nIII — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card. diff --git a/forge-gui/res/cardsfolder/b/brain_pry.txt b/forge-gui/res/cardsfolder/b/brain_pry.txt index 5bf5f971dae..669444d8f42 100644 --- a/forge-gui/res/cardsfolder/b/brain_pry.txt +++ b/forge-gui/res/cardsfolder/b/brain_pry.txt @@ -5,6 +5,6 @@ A:SP$ NameCard | Cost$ 1 B | Defined$ You | ValidCards$ Card.nonLand | ValidDesc SVar:RevealHand:DB$ RevealHand | RememberRevealed$ True | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBDiscard SVar:DBDiscard:DB$ Discard | Defined$ Targeted | NumCards$ 1 | Mode$ TgtChoose | DiscardValid$ Card.NamedCard | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ EQ0 | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True AI:RemoveDeck:All Oracle:Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card. diff --git a/forge-gui/res/cardsfolder/b/brainstorm.txt b/forge-gui/res/cardsfolder/b/brainstorm.txt index 0abcd47db64..1277c1c9e99 100644 --- a/forge-gui/res/cardsfolder/b/brainstorm.txt +++ b/forge-gui/res/cardsfolder/b/brainstorm.txt @@ -2,5 +2,5 @@ Name:Brainstorm ManaCost:U Types:Instant A:SP$ Draw | NumCards$ 3 | StackDescription$ {p:You} draws three cards, | SpellDescription$ Draw three cards, then put two cards from your hand on top of your library in any order. | SubAbility$ ChangeZoneDB -SVar:ChangeZoneDB:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeNum$ 2 | Mandatory$ True | StackDescription$ then puts two cards from their hand on top of their library in any order. +SVar:ChangeZoneDB:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeNum$ 2 | Mandatory$ True | Reorder$ True | StackDescription$ then puts two cards from their hand on top of their library in any order. Oracle:Draw three cards, then put two cards from your hand on top of your library in any order. diff --git a/forge-gui/res/cardsfolder/b/bramble_familiar_fetch_quest.txt b/forge-gui/res/cardsfolder/b/bramble_familiar_fetch_quest.txt new file mode 100644 index 00000000000..ccfdd45d556 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bramble_familiar_fetch_quest.txt @@ -0,0 +1,19 @@ +Name:Bramble Familiar +ManaCost:1 G +Types:Creature Elemental Raccoon +PT:2/2 +A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}. +A:AB$ ChangeZone | Cost$ 1 G T Discard<1/Card> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand. +DeckHas:Ability$Mill|Discard +AlternateMode:Adventure +Oracle:{T}: Add {G}.\n{1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand. + +ALTERNATE + +Name:Fetch Quest +ManaCost:5 G G +Types:Sorcery Adventure +A:SP$ Mill | NumCards$ 7 | RememberMilled$ True | SubAbility$ DBChangeZone | SpellDescription$ Mill seven cards, then put a creature, enchantment, or land card from among cards milled this way onto the battlefield. +SVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Mandatory$ True | Origin$ Graveyard,Exile | Destination$ Battlefield | ChangeType$ Creature.IsRemembered,Enchantment.IsRemembered,Land.IsRemembered | SelectPrompt$ Choose a creature, enchantment, or land card from among cards milled this way | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Mill seven cards, then put a creature, enchantment, or land card from among cards milled this way onto the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/brasss_tunnel_grinder_tecutlan_the_searing_rift.txt b/forge-gui/res/cardsfolder/b/brasss_tunnel_grinder_tecutlan_the_searing_rift.txt new file mode 100644 index 00000000000..70cdb7dab4c --- /dev/null +++ b/forge-gui/res/cardsfolder/b/brasss_tunnel_grinder_tecutlan_the_searing_rift.txt @@ -0,0 +1,24 @@ +Name:Brass's Tunnel-Grinder +ManaCost:2 R +Types:Legendary Artifact +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard any number of cards, then draw that many cards plus one. +SVar:TrigDiscard:DB$ Discard | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ Remembered$Amount/Plus.1 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if you descended this turn, put a bore counter on CARDNAME. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ BORE | SubAbility$ DBBranch +SVar:DBBranch:DB$ Branch | BranchConditionSVar$ Count$CardCounters.BORE | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ DBRemoveCounter +SVar:DBRemoveCounter:DB$ RemoveCounter | CounterType$ BORE | CounterNum$ All | SubAbility$ DBTransform +SVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform +AlternateMode:DoubleFaced +Oracle:When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.\nAt the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) + +ALTERNATE + +Name:Tecutlan, the Searing Rift +ManaCost:no cost +Types:Legendary Land Cave +A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}. +T:Mode$ SpellCast | ValidCard$ Permanent | ValidSA$ Spell.ManaFromCard.StrictlySelf | ValidActivatingPlayer$ You | Execute$ TrigDiscover | TriggerDescription$ Whenever you cast a permanent spell using mana produced by CARDNAME, discover X, where X is that spell's mana value. +SVar:TrigDiscover:DB$ Discover | Num$ TriggeredStackInstance$CardManaCostLKI +Oracle:(Transforms from Brass's Tunnel-Grinder.)\n{T}: Add {R}.\nWhenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value. diff --git a/forge-gui/res/cardsfolder/b/brave_the_wilds.txt b/forge-gui/res/cardsfolder/b/brave_the_wilds.txt new file mode 100644 index 00000000000..2d5ac53bd27 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/brave_the_wilds.txt @@ -0,0 +1,10 @@ +Name:Brave the Wilds +ManaCost:G +Types:Sorcery +K:Bargain +A:SP$ Animate | ValidTgts$ Land.YouCtrl | TargetMin$ X | TargetMax$ X | TgtPrompt$ Select target land you control | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | Duration$ Permanent | SubAbility$ DBChangeZone | Condition$ Bargain | Keywords$ Haste | SpellDescription$ If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. +SVar:X:Count$Bargained.1.0 +DeckHints:Type$Artifact|Enchantment & Ability$Token +DeckHas:Ability$Sacrifice & Type$Elemental +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nIf this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.\nSearch your library for a basic land card, reveal it, put it into your hand, then shuffle. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/brazen_blademaster.txt b/forge-gui/res/cardsfolder/b/brazen_blademaster.txt new file mode 100644 index 00000000000..77556c01d46 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/brazen_blademaster.txt @@ -0,0 +1,9 @@ +Name:Brazen Blademaster +ManaCost:2 R +Types:Creature Orc Pirate +PT:2/3 +T:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Artifact.YouCtrl | PresentCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks while you control two or more artifacts, it gets +2/+1 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 1 +SVar:HasAttackEffect:TRUE +DeckHints:Type$Artifact +Oracle:Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/break_expectations.txt b/forge-gui/res/cardsfolder/b/break_expectations.txt index ecc9bf5ef28..a4089307bb2 100644 --- a/forge-gui/res/cardsfolder/b/break_expectations.txt +++ b/forge-gui/res/cardsfolder/b/break_expectations.txt @@ -2,9 +2,8 @@ Name:Break Expectations ManaCost:B Types:Sorcery A:SP$ Reveal | ValidTgts$ Player | TgtPrompt$ Select target player | RevealAllValid$ Card.cmcGE2+TargetedPlayerCtrl | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from CARDNAME's spellbook and reveals it. -SVar:DBExile:DB$ ChangeZone | DefinedPlayer$ Targeted | Chooser$ You | Origin$ Hand | Destination$ Exile | ChangeNum$ 1 | ChangeType$ Card.cmcGE2+TargetedPlayerCtrl | Mandatory$ True | AlreadyRevealed$ True | RememberChanged$ True | AILogic$ BestCard | SubAbility$ DBDraft | StackDescription$ None -SVar:DBDraft:DB$ NameCard | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | Draft$ True | Defined$ Targeted | ChooseFromList$ Colossal Plow,Millstone,Whirlermaker,Magistrate's Scepter,Replicating Ring,Raiders' Karve,Weapon Rack,Relic Amulet,Orazca Relic,Fifty Feet of Rope,Pyre of Heroes,Treasure Chest,Leather Armor,Spiked Pit Trap,Gingerbrute | SubAbility$ DBMakeCard | StackDescription$ None -SVar:DBMakeCard:DB$ MakeCard | Defined$ Targeted | Name$ ChosenName | Zone$ Hand | ImprintMade$ True | SubAbility$ DBReveal -SVar:DBReveal:DB$ Reveal | Defined$ Targeted | RevealDefined$ Imprinted | SubAbility$ DBCleanup | StackDescription$ None -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | ClearNamedCard$ True +SVar:DBExile:DB$ ChangeZone | DefinedPlayer$ Targeted | Chooser$ You | Origin$ Hand | Destination$ Exile | ChangeNum$ 1 | ChangeType$ Card.cmcGE2+TargetedPlayerCtrl | Mandatory$ True | AlreadyRevealed$ True | Imprint$ True | AILogic$ BestCard | SubAbility$ DBDraft | StackDescription$ None +SVar:DBDraft:DB$ Draft | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ GE1 | Defined$ Targeted | Conjure$ True | Spellbook$ Colossal Plow,Millstone,Whirlermaker,Magistrate's Scepter,Replicating Ring,Raiders' Karve,Weapon Rack,Relic Amulet,Orazca Relic,Fifty Feet of Rope,Pyre of Heroes,Treasure Chest,Leather Armor,Spiked Pit Trap,Gingerbrute | RememberDrafted$ True | SubAbility$ DBReveal | StackDescription$ None +SVar:DBReveal:DB$ Reveal | Defined$ Targeted | RevealDefined$ Remembered | SubAbility$ DBCleanup | StackDescription$ None +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True Oracle:Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it. diff --git a/forge-gui/res/cardsfolder/b/break_of_day.txt b/forge-gui/res/cardsfolder/b/break_of_day.txt index a641c786fb3..23b72c9210a 100644 --- a/forge-gui/res/cardsfolder/b/break_of_day.txt +++ b/forge-gui/res/cardsfolder/b/break_of_day.txt @@ -2,5 +2,6 @@ Name:Break of Day ManaCost:1 W Types:Instant A:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SubAbility$ FatefulHourPump | SpellDescription$ Creatures you control get +1/+1 until end of turn. -SVar:FatefulHourPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Indestructible | FatefulHour$ True | SpellDescription$ Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. +SVar:FatefulHourPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Indestructible | ConditionCheckSVar$ FatefulHour | ConditionSVarCompare$ LE5 | SpellDescription$ Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. +SVar:FatefulHour:Count$YourLifeTotal Oracle:Creatures you control get +1/+1 until end of turn.\nFateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) diff --git a/forge-gui/res/cardsfolder/b/break_open.txt b/forge-gui/res/cardsfolder/b/break_open.txt index 27ff6f5a05b..2a36df95274 100644 --- a/forge-gui/res/cardsfolder/b/break_open.txt +++ b/forge-gui/res/cardsfolder/b/break_open.txt @@ -1,6 +1,6 @@ Name:Break Open ManaCost:1 R Types:Instant -A:SP$ SetState | Cost$ 1 R | ValidTgts$ Creature.faceDown+OppCtrl | TgtPrompt$ Select target facedown creature you don't control. | Mode$ TurnFace | SpellDescription$ Turn target face-down creature an opponent controls face up. +A:SP$ SetState | Cost$ 1 R | ValidTgts$ Creature.faceDown+OppCtrl | TgtPrompt$ Select target facedown creature you don't control. | Mode$ TurnFaceUp | SpellDescription$ Turn target face-down creature an opponent controls face up. AI:RemoveDeck:Random Oracle:Turn target face-down creature an opponent controls face up. diff --git a/forge-gui/res/cardsfolder/b/break_the_ice.txt b/forge-gui/res/cardsfolder/b/break_the_ice.txt index c31f72a1cb2..c99a1410b0a 100644 --- a/forge-gui/res/cardsfolder/b/break_the_ice.txt +++ b/forge-gui/res/cardsfolder/b/break_the_ice.txt @@ -1,7 +1,7 @@ Name:Break the Ice ManaCost:B B Types:Sorcery -A:SP$ Destroy | Cost$ B B | ValidTgts$ Land.Snow,Land.canProduceManaColor Colorless | TgtPrompt$ Select target land that is snow or could produce {C} | SpellDescription$ Destroy target land that is snow or could produce {C}. -A:SP$ DestroyAll | Cost$ 4 B B | NonBasicSpell$ True | ValidCards$ Land.Snow,Land.canProduceManaColor Colorless | PrecostDesc$ Overload | CostDesc$ {4}{B}{B} | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +A:SP$ Destroy | ValidTgts$ Land.Snow,Land.canProduceManaColor Colorless | TgtPrompt$ Select target land that is snow or could produce {C} | SpellDescription$ Destroy target land that is snow or could produce {C}. +K:Overload:4 B B AI:RemoveDeck:Random Oracle:Destroy target land that is snow or could produce {C}.\nOverload {4}{B}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/b/break_the_spell.txt b/forge-gui/res/cardsfolder/b/break_the_spell.txt new file mode 100644 index 00000000000..380b29fd555 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/break_the_spell.txt @@ -0,0 +1,7 @@ +Name:Break the Spell +ManaCost:W +Types:Instant +A:SP$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | RememberLKI$ True | SubAbility$ DBDraw | SpellDescription$ Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card. +SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ RememberedLKI | ConditionPresent$ Permanent.YouCtrl,Card.token | ConditionCompare$ EQ1 | ConditionDescription$ a permanent you controlled or a token, | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/breaking_of_the_fellowship.txt b/forge-gui/res/cardsfolder/b/breaking_of_the_fellowship.txt index b0122b6fa2c..4496ba0dafe 100644 --- a/forge-gui/res/cardsfolder/b/breaking_of_the_fellowship.txt +++ b/forge-gui/res/cardsfolder/b/breaking_of_the_fellowship.txt @@ -1,8 +1,8 @@ -Name:Breaking of the Fellowship -ManaCost:1 R -Types:Sorcery -A:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature.OppCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature an opponent controls | SubAbility$ MutinyDamage | StackDescription$ None | SpellDescription$ Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. -SVar:MutinyDamage:DB$ DealDamage | ValidTgts$ Creature | TargetUnique$ True | TargetsWithDefinedController$ ParentTargetedController | AILogic$ PowerDmg | NumDmg$ X | DamageSource$ ParentTarget | SubAbility$ TrigTempt -SVar:X:ParentTargeted$CardPower -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. +Name:Breaking of the Fellowship +ManaCost:1 R +Types:Sorcery +A:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature.OppCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature an opponent controls | SubAbility$ MutinyDamage | StackDescription$ None | SpellDescription$ Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. +SVar:MutinyDamage:DB$ DealDamage | ValidTgts$ Creature | TargetUnique$ True | TargetsWithDefinedController$ ParentTargetedController | AILogic$ PowerDmg | NumDmg$ X | DamageSource$ ParentTarget | SubAbility$ TrigTempt +SVar:X:ParentTargeted$CardPower +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/b/breath_of_fury.txt b/forge-gui/res/cardsfolder/b/breath_of_fury.txt index f0002b0e021..44e051fe14c 100644 --- a/forge-gui/res/cardsfolder/b/breath_of_fury.txt +++ b/forge-gui/res/cardsfolder/b/breath_of_fury.txt @@ -3,13 +3,11 @@ ManaCost:2 R R Types:Enchantment Aura K:Enchant creature you control A:SP$ Attach | Cost$ 2 R R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to attach Breath of Fury to | AILogic$ Pump -T:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ NewFuriousLeader | TriggerZones$ Battlefield | TriggerDescription$ When enchanted creature deals combat damage to a player, sacrifice it and attach CARDNAME to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. -SVar:NewFuriousLeader:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Creature.NotEnchantedBy+YouCtrl+CanBeEnchantedBy | ChoiceTitle$ Choose another creature you control to attach Breath of Fury to | SubAbility$ TrigSacrifice -SVar:TrigSacrifice:DB$ SacrificeAll | ValidCards$ Card.EnchantedBy | SubAbility$ StillFurious | RememberSacrificed$ True -SVar:StillFurious:DB$ Attach | Defined$ ChosenCard | ConditionCheckSVar$ WasSacced | ConditionSVarCompare$ EQ1 | SubAbility$ Cleanup -SVar:Cleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ CatchBreath -SVar:CatchBreath:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ TheFuryContinues -SVar:TheFuryContinues:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat -SVar:WasSacced:Remembered$Amount +T:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ When enchanted creature deals combat damage to a player, sacrifice it and attach CARDNAME to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. +SVar:TrigSacrifice:DB$ SacrificeAll | ValidCards$ Card.EnchantedBy | SubAbility$ StillFurious +SVar:StillFurious:DB$ Attach | Object$ Self | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control to attach Breath of Fury to | RememberAttached$ True | SubAbility$ CatchBreath +SVar:CatchBreath:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ TheFuryContinues | ConditionDefined$ Remembered | ConditionPresent$ Card +SVar:TheFuryContinues:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ Cleanup +SVar:Cleanup:DB$ Cleanup | ClearRemembered$ True AI:RemoveDeck:All Oracle:Enchant creature you control\nWhen enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. diff --git a/forge-gui/res/cardsfolder/b/breath_weapon.txt b/forge-gui/res/cardsfolder/b/breath_weapon.txt index 578a6782679..e13299e4155 100644 --- a/forge-gui/res/cardsfolder/b/breath_weapon.txt +++ b/forge-gui/res/cardsfolder/b/breath_weapon.txt @@ -1,5 +1,5 @@ Name:Breath Weapon ManaCost:2 R Types:Instant -A:SP$ DamageAll | NumDmg$ 2 | ValidCards$ Creature.nonDragon | SpellDescription$ CARDNAME deals 2 damage to each non-Dragon creature. +A:SP$ DamageAll | NumDmg$ 2 | ValidCards$ Creature.nonDragon | SpellDescription$ CARDNAME deals 2 damage to each non-Dragon creature. Oracle:Breath Weapon deals 2 damage to each non-Dragon creature. diff --git a/forge-gui/res/cardsfolder/b/breeches_eager_pillager.txt b/forge-gui/res/cardsfolder/b/breeches_eager_pillager.txt new file mode 100644 index 00000000000..decb71d39ae --- /dev/null +++ b/forge-gui/res/cardsfolder/b/breeches_eager_pillager.txt @@ -0,0 +1,16 @@ +Name:Breeches, Eager Pillager +ManaCost:2 R +Types:Legendary Creature Goblin Pirate +PT:3/3 +K:First Strike +T:Mode$ Attacks | ValidCard$ Pirate.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Whenever a Pirate you control attacks, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBUnblockable,DBExileTop | ChoiceRestriction$ ThisTurn | CharmNum$ 1 +SVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. +SVar:DBUnblockable:DB$ Pump | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Target creature can't block this turn. +SVar:DBExileTop:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. You may play it this turn. +SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ExileOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup +SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play that card this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token & Type$Treasure +DeckHints:Type$Pirate +Oracle:First strike\nWhenever a Pirate you control attacks, choose one that hasn't been chosen this turn —\n• Create a Treasure token.\n• Target creature can't block this turn.\n• Exile the top card of your library. You may play it this turn. diff --git a/forge-gui/res/cardsfolder/b/brenard_ginger_sculptor.txt b/forge-gui/res/cardsfolder/b/brenard_ginger_sculptor.txt new file mode 100644 index 00000000000..db18e6e0d6b --- /dev/null +++ b/forge-gui/res/cardsfolder/b/brenard_ginger_sculptor.txt @@ -0,0 +1,13 @@ +Name:Brenard, Ginger Sculptor +ManaCost:1 G W U +Types:Legendary Creature Human Artificer +PT:3/3 +S:Mode$ Continuous | Affected$ Creature.Food+YouCtrl,Creature.Golem+YouCtrl | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Trample | Description$ Each creature you control that's a Food or a Golem gets +2/+2 and has trample. +T:Mode$ ChangesZone | ValidCard$ Creature.nonToken+Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this artifact: You gain 3 life." +SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBCopy +SVar:DBCopy:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | SetPower$ 1 | SetToughness$ 1 | AddAbilities$ FoodSac | AddTypes$ Food & Golem & Artifact | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:FoodSac:AB$ GainLife | Cost$ 2 T Sac<1/CARDNAME/this artifact> | Defined$ You | LifeAmount$ 3 | SpellDescription$ You gain 3 life. +DeckHas:Ability$Token +DeckHints:Type$Food|Golem +Oracle:Each creature you control that's a Food or a Golem gets +2/+2 and has trample.\nWhenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this artifact: You gain 3 life." diff --git a/forge-gui/res/cardsfolder/b/briar_hydra.txt b/forge-gui/res/cardsfolder/b/briar_hydra.txt index e40aa59e8eb..2789b883832 100644 --- a/forge-gui/res/cardsfolder/b/briar_hydra.txt +++ b/forge-gui/res/cardsfolder/b/briar_hydra.txt @@ -7,5 +7,5 @@ T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage SVar:DBCounter:DB$ PutCounter | CounterNum$ X | CounterType$ P1P1 | ValidTgts$ Creature.YouCtrl SVar:X:Count$Domain DeckHas:Ability$Counters -AI:RemoveDeck:Random ( +AI:RemoveDeck:Random Oracle:Trample\nDomain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. diff --git a/forge-gui/res/cardsfolder/b/bridge_from_below.txt b/forge-gui/res/cardsfolder/b/bridge_from_below.txt index e93545c1907..e76cf8ef517 100644 --- a/forge-gui/res/cardsfolder/b/bridge_from_below.txt +++ b/forge-gui/res/cardsfolder/b/bridge_from_below.txt @@ -1,7 +1,7 @@ Name:Bridge from Below ManaCost:B B B Types:Enchantment -A:SP$ PermanentNoncreature | Cost$ B B B | AILogic$ DontCast +A:SP$ PermanentNoncreature | Cost$ B B B | AILogic$ Never T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouOwn | Execute$ TrigToken | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | TriggerZones$ Graveyard | TriggerDescription$ Whenever a nontoken creature is put into your graveyard from the battlefield, if CARDNAME is in your graveyard, create a 2/2 black Zombie creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppOwn | Execute$ TrigChange | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | TriggerZones$ Graveyard | TriggerDescription$ When a creature is put into an opponent's graveyard from the battlefield, if CARDNAME is in your graveyard, exile CARDNAME. diff --git a/forge-gui/res/cardsfolder/b/brimaz_blight_of_oreskos.txt b/forge-gui/res/cardsfolder/b/brimaz_blight_of_oreskos.txt index d359ed716e7..99a92400bc5 100644 --- a/forge-gui/res/cardsfolder/b/brimaz_blight_of_oreskos.txt +++ b/forge-gui/res/cardsfolder/b/brimaz_blight_of_oreskos.txt @@ -2,11 +2,11 @@ Name:Brimaz, Blight of Oreskos ManaCost:2 W B Types:Legendary Creature Phyrexian Cat PT:3/4 -T:Mode$ SpellCast | ValidCard$ Creature.Phyrexian,Creature.Artifact | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigIncubate | TriggerDescription$ Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) +T:Mode$ SpellCast | ValidCard$ Creature.Phyrexian,Creature.Artifact | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigIncubate | TriggerDescription$ Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) SVar:TrigIncubate:DB$ Incubate | Amount$ TriggeredStackInstance$CardManaCostLKI T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigProliferate | TriggerDescription$ At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate. SVar:TrigProliferate:DB$ Proliferate SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Phyrexian.YouCtrl DeckHints:Type$Phyrexian & Ability$Sacrifice DeckHas:Ability$Token|Counters & Type$Artifact -Oracle:Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nAt the beginning of each end step, if a Phyrexian died under your control this turn, proliferate. +Oracle:Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nAt the beginning of each end step, if a Phyrexian died under your control this turn, proliferate. diff --git a/forge-gui/res/cardsfolder/b/bring_the_ending.txt b/forge-gui/res/cardsfolder/b/bring_the_ending.txt index 234b39e2abf..b1ea506c5d4 100644 --- a/forge-gui/res/cardsfolder/b/bring_the_ending.txt +++ b/forge-gui/res/cardsfolder/b/bring_the_ending.txt @@ -1,7 +1,7 @@ Name:Bring the Ending ManaCost:1 U Types:Instant -A:SP$ Branch | BranchConditionSVar$ X | TargetType$ Spell | TgtZone$ Stack | ValidTgts$ Card | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ Counter | FalseSubAbility$ CounterUnless | SpellDescription$ Counter target spell unless its controller pays {2}. Corrupted — Counter that spell instead if its controller has three or more poison counters. +A:SP$ Branch | BranchConditionSVar$ X | TargetType$ Spell | TgtZone$ Stack | ValidTgts$ Card | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ Counter | FalseSubAbility$ CounterUnless | AILogic$ BranchCounter | SpellDescription$ Counter target spell unless its controller pays {2}. Corrupted — Counter that spell instead if its controller has three or more poison counters. SVar:CounterUnless:DB$ Counter | Defined$ Targeted | UnlessCost$ 2 SVar:Counter:DB$ Counter | Defined$ Targeted SVar:X:TargetedController$PoisonCounters diff --git a/forge-gui/res/cardsfolder/b/bringer_of_the_last_gift.txt b/forge-gui/res/cardsfolder/b/bringer_of_the_last_gift.txt new file mode 100644 index 00000000000..f4286184126 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bringer_of_the_last_gift.txt @@ -0,0 +1,12 @@ +Name:Bringer of the Last Gift +ManaCost:6 B B +Types:Creature Vampire Demon +PT:6/6 +K:Flying +T:Mode$ ChangesZone | ValidCard$ Card.Self+wasCastByYou | Destination$ Battlefield | Execute$ TrigSacAll | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. +SVar:TrigSacAll:DB$ SacrificeAll | ValidCards$ Creature.StrictlyOther | RememberSacrificed$ True | SubAbility$ DBReturnAll +SVar:DBReturnAll:DB$ ChangeZoneAll | ChangeType$ Creature.IsNotRemembered | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Graveyard|Sacrifice +DeckHints:Ability$Graveyard|Discard|Mill +Oracle:Flying\nWhen Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. diff --git a/forge-gui/res/cardsfolder/b/bringer_of_the_red_dawn.txt b/forge-gui/res/cardsfolder/b/bringer_of_the_red_dawn.txt index 58d2c3e352e..bfd9b004ef5 100644 --- a/forge-gui/res/cardsfolder/b/bringer_of_the_red_dawn.txt +++ b/forge-gui/res/cardsfolder/b/bringer_of_the_red_dawn.txt @@ -4,6 +4,7 @@ Types:Creature Bringer PT:5/5 K:Trample SVar:AltCost:Cost$ W U B R G | Description$ You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. -SVar:TrigChange:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +SVar:TrigUntap:DB$ Untap | ValidTgts$ Creature | SubAbility$ DBChange +SVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT Oracle:You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.\nTrample\nAt the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. diff --git a/forge-gui/res/cardsfolder/b/brittle_blast.txt b/forge-gui/res/cardsfolder/b/brittle_blast.txt index 6d7be329746..e8de5524bcb 100644 --- a/forge-gui/res/cardsfolder/b/brittle_blast.txt +++ b/forge-gui/res/cardsfolder/b/brittle_blast.txt @@ -1,8 +1,7 @@ Name:Brittle Blast ManaCost:2 R Types:Instant -A:SP$ Effect | RememberObjects$ Valid Creature.OppCtrl,Valid Planeswalker.OppCtrl | StaticAbilities$ MakeBrittle | Duration$ Permanent | Name$ Brittle Blast's Perpetual Effect | SubAbility$ DBDamage | SpellDescription$ Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." -SVar:MakeBrittle:Mode$ Continuous | Affected$ Card.IsRemembered | AddReplacementEffects$ BrittleExile | AddSVar$ BrittleRep | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." +A:SP$ AnimateAll | ValidCards$ Creature.OppCtrl,Planeswalker.OppCtrl | Duration$ Perpetual | Replacements$ BrittleExile | SubAbility$ DBDamage | StackDescription$ REP your_{p:You}'s | SpellDescription$ Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." SVar:BrittleExile:Event$ Moved | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | ReplaceWith$ BrittleRep | Description$ If this permanent would die, exile it instead. SVar:BrittleRep:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker. diff --git a/forge-gui/res/cardsfolder/b/broadside_bombardiers.txt b/forge-gui/res/cardsfolder/b/broadside_bombardiers.txt new file mode 100644 index 00000000000..f326ff031ac --- /dev/null +++ b/forge-gui/res/cardsfolder/b/broadside_bombardiers.txt @@ -0,0 +1,9 @@ +Name:Broadside Bombardiers +ManaCost:2 R +Types:Creature Goblin Pirate +PT:2/2 +K:Menace +K:Haste +A:AB$ DealDamage | Cost$ Sac<1/Artifact.Other;Creature.Other/another creature or artifact> | ValidTgts$ Any | NumDmg$ X | Boast$ True | SpellDescription$ CARDNAME deals damage equal to 2 plus the sacrificed permanent's mana value to any target. +SVar:X:Sacrificed$CardManaCost/Plus.2 +Oracle:Menace, Haste\nBoast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/brokers_safeguard.txt b/forge-gui/res/cardsfolder/b/brokers_safeguard.txt index ecfdd9f1dff..3acd1144b62 100644 --- a/forge-gui/res/cardsfolder/b/brokers_safeguard.txt +++ b/forge-gui/res/cardsfolder/b/brokers_safeguard.txt @@ -1,12 +1,11 @@ Name:Brokers' Safeguard ManaCost:W U Types:Instant -A:SP$ ChangeZone | ValidTgts$ Creature.nonArtifact+YouCtrl | TgtPrompt$ Select target nonartifact creature you control | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | SubAbility$ DBEffect | SpellDescription$ Exile target target nonartifact creature you control. -SVar:DBEffect:DB$ Effect | Name$ Brokers' Safeguard's Perpetual Effect | RememberObjects$ RememberedLKI | StaticAbilities$ PerpetualStatic | Duration$ Permanent | SubAbility$ DBReturn | SpellDescription$ It perpetually gains "This creature enters the battlefield with an additional shield counter on it." -SVar:PerpetualStatic:Mode$ Continuous | Affected$ Card.IsRemembered | AddReplacementEffects$ ETBAddCounter | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains "This creature enters the battlefield with an additional shield counter on it." +A:SP$ ChangeZone | ValidTgts$ Creature.nonArtifact+YouCtrl | TgtPrompt$ Select target nonartifact creature you control | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | SubAbility$ DBAnimate | SpellDescription$ Exile target target nonartifact creature you control. +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Replacements$ ETBAddCounter | Duration$ Perpetual | SubAbility$ DBReturn | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "This creature enters the battlefield with an additional shield counter on it." SVar:ETBAddCounter:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated | Description$ This creature enters the battlefield with an additional shield counter on it. SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ SHIELD -SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup | StackDescription$ Then return {c:Remembered} to the battlefield under its owner's control. | SpellDescription$ Then return that card to the battlefield under its owner's control. +SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ Then return that card to the battlefield under its owner's control. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Counters Oracle:Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. diff --git a/forge-gui/res/cardsfolder/b/bronzebeak_foragers.txt b/forge-gui/res/cardsfolder/b/bronzebeak_foragers.txt new file mode 100644 index 00000000000..df2d8f3719c --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bronzebeak_foragers.txt @@ -0,0 +1,13 @@ +Name:Bronzebeak Foragers +ManaCost:3 W +Types:Creature Dinosaur +PT:3/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until CARDNAME leaves the battlefield. +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ Select up to one target nonland permanent each opponent controls | Duration$ UntilHostLeavesPlay +A:AB$ ChangeZone | Cost$ X W | Origin$ Exile | Destination$ Graveyard | TgtPrompt$ Select target permanent card exiled with CARDNAME with mana value X | Subability$ TrigLife | ValidTgts$ Permanent.ExiledWithSource+cmcEQX | SpellDescription$ Put target card with mana value X exiled with CARDNAME into its owner's graveyard. You gain X life. +SVar:TrigLife:DB$ GainLife | Defined$ You | LifeAmount$ X +SVar:X:Count$xPaid +SVar:OneEach:PlayerCountOpponents$Amount +SVar:PlayMain1:TRUE +SVar:OblivionRing:TRUE +Oracle:When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.\n{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner’s graveyard. You gain X life. diff --git a/forge-gui/res/cardsfolder/b/bronzehide_lion.txt b/forge-gui/res/cardsfolder/b/bronzehide_lion.txt index bcc90ace07e..a1b408e4145 100644 --- a/forge-gui/res/cardsfolder/b/bronzehide_lion.txt +++ b/forge-gui/res/cardsfolder/b/bronzehide_lion.txt @@ -3,7 +3,7 @@ ManaCost:G W Types:Creature Cat PT:3/3 A:AB$ Pump | Cost$ G W | KW$ Indestructible | Defined$ Self | SpellDescription$ CARDNAME gains indestructible until end of turn. -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and CARDNAME has "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveAllAbilities$ True | Keywords$ Enchant creature you control | Abilities$ SPAttach,ABPump | Duration$ Permanent SVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature.YouCtrl | AILogic$ Pump diff --git a/forge-gui/res/cardsfolder/b/brood_sliver.txt b/forge-gui/res/cardsfolder/b/brood_sliver.txt index 71f97f3186f..56c71d79f4a 100644 --- a/forge-gui/res/cardsfolder/b/brood_sliver.txt +++ b/forge-gui/res/cardsfolder/b/brood_sliver.txt @@ -2,7 +2,7 @@ Name:Brood Sliver ManaCost:4 G Types:Creature Sliver PT:3/3 -T:Mode$ DamageDone | ValidSource$ Sliver | ValidTarget$ Player | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigToken | OptionalDecider$ TriggeredSourceController | TriggerController$ TriggeredSourceController | TriggerDescription$ Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. +T:Mode$ DamageDone | ValidSource$ Sliver | ValidTarget$ Player | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigToken | OptionalDecider$ TriggeredSourceController | TriggerDescription$ Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_sliver | TokenOwner$ TriggeredSourceController SVar:PlayMain1:TRUE DeckHints:Type$Sliver diff --git a/forge-gui/res/cardsfolder/b/broodrage_mycoid.txt b/forge-gui/res/cardsfolder/b/broodrage_mycoid.txt new file mode 100644 index 00000000000..620aaaf186f --- /dev/null +++ b/forge-gui/res/cardsfolder/b/broodrage_mycoid.txt @@ -0,0 +1,9 @@ +Name:Broodrage Mycoid +ManaCost:3 B +Types:Creature Fungus +PT:4/3 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.) +SVar:TrigToken:DB$ Token | TokenScript$ b_1_1_fungus_noblock +DeckHas:Ability$Token & Type$Fungus +DeckHints:Ability$Sacrifice +Oracle:At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.) diff --git a/forge-gui/res/cardsfolder/b/brotherhoods_end.txt b/forge-gui/res/cardsfolder/b/brotherhoods_end.txt index 452043c4081..eaaab5396d1 100644 --- a/forge-gui/res/cardsfolder/b/brotherhoods_end.txt +++ b/forge-gui/res/cardsfolder/b/brotherhoods_end.txt @@ -4,4 +4,4 @@ Types:Sorcery A:SP$ Charm | Choices$ DBDamage,DBDestroy | CharmNum$ 1 SVar:DBDamage:DB$ DamageAll | ValidCards$ Creature,Planeswalker | NumDmg$ 3 | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals 3 damage to each creature and each planeswalker. SVar:DBDestroy:DB$ DestroyAll | ValidCards$ Artifact.cmcLE3 | SpellDescription$ Destroy all artifacts with mana value 3 or less. -Oracle:Choose one -\n•Brotherhood's End deals 3 damage to each creature and each planeswalker.\n•Destroy all artifacts with mana value 3 or less. +Oracle:Choose one -\n• Brotherhood's End deals 3 damage to each creature and each planeswalker.\n• Destroy all artifacts with mana value 3 or less. diff --git a/forge-gui/res/cardsfolder/b/brudiclad_telchor_engineer.txt b/forge-gui/res/cardsfolder/b/brudiclad_telchor_engineer.txt index 1b4e7c5ba6b..bc3b3bbdcfd 100644 --- a/forge-gui/res/cardsfolder/b/brudiclad_telchor_engineer.txt +++ b/forge-gui/res/cardsfolder/b/brudiclad_telchor_engineer.txt @@ -5,11 +5,8 @@ PT:4/4 S:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddKeyword$ Haste | Description$ Creature tokens you control have haste. SVar:PlayMain1:TRUE T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. -SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_2_1_a_phyrexian_myr | TokenOwner$ You | SubAbility$ DBImprint -SVar:DBImprint:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Card.token+YouCtrl | ChoiceTitle$ Choose token you control | SubAbility$ MassClone | StackDescription$ None | SpellDescription$ Each other token becomes a copy of target token. -SVar:MassClone:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.token+nonChosenCard+YouCtrl | RepeatSubAbility$ DBCopy | SubAbility$ DBCleanup -SVar:DBCopy:DB$ Clone | Defined$ ChosenCard | CloneTarget$ Imprinted -SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +SVar:TrigToken:DB$ Token | TokenScript$ u_2_1_a_phyrexian_myr | SubAbility$ DBClone +SVar:DBClone:DB$ Clone | Choices$ Card.token+YouCtrl | ChoiceTitle$ You may choose a token you control | ChoiceOptional$ True | ExcludeChosen$ True | CloneTarget$ Valid Card.token+YouCtrl DeckHints:Type$Token -DeckHas:Type$Token +DeckHas:Type$Token & Type$Artifact|Myr Oracle:Creature tokens you control have haste.\nAt the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. diff --git a/forge-gui/res/cardsfolder/b/bruna_light_of_alabaster.txt b/forge-gui/res/cardsfolder/b/bruna_light_of_alabaster.txt index 7616657d4b5..959cccdda6f 100644 --- a/forge-gui/res/cardsfolder/b/bruna_light_of_alabaster.txt +++ b/forge-gui/res/cardsfolder/b/bruna_light_of_alabaster.txt @@ -6,12 +6,12 @@ K:Flying K:Vigilance T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ Aurify | TriggerDescription$ Whenever CARDNAME attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ Aurify | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. -SVar:Aurify:DB$ RepeatEach | RepeatSubAbility$ BrunaAttach | RepeatCards$ Aura.CanEnchantSource+NotAttachedTo | SubAbility$ HandAuras +SVar:Aurify:DB$ RepeatEach | RepeatSubAbility$ BrunaAttach | RepeatCards$ Aura.CanEnchantSource+NotAttachedTo | SubAbility$ ZoneAuras SVar:BrunaAttach:DB$ Attach | Object$ Remembered | Defined$ Self | Optional$ True -SVar:HandAuras:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource+YouCtrl | AttachedTo$ Self | ChangeNum$ HandX | Optional$ True | Hidden$ True | SubAbility$ GraveAuras -SVar:GraveAuras:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource+YouCtrl | AttachedTo$ Self | ChangeNum$ GraveX | Optional$ True | Hidden$ True -SVar:HandX:Count$ValidHand Aura.CanEnchantSource+YouCtrl -SVar:GraveX:Count$ValidGraveyard Aura.CanEnchantSource+YouCtrl +SVar:ZoneAuras:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource+YouOwn | AttachedTo$ Self | ChangeNum$ Count | Optional$ True | Hidden$ True +SVar:Count:Count$ValidHand,Graveyard Aura.CanEnchantSource+YouOwn SVar:HasAttackEffect:TRUE SVar:HasBlockEffect:TRUE +DeckNeeds:Type$Aura +DeckHas:Ability$Graveyard Oracle:Flying, vigilance\nWhenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. diff --git a/forge-gui/res/cardsfolder/b/bubbling_cauldron.txt b/forge-gui/res/cardsfolder/b/bubbling_cauldron.txt index 7184490b963..b4f874fa0d8 100644 --- a/forge-gui/res/cardsfolder/b/bubbling_cauldron.txt +++ b/forge-gui/res/cardsfolder/b/bubbling_cauldron.txt @@ -2,8 +2,8 @@ Name:Bubbling Cauldron ManaCost:2 Types:Artifact A:AB$ GainLife | Cost$ 1 T Sac<1/Creature> | LifeAmount$ 4 | SpellDescription$ You gain 4 life. -A:AB$ LoseLife | Cost$ 1 T Sac<1/Creature.namedFestering Newt/creature named Festering Newt> | Defined$ Player.Opponent | LifeAmount$ 4 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 4 life. You gain life equal to the life lost this way. -SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost +A:AB$ LoseLife | Cost$ 1 T Sac<1/Creature.namedFestering Newt/creature named Festering Newt> | Defined$ Player.Opponent | LifeAmount$ 4 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 4 life. You gain life equal to the life lost this way. | StackDescription$ SpellDescription +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | StackDescription$ None SVar:AFLifeLost:Number$0 DeckHints:Name$Bogbrew Witch DeckNeeds:Name$Festering Newt diff --git a/forge-gui/res/cardsfolder/b/buried_treasure.txt b/forge-gui/res/cardsfolder/b/buried_treasure.txt new file mode 100644 index 00000000000..b1a35d5443e --- /dev/null +++ b/forge-gui/res/cardsfolder/b/buried_treasure.txt @@ -0,0 +1,7 @@ +Name:Buried Treasure +ManaCost:2 +Types:Artifact Treasure +A:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color. +A:AB$ Discover | Cost$ 5 ExileFromGrave<1/CARDNAME> | Num$ 5 | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +DeckHas:Ability$Sacrifice +Oracle:{T}, Sacrifice Buried Treasure: Add one mana of any color.\n{5}, Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/b/burning_sun_cavalry.txt b/forge-gui/res/cardsfolder/b/burning_sun_cavalry.txt new file mode 100644 index 00000000000..50b98975fd5 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/burning_sun_cavalry.txt @@ -0,0 +1,9 @@ +Name:Burning Sun Cavalry +ManaCost:1 R +Types:Creature Human Knight +PT:2/2 +T:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Dinosaur.YouCtrl | NoResolvingCheck$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks while you control a Dinosaur, CARDNAME gets +1/+1 until end of turn. +T:Mode$ Blocks | ValidCard$ Card.Self | IsPresent$ Dinosaur.YouCtrl | NoResolvingCheck$ True | Execute$ TrigPump | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks while you control a Dinosaur, CARDNAME gets +1/+1 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 +DeckHints:Type$Dinosaur +Oracle:Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/b/burning_suns_avatar.txt b/forge-gui/res/cardsfolder/b/burning_suns_avatar.txt index e9f6c855551..52df63fe618 100644 --- a/forge-gui/res/cardsfolder/b/burning_suns_avatar.txt +++ b/forge-gui/res/cardsfolder/b/burning_suns_avatar.txt @@ -2,7 +2,7 @@ Name:Burning Sun's Avatar ManaCost:3 R R R Types:Creature Dinosaur Avatar PT:6/6 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DamageAndMoreDamage | TriggerDescription$ Whenever CARDNAME enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DamageAndMoreDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. SVar:DamageAndMoreDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ 3 | SubAbility$ MoreDamage SVar:MoreDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ 3 | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature. Oracle:When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. diff --git a/forge-gui/res/cardsfolder/b/by_elspeths_command.txt b/forge-gui/res/cardsfolder/b/by_elspeths_command.txt index 43350b9d5f8..a4a1cc85657 100644 --- a/forge-gui/res/cardsfolder/b/by_elspeths_command.txt +++ b/forge-gui/res/cardsfolder/b/by_elspeths_command.txt @@ -3,13 +3,11 @@ ManaCost:2 W Types:Enchantment T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, ABILITY SVar:TrigCharm:DB$ Charm | Choices$ PumpField,PumpHand,Token | ChoiceRestriction$ YourLastCombat -SVar:PumpField:DB$ Pump | ValidTgts$ Soldier | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target Soldier | SubAbility$ DBEffect | SpellDescription$ Up to one target Soldier perpetually gets +1/+1 and gains flying. -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualPump | RememberObjects$ Targeted | Name$ By Elspeth's Command's First Mode's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This Soldier perpetually gets +1/+1 and gains flying. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True -SVar:PumpHand:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Soldier.YouOwn | ChoiceTitle$ Choose a Soldier card in your hand | Amount$ 1 | SubAbility$ DBEffect2 | SpellDescription$ Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance. -SVar:DBEffect2:DB$ Effect | StaticAbilities$ PerpetualPump2 | Name$ By Elspeth's Command's Second Mode's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualPump2:Mode$ Continuous | Affected$ Card.ChosenCard | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen Soldier card perpetually gets +1/+1 and gains vigilance. +SVar:PumpField:DB$ Pump | ValidTgts$ Soldier | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target Soldier | KW$ Flying | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SpellDescription$ Up to one target Soldier perpetually gets +1/+1 and gains flying. +SVar:PumpHand:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Soldier.YouOwn | ChoiceTitle$ Choose a Soldier card in your hand | Mandatory$ True | SubAbility$ DBPump | SpellDescription$ Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance. +SVar:DBPump:DB$ Pump | Defined$ ChosenCard | PumpZone$ Hand | KW$ Vigilance | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True SVar:Token:DB$ Token | TokenScript$ c_1_1_a_soldier | SpellDescription$ Create a 1/1 colorless Soldier artifact creature token. DeckHas:Ability$Token & Type$Artifact|Soldier +DeckHints:Type$Soldier Oracle:At the beginning of combat on your turn, choose one that wasn't chosen during your last combat —\n• Up to one target Soldier perpetually gets +1/+1 and gains flying.\n• Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance.\n• Create a 1/1 colorless Soldier artifact creature token. diff --git a/forge-gui/res/cardsfolder/b/bygone_marvels.txt b/forge-gui/res/cardsfolder/b/bygone_marvels.txt new file mode 100644 index 00000000000..f74e1e419e5 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bygone_marvels.txt @@ -0,0 +1,11 @@ +Name:Bygone Marvels +ManaCost:G G +Types:Sorcery +T:Mode$ SpellCast | CheckSVar$ X | SVarCompare$ GE8 | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. +SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ 2 | MayChooseTarget$ True +SVar:X:Count$ValidGraveyard Permanent.YouOwn +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent card in your graveyard | SubAbility$ ExileSelf | SpellDescription$ Return target permanent card from your graveyard to your hand. +SVar:ExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME. +DeckHas:Ability$Graveyard +DeckHints:Ability$Graveyard|Mill +Oracle:Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.\nReturn target permanent card from your graveyard to your hand. Exile Bygone Marvels. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cabal_therapist.txt b/forge-gui/res/cardsfolder/c/cabal_therapist.txt index b1d7dac7a81..fb6c4248948 100644 --- a/forge-gui/res/cardsfolder/c/cabal_therapist.txt +++ b/forge-gui/res/cardsfolder/c/cabal_therapist.txt @@ -4,8 +4,9 @@ Types:Creature Horror PT:1/1 K:Menace T:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | Execute$ DBImmediateTrigger | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. -SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ NameCard | TriggerDescription$ You may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. | UnlessCost$ Sac<1/Creature> | UnlessPayer$ You | UnlessSwitched$ True +SVar:DBImmediateTrigger:AB$ ImmediateTrigger | Execute$ NameCard | TriggerDescription$ You may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. | Cost$ Sac<1/Creature> SVar:NameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SubAbility$ DBDiscard | SpellDescription$ Choose a nonland card name. Target player reveals their hand and discards all cards with that name. -SVar:DBDiscard:DB$ Discard | ValidTgts$ Player | TgtPrompt$ Select target player | Mode$ RevealDiscardAll | DiscardValid$ Card.NamedCard +SVar:DBDiscard:DB$ Discard | ValidTgts$ Player | Mode$ RevealDiscardAll | DiscardValid$ Card.NamedCard | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True AI:RemoveDeck:All Oracle:Menace\nAt the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. diff --git a/forge-gui/res/cardsfolder/c/calamitous_cave_in.txt b/forge-gui/res/cardsfolder/c/calamitous_cave_in.txt new file mode 100644 index 00000000000..dc044e56d3b --- /dev/null +++ b/forge-gui/res/cardsfolder/c/calamitous_cave_in.txt @@ -0,0 +1,8 @@ +Name:Calamitous Cave-In +ManaCost:3 R +Types:Sorcery +A:SP$ DamageAll | ValidCards$ Creature,Planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard. +SVar:X:Count$ValidGraveyard,Battlefield Cave.YouCtrl +DeckNeeds:Type$Cave +DeckHints:Ability$Mill +Oracle:Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/calix_guided_by_fate.txt b/forge-gui/res/cardsfolder/c/calix_guided_by_fate.txt index 1f50616b22f..7535d8e04ee 100644 --- a/forge-gui/res/cardsfolder/c/calix_guided_by_fate.txt +++ b/forge-gui/res/cardsfolder/c/calix_guided_by_fate.txt @@ -1,9 +1,9 @@ Name:Calix, Guided By Fate ManaCost:1 G W -Types:Legendary Enchantment Creature Human Druid +Types:Legendary Enchantment Creature Human Druid PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Constellation — Whenever CARDNAME or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. -SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 T:Mode$ DamageDone | TriggerZones$ Battlefield | ValidSource$ Card.Self,Creature.enchanted+YouCtrl | OptionalDecider$ You | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | ResolvedLimit$ 1 | TriggerDescription$ Whenever NICKNAME or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn. SVar:TrigToken:DB$ CopyPermanent | Choices$ Enchantment.nonLegendary+YouCtrl | NumCopies$ 1 | ChoiceTitle$ Choose a nonlegendary enchantment you control DeckHas:Ability$Token diff --git a/forge-gui/res/cardsfolder/c/call_forth_the_tempest.txt b/forge-gui/res/cardsfolder/c/call_forth_the_tempest.txt new file mode 100644 index 00000000000..a924f80286d --- /dev/null +++ b/forge-gui/res/cardsfolder/c/call_forth_the_tempest.txt @@ -0,0 +1,8 @@ +Name:Call Forth the Tempest +ManaCost:5 R R R +Types:Sorcery +K:Cascade +K:Cascade +A:SP$ DamageAll | NumDmg$ X | ValidCards$ Creature.OppCtrl | ValidDescription$ each creature your opponents controls | SpellDescription$ CARDNAME deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. +SVar:X:Count$ThisTurnCast_Card.YouCtrl+Other$SumCMC +Oracle:Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)\nCall Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/call_of_the_ring.txt b/forge-gui/res/cardsfolder/c/call_of_the_ring.txt index 57a2ef046b0..2a252b50429 100644 --- a/forge-gui/res/cardsfolder/c/call_of_the_ring.txt +++ b/forge-gui/res/cardsfolder/c/call_of_the_ring.txt @@ -1,8 +1,8 @@ -Name:Call of the Ring -ManaCost:1 B -Types:Enchantment -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTempt | TriggerDescription$ At the beginning of your upkeep, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -T:Mode$ RingTemptsYou | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. -SVar:TrigDraw:AB$ Draw | Cost$ PayLife<2> -Oracle:At the beginning of your upkeep, the Ring tempts you.\nWhenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. +Name:Call of the Ring +ManaCost:1 B +Types:Enchantment +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTempt | TriggerDescription$ At the beginning of your upkeep, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +T:Mode$ RingTemptsYou | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. +SVar:TrigDraw:AB$ Draw | Cost$ PayLife<2> +Oracle:At the beginning of your upkeep, the Ring tempts you.\nWhenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. diff --git a/forge-gui/res/cardsfolder/c/call_to_serve.txt b/forge-gui/res/cardsfolder/c/call_to_serve.txt index c548df4dfa9..650ed4a8b68 100644 --- a/forge-gui/res/cardsfolder/c/call_to_serve.txt +++ b/forge-gui/res/cardsfolder/c/call_to_serve.txt @@ -2,6 +2,6 @@ Name:Call to Serve ManaCost:1 W Types:Enchantment Aura K:Enchant nonblack creature -A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature.nonBlack | AILogic$ Pump +A:SP$ Attach | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | AILogic$ Pump S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Flying | AddType$ Angel | Description$ Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. Oracle:Enchant nonblack creature\nEnchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. diff --git a/forge-gui/res/cardsfolder/c/call_to_the_void.txt b/forge-gui/res/cardsfolder/c/call_to_the_void.txt index 1d3cdcd9124..e055a213c45 100644 --- a/forge-gui/res/cardsfolder/c/call_to_the_void.txt +++ b/forge-gui/res/cardsfolder/c/call_to_the_void.txt @@ -1,6 +1,6 @@ Name:Call to the Void ManaCost:4 B Types:Sorcery -A:SP$ ChooseCard | Defined$ Player | Choices$ Creature | SecretlyChoose$ True | Amount$ 1 | ControlAndNot$ True | ChoiceTitle$ Secretly choose a creature | Reveal$ True | RevealTitle$ OVERRIDE Chosen creatures. They will be destroyed. | SubAbility$ DBDestroyChosen | Mandatory$ True +A:SP$ ChooseCard | Defined$ Player | Choices$ Creature | SecretlyChoose$ True | Amount$ 1 | ControlAndNot$ True | ChoiceTitle$ Secretly choose a creature | Reveal$ True | RevealTitle$ Chosen creatures. They will be destroyed. | SubAbility$ DBDestroyChosen | Mandatory$ True SVar:DBDestroyChosen:DB$ DestroyAll | ValidCards$ Creature.ChosenCard Oracle:Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. diff --git a/forge-gui/res/cardsfolder/c/callous_sell_sword_burn_together.txt b/forge-gui/res/cardsfolder/c/callous_sell_sword_burn_together.txt new file mode 100644 index 00000000000..515c410db76 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/callous_sell_sword_burn_together.txt @@ -0,0 +1,22 @@ +Name:Callous Sell-Sword +ManaCost:1 B +Types:Creature Human Soldier +PT:2/2 +K:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn. +SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl +DeckHints:Ability$Graveyard +DeckHas:Ability$Counters|Sacrifice +AlternateMode:Adventure +Oracle:Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn. + +ALTERNATE + +Name:Burn Together +ManaCost:R +Types:Sorcery Adventure +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | RememberObjects$ ThisTargetedCard | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | SpellDescription$ Target creature you control deals damage equal to its power to any other target. Then sacrifice it. +SVar:DBDamage:DB$ DealDamage | AILogic$ PowerDmg | ValidTgts$ Any | DamageSource$ ParentTarget | NumDmg$ X | TargetUnique$ True | SubAbility$ DBSac +SVar:DBSac:DB$ SacrificeAll | Defined$ Remembered | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:ParentTargeted$CardPower +Oracle:Target creature you control deals damage equal to its power to any other target. Then sacrifice it. diff --git a/forge-gui/res/cardsfolder/c/campus_renovation.txt b/forge-gui/res/cardsfolder/c/campus_renovation.txt index dfc0d68e37e..b7e3dd5f2f0 100644 --- a/forge-gui/res/cardsfolder/c/campus_renovation.txt +++ b/forge-gui/res/cardsfolder/c/campus_renovation.txt @@ -1,7 +1,7 @@ Name:Campus Renovation ManaCost:3 R W Types:Sorcery -A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Card.Artifact+YouOwn,Card.Enchantment+YouOwn | TgtPrompt$ Select up to one target artifact or enchantment card in your graveyard | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ ExileTwo | SpellDescription$ Return up to one target artifact or enchantment card from your graveyard to the battlefield. +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Card.Artifact+YouOwn,Card.Enchantment+YouOwn | TgtPrompt$ Select up to one target artifact or enchantment card in your graveyard | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ ExileTwo | SpellDescription$ Return up to one target artifact or enchantment card from your graveyard to the battlefield. SVar:ExileTwo:DB$ Dig | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top two cards of your library. Until the end of your next turn, you may play those cards. SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play the exiled cards. diff --git a/forge-gui/res/cardsfolder/c/candy_grapple.txt b/forge-gui/res/cardsfolder/c/candy_grapple.txt new file mode 100644 index 00000000000..3a0f694054f --- /dev/null +++ b/forge-gui/res/cardsfolder/c/candy_grapple.txt @@ -0,0 +1,9 @@ +Name:Candy Grapple +ManaCost:1 B +Types:Instant +K:Bargain +A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | StackDescription$ REP Target creature_{c:Targeted} | SpellDescription$ Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead. +SVar:X:Count$Bargained.5.3 +DeckHints:Type$Artifact|Enchantment & Ability$Token +DeckHas:Ability$Sacrifice +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nTarget creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead. diff --git a/forge-gui/res/cardsfolder/c/candy_trail.txt b/forge-gui/res/cardsfolder/c/candy_trail.txt new file mode 100644 index 00000000000..c76adde78b0 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/candy_trail.txt @@ -0,0 +1,9 @@ +Name:Candy Trail +ManaCost:1 +Types:Artifact Food Clue +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. +SVar:TrigScry:DB$ Scry | ScryNum$ 2 +A:AB$ GainLife | Cost$ 2 T Sac<1/CARDNAME> | LifeAmount$ 3 | SubAbility$ DBDraw | SpellDescription$ You gain 3 life and draw a card. +SVar:DBDraw:DB$ Draw +DeckHas:Ability$LifeGain|Sacrifice +Oracle:When Candy Trail enters the battlefield, scry 2.\n{2}, {T}, Sacrifice Candy Trail: You gain 3 life and draw a card. diff --git a/forge-gui/res/cardsfolder/c/cankerbloom.txt b/forge-gui/res/cardsfolder/c/cankerbloom.txt index 13d7a9e2d83..09225275d33 100644 --- a/forge-gui/res/cardsfolder/c/cankerbloom.txt +++ b/forge-gui/res/cardsfolder/c/cankerbloom.txt @@ -9,4 +9,4 @@ SVar:Proliferate:DB$ Proliferate | SpellDescription$ Proliferate. (Choose any nu DeckHas:Ability$Sacrifice|Proliferate DeckHints:Ability$Counters AI:RemoveDeck:Random -Oracle:{1}, Sacrifice Cankerbloom: Choose one —\n•Destroy target artifact.\n•Destroy target enchantment.\n•Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +Oracle:{1}, Sacrifice Cankerbloom: Choose one —\n• Destroy target artifact.\n• Destroy target enchantment.\n• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) diff --git a/forge-gui/res/cardsfolder/c/canonized_in_blood.txt b/forge-gui/res/cardsfolder/c/canonized_in_blood.txt new file mode 100644 index 00000000000..ba0342682fa --- /dev/null +++ b/forge-gui/res/cardsfolder/c/canonized_in_blood.txt @@ -0,0 +1,9 @@ +Name:Canonized in Blood +ManaCost:1 B +Types:Enchantment +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.) +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterNum$ 1 | CounterType$ P1P1 +A:AB$ Token | Cost$ 5 B B Sac<1/CARDNAME> | TokenOwner$ You | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You | SpellDescription$ Create a 4/3 white and black Vampire Demon creature token with flying. +DeckHas:Ability$Sacrifice|Token|Counters & Type$Vampire|Demon +DeckHints:Ability$Mill|Sacrifice +Oracle:At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)\n{5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying. diff --git a/forge-gui/res/cardsfolder/c/caparocti_sunborn.txt b/forge-gui/res/cardsfolder/c/caparocti_sunborn.txt new file mode 100644 index 00000000000..91949f8f6a1 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/caparocti_sunborn.txt @@ -0,0 +1,8 @@ +Name:Caparocti Sunborn +ManaCost:2 R W +Types:Legendary Creature Human Soldier +PT:4/4 +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDiscover | TriggerDescription$ Whenever CARDNAME attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +SVar:TrigDiscover:AB$ Discover | Cost$ tapXType<2/Artifact;Creature/artifacts and/or creatures> | Num$ 3 +DeckHints:Type$Artifact|Token +Oracle:Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/c/capricious_efreet.txt b/forge-gui/res/cardsfolder/c/capricious_efreet.txt index a2bc26d4fd2..502e8fe01f4 100644 --- a/forge-gui/res/cardsfolder/c/capricious_efreet.txt +++ b/forge-gui/res/cardsfolder/c/capricious_efreet.txt @@ -5,7 +5,7 @@ PT:6/4 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. SVar:TrigPump:DB$ Pump | ValidTgts$ Permanent.nonLand+YouCtrl | TgtPrompt$ Select target nonland permanent you control | Mandatory$ True | IsCurse$ True | SubAbility$ DBPump SVar:DBPump:DB$ Pump | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select up to two target nonland permanents you don't control | TargetMin$ 0 | TargetMax$ 2 | IsCurse$ True | SubAbility$ DBChooseRandom -SVar:DBChooseRandom:DB$ ChooseCard | AtRandom$ True | Reveal$ True | RevealTitle$ OVERRIDE Randomly chosen permanent: | DefinedCards$ TargetedCard | SubAbility$ DBDestroy +SVar:DBChooseRandom:DB$ ChooseCard | AtRandom$ True | Reveal$ True | RevealTitle$ Randomly chosen permanent: | DefinedCards$ TargetedCard | SubAbility$ DBDestroy SVar:DBDestroy:DB$ Destroy | Defined$ ChosenCard | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. diff --git a/forge-gui/res/cardsfolder/c/capricopian.txt b/forge-gui/res/cardsfolder/c/capricopian.txt index 14a80953511..7f0e16812cf 100644 --- a/forge-gui/res/cardsfolder/c/capricopian.txt +++ b/forge-gui/res/cardsfolder/c/capricopian.txt @@ -5,6 +5,6 @@ PT:0/0 K:etbCounter:P1P1:X SVar:X:Count$xPaid A:AB$ PutCounter | Cost$ 2 | Activator$ Player | IsPresent$ Card.Self+attackingYou | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBReselect | ActivationPhases$ Declare Attackers | AILogic$ AlwaysWithNoTgt | SpellDescription$ Put a +1/+1 counter on CARDNAME, then you may reselect which player CARDNAME is attacking. Only the player CARDNAME is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.) -SVar:DBReselect:DB$ ChangeCombatants | Defined$ Self | AILogic$ WeakestOppExceptCtrl | PlayerOnly$ True +SVar:DBReselect:DB$ ChangeCombatants | Defined$ Self | AILogic$ WeakestOppExceptCtrl | Attacking$ Player.OpponentOf CardController DeckHas:Ability$Counters Oracle:Capricopian enters the battlefield with X +1/+1 counters on it.\n{2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.) diff --git a/forge-gui/res/cardsfolder/c/captain_storm_cosmium_raider.txt b/forge-gui/res/cardsfolder/c/captain_storm_cosmium_raider.txt new file mode 100644 index 00000000000..29aef5a39ab --- /dev/null +++ b/forge-gui/res/cardsfolder/c/captain_storm_cosmium_raider.txt @@ -0,0 +1,9 @@ +Name:Captain Storm, Cosmium Raider +ManaCost:U R +Types:Legendary Creature Human Pirate +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Pirate.YouCtrl | TgtPrompt$ Select target Pirate you control | CounterType$ P1P1 | CounterNum$ 1 +DeckHints:Type$Artifact|Pirate +DeckHas:Ability$Counters +Oracle:Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control. diff --git a/forge-gui/res/cardsfolder/c/captains_maneuver.txt b/forge-gui/res/cardsfolder/c/captains_maneuver.txt index 7cecf475f17..ee76c37f18f 100644 --- a/forge-gui/res/cardsfolder/c/captains_maneuver.txt +++ b/forge-gui/res/cardsfolder/c/captains_maneuver.txt @@ -2,10 +2,10 @@ Name:Captain's Maneuver ManaCost:X R W Types:Instant # turn targeted creature or player into chosen -A:SP$ ChoosePlayer | Cost$ X R W | ValidTgts$ Any | Choices$ ThisTargetedPlayer | Defined$ You | SubAbility$ DBChooseCreature | StackDescription$ SpellDescription | SpellDescription$ The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead. +A:SP$ ChoosePlayer | Cost$ X R W | ValidTgts$ Creature,Player,Planeswalker | Choices$ ThisTargetedPlayer | Defined$ You | SubAbility$ DBChooseCreature | StackDescription$ SpellDescription | SpellDescription$ The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead. SVar:DBChooseCreature:DB$ ChooseCard | DefinedCards$ ParentTargeted | Mandatory$ True | Defined$ You | SubAbility$ DBSetVarBefore SVar:DBSetVarBefore:DB$ StoreSVar | SVar$ Y | Type$ Calculate | Expression$ X | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | ValidTgts$ Any | TargetUnique$ True | TgtPrompt$ Select another target to redirect the damage to | ReplacementEffects$ ManeuverDamage | Triggers$ OutOfSight | RememberObjects$ ThisTargetedCard,ThisTargetedPlayer | SubAbility$ DBCleanup +SVar:DBEffect:DB$ Effect | ValidTgts$ Creature,Player,Planeswalker | TargetUnique$ True | TgtPrompt$ Select another target to redirect the damage to | ReplacementEffects$ ManeuverDamage | Triggers$ OutOfSight | RememberObjects$ ThisTargetedCard,ThisTargetedPlayer | SubAbility$ DBCleanup SVar:ManeuverDamage:Event$ DamageDone | ValidTarget$ Card.Creature+ChosenCard,Card.Planeswalker+ChosenCard,Player.Chosen | ReplaceWith$ ManeuverDmg | DamageTarget$ Remembered | Description$ The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead. SVar:ManeuverDmg:DB$ ReplaceSplitDamage | DamageTarget$ Remembered | VarName$ Y SVar:OutOfSight:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.ChosenCard,Card.IsRemembered | Execute$ ExileEffect | Static$ True diff --git a/forge-gui/res/cardsfolder/c/captivating_cave.txt b/forge-gui/res/cardsfolder/c/captivating_cave.txt new file mode 100644 index 00000000000..60286762233 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/captivating_cave.txt @@ -0,0 +1,8 @@ +Name:Captivating Cave +ManaCost:no cost +Types:Land Cave +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +A:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color. +A:AB$ PutCounter | Cost$ 4 T Sac<1/CARDNAME> | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 2 | SorcerySpeed$ True | SpellDescription$ Put two +1/+1 counters on target creature. Activate only as a sorcery. +DeckHas:Ability$Counters +Oracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/captivating_crossroads.txt b/forge-gui/res/cardsfolder/c/captivating_crossroads.txt new file mode 100644 index 00000000000..f88949fbd16 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/captivating_crossroads.txt @@ -0,0 +1,11 @@ +Name:Captivating Crossroads +ManaCost:no cost +Types:Land +K:ETBReplacement:Other:LandTapped +SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ Y | ConditionSVarCompare$ LT3 | SpellDescription$ During your first three turns of the game, CARDNAME enters the battlefield tapped if you were the starting player. +SVar:Y:Count$YourTurns/Plus.X +SVar:X:Count$StartingPlayer.0.3 +K:ETBReplacement:Other:ChooseColor +SVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. +A:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color. +Oracle:During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player.\nAs Captivating Crossroads enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/caravan_vigil.txt b/forge-gui/res/cardsfolder/c/caravan_vigil.txt index 6a51c7ac3fc..a223a83018a 100644 --- a/forge-gui/res/cardsfolder/c/caravan_vigil.txt +++ b/forge-gui/res/cardsfolder/c/caravan_vigil.txt @@ -1,7 +1,5 @@ Name:Caravan Vigil ManaCost:G Types:Sorcery -A:SP$ ChangeZone | Cost$ G | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ EQ0 | SubAbility$ DBChangeZone | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. -SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | DestinationAlternative$ Hand | AlternativeDestinationMessage$ Put that card onto the battlefield instead of putting it into your hand? | ChangeType$ Land.Basic | ChangeNum$ 1 | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ GE1 -SVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature +A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | DestinationAlternative$ Battlefield | DestAltSVar$ Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature | ChangeType$ Land.Basic | StackDescription$ SpellDescription | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.,,,,,,Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. Oracle:Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nMorbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. diff --git a/forge-gui/res/cardsfolder/c/careening_mine_cart.txt b/forge-gui/res/cardsfolder/c/careening_mine_cart.txt new file mode 100644 index 00000000000..4ed18251610 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/careening_mine_cart.txt @@ -0,0 +1,10 @@ +Name:Careening Mine Cart +ManaCost:3 +Types:Artifact Vehicle +PT:3/3 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Treasure token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You +K:Crew:1 +DeckHas:Ability$Token & Type$Treasure +SVar:HasAttackEffect:TRUE +Oracle:Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) diff --git a/forge-gui/res/cardsfolder/c/carmen_cruel_skymarcher.txt b/forge-gui/res/cardsfolder/c/carmen_cruel_skymarcher.txt new file mode 100644 index 00000000000..59948f63d5e --- /dev/null +++ b/forge-gui/res/cardsfolder/c/carmen_cruel_skymarcher.txt @@ -0,0 +1,12 @@ +Name:Carmen, Cruel Skymarcher +ManaCost:3 W B +Types:Legendary Creature Vampire Soldier +PT:2/2 +K:Flying +T:Mode$ Sacrificed | ValidCard$ Permanent | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player sacrifices a permanent, put a +1/+1 counter on CARDNAME and you gain 1 life. +SVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ TrigLife +SVar:TrigLife:DB$ GainLife | LifeAmount$ 1 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigReanimate | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME attacks, return up to one target permanent card with mana value less than or equal to NICKNAME's power from your graveyard to the battlefield. +SVar:X:Count$CardPower +SVar:TrigReanimate:DB$ ChangeZone | ValidTgts$ Permanent.YouOwn+cmcLEX | TgtPrompt$ Choose up to one target permanent card with mana value less than or equal to NICKNAME's power | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ 0 | TargetMax$ 1 +Oracle:Flying\nWhenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.\nWhenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/c/carnage_tyrant.txt b/forge-gui/res/cardsfolder/c/carnage_tyrant.txt index 95746383ae4..1b574f69a5b 100644 --- a/forge-gui/res/cardsfolder/c/carnage_tyrant.txt +++ b/forge-gui/res/cardsfolder/c/carnage_tyrant.txt @@ -2,7 +2,7 @@ Name:Carnage Tyrant ManaCost:4 G G Types:Creature Dinosaur PT:7/6 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Trample K:Hexproof Oracle:This spell can't be countered.\nTrample, hexproof diff --git a/forge-gui/res/cardsfolder/c/carnival_carnage.txt b/forge-gui/res/cardsfolder/c/carnival_carnage.txt index ad3801a0416..46ba26c7a4a 100644 --- a/forge-gui/res/cardsfolder/c/carnival_carnage.txt +++ b/forge-gui/res/cardsfolder/c/carnival_carnage.txt @@ -11,6 +11,6 @@ ALTERNATE Name:Carnage ManaCost:2 B R Types:Sorcery -A:SP$ DealDamage | Cost$ 2 B R | ValidTgts$ Player.Opponent | NumDmg$ 3 | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals 3 damage to target player. That player discards two cards. +A:SP$ DealDamage | Cost$ 2 B R | ValidTgts$ Player.Opponent | NumDmg$ 3 | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals 3 damage to target opponent. That player discards two cards. SVar:DBDiscard:DB$ Discard | Defined$ TargetedPlayer | NumCards$ 2 | Mode$ TgtChoose Oracle:Carnage deals 3 damage to target opponent. That player discards two cards. diff --git a/forge-gui/res/cardsfolder/c/cartographers_companion.txt b/forge-gui/res/cardsfolder/c/cartographers_companion.txt new file mode 100644 index 00000000000..5070aee5a81 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cartographers_companion.txt @@ -0,0 +1,8 @@ +Name:Cartographer's Companion +ManaCost:3 +Types:Artifact Creature Gnome +PT:2/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +SVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore +DeckHas:Ability$Token|Counters|Sacrifice & Type$Artifact|Map +Oracle:When Cartographer's Companion enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/catalyst_stone.txt b/forge-gui/res/cardsfolder/c/catalyst_stone.txt index 611b94f3b63..6201c0c2c45 100644 --- a/forge-gui/res/cardsfolder/c/catalyst_stone.txt +++ b/forge-gui/res/cardsfolder/c/catalyst_stone.txt @@ -1,7 +1,7 @@ Name:Catalyst Stone ManaCost:2 Types:Artifact -S:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Spell.Flashback | Activator$ You | Amount$ 2 | Description$ Flashback costs you pay cost up to {2} less. +S:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Spell.Flashback | Activator$ You | Amount$ 2 | UpTo$ True | Description$ Flashback costs you pay cost up to {2} less. S:Mode$ RaiseCost | ValidCard$ Card | ValidSpell$ Spell.Flashback | Activator$ Opponent | Amount$ 2 | Description$ Flashback costs your opponents pay cost {2} more. AI:RemoveDeck:Random Oracle:Flashback costs you pay cost up to {2} less.\nFlashback costs your opponents pay cost {2} more. diff --git a/forge-gui/res/cardsfolder/c/cathedral_of_serra.txt b/forge-gui/res/cardsfolder/c/cathedral_of_serra.txt index 30cede8f6ad..3b06dcc00c1 100644 --- a/forge-gui/res/cardsfolder/c/cathedral_of_serra.txt +++ b/forge-gui/res/cardsfolder/c/cathedral_of_serra.txt @@ -1,7 +1,7 @@ Name:Cathedral of Serra ManaCost:no cost Types:Land -S:Mode$ Continuous | Affected$ Creature.White+Legendary | AddKeyword$ Bands with Other Legendary Creatures | Description$ White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +S:Mode$ Continuous | Affected$ Creature.White+Legendary+YouCtrl | AddKeyword$ Bands with Other Legendary Creatures | Description$ White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) SVar:NonStackingEffect:True DeckHas:Keyword$BandsWithOther DeckNeeds:Type$Legendary & Color$White diff --git a/forge-gui/res/cardsfolder/c/cavalcade_of_calamity.txt b/forge-gui/res/cardsfolder/c/cavalcade_of_calamity.txt index 2287e4beb4d..6b2522795e4 100644 --- a/forge-gui/res/cardsfolder/c/cavalcade_of_calamity.txt +++ b/forge-gui/res/cardsfolder/c/cavalcade_of_calamity.txt @@ -2,6 +2,6 @@ Name:Cavalcade of Calamity ManaCost:1 R Types:Enchantment T:Mode$ Attacks | ValidCard$ Creature.powerLE1+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature you control with power 1 or less attacks, CARDNAME deals 1 damage to the player or planeswalker that creature is attacking -SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredDefender | NumDmg$ 1 +SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & Valid Planeswalker.TriggeredDefender | NumDmg$ 1 SVar:PlayMain1:TRUE Oracle:Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking. diff --git a/forge-gui/res/cardsfolder/c/cavalier_of_flame.txt b/forge-gui/res/cardsfolder/c/cavalier_of_flame.txt index d11479bcc23..7e571968f5a 100644 --- a/forge-gui/res/cardsfolder/c/cavalier_of_flame.txt +++ b/forge-gui/res/cardsfolder/c/cavalier_of_flame.txt @@ -4,7 +4,7 @@ Types:Creature Elemental Knight PT:6/5 A:AB$ PumpAll | Cost$ 1 R | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Haste | SpellDescription$ Creatures you control get +1/+0 and gain haste until end of turn. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard any number of cards, then draw that many cards. -SVar:TrigDiscard:DB$ Discard | Cost$ 3 R | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw | SpellDescription$ Discard any number of cards, then draw that many cards. +SVar:TrigDiscard:DB$ Discard | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ Y | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:Y:Remembered$Amount diff --git a/forge-gui/res/cardsfolder/c/cavern_stomper.txt b/forge-gui/res/cardsfolder/c/cavern_stomper.txt new file mode 100644 index 00000000000..30c6c36d045 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cavern_stomper.txt @@ -0,0 +1,9 @@ +Name:Cavern Stomper +ManaCost:4 G G +Types:Creature Dinosaur +PT:7/7 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +SVar:TrigScry:DB$ Scry | ScryNum$ 2 +A:AB$ Effect | Cost$ 3 G | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ CARDNAME can't be blocked by creatures with power 2 or less this turn. +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | ValidBlocker$ Creature.powerLE2 | Description$ EFFECTSOURCE can't be blocked by creatures with power 2 or less this turn. +Oracle:When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)\n{3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cavernous_maw.txt b/forge-gui/res/cardsfolder/c/cavernous_maw.txt new file mode 100644 index 00000000000..c44125ecad1 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cavernous_maw.txt @@ -0,0 +1,9 @@ +Name:Cavernous Maw +ManaCost:no cost +Types:Land Cave +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +A:AB$ Animate | Cost$ 2 | CheckSVar$ X | SVarCompare$ GE3 | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | RemoveCreatureTypes$ True | SpellDescription$ CARDNAME becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater. +SVar:X:Count$ValidGraveyard,Battlefield Cave.YouOwn+Other +DeckHas:Type$Elemental +DeckHints:Type$Cave & Ability$Graveyard|Mill +Oracle:{T}: Add {C}.\n{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater. diff --git a/forge-gui/res/cardsfolder/c/cecily_haunted_mage.txt b/forge-gui/res/cardsfolder/c/cecily_haunted_mage.txt deleted file mode 100644 index 4292d826abd..00000000000 --- a/forge-gui/res/cardsfolder/c/cecily_haunted_mage.txt +++ /dev/null @@ -1,14 +0,0 @@ -Name:Cecily, Haunted Mage -ManaCost:1 U B R -Types:Legendary Creature Human Wizard -PT:3/5 -S:Mode$ Continuous | Affected$ You | SetMaxHandSize$ 11 | Description$ Your maximum hand size is eleven. -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. -SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife -SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 | SubAbility$ DBPlay -SVar:DBPlay:DB$ Play | ConditionCheckSVar$ HandSize | ConditionSVarCompare$ GE11 | Valid$ Card.YouOwn | ValidSA$ Instant,Sorcery | ValidZone$ Hand | WithoutManaCost$ True | Amount$ 1 | Controller$ You | Optional$ True -SVar:HandSize:Count$InYourHand -K:Friends forever -SVar:HasAttackEffect:TRUE -DeckHints:Type$Instant|Sorcery -Oracle:Your maximum hand size is eleven.\nWhenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.\nFriends forever (You can have two commanders if both have friends forever.) diff --git a/forge-gui/res/cardsfolder/c/celestial_dawn.txt b/forge-gui/res/cardsfolder/c/celestial_dawn.txt index 4637286ae39..e0df44f8a4b 100644 --- a/forge-gui/res/cardsfolder/c/celestial_dawn.txt +++ b/forge-gui/res/cardsfolder/c/celestial_dawn.txt @@ -4,8 +4,7 @@ Types:Enchantment S:Mode$ Continuous | Affected$ Land.YouCtrl | AddType$ Plains | RemoveLandTypes$ True | Description$ Lands you control are Plains. S:Mode$ Continuous | Affected$ Card.YouOwn+nonLand | SetColor$ White | AffectedZone$ Hand,Library,Graveyard,Exile,Command | Description$ Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. S:Mode$ Continuous | Affected$ Card.YouCtrl+nonLand | SetColor$ White | AffectedZone$ Battlefield,Stack -S:Mode$ Continuous | Affected$ You | ManaConversion$ White->AnyColor | Description$ You may spend white mana as though it were mana of any color. -S:Mode$ Continuous | Affected$ You | ManaConversion$ UBRG<-C | Description$ You may spend other mana only as though it were colorless mana. +S:Mode$ ManaConvert | ValidPlayer$ You | ManaConversion$ White->AnyColor nonWhite<-C | Description$ You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. SVar:NonStackingEffect:True AI:RemoveDeck:Random Oracle:Lands you control are Plains.\nNonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.\nYou may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. diff --git a/forge-gui/res/cardsfolder/c/celestine_reef.txt b/forge-gui/res/cardsfolder/c/celestine_reef.txt index 34a5685b47e..a40f69c3767 100644 --- a/forge-gui/res/cardsfolder/c/celestine_reef.txt +++ b/forge-gui/res/cardsfolder/c/celestine_reef.txt @@ -1,12 +1,12 @@ Name:Celestine Reef ManaCost:no cost Types:Plane Luvion -S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.withoutFlying+withoutIslandwalk | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Creatures without flying or islandwalk can't attack. +S:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.withoutFlying+withoutIslandwalk | Description$ Creatures without flying or islandwalk can't attack. T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game. SVar:RolledChaos:DB$ Effect | StaticAbilities$ STCantlose,STCantWin | Triggers$ TrigPlaneswalk | Duration$ Permanent SVar:STCantlose:Mode$ Continuous | EffectZone$ Command | Affected$ You | AddKeyword$ You can't lose the game. | Description$ Until a player planeswalks, you can't lose the game and your opponents can't win the game. SVar:STCantWin:Mode$ Continuous | EffectZone$ Command | Affected$ Opponent | AddKeyword$ You can't win the game. -SVar:TrigPlaneswalk:Mode$ PlaneswalkedFrom | Execute$ DBCleanup | Static$ True +SVar:TrigPlaneswalk:Mode$ PlaneswalkedTo | Execute$ DBCleanup | Static$ True SVar:DBCleanup:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile SVar:AIRollPlanarDieParams:Mode$ Always Oracle:Creatures without flying or islandwalk can't attack.\nWhenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game. diff --git a/forge-gui/res/cardsfolder/c/cenote_scout.txt b/forge-gui/res/cardsfolder/c/cenote_scout.txt new file mode 100644 index 00000000000..0002b8bf00e --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cenote_scout.txt @@ -0,0 +1,8 @@ +Name:Cenote Scout +ManaCost:G +Types:Creature Merfolk Scout +PT:1/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +SVar:TrigExplore:DB$ Explore +DeckHas:Ability$Counters +Oracle:When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/centaur_of_attention.txt b/forge-gui/res/cardsfolder/c/centaur_of_attention.txt new file mode 100644 index 00000000000..d3b024fecd1 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/centaur_of_attention.txt @@ -0,0 +1,11 @@ +Name:Centaur of Attention +ManaCost:3 G G +Types:Creature Centaur Performer +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRollDice | TriggerDescription$ When CARDNAME enters the battlefield, roll five six-sided dice and store those results on it. +SVar:TrigRollDice:DB$ RollDice | Amount$ 5 | StoreResults$ True +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigReroll | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may reroll any number of CARDNAME's stored results. +SVar:TrigReroll:DB$ RollDice | RerollResults$ True +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. +SVar:X:Count$MaxSameStoredRolls +Oracle:When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.\nAt the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.\nCentaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. diff --git a/forge-gui/res/cardsfolder/c/cerise_slayer_of_fear.txt b/forge-gui/res/cardsfolder/c/cerise_slayer_of_fear.txt new file mode 100644 index 00000000000..03a85dc1199 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cerise_slayer_of_fear.txt @@ -0,0 +1,13 @@ +Name:Cerise, Slayer of Fear +ManaCost:3 W W +Types:Legendary Creature Human Cleric Knight +PT:5/5 +K:First Strike +K:Lifelink +T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | CheckSVar$ X | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ At the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn. +SVar:TrigSeek:DB$ Seek | Type$ Card.cmcEQY +SVar:X:Count$LifeYouGainedThisTurn +SVar:Y:Count$ValidLibrary Card.YouOwn+cmcLEX$GreatestCMC +DeckHas:Ability$LifeGain +DeckHints:Ability$LifeGain +Oracle:First strike, lifelink\nAt the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn. diff --git a/forge-gui/res/cardsfolder/c/chainer_nightmare_adept.txt b/forge-gui/res/cardsfolder/c/chainer_nightmare_adept.txt index 3c47f33c4f6..752333c2bdc 100644 --- a/forge-gui/res/cardsfolder/c/chainer_nightmare_adept.txt +++ b/forge-gui/res/cardsfolder/c/chainer_nightmare_adept.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Human Minion PT:3/2 A:AB$ Effect | Cost$ Discard<1/Card> | StaticAbilities$ STYardCast | ActivationLimit$ 1 | SpellDescription$ You may cast a creature spell from your graveyard this turn. Activate only once each turn. SVar:STYardCast:Mode$ Continuous | Affected$ Creature.nonLand+YouCtrl | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Graveyard -AI:RemoveDeck:All T:Mode$ ChangesZone | ValidCard$ Creature.nonToken+YouCtrl+wasNotCastFromYourHandByYou | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn. SVar:TrigPump:DB$ Pump | Defined$ TriggeredCard | KW$ Haste | Duration$ UntilYourNextTurn +AI:RemoveDeck:All Oracle:Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.\nWhenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn. diff --git a/forge-gui/res/cardsfolder/c/chainers_torment.txt b/forge-gui/res/cardsfolder/c/chainers_torment.txt index 1f65cfd6fe9..073ad2a5b97 100644 --- a/forge-gui/res/cardsfolder/c/chainers_torment.txt +++ b/forge-gui/res/cardsfolder/c/chainers_torment.txt @@ -1,7 +1,7 @@ Name:Chainer's Torment ManaCost:3 B Types:Enchantment Saga -K:Saga:3:DBDealDamage,DBDealDamage,DBToken +K:Chapter:3:DBDealDamage,DBDealDamage,DBToken SVar:DBDealDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to each opponent and you gain 2 life. SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_x_x_nightmare_horror | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | RememberTokens$ True | SubAbility$ DBDamageYou | SpellDescription$ Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you. diff --git a/forge-gui/res/cardsfolder/c/chains_of_custody.txt b/forge-gui/res/cardsfolder/c/chains_of_custody.txt index 82408a95dab..61d6e86a69a 100644 --- a/forge-gui/res/cardsfolder/c/chains_of_custody.txt +++ b/forge-gui/res/cardsfolder/c/chains_of_custody.txt @@ -5,6 +5,6 @@ K:Enchant creature you control A:SP$ Attach | ValidTgts$ Creature.YouCtrl | AILogic$ Pump T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield. SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Ward:2 | Description$ Enchanted creature has ward {2}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Ward:2 | Description$ Enchanted creature has ward {2}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) SVar:PlayMain1:TRUE Oracle:Enchant creature you control\nWhen Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.\nEnchanted creature has ward {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) diff --git a/forge-gui/res/cardsfolder/c/champions_of_tyr.txt b/forge-gui/res/cardsfolder/c/champions_of_tyr.txt index 035487278b6..b97eae44765 100644 --- a/forge-gui/res/cardsfolder/c/champions_of_tyr.txt +++ b/forge-gui/res/cardsfolder/c/champions_of_tyr.txt @@ -3,14 +3,13 @@ ManaCost:2 W W Types:Creature Angel Knight PT:4/3 K:Flying -K:Double team +K:Double Team T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBBoon | TriggerDescription$ When CARDNAME enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it." -SVar:DBBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast | SpellDescription$ You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it." -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | ActivationLimit$ 1 | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, flying counter, and lifelink counter on it. +SVar:DBBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, flying counter, and lifelink counter on it. SVar:ReplEffAddCounter:DB$ Effect | ReplacementEffects$ ETBAddCounter | RememberObjects$ TriggeredCard -SVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter -SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1,Flying,Lifelink | CounterNum$ 1 | SubAbility$ MoveToBattlefield -SVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | SubAbility$ TrigRemoveSelf -SVar:TrigRemoveSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +SVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplacementResult$ Updated | ReplaceWith$ ETBAddExtraCounter +SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1,Flying,Lifelink | CounterNum$ 1 | SubAbility$ DBRemoveSelf +SVar:DBRemoveSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile DeckHas:Ability$LifeGain|Counters & Keyword$Lifelink|Flying Oracle:Flying\nDouble team\nWhen Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it." diff --git a/forge-gui/res/cardsfolder/c/chance_met_elves.txt b/forge-gui/res/cardsfolder/c/chance_met_elves.txt index 5907cebc294..eb2087f5935 100644 --- a/forge-gui/res/cardsfolder/c/chance_met_elves.txt +++ b/forge-gui/res/cardsfolder/c/chance_met_elves.txt @@ -3,6 +3,6 @@ ManaCost:2 G Types:Creature Elf Warrior PT:3/2 T:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | ActivationLimit$ 1 | TriggerDescription$ Whenever you scry, put a +1/+1 counter on CARDNAME. This ability triggers only once each turn. -SVar:TrigPutCounter:DB$ PutCounter | CounterNum$ 1 | CounterType$ P1P1 | Defined$ Self +SVar:TrigPutCounter:DB$ PutCounter | CounterNum$ 1 | CounterType$ P1P1 | Defined$ Self DeckHas:Ability$Counters Oracle:Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/chancellor_of_tales.txt b/forge-gui/res/cardsfolder/c/chancellor_of_tales.txt new file mode 100644 index 00000000000..2435509e225 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/chancellor_of_tales.txt @@ -0,0 +1,10 @@ +Name:Chancellor of Tales +ManaCost:3 U +Types:Creature Faerie Advisor +PT:2/3 +K:Flying +T:Mode$ SpellCast | ValidCard$ Card.Adventure | ValidActivatingPlayer$ You | Execute$ TrigCopySpell | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. +SVar:TrigCopySpell:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True +SVar:BuffedBy:Creature.AdventureCard +DeckNeeds:Type$Adventure +Oracle:Flying\nWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/chancellor_of_the_annex.txt b/forge-gui/res/cardsfolder/c/chancellor_of_the_annex.txt index 4f2da64676d..728cab952ff 100644 --- a/forge-gui/res/cardsfolder/c/chancellor_of_the_annex.txt +++ b/forge-gui/res/cardsfolder/c/chancellor_of_the_annex.txt @@ -4,10 +4,9 @@ Types:Creature Phyrexian Angel PT:5/6 K:Flying K:MayEffectFromOpeningHand:RevealCard -SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ CounterFirstSpellEffect | SpellDescription$ You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. -SVar:CounterFirstSpellEffect:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | Triggers$ TrigCounter | EffectOwner$ Player.IsRemembered | Duration$ Permanent -SVar:TrigCounter:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigCounterSpell | OneOff$ True | TriggerZones$ Command | TriggerDescription$ Whenever an opponent casts a spell for the first time, counter that spell unless that player pays {1}. +SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ DBEffect | SpellDescription$ You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. +SVar:DBEffect:DB$ Effect | Triggers$ TrigCounter | EffectOwner$ Opponent | Duration$ Permanent +SVar:TrigCounter:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigCounterSpell | OneOff$ True | TriggerZones$ Command | TriggerDescription$ When each opponent casts their first spell of the game, counter that spell unless that player pays {1}. SVar:TrigCounterSpell:DB$ Counter | Defined$ TriggeredSpellAbility | UnlessCost$ 1 | UnlessPayer$ You SVar:SpellsNeedExtraManaEffect:1 T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | Execute$ CounterSpellOpp | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent casts a spell, counter it unless that player pays {1}. diff --git a/forge-gui/res/cardsfolder/c/chancellor_of_the_dross.txt b/forge-gui/res/cardsfolder/c/chancellor_of_the_dross.txt index b26cb6e65e5..a623ff5bcc5 100644 --- a/forge-gui/res/cardsfolder/c/chancellor_of_the_dross.txt +++ b/forge-gui/res/cardsfolder/c/chancellor_of_the_dross.txt @@ -6,11 +6,10 @@ K:MayEffectFromOpeningHand:RevealCard K:Flying K:Lifelink SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ DrainOnUpkeep | SpellDescription$ You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. -SVar:DrainOnUpkeep:DB$ Effect | Triggers$ TrigDrain | Name$ Chancellor of the Dross effect -SVar:TrigDrain:Mode$ Phase | Phase$ Upkeep | Execute$ DrainLife | TriggerDescription$ At the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. +SVar:DrainOnUpkeep:DB$ Effect | Triggers$ TrigDrain +SVar:TrigDrain:Mode$ Phase | Phase$ Upkeep | Execute$ DrainLife | OneOff$ True | TriggerDescription$ At the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. SVar:DrainLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 3 | SubAbility$ GainLife -SVar:GainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | SubAbility$ RemoveMe -SVar:RemoveMe:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +SVar:GainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost SVar:AFLifeLost:Number$0 #AFLifeLost will be set by LoseLife Oracle:You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.\nFlying, lifelink diff --git a/forge-gui/res/cardsfolder/c/chancellor_of_the_forge.txt b/forge-gui/res/cardsfolder/c/chancellor_of_the_forge.txt index 1ba13ca58af..16ec12636c8 100644 --- a/forge-gui/res/cardsfolder/c/chancellor_of_the_forge.txt +++ b/forge-gui/res/cardsfolder/c/chancellor_of_the_forge.txt @@ -7,9 +7,9 @@ SVar:EffMassToken:DB$ Token | TokenAmount$ X | TokenOwner$ You | TokenScript$ r_ SVar:X:Count$Valid Creature.YouCtrl K:MayEffectFromOpeningHand:RevealCard SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ TokenOnUpkeep | SpellDescription$ You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. -SVar:TokenOnUpkeep:DB$ Effect | Triggers$ TrigToken | Name$ Chancellor of the Forge effect | SpellDescription$ You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. -SVar:TrigToken:Mode$ Phase | Phase$ Upkeep | Execute$ EffToken | TriggerDescription$ At the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. -SVar:EffToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ r_1_1_phyrexian_goblin_haste | SubAbility$ RemoveMe -SVar:RemoveMe:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +SVar:TokenOnUpkeep:DB$ Effect | Triggers$ TrigToken +SVar:TrigToken:Mode$ Phase | Phase$ Upkeep | Execute$ EffToken | OneOff$ True | TriggerDescription$ At the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. +SVar:EffToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ r_1_1_phyrexian_goblin_haste SVar:PlayMain1:TRUE +DeckHas:Type$Goblin Oracle:You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.\nWhen Chancellor of the Forge enters the battlefield, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control. diff --git a/forge-gui/res/cardsfolder/c/chancellor_of_the_spires.txt b/forge-gui/res/cardsfolder/c/chancellor_of_the_spires.txt index e2ef365427f..959518de28c 100644 --- a/forge-gui/res/cardsfolder/c/chancellor_of_the_spires.txt +++ b/forge-gui/res/cardsfolder/c/chancellor_of_the_spires.txt @@ -5,10 +5,10 @@ PT:5/7 K:MayEffectFromOpeningHand:RevealCard K:Flying SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ DrainOnUpkeep | SpellDescription$ You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. -SVar:DrainOnUpkeep:DB$ Effect | Triggers$ TrigMill | Name$ Chancellor of the Spires effect -SVar:TrigMill:Mode$ Phase | Phase$ Upkeep | Execute$ Mill | TriggerDescription$ At the beginning of the first upkeep, each opponent mills seven cards. -SVar:Mill:DB$ Mill | NumCards$ 7 | Defined$ Player.Opponent | SubAbility$ RemoveMe -SVar:RemoveMe:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +SVar:DrainOnUpkeep:DB$ Effect | Triggers$ TrigMill +SVar:TrigMill:Mode$ Phase | Phase$ Upkeep | Execute$ Mill | OneOff$ True | TriggerDescription$ At the beginning of the first upkeep, each opponent mills seven cards. +SVar:Mill:DB$ Mill | NumCards$ 7 | Defined$ Player.Opponent T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. SVar:TrigChangeZone:DB$ Play | TgtZone$ Graveyard | WithoutManaCost$ True | ValidTgts$ Instant.OppOwn,Sorcery.OppOwn | TgtPrompt$ Choose target instant or sorcery card from an opponent's graveyard | Optional$ True +DeckHas:Ability$Mill Oracle:You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.\nFlying\nWhen Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/c/chancellor_of_the_tangle.txt b/forge-gui/res/cardsfolder/c/chancellor_of_the_tangle.txt index ac0ae67f1b8..4bc9e7ab3a1 100644 --- a/forge-gui/res/cardsfolder/c/chancellor_of_the_tangle.txt +++ b/forge-gui/res/cardsfolder/c/chancellor_of_the_tangle.txt @@ -6,7 +6,7 @@ K:MayEffectFromOpeningHand:ManaOnMain K:Vigilance K:Reach SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ ManaOnMain | SpellDescription$ You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}. -SVar:ManaOnMain:DB$ Effect | Triggers$ TrigMana | Duration$ Permanent | Name$ Chancellor of the Tangle effect +SVar:ManaOnMain:DB$ Effect | Triggers$ TrigMana | Duration$ Permanent SVar:TrigMana:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | OneOff$ True | Execute$ EffMana | TriggerDescription$ At the beginning of your first main phase, add G. SVar:EffMana:DB$ Mana | Produced$ G Oracle:You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}.\nVigilance, reach diff --git a/forge-gui/res/cardsfolder/c/chandra_awakened_inferno.txt b/forge-gui/res/cardsfolder/c/chandra_awakened_inferno.txt index b30d25c9252..c33c0d1b980 100644 --- a/forge-gui/res/cardsfolder/c/chandra_awakened_inferno.txt +++ b/forge-gui/res/cardsfolder/c/chandra_awakened_inferno.txt @@ -2,7 +2,7 @@ Name:Chandra, Awakened Inferno ManaCost:4 R R Types:Legendary Planeswalker Chandra Loyalty:6 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:AB$ Effect | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | EffectOwner$ Player.Opponent | Name$ Emblem - Chandra, Awakened Inferno | Triggers$ BOTTrig | Duration$ Permanent | AILogic$ Always | SpellDescription$ Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." SVar:BOTTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ ChandraDmg | TriggerDescription$ At the beginning of your upkeep, this emblem deals 1 damage to you. SVar:ChandraDmg:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1 diff --git a/forge-gui/res/cardsfolder/c/chandras_firemaw.txt b/forge-gui/res/cardsfolder/c/chandras_firemaw.txt index 9acac637b16..61d91fabf24 100644 --- a/forge-gui/res/cardsfolder/c/chandras_firemaw.txt +++ b/forge-gui/res/cardsfolder/c/chandras_firemaw.txt @@ -4,6 +4,6 @@ Types:Creature Hellion PT:4/2 K:Haste T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedChandra; Flame's Catalyst | ChangeNum$ 1 -DeckHints:Name$Chandra, Flame's Catalyst +SVar:TrigSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedChandra; Flame's Catalyst | ChangeNum$ 1 +DeckNeeds:Name$Chandra, Flame's Catalyst Oracle:Haste\nWhen Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/c/chandras_flame_wave.txt b/forge-gui/res/cardsfolder/c/chandras_flame_wave.txt index 3e4e73b3538..325ed5e64c1 100644 --- a/forge-gui/res/cardsfolder/c/chandras_flame_wave.txt +++ b/forge-gui/res/cardsfolder/c/chandras_flame_wave.txt @@ -1,7 +1,7 @@ Name:Chandra's Flame Wave ManaCost:3 R R Types:Sorcery -A:SP$ DamageAll | Cost$ 3 R R | ValidTgts$ Player | NumDmg$ 2 | ValidPlayers$ Targeted | ValidCards$ Creature.TargetedPlayerCtrl | ValidDescription$ target player and each creature that player controls. | SubAbility$ DBSearch | SpellDescription$ CARDNAME deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedChandra; Flame's Fury | ChangeNum$ 1 | Optional$ True +A:SP$ DamageAll | ValidTgts$ Player | NumDmg$ 2 | ValidPlayers$ Targeted | ValidCards$ Creature.TargetedPlayerCtrl | ValidDescription$ target player and each creature that player controls. | SubAbility$ DBSearch | SpellDescription$ CARDNAME deals 2 damage to target player and each creature that player controls. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedChandra; Flame's Fury | Optional$ True | StackDescription$ SpellDescription | SpellDescription$ Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle. DeckHints:Name$Chandra, Flame's Fury Oracle:Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/c/chandras_outburst.txt b/forge-gui/res/cardsfolder/c/chandras_outburst.txt index d45bf4fc5cd..0cb11745ab5 100644 --- a/forge-gui/res/cardsfolder/c/chandras_outburst.txt +++ b/forge-gui/res/cardsfolder/c/chandras_outburst.txt @@ -1,7 +1,7 @@ Name:Chandra's Outburst ManaCost:3 R R Types:Sorcery -A:SP$ DealDamage | Cost$ 3 R R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 4 | SubAbility$ DBSearch | SpellDescription$ CARDNAME deals 4 damage to target player or planeswalker. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedChandra; Bold Pyromancer | ChangeNum$ 1 -DeckNeeds:Name$Chandra, Bold Pyromancer +A:SP$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 4 | SubAbility$ DBSearch | SpellDescription$ CARDNAME deals 4 damage to target player or planeswalker. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedChandra; Bold Pyromancer | ChangeNum$ 1 | SpellDescription$ Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle. +DeckHints:Name$Chandra, Bold Pyromancer Oracle:Chandra's Outburst deals 4 damage to target player or planeswalker.\nSearch your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/c/change_the_equation.txt b/forge-gui/res/cardsfolder/c/change_the_equation.txt index c32d55f8f3e..64d0c8bd401 100644 --- a/forge-gui/res/cardsfolder/c/change_the_equation.txt +++ b/forge-gui/res/cardsfolder/c/change_the_equation.txt @@ -3,5 +3,5 @@ ManaCost:1 U Types:Instant A:SP$ Charm | Choices$ DBCounter,DBCounterBis SVar:DBCounter:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell with mana value 2 or less | ValidTgts$ Card.cmcLE2 | SpellDescription$ Counter target spell with mana value 2 or less. -SVar:DBCounterBis:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell with mana value 2 or less | ValidTgts$ Card.cmcLE6+Red,Card.cmcLE6+Green| SpellDescription$ Counter target red or green spell with mana value 6 or less. -Oracle:Choose one —\n• Counter target spell with mana value 2 or less.\n• Counter target red or green spell with mana value 6 or less. \ No newline at end of file +SVar:DBCounterBis:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell with mana value 2 or less | ValidTgts$ Card.cmcLE6+Red,Card.cmcLE6+Green | SpellDescription$ Counter target red or green spell with mana value 6 or less. +Oracle:Choose one —\n• Counter target spell with mana value 2 or less.\n• Counter target red or green spell with mana value 6 or less. diff --git a/forge-gui/res/cardsfolder/c/chaos_balor.txt b/forge-gui/res/cardsfolder/c/chaos_balor.txt index d114bbd77dc..d648f500532 100644 --- a/forge-gui/res/cardsfolder/c/chaos_balor.txt +++ b/forge-gui/res/cardsfolder/c/chaos_balor.txt @@ -6,17 +6,14 @@ K:Flying T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ Whenever CARDNAME attacks or dies, ABILITY T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCharm | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or dies, ABILITY SVar:TrigCharm:DB$ Charm | CharmNum$ 2 | Choices$ DiscardSeek,DamageTreasures,DamagePump | AdditionalDescription$ . Each mode must target a different player. -SVar:DiscardSeek:DB$ Discard | ValidTgts$ Player | TargetUnique$ True | Mode$ Hand | RememberDiscarded$ True | SubAbility$ DBSeek | SpellDescription$ Target player discards all cards in their hand, then seeks that many nonland cards. +SVar:DiscardSeek:DB$ Discard | ValidTgts$ Player | TargetUnique$ True | TgtPrompt$ Select target player to discard all the cards in their hand, then seek that many nonland cards | Mode$ Hand | RememberDiscarded$ True | SubAbility$ DBSeek | SpellDescription$ Target player discards all cards in their hand, then seeks that many nonland cards. SVar:DBSeek:DB$ Seek | Defined$ Targeted | Num$ X | Type$ Card.nonLand | SubAbility$ DBCleanup SVar:DamageTreasures:DB$ DealDamage | ValidTgts$ Player | TargetUnique$ True | TgtPrompt$ Select target player to take 2 damage and create two Treasures | NumDmg$ 2 | SubAbility$ DBToken | SpellDescription$ CARDNAME deals 2 damage to target player and they create two Treasure tokens. SVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenAmount$ 2 | TokenOwner$ ParentTarget -SVar:DamagePump:DB$ DamageAll | ValidTgts$ Player | TargetUnique$ True | NumDmg$ 2 | RememberDamaged$ True | ValidCards$ Creature | ValidDescription$ each creature target player controls. | SubAbility$ DBEffect | SpellDescription$ CARDNAME deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0. -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualP2P0 | Name$ Chaos Balor's Perpetual Effect | Duration$ Permanent -SVar:PerpetualP2P0:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 2 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Those creatures perpetually get +2/+0. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +SVar:DamagePump:DB$ DamageAll | ValidTgts$ Player | TargetUnique$ True | TgtPrompt$ Select target player – each creature they control takes 2 damage and perpetually gets +2/+0 | NumDmg$ 2 | RememberDamaged$ True | ValidCards$ Creature | ValidDescription$ each creature target player controls. | SubAbility$ DBPump | SpellDescription$ CARDNAME deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0. +SVar:DBPump:DB$ Pump | Defined$ Remembered | NumAtt$ 2 | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Remembered$Amount -DeckHas:Type$Artifact|Treasure +DeckHas:Ability$Sacrifice|Token & Type$Artifact|Treasure DeckHints:Ability$Discard & Type$Treasure Oracle:Flying\nWhenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.\n• Target player discards all the cards in their hand, then seeks that many nonland cards.\n• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.\n• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0. diff --git a/forge-gui/res/cardsfolder/c/chaotic_aether.txt b/forge-gui/res/cardsfolder/c/chaotic_aether.txt index ecfb11a932b..36f457a2653 100644 --- a/forge-gui/res/cardsfolder/c/chaotic_aether.txt +++ b/forge-gui/res/cardsfolder/c/chaotic_aether.txt @@ -2,7 +2,7 @@ Name:Chaotic Aether ManaCost:no cost Types:Phenomenon T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ Aether | TriggerDescription$ When you encounter CARDNAME, each blank roll of the planar dice is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.) -SVar:Aether:DB$ Effect | ReplacementEffects$ BlankIsChaos | Triggers$ TPWAway | SubAbility$ PWAway +SVar:Aether:DB$ Effect | ReplacementEffects$ BlankIsChaos | Triggers$ TPWAway | SubAbility$ PWAway | Duration$ Permanent SVar:PWAway:DB$ Planeswalk SVar:BlankIsChaos:Event$ PlanarDiceResult | ValidRoll$ Blank | ReplaceWith$ REChaos | Description$ Each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. SVar:REChaos:DB$ ReplaceEffect | VarName$ Result | VarValue$ Chaos | VarType$ PlanarDice diff --git a/forge-gui/res/cardsfolder/c/charging_hooligan.txt b/forge-gui/res/cardsfolder/c/charging_hooligan.txt new file mode 100644 index 00000000000..221fecc4901 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/charging_hooligan.txt @@ -0,0 +1,11 @@ +Name:Charging Hooligan +ManaCost:3 R +Types:Creature Human Peasant +PT:3/3 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, CARDNAME gains trample until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | SubAbility$ DBPumpBis +SVar:DBPumpBis:DB$ Pump | Defined$ Self | KW$ Trample | ConditionPresent$ Rat.attacking +SVar:X:Count$Valid Creature.attacking +SVar:HasAttackEffect:TRUE +DeckHints:Type$Rat +Oracle:Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/charismatic_conqueror.txt b/forge-gui/res/cardsfolder/c/charismatic_conqueror.txt new file mode 100644 index 00000000000..019963c5659 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/charismatic_conqueror.txt @@ -0,0 +1,9 @@ +Name:Charismatic Conqueror +ManaCost:1 W +Types:Creature Vampire Soldier +PT:2/2 +K:Vigilance +T:Mode$ ChangesZone | TriggerZones$ Battlefield | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.OppCtrl+untapped,Artifact.OppCtrl+untapped | Execute$ TrigToken | TriggerDescription$ Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_vampire_lifelink | TokenOwner$ You | UnlessCost$ tapXType<1/Card.TriggeredCard/that card> | UnlessPayer$ TriggeredCardController +DeckHas:Ability$Token|LifeGain +Oracle:Vigilance\nWhenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. diff --git a/forge-gui/res/cardsfolder/c/charmed_clothier.txt b/forge-gui/res/cardsfolder/c/charmed_clothier.txt new file mode 100644 index 00000000000..e478c50831f --- /dev/null +++ b/forge-gui/res/cardsfolder/c/charmed_clothier.txt @@ -0,0 +1,9 @@ +Name:Charmed Clothier +ManaCost:4 W +Types:Creature Faerie Advisor +PT:3/3 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_royal | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control +DeckHas:Ability$Token & Type$Role|Aura +Oracle:Flying\nWhen Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/charming_scoundrel.txt b/forge-gui/res/cardsfolder/c/charming_scoundrel.txt new file mode 100644 index 00000000000..7a483f90ed8 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/charming_scoundrel.txt @@ -0,0 +1,13 @@ +Name:Charming Scoundrel +ManaCost:1 R +Types:Creature Human Rogue +PT:1/1 +K:Haste +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBLoot,DBTreasure,DBToken +SVar:DBLoot:DB$ Discard | Mode$ TgtChoose | SubAbility$ DBDraw | SpellDescription$ Discard a card, then draw a card. +SVar:DBDraw:DB$ Draw +SVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a Wicked Role token attached to target creature you control. +DeckHas:Ability$Token|Discard & Type$Aura|Enchantment|Role|Treasure +Oracle:Haste\nWhen Charming Scoundrel enters the battlefield, choose one -\n• Discard a card, then draw a card.\n• Create a Treasure token.\n• Create a Wicked Role token attached to target creature you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/charnel_troll.txt b/forge-gui/res/cardsfolder/c/charnel_troll.txt index 12a3fb894c2..428fc579ad4 100644 --- a/forge-gui/res/cardsfolder/c/charnel_troll.txt +++ b/forge-gui/res/cardsfolder/c/charnel_troll.txt @@ -12,6 +12,6 @@ A:AB$ PutCounter | Cost$ B G Discard<1/Creature> | CounterType$ P1P1 | CounterNu SVar:NeedsToPlayVar:Z GE1 SVar:Z:Count$ValidGraveyard Creature.YouCtrl AI:RemoveDeck:Random -DeckNeeds:Ability$Graveyard -DeckHas:Ability$Counters +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Counters|Discard|Graveyard Oracle:Trample\nAt the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.\n{B}{G}, Discard a creature card: Put a +1/+1 counter on Charnel Troll. diff --git a/forge-gui/res/cardsfolder/c/cheeky_house_mouse_squeak_by.txt b/forge-gui/res/cardsfolder/c/cheeky_house_mouse_squeak_by.txt new file mode 100644 index 00000000000..1f6a6ab6d07 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cheeky_house_mouse_squeak_by.txt @@ -0,0 +1,16 @@ +Name:Cheeky House-Mouse +ManaCost:W +Types:Creature Mouse +PT:2/1 +AlternateMode:Adventure +Oracle: + +ALTERNATE + +Name:Squeak By +ManaCost:W +Types:Sorcery Adventure +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBUnblockable | SpellDescription$ Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn. +SVar:DBUnblockable:DB$ Effect | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | ValidBlocker$ Creature.powerGE3 | Description$ This creature can't be blocked by creatures with power 3 or greater this turn. +Oracle:Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cheering_fanatic.txt b/forge-gui/res/cardsfolder/c/cheering_fanatic.txt index 4d48fcf36aa..96726ed2f7e 100644 --- a/forge-gui/res/cardsfolder/c/cheering_fanatic.txt +++ b/forge-gui/res/cardsfolder/c/cheering_fanatic.txt @@ -4,7 +4,8 @@ Types:Creature Goblin PT:2/2 T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigNameCard | TriggerDescription$ Whenever CARDNAME attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn. SVar:TrigNameCard:DB$ NameCard | Defined$ You | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ CFReduceCost +SVar:DBEffect:DB$ Effect | SubAbility$ DBCleanup | StaticAbilities$ CFReduceCost SVar:CFReduceCost:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card.NamedCard | Type$ Spell | Amount$ 1 | Description$ Spells with the chosen name cost {1} less to cast this turn. +SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True AI:RemoveDeck:All Oracle:Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn. diff --git a/forge-gui/res/cardsfolder/c/chefs_kiss.txt b/forge-gui/res/cardsfolder/c/chefs_kiss.txt index 82b025ff9b2..78f84ce7296 100644 --- a/forge-gui/res/cardsfolder/c/chefs_kiss.txt +++ b/forge-gui/res/cardsfolder/c/chefs_kiss.txt @@ -1,7 +1,8 @@ Name:Chef's Kiss ManaCost:1 R R Types:Instant -A:SP$ ControlSpell | ValidTgts$ Card | TgtPrompt$ Select target spell that targets only a single permanent or player | TargetType$ Spell.numTargets EQ1 | TargetValidTargeting$ Permanent.inRealZoneBattlefield,Player | Mode$ Gain | SubAbility$ DBCopy | StackDescription$ SpellDescription | SpellDescription$ Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control. -SVar:DBCopy:DB$ CopySpellAbility | Defined$ Targeted | RandomTarget$ True | RandomTargetRestriction$ Player.Other,Permanent.YouDontCtrl | SubAbility$ DBChangeTargets | StackDescription$ None -SVar:DBChangeTargets:DB$ ChangeTargets | Defined$ Targeted | RandomTarget$ True | RandomTargetRestriction$ Player.Other,Permanent.YouDontCtrl +A:SP$ ControlSpell | ValidTgts$ Card | TgtPrompt$ Select target spell that targets only a single permanent or player | TargetType$ Spell.numTargets EQ1 | TargetValidTargeting$ Permanent.inRealZoneBattlefield,Player | Mode$ Gain | RememberTargets$ True | SubAbility$ DBCopy | StackDescription$ SpellDescription | SpellDescription$ Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control. +SVar:DBCopy:DB$ CopySpellAbility | Defined$ Targeted | RememberCopies$ True | SubAbility$ DBChangeTargets | IgnoreFreeze$ True | StackDescription$ None +SVar:DBChangeTargets:DB$ ChangeTargets | Defined$ Remembered | RandomTarget$ True | RandomTargetRestriction$ Player.Other,Permanent.YouDontCtrl | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control. diff --git a/forge-gui/res/cardsfolder/c/chemisters_trick.txt b/forge-gui/res/cardsfolder/c/chemisters_trick.txt index 21b9f5d7113..c67bbc43fc9 100644 --- a/forge-gui/res/cardsfolder/c/chemisters_trick.txt +++ b/forge-gui/res/cardsfolder/c/chemisters_trick.txt @@ -1,9 +1,9 @@ Name:Chemister's Trick ManaCost:U R Types:Instant -A:SP$ Pump | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | NumAtt$ -2 | RememberTargets$ True | SubAbility$ DBAnimate | StackDescription$ {c:Targeted} gets -2/-0 until end of turn and attacks this turn if able. | SpellDescription$ Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -A:SP$ PumpAll | Cost$ 3 U R | ValidCards$ Creature.YouDontCtrl | ValidDescription$ each creature you don't control. | NumAtt$ -2 | RememberAllPumped$ True | SubAbility$ DBAnimate | PrecostDesc$ Overload | CostDesc$ {3}{U}{R} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Each creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -SVar:DBAnimate:DB$ Effect | Defined$ Remembered | StaticAbilities$ MustAttack | SubAbility$ DBCleanup | StackDescription$ None| RememberObjects$ Remembered | ExileOnMoved$ Battlefield +A:SP$ Pump | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | NumAtt$ -2 | RememberPumped$ True | SubAbility$ DBAnimate | StackDescription$ {c:Targeted} gets -2/-0 until end of turn and attacks this turn if able. | SpellDescription$ Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. +SVar:DBAnimate:DB$ Effect | StaticAbilities$ MustAttack | StackDescription$ None | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | SubAbility$ DBCleanup SVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +K:Overload:3 U R Oracle:Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.\nOverload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/c/chief_jim_hopper.txt b/forge-gui/res/cardsfolder/c/chief_jim_hopper.txt index d76cf8f16a4..be5bd44c60c 100644 --- a/forge-gui/res/cardsfolder/c/chief_jim_hopper.txt +++ b/forge-gui/res/cardsfolder/c/chief_jim_hopper.txt @@ -1,4 +1,5 @@ Name:Chief Jim Hopper +AltName:Sophina, Spearsage Deserter ManaCost:2 R W Types:Legendary Creature Human Soldier PT:4/4 diff --git a/forge-gui/res/cardsfolder/c/child_of_alara.txt b/forge-gui/res/cardsfolder/c/child_of_alara.txt index f82e224dbca..9cf291bf285 100644 --- a/forge-gui/res/cardsfolder/c/child_of_alara.txt +++ b/forge-gui/res/cardsfolder/c/child_of_alara.txt @@ -3,6 +3,6 @@ ManaCost:W U B R G Types:Legendary Creature Avatar PT:6/6 K:Trample -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ When CARDNAME is dies, destroy all nonland permanents. They can't be regenerated. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ When CARDNAME dies, destroy all nonland permanents. They can't be regenerated. SVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.nonLand | NoRegen$ True Oracle:Trample\nWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated. diff --git a/forge-gui/res/cardsfolder/c/child_of_the_volcano.txt b/forge-gui/res/cardsfolder/c/child_of_the_volcano.txt new file mode 100644 index 00000000000..d18cfabd3f7 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/child_of_the_volcano.txt @@ -0,0 +1,10 @@ +Name:Child of the Volcano +ManaCost:3 R +Types:Creature Elemental +PT:3/3 +K:Trample +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if you descended this turn, put a +1/+1 counter on CARDNAME. (You descended if a permanent card was put into your graveyard from anywhere.) +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 +DeckHas:Ability$Counters +DeckHints:Ability$Mill|Sacrifice +Oracle:Trample\nAt the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/chimil_the_inner_sun.txt b/forge-gui/res/cardsfolder/c/chimil_the_inner_sun.txt new file mode 100644 index 00000000000..919a4f92643 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/chimil_the_inner_sun.txt @@ -0,0 +1,7 @@ +Name:Chimil, the Inner Sun +ManaCost:6 +Types:Legendary Artifact +R:Event$ Counter | ValidSA$ Spell.YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Spells you control can't be countered. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscover | TriggerDescription$ At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +SVar:TrigDiscover:DB$ Discover | Num$ 5 +Oracle:Spells you control can't be countered.\nAt the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/c/chivalric_alliance.txt b/forge-gui/res/cardsfolder/c/chivalric_alliance.txt index 5bc6ffcd08c..6d496ab85f9 100644 --- a/forge-gui/res/cardsfolder/c/chivalric_alliance.txt +++ b/forge-gui/res/cardsfolder/c/chivalric_alliance.txt @@ -1,7 +1,7 @@ Name:Chivalric Alliance ManaCost:1 W Types:Enchantment -T:Mode$ AttackersDeclared | Execute$ TrigDraw | IsPresent$ Creature.attacking+YouCtrl | PresentCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures, draw a card. +T:Mode$ AttackersDeclared | Execute$ TrigDraw | ValidAttackers$ Creature | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures, draw a card. SVar:TrigDraw:DB$ Draw | NumCards$ 1 A:AB$ Token | Cost$ 2 Discard<1/Card> | TokenAmount$ 1 | TokenScript$ wu_2_2_knight_vigilance | TokenOwner$ You | SpellDescription$ Create a 2/2 white and blue Knight creature token with vigilance. DeckHas:Ability$Token|Discard & Type$Knight & Color$Blue diff --git a/forge-gui/res/cardsfolder/c/cho_mannos_blessing.txt b/forge-gui/res/cardsfolder/c/cho_mannos_blessing.txt index 01b989f86a3..a269ee044ab 100644 --- a/forge-gui/res/cardsfolder/c/cho_mannos_blessing.txt +++ b/forge-gui/res/cardsfolder/c/cho_mannos_blessing.txt @@ -6,6 +6,6 @@ K:Enchant creature K:ETBReplacement:Other:ChooseColor SVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInHumanDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color. A:SP$ Attach | Cost$ W W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:Protection from chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME. SVar:ChosenProtection:True Oracle:Flash\nEnchant creature\nAs Cho-Manno's Blessing enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. diff --git a/forge-gui/res/cardsfolder/c/choose_your_champion.txt b/forge-gui/res/cardsfolder/c/choose_your_champion.txt index f0c13b313e9..43e11ba6009 100644 --- a/forge-gui/res/cardsfolder/c/choose_your_champion.txt +++ b/forge-gui/res/cardsfolder/c/choose_your_champion.txt @@ -4,6 +4,6 @@ Types:Scheme T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ ChooseChampion | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. SVar:ChooseChampion:DB$ ChoosePlayer | ValidTgts$ Opponent | Choices$ Player | AILogic$ BestAllyBoardPosition | SubAbility$ PrepChamps SVar:PrepChamps:DB$ Effect | RememberObjects$ ChosenPlayer,You | Name$ Choose Your Champion Scheme | Duration$ UntilYourNextTurn | StaticAbilities$ RestrictAttackers,RestrictCasting -SVar:RestrictAttackers:Mode$ Continuous | Affected$ Creature.nonRememberedPlayerCtrl | AddHiddenKeyword$ CARDNAME can't attack. | EffectZone$ Command | Description$ Until your next turn, only you and the chosen player can attack with creatures. +SVar:RestrictAttackers:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.nonRememberedPlayerCtrl | Description$ Until your next turn, only you and the chosen player can attack with creatures. SVar:RestrictCasting:Mode$ CantBeCast | ValidCard$ Card | Caster$ Player.IsNotRemembered | EffectZone$ Command | Description$ Until your next turn, only you and the chosen player can cast spells. Oracle:When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. diff --git a/forge-gui/res/cardsfolder/c/choose_your_weapon.txt b/forge-gui/res/cardsfolder/c/choose_your_weapon.txt index b094f521baa..763ebc391c4 100644 --- a/forge-gui/res/cardsfolder/c/choose_your_weapon.txt +++ b/forge-gui/res/cardsfolder/c/choose_your_weapon.txt @@ -1,9 +1,7 @@ Name:Choose Your Weapon ManaCost:2 G Types:Instant -A:SP$ Charm | Cost$ 2 G | Choices$ DBPump,DBDamage -SVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +Y | Double$ True | SpellDescription$ Two-Weapon Fighting — Double target creature's power and toughness until end of turn. -SVar:X:Targeted$CardPower -SVar:Y:Targeted$CardToughness +A:SP$ Charm | Choices$ DBPump,DBDamage +SVar:DBPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ Double | NumDef$ Double | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ Two-Weapon Fighting — Double target creature's power and toughness until end of turn. SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | NumDmg$ 5 | SpellDescription$ Archery — This spell deals 5 damage to target creature with flying. Oracle:Choose one —\n• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.\n• Archery — This spell deals 5 damage to target creature with flying. diff --git a/forge-gui/res/cardsfolder/c/chromatic_orrery.txt b/forge-gui/res/cardsfolder/c/chromatic_orrery.txt index 25716f02691..faf1d86c76c 100644 --- a/forge-gui/res/cardsfolder/c/chromatic_orrery.txt +++ b/forge-gui/res/cardsfolder/c/chromatic_orrery.txt @@ -1,9 +1,9 @@ Name:Chromatic Orrery ManaCost:7 Types:Legendary Artifact -S:Mode$ Continuous | Affected$ You | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color. -SVar:NonStackingEffect:True +S:Mode$ ManaConvert | ValidPlayer$ You | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color. A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 5 | SpellDescription$ Add {C}{C}{C}{C}{C}. A:AB$ Draw | Cost$ 5 T | NumCards$ X | SpellDescription$ Draw a card for each color among permanents you control. SVar:X:Count$ColorsCtrl Permanent +SVar:NonStackingEffect:True Oracle:You may spend mana as though it were mana of any color.\n{T}: Add {C}{C}{C}{C}{C}.\n{5}, {T}: Draw a card for each color among permanents you control. diff --git a/forge-gui/res/cardsfolder/c/chrome_courier.txt b/forge-gui/res/cardsfolder/c/chrome_courier.txt index 8778dfef486..36884c57dcd 100644 --- a/forge-gui/res/cardsfolder/c/chrome_courier.txt +++ b/forge-gui/res/cardsfolder/c/chrome_courier.txt @@ -4,7 +4,7 @@ Types:Artifact Creature Thopter PT:1/1 K:Flying T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigDig | DestinationZone2$ Graveyard | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life. -SVar:TrigDig:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | Reveal$ True | ChangeType$ Card | RememberChanged$ True | SubAbility$ DBGainLife +SVar:TrigDig:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | Reveal$ True | ChangeType$ Card | DestinationZone2$ Graveyard | RememberChanged$ True | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Artifact | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHints:Type$Artifact diff --git a/forge-gui/res/cardsfolder/c/chrome_host_seedshark.txt b/forge-gui/res/cardsfolder/c/chrome_host_seedshark.txt index 734a0264ed3..7cb8d0a726c 100644 --- a/forge-gui/res/cardsfolder/c/chrome_host_seedshark.txt +++ b/forge-gui/res/cardsfolder/c/chrome_host_seedshark.txt @@ -3,8 +3,8 @@ ManaCost:2 U Types:Creature Phyrexian Shark PT:2/4 K:Flying -T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigIncubate | TriggerDescription$ Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) +T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigIncubate | TriggerDescription$ Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) SVar:TrigIncubate:DB$ Incubate | Amount$ TriggeredStackInstance$CardManaCostLKI DeckHints:Type$Instant|Sorcery DeckHas:Ability$Token|Counters & Type$Artifact -Oracle:Flying\nWhenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+ 1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) +Oracle:Flying\nWhenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) diff --git a/forge-gui/res/cardsfolder/c/chrome_mox.txt b/forge-gui/res/cardsfolder/c/chrome_mox.txt index 6c5945a4a67..9d09397176b 100644 --- a/forge-gui/res/cardsfolder/c/chrome_mox.txt +++ b/forge-gui/res/cardsfolder/c/chrome_mox.txt @@ -5,7 +5,7 @@ T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefi SVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonArtifact+nonLand | ChangeNum$ 1 A:AB$ ManaReflected | Cost$ T | Valid$ Defined.Imprinted | ColorOrType$ Color | ReflectProperty$ Is | SpellDescription$ Add one mana of any of the exiled card's colors. T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True -T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget +T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Execute$ DBForget SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True SVar:NeedsToPlayVar:Z GE1 diff --git a/forge-gui/res/cardsfolder/c/chromium_the_mutable.txt b/forge-gui/res/cardsfolder/c/chromium_the_mutable.txt index 84abd7f7912..46c6cf2e17f 100644 --- a/forge-gui/res/cardsfolder/c/chromium_the_mutable.txt +++ b/forge-gui/res/cardsfolder/c/chromium_the_mutable.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Elder Dragon PT:7/7 K:Flash K:Flying -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:AB$ Animate | Cost$ Discard<1/Card> | Types$ Human | Power$ 1 | Toughness$ 1 | Keywords$ Hexproof | RemoveAllAbilities$ True | RemoveCreatureTypes$ True | SubAbility$ DBUnblockable | SpellDescription$ Until end of turn, CARDNAME becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn. SVar:DBUnblockable:DB$ Effect | ExileOnMoved$ Battlefield | RememberObjects$ Self | StaticAbilities$ Unblockable SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. diff --git a/forge-gui/res/cardsfolder/c/chronicler_of_worship.txt b/forge-gui/res/cardsfolder/c/chronicler_of_worship.txt index afba135a8c5..d7d43e19000 100644 --- a/forge-gui/res/cardsfolder/c/chronicler_of_worship.txt +++ b/forge-gui/res/cardsfolder/c/chronicler_of_worship.txt @@ -3,13 +3,10 @@ ManaCost:1 G Types:Creature Human Monk PT:1/1 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDigShrine | TriggerDescription$ When CARDNAME enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle. -SVar:TrigDigShrine:DB$ Dig | Defined$ You | DigNum$ 7 | ChangeNum$ 1 | ChangeValid$ Card.Shrine | RememberChanged$ True | RandomChange$ True | DestinationZone$ Hand | Mandatory$ True | NoLooking$ True | DestinationZone2$ Library | LibraryPosition2$ 0 | SkipReorder$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Name$ Chronicler of Worship's Perpetual Effect | Duration$ Permanent | SubAbility$ DBShuffle | Triggers$ Update -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddStaticAbility$ PerpetualReduce | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The card perpetually gains "This spell costs {1} less to cast." +SVar:TrigDigShrine:DB$ Dig | Defined$ You | DigNum$ 7 | ChangeNum$ 1 | ChangeValid$ Card.Shrine | RememberChanged$ True | RandomChange$ True | DestinationZone$ Hand | Mandatory$ True | NoLooking$ True | DestinationZone2$ Library | LibraryPosition2$ 0 | SkipReorder$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ PerpetualReduce | Duration$ Perpetual | SubAbility$ DBShuffle SVar:PerpetualReduce:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. SVar:DBShuffle:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. DeckNeeds:Type$Shrine diff --git a/forge-gui/res/cardsfolder/c/chun_li_countless_kicks.txt b/forge-gui/res/cardsfolder/c/chun_li_countless_kicks.txt index 3b1ca708a47..e6f756dee34 100644 --- a/forge-gui/res/cardsfolder/c/chun_li_countless_kicks.txt +++ b/forge-gui/res/cardsfolder/c/chun_li_countless_kicks.txt @@ -1,4 +1,5 @@ Name:Chun-Li, Countless Kicks +AltName:Zethi, Arcane Blademaster ManaCost:1 W U Types:Legendary Creature Human Soldier PT:3/3 diff --git a/forge-gui/res/cardsfolder/c/chupacabra_echo.txt b/forge-gui/res/cardsfolder/c/chupacabra_echo.txt new file mode 100644 index 00000000000..87e3e653dc6 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/chupacabra_echo.txt @@ -0,0 +1,9 @@ +Name:Chupacabra Echo +ManaCost:2 B B +Types:Creature Beast Horror Spirit +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDebuff | TriggerDescription$ Fathomless descent — When CARDNAME enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. +SVar:TrigDebuff:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -X | NumDef$ -X | IsCurse$ True +SVar:X:Count$ValidGraveyard Permanent.YouOwn +DeckHints:Ability$Graveyard|Mill|Discard +Oracle:Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/churning_reservoir.txt b/forge-gui/res/cardsfolder/c/churning_reservoir.txt index 73c14d7cd26..2fcea2ffc8c 100644 --- a/forge-gui/res/cardsfolder/c/churning_reservoir.txt +++ b/forge-gui/res/cardsfolder/c/churning_reservoir.txt @@ -5,6 +5,6 @@ T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | Tri SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Artifact.nonToken+YouCtrl+Other,Creature.YouCtrl+Other+nonToken | CounterType$ OIL | CounterNum$ 1 A:AB$ Token | Cost$ 2 T | TokenScript$ r_1_1_phyrexian_goblin | CheckSVar$ CountCountersRemoved | CheckSVarCompare$ GE1 | SpellDescription$ Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn. SVar:CountCountersRemoved:Count$CountersRemovedThisTurn OIL Card.YouCtrl+inRealZoneBattlefield/Plus.X -SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Permanent.YouCtrl+counters_GE1_OIL -DeckHas:Ability$Token/Counters & Type$Goblin|Phyrexian +SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Permanent.counters_GE1_OIL +DeckHas:Ability$Token|Counters & Type$Goblin|Phyrexian Oracle:At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control.\n{2}, {T}: Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn. diff --git a/forge-gui/res/cardsfolder/c/cirdan_the_shipwright.txt b/forge-gui/res/cardsfolder/c/cirdan_the_shipwright.txt index ece106b7e4f..67eeaffda27 100644 --- a/forge-gui/res/cardsfolder/c/cirdan_the_shipwright.txt +++ b/forge-gui/res/cardsfolder/c/cirdan_the_shipwright.txt @@ -1,4 +1,4 @@ -Name:Cirdan the Shipwright +Name:Círdan the Shipwright ManaCost:3 G U Types:Legendary Creature Elf Noble PT:3/4 @@ -10,4 +10,4 @@ SVar:DBRepeatDraw:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBD SVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ Votes SVar:DBRepeatPut:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone | AmountFromVotes$ True | SubAbility$ DBChangeZone SVar:DBChangeZone:DB$ ChangeZone | DefinedPlayer$ Remembered | ConditionCheckSVar$ Votes | ConditionSVarCompare$ EQ0 | ChangeType$ Permanent | Origin$ Hand | Destination$ Battlefield -Oracle:Vigilance\nSecret council — Whenever Cirdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. +Oracle:Vigilance\nSecret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. diff --git a/forge-gui/res/cardsfolder/upcoming/city_of_death.txt b/forge-gui/res/cardsfolder/c/city_of_death.txt similarity index 92% rename from forge-gui/res/cardsfolder/upcoming/city_of_death.txt rename to forge-gui/res/cardsfolder/c/city_of_death.txt index 5a2c7b8c069..fd1502cc236 100644 --- a/forge-gui/res/cardsfolder/upcoming/city_of_death.txt +++ b/forge-gui/res/cardsfolder/c/city_of_death.txt @@ -1,7 +1,7 @@ Name:City of Death ManaCost:2 G Types:Enchantment Saga -K:Saga:6:DBToken,DBCopy,DBCopy,DBCopy,DBCopy,DBCopy +K:Chapter:6:DBToken,DBCopy,DBCopy,DBCopy,DBCopy,DBCopy SVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenAmount$ 1 | TokenOwner$ You | SpellDescription$ Create a Treasure token. SVar:DBCopy:DB$ CopyPermanent | ValidTgts$ Card.token+nonSaga+YouCtrl | TgtPrompt$ Select target non-Saga token you control | SpellDescription$ Create a token that's a copy of target non-Saga token you control. DeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact diff --git a/forge-gui/res/cardsfolder/c/city_of_solitude.txt b/forge-gui/res/cardsfolder/c/city_of_solitude.txt index f87c849268a..41c8b62b8b5 100644 --- a/forge-gui/res/cardsfolder/c/city_of_solitude.txt +++ b/forge-gui/res/cardsfolder/c/city_of_solitude.txt @@ -1,8 +1,8 @@ Name:City of Solitude ManaCost:2 G Types:Enchantment -S:Mode$ CantBeCast | ValidCard$ Card | NonCasterTurn$ True | Description$ Players can cast spells and activate abilities only during their own turns. -S:Mode$ CantBeActivated | ValidCard$ Card | NonActivatorTurn$ True +S:Mode$ CantBeCast | ValidCard$ Card | Caster$ Player.NonActive | Description$ Players can cast spells and activate abilities only during their own turns. +S:Mode$ CantBeActivated | ValidCard$ Card | Activator$ Player.NonActive SVar:NonStackingEffect:True AI:RemoveDeck:Random Oracle:Players can cast spells and activate abilities only during their own turns. diff --git a/forge-gui/res/cardsfolder/c/city_of_the_daleks.txt b/forge-gui/res/cardsfolder/c/city_of_the_daleks.txt new file mode 100644 index 00000000000..3ba7f1f797a --- /dev/null +++ b/forge-gui/res/cardsfolder/c/city_of_the_daleks.txt @@ -0,0 +1,17 @@ +Name:City of the Daleks +ManaCost:no cost +Types:Plane Skaro +T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigLoseLife | TriggerZones$ Command | TriggerDescription$ Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. +SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ X | ValidTgts$ Opponent | TgtPrompt$ Select target opponent +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigRepeat | TriggerDescription$ Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step. +SVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBToken | ChangeZoneTable$ True | SubAbility$ DBSac +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_a_dalek_menace | RememberTokens$ True | ImprintTokens$ True | PumpKeywords$ Haste | SubAbility$ DBEff +SVar:DBEff:DB$ Effect | RememberObjects$ Remembered | ExileOnMoved$ Battlefield | StaticAbilities$ MustAttack | SubAbility$ DBCleanup +SVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | MustAttack$ RememberedPlayer | Description$ This creature attacks its designated player each combat if able. +SVar:DBSac:DB$ Pump | Defined$ Imprinted | AtEOT$ Sacrifice | SubAbility$ DBCleanup2 +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup2:DB$ Cleanup | ClearImprinted$ True +SVar:X:Count$Valid Artifact.YouCtrl +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Dalek +DeckNeeds:Type$Artifact +Oracle:Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.\nWhenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step. diff --git a/forge-gui/res/cardsfolder/c/claim_the_precious.txt b/forge-gui/res/cardsfolder/c/claim_the_precious.txt index 887bbc312b5..cdf352feba5 100644 --- a/forge-gui/res/cardsfolder/c/claim_the_precious.txt +++ b/forge-gui/res/cardsfolder/c/claim_the_precious.txt @@ -1,6 +1,6 @@ -Name:Claim the Precious -ManaCost:1 B B -Types:Sorcery -A:SP$ Destroy | Cost$ 1 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ TrigTempt | SpellDescription$ Destroy target creature. The Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Destroy target creature. The Ring tempts you. +Name:Claim the Precious +ManaCost:1 B B +Types:Sorcery +A:SP$ Destroy | Cost$ 1 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ TrigTempt | SpellDescription$ Destroy target creature. The Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Destroy target creature. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/c/clara_oswald.txt b/forge-gui/res/cardsfolder/c/clara_oswald.txt new file mode 100644 index 00000000000..9ffc8702e01 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/clara_oswald.txt @@ -0,0 +1,9 @@ +Name:Clara Oswald +ManaCost:6 +Types:Legendary Creature Human Advisor +PT:2/6 +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | Affected$ Card.Self | SetColor$ ChosenColor | Description$ Impossible Girl — If CARDNAME is your commander, choose a color before the game begins. CARDNAME is the chosen color. +S:Mode$ Panharmonicon | ValidCard$ Doctor.YouCtrl | Description$ If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. +K:Doctor's companion +DeckNeeds:Type$Time Lord & Type$Doctor +Oracle:Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.\nIf a triggered ability of a Doctor you control triggers, that ability triggers an additional time.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/c/clavileno_first_of_the_blessed.txt b/forge-gui/res/cardsfolder/c/clavileno_first_of_the_blessed.txt new file mode 100644 index 00000000000..80c932f44d7 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/clavileno_first_of_the_blessed.txt @@ -0,0 +1,12 @@ +Name:Clavileño, First of the Blessed +ManaCost:1 W B +Types:Legendary Creature Vampire Cleric +PT:2/2 +T:Mode$ AttackersDeclared | Execute$ TrigAnimate | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." +SVar:TrigAnimate:DB$Animate | ValidTgts$ Creature.Vampire+YouCtrl+attacking+nonDemon | TgtPrompt$ Select target attacking Vampire that isn't a Demon | Types$ Demon | Triggers$ TrigDie | Duration$ Permanent +SVar:TrigDie:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ TrigToken +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You | TokenTapped$ True +DeckHas:Type$Vampire +SVar:PlayMain1:TRUE +Oracle:Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." diff --git a/forge-gui/res/cardsfolder/c/clay_fired_bricks_cosmium_kiln.txt b/forge-gui/res/cardsfolder/c/clay_fired_bricks_cosmium_kiln.txt new file mode 100644 index 00000000000..57e14b450a3 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/clay_fired_bricks_cosmium_kiln.txt @@ -0,0 +1,22 @@ +Name:Clay-Fired Bricks +ManaCost:1 W +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. +SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains.Basic | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 +K:Craft:5 W W ExileCtrlOrGrave<1/Artifact.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard|Token|LifeGain & Type$Gnome|Artifact +Oracle:When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.\nCraft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Cosmium Kiln +ManaCost:no cost +Colors:white +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_a_gnome +S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1. +Oracle:When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.\nCreatures you control get +1/+1. diff --git a/forge-gui/res/cardsfolder/c/cliffside_rescuer.txt b/forge-gui/res/cardsfolder/c/cliffside_rescuer.txt index e14f22c8ba6..38522c6d577 100644 --- a/forge-gui/res/cardsfolder/c/cliffside_rescuer.txt +++ b/forge-gui/res/cardsfolder/c/cliffside_rescuer.txt @@ -3,5 +3,5 @@ ManaCost:1 W Types:Creature Kor Soldier PT:2/2 K:Vigilance -A:AB$ Pump | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | KW$ Protection:Card.ControlledBy Player.OpponentOf PlayerUID_ChosenPlayerUID,Emblem.ControlledBy Player.OpponentOf PlayerUID_ChosenPlayerUID:Protection from all opponents of ChosenPlayerName | DefinedKW$ You | SpellDescription$ Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) +A:AB$ Pump | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | KW$ Protection:Player.OpponentOf PlayerUID_ChosenPlayerUID:all opponents of ChosenPlayerName | DefinedKW$ You | SpellDescription$ Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Oracle:Vigilance\n{T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) diff --git a/forge-gui/res/cardsfolder/c/clockwork_droid.txt b/forge-gui/res/cardsfolder/c/clockwork_droid.txt new file mode 100644 index 00000000000..9f321e9aee2 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/clockwork_droid.txt @@ -0,0 +1,9 @@ +Name:Clockwork Droid +ManaCost:2 +Types:Artifact Creature Robot +PT:3/1 +S:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigEffect | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) +SVar:TrigEffect:DB$ Effect | StaticAbilities$ Unblockable | SubAbility$ DBScry | SpellDescription$ When you do, it can't be blocked this turn and you scry 1. +SVar:DBScry:DB$ Scry | ScryNum$ 1 +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.EffectSource | Description$ This creature can't be blocked this turn. +Oracle:You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/clone_crafter.txt b/forge-gui/res/cardsfolder/c/clone_crafter.txt index 6394f891356..f98d678db2d 100644 --- a/forge-gui/res/cardsfolder/c/clone_crafter.txt +++ b/forge-gui/res/cardsfolder/c/clone_crafter.txt @@ -2,14 +2,10 @@ Name:Clone Crafter ManaCost:1 U Types:Creature Human Wizard PT:1/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ Whenever CARDNAME enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.OppCtrl | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure -SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBClearChosen -SVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Clone Crafter's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True Oracle:When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." diff --git a/forge-gui/res/cardsfolder/c/clone_shell.txt b/forge-gui/res/cardsfolder/c/clone_shell.txt index c361dc491e6..fa315c3a87a 100644 --- a/forge-gui/res/cardsfolder/c/clone_shell.txt +++ b/forge-gui/res/cardsfolder/c/clone_shell.txt @@ -5,7 +5,7 @@ PT:2/2 T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. SVar:TrigDig:DB$ Dig | Defined$ You | DigNum$ 4 | DestinationZone$ Exile | ExileFaceDown$ True | WithMayLook$ True | Imprint$ True T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. -SVar:TrigFaceUp:DB$ SetState | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFace +SVar:TrigFaceUp:DB$ SetState | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFaceUp SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True SVar:SacMe:5 diff --git a/forge-gui/res/cardsfolder/c/cloudform.txt b/forge-gui/res/cardsfolder/c/cloudform.txt index df599f2b181..8b3c7f5b7ff 100644 --- a/forge-gui/res/cardsfolder/c/cloudform.txt +++ b/forge-gui/res/cardsfolder/c/cloudform.txt @@ -2,7 +2,7 @@ Name:Cloudform ManaCost:1 U U Types:Enchantment T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When CARDNAME enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach CARDNAME to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.) -SVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary | RememberManifested$ True | SubAbility$ Aurify +SVar:TrigManifest:DB$ Manifest | RememberManifested$ True | SubAbility$ Aurify SVar:Aurify:DB$ Animate | IsPresent$ Card.Self | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature | Duration$ Permanent | SubAbility$ RageformAttach SVar:NewAttach:SP$ Attach | Cost$ 1 U U | ValidTgts$ Creature | AILogic$ Pump SVar:RageformAttach:DB$ Attach | Defined$ Remembered | IsPresent$ Card.Self diff --git a/forge-gui/res/cardsfolder/c/coal_hill_school.txt b/forge-gui/res/cardsfolder/c/coal_hill_school.txt new file mode 100644 index 00000000000..f13898c0b1f --- /dev/null +++ b/forge-gui/res/cardsfolder/c/coal_hill_school.txt @@ -0,0 +1,9 @@ +Name:Coal Hill School +ManaCost:no cost +Types:Plane Earth +T:Mode$ SpellCast | ValidCard$ Card.Historic | Execute$ TrigDraw | TriggerZones$ Command | TriggerDescription$ Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) +SVar:TrigDraw:DB$ Draw | Defined$ TriggeredPlayer | NumCards$ 1 +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigReturn | TriggerDescription$ Whenever chaos ensues, return target historic card from your graveyard to your hand. +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Card.Historic+YouOwn | TgtPrompt$ Select target historic card +DeckHints:Type$Artifact|Saga|Legendary +Oracle:Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.)\nWhenever chaos ensues, return target historic card from your graveyard to your hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/coalition_construct.txt b/forge-gui/res/cardsfolder/c/coalition_construct.txt index a62eca892ab..454b2dc255d 100644 --- a/forge-gui/res/cardsfolder/c/coalition_construct.txt +++ b/forge-gui/res/cardsfolder/c/coalition_construct.txt @@ -5,9 +5,6 @@ PT:2/2 K:ETBReplacement:Other:ChooseCT SVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. S:Mode$ Continuous | EffectZone$ All | Affected$ Card.Self | CharacteristicDefining$ True | AddType$ ChosenType | Description$ CARDNAME is the chosen type in addition to its other types. -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1. -SVar:TrigEffect:DB$ Effect | RememberObjects$ Valid Creature.YouCtrl+Other+ChosenType,ValidHand Creature.YouOwn+Other+ChosenType | StaticAbilities$ PerpetualP1P1 | Name$ Coalition Constructs's Perpetual Effect | Duration$ Permanent -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember -Oracle:As Coalition Construct enters the battlefield choose a creature type.\nCoalition Construct is the chosen type in addition to its other types.\nWhen Coalition Construct enters the battlefield, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1. +SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl+Other+ChosenType | PumpZone$ Battlefield,Hand | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual +Oracle:As Coalition Construct enters the battlefield, choose a creature type.\nCoalition Construct is the chosen type in addition to its other types.\nWhen Coalition Construct enters the battlefield, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1. diff --git a/forge-gui/res/cardsfolder/c/coati_scavenger.txt b/forge-gui/res/cardsfolder/c/coati_scavenger.txt new file mode 100644 index 00000000000..111980570ca --- /dev/null +++ b/forge-gui/res/cardsfolder/c/coati_scavenger.txt @@ -0,0 +1,9 @@ +Name:Coati Scavenger +ManaCost:2 G +Types:Creature Raccoon +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | CheckSVar$ X | SVarCompare$ GE4 | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ Descend 4 — When CARDNAME enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand. +SVar:X:Count$ValidGraveyard Permanent.YouOwn +SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Permanent.YouOwn | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target nonland permanent +DeckHints:Ability$Graveyard|Mill +Oracle:Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cogwork_wrestler.txt b/forge-gui/res/cardsfolder/c/cogwork_wrestler.txt new file mode 100644 index 00000000000..d0f6b2f3aca --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cogwork_wrestler.txt @@ -0,0 +1,8 @@ +Name:Cogwork Wrestler +ManaCost:U +Types:Artifact Creature Gnome +PT:1/2 +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -2 | IsCurse$ True +Oracle:Flash\nWhen Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/coils_of_the_medusa.txt b/forge-gui/res/cardsfolder/c/coils_of_the_medusa.txt index cde70139a1f..77a60848811 100644 --- a/forge-gui/res/cardsfolder/c/coils_of_the_medusa.txt +++ b/forge-gui/res/cardsfolder/c/coils_of_the_medusa.txt @@ -2,7 +2,7 @@ Name:Coils of the Medusa ManaCost:1 B Types:Enchantment Aura K:Enchant creature -A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse | RememberTargets$ True | ForgetOtherTargets$ True +A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ -1 | Description$ Enchanted creature gets +1/-1. -A:AB$ DestroyAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.nonWall+blockingRemembered | SpellDescription$ Destroy all non-Wall creatures blocking enchanted creature. +A:AB$ DestroyAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.nonWall+blockingEnchanted | SpellDescription$ Destroy all non-Wall creatures blocking enchanted creature. Oracle:Enchant creature\nEnchanted creature gets +1/-1.\nSacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. diff --git a/forge-gui/res/cardsfolder/c/collectors_vault.txt b/forge-gui/res/cardsfolder/c/collectors_vault.txt new file mode 100644 index 00000000000..084da5aadc1 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/collectors_vault.txt @@ -0,0 +1,8 @@ +Name:Collector's Vault +ManaCost:2 +Types:Artifact +A:AB$ Draw | Cost$ 2 T | NumCards$ 1 | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBTreasure +SVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac +DeckHas:Ability$Discard|Token & Type$Treasure +Oracle:{2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/colossadactyl.txt b/forge-gui/res/cardsfolder/c/colossadactyl.txt new file mode 100644 index 00000000000..6b8342178fc --- /dev/null +++ b/forge-gui/res/cardsfolder/c/colossadactyl.txt @@ -0,0 +1,7 @@ +Name:Colossadactyl +ManaCost:2 G G +Types:Creature Dinosaur +PT:4/5 +K:Reach +K:Trample +Oracle:Reach, trample \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/combat_research.txt b/forge-gui/res/cardsfolder/c/combat_research.txt index 3604d14c53f..5250c414a0c 100644 --- a/forge-gui/res/cardsfolder/c/combat_research.txt +++ b/forge-gui/res/cardsfolder/c/combat_research.txt @@ -2,10 +2,10 @@ Name:Combat Research ManaCost:U Types:Enchantment Aura K:Enchant creature -A:SP$ Attach | ValidTgts$ Creature | AILogic$ Curiosity | AITgts$ Creature.Legendary +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Curiosity | AITgts$ Creature.Legendary+YouCtrl S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ TrigDamageDone | Description$ Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." SVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever this creature deals combat damage to a player, draw a card. SVar:TrigDraw:DB$ Draw -S:Mode$ Continuous | Affected$ Creature.EnchantedBy+Legendary | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Ward:1 | Description$ As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +S:Mode$ Continuous | Affected$ Creature.EnchantedBy+Legendary | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Ward:1 | Description$ As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) DeckHints:Type$Legendary Oracle:Enchant creature\nEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."\nAs long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) diff --git a/forge-gui/res/cardsfolder/c/combust.txt b/forge-gui/res/cardsfolder/c/combust.txt index 637c1cd8005..3e81dc81410 100644 --- a/forge-gui/res/cardsfolder/c/combust.txt +++ b/forge-gui/res/cardsfolder/c/combust.txt @@ -1,7 +1,7 @@ Name:Combust ManaCost:1 R Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.White,Creature.Blue | NumDmg$ 5 | NoPrevention$ True | TgtPrompt$ Select target white or blue creature. | SpellDescription$ CARDNAME deals 5 damage to target white or blue creature. The damage can't be prevented. AI:RemoveDeck:Random Oracle:This spell can't be countered.\nCombust deals 5 damage to target white or blue creature. The damage can't be prevented. diff --git a/forge-gui/res/cardsfolder/c/command_the_dreadhorde.txt b/forge-gui/res/cardsfolder/c/command_the_dreadhorde.txt index 8c926d4cd0b..f658cfa18a8 100644 --- a/forge-gui/res/cardsfolder/c/command_the_dreadhorde.txt +++ b/forge-gui/res/cardsfolder/c/command_the_dreadhorde.txt @@ -1,11 +1,10 @@ Name:Command the Dreadhorde ManaCost:4 B B Types:Sorcery -A:SP$ ChooseCard | Cost$ 4 B B | MinAmount$ 0 | Amount$ NumCreatPW | ChoiceZone$ Graveyard | Choices$ Creature,Planeswalker | ChoiceTitle$ Choose any number of target creature and/or planeswalker cards in graveyards | RememberChosen$ True | SubAbility$ DBDamage | SpellDescription$ Choose any number of target creature and/or planeswalker cards in graveyards. CARDNAME deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control. +A:SP$ ChooseCard | TargetMin$ 0 | TargetMax$ NumCreatPW | ValidTgts$ Creature,Planeswalker | TgtZone$ Graveyard | SubAbility$ DBDamage | SpellDescription$ Choose any number of target creature and/or planeswalker cards in graveyards. CARDNAME deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control. SVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ X | SubAbility$ DBChangeZone -SVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | GainControl$ True | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBChangeZone:DB$ ChangeZone | Defined$ Targeted | GainControl$ True | Origin$ Graveyard | Destination$ Battlefield SVar:NumCreatPW:Count$ValidGraveyard Creature,Planeswalker -SVar:X:Remembered$SumCMC +SVar:X:Targeted$SumCMC AI:RemoveDeck:All Oracle:Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control. diff --git a/forge-gui/res/cardsfolder/c/commander_eesha.txt b/forge-gui/res/cardsfolder/c/commander_eesha.txt index dce2536e885..fdee23c28a1 100644 --- a/forge-gui/res/cardsfolder/c/commander_eesha.txt +++ b/forge-gui/res/cardsfolder/c/commander_eesha.txt @@ -3,5 +3,5 @@ ManaCost:2 W W Types:Legendary Creature Bird Soldier PT:2/4 K:Flying -K:Protection from creatures +K:Protection:Creature Oracle:Flying, protection from creatures diff --git a/forge-gui/res/cardsfolder/c/commence_the_endgame.txt b/forge-gui/res/cardsfolder/c/commence_the_endgame.txt index ea04c6cb259..9c07e6452a9 100644 --- a/forge-gui/res/cardsfolder/c/commence_the_endgame.txt +++ b/forge-gui/res/cardsfolder/c/commence_the_endgame.txt @@ -1,7 +1,7 @@ Name:Commence the Endgame ManaCost:4 U U Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ Draw | Cost$ 4 U U | NumCards$ 2 | SpellDescription$ Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | SubAbility$ DBAmass SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ X DeckHints:Ability$Amass & Type$Zombie diff --git a/forge-gui/res/cardsfolder/c/commissar_severina_raine.txt b/forge-gui/res/cardsfolder/c/commissar_severina_raine.txt index 6c5b490c2d1..640018c3389 100644 --- a/forge-gui/res/cardsfolder/c/commissar_severina_raine.txt +++ b/forge-gui/res/cardsfolder/c/commissar_severina_raine.txt @@ -3,7 +3,7 @@ ManaCost:1 W B Types:Legendary Creature Human Soldier PT:2/2 T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Leading from the Front — Whenever CARDNAME attacks, each opponent loses X life, where X is the number of other attacking creatures. -SVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ X +SVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ X A:AB$ GainLife | Cost$ 2 Sac<1/Creature.Other/another creature> | PrecostDesc$ Summary Execution — | LifeAmount$ 2 | SubAbility$ DBDraw | SpellDescription$ You gain 2 life and draw a card. SVar:DBDraw:DB$ Draw SVar:X:Count$Valid Creature.attacking+Other diff --git a/forge-gui/res/cardsfolder/c/compass_gnome.txt b/forge-gui/res/cardsfolder/c/compass_gnome.txt new file mode 100644 index 00000000000..fe8957e58e7 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/compass_gnome.txt @@ -0,0 +1,8 @@ +Name:Compass Gnome +ManaCost:2 +Types:Artifact Creature Gnome +PT:2/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top. +SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Land.Basic,Card.Cave | ChangeTypeDesc$ basic land of Cave card | ChangeNum$ 1 | ShuffleNonMandatory$ True +DeckHints:Type$Cave +Oracle:When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/compleated_huntmaster.txt b/forge-gui/res/cardsfolder/c/compleated_huntmaster.txt index 007811f4bb0..840d2597a80 100644 --- a/forge-gui/res/cardsfolder/c/compleated_huntmaster.txt +++ b/forge-gui/res/cardsfolder/c/compleated_huntmaster.txt @@ -2,6 +2,6 @@ Name:Compleated Huntmaster ManaCost:2 B Types:Creature Phyrexian Elf Warrior PT:2/3 -A:AB$ Incubate | Cost$ 1 T Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | Amount$ 3 +A:AB$ Incubate | Cost$ 1 T Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | Amount$ 3 | SpellDescription$ Incubate 3. DeckHas:Ability$Sacrifice|Counters|Token & Type$Incubator|Artifact Oracle:{1}, {T}, Sacrifice another creature or artifact: Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) diff --git a/forge-gui/res/cardsfolder/c/compulsory_rest.txt b/forge-gui/res/cardsfolder/c/compulsory_rest.txt index 1394ea03464..782ba091a2c 100644 --- a/forge-gui/res/cardsfolder/c/compulsory_rest.txt +++ b/forge-gui/res/cardsfolder/c/compulsory_rest.txt @@ -5,5 +5,5 @@ K:Enchant creature A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Curse S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ ABGainLife | Description$ Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life." -SVar:ABGainLife:AB$GainLife | Cost$ 2 Sac<1/CARDNAME> | LifeAmount$ 2 | Defined$ You | SpellDescription$ You gain 2 life. +SVar:ABGainLife:AB$ GainLife | Cost$ 2 Sac<1/CARDNAME> | LifeAmount$ 2 | Defined$ You | SpellDescription$ You gain 2 life. Oracle:Enchant creature\nEnchanted creature can't attack or block.\nEnchanted creature has "{2}, Sacrifice this creature: You gain 2 life." diff --git a/forge-gui/res/cardsfolder/c/compy_swarm.txt b/forge-gui/res/cardsfolder/c/compy_swarm.txt new file mode 100644 index 00000000000..69fe5d223f0 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/compy_swarm.txt @@ -0,0 +1,9 @@ +Name:Compy Swarm +ManaCost:1 B G +Types:Creature Dinosaur +PT:2/2 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of CARDNAME. +SVar:TrigToken:DB$ CopyPermanent | Defined$ Self | TokenTapped$ True | NumCopies$ 1 +SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature +DeckHas:Ability$Token +Oracle:At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/conceited_witch_price_of_beauty.txt b/forge-gui/res/cardsfolder/c/conceited_witch_price_of_beauty.txt new file mode 100644 index 00000000000..72a42edcfb0 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/conceited_witch_price_of_beauty.txt @@ -0,0 +1,16 @@ +Name:Conceited Witch +ManaCost:2 B +Types:Creature Human Warlock +PT:2/3 +K:Menace +DeckHas:Ability$Token & Type$Aura|Enchantment|Role +AlternateMode:Adventure +Oracle:Menace (This creature can't be blocked except by two or more creatures.) + +ALTERNATE + +Name:Price of Beauty +ManaCost:B +Types:Sorcery Adventure +A:SP$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.) +Oracle:Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/conductive_current.txt b/forge-gui/res/cardsfolder/c/conductive_current.txt index b8dc2e6fbae..a36f6ec827c 100644 --- a/forge-gui/res/cardsfolder/c/conductive_current.txt +++ b/forge-gui/res/cardsfolder/c/conductive_current.txt @@ -2,11 +2,8 @@ Name:Conductive Current ManaCost:R R R Types:Sorcery A:SP$ DamageAll | NumDmg$ 3 | ValidCards$ Creature | ValidDescription$ each creature. | SubAbility$ DBChoose | SpellDescription$ CARDNAME deals 3 damage to each creature. -SVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Instant.YouOwn,Sorcery.YouOwn | ChoiceTitle$ Choose an instant or sorcery card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Conductive Current's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddReplacementEffects$ PerpDamageRep | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." +SVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Instant.YouOwn,Sorcery.YouOwn | ChoiceDesc$ instant or sorcery | ChoiceTitle$ Choose an instant or sorcery card in your hand | Mandatory$ True | SubAbility$ DBAnimate | SpellDescription$ Choose an instant or sorcery card in your hand. +SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Replacements$ PerpDamageRep | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." SVar:PerpDamageRep:Event$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Permanent,Player | ReplaceWith$ DmgPlus2 | Description$ If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead. -SVar:DmgPlus2:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X -SVar:X:ReplaceCount$DamageAmount/Plus.2 -SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +SVar:DmgPlus2:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ ReplaceCount$DamageAmount/Plus.2 Oracle:Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." diff --git a/forge-gui/res/cardsfolder/c/confession_dial.txt b/forge-gui/res/cardsfolder/c/confession_dial.txt new file mode 100644 index 00000000000..85a2184ec54 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/confession_dial.txt @@ -0,0 +1,9 @@ +Name:Confession Dial +ManaCost:3 +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 3 +A:AB$ Pump | Cost$ T | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select target legendary creature in your graveyard | KW$ Escape:CardManaCost ExileFromGrave<3/Card.Other/other> | TgtZone$ Graveyard | PumpZone$ Graveyard | SpellDescription$ Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) +DeckHas:Ability$Graveyard +DeckHints:Type$Legendary & Ability$Graveyard|Mill +Oracle:When Confession Dial enters the battlefield, surveil 3.\n{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/confounding_conundrum.txt b/forge-gui/res/cardsfolder/c/confounding_conundrum.txt index 0d4853678f1..80954749b00 100644 --- a/forge-gui/res/cardsfolder/c/confounding_conundrum.txt +++ b/forge-gui/res/cardsfolder/c/confounding_conundrum.txt @@ -5,5 +5,5 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.OppCtrl | CheckOnTriggeredCard$ X GT1 | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. SVar:TrigReturn:DB$ ChangeZone | Chooser$ TriggeredCardController | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.ControlledBy TriggeredCardController | ChangeNum$ 1 -SVar:X:Count$ThisTurnEntered_Battlefield_Land.YouCtrl +SVar:X:Count$ThisTurnEntered_Battlefield_Land.ControlledBy CardController Oracle:When Confounding Conundrum enters the battlefield, draw a card.\nWhenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. diff --git a/forge-gui/res/cardsfolder/c/confounding_riddle.txt b/forge-gui/res/cardsfolder/c/confounding_riddle.txt new file mode 100644 index 00000000000..5a08db2dd44 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/confounding_riddle.txt @@ -0,0 +1,8 @@ +Name:Confounding Riddle +ManaCost:2 U +Types:Instant +A:SP$ Charm | Choices$ DBDig,DBCounter | Defined$ You +SVar:DBDig:DB$ Dig | DigNum$ 4 | ChangeNum$ 1 | NoReveal$ True | DestinationZone2$ Graveyard | SpellDescription$ Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. +SVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | UnlessCost$ 4 | SpellDescription$ Counter target spell unless its controller pays {4}. +DeckHints:Ability$Graveyard +Oracle:Choose one —\n• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.\n• Counter target spell unless its controller pays {4}. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/conjured_currency.txt b/forge-gui/res/cardsfolder/c/conjured_currency.txt index 5955d36d6e1..4eb303e797d 100644 --- a/forge-gui/res/cardsfolder/c/conjured_currency.txt +++ b/forge-gui/res/cardsfolder/c/conjured_currency.txt @@ -2,6 +2,6 @@ Name:Conjured Currency ManaCost:5 U Types:Enchantment T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ ExchangeCards | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may exchange control of CARDNAME and target permanent you neither own nor control. -SVar:ExchangeCards:DB$ ExchangeControl | Defined$ Self | ValidTgts$ Permanent.YouDontCtrl+YouDontOwn | TgtPrompt$ Select target permanent you neither own nor control | SpellDescription$ Exchange control of CARDNAME and target permanent you neither own nor control. +SVar:ExchangeCards:DB$ ExchangeControl | Defined$ Self | ValidTgts$ Permanent.YouDontCtrl+YouDontOwn | TgtPrompt$ Select target permanent you neither own nor control AI:RemoveDeck:All Oracle:At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. diff --git a/forge-gui/res/cardsfolder/c/conquerors_flail.txt b/forge-gui/res/cardsfolder/c/conquerors_flail.txt index 19dcb635360..1379b39391a 100644 --- a/forge-gui/res/cardsfolder/c/conquerors_flail.txt +++ b/forge-gui/res/cardsfolder/c/conquerors_flail.txt @@ -2,7 +2,7 @@ Name:Conqueror's Flail ManaCost:2 Types:Artifact Equipment S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each color among permanents you control. -S:Mode$ CantBeCast | ValidCard$ Card | Condition$ PlayerTurn | Caster$ Opponent | IsPresent$ Card.Self+AttachedTo Creature | Description$ As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. +S:Mode$ CantBeCast | ValidCard$ Card | Condition$ PlayerTurn | Caster$ Opponent | IsPresent$ Card.Self+AttachedTo Creature | Description$ As long as CARDNAME is attached to a creature, your opponents can't cast spells during your turn. SVar:X:Count$ColorsCtrl Permanent K:Equip:2 Oracle:Equipped creature gets +1/+1 for each color among permanents you control.\nAs long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.\nEquip {2} diff --git a/forge-gui/res/cardsfolder/c/conscripted_infantry.txt b/forge-gui/res/cardsfolder/c/conscripted_infantry.txt index e9d48d33249..4570d0b982e 100644 --- a/forge-gui/res/cardsfolder/c/conscripted_infantry.txt +++ b/forge-gui/res/cardsfolder/c/conscripted_infantry.txt @@ -3,7 +3,7 @@ ManaCost:2 R Types:Creature Human Soldier PT:3/1 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 colorless Soldier artifact creature token. -SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_soldier +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_soldier DeckHas:Ability$Token & Type$Artifact SVar:SacMe:3 Oracle:When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/consecrate_consume.txt b/forge-gui/res/cardsfolder/c/consecrate_consume.txt index 7a0da4e56e0..a82aebc40dd 100644 --- a/forge-gui/res/cardsfolder/c/consecrate_consume.txt +++ b/forge-gui/res/cardsfolder/c/consecrate_consume.txt @@ -11,7 +11,7 @@ ALTERNATE Name:Consume ManaCost:2 W B Types:Sorcery -A:SP$ Sacrifice | Cost$ 2 W B | ValidTgts$ Player | SacValid$ Creature.greatestPowerControlledByTargered | Mandatory$ True | SubAbility$ DBGainLife | SacMessage$ the creature with the highest power | RememberSacrificed$ True | SpellDescription$ Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. +A:SP$ Sacrifice | Cost$ 2 W B | ValidTgts$ Player | SacValid$ Creature.greatestPowerControlledByTargeted | SubAbility$ DBGainLife | SacMessage$ the creature with the highest power | RememberSacrificed$ True | SpellDescription$ Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:RememberedLKI$CardPower diff --git a/forge-gui/res/cardsfolder/c/consecrate_land.txt b/forge-gui/res/cardsfolder/c/consecrate_land.txt index 65d394d017a..1a1da27a4ad 100644 --- a/forge-gui/res/cardsfolder/c/consecrate_land.txt +++ b/forge-gui/res/cardsfolder/c/consecrate_land.txt @@ -7,5 +7,5 @@ S:Mode$ Continuous | Affected$ Land.EnchantedBy | AddKeyword$ Indestructible | D S:Mode$ CantAttach | ValidCard$ Aura.Other | Target$ Land.EnchantedBy | Description$ Enchanted land can't be enchanted by other Auras. AI:RemoveDeck:Random SVar:NonStackingAttachEffect:True -DeckHas:Keyword$Indesctructible +DeckHas:Keyword$Indestructible Oracle:Enchant land\nEnchanted land has indestructible and can't be enchanted by other Auras. diff --git a/forge-gui/res/cardsfolder/c/consuming_oni.txt b/forge-gui/res/cardsfolder/c/consuming_oni.txt index 56d04bd1441..65d646b25a1 100644 --- a/forge-gui/res/cardsfolder/c/consuming_oni.txt +++ b/forge-gui/res/cardsfolder/c/consuming_oni.txt @@ -5,9 +5,8 @@ PT:6/6 K:Flying K:Menace T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRandom | TriggerDescription$ At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life." -SVar:TrigRandom:DB$ ChooseCard | Defined$ You | Choices$ Card.nonLand+YouOwn | ChoiceZone$ Hand | AtRandom$ True | Amount$ 1 | SubAbility$ DBEffect | StackDescription$ None -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualEffect | Name$ Consuming Oni's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualEffect:Mode$ Continuous | Affected$ Card.ChosenCard | AddTrigger$ CastSpellLoseLife | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The randomly chosen card perpetually gains "When you cast this spell, you lose 3 life." +SVar:TrigRandom:DB$ ChooseCard | Choices$ Card.nonLand+YouOwn | ChoiceZone$ Hand | AtRandom$ True | Amount$ 1 | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Triggers$ CastSpellLoseLife | Duration$ Perpetual | SubAbility$ DBCleanup SVar:CastSpellLoseLife:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ When you cast this spell, you lose 3 life. SVar:TrigDrain:DB$ LoseLife | LifeAmount$ 3 SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True diff --git a/forge-gui/res/cardsfolder/c/contempt.txt b/forge-gui/res/cardsfolder/c/contempt.txt index 0043b001402..32e22cd42b1 100644 --- a/forge-gui/res/cardsfolder/c/contempt.txt +++ b/forge-gui/res/cardsfolder/c/contempt.txt @@ -5,7 +5,6 @@ K:Enchant creature A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse T:Mode$ Attacks | ValidCard$ Card.EnchantedBy | Execute$ DelBounce | TriggerZones$ Battlefield | TriggerDescription$ When enchanted creature attacks, return it and CARDNAME to their owners' hands at end of combat. SVar:DelBounce:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ BounceCritter | TriggerDescription$ Return enchanted creature and CARDNAME to their owners' hands. -SVar:BounceCritter:DB$ ChangeZone | Defined$ Enchanted | Origin$ Battlefield | Destination$ Hand | SubAbility$ BounceSelf -SVar:BounceSelf:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand +SVar:BounceCritter:DB$ ChangeZone | Defined$ EnchantedAndSelf | Origin$ Battlefield | Destination$ Hand SVar:NonStackingAttachEffect:True Oracle:Enchant creature\nWhen enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. diff --git a/forge-gui/res/cardsfolder/c/contest_of_claws.txt b/forge-gui/res/cardsfolder/c/contest_of_claws.txt new file mode 100644 index 00000000000..ba81d47484e --- /dev/null +++ b/forge-gui/res/cardsfolder/c/contest_of_claws.txt @@ -0,0 +1,8 @@ +Name:Contest of Claws +ManaCost:1 G +Types:Sorcery +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | AILogic$ PowerDmg | StackDescription$ {c:ThisTargetedCard} | SpellDescription$ Target creature you control +SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select another target creature | TargetUnique$ True | AILogic$ PowerDmg | NumDmg$ X | DamageSource$ ParentTarget | ExcessSVar$ Excess | SubAbility$ DBDiscover | StackDescription$ REP another target creature_{c:ThisTargetedCard} | SpellDescription$ deals damage equal to its power to another target creature. +SVar:DBDiscover:DB$ Discover | Num$ Excess | StackDescription$ SpellDescription | SpellDescription$ If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +SVar:X:ParentTargeted$CardPower +Oracle:Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/c/contested_game_ball.txt b/forge-gui/res/cardsfolder/c/contested_game_ball.txt new file mode 100644 index 00000000000..7b262095ca5 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/contested_game_ball.txt @@ -0,0 +1,13 @@ +Name:Contested Game Ball +ManaCost:2 +Types:Artifact +T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidTarget$ You | ValidSource$ Card | TriggerZones$ Battlefield | Execute$ TrigGainGontrol | TriggerDescription$ Whenever you're dealt combat damage, the attacking player gains control of CARDNAME and untaps it. +SVar:TrigGainGontrol:DB$ GainControl | NewController$ TriggeredAttackingPlayer | Untap$ True +A:AB$ Draw | Cost$ 2 T | SubAbility$ DBPutCounter | SpellDescription$ Draw a card and put a point counter on CARDNAME. Then if it has five or more point counters on it, sacrifice it and create a Treasure token. +SVar:DBPutCounter:DB$ PutCounter | CounterType$ POINT | CounterNum$ 1 | SubAbility$ DBBranch +SVar:DBBranch:DB$ Branch | BranchConditionSVar$ CountCounters | BranchConditionSVarCompare$ GE5 | TrueSubAbility$ DBSac +SVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionPresent$ Card.Self+counters_GE5_POINT | SubAbility$ DBTreasure +SVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac +SVar:CountCounters:Count$CardCounters.POINT +DeckHas:Ability$Counters|Token|Sacrifice & Type$Treasure +Oracle:Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.\n{2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/control_win_condition.txt b/forge-gui/res/cardsfolder/c/control_win_condition.txt index f463be41b7a..422e262c4c4 100644 --- a/forge-gui/res/cardsfolder/c/control_win_condition.txt +++ b/forge-gui/res/cardsfolder/c/control_win_condition.txt @@ -2,7 +2,7 @@ Name:Control Win Condition ManaCost:4 U U Types:Creature Whale PT:*/* -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Shroud S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.) SVar:X:Count$YourTurns diff --git a/forge-gui/res/cardsfolder/c/conundrum_sphinx.txt b/forge-gui/res/cardsfolder/c/conundrum_sphinx.txt index c6f2511e7e2..dcdafd17289 100644 --- a/forge-gui/res/cardsfolder/c/conundrum_sphinx.txt +++ b/forge-gui/res/cardsfolder/c/conundrum_sphinx.txt @@ -4,9 +4,9 @@ Types:Creature Sphinx PT:4/4 K:Flying T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ EachName | TriggerDescription$ Whenever CARDNAME attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. -SVar:EachName:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBName | SubAbility$ DBDigEach -SVar:DBName:DB$ NameCard | Defined$ Player.IsRemembered | AILogic$ RandomInComputerDeck -SVar:DBDigEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDig +SVar:EachName:DB$ NameCard | Defined$ Player | AILogic$ RandomInComputerDeck | SubAbility$ DBDigEach +SVar:DBDigEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDig | SubAbility$ DBCleanup SVar:DBDig:DB$ Dig | DigNum$ 1 | Defined$ Player.IsRemembered | ChangeNum$ All | ChangeValid$ Card.NamedByRememberedPlayer | Reveal$ True +SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True AI:RemoveDeck:Random Oracle:Flying\nWhenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. diff --git a/forge-gui/res/cardsfolder/c/cooped_up.txt b/forge-gui/res/cardsfolder/c/cooped_up.txt new file mode 100644 index 00000000000..7307f826a57 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cooped_up.txt @@ -0,0 +1,8 @@ +Name:Cooped Up +ManaCost:1 W +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Curse +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block. +A:AB$ ChangeZone | Cost$ 2 W | Defined$ Enchanted | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile enchanted creature. +Oracle:Enchant creature\nEnchanted creature can't attack or block.\n{2}{W}: Exile enchanted creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/corpses_of_the_lost.txt b/forge-gui/res/cardsfolder/c/corpses_of_the_lost.txt new file mode 100644 index 00000000000..7f33b4e96b2 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/corpses_of_the_lost.txt @@ -0,0 +1,11 @@ +Name:Corpses of the Lost +ManaCost:2 B +Types:Enchantment +S:Mode$ Continuous | Affected$ Creature.Skeleton+YouCtrl | AddPower$ 1 | AddKeyword$ Haste | Description$ Skeletons you control get +1/+0 and have haste. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 black Skeleton Pirate creature token. +SVar:TrigToken:DB$ Token | TokenScript$ b_2_2_skeleton_pirate +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return CARDNAME to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere. +SVar:TrigReturn:AB$ ChangeZone | Cost$ PayLife<1> | Defined$ Self | Origin$ Battlefield | Destination$ Hand | Hidden$ True +DeckHints:Type$Skeleton +DeckHas:Ability$Token & Type$Skeleton|Pirate +Oracle:Skeletons you control get +1/+0 and have haste.\nWhen Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.\nAt the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/corpseweft.txt b/forge-gui/res/cardsfolder/c/corpseweft.txt index 1561c91a5a9..f2fe3fa1074 100644 --- a/forge-gui/res/cardsfolder/c/corpseweft.txt +++ b/forge-gui/res/cardsfolder/c/corpseweft.txt @@ -1,8 +1,9 @@ Name:Corpseweft ManaCost:2 B Types:Enchantment -A:AB$ Token | XCantBe0$ True | Cost$ 1 B ExileFromGrave | TokenAmount$ 1 | TokenScript$ b_x_x_zombie_horror | TokenOwner$ You | TokenPower$ Y | TokenToughness$ Y | TokenTapped$ True | SpellDescription$ Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way. +A:AB$ Token | Cost$ 1 B ExileFromGrave | XMin$ 1 | TokenScript$ b_x_x_zombie_horror | TokenPower$ Y | TokenToughness$ Y | TokenTapped$ True | SpellDescription$ Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way. SVar:X:Count$xPaid SVar:Y:ExiledCards$Amount/Twice AI:RemoveDeck:All +DeckHas:Ability$Token & Type$Zombie|Horror Oracle:{1}{B}, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way. diff --git a/forge-gui/res/cardsfolder/c/corrosive_ooze.txt b/forge-gui/res/cardsfolder/c/corrosive_ooze.txt index 376e26a666a..41fe6a3b886 100644 --- a/forge-gui/res/cardsfolder/c/corrosive_ooze.txt +++ b/forge-gui/res/cardsfolder/c/corrosive_ooze.txt @@ -6,7 +6,6 @@ T:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.equipped | ValidBlocker$ T:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.equipped | Execute$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. SVar:DelTrigAttacker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigRem | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ Destroy all Equipment attached to blocked creature at end of combat. SVar:DelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigRem | RememberObjects$ TriggeredBlockerLKICopy | TriggerDescription$ Destroy all Equipment attached to blocking creature at end of combat. -#TODO check rules SVar:TrigRem:DB$ Pump | RememberObjects$ DelayTriggerRememberedLKI | SubAbility$ TrigDestroy SVar:TrigDestroy:DB$ DestroyAll | ValidCards$ Remembered.Equipment+Attached | SpellDescription$ Destroy all Equipment attached to that creature. | SubAbility$ Cleanup SVar:Cleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/c/corrupted_harvester.txt b/forge-gui/res/cardsfolder/c/corrupted_harvester.txt index 1a66fd1127f..528bd599e02 100644 --- a/forge-gui/res/cardsfolder/c/corrupted_harvester.txt +++ b/forge-gui/res/cardsfolder/c/corrupted_harvester.txt @@ -3,6 +3,6 @@ ManaCost:4 B B Types:Creature Phyrexian Horror PT:6/3 A:AB$ Regenerate | Cost$ B Sac<1/Creature> | SpellDescription$ Regenerate CARDNAME. -SVar:AIPreferences:SacCost$Creature.token,Creature.cmcLE5+powerLE3+toughnessLE4 +SVar:AIPreference:SacCost$Creature.token,Creature.cmcLE5+powerLE3+toughnessLE4 AI:RemoveDeck:Random Oracle:{B}, Sacrifice a creature: Regenerate Corrupted Harvester. diff --git a/forge-gui/res/cardsfolder/c/cosmic_intervention.txt b/forge-gui/res/cardsfolder/c/cosmic_intervention.txt index 41eac2994d0..a5342bdcbc2 100644 --- a/forge-gui/res/cardsfolder/c/cosmic_intervention.txt +++ b/forge-gui/res/cardsfolder/c/cosmic_intervention.txt @@ -2,7 +2,7 @@ Name:Cosmic Intervention ManaCost:3 W Types:Instant A:SP$ Effect | ReplacementEffects$ ReplaceGrave | SpellDescription$ If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. -SVar:ReplaceGrave:Event$ Moved | ValidCard$ Permanent.YouCtrl | Origin$ Battlefield | Destination$ Graveyard | ReplaceWith$ Exile | ActiveZone$ Command | Description$ If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. +SVar:ReplaceGrave:Event$ Moved | ValidCard$ Permanent.YouCtrl | Origin$ Battlefield | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. SVar:Exile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ All | Destination$ Exile | SubAbility$ DBDelayTrigger SVar:DBDelayTrigger:DB$ DelayedTrigger | RememberObjects$ ReplacedCard | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return it to the battlefield under its owner's control at the beginning of the next end step. SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Destination$ Battlefield diff --git a/forge-gui/res/cardsfolder/c/cosmium_blast.txt b/forge-gui/res/cardsfolder/c/cosmium_blast.txt new file mode 100644 index 00000000000..46923daed7e --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cosmium_blast.txt @@ -0,0 +1,5 @@ +Name:Cosmium Blast +ManaCost:1 W +Types:Instant +A:SP$ DealDamage | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target attacking or blocking creature. +Oracle:Cosmium Blast deals 4 damage to target attacking or blocking creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cosmium_confluence.txt b/forge-gui/res/cardsfolder/c/cosmium_confluence.txt new file mode 100644 index 00000000000..34f6d21de8d --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cosmium_confluence.txt @@ -0,0 +1,13 @@ +Name:Cosmium Confluence +ManaCost:4 G +Types:Sorcery +A:SP$ Charm | Choices$ DBChangeZone,DBChooseCard,DBDestroy | CharmNum$ 3 | CanRepeatModes$ True +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.Cave | ChangeNum$ 1 | SpellDescription$ Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. +SVar:DBChooseCard:DB$ ChooseCard | Mandatory$ True | Choices$ Cave.YouCtrl | ChoiceTitle$ Choose a Cave you control | SubAbility$ DBPutCounter | SpellDescription$ Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. +SVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | Defined$ ChosenCard | CounterNum$ 3 | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment. +DeckNeeds:Type$Cave +DeckHas:Ability$Counters +Oracle:Choose three. You may choose the same mode more than once.\n• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.\n• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.\n• Destroy target enchantment. diff --git a/forge-gui/res/cardsfolder/c/council_of_echoes.txt b/forge-gui/res/cardsfolder/c/council_of_echoes.txt new file mode 100644 index 00000000000..195d3e71600 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/council_of_echoes.txt @@ -0,0 +1,10 @@ +Name:Council of Echoes +ManaCost:4 U U +Types:Creature Spirit Advisor +PT:4/4 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | CheckSVar$ X | SVarCompare$ GE4 | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ Descend 4 — When CARDNAME enters the battlefield, if there are four or more permanent cards in your graveyard return up to one target nonland permanent other than CARDNAME to its owner's hand. +SVar:X:Count$ValidGraveyard Permanent.YouOwn +SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Permanent.nonLand+Other | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Choose up to one other target nonland permanent +DeckHints:Ability$Graveyard|Mill +Oracle:Flying\nDescend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/councils_deliberation.txt b/forge-gui/res/cardsfolder/c/councils_deliberation.txt index 427737f39c7..e061da2250d 100644 --- a/forge-gui/res/cardsfolder/c/councils_deliberation.txt +++ b/forge-gui/res/cardsfolder/c/councils_deliberation.txt @@ -3,6 +3,6 @@ ManaCost:1 U Types:Instant A:SP$ Draw | SpellDescription$ Draw a card. T:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Graveyard | IsPresent$ Island.YouCtrl | Execute$ DBDraw | TriggerDescription$ Whenever you scry, if you control an Island, you may exile CARDNAME from your graveyard. If you do, draw a card. -SVar:DBDraw:AB$ Draw | Cost$ ExileFromGrave<1/CARDNAME> +SVar:DBDraw:AB$ Draw | Cost$ ExileFromGrave<1/CARDNAME> DeckHas:Ability$Graveyard Oracle:Draw a card.\nWhenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/counterflux.txt b/forge-gui/res/cardsfolder/c/counterflux.txt index 4a1d92ce60b..d679b3823c0 100644 --- a/forge-gui/res/cardsfolder/c/counterflux.txt +++ b/forge-gui/res/cardsfolder/c/counterflux.txt @@ -1,7 +1,7 @@ Name:Counterflux ManaCost:U U R Types:Instant -K:This spell can't be countered. -A:SP$ Counter | Cost$ U U R | TargetType$ Spell | TgtPrompt$ Select target spell you don't control. | ValidTgts$ Card.YouDontCtrl | SpellDescription$ Counter target spell you don't control. -A:SP$ Counter | Cost$ 1 U U R | AllValid$ Spell.YouDontCtrl | PrecostDesc$ Overload | CostDesc$ {1}{U}{U}{R} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Counter each spell you don't control. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. +A:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell you don't control. | ValidTgts$ Card.YouDontCtrl | SpellDescription$ Counter target spell you don't control. +K:Overload:1 U U R Oracle:This spell can't be countered.\nCounter target spell you don't control.\nOverload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/c/courageous_resolve.txt b/forge-gui/res/cardsfolder/c/courageous_resolve.txt new file mode 100644 index 00000000000..b45bf5c9ae8 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/courageous_resolve.txt @@ -0,0 +1,10 @@ +Name:Courageous Resolve +ManaCost:2 W +Types:Instant +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to one target creature you control | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBDraw | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ Opponent | SpellDescription$ Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) +SVar:DBDraw:DB$ Draw | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ STKeepLife,STCantLose | ConditionCheckSVar$ FatefulHour | ConditionSVarCompare$ LE5 | AILogic$ Fog | SpellDescription$ Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. +SVar:STKeepLife:Mode$ CantLoseLife | ValidPlayer$ You | Description$ You can't lose life this turn. +SVar:STCantLose:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. & Your opponents can't win the game. | Description$ You can't lose the game. Your opponents can't win the game. +SVar:FatefulHour:Count$YourLifeTotal +Oracle:Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)\nFateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. diff --git a/forge-gui/res/cardsfolder/c/courser_of_kruphix.txt b/forge-gui/res/cardsfolder/c/courser_of_kruphix.txt index 14830befdc3..6e0f9d020f2 100644 --- a/forge-gui/res/cardsfolder/c/courser_of_kruphix.txt +++ b/forge-gui/res/cardsfolder/c/courser_of_kruphix.txt @@ -4,6 +4,6 @@ Types:Enchantment Creature Centaur PT:2/4 S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed. S:Mode$ Continuous | Affected$ Land.TopLibrary+YouCtrl | AffectedZone$ Library | MayPlay$ True | Description$ You may play lands from the top of your library. -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a land enters the battlefield under your control, you gain 1 life. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 1 life. SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 -Oracle:Play with the top card of your library revealed.\nYou may play lands from the top of your library.\nWhenever a land enters the battlefield under your control, you gain 1 life. +Oracle:Play with the top card of your library revealed.\nYou may play lands from the top of your library.\nLandfall - Whenever a land enters the battlefield under your control, you gain 1 life. diff --git a/forge-gui/res/cardsfolder/c/court_of_ardenvale.txt b/forge-gui/res/cardsfolder/c/court_of_ardenvale.txt new file mode 100644 index 00000000000..6e1d4f89a51 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/court_of_ardenvale.txt @@ -0,0 +1,10 @@ +Name:Court of Ardenvale +ManaCost:2 W W +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch. +SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target permanent card with mana value 3 in your graveyard | ValidTgts$ Permanent.YouCtrl+cmcLE3 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Defined$ Targeted | Origin$ Graveyard | Destination$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 +SVar:X:Count$Monarch.1.0 +Oracle:When Court of Ardenvale enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. diff --git a/forge-gui/res/cardsfolder/c/court_of_embereth.txt b/forge-gui/res/cardsfolder/c/court_of_embereth.txt new file mode 100644 index 00000000000..02a1423c6cb --- /dev/null +++ b/forge-gui/res/cardsfolder/c/court_of_embereth.txt @@ -0,0 +1,12 @@ +Name:Court of Embereth +ManaCost:2 R R +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch. +SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, CARDNAME deals X damage to each opponent, where X is the number of creatures you control. +SVar:TrigToken:DB$ Token | TokenScript$ r_3_1_knight | SubAbility$ TrigDealDamage +SVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1 +SVar:X:Count$Valid Creature.YouCtrl +SVar:Y:Count$Monarch.1.0 +DeckHas:Ability$Token & Type$Knight +Oracle:When Court of Embereth enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. diff --git a/forge-gui/res/cardsfolder/c/court_of_garenbrig.txt b/forge-gui/res/cardsfolder/c/court_of_garenbrig.txt new file mode 100644 index 00000000000..60600f011cb --- /dev/null +++ b/forge-gui/res/cardsfolder/c/court_of_garenbrig.txt @@ -0,0 +1,10 @@ +Name:Court of Garenbrig +ManaCost:1 G G +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch. +SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ 2 | TargetMin$ 0 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SubAbility$ TrigDoubleCounters +SVar:TrigDoubleCounters:DB$ MultiplyCounter | Defined$ Valid Creature.YouCtrl | CounterType$ P1P1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 +SVar:X:Count$Monarch.1.0 +Oracle:When Court of Garenbrig enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. diff --git a/forge-gui/res/cardsfolder/c/court_of_locthwain.txt b/forge-gui/res/cardsfolder/c/court_of_locthwain.txt new file mode 100644 index 00000000000..178a3ced548 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/court_of_locthwain.txt @@ -0,0 +1,14 @@ +Name:Court of Locthwain +ManaCost:2 B B +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch. +SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with CARDNAME without paying its mana cost. +SVar:TrigDig:DB$ Dig | DigNum$ 1 | Defined$ Targeted | ValidTgts$ Opponent | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ Permanent +SVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBMonarchEffect +SVar:DBMonarchEffect:DB$ Effect | StaticAbilities$ STMayPlay | Duration$ UntilEndOfTurn | RememberObjects$ ValidExile Card.ExiledWithSource+nonLand | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 +SVar:STMayPlay:Mode$ Continuous | Affected$ Card.IsRemembered+nonLand | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | MayPlayWithoutManaCost$ True | MayPlayLimit$ 1 | Description$ You may cast a spell from among cards exiled with CARDNAME without paying its mana cost. +SVar:X:Count$Monarch.1.0 +Oracle:When Court of Locthwain enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/c/court_of_vantress.txt b/forge-gui/res/cardsfolder/c/court_of_vantress.txt new file mode 100644 index 00000000000..a70738ec168 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/court_of_vantress.txt @@ -0,0 +1,10 @@ +Name:Court of Vantress +ManaCost:2 U U +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch. +SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCloneCopy | TriggerDescription$ At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have CARDNAME become a copy of it, except it has this ability. +SVar:TrigCloneCopy:DB$ Clone | Optional$ True | GainThisAbility$ True | AddSVars$ TrigCloneCopy | TgtPrompt$ Select up to one other target enchantment or artifact | ValidTgts$ Artifact.Other,Enchantment.Other | TargetMin$ 0 | TargetMax$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBCopy +SVar:DBCopy:DB$ CopyPermanent | Defined$ Targeted | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 +SVar:X:Count$Monarch.1.0 +Oracle:When Court of Vantress enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. diff --git a/forge-gui/res/cardsfolder/c/coward_killer.txt b/forge-gui/res/cardsfolder/c/coward_killer.txt new file mode 100644 index 00000000000..2e8d877939e --- /dev/null +++ b/forge-gui/res/cardsfolder/c/coward_killer.txt @@ -0,0 +1,18 @@ +Name:Coward +ManaCost:1 R +Types:Sorcery +A:SP$ Pump | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SubAbility$ DBAnimate | SpellDescription$ Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Coward | SubAbility$ DBTimeTravel +SVar:DBTimeTravel:DB$ TimeTravel | SpellDescription$ Time Travel. +AlternateMode:Split +Oracle:Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.\nTime travel. + +ALTERNATE + +Name:Killer +ManaCost:2 R R +Types:Sorcery +A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | DamageMap$ True | SubAbility$ DamageSame | SpellDescription$ CARDNAME deals 3 damage to target creature and each other creature that shares a creature type with it. +SVar:DamageSame:DB$ DamageAll | ValidCards$ Creature.NotDefinedTargeted+sharesCreatureTypeWith Targeted | ValidDescription$ each other creature that shares a creature type with it | NumDmg$ 3 | SubAbility$ DBDamageResolve +SVar:DBDamageResolve:DB$ DamageResolve +Oracle:Killer deals 3 damage to target creature and each other creature that shares a creature type with it. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/crack_in_time.txt b/forge-gui/res/cardsfolder/c/crack_in_time.txt new file mode 100644 index 00000000000..aab3ba685cc --- /dev/null +++ b/forge-gui/res/cardsfolder/c/crack_in_time.txt @@ -0,0 +1,9 @@ +Name:Crack in Time +ManaCost:3 W +Types:Enchantment +K:Vanishing:3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until CARDNAME leaves the battlefield. +T:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until CARDNAME leaves the battlefield. +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay +DeckHas:Ability$Counters +Oracle:Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/crack_open.txt b/forge-gui/res/cardsfolder/c/crack_open.txt index 593181def10..0f5f08cd230 100644 --- a/forge-gui/res/cardsfolder/c/crack_open.txt +++ b/forge-gui/res/cardsfolder/c/crack_open.txt @@ -1,7 +1,7 @@ Name:Crack Open ManaCost:2 G Types:Sorcery -A:SP$ Destroy | Cost$ 2 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBToken | SpellDescription$ Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You -DeckHas:Ability$Token +A:SP$ Destroy | Cost$ 2 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBToken | SpellDescription$ Destroy target artifact or enchantment. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SpellDescription$ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure Oracle:Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") diff --git a/forge-gui/res/cardsfolder/c/cradle_of_vitality.txt b/forge-gui/res/cardsfolder/c/cradle_of_vitality.txt index c1d59a7fa54..b0a3f3e59ba 100644 --- a/forge-gui/res/cardsfolder/c/cradle_of_vitality.txt +++ b/forge-gui/res/cardsfolder/c/cradle_of_vitality.txt @@ -2,7 +2,7 @@ Name:Cradle of Vitality ManaCost:3 W Types:Enchantment T:Mode$ LifeGained | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. -SVar:TrigPutCounter:AB$PutCounter | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X +SVar:TrigPutCounter:AB$ PutCounter | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X SVar:X:TriggerCount$LifeAmount AI:RemoveDeck:Random Oracle:Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. diff --git a/forge-gui/res/cardsfolder/c/cragplate_baloth.txt b/forge-gui/res/cardsfolder/c/cragplate_baloth.txt index 2ffe35d0419..e8b279f50f1 100644 --- a/forge-gui/res/cardsfolder/c/cragplate_baloth.txt +++ b/forge-gui/res/cardsfolder/c/cragplate_baloth.txt @@ -3,7 +3,7 @@ ManaCost:5 G G Types:Creature Beast PT:6/6 K:Kicker:2 G -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Hexproof K:Haste K:etbCounter:P1P1:4:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with four +1/+1 counters on it. diff --git a/forge-gui/res/cardsfolder/c/craving_of_yeenoghu.txt b/forge-gui/res/cardsfolder/c/craving_of_yeenoghu.txt index 95fcdecdc4e..d51d34fb067 100644 --- a/forge-gui/res/cardsfolder/c/craving_of_yeenoghu.txt +++ b/forge-gui/res/cardsfolder/c/craving_of_yeenoghu.txt @@ -2,12 +2,12 @@ Name:Craving of Yeenoghu ManaCost:2 R Types:Enchantment Aura K:Enchant creature you control -A:SP$ Attach | ValidTgts$ Creature.YouCtrl | AILogic$ Pump +A:SP$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 2 | AddKeyword$ Haste | Description$ Enchanted creature gets +3/+2, has haste, and attacks each combat if able. S:Mode$ MustAttack | ValidCreature$ Creature.EnchantedBy -A:AB$ Pump | Cost$ R | ActivationZone$ Graveyard | ValidTgts$ Creature.YouCtrl | SorcerySpeed$ True | TgtPrompt$ Choose a creature you control | SubAbility$ DBChange | SpellDescription$ Return CARDNAME from your graveyard to the battlefield attached to target creature you control. CARDNAME perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery. -SVar:DBChange:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ ParentTarget | SpellDescription$ | StackDescription$ SpellDescription | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ Craving | RememberObjects$ Self | Name$ Craving of Yeenoghu's Perpetual Effect | Duration$ Permanent | StackDescription$ CARDNAME perpetually gains "Enchanted creature gets -1/-1." -SVar:Craving:Mode$ Continuous | AddStaticAbility$ Hunger | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This card perpetually gains "Enchanted creature gets -1/-1." +A:AB$ Pump | Cost$ R | ActivationZone$ Graveyard | ValidTgts$ Creature.YouCtrl | SorcerySpeed$ True | TgtPrompt$ Select target creature you control | SubAbility$ DBChange | StackDescription$ None | SpellDescription$ +SVar:DBChange:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ ParentTarget | SubAbility$ DBAnimate | StackDescription$ REP target creature you control_{c:ParentTarget} | SpellDescription$ Return CARDNAME from your graveyard to the battlefield attached to target creature you control. +SVar:DBAnimate:DB$ Animate | staticAbilities$ Hunger | Defined$ Self | Duration$ Perpetual | StackDescription$ CARDNAME perpetually gains "Enchanted creature gets -1/-1." | SpellDescription$ CARDNAME perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery. SVar:Hunger:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | Description$ Enchanted creature gets -1/-1. +DeckHas:Ability$Graveyard Oracle:Enchant creature you control\nEnchanted creature gets +3/+2, has haste, and attacks each combat if able.\n{R}: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/c/crawling_sensation.txt b/forge-gui/res/cardsfolder/c/crawling_sensation.txt index 7f441c5a4dd..b8c877532df 100644 --- a/forge-gui/res/cardsfolder/c/crawling_sensation.txt +++ b/forge-gui/res/cardsfolder/c/crawling_sensation.txt @@ -3,7 +3,7 @@ ManaCost:2 G Types:Enchantment T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may mill two cards. SVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You | Optional$ True -T:Mode$ ChangesZone | ValidCard$ Land.YouOwn+nonToken | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. +T:Mode$ ChangesZoneAll | ValidCard$ Land.YouOwn+nonToken | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_insect | TokenOwner$ You DeckHints:Ability$Delirium DeckHas:Ability$Graveyard diff --git a/forge-gui/res/cardsfolder/c/creative_technique.txt b/forge-gui/res/cardsfolder/c/creative_technique.txt index fbeed958919..2f3c947cd7f 100644 --- a/forge-gui/res/cardsfolder/c/creative_technique.txt +++ b/forge-gui/res/cardsfolder/c/creative_technique.txt @@ -4,5 +4,6 @@ Types:Sorcery K:Demonstrate A:SP$ Shuffle | SubAbility$ DBDigUntil | StackDescription$ {p:You} shuffles their library, | SpellDescription$ Shuffle your library, SVar:DBDigUntil:DB$ DigUntil | Defined$ You | Valid$ Card.nonLand | FoundDestination$ Exile | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | RememberFound$ True | SubAbility$ DBPlay | StackDescription$ then reveals cards from the top of it until they reveal a nonland card. {p:You} exiles that card and puts the rest on the bottom of their library in a random order. | SpellDescription$ then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. -SVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | StackDescription$ {p:You} may cast the exiled card without paying its mana cost. | SpellDescription$ You may cast the exiled card without paying its mana cost. +SVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup | StackDescription$ {p:You} may cast the exiled card without paying its mana cost. | SpellDescription$ You may cast the exiled card without paying its mana cost. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)\nShuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/c/cresting_mosasaurus.txt b/forge-gui/res/cardsfolder/c/cresting_mosasaurus.txt new file mode 100644 index 00000000000..32d1f09d298 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cresting_mosasaurus.txt @@ -0,0 +1,10 @@ +Name:Cresting Mosasaurus +ManaCost:6 U U +Types:Creature Dinosaur +PT:4/8 +K:Emerge:6 U +T:Mode$ ChangesZone | ValidCard$ Card.Self+wasCastByYou | Destination$ Battlefield | Execute$ TrigBounceAll | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand. +SVar:TrigBounceAll:DB$ ChangeZoneAll | ChangeType$ Creature.nonDinosaur | Origin$ Battlefield | Destination$ Hand +DeckHas:Ability$Sacrifice +DeckHints:Type$Dinosaur +Oracle:Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)\nWhen Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/crisis_of_conscience.txt b/forge-gui/res/cardsfolder/c/crisis_of_conscience.txt new file mode 100644 index 00000000000..8d883c88e0d --- /dev/null +++ b/forge-gui/res/cardsfolder/c/crisis_of_conscience.txt @@ -0,0 +1,8 @@ +Name:Crisis of Conscience +ManaCost:4 W W +Types:Sorcery +A:SP$ Charm | Choices$ DBDestroyAllTokens,DBDestroyAllNonlandNontokenPermanents | CharmNum$ 1 +SVar:DBDestroyAllTokens:DB$ DestroyAll | ValidCards$ Card.token | SpellDescription$ Destroy all tokens. +SVar:DBDestroyAllNonlandNontokenPermanents:DB$ DestroyAll | ValidCards$ Permanent.nonLand+nonToken | SpellDescription$ Destroy all nonland, nontoken permanents. +DeckHints:Type$Token +Oracle:Choose one —\n• Destroy all tokens.\n• Destroy all nonland, nontoken permanents. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cruel_grimnarch.txt b/forge-gui/res/cardsfolder/c/cruel_grimnarch.txt index a6976a02ce6..bfdfcd5ae3b 100644 --- a/forge-gui/res/cardsfolder/c/cruel_grimnarch.txt +++ b/forge-gui/res/cardsfolder/c/cruel_grimnarch.txt @@ -4,10 +4,10 @@ Types:Creature Phyrexian Cleric PT:5/5 K:Deathtouch T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each opponent discards a card. For each opponent who can't, you gain 4 life. -SVar:TrigDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Opponent | RememberDiscarded$ True | SubAbility$ DBRepeat -SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBGainLife | SubAbility$ DBCleanup -SVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 +SVar:TrigDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Opponent | RememberDiscarded$ True | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:X:Remembered$Valid Card.RememberedPlayerOwn +SVar:X:SVar$Y/Times.4 +SVar:Y:PlayerCountOpponents$Amount/Minus.Remembered$Amount DeckHas:Ability$LifeGain Oracle:Deathtouch\nWhen Cruel Grimnarch enters the battlefield, each opponent discards a card. For each opponent who can't, you gain 4 life. diff --git a/forge-gui/res/cardsfolder/upcoming/cruel_somnophage_cant_wake_up.txt b/forge-gui/res/cardsfolder/c/cruel_somnophage_cant_wake_up.txt similarity index 93% rename from forge-gui/res/cardsfolder/upcoming/cruel_somnophage_cant_wake_up.txt rename to forge-gui/res/cardsfolder/c/cruel_somnophage_cant_wake_up.txt index 17501faf52d..677d54515e8 100644 --- a/forge-gui/res/cardsfolder/upcoming/cruel_somnophage_cant_wake_up.txt +++ b/forge-gui/res/cardsfolder/c/cruel_somnophage_cant_wake_up.txt @@ -12,7 +12,7 @@ Oracle:Cruel Somnophage's power and toughness are each equal to the number of cr ALTERNATE Name:Can't Wake Up -ManaCost:1 U U +ManaCost:1 U Types:Sorcery Adventure A:SP$ Mill | NumCards$ 4 | ValidTgts$ Player | SpellDescription$ Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) -Oracle:Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file +Oracle:Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) diff --git a/forge-gui/res/cardsfolder/c/crypsis.txt b/forge-gui/res/cardsfolder/c/crypsis.txt index da72a380341..b07e756e89b 100644 --- a/forge-gui/res/cardsfolder/c/crypsis.txt +++ b/forge-gui/res/cardsfolder/c/crypsis.txt @@ -1,6 +1,6 @@ Name:Crypsis ManaCost:1 U Types:Instant -A:SP$ Pump | Cost$ 1 U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Protection:Creature.OppCtrl:Protection from creatures your opponents control | SubAbility$ DBUntap | SpellDescription$ Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. +A:SP$ Pump | Cost$ 1 U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Protection:Creature.OppCtrl:creatures your opponents control | SubAbility$ DBUntap | SpellDescription$ Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. SVar:DBUntap:DB$ Untap | Defined$ ParentTarget Oracle:Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. diff --git a/forge-gui/res/cardsfolder/c/cryptbreaker.txt b/forge-gui/res/cardsfolder/c/cryptbreaker.txt index 5e5c707fb70..b2bc3706646 100644 --- a/forge-gui/res/cardsfolder/c/cryptbreaker.txt +++ b/forge-gui/res/cardsfolder/c/cryptbreaker.txt @@ -3,7 +3,7 @@ ManaCost:B Types:Creature Zombie PT:1/1 A:AB$ Token | Cost$ 1 B T Discard<1/Card> | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | SpellDescription$ Create a 2/2 black Zombie creature token. -A:AB$ Draw | Cost$ tapXType<3/Zombie> | NumCards$ 1 | SpellDescription$ You draw a card and you lose 1 life. | SubAbility$ DBLoseLife +A:AB$ Draw | Cost$ tapXType<3/Zombie> | NumCards$ 1 | AILogic$ AtOppEOT | SpellDescription$ You draw a card and you lose 1 life. | SubAbility$ DBLoseLife SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 SVar:AIPreference:DiscardCost$Card DeckNeeds:Type$Zombie diff --git a/forge-gui/res/cardsfolder/c/cryptic_gateway.txt b/forge-gui/res/cardsfolder/c/cryptic_gateway.txt index 9b8a7ef7fa6..df1fa88419b 100644 --- a/forge-gui/res/cardsfolder/c/cryptic_gateway.txt +++ b/forge-gui/res/cardsfolder/c/cryptic_gateway.txt @@ -1,8 +1,7 @@ Name:Cryptic Gateway ManaCost:5 Types:Artifact -A:AB$ ChangeZone | Cost$ tapXType<2/Creature> | RememberCostCards$ True | ChangeType$ Creature.sharesCreatureTypeWith AllRemembered | Origin$ Hand | Destination$ Battlefield | ChangeNum$ 1 | Optional$ True | SpellDescription$ You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +A:AB$ ChangeZone | Cost$ tapXType<2/Creature> | ChangeType$ Creature.sharesCreatureTypeWithAll Tapped | Origin$ Hand | Destination$ Battlefield | ChangeNum$ 1 | Optional$ True | SpellDescription$ You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. SVar:NonStackingEffect:True AI:RemoveDeck:All Oracle:Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. diff --git a/forge-gui/res/cardsfolder/c/crystal_grotto.txt b/forge-gui/res/cardsfolder/c/crystal_grotto.txt index f4d5192267b..c47b3e0ffda 100644 --- a/forge-gui/res/cardsfolder/c/crystal_grotto.txt +++ b/forge-gui/res/cardsfolder/c/crystal_grotto.txt @@ -1,6 +1,6 @@ Name:Crystal Grotto ManaCost:no cost -Types:Land +Types:Land T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1. SVar:TrigScry:DB$ Scry | ScryNum$ 1 A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. diff --git a/forge-gui/res/cardsfolder/c/cult_of_skaro.txt b/forge-gui/res/cardsfolder/c/cult_of_skaro.txt new file mode 100644 index 00000000000..4cf74b1fb44 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cult_of_skaro.txt @@ -0,0 +1,14 @@ +Name:Cult of Skaro +ManaCost:1 U B R +Types:Legendary Artifact Creature Dalek +PT:4/4 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBPutCounterAll,DBDraw,DBToken,DBLoseLife | Random$ True +SVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Artifact+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Thay — Put a +1/+1 counter on each artifact creature you control. +SVar:DBDraw:DB$ Draw | NumCards$ 2 | SpellDescription$ Caan — Draw two cards. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_a_dalek_menace | SpellDescription$ Sec — Create a 3/3 black Dalek artifact creature token with menace. +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 4 | Defined$ Opponent | SpellDescription$ Jast — Each opponent loses 4 life. +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Token|Counters & Type$Dalek|Artifact +DeckHints:Type$Artifact & Type$Creature +Oracle:Whenever Cult of Skaro attacks, choose one at random —\n• Thay — Put a +1/+1 counter on each artifact creature you control.\n• Caan — Draw two cards.\n• Sec — Create a 3/3 black Dalek artifact creature token with menace.\n• Jast — Each opponent loses 4 life. diff --git a/forge-gui/res/cardsfolder/c/cunning_nightbonder.txt b/forge-gui/res/cardsfolder/c/cunning_nightbonder.txt index 30fd3a59e14..95a32c1b515 100644 --- a/forge-gui/res/cardsfolder/c/cunning_nightbonder.txt +++ b/forge-gui/res/cardsfolder/c/cunning_nightbonder.txt @@ -4,5 +4,5 @@ Types:Creature Human Rogue PT:2/2 K:Flash S:Mode$ ReduceCost | ValidCard$ Card.hasKeywordFlash | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Spells with flash you cast cost {1} less to cast and can't be countered. -S:Mode$ Continuous | Affected$ Card.hasKeywordFlash+wasCastByYou | AffectedZone$ Stack | AddHiddenKeyword$ CARDNAME can't be countered. | Secondary$ True | Description$ Spells with flash you cast cost {1} less to cast and can't be countered. +R:Event$ Counter | ValidSA$ Spell.hasKeywordFlash+wasCastByYou | Layer$ CantHappen | ActiveZones$ Battlefield | Secondary$ True | Description$ Spells with flash you cast cost {1} less to cast and can't be countered. Oracle:Flash\nSpells with flash you cast cost {1} less to cast and can't be countered. diff --git a/forge-gui/res/cardsfolder/c/cunning_strike.txt b/forge-gui/res/cardsfolder/c/cunning_strike.txt index c799ebb773f..c1af5d2111b 100644 --- a/forge-gui/res/cardsfolder/c/cunning_strike.txt +++ b/forge-gui/res/cardsfolder/c/cunning_strike.txt @@ -1,7 +1,8 @@ Name:Cunning Strike ManaCost:3 U R Types:Instant -A:SP$ DealDamage | Cost$ 3 U R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SubAbility$ DB1 | SpellDescription$ CARDNAME deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card. -SVar:DB1:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | SubAbility$ DBDraw +A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | DamageMap$ True | SubAbility$ DB1 | SpellDescription$ CARDNAME deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card. +SVar:DB1:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | SubAbility$ DBDamageResolve +SVar:DBDamageResolve:DB$ DamageResolve | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | NumCards$ 1 Oracle:Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.\nDraw a card. diff --git a/forge-gui/res/cardsfolder/c/curator_of_suns_creation.txt b/forge-gui/res/cardsfolder/c/curator_of_suns_creation.txt new file mode 100644 index 00000000000..642bbee2dd5 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/curator_of_suns_creation.txt @@ -0,0 +1,8 @@ +Name:Curator of Sun's Creation +ManaCost:3 R +Types:Creature Human Artificer +PT:3/3 +T:Mode$ Discover | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscover | ActivationLimit$ 1 | TriggerDescription$ Whenever you discover, discover again for the same value. This ability triggers only once each turn. +SVar:TrigDiscover:DB$ Discover | Num$ X +SVar:X:TriggerCount$Amount +Oracle:Whenever you discover, discover again for the same value. This ability triggers only once each turn. diff --git a/forge-gui/res/cardsfolder/c/curfew.txt b/forge-gui/res/cardsfolder/c/curfew.txt index c6590803751..9628d6f5c19 100644 --- a/forge-gui/res/cardsfolder/c/curfew.txt +++ b/forge-gui/res/cardsfolder/c/curfew.txt @@ -3,6 +3,7 @@ ManaCost:U Types:Instant A:SP$ RepeatEach | Cost$ U | RepeatPlayers$ Player | RepeatSubAbility$ PlayChoose | SubAbility$ BounceAll | SpellDescription$ Each player returns a creature they control to its owner's hand. SVar:PlayChoose:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creature.RememberedPlayerCtrl | Amount$ 1 | Mandatory$ True | AILogic$ WorstCard | ChoiceTitle$ Choose a creature you control | RememberChosen$ True -SVar:BounceAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Hand | ChangeType$ Creature.IsRemembered +SVar:BounceAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Hand | ChangeType$ Creature.IsRemembered | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True AI:RemoveDeck:All Oracle:Each player returns a creature they control to its owner's hand. diff --git a/forge-gui/res/cardsfolder/c/curious_altisaur.txt b/forge-gui/res/cardsfolder/c/curious_altisaur.txt new file mode 100644 index 00000000000..55aef19b506 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/curious_altisaur.txt @@ -0,0 +1,10 @@ +Name:Curious Altisaur +ManaCost:3 G +Types:Creature Dinosaur +PT:2/5 +K:Vigilance +K:Reach +T:Mode$ DamageDone | ValidSource$ Permanent.Dinosaur+YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a Dinosaur you control deals combat damage to a player, draw a card. +SVar:TrigDraw:DB$ Draw | NumCards$ 1 +DeckHints:Type$Dinosaur +Oracle:Vigilance, reach\nWhenever a Dinosaur you control deals combat damage to a player, draw a card. diff --git a/forge-gui/res/cardsfolder/c/curse_of_bounty.txt b/forge-gui/res/cardsfolder/c/curse_of_bounty.txt index 84a46100c00..fd768194041 100644 --- a/forge-gui/res/cardsfolder/c/curse_of_bounty.txt +++ b/forge-gui/res/cardsfolder/c/curse_of_bounty.txt @@ -5,5 +5,5 @@ K:Enchant player A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control. SVar:TrigUntap:DB$ UntapAll | Defined$ You | ValidCards$ Permanent.nonLand | SubAbility$ DBUntap -SVar:DBUntap:DB$ UntapAll | Defined$ TriggeredAttackingPlayer.Opponent | ValidCards$ Permanent.nonLand +SVar:DBUntap:DB$ UntapAll | Defined$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | ValidCards$ Permanent.nonLand Oracle:Enchant player\nWhenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control. diff --git a/forge-gui/res/cardsfolder/c/curse_of_disturbance.txt b/forge-gui/res/cardsfolder/c/curse_of_disturbance.txt index 993e35964ec..41272af9d49 100644 --- a/forge-gui/res/cardsfolder/c/curse_of_disturbance.txt +++ b/forge-gui/res/cardsfolder/c/curse_of_disturbance.txt @@ -5,5 +5,5 @@ K:Enchant player A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same. SVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | SubAbility$ DBToken -SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent | TokenScript$ b_2_2_zombie +SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | TokenScript$ b_2_2_zombie Oracle:Enchant player\nWhenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same. diff --git a/forge-gui/res/cardsfolder/c/curse_of_inertia.txt b/forge-gui/res/cardsfolder/c/curse_of_inertia.txt index f0eea1a6d3b..51e978c1297 100644 --- a/forge-gui/res/cardsfolder/c/curse_of_inertia.txt +++ b/forge-gui/res/cardsfolder/c/curse_of_inertia.txt @@ -4,5 +4,5 @@ Types:Enchantment Aura Curse K:Enchant player A:SP$ Attach | Cost$ 2 U | ValidTgts$ Player | AILogic$ Curse T:Mode$ AttackersDeclared | Execute$ TrigTapOrUntap | TriggerZones$ Battlefield | AttackedTarget$ Player.EnchantedBy | TriggerDescription$ Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice. -SVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Permanent | TargetingPlayer$ TriggeredAttackingPlayer +SVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Permanent | TargetingPlayer$ TriggeredAttackingPlayer | Tapper$ TriggeredAttackingPlayer Oracle:Enchant player\nWhenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice. diff --git a/forge-gui/res/cardsfolder/c/curse_of_opulence.txt b/forge-gui/res/cardsfolder/c/curse_of_opulence.txt index 439a39e212c..98d217ca3c3 100644 --- a/forge-gui/res/cardsfolder/c/curse_of_opulence.txt +++ b/forge-gui/res/cardsfolder/c/curse_of_opulence.txt @@ -5,5 +5,5 @@ K:Enchant player A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") SVar:TrigToken:DB$ Token | TokenScript$ c_a_gold_sac | SubAbility$ DBToken -SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent | TokenScript$ c_a_gold_sac +SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | TokenScript$ c_a_gold_sac Oracle:Enchant player\nWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") diff --git a/forge-gui/res/cardsfolder/c/curse_of_silence.txt b/forge-gui/res/cardsfolder/c/curse_of_silence.txt index de3ad32e9a9..038c960d266 100644 --- a/forge-gui/res/cardsfolder/c/curse_of_silence.txt +++ b/forge-gui/res/cardsfolder/c/curse_of_silence.txt @@ -6,7 +6,7 @@ A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse K:ETBReplacement:Other:DBNameCard SVar:DBNameCard:DB$ NameCard | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a card name. S:Mode$ RaiseCost | EffectZone$ Battlefield | ValidCard$ Card.NamedCard | Type$ Spell | Activator$ Player.EnchantedBy | Amount$ 2 | Description$ Spells with the chosen name enchanted player casts cost {2} more to cast. -T:Mode$ SpellCast | ValidCard$ Card.NamedCard | ValidActivatingPlayer$ Player.EnchantedBy | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. +T:Mode$ SpellCast | ValidCard$ Card.NamedCard | ValidActivatingPlayer$ Player.EnchantedBy | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player casts a spell with the chosen name, you may sacrifice CARDNAME. If you do, draw a card. SVar:TrigDraw:AB$ Draw | Cost$ Sac<1/CARDNAME> | NumCards$ 1 DeckHas:Ability$Sacrifice Oracle:Enchant player\nAs Curse of Silence enters the battlefield, choose a card name.\nSpells with the chosen name enchanted player casts cost {2} more to cast.\nWhenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. diff --git a/forge-gui/res/cardsfolder/c/curse_of_the_werefox.txt b/forge-gui/res/cardsfolder/c/curse_of_the_werefox.txt new file mode 100644 index 00000000000..3bc26557689 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/curse_of_the_werefox.txt @@ -0,0 +1,9 @@ +Name:Curse of the Werefox +ManaCost:2 G +Types:Sorcery +A:SP$ Token | TokenAmount$ 1 | TokenScript$ role_monster | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberTokens$ True | SubAbility$ DBImmediateTrigger | SpellDescription$ Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.) +SVar:DBImmediateTrigger:DB$ ImmediateTrigger | RememberObjects$ Targeted | Execute$ TrigFight | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup | TriggerDescription$ When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.) +SVar:TrigFight:DB$ Fight | Defined$ DelayTriggerRemembered | ValidTgts$ Creature.YouDontCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature you don't control +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token & Type$Role|Aura +Oracle:Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/curse_of_verbosity.txt b/forge-gui/res/cardsfolder/c/curse_of_verbosity.txt index 801fd31431e..9d2b7d927f0 100644 --- a/forge-gui/res/cardsfolder/c/curse_of_verbosity.txt +++ b/forge-gui/res/cardsfolder/c/curse_of_verbosity.txt @@ -5,5 +5,5 @@ K:Enchant player A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, draw a card. Each opponent attacking that player does the same. SVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredAttackingPlayer.Opponent +SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy Oracle:Enchant player\nWhenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. diff --git a/forge-gui/res/cardsfolder/c/curse_of_vitality.txt b/forge-gui/res/cardsfolder/c/curse_of_vitality.txt index 8a5b73f6b5b..746c605b006 100644 --- a/forge-gui/res/cardsfolder/c/curse_of_vitality.txt +++ b/forge-gui/res/cardsfolder/c/curse_of_vitality.txt @@ -5,6 +5,6 @@ K:Enchant player A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same. SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBGainLife -SVar:DBGainLife:DB$ GainLife | Defined$ TriggeredAttackingPlayer.Opponent | LifeAmount$ 2 +SVar:DBGainLife:DB$ GainLife | Defined$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | LifeAmount$ 2 DeckHas:Ability$LifeGain Oracle:Enchant player\nWhenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same. diff --git a/forge-gui/res/cardsfolder/c/cursed_courtier.txt b/forge-gui/res/cardsfolder/c/cursed_courtier.txt new file mode 100644 index 00000000000..c423f4add63 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cursed_courtier.txt @@ -0,0 +1,9 @@ +Name:Cursed Courtier +ManaCost:2 W +Types:Creature Human Noble +PT:3/3 +K:Lifelink +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_cursed | AttachedTo$ Self +DeckHas:Ability$Token|LifeGain & Type$Aura|Enchantment|Role +Oracle:Lifelink\nWhen Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cursed_scroll.txt b/forge-gui/res/cardsfolder/c/cursed_scroll.txt index bf971d312d3..4e661211740 100644 --- a/forge-gui/res/cardsfolder/c/cursed_scroll.txt +++ b/forge-gui/res/cardsfolder/c/cursed_scroll.txt @@ -4,6 +4,6 @@ Types:Artifact A:AB$ NameCard | Cost$ 3 T | Defined$ You | SubAbility$ DBReveal | AILogic$ CursedScroll | SpellDescription$ Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, CARDNAME deals 2 damage to any target. SVar:DBReveal:DB$ Reveal | Random$ True | RememberRevealed$ True | Defined$ You | SubAbility$ DBDamage SVar:DBDamage:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Any | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ EQ1 | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True SVar:PreferredHandSize:1 Oracle:{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target. diff --git a/forge-gui/res/cardsfolder/c/cut_a_deal.txt b/forge-gui/res/cardsfolder/c/cut_a_deal.txt index 7f6d4bfa731..19e9508f556 100644 --- a/forge-gui/res/cardsfolder/c/cut_a_deal.txt +++ b/forge-gui/res/cardsfolder/c/cut_a_deal.txt @@ -1,9 +1,9 @@ Name:Cut a Deal ManaCost:2 W Types:Sorcery -A:SP$ Draw | Defined$ Opponent | RememberDrawn$ True | SubAbility$ DBDraw | SpellDescription$ Each opponent draws a card, then you draw a card for each opponent who drew a card this way. +A:SP$ Draw | Defined$ Opponent | RememberDrawn$ AllReplaced | SubAbility$ DBDraw | SpellDescription$ Each opponent draws a card, then you draw a card for each opponent who drew a card this way. SVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBCleanup | StackDescription$ {p:You} draws a card for each opponent who drew a card this way. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:X:Remembered$Amount +SVar:X:PlayerCountRememberedOwner$Amount AI:RemoveDeck:Random Oracle:Each opponent draws a card, then you draw a card for each opponent who drew a card this way. diff --git a/forge-gui/res/cardsfolder/c/cut_in.txt b/forge-gui/res/cardsfolder/c/cut_in.txt new file mode 100644 index 00000000000..5da8c5e0959 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cut_in.txt @@ -0,0 +1,7 @@ +Name:Cut In +ManaCost:3 R +Types:Sorcery +A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SubAbility$ DBToken | SpellDescription$ CARDNAME deals 4 damage to target creature. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_young_hero | TargetMin$ 0 | TargetMax$ 1 | TokenOwner$ You | AttachedTo$ ThisTargetedCard | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to one target creature you control | SpellDescription$ Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") +DeckHas:Ability$Token & Type$Role|Aura +Oracle:Cut In deals 4 damage to target creature.\nCreate a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cyber_conversion.txt b/forge-gui/res/cardsfolder/c/cyber_conversion.txt new file mode 100644 index 00000000000..412878d5779 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cyber_conversion.txt @@ -0,0 +1,6 @@ +Name:Cyber Conversion +ManaCost:U U +Types:Instant +A:SP$ SetState | ValidTgts$ Creature | Mode$ TurnFaceDown | FaceDownSetType$ Artifact & Creature & Cyberman | FaceDownPower$ 2 | FaceDownToughness$ 2 | SpellDescription$ Turn target creature face down. It's a 2/2 Cyberman artifact creature. +DeckHas:Type$Dalek|Artifact +Oracle:Turn target creature face down. It's a 2/2 Cyberman artifact creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cyberman_patrol.txt b/forge-gui/res/cardsfolder/c/cyberman_patrol.txt new file mode 100644 index 00000000000..fbb2e659593 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cyberman_patrol.txt @@ -0,0 +1,7 @@ +Name:Cyberman Patrol +ManaCost:2 +Types:Artifact Creature Cyberman +PT:2/2 +S:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl | AddKeyword$ Afflict:3 | Description$ Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.) +DeckHints:Type$Artifact & Type$Creature +Oracle:Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cybermat.txt b/forge-gui/res/cardsfolder/c/cybermat.txt new file mode 100644 index 00000000000..b8768c91e70 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cybermat.txt @@ -0,0 +1,10 @@ +Name:Cybermat +ManaCost:2 +Types:Artifact Creature Robot +PT:2/1 +K:Skulk +T:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X +SVar:X:Count$Valid Creature.Artifact+attacking +DeckHints:Type$Artifact & Type$Creature +Oracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cybermen_squadron.txt b/forge-gui/res/cardsfolder/c/cybermen_squadron.txt new file mode 100644 index 00000000000..bdd919d2a66 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cybermen_squadron.txt @@ -0,0 +1,8 @@ +Name:Cybermen Squadron +ManaCost:7 +Types:Artifact Creature Cyberman +PT:5/5 +S:Mode$ Continuous | Affected$ Creature.Artifact+nonLegendary+YouCtrl | AddKeyword$ Myriad | Description$ Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +DeckHas:Ability$Token +DeckHints:Type$Artifact & Type$Creature +Oracle:Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cybernetica_datasmith.txt b/forge-gui/res/cardsfolder/c/cybernetica_datasmith.txt index b5c9c854379..7bf41f7d524 100644 --- a/forge-gui/res/cardsfolder/c/cybernetica_datasmith.txt +++ b/forge-gui/res/cardsfolder/c/cybernetica_datasmith.txt @@ -2,7 +2,7 @@ Name:Cybernetica Datasmith ManaCost:1 U B Types:Artifact Creature Human Artificer PT:0/1 -K:Protection from Robots +K:Protection:Robot A:AB$ Draw | ValidTgts$ Player | Cost$ U T | SubAbility$ DBToken | PrecostDesc$ Field Reprogramming — | SpellDescription$ Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." SVar:DBToken:DB$ Token | TokenScript$ c_4_4_a_robot_noblock | ValidTgts$ Player | TargetUnique$ True | TokenAmount$ 1 | TokenOwner$ ThisTargetedPlayer DeckHas:Ability$Token & Type$Robot diff --git a/forge-gui/res/cardsfolder/c/cybership.txt b/forge-gui/res/cardsfolder/c/cybership.txt new file mode 100644 index 00000000000..e5c02c271d0 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cybership.txt @@ -0,0 +1,10 @@ +Name:Cybership +ManaCost:6 +Types:Artifact Vehicle +PT:8/8 +K:Flying +K:Crew:4 +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDig | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. +SVar:TrigDig:DB$ Dig | Defined$ TriggeredTarget | DigNum$ 2 | GainControl$ True | ChangeNum$ All | DestinationZone$ Battlefield | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman +DeckHas:Type$Cyberman +Oracle:Flying\nWhenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nCrew 4 \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/cyclonic_rift.txt b/forge-gui/res/cardsfolder/c/cyclonic_rift.txt index 42bd79095f6..6d0877932dc 100644 --- a/forge-gui/res/cardsfolder/c/cyclonic_rift.txt +++ b/forge-gui/res/cardsfolder/c/cyclonic_rift.txt @@ -1,6 +1,6 @@ Name:Cyclonic Rift ManaCost:1 U Types:Instant -A:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select target nonland permanent you don't control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent you don't control to its owner's hand. -A:SP$ ChangeZoneAll | Cost$ 6 U | ChangeType$ Permanent.nonLand+YouDontCtrl | Origin$ Battlefield | Destination$ Hand | PrecostDesc$ Overload | CostDesc$ {6}{U} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Return each nonland permanent you don't control to its owner's hand. +A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select target nonland permanent you don't control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent you don't control to its owner's hand. +K:Overload:6 U Oracle:Return target nonland permanent you don't control to its owner's hand.\nOverload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/d/dalek_drone.txt b/forge-gui/res/cardsfolder/d/dalek_drone.txt new file mode 100644 index 00000000000..94dc29ed22e --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dalek_drone.txt @@ -0,0 +1,11 @@ +Name:Dalek Drone +ManaCost:3 B B +Types:Artifact Creature Dalek +PT:3/3 +K:Flying +K:Menace +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ Exterminate! — When CARDNAME enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. +SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 3 +SVar:PlayMain1:TRUE +Oracle:Flying, menace\nExterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dalek_intensive_care.txt b/forge-gui/res/cardsfolder/d/dalek_intensive_care.txt new file mode 100644 index 00000000000..8510486e0bf --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dalek_intensive_care.txt @@ -0,0 +1,11 @@ +Name:Dalek Intensive Care +Types:Plane The Dalek Asylum +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. +SVar:TrigExile:AB$ Token | Cost$ Mandatory Exile<1/Creature.nonDalek/non-Dalek creature> | TokenAmount$ 1 | TokenScript$ b_3_3_a_dalek_menace | PumpKeywords$ Haste | PumpDuration$ EOT +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control. +SVar:RolledChaos:DB$ Pump | ValidTgts$ Dalek.YouCtrl | TgtPrompt$ Select target Dalek you control | AILogic$ PowerDmg | SubAbility$ DBDamage +SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ X | DamageSource$ ParentTarget +SVar:X:ParentTargeted$CardPower +DeckHas:Ability$Token & Type$Artifact|Dalek +Oracle:When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.\nWhenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dalek_squadron.txt b/forge-gui/res/cardsfolder/d/dalek_squadron.txt new file mode 100644 index 00000000000..19ee5f9981e --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dalek_squadron.txt @@ -0,0 +1,8 @@ +Name:Dalek Squadron +ManaCost:2 B +Types:Artifact Creature Dalek +PT:3/3 +K:Menace +K:Myriad +DeckHas:Ability$Token +Oracle:Menace\nMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) diff --git a/forge-gui/res/cardsfolder/d/damia_sage_of_stone.txt b/forge-gui/res/cardsfolder/d/damia_sage_of_stone.txt index 001859c76ba..f3ea45b40c8 100644 --- a/forge-gui/res/cardsfolder/d/damia_sage_of_stone.txt +++ b/forge-gui/res/cardsfolder/d/damia_sage_of_stone.txt @@ -1,5 +1,5 @@ Name:Damia, Sage of Stone -ManaCost:4 G U B +ManaCost:4 B G U Types:Legendary Creature Gorgon Wizard PT:4/4 K:Deathtouch diff --git a/forge-gui/res/cardsfolder/d/dan_lewis.txt b/forge-gui/res/cardsfolder/d/dan_lewis.txt new file mode 100644 index 00000000000..665900e5f04 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dan_lewis.txt @@ -0,0 +1,11 @@ +Name:Dan Lewis +ManaCost:1 R +Types:Legendary Creature Human +PT:2/2 +S:Mode$ Continuous | Affected$ Artifact.nonCreature+nonEquipment+YouCtrl | AddType$ Equipment | AddStaticAbility$ EquipAB | AddKeyword$ Equip:1 | Description$ Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}. +SVar:EquipAB:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0. +K:Doctor's companion +AI:RemoveDeck:Random +DeckNeeds:Type$Artifact +DeckHas:Type$Equipment +Oracle:Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.\nDoctor's companion (You can have two commanders if the other is the Doctor.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dandan.txt b/forge-gui/res/cardsfolder/d/dandan.txt index 0271ddd07d1..d43d16fddb9 100644 --- a/forge-gui/res/cardsfolder/d/dandan.txt +++ b/forge-gui/res/cardsfolder/d/dandan.txt @@ -1,4 +1,4 @@ -Name:Dandan +Name:Dandân ManaCost:U U Types:Creature Fish PT:4/1 diff --git a/forge-gui/res/cardsfolder/d/danitha_benalias_hope.txt b/forge-gui/res/cardsfolder/d/danitha_benalias_hope.txt index 7702a5c2693..49c3e7da8c7 100644 --- a/forge-gui/res/cardsfolder/d/danitha_benalias_hope.txt +++ b/forge-gui/res/cardsfolder/d/danitha_benalias_hope.txt @@ -2,7 +2,7 @@ Name:Danitha, Benalia's Hope ManaCost:4 W Types:Legendary Creature Human Knight PT:4/4 -K:First strike +K:First Strike K:Vigilance K:Lifelink T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to NICKNAME. diff --git a/forge-gui/res/cardsfolder/d/danny_pink.txt b/forge-gui/res/cardsfolder/d/danny_pink.txt new file mode 100644 index 00000000000..da0dd2d30f1 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/danny_pink.txt @@ -0,0 +1,11 @@ +Name:Danny Pink +ManaCost:3 U +Types:Legendary Creature Human Soldier Advisor +PT:4/3 +K:Mentor +S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddTrigger$ CountersAdded | Description$ Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." +SVar:CountersAdded:Mode$ CounterAddedOnce | ValidCard$ Card.Self | FirstTime$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever one or more counters are put on this creature for the first time each turn, draw a card. +SVar:TrigDraw:DB$ Draw | NumCards$ 1 +DeckHas:Ability$Counters +DeckHints:Ability$Counters +Oracle:Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nCreatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." diff --git a/forge-gui/res/cardsfolder/d/daredevil_dragster.txt b/forge-gui/res/cardsfolder/d/daredevil_dragster.txt index 6d334f09d09..b2be2889b36 100644 --- a/forge-gui/res/cardsfolder/d/daredevil_dragster.txt +++ b/forge-gui/res/cardsfolder/d/daredevil_dragster.txt @@ -2,7 +2,7 @@ Name:Daredevil Dragster ManaCost:3 Types:Artifact Vehicle PT:4/4 -T:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | IsPresent$ Card.Self+attackedThisCombat,Card.Self+blockedThisCombat | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At end of combat, if CARDNAME attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. +T:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | IsPresent$ Card.Self+attackedThisCombat,Card.Self+blockedThisCombat | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At end of combat, if CARDNAME attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. SVar:TrigPutCounter:DB$ PutCounter | CounterType$ VELOCITY | CounterNum$ 1 | SubAbility$ DBSac SVar:DBSac:DB$ Sacrifice | SacValid$ Self | RememberSacrificed$ True | ConditionPresent$ Card.Self+counters_GE2_VELOCITY | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | NumCards$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/d/darigaaz_reincarnated.txt b/forge-gui/res/cardsfolder/d/darigaaz_reincarnated.txt index e2c59c341f2..052bc61fd01 100644 --- a/forge-gui/res/cardsfolder/d/darigaaz_reincarnated.txt +++ b/forge-gui/res/cardsfolder/d/darigaaz_reincarnated.txt @@ -7,7 +7,7 @@ K:Trample K:Haste R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If CARDNAME would die, instead exile it with three egg counters on it. SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard | WithCountersType$ EGG | WithCountersAmount$ 3 -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Exile | IsPresent$ Card.Self+counters_GE1_EGG | PresentZone$ Exile | Execute$ DBRemoveCounter | TriggerDescription$ At the beginning of your upkeep, if NICKAME is exiled with an egg counter on it, remove an egg counter from it. Then if NICKNAME has no egg counters on it, return it to the battlefield. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Exile | IsPresent$ Card.Self+counters_GE1_EGG | PresentZone$ Exile | Execute$ DBRemoveCounter | TriggerDescription$ At the beginning of your upkeep, if NICKNAME is exiled with an egg counter on it, remove an egg counter from it. Then if NICKNAME has no egg counters on it, return it to the battlefield. SVar:DBRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ EGG | CounterNum$ 1 | SubAbility$ DBReturn SVar:DBReturn:DB$ ChangeZone | Defined$ Self | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Self | ConditionPresent$ Card.counters_EQ0_EGG Oracle:Flying, trample, haste\nIf Darigaaz Reincarnated would die, instead exile it with three egg counters on it.\nAt the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield. diff --git a/forge-gui/res/cardsfolder/d/darigaazs_whelp.txt b/forge-gui/res/cardsfolder/d/darigaazs_whelp.txt index 385ed7efeb2..5befaa7753b 100644 --- a/forge-gui/res/cardsfolder/d/darigaazs_whelp.txt +++ b/forge-gui/res/cardsfolder/d/darigaazs_whelp.txt @@ -4,14 +4,12 @@ Types:Creature Dragon PT:2/1 K:Kicker:1 R K:Flying -T:Mode$ Drawn | ValidCard$ Card.YouOwn+Dragon | TriggerZones$ Battlefield | Execute$ DBEffect | TriggerDescription$ Whenever you draw a Dragon card, it perpetually gets +1/+1. -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualP1P1 | RememberObjects$ TriggeredCard | Name$ Darigaaz's Whelp's Perpetual Effect | Duration$ Permanent -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This card perpetually gets +1/+1. +T:Mode$ Drawn | ValidCard$ Card.YouOwn+Dragon | TriggerZones$ Battlefield | Execute$ DBPump | TriggerDescription$ Whenever you draw a Dragon card, it perpetually gets +1/+1. +SVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ TriggeredCard | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigSeek | TriggerDescription$ When this creature enters the battlefield, if it was kicked, seek a Dragon card. CARDNAME and that Dragon card each perpetually get +1/+1. -SVar:TrigSeek:DB$ Seek | RememberFound$ True | Type$ Card.Dragon | SubAbility$ DBEffectBis -SVar:DBEffectBis:DB$ Effect | StaticAbilities$ PerpetualP1P1Bis | RememberObjects$ Remembered | Name$ Darigaaz's Whelp's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualP1P1Bis:Mode$ Continuous | Affected$ Card.IsRemembered,Card.EffectSource | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ CARDNAME and the conjured Dragon card each perpetually get +1/+1. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:TrigSeek:DB$ Seek | RememberFound$ True | Type$ Card.Dragon | SubAbility$ DBPump2 +SVar:DBPump2:DB$ Pump | PumpZone$ Hand,Battlefield | Defined$ RememberedAndSelf | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckNeeds:Type$Dragon -DeckHas:Color$Red +DeckHints:Color$Red Oracle:Kicker {1}{R}\nFlying\nWhenever you draw a Dragon card, it perpetually gets +1/+1.\nWhen Darigaaz's Whelp enters the battlefield, if it was kicked, seek a Dragon card. Darigaaz's Whelp and that Dragon card each perpetually get +1/+1. diff --git a/forge-gui/res/cardsfolder/d/daring_discovery.txt b/forge-gui/res/cardsfolder/d/daring_discovery.txt new file mode 100644 index 00000000000..5717e7407d7 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/daring_discovery.txt @@ -0,0 +1,6 @@ +Name:Daring Discovery +ManaCost:4 R +Types:Sorcery +A:SP$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 3 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | TgtPrompt$ Select up to three target creatures | SubAbility$ DBDiscover | StackDescription$ REP Up to three target creatures_{c:Targeted} | SpellDescription$ Up to three target creatures can't block this turn. +SVar:DBDiscover:DB$ Discover | Num$ 4 | SpellDescription$ Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +Oracle:Up to three target creatures can't block this turn.\nDiscover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/d/dark_deal.txt b/forge-gui/res/cardsfolder/d/dark_deal.txt index acca3d4c7f9..27d24418d55 100644 --- a/forge-gui/res/cardsfolder/d/dark_deal.txt +++ b/forge-gui/res/cardsfolder/d/dark_deal.txt @@ -6,7 +6,7 @@ SVar:DBDiscard:DB$ Discard | Defined$ Player.IsRemembered | Mode$ Hand | Remembe SVar:DBDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ CleanDrawn SVar:CleanDrawn:DB$ Cleanup | ClearRemembered$ True # This calculation isn't considering the remembered player, only the remembered cards -SVar:X:Remembered$Amount.Minus.1 +SVar:X:Remembered$Amount/Minus.1 AI:RemoveDeck:All AI:RemoveDeck:Random DeckHas:Ability$Graveyard diff --git a/forge-gui/res/cardsfolder/d/dark_heart_of_the_wood.txt b/forge-gui/res/cardsfolder/d/dark_heart_of_the_wood.txt index 043cbcb1093..d0db6f14542 100644 --- a/forge-gui/res/cardsfolder/d/dark_heart_of_the_wood.txt +++ b/forge-gui/res/cardsfolder/d/dark_heart_of_the_wood.txt @@ -4,5 +4,5 @@ Types:Enchantment A:AB$ GainLife | Cost$ Sac<1/Forest> | LifeAmount$ 3 | SpellDescription$ You gain 3 life. AI:RemoveDeck:All SVar:NonStackingEffect:True -SVar:DeckHas:Ability$Sacrifice|LifeGain +DeckHas:Ability$Sacrifice|LifeGain Oracle:Sacrifice a Forest: You gain 3 life. diff --git a/forge-gui/res/cardsfolder/d/dark_supplicant.txt b/forge-gui/res/cardsfolder/d/dark_supplicant.txt index d8147de8d46..6cef974d577 100644 --- a/forge-gui/res/cardsfolder/d/dark_supplicant.txt +++ b/forge-gui/res/cardsfolder/d/dark_supplicant.txt @@ -2,8 +2,9 @@ Name:Dark Supplicant ManaCost:B Types:Creature Human Cleric PT:1/1 -A:AB$ ChangeZone | Cost$ T Sac<3/Cleric> | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedScion of Darkness | SpellDescription$ Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle. +A:AB$ ChangeZone | Cost$ T Sac<3/Cleric> | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedScion of Darkness | SpellDescription$ Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle. AI:RemoveDeck:All AI:RemoveDeck:Random -DeckNeeds:Name$Scion of Darkness +DeckNeeds:Name$Scion of Darkness & Type$Cleric +DeckHas:Ability$Sacrifice Oracle:{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/d/daryl_hunter_of_walkers.txt b/forge-gui/res/cardsfolder/d/daryl_hunter_of_walkers.txt index 607cd96adea..dfb82083e1f 100644 --- a/forge-gui/res/cardsfolder/d/daryl_hunter_of_walkers.txt +++ b/forge-gui/res/cardsfolder/d/daryl_hunter_of_walkers.txt @@ -1,4 +1,5 @@ Name:Daryl, Hunter of Walkers +AltName:Hansk, Slayer Zealot ManaCost:2 R G Types:Legendary Creature Human Archer PT:4/4 diff --git a/forge-gui/res/cardsfolder/d/dauntless_dismantler.txt b/forge-gui/res/cardsfolder/d/dauntless_dismantler.txt new file mode 100644 index 00000000000..69520f0fab5 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dauntless_dismantler.txt @@ -0,0 +1,11 @@ +Name:Dauntless Dismantler +ManaCost:1 W +Types:Creature Human Artificer +PT:1/4 +R:Event$ Moved | ValidCard$ Artifact.OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Artifacts your opponents control enter the battlefield tapped. +SVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard +A:AB$ DestroyAll | Cost$ X X W Sac<1/CARDNAME> | ValidCards$ Artifact.cmcEQX | StackDescription$ SpellDescription | SpellDescription$ Destroy each artifact with mana value X. +SVar:X:Count$xPaid +AI:RemoveDeck:Random +DeckHas:Ability$Sacrifice +Oracle:Artifacts your opponents control enter the battlefield tapped.\n{X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/davriel_soul_broker.txt b/forge-gui/res/cardsfolder/d/davriel_soul_broker.txt index 509b6e565bb..2ced77f9be1 100644 --- a/forge-gui/res/cardsfolder/d/davriel_soul_broker.txt +++ b/forge-gui/res/cardsfolder/d/davriel_soul_broker.txt @@ -10,8 +10,7 @@ A:AB$ GenericChoice | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ChoiceP SVar:Draw3:DB$ Draw | NumCards$ 3 | SpellDescription$ Draw three cards. SVar:Conjure:DB$ MakeCard | Conjure$ True | Name$ Manor Guardian | Zone$ Hand | SpellDescription$ Conjure a Manor Guardian card into your hand. SVar:Return2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Creature.YouOwn | ChangeNum$ 2 | RememberChanged$ True | Hidden$ True | Mandatory$ True | AtRandom$ True | SubAbility$ DBEffect | SpellDescription$ Return two random creature cards from your graveyard to your hand. They perpetually gain +1/+1. -SVar:DBEffect:DB$ Effect | Name$ Davriel, Soul Broker's Perpetual -2 Effect (Offer 4) | StaticAbilities$ PerpetualBuff | RememberObjects$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualBuff:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ These cards perpetually gain +1/+1. +SVar:DBEffect:DB$ Pump | PumpZone$ Hand | Defined$ Remembered | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup SVar:ReturnBig:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.cmcEQV | ChangeNum$ 1 | Hidden$ True | Mandatory$ True | AtRandom$ True | SpellDescription$ Return a random creature card with the highest mana value from among cards in your graveyard to the battlefield. SVar:V:Count$ValidGraveyard Creature.YouOwn$GreatestCMC SVar:EmblemBuff:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Offer 5) | StaticAbilities$ YoursP2Pow | Duration$ Permanent | SpellDescription$ You get an emblem with "Creatures you control get +2/+0." @@ -27,12 +26,11 @@ SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 SVar:DBCondition:DB$ GenericChoice | ChoicePrompt$ Choose a condition | NumRandomChoices$ 3 | Choices$ Lose6,Exile2,Sac2,PerpetualBuffTheirs,EmblemDebuff,EmblemRaiseCost,EmblemDrawExile,EmblemUpkeepLose | StackDescription$ None SVar:Lose6:DB$ LoseLife | Defined$ You | LifeAmount$ 6 | SpellDescription$ You lose 6 life. SVar:Exile2:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card.YouOwn | ChangeNum$ 2 | RememberChanged$ True | Hidden$ True | Mandatory$ True | SubAbility$ DBDraw | SpellDescription$ Exile two cards from your hand. If fewer than two cards were exiled this way, each opponent draws cards equal to the difference. -SVar:DBDraw:DB$ Draw | Defined$ Player.Opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ LT2 | NumCards$ Y | SubAbility$ DBCleanup +SVar:DBDraw:DB$ Draw | Defined$ Opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ LT2 | NumCards$ Y | SubAbility$ DBCleanup SVar:X:Remembered$Amount SVar:Y:Number$2/Minus.X SVar:Sac2:DB$ Sacrifice | Amount$ 2 | SacValid$ Permanent | Defined$ You | SpellDescription$ Sacrifice two permanents. -SVar:PerpetualBuffTheirs:DB$ Effect | Name$ Davriel, Soul Broker's Perpetual -2 Effect (Condition 4) | StaticAbilities$ PerpetualBuffCreatYouDontCtrl | Duration$ Permanent | SpellDescription$ Each creature you don't control perpetually gains +1/+1. -SVar:PerpetualBuffCreatYouDontCtrl:Mode$ Continuous | Affected$ Card.Creature+YouDontCtrl | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Each creature you don't control perpetually gains +1/+1. +SVar:PerpetualBuffTheirs:DB$ PumpAll | ValidCards$ Creature.YouDontCtrl | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SpellDescription$ Each creature you don't control perpetually gains +1/+1. SVar:EmblemDebuff:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Condition 5) | StaticAbilities$ YoursM1Pow | Duration$ Permanent | SpellDescription$ You get an emblem with "Creatures you control get -1/-0." SVar:YoursM1Pow:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddPower$ -1 | EffectZone$ Command | AffectedZone$ Battlefield | Description$ Creatures you control get -1/-0. SVar:EmblemRaiseCost:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Condition 6) | StaticAbilities$ CostBMore | Duration$ Permanent | SpellDescription$ You get an emblem with "Spells you cast cost {B} more to cast." @@ -42,10 +40,8 @@ SVar:DrawTrig:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Command | Ex SVar:TrigDig:DB$ Dig | Defined$ TriggeredPlayer | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile SVar:EmblemUpkeepLose:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Condition 8) | Triggers$ UpkeepLoseTrig | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of your upkeep, you lose 1 life for each creature you control." SVar:UpkeepLoseTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLose | TriggerZones$ Command | TriggerDescription$ At the beginning of your upkeep, you lose 1 life for each creature you control. -SVar:TrigLose:DB$ LoseLife | Defined$ You | LifeAmount$ Z -SVar:Z:Count$TypeYouCtrl.Creature +SVar:TrigLose:DB$ LoseLife | Defined$ You | LifeAmount$ Count$TypeYouCtrl.Creature SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -A:AB$ Effect | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | StaticAbilities$ PerpetualDebuff | RememberObjects$ Targeted | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | Name$ Davriel, Soul Broker's Perpetual -3 Effect | Duration$ Permanent | SpellDescription$ Target creature an opponent controls perpetually gets -3/-3. -SVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ -3 | AddToughness$ -3 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This card perpetually gets -3/-3. +A:AB$ Pump | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | NumAtt$ -3 | NumDef$ -3 | Duration$ Perpetual | StackDescription$ REP Target creature an opponend controls_{c:Targeted} | SpellDescription$ Target creature an opponent controls perpetually gets -3/-3. DeckHas:Ability$LifeGain|Graveyard|Sacrifice|LifeGain Oracle:[+1]: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature.\n[-2]: Accept one of Davriel's offers, then accept one of Davriel's conditions.\n[-3]: Target creature an opponent controls perpetually gets -3/-3. diff --git a/forge-gui/res/cardsfolder/d/davriels_withering.txt b/forge-gui/res/cardsfolder/d/davriels_withering.txt index c6415da1016..4e4cffdce58 100644 --- a/forge-gui/res/cardsfolder/d/davriels_withering.txt +++ b/forge-gui/res/cardsfolder/d/davriels_withering.txt @@ -1,6 +1,5 @@ Name:Davriel's Withering ManaCost:B Types:Instant -A:SP$ Effect | StaticAbilities$ PerpetualDebuff | RememberObjects$ Targeted | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | Name$ Davriel's Withering's Perpetual Effect | Duration$ Permanent | SpellDescription$ Target creature an opponent controls perpetually gets -1/-2. -SVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ -1 | AddToughness$ -2 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets -1/-2. +A:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -1 | NumDef$ -2 | IsCurse$ True | Duration$ Perpetual | StackDescription$ {c:Targeted} perpetually gets -1/-2. | SpellDescription$ Target creature an opponent controls perpetually gets -1/-2. Oracle:Target creature an opponent controls perpetually gets -1/-2. diff --git a/forge-gui/res/cardsfolder/d/davros_dalek_creator.txt b/forge-gui/res/cardsfolder/d/davros_dalek_creator.txt new file mode 100644 index 00000000000..eef15a2697e --- /dev/null +++ b/forge-gui/res/cardsfolder/d/davros_dalek_creator.txt @@ -0,0 +1,12 @@ +Name:Davros, Dalek Creator +ManaCost:1 U B R +Types:Legendary Artifact Creature Alien Scientist +PT:3/4 +K:Menace +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DalekCreation | TriggerDescription$ At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. +SVar:DalekCreation:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_a_dalek_menace | TokenOwner$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | SubAbility$ VillainousChoice +SVar:VillainousChoice:DB$ VillainousChoice | Defined$ Opponent.LostLifeThisTurn GE3 | Choices$ Draw,Discard +SVar:Draw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ You draw a card. +SVar:Discard:DB$ Discard | Defined$ Remembered | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Opponent that lost 3 or more life discards 1 card. +SVar:X:PlayerCountRegisteredOpponents$HighestLifeLostThisTurn +Oracle:Menace\nAt the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/day_of_the_moon.txt b/forge-gui/res/cardsfolder/d/day_of_the_moon.txt new file mode 100644 index 00000000000..ba2bff83367 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/day_of_the_moon.txt @@ -0,0 +1,7 @@ +Name:Day of the Moon +ManaCost:2 R +Types:Enchantment Saga +K:Chapter:3:DBChoose,DBChoose,DBChoose +SVar:DBChoose:DB$ NameCard | ValidCards$ Creature | ValidDesc$ creature | SubAbility$ DBGoad | SpellDescription$ Choose a creature card name, then goad all creatures with a name chosen for CARDNAME. (Until your next turn, they attack each combat if able and attack a player other than you if able.) +SVar:DBGoad:DB$ Goad | Defined$ Valid Creature.NamedCard +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.) diff --git a/forge-gui/res/cardsfolder/upcoming/death_in_heaven.txt b/forge-gui/res/cardsfolder/d/death_in_heaven.txt similarity index 96% rename from forge-gui/res/cardsfolder/upcoming/death_in_heaven.txt rename to forge-gui/res/cardsfolder/d/death_in_heaven.txt index 4e2a1cf8bbf..1f7978780fc 100644 --- a/forge-gui/res/cardsfolder/upcoming/death_in_heaven.txt +++ b/forge-gui/res/cardsfolder/d/death_in_heaven.txt @@ -1,7 +1,7 @@ Name:Death in Heaven ManaCost:3 B Types:Enchantment Saga -K:Saga:3:DBMill,DBMill,DBChangeZoneAll +K:Chapter:3:DBMill,DBMill,DBChangeZoneAll SVar:DBMill:DB$ Mill | NumCards$ 2 | ValidTgts$ Player | SubAbility$ DBExileGrave | SpellDescription$ Target player mills two cards, then exiles their graveyard. SVar:DBExileGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ Targeted | ChangeType$ Card SVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Exile | GainControl$ True | Destination$ Battlefield | ChangeType$ Card.Creature+ExiledWithSource | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman | SpellDescription$ Put all creature cards exiled with CARDNAME onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. diff --git a/forge-gui/res/cardsfolder/d/death_kiss.txt b/forge-gui/res/cardsfolder/d/death_kiss.txt index 75b41524d90..d14d6c81096 100644 --- a/forge-gui/res/cardsfolder/d/death_kiss.txt +++ b/forge-gui/res/cardsfolder/d/death_kiss.txt @@ -3,8 +3,7 @@ ManaCost:5 R Types:Creature Beholder PT:5/5 T:Mode$ Attacks | ValidCard$ Creature.OppCtrl | Attacked$ Opponent | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. -SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +Y | Double$ True -SVar:Y:TriggeredAttacker$CardPower +SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ Double K:Monstrosity:X:X X R SVar:X:Count$xPaid T:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigGoad | TriggerDescription$ When CARDNAME becomes monstrous, goad up to X target creatures your opponents control. diff --git a/forge-gui/res/cardsfolder/d/death_rattle_oni.txt b/forge-gui/res/cardsfolder/d/death_rattle_oni.txt index 2ea5c902cd4..4b2e9fe6d4b 100644 --- a/forge-gui/res/cardsfolder/d/death_rattle_oni.txt +++ b/forge-gui/res/cardsfolder/d/death_rattle_oni.txt @@ -5,6 +5,6 @@ PT:5/4 K:Flash S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {2} less to cast for each creature that died this turn. SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature/Times.2 -T:Mode$ ChangesZone | TriggerZone$ Battlefield | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBDestroyAll | TriggerDescription$ When CARDNAME enters the battlefield, destroy all other creatures that were dealt damage this turn. -SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.wasDealtDamageThisTurn+Other +T:Mode$ ChangesZone | TriggerZones$ Battlefield | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBDestroyAll | TriggerDescription$ When CARDNAME enters the battlefield, destroy all other creatures that were dealt damage this turn. +SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.wasDealtDamageThisTurn+StrictlyOther Oracle:This spell costs {2} less to cast for each creature that died this turn.\nWhen Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn. diff --git a/forge-gui/res/cardsfolder/d/deathcap_marionette.txt b/forge-gui/res/cardsfolder/d/deathcap_marionette.txt new file mode 100644 index 00000000000..601f9997c86 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/deathcap_marionette.txt @@ -0,0 +1,9 @@ +Name:Deathcap Marionette +ManaCost:1 B +Types:Creature Fungus +PT:1/1 +K:Deathtouch +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) +SVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 2 | Optional$ True +DeckHas:Ability$Mill +Oracle:Deathtouch\nWhen Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/debt_to_the_deathless.txt b/forge-gui/res/cardsfolder/d/debt_to_the_deathless.txt index 6885a562873..6cb9539abe7 100644 --- a/forge-gui/res/cardsfolder/d/debt_to_the_deathless.txt +++ b/forge-gui/res/cardsfolder/d/debt_to_the_deathless.txt @@ -1,8 +1,8 @@ Name:Debt to the Deathless ManaCost:X W W B B Types:Sorcery -A:SP$ LoseLife | Cost$ X W W B B | Defined$ Player.Opponent | LifeAmount$ Y | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses two times X life. You gain life equal to the life lost this way. -SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost +A:SP$ LoseLife | Cost$ X W W B B | Defined$ Player.Opponent | LifeAmount$ Y | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses two times X life. You gain life equal to the life lost this way. | StackDescription$ SpellDescription +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | StackDescription$ None SVar:AFLifeLost:Number$0 SVar:X:Count$xPaid SVar:Y:SVar$X/Twice diff --git a/forge-gui/res/cardsfolder/d/decadent_dragon_expensive_taste.txt b/forge-gui/res/cardsfolder/d/decadent_dragon_expensive_taste.txt new file mode 100644 index 00000000000..724c3aa57f3 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/decadent_dragon_expensive_taste.txt @@ -0,0 +1,23 @@ +Name:Decadent Dragon +ManaCost:2 R R +Types:Creature Dragon +PT:4/4 +K:Flying +K:Trample +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Treasure token. +SVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac +DeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact +SVar:HasAttackEffect:TRUE +AlternateMode:Adventure +Oracle:Flying, trample\nWhenever Decadent Dragon attacks, create a Treasure token. + +ALTERNATE + +Name:Expensive Taste +ManaCost:2 B +Types:Instant Adventure +A:SP$ Dig | DigNum$ 2 | ChangeNum$ All | ValidTgts$ Opponent | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled. +SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:STPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at and play a card as long as it remains exiled. +Oracle:Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled. diff --git a/forge-gui/res/cardsfolder/d/decaying_time_loop.txt b/forge-gui/res/cardsfolder/d/decaying_time_loop.txt new file mode 100644 index 00000000000..fb18baae103 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/decaying_time_loop.txt @@ -0,0 +1,10 @@ +Name:Decaying Time Loop +ManaCost:3 R +Types:Instant +K:Retrace +A:SP$ Discard | Defined$ You | RememberDiscarded$ True | Mode$ Hand | SubAbility$ DBDraw | SpellDescription$ Discard all the cards in your hand, then draw that many cards. +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$Amount +DeckHas:Ability$Discard|Graveyard +Oracle:Discard all the cards in your hand, then draw that many cards.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/declaration_of_naught.txt b/forge-gui/res/cardsfolder/d/declaration_of_naught.txt index 5e6466faee3..c99695b3efa 100644 --- a/forge-gui/res/cardsfolder/d/declaration_of_naught.txt +++ b/forge-gui/res/cardsfolder/d/declaration_of_naught.txt @@ -3,6 +3,6 @@ ManaCost:U U Types:Enchantment K:ETBReplacement:Other:DBNameCard SVar:DBNameCard:DB$ NameCard | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a card name. -A:AB$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target spell with the chosen name. | ValidTgts$ Card.NamedCard | SpellDescription$ Counter target spell with the chosen name. +A:AB$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target spell with the chosen name | ValidTgts$ Card.NamedCard | SpellDescription$ Counter target spell with the chosen name. AI:RemoveDeck:Random Oracle:As Declaration of Naught enters the battlefield, choose a card name.\n{U}: Counter target spell with the chosen name. diff --git a/forge-gui/res/cardsfolder/d/deconstruction_hammer.txt b/forge-gui/res/cardsfolder/d/deconstruction_hammer.txt new file mode 100644 index 00000000000..47632f3a32a --- /dev/null +++ b/forge-gui/res/cardsfolder/d/deconstruction_hammer.txt @@ -0,0 +1,8 @@ +Name:Deconstruction Hammer +ManaCost:W +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddAbility$ ABDestroy | Description$ Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice CARDNAME: Destroy target artifact or enchantment." +SVar:ABDestroy:AB$ Destroy | Cost$ 3 T Sac<1/OriginalHost/Deconstruction Hammer> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment. +K:Equip:1 +DeckHas:Ability$Sacrifice +Oracle:Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dedicated_dollmaker.txt b/forge-gui/res/cardsfolder/d/dedicated_dollmaker.txt new file mode 100644 index 00000000000..e23d60a445b --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dedicated_dollmaker.txt @@ -0,0 +1,12 @@ +Name:Dedicated Dollmaker +ManaCost:1 W +Types:Creature Dwarf Artificer +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types. +SVar:TrigExile:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 1 | RememberChanged$ True | ValidTgts$ Permanent.Other+nonLand+nonToken | TgtPrompt$ Select up to one target nonland nontoken permanenent | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCopy +SVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | NonLegendary$ True | AddTypes$ Artifact | Controller$ RememberedController | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +A:AB$ PumpAll | Cost$ 1 W | ValidCards$ Card.token+YouCtrl | KW$ Indestructible | GameActivationLimit$ 1 | SpellDescription$ Tokens you control gain indestructible until end of turn. Activate only once. +DeckHas:Ability$Token & Type$Artifact +DeckHints:Ability$Token +Oracle:When Dedicated Dollmaker enters the battlefield, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.\n{1}{W}: Tokens you control gain indestructible until end of turn. Activate only once. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/deep_cavern_bat.txt b/forge-gui/res/cardsfolder/d/deep_cavern_bat.txt new file mode 100644 index 00000000000..3ebe631974a --- /dev/null +++ b/forge-gui/res/cardsfolder/d/deep_cavern_bat.txt @@ -0,0 +1,12 @@ +Name:Deep-Cavern Bat +ManaCost:1 B +Types:Creature Bat +PT:1/1 +K:Flying +K:Lifelink +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until CARDNAME leaves the battlefield. +SVar:TrigReveal:DB$ RevealHand | Defined$ Targeted | Look$ True | ValidTgts$ Opponent | SubAbility$ ExileCard +SVar:ExileCard:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | Duration$ UntilHostLeavesPlay +SVar:PlayMain1:TRUE +DeckHas:Ability$LifeGain +Oracle:Flying, lifelink\nWhen Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/deep_gnome_terramancer.txt b/forge-gui/res/cardsfolder/d/deep_gnome_terramancer.txt index 9f03d4c538b..c0f2e0b99cd 100644 --- a/forge-gui/res/cardsfolder/d/deep_gnome_terramancer.txt +++ b/forge-gui/res/cardsfolder/d/deep_gnome_terramancer.txt @@ -3,7 +3,7 @@ ManaCost:1 W Types:Creature Gnome Wizard PT:2/2 K:Flash -T:Mode$ ChangesZoneAll | ValidCards$ Land.OppCtrl | ValidCause$ !LandAbility | Destination$ Battlefield | TriggerZones$ Battlefield | ResolvedLimit$ 1 | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. +T:Mode$ ChangesZoneAll | ValidCards$ Land.OppCtrl | ValidCause$ LandAbility | InvertValidCause$ True | Destination$ Battlefield | TriggerZones$ Battlefield | ResolvedLimit$ 1 | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.Plains | ChangeNum$ 1 | ShuffleNonMandatory$ True AI:RemoveDeck:Random Oracle:Flash\nMold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. diff --git a/forge-gui/res/cardsfolder/d/deep_goblin_skulltaker.txt b/forge-gui/res/cardsfolder/d/deep_goblin_skulltaker.txt new file mode 100644 index 00000000000..0b9dc889944 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/deep_goblin_skulltaker.txt @@ -0,0 +1,10 @@ +Name:Deep Goblin Skulltaker +ManaCost:2 B +Types:Creature Goblin Warrior +PT:2/2 +K:Menace +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if you descended this turn, put a +1/+1 counter on CARDNAME. (You descended if a permanent card was put into your graveyard from anywhere.) +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 +DeckHas:Ability$Counters +DeckHints:Ability$Sacrifice|Mill +Oracle:Menace\nAt the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/deepfathom_echo.txt b/forge-gui/res/cardsfolder/d/deepfathom_echo.txt new file mode 100644 index 00000000000..69e83031d6d --- /dev/null +++ b/forge-gui/res/cardsfolder/d/deepfathom_echo.txt @@ -0,0 +1,9 @@ +Name:Deepfathom Echo +ManaCost:2 G U +Types:Creature Merfolk Spirit +PT:4/4 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExplore | TriggerDescription$ At the beginning of combat on your turn, CARDNAME explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +SVar:TrigExplore:DB$ Explore | SubAbility$ DBClone +SVar:DBClone:DB$ Clone | Choices$ Creature.Other+YouCtrl | ChoiceTitle$ Select another creature you control | Optional$ True | AILogic$ CloneBestCreature | Duration$ UntilEndOfTurn +DeckHas:Ability$Counters|Graveyard +Oracle:At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/deeproot_historian.txt b/forge-gui/res/cardsfolder/d/deeproot_historian.txt new file mode 100644 index 00000000000..6a6c4d570ef --- /dev/null +++ b/forge-gui/res/cardsfolder/d/deeproot_historian.txt @@ -0,0 +1,8 @@ +Name:Deeproot Historian +ManaCost:3 G +Types:Creature Merfolk Druid +PT:3/3 +S:Mode$ Continuous | AffectedZone$ Graveyard | Affected$ Merfolk.YouOwn,Druid.YouOwn | AddKeyword$ Retrace | Description$ Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) +DeckHints:Ability$Graveyard +DeckHas:Ability$Discard|Graveyard +Oracle:Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/deeproot_pilgrimage.txt b/forge-gui/res/cardsfolder/d/deeproot_pilgrimage.txt new file mode 100644 index 00000000000..34876a2cc05 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/deeproot_pilgrimage.txt @@ -0,0 +1,9 @@ +Name:Deeproot Pilgrimage +ManaCost:1 U +Types:Enchantment +T:Mode$ TapAll | ValidCards$ Merfolk.nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. +SVar:TrigToken:DB$ Token | TokenScript$ u_1_1_merfolk_hexproof +DeckHas:Ability$Token & Type$Merfolk +AI:RemoveDeck:Random +DeckNeeds:Type$Merfolk +Oracle:Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. diff --git a/forge-gui/res/cardsfolder/d/defossilize.txt b/forge-gui/res/cardsfolder/d/defossilize.txt new file mode 100644 index 00000000000..bea4b25c551 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/defossilize.txt @@ -0,0 +1,8 @@ +Name:Defossilize +ManaCost:4 B +Types:Sorcery +A:SP$ ChangeZone | Origin$ Graveyard | RememberChanged$ True | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SubAbility$ DBExplore | SpellDescription$ Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) +SVar:DBExplore:DB$ Explore | Num$ 2 | Defined$ Remembered | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Graveyard|Counters +Oracle:Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/deja_vu.txt b/forge-gui/res/cardsfolder/d/deja_vu.txt index f117290d1d1..a2405be77ab 100644 --- a/forge-gui/res/cardsfolder/d/deja_vu.txt +++ b/forge-gui/res/cardsfolder/d/deja_vu.txt @@ -1,4 +1,4 @@ -Name:Deja Vu +Name:Déjà Vu ManaCost:2 U Types:Sorcery A:SP$ ChangeZone | Cost$ 2 U | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target sorcery card in your graveyard | ValidTgts$ Sorcery.YouCtrl | SpellDescription$ Return target sorcery card from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/d/delete.txt b/forge-gui/res/cardsfolder/d/delete.txt new file mode 100644 index 00000000000..efe048e4c88 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/delete.txt @@ -0,0 +1,7 @@ +Name:Delete +ManaCost:X R R +Types:Sorcery +A:SP$ DamageAll | ValidCards$ Creature.nonArtifact | ValidDescription$ each nonartifact creature and each player | ValidPlayers$ Player | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each nonartifact creature and each player. +SVar:X:Count$xPaid +DeckHints:Type$Artifact +Oracle:Delete deals X damage to each nonartifact creature and each player. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dementia_sliver.txt b/forge-gui/res/cardsfolder/d/dementia_sliver.txt index bf7127466f7..11ed2216ec4 100644 --- a/forge-gui/res/cardsfolder/d/dementia_sliver.txt +++ b/forge-gui/res/cardsfolder/d/dementia_sliver.txt @@ -6,7 +6,7 @@ S:Mode$ Continuous | Affected$ Sliver | AddAbility$ ABDementiaNameCard | AddSVar SVar:ABDementiaNameCard:AB$ NameCard | Cost$ T | Defined$ You | SubAbility$ DBDementiaReveal | SpellDescription$ Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn. SVar:DBDementiaReveal:DB$ Reveal | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Random$ True | PlayerTurn$ True | RememberRevealed$ True | SubAbility$ DBDementiaDiscard SVar:DBDementiaDiscard:DB$ Discard | DiscardValid$ Card.NamedCard+IsRemembered | Mode$ TgtChoose | Defined$ Targeted | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True AI:RemoveDeck:All AI:RemoveDeck:Random Oracle:All Slivers have "{T}: Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn." diff --git a/forge-gui/res/cardsfolder/d/demonfire.txt b/forge-gui/res/cardsfolder/d/demonfire.txt index f5669184d2b..f58a41572b0 100644 --- a/forge-gui/res/cardsfolder/d/demonfire.txt +++ b/forge-gui/res/cardsfolder/d/demonfire.txt @@ -1,10 +1,10 @@ Name:Demonfire ManaCost:X R Types:Sorcery -A:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1 | RememberDamaged$ True | ReplaceDyingDefined$ Remembered.Creature | SubAbility$ DBDemonfire | SpellDescription$ CARDNAME deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. -SVar:DBDemonfire:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | NoPrevention$ True | ConditionCheckSVar$ Y | ConditionSVarCompare$ EQ0 | RememberDamaged$ True | ReplaceDyingDefined$ Remembered.Creature | SubAbility$ DBCleanup +A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ X | RememberDamaged$ True | ReplaceDyingDefined$ Remembered.Creature | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | AddHiddenKeyword$ This spell can't be countered. | CheckSVar$ Y | SVarCompare$ EQ0 | Description$ Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented. +S:Mode$ CantPreventDamage | ValidSource$ Spell.Self | EffectZone$ Stack | CheckSVar$ Y | SVarCompare$ EQ0 | Description$ Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | CheckSVar$ Y | SVarCompare$ EQ0 | Secondary$ True | Description$ Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented. SVar:X:Count$xPaid SVar:Y:Count$InYourHand Oracle:Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.\nHellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented. diff --git a/forge-gui/res/cardsfolder/d/demonic_lore.txt b/forge-gui/res/cardsfolder/d/demonic_lore.txt index bae99ea1d95..80b857f50db 100644 --- a/forge-gui/res/cardsfolder/d/demonic_lore.txt +++ b/forge-gui/res/cardsfolder/d/demonic_lore.txt @@ -8,3 +8,4 @@ SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ X SVar:X:Count$InYourHand/Times.2 SVar:DonateMe:5 Oracle:When Demonic Lore enters the battlefield, draw three cards.\nAt the beginning of your end step, you lose 2 life for each card in your hand. +AI:Remove:Random diff --git a/forge-gui/res/cardsfolder/d/denethor_ruling_steward.txt b/forge-gui/res/cardsfolder/d/denethor_ruling_steward.txt index ba8e71a7d70..456cd11ea98 100644 --- a/forge-gui/res/cardsfolder/d/denethor_ruling_steward.txt +++ b/forge-gui/res/cardsfolder/d/denethor_ruling_steward.txt @@ -7,5 +7,5 @@ SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | T SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl A:AB$ LoseLife | Cost$ 2 Sac<1/Creature.Other/another creature> | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life and you gain 1 life. SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 -DeckHas:Ability$Token|LifeGain|Sacrifice & type$Soldier -Oracle:At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.\n{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. \ No newline at end of file +DeckHas:Ability$Token|LifeGain|Sacrifice & Type$Soldier +Oracle:At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.\n{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. diff --git a/forge-gui/res/cardsfolder/d/derevi_empyrial_tactician.txt b/forge-gui/res/cardsfolder/d/derevi_empyrial_tactician.txt index 8559db26fdb..6edd89ab191 100644 --- a/forge-gui/res/cardsfolder/d/derevi_empyrial_tactician.txt +++ b/forge-gui/res/cardsfolder/d/derevi_empyrial_tactician.txt @@ -6,5 +6,5 @@ K:Flying T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTapOrUntap | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTapOrUntap | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. SVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent -A:AB$ ChangeZone | Cost$ 1 G W U | ActivationZone$ Command | Origin$ Command | Destination$ Battlefield | SpellDescription$ Put CARDNAME onto the battlefield from the command zone. +A:AB$ ChangeZone | Cost$ 1 G W U | ActivationZone$ Command | Origin$ Command | Destination$ Battlefield | SpellDescription$ Put NICKNAME onto the battlefield from the command zone. Oracle:Flying\nWhenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.\n{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. diff --git a/forge-gui/res/cardsfolder/d/dermotaxi.txt b/forge-gui/res/cardsfolder/d/dermotaxi.txt index 7bb76dce988..67a95214331 100644 --- a/forge-gui/res/cardsfolder/d/dermotaxi.txt +++ b/forge-gui/res/cardsfolder/d/dermotaxi.txt @@ -3,7 +3,7 @@ ManaCost:2 Types:Artifact Vehicle PT:0/0 K:ETBReplacement:Other:Imprint -SVar:Imprint:DB$ ChangeZone | Imprint$ True | ChangeType$ Creature | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Exile | Mandatory$ True | Hidden$ True | Chooser$ You | SpellDescription$ Imprint - As CARDNAME enters the battlefield, exile a creature card from a graveyard. +SVar:Imprint:DB$ ChangeZone | Imprint$ True | ChangeType$ Creature.NotDefinedReplacedSimultaneousETB | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Exile | Mandatory$ True | Hidden$ True | Chooser$ You | SpellDescription$ Imprint - As CARDNAME enters the battlefield, exile a creature card from a graveyard. A:AB$ Clone | Cost$ tapXType<2/Creature> | Defined$ Imprinted | Duration$ UntilEndOfTurn | ImprintRememberedNoCleanup$ True | AddTypes$ Vehicle & Artifact | StackDescription$ Until end of turn, CARDNAME becomes a copy of {c:Imprinted}, except it's a Vehicle artifact in addition to its other types. | SpellDescription$ Until end of turn, CARDNAME becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. SVar:NeedsToPlayVar:Check GE1 SVar:Check:Count$ValidGraveyard Creature diff --git a/forge-gui/res/cardsfolder/d/desecrate_reality.txt b/forge-gui/res/cardsfolder/d/desecrate_reality.txt index 430a1babaf8..9e1b00ffa13 100644 --- a/forge-gui/res/cardsfolder/d/desecrate_reality.txt +++ b/forge-gui/res/cardsfolder/d/desecrate_reality.txt @@ -2,8 +2,8 @@ Name:Desecrate Reality ManaCost:7 Types:Instant A:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl+cmcEven | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ Select up to one target nonland permanent each opponent controls | SubAbility$ DBReturn | SpellDescription$ For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) -SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Permanent.cmcOdd | Hidden$ True | Mandatory$ True | ChangeTypeDesc$ permanent card with an odd mana value | ChangeNum$ 1 | ConditionCheckSVar$ X | SpellDescription$ Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield. +SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Permanent.cmcOdd+YouOwn | Hidden$ True | Mandatory$ True | ChangeTypeDesc$ permanent card with an odd mana value | ChangeNum$ 1 | ConditionCheckSVar$ X | SpellDescription$ Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield. SVar:X:Count$Adamant.Colorless.1.0 SVar:OneEach:PlayerCountOpponents$Amount DeckHas:Ability$Graveyard -Oracle:For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)\nAdamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield. \ No newline at end of file +Oracle:For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)\nAdamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/d/destiny_spinner.txt b/forge-gui/res/cardsfolder/d/destiny_spinner.txt index e295ee486b5..b79b245ea2c 100644 --- a/forge-gui/res/cardsfolder/d/destiny_spinner.txt +++ b/forge-gui/res/cardsfolder/d/destiny_spinner.txt @@ -2,7 +2,7 @@ Name:Destiny Spinner ManaCost:1 G Types:Enchantment Creature Human PT:2/3 -S:Mode$ Continuous | Affected$ Creature.YouCtrl,Enchantment.YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ CARDNAME can't be countered. | Description$ Creature and enchantment spells you control can't be countered. +R:Event$ Counter | ValidSA$ Spell.Creature+YouCtrl,Spell.Enchantment+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature and enchantment spells you control can't be countered. DeckHints:Type$Creature|Enchantment A:AB$ Animate | Cost$ 3 G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ X | Toughness$ X | Types$ Creature,Elemental | Keywords$ Trample & Haste | SpellDescription$ Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. SVar:X:Count$Valid Enchantment.YouCtrl diff --git a/forge-gui/res/cardsfolder/d/desynchronize.txt b/forge-gui/res/cardsfolder/d/desynchronize.txt index b6d236bb52d..e33a8985072 100644 --- a/forge-gui/res/cardsfolder/d/desynchronize.txt +++ b/forge-gui/res/cardsfolder/d/desynchronize.txt @@ -1,6 +1,6 @@ Name:Desynchronize ManaCost:4 U Types:Instant -A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | SubAbility$ DBScry | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? | SpellDescription$ Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2. -SVar:DBScry:DB$ Scry | ScryNum$ 2 -Oracle:Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2. \ No newline at end of file +A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | SubAbility$ DBScry | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ Target nonland permanent's owner puts it on the top or bottom of their library. +SVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2. +Oracle:Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2. diff --git a/forge-gui/res/cardsfolder/d/detention_vortex.txt b/forge-gui/res/cardsfolder/d/detention_vortex.txt index a756bee35e8..3eaae715145 100644 --- a/forge-gui/res/cardsfolder/d/detention_vortex.txt +++ b/forge-gui/res/cardsfolder/d/detention_vortex.txt @@ -2,7 +2,7 @@ Name:Detention Vortex ManaCost:W Types:Enchantment Aura K:Enchant nonland permanent -A:SP$ Attach | Cost$ W | ValidTgts$ Permanent.nonLand | AILogic$ Curse +A:SP$ Attach | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AILogic$ Curse S:Mode$ Continuous | Affected$ Permanent.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted permanent can't attack or block and its activated abilities can't be activated. A:AB$ Destroy | Cost$ 3 | Defined$ Self | Activator$ Player.Opponent | SorcerySpeed$ True | SpellDescription$ Destroy CARDNAME. Only your opponents may activate this ability and only as a sorcery. Oracle:Enchant nonland permanent\nEnchanted permanent can't attack or block, and its activated abilities can't be activated.\n{3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery. diff --git a/forge-gui/res/cardsfolder/d/detritivore.txt b/forge-gui/res/cardsfolder/d/detritivore.txt index 65a9ed59573..fe0efd6b85d 100644 --- a/forge-gui/res/cardsfolder/d/detritivore.txt +++ b/forge-gui/res/cardsfolder/d/detritivore.txt @@ -2,9 +2,8 @@ Name:Detritivore ManaCost:2 R R Types:Creature Lhurgoyf PT:*/* -Text:X can't be 0. S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | Description$ CARDNAME's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. -K:Suspend:X:XCantBe0 X 3 R +K:Suspend:X:XMin1 X 3 R T:Mode$ CounterRemoved | ValidCard$ Card.Self | TriggerZones$ Exile | CounterType$ TIME | Execute$ TrigDestroy | TriggerDescription$ Whenever a time counter is removed from CARDNAME while it's exiled, destroy target nonbasic land. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select a nonbasic land. SVar:X:Count$xPaid diff --git a/forge-gui/res/cardsfolder/d/devilish_valet.txt b/forge-gui/res/cardsfolder/d/devilish_valet.txt index b2b0530461a..c392c412687 100644 --- a/forge-gui/res/cardsfolder/d/devilish_valet.txt +++ b/forge-gui/res/cardsfolder/d/devilish_valet.txt @@ -5,7 +5,6 @@ PT:1/3 K:Trample K:Haste T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, double CARDNAME's power until end of turn. -SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | Double$ True -SVar:X:Count$CardPower +SVar:TrigPump:DB$ Pump | NumAtt$ Double SVar:BuffedBy:Creature Oracle:Trample, haste\nAlliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. diff --git a/forge-gui/res/cardsfolder/d/devoted_caretaker.txt b/forge-gui/res/cardsfolder/d/devoted_caretaker.txt index 62ddae82280..3a775c74879 100644 --- a/forge-gui/res/cardsfolder/d/devoted_caretaker.txt +++ b/forge-gui/res/cardsfolder/d/devoted_caretaker.txt @@ -2,7 +2,7 @@ Name:Devoted Caretaker ManaCost:W Types:Creature Human Cleric PT:1/2 -A:AB$ Pump | Cost$ W T | KW$ Protection:Spell.Instant,Spell.Sorcery:Protection from instant spells and from sorcery spells | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | SpellDescription$ Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. +A:AB$ Pump | Cost$ W T | KW$ Protection:Spell.Instant,Spell.Sorcery:instant spells and from sorcery spells | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | SpellDescription$ Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. AI:RemoveDeck:All SVar:NonCombatPriority:3 Oracle:{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. diff --git a/forge-gui/res/cardsfolder/d/devouring_sugarmaw_have_for_dinner.txt b/forge-gui/res/cardsfolder/d/devouring_sugarmaw_have_for_dinner.txt new file mode 100644 index 00000000000..7f21dfe989a --- /dev/null +++ b/forge-gui/res/cardsfolder/d/devouring_sugarmaw_have_for_dinner.txt @@ -0,0 +1,20 @@ +Name:Devouring Sugarmaw +ManaCost:2 B B +Types:Creature Horror +PT:6/6 +K:Menace +K:Trample +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigTap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap CARDNAME. +SVar:TrigTap:DB$ Tap | UnlessCost$ Sac<1/Card.token;Artifact;Enchantment/artifact, enchantment, or token> | UnlessPayer$ You | Defined$ Self +DeckHas:Ability$Sacrifice|Token & Type$Human|Artifact|Food +DeckHints:Ability$Token & Type$Artifact|Enchantment +AlternateMode:Adventure +Oracle:Menace, trample\nAt the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw. + +ALTERNATE + +Name:Have for Dinner +ManaCost:1 W +Types:Instant Adventure +A:SP$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human,c_a_food_sac | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.) +Oracle:Create a 1/1 white Human creature token and a Food token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dhalsim_pliable_pacifist.txt b/forge-gui/res/cardsfolder/d/dhalsim_pliable_pacifist.txt index 566dbc3a41b..8799de32013 100644 --- a/forge-gui/res/cardsfolder/d/dhalsim_pliable_pacifist.txt +++ b/forge-gui/res/cardsfolder/d/dhalsim_pliable_pacifist.txt @@ -1,9 +1,10 @@ Name:Dhalsim, Pliable Pacifist +AltName:Tadeas, Juniper Ascendant ManaCost:2 G W Types:Legendary Creature Human Monk PT:1/3 K:Reach -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof | IsPresent$ Card.Self+notattacking | Description$ Teleport — CARDNAME has hexproof unless he's attacking. +S:Mode$ Continuous | Affected$ Card.Self+notattacking | AddKeyword$ Hexproof | Description$ Teleport — CARDNAME has hexproof unless he's attacking. T:Mode$ Attacks | ValidCard$ Creature.YouCtrl+withReach | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. SVar:TrigUntap:DB$ Untap | Defined$ TriggeredAttackerLKICopy | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | RememberObjects$ TriggeredAttacker | StaticAbilities$ CantBeBlockedPow | ForgetOnMoved$ Battlefield | Duration$ UntilEndOfCombat diff --git a/forge-gui/res/cardsfolder/d/diamond_pick_axe.txt b/forge-gui/res/cardsfolder/d/diamond_pick_axe.txt new file mode 100644 index 00000000000..04dab20a63a --- /dev/null +++ b/forge-gui/res/cardsfolder/d/diamond_pick_axe.txt @@ -0,0 +1,10 @@ +Name:Diamond Pick-Axe +ManaCost:R +Types:Artifact Equipment +K:Indestructible +S:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddTrigger$ TrigAttack | Description$ Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +SVar:TrigAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You +DeckHas:Ability$Token & Type$Treasure +K:Equip:2 +Oracle:Indestructible (Effects that say "destroy" don't destroy this artifact.)\nEquipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nEquip {2} diff --git a/forge-gui/res/cardsfolder/d/diamond_valley.txt b/forge-gui/res/cardsfolder/d/diamond_valley.txt index 3b907b40ccc..038681e827f 100644 --- a/forge-gui/res/cardsfolder/d/diamond_valley.txt +++ b/forge-gui/res/cardsfolder/d/diamond_valley.txt @@ -4,5 +4,4 @@ Types:Land A:AB$ GainLife | Cost$ T Sac<1/Creature> | LifeAmount$ X | SpellDescription$ You gain life equal to the sacrificed creature's toughness. SVar:X:Sacrificed$CardToughness DeckHas:Ability$Sacrifice -AI:RemoveDeck:All Oracle:{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. diff --git a/forge-gui/res/cardsfolder/d/didact_echo.txt b/forge-gui/res/cardsfolder/d/didact_echo.txt new file mode 100644 index 00000000000..7c96c6e3894 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/didact_echo.txt @@ -0,0 +1,9 @@ +Name:Didact Echo +ManaCost:4 U +Types:Creature Spirit Cleric +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 +S:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | AddKeyword$ Flying | Description$ Descend 4 — CARDNAME has flying as long as there are four or more permanent cards in your graveyard. +DeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard +Oracle:When Didact Echo enters the battlefield, draw a card.\nDescend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/digsite_conservator.txt b/forge-gui/res/cardsfolder/d/digsite_conservator.txt new file mode 100644 index 00000000000..2fe3b62b2ac --- /dev/null +++ b/forge-gui/res/cardsfolder/d/digsite_conservator.txt @@ -0,0 +1,9 @@ +Name:Digsite Conservator +ManaCost:2 +Types:Artifact Creature Gnome +PT:2/1 +A:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | TargetMin$ 0 | TargetMax$ 4 | TargetsFromSingleZone$ True | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Select up to four target cards from a single graveyard | ValidTgts$ Card | SorcerySpeed$ True | SpellDescription$ Exile up to four target cards from a single graveyard. Activate only as a sorcery. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscover | TriggerDescription$ When CARDNAME dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +SVar:TrigDiscover:AB$ Discover | Cost$ 4 | Num$ 4 +DeckHas:Ability$Sacrifice +Oracle:Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery.\nWhen Digsite Conservator dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/d/diminished_returner.txt b/forge-gui/res/cardsfolder/d/diminished_returner.txt index 818f6ff7083..6db21f9caef 100644 --- a/forge-gui/res/cardsfolder/d/diminished_returner.txt +++ b/forge-gui/res/cardsfolder/d/diminished_returner.txt @@ -3,9 +3,8 @@ ManaCost:1 B B Types:Creature Phyrexian Skeleton PT:4/3 K:CARDNAME enters the battlefield tapped. -A:AB$ Effect | Cost$ B B | IsPresent$ Card.Self+toughnessGE2 | PresentZone$ Graveyard | ActivationZone$ Graveyard | StaticAbilities$ PerpetualDebuff | Name$ Dimished Returner's Perpetual Effect | SubAbility$ DBChangeZone | Duration$ Permanent | SpellDescription$ CARDNAME perpetually gets -1/-1, then return it to the battlefield. Activate only if CARDNAME is in your graveyard and its toughness is 2 or greater. -SVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.EffectSource | AddPower$ -1 | AddToughness$ -1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets -1/-1. -SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Self +A:AB$ Pump | Cost$ B B | IsPresent$ Card.Self+toughnessGE2 | PresentZone$ Graveyard | ActivationZone$ Graveyard | PumpZone$ Graveyard | NumAtt$ -1 | NumDef$ -1 | SubAbility$ DBChangeZone | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ CARDNAME perpetually gets -1/-1, +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Self | StackDescription$ then return it to the battlefield. | SpellDescription$ then return it to the battlefield. Activate only if CARDNAME is in your graveyard and its toughness is 2 or greater. SVar:DiscardMe:2 SVar:SacMe:1 DeckHas:Ability$Graveyard diff --git a/forge-gui/res/cardsfolder/d/diminisher_witch.txt b/forge-gui/res/cardsfolder/d/diminisher_witch.txt new file mode 100644 index 00000000000..b0b46e46c69 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/diminisher_witch.txt @@ -0,0 +1,10 @@ +Name:Diminisher Witch +ManaCost:2 U +Types:Creature Human Warlock +PT:3/2 +K:Bargain +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+bargained | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_cursed | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls +DeckHas:Ability$Token|Sacrifice & Type$Role|Aura +DeckHints:Type$Enchantment|Artifact & Ability$Token +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nWhen Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) diff --git a/forge-gui/res/cardsfolder/d/dino_dna.txt b/forge-gui/res/cardsfolder/d/dino_dna.txt new file mode 100644 index 00000000000..f5cd62af0a2 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dino_dna.txt @@ -0,0 +1,7 @@ +Name:Dino DNA +ManaCost:1 +Types:Artifact +A:AB$ ChangeZone | PrecostDesc$ Imprint — | SorcerySpeed$ True | Cost$ 1 T | Imprint$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | SpellDescription$ Exile target creature card from a graveyard. Activate only as a sorcery. +A:AB$ CopyPermanent | Cost$ 6 | Defined$ Targeted | SetPower$ 6 | AddKeywords$ Trample | SetToughness$ 6 | SetColor$ Green | SetCreatureTypes$ Dinosaur | SorcerySpeed$ True | ValidTgts$ Creature.IsImprinted+ExiledWithSource | TgtZone$ Exile | TgtPrompt$ Select target creature card exiled with CARDNAME | SpellDescription$ Create a token that's a copy of target creature card exiled with CARDNAME, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. +DeckHas:Ability$Token|Graveyard & Type$Dinosaur & Color$Green +Oracle:Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.\n{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dinosaur_egg.txt b/forge-gui/res/cardsfolder/d/dinosaur_egg.txt new file mode 100644 index 00000000000..5c29090f017 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dinosaur_egg.txt @@ -0,0 +1,10 @@ +Name:Dinosaur Egg +ManaCost:1 G +Types:Creature Dinosaur Egg +PT:0/3 +K:Evolve +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscover | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may discover X, where X is its toughness. +SVar:TrigDiscover:DB$ Discover | Num$ X +SVar:X:TriggeredCard$CardToughness +DeckHas:Ability$Counters +Oracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhen Dinosaur Egg dies, you may discover X, where X is its toughness. diff --git a/forge-gui/res/cardsfolder/d/dinosaurs_on_a_spaceship.txt b/forge-gui/res/cardsfolder/d/dinosaurs_on_a_spaceship.txt new file mode 100644 index 00000000000..384cd6fdb44 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dinosaurs_on_a_spaceship.txt @@ -0,0 +1,12 @@ +Name:Dinosaurs on a Spaceship +ManaCost:4 R W +Types:Creature Dinosaur +PT:7/7 +K:Vigilance +S:Mode$ Continuous | Affected$ Creature.Dinosaur+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance & Trample | Description$ Other Dinosaurs you control get +1/+1 and have vigilance and trample. +K:Suspend:4:3 R W +T:Mode$ CounterRemoved | ValidCard$ Card.Self | TriggerZones$ Exile | CounterType$ TIME | Execute$ TrigToken | TriggerDescription$ Whenever a time counter is removed from CARDNAME while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ rw_2_2_dinosaur_flying_haste | TokenOwner$ You +DeckHas:Ability$Token +DeckHints:Type$Dinosaur +Oracle:Vigilance, trample\nOther Dinosaurs you control get +1/+1 and have vigilance and trample.\nSuspend 4—{3}{R}{W}\nWhenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste. diff --git a/forge-gui/res/cardsfolder/d/dinotomaton.txt b/forge-gui/res/cardsfolder/d/dinotomaton.txt new file mode 100644 index 00000000000..bfeae8159d0 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dinotomaton.txt @@ -0,0 +1,9 @@ +Name:Dinotomaton +ManaCost:3 R +Types:Artifact Creature Dinosaur Gnome +PT:4/3 +K:Menace +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gains menace until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Menace +SVar:PlayMain1:TRUE +Oracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Dinotomaton enters the battlefield, target creature you control gains menace until end of turn. diff --git a/forge-gui/res/cardsfolder/d/dire_flail_dire_blunderbuss.txt b/forge-gui/res/cardsfolder/d/dire_flail_dire_blunderbuss.txt new file mode 100644 index 00000000000..19322a47ef2 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dire_flail_dire_blunderbuss.txt @@ -0,0 +1,22 @@ +Name:Dire Flail +ManaCost:R +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0. +K:Equip:1 +K:Craft:3 R R ExileCtrlOrGrave<1/Artifact.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice & Type$Artifact +DeckHas:Ability$Graveyard|Token|Sacrifice +Oracle:Equipped creature gets +2/+0.\nEquip {1}\nCraft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Dire Blunderbuss +Colors:red +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddTrigger$ AttacksTrig | Description$ Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than CARDNAME. When you do, this creature deals damage equal to its power to target creature." +SVar:AttacksTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever this creature attacks, you may sacrifice an artifact other than ORIGINALHOST. When you do, this creature deals damage equal to its power to target creature. +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Artifact.NotDefinedOriginalHost/another artifact> | Execute$ TrigDamage | CopyTriggeringObjects$ True | TriggerDescription$ When you do, this creature deals damage equal to its power to target creature. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ Count$CardPower +K:Equip:1 +Oracle:Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."\nEquip {1} diff --git a/forge-gui/res/cardsfolder/d/diregraf_escort.txt b/forge-gui/res/cardsfolder/d/diregraf_escort.txt index 8b2e999f18d..5081939f9c4 100644 --- a/forge-gui/res/cardsfolder/d/diregraf_escort.txt +++ b/forge-gui/res/cardsfolder/d/diregraf_escort.txt @@ -3,5 +3,5 @@ ManaCost:G Types:Creature Human Cleric PT:1/1 K:Soulbond -S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKeyword$ Protection from Zombies | Description$ As long as CARDNAME is paired with another creature, both creatures have protection from Zombies. +S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKeyword$ Protection:Zombie | Description$ As long as CARDNAME is paired with another creature, both creatures have protection from Zombies. Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. diff --git a/forge-gui/res/cardsfolder/d/diregraf_scavenger.txt b/forge-gui/res/cardsfolder/d/diregraf_scavenger.txt index 48d699c5d1d..32815c20437 100644 --- a/forge-gui/res/cardsfolder/d/diregraf_scavenger.txt +++ b/forge-gui/res/cardsfolder/d/diregraf_scavenger.txt @@ -3,7 +3,7 @@ ManaCost:3 B Types:Creature Zombie Bear PT:2/3 K:Deathtouch -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life. SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card | AITgts$ Creature.OppOwn | TgtPrompt$ Select up to one target card from a graveyard | RememberChanged$ True | SubAbility$ DBDrain SVar:DBDrain:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ You | LifeAmount$ 2 | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/d/disappear.txt b/forge-gui/res/cardsfolder/d/disappear.txt index 410228a7ce8..970cb058ad0 100644 --- a/forge-gui/res/cardsfolder/d/disappear.txt +++ b/forge-gui/res/cardsfolder/d/disappear.txt @@ -3,7 +3,6 @@ ManaCost:2 U U Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ 2 U U | ValidTgts$ Creature | AILogic$ Curse -A:AB$ ChangeZone | Cost$ U | Defined$ Enchanted | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBBounce | SpellDescription$ Return enchanted creature and CARDNAME to their owners' hands. -SVar:DBBounce:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand +A:AB$ ChangeZone | Cost$ U | Defined$ EnchantedAndSelf | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBBounce | SpellDescription$ Return enchanted creature and CARDNAME to their owners' hands. SVar:NonStackingAttachEffect:True Oracle:Enchant creature\n{U}: Return enchanted creature and Disappear to their owners' hands. diff --git a/forge-gui/res/cardsfolder/d/discerning_financier.txt b/forge-gui/res/cardsfolder/d/discerning_financier.txt new file mode 100644 index 00000000000..e19b92e8cba --- /dev/null +++ b/forge-gui/res/cardsfolder/d/discerning_financier.txt @@ -0,0 +1,13 @@ +Name:Discerning Financier +ManaCost:2 W +Types:Creature Human Noble +PT:2/3 +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTreasure | CheckSVar$ Y | SVarCompare$ GTX | TriggerDescription$ At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +SVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac +SVar:X:Count$Valid Land.YouCtrl +SVar:Y:PlayerCountOpponents$HighestValid Land.YouCtrl +A:AB$ ChoosePlayer | Cost$ 2 W | Choices$ Player.Other | ChoiceTitle$ Choose another player | SubAbility$ DBGainControl | SpellDescription$ Choose another player. That player gains control of target Treasure you control. You draw a card. +SVar:DBGainControl:DB$ GainControl | NewController$ Player.Chosen | ValidTgts$ Treasure.YouCtrl | TgtPrompt$ Select target Treasure you control | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw +DeckHas:Ability$Token & Type$Treasure +Oracle:At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\n{2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card. diff --git a/forge-gui/res/cardsfolder/d/disciple_of_griselbrand.txt b/forge-gui/res/cardsfolder/d/disciple_of_griselbrand.txt index 423c033af85..6c22552173b 100644 --- a/forge-gui/res/cardsfolder/d/disciple_of_griselbrand.txt +++ b/forge-gui/res/cardsfolder/d/disciple_of_griselbrand.txt @@ -4,5 +4,4 @@ Types:Creature Human Cleric PT:1/1 A:AB$ GainLife | Cost$ 1 Sac<1/Creature> | Defined$ You | LifeAmount$ X | SpellDescription$ You gain life equal to the sacrificed creature's toughness. SVar:X:Sacrificed$CardToughness -AI:RemoveDeck:All Oracle:{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. diff --git a/forge-gui/res/cardsfolder/d/disciple_of_phenax.txt b/forge-gui/res/cardsfolder/d/disciple_of_phenax.txt index 0a80e698844..f709cd0c672 100644 --- a/forge-gui/res/cardsfolder/d/disciple_of_phenax.txt +++ b/forge-gui/res/cardsfolder/d/disciple_of_phenax.txt @@ -2,7 +2,7 @@ Name:Disciple of Phenax ManaCost:2 B B Types:Creature Human Cleric PT:1/3 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ Whenever CARDNAME enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. SVar:DBDiscard:DB$ Discard | ValidTgts$ Player | NumCards$ 1 | RevealNumber$ X | Mode$ RevealYouChoose | DiscardValid$ Card SVar:X:Count$Devotion.Black Oracle:When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) diff --git a/forge-gui/res/cardsfolder/d/discover_the_formula.txt b/forge-gui/res/cardsfolder/d/discover_the_formula.txt index 81c3ad361a1..41d26e67c62 100644 --- a/forge-gui/res/cardsfolder/d/discover_the_formula.txt +++ b/forge-gui/res/cardsfolder/d/discover_the_formula.txt @@ -1,10 +1,7 @@ Name:Discover the Formula ManaCost:4 U U Types:Instant -A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | NoReveal$ True | ChangeNum$ 3 | ChangeType$ Card.nonLand | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast." -SVar:DBEffect:DB$ Effect | RememberObjects$ ValidHand Card.nonLand+YouOwn | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Discover the Formula's Perpetual Effect -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddStaticAbility$ ReduceCost | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Each nonland card in your hand perpetually gains "This spell costs {1} less to cast." +A:SP$ Seek | Num$ 3 | Type$ Card.nonLand | SubAbility$ DBAnimate | StackDescription$ SpellDescription | SpellDescription$ Seek three nonland cards, +SVar:DBAnimate:DB$ AnimateAll | ValidCards$ Card.nonLand+YouOwn | Zone$ Hand | staticAbilities$ ReduceCost | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ then nonland cards in your hand perpetually gain "This spell costs {1} less to cast." SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember Oracle:Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast." diff --git a/forge-gui/res/cardsfolder/d/disease_carriers.txt b/forge-gui/res/cardsfolder/d/disease_carriers.txt index 6f927f6783e..7bec49f3e90 100644 --- a/forge-gui/res/cardsfolder/d/disease_carriers.txt +++ b/forge-gui/res/cardsfolder/d/disease_carriers.txt @@ -2,6 +2,6 @@ Name:Disease Carriers ManaCost:2 B B Types:Creature Rat PT:2/2 -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME is dies, target creature gets -2/-2 until end of turn. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME dies, target creature gets -2/-2 until end of turn. SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True Oracle:When Disease Carriers dies, target creature gets -2/-2 until end of turn. diff --git a/forge-gui/res/cardsfolder/d/diseased_vermin.txt b/forge-gui/res/cardsfolder/d/diseased_vermin.txt index b0e60831e11..aca1338b198 100644 --- a/forge-gui/res/cardsfolder/d/diseased_vermin.txt +++ b/forge-gui/res/cardsfolder/d/diseased_vermin.txt @@ -3,11 +3,8 @@ ManaCost:2 B Types:Creature Rat PT:1/1 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put an infection counter on it. -SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ INFECTION | CounterNum$ 1 | SubAbility$ DBRemember -SVar:DBRemember:DB$ Pump | RememberObjects$ Opponent | StackDescription$ None +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ INFECTION | CounterNum$ 1 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBDisease | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. -SVar:DBDisease:DB$ DealDamage | ValidTgts$ Opponent.IsRemembered | NumDmg$ X +SVar:DBDisease:DB$ DealDamage | ValidTgts$ Opponent.wasDealtDamageThisGameBy Self | NumDmg$ X SVar:X:Count$CardCounters.INFECTION -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.\nAt the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. diff --git a/forge-gui/res/cardsfolder/d/displaced_dinosaurs.txt b/forge-gui/res/cardsfolder/d/displaced_dinosaurs.txt new file mode 100644 index 00000000000..03417fdbbd7 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/displaced_dinosaurs.txt @@ -0,0 +1,8 @@ +Name:Displaced Dinosaurs +ManaCost:5 G G +Types:Creature Dinosaur +PT:7/7 +R:Event$ Moved | ValidCard$ Permanent.Historic+YouCtrl | ActiveZones$ Battlefield | Destination$ Battlefield | ReplaceWith$ BecomeDino | ReplacementResult$ Updated | Description$ As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.) +SVar:BecomeDino:DB$ Animate | Defined$ ReplacedCard | Toughness$ 7 | Power$ 7 | Types$ Creature,Dinosaur | Duration$ Permanent +DeckHints:Type$Legendary|Artifact|Saga +Oracle:As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/display_of_power.txt b/forge-gui/res/cardsfolder/d/display_of_power.txt new file mode 100644 index 00000000000..9e89ffdb350 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/display_of_power.txt @@ -0,0 +1,8 @@ +Name:Display of Power +ManaCost:1 R R +Types:Instant +S:Mode$ CantBeCopied | ValidCard$ Card.Self | EffectZone$ Stack | Description$ This spell can't be copied. +A:SP$ CopySpellAbility | ValidTgts$ Instant,Sorcery | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Select any number of target instant and sorcery spells | TargetType$ Spell | MayChooseTarget$ True | SpellDescription$ Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. +SVar:X:Count$SpellsOnStack +DeckHints:Type$Instant|Sorcery +Oracle:This spell can't be copied.\nCopy any number of target instant and/or sorcery spells. You may choose new targets for the copies. diff --git a/forge-gui/res/cardsfolder/d/disruptor_wanderglyph.txt b/forge-gui/res/cardsfolder/d/disruptor_wanderglyph.txt new file mode 100644 index 00000000000..66fd4ee3d37 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/disruptor_wanderglyph.txt @@ -0,0 +1,8 @@ +Name:Disruptor Wanderglyph +ManaCost:4 +Types:Artifact Creature Golem +PT:3/4 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME attacks, exile target card from an opponent's graveyard. +SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.OppOwn | TgtPrompt$ Select target card from an opponent's graveyard | Mandatory$ True +SVar:HasAttackEffect:TRUE +Oracle:Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dissatisfied_customer.txt b/forge-gui/res/cardsfolder/d/dissatisfied_customer.txt index 9082d708b2d..13808fbb691 100644 --- a/forge-gui/res/cardsfolder/d/dissatisfied_customer.txt +++ b/forge-gui/res/cardsfolder/d/dissatisfied_customer.txt @@ -6,5 +6,5 @@ K:Flying K:Haste T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiceRoll | TriggerDescription$ When CARDNAME enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life. SVar:TrigDiceRoll:DB$ RollDice | ResultSVar$ Result | ResultSubAbilities$ 1-3:DBLoseLife -SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ Result +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ Result Oracle:Flying, haste\nWhen Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/distant_memories.txt b/forge-gui/res/cardsfolder/d/distant_memories.txt index 9be7fd3e0f9..8575b98ce56 100644 --- a/forge-gui/res/cardsfolder/d/distant_memories.txt +++ b/forge-gui/res/cardsfolder/d/distant_memories.txt @@ -1,9 +1,8 @@ Name:Distant Memories ManaCost:2 U U Types:Sorcery -A:SP$ ChangeZone | Origin$ Library | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | Imprint$ True | AILogic$ BestCard | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards. -SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChoose | SubAbility$ DBDraw -SVar:DBChoose:DB$ GenericChoice | Defined$ Remembered | Choices$ DBToHand,DoNothing | ChoicePrompt$ Have them put the card in their hand? | ConditionDefined$ Imprinted | ConditionZone$ Exile | ConditionPresent$ Card | ConditionCompare$ EQ1 +A:SP$ ChangeZone | Origin$ Library | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | Imprint$ True | AILogic$ BestCard | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards. +SVar:DBChoose:DB$ GenericChoice | Defined$ Opponent | Choices$ DBToHand,DoNothing | ChoicePrompt$ Have them put the card in their hand? | ConditionDefined$ Imprinted | ConditionZone$ Exile | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBDraw SVar:DBToHand:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Imprinted | Unimprint$ True | SpellDescription$ Yes SVar:DoNothing:DB$ Cleanup | SpellDescription$ No SVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Imprinted | ConditionZone$ Exile | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup | StackDescription$ None diff --git a/forge-gui/res/cardsfolder/d/disturbed_slumber.txt b/forge-gui/res/cardsfolder/d/disturbed_slumber.txt new file mode 100644 index 00000000000..219bb2ed511 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/disturbed_slumber.txt @@ -0,0 +1,6 @@ +Name:Disturbed Slumber +ManaCost:1 G +Types:Instant +A:SP$ Animate | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ 4 | Toughness$ 4 | Types$ Creature,Dinosaur | Keywords$ Reach & Haste | HiddenKeywords$ CARDNAME must be blocked if able. | SpellDescription$ Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able. +DeckHas:Type$Dinosaur +Oracle:Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/diver_skaab.txt b/forge-gui/res/cardsfolder/d/diver_skaab.txt index f1c1e2248af..a33fbf859bf 100644 --- a/forge-gui/res/cardsfolder/d/diver_skaab.txt +++ b/forge-gui/res/cardsfolder/d/diver_skaab.txt @@ -4,6 +4,6 @@ Types:Creature Zombie PT:3/5 K:Exploit T:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSubmerge | TriggerDescription$ When CARDNAME exploits a creature, target creature's owner puts it on the top or bottom of their library. -SVar:TrigSubmerge:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? +SVar:TrigSubmerge:DB$ ChangeZone | ValidTgts$ Creature | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 DeckHas:Ability$Sacrifice Oracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library. diff --git a/forge-gui/res/cardsfolder/d/divine_purge.txt b/forge-gui/res/cardsfolder/d/divine_purge.txt index aacd559143e..4420128fbf9 100644 --- a/forge-gui/res/cardsfolder/d/divine_purge.txt +++ b/forge-gui/res/cardsfolder/d/divine_purge.txt @@ -1,10 +1,11 @@ Name:Divine Purge ManaCost:1 W W Types:Sorcery -A:SP$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ Artifact.cmcLE3,Creature.cmcLE3 | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it. -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Divine Purge's Perpetual Effect | SubAbility$ DBMayPlayEffect -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddStaticAbility$ RaiseCost & ETBTappedDesc | EffectZone$ Command | AddKeyword$ CARDNAME enters the battlefield tapped. | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | SubAbility$ DBMayPlayEffect | Description$ The exiled cards perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." +A:SP$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ Artifact.cmcLE3,Creature.cmcLE3 | RememberChanged$ True | SubAbility$ DBAnimate | SpellDescription$ Exile all artifacts and creatures with mana value 3 or less. +SVar:DBAnimate:DB$ Animate | Duration$ Perpetual | Defined$ Remembered | staticAbilities$ RaiseCost | Replacements$ ReplaceETB | SubAbility$ DBMayPlayEffect | StackDescription$ SpellDescription | SpellDescription$ They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." SVar:RaiseCost:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} more to cast. +SVar:ReplaceETB:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | Description$ This permanent enters the battlefield tapped. +SVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard SVar:ETBTappedDesc:Mode$ Continuous | Affected$ Card.Self | Description$ This permanent enters the battlefield tapped. SVar:DBMayPlayEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ OwnerMayPlay | Duration$ Permanent | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | SpellDescription$ For as long as each of them remain exiled, its owner may play it. SVar:OwnerMayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | AffectedZone$ Exile | MayPlay$ True | EffectZone$ Command | MayPlayPlayer$ CardOwner | Description$ For as long as each of these remain exiled, its owner may play it. diff --git a/forge-gui/res/cardsfolder/d/diviner_spirit.txt b/forge-gui/res/cardsfolder/d/diviner_spirit.txt index 4f7d968d2bb..01d99a0610f 100644 --- a/forge-gui/res/cardsfolder/d/diviner_spirit.txt +++ b/forge-gui/res/cardsfolder/d/diviner_spirit.txt @@ -3,7 +3,6 @@ ManaCost:4 U Types:Creature Spirit PT:2/4 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you and that player each draw that many cards. -SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | Defined$ TriggeredTarget | NumCards$ X +SVar:TrigDraw:DB$ Draw | Defined$ You & TriggeredTarget | NumCards$ X SVar:X:TriggerCount$DamageAmount Oracle:Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. diff --git a/forge-gui/res/cardsfolder/d/diviners_lockbox.txt b/forge-gui/res/cardsfolder/d/diviners_lockbox.txt index b3e180cf764..04c868014ee 100644 --- a/forge-gui/res/cardsfolder/d/diviners_lockbox.txt +++ b/forge-gui/res/cardsfolder/d/diviners_lockbox.txt @@ -5,6 +5,6 @@ A:AB$ NameCard | Cost$ 1 T | Defined$ You | SubAbility$ DBReveal | SorcerySpeed$ SVar:DBReveal:DB$ PeekAndReveal | RememberRevealed$ True | SubAbility$ DBSac SVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ GE1 | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ GE1 | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True AI:RemoveDeck:All Oracle:{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/d/divining_witch.txt b/forge-gui/res/cardsfolder/d/divining_witch.txt index 8ffa7891ecb..efe6cb53569 100644 --- a/forge-gui/res/cardsfolder/d/divining_witch.txt +++ b/forge-gui/res/cardsfolder/d/divining_witch.txt @@ -4,6 +4,7 @@ Types:Creature Human Spellshaper PT:1/1 A:AB$ NameCard | Cost$ 1 B T Discard<1/Card> | Defined$ You | SubAbility$ DBExile | SpellDescription$ Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. SVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 6 | ChangeNum$ All | DestinationZone$ Exile | SubAbility$ DBDigUntil -SVar:DBDigUntil:DB$ DigUntil | Valid$ Card.NamedCard | FoundDestination$ Hand | RevealedDestination$ Exile | ValidDescription$ named card +SVar:DBDigUntil:DB$ DigUntil | Valid$ Card.NamedCard | FoundDestination$ Hand | RevealedDestination$ Exile | SubAbility$ DBCleanup | ValidDescription$ named card +SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True AI:RemoveDeck:All Oracle:{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. diff --git a/forge-gui/res/cardsfolder/d/dollhouse_of_horrors.txt b/forge-gui/res/cardsfolder/d/dollhouse_of_horrors.txt index 8092a6d41db..e97604ed394 100644 --- a/forge-gui/res/cardsfolder/d/dollhouse_of_horrors.txt +++ b/forge-gui/res/cardsfolder/d/dollhouse_of_horrors.txt @@ -1,7 +1,7 @@ Name:Dollhouse of Horrors ManaCost:5 Types:Artifact -A:AB$ CopyPermanent | Cost$ 1 T ExileFromGrave<1/Creature> | Defined$ Exiled | SetPower$ 0 | SetToughness$ 0 | AddTypes$ Construct & Artifact | AddStaticAbilities$ ConstructBuff | SorcerySpeed$ True | PumpKeywords$ Haste | PumpDuration$ EOT | StackDescription$ Create a token that's a copy of {c:Exiled}, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. | SpellDescription$ Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. +A:AB$ CopyPermanent | Cost$ 1 T ExileFromGrave<1/Creature> | Defined$ Exiled | SetPower$ 0 | SetToughness$ 0 | AddTypes$ Construct & Artifact | AddStaticAbilities$ ConstructBuff | SorcerySpeed$ True | PumpKeywords$ Haste | PumpDuration$ EOT | StackDescription$ Create a token that's a copy of {c:Exiled}, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. | SpellDescription$ Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery. SVar:ConstructBuff:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ This creature gets +1/+1 for each Construct you control. SVar:X:Count$Valid Construct.YouCtrl SVar:AIPreference:ExileFromGraveCost$Creature.YouOwn+inZoneGraveyard diff --git a/forge-gui/res/cardsfolder/d/domri_anarch_of_bolas.txt b/forge-gui/res/cardsfolder/d/domri_anarch_of_bolas.txt index 9fcc1ecc39c..bb1b15c89c3 100644 --- a/forge-gui/res/cardsfolder/d/domri_anarch_of_bolas.txt +++ b/forge-gui/res/cardsfolder/d/domri_anarch_of_bolas.txt @@ -5,8 +5,8 @@ Loyalty:3 S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | Description$ Creatures you control get +1/+0. SVar:PlayMain1:TRUE A:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Produced$ Combo R G | Amount$ 1 | AILogic$ Always | SubAbility$ DBEffect | SpellDescription$ Add {R} or {G}. -SVar:DBEffect:DB$ Effect | StaticAbilities$ AntiMagic | SpellDescription$ Creature spells you cast this turn can't be countered -SVar:AntiMagic:Mode$ Continuous | Affected$ Creature.wasCastByYou | AffectedZone$ Stack | EffectZone$ Command | AddHiddenKeyword$ CARDNAME can't be countered. +SVar:DBEffect:DB$ Effect | ReplacementEffects$ AntiMagic | SpellDescription$ Creature spells you cast this turn can't be countered. +SVar:AntiMagic:Event$ Counter | ValidSA$ Spell.Creature+wasCastByYou | Layer$ CantHappen | Description$ Creature spells you cast this turn can't be countered. A:AB$ Pump | Planeswalker$ True | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | AILogic$ Fight | SpellDescription$ Target creature you control fights target creature you don't control. | SubAbility$ DBFight SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control Oracle:Creatures you control get +1/+0.\n[+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered.\n[-2]: Target creature you control fights target creature you don't control. diff --git a/forge-gui/res/cardsfolder/d/domris_nodorog.txt b/forge-gui/res/cardsfolder/d/domris_nodorog.txt index 4bee63d8a3e..9086fcca845 100644 --- a/forge-gui/res/cardsfolder/d/domris_nodorog.txt +++ b/forge-gui/res/cardsfolder/d/domris_nodorog.txt @@ -4,6 +4,6 @@ Types:Creature Beast PT:5/2 K:Trample T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedDomri; City Smasher | ChangeNum$ 1 | Optional$ True -DeckHints:Name$Domri, City Smasher +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedDomri; City Smasher | ChangeNum$ 1 | Optional$ True +DeckNeeds:Name$Domri, City Smasher Oracle:Trample\nWhen Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/d/don_andres_the_renegade.txt b/forge-gui/res/cardsfolder/d/don_andres_the_renegade.txt new file mode 100644 index 00000000000..22f4701f075 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/don_andres_the_renegade.txt @@ -0,0 +1,11 @@ +Name:Don Andres, the Renegade +ManaCost:1 U B R +Types:Legendary Creature Vampire Pirate +PT:4/3 +S:Mode$ Continuous | Affected$ Creature.YouDontOwn+YouCtrl | AddPower$ 2 | AddToughness$ 2 | AddType$ Pirate | AddKeyword$ Menace & Deathtouch | Description$ Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. +T:Mode$ SpellCast | ValidCard$ Card.YouDontOwn+nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | TokenTapped$ True +SVar:PlayMain1:TRUE +DeckHints:Type$Vampire +DeckHas:Ability$Token & Type$Treasure|Artifact +Oracle:Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.\nWhenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/donna_noble.txt b/forge-gui/res/cardsfolder/d/donna_noble.txt new file mode 100644 index 00000000000..4b1283a7b34 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/donna_noble.txt @@ -0,0 +1,10 @@ +Name:Donna Noble +ManaCost:3 R +Types:Legendary Creature Human +PT:2/4 +K:Soulbond +T:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Card.Self,Creature.PairedWith | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME or a creature it's paired with is dealt damage, NICKNAME deals that much damage to target opponent. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ X +SVar:X:TriggerCount$DamageAmount +K:Doctor's companion +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nWhenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/d/dont_blink.txt b/forge-gui/res/cardsfolder/d/dont_blink.txt new file mode 100644 index 00000000000..285433054af --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dont_blink.txt @@ -0,0 +1,8 @@ +Name:Don't Blink +ManaCost:1 U +Types:Instant +A:SP$ Effect | ReplacementEffects$ ReplaceETB | Name$ Don't Blink's Effect | SpellDescription$ Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. +SVar:ReplaceETB:Event$ Moved | Destination$ Battlefield | Origin$ Stack,Exile | ValidCard$ Creature.wasCastFromExile,Creature.wasNotCast | ReplaceWith$ DBShuffle | Description$ If one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. +SVar:DBShuffle:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Library | Defined$ ReplacedCard | Shuffle$ True +K:Cycling:2 +Oracle:Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.\nCycling {2} ({2}, Discard this card: Draw a card.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dont_move.txt b/forge-gui/res/cardsfolder/d/dont_move.txt new file mode 100644 index 00000000000..b03718e7a08 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dont_move.txt @@ -0,0 +1,8 @@ +Name:Don't Move +ManaCost:3 W W +Types:Sorcery +A:SP$ DestroyAll | ValidCards$ Creature.tapped | SubAbility$ DBEffect | SpellDescription$ Destroy all tapped creatures. +SVar:DBEffect:DB$ Effect | Triggers$ TrigTaps | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, whenever a creature becomes tapped, destroy it. +SVar:TrigTaps:Mode$ Taps | ValidCard$ Creature | Execute$ TrigDestroy | TriggerDescription$ Whenever a creature becomes tapped, destroy it. +SVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredCardLKICopy +Oracle:Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. diff --git a/forge-gui/res/cardsfolder/d/doomsday_confluence.txt b/forge-gui/res/cardsfolder/d/doomsday_confluence.txt new file mode 100644 index 00000000000..f4afdd46882 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/doomsday_confluence.txt @@ -0,0 +1,11 @@ +Name:Doomsday Confluence +ManaCost:X X B +Types:Sorcery +A:SP$ Charm | CharmNum$ X | Choices$ DBSac,DBToken,DBDiscard | CanRepeatModes$ True +SVar:DBSac:DB$ Sacrifice | Defined$ Player | SacValid$ Creature.nonArtifact | SpellDescription$ Each player sacrifices a nonartifact creature. +SVar:DBToken:DB$ Token | TokenScript$ b_3_3_a_dalek_menace | SpellDescription$ Create a 3/3 black Dalek artifact creature token with menace. +SVar:DBDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose | SpellDescription$ Each opponent discards a card. +SVar:X:Count$xPaid +DeckHas:Ability$Sacrifice|Token|Discard & Type$Artifact|Dalek +AI:RemoveDeck:All +Oracle:Choose X. You may choose the same mode more than once.\n• Each player sacrifices a nonartifact creature.\n• Create a 3/3 black Dalek artifact creature token with menace.\n• Each opponent discards a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/doomskar_titan.txt b/forge-gui/res/cardsfolder/d/doomskar_titan.txt index 8d7b3db9a52..3b7dbaea197 100644 --- a/forge-gui/res/cardsfolder/d/doomskar_titan.txt +++ b/forge-gui/res/cardsfolder/d/doomskar_titan.txt @@ -2,7 +2,7 @@ Name:Doomskar Titan ManaCost:4 R R Types:Creature Giant Berserker PT:4/4 -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/0 and gain haste until end of turn. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | KW$ Haste SVar:PlayMain1:TRUE K:Foretell:4 R diff --git a/forge-gui/res/cardsfolder/d/doors_of_durin.txt b/forge-gui/res/cardsfolder/d/doors_of_durin.txt index c5d44233311..d2d0869268c 100644 --- a/forge-gui/res/cardsfolder/d/doors_of_durin.txt +++ b/forge-gui/res/cardsfolder/d/doors_of_durin.txt @@ -4,8 +4,8 @@ Types:Legendary Artifact T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigScry | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. SVar:TrigScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDig SVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Optional$ True | Reveal$ True | ChangeValid$ Creature | DestinationZone$ Battlefield | Tapped$ True | Attacking$ True | RememberChanged$ True | SubAbility$ DBPumpTrample -SVar:DBPumpTrample:DB$ Pump | Defined$ Remembered | KW$ Trample | Duration$ UntilYourNextTurn | ConditionPresent$ Dwarf.YouCtrl | SubAbility$ DBPumpHexproof -SVar:DBPumpHexproof:DB$ Pump | Defined$ Remembered | KW$ Hexproof | Duration$ UntilYourNextTurn | ConditionPresent$ Elf.YouCtrl | SubAbility$ DBCleanup +SVar:DBPumpTrample:DB$ Pump | Defined$ Remembered | KW$ Trample | Duration$ UntilYourNextTurn | ConditionPresent$ Dwarf.YouCtrl | SubAbility$ DBPumpHexproof +SVar:DBPumpHexproof:DB$ Pump | Defined$ Remembered | KW$ Hexproof | Duration$ UntilYourNextTurn | ConditionPresent$ Elf.YouCtrl | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHints:Type$Dwarf|Elf Oracle:Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. diff --git a/forge-gui/res/cardsfolder/d/doran_the_siege_tower.txt b/forge-gui/res/cardsfolder/d/doran_the_siege_tower.txt index 91f7e224269..badfb0ccbc6 100644 --- a/forge-gui/res/cardsfolder/d/doran_the_siege_tower.txt +++ b/forge-gui/res/cardsfolder/d/doran_the_siege_tower.txt @@ -1,5 +1,5 @@ Name:Doran, the Siege Tower -ManaCost:B G W +ManaCost:W B G Types:Legendary Creature Treefolk Shaman PT:0/5 S:Mode$ CombatDamageToughness | ValidCard$ Creature | Description$ Each creature assigns combat damage equal to its toughness rather than its power. diff --git a/forge-gui/res/cardsfolder/d/dosan_the_falling_leaf.txt b/forge-gui/res/cardsfolder/d/dosan_the_falling_leaf.txt index 98d3b0c6fe2..d6670f06574 100644 --- a/forge-gui/res/cardsfolder/d/dosan_the_falling_leaf.txt +++ b/forge-gui/res/cardsfolder/d/dosan_the_falling_leaf.txt @@ -2,5 +2,5 @@ Name:Dosan the Falling Leaf ManaCost:1 G G Types:Legendary Creature Human Monk PT:2/2 -S:Mode$ CantBeCast | ValidCard$ Card | NonCasterTurn$ True | Description$ Players can cast spells only during their own turns. +S:Mode$ CantBeCast | ValidCard$ Card | Caster$ Player.NonActive | Description$ Players can cast spells only during their own turns. Oracle:Players can cast spells only during their own turns. diff --git a/forge-gui/res/cardsfolder/d/dovins_dismissal.txt b/forge-gui/res/cardsfolder/d/dovins_dismissal.txt index e911d0eb5dc..92cf9712ba3 100644 --- a/forge-gui/res/cardsfolder/d/dovins_dismissal.txt +++ b/forge-gui/res/cardsfolder/d/dovins_dismissal.txt @@ -1,7 +1,7 @@ Name:Dovin's Dismissal ManaCost:2 W U Types:Instant -A:SP$ ChangeZone | Cost$ 2 W U | ValidTgts$ Creature.tapped | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target tapped creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SubAbility$ DBSearch | SpellDescription$ Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedDovin; Architect of Law | ChangeNum$ 1 | Optional$ True +A:SP$ ChangeZone | ValidTgts$ Creature.tapped | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target tapped creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SubAbility$ DBSearch | SpellDescription$ Put up to one target tapped creature on top of its owner's library. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedDovin; Architect of Law | ChangeNum$ 1 | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle. DeckNeeds:Name$Dovin, Architect of Law Oracle:Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/d/dovins_veto.txt b/forge-gui/res/cardsfolder/d/dovins_veto.txt index 3c1ec7ec12b..a83465c0b85 100644 --- a/forge-gui/res/cardsfolder/d/dovins_veto.txt +++ b/forge-gui/res/cardsfolder/d/dovins_veto.txt @@ -1,6 +1,6 @@ Name:Dovin's Veto ManaCost:W U Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ Counter | Cost$ W U | TargetType$ Spell | TgtPrompt$ Select target noncreature Spell | ValidTgts$ Card.nonCreature | SpellDescription$ Counter target noncreature spell. Oracle:This spell can't be countered.\nCounter target noncreature spell. diff --git a/forge-gui/res/cardsfolder/d/downsize.txt b/forge-gui/res/cardsfolder/d/downsize.txt index 0c6c25b1578..bd7cae53bd5 100644 --- a/forge-gui/res/cardsfolder/d/downsize.txt +++ b/forge-gui/res/cardsfolder/d/downsize.txt @@ -1,6 +1,6 @@ Name:Downsize ManaCost:U Types:Instant -A:SP$ Pump | Cost$ U | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | NumAtt$ -4 | SpellDescription$ Target creature you don't control gets -4/-0 until end of turn. -A:SP$ PumpAll | Cost$ 2 U | ValidCards$ Creature.YouDontCtrl | ValidDescription$ each creature you don't control. | NumAtt$ -4 | PrecostDesc$ Overload | CostDesc$ {2}{U} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Each creature you don't control gets -4/-0 until end of turn. +A:SP$ Pump | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | NumAtt$ -4 | SpellDescription$ Target creature you don't control gets -4/-0 until end of turn. +K:Overload:2 U Oracle:Target creature you don't control gets -4/-0 until end of turn.\nOverload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/d/dowsing_device_geode_grotto.txt b/forge-gui/res/cardsfolder/d/dowsing_device_geode_grotto.txt new file mode 100644 index 00000000000..a7f18ce724a --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dowsing_device_geode_grotto.txt @@ -0,0 +1,19 @@ +Name:Dowsing Device +ManaCost:1 R +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Artifact.YouCtrl+Other | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform CARDNAME if you control four or more artifacts. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature you control | NumAtt$ +1 | KW$ Haste | SubAbility$ DBTransform +SVar:DBTransform:DB$ SetState | Defined$ Self | ConditionPresent$ Artifact.YouCtrl | ConditionCompare$ GE4 | Mode$ Transform +DeckHints:Type$Artifact +AlternateMode:DoubleFaced +Oracle:Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts. + +ALTERNATE + +Name:Geode Grotto +ManaCost:no cost +Types:Land Cave +A:AB$ Mana | Cost$ T | Produced$ R | Amount$ 1 | SpellDescription$ Add {R}. +A:AB$ Pump | Cost$ 2 R T | ValidTgts$ Creature | NumAtt$ X | KW$ Haste | SorcerySpeed$ True | SpellDescription$ Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery. +SVar:X:Count$Valid Artifact.YouCtrl +Oracle:{T}: Add {R}.\n{2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/draconic_debut.txt b/forge-gui/res/cardsfolder/d/draconic_debut.txt new file mode 100644 index 00000000000..f9ac489b097 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/draconic_debut.txt @@ -0,0 +1,11 @@ +Name:Draconic Debut +ManaCost:X R +Types:Sorcery +A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBEffect | SpellDescription$ CARDNAME deals X damage to any target. +SVar:DBEffect:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell | Duration$ Permanent | SetChosenNumber$ X | SpellDescription$ The next Dragon creature spell you cast costs {X} less to cast. +SVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | Activator$ You | ValidCard$ Creature.Dragon | Amount$ Count$ChosenNumber | Description$ The next Dragon creature spell you cast costs {X} less to cast. +SVar:TrigCastSpell:Mode$ SpellCast | ValidCard$ Creature.Dragon | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True +SVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile +SVar:X:Count$xPaid +DeckNeeds:Type$Dragon +Oracle:Draconic Debut deals X damage to any target.\nThe next Dragon creature spell you cast costs {X} less to cast. diff --git a/forge-gui/res/cardsfolder/d/drag_to_the_bottom.txt b/forge-gui/res/cardsfolder/d/drag_to_the_bottom.txt index 65deb0e41ae..d9c4ed1b310 100644 --- a/forge-gui/res/cardsfolder/d/drag_to_the_bottom.txt +++ b/forge-gui/res/cardsfolder/d/drag_to_the_bottom.txt @@ -1,5 +1,5 @@ Name:Drag to the Bottom -ManaCost:2 B B +ManaCost:2 B B Types:Sorcery A:SP$ PumpAll | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. SVar:X:Count$Domain/Plus.1 diff --git a/forge-gui/res/cardsfolder/d/dragon_hunter.txt b/forge-gui/res/cardsfolder/d/dragon_hunter.txt index da56997c999..865ef2eed55 100644 --- a/forge-gui/res/cardsfolder/d/dragon_hunter.txt +++ b/forge-gui/res/cardsfolder/d/dragon_hunter.txt @@ -2,6 +2,6 @@ Name:Dragon Hunter ManaCost:W Types:Creature Human Warrior PT:2/1 -K:Protection from Dragons +K:Protection:Dragon S:Mode$ CanBlockIfReach | ValidAttacker$ Dragon | ValidBlocker$ Card.Self | Description$ CARDNAME can block Dragons as though it had reach. Oracle:Protection from Dragons\nDragon Hunter can block Dragons as though it had reach. diff --git a/forge-gui/res/cardsfolder/d/dragonborn_immolator.txt b/forge-gui/res/cardsfolder/d/dragonborn_immolator.txt index 651d1a51101..a2d8d0b6b3c 100644 --- a/forge-gui/res/cardsfolder/d/dragonborn_immolator.txt +++ b/forge-gui/res/cardsfolder/d/dragonborn_immolator.txt @@ -8,8 +8,6 @@ SVar:TrigNote:DB$ StoreSVar | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 SVar:NotedPower:Number$0 SVar:X:Count$CardPower SVar:DBEffect:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast | SetChosenNumber$ NotedPower -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | ActivationLimit$ 1 | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number. -SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualPump | Duration$ Permanent | Name$ Flaming Fist Duskguard's Boon's Perpetual Effect -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ Y | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets +X/+0, where X is the noted number. -SVar:Y:Count$ChosenNumber +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number. +SVar:TrigEffect:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | NumAtt$ Count$ChosenNumber | Duration$ Perpetual Oracle:{2}{R}: Dragonborn Immolator gets +2/+0 until end of turn.\nGift of Tiamat — When Dragonborn Immolator dies, if its power is greater than 0, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number." diff --git a/forge-gui/res/cardsfolder/d/dragonfly_pilot.txt b/forge-gui/res/cardsfolder/d/dragonfly_pilot.txt index 075450d4285..26aac7096d5 100644 --- a/forge-gui/res/cardsfolder/d/dragonfly_pilot.txt +++ b/forge-gui/res/cardsfolder/d/dragonfly_pilot.txt @@ -2,7 +2,7 @@ Name:Dragonfly Pilot ManaCost:W Types:Creature Fox Pilot PT:1/1 -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigConjure | TriggerDescription$ Whenever CARDNAME enters the battlefield, conjure a card named Dragonfly Suit into your hand. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Dragonfly Suit into your hand. SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Dragonfly Suit | Zone$ Hand S:Mode$ CrewValue | ValidCard$ Card.Self | Value$ 2 | Description$ CARDNAME crews Vehicles as though its power were 2 greater. DeckHas:Type$Artifact|Vehicle diff --git a/forge-gui/res/cardsfolder/d/dragonlord_dromoka.txt b/forge-gui/res/cardsfolder/d/dragonlord_dromoka.txt index 79c7d69d38c..81f325e95c7 100644 --- a/forge-gui/res/cardsfolder/d/dragonlord_dromoka.txt +++ b/forge-gui/res/cardsfolder/d/dragonlord_dromoka.txt @@ -2,7 +2,7 @@ Name:Dragonlord Dromoka ManaCost:4 G W Types:Legendary Creature Elder Dragon PT:5/7 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Flying K:Lifelink S:Mode$ CantBeCast | ValidCard$ Card | Condition$ PlayerTurn | Caster$ Opponent | Description$ Your opponents can't cast spells during your turn. diff --git a/forge-gui/res/cardsfolder/d/dragonlords_prerogative.txt b/forge-gui/res/cardsfolder/d/dragonlords_prerogative.txt index a8c4ef38744..b0dd42e5cd9 100644 --- a/forge-gui/res/cardsfolder/d/dragonlords_prerogative.txt +++ b/forge-gui/res/cardsfolder/d/dragonlords_prerogative.txt @@ -2,7 +2,7 @@ Name:Dragonlord's Prerogative ManaCost:4 U U Types:Instant S:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ Reveal<1/Dragon> | Description$ As an additional cost to cast this spell, you may reveal a Dragon card from your hand. -S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | AddHiddenKeyword$ This spell can't be countered. | Presence$ Dragon | Description$ If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Presence$ Dragon | Description$ If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered. A:SP$ Draw | Cost$ 4 U U | NumCards$ 4 | SpellDescription$ Draw four cards. DeckHints:Type$Dragon Oracle:As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nIf you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered.\nDraw four cards. diff --git a/forge-gui/res/cardsfolder/d/dragonshift.txt b/forge-gui/res/cardsfolder/d/dragonshift.txt index c79aabe0031..df9d3be21f4 100644 --- a/forge-gui/res/cardsfolder/d/dragonshift.txt +++ b/forge-gui/res/cardsfolder/d/dragonshift.txt @@ -1,7 +1,7 @@ Name:Dragonshift ManaCost:1 U R Types:Instant -A:SP$ Animate | Cost$ 1 U R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | Power$ 4 | Toughness$ 4 | Keywords$ Flying | RemoveAllAbilities$ True | Colors$ Blue,Red | OverwriteColors$ True | Types$ Dragon | RemoveCreatureTypes$ True | SpellDescription$ Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilites, and gains flying. -A:SP$ AnimateAll | Cost$ 3 U U R R | ValidCards$ Creature.YouCtrl | Power$ 4 | Toughness$ 4 | Keywords$ Flying | RemoveAllAbilities$ True | Colors$ Blue,Red | OverwriteColors$ True | Types$ Dragon | RemoveCreatureTypes$ True | PrecostDesc$ Overload | CostDesc$ {3}{U}{U}{R}{R} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Until end of turn, each creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilites, and gains flying. +A:SP$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | Power$ 4 | Toughness$ 4 | Keywords$ Flying | RemoveAllAbilities$ True | Colors$ Blue,Red | OverwriteColors$ True | Types$ Dragon | RemoveCreatureTypes$ True | SpellDescription$ Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilites, and gains flying. +K:Overload:3 U U R R AI:RemoveDeck:All Oracle:Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.\nOverload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/d/dragonstalker.txt b/forge-gui/res/cardsfolder/d/dragonstalker.txt index 76c0f2ff223..0c2d4cf297c 100644 --- a/forge-gui/res/cardsfolder/d/dragonstalker.txt +++ b/forge-gui/res/cardsfolder/d/dragonstalker.txt @@ -3,5 +3,5 @@ ManaCost:4 W Types:Creature Bird Soldier PT:3/3 K:Flying -K:Protection from Dragons +K:Protection:Dragon Oracle:Flying, protection from Dragons diff --git a/forge-gui/res/cardsfolder/d/dralnus_pet.txt b/forge-gui/res/cardsfolder/d/dralnus_pet.txt index b103d58975a..9e5b4def9f2 100644 --- a/forge-gui/res/cardsfolder/d/dralnus_pet.txt +++ b/forge-gui/res/cardsfolder/d/dralnus_pet.txt @@ -6,7 +6,7 @@ K:Kicker:2 B Discard<1/Creature> R:Event$ Moved | ValidCard$ Card.Self+kicked | Destination$ Battlefield | ReplaceWith$ DBPump | ReplacementResult$ Updated | Description$ If CARDNAME was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's mana value. SVar:DBPump:DB$ Animate | Defined$ Self | Keywords$ Flying | Duration$ Permanent | SubAbility$ DBPutCounter SVar:DBPutCounter:DB$ PutCounter | ETB$ True | Defined$ Self | CounterType$ P1P1 | CounterNum$ KickedPet -SVar:KickedPet:Discarded$CardManaCost +SVar:KickedPet:CastSA>Discarded$CardManaCost AI:RemoveDeck:Random DeckHints:Color$Black DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/d/drana_and_linvala.txt b/forge-gui/res/cardsfolder/d/drana_and_linvala.txt index 90670890a6e..d2c14f34fba 100644 --- a/forge-gui/res/cardsfolder/d/drana_and_linvala.txt +++ b/forge-gui/res/cardsfolder/d/drana_and_linvala.txt @@ -5,6 +5,6 @@ PT:3/4 K:Flying K:Vigilance S:Mode$ CantBeActivated | Activator$ Opponent | AffectedZone$ Battlefield | ValidCard$ Creature | ValidSA$ Activated | Description$ Activated abilities of creatures your opponents control can't be activated. -S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Creature.OppCtrl | GainsValidAbilities$ Activated | GainsAbilitiesActivateIgnoreColor$ AnyType->AnyColor | Description$ CARDNAME has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities. +S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Creature.OppCtrl | GainsValidAbilities$ Activated | ManaConversion$ AnyType->AnyColor | Description$ CARDNAME has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities. SVar:PlayMain1:TRUE Oracle:Flying, vigilance\nActivated abilities of creatures your opponents control can't be activated.\nDrana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities. diff --git a/forge-gui/res/cardsfolder/d/dreadful_as_the_storm.txt b/forge-gui/res/cardsfolder/d/dreadful_as_the_storm.txt index a8f04bf07d4..3fca6c2544f 100644 --- a/forge-gui/res/cardsfolder/d/dreadful_as_the_storm.txt +++ b/forge-gui/res/cardsfolder/d/dreadful_as_the_storm.txt @@ -1,6 +1,6 @@ -Name:Dreadful as the Storm -ManaCost:2 U -Types:Instant -A:SP$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Power$ 5 | Toughness$ 5 | SubAbility$ TrigTempt | SpellDescription$ Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. +Name:Dreadful as the Storm +ManaCost:2 U +Types:Instant +A:SP$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Power$ 5 | Toughness$ 5 | SubAbility$ TrigTempt | SpellDescription$ Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/d/dreadmaws_ire.txt b/forge-gui/res/cardsfolder/d/dreadmaws_ire.txt new file mode 100644 index 00000000000..cebd61a1f82 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dreadmaws_ire.txt @@ -0,0 +1,8 @@ +Name:Dreadmaw's Ire +ManaCost:R +Types:Instant +A:SP$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls." +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Triggers$ DamageTrig +SVar:DamageTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDestroy | CombatDamage$ True | TriggerDescription$ Whenever this creature deals combat damage to a player, destroy target artifact that player controls. +SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredTarget | TgtPrompt$ Select target artifact damaged player controls +Oracle:Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dream_cache.txt b/forge-gui/res/cardsfolder/d/dream_cache.txt index 3aa22b0f5e2..9b0fab23963 100644 --- a/forge-gui/res/cardsfolder/d/dream_cache.txt +++ b/forge-gui/res/cardsfolder/d/dream_cache.txt @@ -1,6 +1,6 @@ Name:Dream Cache ManaCost:2 U Types:Sorcery -A:SP$ Draw | Cost$ 2 U | NumCards$ 3 | SubAbility$ ChangeZoneDB | SpellDescription$ Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. -SVar:ChangeZoneDB:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeNum$ 2 | Mandatory$ True | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the cards on the top of your library (and not on the bottom)? +A:SP$ Draw | NumCards$ 3 | SubAbility$ ChangeZoneDB | StackDescription$ SpellDescription | SpellDescription$ Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. +SVar:ChangeZoneDB:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeNum$ 2 | Mandatory$ True | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ None Oracle:Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. diff --git a/forge-gui/res/cardsfolder/d/dream_spoilers.txt b/forge-gui/res/cardsfolder/d/dream_spoilers.txt new file mode 100644 index 00000000000..fb76e60941a --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dream_spoilers.txt @@ -0,0 +1,10 @@ +Name:Dream Spoilers +ManaCost:3 B +Types:Creature Faerie Warlock +PT:2/2 +K:Flying +T:Mode$ SpellCast | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OpponentTurn$ True | Execute$ TrigPump | TriggerDescription$ Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select up to one target creature an opponent controls | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | TargetMin$ 0 | TargetMax$ 1 +DeckHints:Type$Instant +SVar:BuffedBy:Creature.withFlash +Oracle:Flying\nWhenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dreams_of_steel_and_oil.txt b/forge-gui/res/cardsfolder/d/dreams_of_steel_and_oil.txt index 78bf9107f02..e76e369bf94 100644 --- a/forge-gui/res/cardsfolder/d/dreams_of_steel_and_oil.txt +++ b/forge-gui/res/cardsfolder/d/dreams_of_steel_and_oil.txt @@ -5,5 +5,5 @@ A:SP$ RevealHand | ValidTgts$ Opponent | ImprintRevealed$ True | RememberTargets SVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Artifact.IsImprinted,Creature.IsImprinted | RememberChosen$ True | ChoiceTitle$ Choose an artifact or creature card | Mandatory$ True | SubAbility$ DBChooseFromGraveyard SVar:DBChooseFromGraveyard:DB$ ChooseCard | ChoiceZone$ Graveyard | Choices$ Artifact.RememberedPlayerOwn,Creature.RememberedPlayerOwn | RememberChosen$ True | ChoiceTitle$ Choose an artifact or creature card | Mandatory$ True | Amount$ 1 | SubAbility$ DBExileBoth SVar:DBExileBoth:DB$ ChangeZone | Defined$ RememberedCard | Origin$ Graveyard | Origin$ Hand | Destination$ Exile | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True Oracle:Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards. diff --git a/forge-gui/res/cardsfolder/d/drover_of_the_swine.txt b/forge-gui/res/cardsfolder/d/drover_of_the_swine.txt new file mode 100644 index 00000000000..de49867e1e7 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/drover_of_the_swine.txt @@ -0,0 +1,11 @@ +Name:Drover of the Swine +ManaCost:2 W B G +Types:Creature Human Warlock +PT:5/5 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBConjure,DBReturn | CharmNum$ 1 +SVar:DBConjure:DB$ MakeCard | Conjure$ True | Spellbook$ First Little Pig,Second Little Pig,Third Little Pig | Zone$ Battlefield | SpellDescription$ Conjure a card of your choice from the Three Pigs spellbook onto the battlefield. +SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Boar.YouOwn | TargetsWithDifferentNames$ True | TargetMin$ 0 | TargetMax$ 3 | SpellDescription$ Return up to three target Boar creature cards with different names from your graveyard to the battlefield. +DeckHints:Type$Boar +DeckHas:Type$Boar & Ability$Graveyard +Oracle:When Drover of the Swine enters the battlefield, choose one —\n• Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.\n• Return up to three target Boar creature cards with different names from your graveyard to the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/druid_class.txt b/forge-gui/res/cardsfolder/d/druid_class.txt index dd9f1418c11..196bf32dc17 100644 --- a/forge-gui/res/cardsfolder/d/druid_class.txt +++ b/forge-gui/res/cardsfolder/d/druid_class.txt @@ -1,7 +1,7 @@ Name:Druid Class ManaCost:1 G Types:Enchantment Class -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a land enters the battlefield under your control, you gain 1 life. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 1 life. SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 K:Class:2:2 G:AddStaticAbility$ SLandPlay SVar:SLandPlay:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Secondary$ True | Description$ You may play an additional land on each of your turns. @@ -11,4 +11,4 @@ SVar:TrigAnimateLand:DB$ Animate | ValidTgts$ Land.YouCtrl | Types$ Creature | D SVar:StLandPT:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ This creature's power and toughness are each equal to the number of lands you control. SVar:X:Count$Valid Land.YouCtrl DeckHas:Ability$LifeGain -Oracle:(Gain the next level as a sorcery to add its ability.)\nWhenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{4}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. +Oracle:(Gain the next level as a sorcery to add its ability.)\nLandfall - Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{4}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. diff --git a/forge-gui/res/cardsfolder/d/duggan_private_detective.txt b/forge-gui/res/cardsfolder/d/duggan_private_detective.txt new file mode 100644 index 00000000000..a79c7f9d0e9 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/duggan_private_detective.txt @@ -0,0 +1,14 @@ +Name:Duggan, Private Detective +ManaCost:2 G U +Types:Legendary Creature Human Detective +PT:*/* +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ NICKNAME's power and toughness are each equal to the number of cards in your hand. +SVar:X:Count$InYourHand +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ Whenever NICKNAME enters the battlefield or attacks, investigate. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigInvestigate | Secondary$ True | TriggerDescription$ Whenever NICKNAME enters the battlefield or attacks, investigate. +SVar:TrigInvestigate:DB$ Investigate +A:AB$ DealDamage | Cost$ 1 G T | ValidTgts$ Creature.Other | PrecostDesc$ The Most Important Punch in History — | TgtPrompt$ Select another target creature | GameActivationLimit$ 1 | NumDmg$ Y | SpellDescription$ NICKNAME deals damage equal to twice its power to another target creature. Activate only once. +SVar:Y:Count$CardPower/Twice +DeckHas:Ability$Token & Type$Clue|Artifact +SVar:HasAttackEffect:TRUE +Oracle:Duggan's power and toughness are each equal to the number of cards in your hand.\nWhenever Duggan enters the battlefield or attacks, investigate.\nThe Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. diff --git a/forge-gui/res/cardsfolder/d/dunbarrow_revivalist.txt b/forge-gui/res/cardsfolder/d/dunbarrow_revivalist.txt new file mode 100644 index 00000000000..eec72b348b0 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dunbarrow_revivalist.txt @@ -0,0 +1,14 @@ +Name:Dunbarrow Revivalist +ManaCost:1 B +Types:Creature Human Warlock +PT:3/1 +K:Bargain +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When CARDNAME enters the battlefield, you get a one-time boon with "When one or more creatures enter the battlefield under your control, create a Wicked Role token attached to one of them." Then if CARDNAME was bargained, return a creature card from your graveyard to your hand. +SVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ ChangeZoneTrig | SubAbility$ DBBargained +SVar:ChangeZoneTrig:Mode$ ChangesZoneAll | ValidCards$ Creature.YouCtrl | Destination$ Battlefield | TriggerZones$ Command | Execute$ TrigChoose | TriggerDescription$ When one or more creatures enter the battlefield under your control, create a Wicked Role token attached to one of them. +SVar:TrigChoose:DB$ ChooseCard | Defined$ You | Choices$ Card.TriggeredCards | ChoiceTitle$ Choose one of the cards that entered the battlefield | Mandatory$ True | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenScript$ role_wicked | AttachedTo$ ChosenCard +SVar:DBBargained:DB$ ChangeZone | ConditionDefined$ Self | ConditionPresent$ Card.bargained | Origin$ Graveyard | Destination$ Hand | Hidden$ True | ChangeType$ Creature.YouOwn | ChangeNum$ 1 +DeckHints:Type$Artifact|Enchantment & Ability$Token +DeckHas:Ability$Sacrifice|LifeGain|Token|Graveyard & Type$Aura +Oracle:Bargain\nWhen Dunbarrow Revivalist enters the battlefield, you get a one-time boon with "When one or more creatures enter the battlefield under your control, create a Wicked Role token attached to one of them." Then if Dunbarrow Revivalist was bargained, return a creature card from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/d/dunedain_blade.txt b/forge-gui/res/cardsfolder/d/dunedain_blade.txt index 3f59471998e..3a95dc97eeb 100644 --- a/forge-gui/res/cardsfolder/d/dunedain_blade.txt +++ b/forge-gui/res/cardsfolder/d/dunedain_blade.txt @@ -1,4 +1,4 @@ -Name:Dunedain Blade +Name:Dúnedain Blade ManaCost:1 W Types:Artifact Equipment K:Equip:1:Human.YouCtrl:Human diff --git a/forge-gui/res/cardsfolder/d/dunedain_rangers.txt b/forge-gui/res/cardsfolder/d/dunedain_rangers.txt index f30f2dee53b..992fc4052cd 100644 --- a/forge-gui/res/cardsfolder/d/dunedain_rangers.txt +++ b/forge-gui/res/cardsfolder/d/dunedain_rangers.txt @@ -1,7 +1,7 @@ -Name:Dunedain Rangers -ManaCost:3 G -Types:Creature Human Ranger -PT:4/4 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | IsPresent$ Card.YouCtrl+IsRingbearer | PresentCompare$ EQ0 | Execute$ TrigTempt | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. +Name:Dúnedain Rangers +ManaCost:3 G +Types:Creature Human Ranger +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | IsPresent$ Card.YouCtrl+IsRingbearer | PresentCompare$ EQ0 | Execute$ TrigTempt | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. diff --git a/forge-gui/res/cardsfolder/d/dusk_legion_sergeant.txt b/forge-gui/res/cardsfolder/d/dusk_legion_sergeant.txt new file mode 100644 index 00000000000..26892953367 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dusk_legion_sergeant.txt @@ -0,0 +1,8 @@ +Name:Dusk Legion Sergeant +ManaCost:1 B +Types:Creature Vampire Soldier +PT:2/2 +K:Menace +A:AB$ PumpAll | Cost$ 1 B Sac<1/CARDNAME> | ValidCards$ Vampire.nonToken+YouCtrl | KW$ Persist | SpellDescription$ Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) +DeckHas:Ability$Sacrifice|Counters +Oracle:Menace\n{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dusk_rose_reliquary.txt b/forge-gui/res/cardsfolder/d/dusk_rose_reliquary.txt new file mode 100644 index 00000000000..2a3e65496b9 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dusk_rose_reliquary.txt @@ -0,0 +1,11 @@ +Name:Dusk Rose Reliquary +ManaCost:W +Types:Artifact +K:Ward:2 +K:AlternateAdditionalCost:Sac<1/Creature;Artifact/creature or artifact> +T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target artifact or creature an opponent controls until CARDNAME leaves the battlefield. +SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Artifact.OppCtrl,Creature.OppCtrl | TgtPrompt$ Select target artifact or creature an opponent controls | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay +SVar:PlayMain1:TRUE +DeckHas:Ability$Sacrifice +DeckHints:Type$Artifact +Oracle:As an additional cost to cast this spell, sacrifice an artifact or creature.\nWard {2}\nWhen Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dustin_gadget_genius.txt b/forge-gui/res/cardsfolder/d/dustin_gadget_genius.txt index 9760eab276b..02810ad435e 100644 --- a/forge-gui/res/cardsfolder/d/dustin_gadget_genius.txt +++ b/forge-gui/res/cardsfolder/d/dustin_gadget_genius.txt @@ -1,4 +1,5 @@ Name:Dustin, Gadget Genius +AltName:Hargilde, Kindly Runechanter ManaCost:2 W U Types:Legendary Creature Human PT:2/3 diff --git a/forge-gui/res/cardsfolder/d/dutiful_griffin.txt b/forge-gui/res/cardsfolder/d/dutiful_griffin.txt new file mode 100644 index 00000000000..2855372c0e1 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dutiful_griffin.txt @@ -0,0 +1,9 @@ +Name:Dutiful Griffin +ManaCost:3 W W +Types:Creature Griffin +PT:4/4 +K:Flying +A:AB$ ChangeZone | Cost$ 2 W Sac<2/Enchantment> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand. +DeckHas:Ability$Sacrifice|Graveyard +DeckHints:Type$Enchantment +Oracle:Flying\n{2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dwarven_landslide.txt b/forge-gui/res/cardsfolder/d/dwarven_landslide.txt index 1a85f14d194..0e3af14846a 100644 --- a/forge-gui/res/cardsfolder/d/dwarven_landslide.txt +++ b/forge-gui/res/cardsfolder/d/dwarven_landslide.txt @@ -2,8 +2,9 @@ Name:Dwarven Landslide ManaCost:3 R Types:Sorcery K:Kicker:2 R Sac<1/Land> -A:SP$ Destroy | Cost$ 3 R | ValidTgts$ Land | TargetMin$ X | TargetMax$ X | TgtPrompt$ Select target land | SpellDescription$ Destroy target land. If this spell was kicked, destroy another target land. -SVar:X:Count$Kicked.2.1 +A:SP$ Destroy | Cost$ 3 R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDestroy | SpellDescription$ Destroy target land. If this spell was kicked, destroy another target land. +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Land | TargetMin$ X | TargetMax$ X +SVar:X:Count$Kicked.1.0 SVar:NeedsToPlayKickedVar:Z GE2 SVar:Z:Count$Valid Land.OppCtrl Oracle:Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)\nDestroy target land. If this spell was kicked, destroy another target land. diff --git a/forge-gui/res/cardsfolder/d/dynacharge.txt b/forge-gui/res/cardsfolder/d/dynacharge.txt index 73ea55b61f1..caebbde9f50 100644 --- a/forge-gui/res/cardsfolder/d/dynacharge.txt +++ b/forge-gui/res/cardsfolder/d/dynacharge.txt @@ -1,6 +1,6 @@ Name:Dynacharge ManaCost:R Types:Instant -A:SP$ Pump | Cost$ R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control. | NumAtt$ 2 | SpellDescription$ Target creature you control gets +2/+0 until end of turn. -A:SP$ PumpAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | PrecostDesc$ Overload | CostDesc$ {2}{R} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Each creature you control gets +2/+0 until end of turn. +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control. | NumAtt$ 2 | SpellDescription$ Target creature you control gets +2/+0 until end of turn. +K:Overload:2 R Oracle:Target creature you control gets +2/+0 until end of turn.\nOverload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/e/e_honda_sumo_champion.txt b/forge-gui/res/cardsfolder/e/e_honda_sumo_champion.txt index b749da6e600..2b8391ee18e 100644 --- a/forge-gui/res/cardsfolder/e/e_honda_sumo_champion.txt +++ b/forge-gui/res/cardsfolder/e/e_honda_sumo_champion.txt @@ -1,4 +1,5 @@ Name:E. Honda, Sumo Champion +AltName:Baldin, Century Herdmaster ManaCost:4 W W Types:Legendary Creature Human Warrior PT:0/7 diff --git a/forge-gui/res/cardsfolder/e/eagle_of_deliverance.txt b/forge-gui/res/cardsfolder/e/eagle_of_deliverance.txt new file mode 100644 index 00000000000..f21e11d79d9 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/eagle_of_deliverance.txt @@ -0,0 +1,10 @@ +Name:Eagle of Deliverance +ManaCost:4 W W +Types:Creature Bird Soldier +PT:5/5 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less. +SVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target Creature you control | CounterType$ Indestructible | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | ConditionDefined$ Targeted | ConditionPresent$ Creature.powerLE2 +DeckHas:Ability$Counters +Oracle:Flying\nWhen Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/early_harvest.txt b/forge-gui/res/cardsfolder/e/early_harvest.txt index 3e94b6ee1c1..f1e5b4a6529 100644 --- a/forge-gui/res/cardsfolder/e/early_harvest.txt +++ b/forge-gui/res/cardsfolder/e/early_harvest.txt @@ -1,6 +1,6 @@ Name:Early Harvest ManaCost:1 G G Types:Instant -A:SP$ UntapAll | Cost$ 1 G G | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Land.Basic | SpellDescription$ Target player untaps all basic lands they control. +A:SP$ UntapAll | ControllerUntaps$ True | ValidTgts$ Player | ValidCards$ Land.Basic | StackDescription$ REP Target player_{p:Targeted} | SpellDescription$ Target player untaps all basic lands they control. AI:RemoveDeck:All Oracle:Target player untaps all basic lands they control. diff --git a/forge-gui/res/cardsfolder/e/earthshaker_dreadmaw.txt b/forge-gui/res/cardsfolder/e/earthshaker_dreadmaw.txt new file mode 100644 index 00000000000..4f60d8e6a38 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/earthshaker_dreadmaw.txt @@ -0,0 +1,10 @@ +Name:Earthshaker Dreadmaw +ManaCost:4 G G +Types:Creature Dinosaur +PT:6/6 +K:Trample +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card for each other Dinosaur you control. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X +SVar:X:Count$Valid Dinosaur.StrictlyOther+YouCtrl +DeckNeeds:Type$Dinosaur +Oracle:Trample\nWhen Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/earthshaker_khenra.txt b/forge-gui/res/cardsfolder/e/earthshaker_khenra.txt index 08cc753963b..f388851da24 100644 --- a/forge-gui/res/cardsfolder/e/earthshaker_khenra.txt +++ b/forge-gui/res/cardsfolder/e/earthshaker_khenra.txt @@ -4,7 +4,7 @@ Types:Creature Jackal Warrior PT:2/1 K:Haste T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature with power less than or equal to CARDNAME's power can't block this turn. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.powerLEX | IsCurse$ True | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature with power less than or equal to CARDNAME's power. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.powerLEX | IsCurse$ True | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature with power less than or equal to CARDNAME's power K:Eternalize:4 R R SVar:X:Count$CardPower DeckHas:Ability$Token diff --git a/forge-gui/res/cardsfolder/e/east_mark_cavalier.txt b/forge-gui/res/cardsfolder/e/east_mark_cavalier.txt index b66800023f6..9bc7761c600 100644 --- a/forge-gui/res/cardsfolder/e/east_mark_cavalier.txt +++ b/forge-gui/res/cardsfolder/e/east_mark_cavalier.txt @@ -3,6 +3,6 @@ ManaCost:1 W Types:Creature Human Knight PT:2/2 K:Vigilance -T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Goblin,Orc| TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME deals damage to a Goblin or Orc, destroy that creature. +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Goblin,Orc | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME deals damage to a Goblin or Orc, destroy that creature. SVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy -Oracle:Vigilance\nWhenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. \ No newline at end of file +Oracle:Vigilance\nWhenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. diff --git a/forge-gui/res/cardsfolder/e/easterling_vanguard.txt b/forge-gui/res/cardsfolder/e/easterling_vanguard.txt index 932d6d0bc40..c745f235221 100644 --- a/forge-gui/res/cardsfolder/e/easterling_vanguard.txt +++ b/forge-gui/res/cardsfolder/e/easterling_vanguard.txt @@ -3,6 +3,6 @@ ManaCost:1 B Types:Creature Human Warrior PT:2/1 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$ When CARDNAME dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 1 +SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 1 DeckHas:Ability$Token|Counters & Type$Orc|Army Oracle:When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/eaten_by_piranhas.txt b/forge-gui/res/cardsfolder/e/eaten_by_piranhas.txt new file mode 100644 index 00000000000..68a269b1fbc --- /dev/null +++ b/forge-gui/res/cardsfolder/e/eaten_by_piranhas.txt @@ -0,0 +1,8 @@ +Name:Eaten by Piranhas +ManaCost:1 U +Types:Enchantment Aura +K:Flash +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse +S:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 1 | SetToughness$ 1 | SetColor$ Black | RemoveAllAbilities$ True | AddType$ Creature & Skeleton | RemoveCardTypes$ True | RemoveCreatureTypes$ True | Description$ Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.) +DeckHas:Type$Skeleton +Oracle:Flash\nEnchant creature\nEnchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/eaten_by_spiders.txt b/forge-gui/res/cardsfolder/e/eaten_by_spiders.txt index 867ee5afba2..7ea95af94d9 100644 --- a/forge-gui/res/cardsfolder/e/eaten_by_spiders.txt +++ b/forge-gui/res/cardsfolder/e/eaten_by_spiders.txt @@ -1,7 +1,6 @@ Name:Eaten by Spiders ManaCost:2 G Types:Instant -A:SP$ Destroy | Cost$ 2 G | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | RememberAttached$ True | SubAbility$ ChompEquip | SpellDescription$ Destroy target creature with flying and all Equipment attached to that creature. -SVar:ChompEquip:DB$ DestroyAll | ValidCards$ Remembered.Equipment | SpellDescription$ Destroy all Equipment attached to that creature. | SubAbility$ Cleanup -SVar:Cleanup:DB$ Cleanup | ClearRemembered$ True +A:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | IsCurse$ True | SubAbility$ ChompEquip | StackDescription$ REP target creature with flying_{c:Targeted} | SpellDescription$ Destroy target creature with flying and all Equipment attached to that creature. +SVar:ChompEquip:DB$ DestroyAll | ValidCards$ Targeted.Self,Card.Equipment+Attached | StackDescription$ None Oracle:Destroy target creature with flying and all Equipment attached to that creature. diff --git a/forge-gui/res/cardsfolder/e/echo_of_dusk.txt b/forge-gui/res/cardsfolder/e/echo_of_dusk.txt new file mode 100644 index 00000000000..b7123816449 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/echo_of_dusk.txt @@ -0,0 +1,8 @@ +Name:Echo of Dusk +ManaCost:1 B +Types:Creature Vampire Spirit +PT:2/2 +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | AddKeyword$ Lifelink | Description$ Descend 4 — As long as there are four or more permanent cards in your graveyard, CARDNAME gets +1/+1 and has lifelink. +DeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard +DeckHas:Ability$LifeGain +Oracle:Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/echoing_deeps.txt b/forge-gui/res/cardsfolder/e/echoing_deeps.txt new file mode 100644 index 00000000000..d721be6fa51 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/echoing_deeps.txt @@ -0,0 +1,8 @@ +Name:Echoing Deeps +ManaCost:no cost +Types:Land Cave +K:ETBReplacement:Copy:DBCopy:Optional +SVar:DBCopy:DB$ Clone | Choices$ Land.Other | ChoiceZone$ Graveyard | IntoPlayTapped$ True | AddTypes$ Cave | SpellDescription$ You may have CARDNAME enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +DeckHints:Ability$Graveyard|Mill +Oracle:You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.\n{T}: Add {C}. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/ecstatic_beauty.txt b/forge-gui/res/cardsfolder/e/ecstatic_beauty.txt new file mode 100644 index 00000000000..f4c1cb69605 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/ecstatic_beauty.txt @@ -0,0 +1,10 @@ +Name:Ecstatic Beauty +ManaCost:2 R +Types:Sorcery +A:SP$ Dig | Defined$ You | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. +SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBPumpAll | ForgetOnMoved$ Exile +SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play those cards until end of turn. +SVar:DBPumpAll:DB$ PutCounterAll | ValidCards$ Card.IsRemembered+withSuspend | CounterType$ TIME | CounterNum$ 4 | ValidZone$ Exile | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +K:Suspend:4:R +Oracle:Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.\nSuspend 4—{R} diff --git a/forge-gui/res/cardsfolder/e/edgewall_inn.txt b/forge-gui/res/cardsfolder/e/edgewall_inn.txt new file mode 100644 index 00000000000..b2160ea169d --- /dev/null +++ b/forge-gui/res/cardsfolder/e/edgewall_inn.txt @@ -0,0 +1,11 @@ +Name:Edgewall Inn +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +K:ETBReplacement:Other:ChooseColor +SVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color. +A:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color. +A:AB$ ChangeZone | Cost$ 3 T Sac<1/CARDNAME> | TgtPrompt$ Choose target card in your graveyard that has an adventure | ValidTgts$ Card.YouCtrl+AdventureCard | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target card that has an Adventure from your graveyard to your hand. +DeckHas:Ability$Graveyard|Sacrifice +DeckHints:Type$Adventure +Oracle:Edgewall Inn enters the battlefield tapped.\nAs Edgewall Inn enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.\n{3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/e/edgewall_pack.txt b/forge-gui/res/cardsfolder/e/edgewall_pack.txt new file mode 100644 index 00000000000..6cf12298446 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/edgewall_pack.txt @@ -0,0 +1,9 @@ +Name:Edgewall Pack +ManaCost:3 R +Types:Creature Dog +PT:3/3 +K:Menace +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock +DeckHas:Ability$Token & Type$Rat +Oracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/eerie_interference.txt b/forge-gui/res/cardsfolder/e/eerie_interference.txt new file mode 100644 index 00000000000..1a7ceff1483 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/eerie_interference.txt @@ -0,0 +1,6 @@ +Name:Eerie Interference +ManaCost:2 W +Types:Instant +A:SP$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog | SpellDescription$ Prevent all damage that would be dealt to you and creatures you control this turn by creatures. +SVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidSource$ Creature.inZoneBattlefield | ValidTarget$ You,Creature.YouCtrl | Description$ Prevent all damage that would be dealt by creatures this turn. +Oracle:Prevent all damage that would be dealt to you and creatures you control this turn by creatures. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/effluence_devourer.txt b/forge-gui/res/cardsfolder/e/effluence_devourer.txt index 2aa8f87281d..ac20b8ac48b 100644 --- a/forge-gui/res/cardsfolder/e/effluence_devourer.txt +++ b/forge-gui/res/cardsfolder/e/effluence_devourer.txt @@ -4,8 +4,7 @@ Types:Creature Crocodile PT:4/3 K:Blitz:B R G T:Mode$ Sacrificed | ValidCard$ Card.Self,Creature | ValidPlayer$ You | Execute$ TrigEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice CARDNAME or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery." -SVar:TrigEffect:DB$ Effect | ConditionDefined$ TriggeredCardLKICopy | ConditionNotPresent$ Creature.token | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualAbility | Name$ Effluence Devourer's Perpetual Effect | Duration$ Permanent -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddAbility$ ABToken | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This card perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery." +SVar:TrigEffect:DB$ Animate | ConditionDefined$ TriggeredCardLKICopy | ConditionNotPresent$ Creature.token | Defined$ TriggeredCard | Abilities$ ABToken | Duration$ Perpetual SVar:ABToken:AB$ Token | Cost$ 2 ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | TokenScript$ g_x_x_ooze | Destination$ Exile | EffectZone$ Command | SorcerySpeed$ True | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery. SVar:X:Exiled$CardPower DeckHints:Ability$Sacrifice diff --git a/forge-gui/res/cardsfolder/e/ego_drain.txt b/forge-gui/res/cardsfolder/e/ego_drain.txt new file mode 100644 index 00000000000..c8edc6f066f --- /dev/null +++ b/forge-gui/res/cardsfolder/e/ego_drain.txt @@ -0,0 +1,8 @@ +Name:Ego Drain +ManaCost:B +Types:Sorcery +A:SP$ Discard | ValidTgts$ Opponent | NumCards$ 1 | DiscardValid$ Card.nonLand | Mode$ RevealYouChoose | SubAbility$ DBExileHand | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +SVar:DBExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | Mandatory$ True | ChangeNum$ 1 | ConditionPresent$ Faerie.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ If you don't control a Faerie, exile a card from your hand. +DeckHas:Ability$Discard +DeckHints:Type$Faerie +Oracle:Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/eiganjo_seat_of_the_empire.txt b/forge-gui/res/cardsfolder/e/eiganjo_seat_of_the_empire.txt index 9e721884c29..840ac99a2b5 100644 --- a/forge-gui/res/cardsfolder/e/eiganjo_seat_of_the_empire.txt +++ b/forge-gui/res/cardsfolder/e/eiganjo_seat_of_the_empire.txt @@ -2,7 +2,7 @@ Name:Eiganjo, Seat of the Empire ManaCost:no cost Types:Legendary Land A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}. -A:AB$ DealDamage | PrecostDesc$ Channel — | Cost$ 2 W Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 4 | ReduceCost$ X | SpellDescription$ CARDNAME deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. +A:AB$ DealDamage | PrecostDesc$ Channel — | Cost$ 2 W Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 4 | ReduceCost$ X | SpellDescription$ It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. SVar:X:Count$Valid Creature.Legendary+YouCtrl DeckHints:Type$Legendary DeckHas:Ability$Discard diff --git a/forge-gui/res/cardsfolder/e/el_hajjaj.txt b/forge-gui/res/cardsfolder/e/el_hajjaj.txt index c3e085ab8bf..97c0acbe266 100644 --- a/forge-gui/res/cardsfolder/e/el_hajjaj.txt +++ b/forge-gui/res/cardsfolder/e/el_hajjaj.txt @@ -1,4 +1,4 @@ -Name:El-Hajjaj +Name:El-Hajjâj ManaCost:1 B B Types:Creature Human Wizard PT:1/1 diff --git a/forge-gui/res/cardsfolder/e/elanor_gardner.txt b/forge-gui/res/cardsfolder/e/elanor_gardner.txt index 56b530b4da3..4492cb2eaa7 100644 --- a/forge-gui/res/cardsfolder/e/elanor_gardner.txt +++ b/forge-gui/res/cardsfolder/e/elanor_gardner.txt @@ -4,9 +4,9 @@ Types:Legendary Creature Halfling Scout PT:2/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You -T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ FoodCheck | SVarCompare$ GE1 | OptionalDecider$ You | Execute$ TrigSearch | TriggerDescription$ At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. +T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | ValidPlayer$ You | CheckSVar$ FoodCheck | SVarCompare$ GE1 | OptionalDecider$ You | Execute$ TrigSearch | TriggerDescription$ At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 SVar:FoodCheck:PlayerCountPropertyYou$SacrificedThisTurn Food DeckHas:Ability$LifeGain|Token|Food DeckHints:Ability$Food -Oracle:When Elanor Gardner enters the battlefield, create a Food token.\nAt the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. \ No newline at end of file +Oracle:When Elanor Gardner enters the battlefield, create a Food token.\nAt the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. diff --git a/forge-gui/res/cardsfolder/e/elder_spawn.txt b/forge-gui/res/cardsfolder/e/elder_spawn.txt index 553b8bff3dc..ba4cf8a1c91 100644 --- a/forge-gui/res/cardsfolder/e/elder_spawn.txt +++ b/forge-gui/res/cardsfolder/e/elder_spawn.txt @@ -2,7 +2,7 @@ Name:Elder Spawn ManaCost:4 U U U Types:Creature Spawn PT:6/6 -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigElderSpawnSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, unless you sacrifice an Island, sacrifice CARDNAME and it deals 6 damage to you. CARDNAME can't be blocked by red creatures. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigElderSpawnSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, unless you sacrifice an Island, sacrifice CARDNAME and it deals 6 damage to you. SVar:TrigElderSpawnSacrifice:DB$ Sacrifice | SacValid$ Island | Optional$ True | RememberSacrificed$ True | SubAbility$ DBElderSpawnSacrificeMe SVar:DBElderSpawnSacrificeMe:DB$ Sacrifice | ConditionDefined$ Remembered | ConditionPresent$ Island | ConditionCompare$ EQ0 | SubAbility$ DBElderSpawnDamage SVar:DBElderSpawnDamage:DB$ DealDamage | Defined$ You | NumDmg$ 6 | ConditionDefined$ Remembered | ConditionPresent$ Island | ConditionCompare$ EQ0 | SubAbility$ DBElderSpawnCleanup diff --git a/forge-gui/res/cardsfolder/e/elderscale_wurm.txt b/forge-gui/res/cardsfolder/e/elderscale_wurm.txt index 3df78eb1612..51710c9bfb3 100644 --- a/forge-gui/res/cardsfolder/e/elderscale_wurm.txt +++ b/forge-gui/res/cardsfolder/e/elderscale_wurm.txt @@ -3,10 +3,11 @@ ManaCost:4 G G G Types:Creature Wurm PT:7/7 K:Trample -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigLife | CheckSVar$ ElderscaleCondition | SVarCompare$ LT7 | TriggerDescription$ When CARDNAME enters the battlefield, if your life total is less than 7, your life total becomes 7. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigLife | CheckSVar$ YourLife | SVarCompare$ LT7 | TriggerDescription$ When CARDNAME enters the battlefield, if your life total is less than 7, your life total becomes 7. SVar:TrigLife:DB$ SetLife | Defined$ You | LifeAmount$ 7 -R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You | Result$ LT7 | IsDamage$ True | CheckSVar$ ElderscaleCondition | SVarCompare$ GE7 | ReplaceWith$ ReduceLoss | Description$ As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. -SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X -SVar:X:ReplaceCount$Result/NMinus.7 -SVar:ElderscaleCondition:Count$YourLifeTotal +R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE7 | Result$ LT7 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. +SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X +SVar:X:ReplaceCount$Amount/LimitMax.Difference +SVar:Difference:Count$YourLifeTotal/Minus.7 +SVar:YourLife:Count$YourLifeTotal Oracle:Trample\nWhen Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.\nAs long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. diff --git a/forge-gui/res/cardsfolder/e/eldrazi_monument.txt b/forge-gui/res/cardsfolder/e/eldrazi_monument.txt index d25f5a8b924..b0c4f830b7a 100644 --- a/forge-gui/res/cardsfolder/e/eldrazi_monument.txt +++ b/forge-gui/res/cardsfolder/e/eldrazi_monument.txt @@ -3,7 +3,7 @@ ManaCost:5 Types:Artifact T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice CARDNAME. SVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature | SubAbility$ DBSacSelf | RememberSacrificed$ True -SVar:DBSacSelf:DB$ Sacrifice | SubAbility$ DBCleanup | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup +SVar:DBSacSelf:DB$ Sacrifice | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Remembered$Amount S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying & Indestructible | Description$ Creatures you control get +1/+1 and have flying and indestructible. diff --git a/forge-gui/res/cardsfolder/e/electrickery.txt b/forge-gui/res/cardsfolder/e/electrickery.txt index 749d11f01f2..16c1b34a0b0 100644 --- a/forge-gui/res/cardsfolder/e/electrickery.txt +++ b/forge-gui/res/cardsfolder/e/electrickery.txt @@ -1,6 +1,6 @@ Name:Electrickery ManaCost:R Types:Instant -A:SP$ DealDamage | Cost$ R | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control. | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature you don't control. -A:SP$ DamageAll | Cost$ 1 R | ValidCards$ Creature.YouDontCtrl | ValidDescription$ each creature you don't control. | NumDmg$ 1 | PrecostDesc$ Overload | CostDesc$ {1}{R} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +A:SP$ DealDamage | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control. | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature you don't control. +K:Overload:1 R Oracle:Electrickery deals 1 damage to target creature you don't control.\nOverload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/e/elendas_hierophant.txt b/forge-gui/res/cardsfolder/e/elendas_hierophant.txt new file mode 100644 index 00000000000..bd80d8681d5 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/elendas_hierophant.txt @@ -0,0 +1,13 @@ +Name:Elenda's Hierophant +ManaCost:2 W +Types:Creature Vampire Cleric +PT:1/1 +K:Flying +T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. +SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_vampire_lifelink | TokenOwner$ You +SVar:X:TriggeredCard$CardPower +DeckHints:Ability$LifeGain +DeckHas:Ability$Token|LifeGain|Counters +Oracle:Flying\nWhenever you gain life, put a +1/+1 counter on Elenda's Hierophant.\nWhen Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/elesh_norn_the_argent_etchings.txt b/forge-gui/res/cardsfolder/e/elesh_norn_the_argent_etchings.txt index 4c2a78e6fac..053e0f3024e 100644 --- a/forge-gui/res/cardsfolder/e/elesh_norn_the_argent_etchings.txt +++ b/forge-gui/res/cardsfolder/e/elesh_norn_the_argent_etchings.txt @@ -17,7 +17,7 @@ ALTERNATE Name:The Argent Etchings ManaCost:no cost Types:Enchantment Saga -K:Saga:3:Incubate,PumpAll,DestroyAll +K:Chapter:3:Incubate,PumpAll,DestroyAll SVar:Incubate:DB$ Incubate | Amount$ 2 | Times$ 5 | SubAbility$ DBTransform | SpellDescription$ Incubate 2 five times, then transform all Incubator tokens you control. SVar:DBTransform:DB$ SetState | Defined$ Valid Incubator.token+YouCtrl | Mode$ Transform SVar:PumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | KW$ Double Strike | SpellDescription$ Creatures you control get +1/+1 and gain double strike until end of turn. diff --git a/forge-gui/res/cardsfolder/e/eleven_the_mage.txt b/forge-gui/res/cardsfolder/e/eleven_the_mage.txt index 3567bc5c23c..b40634335c4 100644 --- a/forge-gui/res/cardsfolder/e/eleven_the_mage.txt +++ b/forge-gui/res/cardsfolder/e/eleven_the_mage.txt @@ -1,4 +1,5 @@ Name:Eleven, the Mage +AltName:Cecily, Haunted Mage ManaCost:1 U B R Types:Legendary Creature Human Wizard PT:3/5 diff --git a/forge-gui/res/cardsfolder/e/elite_inquisitor.txt b/forge-gui/res/cardsfolder/e/elite_inquisitor.txt index b733e20ce41..1fb14ac58b1 100644 --- a/forge-gui/res/cardsfolder/e/elite_inquisitor.txt +++ b/forge-gui/res/cardsfolder/e/elite_inquisitor.txt @@ -4,7 +4,7 @@ Types:Creature Human Soldier PT:2/2 K:First Strike K:Vigilance -K:Protection from Vampires -K:Protection from Werewolves -K:Protection from Zombies +K:Protection:Vampire +K:Protection:Werewolf +K:Protection:Zombie Oracle:First strike, vigilance\nProtection from Vampires, from Werewolves, and from Zombies diff --git a/forge-gui/res/cardsfolder/e/ellie_and_alan_paleontologists.txt b/forge-gui/res/cardsfolder/e/ellie_and_alan_paleontologists.txt new file mode 100644 index 00000000000..3f05a614365 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/ellie_and_alan_paleontologists.txt @@ -0,0 +1,7 @@ +Name:Ellie and Alan, Paleontologists +ManaCost:2 G W U +Types:Legendary Creature Human Scientist +PT:2/5 +A:AB$ Discover | Cost$ T ExileFromGrave<1/Creature> | Num$ X | SorcerySpeed$ True | StackDescription$ {p:You} discovers X, where X is the mana value of the exiled card. | SpellDescription$ Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +SVar:X:Exiled$CardManaCost +Oracle:{T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/e/ellivere_of_the_wild_court.txt b/forge-gui/res/cardsfolder/e/ellivere_of_the_wild_court.txt new file mode 100644 index 00000000000..70673225864 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/ellivere_of_the_wild_court.txt @@ -0,0 +1,13 @@ +Name:Ellivere of the Wild Court +ManaCost:2 G W +Types:Legendary Creature Human Knight +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) +SVar:TrigToken:DB$ Token | TokenScript$ role_virtuous | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl+Other +T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+enchanted | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$Whenever an enchanted creature you control deals combat damage to a player, draw a card. +SVar:TrigDraw:DB$ Draw +DeckHas:Type$Aura|Role & Ability$Token +DeckHints:Type$Aura +SVar:HasAttackEffect:TRUE +Oracle:Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)\nWhenever an enchanted creature you control deals combat damage to a player, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/elmar_ulvenwald_informant.txt b/forge-gui/res/cardsfolder/e/elmar_ulvenwald_informant.txt deleted file mode 100644 index f16171bc07b..00000000000 --- a/forge-gui/res/cardsfolder/e/elmar_ulvenwald_informant.txt +++ /dev/null @@ -1,11 +0,0 @@ -Name:Elmar, Ulvenwald Informant -ManaCost:1 R G -Types:Legendary Creature Human -PT:3/2 -K:Haste -T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -SVar:TrigUntap:DB$ Untap | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBInvestigate -SVar:DBInvestigate:DB$ Investigate -K:Friends forever -DeckHas:Ability$Investigate|Token|Sacrifice -Oracle:Haste\nWhenever you cast your second spell each turn, untap target creature, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nFriends forever (You can have two commanders if both have friends forever.) diff --git a/forge-gui/res/cardsfolder/e/elminster.txt b/forge-gui/res/cardsfolder/e/elminster.txt index beae73e69ee..1d1d0c0c461 100644 --- a/forge-gui/res/cardsfolder/e/elminster.txt +++ b/forge-gui/res/cardsfolder/e/elminster.txt @@ -2,14 +2,12 @@ Name:Elminster ManaCost:3 W U Types:Legendary Planeswalker Elminster Loyalty:5 -T:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigStore | TriggerDescription$ Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. -SVar:TrigStore:DB$ StoreSVar | SVar$ X | Type$ Calculate | Expression$ Y | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell -SVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Instant,Sorcery | Activator$ You | Amount$ X | Insert$ X | Description$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying. (INSERT) +T:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigEff | TriggerDescription$ Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. +SVar:TrigEff:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell | SetChosenNumber$ X +SVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Instant,Sorcery | Activator$ You | Amount$ Count$ChosenNumber | Description$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying. SVar:TrigCastSpell:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True SVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile -SVar:X:Number$0 -SVar:Y:TriggerCount$ScryNum +SVar:X:TriggerCount$ScryNum A:AB$ Draw | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | SubAbility$ DBScry | SpellDescription$ Draw a card, then scry 2. SVar:DBScry:DB$ Scry | ScryNum$ 2 A:AB$ Dig | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | Reveal$ True | SubAbility$ DBToken | SpellDescription$ Exile the top card of your library. diff --git a/forge-gui/res/cardsfolder/e/eloren_wilds.txt b/forge-gui/res/cardsfolder/e/eloren_wilds.txt index f17a3ab34eb..6bb2057510a 100644 --- a/forge-gui/res/cardsfolder/e/eloren_wilds.txt +++ b/forge-gui/res/cardsfolder/e/eloren_wilds.txt @@ -6,7 +6,7 @@ SVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target player can't cast spells until a player planeswalks. SVar:RolledChaos:DB$ Effect | ValidTgts$ Player | IsCurse$ True | StaticAbilities$ STCantCast | Triggers$ TrigPlaneswalk | RememberObjects$ Targeted | Duration$ Permanent SVar:STCantCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card | Caster$ Player.IsRemembered | Description$ Target player can't cast spells until a player planeswalks. -SVar:TrigPlaneswalk:Mode$ PlaneswalkedFrom | Execute$ ExileSelf | Static$ True +SVar:TrigPlaneswalk:Mode$ PlaneswalkedTo | Execute$ ExileSelf | Static$ True SVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile SVar:AIRollPlanarDieParams:Mode$ Always Oracle:Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.\nWhenever chaos ensues, target player can't cast spells until a player planeswalks. diff --git a/forge-gui/res/cardsfolder/e/elrond_lord_of_rivendell.txt b/forge-gui/res/cardsfolder/e/elrond_lord_of_rivendell.txt index 717cf081bba..df3b2fac49d 100644 --- a/forge-gui/res/cardsfolder/e/elrond_lord_of_rivendell.txt +++ b/forge-gui/res/cardsfolder/e/elrond_lord_of_rivendell.txt @@ -1,9 +1,9 @@ -Name:Elrond, Lord of Rivendell -ManaCost:2 U -Types:Legendary Creature Elf Noble -PT:3/2 -T:Mode$ ChangesZone | ValidCard$ Card.Self,Creature.YouCtrl+Other | Origin$ Any | Destination$ Battlefield | Execute$ TrigScry | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. -SVar:TrigScry:DB$ Scry | ScryNum$ 1 | SubAbility$ TrigTempt -SVar:TrigTempt:DB$ RingTemptsYou | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ EQ2 -SVar:Resolved:Count$ResolvedThisTurn -Oracle:Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. +Name:Elrond, Lord of Rivendell +ManaCost:2 U +Types:Legendary Creature Elf Noble +PT:3/2 +T:Mode$ ChangesZone | ValidCard$ Card.Self,Creature.YouCtrl+Other | Origin$ Any | Destination$ Battlefield | Execute$ TrigScry | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. +SVar:TrigScry:DB$ Scry | ScryNum$ 1 | SubAbility$ TrigTempt +SVar:TrigTempt:DB$ RingTemptsYou | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ EQ2 +SVar:Resolved:Count$ResolvedThisTurn +Oracle:Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. diff --git a/forge-gui/res/cardsfolder/e/elspeth_conquers_death.txt b/forge-gui/res/cardsfolder/e/elspeth_conquers_death.txt index 6791cc3c6d2..b9ceab64fb2 100644 --- a/forge-gui/res/cardsfolder/e/elspeth_conquers_death.txt +++ b/forge-gui/res/cardsfolder/e/elspeth_conquers_death.txt @@ -1,7 +1,7 @@ Name:Elspeth Conquers Death ManaCost:3 W W Types:Enchantment Saga -K:Saga:3:DBExile,DBEffect,DBReturn +K:Chapter:3:DBExile,DBEffect,DBReturn SVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.OppCtrl+cmcGE3 | TgtPrompt$ Select target permanent an opponent controls with mana value 3 or greater | SpellDescription$ Exile target permanent an opponent controls with mana value 3 or greater. SVar:DBEffect:DB$ Effect | Duration$ UntilYourNextTurn | StaticAbilities$ RaiseCost | SpellDescription$ Noncreature spells your opponents cast cost {2} more to cast until your next turn. SVar:RaiseCost:Mode$ RaiseCost | ValidCard$ Card.nonCreature | Activator$ Opponent | Type$ Spell | Amount$ 2 | EffectZone$ Command | Description$ Noncreature spells your opponents cast cost {2} more to cast until your next turn. diff --git a/forge-gui/res/cardsfolder/e/elspeth_undaunted_hero.txt b/forge-gui/res/cardsfolder/e/elspeth_undaunted_hero.txt index 161e00416ca..53f0ee71e90 100644 --- a/forge-gui/res/cardsfolder/e/elspeth_undaunted_hero.txt +++ b/forge-gui/res/cardsfolder/e/elspeth_undaunted_hero.txt @@ -3,9 +3,9 @@ ManaCost:2 W W W Types:Legendary Planeswalker Elspeth Loyalty:5 A:AB$ PutCounter | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | CounterNum$ 1 | CounterType$ P1P1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creatures | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures. -A:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedSunlit Hoplite | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. -DeckHints:Name$Sunlit Hoplite +A:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedSunlit Hoplite | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. A:AB$ PumpAll | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | KW$ Flying | SpellDescription$ Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white. SVar:X:Count$Devotion.White DeckHas:Ability$Counters +DeckHints:Name$Sunlit Hoplite Oracle:[+2]: Put a +1/+1 counter on each of up to two target creatures.\n[-2]: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.\n[-8]: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white. diff --git a/forge-gui/res/cardsfolder/e/elspeths_devotee.txt b/forge-gui/res/cardsfolder/e/elspeths_devotee.txt index 25b2363cd0b..2a60ae6c1d6 100644 --- a/forge-gui/res/cardsfolder/e/elspeths_devotee.txt +++ b/forge-gui/res/cardsfolder/e/elspeths_devotee.txt @@ -3,6 +3,6 @@ ManaCost:2 W W Types:Creature Human Soldier PT:3/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedElspeth; Undaunted Hero | ChangeNum$ 1 | Optional$ True -DeckHints:Name$Elspeth, Undaunted Hero +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedElspeth; Undaunted Hero | ChangeNum$ 1 | Optional$ True +DeckNeeds:Name$Elspeth, Undaunted Hero Oracle:When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/e/elspeths_nightmare.txt b/forge-gui/res/cardsfolder/e/elspeths_nightmare.txt index f308f21f076..fd2e418cc85 100644 --- a/forge-gui/res/cardsfolder/e/elspeths_nightmare.txt +++ b/forge-gui/res/cardsfolder/e/elspeths_nightmare.txt @@ -1,7 +1,7 @@ Name:Elspeth's Nightmare ManaCost:2 B Types:Enchantment Saga -K:Saga:3:DBDestroy,DBDiscard,DBExile +K:Chapter:3:DBDestroy,DBDiscard,DBExile SVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl+powerLE2 | TgtPrompt$ Select target creature an opponent controls with power 2 or less | SpellDescription$ Destroy target creature an opponent controls with power 2 or less. SVar:DBDiscard:DB$ Discard | ValidTgts$ Opponent | DiscardValid$ Card.nonCreature+nonLand | DiscardValidDesc$ noncreature, nonland | Mode$ RevealYouChoose | SpellDescription$ Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. SVar:DBExile:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | IsCurse$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SpellDescription$ Exile target opponent's graveyard. diff --git a/forge-gui/res/cardsfolder/e/elusive_otter_groves_bounty.txt b/forge-gui/res/cardsfolder/e/elusive_otter_groves_bounty.txt new file mode 100644 index 00000000000..cd539770c7e --- /dev/null +++ b/forge-gui/res/cardsfolder/e/elusive_otter_groves_bounty.txt @@ -0,0 +1,19 @@ +Name:Elusive Otter +ManaCost:U +Types:Creature Otter +K:Prowess +PT:1/1 +S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLTY | Description$ Creatures with power less than CARDNAME's power can't block it. +SVar:Y:Count$CardPower +DeckHas:Ability$Counters +AlternateMode:Adventure +Oracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nCreatures with power less than Elusive Otter's power can't block it. + +ALTERNATE + +Name:Grove's Bounty +ManaCost:X G +Types:Sorcery Adventure +A:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select any number of target creatures you control | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X | SpellDescription$ Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.) +SVar:X:Count$xPaid +Oracle:Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.) diff --git a/forge-gui/res/cardsfolder/e/elven_chorus.txt b/forge-gui/res/cardsfolder/e/elven_chorus.txt index 38b05c234bf..a97d0f02084 100644 --- a/forge-gui/res/cardsfolder/e/elven_chorus.txt +++ b/forge-gui/res/cardsfolder/e/elven_chorus.txt @@ -2,7 +2,7 @@ Name:Elven Chorus ManaCost:3 G Types:Enchantment S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time. -S:Mode$ Continuous | Affected$ Creature.TopLibrary+YouCtrl+nonLand | AffectedZone$ Library | MayPlay$ True | Description$ You may cast creature spells from the top of your library. +S:Mode$ Continuous | Affected$ Creature.TopLibrary+YouCtrl+nonLand | AffectedZone$ Library | MayPlay$ True | Description$ You may cast creature spells from the top of your library. S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddAbility$ AnyMana | Description$ Creatures you control have "{T}: Add one mana of any color." SVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color. Oracle:You may look at the top card of your library any time.\nYou may cast creature spells from the top of your library.\nCreatures you control have "{T}: Add one mana of any color." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/elvish_archivist.txt b/forge-gui/res/cardsfolder/e/elvish_archivist.txt new file mode 100644 index 00000000000..da5a967b9a4 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/elvish_archivist.txt @@ -0,0 +1,11 @@ +Name:Elvish Archivist +ManaCost:1 G +Types:Creature Elf Artificer +PT:0/1 +T:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on CARDNAME. This ability triggers only once each turn. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 +T:Mode$ ChangesZoneAll | ValidCards$ Enchantment.YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn. +SVar:TrigDraw:DB$ Draw +DeckHas:Ability$Counters +DeckHints:Type$Enchantment|Artifact +Oracle:Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.\nWhenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/elvish_vatkeeper.txt b/forge-gui/res/cardsfolder/e/elvish_vatkeeper.txt index 7d2c174cc41..bdd5541a82b 100644 --- a/forge-gui/res/cardsfolder/e/elvish_vatkeeper.txt +++ b/forge-gui/res/cardsfolder/e/elvish_vatkeeper.txt @@ -5,7 +5,7 @@ PT:3/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigIncubate | TriggerDescription$ When CARDNAME enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) SVar:TrigIncubate:DB$ Incubate | Amount$ 2 A:AB$ SetState | Cost$ 5 | TgtPrompt$ Select target Incubator token you control | ValidTgts$ Incubator.token+YouCtrl | Mode$ Transform | SubAbility$ DBDouble | SpellDescription$ Transform target Incubator token you control. -SVar:DBDouble:DB$ MultiplyCounter | Defined$ Targeted | CounterType$ P1P1 | SpellDescription$ SpellDescription | SpellDescription$ Double the number of +1/+1 counters on it. +SVar:DBDouble:DB$ MultiplyCounter | Defined$ Targeted | CounterType$ P1P1 | SpellDescription$ Double the number of +1/+1 counters on it. DeckHas:Ability$Counters|Token & Type$Incubator|Artifact DeckHints:Type$Incubator Oracle:When Elvish Vatkeeper enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\n{5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it. diff --git a/forge-gui/res/cardsfolder/e/embereth_veteran.txt b/forge-gui/res/cardsfolder/e/embereth_veteran.txt new file mode 100644 index 00000000000..fd12470714f --- /dev/null +++ b/forge-gui/res/cardsfolder/e/embereth_veteran.txt @@ -0,0 +1,7 @@ +Name:Embereth Veteran +ManaCost:R +Types:Creature Human Knight +PT:2/1 +A:AB$ Token | Cost$ 1 Sac<1/CARDNAME> | TokenAmount$ 1 | TokenScript$ role_young_hero | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | SpellDescription$ Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") +DeckHas:Ability$Token|Sacrifice & Type$Aura|Enchantment|Role +Oracle:{1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") diff --git a/forge-gui/res/cardsfolder/e/emberwilde_augur.txt b/forge-gui/res/cardsfolder/e/emberwilde_augur.txt index 0342cfc526d..9ee5c2d9d6c 100644 --- a/forge-gui/res/cardsfolder/e/emberwilde_augur.txt +++ b/forge-gui/res/cardsfolder/e/emberwilde_augur.txt @@ -2,5 +2,5 @@ Name:Emberwilde Augur ManaCost:1 R Types:Creature Goblin Shaman PT:2/1 -A:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | NumDmg$ 3 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ CARDNAME deals 3 damage to target player or planeswalker. Activate only during your upkeep. +A:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | NumDmg$ 3 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ It deals 3 damage to target player or planeswalker. Activate only during your upkeep. Oracle:Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep. diff --git a/forge-gui/res/cardsfolder/e/emergency_powers.txt b/forge-gui/res/cardsfolder/e/emergency_powers.txt index b10f3b2e8db..be36d83674b 100644 --- a/forge-gui/res/cardsfolder/e/emergency_powers.txt +++ b/forge-gui/res/cardsfolder/e/emergency_powers.txt @@ -1,7 +1,7 @@ Name:Emergency Powers ManaCost:5 W U Types:Instant -A:SP$ ChangeZoneAll | ChangeType$ Card | Origin$ Hand,Graveyard | Destination$ Library | Shuffle$ True | Random$ True | SubAbility$ DBDraw | UseAllOriginZones$ True | AILogic$ Timetwister | StackDescription$ SpellDescription | SpellDescription$ Each player shuffles their hand and hand into their library, then draws seven cards. Exile CARDNAME. +A:SP$ ChangeZoneAll | ChangeType$ Card | Origin$ Hand,Graveyard | Destination$ Library | Shuffle$ True | Random$ True | SubAbility$ DBDraw | UseAllOriginZones$ True | AILogic$ Timetwister | StackDescription$ SpellDescription | SpellDescription$ Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile CARDNAME. SVar:DBDraw:DB$ Draw | NumCards$ 7 | Defined$ Player | SubAbility$ DBAddendum | StackDescription$ None SVar:DBAddendum:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChoiceZone$ Hand | Amount$ 1 | ChangeType$ Permanent.cmcLE7+YouCtrl | ChangeNum$ 1 | AILogic$ BestCard | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Addendum - If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield. SVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | StackDescription$ None diff --git a/forge-gui/res/cardsfolder/e/emeria_shepherd.txt b/forge-gui/res/cardsfolder/e/emeria_shepherd.txt index f32ecec2d36..9c1ce062cbc 100644 --- a/forge-gui/res/cardsfolder/e/emeria_shepherd.txt +++ b/forge-gui/res/cardsfolder/e/emeria_shepherd.txt @@ -4,7 +4,6 @@ Types:Creature Angel PT:4/4 K:Flying T:Mode$ ChangesZone | TriggerZones$ Battlefield | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigChangeHand | OptionalDecider$ You | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. -SVar:TrigChangeHand:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target nonland permanent | ValidTgts$ Permanent.YouCtrl+nonLand | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.Plains | ConditionCompare$ EQ0 | SubAbility$ TrigChangeBattlefield -SVar:TrigChangeBattlefield:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | DestinationAlternative$ Hand | AlternativeDestinationMessage$ Would you like to return this permanent to the battlefield (and not to your hand)? | Defined$ Targeted | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.Plains | ConditionCompare$ EQ1 +SVar:TrigChangeHand:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | DestinationAlternative$ Battlefield | DestAltSVar$ TriggeredCard$Valid Plains | TgtPrompt$ Select target nonland permanent | ValidTgts$ Permanent.YouOwn+nonLand SVar:BuffedBy:Land Oracle:Flying\nLandfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. diff --git a/forge-gui/res/cardsfolder/e/emissary_of_grudges.txt b/forge-gui/res/cardsfolder/e/emissary_of_grudges.txt index 07d4d237d56..4b5b4c0f27b 100644 --- a/forge-gui/res/cardsfolder/e/emissary_of_grudges.txt +++ b/forge-gui/res/cardsfolder/e/emissary_of_grudges.txt @@ -5,6 +5,6 @@ PT:6/5 K:Flying K:Haste K:ETBReplacement:Other:ChooseP -SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | Secretly$ True | SpellDescription$ As CARDNAME enters the battlefield, secretly choose an opponent. -A:AB$ ChangeTargets | Cost$ RevealChosenPlayer | TargetType$ Spell,Activated,Triggered | ValidTgts$ Card,Emblem | ConditionTargetValidTargeting$ Permanent.YouCtrl+inRealZoneBattlefield,You | ConditionPlayerDefined$ TargetedController | ConditionPlayerContains$ Player.Chosen | GameActivationLimit$ 1 | SpellDescription$ Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once. +SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | ChoiceTitle$ Choose an opponent | Secretly$ True | SpellDescription$ As CARDNAME enters the battlefield, secretly choose an opponent. +A:AB$ ChangeTargets | Cost$ RevealChosen | TargetType$ Spell,Activated,Triggered | ValidTgts$ Card,Emblem | ConditionTargetValidTargeting$ Permanent.YouCtrl+inRealZoneBattlefield,You | ConditionPlayerDefined$ TargetedController | ConditionPlayerContains$ Player.Chosen | GameActivationLimit$ 1 | SpellDescription$ Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once. Oracle:Flying, haste\nAs Emissary of Grudges enters the battlefield, secretly choose an opponent.\nReveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once. diff --git a/forge-gui/res/cardsfolder/e/emissarys_ploy.txt b/forge-gui/res/cardsfolder/e/emissarys_ploy.txt index ac731290857..07ddce0ac6e 100644 --- a/forge-gui/res/cardsfolder/e/emissarys_ploy.txt +++ b/forge-gui/res/cardsfolder/e/emissarys_ploy.txt @@ -3,5 +3,5 @@ ManaCost:no cost Types:Conspiracy Text:(Start the game with this conspiracy face up in the command zone.) K:Before drawing your opening hand, choose 1, 2, or 3. -S:Mode$ Continuous | Affected$ Creature.YouCtrl+cmcChosen | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number. +S:Mode$ ManaConvert | EffectZone$ Command | ValidPlayer$ You | ValidCard$ Creature.YouCtrl+cmcChosen | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number. Oracle:(Start the game with this conspiracy face up in the command zone.)\nBefore drawing your opening hand, choose 1, 2, or 3.\nYou may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number. diff --git a/forge-gui/res/cardsfolder/e/emrakul_the_aeons_torn.txt b/forge-gui/res/cardsfolder/e/emrakul_the_aeons_torn.txt index 883771f9f04..57de03f84e5 100644 --- a/forge-gui/res/cardsfolder/e/emrakul_the_aeons_torn.txt +++ b/forge-gui/res/cardsfolder/e/emrakul_the_aeons_torn.txt @@ -2,9 +2,9 @@ Name:Emrakul, the Aeons Torn ManaCost:15 Types:Legendary Creature Eldrazi PT:15/15 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Flying -K:Protection:Spell.nonColorless:Protection from colored spells +K:Protection:Spell.nonColorless:colored spells K:Annihilator:6 T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigShuffle | TriggerDescription$ When CARDNAME is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. SVar:TrigShuffle:DB$ ChangeZoneAll | Defined$ TriggeredCardOwner | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | Shuffle$ True diff --git a/forge-gui/res/cardsfolder/e/emrakul_the_promised_end.txt b/forge-gui/res/cardsfolder/e/emrakul_the_promised_end.txt index 63bc2ea2dff..1c1e1eb321a 100644 --- a/forge-gui/res/cardsfolder/e/emrakul_the_promised_end.txt +++ b/forge-gui/res/cardsfolder/e/emrakul_the_promised_end.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Eldrazi PT:13/13 K:Flying K:Trample -K:Protection:Instant:Protection from instants +K:Protection:Instant:instants S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each card type among cards in your graveyard. SVar:X:Count$CardControllerTypes.Graveyard T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigControlPlayer | TriggerDescription$ When you cast CARDNAME, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. diff --git a/forge-gui/res/cardsfolder/e/endless_detour.txt b/forge-gui/res/cardsfolder/e/endless_detour.txt index b4a56a7672e..92c03103dac 100644 --- a/forge-gui/res/cardsfolder/e/endless_detour.txt +++ b/forge-gui/res/cardsfolder/e/endless_detour.txt @@ -1,5 +1,5 @@ Name:Endless Detour ManaCost:G W U Types:Instant -A:SP$ ChangeZone | ValidTgts$ Card.inZoneStack,Permanent.nonLand,Card.inZoneGraveyard | TgtZone$ Battlefield,Stack,Graveyard | TgtPrompt$ Select target spell, nonland permanent, or card in a graveyard | AlternativeDecider$ TargetedOwner | Origin$ Battlefield,Stack,Graveyard | Fizzle$ True | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? | SpellDescription$ The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. +A:SP$ ChangeZone | ValidTgts$ Card.inZoneStack,Permanent.nonLand,Card.inZoneGraveyard | TgtZone$ Battlefield,Stack,Graveyard | TgtPrompt$ Select target spell, nonland permanent, or card in a graveyard | AlternativeDecider$ TargetedOwner | Origin$ Battlefield,Stack,Graveyard | Fizzle$ True | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. Oracle:The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. diff --git a/forge-gui/res/cardsfolder/e/enemy_of_the_guildpact.txt b/forge-gui/res/cardsfolder/e/enemy_of_the_guildpact.txt index 882eb2d5754..645f067d898 100644 --- a/forge-gui/res/cardsfolder/e/enemy_of_the_guildpact.txt +++ b/forge-gui/res/cardsfolder/e/enemy_of_the_guildpact.txt @@ -2,5 +2,5 @@ Name:Enemy of the Guildpact ManaCost:4 B Types:Creature Spirit PT:4/2 -K:Protection:Card.MultiColor:Protection from multicolored +K:Protection:Card.MultiColor:multicolored Oracle:Protection from multicolored diff --git a/forge-gui/res/cardsfolder/e/enraged_huorn.txt b/forge-gui/res/cardsfolder/e/enraged_huorn.txt index 118e4fc8f6a..c02844fe3fe 100644 --- a/forge-gui/res/cardsfolder/e/enraged_huorn.txt +++ b/forge-gui/res/cardsfolder/e/enraged_huorn.txt @@ -1,8 +1,8 @@ -Name:Enraged Huorn -ManaCost:4 G -Types:Creature Treefolk -PT:4/5 -K:Trample -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Trample\nWhen Enraged Huorn enters the battlefield, the Ring tempts you. +Name:Enraged Huorn +ManaCost:4 G +Types:Creature Treefolk +PT:4/5 +K:Trample +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Trample\nWhen Enraged Huorn enters the battlefield, the Ring tempts you. diff --git a/forge-gui/res/cardsfolder/e/ensnared_by_the_mara.txt b/forge-gui/res/cardsfolder/e/ensnared_by_the_mara.txt new file mode 100644 index 00000000000..cadb07851df --- /dev/null +++ b/forge-gui/res/cardsfolder/e/ensnared_by_the_mara.txt @@ -0,0 +1,11 @@ +Name:Ensnared by the Mara +ManaCost:2 R R +Types:Sorcery +A:SP$ VillainousChoice | Defined$ Opponent | Choices$ DBDig,DBDamage | SpellDescription$ Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and CARDNAME deals damage equal to the total mana value of those exiled cards to that player. +SVar:DBDig:DB$ DigUntil | Defined$ Remembered | Valid$ Card.nonLand | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBPlay | SpellDescription$ They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost. +SVar:DBPlay:DB$ Play | Controller$ You | Defined$ Remembered | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | Amount$ All | SubAbility$ DBCleanup +SVar:DBDamage:DB$ Dig | RememberChanged$ True | DestinationZone$ Exile | Defined$ Remembered | DigNum$ 4 | ChangeNum$ All | SubAbility$ DamageOpponent | SpellDescription$ That player exiles the top four cards of their library and CARDNAME deals damage equal to the total mana value of those exiled cards to that player. +SVar:DamageOpponent:DB$ DealDamage | Defined$ Remembered | NumDmg$ X | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$SumCMC +Oracle:Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/ensnaring_bridge.txt b/forge-gui/res/cardsfolder/e/ensnaring_bridge.txt index 184ca707c3a..e0139e81129 100644 --- a/forge-gui/res/cardsfolder/e/ensnaring_bridge.txt +++ b/forge-gui/res/cardsfolder/e/ensnaring_bridge.txt @@ -1,7 +1,7 @@ Name:Ensnaring Bridge ManaCost:3 Types:Artifact -S:Mode$ Continuous | Affected$ Creature.powerGTX | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Creatures with power greater than the number of cards in your hand can't attack. +S:Mode$ CantAttack | ValidCard$ Creature.powerGTX | Description$ Creatures with power greater than the number of cards in your hand can't attack. SVar:X:Count$InYourHand #NOTE: The AI will not play around this effect, so it's only good in properly designed decks that circumvent the necessity to worry about the detrimental effect. AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/e/ent_draught_basin.txt b/forge-gui/res/cardsfolder/e/ent_draught_basin.txt index e2f308de2f9..77a04913bc5 100644 --- a/forge-gui/res/cardsfolder/e/ent_draught_basin.txt +++ b/forge-gui/res/cardsfolder/e/ent_draught_basin.txt @@ -1,7 +1,7 @@ Name:Ent-Draught Basin ManaCost:2 Types:Artifact -A:AB$ PutCounter | Cost$ X | CounterType$ P1P1 | ValidTgts$ Creature.powerEQX | TgtPrompt$ Select target creature with power X | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. +A:AB$ PutCounter | Cost$ T X | CounterType$ P1P1 | ValidTgts$ Creature.powerEQX | TgtPrompt$ Select target creature with power X | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. SVar:X:Count$xPaid DeckHas:Ability$Counters -Oracle:{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. \ No newline at end of file +Oracle:{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/e/enterprising_scallywag.txt b/forge-gui/res/cardsfolder/e/enterprising_scallywag.txt new file mode 100644 index 00000000000..4ef5b8a2811 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/enterprising_scallywag.txt @@ -0,0 +1,9 @@ +Name:Enterprising Scallywag +ManaCost:1 R +Types:Creature Goblin Pirate +PT:2/2 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigTreasure | TriggerDescription$ At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.) +SVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac +DeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact +DeckHints:Ability$Sacrifice +Oracle:At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.) diff --git a/forge-gui/res/cardsfolder/e/ents_fury.txt b/forge-gui/res/cardsfolder/e/ents_fury.txt index baaa5763d1b..29a7475b0fc 100644 --- a/forge-gui/res/cardsfolder/e/ents_fury.txt +++ b/forge-gui/res/cardsfolder/e/ents_fury.txt @@ -1,7 +1,7 @@ Name:Ent's Fury ManaCost:1 G Types:Sorcery -A:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Creature.powerGE4 | AILogic$ Fight | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on target creature you control if its power is 4 or greater. +A:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Creature.powerGE4 | AILogic$ Fight | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on target creature you control if its power is 4 or greater. SVar:DBPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1 | Defined$ ParentTarget | SubAbility$ DBFight | SpellDescription$ Then that creature gets +1/+1 until end of turn and fights target creature you don't control. SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/e/envoy_of_okinec_ahau.txt b/forge-gui/res/cardsfolder/e/envoy_of_okinec_ahau.txt new file mode 100644 index 00000000000..6e9c583b918 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/envoy_of_okinec_ahau.txt @@ -0,0 +1,7 @@ +Name:Envoy of Okinec Ahau +ManaCost:2 W +Types:Creature Cat Advisor +PT:3/3 +A:AB$ Token | Cost$ 4 W | TokenAmount$ 1 | TokenScript$ c_1_1_a_gnome | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Gnome artifact creature token. +DeckHas:Ability$Token & Type$Gnome|Artifact +Oracle:{4}{W}: Create a 1/1 colorless Gnome artifact creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/eomer_king_of_rohan.txt b/forge-gui/res/cardsfolder/e/eomer_king_of_rohan.txt index 7ac73c14d67..e4ca3b2c2e5 100644 --- a/forge-gui/res/cardsfolder/e/eomer_king_of_rohan.txt +++ b/forge-gui/res/cardsfolder/e/eomer_king_of_rohan.txt @@ -1,8 +1,8 @@ -Name:Eomer, King of Rohan +Name:Éomer, King of Rohan ManaCost:3 R W Types:Legendary Creature Human Noble PT:2/2 -K:Double strike +K:Double Strike K:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each other Human you control. SVar:X:Count$Valid Human.Other+YouCtrl T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When NICKNAME enters the battlefield, target player becomes the monarch. NICKNAME deals damage equal to its power to any target. @@ -11,4 +11,4 @@ SVar:DBPower:DB$ DealDamage | ValidTgts$ Any | NumDmg$ Y SVar:Y:Count$CardPower DeckNeeds:Type$Human DeckHas:Ability$Counters -Oracle:Double strike\nEomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.\nWhen Eomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. \ No newline at end of file +Oracle:Double strike\nÉomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.\nWhen Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/eomer_marshal_of_rohan.txt b/forge-gui/res/cardsfolder/e/eomer_marshal_of_rohan.txt index 019f6ec013a..a1ad40d23de 100644 --- a/forge-gui/res/cardsfolder/e/eomer_marshal_of_rohan.txt +++ b/forge-gui/res/cardsfolder/e/eomer_marshal_of_rohan.txt @@ -1,4 +1,4 @@ -Name:Eomer, Marshal of Rohan +Name:Éomer, Marshal of Rohan ManaCost:2 R R Types:Legendary Creature Human Knight PT:4/4 diff --git a/forge-gui/res/cardsfolder/e/eomer_of_the_riddermark.txt b/forge-gui/res/cardsfolder/e/eomer_of_the_riddermark.txt index c9464451be8..ab92b40e4ee 100644 --- a/forge-gui/res/cardsfolder/e/eomer_of_the_riddermark.txt +++ b/forge-gui/res/cardsfolder/e/eomer_of_the_riddermark.txt @@ -1,4 +1,4 @@ -Name:Eomer of the Riddermark +Name:Éomer of the Riddermark ManaCost:4 R Types:Legendary Creature Human Knight PT:5/4 @@ -7,4 +7,4 @@ T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | IsPresent$ Creatur SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You DeckHas:Ability$Token & Type$Soldier SVar:HasAttackEffect:TRUE -Oracle:Haste\nWhenever Eomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. \ No newline at end of file +Oracle:Haste\nWhenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/eon_frolicker.txt b/forge-gui/res/cardsfolder/e/eon_frolicker.txt index c10bbdf0dcb..61369d63f2f 100644 --- a/forge-gui/res/cardsfolder/e/eon_frolicker.txt +++ b/forge-gui/res/cardsfolder/e/eon_frolicker.txt @@ -5,6 +5,6 @@ PT:5/5 K:Flying T:Mode$ ChangesZone | ValidCard$ Card.wasCastByYou+Self | Destination$ Battlefield | Execute$ DBAddTurn | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.) SVar:DBAddTurn:DB$ AddTurn | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NumTurns$ 1 | SubAbility$ DBPump -SVar:DBPump:DB$ Pump | Defined$ You | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:Protection from ChosenPlayerName | DefinedKW$ TargetedPlayer | Duration$ UntilYourNextTurn | SubAbility$ DBPumpWalkers -SVar:DBPumpWalkers:DB$ Pump | Defined$ Valid Planeswalker.YouCtrl | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:Protection from ChosenPlayerName | DefinedKW$ TargetedPlayer | Duration$ UntilYourNextTurn +SVar:DBPump:DB$ Pump | Defined$ You | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ TargetedPlayer | Duration$ UntilYourNextTurn | SubAbility$ DBPumpWalkers +SVar:DBPumpWalkers:DB$ Pump | Defined$ Valid Planeswalker.YouCtrl | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ TargetedPlayer | Duration$ UntilYourNextTurn Oracle:Flying\nWhen Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.) diff --git a/forge-gui/res/cardsfolder/e/eowyn_fearless_knight.txt b/forge-gui/res/cardsfolder/e/eowyn_fearless_knight.txt index 3453b5a2979..6cfe225129a 100644 --- a/forge-gui/res/cardsfolder/e/eowyn_fearless_knight.txt +++ b/forge-gui/res/cardsfolder/e/eowyn_fearless_knight.txt @@ -1,4 +1,4 @@ -Name:Eowyn, Fearless Knight +Name:Éowyn, Fearless Knight ManaCost:2 R W Types:Legendary Creature Human Knight PT:3/4 @@ -8,4 +8,4 @@ SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Valid SVar:DBProtection:DB$ ProtectionAll | ValidCards$ Creature.YouCtrl+Legendary | Gains$ TargetedCardColor SVar:X:Count$CardPower DeckHints:Type$Legendary -Oracle:Haste\nWhen Eowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. \ No newline at end of file +Oracle:Haste\nWhen Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/eowyn_lady_of_rohan.txt b/forge-gui/res/cardsfolder/e/eowyn_lady_of_rohan.txt index 9d54eec7f52..d49788c5008 100644 --- a/forge-gui/res/cardsfolder/e/eowyn_lady_of_rohan.txt +++ b/forge-gui/res/cardsfolder/e/eowyn_lady_of_rohan.txt @@ -1,4 +1,4 @@ -Name:Eowyn, Lady of Rohan +Name:Éowyn, Lady of Rohan ManaCost:2 W Types:Legendary Creature Human Noble PT:2/4 diff --git a/forge-gui/res/cardsfolder/e/eowyn_shieldmaiden.txt b/forge-gui/res/cardsfolder/e/eowyn_shieldmaiden.txt index 1e53475fcff..9176d450803 100644 --- a/forge-gui/res/cardsfolder/e/eowyn_shieldmaiden.txt +++ b/forge-gui/res/cardsfolder/e/eowyn_shieldmaiden.txt @@ -1,8 +1,8 @@ -Name:Eowyn, Shieldmaiden +Name:Éowyn, Shieldmaiden ManaCost:2 U R W Types:Legendary Creature Human Knight PT:5/4 -K:First strike +K:First Strike T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | CheckSVar$ HumanEntered | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_2_2_human_knight_trample_haste | TokenOwner$ You | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | ConditionSVarCompare$ GE6 diff --git a/forge-gui/res/cardsfolder/e/ephara_god_of_the_polis.txt b/forge-gui/res/cardsfolder/e/ephara_god_of_the_polis.txt index 7a28f158be2..7393e89a2eb 100644 --- a/forge-gui/res/cardsfolder/e/ephara_god_of_the_polis.txt +++ b/forge-gui/res/cardsfolder/e/ephara_god_of_the_polis.txt @@ -3,7 +3,7 @@ ManaCost:2 W U Types:Legendary Enchantment Creature God PT:6/5 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to white and blue is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to white and blue is less than seven, NICKNAME isn't a creature. SVar:X:Count$DevotionDual.White.Blue T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | CheckSVar$ Y | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 diff --git a/forge-gui/res/cardsfolder/e/epistolary_librarian.txt b/forge-gui/res/cardsfolder/e/epistolary_librarian.txt index b8dfdd1e8d2..a8fe68e5681 100644 --- a/forge-gui/res/cardsfolder/e/epistolary_librarian.txt +++ b/forge-gui/res/cardsfolder/e/epistolary_librarian.txt @@ -3,7 +3,7 @@ ManaCost:2 W U Types:Creature Astartes Wizard PT:3/4 T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCast | TriggerDescription$ Veil of Time — Whenever CARDNAME attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures. -SVar:TrigCast:DB$ Play | ValidZone$ Hand | Valid$ Card.cmcLEX+YouOwn | ValidSA$ Spell | Optional$ True | WithoutManaCost$ True +SVar:TrigCast:DB$ Play | ValidZone$ Hand | Valid$ Card.YouOwn | ValidSA$ Spell.cmcLEX | Optional$ True | WithoutManaCost$ True SVar:X:Count$Valid Creature.attacking+YouCtrl SVar:HasAttackEffect:TRUE Oracle:Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures. diff --git a/forge-gui/res/cardsfolder/e/era_of_enlightenment_hand_of_enlightenment.txt b/forge-gui/res/cardsfolder/e/era_of_enlightenment_hand_of_enlightenment.txt index 22e347e3ac3..dc95c6270c1 100644 --- a/forge-gui/res/cardsfolder/e/era_of_enlightenment_hand_of_enlightenment.txt +++ b/forge-gui/res/cardsfolder/e/era_of_enlightenment_hand_of_enlightenment.txt @@ -1,7 +1,7 @@ Name:Era of Enlightenment ManaCost:1 W Types:Enchantment Saga -K:Saga:3:DBScry,DBGainLife,DBTransform +K:Chapter:3:DBScry,DBGainLife,DBTransform SVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2. SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | SpellDescription$ You gain 2 life. SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. diff --git a/forge-gui/res/cardsfolder/e/erdwal_illuminator.txt b/forge-gui/res/cardsfolder/e/erdwal_illuminator.txt index 3c2a659b6ba..d789611d39e 100644 --- a/forge-gui/res/cardsfolder/e/erdwal_illuminator.txt +++ b/forge-gui/res/cardsfolder/e/erdwal_illuminator.txt @@ -3,7 +3,7 @@ ManaCost:1 U Types:Creature Spirit PT:1/3 K:Flying -T:Mode$ Investigated | ValidPlayer$ You | TriggerZones$ Battlefield | OnlyFirst$ True | Execute$ TrigInvestigate | TriggerDescription$ Whenever you investigate for the first time each turn, investigate an additional time. +T:Mode$ Investigated | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ TrigInvestigate | TriggerDescription$ Whenever you investigate for the first time each turn, investigate an additional time. SVar:TrigInvestigate:DB$ Investigate DeckHints:Ability$Investigate DeckHas:Ability$Token diff --git a/forge-gui/res/cardsfolder/e/erebos_bleak_hearted.txt b/forge-gui/res/cardsfolder/e/erebos_bleak_hearted.txt index a304df02dd3..1ba756701ec 100644 --- a/forge-gui/res/cardsfolder/e/erebos_bleak_hearted.txt +++ b/forge-gui/res/cardsfolder/e/erebos_bleak_hearted.txt @@ -3,7 +3,7 @@ ManaCost:3 B Types:Legendary Enchantment Creature God PT:5/6 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to black is less than five, CARDNAME is not a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to black is less than five, NICKNAME isn't a creature. SVar:X:Count$Devotion.Black SVar:BuffedBy:Permanent.Black T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ ABDraw | TriggerDescription$ Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. diff --git a/forge-gui/res/cardsfolder/e/eriette_of_the_charmed_apple.txt b/forge-gui/res/cardsfolder/e/eriette_of_the_charmed_apple.txt new file mode 100644 index 00000000000..6580f48f224 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/eriette_of_the_charmed_apple.txt @@ -0,0 +1,12 @@ +Name:Eriette of the Charmed Apple +ManaCost:1 W B +Types:Legendary Creature Human Warlock +PT:2/4 +S:Mode$ CantAttack | ValidCard$ Creature.EnchantedBy Aura.YouCtrl | Target$ You,Planeswalker.YouCtrl | Description$ Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. +SVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X +SVar:X:Count$TypeYouCtrl.Aura +DeckNeeds:Type$Aura +DeckHas:Ability$LifeGain +Oracle:Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.\nAt the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/eriettes_tempting_apple.txt b/forge-gui/res/cardsfolder/e/eriettes_tempting_apple.txt new file mode 100644 index 00000000000..44210a2031c --- /dev/null +++ b/forge-gui/res/cardsfolder/e/eriettes_tempting_apple.txt @@ -0,0 +1,9 @@ +Name:Eriette's Tempting Apple +ManaCost:4 +Types:Legendary Artifact Food +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +SVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target Creature | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste +A:AB$ GainLife | Cost$ 2 T Sac<1/CARDNAME> | Defined$ You | LifeAmount$ 3 | SpellDescription$ You gain 3 life. +A:AB$ LoseLife | Cost$ 2 T Sac<1/CARDNAME> | ValidTgts$ Opponent | LifeAmount$ 3 | SpellDescription$ Target opponent loses 3 life. +DeckHas:Ability$Sacrifice|LifeGain +Oracle:When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\n{2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life.\n{2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/eriettes_whisper.txt b/forge-gui/res/cardsfolder/e/eriettes_whisper.txt new file mode 100644 index 00000000000..4f3afef8e2f --- /dev/null +++ b/forge-gui/res/cardsfolder/e/eriettes_whisper.txt @@ -0,0 +1,7 @@ +Name:Eriette's Whisper +ManaCost:3 B +Types:Sorcery +A:SP$ Discard | ValidTgts$ Opponent | NumCards$ 2 | Mode$ TgtChoose | SubAbility$ DBToken | SpellDescription$ Target opponent discards two cards. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TargetMin$ 0 | TargetMax$ 1 | TokenOwner$ You | AttachedTo$ ThisTargetedCard | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to one target creature you control | SpellDescription$ Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) +DeckHas:Ability$Token|Discard & Type$Role|Aura +Oracle:Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/ertais_meddling.txt b/forge-gui/res/cardsfolder/e/ertais_meddling.txt index 1b9ef4ef0c1..893ed82857f 100644 --- a/forge-gui/res/cardsfolder/e/ertais_meddling.txt +++ b/forge-gui/res/cardsfolder/e/ertais_meddling.txt @@ -2,7 +2,7 @@ Name:Ertai's Meddling ManaCost:X U Types:Instant Text:X can't be 0.\r\n -A:SP$ ChangeZone | Cost$ XCantBe0 X U | TgtZone$ Stack | TargetType$ Spell | ValidTgts$ Card | Origin$ Stack | Destination$ Exile | Imprint$ True | WithCountersType$ DELAY | WithCountersAmount$ X | WithCountersPlacer$ TargetedController | SubAbility$ DBDelayEffect | SpellDescription$ Target spell's controller exiles it with X delay counters on it. +A:SP$ ChangeZone | Cost$ XMin1 X U | TgtZone$ Stack | TargetType$ Spell | ValidTgts$ Card | Origin$ Stack | Destination$ Exile | Imprint$ True | WithCountersType$ DELAY | WithCountersAmount$ X | WithCountersPlacer$ TargetedController | SubAbility$ DBDelayEffect | SpellDescription$ Target spell's controller exiles it with X delay counters on it. SVar:X:Count$xPaid SVar:DBDelayEffect:DB$ Effect | EffectOwner$ TargetedController | RememberSpell$ Targeted | ImprintCards$ Imprinted | ConditionDefined$ Imprinted | ConditionPresent$ Card.inZoneExile | Triggers$ TrigDelay,TrigExile | Duration$ Permanent | SubAbility$ DBForget SVar:DBForget:DB$ Cleanup | ClearImprinted$ True diff --git a/forge-gui/res/cardsfolder/e/ertais_scorn.txt b/forge-gui/res/cardsfolder/e/ertais_scorn.txt index 91dc5c12fc9..ea58a752818 100644 --- a/forge-gui/res/cardsfolder/e/ertais_scorn.txt +++ b/forge-gui/res/cardsfolder/e/ertais_scorn.txt @@ -1,7 +1,7 @@ Name:Ertai's Scorn ManaCost:1 U U Types:Instant -S:Mode$ ReduceCost | ValidCard$ Card.Self | CheckSVar$ OppCastThisTurn | Type$ Spell | Amount$ 1 | Color$ U | EffectZone$ All | Description$ This spell costs {U} less to cast if an opponent cast two or more spells this turn. +S:Mode$ ReduceCost | ValidCard$ Card.Self | CheckSVar$ OppCastThisTurn | Type$ Spell | Amount$ 1 | Color$ U | EffectZone$ All | Description$ This spell costs {U} less to cast if an opponent cast two or more spells this turn. A:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell. SVar:OppCastThisTurn:PlayerCountOpponents$ConditionGE2 SpellsCastThisTurn Oracle:This spell costs {U} less to cast if an opponent cast two or more spells this turn.\nCounter target spell. diff --git a/forge-gui/res/cardsfolder/e/estra_friend_to_all.txt b/forge-gui/res/cardsfolder/e/estra_friend_to_all.txt index 05fd5ead561..750264a03f4 100644 --- a/forge-gui/res/cardsfolder/e/estra_friend_to_all.txt +++ b/forge-gui/res/cardsfolder/e/estra_friend_to_all.txt @@ -4,11 +4,12 @@ Types:Legendary Planeswalker Estra Loyalty:5 Text:CARDNAME can be your commander. A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ all_1_1_human_wizard | SpellDescription$ Create a 1/1 Human Wizard creature token that's all colors. -A:AB$ NameCard | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Defined$ You | ChooseFromList$ Enlightened Tutor,Mystical Tutor,Booster Tutor,Imperial Recruiter,Worldly Tutor | SubAbility$ DBCast | StackDescription$ SpellDescription | SpellDescription$ Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldy Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost. -SVar:DBCast:DB$ Play | WithoutManaCost$ True | CopyFromChosenName$ True | Optional$ True | StackDescription$ None +A:AB$ NameCard | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Defined$ You | ChooseFromList$ Enlightened Tutor,Mystical Tutor,Booster Tutor,Imperial Recruiter,Worldly Tutor | SubAbility$ DBCast | StackDescription$ SpellDescription | SpellDescription$ Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost. +SVar:DBCast:DB$ Play | WithoutManaCost$ True | CopyFromChosenName$ True | Optional$ True | SubAbility$ DBCleanup | StackDescription$ None +SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True A:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Ersta, Friend to All | Triggers$ EffPhase | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game." SVar:EffPhase:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigWinGame | IsPresent$ Wizard.YouCtrl | PresentCompare$ GE20 | TriggerDescription$ At the beginning of your upkeep, if you control twenty or more Wizards, you win the game. SVar:TrigWinGame:DB$ WinsGame | Defined$ You DeckHas:Ability$Token & Type$Human|Advisor|Wizard DeckNeeds:Type$Wizard -Oracle:[+1]: Create a 1/1 Human Wizard creature token that's all colors.\n[−3]: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldy Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.\n[−8]: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game."\nErsta, Friend to All can be your commander. +Oracle:[+1]: Create a 1/1 Human Wizard creature token that's all colors.\n[−3]: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.\n[−8]: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game."\nErsta, Friend to All can be your commander. diff --git a/forge-gui/res/cardsfolder/e/etalis_favor.txt b/forge-gui/res/cardsfolder/e/etalis_favor.txt new file mode 100644 index 00000000000..c1dd8ee871f --- /dev/null +++ b/forge-gui/res/cardsfolder/e/etalis_favor.txt @@ -0,0 +1,9 @@ +Name:Etali's Favor +ManaCost:2 R +Types:Enchantment Aura +K:Enchant creature you control +A:SP$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscover | TriggerDescription$ When CARDNAME enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +SVar:TrigDiscover:DB$ Discover | Num$ 3 +S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Enchanted creature gets +1/+1 and has trample. +Oracle:Enchant creature you control\nWhen Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nEnchanted creature gets +1/+1 and has trample. diff --git a/forge-gui/res/cardsfolder/e/ethereal_ambush.txt b/forge-gui/res/cardsfolder/e/ethereal_ambush.txt index 6165b098373..d65c9927357 100644 --- a/forge-gui/res/cardsfolder/e/ethereal_ambush.txt +++ b/forge-gui/res/cardsfolder/e/ethereal_ambush.txt @@ -1,5 +1,5 @@ Name:Ethereal Ambush ManaCost:3 G U Types:Instant -A:SP$ Manifest | Cost$ 3 G U | Amount$ 2 | Defined$ TopOfLibrary | SpellDescription$ Manifest the top two cards of your library. (To manifst a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +A:SP$ Manifest | Amount$ 2 | SpellDescription$ Manifest the top two cards of your library. (To manifst a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Oracle:Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/e/ethereal_elk.txt b/forge-gui/res/cardsfolder/e/ethereal_elk.txt index 19785a65db3..cbbc3f04439 100644 --- a/forge-gui/res/cardsfolder/e/ethereal_elk.txt +++ b/forge-gui/res/cardsfolder/e/ethereal_elk.txt @@ -4,6 +4,6 @@ Types:Creature Elk Spirit PT:3/3 K:Trample T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedVivien; Nature's Avenger | ChangeNum$ 1 | Optional$ True -DeckHints:Name$Vivien, Nature's Avenger +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedVivien; Nature's Avenger | ChangeNum$ 1 | Optional$ True +DeckNeeds:Name$Vivien, Nature's Avenger Oracle:Trample\nWhen Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/e/ethereal_escort.txt b/forge-gui/res/cardsfolder/e/ethereal_escort.txt index e061bafff37..587bf7e57fa 100644 --- a/forge-gui/res/cardsfolder/e/ethereal_escort.txt +++ b/forge-gui/res/cardsfolder/e/ethereal_escort.txt @@ -5,9 +5,8 @@ PT:3/3 K:Lifelink T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChoose | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink. -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.YouOwn | ChoiceTitle$ Choose a card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualLifelink | Name$ Ethereal Escort's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualLifelink:Mode$ Continuous | Affected$ Card.ChosenCard | AddKeyword$ Lifelink | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains lifelink. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.YouOwn | ChoiceTitle$ Choose a card in your hand | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ ChosenCard | PumpZone$ Hand | KW$ Lifelink | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True SVar:HasAttackEffect:TRUE DeckHas:Ability$LifeGain diff --git a/forge-gui/res/cardsfolder/e/ethereal_grasp.txt b/forge-gui/res/cardsfolder/e/ethereal_grasp.txt index 3d8ec657d1a..15ff8652c2a 100644 --- a/forge-gui/res/cardsfolder/e/ethereal_grasp.txt +++ b/forge-gui/res/cardsfolder/e/ethereal_grasp.txt @@ -1,8 +1,8 @@ Name:Ethereal Grasp ManaCost:2 U Types:Instant -A:SP$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | SubAbility$ DBEffect | SpellDescription$ Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature." -SVar:DBEffect:DB$ Effect | StaticAbilities$ EtherealGrasp | RememberObjects$ Targeted | Name$ Ethereal Grasp's Perpetual Effect | Duration$ Permanent | StackDescription$ That creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature." -SVar:EtherealGrasp:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | AddAbility$ Untap | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature." -SVar:Untap:AB$ Untap | Cost$ 8 | Defined$ Self | SpellDescription$ Untap this creature. +A:SP$ Tap | ValidTgts$ Creature | IsCurse$ True | SubAbility$ DBAnimate | SpellDescription$ Tap target creature. +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Duration$ Perpetual | staticAbilities$ EtherealGrasp | Abilities$ Untap | StackDescription$ SpellDescription | SpellDescription$ That creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature." +SVar:EtherealGrasp:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature doesn't untap during your untap step. +SVar:Untap:AB$ Untap | Cost$ 8 | SpellDescription$ Untap this creature. Oracle:Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature." diff --git a/forge-gui/res/cardsfolder/e/eureka.txt b/forge-gui/res/cardsfolder/e/eureka.txt index 48b4dd2e265..ff6889f5f55 100644 --- a/forge-gui/res/cardsfolder/e/eureka.txt +++ b/forge-gui/res/cardsfolder/e/eureka.txt @@ -1,7 +1,7 @@ Name:Eureka ManaCost:2 G G Types:Sorcery -A:SP$ Repeat | Cost$ 2 G G | RepeatSubAbility$ ResetCheck | RepeatCheckSVar$ NumPlayerGiveup | RepeatSVarCompare$ LTTotalPlayer | SubAbility$ FinalReset | StackDescription$ SpellDescription | SpellDescription$ Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. +A:SP$ Repeat | RepeatSubAbility$ ResetCheck | RepeatCheckSVar$ NumPlayerGiveup | RepeatSVarCompare$ LTTotalPlayer | SubAbility$ FinalReset | StackDescription$ SpellDescription | SpellDescription$ Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. SVar:ResetCheck:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ Number | Expression$ 0 | SubAbility$ DBRepeatChoice SVar:DBRepeatChoice:DB$ RepeatEach | StartingWithActivator$ True | RepeatSubAbility$ DBChoice | RepeatPlayers$ Player SVar:DBChoice:DB$ GenericChoice | Choices$ DBCheckHand,DBNoChange | Defined$ Player.IsRemembered diff --git a/forge-gui/res/cardsfolder/e/ever_after.txt b/forge-gui/res/cardsfolder/e/ever_after.txt index 6bfb62a45a9..43640259be7 100644 --- a/forge-gui/res/cardsfolder/e/ever_after.txt +++ b/forge-gui/res/cardsfolder/e/ever_after.txt @@ -3,6 +3,6 @@ ManaCost:4 B B Types:Sorcery A:SP$ ChangeZone | Cost$ 4 B B | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | TargetMin$ 0 | TargetMax$ 2 | AnimateSubAbility$ Animate | SubAbility$ DBPut | SpellDescription$ Return up to two target creature cards from your graveyard onto the battlefield. SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent | SpellDescription$ Each of those creatures is a black Zombie in addition to its other colors and types. -SVar:DBPut:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put Ever After on the bottom of its owner's library. +SVar:DBPut:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put CARDNAME on the bottom of its owner's library. DeckHints:Ability$Graveyard|Discard & Type$Zombie Oracle:Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. diff --git a/forge-gui/res/cardsfolder/e/everybody_lives.txt b/forge-gui/res/cardsfolder/e/everybody_lives.txt new file mode 100644 index 00000000000..8e9b6424858 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/everybody_lives.txt @@ -0,0 +1,9 @@ +Name:Everybody Lives! +ManaCost:1 W +Types:Instant +A:SP$ PumpAll | ValidCards$ Creature | KW$ Hexproof & Indestructible | SubAbility$ DBPump | SpellDescription$ All creatures gain hexproof and indestructible until end of turn. +SVar:DBPump:DB$ Pump | Defined$ Player | KW$ Hexproof | SubAbility$ DBEffect | SpellDescription$ Players gain hexproof until end of turn. +SVar:DBEffect:DB$ Effect | StaticAbilities$ STCantLose,STKeepLife | SpellDescription$ Players can't lose life this turn and players can't lose the game or win the game this turn. +SVar:STCantLose:Mode$ Continuous | Affected$ Player | AddKeyword$ You can't lose the game. & Your opponents can't win the game. | Description$ Players can't lose life this turn and players can't lose the game or win the game this turn. +SVar:STKeepLife:Mode$ CantLoseLife | ValidPlayer$ Player | Description$ Players can't lose life this turn. +Oracle:All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn.\nPlayers can't lose life this turn and players can't lose the game or win the game this turn. diff --git a/forge-gui/res/cardsfolder/e/everything_comes_to_dust.txt b/forge-gui/res/cardsfolder/e/everything_comes_to_dust.txt new file mode 100644 index 00000000000..b223d20d4cc --- /dev/null +++ b/forge-gui/res/cardsfolder/e/everything_comes_to_dust.txt @@ -0,0 +1,6 @@ +Name:Everything Comes to Dust +ManaCost:7 W W W +Types:Sorcery +K:Convoke +A:SP$ ChangeZoneAll | ChangeType$ Creature.!sharesCreatureTypeWith Convoked,Artifact,Enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments. +Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nExile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments. diff --git a/forge-gui/res/cardsfolder/e/evolution_sage.txt b/forge-gui/res/cardsfolder/e/evolution_sage.txt index a93398b30ea..a36bebd6e8c 100644 --- a/forge-gui/res/cardsfolder/e/evolution_sage.txt +++ b/forge-gui/res/cardsfolder/e/evolution_sage.txt @@ -2,8 +2,8 @@ Name:Evolution Sage ManaCost:2 G Types:Creature Elf Druid PT:3/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigProliferate | TriggerDescription$ Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigProliferate | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) SVar:TrigProliferate:DB$ Proliferate DeckHas:Ability$Proliferate DeckNeeds:Ability$Counters -Oracle:Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +Oracle:Landfall - Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) diff --git a/forge-gui/res/cardsfolder/e/exalted_dragon.txt b/forge-gui/res/cardsfolder/e/exalted_dragon.txt index 58f183e1079..92ca74c9607 100644 --- a/forge-gui/res/cardsfolder/e/exalted_dragon.txt +++ b/forge-gui/res/cardsfolder/e/exalted_dragon.txt @@ -3,6 +3,6 @@ ManaCost:4 W W Types:Creature Dragon PT:5/5 K:Flying -S:Mode$ CantAttackUnless | ValidCard$ Creature.Self | Target$ Player,Planeswalker | Cost$ Sac<1/Land> | Description$ CARDNAME can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.) +S:Mode$ CantAttackUnless | ValidCard$ Creature.Self | Cost$ Sac<1/Land> | Description$ CARDNAME can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.) AI:RemoveDeck:Random Oracle:Flying\nExalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.) diff --git a/forge-gui/res/cardsfolder/e/exclusion_ritual.txt b/forge-gui/res/cardsfolder/e/exclusion_ritual.txt index 6d08f78482d..72979829240 100644 --- a/forge-gui/res/cardsfolder/e/exclusion_ritual.txt +++ b/forge-gui/res/cardsfolder/e/exclusion_ritual.txt @@ -5,7 +5,7 @@ T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefi SVar:TrigExile:DB$ ChangeZone | Imprint$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile S:Mode$ CantBeCast | ValidCard$ Card.sharesNameWith Imprinted | Description$ Players can't cast spells with the same name as the exiled card. T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True -T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSource | Origin$ Exile | Execute$ DBForget | Static$ True +T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Origin$ Exile | Execute$ DBForget | Static$ True SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True Oracle:Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent.\nPlayers can't cast spells with the same name as the exiled card. diff --git a/forge-gui/res/cardsfolder/e/expand_the_sphere.txt b/forge-gui/res/cardsfolder/e/expand_the_sphere.txt index 2cc26744e72..01f280ac31d 100644 --- a/forge-gui/res/cardsfolder/e/expand_the_sphere.txt +++ b/forge-gui/res/cardsfolder/e/expand_the_sphere.txt @@ -1,7 +1,7 @@ Name:Expand the Sphere ManaCost:3 G Types:Sorcery -A:SP$ Dig | DigNum$ 6 | ChangeNum$ 2 | Optional$ True | ChangeValid$ Land | DestinationZone$ Battlefield | Tapped$ True | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBProliferate | StackDescription$ SpellDescription | SpellDescription$ Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +A:SP$ Dig | DigNum$ 6 | ChangeNum$ 2 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Land | DestinationZone$ Battlefield | Tapped$ True | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBProliferate | StackDescription$ SpellDescription | SpellDescription$ Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) SVar:DBProliferate:DB$ Proliferate | Amount$ Number$2/Minus.Y | StackDescription$ None | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:Y:Count$RememberedSize diff --git a/forge-gui/res/cardsfolder/e/expel_the_interlopers.txt b/forge-gui/res/cardsfolder/e/expel_the_interlopers.txt new file mode 100644 index 00000000000..6bd98403890 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/expel_the_interlopers.txt @@ -0,0 +1,7 @@ +Name:Expel the Interlopers +ManaCost:3 W W +Types:Sorcery +A:SP$ ChooseNumber | Defined$ You | Min$ 0 | Max$ 10 | SubAbility$ DBDestroyAll | AILogic$ SweepCreatures | SpellDescription$ Choose a number between 0 and 10. +SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.powerGEX | SpellDescription$ Destroy all creatures with power greater than or equal to the chosen number. +SVar:X:Count$ChosenNumber +Oracle:Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/experimental_confectioner.txt b/forge-gui/res/cardsfolder/e/experimental_confectioner.txt new file mode 100644 index 00000000000..08a8e347ec4 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/experimental_confectioner.txt @@ -0,0 +1,11 @@ +Name:Experimental Confectioner +ManaCost:2 B +Types:Creature Human Peasant +PT:2/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigFood:DB$ Token | TokenScript$ c_a_food_sac +T:Mode$ Sacrificed | ValidCard$ Food | Execute$ TrigToken | TriggerZones$ Battlefield | ValidPlayer$ You | TriggerDescription$ Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block." +SVar:TrigToken:DB$ Token | TokenScript$ b_1_1_rat_noblock +DeckHints:Type$Food +DeckHas:Ability$Token & Type$Artifact|Food|Rat +Oracle:When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nWhenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/explorers_cache.txt b/forge-gui/res/cardsfolder/e/explorers_cache.txt new file mode 100644 index 00000000000..c9666edeb4b --- /dev/null +++ b/forge-gui/res/cardsfolder/e/explorers_cache.txt @@ -0,0 +1,10 @@ +Name:Explorer's Cache +ManaCost:1 G +Types:Artifact +K:etbCounter:P1P1:2 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+counters_GE1_P1P1 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +A:AB$ MoveCounter | Cost$ T | ValidTgts$ Creature | Source$ Self | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Move a +1/+1 counter from CARDNAME onto target creature. Activate only as a sorcery. +DeckHas:Ability$Counters +DeckHints:Ability$Counters +Oracle:Explorer's Cache enters the battlefield with two +1/+1 counters on it.\nWhenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache.\n{T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/e/explosion_of_riches.txt b/forge-gui/res/cardsfolder/e/explosion_of_riches.txt index 6c6499bb085..a106b387d9f 100644 --- a/forge-gui/res/cardsfolder/e/explosion_of_riches.txt +++ b/forge-gui/res/cardsfolder/e/explosion_of_riches.txt @@ -1,8 +1,8 @@ Name:Explosion of Riches ManaCost:5 R Types:Sorcery -A:SP$ Draw | Cost$ 5 R | Defined$ You | NumCards$ 1 | SubAbility$ DBDraw | StackDescription$ SpellDescription | RememberDrawn$ True | SpellDescription$ Draw a card, then each other player may draw a card. Whenever a card is drawn this way, CARDNAME deals 5 damage to target opponent chosen at random from among your opponents. -SVar:DBDraw:DB$ Draw | Defined$ Player.Other | OptionalDecider$ True | NumCards$ 1 | RememberDrawn$ True | SubAbility$ DBRepeatEach | StackDescription$ None +A:SP$ Draw | Cost$ 5 R | Defined$ You | NumCards$ 1 | SubAbility$ DBDraw | StackDescription$ SpellDescription | RememberDrawn$ AllReplaced | SpellDescription$ Draw a card, then each other player may draw a card. Whenever a card is drawn this way, CARDNAME deals 5 damage to target opponent chosen at random from among your opponents. +SVar:DBDraw:DB$ Draw | Defined$ Player.Other | OptionalDecider$ True | NumCards$ 1 | RememberDrawn$ AllReplaced | SubAbility$ DBRepeatEach | StackDescription$ None SVar:DBRepeatEach:DB$ RepeatEach | RepeatCards$ Card.IsRemembered | Zone$ Hand | RepeatSubAbility$ DBImmediateTrigger | SubAbility$ DBCleanup SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever a card is drawn this way, CARDNAME deals 5 damage to target opponent chosen at random from among your opponents. SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player.Opponent | NumDmg$ 5 | TargetsAtRandom$ True diff --git a/forge-gui/res/cardsfolder/e/exponential_growth.txt b/forge-gui/res/cardsfolder/e/exponential_growth.txt index b8afe50967f..ca9cb75d408 100644 --- a/forge-gui/res/cardsfolder/e/exponential_growth.txt +++ b/forge-gui/res/cardsfolder/e/exponential_growth.txt @@ -1,9 +1,8 @@ Name:Exponential Growth ManaCost:X X G G Types:Sorcery -A:SP$ Repeat | Cost$ X X G G | ValidTgts$ Creature | TgtPrompt$ Select target creature | RepeatSubAbility$ DBPump | MaxRepeat$ X | StackDescription$ SpellDescription | SpellDescription$ Until end of turn, double target creature's power X times. -SVar:DBPump:DB$ Pump | Defined$ Targeted | NumAtt$ +Y | Double$ True | SpellDescription$ Double the power of target creature X times until end of turn. +A:SP$ Repeat | ValidTgts$ Creature | RepeatSubAbility$ DBPump | MaxRepeat$ X | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ Until end of turn, double target creature's power X times. +SVar:DBPump:DB$ Pump | Defined$ Targeted | NumAtt$ Double | StackDescription$ None SVar:X:Count$xPaid -SVar:Y:Targeted$CardPower AI:RemoveDeck:All Oracle:Until end of turn, double target creature's power X times. diff --git a/forge-gui/res/cardsfolder/e/expropriate.txt b/forge-gui/res/cardsfolder/e/expropriate.txt index 4e9832103dd..661299dda09 100644 --- a/forge-gui/res/cardsfolder/e/expropriate.txt +++ b/forge-gui/res/cardsfolder/e/expropriate.txt @@ -1,7 +1,7 @@ Name:Expropriate ManaCost:7 U U Types:Sorcery -A:SP$ Vote | Cost$ 7 U U | Defined$ Player | VoteType$ Time,Money | VoteTime$ DBTime | VoteMoney$ DBMoney | EachVote$ True | SubAbility$ DBChange | SpellDescription$ Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. +A:SP$ Vote | Cost$ 7 U U | Defined$ Player | VoteType$ Time,Money | VoteTime$ DBTime | VoteMoney$ DBMoney | EachVote$ True | SubAbility$ DBChange | SpellDescription$ Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile CARDNAME. SVar:DBTime:DB$ AddTurn | Defined$ You | NumTurns$ 1 SVar:DBMoney:DB$ ChooseCard | Defined$ You | Choices$ Permanent.RememberedPlayerOwn | Mandatory$ True | SubAbility$ DBControl SVar:DBControl:DB$ GainControl | Defined$ ChosenCard | NewController$ You diff --git a/forge-gui/res/cardsfolder/e/exquisite_firecraft.txt b/forge-gui/res/cardsfolder/e/exquisite_firecraft.txt index 91859dcd3de..b5b9655ef6a 100644 --- a/forge-gui/res/cardsfolder/e/exquisite_firecraft.txt +++ b/forge-gui/res/cardsfolder/e/exquisite_firecraft.txt @@ -2,5 +2,5 @@ Name:Exquisite Firecraft ManaCost:1 R R Types:Sorcery A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to any target. -S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | AddHiddenKeyword$ This spell can't be countered. | IsPresent$ Instant.YouOwn,Sorcery.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE2 | Description$ Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | IsPresent$ Instant.YouOwn,Sorcery.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE2 | Description$ Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. Oracle:Exquisite Firecraft deals 4 damage to any target.\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. diff --git a/forge-gui/res/cardsfolder/upcoming/exterminate.txt b/forge-gui/res/cardsfolder/e/exterminate.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/exterminate.txt rename to forge-gui/res/cardsfolder/e/exterminate.txt diff --git a/forge-gui/res/cardsfolder/e/extraordinary_journey.txt b/forge-gui/res/cardsfolder/e/extraordinary_journey.txt new file mode 100644 index 00000000000..2c26dcc9eda --- /dev/null +++ b/forge-gui/res/cardsfolder/e/extraordinary_journey.txt @@ -0,0 +1,11 @@ +Name:Extraordinary Journey +ManaCost:X X U U +Types:Enchantment +T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select up to X target creatures | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ X | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | Duration$ Permanent | StaticAbilities$ MayPlay | RememberObjects$ Targeted | ForgetOnMoved$ Exile +SVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | AffectedZone$ Exile | MayPlay$ True | MayPlayPlayer$ CardOwner +T:Mode$ ChangesZoneAll | ValidCards$ Creature.nonToken+wasCastFromExile,Creature.nonToken+ThisTurnEnteredFrom_Exile | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. +SVar:TrigDraw:DB$ Draw +SVar:X:Count$xPaid +Oracle:When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.\nWhenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. diff --git a/forge-gui/res/cardsfolder/e/extraplanar_lens.txt b/forge-gui/res/cardsfolder/e/extraplanar_lens.txt index c50b4ec94de..91d87048c3a 100644 --- a/forge-gui/res/cardsfolder/e/extraplanar_lens.txt +++ b/forge-gui/res/cardsfolder/e/extraplanar_lens.txt @@ -7,7 +7,7 @@ T:Mode$ TapsForMana | ValidCard$ Land.sharesNameWith Imprinted | Execute$ TrigMa SVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ TriggeredCardController T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True -T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSource | Origin$ Exile | Execute$ DBForget | Static$ True +T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Origin$ Exile | Execute$ DBForget | Static$ True SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard SVar:NeedsToPlay:Land.Basic+YouCtrl AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/e/extravagant_replication.txt b/forge-gui/res/cardsfolder/e/extravagant_replication.txt index b0b7dd42a48..99e33a14e02 100644 --- a/forge-gui/res/cardsfolder/e/extravagant_replication.txt +++ b/forge-gui/res/cardsfolder/e/extravagant_replication.txt @@ -1,7 +1,7 @@ -Name:Extravagant Replication -ManaCost:4 U U -Types:Enchantment -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigClone | TriggerDescription$ At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. -SVar:TrigClone:DB$ CopyPermanent | ValidTgts$ Permanent.nonLand+YouCtrl+Other | TgtPrompt$ Select target non-land permanent you control. | NumCopies$ 1 -DeckHas:Ability$Token -Oracle:At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. +Name:Extravagant Replication +ManaCost:4 U U +Types:Enchantment +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigClone | TriggerDescription$ At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. +SVar:TrigClone:DB$ CopyPermanent | ValidTgts$ Permanent.nonLand+YouCtrl+Other | TgtPrompt$ Select target non-land permanent you control. | NumCopies$ 1 +DeckHas:Ability$Token +Oracle:At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. diff --git a/forge-gui/res/cardsfolder/e/eye_of_malcator.txt b/forge-gui/res/cardsfolder/e/eye_of_malcator.txt index 04ef57b93e7..5cb7c18c8c1 100644 --- a/forge-gui/res/cardsfolder/e/eye_of_malcator.txt +++ b/forge-gui/res/cardsfolder/e/eye_of_malcator.txt @@ -5,5 +5,5 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S SVar:TrigScry:DB$ Scry | ScryNum$ 2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever another artifact enters the battlefield under your control, CARDNAME becomes a 4/4 Phyrexian Eye artifact creature until end of turn. SVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature,Phyrexian,Eye | RemoveCreatureTypes$ True -DeckHas:Type$Eye|Phryexian +DeckHas:Type$Eye|Phyrexian Oracle:When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)\nWhenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn. diff --git a/forge-gui/res/cardsfolder/e/eye_of_ojer_taq_apex_observatory.txt b/forge-gui/res/cardsfolder/e/eye_of_ojer_taq_apex_observatory.txt new file mode 100644 index 00000000000..2ab1e837cf5 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/eye_of_ojer_taq_apex_observatory.txt @@ -0,0 +1,24 @@ +Name:Eye of Ojer Taq +ManaCost:3 +Types:Artifact +A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. +K:Craft:6 ExileCtrlOrGrave<2/Permanent.Other+withSharedCardType/permanent>:two that share a card type:the two +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Mill|Graveyard|Token +AI:RemoveDeck:All +Oracle:{T}: Add one mana of any color.\nCraft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Apex Observatory +ManaCost:no cost +Types:Artifact +K:ETBReplacement:Other:Tap +SVar:Tap:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBChooseType | SpellDescription$ CARDNAME enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. +SVar:DBChooseType:DB$ ChooseType | Type$ Shared | TypesFromDefined$ ExiledWith | AILogic$ MostProminentComputerControlsOrOwns +A:AB$ Effect | Cost$ T | StaticAbilities$ Play | Triggers$ CastTrig | SpellDescription$ The next spell you cast this turn of the chosen type can be cast without paying its mana cost. +SVar:Play:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | MayPlayDontGrantZonePermissions$ True | EffectZone$ Command | Affected$ Card.ChosenType | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ The next spell you cast this turn of the chosen type can be cast without paying its mana cost. +SVar:CastTrig:Mode$ SpellCast | ValidCard$ Card.ChosenType | ValidActivatingPlayer$ You | Execute$ ExileSelf | Static$ True +SVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +Oracle:Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.\n{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/e/ezuris_predation.txt b/forge-gui/res/cardsfolder/e/ezuris_predation.txt index 7565fb1038f..28dd75055f7 100644 --- a/forge-gui/res/cardsfolder/e/ezuris_predation.txt +++ b/forge-gui/res/cardsfolder/e/ezuris_predation.txt @@ -1,9 +1,9 @@ Name:Ezuri's Predation ManaCost:5 G G G Types:Sorcery -A:SP$ RepeatEach | Cost$ 5 G G G | RepeatCards$ Creature.OppCtrl | ChooseOrder$ True | UseImprinted$ True | RepeatSubAbility$ DBToken | ChangeZoneTable$ True | SpellDescription$ For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those Beasts fights a different one of those creatures. +A:SP$ RepeatEach | RepeatCards$ Creature.OppCtrl | ChooseOrder$ True | UseImprinted$ True | RepeatSubAbility$ DBToken | ChangeZoneTable$ True | SpellDescription$ For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those Beasts fights a different one of those creatures. SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_4_4_phyrexian_beast | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBFight -SVar:DBFight:DB$ Fight | Defined$ Imprinted | ExtraDefined$ Remembered | SubAbility$ DBCleanup +SVar:DBFight:DB$ Fight | Defined$ Imprinted & Remembered | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:NeedsToPlay:Creature.OppCtrl+powerLE3 Oracle:For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those Beasts fights a different one of those creatures. diff --git a/forge-gui/res/cardsfolder/f/fable_of_the_mirror_breaker_reflection_of_kiki_jiki.txt b/forge-gui/res/cardsfolder/f/fable_of_the_mirror_breaker_reflection_of_kiki_jiki.txt index 12befe742d8..ae1567cd9b5 100644 --- a/forge-gui/res/cardsfolder/f/fable_of_the_mirror_breaker_reflection_of_kiki_jiki.txt +++ b/forge-gui/res/cardsfolder/f/fable_of_the_mirror_breaker_reflection_of_kiki_jiki.txt @@ -1,7 +1,7 @@ Name:Fable of the Mirror-Breaker ManaCost:2 R Types:Enchantment Saga -K:Saga:3:DBToken,DBDiscard,DBTransform +K:Chapter:3:DBToken,DBDiscard,DBTransform SVar:DBToken:DB$ Token | TokenScript$ r_2_2_goblin_shaman_treasure | SpellDescription$ Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw | SpellDescription$ You may discard up two cards. If you do, draw that many cards. SVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBCleanup @@ -21,5 +21,5 @@ ManaCost:no cost Colors:red Types:Enchantment Creature Goblin Shaman PT:2/2 -A:AB$ CopyPermanent | Cost$ 1 T | ValidTgts$ Creature.YouCtrl+nonLegendary+Other | TgtPrompt$ Select another target nonlegendary creature you control | AddKeywords$ Haste | AtEOT$ Sacrifice | SpellDescription$ Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. +A:AB$ CopyPermanent | Cost$ 1 T | ValidTgts$ Creature.YouCtrl+nonLegendary+Other | TgtPrompt$ Select another target nonlegendary creature you control | AddKeywords$ Haste | AtEOT$ Sacrifice | AILogic$ Different | SpellDescription$ Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. Oracle:{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. diff --git a/forge-gui/res/cardsfolder/f/fabrication_foundry.txt b/forge-gui/res/cardsfolder/f/fabrication_foundry.txt new file mode 100644 index 00000000000..d67106b223c --- /dev/null +++ b/forge-gui/res/cardsfolder/f/fabrication_foundry.txt @@ -0,0 +1,9 @@ +Name:Fabrication Foundry +ManaCost:1 W +Types:Artifact +A:AB$ Mana | Cost$ T | Produced$ W | RestrictValid$ Spell.Artifact,Activated.Artifact | SpellDescription$ Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. +A:AB$ ChangeZone | Cost$ 2 W T Exile<1+/Artifact.Other+withTotalCMCEQX/other artifacts you control with total mana value X> | Announce$ X | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouOwn+cmcLEX | TgtPrompt$ Select target artifact card with mana value X or less | SorcerySpeed$ True | SpellDescription$ Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. +SVar:X:Count$xPaid +DeckNeeds:Type$Artifact +AI:RemoveDeck:All +Oracle:{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.\n{2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/f/faceless_devourer.txt b/forge-gui/res/cardsfolder/f/faceless_devourer.txt index 81e80285daa..763a58d5d19 100644 --- a/forge-gui/res/cardsfolder/f/faceless_devourer.txt +++ b/forge-gui/res/cardsfolder/f/faceless_devourer.txt @@ -5,7 +5,7 @@ PT:2/1 K:Shadow T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile another target creature with shadow. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control. -SVar:TrigExile:DB$ ChangeZone | TargetMin$ 1 | IsCurse$ True | ValidTgts$ Creature.withShadow+Other | TgtPrompt$ Choose target creature with shadow other than Faceless Devourer. | RememberTargets$ True | ForgetOtherTargets$ True | Origin$ Battlefield | Destination$ Exile +SVar:TrigExile:DB$ ChangeZone | TargetMin$ 1 | IsCurse$ True | ValidTgts$ Creature.withShadow+Other | TgtPrompt$ Select another target creature with shadow | RememberTargets$ True | ForgetOtherTargets$ True | Origin$ Battlefield | Destination$ Exile SVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield SVar:PlayMain1:TRUE Oracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhen Faceless Devourer enters the battlefield, exile another target creature with shadow.\nWhen Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. diff --git a/forge-gui/res/cardsfolder/f/faceless_one.txt b/forge-gui/res/cardsfolder/f/faceless_one.txt index 8d08562c03e..cbaf4765adb 100644 --- a/forge-gui/res/cardsfolder/f/faceless_one.txt +++ b/forge-gui/res/cardsfolder/f/faceless_one.txt @@ -2,8 +2,7 @@ Name:Faceless One ManaCost:5 Types:Legendary Enchantment Creature Background PT:3/3 -K:If CARDNAME is your commander, choose a color before the game begins. -S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | Affected$ Card.Self | SetColor$ ChosenColor | Description$ CARDNAME is the chosen color. +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | Affected$ Card.Self | SetColor$ ChosenColor | Description$ If CARDNAME is your commander, choose a color before the game begins. CARDNAME is the chosen color. K:Choose a Background AI:RemoveDeck:NonCommander AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/f/fade_away.txt b/forge-gui/res/cardsfolder/f/fade_away.txt index b1a202cd9e4..54b1917526f 100644 --- a/forge-gui/res/cardsfolder/f/fade_away.txt +++ b/forge-gui/res/cardsfolder/f/fade_away.txt @@ -2,7 +2,7 @@ Name:Fade Away ManaCost:2 U Types:Sorcery A:SP$ RepeatEach | Cost$ 2 U | RepeatPlayers$ Player | RepeatSubAbility$ DBRepeatCreature | SpellDescription$ For each creature, its controller sacrifices a permanent unless they pay {1}. -SVar:DBRepeatCreature:DB$ RepeatEach | RepeatCards$ Creature.RememberedPlayerCtrl | Zone$ Battlefield | TargetControls$ True | RepeatSubAbility$ DBSac +SVar:DBRepeatCreature:DB$ RepeatEach | RepeatCards$ Creature.RememberedPlayerCtrl | Zone$ Battlefield | RepeatSubAbility$ DBSac SVar:DBSac:DB$ Sacrifice | Defined$ Player.IsRemembered | SacValid$ Permanent | SacMessage$ permanent | UnlessCost$ 1 | UnlessPayer$ Player.IsRemembered AI:RemoveDeck:All Oracle:For each creature, its controller sacrifices a permanent unless they pay {1}. diff --git a/forge-gui/res/cardsfolder/f/fae_offering.txt b/forge-gui/res/cardsfolder/f/fae_offering.txt index 48e49343f63..9d58efa872d 100644 --- a/forge-gui/res/cardsfolder/f/fae_offering.txt +++ b/forge-gui/res/cardsfolder/f/fae_offering.txt @@ -1,10 +1,8 @@ Name:Fae Offering ManaCost:2 G Types:Enchantment -T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ Z | SVarCompare$ GE2 | Execute$ TrigTokenClue | TriggerDescription$ At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token. -SVar:TrigTokenClue:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_clue_draw | TokenOwner$ You | SubAbility$ TrigTokenFood -SVar:TrigTokenFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SubAbility$ TrigTokenTreasure -SVar:TrigTokenTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You +T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ Z | SVarCompare$ GE2 | Execute$ TrigToken | TriggerDescription$ At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_clue_draw,c_a_food_sac,c_a_treasure_sac | TokenOwner$ You SVar:X:Count$ThisTurnCast_Creature.YouCtrl/LimitMax.1 SVar:Y:Count$ThisTurnCast_Card.nonCreature+YouCtrl/LimitMax.1 SVar:Z:SVar$X/Plus.Y diff --git a/forge-gui/res/cardsfolder/f/faerie_bladecrafter.txt b/forge-gui/res/cardsfolder/f/faerie_bladecrafter.txt new file mode 100644 index 00000000000..255ce80c41e --- /dev/null +++ b/forge-gui/res/cardsfolder/f/faerie_bladecrafter.txt @@ -0,0 +1,12 @@ +Name:Faerie Bladecrafter +ManaCost:2 B +Types:Creature Faerie Rogue +PT:2/2 +K:Flying +T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Faerie.YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigLose | TriggerDescription$ When CARDNAME dies, each opponent loses X life and you gain X life, where X is its power. +SVar:TrigLose:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X +SVar:X:TriggeredCard$CardPower +Oracle:Flying\nWhenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.\nWhen Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. diff --git a/forge-gui/res/cardsfolder/f/faerie_dreamthief.txt b/forge-gui/res/cardsfolder/f/faerie_dreamthief.txt new file mode 100644 index 00000000000..5fa07a46411 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/faerie_dreamthief.txt @@ -0,0 +1,11 @@ +Name:Faerie Dreamthief +ManaCost:B +Types:Creature Faerie Warlock +PT:1/1 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +A:AB$ Draw | Cost$ 2 B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life. +SVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 +DeckHas:Ability$Graveyard +Oracle:Flying\nWhen Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/faerie_fencing.txt b/forge-gui/res/cardsfolder/f/faerie_fencing.txt new file mode 100644 index 00000000000..44cd702dacc --- /dev/null +++ b/forge-gui/res/cardsfolder/f/faerie_fencing.txt @@ -0,0 +1,10 @@ +Name:Faerie Fencing +ManaCost:X B +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -XPlus | NumDef$ -XPlus | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell. +SVar:X:Count$xPaid +SVar:XPlus:Count$xPaid/Plus.Y +SVar:Y:Count$Compare FaerieCheck GE1.3.0 +SVar:FaerieCheck:Count$LastStateBattlefieldWithFallback Faerie.YouCtrl +DeckHints:Type$Faerie +Oracle:Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/faerie_slumber_party.txt b/forge-gui/res/cardsfolder/f/faerie_slumber_party.txt new file mode 100644 index 00000000000..7d15c820d59 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/faerie_slumber_party.txt @@ -0,0 +1,11 @@ +Name:Faerie Slumber Party +ManaCost:4 U U +Types:Sorcery +A:SP$ ChangeZoneAll | ChangeType$ Creature | Origin$ Battlefield | Destination$ Hand | RememberLKI$ True | SubAbility$ DBToken | SpellDescription$ Return all creatures to their owners' hands. +SVar:DBToken:DB$ Token | TokenAmount$ Y | TokenScript$ u_1_1_faerie_flying_blockflying | TokenOwner$ You | SubAbility$ DBCleanup | SpellDescription$ For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying." +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:Y:SVar$X/Times.2 +SVar:X:PlayerCountRememberedController$HasPropertyOpponent +DeckHas:Ability$Token & Type$Faerie +DeckHints:Type$Faerie +Oracle:Return all creatures to their owners' hands.\nFor each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/faiths_shield.txt b/forge-gui/res/cardsfolder/f/faiths_shield.txt index 7dee8eb86dc..017efd81d98 100644 --- a/forge-gui/res/cardsfolder/f/faiths_shield.txt +++ b/forge-gui/res/cardsfolder/f/faiths_shield.txt @@ -1,9 +1,8 @@ Name:Faith's Shield ManaCost:W Types:Instant -A:SP$ Protection | Cost$ W | CheckSVar$ FatefulHour | SVarCompare$ GT5 | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target permanent you control gains protection from the color of your choice until end of turn. -A:SP$ ChooseColor | Cost$ W | CheckSVar$ FatefulHour | SVarCompare$ LE5 | Defined$ You | AILogic$ MostProminentAttackers | SubAbility$ DBProtection | SpellDescription$ Fateful Hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. -SVar:DBProtection:DB$ ProtectionAll | ValidCards$ Permanent.YouCtrl | ValidPlayers$ You | Gains$ ChosenColor +A:SP$ Protection | Cost$ W | ConditionCheckSVar$ FatefulHour | ConditionSVarCompare$ GT5 | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Gains$ Choice | Choices$ AnyColor | SubAbility$ DBProtection | SpellDescription$ Target permanent you control gains protection from the color of your choice until end of turn. +SVar:DBProtection:DB$ ProtectionAll | ValidCards$ Permanent.YouCtrl | ValidPlayers$ You | Gains$ Choice | Choices$ AnyColor | ConditionCheckSVar$ FatefulHour | ConditionSVarCompare$ LE5 SVar:FatefulHour:Count$YourLifeTotal AI:RemoveDeck:All Oracle:Target permanent you control gains protection from the color of your choice until end of turn.\nFateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. diff --git a/forge-gui/res/cardsfolder/f/fall_of_gil_galad.txt b/forge-gui/res/cardsfolder/f/fall_of_gil_galad.txt index 909da994f21..7843f7f949f 100644 --- a/forge-gui/res/cardsfolder/f/fall_of_gil_galad.txt +++ b/forge-gui/res/cardsfolder/f/fall_of_gil_galad.txt @@ -1,7 +1,7 @@ Name:Fall of Gil-galad ManaCost:1 G Types:Enchantment Saga -K:Saga:3:DBScry,DBPutCounter,DBAnimate +K:Chapter:3:DBScry,DBPutCounter,DBAnimate SVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2. SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on target creature you control. SVar:DBAnimate:DB$ Animate | SubAbility$ DBFight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Triggers$ DiesTrig | SpellDescription$ Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. diff --git a/forge-gui/res/cardsfolder/f/fall_of_the_impostor.txt b/forge-gui/res/cardsfolder/f/fall_of_the_impostor.txt index b41b596b104..055b7cb7158 100644 --- a/forge-gui/res/cardsfolder/f/fall_of_the_impostor.txt +++ b/forge-gui/res/cardsfolder/f/fall_of_the_impostor.txt @@ -1,7 +1,7 @@ Name:Fall of the Impostor ManaCost:1 G W Types:Enchantment Saga -K:Saga:3:DBPutCounter,DBPutCounter,DBExileGreatest +K:Chapter:3:DBPutCounter,DBPutCounter,DBExileGreatest SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 1 | SpellDescription$ Put a +1/+1 counter on up to one target creature. SVar:DBExileGreatest:DB$ Pump | ValidTgts$ Player.Opponent | RememberTargets$ True | SubAbility$ DBChooseExiled | IsCurse$ True | SpellDescription$ Exile a creature with the greatest power among creatures target opponent controls. SVar:DBChooseExiled:DB$ ChooseCard | Choices$ Creature.greatestPowerControlledByRemembered | MinAmount$ 1 | Amount$ 1 | Mandatory$ True | ChoiceZone$ Battlefield | SubAbility$ DBChangeZone diff --git a/forge-gui/res/cardsfolder/f/fall_of_the_thran.txt b/forge-gui/res/cardsfolder/f/fall_of_the_thran.txt index d15e766e0f5..eba120706b1 100644 --- a/forge-gui/res/cardsfolder/f/fall_of_the_thran.txt +++ b/forge-gui/res/cardsfolder/f/fall_of_the_thran.txt @@ -1,7 +1,7 @@ Name:Fall of the Thran ManaCost:5 W Types:Enchantment Saga -K:Saga:3:DBDestroyAll,DBRepeatEach,DBRepeatEach +K:Chapter:3:DBDestroyAll,DBRepeatEach,DBRepeatEach SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Land | SpellDescription$ Destroy all lands. SVar:DBRepeatEach:DB$ RepeatEach | RepeatSubAbility$ DBChangeZone | RepeatPlayers$ Player | SpellDescription$ Each player returns two land cards from their graveyard to the battlefield. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Land.RememberedPlayerCtrl | DefinedPlayer$ Player.IsRemembered | Chooser$ Player.IsRemembered | ChangeNum$ 2 | Hidden$ True | Mandatory$ True diff --git a/forge-gui/res/cardsfolder/f/fallaji_antiquarian.txt b/forge-gui/res/cardsfolder/f/fallaji_antiquarian.txt index 362fa58995c..3bbd8e58209 100644 --- a/forge-gui/res/cardsfolder/f/fallaji_antiquarian.txt +++ b/forge-gui/res/cardsfolder/f/fallaji_antiquarian.txt @@ -4,9 +4,8 @@ Types:Creature Human Artificer PT:2/4 K:Haste T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}. -SVar:TrigConjure:DB$ MakeCard | Conjure$ True | TgtPrompt$ Select another target nontoken creature or artifact | DefinedName$ Targeted | ValidTgts$ Creature.YouCtrl+Other+nonToken,Artifact.YouCtrl+Other+nonToken | Zone$ Graveyard | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualUnearth | RememberObjects$ Remembered | Name$ Fallaji Antiquarian's perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualUnearth:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Unearth:2 R | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains unearth {1}{R}. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | TgtPrompt$ Select another target nontoken creature or artifact you control | DefinedName$ Targeted | ValidTgts$ Creature.YouCtrl+Other+nonToken,Artifact.YouCtrl+Other+nonToken | Zone$ Graveyard | RememberMade$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ Remembered | PumpZone$ Graveyard | KW$ Unearth:2 R | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Graveyard DeckHints:Type$Artifact diff --git a/forge-gui/res/cardsfolder/f/fallaji_dragon_engine.txt b/forge-gui/res/cardsfolder/f/fallaji_dragon_engine.txt index 2f36d2df396..890c94dbf8e 100644 --- a/forge-gui/res/cardsfolder/f/fallaji_dragon_engine.txt +++ b/forge-gui/res/cardsfolder/f/fallaji_dragon_engine.txt @@ -6,4 +6,4 @@ K:Prototype:2 R:1:3 K:Flying A:AB$ Pump | Cost$ 2 | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. DeckHints:Color$Red -Oracle:Flying\n{2}: Fallaji Dragon Engine gets +1/+0 until end of turn. \ No newline at end of file +Oracle:Prototype {2}{R} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nFlying\n{2}: Fallaji Dragon Engine gets +1/+0 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/fallaji_wayfarer.txt b/forge-gui/res/cardsfolder/f/fallaji_wayfarer.txt index 61309157266..c849cf65f85 100644 --- a/forge-gui/res/cardsfolder/f/fallaji_wayfarer.txt +++ b/forge-gui/res/cardsfolder/f/fallaji_wayfarer.txt @@ -3,7 +3,7 @@ ManaCost:2 G Types:Creature Human Scout PT:2/4 S:Mode$ Continuous | EffectZone$ All | Affected$ Card.Self | CharacteristicDefining$ False | SetColor$ All | Description$ CARDNAME is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) -S:Mode$ Continuous | Affected$ Card.YouCtrl+MultiColor| AffectedZone$ Stack | AddKeyword$ Convoke | Description$ Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.) +S:Mode$ Continuous | Affected$ Card.YouCtrl+MultiColor | AffectedZone$ Stack | AddKeyword$ Convoke | Description$ Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.) AI:RemoveDeck:Random SVar:BuffedBy:Card.MultiColor Oracle:Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)\nMulticolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.) diff --git a/forge-gui/res/cardsfolder/f/fallen_cleric.txt b/forge-gui/res/cardsfolder/f/fallen_cleric.txt index 5ea31425274..f2fd5190b32 100644 --- a/forge-gui/res/cardsfolder/f/fallen_cleric.txt +++ b/forge-gui/res/cardsfolder/f/fallen_cleric.txt @@ -2,6 +2,6 @@ Name:Fallen Cleric ManaCost:4 B Types:Creature Zombie Cleric PT:4/2 -K:Protection from Clerics +K:Protection:Cleric K:Morph:4 B Oracle:Protection from Clerics\nMorph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) diff --git a/forge-gui/res/cardsfolder/f/false_dawn.txt b/forge-gui/res/cardsfolder/f/false_dawn.txt index fe597a81703..cf6dcf97507 100644 --- a/forge-gui/res/cardsfolder/f/false_dawn.txt +++ b/forge-gui/res/cardsfolder/f/false_dawn.txt @@ -3,8 +3,8 @@ ManaCost:1 W Types:Sorcery A:SP$ Effect | Cost$ 1 W | ReplacementEffects$ FDRep | StaticAbilities$ FDManaConvertion | SubAbility$ DBDraw | SpellDescription$ Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. SVar:DBDraw:DB$ Draw | NumCards$ 1 -SVar:FDRep:Event$ ProduceMana | ActiveZones$ Command | ValidSA$ SpellAbility.YouCtrl | ReplaceWith$ ProduceW | Description$ Spells and abilities you control that would add colored mana add that much white mana instead. +SVar:FDRep:Event$ ProduceMana | ValidSA$ SpellAbility.YouCtrl | ReplaceWith$ ProduceW | Description$ Spells and abilities you control that would add colored mana add that much white mana instead. SVar:ProduceW:DB$ ReplaceMana | ReplaceColor$ White -SVar:FDManaConvertion:Mode$ Continuous | EffectZone$ Command | Affected$ You | ManaConversion$ White->AnyColor | Description$ You may spend white mana as though it were mana of any color. +SVar:FDManaConvertion:Mode$ ManaConvert | ValidPlayer$ You | ManaConversion$ White->AnyColor | Description$ You may spend white mana as though it were mana of any color. AI:RemoveDeck:All Oracle:Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.\nDraw a card. diff --git a/forge-gui/res/cardsfolder/f/family_reunion.txt b/forge-gui/res/cardsfolder/f/family_reunion.txt new file mode 100644 index 00000000000..957749a3de6 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/family_reunion.txt @@ -0,0 +1,7 @@ +Name:Family Reunion +ManaCost:1 W +Types:Instant +A:SP$ Charm | Choices$ DBPump,DBHexproof +SVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ Creatures you control get +1/+1 until end of turn. +SVar:DBHexproof:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Hexproof | SpellDescription$ Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) +Oracle:Choose one —\n• Creatures you control get +1/+1 until end of turn.\n• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/fanatical_offering.txt b/forge-gui/res/cardsfolder/f/fanatical_offering.txt new file mode 100644 index 00000000000..f6173d946e5 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/fanatical_offering.txt @@ -0,0 +1,7 @@ +Name:Fanatical Offering +ManaCost:1 B +Types:Instant +A:SP$ Draw | Cost$ 1 B Sac<1/Artifact;Creature/artifact or creature> | NumCards$ 2 | SubAbility$ DBToken | SpellDescription$ Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_map_sac_explore | TokenOwner$ You +DeckHas:Ability$Sacrifice|Token & Type$Artifact|Map +Oracle:As an additional cost to cast this spell, sacrifice an artifact or creature.\nDraw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/faramir_field_commander.txt b/forge-gui/res/cardsfolder/f/faramir_field_commander.txt index ce7445e226a..502d8e9c1e9 100644 --- a/forge-gui/res/cardsfolder/f/faramir_field_commander.txt +++ b/forge-gui/res/cardsfolder/f/faramir_field_commander.txt @@ -1,11 +1,11 @@ -Name:Faramir, Field Commander -ManaCost:3 W -Types:Legendary Creature Human Soldier -PT:3/3 -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, if a creature died under your control this turn, draw a card. -T:Mode$ RingTemptsYou | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever the Ring tempts you, if you chose a creature other than CARDNAME as your Ring-bearer, create a 1/1 white Human Soldier creature token. -SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You -SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl -SVar:TrigDraw:DB$ Draw | NumCards$ 1 -DeckHas:Ability$Token -Oracle:At the beginning of your end step, if a creature died under your control this turn, draw a card.\nWhenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. +Name:Faramir, Field Commander +ManaCost:3 W +Types:Legendary Creature Human Soldier +PT:3/3 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, if a creature died under your control this turn, draw a card. +T:Mode$ RingTemptsYou | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever the Ring tempts you, if you chose a creature other than CARDNAME as your Ring-bearer, create a 1/1 white Human Soldier creature token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You +SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl +SVar:TrigDraw:DB$ Draw | NumCards$ 1 +DeckHas:Ability$Token +Oracle:At the beginning of your end step, if a creature died under your control this turn, draw a card.\nWhenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. diff --git a/forge-gui/res/cardsfolder/f/faramir_prince_of_ithilien.txt b/forge-gui/res/cardsfolder/f/faramir_prince_of_ithilien.txt index 1a3bb5329f5..70b7f84d840 100644 --- a/forge-gui/res/cardsfolder/f/faramir_prince_of_ithilien.txt +++ b/forge-gui/res/cardsfolder/f/faramir_prince_of_ithilien.txt @@ -7,7 +7,7 @@ SVar:TrigChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | SubAbil SVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.IsTriggerRemembered | RememberObjects$ ChosenPlayer | SubAbility$ DBCleanup | Execute$ TrigBranch | TriggerDescription$ At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE1 | TrueSubAbility$ DBToken | FalseSubAbility$ DBDraw SVar:DBDraw:DB$ Draw -SVar:DBToken:DB$ Token | TokenScript$ w_1_1_human_soldier | TokenAmount$ 3 +SVar:DBToken:DB$ Token | TokenScript$ w_1_1_human_soldier | TokenAmount$ 3 SVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True SVar:X:PlayerCountDefinedTriggeredPlayer$HasPropertyattackedYouTheirCurrentTurn AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/f/farid_enterprising_salvager.txt b/forge-gui/res/cardsfolder/f/farid_enterprising_salvager.txt index 2e99c7a10dc..de9fc209711 100644 --- a/forge-gui/res/cardsfolder/f/farid_enterprising_salvager.txt +++ b/forge-gui/res/cardsfolder/f/farid_enterprising_salvager.txt @@ -3,7 +3,7 @@ ManaCost:2 R Types:Legendary Creature Human Soldier PT:3/3 T:Mode$ ChangesZone | ValidCard$ Artifact.nonToken+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap. -SVar:TrigToken:DB$ Token | TokenScript$ scrap +SVar:TrigToken:DB$ Token | TokenScript$ scrap A:AB$ Charm | Cost$ 1 R Sac<1/Artifact> | Choices$ DBCounter,DBGoad,DBLoot | CharmNum$ 1 SVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on NICKNAME. It gains menace until end of turn. SVar:DBPump:DB$ Pump | Defined$ Self | KW$ Menace @@ -11,6 +11,6 @@ SVar:DBGoad:DB$ Goad | ValidTgts$ Creature | SpellDescription$ Goad target creat SVar:DBLoot:DB$ Discard | Mode$ TgtChoose | SubAbility$ DBDraw | SpellDescription$ Discard a card, then draw a card. SVar:DBDraw:DB$ Draw SVar:AIPreference:SacCost$Artifact.token -DeckHints:Type$Artifact +DeckHints:Type$Artifact DeckHas:Ability$Discard|Token|Counters & Type$Artifact & Keyword$Menace Oracle:Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.\n{1}{R}, Sacrifice an artifact: Choose one —\n• Put a +1/+1 counter on Farid. It gains menace until end of turn.\n• Goad target creature.\n• Discard a card, then draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/farsight_ritual.txt b/forge-gui/res/cardsfolder/f/farsight_ritual.txt new file mode 100644 index 00000000000..306deacb0f8 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/farsight_ritual.txt @@ -0,0 +1,9 @@ +Name:Farsight Ritual +ManaCost:2 U U +Types:Instant +K:Bargain +A:SP$ Dig | DigNum$ X | ChangeNum$ 2 | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order. +SVar:X:Count$Bargained.8.4 +DeckHints:Type$Artifact|Enchantment & Ability$Token +DeckHas:Ability$Sacrifice +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nLook at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/fatal_lore.txt b/forge-gui/res/cardsfolder/f/fatal_lore.txt index fd86a53e4d7..d50dc94130a 100644 --- a/forge-gui/res/cardsfolder/f/fatal_lore.txt +++ b/forge-gui/res/cardsfolder/f/fatal_lore.txt @@ -3,7 +3,7 @@ ManaCost:2 B B Types:Sorcery A:SP$ Charm | Cost$ 2 B B | Chooser$ Opponent | Choices$ DrawThree,DestroyAndDraw SVar:DrawThree:DB$ Draw | NumCards$ 3 | Defined$ You | SpellDescription$ You draw three cards. -SVar:DestroyAndDraw:DB$ Destroy | ValidTgts$ Creature.ChosenCtrl | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 2 | NoRegen$ True | SpellDescription$ You destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. | SubAbility$ ChooserDraws -SVar:ChooserDraws:DB$ Draw | NumCards$ 3 | Defined$ ChosenPlayer | UpTo$ True +SVar:DestroyAndDraw:DB$ Destroy | ValidTgts$ Creature.ControlledBy ChoosingPlayer | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 2 | NoRegen$ True | SpellDescription$ You destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. | SubAbility$ ChooserDraws +SVar:ChooserDraws:DB$ Draw | NumCards$ 3 | Defined$ ChoosingPlayer | UpTo$ True AI:RemoveDeck:All Oracle:An opponent chooses one —\n• You draw three cards.\n• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards. diff --git a/forge-gui/res/cardsfolder/f/fathom_fleet_swordjack.txt b/forge-gui/res/cardsfolder/f/fathom_fleet_swordjack.txt index 8c18bbd76c7..cedfa1b3ff7 100644 --- a/forge-gui/res/cardsfolder/f/fathom_fleet_swordjack.txt +++ b/forge-gui/res/cardsfolder/f/fathom_fleet_swordjack.txt @@ -4,7 +4,7 @@ Types:Creature Orc Pirate PT:4/3 K:Encore:5 R T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. -SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredDefender | NumDmg$ X +SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & Valid Planeswalker.TriggeredDefender | NumDmg$ X SVar:X:Count$Valid Artifact.YouCtrl SVar:HasAttackEffect:TRUE DeckNeeds:Type$Artifact diff --git a/forge-gui/res/cardsfolder/f/faunsbane_troll.txt b/forge-gui/res/cardsfolder/f/faunsbane_troll.txt new file mode 100644 index 00000000000..cbbbacdc19c --- /dev/null +++ b/forge-gui/res/cardsfolder/f/faunsbane_troll.txt @@ -0,0 +1,9 @@ +Name:Faunsbane Troll +ManaCost:2 B G +Types:Creature Troll +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_monster | AttachedTo$ Self +A:AB$ Fight | Defined$ Self | Cost$ Sac<1/Aura.Attached> | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | ReplaceDyingDefined$ Targeted | SorcerySpeed$ True | SpellDescription$ CARDNAME fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery. +DeckHas:Ability$Token|Sacrifice & Type$Aura|Enchantment|Role +Oracle:When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)\n{1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/fblthp_the_lost.txt b/forge-gui/res/cardsfolder/f/fblthp_the_lost.txt index efd7874de7c..94c5fd5dee9 100644 --- a/forge-gui/res/cardsfolder/f/fblthp_the_lost.txt +++ b/forge-gui/res/cardsfolder/f/fblthp_the_lost.txt @@ -2,7 +2,7 @@ Name:Fblthp, the Lost ManaCost:1 U Types:Legendary Creature Homunculus PT:1/1 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDraw | TriggerDescription$ Whenever CARDNAME enters the battlefield, draw a card. If it enters from your library or was cast from your library, draw two cards instead. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. If it enters from your library or was cast from your library, draw two cards instead. SVar:DBDraw:DB$ Draw | NumCards$ DrawNum SVar:DrawNum:SVar$LibNum1/LimitMax.2 SVar:LibNum1:Count$wasCastFromYourLibrary.2.1/Plus.LibNum2 diff --git a/forge-gui/res/cardsfolder/f/fear_fire_foes.txt b/forge-gui/res/cardsfolder/f/fear_fire_foes.txt index 24d734e1aff..3ba2c61047f 100644 --- a/forge-gui/res/cardsfolder/f/fear_fire_foes.txt +++ b/forge-gui/res/cardsfolder/f/fear_fire_foes.txt @@ -2,7 +2,7 @@ Name:Fear, Fire, Foes! ManaCost:X R Types:Sorcery A:SP$ Effect | StaticAbilities$ STCantPrevent | AILogic$ Burn | SubAbility$ DBDealDamage | SpellDescription$ Damage can't be prevented this turn. CARDNAME deals X damage to target creature and 1 damage to each other creature with the same controller. -SVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ X | DamageMap$ True | SubAbility$ DBDamageAll +SVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ X | DamageMap$ True | SubAbility$ DBDamageAll SVar:DBDamageAll:DB$ DamageAll | ValidCards$ Creature.NotDefinedTargeted+ControlledBy TargetedController | NumDmg$ 1 | SubAbility$ DBDamageResolve SVar:DBDamageResolve:DB$ DamageResolve SVar:STCantPrevent:Mode$ CantPreventDamage | EffectZone$ Command | Description$ Damage can't be prevented this turn. diff --git a/forge-gui/res/cardsfolder/f/fearless_skald.txt b/forge-gui/res/cardsfolder/f/fearless_skald.txt index 07431895a95..1d20e3bf006 100644 --- a/forge-gui/res/cardsfolder/f/fearless_skald.txt +++ b/forge-gui/res/cardsfolder/f/fearless_skald.txt @@ -6,4 +6,4 @@ K:Backup:1:BackupAbility SVar:BackupAbility:DB$ Pump | KW$ Double Strike K:Double Strike DeckHas:Ability$Counters -Oracle:Backup 1 (When this creature enters the battlefield, put a + 1/+ 1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nDouble strike +Oracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nDouble strike diff --git a/forge-gui/res/cardsfolder/f/fearsome_whelp.txt b/forge-gui/res/cardsfolder/f/fearsome_whelp.txt index 4da42ba4aec..f08fb9e3d9a 100644 --- a/forge-gui/res/cardsfolder/f/fearsome_whelp.txt +++ b/forge-gui/res/cardsfolder/f/fearsome_whelp.txt @@ -4,11 +4,8 @@ Types:Creature Dragon PT:1/1 K:Flying K:Haste -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ At the beginning of your upkeep, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." -SVar:TrigEffect:DB$ Effect | RememberObjects$ ValidHand Dragon.YouOwn | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Fearsome Whelp's Perpetual Effect -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddStaticAbility$ DragonReduceCost | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ At the beginning of your upkeep, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." +SVar:TrigAnimate:DB$ AnimateAll | ValidCards$ Dragon.YouOwn | Zone$ Hand | staticAbilities$ DragonReduceCost | Duration$ Perpetual SVar:DragonReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember DeckHints:Type$Dragon Oracle:Flying, haste\nAt the beginning of your upkeep, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." diff --git a/forge-gui/res/cardsfolder/f/feed_the_cauldron.txt b/forge-gui/res/cardsfolder/f/feed_the_cauldron.txt new file mode 100644 index 00000000000..108ee3e7acc --- /dev/null +++ b/forge-gui/res/cardsfolder/f/feed_the_cauldron.txt @@ -0,0 +1,7 @@ +Name:Feed the Cauldron +ManaCost:2 B +Types:Instant +A:SP$ Destroy | ValidTgts$ Creature.cmcLE3 | TgtPrompt$ Select target creature with mana value 3 or less | SubAbility$ DBFood | SpellDescription$ Destroy target creature with mana value 3 or less. +SVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | ConditionPlayerTurn$ True | SpellDescription$ If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +DeckHas:Ability$Token & Type$Artifact|Food +Oracle:Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/feline_sovereign.txt b/forge-gui/res/cardsfolder/f/feline_sovereign.txt index ebd756a9778..5ab9a0d2a6e 100644 --- a/forge-gui/res/cardsfolder/f/feline_sovereign.txt +++ b/forge-gui/res/cardsfolder/f/feline_sovereign.txt @@ -2,7 +2,7 @@ Name:Feline Sovereign ManaCost:2 G Types:Creature Cat PT:2/3 -S:Mode$ Continuous | Affected$ Cat.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Protection from Dogs | Description$ Other Cats you control get +1/+1 and have protection from Dogs. +S:Mode$ Continuous | Affected$ Cat.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Protection:Dog | Description$ Other Cats you control get +1/+1 and have protection from Dogs. T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Cat+YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. SVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Enchantment | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select up to one target artifact or enchantment that player controls SVar:PlayMain1:TRUE diff --git a/forge-gui/res/cardsfolder/f/fell_beast_of_mordor.txt b/forge-gui/res/cardsfolder/f/fell_beast_of_mordor.txt new file mode 100644 index 00000000000..3bd86ddb45d --- /dev/null +++ b/forge-gui/res/cardsfolder/f/fell_beast_of_mordor.txt @@ -0,0 +1,15 @@ +Name:Fell Beast of Mordor +ManaCost:2 B B +Types:Creature Drake Beast +PT:3/3 +K:Flying +K:Devour:1 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it. +T:Mode$ Attacks | ValidCard$ Card.Self | Secondary$ True | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it. +SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ X | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | Defined$ You +SVar:X:Count$CardCounters.P1P1 +DeckHas:Ability$Sacrifice|Counters|LifeGain +DeckHints:Ability$Counters +SVar:HasAttackEffect:TRUE +Oracle:Flying\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nWhenever Fell Beast of Mordor enters the battlefield or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/fell_beasts_shriek.txt b/forge-gui/res/cardsfolder/f/fell_beasts_shriek.txt new file mode 100644 index 00000000000..887c84c23ae --- /dev/null +++ b/forge-gui/res/cardsfolder/f/fell_beasts_shriek.txt @@ -0,0 +1,11 @@ +Name:Fell Beast's Shriek +ManaCost:U R +Types:Sorcery +K:Splice:Instant,Sorcery:2 U R +A:SP$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChoose | SubAbility$ DBTapAll | SpellDescription$ Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +SVar:DBChoose:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Creature.RememberedPlayerCtrl | Mandatory$ True | RememberChosen$ True +SVar:DBTapAll:DB$ TapAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBGoad +SVar:DBGoad:DB$ Goad | Defined$ Remembered | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHints:Type$Instant|Sorcery +Oracle:Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)\nSplice onto instant or sorcery {2}{U}{R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/fell_horseman_deathly_ride.txt b/forge-gui/res/cardsfolder/f/fell_horseman_deathly_ride.txt new file mode 100644 index 00000000000..d40c9143885 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/fell_horseman_deathly_ride.txt @@ -0,0 +1,18 @@ +Name:Fell Horseman +ManaCost:3 B +Types:Creature Zombie Knight +PT:3/3 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Whenever CARDNAME dies, put it on the bottom of its owner's library. +SVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 +DeckHints:Type$Adventure +DeckHas:Ability$Graveyard +AlternateMode:Adventure +Oracle:When Fell Horseman dies, put it on the bottom of its owner's library. + +ALTERNATE + +Name:Deathly Ride +ManaCost:1 B +Types:Sorcery Adventure +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) +Oracle:Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) diff --git a/forge-gui/res/cardsfolder/f/feral_encounter.txt b/forge-gui/res/cardsfolder/f/feral_encounter.txt new file mode 100644 index 00000000000..561ce825f1c --- /dev/null +++ b/forge-gui/res/cardsfolder/f/feral_encounter.txt @@ -0,0 +1,13 @@ +Name:Feral Encounter +ManaCost:G G +Types:Sorcery +A:SP$ Dig | Defined$ You | DigNum$ 5 | Optional$ True | ChangeValid$ Creature | DestinationZone$ Exile | RememberChanged$ True | ForceRevealToController$ True | RestRandomOrder$ True | SubAbility$ DBMayPlay | SpellDescription$ Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control. +SVar:DBMayPlay:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | ExileOnMoved$ Exile | SubAbility$ DBDelayTrig +SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ You may cast the exiled card this turn. +SVar:DBDelayTrig:DB$ DelayedTrigger | ThisTurn$ True | Mode$ Phase | Phase$ BeginCombat | Execute$ TrigFight | SubAbility$ DBCleanup | TriggerDescription$ At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control. +SVar:TrigFight:DB$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ None +SVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | TargetMin$ 0 | TargetMax$ 1 | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ X | DamageSource$ ParentTarget +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:ParentTargeted$CardPower +SVar:PlayMain1:ALWAYS +Oracle:Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control. diff --git a/forge-gui/res/cardsfolder/f/ferocious_werefox_guard_change.txt b/forge-gui/res/cardsfolder/f/ferocious_werefox_guard_change.txt new file mode 100644 index 00000000000..e04ca9570ce --- /dev/null +++ b/forge-gui/res/cardsfolder/f/ferocious_werefox_guard_change.txt @@ -0,0 +1,16 @@ +Name:Ferocious Werefox +ManaCost:3 G +Types:Creature Elf Fox Warrior +PT:4/3 +K:Trample +DeckHas:Ability$Token & Type$Aura|Enchantment|Role +AlternateMode:Adventure +Oracle:Trample + +ALTERNATE + +Name:Guard Change +ManaCost:1 G +Types:Instant Adventure +A:SP$ Token | TokenAmount$ 1 | TokenScript$ role_monster | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.) +Oracle:Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.) diff --git a/forge-gui/res/cardsfolder/f/fertilids_favor.txt b/forge-gui/res/cardsfolder/f/fertilids_favor.txt index eff35be2765..a0b2a0c1313 100644 --- a/forge-gui/res/cardsfolder/f/fertilids_favor.txt +++ b/forge-gui/res/cardsfolder/f/fertilids_favor.txt @@ -2,6 +2,6 @@ Name:Fertilid's Favor ManaCost:3 G Types:Instant A:SP$ ChangeZone | ValidTgts$ Player | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBCounter | Chooser$ Targeted | SpellDescription$ Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature. -SVar:DBCounter:DB$ PutCounter | ValidTgts$ Creature,Artifact | TgtPrompt$ Select up to one target creature or artifact | TargetMin$ 0 | TargetMax$ 1 | CounterType$ P1P1 | CounterNum$ 2 +SVar:DBCounter:DB$ PutCounter | ValidTgts$ Creature,Artifact | TgtPrompt$ Select up to one target creature or artifact | TargetMin$ 0 | TargetMax$ 1 | CounterType$ P1P1 | CounterNum$ 2 DeckHas:Ability$Counters Oracle:Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/fervent_charge.txt b/forge-gui/res/cardsfolder/f/fervent_charge.txt index f3e7b8128e8..d4ea44e99d6 100644 --- a/forge-gui/res/cardsfolder/f/fervent_charge.txt +++ b/forge-gui/res/cardsfolder/f/fervent_charge.txt @@ -1,5 +1,5 @@ Name:Fervent Charge -ManaCost:1 W B R +ManaCost:1 R W B Types:Enchantment T:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature you control attacks, it gets +2/+2 until end of turn. SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +2 | NumDef$ +2 diff --git a/forge-gui/res/cardsfolder/f/festival.txt b/forge-gui/res/cardsfolder/f/festival.txt index 195dc0a0364..d38859aa9a7 100644 --- a/forge-gui/res/cardsfolder/f/festival.txt +++ b/forge-gui/res/cardsfolder/f/festival.txt @@ -2,7 +2,7 @@ Name:Festival ManaCost:W Types:Instant Text:Cast this spell only during an opponent's upkeep. -A:SP$ Effect | StaticAbilities$ KWPump | OpponentTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Creatures can't attack this turn. -SVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Creatures can't attack this turn. +A:SP$ Effect | StaticAbilities$ CantAttack | OpponentTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Creatures can't attack this turn. +SVar:CantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature | Description$ Creatures can't attack this turn. AI:RemoveDeck:All Oracle:Cast this spell only during an opponent's upkeep.\nCreatures can't attack this turn. diff --git a/forge-gui/res/cardsfolder/f/fierce_invocation.txt b/forge-gui/res/cardsfolder/f/fierce_invocation.txt index 571e627f294..ea425a70c6d 100644 --- a/forge-gui/res/cardsfolder/f/fierce_invocation.txt +++ b/forge-gui/res/cardsfolder/f/fierce_invocation.txt @@ -1,7 +1,7 @@ Name:Fierce Invocation ManaCost:4 R Types:Sorcery -A:SP$ Manifest | Cost$ 4 R | Amount$ 1 | Defined$ TopOfLibrary | RememberManifested$ True | SubAbility$ TrigPutCounter | SpellDescription$ Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +A:SP$ Manifest | RememberManifested$ True | SubAbility$ TrigPutCounter | SpellDescription$ Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) SVar:TrigPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/f/fiery_inscription.txt b/forge-gui/res/cardsfolder/f/fiery_inscription.txt index 67b82a1ec77..ad6ec7264e0 100644 --- a/forge-gui/res/cardsfolder/f/fiery_inscription.txt +++ b/forge-gui/res/cardsfolder/f/fiery_inscription.txt @@ -1,9 +1,9 @@ -Name:Fiery Inscription -ManaCost:2 R -Types:Enchantment -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 2 damage to each opponent. -SVar:TrigDealDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2 -DeckHints:Type$Instant|Sorcery -Oracle:When Fiery Inscription enters the battlefield, the Ring tempts you.\nWhenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. +Name:Fiery Inscription +ManaCost:2 R +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 2 damage to each opponent. +SVar:TrigDealDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2 +DeckHints:Type$Instant|Sorcery +Oracle:When Fiery Inscription enters the battlefield, the Ring tempts you.\nWhenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. diff --git a/forge-gui/res/cardsfolder/f/finale_of_devastation.txt b/forge-gui/res/cardsfolder/f/finale_of_devastation.txt index da1cf29e70a..e4408d1aa2e 100644 --- a/forge-gui/res/cardsfolder/f/finale_of_devastation.txt +++ b/forge-gui/res/cardsfolder/f/finale_of_devastation.txt @@ -1,7 +1,7 @@ Name:Finale of Devastation ManaCost:X G G Types:Sorcery -A:SP$ ChangeZone | Cost$ X G G | ChangeType$ Creature.YouCtrl+cmcLEX | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ShuffleNonMandatory$ True | SubAbility$ DBPump | SpellDescription$ Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. -SVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Haste | NumAtt$ X | NumDef$ X | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 +A:SP$ ChangeZone | ChangeType$ Creature.YouCtrl+cmcLEX | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ShuffleNonMandatory$ True | SubAbility$ DBPump | SpellDescription$ Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. +SVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Haste | NumAtt$ X | NumDef$ X | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | StackDescription$ SpellDescription | SpellDescription$ If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. SVar:X:Count$xPaid Oracle:Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. diff --git a/forge-gui/res/cardsfolder/f/firbolg_flutist.txt b/forge-gui/res/cardsfolder/f/firbolg_flutist.txt index 1a353c39a56..b425bf8b9b6 100644 --- a/forge-gui/res/cardsfolder/f/firbolg_flutist.txt +++ b/forge-gui/res/cardsfolder/f/firbolg_flutist.txt @@ -3,7 +3,7 @@ ManaCost:4 R R Types:Creature Giant Bard PT:4/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Enthralling Performance — When CARDNAME enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -SVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target creature you don't control | ValidTgts$ Creature.YouDontCtrl | LoseControl$ EOT | Untap$ True | AddKWs$ Haste & Myriad +SVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target creature you don't control | ValidTgts$ Creature.YouDontCtrl | LoseControl$ EOT | Untap$ True | AddKWs$ Haste & Myriad SVar:PlayMain1:OPPONENTCREATURES DeckHas:Ability$Token Oracle:Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) diff --git a/forge-gui/res/cardsfolder/f/firemane_commando.txt b/forge-gui/res/cardsfolder/f/firemane_commando.txt index 7776b65f240..f7305edff20 100644 --- a/forge-gui/res/cardsfolder/f/firemane_commando.txt +++ b/forge-gui/res/cardsfolder/f/firemane_commando.txt @@ -3,9 +3,9 @@ ManaCost:3 W Types:Creature Angel Soldier PT:4/3 K:Flying -T:Mode$ AttackersDeclared | Execute$ TrigDraw | IsPresent$ Creature.attacking+YouCtrl | PresentCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures, draw a card. +T:Mode$ AttackersDeclared | Execute$ TrigDraw | ValidAttackers$ Creature | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures, draw a card. SVar:TrigDraw:DB$ Draw -T:Mode$ AttackersDeclared | Execute$ TrigTheyDraw | IsPresent$ Creature.attacking | PresentCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ Player.Other | TriggerDescription$ Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. +T:Mode$ AttackersDeclared | Execute$ TrigTheyDraw | ValidAttackers$ Creature | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | AttackingPlayer$ Player.Other | TriggerDescription$ Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. SVar:TrigTheyDraw:DB$ Draw | Defined$ TriggeredAttackingPlayer | ConditionPresent$ Creature.attackingYou | ConditionCompare$ EQ0 SVar:PlayMain1:TRUE Oracle:Flying\nWhenever you attack with two or more creatures, draw a card.\nWhenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. diff --git a/forge-gui/res/cardsfolder/f/fires_of_invention.txt b/forge-gui/res/cardsfolder/f/fires_of_invention.txt index 039255efd04..81d147cff33 100644 --- a/forge-gui/res/cardsfolder/f/fires_of_invention.txt +++ b/forge-gui/res/cardsfolder/f/fires_of_invention.txt @@ -1,7 +1,7 @@ Name:Fires of Invention ManaCost:3 R Types:Enchantment -S:Mode$ CantBeCast | NonCasterTurn$ True | Caster$ You | Description$ You can cast spells only during your turn and you can cast no more than two spells each turn. +S:Mode$ CantBeCast | Caster$ You.NonActive | Description$ You can cast spells only during your turn and you can cast no more than two spells each turn. S:Mode$ CantBeCast | NumLimitEachTurn$ 2 | Caster$ You | Secondary$ True | Description$ You can cast spells only during your turn and you can cast no more than two spells each turn. S:Mode$ Continuous | Affected$ Card.nonLand+cmcLEX | MayPlay$ True | MayPlayWithoutManaCost$ True | AffectedZone$ Hand,Graveyard,Exile,Command,Library | MayPlayDontGrantZonePermissions$ True | Description$ You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs. SVar:X:Count$Valid Land.YouCtrl diff --git a/forge-gui/res/cardsfolder/f/firjas_retribution.txt b/forge-gui/res/cardsfolder/f/firjas_retribution.txt index 169fe498480..25ed874e700 100644 --- a/forge-gui/res/cardsfolder/f/firjas_retribution.txt +++ b/forge-gui/res/cardsfolder/f/firjas_retribution.txt @@ -1,7 +1,7 @@ Name:Firja's Retribution ManaCost:1 W W B Types:Enchantment Saga -K:Saga:3:TrigAngel,DBAnimateAll,TrigPump +K:Chapter:3:TrigAngel,DBAnimateAll,TrigPump SVar:TrigAngel:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_warrior_flying_vigilance | TokenOwner$ You | SpellDescription$ Create a 4/4 white Angel creature token with flying and vigilance. SVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Angel.YouCtrl | Abilities$ TapDestroy | SpellDescription$ Until the end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature." SVar:TapDestroy:AB$ Destroy | Cost$ T | ValidTgts$ Creature.powerLTX | TgtPrompt$ Select target creature with power less than this creature | SpellDescription$ Destroy target creature with power less than this creature. diff --git a/forge-gui/res/cardsfolder/f/first_little_pig.txt b/forge-gui/res/cardsfolder/f/first_little_pig.txt new file mode 100644 index 00000000000..7e1f04d9c68 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/first_little_pig.txt @@ -0,0 +1,6 @@ +Name:First Little Pig +ManaCost:1 GW +Types:Creature Boar +PT:2/2 +A:AB$ ChangeZone | Cost$ 1 GW | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target artifact or enchantment | ValidTgts$ Artifact,Enchantment | GameActivationLimit$ 1 | SpellDescription$ Exile target artifact or enchantment. Activate only once. +Oracle:{1}{G/W}: Exile target artifact or enchantment. Activate only once. diff --git a/forge-gui/res/cardsfolder/f/first_volley.txt b/forge-gui/res/cardsfolder/f/first_volley.txt index 280ecc91002..a1bc3ec8229 100644 --- a/forge-gui/res/cardsfolder/f/first_volley.txt +++ b/forge-gui/res/cardsfolder/f/first_volley.txt @@ -1,6 +1,7 @@ Name:First Volley ManaCost:1 R Types:Instant Arcane -A:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 1 damage to target creature and 1 damage to that creature's controller. -SVar:DBDealDamage:DB$ DealDamage | NumDmg$ 1 | Defined$ TargetedController +A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | DamageMap$ True | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 1 damage to target creature and 1 damage to that creature's controller. +SVar:DBDealDamage:DB$ DealDamage | NumDmg$ 1 | Defined$ TargetedController | SubAbility$ DBDamageResolve +SVar:DBDamageResolve:DB$ DamageResolve Oracle:First Volley deals 1 damage to target creature and 1 damage to that creature's controller. diff --git a/forge-gui/res/cardsfolder/f/five_hundred_year_diary.txt b/forge-gui/res/cardsfolder/f/five_hundred_year_diary.txt new file mode 100644 index 00000000000..94d50c395f9 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/five_hundred_year_diary.txt @@ -0,0 +1,10 @@ +Name:Five Hundred Year Diary +ManaCost:3 U +Types:Legendary Artifact Clue +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ U | Amount$ X | SpellDescription$ Add {U} for each Clue you control. +SVar:X:Count$Valid Clue.YouCtrl +A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card. +DeckHints:Type$Clue +DeckHas:Ability$Sacrifice +Oracle:Five Hundred Year Diary enters the battlefield tapped.\n{T}: Add {U} for each Clue you control.\n{2}, Sacrifice Five Hundred Year Diary: Draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/fixed_point_in_time.txt b/forge-gui/res/cardsfolder/f/fixed_point_in_time.txt new file mode 100644 index 00000000000..8245ecdb13e --- /dev/null +++ b/forge-gui/res/cardsfolder/f/fixed_point_in_time.txt @@ -0,0 +1,9 @@ +Name:Fixed Point in Time +ManaCost:no cost +Types:Phenomenon +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When you encounter CARDNAME, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.) +SVar:TrigEffect:DB$ Effect | ReplacementEffects$ ReplacePlaneswalk | Duration$ UntilYourNextTurn | SubAbility$ PWAway +SVar:ReplacePlaneswalk:Event$ Planeswalk | ValidCause$ PlanarDie | ReplaceWith$ Chaos | Description$ If a player would planeswalk as a result of rolling the planar die, chaos ensues instead. +SVar:Chaos:DB$ ChaosEnsues +SVar:PWAway:DB$ Planeswalk +Oracle:When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.) diff --git a/forge-gui/res/cardsfolder/f/flame_channeler_embodiment_of_flame.txt b/forge-gui/res/cardsfolder/f/flame_channeler_embodiment_of_flame.txt index 7316c44bd99..c94f91eea23 100644 --- a/forge-gui/res/cardsfolder/f/flame_channeler_embodiment_of_flame.txt +++ b/forge-gui/res/cardsfolder/f/flame_channeler_embodiment_of_flame.txt @@ -2,7 +2,7 @@ Name:Flame Channeler ManaCost:1 R Types:Creature Human Wizard PT:2/2 -T:Mode$ DamageDoneOnce | ValidSource$ Spell.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ When a spell you control deals damage, transform CARDNAME. +T:Mode$ DamageDealtOnce | ValidSource$ Spell.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ When a spell you control deals damage, transform CARDNAME. SVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform AlternateMode:DoubleFaced Oracle:When a spell you control deals damage, transform Flame Channeler. @@ -14,7 +14,7 @@ ManaCost:no cost Colors:red Types:Creature Elemental Wizard PT:3/3 -T:Mode$ DamageDoneOnce | ValidSource$ Spell.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a spell you control deals damage, put a flame counter on CARDNAME. +T:Mode$ DamageDealtOnce | ValidSource$ Spell.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a spell you control deals damage, put a flame counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ FLAME | CounterNum$ 1 A:AB$ Dig | Cost$ 1 SubCounter<1/FLAME> | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | Defined$ You | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. You may play that card this turn. SVar:DBEffect:DB$ Effect | StaticAbilities$ EffSModeContinuous | ExileOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/f/flame_of_anor.txt b/forge-gui/res/cardsfolder/f/flame_of_anor.txt index b292e1d8f5d..f73586139f8 100644 --- a/forge-gui/res/cardsfolder/f/flame_of_anor.txt +++ b/forge-gui/res/cardsfolder/f/flame_of_anor.txt @@ -1,7 +1,7 @@ Name:Flame of Anor ManaCost:1 U R Types:Instant -A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBDraw,DBDestroy,DBDamage | SpellDescription$ Choose one. If you control a Wizard as you cast this spell, you may choose two instead. +A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBDraw,DBDestroy,DBDamage | AdditionalDescription$ . If you control a Wizard as you cast this spell, you may choose two instead. SVar:DBDraw:DB$ Draw | NumCards$ 2 | ValidTgts$ Player | SpellDescription$ Target player draws two cards. SVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target Artifact | SpellDescription$ Destroy target artifact. SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature. diff --git a/forge-gui/res/cardsfolder/f/flames_of_moradin.txt b/forge-gui/res/cardsfolder/f/flames_of_moradin.txt index 3f24cb0a689..325a038389a 100644 --- a/forge-gui/res/cardsfolder/f/flames_of_moradin.txt +++ b/forge-gui/res/cardsfolder/f/flames_of_moradin.txt @@ -1,11 +1,12 @@ Name:Flames of Moradin ManaCost:2 R R Types:Sorcery -A:SP$ Destroy | ValidTgts$ Artifact | TargetMin$ 0 | TargetMax$ 3 | TgtPrompt$ Select up to three target artifacts | SubAbility$ DBConjure -SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ Targeted.nonToken | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualAbility | RememberObjects$ Remembered | Name$ Flames of Moradin's Perpetual Effect | Duration$ Permanent -SVar:PerpetualAbility:Mode$ Continuous | RememberObjects$ Targeted | AddKeyword$ Alternative Cost: R | Affected$ Card.IsRemembered | AddTrigger$ TrigSac | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains "You may pay {R} rather than pay this spell's mana cost" and "at the beginning of your end step, sacrifice this artifact." -SVar:TrigSac:Mode$ Phase | ValidPlayer$ You | Phase$ End of Turn | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ Sacrifice CARDNAME at you end step. +A:SP$ Destroy | ValidTgts$ Artifact | TargetMin$ 0 | TargetMax$ 3 | TgtPrompt$ Select up to three target artifacts | SubAbility$ DBConjure | SpellDescription$ Destroy up to three target artifacts. +SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ Targeted.nonToken | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate | SpellDescription$ Conjure a duplicate of each nontoken artifact destroyed this way into your hand. +SVar:DBAnimate:DB$ Animate | Duration$ Perpetual | Defined$ Remembered | staticAbilities$ PerpAltCost | Triggers$ PhaseTrig | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "at the beginning of your end step, sacrifice this artifact." +SVar:PerpAltCost:Mode$ Continuous | EffectZone$ All | MayPlay$ True | MayPlayAltManaCost$ R | MayPlayDontGrantZonePermissions$ True | Affected$ Card.Self | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ You may pay {R} rather than pay this spell's mana cost. +SVar:PhaseTrig:Mode$ Phase | ValidPlayer$ You | Phase$ End of Turn | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, sacrifice this artifact. SVar:TrigSacrifice:DB$ Sacrifice +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Type$Artifact & Ability$Sacrifice -Oracle:Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "at the beginning of your end step, sacrifice this artifact.". +Oracle:Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "at the beginning of your end step, sacrifice this artifact." diff --git a/forge-gui/res/cardsfolder/f/flaming_fist_duskguard.txt b/forge-gui/res/cardsfolder/f/flaming_fist_duskguard.txt index 0e6027b69a9..e103fd2ca6a 100644 --- a/forge-gui/res/cardsfolder/f/flaming_fist_duskguard.txt +++ b/forge-gui/res/cardsfolder/f/flaming_fist_duskguard.txt @@ -4,7 +4,6 @@ Types:Creature Dwarf Soldier PT:3/1 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When CARDNAME enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0." SVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | ActivationLimit$ 1 | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +1/+0. -SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualPump | Duration$ Permanent | Name$ Flaming Fist Duskguard's Boon's Perpetual Effect -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets +1/+0. +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +1/+0. +SVar:TrigEffect:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | NumAtt$ 1 | Duration$ Perpetual Oracle:When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0." diff --git a/forge-gui/res/cardsfolder/f/flaming_tyrannosaurus.txt b/forge-gui/res/cardsfolder/f/flaming_tyrannosaurus.txt new file mode 100644 index 00000000000..21214d28075 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/flaming_tyrannosaurus.txt @@ -0,0 +1,13 @@ +Name:Flaming Tyrannosaurus +ManaCost:5 R R +Types:Creature Dinosaur +PT:5/5 +K:Menace +T:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, CARDNAME deals 3 damage to any target. Then put a +1/+1 counter on CARDNAME. +SVar:TrigDamage:DB$ DealDamage | NumDmg$ 3 | ValidTgts$ Any | SubAbility$ DBPutCounter +SVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamageDies | TriggerDescription$ When CARDNAME dies, it deals damage equal to its power to each opponent. +SVar:TrigDamageDies:DB$ DealDamage | Defined$ Opponent | NumDmg$ X +SVar:X:TriggeredCard$CardPower +DeckHas:Ability$Counters +Oracle:Menace\nParadox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.\nWhen Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/flash.txt b/forge-gui/res/cardsfolder/f/flash.txt index 4b2ddd374da..a12c7a4cda8 100644 --- a/forge-gui/res/cardsfolder/f/flash.txt +++ b/forge-gui/res/cardsfolder/f/flash.txt @@ -2,7 +2,7 @@ Name:Flash ManaCost:1 U Types:Instant A:SP$ ChangeZone | Cost$ 1 U | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | SubAbility$ DBSac | RememberChanged$ True | SpellDescription$ You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. -SVar:DBSac:DB$ SacrificeAll | Defined$ Remembered | UnlessCost$ DefinedCost_Remembered_Minus2 | UnlessPayer$ You | SubAbility$ DBCleanup +SVar:DBSac:DB$ SacrificeAll | Defined$ Remembered | UnlessCost$ DefinedCost_Remembered_Minus2 | UnlessPayer$ You | UnlessUpTo$ True | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True AI:RemoveDeck:All Oracle:You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. diff --git a/forge-gui/res/cardsfolder/f/flash_conscription.txt b/forge-gui/res/cardsfolder/f/flash_conscription.txt index 2123790c872..41b3fbcbf5a 100644 --- a/forge-gui/res/cardsfolder/f/flash_conscription.txt +++ b/forge-gui/res/cardsfolder/f/flash_conscription.txt @@ -1,7 +1,8 @@ Name:Flash Conscription ManaCost:5 R Types:Instant -A:SP$ GainControl | Cost$ 5 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | AddKWs$ Haste | LoseControl$ EOT | Untap$ True | SubAbility$ DBAnimate | SpellDescription$ Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. +A:SP$ Untap | ValidTgts$ Creature | SubAbility$ DBChange | SpellDescription$ Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. +SVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT | SubAbility$ DBAnimate SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Triggers$ TrigDamage | ConditionManaSpent$ W SVar:TrigDamage:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ GainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature deals combat damage, you gain that much life. SVar:GainLife:DB$ GainLife | LifeAmount$ X diff --git a/forge-gui/res/cardsfolder/f/flatline.txt b/forge-gui/res/cardsfolder/f/flatline.txt new file mode 100644 index 00000000000..a9e5a487b85 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/flatline.txt @@ -0,0 +1,5 @@ +Name:Flatline +ManaCost:2 U +Types:Instant +A:SP$ AnimateAll | ValidCards$ Creature.OppCtrl | Power$ 0 | Toughness$ 1 | IsCurse$ True | SpellDescription$ Creatures your opponents control have base power and toughness 0/1 until end of turn. +Oracle:Creatures your opponents control have base power and toughness 0/1 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/flayer_of_loyalties.txt b/forge-gui/res/cardsfolder/f/flayer_of_loyalties.txt index fef1629fa27..243b2a9bc3b 100644 --- a/forge-gui/res/cardsfolder/f/flayer_of_loyalties.txt +++ b/forge-gui/res/cardsfolder/f/flayer_of_loyalties.txt @@ -2,7 +2,7 @@ Name:Flayer of Loyalties ManaCost:8 C C Types:Creature Eldrazi PT:10/10 -K:Annahilator:2 +K:Annihilator:2 K:Trample T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. SVar:TrigGainControl:DB$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste & Trample & Annihilator:2 | SubAbility$ DBAnimate diff --git a/forge-gui/res/cardsfolder/f/flesh_duplicate.txt b/forge-gui/res/cardsfolder/f/flesh_duplicate.txt new file mode 100644 index 00000000000..01bbd74bbbf --- /dev/null +++ b/forge-gui/res/cardsfolder/f/flesh_duplicate.txt @@ -0,0 +1,7 @@ +Name:Flesh Duplicate +ManaCost:U U +Types:Creature Shapeshifter Rebel +PT:0/0 +K:ETBReplacement:Copy:DBCopy:Optional +SVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddKeywords$ IfNew Vanishing:3 | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +Oracle:You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) diff --git a/forge-gui/res/cardsfolder/f/flick_a_coin.txt b/forge-gui/res/cardsfolder/f/flick_a_coin.txt new file mode 100644 index 00000000000..dca5f051c86 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/flick_a_coin.txt @@ -0,0 +1,8 @@ +Name:Flick a Coin +ManaCost:2 R +Types:Instant +A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 1 | SubAbility$ DBTreasure | SpellDescription$ CARDNAME deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +SVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card. +DeckHas:Ability$Token|LifeGain|Sacrifice & Type$Food +Oracle:Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nDraw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/flickerform.txt b/forge-gui/res/cardsfolder/f/flickerform.txt index bde87878e84..c2e726498aa 100644 --- a/forge-gui/res/cardsfolder/f/flickerform.txt +++ b/forge-gui/res/cardsfolder/f/flickerform.txt @@ -4,7 +4,7 @@ Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AITgts$ Creature.nonToken | AILogic$ Pump A:AB$ Pump | Cost$ 2 W W | Defined$ Enchanted | ImprintCards$ Enchanted | StackDescription$ SpellDescription | SubAbility$ DBRemAura | SpellDescription$ Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. -SVar:DBRemAura:DB$ PumpAll | ValidCards$ Card.IsImprinted,Aura.AttachedTo Creature.IsImprinted | RememberAllPumped$ True | StackDescription$ None | SubAbility$ DBChangeZoneAll +SVar:DBRemAura:DB$ PumpAll | ValidCards$ Card.IsImprinted,Aura.AttachedTo Creature.IsImprinted | RememberPumped$ True | StackDescription$ None | SubAbility$ DBChangeZoneAll SVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ Card.IsRemembered | SubAbility$ DelayedEffect SVar:DelayedEffect:DB$ Effect | Name$ Flickerform Effect | Triggers$ TrigEOT | RememberObjects$ Remembered | ImprintCards$ Imprinted | Duration$ Permanent | SubAbility$ DBCleanup SVar:TrigEOT:Mode$ Phase | Phase$ End of Turn | Execute$ FlickerformReturn | OneOff$ True | TriggerZones$ Command | TriggerDescription$ At the beginning of the next end step, return that card to the battlefield under its owner's control. diff --git a/forge-gui/res/cardsfolder/f/flickering_ward.txt b/forge-gui/res/cardsfolder/f/flickering_ward.txt index ad7534e2a70..ee8085a83b7 100644 --- a/forge-gui/res/cardsfolder/f/flickering_ward.txt +++ b/forge-gui/res/cardsfolder/f/flickering_ward.txt @@ -5,7 +5,7 @@ K:Enchant creature K:ETBReplacement:Other:ChooseColor SVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck A:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:Protection from chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME. A:AB$ ChangeZone | Cost$ W | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand. AI:RemoveDeck:All SVar:ChosenProtection:True diff --git a/forge-gui/res/cardsfolder/f/floating_shield.txt b/forge-gui/res/cardsfolder/f/floating_shield.txt index 7bcefb8f78a..9242a467fcc 100644 --- a/forge-gui/res/cardsfolder/f/floating_shield.txt +++ b/forge-gui/res/cardsfolder/f/floating_shield.txt @@ -5,7 +5,7 @@ K:Enchant creature K:ETBReplacement:Other:ChooseColor SVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:Protection from chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME. A:AB$ Protection | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ ChosenColor | SpellDescription$ Target creature gains protection from the chosen color until end of turn. AI:RemoveDeck:All SVar:ChosenProtection:True diff --git a/forge-gui/res/cardsfolder/f/flooded_woodlands.txt b/forge-gui/res/cardsfolder/f/flooded_woodlands.txt index db77eede56e..83bd2fbebf6 100644 --- a/forge-gui/res/cardsfolder/f/flooded_woodlands.txt +++ b/forge-gui/res/cardsfolder/f/flooded_woodlands.txt @@ -1,6 +1,6 @@ Name:Flooded Woodlands ManaCost:2 U B Types:Enchantment -S:Mode$ CantAttackUnless | ValidCard$ Creature.Green | Target$ Player,Planeswalker | Cost$ Sac<1/Land> | Description$ Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.) +S:Mode$ CantAttackUnless | ValidCard$ Creature.Green | Cost$ Sac<1/Land> | Description$ Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.) AI:RemoveDeck:Random Oracle:Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.) diff --git a/forge-gui/res/cardsfolder/f/floodtide_serpent.txt b/forge-gui/res/cardsfolder/f/floodtide_serpent.txt index b8b9cf2d8ff..7ac67546eb3 100644 --- a/forge-gui/res/cardsfolder/f/floodtide_serpent.txt +++ b/forge-gui/res/cardsfolder/f/floodtide_serpent.txt @@ -2,7 +2,7 @@ Name:Floodtide Serpent ManaCost:4 U Types:Creature Serpent PT:4/4 -S:Mode$ CantAttackUnless | ValidCard$ Creature.Self | Target$ Player,Planeswalker | Cost$ Return<1/Enchantment> | Description$ CARDNAME can't attack unless you return an enchantment you control to its owner's hand. +S:Mode$ CantAttackUnless | ValidCard$ Creature.Self | Cost$ Return<1/Enchantment> | Description$ CARDNAME can't attack unless you return an enchantment you control to its owner's hand. SVar:NeedsToPlayVar:Y GE1 SVar:Y:Count$Valid Enchantment.YouCtrl AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/f/fluctuator.txt b/forge-gui/res/cardsfolder/f/fluctuator.txt index d8a90bfa855..02349526280 100644 --- a/forge-gui/res/cardsfolder/f/fluctuator.txt +++ b/forge-gui/res/cardsfolder/f/fluctuator.txt @@ -1,6 +1,6 @@ Name:Fluctuator ManaCost:2 Types:Artifact -S:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Cycling | Activator$ You | Amount$ 2 | Description$ Cycling abilities you activate cost you up to {2} less to activate. +S:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Cycling | Activator$ You | Amount$ 2 | UpTo$ True | Description$ Cycling abilities you activate cost you up to {2} less to activate. AI:RemoveDeck:Random Oracle:Cycling abilities you activate cost up to {2} less to activate. diff --git a/forge-gui/res/cardsfolder/f/flummoxed_cyclops.txt b/forge-gui/res/cardsfolder/f/flummoxed_cyclops.txt index e89ba2a7b7b..c9c8509f802 100644 --- a/forge-gui/res/cardsfolder/f/flummoxed_cyclops.txt +++ b/forge-gui/res/cardsfolder/f/flummoxed_cyclops.txt @@ -3,6 +3,6 @@ ManaCost:3 R Types:Creature Cyclops PT:4/4 K:Reach -T:Mode$ AttackersDeclared | AttackingPlayer$ Player.Opponent | IsPresent$ Creature.OppCtrl+attacking | PresentCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever two or more creatures your opponents control attack, CARDNAME can't block this combat. +T:Mode$ AttackersDeclared | AttackingPlayer$ Player.Opponent | ValidAttackers$ Creature | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever two or more creatures your opponents control attack, CARDNAME can't block this combat. SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME can't block. | Duration$ UntilEndOfCombat Oracle:Reach\nWhenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. diff --git a/forge-gui/res/cardsfolder/f/fog_of_war.txt b/forge-gui/res/cardsfolder/f/fog_of_war.txt index ecf4c255e56..1563c05cf34 100644 --- a/forge-gui/res/cardsfolder/f/fog_of_war.txt +++ b/forge-gui/res/cardsfolder/f/fog_of_war.txt @@ -2,7 +2,7 @@ Name:Fog of War ManaCost:2 G Types:Instant A:SP$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBFog | SpellDescription$ You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less. -SVar:DBFog:DB$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog +SVar:DBFog:DB$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog SVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.powerLE3 SVar:X:Count$Valid Creature AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/f/food_coma.txt b/forge-gui/res/cardsfolder/f/food_coma.txt new file mode 100644 index 00000000000..e5fd27d6a06 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/food_coma.txt @@ -0,0 +1,9 @@ +Name:Food Coma +ManaCost:3 W +Types:Enchantment +T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBFood | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay +SVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac +SVar:PlayMain1:TRUE +DeckHas:Ability$Token|LifeGain|Sacrifice & Type$Food +Oracle:When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") diff --git a/forge-gui/res/cardsfolder/f/food_fight.txt b/forge-gui/res/cardsfolder/f/food_fight.txt new file mode 100644 index 00000000000..a4c4a79a695 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/food_fight.txt @@ -0,0 +1,9 @@ +Name:Food Fight +ManaCost:1 R +Types:Enchantment +S:Mode$ Continuous | Affected$ Artifact.YouCtrl | AddAbility$ SacSelf | Description$ Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control." +SVar:SacSelf:AB$ DealDamage | Cost$ 2 Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control. +DeckNeeds:Type$Artifact & Name$Food Fight +DeckHas:Ability$Sacrifice +SVar:X:Count$Valid Permanent.YouCtrl+namedFood Fight/Plus.1 +Oracle:Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control." diff --git a/forge-gui/res/cardsfolder/f/foothill_guide.txt b/forge-gui/res/cardsfolder/f/foothill_guide.txt index b91e0c9a787..d5e84a188b9 100644 --- a/forge-gui/res/cardsfolder/f/foothill_guide.txt +++ b/forge-gui/res/cardsfolder/f/foothill_guide.txt @@ -3,5 +3,5 @@ ManaCost:W Types:Creature Human Cleric PT:1/1 K:Morph:W -K:Protection from Goblins +K:Protection:Goblin Oracle:Protection from Goblins\nMorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) diff --git a/forge-gui/res/cardsfolder/f/for_each_of_you_a_gift.txt b/forge-gui/res/cardsfolder/f/for_each_of_you_a_gift.txt index caed4f75bd8..6ef49b7ac78 100644 --- a/forge-gui/res/cardsfolder/f/for_each_of_you_a_gift.txt +++ b/forge-gui/res/cardsfolder/f/for_each_of_you_a_gift.txt @@ -3,5 +3,8 @@ ManaCost:no cost Types:Scheme T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able. SVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBToken | ChangeZoneTable$ True -SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_horror_designated | TokenOwner$ You | TokenRemembered$ Player.IsRemembered +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_horror | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBEff +SVar:DBEff:DB$ Effect | RememberObjects$ Remembered | ExileOnMoved$ Battlefield | Duration$ Permanent | StaticAbilities$ MustAttack | SubAbility$ DBCleanup +SVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | MustAttack$ RememberedPlayer | Description$ This creature attacks its designated player each combat if able. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able. diff --git a/forge-gui/res/cardsfolder/f/foray_of_orcs.txt b/forge-gui/res/cardsfolder/f/foray_of_orcs.txt index ea39d2b974b..fb9c171a27e 100644 --- a/forge-gui/res/cardsfolder/f/foray_of_orcs.txt +++ b/forge-gui/res/cardsfolder/f/foray_of_orcs.txt @@ -2,9 +2,9 @@ Name:Foray of Orcs ManaCost:3 R Types:Sorcery A:SP$ Amass | Type$ Orc | Num$ 2 | RememberAmass$ True | SubAbility$ DBImmediateTrig | SpellDescription$ Amass Orcs 2. When you do, CARDNAME deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -SVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 |Execute$ TrigDealDamage | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ When you do, CARDNAME deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X +SVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | Execute$ TrigDealDamage | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ When you do, CARDNAME deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:TriggerRemembered$CardPower DeckHas:Ability$Token|Counters & Type$Orc|Army -Oracle:Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) \ No newline at end of file +Oracle:Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) diff --git a/forge-gui/res/cardsfolder/f/force_away.txt b/forge-gui/res/cardsfolder/f/force_away.txt index 8ee8f264f1c..a0d0874acca 100644 --- a/forge-gui/res/cardsfolder/f/force_away.txt +++ b/forge-gui/res/cardsfolder/f/force_away.txt @@ -1,9 +1,6 @@ Name:Force Away ManaCost:1 U Types:Instant -A:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | SubAbility$ DBDraw | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. -SVar:DBDraw:DB$ Draw | NumCards$ 1 | OptionalDecider$ You | RememberDrawn$ True | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | SubAbility$ DBDiscard -SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:X:Remembered$Amount +A:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | SubAbility$ DBDiscard | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. +SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | UnlessCost$ Draw<1/You> | UnlessPayer$ You | UnlessSwitched$ True | ConditionPresent$ Creature.YouCtrl+powerGE4 Oracle:Return target creature to its owner's hand.\nFerocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. diff --git a/forge-gui/res/cardsfolder/f/force_of_savagery.txt b/forge-gui/res/cardsfolder/f/force_of_savagery.txt index 15e306578b8..decdaaf2e15 100644 --- a/forge-gui/res/cardsfolder/f/force_of_savagery.txt +++ b/forge-gui/res/cardsfolder/f/force_of_savagery.txt @@ -3,6 +3,5 @@ ManaCost:2 G Types:Creature Elemental PT:8/0 K:Trample -A:SP$ PermanentCreature | Cost$ 2 G | AILogic$ ZeroToughness AI:RemoveDeck:Random Oracle:Trample diff --git a/forge-gui/res/cardsfolder/f/foreshadow.txt b/forge-gui/res/cardsfolder/f/foreshadow.txt index a2b29361a3b..1b58792b7b4 100644 --- a/forge-gui/res/cardsfolder/f/foreshadow.txt +++ b/forge-gui/res/cardsfolder/f/foreshadow.txt @@ -1,11 +1,12 @@ Name:Foreshadow ManaCost:1 U Types:Instant -A:SP$ NameCard | Cost$ 1 U | Defined$ You | SubAbility$ DBMill | SpellDescription$ Choose a card name, then target opponent puts the top card of their library into their graveyard. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep. -SVar:DBMill:DB$ Mill | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NumCards$ 1 | RememberMilled$ True | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DelTrigSlowtrip -SVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card. -SVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You -SVar:X:Remembered$Valid Card.NamedCard +A:SP$ NameCard | SubAbility$ DBMill | SpellDescription$ Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep. +SVar:DBMill:DB$ Mill | ValidTgts$ Opponent | NumCards$ 1 | RememberMilled$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | SubAbility$ DelTrigSlowtrip +SVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | SubAbility$ DBCleanup | TriggerDescription$ Draw a card. +SVar:DrawSlowtrip:DB$ Draw +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True AI:RemoveDeck:All +DeckHas:Ability$Mill Oracle:Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.\nDraw a card at the beginning of the next turn's upkeep. diff --git a/forge-gui/res/cardsfolder/f/forgeborn_phoenix.txt b/forge-gui/res/cardsfolder/f/forgeborn_phoenix.txt index 9673cf4efe6..79a774b40b5 100644 --- a/forge-gui/res/cardsfolder/f/forgeborn_phoenix.txt +++ b/forge-gui/res/cardsfolder/f/forgeborn_phoenix.txt @@ -4,10 +4,9 @@ Types:Artifact Creature Equipment Phoenix PT:2/2 K:Flying S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | Description$ Equipped creature has flying. -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.EquippedBy,Creature.Self | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever CARDNAME or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped." -SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Forgeborn Phoenix's Perpetual Effect -SVar:PerpetualAbility:Mode$ Continuous | AddTrigger$ EquippedCombatDamage | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The card perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped." -SVar:EquippedCombatDamage:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+equipped | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ TrigReturn | TriggerDescription$ Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.EquippedBy,Creature.Self | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever CARDNAME or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped." +SVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Triggers$ EquippedCombatDamage | Duration$ Perpetual +SVar:EquippedCombatDamage:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+equipped | ValidTarget$ Player,Planeswalker | CombatDamage$ True | TriggerZone$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped. SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True K:Reconfigure:R DeckHints:Type$Equipment diff --git a/forge-gui/res/cardsfolder/f/forgefire_automaton.txt b/forge-gui/res/cardsfolder/f/forgefire_automaton.txt index bcb2be99da9..f0c5bbaab21 100644 --- a/forge-gui/res/cardsfolder/f/forgefire_automaton.txt +++ b/forge-gui/res/cardsfolder/f/forgefire_automaton.txt @@ -4,10 +4,9 @@ Types:Artifact Creature Construct PT:8/5 K:Prototype:2 B:3:2 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, return target creature card with power less than CARDNAME's power from your graveyard to the battlefield. Its base power perpetually becomes equal to CARDNAME's power. -SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.powerLTX+YouOwn | RememberChanged$ True | TgtPrompt$ Select target creature card with lesser power | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | Name$ Forgefire Automaton's Perpetual Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualStatic | ImprintCards$ Self | Duration$ Permanent -SVar:PerpetualStatic:Mode$ Continuous | Affected$ Card.IsRemembered | SetPower$ Y | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The base power of this card perpetually becomes equal to Forgefire Automaton's power. +SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.powerLTX+YouOwn | RememberChanged$ True | TgtPrompt$ Select target creature card with power less than CARDNAME's power | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ X | Duration$ Perpetual SVar:X:Count$CardPower -SVar:Y:Imprinted$CardPower DeckHints:Ability$Graveyard|Discard|Mill & Color$Black +DeckHas:Ability$Graveyard Oracle:Prototype {2}{B} — 3/2\nAt the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power. diff --git a/forge-gui/res/cardsfolder/f/forging_the_tyrite_sword.txt b/forge-gui/res/cardsfolder/f/forging_the_tyrite_sword.txt index 09a4fef7a95..e9493ef6d5e 100644 --- a/forge-gui/res/cardsfolder/f/forging_the_tyrite_sword.txt +++ b/forge-gui/res/cardsfolder/f/forging_the_tyrite_sword.txt @@ -1,7 +1,7 @@ Name:Forging the Tyrite Sword ManaCost:1 R W Types:Enchantment Saga -K:Saga:3:DBToken,DBToken,DBChangeZone +K:Chapter:3:DBToken,DBToken,DBChangeZone SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SpellDescription$ Create a Treasure token. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedHalvar; God of Battle,Equipment | ChangeNum$ 1 | SpellDescription$ Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle. DeckHas:Ability$Token diff --git a/forge-gui/res/cardsfolder/f/forgotten_monument.txt b/forge-gui/res/cardsfolder/f/forgotten_monument.txt new file mode 100644 index 00000000000..c5f5dbba431 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/forgotten_monument.txt @@ -0,0 +1,8 @@ +Name:Forgotten Monument +ManaCost:no cost +Types:Land Cave +S:Mode$ Continuous | Affected$ Cave.YouCtrl+Other | AddAbility$ AnyMana | Description$ Other Caves you control have "{T}, Pay 1 life: Add one mana of any color." +SVar:AnyMana:AB$ Mana | Cost$ T PayLife<1> | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color. +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +DeckHints:Type$Cave +Oracle:{T}: Add {C}.\nOther Caves you control have "{T}, Pay 1 life: Add one mana of any color." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/formless_nurturing.txt b/forge-gui/res/cardsfolder/f/formless_nurturing.txt index 77e941e26ee..0a4fda03a38 100644 --- a/forge-gui/res/cardsfolder/f/formless_nurturing.txt +++ b/forge-gui/res/cardsfolder/f/formless_nurturing.txt @@ -1,7 +1,7 @@ Name:Formless Nurturing ManaCost:3 G Types:Sorcery -A:SP$ Manifest | Cost$ 3 G | Amount$ 1 | Defined$ TopOfLibrary | RememberManifested$ True | SubAbility$ TrigPutCounter | SpellDescription$ Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +A:SP$ Manifest | RememberManifested$ True | SubAbility$ TrigPutCounter | SpellDescription$ Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) SVar:TrigPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/f/forth_eorlingas.txt b/forge-gui/res/cardsfolder/f/forth_eorlingas.txt index 2a22a4dcd10..e780a11e91d 100644 --- a/forge-gui/res/cardsfolder/f/forth_eorlingas.txt +++ b/forge-gui/res/cardsfolder/f/forth_eorlingas.txt @@ -4,7 +4,7 @@ Types:Sorcery A:SP$ Token | TokenAmount$ X | TokenScript$ r_2_2_human_knight_trample_haste | TokenOwner$ You | SubAbility$ DBEffect | SpellDescription$ Create X 2/2 red Human Knight creature tokens with trample and haste. SVar:DBEffect:DB$ Effect | Triggers$ TrigDamage | SpellDescription$ Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. SVar:TrigDamage:Mode$ DamageAll | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigMonarch | TriggerDescription$ Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. -SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You +SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You SVar:X:Count$xPaid DeckHas:Ability$Token & Type$Human|Knight Oracle:Create X 2/2 red Human Knight creature tokens with trample and haste.\nWhenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/fortune_thief.txt b/forge-gui/res/cardsfolder/f/fortune_thief.txt index a6b915c684f..779693e8a37 100644 --- a/forge-gui/res/cardsfolder/f/fortune_thief.txt +++ b/forge-gui/res/cardsfolder/f/fortune_thief.txt @@ -3,8 +3,8 @@ ManaCost:4 R Types:Creature Human Rogue PT:0/1 K:Morph:R R -R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead. -SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X -SVar:X:ReplaceCount$Result/NMinus.1 -SVar:YourLife:Count$YourLifeTotal +R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead. +SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X +SVar:X:ReplaceCount$Amount/LimitMax.Difference +SVar:Difference:Count$YourLifeTotal/Minus.1 Oracle:Damage that would reduce your life total to less than 1 reduces it to 1 instead.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) diff --git a/forge-gui/res/cardsfolder/f/foul_emissary.txt b/forge-gui/res/cardsfolder/f/foul_emissary.txt index bf85870ab26..2c4a681552c 100644 --- a/forge-gui/res/cardsfolder/f/foul_emissary.txt +++ b/forge-gui/res/cardsfolder/f/foul_emissary.txt @@ -4,8 +4,8 @@ Types:Creature Human Horror PT:1/1 T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. SVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature -T:Mode$ Sacrificed | ValidCard$ Card.Self | WhileKeyword$ Emerge | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice CARDNAME while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. +T:Mode$ Sacrificed | ValidCard$ Card.Self | WhileKeyword$ Spell.withEmerge | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice CARDNAME while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_3_2_eldrazi_horror | TokenOwner$ You -DeckHints:Type$Eldrazi|Horror & Keyword$Emerge -DeckHas:Ability$Token +DeckHints:Keyword$Emerge +DeckHas:Ability$Token & Type$Eldrazi|Horror Oracle:When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nWhen you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. diff --git a/forge-gui/res/cardsfolder/f/founding_the_third_path.txt b/forge-gui/res/cardsfolder/f/founding_the_third_path.txt index 1d934ffadfc..6a8b8411b88 100644 --- a/forge-gui/res/cardsfolder/f/founding_the_third_path.txt +++ b/forge-gui/res/cardsfolder/f/founding_the_third_path.txt @@ -1,8 +1,9 @@ Name:Founding the Third Path ManaCost:1 U Types:Enchantment Saga -K:Read ahead:3:DBPlayFree,DBMill,DBCopy -SVar:DBPlayFree:DB$ Play | Valid$ Instant.YouOwn,Sorcery.YouOwn | ValidSA$ Spell.cmcEQ1,Spell.cmcEQ2 | ValidZone$ Hand | WithoutManaCost$ True | Amount$ 1 | Controller$ You | Optional$ True | SpellDescription$ You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. +K:Read ahead +K:Chapter:3:DBPlayFree,DBMill,DBCopy +SVar:DBPlayFree:DB$ Play | Valid$ Card.YouOwn | ValidSA$ Instant.cmcEQ1,Instant.cmcEQ2,Sorcery.cmcEQ1,Sorcery.cmcEQ2 | ValidZone$ Hand | WithoutManaCost$ True | Amount$ 1 | Controller$ You | Optional$ True | SpellDescription$ You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. SVar:DBMill:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | SpellDescription$ Target player mills four cards. SVar:DBCopy:DB$ ChangeZone | TargetMax$ 1 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose up to one target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | RememberChanged$ True | SubAbility$ DBPlay | SpellDescription$ Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. SVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell | Optional$ True | CopyCard$ True | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/f/foundry_beetle.txt b/forge-gui/res/cardsfolder/f/foundry_beetle.txt index ecf5d6baea2..4a0533fe3dc 100644 --- a/forge-gui/res/cardsfolder/f/foundry_beetle.txt +++ b/forge-gui/res/cardsfolder/f/foundry_beetle.txt @@ -6,10 +6,9 @@ K:First Strike K:Reconfigure:R S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ First Strike | Description$ Equipped creature has first strike. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRandom | TriggerDescription$ At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs {1} less to cast." -SVar:TrigRandom:DB$ ChooseCard | Defined$ You | Choices$ Artifact.YouOwn | ChoiceZone$ Hand | AtRandom$ True | Amount$ 1 | SubAbility$ DBEffect | StackDescription$ None -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualEffect | Name$ Foundry Beetle's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualEffect:Mode$ Continuous | Affected$ Card.ChosenCard | AddStaticAbility$ ArtifactReduceCost | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The randomly chosen artifact card perpetually gains "This spell costs {1} less to cast." -SVar:ArtifactReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. +SVar:TrigRandom:DB$ ChooseCard | Defined$ You | Choices$ Artifact.YouOwn | ChoiceZone$ Hand | AtRandom$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | staticAbilities$ ReduceCost | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True DeckHints:Type$Artifact Oracle:First strike\nEquipped creature has first strike.\nAt the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs {1} less to cast."\nReconfigure {R} diff --git a/forge-gui/res/cardsfolder/upcoming/four_knocks.txt b/forge-gui/res/cardsfolder/f/four_knocks.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/four_knocks.txt rename to forge-gui/res/cardsfolder/f/four_knocks.txt diff --git a/forge-gui/res/cardsfolder/f/francisco_fowl_marauder.txt b/forge-gui/res/cardsfolder/f/francisco_fowl_marauder.txt new file mode 100644 index 00000000000..aa4caf88aa5 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/francisco_fowl_marauder.txt @@ -0,0 +1,12 @@ +Name:Francisco, Fowl Marauder +ManaCost:1 B +Types:Legendary Creature Bird Pirate +PT:0/1 +K:Flying +K:Partner +S:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block. +T:Mode$ DamageDoneOnce | ValidSource$ Pirate.YouCtrl | ValidTarget$ Player | Execute$ TrigExplore | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Pirates you control deal damage to a player, NICKNAME explores. +SVar:TrigExplore:DB$ Explore +DeckHints:Type$Pirate +DeckHas:Ability$Counters|Graveyard +Oracle:Flying\nFrancisco, Fowl Marauder can't block.\nWhenever one or more Pirates you control deal damage to a player, Francisco explores.\nPartner (You can have two commanders if they both have partner.) diff --git a/forge-gui/res/cardsfolder/f/frankensteins_monster.txt b/forge-gui/res/cardsfolder/f/frankensteins_monster.txt index 2874bd93ba5..413c29ef704 100644 --- a/forge-gui/res/cardsfolder/f/frankensteins_monster.txt +++ b/forge-gui/res/cardsfolder/f/frankensteins_monster.txt @@ -3,7 +3,7 @@ ManaCost:X B B Types:Creature Zombie PT:0/1 R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ ExileCreature | Description$ As CARDNAME enters the battlefield, exile X creature cards from your graveyard. If you can't, put CARDNAME into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, CARDNAME enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. -SVar:ExileCreature:DB$ ChooseCard | ETB$ True | Choices$ Creature.YouOwn | ChoiceZone$ Graveyard | Amount$ X | Mandatory$ True | ConditionCheckSVar$ CheckYard | ConditionSVarCompare$ GEX | SubAbility$ DBExile +SVar:ExileCreature:DB$ ChooseCard | ETB$ True | Choices$ Creature.YouOwn+NotDefinedReplacedSimultaneousETB | ChoiceZone$ Graveyard | Amount$ X | Mandatory$ True | ConditionCheckSVar$ CheckYard | ConditionSVarCompare$ GEX | SubAbility$ DBExile SVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ Movetoyard SVar:Movetoyard:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Graveyard | Defined$ Self | ConditionCheckSVar$ CheckExiled | ConditionSVarCompare$ LTX | Imprint$ True | ETB$ True | SubAbility$ ChooseCounters SVar:ChooseCounters:DB$ Repeat | MaxRepeat$ X | ETB$ True | RepeatSubAbility$ DBChooseCounter | ConditionCheckSVar$ CheckExiled | ConditionSVarCompare$ EQX | SubAbility$ MovetoPlay @@ -15,9 +15,9 @@ SVar:MovetoPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battl SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True SVar:X:Count$xPaid SVar:CheckExiled:Count$ValidExile Card.IsRemembered -SVar:CheckYard:Count$ValidGraveyard Creature.YouOwn +SVar:CheckYard:Count$ValidGraveyard Creature.YouOwn+NotDefinedReplacedSimultaneousETB SVar:NeedsToPlayVar:CheckYard GE1 DeckHints:Ability$Mill|Graveyard -DeckHas:Ability$Gravyard|Counters +DeckHas:Ability$Graveyard|Counters AI:RemoveDeck:Random Oracle:As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. diff --git a/forge-gui/res/cardsfolder/f/frantic_firebolt.txt b/forge-gui/res/cardsfolder/f/frantic_firebolt.txt new file mode 100644 index 00000000000..d7ab62f490b --- /dev/null +++ b/forge-gui/res/cardsfolder/f/frantic_firebolt.txt @@ -0,0 +1,7 @@ +Name:Frantic Firebolt +ManaCost:2 R +Types:Instant +A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure. +SVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn,Card.AdventureCard+YouOwn/Plus.2 +DeckHints:Type$Instant|Sorcery|Adventure & Ability$Graveyard +Oracle:Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure. diff --git a/forge-gui/res/cardsfolder/f/free_for_all.txt b/forge-gui/res/cardsfolder/f/free_for_all.txt index b0b4cafac2f..330265490b7 100644 --- a/forge-gui/res/cardsfolder/f/free_for_all.txt +++ b/forge-gui/res/cardsfolder/f/free_for_all.txt @@ -8,6 +8,6 @@ SVar:TrigReturn:DB$ ChangeZoneAll | Origin$ Exile | Destination$ Graveyard | Cha SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigGetCreature | TriggerController$ TriggeredPlayer | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield. SVar:TrigGetCreature:DB$ ChooseCard | Amount$ 1 | AtRandom$ True | Choices$ Card.IsRemembered | ChoiceZone$ Exile | SubAbility$ DBFaceUp | SpellDescription$ Choose a card at random that was exiled with CARDNAME. Put that card into its owner's hand. -SVar:DBFaceUp:DB$ SetState | Defined$ ChosenCard | SubAbility$ DBChangeZone | Mode$ TurnFace +SVar:DBFaceUp:DB$ SetState | Defined$ ChosenCard | SubAbility$ DBChangeZone | Mode$ TurnFaceUp SVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | GainControl$ True | Origin$ Exile | Destination$ Battlefield | ForgetChanged$ True | Hidden$ True Oracle:When Free-for-All enters the battlefield, exile all creatures face down.\nAt the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.\nWhen Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards. diff --git a/forge-gui/res/cardsfolder/f/freewind_equenaut.txt b/forge-gui/res/cardsfolder/f/freewind_equenaut.txt index 90e697e1784..12ae3108ffd 100644 --- a/forge-gui/res/cardsfolder/f/freewind_equenaut.txt +++ b/forge-gui/res/cardsfolder/f/freewind_equenaut.txt @@ -4,6 +4,6 @@ Types:Creature Human Archer PT:2/2 K:Flying S:Mode$ Continuous | Affected$ Card.Self+enchanted | AddAbility$ DealDamage | Description$ As long as CARDNAME is enchanted, it has "{T}: CARDNAME deals 2 damage to target attacking or blocking creature." -SVar:DealDamage:AB$DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | Secondary$ True | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature." +SVar:DealDamage:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature. SVar:EnchantMe:Once Oracle:Flying\nAs long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." diff --git a/forge-gui/res/cardsfolder/f/freeze_in_place.txt b/forge-gui/res/cardsfolder/f/freeze_in_place.txt new file mode 100644 index 00000000000..42aa2150571 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/freeze_in_place.txt @@ -0,0 +1,8 @@ +Name:Freeze in Place +ManaCost:1 U +Types:Sorcery +A:SP$ Tap | TgtPrompt$ Choose target creature an opponent controls | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | SpellDescription$ Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 3 | SubAbility$ DBScry +SVar:DBScry:DB$ Scry | ScryNum$ 2 +DeckHas:Ability$Counters +Oracle:Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/frenemy_of_the_guildpact.txt b/forge-gui/res/cardsfolder/f/frenemy_of_the_guildpact.txt index 60be51ff910..19c0dcdeea8 100644 --- a/forge-gui/res/cardsfolder/f/frenemy_of_the_guildpact.txt +++ b/forge-gui/res/cardsfolder/f/frenemy_of_the_guildpact.txt @@ -2,5 +2,5 @@ Name:Frenemy of the Guildpact ManaCost:1 G Types:Creature Spirit PT:3/2 -K:Protection:Card.Black+White,Card.Red+Blue,Card.Green+Black,Card.White+Red,Card.Blue+Green,Card.Red+White,Card.Green+Blue,Card.White+Black,Card.Blue+Red,Card.Black+Green:Protection from enemy-colored multicolored +K:Protection:Card.EnemyColor:enemy-colored multicolored Oracle:Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.) diff --git a/forge-gui/res/cardsfolder/f/freyalise_skyshroud_partisan.txt b/forge-gui/res/cardsfolder/f/freyalise_skyshroud_partisan.txt index 519629b03b8..bac55c2b829 100644 --- a/forge-gui/res/cardsfolder/f/freyalise_skyshroud_partisan.txt +++ b/forge-gui/res/cardsfolder/f/freyalise_skyshroud_partisan.txt @@ -2,12 +2,11 @@ Name:Freyalise, Skyshroud Partisan ManaCost:1 G G Types:Legendary Planeswalker Freyalise Loyalty:4 -A:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Elf | TgtPrompt$ Select up to one target Elf | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBRandom | StackDescription$ SpellDescription | SpellDescription$ Choose up to one target Elf. Untap it. It and a random Elf creature card in your hand each perpetually gets +1/+1. -SVar:DBRandom:DB$ ChooseCard | Defined$ You | Choices$ Elf.YouOwn | ChoiceZone$ Hand | AtRandom$ True | Amount$ 1 | SubAbility$ DBEffect | StackDescription$ None -SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ PerpetualP1P1 | Name$ Freyalise, Skyshroud Partisan's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered,Card.ChosenCard | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The target Elf and randomly chosen card perpetually get +1/+1. -SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +A:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Elf | TgtPrompt$ Select up to one target Elf | TargetMin$ 0 | TargetMax$ 1 | RememberTargets$ True | SubAbility$ DBRandom | StackDescription$ REP up to one target Elf_{c:Targeted} | SpellDescription$ Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. +SVar:DBRandom:DB$ ChooseCard | Defined$ You | Choices$ Elf.YouOwn | ChoiceZone$ Hand | AtRandom$ True | RememberChosen$ True | SubAbility$ DBPump | StackDescription$ None +SVar:DBPump:DB$ Pump | Defined$ Remembered | PumpZone$ Battlefield, Hand | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ None +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True A:AB$ Seek | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Type$ Card.Elf | StackDescription$ REP Seek_{p:You} seeks | SpellDescription$ Seek an Elf card. -A:AB$ MakeCard | Conjure$ True | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Regal Force | Zone$ Battlefield | SpellDescription$ Conjure a Regal Force card onto the battlefield. +A:AB$ MakeCard | Conjure$ True | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Regal Force | Zone$ Battlefield | SpellDescription$ Conjure a card named Regal Force onto the battlefield. DeckNeeds:Type$Elf -Oracle:[+1]: Choose up to one target Elf. Untap it. It and a random Elf creature card in your hand each perpetually gets +1/+1.\n[-1]: Seek an Elf card.\n[-6]: Conjure a Regal Force card onto the battlefield. +Oracle:[+1]: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1.\n[-1]: Seek an Elf card.\n[-6]: Conjure a card named Regal Force onto the battlefield. diff --git a/forge-gui/res/cardsfolder/f/friendly_rivalry.txt b/forge-gui/res/cardsfolder/f/friendly_rivalry.txt index 35699c726d7..6fa00ef4b17 100644 --- a/forge-gui/res/cardsfolder/f/friendly_rivalry.txt +++ b/forge-gui/res/cardsfolder/f/friendly_rivalry.txt @@ -2,6 +2,6 @@ Name:Friendly Rivalry ManaCost:R G Types:Instant A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBPump | SpellDescription$ Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. -SVar:DBPump:DB$ Pump | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select up to one target legendary creature you control | TargetMin$ 0 | TargetMax$ 1 | TargetUnique$ True | SubAbility$ DBEachDamage +SVar:DBPump:DB$ Pump | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select up to one target legendary creature you control | TargetMin$ 0 | TargetMax$ 1 | TargetUnique$ True | SubAbility$ DBEachDamage SVar:DBEachDamage:DB$ EachDamage | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | DefinedDamagers$ Targeted.YouCtrl | NumDmg$ Count$CardPower Oracle:Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. diff --git a/forge-gui/res/cardsfolder/f/frilled_cave_wurm.txt b/forge-gui/res/cardsfolder/f/frilled_cave_wurm.txt new file mode 100644 index 00000000000..c5be7ff1b8e --- /dev/null +++ b/forge-gui/res/cardsfolder/f/frilled_cave_wurm.txt @@ -0,0 +1,7 @@ +Name:Frilled Cave-Wurm +ManaCost:3 U +Types:Creature Salamander Wurm +PT:2/5 +S:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | AddPower$ 2 | Description$ Descend 4 — CARDNAME gets +2/+0 as long as there are four or more permanent cards in your graveyard. +DeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard +Oracle:Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/frodo_adventurous_hobbit.txt b/forge-gui/res/cardsfolder/f/frodo_adventurous_hobbit.txt index d905680b229..3b0c135a585 100644 --- a/forge-gui/res/cardsfolder/f/frodo_adventurous_hobbit.txt +++ b/forge-gui/res/cardsfolder/f/frodo_adventurous_hobbit.txt @@ -1,12 +1,12 @@ -Name:Frodo, Adventurous Hobbit -ManaCost:W B -Types:Legendary Creature Halfling Scout -PT:1/3 -K:Partner:Sam, Loyal Attendant:Sam -K:Vigilance -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTempt | CheckSVar$ YouLifeGained | SVarCompare$ GE3 | TriggerDescription$ Whenever CARDNAME attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if NICKNAME is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. -SVar:TrigTempt:DB$ RingTemptsYou | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionCheckSVar$ NumRingTempted | ConditionSVarCompare$ GE2 | ConditionPresent$ Card.Self+IsRingbearer | ConditionCompare$ GE1 -SVar:YouLifeGained:Count$LifeYouGainedThisTurn -SVar:NumRingTempted:PlayerCountPropertyYou$RingTemptedYou -Oracle:Partner with Sam, Loyal Attendant\nVigilance\nWhenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. +Name:Frodo, Adventurous Hobbit +ManaCost:W B +Types:Legendary Creature Halfling Scout +PT:1/3 +K:Partner:Sam, Loyal Attendant:Sam +K:Vigilance +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTempt | CheckSVar$ YouLifeGained | SVarCompare$ GE3 | TriggerDescription$ Whenever CARDNAME attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if NICKNAME is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. +SVar:TrigTempt:DB$ RingTemptsYou | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionCheckSVar$ NumRingTempted | ConditionSVarCompare$ GE2 | ConditionPresent$ Card.Self+IsRingbearer | ConditionCompare$ GE1 +SVar:YouLifeGained:Count$LifeYouGainedThisTurn +SVar:NumRingTempted:PlayerCountPropertyYou$RingTemptedYou +Oracle:Partner with Sam, Loyal Attendant\nVigilance\nWhenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. diff --git a/forge-gui/res/cardsfolder/f/frodo_baggins.txt b/forge-gui/res/cardsfolder/f/frodo_baggins.txt index 60ff152a28b..07ce0942df3 100644 --- a/forge-gui/res/cardsfolder/f/frodo_baggins.txt +++ b/forge-gui/res/cardsfolder/f/frodo_baggins.txt @@ -1,8 +1,8 @@ -Name:Frodo Baggins -ManaCost:G W -Types:Legendary Creature Halfling Scout -PT:1/3 -T:Mode$ ChangesZone | ValidCard$ Card.Self,Creature.Other+Legendary+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigTempt | TriggerDescription$ Whenever CARDNAME or another legendary creature enters the battlefield under your control, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -S:Mode$ Continuous | Affected$ Card.Self+IsRingbearer | AddHiddenKeyword$ CARDNAME must be blocked if able. | Description$ As long as NICKNAME is your Ring-bearer, it must be blocked if able. -Oracle:Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.\nAs long as Frodo is your Ring-bearer, it must be blocked if able. +Name:Frodo Baggins +ManaCost:G W +Types:Legendary Creature Halfling Scout +PT:1/3 +T:Mode$ ChangesZone | ValidCard$ Card.Self,Creature.Other+Legendary+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigTempt | TriggerDescription$ Whenever CARDNAME or another legendary creature enters the battlefield under your control, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +S:Mode$ Continuous | Affected$ Card.Self+IsRingbearer | AddHiddenKeyword$ CARDNAME must be blocked if able. | Description$ As long as NICKNAME is your Ring-bearer, it must be blocked if able. +Oracle:Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.\nAs long as Frodo is your Ring-bearer, it must be blocked if able. diff --git a/forge-gui/res/cardsfolder/f/frodo_determined_hero.txt b/forge-gui/res/cardsfolder/f/frodo_determined_hero.txt index 0c4a05fc52b..26875d84340 100644 --- a/forge-gui/res/cardsfolder/f/frodo_determined_hero.txt +++ b/forge-gui/res/cardsfolder/f/frodo_determined_hero.txt @@ -5,7 +5,7 @@ PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAttach | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to NICKNAME. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBAttach | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks, you may attach target Equipment you control with mana value 2 or 3 to NICKNAME SVar:DBAttach:DB$ Attach | ValidTgts$ Equipment.cmcEQ2+YouCtrl,Equipment.cmcEQ3+YouCtrl | Object$ Targeted | Defined$ Self -R:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Card.Self| PlayerTurn$ True | Description$ As long as it's your turn, prevent all damage that would be dealt to NICKNAME. +R:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Card.Self | PlayerTurn$ True | Description$ As long as it's your turn, prevent all damage that would be dealt to NICKNAME. DeckHints:Type$Equipment SVar:HasAttackEffect:TRUE Oracle:Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.\nAs long as it's your turn, prevent all damage that would be dealt to Frodo. diff --git a/forge-gui/res/cardsfolder/f/frodo_saurons_bane.txt b/forge-gui/res/cardsfolder/f/frodo_saurons_bane.txt index 4d5b5fe44d4..de9e78c7023 100644 --- a/forge-gui/res/cardsfolder/f/frodo_saurons_bane.txt +++ b/forge-gui/res/cardsfolder/f/frodo_saurons_bane.txt @@ -1,13 +1,13 @@ -Name:Frodo, Sauron's Bane -ManaCost:W -Types:Legendary Creature Halfling Citizen -PT:1/2 -A:AB$ Animate | Cost$ WB WB | ConditionPresent$ Card.Self+Citizen | Types$ Halfling,Scout | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 2 | Toughness$ 3 | Keywords$ Lifelink | SpellDescription$ If CARDNAME is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. -A:AB$ Animate | Cost$ B B B | ConditionPresent$ Card.Self+Scout | Types$ Halfling,Rogue | RemoveCreatureTypes$ True | Duration$ Permanent | Triggers$ TrigDamageDone | SpellDescription$ If NICKNAME is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." -SVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigBranch | TriggerDescription$ Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you. -SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ NumRingTempted | BranchConditionSVarCompare$ GE4 | TrueSubAbility$ TrigTheyLose | FalseSubAbility$ TrigTempt -SVar:TrigTheyLose:DB$ LosesGame | Defined$ TriggeredTarget -SVar:TrigTempt:DB$ RingTemptsYou -SVar:NumRingTempted:PlayerCountPropertyYou$RingTemptedYou -DeckHas:Ability$LifeGain -Oracle:{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.\n{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." +Name:Frodo, Sauron's Bane +ManaCost:W +Types:Legendary Creature Halfling Citizen +PT:1/2 +A:AB$ Animate | Cost$ WB WB | ConditionPresent$ Card.Self+Citizen | Types$ Halfling,Scout | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 2 | Toughness$ 3 | Keywords$ Lifelink | SpellDescription$ If CARDNAME is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. +A:AB$ Animate | Cost$ B B B | ConditionPresent$ Card.Self+Scout | Types$ Halfling,Rogue | RemoveCreatureTypes$ True | Duration$ Permanent | Triggers$ TrigDamageDone | SpellDescription$ If NICKNAME is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." +SVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigBranch | TriggerDescription$ Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you. +SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ NumRingTempted | BranchConditionSVarCompare$ GE4 | TrueSubAbility$ TrigTheyLose | FalseSubAbility$ TrigTempt +SVar:TrigTheyLose:DB$ LosesGame | Defined$ TriggeredTarget +SVar:TrigTempt:DB$ RingTemptsYou +SVar:NumRingTempted:PlayerCountPropertyYou$RingTemptedYou +DeckHas:Ability$LifeGain +Oracle:{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.\n{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." diff --git a/forge-gui/res/cardsfolder/f/frolicking_familiar_blow_off_steam.txt b/forge-gui/res/cardsfolder/f/frolicking_familiar_blow_off_steam.txt new file mode 100644 index 00000000000..00c20583eaf --- /dev/null +++ b/forge-gui/res/cardsfolder/f/frolicking_familiar_blow_off_steam.txt @@ -0,0 +1,18 @@ +Name:Frolicking Familiar +ManaCost:2 U +Types:Creature Otter Wizard +PT:2/2 +K:Flying +T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME gets +1/+1 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 +DeckHints:Type$Instant|Sorcery +AlternateMode:Adventure +Oracle:Flying\nWhenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn. + +ALTERNATE + +Name:Blow Off Steam +ManaCost:R +Types:Instant Adventure +A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.) +Oracle:Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/from_the_rubble.txt b/forge-gui/res/cardsfolder/f/from_the_rubble.txt new file mode 100644 index 00000000000..573bf9c5fe6 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/from_the_rubble.txt @@ -0,0 +1,10 @@ +Name:From the Rubble +ManaCost:4 W W +Types:Enchantment +K:ETBReplacement:Other:ChooseCT +SVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ FINALITY | ValidTgts$ Card.ChosenType+YouOwn | TgtPrompt$ Select target card with the chosen type in your graveyard +DeckHas:Ability$Graveyard +DeckHints:Ability$Mill +Oracle:As From the Rubble enters the battlefield, choose a creature type.\nAt the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/frost_fair_lure_fish.txt b/forge-gui/res/cardsfolder/f/frost_fair_lure_fish.txt new file mode 100644 index 00000000000..d988bafbaf7 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/frost_fair_lure_fish.txt @@ -0,0 +1,14 @@ +Name:Frost Fair Lure Fish +ManaCost:5 U R +Types:Creature Fish +PT:7/7 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ u_1_1_fish | TokenOwner$ You | ChangeZoneTable$ True | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac | TokenTapped$ True | TokenOwner$ You | SubAbility$ DBResolve +SVar:DBResolve:DB$ ChangeZoneResolve +S:Mode$ Continuous | Affected$ Fish.YouCtrl | AddKeyword$ Haste | Description$ Fish you control have haste and can't be blocked by Humans. +S:Mode$ CantBlockBy | ValidAttacker$ Fish.YouCtrl | ValidBlocker$ Creature.Human | Secondary$ True | Description$ Fish you control have haste and can't be blocked by Humans. +SVar:PlayMain1:TRUE +DeckHints:Type$Fish +K:Foretell:3 U R +Oracle:When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens.\nFish you control have haste and can't be blocked by Humans.\nForetell {3}{U}{R} diff --git a/forge-gui/res/cardsfolder/f/frostbridge_guard.txt b/forge-gui/res/cardsfolder/f/frostbridge_guard.txt new file mode 100644 index 00000000000..70aa8c839b6 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/frostbridge_guard.txt @@ -0,0 +1,6 @@ +Name:Frostbridge Guard +ManaCost:1 W +Types:Creature Elemental Soldier +PT:2/2 +A:AB$ Tap | Cost$ 2 W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature. +Oracle:{2}{W}, {T}: Tap target creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/frostling.txt b/forge-gui/res/cardsfolder/f/frostling.txt index a66a00fd708..09d918fd62b 100644 --- a/forge-gui/res/cardsfolder/f/frostling.txt +++ b/forge-gui/res/cardsfolder/f/frostling.txt @@ -2,5 +2,5 @@ Name:Frostling ManaCost:R Types:Creature Spirit PT:1/1 -A:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | TgtPrompt$ Select target creature | SpellDescription$ CARDNAME deals 1 damage to target creature. +A:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | TgtPrompt$ Select target creature | SpellDescription$ It deals 1 damage to target creature. Oracle:Sacrifice Frostling: It deals 1 damage to target creature. diff --git a/forge-gui/res/cardsfolder/f/fry.txt b/forge-gui/res/cardsfolder/f/fry.txt index 403e64e71bd..06a5e915893 100644 --- a/forge-gui/res/cardsfolder/f/fry.txt +++ b/forge-gui/res/cardsfolder/f/fry.txt @@ -1,7 +1,7 @@ Name:Fry ManaCost:1 R Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.White,Planeswalker.White,Creature.Blue,Planeswalker.Blue | TgtPrompt$ Select target creature or planeswalker that's white or blue | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker that's white or blue. AI:RemoveDeck:Random Oracle:This spell can't be countered.\nFry deals 5 damage to target creature or planeswalker that's white or blue. diff --git a/forge-gui/res/cardsfolder/f/fugitive_of_the_judoon.txt b/forge-gui/res/cardsfolder/f/fugitive_of_the_judoon.txt new file mode 100644 index 00000000000..e7674c3087a --- /dev/null +++ b/forge-gui/res/cardsfolder/f/fugitive_of_the_judoon.txt @@ -0,0 +1,12 @@ +Name:Fugitive of the Judoon +ManaCost:4 G +Types:Enchantment Saga +K:Chapter:3:DBToken,DBInvestigate,DBExile +SVar:DBToken:DB$ Token | TokenScript$ w_1_1_human_ward,w_4_4_alien_rhino | SpellDescription$ Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token. +SVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. +SVar:DBExile:DB$ ChangeZone | Hidden$ True | ChangeType$ EACH Human.YouCtrl & Artifact.YouCtrl | ChangeTypeDesc$ human you control and an artifact you control | Optional$ True | RememberChanged$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBSearch | SpellDescription$ You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Doctor | ChangeNum$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token & Type$Rhino|Clue|Human +DeckHints:Type$Doctor +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token.\nII — Investigate.\nIII — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/fungal_behemoth.txt b/forge-gui/res/cardsfolder/f/fungal_behemoth.txt index f9d27ac4096..9ea9fa119ef 100644 --- a/forge-gui/res/cardsfolder/f/fungal_behemoth.txt +++ b/forge-gui/res/cardsfolder/f/fungal_behemoth.txt @@ -2,9 +2,8 @@ Name:Fungal Behemoth ManaCost:3 G Types:Creature Fungus PT:*/* -Text:X can't be 0. S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | Description$ CARDNAME's power and toughness are each equal to the number of +1/+1 counters on creatures you control. -K:Suspend:X:XCantBe0 X G G +K:Suspend:X:XMin1 X G G T:Mode$ CounterRemoved | ValidCard$ Card.Self | TriggerZones$ Exile | CounterType$ TIME | Execute$ TrigPut | OptionalDecider$ You | TriggerDescription$ Whenever a time counter is removed from CARDNAME while it's exiled, you may put a +1/+1 counter on target creature. SVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 SVar:X:Count$xPaid diff --git a/forge-gui/res/cardsfolder/f/fungal_fortitude.txt b/forge-gui/res/cardsfolder/f/fungal_fortitude.txt new file mode 100644 index 00000000000..3f2bdf4376f --- /dev/null +++ b/forge-gui/res/cardsfolder/f/fungal_fortitude.txt @@ -0,0 +1,10 @@ +Name:Fungal Fortitude +ManaCost:1 B +Types:Enchantment Aura +K:Flash +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | Description$ Enchanted creature gets +2/+0. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | Execute$ TrigReturn | TriggerController$ TriggeredCardController | TriggerDescription$ When enchanted creature dies, return it to the battlefield tapped under its owner's control. +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Defined$ TriggeredNewCardLKICopy +Oracle:Flash\nEnchant creature\nWhen enchanted creature dies, return it to the battlefield tapped under its owner's control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/f/fungal_shambler.txt b/forge-gui/res/cardsfolder/f/fungal_shambler.txt index 61f92e1e2c7..e4a0435190e 100644 --- a/forge-gui/res/cardsfolder/f/fungal_shambler.txt +++ b/forge-gui/res/cardsfolder/f/fungal_shambler.txt @@ -1,5 +1,5 @@ Name:Fungal Shambler -ManaCost:4 G U B +ManaCost:4 B G U Types:Creature Fungus Beast PT:6/4 K:Trample diff --git a/forge-gui/res/cardsfolder/f/futurist_operative.txt b/forge-gui/res/cardsfolder/f/futurist_operative.txt index fffbe54aa77..238b704008d 100644 --- a/forge-gui/res/cardsfolder/f/futurist_operative.txt +++ b/forge-gui/res/cardsfolder/f/futurist_operative.txt @@ -2,7 +2,7 @@ Name:Futurist Operative ManaCost:3 U Types:Creature Human Ninja PT:3/4 -S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 1 | AddType$ Human & Citizen | RemoveCreatureTypes$ True | IsPresent$ Card.Self+tapped | Description$ As long as CARDNAME is tapped, it is a Human Citizen with base power and toughness 1/1 and it can't be blocked. +S:Mode$ Continuous | Affected$ Card.Self+tapped | SetPower$ 1 | SetToughness$ 1 | AddType$ Human & Citizen | RemoveCreatureTypes$ True | Description$ As long as CARDNAME is tapped, it is a Human Citizen with base power and toughness 1/1 and it can't be blocked. S:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Card.Self+tapped A:AB$ Untap | Cost$ 2 U | SpellDescription$ Untap CARDNAME. DeckHas:Type$Citizen diff --git a/forge-gui/res/cardsfolder/f/futurist_spellthief.txt b/forge-gui/res/cardsfolder/f/futurist_spellthief.txt index 036570840bc..9d610e24c1b 100644 --- a/forge-gui/res/cardsfolder/f/futurist_spellthief.txt +++ b/forge-gui/res/cardsfolder/f/futurist_spellthief.txt @@ -4,11 +4,8 @@ Types:Creature Moonfolk Wizard PT:3/2 K:Flash T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:TrigConjure:DB$ MakeCard | Conjure$ True | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card.inZoneStack | TgtZone$ Stack | DefinedName$ TargetedSource | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Futurist Spellthief's Perpetual Effect | Triggers$ Update | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card.inZoneStack | TgtZone$ Stack | DefinedName$ TargetedSource | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember Oracle:Flash\nWhen Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." diff --git a/forge-gui/res/cardsfolder/g/gadrak_the_crown_scourge.txt b/forge-gui/res/cardsfolder/g/gadrak_the_crown_scourge.txt index 4d00b338109..cc48f5e0f86 100644 --- a/forge-gui/res/cardsfolder/g/gadrak_the_crown_scourge.txt +++ b/forge-gui/res/cardsfolder/g/gadrak_the_crown_scourge.txt @@ -3,7 +3,7 @@ ManaCost:2 R Types:Legendary Creature Dragon PT:5/4 K:Flying -S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Artifact.YouCtrl | PresentCompare$ LE3 | Description$ CARDNAME can't attack unless you control four or more artifacts. +S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Artifact.YouCtrl | PresentCompare$ LE3 | Description$ CARDNAME can't attack unless you control four or more artifacts. T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. SVar:TrigToken:DB$ Token | TokenAmount$ Y | TokenScript$ c_a_treasure_sac | TokenOwner$ You SVar:Y:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.nonToken diff --git a/forge-gui/res/cardsfolder/g/gadwicks_first_duel.txt b/forge-gui/res/cardsfolder/g/gadwicks_first_duel.txt new file mode 100644 index 00000000000..d8bdf728599 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gadwicks_first_duel.txt @@ -0,0 +1,11 @@ +Name:Gadwick's First Duel +ManaCost:1 U +Types:Enchantment Saga +K:Chapter:3:DBToken,DBScry,DBCopy +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_cursed | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature | SpellDescription$ Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) +SVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2. +SVar:DBCopy:DB$ DelayedTrigger | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant.cmcLE3,Sorcery.cmcLE3 | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy. +SVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True +DeckHas:Ability$Token & Type$Aura|Role +DeckHints:Type$Instant|Sorcery +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)\nII — Scry 2.\nIII — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gaeas_herald.txt b/forge-gui/res/cardsfolder/g/gaeas_herald.txt index 3d15b5a7133..aceb7c3e6d3 100644 --- a/forge-gui/res/cardsfolder/g/gaeas_herald.txt +++ b/forge-gui/res/cardsfolder/g/gaeas_herald.txt @@ -2,5 +2,5 @@ Name:Gaea's Herald ManaCost:1 G Types:Creature Elf PT:1/1 -S:Mode$ Continuous | Affected$ Creature | AddHiddenKeyword$ CARDNAME can't be countered. | AffectedZone$ Stack | Description$ Creature spells can't be countered. +R:Event$ Counter | ValidSA$ Spell.Creature | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature spells can't be countered. Oracle:Creature spells can't be countered. diff --git a/forge-gui/res/cardsfolder/g/gaeas_revenge.txt b/forge-gui/res/cardsfolder/g/gaeas_revenge.txt index ac071eee94b..e5e40f30116 100644 --- a/forge-gui/res/cardsfolder/g/gaeas_revenge.txt +++ b/forge-gui/res/cardsfolder/g/gaeas_revenge.txt @@ -2,7 +2,7 @@ Name:Gaea's Revenge ManaCost:5 G G Types:Creature Elemental PT:8/5 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Haste S:Mode$ CantTarget | ValidCard$ Card.Self | ValidSource$ Card.nonGreen | Description$ CARDNAME can't be the target of nongreen spells or abilities from nongreen sources. Oracle:This spell can't be countered.\nHaste\nGaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. diff --git a/forge-gui/res/cardsfolder/g/gaeas_touch.txt b/forge-gui/res/cardsfolder/g/gaeas_touch.txt index 31baf4718fc..070c5d5cfa9 100644 --- a/forge-gui/res/cardsfolder/g/gaeas_touch.txt +++ b/forge-gui/res/cardsfolder/g/gaeas_touch.txt @@ -4,5 +4,5 @@ Types:Enchantment A:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ G G | SpellDescription$ Add {G}{G}. A:AB$ ChangeZone | Cost$ 0 | Origin$ Hand | Destination$ Battlefield | ChangeType$ Forest.Basic+YouCtrl | ChangeNum$ 1 | SorcerySpeed$ True | ActivationLimit$ 1 | SpellDescription$ You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. DeckHints:Type$Forest -DeckHas:Ability$Sacrifice +DeckHas:Ability$Sacrifice Oracle:{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.\nSacrifice Gaea's Touch: Add {G}{G}. diff --git a/forge-gui/res/cardsfolder/g/galadhrim_brigade.txt b/forge-gui/res/cardsfolder/g/galadhrim_brigade.txt new file mode 100644 index 00000000000..0481e24dfef --- /dev/null +++ b/forge-gui/res/cardsfolder/g/galadhrim_brigade.txt @@ -0,0 +1,9 @@ +Name:Galadhrim Brigade +ManaCost:2 G +Types:Creature Elf Soldier +PT:2/2 +K:Squad:1 G +S:Mode$ Continuous | Affected$ Elf.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elves you control get +1/+1. +DeckHas:Ability$Token +DeckHints:Type$Elf +Oracle:Squad {1}{G} (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nOther Elves you control get +1/+1. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/galadriel_elven_queen.txt b/forge-gui/res/cardsfolder/g/galadriel_elven_queen.txt index e9049ce4689..35cb6c72d1c 100644 --- a/forge-gui/res/cardsfolder/g/galadriel_elven_queen.txt +++ b/forge-gui/res/cardsfolder/g/galadriel_elven_queen.txt @@ -5,7 +5,7 @@ PT:4/5 T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | CheckSVar$ ElfEntered | TriggerZones$ Battlefield | Execute$ TrigVote | TriggerDescription$ Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. SVar:TrigVote:DB$ Vote | Defined$ Player | VoteType$ Dominion,Guidance | VoteDominion$ DBTempt | VoteGuidance$ DBDraw | Tied$ DBDraw SVar:DBTempt:DB$ RingTemptsYou | SubAbility$ DBPutCounter -SVar:DBPutCounter:DB$ PutCounter | Choices$ Card.IsRingbearer+YouCtrl | Mandatory$ True | CounterType$ P1P1 | CounterNum$ 1 +SVar:DBPutCounter:DB$ PutCounter | Choices$ Card.IsRingbearer+YouCtrl | Mandatory$ True | CounterType$ P1P1 | CounterNum$ 1 SVar:DBDraw:DB$ Draw SVar:ElfEntered:Count$ThisTurnEntered_Battlefield_Creature.Elf+StrictlyOther+YouCtrl DeckNeeds:Type$Elf diff --git a/forge-gui/res/cardsfolder/g/galadriel_light_of_valinor.txt b/forge-gui/res/cardsfolder/g/galadriel_light_of_valinor.txt new file mode 100644 index 00000000000..abc8637c488 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/galadriel_light_of_valinor.txt @@ -0,0 +1,13 @@ +Name:Galadriel, Light of Valinor +ManaCost:2 G W U +Types:Legendary Creature Elf Noble +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBRamp,DBPutCounterAll,DBScry | ChoiceRestriction$ ThisTurn | CharmNum$ 1 +SVar:DBRamp:DB$ Mana | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}. +SVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature you control. +SVar:DBScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw a card. +SVar:DBDraw:DB$ Draw | NumCards$ 1 +SVar:BuffedBy:Creature +DeckHas:Ability$Counters +Oracle:Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —\n• Add {G}{G}{G}.\n• Put a +1/+1 counter on each creature you control.\n• Scry 2, then draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/galadriel_of_lothlorien.txt b/forge-gui/res/cardsfolder/g/galadriel_of_lothlorien.txt index 0d2ffdc9ec2..d0ee4956a41 100644 --- a/forge-gui/res/cardsfolder/g/galadriel_of_lothlorien.txt +++ b/forge-gui/res/cardsfolder/g/galadriel_of_lothlorien.txt @@ -1,9 +1,9 @@ -Name:Galadriel of Lothlorien -ManaCost:1 G U -Types:Legendary Creature Elf Noble -PT:3/3 -T:Mode$ RingTemptsYou | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever the Ring tempts you, if you chose a creature other than CARDNAME as your Ring-bearer, scry 3. -SVar:TrigScry:DB$ Scry | ScryNum$ 3 -T:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBReveal | TriggerDescription$ Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. -SVar:DBReveal:DB$ Dig | DigNum$ 1 | Reveal$ True | Optional$ True | ChangeNum$ 1 | ChangeValid$ Land | DestinationZone$ Battlefield | Tapped$ True | DestinationZone2$ Library | LibraryPosition2$ 0 -Oracle:Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlorien as your Ring-bearer, scry 3.\nWhenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. +Name:Galadriel of Lothlórien +ManaCost:1 G U +Types:Legendary Creature Elf Noble +PT:3/3 +T:Mode$ RingTemptsYou | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever the Ring tempts you, if you chose a creature other than CARDNAME as your Ring-bearer, scry 3. +SVar:TrigScry:DB$ Scry | ScryNum$ 3 +T:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBReveal | TriggerDescription$ Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. +SVar:DBReveal:DB$ Dig | DigNum$ 1 | Reveal$ True | Optional$ True | ChangeNum$ 1 | ChangeValid$ Land | DestinationZone$ Battlefield | Tapped$ True | DestinationZone2$ Library | LibraryPosition2$ 0 +Oracle:Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.\nWhenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. diff --git a/forge-gui/res/cardsfolder/g/galadriels_dismissal.txt b/forge-gui/res/cardsfolder/g/galadriels_dismissal.txt new file mode 100644 index 00000000000..9d5e0a50a71 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/galadriels_dismissal.txt @@ -0,0 +1,9 @@ +Name:Galadriel's Dismissal +ManaCost:W +Types:Instant +K:Kicker:2 W +A:SP$ Phases | ValidTgts$ Creature | TargetMin$ X | TargetMax$ X | IsCurse$ True | SubAbility$ DBPhaseOutAll | SpellDescription$ Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) +SVar:DBPhaseOutAll:DB$ Phases | ValidTgts$ Player | TargetMin$ Y | TargetMax$ Y | AllValid$ Creature.TargetedPlayerCtrl | Condition$ Kicked +SVar:X:Count$Kicked.0.1 +SVar:Y:Count$Kicked.1.0 +Oracle:Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)\nTarget creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gale_conduit_of_the_arcane.txt b/forge-gui/res/cardsfolder/g/gale_conduit_of_the_arcane.txt index 8cb53220da3..84ebd2be3d2 100644 --- a/forge-gui/res/cardsfolder/g/gale_conduit_of_the_arcane.txt +++ b/forge-gui/res/cardsfolder/g/gale_conduit_of_the_arcane.txt @@ -67,6 +67,6 @@ Types:Legendary Creature Human Wizard PT:4/5 T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. SVar:TrigCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 2 -DeckHas:Ability$Counter +DeckHas:Ability$Counters DeckHints:Type$Instant|Sorcery Oracle:Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. diff --git a/forge-gui/res/cardsfolder/g/galea_kindler_of_hope.txt b/forge-gui/res/cardsfolder/g/galea_kindler_of_hope.txt index 8dd8dd8dcec..4411bf25d45 100644 --- a/forge-gui/res/cardsfolder/g/galea_kindler_of_hope.txt +++ b/forge-gui/res/cardsfolder/g/galea_kindler_of_hope.txt @@ -1,5 +1,5 @@ Name:Galea, Kindler of Hope -ManaCost:1 G U W +ManaCost:1 G W U Types:Legendary Creature Elf Knight PT:4/4 K:Vigilance diff --git a/forge-gui/res/cardsfolder/g/gallant_pie_wielder.txt b/forge-gui/res/cardsfolder/g/gallant_pie_wielder.txt new file mode 100644 index 00000000000..4a2d94cf5c5 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gallant_pie_wielder.txt @@ -0,0 +1,8 @@ +Name:Gallant Pie-Wielder +ManaCost:2 W +Types:Creature Dwarf Knight +PT:2/3 +K:First Strike +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | CheckSVar$ Celebration | SVarCompare$ GE2 | Description$ Celebration — CARDNAME has double strike as long as two or more nonland permanents entered the battlefield under your control this turn. +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +Oracle:First strike\nCelebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gallia_of_the_endless_dance.txt b/forge-gui/res/cardsfolder/g/gallia_of_the_endless_dance.txt index 23d7217faf6..aa626d4113f 100644 --- a/forge-gui/res/cardsfolder/g/gallia_of_the_endless_dance.txt +++ b/forge-gui/res/cardsfolder/g/gallia_of_the_endless_dance.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Satyr PT:2/2 K:Haste S:Mode$ Continuous | Affected$ Card.Satyr+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Haste | Description$ Other Satyrs you control get +1/+1 and have haste. -T:Mode$ AttackersDeclared | Execute$ TrigDiscard | IsPresent$ Creature.attacking | PresentCompare$ GE3 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. +T:Mode$ AttackersDeclared | Execute$ TrigDiscard | ValidAttackers$ Creature | ValidAttackersAmount$ GE3 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. SVar:TrigDiscard:DB$ Draw | Defined$ You | NumCards$ 2 | UnlessCost$ Discard<1/Random> | UnlessPayer$ You | UnlessSwitched$ True DeckHints:Type$Satyr Oracle:Haste\nOther Satyrs you control get +1/+1 and have haste.\nWhenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. diff --git a/forge-gui/res/cardsfolder/g/gallifrey_council_chamber.txt b/forge-gui/res/cardsfolder/g/gallifrey_council_chamber.txt new file mode 100644 index 00000000000..b796a996783 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gallifrey_council_chamber.txt @@ -0,0 +1,10 @@ +Name:Gallifrey Council Chamber +ManaCost:no cost +Types:Legendary Land +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +A:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Time Lord,Spell.Alien,Activated.Time Lord+inZoneBattlefield,Activated.Alien+inZoneBattlefield | SpellDescription$ Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien. +DeckHas:Ability$Surveil|Graveyard +DeckNeeds:Type$Time Lord|Alien +Oracle:When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien. diff --git a/forge-gui/res/cardsfolder/g/gallifrey_falls_no_more.txt b/forge-gui/res/cardsfolder/g/gallifrey_falls_no_more.txt new file mode 100644 index 00000000000..1d0dc36046f --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gallifrey_falls_no_more.txt @@ -0,0 +1,17 @@ +Name:Gallifrey Falls +ManaCost:4 R R +Types:Instant +K:Fuse +A:SP$ DamageAll | ValidCards$ Creature | NumDmg$ 4 | RememberDamaged$ True | ReplaceDyingDefined$ Remembered | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +AlternateMode:Split +Oracle:Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.\nFuse (You may cast one or both halves of this card from your hand.) + +ALTERNATE + +Name:No More +ManaCost:2 W +Types:Instant +A:SP$ Phases | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select any number of target creatures you control | TargetMin$ 0 | TargetMax$ MaxTgts | SpellDescription$ Any number of target creatures you control phase out. +SVar:MaxTgts:Count$Valid Creature.YouCtrl +Oracle:Any number of target creatures you control phase out.\nFuse (You may cast one or both halves of this card from your hand.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gallifrey_stands.txt b/forge-gui/res/cardsfolder/g/gallifrey_stands.txt new file mode 100644 index 00000000000..d52b72019f6 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gallifrey_stands.txt @@ -0,0 +1,11 @@ +Name:Gallifrey Stands +ManaCost:4 W U +Types:Legendary Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return all Doctor cards from your graveyard to your hand. +SVar:TrigReturn:DB$ ChangeZoneAll | Defined$ You | ChangeType$ Card.Doctor | Origin$ Graveyard | Destination$ Hand +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Card.Doctor | SubAbility$ DBWin +SVar:DBWin:DB$ WinsGame | Defined$ You | ConditionPresent$ Doctor.YouCtrl | ConditionCompare$ GE13 +DeckNeeds:Type$Doctor +DeckHas:Ability$Graveyard +Oracle:When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.\nAt the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/galvanic_giant_storm_reading.txt b/forge-gui/res/cardsfolder/g/galvanic_giant_storm_reading.txt new file mode 100644 index 00000000000..641a64213f6 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/galvanic_giant_storm_reading.txt @@ -0,0 +1,19 @@ +Name:Galvanic Giant +ManaCost:3 U +Types:Creature Giant Wizard +PT:3/3 +T:Mode$ SpellCast | ValidCard$ Card.cmcGE5 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it. +SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | TgtPrompt$ Select target creature an opponent controls +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 +DeckHas:Ability$Counters|Discard +AlternateMode:Adventure +Oracle:Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it. + +ALTERNATE + +Name:Storm Reading +ManaCost:5 U U +Types:Instant Adventure +A:SP$ Draw | NumCards$ 4 | SubAbility$ DBDiscard | SpellDescription$ Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.) +SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose +Oracle:Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.) diff --git a/forge-gui/res/cardsfolder/g/gandalf_friend_of_the_shire.txt b/forge-gui/res/cardsfolder/g/gandalf_friend_of_the_shire.txt index 7d585b9d55f..c15d4d6566d 100644 --- a/forge-gui/res/cardsfolder/g/gandalf_friend_of_the_shire.txt +++ b/forge-gui/res/cardsfolder/g/gandalf_friend_of_the_shire.txt @@ -1,9 +1,9 @@ -Name:Gandalf, Friend of the Shire -ManaCost:3 U -Types:Legendary Creature Avatar Wizard -PT:2/4 -K:Flash -S:Mode$ CastWithFlash | ValidCard$ Sorcery | ValidSA$ Spell | Caster$ You | Description$ You may cast sorcery spells as though they had flash. -T:Mode$ RingTemptsYou | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever the Ring tempts you, if you chose a creature other than CARDNAME as your Ring-bearer, draw a card. -SVar:TrigDraw:DB$ Draw | NumCards$ 1 -Oracle:Flash\nYou may cast sorcery spells as though they had flash.\nWhenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. +Name:Gandalf, Friend of the Shire +ManaCost:3 U +Types:Legendary Creature Avatar Wizard +PT:2/4 +K:Flash +S:Mode$ CastWithFlash | ValidCard$ Sorcery | ValidSA$ Spell | Caster$ You | Description$ You may cast sorcery spells as though they had flash. +T:Mode$ RingTemptsYou | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever the Ring tempts you, if you chose a creature other than CARDNAME as your Ring-bearer, draw a card. +SVar:TrigDraw:DB$ Draw | NumCards$ 1 +Oracle:Flash\nYou may cast sorcery spells as though they had flash.\nWhenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. diff --git a/forge-gui/res/cardsfolder/g/gandalf_of_the_secret_fire.txt b/forge-gui/res/cardsfolder/g/gandalf_of_the_secret_fire.txt new file mode 100644 index 00000000000..518157ed8c5 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gandalf_of_the_secret_fire.txt @@ -0,0 +1,12 @@ +Name:Gandalf of the Secret Fire +ManaCost:1 U R W +Types:Legendary Creature Avatar Wizard +PT:3/4 +T:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHandByYou,Sorcery.wasCastFromYourHandByYou | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OpponentTurn$ True | Execute$ TrigEffect | TriggerDescription$ Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost.) +SVar:TrigEffect:DB$ Effect | ReplacementEffects$ MoveToExileReplace | RememberObjects$ TriggeredCard | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.inZoneStack | ExileOnMoved$ Stack +SVar:MoveToExileReplace:Event$ Moved | ValidCard$ Card.IsRemembered+YouOwn | Origin$ Stack | Destination$ Graveyard | Fizzle$ False | ReplaceWith$ ReplaceExile +SVar:ReplaceExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile | RememberChanged$ True | WithCountersType$ TIME | WithCountersAmount$ 3 | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.withoutSuspend | PumpZone$ Exile | KW$ Suspend | Duration$ Permanent | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHints:Type$Instant +Oracle:Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost.) diff --git a/forge-gui/res/cardsfolder/g/gandalf_the_grey.txt b/forge-gui/res/cardsfolder/g/gandalf_the_grey.txt index b0d5d3497ba..2bbdbe46c60 100644 --- a/forge-gui/res/cardsfolder/g/gandalf_the_grey.txt +++ b/forge-gui/res/cardsfolder/g/gandalf_the_grey.txt @@ -6,7 +6,7 @@ T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Tr SVar:TrigCharm:DB$ Charm | Choices$ DBTapUntap,DBDamage,DBCopy,DBChangeZone | ChoiceRestriction$ ThisGame | CharmNum$ 1 SVar:DBTapUntap:DB$ TapOrUntap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent to tap or untap | SpellDescription$ You may tap or untap target permanent. SVar:DBDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to each opponent. -SVar:DBCopy:DB$ CopySpellAbility | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | TgtPrompt$ Select target instant or sorcery spell you control | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell you control. You may choose new targets for the copy. +SVar:DBCopy:DB$ CopySpellAbility | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | TargetType$ Spell | TgtPrompt$ Select target instant or sorcery spell you control | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell you control. You may choose new targets for the copy. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put NICKNAME on top of its owner's library. DeckNeeds:Type$Instant|Sorcery Oracle:Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —\n• You may tap or untap target permanent.\n• Gandalf the Grey deals 3 damage to each opponent.\n• Copy target instant or sorcery spell you control. You may choose new targets for the copy.\n• Put Gandalf on top of its owner's library. diff --git a/forge-gui/res/cardsfolder/g/gandalf_westward_voyager.txt b/forge-gui/res/cardsfolder/g/gandalf_westward_voyager.txt index be24bf2eb44..34655057fbe 100644 --- a/forge-gui/res/cardsfolder/g/gandalf_westward_voyager.txt +++ b/forge-gui/res/cardsfolder/g/gandalf_westward_voyager.txt @@ -7,6 +7,6 @@ SVar:TrigReveal:DB$ PeekAndReveal | Defined$ Opponent | NoPeek$ True | ImprintRe SVar:DBCopyCast:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | ConditionDefined$ Imprinted | ConditionPresent$ Card.sharesCardTypeWith TriggeredCardLKICopy | MayChooseTarget$ True | RememberNewCard$ True | SubAbility$ DBDrawAll SVar:DBDrawAll:DB$ Draw | Defined$ Opponent | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBDrawYou SVar:DBDrawYou:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True DeckHas:Ability$Token Oracle:Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gandalf_white_rider.txt b/forge-gui/res/cardsfolder/g/gandalf_white_rider.txt index 1cacbdcd570..4fd8b1db104 100644 --- a/forge-gui/res/cardsfolder/g/gandalf_white_rider.txt +++ b/forge-gui/res/cardsfolder/g/gandalf_white_rider.txt @@ -5,7 +5,7 @@ PT:3/3 K:Vigilance T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | SubAbility$ DBScry -SVar:DBScry:DB$ Scry | ScryNum$ 1 +SVar:DBScry:DB$ Scry | ScryNum$ 1 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TriReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may put it into its owner's library fifth from the top. SVar:TriReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Destination$ Library | LibraryPosition$ 4 Oracle:Vigilance\nWhenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.\nWhen Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gangrenous_goliath.txt b/forge-gui/res/cardsfolder/g/gangrenous_goliath.txt index b2d28a411e3..00e225991eb 100644 --- a/forge-gui/res/cardsfolder/g/gangrenous_goliath.txt +++ b/forge-gui/res/cardsfolder/g/gangrenous_goliath.txt @@ -4,4 +4,5 @@ Types:Creature Zombie Giant PT:4/4 A:AB$ ChangeZone | Cost$ tapXType<3/Cleric> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand. AI:RemoveDeck:Random +DeckNeeds:Type$Cleric Oracle:Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/g/gardens_of_tranquil_repose.txt b/forge-gui/res/cardsfolder/g/gardens_of_tranquil_repose.txt new file mode 100644 index 00000000000..66de81287f7 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gardens_of_tranquil_repose.txt @@ -0,0 +1,13 @@ +Name:Gardens of Tranquil Repose +ManaCost:no cost +Types:Plane Necros +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | Execute$ TrigChange | TriggerZones$ Command | TriggerDescription$ Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1. +SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | Defined$ TriggeredNewCardLKICopy | SubAbility$ DBScry +SVar:DBScry:DB$ Scry | ScryNum$ 1 | Defined$ TriggeredCardController +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with CARDNAME. +SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_3_3_a_dalek_menace +T:Mode$ ChangesZone | Origin$ Command | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$Amount/Plus.1 +DeckHas:Ability$Token & Type$Dalek|Artifact +Oracle:Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.\nWhenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gargantuan_leech.txt b/forge-gui/res/cardsfolder/g/gargantuan_leech.txt new file mode 100644 index 00000000000..620460dcdd3 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gargantuan_leech.txt @@ -0,0 +1,10 @@ +Name:Gargantuan Leech +ManaCost:7 B +Types:Creature Leech +PT:5/5 +K:Lifelink +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. +SVar:X:Count$ValidGraveyard,Battlefield Cave.YouCtrl +DeckHas:Ability$LifeGain +DeckNeeds:Type$Cave +Oracle:This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard.\nLifelink diff --git a/forge-gui/res/cardsfolder/g/garruk_wrath_of_the_wilds.txt b/forge-gui/res/cardsfolder/g/garruk_wrath_of_the_wilds.txt index 9369943e736..a0279b9705a 100644 --- a/forge-gui/res/cardsfolder/g/garruk_wrath_of_the_wilds.txt +++ b/forge-gui/res/cardsfolder/g/garruk_wrath_of_the_wilds.txt @@ -2,9 +2,9 @@ Name:Garruk, Wrath of the Wilds ManaCost:2 G G Types:Legendary Planeswalker Garruk Loyalty:4 -A:AB$ ChooseCard | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose up to one creature card in your hand | Amount$ 1 | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Garruk, Wrath of the Wilds's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.ChosenCard | AddPower$ 1 | AddToughness$ 1 | AddStaticAbility$ ReduceCost | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." +A:AB$ ChooseCard | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Mandatory$ True | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." +SVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | staticAbilities$ ReduceCost | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ None SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True A:AB$ Draft | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Spellbook$ Mosscoat Goriak,Sylvan Brushstrider,Murasa Rootgrazer,Dire Wolf Prowler,Ferocious Pup,Pestilent Wolf,Garruk's Uprising,Dawntreader Elk,Nessian Hornbeetle,Territorial Scythecat,Trufflesnout,Wary Okapi,Scurrid Colony,Barkhide Troll,Underdark Basilisk | Zone$ Battlefield | SpellDescription$ Draft a card from CARDNAME's spellbook and put it onto the battlefield. diff --git a/forge-gui/res/cardsfolder/g/garruks_warsteed.txt b/forge-gui/res/cardsfolder/g/garruks_warsteed.txt index 2f5eb114e28..2f603f57e5a 100644 --- a/forge-gui/res/cardsfolder/g/garruks_warsteed.txt +++ b/forge-gui/res/cardsfolder/g/garruks_warsteed.txt @@ -4,6 +4,6 @@ Types:Creature Rhino PT:3/5 K:Vigilance T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedGarruk; Savage Herald | ChangeNum$ 1 -DeckHints:Name$Garruk, Savage Herald +SVar:TrigSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedGarruk; Savage Herald | ChangeNum$ 1 +DeckNeeds:Name$Garruk, Savage Herald Oracle:Vigilance\nWhen Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/g/garth_one_eye.txt b/forge-gui/res/cardsfolder/g/garth_one_eye.txt index 2a615ad7e41..15ad78c1738 100644 --- a/forge-gui/res/cardsfolder/g/garth_one_eye.txt +++ b/forge-gui/res/cardsfolder/g/garth_one_eye.txt @@ -2,7 +2,7 @@ Name:Garth One-Eye ManaCost:W U B R G Types:Legendary Creature Human Wizard PT:5/5 -A:AB$ NameCard | Cost$ T | Defined$ You | ChooseFromOneTimeList$ Disenchant,Braingeyser,Terror,Shivan Dragon,Regrowth,Black Lotus | SubAbility$ DBCast | StackDescription$ SpellDescription | SpellDescription$ Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) +A:AB$ NameCard | Cost$ T | Defined$ You | ChooseFromList$ Disenchant,Braingeyser,Terror,Shivan Dragon,Regrowth,Black Lotus | ExcludeChosen$ True | SubAbility$ DBCast | StackDescription$ SpellDescription | SpellDescription$ Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) SVar:DBCast:DB$ Play | CopyFromChosenName$ True | Optional$ True | StackDescription$ None AI:RemoveDeck:All Oracle:{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) diff --git a/forge-gui/res/cardsfolder/g/garza_zol_plague_queen.txt b/forge-gui/res/cardsfolder/g/garza_zol_plague_queen.txt index cb228b5c7e2..1f89573af1b 100644 --- a/forge-gui/res/cardsfolder/g/garza_zol_plague_queen.txt +++ b/forge-gui/res/cardsfolder/g/garza_zol_plague_queen.txt @@ -6,6 +6,6 @@ K:Flying K:Haste T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 -T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card. +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, you may draw a card. SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 Oracle:Flying, haste\nWhenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.\nWhenever Garza Zol deals combat damage to a player, you may draw a card. diff --git a/forge-gui/res/cardsfolder/g/gate_to_the_afterlife.txt b/forge-gui/res/cardsfolder/g/gate_to_the_afterlife.txt index 219d91ce872..674b9c5260b 100644 --- a/forge-gui/res/cardsfolder/g/gate_to_the_afterlife.txt +++ b/forge-gui/res/cardsfolder/g/gate_to_the_afterlife.txt @@ -2,12 +2,9 @@ Name:Gate to the Afterlife ManaCost:3 Types:Artifact T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.nonToken+YouCtrl | Execute$ TrigGainLife | TriggerDescription$ Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. -SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | NumCards$ 1 | OptionalDecider$ You | RememberDrawn$ True | SubAbility$ DBDiscard -SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -A:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedGod-Pharaoh's Gift | CheckSVar$ Y | SVarCompare$ GE6 | SpellDescription$ Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard. -SVar:X:Remembered$Amount -SVar:Y:Count$ValidGraveyard Creature.YouOwn +SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBDiscard +SVar:DBDiscard:DB$ Discard | UnlessCost$ Draw<1/You> | UnlessPayer$ You | UnlessSwitched$ True | Mode$ TgtChoose +A:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedGod-Pharaoh's Gift | CheckSVar$ Count$ValidGraveyard Creature.YouOwn | SVarCompare$ GE6 | SpellDescription$ Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard. DeckHints:Name$God-Pharaoh's Gift +DeckHas:Ability$LifeGain|Discard|Sacrifice Oracle:Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.\n{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard. diff --git a/forge-gui/res/cardsfolder/g/gatewatch_beacon.txt b/forge-gui/res/cardsfolder/g/gatewatch_beacon.txt index 3cbbe5e30e8..b2aa58184ec 100644 --- a/forge-gui/res/cardsfolder/g/gatewatch_beacon.txt +++ b/forge-gui/res/cardsfolder/g/gatewatch_beacon.txt @@ -1,7 +1,7 @@ Name:Gatewatch Beacon ManaCost:2 W Types:Artifact -K:etbCounter:LOYALTY:6 +K:etbCounter:LOYALTY:3 A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Planeswalker.YouCtrl | IsPresent$ Card.Self+counters_GE1_LOYALTY | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigMoveCounter | TriggerDescription$ Whenever a planeswalker enters the battlefield under your control, if CARDNAME has loyalty counters on it, you may move a loyalty counter from CARDNAME onto that planeswalker. SVar:TrigMoveCounter:DB$ MoveCounter | Source$ Self | Defined$ TriggeredCardLKICopy | CounterType$ LOYALTY diff --git a/forge-gui/res/cardsfolder/g/geistchanneler.txt b/forge-gui/res/cardsfolder/g/geistchanneler.txt index 48aa1b1a4ef..fc9a85ece10 100644 --- a/forge-gui/res/cardsfolder/g/geistchanneler.txt +++ b/forge-gui/res/cardsfolder/g/geistchanneler.txt @@ -3,12 +3,11 @@ ManaCost:1 U Types:Creature Human Wizard PT:1/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast." -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Instant.YouOwn+cmcGE3,Sorcery.YouOwn+cmcGE3 | ChoiceTitle$ Choose an instant or sorcery card in your hand with mana value 3 or greater | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualAbility | Name$ Geistchanneler's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.ChosenCard | AddStaticAbility$ PerpetualReduce | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains "This spell costs {2} less to cast." -SVar:PerpetualReduce:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} less to cast. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Instant.YouOwn+cmcGE3,Sorcery.YouOwn+cmcGE3 | ChoiceTitle$ Choose an instant or sorcery card in your hand with mana value 3 or greater | Mandatory$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | staticAbilities$ ReduceCost | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} less to cast. SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True -DeckHints:Type$Instant|Sorcery +DeckNeeds:Type$Instant|Sorcery SVar:NeedsToPlayVar:X GE1 SVar:X:Count$ValidHand Instant.YouOwn+cmcGE3,Sorcery.YouOwn+cmcGE3 Oracle:When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast." diff --git a/forge-gui/res/cardsfolder/g/geistwave.txt b/forge-gui/res/cardsfolder/g/geistwave.txt index 0e716c9c4f8..e3d07eadc8d 100644 --- a/forge-gui/res/cardsfolder/g/geistwave.txt +++ b/forge-gui/res/cardsfolder/g/geistwave.txt @@ -2,5 +2,6 @@ Name:Geistwave ManaCost:1 U Types:Instant A:SP$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Targeted | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | RememberLKI$ True | SubAbility$ DBDraw | SpellDescription$ Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. -SVar:DBDraw:DB$ Draw | ConditionDefined$ RememberedLKI | ConditionPresent$ Card.YouCtrl | NumCards$ 1 | StackDescription$ If you controlled that permanent, draw a card. +SVar:DBDraw:DB$ Draw | ConditionDefined$ RememberedLKI | ConditionPresent$ Card.YouCtrl | NumCards$ 1 | StackDescription$ If you controlled that permanent, draw a card. | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. diff --git a/forge-gui/res/cardsfolder/g/gemcutter_buccaneer.txt b/forge-gui/res/cardsfolder/g/gemcutter_buccaneer.txt new file mode 100644 index 00000000000..7a20df69281 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gemcutter_buccaneer.txt @@ -0,0 +1,12 @@ +Name:Gemcutter Buccaneer +ManaCost:3 R +Types:Creature Orc Pirate Artificer +PT:1/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Pirate.Other+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Pirate enters the battlefield under your control, create a tapped Treasure token. +SVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenTapped$ True +S:Mode$ Continuous | Affected$ Treasure.YouCtrl | AddType$ Equipment | AddStaticAbility$ TreasureEquip | AddKeyword$ Equip:3 & Equip:1:Creature.Pirate+YouCtrl:Pirate | Description$ Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. +SVar:TreasureEquip:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0. +DeckHas:Ability$Token|Sacrifice & Type$Blood|Equipment +DeckHas:Ability$Treasure +DeckHints:Type$Treasure|Pirate +Oracle:Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.\nTreasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/genesis_of_the_daleks.txt b/forge-gui/res/cardsfolder/g/genesis_of_the_daleks.txt new file mode 100644 index 00000000000..381ad6c8814 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/genesis_of_the_daleks.txt @@ -0,0 +1,14 @@ +Name:Genesis of the Daleks +ManaCost:4 B B +Types:Enchantment Saga +K:Chapter:4:DBToken,DBToken,DBToken,DBVillainous +SVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ b_3_3_a_dalek_menace | SpellDescription$ Create a 3/3 black Dalek artifact creature token with menace for each lore counter on CARDNAME. +SVar:DBVillainous:DB$ VillainousChoice | Choices$ DBDestroyDalek,DBDestroyNonDalek | ValidTgts$ Opponent | SpellDescription$ Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures. +SVar:DBDestroyDalek:DB$ DestroyAll | ValidCards$ Creature.Dalek | SubAbility$ DBLoseLife | SpellDescription$ Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn. +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ Y | Defined$ Opponent +SVar:DBDestroyNonDalek:DB$ DestroyAll | ValidCards$ Creature.nonDalek | SpellDescription$ Destroy all non-Dalek creatures. +SVar:X:Count$CardCounters.LORE +SVar:Y:Count$ThisTurnEntered_Graveyard_from_Battlefield_Dalek$CardPower +DeckHas:Ability$Token & Type$Artifact|Dalek +DeckHints:Type$Dalek +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.\nIV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/genestealer_patriarch.txt b/forge-gui/res/cardsfolder/g/genestealer_patriarch.txt index 94000533454..7792d3a61e9 100644 --- a/forge-gui/res/cardsfolder/g/genestealer_patriarch.txt +++ b/forge-gui/res/cardsfolder/g/genestealer_patriarch.txt @@ -5,7 +5,7 @@ PT:4/3 T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigInfectionCounter | TriggerDescription$ Genestealer's Kiss — Whenever CARDNAME attacks, put an infection counter on target creature defending player controls. SVar:TrigInfectionCounter:DB$ PutCounter | CounterType$ INFECTION | CounterNum$ 1 | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Put an infection counter on target creature defending player controls T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.counters_GE1_INFECTION | Execute$ DBCopy | TriggerDescription$ Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types. -SVar:DBCopy:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | AddTypes$ Tyranid +SVar:DBCopy:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | AddTypes$ Tyranid DeckHas:Ability$Counters|Token DeckHints:Name$Diseased Vermin SVar:HasAttackEffect:TRUE diff --git a/forge-gui/res/cardsfolder/g/geological_appraiser.txt b/forge-gui/res/cardsfolder/g/geological_appraiser.txt new file mode 100644 index 00000000000..6a095a95094 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/geological_appraiser.txt @@ -0,0 +1,7 @@ +Name:Geological Appraiser +ManaCost:2 R R +Types:Creature Human Artificer +PT:3/2 +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self+wasCastByYou | Execute$ TrigDiscover | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +SVar:TrigDiscover:DB$ Discover | Num$ 3 +Oracle:When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/g/get_lost.txt b/forge-gui/res/cardsfolder/g/get_lost.txt new file mode 100644 index 00000000000..896492f12c1 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/get_lost.txt @@ -0,0 +1,8 @@ +Name:Get Lost +ManaCost:1 W +Types:Instant +A:SP$ Destroy | ValidTgts$ Creature,Enchantment,Planeswalker | TgtPrompt$ Select target creature, enchantment, or planeswalker | SubAbility$ DBToken | AlwaysRemember$ True | RememberLKI$ True | SpellDescription$ Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +SVar:DBToken:DB$ Token | TokenScript$ c_a_map_sac_explore | TokenOwner$ RememberedController | TokenAmount$ 2 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Map +Oracle:Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/getaway_car.txt b/forge-gui/res/cardsfolder/g/getaway_car.txt index b61757c1454..240265df93b 100644 --- a/forge-gui/res/cardsfolder/g/getaway_car.txt +++ b/forge-gui/res/cardsfolder/g/getaway_car.txt @@ -4,7 +4,7 @@ Types:Artifact Vehicle PT:4/3 K:Haste T:Mode$ BecomesCrewed | ValidVehicle$ Card.Self | Execute$ RememberCrew | Static$ True -SVar:RememberCrew:DB$ PumpAll | ValidCards$ Creature.TriggeredCrew | RememberAllPumped$ True +SVar:RememberCrew:DB$ PumpAll | ValidCards$ Creature.TriggeredCrew | RememberPumped$ True T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/g/geyadrone_dihada.txt b/forge-gui/res/cardsfolder/g/geyadrone_dihada.txt index 1de6e073e4c..75831d9fba6 100644 --- a/forge-gui/res/cardsfolder/g/geyadrone_dihada.txt +++ b/forge-gui/res/cardsfolder/g/geyadrone_dihada.txt @@ -2,7 +2,7 @@ Name:Geyadrone Dihada ManaCost:1 U B R Types:Legendary Planeswalker Dihada Loyalty:4 -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Permanent.counters_GE1_CORRUPTION:Protection from permanents with corruption counters on them | Description$ Protection from permanents with corruption counters on them +K:Protection:Permanent.counters_GE1_CORRUPTION:permanents with corruption counters on them A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose up to one other target creature or planeswalker | ValidTgts$ Creature.Other,Planeswalker.Other | SubAbility$ DBLoseLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. SVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBPutCounter diff --git a/forge-gui/res/cardsfolder/g/ghalma_the_shaper.txt b/forge-gui/res/cardsfolder/g/ghalma_the_shaper.txt index 578108601d3..9952d49bdd7 100644 --- a/forge-gui/res/cardsfolder/g/ghalma_the_shaper.txt +++ b/forge-gui/res/cardsfolder/g/ghalma_the_shaper.txt @@ -3,7 +3,7 @@ ManaCost:1 W W Types:Legendary Creature Elephant Artificer PT:3/3 K:Vigilance -T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigConjure | TriggerDescription$ Whenever CARDNAME attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigConjure | TriggerDescription$ Whenever CARDNAME attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token. SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Tempered Steel | Zone$ Hand | SubAbility$ DBToken SVar:DBToken:DB$ Token | TokenScript$ c_1_1_a_myr DeckHas:Type$Enchantment|Myr|Artifact diff --git a/forge-gui/res/cardsfolder/g/ghalta_stampede_tyrant.txt b/forge-gui/res/cardsfolder/g/ghalta_stampede_tyrant.txt new file mode 100644 index 00000000000..d41f7011486 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/ghalta_stampede_tyrant.txt @@ -0,0 +1,9 @@ +Name:Ghalta, Stampede Tyrant +ManaCost:5 G G G +Types:Legendary Creature Elder Dinosaur +PT:12/12 +K:Trample +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$When CARDNAME enters the battlefield, put any number of creature cards from your hand onto the battlefield. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | ChangeNum$ HandX | Hidden$ True +SVar:HandX:Count$ValidHand Creature.YouCtrl +Oracle:Trample\nWhen Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/ghave_guru_of_spores.txt b/forge-gui/res/cardsfolder/g/ghave_guru_of_spores.txt index 4b56fbc3788..53f378ef628 100644 --- a/forge-gui/res/cardsfolder/g/ghave_guru_of_spores.txt +++ b/forge-gui/res/cardsfolder/g/ghave_guru_of_spores.txt @@ -1,5 +1,5 @@ Name:Ghave, Guru of Spores -ManaCost:2 B G W +ManaCost:2 W B G Types:Legendary Creature Fungus Shaman PT:0/0 K:etbCounter:P1P1:5 diff --git a/forge-gui/res/cardsfolder/g/ghazban_ogre.txt b/forge-gui/res/cardsfolder/g/ghazban_ogre.txt index d20f373831d..f44b5f483d2 100644 --- a/forge-gui/res/cardsfolder/g/ghazban_ogre.txt +++ b/forge-gui/res/cardsfolder/g/ghazban_ogre.txt @@ -1,4 +1,4 @@ -Name:Ghazban Ogre +Name:Ghazbán Ogre ManaCost:G Types:Creature Ogre PT:2/2 diff --git a/forge-gui/res/cardsfolder/g/ghitu_embercoiler.txt b/forge-gui/res/cardsfolder/g/ghitu_embercoiler.txt index 14b47abef50..1dfc65bc304 100644 --- a/forge-gui/res/cardsfolder/g/ghitu_embercoiler.txt +++ b/forge-gui/res/cardsfolder/g/ghitu_embercoiler.txt @@ -3,12 +3,12 @@ ManaCost:1 R Types:Creature Human Wizard PT:2/2 K:Prowess -T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. +T:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. SVar:TrigSeek:AB$ Seek | Cost$ Discard<1/Card> | Type$ Card.cmcGTX | RememberFound$ True | SubAbility$ DBExile SVar:X:Discarded$CardManaCost SVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | Defined$ Remembered | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ MayPlay | Duration$ UntilTheEndOfYourNextTurn | ForgetOnMoved$ Exile | SubAbility$ DBCleanup -SVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play the exiled card. +SVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play the exiled card. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -DeckHas:Ability$Discard -Oracle:Prowess\nAt the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. +DeckHas:Ability$Discard +Oracle:Prowess\nAt the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. diff --git a/forge-gui/res/cardsfolder/g/ghyrson_starn_kelermorph.txt b/forge-gui/res/cardsfolder/g/ghyrson_starn_kelermorph.txt index 87cd139a03a..397b8608764 100644 --- a/forge-gui/res/cardsfolder/g/ghyrson_starn_kelermorph.txt +++ b/forge-gui/res/cardsfolder/g/ghyrson_starn_kelermorph.txt @@ -4,5 +4,5 @@ Types:Legendary Creature Tyranid Human PT:3/2 K:Ward:2 T:Mode$ DamageDone | ValidSource$ Card.Other+YouCtrl,Emblem.YouCtrl | ValidTarget$ Player,Permanent | TriggerZones$ Battlefield | DamageAmount$ EQ1 | Execute$ TrigDamage | TriggerDescription$ Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, CARDNAME deals 2 damage to that permanent or player. -SVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TriggeredTarget +SVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TriggeredTarget Oracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nThree Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player. diff --git a/forge-gui/res/cardsfolder/g/giant_inheritance.txt b/forge-gui/res/cardsfolder/g/giant_inheritance.txt new file mode 100644 index 00000000000..42e3e42cd50 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/giant_inheritance.txt @@ -0,0 +1,13 @@ +Name:Giant Inheritance +ManaCost:4 G +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ 4 G | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 5 | AddToughness$ 5 | AddTrigger$ AttackTrigger | Description$ Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) +SVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample. +SVar:TrigToken:DB$ Token | TokenScript$ role_monster | AttachedTo$ Targeted | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy +SVar:SacMe:2 +DeckHas:Type$Aura|Role & Ability$Token +Oracle:Enchant creature\nEnchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)\nWhen Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/giant_regrowth.txt b/forge-gui/res/cardsfolder/g/giant_regrowth.txt index 2b2e9c326d9..a80fcdbf794 100644 --- a/forge-gui/res/cardsfolder/g/giant_regrowth.txt +++ b/forge-gui/res/cardsfolder/g/giant_regrowth.txt @@ -1,8 +1,8 @@ Name:Giant Regrowth ManaCost:1 G G Types:Instant -A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target card in your graveyard | ValidTgts$ Card.YouOwn | SubAbility$ DBEffect | RememberObjects$ Targeted | SpellDescription$ Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3. -SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | ConditionDefined$ Targeted | ConditionPresent$ Creature | ConditionCompare$ EQ1 | StaticAbilities$ PerpetualP3P3 | ChosenName$ Giant Regrowth's Perpetual Effect | Duration$ Permanent -SVar:PerpetualP3P3:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 3 | AddToughness$ 3 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gets +3/+3. +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target card in your graveyard | ValidTgts$ Card.YouOwn | SubAbility$ DBEffect | RememberChanged$ True | SpellDescription$ Return target card from your graveyard to your hand. +SVar:DBEffect:DB$ Pump | ConditionDefined$ Targeted | ConditionPresent$ Creature | PumpZone$ Hand | Defined$ Remembered | NumAtt$ 3 | NumDef$ 3 | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ If it's a creature card, it perpetually gets +3/+3. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Graveyard Oracle:Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3. diff --git a/forge-gui/res/cardsfolder/g/giant_trap_door_spider.txt b/forge-gui/res/cardsfolder/g/giant_trap_door_spider.txt index c230f506988..8b381565570 100644 --- a/forge-gui/res/cardsfolder/g/giant_trap_door_spider.txt +++ b/forge-gui/res/cardsfolder/g/giant_trap_door_spider.txt @@ -2,7 +2,6 @@ Name:Giant Trap Door Spider ManaCost:1 R G Types:Creature Spider PT:2/3 -A:AB$ ChangeZone | Cost$ 1 R G T | ValidTgts$ Creature.attackingYou+withoutFlying | TgtPrompt$ Select target creature without flying that's attacking you | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile CARDNAME and target creature without flying that's attacking you. | SubAbility$ ExileME -SVar:ExileME:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self +A:AB$ ChangeZone | Cost$ 1 R G T | ValidTgts$ Creature.attackingYou+withoutFlying | ThisDefinedAndTgts$ Self | TgtPrompt$ Select target creature without flying that's attacking you | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile CARDNAME and target creature without flying that's attacking you. AI:RemoveDeck:All Oracle:{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. diff --git a/forge-gui/res/cardsfolder/g/gideon_the_oathsworn.txt b/forge-gui/res/cardsfolder/g/gideon_the_oathsworn.txt index 6cf76614c8f..61586832634 100644 --- a/forge-gui/res/cardsfolder/g/gideon_the_oathsworn.txt +++ b/forge-gui/res/cardsfolder/g/gideon_the_oathsworn.txt @@ -2,12 +2,11 @@ Name:Gideon, the Oathsworn ManaCost:4 W W Types:Legendary Planeswalker Gideon Loyalty:4 -T:Mode$ AttackersDeclared | Execute$ TrigCounter | IsPresent$ Creature.nonGideon+YouCtrl+attacking | PresentCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. +T:Mode$ AttackersDeclared | Execute$ TrigCounter | ValidAttackers$ Creature.nonGideon | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. SVar:TrigCounter:DB$ PutCounterAll | ValidCards$ Creature.nonGideon+YouCtrl+attacking | CounterType$ P1P1 | CounterNum$ 1 A:AB$ Animate | Cost$ AddCounter<2/LOYALTY> | Defined$ Self | Power$ 5 | Toughness$ 5 | Types$ Creature,Soldier | SubAbility$ GideonPrevent | Planeswalker$ True | SpellDescription$ Until end of turn, CARDNAME becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. SVar:GideonPrevent:DB$ Effect | ReplacementEffects$ RPrevent | Duration$ UntilHostLeavesPlayOrEOT SVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ Card.EffectSource | Description$ Prevent all damage that would be dealt to EFFECTSOURCE. -A:AB$ ChangeZone | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | Ultimate$ True | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ ExileOppCreatures | SpellDescription$ Exile CARDNAME and each creature your opponents control. -SVar:ExileOppCreatures:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ Creature.OppCtrl +A:AB$ ChangeZoneAll | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Card.Self,Creature.OppCtrl | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile CARDNAME and each creature your opponents control. DeckHas:Ability$Counters Oracle:Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.\n[+2]: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)\n[-9]: Exile Gideon, the Oathsworn and each creature your opponents control. diff --git a/forge-gui/res/cardsfolder/g/gideons_battle_cry.txt b/forge-gui/res/cardsfolder/g/gideons_battle_cry.txt index 38d3e276ce3..79c5d716fe5 100644 --- a/forge-gui/res/cardsfolder/g/gideons_battle_cry.txt +++ b/forge-gui/res/cardsfolder/g/gideons_battle_cry.txt @@ -1,8 +1,8 @@ Name:Gideon's Battle Cry ManaCost:2 W W Types:Sorcery -A:SP$ PutCounterAll | Cost$ 2 W W | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBSearch | SpellDescription$ Put a +1/+1 counter on each creature you control. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedGideon; the Oathsworn | ChangeNum$ 1 | Optional$ True +A:SP$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBSearch | SpellDescription$ Put a +1/+1 counter on each creature you control. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedGideon; the Oathsworn | ChangeNum$ 1 | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle. DeckHas:Ability$Counters DeckHints:Name$Gideon, the Oathsworn Oracle:Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/g/gideons_resolve.txt b/forge-gui/res/cardsfolder/g/gideons_resolve.txt index fb62424d010..62bf0bc9d66 100644 --- a/forge-gui/res/cardsfolder/g/gideons_resolve.txt +++ b/forge-gui/res/cardsfolder/g/gideons_resolve.txt @@ -2,7 +2,7 @@ Name:Gideon's Resolve ManaCost:4 W Types:Enchantment T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedGideon; Martial Paragon | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedGideon; Martial Paragon | ChangeNum$ 1 | Optional$ True S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1. SVar:PlayMain1:TRUE DeckHints:Name$Gideon, Martial Paragon diff --git a/forge-gui/res/cardsfolder/g/gift_of_compleation.txt b/forge-gui/res/cardsfolder/g/gift_of_compleation.txt index 73ac3efd7bd..d99a4ee4a7c 100644 --- a/forge-gui/res/cardsfolder/g/gift_of_compleation.txt +++ b/forge-gui/res/cardsfolder/g/gift_of_compleation.txt @@ -1,8 +1,8 @@ Name:Gift of Compleation ManaCost:1 B Types:Enchantment -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigIncubate | TriggerDescription$ When CARDNAME enters the battlefield, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigIncubate | TriggerDescription$ When CARDNAME enters the battlefield, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) SVar:TrigIncubate:DB$ Incubate | Amount$ 3 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Phyrexian.YouCtrl | Execute$ TrigSurveil | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) SVar:TrigSurveil:DB$ Surveil | Amount$ 1 -Oracle:When Gift of Compleation enters the battlefield, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nWhenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +Oracle:When Gift of Compleation enters the battlefield, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nWhenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) diff --git a/forge-gui/res/cardsfolder/g/gilraen_dunedain_protector.txt b/forge-gui/res/cardsfolder/g/gilraen_dunedain_protector.txt index fcb9dc5c121..dd4e1baa7b7 100644 --- a/forge-gui/res/cardsfolder/g/gilraen_dunedain_protector.txt +++ b/forge-gui/res/cardsfolder/g/gilraen_dunedain_protector.txt @@ -1,14 +1,14 @@ -Name:Gilraen, Dunedain Protector +Name:Gilraen, Dúnedain Protector ManaCost:2 W Types:Legendary Creature Human Noble PT:2/3 A:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Creature.Other+YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select another target creature you control | SubAbility$ DBReturn | SpellDescription$ Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. -SVar:DBReturn:DB$ ChangeZone | Defined$ Targeted | Origin$ All | Optional$ True | Destination$ Battlefield | RememberChanged$ True | SubAbility$ DBDelayedTrigger -SVar:DBDelayedTrigger:DB$ DelayedTrigger | RememberObjects$ Targeted | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | SpellDescription$ If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. -SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Exile | RememberChanged$ True | Destination$ Battlefield | AnimateSubAbility$ DBConditionEffect | SubAbility$ DBCleanup -SVar:DBConditionEffect:DB$ Effect | RememberObjects$ Remembered | Name$ Gilraen, Dunedain Protector's Effect | ReplacementEffects$ ETBCounters +SVar:DBReturn:DB$ ChangeZone | Defined$ Targeted | Origin$ All | Optional$ True | RememberChanged$ True | Destination$ Battlefield | SubAbility$ DBDelayedTrigger +SVar:DBDelayedTrigger:DB$ DelayedTrigger | RememberObjects$ Targeted | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | SubAbility$ DBCleanup | SpellDescription$ If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. +SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Exile | Destination$ Battlefield | AnimateSubAbility$ DBConditionEffect +SVar:DBConditionEffect:DB$ Effect | RememberObjects$ RememberedLKI | ReplacementEffects$ ETBCounters SVar:ETBCounters:Event$ Moved | ReplacementResult$ Updated | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ AddExtraCounter | Description$ return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. -SVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterTypes$ Vigilance,Lifelink +SVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterTypes$ Vigilance,Lifelink SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Counters|LifeGain Oracle:{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. diff --git a/forge-gui/res/cardsfolder/g/gimli_mournful_avenger.txt b/forge-gui/res/cardsfolder/g/gimli_mournful_avenger.txt index 09c71227fb1..83c66bfcfa3 100644 --- a/forge-gui/res/cardsfolder/g/gimli_mournful_avenger.txt +++ b/forge-gui/res/cardsfolder/g/gimli_mournful_avenger.txt @@ -7,7 +7,7 @@ SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on NICKNAME. When this ability resolves for the third time this turn, NICKNAME fights up to one target creature you don't control. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBImmediateTrigger SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigFight | ConditionCheckSVar$ Y | ConditionSVarCompare$ EQ3 -SVar:TrigFight:DB$ Fight | Defined$ Self | ValidTgts$ Creature.YouDontCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature you don't control +SVar:TrigFight:DB$ Fight | Defined$ Self | ValidTgts$ Creature.YouDontCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature you don't control SVar:Y:Count$ResolvedThisTurn DeckHas:Ability$Counters DeckHints:Ability$Sacrifice diff --git a/forge-gui/res/cardsfolder/g/gimli_of_the_glittering_caves.txt b/forge-gui/res/cardsfolder/g/gimli_of_the_glittering_caves.txt index 96d99ed432a..000efc2d1cf 100644 --- a/forge-gui/res/cardsfolder/g/gimli_of_the_glittering_caves.txt +++ b/forge-gui/res/cardsfolder/g/gimli_of_the_glittering_caves.txt @@ -2,7 +2,7 @@ Name:Gimli of the Glittering Caves ManaCost:2 R Types:Legendary Creature Dwarf Warrior PT:1/1 -K:Double strike +K:Double Strike T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Legendary+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, create a Treasure token. diff --git a/forge-gui/res/cardsfolder/g/gimlis_reckless_might.txt b/forge-gui/res/cardsfolder/g/gimlis_reckless_might.txt new file mode 100644 index 00000000000..a574dc8c47c --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gimlis_reckless_might.txt @@ -0,0 +1,12 @@ +Name:Gimli's Reckless Might +ManaCost:3 R +Types:Enchantment +S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste. +T:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE8 | Execute$ TrigFight | TriggerDescription$ Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control. +SVar:TrigFight:DB$ Pump | ValidTgts$ Creature.YouCtrl+attacking | AILogic$ Fight | TgtPrompt$ Select target attacking creature you control | SubAbility$ DBFight +SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature you don't control +SVar:X:Count$SumPower_Creature.YouCtrl +SVar:BuffedBy:Creature +SVar:NonStackingEffect:True +SVar:PlayMain1:TRUE +Oracle:Creatures you control have haste.\nFormidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gingerbread_hunter_puny_snack.txt b/forge-gui/res/cardsfolder/g/gingerbread_hunter_puny_snack.txt new file mode 100644 index 00000000000..5d19f976eec --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gingerbread_hunter_puny_snack.txt @@ -0,0 +1,17 @@ +Name:Gingerbread Hunter +ManaCost:4 G +Types:Creature Giant +PT:5/5 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +DeckHas:Ability$Token & Type$Artifact|Food +AlternateMode:Adventure +Oracle:When Gingerbread Hunter enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + +ALTERNATE + +Name:Puny Snack +ManaCost:2 B +Types:Instant Adventure +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.) +Oracle:Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gishath_suns_avatar.txt b/forge-gui/res/cardsfolder/g/gishath_suns_avatar.txt index a9e798e0cb8..8a20d9d9713 100644 --- a/forge-gui/res/cardsfolder/g/gishath_suns_avatar.txt +++ b/forge-gui/res/cardsfolder/g/gishath_suns_avatar.txt @@ -6,7 +6,7 @@ K:Trample K:Vigilance K:Haste T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. -SVar:DBDig:DB$ Dig | Defined$ You | DigNum$ X | Reveal$ True | ChangeValid$ Creature.Dinosaur | AnyNumber$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ -1 | RestRandomOrder$ True | RememberChanged$ True | AbilityDescription$ Whenever CARDNAME deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. +SVar:DBDig:DB$ Dig | Defined$ You | DigNum$ X | Reveal$ True | ChangeValid$ Creature.Dinosaur | AnyNumber$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ -1 | RestRandomOrder$ True SVar:X:TriggerCount$DamageAmount DeckHints:Type$Dinosaur Oracle:Vigilance, trample, haste\nWhenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/g/gitrog_horror_of_zhava.txt b/forge-gui/res/cardsfolder/g/gitrog_horror_of_zhava.txt index 155e1f3b6eb..98da312f489 100644 --- a/forge-gui/res/cardsfolder/g/gitrog_horror_of_zhava.txt +++ b/forge-gui/res/cardsfolder/g/gitrog_horror_of_zhava.txt @@ -11,9 +11,8 @@ SVar:DBTap:DB$ Tap | SubAbility$ DBSeek SVar:DBSeek:DB$ Seek | Type$ Card.Land | ImprintFound$ True | SubAbility$ DBPut SVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ Imprinted | Tapped$ True | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card." -SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualStatic | Name$ Gitrog, Horror of Zhava's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualStatic:Mode$ Continuous | Affected$ Card.IsRemembered | AddAbility$ PerpetualSacDraw | EffectZone$ All | Description$ This land card perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card." -SVar:PerpetualSacDraw:AB$ Draw | Cost$ B G Sac<1/CARDNAME/this land> | NumCards$ 1 | SpellDescription$ Draw a card. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card." +SVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Abilities$ ABDraw | Duration$ Perpetual +SVar:ABDraw:AB$ Draw | Cost$ B G Sac<1/CARDNAME/this land> | NumCards$ 1 | SpellDescription$ Draw a card. DeckHas:Ability$Sacrifice Oracle:Menace\nAt the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped.\nWhenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card." diff --git a/forge-gui/res/cardsfolder/g/gixs_command.txt b/forge-gui/res/cardsfolder/g/gixs_command.txt index 4b12917a7f6..58131733d67 100644 --- a/forge-gui/res/cardsfolder/g/gixs_command.txt +++ b/forge-gui/res/cardsfolder/g/gixs_command.txt @@ -12,4 +12,4 @@ SVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creat SVar:DBSac:DB$ SacrificeAll | ValidCards$ Card.IsRemembered | SubAbility$ DBCleanup | StackDescription$ Each opponent sacrifices a creature with the greatest power among creatures they control. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Sacrifice|LifeGain|Counters & Keyword$Lifelink -Oracle:Choose two -\n•Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.\n•Destroy each creature with power 2 or less.\n•Return up to two creature cards from your graveyard to your hand.\n• Each opponent sacrifices a creature with highest power among creatures they control. \ No newline at end of file +Oracle:Choose two -\n• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.\n• Destroy each creature with power 2 or less.\n• Return up to two creature cards from your graveyard to your hand.\n• Each opponent sacrifices a creature with highest power among creatures they control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/glass_asp.txt b/forge-gui/res/cardsfolder/g/glass_asp.txt index 8a0a536e611..00f19e6cfb6 100644 --- a/forge-gui/res/cardsfolder/g/glass_asp.txt +++ b/forge-gui/res/cardsfolder/g/glass_asp.txt @@ -3,7 +3,7 @@ ManaCost:1 G G Types:Creature Snake PT:2/1 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ NafsEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step. -SVar:NafsEffect:DB$ Effect | RememberObjects$ Targeted | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp +SVar:NafsEffect:DB$ Effect | RememberObjects$ TriggeredTarget | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp SVar:DrawTrig:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | OneOff$ True | Execute$ Bleed | TriggerDescription$ That player loses 2 life at the beginning of their next draw step unless they pay {2} before that step. SVar:Bleed:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ 2 SVar:PayUp:ST$ ChangeZone | Cost$ 2 | Defined$ Self | Origin$ Command | Destination$ Exile | ActivationZone$ Command | Activator$ Player.IsRemembered | AILogic$ Always | SpellDescription$ Pay {2} to avoid losing another 2 life. diff --git a/forge-gui/res/cardsfolder/g/gleeful_demolition.txt b/forge-gui/res/cardsfolder/g/gleeful_demolition.txt index 3cac090c98b..16ee9b86bef 100644 --- a/forge-gui/res/cardsfolder/g/gleeful_demolition.txt +++ b/forge-gui/res/cardsfolder/g/gleeful_demolition.txt @@ -4,5 +4,5 @@ Types:Sorcery A:SP$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SubAbility$ DBToken | RememberLKI$ True | AlwaysRemember$ True | SpellDescription$ Destroy target artifact. If you controlled that artifact, creature three 1/1 red Phyrexian Goblin creature tokens. SVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_phyrexian_goblin | TokenOwner$ You | ConditionDefined$ RememberedLKI | ConditionPresent$ Card.YouCtrl | SubAbility$ DBCleanup | SpellDescription$ If you controlled that artifact, creature three 1/1 red Phyrexian Goblin creature tokens. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -DeckHas:Type$Goblin|Phryexian & Ability$Token +DeckHas:Type$Goblin|Phyrexian & Ability$Token Oracle:Destroy target artifact. If you controlled that artifact, creature three 1/1 red Phyrexian Goblin creature tokens. diff --git a/forge-gui/res/cardsfolder/g/glenn_the_voice_of_calm.txt b/forge-gui/res/cardsfolder/g/glenn_the_voice_of_calm.txt index e3c7baf5c71..193a31690fd 100644 --- a/forge-gui/res/cardsfolder/g/glenn_the_voice_of_calm.txt +++ b/forge-gui/res/cardsfolder/g/glenn_the_voice_of_calm.txt @@ -1,4 +1,5 @@ Name:Glenn, the Voice of Calm +AltName:Gregor, Shrewd Magistrate ManaCost:1 W U Types:Legendary Creature Human Advisor PT:1/3 diff --git a/forge-gui/res/cardsfolder/g/glimpse_the_core.txt b/forge-gui/res/cardsfolder/g/glimpse_the_core.txt new file mode 100644 index 00000000000..2af4180a582 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/glimpse_the_core.txt @@ -0,0 +1,8 @@ +Name:Glimpse the Core +ManaCost:1 G +Types:Sorcery +A:SP$ Charm | Choices$ SearchForest,ReturnCave | CharmNum$ 1 +SVar:SearchForest:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Forest+Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. +SVar:ReturnCave:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Select target Cave card in your graveyard | ValidTgts$ Cave.YouOwn | Tapped$ True | SpellDescription$ Return target Cave card from your graveyard to the battlefield tapped. +DeckHints:Type$Cave & Ability$Graveyard|Mill +Oracle:Choose one —\n• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.\n• Return target Cave card from your graveyard to the battlefield tapped. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/glissa_sunseeker.txt b/forge-gui/res/cardsfolder/g/glissa_sunseeker.txt index ab909829aaa..a8c724b3ef4 100644 --- a/forge-gui/res/cardsfolder/g/glissa_sunseeker.txt +++ b/forge-gui/res/cardsfolder/g/glissa_sunseeker.txt @@ -1,6 +1,6 @@ Name:Glissa Sunseeker ManaCost:2 G G -Types:Legendary Creature Elf +Types:Legendary Creature Elf Warrior PT:3/2 K:First Strike A:AB$ Destroy | Cost$ T | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | ConditionCheckSVar$ Y | ConditionSVarCompare$ EQX | SpellDescription$ Destroy target artifact if its mana value is equal to the amount of unspent mana you have. diff --git a/forge-gui/res/cardsfolder/g/glissa_sunslayer.txt b/forge-gui/res/cardsfolder/g/glissa_sunslayer.txt index d527a6a965a..3f91abe4483 100644 --- a/forge-gui/res/cardsfolder/g/glissa_sunslayer.txt +++ b/forge-gui/res/cardsfolder/g/glissa_sunslayer.txt @@ -2,7 +2,7 @@ Name:Glissa Sunslayer ManaCost:1 B G Types:Legendary Creature Phyrexian Zombie Elf PT:3/3 -K:First strike +K:First Strike K:Deathtouch T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, ABILITY SVar:TrigCharm:DB$ Charm | Choices$ DBDraw,DBDestroy,DBRemove diff --git a/forge-gui/res/cardsfolder/g/glistening_deluge.txt b/forge-gui/res/cardsfolder/g/glistening_deluge.txt index 4d716cd75dd..2afeb077f83 100644 --- a/forge-gui/res/cardsfolder/g/glistening_deluge.txt +++ b/forge-gui/res/cardsfolder/g/glistening_deluge.txt @@ -2,5 +2,5 @@ Name:Glistening Deluge ManaCost:1 B B Types:Sorcery A:SP$ PumpAll | ValidCards$ Creature | NumAtt$ -1 | NumDef$ -1 | SubAbility$ DBDebuff | SpellDescription$ All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn. -SVar:DBDebuff:DB$ PumpAll | ValidCards$ Creature.White,Creature.Green | NumAtt$ -2 | NumDef$ -2 +SVar:DBDebuff:DB$ PumpAll | ValidCards$ Creature.White,Creature.Green | NumAtt$ -2 | NumDef$ -2 Oracle:All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gloin_dwarf_emissary.txt b/forge-gui/res/cardsfolder/g/gloin_dwarf_emissary.txt index 25d5d50ac83..40006f47fb3 100644 --- a/forge-gui/res/cardsfolder/g/gloin_dwarf_emissary.txt +++ b/forge-gui/res/cardsfolder/g/gloin_dwarf_emissary.txt @@ -1,4 +1,4 @@ -Name:Gloin, Dwarf Emissary +Name:Glóin, Dwarf Emissary ManaCost:2 R Types:Legendary Creature Dwarf Advisor PT:3/3 diff --git a/forge-gui/res/cardsfolder/g/glorfindel_dauntless_rescuer.txt b/forge-gui/res/cardsfolder/g/glorfindel_dauntless_rescuer.txt index a5e068fd8c1..94da1a34dc2 100644 --- a/forge-gui/res/cardsfolder/g/glorfindel_dauntless_rescuer.txt +++ b/forge-gui/res/cardsfolder/g/glorfindel_dauntless_rescuer.txt @@ -3,7 +3,7 @@ ManaCost:2 G Types:Legendary Creature Elf Noble PT:3/2 T:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Whenever you scry, ABILITY -SVar:TrigCharm:DB$ Charm | Choices$ DBMustBeBlocked,DBEffect | AdditionalDescription$ and CARDNAME gets +1/+1 until end of turn. +SVar:TrigCharm:DB$ Charm | Choices$ DBMustBeBlocked,DBEffect | AdditionalDescription$ and CARDNAME gets +1/+1 until end of turn. SVar:DBMustBeBlocked:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME must be blocked if able. | SubAbility$ DBPump | SpellDescription$ NICKNAME must be blocked this turn if able. SVar:DBEffect:DB$ Effect | StaticAbilities$ MinMaxBlocked | ExileOnMoved$ Battlefield | SubAbility$ DBPump | SpellDescription$ NICKNAME can't be blocked by more than one creature each combat this turn. SVar:MinMaxBlocked:Mode$ MinMaxBlocker | ValidCard$ Card.EffectSource | Max$ 1 | Description$ NICKNAME can't be blocked by more than one creature each combat this turn. diff --git a/forge-gui/res/cardsfolder/g/glorifier_of_suffering.txt b/forge-gui/res/cardsfolder/g/glorifier_of_suffering.txt new file mode 100644 index 00000000000..e8f145ce331 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/glorifier_of_suffering.txt @@ -0,0 +1,10 @@ +Name:Glorifier of Suffering +ManaCost:2 W +Types:Creature Vampire Soldier +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures. +SVar:TrigSac:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | Execute$ TrigPutCounter | TriggerDescription$ When you do, put a +1/+1 counter on each of up to two target creatures. +SVar:TrigPutCounter:DB$ PutCounter | CounterNum$ 1 | CounterType$ P1P1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to 2 target creatures +DeckHas:Ability$Counters|Sacrifice +DeckHints:Type$Artifact +Oracle:When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/glorious_gale.txt b/forge-gui/res/cardsfolder/g/glorious_gale.txt index 7be6c2d853e..15e7c9cb720 100644 --- a/forge-gui/res/cardsfolder/g/glorious_gale.txt +++ b/forge-gui/res/cardsfolder/g/glorious_gale.txt @@ -1,6 +1,6 @@ -Name:Glorious Gale -ManaCost:1 U -Types:Instant -A:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target creature spell | ValidTgts$ Card.Creature | SubAbility$ TrigTempt | SpellDescription$ Counter target creature spell. If it was a legendary spell, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou | ConditionDefined$ Targeted | ConditionPresent$ Spell.Legendary -Oracle:Counter target creature spell. If it was a legendary spell, the Ring tempts you. +Name:Glorious Gale +ManaCost:1 U +Types:Instant +A:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target creature spell | ValidTgts$ Card.Creature | SubAbility$ TrigTempt | SpellDescription$ Counter target creature spell. If it was a legendary spell, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou | ConditionDefined$ Targeted | ConditionPresent$ Spell.Legendary +Oracle:Counter target creature spell. If it was a legendary spell, the Ring tempts you. diff --git a/forge-gui/res/cardsfolder/g/glowcap_lantern.txt b/forge-gui/res/cardsfolder/g/glowcap_lantern.txt new file mode 100644 index 00000000000..8490b77daf7 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/glowcap_lantern.txt @@ -0,0 +1,10 @@ +Name:Glowcap Lantern +ManaCost:G +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Card.EquippedBy | AddStaticAbility$ StaticLook | AddTrigger$ TrigAttack | Description$ Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +SVar:StaticLook:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time. +SVar:TrigAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ Whenever this creature attacks, it explores. +SVar:TrigExplore:DB$ Explore +DeckHas:Ability$Counters|Graveyard +K:Equip:2 +Oracle:Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)\nEquip {2} \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/glyph_of_reincarnation.txt b/forge-gui/res/cardsfolder/g/glyph_of_reincarnation.txt index 4e18c6a71f6..e83e53d94db 100644 --- a/forge-gui/res/cardsfolder/g/glyph_of_reincarnation.txt +++ b/forge-gui/res/cardsfolder/g/glyph_of_reincarnation.txt @@ -1,7 +1,7 @@ Name:Glyph of Reincarnation ManaCost:G Types:Instant -A:SP$ Pump | Cost$ G | ValidTgts$ Wall | TgtPrompt$ Select target Wall | AILogic$ Pump | ActivationPhases$ Main2->Cleanup | SubAbility$ DBDestroyAll | StackDescription$ SpellDescription | SpellDescription$ Cast this spell only after combat. +A:SP$ Pump | Cost$ G | ValidTgts$ Wall | TgtPrompt$ Select target Wall | AILogic$ Pump | ActivationPhases$ Main2->Cleanup | SubAbility$ DBDestroyAll | StackDescription$ None | SpellDescription$ Cast this spell only after combat. SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.blockedByValidThisTurn ParentTarget | NoRegen$ True | RememberDestroyed$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. SVar:DBChoose:DB$ ChooseCard | Defined$ You | Choices$ Creature.OwnedBy Player.Active | ChoiceTitle$ Choose creatures to put on the battlefield | ChoiceZone$ Graveyard | Amount$ X | Mandatory$ True | AILogic$ WorstCard | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. SVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/g/gnawing_crescendo.txt b/forge-gui/res/cardsfolder/g/gnawing_crescendo.txt new file mode 100644 index 00000000000..a83137752d7 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gnawing_crescendo.txt @@ -0,0 +1,9 @@ +Name:Gnawing Crescendo +ManaCost:2 R +Types:Instant +A:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | SubAbility$ DBEffect | SpellDescription$ Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block." +SVar:DBEffect:DB$ Effect | Triggers$ DiesTrig +SVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block." +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You +DeckHas:Ability$Token & Type$Rat +Oracle:Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gnoll_hunting_party.txt b/forge-gui/res/cardsfolder/g/gnoll_hunting_party.txt index 0acb87a5069..aefaf6df576 100644 --- a/forge-gui/res/cardsfolder/g/gnoll_hunting_party.txt +++ b/forge-gui/res/cardsfolder/g/gnoll_hunting_party.txt @@ -6,5 +6,4 @@ S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike. SVar:X:Count$AttackersDeclared K:Double team -SVar:PlayMain2:TRUE Oracle:This spell costs {1} less to cast for each creature you attacked with this turn.\nDouble team\nAs long as it's your turn, Gnoll Hunting Party has first strike. diff --git a/forge-gui/res/cardsfolder/g/goatnapper.txt b/forge-gui/res/cardsfolder/g/goatnapper.txt index 6935f82a943..7229cbbce2d 100644 --- a/forge-gui/res/cardsfolder/g/goatnapper.txt +++ b/forge-gui/res/cardsfolder/g/goatnapper.txt @@ -2,6 +2,7 @@ Name:Goatnapper ManaCost:2 R Types:Creature Goblin Rogue PT:2/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGoatGrab | TriggerDescription$ When CARDNAME enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. -SVar:TrigGoatGrab:DB$ GainControl | ValidTgts$ Permanent.Goat | TgtPrompt$ Select target Goat | LoseControl$ EOT | Untap$ True | AddKWs$ Haste +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. +SVar:TrigUntap:DB$ Untap | ValidTgts$ Goat | SubAbility$ DBChange +SVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT Oracle:When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. diff --git a/forge-gui/res/cardsfolder/g/goblin_dirigible.txt b/forge-gui/res/cardsfolder/g/goblin_dirigible.txt index b1e58e437a8..9d38e3e762a 100644 --- a/forge-gui/res/cardsfolder/g/goblin_dirigible.txt +++ b/forge-gui/res/cardsfolder/g/goblin_dirigible.txt @@ -5,5 +5,5 @@ PT:4/4 K:Flying K:CARDNAME doesn't untap during your untap step. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ At the beginning of your upkeep, you may pay {4}. If you do, untap CARDNAME. -SVar:TrigUntap:AB$Untap | Cost$ 4 | Defined$ Self +SVar:TrigUntap:AB$ Untap | Cost$ 4 | Defined$ Self Oracle:Flying\nGoblin Dirigible doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. diff --git a/forge-gui/res/cardsfolder/g/goblin_influx_array.txt b/forge-gui/res/cardsfolder/g/goblin_influx_array.txt index 718d4bb7123..e0ad3dbbd0f 100644 --- a/forge-gui/res/cardsfolder/g/goblin_influx_array.txt +++ b/forge-gui/res/cardsfolder/g/goblin_influx_array.txt @@ -2,7 +2,7 @@ Name:Goblin Influx Array ManaCost:3 R Types:Enchantment S:Mode$ ReduceCost | ValidCard$ Goblin | Type$ Spell | Activator$ You | Amount$ 1 | Color$ R | Description$ Goblin spells you cast cost {R} less to cast. (If it doesn't require {R}, it costs {1} less to cast.) -T:Mode$ Phase | Phase$ End of Turn | Execute$ TrigConjure | ValidPlayer$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, conjure a random card from CARDNAME's spellbook into your hand. +T:Mode$ Phase | Phase$ End of Turn | Execute$ TrigConjure | ValidPlayer$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, conjure a random card from CARDNAME's spellbook into your hand. SVar:TrigConjure:DB$ MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Goblin Warchief,Goblin Chieftain,Skirk Prospector,Brash Taunter,Wily Goblin,Goblin Trashmaster,Ember Hauler,Relic Robber,Fanatical Firebrand,Goblin Arsonist,Reckless Ringleader,Battle Cry Goblin,Beetleback Chief,Goblin Instigator,Legion Warboss | Zone$ Hand DeckHints:Type$Goblin DeckHas:Type$Goblin|Warrior|Treasure|Rogue|Pirate|Shaman|Soldier & Ability$Sacrifice|Token & Keyword$Indestructible|Haste diff --git a/forge-gui/res/cardsfolder/g/goblin_morale_sergeant.txt b/forge-gui/res/cardsfolder/g/goblin_morale_sergeant.txt index 714577f155a..544dc1c7908 100644 --- a/forge-gui/res/cardsfolder/g/goblin_morale_sergeant.txt +++ b/forge-gui/res/cardsfolder/g/goblin_morale_sergeant.txt @@ -4,10 +4,8 @@ Types:Creature Goblin Soldier PT:2/1 K:Haste K:Enlist -T:Mode$ Enlisted | ValidCard$ Card.Self | ValidEnlisted$ Card.nonToken | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigConjure | TriggerDescription$ Whenever CARDNAME enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste. -SVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredEnlisted | Zone$ Library | LibraryPosition$ Z | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | Name$ Goblin Morale Sergeant's Perpetual Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | AddPower$ 1 | AddKeyword$ Haste | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The duplicate perpetually gets +1/+0 and gains haste. +T:Mode$ Enlisted | ValidCard$ Card.Self | ValidEnlisted$ Creature.nonToken | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigConjure | TriggerDescription$ Whenever CARDNAME enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredEnlisted | Zone$ Library | LibraryPosition$ Count$Random.0.4 | RememberMade$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ Remembered | PumpZone$ Library | KW$ Haste | NumAtt$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Z:Count$Random.0.4 Oracle:Haste\nEnlist\nWhenever Goblin Morale Sergeant enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste. diff --git a/forge-gui/res/cardsfolder/g/goblin_tomb_raider.txt b/forge-gui/res/cardsfolder/g/goblin_tomb_raider.txt new file mode 100644 index 00000000000..d3081dcb313 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/goblin_tomb_raider.txt @@ -0,0 +1,7 @@ +Name:Goblin Tomb Raider +ManaCost:R +Types:Creature Goblin Pirate +PT:1/2 +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | IsPresent$ Artifact.YouCtrl | AddKeyword$ Haste | Description$ As long as you control an artifact, CARDNAME gets +1/+0 and has haste. +DeckHints:Type$Artifact +Oracle:As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/goblin_trapfinder.txt b/forge-gui/res/cardsfolder/g/goblin_trapfinder.txt index d04ac152795..1aab98db43f 100644 --- a/forge-gui/res/cardsfolder/g/goblin_trapfinder.txt +++ b/forge-gui/res/cardsfolder/g/goblin_trapfinder.txt @@ -3,13 +3,11 @@ ManaCost:R Types:Creature Goblin PT:1/1 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ DBSeek | TriggerDescription$ When CARDNAME dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature." -SVar:DBSeek:DB$ Seek | Type$ Creature.cmcLE3+YouOwn | RememberFound$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualAbility | RememberObjects$ Remembered | Triggers$ Update | Name$ Goblin Trapfinder's Perpetual Effect | Duration$ Permanent -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddTrigger$ TrigSac | AddStaticAbility$ PerpetualReduceCost | AddKeyword$ Haste | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature." -SVar:PerpetualReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. -SVar:TrigSac:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, sacrifice this creature. +SVar:DBSeek:DB$ Seek | Type$ Creature.cmcLE3+YouOwn | RememberFound$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ ReduceCost | Triggers$ SacTrig | Keywords$ Haste | Duration$ Perpetual +SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. +SVar:SacTrig:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, sacrifice this creature. SVar:TrigSacrifice:DB$ Sacrifice -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember DeckHas:Ability$Sacrifice +DeckHints:Ability$Sacrifice Oracle:When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature." diff --git a/forge-gui/res/cardsfolder/g/god_eternal_kefnet.txt b/forge-gui/res/cardsfolder/g/god_eternal_kefnet.txt index 78560d2cc44..72eabe35f7e 100644 --- a/forge-gui/res/cardsfolder/g/god_eternal_kefnet.txt +++ b/forge-gui/res/cardsfolder/g/god_eternal_kefnet.txt @@ -5,7 +5,7 @@ PT:4/5 K:Flying T:Mode$ Drawn | ValidCard$ Card.YouOwn | Number$ 1 | OptionalDecider$ You | Static$ True | ForReveal$ True | Execute$ DBReveal | TriggerZones$ Battlefield | TriggerDescription$ You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. SVar:DBReveal:DB$ Reveal | Defined$ You | RevealDefined$ TriggeredCard | RememberRevealed$ True | SubAbility$ DBTrigger | AILogic$ Kefnet -SVar:DBTrigger:DB$ ImmediateTrigger | RememberObjects$ RememberedCard | ConditionDefined$ Remembered | ConditionPresent$ Instant,Sorcery | SubAbility$ DBCleanup | Execute$ DBPlay | TriggerDescription$ Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. +SVar:DBTrigger:DB$ ImmediateTrigger | RememberObjects$ RememberedCard | ConditionDefined$ RememberedCard | ConditionPresent$ Instant,Sorcery | SubAbility$ DBCleanup | Execute$ DBPlay | TriggerDescription$ Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. SVar:DBPlay:DB$ Play | Defined$ DelayTriggerRemembered | ValidSA$ Spell | PlayReduceCost$ 2 | Optional$ True | CopyCard$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard,Exile | ValidCard$ Card.Self | Execute$ TriReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. diff --git a/forge-gui/res/cardsfolder/g/god_eternal_rhonas.txt b/forge-gui/res/cardsfolder/g/god_eternal_rhonas.txt index ac16c57d396..36a2b96e261 100644 --- a/forge-gui/res/cardsfolder/g/god_eternal_rhonas.txt +++ b/forge-gui/res/cardsfolder/g/god_eternal_rhonas.txt @@ -4,10 +4,7 @@ Types:Legendary Creature Zombie God PT:5/5 K:Deathtouch T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDoublePower | TriggerDescription$ When CARDNAME enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. -SVar:TrigDoublePower:DB$ RepeatEach | RepeatCards$ Creature.YouCtrl+Other | RepeatSubAbility$ DBPump | SubAbility$ DBPumpAll -SVar:DBPump:DB$ Pump | Defined$ Remembered | NumAtt$ X | Double$ True -SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl+StrictlyOther | KW$ Vigilance -SVar:X:Remembered$CardPower +SVar:TrigDoublePower:DB$ Pump | Defined$ Valid Creature.YouCtrl+StrictlyOther | NumAtt$ Double | KW$ Vigilance T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard,Exile | ValidCard$ Card.Self | Execute$ TriReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. SVar:TriReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Destination$ Library | LibraryPosition$ 2 SVar:PlayMain1:TRUE diff --git a/forge-gui/res/cardsfolder/g/goddric_cloaked_reveler.txt b/forge-gui/res/cardsfolder/g/goddric_cloaked_reveler.txt new file mode 100644 index 00000000000..f68aa174572 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/goddric_cloaked_reveler.txt @@ -0,0 +1,11 @@ +Name:Goddric, Cloaked Reveler +ManaCost:1 R R +Types:Legendary Creature Human Noble +PT:3/3 +K:Haste +S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddAbility$ DragonPump | AddType$ Dragon | RemoveCreatureTypes$ True | AddKeyword$ Flying | CheckSVar$ Celebration | SVarCompare$ GE2 | Description$ Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, CARDNAME is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.) +SVar:DragonPump:AB$ PumpAll | Cost$ R | ValidCards$ Dragon.YouCtrl | NumAtt$ +1 | SpellDescription$ Dragons you control get +1/+0 until end of turn. +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +DeckNeeds:Type$Dragon +DeckHas:Type$Dragon +Oracle:Haste\nCelebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/godtoucher.txt b/forge-gui/res/cardsfolder/g/godtoucher.txt index 1052967e2fe..018e1c2cd3f 100644 --- a/forge-gui/res/cardsfolder/g/godtoucher.txt +++ b/forge-gui/res/cardsfolder/g/godtoucher.txt @@ -2,7 +2,7 @@ Name:Godtoucher ManaCost:3 G Types:Creature Elf Cleric PT:2/2 -A:AB$ Effect | Cost$ 1 W T | ValidTgts$ Creature.powerGE5 | TgtPrompt$ Select target creature with power 5 or greater | ReplacementEffects$ RPrevent| RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all damage that would be dealt to target creature with power 5 or greater this turn. +A:AB$ Effect | Cost$ 1 W T | ValidTgts$ Creature.powerGE5 | TgtPrompt$ Select target creature with power 5 or greater | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all damage that would be dealt to target creature with power 5 or greater this turn. SVar:RPrevent:Event$ DamageDone | Prevent$ True | ValidTarget$ Card.IsRemembered | Description$ Prevent all damage that would be dealt to that creature this turn. AI:RemoveDeck:All AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/g/goldbug_humanitys_ally_goldbug_scrappy_scout.txt b/forge-gui/res/cardsfolder/g/goldbug_humanitys_ally_goldbug_scrappy_scout.txt index 6e95c71d78b..dc564a999b7 100644 --- a/forge-gui/res/cardsfolder/g/goldbug_humanitys_ally_goldbug_scrappy_scout.txt +++ b/forge-gui/res/cardsfolder/g/goldbug_humanitys_ally_goldbug_scrappy_scout.txt @@ -19,7 +19,7 @@ Colors:white,blue Types:Legendary Artifact Vehicle PT:1/3 K:Living metal -S:Mode$ Continuous | Affected$ Human.YouCtrl | AddHiddenKeyword$ This spell can't be countered. | AffectedZone$ Stack | Description$ Human spells you control can't be countered. +R:Event$ Counter | ValidSA$ Spell.Human+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Human spells you control can't be countered. T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Human.attacking+Other | Execute$ TrigDraw | TriggerDescription$ Whenever NICKNAME and at least one Human attack, draw a card and convert NICKNAME. SVar:TrigDraw:DB$ Draw | SubAbility$ DBConvert SVar:DBConvert:DB$ SetState | Mode$ Transform diff --git a/forge-gui/res/cardsfolder/g/golden_argosy.txt b/forge-gui/res/cardsfolder/g/golden_argosy.txt index 119b04f4d8f..92508a73e30 100644 --- a/forge-gui/res/cardsfolder/g/golden_argosy.txt +++ b/forge-gui/res/cardsfolder/g/golden_argosy.txt @@ -3,7 +3,7 @@ ManaCost:4 Types:Legendary Artifact Vehicle PT:3/6 T:Mode$ BecomesCrewed | ValidVehicle$ Card.Self | Execute$ RememberCrew | Static$ True -SVar:RememberCrew:DB$ PumpAll | ValidCards$ Creature.TriggeredCrew | RememberAllPumped$ True +SVar:RememberCrew:DB$ PumpAll | ValidCards$ Creature.TriggeredCrew | RememberPumped$ True T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigFlicker | TriggerDescription$ Whenever CARDNAME attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. SVar:TrigFlicker:DB$ ChangeZoneAll | ChangeType$ Creature.IsRemembered | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return them to the battlefield tapped under their owner's control at the beginning of the next end step. diff --git a/forge-gui/res/cardsfolder/g/goldfury_strider.txt b/forge-gui/res/cardsfolder/g/goldfury_strider.txt new file mode 100644 index 00000000000..f0bcaa2b7a6 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/goldfury_strider.txt @@ -0,0 +1,8 @@ +Name:Goldfury Strider +ManaCost:4 R +Types:Artifact Creature Golem +PT:3/5 +K:Trample +A:AB$ Pump | Cost$ tapXType<2/Artifact;Creature/artifacts and/or creatures> | ValidTgts$ Creature | SorcerySpeed$ True | NumAtt$ +2 | SpellDescription$ Target creature gets +2/+0 until end of turn. Activate only as a sorcery. +DeckHints:Type$Artifact +Oracle:Trample\nTap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/goldmane_griffin.txt b/forge-gui/res/cardsfolder/g/goldmane_griffin.txt index 69350906d2b..3d206b0b0a9 100644 --- a/forge-gui/res/cardsfolder/g/goldmane_griffin.txt +++ b/forge-gui/res/cardsfolder/g/goldmane_griffin.txt @@ -5,6 +5,6 @@ PT:3/2 K:Flying K:Vigilance T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant it, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedAjani; Inspiring Leader | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedAjani; Inspiring Leader | Optional$ True DeckHints:Name$Ajani, Inspiring Leader Oracle:Flying, vigilance\nWhen Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/g/gollum_patient_plotter.txt b/forge-gui/res/cardsfolder/g/gollum_patient_plotter.txt index 3c9415dd134..3b0239b8da2 100644 --- a/forge-gui/res/cardsfolder/g/gollum_patient_plotter.txt +++ b/forge-gui/res/cardsfolder/g/gollum_patient_plotter.txt @@ -1,9 +1,9 @@ -Name:Gollum, Patient Plotter -ManaCost:1 B -Types:Legendary Creature Halfling Horror -PT:3/1 -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Execute$ TrigTempt | TriggerDescription$ When CARDNAME leaves the battlefield, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -A:AB$ ChangeZone | Cost$ B Sac<1/Creature> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return NICKNAME from your graveyard to your hand. Activate only as a sorcery. | CostDesc$ Sacrifice a creature: -SVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1 -Oracle:When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.\n{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. +Name:Gollum, Patient Plotter +ManaCost:1 B +Types:Legendary Creature Halfling Horror +PT:3/1 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Execute$ TrigTempt | TriggerDescription$ When CARDNAME leaves the battlefield, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +A:AB$ ChangeZone | Cost$ B Sac<1/Creature> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return NICKNAME from your graveyard to your hand. Activate only as a sorcery. | CostDesc$ Sacrifice a creature: +SVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1 +Oracle:When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.\n{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/g/gollums_bite.txt b/forge-gui/res/cardsfolder/g/gollums_bite.txt index 3346ef8cea6..23de0e3f094 100644 --- a/forge-gui/res/cardsfolder/g/gollums_bite.txt +++ b/forge-gui/res/cardsfolder/g/gollums_bite.txt @@ -1,6 +1,6 @@ -Name:Gollum's Bite -ManaCost:B -Types:Instant -A:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn. -A:AB$ RingTemptsYou | Cost$ 3 B ExileFromGrave<1/CARDNAME> | SorcerySpeed$ True | ActivationZone$ Graveyard | SpellDescription$ The Ring tempts you. Activate only as a sorcery. -Oracle:Target creature gets -2/-2 until end of turn.\n{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. +Name:Gollum's Bite +ManaCost:B +Types:Instant +A:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn. +A:AB$ RingTemptsYou | Cost$ 3 B ExileFromGrave<1/CARDNAME> | SorcerySpeed$ True | ActivationZone$ Graveyard | SpellDescription$ The Ring tempts you. Activate only as a sorcery. +Oracle:Target creature gets -2/-2 until end of turn.\n{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/g/gomazoa.txt b/forge-gui/res/cardsfolder/g/gomazoa.txt index 53a43191747..ed0639c5dcb 100644 --- a/forge-gui/res/cardsfolder/g/gomazoa.txt +++ b/forge-gui/res/cardsfolder/g/gomazoa.txt @@ -4,10 +4,5 @@ Types:Creature Jellyfish PT:0/3 K:Defender K:Flying -A:AB$ ChangeZoneAll | Cost$ T | ChangeType$ Creature.blockedBySource | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ JellyBounceSelf | SpellDescription$ Put CARDNAME and each creature it's blocking on top of their owners' libraries, then those players shuffle. -SVar:JellyBounceSelf:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SubAbility$ WobbleOppJelly -SVar:WobbleOppJelly:DB$ Shuffle | Defined$ RememberedOwner | SubAbility$ WobbleYourJelly | ConditionCheckSVar$ X -SVar:WobbleYourJelly:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:X:Remembered$Amount +A:AB$ ChangeZoneAll | Cost$ T | ChangeType$ Card.Self,Creature.blockedBySource | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Shuffle$ True | SpellDescription$ Put CARDNAME and each creature it's blocking on top of their owners' libraries, then those players shuffle. Oracle:Defender, flying\n{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle. diff --git a/forge-gui/res/cardsfolder/g/gor_muldrak_amphinologist.txt b/forge-gui/res/cardsfolder/g/gor_muldrak_amphinologist.txt index 88791462efb..29f1b1f005a 100644 --- a/forge-gui/res/cardsfolder/g/gor_muldrak_amphinologist.txt +++ b/forge-gui/res/cardsfolder/g/gor_muldrak_amphinologist.txt @@ -2,7 +2,7 @@ Name:Gor Muldrak, Amphinologist ManaCost:1 G U Types:Legendary Creature Human Scout PT:3/2 -S:Mode$ Continuous | Affected$ You,Permanent.YouCtrl | AddKeyword$ Protection from Salamanders | Description$ You and permanents you control have protection from Salamanders. +S:Mode$ Continuous | Affected$ You,Permanent.YouCtrl | AddKeyword$ Protection:Salamander | Description$ You and permanents you control have protection from Salamanders. T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRepeat | TriggerDescription$ At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. SVar:TrigRepeat:DB$ RepeatEach | RepeatSubAbility$ TrigToken | RepeatPlayers$ Player.controlsCreature_EQX SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_4_3_salamander_warrior | TokenOwner$ Player.IsRemembered diff --git a/forge-gui/res/cardsfolder/g/goremand.txt b/forge-gui/res/cardsfolder/g/goremand.txt index 21c0900fb3b..ddf640f553a 100644 --- a/forge-gui/res/cardsfolder/g/goremand.txt +++ b/forge-gui/res/cardsfolder/g/goremand.txt @@ -7,4 +7,5 @@ K:Trample A:SP$ PermanentCreature | Cost$ 4 B B Sac<1/Creature> T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a creature. SVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature +DeckHas:Ability$Sacrifice Oracle:As an additional cost to cast this spell, sacrifice a creature.\nFlying\nTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhen Goremand enters the battlefield, each opponent sacrifices a creature. diff --git a/forge-gui/res/cardsfolder/g/grabby_giant_thats_mine.txt b/forge-gui/res/cardsfolder/g/grabby_giant_thats_mine.txt new file mode 100644 index 00000000000..0bafff40caf --- /dev/null +++ b/forge-gui/res/cardsfolder/g/grabby_giant_thats_mine.txt @@ -0,0 +1,18 @@ +Name:Grabby Giant +ManaCost:3 R +Types:Creature Giant +PT:4/3 +K:Reach +A:AB$ Draw | Cost$ 2 R Sac<1/Artifact;Land/artifact or land> | SpellDescription$ Draw a card. +DeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact +DeckHints:Type$Artifact +AlternateMode:Adventure +Oracle:Reach\n{2}{R}, Sacrifice an artifact or land: Draw a card. + +ALTERNATE + +Name:That's Mine +ManaCost:1 R +Types:Instant Adventure +A:SP$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. (Then exile this card. You may cast the creature later from exile.) +Oracle:Create a Treasure token. (Then exile this card. You may cast the creature later from exile.) diff --git a/forge-gui/res/cardsfolder/g/graceful_takedown.txt b/forge-gui/res/cardsfolder/g/graceful_takedown.txt new file mode 100644 index 00000000000..e6ad815ed71 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/graceful_takedown.txt @@ -0,0 +1,10 @@ +Name:Graceful Takedown +ManaCost:1 G +Types:Sorcery +A:SP$ Pump | ValidTgts$ Creature.YouCtrl+enchanted | TargetMin$ 0 | TargetMax$ X | RememberObjects$ ThisTargetedCard | SubAbility$ DBPumpBis | SpellDescription$ Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control. +SVar:DBPumpBis:DB$ Pump | ValidTgts$ Creature.YouCtrl | TargetUnique$ True | TargetMin$ 0 | TargetMax 1 | RememberObjects$ ThisTargetedCard | SubAbility$ DBEachDamage +SVar:X:Count$Valid Creature.YouCtrl+enchanted +SVar:DBEachDamage:DB$ EachDamage | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | DefinedDamagers$ Remembered | NumDmg$ Count$CardPower | StackDescription$ REP target creature_{c:ThisTargetedCard} | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHints:Type$Aura +Oracle:Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/grafted_butcher.txt b/forge-gui/res/cardsfolder/g/grafted_butcher.txt index 8e94ea2c0ab..f1bdfcaf640 100644 --- a/forge-gui/res/cardsfolder/g/grafted_butcher.txt +++ b/forge-gui/res/cardsfolder/g/grafted_butcher.txt @@ -2,10 +2,10 @@ Name:Grafted Butcher ManaCost:1 B Types:Creature Phyrexian Samurai PT:2/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, Phyrexians you control gain menace until end of turn. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, Phyrexians you control gain menace until end of turn. SVar:TrigPump:DB$ PumpAll | ValidCards$ Phyrexian.YouCtrl | KW$ Menace -S:Mode$ Continuous | Affected$ Phyrexian.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Phyrexians you control get + 1/+1. +S:Mode$ Continuous | Affected$ Phyrexian.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Phyrexians you control get +1/+1. A:AB$ ChangeZone | Cost$ 3 B Sac<1/Artifact;Creature/artifact or creature> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield. Activate only as a sorcery. DeckHints:Type$Phyrexian DeckHas:Ability$Sacrifice|Graveyard -Oracle:When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.\nOther Phyrexians you control get + 1/+1\n{3}{B}, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery. \ No newline at end of file +Oracle:When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.\nOther Phyrexians you control get +1/+1\n{3}{B}, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/g/graham_obrien.txt b/forge-gui/res/cardsfolder/g/graham_obrien.txt new file mode 100644 index 00000000000..e1f28cb03b2 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/graham_obrien.txt @@ -0,0 +1,9 @@ +Name:Graham O'Brien +ManaCost:1 G +Types:Legendary Creature Human Pilot +PT:2/2 +T:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +K:Doctor's companion +DeckHas:Ability$Token|Sacrifice & Type$Food|Artifact +Oracle:Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/g/grand_ball_guest.txt b/forge-gui/res/cardsfolder/g/grand_ball_guest.txt new file mode 100644 index 00000000000..82eabb3c3d4 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/grand_ball_guest.txt @@ -0,0 +1,7 @@ +Name:Grand Ball Guest +ManaCost:1 R +Types:Creature Human Peasant +PT:2/2 +S:Mode$ Continuous | Affected$ Card.Self | AddToughness$ 1 | AddPower$ 1 | AddKeyword$ Trample | CheckSVar$ Celebration | SVarCompare$ GE2 | Description$ Celebration — CARDNAME gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn. +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +Oracle:Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/grand_master_of_flowers.txt b/forge-gui/res/cardsfolder/g/grand_master_of_flowers.txt index d87c47504e0..3f2115e8141 100644 --- a/forge-gui/res/cardsfolder/g/grand_master_of_flowers.txt +++ b/forge-gui/res/cardsfolder/g/grand_master_of_flowers.txt @@ -4,7 +4,7 @@ Types:Legendary Planeswalker Bahamut Loyalty:3 S:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Card.Self+counters_GE7_LOYALTY | AddKeyword$ Flying & Indestructible | AddType$ Creature & Dragon & God | SetPower$ 7 | SetToughness$ 7 | RemoveCardTypes$ True | CharacteristicDefining$ True | Description$ As long as CARDNAME has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.withoutFirst Strike+withoutDouble Strike+withoutVigilance | TgtPrompt$ Target creature without first strike, double strike, or vigilance | KW$ HIDDEN CARDNAME can't attack or block. | IsCurse$ True | Duration$ UntilYourNextTurn | AILogic$ DetainNonLand | SpellDescription$ Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. -A:AB$ ChangeZone | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedMonk of the Open Hand | ChangeNum$ 1 | Optional$ True | SpellDescription$ Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. +A:AB$ ChangeZone | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedMonk of the Open Hand | ChangeNum$ 1 | Optional$ True | SpellDescription$ Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. DeckHas:Type$Dragon|God DeckHints:Name$Monk of the Open Hand Oracle:As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.\n[+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.\n[+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/g/grasping_current.txt b/forge-gui/res/cardsfolder/g/grasping_current.txt index 9bcb7e28712..da0b2d0c502 100644 --- a/forge-gui/res/cardsfolder/g/grasping_current.txt +++ b/forge-gui/res/cardsfolder/g/grasping_current.txt @@ -1,7 +1,7 @@ Name:Grasping Current ManaCost:4 U Types:Sorcery -A:SP$ ChangeZone | Cost$ 4 U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedJace; Ingenious Mind-Mage | ChangeNum$ 1 | SpellDescription$ Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle. +A:SP$ ChangeZone | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedJace; Ingenious Mind-Mage | ChangeNum$ 1 | SpellDescription$ Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle. DeckHints:Name$Jace, Ingenious Mind-Mage Oracle:Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/g/grasping_shadows.txt b/forge-gui/res/cardsfolder/g/grasping_shadows.txt new file mode 100644 index 00000000000..75a89fcd3d2 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/grasping_shadows.txt @@ -0,0 +1,20 @@ +Name:Grasping Shadows +ManaCost:3 B +Types:Enchantment +T:Mode$ Attacks | ValidCard$ Creature.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on CARDNAME. Then if there are three or more dread counters on it, transform it. +SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Lifelink & Deathtouch | SubAbility$ DBPutCounter +SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ DREAD | CounterNum$ 1 | SubAbility$ DBTransform +SVar:DBTransform:DB$ SetState | ConditionPresent$ Card.Self+counters_GE3_DREAD | Defined$ Self | Mode$ Transform +DeckHas:Ability$LifeGain|Counters +AlternateMode:DoubleFaced +Oracle:Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it. + +ALTERNATE + +Name:Shadows' Lair +ManaCost:no cost +Types:Land Cave +A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}. +A:AB$ Draw | Cost$ B T SubCounter<1/Dread> | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life. +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 +Oracle:{T}: Add {B}.\n{B}, {T}, Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/grave_bramble.txt b/forge-gui/res/cardsfolder/g/grave_bramble.txt index 19be5e1a18a..9c03d48b45f 100644 --- a/forge-gui/res/cardsfolder/g/grave_bramble.txt +++ b/forge-gui/res/cardsfolder/g/grave_bramble.txt @@ -3,5 +3,5 @@ ManaCost:1 G G Types:Creature Plant PT:3/4 K:Defender -K:Protection from Zombies +K:Protection:Zombie Oracle:Defender, protection from Zombies diff --git a/forge-gui/res/cardsfolder/g/grave_choice.txt b/forge-gui/res/cardsfolder/g/grave_choice.txt index 512b7363b1f..2069bfe0e79 100644 --- a/forge-gui/res/cardsfolder/g/grave_choice.txt +++ b/forge-gui/res/cardsfolder/g/grave_choice.txt @@ -1,10 +1,9 @@ Name:Grave Choice ManaCost:2 B Types:Instant -A:SP$ Sacrifice | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SacValid$ Creature.nonToken | SacMessage$ nontoken creature | RememberSacrificed$ True | SubAbility$ TrigConjure | SpellDescription$ Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:TrigConjure:DB$ MakeCard | Conjure$ True | ConditionDefined$ Remembered | ConditionPresent$ Creature.cmcLE2 | DefinedName$ Remembered | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Grave Choice's Perpetual Effect -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +A:SP$ Sacrifice | ValidTgts$ Opponent | SacValid$ Creature.nonToken | SacMessage$ nontoken creature | RememberSacrificed$ True | SubAbility$ TrigConjure | SpellDescription$ Target opponent sacrifices a nontoken creature. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | ConditionDefined$ Remembered | ConditionPresent$ Creature.cmcLE2 | DefinedName$ Remembered | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate | SpellDescription$ If that creature had mana value 2 or less, conjure a duplicate of it into your hand. +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." diff --git a/forge-gui/res/cardsfolder/g/graven_archfiend.txt b/forge-gui/res/cardsfolder/g/graven_archfiend.txt index 365b4727f50..df97141467d 100644 --- a/forge-gui/res/cardsfolder/g/graven_archfiend.txt +++ b/forge-gui/res/cardsfolder/g/graven_archfiend.txt @@ -1,10 +1,10 @@ Name:Graven Archfiend ManaCost:3 B B Types:Artifact Creature Gargoyle Demon -PT:5/4 +PT:4/5 K:Flying S:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ Sac<1/Creature.nonDemon/non-Demon creature> | Description$ As an additional cost to cast this spell, you may sacrifice a non-Demon creature. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Card.Self+pseudokicked | NoResolvingCheck$ True | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield. SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Demonic Pact | Zone$ Battlefield DeckHas:Ability$Sacrifice -Oracle:As an additional cost to cast this spell, you may sacrifice a non-Demon creature.\nFlying\nWhen Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield. \ No newline at end of file +Oracle:As an additional cost to cast this spell, you may sacrifice a non-Demon creature.\nFlying\nWhen Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield. diff --git a/forge-gui/res/cardsfolder/g/graveyard_marshal.txt b/forge-gui/res/cardsfolder/g/graveyard_marshal.txt index 7d06523fcfa..8075ef634fa 100644 --- a/forge-gui/res/cardsfolder/g/graveyard_marshal.txt +++ b/forge-gui/res/cardsfolder/g/graveyard_marshal.txt @@ -2,7 +2,7 @@ Name:Graveyard Marshal ManaCost:B B Types:Creature Zombie Soldier PT:3/2 -A:AB$ Token | Cost$ 2 B ExileFromGrave<1/Creature> | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenTapped$ True | SpellDescription$ Exile target creature card from your graveyard: Create a 2/2 black Zombie creature token. +A:AB$ Token | Cost$ 2 B ExileFromGrave<1/Creature> | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenTapped$ True | SpellDescription$ Create a 2/2 black Zombie creature token. SVar:AIPreference:ExileFromGraveCost$Creature.cmcLE1+inZoneGraveyard DeckHas:Ability$Token Oracle:{2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. diff --git a/forge-gui/res/cardsfolder/g/great_intelligences_plan.txt b/forge-gui/res/cardsfolder/g/great_intelligences_plan.txt new file mode 100644 index 00000000000..de601facb7c --- /dev/null +++ b/forge-gui/res/cardsfolder/g/great_intelligences_plan.txt @@ -0,0 +1,8 @@ +Name:Great Intelligence's Plan +ManaCost:4 U B +Types:Sorcery +A:SP$ Draw | NumCards$ 3 | Defined$ You | SubAbility$ DBDiscardOrFreeCast | SpellDescription$ Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost. +SVar:DBDiscardOrFreeCast:DB$ VillainousChoice | Choices$ Discard,FreeCast | ValidTgts$ Opponent | StackDescription$ Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost. +SVar:Discard:DB$ Discard | Defined$ Targeted | NumCards$ 3 | Mode$ TgtChoose | SpellDescription$ Targeted opponent discards three cards. +SVar:FreeCast:DB$ Play | Valid$ Card.YouCtrl | ValidSA$ Spell | ValidZone$ Hand | WithoutManaCost$ True | Optional$ True | SpellDescription$ You may cast a spell from your hand without paying its mana cost. +Oracle:Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/great_oak_guardian.txt b/forge-gui/res/cardsfolder/g/great_oak_guardian.txt index 8fb9166bc1f..a074b239208 100644 --- a/forge-gui/res/cardsfolder/g/great_oak_guardian.txt +++ b/forge-gui/res/cardsfolder/g/great_oak_guardian.txt @@ -4,7 +4,7 @@ Types:Creature Treefolk PT:4/5 K:Flash K:Reach -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. -SVar:TrigPumpAll:DB$ PumpAll | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBUntapAll -SVar:DBUntapAll:DB$ UntapAll | Defined$ Targeted | ValidCards$ Creature +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. +SVar:TrigPumpAll:DB$ PumpAll | ValidTgts$ Player | ValidCards$ Creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBUntapAll +SVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.TargetedPlayerCtrl Oracle:Flash (You may cast this spell any time you could cast an instant.)\nReach\nWhen Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. diff --git a/forge-gui/res/cardsfolder/g/great_sable_stag.txt b/forge-gui/res/cardsfolder/g/great_sable_stag.txt index a69048ec390..2068e42f431 100644 --- a/forge-gui/res/cardsfolder/g/great_sable_stag.txt +++ b/forge-gui/res/cardsfolder/g/great_sable_stag.txt @@ -4,5 +4,5 @@ Types:Creature Elk PT:3/3 K:Protection from blue K:Protection from black -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. Oracle:This spell can't be countered.\nProtection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) diff --git a/forge-gui/res/cardsfolder/g/great_unclean_one.txt b/forge-gui/res/cardsfolder/g/great_unclean_one.txt index 974c1a79919..57764e77473 100644 --- a/forge-gui/res/cardsfolder/g/great_unclean_one.txt +++ b/forge-gui/res/cardsfolder/g/great_unclean_one.txt @@ -4,7 +4,7 @@ Types:Creature Demon PT:4/5 T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle. SVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBToken -SVar:DBToken:DB$ Token | TokenScript$ plaguebearer_of_nurgle | TokenAmount$ X | TokenOwner$ You +SVar:DBToken:DB$ Token | TokenScript$ plaguebearer_of_nurgle | TokenAmount$ X | TokenOwner$ You SVar:X:PlayerCountOpponents$HasPropertylifeLTCount$YourLifeTotal DeckHas:Ability$Token Oracle:Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/greedy_freebooter.txt b/forge-gui/res/cardsfolder/g/greedy_freebooter.txt new file mode 100644 index 00000000000..6cd2298994c --- /dev/null +++ b/forge-gui/res/cardsfolder/g/greedy_freebooter.txt @@ -0,0 +1,9 @@ +Name:Greedy Freebooter +ManaCost:B +Types:Creature Human Pirate +PT:1/1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +SVar:TrigScry:DB$ Scry | ScryNum$ 1 | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You +DeckHas:Ability$Token & Type$Artifact|Treasure +Oracle:When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/green_suns_twilight.txt b/forge-gui/res/cardsfolder/g/green_suns_twilight.txt index 0e7245ae2cd..454477e5a34 100644 --- a/forge-gui/res/cardsfolder/g/green_suns_twilight.txt +++ b/forge-gui/res/cardsfolder/g/green_suns_twilight.txt @@ -1,11 +1,9 @@ Name:Green Sun's Twilight ManaCost:X G Types:Sorcery -A:SP$ DigMultiple | DigNum$ SVar$X/Plus.1 | Reveal$ True | ChangeValid$ Creature,Land | ChangeLater$ True | RememberChanged$ True | ImprintRest$ True | SubAbility$ DBBranch | SpellDescription$ Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order. -SVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE5 | TrueSubAbility$ DBChangeZone | FalseSubAbility$ Hand | SubAbility$ RestBottom -SVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | DestinationAlternative$ Hand | AlternativeDestinationMessage$ Put the chosen card(s) onto the battlefield instead of into your hand? -SVar:Hand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | NoShuffle$ True -SVar:RestBottom:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | NoShuffle$ True | SubAbility$ DBCleanup +A:SP$ DigMultiple | DigNum$ SVar$X/Plus.1 | Reveal$ True | ChangeValid$ Creature,Land | ChangeLater$ True | RememberChanged$ True | ImprintRest$ True | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. +SVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | DestinationAlternative$ Battlefield | DestAltSVar$ X | DestAltSVarCompare$ GE5 | SubAbility$ RestBottom | StackDescription$ SpellDescription | SpellDescription$ Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order. +SVar:RestBottom:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | NoShuffle$ True | SubAbility$ DBCleanup | StackDescription$ None SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True SVar:X:Count$xPaid Oracle:Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/g/green_ward.txt b/forge-gui/res/cardsfolder/g/green_ward.txt index 286c06c6d21..82ccfcfb799 100644 --- a/forge-gui/res/cardsfolder/g/green_ward.txt +++ b/forge-gui/res/cardsfolder/g/green_ward.txt @@ -3,6 +3,6 @@ ManaCost:W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.Green:Protection from green:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from green. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.Green:green:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from green. This effect doesn't remove CARDNAME. AI:RemoveDeck:Random Oracle:Enchant creature\nEnchanted creature has protection from green. This effect doesn't remove Green Ward. diff --git a/forge-gui/res/cardsfolder/g/greensleeves_maro_sorcerer.txt b/forge-gui/res/cardsfolder/g/greensleeves_maro_sorcerer.txt index 2bd8e7a9b78..eaca84af015 100644 --- a/forge-gui/res/cardsfolder/g/greensleeves_maro_sorcerer.txt +++ b/forge-gui/res/cardsfolder/g/greensleeves_maro_sorcerer.txt @@ -2,11 +2,12 @@ Name:Greensleeves, Maro-Sorcerer ManaCost:3 G G Types:Legendary Creature Elemental PT:*/* -K:Protection:Planeswalker,Wizards:Protection from planeswalkers and Wizards +K:Protection:Planeswalker +K:Protection:Wizard S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control. -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_badger | TokenOwner$ You SVar:X:Count$Valid Land.YouCtrl DeckHas:Ability$Token & Type$Badger -Oracle:Protection from planeswalkers and from Wizards\nGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.\nWhenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. - +Oracle:Protection from planeswalkers and from Wizards\nGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.\nLandfall - Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. + diff --git a/forge-gui/res/cardsfolder/g/grell_philosopher.txt b/forge-gui/res/cardsfolder/g/grell_philosopher.txt index 6b806d71fa5..cf722b5ccab 100644 --- a/forge-gui/res/cardsfolder/g/grell_philosopher.txt +++ b/forge-gui/res/cardsfolder/g/grell_philosopher.txt @@ -5,7 +5,7 @@ PT:1/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ Aberrant Tinkering — When CARDNAME enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to pay the activation costs of CARDNAME's abilities. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigEffect | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Aberrant Tinkering — When CARDNAME enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to pay the activation costs of CARDNAME's abilities. SVar:TrigEffect:DB$ Effect | ValidTgts$ Card.Artifact+OppCtrl | TgtZone$ Battlefield | TgtPrompt$ Select target artifact an opponent controls | StaticAbilities$ STSteal | RememberLKI$ Targeted | ImprintCards$ Valid Creature.Horror+YouCtrl | ForgetOnMoved$ Battlefield -SVar:STSteal:Mode$ Continuous | Affected$ Card.IsImprinted | EffectZone$ Command | GainsAbilitiesOfDefined$ RememberedLKI | GainsAbilitiesActivateIgnoreColor$ Blue->AnyColor +SVar:STSteal:Mode$ Continuous | Affected$ Card.IsImprinted | EffectZone$ Command | GainsAbilitiesOfDefined$ RememberedLKI | ManaConversion$ Blue->AnyColor AI:RemoveDeck:All DeckHints:Type$Horror Oracle:Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. diff --git a/forge-gui/res/cardsfolder/g/greta_sweettooth_scourge.txt b/forge-gui/res/cardsfolder/g/greta_sweettooth_scourge.txt new file mode 100644 index 00000000000..c4e208250e7 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/greta_sweettooth_scourge.txt @@ -0,0 +1,11 @@ +Name:Greta, Sweettooth Scourge +ManaCost:1 B G +Types:Legendary Creature Human Warrior +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +A:AB$ PutCounter | Cost$ G Sac<1/Food> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature. Activate only as a sorcery. +A:AB$ Draw | Cost$ 1 B Sac<1/Food> | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life. +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 +DeckHas:Ability$LifeGain|Token|Food|Sacrifice|Counters & Type$Food|Artifact +Oracle:When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n{G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.\n{1}{B}, Sacrifice a Food: You draw a card and you lose 1 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/grief.txt b/forge-gui/res/cardsfolder/g/grief.txt index a1339b44bc5..d471bfdadc5 100644 --- a/forge-gui/res/cardsfolder/g/grief.txt +++ b/forge-gui/res/cardsfolder/g/grief.txt @@ -5,5 +5,5 @@ PT:3/2 K:Menace K:Evoke:ExileFromHand<1/Card.Black+Other/black card> T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -SVar:TrigRemove:DB$ Discard | ValidTgts$ Opponent | NumCards$ 1 | Mode$ RevealYouChoose | DiscardValid$ Card.nonLand | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +SVar:TrigRemove:DB$ Discard | ValidTgts$ Opponent | NumCards$ 1 | Mode$ RevealYouChoose | DiscardValid$ Card.nonLand Oracle:Menace\nWhen Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.\nEvoke—Exile a black card from your hand. diff --git a/forge-gui/res/cardsfolder/g/grim_flayer.txt b/forge-gui/res/cardsfolder/g/grim_flayer.txt index cddcf9667a2..ccddb914f40 100644 --- a/forge-gui/res/cardsfolder/g/grim_flayer.txt +++ b/forge-gui/res/cardsfolder/g/grim_flayer.txt @@ -3,7 +3,7 @@ ManaCost:B G Types:Creature Human Warrior PT:2/2 K:Trample -T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSurveil | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSurveil | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) SVar:TrigSurveil:DB$ Surveil | Amount$ 3 S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Delirium | Description$ Delirium — CARDNAME gets +2/+2 as long as there are four or more card types in your graveyard. DeckHas:Ability$Surveil|Graveyard diff --git a/forge-gui/res/cardsfolder/g/grim_giganotosaurus.txt b/forge-gui/res/cardsfolder/g/grim_giganotosaurus.txt new file mode 100644 index 00000000000..5d275051e00 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/grim_giganotosaurus.txt @@ -0,0 +1,10 @@ +Name:Grim Giganotosaurus +ManaCost:5 B G +Types:Creature Dinosaur +PT:10/10 +K:Monstrosity:10:10 B G:X:creature with power 4 or greater your opponents control +SVar:X:Count$Valid Creature.OppCtrl+powerGE4 +T:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDestroyAll | TriggerDescription$ When CARDNAME becomes monstrous, destroy all artifacts and creatures other than CARDNAME. +SVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Creature.Other,Artifact +DeckHas:Ability$Counters +Oracle:{10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)\nWhen Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/grima_sarumans_footman.txt b/forge-gui/res/cardsfolder/g/grima_sarumans_footman.txt index 5ae76eb98fb..2f971c1319a 100644 --- a/forge-gui/res/cardsfolder/g/grima_sarumans_footman.txt +++ b/forge-gui/res/cardsfolder/g/grima_sarumans_footman.txt @@ -1,4 +1,4 @@ -Name:Grima, Saruman's Footman +Name:Gríma, Saruman's Footman ManaCost:2 U B Types:Legendary Creature Human Advisor PT:1/4 @@ -8,4 +8,4 @@ SVar:TrigDigUntil:DB$ DigUntil | Defined$ TriggeredTarget | Valid$ Instant,Sorce SVar:DBPlay:DB$ Play | ValidZone$ Exile | Valid$ Instant.IsRemembered,Sorcery.IsRemembered | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBRestRandomOrder SVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsImprinted,Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True -Oracle:Grima, Saruman's Footman can't be blocked.\nWhenever Grima deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. +Oracle:Gríma, Saruman's Footman can't be blocked.\nWhenever Grima deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. diff --git a/forge-gui/res/cardsfolder/g/grima_wormtongue.txt b/forge-gui/res/cardsfolder/g/grima_wormtongue.txt index 2a014ae2d04..e3ba7aa0156 100644 --- a/forge-gui/res/cardsfolder/g/grima_wormtongue.txt +++ b/forge-gui/res/cardsfolder/g/grima_wormtongue.txt @@ -1,10 +1,10 @@ -Name:Grima Wormtongue +Name:Gríma Wormtongue ManaCost:2 B Types:Legendary Creature Human Advisor PT:1/4 S:Mode$ CantGainLife | ValidPlayer$ Player.Opponent | Description$ Your opponents can't gain life. -A:AB$ LoseLife | Cost$ 2 T Sac<1/Creature.Other/another creature> | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 1 | SubAbility$ DBAmass | SpellDescription$ Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. +A:AB$ LoseLife | Cost$ T Sac<1/Creature.Other/another creature> | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 1 | SubAbility$ DBAmass | SpellDescription$ Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. SVar:DBAmass:DB$ Amass | Type$ Orc | Num$ 2 | ConditionDefined$ Sacrificed | ConditionPresent$ Creature.Legendary DeckHas:Ability$Token|Counters|Sacrifice & Type$Orc|Army DeckHints:Type$Legendary & Type$Creature -Oracle:Your opponents can't gain life\n{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. \ No newline at end of file +Oracle:Your opponents can't gain life\n{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. diff --git a/forge-gui/res/cardsfolder/g/grimoire_thief.txt b/forge-gui/res/cardsfolder/g/grimoire_thief.txt index 9c6bd6263ce..9354d31a662 100644 --- a/forge-gui/res/cardsfolder/g/grimoire_thief.txt +++ b/forge-gui/res/cardsfolder/g/grimoire_thief.txt @@ -5,8 +5,8 @@ PT:2/2 T:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME becomes tapped, exile the top three cards of target opponent's library face down. SVar:TrigExile:DB$ Dig | ValidTgts$ Opponent | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True S:Mode$ Continuous | Affected$ Card.IsRemembered+ExiledWithSource | AffectedZone$ Exile | MayLookAt$ You | Description$ You may look at cards exiled with CARDNAME. -A:AB$ SetState | Cost$ U Sac<1/CARDNAME> | Defined$ Remembered | Mode$ TurnFace | SubAbility$ DBCounter | SpellDescription$ Turn all cards exiled with CARDNAME face up. Counter all spells with those names. -SVar:DBCounter:DB$ Counter | AllValid$ Spell.sharesNameWith Remembered.ExiledWithSource | SubAbility$ DBCleanup +A:AB$ SetState | Cost$ U Sac<1/CARDNAME> | Defined$ Remembered | Mode$ TurnFaceUp | SubAbility$ DBCounter | SpellDescription$ Turn all cards exiled with CARDNAME face up. Counter all spells with those names. +SVar:DBCounter:DB$ Counter | Defined$ ValidStack Spell.sharesNameWith Remembered.ExiledWithSource | SubAbility$ DBCleanup T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget SVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup diff --git a/forge-gui/res/cardsfolder/g/grishnakh_brash_instigator.txt b/forge-gui/res/cardsfolder/g/grishnakh_brash_instigator.txt index 2cf4e818c7a..1132d2f0420 100644 --- a/forge-gui/res/cardsfolder/g/grishnakh_brash_instigator.txt +++ b/forge-gui/res/cardsfolder/g/grishnakh_brash_instigator.txt @@ -1,4 +1,4 @@ -Name:Grishnakh, Brash Instigator +Name:Grishnákh, Brash Instigator ManaCost:2 R Types:Legendary Creature Goblin Soldier PT:1/1 @@ -10,4 +10,4 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:TriggerRemembered$CardPower DeckHas:Ability$Token|Counters & Type$Orc|Army DeckHints:Type$Token -Oracle:When Grishnakh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. +Oracle:When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. diff --git a/forge-gui/res/cardsfolder/g/grist_the_hunger_tide.txt b/forge-gui/res/cardsfolder/g/grist_the_hunger_tide.txt index a1c4876f234..9fcfab90d6d 100644 --- a/forge-gui/res/cardsfolder/g/grist_the_hunger_tide.txt +++ b/forge-gui/res/cardsfolder/g/grist_the_hunger_tide.txt @@ -3,14 +3,14 @@ ManaCost:1 B G Types:Legendary Planeswalker Grist Loyalty:3 S:Mode$ Continuous | Affected$ Card.Self | ExcludeZone$ Battlefield | SetPower$ 1 | SetToughness$ 1 | AddType$ Creature & Insect | CharacteristicDefining$ True | Description$ As long as CARDNAME isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. -A:AB$ Repeat | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | RepeatSubAbility$ CleanupBegin | RepeatCheckSVar$ MilledInsect | RepeatSVarCompare$ EQ1 | SubAbility$ DBCleanup | SpellDescription$ Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. | StackDescription$ Spelldescription +A:AB$ Repeat | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | RepeatSubAbility$ CleanupBegin | RepeatCheckSVar$ MilledInsect | RepeatSVarCompare$ EQ1 | SubAbility$ DBCleanup | SpellDescription$ Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on NICKNAME and repeat this process. | StackDescription$ Spelldescription SVar:CleanupBegin:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBToken SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ bg_1_1_insect | TokenOwner$ You | Planeswalker$ True | SubAbility$ DBMill | SpellDescription$ Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. SVar:DBMill:DB$ Mill | Defined$ You | NumCards$ 1 | RememberMilled$ True | SubAbility$ DBPutCounter SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ LOYALTY | CounterNum$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card.Insect | ConditionCompare$ EQ1 SVar:MilledInsect:Remembered$Valid Card.Insect SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -A:AB$ ImmediateTrigger | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Execute$ TrigDestroy | UnlessCost$ Sac<1/Creature> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ You may sacrifice a creature. When you do, destroy target creature or planeswalker. +A:AB$ ImmediateTrigger | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Execute$ TrigDestroy | UnlessCost$ Sac<1/Creature> | UnlessPayer$ You | UnlessSwitched$ True | AILogic$ WeakerCreature | SpellDescription$ You may sacrifice a creature. When you do, destroy target creature or planeswalker. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker A:AB$ LoseLife | Cost$ SubCounter<5/LOYALTY> | LifeAmount$ X | Defined$ Player.Opponent | Planeswalker$ True | Ultimate$ True | SpellDescription$ Each opponent loses life equal to the number of creature cards in your graveyard. SVar:X:Count$TypeInYourYard.Creature diff --git a/forge-gui/res/cardsfolder/g/grothama_all_devouring.txt b/forge-gui/res/cardsfolder/g/grothama_all_devouring.txt index c4d0d4ff244..4432f21b13d 100644 --- a/forge-gui/res/cardsfolder/g/grothama_all_devouring.txt +++ b/forge-gui/res/cardsfolder/g/grothama_all_devouring.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Wurm PT:10/8 S:Mode$ Continuous | Affected$ Creature.Other | AddTrigger$ GrothamaAttack | AddSVar$ HasAttackEffect | Description$ Other creatures have "Whenever this creature attacks, you may have it fight CARDNAME." SVar:GrothamaAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ GrothamaFight | OptionalDecider$ You | TriggerDescription$ Whenever this creature attacks, ABILITY. -SVar:GrothamaFight:DB$ Fight | Defined$ TriggeredAttackerLKICopy | ExtraDefined$ OriginalHost | AILogic$ Grothama | SpellDescription$ You may have it fight ORIGINALHOST +SVar:GrothamaFight:DB$ Fight | Defined$ TriggeredAttackerLKICopy & OriginalHost | AILogic$ Grothama | SpellDescription$ You may have it fight ORIGINALHOST T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerDescription$ When NICKNAME leaves the battlefield, each player draws cards equal to the amount of damage dealt to NICKNAME this turn by sources they controlled. SVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ TrigDraw SVar:TrigDraw:DB$ Draw | Defined$ Remembered | NumCards$ X diff --git a/forge-gui/res/cardsfolder/g/grow_old_together.txt b/forge-gui/res/cardsfolder/g/grow_old_together.txt new file mode 100644 index 00000000000..9b3b1f3ca9a --- /dev/null +++ b/forge-gui/res/cardsfolder/g/grow_old_together.txt @@ -0,0 +1,7 @@ +Name:Grow Old Together +ManaCost:1 G U +Types:Instant +A:SP$ Seek | DefinedCards$ Top_10_OfLibrary | Num$ 2 | Type$ Creature | SubAbility$ Shuffle | SpellDescription$ Seek two creature cards from among the top ten cards of your library, +SVar:Shuffle:DB$ Shuffle | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ then shuffle. +SVar:DBEffect:DB$ PumpAll | ValidCards$ Creature.YouOwn | PumpZone$ Hand | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SpellDescription$ Creature cards in your hand perpetually get +1/+1. +Oracle:Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1. diff --git a/forge-gui/res/cardsfolder/g/gruff_triplets.txt b/forge-gui/res/cardsfolder/g/gruff_triplets.txt new file mode 100644 index 00000000000..33e98e04991 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gruff_triplets.txt @@ -0,0 +1,12 @@ +Name:Gruff Triplets +ManaCost:3 G G G +Types:Creature Satyr Warrior +PT:3/3 +K:Trample +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self+nonToken | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, if it isn't a token, create two tokens that are copies of it. +SVar:TrigToken:DB$ CopyPermanent | Defined$ TriggeredCard | NumCopies$ 2 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCounters | TriggerDescription$ When CARDNAME dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. +SVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+namedGruff Triplets | CounterType$ P1P1 | CounterNum$ X +SVar:X:TriggeredCard$CardPower +DeckHas:Ability$Token|Counters +Oracle:Trample\nWhen Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.\nWhen Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/grunn_the_lonely_king.txt b/forge-gui/res/cardsfolder/g/grunn_the_lonely_king.txt index fda945ad053..c907fe9e2c4 100644 --- a/forge-gui/res/cardsfolder/g/grunn_the_lonely_king.txt +++ b/forge-gui/res/cardsfolder/g/grunn_the_lonely_king.txt @@ -6,8 +6,6 @@ K:Kicker:3 K:etbCounter:P1P1:5:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with five +1/+1 counters on it. SVar:WasKicked:Count$Kicked.1.0 T:Mode$ Attacks | ValidCard$ Card.Self | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever NICKNAME attacks alone, double its power and toughness until end of turn. -SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +Y | Double$ True -SVar:X:Count$CardPower -SVar:Y:Count$CardToughness +SVar:TrigPump:DB$ Pump | NumAtt$ Double | NumDef$ Double DeckHas:Ability$Counters Oracle:Kicker {3} (You may pay an additional {3} as you cast this spell.)\nIf Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.\nWhenever Grunn attacks alone, double its power and toughness until end of turn. diff --git a/forge-gui/res/cardsfolder/g/gryffs_boon.txt b/forge-gui/res/cardsfolder/g/gryffs_boon.txt index 20a14dd2d50..6a5bf1e76f3 100644 --- a/forge-gui/res/cardsfolder/g/gryffs_boon.txt +++ b/forge-gui/res/cardsfolder/g/gryffs_boon.txt @@ -4,6 +4,6 @@ Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 0 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+0 and has flying. -A:AB$ Pump | Cost$ 3 W | ActivationZone$ Graveyard | ValidTgts$ Creature | SorcerySpeed$ True | TgtPrompt$ Choose a creature | SubAbility$ DBChange | SpellDescription$ Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only any time you could cast a sorcery. | StackDescription$ SpellDescription +A:AB$ Pump | Cost$ 3 W | ActivationZone$ Graveyard | ValidTgts$ Creature | SorcerySpeed$ True | TgtPrompt$ Choose a creature | SubAbility$ DBChange | SpellDescription$ Return CARDNAME from your graveyard to the battlefield attached to target creature. Activate only any time you could cast a sorcery. | StackDescription$ SpellDescription SVar:DBChange:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ ParentTarget | SpellDescription$ | StackDescription$ SpellDescription Oracle:Enchant creature\nEnchanted creature gets +1/+0 and has flying.\n{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/g/guard_dogs.txt b/forge-gui/res/cardsfolder/g/guard_dogs.txt index 41980c3a6f4..0d5c72dc612 100644 --- a/forge-gui/res/cardsfolder/g/guard_dogs.txt +++ b/forge-gui/res/cardsfolder/g/guard_dogs.txt @@ -2,9 +2,9 @@ Name:Guard Dogs ManaCost:3 W Types:Creature Dog PT:2/2 -A:AB$ ChooseCard | Cost$ 2 W T | Choices$ Permanent.YouCtrl | Mandatory$ True | ChoiceTitle$ Choose a permanent you control | RememberChosen$ True | SubAbility$ DBPrevent | SpellDescription$ Choose a permanent you control. -SVar:DBPrevent:DB$ Effect | ValidTgts$ Creature | TgtPrompt$ Select target creature whose combat damage will be prevented | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | ConditionDefined$ Targeted | ConditionPresent$ Card.SharesColorWith Card.IsRemembered | ConditionCompare$ GE1 | SubAbility$ DBCleanup | SpellDescription$ Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True +A:AB$ ChooseCard | Cost$ 2 W T | Choices$ Permanent.YouCtrl | Mandatory$ True | ChoiceTitle$ Choose a permanent you control | SubAbility$ DBPrevent | SpellDescription$ Choose a permanent you control. +SVar:DBPrevent:DB$ Effect | ValidTgts$ Creature | TgtPrompt$ Select target creature whose combat damage will be prevented | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | ConditionDefined$ Targeted | ConditionPresent$ Card.SharesColorWith ChosenCard | SubAbility$ DBCleanup | SpellDescription$ Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True SVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. AI:RemoveDeck:All AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/g/guardian_archon.txt b/forge-gui/res/cardsfolder/g/guardian_archon.txt index 1e3f3c153c4..08699252398 100644 --- a/forge-gui/res/cardsfolder/g/guardian_archon.txt +++ b/forge-gui/res/cardsfolder/g/guardian_archon.txt @@ -4,7 +4,7 @@ Types:Creature Archon PT:5/5 K:Flying K:ETBReplacement:Other:ChooseP -SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | Secretly$ True | SpellDescription$ As CARDNAME enters the battlefield, secretly choose an opponent. -A:AB$ Pump | Cost$ RevealChosenPlayer | Defined$ You | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:Protection from ChosenPlayerName | DefinedKW$ ChosenPlayer | SubAbility$ DBPump | GameActivationLimit$ 1 | StackDescription$ {p:You} and | SpellDescription$ You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. -SVar:DBPump:DB$ Pump | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:Protection from ChosenPlayerName | DefinedKW$ ChosenPlayer | StackDescription$ {c:Targeted} each gain protection from {p:ChosenPlayer} until end of turn. Activate only once. +SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | ChoiceTitle$ Choose an opponent | Secretly$ True | SpellDescription$ As CARDNAME enters the battlefield, secretly choose an opponent. +A:AB$ Pump | Cost$ RevealChosen | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ ChosenPlayer | GameActivationLimit$ 1 | SubAbility$ DBPump | StackDescription$ {p:You} and {c:Targeted} each gain protection from {p:ChosenPlayer} until end of turn. | SpellDescription$ You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. +SVar:DBPump:DB$ Pump | Defined$ You | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ ChosenPlayer | StackDescription$ None Oracle:Flying\nAs Guardian Archon enters the battlefield, secretly choose an opponent.\nReveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. diff --git a/forge-gui/res/cardsfolder/g/guardian_of_the_great_door.txt b/forge-gui/res/cardsfolder/g/guardian_of_the_great_door.txt new file mode 100644 index 00000000000..54a24abf95a --- /dev/null +++ b/forge-gui/res/cardsfolder/g/guardian_of_the_great_door.txt @@ -0,0 +1,8 @@ +Name:Guardian of the Great Door +ManaCost:W W +Types:Creature Angel +PT:4/4 +K:Flying +A:SP$ PermanentCreature | Cost$ W W tapXType<4/Artifact;Creature;Land/artifacts, creatures, and/or lands> | CostDesc$ As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control +DeckHints:Type$Artifact +Oracle:As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.\nFlying \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/guardian_of_the_guildpact.txt b/forge-gui/res/cardsfolder/g/guardian_of_the_guildpact.txt index 079a6f4c64b..f1382759562 100644 --- a/forge-gui/res/cardsfolder/g/guardian_of_the_guildpact.txt +++ b/forge-gui/res/cardsfolder/g/guardian_of_the_guildpact.txt @@ -2,5 +2,5 @@ Name:Guardian of the Guildpact ManaCost:3 W Types:Creature Spirit PT:2/3 -K:Protection:Card.MonoColor:Protection from monocolored +K:Protection:Card.MonoColor:monocolored Oracle:Protection from monocolored diff --git a/forge-gui/res/cardsfolder/g/guff_rewrites_history.txt b/forge-gui/res/cardsfolder/g/guff_rewrites_history.txt index 93de69bdc90..f6d92445cc7 100644 --- a/forge-gui/res/cardsfolder/g/guff_rewrites_history.txt +++ b/forge-gui/res/cardsfolder/g/guff_rewrites_history.txt @@ -1,7 +1,7 @@ Name:Guff Rewrites History ManaCost:2 R -Types:Instant -A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+nonEnchantment | RememberChanged$ True | TgtPrompt$ For each player, choose target nonenchantment, nonland permanent that player controls. | Origin$ Battlefield | Destination$ Library | Shuffle$ True | TargetMin$ OneEach | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SubAbility$ DBRepeat | SpellDescription$ For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. +Types:Instant +A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+nonEnchantment | RememberLKI$ True | TgtPrompt$ For each player, choose target nonenchantment, nonland permanent that player controls. | Origin$ Battlefield | Destination$ Library | Shuffle$ True | TargetMin$ OneEach | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SubAbility$ DBRepeat | SpellDescription$ For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ RememberedController | ClearRememberedBeforeLoop$ True | RepeatSubAbility$ DBDigUntil | SubAbility$ DBRepeatCard SVar:DBDigUntil:DB$ DigUntil | Defined$ RememberedController | Valid$ Permanent.nonLand | FoundDestination$ Exile | RevealedDestination$ Exile | ImprintFound$ True | RememberRevealed$ True | SubAbility$ DBChange SVar:DBChange:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered+IsNotImprinted | Origin$ Exile | Destination$ Library | RandomOrder$ True | LibraryPosition$ -1 | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/g/guided_passage.txt b/forge-gui/res/cardsfolder/g/guided_passage.txt index a7b11fbbc8e..8a960530759 100644 --- a/forge-gui/res/cardsfolder/g/guided_passage.txt +++ b/forge-gui/res/cardsfolder/g/guided_passage.txt @@ -1,5 +1,5 @@ Name:Guided Passage -ManaCost:U R G +ManaCost:G U R Types:Sorcery A:SP$ PeekAndReveal | PeekAmount$ X | NoPeek$ True | SubAbility$ DBCreature | SpellDescription$ Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle. SVar:DBCreature:DB$ ChangeZone | ChangeType$ EACH Creature.YouOwn & Land.YouOwn & Card.nonCreature+nonLand+YouOwn | Mandatory$ True | Chooser$ Opponent | Origin$ Library | Destination$ Hand | Shuffle$ True diff --git a/forge-gui/res/cardsfolder/g/guildscorn_ward.txt b/forge-gui/res/cardsfolder/g/guildscorn_ward.txt index 7130b69615a..633fb93eaa6 100644 --- a/forge-gui/res/cardsfolder/g/guildscorn_ward.txt +++ b/forge-gui/res/cardsfolder/g/guildscorn_ward.txt @@ -3,5 +3,5 @@ ManaCost:W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.MultiColor:Protection from multicolored | Description$ Enchanted creature has protection from multicolored. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.MultiColor:multicolored | Description$ Enchanted creature has protection from multicolored. Oracle:Enchant creature\nEnchanted creature has protection from multicolored. diff --git a/forge-gui/res/cardsfolder/g/guile.txt b/forge-gui/res/cardsfolder/g/guile.txt index f86738dd01e..5706f3ca5f7 100644 --- a/forge-gui/res/cardsfolder/g/guile.txt +++ b/forge-gui/res/cardsfolder/g/guile.txt @@ -3,7 +3,7 @@ ManaCost:3 U U U Types:Creature Elemental Incarnation PT:6/6 S:Mode$ MinMaxBlocker | ValidCard$ Creature.Self | Min$ 3 | Description$ CARDNAME can't be blocked except by three or more creatures. -R:Event$ Counter | ActiveZones$ Battlefield | ValidType$ Spell | ValidCause$ Card.YouCtrl,Emblem.YouCtrl | ReplaceWith$ DBRemove | Description$ If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. +R:Event$ Counter | ActiveZones$ Battlefield | ValidSA$ Spell | ValidCause$ SpellAbility.YouCtrl | ReplaceWith$ DBRemove | Description$ If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. SVar:DBRemove:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile | Fizzle$ True | RememberChanged$ True | SubAbility$ DBPlay SVar:DBPlay:DB$ Play | Defined$ Remembered | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/g/guile_sonic_soldier.txt b/forge-gui/res/cardsfolder/g/guile_sonic_soldier.txt index 1fb2a6ef87b..e1c841e0399 100644 --- a/forge-gui/res/cardsfolder/g/guile_sonic_soldier.txt +++ b/forge-gui/res/cardsfolder/g/guile_sonic_soldier.txt @@ -1,4 +1,5 @@ Name:Guile, Sonic Soldier +AltName:Immard, the Stormcleaver ManaCost:1 U R W Types:Legendary Creature Human Soldier PT:4/4 diff --git a/forge-gui/res/cardsfolder/g/gumdrop_poisoner_tempt_with_treats.txt b/forge-gui/res/cardsfolder/g/gumdrop_poisoner_tempt_with_treats.txt new file mode 100644 index 00000000000..f3294f837f4 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gumdrop_poisoner_tempt_with_treats.txt @@ -0,0 +1,20 @@ +Name:Gumdrop Poisoner +ManaCost:2 B +Types:Creature Human Warlock +PT:3/2 +K:Lifelink +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDebuff | TriggerDescription$ When CARDNAME enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. +SVar:TrigDebuff:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ -X | NumDef$ -X | IsCurse$ True +SVar:X:Count$LifeYouGainedThisTurn +DeckHas:Ability$LifeGain|Token & Type$Food +DeckHints:Ability$LifeGain +AlternateMode:Adventure +Oracle:Lifelink\nWhen Gumdrop Poisoner enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. + +ALTERNATE + +Name:Tempt with Treats +ManaCost:B +Types:Instant Adventure +A:SP$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SpellDescription$ Create a Food token. (Then exile this card. You may cast the creature later from exile.) +Oracle:Create a Food token. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gurgling_anointer.txt b/forge-gui/res/cardsfolder/g/gurgling_anointer.txt index 140f551a77b..51e3e9b3954 100644 --- a/forge-gui/res/cardsfolder/g/gurgling_anointer.txt +++ b/forge-gui/res/cardsfolder/g/gurgling_anointer.txt @@ -9,5 +9,5 @@ SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | Counter T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return another target creature card with mana value less than or equal to CARDNAME's power from your graveyard to the battlefield. SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.YouOwn+cmcLEX+Other | TgtPrompt$ Choose another target creature card with mana value less than or equal to CARDNAME's power | Origin$ Graveyard | Destination$ Battlefield SVar:X:TriggeredCard$CardPower -DeckHas:Ability$Counters|Graveyard +DeckHas:Ability$Counters|Graveyard Oracle:Flying\nWhenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer.\nWhen Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/g/gust_of_wind.txt b/forge-gui/res/cardsfolder/g/gust_of_wind.txt index b6a85d1a937..ad22eb55338 100644 --- a/forge-gui/res/cardsfolder/g/gust_of_wind.txt +++ b/forge-gui/res/cardsfolder/g/gust_of_wind.txt @@ -1,7 +1,7 @@ Name:Gust of Wind ManaCost:3 U Types:Sorcery -S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Creature.YouCtrl+withFlying | Description$ CARDNAME costs {2} less to cast if you control a creature with flying. +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Creature.YouCtrl+withFlying | Description$ This spell costs {2} less to cast if you control a creature with flying. A:SP$ ChangeZone | Cost$ 3 U | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select target nonland permanent you don't control | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target nonland permanent you don't control to its owner's hand. SVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. SVar:BuffedBy:Creature.withFlying diff --git a/forge-gui/res/cardsfolder/g/gutmorn_pactbound_servant.txt b/forge-gui/res/cardsfolder/g/gutmorn_pactbound_servant.txt index 98125cbd7b9..cf5bd9f9ecc 100644 --- a/forge-gui/res/cardsfolder/g/gutmorn_pactbound_servant.txt +++ b/forge-gui/res/cardsfolder/g/gutmorn_pactbound_servant.txt @@ -4,17 +4,14 @@ Types:Legendary Creature Demon PT:1/3 K:Flying K:Deathtouch -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ Whenever CARDNAME enters the battlefield, each player discards a nonland card. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each player discards a nonland card. SVar:DBDiscard:DB$ Discard | Defined$ Player | DiscardValid$ Card.nonLand | Mode$ TgtChoose | AILogic$ DiscardUncastableAndExcess T:Mode$ Discarded | TriggerZones$ Battlefield | Execute$ TrigChoosePlayer | PlayerTurn$ True | TriggerController$ TriggeredCardController | TriggerDescription$ Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." SVar:TrigChoosePlayer:DB$ ChoosePlayer | Defined$ TriggeredCardOwner | Choices$ Player.Other | ChoiceTitle$ Choose another player | SubAbility$ DBConjure -SVar:DBConjure:DB$ MakeCard | Conjure$ True | Defined$ ChosenPlayer | DefinedName$ TriggeredCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBClearChosen -SVar:DBClearChosen:DB$ Cleanup | ClearChosenPlayer$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Gutmorn, Pactbound Servant's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +SVar:DBConjure:DB$ MakeCard | Conjure$ True | Defined$ ChosenPlayer | DefinedName$ TriggeredCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True DeckHas:Ability$Discard +DeckHints:Ability$Discard Oracle:Flying, deathtouch\nWhenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card.\nWhenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." diff --git a/forge-gui/res/cardsfolder/g/gylwain_casting_director.txt b/forge-gui/res/cardsfolder/g/gylwain_casting_director.txt new file mode 100644 index 00000000000..0a1f8e14096 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gylwain_casting_director.txt @@ -0,0 +1,11 @@ +Name:Gylwain, Casting Director +ManaCost:1 G W +Types:Legendary Creature Human Bard +PT:2/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Creature.nonToken+Other+YouCtrl | Execute$ TrigCharm | TriggerDescription$ Whenever CARDNAME or another nontoken creature enters the battlefield under your control, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBRoyal,DBSorcerer,DBMonster +SVar:DBRoyal:DB$ Token | TokenAmount$ 1 | TokenScript$ role_royal | TokenOwner$ You | AttachedTo$ TriggeredCard | SpellDescription$ Create a Royal Role token attached to that creature. +SVar:DBSorcerer:DB$ Token | TokenAmount$ 1 | TokenScript$ role_sorcerer | TokenOwner$ You | AttachedTo$ TriggeredCard | SpellDescription$ Create a Sorcerer Role token attached to that creature. +SVar:DBMonster:DB$ Token | TokenAmount$ 1 | TokenScript$ role_monster | TokenOwner$ You | AttachedTo$ TriggeredCard | SpellDescription$ Create a Monster Role token attached to that creature. +DeckHas:Type$Aura|Role & Ability$Token +Oracle:Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one —\n• Create a Royal Role token attached to that creature.\n• Create a Sorcerer Role token attached to that creature.\n• Create a Monster Role token attached to that creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gyox_brutal_carnivora.txt b/forge-gui/res/cardsfolder/g/gyox_brutal_carnivora.txt index ac1db93b51f..b0abaadfada 100644 --- a/forge-gui/res/cardsfolder/g/gyox_brutal_carnivora.txt +++ b/forge-gui/res/cardsfolder/g/gyox_brutal_carnivora.txt @@ -6,12 +6,10 @@ T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefiel SVar:TrigPutCounter:DB$ PutCounter | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | CounterType$ OIL T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+nonToken+counters_GE1_OIL | TriggerZones$ Battlefield | Execute$ TrigConjure | TriggerDescription$ Whenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library. SVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredCardLKICopy | Amount$ X | Zone$ Exile | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualPXPX | Name$ Gyox, Brutal Carnivora's Perpetual Effect | SetChosenNumber$ X | Duration$ Permanent | SubAbility$ DBShuffle -SVar:PerpetualPXPX:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ Num | AddToughness$ Num | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Those duplicates perpetually get +X/+X. +SVar:DBEffect:DB$ Pump | PumpZone$ Exile | Defined$ Remembered | NumAtt$ X | NumDef$ X | Duration$ Perpetual | SubAbility$ DBShuffle SVar:DBShuffle:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Library | Shuffle$ True | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:TriggeredCard$CardCounters.OIL -SVar:Num:Count$ChosenNumber DeckHints:Ability$Sacrifice|Counters DeckHas:Ability$Counters Oracle:At the beginning of your end step, put an oil counter on up to one target creature.\nWhenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library. diff --git a/forge-gui/res/cardsfolder/h/hag_of_ceaseless_torment.txt b/forge-gui/res/cardsfolder/h/hag_of_ceaseless_torment.txt index 8d5980791c0..ec386259880 100644 --- a/forge-gui/res/cardsfolder/h/hag_of_ceaseless_torment.txt +++ b/forge-gui/res/cardsfolder/h/hag_of_ceaseless_torment.txt @@ -2,9 +2,8 @@ Name:Hag of Ceaseless Torment ManaCost:2 B Types:Creature Hag Warlock PT:2/2 -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRepeat | TriggerDescription$ At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. -SVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChoose -SVar:DBChoose:DB$ GenericChoice | Defined$ Remembered | Choices$ SacNonland,Discard | FallbackAbility$ LoseLifeFallback | AILogic$ PayUnlessCost +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. +SVar:TrigChoose:DB$ GenericChoice | Defined$ Opponent | TempRemember$ Chooser | Choices$ SacNonland,Discard | FallbackAbility$ LoseLifeFallback | AILogic$ PayUnlessCost SVar:SacNonland:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 | UnlessCost$ Sac<1/Permanent.nonLand/nonland permanent> | UnlessPayer$ Remembered | SpellDescription$ You lose 3 life unless you sacrifice a nonland permanent SVar:Discard:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 | UnlessCost$ Discard<1/Card> | UnlessPayer$ Remembered | SpellDescription$ You lose 3 life unless you discard a card SVar:LoseLifeFallback:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 diff --git a/forge-gui/res/cardsfolder/h/hakbal_of_the_surging_soul.txt b/forge-gui/res/cardsfolder/h/hakbal_of_the_surging_soul.txt new file mode 100644 index 00000000000..7241d4c86c5 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hakbal_of_the_surging_soul.txt @@ -0,0 +1,13 @@ +Name:Hakbal of the Surging Soul +ManaCost:2 G U +Types:Legendary Creature Merfolk Scout +PT:3/3 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExplore | TriggerDescription$ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +SVar:TrigExplore:DB$ Explore | Defined$ Valid Merfolk.YouCtrl +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ True | RememberChanged$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Counters +DeckHints:Type$Merfolk +Oracle:At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)\nWhenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. diff --git a/forge-gui/res/cardsfolder/h/haktos_the_unscarred.txt b/forge-gui/res/cardsfolder/h/haktos_the_unscarred.txt index 04a67d06060..5a542cb46b4 100644 --- a/forge-gui/res/cardsfolder/h/haktos_the_unscarred.txt +++ b/forge-gui/res/cardsfolder/h/haktos_the_unscarred.txt @@ -5,5 +5,5 @@ PT:6/1 S:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able. K:ETBReplacement:Other:ChooseNum SVar:ChooseNum:DB$ ChooseNumber | Min$ 2 | Max$ 4 | Defined$ You | Random$ True | SpellDescription$ As NICKNAME enters the battlefield, choose 2, 3, or 4 at random. -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.cmcNEChosenNumber,Emblem:Protection from each mana value other than ChosenNumber | Description$ CARDNAME has protection from each mana value other than the chosen number. +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.cmcNEChosenNumber,Emblem:each mana value other than ChosenNumber | Description$ NICKNAME has protection from each mana value other than the chosen number. Oracle:Haktos the Unscarred attacks each combat if able.\nAs Haktos enters the battlefield, choose 2, 3, or 4 at random.\nHaktos has protection from each mana value other than the chosen number. diff --git a/forge-gui/res/cardsfolder/h/haldir_lorien_lieutenant.txt b/forge-gui/res/cardsfolder/h/haldir_lorien_lieutenant.txt index c0cec6ba29d..c085e9fa518 100644 --- a/forge-gui/res/cardsfolder/h/haldir_lorien_lieutenant.txt +++ b/forge-gui/res/cardsfolder/h/haldir_lorien_lieutenant.txt @@ -1,4 +1,4 @@ -Name:Haldir, Lorien Lieutenant +Name:Haldir, Lórien Lieutenant ManaCost:X G Types:Legendary Creature Elf Soldier PT:0/0 @@ -8,4 +8,4 @@ SVar:X:Count$xPaid A:AB$ PumpAll | Cost$ 5 G | ValidCards$ Creature.Elf+StrictlyOther+YouCtrl | NumAtt$ Y | NumDef$ Y | KW$ Vigilance | SpellDescription$ Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on NICKNAME. SVar:Y:Count$CardCounters.P1P1 DeckHas:Ability$Counters -Oracle:Haldir, Lorien Lieutenant enters the battlefield with X +1/+1 counters on it.\nVigilance\n{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. +Oracle:Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it.\nVigilance\n{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. diff --git a/forge-gui/res/cardsfolder/h/hall_of_tagsin.txt b/forge-gui/res/cardsfolder/h/hall_of_tagsin.txt index 3daed64aa7f..4a079c330c1 100644 --- a/forge-gui/res/cardsfolder/h/hall_of_tagsin.txt +++ b/forge-gui/res/cardsfolder/h/hall_of_tagsin.txt @@ -3,6 +3,6 @@ ManaCost:no cost Types:Land A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. A:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color. -A:AB$ Token | Cost$ 4 T | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token. (It's an artifact with "T: Add {C}. This mana can't be spent to cast a nonartifact spell.") +A:AB$ Token | Cost$ 4 T | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") DeckHas:Ability$Token & Type$Artifact -Oracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{4}, {T}, Create a tapped Powerstone token. (It's an artifact with "T: Add {C}. This mana can't be spent to cast a nonartifact spell.") +Oracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") diff --git a/forge-gui/res/cardsfolder/h/hallowed_moonlight.txt b/forge-gui/res/cardsfolder/h/hallowed_moonlight.txt index 08c56683ff1..c4fb3ae558a 100644 --- a/forge-gui/res/cardsfolder/h/hallowed_moonlight.txt +++ b/forge-gui/res/cardsfolder/h/hallowed_moonlight.txt @@ -1,9 +1,8 @@ Name:Hallowed Moonlight ManaCost:1 W Types:Instant -A:SP$ Effect | Cost$ 1 W | ReplacementEffects$ ReplaceExile | SubAbility$ DBDraw | SpellDescription$ Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card. +A:SP$ Effect | Cost$ 1 W | ReplacementEffects$ ReplaceExile | SubAbility$ DBDraw | AILogic$ NonCastCreature | SpellDescription$ Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card. SVar:ReplaceExile:Event$ Moved | ActiveZones$ Command | Destination$ Battlefield | ValidCard$ Creature.wasNotCast | ReplaceWith$ DBExile | Description$ If a creature would enter the battlefield and it wasn't cast, exile it instead. SVar:DBExile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard SVar:DBDraw:DB$ Draw | NumCards$ 1 -AI:RemoveDeck:All Oracle:Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.\nDraw a card. diff --git a/forge-gui/res/cardsfolder/h/halls_of_mist.txt b/forge-gui/res/cardsfolder/h/halls_of_mist.txt index 2571d5b71e1..d52f7df76a7 100644 --- a/forge-gui/res/cardsfolder/h/halls_of_mist.txt +++ b/forge-gui/res/cardsfolder/h/halls_of_mist.txt @@ -2,6 +2,6 @@ Name:Halls of Mist ManaCost:no cost Types:Land K:Cumulative upkeep:1 -S:Mode$ Continuous | Affected$ Creature.attackedLastTurn | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Creatures that attacked during their controller's last turn can't attack. +S:Mode$ CantAttack | ValidCard$ Creature.attackedLastTurn | Description$ Creatures that attacked during their controller's last turn can't attack. AI:RemoveDeck:All Oracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nCreatures that attacked during their controller's last turn can't attack. diff --git a/forge-gui/res/cardsfolder/h/hamlet_glutton.txt b/forge-gui/res/cardsfolder/h/hamlet_glutton.txt new file mode 100644 index 00000000000..0e15cd30f1b --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hamlet_glutton.txt @@ -0,0 +1,12 @@ +Name:Hamlet Glutton +ManaCost:5 G G +Types:Creature Giant +PT:6/6 +K:Bargain +K:Trample +S:Mode$ ReduceCost | ValidSpell$ Spell.Bargain | Type$ Spell | ValidCard$ Card.Self | Amount$ 2 | EffectZone$ All | Description$This spell costs {2} less to cast if it's bargained. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life. +SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3 +DeckHas:Ability$Sacrifice|LifeGain +DeckHints:Ability$Token & Type$Enchantment|Artifact +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nThis spell costs {2} less to cast if it's bargained.\nTrample\nWhen Hamlet Glutton enters the battlefield, you gain 3 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hans_eriksson.txt b/forge-gui/res/cardsfolder/h/hans_eriksson.txt index 8a7b3f9fc89..e18dcc66396 100644 --- a/forge-gui/res/cardsfolder/h/hans_eriksson.txt +++ b/forge-gui/res/cardsfolder/h/hans_eriksson.txt @@ -3,9 +3,9 @@ ManaCost:2 R G Types:Legendary Creature Human Scout PT:1/4 T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights CARDNAME. -SVar:TrigDig:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Optional$ True | Reveal$ True | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Hand | Tapped$ True | Attacking$ DefendingPlayer | ChoosePlayerOrPlaneswalker$ True | RememberChanged$ True | SubAbility$ DBImmediateTriggerCheck +SVar:TrigDig:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Optional$ True | Reveal$ True | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Hand | Tapped$ True | Attacking$ DefendingPlayer & Valid Planeswalker.ControlledBy DefendingPlayer | RememberChanged$ True | SubAbility$ DBImmediateTriggerCheck SVar:DBImmediateTriggerCheck:DB$ ImmediateTrigger | Execute$ DBFight | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ GE1 | TriggerDescription$ When you put a creature card onto the battlefield this way, it fights Hans Eriksson. -SVar:DBFight:DB$ Fight | Defined$ Remembered | ExtraDefined$ Self | SubAbility$ DBCleanup +SVar:DBFight:DB$ Fight | Defined$ Remembered & Self | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:HasAttackEffect:TRUE Oracle:Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson. diff --git a/forge-gui/res/cardsfolder/h/harald_unites_the_elves.txt b/forge-gui/res/cardsfolder/h/harald_unites_the_elves.txt index d0dd797d8c5..249754a2a7e 100644 --- a/forge-gui/res/cardsfolder/h/harald_unites_the_elves.txt +++ b/forge-gui/res/cardsfolder/h/harald_unites_the_elves.txt @@ -1,7 +1,7 @@ Name:Harald Unites the Elves ManaCost:2 B G Types:Enchantment Saga -K:Saga:3:DBMill,DBPutCounterAll,DBEffect +K:Chapter:3:DBMill,DBPutCounterAll,DBEffect SVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ You | SubAbility$ DBChangeZone | SpellDescription$ Mill three cards. You may put an Elf card or Tyvar card from your graveyard onto the battlefield. SVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | ChangeType$ Elf.YouOwn,Tyvar.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Battlefield SVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Elf+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Elf you control. diff --git a/forge-gui/res/cardsfolder/h/harbin_vanguard_aviator.txt b/forge-gui/res/cardsfolder/h/harbin_vanguard_aviator.txt index dc77e6a4070..37b27d24930 100644 --- a/forge-gui/res/cardsfolder/h/harbin_vanguard_aviator.txt +++ b/forge-gui/res/cardsfolder/h/harbin_vanguard_aviator.txt @@ -3,7 +3,7 @@ ManaCost:W U Types:Legendary Creature Human Soldier PT:3/2 K:Flying -T:Mode$ AttackersDeclared | IsPresent$ Creature.Soldier+attacking+YouCtrl | PresentCompare$ GE5 | NoResolvingCheck$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. +T:Mode$ AttackersDeclared | AttackingPlayer$ You | ValidAttackers$ Creature.Soldier | ValidAttackersAmount$ GE5 | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | KW$ Flying DeckHints:Type$Soldier Oracle:Flying\nWhenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/harbinger_of_spring.txt b/forge-gui/res/cardsfolder/h/harbinger_of_spring.txt index 5fa16b448fa..7017021d7d9 100644 --- a/forge-gui/res/cardsfolder/h/harbinger_of_spring.txt +++ b/forge-gui/res/cardsfolder/h/harbinger_of_spring.txt @@ -2,7 +2,7 @@ Name:Harbinger of Spring ManaCost:4 G Types:Creature Spirit PT:2/1 -K:Protection:Creature.nonSpirit:Protection from non-Spirit creatures +K:Protection:Creature.nonSpirit:non-Spirit creatures K:Soulshift:4 DeckHints:Type$Spirit Oracle:Protection from non-Spirit creatures\nSoulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) diff --git a/forge-gui/res/cardsfolder/h/hard_evidence.txt b/forge-gui/res/cardsfolder/h/hard_evidence.txt index 758b8c4d75a..45853c4eb53 100644 --- a/forge-gui/res/cardsfolder/h/hard_evidence.txt +++ b/forge-gui/res/cardsfolder/h/hard_evidence.txt @@ -1,7 +1,7 @@ Name:Hard Evidence ManaCost:U Types:Sorcery -A:SP$ Token | TokenAmount$ 1 | TokenScript$ u_0_3_crab | TokenOwner$ You | SubAbility$ DBInvestigate | SpellDescription$ Create a 0/3 blue Crab creature token. Investigate. -SVar:DBInvestigate:DB$ Investigate +A:SP$ Token | TokenAmount$ 1 | TokenScript$ u_0_3_crab | TokenOwner$ You | SubAbility$ DBInvestigate | SpellDescription$ Create a 0/3 blue Crab creature token. +SVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. DeckHas:Ability$Investigate|Token Oracle:Create a 0/3 blue Crab creature token.\nInvestigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/h/hargilde_kindly_runechanter.txt b/forge-gui/res/cardsfolder/h/hargilde_kindly_runechanter.txt deleted file mode 100644 index 1aa9258945a..00000000000 --- a/forge-gui/res/cardsfolder/h/hargilde_kindly_runechanter.txt +++ /dev/null @@ -1,8 +0,0 @@ -Name:Hargilde, Kindly Runechanter -ManaCost:2 W U -Types:Legendary Creature Human -PT:2/3 -A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | RestrictValid$ Spell.Artifact,Activated.Artifact+inZoneBattlefield | SpellDescription$ Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. -K:Friends forever -DeckNeeds:Type$Artifact -Oracle:{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nFriends forever (You can have two commanders if both have friends forever.) diff --git a/forge-gui/res/cardsfolder/h/harried_spearguard.txt b/forge-gui/res/cardsfolder/h/harried_spearguard.txt new file mode 100644 index 00000000000..1616c283bd0 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/harried_spearguard.txt @@ -0,0 +1,10 @@ +Name:Harried Spearguard +ManaCost:R +Types:Creature Human Soldier +PT:1/1 +K:Haste +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 black Rat creature token with "This creature can't block." +SVar:TrigToken:DB$ Token | TokenScript$ b_1_1_rat_noblock +DeckHas:Ability$Token & Type$Rat +SVar:SacMe:2 +Oracle:Haste\nWhen Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/harsh_mercy.txt b/forge-gui/res/cardsfolder/h/harsh_mercy.txt index a0b4dedbd44..6ced5c41b9c 100644 --- a/forge-gui/res/cardsfolder/h/harsh_mercy.txt +++ b/forge-gui/res/cardsfolder/h/harsh_mercy.txt @@ -3,7 +3,7 @@ ManaCost:2 W Types:Sorcery A:SP$ RepeatEach | Cost$ 2 W | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseType | SubAbility$ DBDestroyAll | StackDescription$ SpellDescription | SpellDescription$ Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. SVar:DBChooseType:DB$ ChooseType | Defined$ Player.IsRemembered | Type$ Creature | AILogic$ MostProminentComputerControls | SubAbility$ DBRemember -SVar:DBRemember:DB$ PumpAll | ValidCards$ Creature.ChosenType | RememberAllPumped$ True +SVar:DBRemember:DB$ PumpAll | ValidCards$ Creature.ChosenType | RememberPumped$ True SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.IsNotRemembered | NoRegen$ True | SubAbility$ DBCleanup | StackDescription$ None SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/h/harvester_troll.txt b/forge-gui/res/cardsfolder/h/harvester_troll.txt index 70011eaa7a2..f9a6d497e89 100644 --- a/forge-gui/res/cardsfolder/h/harvester_troll.txt +++ b/forge-gui/res/cardsfolder/h/harvester_troll.txt @@ -3,6 +3,6 @@ ManaCost:3 G Types:Creature Troll PT:2/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on CARDNAME. -SVar:TrigPutCounter:AB$PutCounter | Cost$ Sac<1/Creature;Land/creature or land> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 +SVar:TrigPutCounter:AB$ PutCounter | Cost$ Sac<1/Creature;Land/creature or land> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 SVar:AIPreference:SacCost$Creature.token,Land.Basic Oracle:When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. diff --git a/forge-gui/res/cardsfolder/h/haunt_of_the_dead_marshes.txt b/forge-gui/res/cardsfolder/h/haunt_of_the_dead_marshes.txt index 05c0674f8c9..5475eaec31e 100644 --- a/forge-gui/res/cardsfolder/h/haunt_of_the_dead_marshes.txt +++ b/forge-gui/res/cardsfolder/h/haunt_of_the_dead_marshes.txt @@ -6,7 +6,7 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S SVar:TrigScry:DB$ Scry | ScryNum$ 1 A:AB$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Battlefield | IsPresent$ Creature.Legendary+YouCtrl | PresentZone$ Battlefield | Tapped$ True | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. SVar:DiscardMe:2 -SVar:SacMe:1 +SVar:SacMe:1 DeckHints:Ability$Discard & Type$Creature & Type$Legendary DeckHas:Ability$Graveyard Oracle:When Haunt of the Dead Marshes enters the battlefield, scry 1.\n{2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/havengul_laboratory_havengul_mystery.txt b/forge-gui/res/cardsfolder/h/havengul_laboratory_havengul_mystery.txt deleted file mode 100644 index ccbae2433a1..00000000000 --- a/forge-gui/res/cardsfolder/h/havengul_laboratory_havengul_mystery.txt +++ /dev/null @@ -1,25 +0,0 @@ -Name:Havengul Laboratory -ManaCost:no cost -Types:Legendary Land -A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. -A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ ClueResearch | SVarCompare$ GE3 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your end step, if you sacrificed three or more clues this turn, transform CARDNAME. -SVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform -SVar:ClueResearch:PlayerCountPropertyYou$SacrificedThisTurn Clue -DeckHas:Ability$Investigate|Token|Sacrifice|Graveyard -DeckHints:Ability$Investigate -AlternateMode:DoubleFaced -Oracle:{T}: Add {C}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nAt the beginning of your end step, if you sacrificed three or more clues this turn, transform Havengul Laboratory. - -ALTERNATE - -Name:Havengul Mystery -ManaCost:no cost -Types:Legendary Land -T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When this land transforms into CARDNAME, return target creature card from your graveyard to the battlefield. -SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card from your graveyard | Origin$ Graveyard | Destination$ Battlefield | RememberTargets$ True -T:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ TrigTransform2 | TriggerZones$ Battlefield | TriggerDescription$ When the creature card put onto the battlefield with CARDNAME leaves the battlefield, transform CARDNAME. -SVar:TrigTransform2:DB$ SetState | Defined$ Self | Mode$ Transform | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -A:AB$ Mana | Cost$ T PayLife<1> | Produced$ B | SpellDescription$ Add {B}. -Oracle:When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.\nWhen the creature card put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.\n{T}, Pay 1 life: Add {B}. diff --git a/forge-gui/res/cardsfolder/h/hawkins_national_laboratory_the_upside_down.txt b/forge-gui/res/cardsfolder/h/hawkins_national_laboratory_the_upside_down.txt index 9c00c750aa4..f53fc7d0c35 100644 --- a/forge-gui/res/cardsfolder/h/hawkins_national_laboratory_the_upside_down.txt +++ b/forge-gui/res/cardsfolder/h/hawkins_national_laboratory_the_upside_down.txt @@ -1,4 +1,5 @@ Name:Hawkins National Laboratory +AltName:Havengul Laboratory ManaCost:no cost Types:Legendary Land A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. @@ -14,6 +15,7 @@ Oracle:{T}: Add {C}.\n{4}, {T}: Investigate.\nAt the beginning of your end step, ALTERNATE Name:The Upside Down +AltName:Havengul Mystery ManaCost:no cost Types:Legendary Land T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When this land transforms into CARDNAME, return target creature card from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/h/haywire_mite.txt b/forge-gui/res/cardsfolder/h/haywire_mite.txt index 45aa709d8cb..94a91d9428b 100644 --- a/forge-gui/res/cardsfolder/h/haywire_mite.txt +++ b/forge-gui/res/cardsfolder/h/haywire_mite.txt @@ -5,7 +5,7 @@ PT:1/1 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 2 life. SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 2 A:AB$ ChangeZone | Cost$ G Sac<1/CARDNAME> | ValidTgts$ Enchantment.nonCreature,Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact or noncreature enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target noncreature artifact or noncreature enchantment. -DeckHas:Ability$LifeGain|Sacrifice +DeckHas:Ability$LifeGain|Sacrifice DeckHints:Color$Green SVar:SacMe:1 Oracle:When Haywire Mite dies, you gain 2 life.\n{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hazduhr_the_abbot.txt b/forge-gui/res/cardsfolder/h/hazduhr_the_abbot.txt index 96913b2409f..84eb682d275 100644 --- a/forge-gui/res/cardsfolder/h/hazduhr_the_abbot.txt +++ b/forge-gui/res/cardsfolder/h/hazduhr_the_abbot.txt @@ -2,7 +2,7 @@ Name:Hazduhr the Abbot ManaCost:3 W W Types:Legendary Creature Human Cleric PT:2/5 -A:AB$ ChooseCard | Cost$ X T | ValidTgts$ Creature.White+YouCtrl | TgtPrompt$ Select target white creature you control | Mandatory$ True | Defined$ You | RememberChosen$ True | SubAbility$ DBSetVarBefore | SpellDescription$ The next X damage that would be dealt this turn to target white creature you control is dealt to CARDNAME instead. | StackDescription$ SpellDescription +A:AB$ ChooseCard | Cost$ X T | ValidTgts$ Creature.White+YouCtrl | TgtPrompt$ Select target white creature you control | Mandatory$ True | Defined$ You | SubAbility$ DBSetVarBefore | SpellDescription$ The next X damage that would be dealt this turn to target white creature you control is dealt to CARDNAME instead. | StackDescription$ SpellDescription SVar:DBSetVarBefore:DB$ StoreSVar | SVar$ Y | Type$ Calculate | Expression$ X | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | ReplacementEffects$ HazduhrDamage | Triggers$ OutOfSight | RememberObjects$ Targeted | ImprintCards$ Self | SubAbility$ DBCleanup SVar:HazduhrDamage:Event$ DamageDone | ValidTarget$ Card.IsRemembered | ReplaceWith$ HazduhrDmg | DamageTarget$ Imprinted | Description$ The next X damage that would be dealt this turn to target white creature you control is dealt to EFFECTSOURCE instead. diff --git a/forge-gui/res/cardsfolder/h/heartflame_duelist_heartflame_slash.txt b/forge-gui/res/cardsfolder/h/heartflame_duelist_heartflame_slash.txt new file mode 100644 index 00000000000..540e3118f89 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/heartflame_duelist_heartflame_slash.txt @@ -0,0 +1,17 @@ +Name:Heartflame Duelist +ManaCost:1 W +Types:Creature Human Knight +PT:3/1 +S:Mode$ Continuous | AddKeyword$ Lifelink | Affected$ Instant.YouCtrl,Sorcery.YouCtrl | AffectedZone$ Stack | Description$ Instant and sorcery spells you control have lifelink. +AlternateMode:Adventure +DeckHas:Ability$LifeGain +DeckHints:Type$Instant|Sorcery +Oracle:Instant and sorcery spells you control have lifelink. + +ALTERNATE + +Name:Lagoon Breach +ManaCost:2 R +Types:Instant Adventure +A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.) +Oracle:Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hearth_elemental_stoke_genius.txt b/forge-gui/res/cardsfolder/h/hearth_elemental_stoke_genius.txt new file mode 100644 index 00000000000..5d02b8b938e --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hearth_elemental_stoke_genius.txt @@ -0,0 +1,19 @@ +Name:Hearth Elemental +ManaCost:5 R +Types:Creature Elemental +PT:4/5 +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure. +SVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn,Card.AdventureCard+YouOwn +DeckHints:Ability$Graveyard|Mill & Type$Adventure +DeckHas:Ability$Discard +AlternateMode:Adventure +Oracle:This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure. + +ALTERNATE + +Name:Stoke Genius +ManaCost:1 R +Types:Sorcery Adventure +A:SP$ Discard | Mode$ Hand | Defined$ You | SubAbility$ DBDraw | SpellDescription$ Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.) +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2 +Oracle:Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/heartwood_storyteller.txt b/forge-gui/res/cardsfolder/h/heartwood_storyteller.txt index 188c575a24f..2fcb44c48e2 100644 --- a/forge-gui/res/cardsfolder/h/heartwood_storyteller.txt +++ b/forge-gui/res/cardsfolder/h/heartwood_storyteller.txt @@ -3,6 +3,5 @@ ManaCost:1 G G Types:Creature Treefolk PT:2/3 T:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Player | Execute$ TrigDraw | TriggerDescription$ Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. -SVar:TrigDraw:DB$ RepeatEach | RepeatPlayers$ TriggeredCardOpponent | RepeatSubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | Defined$ Player.IsRemembered | NumCards$ 1 | OptionalDecider$ True +SVar:TrigDraw:DB$ Draw | Defined$ TriggeredCardOpponent | NumCards$ 1 | OptionalDecider$ True Oracle:Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. diff --git a/forge-gui/res/cardsfolder/h/heated_debate.txt b/forge-gui/res/cardsfolder/h/heated_debate.txt index a9bbf81746e..970511db4b7 100644 --- a/forge-gui/res/cardsfolder/h/heated_debate.txt +++ b/forge-gui/res/cardsfolder/h/heated_debate.txt @@ -1,6 +1,6 @@ Name:Heated Debate ManaCost:2 R Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker. | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature or planeswalker. Oracle:This spell can't be countered. (This includes by the ward ability.)\nHeated Debate deals 4 damage to target creature or planeswalker. diff --git a/forge-gui/res/cardsfolder/h/heaven_sent.txt b/forge-gui/res/cardsfolder/h/heaven_sent.txt new file mode 100644 index 00000000000..3c1af121d68 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/heaven_sent.txt @@ -0,0 +1,15 @@ +Name:Heaven Sent +ManaCost:U R +Types:Enchantment Saga +K:Chapter:3:DBInvestigate,DBInvestigate,DBDamage +SVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. +SVar:DBDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 1 | SubAbility$ DBBranch | SpellDescription$ CARDNAME deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile CARDNAME and you may cast it this turn. +SVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ LE0 | TrueSubAbility$ DBDraw | FalseSubAbility$ DBCastAgain +SVar:X:PlayerCountOpponents$LowestLifeTotal +SVar:DBDraw:DB$ Draw | NumCards$ 7 +SVar:DBCastAgain:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | RememberObjects$ Self | StaticAbilities$ Play | SubAbility$ DBCleanup +SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may cast it this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token & Type$Clue|Artifact +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Investigate.\nIII — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/heir_to_dragonfire.txt b/forge-gui/res/cardsfolder/h/heir_to_dragonfire.txt new file mode 100644 index 00000000000..a052f2cf173 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/heir_to_dragonfire.txt @@ -0,0 +1,9 @@ +Name:Heir to Dragonfire +ManaCost:1 R +Types:Creature Human Warlock +PT:2/2 +A:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. +A:AB$ Animate | Cost$ 2 R Reveal<1/CARDNAME> | Duration$ Perpetual | Types$ Dragon | RemoveCreatureTypes$ True | ActivationZone$ Hand | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ CARDNAME perpetually becomes a Dragon, +SVar:DBPump:DB$ Pump | Defined$ Self | PumpZone$ Hand | NumAtt$ 3 | NumDef$ 3 | KW$ Flying | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ gets +3/+3, and gains flying. +DeckHas:Type$Dragon +Oracle:{R}: Heir to Dragonfire gets +1/+0 until end of turn.\n{2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. diff --git a/forge-gui/res/cardsfolder/h/heliod_sun_crowned.txt b/forge-gui/res/cardsfolder/h/heliod_sun_crowned.txt index c16707ffee0..192f20e38f0 100644 --- a/forge-gui/res/cardsfolder/h/heliod_sun_crowned.txt +++ b/forge-gui/res/cardsfolder/h/heliod_sun_crowned.txt @@ -3,7 +3,7 @@ ManaCost:2 W Types:Legendary Enchantment Creature God PT:5/5 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to white is less than five, CARDNAME is not a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to white is less than five, NICKNAME isn't a creature. SVar:X:Count$Devotion.White SVar:BuffedBy:Permanent.White T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. diff --git a/forge-gui/res/cardsfolder/h/hellrider.txt b/forge-gui/res/cardsfolder/h/hellrider.txt index 82d61cf601e..d8cc836a495 100644 --- a/forge-gui/res/cardsfolder/h/hellrider.txt +++ b/forge-gui/res/cardsfolder/h/hellrider.txt @@ -4,6 +4,6 @@ Types:Creature Devil PT:3/3 K:Haste T:Mode$ Attacks | ValidCard$ Creature.YouCtrl | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control attacks, CARDNAME deals 1 damage to the player or planeswalker it's attacking. -SVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredDefender | NumDmg$ 1 +SVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & Valid Planeswalker.TriggeredDefender | NumDmg$ 1 SVar:HasAttackEffect:TRUE Oracle:Haste\nWhenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking. diff --git a/forge-gui/res/cardsfolder/h/helm_of_obedience.txt b/forge-gui/res/cardsfolder/h/helm_of_obedience.txt index 44601228125..46de6257e28 100644 --- a/forge-gui/res/cardsfolder/h/helm_of_obedience.txt +++ b/forge-gui/res/cardsfolder/h/helm_of_obedience.txt @@ -2,7 +2,7 @@ Name:Helm of Obedience ManaCost:4 Types:Artifact #Doesn't interact properly with Myr Welder right now -A:AB$ Repeat | Cost$ XCantBe0 X T | ValidTgts$ Opponent | MaxRepeat$ MaxRepeats | RepeatSubAbility$ DBCleanBeforeRepeat | RepeatCheckSVar$ AccumulatedMilled | RepeatSVarCompare$ LTX | AILogic$ MaxXAtOppEOT | StackDescription$ SpellDescription | SpellDescription$ Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice CARDNAME and put one of them onto the battlefield under your control. X can't be 0. | SubAbility$ DBSacHelm +A:AB$ Repeat | Cost$ XMin1 X T | ValidTgts$ Opponent | MaxRepeat$ MaxRepeats | RepeatSubAbility$ DBCleanBeforeRepeat | RepeatCheckSVar$ AccumulatedMilled | RepeatSVarCompare$ LTX | AILogic$ MaxXAtOppEOT | StackDescription$ SpellDescription | SpellDescription$ Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice CARDNAME and put one of them onto the battlefield under your control. X can't be 0. | SubAbility$ DBSacHelm SVar:DBCleanBeforeRepeat:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBMill SVar:DBMill:DB$ Mill | NumCards$ 1 | RememberMilled$ True | Defined$ Targeted | SubAbility$ DBAccumulateX | NoReveal$ True SVar:DBAccumulateX:DB$ StoreSVar | SVar$ AccumulatedMilled | Type$ CountSVar | Expression$ AccumulatedMilled/Plus.1 | ConditionCheckSVar$ MilledCard | ConditionSVarCompare$ EQ1 | SubAbility$ DBMilledCreature diff --git a/forge-gui/res/cardsfolder/h/helping_hand.txt b/forge-gui/res/cardsfolder/h/helping_hand.txt new file mode 100644 index 00000000000..83ee6b8b6d0 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/helping_hand.txt @@ -0,0 +1,7 @@ +Name:Helping Hand +ManaCost:W +Types:Sorcery +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card with mana value 3 or less from your graveyard | ValidTgts$ Creature.cmcLE3+YouOwn | Tapped$ True | SpellDescription$ Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. +DeckHas:Ability$Graveyard +DeckHints:Ability$Graveyard|Mill +Oracle:Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. diff --git a/forge-gui/res/cardsfolder/h/henry_wu_ingen_geneticist.txt b/forge-gui/res/cardsfolder/h/henry_wu_ingen_geneticist.txt new file mode 100644 index 00000000000..a557dbb2e96 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/henry_wu_ingen_geneticist.txt @@ -0,0 +1,12 @@ +Name:Henry Wu, InGen Geneticist +ManaCost:B G U +Types:Legendary Creature Human Scientist +PT:1/4 +S:Mode$ Continuous | Affected$ Card.Self,Human.YouCtrl | AddKeyword$ Exploit | Description$ CARDNAME and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.) +T:Mode$ Exploited | ValidCard$ Creature.nonHuman | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token. +SVar:TrigDraw:DB$ Draw | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 +SVar:X:TriggeredExploited$CardPower +DeckHas:Ability$Sacrifice|Token & Type$Treasure +DeckHits:Type$Human +Oracle:Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)\nWhenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/herbology_instructor_malady_invoker.txt b/forge-gui/res/cardsfolder/h/herbology_instructor_malady_invoker.txt index d7cc8daf69e..8c587e624cd 100644 --- a/forge-gui/res/cardsfolder/h/herbology_instructor_malady_invoker.txt +++ b/forge-gui/res/cardsfolder/h/herbology_instructor_malady_invoker.txt @@ -17,6 +17,6 @@ Colors:green,black Types:Creature Phyrexian Treefolk PT:3/3 T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When this creature transforms into CARDNAME, target creature an opponent controls gets -0/-X until end of turn, where X is CARDNAME's power. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDef$ -X | IsCurse$ True +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDef$ -X | IsCurse$ True SVar:X:Count$CardPower Oracle:When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hermitic_nautilus.txt b/forge-gui/res/cardsfolder/h/hermitic_nautilus.txt new file mode 100644 index 00000000000..c9803196e07 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hermitic_nautilus.txt @@ -0,0 +1,7 @@ +Name:Hermitic Nautilus +ManaCost:1 U +Types:Artifact Creature Nautilus +PT:1/4 +K:Vigilance +A:AB$ Pump | Cost$ 1 U | Defined$ Self | NumAtt$ +3 | NumDef$ -3 | SpellDescription$ CARDNAME gets +3/-3 until end of turn. +Oracle:Vigilance\n{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/heroic_charge.txt b/forge-gui/res/cardsfolder/h/heroic_charge.txt index 2cd42d246f9..188f338c88b 100644 --- a/forge-gui/res/cardsfolder/h/heroic_charge.txt +++ b/forge-gui/res/cardsfolder/h/heroic_charge.txt @@ -1,5 +1,5 @@ Name:Heroic Charge -ManaCost:2 W W +ManaCost:2 W W Types:Instant K:Kicker:1 R A:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SubAbility$ Kicked | SpellDescription$ Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn. diff --git a/forge-gui/res/cardsfolder/h/hex_kellans_companion.txt b/forge-gui/res/cardsfolder/h/hex_kellans_companion.txt new file mode 100644 index 00000000000..8a2b9a826fe --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hex_kellans_companion.txt @@ -0,0 +1,13 @@ +Name:Hex, Kellan's Companion +ManaCost:1 G +Types:Legendary Creature Dog +PT:1/1 +K:Haste +T:Mode$ SpellCast | ValidCard$ Card.Adventure | ValidActivatingPlayer$ You | TriggerZones$ Battlefield,Exile | Execute$ TrigEffect | TriggerDescription$ Whenever you cast an Adventure spell, if CARDNAME is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it. +SVar:TrigEffect:DB$ Pump | PumpZone$ Battlefield,Exile | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBChange +SVar:DBChange:DB$ ChangeZone | ConditionPresent$ Card.Self | ConditionZone$ Battlefield | Origin$ Battlefield | Destination$ Exile | WithCountersType$ FETCH +T:Mode$ SpellCast | ValidCard$ Card.wasCastFromExile | ValidActivatingPlayer$ You | Execute$ TrigReturn | TriggerZones$ Exile | IsPresent$ Card.Self+counters_EQ1_FETCH | PresentZone$ Exile | TriggerDescription$ Whenever you cast a spell from exile, if NICKNAME is in exile with a fetch counter on it, put it onto the battlefield. +SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield +DeckHints:Type$Adventure +DeckHas:Ability$Counters +Oracle:Haste\nWhenever you cast an Adventure spell, if Hex, Kellan's Companion is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it.\nWhenever you cast a spell from exile, if Hex is in exile with a fetch counter on it, put it onto the battlefield. diff --git a/forge-gui/res/cardsfolder/h/hexdrinker.txt b/forge-gui/res/cardsfolder/h/hexdrinker.txt index 3ca80e47a74..9a2c73334f1 100644 --- a/forge-gui/res/cardsfolder/h/hexdrinker.txt +++ b/forge-gui/res/cardsfolder/h/hexdrinker.txt @@ -4,6 +4,6 @@ Types:Creature Snake PT:2/1 K:Level up:1 SVar:maxLevel:8 -S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Protection:Instant:Protection from instants | IsPresent$ Card.Self+counters_GE3_LEVEL+counters_LT8_LEVEL | Description$ LEVEL 3-7 4/4 Protection from instants +S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Protection:Instant:instants | IsPresent$ Card.Self+counters_GE3_LEVEL+counters_LT8_LEVEL | Description$ LEVEL 3-7 4/4 Protection from instants S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Protection from everything | IsPresent$ Card.Self+counters_GE8_LEVEL | Description$ LEVEL 8+ 6/6 Protection from everything Oracle:Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 3-7\n4/4\nProtection from instants\nLEVEL 8+\n6/6\nProtection from everything diff --git a/forge-gui/res/cardsfolder/h/hexgold_sledge.txt b/forge-gui/res/cardsfolder/h/hexgold_sledge.txt index c013db04d30..36cdb75338e 100644 --- a/forge-gui/res/cardsfolder/h/hexgold_sledge.txt +++ b/forge-gui/res/cardsfolder/h/hexgold_sledge.txt @@ -3,7 +3,7 @@ ManaCost:2 R Types:Artifact Equipment K:For Mirrodin K:Equip:1 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Goblin Gaveleer onto the battlefield. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Goblin Gaveleer onto the battlefield. SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Goblin Gaveleer | Zone$ Battlefield S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0. DeckHas:Ability$Token & Type$Rebel|Goblin|Warrior diff --git a/forge-gui/res/cardsfolder/h/hexmark_destroyer.txt b/forge-gui/res/cardsfolder/h/hexmark_destroyer.txt index 5e21006d767..5bcc64d74aa 100644 --- a/forge-gui/res/cardsfolder/h/hexmark_destroyer.txt +++ b/forge-gui/res/cardsfolder/h/hexmark_destroyer.txt @@ -1,5 +1,5 @@ Name:Hexmark Destroyer -ManaCost:4 B B +ManaCost:4 B B Types:Artifact Creature Necron PT:6/6 S:Mode$ MinMaxBlocker | ValidCard$ Creature.Self | Min$ 6 | Description$ Multi-threat Eliminator — CARDNAME can't be blocked except by six or more creatures. diff --git a/forge-gui/res/cardsfolder/h/hidden_cataract.txt b/forge-gui/res/cardsfolder/h/hidden_cataract.txt new file mode 100644 index 00000000000..e6d702e16ab --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hidden_cataract.txt @@ -0,0 +1,8 @@ +Name:Hidden Cataract +ManaCost:no cost +Types:Land Cave +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}. +A:AB$ Discover | Cost$ 4 U T Sac<1/CARDNAME> | Num$ 4 | SorcerySpeed$ True | SpellDescription$ Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +DeckHas:Ability$Sacrifice +Oracle:Hidden Cataract enters the battlefield tapped.\n{T}: Add {U}.\n{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/h/hidden_courtyard.txt b/forge-gui/res/cardsfolder/h/hidden_courtyard.txt new file mode 100644 index 00000000000..64fe177478b --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hidden_courtyard.txt @@ -0,0 +1,8 @@ +Name:Hidden Courtyard +ManaCost:no cost +Types:Land Cave +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}. +A:AB$ Discover | Cost$ 4 W T Sac<1/CARDNAME> | Num$ 4 | SorcerySpeed$ True | SpellDescription$ Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +DeckHas:Ability$Sacrifice +Oracle:Hidden Courtyard enters the battlefield tapped.\n{T}: Add {W}.\n{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/h/hidden_necropolis.txt b/forge-gui/res/cardsfolder/h/hidden_necropolis.txt new file mode 100644 index 00000000000..f485b8c7101 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hidden_necropolis.txt @@ -0,0 +1,8 @@ +Name:Hidden Necropolis +ManaCost:no cost +Types:Land Cave +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}. +A:AB$ Discover | Cost$ 4 B T Sac<1/CARDNAME> | Num$ 4 | SorcerySpeed$ True | SpellDescription$ Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +DeckHas:Ability$Sacrifice +Oracle:Hidden Necropolis enters the battlefield tapped.\n{T}: Add {B}.\n{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/h/hidden_nursery.txt b/forge-gui/res/cardsfolder/h/hidden_nursery.txt new file mode 100644 index 00000000000..633e750f19d --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hidden_nursery.txt @@ -0,0 +1,8 @@ +Name:Hidden Nursery +ManaCost:no cost +Types:Land Cave +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}. +A:AB$ Discover | Cost$ 4 G T Sac<1/CARDNAME> | Num$ 4 | SorcerySpeed$ True | SpellDescription$ Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +DeckHas:Ability$Sacrifice +Oracle:Hidden Nursery enters the battlefield tapped.\n{T}: Add {G}.\n{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/h/hidden_volcano.txt b/forge-gui/res/cardsfolder/h/hidden_volcano.txt new file mode 100644 index 00000000000..74839da2fea --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hidden_volcano.txt @@ -0,0 +1,8 @@ +Name:Hidden Volcano +ManaCost:no cost +Types:Land Cave +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}. +A:AB$ Discover | Cost$ 4 R T Sac<1/CARDNAME> | Num$ 4 | SorcerySpeed$ True | SpellDescription$ Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +DeckHas:Ability$Sacrifice +Oracle:Hidden Volcano enters the battlefield tapped.\n{T}: Add {R}.\n{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/h/hidetsugu_consumes_all_vessel_of_the_all_consuming.txt b/forge-gui/res/cardsfolder/h/hidetsugu_consumes_all_vessel_of_the_all_consuming.txt index 1d2bb65c199..1abc8404ce5 100644 --- a/forge-gui/res/cardsfolder/h/hidetsugu_consumes_all_vessel_of_the_all_consuming.txt +++ b/forge-gui/res/cardsfolder/h/hidetsugu_consumes_all_vessel_of_the_all_consuming.txt @@ -1,7 +1,7 @@ Name:Hidetsugu Consumes All ManaCost:1 B R Types:Enchantment Saga -K:Saga:3:DBDestroyAll,DBExile,DBTransform +K:Chapter:3:DBDestroyAll,DBExile,DBTransform SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.nonLand+cmcLE1 | SpellDescription$ Destroy each nonland permanent with mana value 1 or less. SVar:DBExile:DB$ ChangeZoneAll | ChangeType$ Card | Origin$ Graveyard | Destination$ Exile | SpellDescription$ Exile all graveyards. SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. diff --git a/forge-gui/res/cardsfolder/h/hidetsugu_devouring_chaos.txt b/forge-gui/res/cardsfolder/h/hidetsugu_devouring_chaos.txt index 32c4a2c6bac..a1943c3f8cb 100644 --- a/forge-gui/res/cardsfolder/h/hidetsugu_devouring_chaos.txt +++ b/forge-gui/res/cardsfolder/h/hidetsugu_devouring_chaos.txt @@ -10,5 +10,5 @@ SVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | Co SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X SVar:X:TriggerRemembered$CardManaCost SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -Deckhas:Ability$Sacrifice +DeckHas:Ability$Sacrifice Oracle:{B}, Sacrifice a creature: Scry 2.\n{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. diff --git a/forge-gui/res/cardsfolder/h/high_fae_negotiator.txt b/forge-gui/res/cardsfolder/h/high_fae_negotiator.txt new file mode 100644 index 00000000000..b1584f3543f --- /dev/null +++ b/forge-gui/res/cardsfolder/h/high_fae_negotiator.txt @@ -0,0 +1,12 @@ +Name:High Fae Negotiator +ManaCost:3 B B +Types:Creature Faerie Warlock +PT:3/5 +K:Bargain +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+bargained | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life. +SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 3 | Defined$ Opponent | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 +DeckHas:Ability$Sacrifice|LifeGain +DeckHints:Type$Enchantment|Artifact & Ability$Token +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nFlying\nWhen High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/high_fae_prankster.txt b/forge-gui/res/cardsfolder/h/high_fae_prankster.txt new file mode 100644 index 00000000000..9ba45fc31dd --- /dev/null +++ b/forge-gui/res/cardsfolder/h/high_fae_prankster.txt @@ -0,0 +1,12 @@ +Name:High Fae Prankster +ManaCost:2 U B +Types:Creature Faerie Rogue +PT:1/4 +K:Flying +K:Deathtouch +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY +SVar:TrigCharm:DB$ Charm | MinCharmNum$ 0 | CharmNum$ 1 | Choices$ Exchange,Switch +SVar:Exchange:DB$ ExchangePower | ValidTgts$ Creature | TargetMin$ 2 | TargetMax$ 2 | TargetUnique$ True | BasePower$ True | Duration$ Perpetual | SpellDescription$ Perpetually exchange target creature's base power with another target creature's base power. +SVar:Switch:DB$ Animate | Duration$ Perpetual | Power$ 4 | Toughness$ 1 | SpellDescription$ CARDNAME perpetually has base power and toughness 4/1. +SVar:NeedsToPlay:Creature.OppCtrl+powerGE4 +Oracle:Flying, deathtouch\nWhen High Fae Prankster enters the battlefield, choose up to one —\n• Perpetually exchange target creature's base power with another target creature's base power.\n• High Fae Prankster perpetually has base power and toughness 4/1. diff --git a/forge-gui/res/cardsfolder/h/high_market.txt b/forge-gui/res/cardsfolder/h/high_market.txt index 525d2f47d96..d2e8222b76f 100644 --- a/forge-gui/res/cardsfolder/h/high_market.txt +++ b/forge-gui/res/cardsfolder/h/high_market.txt @@ -3,5 +3,4 @@ ManaCost:no cost Types:Land A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. A:AB$ GainLife | Cost$ T Sac<1/Creature> | LifeAmount$ 1 | SpellDescription$ You gain 1 life. -AI:RemoveDeck:All Oracle:{T}: Add {C}.\n{T}, Sacrifice a creature: You gain 1 life. diff --git a/forge-gui/res/cardsfolder/h/hinterland_chef.txt b/forge-gui/res/cardsfolder/h/hinterland_chef.txt index 14ce169ba33..a81dee56e64 100644 --- a/forge-gui/res/cardsfolder/h/hinterland_chef.txt +++ b/forge-gui/res/cardsfolder/h/hinterland_chef.txt @@ -3,12 +3,9 @@ ManaCost:2 G Types:Creature Human Scout PT:3/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraft | TriggerDescription$ When CARDNAME enters the battlefield, draft a card from CARDNAME's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life." -SVar:TrigDraft:DB$ Draft | Spellbook$ Almighty Brushwagg,Frilled Sandwalla,Moss Viper,Brushstrider,Highland Game,Ironshell Beetle,Lotus Cobra,Kazandu Nectarpot,Gilded Goose,Nessian Hornbeetle,Scurrid Colony,Territorial Boar,Deathbonnet Sprout,Spore Crawler,Moldgraf Millipede | RememberDrafted$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Hinterland Chef's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | AddAbility$ FoodSac | AddType$ Food & Artifact | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life." -SVar:FoodSac:AB$ GainLife | Cost$ 2 T Sac<1/CARDNAME/this creature> | Defined$ You | LifeAmount$ 3 | SpellDescription$ You gain 3 life. +SVar:TrigDraft:DB$ Draft | Spellbook$ Almighty Brushwagg,Frilled Sandwalla,Moss Viper,Brushstrider,Highland Game,Ironshell Beetle,Lotus Cobra,Kazandu Nectarpot,Gilded Goose,Nessian Hornbeetle,Scurrid Colony,Territorial Boar,Deathbonnet Sprout,Spore Crawler,Moldgraf Millipede | RememberDrafted$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Food,Artifact | Duration$ Perpetual | Abilities$ FoodSac | SubAbility$ DBCleanup +SVar:FoodSac:AB$ GainLife | Cost$ 2 T Sac<1/CARDNAME/this creature> | LifeAmount$ 3 | SpellDescription$ You gain 3 life. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember -DeckHas:Ability$Sacrifice & Type$Food +DeckHas:Ability$Sacrifice|LifeGain & Type$Food Oracle:When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life." diff --git a/forge-gui/res/cardsfolder/h/history_of_benalia.txt b/forge-gui/res/cardsfolder/h/history_of_benalia.txt index 5abfedb4bd6..87b24843b1e 100644 --- a/forge-gui/res/cardsfolder/h/history_of_benalia.txt +++ b/forge-gui/res/cardsfolder/h/history_of_benalia.txt @@ -1,7 +1,7 @@ Name:History of Benalia ManaCost:1 W W Types:Enchantment Saga -K:Saga:3:DBToken,DBToken,DBPump +K:Chapter:3:DBToken,DBToken,DBPump SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You | SpellDescription$ Create a 2/2 white Knight creature token with vigilance. SVar:DBPump:DB$ PumpAll | ValidCards$ Knight.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Knights you control get +2/+1 until end of turn. DeckHints:Type$Knight diff --git a/forge-gui/res/cardsfolder/h/hit_the_mother_lode.txt b/forge-gui/res/cardsfolder/h/hit_the_mother_lode.txt new file mode 100644 index 00000000000..df7a36f3fea --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hit_the_mother_lode.txt @@ -0,0 +1,8 @@ +Name:Hit the Mother Lode +ManaCost:4 R R R +Types:Sorcery +A:SP$ Discover | Num$ 10 | SubAbility$ DBTreasure | RememberDiscovered$ True | SpellDescription$ Discover 10. +SVar:DBTreasure:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.cmcLT10 | TokenScript$ c_a_treasure_sac | TokenAmount$ Remembered$CardManaCost/NMinus.10 | TokenTapped$ True | SubAbility$ DBCleanup | SpellDescription$ If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | StackDescription$ None | SpellDescription$ (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +DeckHas:Type$Artifact|Treasure & Ability$Sacrifice|Token +Oracle:Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/h/hogaak_arisen_necropolis.txt b/forge-gui/res/cardsfolder/h/hogaak_arisen_necropolis.txt index 1894f8f6e0e..8a361d00f74 100644 --- a/forge-gui/res/cardsfolder/h/hogaak_arisen_necropolis.txt +++ b/forge-gui/res/cardsfolder/h/hogaak_arisen_necropolis.txt @@ -6,6 +6,6 @@ K:Convoke K:Delve K:Trample Text:You can't spend mana to cast this spell. -A:SP$ PermanentCreature | Cost$ Mana<5 BG BG\Delve,Convoke> -SVar:AltCost:Cost$ Mana<5 BG BG\Delve,Convoke> | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard. +A:SP$ PermanentCreature | Cost$ 5 BG BG | ManaRestriction$ None +SVar:AltCost:Cost$ 5 BG BG | ManaRestriction$ None | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard. Oracle:You can't spend mana to cast this spell.\nConvoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.)\nYou may cast Hogaak, Arisen Necropolis from your graveyard.\nTrample diff --git a/forge-gui/res/cardsfolder/h/hokori_dust_drinker.txt b/forge-gui/res/cardsfolder/h/hokori_dust_drinker.txt index b0210cc4854..ec72e446d62 100644 --- a/forge-gui/res/cardsfolder/h/hokori_dust_drinker.txt +++ b/forge-gui/res/cardsfolder/h/hokori_dust_drinker.txt @@ -4,6 +4,6 @@ Types:Legendary Creature Spirit PT:2/2 S:Mode$ Continuous | Affected$ Land | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Lands don't untap during their controller's untap steps. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | IsPresent$ Card.Self | Execute$ TrigUntap | TriggerDescription$ At the beginning of each player's upkeep, that player untaps a land they control. -SVar:TrigUntap:DB$ Untap | UntapExactly$ True | UntapType$ Land.ActivePlayerCtrl | Amount$ 1 | Defined$ TriggeredPlayer +SVar:TrigUntap:DB$ Untap | UntapExactly$ True | UntapType$ Land.ActivePlayerCtrl+tapped | Amount$ 1 | Defined$ TriggeredPlayer AI:RemoveDeck:Random Oracle:Lands don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player untaps a land they control. diff --git a/forge-gui/res/cardsfolder/h/holga_relentless_rager.txt b/forge-gui/res/cardsfolder/h/holga_relentless_rager.txt index 0ef58dc8096..2ee41ad911e 100644 --- a/forge-gui/res/cardsfolder/h/holga_relentless_rager.txt +++ b/forge-gui/res/cardsfolder/h/holga_relentless_rager.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Human Barbarian PT:4/6 K:Haste K:CARDNAME must be blocked if able. -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerZone$ Battlefield | TriggerDescription$ Whenever NICKNAME attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. SVar:TrigRepeat:DB$ RepeatEach | RepeatCards$ Creature.attacking Player | RepeatSubAbility$ DBPump SVar:DBPump:DB$ Pump | Defined$ Remembered | NumAtt$ X SVar:X:Count$Valid Creature.DefenderCtrlForRemembered diff --git a/forge-gui/res/cardsfolder/h/hollow_scavenger_bakery_raid.txt b/forge-gui/res/cardsfolder/h/hollow_scavenger_bakery_raid.txt new file mode 100644 index 00000000000..be83af6f45e --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hollow_scavenger_bakery_raid.txt @@ -0,0 +1,17 @@ +Name:Hollow Scavenger +ManaCost:2 G +Types:Creature Wolf +PT:3/2 +A:AB$ Pump | Cost$ 1 Sac<1/Food> | NumAtt$ 2 | NumDef$ 2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate only once each turn. +DeckHas:Ability$Token|Sacrifice & Type$Food|Artifact +DeckHints:Type$Food +AlternateMode:Adventure +Oracle:{1}, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn. + +ALTERNATE + +Name:Bakery Raid +ManaCost:G +Types:Sorcery Adventure +A:SP$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SpellDescription$ Create a Food token. (Then exile this card. You may cast the creature later from exile.) +Oracle:Create a Food token. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/holographic_double.txt b/forge-gui/res/cardsfolder/h/holographic_double.txt index 4c9c6327fa4..a53954a9a49 100644 --- a/forge-gui/res/cardsfolder/h/holographic_double.txt +++ b/forge-gui/res/cardsfolder/h/holographic_double.txt @@ -2,7 +2,7 @@ Name:Holographic Double ManaCost:U Types:Creature Illusion PT:1/1 -A:AB$ ChooseCard | Cost$ U ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | Mandatory$ True | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceDesc$ creature | FromDesc$ from their hand | ChoiceTitle$ Choose a creature card in your hand | Amount$ 1 | SubAbility$ DBConjure | SpellDescription$ Choose a creature card in your hand. +A:AB$ ChooseCard | Cost$ U ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | Mandatory$ True | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceDesc$ creature | ChoiceTitle$ Choose a creature card in your hand | Amount$ 1 | SubAbility$ DBConjure | SpellDescription$ Choose a creature card in your hand. SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | SubAbility$ DBCleanup | StackDescription$ {p:You} conjures a duplicate of it into their hand. | SpellDescription$ Conjure a duplicate of it into your hand. SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:{U}, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand. diff --git a/forge-gui/res/cardsfolder/h/holy_mantle.txt b/forge-gui/res/cardsfolder/h/holy_mantle.txt index c0597ee17a3..8845b357fa9 100644 --- a/forge-gui/res/cardsfolder/h/holy_mantle.txt +++ b/forge-gui/res/cardsfolder/h/holy_mantle.txt @@ -3,5 +3,5 @@ ManaCost:2 W W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ 2 W W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Protection:Creature:Protection from creatures | Description$ Enchanted creature gets +2/+2 and has protection from creatures. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Protection:Creature:creatures | Description$ Enchanted creature gets +2/+2 and has protection from creatures. Oracle:Enchant creature\nEnchanted creature gets +2/+2 and has protection from creatures. diff --git a/forge-gui/res/cardsfolder/h/hook_horror.txt b/forge-gui/res/cardsfolder/h/hook_horror.txt index da336b2ebb9..021ee440bb9 100644 --- a/forge-gui/res/cardsfolder/h/hook_horror.txt +++ b/forge-gui/res/cardsfolder/h/hook_horror.txt @@ -3,8 +3,7 @@ ManaCost:4 B Types:Creature Horror PT:3/3 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ Molting Exoskeleton — Whenever CARDNAME dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control. -SVar:TrigEffect:DB$ Effect | StaticAbilities$ PerpetualDebuff | RememberObjects$ Self | Name$ Hook Horror's Perpetual Effect | Duration$ Permanent | SubAbility$ DBReturn -SVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ -1 | AddToughness$ -1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets -1/-1. +SVar:TrigEffect:DB$ Pump | Defined$ TriggeredNewCardLKICopy | PumpZone$ Graveyard | NumAtt$ -1 | NumDef$ -1 | Duration$ Perpetual | SubAbility$ DBReturn SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | ConditionDefined$ TriggeredNewCardLKICopy | ConditionPresent$ Creature.toughnessGE1 | Origin$ Graveyard | Destination$ Battlefield DeckHas:Ability$Sacrifice Oracle:Molting Exoskeleton — Whenever Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control. diff --git a/forge-gui/res/cardsfolder/h/hopeful_vigil.txt b/forge-gui/res/cardsfolder/h/hopeful_vigil.txt new file mode 100644 index 00000000000..5aa5f4617b7 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hopeful_vigil.txt @@ -0,0 +1,10 @@ +Name:Hopeful Vigil +ManaCost:1 W +Types:Enchantment +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 white Knight creature token with vigilance. +SVar:TrigToken:DB$ Token | TokenScript$ w_2_2_knight_vigilance +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, scry 2. +SVar:TrigScry:DB$ Scry | ScryNum$ 2 +A:AB$ Sacrifice | Cost$ 2 W | SpellDescription$ Sacrifice CARDNAME +DeckHas:Ability$Sacrifice|Token & Type$Knight +Oracle:When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.\nWhen Hopeful Vigil is put into a graveyard from the battlefield, scry 2.\n{2}{W}: Sacrifice Hopeful Vigil. diff --git a/forge-gui/res/cardsfolder/h/hopeless_nightmare.txt b/forge-gui/res/cardsfolder/h/hopeless_nightmare.txt new file mode 100644 index 00000000000..660797c2924 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hopeless_nightmare.txt @@ -0,0 +1,11 @@ +Name:Hopeless Nightmare +ManaCost:B +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each opponent discards a card and loses 2 life. +SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Player.Opponent | NumCards$ 1 | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ Opponent +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, scry 2. +SVar:TrigScry:DB$ Scry | ScryNum$ 2 +A:AB$ Sacrifice | Cost$ 2 B | SpellDescription$ Sacrifice CARDNAME +DeckHas:Ability$Discard|Sacrifice +Oracle:When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life.\nWhen Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.\n{2}{B}: Sacrifice Hopeless Nightmare. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hordewing_skaab.txt b/forge-gui/res/cardsfolder/h/hordewing_skaab.txt index 60827464684..21e46628f21 100644 --- a/forge-gui/res/cardsfolder/h/hordewing_skaab.txt +++ b/forge-gui/res/cardsfolder/h/hordewing_skaab.txt @@ -5,9 +5,7 @@ PT:3/3 K:Flying S:Mode$ Continuous | Affected$ Zombie.YouCtrl+Other | AddKeyword$ Flying | Description$ Other Zombies you control have flying. T:Mode$ DamageAll | ValidSource$ Creature.Zombie+YouCtrl | ValidTarget$ Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. -SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X | RememberDrawn$ True | SubAbility$ DBDiscard -SVar:DBDiscard:DB$ Discard | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GEX | Defined$ You | Mode$ TgtChoose | NumCards$ X | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:TrigDraw:AB$ Discard | Cost$ Draw | Defined$ You | Mode$ TgtChoose | NumCards$ X SVar:X:TriggeredPlayersTargets$Amount DeckHints:Type$Zombie DeckHas:Ability$Discard diff --git a/forge-gui/res/cardsfolder/h/horizon_drake.txt b/forge-gui/res/cardsfolder/h/horizon_drake.txt index db2abdd4286..b1a798517d4 100644 --- a/forge-gui/res/cardsfolder/h/horizon_drake.txt +++ b/forge-gui/res/cardsfolder/h/horizon_drake.txt @@ -3,5 +3,5 @@ ManaCost:1 U U Types:Creature Drake PT:3/1 K:Flying -K:Protection:Land:Protection from lands +K:Protection:Land:lands Oracle:Flying, protection from lands diff --git a/forge-gui/res/cardsfolder/h/horn_of_the_mark.txt b/forge-gui/res/cardsfolder/h/horn_of_the_mark.txt index b66c29d756b..4085cee62e8 100644 --- a/forge-gui/res/cardsfolder/h/horn_of_the_mark.txt +++ b/forge-gui/res/cardsfolder/h/horn_of_the_mark.txt @@ -2,6 +2,6 @@ Name:Horn of the Mark ManaCost:2 Types:Legendary Artifact T:Mode$ AttackersDeclaredOneTarget | Execute$ TrigReveal | AttackedTarget$ Player | ValidAttackers$ Creature.YouCtrl | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -SVar:TrigReveal:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature | ForceRevealToController$ True | DestinationZone$ Hand | RestRandomOrder$ True +SVar:TrigReveal:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature | ForceRevealToController$ True | DestinationZone$ Hand | RestRandomOrder$ True SVar:PlayMain1:TRUE Oracle:Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/horned_loch_whale_lagoon_breach.txt b/forge-gui/res/cardsfolder/h/horned_loch_whale_lagoon_breach.txt new file mode 100644 index 00000000000..b7a333b9f7f --- /dev/null +++ b/forge-gui/res/cardsfolder/h/horned_loch_whale_lagoon_breach.txt @@ -0,0 +1,18 @@ +Name:Horned Loch-Whale +ManaCost:4 U U +Types:Creature Whale +PT:6/6 +K:Flash +K:Ward:2 +K:ETBReplacement:Other:LandTapped +SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPlayerTurn$ False | SpellDescription$ CARDNAME enters the battlefield tapped unless it's your turn. +AlternateMode:Adventure +Oracle:Flash\nWard {2}\nHorned Loch-Whale enters the battlefield tapped unless it's your turn. + +ALTERNATE + +Name:Lagoon Breach +ManaCost:1 U +Types:Instant Adventure +A:SP$ ChangeZone | ValidTgts$ Creature.attacking+YouDontCtrl | TgtPrompt$ Select target attacking creature you don't control | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ The owner of target attacking creature you don't control puts it on the top or bottom of their library. +Oracle:The owner of target attacking creature you don't control puts it on the top or bottom of their library. diff --git a/forge-gui/res/cardsfolder/h/horses_of_the_bruinen.txt b/forge-gui/res/cardsfolder/h/horses_of_the_bruinen.txt index 11e2bb19eeb..da973c16b90 100644 --- a/forge-gui/res/cardsfolder/h/horses_of_the_bruinen.txt +++ b/forge-gui/res/cardsfolder/h/horses_of_the_bruinen.txt @@ -1,7 +1,7 @@ -Name:Horses of the Bruinen -ManaCost:3 U U -Types:Sorcery -A:SP$ ChangeZone | Cost$ 3 U U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBScry | SpellDescription$ Return up to two target creatures to their owners' hands. -SVar:DBScry:DB$ Scry | ScryNum$ 1 | SubAbility$ TrigTempt -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. +Name:Horses of the Bruinen +ManaCost:3 U U +Types:Sorcery +A:SP$ ChangeZone | Cost$ 3 U U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBScry | SpellDescription$ Return up to two target creatures to their owners' hands. +SVar:DBScry:DB$ Scry | ScryNum$ 1 | SubAbility$ TrigTempt +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/h/hostile_negotiations.txt b/forge-gui/res/cardsfolder/h/hostile_negotiations.txt index bed34423880..9deebb42f65 100644 --- a/forge-gui/res/cardsfolder/h/hostile_negotiations.txt +++ b/forge-gui/res/cardsfolder/h/hostile_negotiations.txt @@ -4,7 +4,7 @@ Types:Instant A:SP$ Dig | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBDig | StackDescription$ SpellDescription | SpellDescription$ Exile the top three cards of your library in a face-down pile, SVar:DBDig:DB$ Dig | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | ExileFaceDown$ True | SubAbility$ YouChoose | StackDescription$ SpellDescription | SpellDescription$ then exile the next top three cards of your library in another face-down pile. SVar:YouChoose:DB$ TwoPiles | Zone$ Exile | DefinedPiles$ Remembered,Imprinted | ChosenPile$ TurnFaceUp | SubAbility$ TheyChoose | KeepRemembered$ True | StackDescription$ SpellDescription | SpellDescription$ Look at the cards in each pile, then turn a pile of your choice face up. -SVar:TurnFaceUp:DB$ SetState | Defined$ Remembered | Mode$ TurnFace +SVar:TurnFaceUp:DB$ SetState | Defined$ Remembered | Mode$ TurnFaceUp SVar:TheyChoose:DB$ TwoPiles | Zone$ Exile | DefinedPiles$ Remembered,Imprinted | Chooser$ Opponent | ChosenPile$ ToHand | UnchosenPile$ ToGrave | SubAbility$ DBLoseLife | StackDescription$ SpellDescription | SpellDescription$ An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. SVar:ToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand SVar:ToGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard diff --git a/forge-gui/res/cardsfolder/h/hotel_of_fears.txt b/forge-gui/res/cardsfolder/h/hotel_of_fears.txt new file mode 100644 index 00000000000..b720c8c4621 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hotel_of_fears.txt @@ -0,0 +1,18 @@ +Name:Hotel of Fears +ManaCost:no cost +Types:Plane Spacecraft +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Command | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn. +SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBloseLife +SVar:DBloseLife:DB$ LoseLife | LifeAmount$ Y | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup +SVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ You may play them this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:Y:Remembered$CardManaCost +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigChooseColor | TriggerDescription$ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) +SVar:TrigChooseColor:DB$ ChooseColor | AILogic$ MostProminentInComputerDeck | SubAbility$ DBPutCounter +SVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | TgtPrompt$ Select target creature you control | ValidTgts$ Creature.YouCtrl | SubAbility$ DBSacrifice +SVar:DBSacrifice:DB$ Sacrifice | SacValid$ Creature.NotDefinedTargeted | SacMessage$ Another target creature | SubAbility$ DBCleanup2 +SVar:DBCleanup2:DB$ Cleanup | ClearChosenColor$ True +SVar:X:Count$Devotion.Chosen +DeckHas:Ability$Counters|Sacrifice +Oracle:At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.\nPraise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hotfoot_gnome.txt b/forge-gui/res/cardsfolder/h/hotfoot_gnome.txt new file mode 100644 index 00000000000..ca3d1f4709d --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hotfoot_gnome.txt @@ -0,0 +1,7 @@ +Name:Hotfoot Gnome +ManaCost:2 R +Types:Artifact Creature Gnome +PT:3/1 +K:Haste +A:AB$ Pump | Cost$ T | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | KW$ Haste | SpellDescription$ Another target creature gains haste until end of turn. +Oracle:Haste\n{T}: Another target creature gains haste until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hoverstone_pilgrim.txt b/forge-gui/res/cardsfolder/h/hoverstone_pilgrim.txt new file mode 100644 index 00000000000..0b963eac682 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hoverstone_pilgrim.txt @@ -0,0 +1,9 @@ +Name:Hoverstone Pilgrim +ManaCost:5 +Types:Artifact Creature Golem +PT:2/5 +K:Flying +K:Ward:2 +A:AB$ ChangeZone | Cost$ 2 | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target card from a graveyard on the bottom of its owner’s library. +DeckHas:Ability$Graveyard +Oracle:Flying\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\n{2}: Put target card from a graveyard on the bottom of its owner's library. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/howling_galefang.txt b/forge-gui/res/cardsfolder/h/howling_galefang.txt new file mode 100644 index 00000000000..3c0b8c62c04 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/howling_galefang.txt @@ -0,0 +1,8 @@ +Name:Howling Galefang +ManaCost:2 G G +Types:Creature Beast +PT:4/4 +K:Vigilance +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Haste | IsPresent$ Card.AdventureCard+YouOwn | PresentZone$ Exile | Description$ CARDNAME has haste as long as you own a card in exile that has an Adventure. +DeckHints:Type$Adventure +Oracle:Vigilance\nHowling Galefang has haste as long as you own a card in exile that has an Adventure. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/howlpack_piper_wildsong_howler.txt b/forge-gui/res/cardsfolder/h/howlpack_piper_wildsong_howler.txt index 5a210b0a6a8..b8d294f3377 100644 --- a/forge-gui/res/cardsfolder/h/howlpack_piper_wildsong_howler.txt +++ b/forge-gui/res/cardsfolder/h/howlpack_piper_wildsong_howler.txt @@ -2,7 +2,7 @@ Name:Howlpack Piper ManaCost:3 G Types:Creature Human Werewolf PT:2/2 -K:CARDNAME can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:AB$ ChangeZone | Cost$ 1 G T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | SorcerySpeed$ True | RememberChanged$ True | SubAbility$ DBUntap | StackDescription$ You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap CARDNAME. | SpellDescription$ You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap CARDNAME. Activate only as a sorcery. SVar:DBUntap:DB$ Untap | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Wolf,Werewolf | ConditionCompare$ EQ1 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/h/huatli_poet_of_unity_roar_of_the_fifth_people.txt b/forge-gui/res/cardsfolder/h/huatli_poet_of_unity_roar_of_the_fifth_people.txt new file mode 100644 index 00000000000..be77910f947 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/huatli_poet_of_unity_roar_of_the_fifth_people.txt @@ -0,0 +1,28 @@ +Name:Huatli, Poet of Unity +ManaCost:2 G +Types:Legendary Creature Human Warrior Bard +PT:2/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 +A:AB$ ChangeZone | Cost$ 3 RW RW | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SorcerySpeed$ True | StackDescription$ SpellDescription | SpellDescription$ Exile NICKNAME, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. +SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token & Type$Dinosaur +DeckHints:Type$Dinosaur +AlternateMode:DoubleFaced +Oracle:When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.\n{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. + +ALTERNATE + +Name:Roar of the Fifth People +ManaCost:no cost +Colors:white,red,green +Types:Enchantment Saga +K:Chapter:4:DBToken,DBMana,DBSearch,DBPumpAll +SVar:DBToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur | TokenAmount$ 2 | SpellDescription$ Create two 3/3 green Dinosaur creature tokens. +SVar:DBMana:DB$ Animate | Defined$ Self | staticAbilities$ Static | Duration$ Permanent | SpellDescription$ CARDNAME gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" +SVar:Static:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Creature.YouCtrl | AddAbility$ Mana | Description$ Creatures you control have '{T}: Add {R}, {G}, or {W}. +SVar:Mana:AB$ Mana | Cost$ T | Produced$ Combo R G W | Amount$ 1 | SpellDescription$ Add {R}, {G}, or {W}. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Dinosaur | ChangeNum$ 1 | SpellDescription$ Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. +SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Dinosaur.YouCtrl | KW$ Trample & Double Strike | SpellDescription$ Dinosaurs you control gain double strike and trample until end of turn. +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Create two 3/3 green Dinosaur creature tokens.\nII — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"\nIII — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.\nIV — Dinosaurs you control gain double strike and trample until end of turn. diff --git a/forge-gui/res/cardsfolder/h/huatlis_final_strike.txt b/forge-gui/res/cardsfolder/h/huatlis_final_strike.txt new file mode 100644 index 00000000000..ee269c0ec2b --- /dev/null +++ b/forge-gui/res/cardsfolder/h/huatlis_final_strike.txt @@ -0,0 +1,7 @@ +Name:Huatli's Final Strike +ManaCost:2 G +Types:Instant +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 1 | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | AILogic$ PowerDmg | SpellDescription$ Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. +SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X | DamageSource$ ParentTarget | AILogic$ PowerDmg | StackDescription$ Then {c:ParentTarget} deals damage equal to its power to {c:ThisTargetedCard}. +SVar:X:ParentTargeted$CardPower +Oracle:Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hulking_raptor.txt b/forge-gui/res/cardsfolder/h/hulking_raptor.txt new file mode 100644 index 00000000000..1d4103f1feb --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hulking_raptor.txt @@ -0,0 +1,8 @@ +Name:Hulking Raptor +ManaCost:2 G G +Types:Creature Dinosaur +PT:5/3 +K:Ward:2 +T:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add {G}{G}. +SVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer +Oracle:Ward {2}\nAt the beginning of your precombat main phase, add {G}{G}. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hullbreaker_horror.txt b/forge-gui/res/cardsfolder/h/hullbreaker_horror.txt index 3954ba50c29..31778800b9d 100644 --- a/forge-gui/res/cardsfolder/h/hullbreaker_horror.txt +++ b/forge-gui/res/cardsfolder/h/hullbreaker_horror.txt @@ -3,7 +3,7 @@ ManaCost:5 U U Types:Creature Kraken Horror PT:7/8 K:Flash -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, ABILITY SVar:TrigCharm:DB$ Charm | Choices$ ControlReturn,ControlBounce | MinCharmNum$ 0 | CharmNum$ 1 SVar:ControlReturn:DB$ ChangeZone | ValidTgts$ Card.YouDontCtrl | TargetType$ Spell | TgtPrompt$ Select target spell you don't control | TgtZone$ Stack | Origin$ Stack | Fizzle$ True | Destination$ Hand | SpellDescription$ Return target spell you don't control to its owner's hand. diff --git a/forge-gui/res/cardsfolder/h/hungry_flames.txt b/forge-gui/res/cardsfolder/h/hungry_flames.txt index f0f0eef09d9..7de60a3c433 100644 --- a/forge-gui/res/cardsfolder/h/hungry_flames.txt +++ b/forge-gui/res/cardsfolder/h/hungry_flames.txt @@ -1,6 +1,7 @@ Name:Hungry Flames ManaCost:2 R Types:Instant -A:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 3 damage to target creature and 2 damage to target player or planeswalker. -SVar:DBDealDamage:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker +A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 3 | DamageMap$ True | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 3 damage to target creature and 2 damage to target player or planeswalker. +SVar:DBDealDamage:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | SubAbility$ DBDamageResolve +SVar:DBDamageResolve:DB$ DamageResolve Oracle:Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. diff --git a/forge-gui/res/cardsfolder/h/hungry_lynx.txt b/forge-gui/res/cardsfolder/h/hungry_lynx.txt index 34af73cb58b..db3d2735305 100644 --- a/forge-gui/res/cardsfolder/h/hungry_lynx.txt +++ b/forge-gui/res/cardsfolder/h/hungry_lynx.txt @@ -2,7 +2,7 @@ Name:Hungry Lynx ManaCost:1 G Types:Creature Cat PT:2/2 -S:Mode$ Continuous | Affected$ Creature.Cat+YouCtrl | AddKeyword$ Protection from Rats | Description$ Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) +S:Mode$ Continuous | Affected$ Creature.Cat+YouCtrl | AddKeyword$ Protection:Rat | Description$ Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. SVar:TrigToken:DB$ Token | ValidTgts$ Opponent | TokenAmount$ 1 | TokenScript$ b_1_1_rat_deathtouch | TokenOwner$ Targeted T:Mode$ ChangesZone | ValidCard$ Rat | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounters | TriggerDescription$ Whenever a Rat dies, put a +1/+1 counter on each Cat you control. diff --git a/forge-gui/res/cardsfolder/h/hunted_by_the_family.txt b/forge-gui/res/cardsfolder/h/hunted_by_the_family.txt new file mode 100644 index 00000000000..8378afd513c --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hunted_by_the_family.txt @@ -0,0 +1,10 @@ +Name:Hunted by The Family +ManaCost:5 U U +Types:Sorcery +A:SP$ ChooseCard | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to four target creatures you don't control | TargetMin$ 0 | TargetMax$ 4 | SubAbility$ DBRepeat | SpellDescription$ Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. +SVar:DBRepeat:DB$ RepeatEach | RepeatSubAbility$ DBChoice | DefinedCards$ Targeted +SVar:DBChoice:DB$ VillainousChoice | Defined$ RememberedController | Choices$ DBAnimate,DBCopy +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 1 | Toughness$ 1 | Types$ Creature,Human | RemoveCreatureTypes$ True | RemoveCardTypes$ True | RemoveAllAbilities$ True | IsCurse$ True | Colors$ White | OverwriteColors$ True | Duration$ Permanent | SpellDescription$ That creature becomes a 1/1 white Human creature and loses all abilities. +SVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SpellDescription$ You create a token that's a copy of it. +DeckHas:Ability$Token & Type$Human +Oracle:Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hunters_blowgun.txt b/forge-gui/res/cardsfolder/h/hunters_blowgun.txt new file mode 100644 index 00000000000..5e46797a570 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hunters_blowgun.txt @@ -0,0 +1,8 @@ +Name:Hunter's Blowgun +ManaCost:1 +Types:Artifact Equipment +K:Equip:2 +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1. +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Deathtouch | Condition$ PlayerTurn | Description$ Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Reach | Condition$ NotPlayerTurn | Secondary$ True | Description$ Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. +Oracle:Equipped creature gets +1/+1.\nEquipped creature has deathtouch as long as it's your turn. Otherwise, it has reach.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hunters_mark.txt b/forge-gui/res/cardsfolder/h/hunters_mark.txt index 5710af906b5..505609e3aff 100644 --- a/forge-gui/res/cardsfolder/h/hunters_mark.txt +++ b/forge-gui/res/cardsfolder/h/hunters_mark.txt @@ -1,7 +1,7 @@ Name:Hunter's Mark ManaCost:3 G Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | ValidTarget$ Card.Blue+YouDontCtrl | EffectZone$ All | Description$ This spell costs {3} less to cast if it targets a blue permanent you don't control. A:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | NumAtt$ +1 | NumDef$ +1 | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ {c:ThisTargetedCard} gets +1/+1 until end of turn. | SpellDescription$ Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. SVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature or planeswalker you don't control | NumDmg$ X | DamageSource$ ParentTarget | StackDescription$ Then {c:ParentTarget} deals damage equal to its power to {c:ThisTargetedCard}. diff --git a/forge-gui/res/cardsfolder/h/hunting_kavu.txt b/forge-gui/res/cardsfolder/h/hunting_kavu.txt index 57485162613..d024eb04328 100644 --- a/forge-gui/res/cardsfolder/h/hunting_kavu.txt +++ b/forge-gui/res/cardsfolder/h/hunting_kavu.txt @@ -2,6 +2,5 @@ Name:Hunting Kavu ManaCost:1 R G Types:Creature Kavu PT:2/3 -A:AB$ ChangeZone | Cost$ 1 R G T | ValidTgts$ Creature.withoutFlying+attackingYou | TgtPrompt$ Select target creature without flying that's attacking you | Origin$ Battlefield | Destination$ Exile | SubAbility$ ExileSelf | SpellDescription$ Exile CARDNAME and target creature without flying that's attacking you. -SVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile +A:AB$ ChangeZone | Cost$ 1 R G T | ValidTgts$ Creature.withoutFlying+attackingYou | ThisDefinedAndTgts$ Self | TgtPrompt$ Select target creature without flying that's attacking you | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile CARDNAME and target creature without flying that's attacking you. Oracle:{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. diff --git a/forge-gui/res/cardsfolder/h/hunting_velociraptor.txt b/forge-gui/res/cardsfolder/h/hunting_velociraptor.txt new file mode 100644 index 00000000000..8b0f3b80255 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hunting_velociraptor.txt @@ -0,0 +1,8 @@ +Name:Hunting Velociraptor +ManaCost:2 R +Types:Creature Dinosaur +PT:3/2 +K:First Strike +S:Mode$ Continuous | Affected$ Dinosaur.YouCtrl | AddKeyword$ Prowl:2 R | AffectedZone$ Hand | Description$ Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) +DeckHints:Type$Dinosaur +Oracle:First strike\nDinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hurkyls_prodigy.txt b/forge-gui/res/cardsfolder/h/hurkyls_prodigy.txt index 2975dbada3d..681fda6eea2 100644 --- a/forge-gui/res/cardsfolder/h/hurkyls_prodigy.txt +++ b/forge-gui/res/cardsfolder/h/hurkyls_prodigy.txt @@ -4,11 +4,10 @@ Types:Creature Human Soldier PT:1/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a tapped Powerstone token. SVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigUnblockable | TriggerDescription$ Whenever CARDNAME attacks, you may pay {3}. If you do, CARDNAME can't be blocked this turn and it perpetually gets +2/+0. -SVar:TrigUnblockable:AB$ Effect | Cost$ 3 | StaticAbilities$ Unblockable | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualPump | Duration$ Permanent | Name$ Hurkyl's Prodigy's Perpetual Effect -SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.EffectSource | Description$ This creature can't be blocked. -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.EffectSource | AddPower$ 2 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ EFFECTSOURCE perpetually gets +2/+0. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigUnblockable | TriggerDescription$ Whenever CARDNAME attacks, you may pay {2}. If you do, CARDNAME can't be blocked this turn and it perpetually gets +2/+0. +SVar:TrigUnblockable:AB$ Effect | Cost$ 2 | StaticAbilities$ Unblockable | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | NumAtt$ 2 | Duration$ Perpetual +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.EffectSource | Description$ EFFECTSOURCE can't be blocked this turn. SVar:HasAttackEffect:TRUE DeckHas:Ability$Token & Type$Artifact|Powerstone -Oracle:When Hurkyl's Prodigy enter the battlefield, create a tapped Powerstone token.\nWhenever Hurkyl's Prodigy attacks, you may pay {3}. If you do, Hurkyl's Prodigy can't be blocked this turn and it perpetually gets +2/+0. \ No newline at end of file +Oracle:When Hurkyl's Prodigy enter the battlefield, create a tapped Powerstone token.\nWhenever Hurkyl's Prodigy attacks, you may pay {2}. If you do, Hurkyl's Prodigy can't be blocked this turn and it perpetually gets +2/+0. diff --git a/forge-gui/res/cardsfolder/h/hurl_into_history.txt b/forge-gui/res/cardsfolder/h/hurl_into_history.txt new file mode 100644 index 00000000000..7f18bf01d9b --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hurl_into_history.txt @@ -0,0 +1,8 @@ +Name:Hurl into History +ManaCost:3 U U +Types:Instant +A:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target artifact or creature spell | ValidTgts$ Artifact,Creature | RememberCounteredCMC$ True | SubAbility$ DBDiscover | SpellDescription$ Counter target artifact or creature spell. +SVar:DBDiscover:DB$ Discover | Num$ X | SubAbility$ DBCleanup | StackDescription$ REP Discover_{p:You} discovers | SpellDescription$ Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$RememberedNumber +Oracle:Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/h/hurler_cyclops.txt b/forge-gui/res/cardsfolder/h/hurler_cyclops.txt index dc1dc942d8a..f890cd4207b 100644 --- a/forge-gui/res/cardsfolder/h/hurler_cyclops.txt +++ b/forge-gui/res/cardsfolder/h/hurler_cyclops.txt @@ -3,6 +3,6 @@ ManaCost:3 R R Types:Creature Cyclops PT:5/4 A:AB$ DealDamage | Cost$ 1 Sac<1/Creature.Other/another creature> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target. -SVar:AICostPreference:SacCost$Creature.Token,Creature.cmcLE2 +SVar:AIPreference:SacCost$Creature.Token,Creature.cmcLE2 AI:RemoveDeck:Random Oracle:{1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hylda_of_the_icy_crown.txt b/forge-gui/res/cardsfolder/h/hylda_of_the_icy_crown.txt new file mode 100644 index 00000000000..73d14f52386 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hylda_of_the_icy_crown.txt @@ -0,0 +1,13 @@ +Name:Hylda of the Icy Crown +ManaCost:2 W U +Types:Legendary Creature Human Warlock +PT:3/4 +T:Mode$ Taps | ValidCard$ Creature.OppCtrl | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, ABILITY +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigCharm +SVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBPutCounterAll,DBScry +SVar:DBToken:DB$ Token | TokenScript$ wu_4_4_elemental | SpellDescription$ Create a 4/4 white and blue Elemental creature token. +SVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature you control. +SVar:DBScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw a card. +SVar:DBDraw:DB$ Draw +DeckHas:Ability$Token|Counters & Type$Elemental +Oracle:Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —\n• Create a 4/4 white and blue Elemental creature token.\n• Put a +1/+1 counter on each creature you control.\n• Scry 2, then draw a card. diff --git a/forge-gui/res/cardsfolder/h/hyldas_crown_of_winter.txt b/forge-gui/res/cardsfolder/h/hyldas_crown_of_winter.txt new file mode 100644 index 00000000000..2a1d37dd701 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hyldas_crown_of_winter.txt @@ -0,0 +1,9 @@ +Name:Hylda's Crown of Winter +ManaCost:3 +Types:Legendary Artifact +A:AB$ Tap | Cost$ 1 T | ValidTgts$ Creature | ReduceCost$ X | SpellDescription$ Tap target creature. This ability costs {1} less to activate during your turn. +SVar:X:PlayerCountPropertyYou$HasPropertyActive +A:AB$ Draw | Cost$ 3 Sac<1/CARDNAME> | Defined$ You | NumCards$ Y | SpellDescription$ Draw a card for each tapped creature your opponents control. +SVar:Y:Count$Valid Creature.tapped+OppCtrl +DeckHas:Ability$Sacrifice +Oracle:{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.\n{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/h/hypnotic_pattern.txt b/forge-gui/res/cardsfolder/h/hypnotic_pattern.txt index 4be6cc29ce8..6c7139acf92 100644 --- a/forge-gui/res/cardsfolder/h/hypnotic_pattern.txt +++ b/forge-gui/res/cardsfolder/h/hypnotic_pattern.txt @@ -1,8 +1,6 @@ Name:Hypnotic Pattern ManaCost:U Types:Instant -A:SP$ Effect | ValidTgts$ Creature | StaticAbilities$ PerpetualDebuff | RememberObjects$ Targeted | Name$ Hypnotic Pattern's Perpetual Effect | Duration$ Permanent | SubAbility$ DBPump | SpellDescription$ Target creature perpetually gets -2/-0. -SVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ -2 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets -2/-0. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBPump -SVar:DBPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-0 until end of turn. +A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature (perpetual) | NumAtt$ -2 | IsCurse$ True | Duration$ Perpetual | SubAbility$ DBPump | StackDescription$ REP Target creature_{c:ThisTargetedCard} | SpellDescription$ Target creature perpetually gets -2/-0.,,,,,, +SVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature (until end of turn) | NumAtt$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-0 until end of turn. Oracle:Target creature perpetually gets -2/-0.\nTarget creature gets -2/-0 until end of turn. diff --git a/forge-gui/res/cardsfolder/i/ian_chesterton.txt b/forge-gui/res/cardsfolder/i/ian_chesterton.txt new file mode 100644 index 00000000000..4feaaff34f8 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/ian_chesterton.txt @@ -0,0 +1,9 @@ +Name:Ian Chesterton +ManaCost:2 W +Types:Legendary Creature Human Scientist +PT:2/3 +S:Mode$ Continuous | AddKeyword$ Replicate:CardManaCost | Affected$ Saga.YouCtrl | AffectedZone$ Stack | EffectZone$ Battlefield | Description$ Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) +K:Doctor's companion +DeckHas:Ability$Token +DeckNeeds:Type$Saga +Oracle:Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.)\nDoctor's companion (You can have two commanders if the other is the Doctor.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/ian_malcolm_chaotician.txt b/forge-gui/res/cardsfolder/i/ian_malcolm_chaotician.txt new file mode 100644 index 00000000000..47b3e0d9361 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/ian_malcolm_chaotician.txt @@ -0,0 +1,8 @@ +Name:Ian Malcolm, Chaotician +ManaCost:1 U R +Types:Legendary Creature Human Scientist +PT:2/2 +T:Mode$ Drawn | ValidPlayer$ Player | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever a player draws their second card each turn, that player exiles the top card of their library. +SVar:TrigDig:DB$ Dig | Defined$ TriggeredPlayer | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | RememberChanged$ True | DestinationZone$ Exile +S:Mode$ Continuous | Affected$ Card.ExiledWithSource+YouDontOwn | MayPlay$ True | MayPlayLimit$ 1 | MayPlayIgnoreType$ True | MayPlayPlayer$ ActivePlayer | EffectZone$ Battlefield | AffectedZone$ Exile | Description$ During each player's turn, that player may cast a spell from among the cards they don't own exiled with CARDNAME and mana of any type can be spent to cast it. +Oracle:Whenever a player draws their second card each turn, that player exiles the top card of their library.\nDuring each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/ice_out.txt b/forge-gui/res/cardsfolder/i/ice_out.txt new file mode 100644 index 00000000000..5a131dd1a35 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/ice_out.txt @@ -0,0 +1,9 @@ +Name:Ice Out +ManaCost:1 U U +Types:Instant +K:Bargain +S:Mode$ ReduceCost | ValidSpell$ Spell.Bargain | Type$ Spell | ValidCard$ Card.Self | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast if it's bargained. +A:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell. +DeckHas:Ability$Sacrifice +DeckHints:Ability$Token & Type$Enchantment|Artifact +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nThis spell costs {1} less to cast if it's bargained.\nCounter target spell. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/icewrought_sentry.txt b/forge-gui/res/cardsfolder/i/icewrought_sentry.txt new file mode 100644 index 00000000000..df57ffed51b --- /dev/null +++ b/forge-gui/res/cardsfolder/i/icewrought_sentry.txt @@ -0,0 +1,12 @@ +Name:Icewrought Sentry +ManaCost:2 U +Types:Creature Elemental Soldier +PT:2/3 +K:Vigilance +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTrigger | TriggerDescription$ Whenever CARDNAME attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. +SVar:TrigTrigger:AB$ ImmediateTrigger | Cost$ 1 U | Execute$ TrigTap | SpellDescription$ When you do, tap target creature an opponent controls. +SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls +T:Mode$ Taps | ValidCard$ Creature.OppCtrl | ValidPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you tap an untapped creature an opponent controls, CARDNAME gets +2/+1 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 1 +SVar:HasAttackEffect:TRUE +Oracle:Vigilance\nWhenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls.\nWhenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn. diff --git a/forge-gui/res/cardsfolder/i/ichor_aberration.txt b/forge-gui/res/cardsfolder/i/ichor_aberration.txt index 60a434cb331..98755263d2e 100644 --- a/forge-gui/res/cardsfolder/i/ichor_aberration.txt +++ b/forge-gui/res/cardsfolder/i/ichor_aberration.txt @@ -4,11 +4,10 @@ Types:Creature Phyrexian Horror PT:3/3 K:Flying K:Defender -S:Mode$ CanAttackDefender | ValidCard$ Card.Self+powerGE7 | Description$ As long as CARDNAME's power is 7 or greater, it can attack as though it didn't have defender. +S:Mode$ CanAttackDefender | ValidCard$ Card.Self+powerGE7 | Description$ As long as CARDNAME's power is 7 or greater, it can attack as though it didn't have defender. T:Mode$ Proliferate | ValidPlayer$ You | TriggerZones$ Battlefield | TriggerZones$ Battlefield | IsPresent$ Card.Self | PresentZone$ Battlefield | Execute$ TrigPerpetualBuff | TriggerDescription$ Whenever you proliferate, if CARDNAME is in your graveyard or on the battlefield, CARDNAME perpetually gets +1/+1. You may cast it from your graveyard this turn. T:Mode$ Proliferate | ValidPlayer$ You | TriggerZones$ Battlefield | TriggerZones$ Graveyard | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | Secondary$ True | Execute$ TrigPerpetualBuff | TriggerDescription$ Whenever you proliferate, if CARDNAME is in your graveyard or on the battlefield, CARDNAME perpetually gets +1/+1. You may cast it from your graveyard this turn. -SVar:TrigPerpetualBuff:DB$ Effect | StaticAbilities$ PerpetualPump | RememberObjects$ Self | Duration$ Permanent | Name$ Ichor Aberration's Perpetual Effect | SubAbility$ ReanimateSelf -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets +1/+1. +SVar:TrigPerpetualBuff:DB$ Pump | PumpZone$ Battlefield,Graveyard | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ ReanimateSelf SVar:ReanimateSelf:DB$ Effect | StaticAbilities$ MayPlay | RememberObjects$ Self SVar:MayPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Graveyard | Description$ You may cast EFFECTSOURCE from your graveyard this turn. DeckHints:Ability$Proliferate diff --git a/forge-gui/res/cardsfolder/i/ichor_elixir.txt b/forge-gui/res/cardsfolder/i/ichor_elixir.txt index 1f9bf0bc560..f4f39258b65 100644 --- a/forge-gui/res/cardsfolder/i/ichor_elixir.txt +++ b/forge-gui/res/cardsfolder/i/ichor_elixir.txt @@ -1,7 +1,7 @@ Name:Ichor Elixir ManaCost:4 Types:Artifact -R:Event$ RollPlanarDice | ValidPlayer$ You | ReplaceWith$ PlusRoll | Description$ If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. +R:Event$ RollPlanarDice | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ PlusRoll | Description$ If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. SVar:PlusRoll:DB$ ReplaceEffect | VarName$ Number | VarValue$ ReplaceCount$Number/Plus.1 | SubAbility$ IgnoreRoll SVar:IgnoreRoll:DB$ ReplaceEffect | VarName$ Ignore | VarValue$ ReplaceCount$Ignore/Plus.1 A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}. diff --git a/forge-gui/res/cardsfolder/i/idol_of_the_deep_king_sovereigns_macuahuitl.txt b/forge-gui/res/cardsfolder/i/idol_of_the_deep_king_sovereigns_macuahuitl.txt new file mode 100644 index 00000000000..ee435292f39 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/idol_of_the_deep_king_sovereigns_macuahuitl.txt @@ -0,0 +1,23 @@ +Name:Idol of the Deep King +ManaCost:2 R +Types:Artifact +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to any target. +SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2 +K:Craft:2 R ExileCtrlOrGrave<1/Artifact.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard +Oracle:Flash\nWhen Idol of the Deep King enters the battlefield, it deals 2 damage to any target.\nCraft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Sovereign's Macuahuitl +ManaCost:no cost +Colors:red +Types:Artifact Equipment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control. +SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0. +K:Equip:2 +Oracle:When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.\nEquipped creature gets +2/+0.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) diff --git a/forge-gui/res/cardsfolder/i/idris_soul_of_the_tardis.txt b/forge-gui/res/cardsfolder/i/idris_soul_of_the_tardis.txt new file mode 100644 index 00000000000..62e9307a06b --- /dev/null +++ b/forge-gui/res/cardsfolder/i/idris_soul_of_the_tardis.txt @@ -0,0 +1,12 @@ +Name:Idris, Soul of the TARDIS +ManaCost:1 U R +Types:Legendary Creature Human Incarnation +PT:3/3 +K:Vanishing:3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile another artifact you control until NICKNAME leaves the battlefield. +SVar:TrigExile:DB$ ChangeZone | ChangeType$ Artifact.Other+YouCtrl | SelectPrompt$ Select another artifact you control | ChangeNum$ 1 | Hidden$ True | Mandatory$ True | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay +S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Card.ExiledWithSource | GainsTriggerAbsOf$ Card.ExiledWithSource | GainsAbilitiesOfZones$ Exile | AddPower$ X | AddToughness$ X | Description$ NICKNAME has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value. +SVar:X:Count$ValidExile Card.ExiledWithSource$CardManaCost +DeckHas:Ability$Counters|Sacrifice +DeckNeeds:Type$Artifact +Oracle:Vanishing 3\nImprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.\nIdris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value. diff --git a/forge-gui/res/cardsfolder/i/ifh_biff_efreet.txt b/forge-gui/res/cardsfolder/i/ifh_biff_efreet.txt index ab563ff37ac..4ccff9a529b 100644 --- a/forge-gui/res/cardsfolder/i/ifh_biff_efreet.txt +++ b/forge-gui/res/cardsfolder/i/ifh_biff_efreet.txt @@ -1,4 +1,4 @@ -Name:Ifh-Biff Efreet +Name:Ifh-Bíff Efreet ManaCost:2 G G Types:Creature Efreet PT:3/3 diff --git a/forge-gui/res/cardsfolder/i/ignoble_soldier.txt b/forge-gui/res/cardsfolder/i/ignoble_soldier.txt index bd43258031b..d38c4b07914 100644 --- a/forge-gui/res/cardsfolder/i/ignoble_soldier.txt +++ b/forge-gui/res/cardsfolder/i/ignoble_soldier.txt @@ -3,7 +3,7 @@ ManaCost:2 W Types:Creature Human Soldier PT:3/1 T:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigNodamage | TriggerDescription$ Whenever CARDNAME becomes blocked, prevent all combat damage that would be dealt by it this turn. -SVar:TrigNodamage:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ TriggeredCard | ExileOnMoved$ Battlefield +SVar:TrigNodamage:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ TriggeredAttackerLKICopy | ExileOnMoved$ Battlefield SVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by it this turn. SVar:MustBeBlocked:True Oracle:Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. diff --git a/forge-gui/res/cardsfolder/i/illithid_harvester_plant_tadpoles.txt b/forge-gui/res/cardsfolder/i/illithid_harvester_plant_tadpoles.txt index e350f2df221..80c53e3d71a 100644 --- a/forge-gui/res/cardsfolder/i/illithid_harvester_plant_tadpoles.txt +++ b/forge-gui/res/cardsfolder/i/illithid_harvester_plant_tadpoles.txt @@ -3,7 +3,7 @@ ManaCost:4 U Types:Creature Horror PT:4/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTurnFaceDown | TriggerDescription$ Ceremorphosis — When CARDNAME enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. -SVar:TrigTurnFaceDown:DB$ SetState | ValidTgts$ Creature.tapped+nonToken | TgtPrompt$ Select any number of target tapped nontoken creatures | TargetMin$ 0 | TargetMax$ X | Mode$ TurnFace | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Horror & Creature +SVar:TrigTurnFaceDown:DB$ SetState | ValidTgts$ Creature.tapped+nonToken | TgtPrompt$ Select any number of target tapped nontoken creatures | TargetMin$ 0 | TargetMax$ X | Mode$ TurnFaceDown | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Horror & Creature SVar:X:Count$Valid Creature.tapped+nonToken AlternateMode:Adventure Oracle:Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. diff --git a/forge-gui/res/cardsfolder/i/illuna_apex_of_wishes.txt b/forge-gui/res/cardsfolder/i/illuna_apex_of_wishes.txt index c51ca78b14d..13c2eb74961 100644 --- a/forge-gui/res/cardsfolder/i/illuna_apex_of_wishes.txt +++ b/forge-gui/res/cardsfolder/i/illuna_apex_of_wishes.txt @@ -7,6 +7,6 @@ K:Flying K:Trample T:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigDigUntil | TriggerDescription$ Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. SVar:TrigDigUntil:DB$ DigUntil | Valid$ Permanent.nonLand | ValidDescription$ nonland permanent | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBChange -SVar:DBChange:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | DestinationAlternative$ Hand | AlternativeDestinationMessage$ Put that card onto the battlefield instead of putting it into your hand? | SubAbility$ DBCleanup +SVar:DBChange:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | DestinationAlternative$ Hand | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlying, trample\nWhenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. diff --git a/forge-gui/res/cardsfolder/i/illusory_angel.txt b/forge-gui/res/cardsfolder/i/illusory_angel.txt index 71af0b5b9a5..a353fc0428b 100644 --- a/forge-gui/res/cardsfolder/i/illusory_angel.txt +++ b/forge-gui/res/cardsfolder/i/illusory_angel.txt @@ -3,6 +3,6 @@ ManaCost:2 U Types:Creature Angel Illusion PT:4/4 K:Flying -S:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | SVarCompare$ LE0 | Description$ Flying +S:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | SVarCompare$ LE0 | Description$ Cast this spell only if you've cast another spell this turn. SVar:X:Count$ThisTurnCast_Card.YouCtrl Oracle:Cast this spell only if you've cast another spell this turn.\nFlying diff --git a/forge-gui/res/cardsfolder/i/illustrious_wanderglyph.txt b/forge-gui/res/cardsfolder/i/illustrious_wanderglyph.txt new file mode 100644 index 00000000000..6596691a485 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/illustrious_wanderglyph.txt @@ -0,0 +1,12 @@ +Name:Illustrious Wanderglyph +ManaCost:4 W +Types:Artifact Creature Golem +PT:2/2 +K:Ascend +S:Mode$ Continuous | Affected$ Artifact.Creature+Other+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Condition$ Blessing | Description$ Other artifact creatures you control get +2/+2 as long as you have the city's blessing. +T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_gnome | TokenOwner$ You +SVar:PlayMain1:TRUE +DeckHints:Type$Artifact & Type$Creature +DeckHas:Ability$Token & Type$Gnome +Oracle:Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)\nOther artifact creatures you control get +2/+2 as long as you have the city's blessing.\nAt the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/immard_the_stormcleaver.txt b/forge-gui/res/cardsfolder/i/immard_the_stormcleaver.txt deleted file mode 100644 index 5bcd4a118f1..00000000000 --- a/forge-gui/res/cardsfolder/i/immard_the_stormcleaver.txt +++ /dev/null @@ -1,14 +0,0 @@ -Name:Immard, the Stormcleaver -ManaCost:1 U R W -Types:Legendary Creature Human Soldier -PT:4/4 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharge | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, ABILITY -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharge | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, ABILITY -SVar:TrigCharge:DB$ AddOrRemoveCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1 | RememberRemovedCards$ True | SubAbility$ DBImmediateTrigger -SVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | Execute$ TrigCharm | SubAbility$ DBCleanup | TriggerDescription$ When you remove a counter this way, ABILITY -SVar:TrigCharm:DB$ Charm | Choices$ DBDamage,DBPump -SVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to any target. -SVar:DBPump:DB$ Pump | Defined$ Self | KW$ Lifelink & Indestructible | SpellDescription$ CARDNAME gains lifelink and indestructible until end of turn. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -DeckHas:Ability$Counters|LifeGain -Oracle:Whenever Immard, the Stormcleaver enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, choose one—\n• Immard, the Stormcleaver deals 4 damage to any target.\n• Immard, the Stormcleaver gains lifelink and indestructible until end of turn. diff --git a/forge-gui/res/cardsfolder/i/immobilizer_eldrazi.txt b/forge-gui/res/cardsfolder/i/immobilizer_eldrazi.txt index 4d3d7e412da..743471c67ef 100644 --- a/forge-gui/res/cardsfolder/i/immobilizer_eldrazi.txt +++ b/forge-gui/res/cardsfolder/i/immobilizer_eldrazi.txt @@ -3,6 +3,7 @@ ManaCost:1 R Types:Creature Eldrazi Drone PT:2/1 K:Devoid -A:AB$ PumpAll | Cost$ 2 C | ValidCards$ Creature.powerLTtoughness | KW$ HIDDEN CARDNAME can't block. | SpellDescription$ Each creature with toughness greater than its power can't block this turn. +A:AB$ Effect | Cost$ 2 C | StaticAbilities$ CantBlock | SpellDescription$ Each creature with toughness greater than its power can't block this turn. +SVar:CantBlock:Mode$ CantBlockBy | ValidBlocker$ Creature.powerLTtoughness | Description$ Each creature with toughness greater than its power can't block this turn. DeckHints:Ability$Mana.Colorless Oracle:Devoid (This card has no color.)\n{2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) diff --git a/forge-gui/res/cardsfolder/i/imodane_the_pyrohammer.txt b/forge-gui/res/cardsfolder/i/imodane_the_pyrohammer.txt new file mode 100644 index 00000000000..37b10d1f679 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/imodane_the_pyrohammer.txt @@ -0,0 +1,8 @@ +Name:Imodane, the Pyrohammer +ManaCost:2 R R +Types:Legendary Creature Human Knight +PT:4/4 +T:Mode$ DamageDone | ValidSource$ Instant.YouCtrl,Sorcery.YouCtrl | ValidTarget$ Creature | ValidCause$ Spell.numTargets EQ1 | TargetRelativeToCause$ Creature.targetedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, NICKNAME deals that much damage to each opponent. +SVar:TrigDamage:DB$ DealDamage | NumDmg$ X | Defined$ Opponent +SVar:X:TriggerCount$DamageAmount +Oracle:Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent. diff --git a/forge-gui/res/cardsfolder/i/imodanes_recruiter_train_troops.txt b/forge-gui/res/cardsfolder/i/imodanes_recruiter_train_troops.txt new file mode 100644 index 00000000000..56c47cea539 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/imodanes_recruiter_train_troops.txt @@ -0,0 +1,18 @@ +Name:Imodane's Recruiter +ManaCost:2 R +Types:Creature Human Knight +PT:2/2 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. +SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | KW$ Haste +SVar:PlayMain1:TRUE +DeckHas:Ability$Token & Type$Knight +AlternateMode:Adventure +Oracle:When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. + +ALTERNATE + +Name:Train Troops +ManaCost:4 W +Types:Sorcery Adventure +A:SP$ Token | TokenAmount$ 2 | TokenScript$ w_2_2_knight_vigilance | SpellDescription$Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.) +Oracle:Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.) diff --git a/forge-gui/res/cardsfolder/i/impending_flux.txt b/forge-gui/res/cardsfolder/i/impending_flux.txt new file mode 100644 index 00000000000..d24b0ef1e77 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/impending_flux.txt @@ -0,0 +1,7 @@ +Name:Impending Flux +ManaCost:2 R +Types:Sorcery +A:SP$ DamageAll | NumDmg$ X | ValidPlayers$ Opponent | ValidCards$ Creature.OppCtrl | ValidDescription$ each opponent and each creature they control | SpellDescription$ Paradox — CARDNAME deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. +SVar:X:Count$ThisTurnCast_Card.YouCtrl+wasNotCastFromYourHand/Plus.1 +K:Foretell:1 R R +Oracle:Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.\nForetell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/imperiosaur.txt b/forge-gui/res/cardsfolder/i/imperiosaur.txt index 27b21bb2e0b..af2248fb803 100644 --- a/forge-gui/res/cardsfolder/i/imperiosaur.txt +++ b/forge-gui/res/cardsfolder/i/imperiosaur.txt @@ -3,5 +3,5 @@ ManaCost:2 G G Types:Creature Dinosaur PT:5/5 Text:Spend only mana produced by basic lands to cast this spell. -A:SP$ PermanentCreature | Cost$ Mana<2 G G\Land.Basic> +A:SP$ PermanentCreature | Cost$ 2 G G | ManaRestriction$ Land.Basic Oracle:Spend only mana produced by basic lands to cast this spell. diff --git a/forge-gui/res/cardsfolder/i/imposing_grandeur.txt b/forge-gui/res/cardsfolder/i/imposing_grandeur.txt index 1b94ce4a170..2167ac60fb5 100644 --- a/forge-gui/res/cardsfolder/i/imposing_grandeur.txt +++ b/forge-gui/res/cardsfolder/i/imposing_grandeur.txt @@ -3,7 +3,7 @@ ManaCost:4 R Types:Sorcery A:SP$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDraw | SpellDescription$ Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. SVar:DBDraw:DB$ Draw | UnlessCost$ Discard<1/Hand> | UnlessPayer$ Remembered | UnlessSwitched$ True | Defined$ Remembered | NumCards$ X -SVar:X:Count$ValidBattlefield,Command Card.IsCommander+YouOwn$GreatestCMC +SVar:X:Count$ValidBattlefield,Command Card.IsCommander+RememberedPlayerOwn$GreatestCMC DeckHas:Ability$Discard AI:RemoveDeck:NonCommander Oracle:Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. diff --git a/forge-gui/res/cardsfolder/i/in_the_darkness_bind_them.txt b/forge-gui/res/cardsfolder/i/in_the_darkness_bind_them.txt index 97b2f6b608f..439ba4228f1 100644 --- a/forge-gui/res/cardsfolder/i/in_the_darkness_bind_them.txt +++ b/forge-gui/res/cardsfolder/i/in_the_darkness_bind_them.txt @@ -1,10 +1,10 @@ -Name:In the Darkness Bind Them -ManaCost:2 U B R -Types:Enchantment Saga -K:Saga:4:DBToken,DBToken,DBToken,DBGainControl -SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_wraith_menace | TokenOwner$ You | SubAbility$ TrigTempt | SpellDescription$ Create a 3/3 black Wraith creature token with menace. The Ring tempts you. -SVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature.OppCtrl | SubAbility$ TrigTempt | TgtPrompt$ Select target creature an opponent controls to gain control of. | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. -SVar:OneEach:PlayerCountOpponents$Amount -SVar:TrigTempt:DB$ RingTemptsYou -DeckHas:Ability$Token -Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.\nIV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. +Name:In the Darkness Bind Them +ManaCost:2 U B R +Types:Enchantment Saga +K:Chapter:4:DBToken,DBToken,DBToken,DBGainControl +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_wraith_menace | TokenOwner$ You | SubAbility$ TrigTempt | SpellDescription$ Create a 3/3 black Wraith creature token with menace. The Ring tempts you. +SVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature.OppCtrl | SubAbility$ TrigTempt | TgtPrompt$ Select target creature an opponent controls to gain control of. | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. +SVar:OneEach:PlayerCountOpponents$Amount +SVar:TrigTempt:DB$ RingTemptsYou +DeckHas:Ability$Token +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.\nIV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/i/in_the_presence_of_ages.txt b/forge-gui/res/cardsfolder/i/in_the_presence_of_ages.txt new file mode 100644 index 00000000000..00a10f2e03e --- /dev/null +++ b/forge-gui/res/cardsfolder/i/in_the_presence_of_ages.txt @@ -0,0 +1,6 @@ +Name:In the Presence of Ages +ManaCost:2 G +Types:Instant +A:SP$ DigMultiple | DigNum$ 4 | Reveal$ True | ChangeValid$ Creature,Land | DestinationZone2$ Graveyard | Optional$ True | SpellDescription$ Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. +DeckHints:Ability$Graveyard +Oracle:Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. diff --git a/forge-gui/res/cardsfolder/i/incessant_provocation.txt b/forge-gui/res/cardsfolder/i/incessant_provocation.txt index 8853c898960..bd88d2c6a0c 100644 --- a/forge-gui/res/cardsfolder/i/incessant_provocation.txt +++ b/forge-gui/res/cardsfolder/i/incessant_provocation.txt @@ -1,8 +1,7 @@ Name:Incessant Provocation ManaCost:3 R Types:Sorcery -A:SP$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | AddKWs$ Haste | Untap$ True | SubAbility$ DBEffect | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able." -SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ PerpetualAbility | Name$ Incessant Provocation's Perpetual Effect | Duration$ Permanent -SVar:PerpetualAbility:Mode$ Continuous | RememberObjects$ Targeted | Affected$ Creature.IsRemembered | AddStaticAbility$ PerpetualMustAttack | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains "This creature attacks each combat if able." +A:SP$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBAnimate | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | staticAbilities$ PerpetualMustAttack | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "This creature attacks each combat if able." SVar:PerpetualMustAttack:Mode$ MustAttack | Affected$ Card.Self | Description$ This creature attacks each combat if able. Oracle:Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able." diff --git a/forge-gui/res/cardsfolder/i/incremental_blight.txt b/forge-gui/res/cardsfolder/i/incremental_blight.txt index 8e5307d5926..6ad9fd7f8f3 100644 --- a/forge-gui/res/cardsfolder/i/incremental_blight.txt +++ b/forge-gui/res/cardsfolder/i/incremental_blight.txt @@ -1,7 +1,7 @@ Name:Incremental Blight ManaCost:3 B B Types:Sorcery -A:SP$ PutCounter | Cost$ 3 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature (1 -1/-1) | TargetUnique$ True | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 1 | SubAbility$ DBPutTwo | SpellDescription$ Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. -SVar:DBPutTwo:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select another target creature (2 -1/1) | TargetUnique$ True | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 2 | SubAbility$ DBPutThree -SVar:DBPutThree:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select a third target creature (3 -1/-1) | TargetUnique$ True | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 3 +A:SP$ PutCounter | Cost$ 3 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature (1 -1/-1 counter) | TargetUnique$ True | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 1 | SubAbility$ DBPutTwo | SpellDescription$ Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. +SVar:DBPutTwo:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select another target creature (2 -1/-1 counters) | TargetUnique$ True | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 2 | SubAbility$ DBPutThree +SVar:DBPutThree:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select a third target creature (3 -1/-1 counters) | TargetUnique$ True | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 3 Oracle:Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. diff --git a/forge-gui/res/cardsfolder/i/indominus_rex_alpha.txt b/forge-gui/res/cardsfolder/i/indominus_rex_alpha.txt new file mode 100644 index 00000000000..e1de3f21b4d --- /dev/null +++ b/forge-gui/res/cardsfolder/i/indominus_rex_alpha.txt @@ -0,0 +1,14 @@ +Name:Indominus Rex, Alpha +ManaCost:1 UB UB G G +Types:Legendary Creature Dinosaur Mutant +PT:6/6 +R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ Discard | ReplacementResult$ Updated | Description$ As CARDNAME enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. +SVar:Discard:DB$ Discard | DiscardValid$ Creature | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBPutCounters +SVar:DBPutCounters:DB$ PutCounter | SharedKeywords$ Flying & First Strike & Double Strike & Deathtouch & Hexproof & Haste & Indestructible & Lifelink & Menace & Reach & Trample & Vigilance | SharedKeywordsDefined$ Remembered | CounterNum$ 1 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When NICKNAME enters the battlefield, draw a card for each counter on it. +SVar:TrigDraw:DB$ Draw | NumCards$ X +SVar:X:TriggeredCard$CardCounters.ALL +DeckHas:Ability$Counters|Discard +DeckHints:Ability$Graveyard +Oracle:As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.\nWhen Indominus Rex enters the battlefield, draw a card for each counter on it. diff --git a/forge-gui/res/cardsfolder/i/indomitable_archangel.txt b/forge-gui/res/cardsfolder/i/indomitable_archangel.txt index b866bed3e35..e2038bd900e 100644 --- a/forge-gui/res/cardsfolder/i/indomitable_archangel.txt +++ b/forge-gui/res/cardsfolder/i/indomitable_archangel.txt @@ -3,6 +3,6 @@ ManaCost:2 W W Types:Creature Angel PT:4/4 K:Flying -S:Mode$ Continuous | Affected$ Artifact.YouCtrl | AddKeyword$ Shroud | Condition$ Metalcraft | Description$ Metalcraft —Artifacts you control have shroud as long as you control three or more artifacts. +S:Mode$ Continuous | Affected$ Artifact.YouCtrl | AddKeyword$ Shroud | Condition$ Metalcraft | Description$ Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. SVar:BuffedBy:Artifact Oracle:Flying\nMetalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) diff --git a/forge-gui/res/cardsfolder/i/indoraptor_the_perfect_hybrid.txt b/forge-gui/res/cardsfolder/i/indoraptor_the_perfect_hybrid.txt new file mode 100644 index 00000000000..1613b4f156a --- /dev/null +++ b/forge-gui/res/cardsfolder/i/indoraptor_the_perfect_hybrid.txt @@ -0,0 +1,13 @@ +Name:Indoraptor, the Perfect Hybrid +ManaCost:1 BG R +Types:Legendary Creature Dinosaur Mutant +PT:3/1 +K:Bloodthirst:X +K:Menace +T:Mode$ DamageDoneOnce | Execute$ TrigChoose | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage - Whenever CARDNAME is dealt damage, choose an opponent at random. NICKNAME deals damage equal to its power to that player unless they sacrifice a nontoken creature. +SVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | Random$ True | SubAbility$ DBDealDamage +SVar:DBDealDamage:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ X | UnlessCost$ Sac<1/Creature.nonToken/a nontoken creature> | UnlessPayer$ ChosenPlayer | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True +SVar:X:Count$CardPower +DeckHas:Ability$Counters +Oracle:Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)\nMenace\nEnrage - Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/inescapable_blaze.txt b/forge-gui/res/cardsfolder/i/inescapable_blaze.txt index afdec20ce0e..7c21d8f3352 100644 --- a/forge-gui/res/cardsfolder/i/inescapable_blaze.txt +++ b/forge-gui/res/cardsfolder/i/inescapable_blaze.txt @@ -1,6 +1,6 @@ Name:Inescapable Blaze ManaCost:4 R R Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DealDamage | Cost$ 4 R R | ValidTgts$ Any | NumDmg$ 6 | SpellDescription$ CARDNAME deals 6 damage to any target. Oracle:This spell can't be countered.\nInescapable Blaze deals 6 damage to any target. diff --git a/forge-gui/res/cardsfolder/i/infectious_bite.txt b/forge-gui/res/cardsfolder/i/infectious_bite.txt index 9b3880e04c0..d449a70a360 100644 --- a/forge-gui/res/cardsfolder/i/infectious_bite.txt +++ b/forge-gui/res/cardsfolder/i/infectious_bite.txt @@ -2,7 +2,7 @@ Name:Infectious Bite ManaCost:1 G Types:Instant A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBFight | StackDescription$ Target creature you control [{c:ThisTargetedCard}] | SpellDescription$ Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter. -SVar:DBFight:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | DamageSource$ ParentTarget | TgtPrompt$ Choose target creature you don't control | NumDmg$ X | SubAbility$ DBPoison +SVar:DBFight:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | DamageSource$ ParentTarget | TgtPrompt$ Choose target creature you don't control | NumDmg$ X | SubAbility$ DBPoison SVar:DBPoison:DB$ Poison | Defined$ Player.Opponent | Num$ 1 SVar:X:ParentTargeted$CardPower DeckHints:Ability$Proliferate a Keyword$Infect|Toxic diff --git a/forge-gui/res/cardsfolder/i/inferno_of_the_star_mounts.txt b/forge-gui/res/cardsfolder/i/inferno_of_the_star_mounts.txt index f6d46dbb29d..a9602b8c20f 100644 --- a/forge-gui/res/cardsfolder/i/inferno_of_the_star_mounts.txt +++ b/forge-gui/res/cardsfolder/i/inferno_of_the_star_mounts.txt @@ -2,7 +2,7 @@ Name:Inferno of the Star Mounts ManaCost:4 R R Types:Legendary Creature Dragon PT:6/6 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Flying K:Haste A:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SubAbility$ DBImmediateTrigger | AILogic$ InfernoOfTheStarMounts | SpellDescription$ CARDNAME gets +1/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/i/infested_roothold.txt b/forge-gui/res/cardsfolder/i/infested_roothold.txt index f51df773838..3dc4b866a5c 100644 --- a/forge-gui/res/cardsfolder/i/infested_roothold.txt +++ b/forge-gui/res/cardsfolder/i/infested_roothold.txt @@ -3,7 +3,7 @@ ManaCost:4 G Types:Creature Wall PT:0/3 K:Defender -K:Protection from artifacts +K:Protection:Artifact T:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_insect | TokenOwner$ You Oracle:Defender (This creature can't attack.)\nProtection from artifacts\nWhenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token. diff --git a/forge-gui/res/cardsfolder/i/infinite_reflection.txt b/forge-gui/res/cardsfolder/i/infinite_reflection.txt index 235d7173cf1..20a7ff3e1f3 100644 --- a/forge-gui/res/cardsfolder/i/infinite_reflection.txt +++ b/forge-gui/res/cardsfolder/i/infinite_reflection.txt @@ -2,12 +2,11 @@ Name:Infinite Reflection ManaCost:5 U Types:Enchantment Aura K:Enchant creature -A:SP$ Attach | Cost$ 5 U | ValidTgts$ Creature | AILogic$ HighestEvaluation +A:SP$ Attach | ValidTgts$ Creature | AILogic$ HighestEvaluation T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self+AttachedTo Card | Execute$ RememberInitialAttach | Static$ True SVar:RememberInitialAttach:DB$ Pump | RememberObjects$ Valid Card.AttachedBy -T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self+AttachedTo Card | Execute$ FirstReflections | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. -SVar:FirstReflections:DB$ RepeatEach | RepeatCards$ Creature.nonToken+YouCtrl+IsNotRemembered | UseImprinted$ True | Zone$ Battlefield | RepeatSubAbility$ Reflect | SubAbility$ DBCleanup -SVar:Reflect:DB$ Clone | Defined$ Remembered | CloneTarget$ Imprinted +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self+AttachedTo Card | Execute$ TrigClone | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. +SVar:TrigClone:DB$ Clone | Defined$ Remembered | CloneTarget$ Valid Creature.nonToken+YouCtrl+IsNotRemembered | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True K:ETBReplacement:Copy:Reflections:Mandatory:Battlefield:Creature.nonToken+YouCtrl SVar:Reflections:DB$ Clone | Defined$ Enchanted | CloneTarget$ ReplacedCard | SpellDescription$ Nontoken creatures you control enter the battlefield as a copy of enchanted creature. diff --git a/forge-gui/res/cardsfolder/i/ingenious_prodigy.txt b/forge-gui/res/cardsfolder/i/ingenious_prodigy.txt new file mode 100644 index 00000000000..bc8d91eb4ad --- /dev/null +++ b/forge-gui/res/cardsfolder/i/ingenious_prodigy.txt @@ -0,0 +1,11 @@ +Name:Ingenious Prodigy +ManaCost:X U +Types:Creature Human Wizard +PT:0/1 +K:Skulk +K:etbCounter:P1P1:X +SVar:X:Count$xPaid +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+counters_GE1_P1P1 | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. +SVar:TrigDraw:AB$ Draw | Cost$ SubCounter<1/P1P1> +DeckHas:Ability$Counters +Oracle:Skulk (This creature can't be blocked by creatures with greater power.)\nIngenious Prodigy enters the battlefield with X +1/+1 counters on it.\nAt the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/inherited_envelope.txt b/forge-gui/res/cardsfolder/i/inherited_envelope.txt index 4e0cb2e1100..cb853261f6c 100644 --- a/forge-gui/res/cardsfolder/i/inherited_envelope.txt +++ b/forge-gui/res/cardsfolder/i/inherited_envelope.txt @@ -1,7 +1,7 @@ -Name:Inherited Envelope -ManaCost:3 -Types:Artifact -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. -Oracle:When Inherited Envelope enters the battlefield, the Ring tempts you.\n{T}: Add one mana of any color. +Name:Inherited Envelope +ManaCost:3 +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. +Oracle:When Inherited Envelope enters the battlefield, the Ring tempts you.\n{T}: Add one mana of any color. diff --git a/forge-gui/res/cardsfolder/i/inniaz_the_gale_force.txt b/forge-gui/res/cardsfolder/i/inniaz_the_gale_force.txt index 4ae906bb31c..30d56e117c6 100644 --- a/forge-gui/res/cardsfolder/i/inniaz_the_gale_force.txt +++ b/forge-gui/res/cardsfolder/i/inniaz_the_gale_force.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Djinn PT:4/4 K:Flying A:AB$ PumpAll | Cost$ 2 WU | ValidCards$ Creature.attacking+withFlying | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ Attacking creatures with flying get +1/+1 until end of turn. -T:Mode$ AttackersDeclared | AttackingPlayer$ You | IsPresent$ Creature.withFlying+YouCtrl+attacking | PresentCompare$ GE3 | NoResolvingCheck$ True | Execute$ TrigGainControl | TriggerZones$ Battlefield | TriggerDescription$ Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. +T:Mode$ AttackersDeclared | AttackingPlayer$ You | ValidAttackers$ Creature.withFlying | ValidAttackersAmount$ GE3 | Execute$ TrigGainControl | TriggerZones$ Battlefield | TriggerDescription$ Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. SVar:TrigGainControl:DB$ GainControlVariant | AllValid$ Permanent.nonLand | ChangeController$ ChooseFromPlayerToTheirRight SVar:PlayMain1:TRUE DeckHints:Keyword$Flying diff --git a/forge-gui/res/cardsfolder/i/insist.txt b/forge-gui/res/cardsfolder/i/insist.txt index 60e59538949..2b53d7b6da0 100644 --- a/forge-gui/res/cardsfolder/i/insist.txt +++ b/forge-gui/res/cardsfolder/i/insist.txt @@ -1,9 +1,9 @@ Name:Insist ManaCost:G Types:Sorcery -A:SP$ Effect | Triggers$ SpellCastTrig | SubAbility$ DBDraw | SpellDescription$ The next creature spell you cast this turn can't be countered. +A:SP$ DelayedTrigger | Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ DBEffect | ThisTurn$ True | Static$ True | SubAbility$ DBDraw | SpellDescription$ The next creature spell you cast this turn can't be countered. +SVar:DBEffect:DB$ Effect | ReplacementEffects$ AntiMagic | RememberObjects$ TriggeredCard | ForgetOnMoved$ Stack +SVar:AntiMagic:Event$ Counter | ValidCard$ Card.IsRemembered | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. SVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. -SVar:SpellCastTrig:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ Insistence | OneOff$ True | Static$ True | TriggerDescription$ The next creature spell you cast this turn can't be countered. -SVar:Insistence:DB$ Pump | Defined$ TriggeredCard | KW$ HIDDEN CARDNAME can't be countered. | PumpZone$ Stack AI:RemoveDeck:All Oracle:The next creature spell you cast this turn can't be countered.\nDraw a card. diff --git a/forge-gui/res/cardsfolder/i/inspiring_overseer.txt b/forge-gui/res/cardsfolder/i/inspiring_overseer.txt index 7fd1403ab5d..f69eb836f0f 100644 --- a/forge-gui/res/cardsfolder/i/inspiring_overseer.txt +++ b/forge-gui/res/cardsfolder/i/inspiring_overseer.txt @@ -1,10 +1,10 @@ -Name:Inspiring Overseer -ManaCost:2 W -Types:Creature Angel Cleric -PT:2/1 -K:Flying -T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life and draw a card. -SVar:TrigLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw -DeckHas:Ability$LifeGain -Oracle:Flying\nWhen Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. +Name:Inspiring Overseer +ManaCost:2 W +Types:Creature Angel Cleric +PT:2/1 +K:Flying +T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life and draw a card. +SVar:TrigLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw +DeckHas:Ability$LifeGain +Oracle:Flying\nWhen Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. diff --git a/forge-gui/res/cardsfolder/i/intet_the_dreamer.txt b/forge-gui/res/cardsfolder/i/intet_the_dreamer.txt index 9e00adea7cd..a605cbcd4a5 100644 --- a/forge-gui/res/cardsfolder/i/intet_the_dreamer.txt +++ b/forge-gui/res/cardsfolder/i/intet_the_dreamer.txt @@ -1,5 +1,5 @@ Name:Intet, the Dreamer -ManaCost:3 U R G +ManaCost:3 G U R Types:Legendary Creature Dragon PT:6/6 K:Flying diff --git a/forge-gui/res/cardsfolder/i/inti_seneschal_of_the_sun.txt b/forge-gui/res/cardsfolder/i/inti_seneschal_of_the_sun.txt new file mode 100644 index 00000000000..016c31809b7 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/inti_seneschal_of_the_sun.txt @@ -0,0 +1,16 @@ +Name:Inti, Seneschal of the Sun +ManaCost:1 R +Types:Legendary Creature Human Knight +PT:2/2 +T:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Discard<1/Card/card> | Execute$ TrigPutCounter | TriggerDescription$ When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Trample +T:Mode$ DiscardedAll | ValidPlayer$ You | ValidCard$ Card | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. +SVar:TrigDig:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ UntilYourNextEndStep +SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until your next end step, you may play those cards. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Discard|Counters +DeckHints:Ability$Discard +Oracle:Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.\nWhenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/into_the_fae_court.txt b/forge-gui/res/cardsfolder/i/into_the_fae_court.txt new file mode 100644 index 00000000000..94c0f43228a --- /dev/null +++ b/forge-gui/res/cardsfolder/i/into_the_fae_court.txt @@ -0,0 +1,7 @@ +Name:Into the Fae Court +ManaCost:3 U U +Types:Sorcery +A:SP$ Draw | NumCards$ 3 | SubAbility$ DBToken | SpellDescription$ Draw three cards. +SVar:DBToken:DB$ Token | TokenScript$ u_1_1_faerie_flying_blockflying | SpellDescription$ Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying." +DeckHas:Ability$Token & Type$Faerie +Oracle:Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying." diff --git a/forge-gui/res/cardsfolder/i/into_the_fray.txt b/forge-gui/res/cardsfolder/i/into_the_fray.txt index 4eaf44caa20..caf6d3234c2 100644 --- a/forge-gui/res/cardsfolder/i/into_the_fray.txt +++ b/forge-gui/res/cardsfolder/i/into_the_fray.txt @@ -2,7 +2,7 @@ Name:Into the Fray ManaCost:R Types:Instant Arcane K:Splice:Arcane:R -A:SP$ Effect | ValidTgts$ Creature | StaticAbilities$ MustAttack| RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Target creature attacks this turn if able. +A:SP$ Effect | ValidTgts$ Creature | StaticAbilities$ MustAttack | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Target creature attacks this turn if able. SVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able. AI:RemoveDeck:All Oracle:Target creature attacks this turn if able.\nSplice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) diff --git a/forge-gui/res/cardsfolder/i/into_the_time_vortex.txt b/forge-gui/res/cardsfolder/i/into_the_time_vortex.txt new file mode 100644 index 00000000000..bac3e731888 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/into_the_time_vortex.txt @@ -0,0 +1,7 @@ +Name:Into the Time Vortex +ManaCost:4 R +Types:Sorcery +A:SP$ Pump | Cost$ 4 R | StackDescription$ None +K:Cascade +K:Rebound +Oracle:Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/intrepid_paleontologist.txt b/forge-gui/res/cardsfolder/i/intrepid_paleontologist.txt new file mode 100644 index 00000000000..cb6eee2c594 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/intrepid_paleontologist.txt @@ -0,0 +1,16 @@ +Name:Intrepid Paleontologist +ManaCost:1 G +Types:Creature Human Druid +PT:2/2 +A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. +A:AB$ ChangeZone | Cost$ 2 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard. +S:Mode$ Continuous | MayPlay$ True | Affected$ Dinosaur.ExiledWithSource+YouOwn | AffectedZone$ Exile | Description$ You may cast Dinosaur creature spells from among cards you own exiled with CARDNAME. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) +T:Mode$ SpellCast | ValidCard$ Card.CastSa Spell.MayPlaySource | Execute$ TrigEffect | Static$ True | TriggerZones$ Battlefield +SVar:TrigEffect:DB$ Effect | ReplacementEffects$ ReMoved | RememberObjects$ TriggeredCard +SVar:ReMoved:Event$ Moved | Origin$ Stack | ValidCard$ Card.IsRemembered | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBCounter +SVar:ETBCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ FINALITY | CounterNum$ 1 | SubAbility$ RemoveSelf +SVar:RemoveSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +DeckNeeds:Type$Dinosaur +DeckHints:Ability$Mill +DeckHas:Ability$Graveyard|Counters +Oracle:{T}: Add one mana of any color.\n{2}: Exile target card from a graveyard.\nYou may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) diff --git a/forge-gui/res/cardsfolder/i/intrepid_trufflesnout_go_hog_wild.txt b/forge-gui/res/cardsfolder/i/intrepid_trufflesnout_go_hog_wild.txt new file mode 100644 index 00000000000..38995b9b39b --- /dev/null +++ b/forge-gui/res/cardsfolder/i/intrepid_trufflesnout_go_hog_wild.txt @@ -0,0 +1,18 @@ +Name:Intrepid Trufflesnout +ManaCost:1 G +Types:Creature Boar +PT:3/1 +T:Mode$ Attacks | ValidCard$ Card.Self | Alone$ True | Execute$ TrigFood | TriggerDescription$ Whenever CARDNAME attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Token & Type$Food|Artifact +AlternateMode:Adventure +Oracle:Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + +ALTERNATE + +Name:Go Hog Wild +ManaCost:1 G +Types:Instant Adventure +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) +Oracle:Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/invader_parasite.txt b/forge-gui/res/cardsfolder/i/invader_parasite.txt index 061171032a0..a77ca7c260f 100644 --- a/forge-gui/res/cardsfolder/i/invader_parasite.txt +++ b/forge-gui/res/cardsfolder/i/invader_parasite.txt @@ -8,6 +8,6 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.s SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2 T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True -T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget +T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Execute$ DBForget SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard Oracle:Imprint — When Invader Parasite enters the battlefield, exile target land.\nWhenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player. diff --git a/forge-gui/res/cardsfolder/i/invasion_of_belenon_belenon_war_anthem.txt b/forge-gui/res/cardsfolder/i/invasion_of_belenon_belenon_war_anthem.txt index bd4e442a572..af5371b75e7 100644 --- a/forge-gui/res/cardsfolder/i/invasion_of_belenon_belenon_war_anthem.txt +++ b/forge-gui/res/cardsfolder/i/invasion_of_belenon_belenon_war_anthem.txt @@ -3,7 +3,7 @@ ManaCost:2 W Types:Battle Siege Defense:5 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance. -SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wu_2_2_knight_vigilance +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wu_2_2_knight_vigilance DeckHas:Ability$Token|Discard & Type$Knight & Color$Blue AlternateMode:DoubleFaced Oracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance. diff --git a/forge-gui/res/cardsfolder/i/invasion_of_gobakhan_lightshield_array.txt b/forge-gui/res/cardsfolder/i/invasion_of_gobakhan_lightshield_array.txt index c43611ba3b2..a2c477744a7 100644 --- a/forge-gui/res/cardsfolder/i/invasion_of_gobakhan_lightshield_array.txt +++ b/forge-gui/res/cardsfolder/i/invasion_of_gobakhan_lightshield_array.txt @@ -19,7 +19,7 @@ ALTERNATE Name:Lightshield Array ManaCost:no cost Colors:white -Types:Enchantment +Types:Enchantment A:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | KW$ Indestructible & Hexproof | SpellDescription$ Creatures you control gain hexproof and indestructible until end of turn. T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. SVar:TrigPutCounter:DB$ PutCounterAll | ValidCards$ Creature.attackedThisTurn | CounterType$ P1P1 | CounterNum$ 1 diff --git a/forge-gui/res/cardsfolder/i/invasion_of_ikoria_zilortha_apex_of_ikoria.txt b/forge-gui/res/cardsfolder/i/invasion_of_ikoria_zilortha_apex_of_ikoria.txt index 6ba4215041d..0b487c5370a 100644 --- a/forge-gui/res/cardsfolder/i/invasion_of_ikoria_zilortha_apex_of_ikoria.txt +++ b/forge-gui/res/cardsfolder/i/invasion_of_ikoria_zilortha_apex_of_ikoria.txt @@ -3,7 +3,7 @@ ManaCost:X G G Types:Battle Siege Defense:6 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | ChangeType$ Creature.YouCtrl+nonHuman+cmcLEX | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ShuffleNonMandatory$ True +SVar:TrigSearch:DB$ ChangeZone | ChangeType$ Creature.YouCtrl+nonHuman+cmcLEX | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ShuffleNonMandatory$ True SVar:X:Count$xPaid AlternateMode:DoubleFaced Oracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Ikoria enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/i/invasion_of_innistrad_deluge_of_the_dead.txt b/forge-gui/res/cardsfolder/i/invasion_of_innistrad_deluge_of_the_dead.txt index 9a15e201512..3b7424d3ee8 100644 --- a/forge-gui/res/cardsfolder/i/invasion_of_innistrad_deluge_of_the_dead.txt +++ b/forge-gui/res/cardsfolder/i/invasion_of_innistrad_deluge_of_the_dead.txt @@ -16,7 +16,7 @@ Colors:black Types:Enchantment T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 2/2 black Zombie creature tokens. SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_zombie -A:AB$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SubAbility$ DBToken | SpellDescription$ Exile target card from a graveyard. +A:AB$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SubAbility$ DBToken | SpellDescription$ Exile target card from a graveyard. SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | ConditionDefined$ Targeted | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SpellDescription$ If it was a creature card, create a 2/2 black Zombie creature token. DeckHas:Ability$Counters|Token|Graveyard & Type$Zombie Oracle:When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.\n{2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token. diff --git a/forge-gui/res/cardsfolder/i/invasion_of_muraganda_primordial_plasm.txt b/forge-gui/res/cardsfolder/i/invasion_of_muraganda_primordial_plasm.txt index 51f5c2521d2..2a6569cba05 100644 --- a/forge-gui/res/cardsfolder/i/invasion_of_muraganda_primordial_plasm.txt +++ b/forge-gui/res/cardsfolder/i/invasion_of_muraganda_primordial_plasm.txt @@ -18,5 +18,5 @@ Types:Creature Ooze PT:4/4 T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBAnimate -SVar:DBAnimate:DB$ Animate | Defined$ Targeted | RemoveAllAbilities$ True +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | RemoveAllAbilities$ True Oracle:At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. diff --git a/forge-gui/res/cardsfolder/i/invasion_of_new_capenna_holy_frazzle_cannon.txt b/forge-gui/res/cardsfolder/i/invasion_of_new_capenna_holy_frazzle_cannon.txt index ddb6c1f25c5..b2f58245451 100644 --- a/forge-gui/res/cardsfolder/i/invasion_of_new_capenna_holy_frazzle_cannon.txt +++ b/forge-gui/res/cardsfolder/i/invasion_of_new_capenna_holy_frazzle_cannon.txt @@ -16,7 +16,7 @@ ManaCost:no cost Colors:white,black Types:Artifact Equipment T:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigPutCounters | TriggerDescription$ Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it. -SVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.EquippedBy,Creature.YouCtrl+!Equippedby+sharesCreatureTypeWith Equipped | CounterType$ P1P1 +SVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.EquippedBy,Creature.YouCtrl+!EquippedBy+sharesCreatureTypeWith Equipped | CounterType$ P1P1 DeckHas:Ability$Counters S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE SVar:AE:SVar:HasAttackEffect:TRUE diff --git a/forge-gui/res/cardsfolder/i/invasion_of_ravnica_guildpact_paragon.txt b/forge-gui/res/cardsfolder/i/invasion_of_ravnica_guildpact_paragon.txt index 92aaf6e509d..d2852216e0d 100644 --- a/forge-gui/res/cardsfolder/i/invasion_of_ravnica_guildpact_paragon.txt +++ b/forge-gui/res/cardsfolder/i/invasion_of_ravnica_guildpact_paragon.txt @@ -3,7 +3,7 @@ ManaCost:5 Types:Battle Siege Defense:4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors. -SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent.nonLand+OppCtrl+!numColorsEQ2 | TgtPrompt$ Select target nonland, permanent an opponent controls that isn't exactly two colors.. | Origin$ Battlefield | Destination$ Exile +SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent.nonLand+OppCtrl+!numColorsEQ2 | TgtPrompt$ Select target nonland, permanent an opponent controls that isn't exactly two colors.. | Origin$ Battlefield | Destination$ Exile AlternateMode:DoubleFaced Oracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors. diff --git a/forge-gui/res/cardsfolder/i/invasion_of_the_giants.txt b/forge-gui/res/cardsfolder/i/invasion_of_the_giants.txt index 9d6ae16f606..0e6f2e439de 100644 --- a/forge-gui/res/cardsfolder/i/invasion_of_the_giants.txt +++ b/forge-gui/res/cardsfolder/i/invasion_of_the_giants.txt @@ -1,13 +1,13 @@ Name:Invasion of the Giants ManaCost:U R Types:Enchantment Saga -K:Saga:3:DBScry,DBDraw,DBEffect +K:Chapter:3:DBScry,DBDraw,DBEffect SVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2. SVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBReveal | SpellDescription$ Draw a card. Then you may reveal a Giant card from your hand. When you do, CARDNAME deals 2 damage to target opponent or planeswalker. SVar:DBReveal:DB$ ImmediateTrigger | Execute$ TrigDealDamage | UnlessCost$ Reveal<1/Giant> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ You may reveal a Giant card from your hand. When you do, CARDNAME deals 2 damage to target opponent or planeswalker. SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player.Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker. | NumDmg$ 2 SVar:DBEffect:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell | SpellDescription$ The next Giant spell you cast this turn costs {2} less to cast. -SVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Giant | Activator$ You | Amount$ 2 +SVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Giant | Activator$ You | Amount$ 2 | Description$ The next Giant spell you cast this turn costs {2} less to cast. SVar:TrigCastSpell:Mode$ SpellCast | ValidCard$ Giant | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True SVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile DeckHints:Type$Giant diff --git a/forge-gui/res/cardsfolder/i/invasion_of_ulgrotha_grandmother_ravi_sengir.txt b/forge-gui/res/cardsfolder/i/invasion_of_ulgrotha_grandmother_ravi_sengir.txt index 499d2f11dd4..3dda5067d33 100644 --- a/forge-gui/res/cardsfolder/i/invasion_of_ulgrotha_grandmother_ravi_sengir.txt +++ b/forge-gui/res/cardsfolder/i/invasion_of_ulgrotha_grandmother_ravi_sengir.txt @@ -19,5 +19,5 @@ PT:3/3 K:Flying T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.OppCtrl | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ DeathGift | TriggerDescription$ Whenever a creature an opponent controls dies, put a +1/+1 counter on CARDNAME and you gain 1 life. SVar:DeathGift:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBGainLifeBis -SVar:DBGainLifeBis:DB$ GainLife | Defined$ You | LifeAmount$ 1 +SVar:DBGainLifeBis:DB$ GainLife | Defined$ You | LifeAmount$ 1 Oracle:Flying\nWhenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/inventive_iteration_living_breakthrough.txt b/forge-gui/res/cardsfolder/i/inventive_iteration_living_breakthrough.txt index a473f41254e..82ab24f8358 100644 --- a/forge-gui/res/cardsfolder/i/inventive_iteration_living_breakthrough.txt +++ b/forge-gui/res/cardsfolder/i/inventive_iteration_living_breakthrough.txt @@ -1,9 +1,9 @@ Name:Inventive Iteration ManaCost:3 U Types:Enchantment Saga -K:Saga:3:DBReturn1,DBReturn2,DBTransform +K:Chapter:3:DBReturn1,DBReturn2,DBTransform SVar:DBReturn1:DB$ ChangeZone | ValidTgts$ Creature,Planeswalker | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Return up to one target creature or planeswalker to its owner's hand. -SVar:DBReturn2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Artifact | ChangeNum$ 1 | Mandatory$ True | RememberChanged$ True | SubAbility$ DBDraw | SpellDescription$ Return an artifact card from your graveyard to your hand. If you can't, draw a card. +SVar:DBReturn2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Artifact.YouOwn | Hidden$ True | ChangeNum$ 1 | Mandatory$ True | RememberChanged$ True | SubAbility$ DBDraw | SpellDescription$ Return an artifact card from your graveyard to your hand. If you can't, draw a card. SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup @@ -24,5 +24,5 @@ K:Flying T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. SVar:TrigEffect:DB$ Effect | StaticAbilities$ OppCantCast | RememberObjects$ TriggeredCard | Duration$ UntilYourNextTurn SVar:OppCantCast:Mode$ CantBeCast | ValidCard$ Card.cmcEQX | Caster$ Opponent | Description$ Your opponents can't cast spells with the same mana value as that spell until your next turn. -SVar:X:Remembered$CardManaCost +SVar:X:Remembered$CardManaCostLKI Oracle:Flying\nWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. diff --git a/forge-gui/res/cardsfolder/i/invert_invent.txt b/forge-gui/res/cardsfolder/i/invert_invent.txt index d8503315f2b..e33fb4be6e1 100644 --- a/forge-gui/res/cardsfolder/i/invert_invent.txt +++ b/forge-gui/res/cardsfolder/i/invert_invent.txt @@ -10,8 +10,7 @@ ALTERNATE Name:Invent ManaCost:4 U R Types:Instant -A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Instant | ChangeNum$ 1 | SubAbility$ DBChange | SpellDescription$ Search your library for and instant permanent and/or a sorcery card, reveal them, put them into your hand, then shuffle. -SVar:DBChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Sorcery | ChangeNum$ 1 | Shuffle$ True +A:SP$ ChangeZone | Cost$ 4 U R | Origin$ Library | Destination$ Hand | ChangeType$ EACH Instant & Sorcery | SpellDescription$ Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle. AI:RemoveDeck:Random DeckHints:Type$Instant|Sorcery Oracle:Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle. diff --git a/forge-gui/res/cardsfolder/i/inverted_iceberg_iceberg_titan.txt b/forge-gui/res/cardsfolder/i/inverted_iceberg_iceberg_titan.txt new file mode 100644 index 00000000000..0765e420699 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/inverted_iceberg_iceberg_titan.txt @@ -0,0 +1,23 @@ +Name:Inverted Iceberg +ManaCost:1 U +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.) +SVar:TrigMill:DB$ Mill | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw +K:Craft:4 U U ExileCtrlOrGrave<1/Artifact.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard|Mill +Oracle:When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)\nCraft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.) + +ALTERNATE + +Name:Iceberg Titan +ManaCost:no cost +Colors:blue +Types:Artifact Creature Golem +PT:6/6 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTapOrUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may tap or untap target artifact or creature. +SVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature +SVar:HasAttackEffect:TRUE +Oracle:Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature. diff --git a/forge-gui/res/cardsfolder/i/iraxxa_empress_of_mars.txt b/forge-gui/res/cardsfolder/i/iraxxa_empress_of_mars.txt new file mode 100644 index 00000000000..0fa9105849b --- /dev/null +++ b/forge-gui/res/cardsfolder/i/iraxxa_empress_of_mars.txt @@ -0,0 +1,10 @@ +Name:Iraxxa, Empress of Mars +ManaCost:2 R R +Types:Legendary Creature Alien Warrior +PT:5/4 +K:Trample +K:Battle cry +T:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token. +SVar:TrigToken:DB$ Token | TokenScript$ r_2_2_alien_warrior +DeckHas:Ability$Token +Oracle:Trample\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nParadox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/irini_sengir.txt b/forge-gui/res/cardsfolder/i/irini_sengir.txt index b42595a8157..753a7d4b74b 100644 --- a/forge-gui/res/cardsfolder/i/irini_sengir.txt +++ b/forge-gui/res/cardsfolder/i/irini_sengir.txt @@ -2,6 +2,6 @@ Name:Irini Sengir ManaCost:2 B B Types:Legendary Creature Vampire Dwarf PT:2/2 -S:Mode$ RaiseCost | ValidCard$ Enchantment.White,Enchantment.Green | Type$ Spell | Amount$ 2 | Description$ White enchantment spells and green enchantment spells cost 2 more to cast. +S:Mode$ RaiseCost | ValidCard$ Enchantment.White,Enchantment.Green | Type$ Spell | Amount$ 2 | Description$ White enchantment spells and green enchantment spells cost {2} more to cast. AI:RemoveDeck:Random Oracle:Green enchantment spells and white enchantment spells cost {2} more to cast. diff --git a/forge-gui/res/cardsfolder/i/iroas_god_of_victory.txt b/forge-gui/res/cardsfolder/i/iroas_god_of_victory.txt index 07f7846267b..8e27c52d9b7 100644 --- a/forge-gui/res/cardsfolder/i/iroas_god_of_victory.txt +++ b/forge-gui/res/cardsfolder/i/iroas_god_of_victory.txt @@ -3,7 +3,7 @@ ManaCost:2 R W Types:Legendary Enchantment Creature God PT:7/4 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to red and white is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to red and white is less than seven, NICKNAME isn't a creature. SVar:X:Count$DevotionDual.Red.White S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Description$ Creatures you control have menace. R:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.attacking+YouCtrl | Description$ Prevent all damage that would be dealt to attacking creatures you control. diff --git a/forge-gui/res/cardsfolder/i/ironclad_revolutionary.txt b/forge-gui/res/cardsfolder/i/ironclad_revolutionary.txt index be897327c2b..d92770ac126 100644 --- a/forge-gui/res/cardsfolder/i/ironclad_revolutionary.txt +++ b/forge-gui/res/cardsfolder/i/ironclad_revolutionary.txt @@ -3,7 +3,7 @@ ManaCost:4 B B Types:Creature Aetherborn Artificer PT:4/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on CARDNAME and each opponent loses 2 life. -SVar:TrigPutCounter:AB$PutCounter | Cost$ Sac<1/Artifact> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBLoseLife +SVar:TrigPutCounter:AB$ PutCounter | Cost$ Sac<1/Artifact> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBLoseLife SVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 SVar:AIPreference:SacCost$Artifact.token Oracle:When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life. diff --git a/forge-gui/res/cardsfolder/i/ironclaw_curse.txt b/forge-gui/res/cardsfolder/i/ironclaw_curse.txt index 48b068bc681..7a644b5981a 100644 --- a/forge-gui/res/cardsfolder/i/ironclaw_curse.txt +++ b/forge-gui/res/cardsfolder/i/ironclaw_curse.txt @@ -4,6 +4,6 @@ Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Curse S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ -1 | Description$ Enchanted creature gets -0/-1 and can't block creatures with power equal to or greater than the enchanted creature's toughness. -S:Mode$ CantBlockBy | ValidAttackerRelative$ Creature.powerGEIronclawX | ValidBlocker$ Creature.EnchantedBy | Description$ Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. +S:Mode$ CantBlockBy | ValidAttackerRelative$ Creature.powerGEIronclawX | ValidBlocker$ Creature.EnchantedBy | Secondary$ True | Description$ Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. SVar:IronclawX:Count$CardToughness Oracle:Enchant creature\nEnchanted creature gets -0/-1.\nEnchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. diff --git a/forge-gui/res/cardsfolder/i/ironpaw_aspirant.txt b/forge-gui/res/cardsfolder/i/ironpaw_aspirant.txt new file mode 100644 index 00000000000..f21e8553c26 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/ironpaw_aspirant.txt @@ -0,0 +1,8 @@ +Name:Ironpaw Aspirant +ManaCost:1 W +Types:Creature Cat Warrior +PT:1/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters +Oracle:When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/isao_enlightened_bushi.txt b/forge-gui/res/cardsfolder/i/isao_enlightened_bushi.txt index e8f403781a1..e5228c2c454 100644 --- a/forge-gui/res/cardsfolder/i/isao_enlightened_bushi.txt +++ b/forge-gui/res/cardsfolder/i/isao_enlightened_bushi.txt @@ -2,7 +2,7 @@ Name:Isao, Enlightened Bushi ManaCost:2 G Types:Legendary Creature Human Samurai PT:2/1 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Bushido:2 A:AB$ Regenerate | Cost$ 2 | ValidTgts$ Samurai | TgtPrompt$ Select target Samurai. | SpellDescription$ Regenerate target Samurai. DeckHints:Type$Samurai diff --git a/forge-gui/res/cardsfolder/i/isengard_unleashed.txt b/forge-gui/res/cardsfolder/i/isengard_unleashed.txt new file mode 100644 index 00000000000..a499e6945de --- /dev/null +++ b/forge-gui/res/cardsfolder/i/isengard_unleashed.txt @@ -0,0 +1,11 @@ +Name:Isengard Unleashed +ManaCost:2 R R R +Types:Sorcery +A:SP$ Effect | ReplacementEffects$ DamageEvent | StaticAbilities$ STCantPrevent | SpellDescription$ Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. +SVar:STCantPrevent:Mode$ CantPreventDamage | EffectZone$ Command | Description$ Damage can't be prevented this turn. +SVar:DamageEvent:Event$ DamageDone | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ValidTarget$ Permanent.OppCtrl,Opponent | ReplaceWith$ DmgTrice | Description$ If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. +SVar:DmgTrice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X +SVar:X:ReplaceCount$DamageAmount/Thrice +SVar:PlayMain1:TRUE +K:Flashback:4 R R R +Oracle:Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.\nFlashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/itzquinth_firstborn_of_gishath.txt b/forge-gui/res/cardsfolder/i/itzquinth_firstborn_of_gishath.txt new file mode 100644 index 00000000000..f697174a874 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/itzquinth_firstborn_of_gishath.txt @@ -0,0 +1,12 @@ +Name:Itzquinth, Firstborn of Gishath +ManaCost:R G +Types:Legendary Creature Dinosaur +PT:2/3 +K:Haste +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigImmediate | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature. +SVar:TrigImmediate:AB$ ImmediateTrigger | Cost$ 2 | Execute$ TrigPowerDamage | TriggerDescription$ When you do, target Dinosaur you control deals damage equal to its power to another target creature. +SVar:TrigPowerDamage:DB$ Pump | ValidTgts$ Dinosaur.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target dinosaur you control | SubAbility$ SoulsDamage +SVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature | AILogic$ PowerDmg | TargetUnique$ True | TgtPrompt$ Select another target creature | NumDmg$ X | DamageSource$ ParentTarget +SVar:X:ParentTargeted$CardPower +DeckHints:Type$Dinosaur +Oracle:Haste\nWhen Itzquinth, Firstborn of Gishath enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature. diff --git a/forge-gui/res/cardsfolder/i/ixallis_lorekeeper.txt b/forge-gui/res/cardsfolder/i/ixallis_lorekeeper.txt new file mode 100644 index 00000000000..1f9bdec1b45 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/ixallis_lorekeeper.txt @@ -0,0 +1,7 @@ +Name:Ixalli's Lorekeeper +ManaCost:G +Types:Creature Human Druid +PT:1/1 +A:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Dinosaur,Activated.Dinosaur | SpellDescription$ Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source. +DeckNeeds:Type$Dinosaur +Oracle:{T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/i/ixidor_reality_sculptor.txt b/forge-gui/res/cardsfolder/i/ixidor_reality_sculptor.txt index aad1fe88d21..7a4d2b14ca0 100644 --- a/forge-gui/res/cardsfolder/i/ixidor_reality_sculptor.txt +++ b/forge-gui/res/cardsfolder/i/ixidor_reality_sculptor.txt @@ -3,5 +3,5 @@ ManaCost:3 U U Types:Legendary Creature Human Wizard PT:3/4 S:Mode$ Continuous | Affected$ Creature.faceDown | AddPower$ 1 | AddToughness$ 1 | Description$ Face-Down creatures get +1/+1. -A:AB$ SetState | Cost$ 2 U | ValidTgts$ Creature.faceDown | TgtPrompt$ Select target face-down creature. | Mode$ TurnFace | SpellDescription$ Turn target face-down creature face up. +A:AB$ SetState | Cost$ 2 U | ValidTgts$ Creature.faceDown | TgtPrompt$ Select target face-down creature. | Mode$ TurnFaceUp | SpellDescription$ Turn target face-down creature face up. Oracle:Face-down creatures get +1/+1.\n{2}{U}: Turn target face-down creature face up. diff --git a/forge-gui/res/cardsfolder/i/ixidron.txt b/forge-gui/res/cardsfolder/i/ixidron.txt index ea8dff2cc06..23ae8fb7b5a 100644 --- a/forge-gui/res/cardsfolder/i/ixidron.txt +++ b/forge-gui/res/cardsfolder/i/ixidron.txt @@ -3,8 +3,7 @@ ManaCost:3 U U Types:Creature Illusion PT:*/* K:ETBReplacement:Other:TrigTurnFaceDown -SVar:TrigTurnFaceDown:DB$ RepeatEach | RepeatCards$ Creature.nonToken+Other+faceUp | Zone$ Battlefield | RepeatSubAbility$ DBState | SpellDescription$ As CARDNAME enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) -SVar:DBState:DB$ SetState | Defined$ Remembered | Mode$ TurnFace | SpellDescription$ turn all other nontoken creatures face down. (They're 2/2 creatures.) +SVar:TrigTurnFaceDown:DB$ SetState | Defined$ Valid Creature.nonToken+Other+faceUp | Mode$ TurnFaceDown | SpellDescription$ As CARDNAME enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of face-down creatures on the battlefield. SVar:X:Count$Valid Creature.faceDown SVar:NeedsToPlay:Creature.OppCtrl+nonToken diff --git a/forge-gui/res/cardsfolder/i/izzet_steam_maze.txt b/forge-gui/res/cardsfolder/i/izzet_steam_maze.txt index fb5553eca90..da5c3d844fa 100644 --- a/forge-gui/res/cardsfolder/i/izzet_steam_maze.txt +++ b/forge-gui/res/cardsfolder/i/izzet_steam_maze.txt @@ -5,6 +5,6 @@ T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ Player | SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Controller$ TriggeredActivator | MayChooseTarget$ True T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, instant and sorcery spells you cast this turn cost {3} less to cast. SVar:RolledChaos:DB$ Effect | StaticAbilities$ ReduceSPcost -SVar:ReduceSPcost:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 3 | Description$ Instant and sorcery spells you cast this turn cost 3 less to cast. +SVar:ReduceSPcost:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 3 | Description$ Instant and sorcery spells you cast this turn cost {3} less to cast. SVar:AIRollPlanarDieParams:Mode$ Always | RollInMain1$ True Oracle:Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.\nWhenever chaos ensues, instant and sorcery spells you cast this turn cost {3} less to cast. diff --git a/forge-gui/res/cardsfolder/j/jabaris_influence.txt b/forge-gui/res/cardsfolder/j/jabaris_influence.txt index b0b8545d60d..5db9f06a5b5 100644 --- a/forge-gui/res/cardsfolder/j/jabaris_influence.txt +++ b/forge-gui/res/cardsfolder/j/jabaris_influence.txt @@ -1,6 +1,6 @@ Name:Jabari's Influence ManaCost:3 W W Types:Instant -A:SP$ GainControl | Cost$ 3 W W | ValidTgts$ Creature.nonBlack+nonArtifact+attackedYouThisTurn | TgtPrompt$ Select target nonartifact, nonblack creature that attacked you this turn | ActivationPhases$ Main2->Cleanup | SubAbility$ DBPutCounter | SpellDescription$ Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. +A:SP$ GainControl | Cost$ 3 W W | ValidTgts$ Creature.nonBlack+nonArtifact+attackedYouThisTurn | TgtPrompt$ Select target nonartifact, nonblack creature that attacked you this turn | ActivationPhases$ Main2->Cleanup | SubAbility$ DBPutCounter | SpellDescription$ Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. SVar:DBPutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ M1M0 | CounterNum$ 1 Oracle:Cast this spell only after combat.\nGain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. diff --git a/forge-gui/res/cardsfolder/j/jaces_ruse.txt b/forge-gui/res/cardsfolder/j/jaces_ruse.txt index fa753c5d7ed..37c31f3582e 100644 --- a/forge-gui/res/cardsfolder/j/jaces_ruse.txt +++ b/forge-gui/res/cardsfolder/j/jaces_ruse.txt @@ -1,7 +1,7 @@ Name:Jace's Ruse ManaCost:3 U U Types:Sorcery -A:SP$ ChangeZone | Cost$ 3 U U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Wizards, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedJace; Arcane Strategist | ChangeNum$ 1 | Optional$ True +A:SP$ ChangeZone | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedJace; Arcane Strategist | ChangeNum$ 1 | Optional$ True DeckHints:Name$Jace, Arcane Strategist Oracle:Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/j/jade_seedstones_jadeheart_attendant.txt b/forge-gui/res/cardsfolder/j/jade_seedstones_jadeheart_attendant.txt new file mode 100644 index 00000000000..8b986229d9f --- /dev/null +++ b/forge-gui/res/cardsfolder/j/jade_seedstones_jadeheart_attendant.txt @@ -0,0 +1,22 @@ +Name:Jade Seedstones +ManaCost:3 G +Types:Artifact +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerDescription$ When CARDNAME enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control. +SVar:TrigCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select one, two or three target creatures you control | CounterType$ P1P1 | CounterNum$ 3 | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ 3 +K:Craft:5 G G ExileCtrlOrGrave<1/Creature.Other> +AlternateMode:DoubleFaced +DeckHas:Ability$Counters|LifeGain|Graveyard +DeckHints:Ability$Discard|Mill|Sacrifice +Oracle:When Jade Seedstones enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control.\nCraft with creature {5}{G}{G} ({5}{G}{G}, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Jadeheart Attendant +ManaCost:no cost +Colors:green +Types:Artifact Creature Golem +PT:7/7 +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain life equal to the mana value of the exiled card used to craft it. +SVar:TrigGainLife:DB$ GainLife | LifeAmount$ X +SVar:X:ExiledWith$CardManaCost +Oracle:When Jadeheart Attendant enters the battlefield, you gain life equal to the mana value of the exiled card used to craft it. diff --git a/forge-gui/res/cardsfolder/j/jaded_response.txt b/forge-gui/res/cardsfolder/j/jaded_response.txt index 1f5d96198e0..c1c117bee6e 100644 --- a/forge-gui/res/cardsfolder/j/jaded_response.txt +++ b/forge-gui/res/cardsfolder/j/jaded_response.txt @@ -1,5 +1,5 @@ Name:Jaded Response ManaCost:1 U Types:Instant -A:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | AITgts$ Card.SharesColorWith Creature.YouCtrl | ConditionDefined$ Targeted | ConditionPresent$ Spell.SharesColorWith Creature.YouCtrl | SpellDescription$ Counter target spell if it shares a color with a creature you control. +A:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | AITgts$ Card.SharesColorWith Valid Creature.YouCtrl | ConditionDefined$ Targeted | ConditionPresent$ Spell.SharesColorWith Creature.YouCtrl | SpellDescription$ Counter target spell if it shares a color with a creature you control. Oracle:Counter target spell if it shares a color with a creature you control. diff --git a/forge-gui/res/cardsfolder/j/jadelight_ranger.txt b/forge-gui/res/cardsfolder/j/jadelight_ranger.txt index aa0e16129d5..7aa8db166e8 100644 --- a/forge-gui/res/cardsfolder/j/jadelight_ranger.txt +++ b/forge-gui/res/cardsfolder/j/jadelight_ranger.txt @@ -3,7 +3,6 @@ ManaCost:1 G G Types:Creature Merfolk Scout Ranger PT:2/1 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) -SVar:TrigExplore:DB$ Explore | SubAbility$ DBExplore -SVar:DBExplore:DB$ Explore +SVar:TrigExplore:DB$ Explore | Num$ 2 DeckHas:Ability$Counters Oracle:When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) diff --git a/forge-gui/res/cardsfolder/j/jadelight_spelunker.txt b/forge-gui/res/cardsfolder/j/jadelight_spelunker.txt new file mode 100644 index 00000000000..516971ecc30 --- /dev/null +++ b/forge-gui/res/cardsfolder/j/jadelight_spelunker.txt @@ -0,0 +1,9 @@ +Name:Jadelight Spelunker +ManaCost:X G +Types:Creature Merfolk Scout +PT:1/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +SVar:TrigExplore:DB$ Explore | Num$ X +SVar:X:Count$xPaid +DeckHas:Ability$Counters +Oracle:When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) diff --git a/forge-gui/res/cardsfolder/j/jaheira_harper_emissary.txt b/forge-gui/res/cardsfolder/j/jaheira_harper_emissary.txt index 34d47c75ba7..4ab86a112f0 100644 --- a/forge-gui/res/cardsfolder/j/jaheira_harper_emissary.txt +++ b/forge-gui/res/cardsfolder/j/jaheira_harper_emissary.txt @@ -59,9 +59,8 @@ K:Hexproof:Card.Enchantment:Secondary T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When this creature specializes, destroy up to one target artifact or enchantment. You get a boon with "When you cast your next creature spell, it perpetually gets +1/+0 and gains haste." SVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select up to one target artifact or enchantment | SubAbility$ DBBoon SVar:DBBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | ActivationLimit$ 1 | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +1/+0 and gains haste. -SVar:TrigEffect:DB$ Effect | Name$ Jaheira, Stirring Harper's Boon's Perpetual Effect | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualAbility | Duration$ Permanent -SVar:PerpetualAbility:Mode$ Continuous | AddPower$ 1 | AddKeyword$ Haste | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets +1/+0 and gains haste. +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +1/+0 and gains haste. +SVar:TrigEffect:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | NumAtt$ 1 | KW$ Haste | Duration$ Perpetual Oracle:Hexproof from artifacts and enchantments\nWhen this creature specializes, destroy up to one target artifact or enchantment. You get a boon with "When you cast your next creature spell, it perpetually gets +1/+0 and gains haste." SPECIALIZE:GREEN diff --git a/forge-gui/res/cardsfolder/j/jamie_mccrimmon.txt b/forge-gui/res/cardsfolder/j/jamie_mccrimmon.txt new file mode 100644 index 00000000000..03e45ea1e1f --- /dev/null +++ b/forge-gui/res/cardsfolder/j/jamie_mccrimmon.txt @@ -0,0 +1,11 @@ +Name:Jamie McCrimmon +ManaCost:2 G +Types:Legendary Creature Human Warrior +PT:2/2 +K:Trample +T:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a historic spell, CARDNAME gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.) +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +X +SVar:X:TriggeredStackInstance$CardManaCostLKI +K:Doctor's companion +DeckHints:Type$Legendary|Saga|Artifact +Oracle:Trample\nWhenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/j/jareth_leonine_titan.txt b/forge-gui/res/cardsfolder/j/jareth_leonine_titan.txt index bbdfafe0e25..e7f6298f845 100644 --- a/forge-gui/res/cardsfolder/j/jareth_leonine_titan.txt +++ b/forge-gui/res/cardsfolder/j/jareth_leonine_titan.txt @@ -3,6 +3,6 @@ ManaCost:3 W W W Types:Legendary Creature Cat Giant PT:4/7 T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks, it gets +7/+7 until end of turn. -A:AB$ Protection | Cost$ W | Gains$ Choice | Choices$ AnyColor | SpellDescription$ CARDNAME gains protection from the color of your choice until end of turn. +A:AB$ Protection | Cost$ W | Gains$ Choice | Choices$ AnyColor | SpellDescription$ NICKNAME gains protection from the color of your choice until end of turn. SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 7 | NumDef$ 7 Oracle:Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.\n{W}: Jareth gains protection from the color of your choice until end of turn. diff --git a/forge-gui/res/cardsfolder/j/jaya_ballard_task_mage.txt b/forge-gui/res/cardsfolder/j/jaya_ballard_task_mage.txt index c84ff94db72..f4a1337ee3d 100644 --- a/forge-gui/res/cardsfolder/j/jaya_ballard_task_mage.txt +++ b/forge-gui/res/cardsfolder/j/jaya_ballard_task_mage.txt @@ -3,8 +3,8 @@ ManaCost:1 R R Types:Legendary Creature Human Spellshaper PT:2/2 A:AB$ Destroy | Cost$ R T Discard<1/Card> | ValidTgts$ Permanent.Blue | TgtPrompt$ Select target blue permanent | SpellDescription$ Destroy target blue permanent. -A:AB$ DealDamage | Cost$ 1 R T Discard<1/Card> | ValidTgts$ Any | NumDmg$ 3 | RememberDamaged$ True | SubAbility$ DBNoRegen | SpellDescription$ CARDNAME deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -A:AB$ DamageAll | Cost$ 5 R R T Discard<1/Card> | NumDmg$ 6 | ValidPlayers$ Player | ValidCards$ Creature | ValidDescription$ each creature and each player. | SpellDescription$ CARDNAME deals 6 damage to each creature and each player. +A:AB$ DealDamage | Cost$ 1 R T Discard<1/Card> | ValidTgts$ Any | NumDmg$ 3 | RememberDamaged$ True | SubAbility$ DBNoRegen | SpellDescription$ CARDNAME deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. +A:AB$ DamageAll | Cost$ 5 R R T Discard<1/Card> | NumDmg$ 6 | ValidPlayers$ Player | ValidCards$ Creature | ValidDescription$ each creature and each player. | SpellDescription$ NICKNAME deals 6 damage to each creature and each player. SVar:DBNoRegen:DB$ Effect | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegen | IsCurse$ True | ConditionDefined$ Remembered | ConditionPresent$ Creature | StackDescription$ None | AILogic$ CantRegenerate SVar:NoRegen:Mode$ CantRegenerate | ValidCard$ Card.IsRemembered | Description$ Creature can't be regenerated this turn. Oracle:{R}, {T}, Discard a card: Destroy target blue permanent.\n{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.\n{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. diff --git a/forge-gui/res/cardsfolder/j/jenny_flint.txt b/forge-gui/res/cardsfolder/j/jenny_flint.txt new file mode 100644 index 00000000000..f9a3de44240 --- /dev/null +++ b/forge-gui/res/cardsfolder/j/jenny_flint.txt @@ -0,0 +1,12 @@ +Name:Jenny Flint +ManaCost:1 U R +Types:Legendary Creature Human Detective +PT:2/2 +K:Partner:Madame Vastra +K:First Strike +K:Training +T:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Clue,Food | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters +DeckHints:Ability$Sacrifice & Name$Madame Vastra & Type$Clue|Food +Oracle:Partner with Madame Vastra\nFirst strike\nTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/j/jenny_generated_anomaly.txt b/forge-gui/res/cardsfolder/j/jenny_generated_anomaly.txt new file mode 100644 index 00000000000..7da3377be64 --- /dev/null +++ b/forge-gui/res/cardsfolder/j/jenny_generated_anomaly.txt @@ -0,0 +1,9 @@ +Name:Jenny, Generated Anomaly +ManaCost:2 R W +Types:Legendary Creature Time Lord Soldier +PT:2/3 +K:Double Strike +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExplore | TriggerZones$ Battlefield | TriggerController$ TriggeredSourceController | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +SVar:TrigExplore:DB$ Explore +DeckHas:Ability$Counters +Oracle:Double strike\nWhenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/j/jetfire_ingenious_scientist_jetfire_air_guardian.txt b/forge-gui/res/cardsfolder/j/jetfire_ingenious_scientist_jetfire_air_guardian.txt index 2691359f2f1..ec3840254a4 100644 --- a/forge-gui/res/cardsfolder/j/jetfire_ingenious_scientist_jetfire_air_guardian.txt +++ b/forge-gui/res/cardsfolder/j/jetfire_ingenious_scientist_jetfire_air_guardian.txt @@ -4,7 +4,7 @@ Types:Legendary Artifact Creature Robot PT:3/4 K:More Than Meets the Eye:3 U K:Flying -A:AB$ Mana | Cost$ RemoveAnyCounter | ValidTgts$ Player | Produced$ C | Amount$ X | AmountDesc$ for each counter removed | XCantBe0$ True | RestrictValid$ CantCastNonArtifactSpells | SpellDescription$ Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. +A:AB$ Mana | Cost$ RemoveAnyCounter | XMin$ 1 | ValidTgts$ Player | Produced$ C | Amount$ X | AmountDesc$ for each counter removed | RestrictValid$ CantCastNonArtifactSpells | SubAbility$ DBConvert | SpellDescription$ Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. SVar:DBConvert:DB$ SetState | Mode$ Transform | StackDescription$ SpellDescription | SpellDescription$ Convert NICKNAME. SVar:X:Count$xPaid AlternateMode:DoubleFaced diff --git a/forge-gui/res/cardsfolder/j/jewel_mine_overseer.txt b/forge-gui/res/cardsfolder/j/jewel_mine_overseer.txt new file mode 100644 index 00000000000..0f1071de87f --- /dev/null +++ b/forge-gui/res/cardsfolder/j/jewel_mine_overseer.txt @@ -0,0 +1,17 @@ +Name:Jewel Mine Overseer +ManaCost:1 R W +Types:Creature Human Noble +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure seven cards named Seven Dwarves on top of your library. They perpetually gain "When this creature enters the battlefield, draw a card." Then shuffle. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Amount$ 7 | Name$ Seven Dwarves | LibraryPosition$ 0 | Zone$ Library | RememberMade$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Triggers$ DrawTrig | Duration$ Perpetual | SubAbility$ DBShuffle +SVar:DBShuffle:DB$ Shuffle +SVar:DrawTrig:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When this creature enters the battlefield, draw a card. +SVar:TrigDraw:DB$ Draw +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. +SVar:TrigDig:DB$ Dig | DigNum$ 1 | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup +SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play that card this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Type$Dwarf +Oracle:When Jewel Mine Overseer enters the battlefield, conjure seven cards named Seven Dwarves on top of your library. They perpetually gain "When this creature enters the battlefield, draw a card." Then shuffle.\nAt the beginning of your upkeep, exile the top card of your library. You may play that card this turn. diff --git a/forge-gui/res/cardsfolder/j/jeweled_spirit.txt b/forge-gui/res/cardsfolder/j/jeweled_spirit.txt index 5cd731fb338..5a99a9c57a0 100644 --- a/forge-gui/res/cardsfolder/j/jeweled_spirit.txt +++ b/forge-gui/res/cardsfolder/j/jeweled_spirit.txt @@ -3,6 +3,6 @@ ManaCost:3 W W Types:Creature Spirit PT:3/3 K:Flying -A:AB$ Protection | Cost$ Sac<2/Land> | Gains$ Choice | Choices$ AnyColor,artifacts | SpellDescription$ CARDNAME gains protection from artifacts or from the color of your choice until end of turn. +A:AB$ Protection | Cost$ Sac<2/Land> | Gains$ Choice | Choices$ AnyColor,Artifact | SpellDescription$ CARDNAME gains protection from artifacts or from the color of your choice until end of turn. AI:RemoveDeck:All Oracle:Flying\nSacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. diff --git a/forge-gui/res/cardsfolder/j/jin_gitaxias_the_great_synthesis.txt b/forge-gui/res/cardsfolder/j/jin_gitaxias_the_great_synthesis.txt index e7bbb981d85..3345f03bcd6 100644 --- a/forge-gui/res/cardsfolder/j/jin_gitaxias_the_great_synthesis.txt +++ b/forge-gui/res/cardsfolder/j/jin_gitaxias_the_great_synthesis.txt @@ -21,7 +21,7 @@ Name:The Great Synthesis ManaCost:no cost Colors:blue Types:Enchantment Saga -K:Saga:3:DBDraw,DBBounceAll,DBCastAll +K:Chapter:3:DBDraw,DBBounceAll,DBCastAll SVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBEffect | SpellDescription$ Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control CARDNAME. SVar:DBEffect:DB$ Effect | StaticAbilities$ STHandSize | Duration$ UntilLoseControlOfHost SVar:STHandSize:Mode$ Continuous | EffectZone$ Command | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size. diff --git a/forge-gui/res/cardsfolder/j/jirina_dauntless_general.txt b/forge-gui/res/cardsfolder/j/jirina_dauntless_general.txt index b4b795601fd..5534018fb07 100644 --- a/forge-gui/res/cardsfolder/j/jirina_dauntless_general.txt +++ b/forge-gui/res/cardsfolder/j/jirina_dauntless_general.txt @@ -2,7 +2,7 @@ Name:Jirina, Dauntless General ManaCost:W B Types:Legendary Creature Human Soldier PT:2/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile all cards from target player's graveyard. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target player's graveyard. SVar:TrigExile:DB$ ChangeZoneAll | ValidTgts$ Player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | IsCurse$ True A:AB$ PumpAll | Cost$ Sac<1/NICKNAME> | ValidCards$ Human.YouCtrl | KW$ Hexproof & Indestructible | SpellDescription$ Humans you control gain hexproof and indestructible until end of turn. DeckHas:Ability$Graveyard|Sacrifice diff --git a/forge-gui/res/cardsfolder/j/jo_grant.txt b/forge-gui/res/cardsfolder/j/jo_grant.txt new file mode 100644 index 00000000000..987e60990b4 --- /dev/null +++ b/forge-gui/res/cardsfolder/j/jo_grant.txt @@ -0,0 +1,12 @@ +Name:Jo Grant +ManaCost:2 W +Types:Legendary Creature Human Soldier +PT:3/2 +S:Mode$ Continuous | Affected$ Card.Historic+YouOwn | EffectZone$ Battlefield | AffectedZone$ Hand | AddKeyword$ Cycling:2 W | Description$ Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.) +T:Mode$ Cycled | ValidCard$ Card.YouOwn | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cycle a card, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +K:Doctor's companion +DeckHas:Ability$Discard|Counters +DeckHints:Type$Legendary|Saga|Artifact +DeckNeeds:Keyword$Cycling +Oracle:Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.)\nWhenever you cycle a card, put a +1/+1 counter on Jo Grant.\nDoctor's companion (You can have two commanders if the other is the Doctor.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/j/johann_apprentice_sorcerer.txt b/forge-gui/res/cardsfolder/j/johann_apprentice_sorcerer.txt new file mode 100644 index 00000000000..189bc17182b --- /dev/null +++ b/forge-gui/res/cardsfolder/j/johann_apprentice_sorcerer.txt @@ -0,0 +1,8 @@ +Name:Johann, Apprentice Sorcerer +ManaCost:2 U R +Types:Legendary Creature Human Wizard +PT:2/5 +S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time. +S:Mode$ Continuous | MayPlay$ True | MayPlayLimit$ 1 | Affected$ Card.Instant+TopLibrary+YouCtrl+nonLand,Card.Sorcery+TopLibrary+YouCtrl+nonLand | AffectedZone$ Library | Description$ Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.) +DeckHints:Type$Instant|Sorcery +Oracle:You may look at the top card of your library any time.\nOnce each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/j/johanns_stopgap.txt b/forge-gui/res/cardsfolder/j/johanns_stopgap.txt new file mode 100644 index 00000000000..36de2149752 --- /dev/null +++ b/forge-gui/res/cardsfolder/j/johanns_stopgap.txt @@ -0,0 +1,10 @@ +Name:Johann's Stopgap +ManaCost:3 U +Types:Sorcery +K:Bargain +S:Mode$ ReduceCost | ValidSpell$ Spell.Bargain | Type$ Spell | ValidCard$ Card.Self | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} less to cast if it's bargained. +A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target nonland permanent to its owner's hand. Draw a card. +SVar:DBDraw:DB$ Draw +DeckHas:Ability$Sacrifice +DeckHints:Ability$Token & Type$Enchantment|Artifact +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nThis spell costs {2} less to cast if it's bargained.\nReturn target nonland permanent to its owner's hand. Draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/j/join_the_dead.txt b/forge-gui/res/cardsfolder/j/join_the_dead.txt new file mode 100644 index 00000000000..1d5ebb80d19 --- /dev/null +++ b/forge-gui/res/cardsfolder/j/join_the_dead.txt @@ -0,0 +1,8 @@ +Name:Join the Dead +ManaCost:1 B B +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard. +SVar:X:Count$Compare Y GE4.10.5 +SVar:Y:Count$ValidGraveyard Permanent.YouOwn +DeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard +Oracle:Target creature gets -5/-5 until end of turn.\nDescend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/j/jolene_the_plunder_queen.txt b/forge-gui/res/cardsfolder/j/jolene_the_plunder_queen.txt index 46fff916576..c6f771042fe 100644 --- a/forge-gui/res/cardsfolder/j/jolene_the_plunder_queen.txt +++ b/forge-gui/res/cardsfolder/j/jolene_the_plunder_queen.txt @@ -1,11 +1,11 @@ -Name:Jolene, the Plunder Queen -ManaCost:2 R G -Types:Legendary Creature Human Warrior -PT:2/2 -T:Mode$ AttackersDeclared | AttackedTarget$ Opponent | Execute$ TrigTreasure | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. -SVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | TokenOwner$ TriggeredAttackingPlayer -R:Event$ CreateToken | ActiveZones$ Battlefield | ValidPlayer$ You | ValidToken$ Treasure | ReplaceWith$ DBReplace | Description$ If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. -SVar:DBReplace:DB$ ReplaceToken | Type$ AddToken | Amount$ 1 | ValidCard$ Treasure | TokenScript$ c_a_treasure_sac -A:AB$ PutCounter | Cost$ Sac<5/Treasure> | CounterType$ P1P1 | CounterNum$ 5 | SpellDescription$ Put five +1/+1 counters on NICKNAME. -DeckHas:Ability$Counters|Token|Sacrifice & Type$Artifact|Treasure -Oracle:Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.\nIf you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.\nSacrifice five Treasures: Put five +1/+1 counters on Jolene. +Name:Jolene, the Plunder Queen +ManaCost:2 R G +Types:Legendary Creature Human Warrior +PT:2/2 +T:Mode$ AttackersDeclared | AttackedTarget$ Opponent | Execute$ TrigTreasure | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. +SVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | TokenOwner$ TriggeredAttackingPlayer +R:Event$ CreateToken | ActiveZones$ Battlefield | ValidPlayer$ You | ValidToken$ Treasure | ReplaceWith$ DBReplace | Description$ If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. +SVar:DBReplace:DB$ ReplaceToken | Type$ AddToken | Amount$ 1 | ValidCard$ Treasure | TokenScript$ c_a_treasure_sac +A:AB$ PutCounter | Cost$ Sac<5/Treasure> | CounterType$ P1P1 | CounterNum$ 5 | SpellDescription$ Put five +1/+1 counters on NICKNAME. +DeckHas:Ability$Counters|Token|Sacrifice & Type$Artifact|Treasure +Oracle:Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.\nIf you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.\nSacrifice five Treasures: Put five +1/+1 counters on Jolene. diff --git a/forge-gui/res/cardsfolder/j/joraga_treespeaker.txt b/forge-gui/res/cardsfolder/j/joraga_treespeaker.txt index b0e90921062..1d0340eb2b1 100644 --- a/forge-gui/res/cardsfolder/j/joraga_treespeaker.txt +++ b/forge-gui/res/cardsfolder/j/joraga_treespeaker.txt @@ -6,7 +6,7 @@ K:Level up:1 G SVar:maxLevel:5 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 2 | AddAbility$ ABMana | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE4_LEVEL | Description$ LEVEL 1-4 1/2 {T}: Add {G}{G}. SVar:ABMana:AB$ Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add {G}{G}. -S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 4 | IsPresent$ Card.Self+counters_GE5_LEVEL +S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 4 | IsPresent$ Card.Self+counters_GE5_LEVEL S:Mode$ Continuous | Affected$ Elf.YouCtrl | AddAbility$ ABMana | IsPresent$ Card.Self+counters_GE5_LEVEL | Description$ LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}." DeckHints:Type$Elf Oracle:Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-4\n1/2\n{T}: Add {G}{G}.\nLEVEL 5+\n1/4\nElves you control have "{T}: Add {G}{G}." diff --git a/forge-gui/res/cardsfolder/j/jotun_grunt.txt b/forge-gui/res/cardsfolder/j/jotun_grunt.txt index ab1d6a82948..2b9b06d401f 100644 --- a/forge-gui/res/cardsfolder/j/jotun_grunt.txt +++ b/forge-gui/res/cardsfolder/j/jotun_grunt.txt @@ -1,4 +1,4 @@ -Name:Jotun Grunt +Name:Jötun Grunt ManaCost:1 W Types:Creature Giant Soldier PT:4/4 diff --git a/forge-gui/res/cardsfolder/j/jotun_owl_keeper.txt b/forge-gui/res/cardsfolder/j/jotun_owl_keeper.txt index fdf00145c7f..ad201caf2a2 100644 --- a/forge-gui/res/cardsfolder/j/jotun_owl_keeper.txt +++ b/forge-gui/res/cardsfolder/j/jotun_owl_keeper.txt @@ -1,4 +1,4 @@ -Name:Jotun Owl Keeper +Name:Jötun Owl Keeper ManaCost:2 W Types:Creature Giant PT:3/3 diff --git a/forge-gui/res/cardsfolder/j/jovens_ferrets.txt b/forge-gui/res/cardsfolder/j/jovens_ferrets.txt index 147ad649cce..ece13af04bd 100644 --- a/forge-gui/res/cardsfolder/j/jovens_ferrets.txt +++ b/forge-gui/res/cardsfolder/j/jovens_ferrets.txt @@ -5,6 +5,6 @@ PT:1/1 T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +0/+2 until end of turn. SVar:TrigPump:DB$ Pump | Defined$ Self | NumDef$ 2 T:Mode$ Phase | Phase$ EndCombat | TriggerZones$ Battlefield | Execute$ TrigTapAll | TriggerDescription$ At end of combat, tap all creatures that blocked CARDNAME this turn. They don't untap during their controller's next untap step. -SVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.blockedSource | SubAbility$ TrigPump2 -SVar:TrigPump2:DB$ PumpAll | ValidCards$ Creature.blockedSource | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent +SVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.blockedValidThisTurn Card.StrictlySelf | SubAbility$ TrigPump2 +SVar:TrigPump2:DB$ PumpAll | ValidCards$ Creature.blockedValidThisTurn Card.StrictlySelf | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent Oracle:Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.\nAt end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. diff --git a/forge-gui/res/cardsfolder/j/judoon_enforcers.txt b/forge-gui/res/cardsfolder/j/judoon_enforcers.txt new file mode 100644 index 00000000000..d8e9ea1545c --- /dev/null +++ b/forge-gui/res/cardsfolder/j/judoon_enforcers.txt @@ -0,0 +1,8 @@ +Name:Judoon Enforcers +ManaCost:5 R W +Types:Creature Alien Rhino Soldier +PT:8/8 +K:Trample +S:Mode$ AttackRestrict | MaxAttackers$ 1 | ValidDefender$ You | Description$ No more than one creature can attack you each combat. +K:Suspend:6:1 R W +Oracle:Trample\nNo more than one creature can attack you each combat.\nSuspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove time counter. When the last is removed, cast it without paying its mana cost. It has haste.) diff --git a/forge-gui/res/cardsfolder/j/jugan_defends_the_temple_remnant_of_the_rising_star.txt b/forge-gui/res/cardsfolder/j/jugan_defends_the_temple_remnant_of_the_rising_star.txt index 8857d45309a..1f57c453d42 100644 --- a/forge-gui/res/cardsfolder/j/jugan_defends_the_temple_remnant_of_the_rising_star.txt +++ b/forge-gui/res/cardsfolder/j/jugan_defends_the_temple_remnant_of_the_rising_star.txt @@ -1,7 +1,7 @@ Name:Jugan Defends the Temple ManaCost:2 G Types:Enchantment Saga -K:Saga:3:DBToken,DBPutCounter,DBTransform +K:Chapter:3:DBToken,DBPutCounter,DBTransform SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_human_monk_g | SpellDescription$ Create a 1/1 green Human Monk creature token with "{T}: Add {G}." SVar:DBPutCounter:DB$ PutCounter | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures. SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. diff --git a/forge-gui/res/cardsfolder/j/juggernaut_peddler.txt b/forge-gui/res/cardsfolder/j/juggernaut_peddler.txt index cd674e0737a..1729493e31a 100644 --- a/forge-gui/res/cardsfolder/j/juggernaut_peddler.txt +++ b/forge-gui/res/cardsfolder/j/juggernaut_peddler.txt @@ -1,12 +1,12 @@ Name:Juggernaut Peddler ManaCost:W B -Types:Creature Human Artificer +Types:Creature Human Artificer PT:2/2 K:Vigilance -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand. SVar:TrigDiscard:DB$ Reveal | ValidTgts$ Player | TgtPrompt$ Select target player | RevealAllValid$ Card.nonLand+TargetedPlayerCtrl | SubAbility$ DBExile SVar:DBExile:DB$ ChangeZone | DefinedPlayer$ Targeted | Chooser$ You | Origin$ Hand | Destination$ Exile | ChangeNum$ 1 | ChangeType$ Card.nonLand+TargetedPlayerCtrl | AlreadyRevealed$ True | AILogic$ BestCard | RememberChanged$ True | SubAbility$ DBConjure SVar:DBConjure:DB$ MakeCard | ConditionDefined$ Remembered | ConditionPresent$ Card | Conjure$ True | Defined$ TargetedPlayer | Name$ Juggernaut | Zone$ Hand | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Type$Juggernaut|Artifact -Oracle:Vigilance\nWhen Juggernaut Peddler enter the battlefield, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand. +Oracle:Vigilance\nWhen Juggernaut Peddler enter the battlefield, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand. diff --git a/forge-gui/res/cardsfolder/j/junun_efreet.txt b/forge-gui/res/cardsfolder/j/junun_efreet.txt index c4af742e071..65d3a483fa2 100644 --- a/forge-gui/res/cardsfolder/j/junun_efreet.txt +++ b/forge-gui/res/cardsfolder/j/junun_efreet.txt @@ -1,4 +1,4 @@ -Name:Junun Efreet +Name:Junún Efreet ManaCost:1 B B Types:Creature Efreet PT:3/3 diff --git a/forge-gui/res/cardsfolder/j/juzam_djinn.txt b/forge-gui/res/cardsfolder/j/juzam_djinn.txt index 6ca7e22a636..c59cbcfe562 100644 --- a/forge-gui/res/cardsfolder/j/juzam_djinn.txt +++ b/forge-gui/res/cardsfolder/j/juzam_djinn.txt @@ -1,4 +1,4 @@ -Name:Juzam Djinn +Name:Juzám Djinn ManaCost:2 B B Types:Creature Djinn PT:5/5 diff --git a/forge-gui/res/cardsfolder/k/k9_mark_I.txt b/forge-gui/res/cardsfolder/k/k9_mark_I.txt new file mode 100644 index 00000000000..e0a3712800b --- /dev/null +++ b/forge-gui/res/cardsfolder/k/k9_mark_I.txt @@ -0,0 +1,10 @@ +Name:K-9, Mark I +ManaCost:U +Types:Legendary Artifact Creature Robot Dog +PT:1/1 +S:Mode$ Continuous | IsPresent$ Card.Self+untapped | Affected$ Creature.Other+Legendary+YouCtrl | AddKeyword$ Ward:1 | Description$ Negative — As long as CARDNAME is untapped, other legendary creatures you control have ward {1}. +A:AB$ Effect | PrecostDesc$ Affirmative — | Cost$ 1 U T | ValidTgts$ Creature.Legendary | TgtPrompt$ Select target legendary creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target legendary creature can't be blocked this turn. +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. +K:Doctor's companion +DeckNeeds:Type$Legendary & Type$Creature +Oracle:Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.\nAffirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/k/kaalia_of_the_vast.txt b/forge-gui/res/cardsfolder/k/kaalia_of_the_vast.txt index 16f388e48a2..53542d7aefa 100644 --- a/forge-gui/res/cardsfolder/k/kaalia_of_the_vast.txt +++ b/forge-gui/res/cardsfolder/k/kaalia_of_the_vast.txt @@ -1,5 +1,5 @@ Name:Kaalia of the Vast -ManaCost:1 W B R +ManaCost:1 R W B Types:Legendary Creature Human Cleric PT:2/2 K:Flying diff --git a/forge-gui/res/cardsfolder/k/kadenas_silencer.txt b/forge-gui/res/cardsfolder/k/kadenas_silencer.txt index 01a894087cd..da507778aea 100644 --- a/forge-gui/res/cardsfolder/k/kadenas_silencer.txt +++ b/forge-gui/res/cardsfolder/k/kadenas_silencer.txt @@ -3,6 +3,6 @@ ManaCost:1 U Types:Creature Naga Wizard PT:2/1 T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, counter all abilities your opponents control. -SVar:TrigCounter:DB$ Counter | AllValid$ Activated.OppCtrl,Triggered.OppCtrl +SVar:TrigCounter:DB$ Counter | Defined$ ValidStack Activated.OppCtrl,Triggered.OppCtrl K:Megamorph:1 U Oracle:When Kadena's Silencer is turned face up, counter all abilities your opponents control.\nMegamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) diff --git a/forge-gui/res/cardsfolder/k/kagemaro_first_to_suffer.txt b/forge-gui/res/cardsfolder/k/kagemaro_first_to_suffer.txt index b38aa360751..b6c15188bc6 100644 --- a/forge-gui/res/cardsfolder/k/kagemaro_first_to_suffer.txt +++ b/forge-gui/res/cardsfolder/k/kagemaro_first_to_suffer.txt @@ -3,7 +3,7 @@ ManaCost:3 B B Types:Legendary Creature Demon Spirit PT:*/* S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in your hand. -A:AB$ PumpAll | Cost$ B Sac<1/CARDNAME> | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ All creatures get -X/-X until end of turn, where X is the number of cards in your hand. +A:AB$ PumpAll | Cost$ B Sac<1/NICKNAME> | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ All creatures get -X/-X until end of turn, where X is the number of cards in your hand. SVar:X:Count$InYourHand AI:RemoveDeck:All Oracle:Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.\n{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. diff --git a/forge-gui/res/cardsfolder/k/kami_of_mourning.txt b/forge-gui/res/cardsfolder/k/kami_of_mourning.txt index 913250544cc..1bf0069c320 100644 --- a/forge-gui/res/cardsfolder/k/kami_of_mourning.txt +++ b/forge-gui/res/cardsfolder/k/kami_of_mourning.txt @@ -2,8 +2,8 @@ Name:Kami of Mourning ManaCost:2 B Types:Creature Spirit PT:3/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ Whenever CARDNAME enters the battlefield, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped." -SVar:TrigEffect:DB$ Effect | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control or creature card in your graveyard | TgtZone$ Battlefield,Graveyard | RememberObjects$ Targeted | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Kami of Mourning's Perpetual Effect +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped." +SVar:TrigAnimate:DB$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control or creature card in your graveyard | TgtZone$ Battlefield,Graveyard | Triggers$ BiggerDies | Duration$ Perpetual SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddTrigger$ BiggerDies | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The card perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped." SVar:BiggerDies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+cmcGTX | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped. SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True diff --git a/forge-gui/res/cardsfolder/k/kami_of_transmutation.txt b/forge-gui/res/cardsfolder/k/kami_of_transmutation.txt index 928e7af4b47..00528336ac3 100644 --- a/forge-gui/res/cardsfolder/k/kami_of_transmutation.txt +++ b/forge-gui/res/cardsfolder/k/kami_of_transmutation.txt @@ -4,12 +4,8 @@ Types:Creature Spirit PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters or leaves the battlefield, ABILITY T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigCharm | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, ABILITY -SVar:TrigCharm:DB$ Charm | Choices$ DBEffect1,DBEffect2 -SVar:DBEffect1:DB$ Effect | RememberObjects$ ValidHand Permanent.YouOwn | StaticAbilities$ PerpetualArtifact | Triggers$ Update | Duration$ Permanent | Name$ Kami of Transmutation's Perpetual Effect | SpellDescription$ Each permanent card in your hand perpetually becomes an artifact in addition to its other types. -SVar:PerpetualArtifact:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Artifact | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command -SVar:DBEffect2:DB$ Effect | RememberObjects$ ValidHand Permanent.YouOwn | StaticAbilities$ PerpetualEnchantment | Triggers$ Update | Duration$ Permanent | Name$ Kami of Transmutation's Perpetual Effect | SpellDescription$ Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. -SVar:PerpetualEnchantment:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Enchantment | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +SVar:TrigCharm:DB$ Charm | Choices$ Artifact,Enchantment +SVar:Artifact:DB$ AnimateAll | Zone$ Hand | ValidCards$ Permanent.YouOwn | Types$ Artifact | Duration$ Perpetual | SpellDescription$ Each permanent card in your hand perpetually becomes an artifact in addition to its other types. +SVar:Enchantment:DB$ AnimateAll | Zone$ Hand | ValidCards$ Permanent.YouOwn | Types$ Enchantment | Duration$ Perpetual | SpellDescription$ Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. DeckHints:Type$Artifact|Enchantment Oracle:When Kami of Transmutation enters or leaves the battlefield, choose one —\n• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.\n• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. diff --git a/forge-gui/res/cardsfolder/k/karametra_god_of_harvests.txt b/forge-gui/res/cardsfolder/k/karametra_god_of_harvests.txt index 7e162e570e7..4e3769b447a 100644 --- a/forge-gui/res/cardsfolder/k/karametra_god_of_harvests.txt +++ b/forge-gui/res/cardsfolder/k/karametra_god_of_harvests.txt @@ -3,7 +3,7 @@ ManaCost:3 G W Types:Legendary Enchantment Creature God PT:6/7 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to green and white is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to green and white is less than seven, NICKNAME isn't a creature. SVar:X:Count$DevotionDual.Green.White T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigSearch | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle. SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest,Plains | ChangeNum$ 1 | Tapped$ True | ShuffleNonMandatory$ True diff --git a/forge-gui/res/cardsfolder/k/kardurs_vicious_return.txt b/forge-gui/res/cardsfolder/k/kardurs_vicious_return.txt index fa57bfcba9f..b82d5c9b3f1 100644 --- a/forge-gui/res/cardsfolder/k/kardurs_vicious_return.txt +++ b/forge-gui/res/cardsfolder/k/kardurs_vicious_return.txt @@ -1,7 +1,7 @@ Name:Kardur's Vicious Return ManaCost:2 B R Types:Enchantment Saga -K:Saga:3:DBSacrifice,DBDiscard,DBReturn +K:Chapter:3:DBSacrifice,DBDiscard,DBReturn SVar:DBSacrifice:DB$ ImmediateTrigger | Execute$ TrigDealDamage | UnlessCost$ Sac<1/Creature> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ You may sacrifice a creature. When you do, CARDNAME deals 3 damage to any target. SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3 SVar:DBDiscard:DB$ Discard | Defined$ Player | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Each player discards a card. diff --git a/forge-gui/res/cardsfolder/k/karlach_raging_tiefling.txt b/forge-gui/res/cardsfolder/k/karlach_raging_tiefling.txt index 3124af2e097..4ed1ae150d7 100644 --- a/forge-gui/res/cardsfolder/k/karlach_raging_tiefling.txt +++ b/forge-gui/res/cardsfolder/k/karlach_raging_tiefling.txt @@ -2,7 +2,7 @@ Name:Karlach, Raging Tiefling ManaCost:1 R Types:Legendary Creature Tiefling Barbarian PT:2/2 -K:First strike +K:First Strike K:Specialize:6:Rage Beyond Death:You may also activate this ability if CARDNAME is in your graveyard.:AdditionalActivationZone$ Graveyard AlternateMode:Specialize DeckHas:Ability$Graveyard @@ -14,7 +14,7 @@ Name:Karlach, Tiefling Zealot ManaCost:1 R W Types:Legendary Creature Tiefling Barbarian PT:4/4 -K:First strike +K:First Strike K:Haste T:Mode$ Specializes | ValidCard$ Card.Self | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCard | SubAbility$ DBEffect @@ -32,7 +32,7 @@ Name:Karlach, Tiefling Spellrager ManaCost:1 U R Types:Legendary Creature Tiefling Barbarian PT:4/4 -K:First strike +K:First Strike K:Haste T:Mode$ Specializes | ValidCard$ Card.Self | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCard | SubAbility$ DBEffect @@ -52,7 +52,7 @@ Name:Karlach, Tiefling Punisher ManaCost:1 B R Types:Legendary Creature Tiefling Barbarian PT:4/4 -K:First strike +K:First Strike K:Haste T:Mode$ Specializes | ValidCard$ Card.Self | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCard | SubAbility$ DBEffect @@ -70,7 +70,7 @@ Name:Karlach, Tiefling Berserker ManaCost:1 R R Types:Legendary Creature Tiefling Barbarian PT:4/4 -K:First strike +K:First Strike K:Haste T:Mode$ Specializes | ValidCard$ Card.Self | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCard | SubAbility$ DBEffect @@ -86,7 +86,7 @@ Name:Karlach, Tiefling Guardian ManaCost:1 R G Types:Legendary Creature Tiefling Barbarian PT:4/4 -K:First strike +K:First Strike K:Haste T:Mode$ Specializes | ValidCard$ Card.Self | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCard | SubAbility$ DBEffect diff --git a/forge-gui/res/cardsfolder/k/karn_living_legacy.txt b/forge-gui/res/cardsfolder/k/karn_living_legacy.txt index 3fa744b5a4d..45730783be8 100644 --- a/forge-gui/res/cardsfolder/k/karn_living_legacy.txt +++ b/forge-gui/res/cardsfolder/k/karn_living_legacy.txt @@ -8,7 +8,7 @@ SVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | RestRandomOrder$ True | UnlessCo A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | AILogic$ Always | Stackable$ False | Name$ Emblem - Karn, Living Legacy | Image$ emblem_karn_living_legacy | Duration$ Permanent | Abilities$ KarnPing | SpellDescription$ You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." SVar:KarnPing:AB$ DealDamage | Cost$ tapXType<1/Artifact> | ActivationZone$ Command | ValidTgts$ Any | NumDmg$ 1 SVar:PlayMain1:TRUE -DeckHas:Ability$Token & Type|Artifact +DeckHas:Ability$Token & Type$Artifact DeckNeeds:Type$Artifact SVar:X:Count$ChosenNumber Oracle:[+1]: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\n[−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.\n[−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." diff --git a/forge-gui/res/cardsfolder/k/karn_the_great_creator.txt b/forge-gui/res/cardsfolder/k/karn_the_great_creator.txt index c3cf71fa32d..e3608155a22 100644 --- a/forge-gui/res/cardsfolder/k/karn_the_great_creator.txt +++ b/forge-gui/res/cardsfolder/k/karn_the_great_creator.txt @@ -2,10 +2,10 @@ Name:Karn, the Great Creator ManaCost:4 Types:Legendary Planeswalker Karn Loyalty:5 -S:Mode$ CantBeActivated | Activator$ Opponent | AffectedZone$ Battlefield | ValidCard$ Artifact | ValidSA$ Activated | Description$ Activated abilities of artifacts your opponents control can't be activated. +S:Mode$ CantBeActivated | AffectedZone$ Battlefield | ValidCard$ Artifact.OppCtrl | ValidSA$ Activated | Description$ Activated abilities of artifacts your opponents control can't be activated. SVar:NonStackingEffect:True A:AB$ Animate | Cost$ AddCounter<1/LOYALTY> | TargetMin$ 0 | TargetMax$ 1 | Planeswalker$ True | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | Power$ X | Toughness$ X | Types$ Artifact,Creature | Duration$ UntilYourNextTurn | AILogic$ PTByCMC | SpellDescription$ Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. SVar:X:Targeted$CardManaCost -A:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Origin$ Sideboard,Exile | Destination$ Hand | ChangeType$ Artifact.YouOwn | ChangeTypeDesc$ artifact they own | ChangeNum$ 1 | Hidden$ True | Reveal$ True | StackDescription$ {p:You} may reveal an artifact card they own from outside the game or in exile and put it into their hand. | SpellDescription$ You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. +A:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Origin$ Sideboard,Exile | Destination$ Hand | ChangeType$ Artifact.YouOwn | ChangeTypeDesc$ artifact they own | ChangeNum$ 1 | Hidden$ True | Reveal$ True | AILogic$ AnyMainPhase | StackDescription$ {p:You} may reveal an artifact card they own from outside the game or in exile and put it into their hand. | SpellDescription$ You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. AI:RemoveDeck:Random Oracle:Activated abilities of artifacts your opponents control can't be activated.\n[+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.\n[-2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. diff --git a/forge-gui/res/cardsfolder/k/karona_false_god.txt b/forge-gui/res/cardsfolder/k/karona_false_god.txt index 1291979cbe6..6a9bd3eb605 100644 --- a/forge-gui/res/cardsfolder/k/karona_false_god.txt +++ b/forge-gui/res/cardsfolder/k/karona_false_god.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Avatar PT:5/5 K:Haste T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigControl | TriggerDescription$ At the beginning of each player's upkeep, that player untaps CARDNAME and gains control of it. -T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChoosePump | TriggerDescription$ Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChoosePump | TriggerDescription$ Whenever NICKNAME attacks, creatures of the creature type of your choice get +3/+3 until end of turn. SVar:TrigControl:DB$ GainControl | Defined$ Self | NewController$ TriggeredPlayer | Untap$ True | SpellDescription$ Untap CARDNAME and gain control of it. SVar:TrigChoosePump:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentComputerControls | SubAbility$ DBPumpAll | SpellDescription$ Creatures of the creature type of your choice get +3/+3 until end of turn. SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.ChosenType | NumAtt$ 3 | NumDef$ 3 diff --git a/forge-gui/res/cardsfolder/k/karvanista_loyal_lupari_lupari_shield.txt b/forge-gui/res/cardsfolder/k/karvanista_loyal_lupari_lupari_shield.txt new file mode 100644 index 00000000000..3eed016ed32 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/karvanista_loyal_lupari_lupari_shield.txt @@ -0,0 +1,23 @@ +Name:Karvanista, Loyal Lupari +ManaCost:4 G +Types:Legendary Creature Alien Dog Soldier +PT:5/5 +K:Vigilance +K:Trample +K:Haste +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounterAll | TriggerDescription$ Whenever NICKNAME attacks, put a +1/+1 counter on each Human you control. +SVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Human+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 +DeckHints:Type$Human +DeckHints:Ability$Counters +SVar:HasAttackEffect:TRUE +AlternateMode:Adventure +Oracle:Vigilance, trample, haste\nWhenever Karvanista attacks, put a +1/+1 counter on each Human you control. + +ALTERNATE + +Name:Lupari Shield +ManaCost:1 G +Types:Sorcery Adventure +A:SP$ PumpAll | ValidCards$ Human.YouCtrl | KW$ Indestructible | Duration$ UntilYourNextTurn | SpellDescription$ Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.) +SVar:PlayMain1:TRUE +Oracle:Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/k/kaslems_stonetree_kaslems_strider.txt b/forge-gui/res/cardsfolder/k/kaslems_stonetree_kaslems_strider.txt new file mode 100644 index 00000000000..67754d2ef56 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kaslems_stonetree_kaslems_strider.txt @@ -0,0 +1,20 @@ +Name:Kaslem's Stonetree +ManaCost:2 G +Types:Artifact +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order. +SVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | ChangeValid$ Card.Land | Optional$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | Tapped$ True +K:Craft:5 G ExileCtrlOrGrave<1/Cave.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard +DeckHints:Type$Cave +Oracle:When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order.\nCraft with Cave {5}{G} ({5}{G}, Exile this artifact, Exile a Cave you control or a Cave card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Kaslem's Strider +ManaCost:no cost +Colors:green +Types:Artifact Creature Golem +PT:5/5 +Oracle: diff --git a/forge-gui/res/cardsfolder/k/kate_stewart.txt b/forge-gui/res/cardsfolder/k/kate_stewart.txt new file mode 100644 index 00000000000..ed74429f294 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kate_stewart.txt @@ -0,0 +1,11 @@ +Name:Kate Stewart +ManaCost:1 U R W +Types:Legendary Creature Human Scientist +PT:3/3 +T:Mode$ CounterAddedOnce | ValidCard$ Permanent.YouCtrl+inRealZoneBattlefield | TriggerZones$ Battlefield | CounterType$ TIME | Execute$ TrigToken | TriggerDescription$ Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. +SVar:TrigPumpAll:AB$ PumpAll | Cost$ 8 | ValidCards$ Creature.attacking | NumAtt$ +X | NumDef$ +X +SVar:X:Count$Valid Permanent.YouCtrl$CardCounters.TIME +SVar:HasAttackEffect:TRUE +Oracle:Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.\nWhenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/k/katilda_and_lier.txt b/forge-gui/res/cardsfolder/k/katilda_and_lier.txt index 0fa48a2c1f5..8c483a56859 100644 --- a/forge-gui/res/cardsfolder/k/katilda_and_lier.txt +++ b/forge-gui/res/cardsfolder/k/katilda_and_lier.txt @@ -2,7 +2,7 @@ Name:Katilda and Lier ManaCost:G W U Types:Legendary Creature Human PT:3/3 -T:Mode$ SpellCast | ValidCard$ Human | ValidActivatingPlayer$ You | Execute$ TrigFlashback| TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) +T:Mode$ SpellCast | ValidCard$ Human | ValidActivatingPlayer$ You | Execute$ TrigFlashback | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) SVar:TrigFlashback:DB$ Pump | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TgtZone$ Graveyard | TgtPrompt$ Select target instant or sorcery card in your graveyard | KW$ Flashback | PumpZone$ Graveyard | AILogic$ ReplaySpell DeckHas:Ability$Graveyard & Keyword$Flashback DeckNeeds:Type$Human diff --git a/forge-gui/res/cardsfolder/k/katilda_dawnhart_martyr_katildas_rising_dawn.txt b/forge-gui/res/cardsfolder/k/katilda_dawnhart_martyr_katildas_rising_dawn.txt index c8573981bd8..068d37e15b0 100644 --- a/forge-gui/res/cardsfolder/k/katilda_dawnhart_martyr_katildas_rising_dawn.txt +++ b/forge-gui/res/cardsfolder/k/katilda_dawnhart_martyr_katildas_rising_dawn.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Spirit Warlock PT:*/* K:Flying K:Lifelink -K:Protection from Vampires +K:Protection:Vampire K:Disturb:3 W W S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. SVar:X:Count$Valid Spirit.YouCtrl,Enchantment.YouCtrl @@ -23,7 +23,7 @@ Colors:white Types:Legendary Enchantment Aura K:Enchant creature A:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | AddKeyword$ Flying & Lifelink & Protection from Vampires | Description$ Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | AddKeyword$ Flying & Lifelink & Protection:Vampire | Description$ Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. SVar:X:Count$Valid Spirit.YouCtrl,Enchantment.YouCtrl SVar:BuffedBy:Enchantment,Spirit R:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead. diff --git a/forge-gui/res/cardsfolder/k/katilda_dawnhart_prime.txt b/forge-gui/res/cardsfolder/k/katilda_dawnhart_prime.txt index c8a667e4336..501b485205d 100644 --- a/forge-gui/res/cardsfolder/k/katilda_dawnhart_prime.txt +++ b/forge-gui/res/cardsfolder/k/katilda_dawnhart_prime.txt @@ -2,7 +2,7 @@ Name:Katilda, Dawnhart Prime ManaCost:G W Types:Legendary Creature Human Warlock PT:1/1 -K:Protection from Werewolves +K:Protection:Werewolf S:Mode$ Continuous | Affected$ Creature.Human+YouCtrl | AddAbility$ Mana | Description$ Human creatures you control have "{T}: Add one mana of any of this creature's colors." SVar:Mana:AB$ ManaReflected | Cost$ T | Valid$ Defined.Self | ColorOrType$ Color | ReflectProperty$ Is | SpellDescription$ Add one mana of any of this creature's colors. A:AB$ PutCounterAll | Cost$ 4 G W T | ValidCards$ Creature.YouCtrl | ValidCardsDesc$ creature you control | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature you control. diff --git a/forge-gui/res/cardsfolder/k/kavu_chameleon.txt b/forge-gui/res/cardsfolder/k/kavu_chameleon.txt index 2376d46fd24..ed2e71735e9 100644 --- a/forge-gui/res/cardsfolder/k/kavu_chameleon.txt +++ b/forge-gui/res/cardsfolder/k/kavu_chameleon.txt @@ -2,7 +2,7 @@ Name:Kavu Chameleon ManaCost:3 G G Types:Creature Kavu PT:4/4 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:AB$ ChooseColor | Cost$ G | Defined$ You | SubAbility$ Animate | SpellDescription$ CARDNAME becomes the color of your choice until end of turn. SVar:Animate:DB$ Animate | Defined$ Self | Colors$ ChosenColor | OverwriteColors$ True Oracle:This spell can't be countered.\n{G}: Kavu Chameleon becomes the color of your choice until end of turn. diff --git a/forge-gui/res/cardsfolder/k/kaya_the_inexorable.txt b/forge-gui/res/cardsfolder/k/kaya_the_inexorable.txt index 57870569e13..1effad8aaf8 100644 --- a/forge-gui/res/cardsfolder/k/kaya_the_inexorable.txt +++ b/forge-gui/res/cardsfolder/k/kaya_the_inexorable.txt @@ -10,7 +10,7 @@ SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | Tok A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | SpellDescription$ Exile target nonland permanent. A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Kaya the Inexorable | Image$ emblem_kaya_the_inexorable | Duration$ Permanent | Triggers$ Upkeep | SpellDescription$ You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost." SVar:Upkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | OptionalDecider$ You | Execute$ TrigCast | TriggerDescription$ At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost. -SVar:TrigCast:DB$ Play | Valid$ Card.Legendary+YouOwn| ValidSA$ Spell | ValidZone$ Hand,Graveyard,Exile | WithoutManaCost$ True +SVar:TrigCast:DB$ Play | Valid$ Card.Legendary+YouOwn | ValidSA$ Spell | ValidZone$ Hand,Graveyard,Exile | WithoutManaCost$ True DeckHas:Ability$Token|Counters DeckHints:Type$Legendary Oracle:[+1]: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."\n[-3]: Exile target nonland permanent.\n[-7]: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost." diff --git a/forge-gui/res/cardsfolder/k/kaylas_music_box.txt b/forge-gui/res/cardsfolder/k/kaylas_music_box.txt index 9bf7d4b8049..05a07967e64 100644 --- a/forge-gui/res/cardsfolder/k/kaylas_music_box.txt +++ b/forge-gui/res/cardsfolder/k/kaylas_music_box.txt @@ -1,7 +1,7 @@ Name:Kayla's Music Box ManaCost:2 Types:Legendary Artifact -A:AB$ Dig | Cost$ W T | DigNum$ 1 | ForceRevealToController$ True | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | SpellDescription$ Look at the top card of your library, then exile it face down. (You may look at it any time.) +A:AB$ Dig | Cost$ W T | DigNum$ 1 | ForceRevealToController$ True | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | SpellDescription$ Look at the top card of your library, then exile it face down. (You may look at it any time.) S:Mode$ Continuous | MayLookAt$ You | Affected$ Card.ExiledWithSource+YouOwn | AffectedZone$ Exile A:AB$ Effect | Cost$ T | StaticAbilities$ MayPlay | SpellDescription$ Until end of turn, you may play cards you own exiled with CARDNAME. SVar:MayPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.ExiledWithEffectSource+YouOwn | AffectedZone$ Exile | MayPlay$ True | Description$ Until end of turn, you may play cards you own exiled with CARDNAME. diff --git a/forge-gui/res/cardsfolder/k/kaza_roil_chaser.txt b/forge-gui/res/cardsfolder/k/kaza_roil_chaser.txt index 4fbb0e7ab71..23098045944 100644 --- a/forge-gui/res/cardsfolder/k/kaza_roil_chaser.txt +++ b/forge-gui/res/cardsfolder/k/kaza_roil_chaser.txt @@ -4,12 +4,10 @@ Types:Legendary Creature Human Wizard PT:1/2 K:Flying K:Haste -A:AB$ StoreSVar | Cost$ T | SVar$ WizNum | Type$ CountSVar | Expression$ X | SubAbility$ DBEffect | SpellDescription$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. -SVar:DBEffect:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell -SVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Instant,Sorcery | Activator$ You | Amount$ WizNum | Description$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you controlled at the time EFFECTSOURCE's ability resolved. +A:AB$ Effect | Cost$ T | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell | SetChosenNumber$ X | SpellDescription$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. +SVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Instant,Sorcery | Activator$ You | Amount$ Count$ChosenNumber | Description$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you controlled at the time EFFECTSOURCE's ability resolved. SVar:TrigCastSpell:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True SVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile -SVar:WizNum:Number$0 SVar:X:Count$Valid Wizard.YouCtrl DeckHints:Type$Instant|Sorcery|Wizard Oracle:Flying, haste\n{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. diff --git a/forge-gui/res/cardsfolder/k/kazarov_sengir_pureblood.txt b/forge-gui/res/cardsfolder/k/kazarov_sengir_pureblood.txt index 49b77f0d369..3138b557695 100644 --- a/forge-gui/res/cardsfolder/k/kazarov_sengir_pureblood.txt +++ b/forge-gui/res/cardsfolder/k/kazarov_sengir_pureblood.txt @@ -5,6 +5,6 @@ PT:4/4 K:Flying T:Mode$ DamageDoneOnce | ValidTarget$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 -A:AB$ DealDamage | Cost$ 3 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature. +A:AB$ DealDamage | Cost$ 3 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SpellDescription$ NICKNAME deals 2 damage to target creature. DeckHas:Ability$Counters Oracle:Flying\nWhenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.\n{3}{R}: Kazarov deals 2 damage to target creature. diff --git a/forge-gui/res/cardsfolder/k/keeper_of_secrets.txt b/forge-gui/res/cardsfolder/k/keeper_of_secrets.txt index f1b29ac33cf..8138ca83118 100644 --- a/forge-gui/res/cardsfolder/k/keeper_of_secrets.txt +++ b/forge-gui/res/cardsfolder/k/keeper_of_secrets.txt @@ -5,6 +5,6 @@ PT:6/4 K:First Strike K:Haste T:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ DBDealDamage | TriggerDescription$ Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, CARDNAME deals damage equal to that spell's mana value to target opponent. -SVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ X +SVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ X SVar:X:TriggeredStackInstance$CardManaCostLKI Oracle:First strike, haste\nSymphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent. diff --git a/forge-gui/res/cardsfolder/k/kellan_daring_traveler_journey_on.txt b/forge-gui/res/cardsfolder/k/kellan_daring_traveler_journey_on.txt new file mode 100644 index 00000000000..0694ed0b6c1 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kellan_daring_traveler_journey_on.txt @@ -0,0 +1,18 @@ +Name:Kellan, Daring Traveler +ManaCost:1 W +Types:Legendary Creature Human Faerie Scout +PT:2/3 +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard. +SVar:TrigDig:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Reveal$ True | ChangeValid$ Creature.cmcLE3 | DestinationZone$ Hand | DestinationZone2$ Graveyard | DestZone2Optional$ True +SVar:HasAttackEffect:TRUE +AlternateMode:Adventure +Oracle:Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard. + +ALTERNATE + +Name:Journey On +ManaCost:G +Types:Sorcery Adventure +A:SP$ Token | TokenScript$ c_a_map_sac_explore | TokenAmount$ PlayerCountOpponents$HasPropertycontrolsArtifact/Plus.1 | StackDescription$ REP Create_{p:You} creates | SpellDescription$ Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.) +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Map +Oracle:Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.) diff --git a/forge-gui/res/cardsfolder/k/kellan_the_fae_blooded_birthright_boon.txt b/forge-gui/res/cardsfolder/k/kellan_the_fae_blooded_birthright_boon.txt new file mode 100644 index 00000000000..ba9f7bd4989 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kellan_the_fae_blooded_birthright_boon.txt @@ -0,0 +1,20 @@ +Name:Kellan, the Fae-Blooded +ManaCost:2 R +Types:Legendary Creature Human Faerie +PT:2/2 +K:Double Strike +S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ X | Description$ Other creatures you control get +1/+0 for each Aura and Equipment attached to CARDNAME. +SVar:X:Count$Valid Equipment.Attached,Aura.Attached +SVar:EnchantMe:Multiple +SVar:EquipMe:Multiple +DeckHints:Type$Equipment|Aura +AlternateMode:Adventure +Oracle:Double strike\nOther creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded. + +ALTERNATE + +Name:Birthright Boon +ManaCost:1 W +Types:Sorcery Adventure +A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Aura,Equipment | ChangeNum$ 1 | SpellDescription$ Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. +Oracle:Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. diff --git a/forge-gui/res/cardsfolder/k/kellans_lightblades.txt b/forge-gui/res/cardsfolder/k/kellans_lightblades.txt new file mode 100644 index 00000000000..5344903f0c5 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kellans_lightblades.txt @@ -0,0 +1,10 @@ +Name:Kellan's Lightblades +ManaCost:1 W +Types:Instant +K:Bargain +A:SP$ DealDamage | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | SubAbility$ DBDestroy | ConditionCheckSVar$ Bargain | ConditionSVarCompare$ EQ0 | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead. +SVar:DBDestroy:DB$ Destroy | Defined$ Targeted | ConditionCheckSVar$ Bargain | ConditionSVarCompare$ GE1 | ConditionDescription$ If this spell was bargained +SVar:Bargain:Count$Bargained.1.0 +DeckHas:Ability$Sacrifice +DeckHints:Ability$Token & Type$Enchantment|Artifact +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nKellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead. diff --git a/forge-gui/res/cardsfolder/k/kembas_outfitter.txt b/forge-gui/res/cardsfolder/k/kembas_outfitter.txt index d151354d3c3..aa13fc00a5e 100644 --- a/forge-gui/res/cardsfolder/k/kembas_outfitter.txt +++ b/forge-gui/res/cardsfolder/k/kembas_outfitter.txt @@ -4,10 +4,9 @@ Types:Creature Cat Artificer PT:2/1 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY SVar:TrigCharm:DB$ Charm | Choices$ ReduceHand,ReduceBattlefield -SVar:ReduceHand:DB$ ChooseCard | Mandatory$ True | ChoiceZone$ Hand | Choices$ Equipment.YouOwn | ChoiceTitle$ Choose an equipment card in your hand | Amount$ 1 | SubAbility$ DBEffect | SpellDescription$ Choose an equipment card in your hand. It perpetually gains equip {1}. -SVar:DBEffect:DB$ Effect | RememberObjects$ ChosenCard | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Kemba's Outfitter's Perpetual Effect -SVar:ReduceBattlefield:DB$ Effect | ValidTgts$ Equipment.YouCtrl | RememberObjects$ Targeted | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Kemba's Outfitter's Perpetual Effect | SpellDescription$ Target Equipment you control perpetually gains equip {1}. -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Equip:1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen equipment perpetually gains equip {1}. +SVar:ReduceHand:DB$ ChooseCard | Mandatory$ True | ChoiceZone$ Hand | Choices$ Equipment.YouOwn | ChoiceTitle$ Choose an equipment card in your hand | SubAbility$ DBPump | SpellDescription$ Choose an equipment card in your hand. It perpetually gains equip {1}. +SVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Equip:1 | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +SVar:ReduceBattlefield:DB$ Pump | ValidTgts$ Equipment.YouCtrl | TgtPrompt$ Select target equipment you control | Duration$ Perpetual | KW$ Equip:1 | SpellDescription$ Target Equipment you control perpetually gains equip {1}. DeckNeeds:Type$Equipment Oracle:When Kemba's Outfitter enters the battlefield, choose one -\n• Choose an equipment card in your hand. It perpetually gains equip {1}.\n• Target Equipment you control perpetually gains equip {1}. diff --git a/forge-gui/res/cardsfolder/k/ken_burning_brawler.txt b/forge-gui/res/cardsfolder/k/ken_burning_brawler.txt index 6bb5ad7b75e..7200be357be 100644 --- a/forge-gui/res/cardsfolder/k/ken_burning_brawler.txt +++ b/forge-gui/res/cardsfolder/k/ken_burning_brawler.txt @@ -1,4 +1,5 @@ Name:Ken, Burning Brawler +AltName:Aisha of Sparks and Smoke ManaCost:1 R R Types:Legendary Creature Human Warrior PT:4/2 diff --git a/forge-gui/res/cardsfolder/k/keranos_god_of_storms.txt b/forge-gui/res/cardsfolder/k/keranos_god_of_storms.txt index 8650b6c04a5..02a03cf21fa 100644 --- a/forge-gui/res/cardsfolder/k/keranos_god_of_storms.txt +++ b/forge-gui/res/cardsfolder/k/keranos_god_of_storms.txt @@ -3,12 +3,12 @@ ManaCost:3 U R Types:Legendary Enchantment Creature God PT:6/5 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to blue and red is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to blue and red is less than seven, NICKNAME isn't a creature. SVar:X:Count$DevotionDual.Blue.Red -T:Mode$ Drawn | ValidCard$ Card.YouOwn | Number$ 1 | Static$ True | Execute$ DBReveal | ForReveal$ True | TriggerZones$ Battlefield | PlayerTurn$ True | TriggerDescription$ Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, CARDNAME deals 3 damage to any target. +T:Mode$ Drawn | ValidCard$ Card.YouOwn | Number$ 1 | Static$ True | Execute$ DBReveal | ForReveal$ True | TriggerZones$ Battlefield | PlayerTurn$ True | TriggerDescription$ Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, NICKNAME deals 3 damage to any target. SVar:DBReveal:DB$ Reveal | Defined$ You | RevealDefined$ TriggeredCard | RememberRevealed$ True | SubAbility$ DBTriggerLand SVar:DBTriggerLand:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.Land+YouCtrl | SubAbility$ DBTriggerNonLand | Execute$ TrigDraw | TriggerDescription$ Whenever you reveal a land card this way, draw a card. -SVar:DBTriggerNonLand:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand+YouCtrl | SubAbility$ DBCleanup | Execute$ TrigDmg | TriggerDescription$ Whenever you reveal a nonland card this way, CARDNAME deals 3 damage to any target. +SVar:DBTriggerNonLand:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand+YouCtrl | SubAbility$ DBCleanup | Execute$ TrigDmg | TriggerDescription$ Whenever you reveal a nonland card this way, NICKNAME deals 3 damage to any target. SVar:TrigDraw:DB$ Draw | NumCards$ 1 SVar:TrigDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3 SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/k/kerblam_warehouse.txt b/forge-gui/res/cardsfolder/k/kerblam_warehouse.txt new file mode 100644 index 00000000000..cd758192e90 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kerblam_warehouse.txt @@ -0,0 +1,12 @@ +Name:Kerblam! Warehouse +ManaCost:no cost +Types:Plane Kandoka +T:Mode$ DamageDoneOnce | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerZones$ Command | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigAnimateAll | TriggerDescription$ Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target." +SVar:TrigAnimateAll:DB$ AnimateAll | ValidCards$ Artifact.nonCreature+YouCtrl | Abilities$ ABExplode | Duration$ UntilYourNextTurn +SVar:ABExplode:AB$ FlipACoin | Cost$ {T} Sac<1/CARDNAME/this artifact> | WinSubAbility$ DBDamage | SpellDescription$ Flip a coin. If you win the flip, this artifact deals 3 damage to any target. +SVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3 +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure +DeckNeeds:Type$Artifact +Oracle:Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.\nWhenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target." diff --git a/forge-gui/res/cardsfolder/k/ketria.txt b/forge-gui/res/cardsfolder/k/ketria.txt index ad2f68ac4ca..42ddef7f1dc 100644 --- a/forge-gui/res/cardsfolder/k/ketria.txt +++ b/forge-gui/res/cardsfolder/k/ketria.txt @@ -1,12 +1,12 @@ Name:Ketria ManaCost:no cost Types:Plane Ikoria -T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerZones$ Command | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, put your choice of vigilance, menace, or trample counter on target creature you control. -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCounter | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, put your choice of vigilance, menace, or trample counter on target creature you control. -SVar:TrigCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | CounterType$ Vigilance,Menace,Trample | CounterNum$ 1 | CounterTypePerDefined$ True +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerZones$ Command | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCounter | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control. +SVar:TrigCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ Vigilance,Menace,Trample | CounterTypePerDefined$ True T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. SVar:RolledChaos:DB$ DigUntil | ValidPlayer$ You | Valid$ Permanent.nonLand | ValidDescription$ nonland permanent | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBChoose -SVar:DBChoose:DB$ ChangeZone | Defined$ Remembered | DestinationAlternative$ Hand | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup | AlternativeDestinationMessage$ Would you like to put the card onto battlefield (and not into your hand)? | +SVar:DBChoose:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | DestinationAlternative$ Hand | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Counters -Oracle:When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of vigilance, menace, or trample counter on target creature you control.\nWhenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. \ No newline at end of file +Oracle:When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control.\nWhenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. diff --git a/forge-gui/res/cardsfolder/k/khabal_ghoul.txt b/forge-gui/res/cardsfolder/k/khabal_ghoul.txt index 7cdd38955f0..fe35d2484e3 100644 --- a/forge-gui/res/cardsfolder/k/khabal_ghoul.txt +++ b/forge-gui/res/cardsfolder/k/khabal_ghoul.txt @@ -1,4 +1,4 @@ -Name:Khabal Ghoul +Name:Khabál Ghoul ManaCost:2 B Types:Creature Zombie PT:1/1 diff --git a/forge-gui/res/cardsfolder/k/kharn_the_betrayer.txt b/forge-gui/res/cardsfolder/k/kharn_the_betrayer.txt index 1d461794eaf..d4111e0df52 100644 --- a/forge-gui/res/cardsfolder/k/kharn_the_betrayer.txt +++ b/forge-gui/res/cardsfolder/k/kharn_the_betrayer.txt @@ -1,4 +1,4 @@ -Name:Kharn the Betrayer +Name:Khârn the Betrayer ManaCost:3 R Types:Legendary Creature Astartes Berserker PT:5/1 @@ -11,4 +11,4 @@ R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | Replac SVar:ChoosePlayer:DB$ ChoosePlayer | Choices$ Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBGainControl SVar:DBGainControl:DB$ GainControl | NewController$ ChosenPlayer | SubAbility$ DBClearChosen SVar:DBClearChosen:DB$ Cleanup | ClearChosenPlayer$ True -Oracle:Berzerker — Kharn the Betrayer attacks or blocks each combat if able.\nSigil of Corruption — When you lose control of Kharn the Betrayer, draw two cards.\nThe Betrayer — If damage would be dealt to Kharn the Betrayer, prevent that damage and an opponent of your choice gains control of it. +Oracle:Berzerker — Khârn the Betrayer attacks or blocks each combat if able.\nSigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.\nThe Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it. diff --git a/forge-gui/res/cardsfolder/k/kheru_dreadmaw.txt b/forge-gui/res/cardsfolder/k/kheru_dreadmaw.txt index b312ecf2573..e8a69a65704 100644 --- a/forge-gui/res/cardsfolder/k/kheru_dreadmaw.txt +++ b/forge-gui/res/cardsfolder/k/kheru_dreadmaw.txt @@ -6,5 +6,4 @@ K:Defender A:AB$ GainLife | Cost$ 1 G Sac<1/Creature.Other/another creature> | LifeAmount$ X | SubAbility$ DBCleanup | SpellDescription$ You gain life equal to the sacrificed creature's toughness. SVar:X:Sacrificed$CardToughness SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -AI:RemoveDeck:All Oracle:Defender\n{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. diff --git a/forge-gui/res/cardsfolder/k/kill_maim_burn.txt b/forge-gui/res/cardsfolder/k/kill_maim_burn.txt index c907d1b5132..a08c065afc1 100644 --- a/forge-gui/res/cardsfolder/k/kill_maim_burn.txt +++ b/forge-gui/res/cardsfolder/k/kill_maim_burn.txt @@ -2,7 +2,7 @@ Name:Kill! Maim! Burn! ManaCost:3 B R Types:Instant A:SP$ Charm | Choices$ DBBurn,DBKill,DBMaim | MinCharmNum$ 1 | CharmNum$ 3 -SVar:DBBurn:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact. +SVar:DBBurn:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact. SVar:DBKill:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature. SVar:DBMaim:DB$ DealDamage | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target player. Oracle:Choose one or more —\n• Destroy target artifact.\n• Destroy target creature.\n• Kill! Maim! Burn! deals 3 damage to target player. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/k/kindled_heroism.txt b/forge-gui/res/cardsfolder/k/kindled_heroism.txt new file mode 100644 index 00000000000..6953025ef14 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kindled_heroism.txt @@ -0,0 +1,6 @@ +Name:Kindled Heroism +ManaCost:R +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ First Strike | SubAbility$ DBScry | SpellDescription$ Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. +SVar:DBScry:DB$ Scry | ScryNum$ 1 +Oracle:Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/k/king_narfis_betrayal.txt b/forge-gui/res/cardsfolder/k/king_narfis_betrayal.txt index 09f8e1842f5..22ba6ca043f 100644 --- a/forge-gui/res/cardsfolder/k/king_narfis_betrayal.txt +++ b/forge-gui/res/cardsfolder/k/king_narfis_betrayal.txt @@ -1,7 +1,7 @@ Name:King Narfi's Betrayal ManaCost:1 U B Types:Enchantment Saga -K:Saga:3:DBMill,DBEffect,DBEffect +K:Chapter:3:DBMill,DBEffect,DBEffect SVar:DBMill:DB$ Mill | NumCards$ 4 | Defined$ Player | SubAbility$ DBRepeatEach | SpellDescription$ Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. SVar:DBRepeatEach:DB$ RepeatEach | Optional$ True | OptionPrompt$ Do you want to exile a creature or planeswalker card from each graveyard? | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseCard | SubAbility$ DBExile SVar:DBChooseCard:DB$ ChooseCard | Defined$ You | Choices$ Creature.RememberedPlayerCtrl,Planeswalker.RememberedPlayerCtrl | ChoiceZone$ Graveyard | ChoiceTitle$ Select a creature or planeswalker | Mandatory$ True | RememberChosen$ True diff --git a/forge-gui/res/cardsfolder/k/king_of_the_oathbreakers.txt b/forge-gui/res/cardsfolder/k/king_of_the_oathbreakers.txt index 4bcf6b309f6..9e400b406ba 100644 --- a/forge-gui/res/cardsfolder/k/king_of_the_oathbreakers.txt +++ b/forge-gui/res/cardsfolder/k/king_of_the_oathbreakers.txt @@ -3,10 +3,10 @@ ManaCost:2 W B Types:Legendary Creature Spirit Noble PT:3/3 K:Flying -T:Mode$ BecomesTarget | ValidTarget$ Card.Self,Spirit.YouCtrl+Other | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigPhaseOut| TriggerDescription$ Whenever CARDNAME or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) +T:Mode$ BecomesTarget | ValidTarget$ Card.Self,Spirit.YouCtrl+Other | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigPhaseOut | TriggerDescription$ Whenever CARDNAME or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) SVar:TrigPhaseOut:DB$ Phases | Defined$ TriggeredTargetLKICopy T:Mode$ PhaseIn | ValidCard$ Card.Self,Spirit.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | TokenTapped$ True DeckHints:Type$Spirit DeckHas:Ability$Token -Oracle:Flying\nWhenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)\nWhenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. \ No newline at end of file +Oracle:Flying\nWhenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)\nWhenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. diff --git a/forge-gui/res/cardsfolder/k/kinjallis_dawnrunner.txt b/forge-gui/res/cardsfolder/k/kinjallis_dawnrunner.txt new file mode 100644 index 00000000000..af8093f48a4 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kinjallis_dawnrunner.txt @@ -0,0 +1,9 @@ +Name:Kinjalli's Dawnrunner +ManaCost:2 W +Types:Creature Human Scout +PT:1/1 +K:Double Strike +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +SVar:TrigExplore:DB$ Explore +DeckHas:Ability$Counters +Oracle:Double strike\nWhen Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) diff --git a/forge-gui/res/cardsfolder/k/kiora_bests_the_sea_god.txt b/forge-gui/res/cardsfolder/k/kiora_bests_the_sea_god.txt index 580f2a82a43..aa0cd4b296c 100644 --- a/forge-gui/res/cardsfolder/k/kiora_bests_the_sea_god.txt +++ b/forge-gui/res/cardsfolder/k/kiora_bests_the_sea_god.txt @@ -1,7 +1,7 @@ Name:Kiora Bests the Sea God ManaCost:5 U U Types:Enchantment Saga -K:Saga:3:TrigToken,TrigTap,TrigGainControl +K:Chapter:3:TrigToken,TrigTap,TrigGainControl SVar:TrigToken:DB$ Token | TokenScript$ u_8_8_kraken_hexproof | SpellDescription$ Create an 8/8 blue Kraken creature token with hexproof. SVar:TrigTap:DB$ TapAll | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | ValidCards$ Permanent.nonLand | SubAbility$ DBPumpAll | SpellDescription$ Tap all nonland permanents target opponent controls. They don't untap during their controllers' next untap step. SVar:DBPumpAll:DB$ PumpAll | Defined$ Targeted | ValidCards$ Creature | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent diff --git a/forge-gui/res/cardsfolder/k/kiora_sovereign_of_the_deep.txt b/forge-gui/res/cardsfolder/k/kiora_sovereign_of_the_deep.txt index 32933be7daf..550cd8776ed 100644 --- a/forge-gui/res/cardsfolder/k/kiora_sovereign_of_the_deep.txt +++ b/forge-gui/res/cardsfolder/k/kiora_sovereign_of_the_deep.txt @@ -5,7 +5,7 @@ PT:4/5 K:Vigilance K:Ward:3 T:Mode$ SpellCast | ValidCard$ Card.Kraken+wasCastFromYourHandByYou,Card.Leviathan+wasCastFromYourHandByYou,Card.Octopus+wasCastFromYourHandByYou,Card.Serpent+wasCastFromYourHandByYou | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. -SVar:TrigDig:DB$ PeekAndReveal | Defined$ You | PeekAmount$ X | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBPlay +SVar:TrigDig:DB$ PeekAndReveal | Defined$ You | PeekAmount$ X | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBPlay SVar:DBPlay:DB$ Play | ValidZone$ Library | Valid$ Card.IsRemembered | ValidSA$ Spell.cmcLTX | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ 1 | ForgetPlayed$ True | SubAbility$ DBRestRandomOrder SVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/k/kitesail_larcenist.txt b/forge-gui/res/cardsfolder/k/kitesail_larcenist.txt new file mode 100644 index 00000000000..17caa65c9d1 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kitesail_larcenist.txt @@ -0,0 +1,12 @@ +Name:Kitesail Larcenist +ManaCost:2 U +Types:Creature Human Pirate +PT:2/3 +K:Flying +K:Ward:1 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as CARDNAME remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities. +SVar:TrigAnimate:DB$ Animate | RemoveAllAbilities$ True | Types$ Artifact,Treasure | Duration$ UntilHostLeavesPlay | Abilities$ TreasureSac | RemoveCardTypes$ True | ValidTgts$ Artifact.Other,Creature.Other | TgtPrompt$ Select up to one other target artifact or creature that player controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True +SVar:OneEach:PlayerCountPlayers$Amount +SVar:TreasureSac:AB$ Mana | Cost$ T Sac<1/CARDNAME/this artifact> | Produced$ Any | SpellDescription$ Add one mana of any color. +DeckHas:Ability$Sacrifice & Type$Artifact|Treasure +Oracle:Flying, ward {1}\nWhen Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/k/kitsune_riftwalker.txt b/forge-gui/res/cardsfolder/k/kitsune_riftwalker.txt index 4f636c0f3d6..a906f282842 100644 --- a/forge-gui/res/cardsfolder/k/kitsune_riftwalker.txt +++ b/forge-gui/res/cardsfolder/k/kitsune_riftwalker.txt @@ -2,6 +2,6 @@ Name:Kitsune Riftwalker ManaCost:1 W W Types:Creature Fox Wizard PT:2/1 -K:Protection from Spirits -K:Protection from Arcane +K:Protection:Spirit +K:Protection:Arcane Oracle:Protection from Spirits and from Arcane diff --git a/forge-gui/res/cardsfolder/k/kiyomaro_first_to_stand.txt b/forge-gui/res/cardsfolder/k/kiyomaro_first_to_stand.txt index 9d85b88e370..b91941cc0fd 100644 --- a/forge-gui/res/cardsfolder/k/kiyomaro_first_to_stand.txt +++ b/forge-gui/res/cardsfolder/k/kiyomaro_first_to_stand.txt @@ -3,8 +3,8 @@ ManaCost:3 W W Types:Legendary Creature Spirit PT:*/* S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in your hand. -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance | CheckSVar$ X | SVarCompare$ GE4 | Description$ As long as you have four or more cards in hand, CARDNAME has vigilance. -T:Mode$ DamageDealtOnce | ValidSource$ Card.Self | CheckSVar$ X | SVarCompare$ GE7 | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever CARDNAME deals damage, if you have seven or more cards in hand, you gain 7 life. +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance | CheckSVar$ X | SVarCompare$ GE4 | Description$ As long as you have four or more cards in hand, NICKNAME has vigilance. +T:Mode$ DamageDealtOnce | ValidSource$ Card.Self | CheckSVar$ X | SVarCompare$ GE7 | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever NICKNAME deals damage, if you have seven or more cards in hand, you gain 7 life. SVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ 7 SVar:X:Count$InYourHand SVar:NeedsToPlayVar:X GE3 diff --git a/forge-gui/res/cardsfolder/k/kjeldoran_home_guard.txt b/forge-gui/res/cardsfolder/k/kjeldoran_home_guard.txt index db2c48297ae..317ef7cce22 100644 --- a/forge-gui/res/cardsfolder/k/kjeldoran_home_guard.txt +++ b/forge-gui/res/cardsfolder/k/kjeldoran_home_guard.txt @@ -2,7 +2,7 @@ Name:Kjeldoran Home Guard ManaCost:3 W Types:Creature Human Soldier PT:1/6 -T:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | IsPresent$ Card.Self+attackedThisCombat,Card.Self+blockedThisCombat | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At end of combat, if CARDNAME attacked or blocked this combat, put a -0/-1 counter on CARDNAME and create a 0/1 white Deserter creature token. +T:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | IsPresent$ Card.Self+attackedThisCombat,Card.Self+blockedThisCombat | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At end of combat, if CARDNAME attacked or blocked this combat, put a -0/-1 counter on CARDNAME and create a 0/1 white Deserter creature token. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ M0M1 | CounterNum$ 1 | SubAbility$ DBToken SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_0_1_deserter | TokenOwner$ You Oracle:At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token. diff --git a/forge-gui/res/cardsfolder/k/klement_novice_acolyte.txt b/forge-gui/res/cardsfolder/k/klement_novice_acolyte.txt index 87c06d100c2..e43cd53cb21 100644 --- a/forge-gui/res/cardsfolder/k/klement_novice_acolyte.txt +++ b/forge-gui/res/cardsfolder/k/klement_novice_acolyte.txt @@ -3,11 +3,8 @@ ManaCost:1 W Types:Legendary Creature Tiefling Cleric PT:2/2 K:Specialize:2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, creature cards in your hand perpetually get +1/+1. -SVar:TrigEffect:DB$ Effect | RememberObjects$ ValidHand Creature.YouOwn | StaticAbilities$ PerpetualP1P1 | Duration$ Permanent | Triggers$ Update | Name$ Klement, Novice Acolyte's Perpetual Effect -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ These creature cards perpetually get +1/+1. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, creature cards in your hand perpetually get +1/+1. +SVar:TrigPump:DB$ PumpAll | PumpZone$ Hand | ValidCards$ Creature.YouOwn | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual AlternateMode:Specialize Oracle:Specialize {2}\nWhen Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1. @@ -20,7 +17,7 @@ PT:3/3 K:Lifelink T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When this creature specializes, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it." SVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | ActivationLimit$ 1 | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it. +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it. SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | ForgetOnMoved$ Stack | ReplacementEffects$ ReplaceEnter SVar:ReplaceEnter:Event$ Moved | ValidCard$ Card.IsRemembered | Destination$ Battlefield | ReplaceWith$ AddExtraCounter | ReplacementResult$ Updated SVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterTypes$ Lifelink | CounterNum$ 1 | SubAbility$ DBExile diff --git a/forge-gui/res/cardsfolder/k/klothys_god_of_destiny.txt b/forge-gui/res/cardsfolder/k/klothys_god_of_destiny.txt index b82d1f07e2d..0fa8bafcc91 100644 --- a/forge-gui/res/cardsfolder/k/klothys_god_of_destiny.txt +++ b/forge-gui/res/cardsfolder/k/klothys_god_of_destiny.txt @@ -3,9 +3,9 @@ ManaCost:1 R G Types:Legendary Enchantment Creature God PT:4/5 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to red and green is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to red and green is less than seven, NICKNAME isn't a creature. SVar:X:Count$DevotionDual.Red.Green -T:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and CARDNAME deals 2 damage to each opponent. +T:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and NICKNAME deals 2 damage to each opponent. SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard | RememberChanged$ True | SubAbility$ DBMana SVar:DBMana:DB$ Mana | Amount$ 1 | Produced$ Combo R G | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ0 | SubAbility$ DBDamage diff --git a/forge-gui/res/cardsfolder/k/knickknack_ouphe.txt b/forge-gui/res/cardsfolder/k/knickknack_ouphe.txt new file mode 100644 index 00000000000..15e68295e76 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/knickknack_ouphe.txt @@ -0,0 +1,9 @@ +Name:Knickknack Ouphe +ManaCost:X G +Types:Creature Ouphe +PT:1/1 +K:etbCounter:P1P1:X:no condition:CARDNAME enters the battlefield with X +1/+1 counters on it. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. +SVar:TrigDig:DB$ Dig | DigNum$ X | Reveal$ True | ChangeValid$ Aura.cmcLEX | AnyNumber$ True | Optional$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True +SVar:X:Count$xPaid +Oracle:Knickknack Ouphe enters the battlefield with X +1/+1 counters on it.\nWhen Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/k/knight_of_doves.txt b/forge-gui/res/cardsfolder/k/knight_of_doves.txt new file mode 100644 index 00000000000..9f62b0b89d2 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/knight_of_doves.txt @@ -0,0 +1,9 @@ +Name:Knight of Doves +ManaCost:2 W +Types:Creature Human Knight +PT:1/3 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying. +SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_1_1_bird_flying +DeckHints:Type$Enchantment & Ability$Sacrifice +DeckHas:Ability$Token & Type$Bird +Oracle:Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/k/knight_of_the_ebon_legion.txt b/forge-gui/res/cardsfolder/k/knight_of_the_ebon_legion.txt index 9e0426e407b..3d275c63b5e 100644 --- a/forge-gui/res/cardsfolder/k/knight_of_the_ebon_legion.txt +++ b/forge-gui/res/cardsfolder/k/knight_of_the_ebon_legion.txt @@ -5,6 +5,6 @@ PT:1/2 A:AB$ Pump | Cost$ 2 B | NumAtt$ +3 | NumDef$ +3 | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gets +3/+3 and gains deathtouch until end of turn. T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE4 | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on CARDNAME. (Damage causes loss of life.) SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 -SVar:X:PlayerCountPlayers$HighestLifeLostThisTurn +SVar:X:PlayerCountDefinedRegistered$HighestLifeLostThisTurn DeckHas:Ability$Counters Oracle:{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.\nAt the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.) diff --git a/forge-gui/res/cardsfolder/k/kobold_warcaller.txt b/forge-gui/res/cardsfolder/k/kobold_warcaller.txt index 71aaa6da1af..f1568929357 100644 --- a/forge-gui/res/cardsfolder/k/kobold_warcaller.txt +++ b/forge-gui/res/cardsfolder/k/kobold_warcaller.txt @@ -2,8 +2,8 @@ Name:Kobold Warcaller ManaCost:R Types:Creature Kobold PT:1/1 -A:AB$ ChooseCard | Cost$ T | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceTitle$ Choose a creature card in your hand | Amount$ 1 | SpellDescription$ Choose a creature card in your hand. It perpetually gains haste. | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualHaste | Name$ Kobold WarCaller's Perpetual Effect | Duration$ Permanent -SVar:PerpetualHaste:Mode$ Continuous | Affected$ Card.ChosenCard | AddKeyword$ Haste | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains haste. -AI:RemoveDeck:Random +A:AB$ ChooseCard | Cost$ T | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceTitle$ Choose a creature card in your hand | ChoiceDesc$ creature | SubAbility$ DBPump | SpellDescription$ Choose a creature card in your hand. +SVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Haste | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains haste. +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +AI:RemoveDeck:Random Oracle:{T}: Choose a creature card in your hand. It perpetually gains haste. diff --git a/forge-gui/res/cardsfolder/k/kogla_the_titan_ape.txt b/forge-gui/res/cardsfolder/k/kogla_the_titan_ape.txt index 739ef9e656b..996c57703a9 100644 --- a/forge-gui/res/cardsfolder/k/kogla_the_titan_ape.txt +++ b/forge-gui/res/cardsfolder/k/kogla_the_titan_ape.txt @@ -4,8 +4,8 @@ Types:Legendary Creature Ape PT:7/6 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ When CARDNAME enters the battlefield, it fights up to one target creature you don't control. SVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | TargetMin$ 0 | TargetMax$ 1 -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME attacks, destroy target artifact or enchantment defending player controls. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ Whenever NICKNAME attacks, destroy target artifact or enchantment defending player controls. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredDefendingPlayer,Enchantment.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target artifact or enchantment defending player controls -A:AB$ ChangeZone | Cost$ 1 G | ValidTgts$ Human.YouCtrl | TgtPrompt$ Choose target Human you control | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBPump | SpellDescription$ Return target Human you control to its owner's hand. CARDNAME gains indestructible until end of turn. +A:AB$ ChangeZone | Cost$ 1 G | ValidTgts$ Human.YouCtrl | TgtPrompt$ Choose target Human you control | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBPump | SpellDescription$ Return target Human you control to its owner's hand. NICKNAME gains indestructible until end of turn. SVar:DBPump:DB$ Pump | Defined$ Self | KW$ Indestructible Oracle:When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.\nWhenever Kogla attacks, destroy target artifact or enchantment defending player controls.\n{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn. diff --git a/forge-gui/res/cardsfolder/k/kolvori_god_of_kinship_the_ringhart_crest.txt b/forge-gui/res/cardsfolder/k/kolvori_god_of_kinship_the_ringhart_crest.txt index 9c3461a6eab..992e591f90b 100644 --- a/forge-gui/res/cardsfolder/k/kolvori_god_of_kinship_the_ringhart_crest.txt +++ b/forge-gui/res/cardsfolder/k/kolvori_god_of_kinship_the_ringhart_crest.txt @@ -2,7 +2,7 @@ Name:Kolvori, God of Kinship ManaCost:2 G G Types:Legendary Creature God PT:2/4 -S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 4 | AddToughness$ 2 | AddKeyword$ Vigilance | IsPresent$ Creature.Legendary+YouCtrl | PresentCompare$ GE3 | Description$ As long as you control three or more legendary creatures, CARDNAME gets +4/+2 and has vigilance. +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 4 | AddToughness$ 2 | AddKeyword$ Vigilance | IsPresent$ Creature.Legendary+YouCtrl | PresentCompare$ GE3 | Description$ As long as you control three or more legendary creatures, NICKNAME gets +4/+2 and has vigilance. A:AB$ Dig | Cost$ 1 G T | DigNum$ 6 | ChangeNum$ 1 | ChangeValid$ Creature.Legendary | Optional$ True | RestRandomOrder$ True | SpellDescription$ Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. AlternateMode:Modal Oracle:As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.\n{1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/k/koma_cosmos_serpent.txt b/forge-gui/res/cardsfolder/k/koma_cosmos_serpent.txt index 27f2fb302e7..f566e1d9a16 100644 --- a/forge-gui/res/cardsfolder/k/koma_cosmos_serpent.txt +++ b/forge-gui/res/cardsfolder/k/koma_cosmos_serpent.txt @@ -2,7 +2,7 @@ Name:Koma, Cosmos Serpent ManaCost:3 G G U U Types:Legendary Creature Serpent PT:6/6 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ komas_coil | TokenOwner$ You A:AB$ Charm | Cost$ Sac<1/Serpent.Other/another Serpent> | Choices$ DBTap,DBPump diff --git a/forge-gui/res/cardsfolder/k/korlash_heir_to_blackblade.txt b/forge-gui/res/cardsfolder/k/korlash_heir_to_blackblade.txt index cc756efac0b..d489ab788f3 100644 --- a/forge-gui/res/cardsfolder/k/korlash_heir_to_blackblade.txt +++ b/forge-gui/res/cardsfolder/k/korlash_heir_to_blackblade.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Zombie Warrior PT:*/* S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Swamps you control. SVar:X:Count$Valid Swamp.YouCtrl -A:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME. +A:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate NICKNAME. A:AB$ ChangeZone | Cost$ Discard<1/Card.namedKorlash, Heir to Blackblade> | Origin$ Library | Destination$ Battlefield | ChangeType$ Swamp | ChangeNum$ 2 | Tapped$ True | CostDesc$ Grandeur — Discard another card named Korlash, Heir to Blackblade: | SpellDescription$ Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle. SVar:BuffedBy:Swamp DeckHints:Name$Korlash, Heir to Blackblade diff --git a/forge-gui/res/cardsfolder/k/korvold_and_the_noble_thief.txt b/forge-gui/res/cardsfolder/k/korvold_and_the_noble_thief.txt new file mode 100644 index 00000000000..777a312fd9c --- /dev/null +++ b/forge-gui/res/cardsfolder/k/korvold_and_the_noble_thief.txt @@ -0,0 +1,11 @@ +Name:Korvold and the Noble Thief +ManaCost:3 R +Types:Enchantment Saga +K:Chapter:3:DBToken,DBToken,ExileMayPlay +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +SVar:ExileMayPlay:DB$ Dig | ValidTgts$ Opponent | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top three cards of target opponent's library. You may play those cards this turn. +SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile +SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled cards this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token & Type$Artifact|Treasure +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nIII — Exile the top three cards of target opponent's library. You may play those cards this turn. diff --git a/forge-gui/res/cardsfolder/k/korvold_gleeful_glutton.txt b/forge-gui/res/cardsfolder/k/korvold_gleeful_glutton.txt new file mode 100644 index 00000000000..378256914eb --- /dev/null +++ b/forge-gui/res/cardsfolder/k/korvold_gleeful_glutton.txt @@ -0,0 +1,14 @@ +Name:Korvold, Gleeful Glutton +ManaCost:5 B R G +Types:Legendary Creature Dragon Noble +PT:4/4 +K:Flying +K:Trample +K:Haste +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ SacrificedPermanentsTypes | EffectZone$ All | Description$ This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, put X +1/+1 counters on NICKNAME and draw X cards, where X is the number of permanent types among cards in your graveyard. +SVar:DBCounter:DB$ PutCounter | CounterNum$ X | CounterType$ P1P1 | Defined$ Self | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ X +SVar:SacrificedPermanentsTypes:PlayerCountPropertyYou$SacrificedPermanentTypesThisTurn +SVar:X:Count$CardControllerPermanentTypes.Graveyard +Oracle:This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn.\nFlying, trample, haste\nWhenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard. diff --git a/forge-gui/res/cardsfolder/k/krark_the_thumbless.txt b/forge-gui/res/cardsfolder/k/krark_the_thumbless.txt index ea0c8c68be5..30903deceed 100644 --- a/forge-gui/res/cardsfolder/k/krark_the_thumbless.txt +++ b/forge-gui/res/cardsfolder/k/krark_the_thumbless.txt @@ -5,7 +5,7 @@ PT:2/2 K:Partner T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlip | TriggerDescription$ Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. SVar:TrigFlip:DB$ FlipACoin | WinSubAbility$ DBCopy | LoseSubAbility$ DBBounce -SVar:DBBounce:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | Origin$ Stack | Destination$ Hand | Fizzle$ True +SVar:DBBounce:DB$ ChangeZone | Defined$ TriggeredSpellAbility | Origin$ Stack | Destination$ Hand | Fizzle$ True SVar:DBCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | AILogic$ Always | MayChooseTarget$ True DeckNeeds:Type$Instant|Sorcery Oracle:Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.\nPartner (You can have two commanders if both have partner.) diff --git a/forge-gui/res/cardsfolder/k/kroxa_titan_of_deaths_hunger.txt b/forge-gui/res/cardsfolder/k/kroxa_titan_of_deaths_hunger.txt index d56c8405ece..597ad1f1141 100644 --- a/forge-gui/res/cardsfolder/k/kroxa_titan_of_deaths_hunger.txt +++ b/forge-gui/res/cardsfolder/k/kroxa_titan_of_deaths_hunger.txt @@ -2,11 +2,11 @@ Name:Kroxa, Titan of Death's Hunger ManaCost:B R Types:Legendary Creature Elder Giant PT:6/6 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless it escaped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When NICKNAME enters the battlefield, sacrifice it unless it escaped. SVar:TrigSac:DB$ Sacrifice | SacValid$ Self | ConditionNotPresent$ Card.Self+escaped -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDiscard | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. -SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Player.Opponent | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBRepeat | SpellDescription$ Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ Whenever NICKNAME enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDiscard | Secondary$ True | TriggerDescription$ Whenever NICKNAME enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. +SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Player.Opponent | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBRepeat SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBLoseLife | SubAbility$ DBCleanup SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ Player.IsRemembered SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/k/kruphix_god_of_horizons.txt b/forge-gui/res/cardsfolder/k/kruphix_god_of_horizons.txt index c4f49efcf4b..db48c049366 100644 --- a/forge-gui/res/cardsfolder/k/kruphix_god_of_horizons.txt +++ b/forge-gui/res/cardsfolder/k/kruphix_god_of_horizons.txt @@ -3,7 +3,7 @@ ManaCost:3 G U Types:Legendary Enchantment Creature God PT:4/7 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to green and blue is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to green and blue is less than seven, NICKNAME isn't a creature. SVar:X:Count$DevotionDual.Green.Blue S:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size. R:Event$ LoseMana | ValidPlayer$ You | ReplacementResult$ Replaced | ReplaceWith$ ConvertMana | ActiveZones$ Battlefield | Description$ If you would lose unspent mana, that mana becomes colorless instead. diff --git a/forge-gui/res/cardsfolder/k/kumano_faces_kakkazan_etching_of_kumano.txt b/forge-gui/res/cardsfolder/k/kumano_faces_kakkazan_etching_of_kumano.txt index d75e7bbfb10..1e9a0877458 100644 --- a/forge-gui/res/cardsfolder/k/kumano_faces_kakkazan_etching_of_kumano.txt +++ b/forge-gui/res/cardsfolder/k/kumano_faces_kakkazan_etching_of_kumano.txt @@ -1,7 +1,7 @@ Name:Kumano Faces Kakkazan ManaCost:R Types:Enchantment Saga -K:Saga:3:DBDamage,DBEffectAddCounter,DBTransform +K:Chapter:3:DBDamage,DBEffectAddCounter,DBTransform SVar:DBDamage:DB$ DamageAll | NumDmg$ 1 | ValidPlayers$ Opponent | ValidCards$ Planeswalker.OppCtrl | SpellDescription$ CARDNAME deals 1 damage to each opponent and 1 damage to each planeswalker they control. SVar:DBEffectAddCounter:DB$ Effect | Triggers$ TrigSpellCast | SpellDescription$ When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it. SVar:TrigSpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | Static$ True | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it. diff --git a/forge-gui/res/cardsfolder/k/kumano_master_yamabushi.txt b/forge-gui/res/cardsfolder/k/kumano_master_yamabushi.txt index 8474a1a7651..ac668855310 100644 --- a/forge-gui/res/cardsfolder/k/kumano_master_yamabushi.txt +++ b/forge-gui/res/cardsfolder/k/kumano_master_yamabushi.txt @@ -3,6 +3,6 @@ ManaCost:3 R R Types:Legendary Creature Human Shaman PT:4/4 A:AB$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target. -R:Event$ Moved | ValidLKI$ Creature.DamagedBy | Destination$ Graveyard | ReplaceWith$ DBExile | ActiveZones$ Battlefield | Description$ If a creature dealt damage by CARDNAME this turn would die, exile it instead. +R:Event$ Moved | ValidLKI$ Creature.DamagedBy | Destination$ Graveyard | ReplaceWith$ DBExile | ActiveZones$ Battlefield | Description$ If a creature dealt damage by NICKNAME this turn would die, exile it instead. SVar:DBExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile Oracle:{1}{R}: Kumano, Master Yamabushi deals 1 damage to any target.\nIf a creature dealt damage by Kumano this turn would die, exile it instead. diff --git a/forge-gui/res/cardsfolder/k/kumenas_speaker.txt b/forge-gui/res/cardsfolder/k/kumenas_speaker.txt index 9de98ed0037..c5be9be6022 100644 --- a/forge-gui/res/cardsfolder/k/kumenas_speaker.txt +++ b/forge-gui/res/cardsfolder/k/kumenas_speaker.txt @@ -2,7 +2,7 @@ Name:Kumena's Speaker ManaCost:G Types:Creature Merfolk Shaman PT:1/1 -S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Island.YouCtrl,Creature.Merfolk+Other+YouCtrl| PresentCompare$ GE1 | Description$ CARDNAME gets +1/+1 as long as you control another Merfolk or an Island. +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Island.YouCtrl,Creature.Merfolk+Other+YouCtrl | PresentCompare$ GE1 | Description$ CARDNAME gets +1/+1 as long as you control another Merfolk or an Island. SVar:BuffedBy:Island SVar:BuffedBy:Merfolk Oracle:Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island. diff --git a/forge-gui/res/cardsfolder/k/kutzil_malamet_exemplar.txt b/forge-gui/res/cardsfolder/k/kutzil_malamet_exemplar.txt new file mode 100644 index 00000000000..fe85ea3e4da --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kutzil_malamet_exemplar.txt @@ -0,0 +1,9 @@ +Name:Kutzil, Malamet Exemplar +ManaCost:1 G W +Types:Legendary Creature Cat Warrior +PT:3/3 +S:Mode$ CantBeCast | ValidCard$ Card | Condition$ PlayerTurn | Caster$ Opponent | Description$ Your opponents can't cast spells during your turn. +T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl+powerGTbasePower | ValidTarget$ Player | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card. +SVar:TrigDraw:DB$ Draw +DeckHints:Type$Aura|Equipment & Ability$Counters +Oracle:Your opponents can't cast spells during your turn.\nWhenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/k/kutzils_flanker.txt b/forge-gui/res/cardsfolder/k/kutzils_flanker.txt new file mode 100644 index 00000000000..74ba25f2bd8 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kutzils_flanker.txt @@ -0,0 +1,14 @@ +Name:Kutzil's Flanker +ManaCost:2 W +Types:Creature — Cat Warrior +PT:3/1 +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBPutCounter,DBGainLife,DBExile +SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put a +1/+1 counter on CARDNAME for each creature that left the battlefield under your control this turn. +SVar:X:Count$LeftBattlefieldThisTurn Creature.YouCtrl +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SubAbility$ DBScry | SpellDescription$ You gain 2 life and scry 2. +SVar:DBScry:DB$ Scry | ScryNum$ 2 +SVar:DBExile:DB$ ChangeZoneAll | ValidTgts$ Player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | IsCurse$ True | SpellDescription$ Exile target player's graveyard. +Oracle:Flash\nWhen Kutzil's Flanker enters the battlefield, choose one —\n• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.\n• You gain 2 life and scry 2.\n• Exile target player's graveyard. + diff --git a/forge-gui/res/cardsfolder/k/kwain_itinerant_meddler.txt b/forge-gui/res/cardsfolder/k/kwain_itinerant_meddler.txt index 4a36b05e0c4..50a78f3537f 100644 --- a/forge-gui/res/cardsfolder/k/kwain_itinerant_meddler.txt +++ b/forge-gui/res/cardsfolder/k/kwain_itinerant_meddler.txt @@ -2,7 +2,7 @@ Name:Kwain, Itinerant Meddler ManaCost:W U Types:Legendary Creature Rabbit Wizard PT:1/3 -A:AB$ Draw | Cost$ T | Defined$ Player | OptionalDecider$ True | RememberDrawn$ True | SubAbility$ DBGainLife | SpellDescription$ Each player may draw a card, then each player who drew a card this way gains 1 life. +A:AB$ Draw | Cost$ T | Defined$ Player | OptionalDecider$ True | RememberDrawn$ AllReplaced | SubAbility$ DBGainLife | SpellDescription$ Each player may draw a card, then each player who drew a card this way gains 1 life. SVar:DBGainLife:DB$ GainLife | Defined$ RememberedController | LifeAmount$ 1 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:{T}: Each player may draw a card, then each player who drew a card this way gains 1 life. diff --git a/forge-gui/res/cardsfolder/k/kytheon_hero_of_akros_gideon_battle_forged.txt b/forge-gui/res/cardsfolder/k/kytheon_hero_of_akros_gideon_battle_forged.txt index e5a24d3800d..9175ca161be 100644 --- a/forge-gui/res/cardsfolder/k/kytheon_hero_of_akros_gideon_battle_forged.txt +++ b/forge-gui/res/cardsfolder/k/kytheon_hero_of_akros_gideon_battle_forged.txt @@ -2,11 +2,11 @@ Name:Kytheon, Hero of Akros ManaCost:W Types:Legendary Creature Human Soldier PT:2/1 -T:Mode$ Phase | Mode$ Phase | Phase$ EndCombat | IsPresent$ Card.Self+attackedThisCombat GE3 | Execute$ TrigExile | TriggerDescription$ At end of combat, if CARDNAME and at least two other creatures attacked this combat, exile CARDNAME, then return him to the battlefield transformed under his owner's control. +T:Mode$ Phase | Mode$ Phase | Phase$ EndCombat | IsPresent$ Card.Self+attackedThisCombat GE3 | Execute$ TrigExile | TriggerDescription$ At end of combat, if CARDNAME and at least two other creatures attacked this combat, exile NICKNAME, then return him to the battlefield transformed under his owner's control. SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | ForgetOtherRemembered$ True | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -A:AB$ Pump | Cost$ 2 W | Defined$ Self | KW$ Indestructible | SpellDescription$ CARDNAME gains indestructible until end of turn. +A:AB$ Pump | Cost$ 2 W | Defined$ Self | KW$ Indestructible | SpellDescription$ NICKNAME gains indestructible until end of turn. AlternateMode:DoubleFaced Oracle:At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.\n{2}{W}: Kytheon gains indestructible until end of turn. diff --git a/forge-gui/res/cardsfolder/l/lady_of_laughter.txt b/forge-gui/res/cardsfolder/l/lady_of_laughter.txt new file mode 100644 index 00000000000..8f99149f678 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/lady_of_laughter.txt @@ -0,0 +1,9 @@ +Name:Lady of Laughter +ManaCost:3 W W +Types:Creature Faerie Noble +PT:4/5 +K:Flying +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ Celebration | SVarCompare$ GE2 | Execute$ TrigDraw | TriggerDescription$ Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. +SVar:TrigDraw:DB$ Draw +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +Oracle:Flying\nCelebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/laezel_githyanki_warrior.txt b/forge-gui/res/cardsfolder/l/laezel_githyanki_warrior.txt index c630185f661..bb96205bd93 100644 --- a/forge-gui/res/cardsfolder/l/laezel_githyanki_warrior.txt +++ b/forge-gui/res/cardsfolder/l/laezel_githyanki_warrior.txt @@ -35,14 +35,10 @@ K:Double Strike T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When this creature enters the battlefield or specializes, conjure a duplicate of a random creature card from an opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigChoose | Secondary$ True | TriggerDescription$ When this creature enters the battlefield or specializes, conjure a duplicate of a random creature card from an opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.OppCtrl | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure -SVar:DBConjure:DB$ MakeCard | DefinedName$ ChosenCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBClearChosen -SVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Lae'zel, Illithid Thrall's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +SVar:DBConjure:DB$ MakeCard | DefinedName$ ChosenCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True Oracle:Double strike\nWhen this creature enters the battlefield or specializes, conjure a duplicate of a random creature card from an opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." SPECIALIZE:BLACK @@ -77,10 +73,7 @@ ManaCost:3 G W Types:Legendary Creature Gith Warrior PT:3/6 K:Double Strike -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. -T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigEffect | Secondary$ True | TriggerDescription$ When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. -SVar:TrigEffect:DB$ Effect | RememberObjects$ Valid Creature.YouCtrl+Other,ValidHand Creature.YouOwn | StaticAbilities$ PerpetualP1P1 | Duration$ Permanent | Triggers$ Update | Name$ Lae'zel, Primal Warrior's Perpetual Effect -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ These creature cards perpetually get +1/+1. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. +T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. +SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl+Other | PumpZone$ Battlefield,Hand | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual Oracle:Double strike\nWhen this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. diff --git a/forge-gui/res/cardsfolder/l/lair_of_the_hydra.txt b/forge-gui/res/cardsfolder/l/lair_of_the_hydra.txt index 04461f4b4de..1567b2ab98f 100644 --- a/forge-gui/res/cardsfolder/l/lair_of_the_hydra.txt +++ b/forge-gui/res/cardsfolder/l/lair_of_the_hydra.txt @@ -4,6 +4,6 @@ Types:Land K:ETBReplacement:Other:LandTapped SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GT1 | SpellDescription$ If you control two or more other lands, CARDNAME enters the battlefield tapped. A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}. -A:AB$ Animate | Cost$ X G XCantBe0 | Defined$ Self | Power$ X | Toughness$ X | Types$ Creature,Hydra | Colors$ Green | SpellDescription$ Until end of turn, CARDNAME becomes an X/X green Hydra creature. It's still a land. X can't be 0. +A:AB$ Animate | Cost$ X G XMin1 | Defined$ Self | Power$ X | Toughness$ X | Types$ Creature,Hydra | Colors$ Green | SpellDescription$ Until end of turn, CARDNAME becomes an X/X green Hydra creature. It's still a land. X can't be 0. SVar:X:Count$xPaid Oracle:If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.\n{T}: Add {G}.\n{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. diff --git a/forge-gui/res/cardsfolder/l/lake_silencio.txt b/forge-gui/res/cardsfolder/l/lake_silencio.txt new file mode 100644 index 00000000000..f49b3c280fd --- /dev/null +++ b/forge-gui/res/cardsfolder/l/lake_silencio.txt @@ -0,0 +1,7 @@ +Name:Lake Silencio +ManaCost:no cost +Types:Plane Earth +S:Mode$ Continuous | AddKeyword$ Split second | Affected$ Card | AffectedZone$ Stack | EffectZone$ Command | Description$ Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigDamage | TriggerDescription$ Whenever chaos ensues, CARDNAME deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | NumDmg$ 6 | ReplaceDyingDefined$ Targeted +Oracle:Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nWhenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/laquatuss_creativity.txt b/forge-gui/res/cardsfolder/l/laquatuss_creativity.txt index 669a483a0d1..5f32e45d1e1 100644 --- a/forge-gui/res/cardsfolder/l/laquatuss_creativity.txt +++ b/forge-gui/res/cardsfolder/l/laquatuss_creativity.txt @@ -1,10 +1,11 @@ Name:Laquatus's Creativity ManaCost:4 U Types:Sorcery -A:SP$ Draw | Cost$ 4 U | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Select target player | RememberDrawn$ True | SubAbility$ DBDiscard | SpellDescription$ Target player draws cards equal to the number of cards in their hand, then discards that many cards. -SVar:DBDiscard:DB$ Discard | Defined$ Targeted | Mode$ TgtChoose | NumCards$ Y | SubAbility$ DBCleanup +A:SP$ Draw | Cost$ 4 U | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Select target player | RememberDrawn$ AllReplaced | SubAbility$ DBDiscard | SpellDescription$ Target player draws cards equal to the number of cards in their hand, then discards that many cards. +SVar:DBDiscard:DB$ Discard | Defined$ Targeted | Mode$ TgtChoose | NumCards$ Z | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:TargetedPlayer$CardsInHand SVar:Y:Remembered$Amount +SVar:Z:SVar$X/Minus.Y AI:RemoveDeck:All Oracle:Target player draws cards equal to the number of cards in their hand, then discards that many cards. diff --git a/forge-gui/res/cardsfolder/l/lara_croft_tomb_raider.txt b/forge-gui/res/cardsfolder/l/lara_croft_tomb_raider.txt new file mode 100644 index 00000000000..d155f045e6a --- /dev/null +++ b/forge-gui/res/cardsfolder/l/lara_croft_tomb_raider.txt @@ -0,0 +1,19 @@ +Name:Lara Croft, Tomb Raider +ManaCost:G U R +Types:Legendary Creature Human Ranger +PT:3/4 +K:First Strike +K:Reach +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn. +SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Artifact.Legendary,Land.Legendary | Origin$ Graveyard | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target legendary artifact card or legendary land card from a graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBPutCounter +SVar:DBPutCounter:DB$ PutCounter | CounterType$ DISCOVERY | CounterNum$ 1 | Defined$ Remembered | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ StaticPlay | SubAbility$ DBCleanup +SVar:StaticPlay:Mode$ Continuous | MayPlayLimit$ 1 | Affected$ Card.counters_GE1_DISCOVERY | AffectedZone$ Exile | MayPlay$ True | Description$ You may play a card from exile with a discovery counter on it this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +T:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ You | CheckSVar$ RaidTest | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Raid — At end of combat on your turn, if you attacked this turn, create a Treasure token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You +SVar:RaidTest:Count$AttackersDeclared +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure +DeckHints:Ability$Graveyard|Mill & Type$Legendary|Artifact +Oracle:First strike, reach\nWhenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn.\nRaid — At end of combat on your turn, if you attacked this turn, create a Treasure token. diff --git a/forge-gui/res/cardsfolder/l/laser_screwdriver.txt b/forge-gui/res/cardsfolder/l/laser_screwdriver.txt new file mode 100644 index 00000000000..48fd9fbd165 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/laser_screwdriver.txt @@ -0,0 +1,9 @@ +Name:Laser Screwdriver +ManaCost:3 +Types:Artifact +A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. +A:AB$ Tap | Cost$ 1 T | ValidTgts$ Artifact | TgtPrompt$ Select target Artifact | SpellDescription$ Tap target artifact. +A:AB$ Surveil | Cost$ 2 T | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +A:AB$ Goad | Cost$ 3 T | ValidTgts$ Creature | SpellDescription$ Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.) +DeckHas:Ability$Graveyard +Oracle:{T}: Add one mana of any color.\n{1}, {T}: Tap target artifact.\n{2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\n{3}, {T}: Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/last_march_of_the_ents.txt b/forge-gui/res/cardsfolder/l/last_march_of_the_ents.txt index 3521a170859..91dc48a788c 100644 --- a/forge-gui/res/cardsfolder/l/last_march_of_the_ents.txt +++ b/forge-gui/res/cardsfolder/l/last_march_of_the_ents.txt @@ -1,9 +1,9 @@ Name:Last March of the Ents ManaCost:6 G G Types:Sorcery -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ Draw | Defined$ You | NumCards$ X | SubAbility$ CheatBattlefield | SpellDescription$ Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. -SVar:CheatBattlefield:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ Y | StackDescription$ {p:You} puts any number of creature cards from their hand onto the battlefield +SVar:CheatBattlefield:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ Y | StackDescription$ {p:You} puts any number of creature cards from their hand onto the battlefield SVar:X:Count$Valid Creature.YouCtrl$GreatestToughness SVar:Y:Count$ValidHand Creature.YouCtrl DeckHints:Type$Wall|Plant|Treefolk diff --git a/forge-gui/res/cardsfolder/l/last_night_together.txt b/forge-gui/res/cardsfolder/l/last_night_together.txt new file mode 100644 index 00000000000..2f86b2e8ac8 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/last_night_together.txt @@ -0,0 +1,13 @@ +Name:Last Night Together +ManaCost:3 R G +Types:Sorcery +A:SP$ ChooseCard | ValidTgts$ Creature | TgtPrompt$ Choose two target creatures | TargetMin$ 2 | TargetMax$ 2 | Amount$ 2 | Defined$ You | DefinedCards$ Targeted | AtRandom$ True | SubAbility$ DBUntap | SpellDescription$ Choose two target creatures. +SVar:DBUntap:DB$ Untap | Defined$ Targeted | SubAbility$ DBPutCounter | SpellDescription$ Untap them. +SVar:DBPutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBPump | Put two +1/+1 counters on each of them. +SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Vigilance & Indestructible & Haste | SubAbility$ DBAddCombat | SpellDescription$ They gain vigilance, indestructible, and haste until end of turn. +SVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | ExtraPhaseDelayedTrigger$ DelTrigStatic | ExtraPhaseDelayedTriggerExcute$ TrigEffect | SpellDescription$ After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. +SVar:DelTrigStatic:Mode$ Phase | Static$ True | Phase$ BeginCombat | TriggerDescription$ After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. +SVar:TrigEffect:DB$ Effect | StaticAbilities$ ForbidAttack | Duration$ UntilEndOfCombat +SVar:ForbidAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.YouCtrl+nonChosenCard | Description$ CARDNAME can't attack. +DeckHas:Ability$Counters +Oracle:Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/last_word.txt b/forge-gui/res/cardsfolder/l/last_word.txt index 5f9a286708e..d7c548f236a 100644 --- a/forge-gui/res/cardsfolder/l/last_word.txt +++ b/forge-gui/res/cardsfolder/l/last_word.txt @@ -2,5 +2,5 @@ Name:Last Word ManaCost:2 U U Types:Instant A:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell. -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. Oracle:This spell can't be countered.\nCounter target spell. diff --git a/forge-gui/res/cardsfolder/l/lavabrink_venturer.txt b/forge-gui/res/cardsfolder/l/lavabrink_venturer.txt index d1113982f07..f635ffc57f0 100644 --- a/forge-gui/res/cardsfolder/l/lavabrink_venturer.txt +++ b/forge-gui/res/cardsfolder/l/lavabrink_venturer.txt @@ -4,5 +4,5 @@ Types:Creature Human Soldier PT:3/3 K:ETBReplacement:Other:ChooseEvenOdd SVar:ChooseEvenOdd:DB$ ChooseEvenOdd | Defined$ You | AILogic$ CMCOppControlsByPower | SpellDescription$ As CARDNAME enters the battlefield, choose odd or even. (Zero is even.) -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.cmcChosenEvenOdd,Emblem.cmcChosenEvenOdd:Protection from each mana value of chosenEvenOdd. | Description$ CARDNAME has protection from each mana value of the chosen quality. +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.cmcChosenEvenOdd,Emblem.cmcChosenEvenOdd:each mana value of chosenEvenOdd. | Description$ CARDNAME has protection from each mana value of the chosen quality. Oracle:As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)\nLavabrink Venturer has protection from each mana value of the chosen quality. diff --git a/forge-gui/res/cardsfolder/l/lazotep_sliver.txt b/forge-gui/res/cardsfolder/l/lazotep_sliver.txt index f28325b7a3e..7e37327c02c 100644 --- a/forge-gui/res/cardsfolder/l/lazotep_sliver.txt +++ b/forge-gui/res/cardsfolder/l/lazotep_sliver.txt @@ -3,10 +3,10 @@ ManaCost:3 B Types:Creature Zombie Sliver PT:4/4 S:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddKeyword$ Afflict:2 | Description$ Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Sliver.nonToken+YouCtrl | Execute$ TrigAmass | TriggerDescription$ Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It’s also a Sliver. If you don’t control an Army, create a 0/0 black Sliver Army creature token first.) -SVar:TrigAmass:DB$ Amass | Type$ Sliver | Num$ 2 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Sliver.nonToken+YouCtrl | Execute$ TrigAmass | TriggerDescription$ Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) +SVar:TrigAmass:DB$ Amass | Type$ Sliver | Num$ 2 DeckHas:Ability$Token|Counters & Type$Army SVar:PlayMain1:TRUE SVar:BuffedBy:Sliver DeckHints:Type$Sliver -Oracle:Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)\nWhenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It’s also a Sliver. If you don’t control an Army, create a 0/0 black Sliver Army creature token first.) +Oracle:Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)\nWhenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) diff --git a/forge-gui/res/cardsfolder/l/leafkin_avenger.txt b/forge-gui/res/cardsfolder/l/leafkin_avenger.txt index 465a05d21da..7682740d53b 100644 --- a/forge-gui/res/cardsfolder/l/leafkin_avenger.txt +++ b/forge-gui/res/cardsfolder/l/leafkin_avenger.txt @@ -2,7 +2,7 @@ Name:Leafkin Avenger ManaCost:2 R G Types:Creature Elemental Druid PT:4/3 -A:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each Creature you control with power 4 or greater. +A:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each creature you control with power 4 or greater. SVar:X:Count$Valid Creature.YouCtrl+powerGE4 A:AB$ DealDamage | Cost$ 7 R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ Y | SpellDescription$ CARDNAME deals damage equal to its power to target player or planeswalker. SVar:Y:Count$CardPower diff --git a/forge-gui/res/cardsfolder/l/leaping_ambush.txt b/forge-gui/res/cardsfolder/l/leaping_ambush.txt new file mode 100644 index 00000000000..e47260165fc --- /dev/null +++ b/forge-gui/res/cardsfolder/l/leaping_ambush.txt @@ -0,0 +1,6 @@ +Name:Leaping Ambush +ManaCost:G +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +3 | KW$ Reach | SubAbility$ DBUntap | SpellDescription$ Target creature gets +1/+3 and gains reach until end of turn. Untap it. +SVar:DBUntap:DB$ Untap | Defined$ Targeted +Oracle:Target creature gets +1/+3 and gains reach until end of turn. Untap it. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/leela_sevateem_warrior.txt b/forge-gui/res/cardsfolder/l/leela_sevateem_warrior.txt new file mode 100644 index 00000000000..c5510af4396 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/leela_sevateem_warrior.txt @@ -0,0 +1,9 @@ +Name:Leela, Sevateem Warrior +ManaCost:3 G +Types:Legendary Creature Human Warrior +PT:3/3 +T:Mode$ Drawn | ValidCard$ Card.OppOwn | FirstCardInDrawStep$ False | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +K:Doctor's companion +DeckHas:Ability$Counters +Oracle:Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/l/legacys_allure.txt b/forge-gui/res/cardsfolder/l/legacys_allure.txt index 4a01635835f..1c0c3759257 100644 --- a/forge-gui/res/cardsfolder/l/legacys_allure.txt +++ b/forge-gui/res/cardsfolder/l/legacys_allure.txt @@ -2,7 +2,7 @@ Name:Legacy's Allure ManaCost:U U Types:Enchantment T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a treasure counter on CARDNAME. -A:AB$ GainControl | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target creature with power less than or equal to the number of treasure counters | SpellDescription$ Gain control of target creature with power less than or equal to the number of treasure counters on CARDNAME. (This effect lasts indefinitely.) +A:AB$ GainControl | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target creature with power less than or equal to the number of treasure counters on CARDNAME | SpellDescription$ Gain control of target creature with power less than or equal to the number of treasure counters on CARDNAME. (This effect lasts indefinitely.) SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TREASURE | CounterNum$ 1 SVar:X:Count$CardCounters.TREASURE Oracle:At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.\nSacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) diff --git a/forge-gui/res/cardsfolder/l/legion_of_clay.txt b/forge-gui/res/cardsfolder/l/legion_of_clay.txt index 43dab09bcde..21be5465c16 100644 --- a/forge-gui/res/cardsfolder/l/legion_of_clay.txt +++ b/forge-gui/res/cardsfolder/l/legion_of_clay.txt @@ -3,8 +3,6 @@ ManaCost:3 G Types:Enchantment S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Trample | Description$ Creatures you control have trample. T:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl+nonToken | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1. -SVar:TrigEffect:DB$ Effect | RememberObjects$ Valid Creature.YouCtrl | StaticAbilities$ PerpetualP1P1 | Duration$ Permanent | SubAbility$ DBCleanup | Name$ Legion of Clay's Perpetual Effect -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Creatures you control perpetually get +1/+1. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:TrigEffect:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual DeckHints:Type$Artifact|Golem|Construct|Thopter|Assembly-Worker|Myr|Necron|Juggernaut|Scarecrow Oracle:Creatures you control have trample.\nWhenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1. diff --git a/forge-gui/res/cardsfolder/l/legions_landing_adanto_the_first_fort.txt b/forge-gui/res/cardsfolder/l/legions_landing_adanto_the_first_fort.txt index caaeea425b8..fbaaad4987d 100644 --- a/forge-gui/res/cardsfolder/l/legions_landing_adanto_the_first_fort.txt +++ b/forge-gui/res/cardsfolder/l/legions_landing_adanto_the_first_fort.txt @@ -3,7 +3,7 @@ ManaCost:W Types:Legendary Enchantment T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Vampire creature token with lifelink. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_vampire_lifelink | TokenOwner$ You -T:Mode$ AttackersDeclared | Execute$ DBTransform | IsPresent$ Creature.attacking | PresentCompare$ GE3 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ When you attack with three or more creatures, transform CARDNAME. +T:Mode$ AttackersDeclared | Execute$ DBTransform | ValidAttackers$ Creature | ValidAttackersAmount$ GE3 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ When you attack with three or more creatures, transform CARDNAME. SVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform AlternateMode:DoubleFaced Oracle:When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.\nWhen you attack with three or more creatures, transform Legion's Landing. diff --git a/forge-gui/res/cardsfolder/l/legions_of_lim_dul.txt b/forge-gui/res/cardsfolder/l/legions_of_lim_dul.txt index ad0217ecc6c..1f69af11016 100644 --- a/forge-gui/res/cardsfolder/l/legions_of_lim_dul.txt +++ b/forge-gui/res/cardsfolder/l/legions_of_lim_dul.txt @@ -1,4 +1,4 @@ -Name:Legions of Lim-Dul +Name:Legions of Lim-Dûl ManaCost:1 B B Types:Creature Zombie PT:2/3 diff --git a/forge-gui/res/cardsfolder/l/legolass_quick_reflexes.txt b/forge-gui/res/cardsfolder/l/legolass_quick_reflexes.txt new file mode 100644 index 00000000000..de310c230d5 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/legolass_quick_reflexes.txt @@ -0,0 +1,11 @@ +Name:Legolas's Quick Reflexes +ManaCost:G +Types:Instant +K:Split Second +A:SP$ Untap | ValidTgts$ Creature | SubAbility$ DBEffect | SpellDescription$ Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature." +SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ PumpStatic +SVar:PumpStatic:Mode$ Continuous | AddKeyword$ Hexproof & Reach | AddTrigger$ BecomesTapped | Affected$ Card.IsRemembered | EffectZone$ Command | Description$ Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature." +SVar:BecomesTapped:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature +SVar:TrigFight:DB$ DealDamage | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | AILogic$ PowerDmg | NumDmg$ X | DamageSource$ Self +SVar:X:Count$CardPower +Oracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nUntap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature." diff --git a/forge-gui/res/cardsfolder/l/lena_selfless_champion.txt b/forge-gui/res/cardsfolder/l/lena_selfless_champion.txt index bbf20e033e5..4c4c6105726 100644 --- a/forge-gui/res/cardsfolder/l/lena_selfless_champion.txt +++ b/forge-gui/res/cardsfolder/l/lena_selfless_champion.txt @@ -5,7 +5,7 @@ PT:3/3 T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ X | TokenScript$ w_1_1_soldier SVar:X:Count$Valid Creature.nonToken+YouCtrl -A:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl+powerLTY | KW$ Indestructible | SpellDescription$ Creatures you control with power less than CARDNAME's power gain indestructible until end of turn. +A:AB$ PumpAll | Cost$ Sac<1/NICKNAME> | ValidCards$ Creature.YouCtrl+powerLTY | KW$ Indestructible | SpellDescription$ Creatures you control with power less than NICKNAME's power gain indestructible until end of turn. SVar:Y:Count$CardPower DeckHas:Ability$Token Oracle:When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.\nSacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. diff --git a/forge-gui/res/cardsfolder/l/leonin_sanctifier.txt b/forge-gui/res/cardsfolder/l/leonin_sanctifier.txt index 7324e4e3427..91557f66e94 100644 --- a/forge-gui/res/cardsfolder/l/leonin_sanctifier.txt +++ b/forge-gui/res/cardsfolder/l/leonin_sanctifier.txt @@ -4,9 +4,8 @@ Types:Creature Cat Cleric PT:2/1 K:Lifelink T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink. -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualLifelink | Name$ Leonin Sanctifier's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualLifelink:Mode$ Continuous | Affected$ Card.ChosenCard | AddKeyword$ Lifelink | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains lifelink. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Mandatory$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Lifelink | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True DeckHas:Ability$LifeGain Oracle:Lifelink\nWhen Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink. diff --git a/forge-gui/res/cardsfolder/l/leviathan.txt b/forge-gui/res/cardsfolder/l/leviathan.txt index 745c8342a9d..0f0802eec54 100644 --- a/forge-gui/res/cardsfolder/l/leviathan.txt +++ b/forge-gui/res/cardsfolder/l/leviathan.txt @@ -7,7 +7,7 @@ K:CARDNAME enters the battlefield tapped. K:CARDNAME doesn't untap during your untap step. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap CARDNAME. SVar:TrigUntap:AB$ Untap | Cost$ Sac<2/Island> -S:Mode$ CantAttackUnless | ValidCard$ Creature.Self | Target$ Player,Planeswalker | Cost$ Sac<2/Island> | Description$ CARDNAME can't attack unless you sacrifice two islands. (This cost is paid as attackers are declared.) +S:Mode$ CantAttackUnless | ValidCard$ Creature.Self | Cost$ Sac<2/Island> | Description$ CARDNAME can't attack unless you sacrifice two islands. (This cost is paid as attackers are declared.) SVar:NeedsToPlayVar:Y GE4 SVar:Y:Count$Valid Island.YouCtrl AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/l/leyline_of_lifeforce.txt b/forge-gui/res/cardsfolder/l/leyline_of_lifeforce.txt index 5ca9b307f72..2bc879d3edf 100644 --- a/forge-gui/res/cardsfolder/l/leyline_of_lifeforce.txt +++ b/forge-gui/res/cardsfolder/l/leyline_of_lifeforce.txt @@ -3,7 +3,7 @@ ManaCost:2 G G Types:Enchantment K:MayEffectFromOpeningHand:FromHand SVar:FromHand:DB$ ChangeZone | Defined$ Self | Origin$ Hand | Destination$ Battlefield | SpellDescription$ If CARDNAME is in your opening hand, you may begin the game with it on the battlefield. -S:Mode$ Continuous | Affected$ Creature | AddHiddenKeyword$ CARDNAME can't be countered. | AffectedZone$ Stack | Description$ Creature spells can't be countered. +R:Event$ Counter | ValidSA$ Spell.Creature | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature spells can't be countered. SVar:NonStackingEffect:True AI:RemoveDeck:Random Oracle:If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.\nCreature spells can't be countered. diff --git a/forge-gui/res/cardsfolder/l/liberated_livestock.txt b/forge-gui/res/cardsfolder/l/liberated_livestock.txt new file mode 100644 index 00000000000..facf9616082 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/liberated_livestock.txt @@ -0,0 +1,13 @@ +Name:Liberated Livestock +ManaCost:5 W +Types:Creature Cat Bird Ox +PT:4/6 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | RememberTokens$ True | TokenScript$ w_1_1_cat_lifelink,w_1_1_bird_flying,w_2_4_ox | TokenOwner$ You | SubAbility$ DBRepeat +SVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | DefinedCards$ DirectRemembered | RepeatSubAbility$ DBChangeZone | SubAbility$ DBCleanup +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Aura.YouCtrl+!IsRemembered | DefinedPlayer$ You | AttachedTo$ Imprinted | Optional$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token +DeckNeeds:Type$Aura +SVar:SacMe:4 +Oracle:When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. diff --git a/forge-gui/res/cardsfolder/l/liberating_combustion.txt b/forge-gui/res/cardsfolder/l/liberating_combustion.txt index c260849c660..fc4187e7e2f 100644 --- a/forge-gui/res/cardsfolder/l/liberating_combustion.txt +++ b/forge-gui/res/cardsfolder/l/liberating_combustion.txt @@ -1,7 +1,7 @@ Name:Liberating Combustion ManaCost:4 R Types:Sorcery -A:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Creature | NumDmg$ 6 | SubAbility$ DBSearch | SpellDescription$ CARDNAME deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedChandra; Pyrogenius | ChangeNum$ 1 | Optional$ True +A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 6 | SubAbility$ DBSearch | SpellDescription$ CARDNAME deals 6 damage to target creature. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedChandra; Pyrogenius | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle. DeckHints:Name$Chandra, Pyrogenius Oracle:Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/l/lich_knights_conquest.txt b/forge-gui/res/cardsfolder/l/lich_knights_conquest.txt new file mode 100644 index 00000000000..3d8ce0f1fb7 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/lich_knights_conquest.txt @@ -0,0 +1,11 @@ +Name:Lich-Knights' Conquest +ManaCost:4 B +Types:Sorcery +A:SP$ Sacrifice | Amount$ SacX | Optional$ True | SacValid$ Enchantment,Artifact,Card.token | RememberSacrificed$ True | SubAbility$ ReturnGrave | SpellDescription$ Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield. +SVar:ReturnGrave:DB$ ChangeZone | ChangeType$ Creature.YouOwn | Origin$ Graveyard | Mandatory$ True | Destination$ Battlefield | ChangeNum$ ReturnX | Hidden$ True | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:SacX:Count$Valid Enchantment.YouCtrl,Artifact.YouCtrl,Card.token+YouCtrl +SVar:ReturnX:Remembered$Amount +DeckHas:Ability$Graveyard|Sacrifice +DeckHints:Ability$Graveyard|Token & Type$Artifact|Enchantment +Oracle:Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/lier_disciple_of_the_drowned.txt b/forge-gui/res/cardsfolder/l/lier_disciple_of_the_drowned.txt index 8840ce27e5e..0d6925cd518 100644 --- a/forge-gui/res/cardsfolder/l/lier_disciple_of_the_drowned.txt +++ b/forge-gui/res/cardsfolder/l/lier_disciple_of_the_drowned.txt @@ -2,7 +2,7 @@ Name:Lier, Disciple of the Drowned ManaCost:3 U U Types:Legendary Creature Human Wizard PT:3/4 -S:Mode$ Continuous | Affected$ Card | AddHiddenKeyword$ This spell can't be countered. | AffectedZone$ Stack | Description$ Spells can't be countered. +R:Event$ Counter | ValidSA$ Spell | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Spells can't be countered. S:Mode$ Continuous | Affected$ Instant.YouOwn,Sorcery.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Flashback | Description$ Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. DeckHints:Type$Instant|Sorcery DeckHas:Ability$Graveyard diff --git a/forge-gui/res/cardsfolder/l/life_finds_a_way.txt b/forge-gui/res/cardsfolder/l/life_finds_a_way.txt new file mode 100644 index 00000000000..fdaeb44f76e --- /dev/null +++ b/forge-gui/res/cardsfolder/l/life_finds_a_way.txt @@ -0,0 +1,8 @@ +Name:Life Finds a Way +ManaCost:2 G +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE4+YouCtrl+nonToken | TriggerZones$ Battlefield | Execute$ TrigPopulate | TriggerDescription$ Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) +SVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | ChoiceTitle$ Select a creature token to copy +DeckHints:Ability$Token +DeckHas:Ability$Token +Oracle:Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/life_of_toshiro_umezawa_memory_of_toshiro.txt b/forge-gui/res/cardsfolder/l/life_of_toshiro_umezawa_memory_of_toshiro.txt index cc9a78b6f43..ece21216da2 100644 --- a/forge-gui/res/cardsfolder/l/life_of_toshiro_umezawa_memory_of_toshiro.txt +++ b/forge-gui/res/cardsfolder/l/life_of_toshiro_umezawa_memory_of_toshiro.txt @@ -1,7 +1,7 @@ Name:Life of Toshiro Umezawa ManaCost:1 B Types:Enchantment Saga -K:Saga:3:DBCharm,DBCharm,DBTransform +K:Chapter:3:DBCharm,DBCharm,DBTransform SVar:DBCharm:DB$ Charm | Choices$ P2P2,M1M1,GainLife | CharmNum$ 1 | SpellDescription$ ABILITY SVar:P2P2:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2 | AILogic$ Pump | SpellDescription$ Target creature gets +2/+2 until end of turn. SVar:M1M1:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | AILogic$ Curse | SpellDescription$ Target creature gets -1/-1 until end of turn. diff --git a/forge-gui/res/cardsfolder/l/light_up_the_night.txt b/forge-gui/res/cardsfolder/l/light_up_the_night.txt index d044cb84933..e0692eee084 100644 --- a/forge-gui/res/cardsfolder/l/light_up_the_night.txt +++ b/forge-gui/res/cardsfolder/l/light_up_the_night.txt @@ -5,6 +5,6 @@ A:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ Z | SpellDescription$ CA SVar:X:Count$xPaid SVar:Y:Targeted$Valid Creature,Planeswalker SVar:Z:SVar$X/Plus.Y -K:Flashback:XCantBe0 3 R RemoveAnyCounter::If you cast this spell this way, X can't be 0. +K:Flashback:XMin1 3 R RemoveAnyCounter::If you cast this spell this way, X can't be 0. DeckHints:Type$Planeswalker Oracle:Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.\nFlashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) diff --git a/forge-gui/res/cardsfolder/l/lightform.txt b/forge-gui/res/cardsfolder/l/lightform.txt index 53a6b297933..0e34d65d028 100644 --- a/forge-gui/res/cardsfolder/l/lightform.txt +++ b/forge-gui/res/cardsfolder/l/lightform.txt @@ -2,7 +2,7 @@ Name:Lightform ManaCost:1 W W Types:Enchantment T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When CARDNAME enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach CARDNAME to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.) -SVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary | RememberManifested$ True | SubAbility$ Aurify +SVar:TrigManifest:DB$ Manifest | RememberManifested$ True | SubAbility$ Aurify SVar:Aurify:DB$ Animate | IsPresent$ Card.Self | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature | Duration$ Permanent | SubAbility$ LightformAttach SVar:NewAttach:SP$ Attach | Cost$ 1 W W | ValidTgts$ Creature | AILogic$ Pump SVar:LightformAttach:DB$ Attach | Defined$ Remembered | IsPresent$ Card.Self diff --git a/forge-gui/res/cardsfolder/l/lightning_mare.txt b/forge-gui/res/cardsfolder/l/lightning_mare.txt index 14ed6432edb..293f59497f9 100644 --- a/forge-gui/res/cardsfolder/l/lightning_mare.txt +++ b/forge-gui/res/cardsfolder/l/lightning_mare.txt @@ -2,7 +2,7 @@ Name:Lightning Mare ManaCost:R R Types:Creature Elemental Horse PT:3/1 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Blue | Description$ CARDNAME can't be blocked by blue creatures. A:AB$ Pump | Cost$ 1 R | ValidCard$ Card.Self | NumAtt$ +1 | NumDef$ +0 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Oracle:This spell can't be countered.\nLightning Mare can't be blocked by blue creatures.\n{1}{R}: Lightning Mare gets +1/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/l/likeness_looter.txt b/forge-gui/res/cardsfolder/l/likeness_looter.txt new file mode 100644 index 00000000000..77036f6520b --- /dev/null +++ b/forge-gui/res/cardsfolder/l/likeness_looter.txt @@ -0,0 +1,12 @@ +Name:Likeness Looter +ManaCost:U B +Types:Creature Faerie Shapeshifter +PT:1/1 +K:Flying +A:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card. +SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose +A:AB$ Clone | Cost$ X | ValidTgts$ Creature.YouOwn+cmcEQX | TgtZone$ Graveyard | TgtPrompt$ Select target creature card in your graveyard | SorcerySpeed$ True | GainThisAbility$ True | AddKeywords$ Flying | SpellDescription$ CARDNAME becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery. +SVar:X:Count$xPaid +DeckHas:Ability$Discard +DeckHints:Ability$Graveyard +Oracle:Flying\n{T}: Draw a card, then discard a card.\n{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/liliana_of_the_veil.txt b/forge-gui/res/cardsfolder/l/liliana_of_the_veil.txt index b4b22a2ea76..aea30541345 100644 --- a/forge-gui/res/cardsfolder/l/liliana_of_the_veil.txt +++ b/forge-gui/res/cardsfolder/l/liliana_of_the_veil.txt @@ -2,9 +2,9 @@ Name:Liliana of the Veil ManaCost:1 B B Types:Legendary Planeswalker Liliana Loyalty:3 -A:AB$ Discard | Cost$ AddCounter<1/LOYALTY> | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player | Planeswalker$ True | SpellDescription$ Each player discards a card. -A:AB$ Sacrifice | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | Planeswalker$ True | SpellDescription$ Target player sacrifices a creature. -A:AB$ TwoPiles | Cost$ SubCounter<6/LOYALTY> | ValidTgts$ Player | TgtPrompt$ Select target player | Separator$ You | ChosenPile$ DBSacAll | ValidCards$ Permanent | Zone$ Battlefield | Planeswalker$ True | Ultimate$ True | AILogic$ Worst | SpellDescription$ Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. +A:AB$ Discard | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player | SpellDescription$ Each player discards a card. +A:AB$ Sacrifice | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Player | SacValid$ Creature | SpellDescription$ Target player sacrifices a creature. +A:AB$ TwoPiles | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Player | Separator$ You | ChosenPile$ DBSacAll | ValidCards$ Permanent | Zone$ Battlefield | AILogic$ Worst | StackDescription$ REP target player_{p:Targeted} | SpellDescription$ Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. SVar:DBSacAll:DB$ SacrificeAll | ValidCards$ Permanent.IsRemembered DeckHas:Ability$Discard|Sacrifice Oracle:[+1]: Each player discards a card.\n[-2]: Target player sacrifices a creature.\n[-6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. diff --git a/forge-gui/res/cardsfolder/l/lilianas_influence.txt b/forge-gui/res/cardsfolder/l/lilianas_influence.txt index bae53fc2d23..78061cdc620 100644 --- a/forge-gui/res/cardsfolder/l/lilianas_influence.txt +++ b/forge-gui/res/cardsfolder/l/lilianas_influence.txt @@ -1,7 +1,7 @@ Name:Liliana's Influence ManaCost:4 B B Types:Sorcery -A:SP$ PutCounterAll | Cost$ 4 B B | ValidCards$ Creature.YouDontCtrl | CounterType$ M1M1 | CounterNum$ 1 | SubAbility$ DBShuffle | IsCurse$ True | SubAbility$ DBSearch | SpellDescription$ Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedLiliana; Death Wielder | ChangeNum$ 1 | Optional$ True +A:SP$ PutCounterAll | ValidCards$ Creature.YouDontCtrl | CounterType$ M1M1 | CounterNum$ 1 | SubAbility$ DBShuffle | IsCurse$ True | SubAbility$ DBSearch | SpellDescription$ Put a -1/-1 counter on each creature you don't control. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedLiliana; Death Wielder | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle. DeckHints:Name$Liliana, Death Wielder Oracle:Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/l/lilianas_scorn.txt b/forge-gui/res/cardsfolder/l/lilianas_scorn.txt index c54566c4410..7a86832dba0 100644 --- a/forge-gui/res/cardsfolder/l/lilianas_scorn.txt +++ b/forge-gui/res/cardsfolder/l/lilianas_scorn.txt @@ -1,7 +1,7 @@ Name:Liliana's Scorn ManaCost:3 B B Types:Sorcery -A:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBSearch | SpellDescription$ Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:DBSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedLiliana; Death Mage | ChangeNum$ 1 +A:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBSearch | SpellDescription$ Destroy target creature. +SVar:DBSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedLiliana; Death Mage | SpellDescription$ You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle. DeckHints:Name$Liliana, Death Mage Oracle:Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/l/lilianas_steward.txt b/forge-gui/res/cardsfolder/l/lilianas_steward.txt index 9ff91ca4074..918cd419f3b 100644 --- a/forge-gui/res/cardsfolder/l/lilianas_steward.txt +++ b/forge-gui/res/cardsfolder/l/lilianas_steward.txt @@ -2,5 +2,5 @@ Name:Liliana's Steward ManaCost:B Types:Creature Zombie PT:1/2 -A:AB$ Discard | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Opponent | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ +A:AB$ Discard | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Opponent | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target opponent discards a card. Activate only as a sorcery. Oracle:{T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/l/lim_dul_the_necromancer.txt b/forge-gui/res/cardsfolder/l/lim_dul_the_necromancer.txt index 99f31542030..eef17479a38 100644 --- a/forge-gui/res/cardsfolder/l/lim_dul_the_necromancer.txt +++ b/forge-gui/res/cardsfolder/l/lim_dul_the_necromancer.txt @@ -1,4 +1,4 @@ -Name:Lim-Dul the Necromancer +Name:Lim-Dûl the Necromancer ManaCost:5 B B Types:Legendary Creature Human Wizard PT:4/4 diff --git a/forge-gui/res/cardsfolder/l/lim_duls_cohort.txt b/forge-gui/res/cardsfolder/l/lim_duls_cohort.txt index eb588779dbd..b84899e9615 100644 --- a/forge-gui/res/cardsfolder/l/lim_duls_cohort.txt +++ b/forge-gui/res/cardsfolder/l/lim_duls_cohort.txt @@ -1,4 +1,4 @@ -Name:Lim-Dul's Cohort +Name:Lim-Dûl's Cohort ManaCost:1 B B Types:Creature Zombie PT:2/3 diff --git a/forge-gui/res/cardsfolder/l/lim_duls_hex.txt b/forge-gui/res/cardsfolder/l/lim_duls_hex.txt index 73eb8112b14..41f7181ab16 100644 --- a/forge-gui/res/cardsfolder/l/lim_duls_hex.txt +++ b/forge-gui/res/cardsfolder/l/lim_duls_hex.txt @@ -1,9 +1,8 @@ -Name:Lim-Dul's Hex +Name:Lim-Dûl's Hex ManaCost:1 B Types:Enchantment -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRepeat | TriggerDescription$ At the beginning of your upkeep, for each player, CARDNAME deals 1 damage to that player unless they pay {B} or {3}. -SVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose -SVar:DBChoose:DB$ GenericChoice | Defined$ Player.IsRemembered | Choices$ PayB,Pay3 | AILogic$ PayUnlessCost -SVar:PayB:DB$ DealDamage | Defined$ Player.IsRemembered | NumDmg$ 1 | UnlessCost$ B | UnlessPayer$ Player.IsRemembered | SpellDescription$ CARDNAME deals 1 damage to you unless you pay {B} -SVar:Pay3:DB$ DealDamage | Defined$ Player.IsRemembered | NumDmg$ 1 | UnlessCost$ 3 | UnlessPayer$ Player.IsRemembered | SpellDescription$ CARDNAME deals 1 damage to you unless you pay {3} +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of your upkeep, for each player, CARDNAME deals 1 damage to that player unless they pay {B} or {3}. +SVar:TrigChoose:DB$ GenericChoice | Defined$ Player | Choices$ PayB,Pay3 | TempRemember$ Chooser | AILogic$ PayUnlessCost +SVar:PayB:DB$ DealDamage | Defined$ Remembered | NumDmg$ 1 | UnlessCost$ B | UnlessPayer$ Remembered | SpellDescription$ CARDNAME deals 1 damage to you unless you pay {B} +SVar:Pay3:DB$ DealDamage | Defined$ Remembered | NumDmg$ 1 | UnlessCost$ 3 | UnlessPayer$ Remembered | SpellDescription$ CARDNAME deals 1 damage to you unless you pay {3} Oracle:At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}. diff --git a/forge-gui/res/cardsfolder/l/lim_duls_high_guard.txt b/forge-gui/res/cardsfolder/l/lim_duls_high_guard.txt index c90b4eca13a..36b2c68a2a4 100644 --- a/forge-gui/res/cardsfolder/l/lim_duls_high_guard.txt +++ b/forge-gui/res/cardsfolder/l/lim_duls_high_guard.txt @@ -1,4 +1,4 @@ -Name:Lim-Dul's High Guard +Name:Lim-Dûl's High Guard ManaCost:1 B B Types:Creature Skeleton PT:2/1 diff --git a/forge-gui/res/cardsfolder/l/lim_duls_paladin.txt b/forge-gui/res/cardsfolder/l/lim_duls_paladin.txt index 6824a99c5f2..163779960cf 100644 --- a/forge-gui/res/cardsfolder/l/lim_duls_paladin.txt +++ b/forge-gui/res/cardsfolder/l/lim_duls_paladin.txt @@ -1,4 +1,4 @@ -Name:Lim-Dul's Paladin +Name:Lim-Dûl's Paladin ManaCost:2 B R Types:Creature Human Knight PT:0/3 diff --git a/forge-gui/res/cardsfolder/l/lim_duls_vault.txt b/forge-gui/res/cardsfolder/l/lim_duls_vault.txt index 732e3a72526..cec15c6834a 100644 --- a/forge-gui/res/cardsfolder/l/lim_duls_vault.txt +++ b/forge-gui/res/cardsfolder/l/lim_duls_vault.txt @@ -1,4 +1,4 @@ -Name:Lim-Dul's Vault +Name:Lim-Dûl's Vault ManaCost:U B Types:Instant A:SP$ PeekAndReveal | PeekAmount$ 5 | NoReveal$ True | SubAbility$ DBRepeat | RememberPeeked$ True | StackDescription$ SpellDescription | SpellDescription$ Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order. diff --git a/forge-gui/res/cardsfolder/l/linvala_keeper_of_silence.txt b/forge-gui/res/cardsfolder/l/linvala_keeper_of_silence.txt index 3a294c9c005..7cbdcc0355d 100644 --- a/forge-gui/res/cardsfolder/l/linvala_keeper_of_silence.txt +++ b/forge-gui/res/cardsfolder/l/linvala_keeper_of_silence.txt @@ -3,6 +3,6 @@ ManaCost:2 W W Types:Legendary Creature Angel PT:3/4 K:Flying -S:Mode$ CantBeActivated | Activator$ Opponent | AffectedZone$ Battlefield | ValidCard$ Creature | ValidSA$ Activated | Description$ Activated abilities of creatures your opponents control can't be activated. +S:Mode$ CantBeActivated | AffectedZone$ Battlefield | ValidCard$ Creature.OppCtrl | ValidSA$ Activated | Description$ Activated abilities of creatures your opponents control can't be activated. SVar:PlayMain1:TRUE Oracle:Flying\nActivated abilities of creatures your opponents control can't be activated. diff --git a/forge-gui/res/cardsfolder/l/linvala_shield_of_sea_gate.txt b/forge-gui/res/cardsfolder/l/linvala_shield_of_sea_gate.txt index 60cd6cf5ffb..f47700d1e08 100644 --- a/forge-gui/res/cardsfolder/l/linvala_shield_of_sea_gate.txt +++ b/forge-gui/res/cardsfolder/l/linvala_shield_of_sea_gate.txt @@ -5,7 +5,7 @@ PT:3/3 K:Flying T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ EQ4 | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. SVar:TrigPump:DB$ Pump | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Choose target nonland permanent an opponent controls | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | Duration$ UntilYourNextTurn | AILogic$ DetainNonLand -A:AB$ GenericChoice | Cost$ Sac<1/CARDNAME> | Choices$ PumpHexproof,PumpIndestructible | StackDescription$ {p:You} chooses hexproof or indestructible. Creatures {p:You} controls gain that ability until end of turn. | SpellDescription$ Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. +A:AB$ GenericChoice | Cost$ Sac<1/NICKNAME> | Choices$ PumpHexproof,PumpIndestructible | StackDescription$ {p:You} chooses hexproof or indestructible. Creatures {p:You} controls gain that ability until end of turn. | SpellDescription$ Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. SVar:PumpHexproof:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Hexproof | SpellDescription$ Hexproof SVar:PumpIndestructible:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Indestructible | SpellDescription$ Indestructible SVar:X:Count$Party diff --git a/forge-gui/res/cardsfolder/l/lita_mechanical_engineer.txt b/forge-gui/res/cardsfolder/l/lita_mechanical_engineer.txt index 119038c8f32..74e7c58a0db 100644 --- a/forge-gui/res/cardsfolder/l/lita_mechanical_engineer.txt +++ b/forge-gui/res/cardsfolder/l/lita_mechanical_engineer.txt @@ -3,9 +3,9 @@ ManaCost:2 W Types:Legendary Artifact Creature Artificer PT:3/3 K:Vigilance -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your end step, untap all artifact creatures you control. -SVar:TrigUntap:DB$ UntapAll | ValidCards$ Artifact.Creature+YouCtrl +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your end step, untap each other artifact creature you control. +SVar:TrigUntap:DB$ UntapAll | ValidCards$ Artifact.Creature+YouCtrl+Other A:AB$ Token | Cost$ 3 W T | TokenScript$ zeppelin | SpellDescription$ Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. DeckHas:Type$Vehicle & Ability$Token & Keyword$Flying DeckHints:Type$Artifact -Oracle:Vigilance\nAt the beginning of your end step, untap all artifact creatures you control.\n{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. \ No newline at end of file +Oracle:Vigilance\nAt the beginning of your end step, untap each other artifact creature you control.\n{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. diff --git a/forge-gui/res/cardsfolder/l/lithomantic_barrage.txt b/forge-gui/res/cardsfolder/l/lithomantic_barrage.txt index 2ebf405e8d0..a1f91e14c6b 100644 --- a/forge-gui/res/cardsfolder/l/lithomantic_barrage.txt +++ b/forge-gui/res/cardsfolder/l/lithomantic_barrage.txt @@ -1,7 +1,7 @@ Name:Lithomantic Barrage ManaCost:R Types:Sorcery -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DealDamage | NumDmg$ X | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | StackDescription$ REP target creature or planeswalker_{c:Targeted} | IsCurse$ True | AITgts$ Creature.White,Creature.Blue,Planeswalker.White,Planeswalker.Blue | SpellDescription$ CARDNAME deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue. SVar:Y:Targeted$Valid Creature.White,Creature.Blue,Planeswalker.White,Planeswalker.Blue SVar:X:Count$Compare Y GE1.5.1 diff --git a/forge-gui/res/cardsfolder/l/livaan_cultist_of_tiamat.txt b/forge-gui/res/cardsfolder/l/livaan_cultist_of_tiamat.txt index 6b90040aa9e..d30a6156693 100644 --- a/forge-gui/res/cardsfolder/l/livaan_cultist_of_tiamat.txt +++ b/forge-gui/res/cardsfolder/l/livaan_cultist_of_tiamat.txt @@ -3,7 +3,7 @@ ManaCost:2 R Types:Legendary Creature Dragon Shaman PT:1/3 T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +X +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature you control | NumAtt$ +X SVar:X:TriggeredStackInstance$CardManaCostLKI K:Choose a Background Oracle:Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.\nChoose a Background (You can have a Background as a second commander.) diff --git a/forge-gui/res/cardsfolder/l/living_lectern.txt b/forge-gui/res/cardsfolder/l/living_lectern.txt new file mode 100644 index 00000000000..11d7592eab3 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/living_lectern.txt @@ -0,0 +1,8 @@ +Name:Living Lectern +ManaCost:1 U +Types:Artifact Creature Construct +PT:0/4 +A:AB$ Draw | SorcerySpeed$ True | Cost$ 1 Sac<1/CARDNAME> | SubAbility$ DBToken | SpellDescription$ Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TargetMin$ 0 | TargetMax$ 1 | TokenScript$ role_sorcerer | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select up to one other target creature you control +DeckHas:Ability$Token|Sacrifice & Type$Aura|Enchantment|Role +Oracle:{1}, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") diff --git a/forge-gui/res/cardsfolder/l/llanowar_greenwidow.txt b/forge-gui/res/cardsfolder/l/llanowar_greenwidow.txt index e27e8fc93a3..182265d22cd 100644 --- a/forge-gui/res/cardsfolder/l/llanowar_greenwidow.txt +++ b/forge-gui/res/cardsfolder/l/llanowar_greenwidow.txt @@ -11,5 +11,5 @@ SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ SVar:DiscardMe:2 SVar:SacMe:1 SVar:X:Count$Domain -AI:RemoveDeck:Random -Oracle:{T}:Reach, trample\nDomain — {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead." This ability costs {1} less to activate for each basic land type among lands you control. +DeckHas:Ability$Graveyard +Oracle:Reach, trample\nDomain — {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead." This ability costs {1} less to activate for each basic land type among lands you control. diff --git a/forge-gui/res/cardsfolder/l/llanowar_loamspeaker.txt b/forge-gui/res/cardsfolder/l/llanowar_loamspeaker.txt index 64753e31f9a..949bab5f796 100644 --- a/forge-gui/res/cardsfolder/l/llanowar_loamspeaker.txt +++ b/forge-gui/res/cardsfolder/l/llanowar_loamspeaker.txt @@ -5,4 +5,4 @@ PT:1/3 A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. A:AB$ Animate | Cost$ T | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | Keywords$ Haste | SorcerySpeed$ True | SpellDescription$ Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as as sorcery. DeckHas:Type$Elemental -Oracle:{T}: Add one mana of any color.\n{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as as sorcery. +Oracle:{T}: Add one mana of any color.\n{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/l/loamcrafter_faun.txt b/forge-gui/res/cardsfolder/l/loamcrafter_faun.txt new file mode 100644 index 00000000000..154e2cce122 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/loamcrafter_faun.txt @@ -0,0 +1,13 @@ +Name:Loamcrafter Faun +ManaCost:2 G +Types:Creature Satyr Druid +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. +SVar:TrigDiscard:DB$ Discard | DiscardValid$ Land | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ TrigImmediateTrig +SVar:TrigImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | RememberObjects$ Remembered | Execute$ TrigReturn | SubAbility$ DBCleanup | TriggerDescription$ When you do, return up to that many target nonland permanent cards from your graveyard to your hand. +SVar:TrigReturn:DB$ ChangeZone | TgtPrompt$ Select up to that many target nonland permanents from your graveyard | TargetMin$ 0 | TargetMax$ X | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Permanent.nonLand+YouCtrl +SVar:X:TriggerRemembered$Amount +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Discard|Graveyard +DeckHints:Ability$Mill +Oracle:When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/lobelia_defender_of_bag_end.txt b/forge-gui/res/cardsfolder/l/lobelia_defender_of_bag_end.txt index dc1ec2861e6..c7d9976cfd8 100644 --- a/forge-gui/res/cardsfolder/l/lobelia_defender_of_bag_end.txt +++ b/forge-gui/res/cardsfolder/l/lobelia_defender_of_bag_end.txt @@ -3,10 +3,10 @@ ManaCost:2 B Types:Legendary Creature Halfling Citizen PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When NICKNAME enters the battlefield, look at the top card of each opponent's library and exile those cards face down. -SVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ Opponent | DestinationZone$ Exile | ExileFaceDown$ True +SVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ Opponent | DestinationZone$ Exile | ExileFaceDown$ True | WithMayLook$ True A:AB$ Charm | Cost$ T Sac<1/Artifact> | Choices$ DBEffect,DBLoseGain SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | SpellDescription$ Until end of turn, you may play a card exiled with NICKNAME without paying its mana cost. -SVar:STPlay:Mode$ Continuous | MayPlay$ True | WithoutManaCost$ True | Affected$ Card.ExiledWithEffectSource | AffectedZone$ Exile | MayPlayLimit$ 1 +SVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | Affected$ Card.ExiledWithEffectSource | AffectedZone$ Exile | MayPlayLimit$ 1 SVar:DBLoseGain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGain2 | SpellDescription$ Each opponent loses 2 life and you gain 2 life. SVar:DBGain2:DB$ GainLife | Defined$ You | LifeAmount$ 2 Oracle:When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down.\n{T}, Sacrifice an artifact: Choose one —\n• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.\n• Each opponent loses 2 life and you gain 2 life. diff --git a/forge-gui/res/cardsfolder/l/lobelia_sackville_baggins.txt b/forge-gui/res/cardsfolder/l/lobelia_sackville_baggins.txt index 4cd6d6b1ba6..ab2d590e10d 100644 --- a/forge-gui/res/cardsfolder/l/lobelia_sackville_baggins.txt +++ b/forge-gui/res/cardsfolder/l/lobelia_sackville_baggins.txt @@ -7,7 +7,7 @@ K:Menace T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.ThisTurnEnteredFrom_Battlefield+OppCtrl | TgtPrompt$ Select target creature card from an opponents graveyard that was put there from the battlefield this turn | RememberChanged$ True | SubAbility$ DBToken SVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenAmount$ X | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Remembered$CardPower AI:RemoveDeck:All DeckHas:Ability$Graveyard|Token & Type$Artifact|Treasure diff --git a/forge-gui/res/cardsfolder/l/loch_larent.txt b/forge-gui/res/cardsfolder/l/loch_larent.txt new file mode 100644 index 00000000000..469c6e89eef --- /dev/null +++ b/forge-gui/res/cardsfolder/l/loch_larent.txt @@ -0,0 +1,15 @@ +Name:Loch Larent +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}. +A:AB$ Scry | Cost$ 1 U T | ScryNum$ 3 | GameActivationLimit$ 1 | PlayerTurn$ True | SubAbility$ DBEffect | SpellDescription$ Scry 3. Target opponent gets a one-time boon with "When you cast a creature spell, that creature enters the battlefield tapped and with a stun counter on it." Activate only during your turn and only once. +SVar:DBEffect:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast | ValidTgts$ Opponent | EffectOwner$ Targeted +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast a creature spell, that creature enters the battlefield tapped and with a stun counter on it. +SVar:TrigEffect:DB$ Effect | ReplacementEffects$ ETBAddCounterTapped | RememberObjects$ TriggeredCard +SVar:ETBAddCounterTapped:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated +SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ STUN | CounterNum$ 1 | SubAbility$ ETBTapped +SVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard | SubAbility$ DBExileSelf +SVar:DBExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self +DeckHas:Ability$Counters +Oracle:Loch Larent enters the battlefield tapped.\n{T}: Add {U}.{1}{U}, {T}: Scry 3.\nTarget opponent gets a one-time boon with "When you cast a creature spell, that creature enters the battlefield tapped and with a stun counter on it." Activate only during your turn and only once. diff --git a/forge-gui/res/cardsfolder/l/lockjaw_snapper.txt b/forge-gui/res/cardsfolder/l/lockjaw_snapper.txt index 41d48aa919f..d6791174329 100644 --- a/forge-gui/res/cardsfolder/l/lockjaw_snapper.txt +++ b/forge-gui/res/cardsfolder/l/lockjaw_snapper.txt @@ -3,6 +3,6 @@ ManaCost:4 Types:Artifact Creature Scarecrow PT:2/2 K:Wither -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME is dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. SVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.counters_GE1_M1M1 | CounterType$ M1M1 | CounterNum$ 1 Oracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)\nWhen Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. diff --git a/forge-gui/res/cardsfolder/l/lodestone_needle_guidestone_compass.txt b/forge-gui/res/cardsfolder/l/lodestone_needle_guidestone_compass.txt new file mode 100644 index 00000000000..f092417c9a5 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/lodestone_needle_guidestone_compass.txt @@ -0,0 +1,21 @@ +Name:Lodestone Needle +ManaCost:1 U +Types:Artifact +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap up to one target artifact or creature and put two stun counters on it. +SVar:TrigTap:DB$ Tap | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Creature | TgtPrompt$ Select up to one target artifact or creature | SubAbility$ DBCounter +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 2 +K:Craft:2 U ExileCtrlOrGrave<1/Artifact.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard|Counters +Oracle:Flash\nWhen Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it.\nCraft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Guidestone Compass +ManaCost:no cost +Colors:blue +Types:Artifact +A:AB$ Explore | Cost$ 1 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SorcerySpeed$ True | SpellDescription$ Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +Oracle:{1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) diff --git a/forge-gui/res/cardsfolder/l/long_list_of_the_ents.txt b/forge-gui/res/cardsfolder/l/long_list_of_the_ents.txt new file mode 100644 index 00000000000..a1297476289 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/long_list_of_the_ents.txt @@ -0,0 +1,12 @@ +Name:Long List of the Ents +ManaCost:G +Types:Enchantment Saga +K:Chapter:6:DBNoteType,DBNoteType,DBNoteType,DBNoteType,DBNoteType,DBNoteType +SVar:DBNoteType:DB$ ChooseType | Type$ Creature | Note$ True | ChooseNoted$ True | SubAbility$ DBEffect | SpellDescription$ Note a creature type that hasn't been noted for CARDNAME. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. +SVar:DBEffect:DB$ Effect | Triggers$ SpellCast | Description$ When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature.ChosenType | ValidActivatingPlayer$ You | OneOff$ True | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. +SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | ReplacementEffects$ ETBCreat | ExileOnMoved$ Stack +SVar:ETBCreat:Event$ Moved | ValidCard$ Card.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated +SVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 +DeckHas:Ability$Counters +Oracle:I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. diff --git a/forge-gui/res/cardsfolder/l/long_rest.txt b/forge-gui/res/cardsfolder/l/long_rest.txt index 4f4bcec21f5..600b5b5530a 100644 --- a/forge-gui/res/cardsfolder/l/long_rest.txt +++ b/forge-gui/res/cardsfolder/l/long_rest.txt @@ -1,9 +1,9 @@ Name:Long Rest ManaCost:X G G G Types:Sorcery -A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ X | TargetMax$ X | TgtPrompt$ Choose X target cards to return from your graveyard | TargetsWithDifferentCMC$ True | ValidTgts$ Card.YouOwn | RememberChanged$ True | SubAbility$ DBSetLife | StackDescription$ Return X target cards with different mana values from your graveyard to your hand. ({c:Targeted}) | SpellDescription$ Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest. -SVar:DBSetLife:DB$ SetLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE8 | Defined$ You | LifeAmount$ Y | SubAbility$ DBExile | StackDescription$ If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. -SVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ X | TargetMax$ X | TgtPrompt$ Choose X target cards to return from your graveyard | TargetsWithDifferentCMC$ True | ValidTgts$ Card.YouOwn | RememberChanged$ True | SubAbility$ DBSetLife | StackDescription$ Return X target cards with different mana values from your graveyard to your hand. ({c:Targeted}) | SpellDescription$ Return X target cards with different mana values from your graveyard to your hand. +SVar:DBSetLife:DB$ SetLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE8 | Defined$ You | LifeAmount$ Y | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. +SVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup | SpellDescription$ Exile CARDNAME. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$xPaid SVar:Y:Count$YourStartingLife diff --git a/forge-gui/res/cardsfolder/l/longtusk_stalker.txt b/forge-gui/res/cardsfolder/l/longtusk_stalker.txt index 6c83240b25b..910cd924402 100644 --- a/forge-gui/res/cardsfolder/l/longtusk_stalker.txt +++ b/forge-gui/res/cardsfolder/l/longtusk_stalker.txt @@ -5,10 +5,8 @@ PT:1/1 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you get {E}. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEnergy | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you get {E}. SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 1 -A:AB$ Effect | Cost$ PayEnergy<2> | StaticAbilities$ SelfPerpetualP1P0 | Name$ Longtusk Stalker's Perpetual Effect | Duration$ Permanent | SubAbility$ DBChooseCard | SpellDescription$ CARDNAME perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. -SVar:SelfPerpetualP1P0:Mode$ Continuous | Affected$ Card.EffectSource | AddPower$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ EFFECTSOURCE perpetually gets +1/+0. -SVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose up to one creature card in your hand | MinAmount$ 0 | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | ConditionDefined$ ChosenCard | ConditionPresent$ Card | StaticAbilities$ PerpetualP1P0 | Name$ Longtusk Stalker's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualP1P0:Mode$ Continuous | Affected$ Card.ChosenCard | AddPower$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gets +1/+0. +A:AB$ Pump | Cost$ PayEnergy<2> | NumAtt$ 1 | Duration$ Perpetual | SubAbility$ DBChooseCard | StackDescription$ SpellDescription | SpellDescription$ CARDNAME perpetually gets +1/+0. +SVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ You may choose a creature card in your hand | MinAmount$ 0 | Amount$ 1 | SubAbility$ DBEffect | SpellDescription$ You may choose a creature card in your hand. +SVar:DBEffect:DB$ Pump | ConditionDefined$ ChosenCard | ConditionPresent$ Card | Defined$ ChosenCard | PumpZone$ Hand | NumAtt$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ If you do, that card perpetually gets +1/+0. SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:Whenever Longtusk Stalker enters the battlefield or attacks, you get {E}.\nPay {E}{E}: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. diff --git a/forge-gui/res/cardsfolder/l/loose_in_the_park.txt b/forge-gui/res/cardsfolder/l/loose_in_the_park.txt index 746f9eda835..b324092b071 100644 --- a/forge-gui/res/cardsfolder/l/loose_in_the_park.txt +++ b/forge-gui/res/cardsfolder/l/loose_in_the_park.txt @@ -5,7 +5,7 @@ K:Enchant land A:SP$ Attach | ValidTgts$ Land | AILogic$ Pump T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ FreeCard | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then draft a card from CARDNAME's spellbook and exile it. SVar:FreeCard:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ TrigDraft -SVar:TrigDraft:DB$ Draft | TriggerZones$ Battlefield | Spellbook$ Bristling Boar,Enraged Ceratok,Exuberant Wolfbear,Gaea's Protector,Master Symmetrist,Ornery Dilophosaur,Overgrown Armasaur,Predatory Wurm,Prized Unicorn,Sabertooth Mauler,Spike-Tailed Ceratops,Spore Crawler,Thrashing Brontodon,Wardscale Crocodile,World Shaper | Zone$ Exile | RememberDrafted$ True +SVar:TrigDraft:DB$ Draft | TriggerZones$ Battlefield | Spellbook$ Bristling Boar,Enraged Ceratok,Exuberant Wolfbear,Gaea's Protector,Master Symmetrist,Ornery Dilophosaur,Overgrown Armasaur,Predatory Wurm,Prized Unicorn,Sabertooth Mauler,Spike-Tailed Ceratops,Spore Crawler,Thrashing Brontodon,Wardscale Crocodile,World Shaper | Zone$ Exile | RememberDrafted$ True A:AB$ Clone | Cost$ 3 | Defined$ Remembered | CloneTarget$ Enchanted | PumpKeywords$ Haste | AddTypes$ Land | Duration$ UntilEndOfTurn | SpellDescription$ Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. SVar:NonStackingAttachEffect:True DeckHas:Type$Boar|Rhino|Wolf|Bear|Elemental|Warrior|Rhino|Druid|Dinosaur|Wurm|Unicorn|Cat|Fungus|Crocodile|Merfolk|Shaman|Saproling & Ability$Mill|Graveyard|Sacrifice|Counters|Token diff --git a/forge-gui/res/cardsfolder/l/loran_of_the_third_path.txt b/forge-gui/res/cardsfolder/l/loran_of_the_third_path.txt index 286665a2978..95f1e56023d 100644 --- a/forge-gui/res/cardsfolder/l/loran_of_the_third_path.txt +++ b/forge-gui/res/cardsfolder/l/loran_of_the_third_path.txt @@ -5,6 +5,6 @@ PT:2/1 K:Vigilance T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy up to one target artifact or enchantment. SVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select up to one target artifact or enchantment -A:AB$ Draw | Cost$ T | ValidTgts$ Opponent | Defined$ TargetedAndYou | NumCards$ 1 | SpellDescription$ You and target opponent each draw a card. +A:AB$ Draw | Cost$ T | ValidTgts$ Opponent | Defined$ TargetedAndYou | NumCards$ 1 | SpellDescription$ You and target opponent each draw a card. RemoveDeck:Random Oracle:Vigilance\nWhen Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.\n{T}: You and target opponent each draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/lord_of_the_nazgul.txt b/forge-gui/res/cardsfolder/l/lord_of_the_nazgul.txt index 8a30b1d839a..a8617de89af 100644 --- a/forge-gui/res/cardsfolder/l/lord_of_the_nazgul.txt +++ b/forge-gui/res/cardsfolder/l/lord_of_the_nazgul.txt @@ -1,9 +1,9 @@ -Name:Lord of the Nazgul +Name:Lord of the Nazgûl ManaCost:3 U B Types:Legendary Creature Wraith Noble PT:4/4 K:Flying -S:Mode$ Continuous | Affected$ Creature.Wraith+YouCtrl | AddKeyword$ Protection:Card.IsRingbearer:Protection from Ring-bearers | Description$ Wraiths you control have protection from Ring-bearers. +S:Mode$ Continuous | Affected$ Creature.Wraith+YouCtrl | AddKeyword$ Protection:Card.IsRingbearer:Ring-bearers | Description$ Wraiths you control have protection from Ring-bearers. T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_wraith_menace | TokenOwner$ You | SubAbility$ DBAnimateAll SVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Wraith.YouCtrl | Power$ 9 | Toughness$ 9 | ConditionPresent$ Card.Wraith+YouCtrl | ConditionCompare$ GE9 diff --git a/forge-gui/res/cardsfolder/l/lord_skitter_sewer_king.txt b/forge-gui/res/cardsfolder/l/lord_skitter_sewer_king.txt new file mode 100644 index 00000000000..d98a0e480cb --- /dev/null +++ b/forge-gui/res/cardsfolder/l/lord_skitter_sewer_king.txt @@ -0,0 +1,10 @@ +Name:Lord Skitter, Sewer King +ManaCost:2 B +Types:Legendary Creature Rat Noble +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Rat.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigExileN | TriggerDescription$ Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. +SVar:TrigExileN:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card.OppOwn | TgtPrompt$ Select up to one target card from an opponent's graveyard +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block." +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock +DeckHas:Ability$Token|Graveyard +Oracle:Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.\nAt the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/lord_skitters_blessing.txt b/forge-gui/res/cardsfolder/l/lord_skitters_blessing.txt new file mode 100644 index 00000000000..498f05493e0 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/lord_skitters_blessing.txt @@ -0,0 +1,11 @@ +Name:Lord Skitter's Blessing +ManaCost:1 B +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Wicked Role token attached to target creature you control. (if you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control +T:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | IsPresent$ Creature.enchanted+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card. +SVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ You +DeckHas:Ability$Token & Type$Role|Aura +DeckHints:Type$Aura +Oracle:When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (if you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)\nAt the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/lord_skitters_butcher.txt b/forge-gui/res/cardsfolder/l/lord_skitters_butcher.txt new file mode 100644 index 00000000000..80bc6ac35da --- /dev/null +++ b/forge-gui/res/cardsfolder/l/lord_skitters_butcher.txt @@ -0,0 +1,12 @@ +Name:Lord Skitter's Butcher +ManaCost:2 B +Types:Creature Rat Peasant +PT:2/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBScry,DBPumpAll +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | SpellDescription$ Create a 1/1 black Rat creature token with "This creature can't block." +SVar:DBScry:DB$ Scry | UnlessCost$ Sac<1/Creature.Other/another creature> | UnlessPayer$ You | UnlessSwitched$ True | ScryNum$ 2 | UnlessResolveSubs$ WhenPaid | SubAbility$ DBDraw | SpellDescription$ You may sacrifice another creature. If you do, scry 2, then draw a card. +SVar:DBDraw:DB$ Draw +SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Menace | SpellDescription$ Creatures you control gain menace until end of turn. +DeckHas:Ability$Token|Sacrifice +Oracle:When Lord Skitter's Butcher enters the battlefield, choose one —\n• Create a 1/1 black Rat creature token with "This creature can't block."\n• You may sacrifice another creature. If you do, scry 2, then draw a card.\n• Creatures you control gain menace until end of turn. diff --git a/forge-gui/res/cardsfolder/l/lorien_revealed.txt b/forge-gui/res/cardsfolder/l/lorien_revealed.txt index 706718baf82..380a453bf01 100644 --- a/forge-gui/res/cardsfolder/l/lorien_revealed.txt +++ b/forge-gui/res/cardsfolder/l/lorien_revealed.txt @@ -1,4 +1,4 @@ -Name:Lorien Revealed +Name:Lórien Revealed ManaCost:3 U U Types:Sorcery A:SP$ Draw | NumCards$ 3 | SpellDescription$ Draw three cards. diff --git a/forge-gui/res/cardsfolder/l/lossarnach_captain.txt b/forge-gui/res/cardsfolder/l/lossarnach_captain.txt index 0be190ec47d..61ca2f3db7c 100644 --- a/forge-gui/res/cardsfolder/l/lossarnach_captain.txt +++ b/forge-gui/res/cardsfolder/l/lossarnach_captain.txt @@ -2,7 +2,7 @@ Name:Lossarnach Captain ManaCost:3 W Types:Creature Human Soldier PT:3/1 -K:First strike +K:First Strike T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Creature.YouCtrl+Other+Human | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME or another Human enters the battlefield under your control, tap target creature an opponent controls. SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. diff --git a/forge-gui/res/cardsfolder/l/lost_isle_calling.txt b/forge-gui/res/cardsfolder/l/lost_isle_calling.txt index f05909792da..ae33e7f654b 100644 --- a/forge-gui/res/cardsfolder/l/lost_isle_calling.txt +++ b/forge-gui/res/cardsfolder/l/lost_isle_calling.txt @@ -1,10 +1,10 @@ Name:Lost Isle Calling ManaCost:1 U Types:Enchantment -T:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter |TriggerDescription$ Whenever you scry, put a verse counter on CARDNAME. +T:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you scry, put a verse counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | CounterNum$ 1 | Defined$ Self | CounterType$ Verse SVar:X:Count$CardCounters.VERSE A:AB$ Draw | Cost$ 4 U U Exile<1/CARDNAME> | NumCards$ X | SubAbility$ DBExtraTurn | SorcerySpeed$ True | SpellDescription$ Draw a card for each verse counter on CARDNAME. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. SVar:DBExtraTurn:DB$ AddTurn | NumTurns$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE7 DeckHas:Ability$Counters -Oracle:Whenever you scry, put a verse counter on Lost Isle Calling.\n{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. \ No newline at end of file +Oracle:Whenever you scry, put a verse counter on Lost Isle Calling.\n{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/l/lothlorien_blade.txt b/forge-gui/res/cardsfolder/l/lothlorien_blade.txt index 7d0fab1023c..e0f68c19b9c 100644 --- a/forge-gui/res/cardsfolder/l/lothlorien_blade.txt +++ b/forge-gui/res/cardsfolder/l/lothlorien_blade.txt @@ -1,9 +1,8 @@ -Name:Lothlorien Blade +Name:Lothlórien Blade ManaCost:3 Types:Artifact Equipment -T:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigExchangeDamage | TriggerDescription$ Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. -SVar:TrigExchangeDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls. | NumDmg$ MyX -SVar:MyX:TriggeredAttacker$CardPower -K:Equip:2:Creature.Elf:elf +T:Mode$ Attacks | ValidCard$ Card.EquippedBy | TriggerZones$ Battlefield | Execute$ TrigExchangeDamage | TriggerDescription$ Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. +SVar:TrigExchangeDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls | NumDmg$ TriggeredAttacker$CardPower +K:Equip:2:Elf.YouCtrl:Elf K:Equip:5 -Oracle:Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.\nEquip Elf {2}\nEquip {5} \ No newline at end of file +Oracle:Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.\nEquip Elf {2}\nEquip {5} diff --git a/forge-gui/res/cardsfolder/l/lothlorien_lookout.txt b/forge-gui/res/cardsfolder/l/lothlorien_lookout.txt index b4539a7d953..d77647f4873 100644 --- a/forge-gui/res/cardsfolder/l/lothlorien_lookout.txt +++ b/forge-gui/res/cardsfolder/l/lothlorien_lookout.txt @@ -1,8 +1,8 @@ -Name:Lothlorien Lookout +Name:Lothlórien Lookout ManaCost:1 G Types:Creature Elf Scout PT:1/3 T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever CARDNAME attacks, scry 1. SVar:TrigScry:DB$ Scry | ScryNum$ 1 SVar:HasAttackEffect:TRUE -Oracle:Whenever Lothlorien Lookout attacks, scry 1. \ No newline at end of file +Oracle:Whenever Lothlórien Lookout attacks, scry 1. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/love_song_of_night_and_day.txt b/forge-gui/res/cardsfolder/l/love_song_of_night_and_day.txt index 60d4680b7e7..b42f76303aa 100644 --- a/forge-gui/res/cardsfolder/l/love_song_of_night_and_day.txt +++ b/forge-gui/res/cardsfolder/l/love_song_of_night_and_day.txt @@ -1,7 +1,8 @@ Name:Love Song of Night and Day ManaCost:2 W Types:Enchantment Saga -K:Read ahead:3:DBDraw,DBToken,DBPutCounter +K:Read ahead +K:Chapter:3:DBDraw,DBToken,DBPutCounter SVar:DBDraw:DB$ Draw | NumCards$ 2 | ValidTgts$ Opponent | Defined$ TargetedAndYou | SpellDescription$ You and target opponent each draw two cards. SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_bird_flying | SpellDescription$ Create a 1/1 white Bird creature token with flying. SVar:DBPutCounter:DB$ PutCounter | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures. diff --git a/forge-gui/res/cardsfolder/l/loxodon_smiter.txt b/forge-gui/res/cardsfolder/l/loxodon_smiter.txt index 01229b25e42..0e902249cfd 100644 --- a/forge-gui/res/cardsfolder/l/loxodon_smiter.txt +++ b/forge-gui/res/cardsfolder/l/loxodon_smiter.txt @@ -2,7 +2,7 @@ Name:Loxodon Smiter ManaCost:1 G W Types:Creature Elephant Soldier PT:4/4 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. R:Event$ Discard | ActiveZones$ Hand | ValidCard$ Card.Self | ValidSource$ Card.OppCtrl | ReplaceWith$ SurpriseETB | DiscardFromEffect$ True | Description$ If a spell or ability an opponent controls causes you to discard CARDNAME, put it onto the battlefield instead of putting it into your graveyard. SVar:SurpriseETB:DB$ ChangeZone | DefinedPlayer$ ReplacedPlayer | Defined$ ReplacedCard | Origin$ Hand | Destination$ Battlefield SVar:DiscardMeByOpp:2 diff --git a/forge-gui/res/cardsfolder/l/loyal_sentry.txt b/forge-gui/res/cardsfolder/l/loyal_sentry.txt index 70b160761d6..7543d970881 100644 --- a/forge-gui/res/cardsfolder/l/loyal_sentry.txt +++ b/forge-gui/res/cardsfolder/l/loyal_sentry.txt @@ -3,6 +3,5 @@ ManaCost:W Types:Creature Human Soldier PT:1/1 T:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME blocks a creature, destroy that creature and CARDNAME. -SVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredAttackerLKICopy | SubAbility$ DestroySelf -SVar:DestroySelf:DB$ Destroy | Defined$ Self +SVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredAttackerLKICopyAndSelf Oracle:When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. diff --git a/forge-gui/res/cardsfolder/l/lozhan_dragons_legacy.txt b/forge-gui/res/cardsfolder/l/lozhan_dragons_legacy.txt index 5eb6cb0b557..f1e047db2ac 100644 --- a/forge-gui/res/cardsfolder/l/lozhan_dragons_legacy.txt +++ b/forge-gui/res/cardsfolder/l/lozhan_dragons_legacy.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Dragon Shaman PT:4/2 K:Flying T:Mode$ SpellCast | ValidCard$ Card.Adventure,Dragon | ValidActivatingPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Adventure spell or Dragon spell, CARDNAME deals damage equal to that spell's mana value to any target that isn't a commander. -SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.IsNotCommander,Player,Planeswalker.IsNotCommander,Battle.IsNotCommander | TgtPrompt$ Select any target that isn't a commander | NumDmg$ X +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any.IsNotCommander | TgtPrompt$ Select any target that isn't a commander | NumDmg$ X SVar:X:TriggeredStackInstance$CardManaCostLKI SVar:BuffedBy:Creature.AdventureCard,Dragon DeckHints:Type$Adventure|Dragon diff --git a/forge-gui/res/cardsfolder/l/lucas_the_sharpshooter.txt b/forge-gui/res/cardsfolder/l/lucas_the_sharpshooter.txt index 71f1c8ae9e9..c4c8e1eb650 100644 --- a/forge-gui/res/cardsfolder/l/lucas_the_sharpshooter.txt +++ b/forge-gui/res/cardsfolder/l/lucas_the_sharpshooter.txt @@ -1,4 +1,5 @@ Name:Lucas, the Sharpshooter +AltName:Bjorna, Nightfall Alchemist ManaCost:U R Types:Legendary Creature Human PT:1/3 diff --git a/forge-gui/res/cardsfolder/l/lucille.txt b/forge-gui/res/cardsfolder/l/lucille.txt index 56d88fa3851..3806acc3687 100644 --- a/forge-gui/res/cardsfolder/l/lucille.txt +++ b/forge-gui/res/cardsfolder/l/lucille.txt @@ -1,4 +1,5 @@ Name:Lucille +AltName:Gisa's Favorite Shovel ManaCost:1 B Types:Legendary Artifact Equipment S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ Menace | Description$ Equipped creature gets +2/+0 and has menace. diff --git a/forge-gui/res/cardsfolder/l/ludevic_necro_alchemist.txt b/forge-gui/res/cardsfolder/l/ludevic_necro_alchemist.txt index 420a6924e29..79d25d1f8a7 100644 --- a/forge-gui/res/cardsfolder/l/ludevic_necro_alchemist.txt +++ b/forge-gui/res/cardsfolder/l/ludevic_necro_alchemist.txt @@ -3,6 +3,7 @@ ManaCost:1 U R Types:Legendary Creature Human Wizard PT:1/4 T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ DrawDamageOther | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. -SVar:DrawDamageOther:DB$ Draw | Defined$ TriggeredPlayer | NumCards$ 1 | ConditionPlayerDefined$ Player.Other | ConditionPlayerContains$ Player.LostLifeThisTurn | OptionalDecider$ True +SVar:DrawDamageOther:DB$ Draw | Defined$ TriggeredPlayer | NumCards$ 1 | ConditionCheckSVar$ OtherLost | OptionalDecider$ True +SVar:OtherLost:PlayerCountDefinedRegistered.Other$HasPropertyLostLifeThisTurn K:Partner Oracle:At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.\nPartner (You can have two commanders if both have partner.) diff --git a/forge-gui/res/cardsfolder/l/ludevic_necrogenius_olag_ludevics_hubris.txt b/forge-gui/res/cardsfolder/l/ludevic_necrogenius_olag_ludevics_hubris.txt index a31342ebac4..c25884796ec 100644 --- a/forge-gui/res/cardsfolder/l/ludevic_necrogenius_olag_ludevics_hubris.txt +++ b/forge-gui/res/cardsfolder/l/ludevic_necrogenius_olag_ludevics_hubris.txt @@ -5,12 +5,12 @@ PT:2/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill a card. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill a card. SVar:TrigMill:DB$ Mill | NumCards$ 1 | Defined$ You -A:AB$ SetState | Cost$ XCantBe0 X U U B B ExileFromGrave | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | SpellDescription$ Transform CARDNAME. X can't be zero. Activate only as a sorcery. +A:AB$ SetState | Cost$ XMin1 X U U B B ExileFromGrave | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | SpellDescription$ Transform NICKNAME. X can't be zero. Activate only as a sorcery. SVar:X:Count$xPaid DeckHas:Ability$Mill|Counters DeckHints:Ability$Graveyard AlternateMode:DoubleFaced -Oracle:Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.\n{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can't be zero. Activate only as a sorcery. +Oracle:Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.\n{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be zero. Activate only as a sorcery. ALTERNATE diff --git a/forge-gui/res/cardsfolder/l/lullmage_mentor.txt b/forge-gui/res/cardsfolder/l/lullmage_mentor.txt index ca93b886ce7..535bb6d2cc9 100644 --- a/forge-gui/res/cardsfolder/l/lullmage_mentor.txt +++ b/forge-gui/res/cardsfolder/l/lullmage_mentor.txt @@ -2,7 +2,7 @@ Name:Lullmage Mentor ManaCost:1 U U Types:Creature Merfolk Wizard PT:2/2 -T:Mode$ Countered | ValidCause$ Card.YouCtrl,Emblem.YouCtrl | ValidCard$ Card | ValidType$ Spell | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. +T:Mode$ Countered | ValidCause$ SpellAbility.YouCtrl | ValidSA$ Spell | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_1_1_merfolk | TokenOwner$ You A:AB$ Counter | Cost$ tapXType<7/Merfolk> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell. Oracle:Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.\nTap seven untapped Merfolk you control: Counter target spell. diff --git a/forge-gui/res/cardsfolder/l/lulu_forgetful_hollyphant.txt b/forge-gui/res/cardsfolder/l/lulu_forgetful_hollyphant.txt index 0033186e690..69d5688ef68 100644 --- a/forge-gui/res/cardsfolder/l/lulu_forgetful_hollyphant.txt +++ b/forge-gui/res/cardsfolder/l/lulu_forgetful_hollyphant.txt @@ -6,9 +6,8 @@ K:Flying K:Specialize:2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When CARDNAME enters the battlefield, you get a boon with "When you cast your next creature spell without flying, it perpetually gains flying." SVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature.withoutFlying | ValidActivatingPlayer$ You | OneOff$ True | ActivationLimit$ 1 | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell without flying, it perpetually gains flying. -SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualPump | Duration$ Permanent | Name$ Flaming Fist Duskguard's Boon's Perpetual Effect -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Flying | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains flying. +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature.withoutFlying | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigPump | TriggerDescription$ When you cast your next creature spell without flying, it perpetually gains flying. +SVar:TrigPump:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | KW$ Flying | Duration$ Perpetual Oracle:Flying\nSpecialize {2}\nWhen Lulu, Forgetful Hollyphant enters the battlefield, you get a boon with "When you cast your next creature spell without flying, it perpetually gains flying." AlternateMode:Specialize @@ -63,7 +62,7 @@ K:Flying T:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl+Other+withFlying | Execute$ DBToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking. SVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_soldier | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True SVar:X:TriggerObjectsAttackers$Valid Creature.withFlying -DeckHas:Ability$Tokens & Type$Soldier +DeckHas:Ability$Token & Type$Soldier Oracle:Flying\nWhenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking. SPECIALIZE:GREEN diff --git a/forge-gui/res/cardsfolder/l/lumbering_lightshield.txt b/forge-gui/res/cardsfolder/l/lumbering_lightshield.txt index fea53875af6..12f0cfc6378 100644 --- a/forge-gui/res/cardsfolder/l/lumbering_lightshield.txt +++ b/forge-gui/res/cardsfolder/l/lumbering_lightshield.txt @@ -3,11 +3,8 @@ ManaCost:1 W Types:Creature Illusion PT:1/4 T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs {1} more to cast." -SVar:TrigReveal:DB$ Reveal | Random$ True | RevealValid$ Card.nonLand | RememberRevealed$ True | ValidTgts$ Opponent | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ Perpetual | Name$ Lumbering Lightshield's Perpetual Effect | Duration$ Permanent | Triggers$ Update | SubAbility$ DBCleanup -SVar:Perpetual:Mode$ Continuous | Affected$ Card.IsRemembered | AddStaticAbility$ PerpetualRaiseCost | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The revealed card perpetually gains "This spell costs {1} more to cast." +SVar:TrigReveal:DB$ Reveal | Random$ True | RevealValid$ Card.nonLand | RememberRevealed$ True | ValidTgts$ Opponent | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ PerpetualRaiseCost | Duration$ Perpetual | SubAbility$ DBCleanup SVar:PerpetualRaiseCost:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} more to cast. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember -Oracle:When Lumbering Lightshield enters the battelfield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs {1} more to cast." +Oracle:When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs {1} more to cast." diff --git a/forge-gui/res/cardsfolder/l/lumithread_field.txt b/forge-gui/res/cardsfolder/l/lumithread_field.txt index b5be15f40dc..fb3b1666556 100644 --- a/forge-gui/res/cardsfolder/l/lumithread_field.txt +++ b/forge-gui/res/cardsfolder/l/lumithread_field.txt @@ -2,6 +2,5 @@ Name:Lumithread Field ManaCost:1 W Types:Enchantment K:Morph:1 W -S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ Creatures you control get +0/+1. -SVar:X:Count$Valid Card.Self+nonCreature+faceUp +S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddToughness$ 1 | Description$ Creatures you control get +0/+1. Oracle:Creatures you control get +0/+1.\nMorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) diff --git a/forge-gui/res/cardsfolder/l/lunar_hatchling.txt b/forge-gui/res/cardsfolder/l/lunar_hatchling.txt new file mode 100644 index 00000000000..4cf2025b6b7 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/lunar_hatchling.txt @@ -0,0 +1,11 @@ +Name:Lunar Hatchling +ManaCost:4 G U +Types:Creature Alien Beast +PT:6/6 +K:Flying +K:Trample +K:TypeCycling:Basic:2 +K:Escape:4 G U Exile<1/Land> ExileFromGrave<5/Card.Other/other> +DeckHas:Ability$Discard|Graveyard +DeckHints:Ability$Graveyard|Mill +Oracle:Flying, trample\nBasic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)\nEscape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/lunge.txt b/forge-gui/res/cardsfolder/l/lunge.txt index 5b750a99f71..34f8b94f4dc 100644 --- a/forge-gui/res/cardsfolder/l/lunge.txt +++ b/forge-gui/res/cardsfolder/l/lunge.txt @@ -1,6 +1,7 @@ Name:Lunge ManaCost:2 R Types:Instant -A:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SubAbility$ DB1 | SpellDescription$ CARDNAME deals 2 damage to target creature and 2 damage to target player or planeswalker. -SVar:DB1:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker +A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 2 | DamageMap$ True | SubAbility$ DB1 | SpellDescription$ CARDNAME deals 2 damage to target creature and 2 damage to target player or planeswalker. +SVar:DB1:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | SubAbility$ DBDamageResolve +SVar:DBDamageResolve:DB$ DamageResolve Oracle:Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker. diff --git a/forge-gui/res/cardsfolder/l/lupine_harbingers.txt b/forge-gui/res/cardsfolder/l/lupine_harbingers.txt index 74b191669e1..58f431186b9 100644 --- a/forge-gui/res/cardsfolder/l/lupine_harbingers.txt +++ b/forge-gui/res/cardsfolder/l/lupine_harbingers.txt @@ -4,7 +4,7 @@ Types:Creature Wolf PT:4/4 K:Trample K:Haste -T:Mode$ IsForetold | ValidCard$ Card.Self | TriggerZones$ Exile | Execute$ TrigNoteNum | Static$ True +T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Exile | Execute$ TrigNoteNum | Static$ True SVar:TrigNoteNum:DB$ Pump | NoteNumber$ X SVar:X:Count$YourTurns K:etbCounter:P1P1:Z:CheckSVar$ WasForetold:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. diff --git a/forge-gui/res/cardsfolder/l/lyzolda_the_blood_witch.txt b/forge-gui/res/cardsfolder/l/lyzolda_the_blood_witch.txt index a432132c491..44d58a2f883 100644 --- a/forge-gui/res/cardsfolder/l/lyzolda_the_blood_witch.txt +++ b/forge-gui/res/cardsfolder/l/lyzolda_the_blood_witch.txt @@ -3,6 +3,6 @@ ManaCost:1 B R Types:Legendary Creature Human Cleric PT:3/1 A:AB$ DealDamage | Cost$ 2 Sac<1/Creature> | ValidTgts$ Any | NumDmg$ 2 | ConditionDefined$ Sacrificed | ConditionPresent$ Card.Red | SubAbility$ DBDraw | SpellDescription$ CARDNAME deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black. -SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionDefined$ Sacriciced | ConditionPresent$ Card.Black +SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionDefined$ Sacrificed | ConditionPresent$ Card.Black AI:RemoveDeck:All Oracle:{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black. diff --git a/forge-gui/res/cardsfolder/m/maarika_brutal_gladiator.txt b/forge-gui/res/cardsfolder/m/maarika_brutal_gladiator.txt deleted file mode 100644 index ce4bddeaaad..00000000000 --- a/forge-gui/res/cardsfolder/m/maarika_brutal_gladiator.txt +++ /dev/null @@ -1,9 +0,0 @@ -Name:Maarika, Brutal Gladiator -ManaCost:2 B R G -Types:Legendary Creature Human Warrior -PT:7/4 -K:CARDNAME must be blocked if able. -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Indestructible | Condition$ PlayerTurn | Description$ As long as it's your turn, NICKNAME has indestructible. -T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature.wasDealtExcessDamageThisTurn | Execute$ TrigSac | TriggerDescription$ Whenever NICKNAME deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. -SVar:TrigSac:DB$ Sacrifice | SacValid$ Permanent.nonCreature+nonLand | SacMessage$ noncreature, nonland permanent | Defined$ TriggeredTargetController -Oracle:Maarika, Brutal Gladiator must be blocked if able.\nAs long as it's your turn, Maarika has indestructible.\nWhenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mace_of_disruption.txt b/forge-gui/res/cardsfolder/m/mace_of_disruption.txt index 6b7d76f3878..383feed5dcd 100644 --- a/forge-gui/res/cardsfolder/m/mace_of_disruption.txt +++ b/forge-gui/res/cardsfolder/m/mace_of_disruption.txt @@ -1,10 +1,9 @@ Name:Mace of Disruption ManaCost:1 W Types:Artifact Equipment -S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 2 | AddKeyword$ Protection from Demons & Protection from Devils | Description$ Equipped creature gets +0/+2 and has protection from Demons and from Devils. +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 2 | AddKeyword$ Protection:Demon & Protection:Devil | Description$ Equipped creature gets +0/+2 and has protection from Demons and from Devils. T:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigEffect | TriggerDescription$ Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. -SVar:TrigEffect:DB$ Effect | ConditionCheckSVar$ X | RememberObjects$ Equipped | Name$ Mace of Disruption's Perpetual Effect | Duration$ Permanent | StaticAbilities$ PerpetualP1P0 -SVar:PerpetualP1P0:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets +1/+0. +SVar:TrigEffect:DB$ Pump | ConditionCheckSVar$ X | Defined$ Equipped | NumAtt$ 1 | Duration$ Perpetual K:Equip:1 SVar:X:Count$Valid Creature.!EquippedBy+YouCtrl+sharesNameWith Equipped/Plus.Y SVar:Y:Count$ValidGraveyard Creature.YouOwn+sharesNameWith Equipped diff --git a/forge-gui/res/cardsfolder/m/madame_vastra.txt b/forge-gui/res/cardsfolder/m/madame_vastra.txt new file mode 100644 index 00000000000..4eedd0d719d --- /dev/null +++ b/forge-gui/res/cardsfolder/m/madame_vastra.txt @@ -0,0 +1,11 @@ +Name:Madame Vastra +ManaCost:2 G U +Types:Legendary Creature Lizard Detective +PT:3/3 +K:Partner:Jenny Flint +K:CARDNAME must be blocked if able. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, create a Clue token and a Food token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac,c_a_clue_draw | TokenOwner$ You +DeckHints:Name$Jenny Flint +DeckHas:Ability$Token|Sacrifice & Type$Clue|Food +Oracle:Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.)\nMadame Vastra must be blocked if able.\nWhenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/maelstrom_archangel_avatar.txt b/forge-gui/res/cardsfolder/m/maelstrom_archangel_avatar.txt index 94762de168a..21354435ce7 100644 --- a/forge-gui/res/cardsfolder/m/maelstrom_archangel_avatar.txt +++ b/forge-gui/res/cardsfolder/m/maelstrom_archangel_avatar.txt @@ -14,7 +14,7 @@ SVar:TrigRepeatEach:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.Note SVar:DBCopyRandom:DB$ NameCard | Defined$ You | AtRandom$ True | ValidCards$ Card.ManaCost=Imprinted | SubAbility$ DBMake SVar:DBMake:DB$ MakeCard | Name$ ChosenName | Zone$ None | RememberMade$ True | SubAbility$ DBClearNamed SVar:DBClearNamed:DB$ Cleanup | ClearNamedCard$ True -SVar:DBReveal:DB$ Reveal | Defined$ You | RevealDefined$ Remembered | RevealToAll$ True | RevealTitle$ OVERRIDE Cards created by Maelstrom Archangel Avatar | SubAbility$ DBChoose +SVar:DBReveal:DB$ Reveal | Defined$ You | RevealDefined$ Remembered | RevealToAll$ True | RevealTitle$ Cards created by Maelstrom Archangel Avatar | SubAbility$ DBChoose SVar:DBChoose:DB$ ChooseCard | UnlessCost$ 3 | UnlessPayer$ You | UnlessSwitched$ True | Choices$ Card.IsRemembered | ChoiceZone$ None | SubAbility$ DBCopyPerm | SpellDescription$ You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost. SVar:DBCopyPerm:DB$ CopyPermanent | Optional$ True | Defined$ ChosenCard | ConditionDefined$ ChosenCard | ConditionPresent$ Permanent | ConditionCompare$ GE1 | SubAbility$ DBCastSp SVar:DBCastSp:DB$ Play | Defined$ ChosenCard | ZoneRegardless$ True | Optional$ True | WithoutManaCost$ True | ValidSA$ Spell | ConditionDefined$ ChosenCard | ConditionPresent$ Permanent | ConditionCompare$ EQ0 | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/m/maelstrom_muse.txt b/forge-gui/res/cardsfolder/m/maelstrom_muse.txt index 995ec0be9bb..e34b599814c 100644 --- a/forge-gui/res/cardsfolder/m/maelstrom_muse.txt +++ b/forge-gui/res/cardsfolder/m/maelstrom_muse.txt @@ -3,12 +3,10 @@ ManaCost:1 U U/R R Types:Creature Djinn Wizard PT:2/4 K:Flying -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ CheckPower | TriggerDescription$ Whenever CARDNAME attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is CARDNAME's power as this ability resolves. -SVar:CheckPower:DB$ StoreSVar | SVar$ CurrPower | Type$ CountSVar | Expression$ X | SubAbility$ DBEffect | SpellDescription$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is CARDNAME's power as this ability resolves. -SVar:DBEffect:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell -SVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Instant,Sorcery | Activator$ You | Amount$ CurrPower | Description$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is CARDNAME's power at the time EFFECTSOURCE's ability resolved. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEff | TriggerDescription$ Whenever CARDNAME attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is CARDNAME's power as this ability resolves. +SVar:TrigEff:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell | SetChosenNumber$ X +SVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Instant,Sorcery | Activator$ You | Amount$ Count$ChosenNumber | Description$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is CARDNAME's power at the time EFFECTSOURCE's ability resolved. SVar:TrigCastSpell:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True SVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile -SVar:CurrPower:Number$0 -SVar:X:TriggeredCard$CardPower +SVar:X:TriggeredAttacker$CardPower Oracle:Flying\nWhenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. diff --git a/forge-gui/res/cardsfolder/m/maelstrom_wanderer.txt b/forge-gui/res/cardsfolder/m/maelstrom_wanderer.txt index c5e7807730a..c03a57f625a 100644 --- a/forge-gui/res/cardsfolder/m/maelstrom_wanderer.txt +++ b/forge-gui/res/cardsfolder/m/maelstrom_wanderer.txt @@ -1,5 +1,5 @@ Name:Maelstrom Wanderer -ManaCost:5 U R G +ManaCost:5 G U R Types:Legendary Creature Elemental PT:7/5 K:Cascade diff --git a/forge-gui/res/cardsfolder/m/maga_traitor_to_mortals.txt b/forge-gui/res/cardsfolder/m/maga_traitor_to_mortals.txt index 590d2b97e0e..ba55c2c2c6e 100644 --- a/forge-gui/res/cardsfolder/m/maga_traitor_to_mortals.txt +++ b/forge-gui/res/cardsfolder/m/maga_traitor_to_mortals.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Human Wizard PT:0/0 K:etbCounter:P1P1:X SVar:X:Count$xPaid -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDrain | TriggerDescription$ When CARDNAME enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDrain | TriggerDescription$ When NICKNAME enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. SVar:TrigDrain:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ Y SVar:Y:Count$CardCounters.P1P1 Oracle:Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.\nWhen Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. diff --git a/forge-gui/res/cardsfolder/m/mage_slayer.txt b/forge-gui/res/cardsfolder/m/mage_slayer.txt index 921c76737a4..37fc0757ed5 100644 --- a/forge-gui/res/cardsfolder/m/mage_slayer.txt +++ b/forge-gui/res/cardsfolder/m/mage_slayer.txt @@ -2,8 +2,8 @@ Name:Mage Slayer ManaCost:1 R G Types:Artifact Equipment K:Equip:3 -T:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigDamage | TriggerDescription$ Whenever equipped creature attacks, it deals damage equal to its power to defending player. -SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredDefendingPlayer | DamageSource$ TriggeredAttackerLKICopy | NumDmg$ X +T:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigDamage | TriggerDescription$ Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. +SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & Valid Planeswalker.TriggeredDefender | DamageSource$ TriggeredAttackerLKICopy | NumDmg$ X SVar:X:TriggeredAttacker$CardPower S:Mode$ Continuous | Affected$ Creature.AttachedBy | AddSVar$ AE SVar:AE:SVar:HasAttackEffect:TRUE diff --git a/forge-gui/res/cardsfolder/m/magic_missile.txt b/forge-gui/res/cardsfolder/m/magic_missile.txt index 86c865aff45..0b06113182e 100644 --- a/forge-gui/res/cardsfolder/m/magic_missile.txt +++ b/forge-gui/res/cardsfolder/m/magic_missile.txt @@ -1,6 +1,6 @@ Name:Magic Missile ManaCost:1 R R Types:Sorcery -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 3 | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ 3 | SpellDescription$ CARDNAME deals 3 damage divided as you choose among one, two, or three targets. Oracle:This spell can't be countered.\nMagic Missile deals 3 damage divided as you choose among one, two, or three targets. diff --git a/forge-gui/res/cardsfolder/m/magmatic_galleon.txt b/forge-gui/res/cardsfolder/m/magmatic_galleon.txt new file mode 100644 index 00000000000..e1656fdf595 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/magmatic_galleon.txt @@ -0,0 +1,11 @@ +Name:Magmatic Galleon +ManaCost:3 R R +Types:Artifact Vehicle +PT:5/5 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 5 damage to target creature an opponent controls. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 5 +T:Mode$ ExcessDamageAll | ValidTarget$ Creature.OppCtrl | CombatDamage$ False | TriggerZones$ Battlefield | Execute$ TrigTreasure | TriggerDescription$ Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. +SVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac +K:Crew:2 +Oracle:When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.\nWhenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.\nCrew 2 + diff --git a/forge-gui/res/cardsfolder/m/magnifying_glass.txt b/forge-gui/res/cardsfolder/m/magnifying_glass.txt index 3cf1b6a57d3..7df5ba14aac 100644 --- a/forge-gui/res/cardsfolder/m/magnifying_glass.txt +++ b/forge-gui/res/cardsfolder/m/magnifying_glass.txt @@ -4,4 +4,5 @@ Types:Artifact A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") DeckHas:Ability$Investigate|Token +DeckHints:Name$Agency Outfitter Oracle:{T}: Add {C}.\n{4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/m/magnigoth_treefolk.txt b/forge-gui/res/cardsfolder/m/magnigoth_treefolk.txt index 59e347a677a..891645e17d0 100644 --- a/forge-gui/res/cardsfolder/m/magnigoth_treefolk.txt +++ b/forge-gui/res/cardsfolder/m/magnigoth_treefolk.txt @@ -3,8 +3,8 @@ ManaCost:4 G Types:Creature Treefolk PT:2/6 S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Plainswalk | IsPresent$ Plains.YouCtrl | Description$ Domain — For each basic land type among lands you control, CARDNAME has landwalk of that type -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Islandwalk | IsPresent$ Island.YouCtrl -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Swampwalk | IsPresent$ Swamp.YouCtrl -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Mountainwalk | IsPresent$ Mountain.YouCtrl -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Forestwalk | IsPresent$ Forest.YouCtrl +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Islandwalk | IsPresent$ Island.YouCtrl +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Swampwalk | IsPresent$ Swamp.YouCtrl +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Mountainwalk | IsPresent$ Mountain.YouCtrl +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Forestwalk | IsPresent$ Forest.YouCtrl Oracle:Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.) diff --git a/forge-gui/res/cardsfolder/m/magus_lucea_kane.txt b/forge-gui/res/cardsfolder/m/magus_lucea_kane.txt index c3c92cccf58..aecf805f83a 100644 --- a/forge-gui/res/cardsfolder/m/magus_lucea_kane.txt +++ b/forge-gui/res/cardsfolder/m/magus_lucea_kane.txt @@ -5,7 +5,7 @@ PT:1/1 T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, put a +1/+1 counter on target creature. SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 A:AB$ Mana | PrecostDesc$ Psychic Stimulus - | SubAbility$ DBEffect | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) -SVar:DBEffect:DB$ Effect | Triggers$ CopySpellCast +SVar:DBEffect:DB$ Effect | Triggers$ CopySpellCast SVar:CopySpellCast:Mode$ SpellAbilityCast | ValidActivatingPlayer$ You | OneOff$ True | Execute$ TrigCopySpell | HasXManaCost$ True | TriggerZones$ Battlefield | TriggerDescription$ When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) SVar:TrigCopySpell:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True | AILogic$ Always DeckHas:Ability$Counters|Token diff --git a/forge-gui/res/cardsfolder/m/magus_of_the_moat.txt b/forge-gui/res/cardsfolder/m/magus_of_the_moat.txt index e8231db1cad..1d621f76d6b 100644 --- a/forge-gui/res/cardsfolder/m/magus_of_the_moat.txt +++ b/forge-gui/res/cardsfolder/m/magus_of_the_moat.txt @@ -2,6 +2,6 @@ Name:Magus of the Moat ManaCost:2 W W Types:Creature Human Wizard PT:0/3 -S:Mode$ Continuous | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Creatures without flying can't attack. +S:Mode$ CantAttack | ValidCard$ Creature.withoutFlying | Description$ Creatures without flying can't attack. AI:RemoveDeck:Random Oracle:Creatures without flying can't attack. diff --git a/forge-gui/res/cardsfolder/m/mahadi_emporium_master.txt b/forge-gui/res/cardsfolder/m/mahadi_emporium_master.txt index e486e74a7c9..53d68317a75 100644 --- a/forge-gui/res/cardsfolder/m/mahadi_emporium_master.txt +++ b/forge-gui/res/cardsfolder/m/mahadi_emporium_master.txt @@ -1,6 +1,6 @@ Name:Mahadi, Emporium Master ManaCost:1 B R -Types:Legendary Creature Cat Devil +Types:Legendary Creature Devil PT:3/3 T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a Treasure token for each creature that died this turn. SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ You diff --git a/forge-gui/res/cardsfolder/m/maja_bretagard_protector.txt b/forge-gui/res/cardsfolder/m/maja_bretagard_protector.txt index 068d4e98c71..c798eb1ab64 100644 --- a/forge-gui/res/cardsfolder/m/maja_bretagard_protector.txt +++ b/forge-gui/res/cardsfolder/m/maja_bretagard_protector.txt @@ -4,8 +4,8 @@ Types:Legendary Creature Human Warrior PT:2/3 S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1. SVar:PlayMain1:TRUE -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_warrior | TokenOwner$ You SVar:BuffedBy:Land DeckHas:Ability$Token -Oracle:Other creatures you control get +1/+1.\nWhenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. +Oracle:Other creatures you control get +1/+1.\nLandfall - Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. diff --git a/forge-gui/res/cardsfolder/m/makindi_shieldmate.txt b/forge-gui/res/cardsfolder/m/makindi_shieldmate.txt index a8a1f328330..acf4fdde67f 100644 --- a/forge-gui/res/cardsfolder/m/makindi_shieldmate.txt +++ b/forge-gui/res/cardsfolder/m/makindi_shieldmate.txt @@ -3,7 +3,7 @@ ManaCost:2 W Types:Creature Kor Soldier Ally PT:0/3 K:Defender -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtr | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 SVar:BuffedBy:Ally AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/m/malamet_battle_glyph.txt b/forge-gui/res/cardsfolder/m/malamet_battle_glyph.txt new file mode 100644 index 00000000000..d94f44309c4 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/malamet_battle_glyph.txt @@ -0,0 +1,6 @@ +Name:Malamet Battle Glyph +ManaCost:G +Types:Sorcery +A:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ ThisTargetedCard | ConditionPresent$ Creature.ThisTurnEntered | SubAbility$ DBFight | SpellDescription$ Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other. +SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control +Oracle:Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/malamet_brawler.txt b/forge-gui/res/cardsfolder/m/malamet_brawler.txt new file mode 100644 index 00000000000..7d9ded4accf --- /dev/null +++ b/forge-gui/res/cardsfolder/m/malamet_brawler.txt @@ -0,0 +1,8 @@ +Name:Malamet Brawler +ManaCost:1 G +Types:Creature Cat Warrior +PT:2/2 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target attacking creature gains trample until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | KW$ Trample +SVar:HasAttackEffect:TRUE +Oracle:Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/malamet_scythe.txt b/forge-gui/res/cardsfolder/m/malamet_scythe.txt new file mode 100644 index 00000000000..6afc68accd3 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/malamet_scythe.txt @@ -0,0 +1,9 @@ +Name:Malamet Scythe +ManaCost:2 G +Types:Artifact Equipment +K:Flash +K:Equip:4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control. +SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2. +Oracle:Flash\nWhen Malamet Scythe enters the battlefield, attach it to target creature you control.\nEquipped creature gets +2/+2.\nEquip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/malamet_veteran.txt b/forge-gui/res/cardsfolder/m/malamet_veteran.txt new file mode 100644 index 00000000000..9eca992d56b --- /dev/null +++ b/forge-gui/res/cardsfolder/m/malamet_veteran.txt @@ -0,0 +1,12 @@ +Name:Malamet Veteran +ManaCost:4 G +Types:Creature Cat Warrior +PT:5/4 +K:Trample +T:Mode$ Attacks | CheckSVar$ X | SVarCompare$ GE4 | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Descend 4 — Whenever CARDNAME attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters +SVar:X:Count$ValidGraveyard Permanent.YouOwn +DeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard +SVar:HasAttackEffect:TRUE +Oracle:Trample\nDescend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/malamet_war_scribe.txt b/forge-gui/res/cardsfolder/m/malamet_war_scribe.txt new file mode 100644 index 00000000000..c4fc45da7e2 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/malamet_war_scribe.txt @@ -0,0 +1,7 @@ +Name:Malamet War Scribe +ManaCost:3 W W +Types:Creature Cat Warrior +PT:4/3 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +2/+1 until end of turn. +SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | NumDef$ 1 +Oracle:When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/malcolm_alluring_scoundrel.txt b/forge-gui/res/cardsfolder/m/malcolm_alluring_scoundrel.txt new file mode 100644 index 00000000000..c5649f27f40 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/malcolm_alluring_scoundrel.txt @@ -0,0 +1,14 @@ +Name:Malcolm, Alluring Scoundrel +ManaCost:1 U +Types:Legendary Creature Siren Pirate +PT:2/1 +K:Flash +K:Flying +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on NICKNAME, you may cast the discarded card without paying its mana cost. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHORUS | CounterNum$ 1 | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard +SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBCast +SVar:DBCast:DB$ Play | Optional$ True | Defined$ Remembered | ConditionPresent$ Card.Self+counters_GE4_CHORUS | DefinedDesc$ the exiled card | ValidZone$ Graveyard | Valid$ Card.IsRemembered | ValidSA$ Spell | WithoutManaCost$ True | IfDesc$ if there are four or more chorus counters on NICKNAME | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Discard +Oracle:Flash\nFlying\nWhenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/m/malevolent_hermit_benevolent_geist.txt b/forge-gui/res/cardsfolder/m/malevolent_hermit_benevolent_geist.txt index ce654611956..e85ab35f216 100644 --- a/forge-gui/res/cardsfolder/m/malevolent_hermit_benevolent_geist.txt +++ b/forge-gui/res/cardsfolder/m/malevolent_hermit_benevolent_geist.txt @@ -16,7 +16,7 @@ Colors:blue Types:Creature Spirit Wizard PT:2/2 K:Flying -S:Mode$ Continuous | Affected$ Card.nonCreature+YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ CARDNAME can't be countered. | Description$ Noncreature spells you control can't be countered. +R:Event$ Counter | ValidSA$ Spell.nonCreature+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Noncreature spells you control can't be countered. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead. SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard Oracle:Flying\nNoncreature spells you control can't be countered.\nIf Benevolent Geist would be put into a graveyard from anywhere, exile it instead. diff --git a/forge-gui/res/cardsfolder/m/malevolent_witchkite.txt b/forge-gui/res/cardsfolder/m/malevolent_witchkite.txt new file mode 100644 index 00000000000..97648997fc3 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/malevolent_witchkite.txt @@ -0,0 +1,14 @@ +Name:Malevolent Witchkite +ManaCost:4 B B +Types:Creature Dragon Warlock +PT:5/4 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards. +SVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ SacX | SacValid$ Enchantment,Artifact,Card.token | RememberSacrificed$ True | Optional$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ DrawX | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:SacX:Count$Valid Enchantment.YouCtrl,Artifact.YouCtrl,Card.token+YouCtrl +SVar:DrawX:Remembered$Amount +DeckHas:Ability$Sacrifice +DeckHints:Ability$Token & Type$Enchantment|Artifact +Oracle:Flying\nWhen Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/malicious_eclipse.txt b/forge-gui/res/cardsfolder/m/malicious_eclipse.txt new file mode 100644 index 00000000000..b25c3143d91 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/malicious_eclipse.txt @@ -0,0 +1,8 @@ +Name:Malicious Eclipse +ManaCost:1 B B +Types:Sorcery +A:SP$ PumpAll | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | ValidCards$ Creature | SubAbility$ DBEffect | SpellDescription$ All creatures get -2/-2 until end of turn. +SVar:DBEffect:DB$ Effect | ReplacementEffects$ DeathRep | SpellDescription$ If a creature an opponent controls would die this turn, exile it instead. +SVar:DeathRep:Event$ Moved | ValidLKI$ Creature.OppCtrl | Origin$ Battlefield | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die this turn, exile it instead. +SVar:Exile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile +Oracle:All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/malleable_impostor.txt b/forge-gui/res/cardsfolder/m/malleable_impostor.txt new file mode 100644 index 00000000000..7973bba1370 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/malleable_impostor.txt @@ -0,0 +1,9 @@ +Name:Malleable Impostor +ManaCost:3 U +Types:Creature Faerie Shapeshifter +PT:0/0 +K:Flash +K:Flying +K:ETBReplacement:Copy:DBCopy:Optional +SVar:DBCopy:DB$ Clone | Choices$ Creature.OppCtrl | AddKeywords$ Flying | AddTypes$ Faerie & Shapeshifter | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. +Oracle:Flash\nFlying\nYou may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. diff --git a/forge-gui/res/cardsfolder/m/mana_matrix.txt b/forge-gui/res/cardsfolder/m/mana_matrix.txt index 4fa50df48ca..32bab7a4631 100644 --- a/forge-gui/res/cardsfolder/m/mana_matrix.txt +++ b/forge-gui/res/cardsfolder/m/mana_matrix.txt @@ -1,6 +1,6 @@ Name:Mana Matrix ManaCost:6 Types:Artifact -S:Mode$ ReduceCost | ValidCard$ Instant,Enchantment | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Instant and enchantment spells you cast cost up to {2} less to cast. +S:Mode$ ReduceCost | ValidCard$ Instant,Enchantment | Type$ Spell | Activator$ You | Amount$ 2 | UpTo$ True | Description$ Instant and enchantment spells you cast cost up to {2} less to cast. DeckNeeds:Type$Enchantment|Instant Oracle:Instant and enchantment spells you cast cost up to {2} less to cast. diff --git a/forge-gui/res/cardsfolder/m/managorger_phoenix.txt b/forge-gui/res/cardsfolder/m/managorger_phoenix.txt index f21547662b1..45def0e73eb 100644 --- a/forge-gui/res/cardsfolder/m/managorger_phoenix.txt +++ b/forge-gui/res/cardsfolder/m/managorger_phoenix.txt @@ -7,8 +7,7 @@ K:CARDNAME can't block. T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | NoResolvingCheck$ True | TriggerZones$ Graveyard | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell, if CARDNAME is in your graveyard, put a flame counter on CARDNAME for each {R} in that spell's mana cost. If CARDNAME has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ FLAME | CounterNum$ X | SubAbility$ DBReturn SVar:DBReturn:DB$ ChangeZone | ConditionDefined$ Self | ConditionPresent$ Card.counters_GE5_FLAME | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | RememberChanged$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | StaticAbilities$ PerpetualP1P1 | Name$ Managorger Phoenix's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.EffectSource | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ EFFECTSOURCE perpetually gets +1/+1. +SVar:DBEffect:DB$ Pump | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$TriggeredManaCostDevotion.Red SVar:SacMe:3 diff --git a/forge-gui/res/cardsfolder/m/manascape_refractor.txt b/forge-gui/res/cardsfolder/m/manascape_refractor.txt index fca84714a4b..a53082abdf0 100644 --- a/forge-gui/res/cardsfolder/m/manascape_refractor.txt +++ b/forge-gui/res/cardsfolder/m/manascape_refractor.txt @@ -2,7 +2,7 @@ Name:Manascape Refractor ManaCost:3 Types:Artifact K:CARDNAME enters the battlefield tapped. -K:ManaConvert:AnyType->AnyColor:You may spend mana as though it were mana of any color to pay the activation costs of CARDNAME's abilities. +S:Mode$ ManaConvert | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Activated | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to pay the activation costs of CARDNAME's abilities. S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Land | Description$ CARDNAME has all activated abilities of all lands on the battlefield. AI:RemoveDeck:All Oracle:Manascape Refractor enters the battlefield tapped.\nManascape Refractor has all activated abilities of all lands on the battlefield.\nYou may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities. diff --git a/forge-gui/res/cardsfolder/m/mangara_of_corondor.txt b/forge-gui/res/cardsfolder/m/mangara_of_corondor.txt index 98ead0ffb13..7d8c0c6d8e1 100644 --- a/forge-gui/res/cardsfolder/m/mangara_of_corondor.txt +++ b/forge-gui/res/cardsfolder/m/mangara_of_corondor.txt @@ -2,6 +2,5 @@ Name:Mangara of Corondor ManaCost:1 W W Types:Legendary Creature Human Wizard PT:1/1 -A:AB$ ChangeZone | Cost$ T | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent | SubAbility$ DBChange | SpellDescription$ Exile CARDNAME and target permanent. -SVar:DBChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile +A:AB$ ChangeZone | Cost$ T | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent | ThisDefinedAndTgts$ Self | SpellDescription$ Exile CARDNAME and target permanent. Oracle:{T}: Exile Mangara of Corondor and target permanent. diff --git a/forge-gui/res/cardsfolder/m/manor_guardian.txt b/forge-gui/res/cardsfolder/m/manor_guardian.txt index 551bb20251d..f8acbb2ff70 100644 --- a/forge-gui/res/cardsfolder/m/manor_guardian.txt +++ b/forge-gui/res/cardsfolder/m/manor_guardian.txt @@ -3,5 +3,5 @@ ManaCost:2 B Types:Creature Demon PT:4/3 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSeek | TriggerDescription$ When CARDNAME dies, each player seeks a nonland card with mana value 2 or less. -SVar:TrigSeek:DB$ ChangeZone | Origin$ Library | Destination$ Hand | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | NoReveal$ True | ChangeType$ Card.nonLand+cmcLE2 | ChangeNum$ 1 | DefinedPlayer$ Player +SVar:TrigSeek:DB$ Seek | Defined$ Player | Type$ Card.nonLand+cmcLE2 Oracle:When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. diff --git a/forge-gui/res/cardsfolder/m/maraleaf_pixie.txt b/forge-gui/res/cardsfolder/m/maraleaf_pixie.txt index cd91cba572f..12284f2e0b7 100644 --- a/forge-gui/res/cardsfolder/m/maraleaf_pixie.txt +++ b/forge-gui/res/cardsfolder/m/maraleaf_pixie.txt @@ -3,5 +3,5 @@ ManaCost:G U Types:Creature Faerie PT:2/2 K:Flying -A:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {G}. +A:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}. Oracle:Flying\n{T}: Add {G} or {U}. diff --git a/forge-gui/res/cardsfolder/m/marath_will_of_the_wild.txt b/forge-gui/res/cardsfolder/m/marath_will_of_the_wild.txt index 7651afee496..34ebaed378b 100644 --- a/forge-gui/res/cardsfolder/m/marath_will_of_the_wild.txt +++ b/forge-gui/res/cardsfolder/m/marath_will_of_the_wild.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Elemental Beast PT:0/0 K:etbCounter:P1P1:Y:no Condition:CARDNAME enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. SVar:Y:Count$CastTotalManaSpent -A:AB$ Charm | Cost$ XCantBe0 X SubCounter | Choices$ MarathCounters,MarathDmg,MarathToken | Defined$ You | MinCharmNum$ 1 | AdditionalDescription$ . X can't be 0. +A:AB$ Charm | Cost$ XMin1 X SubCounter | Choices$ MarathCounters,MarathDmg,MarathToken | Defined$ You | MinCharmNum$ 1 | AdditionalDescription$ . X can't be 0. SVar:MarathCounters:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put X +1/+1 counters on target creature. SVar:MarathDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | SpellDescription$ NICKNAME deals X damage to any target. SVar:MarathToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_elemental | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Elemental creature token. diff --git a/forge-gui/res/cardsfolder/m/marauding_brinefang.txt b/forge-gui/res/cardsfolder/m/marauding_brinefang.txt new file mode 100644 index 00000000000..715546f2b76 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/marauding_brinefang.txt @@ -0,0 +1,8 @@ +Name:Marauding Brinefang +ManaCost:5 U U +Types:Creature Dinosaur +PT:6/7 +K:Ward:3 +K:TypeCycling:Island:2 +DeckHas:Ability$Discard +Oracle:Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)\nIslandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/marauding_dreadship.txt b/forge-gui/res/cardsfolder/m/marauding_dreadship.txt index 669aabb2d74..b64aba0348e 100644 --- a/forge-gui/res/cardsfolder/m/marauding_dreadship.txt +++ b/forge-gui/res/cardsfolder/m/marauding_dreadship.txt @@ -6,5 +6,4 @@ K:Haste T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigIncubate | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) SVar:TrigIncubate:DB$ Incubate | Amount$ 2 K:Crew:2 -Oracle:Haste -When Marauding Dreadship enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +Oracle:Haste\nWhen Marauding Dreadship enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) diff --git a/forge-gui/res/cardsfolder/m/march_of_progress.txt b/forge-gui/res/cardsfolder/m/march_of_progress.txt index 0bafa45b497..e2437a22cc9 100644 --- a/forge-gui/res/cardsfolder/m/march_of_progress.txt +++ b/forge-gui/res/cardsfolder/m/march_of_progress.txt @@ -1,8 +1,8 @@ Name:March of Progress ManaCost:2 U Types:Sorcery -A:SP$ CopyPermanent | Cost$ 2 U | ValidTgts$ Artifact.Creature+YouCtrl | TgtPrompt$ Select target artifact creature you control | SpellDescription$ Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. -A:SP$ CopyPermanent | Cost$ 6 U | PrecostDesc$ Overload | CostDesc$ {6}{U} | Defined$ Valid Artifact.Creature+YouCtrl | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Choose each artifact creature you control. For each creature chosen this way, create a token that's a copy of it. +A:SP$ CopyPermanent | ValidTgts$ Artifact.Creature+YouCtrl | TgtPrompt$ Select target artifact creature you control | SpellDescription$ Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. +K:Overload:6 U DeckHas:Ability$Token DeckNeeds:Type$Artifact Oracle:Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.\nOverload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/march_of_the_canonized.txt b/forge-gui/res/cardsfolder/m/march_of_the_canonized.txt new file mode 100644 index 00000000000..153f153b3f7 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/march_of_the_canonized.txt @@ -0,0 +1,11 @@ +Name:March of the Canonized +ManaCost:X W W +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. +SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_vampire_lifelink | TokenOwner$ You +SVar:X:Count$xPaid +T:Mode$ Phase | Phase$ Upkeep | CheckSVar$ Y | SVarCompare$ GE7 | ValidPlayer$ You | Execute$ TrigTokenDemon | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. +SVar:TrigTokenDemon:DB$ Token | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You +SVar:Y:Count$DevotionDual.White.Black +DeckHas:Ability$Token & Type$Vampire|Demon +Oracle:When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.\nAt the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/march_toward_perfection.txt b/forge-gui/res/cardsfolder/m/march_toward_perfection.txt index 995e8c68761..dd6642d7c64 100644 --- a/forge-gui/res/cardsfolder/m/march_toward_perfection.txt +++ b/forge-gui/res/cardsfolder/m/march_toward_perfection.txt @@ -1,12 +1,12 @@ Name:March Toward Perfection ManaCost:B Types:Sorcery -A:SP$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast | SubAbility$ DBDraft | SpellDescription$ You get a boon with "When you cast your next Phyrexian creature spell, that creature enters the battlefield with an additional +1/+1 counter, and deathtouch counter on it." -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature.Phyrexian | ValidActivatingPlayer$ You | OneOff$ True | ActivationLimit$ 1 | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next Phyrexian creature spell, that creature enters the battlefield with an additional +1/+1 counter, and deathtouch counter on it. +A:SP$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast | SubAbility$ DBDraft | SpellDescription$ You get a boon with "When you cast your next Phyrexian creature spell, that creature enters the battlefield with an additional +1/+1 counter and deathtouch counter on it." +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature.Phyrexian | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next Phyrexian creature spell, that creature enters the battlefield with an additional +1/+1 counter and deathtouch counter on it. SVar:ReplEffAddCounter:DB$ Effect | ReplacementEffects$ ETBAddCounter | RememberObjects$ TriggeredCard SVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterTypes$ P1P1,Deathtouch | CounterNum$ 1 -SVar:DBDraft:DB$ Draft | Spellbook$ Entomber Exarch,Phyrexian Fleshgorger,Phyrexian Gargantua,Phyrexian Obliterator,Phyrexian Rager,Phyrexian Revoker,Toxic Abomination,Vault Skirge,Scrapwork Rager,Bilious Skulldweller,Archfiend of the Dross,Myr Convert,Zenith Chronicler,Soulless Jailer,Diminished Returner | SpellDescription$ Draft a card from CARDNAME's spellbook. +SVar:DBDraft:DB$ Draft | Spellbook$ Entomber Exarch,Phyrexian Fleshgorger,Phyrexian Gargantua,Phyrexian Obliterator,Phyrexian Rager,Phyrexian Revoker,Toxic Abomination,Vault Skirge,Scrapwork Rager,Bilious Skulldweller,Archfiend of the Dross,Myr Convert,Zenith Chronicler,Soulless Jailer,Diminished Returner | SpellDescription$ Draft a card from CARDNAME's spellbook. DeckHas:Ability$Counters|Lifegain|Graveyard & Type$Phyrexian|Horror|Imp|Zombie|Insect|Demon|Insect DeckNeeds:Type$Phyrexian -Oracle:You get a boon with "When you cast your next Phyrexian creature spell, that creature enters the battlefield with an additional +1/+1 counter, and deathtouch counter on it."\nDraft a card from March Toward Perfection's spellbook. +Oracle:You get a boon with "When you cast your next Phyrexian creature spell, that creature enters the battlefield with an additional +1/+1 counter and deathtouch counter on it."\nDraft a card from March Toward Perfection's spellbook. diff --git a/forge-gui/res/cardsfolder/m/market_gnome.txt b/forge-gui/res/cardsfolder/m/market_gnome.txt new file mode 100644 index 00000000000..36209047be6 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/market_gnome.txt @@ -0,0 +1,11 @@ +Name:Market Gnome +ManaCost:W +Types:Artifact Creature Gnome +PT:0/3 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 1 life and draw a card. +T:Mode$ Exiled | Origin$ Battlefield | WhileKeyword$ Ability.Craft | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card. +SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw +DeckHas:Ability$LifeGain +SVar:SacMe:2 +Oracle:When Market Gnome dies, you gain 1 life and draw a card.\nWhen Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card. diff --git a/forge-gui/res/cardsfolder/m/martha_jones.txt b/forge-gui/res/cardsfolder/m/martha_jones.txt new file mode 100644 index 00000000000..f6c99421f7c --- /dev/null +++ b/forge-gui/res/cardsfolder/m/martha_jones.txt @@ -0,0 +1,13 @@ +Name:Martha Jones +ManaCost:2 U +Types:Legendary Creature Human Cleric +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ Woman Who Walked the Earth — When CARDNAME enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +T:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Clue | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you sacrifice a Clue, CARDNAME and up to one other target creature can't be blocked this turn. +SVar:TrigPump:DB$ Effect | RememberObjects$ Self,Targeted | TgtPrompt$ Select target creature | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | StaticAbilities$ Unblockable +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Creature.IsRemembered | Description$ This creature can't be blocked this turn. +K:Doctor's companion +DeckHints:Ability$Investigate +DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue +Oracle:Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/m/marton_stromgald.txt b/forge-gui/res/cardsfolder/m/marton_stromgald.txt index 037fcc8df2e..043b4ec6852 100644 --- a/forge-gui/res/cardsfolder/m/marton_stromgald.txt +++ b/forge-gui/res/cardsfolder/m/marton_stromgald.txt @@ -1,11 +1,11 @@ -Name:Marton Stromgald +Name:Márton Stromgald ManaCost:2 R R Types:Legendary Creature Human Knight PT:1/1 -T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAttack | TriggerDescription$ Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAttack | TriggerDescription$ Whenever CARDNAME attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than CARDNAME. SVar:TrigPumpAttack:DB$ PumpAll | ValidCards$ Creature.attacking+Other | NumAtt$ X | NumDef$ X SVar:X:Count$Valid Creature.attacking+Other -T:Mode$ Blocks | ValidCard$ Card.Self | Triggerzones$ Battlefield | Execute$ TrigPumpBlock | TriggerDescription$ Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald. +T:Mode$ Blocks | ValidCard$ Card.Self | Triggerzones$ Battlefield | Execute$ TrigPumpBlock | TriggerDescription$ Whenever CARDNAME blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than CARDNAME. SVar:TrigPumpBlock:DB$ PumpAll | ValidCards$ Creature.blocking+Other | NumAtt$ Y | NumDef$ Y SVar:Y:Count$Valid Creature.blocking+Other Oracle:Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.\nWhenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald. diff --git a/forge-gui/res/cardsfolder/m/marwyn_the_nurturer.txt b/forge-gui/res/cardsfolder/m/marwyn_the_nurturer.txt index e84235d3fd4..1fa8a20be81 100644 --- a/forge-gui/res/cardsfolder/m/marwyn_the_nurturer.txt +++ b/forge-gui/res/cardsfolder/m/marwyn_the_nurturer.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Elf Druid PT:1/1 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Elf.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 -A:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add an amount of {G} equal to CARDNAME's power. +A:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add an amount of {G} equal to NICKNAME's power. SVar:X:Count$CardPower DeckHints:Type$Elf DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/m/marwyns_kindred.txt b/forge-gui/res/cardsfolder/m/marwyns_kindred.txt index 4f6128248ff..6c005b3f129 100644 --- a/forge-gui/res/cardsfolder/m/marwyns_kindred.txt +++ b/forge-gui/res/cardsfolder/m/marwyns_kindred.txt @@ -1,7 +1,7 @@ Name:Marwyn's Kindred ManaCost:X 2 G G Types:Sorcery -A:SP$ MakeCard | Conjure$ True | Name$ Marwyn, the Nurturer | Zone$ Battlefield | Amount$ 1 | SubAbility$ DBConjure | SpellDescription$ Conjure a card named Marwyn, the Nurturer and X cards named Llanowar Elves onto the battlefield. +A:SP$ MakeCard | Conjure$ True | Name$ Marwyn, the Nurturer | Zone$ Battlefield | Amount$ 1 | SubAbility$ DBConjure | SpellDescription$ Conjure a card named Marwyn, the Nurturer and X cards named Llanowar Elves onto the battlefield. SVar:DBConjure:DB$ MakeCard | Name$ Llanowar Elves | Zone$ Battlefield | Conjure$ True | Amount$ X SVar:X:Count$xPaid DeckHints:Type$Elf|Druid diff --git a/forge-gui/res/cardsfolder/m/masked_gorgon.txt b/forge-gui/res/cardsfolder/m/masked_gorgon.txt index 8e77c344781..108db501457 100644 --- a/forge-gui/res/cardsfolder/m/masked_gorgon.txt +++ b/forge-gui/res/cardsfolder/m/masked_gorgon.txt @@ -2,6 +2,6 @@ Name:Masked Gorgon ManaCost:4 B Types:Creature Gorgon PT:5/5 -S:Mode$ Continuous | Affected$ Creature.Green,Creature.White | AddKeyword$ Protection from Gorgons | Description$ Green creatures and white creatures have protection from Gorgons. +S:Mode$ Continuous | Affected$ Creature.Green,Creature.White | AddKeyword$ Protection:Gorgon | Description$ Green creatures and white creatures have protection from Gorgons. S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection from green & Protection from white | Condition$ Threshold | Description$ Threshold — CARDNAME has protection from green and from white as long as seven or more cards are in your graveyard. Oracle:Green creatures and white creatures have protection from Gorgons.\nThreshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. diff --git a/forge-gui/res/cardsfolder/m/massacre_girl.txt b/forge-gui/res/cardsfolder/m/massacre_girl.txt index 5b08a644ea6..8f20c7df28b 100644 --- a/forge-gui/res/cardsfolder/m/massacre_girl.txt +++ b/forge-gui/res/cardsfolder/m/massacre_girl.txt @@ -3,9 +3,9 @@ ManaCost:3 B B Types:Legendary Creature Human Assassin PT:4/4 K:Menace -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMassacre | TriggerDescription$ When CARDNAME enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMassacre | TriggerDescription$ When CARDNAME enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than CARDNAME gets -1/-1 until end of turn. SVar:TrigMassacre:DB$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.StrictlyOther | IsCurse$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | Triggers$ TrigDies | RememberObjects$ Self -SVar:TrigDies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | Execute$ TrigMoreMassacre | TriggerDescription$ Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. +SVar:TrigDies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | Execute$ TrigMoreMassacre | TriggerDescription$ Whenever a creature dies this turn, each creature other than EFFECTSOURCE gets -1/-1 until end of turn. SVar:TrigMoreMassacre:DB$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.IsNotRemembered | IsCurse$ True Oracle:Menace\nWhen Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. diff --git a/forge-gui/res/cardsfolder/m/master_of_ceremonies.txt b/forge-gui/res/cardsfolder/m/master_of_ceremonies.txt index 381c4a3c9e3..e8bced2c0f0 100644 --- a/forge-gui/res/cardsfolder/m/master_of_ceremonies.txt +++ b/forge-gui/res/cardsfolder/m/master_of_ceremonies.txt @@ -3,11 +3,10 @@ ManaCost:3 W Types:Creature Rhino Druid PT:3/4 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. -SVar:TrigChoose:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChoice | SubAbility$ DBMoney | ClearRememberedBeforeLoop$ True -SVar:DBChoice:DB$ GenericChoice | Defined$ Player.IsRemembered | Choices$ Money,Friends,Secrets | ShowChoice$ True -SVar:Money:DB$ Pump | Defined$ Player.IsRemembered | NoteCards$ Self | NoteCardsFor$ Money | SpellDescription$ Money -SVar:Friends:DB$ Pump | Defined$ Player.IsRemembered | NoteCards$ Self | NoteCardsFor$ Friends | SpellDescription$ Friends -SVar:Secrets:DB$ Pump | Defined$ Player.IsRemembered | NoteCards$ Self | NoteCardsFor$ Secrets | SpellDescription$ Secrets +SVar:TrigChoose:DB$ GenericChoice | Defined$ Opponent | TempRemember$ Chooser | Choices$ Money,Friends,Secrets | ShowChoice$ ExceptSelf | SubAbility$ DBMoney +SVar:Money:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ Money | SpellDescription$ Money +SVar:Friends:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ Friends | SpellDescription$ Friends +SVar:Secrets:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ Secrets | SpellDescription$ Secrets SVar:DBMoney:DB$ RepeatEach | RepeatPlayers$ Player.NotedForMoney | RepeatSubAbility$ DBMoneyPump | SubAbility$ DBFriends | ClearRememberedBeforeLoop$ True SVar:DBMoneyPump:DB$ Pump | RememberObjects$ You | SubAbility$ DBTreasure SVar:DBTreasure:DB$ Token | TokenOwner$ Remembered | TokenScript$ c_a_treasure_sac @@ -17,8 +16,6 @@ SVar:DBToken:DB$ Token | TokenOwner$ Remembered | TokenScript$ gw_1_1_citizen SVar:DBSecrets:DB$ RepeatEach | RepeatPlayers$ Player.NotedForSecrets | RepeatSubAbility$ DBSecretsPump | SubAbility$ DBCleanup | ClearRememberedBeforeLoop$ True SVar:DBSecretsPump:DB$ Pump | RememberObjects$ You | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | Defined$ Remembered -SVar:DBCleanup:DB$ Pump | Defined$ Player | ClearNotedCardsFor$ Money | SubAbility$ DBCleanup2 -SVar:DBCleanup2:DB$ Pump | Defined$ Player | ClearNotedCardsFor$ Friends | SubAbility$ DBCleanup3 -SVar:DBCleanup3:DB$ Pump | Defined$ Player | ClearNotedCardsFor$ Secrets +SVar:DBCleanup:DB$ Pump | Defined$ Player | ClearNotedCardsFor$ Money,Friends,Secrets DeckHas:Ability$Token|Sacrifice & Type$Artifact|Citizen|Treasure Oracle:At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. diff --git a/forge-gui/res/cardsfolder/m/master_of_dark_rites.txt b/forge-gui/res/cardsfolder/m/master_of_dark_rites.txt new file mode 100644 index 00000000000..253d1d6a1a9 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/master_of_dark_rites.txt @@ -0,0 +1,8 @@ +Name:Master of Dark Rites +ManaCost:B +Types:Creature Vampire Cleric +PT:1/1 +A:AB$ Mana | Cost$ T Sac<1/Creature.Other> | Produced$ B | Amount$ 3 | RestrictValid$ Spell.Demon,Spell.Cleric,Spell.Vampire | SpellDescription$ Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. +DeckHas:Ability$Sacrifice +DeckNeeds:Type$Vampire|Cleric|Demon +Oracle:{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/master_of_the_veil.txt b/forge-gui/res/cardsfolder/m/master_of_the_veil.txt index 79d8da92186..2fc18ae6fce 100644 --- a/forge-gui/res/cardsfolder/m/master_of_the_veil.txt +++ b/forge-gui/res/cardsfolder/m/master_of_the_veil.txt @@ -4,6 +4,6 @@ Types:Creature Human Wizard PT:2/3 K:Morph:2 U T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigSetState | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, you may turn target creature with morph face down. -SVar:TrigSetState:DB$ SetState | ValidTgts$ Creature.faceUp+withMorph,Creature.faceUp+withMegamorph | TgtPrompt$ Select target creature with morph. | Mode$ TurnFace +SVar:TrigSetState:DB$ SetState | ValidTgts$ Creature.withMorph,Creature.withMegamorph | TgtPrompt$ Select target creature with morph. | Mode$ TurnFaceDown AI:RemoveDeck:All Oracle:Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Master of the Veil is turned face up, you may turn target creature with a morph ability face down. diff --git a/forge-gui/res/cardsfolder/m/masterful_replication.txt b/forge-gui/res/cardsfolder/m/masterful_replication.txt index 4bf70fcb43f..73df5273401 100644 --- a/forge-gui/res/cardsfolder/m/masterful_replication.txt +++ b/forge-gui/res/cardsfolder/m/masterful_replication.txt @@ -1,12 +1,10 @@ Name:Masterful Replication ManaCost:5 U Types:Instant -A:SP$ Charm | Cost$ 5 U | Choices$ DBToken,DBCopy +A:SP$ Charm | Choices$ DBToken,DBClone SVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_3_3_a_golem | TokenOwner$ You | SpellDescription$ Create two 3/3 colorless Golem artifact creature tokens. -SVar:DBCopy:DB$ Pump | ValidTgts$ Artifact.YouCtrl | ImprintCards$ Targeted | SubAbility$ DBRepeat | SpellDescription$ Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn. -SVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Artifact.YouCtrl+IsNotImprinted | RepeatSubAbility$ DBClone | SubAbility$ DBCleanup -SVar:DBClone:DB$ Clone | Defined$ Imprinted | CloneTarget$ Remembered | Duration$ UntilEndOfTurn -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +SVar:DBClone:DB$ Clone | Defined$ Targeted | CloneTarget$ Valid Artifact.YouCtrl+NotDefinedTargeted | Duration$ UntilEndOfTurn | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Choose target artifact you control | StackDescription$ Each other artifact {p:You} controls becomes a copy of {c:Targeted} until end of turn. | SpellDescription$ Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn. AI:RemoveDeck:All -DeckHas:Ability$Token +DeckHas:Ability$Token & Type$Artifact|Golem +DeckHints:Type$Artifact Oracle:Choose one —\n• Create two 3/3 colorless Golem artifact creature tokens.\n• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn. diff --git a/forge-gui/res/cardsfolder/m/masters_guide_mural_masters_manufactory.txt b/forge-gui/res/cardsfolder/m/masters_guide_mural_masters_manufactory.txt new file mode 100644 index 00000000000..079e3035940 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/masters_guide_mural_masters_manufactory.txt @@ -0,0 +1,19 @@ +Name:Master's Guide-Mural +ManaCost:3 W U +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 4/4 white and blue Golem artifact creature token. +SVar:TrigToken:DB$ Token | TokenScript$ wu_4_4_a_golem +K:Craft:4 W W U ExileCtrlOrGrave<1/Artifact.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard|Token & Type$Golem +Oracle:When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.\nCraft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Master's Manufactory +ManaCost:no cost +Colors:white,blue +Types:Artifact +A:AB$ Token | Cost$ T | TokenScript$ wu_4_4_a_golem | CheckSVar$ Count$ThisTurnEntered_Battlefield_Card.Self+YouCtrl,Artifact.YouCtrl+Other | SpellDescription$ Create a 4/4 white and blue Golem artifact creature token. Activate only if CARDNAME or another artifact entered the battlefield under your control this turn. +Oracle:{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn. diff --git a/forge-gui/res/cardsfolder/m/mastery_of_the_unseen.txt b/forge-gui/res/cardsfolder/m/mastery_of_the_unseen.txt index 26b6ade5be0..33bd7a21e33 100644 --- a/forge-gui/res/cardsfolder/m/mastery_of_the_unseen.txt +++ b/forge-gui/res/cardsfolder/m/mastery_of_the_unseen.txt @@ -4,5 +4,5 @@ Types:Enchantment T:Mode$ TurnFaceUp | ValidCard$ Permanent.YouCtrl | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X SVar:X:Count$Valid Creature.YouCtrl -A:AB$ Manifest | Cost$ 3 W | Amount$ 1 | Defined$ TopOfLibrary | SpellDescription$ Manifest the top card of your library. +A:AB$ Manifest | Cost$ 3 W | SpellDescription$ Manifest the top card of your library. Oracle:Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.\n{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/m/matzalantli_the_great_door_the_core.txt b/forge-gui/res/cardsfolder/m/matzalantli_the_great_door_the_core.txt new file mode 100644 index 00000000000..4a608861da9 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/matzalantli_the_great_door_the_core.txt @@ -0,0 +1,20 @@ +Name:Matzalantli, the Great Door +ManaCost:3 +Types:Legendary Artifact +A:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card. +SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose +A:AB$ SetState | Cost$ 4 T | Defined$ Self | Mode$ Transform | CheckSVar$ X | SVarCompare$ GE4 | SpellDescription$ Transform CARDNAME. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.) +SVar:X:Count$CardControllerPermanentTypes.Graveyard +DeckHas:Ability$Discard +DeckHints:Ability$Graveyard|Mill|Dredge +AlternateMode:DoubleFaced +Oracle:{T}: Draw a card, then discard a card.\n{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.) + +ALTERNATE + +Name:The Core +ManaCost:no cost +Types:Legendary Land +A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of permanent cards in your graveyard. +SVar:X:Count$ValidGraveyard Permanent.YouOwn +Oracle:(Transforms from Matzalantli.)\nFathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard. diff --git a/forge-gui/res/cardsfolder/m/mauhur_uruk_hai_captain.txt b/forge-gui/res/cardsfolder/m/mauhur_uruk_hai_captain.txt index adcff5f11bf..7e55f1e3f9f 100644 --- a/forge-gui/res/cardsfolder/m/mauhur_uruk_hai_captain.txt +++ b/forge-gui/res/cardsfolder/m/mauhur_uruk_hai_captain.txt @@ -1,4 +1,4 @@ -Name:Mauhur, Uruk-hai Captain +Name:Mauhúr, Uruk-hai Captain ManaCost:B R Types:Legendary Creature Orc Soldier PT:2/2 diff --git a/forge-gui/res/cardsfolder/m/mausoleum_secrets.txt b/forge-gui/res/cardsfolder/m/mausoleum_secrets.txt index 48f6b5d9979..31414cacc60 100644 --- a/forge-gui/res/cardsfolder/m/mausoleum_secrets.txt +++ b/forge-gui/res/cardsfolder/m/mausoleum_secrets.txt @@ -1,7 +1,7 @@ Name:Mausoleum Secrets ManaCost:1 B Types:Instant -A:SP$ ChangeZone | Cost$ 1 B | Origin$ Library | Destination$ Hand | ChangeType$ Card.Black+cmcLEX | ChangeNum$ 1 | SpellDescription$ Undergrowth - Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then search your library. +A:SP$ ChangeZone | Cost$ 1 B | Origin$ Library | Destination$ Hand | ChangeType$ Card.Black+cmcLEX | ChangeTypeDesc$ black card with mana value less than or equal to the number of creature cards in their graveyard | ChangeNum$ 1 | SpellDescription$ Undergrowth - Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle. SVar:X:Count$TypeInYourYard.Creature AI:RemoveDeck:Random Oracle:Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle. diff --git a/forge-gui/res/cardsfolder/m/mavinda_students_advocate.txt b/forge-gui/res/cardsfolder/m/mavinda_students_advocate.txt index 4a7f399b3d8..a2b8bcb1e1e 100644 --- a/forge-gui/res/cardsfolder/m/mavinda_students_advocate.txt +++ b/forge-gui/res/cardsfolder/m/mavinda_students_advocate.txt @@ -6,7 +6,7 @@ K:Flying A:AB$ Effect | Cost$ 0 | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TgtZone$ Graveyard | TgtPrompt$ Select target instant or sorcery card in your graveyard | ActivationLimit$ 1 | RememberObjects$ Targeted | StaticAbilities$ MayPlay,RaiseCost | ReplacementEffects$ ReplaceGraveyard | SubAbility$ DBCleanup | SpellDescription$ You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.) SVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Graveyard | Description$ You may cast target instant or sorcery card from your graveyard this turn. (You still pay the spell's costs. Timing rules for the spell still apply.) SVar:RaiseCost:Mode$ RaiseCost | ValidCard$ Card.IsRemembered+CastSa Spell.MayPlaySource | ValidTarget$ Creature.YouCtrl+inZoneBattlefield | UnlessValidTarget$ True | Activator$ You | Type$ Spell | Amount$ 8 | EffectZone$ Command | Description$ If that spell doesn't target a creature you control, it costs {8} more to cast this way. -SVar:ReplaceGraveyard:Event$ Moved | ValidCard$ Card.IsRemembered+CastSa Spell.MayPlaySource | Destination$ Graveyard | ReplaceWith$ MoveExile | Description$ If that spell would be put into your graveyard, exile it instead. +SVar:ReplaceGraveyard:Event$ Moved | ValidLKI$ Card.IsRemembered+CastSa Spell.MayPlaySource | Destination$ Graveyard | ReplaceWith$ MoveExile | Description$ If that spell would be put into your graveyard, exile it instead. SVar:MoveExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ All | Destination$ Exile | SubAbility$ ExileSelf SVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/m/max_the_daredevil.txt b/forge-gui/res/cardsfolder/m/max_the_daredevil.txt index 17ced970c37..0f3930452f0 100644 --- a/forge-gui/res/cardsfolder/m/max_the_daredevil.txt +++ b/forge-gui/res/cardsfolder/m/max_the_daredevil.txt @@ -1,4 +1,5 @@ Name:Max, the Daredevil +AltName:Elmar, Ulvenwald Informant ManaCost:1 R G Types:Legendary Creature Human PT:3/2 diff --git a/forge-gui/res/cardsfolder/m/me_the_immortal.txt b/forge-gui/res/cardsfolder/m/me_the_immortal.txt new file mode 100644 index 00000000000..46bb9a3ec46 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/me_the_immortal.txt @@ -0,0 +1,11 @@ +Name:Me, the Immortal +ManaCost:2 G U R +Types:Legendary Creature Human Rogue +PT:3/3 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on CARDNAME. +SVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1,First Strike,Vigilance,Menace | CounterNum$ 1 +K:Counters remain on CARDNAME as it moves to any zone other than a player's hand or library. +SVar:AltCost:Cost$ 2 G U R Discard<2/Card> | ActivationZone$ Graveyard | Description$ You may cast NICKNAME from your graveyard by discarding two cards in addition to paying its other costs. +DeckHas:Ability$Counters|Discard +DeckHints:Ability$Counters +Oracle:At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal.\nCounters remain on Me as it moves to any zone other than a player’s hand or library.\nYou may cast Me from your graveyard by discarding two cards in addition to paying its other costs. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mechtitan_core.txt b/forge-gui/res/cardsfolder/m/mechtitan_core.txt index c3caa0701b1..9a207785b27 100644 --- a/forge-gui/res/cardsfolder/m/mechtitan_core.txt +++ b/forge-gui/res/cardsfolder/m/mechtitan_core.txt @@ -2,9 +2,9 @@ Name:Mechtitan Core ManaCost:2 Types:Artifact Vehicle PT:2/4 -A:AB$ Token | Cost$ 5 Exile<1/CARDNAME> Exile<4/Artifact.Creature+Other;Vehicle.Other/other artifact creatures and/or Vehicle> | CostDesc$ {5}, Exile CARDNAME and four other artifact creatures and/or Vehicles you control: | TokenScript$ mechtitan | RememberCostCards$ True | RememberCostExcept$ Self | ImprintTokens$ True | SubAbility$ DBEffect | SpellDescription$ Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. -SVar:DBEffect:DB$ Effect | Triggers$ TrigLeavesBattlefield | RememberObjects$ RememberedLKI | ForgetObjects$ EffectSource | ForgetOnMoved$ Exile | ImprintCards$ Imprinted | Duration$ Permanent | SubAbility$ DBCleanup | SpellDescription$ When that token leaves the battlefield, return all cards exiled with CARDNAME except CARDNAME to the battlefield tapped under their owners' control. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +A:AB$ Token | Cost$ 5 Exile<1/CARDNAME> Exile<4/Artifact.Creature+Other;Vehicle.Other/other artifact creatures and/or Vehicle> | CostDesc$ {5}, Exile CARDNAME and four other artifact creatures and/or Vehicles you control: | TokenScript$ mechtitan | RememberTokens$ True | SubAbility$ DBEffect | SpellDescription$ Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. +SVar:DBEffect:DB$ Effect | Triggers$ TrigLeavesBattlefield | RememberObjects$ ExiledCards.Other | ForgetOnMoved$ Exile | ImprintCards$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup | SpellDescription$ When that token leaves the battlefield, return all cards exiled with CARDNAME except CARDNAME to the battlefield tapped under their owners' control. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:TrigLeavesBattlefield:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBReturn | TriggerZones$ Command | TriggerDescription$ When that token leaves the battlefield, return all cards exiled with EFFECTSOURCE except EFFECTSOURCE to the battlefield tapped under their owners' control. SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Tapped$ True K:Crew:2 diff --git a/forge-gui/res/cardsfolder/m/meddle.txt b/forge-gui/res/cardsfolder/m/meddle.txt index 3b2be67c800..50b7dd228d6 100644 --- a/forge-gui/res/cardsfolder/m/meddle.txt +++ b/forge-gui/res/cardsfolder/m/meddle.txt @@ -1,6 +1,6 @@ Name:Meddle ManaCost:1 U Types:Instant -A:SP$ ChangeTargets | Cost$ 1 U | TargetType$ Spell | ValidTgts$ Spell | ConditionTargetValidTargeting$ Creature | ConditionTargetsSingleTarget$ True | TargetRestriction$ Creature.Other | SpellDescription$ If target spell has only one target and that target is a creature, change that spell's target to another creature. +A:SP$ ChangeTargets | Cost$ 1 U | TargetType$ Spell | ValidTgts$ Spell | ConditionTargetValidTargeting$ Creature.inZoneBattlefield | ConditionTargetsSingleTarget$ True | TargetRestriction$ Creature.Other | SpellDescription$ If target spell has only one target and that target is a creature, change that spell's target to another creature. AI:RemoveDeck:All Oracle:If target spell has only one target and that target is a creature, change that spell's target to another creature. diff --git a/forge-gui/res/cardsfolder/m/medomais_prophecy.txt b/forge-gui/res/cardsfolder/m/medomais_prophecy.txt index f3e8dbc62a9..4f4dc6b5e86 100644 --- a/forge-gui/res/cardsfolder/m/medomais_prophecy.txt +++ b/forge-gui/res/cardsfolder/m/medomais_prophecy.txt @@ -1,11 +1,12 @@ Name:Medomai's Prophecy ManaCost:1 U Types:Enchantment Saga -K:Saga:4:DBScry,DBNameCard,DBEffect,DBLook +K:Chapter:4:DBScry,DBNameCard,DBEffect,DBLook SVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2. SVar:DBNameCard:DB$ NameCard | SpellDescription$ Choose a card name. -SVar:DBEffect:DB$ Effect | Triggers$ NamedCardCast | SpellDescription$ When you cast a spell with the chosen name for the first time this turn, draw two cards. +SVar:DBEffect:DB$ Effect | Triggers$ NamedCardCast | SubAbility$ DBCleanup | SpellDescription$ When you cast a spell with the chosen name for the first time this turn, draw two cards. SVar:NamedCardCast:Mode$ SpellCast | ValidCard$ Card.NamedCard | ValidActivatingPlayer$ You | OneOff$ True | TriggerZones$ Command | Execute$ TrigDraw | TriggerDescription$ When you cast a spell with the chosen name for the first time this turn, draw two cards. SVar:TrigDraw:DB$ Draw | NumCards$ 2 +SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True SVar:DBLook:DB$ PeekAndReveal | Defined$ Player | NoReveal$ True | SpellDescription$ Look at the top card of each player's library. Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Scry 2.\nII — Choose a card name.\nIII — When you cast a spell with the chosen name for the first time this turn, draw two cards.\nIV — Look at the top card of each player's library. diff --git a/forge-gui/res/cardsfolder/m/meeting_of_the_five.txt b/forge-gui/res/cardsfolder/m/meeting_of_the_five.txt index e5aaaba33de..09895b6e8cb 100644 --- a/forge-gui/res/cardsfolder/m/meeting_of_the_five.txt +++ b/forge-gui/res/cardsfolder/m/meeting_of_the_five.txt @@ -2,7 +2,7 @@ Name:Meeting of the Five ManaCost:3 W U B R G Types:Sorcery A:SP$ Dig | DigNum$ 10 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top ten cards of your library. -SVar:DBEffect:DB$ Effect | StaticAbilities$ EffSModeContinuous | ExileOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup | SpellDescription$ You may cast spells with exactly three colors from among them this turn. +SVar:DBEffect:DB$ Effect | StaticAbilities$ EffSModeContinuous | ForgetOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup | SpellDescription$ You may cast spells with exactly three colors from among them this turn. SVar:EffSModeContinuous:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered+numColorsEQ3 | MayPlay$ True | AffectedZone$ Exile | Description$ You may cast spells with exactly three colors from among them this turn. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBMana SVar:DBMana:DB$ Mana | Produced$ W W U U B B R R G G | RestrictValid$ Spell.numColorsEQ3 | SpellDescription$ Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors. diff --git a/forge-gui/res/cardsfolder/m/melt_through.txt b/forge-gui/res/cardsfolder/m/melt_through.txt index 6e56c917f0f..0dea7f32f0f 100644 --- a/forge-gui/res/cardsfolder/m/melt_through.txt +++ b/forge-gui/res/cardsfolder/m/melt_through.txt @@ -1,7 +1,7 @@ Name:Melt Through ManaCost:R Types:Instant -A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DBEffect | SpellDescription$ CARDNAME deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps." -SVar:DBEffect:DB$ Effect | ConditionDefined$ Targeted | ConditionPresent$ Creature | RememberObjects$ Targeted | StaticAbilities$ PerpetualEffect | Name$ Melt Through's Perpetual Effect | Duration$ Permanent -SVar:PerpetualEffect:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ Damage isn't removed from CARDNAME during cleanup steps. | Description$ As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps. +A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DBAnimate | SpellDescription$ CARDNAME deals 2 damage to any target. +SVar:DBAnimate:DB$ Animate | ConditionDefined$ Targeted | ConditionPresent$ Creature | Defined$ Targeted | staticAbilities$ PerpetualEffect | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps." +SVar:PerpetualEffect:Mode$ NoCleanupDamage | ValidCard$ Card.Self+inZoneBattlefield | Description$ As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps. Oracle:Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps." diff --git a/forge-gui/res/cardsfolder/m/memory_worm.txt b/forge-gui/res/cardsfolder/m/memory_worm.txt new file mode 100644 index 00000000000..5575084b80a --- /dev/null +++ b/forge-gui/res/cardsfolder/m/memory_worm.txt @@ -0,0 +1,11 @@ +Name:Memory Worm +ManaCost:1 R +Types:Creature Alien Worm +PT:1/1 +T:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, CARDNAME deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on CARDNAME. +SVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Player | SubAbility$ DBDiscard +SVar:DBDiscard:DB$ Discard | Defined$ TargetedPlayer | Mode$ TgtChoose | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | Defined$ TargetedPlayer | SubAbility$ DBPutCounter +SVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters|Discard +Oracle:Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mentor_of_evos_isle.txt b/forge-gui/res/cardsfolder/m/mentor_of_evos_isle.txt index 14b1fe7bde4..f9618306500 100644 --- a/forge-gui/res/cardsfolder/m/mentor_of_evos_isle.txt +++ b/forge-gui/res/cardsfolder/m/mentor_of_evos_isle.txt @@ -4,8 +4,7 @@ Types:Creature Bird Wizard PT:2/1 K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose a creature card in your hand. It perpetually gains flying. -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualFlying | Name$ Mentor of Evos Isle's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualFlying:Mode$ Continuous | Affected$ Card.ChosenCard | AddKeyword$ Flying | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains flying. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Mandatory$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Flying | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:Flying\nWhen Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying. diff --git a/forge-gui/res/cardsfolder/m/mentor_of_the_meek.txt b/forge-gui/res/cardsfolder/m/mentor_of_the_meek.txt index 18f36c1f600..4fd742772a5 100644 --- a/forge-gui/res/cardsfolder/m/mentor_of_the_meek.txt +++ b/forge-gui/res/cardsfolder/m/mentor_of_the_meek.txt @@ -2,7 +2,7 @@ Name:Mentor of the Meek ManaCost:2 W Types:Creature Human Soldier PT:2/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerLE2+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDraw | Optional$ True | TriggerDescription$ Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerLE2+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. SVar:TrigDraw:AB$ Draw | Cost$ 1 | NumCards$ 1 | SpellDescription$ Draw a card. SVar:PlayMain1:TRUE Oracle:Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. diff --git a/forge-gui/res/cardsfolder/m/mephidross_slime.txt b/forge-gui/res/cardsfolder/m/mephidross_slime.txt index 76827c84951..2aaf8d51e9f 100644 --- a/forge-gui/res/cardsfolder/m/mephidross_slime.txt +++ b/forge-gui/res/cardsfolder/m/mephidross_slime.txt @@ -3,12 +3,10 @@ ManaCost:1 B G Types:Creature Phyrexian Ooze PT:3/3 K:Trample -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigConjure | TriggerDescription$ Whenever CARDNAME dies, conjure a card named Mephidross Slime into your graveyard. Perpetually double the power and toughness of CARDNAME and that card. then shuffle them into their owner's library. -SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Mephidross Slime | Amount$ 1 | Zone$ Graveyard | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | Name$ Mephidross Slime's Perpetual Effect | RememberObjects$ Remembered | ImprintCards$ TriggeredCard | StaticAbilities$ PerpetualDouble | Duration$ Permanent | SubAbility$ ShuffleIntoLibrary -SVar:PerpetualDouble:Mode$ Continuous | Affected$ Card.IsRemembered,Card.IsImprinted | AddPower$ AffectedX | AddToughness$ AffectedY | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Perpetually double the power and toughness of this creature. -SVar:ShuffleIntoLibrary:DB$ ChangeZoneAll | Origin$ Graveyard | Shuffle$ True | Destination$ Library | ChangeType$ Card.Self,Card.IsRemembered | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True -SVar:AffectedX:Count$CardPower -SVar:AffectedY:Count$CardToughness -Oracle:Trample\nWhenever Mephidross Slime dies, conjure a card named Mephidross Slime into your graveyard. Perpetually double the power and toughness of Mephidross Slime and that card. then shuffle them into their owner's library. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigConjure | TriggerDescription$ Whenever CARDNAME dies, conjure a card named Mephidross Slime into your graveyard. Perpetually double the power and toughness of CARDNAME and that card, then shuffle them into their owner's library. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Mephidross Slime | Amount$ 1 | Zone$ Graveyard | RememberMade$ True | SubAbility$ DBRemember +SVar:DBRemember:DB$ Pump | RememberObjects$ TriggeredCardLKICopy | SubAbility$ DBDouble +SVar:DBDouble:DB$ Pump | PumpZone$ Graveyard | Defined$ Remembered | NumAtt$ Double | NumDef$ Double | Duration$ Perpetual | SubAbility$ DBShuffle +SVar:DBShuffle:DB$ ChangeZone | Origin$ Graveyard | Shuffle$ True | Destination$ Library | Defined$ Remembered | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Trample\nWhenever Mephidross Slime dies, conjure a card named Mephidross Slime into your graveyard. Perpetually double the power and toughness of Mephidross Slime and that card, then shuffle them into their owner's library. diff --git a/forge-gui/res/cardsfolder/m/mephitic_draught.txt b/forge-gui/res/cardsfolder/m/mephitic_draught.txt new file mode 100644 index 00000000000..569c589d1bc --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mephitic_draught.txt @@ -0,0 +1,10 @@ +Name:Mephitic Draught +ManaCost:1 B +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life. +SVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 +AI:RemoveDeck:Random +SVar:SacMe:4 +Oracle:When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mephits_enthusiasm.txt b/forge-gui/res/cardsfolder/m/mephits_enthusiasm.txt index 9dddc91ab6a..3943e4c2398 100644 --- a/forge-gui/res/cardsfolder/m/mephits_enthusiasm.txt +++ b/forge-gui/res/cardsfolder/m/mephits_enthusiasm.txt @@ -2,9 +2,7 @@ Name:Mephit's Enthusiasm ManaCost:1 R Types:Sorcery A:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 4 | ExcessSVar$ Excess | SubAbility$ DBEffect | SpellDescription$ CARDNAME deals 4 damage to target creature or planeswalker. -SVar:DBEffect:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast | SetChosenNumber$ Excess | SpellDescription$ If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number." -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | ActivationLimit$ 1 | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number. -SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualPump | Duration$ Permanent | Name$ Mephit's Enthusiasm's Boon's Perpetual Effect -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ X | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets +X/+0, where X is the noted number. -SVar:X:Count$ChosenNumber +SVar:DBEffect:DB$ Effect | ConditionCheckSVar$ Excess | Boon$ True | Duration$ Permanent | Triggers$ SpellCast | SetChosenNumber$ Excess | SpellDescription$ If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number." +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number. +SVar:TrigEffect:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | NumAtt$ Count$ChosenNumber | Duration$ Perpetual Oracle:Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number." diff --git a/forge-gui/res/cardsfolder/m/mercurial_spelldancer.txt b/forge-gui/res/cardsfolder/m/mercurial_spelldancer.txt index 868aebd0d40..7453498ab12 100644 --- a/forge-gui/res/cardsfolder/m/mercurial_spelldancer.txt +++ b/forge-gui/res/cardsfolder/m/mercurial_spelldancer.txt @@ -6,7 +6,7 @@ S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put an oil counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDelayTrig | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -SVar:TrigDelayTrig:AB$ DelayedTrigger| Cost$ SubCounter<2/OIL> | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +SVar:TrigDelayTrig:AB$ DelayedTrigger | Cost$ SubCounter<2/OIL> | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. SVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True SVar:HasAttackEffect:TRUE SVar:BuffedBy:Card.nonCreature diff --git a/forge-gui/res/cardsfolder/m/merfolk_cave_diver.txt b/forge-gui/res/cardsfolder/m/merfolk_cave_diver.txt new file mode 100644 index 00000000000..c4b514c8087 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/merfolk_cave_diver.txt @@ -0,0 +1,9 @@ +Name:Merfolk Cave-Diver +ManaCost:2 U +Types:Creature Merfolk Scout +PT:2/4 +T:Mode$ Explores | Execute$ TrigPump | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control explores, CARDNAME gets +1/+0 until end of turn and can't be blocked this turn. +SVar:TrigPump:DB$ Pump | NumAtt$ 1 | SubAbility$ DBUnblockable +SVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn. +Oracle:Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/merfolk_coralsmith.txt b/forge-gui/res/cardsfolder/m/merfolk_coralsmith.txt new file mode 100644 index 00000000000..72591e400a1 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/merfolk_coralsmith.txt @@ -0,0 +1,8 @@ +Name:Merfolk Coralsmith +ManaCost:2 U +Types:Creature Merfolk +PT:2/3 +A:AB$ Pump | Cost$ 1 | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ When CARDNAME dies, scry 2. +SVar:TrigScry:DB$ Scry | ScryNum$ 2 +Oracle:{1}: Merfolk Coralsmith gets +1/-1 until end of turn.\nWhen Merfolk Coralsmith dies, scry 2. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/meriadoc_brandybuck.txt b/forge-gui/res/cardsfolder/m/meriadoc_brandybuck.txt index 1977605e13b..8faa00f73c8 100644 --- a/forge-gui/res/cardsfolder/m/meriadoc_brandybuck.txt +++ b/forge-gui/res/cardsfolder/m/meriadoc_brandybuck.txt @@ -2,8 +2,8 @@ Name:Meriadoc Brandybuck ManaCost:1 G Types:Legendary Creature Halfling Citizen PT:2/2 -T:Mode$ AttackersDeclaredOneTarget | ValidAttackers$ Halfling.YouCtrl | AttackedTarget$ Opponent | Execute$ TrigFood| TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +T:Mode$ AttackersDeclaredOneTarget | ValidAttackers$ Halfling.YouCtrl | AttackedTarget$ Opponent | Execute$ TrigFood | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You DeckHas:Ability$Token|LifeGain & Type$Food|Artifact DeckHints:Type$Halfling -Oracle:Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") \ No newline at end of file +Oracle:Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") diff --git a/forge-gui/res/cardsfolder/m/merry_bards.txt b/forge-gui/res/cardsfolder/m/merry_bards.txt new file mode 100644 index 00000000000..aeff9d85991 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/merry_bards.txt @@ -0,0 +1,9 @@ +Name:Merry Bards +ManaCost:2 R +Types:Creature Human Bard +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigImmediate | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") +SVar:TrigImmediate:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigToken | TriggerDescription$ When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_young_hero | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control +DeckHas:Ability$Token & Type$Role|Aura +Oracle:When Merry Bards enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/merseine.txt b/forge-gui/res/cardsfolder/m/merseine.txt index 324d61de096..dcd714f23e6 100644 --- a/forge-gui/res/cardsfolder/m/merseine.txt +++ b/forge-gui/res/cardsfolder/m/merseine.txt @@ -5,6 +5,6 @@ K:Enchant creature A:SP$ Attach | Cost$ 2 U U | ValidTgts$ Creature | AILogic$ KeepTapped | AITgts$ Card.cmcGE2 K:etbCounter:NET:3 S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | CheckSVar$ X | Description$ Enchanted creature doesn't untap during its controller's untap step if CARDNAME has a net counter on it. -A:AB$ RemoveCounter | Activator$ Player.EnchantedController | Cost$ Mana<1\EnchantedCost> | CostDesc$ Pay enchanted creature's mana cost: | CounterType$ NET | CounterNum$ 1 | SpellDescription$ Remove a net counter from CARDNAME. Only the controller of the enchanted creature may activate this ability. +A:AB$ RemoveCounter | Activator$ Player.EnchantedController | Cost$ Mana<0\EnchantedCost> | CostDesc$ Pay enchanted creature's mana cost: | CounterType$ NET | CounterNum$ 1 | SpellDescription$ Remove a net counter from CARDNAME. Only the controller of the enchanted creature may activate this ability. SVar:X:Count$CardCounters.NET Oracle:Enchant creature\nMerseine enters the battlefield with three net counters on it.\nEnchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.\nPay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability. diff --git a/forge-gui/res/cardsfolder/m/messenger_jays.txt b/forge-gui/res/cardsfolder/m/messenger_jays.txt index bbeec633ed6..c57f061f294 100644 --- a/forge-gui/res/cardsfolder/m/messenger_jays.txt +++ b/forge-gui/res/cardsfolder/m/messenger_jays.txt @@ -6,7 +6,7 @@ K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigVote | TriggerDescription$ Council's dilemma — When CARDNAME enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on CARDNAME for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. SVar:TrigVote:DB$ Vote | Defined$ Player | StoreVoteNum$ True | VoteType$ Feather,Quill | SubAbility$ DBVoteFeather | AILogic$ FeatherOrQuill SVar:DBVoteFeather:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ VoteNumFeather | SubAbility$ DBVoteQuill -SVar:DBVoteQuill:DB$ Draw | NumCards$ VoteNumQuill | SubAbility$ DBDiscard | RememberDrawn$ True +SVar:DBVoteQuill:DB$ Draw | NumCards$ VoteNumQuill | SubAbility$ DBDiscard | RememberDrawn$ AllReplaced SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ X | Mode$ TgtChoose | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Remembered$Amount diff --git a/forge-gui/res/cardsfolder/m/meticulous_excavation.txt b/forge-gui/res/cardsfolder/m/meticulous_excavation.txt index acf5a2149b7..ef37048b425 100644 --- a/forge-gui/res/cardsfolder/m/meticulous_excavation.txt +++ b/forge-gui/res/cardsfolder/m/meticulous_excavation.txt @@ -5,7 +5,7 @@ A:AB$ Branch | Cost$ 2 W | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select targ SVar:Blink:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ ReturnToHand SVar:ReturnToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Return:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Hand +SVar:Return:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Hand SVar:HasUnearth:Targeted$Valid Permanent.withUnearth DeckHints:Keyword$Unearth Oracle:{2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn. diff --git a/forge-gui/res/cardsfolder/m/michikos_reign_of_truth_portrait_of_michiko.txt b/forge-gui/res/cardsfolder/m/michikos_reign_of_truth_portrait_of_michiko.txt index 7fac9fa6017..7777a343642 100644 --- a/forge-gui/res/cardsfolder/m/michikos_reign_of_truth_portrait_of_michiko.txt +++ b/forge-gui/res/cardsfolder/m/michikos_reign_of_truth_portrait_of_michiko.txt @@ -1,7 +1,7 @@ Name:Michiko's Reign of Truth ManaCost:1 W Types:Enchantment Saga -K:Saga:3:DBPump,DBPump,DBTransform +K:Chapter:3:DBPump,DBPump,DBTransform SVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +X | AILogic$ Pump | SpellDescription$ Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. SVar:X:Count$Valid Artifact.YouCtrl,Enchantment.YouCtrl SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. diff --git a/forge-gui/res/cardsfolder/m/michonne_ruthless_survivor.txt b/forge-gui/res/cardsfolder/m/michonne_ruthless_survivor.txt index 4f6411abc93..4c40e8f92ab 100644 --- a/forge-gui/res/cardsfolder/m/michonne_ruthless_survivor.txt +++ b/forge-gui/res/cardsfolder/m/michonne_ruthless_survivor.txt @@ -1,4 +1,5 @@ Name:Michonne, Ruthless Survivor +AltName:Enkira, Hostile Scavenger Nickname:Michonne ManaCost:3 B G Types:Legendary Creature Human Warrior diff --git a/forge-gui/res/cardsfolder/m/micromancer.txt b/forge-gui/res/cardsfolder/m/micromancer.txt index 396b35f0cc2..612e4d727a7 100644 --- a/forge-gui/res/cardsfolder/m/micromancer.txt +++ b/forge-gui/res/cardsfolder/m/micromancer.txt @@ -5,5 +5,5 @@ PT:3/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Instant.cmcEQ1,Sorcery.cmcEQ1 | ChangeNum$ 1 DeckNeeds:Type$Instant|Sorcery -AI:RemoveDeck:Random +AI:RemoveDeck:Random Oracle:When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. diff --git a/forge-gui/res/cardsfolder/m/midnight_crusader_shuttle.txt b/forge-gui/res/cardsfolder/m/midnight_crusader_shuttle.txt new file mode 100644 index 00000000000..0852a18d0ff --- /dev/null +++ b/forge-gui/res/cardsfolder/m/midnight_crusader_shuttle.txt @@ -0,0 +1,15 @@ +Name:Midnight Crusader Shuttle +ManaCost:4 +Types:Artifact Vehicle +PT:3/4 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigVillainousChoice | TriggerDescription$ Midnight Entity — Whenever CARDNAME attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. +SVar:TrigVillainousChoice:DB$ VillainousChoice | Defined$ TriggeredDefendingPlayer | Choices$ DBSacrifice,DBGainControl +SVar:DBSacrifice:DB$ Sacrifice | Amount$ 1 | SacValid$ Creature | Defined$ Remembered | SpellDescription$ That player sacrifices a creature. +SVar:DBGainControl:DB$ GainControl | Defined$ ChosenCard | Choices$ Creature.RememberedPlayerCtrl | ChoiceTitle$ Select a creature that player controls | NewController$ You | LoseControl$ EOT | RememberControlled$ True | SubAbility$ DBTap | SpellDescription$ You gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. +SVar:DBTap:DB$ Tap | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.YouCtrl | SubAbility$ DBSetAttacking +SVar:DBSetAttacking:DB$ ChangeCombatants | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.YouCtrl | Attacking$ RememberedPlayer | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +K:Crew:2 +SVar:HasAttackEffect:True +DeckHas:Ability$Sacrifice +Oracle:Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.\nCrew 2 \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/midnight_duelist.txt b/forge-gui/res/cardsfolder/m/midnight_duelist.txt index b09fa133492..2d7d6f85260 100644 --- a/forge-gui/res/cardsfolder/m/midnight_duelist.txt +++ b/forge-gui/res/cardsfolder/m/midnight_duelist.txt @@ -2,5 +2,5 @@ Name:Midnight Duelist ManaCost:W Types:Creature Human Soldier PT:1/2 -K:Protection from Vampires +K:Protection:Vampire Oracle:Protection from Vampires diff --git a/forge-gui/res/cardsfolder/m/midnight_scavengers.txt b/forge-gui/res/cardsfolder/m/midnight_scavengers.txt index 4eef9a860fd..2c831c6755e 100644 --- a/forge-gui/res/cardsfolder/m/midnight_scavengers.txt +++ b/forge-gui/res/cardsfolder/m/midnight_scavengers.txt @@ -3,7 +3,7 @@ ManaCost:4 B Types:Creature Human Rogue PT:3/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. -SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl+cmcLE3 +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature card with mana value 3 or less DeckHints:Name$Graf Rats MeldPair:Graf Rats AlternateMode:Meld diff --git a/forge-gui/res/cardsfolder/m/might_of_the_ancestors.txt b/forge-gui/res/cardsfolder/m/might_of_the_ancestors.txt new file mode 100644 index 00000000000..61ba846f344 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/might_of_the_ancestors.txt @@ -0,0 +1,6 @@ +Name:Might of the Ancestors +ManaCost:2 W +Types:Enchantment +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2 | KW$ Vigilance +Oracle:At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mike_the_dungeon_master.txt b/forge-gui/res/cardsfolder/m/mike_the_dungeon_master.txt index cd9c6bd6da7..00ee1fe6e75 100644 --- a/forge-gui/res/cardsfolder/m/mike_the_dungeon_master.txt +++ b/forge-gui/res/cardsfolder/m/mike_the_dungeon_master.txt @@ -1,4 +1,5 @@ Name:Mike, the Dungeon Master +AltName:Othelm, Sigardian Outcast ManaCost:1 G W Types:Legendary Creature Human PT:2/2 diff --git a/forge-gui/res/cardsfolder/m/military_intelligence.txt b/forge-gui/res/cardsfolder/m/military_intelligence.txt index bd7d4bdde40..a0d1ee3d115 100644 --- a/forge-gui/res/cardsfolder/m/military_intelligence.txt +++ b/forge-gui/res/cardsfolder/m/military_intelligence.txt @@ -1,7 +1,7 @@ Name:Military Intelligence ManaCost:1 U Types:Enchantment -T:Mode$ AttackersDeclared | Execute$ TrigDraw | IsPresent$ Creature.attacking+YouCtrl | PresentCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures, draw a card. +T:Mode$ AttackersDeclared | Execute$ TrigDraw | ValidAttackers$ Creature | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures, draw a card. SVar:TrigDraw:DB$ Draw | NumCards$ 1 SVar:PlayMain1:TRUE Oracle:Whenever you attack with two or more creatures, draw a card. diff --git a/forge-gui/res/cardsfolder/m/minas_morgul_dark_fortress.txt b/forge-gui/res/cardsfolder/m/minas_morgul_dark_fortress.txt new file mode 100644 index 00000000000..7b5eb05b943 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/minas_morgul_dark_fortress.txt @@ -0,0 +1,10 @@ +Name:Minas Morgul, Dark Fortress +ManaCost:no cost +Types:Legendary Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}. +A:AB$ PutCounter | Cost$ 3 B T | ValidTgts$ Creature | CounterType$ Shadow | CounterNum$ 1 | SubAbility$ DBEffect | SpellDescription$ Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it’s a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) +SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ ShadowStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ Shadow | Duration$ Permanent +SVar:ShadowStatic:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Wraith | Description$ For as long as this creature has a shadow counter on it, it's a Wraith in addition to its other types. +DeckHas:Ability$Counters & Type$Wraith +Oracle:Minas Morgul, Dark Fortress enters the battlefield tapped.\n{T}: Add {B}.\n{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) diff --git a/forge-gui/res/cardsfolder/m/minas_tirith_garrison.txt b/forge-gui/res/cardsfolder/m/minas_tirith_garrison.txt new file mode 100644 index 00000000000..d42deb1f0e8 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/minas_tirith_garrison.txt @@ -0,0 +1,14 @@ +Name:Minas Tirith Garrison +ManaCost:3 U +Types:Creature Human Soldier +PT:*/5 +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of cards in your hand. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way. +SVar:TrigTap:DB$ Tap | CardChoices$ Human.YouCtrl+untapped | AnyNumber$ True | ChoiceAmount$ Count$Valid Human.YouCtrl+untapped | RememberTapped$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$InYourHand +SVar:Y:Remembered$Amount +DeckHints:Type$Human +SVar:HasAttackEffect:TRUE +Oracle:Minas Tirith Garrison's power is equal to the number of cards in your hand.\nWhenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mind_extraction.txt b/forge-gui/res/cardsfolder/m/mind_extraction.txt index 5f0b6623a2c..18efbad204d 100644 --- a/forge-gui/res/cardsfolder/m/mind_extraction.txt +++ b/forge-gui/res/cardsfolder/m/mind_extraction.txt @@ -1,7 +1,6 @@ Name:Mind Extraction ManaCost:2 B Types:Sorcery -A:SP$ Discard | Cost$ 2 B Sac<1/Creature> | RememberCostCards$ True | ValidTgts$ Player | DiscardValid$ Card.SharesColorWith Remembered | Mode$ RevealDiscardAll | SubAbility$ DBCleanup | SpellDescription$ Target player reveals their hand and discards all cards of each of the sacrificed creature's colors. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +A:SP$ Discard | Cost$ 2 B Sac<1/Creature> | ValidTgts$ Player | DiscardValid$ Card.SharesColorWith Sacrificed | Mode$ RevealDiscardAll | SpellDescription$ Target player reveals their hand and discards all cards of each of the sacrificed creature's colors. AI:RemoveDeck:All Oracle:As an additional cost to cast this spell, sacrifice a creature.\nTarget player reveals their hand and discards all cards of each of the sacrificed creature's colors. diff --git a/forge-gui/res/cardsfolder/m/mind_flayer_the_shadow.txt b/forge-gui/res/cardsfolder/m/mind_flayer_the_shadow.txt index 45009d61811..ab482f800e3 100644 --- a/forge-gui/res/cardsfolder/m/mind_flayer_the_shadow.txt +++ b/forge-gui/res/cardsfolder/m/mind_flayer_the_shadow.txt @@ -1,4 +1,5 @@ Name:Mind Flayer, the Shadow +AltName:Arvinox, the Mind Flail ManaCost:4 B B B Types:Legendary Enchantment Creature Horror PT:9/9 diff --git a/forge-gui/res/cardsfolder/m/mind_grind.txt b/forge-gui/res/cardsfolder/m/mind_grind.txt index 9cbe17b2846..ba12019276a 100644 --- a/forge-gui/res/cardsfolder/m/mind_grind.txt +++ b/forge-gui/res/cardsfolder/m/mind_grind.txt @@ -1,6 +1,6 @@ Name:Mind Grind ManaCost:X U B Types:Sorcery -A:SP$ DigUntil | Cost$ XCantBe0 X U B | Defined$ Player.Opponent | Amount$ X | Valid$ Land | ValidDescription$ land | RevealedDestination$ Graveyard | SpellDescription$ Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0. +A:SP$ DigUntil | Cost$ XMin1 X U B | Defined$ Player.Opponent | Amount$ X | Valid$ Land | ValidDescription$ land | RevealedDestination$ Graveyard | SpellDescription$ Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0. SVar:X:Count$xPaid Oracle:Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0. diff --git a/forge-gui/res/cardsfolder/m/mind_maggots.txt b/forge-gui/res/cardsfolder/m/mind_maggots.txt index 71929563a7b..5c67b9b3773 100644 --- a/forge-gui/res/cardsfolder/m/mind_maggots.txt +++ b/forge-gui/res/cardsfolder/m/mind_maggots.txt @@ -2,15 +2,11 @@ Name:Mind Maggots ManaCost:3 B Types:Creature Insect PT:2/2 -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseDiscardCount | TriggerDescription$ When CARDNAME enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on CARDNAME. -SVar:ChooseDiscardCount:DB$ ChooseNumber | Defined$ You | Min$ 0 | Max$ MaxChoice | ListTitle$ Discard how many creatures? | SubAbility$ MindMaggotsDiscard -# Used ChooseNumber here because otherwise the user must cancel for every valid card not discarded which can make it seem slow or broken. -SVar:MindMaggotsDiscard:DB$ Discard | DiscardValid$ Creature | NumCards$ ChosenMaggots | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ MindMaggotsPutCounter -SVar:MindMaggotsPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ MindMaggotsCount | SubAbility$ MindMaggotsCleanup -SVar:MindMaggotsCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:MaxChoice:Count$TypeInYourHand.Creature -SVar:ChosenMaggots:Count$ChosenNumber -SVar:DiscardedMind:Remembered$Amount -SVar:MindMaggotsCount:SVar$DiscardedMind/Times.2 -AI:RemoveDeck:All +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on CARDNAME. +SVar:TrigDiscard:DB$ Discard | DiscardValid$ Creature | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ MindMaggotsPutCounter +SVar:MindMaggotsPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$RememberedSize/Twice +DeckHas:Ability$Counters|Discard +DeckHints:Ability$Graveyard Oracle:When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. diff --git a/forge-gui/res/cardsfolder/m/mind_rake.txt b/forge-gui/res/cardsfolder/m/mind_rake.txt index 2c3b370a947..c6b33f21434 100644 --- a/forge-gui/res/cardsfolder/m/mind_rake.txt +++ b/forge-gui/res/cardsfolder/m/mind_rake.txt @@ -1,6 +1,6 @@ Name:Mind Rake ManaCost:2 B Types:Sorcery -A:SP$ Discard | Cost$ 2 B | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target player discards two cards. -A:SP$ Discard | Cost$ 1 B | Defined$ Player | PrecostDesc$ Overload | CostDesc$ {1}{B} | NonBasicSpell$ True | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Each player discards two cards. +A:SP$ Discard | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target player discards two cards. +K:Overload:1 B Oracle:Target player discards two cards.\nOverload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/m/mind_spike.txt b/forge-gui/res/cardsfolder/m/mind_spike.txt index 64fd71defd7..eb872e3683a 100644 --- a/forge-gui/res/cardsfolder/m/mind_spike.txt +++ b/forge-gui/res/cardsfolder/m/mind_spike.txt @@ -4,5 +4,5 @@ Types:Sorcery A:SP$ Reveal | ValidTgts$ Opponent | RevealAllValid$ Card.nonLand+nonCreature+TargetedPlayerCtrl | RememberRevealed$ True | SubAbility$ DBDiscard | StackDescription$ SpellDescription | SpellDescription$ Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card. SVar:DBDiscard:DB$ Discard | Defined$ Targeted | Mode$ YouChoose | NumCards$ 1 | DiscardValid$ Card.nonLand+nonCreature | SubAbility$ DBLoseLife SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 +SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 Oracle:Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card. diff --git a/forge-gui/res/cardsfolder/m/mindreaver.txt b/forge-gui/res/cardsfolder/m/mindreaver.txt index 5448b4f1817..66856849bfc 100644 --- a/forge-gui/res/cardsfolder/m/mindreaver.txt +++ b/forge-gui/res/cardsfolder/m/mindreaver.txt @@ -3,12 +3,8 @@ ManaCost:U U Types:Creature Human Wizard PT:2/1 T:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, exile the top three cards of target player's library. -SVar:TrigExile:DB$ Dig | ValidTgts$ Player | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True -A:AB$ Counter | Cost$ U U Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell with the same name as a card exiled | ValidTgts$ Card.sharesNameWith Remembered.ExiledWithSource | SpellDescription$ Counter target spell with the same name as a card exiled with CARDNAME. -T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget -SVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | Execute$ TrigCleanup | Static$ True -SVar:TrigCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:TrigExile:DB$ Dig | ValidTgts$ Player | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile +A:AB$ Counter | Cost$ U U Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell with the same name as a card exiled | ValidTgts$ Card.sharesNameWith ValidExile Card.ExiledWithSource | SpellDescription$ Counter target spell with the same name as a card exiled with CARDNAME. AI:RemoveDeck:All AI:RemoveDeck:Random Oracle:Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.\n{U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver. diff --git a/forge-gui/res/cardsfolder/m/mindsplice_apparatus.txt b/forge-gui/res/cardsfolder/m/mindsplice_apparatus.txt index a35114952b8..5ff59e285f3 100644 --- a/forge-gui/res/cardsfolder/m/mindsplice_apparatus.txt +++ b/forge-gui/res/cardsfolder/m/mindsplice_apparatus.txt @@ -4,8 +4,8 @@ Types:Artifact K:Flash T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ At the beginning of your upkeep, put an oil counter on CARDNAME. SVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1 -S:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ X | Description$ Instant and sorcery spells you cast cost 1 less to cast for each oil counter on CARDNAME. +S:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ X | Description$ Instant and sorcery spells you cast cost {1} less to cast for each oil counter on CARDNAME. SVar:X:Count$CardCounters.OIL DeckHas:Ability$Counters DeckHints:Type$Instant|Sorcery -Oracle:Flash\nAt the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.\nInstant and sorcery spells you cast cost 1 less to cast for each oil counter on Mindsplice Apparatus. \ No newline at end of file +Oracle:Flash\nAt the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.\nInstant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus. diff --git a/forge-gui/res/cardsfolder/m/mine_worker.txt b/forge-gui/res/cardsfolder/m/mine_worker.txt index 5934d116c52..062c75c30e3 100644 --- a/forge-gui/res/cardsfolder/m/mine_worker.txt +++ b/forge-gui/res/cardsfolder/m/mine_worker.txt @@ -2,7 +2,7 @@ Name:Mine Worker ManaCost:2 Types:Artifact Creature Assembly-Worker PT:2/1 -A:AB$ GainLife | Cost$ T | LifeAmount$ X | SpellDescription$ You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.| StackDescription$ SpellDescription +A:AB$ GainLife | Cost$ T | LifeAmount$ X | SpellDescription$ You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead. | StackDescription$ SpellDescription SVar:X:Count$Compare TronCheck GT0.3.1 SVar:TronCheck:SVar$Z/Times.Y SVar:Z:Count$Valid Creature.YouCtrl+namedTower Worker diff --git a/forge-gui/res/cardsfolder/m/minecart_daredevil_ride_the_rails.txt b/forge-gui/res/cardsfolder/m/minecart_daredevil_ride_the_rails.txt new file mode 100644 index 00000000000..14a7901dc48 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/minecart_daredevil_ride_the_rails.txt @@ -0,0 +1,14 @@ +Name:Minecart Daredevil +ManaCost:2 R +Types:Creature Dwarf Knight +PT:4/2 +AlternateMode:Adventure +Oracle: + +ALTERNATE + +Name:Ride the Rails +ManaCost:1 R +Types:Instant Adventure +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.) +Oracle:Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/miners_guidewing.txt b/forge-gui/res/cardsfolder/m/miners_guidewing.txt new file mode 100644 index 00000000000..1c3a9c41b97 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/miners_guidewing.txt @@ -0,0 +1,10 @@ +Name:Miner's Guidewing +ManaCost:W +Types:Creature Bird +PT:1/1 +K:Flying +K:Vigilance +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +SVar:TrigExplore:DB$ Explore | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control +DeckHas:Ability$Counters +Oracle:Flying, vigilance\nWhen Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) diff --git a/forge-gui/res/cardsfolder/m/mineshaft_spider.txt b/forge-gui/res/cardsfolder/m/mineshaft_spider.txt new file mode 100644 index 00000000000..60f4dd87326 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mineshaft_spider.txt @@ -0,0 +1,9 @@ +Name:Mineshaft Spider +ManaCost:3 G +Types:Creature Spider +PT:3/4 +K:Reach +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) +SVar:TrigMill:DB$ Mill | NumCards$ 2 | Optional$ True | Defined$ You +DeckHas:Ability$Graveyard|Mill +Oracle:Reach\nWhen Mineshaft Spider enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/minn_wily_illusionist.txt b/forge-gui/res/cardsfolder/m/minn_wily_illusionist.txt index c839a79c65b..46428ecb64a 100644 --- a/forge-gui/res/cardsfolder/m/minn_wily_illusionist.txt +++ b/forge-gui/res/cardsfolder/m/minn_wily_illusionist.txt @@ -5,7 +5,7 @@ PT:1/3 T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." SVar:TrigToken:DB$ Token | TokenScript$ u_1_1_illusion_other_illusions T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Illusion.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. -SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.cmcLEX+YouOwn | ChangeNum$ 1 | StackDescription$ None +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.cmcLEX+YouOwn | ChangeNum$ 1 SVar:X:TriggeredCard$CardPower DeckHas:Ability$Token DeckHints:Type$Illusion diff --git a/forge-gui/res/cardsfolder/m/minstrosity.txt b/forge-gui/res/cardsfolder/m/minstrosity.txt new file mode 100644 index 00000000000..2dc0103809b --- /dev/null +++ b/forge-gui/res/cardsfolder/m/minstrosity.txt @@ -0,0 +1,8 @@ +Name:Mintstrosity +ManaCost:1 B +Types:Creature Horror +PT:3/1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +DeckHas:Ability$Token|LifeGain & Type$Artifact|Food +Oracle:When Mintstrosity dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/miren_the_moaning_well.txt b/forge-gui/res/cardsfolder/m/miren_the_moaning_well.txt index d27f01c9072..950046b6bdd 100644 --- a/forge-gui/res/cardsfolder/m/miren_the_moaning_well.txt +++ b/forge-gui/res/cardsfolder/m/miren_the_moaning_well.txt @@ -4,5 +4,4 @@ Types:Legendary Land A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. A:AB$ GainLife | Cost$ 3 T Sac<1/Creature> | LifeAmount$ X | SpellDescription$ You gain life equal to the sacrificed creature's toughness. SVar:X:Sacrificed$CardToughness -AI:RemoveDeck:All Oracle:{T}: Add {C}.\n{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. diff --git a/forge-gui/res/cardsfolder/m/mirkwood_bats.txt b/forge-gui/res/cardsfolder/m/mirkwood_bats.txt index ef7128b9671..6aaa0d48512 100644 --- a/forge-gui/res/cardsfolder/m/mirkwood_bats.txt +++ b/forge-gui/res/cardsfolder/m/mirkwood_bats.txt @@ -6,5 +6,6 @@ K:Flying T:Mode$ TokenCreated | ValidPlayer$ You | ValidToken$ Card.token+YouCtrl | Execute$ TrigLoseLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever you create or sacrifice a token, each opponent loses 1 life. T:Mode$ Sacrificed | ValidCard$ Card.token+YouCtrl | Execute$ TrigLoseLife | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever you create or sacrifice a token, each opponent loses 1 life. SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ Opponent -DeckHints:Ability$Tokens|Sacrifice -Oracle:Flying\nWhenever you create or sacrifice a token, each opponent loses 1 life. \ No newline at end of file +DeckNeeds:Ability$Token +DeckHints:Ability$Sacrifice +Oracle:Flying\nWhenever you create or sacrifice a token, each opponent loses 1 life. diff --git a/forge-gui/res/cardsfolder/m/mirkwood_channeler.txt b/forge-gui/res/cardsfolder/m/mirkwood_channeler.txt new file mode 100644 index 00000000000..007f6c8f215 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mirkwood_channeler.txt @@ -0,0 +1,10 @@ +Name:Mirkwood Channeler +ManaCost:3 G +Types:Creature Elf Druid +PT:3/3 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control. +SVar:TrigPump:DB$ Pump | ValidTgts$ Elf.YouCtrl | TgtPrompt$ Select target Elf you control | NumAtt$ X | NumDef$ X | KW$ Trample +SVar:X:Count$Valid Forest.YouCtrl +SVar:BuffedBy:Forest +DeckHints:Type$Elf +Oracle:At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mirkwood_trapper.txt b/forge-gui/res/cardsfolder/m/mirkwood_trapper.txt index 6e057afac81..286da07be8b 100644 --- a/forge-gui/res/cardsfolder/m/mirkwood_trapper.txt +++ b/forge-gui/res/cardsfolder/m/mirkwood_trapper.txt @@ -5,7 +5,7 @@ PT:1/4 T:Mode$ AttackersDeclared | AttackedTarget$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking | NumAtt$ -2 | IsCurse$ True T:Mode$ AttackersDeclared | Execute$ TrigChoose | IsPresent$ Creature.attackingYou | PresentCompare$ EQ0 | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. -SVar:TrigChoose:DB$ ChooseCard | Chooser$ TriggeredAttackingPlayer | Choices$ Creature.attacking | SubAbility$ DBPump +SVar:TrigChoose:DB$ ChooseCard | Chooser$ TriggeredAttackingPlayer | Choices$ Creature.attacking | SubAbility$ DBPump SVar:DBPump:DB$ Pump | Defined$ ChosenCard | NumAtt$ +2 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn.\nWhenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mirror_golem.txt b/forge-gui/res/cardsfolder/m/mirror_golem.txt index 3b1f27d573a..7f10bc3a76c 100644 --- a/forge-gui/res/cardsfolder/m/mirror_golem.txt +++ b/forge-gui/res/cardsfolder/m/mirror_golem.txt @@ -6,16 +6,16 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | Imprint$ True T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True -T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSource | Origin$ Exile | Execute$ DBForget | Static$ True +T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Origin$ Exile | Execute$ DBForget | Static$ True SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection from creatures | CheckSVar$ CheckCreature | SVarCompare$ GE1 | Description$ CARDNAME has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Land:Protection from lands | CheckSVar$ CheckLand | SVarCompare$ GE1 -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection from enchantments | CheckSVar$ CheckEnchantment | SVarCompare$ GE1 -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection from artifacts | CheckSVar$ CheckArtifact | SVarCompare$ GE1 -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Instant:Protection from instants | CheckSVar$ CheckInstant | SVarCompare$ GE1 -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Sorcery:Protection from sorceries | CheckSVar$ CheckSorcery | SVarCompare$ GE1 -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Planeswalker:Protection from planeswalkers | CheckSVar$ CheckPlaneswalker | SVarCompare$ GE1 -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Tribal:Protection from tribals | CheckSVar$ CheckTribal | SVarCompare$ GE1 +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Creature | CheckSVar$ CheckCreature | SVarCompare$ GE1 | Description$ CARDNAME has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Land | CheckSVar$ CheckLand | SVarCompare$ GE1 +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Enchantment | CheckSVar$ CheckEnchantment | SVarCompare$ GE1 +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Artifact | CheckSVar$ CheckArtifact | SVarCompare$ GE1 +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Instant | CheckSVar$ CheckInstant | SVarCompare$ GE1 +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Sorcery | CheckSVar$ CheckSorcery | SVarCompare$ GE1 +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Planeswalker | CheckSVar$ CheckPlaneswalker | SVarCompare$ GE1 +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Tribal | CheckSVar$ CheckTribal | SVarCompare$ GE1 SVar:CheckCreature:Imprinted$Valid Creature SVar:CheckArtifact:Imprinted$Valid Artifact SVar:CheckEnchantment:Imprinted$Valid Enchantment diff --git a/forge-gui/res/cardsfolder/m/mirrormere_guardian.txt b/forge-gui/res/cardsfolder/m/mirrormere_guardian.txt index 23fadb85c85..f4cef99f4eb 100644 --- a/forge-gui/res/cardsfolder/m/mirrormere_guardian.txt +++ b/forge-gui/res/cardsfolder/m/mirrormere_guardian.txt @@ -1,7 +1,7 @@ -Name:Mirrormere Guardian -ManaCost:2 G -Types:Creature Dwarf Soldier -PT:4/2 -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME dies, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:When Mirrormere Guardian dies, the Ring tempts you. +Name:Mirrormere Guardian +ManaCost:2 G +Types:Creature Dwarf Soldier +PT:4/2 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME dies, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:When Mirrormere Guardian dies, the Ring tempts you. diff --git a/forge-gui/res/cardsfolder/m/mirrorweave.txt b/forge-gui/res/cardsfolder/m/mirrorweave.txt index 086ee942012..8b1b1e9a0e7 100644 --- a/forge-gui/res/cardsfolder/m/mirrorweave.txt +++ b/forge-gui/res/cardsfolder/m/mirrorweave.txt @@ -1,7 +1,5 @@ Name:Mirrorweave ManaCost:2 WU WU Types:Instant -A:SP$ Pump | Cost$ 2 WU WU | ValidTgts$ Creature.nonLegendary | TgtPrompt$ Choose target nonlegendary creature | AILogic$ Pump | SubAbility$ MirrorweaveClone | StackDescription$ None | SpellDescription$ Each other creature becomes a copy of target nonlegendary creature until end of turn. -SVar:MirrorweaveClone:DB$ RepeatEach | RepeatCards$ Creature.NotDefinedTargeted | RepeatSubAbility$ DBCopy -SVar:DBCopy:DB$ Clone | Defined$ Targeted | CloneTarget$ Remembered | Duration$ UntilEndOfTurn +A:SP$ Clone | Defined$ Targeted | CloneTarget$ Valid Creature.NotDefinedTargeted | Duration$ UntilEndOfTurn | ValidTgts$ Creature.nonLegendary | TgtPrompt$ Select target nonlegendary creature | StackDescription$ REP target nonlegendary creature_{c:Targeted} | SpellDescription$ Each other creature becomes a copy of target nonlegendary creature until end of turn. Oracle:Each other creature becomes a copy of target nonlegendary creature until end of turn. diff --git a/forge-gui/res/cardsfolder/m/mischievous_catgeist_catlike_curiosity.txt b/forge-gui/res/cardsfolder/m/mischievous_catgeist_catlike_curiosity.txt index 9f347283eb5..42a99e78f06 100644 --- a/forge-gui/res/cardsfolder/m/mischievous_catgeist_catlike_curiosity.txt +++ b/forge-gui/res/cardsfolder/m/mischievous_catgeist_catlike_curiosity.txt @@ -16,7 +16,7 @@ ManaCost:no cost Colors:blue Types:Enchantment Aura K:Enchant creature -A:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump +A:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Curiosity S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ TrigDamageDone | Description$ Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." SVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever this creature deals combat damage to a player, draw a card. SVar:TrigDraw:DB$ Draw diff --git a/forge-gui/res/cardsfolder/m/mischievous_pup.txt b/forge-gui/res/cardsfolder/m/mischievous_pup.txt new file mode 100644 index 00000000000..8e86d2bbc80 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mischievous_pup.txt @@ -0,0 +1,8 @@ +Name:Mischievous Pup +ManaCost:2 W +Types:Creature Dog +PT:3/1 +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return up to one other target permanent you control to its owner's hand. +SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Permanent.YouCtrl+Other | TgtPrompt$ Select up to one other target permanent you control +Oracle:Flash\nWhen Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mischievous_quanar.txt b/forge-gui/res/cardsfolder/m/mischievous_quanar.txt index 4aa64127018..09e9e351edf 100644 --- a/forge-gui/res/cardsfolder/m/mischievous_quanar.txt +++ b/forge-gui/res/cardsfolder/m/mischievous_quanar.txt @@ -3,7 +3,7 @@ ManaCost:4 U Types:Creature Beast PT:3/3 K:Morph:1 U U -A:AB$ SetState | Cost$ 3 U U | Defined$ Self | Mode$ TurnFace | SpellDescription$ Turn CARDNAME face down. +A:AB$ SetState | Cost$ 3 U U | Defined$ Self | Mode$ TurnFaceDown | SpellDescription$ Turn CARDNAME face down. T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. SVar:TrigCopy:DB$ CopySpellAbility | ValidTgts$ Instant,Sorcery | MayChooseTarget$ True AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/m/misfortune.txt b/forge-gui/res/cardsfolder/m/misfortune.txt index e4d4f52eaee..bc08dfdc7a2 100644 --- a/forge-gui/res/cardsfolder/m/misfortune.txt +++ b/forge-gui/res/cardsfolder/m/misfortune.txt @@ -4,7 +4,7 @@ Types:Sorcery A:SP$ Charm | Cost$ 1 B R G | Chooser$ Opponent | Choices$ Fortune,Misfortune SVar:Fortune:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBGainLife | SpellDescription$ Put a +1/+1 counter on each creature you control. You gain 4 life. | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 -SVar:Misfortune:DB$ PutCounterAll | ValidCards$ Creature.ChosenCtrl | CounterType$ M1M1 | CounterNum$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You put a -1/-1 counter on each creature that player controls and CARDNAME deals 4 damage to that player. | SubAbility$ DBDamage -SVar:DBDamage:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ 4 +SVar:Misfortune:DB$ PutCounterAll | ValidCards$ Creature.ControlledBy ChoosingPlayer | CounterType$ M1M1 | CounterNum$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You put a -1/-1 counter on each creature that player controls and CARDNAME deals 4 damage to that player. | SubAbility$ DBDamage +SVar:DBDamage:DB$ DealDamage | Defined$ ChoosingPlayer | NumDmg$ 4 SVar:ChooserDraws:DB$ Draw | NumCards$ 3 | Defined$ ChosenPlayer Oracle:An opponent chooses one —\n• You put a +1/+1 counter on each creature you control and gain 4 life.\n• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player. diff --git a/forge-gui/res/cardsfolder/m/mishra_artificer_prodigy.txt b/forge-gui/res/cardsfolder/m/mishra_artificer_prodigy.txt index 38b30fe8464..10e1875603b 100644 --- a/forge-gui/res/cardsfolder/m/mishra_artificer_prodigy.txt +++ b/forge-gui/res/cardsfolder/m/mishra_artificer_prodigy.txt @@ -3,5 +3,5 @@ ManaCost:1 U B R Types:Legendary Creature Human Artificer PT:4/4 T:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChangeZone | TriggerDescription$ Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle. -SVar:TrigChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Triggered.YouOwn+sameName | ShuffleNonMandatory$ True +SVar:TrigChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | Destination$ Battlefield | ChangeType$ Triggered.YouOwn+sameName | ShuffleNonMandatory$ True Oracle:Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/m/mishra_claimed_by_gix_mishra_lost_to_phyrexia.txt b/forge-gui/res/cardsfolder/m/mishra_claimed_by_gix_mishra_lost_to_phyrexia.txt index bcdc9f4e600..2b5faa1b3bc 100644 --- a/forge-gui/res/cardsfolder/m/mishra_claimed_by_gix_mishra_lost_to_phyrexia.txt +++ b/forge-gui/res/cardsfolder/m/mishra_claimed_by_gix_mishra_lost_to_phyrexia.txt @@ -2,9 +2,9 @@ Name:Mishra, Claimed by Gix ManaCost:2 B R Types:Legendary Creature Phyrexian Human Artificer PT:3/5 -T:Mode$ AttackersDeclared | AttackingPlayer$ You | AttackedTarget$ Player,Planeswalker | Execute$ TrigDrain | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If CARDNAME and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking +T:Mode$ AttackersDeclared | AttackingPlayer$ You | AttackedTarget$ Player,Planeswalker | Execute$ TrigDrain | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If CARDNAME and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking. SVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBGainLife -SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ Meld +SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ Meld SVar:Meld:DB$ Meld | ConditionPresent$ Card.Self+YouCtrl+YouOwn+attacking | ConditionCheckSVar$ Y | Name$ Mishra, Lost to Phyrexia | Tapped$ True | Attacking$ True | Primary$ Mishra, Claimed by Gix | Secondary$ Phyrexian Dragon Engine SVar:X:Count$Valid Creature.attacking+YouCtrl SVar:Y:Count$Valid Creature.YouCtrl+YouOwn+namedPhyrexian Dragon Engine+attacking @@ -21,8 +21,8 @@ ManaCost:no cost Types:Legendary Artifact Creature Phyrexian Artificer PT:9/9 Colors:black,red -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, ABILITY. -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, ABILITY. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, ABILITY +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, ABILITY SVar:TrigCharm:DB$ Charm | Choices$ DBDamage,DBDestroy,DBPump,DBCurse,DBToken | CharmNum$ 3 SVar:DBDamage:DB$ DealDamage | NumDmg$ 3 | ValidTgts$ Any | SpellDescription$ NICKNAME deals 3 damage to any target. SVar:DBDestroy:DB$ Destroy | TargetMax$ 1 | ValidTgts$ Artifact,Planeswalker | TgtPrompt$ Select target artifact or planeswalker | SpellDescription$ Destroy target artifact or planeswalker diff --git a/forge-gui/res/cardsfolder/m/mishras_onslaught.txt b/forge-gui/res/cardsfolder/m/mishras_onslaught.txt index 637790c0481..1e9d805a098 100644 --- a/forge-gui/res/cardsfolder/m/mishras_onslaught.txt +++ b/forge-gui/res/cardsfolder/m/mishras_onslaught.txt @@ -3,6 +3,6 @@ ManaCost:3 R Types:Instant A:SP$ Charm | Choices$ DBToken,DBPumpAll | CharmNum$ 1 SVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_a_soldier | TokenOwner$ You | SpellDescription$ Create two 1/1 colorless Soldier artifact creature tokens. -SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn. +SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn. DeckHas:Ability$Token & Type$Artifact|Soldier Oracle:Choose one —\n• Create two 1/1 colorless Soldier artifact creature tokens.\n• Creatures you control get +2/+0 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/misleading_motes.txt b/forge-gui/res/cardsfolder/m/misleading_motes.txt new file mode 100644 index 00000000000..235ff8eae5e --- /dev/null +++ b/forge-gui/res/cardsfolder/m/misleading_motes.txt @@ -0,0 +1,5 @@ +Name:Misleading Motes +ManaCost:3 U +Types:Instant +A:SP$ ChangeZone | ValidTgts$ Creature | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ Target creature's owner puts it on the top or bottom of their library. +Oracle:Target creature's owner puts it on the top or bottom of their library. diff --git a/forge-gui/res/cardsfolder/m/misleading_signpost.txt b/forge-gui/res/cardsfolder/m/misleading_signpost.txt new file mode 100644 index 00000000000..8264e23c358 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/misleading_signpost.txt @@ -0,0 +1,9 @@ +Name:Misleading Signpost +ManaCost:2 U +Types:Artifact +K:Flash +T:Mode$ ChangesZone | Phase$ Declare Attackers | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeAttacker | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) +SVar:TrigChangeAttacker:DB$ ChangeCombatants | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | Attacking$ True +AI:RemoveDeck:All +A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}. +Oracle:Flash\nWhen Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)\n{T}: Add {U}. diff --git a/forge-gui/res/cardsfolder/m/missy.txt b/forge-gui/res/cardsfolder/m/missy.txt new file mode 100644 index 00000000000..f9a786912ec --- /dev/null +++ b/forge-gui/res/cardsfolder/m/missy.txt @@ -0,0 +1,14 @@ +Name:Missy +ManaCost:3 U B R +Types:Legendary Creature Time Lord Rogue +PT:4/5 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonArtifact+Other | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. +SVar:TrigChangeZone:DB$ ChangeZone | Defined$ TriggeredCard | GainControl$ True | FaceDown$ True | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | FaceDownSetType$ Artifact & Creature & Cyberman | FaceDownPower$ 2 | FaceDownToughness$ 2 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ VillainousChoice | TriggerDescription$ At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. +SVar:VillainousChoice:DB$ VillainousChoice | Defined$ Opponent | Choices$ DBDamage,DBDraw +SVar:DBDamage:DB$ DealDamage | NumDmg$ 1 | DamageSource$ Valid Artifact.Creature+YouCtrl | Defined$ Remembered | SpellDescription$ Each artifact creature you control deals 1 damage to that opponent +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBChaos | SpellDescription$ You draw a card and chaos ensues. +SVar:DBChaos:DB$ ChaosEnsues +DeckHints:Type$Artifact +DeckHas:Type$Cyberman +Oracle:Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.\nAt the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mist_dancer.txt b/forge-gui/res/cardsfolder/m/mist_dancer.txt new file mode 100644 index 00000000000..1efb11ce8be --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mist_dancer.txt @@ -0,0 +1,10 @@ +Name:Mist Dancer +ManaCost:4 U +Types:Creature Merfolk Wizard +PT:3/3 +K:Flying +S:Mode$ Continuous | Affected$ Merfolk.Other+YouCtrl | AddPower$ 1 | AddKeyword$ Flying | Description$ Other Merfolk you control get +1/+0 and have flying. +K:Encore:5 U U +DeckHas:Ability$Token +DeckHints:Type$Merfolk +Oracle:Flying\nOther Merfolk you control get +1/+0 and have flying.\nEncore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mistcaller.txt b/forge-gui/res/cardsfolder/m/mistcaller.txt index a449d6374bc..99272c78668 100644 --- a/forge-gui/res/cardsfolder/m/mistcaller.txt +++ b/forge-gui/res/cardsfolder/m/mistcaller.txt @@ -2,7 +2,7 @@ Name:Mistcaller ManaCost:U Types:Creature Merfolk Wizard PT:1/1 -A:AB$ Effect | Cost$ Sac<1/CARDNAME> | ReplacementEffects$ EffRMoved | SpellDescription$ Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. +A:AB$ Effect | Cost$ Sac<1/CARDNAME> | ReplacementEffects$ EffRMoved | AILogic$ NonCastCreature | SpellDescription$ Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. SVar:EffRMoved:Event$ Moved | ActiveZones$ Command | Destination$ Battlefield | ValidCard$ Creature.nonToken+wasNotCast | ReplaceWith$ EffDBChangeZone | Description$ If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. SVar:EffDBChangeZone:DB$ ChangeZone | Defined$ ReplacedCard | Hidden$ True | Origin$ All | Destination$ Exile Oracle:Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. diff --git a/forge-gui/res/cardsfolder/m/mistcutter_hydra.txt b/forge-gui/res/cardsfolder/m/mistcutter_hydra.txt index 9ae8a862fd7..528b214efcb 100644 --- a/forge-gui/res/cardsfolder/m/mistcutter_hydra.txt +++ b/forge-gui/res/cardsfolder/m/mistcutter_hydra.txt @@ -2,7 +2,7 @@ Name:Mistcutter Hydra ManaCost:X G Types:Creature Hydra PT:0/0 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Haste K:Protection from blue K:etbCounter:P1P1:X diff --git a/forge-gui/res/cardsfolder/m/mistfolk.txt b/forge-gui/res/cardsfolder/m/mistfolk.txt index ffe14ae6740..7e326eeaaf3 100644 --- a/forge-gui/res/cardsfolder/m/mistfolk.txt +++ b/forge-gui/res/cardsfolder/m/mistfolk.txt @@ -2,5 +2,5 @@ Name:Mistfolk ManaCost:U U Types:Creature Illusion PT:1/2 -A:AB$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | TargetValidTargeting$ Card.Self | SpellDescription$ Counter target spell that targets CARDNAME. +A:AB$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | TargetValidTargeting$ Card.StrictlySelf | SpellDescription$ Counter target spell that targets CARDNAME. Oracle:{U}: Counter target spell that targets Mistfolk. diff --git a/forge-gui/res/cardsfolder/m/mistmeadow_skulk.txt b/forge-gui/res/cardsfolder/m/mistmeadow_skulk.txt index b5c46b18313..bf9bf8f59d2 100644 --- a/forge-gui/res/cardsfolder/m/mistmeadow_skulk.txt +++ b/forge-gui/res/cardsfolder/m/mistmeadow_skulk.txt @@ -3,5 +3,5 @@ ManaCost:1 W Types:Creature Kithkin Rogue PT:1/1 K:Lifelink -K:Protection:Card.cmcGE3:Protection from mana value 3 or greater +K:Protection:Card.cmcGE3:mana value 3 or greater Oracle:Lifelink, protection from mana value 3 or greater diff --git a/forge-gui/res/cardsfolder/m/mists_of_lorien.txt b/forge-gui/res/cardsfolder/m/mists_of_lorien.txt new file mode 100644 index 00000000000..41604695fa9 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mists_of_lorien.txt @@ -0,0 +1,8 @@ +Name:Mists of Lórien +ManaCost:2 U +Types:Sorcery +K:Replicate:U +A:SP$ Pump | ValidTgts$ Permanent.nonLand | StackDescription$ REP target nonland permanent_{c:Targeted} | TgtPrompt$ Select target nonland permanent | SubAbility$ DBChangeZoneAll | SpellDescription$ Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands. +SVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Hand | ChangeType$ TargetedCard.Self,Permanent.nonLand+NotDefinedTargeted+cmcEQX +SVar:X:Targeted$CardManaCost +Oracle:Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nReturn target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mite_overseer.txt b/forge-gui/res/cardsfolder/m/mite_overseer.txt index 5edf29b35a0..9ad1817e9da 100644 --- a/forge-gui/res/cardsfolder/m/mite_overseer.txt +++ b/forge-gui/res/cardsfolder/m/mite_overseer.txt @@ -2,7 +2,7 @@ Name:Mite Overseer ManaCost:3 W Types:Creature Phyrexian Soldier PT:4/2 -K:First strike +K:First Strike S:Mode$ Continuous | Affected$ Creature.YouCtrl+token | AddPower$ 1 | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, creature tokens you control get +1/+0 and have first strike. A:AB$ Token | Cost$ 3 WP | TokenScript$ c_1_1_a_phyrexian_mite_toxic_noblock | SpellDescription$ Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter. {W/P} can be paid with either {W} or 2 life.) DeckHas:Ability$Token & Type$Artifact|Mite diff --git a/forge-gui/res/cardsfolder/m/mizzium_mortars.txt b/forge-gui/res/cardsfolder/m/mizzium_mortars.txt index 594a93fb471..39bf9446f59 100644 --- a/forge-gui/res/cardsfolder/m/mizzium_mortars.txt +++ b/forge-gui/res/cardsfolder/m/mizzium_mortars.txt @@ -1,6 +1,6 @@ Name:Mizzium Mortars ManaCost:1 R Types:Sorcery -A:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature you don't control. -A:SP$ DamageAll | Cost$ 3 R R R | ValidCards$ Creature.YouDontCtrl | ValidDescription$ each creature you don't control. | NumDmg$ 4 | PrecostDesc$ Overload | CostDesc$ {3}{R}{R}{R} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +A:SP$ DealDamage | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature you don't control. +K:Overload:3 R R R Oracle:Mizzium Mortars deals 4 damage to target creature you don't control.\nOverload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/m/mizzium_skin.txt b/forge-gui/res/cardsfolder/m/mizzium_skin.txt index 344e4877232..598e34191f4 100644 --- a/forge-gui/res/cardsfolder/m/mizzium_skin.txt +++ b/forge-gui/res/cardsfolder/m/mizzium_skin.txt @@ -1,6 +1,6 @@ Name:Mizzium Skin ManaCost:U Types:Instant -A:SP$ Pump | Cost$ U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumDef$ +1 | KW$ Hexproof | SpellDescription$ Target creature you control gets +0/+1 and gains hexproof until end of turn. -A:SP$ PumpAll | Cost$ 1 U | ValidCards$ Creature.YouCtrl | ValidDescription$ each creature you control. | NumDef$ +1 | KW$ Hexproof | PrecostDesc$ Overload | CostDesc$ {1}{U} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Each creature you control gets +0/+1 and gains hexproof until end of turn. +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumDef$ +1 | KW$ Hexproof | SpellDescription$ Target creature you control gets +0/+1 and gains hexproof until end of turn. +K:Overload:1 U Oracle:Target creature you control gets +0/+1 and gains hexproof until end of turn.\nOverload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/m/mizzixs_mastery.txt b/forge-gui/res/cardsfolder/m/mizzixs_mastery.txt index 86adc5bf7da..af60c8c2794 100644 --- a/forge-gui/res/cardsfolder/m/mizzixs_mastery.txt +++ b/forge-gui/res/cardsfolder/m/mizzixs_mastery.txt @@ -1,10 +1,10 @@ Name:Mizzix's Mastery ManaCost:3 R Types:Sorcery -A:SP$ ChangeZone | Cost$ 3 R | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target instant or sorcery card in a graveyard | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | RememberChanged$ True | SubAbility$ DBPlay | SpellDescription$ Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. -A:SP$ ChangeZoneAll | Cost$ 5 R R R | NonBasicSpell$ True | Origin$ Graveyard | Destination$ Exile | ChangeType$ Instant.YouOwn,Sorcery.YouOwn | RememberChanged$ True | SubAbility$ DBPlay | PrecostDesc$ Overload | CostDesc$ {5}{R}{R}{R} | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Exile each card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. -SVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | Controller$ You | CopyCard$ True | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | Amount$ All | SubAbility$ ExileMe -SVar:ExileMe:DB$ ChangeZoneAll | Origin$ Stack | Destination$ Exile | ChangeType$ Card.Self | SubAbility$ DBCleanup +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target instant or sorcery card in a graveyard | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | RememberChanged$ True | SubAbility$ DBPlay | SpellDescription$ Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile CARDNAME. +SVar:DBPlay:DB$ Play | Defined$ Remembered | ValidZone$ Exile | Controller$ You | CopyCard$ True | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | Amount$ All | SubAbility$ ExileMe +SVar:ExileMe:DB$ ChangeZone | Defined$ Self | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +K:Overload:5 R R R AI:RemoveDeck:All Oracle:Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.\nOverload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/m/moat.txt b/forge-gui/res/cardsfolder/m/moat.txt index ca1869d64b3..ab2d8eec0cb 100644 --- a/forge-gui/res/cardsfolder/m/moat.txt +++ b/forge-gui/res/cardsfolder/m/moat.txt @@ -1,7 +1,7 @@ Name:Moat ManaCost:2 W W Types:Enchantment -S:Mode$ Continuous | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Creatures without flying can't attack. +S:Mode$ CantAttack | ValidCard$ Creature.withoutFlying | Description$ Creatures without flying can't attack. AI:RemoveDeck:Random DeckNeeds:Keyword$Flying DeckHints:Type$Dragon|Angel|Bird|Gargoyles|Griffin|Specter|Spirit|Phoenix|Faerie|Manticore|Drake|Pegasus diff --git a/forge-gui/res/cardsfolder/m/mocking_sprite.txt b/forge-gui/res/cardsfolder/m/mocking_sprite.txt new file mode 100644 index 00000000000..93a614040cc --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mocking_sprite.txt @@ -0,0 +1,8 @@ +Name:Mocking Sprite +ManaCost:2 U +Types:Creature Faerie Rogue +PT:2/1 +K:Flying +S:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Instant and sorcery spells you cast cost {1} less to cast. +DeckHints:Type$Instant|Sorcery +Oracle:Flying\nInstant and sorcery spells you cast cost {1} less to cast. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/modo_the_gnarled_oracle.txt b/forge-gui/res/cardsfolder/m/modo_the_gnarled_oracle.txt index 6c25464a234..a700ef8173d 100644 --- a/forge-gui/res/cardsfolder/m/modo_the_gnarled_oracle.txt +++ b/forge-gui/res/cardsfolder/m/modo_the_gnarled_oracle.txt @@ -1,5 +1,5 @@ Name:M'Odo, the Gnarled Oracle -ManaCost:B U G +ManaCost:B G U Types:Legendary Creature Zombie Elf Wizard PT:0/3 A:AB$ DigUntil | Cost$ X Discard<1/Card> | ValidTgts$ Player | TgtPrompt$ Select target player | Valid$ Creature.cmcLEX | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True | GainControl$ True | CostDesc$ Eminence — {X}, Discard a card: | SpellDescription$ Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if CARDNAME is on the battlefield or in the command zone. diff --git a/forge-gui/res/cardsfolder/m/mogg_fanatic.txt b/forge-gui/res/cardsfolder/m/mogg_fanatic.txt index 2693dc41738..fd37ea1098a 100644 --- a/forge-gui/res/cardsfolder/m/mogg_fanatic.txt +++ b/forge-gui/res/cardsfolder/m/mogg_fanatic.txt @@ -2,5 +2,5 @@ Name:Mogg Fanatic ManaCost:R Types:Creature Goblin PT:1/1 -A:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target. +A:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ It deals 1 damage to any target. Oracle:Sacrifice Mogg Fanatic: It deals 1 damage to any target. diff --git a/forge-gui/res/cardsfolder/m/mogis_god_of_slaughter.txt b/forge-gui/res/cardsfolder/m/mogis_god_of_slaughter.txt index 2c70f400b93..e2971f752e3 100644 --- a/forge-gui/res/cardsfolder/m/mogis_god_of_slaughter.txt +++ b/forge-gui/res/cardsfolder/m/mogis_god_of_slaughter.txt @@ -3,9 +3,9 @@ ManaCost:2 B R Types:Legendary Enchantment Creature God PT:7/5 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to black and red is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to black and red is less than seven, NICKNAME isn't a creature. SVar:X:Count$DevotionDual.Black.Red -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.Opponent | Execute$ TrigDmg | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each opponent's upkeep, CARDNAME deals 2 damage to that player unless they sacrifice a creature. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.Opponent | Execute$ TrigDmg | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each opponent's upkeep, NICKNAME deals 2 damage to that player unless they sacrifice a creature. SVar:TrigDmg:DB$ DealDamage | NumDmg$ 2 | Defined$ TriggeredPlayer | UnlessCost$ Sac<1/Creature> | UnlessAI$ LifeLE2 | UnlessPayer$ TriggeredPlayer SVar:BuffedBy:Permanent.Black,Permanent.Red Oracle:Indestructible\nAs long as your devotion to black and red is less than seven, Mogis isn't a creature.\nAt the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. diff --git a/forge-gui/res/cardsfolder/m/molten_collapse.txt b/forge-gui/res/cardsfolder/m/molten_collapse.txt new file mode 100644 index 00000000000..6f9a4f4429f --- /dev/null +++ b/forge-gui/res/cardsfolder/m/molten_collapse.txt @@ -0,0 +1,10 @@ +Name:Molten Collapse +ManaCost:B R +Types:Sorcery +A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBDestroy,DBDsestroynoncreatue | AdditionalDescription$ . If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature,Planeswalker | TgtsDescription$ Select target creature or planeswalker | SpellDescription$ Destroy target creature or planeswalker. +SVar:DBDsestroynoncreatue:DB$ Destroy | ValidTgts$ Permanent.nonCreature+nonLand+cmcLE1 | TgtPrompt$ Select target noncreature, nonland permanent with mana value 1 or less | SpellDescription$ Destroy target noncreature, nonland permanent with mana value 1 or less. +SVar:X:Count$Compare Y GE1.2.1 +SVar:Y:Count$YouDescendedThisTurn +DeckHints:Ability$Mill|Graveyard|Dredge|Sacrifice +Oracle:Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)\n• Destroy target creature or planeswalker.\n• Destroy target noncreature, nonland permanent with mana value 1 or less. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/molten_monstrosity.txt b/forge-gui/res/cardsfolder/m/molten_monstrosity.txt index eea4cd1c919..0c5f9d76ba5 100644 --- a/forge-gui/res/cardsfolder/m/molten_monstrosity.txt +++ b/forge-gui/res/cardsfolder/m/molten_monstrosity.txt @@ -3,6 +3,6 @@ ManaCost:7 R Types:Creature Hellion PT:5/5 K:Trample -S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {X} less to cast, where X is the greatest power among creatures you control. +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the greatest power among creatures you control. SVar:X:Count$Valid Creature.YouCtrl$GreatestPower Oracle:This spell costs {X} less to cast, where X is the greatest power among creatures you control.\nTrample diff --git a/forge-gui/res/cardsfolder/m/moment_of_valor.txt b/forge-gui/res/cardsfolder/m/moment_of_valor.txt new file mode 100644 index 00000000000..214799c0571 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/moment_of_valor.txt @@ -0,0 +1,8 @@ +Name:Moment of Valor +ManaCost:2 W +Types:Instant +A:SP$ Charm | Choices$ DBIndestructible,DBDestroy +SVar:DBIndestructible:DB$ Untap | ValidTgts$ Creature | SubAbility$ DBPump | SpellDescription$ Untap target creature. It gets +1/+0 and gains indestructible until end of turn. +SVar:DBPump:DB$ Pump | Defined$ Targeted | NumAtt$ 1 | KW$ Indestructible +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater. +Oracle:Choose one —\n• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.\n• Destroy target creature with power 4 or greater. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mondassian_colony_ship.txt b/forge-gui/res/cardsfolder/m/mondassian_colony_ship.txt new file mode 100644 index 00000000000..141f09ea4c5 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mondassian_colony_ship.txt @@ -0,0 +1,10 @@ +Name:Mondassian Colony Ship +ManaCost:no cost +Types:Plane Spacecraft +T:Mode$ Attacks | ValidCard$ Creature | TriggerZones$ Command | Execute$ AnimosityPump | TriggerDescription$ Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. +SVar:AnimosityPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ X | NumDef$ X +SVar:X:Count$Valid Creature.NotTriggeredAttacker+ControlledBy AttackingPlayer+sharesCreatureTypeWith TriggeredAttacker +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigSetState | TriggerDescription$ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature. +SVar:TrigSetState:DB$ SetState | ValidTgts$ Creature | Mode$ TurnFaceDown | FaceDownSetType$ Artifact & Creature & Cyberman | FaceDownPower$ 2 | FaceDownToughness$ 2 +DeckHas:Type$Cyberman +Oracle:Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.\nWhenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/monstrosity_of_the_lake.txt b/forge-gui/res/cardsfolder/m/monstrosity_of_the_lake.txt index df0666de859..ec8e0c65efc 100644 --- a/forge-gui/res/cardsfolder/m/monstrosity_of_the_lake.txt +++ b/forge-gui/res/cardsfolder/m/monstrosity_of_the_lake.txt @@ -5,7 +5,7 @@ PT:4/6 T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) SVar:TrigTapAll:AB$ TapAll | Cost$ 5 | ValidCards$ Creature.OppCtrl | RememberTapped$ True | SubAbility$ DBStun SVar:DBStun:DB$ PutCounter | CounterType$ STUN | CounterNum$ 1 | Defined$ Remembered | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True K:TypeCycling:Island:2 DeckHas:Ability$Counters|Discard Oracle:When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nIslandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/monstrous_rage.txt b/forge-gui/res/cardsfolder/m/monstrous_rage.txt new file mode 100644 index 00000000000..80d7a537366 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/monstrous_rage.txt @@ -0,0 +1,7 @@ +Name:Monstrous Rage +ManaCost:R +Types:Instant +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2 | SubAbility$ DBToken | SpellDescription$ Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_monster | TokenOwner$ You | AttachedTo$ Targeted +DeckHas:Ability$Token & Type$Role|Aura +Oracle:Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/moonglove_extract.txt b/forge-gui/res/cardsfolder/m/moonglove_extract.txt index 6aec28af189..ac885318f9d 100644 --- a/forge-gui/res/cardsfolder/m/moonglove_extract.txt +++ b/forge-gui/res/cardsfolder/m/moonglove_extract.txt @@ -1,5 +1,5 @@ Name:Moonglove Extract ManaCost:3 Types:Artifact -A:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target. +A:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ It deals 2 damage to any target. Oracle:Sacrifice Moonglove Extract: It deals 2 damage to any target. diff --git a/forge-gui/res/cardsfolder/m/moonshae_pixie.txt b/forge-gui/res/cardsfolder/m/moonshae_pixie.txt index 48bccc005b6..10aea3ef928 100644 --- a/forge-gui/res/cardsfolder/m/moonshae_pixie.txt +++ b/forge-gui/res/cardsfolder/m/moonshae_pixie.txt @@ -5,7 +5,7 @@ PT:2/2 K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn. SVar:TrigDraw:DB$ Draw | NumCards$ X -SVar:X:PlayerCountRegisteredOpponents$HasPropertywasDealtCombatDamageThisTurn +SVar:X:PlayerCountOpponents$HasPropertywasDealtCombatDamageThisTurn AlternateMode:Adventure Oracle:Flying\nWhen Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn. diff --git a/forge-gui/res/cardsfolder/upcoming/moonshaker_cavalry.txt b/forge-gui/res/cardsfolder/m/moonshaker_cavalry.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/moonshaker_cavalry.txt rename to forge-gui/res/cardsfolder/m/moonshaker_cavalry.txt diff --git a/forge-gui/res/cardsfolder/m/moonsnare_prototype.txt b/forge-gui/res/cardsfolder/m/moonsnare_prototype.txt index f8b7dae208f..4f9588b01d8 100644 --- a/forge-gui/res/cardsfolder/m/moonsnare_prototype.txt +++ b/forge-gui/res/cardsfolder/m/moonsnare_prototype.txt @@ -2,7 +2,7 @@ Name:Moonsnare Prototype ManaCost:U Types:Artifact A:AB$ Mana | Cost$ T tapXType<1/Artifact;Creature/artifact or creature> | Produced$ C | SpellDescription$ Add {C}. -A:AB$ ChangeZone | PrecostDesc$ Channel — | Cost$ 4 U Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent for its owner to put on the top or bottom of their library | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? | StackDescription$ The owner of {c:Targeted} puts it on the top or bottom of their library. | SpellDescription$ The owner of target nonland permanent puts it on the top or bottom of their library. +A:AB$ ChangeZone | PrecostDesc$ Channel — | Cost$ 4 U Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ The owner of target nonland permanent puts it on the top or bottom of their library. DeckHints:Type$Artifact|Creature DeckHas:Ability$Discard Oracle:{T}, Tap an untapped artifact or creature you control: Add {C}.\nChannel — {4}{U}, Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library. diff --git a/forge-gui/res/cardsfolder/m/moradins_disciples.txt b/forge-gui/res/cardsfolder/m/moradins_disciples.txt index 70b3404ef14..e8771c4c793 100644 --- a/forge-gui/res/cardsfolder/m/moradins_disciples.txt +++ b/forge-gui/res/cardsfolder/m/moradins_disciples.txt @@ -3,6 +3,6 @@ ManaCost:3 W Types:Creature Dwarf Cleric PT:2/3 K:Double team -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBTap | TriggerDescription$ Whenever CARDNAME attacks, tap target creature defending player controls. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBTap | TriggerDescription$ Whenever CARDNAME attacks, tap target creature defending player controls. SVar:DBTap:DB$ Tap | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredDefendingPlayer | TargetMax$ 1 | TgtPrompt$ Select target creature defending player controls Oracle:Double team\nWhenever Moradin's Disciples attacks, tap target creature defending player controls. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mordor_on_the_march.txt b/forge-gui/res/cardsfolder/m/mordor_on_the_march.txt new file mode 100644 index 00000000000..11704aa643a --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mordor_on_the_march.txt @@ -0,0 +1,11 @@ +Name:Mordor on the March +ManaCost:3 B R +Types:Sorcery +K:Storm +A:SP$ ChangeZone | ChangeType$ Creature.YouCtrl | Hidden$ True | ChangeNum$ 1 | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | ChangeNum$ 1 | SubAbility$ DBCopy | SpellDescription$ Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. +SVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | PumpKeywords$ Haste | PumpDuration$ EOT | AtEOT$ Exile | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:PlayMain1:TRUE +DeckHas:Ability$Token +DeckHints:Ability$Graveyard|Mill +Oracle:Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/morgul_knife_wound.txt b/forge-gui/res/cardsfolder/m/morgul_knife_wound.txt index b94ef496904..855981c40b9 100644 --- a/forge-gui/res/cardsfolder/m/morgul_knife_wound.txt +++ b/forge-gui/res/cardsfolder/m/morgul_knife_wound.txt @@ -5,5 +5,5 @@ K:Enchant creature A:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -3 | AddTrigger$ TrigExile | Description$ Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." SVar:TrigExile:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExileEnchanted | TriggerDescription$ At the beginning of your upkeep, exile this creature unless you pay 2 life. -SVar:TrigExileEnchanted:DB$ ChangeZone| Origin$ Battlefield | Destination$ Exile | UnlessCost$ PayLife<2> | UnlessPayer$ TriggeredPlayer -Oracle:Enchant creature\nEnchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." \ No newline at end of file +SVar:TrigExileEnchanted:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | UnlessCost$ PayLife<2> | UnlessPayer$ TriggeredPlayer +Oracle:Enchant creature\nEnchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." diff --git a/forge-gui/res/cardsfolder/m/moria_marauder.txt b/forge-gui/res/cardsfolder/m/moria_marauder.txt index abbdd6411dd..a0e525ef97f 100644 --- a/forge-gui/res/cardsfolder/m/moria_marauder.txt +++ b/forge-gui/res/cardsfolder/m/moria_marauder.txt @@ -2,7 +2,7 @@ Name:Moria Marauder ManaCost:R R Types:Creature Goblin Warrior PT:1/1 -K:Double strike +K:Double Strike T:Mode$ DamageDone | ValidSource$ Goblin.YouCtrl,Orc.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. SVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ExileOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/m/morphic_tide.txt b/forge-gui/res/cardsfolder/m/morphic_tide.txt index 69a87f117ac..b30806ee308 100644 --- a/forge-gui/res/cardsfolder/m/morphic_tide.txt +++ b/forge-gui/res/cardsfolder/m/morphic_tide.txt @@ -1,7 +1,7 @@ Name:Morphic Tide ManaCost:no cost Types:Phenomenon -T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When you encounter CARDNAME, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.) +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When you encounter CARDNAME, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.) SVar:TrigPut:DB$ RepeatEach | StartingWithActivator$ True | RepeatPlayers$ Player | RepeatSubAbility$ DBShuffle | SubAbility$ ChangePermanent SVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Permanent.RememberedPlayerOwn | Imprint$ True | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBReveal SVar:DBReveal:DB$ PeekAndReveal | Defined$ Remembered | PeekAmount$ WarpX | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBCleanImprint diff --git a/forge-gui/res/cardsfolder/m/mosswood_dreadknight_dread_whispers.txt b/forge-gui/res/cardsfolder/m/mosswood_dreadknight_dread_whispers.txt new file mode 100644 index 00000000000..35c98ce4a0a --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mosswood_dreadknight_dread_whispers.txt @@ -0,0 +1,20 @@ +Name:Mosswood Dreadknight +ManaCost:1 G +Types:Creature Human Knight +PT:3/2 +K:Trample +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME dies, you may cast it from your graveyard as an Adventure until the end of your next turn. +SVar:TrigEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Graveyard | RememberObjects$ Self | Duration$ UntilTheEndOfYourNextTurn +SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+Adventure | AffectedZone$ Graveyard | Description$ Until the end of your next turn, you may play EFFECTSOURCE as an adventure. +DeckHas:Ability$Graveyard +AlternateMode:Adventure +Oracle:Trample\nWhen Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn. + +ALTERNATE + +Name:Dread Whispers +ManaCost:1 B +Types:Sorcery Adventure +A:SP$ Draw | NumCards$ 1 | SubAbility$ DBSLoseLife | SpellDescription$ You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) +SVar:DBSLoseLife:DB$ LoseLife | LifeAmount$ 1 +Oracle:You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/mountain_stronghold.txt b/forge-gui/res/cardsfolder/m/mountain_stronghold.txt index d91145fbd83..219b0dc67cc 100644 --- a/forge-gui/res/cardsfolder/m/mountain_stronghold.txt +++ b/forge-gui/res/cardsfolder/m/mountain_stronghold.txt @@ -1,6 +1,6 @@ Name:Mountain Stronghold ManaCost:no cost Types:Land -S:Mode$ Continuous | Affected$ Creature.Red+Legendary | AddKeyword$ Bands with Other Legendary Creatures | Description$ Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +S:Mode$ Continuous | Affected$ Creature.Red+Legendary+YouCtrl | AddKeyword$ Bands with Other Legendary Creatures | Description$ Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) DeckNeeds:Color$Red & Type$Legendary Oracle:Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) diff --git a/forge-gui/res/cardsfolder/m/mr_orfeo_the_boulder.txt b/forge-gui/res/cardsfolder/m/mr_orfeo_the_boulder.txt index 72d30206b78..fdd1eb88cea 100644 --- a/forge-gui/res/cardsfolder/m/mr_orfeo_the_boulder.txt +++ b/forge-gui/res/cardsfolder/m/mr_orfeo_the_boulder.txt @@ -3,7 +3,6 @@ ManaCost:1 B R G Types:Legendary Creature Rhino Warrior PT:2/4 T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, double target creature's power until end of turn. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | Double$ True -SVar:X:Targeted$CardPower +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ Double SVar:PlayMain1:TRUE Oracle:Whenever you attack, double target creature's power until end of turn. diff --git a/forge-gui/res/cardsfolder/m/murasa_ranger.txt b/forge-gui/res/cardsfolder/m/murasa_ranger.txt index bf9c49c8e38..ea9a465b2a8 100644 --- a/forge-gui/res/cardsfolder/m/murasa_ranger.txt +++ b/forge-gui/res/cardsfolder/m/murasa_ranger.txt @@ -3,5 +3,5 @@ ManaCost:3 G Types:Creature Human Warrior Ranger PT:3/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounters | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on CARDNAME. -SVar:TrigPutCounters:AB$PutCounter | Cost$ 3 G | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 +SVar:TrigPutCounters:AB$ PutCounter | Cost$ 3 G | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 Oracle:Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. diff --git a/forge-gui/res/cardsfolder/m/murderous_spoils.txt b/forge-gui/res/cardsfolder/m/murderous_spoils.txt index e596fe087ea..ad6bc340ca0 100644 --- a/forge-gui/res/cardsfolder/m/murderous_spoils.txt +++ b/forge-gui/res/cardsfolder/m/murderous_spoils.txt @@ -1,7 +1,6 @@ Name:Murderous Spoils ManaCost:5 B Types:Instant -A:SP$ Destroy | Cost$ 5 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target non-black creature | SubAbility$ StealEquip | NoRegen$ True | RememberAttached$ True | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) -SVar:StealEquip:DB$ GainControl | AllValid$ Remembered.Equipment | SubAbility$ Cleanup -SVar:Cleanup:DB$ Cleanup | ClearRemembered$ True +A:SP$ Destroy | Cost$ 5 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target non-black creature | SubAbility$ StealEquip | NoRegen$ True | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) +SVar:StealEquip:DB$ GainControl | Defined$ AttachedTo Targeted.Equipment Oracle:Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.) diff --git a/forge-gui/res/cardsfolder/m/mutual_destruction.txt b/forge-gui/res/cardsfolder/m/mutual_destruction.txt index 0ce98b47e83..b45cb8fbe98 100644 --- a/forge-gui/res/cardsfolder/m/mutual_destruction.txt +++ b/forge-gui/res/cardsfolder/m/mutual_destruction.txt @@ -3,5 +3,5 @@ ManaCost:B Types:Sorcery S:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Flash | IsPresent$ Permanent.YouCtrl+hasKeywordFlash | Description$ CARDNAME has flash as long as you control a permanent with flash. A:SP$ Destroy | Cost$ B Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature. -SVar:AICostPreference:SacCost$Creature.Token,Creature.cmcLE2 +SVar:AIPreference:SacCost$Creature.Token,Creature.cmcLE2 Oracle:This spell has flash as long as you control a permanent with flash.\nAs an additional cost to cast this spell, sacrifice a creature.\nDestroy target creature. diff --git a/forge-gui/res/cardsfolder/m/mycosynth_lattice.txt b/forge-gui/res/cardsfolder/m/mycosynth_lattice.txt index 5330ef704f6..c53b18de3ff 100644 --- a/forge-gui/res/cardsfolder/m/mycosynth_lattice.txt +++ b/forge-gui/res/cardsfolder/m/mycosynth_lattice.txt @@ -3,7 +3,7 @@ ManaCost:6 Types:Artifact S:Mode$ Continuous | Affected$ Permanent | AddType$ Artifact | Description$ All permanents are artifact in addition to their other types. S:Mode$ Continuous | Affected$ Card | SetColor$ Colorless | AffectedZone$ Battlefield,Hand,Library,Graveyard,Exile,Stack,Command | Description$ All cards that aren't on the battlefield, spells, and permanents are colorless. -S:Mode$ Continuous | Affected$ Player | ManaConversion$ AnyType->AnyColor | Description$ Players may spend mana as though it were mana of any color. +S:Mode$ ManaConvert | ManaConversion$ AnyType->AnyColor | Description$ Players may spend mana as though it were mana of any color. SVar:NonStackingEffect:True AI:RemoveDeck:Random Oracle:All permanents are artifacts in addition to their other types.\nAll cards that aren't on the battlefield, spells, and permanents are colorless.\nPlayers may spend mana as though it were mana of any color. diff --git a/forge-gui/res/cardsfolder/m/myr_battlesphere.txt b/forge-gui/res/cardsfolder/m/myr_battlesphere.txt index 3e83fe67461..8e9c346a630 100644 --- a/forge-gui/res/cardsfolder/m/myr_battlesphere.txt +++ b/forge-gui/res/cardsfolder/m/myr_battlesphere.txt @@ -6,7 +6,7 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S SVar:TrigToken:DB$ Token | TokenAmount$ 4 | TokenScript$ c_1_1_a_myr | TokenOwner$ You T:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may tap X untapped Myr you control. If you do, CARDNAME gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. SVar:TrigPump:AB$ Pump | Cost$ tapXType | Defined$ Self | NumAtt$ +X | NumDef$ +0 | SubAbility$ DBDealDamage -SVar:DBDealDamage:DB$ DealDamage | Defined$ TriggeredDefender | NumDmg$ X +SVar:DBDealDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & Valid Planeswalker.TriggeredDefender | NumDmg$ X SVar:X:Count$xPaid DeckHas:Ability$Token Oracle:When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.\nWhenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. diff --git a/forge-gui/res/cardsfolder/m/myr_superion.txt b/forge-gui/res/cardsfolder/m/myr_superion.txt index 8bf51592798..c5d3e8664a1 100644 --- a/forge-gui/res/cardsfolder/m/myr_superion.txt +++ b/forge-gui/res/cardsfolder/m/myr_superion.txt @@ -3,6 +3,6 @@ ManaCost:2 Types:Artifact Creature Myr PT:5/6 Text:Spend only mana produced by creatures to cast this spell. -A:SP$ PermanentCreature | Cost$ Mana<2\Creature.inZoneBattlefield> +A:SP$ PermanentCreature | Cost$ 2 | ManaRestriction$ Creature.inZoneBattlefield AI:RemoveDeck:Random Oracle:Spend only mana produced by creatures to cast this spell. diff --git a/forge-gui/res/cardsfolder/m/mystic_confluence.txt b/forge-gui/res/cardsfolder/m/mystic_confluence.txt index ca932567b00..3ebfca0c101 100644 --- a/forge-gui/res/cardsfolder/m/mystic_confluence.txt +++ b/forge-gui/res/cardsfolder/m/mystic_confluence.txt @@ -2,7 +2,7 @@ Name:Mystic Confluence ManaCost:3 U U Types:Instant A:SP$ Charm | Cost$ 3 U U | Choices$ DBCounter,DBReturn,DBDraw | CharmNum$ 3 | CanRepeatModes$ True -SVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | UnlessCost$ 3 | SpellDescription$ Counter target spell unless its controller pays {3}. +SVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | UnlessCost$ 3 | UnlessPayer$ ThisTargetedController | SpellDescription$ Counter target spell unless its controller pays {3}. SVar:DBReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Return target creature to its owner's hand. SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card. AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/n/nacatl_savage.txt b/forge-gui/res/cardsfolder/n/nacatl_savage.txt index bf487fe64ea..29eb87458ee 100644 --- a/forge-gui/res/cardsfolder/n/nacatl_savage.txt +++ b/forge-gui/res/cardsfolder/n/nacatl_savage.txt @@ -2,5 +2,5 @@ Name:Nacatl Savage ManaCost:1 G Types:Creature Cat Warrior PT:2/1 -K:Protection from artifacts +K:Protection:Artifact Oracle:Protection from artifacts diff --git a/forge-gui/res/cardsfolder/n/nafs_asp.txt b/forge-gui/res/cardsfolder/n/nafs_asp.txt index 4ef7fa0ad82..8598296e945 100644 --- a/forge-gui/res/cardsfolder/n/nafs_asp.txt +++ b/forge-gui/res/cardsfolder/n/nafs_asp.txt @@ -3,7 +3,7 @@ ManaCost:G Types:Creature Snake PT:1/1 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ NafsEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step. -SVar:NafsEffect:DB$ Effect | RememberObjects$ Targeted | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp +SVar:NafsEffect:DB$ Effect | RememberObjects$ TriggeredTarget | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp SVar:DrawTrig:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | OneOff$ True | Execute$ Bleed | TriggerDescription$ TriggerDescription$ That player loses 1 life at the beginning of their next draw step unless they pay {1} before that step. SVar:Bleed:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ 1 SVar:PayUp:ST$ ChangeZone | Cost$ 1 | Defined$ Self | Origin$ Command | Destination$ Exile | ActivationZone$ Command | Activator$ Player.IsRemembered | AILogic$ Always | SpellDescription$ Pay {1} to avoid losing another 1 life. diff --git a/forge-gui/res/cardsfolder/n/nahiri_heir_of_the_ancients.txt b/forge-gui/res/cardsfolder/n/nahiri_heir_of_the_ancients.txt index 5dec8533b3c..3274995bc88 100644 --- a/forge-gui/res/cardsfolder/n/nahiri_heir_of_the_ancients.txt +++ b/forge-gui/res/cardsfolder/n/nahiri_heir_of_the_ancients.txt @@ -2,10 +2,9 @@ Name:Nahiri, Heir of the Ancients ManaCost:2 R W Types:Legendary Planeswalker Nahiri Loyalty:4 -A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ w_1_1_kor_warrior | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBChooseToken | SpellDescription$ Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. -SVar:DBChooseToken:DB$ ChooseCard | DefinedCards$ Remembered | Mandatory$ True | ChoiceTitle$ Choose a token | SubAbility$ DBAttach | StackDescription$ None -SVar:DBAttach:DB$ Attach | Optional$ True | Choices$ Equipment.YouCtrl | ChoiceTitle$ Choose an Equipment you control | Defined$ ChosenCard | SubAbility$ DBCleanup | StackDescription$ None -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True +A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ w_1_1_kor_soldier | RememberTokens$ True | SubAbility$ DBAttach | SpellDescription$ Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. +SVar:DBAttach:DB$ Attach | Optional$ True | Choices$ Equipment.YouCtrl | ChoiceTitle$ Choose an Equipment you control | Defined$ Remembered | SubAbility$ DBCleanup | StackDescription$ None +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True A:AB$ Dig | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | DigNum$ 6 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Warrior,Card.Equipment | RestRandomOrder$ True | SpellDescription$ Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. A:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature or planeswalker equal to twice the number of Equipment you control. SVar:X:Count$Valid Equipment.YouCtrl/Twice diff --git a/forge-gui/res/cardsfolder/n/nahiris_resolve.txt b/forge-gui/res/cardsfolder/n/nahiris_resolve.txt index 10f2c4e1b3b..014744dfc5e 100644 --- a/forge-gui/res/cardsfolder/n/nahiris_resolve.txt +++ b/forge-gui/res/cardsfolder/n/nahiris_resolve.txt @@ -4,7 +4,7 @@ Types:Enchantment S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddKeyword$ Haste | Description$ Creatures you control get +1/+0 and have haste. T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep. SVar:TrigChangeZone:DB$ ChangeZone | ChangeNum$ X | ChangeType$ Creature.YouCtrl+nonToken,Artifact.YouCtrl+nonToken | Hidden$ True | SelectPrompt$ Choose any number of nontoken artifacts and creatures you control | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True -SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigReturn | RememberObjects$ Remembered | SubAbility$ DBCleanup| TriggerDescription$ At the beginning of your next upkeep, return that card to the battlefield under its owner's control. +SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigReturn | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ At the beginning of your next upkeep, return that card to the battlefield under its owner's control. SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$Valid Creature.YouCtrl+nonToken,Artifact.YouCtrl+nonToken diff --git a/forge-gui/res/cardsfolder/n/nanogene_conversion.txt b/forge-gui/res/cardsfolder/n/nanogene_conversion.txt new file mode 100644 index 00000000000..695d36d73e3 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nanogene_conversion.txt @@ -0,0 +1,5 @@ +Name:Nanogene Conversion +ManaCost:3 U +Types:Sorcery +A:SP$ Clone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | Defined$ Targeted | CloneTarget$ Valid Creature.NotDefinedTargeted | NonLegendary$ True | Duration$ UntilEndOfTurn | StackDescription$ Each other creature becomes a copy of {c:Targeted} until end of turn, except those creatures aren't legendary. | SpellDescription$ Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary. +Oracle:Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary. diff --git a/forge-gui/res/cardsfolder/n/nantuko_slicer.txt b/forge-gui/res/cardsfolder/n/nantuko_slicer.txt index 9ce803955e9..96d6da7600f 100644 --- a/forge-gui/res/cardsfolder/n/nantuko_slicer.txt +++ b/forge-gui/res/cardsfolder/n/nantuko_slicer.txt @@ -3,12 +3,11 @@ ManaCost:2 G G Types:Creature Insect PT:3/2 K:Kicker:B -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains: "You may spend mana as though it were mana of any color to cast this spell." -SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Card.YouOwn | SubAbility$ DBConjure -SVar:DBConjure:DB$ MakeCard | Condition$ Kicked | Conjure$ True | TgtPrompt$ Select target creature card in an opponent's graveyard | ValidTgts$ Creature.OppOwn+inZoneGraveyard | TgtZone$ Graveyard | DefinedName$ ThisTargetedCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | Condition$ Kicked | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Nantuko Slicer's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains: "You may spend mana as though it were mana of any color to cast this spell." +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Card.YouOwn | TgtPrompt$ Select target card from your graveyard | SubAbility$ DBConjure +SVar:DBConjure:DB$ MakeCard | Condition$ Kicked | Conjure$ True | TgtPrompt$ Select target creature card in an opponent's graveyard | ValidTgts$ Creature.OppOwn | TgtZone$ Graveyard | DefinedName$ ThisTargetedCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Graveyard -Oracle:Kicker{B}\nWhen Nantuko Slicer enters the battlefield return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +Oracle:Kicker{B}\nWhen Nantuko Slicer enters the battlefield, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." diff --git a/forge-gui/res/cardsfolder/n/nardole_resourceful_cyborg.txt b/forge-gui/res/cardsfolder/n/nardole_resourceful_cyborg.txt new file mode 100644 index 00000000000..aa1b78f88c7 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nardole_resourceful_cyborg.txt @@ -0,0 +1,11 @@ +Name:Nardole, Resourceful Cyborg +ManaCost:1 U +Types:Legendary Artifact Creature Scientist +PT:1/2 +A:AB$ Mana | Cost$ T | Produced$ U | Amount$ X | RestrictValid$ Spell.nonCreature | SpellDescription$ Add {U} for each counter on NICKNAME. Spend this mana only to cast noncreature spells. +SVar:X:Count$CardCounters.ALL +K:Undying +K:Doctor's companion +DeckHas:Ability$Counters +DeckHints:Ability$Counters +Oracle:{T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/n/narset_of_the_ancient_way.txt b/forge-gui/res/cardsfolder/n/narset_of_the_ancient_way.txt index 52a46fae87c..75ba1877747 100644 --- a/forge-gui/res/cardsfolder/n/narset_of_the_ancient_way.txt +++ b/forge-gui/res/cardsfolder/n/narset_of_the_ancient_way.txt @@ -4,7 +4,7 @@ Types:Legendary Planeswalker Narset Loyalty:4 A:AB$ GainLife | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | LifeAmount$ 2 | Defined$ You | SubAbility$ DBMana | StackDescription$ SpellDescription | SpellDescription$ You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell. SVar:DBMana:DB$ Mana | Produced$ Combo U R W | Amount$ 1 | RestrictValid$ Spell.nonCreature | StackDescription$ None -A:AB$ Draw | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard | StackDescription$ SpellDescription | SpellDescription$ Draw a card, then you may discard a card. +A:AB$ Draw | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | NumCards$ 1 | SubAbility$ DBDiscard | StackDescription$ SpellDescription | SpellDescription$ Draw a card, then you may discard a card. SVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | Optional$ True | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBImmediateTrig | StackDescription$ None SVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ EQ1 | Execute$ TrigDamage | RememberObjects$ Remembered | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ When you discard a nonland card this way, CARDNAME deals damage equal to that card's mana value to target creature or planeswalker. SVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker diff --git a/forge-gui/res/cardsfolder/n/naths_buffoon.txt b/forge-gui/res/cardsfolder/n/naths_buffoon.txt index 12410f0bc73..e5c0a62d893 100644 --- a/forge-gui/res/cardsfolder/n/naths_buffoon.txt +++ b/forge-gui/res/cardsfolder/n/naths_buffoon.txt @@ -2,5 +2,5 @@ Name:Nath's Buffoon ManaCost:1 B Types:Creature Goblin Rogue PT:1/1 -K:Protection from Elves +K:Protection:Elf Oracle:Protection from Elves diff --git a/forge-gui/res/cardsfolder/n/nazgul.txt b/forge-gui/res/cardsfolder/n/nazgul.txt index 811c72a6174..5d677c07cde 100644 --- a/forge-gui/res/cardsfolder/n/nazgul.txt +++ b/forge-gui/res/cardsfolder/n/nazgul.txt @@ -1,13 +1,13 @@ -Name:Nazgul -ManaCost:2 B -Types:Creature Wraith Knight -PT:1/2 -K:Deathtouch -K:DeckLimit:9:A deck can have up to nine cards named CARDNAME. -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -T:Mode$ RingTemptsYou | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -SVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.Wraith+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 -DeckNeeds:Name$Nazgul -DeckHas:Ability$Token -Oracle:Deathtouch\nWhen Nazgul enters the battlefield, the Ring tempts you.\nWhenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.\nA deck can have up to nine cards named Nazgul. +Name:Nazgûl +ManaCost:2 B +Types:Creature Wraith Knight +PT:1/2 +K:Deathtouch +K:DeckLimit:9:A deck can have up to nine cards named CARDNAME. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +T:Mode$ RingTemptsYou | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +SVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.Wraith+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 +DeckNeeds:Name$Nazgûl +DeckHas:Ability$Token +Oracle:Deathtouch\nWhen Nazgûl enters the battlefield, the Ring tempts you.\nWhenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.\nA deck can have up to nine cards named Nazgûl. diff --git a/forge-gui/res/cardsfolder/n/nazgul_battle_mace.txt b/forge-gui/res/cardsfolder/n/nazgul_battle_mace.txt new file mode 100644 index 00000000000..f08b1c6008e --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nazgul_battle_mace.txt @@ -0,0 +1,10 @@ +Name:Nazgûl Battle-Mace +ManaCost:5 +Types:Artifact Equipment +K:Equip:3 +S:Mode$ Continuous | AddTrigger$ SacrificeStatic | Affected$ Creature.EquippedBy | AddKeyword$ Menace & Deathtouch & Annihilator:1 | Description$ Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.) +SVar:SacrificeStatic:Mode$ Sacrificed | ValidCard$ Permanent.nonToken+OppCtrl | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life. +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard | UnlessCost$ PayLife<3> | UnlessPayer$ TriggeredCardController +SVar:PlayMain1:TRUE +DeckHas:Ability$Sacrifice +Oracle:Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.)\nEquip {3} \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/n/nebuchadnezzar.txt b/forge-gui/res/cardsfolder/n/nebuchadnezzar.txt index 7afc4da2e0b..cc4ac065c7f 100644 --- a/forge-gui/res/cardsfolder/n/nebuchadnezzar.txt +++ b/forge-gui/res/cardsfolder/n/nebuchadnezzar.txt @@ -5,7 +5,7 @@ PT:3/3 A:AB$ NameCard | Cost$ X T | Defined$ You | SubAbility$ DBReveal | PlayerTurn$ True | SpellDescription$ Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn. SVar:DBReveal:DB$ Reveal | ValidTgts$ Opponent | Random$ True | NumCards$ X | RememberRevealed$ True | SubAbility$ DBDiscard SVar:DBDiscard:DB$ Discard | DefinedCards$ ValidHand Card.IsRemembered+NamedCard | Defined$ Targeted | Mode$ Defined | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True SVar:X:Count$xPaid AI:RemoveDeck:All DeckHas:Ability$Discard diff --git a/forge-gui/res/cardsfolder/n/needlebug.txt b/forge-gui/res/cardsfolder/n/needlebug.txt index 6523ddfd4c3..734134d6da1 100644 --- a/forge-gui/res/cardsfolder/n/needlebug.txt +++ b/forge-gui/res/cardsfolder/n/needlebug.txt @@ -3,5 +3,5 @@ ManaCost:4 Types:Artifact Creature Insect PT:2/2 K:Flash -K:Protection from artifacts +K:Protection:Artifact Oracle:Flash\nProtection from artifacts diff --git a/forge-gui/res/cardsfolder/n/neera_wild_mage.txt b/forge-gui/res/cardsfolder/n/neera_wild_mage.txt index 397c5e1e738..d0a82668a0f 100644 --- a/forge-gui/res/cardsfolder/n/neera_wild_mage.txt +++ b/forge-gui/res/cardsfolder/n/neera_wild_mage.txt @@ -3,7 +3,7 @@ ManaCost:4 U R Types:Legendary Creature Human Elf Shaman PT:2/7 T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigPutBottom | TriggerZones$ Battlefield | ActivationLimit$ 1 | OptionalDecider$ You | TriggerDescription$ Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. -SVar:TrigPutBottom:DB$ ChangeZone | Origin$ Stack | Destination$ Library | LibraryPosition$ -1 | Defined$ TriggeredCard | Fizzle$ True | RememberChanged$ True | SubAbility$ DBDig +SVar:TrigPutBottom:DB$ ChangeZone | Origin$ Stack | Destination$ Library | LibraryPosition$ -1 | Defined$ TriggeredSpellAbility | Fizzle$ True | RememberChanged$ True | SubAbility$ DBDig SVar:DBDig:DB$ DigUntil | Valid$ Card.nonLand | ForgetOtherRemembered$ True | ImprintFound$ True | RememberFound$ True | RememberRevealed$ True | NoMoveRevealed$ True | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBPlay SVar:DBPlay:DB$ Play | Defined$ Imprinted | ValidZone$ Library | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | ForgetPlayed$ True | SubAbility$ DBBottom SVar:DBBottom:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/n/negan_the_cold_blooded.txt b/forge-gui/res/cardsfolder/n/negan_the_cold_blooded.txt index cf8387d179d..70b51797333 100644 --- a/forge-gui/res/cardsfolder/n/negan_the_cold_blooded.txt +++ b/forge-gui/res/cardsfolder/n/negan_the_cold_blooded.txt @@ -1,4 +1,5 @@ Name:Negan, the Cold-Blooded +AltName:Malik, Grim Manipulator ManaCost:2 R W B Types:Legendary Creature Human Rogue PT:4/3 diff --git a/forge-gui/res/cardsfolder/n/nemesis_of_mortals.txt b/forge-gui/res/cardsfolder/n/nemesis_of_mortals.txt index adfece0f688..956613092a0 100644 --- a/forge-gui/res/cardsfolder/n/nemesis_of_mortals.txt +++ b/forge-gui/res/cardsfolder/n/nemesis_of_mortals.txt @@ -3,6 +3,6 @@ ManaCost:4 G G Types:Creature Snake PT:5/5 S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature card in your graveyard. -K:Monstrosity:5:7 G G:X +K:Monstrosity:5:7 G G:X:creature card in your graveyard SVar:X:Count$ValidGraveyard Creature.YouCtrl Oracle:This spell costs {1} less to cast for each creature card in your graveyard.\n{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) diff --git a/forge-gui/res/cardsfolder/n/neonates_rush.txt b/forge-gui/res/cardsfolder/n/neonates_rush.txt index 082f7e597f9..b5b2a499cbe 100644 --- a/forge-gui/res/cardsfolder/n/neonates_rush.txt +++ b/forge-gui/res/cardsfolder/n/neonates_rush.txt @@ -2,8 +2,9 @@ Name:Neonate's Rush ManaCost:2 R Types:Instant S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Vampire.YouCtrl | Description$ This spell costs {1} less to cast if you control a Vampire. -A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 1 damage to target creature and 1 damage to its controller. Draw a card. -SVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 1 | SubAbility$ DBDraw +A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 1 | DamageMap$ True | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 1 damage to target creature and 1 damage to its controller. Draw a card. +SVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 1 | SubAbility$ DBDamageResolve +SVar:DBDamageResolve:DB$ DamageResolve | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | NumCards$ 1 SVar:BuffedBy:Vampire DeckHints:Type$Vampire diff --git a/forge-gui/res/cardsfolder/n/nettlevine_blight.txt b/forge-gui/res/cardsfolder/n/nettlevine_blight.txt index e66bf440e63..f29867cbff5 100644 --- a/forge-gui/res/cardsfolder/n/nettlevine_blight.txt +++ b/forge-gui/res/cardsfolder/n/nettlevine_blight.txt @@ -4,7 +4,7 @@ Types:Enchantment Aura K:Enchant creature or land A:SP$ Attach | Cost$ 4 B B | ValidTgts$ Creature,Land | AILogic$ Curse S:Mode$ Continuous | Affected$ Card.AttachedBy | AddTrigger$ NettlevineTrig | Description$ Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach CARDNAME to a creature or land you control." -SVar:NettlevineTrig:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ NettlevineSac | TriggerDescription$ At the beginning of your end step, sacrifice CARDNAME and ORIGINALHOST to a creature or land you control. +SVar:NettlevineTrig:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ NettlevineSac | TriggerDescription$ At the beginning of your end step, sacrifice this permanent and attach ORIGINALHOST to a creature or land you control. SVar:NettlevineSac:DB$ Sacrifice | SubAbility$ NettlevineAttach SVar:NettlevineAttach:DB$ Attach | Object$ OriginalHost | Choices$ Creature.YouCtrl,Land.YouCtrl SVar:NonStackingAttachEffect:True diff --git a/forge-gui/res/cardsfolder/n/nettling_nuisance.txt b/forge-gui/res/cardsfolder/n/nettling_nuisance.txt new file mode 100644 index 00000000000..463ab5b3e11 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nettling_nuisance.txt @@ -0,0 +1,10 @@ +Name:Nettling Nuisance +ManaCost:2 B +Types:Creature Faerie Rogue +PT:3/1 +K:Flying +T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Faerie+YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_4_2_pirate_noblock | TokenOwner$ TriggeredTarget | RememberTokens$ True | SubAbility$ DBGoad +SVar:DBGoad:DB$ Goad | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Flying\nWhenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) diff --git a/forge-gui/res/cardsfolder/n/neva_stalked_by_nightmares.txt b/forge-gui/res/cardsfolder/n/neva_stalked_by_nightmares.txt new file mode 100644 index 00000000000..3428dea8d82 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/neva_stalked_by_nightmares.txt @@ -0,0 +1,13 @@ +Name:Neva, Stalked by Nightmares +ManaCost:2 W B +Types:Legendary Creature Human Noble +PT:2/2 +K:Menace +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target creature or enchantment card from your graveyard to your hand. +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment you control in your graveyard +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on NICKNAME, then scry 1. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry +SVar:DBScry:DB$ Scry | ScryNum$ 1 +DeckHas:Ability$Graveyard|Counters +DeckHints:Type$Enchantment +Oracle:Menace\nWhen Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.\nWhenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/n/new_new_york.txt b/forge-gui/res/cardsfolder/n/new_new_york.txt new file mode 100644 index 00000000000..24513747379 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/new_new_york.txt @@ -0,0 +1,10 @@ +Name:New New York +ManaCost:no cost +Types:Plane New Earth +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigAnimate | TriggerDescription$ At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. +SVar:TrigAnimate:DB$ AnimateAll | ValidCards$ Artifact.nonCreature+YouCtrl | Types$ Vehicle | Power$ 3 | Toughness$ 3 | Keywords$ Flying & Haste & Crew:1 +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token. +SVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac,w_2_2_alien | TokenOwner$ You +DeckHas:Type$Alien|Treasure & Ability$Token +DeckHints:Type$Artifact +Oracle:At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.\nWhenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/n/neyith_of_the_dire_hunt.txt b/forge-gui/res/cardsfolder/n/neyith_of_the_dire_hunt.txt index ad8a301ff41..4759af93fbc 100644 --- a/forge-gui/res/cardsfolder/n/neyith_of_the_dire_hunt.txt +++ b/forge-gui/res/cardsfolder/n/neyith_of_the_dire_hunt.txt @@ -6,6 +6,5 @@ T:Mode$ FightOnce | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Ex T:Mode$ AttackerBlockedOnce | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ Whenever one or more creatures you control fight or become blocked, draw a card. SVar:TrigDraw:DB$ Draw | NumCards$ 1 T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. -SVar:TrigPump:AB$ Pump | Cost$ 2 RG | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | Double$ True | KW$ HIDDEN CARDNAME must be blocked if able. -SVar:X:Targeted$CardPower +SVar:TrigPump:AB$ Pump | Cost$ 2 RG | ValidTgts$ Creature | NumAtt$ Double | KW$ HIDDEN CARDNAME must be blocked if able. Oracle:Whenever one or more creatures you control fight or become blocked, draw a card.\nAt the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) diff --git a/forge-gui/res/cardsfolder/n/nezahal_primal_tide.txt b/forge-gui/res/cardsfolder/n/nezahal_primal_tide.txt index e8b63d16215..13a5a586483 100644 --- a/forge-gui/res/cardsfolder/n/nezahal_primal_tide.txt +++ b/forge-gui/res/cardsfolder/n/nezahal_primal_tide.txt @@ -2,7 +2,7 @@ Name:Nezahal, Primal Tide ManaCost:5 U U Types:Legendary Creature Elder Dinosaur PT:7/7 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. S:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size. T:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Opponent | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent casts a noncreature spell, draw a card. SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 diff --git a/forge-gui/res/cardsfolder/n/niambi_beloved_protector.txt b/forge-gui/res/cardsfolder/n/niambi_beloved_protector.txt index 954463d0b22..0f69d89268c 100644 --- a/forge-gui/res/cardsfolder/n/niambi_beloved_protector.txt +++ b/forge-gui/res/cardsfolder/n/niambi_beloved_protector.txt @@ -1,14 +1,14 @@ Name:Niambi, Beloved Protector -ManaCost:W U +ManaCost:W U Types:Legendary Creature Human Cleric PT:2/2 K:Flash T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.wasCastByYou+Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains "Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn." -SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+nonLegendary+ThisTurnEnteredFrom_Battlefield | RememberChanged$ True | TgtPrompt$ Choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn | ChangeNum$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualBecomesTargetDraw | Duration$ Permanent | RememberObjects$ Remembered | Name$ Niambi,Beloved Protector's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualBecomesTargetDraw:Mode$ Continuous | Affected$ Card.IsRemembered | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | AddTrigger$ BecomesTarget | Description$ Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn. -SVar:BecomesTarget:Mode$ BecomesTarget | ValidTarget$ Card.Self | ActivationLimit$ 1 | TriggerZones$ Battlefield | Execute$ TrigDraw +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+nonLegendary+ThisTurnEnteredFrom_Battlefield | RememberChanged$ True | TgtPrompt$ Choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn | ChangeNum$ 1 | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Triggers$ BecomesTarget | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:BecomesTarget:Mode$ BecomesTarget | ValidTarget$ Card.Self | ActivationLimit$ 1 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn. SVar:TrigDraw:DB$ Draw SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Graveyard +AI:RemoveDeck:Random Oracle:Flash\nWhen Niambi, Beloved Protector enters the battlefield, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains "Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn." diff --git a/forge-gui/res/cardsfolder/n/niambi_faithful_healer.txt b/forge-gui/res/cardsfolder/n/niambi_faithful_healer.txt index 8c42ec511f9..bc148c0aab9 100644 --- a/forge-gui/res/cardsfolder/n/niambi_faithful_healer.txt +++ b/forge-gui/res/cardsfolder/n/niambi_faithful_healer.txt @@ -3,6 +3,6 @@ ManaCost:1 W U Types:Legendary Creature Human Cleric PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedTeferi; Timebender | ChangeNum$ 1 | Optional$ True -DeckHints:Name$Teferi, Timebender +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedTeferi; Timebender | Optional$ True +DeckNeeds:Name$Teferi, Timebender Oracle:When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/n/nicanzil_current_conductor.txt b/forge-gui/res/cardsfolder/n/nicanzil_current_conductor.txt new file mode 100644 index 00000000000..89f6adc988f --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nicanzil_current_conductor.txt @@ -0,0 +1,11 @@ +Name:Nicanzil, Current Conductor +ManaCost:G U +Types:Legendary Creature Merfolk Scout +PT:2/3 +T:Mode$ Explores | ValidCard$ Creature.YouCtrl | ValidExplored$ Land | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Tapped$ True +T:Mode$ Explores | ValidCard$ Creature.YouCtrl | ValidExplored$ Card.nonLand | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control explores a nonland card, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 +DeckHas:Ability$Counters +AI:RemoveDeck:Random +Oracle:Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.\nWhenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. diff --git a/forge-gui/res/cardsfolder/n/nicol_bolas_the_deceiver.txt b/forge-gui/res/cardsfolder/n/nicol_bolas_the_deceiver.txt index 11eb1f2946f..007af168685 100644 --- a/forge-gui/res/cardsfolder/n/nicol_bolas_the_deceiver.txt +++ b/forge-gui/res/cardsfolder/n/nicol_bolas_the_deceiver.txt @@ -2,15 +2,13 @@ Name:Nicol Bolas, the Deceiver ManaCost:5 U B R Types:Legendary Planeswalker Bolas Loyalty:5 -A:AB$ RepeatEach | Cost$ AddCounter<3/LOYALTY> | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChoose | Planeswalker$ True | SpellDescription$ Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. -SVar:DBChoose:DB$ GenericChoice | Defined$ Player.IsRemembered | Choices$ SacNonland,Discard | FallbackAbility$ LoseLifeFallback | AILogic$ PayUnlessCost -SVar:Discard:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ 3 | UnlessCost$ Discard<1/Card> | UnlessPayer$ Player.IsRemembered | SpellDescription$ You lose 3 life unless you discard a card -SVar:SacNonland:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ 3 | UnlessCost$ Sac<1/Permanent.nonLand> | UnlessPayer$ Player.IsRemembered | SpellDescription$ You lose 3 life unless you sacrifice a nonland permanent -# TODO: Most likely the ChooseGenericEffect code can be simplified somehow to avoid the necessity of having a dedicated fallback ability -SVar:LoseLifeFallback:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ 3 -A:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Planeswalker$ True | SubAbility$ DBDraw | SpellDescription$ Destroy target creature. Draw a card. +A:AB$ GenericChoice | Cost$ AddCounter<3/LOYALTY> | Planeswalker$ True | Defined$ Opponent | Choices$ SacNonland,Discard | TempRemember$ Chooser | FallbackAbility$ LoseLifeFallback | AILogic$ PayUnlessCost | SpellDescription$ Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. +SVar:Discard:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 | UnlessCost$ Discard<1/Card> | UnlessPayer$ Remembered | SpellDescription$ You lose 3 life unless you discard a card +SVar:SacNonland:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 | UnlessCost$ Sac<1/Permanent.nonLand> | UnlessPayer$ Remembered | SpellDescription$ You lose 3 life unless you sacrifice a nonland permanent +SVar:LoseLifeFallback:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 +A:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | ValidTgts$ Creature | Planeswalker$ True | SubAbility$ DBDraw | SpellDescription$ Destroy target creature. Draw a card. SVar:DBDraw:DB$ Draw | NumCards$ 1 -A:AB$ DealDamage | Cost$ SubCounter<11/LOYALTY> | Defined$ Player.Opponent | NumDmg$ 7 | Planeswalker$ True | Ultimate$ True | SubAbility$ DBDrawSeven | SpellDescription$ CARDNAME deals 7 damage to each opponent. You draw seven cards. +A:AB$ DealDamage | Cost$ SubCounter<11/LOYALTY> | Defined$ Opponent | NumDmg$ 7 | Planeswalker$ True | Ultimate$ True | SubAbility$ DBDrawSeven | SpellDescription$ CARDNAME deals 7 damage to each opponent. You draw seven cards. SVar:DBDrawSeven:DB$ Draw | NumCards$ 7 SVar:AIPreference:SacCost$Permanent.nonLand | DiscardCost$Card DeckHints:Name$Visage of Bolas diff --git a/forge-gui/res/cardsfolder/n/night_of_the_sweets_revenge.txt b/forge-gui/res/cardsfolder/n/night_of_the_sweets_revenge.txt new file mode 100644 index 00000000000..2ba7eaac616 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/night_of_the_sweets_revenge.txt @@ -0,0 +1,13 @@ +Name:Night of the Sweets' Revenge +ManaCost:3 G +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +S:Mode$ Continuous | Affected$ Food.YouCtrl | AddAbility$ AnyMana | Description$ Foods you control have "{T}: Add {G}." +SVar:AnyMana:AB$ Mana | Cost$ T | Produced$ G | Amount$ 1 | SpellDescription$ Add {G}. +A:AB$ PumpAll | Cost$ 5 G G Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | SorcerySpeed$ True | SpellDescription$ Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery. +SVar:X:Count$Valid Food.YouCtrl +AI:RemoveDeck:Random +DeckHas:Ability$LifeGain|Token|Sacrifice & Type$Artifact|Food +DeckHints:Type$Food +Oracle:When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nFoods you control have "{T}: Add {G}."\n{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/n/nightclub_bouncer.txt b/forge-gui/res/cardsfolder/n/nightclub_bouncer.txt index eb405272612..1ca9cd457fc 100644 --- a/forge-gui/res/cardsfolder/n/nightclub_bouncer.txt +++ b/forge-gui/res/cardsfolder/n/nightclub_bouncer.txt @@ -4,7 +4,8 @@ Types:Creature Human Rogue PT:2/3 K:Flash T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast." -SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Permanent.nonLand+OppCtrl | Origin$ Battlefield | Destination$ Hand | RememberChanged$ True | TgtPrompt$ Choose target nonland permanent an opponent controls | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Name$ Nightclub Bouncer's Perpetual Effect | Duration$ Permanent -SVar:PerpetualAbility:Mode$ RaiseCost | ValidCard$ Card.IsRemembered | Type$ Spell | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} more to cast. +SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Permanent.nonLand+OppCtrl | Origin$ Battlefield | Destination$ Hand | RememberChanged$ True | TgtPrompt$ Select target nonland permanent an opponent controls | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ RaiseCost | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:RaiseCost:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} more to cast. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Flash\nWhen Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast." diff --git a/forge-gui/res/cardsfolder/n/nightsnare.txt b/forge-gui/res/cardsfolder/n/nightsnare.txt index bae5b954d81..ea18f730757 100644 --- a/forge-gui/res/cardsfolder/n/nightsnare.txt +++ b/forge-gui/res/cardsfolder/n/nightsnare.txt @@ -2,7 +2,7 @@ Name:Nightsnare ManaCost:3 B Types:Sorcery A:SP$ RevealHand | ValidTgts$ Opponent | RememberRevealed$ True | SubAbility$ DBChoose | SpellDescription$ Target opponent reveals their hand. -SVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Amount$ 1 | Choices$ Card.nonLand+IsRemembered | ChoiceDesc$ nonland | FromDesc$ from it | SubAbility$ DBBranch | ChoiceTitle$ You may choose a nonland card | SpellDescription$ You may choose a nonland card from it. +SVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Amount$ 1 | Choices$ Card.nonLand+IsRemembered | ChoiceDesc$ nonland | FromDesc$ it | SubAbility$ DBBranch | ChoiceTitle$ You may choose a nonland card | SpellDescription$ You may choose a nonland card from it. SVar:DBBranch:DB$ Branch | BranchCondition$ ChosenCard | TrueSubAbility$ DBDiscard | FalseSubAbility$ DBDiscard2 | StackDescription$ If they do, {p:Targeted} discards that card. If they don't, {p:Targeted} discards two cards. | SpellDescription$ If you do, that player discards that card. If you don't, that player discards two cards. SVar:DBDiscard:DB$ Discard | DefinedCards$ ChosenCard | Defined$ Targeted | Mode$ Defined | SubAbility$ DBCleanup SVar:DBDiscard2:DB$ Discard | Defined$ Targeted | NumCards$ 2 | Mode$ TgtChoose | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/n/niko_defies_destiny.txt b/forge-gui/res/cardsfolder/n/niko_defies_destiny.txt index 6dda005f7dd..0345b7a370b 100644 --- a/forge-gui/res/cardsfolder/n/niko_defies_destiny.txt +++ b/forge-gui/res/cardsfolder/n/niko_defies_destiny.txt @@ -1,7 +1,7 @@ Name:Niko Defies Destiny ManaCost:1 W U Types:Enchantment Saga -K:Saga:3:DBGainLife,DBMana,DBChangeZone +K:Chapter:3:DBGainLife,DBMana,DBChangeZone SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SpellDescription$ You gain 2 life for each foretold card you own in exile. SVar:X:Count$ValidExile Card.foretold+YouOwn/Times.2 SVar:DBMana:DB$ Mana | Produced$ W U | RestrictValid$ Static.Foretelling,Spell.withForetell | SpellDescription$ Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. diff --git a/forge-gui/res/cardsfolder/n/niv_mizzet_parun.txt b/forge-gui/res/cardsfolder/n/niv_mizzet_parun.txt index 7fb0b57aead..d3194eb8dd8 100644 --- a/forge-gui/res/cardsfolder/n/niv_mizzet_parun.txt +++ b/forge-gui/res/cardsfolder/n/niv_mizzet_parun.txt @@ -3,7 +3,7 @@ ManaCost:U U U R R R Types:Legendary Creature Dragon Wizard PT:5/5 K:Flying -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. T:Mode$ Drawn | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you draw a card, CARDNAME deals 1 damage to any target. SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1 T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player casts an instant or sorcery spell, you draw a card. diff --git a/forge-gui/res/cardsfolder/n/noble_heritage.txt b/forge-gui/res/cardsfolder/n/noble_heritage.txt index 05ca592e26b..2947730dc85 100644 --- a/forge-gui/res/cardsfolder/n/noble_heritage.txt +++ b/forge-gui/res/cardsfolder/n/noble_heritage.txt @@ -7,6 +7,6 @@ SVar:Upkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battl SVar:TrigChoose:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoice | SubAbility$ DBPutCounter SVar:DBChoice:DB$ ChooseCard | Defined$ RememberedPlayer | Amount$ 1 | MinAmount$ 0 | Choices$ Creature.RememberedPlayerCtrl | RememberChosen$ True | AILogic$ OrzhovAdvokist SVar:DBPutCounter:DB$ PutCounterAll | Placer$ Controller | ValidCards$ Creature.IsRemembered | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBPump -SVar:DBPump:DB$ Pump | Defined$ You | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:Protection from ChosenPlayerName | DefinedKW$ RememberedController.Opponent | Duration$ UntilYourNextTurn | SubAbility$ DBCleanup +SVar:DBPump:DB$ Pump | Defined$ You | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ RememberedController.Opponent | Duration$ UntilYourNextTurn | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True Oracle:Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) diff --git a/forge-gui/res/cardsfolder/n/nobles_purse.txt b/forge-gui/res/cardsfolder/n/nobles_purse.txt index 5b8acd8513e..8bf38df75cf 100644 --- a/forge-gui/res/cardsfolder/n/nobles_purse.txt +++ b/forge-gui/res/cardsfolder/n/nobles_purse.txt @@ -2,8 +2,8 @@ Name:Noble's Purse ManaCost:2 Types:Artifact K:ETBReplacement:Other:EntersTapped -SVar:EntersTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped and with three coin counters on it. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +SVar:EntersTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped and with three coin counters on it. SVar:DBAddCounter:DB$ PutCounter | ETB$ True | CounterType$ COIN | CounterNum$ 3 -A:AB$ Token | Cost$ T SubCounter<1/COIN> | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. +A:AB$ Token | Cost$ T SubCounter<1/COIN> | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") DeckHas:Ability$Counters|Token|Sacrifice & Type$Artifact|Treasure Oracle:Noble's Purse enters the battlefield tapped and with three coin counters on it.\n{T}, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") diff --git a/forge-gui/res/cardsfolder/n/norns_annex.txt b/forge-gui/res/cardsfolder/n/norns_annex.txt index 9defbbfcb6e..096b21f7807 100644 --- a/forge-gui/res/cardsfolder/n/norns_annex.txt +++ b/forge-gui/res/cardsfolder/n/norns_annex.txt @@ -1,5 +1,5 @@ Name:Norn's Annex ManaCost:3 WP WP Types:Artifact -S:Mode$ CantAttackUnless | ValidCard$ Creature | Target$ You,Planeswalker.YouCtrl | Cost$ WP | Description$ Creatures can't attack you or planeswalkers you control unless their controller pays WP for each of those creatures. +S:Mode$ CantAttackUnless | ValidCard$ Creature | Target$ You,Planeswalker.YouCtrl | Cost$ WP | Description$ Creatures can't attack you or planeswalkers you control unless their controller pays {WP} for each of those creatures. Oracle:({W/P} can be paid with either {W} or 2 life.)\nCreatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures. diff --git a/forge-gui/res/cardsfolder/n/norns_decree.txt b/forge-gui/res/cardsfolder/n/norns_decree.txt index 77517f73f68..528ba1a15c7 100644 --- a/forge-gui/res/cardsfolder/n/norns_decree.txt +++ b/forge-gui/res/cardsfolder/n/norns_decree.txt @@ -1,7 +1,7 @@ Name:Norn's Decree ManaCost:2 W Types:Enchantment -T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.OppCtrl | ValidTarget$ You | Execute$ TrigPoison | TriggerZones$ Battlefield | AttackedTarget$ You | TriggerDescription$ Whenever one or more creatures an opponent controls deal combat damage to you, that player gets a poison counter. +T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.OppCtrl | ValidTarget$ You | Execute$ TrigPoison | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more creatures an opponent controls deal combat damage to you, that player gets a poison counter. SVar:TrigPoison:DB$ Poison | Defined$ TriggeredAttackingPlayer | Num$ 1 T:Mode$ AttackersDeclared | Execute$ TrigDraw | TriggerZones$ Battlefield | AttackedTarget$ Player.IsPoisoned | TriggerDescription$ Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card. SVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredAttackingPlayer diff --git a/forge-gui/res/cardsfolder/n/norns_fetchling.txt b/forge-gui/res/cardsfolder/n/norns_fetchling.txt index cefb03a2844..c45b341140b 100644 --- a/forge-gui/res/cardsfolder/n/norns_fetchling.txt +++ b/forge-gui/res/cardsfolder/n/norns_fetchling.txt @@ -1,13 +1,13 @@ Name:Norn's Fetchling ManaCost:1 W -Types:Creature Phyrexian Beast +Types:Creature Phyrexian Insect PT:1/1 K:Toxic:1 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead. SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ DBGenericChoice | FalseSubAbility$ ConjurePlains SVar:DBGenericChoice:DB$ GenericChoice | Choices$ SeekNonLand,ConjurePlains -SVar:SeekNonLand:DB$ ChangeZone | Origin$ Library | Destination$ Hand | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | NoReveal$ True | ChangeType$ Card.nonLand | ChangeNum$ 1 | StackDescription$ Seek a nonland card. -SVar:ConjurePlains:DB$ MakeCard | Conjure$ True | Name$ Plains | Zone$ Hand | StackDescription$ Conjure a card named Plains into your hand +SVar:SeekNonLand:DB$ Seek | Type$ Card.nonLand | StackDescription$ Seek a nonland card. +SVar:ConjurePlains:DB$ MakeCard | Conjure$ True | Name$ Plains | Zone$ Hand | StackDescription$ Conjure a card named Plains into your hand. SVar:X:PlayerCountOpponents$HighestPoisonCounters DeckHints:Keyword$Toxic|Infect Oracle:Toxic 1\nCorrupted - When Norn's Fetchling enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead. diff --git a/forge-gui/res/cardsfolder/n/north_pole_research_base.txt b/forge-gui/res/cardsfolder/n/north_pole_research_base.txt new file mode 100644 index 00000000000..0dcd64ec5c0 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/north_pole_research_base.txt @@ -0,0 +1,13 @@ +Name:North Pole Research Base +ManaCost:no cost +Types:Plane Earth +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDrawCard | TriggerZones$ Command | TriggerDescription$ At the beginning of your upkeep, target opponent draws a card and creates a Treasure token. +SVar:TrigDrawCard:DB$ Draw | NumCards$ 1 | ValidTgts$ Opponent | TgtPrompt$ Select target opponent to draw a card and create a Treasure token | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenOwner$ ParentTarget +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:TrigToken:DB$ Token | TokenScript$ w_2_2_alien | TokenOwner$ You | SubAbility$ DBImmediateTrig +SVar:DBImmediateTrig:DB$ ImmediateTrigger | Execute$ TrigTap | TriggerDescription$ When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.nonToken+OppCtrl | TgtPrompt$ Select target nontoken creature an opponent controls | SubAbility$ DBCounter +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Alien +Oracle:At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.\nWhenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) diff --git a/forge-gui/res/cardsfolder/n/north_star.txt b/forge-gui/res/cardsfolder/n/north_star.txt index 4b8f28bbc05..421e460ee33 100644 --- a/forge-gui/res/cardsfolder/n/north_star.txt +++ b/forge-gui/res/cardsfolder/n/north_star.txt @@ -1,6 +1,6 @@ Name:North Star ManaCost:4 Types:Artifact -A:AB$ Pump | Cost$ 4 T | Defined$ You | KW$ You may spend mana as though it were mana of any color to cast a spell this turn. | SpellDescription$ For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.) +A:AB$ Pump | Cost$ 4 T | Defined$ You | KW$ You may spend mana as though it were mana of any type to cast a spell this turn. | SpellDescription$ For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.) AI:RemoveDeck:All Oracle:{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.) diff --git a/forge-gui/res/cardsfolder/n/not_dead_after_all.txt b/forge-gui/res/cardsfolder/n/not_dead_after_all.txt new file mode 100644 index 00000000000..6d5d97df956 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/not_dead_after_all.txt @@ -0,0 +1,9 @@ +Name:Not Dead After All +ManaCost:B +Types:Instant +A:SP$ Animate | Triggers$ TrigChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) +SVar:TrigChangeZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone2 | TriggerController$ TriggeredCardController | TriggerDescription$ When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) +SVar:TrigChangeZone2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ TriggeredNewCardLKICopy +DeckHas:Ability$Token & Type$Role|Aura +Oracle:Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/n/not_forgotten.txt b/forge-gui/res/cardsfolder/n/not_forgotten.txt index 53cf04efe07..ddab3503492 100644 --- a/forge-gui/res/cardsfolder/n/not_forgotten.txt +++ b/forge-gui/res/cardsfolder/n/not_forgotten.txt @@ -1,7 +1,7 @@ Name:Not Forgotten ManaCost:1 W Types:Sorcery -A:SP$ ChangeZone | ValidTgts$ Card | TgtZone$ Graveyard | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of the library (and not on the bottom)? | SubAbility$ DBTrigToken | SpellDescription$ Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying. -SVar:DBTrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 white Spirit creature token with flying. | StackDescription$ SpellDescription -DeckHas:Ability$Token +A:SP$ ChangeZone | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard | TgtZone$ Graveyard | Origin$ Graveyard | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | SubAbility$ DBToken | StackDescription$ REP target card from a graveyard_{c:Targeted} | SpellDescription$ Put target card from a graveyard on the top or bottom of its owner's library. +SVar:DBToken:DB$ Token | TokenScript$ w_1_1_spirit_flying | SpellDescription$ Create a 1/1 white Spirit creature token with flying. +DeckHas:Ability$Token|Graveyard & Type$Spirit Oracle:Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying. diff --git a/forge-gui/res/cardsfolder/n/now_for_wrath_now_for_ruin.txt b/forge-gui/res/cardsfolder/n/now_for_wrath_now_for_ruin.txt index 6bcf8f76124..42ed9c51e20 100644 --- a/forge-gui/res/cardsfolder/n/now_for_wrath_now_for_ruin.txt +++ b/forge-gui/res/cardsfolder/n/now_for_wrath_now_for_ruin.txt @@ -1,9 +1,9 @@ -Name:Now for Wrath, Now for Ruin! -ManaCost:3 W -Types:Sorcery -A:SP$ PutCounterAll | Cost$ 3 W | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPumpAll | SpellDescription$ Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. -SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance | SubAbility$ TrigTempt -SVar:TrigTempt:DB$ RingTemptsYou -SVar:PlayMain1:TRUE -DeckHas:Ability$Counters -Oracle:Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. +Name:Now for Wrath, Now for Ruin! +ManaCost:3 W +Types:Sorcery +A:SP$ PutCounterAll | Cost$ 3 W | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPumpAll | SpellDescription$ Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. +SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance | SubAbility$ TrigTempt +SVar:TrigTempt:DB$ RingTemptsYou +SVar:PlayMain1:TRUE +DeckHas:Ability$Counters +Oracle:Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/n/null_chamber.txt b/forge-gui/res/cardsfolder/n/null_chamber.txt index 6bccd15f606..504f51eef9c 100644 --- a/forge-gui/res/cardsfolder/n/null_chamber.txt +++ b/forge-gui/res/cardsfolder/n/null_chamber.txt @@ -2,14 +2,10 @@ Name:Null Chamber ManaCost:3 W Types:World Enchantment K:ETBReplacement:Other:DBNameCard -SVar:DBNameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonBasic | ValidDesc$ card other than a basic land | SubAbility$ RememberYou | SpellDescription$ As CARDNAME enters the battlefield, you and an opponent each choose a card name other than a basic land card name. -SVar:RememberYou:DB$ Pump | RememberObjects$ ValidAll Card.NamedCard | SubAbility$ ChooseP -SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | SubAbility$ NameOpp -SVar:NameOpp:DB$ NameCard | Defined$ ChosenPlayer | ValidCards$ Card.nonBasic | ValidDesc$ a card name other than a basic land card name | SubAbility$ RememberOpp -SVar:RememberOpp:DB$ Pump | RememberObjects$ ValidAll Card.NamedCard -S:Mode$ CantBeCast | ValidCard$ Card.IsRemembered | Description$ Spells with the chosen names can't be cast and lands with the chosen names can't be played. -S:Mode$ CantPlayLand | ValidCard$ Land.IsRemembered -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBNameCard:DB$ NameCard | ValidCards$ Card.nonBasic | ValidDesc$ card other than a basic land | SubAbility$ ChooseP | SpellDescription$ As CARDNAME enters the battlefield, you and an opponent each choose a card name other than a basic land card name. +SVar:ChooseP:DB$ ChoosePlayer | Choices$ Opponent | SubAbility$ NameOpp +SVar:NameOpp:DB$ NameCard | Defined$ ChosenPlayer | ValidCards$ Card.nonBasic | ValidDesc$ a card name other than a basic land card name +S:Mode$ CantBeCast | ValidCard$ Card.NamedCard | Description$ Spells with the chosen names can't be cast and lands with the chosen names can't be played. +S:Mode$ CantPlayLand | ValidCard$ Land.NamedCard AI:RemoveDeck:Random Oracle:As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.\nSpells with the chosen names can't be cast and lands with the chosen names can't be played. diff --git a/forge-gui/res/cardsfolder/n/numot_the_devastator.txt b/forge-gui/res/cardsfolder/n/numot_the_devastator.txt index d99307a2017..7d91cb5103f 100644 --- a/forge-gui/res/cardsfolder/n/numot_the_devastator.txt +++ b/forge-gui/res/cardsfolder/n/numot_the_devastator.txt @@ -1,5 +1,5 @@ Name:Numot, the Devastator -ManaCost:3 R W U +ManaCost:3 U R W Types:Legendary Creature Dragon PT:6/6 K:Flying diff --git a/forge-gui/res/cardsfolder/n/nurturing_bristleback.txt b/forge-gui/res/cardsfolder/n/nurturing_bristleback.txt new file mode 100644 index 00000000000..8d95d8c4a1f --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nurturing_bristleback.txt @@ -0,0 +1,9 @@ +Name:Nurturing Bristleback +ManaCost:5 G G +Types:Creature Dinosaur +PT:5/5 +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 3/3 green Dinosaur creature token. +SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur | TokenAmount$ 1 +K:TypeCycling:Forest:2 +DeckHas:Ability$Token|Discard +Oracle:When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/n/nylea_keen_eyed.txt b/forge-gui/res/cardsfolder/n/nylea_keen_eyed.txt index 155a7017f31..863083db23c 100644 --- a/forge-gui/res/cardsfolder/n/nylea_keen_eyed.txt +++ b/forge-gui/res/cardsfolder/n/nylea_keen_eyed.txt @@ -3,12 +3,9 @@ ManaCost:3 G Types:Legendary Enchantment Creature God PT:5/6 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to green is less than five, CARDNAME is not a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to green is less than five, NICKNAME isn't a creature. SVar:X:Count$Devotion.Green -SVar:BuffedBy:Permanent.Green S:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Creature spells you cast cost {1} less to cast. -A:AB$ Dig | Cost$ 2 G | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone$ Hand | LibraryPosition2$ 0 | RememberChanged$ True | SubAbility$ DBDig | StackDescription$ SpellDescription | SpellDescription$ Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. -SVar:DBDig:DB$ Dig | DigNum$ 1 | DestinationZone$ Library | DestinationZone2$ Graveyard | Optional$ True | LibraryPosition$ 0 | ConditionCheckSVar$ Y | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup -SVar:Y:Remembered$Amount -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +A:AB$ Dig | Cost$ 2 G | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone$ Hand | DestinationZone2$ Graveyard | DestZone2Optional$ True | StackDescription$ SpellDescription | SpellDescription$ Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. +SVar:BuffedBy:Permanent.Green Oracle:Indestructible\nAs long as your devotion to green is less than five, Nylea isn't a creature.\nCreature spells you cast cost {1} less to cast.\n{2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. diff --git a/forge-gui/res/cardsfolder/n/nyleas_colossus.txt b/forge-gui/res/cardsfolder/n/nyleas_colossus.txt index 7bd094a5bcc..428cae5daff 100644 --- a/forge-gui/res/cardsfolder/n/nyleas_colossus.txt +++ b/forge-gui/res/cardsfolder/n/nyleas_colossus.txt @@ -3,7 +3,5 @@ ManaCost:6 G Types:Enchantment Creature Giant PT:6/6 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.Other+YouCtrl | Execute$ TrigPump | TriggerDescription$ Constellation Whenever CARDNAME or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +Y | Double$ True -SVar:X:Targeted$CardPower -SVar:Y:Targeted$CardToughness +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ Double | NumDef$ Double Oracle:Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn. diff --git a/forge-gui/res/cardsfolder/n/nyssa_of_traken.txt b/forge-gui/res/cardsfolder/n/nyssa_of_traken.txt new file mode 100644 index 00000000000..1d56a8be081 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyssa_of_traken.txt @@ -0,0 +1,15 @@ +Name:Nyssa of Traken +ManaCost:3 U +Types:Legendary Creature Human Scientist +PT:3/4 +S:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | OptionalDecider$ You | TriggerDescription$ Sonic Booster — Whenever CARDNAME attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac | Execute$ TrigTap | TriggerDescription$ When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. +SVar:TrigTap:DB$ Tap | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Select up to X target creatures to tap | ValidTgts$ Creature | SubAbility$ TrigDraw +SVar:TrigDraw:DB$ Draw | NumCards$ X +SVar:X:Count$xPaid +K:Doctor's companion +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Sacrifice +DeckNeeds:Type$Artifact +Oracle:You have no maximum hand size.\nSonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/n/nyx.txt b/forge-gui/res/cardsfolder/n/nyx.txt index 024360a410a..b219e988a79 100644 --- a/forge-gui/res/cardsfolder/n/nyx.txt +++ b/forge-gui/res/cardsfolder/n/nyx.txt @@ -5,7 +5,7 @@ S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.nonToken | AddType T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Command | Execute$ TrigGainLife | TriggerDescription$ Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. -SVar:RolledChaos:DB$ ChooseColor | SubAbility$ DBMana | AILogic$ MostProminentComputerControls | AINoRecursiveCheck$ True +SVar:RolledChaos:DB$ ChooseColor | SubAbility$ DBMana | AILogic$ MostProminentComputerControls | AINoRecursiveCheck$ True SVar:DBMana:DB$ Mana | Produced$ Chosen | Amount$ X SVar:X:Count$Devotion.Chosen DeckHas:Ability$LifeGain diff --git a/forge-gui/res/cardsfolder/o/oaken_siren.txt b/forge-gui/res/cardsfolder/o/oaken_siren.txt new file mode 100644 index 00000000000..f35d835e183 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/oaken_siren.txt @@ -0,0 +1,9 @@ +Name:Oaken Siren +ManaCost:1 U +Types:Artifact Creature Siren Pirate +PT:1/2 +K:Flying +K:Vigilance +A:AB$ Mana | Cost$ T | Produced$ U | RestrictValid$ Spell.Artifact,Activated.Artifact | SpellDescription$ Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. +DeckNeeds:Type$Artifact +Oracle:Flying, vigilance\n{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/oath_of_eorl.txt b/forge-gui/res/cardsfolder/o/oath_of_eorl.txt index eef2f1320f9..cd89e808e02 100644 --- a/forge-gui/res/cardsfolder/o/oath_of_eorl.txt +++ b/forge-gui/res/cardsfolder/o/oath_of_eorl.txt @@ -1,10 +1,10 @@ Name:Oath of Eorl ManaCost:3 R W Types:Enchantment Saga -K:Saga:3:DBToken,DBTokenBis,DBCounter +K:Chapter:3:DBToken,DBTokenBis,DBCounter SVar:DBToken:DB$ Token | TokenScript$ w_1_1_human_soldier | TokenAmount$ 2 | SpellDescription$ Create two 1/1 white Human Soldier creature tokens. SVar:DBTokenBis:DB$ Token | TokenScript$ r_2_2_human_knight_trample_haste | TokenAmount$ 2 | SpellDescription$ Create two 2/2 red Human Knight creature tokens with trample and haste. SVar:DBCounter:DB$ PutCounter | ValidTgts$ Human | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Put an indestructible counter on up to one target Human. | CounterType$ Indestructible | CounterNum$ 1 | SubAbility$ DBMonarch | SpellDescription$ Put an indestructible counter on up to one target Human. You become the monarch. -SVar:DBMonarch:DB$ BecomeMonarch | Defined$ You +SVar:DBMonarch:DB$ BecomeMonarch | Defined$ You DeckHas:Ability$Counters|Token & Type$Knight|Soldier|Human Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI— Create two 1/1 white Human Soldier creature tokens.\nII— Create two 2/2 red Human Knight creature tokens with trample and haste.\nIII— Put an indestructible counter on up to one target Human. You become the monarch. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/oath_of_lim_dul.txt b/forge-gui/res/cardsfolder/o/oath_of_lim_dul.txt index 06fd82949dc..47dbefc15dc 100644 --- a/forge-gui/res/cardsfolder/o/oath_of_lim_dul.txt +++ b/forge-gui/res/cardsfolder/o/oath_of_lim_dul.txt @@ -1,4 +1,4 @@ -Name:Oath of Lim-Dul +Name:Oath of Lim-Dûl ManaCost:3 B Types:Enchantment T:Mode$ LifeLost | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLimDulSac | TriggerDescription$ Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) diff --git a/forge-gui/res/cardsfolder/o/oath_of_nissa.txt b/forge-gui/res/cardsfolder/o/oath_of_nissa.txt index e57e30be479..4003106e5fc 100644 --- a/forge-gui/res/cardsfolder/o/oath_of_nissa.txt +++ b/forge-gui/res/cardsfolder/o/oath_of_nissa.txt @@ -3,5 +3,5 @@ ManaCost:G Types:Legendary Enchantment T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. SVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature,Land,Planeswalker -S:Mode$ Continuous | Affected$ Planeswalker.YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast planeswalker spells. +S:Mode$ ManaConvert | ValidPlayer$ You | ValidCard$ Planeswalker.YouCtrl | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast planeswalker spells. Oracle:When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nYou may spend mana as though it were mana of any color to cast planeswalker spells. diff --git a/forge-gui/res/cardsfolder/o/oath_of_the_grey_host.txt b/forge-gui/res/cardsfolder/o/oath_of_the_grey_host.txt index 8afd4653015..dc15171845b 100644 --- a/forge-gui/res/cardsfolder/o/oath_of_the_grey_host.txt +++ b/forge-gui/res/cardsfolder/o/oath_of_the_grey_host.txt @@ -1,7 +1,7 @@ Name:Oath of the Grey Host ManaCost:3 B Types:Enchantment Saga -K:Saga:3:DBFood,DBLoseLife,DBSpirit +K:Chapter:3:DBFood,DBLoseLife,DBSpirit SVar:DBFood:DB$ Token | TokenAmount$ 1 | ValidTgts$ Opponent | TokenOwner$ TargetedAndYou | TokenAmount$ 1 | TokenScript$ c_a_food_sac | SpellDescription$ You and target opponent each create a Food token. SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3 | Defined$ Player.Opponent | SubAbility$ DBTreasure | SpellDescription$ Each opponent loses 3 life. Create a Treasure token. SVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac diff --git a/forge-gui/res/cardsfolder/o/ob_nixilis_of_the_black_oath.txt b/forge-gui/res/cardsfolder/o/ob_nixilis_of_the_black_oath.txt index 6b7c7fa5e75..018c3db40ba 100644 --- a/forge-gui/res/cardsfolder/o/ob_nixilis_of_the_black_oath.txt +++ b/forge-gui/res/cardsfolder/o/ob_nixilis_of_the_black_oath.txt @@ -3,8 +3,8 @@ ManaCost:3 B B Types:Legendary Planeswalker Nixilis Loyalty:3 Text:CARDNAME can be your commander. -A:AB$ LoseLife | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life. You gain life equal to the life lost this way. -SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost +A:AB$ LoseLife | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life. You gain life equal to the life lost this way. | StackDescription$ SpellDescription +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | StackDescription$ None SVar:AFLifeLost:Number$0 A:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ b_5_5_demon_flying | TokenOwner$ You | SubAbility$ DBLoselife | SpellDescription$ Create a 5/5 black Demon creature token with flying. You lose 2 life. SVar:DBLoselife:DB$ LoseLife | LifeAmount$ 2 diff --git a/forge-gui/res/cardsfolder/o/obliterate.txt b/forge-gui/res/cardsfolder/o/obliterate.txt index c6ce9fc247a..4957efd2bb5 100644 --- a/forge-gui/res/cardsfolder/o/obliterate.txt +++ b/forge-gui/res/cardsfolder/o/obliterate.txt @@ -2,5 +2,5 @@ Name:Obliterate ManaCost:6 R R Types:Sorcery A:SP$ DestroyAll | Cost$ 6 R R | ValidCards$ Artifact,Creature,Land | NoRegen$ True | SpellDescription$ Destroy all artifacts, creatures, and lands. They can't be regenerated. -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. Oracle:This spell can't be countered.\nDestroy all artifacts, creatures, and lands. They can't be regenerated. diff --git a/forge-gui/res/cardsfolder/o/obscura_polymorphist.txt b/forge-gui/res/cardsfolder/o/obscura_polymorphist.txt index eadaacb5634..1d3a31c6aa5 100644 --- a/forge-gui/res/cardsfolder/o/obscura_polymorphist.txt +++ b/forge-gui/res/cardsfolder/o/obscura_polymorphist.txt @@ -4,5 +4,5 @@ Types:Creature Cephalid Wizard PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one target creature. Its controller seeks a creature card. SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBSeek -SVar:DBSeek:DB$ ChangeZone | Origin$ Library | Destination$ Hand | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | NoReveal$ True | ChangeType$ Card.Creature | ChangeNum$ 1 | DefinedPlayer$ TargetedController +SVar:DBSeek:DB$ Seek | Defined$ TargetedController | Type$ Creature Oracle:When Obscura Polymorphist enters the battlefield, exile up to one target creature. Its controller seeks a creature card. diff --git a/forge-gui/res/cardsfolder/o/obscuring_aether.txt b/forge-gui/res/cardsfolder/o/obscuring_aether.txt index 0d31f983f5f..e6d5c1766c9 100644 --- a/forge-gui/res/cardsfolder/o/obscuring_aether.txt +++ b/forge-gui/res/cardsfolder/o/obscuring_aether.txt @@ -2,7 +2,7 @@ Name:Obscuring Aether ManaCost:G Types:Enchantment S:Mode$ ReduceCost | ValidCard$ Creature | Type$ MorphDown | Activator$ You | Amount$ 1 | Description$ Face-down creature spells you cast cost {1} less to cast. -A:AB$ SetState | Cost$ 1 G | Defined$ Self | Mode$ TurnFace | SpellDescription$ Turn CARDNAME face down. (It becomes a 2/2 creature.) +A:AB$ SetState | Cost$ 1 G | Defined$ Self | Mode$ TurnFaceDown | SpellDescription$ Turn CARDNAME face down. (It becomes a 2/2 creature.) AI:RemoveDeck:All DeckHints:Keyword$Morph|Megamorph Oracle:Face-down creature spells you cast cost {1} less to cast.\n{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.) diff --git a/forge-gui/res/cardsfolder/o/obuun_mul_daya_ancestor.txt b/forge-gui/res/cardsfolder/o/obuun_mul_daya_ancestor.txt index cf51b2aa0dc..8e1fbf1eb22 100644 --- a/forge-gui/res/cardsfolder/o/obuun_mul_daya_ancestor.txt +++ b/forge-gui/res/cardsfolder/o/obuun_mul_daya_ancestor.txt @@ -2,7 +2,7 @@ Name:Obuun, Mul Daya Ancestor ManaCost:1 R G W Types:Legendary Creature Elf Spirit PT:3/3 -T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is CARDNAME's power. It's still a land. +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is NICKNAME's power. It's still a land. SVar:TrigAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target land you control | Power$ X | Toughness$ X | Types$ Elemental,Creature | Keywords$ Trample & Haste T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 diff --git a/forge-gui/res/cardsfolder/o/obyra_dreaming_duelist.txt b/forge-gui/res/cardsfolder/o/obyra_dreaming_duelist.txt new file mode 100644 index 00000000000..017c879fbd4 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/obyra_dreaming_duelist.txt @@ -0,0 +1,10 @@ +Name:Obyra, Dreaming Duelist +ManaCost:U B +Types:Legendary Creature Faerie Warrior +PT:2/2 +K:Flash +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Faerie.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life. +SVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 +DeckHints:Type$Faerie +Oracle:Flash\nFlying\nWhenever another Faerie enters the battlefield under your control, each opponent loses 1 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/obyras_attendants_desperate_parry.txt b/forge-gui/res/cardsfolder/o/obyras_attendants_desperate_parry.txt new file mode 100644 index 00000000000..ee15e8497bc --- /dev/null +++ b/forge-gui/res/cardsfolder/o/obyras_attendants_desperate_parry.txt @@ -0,0 +1,15 @@ +Name:Obyra's Attendants +ManaCost:4 U +Types:Creature Faerie Wizard +PT:3/4 +K:Flying +AlternateMode:Adventure +Oracle:Flying + +ALTERNATE + +Name:Desperate Parry +ManaCost:1 U +Types:Instant Adventure +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.) +Oracle:Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.) diff --git a/forge-gui/res/cardsfolder/o/of_herbs_and_stewed_rabbit.txt b/forge-gui/res/cardsfolder/o/of_herbs_and_stewed_rabbit.txt index 93f0a3fcd71..10c6f9fe7d8 100644 --- a/forge-gui/res/cardsfolder/o/of_herbs_and_stewed_rabbit.txt +++ b/forge-gui/res/cardsfolder/o/of_herbs_and_stewed_rabbit.txt @@ -1,7 +1,7 @@ Name:Of Herbs and Stewed Rabbit ManaCost:2 W Types:Enchantment Saga -K:Saga:3:DBPutCounter,DBDraw,DBHalfing +K:Chapter:3:DBPutCounter,DBDraw,DBHalfing SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | CounterType$ P1P1 | SubAbility$ DBFood | SpellDescription$ Put a +1/+1 counter on up to one target creature. Create a Food token. SVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac SVar:DBDraw:DB$ Draw | SubAbility$ DBFood | SpellDescription$ Draw a card. Create a Food token. diff --git a/forge-gui/res/cardsfolder/o/oglor_devoted_assistant.txt b/forge-gui/res/cardsfolder/o/oglor_devoted_assistant.txt index ce6b3355b10..f2874d3a13a 100644 --- a/forge-gui/res/cardsfolder/o/oglor_devoted_assistant.txt +++ b/forge-gui/res/cardsfolder/o/oglor_devoted_assistant.txt @@ -4,11 +4,10 @@ Types:Legendary Creature Homunculus PT:1/1 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBDig | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard. SVar:DBDig:DB$ Dig | ValidTgts$ You | DigNum$ 2 | ChangeNum$ 1 | DestinationZone$ Graveyard | LibraryPosition2$ 0 -T:Mode$ ChangesZone | ValidCard$ Creature.YouOwn | Origin$ Library,Hand | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token." -SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Oglor, Devoted Assistant's Perpetual Effect -SVar:PerpetualAbility:Mode$ Continuous | AddTrigger$ LeavesGrave | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The card perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token." +T:Mode$ ChangesZone | ValidCard$ Creature.YouOwn | Origin$ Library,Hand | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token." +SVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Triggers$ LeavesGrave | Duration$ Perpetual SVar:LeavesGrave:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token. SVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenTapped$ True -DeckHas:Ability$Graveyard|Token & Type$Zombie -DeckHints:Ability$Graveyard|Mill & Keyword$Disturb|Escape +DeckHas:Ability$Graveyard|Token & Type$Zombie & Color$Black +DeckHints:Ability$Graveyard|Mill & Keyword$Disturb|Escape|Unearth Oracle:At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.\nWhenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token." diff --git a/forge-gui/res/cardsfolder/o/ogre_chitterlord.txt b/forge-gui/res/cardsfolder/o/ogre_chitterlord.txt new file mode 100644 index 00000000000..2b71622751e --- /dev/null +++ b/forge-gui/res/cardsfolder/o/ogre_chitterlord.txt @@ -0,0 +1,13 @@ +Name:Ogre Chitterlord +ManaCost:4 R R +Types:Creature Ogre Warrior +PT:6/5 +K:Menace +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_rat_noblock | SubAbility$ DBPumpAll +SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Rat.YouCtrl | NumAtt$ 2 | ConditionPresent$ Rat.YouCtrl | ConditionCompare$ GE5 +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Token & Type$Rat +DeckHints:Type$Rat +Oracle:Menace\nWhenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/ogre_slumlord.txt b/forge-gui/res/cardsfolder/o/ogre_slumlord.txt index db136ccd62d..59feeeeabc6 100644 --- a/forge-gui/res/cardsfolder/o/ogre_slumlord.txt +++ b/forge-gui/res/cardsfolder/o/ogre_slumlord.txt @@ -2,7 +2,7 @@ Name:Ogre Slumlord ManaCost:3 B B Types:Creature Ogre Rogue PT:3/3 -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+Other | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat | TokenOwner$ You S:Mode$ Continuous | Affected$ Creature.Rat+YouCtrl | AddKeyword$ Deathtouch | Description$ Rats you control have deathtouch. DeckHas:Ability$Token diff --git a/forge-gui/res/cardsfolder/o/oil_gorger_troll.txt b/forge-gui/res/cardsfolder/o/oil_gorger_troll.txt index fe4d3530f2c..15c3af5d967 100644 --- a/forge-gui/res/cardsfolder/o/oil_gorger_troll.txt +++ b/forge-gui/res/cardsfolder/o/oil_gorger_troll.txt @@ -2,7 +2,7 @@ Name:Oil-Gorger Troll ManaCost:3 G G Types:Creature Phyrexian Troll Warrior PT:3/4 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life. SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3 | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | ConditionPresent$ Permanent.YouCtrl+counters_GE1_OIL | SpellDescription$ Then if you control a permanent with an oil counter on it, draw a card. DeckHas:Ability$LifeGain diff --git a/forge-gui/res/cardsfolder/o/ojer_axonil_deepest_might_temple_of_power.txt b/forge-gui/res/cardsfolder/o/ojer_axonil_deepest_might_temple_of_power.txt new file mode 100644 index 00000000000..7539c576a3f --- /dev/null +++ b/forge-gui/res/cardsfolder/o/ojer_axonil_deepest_might_temple_of_power.txt @@ -0,0 +1,22 @@ +Name:Ojer Axonil, Deepest Might +ManaCost:2 R R +Types:Legendary Creature God +PT:4/4 +K:Trample +R:Event$ DamageDone | ActiveZones$ Battlefield | DamageAmount$ LTX | ValidSource$ Card.RedSource+YouCtrl | IsCombat$ False | ValidTarget$ Opponent | ReplaceWith$ DmgPlus | Description$ If a red source you control would deal an amount of noncombat damage less than NICKNAME's power to an opponent, that source deals damage equal to NICKNAME's power instead. +SVar:DmgPlus:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X +SVar:X:Count$CardPower +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTransform | TriggerDescription$ When NICKNAME dies, return it to the battlefield tapped and transformed under its owner's control. +SVar:TrigTransform:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | Transformed$ True | Tapped$ True +AlternateMode:DoubleFaced +Oracle:Trample\nIf a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.\nWhen Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. + +ALTERNATE + +Name:Temple of Power +ManaCost:no cost +Types:Land +A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}. +A:AB$ SetState | Cost$ 2 R T | CheckSVar$ X | SVarCompare$ GE4 | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | SpellDescription$ Transform CARDNAME. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. +SVar:X:Count$NonCombatDamageThisTurn Card.Red+YouCtrl Any +Oracle:(Transforms from Ojer Axonil, Deepest Might.)\n{T}: Add {R}.\n{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. diff --git a/forge-gui/res/cardsfolder/o/ojer_kaslem_deepest_growth_temple_of_cultivation.txt b/forge-gui/res/cardsfolder/o/ojer_kaslem_deepest_growth_temple_of_cultivation.txt new file mode 100644 index 00000000000..d42bbf311aa --- /dev/null +++ b/forge-gui/res/cardsfolder/o/ojer_kaslem_deepest_growth_temple_of_cultivation.txt @@ -0,0 +1,21 @@ +Name:Ojer Kaslem, Deepest Growth +ManaCost:3 G G +Types:Legendary Creature God +PT:6/5 +K:Trample +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDig | CombatDamage$ True | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. +SVar:TrigDig:DB$ DigMultiple | SourceZone$ Library | DigNum$ X | Reveal$ True | ChangeValid$ Creature,Land | Optional$ True | DestinationZone$ Battlefield | RestRandomOrder$ True +SVar:X:TriggerCount$DamageAmount +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTransform | TriggerDescription$ When NICKNAME dies, return it to the battlefield tapped and transformed under its owner's control. +SVar:TrigTransform:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | Transformed$ True | Tapped$ True +AlternateMode:DoubleFaced +Oracle:Trample\nWhenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.\nWhen Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. + +ALTERNATE + +Name:Temple of Cultivation +ManaCost:no cost +Types:Land +A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}. +A:AB$ SetState | Cost$ 2 G T | IsPresent$ Permanent.YouCtrl | PresentCompare$ GE10 | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | SpellDescription$ Transform CARDNAME. Activate only if you control ten or more permanents and only as a sorcery. +Oracle:(Transforms from Ojer Kaslem, Deepest Growth.)\n{T}: Add {G}.\n{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery. diff --git a/forge-gui/res/cardsfolder/o/ojer_pakpatiq_deepest_epoch_temple_of_cyclical_time.txt b/forge-gui/res/cardsfolder/o/ojer_pakpatiq_deepest_epoch_temple_of_cyclical_time.txt new file mode 100644 index 00000000000..c766800639a --- /dev/null +++ b/forge-gui/res/cardsfolder/o/ojer_pakpatiq_deepest_epoch_temple_of_cyclical_time.txt @@ -0,0 +1,22 @@ +Name:Ojer Pakpatiq, Deepest Epoch +ManaCost:2 U U +Types:Legendary Creature God +PT:4/3 +K:Flying +T:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHand | TriggerZones$ Battlefield | ValidActivatingPlayer$ You | Execute$ AddRebound | TriggerDescription$ Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) +SVar:AddRebound:DB$ Pump | Defined$ TriggeredCard | KW$ Rebound | PumpZone$ Stack +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTransform | TriggerDescription$ When NICKNAME dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. +SVar:TrigTransform:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Tapped$ True | Destination$ Battlefield | Transformed$ True | WithCountersType$ TIME | WithCountersAmount$ 3 +AlternateMode:DoubleFaced +DeckHints:Type$Instant +Oracle:Flying\nWhenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)\nWhen Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. + +ALTERNATE + +Name:Temple of Cyclical Time +ManaCost:no cost +Types:Land +A:AB$ Mana | Cost$ T | Produced$ U | SubAbility$ DBSubCounter | SpellDescription$ Add {U}. Remove a time counter from CARDNAME. +SVar:DBSubCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1 | SpellDescription$ Remove a time counter from CARDNAME. +A:AB$ SetState | Cost$ 2 U T | IsPresent$ Card.Self+counters_EQ0_TIME | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | SpellDescription$ Transform CARDNAME. Activate only if it has no time counters on it and only as a sorcery. +Oracle:(Transforms from Ojer Pakpatiq, Deepest Epoch.)\n{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.\n{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery. diff --git a/forge-gui/res/cardsfolder/o/ojer_taq_deepest_foundation_temple_of_civilization.txt b/forge-gui/res/cardsfolder/o/ojer_taq_deepest_foundation_temple_of_civilization.txt new file mode 100644 index 00000000000..2aa20390b8e --- /dev/null +++ b/forge-gui/res/cardsfolder/o/ojer_taq_deepest_foundation_temple_of_civilization.txt @@ -0,0 +1,22 @@ +Name:Ojer Taq, Deepest Foundation +ManaCost:4 W W +Types:Legendary Creature God +PT:6/6 +K:Vigilance +R:Event$ CreateToken | ActiveZones$ Battlefield | ValidToken$ Creature.YouCtrl | ReplaceWith$ TripleToken | Description$ If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. +SVar:TripleToken:DB$ ReplaceToken | Type$ Amount | Amount$ Thrice | ValidCard$ Creature.YouCtrl +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTransform | TriggerDescription$ When NICKNAME dies, return it to the battlefield tapped and transformed under its owner's control. +SVar:TrigTransform:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | Transformed$ True | Tapped$ True +DeckNeeds:Ability$Token +AlternateMode:DoubleFaced +Oracle:Vigilance\nIf one or more creature tokens would be created under your control, three times that many of those tokens are created instead.\nWhen Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. + +ALTERNATE + +Name:Temple of Civilization +ManaCost:no cost +Types:Land +A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}. +A:AB$ SetState | Cost$ 2 W T | CheckSVar$ X | SVarCompare$ GE3 | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | SpellDescription$ Transform CARDNAME. Activate only if you attacked with three or more creatures this turn and only as a sorcery. +SVar:X:Count$AttackersDeclared +Oracle:(Transforms from Ojer Taq, Deepest Foundation.)\n{T}: Add {W}.\n{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/okaun_eye_of_chaos.txt b/forge-gui/res/cardsfolder/o/okaun_eye_of_chaos.txt index eeb9f492c57..0ab98a8a268 100644 --- a/forge-gui/res/cardsfolder/o/okaun_eye_of_chaos.txt +++ b/forge-gui/res/cardsfolder/o/okaun_eye_of_chaos.txt @@ -5,8 +5,6 @@ PT:3/3 K:Partner:Zndrsplt, Eye of Wisdom:Zndrsplt T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlip | TriggerDescription$ At the beginning of combat on your turn, flip a coin until you lose a flip. SVar:TrigFlip:DB$ FlipACoin | FlipUntilYouLose$ True -T:Mode$ FlippedCoin | ValidResult$ Win | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a player wins a coin flip, double CARDNAME's power and toughness until end of turn. -SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +Y | Double$ True -SVar:X:Count$CardPower -SVar:Y:Count$CardToughness +T:Mode$ FlippedCoin | ValidResult$ Win | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a player wins a coin flip, double NICKNAME's power and toughness until end of turn. +SVar:TrigPump:DB$ Pump | NumAtt$ Double | NumDef$ Double Oracle:Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.)\nAt the beginning of combat on your turn, flip a coin until you lose a flip.\nWhenever a player wins a coin flip, double Okaun's power and toughness until end of turn. diff --git a/forge-gui/res/cardsfolder/o/okiba_reckoner_raid_nezumi_road_captain.txt b/forge-gui/res/cardsfolder/o/okiba_reckoner_raid_nezumi_road_captain.txt index 6ae40cb8c8c..9f96c28e82c 100644 --- a/forge-gui/res/cardsfolder/o/okiba_reckoner_raid_nezumi_road_captain.txt +++ b/forge-gui/res/cardsfolder/o/okiba_reckoner_raid_nezumi_road_captain.txt @@ -1,7 +1,7 @@ Name:Okiba Reckoner Raid ManaCost:B Types:Enchantment Saga -K:Saga:3:DBDrain,DBDrain,DBTransform +K:Chapter:3:DBDrain,DBDrain,DBTransform SVar:DBDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life and you gain 1 life. SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. diff --git a/forge-gui/res/cardsfolder/o/okos_hospitality.txt b/forge-gui/res/cardsfolder/o/okos_hospitality.txt index 6cd707b9cc1..ee00b4b5695 100644 --- a/forge-gui/res/cardsfolder/o/okos_hospitality.txt +++ b/forge-gui/res/cardsfolder/o/okos_hospitality.txt @@ -1,7 +1,7 @@ Name:Oko's Hospitality ManaCost:3 G U Types:Instant -A:SP$ AnimateAll | Cost$ 3 G U | ValidCards$ Creature.YouCtrl | Power$ 3 | Toughness$ 3 | SubAbility$ DBSearch | SpellDescription$ Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedOko; the Trickster | ChangeNum$ 1 | Optional$ True +A:SP$ AnimateAll | ValidCards$ Creature.YouCtrl | Power$ 3 | Toughness$ 3 | SubAbility$ DBSearch | SpellDescription$ Creatures you control have base power and toughness 3/3 until end of turn. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedOko; the Trickster | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle. DeckNeeds:Name$Oko, the Trickster Oracle:Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/o/old_flitterfang.txt b/forge-gui/res/cardsfolder/o/old_flitterfang.txt new file mode 100644 index 00000000000..e139f60363a --- /dev/null +++ b/forge-gui/res/cardsfolder/o/old_flitterfang.txt @@ -0,0 +1,12 @@ +Name:Old Flitterfang +ManaCost:4 B +Types:Legendary Creature Rat Faerie +PT:3/4 +K:Flying +T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ Morbid | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigFood | TriggerDescription$ At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +SVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature +A:AB$ Pump | Cost$ 2 B Sac<1/Creature.Other;Artifact/another creature or artifact> | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. +DeckHas:Ability$Token|Sacrifice & Type$Food|Artifact +DeckHints:Ability$Sacrifice +Oracle:Flying\nAt the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n{2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/old_fogey.txt b/forge-gui/res/cardsfolder/o/old_fogey.txt index 92c9639487a..c9ae2be4e9a 100644 --- a/forge-gui/res/cardsfolder/o/old_fogey.txt +++ b/forge-gui/res/cardsfolder/o/old_fogey.txt @@ -8,7 +8,7 @@ K:Echo:G G K:Fading:3 K:Bands with Other Dinosaurs K:Snow plainswalk -K:Protection:Homarid:Protection from Homarids +K:Protection:Homarid:Homarids K:Flanking K:Rampage:2 Oracle:Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 diff --git a/forge-gui/res/cardsfolder/o/old_man_of_the_sea.txt b/forge-gui/res/cardsfolder/o/old_man_of_the_sea.txt index f71e2a6507e..3b0479e61ea 100644 --- a/forge-gui/res/cardsfolder/o/old_man_of_the_sea.txt +++ b/forge-gui/res/cardsfolder/o/old_man_of_the_sea.txt @@ -3,7 +3,7 @@ ManaCost:1 U U Types:Creature Djinn PT:2/3 K:You may choose not to untap CARDNAME during your untap step. -A:AB$ GainControl | Cost$ T | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target creature with power less than or equal to Old Man's. | LoseControl$ Untap,LeavesPlay,LoseControl,StaticCommandCheck | StaticCommandCheckSVar$ Y | StaticCommandSVarCompare$ GTX | SpellDescription$ Gain control of target creature with power less than or equal to CARDNAME's power for as long as CARDNAME remains tapped and that creature's power remains less than or equal to CARDNAME's power. +A:AB$ GainControl | Cost$ T | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target creature with power less than or equal to CARDNAME's power | LoseControl$ Untap,LeavesPlay,LoseControl,StaticCommandCheck | StaticCommandCheckSVar$ Y | StaticCommandSVarCompare$ GTX | SpellDescription$ Gain control of target creature with power less than or equal to CARDNAME's power for as long as CARDNAME remains tapped and that creature's power remains less than or equal to CARDNAME's power. SVar:X:Count$CardPower # the hostcard of SVar Y is the controlled card SVar:Y:Count$CardPower diff --git a/forge-gui/res/cardsfolder/o/olorins_searing_light.txt b/forge-gui/res/cardsfolder/o/olorins_searing_light.txt new file mode 100644 index 00000000000..cdda2a2eeac --- /dev/null +++ b/forge-gui/res/cardsfolder/o/olorins_searing_light.txt @@ -0,0 +1,12 @@ +Name:Olórin's Searing Light +ManaCost:2 R W +Types:Instant +A:SP$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBExile | SpellDescription$ Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, CARDNAME deals damage to each opponent equal to the power of the creature they exiled. +SVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creature.greatestPowerControlledByRemembered | ChoiceTitle$ Choose a creature you control with the greatest power | Mandatory$ True | RememberChosen$ True +SVar:DBExile:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Battlefield | Destination$ Exile | SubAbility$ RepeatBis | StackDescription$ Each opponent exiles a creature with the greatest power among creatures that player controls. +SVar:RepeatBis:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | DamageMap$ True | RepeatSubAbility$ DBDamage | ConditionZone$ Graveyard | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionCompare$ GE2 | SubAbility$ DBCleanup +SVar:DBDamage:DB$ DealDamage | Defined$ Player.IsRemembered | NumDmg$ X +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:RememberedLKI$FilterControlledByRemembered_CardPower +DeckHints:Ability$Graveyard|Mill +Oracle:Each opponent exiles a creature with the greatest power among creatures that player controls.\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. diff --git a/forge-gui/res/cardsfolder/o/oltec_archaeologists.txt b/forge-gui/res/cardsfolder/o/oltec_archaeologists.txt new file mode 100644 index 00000000000..9a7fa895a75 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/oltec_archaeologists.txt @@ -0,0 +1,11 @@ +Name:Oltec Archaeologists +ManaCost:4 W +Types:Creature Human Artificer Scout +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBReturn,DBScry +SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouOwn | SpellDescription$ Return target artifact card from your graveyard to your hand. +SVar:DBScry:DB$ Scry | ScryNum$ 3 | SpellDescription$ Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) +DeckHas:Ability$Graveyard +DeckHints:Ability$Graveyard & Type$Artifact +Oracle:When Oltec Archaeologists enters the battlefield, choose one —\n• Return target artifact card from your graveyard to your hand.\n• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/oltec_cloud_guard.txt b/forge-gui/res/cardsfolder/o/oltec_cloud_guard.txt new file mode 100644 index 00000000000..bacc442c800 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/oltec_cloud_guard.txt @@ -0,0 +1,9 @@ +Name:Oltec Cloud Guard +ManaCost:3 W +Types:Creature Human Soldier +PT:3/2 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Gnome artifact creature token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_gnome +DeckHas:Ability$Token & Type$Gnome|Artifact +Oracle:Flying\nWhen Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/omarthis_ghostfire_initiate.txt b/forge-gui/res/cardsfolder/o/omarthis_ghostfire_initiate.txt index 2c2d5c47dca..9ca4387e28a 100644 --- a/forge-gui/res/cardsfolder/o/omarthis_ghostfire_initiate.txt +++ b/forge-gui/res/cardsfolder/o/omarthis_ghostfire_initiate.txt @@ -4,10 +4,10 @@ Types:Legendary Creature Spirit Naga PT:0/0 K:etbCounter:P1P1:X SVar:X:Count$xPaid -T:Mode$ CounterAddedOnce | ValidCard$ Creature.Other+inZoneBattlefield+Colorless | OptionalDecider$ You | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigPutCounter | TriggerDescription$ Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on NICKNAME. +T:Mode$ CounterAddedOnce | ValidCard$ Creature.Other+inZoneBattlefield+Colorless | ValidSource$ You | OptionalDecider$ You | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigPutCounter | TriggerDescription$ Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on NICKNAME. SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When NICKNAME dies, manifest a number of cards from the top of your library equal to the number of counters on it. -SVar:TrigManifest:DB$ Manifest | Amount$ Y | Defined$ TopOfLibrary +SVar:TrigManifest:DB$ Manifest | Amount$ Y SVar:Y:TriggeredCard$CardCounters.P1P1 DeckHas:Ability$Counters DeckHints:Ability$Counters diff --git a/forge-gui/res/cardsfolder/o/ominous_cemetery.txt b/forge-gui/res/cardsfolder/o/ominous_cemetery.txt new file mode 100644 index 00000000000..acd9912baf6 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/ominous_cemetery.txt @@ -0,0 +1,6 @@ +Name:Ominous Cemetery +ManaCost:no cost +Types:Land +A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}. +A:AB$ ChangeZone | Cost$ 5 T Exile<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Shuffle$ True | SpellDescription$ Target creature's owner shuffles it into their library. +Oracle:{T}: Add {C}.\n{5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/ominous_traveler.txt b/forge-gui/res/cardsfolder/o/ominous_traveler.txt index 0d25c6e2684..606803b5a78 100644 --- a/forge-gui/res/cardsfolder/o/ominous_traveler.txt +++ b/forge-gui/res/cardsfolder/o/ominous_traveler.txt @@ -3,13 +3,10 @@ ManaCost:2 Types:Creature Human PT:1/1 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraft | TriggerDescription$ When CARDNAME enters the battlefield, draft a card from CARDNAME's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a card named Ominous Traveler you control to its owner's hand." -SVar:TrigDraft:DB$ Draft | Spellbook$ Dominating Vampire,Vampire Socialite,Stromkirk Bloodthief,Falkenrath Pit Fighter,Wolfkin Outcast,Howlpack Piper,Tovolar; Dire Overlord,Patrician Geist,Shipwreck Sifters,Steelclad Spirit,Heron-Blessed Geist,Archghoul of Thraben,Champion of the Perished,Headless Rider,Bladestitched Skaab | RememberDrafted$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | Triggers$ Update | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Ominous Traveler's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | AddTrigger$ CastTrigger | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a card named Ominous Traveler you control to its owner's hand." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:TrigDraft:DB$ Draft | Spellbook$ Dominating Vampire,Vampire Socialite,Stromkirk Bloodthief,Falkenrath Pit Fighter,Wolfkin Outcast,Howlpack Piper,Tovolar; Dire Overlord,Patrician Geist,Shipwreck Sifters,Steelclad Spirit,Heron-Blessed Geist,Archghoul of Thraben,Champion of the Perished,Headless Rider,Bladestitched Skaab | RememberDrafted$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Triggers$ CastTrigger | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:CastTrigger:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When you cast this spell, return a card named Ominous Traveler you control to its owner's hand. SVar:TrigReturn:DB$ ChangeZone | ChangeType$ Card.namedOminous Traveler+YouCtrl | ChangeNum$ 1 | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember Oracle:When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a card named Ominous Traveler you control to its owner's hand." diff --git a/forge-gui/res/cardsfolder/o/omnath_locus_of_creation.txt b/forge-gui/res/cardsfolder/o/omnath_locus_of_creation.txt index 4a0bd33f9de..6b25b34d5c9 100644 --- a/forge-gui/res/cardsfolder/o/omnath_locus_of_creation.txt +++ b/forge-gui/res/cardsfolder/o/omnath_locus_of_creation.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Elemental PT:4/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ DBGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, CARDNAME deals 4 damage to each opponent and each planeswalker you don't control. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ DBGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, NICKNAME deals 4 damage to each opponent and each planeswalker you don't control. SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4 | ConditionCheckSVar$ LandfallAmount | ConditionSVarCompare$ EQ1 | SubAbility$ DBMana SVar:DBMana:DB$ Mana | Produced$ R G W U | ConditionCheckSVar$ LandfallAmount | ConditionSVarCompare$ EQ2 | SubAbility$ DBDamageAll SVar:DBDamageAll:DB$ DamageAll | ValidPlayers$ Opponent | ValidCards$ Planeswalker.YouDontCtrl | NumDmg$ 4 | ConditionCheckSVar$ LandfallAmount | ConditionSVarCompare$ EQ3 diff --git a/forge-gui/res/cardsfolder/o/omnath_locus_of_rage.txt b/forge-gui/res/cardsfolder/o/omnath_locus_of_rage.txt index 93e6585c6f4..c58ebead759 100644 --- a/forge-gui/res/cardsfolder/o/omnath_locus_of_rage.txt +++ b/forge-gui/res/cardsfolder/o/omnath_locus_of_rage.txt @@ -4,6 +4,6 @@ Types:Legendary Creature Elemental PT:5/5 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ rg_5_5_elemental | TokenOwner$ You -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Elemental.Other+YouCtrl | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME or another Elemental you control dies, CARDNAME deals 3 damage to any target. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Elemental.Other+YouCtrl | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME or another Elemental you control dies, NICKNAME deals 3 damage to any target. SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3 Oracle:Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.\nWhenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target. diff --git a/forge-gui/res/cardsfolder/o/omnath_locus_of_the_roil.txt b/forge-gui/res/cardsfolder/o/omnath_locus_of_the_roil.txt index 845368471bb..34ccb713b8e 100644 --- a/forge-gui/res/cardsfolder/o/omnath_locus_of_the_roil.txt +++ b/forge-gui/res/cardsfolder/o/omnath_locus_of_the_roil.txt @@ -5,9 +5,9 @@ PT:3/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage to any target equal to the number of Elementals you control. SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X SVar:X:Count$Valid Elemental.YouCtrl -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Elemental.YouCtrl | TgtPrompt$ Select target Elemental you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GE8 DeckHas:Ability$Counters DeckHints:Type$Elemental -Oracle:When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.\nWhenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. +Oracle:When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.\nLandfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. diff --git a/forge-gui/res/cardsfolder/o/one_ring_to_rule_them_all.txt b/forge-gui/res/cardsfolder/o/one_ring_to_rule_them_all.txt index 16d395d4efd..7486eb84732 100644 --- a/forge-gui/res/cardsfolder/o/one_ring_to_rule_them_all.txt +++ b/forge-gui/res/cardsfolder/o/one_ring_to_rule_them_all.txt @@ -1,12 +1,12 @@ -Name:One Ring to Rule Them All -ManaCost:2 B B -Types:Enchantment Saga -K:Saga:3:DBTempt,DBDestroy,DBEachOpp -SVar:DBTempt:DB$ RingTemptsYou | SubAbility$ DBMill | SpellDescription$ The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. -SVar:DBMill:DB$ Mill | NumCards$ X | Defined$ Player -SVar:X:Count$Valid Creature.YouCtrl+IsRingbearer$CardPower -SVar:DBDestroy:DB$ DestroyAll | ValidCards$ Creature.nonLegendary | SpellDescription$ Destroy all nonlegendary creatures. -SVar:DBEachOpp:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigLoseLife | SpellDescription$ Each opponent loses 1 life for each creature card in that player's graveyard. -SVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ Y -SVar:Y:Count$ValidGraveyard Creature.RememberedPlayerCtrl -Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.\nII — Destroy all nonlegendary creatures.\nIII — Each opponent loses 1 life for each creature card in that player's graveyard. +Name:One Ring to Rule Them All +ManaCost:2 B B +Types:Enchantment Saga +K:Chapter:3:DBTempt,DBDestroy,DBEachOpp +SVar:DBTempt:DB$ RingTemptsYou | SubAbility$ DBMill | SpellDescription$ The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. +SVar:DBMill:DB$ Mill | NumCards$ X | Defined$ Player +SVar:X:Count$Valid Creature.YouCtrl+IsRingbearer$CardPower +SVar:DBDestroy:DB$ DestroyAll | ValidCards$ Creature.nonLegendary | SpellDescription$ Destroy all nonlegendary creatures. +SVar:DBEachOpp:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigLoseLife | SpellDescription$ Each opponent loses 1 life for each creature card in that player's graveyard. +SVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ Y +SVar:Y:Count$ValidGraveyard Creature.RememberedPlayerCtrl +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.\nII — Destroy all nonlegendary creatures.\nIII — Each opponent loses 1 life for each creature card in that player's graveyard. diff --git a/forge-gui/res/cardsfolder/o/one_with_the_kami.txt b/forge-gui/res/cardsfolder/o/one_with_the_kami.txt index 3d290b62edc..946bf58da49 100644 --- a/forge-gui/res/cardsfolder/o/one_with_the_kami.txt +++ b/forge-gui/res/cardsfolder/o/one_with_the_kami.txt @@ -4,7 +4,7 @@ Types:Enchantment Aura K:Flash K:Enchant creature you control A:SP$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump -T:Mode$ ChangesZone | ValidCard$ Creature.EnchantedBy,Creature.modified+NotEnchantedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerDescription$ Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) +T:Mode$ ChangesZone | ValidCard$ Creature.EnchantedBy,Creature.YouCtrl+modified+NotEnchantedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerDescription$ Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) SVar:TrigToken:DB$ Token | TokenScript$ c_1_1_spirit | TokenAmount$ X SVar:X:TriggeredCard$CardPower DeckHas:Ability$Token & Type$Spirit diff --git a/forge-gui/res/cardsfolder/o/one_with_the_stars.txt b/forge-gui/res/cardsfolder/o/one_with_the_stars.txt index d50043a55e8..a6d8f82f24d 100644 --- a/forge-gui/res/cardsfolder/o/one_with_the_stars.txt +++ b/forge-gui/res/cardsfolder/o/one_with_the_stars.txt @@ -3,5 +3,5 @@ ManaCost:3 U Types:Enchantment Aura K:Enchant creature or enchantment A:SP$ Attach | Cost$ 3 U | ValidTgts$ Creature,Enchantment | AILogic$ Curse -S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ Enchantment | RemoveCardTypes$ True | Description$ Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no still a creature.) +S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ Enchantment | RemoveCardTypes$ True | Description$ Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) Oracle:Enchant creature or enchantment\nEnchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) diff --git a/forge-gui/res/cardsfolder/o/ooze_flux.txt b/forge-gui/res/cardsfolder/o/ooze_flux.txt index bb8395cb063..a2da17131ee 100644 --- a/forge-gui/res/cardsfolder/o/ooze_flux.txt +++ b/forge-gui/res/cardsfolder/o/ooze_flux.txt @@ -1,7 +1,7 @@ Name:Ooze Flux ManaCost:3 G Types:Enchantment -A:AB$ Token | Cost$ XCantBe0 1 G RemoveAnyCounter | TokenAmount$ 1 | TokenScript$ g_x_x_ooze | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way. +A:AB$ Token | Cost$ XMin1 1 G RemoveAnyCounter | TokenAmount$ 1 | TokenScript$ g_x_x_ooze | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way. SVar:X:Count$xPaid AI:RemoveDeck:All DeckHints:Ability$Counters diff --git a/forge-gui/res/cardsfolder/o/opal_eye_kondas_yojimbo.txt b/forge-gui/res/cardsfolder/o/opal_eye_kondas_yojimbo.txt index 58df7f4f3b2..d27729e5ea5 100644 --- a/forge-gui/res/cardsfolder/o/opal_eye_kondas_yojimbo.txt +++ b/forge-gui/res/cardsfolder/o/opal_eye_kondas_yojimbo.txt @@ -10,6 +10,6 @@ SVar:SelflessDamage:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict,Emble SVar:SelflessDmg:DB$ ReplaceEffect | VarName$ Affected | VarValue$ EffectSource | VarType$ Card | SubAbility$ ExileEffect SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True -A:AB$ PreventDamage | Cost$ 1 W | Defined$ Self | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to CARDNAME this turn. +A:AB$ PreventDamage | Cost$ 1 W | Defined$ Self | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to NICKNAME this turn. AI:RemoveDeck:All Oracle:Defender (This creature can't attack.)\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.\n{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. diff --git a/forge-gui/res/cardsfolder/o/oracle_en_vec.txt b/forge-gui/res/cardsfolder/o/oracle_en_vec.txt index e3a8d0309f9..fd002c0a473 100644 --- a/forge-gui/res/cardsfolder/o/oracle_en_vec.txt +++ b/forge-gui/res/cardsfolder/o/oracle_en_vec.txt @@ -6,7 +6,7 @@ A:AB$ ChooseCard | Cost$ T | ValidTgts$ Player.Opponent | MinAmount$ 0 | Amount$ SVar:X:Count$Valid Creature.TargetedPlayerCtrl SVar:DBOracleEffect:DB$ Effect | EffectOwner$ TargetedPlayer | StaticAbilities$ ForceAttack,ForbidAttack | Triggers$ TrigDestroy | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup SVar:ForceAttack:Mode$ MustAttack | EffectZone$ Command | AffectedZone$ Battlefield | ValidCreature$ Creature.YouCtrl+ChosenCard | Description$ During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. -SVar:ForbidAttack:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+nonChosenCard | AddHiddenKeyword$ CARDNAME can't attack. +SVar:ForbidAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.YouCtrl+nonChosenCard | Description$ CARDNAME can't attack. SVar:TrigDestroy:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ DBDestroy | TriggerDescription$ At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. SVar:DBDestroy:DB$ DestroyAll | ValidCards$ Creature.ChosenCard+notAttackedThisTurn SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True diff --git a/forge-gui/res/cardsfolder/o/orazca_puzzle_door.txt b/forge-gui/res/cardsfolder/o/orazca_puzzle_door.txt new file mode 100644 index 00000000000..1ee56f521af --- /dev/null +++ b/forge-gui/res/cardsfolder/o/orazca_puzzle_door.txt @@ -0,0 +1,6 @@ +Name:Orazca Puzzle-Door +ManaCost:U +Types:Artifact +DeckHas:Ability$Sacrifice|Graveyard +A:AB$ Dig | Cost$ 1 T Sac<1/CARDNAME> | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Graveyard | NoReveal$ True | SpellDescription$ Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. +Oracle:{1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/orca_siege_demon.txt b/forge-gui/res/cardsfolder/o/orca_siege_demon.txt index 387df550b4e..9488765e583 100644 --- a/forge-gui/res/cardsfolder/o/orca_siege_demon.txt +++ b/forge-gui/res/cardsfolder/o/orca_siege_demon.txt @@ -5,7 +5,7 @@ K:Trample PT:5/5 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature dies, put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When NICKNAME dies, it deals damage equal to its power divided as you choose among any number of targets. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When NICKNAME dies, it deals damage equal to its power divided as you choose among any number of targets. SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | TgtPrompt$ Select any number of targets to distribute damage to | NumDmg$ X | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X SVar:X:TriggeredCard$CardPower DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/o/orcish_bowmasters.txt b/forge-gui/res/cardsfolder/o/orcish_bowmasters.txt index 4b80f6946a2..111d3ded55d 100644 --- a/forge-gui/res/cardsfolder/o/orcish_bowmasters.txt +++ b/forge-gui/res/cardsfolder/o/orcish_bowmasters.txt @@ -8,4 +8,4 @@ T:Mode$ Drawn | ValidCard$ Card.OppOwn | FirstCardInDrawStep$ False | Secondary$ SVar:TrigDamage:DB$ DealDamage | NumDmg$ 1 | ValidTgts$ Any | SubAbility$ DBAmass SVar:DBAmass:DB$ Amass | Type$ Orc | Num$ 1 DeckHas:Ability$Token|Counters & Type$Orc|Army -Oracle:Flash\nWhen Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. \ No newline at end of file +Oracle:Flash\nWhen Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. diff --git a/forge-gui/res/cardsfolder/o/orcish_medicine.txt b/forge-gui/res/cardsfolder/o/orcish_medicine.txt index edfdc1335db..2ad994d176a 100644 --- a/forge-gui/res/cardsfolder/o/orcish_medicine.txt +++ b/forge-gui/res/cardsfolder/o/orcish_medicine.txt @@ -2,7 +2,7 @@ Name:Orcish Medicine ManaCost:1 B Types:Instant K:Flash -A:SP$ Pump | ValidTgts$ Creature |SubAbility$ DBAmass | KWChoice$ Indestructible,Lifelink | StackDescription$ REP Target creature_{c:Targeted} & your_{p:You}'s | SpellDescription$ Target creature gains your choice of lifelink or indestructible until end of turn. +A:SP$ Pump | ValidTgts$ Creature | SubAbility$ DBAmass | KWChoice$ Indestructible,Lifelink | StackDescription$ REP Target creature_{c:Targeted} & your_{p:You}'s | SpellDescription$ Target creature gains your choice of lifelink or indestructible until end of turn. SVar:DBAmass:DB$ Amass | Type$ Orc | Num$ 1 | SpellDescription$ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) DeckHas:Ability$Token|Counters|LifeGain & Type$Orc|Army Oracle:Target creature gains your choice of lifelink or indestructible until end of turn.\nAmass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) diff --git a/forge-gui/res/cardsfolder/o/order_of_sacred_dusk.txt b/forge-gui/res/cardsfolder/o/order_of_sacred_dusk.txt new file mode 100644 index 00000000000..59e3dbf09de --- /dev/null +++ b/forge-gui/res/cardsfolder/o/order_of_sacred_dusk.txt @@ -0,0 +1,13 @@ +Name:Order of Sacred Dusk +ManaCost:6 W B +Types:Creature — Vampire Knight +PT:5/5 +K:Convoke +K:Flying +K:Lifelink +K:Haste +K:Exalted +S:Mode$ Continuous | Affected$ Vampire.Other+YouCtrl | AddKeyword$ Exalted | Description$ Other Vampires you control have exalted. +DeckHints:Type$Vampire +DeckHas:Ability$LifeGain +Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying, lifelink, haste\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nOther Vampires you control have exalted. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/order_of_the_stars.txt b/forge-gui/res/cardsfolder/o/order_of_the_stars.txt index e92970d97e4..5576bebfe1b 100644 --- a/forge-gui/res/cardsfolder/o/order_of_the_stars.txt +++ b/forge-gui/res/cardsfolder/o/order_of_the_stars.txt @@ -5,5 +5,5 @@ PT:0/1 K:Defender K:ETBReplacement:Other:ChooseColor SVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.ChosenColor:Protection from chosenColor | Description$ CARDNAME has protection from the chosen color. +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.ChosenColor:chosenColor | Description$ CARDNAME has protection from the chosen color. Oracle:Defender (This creature can't attack.)\nAs Order of the Stars enters the battlefield, choose a color.\nOrder of the Stars has protection from the chosen color. diff --git a/forge-gui/res/cardsfolder/o/ore_rich_stalactite_cosmium_catalyst.txt b/forge-gui/res/cardsfolder/o/ore_rich_stalactite_cosmium_catalyst.txt new file mode 100644 index 00000000000..3b7cff2f64f --- /dev/null +++ b/forge-gui/res/cardsfolder/o/ore_rich_stalactite_cosmium_catalyst.txt @@ -0,0 +1,23 @@ +Name:Ore-Rich Stalactite +ManaCost:1 R +Types:Artifact +A:AB$ Mana | Cost$ T | Produced$ R | RestrictValid$ Spell.Instant,Spell.Sorcery | SpellDescription$ Add {R}. Spend this mana only to cast an instant or sorcery spell. +K:Craft:3 R R XMin4 ExileFromGrave +SVar:X:Count$xPaid +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard +DeckNeeds:Type$Instant|Sorcery +AI:RemoveDeck:All +Oracle:{T}: Add {R}. Spend this mana only to cast an instant or sorcery spell.\nCraft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Cosmium Catalyst +ManaCost:no cost +Colors:red +Types:Artifact +A:AB$ ChooseCard | Cost$ 1 R T | DefinedCards$ ExiledWith | ChoiceZone$ Exile | AtRandom$ True | SubAbility$ DBPlay | StackDescription$ SpellDescription | SpellDescription$ Choose an exiled card used to craft CARDNAME at random. +SVar:DBPlay:DB$ Play | Defined$ ChosenCard | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ You may cast that card without paying its mana cost. +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +Oracle:{1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/o/orims_chant.txt b/forge-gui/res/cardsfolder/o/orims_chant.txt index ffe7b317ab0..51dea2ae908 100644 --- a/forge-gui/res/cardsfolder/o/orims_chant.txt +++ b/forge-gui/res/cardsfolder/o/orims_chant.txt @@ -3,8 +3,8 @@ ManaCost:W Types:Instant K:Kicker:W A:SP$ Effect | Cost$ W | Name$ Orim's Chant Effect | IsCurse$ True | StaticAbilities$ CantBeCast | ValidTgts$ Player | RememberObjects$ Targeted | SubAbility$ CantAttackWhenKicked | AILogic$ BeginningOfOppTurn | SpellDescription$ Target player can't cast spells this turn. -SVar:CantAttackWhenKicked:DB$ Effect | Name$ Orim's Chant can't Attack Effect | IsCurse$ True | StaticAbilities$ CantAttack | Condition$ Kicked | SpellDescription$ If CARDNAME was kicked, creatures can't attack this turn. +SVar:CantAttackWhenKicked:DB$ Effect | Name$ Orim's Chant can't Attack Effect | IsCurse$ True | StaticAbilities$ CantAttack | Condition$ Kicked | SpellDescription$ If this spell was kicked, creatures can't attack this turn. SVar:CantBeCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card | Caster$ Player.IsRemembered | Description$ Target player can't cast spells this turn. -SVar:CantAttack:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | AffectedZone$ Battlefield | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Creatures can't attack this turn. +SVar:CantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature | Description$ Creatures can't attack this turn. SVar:NeedsToPlayKicked:Creature.OppCtrl Oracle:Kicker {W} (You may pay an additional {W} as you cast this spell.)\nTarget player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn. diff --git a/forge-gui/res/cardsfolder/o/oriss_samite_guardian.txt b/forge-gui/res/cardsfolder/o/oriss_samite_guardian.txt index 1128edc900c..56f81af99a6 100644 --- a/forge-gui/res/cardsfolder/o/oriss_samite_guardian.txt +++ b/forge-gui/res/cardsfolder/o/oriss_samite_guardian.txt @@ -5,7 +5,7 @@ PT:1/3 A:AB$ Pump | Cost$ T | KW$ Prevent all damage that would be dealt to CARDNAME. | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Prevent all damage that would be dealt to target creature this turn. A:AB$ Effect | Cost$ Discard<1/Card.namedOriss, Samite Guardian> | CostDesc$ Grandeur — Discard another card named Oriss, Samite Guardian: | Name$ Oriss Effect | IsCurse$ True | StaticAbilities$ CantBeCast,CantAttack | ValidTgts$ Player | RememberObjects$ Targeted | AILogic$ BeginningOfOppTurn | SpellDescription$ Target player can't cast spells this turn, and creatures that player controls can't attack this turn. SVar:CantBeCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card | Caster$ Player.IsRemembered | Description$ Targeted player can't cast spells this turn. -SVar:CantAttack:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.RememberedPlayerCtrl | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Creatures targeted player controls can't attack this turn. +SVar:CantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.RememberedPlayerCtrl | Description$ Creatures targeted player controls can't attack this turn. AI:RemoveDeck:All SVar:NonCombatPriority:2 DeckHints:Name$Oriss, Samite Guardian diff --git a/forge-gui/res/cardsfolder/o/oros_the_avenger.txt b/forge-gui/res/cardsfolder/o/oros_the_avenger.txt index c51f4a5bac9..6f95efe2fc7 100644 --- a/forge-gui/res/cardsfolder/o/oros_the_avenger.txt +++ b/forge-gui/res/cardsfolder/o/oros_the_avenger.txt @@ -1,8 +1,8 @@ Name:Oros, the Avenger -ManaCost:3 W B R +ManaCost:3 R W B Types:Legendary Creature Dragon PT:6/6 K:Flying -T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDamageAll | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}{W}. If you do, CARDNAME deals 3 damage to each nonwhite creature. +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDamageAll | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}{W}. If you do, NICKNAME deals 3 damage to each nonwhite creature. SVar:TrigDamageAll:AB$DamageAll | Cost$ 2 W | ValidCards$ Creature.nonWhite | NumDmg$ 3 Oracle:Flying\nWhenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. diff --git a/forge-gui/res/cardsfolder/o/osgood_operation_double.txt b/forge-gui/res/cardsfolder/o/osgood_operation_double.txt new file mode 100644 index 00000000000..050d880d790 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/osgood_operation_double.txt @@ -0,0 +1,12 @@ +Name:Osgood, Operation Double +ManaCost:2 U U +Types:Legendary Creature Human Alien Shapeshifter +PT:2/2 +T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ When you cast this spell, create a token that's a copy of it, except it isn't legendary. +SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | NonLegendary$ True +A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 1 | RestrictValid$ Spell.Artifact,Activated.Artifact+InZoneBattlefield | SpellDescription$ Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. +T:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigInvestigate | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +DeckHas:Ability$Token & Type$Clue|Artifact +DeckHints:Type$Artifact +Oracle:When you cast this spell, create a token that's a copy of it, except it isn't legendary.\n{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact.\nParadox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/oskar_rubbish_reclaimer.txt b/forge-gui/res/cardsfolder/o/oskar_rubbish_reclaimer.txt index 127d4a6b43c..c78abc31c69 100644 --- a/forge-gui/res/cardsfolder/o/oskar_rubbish_reclaimer.txt +++ b/forge-gui/res/cardsfolder/o/oskar_rubbish_reclaimer.txt @@ -1,11 +1,11 @@ -Name:Oskar, Rubbish Reclaimer -ManaCost:3 U B -Types:Legendary Creature Human Wizard -PT:3/3 -S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each different mana value among cards in your graveyard. -SVar:X:Count$ValidGraveyard Card.YouOwn$DifferentCMC -T:Mode$ Discarded | ValidPlayer$ You | ValidCard$ Card.nonLand | TriggerZones$ Battlefield | Execute$ TrigPlay | TriggerDescription$ Whenever you discard a nonland card, you may cast it from your graveyard. -SVar:TrigPlay:DB$ Play | Defined$ TriggeredCard | ValidSA$ Spell | Controller$ You | Optional$ True | Amount$ All -DeckHas:Ability$Graveyard -DeckNeeds:Ability$Discard -Oracle:This spell costs {1} less to cast for each different mana value among cards in your graveyard.\nWhenever you discard a nonland card, you may cast it from your graveyard. +Name:Oskar, Rubbish Reclaimer +ManaCost:3 U B +Types:Legendary Creature Human Wizard +PT:3/3 +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each different mana value among cards in your graveyard. +SVar:X:Count$ValidGraveyard Card.YouOwn$DifferentCMC +T:Mode$ Discarded | ValidPlayer$ You | ValidCard$ Card.nonLand | TriggerZones$ Battlefield | Execute$ TrigPlay | TriggerDescription$ Whenever you discard a nonland card, you may cast it from your graveyard. +SVar:TrigPlay:DB$ Play | Defined$ TriggeredCard | ValidSA$ Spell | Controller$ You | Optional$ True | Amount$ All +DeckHas:Ability$Graveyard +DeckNeeds:Ability$Discard +Oracle:This spell costs {1} less to cast for each different mana value among cards in your graveyard.\nWhenever you discard a nonland card, you may cast it from your graveyard. diff --git a/forge-gui/res/cardsfolder/o/oteclan_landmark_oteclan_levitator.txt b/forge-gui/res/cardsfolder/o/oteclan_landmark_oteclan_levitator.txt new file mode 100644 index 00000000000..dc83a0d93e4 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/oteclan_landmark_oteclan_levitator.txt @@ -0,0 +1,23 @@ +Name:Oteclan Landmark +ManaCost:W +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. +SVar:TrigScry:DB$ Scry | ScryNum$ 2 +K:Craft:2 W ExileCtrlOrGrave<1/Artifact.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard +Oracle:When Oteclan Landmark enters the battlefield, scry 2.\nCraft with artifact {2}{W} ({2}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Oteclan Levitator +ManaCost:no cost +Colors:white +Types:Artifact Creature Golem +PT:1/4 +K:Flying +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target attacking creature without flying gains flying until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | KW$ Flying +SVar:HasAttackEffect:TRUE +Oracle:Flying\nWhenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn. diff --git a/forge-gui/res/cardsfolder/o/othelm_sigardian_outcast.txt b/forge-gui/res/cardsfolder/o/othelm_sigardian_outcast.txt deleted file mode 100644 index baefbe387d4..00000000000 --- a/forge-gui/res/cardsfolder/o/othelm_sigardian_outcast.txt +++ /dev/null @@ -1,7 +0,0 @@ -Name:Othelm, Sigardian Outcast -ManaCost:1 G W -Types:Legendary Creature Human -PT:2/2 -A:AB$ ChangeZone | Cost$ 2 T | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard that was put there from the battlefield this turn | ValidTgts$ Card.Creature+ThisTurnEnteredFrom_Battlefield+YouOwn | Tapped$ True | SpellDescription$ Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped. -K:Friends forever -Oracle:{2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.\nFriends forever (You can have two commanders if both have friends forever.) diff --git a/forge-gui/res/cardsfolder/o/out_of_air.txt b/forge-gui/res/cardsfolder/o/out_of_air.txt new file mode 100644 index 00000000000..9e0a468078e --- /dev/null +++ b/forge-gui/res/cardsfolder/o/out_of_air.txt @@ -0,0 +1,6 @@ +Name:Out of Air +ManaCost:2 U U +Types:Instant +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | ValidTarget$ Spell.Creature | EffectZone$ All | Description$ This spell costs {2} less to cast if it targets a creature spell. +A:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell. +Oracle:This spell costs {2} less to cast if it targets a creature spell.\nCounter target spell. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/outfitted_jouster.txt b/forge-gui/res/cardsfolder/o/outfitted_jouster.txt new file mode 100644 index 00000000000..5f822229596 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/outfitted_jouster.txt @@ -0,0 +1,15 @@ +Name:Outfitted Jouster +ManaCost:2 B R +Types:Creature Knight +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to CARDNAME. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Names$ Steelclaw Lance,Brawler's Plate | Zone$ Battlefield | RememberMade$ True | SubAbility$ DBAttach +SVar:DBAttach:DB$ Attach | Object$ Remembered | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+equipped | ReplaceWith$ DBImmediateTrigger | PreventionEffect$ True | Description$ If damage would be dealt to CARDNAME, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to CARDNAME. +SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigSacrifice | TriggerDescription$ When damage is prevented this way, sacrifice an Equipment attached to CARDNAME. +SVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Equipment.AttachedTo Card.Self | SacMessage$ attached Equipment +SVar:EquipMe:Once +DeckHas:Type$Equipment & Ability$Sacrifice +DeckHints:Type$Equipment +Oracle:When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster.\nIf damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster. diff --git a/forge-gui/res/cardsfolder/o/over_the_edge.txt b/forge-gui/res/cardsfolder/o/over_the_edge.txt new file mode 100644 index 00000000000..bea40741e07 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/over_the_edge.txt @@ -0,0 +1,8 @@ +Name:Over the Edge +ManaCost:1 G +Types:Sorcery +A:SP$ Charm | Choices$ DBDestroy,DBExplore +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment. +SVar:DBExplore:DB$ Explore | Num$ 2 | TgtPrompt$ Select target creature you control | ValidTgts$ Creature.YouCtrl | SpellDescription$ Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.) +DeckHas:Ability$Counters +Oracle:Choose one —\n• Destroy target artifact or enchantment.\n• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/overcooked.txt b/forge-gui/res/cardsfolder/o/overcooked.txt new file mode 100644 index 00000000000..15e503309a2 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/overcooked.txt @@ -0,0 +1,11 @@ +Name:Overcooked +ManaCost:2 R +Types:Enchantment +S:Mode$ CantGainLife | ValidPlayer$ Player | Description$ Players can't gain life. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigBranch | TriggerDescription$ Celebration — At the beginning of your end step, create a Food token. If two or more nonland permanents entered the battlefield under your control this turn, instead conjure a card named Food Fight onto the battlefield. +SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ Celebration | BranchConditionSVarCompare$ GE2 | TrueSubAbility$ DBConjure | FalseSubAbility$ DBFood +SVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac +SVar:DBConjure:DB$ MakeCard | Conjure$ True | Name$ Food Fight | Zone$ Battlefield +DeckHas:Ability$Token & Type$Food +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +Oracle:Players can't gain life.\nCelebration — At the beginning of your end step, create a Food token. If two or more nonland permanents entered the battlefield under your control this turn, instead conjure a card named Food Fight onto the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/overgrown_estate.txt b/forge-gui/res/cardsfolder/o/overgrown_estate.txt index 79d65498cac..f75f33b50a1 100644 --- a/forge-gui/res/cardsfolder/o/overgrown_estate.txt +++ b/forge-gui/res/cardsfolder/o/overgrown_estate.txt @@ -1,5 +1,5 @@ Name:Overgrown Estate -ManaCost:B G W +ManaCost:W B G Types:Enchantment A:AB$ GainLife | Cost$ Sac<1/Land> | Defined$ You | LifeAmount$ 3 | SpellDescription$ You gain 3 life. AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/o/overmaster.txt b/forge-gui/res/cardsfolder/o/overmaster.txt index 24e479a8458..bd60cbf1902 100644 --- a/forge-gui/res/cardsfolder/o/overmaster.txt +++ b/forge-gui/res/cardsfolder/o/overmaster.txt @@ -1,9 +1,9 @@ Name:Overmaster ManaCost:R Types:Sorcery -A:SP$ Effect | Triggers$ SpellCastTrig | SubAbility$ DBDraw | SpellDescription$ The next instant or sorcery spell you cast this turn can't be countered. +A:SP$ DelayedTrigger | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ DBEffect | ThisTurn$ True | Static$ True | SubAbility$ DBDraw | SpellDescription$ The next instant or sorcery spell you cast this turn can't be countered. +SVar:DBEffect:DB$ Effect | ReplacementEffects$ AntiMagic | RememberObjects$ TriggeredCard | ForgetOnMoved$ Stack +SVar:AntiMagic:Event$ Counter | ValidCard$ Card.IsRemembered | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. SVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. -SVar:SpellCastTrig:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ Mastery | OneOff$ True | Static$ True | TriggerDescription$ The next instant or sorcery spell you cast this turn can't be countered. -SVar:Mastery:DB$ Pump | Defined$ TriggeredCard | KW$ HIDDEN CARDNAME can't be countered. | PumpZone$ Stack AI:RemoveDeck:All Oracle:The next instant or sorcery spell you cast this turn can't be countered.\nDraw a card. diff --git a/forge-gui/res/cardsfolder/o/overtaker.txt b/forge-gui/res/cardsfolder/o/overtaker.txt index a6218159da4..5ae22ad92bd 100644 --- a/forge-gui/res/cardsfolder/o/overtaker.txt +++ b/forge-gui/res/cardsfolder/o/overtaker.txt @@ -2,6 +2,7 @@ Name:Overtaker ManaCost:1 U Types:Creature Merfolk Spellshaper PT:1/1 -A:AB$ GainControl | Cost$ 3 U T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | AddKWs$ Haste | Untap$ True | SpellDescription$ Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +A:AB$ Untap | Cost$ 3 U T Discard<1/Card> | ValidTgts$ Creature | SpellDescription$ Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +SVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT AI:RemoveDeck:All Oracle:{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. diff --git a/forge-gui/res/cardsfolder/o/overwhelming_denial.txt b/forge-gui/res/cardsfolder/o/overwhelming_denial.txt index 07826ea3410..248d90628da 100644 --- a/forge-gui/res/cardsfolder/o/overwhelming_denial.txt +++ b/forge-gui/res/cardsfolder/o/overwhelming_denial.txt @@ -3,5 +3,5 @@ ManaCost:2 U U Types:Instant K:Surge:U U A:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell. -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. Oracle:Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nThis spell can't be countered.\nCounter target spell. diff --git a/forge-gui/res/cardsfolder/o/overwhelming_instinct.txt b/forge-gui/res/cardsfolder/o/overwhelming_instinct.txt index 00af752e4bb..702897d6063 100644 --- a/forge-gui/res/cardsfolder/o/overwhelming_instinct.txt +++ b/forge-gui/res/cardsfolder/o/overwhelming_instinct.txt @@ -1,6 +1,6 @@ Name:Overwhelming Instinct ManaCost:2 G Types:Enchantment -T:Mode$ AttackersDeclared | Execute$ TrigDraw | IsPresent$ Creature.attacking | PresentCompare$ GE3 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, draw a card. +T:Mode$ AttackersDeclared | Execute$ TrigDraw | ValidAttackers$ Creature | ValidAttackersAmount$ GE3 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, draw a card. SVar:TrigDraw:DB$ Draw | NumCards$ 1 Oracle:Whenever you attack with three or more creatures, draw a card. diff --git a/forge-gui/res/cardsfolder/o/owen_grady_raptor_trainer.txt b/forge-gui/res/cardsfolder/o/owen_grady_raptor_trainer.txt new file mode 100644 index 00000000000..6ea656db34c --- /dev/null +++ b/forge-gui/res/cardsfolder/o/owen_grady_raptor_trainer.txt @@ -0,0 +1,9 @@ +Name:Owen Grady, Raptor Trainer +ManaCost:1 R G +Types:Legendary Creature Human Soldier Scientist +PT:3/2 +K:Partner:Blue, Loyal Raptor +A:AB$ PutCounter | Cost$ T | ValidTgts$ Dinosaur | CounterType$ Menace,Trample,Reach,Haste | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. +DeckHas:Ability$Counters +DeckHints:Type$Dinosaur +Oracle:Partner with Blue, Loyal Raptor\n{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/o/ox_drover.txt b/forge-gui/res/cardsfolder/o/ox_drover.txt new file mode 100644 index 00000000000..6f268cc82eb --- /dev/null +++ b/forge-gui/res/cardsfolder/o/ox_drover.txt @@ -0,0 +1,11 @@ +Name:Ox Drover +ManaCost:3 W +Types:Creature Human Peasant +PT:4/4 +K:Vigilance +S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Ox | Description$ CARDNAME can't be blocked by Oxen. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. +T:Mode$ Attacks | ValidCard$ Card.Self | Secondary$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | ValidTgts$ Opponent | TokenOwner$ Targeted | TokenScript$ w_2_4_ox | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw +Oracle:Vigilance\nOx Drover can't be blocked by Oxen.\nWhenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. diff --git a/forge-gui/res/cardsfolder/p/painful_bond.txt b/forge-gui/res/cardsfolder/p/painful_bond.txt index a95083b04ac..0a8c993fe90 100644 --- a/forge-gui/res/cardsfolder/p/painful_bond.txt +++ b/forge-gui/res/cardsfolder/p/painful_bond.txt @@ -1,11 +1,8 @@ Name:Painful Bond ManaCost:1 B Types:Instant -A:SP$ Draw | Cost$ 1 B | NumCards$ 2 | SubAbility$ DBEffect | SpellDescription$ Draw two cards, then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life." -SVar:DBEffect:DB$ Effect | RememberObjects$ ValidHand Card.nonLand+cmcLE3+YouOwn | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Painful Bond's Perpetual Effect | StackDescription$ Then nonland cards in {p:You}'s hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life." -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddTrigger$ CastSpellLoseLife | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life." +A:SP$ Draw | NumCards$ 2 | SubAbility$ DBAnimate | StackDescription$ REP Draw_{p:You} draws | SpellDescription$ Draw two cards, +SVar:DBAnimate:DB$ AnimateAll | Zone$ Hand | ValidCards$ Card.nonLand+cmcLE3+YouOwn | Triggers$ CastSpellLoseLife | Duration$ Perpetual | StackDescription$ REP your_their | SpellDescription$ then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life." SVar:CastSpellLoseLife:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ When you cast this spell, you lose 1 life. SVar:TrigDrain:DB$ LoseLife | LifeAmount$ 1 -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember Oracle:Draw two cards, then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life." diff --git a/forge-gui/res/cardsfolder/p/palanis_hatcher.txt b/forge-gui/res/cardsfolder/p/palanis_hatcher.txt new file mode 100644 index 00000000000..702c134d708 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/palanis_hatcher.txt @@ -0,0 +1,13 @@ +Name:Palani's Hatcher +ManaCost:3 R G +Types:Creature Dinosaur +PT:5/3 +S:Mode$ Continuous | Affected$ Creature.Dinosaur+Other+YouCtrl | AddKeyword$ Haste | Description$ Other Dinosaurs you control have haste. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_0_1_dinosaur_egg | TokenOwner$ You +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Egg.YouCtrl | Execute$ TrigSacrifice | TriggerDescription$ At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. +SVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Egg.YouCtrl | SacMessage$ Egg you control | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur | TokenAmount$ 1 +DeckHas:Ability$Graveyard|Token & Type$Egg +DeckHints:Type$Dinosaur +Oracle:Other Dinosaurs you control have haste.\nWhen Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.\nAt the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/palantir_of_orthanc.txt b/forge-gui/res/cardsfolder/p/palantir_of_orthanc.txt index fe3b2362f2e..793a4854fc3 100644 --- a/forge-gui/res/cardsfolder/p/palantir_of_orthanc.txt +++ b/forge-gui/res/cardsfolder/p/palantir_of_orthanc.txt @@ -1,4 +1,4 @@ -Name:Palantir of Orthanc +Name:Palantír of Orthanc ManaCost:3 Types:Legendary Artifact T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put an influence counter on CARDNAME and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on CARDNAME, and that player loses life equal to the total mana value of those cards. @@ -12,4 +12,4 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$CardCounters.INFLUENCE SVar:Y:Remembered$SumCMC DeckHas:Ability$Counters|Mill -Oracle:At the beginning of your end step, put an influence counter on Palantir of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantir of Orthanc, and that player loses life equal to the total mana value of those cards. +Oracle:At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. diff --git a/forge-gui/res/cardsfolder/p/paleontologists_pick_axe_dinosaur_headdress.txt b/forge-gui/res/cardsfolder/p/paleontologists_pick_axe_dinosaur_headdress.txt new file mode 100644 index 00000000000..eef3519ab2c --- /dev/null +++ b/forge-gui/res/cardsfolder/p/paleontologists_pick_axe_dinosaur_headdress.txt @@ -0,0 +1,28 @@ +Name:Paleontologist's Pick-Axe +ManaCost:2 +Types:Artifact Equipment +T:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigDraw | TriggerDescription$ Whenever equipped creature attacks, draw a card, then discard a card. +SVar:TrigDraw:DB$ Draw | SubAbility$ DBDiscard +SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose +K:Equip:1 +K:Craft:5 XMin1 ExileCtrlOrGrave +SVar:X:Count$xPaid +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard|Discard +AI:RemoveDeck:All +Oracle:Whenever equipped creature attacks, draw a card, then discard a card.\nEquip {1}\nCraft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Dinosaur Headdress +ManaCost:no cost +Types:Artifact Equipment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control. +SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control +R:Event$ Attached | ValidCard$ Card.Self | ValidTarget$ Creature | ReplaceWith$ ChooseCard | ActiveZones$ Battlefield | Description$ As CARDNAME becomes attached to a creature, choose an exiled creature card used to craft CARDNAME. +SVar:ChooseCard:DB$ ChooseCard | Mandatory$ True | DefinedCards$ ExiledWith | ChoiceZone$ Exile +T:Mode$ Attached | ValidSource$ Card.Self | Static$ True | Execute$ DBClone | TriggerDescription$ Equipped creature is a copy of the last chosen card. +SVar:DBClone:DB$ Clone | Defined$ ChosenCard | CloneTarget$ Equipped | Duration$ UntilUnattached +K:Equip:2 +Oracle:When Dinosaur Headdress enters the battlefield, attach it to target creature you control.\nAs Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.\nEquipped creature is a copy of the last chosen card.\nEquip {2} diff --git a/forge-gui/res/cardsfolder/p/paliano.txt b/forge-gui/res/cardsfolder/p/paliano.txt index ea67ab734f2..3fb03cc56bb 100644 --- a/forge-gui/res/cardsfolder/p/paliano.txt +++ b/forge-gui/res/cardsfolder/p/paliano.txt @@ -2,7 +2,7 @@ Name:Paliano ManaCost:no cost Types:Plane Fiora T:Mode$ DamageDoneOnce | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CheckSVar$ Monarch | SVarCompare$ EQ0 | CombatDamage$ True | Execute$ TrigMonarch | TriggerZones$ Command | TriggerDescription$ When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch. -SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You +SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste. SVar:RolledChaos:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_assassin_deathtouch_haste | TokenOwner$ You SVar:Monarch:PlayerCountPlayers$HasPropertyisMonarch diff --git a/forge-gui/res/cardsfolder/p/palladia_mors_the_ruiner.txt b/forge-gui/res/cardsfolder/p/palladia_mors_the_ruiner.txt index 59ebf9de35f..98c5936cefe 100644 --- a/forge-gui/res/cardsfolder/p/palladia_mors_the_ruiner.txt +++ b/forge-gui/res/cardsfolder/p/palladia_mors_the_ruiner.txt @@ -1,5 +1,5 @@ Name:Palladia-Mors, the Ruiner -ManaCost:3 W R G +ManaCost:3 R G W Types:Legendary Creature Elder Dragon PT:6/6 K:Flying diff --git a/forge-gui/res/cardsfolder/p/panicked_altisaur.txt b/forge-gui/res/cardsfolder/p/panicked_altisaur.txt new file mode 100644 index 00000000000..1e96d7695e1 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/panicked_altisaur.txt @@ -0,0 +1,7 @@ +Name:Panicked Altisaur +ManaCost:4 R +Types:Creature Dinosaur +PT:4/5 +K:Reach +A:AB$ DealDamage | Cost$ T | NumDmg$ 2 | Defined$ Opponent | SpellDescription$ CARDNAME deals 2 damage to each opponent. +Oracle:Reach\n{T}: Panicked Altisaur deals 2 damage to each opponent. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/pantlaza_sun_favored.txt b/forge-gui/res/cardsfolder/p/pantlaza_sun_favored.txt new file mode 100644 index 00000000000..cd882581053 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pantlaza_sun_favored.txt @@ -0,0 +1,9 @@ +Name:Pantlaza, Sun-Favored +ManaCost:2 R G W +Types:Legendary Creature Dinosaur +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Dinosaur.YouCtrl+Other | OptionalDecider$ You | ResolvedLimit$ 1 | Execute$ TrigDiscover | TriggerDescription$ Whenever CARDNAME or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +SVar:TrigDiscover:DB$ Discover | Num$ X +SVar:X:TriggeredCard$CardToughness +DeckHints:Type$Dinosaur +Oracle:Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/p/park_heights_maverick.txt b/forge-gui/res/cardsfolder/p/park_heights_maverick.txt index 60e55884aea..0417105aeda 100644 --- a/forge-gui/res/cardsfolder/p/park_heights_maverick.txt +++ b/forge-gui/res/cardsfolder/p/park_heights_maverick.txt @@ -1,12 +1,12 @@ -Name:Park Heights Maverick -ManaCost:2 G -Types:Creature Human Soldier -PT:2/2 -K:Dethrone -S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less. -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigProliferate | TriggerDescription$ Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. -T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigProliferate | Secondary$ True | TriggerDescription$ Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. -SVar:TrigProliferate:DB$ Proliferate -DeckHas:Ability$Proliferate|Counters -DeckHints:Ability$Counters -Oracle:Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.)\nPark Heights Maverick can't be blocked by creatures with power 2 or less.\nWhenever Park Heights Maverick deals combat damage to a player or dies, proliferate. +Name:Park Heights Maverick +ManaCost:2 G +Types:Creature Human Soldier +PT:2/2 +K:Dethrone +S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigProliferate | TriggerDescription$ Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigProliferate | Secondary$ True | TriggerDescription$ Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. +SVar:TrigProliferate:DB$ Proliferate +DeckHas:Ability$Proliferate|Counters +DeckHints:Ability$Counters +Oracle:Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.)\nPark Heights Maverick can't be blocked by creatures with power 2 or less.\nWhenever Park Heights Maverick deals combat damage to a player or dies, proliferate. diff --git a/forge-gui/res/cardsfolder/p/part_water.txt b/forge-gui/res/cardsfolder/p/part_water.txt index 47650da3548..10c4c82cd4c 100644 --- a/forge-gui/res/cardsfolder/p/part_water.txt +++ b/forge-gui/res/cardsfolder/p/part_water.txt @@ -4,5 +4,5 @@ Types:Sorcery A:SP$ Pump | KW$ Islandwalk | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature | TgtPrompt$ Select X target creatures | StackDescription$ SpellDescription | SpellDescription$ X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) SVar:X:Count$xPaid AI:RemoveDeck:Random -DeckHas:Keyword$IslandWalk +DeckHas:Keyword$Islandwalk Oracle:X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) diff --git a/forge-gui/res/cardsfolder/p/pass_the_torch.txt b/forge-gui/res/cardsfolder/p/pass_the_torch.txt index 9e8b5251f22..fe769c99d0a 100644 --- a/forge-gui/res/cardsfolder/p/pass_the_torch.txt +++ b/forge-gui/res/cardsfolder/p/pass_the_torch.txt @@ -2,11 +2,10 @@ Name:Pass the Torch ManaCost:1 R Types:Instant A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DBChoose | SpellDescription$ CARDNAME deals 2 damage to any target. -SVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn | Mandatory$ True | SpellDescription$ Choose a creature card in your hand | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ FreeCastGrave | Name$ Pass the Torch's Perpetual Effect | Duration$ Permanent | SpellDescription$ It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability". -SVar:FreeCastGrave:Mode$ Continuous | Affected$ Card.ChosenCard | AddTrigger$ TrigDamage | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability". | SubAbility$ DBCleanup +SVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceDesc$ creature | Mandatory$ True | SubAbility$ DBAnimate | SpellDescription$ Choose a creature card in your hand. +SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Triggers$ DamageTrig | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability". +SVar:DamageTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigPlay | CombatDamage$ True | TriggerDescription$ Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability. +SVar:TrigPlay:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Card.namedPass the Torch+YouOwn | TgtPrompt$ Select target card named Pass the Torch in your graveyard | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | RememberPlayed$ True | AILogic$ ReplaySpell | SubAbility$ DBLosePerpAbility +SVar:DBLosePerpAbility:DB$ LosePerpetual | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:TrigDamage:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigPlay | CombatDamage$ True | TriggerDescription$ Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability. -SVar:TrigPlay:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Card.namedPass the Torch+YouOwn | TgtPrompt$ Select target card named Pass the Torch in your graveyard | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | RememberPlayed$ True | AILogic$ ReplaySpell | SubAbility$ ExileEff -SVar:ExileEff:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | Origin$ Command | Destination$ Exile | Defined$ OriginalHost -Oracle: Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability". +Oracle:Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability". diff --git a/forge-gui/res/cardsfolder/p/patchplate_resolute.txt b/forge-gui/res/cardsfolder/p/patchplate_resolute.txt index 81b99fbd990..954298a90ec 100644 --- a/forge-gui/res/cardsfolder/p/patchplate_resolute.txt +++ b/forge-gui/res/cardsfolder/p/patchplate_resolute.txt @@ -6,10 +6,11 @@ K:Unearth:1 W T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigBoon | TriggerDescription$ When CARDNAME enters or leaves the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it." T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigBoon | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it." SVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. SVar:ReplEffAddCounter:DB$ Effect | ReplacementEffects$ ETBAddCounter | RememberObjects$ TriggeredCard SVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated -SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 +SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | SubAbility$ DBRemoveSelf +SVar:DBRemoveSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile DeckHas:Ability$Counters DeckHints:Color$White Oracle:When Patchplate Resolute enters or leaves the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it."\nUnearth {1}{W} diff --git a/forge-gui/res/cardsfolder/p/path_of_the_ghosthunter.txt b/forge-gui/res/cardsfolder/p/path_of_the_ghosthunter.txt index cc2e0e2ed7e..e511fd72cd3 100644 --- a/forge-gui/res/cardsfolder/p/path_of_the_ghosthunter.txt +++ b/forge-gui/res/cardsfolder/p/path_of_the_ghosthunter.txt @@ -1,7 +1,7 @@ Name:Path of the Ghosthunter ManaCost:X 1 W Types:Sorcery -A:SP$ Token | TokenAmount$ X | TokenScript$ w_1_1_spirit_flying | SubAbility DBSpace | SpellDescription$ Create X 1/1 white Spirit creature tokens with flying. +A:SP$ Token | TokenAmount$ X | TokenScript$ w_1_1_spirit_flying | SubAbility$ DBSpace | SpellDescription$ Create X 1/1 white Spirit creature tokens with flying. SVar:DBSpace:DB$ BlankLine | SubAbility$ DBVote | SpellDescription$ ,,,,,, SVar:DBVote:DB$ Vote | Defined$ Player | VoteType$ Planeswalk,Chaos | VotePlaneswalk$ DBPlaneswalk | VoteChaos$ DBChaos | Tied$ DBChaos | StackDescription$ SpellDescription | SpellDescription$ Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. SVar:DBPlaneswalk:DB$ Planeswalk diff --git a/forge-gui/res/cardsfolder/p/pathfinding_exejaw.txt b/forge-gui/res/cardsfolder/p/pathfinding_exejaw.txt new file mode 100644 index 00000000000..b017cd42d72 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pathfinding_exejaw.txt @@ -0,0 +1,8 @@ +Name:Pathfinding Axejaw +ManaCost:3 G +Types:Creature Dinosaur +PT:4/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.) +SVar:TrigExplore:DB$ Explore +DeckHas:Ability$Counters +Oracle:When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/paths_of_tuinvale.txt b/forge-gui/res/cardsfolder/p/paths_of_tuinvale.txt new file mode 100644 index 00000000000..a077365844f --- /dev/null +++ b/forge-gui/res/cardsfolder/p/paths_of_tuinvale.txt @@ -0,0 +1,12 @@ +Name:Paths of Tuinvale +ManaCost:1 U +Types:Instant +A:SP$ Charm | Choices$ DBDecrease,DBIncrease | MinCharmNum$ 1 | CharmNum$ 2 +SVar:DBDecrease:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Hand | RememberChanged$ True | TgtPrompt$ Select target creature you control | SubAbility$ DBAnimate | SpellDescription$ Return target creature you control to its owner's hand. That card perpetually gains "This spell costs {1} less to cast." +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ ReduceCost | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ None +SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. +SVar:DBIncrease:DB$ ChangeZone | ValidTgts$ Creature.YouDontCtrl | Origin$ Battlefield | Destination$ Hand | RememberChanged$ True | TgtPrompt$ Select target creature you don't control | SubAbility$ DBAnimate2 | SpellDescription$ Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs {1} more to cast." +SVar:DBAnimate2:DB$ Animate | Defined$ Remembered | staticAbilities$ RaiseCost | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ None +SVar:RaiseCost:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} more to cast. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Choose one or both —\n• Return target creature you control to its owner's hand. That card perpetually gains "This spell costs {1} less to cast."\n• Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs {1} more to cast." diff --git a/forge-gui/res/cardsfolder/p/patient_zero.txt b/forge-gui/res/cardsfolder/p/patient_zero.txt index 122825b2c3c..d097679fe9d 100644 --- a/forge-gui/res/cardsfolder/p/patient_zero.txt +++ b/forge-gui/res/cardsfolder/p/patient_zero.txt @@ -3,6 +3,6 @@ ManaCost:1 B Types:Creature Zombie PT:2/2 K:Lifelink -S:Mode$ Continuous | Affected$ Creature.OppCtrl | AddHiddenKeyword$ Damage isn't removed from CARDNAME during cleanup steps. | Description$ Damage isn't removed from creatures your opponents control during cleanup steps. +S:Mode$ NoCleanupDamage | ValidCard$ Creature.OppCtrl | Description$ Damage isn't removed from creatures your opponents control during cleanup steps. DeckHas:Ability$LifeGain Oracle:Lifelink\nDamage isn't removed from creatures your opponents control during cleanup steps. diff --git a/forge-gui/res/cardsfolder/p/patriarchs_bidding.txt b/forge-gui/res/cardsfolder/p/patriarchs_bidding.txt index 028becfc3bc..b01a602611b 100644 --- a/forge-gui/res/cardsfolder/p/patriarchs_bidding.txt +++ b/forge-gui/res/cardsfolder/p/patriarchs_bidding.txt @@ -3,7 +3,7 @@ ManaCost:3 B B Types:Sorcery A:SP$ RepeatEach | Cost$ 3 B B | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseType | SubAbility$ DBBidding | StackDescription$ SpellDescription | SpellDescription$ Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield. SVar:DBChooseType:DB$ ChooseType | Defined$ Player.IsRemembered | Type$ Creature | AILogic$ MostProminentInComputerGraveyard | SubAbility$ DBRemember -SVar:DBRemember:DB$ PumpAll | ValidCards$ Creature.ChosenType | RememberAllPumped$ True | PumpZone$ Graveyard +SVar:DBRemember:DB$ PumpAll | ValidCards$ Creature.ChosenType | RememberPumped$ True | PumpZone$ Graveyard SVar:DBBidding:DB$ ChangeZoneAll | ChangeType$ Creature.IsRemembered | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/p/patriars_humiliation.txt b/forge-gui/res/cardsfolder/p/patriars_humiliation.txt index d993425e24b..28edb66c01e 100644 --- a/forge-gui/res/cardsfolder/p/patriars_humiliation.txt +++ b/forge-gui/res/cardsfolder/p/patriars_humiliation.txt @@ -1,8 +1,6 @@ Name:Patriar's Humiliation ManaCost:W Types:Instant -A:SP$ Effect | StaticAbilities$ PerpetualLoss | RememberObjects$ Targeted | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | Name$ Patriar's Humiliation's Perpetual Effect | Duration$ Permanent | SubAbility$ DBDealDamage | SpellDescription$ Target creature perpetually loses all abilities. -SVar:PerpetualLoss:Mode$ Continuous | Affected$ Card.IsRemembered | RemoveAllAbilities$ True | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually loses all abilities. -SVar:DBDealDamage:DB$ DealDamage | NumDmg$ X | Defined$ Targeted | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals damage to it equal to the number of creatures you control. -SVar:X:Count$Valid Creature.YouCtrl +A:SP$ Animate | ValidTgts$ Creature | RemoveAllAbilities$ True | Duration$ Perpetual | SubAbility$ DBDealDamage | StackDescription$ REP Target creature_{c:Targeted} | SpellDescription$ Target creature perpetually loses all abilities, then +SVar:DBDealDamage:DB$ DealDamage | NumDmg$ Count$Valid Creature.YouCtrl | Defined$ Targeted | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals damage to it equal to the number of creatures you control. Oracle:Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control. diff --git a/forge-gui/res/cardsfolder/p/peacekeeper.txt b/forge-gui/res/cardsfolder/p/peacekeeper.txt index 830290e28dd..3db2764e4db 100644 --- a/forge-gui/res/cardsfolder/p/peacekeeper.txt +++ b/forge-gui/res/cardsfolder/p/peacekeeper.txt @@ -3,6 +3,6 @@ ManaCost:2 W Types:Creature Human PT:1/1 K:UpkeepCost:1 W -S:Mode$ Continuous | Affected$ Creature | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Creatures can't attack. +S:Mode$ CantAttack | ValidCard$ Creature | Description$ Creatures can't attack. AI:RemoveDeck:All Oracle:At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.\nCreatures can't attack. diff --git a/forge-gui/res/cardsfolder/p/pearl_lake_ancient.txt b/forge-gui/res/cardsfolder/p/pearl_lake_ancient.txt index 0383f0fd3d2..dde26c9f878 100644 --- a/forge-gui/res/cardsfolder/p/pearl_lake_ancient.txt +++ b/forge-gui/res/cardsfolder/p/pearl_lake_ancient.txt @@ -4,6 +4,6 @@ Types:Creature Leviathan PT:6/7 K:Flash K:Prowess -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:AB$ ChangeZone | Cost$ Return<3/Land> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand. Oracle:Flash\nThis spell can't be countered.\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nReturn three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand. diff --git a/forge-gui/res/cardsfolder/p/pelakka_wurm.txt b/forge-gui/res/cardsfolder/p/pelakka_wurm.txt index 6212379e80f..e784b4abef2 100644 --- a/forge-gui/res/cardsfolder/p/pelakka_wurm.txt +++ b/forge-gui/res/cardsfolder/p/pelakka_wurm.txt @@ -4,7 +4,7 @@ Types:Creature Wurm PT:7/7 K:Trample T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 7 life. -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME is dies, draw a card. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card. SVar:TrigDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1 SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 7 Oracle:Trample\nWhen Pelakka Wurm enters the battlefield, you gain 7 life.\nWhen Pelakka Wurm dies, draw a card. diff --git a/forge-gui/res/cardsfolder/p/penregon_besieged.txt b/forge-gui/res/cardsfolder/p/penregon_besieged.txt index 170c7fc5e34..07390c2bd22 100644 --- a/forge-gui/res/cardsfolder/p/penregon_besieged.txt +++ b/forge-gui/res/cardsfolder/p/penregon_besieged.txt @@ -3,8 +3,7 @@ ManaCost:1 B Types:Enchantment T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1. SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.leastToughnessControlledByOpponent | ChoiceTitle$ Choose a creature with the least toughness among creatures your opponents control | Mandatory$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualDebuff | Name$ Penregon Besieged's Perpetual Effect | Duration$ Permanent -SVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.ChosenCard | AddPower$ -1 | AddToughness$ -1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets -1/-1. +SVar:DBEffect:DB$ Pump | Defined$ ChosenCard | NumAtt$ -1 | NumDef$ -1 | Duration$ Perpetual T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature.OppCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When your opponents control no creatures, sacrifice CARDNAME. SVar:TrigSac:DB$ Sacrifice DeckHas:Ability$Sacrifice diff --git a/forge-gui/res/cardsfolder/p/pentarch_ward.txt b/forge-gui/res/cardsfolder/p/pentarch_ward.txt index 298b69a712b..509f51b4c83 100644 --- a/forge-gui/res/cardsfolder/p/pentarch_ward.txt +++ b/forge-gui/res/cardsfolder/p/pentarch_ward.txt @@ -7,6 +7,6 @@ SVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:Protection from chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME. SVar:ChosenProtection:True Oracle:Enchant creature\nAs Pentarch Ward enters the battlefield, choose a color.\nWhen Pentarch Ward enters the battlefield, draw a card.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. diff --git a/forge-gui/res/cardsfolder/p/peri_brown.txt b/forge-gui/res/cardsfolder/p/peri_brown.txt new file mode 100644 index 00000000000..12845fb565c --- /dev/null +++ b/forge-gui/res/cardsfolder/p/peri_brown.txt @@ -0,0 +1,9 @@ +Name:Peri Brown +ManaCost:3 W +Types:Legendary Creature Human +PT:2/3 +S:Mode$ Continuous | Affected$ Card.Historic+YouCtrl | AffectedZone$ Stack | CheckSVar$ X | SVarCompare$ EQ0 | AddKeyword$ Convoke | Description$ The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.) +SVar:X:Count$ThisTurnCast_Card.Historic+YouCtrl +K:Doctor's companion +DeckHints:Type$Legendary|Saga|Artifact +Oracle:The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.)\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/p/perilous_iteration.txt b/forge-gui/res/cardsfolder/p/perilous_iteration.txt index 76b485ed71f..5dac3df6392 100644 --- a/forge-gui/res/cardsfolder/p/perilous_iteration.txt +++ b/forge-gui/res/cardsfolder/p/perilous_iteration.txt @@ -1,8 +1,7 @@ Name:Perilous Iteration ManaCost:R G Types:Sorcery -A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | NoReveal$ True | ChangeType$ Card.YouOwn+cmcLE2 | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBSeek | SpellDescription$ Seek a card with mana value 2 or less and a card with mana value 3 or greater. Discard those cards at the beginning of your next turn's end step. -SVar:DBSeek:DB$ ChangeZone | Origin$ Library | Destination$ Hand | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | NoReveal$ True | ChangeType$ Card.YouOwn+cmcGE3 | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBDelay +A:SP$ Seek | Types$ Card.YouOwn+cmcLE2,Card.YouOwn+cmcGE3 | RememberFound$ True | SubAbility$ DBDelay | SpellDescription$ Seek a card with mana value 2 or less and a card with mana value 3 or greater. Discard those cards at the beginning of your next turn's end step. SVar:DBDelay:DB$ DelayedTrigger | DelayedTriggerDefinedPlayer$ You | Mode$ Phase | Phase$ End of Turn | Execute$ TrigDiscard | RememberObjects$ Remembered | TriggerDescription$ Discard those cards at the beginning of your next turn's end step. SVar:TrigDiscard:DB$ Discard | Mode$ Defined | DefinedCards$ DelayTriggerRemembered | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/p/permission_denied.txt b/forge-gui/res/cardsfolder/p/permission_denied.txt new file mode 100644 index 00000000000..f03095247f6 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/permission_denied.txt @@ -0,0 +1,8 @@ +Name:Permission Denied +ManaCost:W U +Types:Instant +Oracle: +A:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target noncreature spell | ValidTgts$ Card.nonCreature | SubAbility$ DBEffect | SpellDescription$ Counter target noncreature spell. +SVar:DBEffect:DB$ Effect | StaticAbilities$ CantBeCast | SpellDescription$ Your opponents can't cast noncreature spells this turn. +SVar:CantBeCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card.nonCreature | Caster$ Opponent | Description$ Your opponents can't cast noncreature spells this turn. +Oracle:Counter target noncreature spell. Your opponents can't cast noncreature spells this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/perrie_the_pulverizer.txt b/forge-gui/res/cardsfolder/p/perrie_the_pulverizer.txt index 609ffb4aa1f..e935d507a75 100644 --- a/forge-gui/res/cardsfolder/p/perrie_the_pulverizer.txt +++ b/forge-gui/res/cardsfolder/p/perrie_the_pulverizer.txt @@ -1,5 +1,5 @@ Name:Perrie, the Pulverizer -ManaCost:1 G U W +ManaCost:1 G W U Types:Legendary Creature Rhino Soldier PT:3/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When NICKNAME enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) diff --git a/forge-gui/res/cardsfolder/p/pests_of_honor.txt b/forge-gui/res/cardsfolder/p/pests_of_honor.txt new file mode 100644 index 00000000000..116c684e398 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pests_of_honor.txt @@ -0,0 +1,9 @@ +Name:Pests of Honor +ManaCost:2 W +Types:Creature Mouse +PT:2/2 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | CheckSVar$ Celebration | SVarCompare$ GE2 | TriggerDescription$ Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +DeckHas:Ability$Counters +Oracle:Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/petra_sphinx.txt b/forge-gui/res/cardsfolder/p/petra_sphinx.txt index f818bb87cc0..c48c4f7cfc0 100644 --- a/forge-gui/res/cardsfolder/p/petra_sphinx.txt +++ b/forge-gui/res/cardsfolder/p/petra_sphinx.txt @@ -2,6 +2,8 @@ Name:Petra Sphinx ManaCost:2 W W W Types:Creature Sphinx PT:3/4 -A:AB$ NameCard | Cost$ T | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBDig | AILogic$ MostProminentInComputerDeck | SpellDescription$ Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard. -SVar:DBDig:DB$ Dig | DigNum$ 1 | Defined$ Targeted | ChangeNum$ All | ChangeValid$ Card.NamedCard | DestinationZone2$ Graveyard | Reveal$ True +A:AB$ NameCard | Cost$ T | ValidTgts$ Player | SubAbility$ DBDig | AILogic$ MostProminentInComputerDeck | SpellDescription$ Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard. +SVar:DBDig:DB$ Dig | DigNum$ 1 | Defined$ Targeted | ChangeNum$ All | ChangeValid$ Card.NamedCard | DestinationZone2$ Graveyard | Reveal$ True | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True +DeckHints:Ability$Graveyard Oracle:{T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard. diff --git a/forge-gui/res/cardsfolder/p/petrified_wood_kin.txt b/forge-gui/res/cardsfolder/p/petrified_wood_kin.txt index 8db4d471a0c..db70be9b747 100644 --- a/forge-gui/res/cardsfolder/p/petrified_wood_kin.txt +++ b/forge-gui/res/cardsfolder/p/petrified_wood_kin.txt @@ -2,7 +2,7 @@ Name:Petrified Wood-Kin ManaCost:6 G Types:Creature Elemental Warrior PT:3/3 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Bloodthirst:X -K:Protection:Instant:Protection from instants +K:Protection:Instant:instants Oracle:This spell can't be countered.\nBloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)\nProtection from instants diff --git a/forge-gui/res/cardsfolder/p/petrify.txt b/forge-gui/res/cardsfolder/p/petrify.txt new file mode 100644 index 00000000000..14540841dc4 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/petrify.txt @@ -0,0 +1,8 @@ +Name:Petrify +ManaCost:1 W +Types:Enchantment Aura +K:Enchant artifact or creature +A:SP$ Attach | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature +S:Mode$ Continuous | Affected$ Permanent.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted permanent can't attack or block, and its activated abilities can't be activated. +S:Mode$ CantBeActivated | ValidCard$ Card.EnchantedBy | ValidSA$ Activated +Oracle:Enchant artifact or creature\nEnchanted permanent can't attack or block, and its activated abilities can't be activated. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/phabine_bosss_confidant.txt b/forge-gui/res/cardsfolder/p/phabine_bosss_confidant.txt index 513fa3c17bd..a46eb54e2e9 100644 --- a/forge-gui/res/cardsfolder/p/phabine_bosss_confidant.txt +++ b/forge-gui/res/cardsfolder/p/phabine_bosss_confidant.txt @@ -12,6 +12,6 @@ SVar:DBDraw:DB$ Draw | Defined$ Player | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Remembered$Valid Land SVar:Y:Remembered$Valid Card.nonLand -DeckHas:Ability$Token & Type$ Citizen +DeckHas:Ability$Token & Type$Citizen DeckHints:Ability$Token Oracle:Creature tokens you control have haste.\nParley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card. diff --git a/forge-gui/res/cardsfolder/p/pharika_god_of_affliction.txt b/forge-gui/res/cardsfolder/p/pharika_god_of_affliction.txt index 41362049cc1..df07add99b6 100644 --- a/forge-gui/res/cardsfolder/p/pharika_god_of_affliction.txt +++ b/forge-gui/res/cardsfolder/p/pharika_god_of_affliction.txt @@ -3,7 +3,7 @@ ManaCost:1 B G Types:Legendary Enchantment Creature God PT:5/5 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to black and green is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to black and green is less than seven, NICKNAME isn't a creature. SVar:X:Count$DevotionDual.Black.Green A:AB$ ChangeZone | Cost$ B G | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | AITgts$ Card.YouOwn | AILogic$ AtOppEOT | AITgtOwnCards$ True | SubAbility$ DBToken | SpellDescription$ Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch. SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ bg_1_1_e_snake_deathtouch | TokenOwner$ TargetedController diff --git a/forge-gui/res/cardsfolder/p/phenax_god_of_deception.txt b/forge-gui/res/cardsfolder/p/phenax_god_of_deception.txt index b692f28bf9d..15086e6568b 100644 --- a/forge-gui/res/cardsfolder/p/phenax_god_of_deception.txt +++ b/forge-gui/res/cardsfolder/p/phenax_god_of_deception.txt @@ -3,7 +3,7 @@ ManaCost:3 U B Types:Legendary Enchantment Creature God PT:4/7 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to blue and black is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to blue and black is less than seven, NICKNAME isn't a creature. SVar:X:Count$DevotionDual.Blue.Black S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddAbility$ PhenaxMill | AddSVar$ PhenaxToughness | Description$ Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness." SVar:PhenaxMill:AB$ Mill | Cost$ T | ValidTgts$ Player | NumCards$ PhenaxToughness | SpellDescription$ Target player mills X cards, where X is CARDNAME's toughness. diff --git a/forge-gui/res/cardsfolder/p/phoenix_chick.txt b/forge-gui/res/cardsfolder/p/phoenix_chick.txt index 5d4d96a7bf9..b22aae48514 100644 --- a/forge-gui/res/cardsfolder/p/phoenix_chick.txt +++ b/forge-gui/res/cardsfolder/p/phoenix_chick.txt @@ -5,7 +5,7 @@ PT:1/1 K:Flying K:Haste K:CARDNAME can't block. -T:Mode$ AttackersDeclared | IsPresent$ Creature.attacking | PresentCompare$ GE3 | Execute$ TrigReturn | NoResolvingCheck$ True | TriggerZones$ Graveyard | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return CARDNAME from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it. +T:Mode$ AttackersDeclared | ValidAttackers$ Creature | ValidAttackersAmount$ GE3 | Execute$ TrigReturn | TriggerZones$ Graveyard | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return CARDNAME from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it. SVar:TrigReturn:AB$ ChangeZone | Cost$ R R | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Attacking$ True | WithCountersType$ P1P1 | WithCountersAmount$ 1 SVar:DiscardMe:1 SVar:SacMe:1 diff --git a/forge-gui/res/cardsfolder/p/phyresis_roach.txt b/forge-gui/res/cardsfolder/p/phyresis_roach.txt index 7a6ec26bd14..a4ed3ab0b9b 100644 --- a/forge-gui/res/cardsfolder/p/phyresis_roach.txt +++ b/forge-gui/res/cardsfolder/p/phyresis_roach.txt @@ -3,10 +3,7 @@ ManaCost:G Types:Creature Phyrexian Insect PT:1/1 K:Toxic:1 -T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, Insects you control and Insect cards in your graveyard, hand, and library perpetually gain toxic 1. -SVar:TrigEffect:DB$ Effect | Name$ Phyresis Roach's Perpetual Effect | RememberObjects$ Valid Insect.YouCtrl,ValidGraveyard Insect.YouOwn,ValidHand Insect.YouOwn,ValidLibrary Insect.YouOwn | StaticAbilities$ PerpetualToxic | Duration$ Permanent | Triggers$ Update -SVar:PerpetualToxic:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Toxic:1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ These cards perpetually gain toxic 1. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, Insects you control and Insect cards in your graveyard, hand, and library perpetually gain toxic 1. +SVar:TrigPump:DB$ PumpAll | ValidCards$ Insect.YouCtrl | PumpZone$ Battlefield,Graveyard,Hand,Library | Duration$ Perpetual | KW$ Toxic:1 DeckHints:Type$Insect Oracle:Toxic 1\nWhenever Phyresis Roach deals combat damage to a player, Insects you control and Insect cards in your graveyard, hand, and library perpetually gain toxic 1. diff --git a/forge-gui/res/cardsfolder/p/phyrexian_dragon_engine.txt b/forge-gui/res/cardsfolder/p/phyrexian_dragon_engine.txt index cd7bae2cef4..4c8df5effec 100644 --- a/forge-gui/res/cardsfolder/p/phyrexian_dragon_engine.txt +++ b/forge-gui/res/cardsfolder/p/phyrexian_dragon_engine.txt @@ -3,10 +3,10 @@ ManaCost:3 Types:Artifact Creature Phyrexian Dragon PT:2/2 K:Double Strike -T:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | OptionalDecider$ You | TriggerZones$ Battlefield | ValidCard$ Card.Self+YouOwn | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards. +T:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | OptionalDecider$ You | TriggerZones$ Battlefield | ValidCard$ Card.Self+YouOwn | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards. SVar:TrigDiscard:DB$ Discard | Mode$ Hand | Defined$ You | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 3 -K:Unearth:3 R R +K:Unearth:3 R R MeldPair:Mishra, Claimed by Gix AlternateMode:Meld SVar:DiscardMe:2 diff --git a/forge-gui/res/cardsfolder/p/phyrexian_grimoire.txt b/forge-gui/res/cardsfolder/p/phyrexian_grimoire.txt index be21c780092..048b6661b0b 100644 --- a/forge-gui/res/cardsfolder/p/phyrexian_grimoire.txt +++ b/forge-gui/res/cardsfolder/p/phyrexian_grimoire.txt @@ -1,7 +1,7 @@ Name:Phyrexian Grimoire ManaCost:3 Types:Artifact -A:AB$ PumpAll | Cost$ 4 T | ValidCards$ Card.TopGraveyard2+YouCtrl | PumpZone$ Graveyard | RememberAllPumped$ True | SubAbility$ DBChoose | StackDescription$ None | SpellDescription$ Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. +A:AB$ PumpAll | Cost$ 4 T | ValidCards$ Card.TopGraveyard2+YouCtrl | PumpZone$ Graveyard | RememberPumped$ True | SubAbility$ DBChoose | StackDescription$ None | SpellDescription$ Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. SVar:DBChoose:DB$ ChooseCard | ValidTgts$ Opponent | Choices$ Card.IsRemembered | ChoiceZone$ Graveyard | Mandatory$ True | ForgetChosen$ True | SubAbility$ DBExile SVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBReturn SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/p/phyrexian_ingester.txt b/forge-gui/res/cardsfolder/p/phyrexian_ingester.txt index 9d9c4c3bbcf..d323317b6d9 100644 --- a/forge-gui/res/cardsfolder/p/phyrexian_ingester.txt +++ b/forge-gui/res/cardsfolder/p/phyrexian_ingester.txt @@ -7,7 +7,7 @@ SVar:TrigExile:DB$ ChangeZone | Imprint$ True | ValidTgts$ Creature.nonToken | T T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigReset | Static$ True SVar:TrigReset:DB$ Cleanup | ClearImprinted$ True S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ Y | Description$ CARDNAME gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. -T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSource | Origin$ Exile | Execute$ DBForget | Static$ True +T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Origin$ Exile | Execute$ DBForget | Static$ True SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard SVar:X:Imprinted$CardPower SVar:Y:Imprinted$CardToughness diff --git a/forge-gui/res/cardsfolder/p/phyrexian_portal.txt b/forge-gui/res/cardsfolder/p/phyrexian_portal.txt index a72b9844ea8..3b20ca9da18 100644 --- a/forge-gui/res/cardsfolder/p/phyrexian_portal.txt +++ b/forge-gui/res/cardsfolder/p/phyrexian_portal.txt @@ -3,7 +3,7 @@ ManaCost:3 Types:Artifact A:AB$ Dig | Cost$ 3 | ValidTgts$ Opponent | DigNum$ 10 | RememberRevealed$ True | NoLooking$ True | NoMove$ True | Choser$ Targeted | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | SubAbility$ DBTwoPiles | SpellDescription$ If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. | StackDescription$ SpellDescription SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Targeted | FaceDown$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | ChosenPile$ DBHand | UnchosenPile$ DBExile -SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | ChooseFromDefined$ True | Mandatory$ True | Shuffle$ True +SVar:DBHand:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | ChooseFromDefined$ Remembered | Mandatory$ True | Shuffle$ True SVar:DBExile:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Exile SVar:X:Count$InYourLibrary AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/p/phyrexian_scriptures.txt b/forge-gui/res/cardsfolder/p/phyrexian_scriptures.txt index 6774ab8daf6..02ecd504a2f 100644 --- a/forge-gui/res/cardsfolder/p/phyrexian_scriptures.txt +++ b/forge-gui/res/cardsfolder/p/phyrexian_scriptures.txt @@ -1,7 +1,7 @@ Name:Phyrexian Scriptures ManaCost:2 B B Types:Enchantment Saga -K:Saga:3:DBPutCounter,DBDestroyAll,DBChangeZoneAll +K:Chapter:3:DBPutCounter,DBDestroyAll,DBChangeZoneAll SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBAnimate | SpellDescription$ Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Artifact | Duration$ Permanent SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.nonArtifact | SpellDescription$ Destroy all nonartifact creatures. diff --git a/forge-gui/res/cardsfolder/p/picklock_prankster_free_the_fae.txt b/forge-gui/res/cardsfolder/p/picklock_prankster_free_the_fae.txt new file mode 100644 index 00000000000..e00ca5e8a5d --- /dev/null +++ b/forge-gui/res/cardsfolder/p/picklock_prankster_free_the_fae.txt @@ -0,0 +1,21 @@ +Name:Picklock Prankster +ManaCost:1 U +Types:Creature Faerie Rogue +PT:1/3 +K:Flying +K:Vigilance +DeckHas:Ability$Mill|Graveyard +DeckHints:Type$Instant|Sorcery|Faerie +AlternateMode:Adventure +Oracle:Flying, vigilance + + +ALTERNATE + +Name:Free the Fae +ManaCost:1 U +Types:Instant Adventure +A:SP$ Mill | NumCards$ 4 | RememberMilled$ True | SubAbility$ DBChangeZone | SpellDescription$ Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand. +SVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Graveyard,Exile | Mandatory$ True | Destination$ Hand | ChangeType$ Card.IsRemembered+Faerie,Card.IsRemembered+Sorcery,Card.IsRemembered+Instant | SelectPrompt$ Put an instant, sorcery, or Faerie card from among the milled cards into your hand | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand. diff --git a/forge-gui/res/cardsfolder/p/picnic_ruiner_stolen_goodies.txt b/forge-gui/res/cardsfolder/p/picnic_ruiner_stolen_goodies.txt new file mode 100644 index 00000000000..3e52bfd1690 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/picnic_ruiner_stolen_goodies.txt @@ -0,0 +1,19 @@ +Name:Picnic Ruiner +ManaCost:1 R +Types:Creature Goblin Rogue +PT:2/2 +T:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Creature.YouCtrl+powerGE4 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks while you control a creature with power 4 or greater, CARDNAME gains double strike until end of turn. +SVar:TrigPump:DB$ Pump | KW$ Double Strike +DeckHas:Ability$Counters +SVar:HasAttackEffect:TRUE +AlternateMode:Adventure +Oracle:Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn. + +ALTERNATE + +Name:Stolen Goodies +ManaCost:3 G +Types:Sorcery Adventure +A:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select any number of target creatures you control to distribute counters to | CounterType$ P1P1 | CounterNum$ 3 | TargetMin$ 0 | TargetMax$ 3 | DividedAsYouChoose$ 3 | SpellDescription$ Distribute three +1/+1 counters among any number of target creatures you control. +SVar:PlayMain1:TRUE +Oracle:Distribute three +1/+1 counters among any number of target creatures you control. diff --git a/forge-gui/res/cardsfolder/p/pilfer.txt b/forge-gui/res/cardsfolder/p/pilfer.txt index a87513c8e5f..31d3e3f5cac 100644 --- a/forge-gui/res/cardsfolder/p/pilfer.txt +++ b/forge-gui/res/cardsfolder/p/pilfer.txt @@ -1,6 +1,6 @@ Name:Pilfer ManaCost:1 B Types:Sorcery -A:SP$ Discard | ValidTgts$ Opponent | NumCards$ 1 | DiscardValid$ Card.nonLand | Mode$ RevealYouChoose | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +A:SP$ Discard | ValidTgts$ Opponent | NumCards$ 1 | DiscardValid$ Card.nonLand | DiscardValidDesc$ nonland | Mode$ RevealYouChoose | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. DeckHas:Ability$Discard -Oracle:Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. \ No newline at end of file +Oracle:Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. diff --git a/forge-gui/res/cardsfolder/p/pillardrop_rescuer.txt b/forge-gui/res/cardsfolder/p/pillardrop_rescuer.txt index 29127065400..6a2155e6afc 100644 --- a/forge-gui/res/cardsfolder/p/pillardrop_rescuer.txt +++ b/forge-gui/res/cardsfolder/p/pillardrop_rescuer.txt @@ -3,6 +3,6 @@ ManaCost:4 W Types:Creature Spirit Cleric PT:2/2 K:Flying -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. -SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl+cmcLE3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature card with mana value 3 or less Oracle:Flying\nWhen Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/p/pine_walker.txt b/forge-gui/res/cardsfolder/p/pine_walker.txt index e95f68a0c15..411d63e352e 100644 --- a/forge-gui/res/cardsfolder/p/pine_walker.txt +++ b/forge-gui/res/cardsfolder/p/pine_walker.txt @@ -3,7 +3,6 @@ ManaCost:3 G G Types:Creature Elemental PT:5/5 K:Morph:4 G -T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, untap that creature. -T:Mode$ TurnFaceUp | ValidCard$ Creature.Other+YouCtrl | Execute$ TrigUntap | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, untap that creature. +T:Mode$ TurnFaceUp | ValidCard$ Card.Self,Creature.Other+YouCtrl | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, untap that creature. SVar:TrigUntap:DB$ Untap | Defined$ TriggeredCard Oracle:Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhenever Pine Walker or another creature you control is turned face up, untap that creature. diff --git a/forge-gui/res/cardsfolder/p/pippin_guard_of_the_citadel.txt b/forge-gui/res/cardsfolder/p/pippin_guard_of_the_citadel.txt new file mode 100644 index 00000000000..c9854be4a34 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pippin_guard_of_the_citadel.txt @@ -0,0 +1,8 @@ +Name:Pippin, Guard of the Citadel +ManaCost:W U +Types:Legendary Creature Halfling Soldier +PT:2/2 +K:Vigilance +K:Ward:1 +A:AB$ Protection | Cost$ T | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | Gains$ Choice | Choices$ CardType | SpellDescription$ Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) +Oracle:Vigilance, ward {1}\n{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) diff --git a/forge-gui/res/cardsfolder/p/pirate_hat.txt b/forge-gui/res/cardsfolder/p/pirate_hat.txt new file mode 100644 index 00000000000..a9385c42d3f --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pirate_hat.txt @@ -0,0 +1,12 @@ +Name:Pirate Hat +ManaCost:1 U +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddTrigger$ TrigAttack | Description$ Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." +SVar:TrigAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever this creature attacks, draw a card, then discard a card. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard +SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose +K:Equip:1:Creature.Pirate+YouCtrl:Pirate +K:Equip:2 +DeckHas:Ability$Discard +DeckHints:Type$Pirate +Oracle:Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."\nEquip Pirate {1}\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/pit_of_offerings.txt b/forge-gui/res/cardsfolder/p/pit_of_offerings.txt new file mode 100644 index 00000000000..e4676e1349c --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pit_of_offerings.txt @@ -0,0 +1,11 @@ +Name:Pit of Offerings +ManaCost:no cost +Types:Land Cave +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile up to three target cards from graveyards. +SVar:TrigExile:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Card | TgtPrompt$ Select up to three target cards from graveyards | Origin$ Graveyard | Destination$ Exile +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +A:AB$ ManaReflected | Cost$ T | Valid$ Defined.ExiledWith | ColorOrType$ Color | ReflectProperty$ Is | SpellDescription$ Add one mana of any of the exiled cards' colors. +DeckHas:Ability$Graveyard +DeckHints:Ability$Discard|Mill|Sacrifice +Oracle:Pit of Offerings enters the battlefield tapped.\nWhen Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.\n{T}: Add {C}.\n{T}: Add one mana of any of the exiled cards' colors. diff --git a/forge-gui/res/cardsfolder/p/pixie_guide.txt b/forge-gui/res/cardsfolder/p/pixie_guide.txt index ff3345eb4a4..3e47190f97e 100644 --- a/forge-gui/res/cardsfolder/p/pixie_guide.txt +++ b/forge-gui/res/cardsfolder/p/pixie_guide.txt @@ -3,5 +3,7 @@ ManaCost:1 U Types:Creature Faerie PT:1/3 K:Flying -S:Mode$ Continuous | Affected$ You | AddKeyword$ If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | Description$ Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. +R:Event$ RollDice | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ PlusRoll | Description$ Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. +SVar:PlusRoll:DB$ ReplaceEffect | VarName$ Number | VarValue$ ReplaceCount$Number/Plus.1 | SubAbility$ IgnoreLowest +SVar:IgnoreLowest:DB$ ReplaceEffect | VarName$ Ignore | VarValue$ ReplaceCount$Ignore/Plus.1 Oracle:Flying\nGrant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. diff --git a/forge-gui/res/cardsfolder/p/plague_reaver.txt b/forge-gui/res/cardsfolder/p/plague_reaver.txt index bcd85a563cc..78521197f18 100644 --- a/forge-gui/res/cardsfolder/p/plague_reaver.txt +++ b/forge-gui/res/cardsfolder/p/plague_reaver.txt @@ -4,8 +4,7 @@ Types:Creature Beast PT:6/5 T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ SacAllOthers | TriggerDescription$ At the beginning of your end step, sacrifice each other creature you control. SVar:SacAllOthers:DB$ SacrificeAll | ValidCards$ Creature.Other+YouCtrl -A:AB$ Pump | Cost$ Discard<2/Card> Sac<1/CARDNAME> | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | RememberTargets$ True | SubAbility$ DBDelayTrig | StackDescription$ Return CARDNAME to the battlefield under {p:Targeted}'s control at the beginning of their next upkeep. | SpellDescription$ Choose target opponent. Return CARDNAME to the battlefield under that player's control at the beginning of their next upkeep. -SVar:DBDelayTrig:DB$ DelayedTrigger | TriggerZones$ Graveyard | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.IsTriggerRemembered | RememberObjects$ Remembered,SacrificedCards | Execute$ DBChange | StackDescription$ None | TriggerDescription$ Return CARDNAME to the battlefield under that player's control at the beginning of their next upkeep. +A:AB$ DelayedTrigger | Cost$ Discard<2/Card> Sac<1/CARDNAME> | ValidTgts$ Opponent | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.IsTriggerRemembered | RememberObjects$ Targeted,SacrificedCards | Execute$ DBChange | TriggerDescription$ Return CARDNAME to the battlefield under that player's control at the beginning of their next upkeep. | StackDescription$ Return CARDNAME to the battlefield under {p:Targeted}'s control at the beginning of their next upkeep. | SpellDescription$ Choose target opponent. Return CARDNAME to the battlefield under that player's control at the beginning of their next upkeep. SVar:DBChange:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield | GainControl$ DelayTriggerRemembered AI:RemoveDeck:All DeckHas:Ability$Discard|Sacrifice diff --git a/forge-gui/res/cardsfolder/p/plaguecrafters_familiar.txt b/forge-gui/res/cardsfolder/p/plaguecrafters_familiar.txt index a4e998b31fb..ca7067cdaf1 100644 --- a/forge-gui/res/cardsfolder/p/plaguecrafters_familiar.txt +++ b/forge-gui/res/cardsfolder/p/plaguecrafters_familiar.txt @@ -4,8 +4,7 @@ Types:Creature Rat PT:1/1 K:Deathtouch T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch. -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualDeathtouch | Name$ Plaguecrafter's Familiar's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualDeathtouch:Mode$ Continuous | Affected$ Card.ChosenCard | AddKeyword$ Deathtouch | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains deathtouch. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Mandatory$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Deathtouch | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:Deathtouch\nWhen Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch. diff --git a/forge-gui/res/cardsfolder/p/planar_gate.txt b/forge-gui/res/cardsfolder/p/planar_gate.txt index 13a2786ff4b..378a78f0a8c 100644 --- a/forge-gui/res/cardsfolder/p/planar_gate.txt +++ b/forge-gui/res/cardsfolder/p/planar_gate.txt @@ -1,5 +1,5 @@ Name:Planar Gate ManaCost:6 Types:Artifact -S:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Creature spells you cast cost up to {2} less to cast. +S:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ 2 | UpTo$ True | Description$ Creature spells you cast cost up to {2} less to cast. Oracle:Creature spells you cast cost up to {2} less to cast. diff --git a/forge-gui/res/cardsfolder/p/plargg_and_nassari.txt b/forge-gui/res/cardsfolder/p/plargg_and_nassari.txt index 644e3b1ae51..65eee6c48a0 100644 --- a/forge-gui/res/cardsfolder/p/plargg_and_nassari.txt +++ b/forge-gui/res/cardsfolder/p/plargg_and_nassari.txt @@ -3,7 +3,7 @@ ManaCost:3 R R Types:Legendary Creature Orc Efreet PT:5/4 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDigUntil | TriggerDescription$ At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent choses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. -SVar:TrigDigUntil:DB$ DigUntil | Defined$ Player | Valid$ Card.nonLand | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBChoosePlayer | StackDescription$ SpellDescription +SVar:TrigDigUntil:DB$ DigUntil | Defined$ Player | Valid$ Card.nonLand | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBChoosePlayer | StackDescription$ SpellDescription SVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ OppPickOne SVar:OppPickOne:DB$ ChooseCard | Defined$ ChosenPlayer | Amount$ 1 | Mandatory$ True | ChoiceTitle$ Choose a nonland card among the cards exiled (that can't be played) | Choices$ Card.IsRemembered+nonLand | ChoiceZone$ Exile | SubAbility$ DBPlay SVar:DBPlay:DB$ Play | Defined$ Remembered.!ChosenCard | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | Amount$ 2 | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/p/plargg_dean_of_chaos_augusta_dean_of_order.txt b/forge-gui/res/cardsfolder/p/plargg_dean_of_chaos_augusta_dean_of_order.txt index a51bcdb80a4..ddcc6ecf798 100644 --- a/forge-gui/res/cardsfolder/p/plargg_dean_of_chaos_augusta_dean_of_order.txt +++ b/forge-gui/res/cardsfolder/p/plargg_dean_of_chaos_augusta_dean_of_order.txt @@ -18,8 +18,7 @@ Types:Legendary Creature Human Cleric PT:1/3 S:Mode$ Continuous | Affected$ Creature.tapped+YouCtrl+Other | AddPower$ 1 | Description$ Other tapped creatures you control get +1/+0. S:Mode$ Continuous | Affected$ Creature.untapped+YouCtrl+Other | AddToughness$ 1 | Description$ Other untapped creatures you control get +0/+1. -T:Mode$ AttackersDeclared | Execute$ DBUnTapAll | CheckSVar$ OverwhelmInstinct | SVarCompare$ GE1 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack, untap each creature you control, then tap any number of creatures you control. -SVar:OverwhelmInstinct:Count$Valid Creature.attacking +T:Mode$ AttackersDeclared | Execute$ DBUnTapAll | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack, untap each creature you control, then tap any number of creatures you control. SVar:DBUnTapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ DBTap SVar:DBTap:DB$ Tap | Defined$ CardChoices$ Creature.YouCtrl+untapped | AnyNumber$ True | ChoiceAmount$ Count$Valid Creature.YouCtrl+untapped Oracle:Other tapped creatures you control get +1/+0.\nOther untapped creatures you control get +0/+1.\nWhenever you attack, untap each creature you control, then tap any number of creatures you control. diff --git a/forge-gui/res/cardsfolder/p/pledge_of_loyalty.txt b/forge-gui/res/cardsfolder/p/pledge_of_loyalty.txt index 2d32093dfdb..4a5517a7525 100644 --- a/forge-gui/res/cardsfolder/p/pledge_of_loyalty.txt +++ b/forge-gui/res/cardsfolder/p/pledge_of_loyalty.txt @@ -3,5 +3,5 @@ ManaCost:1 W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Protection:Card.ColorsYouCtrl:Protection from colorsYouCtrl:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Protection:Card.ColorsYouCtrl:colorsYouCtrl:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove CARDNAME. Oracle:Enchant creature\nEnchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. diff --git a/forge-gui/res/cardsfolder/p/plundering_pirate.txt b/forge-gui/res/cardsfolder/p/plundering_pirate.txt new file mode 100644 index 00000000000..19097dda4c9 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/plundering_pirate.txt @@ -0,0 +1,8 @@ +Name:Plundering Pirate +ManaCost:2 R +Types:Creature Orc Pirate +PT:3/2 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +SVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac +DeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact +Oracle:When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/plunge_into_winter.txt b/forge-gui/res/cardsfolder/p/plunge_into_winter.txt new file mode 100644 index 00000000000..76ca820a69a --- /dev/null +++ b/forge-gui/res/cardsfolder/p/plunge_into_winter.txt @@ -0,0 +1,7 @@ +Name:Plunge into Winter +ManaCost:1 W +Types:Instant +A:SP$ Tap | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | SubAbility$ DBScry | SpellDescription$ Tap up to one target creature. +SVar:DBScry:DB$ Scry | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1, then draw a card. +SVar:DBDraw:DB$ Draw +Oracle:Tap up to one target creature. Scry 1, then draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/poetic_ingenuity.txt b/forge-gui/res/cardsfolder/p/poetic_ingenuity.txt new file mode 100644 index 00000000000..ea905fece0b --- /dev/null +++ b/forge-gui/res/cardsfolder/p/poetic_ingenuity.txt @@ -0,0 +1,11 @@ +Name:Poetic Ingenuity +ManaCost:2 R +Types:Enchantment +T:Mode$ AttackersDeclared | ValidAttackers$ Dinosaur.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. +SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac +SVar:X:TriggerObjectsAttackers$Amount +T:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | ActivationLimit$ 1 | Execute$ TrigTokenBis | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn. +SVar:TrigTokenBis:DB$ Token | TokenScript$ r_3_1_dinosaur +DeckNeeds:Type$Dinosaur +DeckHas:Ability$Token & Type$Treasure|Artifact|Dinosaur +Oracle:Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.\nWhenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/poison_dart_frog.txt b/forge-gui/res/cardsfolder/p/poison_dart_frog.txt new file mode 100644 index 00000000000..1b409682e92 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/poison_dart_frog.txt @@ -0,0 +1,8 @@ +Name:Poison Dart Frog +ManaCost:1 G +Types:Creature Frog +PT:1/1 +K:Reach +A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. +A:AB$ Pump | Cost$ 2 | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn. +Oracle:Reach\n{T}: Add one mana of any color.\n{2}: Poison Dart Frog gains deathtouch until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/polis_crusher.txt b/forge-gui/res/cardsfolder/p/polis_crusher.txt index fd46fd8192d..016f464f40a 100644 --- a/forge-gui/res/cardsfolder/p/polis_crusher.txt +++ b/forge-gui/res/cardsfolder/p/polis_crusher.txt @@ -3,7 +3,7 @@ ManaCost:2 R G Types:Creature Cyclops PT:4/4 K:Trample -K:Protection from enchantments +K:Protection:Enchantment K:Monstrosity:3:4 R G T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | IsPresent$ Card.Self+IsMonstrous | Execute$ TrigDestroy | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if CARDNAME is monstrous, destroy target enchantment that player controls. SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment damaged player controls | TargetsWithDefinedController$ TriggeredTarget diff --git a/forge-gui/res/cardsfolder/p/pollen_shield_hare_hare_raising.txt b/forge-gui/res/cardsfolder/p/pollen_shield_hare_hare_raising.txt new file mode 100644 index 00000000000..29832e14f01 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pollen_shield_hare_hare_raising.txt @@ -0,0 +1,17 @@ +Name:Pollen-Shield Hare +ManaCost:1 W +Types:Creature Rabbit +PT:2/2 +S:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creature tokens you control get +1/+1. +DeckHints:Ability$Token +AlternateMode:Adventure +Oracle:Creature tokens you control get +1/+1. + +ALTERNATE + +Name:Hare Raising +ManaCost:G +Types:Sorcery Adventure +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ X | NumDef$ X | KW$ Vigilance | SpellDescription$ Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. +SVar:X:Count$Valid Creature.YouCtrl +Oracle:Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/polukranos_unchained.txt b/forge-gui/res/cardsfolder/p/polukranos_unchained.txt index cdfdc52bb3c..5ce14df7631 100644 --- a/forge-gui/res/cardsfolder/p/polukranos_unchained.txt +++ b/forge-gui/res/cardsfolder/p/polukranos_unchained.txt @@ -2,12 +2,12 @@ Name:Polukranos, Unchained ManaCost:2 B G Types:Legendary Creature Zombie Hydra PT:0/0 -K:etbCounter:P1P1:X:nocondition:CARDNAME enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. +K:etbCounter:P1P1:X:nocondition:NICKNAME enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. SVar:X:Count$Escaped.12.6 -R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+counters_GE1_P1P1 | ReplaceWith$ Counters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to CARDNAME while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from CARDNAME. +R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+counters_GE1_P1P1 | ReplaceWith$ Counters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to NICKNAME while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. SVar:Counters:DB$ RemoveCounter | Defined$ ReplacedTarget | CounterType$ P1P1 | CounterNum$ Y SVar:Y:ReplaceCount$DamageAmount -A:AB$ Fight | Cost$ 1 B G | Defined$ Self | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | SpellDescription$ CARDNAME fights another target creature. +A:AB$ Fight | Cost$ 1 B G | Defined$ Self | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | SpellDescription$ NICKNAME fights another target creature. K:Escape:4 B G ExileFromGrave<6/Card.Other/other> SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/p/polyraptor.txt b/forge-gui/res/cardsfolder/p/polyraptor.txt index 02a16cbf775..9249ce75873 100644 --- a/forge-gui/res/cardsfolder/p/polyraptor.txt +++ b/forge-gui/res/cardsfolder/p/polyraptor.txt @@ -2,7 +2,7 @@ Name:Polyraptor ManaCost:6 G G Types:Creature Dinosaur PT:5/5 -T:Mode$ DamageDoneOnce | Execute$ TrigCopyPermanent | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage — Whenever CARDNAME is dealt damage, create a token that's a copy of Polyraptor. +T:Mode$ DamageDoneOnce | Execute$ TrigCopyPermanent | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage — Whenever CARDNAME is dealt damage, create a token that's a copy of CARDNAME. SVar:TrigCopyPermanent:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1 DeckHas:Ability$Token Oracle:Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. diff --git a/forge-gui/res/cardsfolder/p/pompeii.txt b/forge-gui/res/cardsfolder/p/pompeii.txt new file mode 100644 index 00000000000..7c80fd9cdd2 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pompeii.txt @@ -0,0 +1,15 @@ +Name:Pompeii +ManaCost:no cost +Types:Plane Earth +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, put an eruption counter on it. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, put an eruption counter on it. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ ERUPTION | CounterNum$ 1 +T:Mode$ PlanarDice | Result$ Blank | Execute$ TrigScry | TriggerZones$ Command | TriggerDescription$ Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on CARDNAME. +SVar:TrigScry:DB$ Scry | ScryNum$ 2 | SubAbility$ TrigPutCounter +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigDamageAll | TriggerDescription$ When chaos ensues, CARDNAME deals damage to each creature and each player equal to the number of eruption counters on CARDNAME. Each player sacrifices a land. Then planeswalk. +SVar:TrigDamageAll:DB$ DamageAll | ValidCards$ Creature | ValidPlayers$ Player | NumDmg$ X | SubAbility$ DBSacLand +SVar:DBSacLand:DB$ Sacrifice | SacValid$ Land | Defined$ Player | SubAbility$ DBPlaneswalk +SVar:DBPlaneswalk:DB$ Planeswalk +SVar:X:Count$CardCounters.ERUPTION +DeckHas:Ability$Counters|Sacrifice +Oracle:When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it.\nWhenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii.\nWhen chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land. Then planeswalk. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/porcelain_zealot.txt b/forge-gui/res/cardsfolder/p/porcelain_zealot.txt index e74760ddfce..8ac79aeef83 100644 --- a/forge-gui/res/cardsfolder/p/porcelain_zealot.txt +++ b/forge-gui/res/cardsfolder/p/porcelain_zealot.txt @@ -3,7 +3,7 @@ ManaCost:3 W Types:Creature Phyrexian Soldier PT:2/3 T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ X | NumDef$ X +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ X | NumDef$ X SVar:Y:Targeted$Valid Creature.withToxic SVar:X:Count$Compare Y GE1.2.1 DeckHints:Keyword$Toxic diff --git a/forge-gui/res/cardsfolder/p/porcine_portent_lend_a_ham.txt b/forge-gui/res/cardsfolder/p/porcine_portent_lend_a_ham.txt new file mode 100644 index 00000000000..815033d3baf --- /dev/null +++ b/forge-gui/res/cardsfolder/p/porcine_portent_lend_a_ham.txt @@ -0,0 +1,20 @@ +Name:Porcine Portent +ManaCost:3 W +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card of your choice from the Three Pigs spellbook onto the battlefield. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Spellbook$ First Little Pig,Second Little Pig,Third Little Pig | Zone$ Battlefield +S:Mode$ Continuous | Affected$ Boar.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Boars you control get +1/+1. +AlternateMode:Adventure +DeckHints:Type$Boar +DeckHas:Ability$LifeGain +Oracle:When Porcine Portent enters the battlefield, conjure a card of your choice from the Three Pigs spellbook onto the battlefield.\nBoars you control get +1/+1. + +ALTERNATE + +Name:Lend a Ham +ManaCost:2 B +Types:Instant Adventure +A:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBGainLife | SpellDescription$ Exile target creature. You gain 1 life for each Boar you control. +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X +SVar:X:Count$Valid Boar.YouCtrl +Oracle:Exile target creature. You gain 1 life for each Boar you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/portal_mage.txt b/forge-gui/res/cardsfolder/p/portal_mage.txt index 9b8022dfaf5..88e3ca68663 100644 --- a/forge-gui/res/cardsfolder/p/portal_mage.txt +++ b/forge-gui/res/cardsfolder/p/portal_mage.txt @@ -3,7 +3,7 @@ ManaCost:2 U Types:Creature Human Wizard PT:2/2 K:Flash -T:Mode$ ChangesZone | Phase$ Declare Attackers | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeAttacker | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.) -SVar:TrigChangeAttacker:DB$ ChangeCombatants | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature +T:Mode$ ChangesZone | Phase$ Declare Attackers | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeAttacker | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) +SVar:TrigChangeAttacker:DB$ ChangeCombatants | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | Attacking$ True AI:RemoveDeck:All -Oracle:Flash\nWhen Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.) +Oracle:Flash\nWhen Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) diff --git a/forge-gui/res/cardsfolder/p/portcullis.txt b/forge-gui/res/cardsfolder/p/portcullis.txt index a1330e68175..417134ef8e6 100644 --- a/forge-gui/res/cardsfolder/p/portcullis.txt +++ b/forge-gui/res/cardsfolder/p/portcullis.txt @@ -1,7 +1,7 @@ Name:Portcullis ManaCost:4 Types:Artifact -T:Mode$ ChangesZone | ValidCard$ Creature | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | IsPresent$ Creature | PresentCompare$ GE3 | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. +T:Mode$ ChangesZone | ValidCard$ Creature | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | IsPresent$ Creature | PresentCompare$ GE3 | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when CARDNAME leaves the battlefield. SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | RememberChanged$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBDelayTrig SVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigReturn | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return that card to the battlefield under its owner's control when CARDNAME leaves the battlefield. SVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsTriggerRemembered | Origin$ Exile | Destination$ Battlefield diff --git a/forge-gui/res/cardsfolder/p/power_of_persuasion.txt b/forge-gui/res/cardsfolder/p/power_of_persuasion.txt index 019ee44e58d..5c34eed3279 100644 --- a/forge-gui/res/cardsfolder/p/power_of_persuasion.txt +++ b/forge-gui/res/cardsfolder/p/power_of_persuasion.txt @@ -1,9 +1,9 @@ Name:Power of Persuasion ManaCost:2 U Types:Sorcery -A:SP$ Pump | Cost$ 2 U | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBRollDice | SpellDescription$ Choose target creature an opponent controls, +A:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBRollDice | SpellDescription$ Choose target creature an opponent controls, SVar:DBRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:DBHand,10-19:DBLibrary,20:DBControl | SpellDescription$ then roll a d20. SVar:DBHand:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ ParentTarget | SpellDescription$ 1—9 VERT Return it to its owner's hand. -SVar:DBLibrary:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDecider$ TargetedOwner | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? +SVar:DBLibrary:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDecider$ TargetedOwner SVar:DBControl:DB$ GainControl | Defined$ Targeted | LoseControl$ UntilTheEndOfYourNextTurn | SpellDescription$ 20 VERT Gain control of it until the end of your next turn. Oracle:Choose target creature an opponent controls, then roll a d20.\n1—9 | Return it to its owner's hand.\n10—19 | Its owner puts it on the top or bottom of their library.\n20 | Gain control of it until the end of your next turn. diff --git a/forge-gui/res/cardsfolder/p/power_sink.txt b/forge-gui/res/cardsfolder/p/power_sink.txt index 93ccadc79a3..07038e53b40 100644 --- a/forge-gui/res/cardsfolder/p/power_sink.txt +++ b/forge-gui/res/cardsfolder/p/power_sink.txt @@ -2,7 +2,7 @@ Name:Power Sink ManaCost:X U Types:Instant A:SP$ Counter | Cost$ X U | UnlessCost$ X | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ TapLands | UnlessResolveSubs$ WhenNotPaid | SpellDescription$ Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. | StackDescription$ Countering [{s:Targeted}] unless {p:TargetedController} pays X. -SVar:TapLands:DB$ TapAll | ValidCards$ Land.hasManaAbility | Defined$ TargetedController | SubAbility$ ManaLose | StackDescription$ If {p:TargetedController} doesn't, that player taps all lands with mana abilities they control and +SVar:TapLands:DB$ TapAll | ValidCards$ Land.hasManaAbility | Defined$ TargetedController | TapperController$ True | SubAbility$ ManaLose | StackDescription$ If {p:TargetedController} doesn't, that player taps all lands with mana abilities they control and SVar:ManaLose:DB$ DrainMana | Defined$ TargetedController SVar:X:Count$xPaid Oracle:Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. diff --git a/forge-gui/res/cardsfolder/p/preacher_of_the_schism.txt b/forge-gui/res/cardsfolder/p/preacher_of_the_schism.txt new file mode 100644 index 00000000000..ff5ed659953 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/preacher_of_the_schism.txt @@ -0,0 +1,12 @@ +Name:Preacher of the Schism +ManaCost:2 B +Types:Creature Vampire Cleric +PT:2/4 +K:Deathtouch +T:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Player.withMostLife | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_vampire_lifelink +T:Mode$ Attacks | ValidCard$ Card.Self | NoResolvingCheck$ True | CheckDefinedPlayer$ You.withMostLife | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. +SVar:TrigDraw:DB$ Draw | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 +SVar:HasAttackEffect:TRUE +Oracle:Deathtouch\nWhenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.\nWhenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/predation_steward.txt b/forge-gui/res/cardsfolder/p/predation_steward.txt index abfb8741fa4..f0887311cf5 100644 --- a/forge-gui/res/cardsfolder/p/predation_steward.txt +++ b/forge-gui/res/cardsfolder/p/predation_steward.txt @@ -4,5 +4,5 @@ Types:Creature Phyrexian Elf Warrior PT:2/2 K:etbCounter:OIL:2 A:AB$ Pump | Cost$ 2 G T SubCounter<1/OIL> | ValidTgts$ Creature | SorcerySpeed$ True | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ Target creature gets +2/+2 until end of turn. Activate only as a sorcery. -DeckHas:Ability$Counter -Oracle:Predation Steward enters the battlefield with two oil counters on it.\n{2}{G}, {T}, Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery. \ No newline at end of file +DeckHas:Ability$Counters +Oracle:Predation Steward enters the battlefield with two oil counters on it.\n{2}{G}, {T}, Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/p/predict.txt b/forge-gui/res/cardsfolder/p/predict.txt index 8775ae61c7b..45e0fdeafba 100644 --- a/forge-gui/res/cardsfolder/p/predict.txt +++ b/forge-gui/res/cardsfolder/p/predict.txt @@ -1,10 +1,10 @@ Name:Predict ManaCost:1 U Types:Instant -A:SP$ NameCard | Cost$ 1 U | Defined$ You | SubAbility$ DBMill | SpellDescription$ Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card. -SVar:DBMill:DB$ Mill | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 1 | RememberMilled$ True | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBDraw2 -SVar:DBDraw2:DB$ Draw | Defined$ You | NumCards$ 1 -SVar:X:Remembered$Valid Card.NamedCard +A:SP$ NameCard | Defined$ You | SubAbility$ DBMill | SpellDescription$ Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card. +SVar:DBMill:DB$ Mill | ValidTgts$ Player | NumCards$ 1 | RememberMilled$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ X +SVar:X:Count$Compare Y GE1.2.1 +SVar:Y:Remembered$Valid Card.NamedCard AI:RemoveDeck:All Oracle:Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card. diff --git a/forge-gui/res/cardsfolder/p/press_the_enemy.txt b/forge-gui/res/cardsfolder/p/press_the_enemy.txt index b5dfa4ab248..8ef503a2bfe 100644 --- a/forge-gui/res/cardsfolder/p/press_the_enemy.txt +++ b/forge-gui/res/cardsfolder/p/press_the_enemy.txt @@ -2,7 +2,7 @@ Name:Press the Enemy ManaCost:2 U U Types:Instant A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+OppCtrl,Card.inZoneStack+OppCtrl | TgtZone$ Stack,Battlefield | Origin$ Battlefield,Stack | Fizzle$ True | Destination$ Hand | SubAbility$ DBMayPlay | SpellDescription$ Return target spell or nonland permanent an opponent controls to its owner's hand. -SVar:DBMayPlay:DB$ Play | Valid$ Card.YouOwn | ValidZone$ Hand| ValidSA$ Instant.cmcLEZ,Sorcery.cmcLEZ | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup | SpellDescription$ You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. +SVar:DBMayPlay:DB$ Play | Valid$ Card.YouOwn | ValidZone$ Hand | ValidSA$ Instant.cmcLEZ,Sorcery.cmcLEZ | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup | SpellDescription$ You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHints:Type$Sorcery|Instant SVar:X:SpellTargeted$CardManaCostLKI diff --git a/forge-gui/res/cardsfolder/p/preston_the_vanisher.txt b/forge-gui/res/cardsfolder/p/preston_the_vanisher.txt index 3a56155c8dc..82ecac11c3d 100644 --- a/forge-gui/res/cardsfolder/p/preston_the_vanisher.txt +++ b/forge-gui/res/cardsfolder/p/preston_the_vanisher.txt @@ -2,7 +2,7 @@ Name:Preston, the Vanisher ManaCost:3 W Types:Legendary Creature Rabbit Wizard PT:2/5 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+nonToken+wasNotCast+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCopyPermanent | TriggerDescription$ Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature except it's a 0/1 white Illusion. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+nonToken+wasNotCast+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCopyPermanent | TriggerDescription$ Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature except it's a 0/1 white Illusion. SVar:TrigCopyPermanent:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | NumCopies$ 1 | SetColor$ White | SetCreatureTypes$ Illusion | SetPower$ 0 | SetToughness$ 1 A:AB$ ChangeZone | Cost$ 1 W Sac<5/Illusion> | ValidTgts$ Permanent.nonLand | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target nonland permanent | SpellDescription$ Exile target nonland permanent. DeckHas:Ability$Token|Sacrifice & Type$Illusion diff --git a/forge-gui/res/cardsfolder/p/priest_of_possibility.txt b/forge-gui/res/cardsfolder/p/priest_of_possibility.txt index e7b101387b5..6b0c1e83fec 100644 --- a/forge-gui/res/cardsfolder/p/priest_of_possibility.txt +++ b/forge-gui/res/cardsfolder/p/priest_of_possibility.txt @@ -3,9 +3,8 @@ ManaCost:1 W Types:Creature Kor Cleric PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLook | TriggerDescription$ When CARDNAME enters the battlefield, look at the top seven cards of your library. If a card among them has flying, CARDNAME perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. -SVar:TrigLook:DB$ PeekAndReveal | PeekAmount$ 7 | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ ShareKW | RememberKeywords$ Flying,First Strike,Double Strike,Deathtouch,Haste,Hexproof,Indestructible,Lifelink,Menace,Protection,Reach,Trample,Vigilance | SharedKeywordsZone$ Library | SharedRestrictions$ Card.IsRemembered | Duration$ Permanent | Name$ Priest of Possibility's Perpetual Effect | SubAbility$ DBCleanup -SVar:ShareKW:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Affected$ Card.EffectSource | ShareRememberedKeywords$ True | Description$ EFFECTSOURCE perpetually gains these keywords. +SVar:TrigLook:DB$ PeekAndReveal | PeekAmount$ 7 | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | KW$ First Strike & Flying & Deathtouch & Double Strike & Haste & Hexproof & Indestructible & Lifelink & Menace & Protection & Reach & Trample & Vigilance | SharedKeywordsZone$ Library | SharedRestrictions$ Card.IsRemembered | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBShuffle SVar:DBShuffle:DB$ Shuffle DeckHints:Keyword$Flying|First Strike|Double Strike|Deathtouch|Haste|Hexproof|Indestructible|Lifelink|Menace|Protection|Reach|Trample|Vigilance diff --git a/forge-gui/res/cardsfolder/p/primaris_chaplain.txt b/forge-gui/res/cardsfolder/p/primaris_chaplain.txt index 90e65474191..f38a0302054 100644 --- a/forge-gui/res/cardsfolder/p/primaris_chaplain.txt +++ b/forge-gui/res/cardsfolder/p/primaris_chaplain.txt @@ -5,6 +5,6 @@ PT:3/3 K:Battle cry T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Rosarius — Whenever CARDNAME attacks, it gains indestructible until end of turn. SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Indestructible -DeckHas:Keyword$Indestructible +DeckHas:Keyword$Indestructible SVar:HasAttackEffect:TRUE Oracle:Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nRosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn. diff --git a/forge-gui/res/cardsfolder/p/prime_ministers_cabinet_room.txt b/forge-gui/res/cardsfolder/p/prime_ministers_cabinet_room.txt new file mode 100644 index 00000000000..5305ef9571c --- /dev/null +++ b/forge-gui/res/cardsfolder/p/prime_ministers_cabinet_room.txt @@ -0,0 +1,10 @@ +Name:Prime Minister's Cabinet Room +ManaCost:no cost +Types:Plane Earth +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature you control | SubAbility$ DBClone +SVar:DBClone:DB$ Clone | CloneTarget$ ParentTarget | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls to copy | TargetUnique$ True +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigVote | TriggerDescription$ Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes. +SVar:TrigVote:DB$ Vote | Defined$ Player | VoteSubAbility$ DBExile | VoteCard$ Creature.YouDontCtrl | VoteMessage$ for a creature you don't control | AILogic$ Judgment +SVar:DBExile:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Exile +Oracle:At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.\nWill of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes. diff --git a/forge-gui/res/cardsfolder/p/primeval_bounty.txt b/forge-gui/res/cardsfolder/p/primeval_bounty.txt index 64b157bbe57..11df26b4804 100644 --- a/forge-gui/res/cardsfolder/p/primeval_bounty.txt +++ b/forge-gui/res/cardsfolder/p/primeval_bounty.txt @@ -3,9 +3,9 @@ ManaCost:5 G Types:Enchantment T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ BountysGift | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, create a 3/3 green Beast creature token. SVar:BountysGift:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_beast | TokenOwner$ You -T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. +T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Landfall - Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 3 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a land enters the battlefield under your control, you gain 3 life. SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3 SVar:BuffedBy:nonCreature -Oracle:Whenever you cast a creature spell, create a 3/3 green Beast creature token.\nWhenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.\nWhenever a land enters the battlefield under your control, you gain 3 life. +Oracle:Landfall - Whenever you cast a creature spell, create a 3/3 green Beast creature token.\nWhenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.\nWhenever a land enters the battlefield under your control, you gain 3 life. diff --git a/forge-gui/res/cardsfolder/p/primitive_justice.txt b/forge-gui/res/cardsfolder/p/primitive_justice.txt index d1177288c82..00816bd3a8f 100644 --- a/forge-gui/res/cardsfolder/p/primitive_justice.txt +++ b/forge-gui/res/cardsfolder/p/primitive_justice.txt @@ -1,12 +1,12 @@ Name:Primitive Justice ManaCost:1 R Types:Sorcery -A:SP$ Destroy | Cost$ X 1 R | XColor$ RG | AnnounceTitle$ how many times to pay the additional cost | Announce$ AdditionalCostPayTimes | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | TargetMin$ TargetNum | TargetMax$ TargetNum | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. -S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ IncreaseCost | EffectZone$ All | Description$ As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times. -SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ GManaPaid -SVar:AdditionalCostPayTimes:Number$0 -SVar:TargetNum:SVar$AdditionalCostPayTimes/Plus.1 -SVar:IncreaseCost:SVar$AdditionalCostPayTimes -SVar:X:SVar$AdditionalCostPayTimes -SVar:GManaPaid:Count$xColorPaid G +A:SP$ Destroy | Cost$ 1 R | AnnounceTitle$ how many times to pay the additional cost | Announce$ AdditionalCostPayTimesR,AdditionalCostPayTimesG | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | TargetMin$ TargetNum | TargetMax$ TargetNum | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. +S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Cost$ 1 R | Amount$ AdditionalCostPayTimesR | EffectZone$ All | Description$ As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times. +S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Cost$ 1 G | Amount$ AdditionalCostPayTimesG | EffectZone$ All +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AdditionalCostPayTimesG +SVar:AdditionalCostPayTimesR:Number$0 +SVar:AdditionalCostPayTimesG:Number$0 +SVar:TargetNum:SVar$AdditionalCostPayTimesR/Plus.TargetNum2 +SVar:TargetNum2:SVar$AdditionalCostPayTimesG/Plus.1 Oracle:As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.\nDestroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. diff --git a/forge-gui/res/cardsfolder/p/primordial_gnawer.txt b/forge-gui/res/cardsfolder/p/primordial_gnawer.txt new file mode 100644 index 00000000000..49949d7885d --- /dev/null +++ b/forge-gui/res/cardsfolder/p/primordial_gnawer.txt @@ -0,0 +1,7 @@ +Name:Primordial Gnawer +ManaCost:4 B +Types:Creature Insect Horror +PT:5/2 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscover | TriggerDescription$ When CARDNAME dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +SVar:TrigDiscover:DB$ Discover | Num$ 3 +Oracle:When Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/p/primordial_mist.txt b/forge-gui/res/cardsfolder/p/primordial_mist.txt index 49df8aa2d79..5e0dd9e93c7 100644 --- a/forge-gui/res/cardsfolder/p/primordial_mist.txt +++ b/forge-gui/res/cardsfolder/p/primordial_mist.txt @@ -2,7 +2,7 @@ Name:Primordial Mist ManaCost:4 U Types:Enchantment T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigManifest | OptionalDecider$ You | TriggerDescription$ At the beginning of your end step, you may manifest the top card of your library. -SVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary +SVar:TrigManifest:DB$ Manifest A:AB$ Effect | Cost$ Exile<1/Permanent.faceDown> | CostDesc$ Exile a face-down permanent you control face up: | RememberObjects$ ExiledCards | StaticAbilities$ Play | ExileOnMoved$ Exile | SpellDescription$ You may play that card this turn. (You still pay its costs. Timing rules still apply.) SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card. AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/p/pristine_angel.txt b/forge-gui/res/cardsfolder/p/pristine_angel.txt index 4baa1f0a40f..81810d64ba0 100644 --- a/forge-gui/res/cardsfolder/p/pristine_angel.txt +++ b/forge-gui/res/cardsfolder/p/pristine_angel.txt @@ -3,7 +3,7 @@ ManaCost:4 W W Types:Creature Angel PT:4/4 K:Flying -S:Mode$ Continuous | Affected$ Card.Self+untapped | AddKeyword$ Protection from artifacts & Protection from all colors | Description$ As long as CARDNAME is untapped, it has protection from artifacts and from all colors. +S:Mode$ Continuous | Affected$ Card.Self+untapped | AddKeyword$ Protection:Artifact & Protection from all colors | Description$ As long as CARDNAME is untapped, it has protection from artifacts and from all colors. T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a spell, you may untap CARDNAME. SVar:TrigUntap:DB$ Untap | Defined$ Self Oracle:Flying\nAs long as Pristine Angel is untapped, it has protection from artifacts and from all colors.\nWhenever you cast a spell, you may untap Pristine Angel. diff --git a/forge-gui/res/cardsfolder/p/progenitors_icon.txt b/forge-gui/res/cardsfolder/p/progenitors_icon.txt new file mode 100644 index 00000000000..0a56554630c --- /dev/null +++ b/forge-gui/res/cardsfolder/p/progenitors_icon.txt @@ -0,0 +1,11 @@ +Name:Progenitor's Icon +ManaCost:3 +Types:Artifact +K:ETBReplacement:Other:ChooseCT +SVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. +A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. +A:AB$ Effect | Cost$ T | StaticAbilities$ QuickenStA | Triggers$ SpellCastTrig | SpellDescription$ The next spell of the chosen type you cast this turn can be cast as though it had flash. +SVar:QuickenStA:Mode$ CastWithFlash | ValidCard$ Card.ChosenType | ValidSA$ Spell | EffectZone$ Command | Caster$ You | Description$ The next spell of the chosen type you cast this turn can be cast as though it had flash. +SVar:SpellCastTrig:Mode$ SpellCast | ValidCard$ Card.ChosenType | ValidActivatingPlayer$ You | Execute$ Quickened | Static$ True +SVar:Quickened:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +Oracle:As Progenitor's Icon enters the battlefield, choose a creature type.\n{T}: Add one mana of any color.\n{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/promise_of_aclazotz_foul_rebirth.txt b/forge-gui/res/cardsfolder/p/promise_of_aclazotz_foul_rebirth.txt new file mode 100644 index 00000000000..536b464798b --- /dev/null +++ b/forge-gui/res/cardsfolder/p/promise_of_aclazotz_foul_rebirth.txt @@ -0,0 +1,18 @@ +Name:Promise of Aclazotz +ManaCost:1 B +Types:Enchantment +T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPopulate | TriggerDescription$ At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.) +SVar:TrigPopulate:AB$ CopyPermanent | Cost$ Sac<1/Creature.nonDemon/non-Demon creature> | Choices$ Creature.token+YouCtrl | Populate$ True +DeckHas:Ability$Token|Sacrifice & Type$Demon|Vampire +AlternateMode:Adventure +Oracle:At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.) + +ALTERNATE + +Name:Foul Rebirth +ManaCost:2 B +Types:Sorcery Adventure +A:SP$ Sacrifice | SacValid$ Creature.nonDemon | Defined$ You | RememberSacrificed$ True | SubAbility$ DBToken | SpellDescription$ Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You | ConditionDefined$ RememberedLKI | ConditionPresent$ Card | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/promise_of_loyalty.txt b/forge-gui/res/cardsfolder/p/promise_of_loyalty.txt index 65e2bf0decc..0525c425bc8 100644 --- a/forge-gui/res/cardsfolder/p/promise_of_loyalty.txt +++ b/forge-gui/res/cardsfolder/p/promise_of_loyalty.txt @@ -5,7 +5,7 @@ A:SP$ RepeatEach | Cost$ 4 W | RepeatPlayers$ Player | RepeatSubAbility$ DBPutCo SVar:DBPutCounter:DB$ PutCounter | Choices$ Creature.ControlledBy Player.IsRemembered | ChoiceTitle$ Choose a creature you control | Chooser$ Player.IsRemembered | Placer$ Player.IsRemembered | CounterType$ VOW | CounterNum$ 1 | RememberCards$ True | SubAbility$ SacAllOthers SVar:SacAllOthers:DB$ SacrificeAll | ValidCards$ Creature.IsNotRemembered+ControlledBy Player.IsRemembered SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ VowStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ VOW | Duration$ Permanent | SubAbility$ DBCleanup -SVar:VowStatic:Mode$ CantAttack | ValidCard$ Card.IsRemembered | Target$ You | Description$ Each of these creatures can't attack you for as long as it has a vow counter on it. +SVar:VowStatic:Mode$ CantAttack | ValidCard$ Card.IsRemembered | Target$ You,Planeswalker.YouCtrl | Description$ Each of these creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Counters Oracle:Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. diff --git a/forge-gui/res/cardsfolder/p/promising_vein.txt b/forge-gui/res/cardsfolder/p/promising_vein.txt new file mode 100644 index 00000000000..e1a0d4be938 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/promising_vein.txt @@ -0,0 +1,7 @@ +Name:Promising Vein +ManaCost:no cost +Types:Land Cave +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +A:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. +DeckHas:Ability$Sacrifice +Oracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Promising Vein: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. diff --git a/forge-gui/res/cardsfolder/p/prossh_skyraider_of_kher.txt b/forge-gui/res/cardsfolder/p/prossh_skyraider_of_kher.txt index 371632330a4..23bec557ae5 100644 --- a/forge-gui/res/cardsfolder/p/prossh_skyraider_of_kher.txt +++ b/forge-gui/res/cardsfolder/p/prossh_skyraider_of_kher.txt @@ -3,7 +3,7 @@ ManaCost:3 B R G Types:Legendary Creature Dragon PT:5/5 K:Flying -T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you cast CARDNAME, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast CARDNAME. +T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you cast CARDNAME, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ kobolds_of_kher_keep | TokenOwner$ You SVar:X:Count$CastTotalManaSpent A:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/p/protean_war_engine.txt b/forge-gui/res/cardsfolder/p/protean_war_engine.txt index 0694fff8cff..1c9666a156b 100644 --- a/forge-gui/res/cardsfolder/p/protean_war_engine.txt +++ b/forge-gui/res/cardsfolder/p/protean_war_engine.txt @@ -3,10 +3,10 @@ ManaCost:R W Types:Artifact Vehicle PT:0/4 K:ETBReplacement:Other:DBDraft -SVar:DBDraft:DB$ Draft | TriggerZones$ Battlefield | Spellbook$ Serra Angel,Resplendent Angel,Steel-Plume Marshal, Duelcraft Trainer,Falconer Adept,Seraph of Dawn,Star-Crowned Stag,Benalish Marshal,Blade Historian,Captivating Crew,Manaform Hellkite,Serra Paragon,Moonveil Regent,Skyship Stalker,Ogre Battledriver | Zone$ Exile | RememberDrafted$ True | SpellDescription$ As CARDNAME enters the battlefield, draft a card from CARDNAME's spellbook and exile it. -T:Mode$ BecomesCrewed | ValidVehicle$ Card.Self | Execute$ TrigClone | TriggerDescription$ Whenever CARDNAME becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. -SVar:TrigClone:DB$ Clone | Cost$ 3 | Defined$ Remembered | CloneTarget$ Self | AddTypes$ Vehicle | Duration$ UntilEndOfTurn +SVar:DBDraft:DB$ Draft | TriggerZones$ Battlefield | Spellbook$ Serra Angel,Resplendent Angel,Steel-Plume Marshal, Duelcraft Trainer,Falconer Adept,Seraph of Dawn,Star-Crowned Stag,Benalish Marshal,Blade Historian,Captivating Crew,Manaform Hellkite,Serra Paragon,Moonveil Regent,Skyship Stalker,Ogre Battledriver | Zone$ Exile | RememberDrafted$ True | SpellDescription$ As CARDNAME enters the battlefield, draft a card from CARDNAME's spellbook and exile it. +T:Mode$ BecomesCrewed | ValidVehicle$ Card.Self | Execute$ TrigClone | TriggerDescription$ Whenever CARDNAME becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. +SVar:TrigClone:DB$ Clone | Cost$ 3 | Defined$ Remembered | CloneTarget$ Self | AddTypes$ Vehicle | Duration$ UntilEndOfTurn K:Crew:3 SVar:HasAttackingEffect:TRUE -DeckHas:Type$ Angel|Dragon|Ogre|Warrior|Knight|Elk|Bird|Soldier|Human| & Ability$LifeGain|Token & Keyword$DoubleStrike|Haste|FirstStrike|Flying -Oracle:As Protean War Engine enters the battlefield, draft a card from Protean War Engine's spellbook and exile it.\nWhenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. \ No newline at end of file +DeckHas:Type$Angel|Bird|Dragon|Elk|Human|Ogre|Cleric|Knight|Pirate|Soldier|Warrior & Ability$LifeGain|Token & Keyword$DoubleStrike|Haste|FirstStrike|Flying +Oracle:As Protean War Engine enters the battlefield, draft a card from Protean War Engine's spellbook and exile it.\nWhenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. diff --git a/forge-gui/res/cardsfolder/p/protective_parents.txt b/forge-gui/res/cardsfolder/p/protective_parents.txt new file mode 100644 index 00000000000..81f52fb5188 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/protective_parents.txt @@ -0,0 +1,9 @@ +Name:Protective Parents +ManaCost:2 W +Types:Creature Human Peasant +PT:3/2 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_young_hero | TokenOwner$ You | TargetMin$ 0 | TargetMax$ 1 | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to one target creature you control +DeckHas:Ability$Token & Type$Role|Aura +SVar:SacMe:2 +Oracle:When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/protective_sphere.txt b/forge-gui/res/cardsfolder/p/protective_sphere.txt index 07156ccc928..a75d7e73ce2 100644 --- a/forge-gui/res/cardsfolder/p/protective_sphere.txt +++ b/forge-gui/res/cardsfolder/p/protective_sphere.txt @@ -1,10 +1,9 @@ Name:Protective Sphere ManaCost:2 W Types:Enchantment -A:AB$ ChooseSource | Cost$ 1 PayLife<1> | Choices$ Card.SharesColorWith ActivationColor | RememberChosen$ True | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) -SVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ Remembered | SubAbility$ DBCleanup | SubAbility$ DBCleanup -SVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ You | ValidSource$ Card.IsRemembered | Description$ Prevent all damage that would be dealt to you by a source of your choice that shares a color with the mana spent on this activation cost. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +A:AB$ ChooseSource | Cost$ 1 PayLife<1> | Choices$ Card.SharesColorWith ActivationColor | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) +SVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent +SVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ You | ValidSource$ Card.ChosenCardStrict | Description$ Prevent all damage that would be dealt to you by a source of your choice that shares a color with the mana spent on this activation cost. AI:RemoveDeck:All AI:RemoveDeck:Random Oracle:{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) diff --git a/forge-gui/res/cardsfolder/p/providence.txt b/forge-gui/res/cardsfolder/p/providence.txt index d2313877fb1..40f5e094de4 100644 --- a/forge-gui/res/cardsfolder/p/providence.txt +++ b/forge-gui/res/cardsfolder/p/providence.txt @@ -3,9 +3,8 @@ ManaCost:5 W W Types:Sorcery K:MayEffectFromOpeningHand:RevealCard SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ SetLifeOnUpkeep | SpellDescription$ You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. -SVar:SetLifeOnUpkeep:DB$ Effect | Triggers$ TrigSetLife | Name$ Providence effect | SpellDescription$ You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. -SVar:TrigSetLife:Mode$ Phase | Phase$ Upkeep | Execute$ EffSetLife | TriggerDescription$ At the beginning of the first upkeep, your life total becomes 26. -SVar:EffSetLife:DB$ SetLife | LifeAmount$ 26 | Defined$ You | SubAbility$ RemoveMe -SVar:RemoveMe:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +SVar:SetLifeOnUpkeep:DB$ Effect | Triggers$ TrigSetLife +SVar:TrigSetLife:Mode$ Phase | Phase$ Upkeep | Execute$ EffSetLife | OneOff$ True | TriggerDescription$ At the beginning of the first upkeep, your life total becomes 26. +SVar:EffSetLife:DB$ SetLife | LifeAmount$ 26 | Defined$ You A:SP$ SetLife | Cost$ 5 W W | LifeAmount$ 26 | Defined$ You | SpellDescription$ Your life total becomes 26. Oracle:You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.\nYour life total becomes 26. diff --git a/forge-gui/res/cardsfolder/p/provisions_merchant.txt b/forge-gui/res/cardsfolder/p/provisions_merchant.txt new file mode 100644 index 00000000000..0671beead2d --- /dev/null +++ b/forge-gui/res/cardsfolder/p/provisions_merchant.txt @@ -0,0 +1,11 @@ +Name:Provisions Merchant +ManaCost:2 G G +Types:Creature Beast Peasant +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn. +SVar:TrigPumpAll:AB$ PumpAll | Cost$ Sac<1/Food> | ValidCards$ Creature.attacking | NumAtt$ +1 | NumDef$ +1 | KW$ Trample +DeckHas:Ability$LifeGain|Token|Counters & Type$Food +SVar:HasAttackEffect:TRUE +Oracle:When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nWhenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/prowl_stoic_strategist_prowl_pursuit_vehicle.txt b/forge-gui/res/cardsfolder/p/prowl_stoic_strategist_prowl_pursuit_vehicle.txt index d659ae5728e..877bcf5cf2a 100644 --- a/forge-gui/res/cardsfolder/p/prowl_stoic_strategist_prowl_pursuit_vehicle.txt +++ b/forge-gui/res/cardsfolder/p/prowl_stoic_strategist_prowl_pursuit_vehicle.txt @@ -22,7 +22,7 @@ Colors:white Types:Legendary Artifact Vehicle PT:2/3 K:Living metal -T:Mode$ ChangesZone | ValidCard$ Creature.Other,Vehicle | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on NICKNAME. If this is the second time this ability has resolved this turn, convert NICKNAME. +T:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl+Other,Vehicle.YouCtrl+Other | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on NICKNAME. If this is the second time this ability has resolved this turn, convert NICKNAME. SVar:TrigCounter:DB$ PutCounter | CounterType$ P1P1 | SubAbility$ DBConvert SVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionCheckSVar$ TrigAmount | ConditionSVarCompare$ EQ2 SVar:TrigAmount:Count$ResolvedThisTurn diff --git a/forge-gui/res/cardsfolder/p/prowling_serpopard.txt b/forge-gui/res/cardsfolder/p/prowling_serpopard.txt index 03a756a84cb..1b68c4ad173 100644 --- a/forge-gui/res/cardsfolder/p/prowling_serpopard.txt +++ b/forge-gui/res/cardsfolder/p/prowling_serpopard.txt @@ -2,7 +2,7 @@ Name:Prowling Serpopard ManaCost:1 G G Types:Creature Cat Snake PT:4/3 -K:This spell can't be countered. -S:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ This spell can't be countered. | Description$ Creature spells you control can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. +R:Event$ Counter | ValidSA$ Spell.Creature+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature spells you control can't be countered. SVar:PlayMain1:TRUE Oracle:This spell can't be countered.\nCreature spells you control can't be countered. diff --git a/forge-gui/res/cardsfolder/p/psionic_entity.txt b/forge-gui/res/cardsfolder/p/psionic_entity.txt index 23cfdd770dd..0950c616034 100644 --- a/forge-gui/res/cardsfolder/p/psionic_entity.txt +++ b/forge-gui/res/cardsfolder/p/psionic_entity.txt @@ -2,7 +2,8 @@ Name:Psionic Entity ManaCost:4 U Types:Creature Illusion PT:2/2 -A:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DB1 | SpellDescription$ CARDNAME deals 2 damage to any target and 3 damage to itself. -SVar:DB1:DB$ DealDamage | NumDmg$ 3 | Defined$ Self +A:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | DamageMap$ True | SubAbility$ DB1 | SpellDescription$ CARDNAME deals 2 damage to any target and 3 damage to itself. +SVar:DB1:DB$ DealDamage | NumDmg$ 3 | Defined$ Self | SubAbility$ DBDamageResolve +SVar:DBDamageResolve:DB$ DamageResolve AI:RemoveDeck:All Oracle:{T}: Psionic Entity deals 2 damage to any target and 3 damage to itself. diff --git a/forge-gui/res/cardsfolder/p/psychic_paper.txt b/forge-gui/res/cardsfolder/p/psychic_paper.txt new file mode 100644 index 00000000000..d5a0a529828 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/psychic_paper.txt @@ -0,0 +1,10 @@ +Name:Psychic Paper +ManaCost:2 +Types:Artifact Equipment +R:Event$ Attached | ValidCard$ Card.Self | ValidTarget$ Creature | ReplaceWith$ ChooseName | ActiveZones$ Battlefield | Description$ As CARDNAME becomes attached to a creature, choose a creature card name and a creature type. +SVar:ChooseName:DB$ NameCard | Defined$ You | ValidCards$ Creature | ValidDesc$ creature card | SubAbility$ ChooseCT | SpellDescription$ Choose a creature card name. +SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ Choose a creature type. +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Ward:1 | SetName$ ChosenName | RemoveCreatureTypes$ True | AddType$ ChosenType | Description$ Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. +S:Mode$ CantBlockBy | ValidAttacker$ Creature.EquippedBy +K:Equip:2 +Oracle:As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.\nEquipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.\nEquip {2} diff --git a/forge-gui/res/cardsfolder/p/psychomancer.txt b/forge-gui/res/cardsfolder/p/psychomancer.txt index 6f7120ea435..0d77db2bffd 100644 --- a/forge-gui/res/cardsfolder/p/psychomancer.txt +++ b/forge-gui/res/cardsfolder/p/psychomancer.txt @@ -6,6 +6,6 @@ K:Flying T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard,Exile | ValidCard$ Card.Self,Artifact.YouCtrl+Other+nonToken | Execute$ TrigLoseLife | TriggerDescription$ Harbinger of Despair — Whenever CARDNAME or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. SVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 -DeckHas:Ability$LifeGain +DeckHas:Ability$LifeGain DeckHints:Ability$Sacrifice & Type$Artifact Oracle:Flying\nHarbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. diff --git a/forge-gui/res/cardsfolder/p/pugnacious_hammerskull.txt b/forge-gui/res/cardsfolder/p/pugnacious_hammerskull.txt new file mode 100644 index 00000000000..61b552ae94f --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pugnacious_hammerskull.txt @@ -0,0 +1,10 @@ +Name:Pugnacious Hammerskull +ManaCost:2 G +Types:Creature Dinosaur +PT:6/6 +T:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Dinosaur.YouCtrl+Other | PresentCompare$ EQ0 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigStunCounter | TriggerDescription$ Whenever CARDNAME attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:TrigStunCounter:DB$ PutCounter | Defined$ Self | CounterType$ Stun | CounterNum$ 1 +SVar:HasAttackEffect:TRUE +DeckNeeds:Type$Dinosaur +DeckHas:Ability$Counters +Oracle:Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/pull_of_the_mist_moon.txt b/forge-gui/res/cardsfolder/p/pull_of_the_mist_moon.txt index c526fb27b21..fb0c8eb18fe 100644 --- a/forge-gui/res/cardsfolder/p/pull_of_the_mist_moon.txt +++ b/forge-gui/res/cardsfolder/p/pull_of_the_mist_moon.txt @@ -1,14 +1,13 @@ Name:Pull of the Mist Moon -ManaCost:1 W W +ManaCost:1 W W Types:Enchantment K:Kicker:1 U T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield. SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, choose a nonland permanent in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield." -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.nonLand+YouOwn | ChoiceTitle$ Choose a nonland card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualORing | Name$ Pull of the Mist Moon's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualORing:Mode$ Continuous | Affected$ Card.ChosenCard | AddTrigger$ ETBExile | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | SubAbility$ DBCleanup | Description$ The chosen card perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield." -SVar:ETBExile:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Permanent.nonLand+YouOwn | ChoiceTitle$ Choose a nonland permanent in your hand | Mandatory$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Triggers$ ETBExile | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:ETBExile:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield. SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True SVar:OblivionRing:TRUE DeckHints:Color$Blue diff --git a/forge-gui/res/cardsfolder/p/puppet_raiser.txt b/forge-gui/res/cardsfolder/p/puppet_raiser.txt index 364db14bcef..ce59321f936 100644 --- a/forge-gui/res/cardsfolder/p/puppet_raiser.txt +++ b/forge-gui/res/cardsfolder/p/puppet_raiser.txt @@ -4,11 +4,8 @@ Types:Creature Zombie Wizard PT:3/4 T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Creature+YouOwn | PresentZone$ Graveyard | PresentCompare$ GE1 | Execute$ TrigExile | TriggerDescription$ At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace. SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select up to one target creature card in your graveyard | TargetMin$ 0 | TargetMax$ 1 | RememberChanged$ True | SubAbility$ DBSeek -SVar:DBSeek:DB$ Seek | Type$ Creature.cmcEQX | ImprintFound$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Imprinted | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Puppet Raiser's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | AddKeyword$ Menace | Triggers$ Update | Description$ That card perpetually gains menace. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +SVar:DBSeek:DB$ Seek | ConditionDefined$ Remembered | ConditionPresent$ Creature | Type$ Creature.cmcEQX | ImprintFound$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ Imprinted | KW$ Menace | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True SVar:X:Remembered$CardManaCost/Plus.1 Oracle:At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace. diff --git a/forge-gui/res/cardsfolder/p/purphoros_bronze_blooded.txt b/forge-gui/res/cardsfolder/p/purphoros_bronze_blooded.txt index af0cddda3c4..5b8cc09e8a4 100644 --- a/forge-gui/res/cardsfolder/p/purphoros_bronze_blooded.txt +++ b/forge-gui/res/cardsfolder/p/purphoros_bronze_blooded.txt @@ -3,7 +3,7 @@ ManaCost:4 R Types:Legendary Enchantment Creature God PT:7/6 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to red is less than five, CARDNAME is not a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to red is less than five, NICKNAME is not a creature. SVar:X:Count$Devotion.Red SVar:BuffedBy:Permanent.Red S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddKeyword$ Haste | Description$ Other creatures you control have haste. diff --git a/forge-gui/res/cardsfolder/p/purraj_of_urborg.txt b/forge-gui/res/cardsfolder/p/purraj_of_urborg.txt index 64a987c6a0c..05d4ae3e361 100644 --- a/forge-gui/res/cardsfolder/p/purraj_of_urborg.txt +++ b/forge-gui/res/cardsfolder/p/purraj_of_urborg.txt @@ -4,5 +4,5 @@ Types:Legendary Creature Cat Warrior PT:2/3 S:Mode$ Continuous | Affected$ Card.Self+attacking | AddKeyword$ First Strike | Description$ CARDNAME has first strike as long as it's attacking. T:Mode$ SpellCast | ValidCard$ Card.Black | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on CARDNAME. -SVar:TrigPutCounter:AB$PutCounter | Cost$ B | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +SVar:TrigPutCounter:AB$ PutCounter | Cost$ B | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 Oracle:Purraj of Urborg has first strike as long as it's attacking.\nWhenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. diff --git a/forge-gui/res/cardsfolder/p/pyxis_of_pandemonium.txt b/forge-gui/res/cardsfolder/p/pyxis_of_pandemonium.txt index fce6f376da0..0170e7f1eaf 100644 --- a/forge-gui/res/cardsfolder/p/pyxis_of_pandemonium.txt +++ b/forge-gui/res/cardsfolder/p/pyxis_of_pandemonium.txt @@ -2,7 +2,7 @@ Name:Pyxis of Pandemonium ManaCost:1 Types:Artifact A:AB$ Dig | Cost$ T | Defined$ Player | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | SpellDescription$ Each player exiles the top card of their library face down. -A:AB$ SetState | Cost$ 7 T Sac<1/CARDNAME> | Defined$ ValidExile Card.ExiledWithSource | Mode$ TurnFace | SubAbility$ DBChangeZone | SpellDescription$ Each player turns face up all cards they own exiled with CARDNAME, then puts all permanent cards among them onto the battlefield. +A:AB$ SetState | Cost$ 7 T Sac<1/CARDNAME> | Defined$ ValidExile Card.ExiledWithSource | Mode$ TurnFaceUp | SubAbility$ DBChangeZone | SpellDescription$ Each player turns face up all cards they own exiled with CARDNAME, then puts all permanent cards among them onto the battlefield. SVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Permanent.ExiledWithSource | Origin$ Exile | Destination$ Battlefield AI:RemoveDeck:All Oracle:{T}: Each player exiles the top card of their library face down.\n{7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they own exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield. diff --git a/forge-gui/res/cardsfolder/q/qarsi_deceiver.txt b/forge-gui/res/cardsfolder/q/qarsi_deceiver.txt index 7a58f215414..f185916cfc0 100644 --- a/forge-gui/res/cardsfolder/q/qarsi_deceiver.txt +++ b/forge-gui/res/cardsfolder/q/qarsi_deceiver.txt @@ -2,6 +2,7 @@ Name:Qarsi Deceiver ManaCost:1 U Types:Creature Naga Wizard PT:0/4 -A:AB$ Mana | Cost$ T | Produced$ C | RestrictValid$ MorphOrManifest | SpellDescription$ Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. +A:AB$ Mana | Cost$ T | Produced$ C | RestrictValid$ MorphOrManifest | SpellDescription$ Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) +AI:RemoveDeck:Random DeckHints:Keyword$Morph|Megamorph Oracle:{T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) diff --git a/forge-gui/res/cardsfolder/q/qarsi_high_priest.txt b/forge-gui/res/cardsfolder/q/qarsi_high_priest.txt index 82a87ac9a0b..c22b2fa6e14 100644 --- a/forge-gui/res/cardsfolder/q/qarsi_high_priest.txt +++ b/forge-gui/res/cardsfolder/q/qarsi_high_priest.txt @@ -2,5 +2,6 @@ Name:Qarsi High Priest ManaCost:B Types:Creature Human Cleric PT:0/2 -A:AB$ Manifest | Cost$ 1 B T Sac<1/Creature.Other/another creature> | Amount$ 1 | Defined$ TopOfLibrary | SpellDescription$ Manifest the top card of your library. +A:AB$ Manifest | Cost$ 1 B T Sac<1/Creature.Other/another creature> | SpellDescription$ Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +DeckHas:Ability$Sacrifice Oracle:{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/q/quantum_misalignment.txt b/forge-gui/res/cardsfolder/q/quantum_misalignment.txt new file mode 100644 index 00000000000..08829cf1aa7 --- /dev/null +++ b/forge-gui/res/cardsfolder/q/quantum_misalignment.txt @@ -0,0 +1,7 @@ +Name:Quantum Misalignment +ManaCost:4 U +Types:Sorcery +K:Rebound +A:SP$ CopyPermanent | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NonLegendary$ True | SpellDescription$ Create a token that's a copy of target creature you control, except it isn't legendary. +DeckHas:Ability$Token +Oracle:Create a token that's a copy of target creature you control, except it isn't legendary.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) diff --git a/forge-gui/res/cardsfolder/q/queens_bay_paladin.txt b/forge-gui/res/cardsfolder/q/queens_bay_paladin.txt new file mode 100644 index 00000000000..85671ee68bb --- /dev/null +++ b/forge-gui/res/cardsfolder/q/queens_bay_paladin.txt @@ -0,0 +1,14 @@ +Name:Queen's Bay Paladin +ManaCost:3 B B +Types:Creature Vampire Knight +PT:5/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) +SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Vampire.YouOwn | WithCountersType$ FINALITY | WithCountersAmount$ 1 | TgtPrompt$ Select target Vampire in your graveyard | RememberChanged$ True | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$CardManaCost +SVar:HasAttackEffect:TRUE +DeckNeeds:Type$Vampire +DeckHints:Ability$Graveyard|Mill +Oracle:Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/q/questing_druid_seek_the_beast.txt b/forge-gui/res/cardsfolder/q/questing_druid_seek_the_beast.txt new file mode 100644 index 00000000000..0f92082dfb2 --- /dev/null +++ b/forge-gui/res/cardsfolder/q/questing_druid_seek_the_beast.txt @@ -0,0 +1,21 @@ +Name:Questing Druid +ManaCost:1 G +Types:Creature Human Druid +PT:1/1 +T:Mode$ SpellCast | ValidCard$ Card.White,Card.Blue,Card.Black,Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +SVar:BuffedBy:Card.White,Card.Blue,Card.Black,Card.Red +DeckHas:Ability$Counters +AlternateMode:Adventure +Oracle:Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. + +ALTERNATE + +Name:Seek the Beast +ManaCost:1 R +Types:Instant Adventure +A:SP$ Dig | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top two cards of your library. +SVar:DBEffect:DB$ Effect | StaticAbilities$ MayPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | Duration$ UntilYourNextEndStep | SubAbility$ DBCleanup | SpellDescription$ Until your next end step, you may play those cards. +SVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until your next end step, you may play those cards. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Exile the top two cards of your library. Until your next end step, you may play those cards. diff --git a/forge-gui/res/cardsfolder/q/quick_study.txt b/forge-gui/res/cardsfolder/q/quick_study.txt new file mode 100644 index 00000000000..b81530bec33 --- /dev/null +++ b/forge-gui/res/cardsfolder/q/quick_study.txt @@ -0,0 +1,5 @@ +Name:Quick Study +ManaCost:2 U +Types:Instant +A:SP$ Draw | NumCards$ 2 | SpellDescription$ Draw two cards. +Oracle:Draw two cards. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/q/quickening_licid.txt b/forge-gui/res/cardsfolder/q/quickening_licid.txt index bafcc887e0e..f6915bdaedc 100644 --- a/forge-gui/res/cardsfolder/q/quickening_licid.txt +++ b/forge-gui/res/cardsfolder/q/quickening_licid.txt @@ -2,7 +2,7 @@ Name:Quickening Licid ManaCost:1 W Types:Creature Licid PT:1/1 -A:AB$ Animate | Cost$ W T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ W | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. +A:AB$ Animate | Cost$ 1 W T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ W | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. SVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Pump SVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ First Strike | Description$ Enchanted creature has first strike. diff --git a/forge-gui/res/cardsfolder/q/quicksand_whirlpool.txt b/forge-gui/res/cardsfolder/q/quicksand_whirlpool.txt new file mode 100644 index 00000000000..611e34d17cc --- /dev/null +++ b/forge-gui/res/cardsfolder/q/quicksand_whirlpool.txt @@ -0,0 +1,6 @@ +Name:Quicksand Whirlpool +ManaCost:5 W +Types:Instant +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | EffectZone$ All | ValidTarget$ Creature.tapped | Description$ This spell costs {3} less to cast if it targets a tapped creature. +A:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | SpellDescription$ Exile target creature. +Oracle:This spell costs {3} less to cast if it targets a tapped creature.\nExile target creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/q/quicksilver_elemental.txt b/forge-gui/res/cardsfolder/q/quicksilver_elemental.txt index dd200b43381..b68a2a83a3b 100644 --- a/forge-gui/res/cardsfolder/q/quicksilver_elemental.txt +++ b/forge-gui/res/cardsfolder/q/quicksilver_elemental.txt @@ -2,7 +2,7 @@ Name:Quicksilver Elemental ManaCost:3 U U Types:Creature Elemental PT:3/4 -K:ManaConvert:Blue->AnyColor:You may spend blue mana as though it were mana of any color to pay the activation costs of CARDNAME's abilities. +S:Mode$ ManaConvert | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Activated | ManaConversion$ Blue->AnyColor | Description$ You may spend blue mana as though it were mana of any color to pay the activation costs of CARDNAME's abilities. A:AB$ Effect | Cost$ U | ValidTgts$ Creature | TgtZone$ Battlefield | TgtPrompt$ Select target creature card | StaticAbilities$ STSteal | RememberLKI$ Targeted | Duration$ UntilHostLeavesPlayOrEOT | SpellDescription$ CARDNAME gains all activated abilities of target creature until end of turn. SVar:STSteal:Mode$ Continuous | Affected$ Card.EffectSource | EffectZone$ Command | GainsAbilitiesOfDefined$ RememberedLKI | Description$ Quicksilver Elemental gains all activated abilities of that card until end of turn. AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/q/quintorius_kand.txt b/forge-gui/res/cardsfolder/q/quintorius_kand.txt new file mode 100644 index 00000000000..e538fe2bf16 --- /dev/null +++ b/forge-gui/res/cardsfolder/q/quintorius_kand.txt @@ -0,0 +1,18 @@ +Name:Quintorius Kand +ManaCost:3 R W +Types:Legendary Planeswalker Quintorius +Loyalty:4 +T:Mode$ SpellCast | ValidCard$ Card.wasCastFromExile | ValidActivatingPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from exile, CARDNAME deals 2 damage to each opponent and you gain 2 life. +SVar:TrigDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 2 | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 +A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ rw_3_2_spirit | SpellDescription$ Create a 3/2 red and white Spirit creature token. +A:AB$ Discover | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Num$ 4 | SpellDescription$ Discover 4. +A:AB$ ChangeZone | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ Yard | TgtPrompt$ Select any number of target cards in your graveyard | ValidTgts$ Card.YouOwn | RememberChanged$ True | SubAbility$ DBMana | StackDescription$ SpellDescription | SpellDescription$ Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. +SVar:DBMana:DB$ Mana | Produced$ R | Amount$ X | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STMayPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile +SVar:STMayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play those cards. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:Yard:Count$InYourYard +SVar:X:Remembered$Amount +DeckHas:Ability$LifeGain|Token & Type$Spirit +Oracle:Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.\n[+1]: Create a 3/2 red and white Spirit creature token.\n[−3]: Discover 4.\n[−6]: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. diff --git a/forge-gui/res/cardsfolder/r/rabble_rousing.txt b/forge-gui/res/cardsfolder/r/rabble_rousing.txt index 056ff9d9f48..b5d2f58eaef 100644 --- a/forge-gui/res/cardsfolder/r/rabble_rousing.txt +++ b/forge-gui/res/cardsfolder/r/rabble_rousing.txt @@ -5,6 +5,6 @@ K:Hideaway:5 T:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost. SVar:TrigToken:DB$ Token | TokenScript$ gw_1_1_citizen | TokenAmount$ X | SubAbility$ DBPlay SVar:DBPlay:DB$ Play | ConditionPresent$ Creature.YouCtrl | ConditionCompare$ GE10 | Defined$ ExiledWith | Amount$ All | Controller$ You | WithoutManaCost$ True | Optional$ True -SVar:X:TriggerObjectsAttackers$Valid Creature.YouCtrl +SVar:X:TriggerObjectsAttackers$Amount DeckHas:Ability$Token & Type$Citizen Oracle:Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)\nWhenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/r/racketeer_boss.txt b/forge-gui/res/cardsfolder/r/racketeer_boss.txt index f8b9c797710..75d7ec76fd0 100644 --- a/forge-gui/res/cardsfolder/r/racketeer_boss.txt +++ b/forge-gui/res/cardsfolder/r/racketeer_boss.txt @@ -3,11 +3,11 @@ ManaCost:R G Types:Creature Cat Warrior PT:3/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, you may choose 2 creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token and this spell perpetually loses this ability." -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn,Planeswalker.YouOwn | ChoiceTitle$ Choose up to two creature and/or planeswalker cards in your hand. | MinAmount$ 0 | Amount$ 2 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ ChosenCard | ForgetOnCast$ True | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1 | StaticAbilities$ PerpetualEffect | Name$ Racketeer Boss's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualEffect:Mode$ Continuous | Affected$ Card.IsRemembered | AddTrigger$ SpellCastTrig | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ When you cast this spell, create a Treasure token and this spell perpetually loses this ability. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn,Planeswalker.YouOwn | ChoiceTitle$ Choose up to two creature and/or planeswalker cards in your hand | MinAmount$ 0 | Amount$ 2 | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Triggers$ SpellCastTrig | Duration$ Perpetual | SubAbility$ DBCleanup SVar:SpellCastTrig:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When you cast this spell, create a Treasure token and this spell perpetually loses this ability. -SVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac +SVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBLosePerpAbility +SVar:DBLosePerpAbility:DB$ LosePerpetual SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True DeckHints:Type$Planeswalker DeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact diff --git a/forge-gui/res/cardsfolder/r/radagast_the_brown.txt b/forge-gui/res/cardsfolder/r/radagast_the_brown.txt index f7420ece17d..d8373bb7ba2 100644 --- a/forge-gui/res/cardsfolder/r/radagast_the_brown.txt +++ b/forge-gui/res/cardsfolder/r/radagast_the_brown.txt @@ -3,6 +3,6 @@ ManaCost:2 G G Types:Legendary Creature Avatar Wizard PT:2/5 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+nonToken,Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. -SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True| ForceRevealToController$ True | ChangeValid$ Card.Creature+!sharesCreatureTypeWith Valid Creature.YouCtrl | DestinationZone$ Hand | DestinationZone2$ Library | RestRandomOrder$ True +SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Creature+!sharesCreatureTypeWith Valid Creature.YouCtrl | DestinationZone$ Hand | DestinationZone2$ Library | RestRandomOrder$ True SVar:X:TriggeredCard$CardManaCost Oracle:Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/r/raddic_tal_zealot.txt b/forge-gui/res/cardsfolder/r/raddic_tal_zealot.txt index 1f5585f036a..48616997608 100644 --- a/forge-gui/res/cardsfolder/r/raddic_tal_zealot.txt +++ b/forge-gui/res/cardsfolder/r/raddic_tal_zealot.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Human Knight PT:4/4 K:Hexproof:Card.White:white K:Hexproof:Card.Black:black -T:Mode$ AttackersDeclared | ValidAttackers$ Knight.YouCtrl |Execute$ TrigDraft | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Knights you control attack, draft a card from CARDNAME's spellbook. +T:Mode$ AttackersDeclared | ValidAttackers$ Knight.YouCtrl | Execute$ TrigDraft | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Knights you control attack, draft a card from CARDNAME's spellbook. SVar:TrigDraft:DB$ Draft | Spellbook$ Midnight Reaper,Guardian of Faith,Knight of the Ebon Legion,Cavalier of Dawn,Benalish Marshal,Cavalier of Night,Murderous Rider,Order of Midnight,Acclaimed Contender,Dauntless Bodyguard,Valiant Knight,Smitten Swordmaster,Blacklance Paragon,History of Benalia,The Circle of Loyalty DeckHints:Type$Knight DeckHas:Type$Saga|Enchantment|Vampire|Artifact|Zombie|Elemental & Ability$Graveyard|LifeGain|Token|Counters diff --git a/forge-gui/res/cardsfolder/r/radha_coalition_warlord.txt b/forge-gui/res/cardsfolder/r/radha_coalition_warlord.txt index 9fee7973cf7..e85937b281b 100644 --- a/forge-gui/res/cardsfolder/r/radha_coalition_warlord.txt +++ b/forge-gui/res/cardsfolder/r/radha_coalition_warlord.txt @@ -3,7 +3,7 @@ ManaCost:2 R G Types:Legendary Creature Elf Warrior PT:3/3 T:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Domain — Whenever CARDNAME becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | NumAtt$ +X | NumDef$ +X +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | NumAtt$ +X | NumDef$ +X SVar:X:Count$Domain AI:RemoveDeck:Random Oracle:Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. diff --git a/forge-gui/res/cardsfolder/r/radha_heart_of_keld.txt b/forge-gui/res/cardsfolder/r/radha_heart_of_keld.txt index 8f913c806ec..7f5e1e13d9e 100644 --- a/forge-gui/res/cardsfolder/r/radha_heart_of_keld.txt +++ b/forge-gui/res/cardsfolder/r/radha_heart_of_keld.txt @@ -3,9 +3,9 @@ ManaCost:1 R G Types:Legendary Creature Elf Warrior PT:3/3 S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike. -S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed. -S:Mode$ Continuous | Affected$ Land.TopLibrary+YouCtrl | AffectedZone$ Library | MayPlay$ True | Description$ You may play the top card of your library if it's a land card. -A:AB$ Pump | Cost$ 4 R G | Defined$ Self | NumAtt$ +X | NumDef$ +X | SpellDescription$ CARDNAME gets +X/+X until end of turn, where X is the number of lands you control. +S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time, and you may play lands from the top of your library. +S:Mode$ Continuous | Affected$ Land.TopLibrary+YouCtrl | AffectedZone$ Library | MayPlay$ True | Secondary$ True | Description$ You may look at the top card of your library any time, and you may play lands from the top of your library. +A:AB$ Pump | Cost$ 4 R G | Defined$ Self | NumAtt$ +X | NumDef$ +X | SpellDescription$ NICKNAME gets +X/+X until end of turn, where X is the number of lands you control. SVar:X:Count$TypeYouCtrl.Land SVar:BuffedBy:Land Oracle:As long as it's your turn, Radha, Heart of Keld has first strike.\nYou may look at the top card of your library any time, and you may play lands from the top of your library.\n{4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control. diff --git a/forge-gui/res/cardsfolder/r/radhas_firebrand.txt b/forge-gui/res/cardsfolder/r/radhas_firebrand.txt index 049d4118536..ddbd099c270 100644 --- a/forge-gui/res/cardsfolder/r/radhas_firebrand.txt +++ b/forge-gui/res/cardsfolder/r/radhas_firebrand.txt @@ -3,7 +3,7 @@ ManaCost:1 R Types:Creature Human Warrior PT:3/1 T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target creature defending player controls with power less than CARDNAME's power can't block this turn. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.DefenderCtrl+powerLTX | TgtPrompt$ Select target creature an opponent controls with power less than than Radha's Firebrand's power | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.DefenderCtrl+powerLTX | TgtPrompt$ Select target creature an opponent controls with power less than CARDNAME's power | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True A:AB$ Pump | Cost$ 5 R | ReduceCost$ Y | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. SVar:X:Count$CardPower SVar:Y:Count$Domain diff --git a/forge-gui/res/cardsfolder/r/raffines_guidance.txt b/forge-gui/res/cardsfolder/r/raffines_guidance.txt index f23aedee01d..b09866b10b1 100644 --- a/forge-gui/res/cardsfolder/r/raffines_guidance.txt +++ b/forge-gui/res/cardsfolder/r/raffines_guidance.txt @@ -6,4 +6,4 @@ A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1. SVar:AltCost:Cost$ 2 W | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard by paying {2}{W} rather than paying its mana cost. DeckHas:Ability$Graveyard -Oracle:Enchant creature\nEnchanted creature gets +1/+1.\nYou may cast Raffine's Guidance from your graveyard by paying {2}{W} instead of its mana cost. +Oracle:Enchant creature\nEnchanted creature gets +1/+1.\nYou may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost. diff --git a/forge-gui/res/cardsfolder/r/rageform.txt b/forge-gui/res/cardsfolder/r/rageform.txt index e1680fac3a3..580275f39a0 100644 --- a/forge-gui/res/cardsfolder/r/rageform.txt +++ b/forge-gui/res/cardsfolder/r/rageform.txt @@ -2,7 +2,7 @@ Name:Rageform ManaCost:2 R R Types:Enchantment T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When CARDNAME enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach CARDNAME to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.) -SVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary | RememberManifested$ True | SubAbility$ Aurify +SVar:TrigManifest:DB$ Manifest | RememberManifested$ True | SubAbility$ Aurify SVar:Aurify:DB$ Animate | IsPresent$ Card.Self | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature | Duration$ Permanent | SubAbility$ RageformAttach SVar:NewAttach:SP$ Attach | Cost$ 2 R R | ValidTgts$ Creature | AILogic$ Pump SVar:RageformAttach:DB$ Attach | Defined$ Remembered | IsPresent$ Card.Self diff --git a/forge-gui/res/cardsfolder/r/raging_battle_mouse.txt b/forge-gui/res/cardsfolder/r/raging_battle_mouse.txt new file mode 100644 index 00000000000..c1087caaf1e --- /dev/null +++ b/forge-gui/res/cardsfolder/r/raging_battle_mouse.txt @@ -0,0 +1,10 @@ +Name:Raging Battle Mouse +ManaCost:1 R +Types:Creature Mouse +PT:2/1 +S:Mode$ ReduceCost | ValidCard$ Card | Type$ Spell | Activator$ You | Amount$ 1 | CheckSVar$ YouCastThisTurn | SVarCompare$ EQ1 | Description$ The second spell you cast each turn costs {1} less to cast. +SVar:YouCastThisTurn:Count$ThisTurnCast_Card.YouCtrl +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | CheckSVar$ Celebration | SVarCompare$ GE2 | TriggerDescription$ Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +Oracle:The second spell you cast each turn costs {1} less to cast.\nCelebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/raid_bombardment.txt b/forge-gui/res/cardsfolder/r/raid_bombardment.txt index a8c67d1b8ee..d19dec9551b 100644 --- a/forge-gui/res/cardsfolder/r/raid_bombardment.txt +++ b/forge-gui/res/cardsfolder/r/raid_bombardment.txt @@ -2,6 +2,6 @@ Name:Raid Bombardment ManaCost:2 R Types:Enchantment T:Mode$ Attacks | ValidCard$ Creature.powerLE2+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature you control with power 2 or less attacks, CARDNAME deals 1 damage to the player or planeswalker that creature is attacking -SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredDefender | NumDmg$ 1 +SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & Valid Planeswalker.TriggeredDefender | NumDmg$ 1 SVar:PlayMain1:TRUE Oracle:Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. diff --git a/forge-gui/res/cardsfolder/r/raiding_party.txt b/forge-gui/res/cardsfolder/r/raiding_party.txt index d858a50b45c..50762507940 100644 --- a/forge-gui/res/cardsfolder/r/raiding_party.txt +++ b/forge-gui/res/cardsfolder/r/raiding_party.txt @@ -3,7 +3,7 @@ ManaCost:2 R Types:Enchantment S:Mode$ CantTarget | ValidCard$ Card.Self | ValidSource$ Card.White | Description$ CARDNAME can't be the target of white spells or abilities from white sources. A:AB$ RepeatEach | Cost$ Sac<1/Orc/Orc> | CostDesc$ Sacrifice an Orc: | RepeatPlayers$ Player | RepeatSubAbility$ DBTap | SubAbility$ DBDestroy | SpellDescription$ Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. -SVar:DBTap:DB$ Tap | CardChoices$ Creature.untapped+White+RememberedPlayerCtrl | AnyNumber$ True | ChoiceAmount$ Count$Valid Creature.untapped+White+RememberedPlayerCtrl | RememberTapped$ True | SubAbility$ ChoosePlainsToSave +SVar:DBTap:DB$ Tap | CardChoices$ Creature.untapped+White+RememberedPlayerCtrl | Tapper$ RememberedPlayer | AnyNumber$ True | ChoiceAmount$ Count$Valid Creature.untapped+White+RememberedPlayerCtrl | RememberTapped$ True | SubAbility$ ChoosePlainsToSave SVar:ChoosePlainsToSave:DB$ ChooseCard | Defined$ Remembered | MinAmount$ 0 | Amount$ TappedXTwo | Choices$ Plains | ChoiceTitle$ Choose up to two Plains for each creature tapped | ChoiceZone$ Battlefield | ImprintChosen$ True | AILogic$ OwnCard | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True SVar:DBDestroy:DB$ DestroyAll | ValidCards$ Plains.IsNotImprinted | SubAbility$ DBCleanImp | AILogic$ RaidingParty | StackDescription$ None diff --git a/forge-gui/res/cardsfolder/r/rainbow_knights.txt b/forge-gui/res/cardsfolder/r/rainbow_knights.txt index 40631951e4c..ab5316bf155 100644 --- a/forge-gui/res/cardsfolder/r/rainbow_knights.txt +++ b/forge-gui/res/cardsfolder/r/rainbow_knights.txt @@ -4,7 +4,7 @@ Types:Creature Human Knight PT:2/1 K:ETBReplacement:Other:ChooseColor SVar:ChooseColor:DB$ ChooseColor | Random$ True | SpellDescription$ As CARDNAME enters the battlefield, it gains protection from a color chosen at random. (This effect lasts indefinitely.) -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.ChosenColor:Protection from chosenColor | Secondary$ True +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.ChosenColor:chosenColor | Secondary$ True A:AB$ Pump | Cost$ 1 | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn. A:AB$ Pump | Cost$ W W | NumAtt$ X | StackDescription$ SpellDescription | SpellDescription$ CARDNAME gets +X/+0 until end of turn, where X is a number chosen randomly from 0 to 2. SVar:X:Count$Random.0.2 diff --git a/forge-gui/res/cardsfolder/r/rakdos_roustabout.txt b/forge-gui/res/cardsfolder/r/rakdos_roustabout.txt index 35e1b4548f5..1173df31e38 100644 --- a/forge-gui/res/cardsfolder/r/rakdos_roustabout.txt +++ b/forge-gui/res/cardsfolder/r/rakdos_roustabout.txt @@ -3,6 +3,6 @@ ManaCost:1 B R Types:Creature Ogre Warrior PT:3/2 T:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. -SVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredDefender | NumDmg$ 1 +SVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & Valid Planeswalker.TriggeredDefender | NumDmg$ 1 SVar:HasAttackEffect:Blocked Oracle:Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. diff --git a/forge-gui/res/cardsfolder/r/rakdos_the_defiler.txt b/forge-gui/res/cardsfolder/r/rakdos_the_defiler.txt index 27f7f6a140d..3babff10552 100644 --- a/forge-gui/res/cardsfolder/r/rakdos_the_defiler.txt +++ b/forge-gui/res/cardsfolder/r/rakdos_the_defiler.txt @@ -5,7 +5,7 @@ PT:7/6 K:Flying K:Trample T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks, sacrifice half the non-Demon permanents you control, rounded up. -T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac2 | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up. +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac2 | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up. SVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ X | SacValid$ Permanent.nonDemon | SacMessage$ non-Demon Permanent SVar:TrigSac2:DB$ Sacrifice | Defined$ TriggeredTarget | Amount$ Y | SacValid$ Permanent.nonDemon | SacMessage$ non-Demon Permanent SVar:X:Count$Valid Permanent.nonDemon+YouCtrl/HalfUp diff --git a/forge-gui/res/cardsfolder/r/rakshasa_deathdealer.txt b/forge-gui/res/cardsfolder/r/rakshasa_deathdealer.txt index 47a3b1ed1da..a9453883d4c 100644 --- a/forge-gui/res/cardsfolder/r/rakshasa_deathdealer.txt +++ b/forge-gui/res/cardsfolder/r/rakshasa_deathdealer.txt @@ -1,6 +1,6 @@ Name:Rakshasa Deathdealer ManaCost:B G -Types:Creature Cat Demon +Types:Creature Demon PT:2/2 A:AB$ Pump | Cost$ B G | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. A:AB$ Regenerate | Cost$ B G | SpellDescription$ Regenerate CARDNAME. diff --git a/forge-gui/res/cardsfolder/r/rakshasa_debaser.txt b/forge-gui/res/cardsfolder/r/rakshasa_debaser.txt index b29145b4a62..35ec2523427 100644 --- a/forge-gui/res/cardsfolder/r/rakshasa_debaser.txt +++ b/forge-gui/res/cardsfolder/r/rakshasa_debaser.txt @@ -1,6 +1,6 @@ Name:Rakshasa Debaser ManaCost:4 B B -Types:Creature Cat Demon +Types:Creature Demon PT:6/6 K:Encore:6 B B T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ Whenever CARDNAME attacks, put target creature card from defending player's graveyard onto the battlefield under your control. diff --git a/forge-gui/res/cardsfolder/r/rakshasa_gravecaller.txt b/forge-gui/res/cardsfolder/r/rakshasa_gravecaller.txt index ae28560b41d..b9bd9ba0726 100644 --- a/forge-gui/res/cardsfolder/r/rakshasa_gravecaller.txt +++ b/forge-gui/res/cardsfolder/r/rakshasa_gravecaller.txt @@ -1,6 +1,6 @@ Name:Rakshasa Gravecaller ManaCost:4 B -Types:Creature Cat Demon +Types:Creature Demon PT:3/6 K:Exploit T:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME exploits a creature, create two 2/2 black Zombie creature tokens. diff --git a/forge-gui/res/cardsfolder/r/rakshasa_vizier.txt b/forge-gui/res/cardsfolder/r/rakshasa_vizier.txt index 3a20368f480..be1ac83fccb 100644 --- a/forge-gui/res/cardsfolder/r/rakshasa_vizier.txt +++ b/forge-gui/res/cardsfolder/r/rakshasa_vizier.txt @@ -1,6 +1,6 @@ Name:Rakshasa Vizier ManaCost:2 B G U -Types:Creature Cat Demon +Types:Creature Demon PT:4/4 T:Mode$ ChangesZoneAll | ValidCards$ Card.YouOwn | Origin$ Graveyard | Destination$ Exile | TriggerZones$ Battlefield | Execute$ TrigPutcounter | TriggerDescription$ Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on CARDNAME. SVar:TrigPutcounter:DB$ PutCounter | CounterType$ P1P1 | Defined$ Self | CounterNum$ X diff --git a/forge-gui/res/cardsfolder/r/rally_the_galadhrim.txt b/forge-gui/res/cardsfolder/r/rally_the_galadhrim.txt new file mode 100644 index 00000000000..9bd073a904d --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rally_the_galadhrim.txt @@ -0,0 +1,7 @@ +Name:Rally the Galadhrim +ManaCost:2 G U +Types:Sorcery +A:SP$ CopyPermanent | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a token that's a copy of target creature you control. +K:Conspire +DeckHas:Ability$Token +Oracle:Create a token that's a copy of target creature you control.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/rals_dispersal.txt b/forge-gui/res/cardsfolder/r/rals_dispersal.txt index 8b11f8f544c..6dfe60f6e40 100644 --- a/forge-gui/res/cardsfolder/r/rals_dispersal.txt +++ b/forge-gui/res/cardsfolder/r/rals_dispersal.txt @@ -1,7 +1,7 @@ Name:Ral's Dispersal ManaCost:3 U U Types:Instant -A:SP$ ChangeZone | Cost$ 3 U U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return target creature to its owner's hand. You may search your library and/or graveyard for a card named, Ral, Caller of Storms and put it in your hand. If you search your library this way, shuffle it. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedRal; Caller of Storms | ChangeNum$ 1 | Optional$ True +A:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return target creature to its owner's hand. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedRal; Caller of Storms | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named, Ral, Caller of Storms and put it in your hand. If you search your library this way, shuffle it. DeckNeeds:Name$Ral, Caller of Storms Oracle:Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/r/rammas_echor_ancient_shield.txt b/forge-gui/res/cardsfolder/r/rammas_echor_ancient_shield.txt new file mode 100644 index 00000000000..e33c04982b2 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rammas_echor_ancient_shield.txt @@ -0,0 +1,11 @@ +Name:Rammas Echor, Ancient Shield +ManaCost:3 W +Types:Legendary Artifact +T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDaw | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. +SVar:TrigDaw:DB$ Draw | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenScript$ w_0_3_wall_defender +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) +SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.withDefender+YouCtrl | KW$ Exalted +DeckHas:Ability$Token & Type$Wall +DeckHints:Keyword$Defender & Type$Wall +Oracle:Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.\nAt the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/ramos_dragon_engine.txt b/forge-gui/res/cardsfolder/r/ramos_dragon_engine.txt index 82647e869e0..5282069b937 100644 --- a/forge-gui/res/cardsfolder/r/ramos_dragon_engine.txt +++ b/forge-gui/res/cardsfolder/r/ramos_dragon_engine.txt @@ -6,5 +6,6 @@ K:Flying T:Mode$ SpellCast | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, put a +1/+1 counter on CARDNAME for each of that spell's colors. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X SVar:X:TriggeredCard$CardNumColors -A:AB$ Mana | Cost$ SubCounter<5/P1P1> | Produced$ W W U U B B R R G G | ActivationLimit$ 1 | SpellDescription$ Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. +A:AB$ Mana | Cost$ SubCounter<5/P1P1/NICKNAME> | Produced$ W W U U B B R R G G | ActivationLimit$ 1 | SpellDescription$ Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. +DeckHas:Ability$Counters Oracle:Flying\nWhenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.\nRemove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. diff --git a/forge-gui/res/cardsfolder/r/rampaging_ceratops.txt b/forge-gui/res/cardsfolder/r/rampaging_ceratops.txt new file mode 100644 index 00000000000..69dbd47958b --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rampaging_ceratops.txt @@ -0,0 +1,6 @@ +Name:Rampaging Ceratops +ManaCost:4 R +Types:Creature Dinosaur +PT:5/4 +S:Mode$ MinMaxBlocker | ValidCard$ Creature.Self | Min$ 3 | Description$ CARDNAME can't be blocked except by three or more creatures. +Oracle:Rampaging Ceratops can't be blocked except by three or more creatures. diff --git a/forge-gui/res/cardsfolder/r/rampaging_geoderm.txt b/forge-gui/res/cardsfolder/r/rampaging_geoderm.txt index dd055fea851..22b1d531231 100644 --- a/forge-gui/res/cardsfolder/r/rampaging_geoderm.txt +++ b/forge-gui/res/cardsfolder/r/rampaging_geoderm.txt @@ -5,7 +5,7 @@ PT:3/3 K:Trample K:Haste T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead. -SVar:TrigPump:DB$ Branch | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | BranchConditionSVar$ X | TrueSubAbility$ PutCounter | FalseSubAbility$ Pump +SVar:TrigPump:DB$ Branch | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | BranchConditionSVar$ X | TrueSubAbility$ PutCounter | FalseSubAbility$ Pump | AILogic$ TgtAttacker SVar:PutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ P1P1 SVar:Pump:DB$ Pump | Defined$ Targeted | NumAtt$ +1 | NumDef$ +1 SVar:X:Targeted$Valid Card.attackingBattle diff --git a/forge-gui/res/cardsfolder/r/rampaging_growth.txt b/forge-gui/res/cardsfolder/r/rampaging_growth.txt index ddde432f001..f35aba6ef53 100644 --- a/forge-gui/res/cardsfolder/r/rampaging_growth.txt +++ b/forge-gui/res/cardsfolder/r/rampaging_growth.txt @@ -1,8 +1,8 @@ Name:Rampaging Growth ManaCost:3 G Types:Instant -A:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | RememberChanged$ True | ChangeNum$ 1 | SubAbility$ DBAnimate | SpellDescription$ Search your library for a basic land card and put that card onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land. +A:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | RememberChanged$ True | ChangeNum$ 1 | SubAbility$ DBAnimate | SpellDescription$ Search your library for a basic land card and put that card onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land. SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 4 | Toughness$ 3 | Types$ Creature,Insect | Keywords$ Haste & Reach | StackDescription$ None | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Type$Insect Oracle:Search your library for a basic land card and put that card onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/rampaging_spiketail.txt b/forge-gui/res/cardsfolder/r/rampaging_spiketail.txt new file mode 100644 index 00000000000..213fbabce2d --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rampaging_spiketail.txt @@ -0,0 +1,9 @@ +Name:Rampaging Spiketail +ManaCost:4 B B +Types:Creature Dinosaur +PT:5/6 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2 | KW$ Indestructible +K:TypeCycling:Swamp:2 +SVar:PlayMain1:TRUE +Oracle:When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.\nSwampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) diff --git a/forge-gui/res/cardsfolder/r/rampaging_war_mammoth.txt b/forge-gui/res/cardsfolder/r/rampaging_war_mammoth.txt index 0755ee465d3..640d2305fb0 100644 --- a/forge-gui/res/cardsfolder/r/rampaging_war_mammoth.txt +++ b/forge-gui/res/cardsfolder/r/rampaging_war_mammoth.txt @@ -5,7 +5,7 @@ PT:9/7 K:Trample K:Cycling:X 2 R T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When you cycle CARDNAME, destroy up to X target artifacts. -SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select up to X target artifacts | TargetMin$ 0 | TargetMax$ X +SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select up to X target artifacts | TargetMin$ 0 | TargetMax$ X SVar:X:Count$xPaid DeckHas:Ability$Discard Oracle:Trample\nCycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)\nWhen you cycle Rampaging War Mammoth, destroy up to X target artifacts. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/ramses_assassin_lord.txt b/forge-gui/res/cardsfolder/r/ramses_assassin_lord.txt index f44c2b6ed9b..319383e8338 100644 --- a/forge-gui/res/cardsfolder/r/ramses_assassin_lord.txt +++ b/forge-gui/res/cardsfolder/r/ramses_assassin_lord.txt @@ -4,6 +4,6 @@ Types:Legendary Creature Human Assassin PT:4/4 K:Deathtouch S:Mode$ Continuous | Affected$ Assassin.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Assassin's you control get +1/+1. -T:Mode$ LosesGame | ValidPlayer$ Player.Other+wasAttackedThisTurnBy Assassin.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigWinGame | TriggerDescription$ Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. +T:Mode$ LosesGame | ValidPlayer$ Player.Other+wasAttackedThisTurnBy Assassin.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigWinGame | TriggerDescription$ Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. SVar:TrigWinGame:DB$ WinsGame | Defined$ You Oracle:Deathtouch\nOther Assassin's you control get +1/+1.\nWhenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. diff --git a/forge-gui/res/cardsfolder/r/rangers_firebrand.txt b/forge-gui/res/cardsfolder/r/rangers_firebrand.txt index 1dbe4949026..7622671abad 100644 --- a/forge-gui/res/cardsfolder/r/rangers_firebrand.txt +++ b/forge-gui/res/cardsfolder/r/rangers_firebrand.txt @@ -1,6 +1,6 @@ -Name:Ranger's Firebrand -ManaCost:R -Types:Sorcery -A:SP$ DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ TrigTempt | SpellDescription$ CARDNAME deals 2 damage to any target. The Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Ranger's Firebrand deals 2 damage to any target. The Ring tempts you. +Name:Ranger's Firebrand +ManaCost:R +Types:Sorcery +A:SP$ DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ TrigTempt | SpellDescription$ CARDNAME deals 2 damage to any target. The Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Ranger's Firebrand deals 2 damage to any target. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/r/rangers_of_Ithilien.txt b/forge-gui/res/cardsfolder/r/rangers_of_Ithilien.txt index c8e3dfab8d1..dc91e79b9a7 100644 --- a/forge-gui/res/cardsfolder/r/rangers_of_Ithilien.txt +++ b/forge-gui/res/cardsfolder/r/rangers_of_Ithilien.txt @@ -1,10 +1,10 @@ -Name:Rangers of Ithilien -ManaCost:2 U U -Types:Creature Human Ranger -PT:3/3 -K:Vigilance -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of up to one target creature with lesser power for as long as you control CARDNAME. Then the Ring tempts you. -SVar:TrigChange:DB$ GainControl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target creature | ValidTgts$ Creature.powerLTZ | SubAbility$ TrigTempt | LoseControl$ LeavesPlay,LoseControl | SpellDescription$ Gain control of up to one target creature with lesser power for as long as you control CARDNAME. Then the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -SVar:Z:Count$CardPower -Oracle:Vigilance\nWhen Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. +Name:Rangers of Ithilien +ManaCost:2 U U +Types:Creature Human Ranger +PT:3/3 +K:Vigilance +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of up to one target creature with lesser power for as long as you control CARDNAME. Then the Ring tempts you. +SVar:TrigChange:DB$ GainControl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target creature | ValidTgts$ Creature.powerLTZ | SubAbility$ TrigTempt | LoseControl$ LeavesPlay,LoseControl | SpellDescription$ Gain control of up to one target creature with lesser power for as long as you control CARDNAME. Then the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +SVar:Z:Count$CardPower +Oracle:Vigilance\nWhen Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. diff --git a/forge-gui/res/cardsfolder/r/rankles_prank.txt b/forge-gui/res/cardsfolder/r/rankles_prank.txt new file mode 100644 index 00000000000..4073d2d7325 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rankles_prank.txt @@ -0,0 +1,9 @@ +Name:Rankle's Prank +ManaCost:2 B B +Types:Sorcery +A:SP$ Charm | Choices$ DBDiscard,DBLoseLife,DBSac | MinCharmNum$ 1 | CharmNum$ 3 +SVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | Defined$ Player | AILogic$ AnyPhaseIfFavored | SpellDescription$ Each player discards two cards. +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 4 | Defined$ Player | AILogic$ AnyPhase | SpellDescription$ Each player loses 4 life +SVar:DBSac:DB$ Sacrifice | SacValid$ Creature | Defined$ Player | Amount$ 2 | SpellDescription$ Each player sacrifices two creatures. +DeckHas:Ability$Sacrifice|Discard +Oracle:Choose one or more —\n• Each player discards two cards.\n• Each player loses 4 life.\n• Each player sacrifices two creatures. diff --git a/forge-gui/res/cardsfolder/r/ransack.txt b/forge-gui/res/cardsfolder/r/ransack.txt index c17cabb2fdf..b53d6df461f 100644 --- a/forge-gui/res/cardsfolder/r/ransack.txt +++ b/forge-gui/res/cardsfolder/r/ransack.txt @@ -1,6 +1,6 @@ Name:Ransack ManaCost:3 U Types:Sorcery -A:SP$ Dig | Cost$ 3 U | ValidTgts$ Player | DigNum$ 5 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0 | SpellDescription$ Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. +A:SP$ Dig | ValidTgts$ Player | DigNum$ 5 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0 | SpellDescription$ Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. AI:RemoveDeck:All Oracle:Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. diff --git a/forge-gui/res/cardsfolder/r/rapacious_guest.txt b/forge-gui/res/cardsfolder/r/rapacious_guest.txt index 902af33ae82..4f3655e6565 100644 --- a/forge-gui/res/cardsfolder/r/rapacious_guest.txt +++ b/forge-gui/res/cardsfolder/r/rapacious_guest.txt @@ -4,7 +4,7 @@ Types:Creature Halfling Citizen PT:2/2 K:Menace T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ DBToken | TriggerDescription$Whenever one or more creatures you control deal combat damage to a player, create a Food token. -SVar:DBToken:DB$ Token | TokenScript$ c_a_food_sac +SVar:DBToken:DB$ Token | TokenScript$ c_a_food_sac T:Mode$ Sacrificed | ValidCard$ Food | Execute$ TrigPutCounter | TriggerZones$ Battlefield | ValidPlayer$ You | TriggerDescription$ Whenever you sacrifice a Food, put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME leaves the battlefield, target opponent loses life equal to its power. diff --git a/forge-gui/res/cardsfolder/r/rasaad_monk_of_selune.txt b/forge-gui/res/cardsfolder/r/rasaad_monk_of_selune.txt index c14563488a1..d9d04945505 100644 --- a/forge-gui/res/cardsfolder/r/rasaad_monk_of_selune.txt +++ b/forge-gui/res/cardsfolder/r/rasaad_monk_of_selune.txt @@ -1,4 +1,4 @@ -Name:Rasaad, Monk of Selune +Name:Rasaad, Monk of Selûne ManaCost:2 W Types:Legendary Creature Human Monk PT:2/2 @@ -10,7 +10,7 @@ SVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True AlternateMode:Specialize -Oracle:Specialize {5}\nWhen Rasaad, Monk of Selune enters the battlefield, exile target creature an opponent controls until this creature leaves the battlefield. +Oracle:Specialize {5}\nWhen Rasaad, Monk of Selûne enters the battlefield, exile target creature an opponent controls until this creature leaves the battlefield. SPECIALIZE:WHITE diff --git a/forge-gui/res/cardsfolder/r/rasaad_yn_bashir.txt b/forge-gui/res/cardsfolder/r/rasaad_yn_bashir.txt index 7c1a52da292..1f3b5233342 100644 --- a/forge-gui/res/cardsfolder/r/rasaad_yn_bashir.txt +++ b/forge-gui/res/cardsfolder/r/rasaad_yn_bashir.txt @@ -4,9 +4,7 @@ Types:Legendary Creature Human Monk PT:0/3 S:Mode$ CombatDamageToughness | ValidCard$ Creature.YouCtrl | Description$ Each creature you control assigns combat damage equal to its toughness rather than its power. T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDoubleToughness | CheckDefinedPlayer$ You.hasInitiative | TriggerDescription$ Whenever CARDNAME attacks, if you have the initiative, double the toughness of each creature you control until end of turn. -SVar:TrigDoubleToughness:DB$ RepeatEach | RepeatCards$ Creature.YouCtrl | RepeatSubAbility$ DBPump -SVar:DBPump:DB$ Pump | Defined$ Remembered | NumDef$ X | Double$ True -SVar:X:Remembered$CardToughness +SVar:TrigDoubleToughness:DB$ Pump | Defined$ Valid Creature.YouCtrl | NumDef$ Double K:Choose a Background SVar:HasAttackEffect:TRUE Oracle:Each creature you control assigns combat damage equal to its toughness rather than its power.\nWhenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.\nChoose a Background (You can have a Background as a second commander.) diff --git a/forge-gui/res/cardsfolder/r/rasputin_the_oneiromancer.txt b/forge-gui/res/cardsfolder/r/rasputin_the_oneiromancer.txt index 1ef1d448cf3..94681a5a7bf 100644 --- a/forge-gui/res/cardsfolder/r/rasputin_the_oneiromancer.txt +++ b/forge-gui/res/cardsfolder/r/rasputin_the_oneiromancer.txt @@ -4,8 +4,8 @@ Types:Legendary Creature Human Wizard PT:4/1 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. SVar:TrigCounter:DB$ PutCounter | CounterType$ DREAM | CounterNum$ Y | SubAbility$ DBToken -SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_goblin | TokenOwner$ Opponent -A:AB$ Mana | Cost$ T SubCounter | Produced$ C | Amount$ X | XCantBe0$ True | SpellDescription$ Add that much {C}. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_goblin | TokenOwner$ Opponent +A:AB$ Mana | Cost$ T SubCounter | XMin$ 1 | Produced$ C | Amount$ X | SpellDescription$ Add that much {C}. A:AB$ Token | Cost$ T SubCounter<1/DREAM/NICKNAME> | TokenScript$ w_2_2_knight_pro_red | SpellDescription$ Create a 2/2 white Knight creature token with protection from red. SVar:Y:PlayerCountOpponents$Amount SVar:X:Count$xPaid diff --git a/forge-gui/res/cardsfolder/r/rassilon_the_war_president.txt b/forge-gui/res/cardsfolder/r/rassilon_the_war_president.txt new file mode 100644 index 00000000000..813f4e700bd --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rassilon_the_war_president.txt @@ -0,0 +1,12 @@ +Name:Rassilon, the War President +ManaCost:3 U B +Types:Legendary Creature Time Lord Noble +PT:3/4 +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. +SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 2 | SubAbility$ DBExile +SVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ Imprinted | Duration$ Permanent | SubAbility$ DBCleanup +SVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ You may play that card for as long as it remains exiled. +SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True +S:Mode$ Continuous | AddKeyword$ Conspire | Affected$ Card.nonCreature+wasCastFromExile+YouCtrl | AffectedZone$ Stack | EffectZone$ Battlefield | Description$ Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) +Oracle:At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.\nEach noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/rat_out.txt b/forge-gui/res/cardsfolder/r/rat_out.txt new file mode 100644 index 00000000000..81cd208d198 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rat_out.txt @@ -0,0 +1,7 @@ +Name:Rat Out +ManaCost:B +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SubAbility$ DBRat | SpellDescription$ Up to one target creature gets -1/-1 until end of turn. +SVar:DBRat:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You | SpellDescription$ You create a 1/1 black Rat creature token with "This creature can't block." +DeckHas:Ability$Token & Type$Rat +Oracle:Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/ratcatcher_trainee_pest_problem.txt b/forge-gui/res/cardsfolder/r/ratcatcher_trainee_pest_problem.txt new file mode 100644 index 00000000000..00cf9bdc262 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/ratcatcher_trainee_pest_problem.txt @@ -0,0 +1,16 @@ +Name:Ratcatcher Trainee +ManaCost:1 R +Types:Creature Human Peasant +PT:2/1 +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike. +DeckHas:Ability$Token & Type$Rat +AlternateMode:Adventure +Oracle:As long as it's your turn, Ratcatcher Trainee has first strike. + +ALTERNATE + +Name:Pest Problem +ManaCost:2 R +Types:Instant Adventure +A:SP$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You | SpellDescription$ Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.) +Oracle:Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/ratchet_bomb.txt b/forge-gui/res/cardsfolder/r/ratchet_bomb.txt index 65516eeb8b2..e0601054d68 100644 --- a/forge-gui/res/cardsfolder/r/ratchet_bomb.txt +++ b/forge-gui/res/cardsfolder/r/ratchet_bomb.txt @@ -1,7 +1,7 @@ Name:Ratchet Bomb ManaCost:2 Types:Artifact -A:AB$ PutCounter | Cost$ T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME. +A:AB$ PutCounter | Cost$ T | CounterType$ CHARGE | CounterNum$ 1 | AILogic$ ChargeToBestOppControlledCMC | SpellDescription$ Put a charge counter on CARDNAME. A:AB$ DestroyAll | Cost$ T Sac<1/CARDNAME> | ValidCards$ Permanent.nonLand+cmcEQX | SpellDescription$ Destroy each nonland permanent with mana value equal to the number of charge counters on CARDNAME. SVar:X:Count$CardCounters.CHARGE Oracle:{T}: Put a charge counter on Ratchet Bomb.\n{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb. diff --git a/forge-gui/res/cardsfolder/r/ravenous_pursuit.txt b/forge-gui/res/cardsfolder/r/ravenous_pursuit.txt index 6b89f58f561..b2ea667080c 100644 --- a/forge-gui/res/cardsfolder/r/ravenous_pursuit.txt +++ b/forge-gui/res/cardsfolder/r/ravenous_pursuit.txt @@ -2,10 +2,8 @@ Name:Ravenous Pursuit ManaCost:1 G Types:Sorcery A:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | StackDescription$ None | SpellDescription$ Target creature you control deals damage equal to its power to target creature. -SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | AILogic$ PowerDmg | NumDmg$ Y | ExcessSVar$ Excess | DamageSource$ ParentTarget | SubAbility$ DBChooseCard -SVar:Y:ParentTargeted$CardPower -SVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceTitle$ Choose a creature card in your hand | Amount$ 1 | SubAbility$ DBEffect | SpellDescription$ Choose a creature card in your hand. | StackDescription$ SpellDescription -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualPXPX | CopySVar$ Excess | Name$ Ravenous Pursuit's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup | SpellDescription$ It perpetually gets +X/+X, where X is the amount of excess damage dealt this way. -SVar:PerpetualPXPX:Mode$ Continuous | Affected$ Card.ChosenCard | AddPower$ Excess | AddToughness$ Excess | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gets +X/+X, where X is the amount of excess damage dealt. +SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | AILogic$ PowerDmg | NumDmg$ ParentTargeted$CardPower | ExcessSVar$ Excess | DamageSource$ ParentTarget | SubAbility$ DBChooseCard +SVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceTitle$ Choose a creature card in your hand | Madatory$ True | SubAbility$ DBEffect | SpellDescription$ Choose a creature card in your hand. | StackDescription$ SpellDescription +SVar:DBEffect:DB$ Pump | Defined$ ChosenCard | PumpZone$ Hand | NumAtt$ Excess | NumDef$ Excess | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gets +X/+X, where X is the amount of excess damage dealt this way. SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way. diff --git a/forge-gui/res/cardsfolder/r/ravenous_tyrannosaurus.txt b/forge-gui/res/cardsfolder/r/ravenous_tyrannosaurus.txt new file mode 100644 index 00000000000..5b2e45ff31a --- /dev/null +++ b/forge-gui/res/cardsfolder/r/ravenous_tyrannosaurus.txt @@ -0,0 +1,11 @@ +Name:Ravenous Tyrannosaurus +ManaCost:4 R G +Types:Creature Dinosaur +PT:6/6 +K:Devour:3 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExchangeDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. +SVar:TrigExchangeDamage:DB$ DealDamage | ValidTgts$ Creature.Other | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target other creature | NumDmg$ MyX | ExcessDamage$ TargetedController +SVar:MyX:Count$CardPower +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Sacrifice|Counters +Oracle:Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)\nWhenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/ravens_run.txt b/forge-gui/res/cardsfolder/r/ravens_run.txt index 1d1b83ed5c0..9a569083e30 100644 --- a/forge-gui/res/cardsfolder/r/ravens_run.txt +++ b/forge-gui/res/cardsfolder/r/ravens_run.txt @@ -2,7 +2,7 @@ Name:Raven's Run ManaCost:no cost Types:Plane Shadowmoor S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | AddKeyword$ Wither | Description$ All Creatures have Wither (They deal damage to creatures in the form of -1/-1 counters.) -T:Mode$ ChaosEnsues | OptionalDecider$ You | TriggerZones$ Command | Execute$ TrigPutCounter | TriggerDescription$ Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigPutCounter | TriggerDescription$ Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetUnique$ True | CounterType$ M1M1 | SubAbility$ DBPutTwo SVar:DBPutTwo:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select another target creature | TargetUnique$ True | CounterType$ M1M1 | CounterNum$ 2 | SubAbility$ DBPutThree SVar:DBPutThree:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select a third target creature | TargetUnique$ True | CounterType$ M1M1 | CounterNum$ 3 diff --git a/forge-gui/res/cardsfolder/r/ray_of_command.txt b/forge-gui/res/cardsfolder/r/ray_of_command.txt index 57c7f2e8cde..ed221de44b6 100644 --- a/forge-gui/res/cardsfolder/r/ray_of_command.txt +++ b/forge-gui/res/cardsfolder/r/ray_of_command.txt @@ -1,7 +1,8 @@ Name:Ray of Command ManaCost:3 U Types:Instant -A:SP$ GainControl | Cost$ 3 U | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature opponent controls | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBDelay | SpellDescription$ Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. +A:SP$ Untap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature opponent controls | SubAbility$ DBChange | SpellDescription$ Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. +SVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT | SubAbility$ DBDelay SVar:DBDelay:DB$ DelayedTrigger | Mode$ ChangesController | ValidCard$ Card.IsTriggerRemembered | ValidOriginalController$ You | RememberObjects$ Targeted | Execute$ TrigTap | SpellDescription$ When you lose control of the creature, tap it. SVar:TrigTap:DB$ Tap | Defined$ DelayTriggerRememberedLKI Oracle:Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. diff --git a/forge-gui/res/cardsfolder/r/ray_of_ruin.txt b/forge-gui/res/cardsfolder/r/ray_of_ruin.txt new file mode 100644 index 00000000000..e2167c5900d --- /dev/null +++ b/forge-gui/res/cardsfolder/r/ray_of_ruin.txt @@ -0,0 +1,6 @@ +Name:Ray of Ruin +ManaCost:4 B +Types:Sorcery +A:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature,Vehicle,Land.nonBasic | TgtPrompt$ Select target creature, Vehicle, or nonbasic land. | SubAbility$ DBScry | SpellDescription$ Exile target creature, Vehicle, or nonbasic land. +SVar:DBScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1. (Look at the top card of your library. You may put that card on the bottom.) +Oracle:Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/raze_the_effigy.txt b/forge-gui/res/cardsfolder/r/raze_the_effigy.txt index 07999841d75..01473e78861 100644 --- a/forge-gui/res/cardsfolder/r/raze_the_effigy.txt +++ b/forge-gui/res/cardsfolder/r/raze_the_effigy.txt @@ -4,4 +4,4 @@ Types:Instant A:SP$ Charm | Cost$ R | Choices$ DBDestroy,DBPump SVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact SVar:DBPump:DB$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target attacking creature gets +2/+2 until end of turn. -Oracle:Choose one —\n•Destroy target artifact\n•Target attacking creature gets +2/+2 until end of turn. +Oracle:Choose one —\n• Destroy target artifact.\n• Target attacking creature gets +2/+2 until end of turn. diff --git a/forge-gui/res/cardsfolder/r/raze_to_the_ground.txt b/forge-gui/res/cardsfolder/r/raze_to_the_ground.txt index 4aac29dc51d..c42d01bbeae 100644 --- a/forge-gui/res/cardsfolder/r/raze_to_the_ground.txt +++ b/forge-gui/res/cardsfolder/r/raze_to_the_ground.txt @@ -1,7 +1,7 @@ Name:Raze to the Ground ManaCost:2 R Types:Sorcery -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ Destroy | ValidTgts$ Artifact | SubAbility$ DBDraw | RememberLKI$ True | AlwaysRemember$ True | SpellDescription$ Destroy target artifact. If its mana value was 1 or less, draw a card. SVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | ConditionSVarCompare$ LE1 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/r/razor_barrier.txt b/forge-gui/res/cardsfolder/r/razor_barrier.txt index c34c39304a7..79d41eb5e93 100644 --- a/forge-gui/res/cardsfolder/r/razor_barrier.txt +++ b/forge-gui/res/cardsfolder/r/razor_barrier.txt @@ -1,5 +1,5 @@ Name:Razor Barrier ManaCost:1 W Types:Instant -A:SP$ Protection | Cost$ 1 W | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Gains$ Choice | Choices$ AnyColor,artifacts | SpellDescription$ Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. +A:SP$ Protection | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Gains$ Choice | Choices$ AnyColor,Artifact | SpellDescription$ Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. Oracle:Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. diff --git a/forge-gui/res/cardsfolder/r/read_the_runes.txt b/forge-gui/res/cardsfolder/r/read_the_runes.txt index 76828898e17..5eb0687695e 100644 --- a/forge-gui/res/cardsfolder/r/read_the_runes.txt +++ b/forge-gui/res/cardsfolder/r/read_the_runes.txt @@ -1,7 +1,7 @@ Name:Read the Runes ManaCost:X U Types:Instant -A:SP$ Draw | Cost$ X U | NumCards$ X | SubAbility$ DBRepeat | RememberDrawn$ True | SpellDescription$ Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. +A:SP$ Draw | Cost$ X U | NumCards$ X | SubAbility$ DBRepeat | RememberDrawn$ AllReplaced | SpellDescription$ Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. SVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.IsRemembered | Zone$ Hand | RepeatSubAbility$ DBDiscard | SubAbility$ DBCleanup SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | UnlessCost$ Sac<1/Permanent> | UnlessPayer$ You SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/r/reality_shift.txt b/forge-gui/res/cardsfolder/r/reality_shift.txt index 94d270b79f5..1c029d4ab37 100644 --- a/forge-gui/res/cardsfolder/r/reality_shift.txt +++ b/forge-gui/res/cardsfolder/r/reality_shift.txt @@ -1,7 +1,7 @@ Name:Reality Shift ManaCost:1 U Types:Instant -A:SP$ ChangeZone | Cost$ 1 U | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBManifest | RememberLKI$ True | AITgts$ Card.cmcGE3,Card.powerGE3 | SpellDescription$ Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) -SVar:DBManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary | DefinedPlayer$ RememberedController | SubAbility$ DBCleanup +A:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBManifest | RememberLKI$ True | AITgts$ Card.cmcGE3,Card.powerGE3 | SpellDescription$ Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) +SVar:DBManifest:DB$ Manifest | DefinedPlayer$ RememberedController | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) diff --git a/forge-gui/res/cardsfolder/r/realm_scorcher_hellkite.txt b/forge-gui/res/cardsfolder/r/realm_scorcher_hellkite.txt new file mode 100644 index 00000000000..7b83e666b36 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/realm_scorcher_hellkite.txt @@ -0,0 +1,11 @@ +Name:Realm-Scorcher Hellkite +ManaCost:4 R R +Types:Creature Dragon +PT:4/6 +K:Bargain +K:Flying +K:Haste +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+bargained | Execute$ TrigMana | TriggerDescription$ When CARDNAME enters the battlefield, if it was bargained, add four mana in any combination of colors. +SVar:TrigMana:DB$ Mana | Produced$ Combo Any | Amount$ 4 +A:AB$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target. +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nFlying, haste\nWhen Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.\n{1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target. diff --git a/forge-gui/res/cardsfolder/r/realms_befitting_my_majesty.txt b/forge-gui/res/cardsfolder/r/realms_befitting_my_majesty.txt index 1305cde2a62..482b36afa30 100644 --- a/forge-gui/res/cardsfolder/r/realms_befitting_my_majesty.txt +++ b/forge-gui/res/cardsfolder/r/realms_befitting_my_majesty.txt @@ -1,6 +1,6 @@ Name:Realms Befitting My Majesty ManaCost:no cost Types:Scheme -T:Mode$ SetInMotion | ValidCard$ Card.Self | ValidCard$ Card.Self | Execute$ GetRealms | TriggerZones$ Command | OptionalDecider$ You | TriggerDescription$ When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. +T:Mode$ SetInMotion | ValidCard$ Card.Self | ValidCard$ Card.Self | Execute$ GetRealms | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. SVar:GetRealms:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 2 Oracle:When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. diff --git a/forge-gui/res/cardsfolder/r/reap.txt b/forge-gui/res/cardsfolder/r/reap.txt index 001e1201676..cff5e0430ad 100644 --- a/forge-gui/res/cardsfolder/r/reap.txt +++ b/forge-gui/res/cardsfolder/r/reap.txt @@ -4,6 +4,5 @@ Types:Instant A:SP$ Pump | Cost$ 1 G | TgtPrompt$ Select target Opponent | ValidTgts$ Opponent | SubAbility$ GraveReap | StackDescription$ Select target opponent. | SpellDescription$ Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell. SVar:GraveReap:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ NrBlackAtCasting | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl SVar:NrBlackAtCasting:Count$LastStateBattlefieldWithFallback Permanent.Black+TargetedPlayerCtrl -SVar:AIPlayForSub:True AI:RemoveDeck:Random Oracle:Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell. diff --git a/forge-gui/res/cardsfolder/r/reaver_titan.txt b/forge-gui/res/cardsfolder/r/reaver_titan.txt index 176edbeddec..3081949f8c8 100644 --- a/forge-gui/res/cardsfolder/r/reaver_titan.txt +++ b/forge-gui/res/cardsfolder/r/reaver_titan.txt @@ -2,9 +2,9 @@ Name:Reaver Titan ManaCost:7 Types:Artifact Vehicle PT:10/10 -K:Protection:Card.cmcLE3:Protection from mana value 3 or less +K:Protection:Card.cmcLE3:mana value 3 or less T:Mode$ Attacks | ValidCard$ Creature.Self | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Gatling Blaster — Whenever CARDNAME attacks, it deals 5 damage to each opponent. SVar:TrigDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 5 K:Crew:4 SVar:HasAttackEffect:TRUE -Oracle:Void Shields — Protection from mana value 3 or less.\nGatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.\Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) \ No newline at end of file +Oracle:Void Shields — Protection from mana value 3 or less.\nGatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.\nCrew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) diff --git a/forge-gui/res/cardsfolder/r/reckless_amplimancer.txt b/forge-gui/res/cardsfolder/r/reckless_amplimancer.txt index ad21cbe4f78..7b1122994e8 100644 --- a/forge-gui/res/cardsfolder/r/reckless_amplimancer.txt +++ b/forge-gui/res/cardsfolder/r/reckless_amplimancer.txt @@ -2,7 +2,5 @@ Name:Reckless Amplimancer ManaCost:1 G Types:Creature Elf Druid PT:2/2 -A:AB$ Pump | Cost$ 4 G | NumAtt$ +X | NumDef$ +Y | Double$ True | StackDescription$ SpellDescription | SpellDescription$ Double CARDNAME's power and toughness until end of turn. -SVar:X:Count$CardPower -SVar:Y:Count$CardToughness +A:AB$ Pump | Cost$ 4 G | NumAtt$ Double | NumDef$ Double | StackDescription$ SpellDescription | SpellDescription$ Double CARDNAME's power and toughness until end of turn. Oracle:{4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. diff --git a/forge-gui/res/cardsfolder/r/reckless_ringleader.txt b/forge-gui/res/cardsfolder/r/reckless_ringleader.txt index 447679648f4..89992739654 100644 --- a/forge-gui/res/cardsfolder/r/reckless_ringleader.txt +++ b/forge-gui/res/cardsfolder/r/reckless_ringleader.txt @@ -4,8 +4,7 @@ Types:Creature Goblin Rogue PT:1/1 K:Haste T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose a creature card in your hand. It perpetually gains haste. -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualHaste | Name$ Reckless Ringleader's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualHaste:Mode$ Continuous | Affected$ Card.ChosenCard | AddKeyword$ Haste | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains haste. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Mandatory$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Haste | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:Haste\nWhen Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste. diff --git a/forge-gui/res/cardsfolder/r/reckoner_shakedown.txt b/forge-gui/res/cardsfolder/r/reckoner_shakedown.txt index af849b2eb72..7e16e0b6c6d 100644 --- a/forge-gui/res/cardsfolder/r/reckoner_shakedown.txt +++ b/forge-gui/res/cardsfolder/r/reckoner_shakedown.txt @@ -2,7 +2,7 @@ Name:Reckoner Shakedown ManaCost:2 B Types:Sorcery A:SP$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | RememberRevealed$ True | SubAbility$ DBChoose | SpellDescription$ Target opponent reveals their hand. -SVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Amount$ 1 | Choices$ Card.nonLand+IsRemembered | ChoiceDesc$ nonland | FromDesc$ from it | SubAbility$ DBBranch | ChoiceTitle$ You may choose a nonland card | SpellDescription$ You may choose a nonland card from it. +SVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Amount$ 1 | Choices$ Card.nonLand+IsRemembered | ChoiceDesc$ nonland | FromDesc$ it | SubAbility$ DBBranch | ChoiceTitle$ You may choose a nonland card | SpellDescription$ You may choose a nonland card from it. SVar:DBBranch:DB$ Branch | BranchCondition$ ChosenCard | TrueSubAbility$ DBDiscard | FalseSubAbility$ DBPutCounter | StackDescription$ If they do, {p:Targeted} discards that card. If they don't, they put two +1/+1 counters on a creature or Vehicle they control. | SpellDescription$ If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. SVar:DBDiscard:DB$ Discard | DefinedCards$ ChosenCard | Defined$ Targeted | Mode$ Defined | SubAbility$ DBCleanup SVar:DBPutCounter:DB$ PutCounter | Choices$ Creature.YouCtrl,Vehicle.YouCtrl | ChoiceTitle$ Choose a creature or Vehicle you control | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/r/reclamation.txt b/forge-gui/res/cardsfolder/r/reclamation.txt index e4a91b0de13..4e178eaf708 100644 --- a/forge-gui/res/cardsfolder/r/reclamation.txt +++ b/forge-gui/res/cardsfolder/r/reclamation.txt @@ -1,6 +1,6 @@ Name:Reclamation ManaCost:2 G W Types:Enchantment -S:Mode$ CantAttackUnless | ValidCard$ Creature.Black | Target$ Player,Planeswalker | Cost$ Sac<1/Land> | Description$ Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.) +S:Mode$ CantAttackUnless | ValidCard$ Creature.Black | Cost$ Sac<1/Land> | Description$ Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.) AI:RemoveDeck:Random Oracle:Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.) diff --git a/forge-gui/res/cardsfolder/r/red_ward.txt b/forge-gui/res/cardsfolder/r/red_ward.txt index f2c71606d6e..3ac2bc98df8 100644 --- a/forge-gui/res/cardsfolder/r/red_ward.txt +++ b/forge-gui/res/cardsfolder/r/red_ward.txt @@ -3,6 +3,6 @@ ManaCost:W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.Red:Protection from red:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from red. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.Red:red:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from red. This effect doesn't remove CARDNAME. AI:RemoveDeck:Random Oracle:Enchant creature\nEnchanted creature has protection from red. This effect doesn't remove Red Ward. diff --git a/forge-gui/res/cardsfolder/r/redcap_gutter_dweller.txt b/forge-gui/res/cardsfolder/r/redcap_gutter_dweller.txt new file mode 100644 index 00000000000..ad376e06cae --- /dev/null +++ b/forge-gui/res/cardsfolder/r/redcap_gutter_dweller.txt @@ -0,0 +1,15 @@ +Name:Redcap Gutter-Dweller +ManaCost:2 R R +Types:Creature Goblin Warrior +PT:3/3 +K:Menace +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on CARDNAME and exile the top card of your library. You may play that card this turn. +SVar:TrigPutCounter:AB$ PutCounter | Cost$ Sac<1/Creature.Other/another creature> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDig +SVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ EffPlay | EffectOwner$ You | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup +SVar:EffPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play that card this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token|Sacrifice & Type$Rat +Oracle:Menace\nWhen Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."\nAt the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. diff --git a/forge-gui/res/cardsfolder/r/redcap_thief.txt b/forge-gui/res/cardsfolder/r/redcap_thief.txt new file mode 100644 index 00000000000..3be7b66db2c --- /dev/null +++ b/forge-gui/res/cardsfolder/r/redcap_thief.txt @@ -0,0 +1,8 @@ +Name:Redcap Thief +ManaCost:2 R +Types:Creature Goblin Rogue +PT:2/3 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token. +SVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac +DeckHas:Ability$Token & Type$Artifact|Treasure +Oracle:When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") diff --git a/forge-gui/res/cardsfolder/r/redemption_choir.txt b/forge-gui/res/cardsfolder/r/redemption_choir.txt new file mode 100644 index 00000000000..031d72b37fe --- /dev/null +++ b/forge-gui/res/cardsfolder/r/redemption_choir.txt @@ -0,0 +1,13 @@ +Name:Redemption Choir +ManaCost:2 W W +Types:Creature Vampire Cleric +PT:3/3 +K:Lifelink +T:Mode$ ChangesZone | CheckSVar$ X | SVarCompare$ GE3 | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Coven — Whenever CARDNAME enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. +T:Mode$ Attacks | CheckSVar$ X | SVarCompare$ GE3 | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. +SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.YouOwn+cmcLE3 +SVar:X:Count$DifferentPower_Creature.YouCtrl +DeckHas:Ability$LifeGain|Graveyard +DeckHints:Ability$Graveyard|Mill +SVar:HasAttackEffect:TRUE +Oracle:Lifelink\nCoven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/redtooth_genealogist.txt b/forge-gui/res/cardsfolder/r/redtooth_genealogist.txt new file mode 100644 index 00000000000..21956352485 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/redtooth_genealogist.txt @@ -0,0 +1,8 @@ +Name:Redtooth Genealogist +ManaCost:2 G +Types:Creature Elf Advisor +PT:2/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_royal | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control +DeckHas:Ability$Token & Type$Role|Aura +Oracle:When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/redtooth_vanguard.txt b/forge-gui/res/cardsfolder/r/redtooth_vanguard.txt new file mode 100644 index 00000000000..f0ec97499b8 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/redtooth_vanguard.txt @@ -0,0 +1,10 @@ +Name:Redtooth Vanguard +ManaCost:1 G +Types:Creature Elf Warrior +PT:3/1 +K:Trample +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever an enchantment enters the battlefield under your control, you may pay {2}. If you do, return CARDNAME from your graveyard to your hand. +SVar:TrigReturn:AB$ ChangeZone | Cost$ 2 | Defined$ Self | Origin$ Graveyard | Destination$ Hand +DeckHas:Ability$Graveyard +DeckHints:Type$Enchantment +Oracle:Trample\nWhenever an enchantment enters the battlefield under your control, you may pay {2}. If you do, return Redtooth Vanguard from your graveyard to your hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/reezug_the_bonecobbler.txt b/forge-gui/res/cardsfolder/r/reezug_the_bonecobbler.txt index f144c10f3b7..e872c09b814 100644 --- a/forge-gui/res/cardsfolder/r/reezug_the_bonecobbler.txt +++ b/forge-gui/res/cardsfolder/r/reezug_the_bonecobbler.txt @@ -2,9 +2,8 @@ Name:Reezug, the Bonecobbler ManaCost:1 B Types:Legendary Creature Spirit Artificer PT:1/3 -A:AB$ Effect | Cost$ T | ValidTgts$ Creature.YouOwn | TgtZone$ Graveyard | RememberObjects$ Targeted | TgtPrompt$ Select target creature card in your graveyard | StaticAbilities$ MayPlay | SubAbility$ DBEffect | StackDescription$ REP Target creature card in your graveyard_{c:Targeted} | SpellDescription$ Target creature card in your graveyard perpetually becomes an artifact. You may cast that card this turn. (It loses all other card types.) -SVar:DBEffect:DB$ Effect | Name$ Reezug, the Bonecobbler's Perpetual Effect | RememberObjects$ Targeted | StaticAbilities$ PerpetualArtifact | Duration$ Permanent -SVar:PerpetualArtifact:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Artifact | RemoveCardTypes$ True | Description$ This perpetually becomes an artifact. (It loses all other card types.) +A:AB$ Animate | Cost$ T | ValidTgts$ Creature.YouOwn | TgtZone$ Graveyard | TgtPrompt$ Select target creature card in your graveyard | Types$ Artifact | Duration$ Perpetual | RemoveCardTypes$ True | SubAbility$ DBEffect | StackDescription$ REP Target creature card in your graveyard_{c:Targeted} | SpellDescription$ Target creature card in your graveyard perpetually becomes an artifact. +SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ MayPlay | StackDescription$ SpellDescription | SpellDescription$ You may cast that card this turn. (It loses all other card types.) SVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Graveyard | Description$ You may cast that card this turn. DeckHints:Ability$Graveyard & Type$Artifact DeckHas:Ability$Graveyard & Type$Artifact diff --git a/forge-gui/res/cardsfolder/r/regal_bunnicorn.txt b/forge-gui/res/cardsfolder/r/regal_bunnicorn.txt new file mode 100644 index 00000000000..903128f9d05 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/regal_bunnicorn.txt @@ -0,0 +1,7 @@ +Name:Regal Bunnicorn +ManaCost:1 W +Types:Creature Rabbit Unicorn +PT:*/* +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of nonland permanents you control. +SVar:X:Count$Valid Permanent.nonLand+YouCtrl +Oracle:Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/regenerations_restored.txt b/forge-gui/res/cardsfolder/r/regenerations_restored.txt new file mode 100644 index 00000000000..fb4bb4a540b --- /dev/null +++ b/forge-gui/res/cardsfolder/r/regenerations_restored.txt @@ -0,0 +1,13 @@ +Name:Regenerations Restored +ManaCost:W U +Types:Enchantment +K:Vanishing:12 +T:Mode$ CounterRemovedOnce | ValidCard$ Card.Self | CounterType$ TIME | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever one or more time counters are removed from CARDNAME, scry 1 and you gain 1 life. Then if CARDNAME has no time counters on it, exile it. When you do, take an extra turn after this one. +SVar:TrigScry:DB$ Scry | ScryNum$ 1 | SubAbility$ TrigGainLife +SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ TrigExile +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ConditionDefined$ Self | ConditionPresent$ Card.counters_EQ0_TIME | SubAbility$ DBImmediateTrigger +SVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | Execute$ TrigExtraTurn | SubAbility$ DBCleanup | TriggerDescription$ When you do, take an extra turn after this one. +SVar:TrigExtraTurn:DB$ AddTurn | Defined$ You | NumTurns$ 1 | SpellDescription$ Take an extra turn after this one. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Counters +Oracle:Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one. diff --git a/forge-gui/res/cardsfolder/r/regnas_sanction.txt b/forge-gui/res/cardsfolder/r/regnas_sanction.txt index a661544ed47..5f877181a3e 100644 --- a/forge-gui/res/cardsfolder/r/regnas_sanction.txt +++ b/forge-gui/res/cardsfolder/r/regnas_sanction.txt @@ -9,7 +9,7 @@ SVar:DBChoose:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Creatu #Need to imprint all non remembered cards SVar:DBImprint:DB$ Pump | ImprintCards$ Valid Creature.IsNotRemembered+RememberedPlayerCtrl | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True -SVar:DBTapAll:DB$ TapAll | ValidCards$ Creature.IsImprinted | SubAbility$ DBCleanupAll +SVar:DBTapAll:DB$ TapAll | ValidCards$ Creature.IsImprinted | TapperController$ True | SubAbility$ DBCleanupAll SVar:DBCleanupAll:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | ClearChosenCard$ True SVar:NeedsToPlayVar:Z GE3 SVar:Z:SVar$Z1/Plus.Z2 diff --git a/forge-gui/res/cardsfolder/r/reincarnation.txt b/forge-gui/res/cardsfolder/r/reincarnation.txt index 22ea6cfbdee..2ee791b3be1 100644 --- a/forge-gui/res/cardsfolder/r/reincarnation.txt +++ b/forge-gui/res/cardsfolder/r/reincarnation.txt @@ -1,7 +1,7 @@ Name:Reincarnation ManaCost:1 G G Types:Instant -A:SP$ DelayedTrigger | ValidTgts$ Creature | TgtPrompt$ Choose target creature | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigReturn | AILogic$ SaveCreature | StackDescription$ None | TriggerDescription$ When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. | StackDescription$ When {c:Targeted} dies this turn, return a creature card from {p:TargetedOwner}'s graveyard to the battlefield under the control of that creature's owner. | SpellDescription$ Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. +A:SP$ DelayedTrigger | ValidTgts$ Creature | TgtPrompt$ Choose target creature | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigReturn | AILogic$ SaveCreature | TriggerDescription$ When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. | StackDescription$ When {c:Targeted} dies this turn, return a creature card from {p:TargetedOwner}'s graveyard to the battlefield under the control of that creature's owner. | SpellDescription$ Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. SVar:TrigReturn:DB$ ChangeZone | ChangeType$ Creature.sharesOwnerWith TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | Mandatory$ True | ChangeNum$ 1 | Hidden$ True | SelectPrompt$ Select a creature card from that creature's owner's graveyard DeckHas:Ability$Graveyard DeckHints:Ability$Discard|Sacrifice diff --git a/forge-gui/res/cardsfolder/r/reins_of_power.txt b/forge-gui/res/cardsfolder/r/reins_of_power.txt index 82498d6c296..88508700158 100644 --- a/forge-gui/res/cardsfolder/r/reins_of_power.txt +++ b/forge-gui/res/cardsfolder/r/reins_of_power.txt @@ -1,7 +1,7 @@ Name:Reins of Power ManaCost:2 U U Types:Instant -A:SP$ UntapAll | Cost$ 2 U U | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | ValidCards$ Creature.YouCtrl,Creature.TargetedPlayerCtrl | SubAbility$ DBGainCtrl | SpellDescription$ Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. +A:SP$ UntapAll | ValidTgts$ Opponent | Defined$ TargetedAndYou | ValidCards$ Creature | SubAbility$ DBGainCtrl | SpellDescription$ Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. SVar:DBGainCtrl:DB$ GainControl | AllValid$ Creature.TargetedPlayerCtrl | AddKWs$ Haste | NewController$ You | LoseControl$ EOT | RememberControlled$ True | StackDescription$ None | SubAbility$ DBGainCtrlOpp SVar:DBGainCtrlOpp:DB$ GainControl | AllValid$ Creature.IsNotRemembered+YouCtrl | AddKWs$ Haste | NewController$ Targeted | LoseControl$ EOT | StackDescription$ None | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/r/relentless_rohirrim.txt b/forge-gui/res/cardsfolder/r/relentless_rohirrim.txt index e3911875c96..a183c8033e3 100644 --- a/forge-gui/res/cardsfolder/r/relentless_rohirrim.txt +++ b/forge-gui/res/cardsfolder/r/relentless_rohirrim.txt @@ -1,7 +1,7 @@ - Name:Relentless Rohirrim - ManaCost:3 R - Types:Creature Human Knight - PT:4/3 - T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. - SVar:TrigTempt:DB$ RingTemptsYou + Name:Relentless Rohirrim + ManaCost:3 R + Types:Creature Human Knight + PT:4/3 + T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. + SVar:TrigTempt:DB$ RingTemptsYou Oracle:When Relentless Rohirrim enters the battlefield, the Ring tempts you. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/relic_of_sauron.txt b/forge-gui/res/cardsfolder/r/relic_of_sauron.txt index 8cadc3d30f1..bb257e7ad0e 100644 --- a/forge-gui/res/cardsfolder/r/relic_of_sauron.txt +++ b/forge-gui/res/cardsfolder/r/relic_of_sauron.txt @@ -3,6 +3,6 @@ ManaCost:4 Types:Artifact A:AB$ Mana | Cost$ T | Produced$ Combo U B R | Amount$ 2 | SpellDescription$ Add two mana in any combination of {U}, {B} and/or {R}. A:AB$ Draw | Cost$ 3 T | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card. -SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose +SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose DeckHas:Ability$Discard Oracle:{T}: Add two mana in any combination of {U}, {B} and/or {R}.\n{3}, {T}: Draw two cards, then discard a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/relics_roar.txt b/forge-gui/res/cardsfolder/r/relics_roar.txt new file mode 100644 index 00000000000..88e690aa4dd --- /dev/null +++ b/forge-gui/res/cardsfolder/r/relics_roar.txt @@ -0,0 +1,7 @@ +Name:Relic's Roar +ManaCost:U +Types:Instant +A:SP$ Animate | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | Power$ 4 | Toughness$ 3 | Types$ Artifact,Creature,Dinosaur | SpellDescription$ Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types. +DeckHints:Type$Artifact +DeckHas:Type$Dinosaur +Oracle:Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/rending_volley.txt b/forge-gui/res/cardsfolder/r/rending_volley.txt index 002f71276b0..ac9d6e84aa7 100644 --- a/forge-gui/res/cardsfolder/r/rending_volley.txt +++ b/forge-gui/res/cardsfolder/r/rending_volley.txt @@ -1,7 +1,7 @@ Name:Rending Volley ManaCost:R Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DealDamage | Cost$ R | ValidTgts$ Creature.White,Creature.Blue | NumDmg$ 4 | TgtPrompt$ Select target white or blue creature. | SpellDescription$ CARDNAME deals 4 damage to target white or blue creature. AI:RemoveDeck:Random Oracle:This spell can't be countered.\nRending Volley deals 4 damage to target white or blue creature. diff --git a/forge-gui/res/cardsfolder/r/renegade_silent.txt b/forge-gui/res/cardsfolder/r/renegade_silent.txt new file mode 100644 index 00000000000..a422575bbe8 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/renegade_silent.txt @@ -0,0 +1,10 @@ +Name:Renegade Silent +ManaCost:3 U +Types:Creature Alien Horror +PT:3/3 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGoad | TriggerDescription$ At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on CARDNAME. CARDNAME phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) +SVar:TrigGoad:DB$ Goad | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature you don't control | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBPutCounter +SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPhase +SVar:DBPhase:DB$ Phases | Defined$ Self +DeckHas:Ability$Counters +Oracle:At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/renewed_faith.txt b/forge-gui/res/cardsfolder/r/renewed_faith.txt index 9cef84e13e4..9988f72d4b4 100644 --- a/forge-gui/res/cardsfolder/r/renewed_faith.txt +++ b/forge-gui/res/cardsfolder/r/renewed_faith.txt @@ -3,6 +3,6 @@ ManaCost:2 W Types:Instant K:Cycling:1 W A:SP$ GainLife | Cost$ 2 W | LifeAmount$ 6 | SpellDescription$ You gain 6 life. -T:Mode$ Cycled | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ When you cycle Renewed Faith, you may gain 2 life. +T:Mode$ Cycled | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ When you cycle CARDNAME, you may gain 2 life. SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 2 Oracle:You gain 6 life.\nCycling {1}{W} ({1}{W}, Discard this card: Draw a card.)\nWhen you cycle Renewed Faith, you may gain 2 life. diff --git a/forge-gui/res/cardsfolder/r/reset.txt b/forge-gui/res/cardsfolder/r/reset.txt index e034540de2f..297123812f0 100644 --- a/forge-gui/res/cardsfolder/r/reset.txt +++ b/forge-gui/res/cardsfolder/r/reset.txt @@ -1,6 +1,6 @@ Name:Reset ManaCost:U U Types:Instant -A:SP$ UntapAll | Cost$ U U | ValidCards$ Land.YouCtrl | OpponentTurn$ True | ActivationPhases$ Draw->Cleanup | SpellDescription$ Cast CARDNAME only during an opponent's turn after their upkeep step. Untap all lands you control. +A:SP$ UntapAll | Cost$ U U | ValidCards$ Land.YouCtrl | OpponentTurn$ True | CheckSVar$ Count$FinishedUpkeepsThisTurn | SpellDescription$ Cast CARDNAME only during an opponent's turn after their upkeep step. Untap all lands you control. AI:RemoveDeck:All Oracle:Cast this spell only during an opponent's turn after their upkeep step.\nUntap all lands you control. diff --git a/forge-gui/res/cardsfolder/r/resourceful_defense.txt b/forge-gui/res/cardsfolder/r/resourceful_defense.txt index 79a9af88fc7..da8e4b703b7 100644 --- a/forge-gui/res/cardsfolder/r/resourceful_defense.txt +++ b/forge-gui/res/cardsfolder/r/resourceful_defense.txt @@ -1,8 +1,8 @@ -Name:Resourceful Defense -ManaCost:2 W -Types:Enchantment -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Permanent.YouCtrl+HasCounters | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. -SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | CounterType$ EachFromSource | EachFromSource$ TriggeredCardLKICopy -A:AB$ MoveCounter | Cost$ 4 W | ValidTgts$ Permanent.YouCtrl | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Select target permanent to move counter to | CounterType$ Any | CounterNum$ Any | SpellDescription$ Move any number of counters from target permanent you control to another target permanent you control. -DeckNeeds:Ability$Counters -Oracle:Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.\n{4}{W}: Move any number of counters from target permanent you control to another target permanent you control. +Name:Resourceful Defense +ManaCost:2 W +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Permanent.YouCtrl+HasCounters | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | CounterType$ EachFromSource | EachFromSource$ TriggeredCardLKICopy +A:AB$ MoveCounter | Cost$ 4 W | ValidTgts$ Permanent.YouCtrl | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Select target permanent to move counter to | CounterType$ Any | CounterNum$ Any | SpellDescription$ Move any number of counters from target permanent you control to another target permanent you control. +DeckNeeds:Ability$Counters +Oracle:Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.\n{4}{W}: Move any number of counters from target permanent you control to another target permanent you control. diff --git a/forge-gui/res/cardsfolder/r/restless_anchorage.txt b/forge-gui/res/cardsfolder/r/restless_anchorage.txt new file mode 100644 index 00000000000..e8f255ea25a --- /dev/null +++ b/forge-gui/res/cardsfolder/r/restless_anchorage.txt @@ -0,0 +1,11 @@ +Name:Restless Anchorage +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}. +A:AB$ Animate | Cost$ 1 W U | Defined$ Self | Power$ 2 | Toughness$ 3 | Types$ Creature,Bird | Colors$ White,Blue | Keywords$ Flying | SpellDescription$ Until end of turn, CARDNAME becomes a 2/3 white and blue Bird creature with flying. It's still a land. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Map token. +SVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore +DeckHas:Ability$Token|Sacrifice|Counters & Type$Bird|Artifact|Map & Color$White|Blue +SVar:HasAttackEffect:TRUE +Oracle:Restless Anchorage enters the battlefield tapped.\n{T}: Add {W} or {U}\n{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.\nWhenever Restless Anchorage attacks, create a Map token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/restless_bivouac.txt b/forge-gui/res/cardsfolder/r/restless_bivouac.txt new file mode 100644 index 00000000000..f6dc80847a3 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/restless_bivouac.txt @@ -0,0 +1,11 @@ +Name:Restless Bivouac +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}. +A:AB$ Animate | Cost$ 1 R W | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Creature,Ox | Colors$ Red,White | SpellDescription$ CARDNAME becomes a 2/2 red and white Ox creature until end of turn. It's still a land. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on target creature you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters & Type$Ox & Color$Red|White +SVar:HasAttackEffect:TRUE +Oracle:Restless Bivouac enters the battlefield tapped.\n{T}: Add {R} or {W}.\n{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.\nWhenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control. diff --git a/forge-gui/res/cardsfolder/r/restless_cottage.txt b/forge-gui/res/cardsfolder/r/restless_cottage.txt new file mode 100644 index 00000000000..7a1f8f1143f --- /dev/null +++ b/forge-gui/res/cardsfolder/r/restless_cottage.txt @@ -0,0 +1,12 @@ +Name:Restless Cottage +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}. +A:AB$ Animate | Cost$ 2 B G | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Creature,Horror | Colors$ Black,Green | SpellDescription$ CARDNAME becomes a 4/4 black and green Horror creature until end of turn. It's still a land. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigFood | TriggerDescription$ Whenever CARDNAME attacks, create a Food token and exile up to one target card from a graveyard. +SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SubAbility$ DBExile +SVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target card from a graveyard +DeckHas:Ability$LifeGain|Token|Graveyard & Type$Horror|Food & Color$Black|Green +SVar:HasAttackEffect:TRUE +Oracle:Restless Cottage enters the battlefield tapped.\n{T}: Add {B} or {G}.\n{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.\nWhenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/restless_fortress.txt b/forge-gui/res/cardsfolder/r/restless_fortress.txt new file mode 100644 index 00000000000..f2d7126e447 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/restless_fortress.txt @@ -0,0 +1,12 @@ +Name:Restless Fortress +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo W B | SpellDescription$ Add {W} or {B}. +A:AB$ Animate | Cost$ 2 W B | Defined$ Self | Power$ 1 | Toughness$ 4 | Types$ Creature,Nightmare | Colors$ White,Black | SpellDescription$ CARDNAME becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks, defending player loses 2 life and you gain 2 life. +SVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 2 | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 +DeckHas:Ability$LifeGain & Type$Nightmare & Color$White|Black +SVar:HasAttackEffect:TRUE +Oracle:Restless Fortress enters the battlefield tapped.\n{T}: Add {W} or {B}.\n\n{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.\nWhenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. diff --git a/forge-gui/res/cardsfolder/r/restless_prairie.txt b/forge-gui/res/cardsfolder/r/restless_prairie.txt new file mode 100644 index 00000000000..2f51a9fcc7f --- /dev/null +++ b/forge-gui/res/cardsfolder/r/restless_prairie.txt @@ -0,0 +1,11 @@ +Name:Restless Prairie +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}. +A:AB$ Animate | Cost$ 2 G W | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Llama | Colors$ Green,White | SpellDescription$ CARDNAME becomes a 3/3 green and white Llama creature until end of turn. It's still a land. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, other creatures you control get +1/+1 until end of turn. +SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.StrictlyOther+YouCtrl | NumAtt$ +1 | NumDef$ +1 +DeckHas:Type$Llama & Color$Green|White +SVar:HasAttackEffect:TRUE +Oracle:Restless Prairie enters the battlefield tapped.\n{T}: Add {G} or {W}.\n{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.\nWhenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. diff --git a/forge-gui/res/cardsfolder/r/restless_reef.txt b/forge-gui/res/cardsfolder/r/restless_reef.txt new file mode 100644 index 00000000000..11493fd4f91 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/restless_reef.txt @@ -0,0 +1,11 @@ +Name:Restless Reef +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}. +A:AB$ Animate | Cost$ 2 U B | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Creature,Shark | Colors$ White,Blue | Keywords$ Deathtouch | SpellDescription$ CARDNAME becomes a 4/4 blue and black Shark creature with deathtouch until end of turn. It’s still a land. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME attacks, target player mills 4 cards. +SVar:TrigMill:DB$ Mill | NumCards$ 4 | ValidTgts$ Player +DeckHas:Ability$Mill|Graveyard & Type$Shark & Color$Blue|Black +SVar:HasAttackEffect:TRUE +Oracle:Restless Reef enters the battlefield tapped.\n{T}: Add {U} or {B}.\n{2}{U}{B}: Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch until end of turn. It's still a land.\nWhenever Restless Reef attacks, target player mills 4 cards. diff --git a/forge-gui/res/cardsfolder/r/restless_ridgeline.txt b/forge-gui/res/cardsfolder/r/restless_ridgeline.txt new file mode 100644 index 00000000000..b0bff0233ce --- /dev/null +++ b/forge-gui/res/cardsfolder/r/restless_ridgeline.txt @@ -0,0 +1,12 @@ +Name:Restless Ridgeline +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}. +A:AB$ Animate | Cost$ 2 R G | Defined$ Self | Power$ 3 | Toughness$ 4 | Types$ Creature,Dinosaur | Colors$ Red,Green | SpellDescription$ CARDNAME becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ +2 | SubAbility$ DBUntap +SVar:DBUntap:DB$ Untap | Defined$ Targeted +DeckHas:Type$Dinosaur & Color$Red|Green +SVar:HasAttackEffect:TRUE +Oracle:Restless Ridgeline enters the battlefield tapped.\n{T}: Add {R} or {G}.\n{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.\nWhenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. diff --git a/forge-gui/res/cardsfolder/r/restless_spire.txt b/forge-gui/res/cardsfolder/r/restless_spire.txt new file mode 100644 index 00000000000..24c59e23851 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/restless_spire.txt @@ -0,0 +1,12 @@ +Name:Restless Spire +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}. +A:AB$ Animate | Cost$ U R | Defined$ Self | Power$ 2 | Toughness$ 1 | staticAbilities$ FirstStrikeStatic | Types$ Creature,Elemental | Colors$ Blue,Red | SpellDescription$ Until end of turn, CARDNAME becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. +SVar:FirstStrikeStatic:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever CARDNAME attacks, scry 1. +SVar:TrigScry:DB$ Scry | ScryNum$ 1 +DeckHas:Ability$LifeGain & Type$Elemental & Color$Blue|Red +SVar:HasAttackEffect:TRUE +Oracle:Restless Spire enters the battlefield tapped.\n{T}: Add {U} or {R}.\n{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.\nWhenever Restless Spire attacks, scry 1. diff --git a/forge-gui/res/cardsfolder/r/restless_vents.txt b/forge-gui/res/cardsfolder/r/restless_vents.txt new file mode 100644 index 00000000000..413ad25b293 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/restless_vents.txt @@ -0,0 +1,11 @@ +Name:Restless Vents +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}. +A:AB$ Animate | Cost$ 1 B R | Defined$ Self | Power$ 2 | Toughness$ 3 | Types$ Creature,Insect | Keywords$ Menace | Colors$ Black,Red | SpellDescription$ Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoot | TriggerDescription$ Whenever CARDNAME attacks, you may discard a card. If you do, draw a card. +SVar:TrigLoot:AB$ Draw | Cost$ Discard<1/Card> +DeckHas:Ability$Discard & Type$Insect & Color$Black|Red +SVar:HasAttackEffect:TRUE +Oracle:Restless Vents enters the battlefield tapped.\n{T}: Add {B} or {R}.\n{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.\nWhenever Restless Vents attacks, you may discard a card. If you do, draw a card. diff --git a/forge-gui/res/cardsfolder/r/restless_vinestalk.txt b/forge-gui/res/cardsfolder/r/restless_vinestalk.txt new file mode 100644 index 00000000000..ac5251f1044 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/restless_vinestalk.txt @@ -0,0 +1,11 @@ +Name:Restless Vinestalk +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}. +A:AB$ Animate | Cost$ 3 G U | Defined$ Self | Power$ 5 | Toughness$ 5 | Types$ Creature,Plant | Keywords$ Trample | Colors$ Green,Blue | SpellDescription$ Until end of turn, CARDNAME becomes a 5/5 green and blue Plant creature with trample. It's still a land. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever CARDNAME attacks, up to one other target creature has base power and toughness 3/3 until end of turn. +SVar:TrigAnimate:DB$ Animate | ValidTgts$ Creature.Other | TgtPrompt$ Select up to one target other creature | Power$ 3 | Toughness$ 3 | TargetMin$ 0 | TargetMax$ 1 +DeckHas:Type$Plant & Color$Green|Blue +SVar:HasAttackEffect:TRUE +Oracle:Restless Vinestalk enters the battlefield tapped.\n{T}: Add {G} or {U}.\n{3}{G}{U}:Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.\nWhenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn. diff --git a/forge-gui/res/cardsfolder/r/resurrection_orb.txt b/forge-gui/res/cardsfolder/r/resurrection_orb.txt index 6fbe762faa1..d6f62d2187c 100644 --- a/forge-gui/res/cardsfolder/r/resurrection_orb.txt +++ b/forge-gui/res/cardsfolder/r/resurrection_orb.txt @@ -3,7 +3,7 @@ ManaCost:2 Types:Artifact Equipment S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Lifelink | Description$ Equipped creature has lifelink. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ DelTrig | TriggerDescription$ Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. -SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | RememberObjects$ TriggeredCard | Execute$ TrigReturn | TriggerDescription$ Return equipped creature from the graveyard to the battlefield at the beginning of the next end step. +SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | RememberObjects$ TriggeredCard | Execute$ TrigReturn | TriggerDescription$ Return equipped creature from the graveyard to the battlefield at the beginning of the next end step. SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield K:Equip:4 DeckHas:Keyword$Lifelink & Ability$LifeGain diff --git a/forge-gui/res/cardsfolder/r/return_from_the_wilds.txt b/forge-gui/res/cardsfolder/r/return_from_the_wilds.txt new file mode 100644 index 00000000000..0cb85d3d77f --- /dev/null +++ b/forge-gui/res/cardsfolder/r/return_from_the_wilds.txt @@ -0,0 +1,9 @@ +Name:Return from the Wilds +ManaCost:2 G +Types:Sorcery +A:SP$ Charm | Choices$ DBSearch,DBHuman,DBFood | CharmNum$ 2 +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. +SVar:DBHuman:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human creature token. +SVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SpellDescription$ Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +DeckHas:Ability$Token & Type$Artifact|Food|Human +Oracle:Choose two —\n• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\n• Create a 1/1 white Human creature token.\n• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/return_the_past.txt b/forge-gui/res/cardsfolder/r/return_the_past.txt new file mode 100644 index 00000000000..1eb714fed72 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/return_the_past.txt @@ -0,0 +1,7 @@ +Name:Return the Past +ManaCost:4 R R +Types:Enchantment +S:Mode$ Continuous | Affected$ Instant.YouOwn,Sorcery.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Flashback | Condition$ PlayerTurn | Description$ As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. +DeckHas:Ability$Graveyard +DeckHints:Type$Instant|Sorcery +Oracle:As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/return_triumphant.txt b/forge-gui/res/cardsfolder/r/return_triumphant.txt new file mode 100644 index 00000000000..81bdda7b7e5 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/return_triumphant.txt @@ -0,0 +1,7 @@ +Name:Return Triumphant +ManaCost:1 W +Types:Sorcery +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLE3 | SubAbility$ DBToken | TgtPrompt$ Select target creature card from your graveyard with mana value 3 or less | SpellDescription$ Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.) +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_young_hero | TokenOwner$ You | AttachedTo$ Targeted +DeckHas:Ability$Token & Type$Role|Aura +Oracle:Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/revenge_of_the_drowned.txt b/forge-gui/res/cardsfolder/r/revenge_of_the_drowned.txt index db37d1c60d5..9908cda1e49 100644 --- a/forge-gui/res/cardsfolder/r/revenge_of_the_drowned.txt +++ b/forge-gui/res/cardsfolder/r/revenge_of_the_drowned.txt @@ -1,7 +1,7 @@ Name:Revenge of the Drowned ManaCost:3 U Types:Instant -A:SP$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? | SubAbility$ DBToken | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ Target creature's owner puts it on the top or bottom of their library. +A:SP$ ChangeZone | ValidTgts$ Creature | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | SubAbility$ DBToken | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ Target creature's owner puts it on the top or bottom of their library. SVar:DBToken:DB$ Token | TokenScript$ b_2_2_zombie_decayed | SpellDescription$ You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) DeckHas:Ability$Token|Sacrifice & Type$Zombie Oracle:Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) diff --git a/forge-gui/res/cardsfolder/r/reverse_the_polarity.txt b/forge-gui/res/cardsfolder/r/reverse_the_polarity.txt new file mode 100644 index 00000000000..7c30faded90 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/reverse_the_polarity.txt @@ -0,0 +1,9 @@ +Name:Reverse the Polarity +ManaCost:1 U U +Types:Instant +A:SP$ Charm | Choices$ DBCounter,DBSwitch,DBUnblockable +SVar:DBCounter:DB$ Counter | Defined$ ValidStack Spell.Other | SpellDescription$ Counter all other spells. +SVar:DBSwitch:DB$ PumpAll | ValidCards$ Creature | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch each creature's power and toughness until end of turn. +SVar:DBUnblockable:DB$ Effect | StaticAbilities$ Unblockable | SpellDescription$ Creatures can't be blocked this turn. +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Creature | Description$ Creatures can't be blocked this turn. +Oracle:Choose one —\n• Counter all other spells.\n• Switch each creature's power and toughness until end of turn.\n• Creatures can't be blocked this turn. diff --git a/forge-gui/res/cardsfolder/r/rhuk_hexgold_nabber.txt b/forge-gui/res/cardsfolder/r/rhuk_hexgold_nabber.txt index e20997d2055..41a71913429 100644 --- a/forge-gui/res/cardsfolder/r/rhuk_hexgold_nabber.txt +++ b/forge-gui/res/cardsfolder/r/rhuk_hexgold_nabber.txt @@ -4,8 +4,8 @@ Types:Legendary Creature Goblin Rebel PT:2/2 K:Trample K:Haste -T:Mode$ Attacks | ValidCard$ Creature.equipped+Other | Execute$ TrigAttach | TriggerZones$ Battlefield | TriggerDescription$ Whenever an equipped creature you control other than CARDNAME attacks or dies, you may attach all Equipment attached to that creature to NICKNAME. -T:Mode$ ChangesZone | ValidCard$ Creature.equipped+Other | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigAttach | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever an equipped creature you control other than CARDNAME attacks or dies, you may attach all Equipment attached to that creature to NICKNAME. +T:Mode$ Attacks | ValidCard$ Creature.equipped+YouCtrl+Other | Execute$ TrigAttach | TriggerZones$ Battlefield | TriggerDescription$ Whenever an equipped creature you control other than CARDNAME attacks or dies, you may attach all Equipment attached to that creature to NICKNAME. +T:Mode$ ChangesZone | ValidCard$ Creature.equipped+YouCtrl+Other | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigAttach | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever an equipped creature you control other than CARDNAME attacks or dies, you may attach all Equipment attached to that creature to NICKNAME. SVar:TrigAttach:DB$ Attach | Object$ AttachedTo TriggeredCard.Equipment | Defined$ Self DeckNeeds:Type$Equipment Oracle:Trample, haste\nWhenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk. diff --git a/forge-gui/res/cardsfolder/r/rhythm_of_the_wild.txt b/forge-gui/res/cardsfolder/r/rhythm_of_the_wild.txt index d5d70783bb5..432530dc558 100644 --- a/forge-gui/res/cardsfolder/r/rhythm_of_the_wild.txt +++ b/forge-gui/res/cardsfolder/r/rhythm_of_the_wild.txt @@ -1,7 +1,7 @@ Name:Rhythm of the Wild ManaCost:1 R G Types:Enchantment -S:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ CARDNAME can't be countered. | Description$ Creature spells you control can't be countered. +R:Event$ Counter | ValidSA$ Spell.Creature+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature spells you control can't be countered. S:Mode$ Continuous | Affected$ Creature.nonToken+YouCtrl | AddKeyword$ Riot | Description$ Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) SVar:PlayMain1:TRUE DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/r/rhythmic_water_vortex.txt b/forge-gui/res/cardsfolder/r/rhythmic_water_vortex.txt index c37a1699dd2..2569d692c1d 100644 --- a/forge-gui/res/cardsfolder/r/rhythmic_water_vortex.txt +++ b/forge-gui/res/cardsfolder/r/rhythmic_water_vortex.txt @@ -1,7 +1,7 @@ Name:Rhythmic Water Vortex ManaCost:3 U U Types:Sorcery -A:SP$ ChangeZone | Cost$ 3 U U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedMu Yanling | ChangeNum$ 1 | SpellDescription$ Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle. -DeckHints:Name$Mu Yanling +A:SP$ ChangeZone | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedMu Yanling | SpellDescription$ Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle. +DeckNeeds:Name$Mu Yanling Oracle:Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/r/richlau_headmaster.txt b/forge-gui/res/cardsfolder/r/richlau_headmaster.txt index d4cf25744fc..3297cf6a328 100644 --- a/forge-gui/res/cardsfolder/r/richlau_headmaster.txt +++ b/forge-gui/res/cardsfolder/r/richlau_headmaster.txt @@ -4,11 +4,11 @@ Types:Legendary Creature Human Advisor PT:2/4 T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top. SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigPump | TriggerDescription$ When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top. -SVar:TrigPump:DB$ Effect | TgtZone$ Graveyard | ValidTgts$ Artifact.YouOwn | TgtPrompt$ Select target artifact card in your graveyard | StaticAbilities$ CostReduction | RememberObjects$ Targeted | Name$ Richlau, Headmaster's Perpetual Effect | Duration$ Permanent | SubAbility$ PumpVehicle -SVar:CostReduction:Mode$ Continuous | Affected$ Card.IsRemembered | AddStaticAbility$ PerpetualReduce | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The card perpetually gains "This spell costs {1} less to cast." -SVar:PerpetualReduce:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. -SVar:PumpVehicle:DB$ Effect | ConditionDefined$ Targeted | ConditionPresent$ Vehicle,Creature | RememberObjects$ Targeted | Duration$ Permanent | StaticAbilities$ PerpetualPump | SubAbility$ DBChangeZone -SVar:PerpetualPump:Mode$ Continuous | AddPower$ 2 | AddToughness$ 2 | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ If it's a creature or Vehicle card, it perpetually gets +2/+2. +SVar:TrigPump:DB$ Animate | TgtZone$ Graveyard | ValidTgts$ Artifact.YouOwn | TgtPrompt$ Select target artifact card in your graveyard | staticAbilities$ ReduceCost | Duration$ Perpetual | SubAbility$ PumpVehicle +SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. +SVar:PumpVehicle:DB$ Pump | Defined$ Targeted | PumpZone$ Graveyard | ConditionDefined$ Targeted | ConditionPresent$ Vehicle,Creature | NumAtt$ 2 | NumDef$ 2 | Duration$ Perpetual | SubAbility$ DBChangeZone SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 1 | Defined$ Targeted -DeckHints:Ability$Graveyard & Type$Vehicle +DeckNeeds:Type$Artifact +DeckHints:Ability$Discard|Sacrifice & Type$Vehicle +DeckHas:Ability$Graveyard Oracle:At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top. diff --git a/forge-gui/res/cardsfolder/r/rick_steadfast_leader.txt b/forge-gui/res/cardsfolder/r/rick_steadfast_leader.txt index 271d26ea3ce..9b1c9a2e5d9 100644 --- a/forge-gui/res/cardsfolder/r/rick_steadfast_leader.txt +++ b/forge-gui/res/cardsfolder/r/rick_steadfast_leader.txt @@ -1,4 +1,5 @@ Name:Rick, Steadfast Leader +AltName:Greymond, Avacyn's Stalwart ManaCost:2 W W Types:Legendary Creature Human Soldier PT:3/4 diff --git a/forge-gui/res/cardsfolder/r/riders_of_gavony.txt b/forge-gui/res/cardsfolder/r/riders_of_gavony.txt index b512113f187..89303460308 100644 --- a/forge-gui/res/cardsfolder/r/riders_of_gavony.txt +++ b/forge-gui/res/cardsfolder/r/riders_of_gavony.txt @@ -5,7 +5,7 @@ PT:3/3 K:Vigilance K:ETBReplacement:Other:ChooseCT SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentOppControls -S:Mode$ Continuous | Affected$ Creature.Human+YouCtrl | AddKeyword$ Protection:Creature.ChosenType:Protection from ChosenType | Description$ Human creatures you control have protection from creatures of the chosen type. +S:Mode$ Continuous | Affected$ Creature.Human+YouCtrl | AddKeyword$ Protection:Creature.ChosenType:ChosenType | Description$ Human creatures you control have protection from creatures of the chosen type. SVar:PlayMain1:TRUE DeckHints:Type$Human Oracle:Vigilance\nAs Riders of Gavony enters the battlefield, choose a creature type.\nHuman creatures you control have protection from creatures of the chosen type. diff --git a/forge-gui/res/cardsfolder/r/riders_of_rohan.txt b/forge-gui/res/cardsfolder/r/riders_of_rohan.txt index 9f65825bf08..2458ba2849c 100644 --- a/forge-gui/res/cardsfolder/r/riders_of_rohan.txt +++ b/forge-gui/res/cardsfolder/r/riders_of_rohan.txt @@ -2,8 +2,8 @@ Name:Riders of Rohan ManaCost:3 R W Types:Creature Human Knight PT:4/4 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken| TriggerDescription$ When CARDNAME enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_2_2_human_knight_trample_haste | TokenOwner$ You K:Dash:4 R W DeckHas:Ability$Token -Oracle:When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.\nDash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) \ No newline at end of file +Oracle:When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.\nDash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) diff --git a/forge-gui/res/cardsfolder/r/riders_of_the_mark.txt b/forge-gui/res/cardsfolder/r/riders_of_the_mark.txt new file mode 100644 index 00000000000..62e31274d11 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/riders_of_the_mark.txt @@ -0,0 +1,16 @@ +Name:Riders of the Mark +ManaCost:6 R +Types:Creature Human Knight +PT:7/4 +K:Trample +K:Haste +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each Human you control. +SVar:X:Count$TypeYouCtrl.Human +T:Mode$ Phase | TriggerZones$ Battlefield | Phase$ End of Turn | ValidPlayer$ You | IsPresent$ Card.Self+attackedThisTurn | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your end step, if CARDNAME attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness. +SVar:TrigChangeZone:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand | RememberChanged$ True | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | TokenAmount$ Y | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:Y:RememberedLKI$CardToughness +DeckHints:Type$Human +DeckHas:Ability$Token & Type$Soldier +Oracle:This spell costs {1} less to cast for each Human you control.\nTrample, haste\nAt the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/rift_elemental.txt b/forge-gui/res/cardsfolder/r/rift_elemental.txt index 2d513992aee..8c14619128a 100644 --- a/forge-gui/res/cardsfolder/r/rift_elemental.txt +++ b/forge-gui/res/cardsfolder/r/rift_elemental.txt @@ -2,7 +2,6 @@ Name:Rift Elemental ManaCost:R Types:Creature Elemental PT:1/1 -A:AB$ Pump | Cost$ 1 R SubCounter<1/TIME/Permanent/permanent you control> | Defined$ Self | NumAtt$ 2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. -A:AB$ Pump | Cost$ 1 R SubCounter<1/TIME/Card.suspended/suspended card you own/Exile> | Defined$ Self | NumAtt$ 2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. +A:AB$ Pump | Cost$ 1 R SubCounter<1/TIME/Permanent.inZoneBattlefield;Card.suspended/a permanent you control or suspended card you own/Battlefield,Exile> | Defined$ Self | NumAtt$ 2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. AI:RemoveDeck:All Oracle:{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/r/riku_of_two_reflections.txt b/forge-gui/res/cardsfolder/r/riku_of_two_reflections.txt index bb1fb53aab7..cb181243e1d 100644 --- a/forge-gui/res/cardsfolder/r/riku_of_two_reflections.txt +++ b/forge-gui/res/cardsfolder/r/riku_of_two_reflections.txt @@ -1,5 +1,5 @@ Name:Riku of Two Reflections -ManaCost:2 U R G +ManaCost:2 G U R Types:Legendary Creature Human Wizard PT:2/2 T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigCopySpell | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. diff --git a/forge-gui/res/cardsfolder/r/rimefur_reindeer.txt b/forge-gui/res/cardsfolder/r/rimefur_reindeer.txt new file mode 100644 index 00000000000..49999ba034d --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rimefur_reindeer.txt @@ -0,0 +1,8 @@ +Name:Rimefur Reindeer +ManaCost:3 W +Types:Creature Elk +PT:3/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. +SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls +DeckHints:Type$Enchantment +Oracle:Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. diff --git a/forge-gui/res/cardsfolder/r/rimewall_protector.txt b/forge-gui/res/cardsfolder/r/rimewall_protector.txt index c89b1e49292..87461eda5bf 100644 --- a/forge-gui/res/cardsfolder/r/rimewall_protector.txt +++ b/forge-gui/res/cardsfolder/r/rimewall_protector.txt @@ -3,10 +3,7 @@ ManaCost:1 U U Types:Creature Giant Wizard PT:3/4 K:Ward:1 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}. -SVar:TrigEffect:DB$ Effect | RememberObjects$ Valid Giant.YouCtrl+Other,Valid Wizard.YouCtrl+Other,ValidHand Giant.YouCtrl+Other,ValidHand Wizard.YouCtrl+Other | StaticAbilities$ PerpetualWard | Triggers$ Update | Duration$ Permanent | Name$ Rimewall Protector's Perpetual Effect -SVar:PerpetualWard:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Ward:1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}. +SVar:TrigPump:DB$ PumpAll | ValidCards$ Giant.Other+YouCtrl,Wizard.Other+YouCtrl | PumpZone$ Battlefield,Hand | Duration$ Perpetual | KW$ Ward:1 DeckHints:Type$Giant|Wizard Oracle:Ward {1}\nWhen Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}. diff --git a/forge-gui/res/cardsfolder/r/ring_of_maruf.txt b/forge-gui/res/cardsfolder/r/ring_of_maruf.txt index 2f37e177aa8..f1922b6cf64 100644 --- a/forge-gui/res/cardsfolder/r/ring_of_maruf.txt +++ b/forge-gui/res/cardsfolder/r/ring_of_maruf.txt @@ -1,7 +1,7 @@ -Name:Ring of Ma'ruf +Name:Ring of Ma'rûf ManaCost:5 Types:Artifact -A:AB$ Effect | Cost$ 5 T Exile<1/CARDNAME> | Name$ Ring of Ma'ruf Effect | ReplacementEffects$ DrawReplace | SpellDescription$ The next time you would draw a card this turn, instead put a card you own from outside the game into your hand. +A:AB$ Effect | Cost$ 5 T Exile<1/CARDNAME> | Name$ Ring of Ma'rûf Effect | ReplacementEffects$ DrawReplace | SpellDescription$ The next time you would draw a card this turn, instead put a card you own from outside the game into your hand. SVar:DrawReplace:Event$ Draw | ValidPlayer$ You | ReplaceWith$ TutorSideboard | Description$ The next time you would draw a card this turn, instead put a card you own from outside the game into your hand. SVar:TutorSideboard:DB$ ChangeZone | Origin$ Sideboard | Destination$ Hand | ChangeType$ Card.YouOwn | ChangeNum$ 1 | Hidden$ True | Mandatory$ True | SubAbility$ ExileEffect SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile diff --git a/forge-gui/res/cardsfolder/r/ringsight.txt b/forge-gui/res/cardsfolder/r/ringsight.txt index dcb33d70ffa..49e911c72fa 100644 --- a/forge-gui/res/cardsfolder/r/ringsight.txt +++ b/forge-gui/res/cardsfolder/r/ringsight.txt @@ -1,6 +1,6 @@ -Name:Ringsight -ManaCost:1 U B -Types:Sorcery -A:SP$ RingTemptsYou | SubAbility$ TrigSearch | SpellDescription$ The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.SharesColorWith Creature.Legendary+YouCtrl -Oracle:The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. +Name:Ringsight +ManaCost:1 U B +Types:Sorcery +A:SP$ RingTemptsYou | SubAbility$ TrigSearch | SpellDescription$ The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.SharesColorWith Valid Creature.Legendary+YouCtrl +Oracle:The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. diff --git a/forge-gui/res/cardsfolder/r/ringwraiths.txt b/forge-gui/res/cardsfolder/r/ringwraiths.txt index 15d17b5b20e..d32897f97cb 100644 --- a/forge-gui/res/cardsfolder/r/ringwraiths.txt +++ b/forge-gui/res/cardsfolder/r/ringwraiths.txt @@ -1,10 +1,10 @@ -Name:Ringwraiths -ManaCost:4 B B -Types:Creature Wraith Knight -PT:5/5 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. -SVar:TrigPump:DB$ Pump | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature | SubAbility$ TrigLose -SVar:TrigLose:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 3 | ConditionDefined$ Targeted | ConditionPresent$ Legendary -T:Mode$ RingTemptsYou | ValidPlayer$ You | Execute$ TrigReturn | TriggerZones$ Graveyard | TriggerDescription$ When the Ring tempts you, return CARDNAME from your graveyard to your hand. -SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self -Oracle:When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.\nWhen the Ring tempts you, return Ringwraiths from your graveyard to your hand. +Name:Ringwraiths +ManaCost:4 B B +Types:Creature Wraith Knight +PT:5/5 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. +SVar:TrigPump:DB$ Pump | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature | SubAbility$ TrigLose +SVar:TrigLose:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 3 | ConditionDefined$ Targeted | ConditionPresent$ Legendary +T:Mode$ RingTemptsYou | ValidPlayer$ You | Execute$ TrigReturn | TriggerZones$ Graveyard | TriggerDescription$ When the Ring tempts you, return CARDNAME from your graveyard to your hand. +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self +Oracle:When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.\nWhen the Ring tempts you, return Ringwraiths from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/r/ripples_of_potential.txt b/forge-gui/res/cardsfolder/r/ripples_of_potential.txt new file mode 100644 index 00000000000..127a5e5ce3e --- /dev/null +++ b/forge-gui/res/cardsfolder/r/ripples_of_potential.txt @@ -0,0 +1,8 @@ +Name:Ripples of Potential +ManaCost:1 U +Types:Instant +A:SP$ Proliferate | SubAbility$ DBPhaseOut | RememberPut$ True | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +SVar:DBPhaseOut:DB$ Phases | Defined$ Valid Permanent.IsRemembered+YouCtrl | AnyNumber$ True | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHints:Ability$Counters +Oracle:Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don’t exist until their controller's next turn.) diff --git a/forge-gui/res/cardsfolder/r/riptide_biologist.txt b/forge-gui/res/cardsfolder/r/riptide_biologist.txt index 728989fdf6f..ff4d54f2881 100644 --- a/forge-gui/res/cardsfolder/r/riptide_biologist.txt +++ b/forge-gui/res/cardsfolder/r/riptide_biologist.txt @@ -2,6 +2,6 @@ Name:Riptide Biologist ManaCost:1 U Types:Creature Human Wizard PT:1/2 -K:Protection from Beasts +K:Protection:Beast K:Morph:2 U Oracle:Protection from Beasts\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) diff --git a/forge-gui/res/cardsfolder/r/rise_and_shine.txt b/forge-gui/res/cardsfolder/r/rise_and_shine.txt index 3b2078532ec..f3cb6a22dbf 100644 --- a/forge-gui/res/cardsfolder/r/rise_and_shine.txt +++ b/forge-gui/res/cardsfolder/r/rise_and_shine.txt @@ -2,9 +2,9 @@ Name:Rise and Shine ManaCost:1 U Types:Sorcery A:SP$ Animate | ValidTgts$ Artifact.nonCreature+YouCtrl | TgtPrompt$ Select target noncreature artifact you control | Types$ Artifact,Creature | Duration$ Permanent | Power$ 0 | Toughness$ 0 | RememberAnimated$ True | SubAbility$ DBPutCounter | StackDescription$ {c:Targeted} becomes a 0/0 artifact creature. {p:You} puts four +1/+1 counters on each artifact that became a creature this way. | SpellDescription$ Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. -A:SP$ AnimateAll | Cost$ 4 U U | ValidCards$ Artifact.nonCreature+YouCtrl | Types$ Artifact,Creature | Duration$ Permanent | Power$ 0 | Toughness$ 0 | PrecostDesc$ Overload | CostDesc$ {4}{U}{U} | NonBasicSpell$ True | RememberAnimated$ True | SubAbility$ DBPutCounter | StackDescription$ Each noncreature artifact {p:You} controls becomes a 0/0 artifact creature. {p:You} puts four +1/+1 counters on each artifact that became a creature this way. | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ 4 | SubAbility$ DBCleanup | StackDescription$ None SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +K:Overload:4 U U DeckHas:Ability$Counters DeckNeeds:Type$Artifact Oracle:Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.\nOverload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/r/rise_of_the_eldrazi.txt b/forge-gui/res/cardsfolder/r/rise_of_the_eldrazi.txt index 1aa18ab7340..3b119fd6705 100644 --- a/forge-gui/res/cardsfolder/r/rise_of_the_eldrazi.txt +++ b/forge-gui/res/cardsfolder/r/rise_of_the_eldrazi.txt @@ -1,9 +1,9 @@ Name:Rise of the Eldrazi ManaCost:9 C C C Types:Sorcery -K:This spell can't be countered. -A:SP$ Destroy | ValidTgts$ Permanent| SubAbility$ DBDraw | SpellDescription$ Destroy target permanent. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. +A:SP$ Destroy | ValidTgts$ Permanent | SubAbility$ DBDraw | SpellDescription$ Destroy target permanent. SVar:DBDraw:DB$ Draw | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBExtraTurn | SpellDescription$ Target player draws four cards. SVar:DBExtraTurn: DB$ AddTurn | Defined$ You | NumTurns$ 1 | SubAbility$ DBChange | SpellDescription$ Take an extra turn after this one. SVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME -Oracle:This spell can't be countered.\nDestroy target permanent. Target player draws four cards. Take an extra turn after this one.\nExile Rise of the Eldrazi. \ No newline at end of file +Oracle:This spell can't be countered.\nDestroy target permanent. Target player draws four cards. Take an extra turn after this one.\nExile Rise of the Eldrazi. diff --git a/forge-gui/res/cardsfolder/r/rite_of_belzenlok.txt b/forge-gui/res/cardsfolder/r/rite_of_belzenlok.txt index 37d83ce8e0c..82f692bdaef 100644 --- a/forge-gui/res/cardsfolder/r/rite_of_belzenlok.txt +++ b/forge-gui/res/cardsfolder/r/rite_of_belzenlok.txt @@ -1,7 +1,7 @@ Name:Rite of Belzenlok ManaCost:2 B B Types:Enchantment Saga -K:Saga:3:TrigTokenCleric,TrigTokenCleric,TrigTokenDemon +K:Chapter:3:TrigTokenCleric,TrigTokenCleric,TrigTokenDemon SVar:TrigTokenCleric:DB$ Token | TokenOwner$ You | TokenAmount$ 2 | TokenScript$ b_0_1_cleric | SpellDescription$ Create two 0/1 black Cleric creature tokens. SVar:TrigTokenDemon:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ b_6_6_demon_flying_trample_aristocrat | SpellDescription$ Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/r/river_herald_guide.txt b/forge-gui/res/cardsfolder/r/river_herald_guide.txt new file mode 100644 index 00000000000..583217c659b --- /dev/null +++ b/forge-gui/res/cardsfolder/r/river_herald_guide.txt @@ -0,0 +1,9 @@ +Name:River Herald Guide +ManaCost:2 G +Types:Creature Merfolk Scout +PT:3/1 +K:Vigilance +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.) +SVar:TrigExplore:DB$ Explore +DeckHas:Ability$Counters +Oracle:Vigilance\nWhen River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/river_herald_scout.txt b/forge-gui/res/cardsfolder/r/river_herald_scout.txt new file mode 100644 index 00000000000..e65e1c1f11e --- /dev/null +++ b/forge-gui/res/cardsfolder/r/river_herald_scout.txt @@ -0,0 +1,8 @@ +Name:River Herald Scout +ManaCost:1 U +Types:Creature Merfolk Scout +PT:1/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.) +SVar:TrigExplore:DB$ Explore +DeckHas:Ability$Counters +Oracle:When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/river_song.txt b/forge-gui/res/cardsfolder/r/river_song.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/river_song.txt rename to forge-gui/res/cardsfolder/r/river_song.txt diff --git a/forge-gui/res/cardsfolder/r/river_songs_diary.txt b/forge-gui/res/cardsfolder/r/river_songs_diary.txt new file mode 100644 index 00000000000..3fa01863756 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/river_songs_diary.txt @@ -0,0 +1,15 @@ +Name:River Song's Diary +ManaCost:3 +Types:Artifact +T:Mode$ SpellCast | ValidCard$ Instant.wasCastFromTheirHand,Sorcery.wasCastFromTheirHand | Execute$ TrigEffect | TriggerZones$ Battlefield | TriggerDescription$ Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. +SVar:TrigEffect:DB$ Effect | ReplacementEffects$ ReMoved | RememberObjects$ TriggeredCard +SVar:ReMoved:Event$ Moved | ValidCard$ Card.IsRemembered | Origin$ Stack | Destination$ Graveyard | Fizzle$ False | ReplaceWith$ DBExile | Description$ Exile it instead of putting it into a graveyard as it resolves. +SVar:DBExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile | SubAbility$ DBExileSelf +SVar:DBExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE4 | Execute$ TrigChooseRandom | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if there are four or more cards exiled with CARDNAME, choose one of them at random. You may cast it without paying its mana cost. +SVar:TrigChooseRandom:DB$ ChooseCard | ChoiceZone$ Exile | AtRandom$ True | Choices$ Card.ExiledWithSource | SubAbility$ DBPlay +SVar:DBPlay:DB$ Play | Defined$ ChosenCard | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +SVar:X:ExiledWith$Amount +DeckHints:Type$Instant|Sorcery +Oracle:Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.\nAt the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/riveteers_provocateur.txt b/forge-gui/res/cardsfolder/r/riveteers_provocateur.txt index 356363354b3..80546a780be 100644 --- a/forge-gui/res/cardsfolder/r/riveteers_provocateur.txt +++ b/forge-gui/res/cardsfolder/r/riveteers_provocateur.txt @@ -3,10 +3,9 @@ ManaCost:B R Types:Creature Viashino Warrior PT:3/1 K:Menace -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ Whenever CARDNAME enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost. -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.withoutBlitz+YouOwn | ChoiceTitle$ Choose a card in your hand without blitz | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1 | StaticAbilities$ PerpetualBlitz | Name$ Riveteers Provacateur's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualBlitz:Mode$ Continuous | Affected$ Card.ChosenCard | AddKeyword$ Blitz:CardManaCost:Spell.Creature | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains blitz. The blitz cost is equal to its mana cost. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.withoutBlitz+YouOwn | ChoiceTitle$ Choose a creature card in your hand without blitz | Mandatory$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Blitz:CardManaCost:Spell.Creature | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True K:Blitz:B R DeckHas:Ability$Sacrifice diff --git a/forge-gui/res/cardsfolder/r/rms_titanic.txt b/forge-gui/res/cardsfolder/r/rms_titanic.txt new file mode 100644 index 00000000000..208f759343f --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rms_titanic.txt @@ -0,0 +1,13 @@ +Name:RMS Titanic +ManaCost:3 R +Types:Legendary Artifact Vehicle +PT:7/1 +K:Flying +K:Trample +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac | TriggerDescription$ When CARDNAME deals combat damage to a player, sacrifice it and create that many Treasure tokens. +SVar:TrigSac:DB$ Sacrifice | SacValid$ Self | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ You +SVar:X:TriggerCount$DamageAmount +K:Crew:3 +DeckHas:Ability$Sacrifice|Token & Type$Treasure +Oracle:Flying, trample\nWhen RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/roaming_throne.txt b/forge-gui/res/cardsfolder/r/roaming_throne.txt new file mode 100644 index 00000000000..fdea0c9b568 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/roaming_throne.txt @@ -0,0 +1,10 @@ +Name:Roaming Throne +ManaCost:4 +Types:Artifact Creature Golem +PT:4/4 +K:Ward:2 +K:ETBReplacement:Other:ChooseCT +SVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. +S:Mode$ Continuous | Affected$ Card.Self | AddType$ ChosenType | Description$ CARDNAME is the chosen type in addition to its other types. +S:Mode$ Panharmonicon | ValidCard$ Creature.Other+YouCtrl+ChosenType | Description$ If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. +Oracle:Ward {2}\nAs Roaming Throne enters the battlefield, choose a creature type.\nRoaming Throne is the chosen type in addition to its other types.\nIf a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. diff --git a/forge-gui/res/cardsfolder/r/roar_of_resistance.txt b/forge-gui/res/cardsfolder/r/roar_of_resistance.txt index f676fb5f1bf..08bd22af0f7 100644 --- a/forge-gui/res/cardsfolder/r/roar_of_resistance.txt +++ b/forge-gui/res/cardsfolder/r/roar_of_resistance.txt @@ -4,5 +4,5 @@ Types:Enchantment S:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddKeyword$ Haste | Description$ Creature tokens you control have haste. T:Mode$ AttackersDeclared | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn. SVar:TrigPumpAll:AB$ PumpAll | Cost$ 1 R | ValidCards$ Creature.attacking Opponent, Creature.attacking Planeswalker.OppCtrl | NumAtt$ +2 -DeckHints:Ability$Tokens +DeckHints:Ability$Token Oracle:Creature tokens you control have haste.\nWhenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/r/roaring_earth.txt b/forge-gui/res/cardsfolder/r/roaring_earth.txt index d88510af456..324bd3eacde 100644 --- a/forge-gui/res/cardsfolder/r/roaring_earth.txt +++ b/forge-gui/res/cardsfolder/r/roaring_earth.txt @@ -1,11 +1,11 @@ Name:Roaring Earth ManaCost:1 G Types:Enchantment -T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control. +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control. SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl,Vehicle.YouCtrl | TgtPrompt$ Select target creature or Vehicle you control | CounterType$ P1P1 | CounterNum$ 1 A:AB$ PutCounter | PrecostDesc$ Channel — | Cost$ X G G Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBAnimate | SpellDescription$ Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. | StackDescription$ {p:You} puts X +1/+1 counters on {c:Targeted}. It becomes a 0/0 green Spirit creature with haste. It's still a land. SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Spirit | Colors$ Green | Keywords$ Haste | Duration$ Permanent | StackDescription$ None SVar:X:Count$xPaid SVar:BuffedBy:Land DeckHas:Ability$Counters|Discard & Type$Spirit -Oracle:Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.\nChannel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. +Oracle:Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.\nChannel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. diff --git a/forge-gui/res/cardsfolder/r/rohgahh_kher_keep_overlord.txt b/forge-gui/res/cardsfolder/r/rohgahh_kher_keep_overlord.txt index 0a130985c75..06272110be1 100644 --- a/forge-gui/res/cardsfolder/r/rohgahh_kher_keep_overlord.txt +++ b/forge-gui/res/cardsfolder/r/rohgahh_kher_keep_overlord.txt @@ -6,7 +6,7 @@ S:Mode$ Continuous | Affected$ Creature.Kobold+Other+YouCtrl | AddPower$ 2 | Add T:Mode$ SpellCast | ValidCard$ Kobold | ValidActivatingPlayer$ You | Execute$ TrigTokenDragon | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. SVar:TrigTokenDragon:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ r_4_4_dragon_flying T:Mode$ SpellCast | ValidCard$ Dragon | ValidActivatingPlayer$ You | Execute$ TrigTokenKobold | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. -SVar:TrigTokenKobold:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ kobolds_of_kher_keep +SVar:TrigTokenKobold:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ kobolds_of_kher_keep DeckHints:Name$Kobolds of Kher Keep DeckNeeds:Type$Dragon|Kobold SVar:PlayMain1:TRUE diff --git a/forge-gui/res/cardsfolder/r/rohirrim_chargers.txt b/forge-gui/res/cardsfolder/r/rohirrim_chargers.txt new file mode 100644 index 00000000000..7f2e7766236 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rohirrim_chargers.txt @@ -0,0 +1,9 @@ +Name:Rohirrim Chargers +ManaCost:2 R W +Types:Creature Human Knight +PT:4/4 +S:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. (It won't untap during your next untap step.) +T:Mode$ Exerted | ValidCard$ Creature.YouCtrl | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order. +SVar:TrigDig:DB$ DigUntil | Defined$ You | Valid$ Equipment | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | AttachedTo$ TriggeredCard +DeckHints:Type$Equipment +Oracle:You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.)\nWhenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/r/rohirrim_lancer.txt b/forge-gui/res/cardsfolder/r/rohirrim_lancer.txt index bbb8a48ec38..24982ebc731 100644 --- a/forge-gui/res/cardsfolder/r/rohirrim_lancer.txt +++ b/forge-gui/res/cardsfolder/r/rohirrim_lancer.txt @@ -1,8 +1,8 @@ -Name:Rohirrim Lancer -ManaCost:R -Types:Creature Human Knight -PT:1/1 -K:Menace -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME dies, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Menace (This creature can’t be blocked except by two or more creatures.)\nWhen Rohirrim Lancer dies, the Ring tempts you. +Name:Rohirrim Lancer +ManaCost:R +Types:Creature Human Knight +PT:1/1 +K:Menace +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME dies, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Rohirrim Lancer dies, the Ring tempts you. diff --git a/forge-gui/res/cardsfolder/r/roiling_horror.txt b/forge-gui/res/cardsfolder/r/roiling_horror.txt index bbed4ddacd5..25f706c99f7 100644 --- a/forge-gui/res/cardsfolder/r/roiling_horror.txt +++ b/forge-gui/res/cardsfolder/r/roiling_horror.txt @@ -2,9 +2,8 @@ Name:Roiling Horror ManaCost:3 B B Types:Creature Horror PT:*/* -Text:X can't be 0. S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | Description$ CARDNAME's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -K:Suspend:X:XCantBe0 X B B B +K:Suspend:X:XMin1 X B B B T:Mode$ CounterRemoved | ValidCard$ Card.Self | TriggerZones$ Exile | CounterType$ TIME | Execute$ TrigLoseLife | TriggerDescription$ Whenever a time counter is removed from CARDNAME while it's exiled, target player loses 1 life and you gain 1 life. SVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Choose a player | LifeAmount$ 1 | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 diff --git a/forge-gui/res/cardsfolder/r/romana_ii.txt b/forge-gui/res/cardsfolder/r/romana_ii.txt new file mode 100644 index 00000000000..36341d6181f --- /dev/null +++ b/forge-gui/res/cardsfolder/r/romana_ii.txt @@ -0,0 +1,10 @@ +Name:Romana II +ManaCost:3 W +Types:Legendary Creature Time Lord Scientist +PT:3/3 +K:Vigilance +A:AB$ CopyPermanent | Cost$ 1 T | ValidTgts$ Permanent.token+ThisTurnEntered | TgtPrompt$ Select target token that entered the battlefield this turn | TokenTapped$ True +K:Doctor's companion +DeckHas:Ability$Token +DeckNeeds:Ability$Token +Oracle:Vigilance\n{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/r/ronom_hulk.txt b/forge-gui/res/cardsfolder/r/ronom_hulk.txt index 8f7c5961b61..1589c2640d0 100644 --- a/forge-gui/res/cardsfolder/r/ronom_hulk.txt +++ b/forge-gui/res/cardsfolder/r/ronom_hulk.txt @@ -2,7 +2,7 @@ Name:Ronom Hulk ManaCost:4 G Types:Creature Beast PT:5/6 -K:Protection:Snow:Protection from snow +K:Protection:Snow:snow K:Cumulative upkeep:1 AI:RemoveDeck:Random Oracle:Protection from snow\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) diff --git a/forge-gui/res/cardsfolder/r/root_sliver.txt b/forge-gui/res/cardsfolder/r/root_sliver.txt index 2537933c64d..56a157f0d8f 100644 --- a/forge-gui/res/cardsfolder/r/root_sliver.txt +++ b/forge-gui/res/cardsfolder/r/root_sliver.txt @@ -2,6 +2,6 @@ Name:Root Sliver ManaCost:3 G Types:Creature Sliver PT:2/2 -K:This spell can't be countered. -S:Mode$ Continuous | Affected$ Sliver | AddHiddenKeyword$ This spell can't be countered. | AffectedZone$ Stack | Description$ Sliver spells can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. +R:Event$ Counter | ValidSA$ Spell.Sliver | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Sliver spells can't be countered. Oracle:This spell can't be countered.\nSliver spells can't be countered. diff --git a/forge-gui/res/cardsfolder/r/rootrider_faun.txt b/forge-gui/res/cardsfolder/r/rootrider_faun.txt new file mode 100644 index 00000000000..dcf3d381f75 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rootrider_faun.txt @@ -0,0 +1,7 @@ +Name:Rootrider Faun +ManaCost:1 G +Types:Creature Satyr Scout +PT:1/3 +A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}. +A:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color. +Oracle:{T}: Add {G}.\n{1}, {T}: Add one mana of any color. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/rope_line_attendant.txt b/forge-gui/res/cardsfolder/r/rope_line_attendant.txt index 1f349dbf821..61cb00e29d7 100644 --- a/forge-gui/res/cardsfolder/r/rope_line_attendant.txt +++ b/forge-gui/res/cardsfolder/r/rope_line_attendant.txt @@ -2,12 +2,9 @@ Name:Rope Line Attendant ManaCost:G W Types:Creature Cat Citizen PT:2/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token." -SVar:TrigEffect:DB$ Effect | RememberObjects$ ValidHand Creature.YouOwn | StaticAbilities$ PerpetualEffect | Duration$ Permanent | Triggers$ Update | Name$ Rope Line Attendant's Perpetual Effect -SVar:PerpetualEffect:Mode$ Continuous | Affected$ Card.IsRemembered | AddTrigger$ ETBToken | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command -SVar:ETBToken:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature enters the battlefield, create a 1/1 green and white Citizen creature token -SVar:TrigToken:DB$ Token | TokenScript$ gw_1_1_citizen | TokenOwner$ You -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token." +SVar:TrigAnimate:DB$ AnimateAll | Zone$ Hand | ValidCards$ Creature.YouOwn | Triggers$ ETBToken | Duration$ Perpetual +SVar:ETBToken:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature enters the battlefield, create a 1/1 green and white Citizen creature token. +SVar:TrigToken:DB$ Token | TokenScript$ gw_1_1_citizen DeckHas:Ability$Token Oracle:When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token." diff --git a/forge-gui/res/cardsfolder/r/rory_williams.txt b/forge-gui/res/cardsfolder/r/rory_williams.txt new file mode 100644 index 00000000000..5fb33d9716d --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rory_williams.txt @@ -0,0 +1,14 @@ +Name:Rory Williams +ManaCost:W U +Types:Legendary Creature Human Soldier +PT:3/3 +K:Partner:Amy Pond +K:First Strike +K:Lifelink +T:Mode$ SpellCast | ValidCard$ Card.Self+!wasCastFromExile | Execute$ TrigExile | TriggerDescription$ The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredSpellAbility | Origin$ Stack | Destination$ Exile | Fizzle$ True | WithCountersType$ TIME | WithCountersAmount$ 3 | RememberChanged$ True | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ Pump | Defined$ Remembered | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBInvestigate +SVar:DBInvestigate:DB$ Investigate +DeckHas:Ability$LifeGain|Investigate|Token|Sacrifice & Type$Artifact|Clue +Oracle:Partner with Amy Pond\nFirst strike, lifelink\nThe Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/r/rose_tyler.txt b/forge-gui/res/cardsfolder/r/rose_tyler.txt new file mode 100644 index 00000000000..a65d5a759e2 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rose_tyler.txt @@ -0,0 +1,15 @@ +Name:Rose Tyler +ManaCost:1 W +Types:Legendary Creature Human +PT:2/2 +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each time counter on it. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Bad Wolf — Whenever CARDNAME attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ Y +SVar:X:Count$CardCounters.TIME +SVar:Y:Count$ValidExile Card.suspended+YouOwn/Plus.Z +SVar:Z:Count$Valid Permanent.Other+YouCtrl+counters_GE1_TIME +K:Doctor's companion +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Counters +DeckHints:Keyword$Suspend|Vanishing +Oracle:Rose Tyler gets +1/+1 for each time counter on it.\nBad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/r/rosnakht_heir_of_rohgahh.txt b/forge-gui/res/cardsfolder/r/rosnakht_heir_of_rohgahh.txt index 9748a654592..775995b875d 100644 --- a/forge-gui/res/cardsfolder/r/rosnakht_heir_of_rohgahh.txt +++ b/forge-gui/res/cardsfolder/r/rosnakht_heir_of_rohgahh.txt @@ -3,7 +3,7 @@ ManaCost:R Types:Legendary Creature Kobold Warrior PT:0/1 K:Battle cry -T:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken| TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, create a 0/1 red Kobold creature token named Kobolds of Kher Keep -SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ kobolds_of_kher_keep +T:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ kobolds_of_kher_keep DeckHas:Ability$Token -Oracle:Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nHeroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep +Oracle:Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nHeroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. diff --git a/forge-gui/res/cardsfolder/r/rotating_fireplace.txt b/forge-gui/res/cardsfolder/r/rotating_fireplace.txt new file mode 100644 index 00000000000..e8afecef64a --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rotating_fireplace.txt @@ -0,0 +1,10 @@ +Name:Rotating Fireplace +ManaCost:3 +Types:Artifact +K:ETBReplacement:Other:ETBTapped +SVar:ETBTapped:DB$ Tap | Defined$ Self | SubAbility$ DBAddCounter | ETB$ True | SpellDescription$ CARDNAME enters the battlefield tapped with a time counter on it. +SVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ TIME | CounterNum$ 1 +A:AB$ Mana | Cost$ T | Produced$ C | Amount$ X | SpellDescription$ Add an amount of {C} equal to the number of time counters on CARDNAME. +A:AB$ TimeTravel | Cost$ 4 T | SorcerySpeed$ True | SpellDescription$ Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) +SVar:X:Count$CardCounters.Time +Oracle:Rotating Fireplace enters the battlefield tapped with a time counter on it.\n{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.\n{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/rothga_bonded_engulfer.txt b/forge-gui/res/cardsfolder/r/rothga_bonded_engulfer.txt index bd26bcb64c0..92de9bb88dd 100644 --- a/forge-gui/res/cardsfolder/r/rothga_bonded_engulfer.txt +++ b/forge-gui/res/cardsfolder/r/rothga_bonded_engulfer.txt @@ -5,8 +5,7 @@ PT:4/4 K:Trample T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +X/+X, where X is its power." SVar:TrigEffect:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | ActivationLimit$ 1 | TriggerZones$ Command | Execute$ TrigEffectBis | TriggerDescription$ When you cast your next creature spell, it perpetually gets +X/+X, where X is it's power. -SVar:TrigEffectBis:DB$ Effect | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualPump | Duration$ Permanent | Name$ Rothga, Bonded Engulfer's Boon -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ X | AddToughness$ X | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets +X/+X, where X is it's power. -SVar:X:Remembered$CardPower -Oracle:Trample\nWhen Rothga, Bonded Engulfer enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +X/+X, where X is its power." \ No newline at end of file +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffectBis | TriggerDescription$ When you cast your next creature spell, it perpetually gets +X/+X, where X is its power. +SVar:TrigEffectBis:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | NumAtt$ X | NumDef$ X | Duration$ Perpetual +SVar:X:TriggeredStackInstance$CardPower +Oracle:Trample\nWhen Rothga, Bonded Engulfer enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +X/+X, where X is its power." diff --git a/forge-gui/res/cardsfolder/r/rotisserie_elemental.txt b/forge-gui/res/cardsfolder/r/rotisserie_elemental.txt new file mode 100644 index 00000000000..48e3d6d340f --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rotisserie_elemental.txt @@ -0,0 +1,15 @@ +Name:Rotisserie Elemental +ManaCost:R +Types:Creature Elemental +PT:1/1 +K:Menace +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a skewer counter on CARDNAME. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on CARDNAME. You may play those cards this turn. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SKEWER | CounterNum$ 1 | SubAbility$ DBMaySac +SVar:DBMaySac:DB$ Sacrifice | SacValid$ Card.Self | RememberSacrificed$ True | Optional$ True | SubAbility$ DBExile +SVar:DBExile:DB$ Dig | ConditionDefined$ Remembered | ConditionPresent$ Card | Defined$ You | DestinationZone$ Exile | DigNum$ X | ChangeNum$ All | Imprint$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | RememberObjects$ Imprinted | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile +SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play those cards this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +SVar:X:Count$CardCounters.SKEWER +DeckHas:Ability$Sacrifice|Counters +Oracle:Menace\nWhenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/rotted_ones_lay_siege.txt b/forge-gui/res/cardsfolder/r/rotted_ones_lay_siege.txt index 8e086cc85f5..a5c8ae60e88 100644 --- a/forge-gui/res/cardsfolder/r/rotted_ones_lay_siege.txt +++ b/forge-gui/res/cardsfolder/r/rotted_ones_lay_siege.txt @@ -3,5 +3,8 @@ ManaCost:no cost Types:Scheme T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able. SVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBToken | ChangeZoneTable$ True -SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie_designated | TokenOwner$ You | TokenRemembered$ Player.IsRemembered +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | RememberTokens$ True | SubAbility$ DBEff +SVar:DBEff:DB$ Effect | RememberObjects$ Remembered | ExileOnMoved$ Battlefield | Duration$ Permanent | StaticAbilities$ MustAttack | SubAbility$ DBCleanup +SVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | MustAttack$ RememberedPlayer | Description$ This creature attacks its designated player each combat if able. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able. diff --git a/forge-gui/res/cardsfolder/r/rowan_scion_of_war.txt b/forge-gui/res/cardsfolder/r/rowan_scion_of_war.txt new file mode 100644 index 00000000000..71d87edcb39 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rowan_scion_of_war.txt @@ -0,0 +1,10 @@ +Name:Rowan, Scion of War +ManaCost:1 B R +Types:Legendary Creature Human Wizard +PT:4/2 +K:Menace +A:AB$ Effect | Cost$ T | StaticAbilities$ StaticReduce | SetChosenNumber$ X | SorcerySpeed$ True | SpellDescription$ Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery. +SVar:StaticReduce:Mode$ ReduceCost | ValidCard$ Card.Black,Card.Red | Type$ Spell | Activator$ You | Amount$ Num | Description$ Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. +SVar:X:Count$LifeYouLostThisTurn +SVar:Num:Count$ChosenNumber +Oracle:Menace\n{T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/r/rowans_grim_search.txt b/forge-gui/res/cardsfolder/r/rowans_grim_search.txt new file mode 100644 index 00000000000..c1d25e1cabb --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rowans_grim_search.txt @@ -0,0 +1,10 @@ +Name:Rowan's Grim Search +ManaCost:2 B +Types:Instant +K:Bargain +A:SP$ Dig | Condition$ Bargain | DigNum$ 4 | ChangeNum$ 2 | Optional$ True | DestinationZone$ Library | LibraryPosition$ 0 | DestinationZone2$ Graveyard | SubAbility$ DBDraw | SpellDescription$ If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. +SVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBLoseLife | SpellDescription$ You draw two cards and you lose 2 life. +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 +DeckHas:Ability$Graveyard +DeckHints:Ability$Token & Type$Artifact|Enchantment +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nIf this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.\nYou draw two cards and you lose 2 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/rowans_stalwarts.txt b/forge-gui/res/cardsfolder/r/rowans_stalwarts.txt index 9f9c76b45d7..384cc1e746d 100644 --- a/forge-gui/res/cardsfolder/r/rowans_stalwarts.txt +++ b/forge-gui/res/cardsfolder/r/rowans_stalwarts.txt @@ -3,6 +3,6 @@ ManaCost:4 R Types:Creature Human Knight PT:5/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedRowan; Fearless Sparkmage | ChangeNum$ 1 | Optional$ True -DeckHints:Name$Rowan, Fearless Sparkmage +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedRowan; Fearless Sparkmage | Optional$ True +DeckNeeds:Name$Rowan, Fearless Sparkmage Oracle:When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/r/rowdy_research.txt b/forge-gui/res/cardsfolder/r/rowdy_research.txt new file mode 100644 index 00000000000..9e1e51aada0 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rowdy_research.txt @@ -0,0 +1,7 @@ +Name:Rowdy Research +ManaCost:6 U +Types:Instant +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature that attacked this turn. +SVar:X:PlayerCountPlayers$AttackersDeclared +A:SP$ Draw | NumCards$ 3 | SpellDescription$ Draw three cards. +Oracle:This spell costs {1} less to cast for each creature that attacked this turn.\nDraw three cards. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/royal_treatment.txt b/forge-gui/res/cardsfolder/r/royal_treatment.txt new file mode 100644 index 00000000000..af2d211d708 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/royal_treatment.txt @@ -0,0 +1,7 @@ +Name:Royal Treatment +ManaCost:G +Types:Instant +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Hexproof | SubAbility$ DBToken | SpellDescription$ Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_royal | TokenOwner$ You | AttachedTo$ Targeted +DeckHas:Ability$Token & Type$Role|Aura +Oracle:Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/ruby_daring_tracker.txt b/forge-gui/res/cardsfolder/r/ruby_daring_tracker.txt new file mode 100644 index 00000000000..8a085170406 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/ruby_daring_tracker.txt @@ -0,0 +1,10 @@ +Name:Ruby, Daring Tracker +ManaCost:R G +Types:Legendary Creature Human Scout +PT:1/2 +K:Haste +T:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Creature.YouCtrl+powerGE4 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks while you control a creature with power 4 or greater, NICKNAME gets +2/+2 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2 +A:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}. +SVar:HasAttackEffect:TRUE +Oracle:Haste\nWhenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.\n{T}: Add {R} or {G}. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/ruhan_of_the_fomori.txt b/forge-gui/res/cardsfolder/r/ruhan_of_the_fomori.txt index e75e9c3b226..ebad4911bdb 100644 --- a/forge-gui/res/cardsfolder/r/ruhan_of_the_fomori.txt +++ b/forge-gui/res/cardsfolder/r/ruhan_of_the_fomori.txt @@ -1,5 +1,5 @@ Name:Ruhan of the Fomori -ManaCost:1 R W U +ManaCost:1 U R W Types:Legendary Creature Giant Warrior PT:7/7 T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose an opponent at random. CARDNAME attacks that player this combat if able. diff --git a/forge-gui/res/cardsfolder/r/ruin_lurker_bat.txt b/forge-gui/res/cardsfolder/r/ruin_lurker_bat.txt new file mode 100644 index 00000000000..93ec63f27d3 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/ruin_lurker_bat.txt @@ -0,0 +1,11 @@ +Name:Ruin-Lurker Bat +ManaCost:W +Types:Creature Bat +PT:1/1 +K:Flying +K:Lifelink +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.) +SVar:TrigScry:DB$ Scry | ScryNum$ 1 +DeckHints:Ability$Discard|Mill|Graveyard +DeckHas:Ability$LifeGain +Oracle:Flying, lifelink\nAt the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/rulik_mons_warren_chief.txt b/forge-gui/res/cardsfolder/r/rulik_mons_warren_chief.txt index 2bbaf9756f7..88c8472cd29 100644 --- a/forge-gui/res/cardsfolder/r/rulik_mons_warren_chief.txt +++ b/forge-gui/res/cardsfolder/r/rulik_mons_warren_chief.txt @@ -3,8 +3,8 @@ ManaCost:1 R G G Types:Legendary Creature Goblin PT:3/3 K:Menace -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Whenever CARDNAME Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. -SVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Card.Land | Optional$ True | RememberChanged$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | SubAbility$ DBToken +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Whenever CARDNAME attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. +SVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Card.Land | ForceRevealToController$ True | Optional$ True | RememberChanged$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | SubAbility$ DBToken SVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.inZoneBattlefield | ConditionCompare$ EQ0 | TokenScript$ r_1_1_goblin | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Token diff --git a/forge-gui/res/cardsfolder/r/run_ashore.txt b/forge-gui/res/cardsfolder/r/run_ashore.txt index 206027abaa5..4e1aaecb909 100644 --- a/forge-gui/res/cardsfolder/r/run_ashore.txt +++ b/forge-gui/res/cardsfolder/r/run_ashore.txt @@ -1,7 +1,7 @@ Name:Run Ashore ManaCost:4 U U Types:Instant -A:SP$ Charm | Cost$ 4 U U | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBSubmerge,DBUnsummon -SVar:DBSubmerge:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent for its owner to put on the top or bottom of their library | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? | SpellDescription$ The owner of target nonland permanent puts it on the top or bottom of their library. +A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBSubmerge,DBUnsummon +SVar:DBSubmerge:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent for its owner to put on the top or bottom of their library | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | SpellDescription$ The owner of target nonland permanent puts it on the top or bottom of their library. SVar:DBUnsummon:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent to return to owner's hand | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand. Oracle:Choose one or both —\n• The owner of target nonland permanent puts it on the top or bottom of their library.\n• Return target nonland permanent to its owner's hand. diff --git a/forge-gui/res/cardsfolder/r/run_for_your_life.txt b/forge-gui/res/cardsfolder/r/run_for_your_life.txt new file mode 100644 index 00000000000..714c961a113 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/run_for_your_life.txt @@ -0,0 +1,10 @@ +Name:Run for Your Life +ManaCost:U R +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | KW$ Haste | TargetMin$ 1 | TargetMax$ 2 | SubAbility$ DBEffect | TgtPrompt$ Select one or two target creatures | SpellDescription$ One or two target creatures each gain haste until end of turn. +SVar:DBEffect:DB$ Effect | StaticAbilities$ KWPump | RememberObjects$ Targeted | SpellDescription$ They can't be blocked this turn except by creatures with haste. +SVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Creature.IsRemembered | ValidBlocker$ Creature.withoutHaste | EffectZone$ Command | Description$ They can't be blocked this turn except by creatures with haste. +K:Escape:2 U R ExileFromGrave<4/Card.Other/other> +DeckHas:Ability$Graveyard +DeckHints:Ability$Graveyard|Mill +Oracle:One or two target creatures each gain haste until end of turn. They can’t be blocked this turn except by creatures with haste.\nEscape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/run_out_of_town.txt b/forge-gui/res/cardsfolder/r/run_out_of_town.txt index 61fb5233132..226ee94a948 100644 --- a/forge-gui/res/cardsfolder/r/run_out_of_town.txt +++ b/forge-gui/res/cardsfolder/r/run_out_of_town.txt @@ -1,5 +1,5 @@ Name:Run Out of Town ManaCost:3 U Types:Instant -A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? | StackDescription$ The owner of {c:Targeted} puts it on the top or bottom of their library. | SpellDescription$ The owner of target nonland permanent puts it on the top or bottom of their library. +A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ The owner of target nonland permanent puts it on the top or bottom of their library. Oracle:The owner of target nonland permanent puts it on the top or bottom of their library. diff --git a/forge-gui/res/cardsfolder/r/runaway_boulder.txt b/forge-gui/res/cardsfolder/r/runaway_boulder.txt new file mode 100644 index 00000000000..797f40f0df6 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/runaway_boulder.txt @@ -0,0 +1,9 @@ +Name:Runaway Boulder +ManaCost:6 +Types:Artifact +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 6 damage to target creature an opponent controls. +SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 6 +K:Cycling:2 +DeckHas:Ability$Discard +Oracle:Flash\nWhen Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.\nCycling {2} ({2}, Discard this card: Draw a card.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/runed_crown.txt b/forge-gui/res/cardsfolder/r/runed_crown.txt index edf5a2d2347..6ba87690df9 100644 --- a/forge-gui/res/cardsfolder/r/runed_crown.txt +++ b/forge-gui/res/cardsfolder/r/runed_crown.txt @@ -2,8 +2,8 @@ Name:Runed Crown ManaCost:3 Types:Artifact Equipment K:Equip:2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library, hand and/or graveyard for a Rune card and put it onto the battlefield attached to CARDNAME. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Rune.YouOwn | AttachedTo$ Self | ShuffleNonMandatory$ True +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library, hand and/or graveyard for a Rune card and put it onto the battlefield attached to CARDNAME. If you search your library this way, shuffle. +SVar:TrigSearch:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | Destination$ Battlefield | ChangeType$ Rune.YouOwn | AttachedTo$ Self | ShuffleNonMandatory$ True | Optional$ True AI:RemoveDeck:Random DeckNeeds:Type$Rune S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1. diff --git a/forge-gui/res/cardsfolder/r/runeforge_champion.txt b/forge-gui/res/cardsfolder/r/runeforge_champion.txt index ef724880135..32fe4e4cd1e 100644 --- a/forge-gui/res/cardsfolder/r/runeforge_champion.txt +++ b/forge-gui/res/cardsfolder/r/runeforge_champion.txt @@ -4,6 +4,7 @@ Types:Creature Dwarf Warrior PT:2/3 S:Mode$ Continuous | Affected$ Card.Rune+YouCtrl | AddKeyword$ Alternative Cost:1 | AffectedZone$ Hand,Graveyard,Exile,Library,Command | Description$ You may pay {1} rather than pay the mana cost for Rune spells you cast. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigChange:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Rune.YouOwn | ChangeNum$ 1 +SVar:TrigChange:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Rune.YouOwn | ChangeNum$ 1 | Optional$ True DeckNeeds:Type$Rune +AI:RemoveDeck:Random Oracle:When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.\nYou may pay {1} rather than pay the mana cost for Rune spells you cast. diff --git a/forge-gui/res/cardsfolder/r/ruric_thar_the_unbowed.txt b/forge-gui/res/cardsfolder/r/ruric_thar_the_unbowed.txt index 31a2ddfd1d2..df11f3597a1 100644 --- a/forge-gui/res/cardsfolder/r/ruric_thar_the_unbowed.txt +++ b/forge-gui/res/cardsfolder/r/ruric_thar_the_unbowed.txt @@ -5,7 +5,7 @@ PT:6/6 K:Vigilance K:Reach S:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able. -T:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Player | Execute$ TrigDmg | TriggerDescription$ Whenever a player casts a noncreature spell, CARDNAME deals 6 damage to that player. +T:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Player | Execute$ TrigDmg | TriggerDescription$ Whenever a player casts a noncreature spell, NICKNAME deals 6 damage to that player. SVar:TrigDmg:DB$ DealDamage | Defined$ TriggeredActivator | NumDmg$ 6 AI:RemoveDeck:All AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/r/ruthless_sniper.txt b/forge-gui/res/cardsfolder/r/ruthless_sniper.txt index dc07fe90678..ce6d3302e90 100644 --- a/forge-gui/res/cardsfolder/r/ruthless_sniper.txt +++ b/forge-gui/res/cardsfolder/r/ruthless_sniper.txt @@ -3,6 +3,6 @@ ManaCost:B Types:Creature Human Archer PT:1/2 T:Mode$ Discarded | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature. -SVar:TrigPutCounter:AB$PutCounter | Cost$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | CounterType$ M1M1 | CounterNum$ 1 +SVar:TrigPutCounter:AB$ PutCounter | Cost$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | CounterType$ M1M1 | CounterNum$ 1 DeckHas:Ability$Counters Oracle:Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature. diff --git a/forge-gui/res/cardsfolder/r/ruthless_technomancer.txt b/forge-gui/res/cardsfolder/r/ruthless_technomancer.txt index d2aed032173..2911b685a4e 100644 --- a/forge-gui/res/cardsfolder/r/ruthless_technomancer.txt +++ b/forge-gui/res/cardsfolder/r/ruthless_technomancer.txt @@ -5,7 +5,7 @@ PT:2/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. SVar:TrigToken:AB$ Token | Cost$ Sac<1/Creature.Other/another creature you control> | TokenScript$ c_a_treasure_sac | TokenAmount$ Y SVar:Y:Sacrificed$CardPower -A:AB$ ChangeZone | Cost$ XCantBe0 2 B Sac | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.powerLEX+YouOwn | TgtPrompt$ Select target creature with power X or less | SpellDescription$ Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. +A:AB$ ChangeZone | Cost$ XMin1 2 B Sac | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.powerLEX+YouOwn | TgtPrompt$ Select target creature with power X or less | SpellDescription$ Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. SVar:X:Count$xPaid DeckHas:Ability$Sacrifice|Token|Graveyard & Type$Treasure|Artifact DeckHints:Type$Artifact diff --git a/forge-gui/res/cardsfolder/r/ryan_sinclair.txt b/forge-gui/res/cardsfolder/r/ryan_sinclair.txt new file mode 100644 index 00000000000..bd9321263e0 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/ryan_sinclair.txt @@ -0,0 +1,14 @@ +Name:Ryan Sinclair +ManaCost:2 R +Types:Legendary Creature Human +PT:2/2 +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ DBDigUntil | TriggerDescription$ Whenever NICKNAME attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to NICKNAME's power. Put the exiled cards not cast this way on the bottom of your library in a random order. +SVar:DBDigUntil:DB$ DigUntil | Defined$ You | Valid$ Card.nonLand | FoundDestination$ Exile | RevealedDestination$ Exile | ImprintFound$ True | RememberRevealed$ True | SubAbility$ DBPlay +SVar:DBPlay:DB$ Play | Defined$ Imprinted | ValidSA$ Spell.cmcLEX | WithoutManaCost$ True | Optional$ True | SubAbility$ DBChange +SVar:DBChange:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered,Card.IsImprinted | Origin$ Exile | Destination$ Library | RandomOrder$ True | LibraryPosition$ -1 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +SVar:X:Count$CardPower +K:Doctor's companion +SVar:HasAttackEffect:TRUE +DeckHints:Ability$Counters +Oracle:Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/r/ryu_world_warrior.txt b/forge-gui/res/cardsfolder/r/ryu_world_warrior.txt index 26637ae13b2..4a9bcc6ab5a 100644 --- a/forge-gui/res/cardsfolder/r/ryu_world_warrior.txt +++ b/forge-gui/res/cardsfolder/r/ryu_world_warrior.txt @@ -1,4 +1,5 @@ Name:Ryu, World Warrior +AltName:Vikya, Scorching Stalwart ManaCost:2 W Types:Legendary Creature Human Warrior PT:2/4 diff --git a/forge-gui/res/cardsfolder/rebalanced/a-blessed_hippogriff_tyrs_blesing.txt b/forge-gui/res/cardsfolder/rebalanced/a-blessed_hippogriff_tyrs_blesing.txt index afbac3b75d3..fdde4d50ae4 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-blessed_hippogriff_tyrs_blesing.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-blessed_hippogriff_tyrs_blesing.txt @@ -6,7 +6,7 @@ K:Flying T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target attacking creature without flying gains flying until end of turn. SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | KW$ Flying AlternateMode:Adventure -Oracle:Flying\nWhenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. +Oracle:Flying\nWhenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. ALTERNATE diff --git a/forge-gui/res/cardsfolder/rebalanced/a-briar_hydra.txt b/forge-gui/res/cardsfolder/rebalanced/a-briar_hydra.txt new file mode 100644 index 00000000000..71b3d576a3d --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-briar_hydra.txt @@ -0,0 +1,11 @@ +Name:A-Briar Hydra +ManaCost:3 G +Types:Creature Plant Hydra +PT:5/5 +K:Trample +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBCounter | TriggerZones$ Battlefield | TriggerDescription$ Domain — Whenever CARDNAME deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. +SVar:DBCounter:DB$ PutCounter | CounterNum$ X | CounterType$ P1P1 | ValidTgts$ Creature.YouCtrl +SVar:X:Count$Domain +DeckHas:Ability$Counters +AI:RemoveDeck:Random +Oracle:Trample\nDomain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-druid_class.txt b/forge-gui/res/cardsfolder/rebalanced/a-druid_class.txt index 7b89a95fd24..6db69532093 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-druid_class.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-druid_class.txt @@ -1,7 +1,7 @@ Name:A-Druid Class ManaCost:1 G Types:Enchantment Class -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a land enters the battlefield under your control, you gain 1 life. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 1 life. SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 K:Class:2:2 G:AddStaticAbility$ SLandPlay SVar:SLandPlay:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Secondary$ True | Description$ You may play an additional land on each of your turns. @@ -11,4 +11,4 @@ SVar:TrigAnimateLand:DB$ Animate | ValidTgts$ Land.YouCtrl | Types$ Creature | D SVar:StLandPT:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ This creature's power and toughness are each equal to the number of lands you control. SVar:X:Count$Valid Land.YouCtrl DeckHas:Ability$LifeGain -Oracle:(Gain the next level as a sorcery to add its ability.)\nWhenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{2}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. +Oracle:(Gain the next level as a sorcery to add its ability.)\nLandfall - Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{2}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-excavation_explosion.txt b/forge-gui/res/cardsfolder/rebalanced/a-excavation_explosion.txt new file mode 100644 index 00000000000..ac777c9e0df --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-excavation_explosion.txt @@ -0,0 +1,7 @@ +Name:A-Excavation Explosion +ManaCost:2 R +Types:Instant +A:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 4 | SubAbility$ DBToken | SpellDescription$ CARDNAME deals 4 damage to target creature or planeswalker. Create a tapped Powerstone token. +SVar:DBToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone +DeckHas:Ability$Token & Type$Artifact +Oracle:Excavation Explosion deals 4 damage to target creature or planeswalker. Create a tapped Powerstone token. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-fall_of_the_impostor.txt b/forge-gui/res/cardsfolder/rebalanced/a-fall_of_the_impostor.txt index 52513da069c..27a7f88a86a 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-fall_of_the_impostor.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-fall_of_the_impostor.txt @@ -1,7 +1,7 @@ Name:A-Fall of the Impostor ManaCost:G W Types:Enchantment Saga -K:Saga:3:DBPutCounter,DBPutCounter,DBExileGreatest +K:Chapter:3:DBPutCounter,DBPutCounter,DBExileGreatest SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 1 | SpellDescription$ Put a +1/+1 counter on up to one target creature. SVar:DBExileGreatest:DB$ Pump | ValidTgts$ Player.Opponent | RememberTargets$ True | SubAbility$ DBChooseExiled | IsCurse$ True | SpellDescription$ Exile a creature with the greatest power among creatures target opponent controls. SVar:DBChooseExiled:DB$ ChooseCard | Choices$ Creature.greatestPowerControlledByRemembered | MinAmount$ 1 | Amount$ 1 | Mandatory$ True | ChoiceZone$ Battlefield | SubAbility$ DBChangeZone diff --git a/forge-gui/res/cardsfolder/rebalanced/a-fires_of_invention.txt b/forge-gui/res/cardsfolder/rebalanced/a-fires_of_invention.txt index 339679abc82..8a91af762b6 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-fires_of_invention.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-fires_of_invention.txt @@ -1,7 +1,7 @@ Name:A-Fires of Invention ManaCost:4 R Types:Enchantment -S:Mode$ CantBeCast | NonCasterTurn$ True | Caster$ You | Description$ You can cast spells only during your turn and you can cast no more than two spells each turn. +S:Mode$ CantBeCast | Caster$ You.NonActive | Description$ You can cast spells only during your turn and you can cast no more than two spells each turn. S:Mode$ CantBeCast | NumLimitEachTurn$ 2 | Caster$ You | Secondary$ True | Description$ You can cast spells only during your turn and you can cast no more than two spells each turn. S:Mode$ Continuous | Affected$ Card.nonLand+cmcLEX | MayPlay$ True | MayPlayWithoutManaCost$ True | AffectedZone$ Hand,Graveyard,Exile,Command,Library | MayPlayDontGrantZonePermissions$ True | Description$ You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs. SVar:X:Count$Valid Land.YouCtrl diff --git a/forge-gui/res/cardsfolder/rebalanced/a-geology_enthusiast.txt b/forge-gui/res/cardsfolder/rebalanced/a-geology_enthusiast.txt new file mode 100644 index 00000000000..dc4fa3e2528 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-geology_enthusiast.txt @@ -0,0 +1,11 @@ +Name:A-Geology Enthusiast +ManaCost:2 U U +Types:Creature Human Artificer +PT:3/4 +K:Vigilance +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a tapped Powerstone token. +SVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone +A:AB$ Draw | Cost$ 5 | SubAbility$ DBCounter | SpellDescription$ Draw a card and put a +1/+1 counter on CARDNAME. +SVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Token|Counters & Type$Artifact +Oracle:Vigilance\nAt the beginning of your end step, create a tapped Powerstone token.\n{5}: Draw a card and put a +1/+1 counter on Geology Enthusiast. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-hall_of_tagsin.txt b/forge-gui/res/cardsfolder/rebalanced/a-hall_of_tagsin.txt new file mode 100644 index 00000000000..bd63a903a0b --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-hall_of_tagsin.txt @@ -0,0 +1,8 @@ +Name:A-Hall of Tagsin +ManaCost:no cost +Types:Land +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +A:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color. +A:AB$ Token | Cost$ 3 T | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token. +DeckHas:Ability$Token & Type$Artifact +Oracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{3}, {T}: Create a tapped Powerstone token. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-harald_unites_the_elves.txt b/forge-gui/res/cardsfolder/rebalanced/a-harald_unites_the_elves.txt index eaf79629094..aa917458665 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-harald_unites_the_elves.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-harald_unites_the_elves.txt @@ -1,7 +1,7 @@ Name:A-Harald Unites the Elves ManaCost:2 B G Types:Enchantment Saga -K:Saga:3:DBMill,DBPutCounterAll,DBEffect +K:Chapter:3:DBMill,DBPutCounterAll,DBEffect SVar:DBMill:DB$ Mill | NumCards$ 5 | Defined$ You | SubAbility$ DBChangeZone | SpellDescription$ Mill five cards. You may put an Elf card or Tyvar card from your graveyard onto the battlefield. SVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | ChangeType$ Elf.YouOwn,Tyvar.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Battlefield SVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Elf+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Elf you control. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-haywire_mite.txt b/forge-gui/res/cardsfolder/rebalanced/a-haywire_mite.txt index 5f3a12c0748..006df4b9628 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-haywire_mite.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-haywire_mite.txt @@ -5,7 +5,7 @@ PT:1/2 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 3 life. SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3 A:AB$ ChangeZone | Cost$ G Sac<1/CARDNAME> | ValidTgts$ Enchantment.nonCreature,Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact or noncreature enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target noncreature artifact or noncreature enchantment. -DeckHas:Ability$LifeGain|Sacrifice +DeckHas:Ability$LifeGain|Sacrifice DeckHints:Color$Green SVar:SacMe:1 Oracle:When Haywire Mite dies, you gain 3 life.\n{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/rebalanced/a-karn_living_legacy.txt b/forge-gui/res/cardsfolder/rebalanced/a-karn_living_legacy.txt new file mode 100644 index 00000000000..0af8e507bdb --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-karn_living_legacy.txt @@ -0,0 +1,14 @@ +Name:A-Karn, Living Legacy +ManaCost:4 +Types:Legendary Planeswalker Karn +Loyalty:4 +A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone | TokenOwner$ You | SpellDescription$ Create a tapped Powerstone token. +A:AB$ ChooseNumber | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | Defined$ You | ChooseAnyNumber$ True | ListTitle$ Pay Any Mana | SubAbility$ DBDig | SpellDescription$ Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. +SVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | RestRandomOrder$ True | UnlessCost$ X | UnlessPayer$ You | UnlessSwitched$ True +A:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | AILogic$ Always | Stackable$ False | Name$ Emblem - Karn, Living Legacy | Image$ emblem_karn_living_legacy | Duration$ Permanent | Abilities$ KarnPing | SpellDescription$ You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." +SVar:KarnPing:AB$ DealDamage | Cost$ tapXType<1/Artifact> | ActivationZone$ Command | ValidTgts$ Any | NumDmg$ 1 +SVar:PlayMain1:TRUE +DeckHas:Ability$Token & Type$Artifact +DeckNeeds:Type$Artifact +SVar:X:Count$ChosenNumber +Oracle:[+1]: Create a tapped Powerstone token.\n[0]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.\n[−6]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." diff --git a/forge-gui/res/cardsfolder/rebalanced/a-kumano_faces_kakkazan_etching_of_kumano.txt b/forge-gui/res/cardsfolder/rebalanced/a-kumano_faces_kakkazan_etching_of_kumano.txt index f61410c5a6c..063505d2bc5 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-kumano_faces_kakkazan_etching_of_kumano.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-kumano_faces_kakkazan_etching_of_kumano.txt @@ -1,7 +1,7 @@ Name:A-Kumano Faces Kakkazan ManaCost:R Types:Enchantment Saga -K:Saga:3:DBDamage,DBEffectAddCounter,DBTransform +K:Chapter:3:DBDamage,DBEffectAddCounter,DBTransform SVar:DBDamage:DB$ DamageAll | NumDmg$ 1 | ValidPlayers$ Opponent | ValidCards$ Planeswalker.OppCtrl | SpellDescription$ CARDNAME deals 1 damage to each opponent and 1 damage to each planeswalker they control. SVar:DBEffectAddCounter:DB$ Effect | Triggers$ TrigSpellCast | SpellDescription$ When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it. SVar:TrigSpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | Static$ True | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-lier_disciple_of_the_drowned.txt b/forge-gui/res/cardsfolder/rebalanced/a-lier_disciple_of_the_drowned.txt index 530082fa8ae..f61b0d43b35 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-lier_disciple_of_the_drowned.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-lier_disciple_of_the_drowned.txt @@ -2,7 +2,7 @@ Name:A-Lier, Disciple of the Drowned ManaCost:3 U U Types:Legendary Creature Human Wizard PT:3/4 -S:Mode$ Continuous | Affected$ Card | AddHiddenKeyword$ This spell can't be countered. | AffectedZone$ Stack | Description$ Spells can't be countered. +R:Event$ Counter | ValidSA$ Spell | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Spells can't be countered. S:Mode$ Continuous | Affected$ Instant.YouOwn,Sorcery.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Flashback | Condition$ PlayerTurn | Description$ As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. DeckHints:Type$Instant|Sorcery DeckHas:Ability$Graveyard diff --git a/forge-gui/res/cardsfolder/rebalanced/a-llanowar_greenwidow.txt b/forge-gui/res/cardsfolder/rebalanced/a-llanowar_greenwidow.txt new file mode 100644 index 00000000000..9b582d3f727 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-llanowar_greenwidow.txt @@ -0,0 +1,10 @@ +Name:A-Llanowar Greenwidow +ManaCost:2 G +Types:Creature Spider +PT:4/3 +K:Reach +K:Trample +A:AB$ ChangeZone | Cost$ 5 G | ReduceCost$ X | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | ActivationZone$ Graveyard | WithCountersType$ FINALITY | WithCountersAmount$ 1 | PrecostDesc$ Domain — | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped with a finality counter on it. This ability costs {1} less to activate for each basic land type among lands you control. +SVar:X:Count$Domain +DeckHas:Ability$Graveyard|Counters +Oracle:Reach, trample\nDomain — {5}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped with a finality counter on it. This ability costs {1} less to activate for each basic land type among lands you control. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-llanowar_loamspeaker.txt b/forge-gui/res/cardsfolder/rebalanced/a-llanowar_loamspeaker.txt new file mode 100644 index 00000000000..8f01bb19c18 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-llanowar_loamspeaker.txt @@ -0,0 +1,8 @@ +Name:A-Llanowar Loamspeaker +ManaCost:1 G +Types:Creature Elf Druid +PT:1/3 +A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. +A:AB$ Animate | Cost$ T | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ 4 | Toughness$ 4 | Types$ Creature,Elemental | Keywords$ Haste | SorcerySpeed$ True | SpellDescription$ Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as as sorcery. +DeckHas:Type$Elemental +Oracle:{T}: Add one mana of any color.\n{T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-merias_outrider.txt b/forge-gui/res/cardsfolder/rebalanced/a-merias_outrider.txt new file mode 100644 index 00000000000..b6b26b5acf8 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-merias_outrider.txt @@ -0,0 +1,10 @@ +Name:A-Meria's Outrider +ManaCost:4 R +Types:Creature Elf Archer +PT:5/5 +K:Reach +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ Domain — When CARDNAME enters the battlefield, it deals damage equal to the number of basic land types among lands you control to any target. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X +SVar:X:Count$Domain +AI:RemoveDeck:Random +Oracle:Reach\nDomain — When Meria's Outrider enters the battlefield, it deals damage equal to the number of basic land types among lands you control to any target. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-mightstones_animation.txt b/forge-gui/res/cardsfolder/rebalanced/a-mightstones_animation.txt new file mode 100644 index 00000000000..c93235e5ccb --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-mightstones_animation.txt @@ -0,0 +1,11 @@ +Name:A-Mightstone's Animation +ManaCost:2 U +Types:Enchantment Aura +K:Enchant artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards, then discard a card. +SVar:TrigDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard +SVar:DBDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose +A:SP$ Attach | ValidTgts$ Artifact | AITgts$ Card.nonCreature | AILogic$ Animate +S:Mode$ Continuous | Affected$ Artifact.EnchantedBy | SetPower$ 4 | SetToughness$ 4 | AddType$ Creature | Description$ Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types. +DeckNeeds:Type$Artifact +Oracle:Enchant artifact\nWhen Mightstone's Animation enters the battlefield, draw two cards, then discard a card.\nEnchanted artifact is a creature with base power and toughness 4/4 in addition to its other types. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-mishra_excavation_prodigy.txt b/forge-gui/res/cardsfolder/rebalanced/a-mishra_excavation_prodigy.txt new file mode 100644 index 00000000000..213fec2f924 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-mishra_excavation_prodigy.txt @@ -0,0 +1,11 @@ +Name:A-Mishra, Excavation Prodigy +ManaCost:1 R +Types:Legendary Creature Human Artificer +PT:2/1 +A:AB$ Draw | Cost$ 1 T Discard<1/Card> | SpellDescription$ Draw a card. +T:Mode$ DiscardedAll | ValidPlayer$ You | ValidCard$ Card.Artifact | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigMana | TriggerDescription$ Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. +SVar:TrigMana:DB$ Mana | Produced$ R R +DeckHints:Type$Artifact +DeckHas:Ability$Discard +SVar:AIPreference:DiscardCost$Card.Artifact +Oracle:{1},{T}, Discard a card: Draw a card.\nWhenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-mr_orfeo_the_boulder.txt b/forge-gui/res/cardsfolder/rebalanced/a-mr_orfeo_the_boulder.txt index 950b824b6f8..fc036631286 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-mr_orfeo_the_boulder.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-mr_orfeo_the_boulder.txt @@ -3,7 +3,6 @@ ManaCost:1 B R G Types:Legendary Creature Rhino Warrior PT:3/4 T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, double target creature's power until end of turn. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | Double$ True -SVar:X:Targeted$CardPower +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ Double SVar:PlayMain1:TRUE Oracle:Whenever you attack, double target creature's power until end of turn. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-nael_avizoa_aeronaut.txt b/forge-gui/res/cardsfolder/rebalanced/a-nael_avizoa_aeronaut.txt new file mode 100644 index 00000000000..0c30d1b386b --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-nael_avizoa_aeronaut.txt @@ -0,0 +1,11 @@ +Name:A-Nael, Avizoa Aeronaut +ManaCost:G U +Types:Legendary Creature Elf Scout +PT:2/2 +K:Flying +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDig | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. +SVar:TrigDig:DB$ Dig | DigNum$ X | Defined$ You | DestinationZone$ Library | RestRandomOrder$ True | LibraryPosition$ 0 | Optional$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ5 +SVar:X:Count$Domain +AI:RemoveDeck:Random +Oracle:Flying\nDomain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-orcish_bowmasters.txt b/forge-gui/res/cardsfolder/rebalanced/a-orcish_bowmasters.txt new file mode 100644 index 00000000000..c155a441ab4 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-orcish_bowmasters.txt @@ -0,0 +1,10 @@ +Name:A-Orcish Bowmasters +ManaCost:1 B +Types:Creature Orc Archer +PT:1/1 +K:Flash +T:Mode$ Drawn | ValidCard$ Card.OppOwn | FirstCardInDrawStep$ False | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever an opponent draws a card except the first one they draw in each of their draw steps, CARDNAME deals 1 damage to any target. Then amass Orcs 1. +SVar:TrigDamage:DB$ DealDamage | NumDmg$ 1 | ValidTgts$ Any | SubAbility$ DBAmass +SVar:DBAmass:DB$ Amass | Type$ Orc | Num$ 1 +DeckHas:Ability$Token|Counters & Type$Orc|Army +Oracle:Flash\nWhenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-patrician_geist.txt b/forge-gui/res/cardsfolder/rebalanced/a-patrician_geist.txt index f6b21c3e58d..a2cb5ae20ed 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-patrician_geist.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-patrician_geist.txt @@ -4,6 +4,6 @@ Types:Creature Spirit Knight PT:2/2 K:Flying S:Mode$ Continuous | Affected$ Spirit.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Spirits you control get +1/+1. -S:Mode$ ReduceCost | ValidCard$ Card.wasCastFromYourGraveyard | Type$ Spell | Activator$ You | Amount$ 1 | Color$ U | Description$ Spells you cast from your graveyard cost {U} less to cast. +S:Mode$ ReduceCost | ValidCard$ Card.wasCastFromYourGraveyard | Type$ Spell | Activator$ You | Amount$ 1 | Color$ U | Description$ Spells you cast from your graveyard cost {U} less to cast. (If it doesn't require {U}, it costs {1} less to cast.) DeckHints:Ability$Graveyard & Type$Spirit -Oracle:Flying\nOther Spirits you control get +1/+1.\nSpells you cast from your graveyard cost {U} less to cast. +Oracle:Flying\nOther Spirits you control get +1/+1.\nSpells you cast from your graveyard cost {U} less to cast. (If it doesn't require {U}, it costs {1} less to cast.) diff --git a/forge-gui/res/cardsfolder/rebalanced/a-radha_coalition_warlord.txt b/forge-gui/res/cardsfolder/rebalanced/a-radha_coalition_warlord.txt new file mode 100644 index 00000000000..c689e705012 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-radha_coalition_warlord.txt @@ -0,0 +1,10 @@ +Name:A-Radha, Coalition Warlord +ManaCost:1 R G +Types:Legendary Creature Elf Warrior +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Domain — Whenever CARDNAME enters the battlefield or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. +T:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Domain — Whenever CARDNAME enters the battlefield or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | NumAtt$ +X | NumDef$ +X +SVar:X:Count$Domain +AI:RemoveDeck:Random +Oracle:Domain — Whenever Radha, Coalition Warlord enters the battlefield or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-radhas_firebrand.txt b/forge-gui/res/cardsfolder/rebalanced/a-radhas_firebrand.txt new file mode 100644 index 00000000000..4f3608c47a6 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-radhas_firebrand.txt @@ -0,0 +1,12 @@ +Name:A-Radha's Firebrand +ManaCost:1 R +Types:Creature Human Warrior +PT:3/1 +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target creature defending player controls with power less than or equal to CARDNAME's power can't block this turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.DefenderCtrl+powerLEX | TgtPrompt$ Select target creature an opponent controls with power less than or equal to CARDNAME's power | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True +A:AB$ Pump | Cost$ 5 R | ReduceCost$ Y | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. +SVar:X:Count$CardPower +SVar:Y:Count$Domain +SVar:HasAttackEffect:TRUE +AI:RemoveDeck:Random +Oracle:Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn.\nDomain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-rulik_mons_warren_chief.txt b/forge-gui/res/cardsfolder/rebalanced/a-rulik_mons_warren_chief.txt new file mode 100644 index 00000000000..97af650687f --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-rulik_mons_warren_chief.txt @@ -0,0 +1,13 @@ +Name:A-Rulik Mons, Warren Chief +ManaCost:1 R G G +Types:Legendary Creature Goblin +PT:4/4 +K:Menace +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. +SVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Card.Land | ForceRevealToController$ True | Optional$ True | RememberChanged$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | SubAbility$ DBToken +SVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.inZoneBattlefield | ConditionCompare$ EQ0 | TokenScript$ r_1_1_goblin | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token +SVar:HasAttackEffect:TRUE +Oracle:Menace\nWhenever Rulik Mons, Warren Chief enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-saheeli_filigree_master.txt b/forge-gui/res/cardsfolder/rebalanced/a-saheeli_filigree_master.txt new file mode 100644 index 00000000000..645ec94c21a --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-saheeli_filigree_master.txt @@ -0,0 +1,14 @@ +Name:A-Saheeli, Filigree Master +ManaCost:2 U R +Types:Legendary Planeswalker Saheeli +Loyalty:3 +A:AB$ Scry | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2. If you control an artifact, draw a card. +SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Artifact.YouCtrl | ConditionCompare$ GE1 +A:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | PumpDuration$ EOT | TokenAmount$ 2 | PumpKeywords$ Haste | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | SpellDescription$ Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. +A:AB$ Effect | Cost$ SubCounter<4/LOYALTY> | Name$ Emblem - Saheeli, Filigree Master | StaticAbilities$ EmblemArtifactPump,ReduceCost | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast." +SVar:EmblemArtifactPump:Mode$ Continuous | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | Affected$ Artifact.YouCtrl | AffectedZone$ Battlefield | Description$ Artifact creatures you control get +1/+1. +SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Artifact | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Artifact spells you cast cost {1} less to cast. +DeckHas:Ability$Token +DeckHints:Type$Artifact +DeckHas:Ability$Token & Type$Thopter +Oracle:[+1]: Scry 2. If you control an artifact, draw a card.\n[-2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.\n[-4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast." diff --git a/forge-gui/res/cardsfolder/rebalanced/a-scout_the_wilderness.txt b/forge-gui/res/cardsfolder/rebalanced/a-scout_the_wilderness.txt new file mode 100644 index 00000000000..f7d05ab4cdd --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-scout_the_wilderness.txt @@ -0,0 +1,9 @@ +Name:A-Scout the Wilderness +ManaCost:2 G +Types:Sorcery +K:Kicker:W +A:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBToken | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. +SVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | Condition$ Kicked +DeckHints:Color$White +DeckHas:Ability$Token & Type$Soldier +Oracle:Kicker {W}\nSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-security_rhox.txt b/forge-gui/res/cardsfolder/rebalanced/a-security_rhox.txt index b4eaf5d90c7..74333c8c96e 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-security_rhox.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-security_rhox.txt @@ -2,6 +2,6 @@ Name:A-Security Rhox ManaCost:2 R G Types:Creature Rhino Warrior PT:5/5 -SVar:AltCost:Cost$ Mana | Description$ You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. +SVar:AltCost:Cost$ R G | ManaRestriction$ Treasure | Description$ You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. DeckHints:Type$Treasure Oracle:You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-soul_of_windgrace.txt b/forge-gui/res/cardsfolder/rebalanced/a-soul_of_windgrace.txt new file mode 100644 index 00000000000..f2d4ff52f62 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-soul_of_windgrace.txt @@ -0,0 +1,14 @@ +Name:A-Soul of Windgrace +ManaCost:1 B R G +Types:Legendary Creature Cat Avatar +PT:5/4 +T:Mode$ ChangesZone | Origin$ Any | OptionalDecider$ You | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. +T:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChangeZone | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Tapped$ True | Hidden$ True | ChangeType$ Land +A:AB$ GainLife | Cost$ G Discard<1/Land> | LifeAmount$ 3 | SpellDescription$ You gain 3 life. +A:AB$ Draw | Cost$ R Discard<1/Land> | SpellDescription$ Draw a card. +A:AB$ Pump | Cost$ B Discard<1/Land> | KW$ Indestructible | SubAbility$ DBTap | StackDescription$ SpellDescription | SpellDescription$ CARDNAME gains indestructible until end of turn. +SVar:DBTap:DB$ Tap | Defined$ Self | StackDescription$ SpellDescription | SpellDescription$ Tap it. +DeckHas:Ability$LifeGain|Discard|Graveyard & Keyword$Indestructible +SVar:HasAttackEffect:TRUE +Oracle:Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.\n{G}, Discard a land card: You gain 3 life.\n{R}, Discard a land card: Draw a card.\n{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-splitting_the_powerstone.txt b/forge-gui/res/cardsfolder/rebalanced/a-splitting_the_powerstone.txt new file mode 100644 index 00000000000..dea4eadf008 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-splitting_the_powerstone.txt @@ -0,0 +1,8 @@ +Name:A-Splitting the Powerstone +ManaCost:2 U +Types:Instant +A:SP$ Token | Cost$ 2 U Sac<1/Artifact> | TokenAmount$ 2 | TokenTapped$ True | TokenScript$ c_a_powerstone | TokenOwner$ You | SubAbility$ DBDraw | SpellDescription$ Create two tapped Powerstone tokens. Draw a card. +SVar:DBDraw:DB$ Draw +DeckHints:Type$Artifact +DeckHas:Ability$Sacrifice|Token & Type$Artifact +Oracle:As an additional cost to cast this spell, sacrifice an artifact.\nCreate two tapped Powerstone tokens. Draw a card. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-sprouting_goblin.txt b/forge-gui/res/cardsfolder/rebalanced/a-sprouting_goblin.txt new file mode 100644 index 00000000000..68e8fe50e95 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-sprouting_goblin.txt @@ -0,0 +1,11 @@ +Name:A-Sprouting Goblin +ManaCost:1 R +Types:Creature Goblin Druid +PT:2/2 +K:Kicker:G +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. +SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.hasABasicLandType +A:AB$ Draw | Cost$ T Sac<1/Land> | NumCards$ 1 | SpellDescription$ Draw a card. +DeckHas:Ability$Sacrifice +DeckHints:Color$Green +Oracle:Kicker {G}\nWhen Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.\n{T}, Sacrifice a land: Draw a card. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-sunbathing_rootwalla.txt b/forge-gui/res/cardsfolder/rebalanced/a-sunbathing_rootwalla.txt new file mode 100644 index 00000000000..a2e5befe00a --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-sunbathing_rootwalla.txt @@ -0,0 +1,8 @@ +Name:A-Sunbathing Rootwalla +ManaCost:1 G +Types:Creature Lizard +PT:2/2 +A:AB$ Pump | Cost$ 1 G | Defined$ Self | NumAtt$ X | NumDef$ X | ActivationLimit$ 1 | PrecostDesc$ Domain — | SpellDescription$ Until end of turn, CARDNAME gets +1/+1 for each basic land type among lands you control. Activate only once each turn. +SVar:X:Count$Domain +AI:RemoveDeck:Random +Oracle:Domain — {1}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-tatyova_steward_of_tides.txt b/forge-gui/res/cardsfolder/rebalanced/a-tatyova_steward_of_tides.txt new file mode 100644 index 00000000000..31b14e5dcfc --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-tatyova_steward_of_tides.txt @@ -0,0 +1,10 @@ +Name:A-Tatyova, Steward of Tides +ManaCost:G G U +Types:Legendary Creature Merfolk Druid +PT:4/4 +S:Mode$ Continuous | Affected$ Creature.Land+YouCtrl | AddKeyword$ Flying | Description$ Land creatures you control have flying. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | IsPresent$ Land.YouCtrl | PresentCompare$ GE7 | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land. +SVar:TrigAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | Duration$ Permanent | TgtPrompt$ Select up to one target land you control | Power$ 4 | Toughness$ 4 | Types$ Elemental,Creature | Keywords$ Haste +DeckHints:Type$Land +SVar:BuffedBy:Land +Oracle:Land creatures you control have flying.\nWhenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-the_one_ring.txt b/forge-gui/res/cardsfolder/rebalanced/a-the_one_ring.txt new file mode 100644 index 00000000000..3e04f770ec1 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-the_one_ring.txt @@ -0,0 +1,12 @@ +Name:A-The One Ring +ManaCost:4 +Types:Legendary Artifact +K:Indestructible +T:Mode$ ChangesZone | ValidCard$ Card.wasCastByYou+Self | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, you gain protection from everything until your next turn. +SVar:TrigPump:DB$ Pump | Defined$ You | Duration$ UntilYourNextTurn | KW$ Protection from everything +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLoseLife | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you lose 1 life for each burden counter on CARDNAME. +SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ X +A:AB$ PutCounter | Cost$ 1 T | Defined$ Self | CounterType$ BURDEN | CounterNum$ 1 | SubAbility$ DBDraw | AILogic$ TheOneRing | SpellDescription$ Put a burden counter on CARDNAME, then draw a card for each burden counter on CARDNAME. +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X +SVar:X:Count$CardCounters.BURDEN +Oracle:Indestructible\nWhen The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.\nAt the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.\n{1}, {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-thran_portal.txt b/forge-gui/res/cardsfolder/rebalanced/a-thran_portal.txt new file mode 100644 index 00000000000..56547699704 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-thran_portal.txt @@ -0,0 +1,9 @@ +Name:A-Thran Portal +ManaCost:no cost +Types:Land Gate +K:ETBReplacement:Other:DBChooseBasic +SVar:DBChooseBasic:DB$ ChooseType | Type$ Basic Land | SpellDescription$ As CARDNAME enters the battlefield, choose a basic land type. +S:Mode$ Continuous | Affected$ Card.Self | AddType$ ChosenType | Description$ CARDNAME is the chosen type in addition to its other types. +S:Mode$ RaiseCost | Type$ Ability | ValidSpell$ Activated.ManaAbility | ValidCard$ Card.Self | Cost$ PayLife<1> | EffectZone$ All | Description$ Mana abilities of CARDNAME cost an additional 1 life to activate. +AI:RemoveDeck:All +Oracle:As Thran Portal enters the battlefield, choose a basic land type.\nThran Portal is the chosen type in addition to its other types.\nMana abilities of Thran Portal cost an additional 1 life to activate. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-thran_spider.txt b/forge-gui/res/cardsfolder/rebalanced/a-thran_spider.txt new file mode 100644 index 00000000000..9cce916c355 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-thran_spider.txt @@ -0,0 +1,10 @@ +Name:A-Thran Spider +ManaCost:3 +Types:Artifact Creature Spider +PT:2/4 +K:Reach +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, you and target opponent each create a tapped Powerstone token. +SVar:TrigToken:DB$ Token | ValidTgts$ Opponent | TokenOwner$ TargetedAndYou | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone +A:SP$ Dig | Cost$ 7 | DigNum$ 4 | ChangeNum$ 1 | RestRandomOrder$ True | NoReveal$ True | SpellDescription$ Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. +DeckHas:Ability$Token +Oracle:Reach\nWhen Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.\n{7}: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-urza_powerstone_prodigy.txt b/forge-gui/res/cardsfolder/rebalanced/a-urza_powerstone_prodigy.txt new file mode 100644 index 00000000000..41361bd282a --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-urza_powerstone_prodigy.txt @@ -0,0 +1,11 @@ +Name:A-Urza, Powerstone Prodigy +ManaCost:1 U +Types:Legendary Creature Human Artificer +PT:1/3 +A:AB$ Draw | Cost$ 1 T | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card. +SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose +T:Mode$ DiscardedAll | ValidPlayer$ You | ValidCard$ Card.Artifact | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigPowerstone | TriggerDescription$ Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. +SVar:TrigPowerstone:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone +DeckHas:Ability$Discard|Token & Type$Artifact +DeckHints:Type$Artifact +Oracle:{1}, {T}: Draw a card, then discard a card.\nWhenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-urzas_command.txt b/forge-gui/res/cardsfolder/rebalanced/a-urzas_command.txt new file mode 100644 index 00000000000..e7450fbc918 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-urzas_command.txt @@ -0,0 +1,12 @@ +Name:A-Urza's Command +ManaCost:2 U U +Types:Instant +A:SP$ Charm | Choices$ DBPump,DBPowerStone,DBKarnstruct,DBDraw | CharmNum$ 2 +SVar:DBPump:DB$ PumpAll | ValidCards$ Card.Creature+YouDontCtrl | NumAtt$ -3 | SpellDescription$ Creatures you don't control get -3/-0 until end of turn. +SVar:DBPowerStone:DB$ Token | TokenAmount$ 2 | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create two tapped Powerstone tokens. +SVar:DBKarnstruct:DB$ Token | TokenScript$ c_0_0_a_construct_total_artifacts | TokenTapped$ True | SpellDescription$ Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." +SVar:DBDraw:DB$ Scry | ScryNum$ 2 | SubAbility$ Draw | SpellDescription$ Scry 2, then draw a card. +SVar:Draw:DB$ Draw | Defined$ You | NumCards$ 1 +DeckHas:Ability$Token & Type$Artifact|Construct +DeckHints:Type$Urza +Oracle:Choose two -\n• Creatures you don't control get -3/-0 until end of turn.\n• Create two tapped Powerstone tokens.\n• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\n• Scry 2, then draw a card. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-uurg_spawn_of_turg.txt b/forge-gui/res/cardsfolder/rebalanced/a-uurg_spawn_of_turg.txt new file mode 100644 index 00000000000..3c1148252e2 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-uurg_spawn_of_turg.txt @@ -0,0 +1,12 @@ +Name:A-Uurg, Spawn of Turg +ManaCost:B B G +Types:Legendary Creature Frog Beast +PT:*/5 +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of land cards in your graveyard. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ At the beginning of your upkeep, surveil 2. +SVar:TrigSurveil:DB$ Surveil | Amount$ 2 +A:AB$ GainLife | Cost$ 1 Sac<1/Land> | LifeAmount$ 2 +SVar:X:Count$TypeInYourYard.Land +DeckHas:Ability$LifeGain|Graveyard|Sacrifice +DeckHints:Ability$Graveyard +Oracle:Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.\nAt the beginning of your upkeep, surveil 2.\n{1}, Sacrifice a land: You gain 2 life. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-visions_of_phyrexia.txt b/forge-gui/res/cardsfolder/rebalanced/a-visions_of_phyrexia.txt new file mode 100644 index 00000000000..822716747dc --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-visions_of_phyrexia.txt @@ -0,0 +1,21 @@ +Name:A-Visions of Phyrexia +ManaCost:3 R +Types:Enchantment +T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn. +SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | Triggers$ Play1,Play2 | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup +SVar:STPlay:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Exile | Affected$ Card.IsRemembered | MayPlay$ True | Description$ You may play one of those cards this turn. +SVar:Play1:Mode$ SpellCast | ValidCard$ Card.IsRemembered | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ ExileSelf | Static$ True +SVar:Play2:Mode$ LandPlayed | ValidCard$ Land.IsRemembered | TriggerZones$ Command | Execute$ ExileSelf | Static$ True +SVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ EQ0 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. +SVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone +T:Mode$ LandPlayed | Origin$ Exile | ValidCard$ Land.YouCtrl | Execute$ StoreVar | Static$ True +SVar:StoreVar:DB$ StoreSVar | SVar$ LandsPlayedFromExile | Type$ Number | Expression$ 1 +T:Mode$ Phase | Phase$ Cleanup | Execute$ TrigReset | Static$ True +SVar:TrigReset:DB$ StoreSVar | SVar$ LandsPlayedFromExile | Type$ Number | Expression$ 0 +SVar:X:Count$ThisTurnCast_Card.YouCtrl+wasCastFromExile/Plus.LandsPlayedFromExile +SVar:LandsPlayedFromExile:Number$0 +DeckHas:Ability$Token & Type$Artifact +Oracle:At the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.\nAt the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-you_come_to_a_river.txt b/forge-gui/res/cardsfolder/rebalanced/a-you_come_to_a_river.txt index a6a3ae564ba..a5edcfed152 100644 --- a/forge-gui/res/cardsfolder/rebalanced/a-you_come_to_a_river.txt +++ b/forge-gui/res/cardsfolder/rebalanced/a-you_come_to_a_river.txt @@ -2,8 +2,8 @@ Name:A-You Come to a River ManaCost:2 U Types:Sorcery A:SP$ Charm | Choices$ FightTheCurrent,FindACrossing -SVar:FightTheCurrent:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? | StackDescription$ The owner of {c:Targeted} puts it on the top or bottom of their library. | SpellDescription$ Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. -SVar:FindACrossing:DB$ Pump | ValidTgts$ Creature | NumAtt$ 1 | SubAbility$ DBUnblockable | StackDescription$ {c:Targeted} gets gets +1/+0 until end of turn and can't be blocked this turn. | SpellDescription$ Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. +SVar:FightTheCurrent:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. +SVar:FindACrossing:DB$ Pump | ValidTgts$ Creature | NumAtt$ 1 | SubAbility$ DBUnblockable | StackDescription$ REP Target creature_{c:Targeted} | SpellDescription$ Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. SVar:DBUnblockable:DB$ Effect | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. Oracle:Choose one —\n• Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library.\n• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. diff --git a/forge-gui/res/cardsfolder/rebalanced/a-zar_ojanen_scion_of_efrava.txt b/forge-gui/res/cardsfolder/rebalanced/a-zar_ojanen_scion_of_efrava.txt new file mode 100644 index 00000000000..be46aa3ec60 --- /dev/null +++ b/forge-gui/res/cardsfolder/rebalanced/a-zar_ojanen_scion_of_efrava.txt @@ -0,0 +1,10 @@ +Name:A-Zar Ojanen, Scion of Efrava +ManaCost:3 G W +Types:Legendary Creature Cat Warrior +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutcounter | TriggerDescription$ Domain — Whenever CARDNAME enters the battlefield or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. +T:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigPutcounter | TriggerZones$ Battlefield | TriggerDescription$ Domain — Whenever CARDNAME enters the battlefield or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. +SVar:TrigPutcounter:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+toughnessLTX | CounterType$ P1P1 | CounterNum$ 1 +SVar:X:Count$Domain +DeckHas:Ability$Counters +Oracle:Domain — Whenever Zar Ojanen, Scion of Efrava enters the battlefield or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. diff --git a/forge-gui/res/cardsfolder/s/sacred_ground.txt b/forge-gui/res/cardsfolder/s/sacred_ground.txt index bbf4aaf875f..4160b65740a 100644 --- a/forge-gui/res/cardsfolder/s/sacred_ground.txt +++ b/forge-gui/res/cardsfolder/s/sacred_ground.txt @@ -1,7 +1,7 @@ Name:Sacred Ground ManaCost:1 W Types:Enchantment -T:Mode$ ChangesZone | ValidCard$ Land.YouOwn | ValidCause$ SpellAbility.OppCtrl | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. +T:Mode$ ChangesZone | ValidCard$ Land.YouOwn | ValidCause$ SpellAbility.OppCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. SVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield AI:RemoveDeck:Random Oracle:Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. diff --git a/forge-gui/res/cardsfolder/s/safana_calimport.cutthroat.txt b/forge-gui/res/cardsfolder/s/safana_calimport_cutthroat.txt similarity index 100% rename from forge-gui/res/cardsfolder/s/safana_calimport.cutthroat.txt rename to forge-gui/res/cardsfolder/s/safana_calimport_cutthroat.txt diff --git a/forge-gui/res/cardsfolder/s/sage_of_days.txt b/forge-gui/res/cardsfolder/s/sage_of_days.txt new file mode 100644 index 00000000000..60ca9ccfdcc --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sage_of_days.txt @@ -0,0 +1,9 @@ +Name:Sage of Days +ManaCost:2 U +Types:Creature Human Wizard +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. +SVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | ChangeValid$ Card | DestinationZone2$ Graveyard | DestinationZone$ Library | LibraryPosition$ 0 | Optional$ True +DeckHas:Ability$Graveyard +DeckHints:Ability$Graveyard +Oracle:When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/saheeli_filigree_master.txt b/forge-gui/res/cardsfolder/s/saheeli_filigree_master.txt index 85ae112bde8..992dd44b6ec 100644 --- a/forge-gui/res/cardsfolder/s/saheeli_filigree_master.txt +++ b/forge-gui/res/cardsfolder/s/saheeli_filigree_master.txt @@ -5,10 +5,10 @@ Loyalty:3 A:AB$ Scry | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1. You may tap an untapped artifact you control. If you do, draw a card. SVar:DBDraw:DB$ Draw | UnlessCost$ tapXType<1/Artifact> | UnlessPayer$ You | UnlessSwitched$ True A:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | PumpDuration$ EOT | TokenAmount$ 2 | PumpKeywords$ Haste | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | SpellDescription$ Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. -A:AB$ Effect | Cost$ SubCounter<4/LOYALTY> | Name$ Emblem - Saheeli, Filigree Master | StaticAbilities$ EmblemArtifactPump,ReduceCost | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost 1 less to cast." +A:AB$ Effect | Cost$ SubCounter<4/LOYALTY> | Name$ Emblem - Saheeli, Filigree Master | StaticAbilities$ EmblemArtifactPump,ReduceCost | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast." SVar:EmblemArtifactPump:Mode$ Continuous | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | Affected$ Artifact.YouCtrl | AffectedZone$ Battlefield | Description$ Artifact creatures you control get +1/+1. -SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Artifact | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Artifact spells you cast cost {1} less to cast. | Description$ Artifact spells you cast cost 1 less to cast. +SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Artifact | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Artifact spells you cast cost {1} less to cast. DeckHas:Ability$Token DeckHints:Type$Artifact DeckHas:Ability$Token & Type$Thopter -Oracle:[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.\n[-2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.\n[-4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost 1 less to cast." +Oracle:[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.\n[-2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.\n[-4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast." diff --git a/forge-gui/res/cardsfolder/s/saheeli_the_suns_brilliance.txt b/forge-gui/res/cardsfolder/s/saheeli_the_suns_brilliance.txt new file mode 100644 index 00000000000..aa23735e649 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/saheeli_the_suns_brilliance.txt @@ -0,0 +1,8 @@ +Name:Saheeli, the Sun's Brilliance +ManaCost:U R +Types:Legendary Creature Human Artificer +PT:2/2 +A:AB$ CopyPermanent | Cost$ U R T | ValidTgts$ Creature.YouCtrl+Other,Artifact.YouCtrl+Other | TgtPrompt$ Select another target artifact or creature you control | AddTypes$ Artifact | PumpKeywords$ Haste | AtEOT$ Sacrifice | SpellDescription$ Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. +DeckHas:Ability$Token|Sacrifice & Type$Artifact +DeckHints:Type$Artifact|Saheeli +Oracle:{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/saheelis_lattice_mastercraft_raptor.txt b/forge-gui/res/cardsfolder/s/saheelis_lattice_mastercraft_raptor.txt new file mode 100644 index 00000000000..240cd6c2afb --- /dev/null +++ b/forge-gui/res/cardsfolder/s/saheelis_lattice_mastercraft_raptor.txt @@ -0,0 +1,24 @@ +Name:Saheeli's Lattice +ManaCost:1 R +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a card. If you do, draw two cards. +SVar:TrigDiscard:AB$ Draw | Cost$ Discard<1/Card> | NumCards$ 2 +K:Craft:4 R XMin1 ExileCtrlOrGrave +SVar:X:Count$xPaid +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Discard|Graveyard +DeckNeeds:Type$Dinosaur +AI:RemoveDeck:All +Oracle:When Saheeli's Lattice enters the battlefield, you may discard a card. If you do, draw two cards.\nCraft with one or more Dinosaurs {4}{R} ({4}{R}, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Mastercraft Raptor +ManaCost:no cost +Colors:red +Types:Artifact Creature Dinosaur +PT:*/4 +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the total power of the exiled cards used to craft it. +SVar:X:ExiledWith$CardPower +Oracle:Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it. diff --git a/forge-gui/res/cardsfolder/s/sakashimas_will.txt b/forge-gui/res/cardsfolder/s/sakashimas_will.txt index 3e1c2b68f2e..e3cb6f09eaf 100644 --- a/forge-gui/res/cardsfolder/s/sakashimas_will.txt +++ b/forge-gui/res/cardsfolder/s/sakashimas_will.txt @@ -1,13 +1,10 @@ Name:Sakashima's Will ManaCost:3 U Types:Sorcery -A:SP$ Charm | Cost$ 3 U | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBControl,DBImprint | AdditionalDescription$ . If you control a commander as you cast this spell, you may choose both. -SVar:DBControl:DB$ ChooseCard | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Mandatory$ True | Choices$ Creature.TargetedPlayerCtrl | ChoiceTitle$ Choose a creature you control | SubAbility$ DBGainControl | AILogic$ WorstCard | SpellDescription$ Target opponent chooses a creature they control. You gain control of it. -SVar:DBGainControl:DB$ GainControl | Defined$ ChosenCard | NewController$ You | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True -SVar:DBImprint:DB$ ChooseCard | Defined$ You | Mandatory$ True | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control | SubAbility$ MassClone | SpellDescription$ Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn. -SVar:MassClone:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.Creature+nonChosenCard+YouCtrl | RepeatSubAbility$ DBCopy | SubAbility$ DBCleanup -SVar:DBCopy:DB$ Clone | Defined$ ChosenCard | CloneTarget$ Imprinted | Duration$ UntilEndOfTurn +A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBControl,DBClone | AdditionalDescription$ . If you control a commander as you cast this spell, you may choose both. +SVar:DBControl:DB$ ChooseCard | ValidTgts$ Opponent | Mandatory$ True | Choices$ Creature.TargetedPlayerCtrl | ChoiceTitle$ Choose a creature you control | SubAbility$ DBGainControl | AILogic$ WorstCard | SpellDescription$ Target opponent chooses a creature they control. You gain control of it. +SVar:DBGainControl:DB$ GainControl | Defined$ ChosenCard | NewController$ You +SVar:DBClone:DB$ Clone | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control | ExcludeChosen$ True | CloneTarget$ Valid Creature.YouCtrl | Duration$ UntilEndOfTurn SVar:X:Count$Compare Y GE1.2.1 SVar:Y:Count$Valid Card.IsCommander+YouCtrl SVar:PlayMain1:TRUE diff --git a/forge-gui/res/cardsfolder/s/sakura_tribe_elder.txt b/forge-gui/res/cardsfolder/s/sakura_tribe_elder.txt index e78c3ad780d..ea4f8a93127 100644 --- a/forge-gui/res/cardsfolder/s/sakura_tribe_elder.txt +++ b/forge-gui/res/cardsfolder/s/sakura_tribe_elder.txt @@ -3,4 +3,5 @@ ManaCost:1 G Types:Creature Snake Shaman PT:1/1 A:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +SVar:SacMeAfterBlock:TRUE Oracle:Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. diff --git a/forge-gui/res/cardsfolder/s/sally_sparrow.txt b/forge-gui/res/cardsfolder/s/sally_sparrow.txt new file mode 100644 index 00000000000..3db56f836b8 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sally_sparrow.txt @@ -0,0 +1,9 @@ +Name:Sally Sparrow +ManaCost:2 W U +Types:Legendary Creature Human Detective +PT:2/3 +S:Mode$ CastWithFlash | ValidCard$ Creature | ValidSA$ Spell | Caster$ You | Description$ You may cast creature spells as though they had flash. +T:Mode$ ChangesZoneAll | Origin$ Battlefield | ActivationLimit$ 1 | Destination$ Any | ValidCards$ Creature.YouCtrl+Other | Execute$ TrigInvestigate | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +DeckHas:Ability$Token & Type$Clue|Artifact +Oracle:You may cast creature spells as though they had flash.\nWhenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/s/sams_desperate_rescue.txt b/forge-gui/res/cardsfolder/s/sams_desperate_rescue.txt index 8cfb549d089..fcf297d957a 100644 --- a/forge-gui/res/cardsfolder/s/sams_desperate_rescue.txt +++ b/forge-gui/res/cardsfolder/s/sams_desperate_rescue.txt @@ -1,6 +1,6 @@ -Name:Sam's Desperate Rescue -ManaCost:B -Types:Sorcery -A:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Hand | SubAbility$ TrigTempt | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand. The Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Return target creature card from your graveyard to your hand. The Ring tempts you. +Name:Sam's Desperate Rescue +ManaCost:B +Types:Sorcery +A:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Hand | SubAbility$ TrigTempt | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand. The Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Return target creature card from your graveyard to your hand. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/s/samut_vizier_of_naktamun.txt b/forge-gui/res/cardsfolder/s/samut_vizier_of_naktamun.txt index 2e00288a572..bec710e3812 100644 --- a/forge-gui/res/cardsfolder/s/samut_vizier_of_naktamun.txt +++ b/forge-gui/res/cardsfolder/s/samut_vizier_of_naktamun.txt @@ -2,7 +2,7 @@ Name:Samut, Vizier of Naktamun ManaCost:1 R G Types:Legendary Creature Human Warrior Cleric PT:2/3 -K:First strike +K:First Strike K:Vigilance K:Haste T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+ThisTurnEntered | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. diff --git a/forge-gui/res/cardsfolder/s/samwise_gamgee.txt b/forge-gui/res/cardsfolder/s/samwise_gamgee.txt index 0dfd0e2bf17..1d8dd17caa0 100644 --- a/forge-gui/res/cardsfolder/s/samwise_gamgee.txt +++ b/forge-gui/res/cardsfolder/s/samwise_gamgee.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Halfling Citizen PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.nonToken+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigFood | TriggerDescription$ Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You -A:AB$ ChangeZone | Cost$ Sac<3/Food> | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Permanent.Historic+YouOwn |TgtPrompt$ Select target historic permanent in your graveyard | SpellDescription$ Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) +A:AB$ ChangeZone | Cost$ Sac<3/Food> | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Permanent.Historic+YouOwn | TgtPrompt$ Select target historic permanent in your graveyard | SpellDescription$ Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) DeckHas:Ability$Sacrifice|Token & Type$Food DeckHints:Type$Food -Oracle:Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.")\nSacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) \ No newline at end of file +Oracle:Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.")\nSacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) diff --git a/forge-gui/res/cardsfolder/s/samwise_the_stouthearted.txt b/forge-gui/res/cardsfolder/s/samwise_the_stouthearted.txt index ab855c11065..d4fc6c969a2 100644 --- a/forge-gui/res/cardsfolder/s/samwise_the_stouthearted.txt +++ b/forge-gui/res/cardsfolder/s/samwise_the_stouthearted.txt @@ -1,10 +1,10 @@ -Name:Samwise the Stouthearted -ManaCost:1 W -Types:Legendary Creature Halfling Peasant -PT:2/1 -K:Flash -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. -SVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Permanent.YouOwn+ThisTurnEnteredFrom_Battlefield | Origin$ Graveyard | Destination$ Hand | SubAbility$ TrigTempt | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target permanent card in your graveyard that was put there from the battlefield this turn -SVar:TrigTempt:DB$ RingTemptsYou -DeckHas:Ability$Graveyard -Oracle:Flash\nWhen Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. +Name:Samwise the Stouthearted +ManaCost:1 W +Types:Legendary Creature Halfling Peasant +PT:2/1 +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. +SVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Permanent.YouOwn+ThisTurnEnteredFrom_Battlefield | Origin$ Graveyard | Destination$ Hand | SubAbility$ TrigTempt | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target permanent card in your graveyard that was put there from the battlefield this turn +SVar:TrigTempt:DB$ RingTemptsYou +DeckHas:Ability$Graveyard +Oracle:Flash\nWhen Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. diff --git a/forge-gui/res/cardsfolder/s/sanctuary_blade.txt b/forge-gui/res/cardsfolder/s/sanctuary_blade.txt index c0d7546ca8b..d0809cc6dcc 100644 --- a/forge-gui/res/cardsfolder/s/sanctuary_blade.txt +++ b/forge-gui/res/cardsfolder/s/sanctuary_blade.txt @@ -3,6 +3,6 @@ ManaCost:2 Types:Artifact Equipment R:Event$ Attached | ValidCard$ Card.Self | ValidTarget$ Creature | ReplaceWith$ ChooseColor | ActiveZones$ Battlefield | Description$ As CARDNAME becomes attached to a creature, choose a color. SVar:ChooseColor:DB$ ChooseColor | Defined$ You -S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ Protection:Card.ChosenColor:Protection from chosenColor | Description$ Equipped creature gets +2/+0 and has protection from the last chosen color. +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ Protection:Card.ChosenColor:chosenColor | Description$ Equipped creature gets +2/+0 and has protection from the last chosen color. K:Equip:3 Oracle:As Sanctuary Blade becomes attached to a creature, choose a color.\nEquipped creature gets +2/+0 and has protection from the last chosen color.\nEquip {3} diff --git a/forge-gui/res/cardsfolder/s/sanctum_of_all.txt b/forge-gui/res/cardsfolder/s/sanctum_of_all.txt index a6202602148..77ae53653a6 100644 --- a/forge-gui/res/cardsfolder/s/sanctum_of_all.txt +++ b/forge-gui/res/cardsfolder/s/sanctum_of_all.txt @@ -2,7 +2,8 @@ Name:Sanctum of All ManaCost:W U B R G Types:Legendary Enchantment Shrine T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigSearch | TriggerDescription$ At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Shrine.YouOwn +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ChangeType$ Shrine.YouOwn | Optional$ True S:Mode$ Panharmonicon | ValidCard$ Shrine.Other+YouCtrl | IsPresent$ Shrine.YouCtrl | PresentCompare$ GE6 | Description$ If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. -DeckHints:Type$Shrine +DeckNeeds:Type$Shrine +AI:RemoveDeck:Random Oracle:At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.\nIf an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. diff --git a/forge-gui/res/cardsfolder/s/sands_of_time.txt b/forge-gui/res/cardsfolder/s/sands_of_time.txt index 6e4e6c59b3b..9192f2cd9a8 100644 --- a/forge-gui/res/cardsfolder/s/sands_of_time.txt +++ b/forge-gui/res/cardsfolder/s/sands_of_time.txt @@ -4,7 +4,7 @@ Types:Artifact R:Event$ BeginPhase | ActiveZones$ Battlefield | Phase$ Untap | Skip$ True | Description$ Each player skips their untap step. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigSands | TriggerDescription$ At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control. SVar:TrigSands:DB$ UntapAll | Defined$ TriggeredPlayer | ValidCards$ Artifact.tapped,Creature.tapped,Land.tapped | RememberUntapped$ True | SubAbility$ DBTap -SVar:DBTap:DB$ TapAll | Defined$ TriggeredPlayer | ValidCards$ Artifact.untapped+IsNotRemembered,Creature.untapped+IsNotRemembered,Land.untapped+IsNotRemembered | SubAbility$ DBCleanup +SVar:DBTap:DB$ TapAll | Defined$ TriggeredPlayer | ValidCards$ Artifact.untapped+IsNotRemembered,Creature.untapped+IsNotRemembered,Land.untapped+IsNotRemembered | TapperController$ True | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True AI:RemoveDeck:Random Oracle:Each player skips their untap step.\nAt the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control. diff --git a/forge-gui/res/cardsfolder/s/sandsteppe_war_riders.txt b/forge-gui/res/cardsfolder/s/sandsteppe_war_riders.txt index de6ffcde17d..29f0206aa2c 100644 --- a/forge-gui/res/cardsfolder/s/sandsteppe_war_riders.txt +++ b/forge-gui/res/cardsfolder/s/sandsteppe_war_riders.txt @@ -3,8 +3,8 @@ ManaCost:3 G Types:Creature Human Warrior PT:4/4 K:Trample -T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X + 1/+1 counters on it.) +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | Bolster$ True SVar:X:Count$DifferentCardNames_Artifact.YouCtrl+token+inZoneBattlefield DeckHas:Ability$Counters -Oracle:Trample\nAt the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X + 1/+1 counters on it.) \ No newline at end of file +Oracle:Trample\nAt the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) diff --git a/forge-gui/res/cardsfolder/s/sanguine_evangelist.txt b/forge-gui/res/cardsfolder/s/sanguine_evangelist.txt new file mode 100644 index 00000000000..af466a30f73 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sanguine_evangelist.txt @@ -0,0 +1,10 @@ +Name:Sanguine Evangelist +ManaCost:2 W +Types:Creature Vampire Cleric +PT:2/1 +K:Battle cry +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 black Bat creature token with flying. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 black Bat creature token with flying. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_bat_flying | TokenOwner$ TriggeredCardController +DeckHas:Ability$Token & Type$Bat +Oracle:Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhen Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sap_vitality.txt b/forge-gui/res/cardsfolder/s/sap_vitality.txt index 75477815f53..672e8e4cb9f 100644 --- a/forge-gui/res/cardsfolder/s/sap_vitality.txt +++ b/forge-gui/res/cardsfolder/s/sap_vitality.txt @@ -2,8 +2,7 @@ Name:Sap Vitality ManaCost:B B Types:Instant A:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 3 | SubAbility$ DBChooseCard | SpellDescription$ CARDNAME deals 3 damage to target creature or planeswalker. -SVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | ConditionDefined$ ChosenCard | ConditionPresent$ Card | StaticAbilities$ PerpetualP3P0 | Name$ Sap Vitality's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualP3P0:Mode$ Continuous | Affected$ Card.ChosenCard | AddPower$ 3 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gets +3/+0. +SVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | ChoiceDesc$ creature | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ Choose a creature card in your hand. +SVar:DBEffect:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | NumAtt$ 3 | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gets +3/+0. SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0. diff --git a/forge-gui/res/cardsfolder/s/sarah_jane_smith.txt b/forge-gui/res/cardsfolder/s/sarah_jane_smith.txt new file mode 100644 index 00000000000..eebf8ec5c5d --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sarah_jane_smith.txt @@ -0,0 +1,10 @@ +Name:Sarah Jane Smith +ManaCost:1 W +Types:Legendary Creature Human Detective +PT:2/1 +T:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigInvestigate | TriggerDescription$ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +K:Doctor's companion +DeckNeeds:Type$Artifact|Enchantment|Legendary +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Clue +Oracle:Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/s/sarevok_the_usurper.txt b/forge-gui/res/cardsfolder/s/sarevok_the_usurper.txt index 280d6314572..0722bd5c085 100644 --- a/forge-gui/res/cardsfolder/s/sarevok_the_usurper.txt +++ b/forge-gui/res/cardsfolder/s/sarevok_the_usurper.txt @@ -18,7 +18,7 @@ Types:Legendary Creature Human Knight PT:4/4 K:First Strike T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | KW$ First Strike +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | KW$ First Strike SVar:X:Count$TypeInYourYard.Creature DeckHas:Ability$Graveyard & Keyword$FirstStrike Oracle:First strike\nAt the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. @@ -30,7 +30,7 @@ ManaCost:3 U B Types:Legendary Creature Human Knight PT:4/4 T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X SVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn,Creature.YouOwn DeckHas:Ability$Graveyard DeckHints:Type$Instant|Sorcery diff --git a/forge-gui/res/cardsfolder/s/sarinth_greatwurm.txt b/forge-gui/res/cardsfolder/s/sarinth_greatwurm.txt index 6cdfa71db39..a8a757311ba 100644 --- a/forge-gui/res/cardsfolder/s/sarinth_greatwurm.txt +++ b/forge-gui/res/cardsfolder/s/sarinth_greatwurm.txt @@ -3,7 +3,7 @@ ManaCost:4 R G Types:Creature Wurm PT:7/6 K:Trample -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever a land enters the battlefield, create a tapped Powerstone token. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever a land enters the battlefield, create a tapped Powerstone token. SVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone SVar:BuffedBy:Land DeckHas:Ability$Token & Type$Artifact diff --git a/forge-gui/res/cardsfolder/s/sarkhan_wanderer_to_shiv.txt b/forge-gui/res/cardsfolder/s/sarkhan_wanderer_to_shiv.txt index 5715dbc26b0..ff1d7fe174d 100644 --- a/forge-gui/res/cardsfolder/s/sarkhan_wanderer_to_shiv.txt +++ b/forge-gui/res/cardsfolder/s/sarkhan_wanderer_to_shiv.txt @@ -2,12 +2,9 @@ Name:Sarkhan, Wanderer to Shiv ManaCost:3 R Types:Legendary Planeswalker Sarkhan Loyalty:4 -A:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | RememberObjects$ ValidHand Dragon.YouOwn | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Sarkhan, Wanderer to Shiv's Perpetual Effect | SpellDescription$ Dragon cards in your hand perpetually gain "This spell costs {1} less to cast," and "You may pay {X} rather than pay this spell's mana cost, where X is its mana value." -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddStaticAbility$ DragonReduceCost & DragonAltCost | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Dragon cards in your hand perpetually gain "This spell costs {1} less to cast," and "You may pay {X} rather than pay this spell's mana cost, where X is its mana value." +A:AB$ AnimateAll | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidCards$ Dragon.YouOwn | Zone$ Hand | staticAbilities$ DragonReduceCost,DragonAltCost | Duration$ Perpetual | SpellDescription$ Dragon cards in your hand perpetually gain "This spell costs {1} less to cast," and "You may pay {X} rather than pay this spell's mana cost, where X is its mana value." SVar:DragonReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast. -SVar:DragonAltCost:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:ConvertedManaCost | Description$ You may pay {X} rather than pay this spell's mana cost, where X is its mana value. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +SVar:DragonAltCost:Mode$ Continuous | EffectZone$ All | MayPlay$ True | MayPlayAltManaCost$ ConvertedManaCost | MayPlayDontGrantZonePermissions$ True | Affected$ Card.Self | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ You may pay {X} rather than pay this spell's mana cost, where X is its mana value. A:AB$ MakeCard | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Conjure$ True | Name$ Shivan Dragon | Zone$ Hand | SpellDescription$ Conjure a Shivan Dragon card into your hand. A:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature. DeckHints:Type$Dragon diff --git a/forge-gui/res/cardsfolder/s/sauron_lord_of_the_rings.txt b/forge-gui/res/cardsfolder/s/sauron_lord_of_the_rings.txt index 3dc22366bca..7d355323370 100644 --- a/forge-gui/res/cardsfolder/s/sauron_lord_of_the_rings.txt +++ b/forge-gui/res/cardsfolder/s/sauron_lord_of_the_rings.txt @@ -1,13 +1,13 @@ -Name:Sauron, Lord of the Rings -ManaCost:5 U B R -Types:Legendary Creature Avatar Horror -PT:9/9 -K:Trample -T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$ When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. -SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 5 | SubAbility$ TrigMill -SVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 5 | SubAbility$ DBReturn -SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Mandatory$ True | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Hidden$ True -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.OppCtrl+IsCommander | TriggerZones$ Battlefield | Execute$ TrigTempt | TriggerDescription$ Whenever a commander an opponent controls dies, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -DeckHas:Ability$Token|Graveyard -Oracle:When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.\nTrample\nWhenever a commander an opponent controls dies, the Ring tempts you. +Name:Sauron, Lord of the Rings +ManaCost:5 U B R +Types:Legendary Creature Avatar Horror +PT:9/9 +K:Trample +T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$ When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. +SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 5 | SubAbility$ TrigMill +SVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 5 | SubAbility$ DBReturn +SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Mandatory$ True | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Hidden$ True +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.OppCtrl+IsCommander | TriggerZones$ Battlefield | Execute$ TrigTempt | TriggerDescription$ Whenever a commander an opponent controls dies, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +DeckHas:Ability$Token|Graveyard +Oracle:When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.\nTrample\nWhenever a commander an opponent controls dies, the Ring tempts you. diff --git a/forge-gui/res/cardsfolder/s/sauron_the_dark_lord.txt b/forge-gui/res/cardsfolder/s/sauron_the_dark_lord.txt index 9cd6460cddf..c7b204d79ae 100644 --- a/forge-gui/res/cardsfolder/s/sauron_the_dark_lord.txt +++ b/forge-gui/res/cardsfolder/s/sauron_the_dark_lord.txt @@ -1,13 +1,13 @@ -Name:Sauron, the Dark Lord -ManaCost:3 U B R -Types:Legendary Creature Avatar Horror -PT:7/6 -K:Ward:Sac<1/Artifact.Legendary;Creature.Legendary/legendary artifact or legendary creature> -T:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigAmass | TriggerDescription$ Whenever an opponent casts a spell, amass Orcs 1. -SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 1 -T:Mode$ DamageDone | ValidSource$ Army.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTempt | TriggerZones$ Battlefield | TriggerDescription$ Whenever an Army you control deals combat damage to a player, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -T:Mode$ RingTemptsYou | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. -SVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Hand> | NumCards$ 4 -DeckHas:Ability$Token -Oracle:Ward—Sacrifice a legendary artifact or legendary creature.\nWhenever an opponent casts a spell, amass Orcs 1.\nWhenever an Army you control deals combat damage to a player, the Ring tempts you.\nWhenever the Ring tempts you, you may discard your hand. If you do, draw four cards. +Name:Sauron, the Dark Lord +ManaCost:3 U B R +Types:Legendary Creature Avatar Horror +PT:7/6 +K:Ward:Sac<1/Artifact.Legendary;Creature.Legendary/legendary artifact or legendary creature> +T:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigAmass | TriggerDescription$ Whenever an opponent casts a spell, amass Orcs 1. +SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 1 +T:Mode$ DamageDone | ValidSource$ Army.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTempt | TriggerZones$ Battlefield | TriggerDescription$ Whenever an Army you control deals combat damage to a player, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +T:Mode$ RingTemptsYou | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. +SVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Hand> | NumCards$ 4 +DeckHas:Ability$Token +Oracle:Ward—Sacrifice a legendary artifact or legendary creature.\nWhenever an opponent casts a spell, amass Orcs 1.\nWhenever an Army you control deals combat damage to a player, the Ring tempts you.\nWhenever the Ring tempts you, you may discard your hand. If you do, draw four cards. diff --git a/forge-gui/res/cardsfolder/s/saurons_ransom.txt b/forge-gui/res/cardsfolder/s/saurons_ransom.txt index 68c45a74c1c..ce6945675fa 100644 --- a/forge-gui/res/cardsfolder/s/saurons_ransom.txt +++ b/forge-gui/res/cardsfolder/s/saurons_ransom.txt @@ -1,8 +1,8 @@ -Name:Sauron's Ransom -ManaCost:1 U B -Types:Instant -A:SP$ TwoPiles | Defined$ You | Separator$ Opponent | Chooser$ You | DefinedCards$ Top_4_OfLibrary | ChosenPile$ DBHand | UnchosenPile$ DBGrave | FaceDown$ One | SubAbility$ TrigTempt | SpellDescription$ Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. -SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand -SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. +Name:Sauron's Ransom +ManaCost:1 U B +Types:Instant +A:SP$ TwoPiles | Defined$ You | Separator$ Opponent | Chooser$ You | DefinedCards$ Top_4_OfLibrary | ChosenPile$ DBHand | UnchosenPile$ DBGrave | FaceDown$ One | SubAbility$ TrigTempt | SpellDescription$ Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. +SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand +SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/s/savage_order.txt b/forge-gui/res/cardsfolder/s/savage_order.txt new file mode 100644 index 00000000000..7ca5f02e135 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/savage_order.txt @@ -0,0 +1,9 @@ +Name:Savage Order +ManaCost:2 G G +Types:Sorcery +A:SP$ ChangeZone | Cost$ 2 G G Sac<1/Creature.powerGE4/creature with power 4 or greater> | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Creature+Dinosaur | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBPump | SpellDescription$ Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn. +SVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Indestructible | Duration$ UntilYourNextTurn | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Sacrifice +DeckNeeds:Type$Dinosaur +Oracle:As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.\nSearch your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/savage_summoning.txt b/forge-gui/res/cardsfolder/s/savage_summoning.txt index bd8e2103fcd..335fe56fe10 100644 --- a/forge-gui/res/cardsfolder/s/savage_summoning.txt +++ b/forge-gui/res/cardsfolder/s/savage_summoning.txt @@ -1,14 +1,13 @@ Name:Savage Summoning ManaCost:G Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ Effect | Cost$ G | StaticAbilities$ STFlash | Triggers$ SpellCastTrig | SpellDescription$ The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. -SVar:STFlash:Mode$ CastWithFlash | ValidCard$ Card.Creature | ValidSA$ Spell | EffectZone$ Command | Caster$ You -SVar:SpellCastTrig:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ SavageSummon | Static$ True | TriggerDescription$ The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. -SVar:SavageSummon:DB$ Effect | StaticAbilities$ STCantBeCountered | ReplacementEffects$ ETBCounters | RememberObjects$ TriggeredCard | SubAbility$ ExileSelf -SVar:STCantBeCountered:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME can't be countered. | AffectedZone$ Stack | Description$ That spell can't be countered. +SVar:STFlash:Mode$ CastWithFlash | ValidCard$ Card.Creature | ValidSA$ Spell | Caster$ You +SVar:SpellCastTrig:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ SavageSummon | OneOff$ True | Static$ True | TriggerDescription$ The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. +SVar:SavageSummon:DB$ Effect | ReplacementEffects$ AntiMagic,ETBCounters | RememberObjects$ TriggeredCard | ForgetOnMoved$ Stack +SVar:AntiMagic:Event$ Counter | ValidCard$ Card.IsRemembered | ValidSA$ Spell | Layer$ CantHappen | Description$ That spell can't be countered. SVar:ETBCounters:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated | Description$ That creature enters the battlefield with an additional +1/+1 counters on it. -SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ ExileSelf -SVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 AI:RemoveDeck:All Oracle:This spell can't be countered.\nThe next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. diff --git a/forge-gui/res/cardsfolder/s/savior_of_the_sleeping.txt b/forge-gui/res/cardsfolder/s/savior_of_the_sleeping.txt new file mode 100644 index 00000000000..7aa8a96746e --- /dev/null +++ b/forge-gui/res/cardsfolder/s/savior_of_the_sleeping.txt @@ -0,0 +1,10 @@ +Name:Savior of the Sleeping +ManaCost:2 W +Types:Creature Human Warrior +PT:2/3 +K:Vigilance +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +DeckHints:Type$Enchantment +DeckHas:Ability$Counters +Oracle:Vigilance\nWhenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping. diff --git a/forge-gui/res/cardsfolder/s/scalding_viper_steam_clean.txt b/forge-gui/res/cardsfolder/s/scalding_viper_steam_clean.txt new file mode 100644 index 00000000000..be74450b017 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/scalding_viper_steam_clean.txt @@ -0,0 +1,16 @@ +Name:Scalding Viper +ManaCost:1 R +Types:Creature Elemental Snake +PT:2/1 +T:Mode$ SpellCast | ValidCard$ Card.cmcLE3 | TriggerZones$ Battlefield | ValidActivatingPlayer$ Opponent | Execute$ TrigDamage | TriggerDescription$ Whenever an opponent casts a spell with mana value 3 or less, CARDNAME deals 1 damage to that player. +SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredActivator | NumDmg$ 1 +AlternateMode:Adventure +Oracle:Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player. + +ALTERNATE + +Name:Steam Clean +ManaCost:1 U +Types:Sorcery Adventure +A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.) +Oracle:Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.) diff --git a/forge-gui/res/cardsfolder/s/scale_up.txt b/forge-gui/res/cardsfolder/s/scale_up.txt index 239cc08ce42..9533e22595f 100644 --- a/forge-gui/res/cardsfolder/s/scale_up.txt +++ b/forge-gui/res/cardsfolder/s/scale_up.txt @@ -1,6 +1,6 @@ Name:Scale Up ManaCost:G Types:Sorcery -A:SP$ Animate | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 6 | Toughness$ 4 | Colors$ Green | OverwriteColors$ True | Types$ Wurm | SpellDescription$ Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. -A:SP$ AnimateAll | Cost$ 4 G G | PrecostDesc$ Overload | CostDesc$ {4}{G}{G} | NonBasicSpell$ True | ValidCards$ Creature.YouCtrl | Power$ 6 | Toughness$ 4 | Colors$ Green | OverwriteColors$ True | Types$ Wurm | SpellDescription$ Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. +A:SP$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 6 | Toughness$ 4 | Colors$ Green | OverwriteColors$ True | Types$ Wurm | SpellDescription$ Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. +K:Overload:4 G G Oracle:Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.\nOverload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/s/scampering_surveyor.txt b/forge-gui/res/cardsfolder/s/scampering_surveyor.txt new file mode 100644 index 00000000000..7db7128c4a6 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/scampering_surveyor.txt @@ -0,0 +1,8 @@ +Name:Scampering Surveyor +ManaCost:4 +Types:Artifact Creature Gnome +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle. +SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic,Cave | ChangeNum$ 1 +DeckHints:Type$Cave +Oracle:When Scampering Surveyor enters the battlefield, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/scarecrow_guide.txt b/forge-gui/res/cardsfolder/s/scarecrow_guide.txt new file mode 100644 index 00000000000..32405c2347d --- /dev/null +++ b/forge-gui/res/cardsfolder/s/scarecrow_guide.txt @@ -0,0 +1,7 @@ +Name:Scarecrow Guide +ManaCost:2 +Types:Artifact Creature Scarecrow +PT:2/1 +K:Reach +A:AB$ Mana | Cost$ 1 | Produced$ Any | ActivationLimit$ 1 | SpellDescription$ Add one mana of any color. Activate only once each turn. +Oracle:Reach\n{1}: Add one mana of any color. Activate only once each turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/schema_thief.txt b/forge-gui/res/cardsfolder/s/schema_thief.txt index 819b0632534..a9948f0aa92 100644 --- a/forge-gui/res/cardsfolder/s/schema_thief.txt +++ b/forge-gui/res/cardsfolder/s/schema_thief.txt @@ -4,6 +4,6 @@ Types:Creature Vedalken Rogue Artificer PT:3/3 K:Flying T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create a token that's a copy of target artifact that player controls. -SVar:TrigToken:DB$ CopyPermanent | ValidTgts$ Artifact.ControlledBy TriggeredTarget | Defined$ Targeted +SVar:TrigToken:DB$ CopyPermanent | ValidTgts$ Artifact.ControlledBy TriggeredTarget | Defined$ Targeted DeckHas:Ability$Token Oracle:Flying\nWhenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/scheming_fence.txt b/forge-gui/res/cardsfolder/s/scheming_fence.txt index 49b7ec45357..166f9d35764 100644 --- a/forge-gui/res/cardsfolder/s/scheming_fence.txt +++ b/forge-gui/res/cardsfolder/s/scheming_fence.txt @@ -5,7 +5,7 @@ PT:2/3 K:ETBReplacement:Other:ChooseCard SVar:ChooseCard:DB$ ChooseCard | Choices$ Permanent.nonLand | MinAmount$ 0 | ChoiceTitle$ You may choose a nonland permanent | AILogic$ OppPreferred | SpellDescription$ As CARDNAME enters the battlefield, you may choose a nonland permanent. S:Mode$ Continuous | Affected$ Card.ChosenCard | AddHiddenKeyword$ CARDNAME's activated abilities can't be activated. | Description$ Activated abilities of the chosen permanent can't be activated. -S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOfDefined$ ChosenCard | GainsValidAbilities$ Activated.nonLoyalty | GainsAbilitiesActivateIgnoreColor$ AnyType->AnyColor | Description$ CARDNAME has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. +S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOfDefined$ ChosenCard | GainsValidAbilities$ Activated.nonLoyalty | ManaConversion$ AnyType->AnyColor | Description$ CARDNAME has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.ChosenCard | Execute$ TrigCleanup SVar:TrigCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:As Scheming Fence enters the battlefield, you may choose a nonland permanent.\nActivated abilities of the chosen permanent can't be activated.\nScheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. diff --git a/forge-gui/res/cardsfolder/s/scholar_of_athreos.txt b/forge-gui/res/cardsfolder/s/scholar_of_athreos.txt index 49069e503a6..9eb827d8c41 100644 --- a/forge-gui/res/cardsfolder/s/scholar_of_athreos.txt +++ b/forge-gui/res/cardsfolder/s/scholar_of_athreos.txt @@ -2,7 +2,7 @@ Name:Scholar of Athreos ManaCost:2 W Types:Creature Human Cleric PT:1/4 -A:AB$ LoseLife | Cost$ 2 B | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life. You gain life equal to the life lost this way. -SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost +A:AB$ LoseLife | Cost$ 2 B | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life. You gain life equal to the life lost this way. | StackDescription$ SpellDescription +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | StackDescription$ None SVar:AFLifeLost:Number$0 Oracle:{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. diff --git a/forge-gui/res/cardsfolder/s/scholar_of_new_horizons.txt b/forge-gui/res/cardsfolder/s/scholar_of_new_horizons.txt index 6086d16fdc2..cc302c7899e 100644 --- a/forge-gui/res/cardsfolder/s/scholar_of_new_horizons.txt +++ b/forge-gui/res/cardsfolder/s/scholar_of_new_horizons.txt @@ -4,7 +4,7 @@ Types:Creature Human Scout PT:1/1 K:etbCounter:P1P1:1 A:AB$ ChangeZone | Cost$ T RemoveAnyCounter<1/Any/Permanent.YouCtrl/a permanent you control> | Origin$ Library | Destination$ Library | ChangeType$ Plains | ChangeNum$ 1 | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ ToBattlefieldTapped | StackDescription$ SpellDescription | SpellDescription$ Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. -SVar:ToBattlefieldTapped:DB$ ChangeZone | ConditionCheckSVar$ Y | ConditionSVarCompare$ GTX | Defined$ Remembered | Optional$ True | Origin$ Library | Destination$ Battlefield | Tapped$ True | SubAbility$ ToHand | StackDescription$ None | ForgetChanged$ True +SVar:ToBattlefieldTapped:DB$ ChangeZone | ConditionCheckSVar$ Y | ConditionSVarCompare$ GTX | Defined$ Remembered | Optional$ True | Origin$ Library | Destination$ Battlefield | Tapped$ True | SubAbility$ ToHand | StackDescription$ None | ForgetChanged$ True SVar:ToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ None SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$Valid Land.YouCtrl diff --git a/forge-gui/res/cardsfolder/s/scion_of_calamity.txt b/forge-gui/res/cardsfolder/s/scion_of_calamity.txt new file mode 100644 index 00000000000..493418655a9 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/scion_of_calamity.txt @@ -0,0 +1,9 @@ +Name:Scion of Calamity +ManaCost:3 G G +Types:Creature Dinosaur +PT:5/5 +K:Myriad +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDestroy | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, destroy target artifact or enchantment that player controls. +SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredTarget,Enchantment.ControlledBy TriggeredTarget | TgtPrompt$ Select target artifact or enchantment damaged player controls +DeckHas:Ability$Token +Oracle:Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nWhenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/scion_of_shiv.txt b/forge-gui/res/cardsfolder/s/scion_of_shiv.txt index c1d52a0b9e9..e63a3027a81 100644 --- a/forge-gui/res/cardsfolder/s/scion_of_shiv.txt +++ b/forge-gui/res/cardsfolder/s/scion_of_shiv.txt @@ -3,6 +3,5 @@ ManaCost:2 R R Types:Creature Dragon PT:3/3 K:Flying -A:AB$ Effect | Cost$ 2 R | StaticAbilities$ PerpetualPump | RememberObjects$ Self | Name$ Scion of Shiv's Perpetual Effect | Duration$ Permanent | SpellDescription$ CARDNAME perpetually gets +1/+0. -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ EFFECTSOURCE perpetually gets +1/+0. +A:AB$ Pump | Cost$ 2 R | NumAtt$ 1 | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ CARDNAME perpetually gets +1/+0. Oracle:Flying\n{2}{R}: Scion of Shiv perpetually gets +1/+0. diff --git a/forge-gui/res/cardsfolder/s/scorch_spitter.txt b/forge-gui/res/cardsfolder/s/scorch_spitter.txt index 424f255944a..dde8c331dd5 100644 --- a/forge-gui/res/cardsfolder/s/scorch_spitter.txt +++ b/forge-gui/res/cardsfolder/s/scorch_spitter.txt @@ -3,6 +3,6 @@ ManaCost:R Types:Creature Elemental Lizard PT:1/1 T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals 1 damage to the player or planeswalker it's attacking. -SVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredDefender | NumDmg$ 1 +SVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & Valid Planeswalker.TriggeredDefender | NumDmg$ 1 SVar:HasAttackEffect:TRUE Oracle:Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. diff --git a/forge-gui/res/cardsfolder/s/scouring_sands.txt b/forge-gui/res/cardsfolder/s/scouring_sands.txt index 4584dbdee06..4b4d9b185f7 100644 --- a/forge-gui/res/cardsfolder/s/scouring_sands.txt +++ b/forge-gui/res/cardsfolder/s/scouring_sands.txt @@ -1,6 +1,6 @@ Name:Scouring Sands ManaCost:1 R Types:Sorcery -A:SP$ DamageAll | Cost$ 1 R | ValidCards$ Creature.OppCtrl | NumDmg$ 1 | SubAbility$ DBScry | SpellDescription$ CARDNAME deals 1 damage to each creature your opponents control. Scry 1. -SVar:DBScry:DB$ Scry | ScryNum$ 1 +A:SP$ DamageAll | ValidCards$ Creature.OppCtrl | ValidDescription$ each creature your opponents control | NumDmg$ 1 | SubAbility$ DBScry | SpellDescription$ CARDNAME deals 1 damage to each creature your opponents control. +SVar:DBScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1. Oracle:Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) diff --git a/forge-gui/res/cardsfolder/s/scouts_warning.txt b/forge-gui/res/cardsfolder/s/scouts_warning.txt index 21741e78fb4..640cf0c9855 100644 --- a/forge-gui/res/cardsfolder/s/scouts_warning.txt +++ b/forge-gui/res/cardsfolder/s/scouts_warning.txt @@ -1,10 +1,11 @@ Name:Scout's Warning ManaCost:W Types:Instant -A:SP$ Effect | StaticAbilities$ ScoutFlash | Triggers$ SpellCastTrig | SubAbility$ DBDraw | SpellDescription$ The next creature card you play this turn can be played as though it had flash. +A:SP$ Effect | StaticAbilities$ ScoutFlash | Triggers$ SpellCastTrig,LandPlayedTrig | SubAbility$ DBDraw | SpellDescription$ The next creature card you play this turn can be played as though it had flash. SVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. -SVar:ScoutFlash:Mode$ CastWithFlash | ValidCard$ Creature | ValidSA$ Spell | EffectZone$ Command | Caster$ You +SVar:ScoutFlash:Mode$ CastWithFlash | ValidCard$ Creature | EffectZone$ Command | Caster$ You SVar:SpellCastTrig:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ WarningGiven | Static$ True | TriggerDescription$ The next creature card you play this turn can be played as though it had flash. +SVar:LandPlayedTrig:Mode$ LandPlayed | ValidCard$ Creature.YouCtrl | Execute$ WarningGiven | Static$ True | TriggerDescription$ The next creature card you play this turn can be played as though it had flash. SVar:WarningGiven:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile AI:RemoveDeck:All Oracle:The next creature card you play this turn can be played as though it had flash.\nDraw a card. diff --git a/forge-gui/res/cardsfolder/s/scragnoth.txt b/forge-gui/res/cardsfolder/s/scragnoth.txt index 2603881680e..8e6db7426cd 100644 --- a/forge-gui/res/cardsfolder/s/scragnoth.txt +++ b/forge-gui/res/cardsfolder/s/scragnoth.txt @@ -3,5 +3,5 @@ ManaCost:4 G Types:Creature Beast PT:3/4 K:Protection from blue -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. Oracle:This spell can't be countered.\nProtection from blue diff --git a/forge-gui/res/cardsfolder/s/scrapwork_mutt.txt b/forge-gui/res/cardsfolder/s/scrapwork_mutt.txt index 493d5192429..a402548a13c 100644 --- a/forge-gui/res/cardsfolder/s/scrapwork_mutt.txt +++ b/forge-gui/res/cardsfolder/s/scrapwork_mutt.txt @@ -2,7 +2,7 @@ Name:Scrapwork Mutt ManaCost:2 Types:Artifact Creature Dog PT:2/1 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME enters the battlefield, you may discard a card. If you do, draw a card. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a card. If you do, draw a card. SVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Card> | NumCards$ 1 K:Unearth:1 R DeckHas:Ability$Graveyard|Discard diff --git a/forge-gui/res/cardsfolder/s/scream_puff.txt b/forge-gui/res/cardsfolder/s/scream_puff.txt new file mode 100644 index 00000000000..43efcb0a996 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/scream_puff.txt @@ -0,0 +1,9 @@ +Name:Scream Puff +ManaCost:4 B +Types:Creature Horror +PT:4/5 +K:Deathtouch +T:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigFood | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +DeckHas:Ability$Token & Type$Artifact|Food +Oracle:Deathtouch\nWhenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/screaming_phantom.txt b/forge-gui/res/cardsfolder/s/screaming_phantom.txt new file mode 100644 index 00000000000..53838ef7b72 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/screaming_phantom.txt @@ -0,0 +1,10 @@ +Name:Screaming Phantom +ManaCost:2 B +Types:Creature Spirit +PT:2/2 +K:Flying +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME attacks, mill a card. (Put the top card of your library into your graveyard.) +SVar:TrigMill:DB$ Mill | NumCards$ 1 +DeckHas:Ability$Mill|Graveyard +SVar:HasAttackEffect:TRUE +Oracle:Flying\nWhenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/screaming_swarm.txt b/forge-gui/res/cardsfolder/s/screaming_swarm.txt index d7ddabc049c..c0e38c5f2fd 100644 --- a/forge-gui/res/cardsfolder/s/screaming_swarm.txt +++ b/forge-gui/res/cardsfolder/s/screaming_swarm.txt @@ -3,10 +3,9 @@ ManaCost:5 U Types:Creature Bird Horror PT:4/4 K:Flying -Oracle:Flying T:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) SVar:TrigMill:DB$ Mill | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player -SVar:X:TriggerObjectsAttackers$Valid Creature.YouCtrl +SVar:X:TriggerObjectsAttackers$Amount A:AB$ ChangeZone | Cost$ 2 U | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 1 | ActivationZone$ Graveyard | StackDescription$ SpellDescription | SpellDescription$ Put CARDNAME from your graveyard into your library second from the top. DeckHas:Ability$Mill|Graveyard -Oracle:Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)\n{2}{U}: Put Screaming Swarm from your graveyard into your library second from the top. +Oracle:Flying\nWhenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)\n{2}{U}: Put Screaming Swarm from your graveyard into your library second from the top. diff --git a/forge-gui/res/cardsfolder/s/scroll_of_isildur.txt b/forge-gui/res/cardsfolder/s/scroll_of_isildur.txt index 8490efad752..81a754de18e 100644 --- a/forge-gui/res/cardsfolder/s/scroll_of_isildur.txt +++ b/forge-gui/res/cardsfolder/s/scroll_of_isildur.txt @@ -1,12 +1,12 @@ -Name:Scroll of Isildur -ManaCost:2 U -Types:Enchantment Saga -K:Saga:3:DBGainControl,DBTap,DBDraw -SVar:DBGainControl:DB$ GainControl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target artifact | ValidTgts$ Artifact | SubAbility$ TrigTempt | LoseControl$ LeavesPlay,LoseControl | SpellDescription$ Gain control of up to one target artifact for as long as you control CARDNAME. The Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -SVar:DBTap:DB$ Tap | ValidTgts$ Creature | SubAbility$ DBCounter | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures | SpellDescription$ Tap up to two target creatures. Put a stun counter on each of them. -SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 -SVar:DBDraw:DB$ Draw | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Defined$ You | NumCards$ X | SpellDescription$ Draw a card for each tapped creature target opponent controls. -SVar:X:Count$Valid Creature.tapped+TargetedPlayerCtrl -DeckHas:Ability$Counters -Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.\nII — Tap up to two target creatures. Put a stun counter on each of them.\nIII — Draw a card for each tapped creature target opponent controls. +Name:Scroll of Isildur +ManaCost:2 U +Types:Enchantment Saga +K:Chapter:3:DBGainControl,DBTap,DBDraw +SVar:DBGainControl:DB$ GainControl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target artifact | ValidTgts$ Artifact | SubAbility$ TrigTempt | LoseControl$ LeavesPlay,LoseControl | SpellDescription$ Gain control of up to one target artifact for as long as you control CARDNAME. The Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +SVar:DBTap:DB$ Tap | ValidTgts$ Creature | SubAbility$ DBCounter | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures | SpellDescription$ Tap up to two target creatures. Put a stun counter on each of them. +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 +SVar:DBDraw:DB$ Draw | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Defined$ You | NumCards$ X | SpellDescription$ Draw a card for each tapped creature target opponent controls. +SVar:X:Count$Valid Creature.tapped+TargetedPlayerCtrl +DeckHas:Ability$Counters +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.\nII — Tap up to two target creatures. Put a stun counter on each of them.\nIII — Draw a card for each tapped creature target opponent controls. diff --git a/forge-gui/res/cardsfolder/s/scytheclaw_raptor.txt b/forge-gui/res/cardsfolder/s/scytheclaw_raptor.txt new file mode 100644 index 00000000000..d43fac0b8b2 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/scytheclaw_raptor.txt @@ -0,0 +1,7 @@ +Name:Scytheclaw Raptor +ManaCost:2 R +Types:Creature Dinosaur +PT:4/3 +T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player.NonActive | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a player casts a spell, if it's not their turn, CARDNAME deals 4 damage to them. +SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredActivator | NumDmg$ 4 +Oracle:Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/seafarers_quay.txt b/forge-gui/res/cardsfolder/s/seafarers_quay.txt index f9569cb9f56..14402d03bbc 100644 --- a/forge-gui/res/cardsfolder/s/seafarers_quay.txt +++ b/forge-gui/res/cardsfolder/s/seafarers_quay.txt @@ -1,6 +1,6 @@ Name:Seafarer's Quay ManaCost:no cost Types:Land -S:Mode$ Continuous | Affected$ Creature.Blue+Legendary | AddKeyword$ Bands with Other Legendary Creatures | Description$ Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +S:Mode$ Continuous | Affected$ Creature.Blue+Legendary+YouCtrl | AddKeyword$ Bands with Other Legendary Creatures | Description$ Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) DeckNeeds:Type$Legendary & Color$Blue Oracle:Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) diff --git a/forge-gui/res/cardsfolder/s/seance.txt b/forge-gui/res/cardsfolder/s/seance.txt index 991032a3e55..7badc90701b 100644 --- a/forge-gui/res/cardsfolder/s/seance.txt +++ b/forge-gui/res/cardsfolder/s/seance.txt @@ -1,4 +1,4 @@ -Name:Seance +Name:Séance ManaCost:2 W W Types:Enchantment T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. diff --git a/forge-gui/res/cardsfolder/s/season_of_the_witch.txt b/forge-gui/res/cardsfolder/s/season_of_the_witch.txt index d5582e7de87..bebbb313b23 100644 --- a/forge-gui/res/cardsfolder/s/season_of_the_witch.txt +++ b/forge-gui/res/cardsfolder/s/season_of_the_witch.txt @@ -3,7 +3,7 @@ ManaCost:B B B Types:Enchantment K:UpkeepCost:PayLife<2> T:Mode$ Phase | Mode$ Phase | Phase$ Declare Attackers | Execute$ TrigMarkCouldAttack | Static$ True -SVar:TrigMarkCouldAttack:DB$ PumpAll | ValidCards$ Creature.couldAttackButNotAttacking | RememberAllPumped$ True +SVar:TrigMarkCouldAttack:DB$ PumpAll | ValidCards$ Creature.couldAttackButNotAttacking | RememberPumped$ True T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigDestroyAll | TriggerDescription$ At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. SVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Creature.untapped+IsRemembered T:Mode$ Phase | Phase$ Cleanup | Execute$ TrigCleanup | Static$ True diff --git a/forge-gui/res/cardsfolder/s/seasoned_dungeoneer.txt b/forge-gui/res/cardsfolder/s/seasoned_dungeoneer.txt index ef55206aeb0..5c3bac0e54a 100644 --- a/forge-gui/res/cardsfolder/s/seasoned_dungeoneer.txt +++ b/forge-gui/res/cardsfolder/s/seasoned_dungeoneer.txt @@ -5,7 +5,7 @@ PT:3/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative. SVar:TrigInitiative:DB$ TakeInitiative T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) -SVar:TrigPump:DB$ Pump | KW$ Protection from creatures | TgtPrompt$ Select target attacking Cleric, Rogue, Warrior, or Wizard | ValidTgts$ Creature.attacking+Cleric,Creature.attacking+Rogue,Creature.attacking+Warrior,Creature.attacking+Wizard | SubAbility$ DBExplore +SVar:TrigPump:DB$ Pump | KW$ Protection:Creature | TgtPrompt$ Select target attacking Cleric, Rogue, Warrior, or Wizard | ValidTgts$ Creature.attacking+Cleric,Creature.attacking+Rogue,Creature.attacking+Warrior,Creature.attacking+Wizard | SubAbility$ DBExplore SVar:DBExplore:DB$ Explore | Defined$ Targeted SVar:PlayMain1:TRUE DeckHas:Ability$Party diff --git a/forge-gui/res/cardsfolder/s/seasoned_hallowblade.txt b/forge-gui/res/cardsfolder/s/seasoned_hallowblade.txt index bc0b2a80bd3..ceb2f27ef87 100644 --- a/forge-gui/res/cardsfolder/s/seasoned_hallowblade.txt +++ b/forge-gui/res/cardsfolder/s/seasoned_hallowblade.txt @@ -2,6 +2,6 @@ Name:Seasoned Hallowblade ManaCost:1 W Types:Creature Human Warrior PT:3/1 -A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ Discard a card: Tap CARDNAME. It gains indestructible until end of turn. +A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ Tap CARDNAME. It gains indestructible until end of turn. SVar:DBTap:DB$ Tap | Defined$ Self Oracle:Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) diff --git a/forge-gui/res/cardsfolder/s/second_breakfast.txt b/forge-gui/res/cardsfolder/s/second_breakfast.txt index a0d8b44c3b0..b34e881bf67 100644 --- a/forge-gui/res/cardsfolder/s/second_breakfast.txt +++ b/forge-gui/res/cardsfolder/s/second_breakfast.txt @@ -1,7 +1,7 @@ Name:Second Breakfast ManaCost:2 W Types:Instant -A:SP$ Pump | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | NumDef$ 1 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | SubAbility$ DBFood | SpellDescription$ Up to two target creatures each get +2/+1 until end of turn. +A:SP$ Pump | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | NumDef$ 1 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | SubAbility$ DBFood | SpellDescription$ Up to two target creatures each get +2/+1 until end of turn. SVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | TokenOwner$ You | TokenAmount$ 1 | SpellDescription$ Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") DeckHas:Ability$Sacrifice|Token|LifeGain & Type$Artifact|Food Oracle:Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/second_little_pig.txt b/forge-gui/res/cardsfolder/s/second_little_pig.txt new file mode 100644 index 00000000000..f28aa8bfb31 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/second_little_pig.txt @@ -0,0 +1,7 @@ +Name:Second Little Pig +ManaCost:1 WB +Types:Creature Boar +PT:2/3 +A:AB$ Animate | Cost$ 2 WB WB | Duration$ Perpetual | Types$ Boar,Spirit | RemoveCreatureTypes$ True | Power$ 4 | Toughness$ 4 | Keywords$ Flying | IsPresent$ Card.Self+!Spirit | StackDescription$ CARDNAME perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. | SpellDescription$ CARDNAME perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. Activate only if CARDNAME isn't a Spirit. +DeckHas:Type$Spirit +Oracle:{2}{W/B}{W/B}: Second Little Pig perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. Activate only if Second Little Pig isn't a Spirit. diff --git a/forge-gui/res/cardsfolder/s/security_rhox.txt b/forge-gui/res/cardsfolder/s/security_rhox.txt index 16f3d3801cc..13065b57667 100644 --- a/forge-gui/res/cardsfolder/s/security_rhox.txt +++ b/forge-gui/res/cardsfolder/s/security_rhox.txt @@ -3,5 +3,5 @@ ManaCost:2 R G Types:Creature Rhino Warrior PT:5/4 DeckHints:Type$Treasure -SVar:AltCost:Cost$ Mana | Description$ You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. +SVar:AltCost:Cost$ R G | ManaRestriction$ Treasure | Description$ You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. Oracle:You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/seed_of_hope.txt b/forge-gui/res/cardsfolder/s/seed_of_hope.txt index 5d0245d1630..900e4eb381f 100644 --- a/forge-gui/res/cardsfolder/s/seed_of_hope.txt +++ b/forge-gui/res/cardsfolder/s/seed_of_hope.txt @@ -3,7 +3,7 @@ ManaCost:G Types:Instant A:SP$ Mill | NumCards$ 2 | RememberMilled$ True | SubAbility$ DBChangeZone | SpellDescription$ Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) SVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Card.IsRemembered+Permanent | SelectPrompt$ You may put a permanent card from among the milled cards into your hand | SubAbility$ DBGainLife -SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | SubAbility$ DBCleanup +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Mill|LifeGain Oracle:Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) diff --git a/forge-gui/res/cardsfolder/s/seek_new_knowledge.txt b/forge-gui/res/cardsfolder/s/seek_new_knowledge.txt index b2aece45aae..acccf5d7514 100644 --- a/forge-gui/res/cardsfolder/s/seek_new_knowledge.txt +++ b/forge-gui/res/cardsfolder/s/seek_new_knowledge.txt @@ -1,6 +1,6 @@ Name:Seek New Knowledge ManaCost:1 U Types:Instant -A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | NoReveal$ True | ChangeNum$ 2 | ChangeType$ Card.nonLand | SubAbility$ DBBottomCard | StackDescription$ SpellDescription | SpellDescription$ Seek two nonland cards, then put a card from your hand on the bottom of your library. -SVar:DBBottomCard:DB$ ChangeZone | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | Mandatory$ True +A:SP$ Seek | Num$ 2 | Type$ Card.nonLand | SubAbility$ DBBottomCard | StackDescription$ SpellDescription | SpellDescription$ Seek two nonland cards, then put a card from your hand on the bottom of your library. +SVar:DBBottomCard:DB$ ChangeZone | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | Mandatory$ True | StackDescription$ None Oracle:Seek two nonland cards, then put a card from your hand on the bottom of your library. diff --git a/forge-gui/res/cardsfolder/s/seeker_of_sunlight.txt b/forge-gui/res/cardsfolder/s/seeker_of_sunlight.txt new file mode 100644 index 00000000000..dea6c97337a --- /dev/null +++ b/forge-gui/res/cardsfolder/s/seeker_of_sunlight.txt @@ -0,0 +1,7 @@ +Name:Seeker of Sunlight +ManaCost:G +Types:Creature Merfolk Scout +PT:1/1 +A:AB$ Explore | Cost$ 2 G | SorcerySpeed$ True | SpellDescription$ CARDNAME explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +DeckHas:Ability$Counters +Oracle:{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/seething_skitter_priest.txt b/forge-gui/res/cardsfolder/s/seething_skitter_priest.txt index 605ada66618..22346a0913e 100644 --- a/forge-gui/res/cardsfolder/s/seething_skitter_priest.txt +++ b/forge-gui/res/cardsfolder/s/seething_skitter_priest.txt @@ -3,12 +3,9 @@ ManaCost:2 W B Types:Creature Phyrexian Cleric PT:3/3 K:Toxic:1 -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'" -SVar:TrigEffect:DB$ Effect | RememberObjects$ Valid Creature.YouCtrl,ValidHand Creature.YouOwn | StaticAbilities$ PerpetualTokenTrig | Name$ Seething Skitter-Priest's Perpetual Effect | Duration$ Permanent -SVar:PerpetualTokenTrig:Mode$ Continuous | Affected$ Card.IsRemembered | AddTrigger$ DieToken | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'" -SVar:DieToken:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.' -SVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_phyrexian_mite_toxic_noblock | TokenOwner$ You -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'" +SVar:TrigAnimate:DB$ AnimateAll | Zone$ Battlefield,Hand | ValidCards$ Creature.YouCtrl | Triggers$ DiesTrig | Duration$ Perpetual +SVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." +SVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_phyrexian_mite_toxic_noblock DeckHas:Type$Mite|Artifact & Ability$Token Oracle:Toxic 1\nWhen Seething Skitter-Priest enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'" diff --git a/forge-gui/res/cardsfolder/s/seismic_monstrosaur.txt b/forge-gui/res/cardsfolder/s/seismic_monstrosaur.txt new file mode 100644 index 00000000000..995e201b348 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/seismic_monstrosaur.txt @@ -0,0 +1,9 @@ +Name:Seismic Monstrosaur +ManaCost:4 R R +Types:Creature Dinosaur +PT:6/5 +K:Trample +A:AB$ Draw | Cost$ 2 R Sac<1/Land> | NumCards$ 1 | SpellDescription$ Draw a card. +K:TypeCycling:Mountain:2 +DeckHas:Ability$Sacrifice|Discard +Oracle:Trample\n{2}{R}, Sacrifice a land: Draw a card.\nMountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/seize_the_spotlight.txt b/forge-gui/res/cardsfolder/s/seize_the_spotlight.txt index 560268862be..6a897110a23 100644 --- a/forge-gui/res/cardsfolder/s/seize_the_spotlight.txt +++ b/forge-gui/res/cardsfolder/s/seize_the_spotlight.txt @@ -1,10 +1,9 @@ Name:Seize the Spotlight ManaCost:2 R Types:Sorcery -A:SP$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChoice | SubAbility$ DBFame | ClearRememberedBeforeLoop$ True | SpellDescription$ Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. -SVar:DBChoice:DB$ GenericChoice | Defined$ Player.IsRemembered | Choices$ Fame,Fortune | ShowChoice$ True -SVar:Fame:DB$ Pump | Defined$ Player.IsRemembered | NoteCards$ Self | NoteCardsFor$ Fame | SpellDescription$ Fame -SVar:Fortune:DB$ Pump | Defined$ Player.IsRemembered | NoteCards$ Self | NoteCardsFor$ Fortune | SpellDescription$ Fortune +A:SP$ GenericChoice | Defined$ Opponent | Choices$ Fame,Fortune | TempRemember$ Chooser | ShowChoice$ True | SubAbility$ DBFame | SpellDescription$ Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. +SVar:Fame:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ Fame | SpellDescription$ Fame +SVar:Fortune:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ Fortune | SpellDescription$ Fortune SVar:DBFame:DB$ RepeatEach | RepeatPlayers$ Player.NotedForFame | RepeatSubAbility$ GainControl | SubAbility$ DBFortune | ClearRememberedBeforeLoop$ True SVar:GainControl:DB$ GainControl | Choices$ Creature.RememberedPlayerCtrl | LoseControl$ EOT | Untap$ True | AddKWs$ Haste SVar:DBFortune:DB$ RepeatEach | RepeatPlayers$ Player.NotedForFortune | RepeatSubAbility$ DBDraw | ClearRememberedBeforeLoop$ True diff --git a/forge-gui/res/cardsfolder/s/sekki_seasons_guide.txt b/forge-gui/res/cardsfolder/s/sekki_seasons_guide.txt index 8ee99ef7dc4..d903c38f0d0 100644 --- a/forge-gui/res/cardsfolder/s/sekki_seasons_guide.txt +++ b/forge-gui/res/cardsfolder/s/sekki_seasons_guide.txt @@ -3,9 +3,9 @@ ManaCost:5 G G G Types:Legendary Creature Spirit PT:0/0 K:etbCounter:P1P1:8 -R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ SekkiCounters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. +R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ SekkiCounters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to NICKNAME, prevent that damage, remove that many +1/+1 counters from NICKNAME, and create that many 1/1 colorless Spirit creature tokens. SVar:SekkiCounters:DB$ RemoveCounter | CounterType$ P1P1 | CounterNum$ SekkiX | SubAbility$ DBSekkiToken SVar:DBSekkiToken:DB$ Token | TokenAmount$ SekkiX | TokenScript$ c_1_1_spirit -A:AB$ ChangeZone | Cost$ Sac<8/Spirit> | Defined$ Self | ActivationZone$ Graveyard | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return Sekki from your graveyard to the battlefield. +A:AB$ ChangeZone | Cost$ Sac<8/Spirit> | Defined$ Self | ActivationZone$ Graveyard | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return NICKNAME from your graveyard to the battlefield. SVar:SekkiX:ReplaceCount$DamageAmount Oracle:Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.\nIf damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.\nSacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/s/self_reflection.txt b/forge-gui/res/cardsfolder/s/self_reflection.txt new file mode 100644 index 00000000000..be68e83988b --- /dev/null +++ b/forge-gui/res/cardsfolder/s/self_reflection.txt @@ -0,0 +1,7 @@ +Name:Self-Reflection +ManaCost:4 U U +Types:Sorcery +K:Flashback:3 U +A:SP$ CopyPermanent | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a token that's a copy of target creature you control. +DeckHas:Ability$Token|Graveyard +Oracle:Create a token that's a copy of target creature you control.\nFlashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sell_sword_brute.txt b/forge-gui/res/cardsfolder/s/sell_sword_brute.txt index 25820f0a3a9..6f9d39f5762 100644 --- a/forge-gui/res/cardsfolder/s/sell_sword_brute.txt +++ b/forge-gui/res/cardsfolder/s/sell_sword_brute.txt @@ -2,6 +2,6 @@ Name:Sell-Sword Brute ManaCost:1 R Types:Creature Human Mercenary PT:2/2 -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME is dies, it deals 2 damage to you. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME dies, it deals 2 damage to you. SVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2 Oracle:When Sell-Sword Brute dies, it deals 2 damage to you. diff --git a/forge-gui/res/cardsfolder/s/semblance_anvil.txt b/forge-gui/res/cardsfolder/s/semblance_anvil.txt index 440a201390f..ef5ce5b2869 100644 --- a/forge-gui/res/cardsfolder/s/semblance_anvil.txt +++ b/forge-gui/res/cardsfolder/s/semblance_anvil.txt @@ -6,7 +6,7 @@ SVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exil S:Mode$ ReduceCost | ValidCard$ Card.sharesCardTypeWith Imprinted | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Spells you cast that share a card type with the exiled card cost {2} less to cast. T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True -T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget +T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Execute$ DBForget SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard SVar:NeedsToPlayVar:Y GE1 SVar:Y:Count$ValidHand Permanent.nonLand+YouOwn diff --git a/forge-gui/res/cardsfolder/s/semesters_end.txt b/forge-gui/res/cardsfolder/s/semesters_end.txt index 1828d5bd732..a58859d015c 100644 --- a/forge-gui/res/cardsfolder/s/semesters_end.txt +++ b/forge-gui/res/cardsfolder/s/semesters_end.txt @@ -7,7 +7,7 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI | AnimateSubAbility$ DBConditionEffect SVar:DBConditionEffect:DB$ Effect | RememberObjects$ Remembered | Name$ Semester's End Effect | ReplacementEffects$ ETBCreatPlans SVar:ETBCreatPlans:Event$ Moved | ValidCard$ Creature.IsRemembered,Planeswalker.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated | Description$ It enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker. -SVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedNewCard.Creature | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 | SubAbility$ DBPutLOYALTY +SVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedNewCard.Creature | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 | SubAbility$ DBPutLOYALTY SVar:DBPutLOYALTY:DB$ PutCounter | Defined$ ReplacedNewCard.Planeswalker | CounterType$ LOYALTY | ETB$ True | CounterNum$ 1 | SubAbility$ DBExile SVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile SVar:X:Count$Valid Permanent.YouCtrl diff --git a/forge-gui/res/cardsfolder/s/sentinel_of_lost_lore.txt b/forge-gui/res/cardsfolder/s/sentinel_of_lost_lore.txt new file mode 100644 index 00000000000..64e59c4c160 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sentinel_of_lost_lore.txt @@ -0,0 +1,12 @@ +Name:Sentinel of Lost Lore +ManaCost:1 G G +Types:Creature Elf Knight +PT:3/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY +SVar:TrigCharm:DB$ Charm | MinCharmNum$ 1 | CharmNum$ 3 | Choices$ DBChangeZone,DBChangeZoneBis,DBExileGrave +SVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Card.AdventureCard+YouOwn | TgtPrompt$ Select target card you own in exile that has an Adventure | Origin$ Exile | Destination$ Hand | SpellDescription$ Return target card you own in exile that has an Adventure to your hand. +SVar:DBChangeZoneBis:DB$ ChangeZone | ValidTgts$ Card.AdventureCard+YouDontOwn | TgtPrompt$ Select target card you don't own in exile that has an Adventure | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. +SVar:DBExileGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | SpellDescription$ Exile target player's graveyard. +DeckHas:Ability$Graveyard +DeckHints:Type$Adventure +Oracle:When Sentinel of Lost Lore enters the battlefield, choose one or more —\n• Return target card you own in exile that has an Adventure to your hand.\n• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.\n• Exile target player's graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sentinel_of_the_nameless_city.txt b/forge-gui/res/cardsfolder/s/sentinel_of_the_nameless_city.txt new file mode 100644 index 00000000000..2273e65e5d8 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sentinel_of_the_nameless_city.txt @@ -0,0 +1,11 @@ +Name:Sentinel of the Nameless City +ManaCost:2 G +Types:Creature Merfolk Warrior Scout +PT:3/4 +K:Vigilance +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +SVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Token|Counters|Sacrifice & Type$Artifact|Map +Oracle:Vigilance\nWhenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sentinel_of_the_pearl_trident.txt b/forge-gui/res/cardsfolder/s/sentinel_of_the_pearl_trident.txt index 34e528d24e3..1eed773b14f 100644 --- a/forge-gui/res/cardsfolder/s/sentinel_of_the_pearl_trident.txt +++ b/forge-gui/res/cardsfolder/s/sentinel_of_the_pearl_trident.txt @@ -3,7 +3,7 @@ ManaCost:4 U Types:Creature Merfolk Soldier PT:3/3 K:Flash -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | Optional$ True | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent.Historic+YouCtrl | TgtPrompt$ Select target historic permanent you control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrigEffect SVar:DelTrigEffect:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. | SubAbility$ DBCleanup | AILogic$ Always SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield diff --git a/forge-gui/res/cardsfolder/s/serene_steward.txt b/forge-gui/res/cardsfolder/s/serene_steward.txt index 1efb9bfb87b..9504ff52090 100644 --- a/forge-gui/res/cardsfolder/s/serene_steward.txt +++ b/forge-gui/res/cardsfolder/s/serene_steward.txt @@ -3,7 +3,7 @@ ManaCost:1 W Types:Creature Human Cleric Ally PT:2/2 T:Mode$ LifeGained | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. -SVar:TrigPutCounter:AB$PutCounter | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 +SVar:TrigPutCounter:AB$ PutCounter | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 AI:RemoveDeck:Random DeckHints:Ability$LifeGain Oracle:Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. diff --git a/forge-gui/res/cardsfolder/s/sergeant_john_benton.txt b/forge-gui/res/cardsfolder/s/sergeant_john_benton.txt new file mode 100644 index 00000000000..21da33b28bd --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sergeant_john_benton.txt @@ -0,0 +1,10 @@ +Name:Sergeant John Benton +ManaCost:1 G W +Types:Legendary Creature Human Soldier +PT:2/4 +K:Trample +K:Haste +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDraw | CombatDamage$ True | TriggerDescription$ Share Intelligence — Whenever CARDNAME deals combat damage to a player, you and that player each draw that many cards. +SVar:TrigDraw:DB$ Draw | Defined$ You & TriggeredTarget | NumCards$ X +SVar:X:TriggerCount$DamageAmount +Oracle:Trample, haste\nShare Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/serra_paragon.txt b/forge-gui/res/cardsfolder/s/serra_paragon.txt index ee5d9b7f7b4..a097653ab1b 100644 --- a/forge-gui/res/cardsfolder/s/serra_paragon.txt +++ b/forge-gui/res/cardsfolder/s/serra_paragon.txt @@ -4,8 +4,8 @@ Types:Creature Angel PT:3/4 K:Flying S:Mode$ Continuous | Affected$ Permanent.YouOwn+cmcLE3,Land.YouOwn | ValidAfterStack$ Spell.cmcLE3 | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." -T:Mode$ SpellCast | ValidCard$ Card | ValidSA$ Spell.MayPlaySource | Execute$ DBAnimate | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." -T:Mode$ LandPlayed | ValidCard$ Land | ValidSA$ SpellAbility.MayPlaySource | TriggerZones$ Battlefield | Execute$ DBAnimate | Secondary$ True | TriggerDescription$ Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." +T:Mode$ SpellCast | ValidCard$ Card | ValidSA$ Spell.MayPlaySource | Static$ True | Execute$ DBAnimate | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." +T:Mode$ LandPlayed | ValidCard$ Land | ValidSA$ SpellAbility.MayPlaySource | Static$ True | Execute$ DBAnimate | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." SVar:DBAnimate:DB$ Animate | Defined$ TriggeredCard | Duration$ Permanent | Triggers$ TrigDieExile SVar:TrigDieExile:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life. SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBGainLife diff --git a/forge-gui/res/cardsfolder/s/serra_the_benevolent.txt b/forge-gui/res/cardsfolder/s/serra_the_benevolent.txt index 10299fb5c9c..2c01c7de3d9 100644 --- a/forge-gui/res/cardsfolder/s/serra_the_benevolent.txt +++ b/forge-gui/res/cardsfolder/s/serra_the_benevolent.txt @@ -5,9 +5,9 @@ Loyalty:4 A:AB$ PumpAll | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.withFlying+YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control with flying get +1/+1 until end of turn. A:AB$ Token | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | TokenScript$ w_4_4_angel_flying_vigilance | TokenOwner$ You | SpellDescription$ Create a 4/4 white Angel creature token with flying and vigilance. A:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Name$ Emblem - Serra the Benevolent | Image$ emblem_serra_the_benevolent | ReplacementEffects$ STWorship | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." -SVar:STWorship:Event$ LifeReduced | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | IsPresent$ Creature.YouCtrl | ReplaceWith$ ReduceLoss | Description$ If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. -SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X -SVar:X:ReplaceCount$Result/NMinus.1 -SVar:YourLife:Count$YourLifeTotal +SVar:STWorship:Event$ LifeReduced | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | IsPresent$ Creature.YouCtrl | ReplaceWith$ ReduceLoss | Description$ If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. +SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X +SVar:X:ReplaceCount$Amount/LimitMax.Difference +SVar:Difference:Count$YourLifeTotal/Minus.1 DeckHas:Ability$Token Oracle:[+2]: Creatures you control with flying get +1/+1 until end of turn.\n[-3]: Create a 4/4 white Angel creature token with flying and vigilance.\n[-6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." diff --git a/forge-gui/res/cardsfolder/s/serras_emissary.txt b/forge-gui/res/cardsfolder/s/serras_emissary.txt index 1a00bd26fdd..77b05964d06 100644 --- a/forge-gui/res/cardsfolder/s/serras_emissary.txt +++ b/forge-gui/res/cardsfolder/s/serras_emissary.txt @@ -5,6 +5,6 @@ PT:7/7 K:Flying K:ETBReplacement:Other:ChooseCT SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Card | AILogic$ ProtectionFromType | SpellDescription$ As CARDNAME enters the battlefield, choose a card type. -S:Mode$ Continuous | Affected$ You,Creature.YouCtrl | AddKeyword$ Protection from ChosenType | Description$ You and creatures you control have protection from the chosen card type. +S:Mode$ Continuous | Affected$ You,Creature.YouCtrl | AddKeyword$ Protection:ChosenType | Description$ You and creatures you control have protection from the chosen card type. SVar:PlayMain1:TRUE Oracle:Flying\nAs Serra's Emissary enters the battlefield, choose a card type.\nYou and creatures you control have protection from the chosen card type. diff --git a/forge-gui/res/cardsfolder/s/sewer_plague.txt b/forge-gui/res/cardsfolder/s/sewer_plague.txt index 31dce252e56..73a18ef4894 100644 --- a/forge-gui/res/cardsfolder/s/sewer_plague.txt +++ b/forge-gui/res/cardsfolder/s/sewer_plague.txt @@ -1,10 +1,8 @@ Name:Sewer Plague ManaCost:2 B Types:Instant -A:SP$ Effect | StaticAbilities$ PerpetualDebuff | RememberObjects$ Targeted | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | Name$ Sewer Plague's Perpetual Effect | Duration$ Permanent | SpellDescription$ Target creature an opponent controls perpetually gets -2/-2 and gains "at the beginning of each upkeep, this creature perpetually gets -1/-1." -Target creature an opponent controls perpetually gets -2/-2 and gains "at the beginning of each upkeep, this creature perpetually gets -1/-1." -SVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ -2 | AddToughness$ -2 | AddTrigger$ PerpetualUpkeep | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets -2/-2 and gains "at the beginning of each upkeep, this creature perpetually gets -1/-1." -SVar:PerpetualUpkeep:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ DBEffect | TriggerDescription$ "at the beginning of each upkeep, this creature perpetually gets -1/-1." -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualDebuffBis | Name$ Sewer Plague's Perpetual Effect | Duration$ Permanent -SVar:PerpetualDebuffBis:Mode$ Continuous | Affected$ Card.EffectSource | AddPower$ -1 | AddToughness$ -1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets -1/-1. -Oracle:Target creature an opponent controls perpetually gets -2/-2 and gains "at the beginning of each upkeep, this creature perpetually gets -1/-1." +A:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | Duration$ Perpetual | SubAbility$ DBAnimate | StackDescription$ {c:Targeted} perpetually gets -2/-2 | SpellDescription$ Target creature an opponent controls perpetually gets -2/-2 +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Triggers$ PerpetualUpkeep | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1." +SVar:PerpetualUpkeep:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ DBPump | TriggerDescription$ At the beginning of each upkeep, this creature perpetually gets -1/-1. +SVar:DBPump:DB$ Pump | NumAtt$ -1 | NumDef$ -1 | Duration$ Perpetual +Oracle:Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1." diff --git a/forge-gui/res/cardsfolder/s/shadow_in_the_warp.txt b/forge-gui/res/cardsfolder/s/shadow_in_the_warp.txt index f82cbdae0ba..afd960233fb 100644 --- a/forge-gui/res/cardsfolder/s/shadow_in_the_warp.txt +++ b/forge-gui/res/cardsfolder/s/shadow_in_the_warp.txt @@ -3,5 +3,5 @@ ManaCost:1 R G Types:Enchantment S:Mode$ ReduceCost | EffectZone$ Battlefield | ValidCard$ Card.Creature | Activator$ You | Type$ Spell | OnlyFirstSpell$ True | Amount$ 2 | Description$ The first creature spell you cast each turn costs {2} less to cast. T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Player.Opponent | ActivatorThisTurnCast$ EQ1 | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent casts their first noncreature spell each turn, CARDNAME deals 2 damage to that player. -SVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TriggeredPlayer +SVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TriggeredPlayer Oracle:The first creature spell you cast each turn costs {2} less to cast.\nWhenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player. diff --git a/forge-gui/res/cardsfolder/s/shadow_puppeteers.txt b/forge-gui/res/cardsfolder/s/shadow_puppeteers.txt new file mode 100644 index 00000000000..83b37391566 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/shadow_puppeteers.txt @@ -0,0 +1,11 @@ +Name:Shadow Puppeteers +ManaCost:6 U +Types:Creature Faerie Wizard +PT:4/4 +K:Flying +K:Ward:2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_faerie_rogue_flying | TokenOwner$ You +T:Mode$ Attacks | ValidCard$ Creature.YouCtrl+withFlying | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. +SVar:TrigAnimate:DB$ Animate | Defined$ TriggeredAttackerLKICopy | Power$ 4 | Toughness$ 4 | Types$ Dragon | Colors$ Red | Optional$ True +Oracle:Flying, ward {2}\nWhen Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.\nWhenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. diff --git a/forge-gui/res/cardsfolder/s/shadow_rite_priest.txt b/forge-gui/res/cardsfolder/s/shadow_rite_priest.txt index c64663a781a..9f10a079aec 100644 --- a/forge-gui/res/cardsfolder/s/shadow_rite_priest.txt +++ b/forge-gui/res/cardsfolder/s/shadow_rite_priest.txt @@ -4,6 +4,6 @@ Types:Creature Human Cleric PT:2/2 S:Mode$ Continuous | Affected$ Cleric.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Clerics you control get +1/+1. A:AB$ ChangeZone | Cost$ T 3 B B Sac<1/Cleric.Other> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Black | SpellDescription$ Search your library for a black creature card, put it onto the battlefield, then shuffle. -DeckHas:Ability$Sacrifice +DeckHas:Ability$Sacrifice DeckNeeds:Type$Cleric Oracle:Other Clerics you control get +1/+1.\n{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. diff --git a/forge-gui/res/cardsfolder/s/shadow_summoning.txt b/forge-gui/res/cardsfolder/s/shadow_summoning.txt index 49c30bfe855..c6dc2cdbb7f 100644 --- a/forge-gui/res/cardsfolder/s/shadow_summoning.txt +++ b/forge-gui/res/cardsfolder/s/shadow_summoning.txt @@ -1,5 +1,5 @@ Name:Shadow Summoning -ManaCost:W B +ManaCost:W B Types:Sorcery A:SP$ Token | TokenAmount$ 2 | TokenTapped$ True | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SpellDescription$ Create two tapped 1/1 white Spirit creature tokens with flying. DeckHas:Ability$Token & Type$Spirit diff --git a/forge-gui/res/cardsfolder/s/shadowborn_apostle.txt b/forge-gui/res/cardsfolder/s/shadowborn_apostle.txt index 6494470c281..adef62f4269 100644 --- a/forge-gui/res/cardsfolder/s/shadowborn_apostle.txt +++ b/forge-gui/res/cardsfolder/s/shadowborn_apostle.txt @@ -3,7 +3,7 @@ ManaCost:B Types:Creature Human Cleric PT:1/1 K:A deck can have any number of cards named CARDNAME. -A:AB$ ChangeZone | Cost$ B Sac<6/Creature.namedShadowborn Apostle/creatures named Shadowborn Apostle> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Demon | ChangeNum$ 1 | SpellDescription$ Search your library for a Demon creature, put it onto the battlefield, then shuffle. +A:AB$ ChangeZone | Cost$ B Sac<6/Creature.namedShadowborn Apostle/creatures named Shadowborn Apostle> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Demon | ChangeNum$ 1 | SpellDescription$ Search your library for a Demon creature card, put it onto the battlefield, then shuffle. DeckNeeds:Name$Shadowborn Apostle DeckNeeds:Type$Demon DeckHints:Name$Shadowborn Demon diff --git a/forge-gui/res/cardsfolder/s/shanna_sisays_legacy.txt b/forge-gui/res/cardsfolder/s/shanna_sisays_legacy.txt index a2da66ad198..2a4edc6da5c 100644 --- a/forge-gui/res/cardsfolder/s/shanna_sisays_legacy.txt +++ b/forge-gui/res/cardsfolder/s/shanna_sisays_legacy.txt @@ -3,7 +3,7 @@ ManaCost:G W Types:Legendary Creature Human Warrior PT:0/0 S:Mode$ CantTarget | ValidCard$ Card.Self | ValidSA$ Activated,Triggered | Activator$ Player.Opponent | Description$ CARDNAME can't be the target of abilities your opponents control. -S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each creature you control. +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ NICKNAME gets +1/+1 for each creature you control. SVar:X:Count$Valid Creature.YouCtrl SVar:BuffedBy:Creature Oracle:Shanna, Sisay's Legacy can't be the target of abilities your opponents control.\nShanna gets +1/+1 for each creature you control. diff --git a/forge-gui/res/cardsfolder/s/sharae_of_numbing_depths.txt b/forge-gui/res/cardsfolder/s/sharae_of_numbing_depths.txt new file mode 100644 index 00000000000..eb5cfaf9830 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sharae_of_numbing_depths.txt @@ -0,0 +1,11 @@ +Name:Sharae of Numbing Depths +ManaCost:2 W U +Types:Legendary Creature Merfolk Wizard +PT:2/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBCounter +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 +T:Mode$ Taps | ValidCard$ Creature.OppCtrl | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | ActivationLimit$ 1 | TriggerDescription$ Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. +SVar:TrigDraw:DB$ Draw +DeckHas:Ability$Counters +Oracle:When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nWhenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/shard_of_the_void_dragon.txt b/forge-gui/res/cardsfolder/s/shard_of_the_void_dragon.txt index 5fef2771cce..6e62aa68f1c 100644 --- a/forge-gui/res/cardsfolder/s/shard_of_the_void_dragon.txt +++ b/forge-gui/res/cardsfolder/s/shard_of_the_void_dragon.txt @@ -4,7 +4,7 @@ Types:Creature C'tan PT:7/7 K:Flying T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBSacrifice | TriggerZones$ Battlefield | TriggerDescription$ Sphere of the Void Dragon — Whenever CARDNAME attacks, each opponent sacrifices a nonland permanent. -SVar:DBSacrifice:DB$ Sacrifice | Amount$ 1 | SacValid$ Permanent.nonLand | Defined$ Opponent +SVar:DBSacrifice:DB$ Sacrifice | Amount$ 1 | SacValid$ Permanent.nonLand | Defined$ Opponent T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard,Exile | ValidCard$ Artifact | Execute$ TrigCounter | TriggerDescription$ Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on CARDNAME. SVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 SVar:HasAttackEffect:TRUE diff --git a/forge-gui/res/cardsfolder/s/sharkey_tyrant_of_the_shire.txt b/forge-gui/res/cardsfolder/s/sharkey_tyrant_of_the_shire.txt index 992bf82792d..922e79e84c1 100644 --- a/forge-gui/res/cardsfolder/s/sharkey_tyrant_of_the_shire.txt +++ b/forge-gui/res/cardsfolder/s/sharkey_tyrant_of_the_shire.txt @@ -4,6 +4,6 @@ Types:Legendary Creature Avatar Rogue PT:2/4 S:Mode$ CantBeActivated | AffectedZone$ Battlefield | ValidCard$ Land.OppCtrl | ValidSA$ Activated.nonManaAbility | Description$ Activated abilities of lands your opponents control can't be activated unless they're mana abilities. S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Land.OppCtrl | GainsValidAbilities$ Activated.nonManaAbility | Description$ CARDNAME has all activated abilities of lands your opponents control except mana abilities. -K:ManaConvert:AnyType->AnyType:Mana of any type can be spent to activate NICKNAME's abilities. +S:Mode$ ManaConvert | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Activated | ManaConversion$ AnyType->AnyType | Description$ Mana of any type can be spent to activate NICKNAME's abilities. SVar:PlayMain1:TRUE Oracle:Activated abilities of lands your opponents control can't be activated unless they're mana abilities.\nSharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.\nMana of any type can be spent to activate Sharkey's abilities. diff --git a/forge-gui/res/cardsfolder/s/shatter_the_oath.txt b/forge-gui/res/cardsfolder/s/shatter_the_oath.txt new file mode 100644 index 00000000000..f46874bbe1f --- /dev/null +++ b/forge-gui/res/cardsfolder/s/shatter_the_oath.txt @@ -0,0 +1,7 @@ +Name:Shatter the Oath +ManaCost:3 B B +Types:Sorcery +A:SP$ Destroy | ValidTgts$ Enchantment,Creature | TgtPrompt$ Select enchantment or creature | SubAbility$ TrigToken | SpellDescription$ Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | TargetMin$ 0 | TargetMax$ 1 | AttachedTo$ ThisTargetedCard | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to one target creature you control +DeckHas:Ability$Token & Type$Role|Aura +Oracle:Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) diff --git a/forge-gui/res/cardsfolder/s/shattering_finale.txt b/forge-gui/res/cardsfolder/s/shattering_finale.txt index ee4040c6a65..df514b8242c 100644 --- a/forge-gui/res/cardsfolder/s/shattering_finale.txt +++ b/forge-gui/res/cardsfolder/s/shattering_finale.txt @@ -2,8 +2,6 @@ Name:Shattering Finale ManaCost:1 B Types:Sorcery K:Casualty:1 -A:SP$ Effect | StaticAbilities$ PerpetualDebuff | RememberObjects$ Targeted | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | Name$ Shattering Finale's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup | SpellDescription$ Target creature an opponent controls perpetually gets -0/-3. -SVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.IsRemembered | AddToughness$ -3 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets -0/-3. -SVar:DBCleanup:DB$ Cleanup | ClearRembered$ True +A:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | NumDef$ -3 | Duration$ Perpetual | StackDescription$ {c:Targeted} perpetually gets -0/-3. | SpellDescription$ Target creature an opponent controls perpetually gets -0/-3. DeckHas:Ability$Sacrifice -Oracle:Casualty 1\nTarget creature an opponent controls perpetually gets -0/-3. \ No newline at end of file +Oracle:Casualty 1\nTarget creature an opponent controls perpetually gets -0/-3. diff --git a/forge-gui/res/cardsfolder/s/shauku_endbringer.txt b/forge-gui/res/cardsfolder/s/shauku_endbringer.txt index e32632a6528..82009098baa 100644 --- a/forge-gui/res/cardsfolder/s/shauku_endbringer.txt +++ b/forge-gui/res/cardsfolder/s/shauku_endbringer.txt @@ -5,7 +5,7 @@ PT:5/5 K:Flying S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Creature | PresentCompare$ GT1 | Description$ CARDNAME can't attack if another creature is on the battlefield. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 3 life. -A:AB$ ChangeZone | Cost$ T | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature | SubAbility$ DBCounter | SpellDescription$ Exile target creature and put a +1/+1 counter on CARDNAME. +A:AB$ ChangeZone | Cost$ T | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature | SubAbility$ DBCounter | SpellDescription$ Exile target creature and put a +1/+1 counter on NICKNAME. SVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 3 SVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | Defined$ Self #TODO: This creature seems almost AI playable, except the AI won't play around it and will cast other creatures, which may not even be a necessarily bad thing. Maybe RemRandomDeck would suffice here. diff --git a/forge-gui/res/cardsfolder/s/sheoldred_the_true_scriptures.txt b/forge-gui/res/cardsfolder/s/sheoldred_the_true_scriptures.txt index a69ab903f55..01fd3538099 100644 --- a/forge-gui/res/cardsfolder/s/sheoldred_the_true_scriptures.txt +++ b/forge-gui/res/cardsfolder/s/sheoldred_the_true_scriptures.txt @@ -19,7 +19,7 @@ Name:The True Scriptures ManaCost:no cost Colors:black Types:Enchantment Saga -K:Saga:3:DBDestroy,DBDiscard,DBRiseAll +K:Chapter:3:DBDestroy,DBDiscard,DBRiseAll SVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ For each opponent, select up to one target creature or planeswalker | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SpellDescription$ For each opponent, destroy up to one target creature or planeswalker that player controls. SVar:DBDiscard:DB$ Discard | Defined$ Opponent | NumCards$ 3 | Mode$ TgtChoose | SubAbility$ DBMill | SpellDescription$ Each opponent discards three cards, then mills three cards. SVar:DBMill:DB$ Mill | Defined$ Opponent | NumCards$ 3 | StackDescription$ None diff --git a/forge-gui/res/cardsfolder/s/sheoldreds_edict.txt b/forge-gui/res/cardsfolder/s/sheoldreds_edict.txt index e9611dc4874..87b38e390b3 100644 --- a/forge-gui/res/cardsfolder/s/sheoldreds_edict.txt +++ b/forge-gui/res/cardsfolder/s/sheoldreds_edict.txt @@ -2,8 +2,8 @@ Name:Sheoldred's Edict ManaCost:1 B Types:Instant A:SP$ Charm | Choices$ SacNontoken,SacToken,SacPW | CharmNum$ 1 -SVar:SacNontoken:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature.nonToken | Amount$ 1 | SpellDescription$ Each opponent sacrifices a nontoken creature. -SVar:SacToken:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature.token | Amount$ 1 | SpellDescription$ Each opponent sacrifices a creature token. -SVar:SacPW:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Planeswalker | Amount$ 1 | SpellDescription$ Each opponent sacrifices a planeswalker. +SVar:SacNontoken:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature.nonToken | SacMessage$ nontoken creature | SpellDescription$ Each opponent sacrifices a nontoken creature. +SVar:SacToken:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature.token | SacMessage$ creature token | SpellDescription$ Each opponent sacrifices a creature token. +SVar:SacPW:DB$ Sacrifice | Defined$ Opponent | SacValid$ Planeswalker | SpellDescription$ Each opponent sacrifices a planeswalker. DeckHas:Ability$Sacrifice Oracle:Choose one —\n• Each opponent sacrifices a nontoken creature.\n• Each opponent sacrifices a creature token.\n• Each opponent sacrifices a planeswalker. diff --git a/forge-gui/res/cardsfolder/s/shieldmage_advocate.txt b/forge-gui/res/cardsfolder/s/shieldmage_advocate.txt index b4a6665558e..6cc26529a94 100644 --- a/forge-gui/res/cardsfolder/s/shieldmage_advocate.txt +++ b/forge-gui/res/cardsfolder/s/shieldmage_advocate.txt @@ -4,7 +4,7 @@ Types:Creature Human Cleric PT:1/3 A:AB$ ChangeZone | Cost$ T | ValidTgts$ Card.OppOwn | TgtPrompt$ Select target card in an opponent's graveyard | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBChooseSource | SpellDescription$ Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice. SVar:DBChooseSource:DB$ ChooseSource | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | ValidTgts$ Any | TgtPrompt$ Select any target to prevent damage | ForgetOnMoved$ Battlefield | ReplacementEffects$ RPrevent | RememberObjects$ TargetedPlayer,ThisTargetedCard | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup +SVar:DBEffect:DB$ Effect | ValidTgts$ Any | TgtPrompt$ Select any target to prevent damage | ForgetOnMoved$ Battlefield | ReplacementEffects$ RPrevent | RememberObjects$ TargetedPlayer,ThisTargetedCard | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup SVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidSource$ Card.ChosenCard | ValidTarget$ Player.IsRemembered,Card.IsRemembered | Description$ Prevent all damage that would be dealt to any target this turn by a source of your choice. SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/s/shifting_ceratops.txt b/forge-gui/res/cardsfolder/s/shifting_ceratops.txt index 96bc46abd6f..7a88e0115e3 100644 --- a/forge-gui/res/cardsfolder/s/shifting_ceratops.txt +++ b/forge-gui/res/cardsfolder/s/shifting_ceratops.txt @@ -2,7 +2,7 @@ Name:Shifting Ceratops ManaCost:2 G G Types:Creature Dinosaur PT:5/4 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Protection from blue A:AB$ Pump | Cost$ G | KWChoice$ Reach,Trample,Haste | StackDescription$ SpellDescription | SpellDescription$ CARDNAME gains your choice of reach, trample, or haste until end of turn. Oracle:This spell can't be countered.\nProtection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)\n{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn. diff --git a/forge-gui/res/cardsfolder/s/shimatsu_the_bloodcloaked.txt b/forge-gui/res/cardsfolder/s/shimatsu_the_bloodcloaked.txt index e7c3b0fc973..a679814afc6 100644 --- a/forge-gui/res/cardsfolder/s/shimatsu_the_bloodcloaked.txt +++ b/forge-gui/res/cardsfolder/s/shimatsu_the_bloodcloaked.txt @@ -2,7 +2,7 @@ Name:Shimatsu the Bloodcloaked ManaCost:3 R Types:Legendary Creature Demon Spirit PT:0/0 -R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ TrigSac | ReplacementResult$ Updated | Description$ As CARDNAME enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. +R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ TrigSac | ReplacementResult$ Updated | Description$ As CARDNAME enters the battlefield, sacrifice any number of permanents. NICKNAME enters the battlefield with that many +1/+1 counters on it. SVar:TrigSac:DB$ Sacrifice | Amount$ SacX | SacValid$ Permanent | Defined$ You | RememberSacrificed$ True | Optional$ True | SubAbility$ DBPutcounter SVar:DBPutcounter:DB$ PutCounter | ETB$ True | CounterType$ P1P1 | Defined$ Self | CounterNum$ X | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/s/shipwreck_moray.txt b/forge-gui/res/cardsfolder/s/shipwreck_moray.txt index 0d3872606b7..9eac478faa1 100644 --- a/forge-gui/res/cardsfolder/s/shipwreck_moray.txt +++ b/forge-gui/res/cardsfolder/s/shipwreck_moray.txt @@ -2,7 +2,7 @@ Name:Shipwreck Moray ManaCost:3 U Types:Creature Fish PT:0/5 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ Whenever CARDNAME enters the battlefield, you get {E}{E}{E}{E} (four energy counters). +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}{E}{E} (four energy counters). SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 4 A:AB$ Pump | Cost$ PayEnergy<1> | NumAtt$ +2 | NumDef$ -2 | SpellDescription$ CARDNAME gets +2/-2 until end of turn. Oracle:When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters).\nPay {E}: Shipwreck Moray gets +2/-2 until end of turn. diff --git a/forge-gui/res/cardsfolder/s/shipwreck_sentry.txt b/forge-gui/res/cardsfolder/s/shipwreck_sentry.txt new file mode 100644 index 00000000000..fcad96e18b5 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/shipwreck_sentry.txt @@ -0,0 +1,9 @@ +Name:Shipwreck Sentry +ManaCost:1 U +Types:Creature Human Pirate +PT:3/3 +K:Defender +S:Mode$ CanAttackDefender | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ GE1 | Description$ As long as an artifact entered the battlefield under your control this turn, CARDNAME can attack as though it didn't have defender. +SVar:X:Count$ThisTurnEntered_Battlefield_Artifact.YouCtrl +DeckNeeds:Type$Artifact +Oracle:Defender\nAs long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/shivan_sand_mage.txt b/forge-gui/res/cardsfolder/s/shivan_sand_mage.txt index d6bbc53a07f..6411f245ed1 100644 --- a/forge-gui/res/cardsfolder/s/shivan_sand_mage.txt +++ b/forge-gui/res/cardsfolder/s/shivan_sand_mage.txt @@ -6,5 +6,5 @@ K:Suspend:4:R T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY SVar:TrigChoose:DB$ Charm | CharmNum$ 1 | Choices$ LoseTime,GainTime SVar:LoseTime:DB$ RemoveCounter | ValidTgts$ Permanent.inZoneBattlefield,Card.suspended | AITgts$ Card.counters_GE1_TIME+inZoneBattlefield+YouDontCtrl,Card.suspended+YouCtrl | TgtPrompt$ Select target permanent or suspended card. | CounterType$ TIME | CounterNum$ 2 | TgtZone$ Battlefield,Exile | SpellDescription$ Remove two time counters from target permanent or suspended card. -SVar:GainTime:DB$ PutCounter | ValidTgts$ Permanent.counters_GE1_TIME+inZoneBattlefield,Card.suspended | AITgts$ Card.inZoneBattlefield+YouCtrl,Card.suspended+YouDontCtrl | TgtPrompt$ Select target permanent with a time counter on it or suspended card. | CounterType$ TIME | CounterNum$ 2 | TgtZone$ Battlefield,Exile | SpellDescription$ Put two time counters target permanent with a time counter on it or suspended card. +SVar:GainTime:DB$ PutCounter | ValidTgts$ Permanent.counters_GE1_TIME+inZoneBattlefield,Card.suspended | AITgts$ Card.inZoneBattlefield+YouCtrl,Card.suspended+YouDontCtrl | TgtPrompt$ Select target permanent with a time counter on it or suspended card. | CounterType$ TIME | CounterNum$ 2 | TgtZone$ Battlefield,Exile | SpellDescription$ Put two time counters on target permanent with a time counter on it or suspended card. Oracle:When Shivan Sand-Mage enters the battlefield, choose one —\n• Remove two time counters from target permanent or suspended card.\n• Put two time counters on target permanent with a time counter on it or suspended card.\nSuspend 4—{R} diff --git a/forge-gui/res/cardsfolder/s/shoreline_raider.txt b/forge-gui/res/cardsfolder/s/shoreline_raider.txt index a3fd8bdae35..9422fe2a5a2 100644 --- a/forge-gui/res/cardsfolder/s/shoreline_raider.txt +++ b/forge-gui/res/cardsfolder/s/shoreline_raider.txt @@ -2,5 +2,5 @@ Name:Shoreline Raider ManaCost:2 U Types:Creature Merfolk PT:2/2 -K:Protection from Kavu +K:Protection:Kavu Oracle:Protection from Kavu diff --git a/forge-gui/res/cardsfolder/s/shortcut_to_mushrooms.txt b/forge-gui/res/cardsfolder/s/shortcut_to_mushrooms.txt index 0de9d0bcc77..f449980735a 100644 --- a/forge-gui/res/cardsfolder/s/shortcut_to_mushrooms.txt +++ b/forge-gui/res/cardsfolder/s/shortcut_to_mushrooms.txt @@ -1,9 +1,9 @@ -Name:Shortcut to Mushrooms -ManaCost:1 G -Types:Enchantment -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Revolt$ True | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. -SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 -DeckHas:Ability$Counters -Oracle:When Shortcut to Mushrooms enters the battlefield, the Ring tempts you.\nAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. +Name:Shortcut to Mushrooms +ManaCost:1 G +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Revolt$ True | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters +Oracle:When Shortcut to Mushrooms enters the battlefield, the Ring tempts you.\nAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. diff --git a/forge-gui/res/cardsfolder/s/showdown_of_the_skalds.txt b/forge-gui/res/cardsfolder/s/showdown_of_the_skalds.txt index 26ac9c8e762..2cd95248505 100644 --- a/forge-gui/res/cardsfolder/s/showdown_of_the_skalds.txt +++ b/forge-gui/res/cardsfolder/s/showdown_of_the_skalds.txt @@ -1,7 +1,7 @@ Name:Showdown of the Skalds ManaCost:2 R W Types:Enchantment Saga -K:Saga:3:TrigExile,TrigEffect,TrigEffect +K:Chapter:3:TrigExile,TrigEffect,TrigEffect SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 4 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top four cards of your library. Until the end of your next turn, you may play those cards. SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ MayPlay | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup | ForgetOnMoved$ Exile SVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ Until the end of your next turn, you may play those cards. diff --git a/forge-gui/res/cardsfolder/s/shower_of_sparks.txt b/forge-gui/res/cardsfolder/s/shower_of_sparks.txt index 8c3e01ae4cc..64dab0556e0 100644 --- a/forge-gui/res/cardsfolder/s/shower_of_sparks.txt +++ b/forge-gui/res/cardsfolder/s/shower_of_sparks.txt @@ -1,6 +1,7 @@ Name:Shower of Sparks ManaCost:R Types:Instant -A:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBDamage | SpellDescription$ CARDNAME deals 1 damage to target creature -SVar:DBDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ and 1 damage to target player or planeswalker. +A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 1 | DamageMap$ True | SubAbility$ DBDamage | SpellDescription$ CARDNAME deals 1 damage to target creature +SVar:DBDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SubAbility$ DBDamageResolve | SpellDescription$ and 1 damage to target player or planeswalker. +SVar:DBDamageResolve:DB$ DamageResolve Oracle:Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker. diff --git a/forge-gui/res/cardsfolder/s/shrouded_shepherd_cleave_shadows.txt b/forge-gui/res/cardsfolder/s/shrouded_shepherd_cleave_shadows.txt new file mode 100644 index 00000000000..5a340054ddf --- /dev/null +++ b/forge-gui/res/cardsfolder/s/shrouded_shepherd_cleave_shadows.txt @@ -0,0 +1,16 @@ +Name:Shrouded Shepherd +ManaCost:1 W +Types:Creature Spirit Warrior +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +2/+2 until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 +AlternateMode:Adventure +Oracle:When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn. + +ALTERNATE + +Name:Cleave Shadows +ManaCost:1 B +Types:Sorcery Adventure +A:SP$ PumpAll | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) +Oracle:Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sibyllin_soothsayer.txt b/forge-gui/res/cardsfolder/s/sibyllin_soothsayer.txt new file mode 100644 index 00000000000..708635c5cce --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sibyllin_soothsayer.txt @@ -0,0 +1,10 @@ +Name:Sibylline Soothsayer +ManaCost:2 R +Types:Creature Human Warlock +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDigUntil | TriggerDescription$ Temporal Foresight — When CARDNAME enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn’t have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order. +SVar:TrigDigUntil:DB$ DigUntil | Valid$ Card.nonLand+cmcGE3 | ValidDescription$ nonland permanent with mana value 3 or greater | FoundDestination$ Exile | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | RememberFound$ True | SubAbility$ DBPutCounter +SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ 3 | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ Pump | Defined$ Remembered.withoutSuspend | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/s/siege_veteran.txt b/forge-gui/res/cardsfolder/s/siege_veteran.txt index 04e99dac26e..452881c1093 100644 --- a/forge-gui/res/cardsfolder/s/siege_veteran.txt +++ b/forge-gui/res/cardsfolder/s/siege_veteran.txt @@ -7,5 +7,5 @@ SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Se T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Soldier.Other+nonToken+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. SVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_soldier DeckHints:Type$Soldier -DeckHas:Ability$Counters|Token +DeckHas:Ability$Counters|Token Oracle:At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.\nWhenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sigarda_font_of_blessings.txt b/forge-gui/res/cardsfolder/s/sigarda_font_of_blessings.txt index f78b2da62e4..75d19ebd71d 100644 --- a/forge-gui/res/cardsfolder/s/sigarda_font_of_blessings.txt +++ b/forge-gui/res/cardsfolder/s/sigarda_font_of_blessings.txt @@ -3,7 +3,7 @@ ManaCost:2 G W Types:Legendary Creature Angel PT:4/4 K:Flying -S:Mode$ Continuous | Affected$ Permanent.Other+YouCtrl | AddKeyword$ Hexproof | Description$ Other permanents you control have hexproof. +S:Mode$ Continuous | Affected$ Permanent.Other+YouCtrl | AddKeyword$ Hexproof | Description$ Other permanents you control have hexproof. S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time. S:Mode$ Continuous | Affected$ Angel.TopLibrary+YouCtrl+nonLand,Human.TopLibrary+YouCtrl+nonLand | AffectedZone$ Library | MayPlay$ True | Description$ You may cast Angel spells and Human spells from the top of your library. DeckHints:Type$Human|Angel diff --git a/forge-gui/res/cardsfolder/s/sigrid_god_favored.txt b/forge-gui/res/cardsfolder/s/sigrid_god_favored.txt index f28bcfffd5a..02fb88921de 100644 --- a/forge-gui/res/cardsfolder/s/sigrid_god_favored.txt +++ b/forge-gui/res/cardsfolder/s/sigrid_god_favored.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Human Warrior PT:2/2 K:Flash K:First Strike -K:Protection:Creature.God:Protection from God creatures +K:Protection:Creature.God:God creatures T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one target attacking or blocking creature until NICKNAME leaves the battlefield. SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.attacking,Creature.blocking | AITgts$ Creature.OppCtrl+attacking,Creature.OppCtrl+blocking | TgtPrompt$ Select target attacking or blocking creature | TargetMin$ 0 | TargetMax$ 1 | Duration$ UntilHostLeavesPlay | AILogic$ ExileCombatThreat SVar:AmbushAI:True diff --git a/forge-gui/res/cardsfolder/s/silvanuss_invoker.txt b/forge-gui/res/cardsfolder/s/silvanuss_invoker.txt index d2cbf2b1f6a..79c79f23234 100644 --- a/forge-gui/res/cardsfolder/s/silvanuss_invoker.txt +++ b/forge-gui/res/cardsfolder/s/silvanuss_invoker.txt @@ -5,4 +5,4 @@ PT:3/2 A:AB$ Untap | Cost$ 8 | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | SubAbility$ DBAnimate | PrecostDesc$ Conjure Elemental - | SpellDescription$ Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Power$ 8 | Toughness$ 8 | Keywords$ Trample & Haste | Types$ Creature,Elemental | DeckHas:Type$Elemental -Oracle:Conjure Elemental - {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. +Oracle:Conjure Elemental - {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. diff --git a/forge-gui/res/cardsfolder/s/simic_manipulator.txt b/forge-gui/res/cardsfolder/s/simic_manipulator.txt index 1c1439d30ca..6fd801bc7e4 100644 --- a/forge-gui/res/cardsfolder/s/simic_manipulator.txt +++ b/forge-gui/res/cardsfolder/s/simic_manipulator.txt @@ -3,7 +3,7 @@ ManaCost:1 U U Types:Creature Mutant Wizard PT:0/1 K:Evolve -A:AB$ GainControl | Cost$ XCantBe0 T SubCounter | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target with power less than or equal to the number of +1/+1 counters removed this way | SpellDescription$ Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. +A:AB$ GainControl | Cost$ XMin1 T SubCounter | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target with power less than or equal to the number of +1/+1 counters removed this way | SpellDescription$ Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. SVar:X:Count$xPaid AI:RemoveDeck:All DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/s/sin_prodder.txt b/forge-gui/res/cardsfolder/s/sin_prodder.txt index a8d7fd3843e..ba5da7fdeca 100644 --- a/forge-gui/res/cardsfolder/s/sin_prodder.txt +++ b/forge-gui/res/cardsfolder/s/sin_prodder.txt @@ -3,10 +3,9 @@ ManaCost:2 R Types:Creature Devil PT:3/2 K:Menace -T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. -SVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card | ImprintRevealed$ True | SubAbility$ DBRepeat -SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBProd | SubAbility$ DBPutIntoHand -SVar:DBProd:DB$ GenericChoice | Defined$ Remembered | Choices$ DBGraveAndDamage,DoNothing | ChoicePrompt$ Have them put the card into their graveyard? | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | AILogic$ SinProdder +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, CARDNAME deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. +SVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card | ImprintRevealed$ True | SubAbility$ DBProd +SVar:DBProd:DB$ GenericChoice | Defined$ Opponent | TempRemember$ Chooser | Choices$ DBGraveAndDamage,DoNothing | ChoicePrompt$ Have them put the card into their graveyard? | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | AILogic$ SinProdder | SubAbility$ DBPutIntoHand SVar:DoNothing:DB$ Cleanup | SpellDescription$ No SVar:DBGraveAndDamage:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | Defined$ Imprinted | SubAbility$ DBDamage | SpellDescription$ Yes (take damage) SVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/s/singer_of_swift_rivers.txt b/forge-gui/res/cardsfolder/s/singer_of_swift_rivers.txt new file mode 100644 index 00000000000..1056125a3e1 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/singer_of_swift_rivers.txt @@ -0,0 +1,11 @@ +Name:Singer of Swift Rivers +ManaCost:1 G U +Types:Creature Merfolk Shaman +PT:3/2 +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ SHIELD +S:Mode$ CastWithFlash | ValidCard$ Merfolk | ValidSA$ Spell | EffectZone$ Battlefield | Caster$ You | Description$ You may cast Merfolk spells as though they had flash. +DeckHas:Ability$Counters +DeckHints:Type$Merfolk +Oracle:Flash\nWhen Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)\nYou may cast Merfolk spells as though they had flash. diff --git a/forge-gui/res/cardsfolder/s/singing_towers_of_darillium.txt b/forge-gui/res/cardsfolder/s/singing_towers_of_darillium.txt new file mode 100644 index 00000000000..c1b32af2713 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/singing_towers_of_darillium.txt @@ -0,0 +1,10 @@ +Name:Singing Towers of Darillium +ManaCost:no cost +Types:Plane Darillium +S:Mode$ Continuous | Affected$ Card.nonLand+YouOwn+withoutForetell | EffectZone$ Command | AffectedZone$ Hand | AddKeyword$ Foretell | Description$ Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn. +SVar:TrigEffect:DB$ Effect | StaticAbilities$ MayCastForetell | Triggers$ SpellCast +SVar:MayCastForetell:Mode$ Continuous | Affected$ Card.foretold+YouOwn+nonLand | MayPlayWithoutManaCost$ True | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Exile | Description$ You may cast a foretold card you own from exile without paying its mana cost this turn. +SVar:SpellCast:Mode$ SpellCast | Static$ True | ValidSA$ Spell.MayPlaySource | ValidActivatingPlayer$ You | OneOff$ True | TriggerZones$ Command | Execute$ ExileSelf +SVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +Oracle:Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)\nWhenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sinuous_benthisaur.txt b/forge-gui/res/cardsfolder/s/sinuous_benthisaur.txt new file mode 100644 index 00000000000..fbf43bcc6ce --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sinuous_benthisaur.txt @@ -0,0 +1,10 @@ +Name:Sinuous Benthisaur +ManaCost:5 U +Types:Creature Dinosaur +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order. +SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 2 | RestRandomOrder$ True +SVar:X:Count$ValidBattlefield,Graveyard Cave.YouCtrl +SVar:NeedsToPlayVar:X GE2 +DeckNeeds:Type$Cave +Oracle:When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/s/siren_song_lyre.txt b/forge-gui/res/cardsfolder/s/siren_song_lyre.txt index e0e91b23cd9..68249acdd9f 100644 --- a/forge-gui/res/cardsfolder/s/siren_song_lyre.txt +++ b/forge-gui/res/cardsfolder/s/siren_song_lyre.txt @@ -2,7 +2,7 @@ Name:Siren Song Lyre ManaCost:2 Types:Artifact Equipment K:Equip:2 -S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddAbility$ SirenSongTap | Description$ Equipped creature has "2, {T}: Tap target creature." +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddAbility$ SirenSongTap | Description$ Equipped creature has "{2}, {T}: Tap target creature." SVar:SirenSongTap:AB$ Tap | Cost$ 2 T | ValidTgts$ Creature | SpellDescription$ Tap target creature. AI:RemoveDeck:All Oracle:Equipped creature has "{2}, {T}: Tap target creature."\nEquip {2} diff --git a/forge-gui/res/cardsfolder/s/sirens_call.txt b/forge-gui/res/cardsfolder/s/sirens_call.txt index 1bcd15b7752..8bac361fa49 100644 --- a/forge-gui/res/cardsfolder/s/sirens_call.txt +++ b/forge-gui/res/cardsfolder/s/sirens_call.txt @@ -1,7 +1,7 @@ Name:Siren's Call ManaCost:U Types:Instant -A:SP$ Effect | StaticAbilities$ MustAttack | ActivationPhases$ Upkeep->BeginCombat | OpponentTurn$ True | SpellDescription$ Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. | SubAbility$ DestroyPacifist +A:SP$ Effect | StaticAbilities$ MustAttack | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | OpponentTurn$ True | SpellDescription$ Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. | SubAbility$ DestroyPacifist SVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | AffectedZone$ Battlefield | ValidCreature$ Creature.ActivePlayerCtrl | Description$ Creatures the active player controls attack this turn if able. SVar:DestroyPacifist:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigDestroy | TriggerDescription$ At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. SVar:TrigDestroy:DB$ DestroyAll | ValidCards$ Creature.ActivePlayerCtrl+notAttackedThisTurn+nonWall+notFirstTurnControlled | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/s/sisterhood_of_karn.txt b/forge-gui/res/cardsfolder/s/sisterhood_of_karn.txt new file mode 100644 index 00000000000..370d2225f9c --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sisterhood_of_karn.txt @@ -0,0 +1,9 @@ +Name:Sisterhood of Karn +ManaCost:1 G +Types:Creature Cleric +PT:0/0 +K:etbCounter:P1P1:1 +T:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDouble | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on CARDNAME. +SVar:TrigDouble:DB$ MultiplyCounter | Defined$ Self | CounterType$ P1P1 +DeckHas:Ability$Counters +Oracle:Sisterhood of Karn enters the battlefield with a +1/+1 counter on it.\nParadox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sivitri_dragon_master.txt b/forge-gui/res/cardsfolder/s/sivitri_dragon_master.txt index dfddd8f8002..7de22e33f60 100644 --- a/forge-gui/res/cardsfolder/s/sivitri_dragon_master.txt +++ b/forge-gui/res/cardsfolder/s/sivitri_dragon_master.txt @@ -3,7 +3,7 @@ ManaCost:2 U B Types:Legendary Planeswalker Sivitri Loyalty:4 Text:CARDNAME can be your commander. -A:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Name$ Sivitri, Dragon Master's Effect | StaticAbilities$ CantAttack | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. +A:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Name$ Sivitri, Dragon Master's Effect | StaticAbilities$ CantAttack | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. SVar:CantAttack:Mode$ CantAttackUnless | ValidCard$ Creature | Target$ You,Planeswalker.YouCtrl | Cost$ PayLife<2> | TriggerDescription$ Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Origin$ Library | Destination$ Hand | ChangeType$ Dragon | SpellDescription$ Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. A:AB$ DestroyAll | Cost$ SubCounter<7/LOYALTY> | Ultimate$ True | Planeswalker$ True | ValidCards$ Creature.nonDragon | SpellDescription$ Destroy all non-Dragon creatures. diff --git a/forge-gui/res/cardsfolder/s/six_sided_die.txt b/forge-gui/res/cardsfolder/s/six_sided_die.txt index 33924f2bd82..77d380f52ab 100644 --- a/forge-gui/res/cardsfolder/s/six_sided_die.txt +++ b/forge-gui/res/cardsfolder/s/six_sided_die.txt @@ -6,7 +6,7 @@ SVar:DBRollDice:DB$ RollDice | ResultSubAbilities$ 1:DBCurse,2:DBCounter,3:DBDra SVar:DBCurse:DB$ Animate | Defined$ Targeted | Toughness$ 1 | SpellDescription$ 1 VERT It has base toughness 1 until end of turn. SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ M1M1 | CounterNum$ 2 | SpellDescription$ 2 VERT Put two -1/-1 counters on it. SVar:DBDrain:DB$ DealDamage | Defined$ Targeted | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ 3 VERT CARDNAME deals 3 damage to it and you gain 3 life. -SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 SVar:DBCurseBis:DB$ Pump | Defined$ Targeted | NumAtt$ -4 | NumDef$ -4 | SpellDescription$ 4 VERT It gets -4/-4 until end of turn. SVar:DBDestroy:DB$ Destroy | Defined$ Targeted | SpellDescription$ 5 VERT Destroy it. SVar:DBExile:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile | SpellDescription$ 6 VERT Exile it. diff --git a/forge-gui/res/cardsfolder/s/skanos_dragon_vassal.txt b/forge-gui/res/cardsfolder/s/skanos_dragon_vassal.txt index 5f4e9a54410..6b1b5c34fc2 100644 --- a/forge-gui/res/cardsfolder/s/skanos_dragon_vassal.txt +++ b/forge-gui/res/cardsfolder/s/skanos_dragon_vassal.txt @@ -18,7 +18,7 @@ Types:Legendary Creature Dragon Ranger PT:4/4 K:Lifelink T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target creature gains lifelink and gets +X/+0 until end of turn, where X is NICKNAME's power. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ X | KW$ Lifelink +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ X | KW$ Lifelink SVar:X:Count$CardPower SVar:HasAttackEffect:TRUE DeckHas:Ability$LifeGain @@ -32,7 +32,7 @@ Types:Legendary Creature Dragon Ranger PT:4/4 K:Flying T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target creature gains flying and gets +X/+0 until end of turn, where X is NICKNAME's power. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ X | KW$ Flying +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ X | KW$ Flying SVar:X:Count$CardPower SVar:HasAttackEffect:TRUE DeckHas:Keyword$Flying @@ -46,7 +46,7 @@ Types:Legendary Creature Dragon Ranger PT:5/5 K:Menace T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target creature gains menace and gets +X/+0 until end of turn, where X is NICKNAME's power. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ X | KW$ Menace +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ X | KW$ Menace SVar:X:Count$CardPower SVar:HasAttackEffect:TRUE DeckHas:Keyword$Menace @@ -60,7 +60,7 @@ Types:Legendary Creature Dragon Ranger PT:5/5 K:First Strike T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target creature gains first strike and gets +X/+0 until end of turn, where X is NICKNAME's power. -SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ X | KW$ First Strike +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ X | KW$ First Strike SVar:X:Count$CardPower SVar:HasAttackEffect:TRUE DeckHas:Keyword$FirstStrike diff --git a/forge-gui/res/cardsfolder/s/skarrgan_firebird.txt b/forge-gui/res/cardsfolder/s/skarrgan_firebird.txt index 26d66335f20..1e07475434e 100644 --- a/forge-gui/res/cardsfolder/s/skarrgan_firebird.txt +++ b/forge-gui/res/cardsfolder/s/skarrgan_firebird.txt @@ -5,5 +5,5 @@ PT:3/3 K:Bloodthirst:3 K:Flying A:AB$ ChangeZone | Cost$ R R R | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | CheckSVar$ OppDamaged | SVarCompare$ GE1 | SpellDescription$ Return CARDNAME from your graveyard to your hand. Activate only if an opponent was dealt damage this turn. -SVar:OppDamaged:PlayerCountOpponents$HasPropertywasDealtDamageThisTurn +SVar:OppDamaged:PlayerCountRegisteredOpponents$HasPropertywasDealtDamageThisTurn Oracle:Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)\nFlying\n{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn. diff --git a/forge-gui/res/cardsfolder/s/skarrgan_skybreaker.txt b/forge-gui/res/cardsfolder/s/skarrgan_skybreaker.txt index 223fb27ef3c..bee6e7aa5bd 100644 --- a/forge-gui/res/cardsfolder/s/skarrgan_skybreaker.txt +++ b/forge-gui/res/cardsfolder/s/skarrgan_skybreaker.txt @@ -3,6 +3,6 @@ ManaCost:4 R R G Types:Creature Giant Shaman PT:3/3 K:Bloodthirst:3 -A:AB$ DealDamage | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to its power to any target. +A:AB$ DealDamage | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ It deals damage equal to its power to any target. SVar:X:Sacrificed$CardPower Oracle:Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)\n{1}, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target. diff --git a/forge-gui/res/cardsfolder/s/skeleton_crew.txt b/forge-gui/res/cardsfolder/s/skeleton_crew.txt new file mode 100644 index 00000000000..345ab80ae27 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/skeleton_crew.txt @@ -0,0 +1,13 @@ +Name:Skeleton Crew +ManaCost:3 B +Types:Creature Skeleton Pirate +PT:3/3 +S:Mode$ Continuous | Affected$ Creature.YouCtrl+Skeleton+Other,Creature.YouCtrl+Pirate+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Each other creature you control that's a Skeleton or Pirate gets +1/+1. +T:Mode$ ChangesZoneAll | Origin$ Graveyard | Destination$ Any | ValidCards$ Creature.YouOwn | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_skeleton_pirate | TokenOwner$ You +A:AB$ ChangeZone | Cost$ 5 B | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | Tapped$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped. +SVar:DiscardMe:1 +SVar:SacMe:1 +DeckHints:Type$Pirate|Skeleton +DeckHas:Ability$Token|Graveyard +Oracle:Each other creature you control that's a Skeleton or Pirate gets +1/+1.\nWhenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)\n{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. diff --git a/forge-gui/res/cardsfolder/s/skewer_slinger.txt b/forge-gui/res/cardsfolder/s/skewer_slinger.txt new file mode 100644 index 00000000000..0590a8c0e0e --- /dev/null +++ b/forge-gui/res/cardsfolder/s/skewer_slinger.txt @@ -0,0 +1,10 @@ +Name:Skewer Slinger +ManaCost:1 R +Types:Creature Dwarf Knight +PT:1/3 +K:Reach +T:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDamageAttacker | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature. +T:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDamageBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature. +SVar:TrigDamageAttacker:DB$ DealDamage | Defined$ TriggeredAttackerLKICopy | NumDmg$ 1 +SVar:TrigDamageBlocker:DB$ DealDamage | Defined$ TriggeredBlockerLKICopy | NumDmg$ 1 +Oracle:Reach\nWhenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/skirk_alarmist.txt b/forge-gui/res/cardsfolder/s/skirk_alarmist.txt index c1bd2d5f393..69572d4c449 100644 --- a/forge-gui/res/cardsfolder/s/skirk_alarmist.txt +++ b/forge-gui/res/cardsfolder/s/skirk_alarmist.txt @@ -3,7 +3,7 @@ ManaCost:1 R Types:Creature Human Wizard PT:1/2 K:Haste -A:AB$ SetState | Cost$ T | ValidTgts$ Creature.YouCtrl+faceDown | Mode$ TurnFace | SubAbility$ DBPump | SpellDescription$ Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. +A:AB$ SetState | Cost$ T | ValidTgts$ Creature.YouCtrl+faceDown | Mode$ TurnFaceUp | SubAbility$ DBPump | SpellDescription$ Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. SVar:DBPump:DB$ Pump | Defined$ Targeted | AtEOT$ Sacrifice AI:RemoveDeck:All Oracle:Haste\n{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. diff --git a/forge-gui/res/cardsfolder/s/skithiryx_the_blight_dragon.txt b/forge-gui/res/cardsfolder/s/skithiryx_the_blight_dragon.txt index 128777070af..55687045be1 100644 --- a/forge-gui/res/cardsfolder/s/skithiryx_the_blight_dragon.txt +++ b/forge-gui/res/cardsfolder/s/skithiryx_the_blight_dragon.txt @@ -4,6 +4,6 @@ Types:Legendary Creature Phyrexian Dragon Skeleton PT:4/4 K:Flying K:Infect -A:AB$ Regenerate | Cost$ B B | SpellDescription$ Regenerate CARDNAME. +A:AB$ Regenerate | Cost$ B B | SpellDescription$ Regenerate NICKNAME. A:AB$ Pump | Cost$ B | Defined$ Self | KW$ Haste | SpellDescription$ CARDNAME gains haste until end of turn. Oracle:Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{B}: Skithiryx, the Blight Dragon gains haste until end of turn.\n{B}{B}: Regenerate Skithiryx. diff --git a/forge-gui/res/cardsfolder/s/skophos_maze_warden.txt b/forge-gui/res/cardsfolder/s/skophos_maze_warden.txt index 64d3468b6de..ef0a05ba1de 100644 --- a/forge-gui/res/cardsfolder/s/skophos_maze_warden.txt +++ b/forge-gui/res/cardsfolder/s/skophos_maze_warden.txt @@ -4,6 +4,6 @@ Types:Creature Minotaur Warrior PT:3/4 A:AB$ Pump | Cost$ 1 | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn. T:Mode$ BecomesTarget | ValidSource$ Ability.Land+namedLabyrinth of Skophos+YouCtrl | ValidTarget$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigFight | OptionalDecider$ You | TriggerDescription$ Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have CARDNAME fight that creature. (Each deals damage equal to its power to the other.) -SVar:TrigFight:DB$ Fight | Defined$ Self | ExtraDefined$ TriggeredTarget +SVar:TrigFight:DB$ Fight | Defined$ Self & TriggeredTarget DeckNeeds:Name$Labyrinth of Skophos Oracle:{1}: Skophos Maze-Warden gets +1/-1 until end of turn.\nWhenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) diff --git a/forge-gui/res/cardsfolder/s/skull_prophet.txt b/forge-gui/res/cardsfolder/s/skull_prophet.txt index c28d803bd02..7d802b90d1d 100644 --- a/forge-gui/res/cardsfolder/s/skull_prophet.txt +++ b/forge-gui/res/cardsfolder/s/skull_prophet.txt @@ -4,5 +4,6 @@ Types:Creature Human Druid PT:3/1 A:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}. A:AB$ Mill | Cost$ T | Defined$ You | NumCards$ 2 | SpellDescription$ Mill two cards. -DeckHas:Ability$Graveyard +DeckHints:Ability$Graveyard +DeckHas:Ability$Mill Oracle:{T}: Add {B} or {G}.\n{T}: Mill two cards. diff --git a/forge-gui/res/cardsfolder/s/skull_storm.txt b/forge-gui/res/cardsfolder/s/skull_storm.txt index 983cd2c54d0..a0d44012390 100644 --- a/forge-gui/res/cardsfolder/s/skull_storm.txt +++ b/forge-gui/res/cardsfolder/s/skull_storm.txt @@ -2,7 +2,7 @@ Name:Skull Storm ManaCost:7 B B Types:Sorcery T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ X | MayChooseTarget$ True +SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ X SVar:X:Count$TotalCommanderCastFromCommandZone A:SP$ Sacrifice | Cost$ 7 B B | Defined$ Player.Opponent | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBRepeatEach SVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBLoseLife | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/s/skullcap_snail.txt b/forge-gui/res/cardsfolder/s/skullcap_snail.txt new file mode 100644 index 00000000000..adb2e948f3f --- /dev/null +++ b/forge-gui/res/cardsfolder/s/skullcap_snail.txt @@ -0,0 +1,7 @@ +Name:Skullcap Snail +ManaCost:1 B +Types:Creature Fungus Snail +PT:1/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, target opponent exiles a card from their hand. +SVar:TrigExile:DB$ ChangeZone | Chooser$ Targeted | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ValidTgts$ Opponent | Mandatory$ True | ChangeType$ Card | ChangeNum$ 1 | Hidden$ True | IsCurse$ True +Oracle:When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/skullpiercer_gnat.txt b/forge-gui/res/cardsfolder/s/skullpiercer_gnat.txt index e26e8f315c5..c9dfcd26972 100644 --- a/forge-gui/res/cardsfolder/s/skullpiercer_gnat.txt +++ b/forge-gui/res/cardsfolder/s/skullpiercer_gnat.txt @@ -5,9 +5,8 @@ PT:1/1 K:Flying K:Toxic:1 T:Mode$ DamageDone | ValidSource$ Card.Self | CombatDamage$ True | ValidTarget$ Player | Execute$ TrigRandom | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, a random nonland card in that player's hand perpetually gains "When you cast this spell, you get a poison counter." -SVar:TrigRandom:DB$ ChooseCard | Defined$ You | Choices$ Card.nonLand+OwnedBy TriggeredTarget | ChoiceZone$ Hand | AtRandom$ True | Amount$ 1 | SubAbility$ DBEffect | StackDescription$ None -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualEffect | Name$ Skullpiercer Gnat's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualEffect:Mode$ Continuous | Affected$ Card.ChosenCard | AddTrigger$ CastSpellGetPoison | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The randomly chosen card perpetually gains "When you cast this spell, you get a poison counter." +SVar:TrigRandom:DB$ ChooseCard | Choices$ Card.nonLand+OwnedBy TriggeredTarget | ChoiceZone$ Hand | AtRandom$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Triggers$ CastSpellGetPoison | Duration$ Perpetual | SubAbility$ DBCleanup SVar:CastSpellGetPoison:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigPoison | TriggerDescription$ When you cast this spell, you get a poison counter. SVar:TrigPoison:DB$ Poison | Num$ 1 SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True diff --git a/forge-gui/res/cardsfolder/s/skybeast_tracker.txt b/forge-gui/res/cardsfolder/s/skybeast_tracker.txt new file mode 100644 index 00000000000..4557201e35b --- /dev/null +++ b/forge-gui/res/cardsfolder/s/skybeast_tracker.txt @@ -0,0 +1,9 @@ +Name:Skybeast Tracker +ManaCost:3 G +Types:Creature Giant Archer +PT:2/4 +K:Reach +T:Mode$ SpellCast | ValidCard$ Card.cmcGE5 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFood | TriggerDescription$ Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +DeckHas:Ability$Token & Type$Artifact|Food +Oracle:Reach\nWhenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/skyfisher_spider.txt b/forge-gui/res/cardsfolder/s/skyfisher_spider.txt index 20a283290e2..14bfe96c11e 100644 --- a/forge-gui/res/cardsfolder/s/skyfisher_spider.txt +++ b/forge-gui/res/cardsfolder/s/skyfisher_spider.txt @@ -4,7 +4,7 @@ Types:Creature Spider PT:3/3 K:Reach T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. -SVar:TrigSac:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other/another creature> | Execute$ TrigDestroy +SVar:TrigSac:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other/another creature> | Execute$ TrigDestroy SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigGainLife | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may gain 1 life for each creature card in your graveyard. If you do, exile CARDNAME from your graveyard. SVar:TrigGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ TrigExile diff --git a/forge-gui/res/cardsfolder/s/skylasher.txt b/forge-gui/res/cardsfolder/s/skylasher.txt index 055e607ed23..b84b1986b2a 100644 --- a/forge-gui/res/cardsfolder/s/skylasher.txt +++ b/forge-gui/res/cardsfolder/s/skylasher.txt @@ -3,7 +3,7 @@ ManaCost:1 G Types:Creature Insect PT:2/2 K:Flash -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Reach K:Protection from blue Oracle:Flash\nThis spell can't be countered.\nReach, protection from blue diff --git a/forge-gui/res/cardsfolder/s/skyline_savior.txt b/forge-gui/res/cardsfolder/s/skyline_savior.txt index c2d9d8a75c5..85dd510adab 100644 --- a/forge-gui/res/cardsfolder/s/skyline_savior.txt +++ b/forge-gui/res/cardsfolder/s/skyline_savior.txt @@ -4,10 +4,8 @@ Types:Creature Angel PT:3/4 K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types. -SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Permanent.YouCtrl | RememberChanged$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Skyline Savior's Perpetual Effect | ConditionDefined$ Remembered | ConditionPresent$ Creature.nonAngel | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | AddType$ Angel | AddKeyword$ Flying | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types. +SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Permanent.YouCtrl | RememberChanged$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | ConditionDefined$ Remembered | ConditionPresent$ Creature.nonAngel | PumpZone$ Hand | Defined$ Remembered | NumAtt$ 1 | NumDef$ 1 | KW$ Flying | Duration$ Perpetual | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Duration$ Perpetual | ConditionDefined$ Remembered | ConditionPresent$ Creature.nonAngel | Types$ Angel | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember Oracle:Flying\nWhen Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types. diff --git a/forge-gui/res/cardsfolder/s/skyshroud_condor.txt b/forge-gui/res/cardsfolder/s/skyshroud_condor.txt index 7ae9577d096..d1b49c3f1bb 100644 --- a/forge-gui/res/cardsfolder/s/skyshroud_condor.txt +++ b/forge-gui/res/cardsfolder/s/skyshroud_condor.txt @@ -3,6 +3,6 @@ ManaCost:1 U Types:Creature Bird PT:2/2 K:Flying -S:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | SVarCompare$ LE0 | Description$ Flying +S:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | SVarCompare$ LE0 | Description$ Cast this spell only if you've cast another spell this turn. SVar:X:Count$ThisTurnCast_Card.YouCtrl Oracle:Cast this spell only if you've cast another spell this turn.\nFlying diff --git a/forge-gui/res/cardsfolder/s/skywriter_djinn.txt b/forge-gui/res/cardsfolder/s/skywriter_djinn.txt index cba71240b1e..93c98c13738 100644 --- a/forge-gui/res/cardsfolder/s/skywriter_djinn.txt +++ b/forge-gui/res/cardsfolder/s/skywriter_djinn.txt @@ -4,11 +4,11 @@ Types:Creature Djinn PT:3/4 K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMakeCard | TriggerDescription$ When CARDNAME enters the battlefield conjure a random card from CARDNAME's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process. -SVar:TrigMakeCard:DB$ MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Hard Evidence,Stifle,Contentious Plan,Suit Up,Befuddle,Majestic Metamorphosis,Hampering Snare,Ghostform,See the Truth,Keep Safe,Teferi's Time Twist,Startle,Flood of Recollection,Choking Tethers,Bury in Books | Zone$ Hand | SubAbility$ DBRepeat +SVar:TrigMakeCard:DB$ MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Hard Evidence,Stifle,Contentious Plan,Suit Up,Befuddle,Majestic Metamorphosis,Hampering Snare,Ghostform,See the Truth,Keep Safe,Teferi's Time Twist,Startle,Flood of Recollection,Choking Tethers,Bury in Books | Zone$ Hand | SubAbility$ DBRepeat SVar:DBRepeat:DB$ Repeat | RepeatCheckSVar$ X | RepeatSVarCompare$ LTY | ConditionCheckSVar$ X | ConditionSVarCompare$ LTY | RepeatSubAbility$ DBMakeCard -SVar:DBMakeCard:DB$ MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Hard Evidence,Stifle,Contentious Plan,Suit Up,Befuddle,Majestic Metamorphosis,Hampering Snare,Ghostform,See the Truth,Keep Safe,Teferi's Time Twist,Startle,Flood of Recollection,Choking Tethers,Bury in Books | Zone$ Hand +SVar:DBMakeCard:DB$ MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Hard Evidence,Stifle,Contentious Plan,Suit Up,Befuddle,Majestic Metamorphosis,Hampering Snare,Ghostform,See the Truth,Keep Safe,Teferi's Time Twist,Startle,Flood of Recollection,Choking Tethers,Bury in Books | Zone$ Hand SVar:X:Count$CardsInYourHand SVar:Y:Count$Domain AI:RemoveDeck:Random DeckHas:Ability$Token|Cycling & Type$Crab|Zombie -Oracle:Flying\nDomain - When Skywriter Djinn enters the battlefield conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process. +Oracle:Flying\nDomain - When Skywriter Djinn enters the battlefield conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process. diff --git a/forge-gui/res/cardsfolder/s/slagstone_refinery.txt b/forge-gui/res/cardsfolder/s/slagstone_refinery.txt index a737607c0b2..a333df3bdf9 100644 --- a/forge-gui/res/cardsfolder/s/slagstone_refinery.txt +++ b/forge-gui/res/cardsfolder/s/slagstone_refinery.txt @@ -1,6 +1,6 @@ Name:Slagstone Refinery ManaCost:4 -Types:Artifact +Types:Artifact T:Mode$ ChangesZone | ValidCard$ Artifact.nonToken+YouCtrl+Other,Card.Self | Origin$ Battlefield | Destination$ Graveyard,Exile | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") SVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone DeckHints:Type$Artifact diff --git a/forge-gui/res/cardsfolder/s/slaughter_games.txt b/forge-gui/res/cardsfolder/s/slaughter_games.txt index c5ad4ecba91..16e91b2d7a1 100644 --- a/forge-gui/res/cardsfolder/s/slaughter_games.txt +++ b/forge-gui/res/cardsfolder/s/slaughter_games.txt @@ -1,7 +1,7 @@ Name:Slaughter Games ManaCost:2 B R Types:Sorcery -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ NameCard | Cost$ 2 B R | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SubAbility$ ExileYard | SpellDescription$ Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. SVar:ExileYard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player.Opponent | TgtPrompt$ Select target opponent | ChangeType$ Card.NamedCard | Chooser$ You | ChangeNum$ NumInYard | Hidden$ True | SubAbility$ ExileHand | StackDescription$ Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library. SVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None diff --git a/forge-gui/res/cardsfolder/s/sleep_cursed_faerie.txt b/forge-gui/res/cardsfolder/s/sleep_cursed_faerie.txt new file mode 100644 index 00000000000..d4903369178 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sleep_cursed_faerie.txt @@ -0,0 +1,12 @@ +Name:Sleep-Cursed Faerie +ManaCost:U +Types:Creature Faerie Wizard +PT:3/3 +K:Flying +K:Ward:2 +K:ETBReplacement:Other:ETBTapped +SVar:ETBTapped:DB$ Tap | Defined$ Self | SubAbility$ DBAddCounter | ETB$ True | SpellDescription$ CARDNAME enters the battlefield tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ STUN | CounterNum$ 3 +A:AB$ Untap | Cost$ 1 U | SpellDescription$ Untap CARDNAME. +DeckHas:Ability$Counters +Oracle:Flying, ward {2}\nSleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\n{1}{U}: Untap Sleep-Cursed Faerie. diff --git a/forge-gui/res/cardsfolder/s/slimefoot_thallid_transplant.txt b/forge-gui/res/cardsfolder/s/slimefoot_thallid_transplant.txt index 35da67bdaea..86d9a412e8a 100644 --- a/forge-gui/res/cardsfolder/s/slimefoot_thallid_transplant.txt +++ b/forge-gui/res/cardsfolder/s/slimefoot_thallid_transplant.txt @@ -1,4 +1,4 @@ -Name:Slimefoot, Thallid Transplant +Name:Slimefoot, Thallid Transplant ManaCost:B G Types:Legendary Creature Fungus PT:2/2 @@ -8,4 +8,4 @@ SVar:BuffedBy:Forest SVar:BuffedBy:Swamp DeckHints:Type$Fungus|Saproling DeckHas:Ability$Token|Mill|LifeGain|Graveyard|Counters|Sacrifice & Type$Elemental|Saproling -Oracle:Whenever a Swamp or a Forest enters the battlefield under your control, draft a card from Slimefoot, Thallid Transplant's spellbook. +Oracle:Whenever a Swamp or a Forest enters the battlefield under your control, draft a card from Slimefoot, Thallid Transplant's spellbook. diff --git a/forge-gui/res/cardsfolder/s/slip_on_the_ring.txt b/forge-gui/res/cardsfolder/s/slip_on_the_ring.txt index 3f84378f4e8..c27458c6666 100644 --- a/forge-gui/res/cardsfolder/s/slip_on_the_ring.txt +++ b/forge-gui/res/cardsfolder/s/slip_on_the_ring.txt @@ -1,8 +1,8 @@ -Name:Slip On the Ring -ManaCost:1 W -Types:Instant -A:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Creature.YouOwn | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you own | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. -SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ TrigTempt -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. +Name:Slip On the Ring +ManaCost:1 W +Types:Instant +A:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Creature.YouOwn | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you own | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. +SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ TrigTempt +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/s/slumbering_keepguard.txt b/forge-gui/res/cardsfolder/s/slumbering_keepguard.txt new file mode 100644 index 00000000000..d8ddb4eebf6 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/slumbering_keepguard.txt @@ -0,0 +1,10 @@ +Name:Slumbering Keepguard +ManaCost:W +Types:Creature Human Knight +PT:1/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever an enchantment enters the battlefield under your control, scry 1. +SVar:TrigScry:DB$ Scry | ScryNum$ 1 +A:AB$ Pump | Cost$ 2 W | NumAtt$ +X | NumDef$ +X | AILogic$ Pump | SpellDescription$ CARDNAME gets +1/+1 until end of turn for each enchantment you control. +SVar:X:Count$Valid Enchantment.YouCtrl +DeckHints:Type$Enchantment +Oracle:Whenever an enchantment enters the battlefield under your control, scry 1.\n{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/smeagol_helpful_guide.txt b/forge-gui/res/cardsfolder/s/smeagol_helpful_guide.txt index 0963203c197..64f556f17ff 100644 --- a/forge-gui/res/cardsfolder/s/smeagol_helpful_guide.txt +++ b/forge-gui/res/cardsfolder/s/smeagol_helpful_guide.txt @@ -1,10 +1,10 @@ -Name:Smeagol, Helpful Guide -ManaCost:1 B G -Types:Legendary Creature Halfling Horror -PT:4/2 -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigTempt | TriggerDescription$ At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. -SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl -SVar:TrigTempt:DB$ RingTemptsYou -T:Mode$ RingTemptsYou | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDigUntil | TriggerDescription$ Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. -SVar:TrigDigUntil:DB$ DigUntil | Reveal$ True | ValidTgts$ Opponent | IsCurse$ True | Valid$ Land | ValidDescription$ land card | FoundDestination$ Battlefield | GainControl$ True | Tapped$ True | RevealedDestination$ Graveyard -Oracle:At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.\nWhenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. +Name:Sméagol, Helpful Guide +ManaCost:1 B G +Types:Legendary Creature Halfling Horror +PT:4/2 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigTempt | TriggerDescription$ At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. +SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl +SVar:TrigTempt:DB$ RingTemptsYou +T:Mode$ RingTemptsYou | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDigUntil | TriggerDescription$ Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. +SVar:TrigDigUntil:DB$ DigUntil | Reveal$ True | ValidTgts$ Opponent | IsCurse$ True | Valid$ Land | ValidDescription$ land card | FoundDestination$ Battlefield | GainControl$ True | Tapped$ True | RevealedDestination$ Graveyard +Oracle:At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.\nWhenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. diff --git a/forge-gui/res/cardsfolder/s/smogbelcher_chariot.txt b/forge-gui/res/cardsfolder/s/smogbelcher_chariot.txt index 746f87e2667..0becc95a1be 100644 --- a/forge-gui/res/cardsfolder/s/smogbelcher_chariot.txt +++ b/forge-gui/res/cardsfolder/s/smogbelcher_chariot.txt @@ -6,19 +6,13 @@ K:Menace K:Deathtouch K:Lifelink T:Mode$ BecomesCrewed | ValidVehicle$ Card.Self | Execute$ RememberCrew | Static$ True -SVar:RememberCrew:DB$ PumpAll | ValidCards$ Creature.TriggeredCrew | RememberAllPumped$ True +SVar:RememberCrew:DB$ PumpAll | ValidCards$ Creature.TriggeredCrew | RememberPumped$ True T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink. -SVar:TrigPump:DB$ Pump | ValidTgts$ Card.IsRemembered | TgtPrompt$ Select target creature that crewed it this turn | SubAbility$ DBGenericChoice -SVar:DBGenericChoice:DB$ GenericChoice | Choices$ Menace,Deathtouch,LifeLink | AILogic$ Random -SVar:Menace:DB$ Effect | StaticAbilities$ PerpetualMenace | RememberObjects$ Targeted | Name$ Smogbelcher Chariot's Perpetual Effect | Duration$ Permanent | SpellDescription$ This creature perpetually gains Menace. -SVar:PerpetualMenace:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Menace | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains Menace. -SVar:Deathtouch:DB$ Effect | StaticAbilities$ PerpetualDeathtouch | RememberObjects$ Targeted | Name$ Smogbelcher Chariot's Perpetual Effect | Duration$ Permanent | SpellDescription$ This creature perpetually gains Deathtouch. -SVar:PerpetualDeathtouch:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Deathtouch | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains Deathtouch. -SVar:LifeLink:DB$ Effect | StaticAbilities$ PerpetualLifelink | RememberObjects$ Targeted | Name$ Smogbelcher Chariot's Perpetual Effect | Duration$ Permanent | SpellDescription$ This creature perpetually gains Lifelink. -SVar:PerpetualLifelink:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Lifelink | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains Lifelink. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:TrigPump:DB$ Pump | ValidTgts$ Card.IsRemembered | TgtPrompt$ Select target creature that crewed it this turn | KWChoice$ Menace,Deathtouch,Lifelink | Duration$ Perpetual K:Crew:3 SVar:HasAttackEffect:TRUE +DeckHas:Ability$LifeGain Oracle:Menace,Deathtouch,Lifelink\nWhenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink.\nCrew 3 diff --git a/forge-gui/res/cardsfolder/s/snaremaster_sprite.txt b/forge-gui/res/cardsfolder/s/snaremaster_sprite.txt new file mode 100644 index 00000000000..7be992755f5 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/snaremaster_sprite.txt @@ -0,0 +1,11 @@ +Name:Snaremaster Sprite +ManaCost:U +Types:Creature Faerie Wizard +PT:1/1 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 2 | Execute$ TrigTap | TriggerDescription$ When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | TgtPrompt$ Select target creature an opponent controls +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 +DeckHas:Ability$Counters +Oracle:Flying\nWhen Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/snowborn_simulacra.txt b/forge-gui/res/cardsfolder/s/snowborn_simulacra.txt index 997e3703008..53bcc3965c4 100644 --- a/forge-gui/res/cardsfolder/s/snowborn_simulacra.txt +++ b/forge-gui/res/cardsfolder/s/snowborn_simulacra.txt @@ -1,14 +1,10 @@ Name:Snowborn Simulacra ManaCost:X U U Types:Sorcery -A:SP$ RepeatEach | ValidTgts$ Permanent.nonToken | TgtPrompt$ Select X target nontoken permanents | TargetMin$ X | TargetMax$ X | RepeatSubAbility$ DBConjure | RepeatTargeted$ True | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield. -SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ Remembered | Zone$ Hand | ImprintMade$ True -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Snowborn Simulacra's Perpetual Effect | Triggers$ Update | RememberObjects$ Imprinted | SubAbility$ DBPutFromHand -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember -SVar:DBPutFromHand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Card.IsImprinted | Optional$ True | ChangeNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE5 | SubAbility$ DBCleanupImprint -SVar:DBCleanupImprint:DB$ Cleanup | ClearImprinted$ True +A:SP$ MakeCard | Conjure$ True | ValidTgts$ Permanent.nonToken | TgtPrompt$ Select X target nontoken permanents | TargetMin$ X | TargetMax$ X | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate | StackDescription$ REP each of X target nontoken permanents_{c:Targeted} | SpellDescription$ Conjure a duplicate of each of X target nontoken permanents into your hand. +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBPutFromHand | StackDescription$ SpellDescription | SpellDescription$ Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:DBPutFromHand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Card.IsRemembered | Optional$ True | ChangeNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE5 | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ If X is 5 or more, you may put one of them from your hand onto the battlefield. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$xPaid Oracle:Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield. diff --git a/forge-gui/res/cardsfolder/s/soaring_sandwing.txt b/forge-gui/res/cardsfolder/s/soaring_sandwing.txt new file mode 100644 index 00000000000..a424a84b8fb --- /dev/null +++ b/forge-gui/res/cardsfolder/s/soaring_sandwing.txt @@ -0,0 +1,10 @@ +Name:Soaring Sandwing +ManaCost:4 W W +Types:Creature Dinosaur +PT:3/5 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life. +SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3 +K:TypeCycling:Plains:2 +DeckHas:Ability$Discard|LifeGain +Oracle:Flying\nWhen Soaring Sandwing enters the battlefield, you gain 3 life.\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/soldier_of_the_pantheon.txt b/forge-gui/res/cardsfolder/s/soldier_of_the_pantheon.txt index a17b8f24745..5f5a9709bdb 100644 --- a/forge-gui/res/cardsfolder/s/soldier_of_the_pantheon.txt +++ b/forge-gui/res/cardsfolder/s/soldier_of_the_pantheon.txt @@ -2,7 +2,7 @@ Name:Soldier of the Pantheon ManaCost:W Types:Creature Human Soldier PT:2/1 -K:Protection:Card.MultiColor:Protection from multicolored +K:Protection:Card.MultiColor:multicolored T:Mode$ SpellCast | ValidCard$ Card.MultiColor | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever an opponent casts a multicolored spell, you gain 1 life. SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 Oracle:Protection from multicolored\nWhenever an opponent casts a multicolored spell, you gain 1 life. diff --git a/forge-gui/res/cardsfolder/s/solitary_sanctuary.txt b/forge-gui/res/cardsfolder/s/solitary_sanctuary.txt new file mode 100644 index 00000000000..7f6f2a50e40 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/solitary_sanctuary.txt @@ -0,0 +1,10 @@ +Name:Solitary Sanctuary +ManaCost:2 W +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBCounter +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 +T:Mode$ Taps | ValidCard$ Creature.OppCtrl | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters +Oracle:When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nWhenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/solkanar_the_tainted.txt b/forge-gui/res/cardsfolder/s/solkanar_the_tainted.txt index 82c79b10384..107c23138f3 100644 --- a/forge-gui/res/cardsfolder/s/solkanar_the_tainted.txt +++ b/forge-gui/res/cardsfolder/s/solkanar_the_tainted.txt @@ -8,9 +8,9 @@ SVar:DrawPact:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. SVar:DrainPact:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life. SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 SVar:DamagePact:DB$ DealDamage | NumDmg$ 3 | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.Other,Planeswalker.Other | TgtPrompt$ Select up to one other target creature or planeswalker | SpellDescription$ CARDNAME deals 3 damage to up to one other target creature or planeswalker. -SVar:BetrayPact:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBChooseOpp | RememberChanged$ True | SpellDescription$ Exile CARDNAME, then return it to the battlefield under an opponent's control. +SVar:BetrayPact:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBChooseOpp | RememberChanged$ True | SpellDescription$ Exile NICKNAME, then return it to the battlefield under an opponent's control. SVar:DBChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ MoveToPlay SVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ Remembered | GainControl$ ChosenPlayer | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True DeckHas:Ability$LifeGain -Oracle:At the beginning of your end step, choose one that hasn't been chosen —\n• Draw a card.\n• Each opponent loses 2 life and you gain 2 life.\n• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.\n• Exile Sol'Kanar the Tainted, then return it to the battlefield under an opponent's control. +Oracle:At the beginning of your end step, choose one that hasn't been chosen —\n• Draw a card.\n• Each opponent loses 2 life and you gain 2 life.\n• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.\n• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. diff --git a/forge-gui/res/cardsfolder/s/song_of_earendil.txt b/forge-gui/res/cardsfolder/s/song_of_earendil.txt index 2c12169d765..d73eb616728 100644 --- a/forge-gui/res/cardsfolder/s/song_of_earendil.txt +++ b/forge-gui/res/cardsfolder/s/song_of_earendil.txt @@ -1,7 +1,7 @@ -Name:Song of Earendil +Name:Song of Eärendil ManaCost:3 G U Types:Enchantment Saga -K:Saga:3:DBScry,DBToken,DBCounter +K:Chapter:3:DBScry,DBToken,DBCounter SVar:DBScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw two cards. SVar:DBDraw:DB$ Draw | NumCards$ 2 SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac,u_2_2_bird_flying | SpellDescription$ Create a Treasure token and a 2/2 blue Bird creature token with flying. diff --git a/forge-gui/res/cardsfolder/s/song_of_freyalise.txt b/forge-gui/res/cardsfolder/s/song_of_freyalise.txt index b97b043b48a..3651a4f8173 100644 --- a/forge-gui/res/cardsfolder/s/song_of_freyalise.txt +++ b/forge-gui/res/cardsfolder/s/song_of_freyalise.txt @@ -1,7 +1,7 @@ Name:Song of Freyalise ManaCost:1 G Types:Enchantment Saga -K:Saga:3:DBAnimateAll,DBAnimateAll,DBPutCounterAll +K:Chapter:3:DBAnimateAll,DBAnimateAll,DBPutCounterAll SVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Abilities$ AnyMana | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, creatures you control gain "{T}: Add one mana of any color." SVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color. SVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPumpAll | SpellDescription$ Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. diff --git a/forge-gui/res/cardsfolder/s/song_of_stupefaction.txt b/forge-gui/res/cardsfolder/s/song_of_stupefaction.txt new file mode 100644 index 00000000000..032ace4d927 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/song_of_stupefaction.txt @@ -0,0 +1,12 @@ +Name:Song of Stupefaction +ManaCost:1 U +Types:Enchantment Aura +K:Enchant creature or Vehicle +A:SP$ Attach | ValidTgts$ Creature,Vehicle | TgtPrompt$ Select target Creature or Vehicle | AITgts$ Creature | AILogic$ Curse +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) +SVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 2 | Optional$ True +S:Mode$ Continuous | Affected$ Permanent.EnchantedBy | AddPower$ -X | Description$ Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard. +SVar:X:Count$ValidGraveyard Permanent.YouOwn +DeckHints:Ability$Graveyard|Mill|Discard +DeckHas:Ability$Mill +Oracle:Enchant creature or Vehicle\nWhen Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)\nFathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/song_of_totentanz.txt b/forge-gui/res/cardsfolder/s/song_of_totentanz.txt new file mode 100644 index 00000000000..676fb2761c6 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/song_of_totentanz.txt @@ -0,0 +1,8 @@ +Name:Song of Totentanz +ManaCost:X R +Types:Sorcery +A:SP$ Token | TokenAmount$ X | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You | SubAbility$ DBPumpAll | SpellDescription$ Create X 1/1 black Rat creature tokens with "This creature can't block." +SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Haste | SpellDescription$ Creatures you control gain haste until end of turn. +SVar:X:Count$xPaid +DeckHas:Ability$Token & Type$Rat +Oracle:Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/songbirds_blessing.txt b/forge-gui/res/cardsfolder/s/songbirds_blessing.txt new file mode 100644 index 00000000000..5b788a4be15 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/songbirds_blessing.txt @@ -0,0 +1,10 @@ +Name:Songbirds' Blessing +ManaCost:3 W +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump +T:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigDigUntil | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. +SVar:TrigDigUntil:DB$ DigUntil | Valid$ Aura | FoundDestination$ Battlefield | OptionalFoundMove$ True | OptionalNoDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddSVar$ AE +SVar:AE:SVar:HasAttackEffect:TRUE +Oracle:Enchant creature\nWhenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/s/sonic_screwdriver.txt b/forge-gui/res/cardsfolder/s/sonic_screwdriver.txt new file mode 100644 index 00000000000..d67d6ff091e --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sonic_screwdriver.txt @@ -0,0 +1,9 @@ +Name:Sonic Screwdriver +ManaCost:3 +Types:Artifact +A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. +A:AB$ Untap | Cost$ 1 T | ValidTgts$ Artifact.Other | TgtPrompt$ Select another target Artifact | SpellDescription$ Untap another target artifact. +A:AB$ Scry | Cost$ 2 T | ScryNum$ 1 | SpellDescription$ Scry 1. (Look at the top card of your library. You may put that card on the bottom.) +A:AB$ Effect | Cost$ 3 T | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn | SpellDescription$ Target creature can't be blocked this turn. +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. +Oracle:{T}: Add one mana of any color.\n{1}, {T}: Untap another target artifact.\n{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)\n{3}, {T}: Target creature can't be blocked this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sontaran_general.txt b/forge-gui/res/cardsfolder/s/sontaran_general.txt new file mode 100644 index 00000000000..524fd6b20e6 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sontaran_general.txt @@ -0,0 +1,13 @@ +Name:Sontaran General +ManaCost:4 R +Types:Creature Alien Soldier +PT:5/5 +K:Trample +K:Haste +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | NoResolvingCheck$ True | PresentCompare$ GE2 | Execute$ TrigGoad | TriggerDescription$ Battalion — Whenever CARDNAME and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) +SVar:TrigGoad:DB$ Goad | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select up to one target creature that opponent controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SubAbility$ DBNoBlock +SVar:DBNoBlock:DB$ Effect | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield | StaticAbilities$ CantBlock +SVar:CantBlock:Mode$ CantBlockBy | ValidBlocker$ Creature.IsRemembered | Description$ Those creatures can't block this turn. +SVar:OneEach:PlayerCountOpponents$Amount +SVar:HasAttackEffect:TRUE +Oracle:Trample, haste\nBattalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) diff --git a/forge-gui/res/cardsfolder/s/soothing_of_smeagol.txt b/forge-gui/res/cardsfolder/s/soothing_of_smeagol.txt index 470a95e50fd..be1b22a3806 100644 --- a/forge-gui/res/cardsfolder/s/soothing_of_smeagol.txt +++ b/forge-gui/res/cardsfolder/s/soothing_of_smeagol.txt @@ -1,6 +1,6 @@ -Name:Soothing of Smeagol -ManaCost:1 U -Types:Instant -A:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ TrigTempt | SpellDescription$ Return target nontoken creature to its owner's hand. The Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Return target nontoken creature to its owner's hand. The Ring tempts you. +Name:Soothing of Sméagol +ManaCost:1 U +Types:Instant +A:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ TrigTempt | SpellDescription$ Return target nontoken creature to its owner's hand. The Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Return target nontoken creature to its owner's hand. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/s/sophina_spearsage_deserter.txt b/forge-gui/res/cardsfolder/s/sophina_spearsage_deserter.txt deleted file mode 100644 index 877879e0aae..00000000000 --- a/forge-gui/res/cardsfolder/s/sophina_spearsage_deserter.txt +++ /dev/null @@ -1,12 +0,0 @@ -Name:Sophina, Spearsage Deserter -ManaCost:2 R W -Types:Legendary Creature Human Soldier -PT:4/4 -K:Menace -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -SVar:TrigInvestigate:DB$ Investigate | Num$ X -SVar:X:Count$Valid Creature.attacking+nonToken -K:Friends forever -DeckHas:Ability$Investigate|Token|Sacrifice -SVar:HasAttackEffect:TRUE -Oracle:Menace\nWhenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nFriends forever (You can have two commanders if both have friends forever.) diff --git a/forge-gui/res/cardsfolder/s/sorcerous_squall.txt b/forge-gui/res/cardsfolder/s/sorcerous_squall.txt new file mode 100644 index 00000000000..d501afcf3a5 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sorcerous_squall.txt @@ -0,0 +1,8 @@ +Name:Sorcerous Squall +ManaCost:6 U U U +Types:Sorcery +K:Delve +A:SP$ Mill | NumCards$ 9 | ValidTgts$ Opponent | TgtPrompt$ Select target opponent to mill | SubAbility$ FishyCast | SpellDescription$ Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. +SVar:FishyCast:DB$ Play | ValidZone$ Graveyard | Valid$ Instant.TargetedPlayerCtrl,Sorcery.TargetedPlayerCtrl | Controller$ You | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | Amount$ 1 | ReplaceGraveyard$ Exile +DeckHints:Ability$Mill|Graveyard +Oracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nTarget opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sorins_guide.txt b/forge-gui/res/cardsfolder/s/sorins_guide.txt index 6f70f02aaaa..24e89a50fdd 100644 --- a/forge-gui/res/cardsfolder/s/sorins_guide.txt +++ b/forge-gui/res/cardsfolder/s/sorins_guide.txt @@ -3,6 +3,6 @@ ManaCost:3 B B Types:Creature Vampire PT:4/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, and put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedSorin; Vampire Lord | ChangeNum$ 1 | Optional$ True -DeckHints:Name$Sorin, Vampire Lord +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedSorin; Vampire Lord | ChangeNum$ 1 | Optional$ True +DeckNeeds:Name$Sorin, Vampire Lord Oracle:When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/s/soul_of_windgrace.txt b/forge-gui/res/cardsfolder/s/soul_of_windgrace.txt index 797d684e68d..e0b241dc382 100644 --- a/forge-gui/res/cardsfolder/s/soul_of_windgrace.txt +++ b/forge-gui/res/cardsfolder/s/soul_of_windgrace.txt @@ -9,6 +9,6 @@ A:AB$ GainLife | Cost$ G Discard<1/Land> | LifeAmount$ 3 | SpellDescription$ You A:AB$ Draw | Cost$ 1 R Discard<1/Land> | SpellDescription$ Draw a card. A:AB$ Pump | Cost$ 2 B Discard<1/Land> | KW$ Indestructible | SubAbility$ DBTap | StackDescription$ SpellDescription | SpellDescription$ CARDNAME gains indestructible until end of turn. SVar:DBTap:DB$ Tap | Defined$ Self | StackDescription$ SpellDescription | SpellDescription$ Tap it. -DeckHas:Ability$LifeGain|Discard & Keyword$Indestructible +DeckHas:Ability$LifeGain|Discard|Graveyard & Keyword$Indestructible SVar:HasAttackEffect:TRUE Oracle:Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.\n{G}, Discard a land card: You gain 3 life.\n{1}{R}, Discard a land card: Draw a card.\n{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. diff --git a/forge-gui/res/cardsfolder/s/soul_servitude.txt b/forge-gui/res/cardsfolder/s/soul_servitude.txt index 52aecc55f38..6e094b08114 100644 --- a/forge-gui/res/cardsfolder/s/soul_servitude.txt +++ b/forge-gui/res/cardsfolder/s/soul_servitude.txt @@ -3,10 +3,9 @@ ManaCost:2 B Types:Instant A:SP$ Sacrifice | ValidTgts$ Player | TgtPrompt$ Select target player | SacValid$ Creature.nonToken | SacMessage$ nontoken creature | RememberSacrificed$ True | SubAbility$ DBImmediateTrigger | SpellDescription$ Target player sacrifices a nontoken creature. SVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | Execute$ TrigConjure | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:TrigConjure:AB$ MakeCard | Cost$ Discard<1/Card> | Conjure$ True | DefinedName$ DelayTriggerRemembered | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Soul Servitude's Perpetual Effect -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:TrigConjure:AB$ MakeCard | Cost$ Discard<1/Card> | Conjure$ True | DefinedName$ DelayTriggerRemembered | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Sacrifice|Discard Oracle:Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." diff --git a/forge-gui/res/cardsfolder/s/soul_strike_technique.txt b/forge-gui/res/cardsfolder/s/soul_strike_technique.txt index 71d2ff72e42..6d18d40f0c1 100644 --- a/forge-gui/res/cardsfolder/s/soul_strike_technique.txt +++ b/forge-gui/res/cardsfolder/s/soul_strike_technique.txt @@ -5,5 +5,5 @@ K:Enchant creature A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +1/+1 and has vigilance. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigManifest | TriggerDescription$ When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -SVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary +SVar:TrigManifest:DB$ Manifest Oracle:Enchant creature\nEnchanted creature gets +1/+1 and has vigilance.\nWhen enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/s/soul_summons.txt b/forge-gui/res/cardsfolder/s/soul_summons.txt index 6b3de263404..6a3025b9f16 100644 --- a/forge-gui/res/cardsfolder/s/soul_summons.txt +++ b/forge-gui/res/cardsfolder/s/soul_summons.txt @@ -1,5 +1,5 @@ Name:Soul Summons ManaCost:1 W Types:Sorcery -A:SP$ Manifest | Cost$ 1 W | Amount$ 1 | Defined$ TopOfLibrary | SpellDescription$ Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.) +A:SP$ Manifest | SpellDescription$ Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.) Oracle:Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/s/soul_tithe.txt b/forge-gui/res/cardsfolder/s/soul_tithe.txt index 57fefb796c6..66614efcb7d 100644 --- a/forge-gui/res/cardsfolder/s/soul_tithe.txt +++ b/forge-gui/res/cardsfolder/s/soul_tithe.txt @@ -2,7 +2,7 @@ Name:Soul Tithe ManaCost:1 W Types:Enchantment Aura K:Enchant nonland permanent -A:SP$ Attach | Cost$ 1 W | ValidTgts$ Permanent.nonLand | AITgts$ Card.cmcGE2 | AILogic$ Curse +A:SP$ Attach | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AITgts$ Card.cmcGE2 | AILogic$ Curse T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value. SVar:TrigSac:DB$ SacrificeAll | Defined$ Enchanted | UnlessCost$ X | UnlessPayer$ EnchantedController SVar:X:Enchanted$CardManaCost diff --git a/forge-gui/res/cardsfolder/s/soulcoil_viper.txt b/forge-gui/res/cardsfolder/s/soulcoil_viper.txt new file mode 100644 index 00000000000..9bdbc90a6ac --- /dev/null +++ b/forge-gui/res/cardsfolder/s/soulcoil_viper.txt @@ -0,0 +1,8 @@ +Name:Soulcoil Viper +ManaCost:2 B +Types:Creature Snake +PT:2/3 +A:AB$ ChangeZone | Cost$ B T Sac<1/CARDNAME> | SorcerySpeed$ True | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ FINALITY | ValidTgts$ Creature.YouCtrl | AITgts$ Card.cmcGE5 | TgtPrompt$ Select target creature in your graveyard | SpellDescription$ Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) +DeckHas:Ability$Graveyard|Counters +DeckHints:Ability$Graveyard|Mill +Oracle:{B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/soulhunter_rakshasa.txt b/forge-gui/res/cardsfolder/s/soulhunter_rakshasa.txt index df21eb3b0ae..261fc608a77 100644 --- a/forge-gui/res/cardsfolder/s/soulhunter_rakshasa.txt +++ b/forge-gui/res/cardsfolder/s/soulhunter_rakshasa.txt @@ -1,8 +1,8 @@ Name:Soulhunter Rakshasa ManaCost:3 B B -Types:Creature Cat Demon +Types:Creature Demon PT:5/5 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDmg | TriggerDescription$ When CARDNAME enters the battlefield, it deals 5 damage to target opponent. -SVar:TrigDmg:DB$ DealDamage | Cost$ 3 B B | NumDmg$ 5 | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent. | SpellDescription$ CARDNAME deals 5 damage to target opponent. K:CARDNAME can't block. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.wasCastFromYourHandByYou+Self | Execute$ TrigDmg | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control. +SVar:TrigDmg:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ Count$Valid Swamp.YouCtrl Oracle:Soulhunter Rakshasa can't block.\nWhen Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control. diff --git a/forge-gui/res/cardsfolder/s/souls_of_the_lost.txt b/forge-gui/res/cardsfolder/s/souls_of_the_lost.txt new file mode 100644 index 00000000000..d79f03ce19d --- /dev/null +++ b/forge-gui/res/cardsfolder/s/souls_of_the_lost.txt @@ -0,0 +1,12 @@ +Name:Souls of the Lost +ManaCost:1 B +Types:Creature Spirit +PT:*/*+1 +K:AlternateAdditionalCost:Discard<1/Card>:Sac<1/Permanent> +SVar:AIPreference:SacCost$Creature.token,Creature.cmcLE3 +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ Y | Description$ Fathomless descent — CARDNAME's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1. +SVar:X:Count$ValidGraveyard Permanent.YouOwn +SVar:Y:Count$ValidGraveyard Permanent.YouOwn/Plus.1 +DeckHas:Ability$Sacrifice|Discard +DeckHints:Ability$Graveyard|Mill|Discard +Oracle:As an additional cost to cast this spell, discard a card or sacrifice a permanent.\nFathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1. diff --git a/forge-gui/res/cardsfolder/s/sovereign_okinec_ahau.txt b/forge-gui/res/cardsfolder/s/sovereign_okinec_ahau.txt new file mode 100644 index 00000000000..e82175d81c3 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sovereign_okinec_ahau.txt @@ -0,0 +1,12 @@ +Name:Sovereign Okinec Ahau +ManaCost:2 G W +Types:Legendary Creature Cat Noble +PT:3/4 +K:Ward:2 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Valid Creature.YouCtrl+powerGTbasePower | CounterType$ P1P1 | CounterNumPerDefined$ X +SVar:X:Count$CardPower/Minus.Count$CardBasePower +DeckHas:Ability$Counters +DeckHints:Ability$Counters +SVar:HasAttackEffect:TRUE +Oracle:Ward {2}\nWhenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. diff --git a/forge-gui/res/cardsfolder/s/sparas_bodyguard.txt b/forge-gui/res/cardsfolder/s/sparas_bodyguard.txt index 4ab3a1c9ddd..e700bcf18eb 100644 --- a/forge-gui/res/cardsfolder/s/sparas_bodyguard.txt +++ b/forge-gui/res/cardsfolder/s/sparas_bodyguard.txt @@ -3,15 +3,15 @@ ManaCost:G W U Types:Creature Rhino Warrior PT:3/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on CARDNAME. -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceTitle$ You may choose a creature card in your hand | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | ConditionDefined$ ChosenCard | ConditionPresent$ Card | StaticAbilities$ PerpetualShield | Name$ Spara's Bodyguard's Perpetual Effect | Duration$ Permanent | SubAbility$ DBAddCounter -SVar:PerpetualShield:Mode$ Continuous | Affected$ Card.ChosenCard | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | AddReplacementEffects$ ETBShield | Description$ The chosen card perpetually enters the battlefield with an additional shield counter. -SVar:ETBShield:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ DBExtraCounter | ReplacementResult$ Updated | Description$ This creature perpetually enters the battlefield with an additional shield counter. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceTitle$ You may choose a creature card in your hand | SubAbility$ DBBranch +SVar:DBBranch:DB$ Branch | BranchConditionSVar$ Count$ChosenSize | TrueSubAbility$ DBAnimate | FalseSubAbility$ DBAddCounter +SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Replacements$ ETBShield | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:ETBShield:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ DBExtraCounter | ReplacementResult$ Updated | Description$ This creature enters the battlefield with an additional shield counter on it. SVar:DBExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ SHIELD | CounterNum$ 1 -SVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ConditionDefined$ ChosenCard | ConditionNotPresent$ Card | CounterType$ SHIELD | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +SVar:DBAddCounter:DB$ PutCounter | CounterType$ SHIELD T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of each combat, CARDNAME gets +1/+1 until end of turn for each shield counter among other creatures you control. -SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +X +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +X SVar:X:Count$Valid Creature.YouCtrl+Other$CardCounters.SHIELD DeckHas:Ability$Counters Oracle:When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.\nAt the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control. diff --git a/forge-gui/res/cardsfolder/s/spare_from_evil.txt b/forge-gui/res/cardsfolder/s/spare_from_evil.txt index ed92ba5369e..47a347972f0 100644 --- a/forge-gui/res/cardsfolder/s/spare_from_evil.txt +++ b/forge-gui/res/cardsfolder/s/spare_from_evil.txt @@ -1,6 +1,6 @@ Name:Spare from Evil ManaCost:1 W Types:Instant -A:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | KW$ Protection:Creature.nonHuman:Protection from non-Human creatures. | SpellDescription$ Creatures you control gain protection from non-Human creatures until end of turn. +A:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | KW$ Protection:Creature.nonHuman:non-Human creatures. | SpellDescription$ Creatures you control gain protection from non-Human creatures until end of turn. AI:RemoveDeck:All Oracle:Creatures you control gain protection from non-Human creatures until end of turn. diff --git a/forge-gui/res/cardsfolder/s/spark_double.txt b/forge-gui/res/cardsfolder/s/spark_double.txt index bf475c23325..880d405be82 100644 --- a/forge-gui/res/cardsfolder/s/spark_double.txt +++ b/forge-gui/res/cardsfolder/s/spark_double.txt @@ -6,7 +6,7 @@ K:ETBReplacement:Copy:DBCopy:Optional SVar:DBCopy:DB$ Clone | Choices$ Creature.Other+YouCtrl,Planeswalker.Other+YouCtrl | NonLegendary$ True | SubAbility$ DBConditionEffect | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. SVar:DBConditionEffect:DB$ Effect | RememberObjects$ Self | Name$ Spark Double Effect | ReplacementEffects$ ETBCreatPlans SVar:ETBCreatPlans:Event$ Moved | ValidCard$ Creature.IsRemembered,Planeswalker.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated | Description$ It enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker. -SVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedNewCard.Creature | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 | SubAbility$ DBPutLOYALTY +SVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedNewCard.Creature | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 | SubAbility$ DBPutLOYALTY SVar:DBPutLOYALTY:DB$ PutCounter | Defined$ ReplacedNewCard.Planeswalker | CounterType$ LOYALTY | ETB$ True | CounterNum$ 1 | SubAbility$ DBExile SVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/s/sparkhunter_masticore.txt b/forge-gui/res/cardsfolder/s/sparkhunter_masticore.txt index 9a1cd94fc21..7511726925a 100644 --- a/forge-gui/res/cardsfolder/s/sparkhunter_masticore.txt +++ b/forge-gui/res/cardsfolder/s/sparkhunter_masticore.txt @@ -4,7 +4,7 @@ Types:Artifact Creature Masticore PT:3/4 A:SP$ PermanentCreature | Cost$ 3 Discard<1/Card> DeckHas:Ability$Discard -K:Protection:Planeswalker:Protection from planeswalkers +K:Protection:Planeswalker:planeswalkers A:AB$ DealDamage | Cost$ 1 | ValidTgts$ Planeswalker | TgtPrompt$ Select target planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target planeswalker. A:AB$ Pump | Cost$ 3 | KW$ Indestructible | Defined$ Self | SpellDescription$ CARDNAME gains indestructible until end of turn. Oracle:As an additional cost to cast this spell, discard a card.\nProtection from planeswalkers\n{1}: Sparkhunter Masticore deals 1 damage to target planeswalker.\n{3}: Sparkhunter Masticore gains indestructible until end of turn. diff --git a/forge-gui/res/cardsfolder/s/spawnsire_of_ulamog.txt b/forge-gui/res/cardsfolder/s/spawnsire_of_ulamog.txt index 7afbf841ec2..581085efeb7 100644 --- a/forge-gui/res/cardsfolder/s/spawnsire_of_ulamog.txt +++ b/forge-gui/res/cardsfolder/s/spawnsire_of_ulamog.txt @@ -4,8 +4,7 @@ Types:Creature Eldrazi PT:7/11 K:Annihilator:1 A:AB$ Token | Cost$ 4 | TokenAmount$ 2 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You | SpellDescription$ Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." -A:AB$ Play | Cost$ 20 | Valid$ Card.Eldrazi+YouOwn | ValidZone$ Sideboard | WithoutManaCost$ True | Amount$ SpawnsireX | Controller$ You | Optional$ True | SpellDescription$ Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs. -SVar:SpawnsireX:Count$TypeInYourSideboard.Eldrazi +A:AB$ Play | Cost$ 20 | Valid$ Card.Eldrazi+YouOwn | ValidZone$ Sideboard | WithoutManaCost$ True | Amount$ All | Controller$ You | Optional$ True | SpellDescription$ Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs. DeckHints:Type$Eldrazi DeckHas:Ability$Mana.Colorless|Token Oracle:Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)\n{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."\n{20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs. diff --git a/forge-gui/res/cardsfolder/s/spectacular_showdown.txt b/forge-gui/res/cardsfolder/s/spectacular_showdown.txt index 15f6613efc6..530de764076 100644 --- a/forge-gui/res/cardsfolder/s/spectacular_showdown.txt +++ b/forge-gui/res/cardsfolder/s/spectacular_showdown.txt @@ -3,7 +3,7 @@ ManaCost:1 R Types:Sorcery A:SP$ PutCounter | ValidTgts$ Creature | CounterType$ Double Strike | RememberPut$ True | SubAbility$ DBGoad | SpellDescription$ Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) SVar:DBGoad:DB$ Goad | Defined$ Remembered | DefinedDesc$ each creature that had a double strike counter put on it this way | SubAbility$ DBCleanup -A:SP$ PutCounterAll | PrecostDesc$ Overload | Cost$ 4 R R R | ValidCards$ Creature | CounterType$ Double Strike | RememberPut$ True | SubAbility$ DBGoad | CostDesc$ {4}{R}{R}{R} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Put a double strike counter on each creature. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +K:Overload:4 R R R DeckHas:Ability$Counters Oracle:Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)\nOverload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") diff --git a/forge-gui/res/cardsfolder/s/specter_of_mortality.txt b/forge-gui/res/cardsfolder/s/specter_of_mortality.txt new file mode 100644 index 00000000000..387e50a9612 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/specter_of_mortality.txt @@ -0,0 +1,15 @@ +Name:Specter of Mortality +ManaCost:3 B B +Types:Creature Specter +PT:3/3 +K:Flying +T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. +SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | ChangeType$ Creature.YouOwn | Hidden$ True | Destination$ Exile | Optional$ You | ChangeNum$ X | SelectPrompt$ Select one or more creature cards from your graveyard | SubAbility$ DBImmediateTrig | RememberChanged$ True | AITgtOwnCards$ True | AIMinTgts$ 3 +SVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | ConditionCompare$ GE1 | SubAbility$ DBCleanup | Execute$ TrigPumpAll | TriggerDescription$ When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. +SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.Other | NumAtt$ -Y | NumDef$ -Y +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:Y:TriggerRemembered$Amount +SVar:X:Count$ValidGraveyard Creature.YouOwn +DeckHas:Ability$Graveyard +DeckHints:Ability$Mill +Oracle:Flying\nWhen Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/spectra_ward.txt b/forge-gui/res/cardsfolder/s/spectra_ward.txt index 41884d7fd4c..c6d81cbfce0 100644 --- a/forge-gui/res/cardsfolder/s/spectra_ward.txt +++ b/forge-gui/res/cardsfolder/s/spectra_ward.txt @@ -3,5 +3,5 @@ ManaCost:3 W W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ 3 W W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Protection:Card.nonColorless:Protection from all colors:Aura | Description$ Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove auras. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Protection:Card.nonColorless:all colors:Aura | Description$ Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove auras. Oracle:Enchant creature\nEnchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.) diff --git a/forge-gui/res/cardsfolder/s/spectral_shield.txt b/forge-gui/res/cardsfolder/s/spectral_shield.txt index 6dbae903fad..0cbc0920943 100644 --- a/forge-gui/res/cardsfolder/s/spectral_shield.txt +++ b/forge-gui/res/cardsfolder/s/spectral_shield.txt @@ -3,6 +3,6 @@ ManaCost:1 W U Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ 1 W U | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | Description$ Enchanted creature gets +0/+2. -S:Mode$ CantTarget | ValidCard$ Creature.EnchantedBy | ValidSA$ Spell | Description$ Enchanted creature can't be the target of spells. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | Description$ Enchanted creature gets +0/+2 and can't be the target of spells. +S:Mode$ CantTarget | ValidCard$ Creature.EnchantedBy | ValidSA$ Spell | Secondary$ True | Description$ Enchanted creature gets +0/+2 and can't be the target of spells. Oracle:Enchant creature\nEnchanted creature gets +0/+2 and can't be the target of spells. diff --git a/forge-gui/res/cardsfolder/s/spectrox_mines.txt b/forge-gui/res/cardsfolder/s/spectrox_mines.txt new file mode 100644 index 00000000000..7aea060bfa7 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/spectrox_mines.txt @@ -0,0 +1,11 @@ +Name:Spectrox Mines +ManaCost:no cost +Types:Plane Androzani Minor +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, you lose 3 life and create a Treasure token. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLoseLife | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, you lose 3 life and create a Treasure token. +SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 3 | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac,b_2_2_human_rogue | TokenOwner$ You +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Human|Rogue|Food & Color$Black +Oracle:When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token.\nWhenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/spectrum_sentinel.txt b/forge-gui/res/cardsfolder/s/spectrum_sentinel.txt index 74b43c942a4..58f7be33977 100644 --- a/forge-gui/res/cardsfolder/s/spectrum_sentinel.txt +++ b/forge-gui/res/cardsfolder/s/spectrum_sentinel.txt @@ -2,7 +2,7 @@ Name:Spectrum Sentinel ManaCost:1 Types:Artifact Creature Soldier PT:1/2 -K:Protection:Card.MultiColor:Protection from multicolored +K:Protection:Card.MultiColor:multicolored T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.nonBasic+OppCtrl | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life. SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 DeckHas:Ability$LifeGain diff --git a/forge-gui/res/cardsfolder/s/spel_stutter.txt b/forge-gui/res/cardsfolder/s/spel_stutter.txt new file mode 100644 index 00000000000..ed2f8080fce --- /dev/null +++ b/forge-gui/res/cardsfolder/s/spel_stutter.txt @@ -0,0 +1,7 @@ +Name:Spell Stutter +ManaCost:1 U +Types:Instant +A:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control. +SVar:X:Count$Valid Faerie.YouCtrl/Plus.2 +DeckHints:Type$Faerie +Oracle:Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/spellbinder.txt b/forge-gui/res/cardsfolder/s/spellbinder.txt index 002a5108204..0026f22b43a 100644 --- a/forge-gui/res/cardsfolder/s/spellbinder.txt +++ b/forge-gui/res/cardsfolder/s/spellbinder.txt @@ -8,7 +8,7 @@ T:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | Co SVar:TrigSpell:DB$ Play | Defined$ Imprinted | Amount$ All | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | CopyCard$ True T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True -T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSource | Origin$ Exile | Execute$ DBForget | Static$ True +T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Origin$ Exile | Execute$ DBForget | Static$ True SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard #Amount$ All | CopyOnce$ True for Strionic Resonator SVar:NeedsToPlayVar:Z GE1 diff --git a/forge-gui/res/cardsfolder/s/spellbook_vendor.txt b/forge-gui/res/cardsfolder/s/spellbook_vendor.txt new file mode 100644 index 00000000000..97b28673ffb --- /dev/null +++ b/forge-gui/res/cardsfolder/s/spellbook_vendor.txt @@ -0,0 +1,10 @@ +Name:Spellbook Vendor +ManaCost:1 W +Types:Creature Human Peasant +PT:2/2 +K:Vigilance +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigImmediate | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") +SVar:TrigImmediate:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigToken | TriggerDescription$ When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_sorcerer | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control +DeckHas:Ability$Token & Type$Role|Aura +Oracle:Vigilance\nAt the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") diff --git a/forge-gui/res/cardsfolder/s/spellbreaker_behemoth.txt b/forge-gui/res/cardsfolder/s/spellbreaker_behemoth.txt index 545672121ad..75f90032c91 100644 --- a/forge-gui/res/cardsfolder/s/spellbreaker_behemoth.txt +++ b/forge-gui/res/cardsfolder/s/spellbreaker_behemoth.txt @@ -2,6 +2,6 @@ Name:Spellbreaker Behemoth ManaCost:1 R G G Types:Creature Beast PT:5/5 -K:This spell can't be countered. -S:Mode$ Continuous | Affected$ Creature.powerGE5+YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ This spell can't be countered. | Description$ Creature spells you control with power 5 or greater can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. +R:Event$ Counter | ValidSA$ Spell.Creature+powerGE5+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature spells you control with power 5 or greater can't be countered. Oracle:This spell can't be countered.\nCreature spells you control with power 5 or greater can't be countered. diff --git a/forge-gui/res/cardsfolder/s/spellchain_scatter.txt b/forge-gui/res/cardsfolder/s/spellchain_scatter.txt index 424b3fea970..82a06f1c1e5 100644 --- a/forge-gui/res/cardsfolder/s/spellchain_scatter.txt +++ b/forge-gui/res/cardsfolder/s/spellchain_scatter.txt @@ -3,7 +3,7 @@ ManaCost:R Types:Instant K:Kicker:U A:SP$ DelayedTrigger | Execute$ TrigConjure | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step. -SVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredCard | Zone$ Hand | SubAbility$ DBDelayTrig | RememberMade$ True +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredCard | Zone$ Hand | SubAbility$ DBDelayTrig | RememberMade$ True SVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ Phase | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Phase$ End of Turn | Execute$ TrigDiscard | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ If this spell wasn't kicked, discard the duplicate at the beginning of your next end step. SVar:TrigDiscard:DB$ Discard | Mode$ Defined | DefinedCards$ DelayTriggerRemembered SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/s/spelldrain_assassin.txt b/forge-gui/res/cardsfolder/s/spelldrain_assassin.txt index d087064414b..60952f24903 100644 --- a/forge-gui/res/cardsfolder/s/spelldrain_assassin.txt +++ b/forge-gui/res/cardsfolder/s/spelldrain_assassin.txt @@ -1,12 +1,11 @@ -Name:Spelldrain Assassin -ManaCost:U B R -Types:Creature Vampire Assassin -PT:3/3 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Sorcery.YouOwn,Instant.YouOwn | ChoiceTitle$ Choose an instant or sorcery card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualCasualty | Name$ Spelldrain Assassin's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualCasualty:Mode$ Continuous | Affected$ Card.ChosenCard | AddKeyword$ Casualty:2 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gains casualty 2. -SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True -DeckHints:Type$Instant|Sorcery -DeckHas:Ability$Sacrifice -Oracle:When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. +Name:Spelldrain Assassin +ManaCost:U B R +Types:Creature Vampire Assassin +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Sorcery.YouOwn,Instant.YouOwn | ChoiceTitle$ Choose an instant or sorcery card in your hand | Mandatory$ True | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Casualty:2 | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +DeckHints:Type$Instant|Sorcery +DeckHas:Ability$Sacrifice +Oracle:When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. diff --git a/forge-gui/res/cardsfolder/s/spellscorn_coven_take_it_back.txt b/forge-gui/res/cardsfolder/s/spellscorn_coven_take_it_back.txt new file mode 100644 index 00000000000..fc7073f79cc --- /dev/null +++ b/forge-gui/res/cardsfolder/s/spellscorn_coven_take_it_back.txt @@ -0,0 +1,18 @@ +Name:Spellscorn Coven +ManaCost:3 B +Types:Creature Faerie Warlock +PT:2/3 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each opponent discards a card. +SVar:TrigDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose +DeckHas:Ability$Discard +AlternateMode:Adventure +Oracle:Flying\nWhen Spellscorn Coven enters the battlefield, each opponent discards a card. + +ALTERNATE + +Name:Take It Back +ManaCost:2 U +Types:Instant Adventure +A:SP$ ChangeZone | ValidTgts$ Card.inZoneStack | TgtZone$ Stack | Origin$ Stack | Fizzle$ True | Destination$ Hand | SpellDescription$ Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.) +Oracle:Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/spelunking.txt b/forge-gui/res/cardsfolder/s/spelunking.txt new file mode 100644 index 00000000000..807ab44e3fe --- /dev/null +++ b/forge-gui/res/cardsfolder/s/spelunking.txt @@ -0,0 +1,13 @@ +Name:Spelunking +ManaCost:2 G +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ You | RememberChanged$ True | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 | ConditionDefined$ Remembered | ConditionPresent$ Card.Cave | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +R:Event$ Moved | ValidCard$ Land.YouCtrl | Destination$ Battlefield | ReplaceWith$ ETBUntapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Lands you control enter the battlefield untapped. +SVar:ETBUntapped:DB$ Untap | ETB$ True | Defined$ ReplacedCard +DeckHas:Ability$LifeGain +DeckHints:Type$Cave +Oracle:When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.\nLands you control enter the battlefield untapped. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sphinx_ambassador.txt b/forge-gui/res/cardsfolder/s/sphinx_ambassador.txt index 51e5e6ebef6..303c9ca649c 100644 --- a/forge-gui/res/cardsfolder/s/sphinx_ambassador.txt +++ b/forge-gui/res/cardsfolder/s/sphinx_ambassador.txt @@ -9,5 +9,5 @@ SVar:DBName:DB$ NameCard | Defined$ TriggeredDefendingPlayer | SubAbility$ DBCha SVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | GainControl$ True | ConditionDefined$ Remembered | Shuffle$ False | ConditionPresent$ Card.NamedCard | ConditionCompare$ EQ0 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | Optional$ True | OptionalDecider$ You | SubAbility$ DBShuffle SVar:DBShuffle:DB$ Shuffle | Defined$ TriggeredDefendingPlayer | SubAbility$ DBCleanup SVar:X:Count$ValidLibrary Creature.IsRemembered -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True Oracle:Flying\nWhenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles. diff --git a/forge-gui/res/cardsfolder/s/sphinx_of_foresight.txt b/forge-gui/res/cardsfolder/s/sphinx_of_foresight.txt index e4909644bb3..46dc42d1233 100644 --- a/forge-gui/res/cardsfolder/s/sphinx_of_foresight.txt +++ b/forge-gui/res/cardsfolder/s/sphinx_of_foresight.txt @@ -4,7 +4,7 @@ Types:Creature Sphinx PT:4/4 K:MayEffectFromOpeningHand:RevealCard SVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ ScryOnUpkeep | SpellDescription$ You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. -SVar:ScryOnUpkeep:DB$ Effect | Triggers$ TrigOpenScry | Duration$ Permanent | SpellDescription$ You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. +SVar:ScryOnUpkeep:DB$ Effect | Triggers$ TrigOpenScry | Duration$ Permanent SVar:TrigOpenScry:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OneOff$ True | Execute$ DBScry | TriggerDescription$ If you do, scry 3 at the beginning of your first upkeep. SVar:DBScry:DB$ Scry | ScryNum$ 3 K:Flying diff --git a/forge-gui/res/cardsfolder/s/sphinx_of_the_final_word.txt b/forge-gui/res/cardsfolder/s/sphinx_of_the_final_word.txt index caaf3b8b8ef..4d61a55fa3a 100644 --- a/forge-gui/res/cardsfolder/s/sphinx_of_the_final_word.txt +++ b/forge-gui/res/cardsfolder/s/sphinx_of_the_final_word.txt @@ -4,6 +4,6 @@ Types:Creature Sphinx PT:5/5 K:Flying K:Hexproof -K:This spell can't be countered. -S:Mode$ Continuous | Affected$ Instant.YouCtrl,Sorcery.YouCtrl | AddHiddenKeyword$ This spell can't be countered. | AffectedZone$ Stack | Description$ Instant and sorcery spells you control can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. +R:Event$ Counter | ValidSA$ Spell.Instant+YouCtrl,Spell.Sorcery+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Instant and sorcery spells you control can't be countered. Oracle:This spell can't be countered.\nFlying, hexproof\nInstant and sorcery spells you control can't be countered. diff --git a/forge-gui/res/cardsfolder/s/spider_food.txt b/forge-gui/res/cardsfolder/s/spider_food.txt new file mode 100644 index 00000000000..9b404169fca --- /dev/null +++ b/forge-gui/res/cardsfolder/s/spider_food.txt @@ -0,0 +1,7 @@ +Name:Spider Food +ManaCost:2 G +Types:Sorcery +A:SP$ Destroy | ValidTgts$ Artifact,Enchantment,Creature.withFlying | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target artifact, enchantment, or creature with flying. | SubAbility$ DBFood | SpellDescription$ Destroy up to one target artifact, enchantment, or creature with flying. +SVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | SpellDescription$ Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +DeckHas:Ability$Sacrifice|LifeGain & Type$Food|Artifact +Oracle:Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/spinal_embrace.txt b/forge-gui/res/cardsfolder/s/spinal_embrace.txt index 4c44da17cd9..b3444c068c6 100644 --- a/forge-gui/res/cardsfolder/s/spinal_embrace.txt +++ b/forge-gui/res/cardsfolder/s/spinal_embrace.txt @@ -1,8 +1,9 @@ Name:Spinal Embrace ManaCost:3 U U B Types:Instant -A:SP$ GainControl | Cost$ 3 U U B | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | ActivationPhases$ BeginCombat->EndCombat | Untap$ True | AddKWs$ Haste | SubAbility$ DBAnimate | SpellDescription$ Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. -SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Keywords$ Haste | sVars$ SneakAttackEOT | SubAbility$ DelTrig +A:SP$ Untap | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | ActivationPhases$ BeginCombat->EndCombat | SubAbility$ DBChange | SpellDescription$ Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. +SVar:DBChange:DB$ GainControl | Defined$ Targeted | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | sVars$ SneakAttackEOT | SubAbility$ DelTrig SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigSac | RememberObjects$ Targeted | TriggerDescription$ At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. | AILogic$ Always | ConditionDefined$ Targeted | ConditionPresent$ Card | ConditionCompare$ GE1 SVar:TrigSac:DB$ SacrificeAll | Defined$ DelayTriggerRememberedLKI | Controller$ You | RememberSacrificed$ True | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card diff --git a/forge-gui/res/cardsfolder/s/spirit_mantle.txt b/forge-gui/res/cardsfolder/s/spirit_mantle.txt index b73c9d0de5c..43e55a52efa 100644 --- a/forge-gui/res/cardsfolder/s/spirit_mantle.txt +++ b/forge-gui/res/cardsfolder/s/spirit_mantle.txt @@ -3,5 +3,5 @@ ManaCost:1 W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Protection from creatures | Description$ Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.) +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Protection:Creature | Description$ Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.) Oracle:Enchant creature\nEnchanted creature gets +1/+1 and has protection from creatures. diff --git a/forge-gui/res/cardsfolder/s/spiteful_banditry.txt b/forge-gui/res/cardsfolder/s/spiteful_banditry.txt index a6e7faacdc5..db0bd801e2f 100644 --- a/forge-gui/res/cardsfolder/s/spiteful_banditry.txt +++ b/forge-gui/res/cardsfolder/s/spiteful_banditry.txt @@ -5,5 +5,5 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S SVar:TrigDamageAll:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature SVar:X:Count$xPaid T:Mode$ ChangesZoneAll | ValidCards$ Creature.OppCtrl | ActivationLimit$ 1 | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigTreasure | TriggerDescription$ Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. -SVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You +SVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You Oracle:When Spiteful Banditry enters the battlefield, it deals X damage to each creature.\nWhenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/spiteful_hexmage.txt b/forge-gui/res/cardsfolder/s/spiteful_hexmage.txt new file mode 100644 index 00000000000..52e2147f62b --- /dev/null +++ b/forge-gui/res/cardsfolder/s/spiteful_hexmage.txt @@ -0,0 +1,8 @@ +Name:Spiteful Hexmage +ManaCost:B +Types:Creature Human Warlock +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Cursed Role token attached to target creature you control. (if you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_cursed | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | AILogic$ Curse | TgtPrompt$ Select target creature you control +DeckHas:Ability$Token & Type$Role|Aura +Oracle:When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (if you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1) diff --git a/forge-gui/res/cardsfolder/s/spitting_dilophosaurus.txt b/forge-gui/res/cardsfolder/s/spitting_dilophosaurus.txt new file mode 100644 index 00000000000..23de5cce029 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/spitting_dilophosaurus.txt @@ -0,0 +1,11 @@ +Name:Spitting Dilophosaurus +ManaCost:2 B +Types:Creature Dinosaur +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a -1/-1 counter on up to one target creature. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a -1/-1 counter on up to one target creature. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 1 +S:Mode$ CantBlockBy | ValidBlocker$ Creature.counters_GE1_M1M1+OppCtrl | Description$ Creatures your opponents control with -1/-1 counters on them can't block. +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Counters +Oracle:Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.\nCreatures your opponents control with -1/-1 counters on them can't block. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/splashy_spellcaster.txt b/forge-gui/res/cardsfolder/s/splashy_spellcaster.txt new file mode 100644 index 00000000000..8f81c7e0e21 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/splashy_spellcaster.txt @@ -0,0 +1,9 @@ +Name:Splashy Spellcaster +ManaCost:3 U +Types:Creature Elemental Wizard +PT:2/4 +T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_sorcerer | TargetMin$ 0 | TargetMax$ 1 | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select up to one other target creature you control +DeckHas:Ability$Token & Type$Role|Aura +DeckHints:Type$Instant|Sorcery +Oracle:Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/spoils_of_war.txt b/forge-gui/res/cardsfolder/s/spoils_of_war.txt index 3401b82e075..c39c6cab4fc 100644 --- a/forge-gui/res/cardsfolder/s/spoils_of_war.txt +++ b/forge-gui/res/cardsfolder/s/spoils_of_war.txt @@ -2,7 +2,7 @@ Name:Spoils of War ManaCost:X B Types:Sorcery Text:X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell. -A:SP$ PutCounter | Cost$ X B | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X | SpellDescription$ Distribute X +1/+1 counters among any number of target creatures. -SVar:X:Count$LastStateBattlefieldWithFallback Creature.OppCtrl,Artifact.OppCtrl +A:SP$ PutCounter | Cost$ X B | AnnounceType$ Opponent | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X | SpellDescription$ Distribute X +1/+1 counters among any number of target creatures. +SVar:X:Count$LastStateGraveyardWithFallback Creature.ChosenCtrl,Artifact.ChosenCtrl AI:RemoveDeck:All Oracle:X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.\nDistribute X +1/+1 counters among any number of target creatures. diff --git a/forge-gui/res/cardsfolder/s/spring_loaded_sawblades_bladewheel_chariot.txt b/forge-gui/res/cardsfolder/s/spring_loaded_sawblades_bladewheel_chariot.txt new file mode 100644 index 00000000000..f1aec177b6a --- /dev/null +++ b/forge-gui/res/cardsfolder/s/spring_loaded_sawblades_bladewheel_chariot.txt @@ -0,0 +1,22 @@ +Name:Spring-Loaded Sawblades +ManaCost:1 W +Types:Artifact +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 5 damage to target tapped creature an opponent controls. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.tapped+OppCtrl | TgtPrompt$ Select target tapped creature an opponent controls | NumDmg$ 5 +K:Craft:3 W ExileCtrlOrGrave<1/Artifact.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice & Type$Artifact +DeckHas:Ability$Graveyard +Oracle:Flash\nWhen Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.\nCraft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Bladewheel Chariot +ManaCost:no cost +Colors:white +Types:Artifact Vehicle +PT:5/5 +A:AB$ Animate | Cost$ tapXType<2/Artifact.Other> | Types$ Artifact,Creature | SpellDescription$ CARDNAME becomes an artifact creature until end of turn. +K:Crew:1 +Oracle:Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) diff --git a/forge-gui/res/cardsfolder/s/spyglass_siren.txt b/forge-gui/res/cardsfolder/s/spyglass_siren.txt new file mode 100644 index 00000000000..fe2350c0cb5 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/spyglass_siren.txt @@ -0,0 +1,9 @@ +Name:Spyglass Siren +ManaCost:U +Types:Creature Siren Pirate +PT:1/1 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +SVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore +DeckHas:Ability$Token|Counters|Sacrifice & Type$Artifact|Map +Oracle:Flying\nWhen Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/squirming_emergence.txt b/forge-gui/res/cardsfolder/s/squirming_emergence.txt new file mode 100644 index 00000000000..d1363c0cd2c --- /dev/null +++ b/forge-gui/res/cardsfolder/s/squirming_emergence.txt @@ -0,0 +1,7 @@ +Name:Squirming Emergence +ManaCost:1 B G +Types:Sorcery +A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+cmcLEX+YouOwn | TgtPrompt$ Select target nonland permanent card with mana value X or less | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. +SVar:X:Count$ValidGraveyard Permanent.YouOwn +DeckHints:Ability$Graveyard|Mill|Discard +Oracle:Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/staff_of_titania.txt b/forge-gui/res/cardsfolder/s/staff_of_titania.txt index 62b92dc4f54..6c3ae008831 100644 --- a/forge-gui/res/cardsfolder/s/staff_of_titania.txt +++ b/forge-gui/res/cardsfolder/s/staff_of_titania.txt @@ -1,7 +1,7 @@ Name:Staff of Titania ManaCost:2 Types:Artifact Equipment -S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +X/+X, where X is the number of Forests you control. +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +X/+X, where X is the number of Forests you control. T:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigToken | TriggerDescription$ Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) SVar:TrigToken:DB$ Token | TokenScript$ g_1_1_forest_dryad K:Equip:3 diff --git a/forge-gui/res/cardsfolder/s/staggering_size.txt b/forge-gui/res/cardsfolder/s/staggering_size.txt new file mode 100644 index 00000000000..fa5265d12e7 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/staggering_size.txt @@ -0,0 +1,5 @@ +Name:Staggering Size +ManaCost:1 G +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ 3 | NumDef$ 3 | KW$ Trample | SpellDescription$ Target creature gets +3/+3 and gains trample until end of turn. +Oracle:Target creature gets +3/+3 and gains trample until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/stalactite_stalker.txt b/forge-gui/res/cardsfolder/s/stalactite_stalker.txt new file mode 100644 index 00000000000..996c2dc3b1b --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stalactite_stalker.txt @@ -0,0 +1,12 @@ +Name:Stalactite Stalker +ManaCost:B +Types:Creature Goblin Rogue +PT:1/1 +K:Menace +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if you descended this turn, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 +A:AB$ Pump | Cost$ 2 B Sac<1/CARDNAME> | ValidTgts$ Creature | IsCurse$ True | NumAtt$ -X | NumDef$ -X | StackDescription$ REP Target creature_{c:Targeted} | SpellDescription$ Target creature gets -X/-X until end of turn, where X is CARDNAME's power. +SVar:X:Sacrificed$CardPower +DeckHas:Ability$Counters|Sacrifice +DeckHints:Ability$Sacrifice +Oracle:Menace\nAt the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.\n{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. diff --git a/forge-gui/res/cardsfolder/s/stalking_leonin.txt b/forge-gui/res/cardsfolder/s/stalking_leonin.txt index ad40e25e1f3..7788820e34c 100644 --- a/forge-gui/res/cardsfolder/s/stalking_leonin.txt +++ b/forge-gui/res/cardsfolder/s/stalking_leonin.txt @@ -3,6 +3,6 @@ ManaCost:2 W Types:Creature Cat Archer PT:3/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChooseOpp | TriggerDescription$ When CARDNAME enters the battlefield, secretly choose an opponent. -SVar:TrigChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Secretly$ True -A:AB$ ChangeZone | Cost$ RevealChosenPlayer | ValidTgts$ Creature.attackingYou | TgtPrompt$ Select target creature that's attacking you. | Origin$ Battlefield | Destination$ Exile | ConditionDefined$ Targeted | ConditionPresent$ Card.ChosenCtrl | GameActivationLimit$ 1 | SpellDescription$ Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. +SVar:TrigChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | Secretly$ True +A:AB$ ChangeZone | Cost$ RevealChosen | ValidTgts$ Creature.attackingYou | TgtPrompt$ Select target creature that's attacking you | Origin$ Battlefield | Destination$ Exile | ConditionDefined$ Targeted | ConditionPresent$ Card.ChosenCtrl | GameActivationLimit$ 1 | SpellDescription$ Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. Oracle:When Stalking Leonin enters the battlefield, secretly choose an opponent.\nReveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. diff --git a/forge-gui/res/cardsfolder/s/stalwarts_of_osgiliath.txt b/forge-gui/res/cardsfolder/s/stalwarts_of_osgiliath.txt index d354800d24d..89e1d1cc7d6 100644 --- a/forge-gui/res/cardsfolder/s/stalwarts_of_osgiliath.txt +++ b/forge-gui/res/cardsfolder/s/stalwarts_of_osgiliath.txt @@ -1,10 +1,10 @@ -Name:Stalwarts of Osgiliath -ManaCost:4 W -Types:Creature Human Soldier -PT:4/3 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw your second card each turn, put a +1/+1 counter on CARDNAME. -SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 -DeckHas:Ability$Counters -Oracle:When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.\nWhenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. +Name:Stalwarts of Osgiliath +ManaCost:4 W +Types:Creature Human Soldier +PT:4/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw your second card each turn, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters +Oracle:When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.\nWhenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. diff --git a/forge-gui/res/cardsfolder/s/stangg_echo_warrior.txt b/forge-gui/res/cardsfolder/s/stangg_echo_warrior.txt index c414ac69bc3..87c6e9e1be0 100644 --- a/forge-gui/res/cardsfolder/s/stangg_echo_warrior.txt +++ b/forge-gui/res/cardsfolder/s/stangg_echo_warrior.txt @@ -10,6 +10,6 @@ SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True SVar:HasAttackEffect:TRUE SVar:EnchantMe:Multiple SVar:EquipMe:Multiple -DeckHints:Type$Equipment|Aura +DeckHints:Type$Equipment|Aura DeckHas:Ability$Token|Sacrifice Oracle:Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step. diff --git a/forge-gui/res/cardsfolder/s/star_whale.txt b/forge-gui/res/cardsfolder/s/star_whale.txt new file mode 100644 index 00000000000..6d4c998963e --- /dev/null +++ b/forge-gui/res/cardsfolder/s/star_whale.txt @@ -0,0 +1,9 @@ +Name:Star Whale +ManaCost:6 U U +Types:Creature Alien Whale +PT:8/8 +K:Flying +K:Vigilance +S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Ward:2 | Description$ Other creatures you control have ward {2}. +K:Suspend:6:1 U +Oracle:Flying, vigilance\nOther creatures you control have ward {2}.\nSuspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/starscream_power_hungry_starscream_seeker_leader.txt b/forge-gui/res/cardsfolder/s/starscream_power_hungry_starscream_seeker_leader.txt index e3073c817e1..b2021ee9c0f 100644 --- a/forge-gui/res/cardsfolder/s/starscream_power_hungry_starscream_seeker_leader.txt +++ b/forge-gui/res/cardsfolder/s/starscream_power_hungry_starscream_seeker_leader.txt @@ -23,7 +23,7 @@ K:Flying K:Menace K:Haste T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CheckSVar$ Monarch | SVarCompare$ EQ0 | CombatDamage$ True | Execute$ TrigMonarch | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, if there is no monarch, that player becomes the monarch. -SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ TriggeredTarget +SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ TriggeredTarget T:Mode$ BecomeMonarch | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever you become the monarch, convert NICKNAME. SVar:TrigConvert:DB$ SetState | Mode$ Transform SVar:Monarch:PlayerCountPlayers$HasPropertyisMonarch diff --git a/forge-gui/res/cardsfolder/s/start_the_tardis.txt b/forge-gui/res/cardsfolder/s/start_the_tardis.txt new file mode 100644 index 00000000000..0ccaa521ddf --- /dev/null +++ b/forge-gui/res/cardsfolder/s/start_the_tardis.txt @@ -0,0 +1,9 @@ +Name:Start the TARDIS +ManaCost:1 U +Types:Sorcery +A:SP$ Surveil | Amount$ 2 | SubAbility$ DBDraw | SpellDescription$ Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +SVar:DBDraw:DB$ Draw | SubAbility$ DBPlaneswalk +SVar:DBPlaneswalk:DB$ Planeswalk | Optional$ True +K:Jump-start +DeckHas:Ability$Surveil|Graveyard +Oracle:Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/starving_revenant.txt b/forge-gui/res/cardsfolder/s/starving_revenant.txt new file mode 100644 index 00000000000..6d316214223 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/starving_revenant.txt @@ -0,0 +1,17 @@ +Name:Starving Revenant +ManaCost:2 B B +Types:Creature Spirit Horror +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. +SVar:TrigSurveil:DB$ Surveil | Amount$ 2 | RememberKept$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ Y | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$Amount +SVar:Y:SVar$X/Times.3 +T:Mode$ Drawn | ValidCard$ Card.YouCtrl | CheckSVar$ Z | SVarCompare$ GE8 | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. +SVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 +SVar:Z:Count$ValidGraveyard Permanent.YouOwn +DeckHas:Ability$LifeGain|Graveyard +Oracle:When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.\nDescend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. diff --git a/forge-gui/res/cardsfolder/s/staunch_crewmate.txt b/forge-gui/res/cardsfolder/s/staunch_crewmate.txt new file mode 100644 index 00000000000..36cb33f49f4 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/staunch_crewmate.txt @@ -0,0 +1,8 @@ +Name:Staunch Crewmate +ManaCost:1 U +Types:Creature Human Pirate +PT:2/1 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +SVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Pirate,Artifact | RestRandomOrder$ True +DeckHints:Type$Pirate|Artifact +Oracle:When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/steady_tortoise_harried_dash.txt b/forge-gui/res/cardsfolder/s/steady_tortoise_harried_dash.txt new file mode 100644 index 00000000000..bcae2ab1e81 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/steady_tortoise_harried_dash.txt @@ -0,0 +1,18 @@ +Name:Steady Tortoise +ManaCost:4 G +Types:Creature Turtle +PT:3/3 +K:Ward:2 +T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigEffect | TriggerZones$ Battlefield,Exile | TriggerDescription$ Whenever you attack, CARDNAME perpetually gets +1/+1. This ability also triggers if CARDNAME is in exile. +SVar:TrigEffect:DB$ Pump | PumpZone$ Battlefield,Exile | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual +DeckHas:Ability$Token & Type$Rabbit +AlternateMode:Adventure +Oracle:Ward {2}\nWhenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile. + +ALTERNATE + +Name:Harried Dash +ManaCost:R +Types:Sorcery Adventure +A:SP$ Token | TokenScript$ w_1_1_rabbit | TokenOwner$ You | TokenAmount$ 1 | PumpKeywords$ Haste | PumpDuration$ EOT | SpellDescription$ Create a 1/1 white Rabbit creature token. It gains haste until end of turn. +Oracle:Create a 1/1 white Rabbit creature token. It gains haste until end of turn. diff --git a/forge-gui/res/cardsfolder/s/stenn_paranoid_partisan.txt b/forge-gui/res/cardsfolder/s/stenn_paranoid_partisan.txt index f6f3f0378f2..ac319d198f7 100644 --- a/forge-gui/res/cardsfolder/s/stenn_paranoid_partisan.txt +++ b/forge-gui/res/cardsfolder/s/stenn_paranoid_partisan.txt @@ -7,6 +7,6 @@ SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Card | ValidTypes$ Artifact, S:Mode$ ReduceCost | ValidCard$ Card.ChosenType | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Spells you cast of the chosen type cost {1} less to cast. A:AB$ ChangeZone | Cost$ 1 W U | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile NICKNAME. Return it to the battlefield under its owner's control at the beginning of the next end step. SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | RememberObjects$ Remembered | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return it to the battlefield under its owner's control at the beginning of the next end step. | SubAbility$ DBCleanup -SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield +SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.\nSpells you cast of the chosen type cost {1} less to cast.\n{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. diff --git a/forge-gui/res/cardsfolder/s/sting_the_glinting_dagger.txt b/forge-gui/res/cardsfolder/s/sting_the_glinting_dagger.txt index 006504bfdd5..0a57b33dd2e 100644 --- a/forge-gui/res/cardsfolder/s/sting_the_glinting_dagger.txt +++ b/forge-gui/res/cardsfolder/s/sting_the_glinting_dagger.txt @@ -4,6 +4,6 @@ Types:Legendary Artifact Equipment K:Equip:2 S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Haste | Description$ Equipped creature gets +1/+1 and has haste. T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of each combat, untap equipped creature. -SVar:TrigUntap:DB$ Untap | Defined$ Equipped +SVar:TrigUntap:DB$ Untap | Defined$ Equipped S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ First Strike | IsPresent$ Creature.EquippedBy+blockingValid Goblin,Creature.EquippedBy+blockingValid Orc,Goblin.blockingValid Creature.EquippedBy,Orc.blockingValid Creature.EquippedBy | Description$ Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Oracle:Equipped creature gets +1/+1 and has haste.\nAt the beginning of each combat, untap equipped creature.\nEquipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.\nEquip {2} \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/stingblade_assassin.txt b/forge-gui/res/cardsfolder/s/stingblade_assassin.txt new file mode 100644 index 00000000000..7e58a2b7f4c --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stingblade_assassin.txt @@ -0,0 +1,9 @@ +Name:Stingblade Assassin +ManaCost:3 B +Types:Creature Faerie Assassin +PT:3/1 +K:Flash +K:Flying +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TailSpikes | TriggerDescription$ Tail Spikes — When CARDNAME enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. +SVar:TailSpikes:DB$ Destroy | ValidTgts$ Creature.wasDealtDamageThisTurn+OppCtrl | TgtPrompt$ Select target creature an opponent controls that was dealt damage this turn +Oracle:Flash\nFlying\nWhen Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/stinging_cave_crawler.txt b/forge-gui/res/cardsfolder/s/stinging_cave_crawler.txt new file mode 100644 index 00000000000..399ab99c479 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stinging_cave_crawler.txt @@ -0,0 +1,12 @@ +Name:Stinging Cave Crawler +ManaCost:2 B +Types:Creature Insect Horror +PT:1/3 +K:Deathtouch +T:Mode$ Attacks | CheckSVar$ X | SVarCompare$ GE4 | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$Descend 4 — Whenever CARDNAME attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life. +SVar:TrigDraw:DB$ Draw | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 +SVar:X:Count$ValidGraveyard Permanent.YouOwn +DeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard +SVar:HasAttackEffect:TRUE +Oracle:Deathtouch\nDescend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/stirring_address.txt b/forge-gui/res/cardsfolder/s/stirring_address.txt index 9b44d702c6e..321bccc3e6a 100644 --- a/forge-gui/res/cardsfolder/s/stirring_address.txt +++ b/forge-gui/res/cardsfolder/s/stirring_address.txt @@ -1,6 +1,6 @@ Name:Stirring Address ManaCost:1 W Types:Instant -A:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature you control gets +2/+2 until end of turn. -A:SP$ PumpAll | Cost$ 5 W | PrecostDesc$ Overload | CostDesc$ {5}{W} | NonBasicSpell$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Each creature you control gets +2/+2 until end of turn. +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature you control gets +2/+2 until end of turn. +K:Overload:5 W Oracle:Target creature you control gets +2/+2 until end of turn.\nOverload {5}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/s/stockpiling_celebrant.txt b/forge-gui/res/cardsfolder/s/stockpiling_celebrant.txt new file mode 100644 index 00000000000..78699dc033f --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stockpiling_celebrant.txt @@ -0,0 +1,7 @@ +Name:Stockpiling Celebrant +ManaCost:2 W +Types:Creature Dwarf Knight +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2. +SVar:TrigScry:AB$ Scry | ScryNum$ 2 | Cost$ Return<1/Permanent.nonLand+Other/another nonland permanent> +Oracle:When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/stolen_strategy.txt b/forge-gui/res/cardsfolder/s/stolen_strategy.txt index 58466a4e5b4..61724ddadc1 100644 --- a/forge-gui/res/cardsfolder/s/stolen_strategy.txt +++ b/forge-gui/res/cardsfolder/s/stolen_strategy.txt @@ -2,8 +2,8 @@ Name:Stolen Strategy ManaCost:4 R Types:Enchantment T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. -SVar:TrigExile:DB$ Dig | Defined$ Player.Opponent | DigNum$ 1 | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. -SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ExileOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup +SVar:TrigExile:DB$ Dig | Defined$ Player.Opponent | DigNum$ 1 | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup SVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreColor$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. diff --git a/forge-gui/res/cardsfolder/s/stomping_slabs.txt b/forge-gui/res/cardsfolder/s/stomping_slabs.txt index 2d8aa8ce225..7262c997bda 100644 --- a/forge-gui/res/cardsfolder/s/stomping_slabs.txt +++ b/forge-gui/res/cardsfolder/s/stomping_slabs.txt @@ -1,7 +1,7 @@ Name:Stomping Slabs ManaCost:2 R Types:Sorcery -A:SP$ Dig | Cost$ 2 R | DigNum$ 7 | Reveal$ True | RememberRevealed$ True | DestinationZone$ Library | LibraryPosition$ -1 | LibraryPosition2$ -1 | SubAbility$ DBDamage | SpellDescription$ Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named CARDNAME was revealed this way, CARDNAME deals 7 damage to any target. +A:SP$ Dig | DigNum$ 7 | Reveal$ True | RememberRevealed$ True | ChangeNum$ 0 | DestinationZone2$ Library | SubAbility$ DBDamage | SpellDescription$ Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, CARDNAME deals 7 damage to any target. SVar:DBDamage:DB$ DealDamage | NumDmg$ 7 | ValidTgts$ Any | ConditionDefined$ Remembered | ConditionPresent$ Card.namedStomping Slabs | ConditionCompare$ GE1 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/s/stone_calendar.txt b/forge-gui/res/cardsfolder/s/stone_calendar.txt index 4736c79e690..95056a8e471 100644 --- a/forge-gui/res/cardsfolder/s/stone_calendar.txt +++ b/forge-gui/res/cardsfolder/s/stone_calendar.txt @@ -1,5 +1,5 @@ Name:Stone Calendar ManaCost:5 Types:Artifact -S:Mode$ ReduceCost | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Spells you cast cost up to {1} less to cast. +S:Mode$ ReduceCost | Type$ Spell | Activator$ You | Amount$ 1 | UpTo$ True | Description$ Spells you cast cost up to {1} less to cast. Oracle:Spells you cast cost up to {1} less to cast. diff --git a/forge-gui/res/cardsfolder/s/stone_seeder_hierophant.txt b/forge-gui/res/cardsfolder/s/stone_seeder_hierophant.txt index 01ebe1d31f7..ce54512d6c9 100644 --- a/forge-gui/res/cardsfolder/s/stone_seeder_hierophant.txt +++ b/forge-gui/res/cardsfolder/s/stone_seeder_hierophant.txt @@ -2,7 +2,7 @@ Name:Stone-Seeder Hierophant ManaCost:2 G G Types:Creature Human Druid PT:1/1 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever a land enters the battlefield under your control, untap CARDNAME. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, untap CARDNAME. A:AB$ Untap | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | AILogic$ PoolExtraMana | SpellDescription$ Untap target land. SVar:TrigUntap:DB$ Untap | Defined$ Self -Oracle:Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.\n{T}: Untap target land. +Oracle:Landfall - Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.\n{T}: Untap target land. diff --git a/forge-gui/res/cardsfolder/s/stonebinders_familiar.txt b/forge-gui/res/cardsfolder/s/stonebinders_familiar.txt index ca0532e5e2c..771c18353c9 100644 --- a/forge-gui/res/cardsfolder/s/stonebinders_familiar.txt +++ b/forge-gui/res/cardsfolder/s/stonebinders_familiar.txt @@ -2,7 +2,7 @@ Name:Stonebinder's Familiar ManaCost:W Types:Creature Spirit Dog PT:1/1 -T:Mode$ ChangesZoneAll | Destination$ Exile | TriggerZones$ Battlefield | Execute$ TrigPutcounter | PlayerTurn$ True | ActivationLimit$ 1 | TriggerDescription$ Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on CARDNAME. This ability triggers only once each turn. +T:Mode$ ChangesZoneAll | ValidCard$ Card.nonToken+nonCopiedSpell | Destination$ Exile | TriggerZones$ Battlefield | Execute$ TrigPutcounter | PlayerTurn$ True | ActivationLimit$ 1 | TriggerDescription$ Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on CARDNAME. This ability triggers only once each turn. SVar:TrigPutcounter:DB$ PutCounter | CounterType$ P1P1 | Defined$ Self | CounterNum$ 1 DeckHas:Ability$Counters Oracle:Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. diff --git a/forge-gui/res/cardsfolder/s/stonecoil_serpent.txt b/forge-gui/res/cardsfolder/s/stonecoil_serpent.txt index df91d7f9920..ea2259cc122 100644 --- a/forge-gui/res/cardsfolder/s/stonecoil_serpent.txt +++ b/forge-gui/res/cardsfolder/s/stonecoil_serpent.txt @@ -4,7 +4,7 @@ Types:Artifact Creature Snake PT:0/0 K:Reach K:Trample -K:Protection:Card.MultiColor:Protection from multicolored +K:Protection:Card.MultiColor:multicolored K:etbCounter:P1P1:X SVar:X:Count$xPaid DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/s/stoneforge_mystic.txt b/forge-gui/res/cardsfolder/s/stoneforge_mystic.txt index 42a59eae6c1..75e19209ad3 100644 --- a/forge-gui/res/cardsfolder/s/stoneforge_mystic.txt +++ b/forge-gui/res/cardsfolder/s/stoneforge_mystic.txt @@ -4,5 +4,5 @@ Types:Creature Kor Artificer PT:1/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Equipment | ChangeNum$ 1 | ShuffleNonMandatory$ True -A:AB$ ChangeZone | Cost$ 1 W T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Equipment | ChangeNum$ 1 | SpellDescription$ You may put an Equipment card from your hand onto the battlefield. +A:AB$ ChangeZone | Cost$ 1 W T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Equipment | ChangeNum$ 1 | AILogic$ Main1 | SpellDescription$ You may put an Equipment card from your hand onto the battlefield. Oracle:When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.\n{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. diff --git a/forge-gui/res/cardsfolder/s/stonesplitter_bolt.txt b/forge-gui/res/cardsfolder/s/stonesplitter_bolt.txt new file mode 100644 index 00000000000..621d5ad5f4c --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stonesplitter_bolt.txt @@ -0,0 +1,11 @@ +Name:Stonesplitter Bolt +ManaCost:X R +Types:Instant +K:Bargain +A:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ Z | SpellDescription$ CARDNAME deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead. +SVar:Y:Count$Bargained.2.1 +SVar:Z:SVar$X/Times.Y +SVar:X:Count$xPaid +DeckHas:Ability$Sacrifice +DeckHints:Type$Artifact|Enchantment & Ability$Token +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nStonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/storm_fleet_negotiator.txt b/forge-gui/res/cardsfolder/s/storm_fleet_negotiator.txt new file mode 100644 index 00000000000..4fbf77ac270 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/storm_fleet_negotiator.txt @@ -0,0 +1,14 @@ +Name:Storm Fleet Negotiator +ManaCost:2 U +Types:Creature Siren Pirate +PT:2/2 +K:Flying +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerZones$ Battlefield | TriggerDescription$ Parley — Whenever CARDNAME attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +SVar:TrigPeek:DB$ PeekAndReveal | Defined$ Player | RememberRevealed$ True | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenScript$ c_a_map_sac_explore | TokenAmount$ X | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | Defined$ Player | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$Valid Card.nonLand +DeckHas:Ability$Token & Type$Map|Artifact +SVar:HasAttackEffect:TRUE +Oracle:Flying\nParley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/storm_the_seedcore.txt b/forge-gui/res/cardsfolder/s/storm_the_seedcore.txt index 7429ffa2004..edf7c71f1c1 100644 --- a/forge-gui/res/cardsfolder/s/storm_the_seedcore.txt +++ b/forge-gui/res/cardsfolder/s/storm_the_seedcore.txt @@ -1,7 +1,7 @@ Name:Storm the Seedcore ManaCost:2 G G Types:Sorcery -A:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 4 | CounterType$ P1P1 | CounterNum$ 4 | DividedAsYouChoose$ 4 | SubAbility$ DBPumpAll | SpellDescription$ Distribute four +1/+1 counters among up to four target creatures you control. +A:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 4 | CounterType$ P1P1 | CounterNum$ 4 | DividedAsYouChoose$ 4 | SubAbility$ DBPumpAll | SpellDescription$ Distribute four +1/+1 counters among up to four target creatures you control. SVar:DBPumpAll:DB$ PumpAll | KW$ Vigilance & Trample | ValidCards$ Creature.YouCtrl | SpellDescription$ Creatures you control gain vigilance and trample until end of turn. SVar:PlayMain1:TRUE DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/s/stormcage_containment_facility.txt b/forge-gui/res/cardsfolder/s/stormcage_containment_facility.txt new file mode 100644 index 00000000000..c0fa47fd6ec --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stormcage_containment_facility.txt @@ -0,0 +1,7 @@ +Name:Stormcage Containment Facility +ManaCost:no cost +Types:Plane Unknown Planet +S:Mode$ Continuous | Affected$ Creature.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Escape:CardManaCost ExileFromGrave<3/Card.Other/other> | EffectZone$ Command | Description$ Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigDetain | TriggerDescription$ Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +SVar:TrigDetain:DB$ Pump | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | Duration$ UntilYourNextTurn | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature your opponent controls to detain. +Oracle:Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)\nWhenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/stormfront_riders.txt b/forge-gui/res/cardsfolder/s/stormfront_riders.txt index 4b81b60dff5..a9e99f708c0 100644 --- a/forge-gui/res/cardsfolder/s/stormfront_riders.txt +++ b/forge-gui/res/cardsfolder/s/stormfront_riders.txt @@ -4,8 +4,7 @@ Types:Creature Human Soldier PT:4/3 K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return two creatures you control to their owner's hand. -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token. -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Card.Self,Creature.YouOwn+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 2 | Mandatory$ True SVar:NeedsToPlayVar:Z GE2 diff --git a/forge-gui/res/cardsfolder/s/stormkeld_curator_giant_secrets.txt b/forge-gui/res/cardsfolder/s/stormkeld_curator_giant_secrets.txt new file mode 100644 index 00000000000..212585407dd --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stormkeld_curator_giant_secrets.txt @@ -0,0 +1,20 @@ +Name:Stormkeld Curator +ManaCost:4 W W +Types:Creature Giant +PT:6/6 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAurify | TriggerDescription$ When CARDNAME enters the battlefield, you may put any number of Aura cards from your graveyard and/or hand onto the battlefield attached to it. +SVar:TrigAurify:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource+YouOwn | AttachedTo$ Self | ChangeNum$ Count | Optional$ True | Hidden$ True +SVar:Count:Count$ValidHand,Graveyard Aura.CanEnchantSource+YouOwn +DeckHints:Type$Aura +DeckHas:Type$Aura|Enchantment & Ability$Graveyard +AlternateMode:Adventure +Oracle:When Stormkeld Curator enters the battlefield, you may put any number of Aura cards from your graveyard and/or hand onto the battlefield attached to it. + +ALTERNATE + +Name:Giant Secrets +ManaCost:X U U +Types:Instant Adventure +A:SP$ MakeCard | SpellbookAmount$ X | Conjure$ True | AtRandom$ True | Spellbook$ Aether Tunnel,All That Glitters,Celestial Mantle,Curator's Ward,Curiosity,Ethereal Armor,Face of Divinity,Knightly Valor,Metamorphic Alteration,On Serra's Wings,Rousing Read,Staggering Insight,Take Flight | Zone$ Hand | SpellDescription$ Conjure X random cards from CARDNAME's spellbook into your hand. +SVar:X:Count$xPaid +Oracle:Conjure X random cards from Giant Secrets's spellbook into your hand. diff --git a/forge-gui/res/cardsfolder/s/stormkeld_prowler.txt b/forge-gui/res/cardsfolder/s/stormkeld_prowler.txt new file mode 100644 index 00000000000..2dacd2c297a --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stormkeld_prowler.txt @@ -0,0 +1,8 @@ +Name:Stormkeld Prowler +ManaCost:1 U +Types:Creature Human Rogue +PT:2/1 +T:Mode$ SpellCast | ValidCard$ Card.cmcGE5 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 +DeckHas:Ability$Counters +Oracle:Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/stormkeld_vanguard_bear_down.txt b/forge-gui/res/cardsfolder/s/stormkeld_vanguard_bear_down.txt new file mode 100644 index 00000000000..9df5e094570 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stormkeld_vanguard_bear_down.txt @@ -0,0 +1,15 @@ +Name:Stormkeld Vanguard +ManaCost:4 G G +Types:Creature Giant Warrior +PT:6/7 +S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less. +AlternateMode:Adventure +Oracle:Stormkeld Vanguard can't be blocked by creatures with power 2 or less. + +ALTERNATE + +Name:Bear Down +ManaCost:1 G +Types:Sorcery Adventure +A:SP$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) +Oracle:Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/stormtide_leviathan.txt b/forge-gui/res/cardsfolder/s/stormtide_leviathan.txt index 99e3189da14..6d2c215627c 100644 --- a/forge-gui/res/cardsfolder/s/stormtide_leviathan.txt +++ b/forge-gui/res/cardsfolder/s/stormtide_leviathan.txt @@ -4,5 +4,5 @@ Types:Creature Leviathan PT:8/8 K:Islandwalk S:Mode$ Continuous | Affected$ Land | AddType$ Island | Description$ All lands are Islands in addition to their other types. -S:Mode$ Continuous | Affected$ Creature.withoutFlying+withoutIslandwalk | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Creatures without flying or islandwalk can't attack. +S:Mode$ CantAttack | ValidCard$ Creature.withoutFlying+withoutIslandwalk | Description$ Creatures without flying or islandwalk can't attack. Oracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nAll lands are Islands in addition to their other types.\nCreatures without flying or islandwalk can't attack. diff --git a/forge-gui/res/cardsfolder/s/storrev_devkarin_lich.txt b/forge-gui/res/cardsfolder/s/storrev_devkarin_lich.txt index 5fc9c01e8fb..2a108c9fa5c 100644 --- a/forge-gui/res/cardsfolder/s/storrev_devkarin_lich.txt +++ b/forge-gui/res/cardsfolder/s/storrev_devkarin_lich.txt @@ -5,7 +5,7 @@ PT:5/4 K:Trample T:Mode$ Phase | Phase$ BeginCombat | Static$ True | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ CleanupAndRemember SVar:CleanupAndRemember:DB$ Cleanup | ClearRemembered$ True | SubAbility$ RememberTargets -SVar:RememberTargets:DB$ PumpAll | PumpZone$ Graveyard | ValidCards$ Creature.YouOwn,Planeswalker.YouOwn | RememberAllPumped$ True +SVar:RememberTargets:DB$ PumpAll | PumpZone$ Graveyard | ValidCards$ Creature.YouOwn,Planeswalker.YouOwn | RememberPumped$ True T:Mode$ Phase | Phase$ EndCombat | Static$ True | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ JustCleanup SVar:JustCleanup:DB$ Cleanup | ClearRemembered$ True T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. diff --git a/forge-gui/res/cardsfolder/s/storyteller_pixie.txt b/forge-gui/res/cardsfolder/s/storyteller_pixie.txt new file mode 100644 index 00000000000..2b82a7dbe8b --- /dev/null +++ b/forge-gui/res/cardsfolder/s/storyteller_pixie.txt @@ -0,0 +1,9 @@ +Name:Storyteller Pixie +ManaCost:3 U +Types:Creature Faerie Wizard +PT:3/3 +K:Flying +T:Mode$ SpellCast | ValidCard$ Card.Adventure | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Adventure spell, draw a card. +SVar:TrigDraw:DB$ Draw +DeckHints:Type$Adventure +Oracle:Flying\nWhenever you cast an Adventure spell, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/strata_scythe.txt b/forge-gui/res/cardsfolder/s/strata_scythe.txt index 96b3ee88c23..f68885de093 100644 --- a/forge-gui/res/cardsfolder/s/strata_scythe.txt +++ b/forge-gui/res/cardsfolder/s/strata_scythe.txt @@ -7,7 +7,7 @@ SVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Library | Destination$ E S:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. SVar:X:Count$Valid Land.sharesNameWith Imprinted T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True -T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSource | Origin$ Exile | Execute$ DBForget | Static$ True +T:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Origin$ Exile | Execute$ DBForget | Static$ True SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/s/strax_sontaran_nurse.txt b/forge-gui/res/cardsfolder/s/strax_sontaran_nurse.txt new file mode 100644 index 00000000000..231a879f2cd --- /dev/null +++ b/forge-gui/res/cardsfolder/s/strax_sontaran_nurse.txt @@ -0,0 +1,15 @@ +Name:Strax, Sontaran Nurse +ManaCost:3 R G +Types:Legendary Creature Alien Cleric +PT:5/5 +K:Vigilance +K:Trample +A:AB$ ChoosePlayer | Cost$ 2 T Sac<1/Artifact> | Defined$ You | Choices$ Player | PrecostDesc$ Grenades! - | Random$ True | SubAbility$ DBImmediateTrig | SpellDescription$ Choose a player at random. When you do, NICKNAME fights another target creature that player controls. +SVar:DBImmediateTrig:DB$ ImmediateTrigger | Execute$ TrigFight | RememberObjects$ ChosenPlayer | SubAbility$ DBCleanup | TriggerDescription$ When you do, NICKNAME fights another target creature that player controls. +SVar:TrigFight:DB$ Fight | Defined$ Self | ValidTgts$ Creature.Other+ControlledBy DelayTriggerRemembered | TgtPrompt$ Choose another target creature controlled by the chosen player +SVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Glory of Battle — Whenever NICKNAME deals damage to a creature, put a +1/+1 counter on NICKNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Sacrifice|Counters +DeckHints:Type$Artifact +Oracle:Vigilance, trample\nGrenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.\nGlory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/street_spasm.txt b/forge-gui/res/cardsfolder/s/street_spasm.txt index 7677f3727b9..8506b709697 100644 --- a/forge-gui/res/cardsfolder/s/street_spasm.txt +++ b/forge-gui/res/cardsfolder/s/street_spasm.txt @@ -1,7 +1,7 @@ Name:Street Spasm ManaCost:X R Types:Instant -A:SP$ DealDamage | Cost$ X R | ValidTgts$ Creature.withoutFlying+YouDontCtrl | TgtPrompt$ Select target creature without flying you don't control. | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature without flying you don't control. -A:SP$ DamageAll | Cost$ X X R R | ValidCards$ Creature.withoutFlying+YouDontCtrl | ValidDescription$ each creature without flying you don't control. | NumDmg$ X | PrecostDesc$ Overload | CostDesc$ {X}{X}{R}{R} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +A:SP$ DealDamage | ValidTgts$ Creature.withoutFlying+YouDontCtrl | TgtPrompt$ Select target creature without flying you don't control. | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature without flying you don't control. +K:Overload:X X R R SVar:X:Count$xPaid Oracle:Street Spasm deals X damage to target creature without flying you don't control.\nOverload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/s/stroke_of_midnight.txt b/forge-gui/res/cardsfolder/s/stroke_of_midnight.txt new file mode 100644 index 00000000000..613f7b498e4 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stroke_of_midnight.txt @@ -0,0 +1,8 @@ +Name:Stroke of Midnight +ManaCost:2 W +Types:Instant +A:SP$ Destroy | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AITgts$ Card.cmcGE4 | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBToken | SpellDescription$ Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human | TokenOwner$ RememberedController | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token & Type$Human +Oracle:Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/subterranean_schooner.txt b/forge-gui/res/cardsfolder/s/subterranean_schooner.txt new file mode 100644 index 00000000000..47432ed6ea7 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/subterranean_schooner.txt @@ -0,0 +1,15 @@ +Name:Subterranean Schooner +ManaCost:1 U +Types:Artifact Vehicle +PT:3/4 +K:Crew:1 +T:Mode$ BecomesCrewed | ValidVehicle$ Card.Self | Execute$ RememberCrew | Static$ True +SVar:RememberCrew:DB$ PumpAll | ValidCards$ Creature.TriggeredCrew | RememberPumped$ True +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExplore | TriggerDescription$ Whenever CARDNAME attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +SVar:TrigExplore:DB$ Explore | ValidTgts$ Creature.IsRemembered | TgtPrompt$ Select target creature that crewed it this turn +DeckHas:Ability$Counters +SVar:HasAttackEffect:TRUE +Oracle:Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)\nCrew 1 \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/subtlety.txt b/forge-gui/res/cardsfolder/s/subtlety.txt index db95a661b05..769ab93f8df 100644 --- a/forge-gui/res/cardsfolder/s/subtlety.txt +++ b/forge-gui/res/cardsfolder/s/subtlety.txt @@ -5,6 +5,6 @@ PT:3/3 K:Flash K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTuck | TriggerDescription$ When CARDNAME enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. -SVar:TrigTuck:DB$ ChangeZone | ValidTgts$ Card.inZoneStack+Creature,Card.inZoneStack+Planeswalker | TgtZone$ Stack | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature spell or planeswalker spell | AlternativeDecider$ TargetedOwner | Origin$ Stack | Fizzle$ True | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? | SpellDescription$ Choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. +SVar:TrigTuck:DB$ ChangeZone | ValidTgts$ Card.inZoneStack+Creature,Card.inZoneStack+Planeswalker | TgtZone$ Stack | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature spell or planeswalker spell | AlternativeDecider$ TargetedOwner | Origin$ Stack | Fizzle$ True | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 K:Evoke:ExileFromHand<1/Card.Blue+Other/blue card> Oracle:Flash\nFlying\nWhen Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.\nEvoke—Exile a blue card from your hand. diff --git a/forge-gui/res/cardsfolder/s/succumb_to_the_cold.txt b/forge-gui/res/cardsfolder/s/succumb_to_the_cold.txt new file mode 100644 index 00000000000..b536a8dc550 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/succumb_to_the_cold.txt @@ -0,0 +1,7 @@ +Name:Succumb to the Cold +ManaCost:2 U +Types:Instant +A:SP$ Tap | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | TargetMin$ 1 | TargetMax$ 2 | TgtPrompt$ Select one or two target creatures an opponent controls | SpellDescription$ Tap one or two target creatures an opponent controls. +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | StackDescription$ REP Put_{p:You} puts | SpellDescription$ Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) +DeckHas:Ability$Counters +Oracle:Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) diff --git a/forge-gui/res/cardsfolder/s/sugar_rush.txt b/forge-gui/res/cardsfolder/s/sugar_rush.txt new file mode 100644 index 00000000000..ef3317cdc31 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sugar_rush.txt @@ -0,0 +1,6 @@ +Name:Sugar Rush +ManaCost:1 B +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ 3 | SubAbility$ DBDraw | SpellDescription$ Target creature gets +3/+0 until end of turn. +SVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card. +Oracle:Target creature gets +3/+0 until end of turn.\nDraw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sultai_emissary.txt b/forge-gui/res/cardsfolder/s/sultai_emissary.txt index 7e9e08020a8..803fdca5224 100644 --- a/forge-gui/res/cardsfolder/s/sultai_emissary.txt +++ b/forge-gui/res/cardsfolder/s/sultai_emissary.txt @@ -3,6 +3,6 @@ ManaCost:1 B Types:Creature Zombie Warrior PT:1/1 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When CARDNAME dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it is a creature card.) -SVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary +SVar:TrigManifest:DB$ Manifest SVar:SacMe:4 Oracle:When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/s/summary_dismissal.txt b/forge-gui/res/cardsfolder/s/summary_dismissal.txt index 452b404f9bb..d7125d1dcf5 100644 --- a/forge-gui/res/cardsfolder/s/summary_dismissal.txt +++ b/forge-gui/res/cardsfolder/s/summary_dismissal.txt @@ -2,6 +2,6 @@ Name:Summary Dismissal ManaCost:2 U U Types:Instant A:SP$ ChangeZoneAll | Cost$ 2 U U | ChangeType$ Card.Other | Origin$ Stack | Destination$ Exile | Fizzle$ True | SubAbility$ DBCounter | SpellDescription$ Exile all other spells and counter all abilities. -SVar:DBCounter:DB$ Counter | AllValid$ Activated,Triggered +SVar:DBCounter:DB$ Counter | Defined$ ValidStack Activated,Triggered AI:RemoveDeck:All Oracle:Exile all other spells and counter all abilities. diff --git a/forge-gui/res/cardsfolder/s/summoners_bond.txt b/forge-gui/res/cardsfolder/s/summoners_bond.txt index 22729f46dd9..c8e656129f4 100644 --- a/forge-gui/res/cardsfolder/s/summoners_bond.txt +++ b/forge-gui/res/cardsfolder/s/summoners_bond.txt @@ -3,7 +3,5 @@ ManaCost:no cost Types:Conspiracy K:Double agenda T:Mode$ SpellCast | ValidCard$ Creature.NamedCard | ValidActivatingPlayer$ You | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle. -T:Mode$ SpellCast | ValidCard$ Creature.NamedCard2 | ValidActivatingPlayer$ You | Execute$ TrigSearch2 | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.NamedCard2 -SVar:TrigSearch2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.NamedCard +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.NamedCard+DifferentNameThanTriggeredSpellAbility Oracle:Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)\nWhenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle. diff --git a/forge-gui/res/cardsfolder/s/summoners_egg.txt b/forge-gui/res/cardsfolder/s/summoners_egg.txt index 77b70a0c693..a1e3bc117bc 100644 --- a/forge-gui/res/cardsfolder/s/summoners_egg.txt +++ b/forge-gui/res/cardsfolder/s/summoners_egg.txt @@ -5,7 +5,7 @@ PT:0/4 T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, you may exile a card from your hand face down. SVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | ExileFaceDown$ True | Imprint$ True T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. -SVar:TrigFaceUp:DB$ SetState | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFace +SVar:TrigFaceUp:DB$ SetState | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFaceUp SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True SVar:SacMe:5 diff --git a/forge-gui/res/cardsfolder/s/summoning_trap.txt b/forge-gui/res/cardsfolder/s/summoning_trap.txt index d2cbcc2b0a3..ffcef512beb 100644 --- a/forge-gui/res/cardsfolder/s/summoning_trap.txt +++ b/forge-gui/res/cardsfolder/s/summoning_trap.txt @@ -2,12 +2,12 @@ Name:Summoning Trap ManaCost:4 G G Types:Instant Trap #Keep track of countered cards even while in other zones, so no TriggerZones param. Clear tracked number each cleanup. -T:Mode$ Countered | ValidCause$ Card.OppCtrl,Emblem.OppCtrl | ValidCard$ Creature.YouCtrl | ValidType$ Spell | Execute$ TrackValidCounters | Static$ True +T:Mode$ Countered | ValidCause$ SpellAbility.OppCtrl | ValidSA$ Spell.Creature+wasCastByYou | Execute$ TrackValidCounters | Static$ True SVar:TrackValidCounters:DB$ StoreSVar | SVar$ SetTrap | Type$ CountSVar | Expression$ SetTrap/Plus.1 T:Mode$ Phase | Phase$ Cleanup | Execute$ TrigReset | Static$ True SVar:TrigReset:DB$ StoreSVar | SVar$ SetTrap | Type$ Number | Expression$ 0 SVar:SetTrap:Number$0 #Set up main abilities SVar:AltCost:Cost$ 0 | CheckSVar$ SetTrap | SVarCompare$ GE1 | Description$ If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. -A:SP$ Dig | Cost$ 4 G G | DigNum$ 7 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature | DestinationZone$ Battlefield | SpellDescription$ Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. +A:SP$ Dig | DigNum$ 7 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature | DestinationZone$ Battlefield | SpellDescription$ Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. Oracle:If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost.\nLook at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. diff --git a/forge-gui/res/cardsfolder/s/sun_blessed_mount.txt b/forge-gui/res/cardsfolder/s/sun_blessed_mount.txt index a8059558513..a90879d1291 100644 --- a/forge-gui/res/cardsfolder/s/sun_blessed_mount.txt +++ b/forge-gui/res/cardsfolder/s/sun_blessed_mount.txt @@ -3,6 +3,6 @@ ManaCost:3 R W Types:Creature Dinosaur PT:4/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedHuatli; Dinosaur Knight | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedHuatli; Dinosaur Knight | Optional$ True DeckHints:Name$Huatli, Dinosaur Knight Oracle:When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/s/sunbird_standard_sunbird_effigy.txt b/forge-gui/res/cardsfolder/s/sunbird_standard_sunbird_effigy.txt new file mode 100644 index 00000000000..6e4f01682b1 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sunbird_standard_sunbird_effigy.txt @@ -0,0 +1,25 @@ +Name:Sunbird Standard +ManaCost:3 +Types:Artifact +A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. +K:Craft:5 XMin1 ExileCtrlOrGrave +SVar:X:Count$xPaid +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard +AI:RemoveDeck:All +Oracle:{T}: Add one mana of any color.\nCraft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Sunbird Effigy +ManaCost:no cost +Types:Artifact Creature Bird Construct +PT:*/* +K:Flying +K:Vigilance +K:Haste +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of colors among the exiled cards used to craft it. +SVar:X:Count$ColorsDefined ExiledWith +A:AB$ Mana | Cost$ T | Produced$ Special EachColorAmongDefined_ExiledWith | SpellDescription$ For each color among the exiled cards used to craft CARDNAME, add one mana of that color. +Oracle:Flying, vigilance, haste\nSunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.\n{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color. diff --git a/forge-gui/res/cardsfolder/s/sunder_the_gateway.txt b/forge-gui/res/cardsfolder/s/sunder_the_gateway.txt index 75af45b7f70..23ef0f3a2dc 100644 --- a/forge-gui/res/cardsfolder/s/sunder_the_gateway.txt +++ b/forge-gui/res/cardsfolder/s/sunder_the_gateway.txt @@ -5,6 +5,6 @@ A:SP$ Charm | Choices$ Destroy,Incubate SVar:Destroy:DB$ Destroy | ValidTgts$ Artifact.OppCtrl+nonToken,Enchantment.OppCtrl+nonToken | SubAbility$ DBIncubate | TgtPrompt$ Select target nontoken artifact or enchantment an opponent controls | StackDescription$ Destroy {c:Targeted}. | SpellDescription$ Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) SVar:DBIncubate:DB$ Incubate | Amount$ 2 SVar:Incubate:DB$ Incubate | Amount$ 2 | SubAbility$ DBTransform | StackDescription$ SpellDescription | SpellDescription$ Incubate 2, then transform an Incubator token you control. -SVar:DBTransform:DB$ SetState | Choices$ Incubator.token+YouCtrl | ChoiceTitle$ Choose an Incubator token you control | Mode$ Transform | StackDescription$ None +SVar:DBTransform:DB$ SetState | Choices$ Incubator.token+YouCtrl | ChoiceTitle$ Choose an Incubator token you control | Mandatory$ True | Mode$ Transform | StackDescription$ None DeckHas:Ability$Counters|Token & Type$Incubator|Artifact|Phyrexian Oracle:Choose one —\n• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\n• Incubate 2, then transform an Incubator token you control. diff --git a/forge-gui/res/cardsfolder/s/sunfire_torch.txt b/forge-gui/res/cardsfolder/s/sunfire_torch.txt new file mode 100644 index 00000000000..602df43cbff --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sunfire_torch.txt @@ -0,0 +1,10 @@ +Name:Sunfire Torch +ManaCost:R +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 1 | AddTrigger$ TrigAttack | Description$ Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice CARDNAME. When you do, this creature deals 2 damage to any target." +SVar:TrigAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target. +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/OriginalHost/Sunfire Torch> | Execute$ TrigDamage | SpellDescription$ When you do, this creature deals 2 damage to any target. +SVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Any +K:Equip:1 +DeckHas:Ability$Sacrifice +Oracle:Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sunfrill_imitator.txt b/forge-gui/res/cardsfolder/s/sunfrill_imitator.txt new file mode 100644 index 00000000000..d764cc10e20 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sunfrill_imitator.txt @@ -0,0 +1,9 @@ +Name:Sunfrill Imitator +ManaCost:2 G +Types:Creature Dinosaur +PT:3/3 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigClone | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. +SVar:TrigClone:DB$ Clone | NewName$ Sunfrill Imitator | CloneTarget$ Self | ValidTgts$ Creature.Dinosaur+Other+YouCtrl | TgtPrompt$ Select another target Dinosaur you control | GainThisAbility$ True | AILogic$ CloneAttacker +SVar:HasAttackEffect:TRUE +DeckHints:Type$Dinosaur +Oracle:Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sunglasses_of_urza.txt b/forge-gui/res/cardsfolder/s/sunglasses_of_urza.txt index 56f1d8a8204..a217849f88d 100644 --- a/forge-gui/res/cardsfolder/s/sunglasses_of_urza.txt +++ b/forge-gui/res/cardsfolder/s/sunglasses_of_urza.txt @@ -1,7 +1,7 @@ Name:Sunglasses of Urza ManaCost:3 Types:Artifact -S:Mode$ Continuous | Affected$ You | ManaConversion$ White->Red | Description$ You may spend white mana as though it were red mana. +S:Mode$ ManaConvert | ValidPlayer$ You | ManaConversion$ White->Red | Description$ You may spend white mana as though it were red mana. AI:RemoveDeck:All DeckNeeds:Color$Red Oracle:You may spend white mana as though it were red mana. diff --git a/forge-gui/res/cardsfolder/s/sunken_citadel.txt b/forge-gui/res/cardsfolder/s/sunken_citadel.txt new file mode 100644 index 00000000000..1ae0184db71 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sunken_citadel.txt @@ -0,0 +1,10 @@ +Name:Sunken Citadel +ManaCost:no cost +Types:Land Cave +K:ETBReplacement:Other:LandTapped +SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ ChooseColor | SpellDescription$ CARDNAME enters the battlefield tapped. As it enters, choose a color. +SVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck +A:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color. +A:AB$ Mana | Cost$ T | Produced$ Chosen | RestrictValid$ Activated.Land | Amount$ 2 | SpellDescription$ Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. +DeckHints:Type$Cave|Desert|Sphere +Oracle:Sunken Citadel enters the battlefield tapped. As it enters, choose a color.\n{T}: Add one mana of the chosen color.\n{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sunshot_militia.txt b/forge-gui/res/cardsfolder/s/sunshot_militia.txt new file mode 100644 index 00000000000..26b4626c312 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sunshot_militia.txt @@ -0,0 +1,7 @@ +Name:Sunshot Militia +ManaCost:1 R +Types:Creature Human Soldier +PT:1/3 +A:AB$ DealDamage | Defined$ Opponent | NumDmg$ 1 | Cost$ tapXType<2/Artifact;Creature/artifacts and/or creatures> | SorcerySpeed$ True | SpellDescription$ CARDNAME deals 1 damage to each opponent. Activate only as a sorcery. +DeckHints:Type$Artifact +Oracle:Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/supreme_verdict.txt b/forge-gui/res/cardsfolder/s/supreme_verdict.txt index dd9149cb101..aac7f4b5484 100644 --- a/forge-gui/res/cardsfolder/s/supreme_verdict.txt +++ b/forge-gui/res/cardsfolder/s/supreme_verdict.txt @@ -1,6 +1,6 @@ Name:Supreme Verdict ManaCost:1 W W U Types:Sorcery -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DestroyAll | Cost$ 1 W W U | ValidCards$ Creature | SpellDescription$ Destroy all creatures. Oracle:This spell can't be countered.\nDestroy all creatures. diff --git a/forge-gui/res/cardsfolder/s/surge_engine.txt b/forge-gui/res/cardsfolder/s/surge_engine.txt index 9fd2763eac6..e00a897f4a1 100644 --- a/forge-gui/res/cardsfolder/s/surge_engine.txt +++ b/forge-gui/res/cardsfolder/s/surge_engine.txt @@ -7,5 +7,5 @@ A:AB$ Animate | Cost$ U | staticAbilities$ Unblockable | RemoveKeywords$ Defende SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ This creature can't be blocked. A:AB$ Animate | Cost$ 2 U | IsPresent$ Card.Self+!withDefender | Duration$ Permanent | Colors$ Blue | Power$ 5 | Toughness$ 4 | SpellDescription$ CARDNAME becomes blue and has base power and toughness 5/4. Activate only if CARDNAME doesn't have defender. A:AB$ Draw | Cost$ 4 U U | NumCards$ 3 | IsPresent$ Card.Self+Blue | GameActivationLimit$ 1 | SpellDescription$ Draw three cards. Activate only if CARDNAME is blue and only once. -DeckHas:Color$Blue +DeckHas:Color$Blue Oracle:Defender\n{U}: Surge Engine loses defender and gains "This creature can't be blocked."\n{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.\n{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once. diff --git a/forge-gui/res/cardsfolder/s/surge_of_brilliance.txt b/forge-gui/res/cardsfolder/s/surge_of_brilliance.txt new file mode 100644 index 00000000000..714c5b02e16 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/surge_of_brilliance.txt @@ -0,0 +1,7 @@ +Name:Surge of Brilliance +ManaCost:1 U +Types:Instant +A:SP$ Draw | NumCards$ X | SpellDescription$ Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. +SVar:X:Count$ThisTurnCast_Card.YouCtrl+wasNotCastFromYourHand +K:Foretell:1 U +Oracle:Paradox — Draw a card for each spell you’ve cast this turn from anywhere other than your hand.\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/surge_of_salvation.txt b/forge-gui/res/cardsfolder/s/surge_of_salvation.txt index e9eead9cc21..29f19c244aa 100644 --- a/forge-gui/res/cardsfolder/s/surge_of_salvation.txt +++ b/forge-gui/res/cardsfolder/s/surge_of_salvation.txt @@ -1,7 +1,7 @@ Name:Surge of Salvation ManaCost:W Types:Instant -A:SP$ Pump | Defined$ You | KW$ Hexproof | SubAbility$ DBPumpAll | SpellDescription$ You and permanents you control gain hexproof until end of turn. +A:SP$ Pump | Defined$ You | KW$ Hexproof | SubAbility$ DBPumpAll | SpellDescription$ You and permanents you control gain hexproof until end of turn. SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Permanent.YouCtrl | KW$ Hexproof | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | ReplacementEffects$ DMPrevent | SpellDescription$ Prevent all damage that black and/or red sources would deal to creatures you control this turn. SVar:DMPrevent:Event$ DamageDone | ValidSource$ Card.Red,Card.Black | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.YouCtrl | Description$ Prevent all damage that black and/or red sources would deal to creatures you control this turn. diff --git a/forge-gui/res/cardsfolder/s/surgical_metamorph.txt b/forge-gui/res/cardsfolder/s/surgical_metamorph.txt index 4277b3d63ea..6ca7cebcd11 100644 --- a/forge-gui/res/cardsfolder/s/surgical_metamorph.txt +++ b/forge-gui/res/cardsfolder/s/surgical_metamorph.txt @@ -3,8 +3,8 @@ ManaCost:3 U Types:Artifact Creature Phyrexian Shapeshifter PT:0/0 K:ETBReplacement:Copy:DBCopy:Optional -S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Description$ This spell costs {1} less to cast if you weren't the starting player. +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast if you weren't the starting player. SVar:DBCopy:DB$ Clone | Choices$ Permanent | ChoiceZone$ Battlefield | AddTypes$ Artifact | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any permanent on the battlefield, except it's an artifact in addition to its other types. -SVar:X:Count$StartingPlayer.1.0 +SVar:X:Count$StartingPlayer.0.1 DeckHints:Type$Artifact Oracle:This spell costs {1} less to cast if you weren't the starting player.\nYou may have Surgical Metamorph enter the battlefield as a copy of any permanent on the battlefield, except it's an artifact in addition to its other types. diff --git a/forge-gui/res/cardsfolder/s/surrak_dragonclaw.txt b/forge-gui/res/cardsfolder/s/surrak_dragonclaw.txt index a896aa6bf9c..52606905140 100644 --- a/forge-gui/res/cardsfolder/s/surrak_dragonclaw.txt +++ b/forge-gui/res/cardsfolder/s/surrak_dragonclaw.txt @@ -3,8 +3,8 @@ ManaCost:2 G U R Types:Legendary Creature Human Warrior PT:6/6 K:Flash -K:This spell can't be countered. -S:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ This spell can't be countered. | Description$ Creature spells you control can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. +R:Event$ Counter | ValidSA$ Spell.Creature+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature spells you control can't be countered. S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Trample | Description$ Other creatures you control have trample. SVar:PlayMain1:TRUE Oracle:Flash\nThis spell can't be countered.\nCreature spells you control can't be countered.\nOther creatures you control have trample. diff --git a/forge-gui/res/cardsfolder/s/susan_foreman.txt b/forge-gui/res/cardsfolder/s/susan_foreman.txt new file mode 100644 index 00000000000..9896d4a87f3 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/susan_foreman.txt @@ -0,0 +1,10 @@ +Name:Susan Foreman +ManaCost:1 G +Types:Legendary Creature Time Lord +PT:1/1 +R:Event$ Planeswalk | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ DBPlanarScry | Description$ If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk. +SVar:DBPlanarScry:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | SourceZone$ PlanarDeck | DestinationZone$ PlanarDeck | DestinationZone2$ PlanarDeck | LibraryPosition$ -1 | LibraryPosition2$ 0 | ChangeValid$ Plane,Phenomenon | SubAbility$ DBPlaneswalk +SVar:DBPlaneswalk:DB$ Planeswalk +A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}. +K:Doctor's companion +Oracle:If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.\n{T}: Add {G}.\nDoctor's companion (You can have two commanders if the other is the Doctor.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/suspicious_shambler.txt b/forge-gui/res/cardsfolder/s/suspicious_shambler.txt index 2c6b7eea557..4f1fdeb7bff 100644 --- a/forge-gui/res/cardsfolder/s/suspicious_shambler.txt +++ b/forge-gui/res/cardsfolder/s/suspicious_shambler.txt @@ -6,4 +6,4 @@ A:AB$ Token | Cost$ 4 B B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard SVar:SacMe:3 SVar:DiscardMe:3 DeckHas:Ability$Graveyard|Token -Oracle:{4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery. +Oracle:{4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/s/sustaining_spirit.txt b/forge-gui/res/cardsfolder/s/sustaining_spirit.txt index cbced08a0ff..06f6141e3f3 100644 --- a/forge-gui/res/cardsfolder/s/sustaining_spirit.txt +++ b/forge-gui/res/cardsfolder/s/sustaining_spirit.txt @@ -3,8 +3,8 @@ ManaCost:1 W Types:Creature Angel Spirit PT:0/3 K:Cumulative upkeep:1 W -R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead. -SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X -SVar:X:ReplaceCount$Result/NMinus.1 -SVar:YourLife:Count$YourLifeTotal +R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead. +SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X +SVar:X:ReplaceCount$Amount/LimitMax.Difference +SVar:Difference:Count$YourLifeTotal/Minus.1 Oracle:Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nDamage that would reduce your life total to less than 1 reduces it to 1 instead. diff --git a/forge-gui/res/cardsfolder/s/sutured_ghoul.txt b/forge-gui/res/cardsfolder/s/sutured_ghoul.txt index d59150085f8..f5caad6adfe 100644 --- a/forge-gui/res/cardsfolder/s/sutured_ghoul.txt +++ b/forge-gui/res/cardsfolder/s/sutured_ghoul.txt @@ -5,7 +5,7 @@ PT:*/* K:Trample K:ETBReplacement:Other:ETBPrep SVar:ETBPrep:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChoose -SVar:DBChoose:DB$ ChooseCard | Defined$ You | MinAmount$ 0 | Amount$ X | Choices$ Creature.YouOwn+Other | ChoiceTitle$ Exile any number of creature cards from your graveyard | ChoiceZone$ Graveyard | RememberChosen$ True | SubAbility$ ExileCreatures | SpellDescription$ As CARDNAME enters the battlefield, exile any number of creature cards from your graveyard. CARDNAME's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. +SVar:DBChoose:DB$ ChooseCard | Defined$ You | MinAmount$ 0 | Amount$ X | Choices$ Creature.YouOwn+Other+NotDefinedReplacedSimultaneousETB | ChoiceTitle$ Exile any number of creature cards from your graveyard | ChoiceZone$ Graveyard | RememberChosen$ True | SubAbility$ ExileCreatures | SpellDescription$ As CARDNAME enters the battlefield, exile any number of creature cards from your graveyard. CARDNAME's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. SVar:ExileCreatures:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | SetPower$ TotalPower | SetToughness$ TotalToughness | Description$ CARDNAME's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. diff --git a/forge-gui/res/cardsfolder/s/svyelun_of_sea_and_sky.txt b/forge-gui/res/cardsfolder/s/svyelun_of_sea_and_sky.txt index d040e63f7fd..3a5d2d4f537 100644 --- a/forge-gui/res/cardsfolder/s/svyelun_of_sea_and_sky.txt +++ b/forge-gui/res/cardsfolder/s/svyelun_of_sea_and_sky.txt @@ -3,7 +3,7 @@ ManaCost:1 U U Types:Legendary Creature Merfolk God PT:3/4 S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Indestructible | IsPresent$ Merfolk.Other+YouCtrl | PresentCompare$ GE2 | Description$ As long as you control two other Merfolk, CARDNAME has indestructible. (Damage and effects that say "destroy" don't destroy it.) -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, draw a card. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever NICKNAME attacks, draw a card. SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 S:Mode$ Continuous | Affected$ Merfolk.Other+YouCtrl | AddKeyword$ Ward:1 | Description$ Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) DeckNeeds:Type$Merfolk diff --git a/forge-gui/res/cardsfolder/s/swashbucklers_whip.txt b/forge-gui/res/cardsfolder/s/swashbucklers_whip.txt new file mode 100644 index 00000000000..5107ef82c94 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/swashbucklers_whip.txt @@ -0,0 +1,8 @@ +Name:Swashbuckler's Whip +ManaCost:1 +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Reach | AddAbility$ ABTap & ABDiscover | Description$ Equipped creature has reach, "{2}, {T}: Tap target artifact or creature," and "{8}, {T}: Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +SVar:ABTap:AB$ Tap | Cost$ 2 T | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | SpellDescription$ Tap target artifact or creature. +SVar:ABDiscover:AB$ Discover | Cost$ 8 T | Num$ 10 | SpellDescription$ Discover 10. +K:Equip:1 +Oracle:Equipped creature has reach, "{2}, {T}: Tap target artifact or creature," and "{8}, {T}: Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nEquip {1} diff --git a/forge-gui/res/cardsfolder/s/sweettooth_witch.txt b/forge-gui/res/cardsfolder/s/sweettooth_witch.txt new file mode 100644 index 00000000000..84cae37d83e --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sweettooth_witch.txt @@ -0,0 +1,10 @@ +Name:Sweettooth Witch +ManaCost:2 B +Types:Creature Human Warlock +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You +A:AB$ LoseLife | Cost$ 2 Sac<1/Food> | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 2 | SpellDescription$ Target player loses 2 life. +DeckHas:Ability$Token|Sacrifice & Type$Food|Artifact +DeckHints:Type$Food +Oracle:When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n{2}, Sacrifice a Food: Target player loses 2 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/swift_silence.txt b/forge-gui/res/cardsfolder/s/swift_silence.txt index 53235c62c04..33d4ea52353 100644 --- a/forge-gui/res/cardsfolder/s/swift_silence.txt +++ b/forge-gui/res/cardsfolder/s/swift_silence.txt @@ -1,7 +1,7 @@ Name:Swift Silence ManaCost:2 W U U Types:Instant -A:SP$ Counter | Cost$ 2 W U U | AllValid$ Spell.Other | RememberCountered$ True | SubAbility$ DBDraw | SpellDescription$ Counter all other spells. Draw a card for each spell countered this way. +A:SP$ Counter | Defined$ ValidStack Spell.Other | RememberCountered$ True | SubAbility$ DBDraw | SpellDescription$ Counter all other spells. Draw a card for each spell countered this way. SVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Remembered$Amount diff --git a/forge-gui/res/cardsfolder/s/swine_rebellion.txt b/forge-gui/res/cardsfolder/s/swine_rebellion.txt new file mode 100644 index 00000000000..659ee1d99c8 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/swine_rebellion.txt @@ -0,0 +1,12 @@ +Name:Swine Rebellion +ManaCost:2 G +Types:Sorcery +A:SP$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ DBConjureAll | FalseSubAbility$ DBConjureTwo | SpellDescription$ If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield. +SVar:DBConjureAll:DB$ MakeCard | Conjure$ True | Names$ First Little Pig,Second Little Pig,Third Little Pig | Zone$ Battlefield +SVar:DBConjureTwo:DB$ MakeCard | Conjure$ True | SpellbookName$ the Three Pigs | Spellbook$ First Little Pig,Second Little Pig,Third Little Pig | SpellbookAmount$ 2 | RememberMade$ True | Zone$ Hand | SubAbility$ DBPutBattlefield +SVar:DBPutBattlefield:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Select a card for the battlefield | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$DifferentCardNames_Boar.YouCtrl+inRealZoneBattlefield +DeckHints:Type$Boar +DeckHas:Type$Boar +Oracle:If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield.\nIf you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield. diff --git a/forge-gui/res/cardsfolder/s/swooping_pteranodon.txt b/forge-gui/res/cardsfolder/s/swooping_pteranodon.txt new file mode 100644 index 00000000000..114b3212751 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/swooping_pteranodon.txt @@ -0,0 +1,13 @@ +Name:Swooping Pteranodon +ManaCost:3 R W +Types:Creature Dinosaur +PT:3/3 +K:Flying +K:Haste +T:Mode$ ChangesZone | ValidCard$ Card.Self,Dinosaur.withFlying+Other+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigGainControl | TriggerDescription$ Whenever CARDNAME or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature. +SVar:TrigGainControl:DB$ GainControl | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent control | LoseControl$ EOT | Untap$ True | AddKWs$ Haste & Flying | SubAbility$ DBDelayTrig +SVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigChooseLand | RememberObjects$ Targeted | TriggerDescription$ At the beginning of the next end step, target land deals 3 damage to that creature. +SVar:TrigChooseLand:DB$ Pump | ValidTgts$ Land | SubAbility$ DBDamage +SVar:DBDamage:DB$ DealDamage | Defined$ DelayTriggerRemembered | DamageSource$ Targeted | NumDmg$ 3 +DeckHints:Type$Dinosaur +Oracle:Flying, haste\nWhenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/sword_of_dungeons_dragons.txt b/forge-gui/res/cardsfolder/s/sword_of_dungeons_dragons.txt index 70f55085813..3896fcd28a2 100644 --- a/forge-gui/res/cardsfolder/s/sword_of_dungeons_dragons.txt +++ b/forge-gui/res/cardsfolder/s/sword_of_dungeons_dragons.txt @@ -2,7 +2,7 @@ Name:Sword of Dungeons & Dragons ManaCost:3 Types:Artifact Equipment K:Equip:2 -S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddSVar$ SwordOfBodyAndMindCE | AddKeyword$ Protection from Rogues & Protection from Clerics | Description$ Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddSVar$ SwordOfBodyAndMindCE | AddKeyword$ Protection:Rogue & Protection:Cleric | Description$ Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. T:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoop | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. SVar:TrigLoop:DB$ Repeat | RepeatCheckSVar$ RepeatCheck | RepeatSVarCompare$ GT0 | RepeatSubAbility$ TrigToken | StackDescription$ Create a 4/4 gold Dragon creature token with flying and roll a d20. If you roll a 20, repeat this process. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_4_4_dragon_flying | TokenOwner$ You | SubAbility$ RollDie diff --git a/forge-gui/res/cardsfolder/s/swordsworn_cavalier.txt b/forge-gui/res/cardsfolder/s/swordsworn_cavalier.txt index 48cf1e51e32..1dd59ab9481 100644 --- a/forge-gui/res/cardsfolder/s/swordsworn_cavalier.txt +++ b/forge-gui/res/cardsfolder/s/swordsworn_cavalier.txt @@ -2,6 +2,6 @@ Name:Swordsworn Cavalier ManaCost:1 W Types:Creature Human Knight PT:3/1 -S:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Knight.StrictlyOther+ThisTurnEntered+EnteredUnder You | AddKeyword$ First Strike | Description$ CARDNAME has first strike as long as another Knight entered the battlefield under your control this turn. +S:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Knight.StrictlyOther+ThisTurnEntered+EnteredUnder You | AddKeyword$ First Strike | Description$ CARDNAME has first strike as long as another Knight entered the battlefield under your control this turn. DeckHints:Type$Knight Oracle:Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn. diff --git a/forge-gui/res/cardsfolder/s/sworn_to_the_legion.txt b/forge-gui/res/cardsfolder/s/sworn_to_the_legion.txt index c26c6cae120..263404e9391 100644 --- a/forge-gui/res/cardsfolder/s/sworn_to_the_legion.txt +++ b/forge-gui/res/cardsfolder/s/sworn_to_the_legion.txt @@ -1,11 +1,9 @@ Name:Sworn to the Legion ManaCost:4 W W Types:Enchantment -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBEffect | TriggerDescription$ When CARDNAME enters the battlefield, nontoken creatures you control perpetually gain double team. -SVar:DBEffect:DB$ Effect | RememberObjects$ Valid Creature.YouCtrl+nonToken | StaticAbilities$ PerpetualDoubleTeam | Name$ Sworn to the Legion's Perpetual Effect | Duration$ Permanent -SVar:PerpetualDoubleTeam:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Double team | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Nontoken creatures you control perpetually gain double team. -T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ DBEffectCast | TriggerDescription$ Whenever you cast a creature spell, it perpetually gains double team. -SVar:DBEffectCast:DB$ Effect | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualDoubleTeamCast | Name$ Sworn to the Legion's Perpetual Effect | Duration$ Permanent -SVar:PerpetualDoubleTeamCast:Mode$ Continuous | Affected$ Card.IsRemembered | AddKeyword$ Double team | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gains double team. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, nontoken creatures you control perpetually gain double team. +SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl+nonToken | Duration$ Perpetual | KW$ Double team +T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCast | TriggerDescription$ Whenever you cast a creature spell, it perpetually gains double team. +SVar:TrigCast:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | Duration$ Perpetual | KW$ Double team SVar:BuffedBy:Creature Oracle:When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.\nWhenever you cast a creature spell, it perpetually gains double team. diff --git a/forge-gui/res/cardsfolder/s/sycorax_commander.txt b/forge-gui/res/cardsfolder/s/sycorax_commander.txt new file mode 100644 index 00000000000..eabf8d7546b --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sycorax_commander.txt @@ -0,0 +1,16 @@ +Name:Sycorax Commander +ManaCost:2 B R +Types:Creature Alien Soldier +PT:4/2 +K:First Strike +K:Haste +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChoice | TriggerDescription$ Sanctified Rules of Combat — When CARDNAME enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or CARDNAME deals damage to that player equal to the number of cards in their hand. +SVar:TrigChoice:DB$ VillainousChoice | Defined$ Opponent | Choices$ DBDiscard,DBDamage +SVar:DBDiscard:DB$ Discard | Defined$ Player.IsRemembered | Mode$ Hand | RememberDiscarded$ True | SubAbility$ DBDraw | SpellDescription$ Opponent discards their hand, then draws that many cards minus one. +SVar:DBDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ CleanDrawn +SVar:CleanDrawn:DB$ Cleanup | ClearRemembered$ True +# This calculation isn't considering the remembered player, only the remembered cards +SVar:X:Remembered$Amount/Minus.1 +SVar:DBDamage:DB$ DealDamage | Defined$ Player.IsRemembered | NumDmg$ Y | SpellDescription$ CARDNAME deals damage to opponent equal to the number of cards in their hand. +SVar:Y:Count$ValidHand Card.OwnedBy Player.IsRemembered +Oracle:First strike, haste\nSanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/synapse_necromage.txt b/forge-gui/res/cardsfolder/s/synapse_necromage.txt new file mode 100644 index 00000000000..d8d5bee61de --- /dev/null +++ b/forge-gui/res/cardsfolder/s/synapse_necromage.txt @@ -0,0 +1,7 @@ +Name:Synapse Necromage +ManaCost:2 B +Types:Creature Fungus Wizard +PT:3/1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create two 1/1 black Fungus creature tokens with "This creature can't block." +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_fungus_noblock +Oracle:When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block." diff --git a/forge-gui/res/cardsfolder/s/syr_armont_the_redeemer.txt b/forge-gui/res/cardsfolder/s/syr_armont_the_redeemer.txt new file mode 100644 index 00000000000..ed834c458d3 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/syr_armont_the_redeemer.txt @@ -0,0 +1,10 @@ +Name:Syr Armont, the Redeemer +ManaCost:3 G W +Types:Legendary Creature Human Knight +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_monster | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control +S:Mode$ Continuous | Affected$ Creature.enchanted+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creatures you control get +1/+1. +DeckHas:Ability$Token & Type$Aura|Enchantment|Role +DeckHints:Type$Aura +Oracle:When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)\nEnchanted creatures you control get +1/+1. diff --git a/forge-gui/res/cardsfolder/s/syr_carah_the_bold.txt b/forge-gui/res/cardsfolder/s/syr_carah_the_bold.txt index 73760bf781a..cbfa8bfa239 100644 --- a/forge-gui/res/cardsfolder/s/syr_carah_the_bold.txt +++ b/forge-gui/res/cardsfolder/s/syr_carah_the_bold.txt @@ -7,7 +7,7 @@ SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | Destination SVar:DBEffect:DB$ Effect | Duration$ EndOfTurn | RememberObjects$ Remembered | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ExileOnMoved$ Exile SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card. -A:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target. +A:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ NICKNAME deals 1 damage to any target. SVar:NonCombatPriority:1 DeckHints:Type$Instant|Sorcery Oracle:Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.\n{T}: Syr Carah deals 1 damage to any target. diff --git a/forge-gui/res/cardsfolder/s/syr_elenora_the_discerning.txt b/forge-gui/res/cardsfolder/s/syr_elenora_the_discerning.txt index 2759d1c9345..cb0d25b5a12 100644 --- a/forge-gui/res/cardsfolder/s/syr_elenora_the_discerning.txt +++ b/forge-gui/res/cardsfolder/s/syr_elenora_the_discerning.txt @@ -7,5 +7,5 @@ SVar:X:Count$InYourHand AI:RemoveDeck:All T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 -S:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Player.Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target CARDNAME cost {2} more to cast. +S:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Player.Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target NICKNAME cost {2} more to cast. Oracle:Syr Elenora, the Discerning's power is equal to the number of cards in your hand.\nWhen Syr Elenora enters the battlefield, draw a card.\nSpells your opponents cast that target Syr Elenora cost {2} more to cast. diff --git a/forge-gui/res/cardsfolder/s/syr_faren_the_hengehammer.txt b/forge-gui/res/cardsfolder/s/syr_faren_the_hengehammer.txt index a8bd645c9b3..3e6ed811173 100644 --- a/forge-gui/res/cardsfolder/s/syr_faren_the_hengehammer.txt +++ b/forge-gui/res/cardsfolder/s/syr_faren_the_hengehammer.txt @@ -2,7 +2,7 @@ Name:Syr Faren, the Hengehammer ManaCost:G G Types:Legendary Creature Human Knight PT:2/2 -T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target creature gets +X/+X until end of turn, where X is CARDNAME's power. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target creature gets +X/+X until end of turn, where X is NICKNAME's power. SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ X | NumDef$ X SVar:X:Count$CardPower Oracle:Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. diff --git a/forge-gui/res/cardsfolder/s/syr_ginger_the_meal_ender.txt b/forge-gui/res/cardsfolder/s/syr_ginger_the_meal_ender.txt new file mode 100644 index 00000000000..1b803e0db92 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/syr_ginger_the_meal_ender.txt @@ -0,0 +1,13 @@ +Name:Syr Ginger, the Meal Ender +ManaCost:2 +Types:Legendary Artifact Creature Food Knight +PT:3/1 +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Trample & Hexproof & Haste | IsPresent$ Planeswalker.OppCtrl | Description$ CARDNAME has trample, hexproof, and haste as long as an opponent controls a planeswalker. +T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Artifact.Other+YouCtrl | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on NICKNAME and scry 1. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry +SVar:DBScry:DB$ Scry | ScryNum$ 1 +A:AB$ GainLife | Cost$ 2 Sac<1/NICKNAME> | LifeAmount$ X | SpellDescription$ You gain life equal to its power. +SVar:X:Sacrificed$CardPower +DeckHas:Ability$Sacrifice|Counters +DeckHints:Type$Artifact +Oracle:Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.\nWhenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.\n{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power. diff --git a/forge-gui/res/cardsfolder/s/syr_joshua_and_syr_saxon.txt b/forge-gui/res/cardsfolder/s/syr_joshua_and_syr_saxon.txt new file mode 100644 index 00000000000..bf25c90262b --- /dev/null +++ b/forge-gui/res/cardsfolder/s/syr_joshua_and_syr_saxon.txt @@ -0,0 +1,8 @@ +Name:Syr Joshua and Syr Saxon +ManaCost:G W +Types:Legendary Creature Human Knight +PT:2/3 +K:Double team +S:Mode$ IgnoreLegendRule | ValidCard$ Permanent.YouCtrl+Legendary+namedSyr Joshua and Syr Saxon | IsPresent$ Permanent.Legendary+YouCtrl+namedSyr Joshua and Syr Saxon | PresentCompare$ EQ2 | Description$ If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them. +S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other+namedSyr Joshua and Syr Saxon | AddKeyword$ Battle Cry | Description$ Each other creature you control named Syr Joshua and Syr Saxon has battle cry. +Oracle:Double team\nIf you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.\nEach other creature you control named Syr Joshua and Syr Saxon has battle cry. diff --git a/forge-gui/res/cardsfolder/s/syr_konrad_the_grim.txt b/forge-gui/res/cardsfolder/s/syr_konrad_the_grim.txt index 5c51ef78587..eb123cca544 100644 --- a/forge-gui/res/cardsfolder/s/syr_konrad_the_grim.txt +++ b/forge-gui/res/cardsfolder/s/syr_konrad_the_grim.txt @@ -2,7 +2,8 @@ Name:Syr Konrad, the Grim ManaCost:3 B B Types:Legendary Creature Human Knight PT:5/4 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, CARDNAME deals 1 damage to each opponent. +T:Mode$ ChangesZone | Origin$ Hand,Graveyard,Exile,Stack,Library,Command | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, CARDNAME deals 1 damage to each opponent. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigDmg | Secondary$ True | TriggerDescription$ Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, CARDNAME deals 1 damage to each opponent. T:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Any | ValidCard$ Card.Creature+Other+YouOwn | TriggerZones$ Battlefield | Execute$ TrigDmg | Secondary$ True | TriggerDescription$ Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, CARDNAME deals 1 damage to each opponent. SVar:TrigDmg:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 1 A:AB$ Mill | Cost$ 1 B | NumCards$ 1 | Defined$ Player | AILogic$ EndOfOppTurn | SpellDescription$ Each player mills a card. diff --git a/forge-gui/res/cardsfolder/s/syrix_carrier_of_the_flame.txt b/forge-gui/res/cardsfolder/s/syrix_carrier_of_the_flame.txt index 5d93bc0988a..3f890ac3aa5 100644 --- a/forge-gui/res/cardsfolder/s/syrix_carrier_of_the_flame.txt +++ b/forge-gui/res/cardsfolder/s/syrix_carrier_of_the_flame.txt @@ -7,14 +7,10 @@ K:Haste T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigPhoenix | CheckSVar$ X | TriggerDescription$ At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. SVar:TrigPhoenix:DB$ Pump | ValidTgts$ Phoenix.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target Phoenix you control | SubAbility$ DBDamage SVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | AILogic$ PowerDmg | NumDmg$ Y | DamageSource$ ParentTarget +SVar:X:Count$LeftGraveyardThisTurn Card.Creature+YouOwn SVar:Y:ParentTargeted$CardPower T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Phoenix.Other+YouCtrl | TriggerZones$ Graveyard | Execute$ TrigPlay | OptionalDecider$ You | TriggerDescription$ Whenever another Phoenix you control dies, you may cast CARDNAME from your graveyard. SVar:TrigPlay:DB$ Play | Optional$ True -T:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Any | ValidCard$ Card.Creature+YouOwn | Execute$ Tally | CheckSVar$ X | SVarCompare$ EQ0 | Static$ True -SVar:Tally:DB$ StoreSVar | SVar$ X | Type$ Number | Expression$ 1 -SVar:X:Number$0 -T:Mode$ TurnBegin | Execute$ TrigReset | Static$ True -SVar:TrigReset:DB$ StoreSVar | SVar$ X | Type$ Number | Expression$ 0 DeckNeeds:Type$Phoenix DeckHints:Ability$Graveyard DeckHas:Ability$Graveyard diff --git a/forge-gui/res/cardsfolder/s/szadek_lord_of_secrets.txt b/forge-gui/res/cardsfolder/s/szadek_lord_of_secrets.txt index 768ba8a3a8a..76c94d31c2a 100644 --- a/forge-gui/res/cardsfolder/s/szadek_lord_of_secrets.txt +++ b/forge-gui/res/cardsfolder/s/szadek_lord_of_secrets.txt @@ -3,7 +3,7 @@ ManaCost:3 U U B B Types:Legendary Creature Vampire PT:5/5 K:Flying -R:Event$ DamageDone | ActiveZones$ Battlefield | IsCombat$ True | ValidSource$ Card.Self | ValidTarget$ Player | ReplaceWith$ CountersAndMill | ExecuteMode$ PerTarget | Description$ If CARDNAME would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards. +R:Event$ DamageDone | ActiveZones$ Battlefield | IsCombat$ True | ValidSource$ Card.Self | ValidTarget$ Player | ReplaceWith$ CountersAndMill | ExecuteMode$ PerTarget | Description$ If CARDNAME would deal combat damage to a player, instead put that many +1/+1 counters on NICKNAME and that player mills that many cards. SVar:X:ReplaceCount$DamageAmount SVar:CountersAndMill:DB$ PutCounter | Defined$ Self | CounterNum$ X | CounterType$ P1P1 | SubAbility$ Mill SVar:Mill:DB$ Mill | Defined$ ReplacedTarget | NumCards$ X diff --git a/forge-gui/res/cardsfolder/t/tadeas_juniper_ascendant.txt b/forge-gui/res/cardsfolder/t/tadeas_juniper_ascendant.txt deleted file mode 100644 index 1928f1f5591..00000000000 --- a/forge-gui/res/cardsfolder/t/tadeas_juniper_ascendant.txt +++ /dev/null @@ -1,15 +0,0 @@ -Name:Tadeas, Juniper Ascendant -ManaCost:2 G W -Types:Legendary Creature Human Monk -PT:1/3 -K:Reach -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof | IsPresent$ Card.Self+notattacking | Description$ Teleport — CARDNAME has hexproof unless he's attacking. -T:Mode$ Attacks | ValidCard$ Creature.YouCtrl+withReach | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. -SVar:TrigUntap:DB$ Untap | Defined$ TriggeredAttackerLKICopy | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ TriggeredAttacker | StaticAbilities$ CantBeBlockedPow | ForgetOnMoved$ Battlefield | Duration$ UntilEndOfCombat -SVar:CantBeBlockedPow:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | ValidBlocker$ Creature.powerGTX | Description$ CARDNAME can't be blocked by creatures with greater power this combat. -SVar:X:Remembered$CardPower -T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigDraw | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, draw a card. -SVar:TrigDraw:DB$ Draw -DeckHints:Keyword$Reach -Oracle:Reach\nTadeas, Juniper Ascendant has hexproof unless he's attacking.\nWhenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.\nWhenever one or more creatures you control deal combat damage to a player, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tahngarth_first_mate.txt b/forge-gui/res/cardsfolder/t/tahngarth_first_mate.txt index 0f6486ca519..a4ff4a48fd2 100644 --- a/forge-gui/res/cardsfolder/t/tahngarth_first_mate.txt +++ b/forge-gui/res/cardsfolder/t/tahngarth_first_mate.txt @@ -4,6 +4,8 @@ Types:Legendary Creature Minotaur Warrior PT:5/5 S:Mode$ MinMaxBlocker | ValidCard$ Card.Self | Max$ 1 | Description$ CARDNAME can't be blocked by more than one creature. T:Mode$ AttackersDeclared | AttackingPlayer$ Player.Opponent | Execute$ TrigGainControl | TriggerZones$ Battlefield | OptionalDecider$ You | IsPresent$ Card.Self+tapped | TriggerDescription$ Whenever an opponent attacks with one or more creatures, if NICKNAME is tapped, you may have that opponent gain control of NICKNAME until end of combat. If you do, choose a player or planeswalker that opponent is attacking. NICKNAME is attacking that player or planeswalker. -SVar:TrigGainControl:DB$ GainControl | Defined$ Self | NewController$ TriggeredAttackingPlayer | LoseControl$ EndOfCombat | Attacking$ Player.Defending | Chooser$ You | ChoosePlayerOrPlaneswalker$ True +SVar:TrigGainControl:DB$ GainControl | Defined$ Self | NewController$ TriggeredAttackingPlayer | LoseControl$ EndOfCombat | RememberControlled$ True | SubAbility$ DBAttack +SVar:DBAttack:DB$ ChangeCombatants | Defined$ Remembered | Attacking$ .Defending & Valid Planeswalker.Defending | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True AI:RemoveDeck:All Oracle:Tahngarth, First Mate can't be blocked by more than one creature.\nWhenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker. diff --git a/forge-gui/res/cardsfolder/t/tahngarth_talruum_hero.txt b/forge-gui/res/cardsfolder/t/tahngarth_talruum_hero.txt index 09a7788c235..f9e893ef5ec 100644 --- a/forge-gui/res/cardsfolder/t/tahngarth_talruum_hero.txt +++ b/forge-gui/res/cardsfolder/t/tahngarth_talruum_hero.txt @@ -3,7 +3,7 @@ ManaCost:3 R R Types:Legendary Creature Minotaur Warrior PT:4/4 K:Vigilance -A:AB$ DealDamage | Cost$ 1 R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DamageThis | SpellDescription$ CARDNAME deals damage equal to its power to target creature. That creature deals damage equal to its power to CARDNAME. +A:AB$ DealDamage | Cost$ 1 R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DamageThis | SpellDescription$ CARDNAME deals damage equal to its power to target creature. That creature deals damage equal to its power to NICKNAME. SVar:DamageThis:DB$ DealDamage | Defined$ Self | DamageSource$ Targeted | NumDmg$ Y SVar:X:Count$CardPower SVar:Y:Targeted$CardPower diff --git a/forge-gui/res/cardsfolder/t/taigam_ojutai_master.txt b/forge-gui/res/cardsfolder/t/taigam_ojutai_master.txt index e215d74be8d..458d5c43ae2 100644 --- a/forge-gui/res/cardsfolder/t/taigam_ojutai_master.txt +++ b/forge-gui/res/cardsfolder/t/taigam_ojutai_master.txt @@ -2,7 +2,7 @@ Name:Taigam, Ojutai Master ManaCost:2 W U Types:Legendary Creature Human Monk PT:3/4 -S:Mode$ Continuous | Affected$ Instant.YouCtrl,Sorcery.YouCtrl,Dragon.YouCtrl | AddHiddenKeyword$ CARDNAME can't be countered. | AffectedZone$ Stack | Description$ Instant, sorcery, and Dragon spells you control can't be countered. -T:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHand,Sorcery.wasCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+attackedThisTurn | Execute$ TrigRebound | TriggerDescription$ Whenever you cast an instant or sorcery spell from your hand, if CARDNAME attacked this turn, that spell gains rebound. +R:Event$ Counter | ValidCard$ Instant.YouCtrl,Sorcery.YouCtrl,Dragon.YouCtrl | ValidSA$ Spell | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Instant, sorcery, and Dragon spells you control can't be countered. +T:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHand,Sorcery.wasCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | NoResolvingCheck$ True | IsPresent$ Card.Self+attackedThisTurn | Execute$ TrigRebound | TriggerDescription$ Whenever you cast an instant or sorcery spell from your hand, if CARDNAME attacked this turn, that spell gains rebound. SVar:TrigRebound:DB$ Pump | Defined$ TriggeredCard | KW$ Rebound | PumpZone$ Stack Oracle:Instant, sorcery, and Dragon spells you control can't be countered.\nWhenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) diff --git a/forge-gui/res/cardsfolder/t/taken_by_nightmares.txt b/forge-gui/res/cardsfolder/t/taken_by_nightmares.txt new file mode 100644 index 00000000000..8f7956ab5f6 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/taken_by_nightmares.txt @@ -0,0 +1,7 @@ +Name:Taken by Nightmares +ManaCost:2 B B +Types:Instant +A:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBScry | SpellDescription$ Exile target creature. +SVar:DBScry:DB$ Scry | ConditionPresent$ Enchantment.YouCtrl | ScryNum$ 2 | SpellDescription$ If you control an enchantment, scry 2. +DeckHints:Type$Enchantment +Oracle:Exile target creature. If you control an enchantment, scry 2. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/takenuma_abandoned_mire.txt b/forge-gui/res/cardsfolder/t/takenuma_abandoned_mire.txt index 3ddd8440274..7e89ca93502 100644 --- a/forge-gui/res/cardsfolder/t/takenuma_abandoned_mire.txt +++ b/forge-gui/res/cardsfolder/t/takenuma_abandoned_mire.txt @@ -2,9 +2,8 @@ Name:Takenuma, Abandoned Mire ManaCost:no cost Types:Legendary Land A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}. -A:AB$ Mill | PrecostDesc$ Channel — | Cost$ 3 B Discard<1/CARDNAME> | ActivationZone$ Hand | NumCards$ 3 | Defined$ You | SubAbility$ DBChangeZone | ReduceCost$ X | StackDescription$ {p:You} mills three cards, then returns a creature or planeswalker card from your graveyard to your hand. | SpellDescription$ Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. -SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Creature.YouOwn,Planeswalker.YouOwn | ChangeNum$ 1 | Mandatory$ True | Hidden$ True -SVar:X:Count$Valid Creature.Legendary+YouCtrl +A:AB$ Mill | PrecostDesc$ Channel — | Cost$ 3 B Discard<1/CARDNAME> | ActivationZone$ Hand | NumCards$ 3 | Defined$ You | SubAbility$ DBChangeZone | ReduceCost$ Count$Valid Creature.Legendary+YouCtrl | StackDescription$ {p:You} mills three cards, | SpellDescription$ Mill three cards, +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Creature.YouOwn,Planeswalker.YouOwn | ChangeNum$ 1 | Mandatory$ True | Hidden$ True | StackDescription$ then returns a creature or planeswalker card from their graveyard to their hand. | SpellDescription$ then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. DeckHints:Type$Legendary -DeckHas:Ability$Discard +DeckHas:Ability$Discard|Mill|Graveyard Oracle:{T}: Add {B}.\nChannel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. diff --git a/forge-gui/res/cardsfolder/t/tale_of_tinuviel.txt b/forge-gui/res/cardsfolder/t/tale_of_tinuviel.txt index 5f9c84e86b7..30d96d88e26 100644 --- a/forge-gui/res/cardsfolder/t/tale_of_tinuviel.txt +++ b/forge-gui/res/cardsfolder/t/tale_of_tinuviel.txt @@ -1,10 +1,10 @@ -Name:Tale of Tinuviel +Name:Tale of Tinúviel ManaCost:3 W W Types:Enchantment Saga -K:Saga:3:DBPump,DBReturn,DBPumpLifeLink +K:Chapter:3:DBPump,DBReturn,DBPumpLifeLink SVar:DBPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | KW$ Indestructible | Duration$ UntilLoseControlOfHost | SpellDescription$ Target creature you control gains indestructible for as long as you control CARDNAME. SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return target creature card from your graveyard to the battlefield. SVar:DBPumpLifeLink:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to two target creatures you control | TargetMin$ 0 | TargetMax$ 2 | KW$ Lifelink | SpellDescription$ Up to two target creatures you control each gain lifelink until end of turn. SVar:PlayMain1:TRUE DeckHas:Ability$Graveyard|LifeGain -Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Target creature you control gains indestructible for as long as you control Tale of Tinuviel.\nII — Return target creature card from your graveyard to the battlefield.\nIII — Up to two target creatures you control each gain lifelink until end of turn. \ No newline at end of file +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.\nII — Return target creature card from your graveyard to the battlefield.\nIII — Up to two target creatures you control each gain lifelink until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tales_of_master_seshiro_seshiros_living_legacy.txt b/forge-gui/res/cardsfolder/t/tales_of_master_seshiro_seshiros_living_legacy.txt index b32836680b5..b59f0b00b69 100644 --- a/forge-gui/res/cardsfolder/t/tales_of_master_seshiro_seshiros_living_legacy.txt +++ b/forge-gui/res/cardsfolder/t/tales_of_master_seshiro_seshiros_living_legacy.txt @@ -1,7 +1,7 @@ Name:Tales of Master Seshiro ManaCost:4 G Types:Enchantment Saga -K:Saga:3:DBPutCounter,DBPutCounter,DBTransform +K:Chapter:3:DBPutCounter,DBPutCounter,DBTransform SVar:DBPutCounter:DB SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl,Vehicle.YouCtrl | TgtPrompt$ Select target creature or Vehicle you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Vigilance diff --git a/forge-gui/res/cardsfolder/upcoming/talion_the_kindly_lord.txt b/forge-gui/res/cardsfolder/t/talion_the_kindly_lord.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/talion_the_kindly_lord.txt rename to forge-gui/res/cardsfolder/t/talion_the_kindly_lord.txt diff --git a/forge-gui/res/cardsfolder/t/talions_messenger.txt b/forge-gui/res/cardsfolder/t/talions_messenger.txt new file mode 100644 index 00000000000..4d7ef270205 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/talions_messenger.txt @@ -0,0 +1,14 @@ +Name:Talion's Messenger +ManaCost:2 U +Types:Creature Faerie Noble +PT:1/3 +K:Flying +T:Mode$ AttackersDeclared | ValidAttackers$ Faerie.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control. +SVar:TrigDraw:DB$ Draw | SubAbility$ DBDiscard +SVar:DBDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ TrigImmediateTrig +SVar:TrigImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ TrigPutCounter | SubAbility$ DBCleanup | TriggerDescription$ When you discard a card this way, put a +1/+1 counter on target Faerie you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Faerie.YouCtrl | TgtPrompt$ Select target Faerie you control | CounterType$ P1P1 | CounterNum$ 1 +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHints:Type$Faerie +DeckHas:Ability$Discard|Counters +Oracle:Flying\nWhenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/talions_throneguard.txt b/forge-gui/res/cardsfolder/t/talions_throneguard.txt new file mode 100644 index 00000000000..322e7ffd563 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/talions_throneguard.txt @@ -0,0 +1,15 @@ +Name:Talion's Throneguard +ManaCost:2 U U +Types:Creature Faerie Wizard +PT:2/1 +K:Flash +K:Bargain +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return up to one target spell or nonland permanent to its owner's hand. If CARDNAME was bargained, that card perpetually gains "This spell costs {2} more to cast." +SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Permanent.nonLand,Card.inZoneStack | TgtZone$ Stack,Battlefield | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield,Stack | Fizzle$ True | Destination$ Hand | RememberChanged$ True | TgtPrompt$ Select up to one target spell or nonland permanent | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | ConditionDefined$ Self | ConditionPresent$ Card.bargained | staticAbilities$ RaiseCost | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:RaiseCost:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} more to cast. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered +DeckHints:Type$Artifact|Enchantment & Ability$Token +DeckHas:Ability$Sacrifice +Oracle:Flash\nBargain\nFlying\nWhen Talion's Throneguard enters the battlefield, return up to one target spell or nonland permanent to its owner's hand. If Talion's Throneguard was bargained, that card perpetually gains "This spell costs {2} more to cast." diff --git a/forge-gui/res/cardsfolder/t/tamiyo_collector_of_tales.txt b/forge-gui/res/cardsfolder/t/tamiyo_collector_of_tales.txt index 95b9cb62a75..12dfa79ba68 100644 --- a/forge-gui/res/cardsfolder/t/tamiyo_collector_of_tales.txt +++ b/forge-gui/res/cardsfolder/t/tamiyo_collector_of_tales.txt @@ -5,7 +5,8 @@ Loyalty:5 S:Mode$ CantDiscard | ValidPlayer$ You | ValidCause$ SpellAbility.OppCtrl | ForCost$ False | Description$ Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. S:Mode$ CantSacrifice | ValidCard$ Card.YouCtrl | ValidCause$ SpellAbility.OppCtrl | ForCost$ False | Secondary$ True | Description$ Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. A:AB$ NameCard | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Defined$ You | ValidCards$ Card.nonLand | SubAbility$ DBDig | StackDescription$ SpellDescription | SpellDescription$ Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. -SVar:DBDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card.NamedCard | DestinationZone2$ Graveyard +SVar:DBDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card.NamedCard | DestinationZone2$ Graveyard | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target card from your graveyard to your hand. AI:RemoveDeck:All DeckHas:Ability$Graveyard diff --git a/forge-gui/res/cardsfolder/t/tangle_wire.txt b/forge-gui/res/cardsfolder/t/tangle_wire.txt index 5546214065b..5b447f84721 100644 --- a/forge-gui/res/cardsfolder/t/tangle_wire.txt +++ b/forge-gui/res/cardsfolder/t/tangle_wire.txt @@ -3,7 +3,7 @@ ManaCost:3 Types:Artifact T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigChooseToTap | TriggerDescription$ At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on CARDNAME. SVar:TrigChooseToTap:DB$ ChooseCard | Defined$ TriggeredPlayer | Choices$ Artifact.untapped+ActivePlayerCtrl,Creature.untapped+ActivePlayerCtrl,Land.untapped+ActivePlayerCtrl | Amount$ X | Mandatory$ True | AILogic$ TangleWire | SubAbility$ DBTap -SVar:DBTap:DB$ Tap | Defined$ ChosenCard | SubAbility$ DBCleanup +SVar:DBTap:DB$ Tap | Defined$ ChosenCard | Tapper$ TriggeredPlayer | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True SVar:X:Count$CardCounters.FADE K:Fading:4 diff --git a/forge-gui/res/cardsfolder/t/tangled_colony.txt b/forge-gui/res/cardsfolder/t/tangled_colony.txt new file mode 100644 index 00000000000..9d102a6dbe2 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tangled_colony.txt @@ -0,0 +1,10 @@ +Name:Tangled Colony +ManaCost:1 B +Types:Creature Rat +PT:3/2 +S:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn. +SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You +SVar:X:Count$TotalDamageReceivedThisTurn +DeckHas:Ability$Token +Oracle:Tangled Colony can't block.\nWhen Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tanglespan_lookout.txt b/forge-gui/res/cardsfolder/t/tanglespan_lookout.txt new file mode 100644 index 00000000000..a0a5335575e --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tanglespan_lookout.txt @@ -0,0 +1,8 @@ +Name:Tanglespan Lookout +ManaCost:2 G +Types:Creature Satyr +PT:2/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Aura.YouCtrl | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever an Aura enters the battlefield under your control, draw a card. +SVar:TrigDraw:DB$ Draw +DeckHints:Type$Aura +Oracle:Whenever an Aura enters the battlefield under your control, draw a card. diff --git a/forge-gui/res/cardsfolder/upcoming/tardis.txt b/forge-gui/res/cardsfolder/t/tardis.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/tardis.txt rename to forge-gui/res/cardsfolder/t/tardis.txt diff --git a/forge-gui/res/cardsfolder/upcoming/tardis_bay.txt b/forge-gui/res/cardsfolder/t/tardis_bay.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/tardis_bay.txt rename to forge-gui/res/cardsfolder/t/tardis_bay.txt diff --git a/forge-gui/res/cardsfolder/t/targ_nar_demon_fang_gnoll.txt b/forge-gui/res/cardsfolder/t/targ_nar_demon_fang_gnoll.txt index 8b3f2eca626..5fb127e4f4b 100644 --- a/forge-gui/res/cardsfolder/t/targ_nar_demon_fang_gnoll.txt +++ b/forge-gui/res/cardsfolder/t/targ_nar_demon_fang_gnoll.txt @@ -3,9 +3,7 @@ ManaCost:R G Types:Legendary Creature Gnoll PT:2/2 T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$ Pack tactics — Whenever CARDNAME attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. -A:AB$ Pump | Cost$ 2 R G | NumAtt$ +X | NumDef$ +Y | Double$ True | SpellDescription$ Double CARDNAME's power and toughness until end of turn. SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | NumAtt$ 1 -SVar:X:Count$CardPower -SVar:Y:Count$CardToughness SVar:PackTactics:Count$SumPower_Creature.attacking +A:AB$ Pump | Cost$ 2 R G | NumAtt$ Double | NumDef$ Double | StackDescription$ SpellDescription | SpellDescription$ Double NICKNAME's power and toughness until end of turn. Oracle:Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.\n{2}{R}{G}: Double Targ Nar's power and toughness until end of turn. diff --git a/forge-gui/res/cardsfolder/t/tariel_reckoner_of_souls.txt b/forge-gui/res/cardsfolder/t/tariel_reckoner_of_souls.txt index 7ace8044ea7..dbb0d31bae5 100644 --- a/forge-gui/res/cardsfolder/t/tariel_reckoner_of_souls.txt +++ b/forge-gui/res/cardsfolder/t/tariel_reckoner_of_souls.txt @@ -1,5 +1,5 @@ Name:Tariel, Reckoner of Souls -ManaCost:4 W B R +ManaCost:4 R W B Types:Legendary Creature Angel PT:4/7 K:Flying diff --git a/forge-gui/res/cardsfolder/t/tarrians_journal_the_tomb_of_aclazotz.txt b/forge-gui/res/cardsfolder/t/tarrians_journal_the_tomb_of_aclazotz.txt new file mode 100644 index 00000000000..fcd98a60158 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tarrians_journal_the_tomb_of_aclazotz.txt @@ -0,0 +1,26 @@ +Name:Tarrian's Journal +ManaCost:1 B +Types:Legendary Artifact +A:AB$ Draw | Cost$ T Sac<1/Creature.Other;Artifact.Other/another artifact or creature> | NumCards$ 1 | SorcerySpeed$ True | SpellDescription$ Draw a card. Activate only as a sorcery. +A:AB$ SetState | Defined$ Self | Mode$ Transform | Cost$ 2 T Discard<1/Hand> | SpellDescription$ Transform CARDNAME. +DeckHas:Ability$Graveyard|Discard|Sacrifice +DeckHints:Type$Vampire|Artifact & Ability$Graveyard|Mill +AlternateMode:DoubleFaced +Oracle:{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.\n{2}, {T}, Discard your hand: Transform Tarrian's Journal. + +ALTERNATE + +Name:The Tomb of Aclazotz +ManaCost:no cost +Types:Legendary Land Cave +A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}. +A:AB$ Effect | Cost$ T | StaticAbilities$ StaticPlay | Triggers$ SpellCast | SpellDescription$ You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) +SVar:StaticPlay:Mode$ Continuous | Affected$ Creature.nonLand+YouOwn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Graveyard | Description$ You may cast a creature spell from your graveyard this turn. +SVar:SpellCast:Mode$ SpellCast | Static$ True | ValidSA$ Spell.MayPlaySource | ValidActivatingPlayer$ You | OneOff$ True | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) +SVar:ReplEffAddCounter:DB$ Effect | ReplacementEffects$ ETBAddCounter | RememberObjects$ TriggeredCard | SubAbility$ DBAnimate +SVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated +SVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ FINALITY | CounterNum$ 1 | SubAbility$ DBExileSelf +SVar:DBExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +SVar:DBAnimate:DB$ Animate | Defined$ TriggeredCard | Types$ Vampire | Duration$ Permanent +DeckHas:Ability$Counters +Oracle:{T}: Add {B}.\n{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) diff --git a/forge-gui/res/cardsfolder/t/tarrians_soulcleaver.txt b/forge-gui/res/cardsfolder/t/tarrians_soulcleaver.txt new file mode 100644 index 00000000000..170687fb387 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tarrians_soulcleaver.txt @@ -0,0 +1,9 @@ +Name:Tarrian's Soulcleaver +ManaCost:1 +Types:Legendary Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Vigilance | Description$ Equipped creature has vigilance. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other,Artifact.Other | TriggerZones$ Battlefield | Execute$ TrigGainCounter | TriggerDescription$ Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. +SVar:TrigGainCounter:DB$ PutCounter | Defined$ Equipped | CounterType$ P1P1 | CounterNum$ 1 +K:Equip:2 +DeckHas:Ability$Counters +Oracle:Equipped creature has vigilance.\nWhenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.\nEquip {2} \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tatsumasa_the_dragons_fang.txt b/forge-gui/res/cardsfolder/t/tatsumasa_the_dragons_fang.txt index 24b0fbaad46..2bd762917c2 100644 --- a/forge-gui/res/cardsfolder/t/tatsumasa_the_dragons_fang.txt +++ b/forge-gui/res/cardsfolder/t/tatsumasa_the_dragons_fang.txt @@ -3,7 +3,7 @@ ManaCost:6 Types:Legendary Artifact Equipment K:Equip:3 S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 5 | AddToughness$ 5 | Description$ Equipped creature gets +5/+5. -A:AB$ Token | Cost$ 6 Exile<1/CARDNAME> | TokenAmount$ 1 | TokenScript$ u_5_5_dragon_spirit_flying | TokenOwner$ You | RememberTokens$ True | SubAbility$ DelTrig | SpellDescription$ Create a 5/5 blue Dragon Spirit creature token with flying. Return CARDNAME to the battlefield under its owner's control when that token dies. -SVar:DelTrig:DB$ DelayedTrigger | Mode$ ChangesZone | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigReturn | RememberObjects$ Remembered,ExiledCards | TriggerDescription$ Return CARDNAME to the battlefield under its owner's control when that token dies. +A:AB$ Token | Cost$ 6 Exile<1/CARDNAME> | TokenAmount$ 1 | TokenScript$ u_5_5_dragon_spirit_flying | TokenOwner$ You | RememberTokens$ True | SubAbility$ DelTrig | SpellDescription$ Create a 5/5 blue Dragon Spirit creature token with flying. Return NICKNAME to the battlefield under its owner's control when that token dies. +SVar:DelTrig:DB$ DelayedTrigger | Mode$ ChangesZone | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigReturn | RememberObjects$ Remembered,ExiledCards | TriggerDescription$ Return NICKNAME to the battlefield under its owner's control when that token dies. SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI Oracle:Equipped creature gets +5/+5.\n{6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.\nEquip {3} diff --git a/forge-gui/res/cardsfolder/t/tattered_ratter.txt b/forge-gui/res/cardsfolder/t/tattered_ratter.txt new file mode 100644 index 00000000000..8aaf78f99c8 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tattered_ratter.txt @@ -0,0 +1,8 @@ +Name:Tattered Ratter +ManaCost:1 R +Types:Creature Human Peasant +PT:2/2 +T:Mode$ AttackerBlocked | ValidCard$ Rat.YouCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttacker | NumAtt$ 2 +DeckHints:Type$Rat +Oracle:Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/t/tattoo_ward.txt b/forge-gui/res/cardsfolder/t/tattoo_ward.txt index 1eece332062..01d00bd886b 100644 --- a/forge-gui/res/cardsfolder/t/tattoo_ward.txt +++ b/forge-gui/res/cardsfolder/t/tattoo_ward.txt @@ -3,6 +3,6 @@ ManaCost:2 W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Protection:Enchantment:Protection from enchantments:Card.CardUID_HostCardUID | Description$ Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Protection:Enchantment:enchantments:Card.CardUID_HostCardUID | Description$ Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove CARDNAME. A:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment. Oracle:Enchant creature\nEnchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.\nSacrifice Tattoo Ward: Destroy target enchantment. diff --git a/forge-gui/res/cardsfolder/t/tatyova_benthic_druid.txt b/forge-gui/res/cardsfolder/t/tatyova_benthic_druid.txt index 8065d42e82a..f8069b1b242 100644 --- a/forge-gui/res/cardsfolder/t/tatyova_benthic_druid.txt +++ b/forge-gui/res/cardsfolder/t/tatyova_benthic_druid.txt @@ -2,7 +2,7 @@ Name:Tatyova, Benthic Druid ManaCost:3 G U Types:Legendary Creature Merfolk Druid PT:3/3 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigGainLife | TriggerDescription$ Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 -Oracle:Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. +Oracle:Landfall - Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. diff --git a/forge-gui/res/cardsfolder/t/tawnos_endures.txt b/forge-gui/res/cardsfolder/t/tawnos_endures.txt index dba68540558..d8cc5a0d3a7 100644 --- a/forge-gui/res/cardsfolder/t/tawnos_endures.txt +++ b/forge-gui/res/cardsfolder/t/tawnos_endures.txt @@ -1,12 +1,10 @@ Name:Tawnos Endures ManaCost:W Types:Instant -A:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SubAbility$ DBEffect | SpellDescription$ Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield." -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | Duration$ Permanent | StaticAbilities$ PerpetualEffect | Name$ Tawnos Endures's Perpetual Effect | SubAbility$ DBCleanup -SVar:PerpetualEffect:Mode$ Continuous | Affected$ Card.IsRemembered | AddTrigger$ UpkeepTrig | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield. +A:SP$ ChangeZone | ValidTgts$ Creature | RememberTargets$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBAnimate | SpellDescription$ Exile target creature. +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Duration$ Permanent | Triggers$ UpkeepTrig | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield." SVar:UpkeepTrig:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Exile | Execute$ TrigPerpetual | ValidPlayer$ You | TriggerDescription$ At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield. -SVar:TrigPerpetual:DB$ Effect | StaticAbilities$ PerpetualBuff | Name$ Tawnos Endures's Perpetual Effect | Duration$ Permanent | SubAbility$ DBReturn +SVar:TrigPerpetual:DB$ Pump | PumpZone$ Exile | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBReturn SVar:DBReturn:DB$ ChangeZone | Defined$ Self | Origin$ Exile | Destination$ Battlefield | Optional$ True -SVar:PerpetualBuff:Mode$ Continuous | Affected$ Card.EffectSource | AddPower$ +1 | AddToughness$ +1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets +1/+1 SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield." diff --git a/forge-gui/res/cardsfolder/t/tawnos_solemn_survivor.txt b/forge-gui/res/cardsfolder/t/tawnos_solemn_survivor.txt index 5735e9d8094..62a8a44bb8a 100644 --- a/forge-gui/res/cardsfolder/t/tawnos_solemn_survivor.txt +++ b/forge-gui/res/cardsfolder/t/tawnos_solemn_survivor.txt @@ -5,6 +5,6 @@ PT:1/3 A:AB$ CopyPermanent | Cost$ 2 T | ValidTgts$ Artifact.YouCtrl+token | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target artifact token you control | SubAbility$ DBMill | SpellDescription$ Create a token that's a copy of up to one target artifact token you control. Mill two cards. SVar:DBMill:DB$ Mill | NumCards$ 2 A:AB$ CopyPermanent | Cost$ 1 W U B T Sac<2/Artifact.token/artifact tokens> ExileFromGrave<1/Artifact;Creature/artifact or creature card> | Defined$ Exiled | AddTypes$ Artifact | SorcerySpeed$ True | SpellDescription$ Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery. -DeckHints:Ability$Graveyard|Mill & Type$Artifact +DeckHints:Ability$Graveyard|Mill & Type$Artifact DeckHas:Ability$Mill|Graveyard|Token|Sacrifice & Type$Artifact Oracle:{2}, {T}: Create a token that's a copy of up to one target artifact token you control. Mill two cards.\n1{W}{U}{B}, {T}, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/t/tawnos_the_toymaker.txt b/forge-gui/res/cardsfolder/t/tawnos_the_toymaker.txt index d044f13baae..b29219c4850 100644 --- a/forge-gui/res/cardsfolder/t/tawnos_the_toymaker.txt +++ b/forge-gui/res/cardsfolder/t/tawnos_the_toymaker.txt @@ -5,5 +5,5 @@ PT:3/5 T:Mode$ SpellCast | TriggerZones$ Battlefield | OptionalDecider$ You | ValidCard$ Creature.Bird,Creature.Beast | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerDescription$ Whenever you cast a Beast or Bird creature spell, you may copy it, except it's an artifact in addition to its other types. (The copy becomes a token.) SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | AddTypes$ Artifact DeckNeeds:Type$Beast|Bird -DeckHas:Ability$Token & Type$Artifact +DeckHas:Ability$Token & Type$Artifact Oracle:Whenever you cast a Beast or Bird creature spell, you may copy it, except it's an artifact in addition to its other types. (The copy becomes a token.) diff --git a/forge-gui/res/cardsfolder/t/teachings_of_the_kirin_kirin_touched_orochi.txt b/forge-gui/res/cardsfolder/t/teachings_of_the_kirin_kirin_touched_orochi.txt index 02bee9bcea4..72347b54c5e 100644 --- a/forge-gui/res/cardsfolder/t/teachings_of_the_kirin_kirin_touched_orochi.txt +++ b/forge-gui/res/cardsfolder/t/teachings_of_the_kirin_kirin_touched_orochi.txt @@ -1,7 +1,7 @@ Name:Teachings of the Kirin ManaCost:1 G Types:Enchantment Saga -K:Saga:3:DBMill,DBPutCounter,DBTransform +K:Chapter:3:DBMill,DBPutCounter,DBTransform SVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ You | SubAbility$ DBToken | SpellDescription$ Mill three cards. Create a 1/1 colorless Spirit creature token. SVar:DBToken:DB$ Token | TokenScript$ c_1_1_spirit SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature you control. diff --git a/forge-gui/res/cardsfolder/t/tears_of_valakut.txt b/forge-gui/res/cardsfolder/t/tears_of_valakut.txt index f3bde5e7b4a..bd868f5c132 100644 --- a/forge-gui/res/cardsfolder/t/tears_of_valakut.txt +++ b/forge-gui/res/cardsfolder/t/tears_of_valakut.txt @@ -1,6 +1,6 @@ Name:Tears of Valakut ManaCost:1 R Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.withFlying | NumDmg$ 5 | TgtPrompt$ Select target creature with flying. | SpellDescription$ CARDNAME deals 5 damage to target creature with flying. Oracle:This spell can't be countered.\nTears of Valakut deals 5 damage to target creature with flying. diff --git a/forge-gui/res/cardsfolder/t/tectonic_hazard.txt b/forge-gui/res/cardsfolder/t/tectonic_hazard.txt new file mode 100644 index 00000000000..9826af29257 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tectonic_hazard.txt @@ -0,0 +1,5 @@ +Name:Tectonic Hazard +ManaCost:R +Types:Sorcery +A:SP$ DamageAll | NumDmg$ 1 | ValidPlayers$ Player.Opponent | ValidCards$ Creature.OppCtrl | ValidDescription$ each opponent and each creature they control. | SpellDescription$ CARDNAME deals 1 damage to each opponent and each creature they control. +Oracle:Tectonic Hazard deals 1 damage to each opponent and each creature they control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/teferis_contingency.txt b/forge-gui/res/cardsfolder/t/teferis_contingency.txt index f684e6f09ae..682898910df 100644 --- a/forge-gui/res/cardsfolder/t/teferis_contingency.txt +++ b/forge-gui/res/cardsfolder/t/teferis_contingency.txt @@ -1,12 +1,7 @@ Name:Teferi's Contingency ManaCost:W U U Types:Instant -A:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | SubAbility$ DBPump | SpellDescription$ Counter target spell. -SVar:DBPump:DB$ PumpAll | Defined$ TargetedController | PumpZone$ Graveyard,Hand,Library | ValidCards$ Targeted.sameName | RememberAllPumped$ True | SubAbility$ DBEffect | StackDescription$ None -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ Perpetual | Name$ Teferi's Contingency's Perpetual Effect | Duration$ Permanent | Triggers$ Update | SubAbility$ DBCleanup | SpellDescription$ Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast." -SVar:Perpetual:Mode$ Continuous | Affected$ Card.IsRemembered | AddStaticAbility$ PerpetualRaiseCost | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast." +A:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | SubAbility$ DBAnimate | SpellDescription$ Counter target spell. +SVar:DBAnimate:DB$ AnimateAll | Defined$ TargetedController | Zone$ Graveyard,Hand,Library | ValidCards$ Targeted.sameName | Duration$ Perpetual | staticAbilities$ PerpetualRaiseCost | StackDescription$ SpellDescription | SpellDescription$ Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast." SVar:PerpetualRaiseCost:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} more to cast. -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember Oracle:Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast." diff --git a/forge-gui/res/cardsfolder/t/teferis_wavecaster.txt b/forge-gui/res/cardsfolder/t/teferis_wavecaster.txt index 343e50b5558..311dd6b1b52 100644 --- a/forge-gui/res/cardsfolder/t/teferis_wavecaster.txt +++ b/forge-gui/res/cardsfolder/t/teferis_wavecaster.txt @@ -4,6 +4,6 @@ Types:Creature Merfolk Wizard PT:3/3 K:Flash T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedTeferi; Timeless Voyager | ChangeNum$ 1 -DeckHints:Name$Teferi, Timeless Voyager +SVar:TrigSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedTeferi; Timeless Voyager +DeckNeeds:Name$Teferi, Timeless Voyager Oracle:Flash\nWhen Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/t/tegan_jovanka.txt b/forge-gui/res/cardsfolder/t/tegan_jovanka.txt new file mode 100644 index 00000000000..e8b38c072a1 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tegan_jovanka.txt @@ -0,0 +1,9 @@ +Name:Tegan Jovanka +ManaCost:2 W +Types:Legendary Creature Human +PT:2/2 +T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Historic+attacking | TgtPrompt$ Select target attacking historic creature | NumAtt$ +1 | NumDef$ +1 | KW$ Indestructible +K:Doctor's companion +DeckHints:Type$Legendary|Artifact +Oracle:Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nDoctor's companion (You can have two commanders if the other is the Doctor.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tegwyll_duke_of_splendor.txt b/forge-gui/res/cardsfolder/t/tegwyll_duke_of_splendor.txt new file mode 100644 index 00000000000..bf6216dd69a --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tegwyll_duke_of_splendor.txt @@ -0,0 +1,12 @@ +Name:Tegwyll, Duke of Splendor +ManaCost:1 U B +Types:Legendary Creature Faerie Noble +PT:2/3 +K:Flying +K:Deathtouch +S:Mode$ Continuous | Affected$ Creature.Faerie+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Faerie creatures you control get +1/+1. +T:Mode$ ChangesZone | ValidCard$ Faerie.Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever another Faerie you control dies, you draw a card and you lose 1 life. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 +DeckHints:Type$Faerie +Oracle:Flying, deathtouch\nOther Faeries you control get +1/+1.\nWhenever another Faerie you control dies, you draw a card and you lose 1 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tegwylls_scouring.txt b/forge-gui/res/cardsfolder/t/tegwylls_scouring.txt new file mode 100644 index 00000000000..3cbb3d417ae --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tegwylls_scouring.txt @@ -0,0 +1,9 @@ +Name:Tegwyll's Scouring +ManaCost:4 B B +Types:Sorcery +K:MayFlashCost:tapXType<3/Creature.withFlying/creatures with flying> +A:SP$ DestroyAll | ValidCards$ Creature | SubAbility$ DBToken | SpellDescription$ Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. +SVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ b_1_1_faerie_rogue_flying | TokenOwner$ You +DeckHints:Type$Faerie +DeckHas:Ability$Token & Type$Faerie +Oracle:You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.\nDestroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tel_jilad_archers.txt b/forge-gui/res/cardsfolder/t/tel_jilad_archers.txt index 6de830d78e6..1f14969a960 100644 --- a/forge-gui/res/cardsfolder/t/tel_jilad_archers.txt +++ b/forge-gui/res/cardsfolder/t/tel_jilad_archers.txt @@ -3,5 +3,5 @@ ManaCost:4 G Types:Creature Elf Archer PT:2/4 K:Reach -K:Protection from artifacts +K:Protection:Artifact Oracle:Protection from artifacts; reach (This creature can block creatures with flying.) diff --git a/forge-gui/res/cardsfolder/t/tel_jilad_chosen.txt b/forge-gui/res/cardsfolder/t/tel_jilad_chosen.txt index fd3ae42a25b..a619fc11abc 100644 --- a/forge-gui/res/cardsfolder/t/tel_jilad_chosen.txt +++ b/forge-gui/res/cardsfolder/t/tel_jilad_chosen.txt @@ -2,5 +2,5 @@ Name:Tel-Jilad Chosen ManaCost:1 G Types:Creature Elf Warrior PT:2/1 -K:Protection from artifacts +K:Protection:Artifact Oracle:Protection from artifacts diff --git a/forge-gui/res/cardsfolder/t/tel_jilad_defiance.txt b/forge-gui/res/cardsfolder/t/tel_jilad_defiance.txt index c2433b019e1..862c307f8c2 100644 --- a/forge-gui/res/cardsfolder/t/tel_jilad_defiance.txt +++ b/forge-gui/res/cardsfolder/t/tel_jilad_defiance.txt @@ -1,6 +1,6 @@ Name:Tel-Jilad Defiance ManaCost:1 G Types:Instant -A:SP$ Protection | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ artifacts | SpellDescription$ Target creature gains protection from artifacts until end of turn. | SubAbility$ DBDraw +A:SP$ Protection | ValidTgts$ Creature | Gains$ Artifact | SpellDescription$ Target creature gains protection from artifacts until end of turn. | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. Oracle:Target creature gains protection from artifacts until end of turn.\nDraw a card. diff --git a/forge-gui/res/cardsfolder/t/tel_jilad_fallen.txt b/forge-gui/res/cardsfolder/t/tel_jilad_fallen.txt index 9b923c22da8..308f761fdac 100644 --- a/forge-gui/res/cardsfolder/t/tel_jilad_fallen.txt +++ b/forge-gui/res/cardsfolder/t/tel_jilad_fallen.txt @@ -2,6 +2,6 @@ Name:Tel-Jilad Fallen ManaCost:2 G G Types:Creature Phyrexian Elf Warrior PT:3/1 -K:Protection from artifacts +K:Protection:Artifact K:Infect Oracle:Protection from artifacts\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) diff --git a/forge-gui/res/cardsfolder/t/tel_jilad_outrider.txt b/forge-gui/res/cardsfolder/t/tel_jilad_outrider.txt index faa8224d19c..e8d8766b5fc 100644 --- a/forge-gui/res/cardsfolder/t/tel_jilad_outrider.txt +++ b/forge-gui/res/cardsfolder/t/tel_jilad_outrider.txt @@ -2,5 +2,5 @@ Name:Tel-Jilad Outrider ManaCost:3 G Types:Creature Elf Warrior PT:3/1 -K:Protection from artifacts +K:Protection:Artifact Oracle:Protection from artifacts diff --git a/forge-gui/res/cardsfolder/t/telekinesis.txt b/forge-gui/res/cardsfolder/t/telekinesis.txt index 3071907d880..f255c4ee7e3 100644 --- a/forge-gui/res/cardsfolder/t/telekinesis.txt +++ b/forge-gui/res/cardsfolder/t/telekinesis.txt @@ -2,7 +2,7 @@ Name:Telekinesis ManaCost:U U Types:Instant A:SP$ Tap | Cost$ U U | ValidTgts$ Creature | SubAbility$ DBEffect | SpellDescription$ Tap target creature. -SVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SubAbility$ DBPump | SpellDescription$ Prevent all combat damage that would be dealt by that creature this turn. +SVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SubAbility$ DBPump | SpellDescription$ Prevent all combat damage that would be dealt by that creature this turn. SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next two untap steps. | Duration$ Permanent | SpellDescription$ It doesn't untap during its controller's next two untap steps. | StackDescription$ SpellDescription SVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by that creature this turn. Oracle:Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. diff --git a/forge-gui/res/cardsfolder/t/teleportal.txt b/forge-gui/res/cardsfolder/t/teleportal.txt index fa94babc196..1f27314e2e9 100644 --- a/forge-gui/res/cardsfolder/t/teleportal.txt +++ b/forge-gui/res/cardsfolder/t/teleportal.txt @@ -1,10 +1,9 @@ Name:Teleportal ManaCost:U R Types:Sorcery -A:SP$ Pump | Cost$ U R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | SubAbility$ DBUnblockable | StackDescription$ {c:Targeted} gets +2/+0 until end of turn and can't be blocked this turn. | SpellDescription$ Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. -SVar:DBUnblockable:DB$ Effect | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | RememberPumped$ True | SubAbility$ DBUnblockable | StackDescription$ {c:Targeted} gets +2/+0 until end of turn and can't be blocked this turn. | SpellDescription$ Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. +SVar:DBUnblockable:DB$ Effect | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | StaticAbilities$ Unblockable | SubAbility$ DBCleanup SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. -A:SP$ PumpAll | Cost$ 3 U R | ValidCards$ Creature.YouCtrl | ValidDescription$ each creature you control. | NumAtt$ 1 | PrecostDesc$ Overload | CostDesc$ {3}{U}{R} | NonBasicSpell$ True | SubAbility$ DBEffect | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | StackDescription$ Each creature you control gets +1/+0 until end of turn and can't be blocked this turn. -SVar:DBEffect:DB$ Effect | RememberObjects$ Valid Creature.YouCtrl | ForgetOnMoved$ Battlefield | StaticAbilities$ AllUnblockable -SVar:AllUnblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ These creatures can't be blocked this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +K:Overload:3 U R Oracle:Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.\nOverload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/t/tempest_hart_scan_the_clouds.txt b/forge-gui/res/cardsfolder/t/tempest_hart_scan_the_clouds.txt new file mode 100644 index 00000000000..c0056339513 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tempest_hart_scan_the_clouds.txt @@ -0,0 +1,19 @@ +Name:Tempest Hart +ManaCost:3 G +Types:Creature Elemental Elk +PT:3/4 +K:Trample +T:Mode$ SpellCast | ValidCard$ Card.cmcGE5 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters|Discard +AlternateMode:Adventure +Oracle:Trample\nWhenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart. + +ALTERNATE + +Name:Scan the Clouds +ManaCost:1 U +Types:Instant Adventure +A:SP$ Draw | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.) +SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose +Oracle:Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/temple_of_atropos.txt b/forge-gui/res/cardsfolder/t/temple_of_atropos.txt new file mode 100644 index 00000000000..284329aef44 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/temple_of_atropos.txt @@ -0,0 +1,9 @@ +Name:Temple of Atropos +ManaCost:no cost +Types:Plane Time +T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigAddPhase | TriggerDescription$ At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) +SVar:TrigAddPhase:DB$ AddPhase | ExtraPhase$ Beginning +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigReverseOrder | TriggerDescription$ When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) +SVar:TrigReverseOrder:DB$ ReverseTurnOrder | SubAbility$ DBPlaneswalk +SVar:DBPlaneswalk:DB$ Planeswalk +Oracle:At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)\nWhen chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/temporal_cleansing.txt b/forge-gui/res/cardsfolder/t/temporal_cleansing.txt index 7c7c049446c..a29d6e0de4e 100644 --- a/forge-gui/res/cardsfolder/t/temporal_cleansing.txt +++ b/forge-gui/res/cardsfolder/t/temporal_cleansing.txt @@ -2,5 +2,5 @@ Name:Temporal Cleansing ManaCost:3 U Types:Sorcery K:Convoke -A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 1 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card second from the top of your library (and not on the bottom)? | SpellDescription$ The owner of target nonland permanent puts it into their library second from the top or on the bottom. -Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nThe owner of target nonland permanent puts it into their library second from the top or on the bottom. \ No newline at end of file +A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 1 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {p:TargetedOwner} puts {c:Targeted} into their library second from the top or on the bottom. | SpellDescription$ The owner of target nonland permanent puts it into their library second from the top or on the bottom. +Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nThe owner of target nonland permanent puts it into their library second from the top or on the bottom. diff --git a/forge-gui/res/cardsfolder/t/temporary_insanity.txt b/forge-gui/res/cardsfolder/t/temporary_insanity.txt index 68aae8c53e4..6084981db31 100644 --- a/forge-gui/res/cardsfolder/t/temporary_insanity.txt +++ b/forge-gui/res/cardsfolder/t/temporary_insanity.txt @@ -1,6 +1,7 @@ Name:Temporary Insanity ManaCost:3 R Types:Instant -A:SP$ GainControl | Cost$ 3 R | ValidTgts$ Creature.powerLTX | TgtPrompt$ Select target creature with power less than or equal to the number of cards in your graveyard | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. +A:SP$ Untap | ValidTgts$ Creature.powerLTX | TgtPrompt$ Select target creature with power less than or equal to the number of cards in your graveyard | SubAbility$ DBChange | SpellDescription$ Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. +SVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT SVar:X:Count$InYourYard Oracle:Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. diff --git a/forge-gui/res/cardsfolder/t/tempt_with_glory.txt b/forge-gui/res/cardsfolder/t/tempt_with_glory.txt index f99ffc1e8bf..aaa9deb21cc 100644 --- a/forge-gui/res/cardsfolder/t/tempt_with_glory.txt +++ b/forge-gui/res/cardsfolder/t/tempt_with_glory.txt @@ -3,7 +3,7 @@ ManaCost:5 W Types:Sorcery A:SP$ PutCounterAll | Cost$ 5 W | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control. SVar:DBRepeat:DB$ RepeatEach | RepeatSubAbility$ DBPutCounter | RepeatPlayers$ Player.Opponent | SubAbility$ PutCounterAgain | RepeatOptionalForEachPlayer$ True | RepeatOptionalMessage$ Do you want to put a +1/+1 counter on each creature you control? -SVar:DBPutCounter:DB$ PutCounterAll | ValidCards$ Creature.RememberedPlayerCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBCount +SVar:DBPutCounter:DB$ PutCounterAll | ValidCards$ Creature.RememberedPlayerCtrl | Placer$ Controller | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBCount SVar:DBCount:DB$ StoreSVar | SVar$ X | Type$ CountSVar | Expression$ X/Plus.1 SVar:PutCounterAgain:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBReset | StackDescription$ None SVar:DBReset:DB$ StoreSVar | SVar$ X | Type$ Number | Expression$ 0 diff --git a/forge-gui/res/cardsfolder/t/temur_war_shaman.txt b/forge-gui/res/cardsfolder/t/temur_war_shaman.txt index f0e76360b28..58296e28ff3 100644 --- a/forge-gui/res/cardsfolder/t/temur_war_shaman.txt +++ b/forge-gui/res/cardsfolder/t/temur_war_shaman.txt @@ -3,7 +3,7 @@ ManaCost:4 G G Types:Creature Human Shaman PT:4/5 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When CARDNAME enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it is a creature card.) -SVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary +SVar:TrigManifest:DB$ Manifest T:Mode$ TurnFaceUp | ValidCard$ Permanent.Creature+YouCtrl | Execute$ TrigFight | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a permanent you control is turned face up, if it is a creature, you may have it fight target creature you don't control. SVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control Oracle:When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. diff --git a/forge-gui/res/cardsfolder/t/tenacious_tomeseeker.txt b/forge-gui/res/cardsfolder/t/tenacious_tomeseeker.txt new file mode 100644 index 00000000000..2bc29a40a44 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tenacious_tomeseeker.txt @@ -0,0 +1,10 @@ +Name:Tenacious Tomeseeker +ManaCost:2 U +Types:Creature Human Knight +PT:3/2 +K:Bargain +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+bargained | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl +DeckHas:Ability$Sacrifice|Graveyard +DeckHints:Type$Enchantment|Artifact|Instant|Sorcery & Ability$Token +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nWhen Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tendril_of_the_mycotyrant.txt b/forge-gui/res/cardsfolder/t/tendril_of_the_mycotyrant.txt new file mode 100644 index 00000000000..635bb6c595d --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tendril_of_the_mycotyrant.txt @@ -0,0 +1,7 @@ +Name:Tendril of the Mycotyrant +ManaCost:1 G +Types:Creature Fungus Wizard +PT:2/2 +A:AB$ PutCounter | Cost$ 5 G G | ValidTgts$ Land.nonCreature+YouCtrl | TgtPrompt$ Select target noncreature land you control | CounterType$ P1P1 | CounterNum$ 7 | SubAbility$ DBAnimate | SpellDescription$ Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land. +SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Fungus | Keywords$ Haste | Duration$ Permanent +Oracle:{5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land. diff --git a/forge-gui/res/cardsfolder/t/teneb_the_harvester.txt b/forge-gui/res/cardsfolder/t/teneb_the_harvester.txt index b2af01451fc..a4a039789b5 100644 --- a/forge-gui/res/cardsfolder/t/teneb_the_harvester.txt +++ b/forge-gui/res/cardsfolder/t/teneb_the_harvester.txt @@ -1,5 +1,5 @@ Name:Teneb, the Harvester -ManaCost:3 B G W +ManaCost:3 W B G Types:Legendary Creature Dragon PT:6/6 K:Flying diff --git a/forge-gui/res/cardsfolder/t/terisian_mindbreaker.txt b/forge-gui/res/cardsfolder/t/terisian_mindbreaker.txt index e8b27b2c145..76224f53253 100644 --- a/forge-gui/res/cardsfolder/t/terisian_mindbreaker.txt +++ b/forge-gui/res/cardsfolder/t/terisian_mindbreaker.txt @@ -3,7 +3,7 @@ ManaCost:7 Types:Artifact Creature Juggernaut PT:6/4 T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME attacks, defending player mills half their library, rounded up. -SVar:TrigMill:DB$ Mill | NumCards$ X | Defined$ TriggeredDefendingPlayer +SVar:TrigMill:DB$ Mill | NumCards$ X | Defined$ TriggeredDefendingPlayer SVar:X:TriggeredDefendingPlayer$CardsInLibrary/HalfUp K:Unearth:1 U U U DeckHints:Color$Blue diff --git a/forge-gui/res/cardsfolder/t/terra_stomper.txt b/forge-gui/res/cardsfolder/t/terra_stomper.txt index 07f90fc91fa..515bed626e5 100644 --- a/forge-gui/res/cardsfolder/t/terra_stomper.txt +++ b/forge-gui/res/cardsfolder/t/terra_stomper.txt @@ -3,5 +3,5 @@ ManaCost:3 G G G Types:Creature Beast PT:8/8 K:Trample -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. Oracle:This spell can't be countered.\nTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) diff --git a/forge-gui/res/cardsfolder/t/territorial_witchstalker.txt b/forge-gui/res/cardsfolder/t/territorial_witchstalker.txt new file mode 100644 index 00000000000..518b9646b24 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/territorial_witchstalker.txt @@ -0,0 +1,10 @@ +Name:Territorial Witchstalker +ManaCost:1 G +Types:Creature Wolf +PT:2/3 +K:Defender +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | IsPresent$ Creature.YouCtrl+powerGE4 | TriggerDescription$ At the beginning of combat on your turn, if you control a creature with power 4 or greater, CARDNAME gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. +SVar:TrigPump:DB$ Pump | NumAtt$ +1 | Defined$ Self | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ CanAttack | ExileOnMoved$ Battlefield +SVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.EffectSource | Description$ EFFECTSOURCE can attack this turn as though it didn't have defender. +Oracle:Defender\nAt the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. diff --git a/forge-gui/res/cardsfolder/t/terror_tide.txt b/forge-gui/res/cardsfolder/t/terror_tide.txt new file mode 100644 index 00000000000..0abb9a7d2e5 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/terror_tide.txt @@ -0,0 +1,7 @@ +Name:Terror Tide +ManaCost:2 B B +Types:Sorcery +A:SP$ PumpAll | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. +SVar:X:Count$ValidGraveyard Permanent.YouOwn +DeckHints:Ability$Graveyard|Mill|Discard +Oracle:Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/teshar_ancestors_apostle.txt b/forge-gui/res/cardsfolder/t/teshar_ancestors_apostle.txt index 848f57e08d8..ab45337d236 100644 --- a/forge-gui/res/cardsfolder/t/teshar_ancestors_apostle.txt +++ b/forge-gui/res/cardsfolder/t/teshar_ancestors_apostle.txt @@ -4,5 +4,5 @@ Types:Legendary Creature Bird Cleric PT:2/2 K:Flying T:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) -SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature card with mana value 3 or less Oracle:Flying\nWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) diff --git a/forge-gui/res/cardsfolder/t/tetsuo_imperial_champion.txt b/forge-gui/res/cardsfolder/t/tetsuo_imperial_champion.txt index d5b8282c66e..53d5a8d3a92 100644 --- a/forge-gui/res/cardsfolder/t/tetsuo_imperial_champion.txt +++ b/forge-gui/res/cardsfolder/t/tetsuo_imperial_champion.txt @@ -5,7 +5,7 @@ PT:3/3 T:Mode$ Attacks | ValidCard$ Card.Self+equipped | Execute$ TrigChoose | TriggerDescription$ Whenever CARDNAME attacks,if it's equipped, ABILITY SVar:TrigChoose:DB$ Charm | Choices$ DBDealDamage,DBCast | CharmNum$ 1 SVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | SpellDescription$ NICKNAME deals damage equal to the highest mana value among Equipment attached to it to any target. -SVar:DBCast:DB$ Play | ValidZone$ Hand | Valid$ Instant.YouCtrl+cmcLEX,Sorcery.YouCtrl+cmcLEX | ValidSA$ Spell | Optional$ True | WithoutManaCost$ True | AILogic$ ReplaySpell | SpellDescription$ You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to NICKNAME without paying its mana cost. +SVar:DBCast:DB$ Play | ValidZone$ Hand | Valid$ Instant.YouCtrl+cmcLEX,Sorcery.YouCtrl+cmcLEX | ValidSA$ Spell | Optional$ True | WithoutManaCost$ True | AILogic$ ReplaySpell | SpellDescription$ You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to NICKNAME without paying its mana cost. SVar:X:Count$Valid Equipment.Attached$GreatestCMC SVar:EquipMe:Once DeckHints:Type$Equipment diff --git a/forge-gui/res/cardsfolder/t/tetzin_gnome_champion_the_golden_gear_colossus.txt b/forge-gui/res/cardsfolder/t/tetzin_gnome_champion_the_golden_gear_colossus.txt new file mode 100644 index 00000000000..633ee479a4f --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tetzin_gnome_champion_the_golden_gear_colossus.txt @@ -0,0 +1,28 @@ +Name:Tetzin, Gnome Champion +ManaCost:U R W +Types:Legendary Artifact Creature Gnome +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Artifact.Other+DoubleFaced+YouCtrl | Execute$ TrigMill | TriggerDescription$ Whenever NICKNAME or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. +SVar:TrigMill:DB$ Mill | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Artifact.IsRemembered | SelectPrompt$ You may put an artifact card from among them into your hand | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +K:Craft:4 ExileCtrlOrGrave<6/Artifact.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Mill|Graveyard|Token +Oracle:Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.\nCraft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) + +ALTERNATE + +Name:The Golden-Gear Colossus +ManaCost:no cost +Colors:white,blue,red +Types:Legendary Artifact Creature Gnome +PT:6/6 +K:Vigilance +K:Trample +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTransform | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTransform | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. +SVar:TrigTransform:DB$ SetState | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact.Other+DoubleFaced+YouCtrl | TgtPrompt$ Select up to one other target double-faced artifact you control | Mode$ Transform | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_a_gnome +Oracle:Vigilance, trample\nWhenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. diff --git a/forge-gui/res/cardsfolder/t/teyo_aegis_adept.txt b/forge-gui/res/cardsfolder/t/teyo_aegis_adept.txt index 8d10b2dc5b0..da5e2a8bf39 100644 --- a/forge-gui/res/cardsfolder/t/teyo_aegis_adept.txt +++ b/forge-gui/res/cardsfolder/t/teyo_aegis_adept.txt @@ -2,10 +2,8 @@ Name:Teyo, Aegis Adept ManaCost:2 W W Types:Legendary Planeswalker Teyo Loyalty:4 -A:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | Name$ Teyo, Aegis Adept's Perpetual Effect | RememberObjects$ Targeted | StaticAbilities$ PerpetualStatic | Duration$ Permanent | SpellDescription$ Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." -SVar:PerpetualStatic:Mode$ Continuous | Affected$ Card.IsRemembered | SetPower$ X | AddStaticAbility$ CanAttack | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." +A:AB$ Animate | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | Power$ Targeted$CardToughness | staticAbilities$ CanAttack | Duration$ Perpetual | StackDescription$ REP Up to one target creature_{c:Targeted} | SpellDescription$ Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." SVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.Self | Description$ This creature can attack as though it didn't have defender. -SVar:X:Remembered$CardToughness A:AB$ MakeCard | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Conjure$ True | Name$ Lumbering Lightshield | Zone$ Battlefield | SpellDescription$ Conjure a Lumbering Lightshield card onto the battlefield. A:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Teyo, Aegis Adept | Triggers$ EndStepTrig | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness." SVar:EndStepTrig:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigReturn | TriggerDescription$ At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness. diff --git a/forge-gui/res/cardsfolder/t/teyo_geometric_tactician.txt b/forge-gui/res/cardsfolder/t/teyo_geometric_tactician.txt index a9b27526c4b..6198facb6a3 100644 --- a/forge-gui/res/cardsfolder/t/teyo_geometric_tactician.txt +++ b/forge-gui/res/cardsfolder/t/teyo_geometric_tactician.txt @@ -4,9 +4,9 @@ Types:Legendary Planeswalker Teyo Loyalty:3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/4 white Wall creature token with defender and flying. SVar:TrigToken:DB$ Token | TokenScript$ w_0_4_wall_defender_flying -A:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Opponent | Defined$ TargetedAndYou | NumCards$ 1 | SpellDescription$ You and target opponent each draw a card. +A:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Opponent | Defined$ TargetedAndYou | NumCards$ 1 | SpellDescription$ You and target opponent each draw a card. A:AB$ ChooseDirection | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | SubAbility$ DBEffect | SpellDescription$ Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent. -SVar:DBEffect:DB$ Effect | Duration$ UntilYourNextTurn | StaticAbilities$ Static +SVar:DBEffect:DB$ Effect | Duration$ UntilYourNextTurn | StaticAbilities$ Static SVar:Static:Mode$ CantAttack | DefenderNotNearestToYouInChosenDirection$ True | Description$ Each player may attack only the nearest opponent in the chosen direction and planeswalkers controller by that opponent. AI:RemoveDeck:Random DeckHas:Type$Wall & Ability$Token diff --git a/forge-gui/res/cardsfolder/t/teysa_envoy_of_ghosts.txt b/forge-gui/res/cardsfolder/t/teysa_envoy_of_ghosts.txt index ab20ce8a256..c90b2f10735 100644 --- a/forge-gui/res/cardsfolder/t/teysa_envoy_of_ghosts.txt +++ b/forge-gui/res/cardsfolder/t/teysa_envoy_of_ghosts.txt @@ -3,7 +3,7 @@ ManaCost:5 W B Types:Legendary Creature Human Advisor PT:4/4 K:Vigilance -K:Protection from creatures +K:Protection:Creature T:Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ You | CombatDamage$ True | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying. SVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredSourceLKICopy | SubAbility$ DBToken SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_1_1_spirit_flying | TokenOwner$ You diff --git a/forge-gui/res/cardsfolder/t/tezzerets_betrayal.txt b/forge-gui/res/cardsfolder/t/tezzerets_betrayal.txt index 67a4a5b9060..fb3282b1b2b 100644 --- a/forge-gui/res/cardsfolder/t/tezzerets_betrayal.txt +++ b/forge-gui/res/cardsfolder/t/tezzerets_betrayal.txt @@ -1,7 +1,7 @@ Name:Tezzeret's Betrayal ManaCost:3 U B Types:Sorcery -A:SP$ Destroy | Cost$ 3 U B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBSearch | SpellDescription$ Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedTezzeret; Master of Metal | ChangeNum$ 1 | Optional$ True +A:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBSearch | SpellDescription$ Destroy target creature. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedTezzeret; Master of Metal | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle. DeckHints:Name$Tezzeret, Master of Metal Oracle:Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/t/thassa_deep_dwelling.txt b/forge-gui/res/cardsfolder/t/thassa_deep_dwelling.txt index 67354b529fe..c2ae6e37ac5 100644 --- a/forge-gui/res/cardsfolder/t/thassa_deep_dwelling.txt +++ b/forge-gui/res/cardsfolder/t/thassa_deep_dwelling.txt @@ -3,7 +3,7 @@ ManaCost:3 U Types:Legendary Enchantment Creature God PT:6/5 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to blue is less than five, CARDNAME is not a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to blue is less than five, NICKNAME is not a creature. SVar:X:Count$Devotion.Blue SVar:BuffedBy:Permanent.Blue T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. diff --git a/forge-gui/res/cardsfolder/t/the_aether_flues.txt b/forge-gui/res/cardsfolder/t/the_aether_flues.txt index a2068b0cd54..4970b7d8a12 100644 --- a/forge-gui/res/cardsfolder/t/the_aether_flues.txt +++ b/forge-gui/res/cardsfolder/t/the_aether_flues.txt @@ -4,7 +4,7 @@ Types:Plane Iquatana T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ FluesSacrifice | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ FluesSacrifice | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. SVar:FluesSacrifice:DB$ Sacrifice | Optional$ True | SacValid$ Creature | Amount$ 1 | RememberSacrificed$ True | SubAbility$ FluesDig -SVar:FluesDig:DB$ DigUntil | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SubAbility$ DBCleanup +SVar:FluesDig:DB$ DigUntil | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True | ConditionDefined$ RememberedLKI | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, you may put a creature card from your hand onto the battlefield. SVar:RolledChaos:DB$ ChangeZone | ChangeType$ Creature | ChangeNum$ 1 | Origin$ Hand | Destination$ Battlefield diff --git a/forge-gui/res/cardsfolder/t/the_akroan_war.txt b/forge-gui/res/cardsfolder/t/the_akroan_war.txt index 1aa27ffe828..d1d3d4aa087 100644 --- a/forge-gui/res/cardsfolder/t/the_akroan_war.txt +++ b/forge-gui/res/cardsfolder/t/the_akroan_war.txt @@ -1,7 +1,7 @@ Name:The Akroan War ManaCost:3 R Types:Enchantment Saga -K:Saga:3:DBGainControl,DBAllAttack,DBDamageTapped +K:Chapter:3:DBGainControl,DBAllAttack,DBDamageTapped SVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ LeavesPlay | SpellDescription$ Gain control of target creature for as long as CARDNAME remains on the battlefield. SVar:DBAllAttack:DB$ Effect | Duration$ UntilYourNextTurn | StaticAbilities$ MustAttack | SpellDescription$ Until your next turn, creatures your opponents control attack each combat if able. SVar:MustAttack:Mode$ MustAttack | ValidCreature$ Creature.OppCtrl | Description$ Until your next turn, creatures your opponents control attack each combat if able. diff --git a/forge-gui/res/cardsfolder/t/the_ancient_one.txt b/forge-gui/res/cardsfolder/t/the_ancient_one.txt new file mode 100644 index 00000000000..838942019c6 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_ancient_one.txt @@ -0,0 +1,14 @@ +Name:The Ancient One +ManaCost:U B +Types:Legendary Creature Spirit God +PT:8/8 +S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ LE7 | Description$ Descend 8 — CARDNAME can't attack or block unless there are eight or more permanent cards in your graveyard. +A:AB$ Draw | Cost$ 2 U B | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. +SVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBImmediateTrig | StackDescription$ then discard a card. +SVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ TrigMill | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ When you discard a card this way, target player mills cards equal to its mana value. +SVar:TrigMill:DB$ Mill | NumCards$ X | ValidTgts$ Player +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:TriggerRemembered$CardManaCost +DeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard +DeckHas:Ability$Discard|Mill +Oracle:Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.\n{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_antiquities_war.txt b/forge-gui/res/cardsfolder/t/the_antiquities_war.txt index f8a20e9c4bf..f88b5766838 100644 --- a/forge-gui/res/cardsfolder/t/the_antiquities_war.txt +++ b/forge-gui/res/cardsfolder/t/the_antiquities_war.txt @@ -1,7 +1,7 @@ Name:The Antiquities War ManaCost:3 U Types:Enchantment Saga -K:Saga:3:TrigDig,TrigDig,TrigAnimateAll +K:Chapter:3:TrigDig,TrigDig,TrigAnimateAll SVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Artifact | RestRandomOrder$ True | SpellDescription$ Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. SVar:TrigAnimateAll:DB$ AnimateAll | Power$ 5 | Toughness$ 5 | Types$ Creature,Artifact | ValidCards$ Artifact.YouCtrl | SpellDescription$ Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. SVar:NeedsToPlay:Artifact.YouCtrl diff --git a/forge-gui/res/cardsfolder/t/the_apprentices_folly.txt b/forge-gui/res/cardsfolder/t/the_apprentices_folly.txt new file mode 100644 index 00000000000..2a38b8a6632 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_apprentices_folly.txt @@ -0,0 +1,8 @@ +Name:The Apprentice's Folly +ManaCost:2 U R +Types:Enchantment Saga +K:Chapter:3:DBClone,DBClone,DBSac +SVar:DBClone:DB$ CopyPermanent | Defined$ Targeted | AddTypes$ Reflection | ValidTgts$ Creature.nonToken+doesNotShareNameWith Card.token+YouCtrl | TgtPrompt$ Choose target nontoken creature you control that doesn't have the same name as a token you control | AddKeywords$ Haste | NonLegendary$ True | SpellDescription$ Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. +SVar:DBSac:DB$ SacrificeAll | ValidCards$ Reflection.YouCtrl | SpellDescription$ Sacrifice all Reflections you control. +DeckHas:Ability$Token|Sacrifice & Type$Reflection +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.\nIII — Sacrifice all Reflections you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_archimandrite.txt b/forge-gui/res/cardsfolder/t/the_archimandrite.txt index a0c653d6a34..103d4b92705 100644 --- a/forge-gui/res/cardsfolder/t/the_archimandrite.txt +++ b/forge-gui/res/cardsfolder/t/the_archimandrite.txt @@ -6,7 +6,7 @@ T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | E SVar:TrigGainLife:DB$ GainLife | LifeAmount$ X T:Mode$ LifeGained | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPumpAll | TriggerDescription$ Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Advisor.YouCtrl,Artificer.YouCtrl,Monk.YouCtrl | NumAtt$ +Y | KW$ Vigilance -A:AB$ Draw | Cost$ tapXType<3/Advisor.YouCtrl;Monk.YouCtrl;Artificer.YouCtrl/Advisors, Artificers, and/or Monks you control> | SpellDescription$ Draw a card. +A:AB$ Draw | Cost$ tapXType<3/Advisor.YouCtrl;Monk.YouCtrl;Artificer.YouCtrl/Advisors, Artificers, and/or Monks you control> | SpellDescription$ Draw a card. SVar:X:Count$InYourHand/Minus.4 SVar:Y:TriggerCount$LifeAmount DeckNeeds:Type$Monk|Advisor|Artificer diff --git a/forge-gui/res/cardsfolder/t/the_balrog_flame_of_udun.txt b/forge-gui/res/cardsfolder/t/the_balrog_flame_of_udun.txt index 9ba896e1577..753a8f0f828 100644 --- a/forge-gui/res/cardsfolder/t/the_balrog_flame_of_udun.txt +++ b/forge-gui/res/cardsfolder/t/the_balrog_flame_of_udun.txt @@ -1,4 +1,4 @@ -Name:The Balrog, Flame of Udun +Name:The Balrog, Flame of Udûn ManaCost:3 B R Types:Legendary Creature Avatar Demon PT:7/7 diff --git a/forge-gui/res/cardsfolder/t/the_balrog_of_moria.txt b/forge-gui/res/cardsfolder/t/the_balrog_of_moria.txt index 0155fb278ce..7cd39f1f703 100644 --- a/forge-gui/res/cardsfolder/t/the_balrog_of_moria.txt +++ b/forge-gui/res/cardsfolder/t/the_balrog_of_moria.txt @@ -7,7 +7,7 @@ K:Haste K:Cycling:3 R T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigImmediateTrig | TriggerDescription$ When CARDNAME dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | Execute$ TrigExile | TriggerDescription$ When you do, for each opponent, exile up to one target creature that player controls. -SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ For each opponent, select up to one target creature | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ For each opponent, select up to one target creature | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When you cycle CARDNAME, create two Treasure tokens. SVar:TrigTreasure:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac SVar:OneEach:PlayerCountOpponents$Amount diff --git a/forge-gui/res/cardsfolder/t/the_bath_song.txt b/forge-gui/res/cardsfolder/t/the_bath_song.txt index f33bd169785..b65c4076e14 100644 --- a/forge-gui/res/cardsfolder/t/the_bath_song.txt +++ b/forge-gui/res/cardsfolder/t/the_bath_song.txt @@ -1,7 +1,7 @@ Name:The Bath Song ManaCost:3 U Types:Enchantment Saga -K:Saga:3:DBDraw,DBDraw,DBShuffle +K:Chapter:3:DBDraw,DBDraw,DBShuffle SVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card. SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose SVar:DBShuffle:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ X | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SubAbility$ DBAdd | TgtPrompt$ Choose any target cards in your graveyard | ValidTgts$ Card.YouCtrl | SpellDescription$ Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. diff --git a/forge-gui/res/cardsfolder/t/the_beamtown_bullies.txt b/forge-gui/res/cardsfolder/t/the_beamtown_bullies.txt index a6e67aedb5a..ba543329769 100644 --- a/forge-gui/res/cardsfolder/t/the_beamtown_bullies.txt +++ b/forge-gui/res/cardsfolder/t/the_beamtown_bullies.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Ogre Devil Warrior PT:4/4 K:Vigilance K:Haste -A:AB$ Pump | Cost$ T | ValidTgts$ Player.Opponent+Active | TgtPrompt$ Select target opponent whose turn it is | SubAbility$ DBChangeZone | StackDescription$ None | StackDescription$ {p:Targeted} | SpellDescription$ Target opponent whose turn it is +A:AB$ Pump | Cost$ T | ValidTgts$ Player.Opponent+Active | TgtPrompt$ Select target opponent whose turn it is | SubAbility$ DBChangeZone | StackDescription$ {p:Targeted} | SpellDescription$ Target opponent whose turn it is SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | DefinedPlayer$ ParentTarget | ValidTgts$ Creature.nonLegendary+YouOwn | TgtPrompt$ Select target nonlegendary creature card from your graveyard | GainControl$ ParentTarget | SubAbility$ DBAnimate | StackDescription$ puts {c:Targeted} onto the battlefield under their control. | SpellDescription$ puts target nonlegendary creature card from your graveyard onto the battlefield under their control. SVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Targeted | Duration$ Permanent | SubAbility$ DBGoad | StackDescription$ SpellDescription | SpellDescription$ It gains haste. SVar:DBGoad:DB$ Goad | Defined$ Targeted | SubAbility$ DelTrig | SpellDescription$ Goad it. diff --git a/forge-gui/res/cardsfolder/t/the_bears_of_littjara.txt b/forge-gui/res/cardsfolder/t/the_bears_of_littjara.txt index 222f50c4483..9e7aead3558 100644 --- a/forge-gui/res/cardsfolder/t/the_bears_of_littjara.txt +++ b/forge-gui/res/cardsfolder/t/the_bears_of_littjara.txt @@ -1,7 +1,7 @@ Name:The Bears of Littjara ManaCost:1 G U Types:Enchantment Saga -K:Saga:3:DBToken,DBAnimate,DBGangUp +K:Chapter:3:DBToken,DBAnimate,DBGangUp SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_2_2_shapeshifter_changeling | TokenOwner$ You | SpellDescription$ Create a 2/2 blue Shapeshifter creature token with changeling. SVar:DBAnimate:DB$ Animate | ValidTgts$ Creature.Shapeshifter+YouCtrl | TargetMin$ 0 | TargetMax$ MaxTargets | TgtPrompt$ Select any number of Shapeshifter creatures you control | Power$ 4 | Toughness$ 4 | Duration$ Permanent | SpellDescription$ Any number of target Shapeshifter creatures you control have base power and toughness 4/4. SVar:DBGangUp:DB$ Pump | ValidTgts$ Creature,Planeswalker | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose up to one target creature or planeswalker | SubAbility$ DBDmg | SpellDescription$ Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent. diff --git a/forge-gui/res/cardsfolder/t/the_beast_deathless_prince.txt b/forge-gui/res/cardsfolder/t/the_beast_deathless_prince.txt new file mode 100644 index 00000000000..f5a7a37725e --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_beast_deathless_prince.txt @@ -0,0 +1,14 @@ +Name:The Beast, Deathless Prince +ManaCost:2 B R +Types:Legendary Creature Demon +PT:6/6 +K:ETBReplacement:Other:ETBTapped +T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. +SVar:TrigGainControl:DB$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste & Menace +SVar:ETBTapped:DB$ Tap | Defined$ Self | SubAbility$ DBAddCounter | ETB$ True | SpellDescription$ NICKNAME enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) +SVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ STUN | CounterNum$ 6 +T:Mode$ DamageDone | ValidSource$ Creature | TargetRelativeToSource$ Player.CardOwner | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever a creature deals combat damage to its owner, untap NICKNAME and draw a card. +SVar:TrigUntap:DB$ Untap | Defined$ Self | SubAbility$ TrigDraw +SVar:TrigDraw:DB$ Draw | NumCards$ 1 +AI:RemoveDeck:Random +Oracle:When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.\nThe Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)\nWhenever a creature deals combat damage to its owner, untap The Beast and draw a card. diff --git a/forge-gui/res/cardsfolder/t/the_belligerent.txt b/forge-gui/res/cardsfolder/t/the_belligerent.txt new file mode 100644 index 00000000000..f05cc954e16 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_belligerent.txt @@ -0,0 +1,12 @@ +Name:The Belligerent +ManaCost:2 U R +Types:Legendary Artifact Vehicle +PT:5/5 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ StaticMayLookAndPlay +SVar:StaticMayLookAndPlay:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | MayPlay$ True | Description$ You may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. +K:Crew:3 +DeckHas:Ability$Token & Type$Treasure +SVar:HasAttackEffect:TRUE +Oracle:Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.\nCrew 3 \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_binding_of_the_titans.txt b/forge-gui/res/cardsfolder/t/the_binding_of_the_titans.txt index ca2c6a68aff..00742aac8ee 100644 --- a/forge-gui/res/cardsfolder/t/the_binding_of_the_titans.txt +++ b/forge-gui/res/cardsfolder/t/the_binding_of_the_titans.txt @@ -1,7 +1,7 @@ Name:The Binding of the Titans ManaCost:1 G Types:Enchantment Saga -K:Saga:3:DBAllMill,DBExileGain,DBReturn +K:Chapter:3:DBAllMill,DBExileGain,DBReturn SVar:DBAllMill:DB$ Mill | Defined$ Player | NumCards$ 3 | SpellDescription$ Each player mills three cards. SVar:DBExileGain:DB$ ChangeZone | ValidTgts$ Card | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target cards in graveyards. | RememberChanged$ True | SubAbility$ DBGainLife | SpellDescription$ Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature or land card in your graveyard. | ValidTgts$ Creature.YouCtrl,Land.YouCtrl | SpellDescription$ Return target creature or land card from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/t/the_birth_of_meletis.txt b/forge-gui/res/cardsfolder/t/the_birth_of_meletis.txt index 1d7e8fac6f6..5a8f6c6d843 100644 --- a/forge-gui/res/cardsfolder/t/the_birth_of_meletis.txt +++ b/forge-gui/res/cardsfolder/t/the_birth_of_meletis.txt @@ -1,7 +1,7 @@ Name:The Birth of Meletis ManaCost:1 W Types:Enchantment Saga -K:Saga:3:TrigChange,TrigToken,TrigGainLife +K:Chapter:3:TrigChange,TrigToken,TrigGainLife SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Plains+Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_0_4_a_wall_defender | TokenOwner$ You | SpellDescription$ Create a 0/4 colorless Wall artifact creature token with defender. SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life. diff --git a/forge-gui/res/cardsfolder/t/the_black_breath.txt b/forge-gui/res/cardsfolder/t/the_black_breath.txt index 7519931da2d..f86c13d6c2f 100644 --- a/forge-gui/res/cardsfolder/t/the_black_breath.txt +++ b/forge-gui/res/cardsfolder/t/the_black_breath.txt @@ -1,6 +1,6 @@ -Name:The Black Breath -ManaCost:2 B -Types:Sorcery -A:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SubAbility$ TrigTempt | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. +Name:The Black Breath +ManaCost:2 B +Types:Sorcery +A:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SubAbility$ TrigTempt | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/t/the_blackstaff_of_waterdeep.txt b/forge-gui/res/cardsfolder/t/the_blackstaff_of_waterdeep.txt index 5206270cb1c..0fd361f9573 100644 --- a/forge-gui/res/cardsfolder/t/the_blackstaff_of_waterdeep.txt +++ b/forge-gui/res/cardsfolder/t/the_blackstaff_of_waterdeep.txt @@ -2,8 +2,5 @@ Name:The Blackstaff of Waterdeep ManaCost:U Types:Legendary Artifact K:You may choose not to untap CARDNAME during your untap step. -A:AB$ Pump | Cost$ 1 U T | ValidTgts$ Artifact.Other+nonToken+YouCtrl | TgtPrompt$ Select another target nontoken artifact you control | RememberTargets$ True | AILogic$ ContinuousBonus | PrecostDesc$ Animate Walking Statue — | SpellDescription$ Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as CARDNAME remains tapped. Activate only as a sorcery. | SorcerySpeed$ True | StackDescription$ SpellDescription -S:Mode$ Continuous | Affected$ Artifact.IsRemembered | SetPower$ 4 | SetToughness$ 4 | AddType$ Creature -T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True -SVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True +A:AB$ Animate | Cost$ 1 U T | ValidTgts$ Artifact.Other+nonToken+YouCtrl | TgtPrompt$ Select another target nontoken artifact you control | Duration$ UntilUntaps | Power$ 4 | Toughness$ 4 | Types$ Creature | PrecostDesc$ Animate Walking Statue — | SpellDescription$ Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as CARDNAME remains tapped. Activate only as a sorcery. | SorcerySpeed$ True | StackDescription$ SpellDescription Oracle:You may choose not to untap The Blackstaff of Waterdeep during your untap step.\nAnimate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/t/the_bloodsky_massacre.txt b/forge-gui/res/cardsfolder/t/the_bloodsky_massacre.txt index 7ac93ea5110..6bd2a7f2ce9 100644 --- a/forge-gui/res/cardsfolder/t/the_bloodsky_massacre.txt +++ b/forge-gui/res/cardsfolder/t/the_bloodsky_massacre.txt @@ -1,7 +1,7 @@ Name:The Bloodsky Massacre ManaCost:1 B R Types:Enchantment Saga -K:Saga:3:DBToken,DBEffect,DBMana +K:Chapter:3:DBToken,DBEffect,DBMana SVar:DBToken:DB$ Token | TokenScript$ r_2_3_demon_berserker_menace | SpellDescription$ Create a 2/3 red Demon Berserker creature token with menace. SVar:DBEffect:DB$ Effect | Triggers$ TAttack | SpellDescription$ Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. SVar:TAttack:Mode$ Attacks | ValidCard$ Berserker | Execute$ TrigDraw | TriggerDescription$ Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. diff --git a/forge-gui/res/cardsfolder/t/the_brothers_war.txt b/forge-gui/res/cardsfolder/t/the_brothers_war.txt index 16dfbc45a42..4bc4652c39f 100644 --- a/forge-gui/res/cardsfolder/t/the_brothers_war.txt +++ b/forge-gui/res/cardsfolder/t/the_brothers_war.txt @@ -1,12 +1,12 @@ Name:The Brothers' War ManaCost:3 R Types:Enchantment Saga -K:Saga:3:DBPowerStone,DBEffect,DBDamage +K:Chapter:3:DBPowerStone,DBEffect,DBDamage SVar:DBPowerStone:DB$ Token | TokenAmount$ 2 | TokenTapped$ True | TokenScript$ c_a_powerstone | TokenOwner$ You | SpellDescription$ Create two tapped Powerstone tokens. SVar:DBEffect:DB$ Effect | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Player | RememberObjects$ Targeted | Duration$ UntilYourNextTurn | StaticAbilities$ MustAttack | SpellDescription$ Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. SVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.RememberedPlayerCtrl+ActivePlayerCtrl | MustAttack$ Remembered.NonActive | Description$ Until your next turn, each creature the chosen player control attacks the other chosen player each combat if able. SVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | TgtPrompt$ Select two different targets | NumDmg$ X | TargetMin$ 2 | TargetMax$ 2 | TargetUnique$ True | SpellDescription$ CARDNAME deals X damage to any target and X damage to any other target, where X is the number of artifacts you control. SVar:X:Count$Valid Artifact.YouCtrl -DeckHints:Type$Artifact +DeckHints:Type$Artifact DeckHas:Ability$Token & Type$Artifact Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create two tapped Powerstone tokens.\nII — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.\nIII — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control. diff --git a/forge-gui/res/cardsfolder/t/the_cave_of_skulls.txt b/forge-gui/res/cardsfolder/t/the_cave_of_skulls.txt new file mode 100644 index 00000000000..a97f4d7f6cd --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_cave_of_skulls.txt @@ -0,0 +1,8 @@ +Name:The Cave of Skulls +ManaCost:no cost +Types:Plane Earth +S:Mode$ Continuous | Affected$ Creature.YouOwn | AffectedZone$ Graveyard | EffectZone$ Command | AddKeyword$ Scavenge:CardManaCost | Description$ Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever chaos ensues, create two 1/1 white Warrior creature tokens. +SVar:TrigToken:DB$ Token | TokenScript$ w_1_1_warrior | TokenOwner$ You | TokenAmount$ 2 +DeckHas:Ability$Graveyard|Counters|Token & Type$Warrior +Oracle:Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)\nWhenever chaos ensues, create two 1/1 white Warrior creature tokens. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_caves_of_androzani.txt b/forge-gui/res/cardsfolder/t/the_caves_of_androzani.txt new file mode 100644 index 00000000000..b963c494830 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_caves_of_androzani.txt @@ -0,0 +1,14 @@ +Name:The Caves of Androzani +ManaCost:3 W +Types:Enchantment Saga +K:Chapter:4:DBStunCounter,DBChooseCard,DBChooseCard,DBSearch +SVar:DBStunCounter:DB$ PutCounter | ValidTgts$ Creature.tapped | TgtPrompt$ Select up to two target tapped creatures | CounterType$ STUN | CounterNum$ 2 | TargetMin$ 0 | TargetMax$ 2 | SpellDescription$ Put two stun counters on each of up to two target tapped creatures. +SVar:DBChooseCard:DB$ ChooseCard | Choices$ Permanent.nonSaga+HasCounters | ChoiceTitle$ Choose any number of non-Saga permanents with counters | MinAmount$ 0 | ChoiceZone$ Battlefield | Amount$ X | SubAbility$ DBAdditionalCounter | SpellDescription$ For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. +SVar:X:Count$Valid Permanent.nonSaga+HasCounters +SVar:DBAdditionalCounter:DB$ PutCounter | Defined$ ChosenCard | CounterType$ ExistingCounter | CounterNum$ 1 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Doctor | ChangeNum$ 1 | Hidden$ True | SpellDescription$ Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. +DeckHas:Ability$Counters +DeckHints:Ability$Counters +DeckNeeds:Type$Doctor +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Put two stun counters on each of up to two target tapped creatures.\nII, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.\nIV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_cheetah_planet.txt b/forge-gui/res/cardsfolder/t/the_cheetah_planet.txt new file mode 100644 index 00000000000..c83c31cdb2c --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_cheetah_planet.txt @@ -0,0 +1,12 @@ +Name:The Cheetah Planet +ManaCost:no cost +Types:Plane Outside Mutter's Spiral +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.nonCat+YouCtrl | TgtPrompt$ Select target non-Cat creature you control | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Cat | Duration$ Permanent +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigPumpAll | TriggerDescription$ Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.) +SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Card.Cat | KW$ Provoke +DeckHas:Ability$Counters & Type$Cat +DeckHints:Type$Cat +Oracle:When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.\nWhenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_cinematic_phoenix.txt b/forge-gui/res/cardsfolder/t/the_cinematic_phoenix.txt index 2d08044ac0f..d60e07192fb 100644 --- a/forge-gui/res/cardsfolder/t/the_cinematic_phoenix.txt +++ b/forge-gui/res/cardsfolder/t/the_cinematic_phoenix.txt @@ -6,8 +6,6 @@ K:Flying K:Haste K:Protection from red A:AB$ ChangeZone | Cost$ 1 T | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select target legendary creature in your graveyard | GainControl$ True | SpellDescription$ Return target legendary creature card from your graveyard to the battlefield. -A:AB$ ChangeZone | Cost$ tapXType<6/Creature> | RememberCostCards$ True | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SubAbility$ CheckWin | SpellDescription$ Return CARDNAME from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game. -SVar:CheckWin:DB$ WinsGame | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ6 | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:X:Remembered$Valid Creature.Legendary +A:AB$ ChangeZone | Cost$ tapXType<6/Creature> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SubAbility$ CheckWin | SpellDescription$ Return CARDNAME from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game. +SVar:CheckWin:DB$ WinsGame | Defined$ You | ConditionDefined$ Tapped | ConditionPresent$ Creature.Legendary | ConditionCompare$ EQ6 Oracle:Flying, haste, protection from red\n{1}, {T}: Return target legendary creature card from your graveyard to the battlefield.\nTap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game. diff --git a/forge-gui/res/cardsfolder/t/the_conundrum_of_bowls.txt b/forge-gui/res/cardsfolder/t/the_conundrum_of_bowls.txt new file mode 100644 index 00000000000..1a91453aa91 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_conundrum_of_bowls.txt @@ -0,0 +1,9 @@ +Name:The Conundrum of Bowls +ManaCost:2 U U +Types:Enchantment Saga +K:Chapter:3:SeekSmall,SeekBig,Cast +SVar:SeekSmall:DB$ Seek | Type$ Card.cmcLTX | SpellDescription$ Seek a card with mana value less than the number of cards in your hand. +SVar:SeekBig:DB$ Seek | Type$ Card.cmcGTX | SpellDescription$ Seek a card with mana value greater than the number of cards in your hand. +SVar:Cast:DB$ Play | Valid$ Card.YouCtrl+cmcEQX | ValidSA$ Spell | Optional$ True | WithoutManaCost$ True | SpellDescription$ Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost. +SVar:X:Count$InYourHand +Oracle:(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)\nI — Seek a card with mana value less than the number of cards in your hand.\nII — Seek a card with mana value greater than the number of cards in your hand.\nIII — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/t/the_cruelty_of_gix.txt b/forge-gui/res/cardsfolder/t/the_cruelty_of_gix.txt index 38f0cec482c..4398d691ee2 100644 --- a/forge-gui/res/cardsfolder/t/the_cruelty_of_gix.txt +++ b/forge-gui/res/cardsfolder/t/the_cruelty_of_gix.txt @@ -1,7 +1,8 @@ Name:The Cruelty of Gix ManaCost:3 B B Types:Enchantment Saga -K:Read ahead:3:DBDiscard,DBTutor,DBReanimate +K:Read ahead +K:Chapter:3:DBDiscard,DBTutor,DBReanimate SVar:DBDiscard:DB$ Discard | ValidTgts$ Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.Creature,Card.Planeswalker | NumCards$ 1 | SpellDescription$ Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. SVar:DBTutor:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card | SubAbility$ DBLoseLife | SpellDescription$ Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3 diff --git a/forge-gui/res/cardsfolder/t/the_curse_of_fenric.txt b/forge-gui/res/cardsfolder/t/the_curse_of_fenric.txt new file mode 100644 index 00000000000..e90192b41a5 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_curse_of_fenric.txt @@ -0,0 +1,14 @@ +Name:The Curse of Fenric +ManaCost:2 G W +Types:Enchantment Saga +K:Chapter:3:DBDestroy,DBAnimate,DBFight +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | RememberLKI$ True | SubAbility$ DBToken | SpellDescription$ For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_mutant_deathtouch | TokenOwner$ RememberedController | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBAnimate:DB$ Animate | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature | Power$ 6 | Toughness$ 6 | RemoveAllAbilities$ True | Types$ Legendary,Creature,Horror | RemoveCreatureTypes$ True | Name$ Fenric | Duration$ Permanent | SpellDescription$ Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities. +SVar:DBFight:DB$ Pump | ValidTgts$ Creature.Mutant | AILogic$ Fight | TgtPrompt$ Select target Mutant | SubAbility$ DBFightBis | SpellDescription$ Target Mutant fights another target creature named Fenric. +SVar:DBFightBis:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.namedFenric | TgtPrompt$ Select target creature named Fenric +SVar:OneEach:PlayerCountPlayers$Amount +DeckHas:Ability$Token & Type$Mutant|Horror +DeckHints:Type$Mutant +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.\nII — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.\nIII — Target Mutant fights another target creature named Fenric. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_cyber_controller.txt b/forge-gui/res/cardsfolder/t/the_cyber_controller.txt new file mode 100644 index 00000000000..f958c18b0c5 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_cyber_controller.txt @@ -0,0 +1,13 @@ +Name:The Cyber-Controller +ManaCost:X U U B +Types:Legendary Artifact Creature Cyberman +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill1 | TriggerDescription$ When CARDNAME enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. +SVar:TrigMill1:DB$ Mill | Defined$ Opponent | NumCards$ X | RememberMilled$ True | SubAbility$ DBChangeZoneAll +SVar:DBChangeZoneAll:DB$ ChangeZone | Origin$ Graveyard,Exile | GainControl$ True | Destination$ Battlefield | Defined$ Remembered.Creature | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +S:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl+Other | AddToughness$ 1 | AddPower$ 1 | Description$ Other artifact creatures you control get +1/+1. +SVar:X:Count$xPaid +DeckHas:Ability$Mill +DeckHints:Type$Artifact & Type$Creature +Oracle:When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nOther artifact creatures you control get +1/+1. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_dalek_emperor.txt b/forge-gui/res/cardsfolder/t/the_dalek_emperor.txt new file mode 100644 index 00000000000..944bc456248 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_dalek_emperor.txt @@ -0,0 +1,13 @@ +Name:The Dalek Emperor +ManaCost:5 B R +Types:Legendary Artifact Creature Dalek +PT:6/6 +K:Affinity:Dalek +S:Mode$ Continuous | Affected$ Dalek.Other+YouCtrl | AddKeyword$ Haste | Description$ Other Daleks you control have haste. +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoice | TriggerDescription$ At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace. +SVar:TrigChoice:DB$ VillainousChoice | Defined$ Opponent | Choices$ DBSacrifice,DBToken +SVar:DBSacrifice:DB$ Sacrifice | Defined$ Remembered | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Opponent sacrifices a creature. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_a_dalek_menace | TokenOwner$ You | SpellDescription$ You create a 3/3 black Dalek artifact creature token with menace. +DeckHints:Type$Dalek +DeckHas:Ability$Token +Oracle:Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)\nOther Daleks you control have haste.\nAt the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_day_of_the_doctor.txt b/forge-gui/res/cardsfolder/t/the_day_of_the_doctor.txt new file mode 100644 index 00000000000..83f20e21482 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_day_of_the_doctor.txt @@ -0,0 +1,17 @@ +Name:The Day of the Doctor +ManaCost:3 R W +Types:Enchantment Saga +K:Chapter:4:DBDig,DBDig,DBDig,DBChoose +SVar:DBDig:DB$ DigUntil | Defined$ You | Valid$ Card.Legendary | FoundDestination$ Exile | RevealedDestination$ Exile | RememberRevealed$ True | ImprintFound$ True | SubAbility$ DBEffect | SpellDescription$ Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as CARDNAME remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order. +SVar:DBEffect:DB$ Effect | StaticAbilities$ MayPlay | RememberObjects$ Imprinted | Duration$ UntilHostLeavesPlay | ForgetOnMoved$ Exile | SubAbility$ DBRestRandomOrder +SVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ You may play that card for as long as CARDNAME remains on the battlefield. +SVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered+IsNotImprinted | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +SVar:DBChoose:DB$ ChooseCard | Defined$ You | MinAmount$ 0 | Amount$ 3 | Choices$ Doctor | ChoiceTitle$ Choose up to three Doctors | SubAbility$ DBGenericChoice | SpellDescription$ Choose up to three Doctors. You may exile all other creatures. If you do, CARDNAME deals 13 damage to you. +SVar:DBGenericChoice:DB$ GenericChoice | Choices$ DBExileAll,DBCleanupBis +SVar:DBExileAll:DB$ ChangeZoneAll | ChangeType$ Creature.nonChosenCard | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBDamage | SpellDescription$ Exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you. +SVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 13 | SubAbility$ DBCleanupBis +SVar:DBCleanupBis:DB$ Cleanup | ClearChosenCard$ True | SpellDescription$ Don't exile all other creatures. +DeckNeeds:Type$Doctor|Legendary +AI:RemoveDeck:Random +Oracle:I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.\nIV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you. diff --git a/forge-gui/res/cardsfolder/t/the_dining_car.txt b/forge-gui/res/cardsfolder/t/the_dining_car.txt new file mode 100644 index 00000000000..326731014a3 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_dining_car.txt @@ -0,0 +1,14 @@ +Name:The Dining Car +ManaCost:no cost +Types:Plane Spacecraft +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you planeswalk to CARDNAME, each player creates a Food token. +SVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac | TokenOwner$ Player +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Command | TriggerDescription$ Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. +SVar:TrigChoose:DB$ Sacrifice | SacValid$ Creature.leastToughnessControlledByTriggeredPlayer | SacMessage$ a creature with the least toughness among creatures you control | Defined$ TriggeredPlayer | SubAbility$ DBInvestigate +SVar:DBInvestigate:DB$ Investigate +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn. +SVar:TrigEffect:DB$ Effect | StaticAbilities$ STaticReduce +SVar:STaticReduce:Mode$ ReduceCost | ValidCard$ Artifact.token+YouCtrl | Type$ Ability | Amount$ 2 | AffectedZone$ Battlefield | Description$ Activated abilities of artifact tokens you control cost {2} less to activate this turn. +DeckHas:Ability$Token|Sacrifice & Type$Food|Clue +DeckHints:Type$Artifact +Oracle:When you planeswalk to The Dining Car, each player creates a Food token.\nSixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.\nWhenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn. diff --git a/forge-gui/res/cardsfolder/t/the_doctors_childhood_barn.txt b/forge-gui/res/cardsfolder/t/the_doctors_childhood_barn.txt new file mode 100644 index 00000000000..c507b11b87c --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_doctors_childhood_barn.txt @@ -0,0 +1,14 @@ +Name:The Doctor's Childhood Barn +ManaCost:no cost +Types:Plane Gallifrey +R:Event$ Moved | ValidCard$ Creature | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Command | Description$ Creatures enter the battlefield tapped. +SVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as CARDNAME remains face up. When a player planeswalks, those permanents phase in. +SVar:RolledChaos:DB$ Untap | ValidTgts$ Permanent.nonLand+OppCtrl | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ Select up to one target nonland permanent each opponent controls | SubAbility$ DBPhase +SVar:OneEach:PlayerCountOpponents$Amount +SVar:DBPhase:DB$ Phases | Defined$ Targeted | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | Triggers$ TrigPlaneswalk | StaticAbilities$ CantPhaseIn | RememberObjects$ Targeted | Duration$ Permanent | ForgetOnPhasedIn$ True +SVar:CantPhaseIn:Mode$ CantPhaseIn | ValidCard$ Card.phasedOutIsRemembered | IsPresent$ Card.EffectSource+faceUp | PresentZone$ Command | Description$ They can't phase in for as long as EFFECTSOURCE remains face up. When a player planeswalks, those permanents phase in. +SVar:TrigPlaneswalk:Mode$ PlaneswalkedTo | Execute$ DBPhaseIn | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When a player planeswalks, those permanents phase in. +SVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True +Oracle:Creatures enter the battlefield tapped.\nWhenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in. diff --git a/forge-gui/res/cardsfolder/upcoming/the_doctors_tomb.txt b/forge-gui/res/cardsfolder/t/the_doctors_tomb.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/the_doctors_tomb.txt rename to forge-gui/res/cardsfolder/t/the_doctors_tomb.txt diff --git a/forge-gui/res/cardsfolder/t/the_dragon_kami_reborn_dragon_kamis_egg.txt b/forge-gui/res/cardsfolder/t/the_dragon_kami_reborn_dragon_kamis_egg.txt index 99332fec6a5..05872ac8cfd 100644 --- a/forge-gui/res/cardsfolder/t/the_dragon_kami_reborn_dragon_kamis_egg.txt +++ b/forge-gui/res/cardsfolder/t/the_dragon_kami_reborn_dragon_kamis_egg.txt @@ -1,7 +1,7 @@ Name:The Dragon-Kami Reborn ManaCost:2 G Types:Enchantment Saga -K:Saga:3:DBHatching,DBHatching,DBTransform +K:Chapter:3:DBHatching,DBHatching,DBTransform SVar:DBHatching:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBDig | SpellDescription$ You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. SVar:DBDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | DestinationZone$ Exile | ExileWithCounter$ HATCHING | ExileFaceDown$ True | WithMayLook$ True SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. diff --git a/forge-gui/res/cardsfolder/t/the_drum_mining_facility.txt b/forge-gui/res/cardsfolder/t/the_drum_mining_facility.txt new file mode 100644 index 00000000000..3233a1fbd2c --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_drum_mining_facility.txt @@ -0,0 +1,8 @@ +Name:The Drum, Mining Facility +ManaCost:no cost +Types:Plane Earth +T:Mode$ PlanarDice | TriggerZones$ Command | Execute$ RolledDie | ValidPlayer$ You | TriggerDescription$ Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. +SVar:RolledDie:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | KW$ Haste +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigEndTurn | TriggerDescription$ Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +SVar:TrigEndTurn:DB$ EndTurn +Oracle:Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.\nWhenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) diff --git a/forge-gui/res/cardsfolder/t/the_eighth_doctor.txt b/forge-gui/res/cardsfolder/t/the_eighth_doctor.txt new file mode 100644 index 00000000000..b51d68f4b30 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_eighth_doctor.txt @@ -0,0 +1,15 @@ +Name:The Eighth Doctor +ManaCost:4 W U +Types:Legendary Creature Time Lord Doctor +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards. +SVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 3 +S:Mode$ Continuous | Affected$ Permanent.YouOwn+Historic,Land.YouOwn+Historic | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." +T:Mode$ SpellCast | ValidCard$ Card | ValidSA$ Spell.MayPlaySource | Static$ True | Execute$ DBAnimate | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." +T:Mode$ LandPlayed | ValidCard$ Land | ValidSA$ SpellAbility.MayPlaySource | Static$ True | Execute$ DBAnimate | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." +SVar:DBAnimate:DB$ Animate | Defined$ TriggeredCard | Replacements$ ReplaceDies | Duration$ Permanent +SVar:ReplaceDies:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ExcludeDestination$ Exile | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If this permanent would leave the battlefield, exile it instead of putting it anywhere else. +SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard +DeckHas:Ability$Mill +DeckHints:Type$Saga|Artifact|Legendary +Oracle:When The Eighth Doctor enters the battlefield, mill three cards.\nOnce during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_elder_dragon_war.txt b/forge-gui/res/cardsfolder/t/the_elder_dragon_war.txt index 073f0cb7d94..a80a5cf4e8e 100644 --- a/forge-gui/res/cardsfolder/t/the_elder_dragon_war.txt +++ b/forge-gui/res/cardsfolder/t/the_elder_dragon_war.txt @@ -1,7 +1,8 @@ Name:The Elder Dragon War ManaCost:2 R R Types:Enchantment Saga -K:Read ahead:3:DBDealDamage,DBDiscard,DBToken +K:Read ahead +K:Chapter:3:DBDealDamage,DBDiscard,DBToken SVar:DBDealDamage:DB$ DamageAll | ValidCards$ Creature | ValidPlayers$ Opponent | NumDmg$ 2 | ValidDescription$ each creature and each opponent. | SpellDescription$ CARDNAME deals 2 damage to each creature and each opponent. SVar:DBDiscard:DB$ Discard | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw | SpellDescription$ Discard any number of cards, then draw that many cards. SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ Y | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/t/the_eldest_reborn.txt b/forge-gui/res/cardsfolder/t/the_eldest_reborn.txt index 911a2992659..75dfb538222 100644 --- a/forge-gui/res/cardsfolder/t/the_eldest_reborn.txt +++ b/forge-gui/res/cardsfolder/t/the_eldest_reborn.txt @@ -1,7 +1,7 @@ Name:The Eldest Reborn ManaCost:4 B Types:Enchantment Saga -K:Saga:3:DBSacrifice,DBDiscard,DBChangeZone +K:Chapter:3:DBSacrifice,DBDiscard,DBChangeZone SVar:DBSacrifice:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature,Planeswalker | SacMessage$ Creature or Planeswalker | SpellDescription$ Each opponent sacrifices a creature or planeswalker. SVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Each opponent discards a card. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Choose target creature or planeswalker card in a graveyard | SpellDescription$ Put target creature or planeswalker card from a graveyard onto the battlefield under your control. diff --git a/forge-gui/res/cardsfolder/t/the_eleventh_doctor.txt b/forge-gui/res/cardsfolder/t/the_eleventh_doctor.txt new file mode 100644 index 00000000000..294ff758ee3 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_eleventh_doctor.txt @@ -0,0 +1,13 @@ +Name:The Eleventh Doctor +ManaCost:1 W U +Types:Legendary Creature Time Lord Doctor +PT:3/2 +T:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigChangeZone | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ I. AM. TALKING! — Whenever CARDNAME deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | WithCountersType$ TIME | WithCountersAmount$ X | RememberChanged$ True | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ PumpAll | ValidCards$ Card.IsRemembered+withoutSuspend | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$CardManaCost +A:AB$ Effect | Cost$ 2 | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 3 or less can't be blocked this turn. +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. +SVar:HasAttackEffect:TRUE +Oracle:I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn’t have suspend, it gains suspend.\n{2}: Target creature with power 3 or less can't be blocked this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_eleventh_hour.txt b/forge-gui/res/cardsfolder/t/the_eleventh_hour.txt new file mode 100644 index 00000000000..70a991a6f6e --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_eleventh_hour.txt @@ -0,0 +1,10 @@ +Name:The Eleventh Hour +ManaCost:3 U +Types:Enchantment Saga +K:Chapter:3:DBSearch,DBFood,DBCopy +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Doctor | ChangeNum$ 1 | SpellDescription$ Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. +SVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac,w_1_1_human_doctor_reduce | SpellDescription$ Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast." +SVar:DBCopy:DB$ CopyPermanent | ValidTgts$ Creature | NewName$ Prisoner Zero | SetCreatureTypes$ Alien | AddTypes$ Legendary | SpellDescription$ Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero. +DeckHas:Ability$Token|Sacrifice & Type$Alien|Human|Food|Artifact|Creature +DeckNeeds:Type$Doctor +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.\nII — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast."\nIII — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero. diff --git a/forge-gui/res/cardsfolder/t/the_end.txt b/forge-gui/res/cardsfolder/t/the_end.txt new file mode 100644 index 00000000000..18a822a327b --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_end.txt @@ -0,0 +1,15 @@ +Name:The End +ManaCost:2 B B +Types:Instant +S:Mode$ ReduceCost | ValidCard$ Card.Self | EffectZone$ All | Type$ Spell | Amount$ 2 | CheckSVar$ YourLife | SVarCompare$ LE5 | Description$ This spell costs {2} less to cast if your life total is 5 or less. +SVar:YourLife:Count$YourLifeTotal +A:SP$ ChangeZone | SubAbility$ ExileYard | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. +SVar:ExileYard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ TargetedController | ChangeType$ TargetedCard.sameName | SubAbility$ ExileHand | StackDescription$ None +SVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None | RememberChanged$ True +SVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | SubAbility$ Draw | StackDescription$ None +SVar:Draw:DB$ Draw | Defined$ TargetedController | NumCards$ X | SubAbility$ DBCleanup | StackDescription$ None +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$RememberedSize +SVar:NumInHand:TargetedController$CardsInHand +SVar:NumInLib:TargetedController$CardsInLibrary +Oracle:This spell costs {2} less to cast if your life total is 5 or less.\nExile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_enigma_jewel_locus_of_enlightenment.txt b/forge-gui/res/cardsfolder/t/the_enigma_jewel_locus_of_enlightenment.txt new file mode 100644 index 00000000000..d86e8c2204d --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_enigma_jewel_locus_of_enlightenment.txt @@ -0,0 +1,23 @@ +Name:The Enigma Jewel +ManaCost:U +Types:Legendary Artifact +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | RestrictValid$ Activated | SpellDescription$ Add {C}{C}. Spend this mana only to activate abilities. +K:Craft:8 U XMin4 ExileCtrlOrGrave +SVar:X:Count$xPaid +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard +AI:RemoveDeck:All +Oracle:The Enigma Jewel enters the battlefield tapped.\n{T}: Add {C}{C}. Spend this mana only to activate abilities.\nCraft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Locus of Enlightenment +ManaCost:no cost +Colors:blue +Types:Legendary Artifact +S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOfDefined$ ExiledWith | GainsAbilitiesLimitPerTurn$ 1 | Description$ CARDNAME has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. +T:Mode$ AbilityCast | ValidActivatingPlayer$ You | ValidSA$ SpellAbility.nonManaAbility | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. +SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True +Oracle:Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.\mWhenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. diff --git a/forge-gui/res/cardsfolder/t/the_everflowing_well_the_myriad_pools.txt b/forge-gui/res/cardsfolder/t/the_everflowing_well_the_myriad_pools.txt new file mode 100644 index 00000000000..1613261509d --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_everflowing_well_the_myriad_pools.txt @@ -0,0 +1,23 @@ +Name:The Everflowing Well +ManaCost:2 U +Types:Legendary Artifact +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill two cards, then draw two cards. +SVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You | SubAbility$ TrigDraw +SVar:TrigDraw:DB$ Draw | NumCards$ 2 | Defined$ You +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE8 | Execute$ TrigTransform | TriggerDescription$ Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform CARDNAME. +SVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform +SVar:X:Count$ValidGraveyard Permanent.YouOwn +DeckHas:Ability$Graveyard|Mill +DeckHints:Ability$Graveyard|Mill +AlternateMode:DoubleFaced +Oracle:When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.\nDescend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well. + +ALTERNATE + +Name:The Myriad Pools +ManaCost:no cost +Types:Legendary Artifact Land +A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}. +T:Mode$ SpellCast | ValidCard$ Permanent | ValidSA$ Spell.ManaFromCard.StrictlySelf | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerDescription$ Whenever you cast a permanent spell using mana produced by CARDNAME, up to one other target permanent you control becomes a copy of that spell until end of turn. +SVar:TrigCopy:DB$ Clone | Defined$ TriggeredCard | CloneTarget$ Targeted | ValidTgts$ Permanent.YouCtrl+Other | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one other target permanent you control | Duration$ UntilEndOfTurn +Oracle:(Transforms from The Everflowing Well.)\n{T}: Add {U}.\nWhenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_face_of_boe.txt b/forge-gui/res/cardsfolder/t/the_face_of_boe.txt new file mode 100644 index 00000000000..70936a3f280 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_face_of_boe.txt @@ -0,0 +1,7 @@ +Name:The Face of Boe +ManaCost:1 U R W +Types:Legendary Creature Alien Advisor +PT:0/4 +A:AB$ Play | Cost$ T | Valid$ Card.withSuspend | PlayCost$ SuspendCost | Optional$ True | SorcerySpeed$ True | SpellDescription$ You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery. +DeckNeeds:Keyword$Suspend +Oracle:{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/t/the_fall_of_kroog.txt b/forge-gui/res/cardsfolder/t/the_fall_of_kroog.txt index 2310788aa0d..43ab1be2ad2 100644 --- a/forge-gui/res/cardsfolder/t/the_fall_of_kroog.txt +++ b/forge-gui/res/cardsfolder/t/the_fall_of_kroog.txt @@ -3,7 +3,7 @@ ManaCost:4 R R Types:Sorcery A:SP$ Pump | ValidTgts$ Opponent | SubAbility$ DBDestroy | StackDescription$ SpellDescription | RememberOriginalTargets$ True | SpellDescription$ Choose target opponent. Destroy target land that player controls. CARDNAME deals 3 damage to that player and 1 damage to each creature they control. SVar:DBDestroy:DB$ Destroy | ValidTgts$ Land.ControlledBy ParentTarget,Land.ControlledBy Remembered | TgtPrompt$ Select target land that player controls | SubAbility$ DBDealDamage -SVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedPlayer | NumDmg$ 3 | SubAbility$ DBDamageAll | DamageMap$ True | StackDescription$ None +SVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedPlayer | NumDmg$ 3 | SubAbility$ DBDamageAll | DamageMap$ True | StackDescription$ None SVar:DBDamageAll:DB$ DamageAll | ValidCards$ Creature.ControlledBy TargetedPlayer | NumDmg$ 1 | SubAbility$ DBDamageResolve SVar:DBDamageResolve:DB$ DamageResolve | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/t/the_fall_of_lord_konda_fragment_of_konda.txt b/forge-gui/res/cardsfolder/t/the_fall_of_lord_konda_fragment_of_konda.txt index cfc6941a164..56876fcea6a 100644 --- a/forge-gui/res/cardsfolder/t/the_fall_of_lord_konda_fragment_of_konda.txt +++ b/forge-gui/res/cardsfolder/t/the_fall_of_lord_konda_fragment_of_konda.txt @@ -1,7 +1,7 @@ Name:The Fall of Lord Konda ManaCost:2 W Types:Enchantment Saga -K:Saga:3:DBExile,DBRetake,DBTransform +K:Chapter:3:DBExile,DBRetake,DBTransform SVar:DBExile:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl+cmcGE4 | TgtPrompt$ Choose target creature an opponent controls with mana value 4 or greater | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature an opponent controls with mana value 4 or greater. SVar:DBRetake:DB$ GainControlVariant | AllValid$ Permanent | ChangeController$ CardOwner | SpellDescription$ Each player gains control of all permanents they own. SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. diff --git a/forge-gui/res/cardsfolder/t/the_fifth_doctor.txt b/forge-gui/res/cardsfolder/t/the_fifth_doctor.txt new file mode 100644 index 00000000000..180f4a19a3f --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_fifth_doctor.txt @@ -0,0 +1,10 @@ +Name:The Fifth Doctor +ManaCost:2 W U +Types:Legendary Creature Time Lord Doctor +PT:2/2 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures. +SVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+!ThisTurnEntered+!attackedThisTurn | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBUntap +SVar:DBUntap:DB$ UntapAll | ValidCards$ Creature.YouCtrl+!ThisTurnEntered+!attackedThisTurn +DeckHas:Ability$Counters +DeckHints:Ability$Counters +Oracle:Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_first_doctor.txt b/forge-gui/res/cardsfolder/t/the_first_doctor.txt new file mode 100644 index 00000000000..2a6c2cf988b --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_first_doctor.txt @@ -0,0 +1,12 @@ +Name:The First Doctor +ManaCost:1 W U +Types:Legendary Creature Time Lord Doctor +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. +SVar:TrigSearch:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedTARDIS +T:Mode$ SpellCast | ValidCard$ Card.withCascade | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | CounterType$ P1P1 | CounterNum$ 1 +DeckHints:Name$TARDIS +DeckNeeds:Keyword$Cascade +DeckHas:Ability$Counters +Oracle:When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.\nWhenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_first_eruption.txt b/forge-gui/res/cardsfolder/t/the_first_eruption.txt index fcdfba9f519..9e2cddb8bb9 100644 --- a/forge-gui/res/cardsfolder/t/the_first_eruption.txt +++ b/forge-gui/res/cardsfolder/t/the_first_eruption.txt @@ -1,7 +1,7 @@ Name:The First Eruption ManaCost:2 R Types:Enchantment Saga -K:Saga:3:TrigDamageAll,TrigMana,TrigSac +K:Chapter:3:TrigDamageAll,TrigMana,TrigSac SVar:TrigDamageAll:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.withoutFlying | ValidDescription$ Each creature without flying. | SpellDescription$ CARDNAME deals 1 damage to each creature without flying. SVar:TrigMana:DB$ Mana | Produced$ R | Amount$ 2 | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SpellDescription$ Add {R}{R}. SVar:TrigSac:DB$ Sacrifice | SacValid$ Mountain | RememberSacrificed$ True | StackDescription$ SpellDescription | SubAbility$ DBDamageAll | SpellDescription$ Sacrifice a Mountain. If you do, CARDNAME deals 3 damage to each creature. diff --git a/forge-gui/res/cardsfolder/t/the_first_iroan_games.txt b/forge-gui/res/cardsfolder/t/the_first_iroan_games.txt index 2ec1caeaa62..eb53af7b70e 100644 --- a/forge-gui/res/cardsfolder/t/the_first_iroan_games.txt +++ b/forge-gui/res/cardsfolder/t/the_first_iroan_games.txt @@ -1,7 +1,7 @@ Name:The First Iroan Games ManaCost:2 G Types:Enchantment Saga -K:Saga:4:TrigToken,TrigPutCounter,TrigDraw,TrigGold +K:Chapter:4:TrigToken,TrigPutCounter,TrigDraw,TrigGold SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human Soldier token. SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 3 | SpellDescription$ Put three +1/+1 counters on target creature you control. SVar:TrigDraw:DB$ Draw | NumCards$ 2 | ConditionPresent$ Creature.YouCtrl+powerGE4 | SpellDescription$ If you control a creature with power 4 or greater, draw two cards. diff --git a/forge-gui/res/cardsfolder/t/the_first_tyrannic_war.txt b/forge-gui/res/cardsfolder/t/the_first_tyrannic_war.txt index 49c81b18bbf..9e40be0209d 100644 --- a/forge-gui/res/cardsfolder/t/the_first_tyrannic_war.txt +++ b/forge-gui/res/cardsfolder/t/the_first_tyrannic_war.txt @@ -1,7 +1,7 @@ Name:The First Tyrannic War ManaCost:2 G U R Types:Enchantment Saga -K:Saga:3:DBChooseCard,DBDouble,DBDouble +K:Chapter:3:DBChooseCard,DBDouble,DBDouble SVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceTitle$ You may select a creature card | Optional$ True | SubAbility$ DBPutX | SpellDescription$ You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control. SVar:DBPutX:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ ChosenCard | WithCountersType$ P1P1 | WithCountersAmount$ Count$Valid Land.YouCtrl | ConditionDefined$ ChosenCard | ConditionPresent$ Card.hasXCost | SubAbility$ DBPut SVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ ChosenCard | ConditionDefined$ ChosenCard | ConditionPresent$ Card.hasXCost | ConditionCompare$ EQ0 | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/t/the_five_doctors.txt b/forge-gui/res/cardsfolder/t/the_five_doctors.txt new file mode 100644 index 00000000000..3087a2cbae4 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_five_doctors.txt @@ -0,0 +1,8 @@ +Name:The Five Doctors +ManaCost:5 G +Types:Sorcery +K:Kicker:5 +A:SP$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | DestinationAlternative$ Battlefield | DestAltSVar$ MANDATORY Count$TimesKicked | ChangeType$ Doctor | ChangeNum$ 5 | SubAbility$ DBChangeZone | SpellDescription$ Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand. +DeckNeeds:Type$Doctor +DeckHas:Ability$Graveyard +Oracle:Kicker {5} (You may pay an additional {5} as you cast this spell.)\nSearch your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand. diff --git a/forge-gui/res/cardsfolder/t/the_flame_of_keld.txt b/forge-gui/res/cardsfolder/t/the_flame_of_keld.txt index fd87fa42590..f6bc58caebf 100644 --- a/forge-gui/res/cardsfolder/t/the_flame_of_keld.txt +++ b/forge-gui/res/cardsfolder/t/the_flame_of_keld.txt @@ -1,7 +1,7 @@ Name:The Flame of Keld ManaCost:1 R Types:Enchantment Saga -K:Saga:3:TrigDiscard,TrigDraw,TrigEffect +K:Chapter:3:TrigDiscard,TrigDraw,TrigEffect SVar:TrigDiscard:DB$ Discard | Mode$ Hand | Defined$ You | SpellDescription$ Discard your hand. SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SpellDescription$ Draw two cards. SVar:TrigEffect:DB$ Effect | Name$ The Flame of Keld Effect | ReplacementEffects$ FlameOfKeldDamageEvent | SpellDescription$ If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 instead. diff --git a/forge-gui/res/cardsfolder/t/the_flood_of_mars.txt b/forge-gui/res/cardsfolder/t/the_flood_of_mars.txt new file mode 100644 index 00000000000..d328b62945c --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_flood_of_mars.txt @@ -0,0 +1,12 @@ +Name:The Flood of Mars +ManaCost:2 U U +Types:Creature Alien Zombie Horror +PT:3/3 +K:Islandwalk +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ DBCounter | TriggerDescription$ Water Always Wins — Whenever CARDNAME attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of CARDNAME. If it's a land, it becomes an Island in addition to its other types. +SVar:DBCounter:DB$ PutCounter | ValidTgts$ Creature.Other,Land.Other | AITgts$ Creature.OppCtrl+notnamedThe Flood of Mars,Land.OppCtrl+nonIsland | TgtPrompt$ Select target creature or land | CounterType$ FLOOD | SubAbility$ DBCopy +SVar:DBCopy:DB$ Clone | ConditionDefined$ ParentTarget | ConditionPresent$ Creature | Defined$ Self | CloneZone$ Battlefield | CloneTarget$ ParentTarget | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | ConditionDefined$ ParentTarget | ConditionPresent$ Land | Defined$ ParentTarget | Types$ Island | Duration$ Permanent | IsCurse$ True +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Counters +Oracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWater Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types. diff --git a/forge-gui/res/cardsfolder/upcoming/the_flux.txt b/forge-gui/res/cardsfolder/t/the_flux.txt similarity index 95% rename from forge-gui/res/cardsfolder/upcoming/the_flux.txt rename to forge-gui/res/cardsfolder/t/the_flux.txt index 46311201739..b2e4722172f 100644 --- a/forge-gui/res/cardsfolder/upcoming/the_flux.txt +++ b/forge-gui/res/cardsfolder/t/the_flux.txt @@ -1,7 +1,7 @@ Name:The Flux ManaCost:2 R R Types:Enchantment Saga -K:Saga:6:DBDamage,DBExile,DBExile,DBExile,DBExile,DBMana +K:Chapter:6:DBDamage,DBExile,DBExile,DBExile,DBExile,DBMana SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature an opponent controls. SVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. You may play that card this turn. SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile diff --git a/forge-gui/res/cardsfolder/upcoming/the_foretold_soldier.txt b/forge-gui/res/cardsfolder/t/the_foretold_soldier.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/the_foretold_soldier.txt rename to forge-gui/res/cardsfolder/t/the_foretold_soldier.txt diff --git a/forge-gui/res/cardsfolder/upcoming/the_fourth_doctor.txt b/forge-gui/res/cardsfolder/t/the_fourth_doctor.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/the_fourth_doctor.txt rename to forge-gui/res/cardsfolder/t/the_fourth_doctor.txt diff --git a/forge-gui/res/cardsfolder/t/the_fugitive_doctor.txt b/forge-gui/res/cardsfolder/t/the_fugitive_doctor.txt new file mode 100644 index 00000000000..9e67a00ffef --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_fugitive_doctor.txt @@ -0,0 +1,13 @@ +Name:The Fugitive Doctor +ManaCost:3 R G +Types:Legendary Creature Time Lord Doctor +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. +SVar:TrigInvestigate:DB$ Investigate +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.) +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Clue> | Execute$ TrigRearrange | TriggerDescription$ When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.) +SVar:TrigRearrange:DB$ Pump | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | TgtZone$ Graveyard | TgtPrompt$ Select target instant or sorcery card | KW$ Flashback:2 R G | PumpZone$ Graveyard | AILogic$ ReplaySpell +SVar:HasAttackEffect:TRUE +DeckHints:Ability$Investigate & Type$Instant|Sorcery +DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue +Oracle:When The Fugitive Doctor enters the battlefield, investigate.\nWhenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.) diff --git a/forge-gui/res/cardsfolder/t/the_girl_in_the_fireplace.txt b/forge-gui/res/cardsfolder/t/the_girl_in_the_fireplace.txt new file mode 100644 index 00000000000..49eea4eb423 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_girl_in_the_fireplace.txt @@ -0,0 +1,11 @@ +Name:The Girl in the Fireplace +ManaCost:2 W +Types:Enchantment Saga +K:Chapter:3:DBToken,DBTokenBis,DBTimeTravelTrig +SVar:DBToken:DB$ Token | TokenScript$ w_1_1_human_noble_vanishing_prevention | SpellDescription$ Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." +SVar:DBTokenBis:DB$ Token | TokenScript$ w_2_2_horse_horsemanship | SpellDescription$ Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) +SVar:DBTimeTravelTrig:DB$ Effect | Triggers$ DamageDraw | SpellDescription$ Whenever a creature you control deals combat damage to a player this turn, time travel. +SVar:DamageDraw:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Command | Execute$ TrigTimeTravel | TriggerDescription$ Whenever a creature you control deals combat damage to a player this turn, time travel. +SVar:TrigTimeTravel:DB$ TimeTravel +DeckHas:Ability$Token & Type$Horse|Human|Noble +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."\nII — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)\nIII — Whenever a creature you control deals combat damage to a player this turn, time travel. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_goose_mother.txt b/forge-gui/res/cardsfolder/t/the_goose_mother.txt new file mode 100644 index 00000000000..f36b43c84ea --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_goose_mother.txt @@ -0,0 +1,15 @@ +Name:The Goose Mother +ManaCost:X G U +Types:Legendary Creature Bird Hydra +PT:2/2 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create half X Food tokens, rounded up. +SVar:TrigToken:DB$ Token | TokenAmount$ HalfXUp | TokenScript$ c_a_food_sac | TokenOwner$ You +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice a Food. If you do, draw a card. +SVar:TrigDraw:AB$ Draw | Cost$ Sac<1/Food> +K:etbCounter:P1P1:X +SVar:X:Count$xPaid +SVar:HalfXUp:Count$xPaid/HalfUp +DeckHas:Ability$LifeGain|Token|Counters & Type$Food +SVar:HasAttackEffect:TRUE +Oracle:Flying\nThe Goose Mother enters the battlefield with X +1/+1 counters on it.\nWhen The Goose Mother enters the battlefield, create half X Food tokens, rounded up.\nWhenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. diff --git a/forge-gui/res/cardsfolder/t/the_grim_captains_locker.txt b/forge-gui/res/cardsfolder/t/the_grim_captains_locker.txt new file mode 100644 index 00000000000..9227e6f4780 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_grim_captains_locker.txt @@ -0,0 +1,8 @@ +Name:The Grim Captain's Locker +ManaCost:3 B +Types:Legendary Artifact +A:AB$ Surveil | Cost$ T | Defined$ You | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +A:AB$ PumpAll | Cost$ T | PumpZone$ Graveyard | ValidCards$ Creature.YouOwn | KW$ Escape:3 B ExileFromGrave<4/Card.Other/other> | SpellDescription$ Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.) +DeckHas:Ability$Graveyard +DeckHints:Ability$Graveyard|Mill +Oracle:{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.) diff --git a/forge-gui/res/cardsfolder/t/the_horus_heresy.txt b/forge-gui/res/cardsfolder/t/the_horus_heresy.txt index 76ec89c36e8..f8772043a0c 100644 --- a/forge-gui/res/cardsfolder/t/the_horus_heresy.txt +++ b/forge-gui/res/cardsfolder/t/the_horus_heresy.txt @@ -1,7 +1,7 @@ Name:The Horus Heresy ManaCost:3 U B R Types:Enchantment Saga -K:Saga:3:GainControl,DBDraw,DBRepeat +K:Chapter:3:GainControl,DBDraw,DBRepeat SVar:GainControl:DB$ GainControl | ValidTgts$ Creature.nonLegendary+OppCtrl | LoseControl$ LeavesPlay | TgtPrompt$ Select target nonlegendary creature an opponent controls to gain control of. | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SpellDescription$ For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as CARDNAME remains on the battlefield. SVar:OneEach:PlayerCountOpponents$Amount SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SpellDescription$ Draw a card for each creature you control but don't own. diff --git a/forge-gui/res/cardsfolder/t/the_howling_abomination.txt b/forge-gui/res/cardsfolder/t/the_howling_abomination.txt deleted file mode 100644 index 7e6afc48e02..00000000000 --- a/forge-gui/res/cardsfolder/t/the_howling_abomination.txt +++ /dev/null @@ -1,11 +0,0 @@ -Name:The Howling Abomination -ManaCost:3 R G -Types:Legendary Creature Human Beast Warrior -PT:5/5 -K:Haste -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Trample | CheckSVar$ X | SVarCompare$ GE3 | Description$ CARDNAME has trample as long as you've cast three or more spells this turn. -T:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever NICKNAME becomes the target of a spell, he gets +2/+2 until end of turn and deals 2 damage to each opponent. -SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBDmg -SVar:DBDmg:DB$ DealDamage | Defined$ Opponent | NumDmg$ 2 -SVar:X:Count$ThisTurnCast_Card.YouCtrl -Oracle:Haste\nThe Howling Abomination has trample as long as you've cast three or more spells this turn.\nWhenever The Howling Abomination becomes the target of a spell, he gets +2/+2 until end of turn and deals 2 damage to each opponent. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_huntsmans_redemption.txt b/forge-gui/res/cardsfolder/t/the_huntsmans_redemption.txt new file mode 100644 index 00000000000..e1667666259 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_huntsmans_redemption.txt @@ -0,0 +1,9 @@ +Name:The Huntsman's Redemption +ManaCost:2 G +Types:Enchantment Saga +K:Chapter:3:DBToken,ABSearch,DBPump +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_beast | TokenOwner$ You | SpellDescription$ Create a 3/3 green Beast creature token. +SVar:ABSearch:AB$ ChangeZone | Cost$ Sac<1/Creature> | CostDesc$ You may sacrifice a creature. | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic,Creature | ChangeNum$ 1 | SpellDescription$ If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. +SVar:DBPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ +2 | TgtPrompt$ Select up to two target creatures | TargetMin$ 0 | TargetMax$ 2 | KW$ Trample | SpellDescription$ Up to two target creatures each get +2/+2 and gain trample until end of turn +DeckHas:Ability$Token|Sacrifice & Type$Beast +Oracle:I — Create a 3/3 green Beast creature token.\nII — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.\nIII — Up to two target creatures each get +2/+2 and gain trample until end of turn \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_indomitable.txt b/forge-gui/res/cardsfolder/t/the_indomitable.txt new file mode 100644 index 00000000000..431785e7dad --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_indomitable.txt @@ -0,0 +1,11 @@ +Name:The Indomitable +ManaCost:2 U U +Types:Legendary Artifact Vehicle +PT:6/6 +K:Trample +T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control deals combat damage to a player, draw a card. +SVar:TrigDraw:DB$ Draw | NumCards$ 1 +K:Crew:3 +S:Mode$ Continuous | Affected$ Card.Self | AffectedZone$ Graveyard | EffectZone$ Graveyard | MayPlay$ True | IsPresent$ Pirate.YouCtrl+tapped,Vehicle.YouCtrl+tapped | PresentCompare$ GE3 | Description$ You may cast CARDNAME from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. +DeckHints:Ability$Graveyard|Mill +Oracle:Trample\nWhenever a creature you control deals combat damage to a player, draw a card.\nCrew 3\nYou may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_irencrag.txt b/forge-gui/res/cardsfolder/t/the_irencrag.txt new file mode 100644 index 00000000000..79e4a049a31 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_irencrag.txt @@ -0,0 +1,10 @@ +Name:The Irencrag +ManaCost:2 +Types:Legendary Artifact +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Legendary | TriggerZones$ Battlefield | Execute$ EverFlameCopy | TriggerDescription$ Whenever a legendary creature enters the battlefield under your control, you may have CARDNAME become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities. +SVar:EverFlameCopy:DB$ Animate | RemoveAllAbilities$ True | Keywords$ Equip:3 | staticAbilities$ EquipPump | Defined$ Self | Name$ Everflame, Heroes' Legacy | Types$ Legendary,Artifact,Equipment | Duration$ Permanent | Optional$ True | OptionQuestion$ TARGETS become a legendary Equipment artifact named Everflame, Heroes' Legacy. +SVar:EquipPump:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Equipped creature gets +3/+3 +DeckHas:Type$Equipment +DeckHints:Type$Legendary & Type$Creature +Oracle:{T}: Add {C}.\nWhenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities. diff --git a/forge-gui/res/cardsfolder/t/the_kami_war_o_kagachi_made_manifest.txt b/forge-gui/res/cardsfolder/t/the_kami_war_o_kagachi_made_manifest.txt index 077628a8aba..b973070f702 100644 --- a/forge-gui/res/cardsfolder/t/the_kami_war_o_kagachi_made_manifest.txt +++ b/forge-gui/res/cardsfolder/t/the_kami_war_o_kagachi_made_manifest.txt @@ -1,7 +1,7 @@ Name:The Kami War ManaCost:1 W U B R G Types:Enchantment Saga -K:Saga:3:DBExile,DBBounce,DBTransform +K:Chapter:3:DBExile,DBBounce,DBTransform SVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | SpellDescription$ Exile target nonland permanent an opponent controls. SVar:DBBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.nonLand+Other | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one other target nonland permanent | SubAbility$ DBDiscard | SpellDescription$ Return up to one other target nonland permanent to its owner's hand. SVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Then each opponent discards a card. diff --git a/forge-gui/res/cardsfolder/t/the_legend_of_arena.txt b/forge-gui/res/cardsfolder/t/the_legend_of_arena.txt index 69d93f0a8dd..0ea88c972e0 100644 --- a/forge-gui/res/cardsfolder/t/the_legend_of_arena.txt +++ b/forge-gui/res/cardsfolder/t/the_legend_of_arena.txt @@ -2,7 +2,7 @@ Name:The Legend of Arena ManaCost:1 U R W Types:Legendary Enchantment Saga Text:CARDNAME can be your commander. -K:Saga:3:DBToken,DBToken,DBSearch +K:Chapter:3:DBToken,DBToken,DBSearch SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_2_1_human_wizard | TokenOwner$ You | SubAbility$ DBDiscount | SpellDescription$ Create a 2/1 red Human Wizard creature token. SVar:DBDiscount:DB$ Effect | StaticAbilities$ SReduceCost | SpellDescription$ Spells you cast this turn cost {1} less to cast for each Wizard you control. SVar:SReduceCost:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card | Type$ Spell | Activator$ You | Amount$ X | Description$ Spells you cast this turn cost {1} less to cast for each Wizard you control. diff --git a/forge-gui/res/cardsfolder/t/the_long_reach_of_night_animus_of_nights_reach.txt b/forge-gui/res/cardsfolder/t/the_long_reach_of_night_animus_of_nights_reach.txt index 176d4170b52..56b341c97b2 100644 --- a/forge-gui/res/cardsfolder/t/the_long_reach_of_night_animus_of_nights_reach.txt +++ b/forge-gui/res/cardsfolder/t/the_long_reach_of_night_animus_of_nights_reach.txt @@ -1,7 +1,7 @@ Name:The Long Reach of Night ManaCost:3 B Types:Enchantment Saga -K:Saga:3:DBEachOpp,DBEachOpp,DBTransform +K:Chapter:3:DBEachOpp,DBEachOpp,DBTransform SVar:DBEachOpp:DB$ RepeatEach | RepeatSubAbility$ DBSac | RepeatPlayers$ Opponent | SpellDescription$ Each opponent sacrifices a creature unless they discard a card. SVar:DBSac:DB$ Sacrifice | SacValid$ Creature | Defined$ Player.IsRemembered | UnlessCost$ Discard<1/Card> | UnlessPayer$ Remembered SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. diff --git a/forge-gui/res/cardsfolder/t/the_lost_and_the_damned.txt b/forge-gui/res/cardsfolder/t/the_lost_and_the_damned.txt index a0ebb153caf..93e9cb96483 100644 --- a/forge-gui/res/cardsfolder/t/the_lost_and_the_damned.txt +++ b/forge-gui/res/cardsfolder/t/the_lost_and_the_damned.txt @@ -1,7 +1,7 @@ Name:The Lost and the Damned ManaCost:1 U R Types:Enchantment -T:Mode$ ChangesZone | Origin$ Graveyard,Exile,CommandZone,Library | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create 3/3 red Spawn creature token. +T:Mode$ ChangesZone | Origin$ Graveyard,Exile,Command,Library | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create 3/3 red Spawn creature token. T:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create 3/3 red Spawn creature token. SVar:TrigToken:DB$ Token | TokenScript$ r_3_3_spawn DeckHas:Ability$Token & Type$Spawn diff --git a/forge-gui/res/cardsfolder/upcoming/the_lux_foundation_library.txt b/forge-gui/res/cardsfolder/t/the_lux_foundation_library.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/the_lux_foundation_library.txt rename to forge-gui/res/cardsfolder/t/the_lux_foundation_library.txt diff --git a/forge-gui/res/cardsfolder/t/the_mana_rig.txt b/forge-gui/res/cardsfolder/t/the_mana_rig.txt index 3690970d80a..9722adc993b 100644 --- a/forge-gui/res/cardsfolder/t/the_mana_rig.txt +++ b/forge-gui/res/cardsfolder/t/the_mana_rig.txt @@ -1,9 +1,9 @@ Name:The Mana Rig ManaCost:3 Types:Legendary Artifact -T:Mode$ SpellCast | ValidCard$ Card.MultiColor | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPowerStone | TriggerDescription$ Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact spell.") +T:Mode$ SpellCast | ValidCard$ Card.MultiColor | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPowerStone | TriggerDescription$ Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") SVar:TrigPowerStone:DB$ Token | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone | TokenOwner$ You A:AB$ Dig | Cost$ T X X X | DigNum$ X | ChangeNum$ 2 | RestRandomOrder$ True | Optional$ True | SpellDescription$ Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. SVar:X:Count$xPaid -DeckHas:Ability$Token & Type|Artifact +DeckHas:Ability$Token & Type$Artifact Oracle:Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\n{X}{X}{X}, {T}:Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/t/the_master_formed_anew.txt b/forge-gui/res/cardsfolder/t/the_master_formed_anew.txt new file mode 100644 index 00000000000..1e0abc44844 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_master_formed_anew.txt @@ -0,0 +1,9 @@ +Name:The Master, Formed Anew +ManaCost:U B +Types:Legendary Creature Time Lord Rogue +PT:0/1 +K:ETBReplacement:Copy:DBCopy:Optional +T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Hidden$ True | ChangeType$ Creature.YouCtrl | WithCountersType$ TAKEOVER +SVar:DBCopy:DB$ Clone | Choices$ Creature.counters_GE1_TAKEOVER | ChoiceZone$ Exile | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of a creature card in exile with a takeover counter on it. +Oracle:Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.\nYou may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it. diff --git a/forge-gui/res/cardsfolder/t/the_master_gallifreys_end.txt b/forge-gui/res/cardsfolder/t/the_master_gallifreys_end.txt new file mode 100644 index 00000000000..9ff3b433323 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_master_gallifreys_end.txt @@ -0,0 +1,15 @@ +Name:The Master, Gallifrey's End +ManaCost:2 B R +Types:Legendary Creature Time Lord Rogue +PT:4/3 +T:Mode$ ChangesZone | ValidCard$ Creature.Artifact+nonToken+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | OptionalDecider$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card. +SVar:TrigExile:DB$ ChangeZone | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredNewCardLKICopy | SubAbility$ DBChoosePlayer +SVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent+lifeEQX | SubAbility$ DBChoice +SVar:X:Count$OppGreatestLifeTotal +SVar:DBChoice:DB$ VillainousChoice | Defined$ ChosenPlayer | Choices$ DBLoseLife,DBCopy | SubAbility$ DBCleanup +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 4 | Defined$ Player.IsRemembered | SpellDescription$ Opponent loses 4 life. +SVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SubAbility$ DBCleanup | SpellDescription$ You create a token that's a copy of the exiled card. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHints:Type$Artifact +DeckHas:Ability$Token +Oracle:Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_master_mesmerist.txt b/forge-gui/res/cardsfolder/t/the_master_mesmerist.txt new file mode 100644 index 00000000000..9de42c8d124 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_master_mesmerist.txt @@ -0,0 +1,13 @@ +Name:The Master, Mesmerist +ManaCost:2 U B +Types:Legendary Creature Time Lord Rogue +PT:3/3 +A:AB$ Pump | Cost$ T | ValidTgts$ Creature.OppCtrl+powerLEX | TgtPrompt$ Select target creature an opponent controls with power less than or equal to NICKNAME's power | KW$ Skulk | SubAbility$ DBGoad | StackDescription$ {c:Targeted} gains skulk until end of turn. Goad it. | SpellDescription$ Target creature an opponent controls with power less than or equal to NICKNAME's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) +SVar:DBGoad:DB$ Goad | Defined$ Targeted +T:Mode$ DamageDone | ValidSource$ Creature.withSkulk | ValidTarget$ Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on NICKNAME and draw a card. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ TrigDraw +SVar:TrigDraw:DB$ Draw | NumCards$ 1 +SVar:X:Count$CardPower +DeckHas:Ability$Counters +DeckHints:Keyword$Skulk +Oracle:{T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)\nWhenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. diff --git a/forge-gui/res/cardsfolder/t/the_matrix_of_time.txt b/forge-gui/res/cardsfolder/t/the_matrix_of_time.txt new file mode 100644 index 00000000000..1ec6c023cde --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_matrix_of_time.txt @@ -0,0 +1,14 @@ +Name:The Matrix of Time +ManaCost:no cost +Types:Plane Gallifrey +T:Mode$ PlaneswalkedTo | ValidCard$ Plane.Self | Execute$ TrigExile | TriggerDescription$ When you planeswalk to CARDNAME, each player exiles the top card of their library. +SVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ Player | DestinationZone$ Exile +S:Mode$ Continuous | Affected$ Card.ExiledWithSource | MayPlay$ True | Condition$ PlayerTurn | EffectZone$ Command | AffectedZone$ Exile | Description$ During your turn, you may play lands and cast spells from among cards exiled with CARDNAME. +T:Mode$ SpellCast | ValidCard$ Card.ExiledWithSourceLKI | TriggerZones$ Command | Execute$ TrigLoseLife | TriggerDescription$ Whenever you play a land or cast a spell from among cards exiled with CARDNAME, that card's owner loses 3 life and exiles the top card of their library. +T:Mode$ LandPlayed | ValidCard$ Card.ExiledWithSourceLKI | TriggerZones$ Command | Execute$ TrigLoseLife | Secondary$ True | TriggerDescription$ Whhenever you play a land or cast a spell from among cards exiled with CARDNAME, that card's owner loses 3 life and exiles the top card of their library. +SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 3 | Defined$ TriggeredCardOwner | SubAbility$ DBExileTop +SVar:DBExileTop:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ TriggeredCardOwner | DestinationZone$ Exile +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigTreasure | TriggerDescription$ Whenever chaos ensues, create two Treasure tokens. +SVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | TokenAmount$ 2 +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure +Oracle:When you planeswalk to The Matrix of Time, each player exiles the top card of their library.\nDuring your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.\nWhenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.\nWhenever chaos ensues, create two Treasure tokens. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_mending_of_dominaria.txt b/forge-gui/res/cardsfolder/t/the_mending_of_dominaria.txt index 6093e918a3c..1b803d2c776 100644 --- a/forge-gui/res/cardsfolder/t/the_mending_of_dominaria.txt +++ b/forge-gui/res/cardsfolder/t/the_mending_of_dominaria.txt @@ -1,7 +1,7 @@ Name:The Mending of Dominaria ManaCost:3 G G Types:Enchantment Saga -K:Saga:3:TrigMill,TrigMill,DBChangeZoneAll +K:Chapter:3:TrigMill,TrigMill,DBChangeZoneAll SVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You | SubAbility$ DBChooseCard | SpellDescription$ Mill two cards, then you may return a creature card from your graveyard to your hand. SVar:DBChooseCard:DB$ ChooseCard | Choices$ Creature.YouOwn | ChoiceZone$ Graveyard | Amount$ 1 | SubAbility$ DBChangeZone SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ChosenCard diff --git a/forge-gui/res/cardsfolder/t/the_millennium_calendar.txt b/forge-gui/res/cardsfolder/t/the_millennium_calendar.txt new file mode 100644 index 00000000000..210fb6f5bc2 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_millennium_calendar.txt @@ -0,0 +1,13 @@ +Name:The Millennium Calendar +ManaCost:1 +Types:Legendary Artifact +T:Mode$ UntapAll | TriggerZones$ Battlefield | ValidCards$ Permanent | ValidPlayer$ You | Phase$ Untap | PlayerTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever you untap one or more permanents during your untap step, put that many time counters on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ TIME | CounterNum$ X +SVar:X:TriggerCount$Amount +A:AB$ MultiplyCounter | Cost$ 2 T | CounterType$ TIME | SpellDescription$ Double the number of time counters on CARDNAME. +T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE1000_TIME | Execute$ TrigSac | TriggerDescription$ When there are 1,000 or more time counters on CARDNAME, sacrifice it and each opponent loses 1,000 life. +SVar:TrigSac:DB$ Sacrifice | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1000 +DeckHas:Ability$Counters|Sacrifice +DeckHints:Ability$Counters +Oracle:Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.\n{2}, {T}: Double the number of time counters on The Millennium Calendar.\nWhen there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life. diff --git a/forge-gui/res/cardsfolder/t/the_mimeoplasm.txt b/forge-gui/res/cardsfolder/t/the_mimeoplasm.txt index 1999ef1bbac..0f6199fbbbe 100644 --- a/forge-gui/res/cardsfolder/t/the_mimeoplasm.txt +++ b/forge-gui/res/cardsfolder/t/the_mimeoplasm.txt @@ -1,5 +1,5 @@ Name:The Mimeoplasm -ManaCost:2 G U B +ManaCost:2 B G U Types:Legendary Creature Ooze PT:0/0 K:ETBReplacement:Copy:MimeoChooseTwo:Optional diff --git a/forge-gui/res/cardsfolder/t/the_mirari_conjecture.txt b/forge-gui/res/cardsfolder/t/the_mirari_conjecture.txt index e3f729e5830..4be776a2c94 100644 --- a/forge-gui/res/cardsfolder/t/the_mirari_conjecture.txt +++ b/forge-gui/res/cardsfolder/t/the_mirari_conjecture.txt @@ -1,7 +1,7 @@ Name:The Mirari Conjecture ManaCost:4 U Types:Enchantment Saga -K:Saga:3:DBChangeZoneI,DBChangeZoneII,DBEffect +K:Chapter:3:DBChangeZoneI,DBChangeZoneII,DBEffect SVar:DBChangeZoneI:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouCtrl | SpellDescription$ Return target instant card from your graveyard to your hand. SVar:DBChangeZoneII:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Sorcery.YouCtrl | SpellDescription$ Return target sorcery card from your graveyard to your hand. SVar:DBEffect:DB$ Effect | Name$ The Mirari Conjecture Effect | Triggers$ InstantSorceryCast | SpellDescription$ Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. diff --git a/forge-gui/res/cardsfolder/t/the_modern_age_vector_glider.txt b/forge-gui/res/cardsfolder/t/the_modern_age_vector_glider.txt index aa668c7d97b..687cc9b4fc4 100644 --- a/forge-gui/res/cardsfolder/t/the_modern_age_vector_glider.txt +++ b/forge-gui/res/cardsfolder/t/the_modern_age_vector_glider.txt @@ -1,7 +1,7 @@ Name:The Modern Age ManaCost:1 U Types:Enchantment Saga -K:Saga:3:DBDraw,DBDraw,DBTransform +K:Chapter:3:DBDraw,DBDraw,DBTransform SVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card. SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. diff --git a/forge-gui/res/cardsfolder/t/the_moment.txt b/forge-gui/res/cardsfolder/t/the_moment.txt new file mode 100644 index 00000000000..b4e9599b164 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_moment.txt @@ -0,0 +1,15 @@ +Name:The Moment +ManaCost:2 +Types:Legendary Artifact +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a time counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1 +A:AB$ Untap | Cost$ 2 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBPhase | SpellDescription$ Untap target creature you control. It phases out until CARDNAME leaves the battlefield. +SVar:DBPhase:DB$ Phases | Defined$ Targeted | RememberAffected$ True | WontPhaseInNormal$ True | ConditionPresent$ Card.Self | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | Triggers$ TrigComeBack | RememberObjects$ Remembered | ImprintCards$ Self | ConditionPresent$ Card.Self | Duration$ Permanent | ForgetOnPhasedIn$ True +SVar:TrigComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ It phases out until CARDNAME leaves the battlefield. +SVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True | SubAbility$ DBExileSelf +SVar:DBExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self +A:AB$ DestroyAll | Cost$ 3 T | ValidCards$ Permanent.nonLand+cmcLEX | SorcerySpeed$ True | SubAbility$ DBSacrifice | SpellDescription$ Destroy each nonland permanent with mana value less than or equal to the number of time counters on CARDNAME. Then sacrifice CARDNAME. Activate only as a sorcery. +SVar:DBSacrifice:DB$ Sacrifice | ConditionDefined$ Self +SVar:X:Count$CardCounters.TIME +Oracle:At the beginning of your upkeep, put a time counter on The Moment.\n{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.\n{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_moonbase.txt b/forge-gui/res/cardsfolder/t/the_moonbase.txt new file mode 100644 index 00000000000..059a9f3acf2 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_moonbase.txt @@ -0,0 +1,10 @@ +Name:The Moonbase +ManaCost:no cost +Types:Plane Moon +S:Mode$ Continuous | Affected$ Creature | AddAbility$ ABFlying | EffectZone$ Command | Description$ Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery." +SVar:ABFlying:AB$ Pump | Cost$ 2 | Defined$ Self | KW$ Flying | SorcerySpeed$ True | Description$ CARDNAME gains flying until end of turn. Activate only as a sorcery. +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigReturnOneEach | TriggerDescription$ Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. +SVar:TrigReturnOneEach:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature.OppCtrl | TgtZone$ Graveyard | TgtPrompt$ Choose up to one target creature card in each opponent's graveyard | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman +SVar:OneEach:PlayerCountOpponents$Amount +DeckHas:Ability$Token & Type$Artifact|Cyberman +Oracle:Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."\nWhenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. diff --git a/forge-gui/res/cardsfolder/t/the_mycotyrant.txt b/forge-gui/res/cardsfolder/t/the_mycotyrant.txt new file mode 100644 index 00000000000..553aa5eeea6 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_mycotyrant.txt @@ -0,0 +1,13 @@ +Name:The Mycotyrant +ManaCost:1 B G +Types:Legendary Creature Elder Fungus +PT:*/* +K:Trample +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. +SVar:Y:Count$Valid Creature.Fungus+YouCtrl,Creature.Saproling+YouCtrl +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.) +SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_1_1_fungus_noblock +SVar:X:Count$YouDescendedThisTurn +DeckHas:Ability$Token & Type$Fungus +DeckHints:Type$Fungus|Saproling & Ability$Sacrifice +Oracle:Trample\nThe Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.\nAt the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.) diff --git a/forge-gui/res/cardsfolder/t/the_night_of_the_doctor.txt b/forge-gui/res/cardsfolder/t/the_night_of_the_doctor.txt new file mode 100644 index 00000000000..3998e07cf15 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_night_of_the_doctor.txt @@ -0,0 +1,9 @@ +Name:The Night of the Doctor +ManaCost:4 W W +Types:Enchantment Saga +K:Chapter:2:DBDestroyAll,DBChangeZone +SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature | SpellDescription$ Destroy all creatures. +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Choose target legendary creature card in your graveyard | SubAbility$ DBPutCounter | RememberChanged$ True | SpellDescription$ Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it. +SVar:DBPutCounter:DB$ PutCounter | Choices$ Creature.IsRemembered | CounterType$ First Strike,Vigilance,Lifelink | CounterNum$ 1 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)\nI — Destroy all creatures.\nII — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it. diff --git a/forge-gui/res/cardsfolder/t/the_ninth_doctor.txt b/forge-gui/res/cardsfolder/t/the_ninth_doctor.txt new file mode 100644 index 00000000000..1f862e7d1ef --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_ninth_doctor.txt @@ -0,0 +1,8 @@ +Name:The Ninth Doctor +ManaCost:1 U R +Types:Legendary Creature Time Lord Doctor +PT:2/4 +K:Haste +T:Mode$ Untaps | Phase$ Untap | ValidCard$ Card.Self+ActivePlayerCtrl | TriggerZones$ Battlefield | Execute$ TrigAddPhase | TriggerDescription$ Into the TARDIS — Whenever CARDNAME becomes untapped during your untap step, you get an additional upkeep step after this step. +SVar:TrigAddPhase:DB$ AddPhase | ExtraPhase$ Upkeep +Oracle:Haste\nInto the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_one_ring.txt b/forge-gui/res/cardsfolder/t/the_one_ring.txt index 2019a21e820..7355df96f6d 100644 --- a/forge-gui/res/cardsfolder/t/the_one_ring.txt +++ b/forge-gui/res/cardsfolder/t/the_one_ring.txt @@ -6,7 +6,7 @@ T:Mode$ ChangesZone | ValidCard$ Card.wasCastByYou+Self | Destination$ Battlefie SVar:TrigPump:DB$ Pump | Defined$ You | Duration$ UntilYourNextTurn | KW$ Protection from everything T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLoseLife | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you lose 1 life for each burden counter on CARDNAME. SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ X -A:AB$ PutCounter | Cost$ T | Defined$ Self | CounterType$ BURDEN | CounterNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Put a burden counter on CARDNAME, then draw a card for each burden counter on CARDNAME. +A:AB$ PutCounter | Cost$ T | Defined$ Self | CounterType$ BURDEN | CounterNum$ 1 | SubAbility$ DBDraw | AILogic$ TheOneRing | SpellDescription$ Put a burden counter on CARDNAME, then draw a card for each burden counter on CARDNAME. SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X SVar:X:Count$CardCounters.BURDEN -Oracle:Indestructible\nWhen The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.\nAt the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.\n{T}: Put a burden coutner on The One Ring, then draw a card for each burden counter on The One Ring. +Oracle:Indestructible\nWhen The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.\nAt the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.\n{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. diff --git a/forge-gui/res/cardsfolder/t/the_pandorica.txt b/forge-gui/res/cardsfolder/t/the_pandorica.txt new file mode 100644 index 00000000000..d2cac49e9f5 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_pandorica.txt @@ -0,0 +1,12 @@ +Name:The Pandorica +ManaCost:2 W +Types:Legendary Artifact +K:You may choose not to untap CARDNAME during your untap step. +A:AB$ Untap | Cost$ 1 W T | ValidTgts$ Permanent.Other+nonLand | TgtPrompt$ Select another target nonland permanent | SorcerySpeed$ True | SubAbility$ DBPhase | StackDescription$ Untap {c:Targeted}, | SpellDescription$ Untap another target nonland permanent, +SVar:DBPhase:DB$ Phases | Defined$ Targeted | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ then it phases out. +SVar:DBEffect:DB$ Effect | Triggers$ TrigUntaps,TrigChangesZone | StaticAbilities$ CantPhaseIn | RememberObjects$ Targeted | Duration$ Permanent | ForgetOnPhasedIn$ True | SpellDescription$ It can't phase in for as long as CARDNAME remains tapped. When CARDNAME becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery. +SVar:CantPhaseIn:Mode$ CantPhaseIn | ValidCard$ Card.phasedOutIsRemembered | IsPresent$ Card.EffectSource+tapped | Description$ It can't phase in for as long as EFFECTSOURCE remains tapped. When EFFECTSOURCE becomes untapped or leaves the battlefield, that permanent phases in. +SVar:TrigUntaps:Mode$ Untaps | ValidCard$ Card.EffectSource | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Secondary$ True | TriggerDescription$ When EFFECTSOURCE becomes untapped or leaves the battlefield, that permanent phases in. +SVar:TrigChangesZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.EffectSource | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Secondary$ True | TriggerDescription$ When EFFECTSOURCE becomes untapped or leaves the battlefield, that permanent phases in. +SVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True +Oracle:You may choose not to untap The Pandorica during your untap step.\n{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/t/the_parting_of_the_ways.txt b/forge-gui/res/cardsfolder/t/the_parting_of_the_ways.txt new file mode 100644 index 00000000000..24ce52f977b --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_parting_of_the_ways.txt @@ -0,0 +1,13 @@ +Name:The Parting of the Ways +ManaCost:4 R R +Types:Enchantment Saga +K:Chapter:3:DBDig,DBTimeTravel,DBDestroy +SVar:DBDig:DB$ Dig | DigNum$ 5 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBRepeat | SpellDescription$ Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. +SVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Card.IsRemembered+nonLand | Zone$ Exile | ClearRemembered$ True | RepeatSubAbility$ DBPutCounter +SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ X | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ PumpAll | ValidCards$ Card.IsRemembered+withoutSuspend | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent +SVar:X:Remembered$CardManaCost +SVar:DBTimeTravel:DB$ TimeTravel | Amount$ 2 | SpellDescription$ Time travel, then time travel. +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact.OppCtrl | TgtPrompt$ Choose up to one target artifact each opponent controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SpellDescription$ For each opponent, destroy up to one target artifact that player controls. +SVar:OneEach:PlayerCountOpponents$Amount +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.\nII — Time travel, then time travel.\nIII — For each opponent, destroy up to one target artifact that player controls. diff --git a/forge-gui/res/cardsfolder/t/the_phasing_of_zhalfir.txt b/forge-gui/res/cardsfolder/t/the_phasing_of_zhalfir.txt index 0d924256859..46b4c9c2129 100644 --- a/forge-gui/res/cardsfolder/t/the_phasing_of_zhalfir.txt +++ b/forge-gui/res/cardsfolder/t/the_phasing_of_zhalfir.txt @@ -1,13 +1,14 @@ Name:The Phasing of Zhalfir ManaCost:2 U U Types:Enchantment Saga -K:Read ahead:3:DBPhase,DBPhase,DBDestroyAll -SVar:DBPhase:DB$ Phases | ValidTgts$ Permanent.nonLand+Other | ConditionPresent$ Card.Self | SubAbility$ DBEffect | SpellDescription$ Another target nonland permanent phases out. It can't phase in for as long as you control CARDNAME. -SVar:DBEffect:DB$ Effect | StaticAbilities$ CantPhaseIn | RememberObjects$ Targeted | ConditionPresent$ Card.Self | Duration$ UntilLoseControlOfHost +K:Read ahead +K:Chapter:3:DBPhase,DBPhase,DBDestroyAll +SVar:DBPhase:DB$ Phases | ValidTgts$ Permanent.nonLand+Other | TgtPrompt$ Select another target nonland permanent | SubAbility$ DBEffect | SpellDescription$ Another target nonland permanent phases out. It can't phase in for as long as you control CARDNAME. +SVar:DBEffect:DB$ Effect | StaticAbilities$ CantPhaseIn | RememberObjects$ Targeted | Duration$ UntilLoseControlOfHost SVar:CantPhaseIn:Mode$ CantPhaseIn | ValidCard$ Card.phasedOutIsRemembered | Description$ It can't phase in for as long as you control EFFECTSOURCE. SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature | RememberDestroyed$ True | SubAbility$ DBRepeat | SpellDescription$ Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token. SVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | DefinedCards$ DirectRemembered | RepeatSubAbility$ DBToken | SubAbility$ DBCleanup | ChangeZoneTable$ True SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ ImprintedController | TokenScript$ b_2_2_phyrexian SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ true -DeckHas:Ability$Tokens +DeckHas:Ability$Token & Type$Phyrexian & Color$Black Oracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.\nIII — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token. diff --git a/forge-gui/res/cardsfolder/t/the_pit.txt b/forge-gui/res/cardsfolder/t/the_pit.txt index 288aee6fd0c..6e1f1127b71 100644 --- a/forge-gui/res/cardsfolder/t/the_pit.txt +++ b/forge-gui/res/cardsfolder/t/the_pit.txt @@ -1,12 +1,11 @@ Name:The Pit ManaCost:no cost Types:Plane The Abyss -T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigRepeatEach | TriggerZones$ Command | TriggerDescription$ When you planeswalk to CARDNAME, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." -SVar:TrigRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player | ClearRememberedBeforeLoop$ True | ChangeZoneTable$ True | RepeatSubAbility$ DBChoice -SVar:DBChoice:DB$ GenericChoice | Defined$ Player.IsRemembered | Choices$ Angel,Demon -SVar:Angel:DB$ Token | TokenScript$ w_3_3_angel_flying | TokenOwner$ Player.IsRemembered | SpellDescription$ Create a 3/3 white Angel creature token with flying -SVar:Demon:DB$ Token | TokenScript$ b_6_6_demon_flying_trample_aristocrat | TokenOwner$ Player.IsRemembered | SpellDescription$ a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." -T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, each player sacrifices a nontoken creature. -SVar:RolledChaos:DB$ Sacrifice | SacValid$ Creature.nonToken | Defined$ Player +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigChoice | TriggerZones$ Command | TriggerDescription$ When you planeswalk to CARDNAME, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." +SVar:TrigChoice:DB$ GenericChoice | Defined$ Player | Choices$ Angel,Demon | TempRemember$ Chooser | ChangeZoneTable$ True +SVar:Angel:DB$ Token | TokenScript$ w_3_3_angel_flying | TokenOwner$ Remembered | SpellDescription$ Create a 3/3 white Angel creature token with flying +SVar:Demon:DB$ Token | TokenScript$ b_6_6_demon_flying_trample_aristocrat | TokenOwner$ Remembered | SpellDescription$ a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, each player sacrifices a nonartifact creature. +SVar:RolledChaos:DB$ Sacrifice | SacValid$ Creature.nonArtifact | Defined$ Player DeckHas:Ability$Token|Sacrifice & Type$Demon|Angel -Oracle:When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."\nWhenever chaos ensues, each player sacrifices a nontoken creature. \ No newline at end of file +Oracle:When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."\nWhenever chaos ensues, each player sacrifices a nonartifact creature. diff --git a/forge-gui/res/cardsfolder/t/the_princess_takes_flight.txt b/forge-gui/res/cardsfolder/t/the_princess_takes_flight.txt new file mode 100644 index 00000000000..cf98393a7a8 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_princess_takes_flight.txt @@ -0,0 +1,8 @@ +Name:The Princess Takes Flight +ManaCost:2 W +Types:Enchantment Saga +K:Chapter:3:DBExile,DBPump,DBReturn +SVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | RememberChanged$ True | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | Destination$ Exile | ValidTgts$ Creature | SpellDescription$ Exile up to one target creature. +SVar:DBPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 2 | NumDef$ 2 | KW$ Flying | TgtPrompt$ Select target creature you control | SpellDescription$ Target creature you control gets +2/+2 and gains flying until end of turn. +SVar:DBReturn:DB$ ChangeZone | Defined$ ExiledWith | Origin$ Exile | Destination$ Battlefield | SpellDescription$ Return the exiled card to the battlefield under its owner’s control. +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Exile up to one target creature.\nII — Target creature you control gets +2/+2 and gains flying until end of turn.\nIII — Return the exiled card to the battlefield under its owner's control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_prismatic_piper.txt b/forge-gui/res/cardsfolder/t/the_prismatic_piper.txt index 0de242256ca..bc25b21ffe6 100644 --- a/forge-gui/res/cardsfolder/t/the_prismatic_piper.txt +++ b/forge-gui/res/cardsfolder/t/the_prismatic_piper.txt @@ -3,8 +3,7 @@ ManaCost:5 Types:Legendary Creature Shapeshifter PT:3/3 K:Partner -K:If CARDNAME is your commander, choose a color before the game begins. -S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | Affected$ Card.Self | SetColor$ ChosenColor | Description$ CARDNAME is the chosen color. +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | Affected$ Card.Self | SetColor$ ChosenColor | Description$ If CARDNAME is your commander, choose a color before the game begins. CARDNAME is the chosen color. AI:RemoveDeck:NonCommander AI:RemoveDeck:All Oracle:If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.\nPartner (You can have two commanders if both have partner.) diff --git a/forge-gui/res/cardsfolder/t/the_pyramid_of_mars.txt b/forge-gui/res/cardsfolder/t/the_pyramid_of_mars.txt new file mode 100644 index 00000000000..b9f53d11d8f --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_pyramid_of_mars.txt @@ -0,0 +1,9 @@ +Name:The Pyramid of Mars +ManaCost:no cost +Types:Plane Mars +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When you planeswalk to CARDNAME and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigSurveil | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 2 +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigReanimate | TriggerDescription$ Whenever chaos ensues, return target creature card from your graveyard to the battlefield. +SVar:TrigReanimate:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature card in your graveyard | Origin$ Graveyard | Destination$ Battlefield +Oracle:When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nWhenever chaos ensues, return target creature card from your graveyard to the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_rani.txt b/forge-gui/res/cardsfolder/t/the_rani.txt new file mode 100644 index 00000000000..281c55e822d --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_rani.txt @@ -0,0 +1,12 @@ +Name:The Rani +ManaCost:1 U B R +Types:Legendary Creature Time Lord Scientist +PT:3/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." +SVar:TrigToken:DB$ Token | TokenScript$ mark_of_the_rani | AttachedTo$ Targeted | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature +T:Mode$ DamageDone | ValidSource$ Creature.IsGoaded | ValidTarget$ Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigInvestigate | TriggerDescription$Whenever a goaded creature deals combat damage to one of your opponents, investigate. +SVar:TrigInvestigate:DB$ Investigate +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Investigate|Token|Sacrifice & Type$Enchantment|Aura|Artifact|Clue +Oracle:Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."\nWhenever a goaded creature deals combat damage to one of your opponents, investigate. diff --git a/forge-gui/res/cardsfolder/t/the_ravens_warning.txt b/forge-gui/res/cardsfolder/t/the_ravens_warning.txt index 2773bc4cbc3..6c9736768be 100644 --- a/forge-gui/res/cardsfolder/t/the_ravens_warning.txt +++ b/forge-gui/res/cardsfolder/t/the_ravens_warning.txt @@ -1,7 +1,7 @@ Name:The Raven's Warning ManaCost:1 W U Types:Enchantment Saga -K:Saga:3:DBToken,DBEffect,DBWish +K:Chapter:3:DBToken,DBEffect,DBWish SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_1_1_bird_flying | TokenOwner$ You | SubAbility$ DBGainLife | SpellDescription$ Create a 1/1 blue Bird creature token with flying. You gain 2 life. SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 SVar:DBEffect:DB$ Effect | Triggers$ TrigDamage | SpellDescription$ Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. diff --git a/forge-gui/res/cardsfolder/t/the_restoration_of_eiganjo_architect_of_restoration.txt b/forge-gui/res/cardsfolder/t/the_restoration_of_eiganjo_architect_of_restoration.txt index 10b638e7d23..158b92e5ba5 100644 --- a/forge-gui/res/cardsfolder/t/the_restoration_of_eiganjo_architect_of_restoration.txt +++ b/forge-gui/res/cardsfolder/t/the_restoration_of_eiganjo_architect_of_restoration.txt @@ -1,7 +1,7 @@ Name:The Restoration of Eiganjo ManaCost:2 W Types:Enchantment Saga -K:Saga:3:DBChange,DBDiscard,DBTransform +K:Chapter:3:DBChange,DBDiscard,DBTransform SVar:DBChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains.Basic | ChangeNum$ 1 | ChangeTypeDesc$ basic Plains card | SpellDescription$ Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. SVar:DBDiscard:DB$ ImmediateTrigger | Execute$ DBReanimate | UnlessCost$ Discard<1/Card> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. SVar:DBReanimate:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.YouOwn+cmcLE2 | TgtPrompt$ Choose a permanent card with mana value 2 or less | Tapped$ True diff --git a/forge-gui/res/cardsfolder/t/the_ring_goes_south.txt b/forge-gui/res/cardsfolder/t/the_ring_goes_south.txt index 5f9d787978f..4e47757332d 100644 --- a/forge-gui/res/cardsfolder/t/the_ring_goes_south.txt +++ b/forge-gui/res/cardsfolder/t/the_ring_goes_south.txt @@ -1,7 +1,7 @@ -Name:The Ring Goes South -ManaCost:3 G -Types:Sorcery -A:SP$ RingTemptsYou | SubAbility$ DBDigUntil | SpellDescription$ The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. -SVar:DBDigUntil:DB$ DigUntil | Amount$ X | Valid$ Land | ValidDescription$ land | FoundDestination$ Battlefield | Tapped$ True | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True -SVar:X:Count$Valid Creature.Legendary+YouCtrl -Oracle:The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. +Name:The Ring Goes South +ManaCost:3 G +Types:Sorcery +A:SP$ RingTemptsYou | SubAbility$ DBDigUntil | SpellDescription$ The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. +SVar:DBDigUntil:DB$ DigUntil | Amount$ X | Valid$ Land | ValidDescription$ land | FoundDestination$ Battlefield | Tapped$ True | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True +SVar:X:Count$Valid Creature.Legendary+YouCtrl +Oracle:The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/t/the_royal_scions.txt b/forge-gui/res/cardsfolder/t/the_royal_scions.txt index a06c087e4ba..306b80cd0bc 100644 --- a/forge-gui/res/cardsfolder/t/the_royal_scions.txt +++ b/forge-gui/res/cardsfolder/t/the_royal_scions.txt @@ -6,7 +6,7 @@ A:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 1 | Sp SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose AI:RemoveDeck:All A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ First Strike & Trample | SpellDescription$ Target creature gets +2/+0 and gains first strike and trample until end of turn. -A:AB$ Draw | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumCards$ 4 | RememberDrawn$ True | SubAbility$ DBTrigger | SpellDescription$ Draw four cards. +A:AB$ Draw | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumCards$ 4 | RememberDrawn$ AllReplaced | SubAbility$ DBTrigger | SpellDescription$ Draw four cards. SVar:DBTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE4 | Execute$ DBDamage | SpellDescription$ When you do, CARDNAME deals damage to any target equal to the number of cards in your hand. | SubAbility$ DBCleanup SVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/t/the_ruinous_powers.txt b/forge-gui/res/cardsfolder/t/the_ruinous_powers.txt index e1297c833a7..2a0e5e1f8db 100644 --- a/forge-gui/res/cardsfolder/t/the_ruinous_powers.txt +++ b/forge-gui/res/cardsfolder/t/the_ruinous_powers.txt @@ -3,7 +3,7 @@ ManaCost:2 B R Types:Enchantment T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value. SVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | Random$ True | SubAbility$ DBExile -SVar:DBExile:DB$ Dig | Defined$ ChosenPlayer | DigNum$ 1 | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBExile:DB$ Dig | Defined$ ChosenPlayer | DigNum$ 1 | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | Triggers$ TriggerCastDoM | ForgetOnMoved$ Exile | ForgetOnCast$ False | RememberObjects$ Remembered | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True | ClearRemembered$ True SVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreColor$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. diff --git a/forge-gui/res/cardsfolder/t/the_sea_devils.txt b/forge-gui/res/cardsfolder/t/the_sea_devils.txt new file mode 100644 index 00000000000..5abd4ae0b48 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_sea_devils.txt @@ -0,0 +1,11 @@ +Name:The Sea Devils +ManaCost:2 G +Types:Enchantment Saga +K:Chapter:3:DBToken,DBToken,DBEffect +SVar:DBToken:DB$ Token | TokenScript$ g_2_2_alien_salamander_islandwalk | SpellDescription$ Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) +SVar:DBEffect:DB$ Effect | Triggers$ TrigDamage | SpellDescription$ Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls. +SVar:TrigDamage:Mode$ DamageDone | ValidSource$ Salamander | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDealDamage | TriggerDescription$ Whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls. +SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TriggeredTarget | DamageSource$ TriggeredSource | NumDmg$ X | TgtPrompt$ Select target creature that player controls +SVar:X:TriggerCount$DamageAmount +DeckHas:Ability$Token & Type$Salamander|Alien +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)\nIII — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls. diff --git a/forge-gui/res/cardsfolder/t/the_second_doctor.txt b/forge-gui/res/cardsfolder/t/the_second_doctor.txt new file mode 100644 index 00000000000..a1131cc091c --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_second_doctor.txt @@ -0,0 +1,11 @@ +Name:The Second Doctor +ManaCost:2 W U +Types:Legendary Creature Time Lord Doctor +PT:2/4 +S:Mode$ Continuous | Affected$ Player | SetMaxHandSize$ Unlimited | Description$ Players have no maximum hand size. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. +SVar:TrigDraw:DB$ Draw | OptionalDecider$ True | Defined$ Player | RememberDrawn$ True | NumCards$ 1 | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | EffectOwner$ RememberedOwner.Opponent | RememberObjects$ You | StaticAbilities$ STCantAttack | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup +SVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.YouCtrl | Target$ Player.IsRemembered,Permanent.RememberedPlayerCtrl | Description$ Each opponent who does can't attack you or permanents you control during their next turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Players have no maximum hand size.\nHow Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. diff --git a/forge-gui/res/cardsfolder/t/the_seventh_doctor.txt b/forge-gui/res/cardsfolder/t/the_seventh_doctor.txt new file mode 100644 index 00000000000..dac122d1d2f --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_seventh_doctor.txt @@ -0,0 +1,15 @@ +Name:The Seventh Doctor +ManaCost:3 W U +Types:Legendary Creature Time Lord Doctor +PT:3/6 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGuess | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigGuess:DB$ ChooseCard | ChoiceZone$ Hand | Mandatory$ True | Defined$ You | Choices$ Card.YouOwn | AILogic$ RandomNonLand | SubAbility$ DBGuess +SVar:DBGuess:DB$ GenericChoice | Defined$ TriggeredDefendingPlayer | Choices$ GuessGreaterArtifacts,GuessNotGreaterArtifacts | AILogic$ Random | ShowChoice$ True +SVar:GuessGreaterArtifacts:DB$ Play | Controller$ You | Defined$ ChosenCard | Optional$ True | WithoutManaCost$ True | ConditionDefined$ ChosenCard | ConditionPresent$ Card.cmcLEX+nonLand | RememberPlayed$ True | ConditionCompare$ GE1 | SubAbility$ DBInvestigate | SpellDescription$ That card's mana value is greater the number of artifact attacking player controls +SVar:GuessNotGreaterArtifacts:DB$ Play | Controller$ You | Defined$ ChosenCard | Optional$ True | WithoutManaCost$ True | ValidSA$ Spell | ConditionDefined$ ChosenCard | ConditionPresent$ Card.cmcGTX+nonLand | RememberPlayed$ True | SubAbility$ DBInvestigate | ConditionCompare$ GE1 | SpellDescription$ That card's mana value is not greater than the number of artifact attacking player controls +SVar:DBInvestigate:DB$ Investigate | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True +SVar:X:Count$Valid Artifact.YouCtrl +SVar:HasAttackEffect:True +DeckHas:Ability$Token & Type$Clue|Artifact +Oracle:When The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/t/the_shattered_states_era_nameless_conqueror.txt b/forge-gui/res/cardsfolder/t/the_shattered_states_era_nameless_conqueror.txt index 31241d6b15f..aeb15f2c3c0 100644 --- a/forge-gui/res/cardsfolder/t/the_shattered_states_era_nameless_conqueror.txt +++ b/forge-gui/res/cardsfolder/t/the_shattered_states_era_nameless_conqueror.txt @@ -1,7 +1,7 @@ Name:The Shattered States Era ManaCost:4 R Types:Enchantment Saga -K:Saga:3:DBGainControl,DBPumpAll,DBTransform +K:Chapter:3:DBGainControl,DBPumpAll,DBTransform SVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn. SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. diff --git a/forge-gui/res/cardsfolder/t/the_shire.txt b/forge-gui/res/cardsfolder/t/the_shire.txt index 48f16bd5aea..15c5193eed8 100644 --- a/forge-gui/res/cardsfolder/t/the_shire.txt +++ b/forge-gui/res/cardsfolder/t/the_shire.txt @@ -4,7 +4,7 @@ Types:Legendary Land K:ETBReplacement:Other:LandTapped SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Creature.Legendary+YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a legendary creature. A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}. -A:AB$ Token | Cost$ 1 G T tapXType<1/Creature> | TokenScript$ c_a_food_sac | SpellDescription$ Create a Food token. +A:AB$ Token | Cost$ 1 G T tapXType<1/Creature> | TokenScript$ c_a_food_sac | SpellDescription$ Create a Food token. DeckHas:Ability$Token & Type$Artifact DeckHints:Type$Legendary Oracle:The Shire enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {G}.\n{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_sixth_doctor.txt b/forge-gui/res/cardsfolder/t/the_sixth_doctor.txt new file mode 100644 index 00000000000..fbc3ed5fe20 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_sixth_doctor.txt @@ -0,0 +1,9 @@ +Name:The Sixth Doctor +ManaCost:4 G U +Types:Legendary Creature Time Lord Doctor +PT:3/3 +T:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | ActivationLimit$ 1 | Execute$ TrigCopy | TriggerDescription$ Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.) +SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | NonLegendary$ True +DeckHints:Type$Artifact|Saga|Legendary +DeckHas:Ability$Token +Oracle:Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_skullspore_nexus.txt b/forge-gui/res/cardsfolder/t/the_skullspore_nexus.txt new file mode 100644 index 00000000000..c29ae9b12ea --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_skullspore_nexus.txt @@ -0,0 +1,11 @@ +Name:The Skullspore Nexus +ManaCost:6 G G +Types:Legendary Artifact +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {X} less to cast, where X is the greatest power among creatures you control. +SVar:X:Count$Valid Creature.YouCtrl$GreatestPower +T:Mode$ ChangesZoneAll | ValidCards$ Creature.nonToken+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. +SVar:TrigToken:DB$ Token | TokenScript$ g_x_x_fungus_dinosaur | TokenPower$ Z | TokenToughness$ Z +SVar:Z:TriggerObjectsCards$CardPower +A:AB$ Pump | Cost$ 2 T | NumAtt$ Double | ValidTgts$ Creature | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ Double target creature's power until end of turn. +DeckHas:Ability$Token & Type$Fungus|Dinosaur +Oracle:This spell costs {X} less to cast, where X is the greatest power among creatures you control.\nWhenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.\n{2}, {T}: Double target creature's power until end of turn. diff --git a/forge-gui/res/cardsfolder/t/the_sound_of_drums.txt b/forge-gui/res/cardsfolder/t/the_sound_of_drums.txt new file mode 100644 index 00000000000..0bd962d7bb3 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_sound_of_drums.txt @@ -0,0 +1,11 @@ +Name:The Sound of Drums +ManaCost:2 R +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | Goad$ True | Description$ Enchanted creature is goaded. +R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.EnchantedBy | ValidTarget$ Permanent,Player | IsCombat$ True | ReplaceWith$ DmgTwice | Description$ If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. +SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ ReplaceCount$DamageAmount/Twice +A:AB$ ChangeZone | Cost$ 2 R | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand. +DeckHas:Ability$Graveyard +Oracle:Enchant creature\nEnchanted creature is goaded.\nIf enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.\n{2}{R}: Return The Sound of Drums from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/t/the_stone_brain.txt b/forge-gui/res/cardsfolder/t/the_stone_brain.txt index 44ef0cf09bd..12d50031108 100644 --- a/forge-gui/res/cardsfolder/t/the_stone_brain.txt +++ b/forge-gui/res/cardsfolder/t/the_stone_brain.txt @@ -5,8 +5,8 @@ A:AB$ NameCard | Cost$ 2 T Exile<1/CARDNAME> | Defined$ You | SubAbility$ ExileY SVar:ExileYard:DB$ ChangeZone | ValidTgts$ Opponent | ChangeType$ Card.NamedCard | Origin$ Graveyard | DefinedPlayer$ Targeted | Chooser$ You | Destination$ Exile | ChangeNum$ Y | Hidden$ True | RememberChanged$ True | SubAbility$ ExileHand | StackDescription$ Search {p:Targeted}'s graveyard, hand, and library for up to four cards with that name and exile them. SVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ Y | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None | RememberChanged$ True | Imprint$ True SVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ Y | Chooser$ You | Shuffle$ True | StackDescription$ None | RememberChanged$ True | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | NumCards$ Z | Defined$ Targeted | SubAbility$ DBCleanup | StackDescription$ {p:Targeted} draw a card for each card exiled from their hand this way -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +SVar:DBDraw:DB$ Draw | NumCards$ Z | Defined$ Targeted | SubAbility$ DBCleanup | StackDescription$ {p:Targeted} shuffles, then draws a card for each card exiled from their hand this way. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | ClearNamedCard$ True SVar:X:Remembered$Amount SVar:Y:SVar$X/NMinus.4 SVar:Z:Imprinted$Amount diff --git a/forge-gui/res/cardsfolder/t/the_tenth_doctor.txt b/forge-gui/res/cardsfolder/t/the_tenth_doctor.txt new file mode 100644 index 00000000000..3b9a9e60162 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_tenth_doctor.txt @@ -0,0 +1,12 @@ +Name:The Tenth Doctor +ManaCost:3 U R +Types:Legendary Creature Time Lord Doctor +PT:3/5 +T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. +SVar:TrigExile:DB$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBPutCounter +SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ 3 | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ Pump | Defined$ Remembered.withoutSuspend | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:HasAttackEffect:TRUE +A:AB$ TimeTravel | Cost$ 7 | PrecostDesc$ Timey-Wimey - | SorcerySpeed$ True | Amount$ 3 | SpellDescription$ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) +Oracle:Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.\nTimey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) diff --git a/forge-gui/res/cardsfolder/t/the_third_doctor.txt b/forge-gui/res/cardsfolder/t/the_third_doctor.txt new file mode 100644 index 00000000000..65318217370 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_third_doctor.txt @@ -0,0 +1,15 @@ +Name:The Third Doctor +ManaCost:2 G U +Types:Legendary Creature Time Lord Doctor +PT:2/2 +K:Trample +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each noncreature token you control. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigTokenChoice | TriggerDescription$ When CARDNAME enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token. +SVar:TrigTokenChoice:DB$ GenericChoice | Defined$ You | Choices$ Clue,Food,Treasure +SVar:Clue:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_clue_draw | TokenOwner$ You | SpellDescription$ Clue +SVar:Food:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SpellDescription$ Food +SVar:Treasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SpellDescription$ Treasure +SVar:X:Count$Valid Card.token+nonCreature+YouCtrl +DeckHints:Ability$Token +DeckHas:Type$Clue|Food|Treasure & Ability$Token +Oracle:Trample\nThe Third Doctor gets +1/+1 for each noncreature token you control.\nWhen The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/the_thirteenth_doctor.txt b/forge-gui/res/cardsfolder/t/the_thirteenth_doctor.txt similarity index 97% rename from forge-gui/res/cardsfolder/upcoming/the_thirteenth_doctor.txt rename to forge-gui/res/cardsfolder/t/the_thirteenth_doctor.txt index 08090a0d9d2..19b15d47736 100644 --- a/forge-gui/res/cardsfolder/upcoming/the_thirteenth_doctor.txt +++ b/forge-gui/res/cardsfolder/t/the_thirteenth_doctor.txt @@ -3,7 +3,7 @@ ManaCost:1 G U Types:Legendary Creature Time Lord Doctor PT:2/2 T:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. -SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. SVar:TrigUntap:DB$ UntapAll | ValidCards$ Creature.YouCtrl+HasCounters DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/t/the_three_seasons.txt b/forge-gui/res/cardsfolder/t/the_three_seasons.txt index 9c1db4a1358..511d1a01176 100644 --- a/forge-gui/res/cardsfolder/t/the_three_seasons.txt +++ b/forge-gui/res/cardsfolder/t/the_three_seasons.txt @@ -1,7 +1,7 @@ Name:The Three Seasons ManaCost:G U Types:Enchantment Saga -K:Saga:3:DBMill,DBChangeZone1,DBRepeatEach +K:Chapter:3:DBMill,DBChangeZone1,DBRepeatEach SVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ You | SpellDescription$ Mill three cards. SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target snow permanent cards in your graveyard | ValidTgts$ Permanent.Snow+YouOwn | SpellDescription$ Return up to two target snow permanent cards from your graveyard to your hand. SVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone2 | SpellDescription$ Choose three cards in each graveyard. Their owners shuffle those cards into their libraries. diff --git a/forge-gui/res/cardsfolder/t/the_trickster_gods_heist.txt b/forge-gui/res/cardsfolder/t/the_trickster_gods_heist.txt index 42898aaa301..76862f4913d 100644 --- a/forge-gui/res/cardsfolder/t/the_trickster_gods_heist.txt +++ b/forge-gui/res/cardsfolder/t/the_trickster_gods_heist.txt @@ -1,7 +1,7 @@ Name:The Trickster-God's Heist ManaCost:2 U B Types:Enchantment Saga -K:Saga:3:DBCreature,DBNonCreature,DBDrain +K:Chapter:3:DBCreature,DBNonCreature,DBDrain SVar:DBCreature:DB$ ExchangeControl | ValidTgts$ Creature | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Choose two target creatures | Optional$ True | AILogic$ TrigTwoTargets | StackDescription$ SpellDescription | SpellDescription$ You may exchange control of two target creatures. SVar:DBNonCreature:DB$ ExchangeControl | ValidTgts$ Permanent.nonBasic+nonCreature | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Choose two target nonbasic, noncreature permanent | TargetsWithSameCardType$ True | Optional$ True | AILogic$ TrigTwoTargets | StackDescription$ SpellDescription | SpellDescription$ You may exchange control of two target nonbasic, noncreature permanents that share a card type. SVar:DBDrain:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 3 | SubAbility$ DBGainLife | SpellDescription$ Target player loses 3 life and you gain 3 life. diff --git a/forge-gui/res/cardsfolder/t/the_triumph_of_anax.txt b/forge-gui/res/cardsfolder/t/the_triumph_of_anax.txt index dd655640031..1431aa2a77f 100644 --- a/forge-gui/res/cardsfolder/t/the_triumph_of_anax.txt +++ b/forge-gui/res/cardsfolder/t/the_triumph_of_anax.txt @@ -1,7 +1,7 @@ Name:The Triumph of Anax ManaCost:2 R Types:Enchantment Saga -K:Saga:4:DBPump,DBPump,DBPump,DBPick +K:Chapter:4:DBPump,DBPump,DBPump,DBPick SVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | KW$ Trample | SpellDescription$ Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on CARDNAME. SVar:X:Count$CardCounters.LORE SVar:PlayMain1:TRUE diff --git a/forge-gui/res/cardsfolder/t/the_twelfth_doctor.txt b/forge-gui/res/cardsfolder/t/the_twelfth_doctor.txt new file mode 100644 index 00000000000..10997db9cbe --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_twelfth_doctor.txt @@ -0,0 +1,10 @@ +Name:The Twelfth Doctor +ManaCost:3 U R +Types:Legendary Creature Time Lord Doctor +PT:4/4 +S:Mode$ Continuous | Affected$ Card.YouCtrl+wasNotCastFromYourHand | AffectedZone$ Stack | CheckSVar$ X | SVarCompare$ EQ0 | AddKeyword$ Demonstrate | Description$ The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) +SVar:X:Count$ThisTurnCast_Card.YouCtrl+wasNotCastFromYourHand +T:Mode$ SpellCopy | ValidActivatingPlayer$ You | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you copy a spell, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters +Oracle:The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)\nWhenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_ur_dragon.txt b/forge-gui/res/cardsfolder/t/the_ur_dragon.txt index b8c5fd117d3..d38cde869c4 100644 --- a/forge-gui/res/cardsfolder/t/the_ur_dragon.txt +++ b/forge-gui/res/cardsfolder/t/the_ur_dragon.txt @@ -7,5 +7,5 @@ K:Flying T:Mode$ AttackersDeclared | ValidAttackers$ Dragon.YouCtrl | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. SVar:TrigDraw:DB$ Draw | NumCards$ X | SubAbility$ DBChangeZone SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent | ChangeNum$ 1 -SVar:X:TriggerObjectsAttackers$Valid Dragon.YouCtrl +SVar:X:TriggerObjectsAttackers$Amount Oracle:Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.\nFlying\nWhenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. diff --git a/forge-gui/res/cardsfolder/t/the_valeyard.txt b/forge-gui/res/cardsfolder/t/the_valeyard.txt new file mode 100644 index 00000000000..2828167cc10 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_valeyard.txt @@ -0,0 +1,7 @@ +Name:The Valeyard +ManaCost:2 U B R +Types:Legendary Creature Time Lord Noble +PT:4/5 +S:Mode$ Continuous | Affected$ Opponent | AdditionalVillainousChoice$ 1 | Description$ If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) +S:Mode$ Continuous | Affected$ You | AdditionalOptionalVote$ 1 | Description$ While voting, you may vote an additional time. +Oracle:If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)\nWhile voting, you may vote an additional time. diff --git a/forge-gui/res/cardsfolder/t/the_war_doctor.txt b/forge-gui/res/cardsfolder/t/the_war_doctor.txt new file mode 100644 index 00000000000..238146a4cdf --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_war_doctor.txt @@ -0,0 +1,12 @@ +Name:The War Doctor +ManaCost:2 R W +Types:Legendary Creature Time Lord Doctor +PT:3/5 +T:Mode$ PhaseOutAll | ValidCards$ Permanent.phasedOutOther | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on CARDNAME. +T:Mode$ ChangesZoneAll | ValidCards$ Card.Other+nonToken+nonCopiedSpell | Origin$ Any | Destination$ Exile | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ TIME +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | DamageSource$ TriggeredAttackerLKICopy | NumDmg$ Count$CardCounters.TIME | ReplaceDyingDefined$ Targeted.Creature +DeckHas:Ability$Counters +DeckHints:Keyword$Phasing +Oracle:Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.\nWhenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. diff --git a/forge-gui/res/cardsfolder/t/the_war_games.txt b/forge-gui/res/cardsfolder/t/the_war_games.txt new file mode 100644 index 00000000000..dc454705de3 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_war_games.txt @@ -0,0 +1,12 @@ +Name:The War Games +ManaCost:2 W W +Types:Enchantment Saga +K:Chapter:4:DBTokens,DBPutCounterAll,DBPutCounterAll,DBMayExile +SVar:DBTokens:DB$ Token | TokenAmount$ 3 | TokenTapped$ True | TokenScript$ w_1_1_warrior | TokenOwner$ Player | RememberTokens$ True | SubAbility$ DBGoad | SpellDescription$ Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as CARDNAME remains on the battlefield. +SVar:DBGoad:DB$ Goad | Defined$ Remembered | Duration$ UntilHostLeavesPlay | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Warrior | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Warrior creature. +SVar:DBMayExile:DB$ ImmediateTrigger | Execute$ TrigExileAll | UnlessCost$ Exile<1/Creature.nonToken> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ You may exile a nontoken creature you control. When you do, exile all Warriors. +SVar:TrigExileAll:DB$ ChangeZoneAll | ChangeType$ Warrior | Origin$ Battlefield | Destination$ Exile +DeckHas:Ability$Token & Type$Warrior +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.\nII, III — Put a +1/+1 counter on each Warrior creature.\nIV — You may exile a nontoken creature you control. When you do, exile all Warriors. diff --git a/forge-gui/res/cardsfolder/t/the_war_in_heaven.txt b/forge-gui/res/cardsfolder/t/the_war_in_heaven.txt index 0c0f5ccbadf..1f4784cbbde 100644 --- a/forge-gui/res/cardsfolder/t/the_war_in_heaven.txt +++ b/forge-gui/res/cardsfolder/t/the_war_in_heaven.txt @@ -1,7 +1,7 @@ Name:The War in Heaven ManaCost:3 B B B Types:Enchantment Saga -K:Saga:3:DBDraw,DBMill,DBChoose +K:Chapter:3:DBDraw,DBMill,DBChoose SVar:DBDraw:DB$ Draw | NumCards$ 3 | SubAbility$ DBLoseLife | SpellDescription$ You draw three cards and you lose 3 life. SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3 SVar:DBMill:DB$ Mill | NumCards$ 3 | SpellDescription$ Mill three cards. diff --git a/forge-gui/res/cardsfolder/t/the_weatherseed_treaty.txt b/forge-gui/res/cardsfolder/t/the_weatherseed_treaty.txt index e3f117c86ac..2a591a67fa3 100644 --- a/forge-gui/res/cardsfolder/t/the_weatherseed_treaty.txt +++ b/forge-gui/res/cardsfolder/t/the_weatherseed_treaty.txt @@ -1,7 +1,8 @@ Name:The Weatherseed Treaty ManaCost:2 G Types:Enchantment Saga -K:Read ahead:3:DBChangeZone,DBToken,DBDomain +K:Read ahead +K:Chapter:3:DBChangeZone,DBToken,DBDomain SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle. SVar:DBToken:DB$ Token | TokenScript$ g_1_1_saproling | SpellDescription$ Create a 1/1 green Saproling creature token. SVar:DBDomain:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | KW$ Trample | TgtPrompt$ Select target creature you control | SpellDescription$ Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control. diff --git a/forge-gui/res/cardsfolder/t/the_wedding_of_river_song.txt b/forge-gui/res/cardsfolder/t/the_wedding_of_river_song.txt new file mode 100644 index 00000000000..0839ee3d086 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_wedding_of_river_song.txt @@ -0,0 +1,13 @@ +Name:The Wedding of River Song +ManaCost:2 W +Types:Sorcery +A:SP$ Draw | NumCards$ 2 | SubAbility$ DBExile | SpellDescription$ Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. +SVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonLand | WithCountersType$ TIME | WithCountersAmount$ X | RememberChanged$ True | SubAbility$ OppDraw +SVar:OppDraw:DB$ Draw | NumCards$ 2 | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ OppExile +SVar:OppExile:DB$ ChangeZone | DefinedPlayer$ Targeted | Origin$ Hand | Destination$ Exile | Chooser$ Targeted | Hidden$ True | WithCountersType$ TIME | WithCountersAmount$ Y | ChangeType$ Card.nonLand | Imprint$ True | SubAbility$ GiveSuspend +SVar:GiveSuspend:DB$ PumpAll | ValidCards$ Card.IsRemembered+withoutSuspend,Card.IsImprinted+withoutSuspend | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent | SubAbility$ DBTimeTravel +SVar:DBTimeTravel:DB$ TimeTravel | SpellDescription$ Time Travel. | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +SVar:X:Remembered$CardManaCost +SVar:Y:Imprinted$CardManaCost +Oracle:Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. diff --git a/forge-gui/res/cardsfolder/t/the_wilds.txt b/forge-gui/res/cardsfolder/t/the_wilds.txt index 64a66d54cc6..c4fafd4c560 100644 --- a/forge-gui/res/cardsfolder/t/the_wilds.txt +++ b/forge-gui/res/cardsfolder/t/the_wilds.txt @@ -8,7 +8,7 @@ T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDesc SVar:RolledChaos:DB$ Sacrifice | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | RememberSacrificed$ True | SubAbility$ DBToken SVar:DBToken:DB$ Token | TokenScript$ c_a_food_sac | TokenAmount$ Z | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Z:Remembered$Valid Creature.powerGE4/Plus.1 +SVar:Z:Remembered$Valid Creature.toughnessGE4/Plus.1 DeckHas:Ability$Token|Sacrifice & Type$Food DeckHints:Type$Food Oracle:When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.\nWhenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater. diff --git a/forge-gui/res/cardsfolder/t/the_witchs_vanity.txt b/forge-gui/res/cardsfolder/t/the_witchs_vanity.txt new file mode 100644 index 00000000000..41d520a6b4f --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_witchs_vanity.txt @@ -0,0 +1,9 @@ +Name:The Witch's Vanity +ManaCost:1 B +Types:Enchantment Saga +K:Chapter:3:DBDestroy,DBFood,DBRole +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl+cmcLE2 | TgtPrompt$ Select target creature an opponent controls with mana value 2 or less | SpellDescription$ Destroy target creature an opponent controls with mana value 2 or less. +SVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | SpellDescription$ Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:DBRole:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a Wicked Role token attached to target creature you control. +DeckHas:Ability$Sacrifice|LifeGain|Token & Type$Food|Artifact|Role|Aura +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Destroy target creature an opponent controls with mana value 2 or less.\nII — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nIII — Create a Wicked Role token attached to target creature you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_world_spell.txt b/forge-gui/res/cardsfolder/t/the_world_spell.txt index aeba6ea1ce2..c9d00ae4994 100644 --- a/forge-gui/res/cardsfolder/t/the_world_spell.txt +++ b/forge-gui/res/cardsfolder/t/the_world_spell.txt @@ -1,7 +1,8 @@ Name:The World Spell ManaCost:5 G G Types:Enchantment Saga -K:Read ahead:3:DBDig,DBDig,DBChangeZone +K:Read ahead +K:Chapter:3:DBDig,DBDig,DBChangeZone SVar:DBDig:DB$ Dig | DigNum$ 7 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Permanent.nonSaga | RestRandomOrder$ True | SpellDescription$ Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.nonSaga | ChangeNum$ 2 | SpellDescription$ Put up to two non-Saga permanent cards from your hand onto the battlefield. Oracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nIII — Put up to two non-Saga permanent cards from your hand onto the battlefield. diff --git a/forge-gui/res/cardsfolder/t/theoden_king_of_rohan.txt b/forge-gui/res/cardsfolder/t/theoden_king_of_rohan.txt index 7638af54e78..dd7bd93ca0f 100644 --- a/forge-gui/res/cardsfolder/t/theoden_king_of_rohan.txt +++ b/forge-gui/res/cardsfolder/t/theoden_king_of_rohan.txt @@ -1,8 +1,8 @@ -Name:Theoden, King of Rohan +Name:Théoden, King of Rohan ManaCost:1 R W Types:Legendary Creature Human Noble PT:2/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Creature.Human+Other+YouCtrl | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another Human enters the battlefield under your control, target creature gains double strike until end of turn. SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | KW$ Double Strike DeckHints:Type$Human -Oracle:Whenever Theoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. \ No newline at end of file +Oracle:Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/there_and_back_again.txt b/forge-gui/res/cardsfolder/t/there_and_back_again.txt index 08afbfddf48..73700f3c5c4 100644 --- a/forge-gui/res/cardsfolder/t/there_and_back_again.txt +++ b/forge-gui/res/cardsfolder/t/there_and_back_again.txt @@ -1,10 +1,10 @@ -Name:There and Back Again -ManaCost:3 R R -Types:Enchantment Saga -K:Saga:3:DBCantBlock,DBSearch,DBToken -SVar:DBCantBlock:DB$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target creature | KW$ HIDDEN CARDNAME can't block. | SubAbility$ TrigTempt | IsCurse$ True | Duration$ UntilLoseControlOfHost | SpellDescription$ Up to one target creature can't block for as long as you control CARDNAME. The Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Mountain | SpellDescription$ Search your library for a Mountain card, put it onto the battlefield, then shuffle. -SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ smaug | SpellDescription$ Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." -DeckHas:Ability$Token -Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.\nII — Search your library for a Mountain card, put it onto the battlefield, then shuffle.\nIII — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." +Name:There and Back Again +ManaCost:3 R R +Types:Enchantment Saga +K:Chapter:3:DBCantBlock,DBSearch,DBToken +SVar:DBCantBlock:DB$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target creature | KW$ HIDDEN CARDNAME can't block. | SubAbility$ TrigTempt | IsCurse$ True | Duration$ UntilLoseControlOfHost | SpellDescription$ Up to one target creature can't block for as long as you control CARDNAME. The Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Mountain | SpellDescription$ Search your library for a Mountain card, put it onto the battlefield, then shuffle. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ smaug | SpellDescription$ Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." +DeckHas:Ability$Token +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.\nII — Search your library for a Mountain card, put it onto the battlefield, then shuffle.\nIII — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." diff --git a/forge-gui/res/cardsfolder/t/thieving_skydiver.txt b/forge-gui/res/cardsfolder/t/thieving_skydiver.txt index 51db40dd0ba..3c2edc1f90a 100644 --- a/forge-gui/res/cardsfolder/t/thieving_skydiver.txt +++ b/forge-gui/res/cardsfolder/t/thieving_skydiver.txt @@ -2,7 +2,7 @@ Name:Thieving Skydiver ManaCost:1 U Types:Creature Merfolk Rogue PT:2/1 -K:Kicker:XCantBe0 X +K:Kicker:XMin1 X K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to CARDNAME. SVar:TrigKicker:DB$ GainControl | ValidTgts$ Artifact.cmcLEX | TgtPrompt$ Select target artifact with mana value X or less | SubAbility$ DBAttach diff --git a/forge-gui/res/cardsfolder/t/thieving_sprite.txt b/forge-gui/res/cardsfolder/t/thieving_sprite.txt index 08811679db4..611d1075596 100644 --- a/forge-gui/res/cardsfolder/t/thieving_sprite.txt +++ b/forge-gui/res/cardsfolder/t/thieving_sprite.txt @@ -3,7 +3,7 @@ ManaCost:2 B Types:Creature Faerie Rogue PT:1/1 K:Flying -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ Whenever CARDNAME enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. SVar:DBDiscard:DB$ Discard | ValidTgts$ Player | NumCards$ 1 | RevealNumber$ X | Mode$ RevealYouChoose | DiscardValid$ Card SVar:X:Count$TypeYouCtrl.Faerie Oracle:Flying\nWhen Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. diff --git a/forge-gui/res/cardsfolder/t/thijarian_witness.txt b/forge-gui/res/cardsfolder/t/thijarian_witness.txt new file mode 100644 index 00000000000..2b20070dc28 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thijarian_witness.txt @@ -0,0 +1,10 @@ +Name:Thijarian Witness +ManaCost:1 G +Types:Creature Alien Cleric +PT:0/4 +K:Flash +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+attackingAlone,Creature.Other+blockingAlone | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ TrigInvestigate +SVar:TrigInvestigate:DB$ Investigate +DeckHas:Ability$Investigate|Token|Sacrifice & Type$Clue|Artifact +Oracle:Flash\nBear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/t/third_little_pig.txt b/forge-gui/res/cardsfolder/t/third_little_pig.txt new file mode 100644 index 00000000000..e048d588bdb --- /dev/null +++ b/forge-gui/res/cardsfolder/t/third_little_pig.txt @@ -0,0 +1,7 @@ +Name:Third Little Pig +ManaCost:1 BG +Types:Creature Boar +PT:2/2 +T:Mode$ ConjureAll | ValidPlayer$ You | ValidCard$ Card | TriggerZones$ Battlefield,Graveyard | Execute$ TrigPump | TriggerDescription$ Whenever you conjure one or more other cards, CARDNAME perpetually gets +1/+1. This ability also triggers if CARDNAME is in your graveyard. +SVar:TrigPump:DB$ Pump | Defined$ Self | PumpZone$ Battlefield,Graveyard | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual +Oracle:Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard. diff --git a/forge-gui/res/cardsfolder/t/thirst_for_discovery.txt b/forge-gui/res/cardsfolder/t/thirst_for_discovery.txt index fea1b0a56b2..bfaa120ad6e 100644 --- a/forge-gui/res/cardsfolder/t/thirst_for_discovery.txt +++ b/forge-gui/res/cardsfolder/t/thirst_for_discovery.txt @@ -2,5 +2,5 @@ Name:Thirst for Discovery ManaCost:2 U Types:Instant A:SP$ Draw | NumCards$ 3 | SubAbility$ DBDiscard | SpellDescription$ Draw three cards. -SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Basic Land | StackDescription$ SpellDescription | SpellDescription$ Then discard two cards unless you discard a basic land card. +SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Land.Basic | StackDescription$ SpellDescription | SpellDescription$ Then discard two cards unless you discard a basic land card. Oracle:Draw three cards. Then discard two cards unless you discard a basic land card. diff --git a/forge-gui/res/cardsfolder/t/this_is_how_it_ends.txt b/forge-gui/res/cardsfolder/t/this_is_how_it_ends.txt new file mode 100644 index 00000000000..406ed4b2f74 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/this_is_how_it_ends.txt @@ -0,0 +1,8 @@ +Name:This Is How It Ends +ManaCost:3 B +Types:Instant +A:SP$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBChoice | SpellDescription$ The owner of target creature shuffles it into their library, +SVar:DBChoice:DB$ VillainousChoice | Defined$ TargetedOwner | Choices$ DBLoseLife,DBShuffleAnother | SpellDescription$ then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library. +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 5 | Defined$ Remembered | SpellDescription$ Targeted creature's owner loses 5 life. +SVar:DBShuffleAnother:DB$ ChangeZone | ChangeType$ Creature.OwnedBy Remembered | DefinedPlayer$ Remembered | Chooser$ Remembered | ChangeNum$ 1 | Mandatory$ True | Origin$ Battlefield | Destination$ Library | Shuffle$ True | Hidden$ True | SpellDescription$ Targeted creature's owner shuffles another creature they own into their library. +Oracle:Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/thopter_shop.txt b/forge-gui/res/cardsfolder/t/thopter_shop.txt index e0ea77e3248..f536cb71c31 100644 --- a/forge-gui/res/cardsfolder/t/thopter_shop.txt +++ b/forge-gui/res/cardsfolder/t/thopter_shop.txt @@ -5,5 +5,5 @@ T:Mode$ ChangesZoneAll | TriggerZones$ Battlefield | ValidCards$ Creature.Artifa SVar:TrigDraw:DB$ Draw A:AB$ Token | Cost$ 2 W T | TokenScript$ c_1_1_a_thopter_flying | SpellDescription$ Create a 1/1 colorless Thopter artifact creature token with flying. DeckHints:Ability$Sacrifice & Color$White -DeckHas:Ability$Token & Type$Thopter & Keyword$Flying +DeckHas:Ability$Token & Type$Thopter & Keyword$Flying Oracle:Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.\n{2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/thought_distortion.txt b/forge-gui/res/cardsfolder/t/thought_distortion.txt index 119a7284a85..efd65adc7a1 100644 --- a/forge-gui/res/cardsfolder/t/thought_distortion.txt +++ b/forge-gui/res/cardsfolder/t/thought_distortion.txt @@ -1,7 +1,7 @@ Name:Thought Distortion ManaCost:4 B B Types:Sorcery -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ RevealHand | Cost$ 4 B B | ValidTgts$ Opponent | IsCurse$ True | SubAbility$ DBExile | SpellDescription$ Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard. SVar:DBExile:DB$ ChangeZoneAll | Origin$ Hand,Graveyard | Destination$ Exile | ChangeType$ Card.nonCreature+nonLand+TargetedPlayerCtrl Oracle:This spell can't be countered.\nTarget opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard. diff --git a/forge-gui/res/cardsfolder/t/thought_hemorrhage.txt b/forge-gui/res/cardsfolder/t/thought_hemorrhage.txt index 4e5cbb8d288..aeaf1f045fa 100644 --- a/forge-gui/res/cardsfolder/t/thought_hemorrhage.txt +++ b/forge-gui/res/cardsfolder/t/thought_hemorrhage.txt @@ -1,7 +1,7 @@ Name:Thought Hemorrhage ManaCost:2 B R Types:Sorcery -A:SP$ NameCard | Cost$ 2 B R | ValidCards$ Card.nonLand | SubAbility$ DBReveal | ValidDesc$ nonland | SpellDescription$ Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles their library. +A:SP$ NameCard | Cost$ 2 B R | ValidCards$ Card.nonLand | SubAbility$ DBReveal | ValidDesc$ nonland | SpellDescription$ Choose a nonland card name. Target player reveals their hand. CARDNAME deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles their library. SVar:DBReveal:DB$ RevealHand | RememberRevealed$ True | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBDamage SVar:DBDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | SubAbility$ ExileYard SVar:ExileYard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ Targeted | ChangeType$ Card.NamedCard | SubAbility$ ExileHand | StackDescription$ None @@ -9,7 +9,7 @@ SVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlaye SVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ None SVar:NumInLib:TargetedPlayer$CardsInLibrary SVar:NumInHand:TargetedPlayer$CardsInHand -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True SVar:X:Remembered$Valid Card.NamedCard/Times.3 AI:RemoveDeck:All Oracle:Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles. diff --git a/forge-gui/res/cardsfolder/t/thoughtleech.txt b/forge-gui/res/cardsfolder/t/thoughtleech.txt index 72e38759986..27d3b59e482 100644 --- a/forge-gui/res/cardsfolder/t/thoughtleech.txt +++ b/forge-gui/res/cardsfolder/t/thoughtleech.txt @@ -1,7 +1,7 @@ Name:Thoughtleech ManaCost:G G Types:Enchantment -T:Mode$ Taps | ValidCard$ Island.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | Optional$ True | TriggerDescription$ Whenever an Island an opponent controls becomes tapped, you may gain 1 life. +T:Mode$ Taps | ValidCard$ Island.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | OptionalDecider$ You | TriggerDescription$ Whenever an Island an opponent controls becomes tapped, you may gain 1 life. SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 AI:RemoveDeck:Random Oracle:Whenever an Island an opponent controls becomes tapped, you may gain 1 life. diff --git a/forge-gui/res/cardsfolder/t/thousand_moons_crackshot.txt b/forge-gui/res/cardsfolder/t/thousand_moons_crackshot.txt new file mode 100644 index 00000000000..c3e47059811 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thousand_moons_crackshot.txt @@ -0,0 +1,9 @@ +Name:Thousand Moons Crackshot +ManaCost:1 W +Types:Creature Human Soldier +PT:2/2 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may pay {2}{W}. When you do, tap target creature. +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 2 W | Execute$ TrigTap | TriggerDescription$ When you do, tap target creature. +SVar:TrigTap:DB$ Tap | ValidTgts$ Creature +SVar:HasAttackEffect:TRUE +Oracle:Whenever Thousand Moons Crackshot attacks, you may pay {2}{W}. When you do, tap target creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/thousand_moons_infantry.txt b/forge-gui/res/cardsfolder/t/thousand_moons_infantry.txt new file mode 100644 index 00000000000..f27668add47 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thousand_moons_infantry.txt @@ -0,0 +1,6 @@ +Name:Thousand Moons Infantry +ManaCost:2 W +Types:Creature Human Soldier +PT:2/4 +K:CARDNAME untaps during each other player's untap step. +Oracle:Untap Thousand Moons Infantry during each other player's untap step. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/thousand_moons_smithy_barracks_of_the_thousand.txt b/forge-gui/res/cardsfolder/t/thousand_moons_smithy_barracks_of_the_thousand.txt new file mode 100644 index 00000000000..864ceabc2d1 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thousand_moons_smithy_barracks_of_the_thousand.txt @@ -0,0 +1,21 @@ +Name:Thousand Moons Smithy +ManaCost:2 W W +Types:Legendary Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." +SVar:TrigToken:DB$ Token | TokenScript$ w_x_x_a_gnome_soldier_total_artifacts_creatures +T:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform CARDNAME. +SVar:TrigTransform:AB$ SetState | Cost$ tapXType<5/Artifact;Creature/artifact or creature> | Defined$ Self | Mode$ Transform +DeckHas:Ability$Token & Type$Gnome|Soldier +DeckHints:Type$Artifact +AlternateMode:DoubleFaced +Oracle:When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."\nAt the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy. + +ALTERNATE + +Name:Barracks of the Thousand +ManaCost:no cost +Types:Legendary Artifact Land +A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}. +T:Mode$ SpellCast | ValidCard$ Artifact,Creature | ValidSA$ Spell.ManaFromCard.StrictlySelf | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerDescription$ Whenever you cast an artifact or creature spell using mana produced by CARDNAME, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." +SVar:TrigToken:DB$ Token | TokenScript$ w_x_x_a_gnome_soldier_total_artifacts_creatures +Oracle:(Transforms from Thousand Moons Smithy.)\n{T}: Add {W}.\nWhenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/thrakkus_the_butcher.txt b/forge-gui/res/cardsfolder/t/thrakkus_the_butcher.txt index 9079e1596ea..e465cac2b88 100644 --- a/forge-gui/res/cardsfolder/t/thrakkus_the_butcher.txt +++ b/forge-gui/res/cardsfolder/t/thrakkus_the_butcher.txt @@ -4,9 +4,7 @@ Types:Legendary Creature Dragon Peasant PT:3/4 K:Trample T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDoublePower | TriggerDescription$ Whenever CARDNAME attacks, double the power of each Dragon you control until end of turn. -SVar:TrigDoublePower:DB$ RepeatEach | RepeatCards$ Dragon.YouCtrl | RepeatSubAbility$ DBPump -SVar:DBPump:DB$ Pump | Defined$ Remembered | NumAtt$ X | Double$ True -SVar:X:Remembered$CardPower +SVar:TrigDoublePower:DB$ Pump | Defined$ Valid Dragon.YouCtrl | NumAtt$ Double SVar:HasAttackEffect:TRUE DeckHints:Type$Dragon Oracle:Trample\nWhenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. diff --git a/forge-gui/res/cardsfolder/t/thran_vigil.txt b/forge-gui/res/cardsfolder/t/thran_vigil.txt index ef7bac29d4e..cbbab8f5524 100644 --- a/forge-gui/res/cardsfolder/t/thran_vigil.txt +++ b/forge-gui/res/cardsfolder/t/thran_vigil.txt @@ -1,8 +1,8 @@ Name:Thran Vigil ManaCost:1 B Types:Enchantment -T:Mode$ ChangesZoneAll | Origin$ Graveyard | Destination$ Any | ValidCards$ Creature.YouOwn,Artifact.YouOwn | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control. +T:Mode$ ChangesZoneAll | Origin$ Graveyard | Destination$ Any | ValidCards$ Creature.YouOwn,Artifact.YouOwn | PlayerTurn$ True | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control. SVar:TrigCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature.YouCtrl DeckHas:Ability$Graveyard|Counters -DeckHints:Ability$Graveyard +DeckHints:Ability$Graveyard Oracle:Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control. diff --git a/forge-gui/res/cardsfolder/t/thran_weaponry.txt b/forge-gui/res/cardsfolder/t/thran_weaponry.txt index ab63aaf1888..1e964d3e8ad 100644 --- a/forge-gui/res/cardsfolder/t/thran_weaponry.txt +++ b/forge-gui/res/cardsfolder/t/thran_weaponry.txt @@ -3,9 +3,6 @@ ManaCost:4 Types:Artifact K:Echo:4 K:You may choose not to untap CARDNAME during your untap step. -A:AB$ PumpAll | Cost$ 2 T | ValidCards$ Creature | RememberAllPumped$ True | SpellDescription$ All creatures get +2/+2 for as long as CARDNAME remains tapped. -S:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 2 | AddToughness$ 2 -T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True -SVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True +A:AB$ PumpAll | Cost$ 2 T | ValidCards$ Creature | Duration$ UntilUntaps | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ All creatures get +2/+2 for as long as CARDNAME remains tapped. AI:RemoveDeck:All Oracle:Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nYou may choose not to untap Thran Weaponry during your untap step.\n{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. diff --git a/forge-gui/res/cardsfolder/t/threadbind_clique_rip_the_seams.txt b/forge-gui/res/cardsfolder/t/threadbind_clique_rip_the_seams.txt new file mode 100644 index 00000000000..686032e98b3 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/threadbind_clique_rip_the_seams.txt @@ -0,0 +1,15 @@ +Name:Threadbind Clique +ManaCost:3 U +Types:Creature Faerie +PT:3/3 +K:Flying +AlternateMode:Adventure +Oracle:Flying + +ALTERNATE + +Name:Rip the Seams +ManaCost:2 W +Types:Instant Adventure +A:SP$ Destroy | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.) +Oracle:Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/threaten.txt b/forge-gui/res/cardsfolder/t/threaten.txt index 9f626e9b064..ffd4fb6f9d3 100644 --- a/forge-gui/res/cardsfolder/t/threaten.txt +++ b/forge-gui/res/cardsfolder/t/threaten.txt @@ -1,5 +1,6 @@ Name:Threaten ManaCost:2 R Types:Sorcery -A:SP$ GainControl | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +A:SP$ Untap | ValidTgts$ Creature | SubAbility$ DBChange | SpellDescription$ Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +SVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT Oracle:Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) diff --git a/forge-gui/res/cardsfolder/t/three_blind_mice.txt b/forge-gui/res/cardsfolder/t/three_blind_mice.txt new file mode 100644 index 00000000000..5dbb27d6489 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/three_blind_mice.txt @@ -0,0 +1,10 @@ +Name:Three Blind Mice +ManaCost:2 W +Types:Enchantment Saga +K:Chapter:4:DBToken,DBCopy,DBCopy,DBPumpAll +SVar:DBToken:DB$ Token | TokenScript$ w_1_1_mouse | TokenAmount$ 1 | TokenOwner$ You | SpellDescription$ Create a 1/1 white Mouse creature token. +SVar:DBCopy:DB$ CopyPermanent | ValidTgts$ Card.token+YouCtrl | SpellDescription$ Create a token that's a copy of target token you control. +SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 and gain vigilance until end of turn. +DeckHas:Ability$Token & Type$Mouse +DeckHints:Ability$Token +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Create a 1/1 white Mouse creature token.\nII, III — Create a token that's a copy of target token you control.\nIV — Creatures you control get +1/+1 and gain vigilance until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/three_bowls_of_porridge.txt b/forge-gui/res/cardsfolder/t/three_bowls_of_porridge.txt new file mode 100644 index 00000000000..bbd8c4de830 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/three_bowls_of_porridge.txt @@ -0,0 +1,10 @@ +Name:Three Bowls of Porridge +ManaCost:2 +Types:Artifact Food +A:AB$ Charm | Cost$ 2 T | Choices$ DBDamage,DBTap,DBSac | ChoiceRestriction$ ThisGame | CharmNum$ 1 +SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature. +SVar:DBTap:DB$ Tap | ValidTgts$ Creature | SpellDescription$ Tap target creature. +SVar:DBSac:DB$ Sacrifice | SacValid$ Self | SubAbility$ DBGainLife | SpellDescription$ Sacrifice CARDNAME. You gain 3 life. +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3 +DeckHas:Ability$LifeGain|Sacrifice +Oracle:{2}, {T}: Choose one that hasn't been chosen —\n• Three Bowls of Porridge deals 2 damage to target creature.\n• Tap target creature.\n• Sacrifice Three Bowls of Porridge. You gain 3 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/threefold_thunderhulk.txt b/forge-gui/res/cardsfolder/t/threefold_thunderhulk.txt new file mode 100644 index 00000000000..191c2e6a8cf --- /dev/null +++ b/forge-gui/res/cardsfolder/t/threefold_thunderhulk.txt @@ -0,0 +1,16 @@ +Name:Threefold Thunderhulk +ManaCost:7 +Types:Artifact Creature Gnome +PT:0/0 +K:etbCounter:P1P1:3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. +SVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_gnome | TokenOwner$ You | TokenAmount$ X +A:AB$ PutCounter | Cost$ 2 Sac<1/Artifact.Other/an other artifact> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME. +SVar:X:Count$CardPower +DeckHas:Ability$Counters|Token & Type$Gnome +DeckHints:Type$Artifact +SVar:HasAttackEffect:TRUE +SVar:EnchantMe:Multiple +SVar:EquipMe:Multiple +Oracle:Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.\nWhenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.\n{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/throne_of_eldraine.txt b/forge-gui/res/cardsfolder/t/throne_of_eldraine.txt new file mode 100644 index 00000000000..47b332a18f6 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/throne_of_eldraine.txt @@ -0,0 +1,8 @@ +Name:Throne of Eldraine +ManaCost:5 +Types:Legendary Artifact +K:ETBReplacement:Other:ChooseColor +SVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color. +A:AB$ Mana | Cost$ T | Produced$ Chosen | Amount$ 4 | RestrictValid$ Spell.ChosenColor+MonoColor | SpellDescription$ Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. +A:AB$ Draw | Cost$ 3 T | NumCards$ 2 | ManaRestriction$ ChosenColor | SpellDescription$ Draw two cards. Spend only mana of the chosen color to activate this ability. +Oracle:As Throne of Eldraine enters the battlefield, choose a color.\n{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.\n{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability. diff --git a/forge-gui/res/cardsfolder/t/throne_of_the_grim_captain_the_grim_captain.txt b/forge-gui/res/cardsfolder/t/throne_of_the_grim_captain_the_grim_captain.txt new file mode 100644 index 00000000000..976021f05e5 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/throne_of_the_grim_captain_the_grim_captain.txt @@ -0,0 +1,25 @@ +Name:Throne of the Grim Captain +ManaCost:2 +Types:Legendary Artifact +A:AB$ Mill | Cost$ T | NumCards$ 2 | SpellDescription$ Mill two cards. +K:Craft:4 ExileCtrlOrGrave<1/Dinosaur.Other> ExileCtrlOrGrave<1/Merfolk.Other> ExileCtrlOrGrave<1/Pirate.Other> ExileCtrlOrGrave<1/Vampire.Other>:a Dinosaur, a Merfolk, a Pirate, and a Vampire:the four +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard|Mill +Oracle:{T}: Mill two cards.\nCraft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:The Grim Captain +ManaCost:no cost +Colors:black +Types:Legendary Creature Skeleton Spirit Pirate +PT:7/7 +K:Menace +K:Trample +K:Lifelink +K:Hexproof +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBSacrifice | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft CARDNAME onto the battlefield under your control tapped and attacking. +SVar:DBSacrifice:DB$ Sacrifice | Amount$ 1 | SacValid$ Permanent.nonLand | Defined$ Opponent | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | ChooseFromDefined$ ExiledWith | ChangeNum$ 1 | Hidden$ True | Tapped$ True | Attacking$ True | GainControl$ True +Oracle:Menace, trample, lifelink, hexproof\nWhenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. diff --git a/forge-gui/res/cardsfolder/t/thrun_breaker_of_silence.txt b/forge-gui/res/cardsfolder/t/thrun_breaker_of_silence.txt index b36cb34814f..30849b7f3be 100644 --- a/forge-gui/res/cardsfolder/t/thrun_breaker_of_silence.txt +++ b/forge-gui/res/cardsfolder/t/thrun_breaker_of_silence.txt @@ -2,7 +2,7 @@ Name:Thrun, Breaker of Silence ManaCost:3 G G Types:Legendary Creature Troll Shaman PT:5/5 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Trample S:Mode$ CantTarget | ValidCard$ Card.Self | ValidSource$ Card.nonGreen+OppCtrl | Description$ CARDNAME can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Indestructible | Condition$ PlayerTurn | Description$ As long as it's your turn, NICKNAME has indestructible. diff --git a/forge-gui/res/cardsfolder/t/thrun_the_last_troll.txt b/forge-gui/res/cardsfolder/t/thrun_the_last_troll.txt index 5ac2086a031..e8c5fcc8178 100644 --- a/forge-gui/res/cardsfolder/t/thrun_the_last_troll.txt +++ b/forge-gui/res/cardsfolder/t/thrun_the_last_troll.txt @@ -3,6 +3,6 @@ ManaCost:2 G G Types:Legendary Creature Troll Shaman PT:4/4 A:AB$ Regenerate | Cost$ 1 G | SpellDescription$ Regenerate CARDNAME. -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Hexproof Oracle:This spell can't be countered.\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\n{1}{G}: Regenerate Thrun, the Last Troll. diff --git a/forge-gui/res/cardsfolder/t/thryx_the_sudden_storm.txt b/forge-gui/res/cardsfolder/t/thryx_the_sudden_storm.txt index e4e15700f02..1f048cb201c 100644 --- a/forge-gui/res/cardsfolder/t/thryx_the_sudden_storm.txt +++ b/forge-gui/res/cardsfolder/t/thryx_the_sudden_storm.txt @@ -5,5 +5,5 @@ PT:4/5 K:Flash K:Flying S:Mode$ ReduceCost | ValidCard$ Card.cmcGE5 | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. -S:Mode$ Continuous | Affected$ Card.cmcGE5+wasCastByYou | AffectedZone$ Stack | AddHiddenKeyword$ CARDNAME can't be countered. | Secondary$ True | Description$ Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. +R:Event$ Counter | ValidCard$ Card.cmcGE5+wasCastByYou | ValidSA$ Spell | Layer$ CantHappen | ActiveZones$ Battlefield | Secondary$ True | Description$ Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. Oracle:Flash\nFlying\nSpells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. diff --git a/forge-gui/res/cardsfolder/t/thunderblade_charge.txt b/forge-gui/res/cardsfolder/t/thunderblade_charge.txt index b6a3319d5d9..56a61f5165e 100644 --- a/forge-gui/res/cardsfolder/t/thunderblade_charge.txt +++ b/forge-gui/res/cardsfolder/t/thunderblade_charge.txt @@ -2,6 +2,6 @@ Name:Thunderblade Charge ManaCost:1 R R Types:Sorcery A:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target. -T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | TriggerZones$ Graveyard | PresentZone$ Graveyard | IsPresent$ Card.StrictlySelf| Execute$ TrigPlay | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, if CARDNAME is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. +T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | TriggerZones$ Graveyard | PresentZone$ Graveyard | IsPresent$ Card.StrictlySelf | Execute$ TrigPlay | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, if CARDNAME is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. SVar:TrigPlay:AB$ Play | Cost$ 2 R R R | WithoutManaCost$ True | Optional$ True Oracle:Thunderblade Charge deals 3 damage to any target.\nWhenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/t/thunderhawk_gunship.txt b/forge-gui/res/cardsfolder/t/thunderhawk_gunship.txt index 778864600e0..e713869a657 100644 --- a/forge-gui/res/cardsfolder/t/thunderhawk_gunship.txt +++ b/forge-gui/res/cardsfolder/t/thunderhawk_gunship.txt @@ -4,10 +4,10 @@ Types:Artifact Vehicle PT:6/6 K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. -SVar:TrigToken:DB$ Token | TokenScript$ W_2_2_astartes_warrior_vigilance | TokenAmount$ 2 +SVar:TrigToken:DB$ Token | TokenScript$ w_2_2_astartes_warrior_vigilance | TokenAmount$ 2 T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, attacking creatures you control gain flying until end of turn. SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.attacking+YouCtrl | KW$ Flying K:Crew:2 -DeckHas:Ability$Token & Type$Astartes|Warrior & Keyword$Viligance +DeckHas:Ability$Token & Type$Astartes|Warrior & Keyword$Vigilance SVar:HasAttackingEffect:TRUE -Oracle:Flying\nWhen Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.\nWhenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. +Oracle:Flying\nWhen Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.\nWhenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.\nCrew 2 diff --git a/forge-gui/res/cardsfolder/t/thunderous_debut.txt b/forge-gui/res/cardsfolder/t/thunderous_debut.txt new file mode 100644 index 00000000000..649aa906a65 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thunderous_debut.txt @@ -0,0 +1,13 @@ +Name:Thunderous Debut +ManaCost:6 G G +Types:Sorcery +K:Bargain +A:SP$ Dig | Defined$ You | DigNum$ 20 | SubAbility$ DBChoose | ChangeValid$ Creature | Reveal$ True | NoMove$ True | RememberRevealed$ True | SpellDescription$ Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle. +SVar:DBChoose:DB$ ChooseCard | SubAbility$ DBPutBattlefield | Choices$ Creature.IsRemembered | Amount$ 2 | ChoiceTitle$ Choose up to two creature cards to reveal | ChoiceZone$ Library +SVar:DBPutBattlefield:DB$ ChangeZoneAll | Condition$ Bargain | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.ChosenCard | SubAbility$ DBHand +SVar:DBHand:DB$ ChangeZoneAll | Origin$ Library | Destination$ Hand | ChangeType$ Card.ChosenCard | SubAbility$ DBShuffle +SVar:DBShuffle:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHints:Type$Artifact|Enchantment & Ability$Token +DeckHas:Ability$Sacrifice +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nLook at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle. diff --git a/forge-gui/res/cardsfolder/t/tiana_angelic_mechanic.txt b/forge-gui/res/cardsfolder/t/tiana_angelic_mechanic.txt index 7e7b9183489..11baf7bce19 100644 --- a/forge-gui/res/cardsfolder/t/tiana_angelic_mechanic.txt +++ b/forge-gui/res/cardsfolder/t/tiana_angelic_mechanic.txt @@ -4,8 +4,7 @@ Types:Legendary Creature Angel Artificer PT:3/2 K:Flying T:Mode$ Crewed | ValidCrew$ Card.Self,Creature.Legendary+Other+YouCtrl | Execute$ TrigEffect | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0. -SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredVehicle | StaticAbilities$ PerpetualP1P1 | Name$ Tiana, Angelic Mechanic's Perpetual Effect | Duration$ Permanent -SVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This Vehicle perpetually gains +1/+0. +SVar:TrigEffect:DB$ Pump | Defined$ TriggeredVehicle | NumAtt$ 1 | Duration$ Perpetual DeckHints:Type$Legendary DeckNeeds:Type$Vehicle Oracle:Flying\nWhen Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0. diff --git a/forge-gui/res/cardsfolder/t/tide_skimmer.txt b/forge-gui/res/cardsfolder/t/tide_skimmer.txt index 7615ce682dd..1acbc9e2ecc 100644 --- a/forge-gui/res/cardsfolder/t/tide_skimmer.txt +++ b/forge-gui/res/cardsfolder/t/tide_skimmer.txt @@ -3,6 +3,6 @@ ManaCost:3 U Types:Creature Drake PT:2/3 K:Flying -T:Mode$ AttackersDeclared | Execute$ TrigDraw | IsPresent$ Creature.attacking+withFlying+YouCtrl | PresentCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures with flying, draw a card. +T:Mode$ AttackersDeclared | Execute$ TrigDraw | ValidAttackers$ Creature.withFlying | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures with flying, draw a card. SVar:TrigDraw:DB$ Draw | NumCards$ 1 Oracle:Flying\nWhenever you attack with two or more creatures with flying, draw a card. diff --git a/forge-gui/res/cardsfolder/t/timber_paladin.txt b/forge-gui/res/cardsfolder/t/timber_paladin.txt new file mode 100644 index 00000000000..e64001e20ea --- /dev/null +++ b/forge-gui/res/cardsfolder/t/timber_paladin.txt @@ -0,0 +1,11 @@ +Name:Timber Paladin +ManaCost:1 G +Types:Artifact Creature Knight +PT:1/1 +S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | CheckSVar$ X | SVarCompare$ EQ1 | SetToughness$ 3 | Description$ As long as CARDNAME is enchanted by exactly one Aura, it has base power and toughness 3/3. +S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | CheckSVar$ X | SVarCompare$ EQ2 | SetToughness$ 5 | AddKeyword$ Vigilance | Description$ As long as CARDNAME is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. +S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 10 | CheckSVar$ X | SVarCompare$ GE3 | SetToughness$ 10 | AddKeyword$ Vigilance & Trample | Description$ As long as CARDNAME is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. +SVar:X:Count$Valid Aura.Attached +SVar:EnchantMe:Multiple +DeckNeeds:Type$Aura +Oracle:As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.\nAs long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.\nAs long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/time_beetle.txt b/forge-gui/res/cardsfolder/t/time_beetle.txt new file mode 100644 index 00000000000..1d5985f8b7e --- /dev/null +++ b/forge-gui/res/cardsfolder/t/time_beetle.txt @@ -0,0 +1,8 @@ +Name:Time Beetle +ManaCost:1 U +Types:Creature Alien Insect +PT:1/1 +K:Skulk +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigTimeTravel | CombatDamage$ True | TriggerDescription$ Parallel Universe — Whenever CARDNAME deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) +SVar:TrigTimeTravel:DB$ TimeTravel +Oracle:Skulk (This creature can't be blocked by creatures with greater power.)\nParallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/time_lord_regeneration.txt b/forge-gui/res/cardsfolder/t/time_lord_regeneration.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/time_lord_regeneration.txt rename to forge-gui/res/cardsfolder/t/time_lord_regeneration.txt diff --git a/forge-gui/res/cardsfolder/t/time_of_ice.txt b/forge-gui/res/cardsfolder/t/time_of_ice.txt index 7b84891e18d..d0167012c3a 100644 --- a/forge-gui/res/cardsfolder/t/time_of_ice.txt +++ b/forge-gui/res/cardsfolder/t/time_of_ice.txt @@ -1,7 +1,7 @@ Name:Time of Ice ManaCost:3 U Types:Enchantment Saga -K:Saga:3:DBTap,DBTap,DBChangeZoneAll +K:Chapter:3:DBTap,DBTap,DBChangeZoneAll SVar:DBTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBPump | SpellDescription$ Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control CARDNAME. SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilLoseControlOfHost SVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Creature.tapped | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all tapped creatures to their owners' hands. diff --git a/forge-gui/res/cardsfolder/t/time_reaper.txt b/forge-gui/res/cardsfolder/t/time_reaper.txt new file mode 100644 index 00000000000..a6f1d0ef996 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/time_reaper.txt @@ -0,0 +1,12 @@ +Name:Time Reaper +ManaCost:3 B B +Types:Creature Alien Horror +PT:4/4 +K:Flying +K:Haste +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigChangeZone | TriggerDescription$ Consume Anomaly — Whenever CARDNAME deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Exile | LibraryPosition$ -1 | Destination$ Library | ValidTgts$ Card.faceUp | TgtPrompt$ Select target face up card in exile | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$LifeGain +Oracle:Flying, haste\nConsume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/timothar_baron_of_bats.txt b/forge-gui/res/cardsfolder/t/timothar_baron_of_bats.txt index 8ebdd33e1ff..11200b1b0c2 100644 --- a/forge-gui/res/cardsfolder/t/timothar_baron_of_bats.txt +++ b/forge-gui/res/cardsfolder/t/timothar_baron_of_bats.txt @@ -8,7 +8,7 @@ SVar:TrigToken:AB$ Token | Cost$ 1 ExileAnyGrave<1/Card.TriggeredNewCard> | Toke SVar:DBAnimate:DB$ Animate | Defined$ Imprinted | Duration$ Permanent | Triggers$ CDTrigger SVar:CDTrigger:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped. SVar:TrigSac:DB$ Sacrifice | SubAbility$ DBReturn -SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Tapped$ True +SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Tapped$ True | GainControl$ True DeckNeeds:Type$Vampire DeckHas:Ability$Token|Sacrifice Oracle:Ward—Discard a card.\nWhenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." diff --git a/forge-gui/res/cardsfolder/t/tinkers_tote.txt b/forge-gui/res/cardsfolder/t/tinkers_tote.txt new file mode 100644 index 00000000000..18d71719e81 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tinkers_tote.txt @@ -0,0 +1,7 @@ +Name:Tinker's Tote +ManaCost:2 W +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_a_gnome | TokenOwner$ You +A:AB$ GainLife | Cost$ W Sac<1/CARDNAME> | LifeAmount$ 3 | SpellDescription$ You gain 3 life. +Oracle:When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.\n{W}, Sacrifice Tinker's Tote: You gain 3 life. diff --git a/forge-gui/res/cardsfolder/t/tireless_tracker.txt b/forge-gui/res/cardsfolder/t/tireless_tracker.txt index a75b18f5528..6fec3260c1b 100644 --- a/forge-gui/res/cardsfolder/t/tireless_tracker.txt +++ b/forge-gui/res/cardsfolder/t/tireless_tracker.txt @@ -2,10 +2,10 @@ Name:Tireless Tracker ManaCost:2 G Types:Creature Human Scout PT:3/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigInvestigate | TriggerDescription$ Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigInvestigate | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") SVar:TrigInvestigate:DB$ Investigate T:Mode$ Sacrificed | ValidCard$ Clue.YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a Clue, put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 DeckHints:Ability$Investigate DeckHas:Ability$Investigate|Token|Counters -Oracle:Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. +Oracle:Landfall - Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. diff --git a/forge-gui/res/cardsfolder/t/tishanas_tidebinder.txt b/forge-gui/res/cardsfolder/t/tishanas_tidebinder.txt new file mode 100644 index 00000000000..bbe605ae152 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tishanas_tidebinder.txt @@ -0,0 +1,10 @@ +Name:Tishana's Tidebinder +ManaCost:2 U +Types:Creature Merfolk Wizard +PT:3/2 +K:Flash +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCounterAbility | TriggerDescription$ When CARDNAME enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as CARDNAME remains on the battlefield. (Mana abilities can't be targeted.) +SVar:TrigCounterAbility:DB$ Counter | TargetType$ Activated,Triggered | TgtPrompt$ Select up to one target activated or triggered ability | RememberCountered$ True | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card,Emblem | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ STLoseAB | RememberObjects$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.Artifact+inZoneBattlefield,Card.Creature+inZoneBattlefield,Card.Planeswalker+inZoneBattlefield | Duration$ UntilHostLeavesPlay +SVar:STLoseAB:Mode$ Continuous | Affected$ Card.IsRemembered | RemoveAllAbilities$ True | EffectZone$ Command | AffectedZone$ Battlefield | Description$ This permanent loses all abilities for as long as EFFECTSOURCE remains on the battlefield. +Oracle:Flash\nWhen Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/titania_voice_of_gaea_titania_gaea_incarnate.txt b/forge-gui/res/cardsfolder/t/titania_voice_of_gaea_titania_gaea_incarnate.txt index 5e147c85245..64980919053 100644 --- a/forge-gui/res/cardsfolder/t/titania_voice_of_gaea_titania_gaea_incarnate.txt +++ b/forge-gui/res/cardsfolder/t/titania_voice_of_gaea_titania_gaea_incarnate.txt @@ -28,10 +28,10 @@ K:Trample K:Haste S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control. SVar:X:Count$Valid Land.YouCtrl -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME enters the battlefield, return all land cards from your graveyard onto the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneAll | TriggerDescription$ When NICKNAME enters the battlefield, return all land cards from your graveyard to the battlefield tapped. SVar:TrigChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Land.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True A:AB$ PutCounter | Cost$ 3 G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 4 | SubAbility$ DBAnimate | SpellDescription$ Put 4 +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent DeckHas:Ability$Graveyard DeckHas:Ability$Counters -Oracle:Vigilance, reach, trample, haste\nTitania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.\nWhen Titania, Gaea Incarnate enters the battlefield, return all land cards from your graveyard to the battlefield tapped.\n{3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land. +Oracle:Vigilance, reach, trample, haste\nTitania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.\nWhen Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.\n{3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land. diff --git a/forge-gui/res/cardsfolder/t/titanias_command.txt b/forge-gui/res/cardsfolder/t/titanias_command.txt index 5751f1c8dc9..07f8d27692a 100644 --- a/forge-gui/res/cardsfolder/t/titanias_command.txt +++ b/forge-gui/res/cardsfolder/t/titanias_command.txt @@ -3,11 +3,11 @@ ManaCost:4 G G Types:Sorcery A:SP$ Charm | Choices$ DBExileAll,DBSearch,DBToken,DBCounter | CharmNum$ 2 SVar:DBExileAll:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card | RememberChanged$ True | SubAbility$ DBGainLife | SpellDescription$ Exile target player's graveyard. You gain 1 life for each card exiled this way. -SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup | StackDescription$ You gain 1 life for each card exiled this way. +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup | StackDescription$ You gain 1 life for each card exiled this way. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 2 | Tapped$ True | SpellDescription$ Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. SVar:DBToken:DB$ Token | TokenScript$ g_2_2_bear | TokenAmount$ 2 | SpellDescription$ Create two 2/2 green Bear creature tokens. SVar:DBCounter:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on each creature you control. SVar:X:Remembered$Amount -DeckHas:Ability$Token|Counter|LifeGain & Type$Bear +DeckHas:Ability$Token|Counters|LifeGain & Type$Bear Oracle:Choose two —\n• Exile target player's graveyard. You gain 1 life for each card exiled this way.\n• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.\n• Create two 2/2 green Bear creature tokens.\n• Put two +1/+1 counters on each creature you control. diff --git a/forge-gui/res/cardsfolder/t/tithing_blade_consuming_sepulcher.txt b/forge-gui/res/cardsfolder/t/tithing_blade_consuming_sepulcher.txt new file mode 100644 index 00000000000..1ac7c8e711a --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tithing_blade_consuming_sepulcher.txt @@ -0,0 +1,21 @@ +Name:Tithing Blade +ManaCost:1 B +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a creature. +SVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature +K:Craft:4 B ExileCtrlOrGrave<1/Creature.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$LifeGain|Graveyard +Oracle:When Tithing Blade enters the battlefield, each opponent sacrifices a creature.\nCraft with creature {4}{B} ({4}{B}, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Consuming Sepulcher +ManaCost:no cost +Colors:black +Types:Artifact +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. +SVar:TrigDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 1 +Oracle:At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. diff --git a/forge-gui/res/cardsfolder/t/tivit_seller_of_secrets.txt b/forge-gui/res/cardsfolder/t/tivit_seller_of_secrets.txt index fe496b8cc70..04707bcd6a5 100644 --- a/forge-gui/res/cardsfolder/t/tivit_seller_of_secrets.txt +++ b/forge-gui/res/cardsfolder/t/tivit_seller_of_secrets.txt @@ -1,14 +1,14 @@ -Name:Tivit, Seller of Secrets -ManaCost:3 W U B -Types:Legendary Creature Sphinx Rogue -PT:6/6 -K:Flying -K:Ward:3 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigVote | TriggerDescription$ Council's dilemma — Whenever NICKNAME enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. -T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigVote | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. -SVar:TrigVote:DB$ Vote | Defined$ Player | StoreVoteNum$ True | VoteType$ Evidence,Bribery | SubAbility$ DBEvidence -SVar:DBEvidence:DB$ Investigate | Defined$ You | Num$ VoteNumEvidence | SubAbility$ DBBribery -SVar:DBBribery:DB$ Token | TokenAmount$ VoteNumBribery | TokenScript$ c_a_treasure_sac | TokenOwner$ You -S:Mode$ Continuous | Affected$ You | AdditionalOptionalVote$ 1 | Description$ While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) -DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue|Treasure -Oracle:Flying, ward {3}\nCouncil's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.\nWhile voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) +Name:Tivit, Seller of Secrets +ManaCost:3 W U B +Types:Legendary Creature Sphinx Rogue +PT:6/6 +K:Flying +K:Ward:3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigVote | TriggerDescription$ Council's dilemma — Whenever NICKNAME enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigVote | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. +SVar:TrigVote:DB$ Vote | Defined$ Player | StoreVoteNum$ True | VoteType$ Evidence,Bribery | SubAbility$ DBEvidence +SVar:DBEvidence:DB$ Investigate | Defined$ You | Num$ VoteNumEvidence | SubAbility$ DBBribery +SVar:DBBribery:DB$ Token | TokenAmount$ VoteNumBribery | TokenScript$ c_a_treasure_sac | TokenOwner$ You +S:Mode$ Continuous | Affected$ You | AdditionalOptionalVote$ 1 | Description$ While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) +DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue|Treasure +Oracle:Flying, ward {3}\nCouncil's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.\nWhile voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) diff --git a/forge-gui/res/cardsfolder/t/toadstool_admirer.txt b/forge-gui/res/cardsfolder/t/toadstool_admirer.txt new file mode 100644 index 00000000000..f7882f0c55c --- /dev/null +++ b/forge-gui/res/cardsfolder/t/toadstool_admirer.txt @@ -0,0 +1,8 @@ +Name:Toadstool Admirer +ManaCost:G +Types:Creature Ouphe +PT:1/1 +K:Ward:2 +A:AB$ PutCounter | Cost$ 3 G | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME. +DeckHas:Ability$Counters +Oracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\n{3}{G}: Put a +1/+1 counter on Toadstool Admirer. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/toggo_goblin_weaponsmith.txt b/forge-gui/res/cardsfolder/t/toggo_goblin_weaponsmith.txt index c535eaece6b..6e8e3cc3b79 100644 --- a/forge-gui/res/cardsfolder/t/toggo_goblin_weaponsmith.txt +++ b/forge-gui/res/cardsfolder/t/toggo_goblin_weaponsmith.txt @@ -2,9 +2,9 @@ Name:Toggo, Goblin Weaponsmith ManaCost:2 R Types:Legendary Creature Goblin Artificer PT:2/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. SVar:TrigToken:DB$ Token | TokenScript$ rock | TokenOwner$ You K:Partner SVar:BuffedBy:Land DeckHas:Ability$Token|Sacrifice -Oracle:Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.\nPartner (You can have two commanders if both have partner.) +Oracle:Landfall - Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.\nPartner (You can have two commanders if both have partner.) diff --git a/forge-gui/res/cardsfolder/t/toils_of_night_and_day.txt b/forge-gui/res/cardsfolder/t/toils_of_night_and_day.txt index ab69fa71449..eca8f6ed9a5 100644 --- a/forge-gui/res/cardsfolder/t/toils_of_night_and_day.txt +++ b/forge-gui/res/cardsfolder/t/toils_of_night_and_day.txt @@ -1,7 +1,7 @@ Name:Toils of Night and Day ManaCost:2 U Types:Instant Arcane -A:SP$ TapOrUntap | Cost$ 2 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SubAbility$ DBTapOrUntap | SpellDescription$ You may tap or untap target permanent, then you may tap or untap another target permanent. -SVar:DBTapOrUntap:DB$ TapOrUntap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent (2) | TargetUnique$ True +A:SP$ TapOrUntap | Cost$ 2 U | ValidTgts$ Permanent | SubAbility$ DBTapOrUntap | SpellDescription$ You may tap or untap target permanent, then you may tap or untap another target permanent. +SVar:DBTapOrUntap:DB$ TapOrUntap | ValidTgts$ Permanent | TgtPrompt$ Select another target permanent | TargetUnique$ True AI:RemoveDeck:All Oracle:You may tap or untap target permanent, then you may tap or untap another target permanent. diff --git a/forge-gui/res/cardsfolder/t/tolarian_contempt.txt b/forge-gui/res/cardsfolder/t/tolarian_contempt.txt index da4bdca90bd..4517babe9dc 100644 --- a/forge-gui/res/cardsfolder/t/tolarian_contempt.txt +++ b/forge-gui/res/cardsfolder/t/tolarian_contempt.txt @@ -6,6 +6,6 @@ SVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.OppCtrl | Counte T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTarget | TriggerDescription$ At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library. SVar:TrigTarget:DB$ Pump | ValidTgts$ Creature.counters_GE1_REJECTION+OppCtrl | TgtPrompt$ Select up to one target creature each opponent controls with a rejection counter on it | TargetMin$ 0 | TargetMax$ PlayerCountOpponents$Amount | TargetsWithDifferentControllers$ True | SubAbility$ DBRepeat | IsCurse$ True SVar:DBRepeat:DB$ RepeatEach | DefinedCards$ Targeted | RepeatSubAbility$ DBLibrary -SVar:DBLibrary:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDecider$ RememberedOwner | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? +SVar:DBLibrary:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDecider$ RememberedOwner DeckHas:Ability$Counters Oracle:When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control.\nAt the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library. diff --git a/forge-gui/res/cardsfolder/t/tolarian_geyser.txt b/forge-gui/res/cardsfolder/t/tolarian_geyser.txt index 5bda7dadebd..858f526dfbc 100644 --- a/forge-gui/res/cardsfolder/t/tolarian_geyser.txt +++ b/forge-gui/res/cardsfolder/t/tolarian_geyser.txt @@ -2,7 +2,7 @@ Name:Tolarian Geyser ManaCost:2 U Types:Sorcery K:Kicker:W -A:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life. +A:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life. SVar:DBDraw:DB$ Draw | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | Condition$ Kicked DeckHas:Ability$LifeGain diff --git a/forge-gui/res/cardsfolder/t/tomakul_phoenix.txt b/forge-gui/res/cardsfolder/t/tomakul_phoenix.txt index c265dd5a838..11fa9cb0597 100644 --- a/forge-gui/res/cardsfolder/t/tomakul_phoenix.txt +++ b/forge-gui/res/cardsfolder/t/tomakul_phoenix.txt @@ -5,12 +5,11 @@ PT:2/2 K:Flying K:Haste T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME dies, it perpetually gets +2/+2. -SVar:TrigEffect:DB$ Effect | StaticAbilities$ PerpetualBuff | RememberObjects$ Self | Name$ Tomakul Phoenix's Perpetual Effect | Duration$ Permanent -SVar:PerpetualBuff:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 2 | AddToughness$ 2 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets +2/+2. -T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ At the beginning of combat on your turn, you may pay {X}{R}, where X is CARDNAME's power. If you do, return it from you graveyard to the battlefield. +SVar:TrigEffect:DB$ Pump | Defined$ TriggeredNewCardLKICopy | PumpZone$ Graveyard | NumAtt$ 2 | NumDef$ 2 | Duration$ Perpetual +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ At the beginning of combat on your turn, you may pay {X}{R}, where X is CARDNAME's power. If you do, return it from your graveyard to the battlefield. SVar:TrigReturn:AB$ ChangeZone | Cost$ X R | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield SVar:X:Count$CardPower DeckHas:Ability$Graveyard SVar:SacMe:1 SVar:DiscardMe:1 -Oracle:Flying, haste\nWhen Tomakul Phoenix dies, it perpetually gets +2/+2.\nAt the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from you graveyard to the battlefield. +Oracle:Flying, haste\nWhen Tomakul Phoenix dies, it perpetually gets +2/+2.\nAt the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/t/tome_of_gadwick.txt b/forge-gui/res/cardsfolder/t/tome_of_gadwick.txt new file mode 100644 index 00000000000..0143dd3a076 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tome_of_gadwick.txt @@ -0,0 +1,8 @@ +Name:Tome of Gadwick +ManaCost:U +Types:Artifact Equipment +T:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigConjure | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, conjure a random card from CARDNAME's spellbook into your hand. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Brainstorm,Consider,Obsessive Search,Opt,Peek,Piece It Together,Ponder,Preordain,Quicken,Serum Visions,Sleight of Hand,Thought Scour | Zone$ Hand +K:Equip:1 +DeckHas:Type$Instant|Sorcery & Ability$Graveyard +Oracle:Whenever equipped creature deals combat damage to a player, conjure a random card from Tome of Gadwick's spellbook into your hand.\nEquip {1} \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tome_of_the_infinite.txt b/forge-gui/res/cardsfolder/t/tome_of_the_infinite.txt index 167d9140565..835ddd77996 100644 --- a/forge-gui/res/cardsfolder/t/tome_of_the_infinite.txt +++ b/forge-gui/res/cardsfolder/t/tome_of_the_infinite.txt @@ -1,11 +1,8 @@ Name:Tome of the Infinite ManaCost:2 U Types:Legendary Artifact -A:AB$ MakeCard | Cost$ U T | Conjure$ True | AtRandom$ True | Spellbook$ Light of Hope,Swords to Plowshares,Force Spike,Ponder,Dark Ritual,Duress,Assault Strobe,Lightning Bolt,Fog,Giant Growth | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect | SpellDescription$ Conjure a random card from CARDNAME's spellbook into your hand. -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Tome of the Infinite's Perpetual Effect | SubAbility$ DBCleanup | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +A:AB$ MakeCard | Cost$ U T | Conjure$ True | AtRandom$ True | Spellbook$ Light of Hope,Swords to Plowshares,Force Spike,Ponder,Dark Ritual,Duress,Assault Strobe,Lightning Bolt,Fog,Giant Growth | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate | SpellDescription$ Conjure a random card from CARDNAME's spellbook into your hand. +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember Oracle:{U}, {T}: Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." diff --git a/forge-gui/res/cardsfolder/t/took_reaper.txt b/forge-gui/res/cardsfolder/t/took_reaper.txt index b2c27bb40fc..9335a2c13a2 100644 --- a/forge-gui/res/cardsfolder/t/took_reaper.txt +++ b/forge-gui/res/cardsfolder/t/took_reaper.txt @@ -1,7 +1,7 @@ -Name:Took Reaper -ManaCost:1 W -Types:Creature Halfling Peasant -PT:2/1 -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME dies, the Ring tempts you. -SVar:TrigTempt:DB$ RingTemptsYou -Oracle:When Took Reaper dies, the Ring tempts you. +Name:Took Reaper +ManaCost:1 W +Types:Creature Halfling Peasant +PT:2/1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME dies, the Ring tempts you. +SVar:TrigTempt:DB$ RingTemptsYou +Oracle:When Took Reaper dies, the Ring tempts you. diff --git a/forge-gui/res/cardsfolder/t/topography_tracker.txt b/forge-gui/res/cardsfolder/t/topography_tracker.txt new file mode 100644 index 00000000000..2afed322ba3 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/topography_tracker.txt @@ -0,0 +1,10 @@ +Name:Topography Tracker +ManaCost:2 G +Types:Creature Merfolk Scout +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +SVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore +R:Event$ Explore | ActiveZones$ Battlefield | ValidExplorer$ Creature.YouCtrl | ReplaceWith$ Explore1 | Description$ If a creature you control would explore, instead it explores, then it explores again. +SVar:Explore1:DB$ Explore | Defined$ ReplacedCard | Num$ 2 +DeckHas:Ability$Token|Sacrifice & Type$Map|Artifact +Oracle:When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")\nIf a creature you control would explore, instead it explores, then it explores again. diff --git a/forge-gui/res/cardsfolder/t/torch_breath.txt b/forge-gui/res/cardsfolder/t/torch_breath.txt index 7fa4613eff3..0ef5888471c 100644 --- a/forge-gui/res/cardsfolder/t/torch_breath.txt +++ b/forge-gui/res/cardsfolder/t/torch_breath.txt @@ -2,7 +2,7 @@ Name:Torch Breath ManaCost:X R Types:Instant S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | ValidTarget$ Permanent.Blue | EffectZone$ All | Description$ This spell costs {2} less to cast if it targets a a blue permanent. -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature or planeswalker. SVar:X:Count$xPaid Oracle:This spell costs {2} less to cast if it targets a blue permanent.\nThis spell can't be countered.\nTorch Breath deals X damage to target creature or planeswalker. diff --git a/forge-gui/res/cardsfolder/t/torch_the_tower.txt b/forge-gui/res/cardsfolder/t/torch_the_tower.txt new file mode 100644 index 00000000000..dcba9b7a534 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/torch_the_tower.txt @@ -0,0 +1,9 @@ +Name:Torch the Tower +ManaCost:R +Types:Instant +K:Bargain +A:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | RememberDamaged$ True | ReplaceDyingDefined$ Remembered | SubAbility$ DBScry | SpellDescription$ CARDNAME deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by CARDNAME would die this turn, exile it instead. +SVar:DBScry:DB$ Scry | ScryNum$ 1 | Condition$ Bargain | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$Bargain.3.2 +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nTorch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.\nIf a permanent dealt damage by Torch the Tower would die this turn, exile it instead. diff --git a/forge-gui/res/cardsfolder/t/tori_davenant_fury_rider.txt b/forge-gui/res/cardsfolder/t/tori_davenant_fury_rider.txt index 8209099ebf7..cf4c1f3604c 100644 --- a/forge-gui/res/cardsfolder/t/tori_davenant_fury_rider.txt +++ b/forge-gui/res/cardsfolder/t/tori_davenant_fury_rider.txt @@ -4,9 +4,9 @@ Types:Legendary Creature Human Knight PT:3/3 K:Vigilance K:Trample -T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control. SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.attacking+Other+YouCtrl | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBPumpRed SVar:DBPumpRed:DB$ PumpAll | ValidCards$ Creature.attacking+Red+Other+YouCtrl | KW$ Trample | SubAbility$ DBPumpWhite SVar:DBPumpWhite:DB$ UntapAll | ValidCards$ Creature.attacking+White+Other+YouCtrl SVar:BuffedBy:Creature -Oracle:Vigilance, trample\nWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control. \ No newline at end of file +Oracle:Vigilance, trample\nWhenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/torment_of_hailfire.txt b/forge-gui/res/cardsfolder/t/torment_of_hailfire.txt index 60fef5a9c92..9dfe2f27937 100644 --- a/forge-gui/res/cardsfolder/t/torment_of_hailfire.txt +++ b/forge-gui/res/cardsfolder/t/torment_of_hailfire.txt @@ -2,12 +2,10 @@ Name:Torment of Hailfire ManaCost:X B B Types:Sorcery A:SP$ Repeat | Cost$ X B B | MaxRepeat$ X | RepeatSubAbility$ RepeatTorment | AILogic$ MaxX | StackDescription$ SpellDescription | SpellDescription$ Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. -SVar:RepeatTorment:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChoose -SVar:DBChoose:DB$ GenericChoice | Defined$ Player.IsRemembered | Choices$ SacNonland,Discard | FallbackAbility$ LoseLifeFallback | AILogic$ PayUnlessCost -SVar:Discard:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ 3 | UnlessCost$ Discard<1/Card> | UnlessPayer$ Player.IsRemembered | SpellDescription$ You lose 3 life unless you discard a card -SVar:SacNonland:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ 3 | UnlessCost$ Sac<1/Permanent.nonLand/nonland permanent> | UnlessPayer$ Player.IsRemembered | SpellDescription$ You lose 3 life unless you sacrifice a nonland permanent -# TODO: Most likely the ChooseGenericEffect code can be simplified somehow to avoid the necessity of having a dedicated fallback ability -SVar:LoseLifeFallback:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ 3 +SVar:RepeatTorment:DB$ GenericChoice | Defined$ Opponent | TempRemember$ Chooser | Choices$ SacNonland,Discard | FallbackAbility$ LoseLifeFallback | AILogic$ PayUnlessCost +SVar:Discard:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 | UnlessCost$ Discard<1/Card> | UnlessPayer$ Remembered | SpellDescription$ You lose 3 life unless you discard a card +SVar:SacNonland:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 | UnlessCost$ Sac<1/Permanent.nonLand/nonland permanent> | UnlessPayer$ Remembered | SpellDescription$ You lose 3 life unless you sacrifice a nonland permanent +SVar:LoseLifeFallback:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 SVar:X:Count$xPaid SVar:AIPreference:SacCost$Permanent.nonLand | DiscardCost$Card Oracle:Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. diff --git a/forge-gui/res/cardsfolder/t/toski_bearer_of_secrets.txt b/forge-gui/res/cardsfolder/t/toski_bearer_of_secrets.txt index e86df1a6a73..49b8636cfac 100644 --- a/forge-gui/res/cardsfolder/t/toski_bearer_of_secrets.txt +++ b/forge-gui/res/cardsfolder/t/toski_bearer_of_secrets.txt @@ -2,7 +2,7 @@ Name:Toski, Bearer of Secrets ManaCost:3 G Types:Legendary Creature Squirrel PT:1/1 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Indestructible S:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able. T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control deals combat damage to a player, draw a card. diff --git a/forge-gui/res/cardsfolder/t/totentanz_swarm_piper.txt b/forge-gui/res/cardsfolder/t/totentanz_swarm_piper.txt new file mode 100644 index 00000000000..4f74dcde2a9 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/totentanz_swarm_piper.txt @@ -0,0 +1,10 @@ +Name:Totentanz, Swarm Piper +ManaCost:1 B R +Types:Legendary Creature Human Warlock Bard +PT:2/3 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block." +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You +A:AB$ Pump | Cost$ 1 B | ValidTgts$ Rat.attacking | TgtPrompt$ Select target attacking Rat | KW$ Deathtouch | SpellDescription$ Target attacking Rat gains deathtouch until end of turn. +DeckHas:Ability$Token & Type$Rat +DeckHints:Type$Rat +Oracle:Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."\n{1}{B}: Target attacking Rat you control gains deathtouch until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/tough_cookie.txt b/forge-gui/res/cardsfolder/t/tough_cookie.txt similarity index 83% rename from forge-gui/res/cardsfolder/upcoming/tough_cookie.txt rename to forge-gui/res/cardsfolder/t/tough_cookie.txt index 669a9575ced..1c3fe6a07a7 100644 --- a/forge-gui/res/cardsfolder/upcoming/tough_cookie.txt +++ b/forge-gui/res/cardsfolder/t/tough_cookie.txt @@ -4,7 +4,7 @@ Types:Artifact Creature Food Golem PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You -A:AB$ Animate | Cost$ 2 G | ValidTgts$ Artifact.nonCreature+YouCtrl | TgtPrompt$ Select target noncreature artifact you control | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature | SpellDescription$ Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn. +A:AB$ Animate | Cost$ 2 G | ValidTgts$ Artifact.nonCreature+YouCtrl | TgtPrompt$ Select target noncreature artifact you control | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature | AILogic$ ValuableAttackerOrBlocker | SpellDescription$ Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn. A:AB$ GainLife | Cost$ 2 T Sac<1/CARDNAME> | LifeAmount$ 3 | SpellDescription$ You gain 3 life. DeckHas:Ability$LifeGain|Sacrifice|Token & Type$Food DeckHints:Type$Artifact diff --git a/forge-gui/res/cardsfolder/t/tower_of_the_magistrate.txt b/forge-gui/res/cardsfolder/t/tower_of_the_magistrate.txt index 228cabb0b9d..b4719e0de4b 100644 --- a/forge-gui/res/cardsfolder/t/tower_of_the_magistrate.txt +++ b/forge-gui/res/cardsfolder/t/tower_of_the_magistrate.txt @@ -2,5 +2,5 @@ Name:Tower of the Magistrate ManaCost:no cost Types:Land A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. -A:AB$ Protection | Cost$ 1 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ artifacts | SpellDescription$ Target creature gains protection from artifacts until end of turn. +A:AB$ Protection | Cost$ 1 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Artifact | SpellDescription$ Target creature gains protection from artifacts until end of turn. Oracle:{T}: Add {C}.\n{1}, {T}: Target creature gains protection from artifacts until end of turn. diff --git a/forge-gui/res/cardsfolder/t/training_grounds.txt b/forge-gui/res/cardsfolder/t/training_grounds.txt index 82dc7497592..e62454d56ee 100644 --- a/forge-gui/res/cardsfolder/t/training_grounds.txt +++ b/forge-gui/res/cardsfolder/t/training_grounds.txt @@ -2,4 +2,4 @@ Name:Training Grounds ManaCost:U Types:Enchantment S:Mode$ ReduceCost | ValidCard$ Creature.YouCtrl | Type$ Ability | Amount$ 2 | MinMana$ 1 | AffectedZone$ Battlefield | Description$ Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. -Oracle:Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. +Oracle:Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. diff --git a/forge-gui/res/cardsfolder/t/tranquil_frillback.txt b/forge-gui/res/cardsfolder/t/tranquil_frillback.txt index 61ff35c8b16..2153f71c551 100644 --- a/forge-gui/res/cardsfolder/t/tranquil_frillback.txt +++ b/forge-gui/res/cardsfolder/t/tranquil_frillback.txt @@ -3,7 +3,7 @@ ManaCost:2 G Types:Creature Dinosaur PT:3/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPay | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, ABILITY -SVar:TrigPay:AB$ ImmediateTrigger | Cost$ Mana | Announce$ NumTimes | AnnounceMax$ 3 | ConditionCheckSVar$ NumTimes | ConditionSVarCompare$ GE1 | RememberSVarAmount$ NumTimes | Execute$ TrigCharm | TriggerDescription$ When you pay this cost one or more times, ABILITY +SVar:TrigPay:AB$ ImmediateTrigger | Cost$ Mana | Announce$ NumTimes | AnnounceLimit$ 3 | ConditionCheckSVar$ NumTimes | ConditionSVarCompare$ GE1 | RememberSVarAmount$ NumTimes | Execute$ TrigCharm | TriggerDescription$ When you pay this cost one or more times, ABILITY SVar:TrigCharm:DB$ Charm | MinCharmNum$ 0 | CharmNum$ X | Choices$ DestroyAE,ExileGrave,GainLife SVar:DestroyAE:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment. SVar:ExileGrave:DB$ ChangeZoneAll | ValidTgts$ Player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | SpellDescription$ Exile target player's graveyard. diff --git a/forge-gui/res/cardsfolder/t/traumatic_prank.txt b/forge-gui/res/cardsfolder/t/traumatic_prank.txt index fef4ad6a514..83a0d742574 100644 --- a/forge-gui/res/cardsfolder/t/traumatic_prank.txt +++ b/forge-gui/res/cardsfolder/t/traumatic_prank.txt @@ -1,9 +1,9 @@ Name:Traumatic Prank ManaCost:3 R Types:Sorcery -A:SP$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | SubAbility$ DBEffect | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you." -SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ TraumaticPrank | Name$ Traumatic Prank's Perpetual Effect | Duration$ Permanent -SVar:TraumaticPrank:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME can't block. | AddKeyword$ Haste | AddTrigger$ PingUpkeep | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ Creature perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you." +A:SP$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | SubAbility$ DBAnimate | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Keywords$ Haste | staticAbilities$ CantBlock | Triggers$ PingUpkeep | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you." +SVar:CantBlock:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ This creature can't block. SVar:PingUpkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your upkeep, this creature deals 1 damage to you. SVar:TrigDamage:DB$ DealDamage | Defined$ CardController | NumDmg$ 1 Oracle:Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you." diff --git a/forge-gui/res/cardsfolder/t/traverse_eternity.txt b/forge-gui/res/cardsfolder/t/traverse_eternity.txt new file mode 100644 index 00000000000..2b0922d763a --- /dev/null +++ b/forge-gui/res/cardsfolder/t/traverse_eternity.txt @@ -0,0 +1,7 @@ +Name:Traverse Eternity +ManaCost:2 U U +Types:Sorcery +A:SP$ Draw | Defined$ You | NumCards$ X | SpellDescription$ Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) +SVar:X:Count$Valid Permanent.Historic+YouCtrl$GreatestCMC +DeckHints:Type$Legendary|Saga|Artifact +Oracle:Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/traxos_scourge_of_kroog.txt b/forge-gui/res/cardsfolder/t/traxos_scourge_of_kroog.txt index 7d5fa2d92a7..ecbaa99fea0 100644 --- a/forge-gui/res/cardsfolder/t/traxos_scourge_of_kroog.txt +++ b/forge-gui/res/cardsfolder/t/traxos_scourge_of_kroog.txt @@ -5,7 +5,7 @@ PT:7/7 K:Trample K:CARDNAME enters the battlefield tapped. K:CARDNAME doesn't untap during your untap step. -T:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) +T:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, untap NICKNAME. (Artifacts, legendaries, and Sagas are historic.) SVar:TrigUntap:DB$ Untap | Defined$ Self SVar:BuffedBy:Card.Historic Oracle:Trample\nTraxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.\nWhenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) diff --git a/forge-gui/res/cardsfolder/t/treasure_nabber.txt b/forge-gui/res/cardsfolder/t/treasure_nabber.txt index 47ea0f05c72..1a4a4f012e1 100644 --- a/forge-gui/res/cardsfolder/t/treasure_nabber.txt +++ b/forge-gui/res/cardsfolder/t/treasure_nabber.txt @@ -3,5 +3,5 @@ ManaCost:2 R Types:Creature Goblin Rogue PT:3/2 T:Mode$ TapsForMana | ValidCard$ Artifact | Activator$ Opponent | TriggerZones$ Battlefield | Execute$ TrigControl | TriggerDescription$ Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. -SVar:TrigControl:DB$ GainControl | Defined$ TriggeredCard | LoseControl$ UntilTheEndOfYourNextTurn +SVar:TrigControl:DB$ GainControl | Defined$ TriggeredCardLKICopy | LoseControl$ UntilTheEndOfYourNextTurn Oracle:Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. diff --git a/forge-gui/res/cardsfolder/t/treebeard_gracious_host.txt b/forge-gui/res/cardsfolder/t/treebeard_gracious_host.txt index b110c58ba06..9253cb4e484 100644 --- a/forge-gui/res/cardsfolder/t/treebeard_gracious_host.txt +++ b/forge-gui/res/cardsfolder/t/treebeard_gracious_host.txt @@ -2,7 +2,7 @@ Name:Treebeard, Gracious Host ManaCost:2 G W Types:Legendary Creature Treefolk PT:0/5 -K:Trample +K:Trample K:Ward:2 T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two Food tokens. SVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac | TokenAmount$ 2 diff --git a/forge-gui/res/cardsfolder/t/trench_behemoth.txt b/forge-gui/res/cardsfolder/t/trench_behemoth.txt index ec32e8e6384..5a739e9591e 100644 --- a/forge-gui/res/cardsfolder/t/trench_behemoth.txt +++ b/forge-gui/res/cardsfolder/t/trench_behemoth.txt @@ -4,11 +4,11 @@ Types:Creature Kraken PT:7/7 A:AB$ Untap | Cost$ Return<1/Land> | SubAbility$ DBPump | SpellDescription$ Untap CARDNAME. It gains hexproof until end of turn. SVar:DBPump:DB$ Pump | Defined$ Self | KW$ Hexproof -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. SVar:TrigEffect:DB$ Effect | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | RememberObjects$ Targeted | Triggers$ MustAttackTrig | Duration$ Permanent | ExileOnMoved$ Battlefield SVar:MustAttackTrig:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ Player.controlsCreature.IsRemembered_GE1 | Execute$ TrigPump | Static$ True | TriggerDescription$ Target creature an opponent controls attacks during its controller's next combat phase if able. SVar:TrigPump:DB$ Animate | Defined$ Remembered | staticAbilities$ MustAttack | Duration$ UntilEndOfCombat | SubAbility$ ExileSelf SVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ This creature attacks during its controller's next combat phase if able. SVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self SVar:BuffedBy:Land -Oracle:Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.\nWhenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. +Oracle:Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.\nLandfall - Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. diff --git a/forge-gui/res/cardsfolder/t/trenzalore_clocktower.txt b/forge-gui/res/cardsfolder/t/trenzalore_clocktower.txt new file mode 100644 index 00000000000..7c48b2307c5 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/trenzalore_clocktower.txt @@ -0,0 +1,9 @@ +Name:Trenzalore Clocktower +ManaCost:no cost +Types:Legendary Land +A:AB$ Mana | Cost$ T | Produced$ U | SubAbility$ DBPutCounter | SpellDescription$ Add {U}. +SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | SpellDescription$ Put a time counter on CARDNAME. +A:AB$ ChangeZoneAll | Cost$ 1 U T SubCounter<12/TIME> Exile<1/CARDNAME> | IsPresent$ Time Lord.YouCtrl | Origin$ Graveyard,Hand | Destination$ Library | ChangeType$ Card.YouOwn | Shuffle$ True | SubAbility$ DBDraw | SpellDescription$ Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord. +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 7 +DeckHas:Ability$Counters +Oracle:{T}: Add {U}. Put a time counter on Trenzalore Clocktower.\n{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/trial_of_a_time_lord.txt b/forge-gui/res/cardsfolder/t/trial_of_a_time_lord.txt new file mode 100644 index 00000000000..d72c5856e3e --- /dev/null +++ b/forge-gui/res/cardsfolder/t/trial_of_a_time_lord.txt @@ -0,0 +1,9 @@ +Name:Trial of a Time Lord +ManaCost:1 W W +Types:Enchantment Saga +K:Chapter:4:DBExile,DBExile,DBExile,DBVote +SVar:DBExile:DB$ ChangeZone | ValidTgts$ Creature.nonToken+OppCtrl | TgtPrompt$ Choose target nontoken creature an opponent controls | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay | SpellDescription$ Exile target nontoken creature an opponent controls until CARDNAME leaves the battlefield. +SVar:DBVote:DB$ Vote | Defined$ Player | VoteType$ Innocent,Guilty | VoteInnocent$ DBInnocent | VoteGuilty$ DBGuilty | SpellDescription$ Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with CARDNAME puts that card on the bottom of their library. +SVar:DBInnocent:DB$ Effect +SVar:DBGuilty:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.\nIV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library. diff --git a/forge-gui/res/cardsfolder/t/tributary_instructor.txt b/forge-gui/res/cardsfolder/t/tributary_instructor.txt new file mode 100644 index 00000000000..776e779bbfd --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tributary_instructor.txt @@ -0,0 +1,10 @@ +Name:Tributary Instructor +ManaCost:3 G +Types:Creature Merfolk Shaman +PT:4/4 +K:Mentor +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.YouCtrl+counters_GE1_P1P1 | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it dies, draw a card. +SVar:TrigDraw:DB$ Draw +DeckHas:Ability$Counters +DeckHints:Ability$Counters +Oracle:Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nWhenever a creature you control with a +1/+1 counter on it dies, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tribute_to_horobi_echo_of_deaths_wail.txt b/forge-gui/res/cardsfolder/t/tribute_to_horobi_echo_of_deaths_wail.txt index a58cb712083..f58277df133 100644 --- a/forge-gui/res/cardsfolder/t/tribute_to_horobi_echo_of_deaths_wail.txt +++ b/forge-gui/res/cardsfolder/t/tribute_to_horobi_echo_of_deaths_wail.txt @@ -1,7 +1,7 @@ Name:Tribute to Horobi ManaCost:1 B Types:Enchantment Saga -K:Saga:3:DBToken,DBToken,DBExile +K:Chapter:3:DBToken,DBToken,DBExile SVar:DBToken:DB$ Token | TokenScript$ b_1_1_rat_rogue | TokenOwner$ Opponent | SpellDescription$ Each opponent creates a 1/1 black Rat Rogue creature token. SVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | StackDescription$ SpellDescription | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control. SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/t/triskaidekaphile.txt b/forge-gui/res/cardsfolder/t/triskaidekaphile.txt index 7721555f8a3..dbf0800cc8a 100644 --- a/forge-gui/res/cardsfolder/t/triskaidekaphile.txt +++ b/forge-gui/res/cardsfolder/t/triskaidekaphile.txt @@ -5,5 +5,5 @@ PT:1/3 S:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ EQ13 | TriggerZones$ Battlefield | Execute$ TrigWin | TriggerDescription$ At the beginning of your upkeep, if you have exactly 13 cards in your hand, you win the game. SVar:TrigWin:DB$ WinsGame | Defined$ You -A:AB$ Draw | Cost$ 3 U | Defined$ You | NumCards$ 1 +A:AB$ Draw | Cost$ 3 U | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card. Oracle:You have no maximum hand size.\nAt the beginning of your upkeep, if you have exactly 13 cards in your hand, you win the game.\n{3}{U}: Draw a card. diff --git a/forge-gui/res/cardsfolder/t/triumph_of_gerrard.txt b/forge-gui/res/cardsfolder/t/triumph_of_gerrard.txt index 48241c4eed9..890b2bb3e26 100644 --- a/forge-gui/res/cardsfolder/t/triumph_of_gerrard.txt +++ b/forge-gui/res/cardsfolder/t/triumph_of_gerrard.txt @@ -1,7 +1,7 @@ Name:Triumph of Gerrard ManaCost:1 W Types:Enchantment Saga -K:Saga:3:DBPutCounter,DBPutCounter,DBPump +K:Chapter:3:DBPutCounter,DBPutCounter,DBPump SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.greatestPowerControlledByYou | TgtPrompt$ Select target creature you control with the greatest power | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature you control with the greatest power. SVar:DBPump:DB$ Pump | ValidTgts$ Creature.greatestPowerControlledByYou | KW$ Flying & First Strike & Lifelink | TgtPrompt$ Select target creature you control with the greatest power | SpellDescription$ Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. SVar:PlayMain1:TRUE diff --git a/forge-gui/res/cardsfolder/t/triumph_of_saint_katherine.txt b/forge-gui/res/cardsfolder/t/triumph_of_saint_katherine.txt index 5bbaabbda91..5e7ccde8cd2 100644 --- a/forge-gui/res/cardsfolder/t/triumph_of_saint_katherine.txt +++ b/forge-gui/res/cardsfolder/t/triumph_of_saint_katherine.txt @@ -3,7 +3,7 @@ ManaCost:4 W Types:Creature Human Warrior PT:5/5 K:Lifelink -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Praesidium Protectiva — When CARDNAME dies, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+YouOwn | Execute$ TrigExile | TriggerDescription$ Praesidium Protectiva — When CARDNAME is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBExileTopCard SVar:DBExileTopCard:DB$ Dig | Defined$ You | DigNum$ 6 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBChangeLibrary SVar:DBChangeLibrary:DB$ ChangeZoneAll | ConditionCheckSVar$ RememberedSize | ConditionSVarCompare$ GE7 | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ 0 | RandomOrder$ True | SubAbility$ DBCleanup @@ -11,4 +11,4 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:RememberedSize:Count$RememberedSize K:Miracle:1 W DeckHas:Ability$LifeGain -Oracle:Lifelink\nPraesidium Protectiva — When Triumph of Saint Katherine dies, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.\nMiracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +Oracle:Lifelink\nPraesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.\nMiracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) diff --git a/forge-gui/res/cardsfolder/t/triumphant_chomp.txt b/forge-gui/res/cardsfolder/t/triumphant_chomp.txt new file mode 100644 index 00000000000..364335d2496 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/triumphant_chomp.txt @@ -0,0 +1,7 @@ +Name:Triumphant Chomp +ManaCost:R +Types:Sorcery +DeckNeeds:Type$Dinosaur +A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater. +SVar:X:Count$Valid Dinosaur.YouCtrl$GreatestPower/LimitMin.2 +Oracle:Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/troll_of_khazad_dum.txt b/forge-gui/res/cardsfolder/t/troll_of_khazad_dum.txt index 0522375b742..097198d50e2 100644 --- a/forge-gui/res/cardsfolder/t/troll_of_khazad_dum.txt +++ b/forge-gui/res/cardsfolder/t/troll_of_khazad_dum.txt @@ -1,4 +1,4 @@ -Name:Troll of Khazad-dum +Name:Troll of Khazad-dûm ManaCost:5 B Types:Creature Troll PT:6/5 diff --git a/forge-gui/res/cardsfolder/t/tromokratis.txt b/forge-gui/res/cardsfolder/t/tromokratis.txt index 81a5ed7b69c..50838ce2c12 100644 --- a/forge-gui/res/cardsfolder/t/tromokratis.txt +++ b/forge-gui/res/cardsfolder/t/tromokratis.txt @@ -2,6 +2,6 @@ Name:Tromokratis ManaCost:5 U U Types:Legendary Creature Kraken PT:8/8 -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof | IsPresent$ Card.Self+notattacking+notblocking | Description$ CARDNAME has hexproof unless it's attacking or blocking. -K:CARDNAME can't be blocked unless all creatures defending player controls block it. +S:Mode$ Continuous | Affected$ Card.Self+notattacking+notblocking | AddKeyword$ Hexproof | Description$ CARDNAME has hexproof unless it's attacking or blocking. +S:Mode$ MinMaxBlocker | ValidCard$ Card.Self | Min$ All | Description$ CARDNAME can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) Oracle:Tromokratis has hexproof unless it's attacking or blocking.\nTromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) diff --git a/forge-gui/res/cardsfolder/t/troublemaker_ouphe.txt b/forge-gui/res/cardsfolder/t/troublemaker_ouphe.txt new file mode 100644 index 00000000000..d2a158d2d80 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/troublemaker_ouphe.txt @@ -0,0 +1,10 @@ +Name:Troublemaker Ouphe +ManaCost:1 G +Types:Creature Ouphe +PT:2/2 +K:Bargain +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+bargained | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls. +SVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Artifact.OppCtrl,Enchantment.OppCtrl | TgtPrompt$ Select target artifact or enchantment an opponent controls | Origin$ Battlefield | Destination$ Exile +DeckHints:Type$Artifact|Enchantment & Ability$Token +DeckHas:Ability$Sacrifice +Oracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nWhen Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/troyan_gutsy_explorer.txt b/forge-gui/res/cardsfolder/t/troyan_gutsy_explorer.txt new file mode 100644 index 00000000000..1da437dda86 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/troyan_gutsy_explorer.txt @@ -0,0 +1,9 @@ +Name:Troyan, Gutsy Explorer +ManaCost:1 G U +Types:Legendary Creature Vedalken Scout +PT:1/3 +A:AB$ Mana | Cost$ T | Produced$ G U | RestrictValid$ CostContainsX,Spell.cmcGE5 | SpellDescription$ Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. +A:AB$ Draw | Cost$ U T | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card. +SVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose +DeckHas:Ability$Discard +Oracle:{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.\n{U}, {T}: Draw a card, then discard a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/true_name_nemesis.txt b/forge-gui/res/cardsfolder/t/true_name_nemesis.txt index c77be967f2a..9ccab4d7476 100644 --- a/forge-gui/res/cardsfolder/t/true_name_nemesis.txt +++ b/forge-gui/res/cardsfolder/t/true_name_nemesis.txt @@ -4,5 +4,5 @@ Types:Creature Merfolk Rogue PT:3/1 K:ETBReplacement:Other:ChooseP SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose a player. -S:Mode$ Continuous | AddKeyword$ Protection:Player.PlayerUID_ChosenPlayerUID:Protection from ChosenPlayerName | Affected$ Card.Self | Description$ CARDNAME has protection from that player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) +S:Mode$ Continuous | AddKeyword$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | Affected$ Card.Self | Description$ CARDNAME has protection from that player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) Oracle:As True-Name Nemesis enters the battlefield, choose a player.\nTrue-Name Nemesis has protection from the chosen player. diff --git a/forge-gui/res/cardsfolder/t/trumpeting_carnosaur.txt b/forge-gui/res/cardsfolder/t/trumpeting_carnosaur.txt new file mode 100644 index 00000000000..e6adfd3349a --- /dev/null +++ b/forge-gui/res/cardsfolder/t/trumpeting_carnosaur.txt @@ -0,0 +1,10 @@ +Name:Trumpeting Carnosaur +ManaCost:4 R R +Types:Creature Dinosaur +PT:7/6 +K:Trample +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscover | TriggerDescription$ When CARDNAME enters the battlefield, discover 5. +SVar:TrigDiscover:DB$ Discover | Num$ 5 +A:AB$ DealDamage | Cost$ 2 R Discard<1/CARDNAME> | ActivationZone$ Hand | NumDmg$ 3 | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ It deals 3 damage to target creature or planeswalker. +DeckHas:Ability$Discard +Oracle:Trample\nWhen Trumpeting Carnosaur enters the battlefield, discover 5.\n{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker. diff --git a/forge-gui/res/cardsfolder/t/truth_or_consequences.txt b/forge-gui/res/cardsfolder/t/truth_or_consequences.txt new file mode 100644 index 00000000000..e984cad632d --- /dev/null +++ b/forge-gui/res/cardsfolder/t/truth_or_consequences.txt @@ -0,0 +1,9 @@ +Name:Truth or Consequences +ManaCost:2 U R +Types:Sorcery +A:SP$ Vote | Defined$ Player | Secret$ True | VoteType$ Truth,Consequences | StoreVoteNum$ True | SubAbility$ DBDraw | SpellDescription$ Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. CARDNAME deals 3 damage to that player for each consequences vote. +SVar:DBDraw:DB$ Draw | NumCards$ VoteNumTruth | SubAbility$ DBChoose +SVar:DBChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | Random$ True | SubAbility$ DBDamage +SVar:DBDamage:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ X +SVar:X:SVar$VoteNumConsequences/Times.3 +Oracle:Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. diff --git a/forge-gui/res/cardsfolder/t/tsabo_tavoc.txt b/forge-gui/res/cardsfolder/t/tsabo_tavoc.txt index 7db57c7b69c..258b01b0521 100644 --- a/forge-gui/res/cardsfolder/t/tsabo_tavoc.txt +++ b/forge-gui/res/cardsfolder/t/tsabo_tavoc.txt @@ -3,6 +3,6 @@ ManaCost:5 B R Types:Legendary Creature Phyrexian Horror PT:7/4 K:First Strike -K:Protection:Creature.Legendary:Protection from legendary creatures +K:Protection:Creature.Legendary:legendary creatures A:AB$ Destroy | Cost$ B B T | ValidTgts$ Creature.Legendary | TgtPrompt$ Select target legendary creature | NoRegen$ True | SpellDescription$ Destroy target legendary creature. It can't be regenerated. Oracle:First strike, protection from legendary creatures\n{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. diff --git a/forge-gui/res/cardsfolder/t/tuinvale_guide.txt b/forge-gui/res/cardsfolder/t/tuinvale_guide.txt new file mode 100644 index 00000000000..a35ac52d5fb --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tuinvale_guide.txt @@ -0,0 +1,9 @@ +Name:Tuinvale Guide +ManaCost:3 W +Types:Creature Faerie Scout +PT:2/3 +K:Flying +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddKeyword$ Lifelink | CheckSVar$ Celebration | SVarCompare$ GE2 | Description$ Celebration — CARDNAME gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. +SVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl +DeckHas:Ability$LifeGain +Oracle:Flying\nCelebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tunnel_ignus.txt b/forge-gui/res/cardsfolder/t/tunnel_ignus.txt index 29eba785c40..7301a28e03f 100644 --- a/forge-gui/res/cardsfolder/t/tunnel_ignus.txt +++ b/forge-gui/res/cardsfolder/t/tunnel_ignus.txt @@ -4,5 +4,5 @@ Types:Creature Elemental PT:2/1 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.OppCtrl | CheckOnTriggeredCard$ X GT1 | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, CARDNAME deals 3 damage to that player. SVar:TrigPump:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 3 -SVar:X:Count$ThisTurnEntered_Battlefield_Land.YouCtrl +SVar:X:Count$ThisTurnEntered_Battlefield_Land.ControlledBy CardController Oracle:Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player. diff --git a/forge-gui/res/cardsfolder/t/tura_kennerud_skyknight.txt b/forge-gui/res/cardsfolder/t/tura_kennerud_skyknight.txt index 344ecbafc94..b9f40cb74c7 100644 --- a/forge-gui/res/cardsfolder/t/tura_kennerud_skyknight.txt +++ b/forge-gui/res/cardsfolder/t/tura_kennerud_skyknight.txt @@ -1,4 +1,4 @@ -Name:Tura Kennerud, Skyknight +Name:Tura Kennerüd, Skyknight ManaCost:2 W U U Types:Legendary Creature Human Knight PT:3/3 diff --git a/forge-gui/res/cardsfolder/t/twice_upon_a_time_unlikely_meeting.txt b/forge-gui/res/cardsfolder/t/twice_upon_a_time_unlikely_meeting.txt new file mode 100644 index 00000000000..f0c1922d118 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/twice_upon_a_time_unlikely_meeting.txt @@ -0,0 +1,16 @@ +Name:Twice Upon a Time +ManaCost:4 U U +Types:Sorcery +A:SP$ AddTurn | NumTurns$ 1 | SubAbility$ DBChange | IsPresent$ Doctor.YouCtrl | PresentCompare$ GE2 | SpellDescription$ Cast this spell only if you control two or more Doctors.,,,,,,Take an extra turn after this one. +SVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME. +AlternateMode:Adventure +DeckNeeds:Type$Doctor +Oracle:Cast this spell only if you control two or more Doctors.\nTake an extra turn after this one. Exile Twice Upon a Time. + +ALTERNATE + +Name:Unlikely Meeting +ManaCost:2 U +Types:Sorcery Adventure +A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Doctor | ChangeNum$ 1 | SpellDescription$ Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. +Oracle:Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. diff --git a/forge-gui/res/cardsfolder/t/twining_twins_swift_spiral.txt b/forge-gui/res/cardsfolder/t/twining_twins_swift_spiral.txt new file mode 100644 index 00000000000..ddd3f646e52 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/twining_twins_swift_spiral.txt @@ -0,0 +1,19 @@ +Name:Twining Twins +ManaCost:2 U U +Types:Creature Faerie Wizard +PT:4/4 +K:Flying +K:Vigilance +K:Ward:1 +AlternateMode:Adventure +Oracle:Flying, vigilance, ward {1} + +ALTERNATE + +Name:Swift Spiral +ManaCost:1 W +Types:Instant Adventure +A:SP$ ChangeZone | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. +SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ Remembered | TriggerDescription$ Return CARDNAME to the battlefield. +SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield +Oracle:Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. diff --git a/forge-gui/res/cardsfolder/t/twist_allegiance.txt b/forge-gui/res/cardsfolder/t/twist_allegiance.txt index e00b8c9e287..d00a897aa40 100644 --- a/forge-gui/res/cardsfolder/t/twist_allegiance.txt +++ b/forge-gui/res/cardsfolder/t/twist_allegiance.txt @@ -1,8 +1,10 @@ Name:Twist Allegiance ManaCost:6 R Types:Sorcery -A:SP$ GainControl | Cost$ 6 R | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | AllValid$ Creature.TargetedPlayerCtrl | AddKWs$ Haste | Untap$ True | NewController$ You | LoseControl$ EOT | RememberControlled$ True | StackDescription$ SpellDescription | SubAbility$ DBGainCtrlOpp | SpellDescription$ You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. -SVar:DBGainCtrlOpp:DB$ GainControl | AllValid$ Creature.IsNotRemembered+YouCtrl | AddKWs$ Haste | NewController$ Targeted | Untap$ True | LoseControl$ EOT | StackDescription$ None | SubAbility$ DBCleanup +A:SP$ GainControl | ValidTgts$ Opponent | AllValid$ Creature.TargetedPlayerCtrl | NewController$ You | LoseControl$ EOT | RememberControlled$ True | StackDescription$ REP You_{p:You} & target opponent_{p:Targeted} | SubAbility$ DBGainCtrlOpp | SpellDescription$ You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. +SVar:DBGainCtrlOpp:DB$ GainControl | AllValid$ Creature.IsNotRemembered+YouCtrl | NewController$ Targeted | LoseControl$ EOT | RememberControlled$ True | StackDescription$ None | SubAbility$ DBUntapAll +SVar:DBDUntapAll:DB$ UntapAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBPumpAll +SVar:PumpAll:DB$ PumpAll | ValidCards$ Creature.IsRemembered | KW$ Haste | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True AI:RemoveDeck:All Oracle:You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. diff --git a/forge-gui/res/cardsfolder/t/twisted_fealty.txt b/forge-gui/res/cardsfolder/t/twisted_fealty.txt new file mode 100644 index 00000000000..bdd2d6c470f --- /dev/null +++ b/forge-gui/res/cardsfolder/t/twisted_fealty.txt @@ -0,0 +1,7 @@ +Name:Twisted Fealty +ManaCost:2 R +Types:Sorcery +A:SP$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBToken | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ ThisTargetedCard | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | SpellDescription$ Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) +DeckHas:Ability$Token & Type$Aura|Enchantment|Role +Oracle:Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nCreate a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) diff --git a/forge-gui/res/cardsfolder/t/twisted_sewer_witch.txt b/forge-gui/res/cardsfolder/t/twisted_sewer_witch.txt new file mode 100644 index 00000000000..0acafdf9239 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/twisted_sewer_witch.txt @@ -0,0 +1,11 @@ +Name:Twisted Sewer-Witch +ManaCost:3 B B +Types:Creature Human Warlock +PT:3/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You | SubAbility$ DBRepeat +SVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Creature.Rat+YouCtrl | Zone$ Battlefield | RepeatSubAbility$ DBToken | ChangeZoneTable$ True +SVar:DBToken:DB$ Token | TokenScript$ role_wicked | AttachedTo$ Remembered +DeckNeeds:Type$Rat +DeckHas:Ability$Token & Type$Role|Aura|Rat +Oracle:When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/twists_and_turns_mycoid_maze.txt b/forge-gui/res/cardsfolder/t/twists_and_turns_mycoid_maze.txt new file mode 100644 index 00000000000..1b26aac263f --- /dev/null +++ b/forge-gui/res/cardsfolder/t/twists_and_turns_mycoid_maze.txt @@ -0,0 +1,21 @@ +Name:Twists and Turns +ManaCost:G +Types:Enchantment +R:Event$ Explore | ActiveZones$ Battlefield | ValidExplorer$ Creature.YouCtrl | ReplaceWith$ DBScry | Description$ If a creature you control would explore, instead you scry 1, then that creature explores. +SVar:DBScry:DB$ Scry | SubAbility$ DBExplore +SVar:DBExplore:DB$ Explore | Defined$ ReplacedCard +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control explores. +SVar:TrigExplore:DB$ Explore | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | CheckSVar$ Count$Valid Land.YouCtrl | SVarCompare$ GE7 | Execute$ TrigTransform | TriggerDescription$ When a land enters the battlefield under your control, if you control seven or more lands, transform CARDNAME. +SVar:TrigTransform:DB$ SetState | Mode$ Transform +AlternateMode:DoubleFaced +Oracle:If a creature you control would explore, instead you scry 1, then that creature explores.\nWhen Twists and Turns enters the battlefield, target creature you control explores.\nWhen a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns. + +ALTERNATE + +Name:Mycoid Maze +ManaCost:no cost +Types:Land Cave +A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}. +A:AB$ Dig | Cost$ 3 G T | ForceRevealToController$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. You may reveal a creature card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. +Oracle:(Transforms from Twists and Turns.)\n{T}: Add {G}.\n{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/t/two_handed_axe_sweeping_cleave.txt b/forge-gui/res/cardsfolder/t/two_handed_axe_sweeping_cleave.txt index c6d3cce6bec..efd839cc67a 100644 --- a/forge-gui/res/cardsfolder/t/two_handed_axe_sweeping_cleave.txt +++ b/forge-gui/res/cardsfolder/t/two_handed_axe_sweeping_cleave.txt @@ -2,8 +2,7 @@ Name:Two-Handed Axe ManaCost:2 R Types:Artifact Equipment T:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigPump | TriggerDescription$ Whenever equipped creature attacks, double its power until end of turn. -SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +Y | Double$ True -SVar:Y:TriggeredAttacker$CardPower +SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ Double K:Equip:1 R AlternateMode:Adventure Oracle:Whenever equipped creature attacks, double its power until end of turn.\nEquip {1}{R} diff --git a/forge-gui/res/cardsfolder/t/two_headed_hunter_twice_the_rage.txt b/forge-gui/res/cardsfolder/t/two_headed_hunter_twice_the_rage.txt new file mode 100644 index 00000000000..bb01271e1b8 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/two_headed_hunter_twice_the_rage.txt @@ -0,0 +1,15 @@ +Name:Two-Headed Hunter +ManaCost:4 R +Types:Creature Giant +PT:5/4 +K:Menace +AlternateMode:Adventure +Oracle:Menace (This creature can't be blocked except by two or more creatures.) + +ALTERNATE + +Name:Twice the Rage +ManaCost:1 R +Types:Instant Adventure +A:SP$ Pump | ValidTgts$ Creature | KW$ Double Strike | SpellDescription$ Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.) +Oracle:Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/two_streams_facility.txt b/forge-gui/res/cardsfolder/t/two_streams_facility.txt new file mode 100644 index 00000000000..365b7bab924 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/two_streams_facility.txt @@ -0,0 +1,16 @@ +Name:Two Streams Facility +ManaCost:no cost +Types:Plane Apalapucia +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ Whenever you planeswalk to CARDNAME and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. +T:Mode$ Phase | FirstUpkeepThisGame$ True | Execute$ TrigChoose | TriggerZones$ Command | Secondary$ True | TriggerDescription$ Whenever you planeswalk to CARDNAME and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. +SVar:TrigChoose:DB$ GenericChoice | Defined$ Player | TempRemember$ Chooser | Choices$ GreenAnchor,RedWaterfall | ShowChoice$ ExceptSelf +SVar:GreenAnchor:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ GreenAnchor | SpellDescription$ Green Anchor (You may play an additional land during each of your turns) +SVar:RedWaterfall:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ RedWaterfall | SpellDescription$ Red Waterfall (Creatures you control get +2/+0 and have haste) +S:Mode$ Continuous | EffectZone$ Command | Affected$ Player.NotedForGreenAnchor | AdjustLandPlays$ 1 | Description$ Each player who last chose green anchor may play an additional land during each of their turns. +S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.ControlledBy Player.NotedForRedWaterfall | AddPower$ 2 | AddKeyword$ Haste | Description$ Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigSwitch | TriggerDescription$ Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa. +SVar:TrigSwitch:DB$ Pump | RememberObjects$ Player.NotedForRedWaterfall | Defined$ Player | ClearNotedCardsFor$ GreenAnchor,RedWaterfall | SubAbility$ GreenToRed +SVar:GreenToRed:DB$ Pump | Defined$ Player.IsNotRemembered | NoteCards$ Self | NoteCardsFor$ RedWaterfall | SubAbility$ RedToGreen +SVar:RedToGreen:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ GreenAnchor | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.\nEach player who last chose green anchor may play an additional land during each of their turns.\nCreatures controlled by players who last chose red waterfall get +2/+0 and have haste.\nWhenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa. diff --git a/forge-gui/res/cardsfolder/t/tymaret_calls_the_dead.txt b/forge-gui/res/cardsfolder/t/tymaret_calls_the_dead.txt index e20b8098103..8a319e344ad 100644 --- a/forge-gui/res/cardsfolder/t/tymaret_calls_the_dead.txt +++ b/forge-gui/res/cardsfolder/t/tymaret_calls_the_dead.txt @@ -1,7 +1,7 @@ Name:Tymaret Calls the Dead ManaCost:2 B Types:Enchantment Saga -K:Saga:3:DBMill,DBMill,DBGainLife +K:Chapter:3:DBMill,DBMill,DBGainLife SVar:DBMill:DB$ Mill | Defined$ You | NumCards$ 3 | SubAbility$ DBToken | SpellDescription$ Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. SVar:DBToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ 1 | UnlessCost$ ExileFromGrave<1/Creature;Enchantment/creature or enchantment card> | UnlessSwitched$ True | UnlessPayer$ You SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBScry | SpellDescription$ You gain X life and scry X, where X is the number of Zombies you control. diff --git a/forge-gui/res/cardsfolder/t/tymaret_the_murder_king.txt b/forge-gui/res/cardsfolder/t/tymaret_the_murder_king.txt index 1f0b958b227..15d9072a887 100644 --- a/forge-gui/res/cardsfolder/t/tymaret_the_murder_king.txt +++ b/forge-gui/res/cardsfolder/t/tymaret_the_murder_king.txt @@ -3,5 +3,5 @@ ManaCost:B R Types:Legendary Creature Zombie Warrior PT:2/2 A:AB$ DealDamage | Cost$ 1 R Sac<1/Creature.Other/another creature> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target player or planeswalker. -A:AB$ ChangeZone | Cost$ 1 B Sac<1/Creature> | Origin$ Graveyard | Destination$ Hand | Defined$ Self | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand. +A:AB$ ChangeZone | Cost$ 1 B Sac<1/Creature> | Origin$ Graveyard | Destination$ Hand | Defined$ Self | ActivationZone$ Graveyard | SpellDescription$ Return NICKNAME from your graveyard to your hand. Oracle:{1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player or planeswalker.\n{1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/t/tyranid_prime.txt b/forge-gui/res/cardsfolder/t/tyranid_prime.txt index f4debafb040..c32d6029330 100644 --- a/forge-gui/res/cardsfolder/t/tyranid_prime.txt +++ b/forge-gui/res/cardsfolder/t/tyranid_prime.txt @@ -4,5 +4,5 @@ Types:Creature Tyranid PT:0/4 K:Evolve S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Evolve | Description$ Synapse Creature — Other creatures you control have evolve. -DeckHas:Ability$Counter & Keyword$Evolve -Oracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nSynapse Creature — Other creatures you control have evolve. \ No newline at end of file +DeckHas:Ability$Counters & Keyword$Evolve +Oracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nSynapse Creature — Other creatures you control have evolve. diff --git a/forge-gui/res/cardsfolder/t/tyrranax_rex.txt b/forge-gui/res/cardsfolder/t/tyrranax_rex.txt index 6d1d958a8e8..f18a0491c23 100644 --- a/forge-gui/res/cardsfolder/t/tyrranax_rex.txt +++ b/forge-gui/res/cardsfolder/t/tyrranax_rex.txt @@ -2,7 +2,7 @@ Name:Tyrranax Rex ManaCost:4 G G G Types:Creature Phyrexian Dinosaur PT:8/8 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Trample K:Ward:4 K:Haste diff --git a/forge-gui/res/cardsfolder/u/uchbenbak_the_great_mistake.txt b/forge-gui/res/cardsfolder/u/uchbenbak_the_great_mistake.txt new file mode 100644 index 00000000000..f59a6ebeea1 --- /dev/null +++ b/forge-gui/res/cardsfolder/u/uchbenbak_the_great_mistake.txt @@ -0,0 +1,10 @@ +Name:Uchbenbak, the Great Mistake +ManaCost:3 U B +Types:Legendary Creature Skeleton Horror +PT:6/4 +K:Vigilance +K:Menace +A:AB$ ChangeZone | PrecostDesc$ Descend 8 | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | Cost$ 4 U B | Origin$ Graveyard | SorcerySpeed$ True | WithCountersType$ FINALITY | WithCountersAmount$ 1 | Destination$ Battlefield | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) +DeckHas:Ability$Graveyard|Counters +DeckHints:Ability$Mill|Discard|Sacrifice +Oracle:Vigilance, menace\nDescend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/u/ugins_mastery.txt b/forge-gui/res/cardsfolder/u/ugins_mastery.txt index 29af19171e8..c5a8e0a173e 100644 --- a/forge-gui/res/cardsfolder/u/ugins_mastery.txt +++ b/forge-gui/res/cardsfolder/u/ugins_mastery.txt @@ -3,7 +3,7 @@ ManaCost:4 Types:Enchantment T:Mode$ SpellCast | ValidCard$ Creature.Colorless | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigManifest | TriggerDescription$ Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) SVar:TrigManifest:DB$ Manifest -T:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl | Execute$ TrigState | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. -SVar:TrigState:DB$ SetState | Choices$ Creature.faceDown+YouCtrl | ChoiceTitle$ Select a facedown creature you control | Mode$ TurnFace +T:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl | Execute$ TrigState | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$ Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. +SVar:TrigState:DB$ SetState | Choices$ Creature.faceDown+YouCtrl | ChoiceTitle$ Select a facedown creature you control | Mode$ TurnFaceUp SVar:PackTactics:Count$SumPower_Creature.attacking Oracle:Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/u/ugluk_of_the_white_hand.txt b/forge-gui/res/cardsfolder/u/ugluk_of_the_white_hand.txt index e7f15279848..1e74ba6ad8b 100644 --- a/forge-gui/res/cardsfolder/u/ugluk_of_the_white_hand.txt +++ b/forge-gui/res/cardsfolder/u/ugluk_of_the_white_hand.txt @@ -1,4 +1,4 @@ -Name:Ugluk of the White Hand +Name:Uglúk of the White Hand ManaCost:2 B R Types:Legendary Creature Orc Soldier PT:3/3 @@ -7,4 +7,4 @@ SVar:TrigGainCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | Counte SVar:X:TriggeredCard$Valid Creature.Orc,Creature.Goblin/Plus.1 DeckHas:Ability$Counters DeckHints:Type$Orc|Goblin -Oracle:Whenever another creature you control dies, put a +1/+1 counter on Ugluk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead. +Oracle:Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead. diff --git a/forge-gui/res/cardsfolder/u/unassuming_sage.txt b/forge-gui/res/cardsfolder/u/unassuming_sage.txt new file mode 100644 index 00000000000..b8a34a14d2b --- /dev/null +++ b/forge-gui/res/cardsfolder/u/unassuming_sage.txt @@ -0,0 +1,8 @@ +Name:Unassuming Sage +ManaCost:1 W +Types:Creature Human Peasant Wizard +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") +SVar:TrigToken:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenScript$ role_sorcerer | AttachedTo$ Self +DeckHas:Ability$Token & Type$Aura|Enchantment|Role +Oracle:When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/u/unblinking_observer.txt b/forge-gui/res/cardsfolder/u/unblinking_observer.txt index d85d793d93d..e4536759a36 100644 --- a/forge-gui/res/cardsfolder/u/unblinking_observer.txt +++ b/forge-gui/res/cardsfolder/u/unblinking_observer.txt @@ -2,7 +2,7 @@ Name:Unblinking Observer ManaCost:1 U Types:Creature Homunculus PT:2/1 -A:AB$ Mana | Cost$ T | Produced$ U | RestrictValid$ Disturb,Spell.Instant,Spell.Sorcery | SpellDescription$ Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. +A:AB$ Mana | Cost$ T | Produced$ U | RestrictValid$ Spell.Disturb,Spell.Instant,Spell.Sorcery | SpellDescription$ Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. DeckNeeds:Type$Instant|Sorcery DeckHints:Keyword$Disturb Oracle:{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. diff --git a/forge-gui/res/cardsfolder/u/uncivil_arrest.txt b/forge-gui/res/cardsfolder/u/uncivil_arrest.txt deleted file mode 100644 index a2fe04597a1..00000000000 --- a/forge-gui/res/cardsfolder/u/uncivil_arrest.txt +++ /dev/null @@ -1,11 +0,0 @@ -Name:Uncivil Unrest -ManaCost:4 R -Types:Enchantment -S:Mode$ Continuous | Affected$ Creature.nonToken+YouCtrl | AddKeyword$ Riot | Description$ Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) -R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.YouCtrl+counters_GE1_P1P1 | ValidTarget$ Permanent,Player | ReplaceWith$ DmgTwice | Description$ If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. -SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X -SVar:X:ReplaceCount$DamageAmount/Twice -SVar:PlayMain1:TRUE -DeckHas:Ability$Counters -DeckNeeds:Ability$Counters -Oracle:Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)\nIf a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/u/uncivil_unrest.txt b/forge-gui/res/cardsfolder/u/uncivil_unrest.txt new file mode 100644 index 00000000000..d5430750ec8 --- /dev/null +++ b/forge-gui/res/cardsfolder/u/uncivil_unrest.txt @@ -0,0 +1,11 @@ +Name:Uncivil Unrest +ManaCost:4 R +Types:Enchantment +S:Mode$ Continuous | Affected$ Creature.nonToken+YouCtrl | AddKeyword$ Riot | Description$ Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) +R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.YouCtrl+counters_GE1_P1P1 | ValidTarget$ Permanent,Player | ReplaceWith$ DmgTwice | Description$ If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. +SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X +SVar:X:ReplaceCount$DamageAmount/Twice +SVar:PlayMain1:TRUE +DeckHas:Ability$Counters +DeckNeeds:Ability$Counters +Oracle:Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)\nIf a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. diff --git a/forge-gui/res/cardsfolder/u/unctus_grand_metatect.txt b/forge-gui/res/cardsfolder/u/unctus_grand_metatect.txt index 4b282d677fa..b7817a63cf2 100644 --- a/forge-gui/res/cardsfolder/u/unctus_grand_metatect.txt +++ b/forge-gui/res/cardsfolder/u/unctus_grand_metatect.txt @@ -10,4 +10,4 @@ S:Mode$ Continuous | Affected$ Creature.Artifact+Other+YouCtrl | AddPower$ 1 | A A:AB$ Animate | Cost$ UP | ValidTgts$ Creature.YouCtrl | Colors$ Blue | Types$ Artifact | SorcerySpeed$ True | SpellDescription$ Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) DeckHints:Type$Artifact DeckHas:Ability$Discard -Oracle:Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."\nOther artifact creatures you control get + 1/+1.\n{U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) \ No newline at end of file +Oracle:Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."\nOther artifact creatures you control get +1/+1.\n{U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) diff --git a/forge-gui/res/cardsfolder/u/underbridge_warlock.txt b/forge-gui/res/cardsfolder/u/underbridge_warlock.txt new file mode 100644 index 00000000000..466225058c8 --- /dev/null +++ b/forge-gui/res/cardsfolder/u/underbridge_warlock.txt @@ -0,0 +1,18 @@ +Name:Underbridge Warlock +ManaCost:3 B B +Types:Creature Ogre Warlock +PT:5/4 +K:Deathtouch +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When CARDNAME enters the battlefield, you get a one-time boon with "At the beginning of your end step, if three or more creatures died this turn, each opponent loses 5 life and you gain 5 life." +SVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ EndStepTrig +SVar:EndStepTrig:Mode$ Phase | Phase$ End of Turn | CheckSVar$ Morbid | SVarCompare$ GE3 | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigDrain | TriggerDescription$ At the beginning of your end step, if three or more creatures died this turn, each opponent loses 5 life and you gain 5 life. +SVar:TrigDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 5 | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 5 +SVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature +T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Boon.YouOwn | PresentZone$ Command | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of your end step, if you have a boon, you mill three cards, draw a card, and lose 2 life. +SVar:TrigMill:DB$ Mill | NumCards$ 3 | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 +DeckHas:Ability$LifeGain|Mill +DeckHints:Ability$Graveyard|Sacrifice|Token +Oracle:Deathtouch\nWhen Underbridge Warlock enters the battlefield, you get a one-time boon with "At the beginning of your end step, if three or more creatures died this turn, each opponent loses 5 life and you gain 5 life."\nAt the beginning of your end step, if you have a boon, you mill three cards, draw a card, and lose 2 life. diff --git a/forge-gui/res/cardsfolder/u/undercellar_myconid.txt b/forge-gui/res/cardsfolder/u/undercellar_myconid.txt index f803994e667..7a810ee7201 100644 --- a/forge-gui/res/cardsfolder/u/undercellar_myconid.txt +++ b/forge-gui/res/cardsfolder/u/undercellar_myconid.txt @@ -2,8 +2,8 @@ Name:Undercellar Myconid ManaCost:2 G Types:Creature Fungus PT:1/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 green Saproling creature token. -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 green Saproling creature token. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or dies, create a 1/1 green Saproling creature token. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or dies, create a 1/1 green Saproling creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ TriggeredCardController DeckHas:Ability$Token & Type$Saproling A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ {T}: Add one mana of any color. diff --git a/forge-gui/res/cardsfolder/u/undercity_plunder.txt b/forge-gui/res/cardsfolder/u/undercity_plunder.txt index 4a788b6cf2c..7c9a07e0105 100644 --- a/forge-gui/res/cardsfolder/u/undercity_plunder.txt +++ b/forge-gui/res/cardsfolder/u/undercity_plunder.txt @@ -1,14 +1,11 @@ Name:Undercity Plunder ManaCost:1 B Types:Sorcery -A:SP$ Discard | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBChooseCard | SpellDescription$ Target opponent discards a card. -SVar:DBChooseCard:DB$ ChooseCard | UnlessCost$ Discard<1/Card> | UnlessPayer$ Targeted | Choices$ Card | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure | OrString$ {p:You} conjures a duplicate of a random card from your library into their hand. | StackDescription$ SpellDescription | SpellDescription$ Then they may discard an additional card. +A:SP$ Discard | ValidTgts$ Opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBChooseCard | SpellDescription$ Target opponent discards a card. +SVar:DBChooseCard:DB$ ChooseCard | UnlessCost$ Discard<1/Card> | UnlessPayer$ Targeted | Choices$ Card.TargetedPlayerOwn | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure | OrString$ {p:You} conjures a duplicate of a random card from their library into your hand. | StackDescription$ SpellDescription | SpellDescription$ Then they may discard an additional card. SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBClearChosen | StackDescription$ If they don't, {p:You} conjures a duplicate of a random card from their library into their hand. | SpellDescription$ If they don't, conjure a duplicate of a random card from their library into your hand. -SVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Undercity Plunder's Perpetual Effect | SubAbility$ DBCleanup | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember Oracle:Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." diff --git a/forge-gui/res/cardsfolder/u/undercover_butler.txt b/forge-gui/res/cardsfolder/u/undercover_butler.txt new file mode 100644 index 00000000000..9f921c34c4f --- /dev/null +++ b/forge-gui/res/cardsfolder/u/undercover_butler.txt @@ -0,0 +1,8 @@ +Name:Undercover Butler +ManaCost:2 UB +Types:Creature Human Rogue +PT:2/3 +T:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Player.withMostLife | Execute$ DBUnblockable | TriggerDescription$ Whenever CARDNAME attacks the player with the most life or tied for most life, it can't be blocked this turn. +SVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn. +Oracle:Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. diff --git a/forge-gui/res/cardsfolder/u/undersimplify.txt b/forge-gui/res/cardsfolder/u/undersimplify.txt index 3369d0374be..b4c6462dd3c 100644 --- a/forge-gui/res/cardsfolder/u/undersimplify.txt +++ b/forge-gui/res/cardsfolder/u/undersimplify.txt @@ -2,7 +2,6 @@ Name:Undersimplify ManaCost:1 U Types:Instant A:SP$ Pump | TargetType$ Spell | TgtZone$ Stack | ValidTgts$ Card | SubAbility$ DBEffect | StackDescription$ {p:You} chooses {s:Targeted}. | SpellDescription$ Choose target spell. -SVar:DBEffect:DB$ Effect | ConditionDefined$ Targeted | ConditionPresent$ Spell.Creature | ConditionZone$ Stack | StaticAbilities$ PerpetualDebuff | RememberObjects$ TargetedSource | Name$ Undersimplify's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCounter | SpellDescription$ If it's a creature spell, it perpetually gets -2/-0. -SVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ -2 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets -2/-0. +SVar:DBEffect:DB$ Pump | ConditionDefined$ Targeted | ConditionPresent$ Spell.Creature | ConditionZone$ Stack | Defined$ TargetedSource | PumpZone$ Stack | NumAtt$ -2 | Duration$ Perpetual | SubAbility$ DBCounter | StackDescription$ SpellDescription | SpellDescription$ If it's a creature spell, it perpetually gets -2/-0. SVar:DBCounter:DB$ Counter | Defined$ Targeted | UnlessCost$ 2 | UnlessPayer$ TargetedController | SpellDescription$ Counter that spell unless its controller pays {2}. Oracle:Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays {2}. diff --git a/forge-gui/res/cardsfolder/u/unexpected_allies.txt b/forge-gui/res/cardsfolder/u/unexpected_allies.txt index fe8d450f87c..5afb6fc8e38 100644 --- a/forge-gui/res/cardsfolder/u/unexpected_allies.txt +++ b/forge-gui/res/cardsfolder/u/unexpected_allies.txt @@ -2,7 +2,7 @@ Name:Unexpected Allies ManaCost:1 R Types:Sorcery A:SP$ Pump | ValidTgts$ Creature.YouCtrl+nonToken | TgtPrompt$ Select target nontoken creature you control | KW$ Double team | NumAtt$ 2 | SubAbility$ TrigEffect | SpellDescription$ Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard. -SVar:TrigEffect:DB$ Pump | ConditionCheckSVar$ X | Defined$ Targeted | KW$ First strike +SVar:TrigEffect:DB$ Pump | ConditionCheckSVar$ X | Defined$ Targeted | KW$ First Strike SVar:X:Count$Valid Creature.NotDefinedTargeted+YouCtrl+sharesNameWith Targeted/Plus.Y SVar:Y:Count$ValidGraveyard Creature.YouOwn+sharesNameWith Targeted DeckHas:Keyword$Double Team|First Strike diff --git a/forge-gui/res/cardsfolder/u/unexpected_potential.txt b/forge-gui/res/cardsfolder/u/unexpected_potential.txt index f90709a8acc..0a5f1a201ad 100644 --- a/forge-gui/res/cardsfolder/u/unexpected_potential.txt +++ b/forge-gui/res/cardsfolder/u/unexpected_potential.txt @@ -2,6 +2,6 @@ Name:Unexpected Potential ManaCost:no cost Types:Conspiracy K:Hidden agenda -S:Mode$ Continuous | EffectZone$ Command | Affected$ Card.NamedCard | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast spells with the chosen name. +S:Mode$ ManaConvert | EffectZone$ Command | ValidPlayer$ You | ValidCard$ Card.NamedCard | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast spells with the chosen name. SVar:AgendaLogic:BestCreatureInComputerDeck Oracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nYou may spend mana as though it were mana of any color to cast spells with the chosen name. diff --git a/forge-gui/res/cardsfolder/u/unexpected_results.txt b/forge-gui/res/cardsfolder/u/unexpected_results.txt index 96317dab9bc..f63fa0296e5 100644 --- a/forge-gui/res/cardsfolder/u/unexpected_results.txt +++ b/forge-gui/res/cardsfolder/u/unexpected_results.txt @@ -1,7 +1,7 @@ Name:Unexpected Results ManaCost:2 G U Types:Sorcery -A:SP$ Shuffle | Cost$ 2 G U | Defined$ You | SubAbility$ RevealCard | SpellDescription$ Shuffle your libary, then reveal the top card. If it's a nonland card, you may cast it without paying it's mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. +A:SP$ Shuffle | Cost$ 2 G U | Defined$ You | SubAbility$ RevealCard | SpellDescription$ Shuffle your libary, then reveal the top card. If it's a nonland card, you may cast it without paying it's mana cost. If it's a land card, you may put it onto the battlefield and return CARDNAME to its owner's hand. SVar:RevealCard:DB$ PeekAndReveal | NoPeek$ True | RememberRevealed$ True | SubAbility$ CastCard SVar:CastCard:DB$ Play | Defined$ Remembered | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ EQ1 | SubAbility$ MoveLand SVar:MoveLand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | ConditionDefined$ Remembered | Optional$ True | Imprint$ True | ConditionPresent$ Card.Land | ConditionCompare$ EQ1 | SubAbility$ MoveSelf diff --git a/forge-gui/res/cardsfolder/u/unfinished_business.txt b/forge-gui/res/cardsfolder/u/unfinished_business.txt new file mode 100644 index 00000000000..c782f2bd0f3 --- /dev/null +++ b/forge-gui/res/cardsfolder/u/unfinished_business.txt @@ -0,0 +1,8 @@ +Name:Unfinished Business +ManaCost:3 W W +Types:Sorcery +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | SubAbility$ DBAttach | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) +SVar:DBAttach:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Aura.YouCtrl,Equipment.YouCtrl | AttachedTo$ ParentTarget | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target Equipments or Auras from your graveyard +DeckHas:Ability$Graveyard +DeckHints:Type$Aura|Equipment +Oracle:Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/u/unforge.txt b/forge-gui/res/cardsfolder/u/unforge.txt index be318d58284..728d8daf249 100644 --- a/forge-gui/res/cardsfolder/u/unforge.txt +++ b/forge-gui/res/cardsfolder/u/unforge.txt @@ -2,7 +2,7 @@ Name:Unforge ManaCost:2 R Types:Instant A:SP$ Pump | Cost$ 2 R | ValidTgts$ Equipment | IsCurse$ True | SubAbility$ DBRem | StackDescription$ SpellDescription | SpellDescription$ Destroy target Equipment. If that Equipment was attached to a creature, CARDNAME deals 2 damage to that creature. -SVar:DBRem:DB$ PumpAll | ValidCards$ Creature.EquippedByTargeted | RememberAllPumped$ True | StackDescription$ None | SubAbility$ DBDestroy +SVar:DBRem:DB$ PumpAll | ValidCards$ Creature.EquippedByTargeted | RememberPumped$ True | StackDescription$ None | SubAbility$ DBDestroy SVar:DBDestroy:DB$ Destroy | Defined$ Targeted | SubAbility$ DBDmg | StackDescription$ None SVar:DBDmg:DB$ DealDamage | Defined$ Remembered | NumDmg$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | StackDescription$ None | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/u/unforgiving_one.txt b/forge-gui/res/cardsfolder/u/unforgiving_one.txt index d3cea724be7..24d07af630b 100644 --- a/forge-gui/res/cardsfolder/u/unforgiving_one.txt +++ b/forge-gui/res/cardsfolder/u/unforgiving_one.txt @@ -3,7 +3,7 @@ ManaCost:2 B Types:Creature Spirit PT:2/3 K:Menace -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ Whenever CARDNAME attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.) +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ Whenever CARDNAME attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.) SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLEX | TgtPrompt$ Select target creature card with mana value X or less SVar:X:Count$Valid Creature.YouCtrl+modified SVar:HasAttackEffect:TRUE diff --git a/forge-gui/res/cardsfolder/u/unholy_citadel.txt b/forge-gui/res/cardsfolder/u/unholy_citadel.txt index b6f95cb4738..23de3c704a1 100644 --- a/forge-gui/res/cardsfolder/u/unholy_citadel.txt +++ b/forge-gui/res/cardsfolder/u/unholy_citadel.txt @@ -1,7 +1,7 @@ Name:Unholy Citadel ManaCost:no cost Types:Land -S:Mode$ Continuous | Affected$ Creature.Black+Legendary | AddKeyword$ Bands with Other Legendary Creatures | Description$ Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +S:Mode$ Continuous | Affected$ Creature.Black+Legendary+YouCtrl | AddKeyword$ Bands with Other Legendary Creatures | Description$ Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) SVar:NonStackingEffect:True DeckNeeds:Type$Legendary & Color$Black Oracle:Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) diff --git a/forge-gui/res/cardsfolder/u/unit_headquarters.txt b/forge-gui/res/cardsfolder/u/unit_headquarters.txt new file mode 100644 index 00000000000..608b15292df --- /dev/null +++ b/forge-gui/res/cardsfolder/u/unit_headquarters.txt @@ -0,0 +1,10 @@ +Name:UNIT Headquarters +ManaCost:no cost +Types:Plane Earth +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigToken | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. +SVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier | TokenTapped$ True +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigPutCounterAll | TriggerDescription$ Whenever chaos ensues, put a +1/+1 counter on each creature you control. +SVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Token|Counters & Type$Soldier & Color$White +Oracle:When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token.\nWhenever chaos ensues, put a +1/+1 counter on each creature you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/u/unleash_fury.txt b/forge-gui/res/cardsfolder/u/unleash_fury.txt index 34dd5fcab2f..d2c29c64f83 100644 --- a/forge-gui/res/cardsfolder/u/unleash_fury.txt +++ b/forge-gui/res/cardsfolder/u/unleash_fury.txt @@ -1,6 +1,5 @@ Name:Unleash Fury ManaCost:1 R Types:Instant -A:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | Double$ True | SpellDescription$ Double the power of target creature until end of turn. -SVar:X:Targeted$CardPower +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ Double | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ Double the power of target creature until end of turn. Oracle:Double the power of target creature until end of turn. diff --git a/forge-gui/res/cardsfolder/u/unleash_the_flux.txt b/forge-gui/res/cardsfolder/u/unleash_the_flux.txt new file mode 100644 index 00000000000..23ab5a21f41 --- /dev/null +++ b/forge-gui/res/cardsfolder/u/unleash_the_flux.txt @@ -0,0 +1,10 @@ +Name:Unleash the Flux +ManaCost:no cost +Types:Phenomenon +T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When you encounter CARDNAME, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.) +SVar:TrigEffect:DB$ Repeat | RepeatCheckSVar$ PlayerCountRemembered$HasPropertyYou | RepeatSVarCompare$ GT0 | RepeatSubAbility$ DBSacrifice +SVar:DBSacrifice:DB$ Sacrifice | Defined$ Player | SacValid$ Permanent.nonLand | SubAbility$ DBCoin +SVar:DBCoin:DB$ FlipACoin | RememberLoser$ True | WinSubAbility$ PWAway +SVar:PWAway:DB$ Planeswalk | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/u/unliving_psychopath.txt b/forge-gui/res/cardsfolder/u/unliving_psychopath.txt index 3a5f8d6a372..4eaba3af304 100644 --- a/forge-gui/res/cardsfolder/u/unliving_psychopath.txt +++ b/forge-gui/res/cardsfolder/u/unliving_psychopath.txt @@ -3,6 +3,6 @@ ManaCost:2 B B Types:Creature Zombie Assassin PT:0/4 A:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn. -A:AB$ Destroy | Cost$ B T | ValidTgts$ Creature.powerLTX | TgtPrompt$ Select target creature with power less than Unliving Psychopath's | SpellDescription$ Destroy target creature with power less than CARDNAME's power. +A:AB$ Destroy | Cost$ B T | ValidTgts$ Creature.powerLTX | TgtPrompt$ Select target creature with power less than CARDNAME's power | SpellDescription$ Destroy target creature with power less than CARDNAME's power. SVar:X:Count$CardPower Oracle:{B}: Unliving Psychopath gets +1/-1 until end of turn.\n{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. diff --git a/forge-gui/res/cardsfolder/u/unlucky_drop.txt b/forge-gui/res/cardsfolder/u/unlucky_drop.txt new file mode 100644 index 00000000000..2999810d856 --- /dev/null +++ b/forge-gui/res/cardsfolder/u/unlucky_drop.txt @@ -0,0 +1,5 @@ +Name:Unlucky Drop +ManaCost:3 U +Types:Instant +A:SP$ ChangeZone | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ Target artifact or creature's owner puts it on the top or bottom of their library. +Oracle:Target artifact or creature's owner puts it on the top or bottom of their library. diff --git a/forge-gui/res/cardsfolder/u/unnatural_growth.txt b/forge-gui/res/cardsfolder/u/unnatural_growth.txt index d6d0f7a0a51..724d1fbb582 100644 --- a/forge-gui/res/cardsfolder/u/unnatural_growth.txt +++ b/forge-gui/res/cardsfolder/u/unnatural_growth.txt @@ -2,9 +2,6 @@ Name:Unnatural Growth ManaCost:1 G G G G Types:Enchantment T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigDouble | TriggerDescription$ At the beginning of each combat, double the power and toughness of each creature you control until end of turn. -SVar:TrigDouble:DB$ RepeatEach | RepeatCards$ Creature.YouCtrl | RepeatSubAbility$ DBDouble -SVar:DBDouble:DB$ Pump | Defined$ Remembered | NumAtt$ X | NumDef$ Y | Double$ True -SVar:X:Remembered$CardPower -SVar:Y:Remembered$CardToughness +SVar:TrigDouble:DB$ Pump | Defined$ Valid Creature.YouCtrl | NumAtt$ Double | NumDef$ Double SVar:PlayMain1:TRUE Oracle:At the beginning of each combat, double the power and toughness of each creature you control until end of turn. diff --git a/forge-gui/res/cardsfolder/u/unquestioned_authority.txt b/forge-gui/res/cardsfolder/u/unquestioned_authority.txt index e37376f6968..b8ccb8c6132 100644 --- a/forge-gui/res/cardsfolder/u/unquestioned_authority.txt +++ b/forge-gui/res/cardsfolder/u/unquestioned_authority.txt @@ -3,7 +3,7 @@ ManaCost:2 W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection from creatures | Description$ Enchanted creature has protection from creatures. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Creature | Description$ Enchanted creature has protection from creatures. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 Oracle:Enchant creature\nWhen Unquestioned Authority enters the battlefield, draw a card.\nEnchanted creature has protection from creatures. diff --git a/forge-gui/res/cardsfolder/u/unruly_catapult.txt b/forge-gui/res/cardsfolder/u/unruly_catapult.txt new file mode 100644 index 00000000000..79c9197759b --- /dev/null +++ b/forge-gui/res/cardsfolder/u/unruly_catapult.txt @@ -0,0 +1,10 @@ +Name:Unruly Catapult +ManaCost:2 R +Types:Artifact Creature Construct +PT:0/4 +K:Defender +A:AB$ DealDamage | Cost$ T | Defined$ Player.Opponent | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each opponent. +T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever you cast an instant or sorcery spell, untap CARDNAME. +SVar:TrigUntap:DB$ Untap | Defined$ Self +DeckHints:Type$Instant|Sorcery +Oracle:Defender\n{T}: Unruly Catapult deals 1 damage to each opponent.\nWhenever you cast an instant or sorcery spell, untap Unruly Catapult. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/u/unruly_krasis.txt b/forge-gui/res/cardsfolder/u/unruly_krasis.txt new file mode 100644 index 00000000000..07e7b04b5d9 --- /dev/null +++ b/forge-gui/res/cardsfolder/u/unruly_krasis.txt @@ -0,0 +1,12 @@ +Name:Unruly Krasis +ManaCost:1 G U +Types:Creature Shark Octopus Lizard +PT:4/4 +K:Trample +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigAnimate | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is CARDNAME's power. +SVar:TrigAnimate:DB$ Animate | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | Power$ X | Toughness$ X +SVar:X:Count$CardPower +K:Adapt:3:3 G U +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Counters +Oracle:Trample\nWhenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power.\n{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) diff --git a/forge-gui/res/cardsfolder/u/unstable_glyphbridge_sandswirl_wanderglyph.txt b/forge-gui/res/cardsfolder/u/unstable_glyphbridge_sandswirl_wanderglyph.txt new file mode 100644 index 00000000000..7e837bd02bd --- /dev/null +++ b/forge-gui/res/cardsfolder/u/unstable_glyphbridge_sandswirl_wanderglyph.txt @@ -0,0 +1,27 @@ +Name:Unstable Glyphbridge +ManaCost:3 W W +Types:Artifact +T:Mode$ ChangesZone | ValidCard$ Card.Self+wasCastByYou | Destination$ Battlefield | Execute$ TrigRepeat | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. +SVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose | SubAbility$ DBDestroyAll +SVar:DBChoose:DB$ ChooseCard | Choices$ Creature.RememberedPlayerCtrl+powerLE2 | Mandatory$ True | ChoiceTitle$ Choose a creature card with power 2 or less | ImprintChosen$ True +SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.IsNotImprinted | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True +K:Craft:3 W W ExileCtrlOrGrave<1/Artifact.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Mill|Graveyard|Token +Oracle:When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.\nCraft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Sandswirl Wanderglyph +ManaCost:no cost +Colors:white +Types:Artifact Creature Golem +PT:5/3 +K:Flying +T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player.Opponent+Active | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. +SVar:TrigEffect:DB$ Effect | EffectOwner$ TriggeredActivator | StaticAbilities$ STCantAttack | RememberObjects$ You +SVar:STCantAttack:Mode$ CantAttack | ValidCard$ Creature.YouCtrl | Target$ Player.IsRemembered,Planeswalker.ControlledBy Remembered | Description$ You can't attack that player or planeswalkers they control this turn. +S:Mode$ CantBeCast | Caster$ Player.Opponent+attackedYouTheirCurrentTurn,Player.Opponent+attackedYouCtrlTheirCurrentTurn_Planeswalker | Description$ Each opponent who attacked you or a planeswalker you control this turn can't cast spells. +Oracle:Flying\nWhenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.\nEach opponent who attacked you or a planeswalker you control this turn can't cast spells. diff --git a/forge-gui/res/cardsfolder/u/up_the_beanstalk.txt b/forge-gui/res/cardsfolder/u/up_the_beanstalk.txt new file mode 100644 index 00000000000..20f798216ec --- /dev/null +++ b/forge-gui/res/cardsfolder/u/up_the_beanstalk.txt @@ -0,0 +1,7 @@ +Name:Up the Beanstalk +ManaCost:1 G +Types:Enchantment +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card. +T:Mode$ SpellCast | ValidCard$ Card.cmcGE5 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card. +SVar:TrigDraw:DB$ Draw +Oracle:When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/u/urabrask_the_great_work.txt b/forge-gui/res/cardsfolder/u/urabrask_the_great_work.txt index e3fc0a6ad56..2b450915dc3 100644 --- a/forge-gui/res/cardsfolder/u/urabrask_the_great_work.txt +++ b/forge-gui/res/cardsfolder/u/urabrask_the_great_work.txt @@ -24,7 +24,7 @@ Name:The Great Work ManaCost:no cost Colors:red Types:Enchantment Saga -K:Saga:3:DBDamage,DBToken,DBCastAll +K:Chapter:3:DBDamage,DBToken,DBCastAll SVar:DBDamage:DB$ DamageAll | ValidTgts$ Opponent | NumDmg$ 3 | ValidPlayers$ Targeted | ValidCards$ Creature.TargetedPlayerCtrl | ValidDescription$ target opponent and each creature they control. | SpellDescription$ CARDNAME deals 3 damage to target opponent and each creature they control. SVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ c_a_treasure_sac | SpellDescription$ Create three Treasure tokens. SVar:DBCastAll:DB$ Effect | ReplacementEffects$ REExileOnResolve | StaticAbilities$ STPlay | AILogic$ YawgmothsWill | AINoRecursiveCheck$ True | Ultimate$ True | SubAbility$ DBExileSelf | SpellDescription$ Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile CARDNAME, then return it to the battlefield (front face up). diff --git a/forge-gui/res/cardsfolder/u/urborg_scavengers.txt b/forge-gui/res/cardsfolder/u/urborg_scavengers.txt index 62a712c6994..36688dbc583 100644 --- a/forge-gui/res/cardsfolder/u/urborg_scavengers.txt +++ b/forge-gui/res/cardsfolder/u/urborg_scavengers.txt @@ -6,7 +6,7 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile a card from a graveyard. SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | SubAbility$ DBCounter SVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 -S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | SharedKeywordsZone$ Exile | SharedRestrictions$ Card.ExiledWithSource | AddKeyword$ Flying & First Strike & Double Strike & Deathtouch & Haste & Hexproof & Indestructible & Lifelink & Menace & Reach & Trample & Vigilance | Description$ CARDNAME has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. -DeckHas:AbilityGraveyard|Counters +S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | SharedKeywordsZone$ Exile | SharedRestrictions$ Card.ExiledWithSource | AddKeyword$ Flying & First Strike & Double Strike & Deathtouch & Haste & Hexproof & Indestructible & Lifelink & Menace & Reach & Trample & Vigilance | Description$ CARDNAME has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. +DeckHas:Ability$Graveyard|Counters SVar:HasAttackEffect:TRUE Oracle:Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers.\nUrborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. diff --git a/forge-gui/res/cardsfolder/u/urborg_syphon_mage.txt b/forge-gui/res/cardsfolder/u/urborg_syphon_mage.txt index 690ff353e16..b3abb5f6826 100644 --- a/forge-gui/res/cardsfolder/u/urborg_syphon_mage.txt +++ b/forge-gui/res/cardsfolder/u/urborg_syphon_mage.txt @@ -2,7 +2,7 @@ Name:Urborg Syphon-Mage ManaCost:2 B Types:Creature Human Spellshaper PT:2/2 -A:AB$ LoseLife | Cost$ 2 B T Discard<1/Card> | LifeAmount$ 2 | Defined$ Player.Other | SubAbility$ DBGainLife | SpellDescription$ Each other player loses 2 life. You gain life equal to the life lost this way. -SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost +A:AB$ LoseLife | Cost$ 2 B T Discard<1/Card> | LifeAmount$ 2 | Defined$ Player.Other | SubAbility$ DBGainLife | SpellDescription$ Each other player loses 2 life. You gain life equal to the life lost this way. | StackDescription$ SpellDescription +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | StackDescription$ None SVar:AFLifeLost:Number$0 Oracle:{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. diff --git a/forge-gui/res/cardsfolder/u/urza_assembles_the_titans.txt b/forge-gui/res/cardsfolder/u/urza_assembles_the_titans.txt index 1826ac67eda..e86c955f3f1 100644 --- a/forge-gui/res/cardsfolder/u/urza_assembles_the_titans.txt +++ b/forge-gui/res/cardsfolder/u/urza_assembles_the_titans.txt @@ -1,7 +1,8 @@ Name:Urza Assembles the Titans ManaCost:3 W W Types:Enchantment Saga -K:Read ahead:3:DBScry,DBChangeZone,DBLoyalty +K:Read ahead +K:Chapter:3:DBScry,DBChangeZone,DBLoyalty SVar:DBScry:DB$ Scry | ScryNum$ 4 | SubAbility$ DBDig | SpellAbility$ Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. SVar:DBDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Planeswalker | LibraryPosition2$ 0 SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Planeswalker.cmcLE6 | ChangeNum$ 1 | SpellDescription$ You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. diff --git a/forge-gui/res/cardsfolder/u/urzas_command.txt b/forge-gui/res/cardsfolder/u/urzas_command.txt index 733301a4b69..5af5899c3eb 100644 --- a/forge-gui/res/cardsfolder/u/urzas_command.txt +++ b/forge-gui/res/cardsfolder/u/urzas_command.txt @@ -9,4 +9,4 @@ SVar:DBDraw:DB$ Scry | ScryNum$ 1 | SubAbility$ Draw | SpellDescription$ Scry 1, SVar:Draw:DB$ Draw | Defined$ You | NumCards$ 1 DeckHas:Ability$Token & Type$Artifact|Construct DeckHints:Type$Urza -Oracle:Choose two -\n•Creatures you don't control get -2/-0 until end of turn\n•Create a tapped Powerstone token.\n•Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\n• Scry 1, then draw a card. +Oracle:Choose two -\n• Creatures you don't control get -2/-0 until end of turn.\n• Create a tapped Powerstone token.\n• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\n• Scry 1, then draw a card. diff --git a/forge-gui/res/cardsfolder/u/urzas_filter.txt b/forge-gui/res/cardsfolder/u/urzas_filter.txt index b764de2d4e4..55a8b254e4b 100644 --- a/forge-gui/res/cardsfolder/u/urzas_filter.txt +++ b/forge-gui/res/cardsfolder/u/urzas_filter.txt @@ -1,5 +1,5 @@ Name:Urza's Filter ManaCost:4 Types:Artifact -S:Mode$ ReduceCost | ValidCard$ Card.MultiColor | Type$ Spell | Amount$ 2 | Description$ Multicolored spells cost up to {2} less to cast. +S:Mode$ ReduceCost | ValidCard$ Card.MultiColor | Type$ Spell | Amount$ 2 | UpTo$ True | Description$ Multicolored spells cost up to {2} less to cast. Oracle:Multicolored spells cost up to {2} less to cast. diff --git a/forge-gui/res/cardsfolder/u/urzas_rage.txt b/forge-gui/res/cardsfolder/u/urzas_rage.txt index 42f9bffe749..0a08865cf57 100644 --- a/forge-gui/res/cardsfolder/u/urzas_rage.txt +++ b/forge-gui/res/cardsfolder/u/urzas_rage.txt @@ -2,7 +2,7 @@ Name:Urza's Rage ManaCost:2 R Types:Instant K:Kicker:8 R -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Any | NumDmg$ X | SubAbility$ Kicked | SpellDescription$ CARDNAME deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented. SVar:Kicked:DB$ DealDamage | Defined$ Targeted | NumDmg$ 10 | NoPrevention$ True | Condition$ Kicked | ConditionDescription$ If Urza's Rage was kicked, SVar:X:Count$Kicked.0.3 diff --git a/forge-gui/res/cardsfolder/u/urzas_rebuff.txt b/forge-gui/res/cardsfolder/u/urzas_rebuff.txt index 39fe0474cb9..08cdcca7d7b 100644 --- a/forge-gui/res/cardsfolder/u/urzas_rebuff.txt +++ b/forge-gui/res/cardsfolder/u/urzas_rebuff.txt @@ -4,4 +4,4 @@ Types:Instant A:SP$ Charm | Choices$ DBCounter,DBTap | CharmNum$ 1 SVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell. SVar:DBTap:DB$ Tap | TgtPrompt$ Select up to two target creatures | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | SpellDescription$ Tap up to two target creatures. -Oracle:Choose one -\n•Counter target spell.\n•Tap up to two target creatures. +Oracle:Choose one -\n• Counter target spell.\n• Tap up to two target creatures. diff --git a/forge-gui/res/cardsfolder/u/urzas_saga.txt b/forge-gui/res/cardsfolder/u/urzas_saga.txt index 784ec5b2554..1762f9adaa2 100644 --- a/forge-gui/res/cardsfolder/u/urzas_saga.txt +++ b/forge-gui/res/cardsfolder/u/urzas_saga.txt @@ -1,7 +1,7 @@ Name:Urza's Saga ManaCost:no cost Types:Enchantment Land Urza's Saga -K:Saga:3:Animate1,Animate2,Tutor +K:Chapter:3:Animate1,Animate2,Tutor SVar:Animate1:DB$ Animate | Defined$ Self | Abilities$ ABMana | Duration$ Permanent | SpellDescription$ CARDNAME gains "{T}: Add {C}." SVar:ABMana:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. SVar:Animate2:DB$ Animate | Defined$ Self | Abilities$ ABToken | Duration$ Permanent | SpellDescription$ CARDNAME gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" diff --git a/forge-gui/res/cardsfolder/u/uthgardt_fury.txt b/forge-gui/res/cardsfolder/u/uthgardt_fury.txt index 90ebef41f53..7036b46da03 100644 --- a/forge-gui/res/cardsfolder/u/uthgardt_fury.txt +++ b/forge-gui/res/cardsfolder/u/uthgardt_fury.txt @@ -4,5 +4,5 @@ Types:Enchantment T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 4 damage to any target. SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 4 SVar:PlayMain1:TRUE -S:Mode$ Continuous | Affected$ Creature.OppCtrl | AddHiddenKeyword$ Damage isn't removed from CARDNAME during cleanup steps. | Description$ Damage isn't removed from creatures your opponents control during cleanup steps. +S:Mode$ NoCleanupDamage | ValidCard$ Creature.OppCtrl | Description$ Damage isn't removed from creatures your opponents control during cleanup steps. Oracle:When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.\nDamage isn't removed from creatures your opponents control during cleanup steps. diff --git a/forge-gui/res/cardsfolder/u/uurg_spawn_of_turg.txt b/forge-gui/res/cardsfolder/u/uurg_spawn_of_turg.txt index 867731a221b..788e3311fe5 100644 --- a/forge-gui/res/cardsfolder/u/uurg_spawn_of_turg.txt +++ b/forge-gui/res/cardsfolder/u/uurg_spawn_of_turg.txt @@ -7,6 +7,6 @@ T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | E SVar:TrigSurveil:DB$ Surveil | Amount$ 1 A:AB$ GainLife | Cost$ B G Sac<1/Land> | LifeAmount$ 2 SVar:X:Count$TypeInYourYard.Land -DeckHas:Ability$LifeGain|Graveyard +DeckHas:Ability$LifeGain|Graveyard|Sacrifice DeckHints:Ability$Graveyard Oracle:Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.\nAt the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\n{B}{G}, Sacrifice a land: You gain 2 life. diff --git a/forge-gui/res/cardsfolder/upcoming/a_killer_among_us.txt b/forge-gui/res/cardsfolder/upcoming/a_killer_among_us.txt new file mode 100644 index 00000000000..457fb7656db --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/a_killer_among_us.txt @@ -0,0 +1,10 @@ +Name:A Killer Among Us +ManaCost:4 G +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. +SVar:TrigToken:DB$ Token | TokenScript$ w_1_1_human,u_1_1_merfolk,r_1_1_goblin | SubAbility$ DBChooseType +SVar:DBChooseType:DB$ ChooseType | Type$ Creature | ValidTypes$ Human,Merfolk,Goblin | Secretly$ True +A:AB$ PutCounter | Cost$ Sac<1/CARDNAME> RevealChosen | ValidTgts$ Creature.token+attacking | TgtPrompt$ Select target attacking creature token | AITgts$ Creature.token+attacking+ChosenType | Defined$ Targeted.ChosenType | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBPump | StackDescription$ REP target attacking creature token_{c:Targeted} | SpellDescription$ If target attacking creature token is the chosen type, put three +1/+1 counters on it +SVar:DBPump:DB$ Pump | Defined$ Targeted.ChosenType | KW$ Deathtouch | StackDescription$ SpellDescription | SpellDescription$ and it gains deathtouch until end of turn. +DeckHas:Ability$Token|Sacrifice & Type$Human|Merfolk|Goblin & Color$White|Blue|Red +Oracle:When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.\nSacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/absolving_lammasu.txt b/forge-gui/res/cardsfolder/upcoming/absolving_lammasu.txt new file mode 100644 index 00000000000..7dc70adfd51 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/absolving_lammasu.txt @@ -0,0 +1,12 @@ +Name:Absolving Lammasu +ManaCost:4 W +Types:Creature Lammasu +PT:4/3 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAbsolve | TriggerDescription$ When CARDNAME enters the battlefield, all suspected creatures are no longer suspected. +SVar:TrigAbsolve:DB$ AlterAttribute | Defined$ Valid Creature.IsSuspected | Attributes$ Suspected | Activate$ False +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) +SVar:TrigGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 3 | SubAbility$ DBSuspect +SVar:DBSuspect:DB$ AlterAttribute | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select up to one target creature an opponent controls | TargetMin$ 0 | TargetMax$ 1 | Attributes$ Suspected +DeckHas:Ability$LifeGain +Oracle:Flying\nWhen Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.\nWhen Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) diff --git a/forge-gui/res/cardsfolder/upcoming/aegis_of_the_legion.txt b/forge-gui/res/cardsfolder/upcoming/aegis_of_the_legion.txt new file mode 100644 index 00000000000..e3af728d577 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/aegis_of_the_legion.txt @@ -0,0 +1,9 @@ +Name:Aegis of the Legion +ManaCost:R W +Types:Artifact Equipment +K:Equip:3 +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Mentor | Description$ Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) +T:Mode$ Mentored | ValidSource$ Creature.EquippedBy | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) +SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ SHIELD +Oracle:Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nWhenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)\nEquip {3} + diff --git a/forge-gui/res/cardsfolder/upcoming/afterlife_insurance.txt b/forge-gui/res/cardsfolder/upcoming/afterlife_insurance.txt new file mode 100644 index 00000000000..6fb18974ff3 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/afterlife_insurance.txt @@ -0,0 +1,7 @@ +Name:Afterlife Insurance +ManaCost:1 WB +Types:Instant +A:SP$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Afterlife:1 | SubAbility$ DBDraw | SpellDescription$ Creatures you control gain afterlife 1 until end of turn. +SVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card. +AI:RemoveDeck:All +Oracle:Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) diff --git a/forge-gui/res/cardsfolder/upcoming/aftermath_analyst.txt b/forge-gui/res/cardsfolder/upcoming/aftermath_analyst.txt new file mode 100644 index 00000000000..bad20951782 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/aftermath_analyst.txt @@ -0,0 +1,10 @@ +Name:Aftermath Analyst +ManaCost:1 G +Types:Creature Elf Detective +PT:1/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards. +SVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 3 +A:AB$ ChangeZoneAll | Cost$ 3 G Sac<1/CARDNAME> | ChangeType$ Land.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | SpellDescription$ Return all land cards from your graveyard to the battlefield tapped. +DeckHas:Ability$Mill|Sacrifice|Graveyard +DeckHints:Ability$Mill|Graveyard +Oracle:When Aftermath Analyst enters the battlefield, mill three cards.\n{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. diff --git a/forge-gui/res/cardsfolder/upcoming/agency_coroner.txt b/forge-gui/res/cardsfolder/upcoming/agency_coroner.txt new file mode 100644 index 00000000000..0acbb329fe6 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/agency_coroner.txt @@ -0,0 +1,9 @@ +Name:Agency Coroner +ManaCost:4 B +Types:Creature Ogre Cleric +PT:3/6 +A:AB$ Draw | Cost$ 2 B Sac<1/Creature.Other/another creature> | NumCards$ X | SpellDescription$ Draw a card. If the sacrificed creature was suspected, draw two cards instead. +SVar:Y:Sacrificed$Valid Card.IsSuspected +SVar:X:Count$Compare Y EQ1.2.1 +DeckHas:Ability$Sacrifice +Oracle:{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. diff --git a/forge-gui/res/cardsfolder/upcoming/agency_outfitter.txt b/forge-gui/res/cardsfolder/upcoming/agency_outfitter.txt new file mode 100644 index 00000000000..8a13af63e4f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/agency_outfitter.txt @@ -0,0 +1,10 @@ +Name:Agency Outfitter +ManaCost:4 U U +Types:Creature Sphinx Detective +PT:4/3 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. +SVar:TrigSearch:DB$ ChangeZone | OriginAlternative$ Graveyard,Hand | Hidden$ True | Origin$ Library | Destination$ Battlefield | DifferentNames$ True | ChangeType$ Card.namedMagnifying Glass,Card.namedThinking Cap | ChangeNum$ 2 | ShuffleNonMandatory$ True +DeckHas:Ability$Artifact|Equipment +DeckHints:Name$Thinking Cap|Magnifying Glass +Oracle:Flying\nWhen Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/agrus_kos_spirit_of_justice.txt b/forge-gui/res/cardsfolder/upcoming/agrus_kos_spirit_of_justice.txt new file mode 100644 index 00000000000..761d16799b1 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/agrus_kos_spirit_of_justice.txt @@ -0,0 +1,14 @@ +Name:Agrus Kos, Spirit of Justice +ManaCost:2 R W +Types:Legendary Creature Spirit Detective +PT:2/4 +K:Double Strike +K:Vigilance +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) +SVar:TrigBranch:DB$ Branch | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ1 | TrueSubAbility$ ExileIt | FalseSubAbility$ SuspectIt +SVar:ExileIt:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile +SVar:SuspectIt:DB$ AlterAttribute | Defined$ Targeted | Attributes$ Suspected +SVar:X:Targeted$Valid Card.IsSuspected +SVar:HasAttackEffect:TRUE +Oracle:Double strike, vigilance\nWhenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) diff --git a/forge-gui/res/cardsfolder/upcoming/airtight_alibi.txt b/forge-gui/res/cardsfolder/upcoming/airtight_alibi.txt new file mode 100644 index 00000000000..d181ba69670 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/airtight_alibi.txt @@ -0,0 +1,13 @@ +Name:Airtight Alibi +ManaCost:2 G +Types:Enchantment Aura +K:Flash +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. +SVar:TrigUntap:DB$ Untap | Defined$ Enchanted | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ Enchanted | KW$ Hexproof | SubAbility$ DBUnsuspect +SVar:DBUnsuspect:DB$ AlterAttribute | Attributes$ Suspected | ConditionDefined$ Enchanted | ConditionPresent$ Card.IsSuspected | Activate$ False | Defined$ Enchanted +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2 and can't become suspected. +S:Mode$ CantBeSuspected | Affected$ Creature.EnchantedBy | Secondary$ True | Description$ Enchanted creature gets +2/+2 and can't become suspected. +Oracle:Flash\nEnchant creature\nWhen Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.\nEnchanted creature gets +2/+2 and can't become suspected. diff --git a/forge-gui/res/cardsfolder/upcoming/alley_assailant.txt b/forge-gui/res/cardsfolder/upcoming/alley_assailant.txt new file mode 100644 index 00000000000..60842d5b6d4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/alley_assailant.txt @@ -0,0 +1,11 @@ +Name:Alley Assailant +ManaCost:2 B +Types:Creature Vampire Rogue +PT:3/3 +K:Disguise:4 B B +K:CARDNAME enters the battlefield tapped. +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target opponent loses 3 life and you gain 3 life. +SVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 3 | SubAbility$ DBGain +SVar:DBGain:DB$ GainLife | Defined$ You | LifeAmount$ 3 +DeckHas:Ability$LifeGain +Oracle:Alley Assailant enters the battlefield tapped.\nDisguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. diff --git a/forge-gui/res/cardsfolder/upcoming/alpha_deathclaw.txt b/forge-gui/res/cardsfolder/upcoming/alpha_deathclaw.txt new file mode 100644 index 00000000000..0c2505c13f4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/alpha_deathclaw.txt @@ -0,0 +1,12 @@ +Name:Alpha Deathclaw +ManaCost:4 B G +Types:Creature Lizard Mutant +PT:6/6 +K:Menace +K:Trample +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield or becomes monstrous, destroy target permanent. +T:Mode$ BecomeMonstrous | Secondary$ True | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield or becomes monstrous, destroy target permanent. +SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent | TgtPrompt$ Select target permanent +K:Monstrosity:4:5 B G +DeckHas:Ability$Counters +Oracle:Menace, trample\nWhen Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.\n{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/alquist_proft_master_sleuth.txt b/forge-gui/res/cardsfolder/upcoming/alquist_proft_master_sleuth.txt new file mode 100644 index 00000000000..343d45f4a2d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/alquist_proft_master_sleuth.txt @@ -0,0 +1,13 @@ +Name:Alquist Proft, Master Sleuth +ManaCost:1 W U +Types:Legendary Creature Human Detective +PT:3/3 +K:Vigilance +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +A:AB$ Draw | Cost$ X W U U T Sac<1/Clue> | NumCards$ X | SubAbility$ DBGainLife | SpellDescription$ You draw X cards and gain X life. +SVar:DBGainLife:DB$ GainLife | LifeAmount$ X +SVar:X:Count$xPaid +DeckHints:Ability$Investigate +DeckHas:Ability$Investigate|Token|Sacrifice|LifeGain & Type$Artifact|Clue +Oracle:Vigilance\nWhen Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\n{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/analyze_the_pollen.txt b/forge-gui/res/cardsfolder/upcoming/analyze_the_pollen.txt new file mode 100644 index 00000000000..4b911f63188 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/analyze_the_pollen.txt @@ -0,0 +1,8 @@ +Name:Analyze the Pollen +ManaCost:G +Types:Sorcery +S:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ CollectEvidence<8> | Description$ As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) +A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | ConditionDefined$ Collected | ConditionPresent$ Card | ConditionCompare$ EQ0 | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBChangeZone | SpellDescription$ Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land,Creature | ChangeNum$ 1 | ConditionDefined$ Collected | ConditionPresent$ Card +DeckHints:Ability$Graveyard|Discard|Dredge|Mill +Oracle:As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)\nSearch your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/anzrag_the_quake_mole.txt b/forge-gui/res/cardsfolder/upcoming/anzrag_the_quake_mole.txt new file mode 100644 index 00000000000..08269cbef09 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/anzrag_the_quake_mole.txt @@ -0,0 +1,9 @@ +Name:Anzrag, the Quake-Mole +ManaCost:2 R G +Types:Legendary Creature Mole God +PT:8/4 +T:Mode$ AttackerBlocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigUntapAll | TriggerDescription$ Whenever CARDNAME becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. +SVar:TrigUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat +SVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat +A:AB$ Pump | Cost$ 3 R R G G | Defined$ Self | KW$ HIDDEN CARDNAME must be blocked if able. | AILogic$ Pump | SpellDescription$ NICKNAME must be blocked each combat this turn if able. +Oracle:Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.\n{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. diff --git a/forge-gui/res/cardsfolder/upcoming/anzrags_rampage.txt b/forge-gui/res/cardsfolder/upcoming/anzrags_rampage.txt new file mode 100644 index 00000000000..9410df49690 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/anzrags_rampage.txt @@ -0,0 +1,11 @@ +Name:Anzrag's Rampage +ManaCost:3 R R +Types:Sorcery +A:SP$ DestroyAll | ValidCards$ Artifact.YouDontCtrl | ValidDesc$ artifacts you don't control | SubAbility$ DBDig | SpellDescription$ Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. +SVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Imprint$ True | ChangeType$ Creature.IsRemembered | Hidden$ True | Optional$ True | ChangeNum$ 1 | SubAbility$ DBAnimate | SpellDescription$ You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. +SVar:DBAnimate:DB$ Animate | Keywords$ Haste | Duration$ Permanent | Defined$ Imprinted | SubAbility$ DBCleanup | AtEOT$ Hand +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Card.Artifact +DeckHints:Ability$Sacrifce & Type$Artifact +Oracle:Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/apothecary_white.txt b/forge-gui/res/cardsfolder/upcoming/apothecary_white.txt new file mode 100644 index 00000000000..0d21a6dc7f7 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/apothecary_white.txt @@ -0,0 +1,12 @@ +Name:Apothecary White +ManaCost:3 W +Types:Legendary Creature Human Cleric +PT:3/4 +K:Vigilance +T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigFood | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:TrigFood:DB$ Token | TokenAmount$ Y | TokenScript$ c_a_food_sac | TokenOwner$ You +SVar:Y:PlayerCountPropertyYou$OpponentsAttackedThisCombat +A:AB$ Token | Cost$ W T tapXType | TokenAmount$ X | TokenScript$ w_1_1_human | TokenOwner$ You | SpellDescription$ Create X 1/1 white Human creature tokens. +SVar:X:Count$xPaid +DeckHas:Ability$Token +Oracle:Vigilance\nWhenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. diff --git a/forge-gui/res/cardsfolder/upcoming/archdruids_charm.txt b/forge-gui/res/cardsfolder/upcoming/archdruids_charm.txt new file mode 100644 index 00000000000..57464a0677f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/archdruids_charm.txt @@ -0,0 +1,14 @@ +Name:Archdruid's Charm +ManaCost:G G G +Types:Instant +A:SP$ Charm | Cost$ G G G | Choices$ DBTutor,DBPutCounter,DBAntiquate +SVar:DBTutor:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Creature,Land | ChangeNum$ 1 | Reveal$ True | Shuffle$ False | RememberChanged$ True | SubAbility$ DBChangeZone | SpellDescription$ Search your library for a creature or land card and reveal it. Put it into the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. +SVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | Tapped$ True | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ForgetChanged$ True | SubAbility$ DBChangeZone2 +SVar:DBChangeZone2:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBShuffle +SVar:DBShuffle:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | CounterType$ P1P1 | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | AILogic$ PowerDmg | StackDescription$ Put a +1/+1 counter on {c:ThisTargetedCard}. | SpellDescription$ Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. +SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | NumDmg$ X | DamageSource$ ParentTarget | AILogic$ PowerDmg | StackDescription$ Then {c:ParentTarget} deals damage equal to its power to {c:ThisTargetedCard}. +SVar:X:ParentTargeted$CardPower +SVar:DBAntiquate:DB$ ChangeZone | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or enchantment. +Oracle:Choose one —\n• Search your library for a creature or land card and reveal it. Put it into the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.\n• Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.\n• Exile target artifact or enchantment. diff --git a/forge-gui/res/cardsfolder/upcoming/armed_with_proof.txt b/forge-gui/res/cardsfolder/upcoming/armed_with_proof.txt new file mode 100644 index 00000000000..15c28a4b8d4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/armed_with_proof.txt @@ -0,0 +1,11 @@ +Name:Armed with Proof +ManaCost:2 W +Types:Enchantment +Oracle: +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate twice. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate | Num$ 2 +S:Mode$ Continuous | Affected$ Clue.YouCtrl | AddType$ Equipment | AddStaticAbility$ TreasureEquip | AddKeyword$ Equip:2 | Description$ Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. +SVar:TreasureEquip:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0. +DeckHas:Ability$Token & Type$Clue|Artifact +DeckHints:Type$Clue +Oracle:When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nClues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. diff --git a/forge-gui/res/cardsfolder/upcoming/assemble_the_players.txt b/forge-gui/res/cardsfolder/upcoming/assemble_the_players.txt new file mode 100644 index 00000000000..4b1c0100f1e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/assemble_the_players.txt @@ -0,0 +1,6 @@ +Name:Assemble the Players +ManaCost:1 W +Types:Enchantment +S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time. +S:Mode$ Continuous | MayPlay$ True | MayPlayLimit$ 1 | Affected$ Card.Creature+nonLand+powerLE2+TopLibrary+YouCtrl | AffectedZone$ Library | Description$ Once each turn, you may cast a creature spell with power 2 or less from the top of your library. +Oracle:You may look at the top card of your library any time.\nOnce each turn, you may cast a creature spell with power 2 or less from the top of your library. diff --git a/forge-gui/res/cardsfolder/upcoming/audience_with_trostani.txt b/forge-gui/res/cardsfolder/upcoming/audience_with_trostani.txt new file mode 100644 index 00000000000..dd2ba9d7f0a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/audience_with_trostani.txt @@ -0,0 +1,9 @@ +Name:Audience with Trostani +ManaCost:2 G +Types:Sorcery +A:SP$ Token | TokenScript$ g_0_1_plant | SubAbility$ DBDraw | SpellDescription$ Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | StackDescription$ None +SVar:X:Count$DifferentCardNames_Creature.YouCtrl+token+inZoneBattlefield +DeckHas:Ability$Token & Type$Plant +DeckHints:Ability$Token +Oracle:Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. diff --git a/forge-gui/res/cardsfolder/upcoming/aurelia_the_law_above.txt b/forge-gui/res/cardsfolder/upcoming/aurelia_the_law_above.txt new file mode 100644 index 00000000000..e6454b9af5c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/aurelia_the_law_above.txt @@ -0,0 +1,14 @@ +Name:Aurelia, the Law Above +ManaCost:3 R W +Types:Legendary Creature Angel +PT:4/4 +K:Flying +K:Vigilance +K:Haste +T:Mode$ AttackersDeclared | Execute$ TrigDraw | ValidAttackers$ Creature | ValidAttackersAmount$ GE3 | TriggerZones$ Battlefield | AttackingPlayer$ Player | TriggerDescription$ Whenever a player attacks with three or more creatures, you draw a card. +SVar:TrigDraw:DB$ Draw +T:Mode$ AttackersDeclared | Execute$ TrigDamage | ValidAttackers$ Creature | ValidAttackersAmount$ GE5 | TriggerZones$ Battlefield | AttackingPlayer$ Player | TriggerDescription$ Whenever a player attacks with five or more creatures, CARDNAME deals 3 damage to each of your opponents and you gain 3 life. +SVar:TrigDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 3 | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 +DeckHas:Ability$LifeGain +Oracle:Flying, vigilance, haste\nWhenever a player attacks with three or more creatures, you draw a card.\nWhenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/aurelias_vindicator.txt b/forge-gui/res/cardsfolder/upcoming/aurelias_vindicator.txt new file mode 100644 index 00000000000..03b9de4b3f1 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/aurelias_vindicator.txt @@ -0,0 +1,15 @@ +Name:Aurelia's Vindicator +ManaCost:2 W W +Types:Creature Angel +PT:4/2 +K:Flying +K:Lifelink +K:Ward:2 +K:Disguise:X 3 W +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. +SVar:TrigExile:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ X | IsCurse$ True | ValidTgts$ Creature.Other | TgtPrompt$ Choose up to X other target creatures from the battlefield and/or creature cards from graveyards | Origin$ Battlefield,Graveyard | Destination$ Exile +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled cards to their owners' hands. +SVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Hand +DeckHas:Ability$Graveyard +SVar:X:Count$xPaid +Oracle:Flying, lifelink, ward {2}\nDisguise {X}{3}{W}\nWhen Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.\nWhen Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. diff --git a/forge-gui/res/cardsfolder/upcoming/auspicious_arrival.txt b/forge-gui/res/cardsfolder/upcoming/auspicious_arrival.txt new file mode 100644 index 00000000000..5445e7f5813 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/auspicious_arrival.txt @@ -0,0 +1,7 @@ +Name:Auspicious Arrival +ManaCost:1 W +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBInvestigate | SpellDescription$ Target creature gets +2/+2 until end of turn. +SVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +DeckHas:Ability$Investigate|Token & Type$Artifact|Clue +Oracle:Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/axebane_ferox.txt b/forge-gui/res/cardsfolder/upcoming/axebane_ferox.txt new file mode 100644 index 00000000000..c96033fddea --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/axebane_ferox.txt @@ -0,0 +1,8 @@ +Name:Axebane Ferox +ManaCost:2 G G +Types:Creature Beast +PT:4/4 +K:Deathtouch +K:Haste +K:Ward:CollectEvidence<4> +Oracle:Deathtouch, haste\nWard—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) diff --git a/forge-gui/res/cardsfolder/upcoming/ballroom.txt b/forge-gui/res/cardsfolder/upcoming/ballroom.txt new file mode 100644 index 00000000000..fba5c584174 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/ballroom.txt @@ -0,0 +1,8 @@ +Name:Ballroom +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo W B | SpellDescription$ Add {W} or {B}. +A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +DeckHints:Ability$Investigate|Token +Oracle:Ballroom enters the battlefield tapped.\n{T}: Add {W} or {B}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/barbara_wright.txt b/forge-gui/res/cardsfolder/upcoming/barbara_wright.txt new file mode 100644 index 00000000000..a36d74af893 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/barbara_wright.txt @@ -0,0 +1,8 @@ +Name:Barbara Wright +ManaCost:1 W +Types:Legendary Creature Human Advisor +PT:1/3 +S:Mode$ Continuous | Affected$ Saga.YouCtrl | AddKeyword$ Read ahead | Description$ History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don’t trigger.) +K:Doctor's companion +Oracle:History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don’t trigger.)\nDoctor’s companion (You can have two commanders if the other is the Doctor.) + diff --git a/forge-gui/res/cardsfolder/upcoming/barbed_servitor.txt b/forge-gui/res/cardsfolder/upcoming/barbed_servitor.txt new file mode 100644 index 00000000000..2bb1689187e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/barbed_servitor.txt @@ -0,0 +1,14 @@ +Name:Barbed Servitor +ManaCost:3 B +Types:Artifact Creature Construct +PT:1/1 +K:Indestructible +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSuspect | TriggerDescription$ When CARDNAME enters the battlefield, suspect it. (It has menace and can't block.) +SVar:TrigSuspect:DB$ AlterAttribute | Defined$ Self | Attributes$ Suspected +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you draw a card and you lose 1 life. +SVar:TrigDraw:DB$ Draw | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 +T:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME is dealt damage, target opponent loses that much life. +SVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ X +SVar:X:TriggerCount$DamageAmount +Oracle:Indestructible\nWhen Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.)\nWhenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.\nWhenever Barbed Servitor is dealt damage, target opponent loses that much life. diff --git a/forge-gui/res/cardsfolder/upcoming/basilica_stalker.txt b/forge-gui/res/cardsfolder/upcoming/basilica_stalker.txt new file mode 100644 index 00000000000..c78efbcb545 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/basilica_stalker.txt @@ -0,0 +1,11 @@ +Name:Basilica Stalker +ManaCost:5 B +Types:Creature Vampire Detective +PT:3/4 +K:Flying +K:Disguise:4 B +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBSurveil +SVar:DBSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$LifeGain|Graveyard|Surveil +Oracle:Flying\nWhenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\nDisguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/behind_the_mask.txt b/forge-gui/res/cardsfolder/upcoming/behind_the_mask.txt new file mode 100644 index 00000000000..e95e791160a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/behind_the_mask.txt @@ -0,0 +1,11 @@ +Name:Behind the Mask +ManaCost:U +Types:Instant +S:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ CollectEvidence<6> | Description$ As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) +A:SP$ Animate | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | Power$ X | Toughness$ Y | Types$ Artifact,Creature | SpellDescription$ Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. +SVar:X:Count$Compare Z GE1.1.4 +SVar:Y:Count$Compare Z GE1.1.3 +SVar:Z:Collected$Amount +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +DeckHas:Ability$Counters|Sacrifice|Surveil +Oracle:As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)\nUntil end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead. diff --git a/forge-gui/res/cardsfolder/upcoming/benthic_criminologists.txt b/forge-gui/res/cardsfolder/upcoming/benthic_criminologists.txt new file mode 100644 index 00000000000..a4d1687da1f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/benthic_criminologists.txt @@ -0,0 +1,11 @@ +Name:Benthic Criminologists +ManaCost:4 U +Types:Creature Merfolk Wizard +PT:4/5 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. +SVar:TrigDraw:AB$ Draw | Cost$ Sac<1/Artifact> +DeckHas:Ability$Sacrifice +SVar:HasAttackEffect:TRUE +DeckHints:Type$Artifact|Treasure|Food|Map|Clue +Oracle:Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/billiard_room.txt b/forge-gui/res/cardsfolder/upcoming/billiard_room.txt new file mode 100644 index 00000000000..5cd28125cd0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/billiard_room.txt @@ -0,0 +1,8 @@ +Name:Billiard Room +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}. +A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +DeckHints:Ability$Investigate|Token +Oracle:Billiard Room enters the battlefield tapped.\n{T}: Add {B} or {R}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/bite_down_on_crime.txt b/forge-gui/res/cardsfolder/upcoming/bite_down_on_crime.txt new file mode 100644 index 00000000000..ca8b390d434 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/bite_down_on_crime.txt @@ -0,0 +1,10 @@ +Name:Bite Down on Crime +ManaCost:3 G +Types:Sorcery +S:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ CollectEvidence<6> | Description$ As an additional cost to cast this spell, you may collect evidence 6. +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ Z | EffectZone$ All | Relative$ True | Description$ This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) +SVar:Z:Count$OptionalGenericCostPaid.2.0 +A:SP$ Pump | AILogic$ Fight | NumAtt$ +2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBFight | SpellDescription$ Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control. +SVar:DBFight:DB$ DealDamage | AILogic$ PowerDmg | NumDmg$ ParentTargeted$CardPower | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | DamageSource$ ParentTarget +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +Oracle:As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)\nTarget creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control. diff --git a/forge-gui/res/cardsfolder/upcoming/blood_spatter_analysis.txt b/forge-gui/res/cardsfolder/upcoming/blood_spatter_analysis.txt new file mode 100644 index 00000000000..a92ea143373 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/blood_spatter_analysis.txt @@ -0,0 +1,15 @@ +Name:Blood Spatter Analysis +ManaCost:B R +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to target creature an opponent controls. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 3 +T:Mode$ ChangesZoneAll | TriggerZones$ Battlefield | ValidCards$ Creature | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigMill | TriggerDescription$ Whenever one or more creatures die, mill a card and put a bloodstain counter on CARDNAME. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. +SVar:TrigMill:DB$ Mill | NumCards$ 1 | Defined$ You | SubAbility$ DBPutCounter +SVar:DBPutCounter:DB$ PutCounter | CounterType$ BLOODSTAIN | SubAbility$ DBSac +SVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionPresent$ Card.Self+counters_GE5_BLOODSTAIN | RememberSacrificed$ True | SubAbility$ DBTrigger +SVar:DBTrigger:DB$ ImmediateTrigger | Execute$ TrigChange | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup | TriggerDescription$ When you do, return target creature card from your graveyard to your hand. +SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Graveyard|Counters|Mill +DeckHints:Ability$Graveyard +Oracle:When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.\nWhenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/upcoming/bolrac_clan_basher.txt b/forge-gui/res/cardsfolder/upcoming/bolrac_clan_basher.txt new file mode 100644 index 00000000000..412917fb501 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/bolrac_clan_basher.txt @@ -0,0 +1,8 @@ +Name:Bolrac-Clan Basher +ManaCost:4 R R +Types:Creature Cyclops Warrior +PT:3/2 +K:Double Strike +K:Trample +K:Disguise:3 R R +Oracle:Double strike, trample\nDisguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/branch_of_vitu_ghazi.txt b/forge-gui/res/cardsfolder/upcoming/branch_of_vitu_ghazi.txt new file mode 100644 index 00000000000..e8286f37f9b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/branch_of_vitu_ghazi.txt @@ -0,0 +1,8 @@ +Name:Branch of Vitu-Ghazi +ManaCost:no cost +Types:Land +K:Disguise:3 +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. +SVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ 2 | PersistentMana$ True +Oracle:{T}: Add {C}.\nDisguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.\nWhen Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. diff --git a/forge-gui/res/cardsfolder/upcoming/brazen_boarding.txt b/forge-gui/res/cardsfolder/upcoming/brazen_boarding.txt new file mode 100644 index 00000000000..0ae635f7ba6 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/brazen_boarding.txt @@ -0,0 +1,11 @@ +Name:Brazen Boarding +ManaCost:2 U R +Types:Sorcery +A:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 4 | ExcessSVar$ X | SubAbility$ DBConjureOne | SpellDescription$ CARDNAME deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from CARDNAME's spellbook onto the battlefield. +SVar:DBConjureOne:DB$ MakeCard | Name$ Spyglass Siren | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | Zone$ Battlefield | Conjure$ True | SubAbility$ DBConjureTwo +SVar:DBConjureTwo:DB$ MakeCard | Name$ Staunch Crewmate | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | Zone$ Battlefield | Conjure$ True | SubAbility$ DBConjureThree +SVar:DBConjureThree:DB$ MakeCard | Name$ Corsair Captain | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ3 | Zone$ Battlefield | Conjure$ True | SubAbility$ DBConjureFinal +SVar:DBConjureFinal:DB$ MakeCard | Name$ Admiral Beckett Brass | ConditionCheckSVar$ X | ConditionSVarCompare$ GE4 | Zone$ Battlefield | Conjure$ True | SpellDescription$ If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield. +DeckHints:Type$Pirate +DeckHas:Type$Pirate|Map|Human & Ability$Token +Oracle:Brazen Boarding deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from Brazen Boarding's spellbook onto the battlefield. If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield. diff --git a/forge-gui/res/cardsfolder/upcoming/break_out.txt b/forge-gui/res/cardsfolder/upcoming/break_out.txt new file mode 100644 index 00000000000..20784c148d6 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/break_out.txt @@ -0,0 +1,11 @@ +Name:Break Out +ManaCost:R G +Types:Sorcery +A:SP$ PeekAndReveal | Defined$ You | PeekAmount$ 6 | NoReveal$ True | RememberPeeked$ True | SubAbility$ PickOne | StackDescription$ SpellDescription | SpellDescription$ Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn’t put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. +SVar:PickOne:DB$ ChooseCard | Defined$ You | Amount$ 1 | ChoiceTitle$ Choose a creature card to reveal | Choices$ Card.Creature+IsRemembered | ChoiceZone$ Library | Reveal$ True | SubAbility$ DBChangeZoneBattlefield +SVar:DBChangeZoneBattlefield:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Defined$ ChosenCard | ConditionDefined$ Remembered | ConditionPresent$ Card.Creature+cmcLE2+ChosenCard | ConditionCompare$ EQ1 | Optional$ True | Imprint$ True | SubAbility$ DBPump | StackDescription$ None +SVar:DBPump:DB$ Pump | KW$ Haste | Defined$ Imprinted | ConditionDefined$ Remembered | ConditionPresent$ Creature.IsImprinted+inZoneBattlefield | ConditionCompare$ EQ1 | SubAbility$ DBChangeZoneHand | StackDescription$ None +SVar:DBChangeZoneHand:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Card.Creature+ChosenCard+inZoneBattlefield | ConditionCompare$ EQ0 | SubAbility$ DBRestRandomOrder | StackDescription$ None +SVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup | StackDescription$ None +SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearChosenCard$ True | ClearRemembered$ True +Oracle:Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn’t put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/upcoming/bubble_smuggler.txt b/forge-gui/res/cardsfolder/upcoming/bubble_smuggler.txt new file mode 100644 index 00000000000..2ff849680a0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/bubble_smuggler.txt @@ -0,0 +1,9 @@ +Name:Bubble Smuggler +ManaCost:1 U +Types:Creature Octopus Fish +PT:2/1 +K:Disguise:5 U +R:Event$ TurnFaceUp | ValidCard$ Card.Self | ReplaceWith$ AddCounters | ActiveZones$ Battlefield | Description$ As CARDNAME is turned face up, put four +1/+1 counters on it. +SVar:AddCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 4 +DeckHas:Ability$Counters +Oracle:Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nAs Bubble Smuggler is turned face up, put four +1/+1 counters on it. diff --git a/forge-gui/res/cardsfolder/upcoming/burden_of_proof.txt b/forge-gui/res/cardsfolder/upcoming/burden_of_proof.txt new file mode 100644 index 00000000000..2c273703a3f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/burden_of_proof.txt @@ -0,0 +1,11 @@ +Name:Burden of Proof +ManaCost:1 U +Types:Enchantment Aura +K:Flash +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | AITgts$ Card.Detective+YouCtrl,Creature.OppCtrl +S:Mode$ Continuous | Affected$ Creature.EnchantedBy+Detective+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy+nonDetective,Creature.EnchantedBy+YouDontCtrl | Secondary$ True | SetPower$ 1 | SetToughness$ 1 | Description$ Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. +S:Mode$ CantBlockBy | ValidAttacker$ Creature.Detective | Secondary$ True | ValidBlocker$ Creature.EnchantedBy+nonDetective,Creature.EnchantedBy+YouDontCtrl | Description$ Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. +DeckHints:Type$Detective +Oracle:Flash\nEnchant creature\nEnchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. diff --git a/forge-gui/res/cardsfolder/upcoming/buried_in_the_garden.txt b/forge-gui/res/cardsfolder/upcoming/buried_in_the_garden.txt new file mode 100644 index 00000000000..e10d44c0880 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/buried_in_the_garden.txt @@ -0,0 +1,12 @@ +Name:Buried in the Garden +ManaCost:2 G W +Types:Enchantment Aura +K:Enchant land +A:SP$ Attach | Cost$ 2 G W | ValidTgts$ Land | TgtPrompt$ Select target land | AILogic$ Pump +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent you don't control until CARDNAME leaves the battlefield. +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select target nonland permanent you don't control | Duration$ UntilHostLeavesPlay +T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. +SVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ 1 | Defined$ TriggeredCardController +SVar:PlayMain1:TRUE +SVar:NeedsToPlay:Permanent.nonLand+YouDontCtrl +Oracle:Enchant land\nWhen Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. diff --git a/forge-gui/res/cardsfolder/upcoming/caesar_legions_emperor.txt b/forge-gui/res/cardsfolder/upcoming/caesar_legions_emperor.txt new file mode 100644 index 00000000000..a66014f030b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/caesar_legions_emperor.txt @@ -0,0 +1,15 @@ +Name:Caesar, Legion's Emperor +ManaCost:1 R W B +Types:Legendary Creature Human Soldier +PT:4/4 +T:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever you attack, you may sacrifice another creature. When you do, ABILITY +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other/another creature> | Execute$ TrigCharm | TriggerDescription$ When you do, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBDraw,DBDamage | CharmNum$ 2 +SVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ rw_1_1_soldier_haste | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True | SpellDescription$ Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. +SVar:DBDraw:DB$ Draw | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life. +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 +SVar:DBDamage:DB$ DealDamage | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the number of creature tokens you control to target opponent. +DeckHas:Ability$Token|Sacrifice +DeckHints:Type$Token +SVar:X:Count$Valid Creature.token+YouCtrl +Oracle:Whenever you attack, you may sacrifice another creature. When you do, choose two —\n• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.\n• You draw a card and you lose 1 life.\n• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/caldera_breaker.txt b/forge-gui/res/cardsfolder/upcoming/caldera_breaker.txt new file mode 100644 index 00000000000..73d4a0d98ad --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/caldera_breaker.txt @@ -0,0 +1,15 @@ +Name:Caldera Breaker +ManaCost:3 R R R +Types:Artifact Creature Golem +PT:6/6 +K:Trample +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile all Mountain cards from your library. When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls. +SVar:TrigChangeZone:DB$ ChangeZoneAll | Origin$ Library | Destination$ Exile | ChangeType$ Mountain.YouOwn | RememberChanged$ True | SubAbility$ DBImmediateTrig +SVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ TrigDamage | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select a creature or planeswalker an opponent controls | NumDmg$ X +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle. +SVar:TrigChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBConjure +SVar:DBConjure:DB$ MakeCard | Conjure$ True | Name$ Volcanic Geyser | Zone$ Library | Amount$ 4 +SVar:X:TriggerRemembered$Amount +Oracle:Trample\nWhen Caldera Breaker enters the battlefield, exile all Mountain cards from your library. When you do, Caldera Breaker deals that much damage to target creature or planeswalker an opponent controls.\nWhen Caldera Breaker dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle. diff --git a/forge-gui/res/cardsfolder/upcoming/call_a_surprise_witness.txt b/forge-gui/res/cardsfolder/upcoming/call_a_surprise_witness.txt new file mode 100644 index 00000000000..3f2a886e42d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/call_a_surprise_witness.txt @@ -0,0 +1,9 @@ +Name:Call a Surprise Witness +ManaCost:1 W +Types:Sorcery +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | AnimateSubAbility$ DBAnimate | RememberChanged$ True | SubAbility$ DBPutCounter | TgtPrompt$ Select target creature card with mana value 3 or less | SpellDescription$ Return target creature card with mana value 3 or less from your graveyard to the battlefield. +SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ Flying | CounterNum$ 1 | SubAbility$ DBCleanup | SpellDescription$ Put a flying counter on it +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Spirit | Duration$ Permanent | SpellDescription$ It's a Spirit in addition to its other types. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Graveyard & Type$Spirit +Oracle:Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. diff --git a/forge-gui/res/cardsfolder/upcoming/candlestick.txt b/forge-gui/res/cardsfolder/upcoming/candlestick.txt new file mode 100644 index 00000000000..aebbace45ac --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/candlestick.txt @@ -0,0 +1,10 @@ +Name:Candlestick +ManaCost:U +Types:Artifact Clue Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddTrigger$ TrigAttack | Description$ Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +SVar:TrigAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ Whenever this creature attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 2 +A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card. +K:Equip:2 +DeckHas:Ability$Surveil|Graveyard|Sacrifice +Oracle:Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\n{2}, Sacrifice Candlestick: Draw a card.\nEquip {2} \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_burning_masks.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_burning_masks.txt new file mode 100644 index 00000000000..9afd76005d8 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_burning_masks.txt @@ -0,0 +1,15 @@ +Name:Case of the Burning Masks +ManaCost:1 R R +Types:Enchantment Case +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 3 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE3 | IsPresent$ Card.Self+IsUnsolved | TriggerZones$ Battlefield | Execute$ TrigSolve | TriggerDescription$ To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) +SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +SVar:X:Count$NumDamageThisTurn Card.YouCtrl,Emblem.YouCtrl Player,Permanent +A:AB$ Dig | Cost$ Sac<1/CARDNAME/this card> | IsPresent$ Card.Self+IsSolved | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChoose | SpellDescription$Exile the top three cards of your library. Choose one of them. You may play that card this turn. +SVar:DBChoose:DB$ ChooseCard | Amount$ 1 | Mandatory$ True | Choices$ Card.IsRemembered | ChoiceZone$ Exile | ChoiceTitle$ Choose one of the exiled cards | SubAbility$ DBCleanup | StackDescription$ {p:You} chooses one of them. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBPlayEffect +SVar:DBPlayEffect:DB$ Effect | StaticAbilities$ STPlay | ExileOnMoved$ Exile | SubAbility$ DBClearChosen | StackDescription$ {p:You} may play that card this turn. +SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.ChosenCard | AffectedZone$ Exile | Description$ You may play the chosen card this turn. +SVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True +Oracle:When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.\nTo solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)\nSolved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_crimson_pulse.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_crimson_pulse.txt new file mode 100644 index 00000000000..046110a68d2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_crimson_pulse.txt @@ -0,0 +1,14 @@ +Name:Case of the Crimson Pulse +ManaCost:2 R +Types:Enchantment Case +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoot | TriggerDescription$ When this Case enters the battlefield, discard a card, then draw two cards. +SVar:TrigLoot:DB$ Discard | Mode$ TgtChoose | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ 2 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Hellbent$ True | IsPresent$ Card.Self+IsUnsolved | TriggerZones$ Battlefield | Execute$ TrigSolve | TriggerDescription$ To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) +SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +T:Mode$ Phase | Phase$ Upkeep | IsPresent$ Card.Self+IsSolved | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Solved — At the beginning of your upkeep, discard your hand, then draw two cards. +SVar:TrigDiscard:DB$ Discard | Mode$ Hand | Defined$ You | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2 +DeckHas:Ability$Discard +DeckHints:Ability$Discard +Oracle:When this Case enters the battlefield, discard a card, then draw two cards.\nTo solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)\nSolved — At the beginning of your upkeep, discard your hand, then draw two cards. diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_filched_falcon.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_filched_falcon.txt new file mode 100644 index 00000000000..72c21afe436 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_filched_falcon.txt @@ -0,0 +1,11 @@ +Name:Case of the Filched Falcon +ManaCost:U +Types:Enchantment Case +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When this Case enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Artifact.YouCtrl | PresentCompare$ GE3 | IsPresent2$ Card.Self+IsUnsolved | Execute$ SolveFalcon | TriggerDescription$ To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) +SVar:SolveFalcon:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +A:AB$ PutCounter | Cost$ 2 U Sac<1/CARDNAME/this Case> | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | Activation$ Solved | CounterType$ P1P1 | CounterNum$ 4 | SubAbility$ DBAnimate | PrecostDesc$ Solved — | SpellDescription$ Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. +SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Bird | Keywords$ Flying | Duration$ Permanent +DeckNeeds:Type$Artifact +Oracle:When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nTo solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)\nSolved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_gateway_express.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_gateway_express.txt new file mode 100644 index 00000000000..1ff3158c0db --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_gateway_express.txt @@ -0,0 +1,10 @@ +Name:Case of the Gateway Express +ManaCost:1 W +Types:Enchantment Case +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageEach | TriggerDescription$ When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. +SVar:TrigDamageEach:DB$ EachDamage | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | DefinedDamagers$ Valid Creature.YouCtrl | Defined$ Targeted | NumDmg$ 1 +T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE3 | ValidPlayer$ You | IsPresent$ Card.Self+IsUnsolved | TriggerZones$ Battlefield | Execute$ TrigSolve | TriggerDescription$ To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) +SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | IsPresent$ Card.Self+IsSolved | Description$ Solved — Creatures you control get +1/+0. +SVar:X:Count$AttackersDeclared +Oracle:When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.\nTo solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)\nSolved — Creatures you control get +1/+0. diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_gorgons_kiss.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_gorgons_kiss.txt new file mode 100644 index 00000000000..2bb4e5148b9 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_gorgons_kiss.txt @@ -0,0 +1,11 @@ +Name:Case of the Gorgon's Kiss +ManaCost:B +Types:Enchantment Case +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. +SVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select up to one target creature that was dealt damage this turn +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ Count$ThisTurnEntered_Graveyard_Creature.nonToken | SVarCompare$ GE3 | IsPresent$ Card.Self+IsUnsolved | Execute$ Solved | TriggerDescription$ To solve – Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) +SVar:Solved:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +S:Mode$ Continuous | Affected$ Card.Self+IsSolved | AddType$ Creature & Gorgon | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Deathtouch & Lifelink | Description$ Solved – This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. +DeckHints:Ability$Sacrifice|Discard +DeckHas:Ability$LifeGain +Oracle:When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.\nTo solve – Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)\nSolved – This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_locked_hothouse.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_locked_hothouse.txt new file mode 100644 index 00000000000..624fae3a219 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_locked_hothouse.txt @@ -0,0 +1,10 @@ +Name:Case of the Locked Hothouse +ManaCost:3 G +Types:Enchantment Case +S:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Description$ You may play an additional land on each of your turns. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE7 | IsPresent$ Card.Self+IsUnsolved | TriggerZones$ Battlefield | Execute$ TrigSolve | TriggerDescription$ To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) +SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +SVar:X:Count$Valid Land.YouCtrl +S:Mode$ Continuous | Affected$ Land.TopLibrary+YouCtrl,Creature.TopLibrary+YouCtrl,Enchantment.TopLibrary+YouCtrl | IsPresent$ Card.Self+IsSolved | AffectedZone$ Library | MayLookAt$ You | MayPlay$ True | Description$ Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2 +Oracle:You may play an additional land on each of your turns.\nTo solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)\nSolved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_pilfered_proof.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_pilfered_proof.txt new file mode 100644 index 00000000000..56c3fec4f8e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_pilfered_proof.txt @@ -0,0 +1,14 @@ +Name:Case of the Pilfered Proof +ManaCost:1 W +Types:Enchantment Case +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Detective.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. +T:Mode$ TurnFaceUp | ValidCard$ Detective.YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Detective.YouCtrl | PresentCompare$ GE3 | IsPresent2$ Card.Self+IsUnsolved | Execute$ Solved | TriggerDescription$ To solve – You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) +SVar:Solved:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +R:Event$ CreateToken | IsPresent$ Card.Self+IsSolved | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ DBReplace | Description$ Solved – If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:DBReplace:DB$ ReplaceToken | Type$ AddToken | Amount$ 1 | ValidCard$ Card.YouCtrl | TokenScript$ c_a_clue_draw +DeckNeeds:Type$Detective +DeckHas:Ability$Counters|Token|Sacrifice & Type$Artifact|Clue +DeckHints:Ability$Token +Oracle:Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.\nTo solve – You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)\nSolved – If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_ransacked_lab.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_ransacked_lab.txt new file mode 100644 index 00000000000..d641b697dc3 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_ransacked_lab.txt @@ -0,0 +1,10 @@ +Name:Case of the Ransacked Lab +ManaCost:2 U +Types:Enchantment Case +S:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Instant and sorcery spells you cast cost {1} less to cast. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl | SVarCompare$ GE4 | IsPresent$ Card.Self+IsUnsolved | Execute$ Solved | TriggerDescription$ To solve – You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) +SVar:Solved:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +T:Mode$ SpellCast | IsPresent$ Card.Self+IsSolved | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Solved – Whenever you cast an instant or sorcery spell, draw a card. +SVar:TrigDraw:DB$ Draw +DeckNeed:Type$Instant|Sorcery +Oracle:Instant and sorcery spells you cast cost {1} less to cast.\nTo solve – You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)\nSolved – Whenever you cast an instant or sorcery spell, draw a card. diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_shattered_pact.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_shattered_pact.txt new file mode 100644 index 00000000000..9b1bffd4d87 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_shattered_pact.txt @@ -0,0 +1,11 @@ +Name:Case of the Shattered Pact +ManaCost:2 +Types:Enchantment Case +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | IsPresent$ Card.Self+IsUnsolved | CheckSVar$ X | SVarCompare$ GE5 | TriggerZones$ Battlefield | Execute$ TrigSolve | TriggerDescription$ To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) +SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +T:Mode$ Phase | Phase$ BeginCombat | IsPresent$ Card.Self+IsSolved | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Flying & Double Strike & Vigilance +SVar:X:Count$ColorsCtrl Permanent +Oracle:When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nTo solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)\nSolved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_stashed_skeleton.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_stashed_skeleton.txt new file mode 100644 index 00000000000..a32b72b9a64 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_stashed_skeleton.txt @@ -0,0 +1,12 @@ +Name:Case of the Stashed Skeleton +ManaCost:1 B +Types:Enchantment Case +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) +SVar:TrigToken:DB$ Token | TokenScript$ b_2_1_skeleton | RememberTokens$ True | SubAbility$ DBSuspect +SVar:DBSuspect:DB$ AlterAttribute | Defined$ Remembered | Attributes$ Suspected | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Skeleton.YouCtrl+IsSuspected | PresentCompare$ EQ0 | IsPresent2$ Card.Self+IsUnsolved | Execute$ TrigSolve | TriggerDescription$ To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) +SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +A:AB$ ChangeZone | Cost$ 1 B Sac<1/CARDNAME/this Case> | Activation$ Solved | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SorcerySpeed$ True | NoReveal$ True | PrecostDesc$ Solved — | SpellDescription$ Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. +DeckHas:Ability$Token & Type$Skeleton +Oracle:When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)\nTo solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)\nSolved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_trampled_garden.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_trampled_garden.txt new file mode 100644 index 00000000000..9c7b46dc6e8 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_trampled_garden.txt @@ -0,0 +1,13 @@ +Name:Case of the Trampled Garden +ManaCost:2 G +Types:Enchantment Case +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select one or two target creatures you control | CounterType$ P1P1 | CounterNum$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 +T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE8 | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+IsUnsolved | Execute$ TrigSolve | TriggerDescription$ To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) +SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +T:Mode$ AttackersDeclared | IsPresent$ Card.Self+IsSolved | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounterAttacker | TriggerDescription$ Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. +SVar:TrigCounterAttacker:DB$ PutCounter | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Trample +SVar:X:Count$SumPower_Creature.YouCtrl +DeckHas:Ability$Counters +Oracle:When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.\nTo solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)\nSolved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/case_of_the_uneaten_feast.txt b/forge-gui/res/cardsfolder/upcoming/case_of_the_uneaten_feast.txt new file mode 100644 index 00000000000..464068a9410 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/case_of_the_uneaten_feast.txt @@ -0,0 +1,13 @@ +Name:Case of the Uneaten Feast +ManaCost:W +Types:Enchantment Case +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature enters the battlefield under your control, you gain 1 life. +SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | IsPresent$ Card.Self+IsUnsolved | CheckSVar$ X | SVarCompare$ GE5 | TriggerZones$ Battlefield | Execute$ TrigSolve | TriggerDescription$ To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) +SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved +SVar:X:Count$LifeYouGainedThisTurn +A:AB$ Animate | Cost$ Sac<1/CARDNAME> | PrecostDesc$ Solved — | Activation$ Solved | staticAbilities$ Play | Defined$ ValidGraveyard Creature.YouOwn | SpellDescription$ Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. +SVar:Play:Mode$ Continuous | Affected$ Card.Self+nonLand | AffectedZone$ Graveyard | EffectZone$ Graveyard | MayPlay$ True | Description$ You may play this card from your graveyard. +DeckHas:Ability$LifeGain|Graveyard +DeckHints:Ability$LifeGain|Graveyard +Oracle:Whenever a creature enters the battlefield under your control, you gain 1 life.\nTo solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)\nSolved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/caught_red_handed.txt b/forge-gui/res/cardsfolder/upcoming/caught_red_handed.txt new file mode 100644 index 00000000000..3f661e72952 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/caught_red_handed.txt @@ -0,0 +1,7 @@ +Name:Caught Red-Handed +ManaCost:4 R +Types:Instant +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. (This includes by the ward ability.) +A:SP$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBSuspect | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +SVar:DBSuspect:DB$ AlterAttribute | StackDescription$ SpellDescription | Attributes$ Suspected | Defined$ Targeted | SpellDescription$ Suspect it. (It has menace and can't block.) +Oracle:This spell can't be countered. (This includes by the ward ability.)\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.) diff --git a/forge-gui/res/cardsfolder/upcoming/cease_desist.txt b/forge-gui/res/cardsfolder/upcoming/cease_desist.txt new file mode 100644 index 00000000000..69cde3bae5e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/cease_desist.txt @@ -0,0 +1,17 @@ +Name:Cease +ManaCost:1 BG +Types:Instant +A:SP$ ChangeZone | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt Select up to two target cards from a single graveyard | TargetsFromSingleZone$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | SubAbility$ DBGainLife | SpellDescription$ Exile up to two target cards from a single graveyard. +SVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | LifeAmount$ 2 | SubAbility$ DBDraw | SpellDescription$ Target player gains 2 life and draws a card. +SVar:DBDraw:DB$ Draw | Defined$ TargetedPlayer +AlternateMode:Split +DeckHas:Ability$Graveyard|LifeGain +Oracle:Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. + +ALTERNATE + +Name:Desist +ManaCost:4 GW GW +Types:Sorcery +A:SP$ DestroyAll | ValidCards$ Artifact,Enchantment | SpellDescription$ Destroy all artifacts and enchantments. +Oracle:Destroy all artifacts and enchantments. diff --git a/forge-gui/res/cardsfolder/upcoming/cerebral_confiscation.txt b/forge-gui/res/cardsfolder/upcoming/cerebral_confiscation.txt new file mode 100644 index 00000000000..4ef7e5f9973 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/cerebral_confiscation.txt @@ -0,0 +1,8 @@ +Name:Cerebral Confiscation +ManaCost:2 B +Types:Sorcery +A:SP$ Charm | Choices$ DBDiscard,YouChoose +SVar:DBDiscard:DB$ Discard | ValidTgts$ Opponent | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target opponent discards two cards. +SVar:YouChoose:DB$ Discard | ValidTgts$ Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.nonLand | NumCards$ 1 | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +DeckHas:Ability$Discard +Oracle:Choose one —\n• Target opponent discards two cards.\n• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. diff --git a/forge-gui/res/cardsfolder/upcoming/chalk_outline.txt b/forge-gui/res/cardsfolder/upcoming/chalk_outline.txt new file mode 100644 index 00000000000..f762d7aa2e3 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/chalk_outline.txt @@ -0,0 +1,8 @@ +Name:Chalk Outline +ManaCost:3 G +Types:Enchantment +T:Mode$ ChangesZoneAll | ValidCards$ Creature.YouOwn | Origin$ Graveyard | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective | SubAbility$ DBInvestigate +SVar:DBInvestigate:DB$ Investigate +DeckHas:Ability$Token|Investigate & Type$Clue|Artifact|Detective & Color$White|Blue +Oracle:Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/charnel_serenade.txt b/forge-gui/res/cardsfolder/upcoming/charnel_serenade.txt new file mode 100644 index 00000000000..d29387f0694 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/charnel_serenade.txt @@ -0,0 +1,10 @@ +Name:Charnel Serenade +ManaCost:4 B B +Types:Sorcery +K:Suspend:3:2 B +A:SP$ Surveil | Amount$ 3 | SubAbility$ DBReturn | SpellDescription$ Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. +SVar:DBReturn:DB$ ChangeZone | SubAbility$ DBChange | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ FINALITY | ChangeType$ Creature.YouOwn | ChangeTypeDesc$ creature | ChangeNum$ 1 | Hidden$ True | Mandatory$ True +SVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | WithCountersType$ TIME | WithCountersAmount$ 3 | SpellDescription$ Exile CARDNAME with three time counters on it. +DeckHas:Ability$Graveyard|Surveil +DeckHints:Ability$Graveyard|Mill +Oracle:Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.\nSuspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/chitinous_crawler.txt b/forge-gui/res/cardsfolder/upcoming/chitinous_crawler.txt new file mode 100644 index 00000000000..4df70b2b03e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/chitinous_crawler.txt @@ -0,0 +1,10 @@ +Name:Chitinous Crawler +ManaCost:2 B B +Types:Creature Insect Horror +PT:4/4 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigConjure | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | TgtZone$ Graveyard | DefinedName$ Targeted | Zone$ Graveyard +A:AB$ Play | PrecostDesc$ Descend 8 | Cost$ ExileFromGrave<1/Permanent> | Defined$ ExiledCards | ValidSA$ Spell | SorcerySpeed$ True | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | SpellDescription$ You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard. +DeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard +DeckHas:Ability$Discard|Mill +Oracle:At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.\nDescend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard. diff --git a/forge-gui/res/cardsfolder/upcoming/clandestine_meddler.txt b/forge-gui/res/cardsfolder/upcoming/clandestine_meddler.txt new file mode 100644 index 00000000000..9994a31c2e7 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/clandestine_meddler.txt @@ -0,0 +1,10 @@ +Name:Clandestine Meddler +ManaCost:2 B +Types:Creature Vampire Rogue +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSuspect | TriggerDescription$ When CARDNAME enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) +SVar:TrigSuspect:DB$ AlterAttribute | TgtPrompt$ Select up to one other target creature | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.YouCtrl+Other | Defined$ Targeted | Attributes$ Suspected +T:Mode$ AttackersDeclared | ValidAttackers$ Creature.IsSuspected+YouCtrl | Execute$ TrigSurveil | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Graveyard +Oracle:When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)\nWhenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) diff --git a/forge-gui/res/cardsfolder/upcoming/coerced_to_kill.txt b/forge-gui/res/cardsfolder/upcoming/coerced_to_kill.txt new file mode 100644 index 00000000000..759dbe97f07 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/coerced_to_kill.txt @@ -0,0 +1,9 @@ +Name:Coerced to Kill +ManaCost:3 U B +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | AILogic$ GainControl +S:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature. +S:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 1 | SetToughness$ 1 | AddType$ Assassin | AddKeyword$ Deathtouch | Description$ Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. +DeckHas:Type$Assassin +Oracle:Enchant creature\nYou control enchanted creature.\nEnchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. diff --git a/forge-gui/res/cardsfolder/upcoming/cogwork_progenitor.txt b/forge-gui/res/cardsfolder/upcoming/cogwork_progenitor.txt new file mode 100644 index 00000000000..99c6893381b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/cogwork_progenitor.txt @@ -0,0 +1,10 @@ +Name:Cogwork Progenitor +ManaCost:1 W +Types:Artifact Creature Gnome +PT:2/2 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ At the beginning of your end step, you may exile another artifact you control or an artifact card in your graveyard. If you do, seek an artifact card. That card perpetually has base power and toughness 1/1 and becomes a Gnome creature in addition to its other types. +SVar:TrigSeek:AB$ Seek | Cost$ ExileCtrlOrGrave<1/Artifact.Other> | Type$ Artifact | RememberFound$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 1 | Toughness$ 1 | Types$ Creature,Gnome | Duration$ Perpetual | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckNeeds:Type$Artifact +Oracle:At the beginning of your end step, you may exile another artifact you control or an artifact card in your graveyard. If you do, seek an artifact card. That card perpetually has base power and toughness 1/1 and becomes a Gnome creature in addition to its other types. diff --git a/forge-gui/res/cardsfolder/upcoming/cold_case_cracker.txt b/forge-gui/res/cardsfolder/upcoming/cold_case_cracker.txt new file mode 100644 index 00000000000..07b4381d040 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/cold_case_cracker.txt @@ -0,0 +1,9 @@ +Name:Cold Case Cracker +ManaCost:3 U +Types:Creature Spirit Detective +PT:3/3 +K:Flying +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +DeckHas:Ability$Token|Investigate & Type$Artifact|Clue +Oracle:Flying\nWhen Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/colossal_chorus.txt b/forge-gui/res/cardsfolder/upcoming/colossal_chorus.txt new file mode 100644 index 00000000000..516384e06f9 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/colossal_chorus.txt @@ -0,0 +1,10 @@ +Name:Colossal Chorus +ManaCost:6 G G +Types:Sorcery Chorus +K:Starting intensity:2 +A:SP$ MakeCard | Conjure$ True | Name$ Colossal Dreadmaw | Amount$ X | Zone$ Battlefield | SubAbility$ DBIntensify | SpellDescription$ Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity. +SVar:DBIntensify:DB$ Intensify | AllDefined$ Card.YouOwn+Chorus | DefinedDesc$ all Chorus cards you own | SpellDescription$ All Chorus cards you own intensify by 1. +SVar:X:Count$Intensity +DeckHints:Type$Chorus +DeckHas:Type$Dinosaur +Oracle:Starting intensity 2\nConjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity.\nAll Chorus cards you own intensify by 1. diff --git a/forge-gui/res/cardsfolder/upcoming/commander_mustard.txt b/forge-gui/res/cardsfolder/upcoming/commander_mustard.txt new file mode 100644 index 00000000000..fd43f570288 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/commander_mustard.txt @@ -0,0 +1,11 @@ +Name:Commander Mustard +ManaCost:3 R W +Types:Legendary Creature Human Soldier +PT:5/5 +K:Vigilance +S:Mode$ Continuous | Affected$ Soldier.Other+YouCtrl | AddKeyword$ Vigilance & Trample & Haste | Description$ Other Soldiers you control have vigilance, trample, and haste. +A:AB$ AnimateAll | Cost$ 2 R W | ValidCards$ Soldier.YouCtrl | Triggers$ AttackTrig | SpellDescription$ Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." +SVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever this creature attacks, it deals 1 damage to defending player. +SVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 1 +DeckHints:Type$Soldier +Oracle:Vigilance\nOther Soldiers you control have vigilance, trample, and haste.\n{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/commercial_district.txt b/forge-gui/res/cardsfolder/upcoming/commercial_district.txt new file mode 100644 index 00000000000..c0c1fae975a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/commercial_district.txt @@ -0,0 +1,9 @@ +Name:Commercial District +ManaCost:no cost +Types:Land Mountain Forest +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +DeckHints:Ability$Graveyard +Oracle:({T}: Add {R} or {G}.)\nCommercial District enters the battlefield tapped.\nWhen Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/concealed_weapon.txt b/forge-gui/res/cardsfolder/upcoming/concealed_weapon.txt new file mode 100644 index 00000000000..3772e99a6de --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/concealed_weapon.txt @@ -0,0 +1,9 @@ +Name:Concealed Weapon +ManaCost:1 R +Types:Artifact Equipment +K:Disguise:2 R +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | Description$ Equipped creature gets +3/+0. +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, attach it to target creature you control. +SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control +K:Equip:1 R +Oracle:Equipped creature gets +3/+0.\nDisguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Concealed Weapon is turned face up, attach it to target creature you control.\nEquip: {1}{R} diff --git a/forge-gui/res/cardsfolder/upcoming/connecting_the_dots.txt b/forge-gui/res/cardsfolder/upcoming/connecting_the_dots.txt new file mode 100644 index 00000000000..a43721dcbf7 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/connecting_the_dots.txt @@ -0,0 +1,8 @@ +Name:Connecting the Dots +ManaCost:1 R +Types:Enchantment +T:Mode$ Attacks | ValidCard$ Creature.YouCtrl | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) +SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | NoReveal$ True +A:AB$ ChangeZoneAll | Cost$ 1 R Discard<0/Hand> Sac<1/CARDNAME> | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Hand | AILogic$ DiscardAllAndRetExiled.minAdv2 | SpellDescription$ Put all cards exiled with CARDNAME into their owners' hands. +DeckHas:Ability$Discard|Sacrifice +Oracle:Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)\n{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. diff --git a/forge-gui/res/cardsfolder/upcoming/conservatory.txt b/forge-gui/res/cardsfolder/upcoming/conservatory.txt new file mode 100644 index 00000000000..da8bd43c95a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/conservatory.txt @@ -0,0 +1,8 @@ +Name:Conservatory +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}. +A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +DeckHints:Ability$Investigate|Token +Oracle:Conservatory enters the battlefield tapped.\n{T}: Add {G} or {W}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/conspiracy_unraveler.txt b/forge-gui/res/cardsfolder/upcoming/conspiracy_unraveler.txt new file mode 100644 index 00000000000..78f56bbb332 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/conspiracy_unraveler.txt @@ -0,0 +1,8 @@ +Name:Conspiracy Unraveler +ManaCost:5 U U +Types:Creature Sphinx Detective +PT:6/6 +K:Flying +S:Mode$ Continuous | Affected$ Card.YouCtrl+nonLand | MayPlay$ True | MayPlayAltManaCost$ CollectEvidence<10> | MayPlayDontGrantZonePermissions$ True | AffectedZone$ Hand,Graveyard,Exile,Library,Command | Description$ You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +Oracle:Flying\nYou may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) diff --git a/forge-gui/res/cardsfolder/upcoming/convenient_target.txt b/forge-gui/res/cardsfolder/upcoming/convenient_target.txt new file mode 100644 index 00000000000..de29ce1b445 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/convenient_target.txt @@ -0,0 +1,10 @@ +Name:Convenient Target +ManaCost:R +Types:Enchantment Aura +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSuspect | TriggerDescription$ When CARDNAME enters the battlefield, suspect enchanted creature. (It has menace and can't block.) +SVar:TrigSuspect:DB$ AlterAttribute | Defined$ Enchanted | Attributes$ Suspected +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1. +A:AB$ ChangeZone | Cost$ 2 R | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand. +DeckHas:Ability$Graveyard +Oracle:Enchant creature\nWhen Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.)\nEnchanted creature gets +1/+1.\n{2}{R}: Return Convenient Target from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/upcoming/copy_catchers.txt b/forge-gui/res/cardsfolder/upcoming/copy_catchers.txt new file mode 100644 index 00000000000..b202fee5a7c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/copy_catchers.txt @@ -0,0 +1,10 @@ +Name:Copy Catchers +ManaCost:1 U +Types:Creature Faerie +PT:2/1 +K:Flying +T:Mode$ Surveil | ValidPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of CARDNAME. +SVar:TrigCopy:AB$ CopyPermanent | Cost$ 1 U | Defined$ Self +DeckHas:Ability$Token +DeckNeeds:Ability$Surveil +Oracle:Flying\nWhenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. diff --git a/forge-gui/res/cardsfolder/upcoming/cornered_crook.txt b/forge-gui/res/cardsfolder/upcoming/cornered_crook.txt new file mode 100644 index 00000000000..ec3365dd61a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/cornered_crook.txt @@ -0,0 +1,11 @@ +Name:Cornered Crook +ManaCost:4 R +Types:Creature Viashino Warrior +PT:5/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigImmediateTrig | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice an artifact. When you do, CARDNAME deals 3 damage to any target. +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Artifact> | Execute$ TrigDamage | SpellDescription$ When you do, CARDNAME deals 3 damage to any target. +SVar:TrigDamage:DB$ DealDamage | NumDmg$ 3 | ValidTgts$ Any +DeckNeeds:Type$Artifact +DeckHas:Ability$Sacrifice +AI:RemoveDeck:Random +Oracle:When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. diff --git a/forge-gui/res/cardsfolder/upcoming/counterpoint.txt b/forge-gui/res/cardsfolder/upcoming/counterpoint.txt new file mode 100644 index 00000000000..a2e50803242 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/counterpoint.txt @@ -0,0 +1,10 @@ +Name:Counterpoint +ManaCost:3 U B +Types:Instant +A:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | RememberCounteredCMC$ True | SubAbility$ DBPlay | SpellDescription$ Counter target spell. +SVar:DBPlay:DB$ Play | ValidZone$ Graveyard | Valid$ Creature.YouCtrl+cmcLEX,Instant.YouCtrl+cmcLEX,Sorcery.YouCtrl+cmcLEX,Planeswalker.YouCtrl+cmcLEX | ValidSA$ Spell | Controller$ You | Optional$ True | Amount$ 1 | AILogic$ ReplaySpell | SubAbility$ DBCleanup | SpellDescription$ You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$RememberedNumber +DeckHints:Ability$Graveyard|Mill +DeckHas:Ability$Graveyard +Oracle:Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell’s mana value without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/upcoming/coveted_falcon.txt b/forge-gui/res/cardsfolder/upcoming/coveted_falcon.txt new file mode 100644 index 00000000000..bed5c3c62de --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/coveted_falcon.txt @@ -0,0 +1,17 @@ +Name:Coveted Falcon +ManaCost:1 U U +Types:Artifact Creature Bird +PT:1/4 +K:Flying +K:Disguise:1 U +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSteal | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, gain control of target permanent you own but don't control. +SVar:TrigSteal:DB$ GainControl | TgtPrompt$ Choose target permanent you own but don't control | ValidTgts$ Permanent.YouOwn+YouDontCtrl +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDonate | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. +SVar:TrigDonate:DB$ Pump | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBGainControl +SVar:DBGainControl:DB$ GainControl | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select any number of target permanents you control | TargetMin$ 0 | TargetMax$ X | NewController$ ParentTarget | RememberControlled$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$Valid Permanent.YouCtrl +SVar:Y:Remembered$Amount +SVar:HasAttackEffect:TRUE +Oracle:Flying\nWhenever Coveted Falcon attacks, gain control of target permanent you own but don't control.\nDisguise {1}{U}\nWhen Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. diff --git a/forge-gui/res/cardsfolder/upcoming/crime_novelist.txt b/forge-gui/res/cardsfolder/upcoming/crime_novelist.txt new file mode 100644 index 00000000000..b869e3e45dd --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/crime_novelist.txt @@ -0,0 +1,10 @@ +Name:Crime Novelist +ManaCost:2 R +Types:Creature Goblin Bard +PT:1/3 +T:Mode$ Sacrificed | ValidCard$ Artifact | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice an artifact, put a +1/+1 counter on CARDNAME and add {R}. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBAddMana +SVar:DBAddMana:DB$ Mana | Produced$ R +DeckHas:Ability$Counters +DeckHints:Type$Artifact & Ability$Sacrifice +Oracle:Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. diff --git a/forge-gui/res/cardsfolder/upcoming/crimestopper_sprite.txt b/forge-gui/res/cardsfolder/upcoming/crimestopper_sprite.txt new file mode 100644 index 00000000000..eaa5f3340cc --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/crimestopper_sprite.txt @@ -0,0 +1,11 @@ +Name:Crimestopper Sprite +ManaCost:2 U +Types:Creature Faerie Detective +PT:2/2 +S:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ CollectEvidence<6> | Description$ As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBStun +SVar:DBStun:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | ConditionDefined$ CastSA>Collected | ConditionPresent$ Card +Oracle:As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)\nFlying\nWhen Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + diff --git a/forge-gui/res/cardsfolder/upcoming/crowd_control_warden.txt b/forge-gui/res/cardsfolder/upcoming/crowd_control_warden.txt new file mode 100644 index 00000000000..03559c71687 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/crowd_control_warden.txt @@ -0,0 +1,11 @@ +Name:Crowd-Control Warden +ManaCost:3 G W +Types:Creature Centaur Soldier +PT:4/4 +K:Disguise:3 GW GW +K:etbCounter:P1P1:X +R:Event$ TurnFaceUp | ValidCard$ Card.Self | ReplaceWith$ AddCounters | ActiveZones$ Battlefield | Description$ As CARDNAME enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. +SVar:AddCounters:DB$ PutCounter | Defined$ Self | CounterNum$ X | CounterType$ P1P1 +SVar:X:Count$Valid Creature.YouCtrl+Other +DeckHas:Ability$Counters +Oracle:As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.\nDisguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/cryptex.txt b/forge-gui/res/cardsfolder/upcoming/cryptex.txt new file mode 100644 index 00000000000..c9f833f5ca2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/cryptex.txt @@ -0,0 +1,10 @@ +Name:Cryptex +ManaCost:2 +Types:Artifact +A:AB$ Mana | Cost$ T CollectEvidence<3> | Produced$ Any | SubAbility$ DBPutCounter | SpellDescription$ Add one mana of any color. Put an unlock counter on CARDNAME. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) +SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ UNLOCK +A:AB$ Surveil | Cost$ Sac<1/CARDNAME> | Amount$ 3 | SubAbility$ DBDraw | IsPresent$ Card.Self+counters_GE5_UNLOCK | SpellDescription$ Surveil 3, then draw three cards. Activate only if CARDNAME has five or more unlock counters on it. +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 3 | SubAbility$ DBGainLife +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +DeckHas:Ability$Counters|Sacrifice|Surveil +Oracle:{T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)\nSacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. diff --git a/forge-gui/res/cardsfolder/upcoming/cryptic_coat.txt b/forge-gui/res/cardsfolder/upcoming/cryptic_coat.txt new file mode 100644 index 00000000000..ff2609ac33e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/cryptic_coat.txt @@ -0,0 +1,11 @@ +Name:Cryptic Coat +ManaCost:2 U +Types:Artifact Equipment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCloak | TriggerDescription$ When CARDNAME enters the battlefield, cloak the top card of your library, then attach CARDNAME to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it’s a creature card.) +SVar:TrigCloak:DB$ Cloak | Defined$ TopOfLibrary | RememberCloaked$ True | SubAbility$ DBAttach +SVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0 and can't be blocked. +S:Mode$ CantBlockBy | ValidAttacker$ Creature.EquippedBy | Secondary$ True | Description$ Equipped creature gets +1/+0 and can't be blocked. +A:AB$ ChangeZone | Cost$ 1 U | Origin$ Battlefield | Destination$ Hand | Defined$ Self | SpellDescription$ Return CARDNAME to its owner's hand. +Oracle:When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)\nEquipped creature gets +1/+0 and can't be blocked.\n{1}{U}: Return Cryptic Coat to its owner's hand. diff --git a/forge-gui/res/cardsfolder/upcoming/culvert_ambusher.txt b/forge-gui/res/cardsfolder/upcoming/culvert_ambusher.txt new file mode 100644 index 00000000000..14061d462ad --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/culvert_ambusher.txt @@ -0,0 +1,10 @@ +Name:Culvert Ambusher +ManaCost:3 G G +Types:Creature Wurm Horror +PT:4/5 +K:Disguise:4 G +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigProvoke | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, target creature blocks this turn if able. +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigProvoke | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, target creature blocks this turn if able. +SVar:TrigProvoke:DB$ Effect | ValidTgts$ Creature | StaticAbilities$ MustBlock | RememberObjects$ Targeted | ExileOnMoved$ Battlefield +SVar:MustBlock:Mode$ MustBlock | ValidCreature$ Card.IsRemembered | Description$ This creature blocks this turn if able. +Oracle:When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.\nDisguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/curious_cadaver.txt b/forge-gui/res/cardsfolder/upcoming/curious_cadaver.txt new file mode 100644 index 00000000000..eb9d024470c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/curious_cadaver.txt @@ -0,0 +1,12 @@ +Name:Curious Cadaver +ManaCost:2 U B +Types:Creature Zombie Detective +PT:3/1 +K:Flying +T:Mode$ Sacrificed | ValidCard$ Clue.YouCtrl | Execute$ TrigReturn | TriggerZones$ Graveyard | TriggerDescription$ When you sacrifice a Clue, return CARDNAME from your graveyard to your hand. +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self +SVar:SacMe:3 +SVar:DiscardMe:3 +DeckHas:Ability$Graveyard +DeckNeeds:Type$Clue +Oracle:Flying\nWhen you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/curious_inquiry.txt b/forge-gui/res/cardsfolder/upcoming/curious_inquiry.txt new file mode 100644 index 00000000000..41759cfde25 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/curious_inquiry.txt @@ -0,0 +1,10 @@ +Name:Curious Inquiry +ManaCost:U +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Curiosity +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddTrigger$ TrigDamageDone | Description$ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigInvestigate | TriggerDescription$ Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +DeckHas:Ability$Investigate|Token & Type$Artifact|Clue +Oracle:Enchant creature\nEnchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It’s an artifact with "{2}, Sacrifice this artifact: Draw a card.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/deadly_complication.txt b/forge-gui/res/cardsfolder/upcoming/deadly_complication.txt new file mode 100644 index 00000000000..d824353e6f7 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/deadly_complication.txt @@ -0,0 +1,9 @@ +Name:Deadly Complication +ManaCost:1 B R +Types:Sorcery +A:SP$ Charm | Choices$ DBDestroy,DBPutCounter | MinCharmNum$ 1 | CharmNum$ 2 +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature | SpellDescription$ Destroy target creature. +SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.IsSuspected+YouCtrl | TgtPrompt$ Select target suspected creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBAlter | SpellDescription$ Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. +SVar:DBAlter:DB$ AlterAttribute | Defined$ Targeted | Attributes$ Suspected | Activate$ False | Optional$ True +DeckHas:Ability$Counters +Oracle:Choose one or both —\n• Destroy target creature.\n• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. diff --git a/forge-gui/res/cardsfolder/upcoming/deadly_cover_up.txt b/forge-gui/res/cardsfolder/upcoming/deadly_cover_up.txt new file mode 100644 index 00000000000..e380a84d9c2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/deadly_cover_up.txt @@ -0,0 +1,15 @@ +Name:Deadly Cover-Up +ManaCost:3 B B +Types:Sorcery +S:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ CollectEvidence<6> | Description$ As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) +A:SP$ DestroyAll | ValidCards$ Creature | SubAbility$ DBExile | SpellDescription$ Destroy all creatures. +SVar:DBExile:DB$ ChangeZone | Mandatory$ True | ChangeType$ Card.OppCtrl | Hidden$ True | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ConditionDefined$ Collected | ConditionPresent$ Card | SubAbility$ ExileYard | SpellDescription$ If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. +SVar:ExileYard:DB$ ChangeZone | ChangeType$ Remembered.sameName | Origin$ Graveyard | DefinedPlayer$ RememberedController | Chooser$ You | ConditionDefined$ Collected | ConditionPresent$ Card | Destination$ Exile | ChangeNum$ NumInYard | Hidden$ True | SubAbility$ ExileHand +SVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ RememberedController | ChangeType$ Remembered.sameName | ConditionDefined$ Collected | ConditionPresent$ Card | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None +SVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ RememberedController | ChangeType$ Remembered.sameName | ConditionDefined$ Collected | ConditionPresent$ Card | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | StackDescription$ None | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:NumInLib:PlayerCountDefinedRememberedOwner$CardsInLibrary +SVar:NumInHand:PlayerCountDefinedRememberedOwner$CardsInHand +SVar:NumInYard:PlayerCountDefinedRememberedOwner$CardsInGraveyard +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +Oracle:As an additional cost to cast this spell, you may collect evidence 6.\nDestroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. diff --git a/forge-gui/res/cardsfolder/upcoming/deduce.txt b/forge-gui/res/cardsfolder/upcoming/deduce.txt new file mode 100644 index 00000000000..2101d1ff345 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/deduce.txt @@ -0,0 +1,7 @@ +Name:Deduce +ManaCost:1 U +Types:Instant +A:SP$ Draw | SubAbility$ DBInvestigate | SpellDescription$ Draw a card. +SVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +DeckHas:Ability$Investigate|Token & Type$Clue|Artifact +Oracle:Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/defenestrated_phantom.txt b/forge-gui/res/cardsfolder/upcoming/defenestrated_phantom.txt new file mode 100644 index 00000000000..eb4f47864df --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/defenestrated_phantom.txt @@ -0,0 +1,7 @@ +Name:Defenestrated Phantom +ManaCost:4 W W +Types:Creature Spirit +PT:4/3 +K:Flying +K:Disguise:4 W +Oracle:Flying\nDisguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/delney_streetwise_lookout.txt b/forge-gui/res/cardsfolder/upcoming/delney_streetwise_lookout.txt new file mode 100644 index 00000000000..8a752551bf3 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/delney_streetwise_lookout.txt @@ -0,0 +1,8 @@ +Name:Delney, Streetwise Lookout +ManaCost:2 W +Types:Legendary Creature Human Scout +PT:2/2 +S:Mode$ CantBlockBy | ValidAttacker$ Creature.YouCtrl+powerLE2 | ValidBlocker$ Creature.powerGE3 | Description$ Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. +S:Mode$ Panharmonicon | ValidCard$ Creature.YouCtrl+powerLE2 | Description$ If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. +SVar:PlayMain1:TRUE +Oracle:Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.\nIf an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. diff --git a/forge-gui/res/cardsfolder/upcoming/demand_answers.txt b/forge-gui/res/cardsfolder/upcoming/demand_answers.txt new file mode 100644 index 00000000000..f9b4e8448ed --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/demand_answers.txt @@ -0,0 +1,9 @@ +Name:Demand Answers +ManaCost:1 R +Types:Instant +K:AlternateAdditionalCost:Sac<1/Artifact>:Discard<1/Card> +SVar:AIPreference:SacCost$Artifact.token,Artifact.cmcLE3 +A:SP$ Draw | NumCards$ 2 | SpellDescription$ Draw two cards. +DeckHas:Ability$Discard|Sacrifice +DeckHints:Ability$Graveyard & Type$Artifact +Oracle:As an additional cost to cast this spell, sacrifice an artifact or discard a card.\nDraw two cards. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/detective_of_the_month.txt b/forge-gui/res/cardsfolder/upcoming/detective_of_the_month.txt new file mode 100644 index 00000000000..75203e79d39 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/detective_of_the_month.txt @@ -0,0 +1,12 @@ +Name:Detective of the Month +ManaCost:2 U +Types:Creature Human Detective +PT:2/3 +K:Ascend +S:Mode$ CantBlockBy | ValidAttacker$ Detective.YouCtrl | Condition$ Blessing | Description$ As long as you have the city's blessing, Detectives you control can't be blocked. +T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. +SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective +SVar:PlayMain1:TRUE +DeckHints:Type$Detective +DeckHas:Ability$Token & Type$Detective +Oracle:Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)\nAs long as you have the city's blessing, Detectives you control can't be blocked.\nWhenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. diff --git a/forge-gui/res/cardsfolder/upcoming/detectives_satchel.txt b/forge-gui/res/cardsfolder/upcoming/detectives_satchel.txt new file mode 100644 index 00000000000..3e301b484a1 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/detectives_satchel.txt @@ -0,0 +1,10 @@ +Name:Detective's Satchel +ManaCost:2 U R +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate twice. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate | Num$ 2 +A:AB$ Token | Cost$ T | TokenScript$ c_1_1_a_thopter_flying | CheckSVar$ ArtifactSacrificed | SpellDescription$ Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn. +SVar:ArtifactSacrificed:PlayerCountPropertyYou$SacrificedThisTurn Artifact +DeckHas:Ability$Token|Investigate & Type$Clue|Thopter +DeckHints:Ability$Sacrifice & Type$Clue|Food|Treasure +Oracle:When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\n{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn. diff --git a/forge-gui/res/cardsfolder/upcoming/dining_room.txt b/forge-gui/res/cardsfolder/upcoming/dining_room.txt new file mode 100644 index 00000000000..4a503883584 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/dining_room.txt @@ -0,0 +1,8 @@ +Name:Dining Room +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}. +A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +DeckHints:Ability$Investigate|Token +Oracle:Dining Room enters the battlefield tapped.\n{T}: Add {R} or {G}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/dog_walker.txt b/forge-gui/res/cardsfolder/upcoming/dog_walker.txt new file mode 100644 index 00000000000..54af59947fe --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/dog_walker.txt @@ -0,0 +1,10 @@ +Name:Dog Walker +ManaCost:R W +Types:Creature Human Citizen +PT:3/1 +K:Vigilance +K:Disguise:RW RW +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, create two tapped 1/1 white Dog creature tokens. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_dog | TokenOwner$ You | TokenTapped$ True +DeckHas:Ability$Token & Type$Dog +Oracle:Vigilance\nDisguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. diff --git a/forge-gui/res/cardsfolder/upcoming/dogmeat_ever_loyal.txt b/forge-gui/res/cardsfolder/upcoming/dogmeat_ever_loyal.txt new file mode 100644 index 00000000000..f1e37e0a6fd --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/dogmeat_ever_loyal.txt @@ -0,0 +1,12 @@ +Name:Dogmeat, Ever Loyal +ManaCost:R G W +Types:Legendary Creature Dog +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When NICKNAME enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. +SVar:TrigMill:DB$ Mill | NumCards$ 5 | Defined$ You | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | ChangeType$ Aura.YouOwn,Equipment.YouOwn | Hidden$ True +T:Mode$ Attacks | ValidCard$ Creature.enchanted+YouCtrl,Creature.YouCtrl+equipped | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +SVar:TrigToken:DB$ Token | TokenScript$ c_a_junk_sac_exileplay +DeckHas:Ability$Graveyard|Token|Mill & Type$Artifact +DeckNeeds:Type$Equipment|Aura +Oracle:When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.\nWhenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") diff --git a/forge-gui/res/cardsfolder/upcoming/doorkeeper_thrull.txt b/forge-gui/res/cardsfolder/upcoming/doorkeeper_thrull.txt new file mode 100644 index 00000000000..ff76d9ca30e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/doorkeeper_thrull.txt @@ -0,0 +1,9 @@ +Name:Doorkeeper Thrull +ManaCost:1 W +Types:Creature Thrull +PT:1/2 +K:Flash +K:Flying +S:Mode$ DisableTriggers | ValidCause$ Creature,Artifact | ValidMode$ ChangesZone,ChangesZoneAll | Destination$ Battlefield | Description$ Artifacts and creatures entering the battlefield don't cause abilities to trigger. +AI:RemoveDeck:Random +Oracle:Flash\nFlying\nArtifacts and creatures entering the battlefield don't cause abilities to trigger. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/doppelgang.txt b/forge-gui/res/cardsfolder/upcoming/doppelgang.txt new file mode 100644 index 00000000000..7e24121f2e9 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/doppelgang.txt @@ -0,0 +1,6 @@ +Name:Doppelgang +ManaCost:X X X G U +Types:Sorcery +A:SP$ CopyPermanent | Cost$ X X X G U | ValidTgts$ Permanent | TgtPrompt$ Select X target permanents | TargetMin$ X | TargetMax$ X | NumCopies$ X | SpellDescription$ For each of X target permanents, create X tokens that are copies of that permanent. +SVar:X:Count$xPaid +Oracle:For each of X target permanents, create X tokens that are copies of that permanent. diff --git a/forge-gui/res/cardsfolder/upcoming/dr_madison_li.txt b/forge-gui/res/cardsfolder/upcoming/dr_madison_li.txt new file mode 100644 index 00000000000..c109c38712e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/dr_madison_li.txt @@ -0,0 +1,12 @@ +Name:Dr. Madison Li +ManaCost:U R W +Types:Legendary Creature Human Scientist +PT:2/3 +T:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | Execute$ TrigEnergy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an artifact spell, you get {E} (an energy counter). +SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 1 +A:AB$ Pump | Cost$ T PayEnergy<1> | ValidTgts$ Creature | KW$ Trample & Haste | NumAtt$ 1 | SpellDescription$ Target creature gets +1/+0 and gains trample and haste until end of turn. +A:AB$ Draw | Cost$ T PayEnergy<3> | SpellDescription$ Draw a card. +A:AB$ ChangeZone | Cost$ T PayEnergy<5> | Tapped$ True | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouOwn | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return target artifact card from your graveyard to the battlefield tapped. +DeckNeeds:Type$Artifact +DeckHints:Ability$Graveyard +Oracle:Whenever you cast an artifact spell, you get {E} (an energy counter).\n{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.\n{T}, Pay {E}{E}{E}: Draw a card.\n{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/drag_the_canal.txt b/forge-gui/res/cardsfolder/upcoming/drag_the_canal.txt new file mode 100644 index 00000000000..a91a40ca010 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/drag_the_canal.txt @@ -0,0 +1,10 @@ +Name:Drag the Canal +ManaCost:U B +Types:Instant +A:SP$ Token | TokenAmount$ 1 | TokenScript$ wu_2_2_detective | TokenOwner$ You | SubAbility$ DBGainLife | SpellDescription$ Create a 2/2 white and blue Detective creature token. +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | CheckSVar$ X | SVarCompare$ GE1 | SubAbility$ DBSurveil | SpellDescription$ If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:DBSurveil:DB$ Surveil | Amount$ 2 | CheckSVar$ X | SVarCompare$ GE1 | SubAbility$ DBInvestigate +SVar:DBInvestigate:DB$ Investigate | CheckSVar$ X | SVarCompare$ GE1 +SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature +DeckHas:Ability$Investigate|Token & Type$Artifact|Clue|Detective +Oracle:Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/dramatic_accusation.txt b/forge-gui/res/cardsfolder/upcoming/dramatic_accusation.txt new file mode 100644 index 00000000000..d106458ef67 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/dramatic_accusation.txt @@ -0,0 +1,10 @@ +Name:Dramatic Accusation +ManaCost:2 U +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | AILogic$ KeepTapped +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature. +SVar:TrigTap:DB$ Tap | Defined$ Enchanted +A:AB$ ChangeZone | Cost$ U U | Origin$ Battlefield | Destination$ Library | Shuffle$ True | Defined$ Enchanted | SpellDescription$ Shuffle enchanted creature into its owner's library. +Oracle:Enchant creature\nWhen Dramatic Accusation enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\n{U}{U}: Shuffle enchanted creature into its owner's library. diff --git a/forge-gui/res/cardsfolder/upcoming/due_diligence.txt b/forge-gui/res/cardsfolder/upcoming/due_diligence.txt new file mode 100644 index 00000000000..4dd55fea473 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/due_diligence.txt @@ -0,0 +1,9 @@ +Name:Due Diligence +ManaCost:2 W +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+NotEnchantedBy | KW$ Vigilance | TgtPrompt$ Select target creature you control other than enchanted creature | NumAtt$ +2 | NumDef$ +2 +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +2/+2 and has vigilance. +Oracle:Enchant creature\nWhen Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.\nEnchanted creature gets +2/+2 and has vigilance. diff --git a/forge-gui/res/cardsfolder/upcoming/dusks_landing.txt b/forge-gui/res/cardsfolder/upcoming/dusks_landing.txt new file mode 100644 index 00000000000..087b9805842 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/dusks_landing.txt @@ -0,0 +1,11 @@ +Name:Dusk's Landing +ManaCost:B +Types:Sorcery +A:SP$ Branch | BranchConditionSVar$ LifeCheck | BranchConditionSVarCompare$ GE2 | FalseSubAbility$ DBDraw | TrueSubAbility$ DBSeek | SpellDescription$ Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead. +SVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. +SVar:DBSeek:DB$ Seek | Num$ 2 | Type$ Vampire | SpellDescription$ Seek two Vampire card +SVar:LifeCheck:SVar$Y/Plus.X +SVar:X:Count$LifeOppsLostThisTurn/LimitMax.1 +SVar:Y:Count$LifeYouGainedThisTurn/LimitMax.1 +DeckNeeds:Type$Vampire & Ability$LifeGain +Oracle:Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead. diff --git a/forge-gui/res/cardsfolder/upcoming/elegant_parlor.txt b/forge-gui/res/cardsfolder/upcoming/elegant_parlor.txt new file mode 100644 index 00000000000..1abc4c732fd --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/elegant_parlor.txt @@ -0,0 +1,9 @@ +Name:Elegant Parlor +ManaCost:no cost +Types:Land Mountain Plains +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +DeckHints:Ability$Graveyard +Oracle:({T}: Add {R} or {W}.)\nElegant Parlor enters the battlefield tapped.\nWhen Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/eliminate_the_impossible.txt b/forge-gui/res/cardsfolder/upcoming/eliminate_the_impossible.txt new file mode 100644 index 00000000000..56a84754772 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/eliminate_the_impossible.txt @@ -0,0 +1,8 @@ +Name:Eliminate the Impossible +ManaCost:1 U +Types:Instant +A:SP$ Investigate | SubAbility$ DBDebuff | SpellDescription$ Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:DBDebuff:DB$ PumpAll | ValidCards$ Creature.OppCtrl | NumAtt$ -2 | SubAbility$ DBAlterAtribute +SVar:DBAlterAtribute:DB$ AlterAttribute | Defined$ Valid Creature.OppCtrl+IsSuspected | Attributes$ Suspected | Activate$ False +DeckHas:Ability$Token & Type$Artifact|Clue +Oracle:Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/escape_tunnel.txt b/forge-gui/res/cardsfolder/upcoming/escape_tunnel.txt new file mode 100644 index 00000000000..6ff53b6e1ff --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/escape_tunnel.txt @@ -0,0 +1,8 @@ +Name:Escape Tunnel +ManaCost:no cost +Types:Land +A:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +A:AB$ Effect | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 2 or less can't be blocked this turn. +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. +DeckHas:Ability$Sacrifice +Oracle:{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\n{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn. diff --git a/forge-gui/res/cardsfolder/upcoming/essence_of_antiquity.txt b/forge-gui/res/cardsfolder/upcoming/essence_of_antiquity.txt new file mode 100644 index 00000000000..773d7f75759 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/essence_of_antiquity.txt @@ -0,0 +1,9 @@ +Name:Essence of Antiquity +ManaCost:3 W W +Types:Artifact Creature Golem +PT:1/10 +K:Disguise:2 W +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, creatures you control gain hexproof until end of turn. Untap them. +SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Hexproof | SubAbility$ DBUntapAll +SVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl +Oracle:Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. diff --git a/forge-gui/res/cardsfolder/upcoming/etrata_deadly_fugitive.txt b/forge-gui/res/cardsfolder/upcoming/etrata_deadly_fugitive.txt new file mode 100644 index 00000000000..856e195aa83 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/etrata_deadly_fugitive.txt @@ -0,0 +1,14 @@ +Name:Etrata, Deadly Fugitive +ManaCost:1 U B +Types:Legendary Creature Vampire Assassin +PT:1/4 +K:Deathtouch +S:Mode$ Continuous | Affected$ Creature.faceDown+YouCtrl | EffectZone$ Battlefield | AddAbility$ TurnFaceUp | Description$ Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." +SVar:TurnFaceUp:AB$ SetState | Cost$ 2 U B | Defined$ Self | Mode$ TurnFaceUp | SubAbility$ ExileSelf | RememberChanged$ True | SpellDescription$ Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost. +SVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | Imprint$ True | SubAbility$ DBPlayExiled +SVar:DBPlayExiled:DB$ Play | Valid$ Card.IsImprinted | WithoutManaCost$ True | ValidSA$ Spell | ValidZone$ Exile | Controller$ You | Optional$ True | Amount$ All | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +T:Mode$ DamageDone | ValidSource$ Assassin.YouCtrl | ValidTarget$ Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigCloak | TriggerDescription$ Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. +SVar:TrigCloak:DB$ Cloak | Defined$ ValidLibrary Card.TopLibrary+OwnedBy TriggeredTarget +DeckHints:Type$Assassin +Oracle:Deathtouch\nFace-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."\nWhenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. diff --git a/forge-gui/res/cardsfolder/upcoming/exit_specialist.txt b/forge-gui/res/cardsfolder/upcoming/exit_specialist.txt new file mode 100644 index 00000000000..7fe4eae92e4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/exit_specialist.txt @@ -0,0 +1,9 @@ +Name:Exit Specialist +ManaCost:1 U +Types:Creature Human Detective +PT:2/1 +K:Disguise:1 U +S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerGE3 | Description$ CARDNAME can't be blocked by creatures with power 3 or greater. +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, return another target creature to its owner's hand. +SVar:TrigChange:DB$ ChangeZone | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | Origin$ Battlefield | Destination$ Hand +Oracle:Exit Specialist can't be blocked by creatures with power 3 or greater.\nDisguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Exit Specialist is turned face up, return another target creature to its owner's hand. diff --git a/forge-gui/res/cardsfolder/upcoming/expedited_inheritance.txt b/forge-gui/res/cardsfolder/upcoming/expedited_inheritance.txt new file mode 100644 index 00000000000..fbc7f658288 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/expedited_inheritance.txt @@ -0,0 +1,10 @@ +Name:Expedited Inheritance +ManaCost:R R +Types:Enchantment +T:Mode$ DamageDoneOnce | Execute$ TrigExile | ValidTarget$ Creature | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. +SVar:TrigExile:DB$ Dig | Defined$ TriggeredTargetController | Optional$ True | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | EffectOwner$ RememberedController | Duration$ UntilTheEndOfYourNextTurn | ForgetOnMoved$ Exile | RememberObjects$ RememberedCard | SubAbility$ DBCleanup +SVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ They may play those cards until the end of their next turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:TriggerCount$DamageAmount +Oracle:Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. diff --git a/forge-gui/res/cardsfolder/upcoming/expose_the_culprit.txt b/forge-gui/res/cardsfolder/upcoming/expose_the_culprit.txt new file mode 100644 index 00000000000..30e2fcb99ca --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/expose_the_culprit.txt @@ -0,0 +1,10 @@ +Name:Expose the Culprit +ManaCost:1 R +Types:Instant +A:SP$ Charm | Choices$ DBTurnFaceUp,DBChangeZoneAll | MinCharmNum$ 1 | CharmNum$ 2 +SVar:DBTurnFaceUp:DB$ SetState | ValidTgts$ Creature.faceDown | TgtPrompt$ Select target facedown creature | Mode$ TurnFaceUp | SpellDescription$ Turn target face-down creature face up. +SVar:DBChangeZoneAll:DB$ ChangeZone | ChangeType$ Creature.faceUp+YouCtrl+withDisguise | Hidden$ True | ChangeNum$ X | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBCloak | SpellDescription$ Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +SVar:DBCloak:DB$ Cloak | Defined$ Remembered | Shuffle$ True | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$Valid Creature.YouCtrl+faceUp+withDisguise +Oracle:Choose one or both —\n• Turn target face-down creature face up.\n• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/upcoming/extract_a_confession.txt b/forge-gui/res/cardsfolder/upcoming/extract_a_confession.txt new file mode 100644 index 00000000000..84f266828b0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/extract_a_confession.txt @@ -0,0 +1,12 @@ +Name:Extract a Confession +ManaCost:1 B +Types:Sorcery +S:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ CollectEvidence<6> | Description$ As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) +A:SP$ Sacrifice | Defined$ Opponent | ConditionDefined$ Collected | ConditionPresent$ Card | ConditionCompare$ EQ0 | SacValid$ Creature | SubAbility$ EvidenceCollected | SpellDescription$ Each opponent sacrifices a creature. +SVar:EvidenceCollected:DB$ RepeatEach | RepeatPlayers$ Opponent | ConditionDefined$ Collected | ConditionPresent$ Card | RepeatSubAbility$ DBChooseCard | SubAbility$ DBSac | SpellDescription$ If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control. +SVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creature.greatestPowerControlledByRemembered | ChoiceTitle$ Choose a creature you control with the greatest power | Mandatory$ True | RememberChosen$ True +SVar:DBSac:DB$ SacrificeAll | ValidCards$ Card.IsRemembered | SubAbility$ DBCleanup | StackDescription$ Each opponent sacrifices a creature with the greatest power among creatures they control. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +DeckHas:Ability$Counters|Sacrifice|Surveil +Oracle:As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)\nEach opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control. diff --git a/forge-gui/res/cardsfolder/upcoming/ezrim_agency_chief.txt b/forge-gui/res/cardsfolder/upcoming/ezrim_agency_chief.txt new file mode 100644 index 00000000000..b4d3eddfc09 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/ezrim_agency_chief.txt @@ -0,0 +1,10 @@ +Name:Ezrim, Agency Chief +ManaCost:1 W W U U +Types:Legendary Creature Archon Detective +PT:5/5 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate twice. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate | Num$ 2 +A:AB$ Pump | Cost$ 1 Sac<1/Artifact> | Defined$ Self | StackDescription$ SpellDescription | KWChoice$ Vigilance,Lifelink,Hexproof | SpellDescription$ NICKNAME gains your choice of vigilance, lifelink, or hexproof until end of turn. +DeckHas:Ability$Token|Sacrifice|LifeGain|Investigate & Type$Clue|Artifact +Oracle:Flying\nWhen Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\n{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/fae_flight.txt b/forge-gui/res/cardsfolder/upcoming/fae_flight.txt new file mode 100644 index 00000000000..4af25223d94 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/fae_flight.txt @@ -0,0 +1,10 @@ +Name:Fae Flight +ManaCost:1 U +Types:Enchantment Aura +K:Flash +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, enchanted creature gains hexproof until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Enchanted | KW$ Hexproof +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+0 and has flying. +Oracle:Flash\nEnchant creature\nWhen Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.\nEnchanted creature gets +1/+0 and has flying. diff --git a/forge-gui/res/cardsfolder/upcoming/faerie_snoop.txt b/forge-gui/res/cardsfolder/upcoming/faerie_snoop.txt new file mode 100644 index 00000000000..8c24d1e6551 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/faerie_snoop.txt @@ -0,0 +1,10 @@ +Name:Faerie Snoop +ManaCost:1 U B +Types:Creature Faerie Detective +PT:1/4 +K:Flying +K:Disguise:1 UB UB +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. +SVar:TrigDig:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Graveyard | NoReveal$ True +DeckHas:Ability$Graveyard +Oracle:Flying\nDisguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. diff --git a/forge-gui/res/cardsfolder/upcoming/fanatical_strenght.txt b/forge-gui/res/cardsfolder/upcoming/fanatical_strenght.txt new file mode 100644 index 00000000000..3ba9568ec9c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/fanatical_strenght.txt @@ -0,0 +1,5 @@ +Name:Fanatical Strength +ManaCost:1 G +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Target creature gets +3/+3 and gains trample until end of turn. +Oracle:Target creature gets +3/+3 and gains trample until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/felonious_rage.txt b/forge-gui/res/cardsfolder/upcoming/felonious_rage.txt new file mode 100644 index 00000000000..ef1efc042d5 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/felonious_rage.txt @@ -0,0 +1,8 @@ +Name:Felonious Rage +ManaCost:R +Types:Instant +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | KW$ Haste | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature you control gets +2/+0 and gains haste until end of turn. +SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigToken | SpellDescription$ When that creature dies this turn, create a 2/2 white and blue Detective creature token. +SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective +DeckHas:Ability$Token & Type$Detective & Color$Blue|White +Oracle:Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. diff --git a/forge-gui/res/cardsfolder/upcoming/feral_ghoul.txt b/forge-gui/res/cardsfolder/upcoming/feral_ghoul.txt new file mode 100644 index 00000000000..a717a90e89e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/feral_ghoul.txt @@ -0,0 +1,12 @@ +Name:Feral Ghoul +ManaCost:2 B +Types:Creature Zombie Mutant +PT:2/2 +K:Menace +T:Mode$ ChangesZone | ValidCard$ Creature.Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigRadiation | TriggerDescription$ When CARDNAME dies, each opponent gets a number of rad counters equal to its power. +SVar:TrigRadiation:DB$ Radiation | Defined$ Opponent | Add$ TriggeredCard$CardPower +DeckHas:Ability$Counters +DeckHints:Ability$Sacrifice +Oracle:Menace\nWhenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.\nWhen Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. diff --git a/forge-gui/res/cardsfolder/upcoming/festerleech.txt b/forge-gui/res/cardsfolder/upcoming/festerleech.txt new file mode 100644 index 00000000000..da46779a6ad --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/festerleech.txt @@ -0,0 +1,9 @@ +Name:Festerleech +ManaCost:B +Types:Creature Zombie Leech +PT:1/1 +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you mill two cards. +SVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You +A:AB$ Pump | Cost$ 1 B | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate only once each turn. +DeckHas:Ability$Mill +Oracle:Whenever Festerleech deals combat damage to a player, you mill two cards.\n{1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn. diff --git a/forge-gui/res/cardsfolder/upcoming/flotsam_jetsam.txt b/forge-gui/res/cardsfolder/upcoming/flotsam_jetsam.txt new file mode 100644 index 00000000000..85040265869 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/flotsam_jetsam.txt @@ -0,0 +1,21 @@ +Name:Flotsam +ManaCost:1 GU +Types:Instant +A:SP$ Mill | NumCards$ 3 | SubAbility$ DBInvestigate | SpellDescription$ Mill three cards. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +DeckHints:Ability$Investigate +DeckHas:Ability$Investigate|Token|Mill & Type$Artifact|Clue +AlternateMode:Split +Oracle:Mill three cards. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") + +ALTERNATE + +Name:Jetsam +ManaCost:4 UB UB +Types:Instant +A:SP$ Mill | Defined$ Opponent | SubAbility$ DBCast | NumCards$ 3 | SubAbility$ DBCast | SpellDescription$ Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. +SVar:DBCast:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChoose | SubAbility$ DBPlayAll +SVar:DBChoose:DB$ ChooseCard | Choices$ Card.RememberedPlayerCtrl+nonLand | ChoiceZone$ Graveyard | Defined$ You | Amount$ 1 | RememberChosen$ True +SVar:DBPlayAll:DB$ Play | Defined$ Remembered | Amount$ All | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. diff --git a/forge-gui/res/cardsfolder/upcoming/flourishing_bloom_kin.txt b/forge-gui/res/cardsfolder/upcoming/flourishing_bloom_kin.txt new file mode 100644 index 00000000000..c7211505b80 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/flourishing_bloom_kin.txt @@ -0,0 +1,14 @@ +Name:Flourishing Bloom-Kin +ManaCost:1 G +Types:Creature Plant Elemental +PT:0/0 +K:Disguise:4 G +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each Forest you control. +SVar:X:Count$Valid Forest.YouCtrl +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Forest | ChangeNum$ 2 | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the battlefield | Tapped$ True | Shuffle$ False | SubAbility$ DBChangeZone2 +SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for your hand | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:BuffedBy:Forest +Oracle:Flourishing Bloom-Kin gets +1/+1 for each Forest you control.\nDisguise {4}{G}\nWhen Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. diff --git a/forge-gui/res/cardsfolder/upcoming/follow_the_bodies.txt b/forge-gui/res/cardsfolder/upcoming/follow_the_bodies.txt new file mode 100644 index 00000000000..6c0ae0faf86 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/follow_the_bodies.txt @@ -0,0 +1,7 @@ +Name:Follow the Bodies +ManaCost:2 U +Types:Sorcery +K:Gravestorm +A:SP$ Investigate | SpellDescription$ Investigate. (Create a Clue token. It’s an artifact with "{2}, Sacrifice this artifact: Draw a card.") +DeckHas:Ability$Graveyard|Token & Type$Clue|Artifact +Oracle:Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)\nInvestigate. (Create a Clue token. It’s an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/forensic_gadgeteer.txt b/forge-gui/res/cardsfolder/upcoming/forensic_gadgeteer.txt new file mode 100644 index 00000000000..0c8f4adf4b8 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/forensic_gadgeteer.txt @@ -0,0 +1,8 @@ +Name:Forensic Gadgeteer +ManaCost:2 U +PT:2/3 +Types:Creature Vedalken Artificer Detective +T:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | Execute$ TrigInvestigate | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an artifact spell, investigate. +SVar:TrigInvestigate:DB$ Investigate +S:Mode$ ReduceCost | ValidCard$ Artifact.YouCtrl | Type$ Ability | Amount$ 1 | MinMana$ 1 | AffectedZone$ Battlefield | Description$ Activated abilities of artifacts you control {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. +Oracle:Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nActivated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/forensic_researcher.txt b/forge-gui/res/cardsfolder/upcoming/forensic_researcher.txt new file mode 100644 index 00000000000..97552312c67 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/forensic_researcher.txt @@ -0,0 +1,8 @@ +Name:Forensic Researcher +ManaCost:2 U +Types:Creature Merfolk Detective +PT:1/3 +A:AB$ Untap | Cost$ T | ValidTgts$ Permanent.Other+YouCtrl | TgtPrompt$ Select another target permanent you control | SpellDescription$ Untap another target permanent you control. +A:AB$ Tap | Cost$ T CollectEvidence<3> | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SpellDescription$ Tap target creature you don't control. +Oracle:{T}: Untap another target permanent you control.\n{T}, Collect evidence 3: Tap target creature you don’t control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) + diff --git a/forge-gui/res/cardsfolder/upcoming/frantic_scapegoat.txt b/forge-gui/res/cardsfolder/upcoming/frantic_scapegoat.txt new file mode 100644 index 00000000000..92c84cf8e35 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/frantic_scapegoat.txt @@ -0,0 +1,13 @@ +Name:Frantic Scapegoat +ManaCost:R +Types:Creature Goat +PT:1/1 +K:Haste +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSuspect | TriggerDescription$ When CARDNAME enters the battlefield, suspect it. (It has menace and can't block.) +SVar:TrigSuspect:DB$ AlterAttribute | Defined$ Self | Attributes$ Suspected +T:Mode$ ChangesZoneAll | CheckSVar$ Count$ValidSelf Card.IsSuspected | ValidCards$ Creature.Other+YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ Whenever one or more other creatures enter the battlefield under your control, if CARDNAME is suspected, you may suspect one of the other creatures. If you do, CARDNAME is no longer suspected. +SVar:TrigChoose:DB$ ChooseCard | DefinedCards$ TriggeredCards | SubAbility$ SuspectOther +SVar:SuspectOther:DB$ AlterAttribute | Defined$ ChosenCard | Attributes$ Suspected | RememberAltered$ True | SubAbility$ DBAbsolve +SVar:DBAbsolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Suspected | Activate$ False | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True +Oracle:Haste\nWhen Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.)\nWhenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. diff --git a/forge-gui/res/cardsfolder/upcoming/fugitive_codebreaker.txt b/forge-gui/res/cardsfolder/upcoming/fugitive_codebreaker.txt new file mode 100644 index 00000000000..bd0ce0a2fd7 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/fugitive_codebreaker.txt @@ -0,0 +1,14 @@ +Name:Fugitive Codebreaker +ManaCost:1 R +Types:Creature Goblin Rogue +PT:2/1 +K:Prowess +K:Haste +K:Disguise:5 R:X:This cost is reduced by {1} for each instant and sorcery card in your graveyard. +SVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, discard your hand, then draw three cards. +SVar:TrigDiscard:DB$ Discard | Mode$ Hand | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ 3 +DeckHas:Ability$Discard +DeckHints:Ability$Mill & Type$Instant|Sorcery +Oracle:Prowess, haste\nDisguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. diff --git a/forge-gui/res/cardsfolder/upcoming/furtive_courier.txt b/forge-gui/res/cardsfolder/upcoming/furtive_courier.txt new file mode 100644 index 00000000000..16277cc927e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/furtive_courier.txt @@ -0,0 +1,13 @@ +Name:Furtive Courier +ManaCost:2 U +Types:Creature Merfolk Advisor +PT:3/2 +S:Mode$ CantBlockBy | ValidAttacker$ Card.Self+attacking | CheckSVar$ SaccedThisTurn | Description$ CARDNAME can't be blocked as long as you've sacrificed an artifact this turn. +SVar:SaccedThisTurn:PlayerCountPropertyYou$SacrificedThisTurn Artifact +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, draw a card, then discard a card. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard +SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose +DeckHas:Ability$Sacrifice|Discard +DeckHints:Type$Artifact|Clue|Map|Treasure|Food +SVar:HasAttackEffect:True +Oracle:Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn.\nWhenever Furtive Courier attacks, draw a card, then discard a card. diff --git a/forge-gui/res/cardsfolder/upcoming/fuss_bother.txt b/forge-gui/res/cardsfolder/upcoming/fuss_bother.txt new file mode 100644 index 00000000000..7b13a2bf689 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/fuss_bother.txt @@ -0,0 +1,16 @@ +Name:Fuss +ManaCost:2 RW +Types:Instant +A:SP$ PutCounterAll | ValidCards$ Creature.attacking+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each attacking creature you control. +AlternateMode:Split +DeckHas:Ability$Counters|Token|Graveyard & Type$Artifact|Thopter +Oracle:Put a +1/+1 counter on each attacking creature you control. + +ALTERNATE + +Name:Bother +ManaCost:4 WU WU +Types:Sorcery +A:SP$ Token | TokenAmount$ 3 | TokenOwner$ You | TokenScript$ c_1_1_a_thopter_flying | SubAbility$ DBSurveil | SpellDescription$ Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2. +SVar:DBSurveil:DB$ Surveil | Amount$ 2 +Oracle:Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2. diff --git a/forge-gui/res/cardsfolder/upcoming/gadget_technician.txt b/forge-gui/res/cardsfolder/upcoming/gadget_technician.txt new file mode 100644 index 00000000000..f528f109d5d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/gadget_technician.txt @@ -0,0 +1,10 @@ +Name:Gadget Technician +ManaCost:2 U R +Types:Creature Goblin Artificer +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. +SVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You +K:Disguise:UR UR +DeckHas:Ability$Token & Type$Artifact|Thopter +Oracle:When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.\nDisguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/galvanize.txt b/forge-gui/res/cardsfolder/upcoming/galvanize.txt new file mode 100644 index 00000000000..5b6a9b9158d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/galvanize.txt @@ -0,0 +1,7 @@ +Name:Galvanize +ManaCost:1 R +Types:Instant +A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ X | SpellDescription$ CARDNAME deals 3 damage to target creature. If you've drawn two or more cards this turn, CARDNAME deals 5 damage to that creature instead. +SVar:X:Count$Compare Y GE2.5.3 +SVar:Y:Count$YouDrewThisTurn +Oracle:Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. diff --git a/forge-gui/res/cardsfolder/upcoming/gary_clone.txt b/forge-gui/res/cardsfolder/upcoming/gary_clone.txt new file mode 100644 index 00000000000..3eb611c1b9c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/gary_clone.txt @@ -0,0 +1,11 @@ +Name:Gary Clone +ManaCost:1 W +Types:Creature Human Citizen +PT:1/3 +K:Squad:2 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. +SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl+namedGary Clone | NumAtt$ +1 +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Token +DeckHints:Name$Gary Clone +Oracle:Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nWhenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/gearbane_orangutan.txt b/forge-gui/res/cardsfolder/upcoming/gearbane_orangutan.txt new file mode 100644 index 00000000000..98fbf0216cd --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/gearbane_orangutan.txt @@ -0,0 +1,15 @@ +Name:Gearbane Orangutan +ManaCost:2 R +Types:Creature Ape +PT:2/2 +K:Reach +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBDestroy,DBSacrifice +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select up to one target artifact | TargetMin$ 0 | TargetMax$ 1 | SpellDescription$ Destroy up to one target artifact. +SVar:DBSacrifice:DB$ Sacrifice | SacValid$ Artifact | RememberSacrificed$ True | SubAbility$ DBPutCounter | SpellDescription$ Sacrifice an artifact. If you do, put two +1/+1 counters on CARDNAME. +SVar:DBPutCounter:DB$ PutCounter | ConditionDefined$ Remembered | ConditionPresent$ Card | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Sacrifice|Counters +DeckHints:Type$Artifact +AI:RemoveDeck:Random +Oracle:Reach\nWhen Gearbane Orangutan enters the battlefield, choose one —\n• Destroy up to one target artifact.\n• Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan. diff --git a/forge-gui/res/cardsfolder/upcoming/get_a_leg_up.txt b/forge-gui/res/cardsfolder/upcoming/get_a_leg_up.txt new file mode 100644 index 00000000000..750d43d280c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/get_a_leg_up.txt @@ -0,0 +1,6 @@ +Name:Get a Leg Up +ManaCost:G +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ X | NumDef$ X | KW$ Reach | SpellDescription$ Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. +SVar:X:Count$Valid Creature.YouCtrl +Oracle:Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. diff --git a/forge-gui/res/cardsfolder/upcoming/gleaming_geardrake.txt b/forge-gui/res/cardsfolder/upcoming/gleaming_geardrake.txt new file mode 100644 index 00000000000..f93f323fecb --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/gleaming_geardrake.txt @@ -0,0 +1,12 @@ +Name:Gleaming Geardrake +ManaCost:U R +Types:Artifact Creature Drake +PT:1/1 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +T:Mode$ Sacrificed | ValidCard$ Artifact | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice an artifact, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Token|Counters & Type$Clue +DeckHints:Ability$Sacrifice & Type$Artifact|Clue|Food|Treasure|Map +Oracle:Flying\nWhen Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/glint_weaver.txt b/forge-gui/res/cardsfolder/upcoming/glint_weaver.txt new file mode 100644 index 00000000000..6e3fbd5d8db --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/glint_weaver.txt @@ -0,0 +1,11 @@ +Name:Glint Weaver +ManaCost:5 G G +Types:Creature Spider +PT:3/3 +K:Reach +T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerDescription$ When CARDNAME enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. +SVar:TrigCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select one, two or three target creatures | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBGainLife | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ 3 +SVar:DBGainLife:DB$ GainLife | LifeAmount$ X +SVar:X:Count$Valid Creature.YouCtrl$GreatestToughness +DeckHas:Ability$LifeGain|Counters +Oracle:Reach\nWhen Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. diff --git a/forge-gui/res/cardsfolder/upcoming/goblin_maskmaker.txt b/forge-gui/res/cardsfolder/upcoming/goblin_maskmaker.txt new file mode 100644 index 00000000000..0d33a293691 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/goblin_maskmaker.txt @@ -0,0 +1,10 @@ +Name:Goblin Maskmaker +ManaCost:R +Types:Creature Goblin Citizen +PT:1/2 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ Whenever CARDNAME attacks, face-down spells you cast this turn cost {1} less to cast. +SVar:TrigEffect:DB$ Effect | StaticAbilities$ ReduceCost +SVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card.faceDown | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Face-down spells you cast this turn cost {1} less to cast. +SVar:HasAttackEffect:TRUE +DeckHints:Keyword$Morph|Megamorph|Disguise +Oracle:Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast. diff --git a/forge-gui/res/cardsfolder/upcoming/granite_witness.txt b/forge-gui/res/cardsfolder/upcoming/granite_witness.txt new file mode 100644 index 00000000000..73a1b262c0a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/granite_witness.txt @@ -0,0 +1,10 @@ +Name:Granite Witness +ManaCost:2 W U +Types:Artifact Creature Gargoyle Detective +PT:3/2 +K:Flying +K:Vigilance +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigTapUnTap | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, you may tap or untap target creature. +SVar:TrigTapUnTap:DB$ TapOrUntap | ValidTgts$ Creature +K:Disguise:WU WU +Oracle:Flying, vigilance\nDisguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Granite Witness is turned face up, you may tap or untap target creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/gravestone_strider.txt b/forge-gui/res/cardsfolder/upcoming/gravestone_strider.txt new file mode 100644 index 00000000000..f20c1373190 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/gravestone_strider.txt @@ -0,0 +1,8 @@ +Name:Gravestone Strider +ManaCost:2 +Types:Artifact Creature Golem +PT:1/3 +A:AB$ Mana | Cost$ 1 | Produced$ Any | ActivationLimit$ 1 | SpellDescription$ Add one mana of any color. Activate only once each turn. +A:AB$ ChangeZone | Cost$ 2 ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard. +DeckHas:Ability$Graveyard +Oracle:{1}: Add one mana of any color. Activate only once each turn.\n{2}, Exile Gravestone Strider from your graveyard: Exile target card from a graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/greenbelt_radical.txt b/forge-gui/res/cardsfolder/upcoming/greenbelt_radical.txt new file mode 100644 index 00000000000..68f76a3dcd0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/greenbelt_radical.txt @@ -0,0 +1,10 @@ +Name:Greenbelt Radical +ManaCost:3 G +Types:Creature Centaur Citizen +PT:4/4 +K:Disguise:5 G G +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPutCounterAll | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. +SVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPumpAll +SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample +DeckHas:Ability$Counters +Oracle:Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/griffnaut_tracker.txt b/forge-gui/res/cardsfolder/upcoming/griffnaut_tracker.txt new file mode 100644 index 00000000000..ed506bc6f6c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/griffnaut_tracker.txt @@ -0,0 +1,9 @@ +Name:Griffnaut Tracker +ManaCost:3 W +Types:Creature Human Detective +PT:3/2 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, exile up to two target cards from a single graveyard. +SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 2 | TargetsFromSingleZone$ True | ValidTgts$ Card | TgtPrompt$ Select up to two target cards from a single graveyard +DeckHas:Ability$Graveyard +Oracle:Flying\nWhen Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. diff --git a/forge-gui/res/cardsfolder/upcoming/haazda_vigilante.txt b/forge-gui/res/cardsfolder/upcoming/haazda_vigilante.txt new file mode 100644 index 00000000000..c39f8e9ddd5 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/haazda_vigilante.txt @@ -0,0 +1,10 @@ +Name:Haazda Vigilante +ManaCost:4 W +Types:Creature Giant Soldier +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.powerLE2+YouCtrl | TgtPrompt$ Select target creature you control with power 2 or less | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters +SVar:HasAttackEffect:TRUE +Oracle:Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. diff --git a/forge-gui/res/cardsfolder/upcoming/hall.txt b/forge-gui/res/cardsfolder/upcoming/hall.txt new file mode 100644 index 00000000000..d4e5aec8357 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hall.txt @@ -0,0 +1,8 @@ +Name:Hall +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}. +A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +DeckHints:Ability$Investigate|Token +Oracle:Hall enters the battlefield tapped.\n{T}: Add {R} or {W}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/hard_hitting_question.txt b/forge-gui/res/cardsfolder/upcoming/hard_hitting_question.txt new file mode 100644 index 00000000000..9bfca5258c8 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hard_hitting_question.txt @@ -0,0 +1,7 @@ +Name:Hard-Hitting Question +ManaCost:G +Types:Sorcery +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ None | SpellDescription$ Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. +SVar:SoulsDamage:DB$ DealDamage | AILogic$ PowerDmg | ValidTgts$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | TgtPrompt$ Select target creature or planeswalker you don't control | NumDmg$ X | DamageSource$ ParentTarget +SVar:X:ParentTargeted$CardPower +Oracle:Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. diff --git a/forge-gui/res/cardsfolder/upcoming/harried_dronesmith.txt b/forge-gui/res/cardsfolder/upcoming/harried_dronesmith.txt new file mode 100644 index 00000000000..9b40ae8c6c7 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/harried_dronesmith.txt @@ -0,0 +1,8 @@ +Name:Harried Dronesmith +ManaCost:3 R +Types:Creature Human Artificer +PT:2/3 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. +SVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_thopter_flying | PumpKeywords$ Haste | PumpDuration$ EOT | AtEOT$ Sacrifice +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Thopter +Oracle:At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. diff --git a/forge-gui/res/cardsfolder/upcoming/hedge_maze.txt b/forge-gui/res/cardsfolder/upcoming/hedge_maze.txt new file mode 100644 index 00000000000..ad20cd1d26a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hedge_maze.txt @@ -0,0 +1,9 @@ +Name:Hedge Maze +ManaCost:no cost +Types:Land Forest Island +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +DeckHints:Ability$Graveyard +Oracle:({T}: Add {G} or {U}.)\nHedge Maze enters the battlefield tapped.\nWhen Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/hedge_whisperer.txt b/forge-gui/res/cardsfolder/upcoming/hedge_whisperer.txt new file mode 100644 index 00000000000..8722685ad6f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hedge_whisperer.txt @@ -0,0 +1,9 @@ +Name:Hedge Whisperer +ManaCost:G +Types:Creature Elf Druid Detective +PT:0/3 +K:You may choose not to untap CARDNAME during your untap step. +A:AB$ Animate | Cost$ 3 G T CollectEvidence<4> | Duration$ UntilUntaps | ValidTgts$ Land.YouCtrl | Power$ 5 | Toughness$ 5 | Types$ Creature,Plant,Bear | Keywords$ Haste | Colors$ Green | SorcerySpeed$ True | TgtPrompt$ Select target land you control | SpellDescription$ Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +DeckHas:Type$Boar|Plant +Oracle:You may choose not to untap Hedge Whisperer during your untap step.\n{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) diff --git a/forge-gui/res/cardsfolder/upcoming/heralds_reveille.txt b/forge-gui/res/cardsfolder/upcoming/heralds_reveille.txt new file mode 100644 index 00000000000..531c72af049 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/heralds_reveille.txt @@ -0,0 +1,8 @@ +Name:Herald's Reveille +ManaCost:U +Types:Sorcery +A:SP$ Branch | BranchConditionSVar$ PlayerCountPropertyYou$ExploredThisTurn | TrueSubAbility$ DBSeek | FalseSubAbility$ DBDraw | SpellDescription$ Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead. +SVar:DBSeek:DB$ Seek | Type$ Merfolk +SVar:DBDraw:DB$ Draw +DeckHints:Type$Merfolk +Oracle:Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead. diff --git a/forge-gui/res/cardsfolder/upcoming/hide_in_plain_sight.txt b/forge-gui/res/cardsfolder/upcoming/hide_in_plain_sight.txt new file mode 100644 index 00000000000..493c92eb3a4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hide_in_plain_sight.txt @@ -0,0 +1,7 @@ +Name:Hide in Plain Sight +ManaCost:3 G +Types:Sorcery +A:SP$ Dig | DigNum$ 5 | SkipReorder$ True | ChangeNum$ 2 | DestinationZone$ Library | RememberChanged$ True | LibraryPosition$ 0 | RestRandomOrder$ True | SubAbility$ DBCloak | SpellDescription$ Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +SVar:DBCloak:DB$ Cloak | Defined$ Remembered | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/upcoming/high_marshal_arguel.txt b/forge-gui/res/cardsfolder/upcoming/high_marshal_arguel.txt new file mode 100644 index 00000000000..0c3b8ca5025 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/high_marshal_arguel.txt @@ -0,0 +1,16 @@ +Name:High Marshal Arguel +ManaCost:1 W B +Types:Legendary Creature Vampire Knight +PT:3/1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ When CARDNAME dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying. +SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ Sum | BranchConditionSVarCompare$ EQ2 | TrueSubAbility$ DBToken | FalseSubAbility$ DBConjure +SVar:DBConjure:DB$ MakeCard | Conjure$ True | Name$ Arguel's Blood Fast | Zone$ Battlefield | RememberMade$ True | SubAbility$ DBTransform +SVar:DBTransform:DB$ SetState | Defined$ Remembered | Mode$ Transform | Optional$ True | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You +SVar:Sum:SVar$Enchantment/Plus.Land +SVar:Enchantment:Count$Valid Enchantment.YouCtrl+namedArguel's Blood Fast/LimitMax.1 +SVar:Land:Count$Valid Land.YouCtrl+namedTemple of Aclazotz/LimitMax.1 +DeckHas:Ability$Token & Type$Enchantment|Demon +DeckHints:Name$Arguel's Blood Fast +Oracle:When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/homicide_investigator.txt b/forge-gui/res/cardsfolder/upcoming/homicide_investigator.txt new file mode 100644 index 00000000000..0922b6b98b2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/homicide_investigator.txt @@ -0,0 +1,9 @@ +Name:Homicide Investigator +ManaCost:1 B +Types:Creature Human Detective +PT:2/2 +T:Mode$ ChangesZoneAll | TriggerZones$ Battlefield | ValidCards$ Creature.nonToken+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigInvestigate | ActivationLimit$ 1 | TriggerDescription$ Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +DeckHints:Ability$Sacrifice +DeckHas:Ability$Investigate|Token & Type$Artifact|Clue +Oracle:Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/hot_pursuit.txt b/forge-gui/res/cardsfolder/upcoming/hot_pursuit.txt new file mode 100644 index 00000000000..3845010acf0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hot_pursuit.txt @@ -0,0 +1,11 @@ +Name:Hot Pursuit +ManaCost:1 R +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSuspect | TriggerDescription$ When CARDNAME enters the battlefield, suspect target creature an opponent controls. As long as CARDNAME remains on the battlefield, that creature is also goaded. +SVar:TrigSuspect:DB$ AlterAttribute | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Attributes$ Suspected | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ IsGoaded | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield | Duration$ UntilHostLeavesPlay +SVar:IsGoaded:Mode$ Continuous | Affected$ Creature.IsRemembered | Goad$ True | Description$ As long as EFFECTSOURCE remains on the battlefield, that creature is also goaded. +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | CheckSVar$ PlayerCountHasLost$Amount | SVarCompare$ GE2 | TriggerZones$ Battlefield | Execute$ TrigGainControl | TriggerDescription$ At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. +SVar:TrigGainControl:DB$ GainControl | AllValid$ Creature.IsGoaded,Creature.IsSuspected | LoseControl$ EOT | Untap$ True | AddKWs$ Haste +AI:RemoveDeck:Random +Oracle:When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.\nAt the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/hotshot_investigators.txt b/forge-gui/res/cardsfolder/upcoming/hotshot_investigators.txt new file mode 100644 index 00000000000..abc07a97383 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hotshot_investigators.txt @@ -0,0 +1,10 @@ +Name:Hotshot Investigators +ManaCost:5 U +Types:Creature Vedalken Detective +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature.Other | TgtPrompt$ Select up to one other target creature | TargetMin$ 0 | TargetMax$ 1 | RememberLKI$ True | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBInvestigate +SVar:DBInvestigate:DB$ Investigate | ConditionDefined$ RememberedLKI | ConditionPresent$ Card.YouCtrl | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Investigate|Token & Type$Clue +Oracle:When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/hunted_bonebrute.txt b/forge-gui/res/cardsfolder/upcoming/hunted_bonebrute.txt new file mode 100644 index 00000000000..31136f3ff93 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hunted_bonebrute.txt @@ -0,0 +1,12 @@ +Name:Hunted Bonebrute +ManaCost:2 B +Types:Creature Skeleton Beast +PT:6/2 +K:Menace +K:Disguise:1 B +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_dog | ValidTgts$ Opponent | TokenOwner$ Targeted +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each opponent loses 3 life. +SVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 3 +DeckHas:Ability$Token & Type$Dog +Oracle:Menace\nWhen Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens.\nWhen Hunted Bonebrute dies, each opponent loses 3 life.\nDisguise {1}{B} diff --git a/forge-gui/res/cardsfolder/upcoming/hustle_bustle.txt b/forge-gui/res/cardsfolder/upcoming/hustle_bustle.txt new file mode 100644 index 00000000000..59521b979d2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hustle_bustle.txt @@ -0,0 +1,17 @@ +Name:Hustle +ManaCost:UR +Types:Instant +A:SP$ Effect | StaticAbilities$ MustAttack,MustBlock | RememberObjects$ ThisTargetedCard | ValidTgts$ Creature | ExileOnMoved$ Battlefield | StackDescription$ {c:Targeted} attacks this turn if able. | SpellDescription$ Target creature attacks or blocks this turn if able. +SVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able. +SVar:MustBlock:Mode$ MustBlock | ValidCreature$ Card.IsRemembered | Description$ This creature blocks this turn if able. +AlternateMode:Split +Oracle:Target creature attacks or blocks this turn if able. + +ALTERNATE + +Name:Bustle +ManaCost:4 RG RG +Types:Sorcery +A:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SubAbility$ DBTurnFaceUp | SpellDescription$ Creatures you control get +2/+2 and gain trample until end of turn. +SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Creature.faceDown+YouCtrl | ChoiceTitle$ Select target facedown creature you control | Mode$ TurnFaceUp | SpellDescription$ You may turn a face-down creature you control face up. +Oracle:Creatures you control get +2/+2 and gain trample until end of turn. You may turn a face-down creature you control face up. diff --git a/forge-gui/res/cardsfolder/upcoming/hymn_to_the_ages.txt b/forge-gui/res/cardsfolder/upcoming/hymn_to_the_ages.txt new file mode 100644 index 00000000000..e78bfb5b62f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hymn_to_the_ages.txt @@ -0,0 +1,9 @@ +Name:Hymn to the Ages +ManaCost:4 U +Types:Instant Chorus +K:Starting intensity:3 +A:SP$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBIntensify | SpellDescription$ Draw a number of cards equal to this spell's intensity. +SVar:DBIntensify:DB$ Intensify | AllDefined$ Card.YouOwn+Chorus | DefinedDesc$ all Chorus cards you own | SpellDescription$ All Chorus cards you own intensify by 1. +SVar:X:Count$Intensity +DeckHints:Type$Chorus +Oracle:Starting intensity 3\nDraw a number of cards equal to this spell's intensity.\nAll Chorus cards you own intensify by 1. diff --git a/forge-gui/res/cardsfolder/upcoming/idolized.txt b/forge-gui/res/cardsfolder/upcoming/idolized.txt new file mode 100644 index 00000000000..a5c825735dc --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/idolized.txt @@ -0,0 +1,10 @@ +Name:Idolized +ManaCost:1 W +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddTrigger$ AttackTrig | Description$ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." +SVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | Alone$ True | TriggerDescription$ Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X +SVar:X:Count$Valid Permanent.nonLand+YouCtrl +Oracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/ill_timed_explosion.txt b/forge-gui/res/cardsfolder/upcoming/ill_timed_explosion.txt new file mode 100644 index 00000000000..add43dcb9a0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/ill_timed_explosion.txt @@ -0,0 +1,10 @@ +Name:Ill-Timed Explosion +ManaCost:2 U R +Types:Sorcery +A:SP$ Draw | NumCards$ 2 | SubAbility$ DBImmediateTrig | SpellDescription$ Draw two cards. Then you may discard two cards. When you do, CARDNAME deals X damage to each creature, where X is the highest mana value among the discarded cards. +SVar:DBImmediateTrig:DB$ ImmediateTrigger | UnlessCost$ Discard<2/Card> | UnlessPayer$ You | RememberDiscarded$ True | RememberObjects$ Remembered | SubAbility$ DBCleanup | UnlessSwitched$ True | Execute$ TrigDamageAll | TriggerDescription$ When you do, CARDNAME deals X damage to each creature, where X is the highest mana value among the discarded cards. +SVar:TrigDamageAll:DB$ DamageAll | ValidCards$ Creature | NumDmg$ X +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:TriggerRemembered$GreatestCMC +DeckHas:Ability$Counters|Discard +Oracle:Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the highest mana value among the discarded cards. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/illicit_masquerade.txt b/forge-gui/res/cardsfolder/upcoming/illicit_masquerade.txt new file mode 100644 index 00000000000..eed047722f0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/illicit_masquerade.txt @@ -0,0 +1,12 @@ +Name:Illicit Masquerade +ManaCost:3 B +Types:Enchantment +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCountersAll | TriggerDescription$ When CARDNAME enters the battlefield, put an impostor counter on each creature you control. +SVar:TrigPutCountersAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ IMPOSTOR | CounterNum$ 1 +T:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl+counters_GE1_IMPOSTOR | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. +SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredCard | SubAbility$ DBReturn +SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose up to one other target creature card in your graveyard | ValidTgts$ Creature.YouOwn+NotTriggeredCard | TargetMin$ 0 | TargetMax$ 1 +DeckHas:Ability$Counters|Graveyard +DeckHints:Ability$Graveyard|Discard|Mill +Oracle:Flash\nWhen Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control.\nWhenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/incinerator_of_the_guilty.txt b/forge-gui/res/cardsfolder/upcoming/incinerator_of_the_guilty.txt new file mode 100644 index 00000000000..faeb40d7572 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/incinerator_of_the_guilty.txt @@ -0,0 +1,12 @@ +Name:Incinerator of the Guilty +ManaCost:4 R R +Types:Creature Dragon +PT:6/6 +K:Flying +K:Trample +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may collect evidence X. When you do, CARDNAME deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ CollectEvidence | RememberSVarAmount$ X | Execute$ TrigDamage | TriggerDescription$ When you do, CARDNAME deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) +SVar:TrigDamage:DB$ DamageAll | NumDmg$ Count$TriggerRememberAmount | ValidCards$ Creature.ControlledBy Spawner>TriggeredTarget,Planeswalker.ControlledBy Spawner>TriggeredTarget +SVar:X:Count$xPaid +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +Oracle:Flying, trample\nWhenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) diff --git a/forge-gui/res/cardsfolder/upcoming/innocent_bystander.txt b/forge-gui/res/cardsfolder/upcoming/innocent_bystander.txt new file mode 100644 index 00000000000..6552e6c6c94 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/innocent_bystander.txt @@ -0,0 +1,8 @@ +Name:Innocent Bystander +ManaCost:1 R +Types:Creature Goblin Citizen +PT:2/1 +T:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | DamageAmount$ GE3 | Execute$ TrigInvestigate | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +DeckHas:Ability$Token|Investigate|Sacrifice & Type$Artifact|Clue +Oracle:Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/inside_source.txt b/forge-gui/res/cardsfolder/upcoming/inside_source.txt new file mode 100644 index 00000000000..226a7862207 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/inside_source.txt @@ -0,0 +1,10 @@ +Name:Inside Source +ManaCost:2 W +Types:Creature Human Citizen +PT:1/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 white and blue Detective creature token. +SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective +A:AB$ Pump | Cost$ 3 T | ValidTgts$ Detective.YouCtrl | TgtPrompt$ Select target Detective you control | NumAtt$ +2 | KW$ Vigilance | SorcerySpeed$ True | SpellDescription$ Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. +DeckHas:Ability$Token +DeckHints:Type$Detective +Oracle:When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token.\n{3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/upcoming/insidious_roots.txt b/forge-gui/res/cardsfolder/upcoming/insidious_roots.txt new file mode 100644 index 00000000000..39b63f5188f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/insidious_roots.txt @@ -0,0 +1,11 @@ +Name:Insidious Roots +ManaCost:B G +Types:Enchantment +S:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddAbility$ AnyMana | Description$ Creature tokens you control have "{T}: Add one mana of any color." +SVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color. +T:Mode$ ChangesZoneAll | ValidCards$ Creature.YouOwn | Origin$ Graveyard | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_0_1_plant | SubAbility$ DBCounters +SVar:DBCounters:DB$ PutCounterAll | ValidCards$ Plant.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Graveyard|Token|Counters & Type$Plant +DeckHints:Type$Plant +Oracle:Creature tokens you control have "{T}: Add one mana of any color."\nWhenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. diff --git a/forge-gui/res/cardsfolder/upcoming/intelligence_bobblehead.txt b/forge-gui/res/cardsfolder/upcoming/intelligence_bobblehead.txt new file mode 100644 index 00000000000..d9f41adf8f9 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/intelligence_bobblehead.txt @@ -0,0 +1,8 @@ +Name:Intelligence Bobblehead +ManaCost:3 +Types:Artifact Bobblehead +A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. +A:AB$ Draw | Cost$ 5 T | NumCards$ X | SpellDescription$ Draw X cards, where X is the number of Bobbleheads you control. +SVar:X:Count$Valid Bobblehead.YouCtrl +DeckNeeds:Type$Bobblehead +Oracle:{T}: Add one mana of any color.\n{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/intrude_on_the_mind.txt b/forge-gui/res/cardsfolder/upcoming/intrude_on_the_mind.txt new file mode 100644 index 00000000000..0be9e4d6de9 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/intrude_on_the_mind.txt @@ -0,0 +1,12 @@ +Name:Intrude on the Mind +ManaCost:3 U U +Types:Instant +A:SP$ PeekAndReveal | PeekAmount$ 5 | RememberRevealed$ True | NoPeek$ True | SubAbility$ DBTwoPiles | SpellDescription$ Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. +SVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Opponent | DefinedCards$ Remembered | Separator$ You | ChosenPile$ DBHand | UnchosenPile$ DBGrave | AILogic$ Worst +SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand +SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | RememberChanged$ True | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenScript$ c_0_0_a_thopter_flying | ImprintTokens$ True | SubAbility$ DBPutCounters +SVar:DBPutCounters:DB$ PutCounter | Defined$ Imprinted | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +SVar:X:Count$ValidGraveyard Card.IsRemembered +Oracle:Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. diff --git a/forge-gui/res/cardsfolder/upcoming/it_doesnt_add_up.txt b/forge-gui/res/cardsfolder/upcoming/it_doesnt_add_up.txt new file mode 100644 index 00000000000..8df23f41854 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/it_doesnt_add_up.txt @@ -0,0 +1,8 @@ +Name:It Doesn't Add Up +ManaCost:3 B B +Types:Instant +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SubAbility$ DBSuspect | SpellDescription$ Return target creature card from your graveyard to the battlefield. +SVar:DBSuspect:DB$ AlterAttribute | Attributes$ Suspected | Defined$ Targeted | StackDescription$ SpellDescription | SpellDescription$ Suspect it. (It has menace and can't block.) +DeckHas:Ability$Graveyard +DeckHints:Ability$Mill|Discard +Oracle:Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) diff --git a/forge-gui/res/cardsfolder/upcoming/izoni_center_of_the_web.txt b/forge-gui/res/cardsfolder/upcoming/izoni_center_of_the_web.txt new file mode 100644 index 00000000000..bfbc7da883c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/izoni_center_of_the_web.txt @@ -0,0 +1,14 @@ +Name:Izoni, Center of the Web +ManaCost:4 B G +Types:Legendary Creature Elf Detective +PT:5/4 +K:Menace +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. +SVar:TrigToken:AB$ Token | Cost$ CollectEvidence<4> | TokenScript$ bg_2_1_spider_menace_reach | TokenAmount$ 2 +A:AB$ Surveil | Cost$ Sac<4/Card.token/tokens> | Amount$ 2 | SubAbility$ DBDraw | SpellDescription$ Surveil 2, then draw two cards. +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life. +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +DeckHas:Ability$Sacrifice|LifeGain|Surveil|Token & Type$Spider +Oracle:Menace\nWhenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.\nSacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. diff --git a/forge-gui/res/cardsfolder/upcoming/jaded_analyst.txt b/forge-gui/res/cardsfolder/upcoming/jaded_analyst.txt new file mode 100644 index 00000000000..fba3b23d97e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/jaded_analyst.txt @@ -0,0 +1,10 @@ +Name:Jaded Analyst +ManaCost:1 U +Types:Creature Human Detective +PT:3/2 +K:Defender +T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigDebuff | TriggerDescription$ Whenever you draw your second card each turn, CARDNAME loses defender and gains vigilance until end of turn. +SVar:TrigDebuff:DB$ Debuff | Keywords$ Defender | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | KW$ Vigilance +AI:RemoveDeck:Random +Oracle:Defender\nWhenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/judith_carnage_connoisseur.txt b/forge-gui/res/cardsfolder/upcoming/judith_carnage_connoisseur.txt new file mode 100644 index 00000000000..af8a8149836 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/judith_carnage_connoisseur.txt @@ -0,0 +1,11 @@ +Name:Judith, Carnage Connoisseur +ManaCost:3 B R +Types:Legendary Creature Human Shaman +PT:3/4 +T:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | NoResolvingCheck$ True | Execute$ TrigCharm | TriggerDescription$ Whenever you cast an instant or sorcery spell, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBPump,DBToken +SVar:DBPump:DB$ Pump | Defined$ TriggeredCard | KW$ Deathtouch & Lifelink | PumpZone$ Stack | SpellDescription$ That spell gains deathtouch and lifelink. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_2_2_imp_burn_opp | TokenOwner$ You | SpellDescription$ Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." +DeckNeeds:Type$Instant|Sorcery +SVar:BuffedBy:Spell.Instant,Spell.Sorcery +Oracle:Whenever you cast an instant or sorcery spell, choose one —\n• That spell gains deathtouch and lifelink.\n• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." diff --git a/forge-gui/res/cardsfolder/upcoming/kamachal_ships_mascot.txt b/forge-gui/res/cardsfolder/upcoming/kamachal_ships_mascot.txt new file mode 100644 index 00000000000..86a017b07ff --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/kamachal_ships_mascot.txt @@ -0,0 +1,16 @@ +Name:Kamachal, Ship's Mascot +ManaCost:2 R +Types:Legendary Creature Dinosoaur Pirate +PT:2/2 +K:Menace +A:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigTreasure | CombatDamage$ True | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn. +SVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBChoose +SVar:DBChoose:DB$ ChooseCard | Choices$ Card.cmcEQX+ControlledBy TriggeredTarget | ChoiceZone$ Library | Amount$ 1 | AtRandom$ True | SubAbility$ DBChangeZoneAll +SVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Library | Destination$ Exile | ChangeType$ Card.ChosenCard | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ MayPlay | RememberObjects$ Remembered | SubAbility$ DBCleanup +SVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered+nonLand | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ You may cast that card this turn +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True +SVar:X:TriggerCount$DamageAmount +DeckHas:Ability$Token & Type$Treasure +Oracle:Menace\n{R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn.\nWhenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn. diff --git a/forge-gui/res/cardsfolder/upcoming/karlov_watchdog.txt b/forge-gui/res/cardsfolder/upcoming/karlov_watchdog.txt new file mode 100644 index 00000000000..e5bc0a8fdbb --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/karlov_watchdog.txt @@ -0,0 +1,9 @@ +Name:Karlov Watchdog +ManaCost:3 W +Types:Creature Dog +PT:3/2 +K:Vigilance +R:Event$ TurnFaceUp | ValidCard$ Permanent.OppCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | PlayerTurn$ True | Description$ Permanents your opponents control can't be turned face up during your turn. +T:Mode$ AttackersDeclared | Execute$ TrigPump | ValidAttackers$ Creature | ValidAttackersAmount$ GE3 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. +SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 +Oracle:Vigilance\nPermanents your opponents control can't be turned face up during your turn.\nWhenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/kaust_eyes_of_the_glade.txt b/forge-gui/res/cardsfolder/upcoming/kaust_eyes_of_the_glade.txt new file mode 100644 index 00000000000..87512c826a2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/kaust_eyes_of_the_glade.txt @@ -0,0 +1,10 @@ +Name:Kaust, Eyes of the Glade +ManaCost:RW G +Types:Legendary Creature Dryad Detective +PT:2/2 +T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+turnedFaceUpThisTurn | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. +SVar:TrigDraw:DB$ Draw +A:AB$ SetState | Cost$ T | ValidTgts$ Creature.faceDown+attacking+YouCtrl | TgtPrompt$ Select target face-down attacking creature you control | Mode$ TurnFaceUp | StackDescription$ Turn {c:Targeted} face up. | SpellDescription$ Turn target face-down attacking creature you control face up. +AI:RemoveDeck:Random +DeckHints:Keyword$Morph|Megamorph +Oracle:Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.\n{T}: Turn target face-down attacking creature you control face up. diff --git a/forge-gui/res/cardsfolder/upcoming/kaya_spirits_justice.txt b/forge-gui/res/cardsfolder/upcoming/kaya_spirits_justice.txt new file mode 100644 index 00000000000..807c5d416f8 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/kaya_spirits_justice.txt @@ -0,0 +1,15 @@ +Name:Kaya, Spirits' Justice +ManaCost:2 W B +Types:Legendary Planeswalker Kaya +Loyalty:3 +T:Mode$ ChangesZoneAll | ValidCards$ Creature.YouCtrl | Origin$ Battlefield,Graveyard | Destination$ Exile | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. +SVar:TrigCopy:DB$ Clone | Choices$ Card.TriggeredCards+Creature | ChoiceZone$ Exile | ChoiceTitle$ Choose a creature card among the exiled cards to copy | ValidTgts$ Permanent.token+YouCtrl | TgtPrompt$ Choose target token you control | AddKeywords$ Flying | Duration$ UntilEndOfTurn +A:AB$ Surveil | Cost$ AddCounter<2/LOYALTY> | Amount$ 2 | Planeswalker$ True | SubAbility$ DBExile | SpellDescription$ Surveil 2, then exile a card from a graveyard. +SVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True +A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ wb_1_1_spirit_flying | SpellDescription$ Create a 1/1 white and black Spirit creature token with flying. +A:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SubAbility$ DBForEach | SpellDescription$ Exile target creature you control. For each other player, exile up to one target creature that player controls. +SVar:DBForEach:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature each other player controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True +SVar:OneEach:PlayerCountOther$Amount +DeckHas:Ability$Counters|Token & Type$Spirit +DeckHints:Ability$Token +Oracle:Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.\n[+2]: Surveil 2, then exile a card from a graveyard.\n[+1]: Create a 1/1 white and black Spirit creature token with flying.\n[-2]: Exile target creature you control. For each other player, exile up to one target creature that player controls. diff --git a/forge-gui/res/cardsfolder/upcoming/kellan_inquisitive_prodigy_tail_the_suspect.txt b/forge-gui/res/cardsfolder/upcoming/kellan_inquisitive_prodigy_tail_the_suspect.txt new file mode 100644 index 00000000000..4077688a561 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/kellan_inquisitive_prodigy_tail_the_suspect.txt @@ -0,0 +1,23 @@ +Name:Kellan, Inquisitive Prodigy +ManaCost:2 G U +Types:Legendary Creature Human Faerie Detective +PT:3/4 +K:Flying +K:Vigilance +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME attacks, destroy up to one target artifact. If you controlled that permanent, draw a card. +SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target artifact | RememberLKI$ True | AlwaysRemember$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | ConditionDefined$ RememberedLKI | ConditionPresent$ Card.YouCtrl | NumCards$ 1 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Investigate|Token & Type$Artifact +AlternateMode:Adventure +Oracle:Flying, vigilance\nWhenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card. + +ALTERNATE + +Name:Tail the Suspect +ManaCost:G U +Types:Sorcery Adventure +A:SP$ Investigate | SubAbility$ DBEffect | SpellDescription$ Investigate. You may play an additional land this turn. +SVar:DBEffect:DB$ Effect | StaticAbilities$ Exploration +SVar:Exploration:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | EffectZone$ Command | Description$ You may play an additional land this turn. +Oracle:Investigate. You may play an additional land this turn. diff --git a/forge-gui/res/cardsfolder/upcoming/kitchen.txt b/forge-gui/res/cardsfolder/upcoming/kitchen.txt new file mode 100644 index 00000000000..4d75e11e28f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/kitchen.txt @@ -0,0 +1,8 @@ +Name:Kitchen +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}. +A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +DeckHints:Ability$Investigate|Token +Oracle:Kitchen enters the battlefield tapped.\n{T}: Add {G} or {U}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/knife.txt b/forge-gui/res/cardsfolder/upcoming/knife.txt new file mode 100644 index 00000000000..3236eb791c7 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/knife.txt @@ -0,0 +1,8 @@ +Name:Knife +ManaCost:R +Types:Artifact Clue Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ First Strike | AddPower$ 1 | Condition$ PlayerTurn | Description$ As long as it's your turn, equipped creature gets +1/+0 and has first strike. +A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card. +K:Equip:2 +DeckHas:Ability$Sacrifice +Oracle:As long as it's your turn, equipped creature gets +1/+0 and has first strike.\n{2}, Sacrifice Knife: Draw a card.\nEquip {2} diff --git a/forge-gui/res/cardsfolder/upcoming/kraul_whipcracker.txt b/forge-gui/res/cardsfolder/upcoming/kraul_whipcracker.txt new file mode 100644 index 00000000000..e8ee7e93ce5 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/kraul_whipcracker.txt @@ -0,0 +1,9 @@ +Name:Kraul Whipcracker +ManaCost:B G +Types:Creature Insect Assassin +PT:3/2 +K:Reach +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target token an opponent controls. +SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.token+OppCtrl | TgtPrompt$ Select target token an opponent controls +SVar:PlayMain1:TRUE +Oracle:When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. diff --git a/forge-gui/res/cardsfolder/upcoming/krenko_baron_of_tin_street.txt b/forge-gui/res/cardsfolder/upcoming/krenko_baron_of_tin_street.txt new file mode 100644 index 00000000000..d496cae99bc --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/krenko_baron_of_tin_street.txt @@ -0,0 +1,11 @@ +Name:Krenko, Baron of Tin Street +ManaCost:2 R +Types:Legendary Creature Goblin +PT:3/3 +K:Haste +A:AB$ PutCounterAll | Cost$ T Sac<1/Artifact/an artifact> | ValidCards$ Goblin.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Goblin you control. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. +SVar:TrigToken:AB$ Token | Cost$ R | TokenScript$ r_1_1_goblin | PumpKeywords$ Haste | PumpDuration$ EOT +DeckHas:Ability$Token & Type$Goblin|Artifact +SVar:PlayMain1:TRUE +Oracle:Haste\n{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.\nWhenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/krovod_haunch.txt b/forge-gui/res/cardsfolder/upcoming/krovod_haunch.txt new file mode 100644 index 00000000000..576036e35af --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/krovod_haunch.txt @@ -0,0 +1,10 @@ +Name:Krovod Haunch +ManaCost:W +Types:Artifact Food Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0. +A:AB$ GainLife | Cost$ 2 T Sac<1/CARDNAME> | LifeAmount$ 3 | SpellDescription$ You gain 3 life. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | Execute$ TrigToken | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. +SVar:TrigToken:AB$ Token | Cost$ 1 W | TokenAmount$ 2 | TokenScript$ w_1_1_dog | TokenOwner$ You +K:Equip:2 +DeckHas:Ability$Token|LifeGain|Sacrifice & Type$Dog +Oracle:Equipped creature gets +2/+0.\n{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life.\nWhen Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens.\nEquip {2} diff --git a/forge-gui/res/cardsfolder/upcoming/kylox_visionary_inventor.txt b/forge-gui/res/cardsfolder/upcoming/kylox_visionary_inventor.txt new file mode 100644 index 00000000000..109ad80bc0b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/kylox_visionary_inventor.txt @@ -0,0 +1,18 @@ +Name:Kylox, Visionary Inventor +ManaCost:5 U R +Types:Legendary Creature Viashino Artificer +PT:4/4 +K:Menace +K:Ward:2 +K:Haste +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. +SVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ SacX | SacValid$ Creature.Other | RememberSacrificed$ True | Optional$ True | SubAbility$ DBDig +SVar:DBDig:DB$ Dig | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | SubAbility$ DBPlay +SVar:DBPlay:DB$ Play | Valid$ Card.IsImprinted+YouOwn | ValidZone$ Exile | ValidSA$ Instant,Sorcery | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +SVar:X:RememberedLKI$CardPower +SVar:SacX:Count$Valid Creature.Other +DeckHas:Ability$Sacrifice +DeckHints:Type$Instant|Sorcery +AI:RemoveDeck:All +Oracle:Menace, ward {2}, haste\nWhenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. diff --git a/forge-gui/res/cardsfolder/upcoming/kyloxs_voltstrider.txt b/forge-gui/res/cardsfolder/upcoming/kyloxs_voltstrider.txt new file mode 100644 index 00000000000..82d3a3b22dc --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/kyloxs_voltstrider.txt @@ -0,0 +1,15 @@ +Name:Kylox's Voltstrider +ManaCost:1 U R +Types:Artifact Vehicle +PT:4/4 +A:AB$ Animate | Cost$ CollectEvidence<6> | Defined$ Self | Types$ Artifact,Creature | SpellDescription$ CARDNAME becomes an artifact creature until end of turn. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPlay | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. +SVar:TrigPlay:DB$ Play | ValidZone$ Exile | Valid$ Card.ExiledWithSource | ValidSA$ Instant,Sorcery | Controller$ You | Optional$ True | RememberPlayed$ True | Amount$ 1 | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | ReplacementEffects$ StaticReplace | RememberObjects$ Remembered +SVar:StaticReplace:Event$ Moved | ValidLKI$ Card.IsRemembered | Origin$ Stack | Destination$ Graveyard | ReplaceWith$ MoveLibrary +SVar:MoveLibrary:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Library | LibraryPosition$ -1 | SubAbility$ ExileSelf +SVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +K:Crew:2 +DeckHints:Type$Instant|Sorcery & Ability$Graveyard|Mill|Discard|Dredge +SVar:HasAttackEffect:TRUE +Oracle:Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn.\nWhenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner’s library instead.\nCrew 2 diff --git a/forge-gui/res/cardsfolder/upcoming/lamplight_phoenix.txt b/forge-gui/res/cardsfolder/upcoming/lamplight_phoenix.txt new file mode 100644 index 00000000000..84856279a56 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/lamplight_phoenix.txt @@ -0,0 +1,9 @@ +Name:Lamplight Phoenix +ManaCost:1 R R +Types:Creature Phoenix +PT:3/3 +K:Flying +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, you may exile it and collect evidence 4. If you do, return CARDNAME to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) +SVar:TrigExile:AB$ ChangeZone | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> CollectEvidence<4> | Origin$ Exile | Destination$ Battlefield | Defined$ ExiledCards | Tapped$ True +DeckHints:Ability$Graveyard|Mill|Discard +Oracle:Flying\nWhen Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) diff --git a/forge-gui/res/cardsfolder/upcoming/landlore_navigator.txt b/forge-gui/res/cardsfolder/upcoming/landlore_navigator.txt new file mode 100644 index 00000000000..0973d814a36 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/landlore_navigator.txt @@ -0,0 +1,13 @@ +Name:Landlore Navigator +ManaCost:1 U +Types:Creature Orc Pirate +PT:2/1 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, create a Map token. +SVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore +T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ ArtifactsEntered | SVarCompare$ GE2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConjure | TriggerDescription$ At the beginning of your end step, if two or more artifacts entered the battlefield under your control this turn, conjure a card named Thieving Magpie onto the battlefield. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Thieving Magpie | Zone$ Battlefield +SVar:ArtifactsEntered:Count$ThisTurnEntered_Battlefield_Artifact.YouCtrl +DeckHas:Ability$Token|Counters|Sacrifice & Type$Artifact|Map|Bird +DeckHints:Type$Artifact +SVar:HasAttackEffect:TRUE +Oracle:Whenever Landlore Navigator attacks, create a Map token.\nAt the beginning of your end step, if two or more artifacts entered the battlefield under your control this turn, conjure a card named Thieving Magpie onto the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/lavinia_foil_to_conspiracy.txt b/forge-gui/res/cardsfolder/upcoming/lavinia_foil_to_conspiracy.txt new file mode 100644 index 00000000000..106f031bee6 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/lavinia_foil_to_conspiracy.txt @@ -0,0 +1,9 @@ +Name:Lavinia, Foil to Conspiracy +ManaCost:1 WU WU +Types:Legendary Creature Human Detective +PT:2/3 +K:Vigilance +T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigInvestigate | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | OpponentTurn$ True | SpellDescription$ Add {C}{C}. Activate only during an opponent's turn. +Oracle:Vigilance\nWhenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\n{T}: Add {C}{C}. Activate only during an opponent's turn. diff --git a/forge-gui/res/cardsfolder/upcoming/lazav_wearer_of_faces.txt b/forge-gui/res/cardsfolder/upcoming/lazav_wearer_of_faces.txt new file mode 100644 index 00000000000..8f60079185b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/lazav_wearer_of_faces.txt @@ -0,0 +1,13 @@ +Name:Lazav, Wearer of Faces +ManaCost:U B +Types:Legendary Creature Shapeshifter Detective +PT:2/3 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | SubAbility$ DBInvestigate +SVar:DBInvestigate:DB$ Investigate +T:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Clue.YouCtrl | Execute$ TrigClone | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a Clue, you may have NICKNAME become a copy of a creature card exiled with it until end of turn. +SVar:TrigClone:DB$ Clone | Choices$ Creature.ExiledWithSource | ChoiceZone$ Exile | Optional$ True +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Investigate|Token|Graveyard & Type$Artifact|Clue +DeckHints:Ability$Graveyard +Oracle:Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/lead_pipe.txt b/forge-gui/res/cardsfolder/upcoming/lead_pipe.txt new file mode 100644 index 00000000000..affd79cdbf7 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/lead_pipe.txt @@ -0,0 +1,10 @@ +Name:Lead Pipe +ManaCost:B +Types:Artifact Clue Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EquippedBy | Execute$ TrigLoseLife | TriggerDescription$ Whenever equipped creature dies, each opponent loses 1 life. +SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ Opponent +A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card. +K:Equip:2 +DeckHas:Ability$Sacrifice +Oracle:Equipped creature gets +2/+0.\nWhenever equipped creature dies, each opponent loses 1 life.\n{2}, Sacrifice Lead Pipe: Draw a card.\nEquip {2} \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/leering_onlooker.txt b/forge-gui/res/cardsfolder/upcoming/leering_onlooker.txt new file mode 100644 index 00000000000..f364f9224fd --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/leering_onlooker.txt @@ -0,0 +1,8 @@ +Name:Leering Onlooker +ManaCost:1 B +Types:Creature Vampire +PT:1/3 +K:Flying +A:AB$ Token | Cost$ 2 B B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | TokenTapped$ True | TokenAmount$ 2 | TokenScript$ b_1_1_bat_flying | SpellDescription$ Create two tapped 1/1 black Bat creature tokens with flying. +DeckHas:Ability$Token|Graveyard & Type$Bat +Oracle:Flying{2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. diff --git a/forge-gui/res/cardsfolder/upcoming/legion_reconsecrator.txt b/forge-gui/res/cardsfolder/upcoming/legion_reconsecrator.txt new file mode 100644 index 00000000000..a37736b9499 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/legion_reconsecrator.txt @@ -0,0 +1,14 @@ +Name:Legion Reconsecrator +ManaCost:2 B +Types:Creature Vampire Soldier +PT:3/2 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME attacks, exile up to one target creature card from a graveyard. If you do, conjure a duplicate of it into your graveyard. The duplicate perpetually becomes a black Skeleton with base power and toughness 3/1 in addition to its other colors and types. +SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature card | TargetMin$ 0 | TargetMax$ 1 | RememberChanged$ True | SubAbility$ DBConjure +SVar:DBConjure:DB$ MakeCard | ConditionDefined$ Remembered | ConditionPresent$ Card | Conjure$ True | DefinedName$ Remembered | Zone$ Graveyard | ImprintMade$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Duration$ Perpetual | Defined$ Imprinted | Colors$ Black | Types$ Skeleton | Power$ 3 | Toughness$ 1 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return another target creature card with power or toughness 1 from your graveyard to the battlefield. +SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.powerEQ1+YouOwn+Other,Creature.toughnessEQ1+YouOwn+Other | TgtPrompt$ Select another target creature card with power or toughness 1 | Origin$ Graveyard | Destination$ Battlefield +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Graveyard & Type$Skeleton +Oracle:Whenever Legion Reconsecrator attacks, exile up to one target creature card from a graveyard. If you do, conjure a duplicate of it into your graveyard. The duplicate perpetually becomes a black Skeleton with base power and toughness 3/1 in addition to its other colors and types.\nWhen Legion Reconsecrator dies, return another target creature card with power or toughness 1 from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/upcoming/legions_chant.txt b/forge-gui/res/cardsfolder/upcoming/legions_chant.txt new file mode 100644 index 00000000000..1b6714cc7d4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/legions_chant.txt @@ -0,0 +1,11 @@ +Name:Legion's Chant +ManaCost:2 W +Types:Sorcery Chorus +K:Starting intensity:3 +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | WithTotalCMC$ X | ChangeNum$ Y | Hidden$ True | AnyNumber$ True | ChangeType$ Creature.YouOwn | SubAbility$ DBIntensify | SpellDescription$ Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is CARDNAME's Intensity. +SVar:DBIntensify:DB$ Intensify | AllDefined$ Card.YouOwn+Chorus | DefinedDesc$ all Chorus cards you own | SpellDescription$ All Chorus cards you own intensify by 1. +SVar:Y:Count$ValidGraveyard Creature.YouOwn +SVar:X:Count$Intensity +DeckHints:Type$Chorus & Ability$Graveyard|Mill|Discard +DeckHas:Ability$Graveyard +Oracle:Starting intensity 3\nReturn any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion’s Chant's intensity.\nAll Chorus cards you own intensify by 1. diff --git a/forge-gui/res/cardsfolder/upcoming/leyline_of_the_guildpact.txt b/forge-gui/res/cardsfolder/upcoming/leyline_of_the_guildpact.txt new file mode 100644 index 00000000000..2ca79172975 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/leyline_of_the_guildpact.txt @@ -0,0 +1,8 @@ +Name:Leyline of the Guildpact +ManaCost:GW GU BG RG +Types:Enchantment +K:MayEffectFromOpeningHand:FromHand +SVar:FromHand:DB$ ChangeZone | Defined$ Self | Origin$ Hand | Destination$ Battlefield | SpellDescription$ If CARDNAME is in your opening hand, you may begin the game with it on the battlefield. +S:Mode$ Continuous | Affected$ Permanent.nonLand+YouCtrl | SetColor$ All | Description$ Each nonland permanent you control is all colors. +S:Mode$ Continuous | Affected$ Land.YouCtrl | AddType$ AllBasicLandType | Description$ Lands you control are every basic land type in addition to their other types. +Oracle:If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.\nEach nonland permanent you control is all colors.\nLands you control are every basic land type in addition to their other types. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/library.txt b/forge-gui/res/cardsfolder/upcoming/library.txt new file mode 100644 index 00000000000..377d2f1d7ab --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/library.txt @@ -0,0 +1,8 @@ +Name:Library +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}. +A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +DeckHints:Ability$Investigate|Token +Oracle:Library enters the battlefield tapped.\n{T}: Add {U} or {R}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/living_conundrum.txt b/forge-gui/res/cardsfolder/upcoming/living_conundrum.txt new file mode 100644 index 00000000000..d9bfc29d12c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/living_conundrum.txt @@ -0,0 +1,8 @@ +Name:Living Conundrum +ManaCost:4 U +Types:Creature Elemental +PT:2/5 +K:Hexproof +R:Event$ Draw | IsPresent$ Card.YouOwn | PresentZone$ Library | PresentCompare$ EQ0 | ActiveZones$ Battlefield | ValidPlayer$ You | Prevent$ True | Description$ If you would draw a card while your library has no cards in it, skip that draw instead. +S:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Card.YouOwn | PresentZone$ Library | PresentCompare$ EQ0 | SetPower$ 10 | SetToughness$ 10 | AddKeyword$ Flying & Vigilance | Description$ As long as there are no cards in your library, CARDNAME has base power and toughness 10/10 and has flying and vigilance. +Oracle:Hexproof\nIf you would draw a card while your library has no cards in it, skip that draw instead.\nAs long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. diff --git a/forge-gui/res/cardsfolder/upcoming/long_goodbye.txt b/forge-gui/res/cardsfolder/upcoming/long_goodbye.txt new file mode 100644 index 00000000000..e2685ee50e1 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/long_goodbye.txt @@ -0,0 +1,6 @@ +Name:Long Goodbye +ManaCost:1 B +Types:Instant +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. +A:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.cmcLE3,Planeswalker.cmcLE3 | TgtPrompt$ Select target creature or planeswalker with mana value 3 or less | SpellDescription$ Destroy target creature or planeswalker with mana value 3 or less. +Oracle:This spell can't be countered.\nDestroy target creature or planeswalker with mana value 3 or less. diff --git a/forge-gui/res/cardsfolder/upcoming/lonis_genetics_expert.txt b/forge-gui/res/cardsfolder/upcoming/lonis_genetics_expert.txt new file mode 100644 index 00000000000..66cc0513e64 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/lonis_genetics_expert.txt @@ -0,0 +1,13 @@ +Name:Lonis, Genetics Expert +ManaCost:1 GU GU +Types:Legendary Creature Snake Elf Detective +PT:1/2 +K:Evolve +T:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigInvestigate | TriggerDescription$ Whenever one or more +1/+1 counters are put on NICKNAME, investigate that many times. +SVar:TrigInvestigate:DB$ Investigate | Num$ X | Defined$ You +SVar:X:TriggerCount$Amount +T:Mode$ Sacrificed | ValidCard$ Clue.YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterNum$ 1 +DeckHints:Ability$Investigate +DeckHas:Ability$Investigate|Token +Oracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhenever one or more +1/+1 counters are put on Lonis, investigate that many times.\nWhenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. diff --git a/forge-gui/res/cardsfolder/upcoming/lost_in_the_maze.txt b/forge-gui/res/cardsfolder/upcoming/lost_in_the_maze.txt new file mode 100644 index 00000000000..f2c5d6b6cbb --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/lost_in_the_maze.txt @@ -0,0 +1,11 @@ +Name:Lost in the Maze +ManaCost:X U U +Types:Enchantment +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:TrigTap:DB$ Tap | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature | SubAbility$ DBCounter | TgtPrompt$ Select target creatures +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted.YouDontCtrl | CounterType$ Stun | CounterNum$ 1 +S:Mode$ Continuous | Affected$ Creature.YouCtrl+tapped | AddKeyword$ Hexproof | Description$ Tapped creatures you control have hexproof. +SVar:X:Count$xPaid +DeckHas:Ability$Counters +Oracle:Flash\nWhen Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nTapped creatures you control have hexproof. diff --git a/forge-gui/res/cardsfolder/upcoming/lounge.txt b/forge-gui/res/cardsfolder/upcoming/lounge.txt new file mode 100644 index 00000000000..5526bbc466d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/lounge.txt @@ -0,0 +1,8 @@ +Name:Lounge +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}. +A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +DeckHints:Ability$Investigate|Token +Oracle:Lounge enters the battlefield tapped.\n{T}: Add {B} or {G}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/loxodon_eavesdropper.txt b/forge-gui/res/cardsfolder/upcoming/loxodon_eavesdropper.txt new file mode 100644 index 00000000000..154d8de1de4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/loxodon_eavesdropper.txt @@ -0,0 +1,10 @@ +Name:Loxodon Eavesdropper +ManaCost:3 G +Types:Creature Elephant Detective +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate | Num$ 1 +T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you draw your second card each turn, CARDNAME gets +1/+1 and gains vigilance until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Vigilance | NumAtt$ 1 | NumDef$ 1 +DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue +Oracle:When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/lumbering_laundry.txt b/forge-gui/res/cardsfolder/upcoming/lumbering_laundry.txt new file mode 100644 index 00000000000..d161eca8abf --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/lumbering_laundry.txt @@ -0,0 +1,8 @@ +Name:Lumbering Laundry +ManaCost:5 +Types:Artifact Creature Golem +PT:4/5 +A:AB$ Effect | Cost$ 2 | StaticAbilities$ MayLookFaceDown | SpellDescription$ Until end of turn, you may look at face-down creatures you don't control any time. +SVar:MayLookFaceDown:Mode$ Continuous | Affected$ Creature.faceDown+YouDontCtrl | AffectedZone$ Battlefield | MayLookAt$ You | Description$ You may look at face-down creatures you don't control any time. +K:Disguise:5 +Oracle:{2}: Until end of turn, you may look at face-down creatures you don't control any time. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/lush_portico.txt b/forge-gui/res/cardsfolder/upcoming/lush_portico.txt new file mode 100644 index 00000000000..be21f3787e4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/lush_portico.txt @@ -0,0 +1,9 @@ +Name:Lush Portico +ManaCost:no cost +Types:Land Forest Plains +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +DeckHints:Ability$Graveyard +Oracle:({T}: Add {G} or {W}.)\nLush Portico enters the battlefield tapped.\nWhen Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/macabre_reconstruction.txt b/forge-gui/res/cardsfolder/upcoming/macabre_reconstruction.txt new file mode 100644 index 00000000000..87c311cedb4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/macabre_reconstruction.txt @@ -0,0 +1,9 @@ +Name:Macabre Reconstruction +ManaCost:3 B +Types:Sorcery +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | CheckSVar$ X | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to two target creature cards from your graveyard | TargetMin$ 0 | TargetMax$ 2 | SpellDescription$ Return up to two target creature cards from your graveyard to your hand. +DeckHas:Ability$Graveyard +DeckHints:Ability$Sacrifice|Discard|Mill +SVar:X:Count$ThisTurnEntered_Graveyard_Creature.YouOwn+nonToken +Oracle:This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn.\nReturn up to two target creature cards from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/upcoming/magnetic_snuffler.txt b/forge-gui/res/cardsfolder/upcoming/magnetic_snuffler.txt new file mode 100644 index 00000000000..7ecc1b48222 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/magnetic_snuffler.txt @@ -0,0 +1,11 @@ +Name:Magnetic Snuffler +ManaCost:5 +Types:Artifact Creature Construct +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to CARDNAME. +SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Equipment.YouOwn | TgtPrompt$ Select target Equipment card from your graveyard | AttachedTo$ Self | +T:Mode$ Sacrificed | ValidCard$ Artifact | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice an artifact, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +DeckHints:Type$Artifact|Clue|Map|Treasure|Food & Ability$Sacrifice|Graveyard|Counters +DeckNeeds:Type$Equipment +Oracle:When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.\nWhenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. diff --git a/forge-gui/res/cardsfolder/upcoming/make_your_move.txt b/forge-gui/res/cardsfolder/upcoming/make_your_move.txt new file mode 100644 index 00000000000..b2c84bb6d1d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/make_your_move.txt @@ -0,0 +1,5 @@ +Name:Make Your Move +ManaCost:2 W +Types:Instant +A:SP$ Destroy | ValidTgts$ Creature.powerGE4,Artifact,Enchantment | TgtPrompt$ Select target artifact, enchantment, or creature with power 4 or greater | SpellDescription$ Destroy target artifact, enchantment, or creature with power 4 or greater. +Oracle:Destroy target artifact, enchantment, or creature with power 4 or greater. diff --git a/forge-gui/res/cardsfolder/upcoming/makeshift_binding.txt b/forge-gui/res/cardsfolder/upcoming/makeshift_binding.txt new file mode 100644 index 00000000000..bd561e00c5d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/makeshift_binding.txt @@ -0,0 +1,8 @@ +Name:Makeshift Binding +ManaCost:2 W +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield. You gain 2 life. +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 +DeckHas:Ability$LifeGain +Oracle:When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. diff --git a/forge-gui/res/cardsfolder/upcoming/marketwatch_phantom.txt b/forge-gui/res/cardsfolder/upcoming/marketwatch_phantom.txt new file mode 100644 index 00000000000..78f7725cdf2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/marketwatch_phantom.txt @@ -0,0 +1,8 @@ +Name:Marketwatch Phantom +ManaCost:1 W +Types:Creature Spirit Detective +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerLE2+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another creature with power 2 or less enters the battlefield under your control, CARDNAME gains flying until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying +SVar:BuffedBy:Creature.powerLE2 +Oracle:Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/marvo_deep_operative.txt b/forge-gui/res/cardsfolder/upcoming/marvo_deep_operative.txt new file mode 100644 index 00000000000..e4a00af499a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/marvo_deep_operative.txt @@ -0,0 +1,11 @@ +Name:Marvo, Deep Operative +ManaCost:3 U B +Types:Legendary Creature Octopus Rogue +PT:1/8 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigClash | TriggerDescription$ Whenever CARDNAME attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) +SVar:TrigClash:DB$ Clash | Defined$ TriggeredDefendingPlayer +T:Mode$ Clashed | ValidPlayer$ You | Won$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. +SVar:TrigDraw:DB$ Draw | SubAbility$ DBCast +SVar:DBCast:DB$ Play | Valid$ Card.nonLand+YouOwn | ValidSA$ Spell.cmcLE8 | ValidZone$ Hand | WithoutManaCost$ True | Optional$ True +SVar:HasAttackEffect:TRUE +Oracle:Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)\nWhenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/upcoming/massacre_girl_known_killer.txt b/forge-gui/res/cardsfolder/upcoming/massacre_girl_known_killer.txt new file mode 100644 index 00000000000..1eda2a4566b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/massacre_girl_known_killer.txt @@ -0,0 +1,10 @@ +Name:Massacre Girl, Known Killer +ManaCost:2 B B +Types:Legendary Creature Human Assassin +PT:4/4 +K:Menace +S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Wither | Description$ Creatures you control have wither. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl+toughnessLT1 | Execute$ TrigDraw | TriggerDescription$ Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 +DeckHints:Ability$Counters +Oracle:Menace\nCreatures you control have wither.\nWhenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. diff --git a/forge-gui/res/cardsfolder/upcoming/meddling_youths.txt b/forge-gui/res/cardsfolder/upcoming/meddling_youths.txt new file mode 100644 index 00000000000..32331312f15 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/meddling_youths.txt @@ -0,0 +1,9 @@ +Name:Meddling Youths +ManaCost:3 R W +Types:Creature Human Detective +PT:4/5 +K:Haste +T:Mode$ AttackersDeclared | Execute$ TrigInvestigate | ValidAttackers$ Creature | ValidAttackersAmount$ GE3 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +DeckHas:Ability$Investigate|Token & Type$Clue|Artifact +Oracle:Haste\nWhenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/melek_reforged_researcher.txt b/forge-gui/res/cardsfolder/upcoming/melek_reforged_researcher.txt new file mode 100644 index 00000000000..17685686d62 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/melek_reforged_researcher.txt @@ -0,0 +1,10 @@ +Name:Melek, Reforged Researcher +ManaCost:3 U R +Types:Legendary Creature Weird Detective +PT:*/* +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. +S:Mode$ ReduceCost | OnlyFirstSpell$ True | Type$ Spell | ValidSpell$ Spell.Instant,Spell.Sorcery | Activator$ You | Amount$ 3 | Description$ The first instant or sorcery spell you cast each turn costs {3} less to cast. +SVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn/Times.2 +DeckHints:Ability$Mill +DeckNeeds:Type$Instant|Sorcery +Oracle:Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.\nThe first instant or sorcery spell you cast each turn costs {3} less to cast. diff --git a/forge-gui/res/cardsfolder/upcoming/merfolk_tunnel_guide.txt b/forge-gui/res/cardsfolder/upcoming/merfolk_tunnel_guide.txt new file mode 100644 index 00000000000..74d33e79711 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/merfolk_tunnel_guide.txt @@ -0,0 +1,10 @@ +Name:Merfolk Tunnel-Guide +ManaCost:G U +Types:Creature Merfolk Wizard +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When CARDNAME enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." +SVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ MerfolkETB | SpellDescription$ You get a boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." +SVar:MerfolkETB:Mode$ ChangesZoneAll | ValidCards$ Merfolk.YouCtrl | Destination$ Battlefield | TriggerZones$ Command | BoonAmount$ 3 | Execute$ TrigExplore | TriggerDescription$ Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores. +SVar:TrigExplore:DB$ Explore | ValidTgts$ Creature.Merfolk+YouCtrl | TgtPrompt$ Select target Merfolk creature you control +AI:DeckNeeds:Type$Merfolk +Oracle:When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." diff --git a/forge-gui/res/cardsfolder/upcoming/meticulous_archive.txt b/forge-gui/res/cardsfolder/upcoming/meticulous_archive.txt new file mode 100644 index 00000000000..f84dc5733d2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/meticulous_archive.txt @@ -0,0 +1,9 @@ +Name:Meticulous Archive +ManaCost:no cost +Types:Land Plains Island +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +DeckHints:Ability$Graveyard +Oracle:({T}: Add {W} or {U}.)\nMeticulous Archive enters the battlefield tapped.\nWhen Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/mirko_obsessive_theorist.txt b/forge-gui/res/cardsfolder/upcoming/mirko_obsessive_theorist.txt new file mode 100644 index 00000000000..a3c8c99f007 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/mirko_obsessive_theorist.txt @@ -0,0 +1,13 @@ +Name:Mirko, Obsessive Theorist +ManaCost:1 U B +Types:Legendary Creature Vampire Detective +PT:1/3 +K:Flying +K:Vigilance +T:Mode$ Surveil | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you surveil, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ At the beginning of your end step, you may return target creature card with power less than NICKNAME's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+powerLTCount$CardPower | WithCountersType$ FINALITY | TgtPrompt$ Select target creature card with power less than NICKNAME's +DeckHints:Ability$Surveil +DeckHas:Ability$Counters|Graveyard +Oracle:Flying, vigilance\nWhenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.\nAt the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) diff --git a/forge-gui/res/cardsfolder/upcoming/mistway_spy.txt b/forge-gui/res/cardsfolder/upcoming/mistway_spy.txt new file mode 100644 index 00000000000..40a6ec23b15 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/mistway_spy.txt @@ -0,0 +1,12 @@ +Name:Mistway Spy +ManaCost:U +Types:Creature Merfolk Detective +PT:1/1 +K:Flying +K:Disguise:1 U +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. +SVar:TrigEffect:DB$ Effect | Triggers$ AttackTrig +SVar:AttackTrig:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigInvestigate | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, investigate. +SVar:TrigInvestigate:DB$ Investigate | Defined$ You +DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue|Treasure +Oracle:Flying\nDisguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. diff --git a/forge-gui/res/cardsfolder/upcoming/morska_undersea_sleuth.txt b/forge-gui/res/cardsfolder/upcoming/morska_undersea_sleuth.txt new file mode 100644 index 00000000000..181a53e87e4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/morska_undersea_sleuth.txt @@ -0,0 +1,11 @@ +Name:Morska, Undersea Sleuth +ManaCost:G W U +Types:Legendary Creature Vedalken Fish Detective +PT:2/3 +S:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigInvestigate | TriggerDescription$ At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw your second card each turn, put two +1/+1 counters on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 2 +DeckHas:Ability$Counters|Investigate|Token|Sacrifice & Type$Artifact|Clue +Oracle:You have no maximum hand size.\nAt the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. diff --git a/forge-gui/res/cardsfolder/upcoming/mr_house_president_and_ceo.txt b/forge-gui/res/cardsfolder/upcoming/mr_house_president_and_ceo.txt new file mode 100644 index 00000000000..d8a66748da4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/mr_house_president_and_ceo.txt @@ -0,0 +1,11 @@ +Name:Mr. House, President and CEO +ManaCost:R W B +Types:Legendary Artifact Creature Human +PT:0/4 +T:Mode$ RolledDie | TriggerZones$ Battlefield | Execute$ TrigBranch | ValidPlayer$ You | ValidResult$ GE4 | TriggerDescription$ Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. +SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ TriggerCount$Result | BranchConditionSVarCompare$ GE6 | TrueSubAbility$ Tokens | FalseSubAbility$ Token +SVar:Token:DB$ Token | TokenScript$ c_3_3_a_robot +SVar:Tokens:DB$ Token | TokenScript$ c_3_3_a_robot,c_a_treasure_sac +A:AB$ RollDice | Cost$ 4 T | Amount$ Count$TotalManaSpent Treasure/Plus.1 | StackDescription$ SpellDescription | SpellDescription$ Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. +DeckHas:Ability$Token|Sacrifice & Type$Artifact|Robot|Treasure +Oracle:Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.\n{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. diff --git a/forge-gui/res/cardsfolder/upcoming/museum_nightwatch.txt b/forge-gui/res/cardsfolder/upcoming/museum_nightwatch.txt new file mode 100644 index 00000000000..f8551c2b9a8 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/museum_nightwatch.txt @@ -0,0 +1,9 @@ +Name:Museum Nightwatch +ManaCost:3 W +Types:Creature Centaur Soldier +PT:3/2 +K:Disguise:1 W +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 2/2 white and blue Detective creature token. +SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective +DeckHas:Ability$Token & Type$Detective +Oracle:When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token.\nDisguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/mycelic_ballad.txt b/forge-gui/res/cardsfolder/upcoming/mycelic_ballad.txt new file mode 100644 index 00000000000..73eb65e9330 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/mycelic_ballad.txt @@ -0,0 +1,11 @@ +Name:Mycelic Ballad +ManaCost:3 B +Types:Sorcery Chorus +K:Starting intensity:2 +A:SP$ Sacrifice | Amount$ X | SacValid$ Creature | Defined$ Player | SubAbility$ DBGainLife | SpellDescription$ Each player sacrifices X creatures and you gain X life, where X is this spell's intensity. +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBIntensify +SVar:DBIntensify:DB$ Intensify | AllDefined$ Card.YouOwn+Chorus | DefinedDesc$ all Chorus cards you own | SpellDescription$ All Chorus cards you own intensify by 1. +SVar:X:Count$Intensity +DeckHas:Ability$LifeGain +DeckHints:Type$Chorus +Oracle:Starting intensity 2\nEach player sacrifices X creatures and you gain X life, where X is this spell's intensity.\nAll Chorus cards you own intensify by 1. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/mycoid_resurrection.txt b/forge-gui/res/cardsfolder/upcoming/mycoid_resurrection.txt new file mode 100644 index 00000000000..cc156070e0a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/mycoid_resurrection.txt @@ -0,0 +1,9 @@ +Name:Mycoid Resurrection +ManaCost:4 B G +Types:Sorcery +A:SP$ PumpAll | ValidCards$ Creature.YouOwn | PumpZone$ Graveyard | NumAtt$ X | NumDef$ X | SubAbility$ DBReturn | SpellDescription$ Fathomless descent — Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard. +SVar:X:Count$ValidGraveyard Permanent.YouOwn +SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouOwn | PrimaryPrompt$ Choose a creature card to return to the battlefield | ChangeTypeDesc$ creature | SpellDescription$ Then return a creature card from your graveyard to the battlefield. +DeckHas:Ability$Graveyard +DeckHints:Ability$Discard|Sacrifice +Oracle:Fathomless descent — Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard. Then return a creature card from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/upcoming/mythweaver_poq.txt b/forge-gui/res/cardsfolder/upcoming/mythweaver_poq.txt new file mode 100644 index 00000000000..4c5f35605bc --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/mythweaver_poq.txt @@ -0,0 +1,9 @@ +Name:Mythweaver Poq +ManaCost:3 G +Types:Legendary Creature Cat Shaman +PT:*/* +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control. +SVar:X:Count$Valid Land.YouCtrl +T:Mode$ ChangesZoneAll | ValidCards$ Land.YouCtrl+nonToken | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigConjure | TriggerDescription$ Whenever one or more nontoken lands enter the battlefield under your control, for each of them, conjure a duplicate of it onto the battlefield. This ability triggers only once each turn. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredCards | Zone$ Battlefield +Oracle:Mythweaver Poq's power and toughness are each equal to the number of lands you control.\nWhenever one or more nontoken lands enter the battlefield under your control, for each of them, conjure a duplicate of it onto the battlefield. This ability triggers only once each turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/neighborhood_guardian.txt b/forge-gui/res/cardsfolder/upcoming/neighborhood_guardian.txt new file mode 100644 index 00000000000..f23d3b8d569 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/neighborhood_guardian.txt @@ -0,0 +1,7 @@ +Name:Neighborhood Guardian +ManaCost:1 W +Types:Creature Unicorn +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerLE2+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | NumDef$ +1 +Oracle:Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/nelly_borca_impulsive_accuser.txt b/forge-gui/res/cardsfolder/upcoming/nelly_borca_impulsive_accuser.txt new file mode 100644 index 00000000000..00bbb025f73 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/nelly_borca_impulsive_accuser.txt @@ -0,0 +1,11 @@ +Name:Nelly Borca, Impulsive Accuser +ManaCost:2 R W +Types:Legendary Creature Human Detective +PT:2/4 +K:Vigilance +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSuspect | TriggerDescription$ Whenever CARDNAME attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) +SVar:TrigSuspect:DB$ AlterAttribute | ValidTgts$ Creature | Attributes$ Suspected | SubAbility$ DBGoad +SVar:DBGoad:DB$ Goad | Defined$ Valid Creature.IsSuspected +T:Mode$ DamageAll | CombatDamage$ True | ValidSource$ Creature.OppCtrl | ValidTarget$ Opponent | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. +SVar:TrigDraw:DB$ Draw | Defined$ TriggeredSourcesControllerAndYou +Oracle:Vigilance\nWhenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)\nWhenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. diff --git a/forge-gui/res/cardsfolder/upcoming/nervous_gardener.txt b/forge-gui/res/cardsfolder/upcoming/nervous_gardener.txt new file mode 100644 index 00000000000..0fbde0c71e2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/nervous_gardener.txt @@ -0,0 +1,8 @@ +Name:Nervous Gardener +ManaCost:1 G +Types:Creature Dryad +PT:2/2 +K:Disguise:G +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.hasABasicLandType | ChangeNum$ 1 | Reveal$ True +Oracle:Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. diff --git a/forge-gui/res/cardsfolder/upcoming/nightdrinker_moroii.txt b/forge-gui/res/cardsfolder/upcoming/nightdrinker_moroii.txt new file mode 100644 index 00000000000..f230c301a96 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/nightdrinker_moroii.txt @@ -0,0 +1,9 @@ +Name:Nightdrinker Moroii +ManaCost:3 B +Types:Creature Vampire +PT:4/2 +K:Flying +K:Disguise:B B +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, you lose 3 life. +SVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 3 +Oracle:Flying\nWhen Nightdrinker Moroii enters the battlefield, you lose 3 life.\nDisguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/niv_mizzet_guildpact.txt b/forge-gui/res/cardsfolder/upcoming/niv_mizzet_guildpact.txt new file mode 100644 index 00000000000..0fc91e1349f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/niv_mizzet_guildpact.txt @@ -0,0 +1,12 @@ +Name:Niv-Mizzet, Guildpact +ManaCost:W U B R G +Types:Legendary Creature Dragon Avatar +PT:6/6 +K:Flying +K:Hexproof:Card.MultiColor:multicolored +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. +SVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBGain +SVar:DBGain:DB$ GainLife | LifeAmount$ X +SVar:X:Count$Valid Card.YouCtrl$DifferentColorPair +Oracle:Flying, hexproof from multicolored\nWhenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. diff --git a/forge-gui/res/cardsfolder/upcoming/no_more_lies.txt b/forge-gui/res/cardsfolder/upcoming/no_more_lies.txt new file mode 100644 index 00000000000..ed722afcc72 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/no_more_lies.txt @@ -0,0 +1,5 @@ +Name:No More Lies +ManaCost:W U +Types:Instant +A:SP$ Counter | Cost$ W U | TargetType$ Spell | UnlessCost$ 3 | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Exile | SpellDescription$ Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +Oracle:Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. diff --git a/forge-gui/res/cardsfolder/upcoming/no_witnesses.txt b/forge-gui/res/cardsfolder/upcoming/no_witnesses.txt new file mode 100644 index 00000000000..26a22055a8a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/no_witnesses.txt @@ -0,0 +1,7 @@ +Name:No Witnesses +ManaCost:2 W W +Types:Sorcery +A:SP$ Investigate | Num$ 1 | Defined$ Player.withMostTypeCreature | SubAbility$ DBDestroyAll | SpellDescription$ Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature +AI:RemoveDeck:Random +Oracle:Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/not_on_my_watch.txt b/forge-gui/res/cardsfolder/upcoming/not_on_my_watch.txt new file mode 100644 index 00000000000..599540033fb --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/not_on_my_watch.txt @@ -0,0 +1,5 @@ +Name:Not on My Watch +ManaCost:1 W +Types:Instant +A:SP$ ChangeZone | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target attacking creature. +Oracle:Exile target attacking creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/novice_inspector.txt b/forge-gui/res/cardsfolder/upcoming/novice_inspector.txt new file mode 100644 index 00000000000..0f0c6b7b6e6 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/novice_inspector.txt @@ -0,0 +1,8 @@ +Name:Novice Inspector +ManaCost:W +Types:Creature Human Detective +PT:1/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +DeckHas:Ability$Investigate|Token & Type$Clue|Artifact +Oracle:When Novice Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/nuka_cola_vending_machine.txt b/forge-gui/res/cardsfolder/upcoming/nuka_cola_vending_machine.txt new file mode 100644 index 00000000000..983a4031041 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/nuka_cola_vending_machine.txt @@ -0,0 +1,9 @@ +Name:Nuka-Cola Vending Machine +ManaCost:3 +Types:Artifact +A:AB$ Token | Cost$ 1 T | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SpellDescription$ Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +T:Mode$ Sacrificed | ValidCard$ Food.YouCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +SVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_treasure_sac +DeckHas:Ability$Token & Type$Treasure|Food +DeckHints:Type$Food +Oracle:{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nWhenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/offender_at_large.txt b/forge-gui/res/cardsfolder/upcoming/offender_at_large.txt new file mode 100644 index 00000000000..32d0c6a287a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/offender_at_large.txt @@ -0,0 +1,9 @@ +Name:Offender at Large +ManaCost:4 R +Types:Creature Giant Rogue +PT:5/4 +K:Disguise:4 R +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | NumAtt$ +2 +Oracle:Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/officious_interrogation.txt b/forge-gui/res/cardsfolder/upcoming/officious_interrogation.txt new file mode 100644 index 00000000000..5755db0e769 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/officious_interrogation.txt @@ -0,0 +1,11 @@ +Name:Officious Interrogation +ManaCost:W U +Types:Instant +S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ IncreaseCost | Relative$ True | Cost$ W U | EffectZone$ All | Description$ This spell costs {W}{U} more to cast for each target beyond the first. +SVar:IncreaseCost:TargetedObjects$Amount/Minus.1 +A:SP$ Pump | ValidTgts$ Player | TargetMin$ 0 | TargetMax$ MaxPlayer | SubAbility$ DBInvestigate | SpellDescription$ Choose any number of target players. +SVar:DBInvestigate:DB$ Investigate | Num$ X | SpellDescription$ Investigate X times, where X is the total number of creatures those players control. +SVar:MaxPlayer:PlayerCountPlayers$Amount +SVar:X:Count$Valid Creature.TargetedPlayerCtrl +DeckHas:Ability$Token & Type$Artifact|Clue +Oracle:This spell costs {W}{U} more to cast for each target beyond the first.\nChoose any number of target players. Investigate X times, where X is the total number of creatures those players control. diff --git a/forge-gui/res/cardsfolder/upcoming/on_the_job.txt b/forge-gui/res/cardsfolder/upcoming/on_the_job.txt new file mode 100644 index 00000000000..62b1d0f9791 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/on_the_job.txt @@ -0,0 +1,7 @@ +Name:On the Job +ManaCost:2 W W +Types:Instant +A:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SubAbility$ DBInvestigate | SpellDescription$ Creatures you control get +2/+1 until end of turn. +SVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +DeckHas:Ability$Investigate|Token & Type$Artifact|Clue +Oracle:Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/on_the_trail.txt b/forge-gui/res/cardsfolder/upcoming/on_the_trail.txt new file mode 100644 index 00000000000..d2b87109f54 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/on_the_trail.txt @@ -0,0 +1,6 @@ +Name:On the Trail +ManaCost:1 G +Types:Enchantment +T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigDropLand | TriggerDescription$ Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. +SVar:TrigDropLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ True | Tapped$ True +Oracle:Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. diff --git a/forge-gui/res/cardsfolder/upcoming/ood_sphere.txt b/forge-gui/res/cardsfolder/upcoming/ood_sphere.txt new file mode 100644 index 00000000000..8097b126593 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/ood_sphere.txt @@ -0,0 +1,10 @@ +Name:Ood Sphere +ManaCost:no cost +Types:Plane Horsehead Nebula +S:Mode$ Continuous | Affected$ Card.nonCreature | EffectZone$ Command | AffectedZone$ Stack | AddKeyword$ Convoke | Description$ Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) +T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers. +SVar:RolledChaos:DB$ Goad | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select up to one target creature that each opponent controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | ForgetOnMoved$ True | ReplacementEffects$ CantTap +SVar:CantTap:Event$ Tap | ValidCard$ Card.IsRemembered | Attacker$ False | Layer$ CantHappen | Description$ Those creatures can't become tapped unless they're being declared as attackers. +SVar:OneEach:PlayerCountOpponents$Amount +Oracle:Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for {1} or one mana of that creature's color.)\nRed-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers. diff --git a/forge-gui/res/cardsfolder/upcoming/out_cold.txt b/forge-gui/res/cardsfolder/upcoming/out_cold.txt new file mode 100644 index 00000000000..746c1ed9278 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/out_cold.txt @@ -0,0 +1,9 @@ +Name:Out Cold +ManaCost:3 U +Types:Instant +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. +A:SP$ Tap | ValidTgts$ Creature | SubAbility$ DBCounter | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures | SpellDescription$ Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | SubAbility$ DBInvestigate +SVar:DBInvestigate:DB$ Investigate +DeckHas:Ability$Counters|Token & Type$Clue|Artifact +Oracle:This spell can't be countered. (This includes by the ward ability.)\nTap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/outrageous_robbery.txt b/forge-gui/res/cardsfolder/upcoming/outrageous_robbery.txt new file mode 100644 index 00000000000..31c10fc7e3e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/outrageous_robbery.txt @@ -0,0 +1,9 @@ +Name:Outrageous Robbery +ManaCost:X B B +Types:Instant +A:SP$ Dig | Cost$ X B B | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. +SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STLookPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup +SVar:STLookPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast spells this way. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$xPaid +Oracle:Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. diff --git a/forge-gui/res/cardsfolder/upcoming/overencumbered.txt b/forge-gui/res/cardsfolder/upcoming/overencumbered.txt new file mode 100644 index 00000000000..a33f8850d07 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/overencumbered.txt @@ -0,0 +1,13 @@ +Name:Overencumbered +ManaCost:1 W +Types:Enchantment Aura +K:Enchant opponent +A:SP$ Attach | ValidTgts$ Opponent | AILogic$ Curse +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_clue_draw,c_a_food_sac,c_a_junk_sac_exileplay | TokenOwner$ EnchantedPlayer +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ Opponent.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat. +SVar:TrigEffect:DB$ Effect | UnlessCost$ X | UnlessPayer$ EnchantedPlayer | Duration$ UntilEndOfCombat | StaticAbilities$ StaticCantAttack +SVar:StaticCantAttack:Mode$ CantAttack | ValidCard$ Creature | Description$ Creatures can't attack this turn. +SVar:X:Count$Valid Artifact.EnchantedPlayerCtrl +DeckHas:Ability$Token & Type$Clue|Food|Junk +Oracle:Enchant opponent\nWhen Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.\nAt the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can’t attack this combat. diff --git a/forge-gui/res/cardsfolder/upcoming/panoptic_projektor.txt b/forge-gui/res/cardsfolder/upcoming/panoptic_projektor.txt new file mode 100644 index 00000000000..562cc65e7ab --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/panoptic_projektor.txt @@ -0,0 +1,10 @@ +Name:Panoptic Projektor +ManaCost:4 +Types:Artifact +A:AB$ Effect | Cost$ T | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell | SpellDescription$ The next face-down creature spell you cast this turn costs {3} less to cast. +SVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Creature.faceDown | Activator$ You | Amount$ 3 | Description$ The next face-down creature spell you cast this turn costs {3} less to cast. +SVar:TrigCastSpell:Mode$ SpellCast | ValidCard$ Creature.faceDown | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True +SVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile +S:Mode$ Panharmonicon | ValidMode$ TurnFaceUp | ValidCard$ Permanent.YouCtrl | ValidTurned$ Permanent | Description$ If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +DeckHints:Keyword$Morph|Megamorph|Disguise +Oracle:{T}: The next face-down creature spell you cast this turn costs {3} less to cast.\nIf turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. diff --git a/forge-gui/res/cardsfolder/upcoming/perimeter_enforcer.txt b/forge-gui/res/cardsfolder/upcoming/perimeter_enforcer.txt new file mode 100644 index 00000000000..4355a54e597 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/perimeter_enforcer.txt @@ -0,0 +1,12 @@ +Name:Perimeter Enforcer +ManaCost:1 W +Types:Creature Human Detective +PT:1/1 +K:Flying +K:Lifelink +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Detective.YouCtrl+Other | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, CARDNAME gets +1/+1 until end of turn. +T:Mode$ TurnFaceUp | ValidCard$ Detective.YouCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, CARDNAME gets +1/+1 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1 +DeckHas:Ability$LifeGain +DeckHints:Type$Detective +Oracle:Flying, lifelink\nWhenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/person_of_interest.txt b/forge-gui/res/cardsfolder/upcoming/person_of_interest.txt new file mode 100644 index 00000000000..f49b39e9c16 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/person_of_interest.txt @@ -0,0 +1,9 @@ +Name:Person of Interest +ManaCost:3 R +Types:Creature Human Rogue +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSuspect | TriggerDescription$ When CARDNAME enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) +SVar:TrigSuspect:DB$ AlterAttribute | Defined$ Self | Attributes$ Suspected | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wu_2_2_detective +DeckHas:Ability$Token & Type$Detective & Color$Blue|White +Oracle:When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) diff --git a/forge-gui/res/cardsfolder/upcoming/persuasive_interrogators.txt b/forge-gui/res/cardsfolder/upcoming/persuasive_interrogators.txt new file mode 100644 index 00000000000..e9604aba63c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/persuasive_interrogators.txt @@ -0,0 +1,11 @@ +Name:Persuasive Interrogators +ManaCost:4 B B +Types:Creature Gorgon Detective +PT:5/6 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +T:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Clue | TriggerZones$ Battlefield | Execute$ TrigPoison | TriggerDescription$ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) +SVar:TrigPoison:DB$ Poison | ValidTgts$ Opponent | Num$ 2 +DeckHas:Ability$Investigate|Token & Type$Artifact|Clue +DeckHints:Ability$Sacrifice & Type$Clue +Oracle:When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) diff --git a/forge-gui/res/cardsfolder/upcoming/phantasmal_extraction.txt b/forge-gui/res/cardsfolder/upcoming/phantasmal_extraction.txt new file mode 100644 index 00000000000..4bb4f87c6a5 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/phantasmal_extraction.txt @@ -0,0 +1,11 @@ +Name:Phantasmal Extraction +ManaCost:1 B +Types:Sorcery +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast if you weren't the starting player. +SVar:X:Count$StartingPlayer.0.1 +A:SP$ Reveal | ValidTgts$ Opponent | RevealAllValid$ Card.nonLand+TargetedPlayerOwn+cmcLE4 | SubAbility$ DBPumpAll | RememberRevealed$ True | SpellDescription$ Target opponent reveals each nonland card in their hand with mana value 4 or less. +SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Card.TargetedPlayerOwn | RememberAllPumped$ True | PumpZone$ Graveyard | SubAbility$ DBChoose +SVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand,Graveyard | Choices$ Card.IsRemembered | SubAbility$ DBChangeZone | ChoiceTitle$ Choose a card revealed this way or a card in their graveyard | SpellDescription$ Choose a card revealed this way or a card in their graveyard. +SVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Hand,Graveyard | Destination$ Exile | SubAbility$ DBCleanup | Hidden$ True | SpellDescription$ Exile that card. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True +Oracle:If you weren't the starting player, this spell costs {1} less to cast.\nTarget opponent reveals each nonland card in their hand with mana value 4 or less. Choose a card revealed this way or a card in their graveyard. Exile that card. diff --git a/forge-gui/res/cardsfolder/upcoming/pick_your_poison.txt b/forge-gui/res/cardsfolder/upcoming/pick_your_poison.txt new file mode 100644 index 00000000000..b74357764a9 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/pick_your_poison.txt @@ -0,0 +1,9 @@ +Name:Pick Your Poison +ManaCost:G +Types:Sorcery +A:SP$ Charm | Choices$ SacArtifact,SacEnchantment,SacFlier | CharmNum$ 1 +SVar:SacArtifact:DB$ Sacrifice | Defined$ Opponent | SacValid$ Artifact | Amount$ 1 | SpellDescription$ Each opponent sacrifices an artifact. +SVar:SacEnchantment:DB$ Sacrifice | Defined$ Opponent | SacValid$ Enchantment | Amount$ 1 | SpellDescription$ Each opponent sacrifices an enchantment. +SVar:SacFlier:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature.withFlying | SacMessage$ creature with flying | Amount$ 1 | SpellDescription$ Each opponent sacrifices a creature with flying. +DeckHas:Ability$Sacrifice +Oracle:Choose one —\n• Each opponent sacrifices an artifact.\n• Each opponent sacrifices an enchantment.\n• Each opponent sacrifices a creature with flying. diff --git a/forge-gui/res/cardsfolder/upcoming/pirates_landing.txt b/forge-gui/res/cardsfolder/upcoming/pirates_landing.txt new file mode 100644 index 00000000000..c86a9c7df84 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/pirates_landing.txt @@ -0,0 +1,10 @@ +Name:Pirate's Landing +ManaCost:R +Types:Sorcery +A:SP$ Branch | BranchConditionSVar$ TreasureCheck | BranchConditionSVarCompare$ GE1 | FalseSubAbility$ DBDraw | TrueSubAbility$ DBSeek | SpellDescription$ Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead. +SVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. +SVar:DBSeek:DB$ Seek | Type$ Pirate | SpellDescription$ Seek a Pirate card +SVar:TreasureCheck:Count$CastTotalManaSpent Treasure +SVar:AIPreference:ManaFrom$Treasure +DeckNeeds:Type$Pirate|Treasure +Oracle:Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead. diff --git a/forge-gui/res/cardsfolder/upcoming/plunderers_prize.txt b/forge-gui/res/cardsfolder/upcoming/plunderers_prize.txt new file mode 100644 index 00000000000..7e21573c944 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/plunderers_prize.txt @@ -0,0 +1,14 @@ +Name:Plunderer's Prize +ManaCost:X U +Types:Sorcery +A:SP$ Seek | Type$ Artifact.nonLand+cmcLEX | RememberFound$ True | SubAbility$ DBPut | SpellDescription$ Seek a nonland artifact card with mana value X or less +SVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ Remembered | StackDescription$ None | SubAbility$ DBBranch | StackDescription$ SpellDescription | SpellDescription$ and put it onto the battlefield. +SVar:DBBranch:DB$ Branch | BranchConditionSVar$ Remembered$CardManaCost | BranchConditionSVarCompare$ LTX | TrueSubAbility$ DBAnimate | FalseSubAbility$ DBCleanup | SpellDescription$ If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs {1} more to cast," then return this spell to its owner's hand. +SVar:DBAnimate:DB$ Animate | staticAbilities$ RaiseCost | Duration$ Perpetual | SubAbility$ DBReturn +SVar:RaiseCost:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} more to cast. +SVar:DBReturn:DB$ ChangeZone | Origin$ Stack | Destination$ Hand | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$xPaid +DeckNeeds:Type$Artifact +AI:RemoveDeck:Random +Oracle:Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs {1} more to cast," then return this spell to its owner's hand. diff --git a/forge-gui/res/cardsfolder/upcoming/polygraph_orb.txt b/forge-gui/res/cardsfolder/upcoming/polygraph_orb.txt new file mode 100644 index 00000000000..bc0eafa54be --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/polygraph_orb.txt @@ -0,0 +1,13 @@ +Name:Polygraph Orb +ManaCost:4 B +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. +SVar:TrigDig:DB$ Dig | DigNum$ 4 | DestinationZone2$ Graveyard | NoReveal$ True | ChangeNum$ 2 | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 +A:AB$ GenericChoice | Defined$ Opponent | TempRemember$ Chooser | Choices$ SacNonland,Discard | FallbackAbility$ LoseLifeFallback | AILogic$ PayUnlessCost | Cost$ 2 T CollectEvidence<3> | SpellDescription$ Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) +SVar:Discard:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 | UnlessCost$ Discard<1/Card> | UnlessPayer$ Remembered +SVar:SacNonland:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 | UnlessCost$ Sac<1/Creature> | UnlessPayer$ Remembered +SVar:LoseLifeFallback:DB$ LoseLife | Defined$ Remembered | LifeAmount$ 3 +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +DeckHas:Ability$Graveyard +Oracle:When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.\n{2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) diff --git a/forge-gui/res/cardsfolder/upcoming/pompous_gadabout.txt b/forge-gui/res/cardsfolder/upcoming/pompous_gadabout.txt new file mode 100644 index 00000000000..0ffdbb51718 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/pompous_gadabout.txt @@ -0,0 +1,7 @@ +Name:Pompous Gadabout +ManaCost:2 G +Types:Creature Human Citizen +PT:4/2 +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof | Condition$ PlayerTurn | Description$ CARDNAME has hexproof as long as it’s your turn. +S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.noName | Description$ CARDNAME can’t be blocked by creatures that don’t have a name. +Oracle:Pompous Gadabout has hexproof as long as it’s your turn.\nPompous Gadabout can’t be blocked by creatures that don’t have a name. diff --git a/forge-gui/res/cardsfolder/upcoming/presumed_dead.txt b/forge-gui/res/cardsfolder/upcoming/presumed_dead.txt new file mode 100644 index 00000000000..3ce1c6a4032 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/presumed_dead.txt @@ -0,0 +1,9 @@ +Name:Presumed Dead +ManaCost:1 B +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) +SVar:DBAnimate:DB$ Animate | Triggers$ AbnormalEnduranceChangeZone | Defined$ ParentTarget +SVar:AbnormalEnduranceChangeZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ AbnormalEnduranceTrigChangeZone | TriggerController$ TriggeredCardController | TriggerDescription$ When this creature dies, return it to the battlefield under its owner’s control and suspect it. +SVar:AbnormalEnduranceTrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | SubAbility$ DBSuspect +SVar:DBSuspect:DB$ AlterAttribute | Attributes$ Suspected | Defined$ TriggeredNewCardLKICopy +Oracle:Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) diff --git a/forge-gui/res/cardsfolder/upcoming/private_eye.txt b/forge-gui/res/cardsfolder/upcoming/private_eye.txt new file mode 100644 index 00000000000..e720ea30acf --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/private_eye.txt @@ -0,0 +1,10 @@ +Name:Private Eye +ManaCost:1 W U +Types:Creature Homunculus Detective +PT:3/3 +S:Mode$ Continuous | Affected$ Detective.YouCtrl+Other | AddToughness$ 1 | AddPower$ 1 | Description$ Other Detectives you control get +1/+1. +T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigUnblockable | TriggerDescription$ Whenever you draw your second card each turn, target Detective can't be blocked this turn. +SVar:TrigUnblockable:DB$ Effect | ValidTgts$ Card.Detective | TgtPrompt$ Select target Detective | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. +DeckHints:Type$Detective +Oracle:Other Detectives you control get +1/+1.\nWhenever you draw your second card each turn, target Detective can't be blocked this turn. diff --git a/forge-gui/res/cardsfolder/upcoming/profts_eidetic_memory.txt b/forge-gui/res/cardsfolder/upcoming/profts_eidetic_memory.txt new file mode 100644 index 00000000000..dc601c25852 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/profts_eidetic_memory.txt @@ -0,0 +1,13 @@ +Name:Proft's Eidetic Memory +ManaCost:1 U +Types:Legendary Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 +S:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size. +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GT1 | Execute$ TrigPutCounters | TriggerDescription$ At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. +SVar:TrigPutCounters:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ Y +SVar:X:Count$YouDrewThisTurn +SVar:Y:SVar$X/Minus.1 +DeckHas:Ability$Counters +SVar:PlayMain1:TRUE +Oracle:When Proft's Eidetic Memory enters the battlefield, draw a card.\nYou have no maximum hand size.\nAt the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. diff --git a/forge-gui/res/cardsfolder/upcoming/projektor_inspector.txt b/forge-gui/res/cardsfolder/upcoming/projektor_inspector.txt new file mode 100644 index 00000000000..af8890f38ea --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/projektor_inspector.txt @@ -0,0 +1,10 @@ +Name:Projektor Inspector +ManaCost:2 U +Types:Creature Human Detective +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Detective.YouCtrl+Other,Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. +T:Mode$ TurnFaceUp | ValidCard$ Detective.YouCtrl | Execute$ TrigDraw | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. +SVar:TrigDraw:AB$ Discard | Mode$ TgtChoose | Cost$ Draw<1/You> | NumCards$ 1 +DeckHas:Ability$Discard +DeckHints:Type$Detective +Oracle:Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. diff --git a/forge-gui/res/cardsfolder/upcoming/propagator_primordium.txt b/forge-gui/res/cardsfolder/upcoming/propagator_primordium.txt new file mode 100644 index 00000000000..17fb8500dfe --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/propagator_primordium.txt @@ -0,0 +1,12 @@ +Name:Propagator Primordium +ManaCost:1 G +Types:Creature Fungus +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure two cards named Propagator Primordium into your graveyard. +SVar:TrigConjure:DB$ MakeCard | Amount$ 2 | Conjure$ True | Name$ Propagator Primordium | Zone$ Graveyard +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPORE | CounterNum$ 1 +A:AB$ ChangeZone | Cost$ SubCounter<3/SPORE> | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Fungus+YouOwn | TgtPrompt$ Choose target Fungus creaure card in your graveyard | SpellDescription$ Return target Fungus creature card from your graveyard to the battlefield. +DeckHas:Ability$Counters|Graveyard +DeckHints:Type$Fungus +Oracle:When Propagator Primordium enters the battlefield, conjure two cards named Propagator Primordium into your graveyard.\nAt the beginning of your upkeep, put a spore counter on Propagator Primordium.\nRemove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/upcoming/public_thoroughfare.txt b/forge-gui/res/cardsfolder/upcoming/public_thoroughfare.txt new file mode 100644 index 00000000000..fcbe391268e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/public_thoroughfare.txt @@ -0,0 +1,10 @@ +Name:Public Thoroughfare +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. +SVar:TrigSac:DB$ Sacrifice | UnlessCost$ tapXType<1/Artifact;Land/artifact or land> | UnlessPayer$ You +A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. +DeckHints:Type$Artifact +SVar:NeedsToPlay:Land.untapped+YouCtrl;Artifact.untapped+YouCtrl +Oracle:Public Thoroughfare enters the battlefield tapped.\nWhen Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control.\n{T}: Add one mana of any color. diff --git a/forge-gui/res/cardsfolder/upcoming/push_pull.txt b/forge-gui/res/cardsfolder/upcoming/push_pull.txt new file mode 100644 index 00000000000..43606d03cf1 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/push_pull.txt @@ -0,0 +1,16 @@ +Name:Push +ManaCost:1 WB +Types:Sorcery +A:SP$ Destroy | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Destroy target tapped creature. +AlternateMode:Split +DeckHas:Ability$Graveyard|Sacrifice +Oracle:Destroy target tapped creature. + +ALTERNATE + +Name:Pull +ManaCost:4 BR BR +Types:Sorcery +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ 0 | TargetMax$ 2 | TargetsFromSingleZone$ True | ValidTgts$ Creature | TgtPrompt$ Select up to two target creature cards from a single graveyard | GainControl$ True | SubAbility$ DBPump | SpellDescription$ Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. +SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | AtEOT$ Sacrifice +Oracle:Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. diff --git a/forge-gui/res/cardsfolder/upcoming/pyrotechnic_performer.txt b/forge-gui/res/cardsfolder/upcoming/pyrotechnic_performer.txt new file mode 100644 index 00000000000..8c768ebc8ec --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/pyrotechnic_performer.txt @@ -0,0 +1,9 @@ +Name:Pyrotechnic Performer +ManaCost:1 R +Types:Creature Viashino Assassin +PT:3/2 +K:Disguise:R +T:Mode$ TurnFaceUp | ValidCard$ Card.Self,Creature.Other+YouCtrl | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. +SVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X | DamageSource$ TriggeredCard +SVar:X:TriggeredCard$CardPower +Oracle:Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. diff --git a/forge-gui/res/cardsfolder/upcoming/radiant_smite.txt b/forge-gui/res/cardsfolder/upcoming/radiant_smite.txt new file mode 100644 index 00000000000..bb173a338ac --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/radiant_smite.txt @@ -0,0 +1,11 @@ +Name:Radiant Smite +ManaCost:W +Types:Instant +A:SP$ Destroy | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life. +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 +K:Cycling:W +T:Mode$ Cycled | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ EQ0 | Execute$ DBGainLifeBis | TriggerDescription$ When you cycle CARDNAME, if you weren't the starting player, you gain 2 life. +SVar:DBGainLifeBis:DB$ GainLife | LifeAmount$ 2 +SVar:X:Count$StartingPlayer.1.0 +DeckHas:Ability$Discard|LifeGain +Oracle:Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life.\nCycling {W}\nWhen you cycle Radiant Smite, if you weren't the starting player, you gain 2 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/radstorm.txt b/forge-gui/res/cardsfolder/upcoming/radstorm.txt new file mode 100644 index 00000000000..b03e5fbd4ef --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/radstorm.txt @@ -0,0 +1,8 @@ +Name:Radstorm +ManaCost:3 U +Types:Instant +K:Storm +A:SP$ Proliferate | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +DeckNeeds:Ability$Counters +DeckHints:Type$Planeswalker +Oracle:Storm (When you cast this spell, copy it for each spell cast before it this turn.)\nProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/rakdos_patron_of_chaos.txt b/forge-gui/res/cardsfolder/upcoming/rakdos_patron_of_chaos.txt new file mode 100644 index 00000000000..85c7ce7a0c6 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/rakdos_patron_of_chaos.txt @@ -0,0 +1,11 @@ +Name:Rakdos, Patron of Chaos +ManaCost:4 B R +Types:Legendary Creature Demon +PT:6/6 +K:Flying +K:Trample +T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPump | TriggerDescription$ At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. +SVar:TrigPump:DB$ Pump | IsCurse$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | UnlessCost$ Sac<2/Permanent.nonLand+nonToken/nonland nontoken permanents> | UnlessPayer$ Targeted | NumCards$ 2 | Defined$ You +DeckHas:Ability$Sacrifice +Oracle:Flying, trample\nAt the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/rakish_scoundrel.txt b/forge-gui/res/cardsfolder/upcoming/rakish_scoundrel.txt new file mode 100644 index 00000000000..d6841a9e89b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/rakish_scoundrel.txt @@ -0,0 +1,10 @@ +Name:Rakish Scoundrel +ManaCost:2 B G +Types:Creature Elf Rogue +PT:3/3 +K:Deathtouch +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, target creature gains indestructible until end of turn. +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, target creature gains indestructible until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | KW$ Indestructible +K:Disguise:4 BG BG +Oracle:Deathtouch\nWhen Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn.\nDisguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/ransom_note.txt b/forge-gui/res/cardsfolder/upcoming/ransom_note.txt new file mode 100644 index 00000000000..9d0de3197db --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/ransom_note.txt @@ -0,0 +1,11 @@ +Name:Ransom Note +ManaCost:1 +Types:Artifact Clue +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +A:AB$ Charm | Cost$ 2 Sac<1/CARDNAME> | Choices$ DBCloak,DBGoad,DBDraw +SVar:DBCloak:DB$ Cloak | Defined$ TopOfLibrary | SpellDescription$ Cloak the top card of your library. +SVar:DBGoad:DB$ Goad | ValidTgts$ Creature | SpellDescription$ Goad target creature. +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card. +DeckHas:Ability$Sacrifice +Oracle:When Ransom Note enters the battlefield, surveil 1.\n{2}, Sacrifice Ransom Note: Choose one —\n• Cloak the top card of your library.\n• Goad target creature.\n• Draw a card. diff --git a/forge-gui/res/cardsfolder/upcoming/raucous_theater.txt b/forge-gui/res/cardsfolder/upcoming/raucous_theater.txt new file mode 100644 index 00000000000..6023f617d41 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/raucous_theater.txt @@ -0,0 +1,9 @@ +Name:Raucous Theater +ManaCost:no cost +Types:Land Swamp Mountain +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +DeckHints:Ability$Graveyard +Oracle:({T}: Add {B} or {R}.)\nRaucous Theater enters the battlefield tapped.\nWhen Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/reasonable_doubt.txt b/forge-gui/res/cardsfolder/upcoming/reasonable_doubt.txt new file mode 100644 index 00000000000..8684684d02b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/reasonable_doubt.txt @@ -0,0 +1,6 @@ +Name:Reasonable Doubt +ManaCost:1 U +Types:Instant +A:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 2 | SubAbility$ DBSuspect | SpellDescription$ Counter target spell unless its controller pays {2}. +SVar:DBSuspect:DB$ AlterAttribute | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | Attributes$ Suspected | SpellDescription$ Suspect up to one target creature. (A suspected creature has menace and can't block.) +Oracle:Counter target spell unless its controller pays {2}.\nSuspect up to one target creature. (A suspected creature has menace and can't block.) diff --git a/forge-gui/res/cardsfolder/upcoming/reckless_detective.txt b/forge-gui/res/cardsfolder/upcoming/reckless_detective.txt new file mode 100644 index 00000000000..f3118eb267b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/reckless_detective.txt @@ -0,0 +1,13 @@ +Name:Reckless Detective +ManaCost:1 R +Types:Creature Devil Detective +PT:0/3 +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChoice | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and CARDNAME gets +2/+0 until end of turn. +SVar:TrigChoice:DB$ GenericChoice | Choices$ DBSacToDraw,DBDiscardToDraw +SVar:DBSacToDraw:DB$ Draw | UnlessCost$ Sac<1/Artifact> | UnlessPayer$ You | UnlessSwitched$ True | SubAbility$ DBPump | SpellDescription$ Sacrifice an artifact +SVar:DBDiscardToDraw:DB$ Draw | UnlessCost$ Discard<1/Card> | UnlessPayer$ You | UnlessSwitched$ True | SubAbility$ DBPump | SpellDescription$ Discard a card +SVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 2 +DeckHas:Ability$Sacrifice|Graveyard|Discard +DeckHints:Type$Artifact|Clue|Treasure +SVar:HasAttackEffect:TRUE +Oracle:Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/redemption_arc.txt b/forge-gui/res/cardsfolder/upcoming/redemption_arc.txt new file mode 100644 index 00000000000..81a7c46673b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/redemption_arc.txt @@ -0,0 +1,8 @@ +Name:Redemption Arc +ManaCost:2 W +Types:Enchantment Aura +K:Enchant Creature +A:SP$ Attach | ValidTgts$ Creature +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Indestructible | Goad$ True | Description$ Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +A:AB$ ChangeZone | Cost$ 1 W | Defined$ Enchanted | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile enchanted creature. +Oracle:Enchant creature\nEnchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)\n{1}{W}: Exile enchanted creature. diff --git a/forge-gui/res/cardsfolder/upcoming/reenact_the_crime.txt b/forge-gui/res/cardsfolder/upcoming/reenact_the_crime.txt new file mode 100644 index 00000000000..116947806e6 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/reenact_the_crime.txt @@ -0,0 +1,9 @@ +Name:Reenact the Crime +ManaCost:1 U U U +Types:Instant +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Select target nonland card in a graveyard that was put there from anywhere this turn | ValidTgts$ Card.nonLand+ThisTurnEntered | RememberChanged$ True | SubAbility$ DBPlay | SpellDescription$ Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. +SVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | Controller$ You | CopyCard$ True | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Graveyard +DeckHints:Ability$Graveyard|Mill & Type$Instant|Sorcery +Oracle:Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/reflection_net.txt b/forge-gui/res/cardsfolder/upcoming/reflection_net.txt new file mode 100644 index 00000000000..ddee8be29b4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/reflection_net.txt @@ -0,0 +1,9 @@ +Name:Reflection Net +ManaCost:1 W U +Types:Artifact +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature until CARDNAME leaves the battlefield. +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | Duration$ UntilHostLeavesPlay +A:AB$ Clone | Cost$ 2 | CloneTarget$ Targeted | ChoiceZone$ Exile | Choices$ Card.Creature+ExiledWithSource | ChoiceTitle$ Choose a card exiled with Reflection Net | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SorcerySpeed$ True | GameActivationLimit$ 1 | SpellDescription$ Target creature you control becomes a copy of a creature card exiled with CARDNAME. Activate only as a sorcery and only once. +SVar:PlayMain1:TRUE +Oracle:Flash\nWhen Reflection Net enters the battlefield, exile target creature until Reflection Net leaves the battlefield.\n{2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once. diff --git a/forge-gui/res/cardsfolder/upcoming/relive_the_past.txt b/forge-gui/res/cardsfolder/upcoming/relive_the_past.txt new file mode 100644 index 00000000000..cb1d168a359 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/relive_the_past.txt @@ -0,0 +1,11 @@ +Name:Relive the Past +ManaCost:5 G W +Types:Sorcery +A:SP$ Pump | TgtZone$ Graveyard | ValidTgts$ Artifact+YouOwn | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBLand | TgtPrompt$ Select up to one target artifact from your graveyard | SpellDescription$ Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. +SVar:DBLand:DB$ Pump | TgtZone$ Graveyard | ValidTgts$ Land.YouOwn | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target land from your graveyard | SubAbility$ DBEnchantment +SVar:DBEnchantment:DB$ Pump | TgtZone$ Graveyard | SubAbility$ DBChangeZoneAll | ValidTgts$ Enchantment.nonAura+YouOwn | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target non-aura enchantment from your graveyard +SVar:DBChangeZoneAll:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Targeted | AnimateSubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Creature,Elemental | Power$ 5 | Toughness$ 5 | Duration$ Permanent | SpellDescription$ They are 5/5 Elemental creatures in addition to their other types. +DeckHas:Ability$Graveyard & Type$Elemental +DeckHints:Ability$Graveyard|Mill & Type$Enchantment|Artifact +Oracle:Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. diff --git a/forge-gui/res/cardsfolder/upcoming/repeat_offender.txt b/forge-gui/res/cardsfolder/upcoming/repeat_offender.txt new file mode 100644 index 00000000000..03744433dc5 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/repeat_offender.txt @@ -0,0 +1,9 @@ +Name:Repeat Offender +ManaCost:1 B +Types:Creature Human Assassin +PT:2/1 +A:AB$ Branch | Cost$ 2 B | BranchConditionSVar$ Count$Valid Card.Self+IsSuspected | TrueSubAbility$ DBPutCounter | FalseSubAbility$ DBSuspect | StackDescription$ SpellDescription | SpellDescription$ If CARDNAME is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) +SVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 +SVar:DBSuspect:DB$ AlterAttribute | Attributes$ Suspected +DeckHas:Ability$Counters +Oracle:{2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) diff --git a/forge-gui/res/cardsfolder/upcoming/repulsive_mutation.txt b/forge-gui/res/cardsfolder/upcoming/repulsive_mutation.txt new file mode 100644 index 00000000000..d64126d3c9b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/repulsive_mutation.txt @@ -0,0 +1,9 @@ +Name:Repulsive Mutation +ManaCost:X G U +Types:Instant +A:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCounter | SpellDescription$ Put X +1/+1 counters on target creature you control. +SVar:DBCounter:DB$ Counter | TargetType$ Spell | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target spell (to counter) | ValidTgts$ Card | UnlessCost$ Y | UnlessPayer$ ThisTargetedController | SpellDescription$ Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. +SVar:X:Count$xPaid +SVar:Y:Count$Valid Creature.YouCtrl$GreatestPower +DeckHas:Ability$Counters +Oracle:Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. diff --git a/forge-gui/res/cardsfolder/upcoming/resonance_technician.txt b/forge-gui/res/cardsfolder/upcoming/resonance_technician.txt new file mode 100644 index 00000000000..71906514409 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/resonance_technician.txt @@ -0,0 +1,13 @@ +Name:Resonance Technician +ManaCost:3 UR UR +Types:Creature Weird Detective +PT:4/4 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a card. If you do, investigate twice. +SVar:TrigInvestigate:AB$ Investigate | Cost$ Discard<1/Card> | Num$ 2 +A:AB$ CopySpellAbility | Cost$ T tapXType | ValidTgts$ Instant.YouCtrl+cmcEQX,Sorcery.YouCtrl+cmcEQX | TargetType$ Spell | AILogic$ OnceIfViable | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. +SVar:X:Count$xPaid +DeckHas:Ability$Discard|Sacrifice|Investigate|Token & Type$Clue|Artifact +DeckNeeds:Type$Artifact +DeckHints:Type$Instant|Sorcery +Oracle:Flying\nWhen Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice.\n{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. diff --git a/forge-gui/res/cardsfolder/upcoming/restless_fortress.txt b/forge-gui/res/cardsfolder/upcoming/restless_fortress.txt deleted file mode 100644 index d7dc70138dc..00000000000 --- a/forge-gui/res/cardsfolder/upcoming/restless_fortress.txt +++ /dev/null @@ -1,12 +0,0 @@ -Name:Restless Fortress -ManaCost:no cost -Types:Land -K:CARDNAME enters the battlefield tapped. -A:AB$ Mana | Cost$ T | Produced$ Combo W B | SpellDescription$ Add {W} or {B}. -A:AB$ Animate | Cost$ 2 W B | Defined$ Self | Power$ 1 | Toughness$ 4 | Types$ Creature,Nightmare | Colors$ White,Black | SpellDescription$ CARDNAME becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. -T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks, defending player loses 2 life and you gain 2 life. -SVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 2 | SubAbility$ DBGainLife -SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 -DeckHas:Ability$LifeGain & Type$Nightmare -SVar:HasAttackEffect:TRUE -Oracle:Shambling Vent enters the battlefield tapped.\n{T}: Add {W} or {B}.\n\n{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.\nWhenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. diff --git a/forge-gui/res/cardsfolder/upcoming/rex_cyber_hound.txt b/forge-gui/res/cardsfolder/upcoming/rex_cyber_hound.txt new file mode 100644 index 00000000000..a16ecbb1193 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/rex_cyber_hound.txt @@ -0,0 +1,12 @@ +Name:Rex, Cyber-Hound +ManaCost:1 W U +Types:Legendary Artifact Creature Robot Dog +PT:2/2 +T:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). +SVar:TrigMill:DB$ Mill | Defined$ TriggeredTarget | NumCards$ 2 | SubAbility$ DBEnergy +SVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2 +A:AB$ ChangeZone | Cost$ PayEnergy<2> | SorcerySpeed$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | WithCountersType$ BRAIN | AILogic$ Mairsil | SpellDescription$ Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. +S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Card.counters_GE1_BRAIN | GainsAbilitiesOfZones$ Exile | Description$ NICKNAME has all activated abilities of all cards in exile with brain counters on them. +DeckHas:Ability$Graveyard|Counters +DeckHints:Ability$Mill|Dredge +Oracle:Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).\nPay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.\nRex has all activated abilities of all cards in exile with brain counters on them. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/ribald_shanty.txt b/forge-gui/res/cardsfolder/upcoming/ribald_shanty.txt new file mode 100644 index 00000000000..70b5ac42ebd --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/ribald_shanty.txt @@ -0,0 +1,9 @@ +Name:Ribald Shanty +ManaCost:1 R +Types:Instant Chorus +K:Starting intensity:2 +A:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SubAbility$ DBIntensify | SpellDescription$ This spell deals damage equal to its intensity to target creature or planeswalker. +SVar:DBIntensify:DB$ Intensify | AllDefined$ Card.YouOwn+Chorus | DefinedDesc$ all Chorus cards you own | SpellDescription$ All Chorus cards you own intensify by 1. +SVar:X:Count$Intensity +DeckHints:Type$Chorus +Oracle:Starting intensity 2\nThis spell deals damage equal to its intensity to target creature or planeswalker.\nAll Chorus cards you own intensify by 1. diff --git a/forge-gui/res/cardsfolder/upcoming/riftburst_hellion.txt b/forge-gui/res/cardsfolder/upcoming/riftburst_hellion.txt new file mode 100644 index 00000000000..169d5a719db --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/riftburst_hellion.txt @@ -0,0 +1,7 @@ +Name:Riftburst Hellion +ManaCost:5 R G +Types:Creature Hellion +PT:6/7 +K:Reach +K:Disguise:4 RG RG +Oracle:Reach\nDisguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/rope.txt b/forge-gui/res/cardsfolder/upcoming/rope.txt new file mode 100644 index 00000000000..39eda110f6d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/rope.txt @@ -0,0 +1,9 @@ +Name:Rope +ManaCost:G +Types:Artifact Clue Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Reach | Description$ Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. +S:Mode$ MinMaxBlocker | ValidCard$ Creature.EquippedBy | Max$ 1 | Secondary$ True | Description$ Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. +A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card. +K:Equip:3 +DeckHas:Ability$Sacrifice +Oracle:Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.\n{2}, Sacrifice Rope: Draw a card.\nEquip {3} \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/rose_noble.txt b/forge-gui/res/cardsfolder/upcoming/rose_noble.txt new file mode 100644 index 00000000000..f94d9eba371 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/rose_noble.txt @@ -0,0 +1,10 @@ +Name:Rose Noble +ManaCost:3 U +Types:Legendary Creature Human +PT:2/3 +K:Ward:2 +T:Mode$ SpellCast | ValidCard$ Doctor,Creature.withDoctor's companion | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 +DeckNeeds:Type$Doctor +K:Doctor's companion +Oracle:Ward {2}\nWhenever you cast a Doctor spell or creature spell with doctor's companion, draw a card.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/upcoming/rot_farm_mortipede.txt b/forge-gui/res/cardsfolder/upcoming/rot_farm_mortipede.txt new file mode 100644 index 00000000000..49a91926dbf --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/rot_farm_mortipede.txt @@ -0,0 +1,8 @@ +Name:Rot Farm Mortipede +ManaCost:3 B +Types:Creature Insect +PT:3/4 +T:Mode$ ChangesZoneAll | ValidCards$ Creature.YouOwn | Origin$ Graveyard | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever one or more creature cards leave your graveyard, CARDNAME gets +1/+0 and gains menace and lifelink until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | KW$ Menace & Lifelink +DeckHas:Ability$LifeGain +Oracle:Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/rubblebelt_braggart.txt b/forge-gui/res/cardsfolder/upcoming/rubblebelt_braggart.txt new file mode 100644 index 00000000000..423243e40fa --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/rubblebelt_braggart.txt @@ -0,0 +1,8 @@ +Name:Rubblebelt Braggart +ManaCost:4 R +Types:Creature Viashino Warrior +PT:5/5 +T:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Card.Self+IsSuspected | PresentCompare$ EQ0 | TriggerZones$ Battlefield | Execute$ TrigSuspect | TriggerDescription$ Whenever CARDNAME attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.) +SVar:TrigSuspect:DB$ AlterAttribute | Defined$ Self | Attributes$ Suspected | Optional$ True +SVar:HasAttackEffect:TRUE +Oracle:Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.) diff --git a/forge-gui/res/cardsfolder/upcoming/rubblebelt_maverick.txt b/forge-gui/res/cardsfolder/upcoming/rubblebelt_maverick.txt new file mode 100644 index 00000000000..86fc56c55fa --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/rubblebelt_maverick.txt @@ -0,0 +1,9 @@ +Name:Rubblebelt Maverick +ManaCost:G +Types:Creature Human Detective +PT:1/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 2 +A:AB$ PutCounter | Cost$ G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature. Activate only as a sorcery. +DeckHas:Ability$Graveyard|Counters +Oracle:When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\n{G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/upcoming/rune_brand_juggler.txt b/forge-gui/res/cardsfolder/upcoming/rune_brand_juggler.txt new file mode 100644 index 00000000000..4f696565caf --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/rune_brand_juggler.txt @@ -0,0 +1,9 @@ +Name:Rune-Brand Juggler +ManaCost:B R +Types:Creature Human Shaman +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSuspect | TriggerDescription$ When CARDNAME enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) +SVar:TrigSuspect:DB$ AlterAttribute | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to one target creature you control | Attributes$ Suspected | TargetMin$ 0 | TargetMax$ 1 +A:AB$ Pump | Cost$ 3 B R Sac<1/Creature.IsSuspected/suspected creature> | ValidTgts$ Creature | NumAtt$ -5 | NumDef$ -5 | IsCurse$ True | SpellDescription$ Target creature gets -5/-5 until end of turn. +DeckHas:Ability$Sacrifice +Oracle:When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.)\n{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/sample_collector.txt b/forge-gui/res/cardsfolder/upcoming/sample_collector.txt new file mode 100644 index 00000000000..af9d5e5d263 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/sample_collector.txt @@ -0,0 +1,11 @@ +Name:Sample Collector +ManaCost:2 G +Types:Creature Troll Detective +PT:2/3 +T:Mode$ Attacks | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever CARDNAME attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ CollectEvidence<3> | Execute$ TrigCounter | SpellDescription$ When you do, put a +1/+1 counter on target creature you control. +SVar:TrigCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +DeckHas:Ability$Counters +SVar:HasAttackEffect:TRUE +Oracle:Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) diff --git a/forge-gui/res/cardsfolder/upcoming/sanctuary_wall.txt b/forge-gui/res/cardsfolder/upcoming/sanctuary_wall.txt new file mode 100644 index 00000000000..3a3d11819c8 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/sanctuary_wall.txt @@ -0,0 +1,9 @@ +Name:Sanctuary Wall +ManaCost:1 W +Types:Artifact Creature Wall +PT:0/4 +K:Defender +A:AB$ Tap | Cost$ 2 W T | ValidTgts$ Creature | SubAbility$ DBCounter | SpellDescription$ Tap target creature. You may put a stun counter on it. If you do, put a stun counter on CARDNAME. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:DBCounter:DB$ PutCounter | UnlessCost$ AddCounter<1/Stun/Card.targetedBy/stun counter on targeted creature> | UnlessPayer$ You | UnlessSwitched$ True | Defined$ Self | CounterNum$ 1 | CounterType$ Stun +DeckHas:Ability$Counters +Oracle:Defender\n{2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.) diff --git a/forge-gui/res/cardsfolder/upcoming/sanguine_savior.txt b/forge-gui/res/cardsfolder/upcoming/sanguine_savior.txt new file mode 100644 index 00000000000..610b9edc0fa --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/sanguine_savior.txt @@ -0,0 +1,11 @@ +Name:Sanguine Savior +ManaCost:1 W B +Types:Creature Vampire Cleric +PT:2/1 +K:Flying +K:Lifelink +K:Disguise:WB WB +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, another target creature you control gains lifelink until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | KW$ Lifelink +DeckHas:Ability$LifeGain +Oracle:Flying, lifelink\nDisguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/sanitation_automaton.txt b/forge-gui/res/cardsfolder/upcoming/sanitation_automaton.txt new file mode 100644 index 00000000000..aa33ac2bbff --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/sanitation_automaton.txt @@ -0,0 +1,8 @@ +Name:Sanitation Automaton +ManaCost:2 +Types:Artifact Creature Construct +PT:2/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +Oracle:When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) diff --git a/forge-gui/res/cardsfolder/upcoming/scalesoul_gnome.txt b/forge-gui/res/cardsfolder/upcoming/scalesoul_gnome.txt new file mode 100644 index 00000000000..d53654b3978 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/scalesoul_gnome.txt @@ -0,0 +1,13 @@ +Name:Scalesoul Gnome +ManaCost:3 R W +Types:Artifact Creature Gnome +PT:3/5 +K:Trample +K:Haste +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDiscover | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, discover X, where X is that damage. +SVar:TrigDiscover:DB$ Discover | Num$ X +SVar:X:TriggerCount$DamageAmount +T:Mode$ SpellCast | ValidCard$ Card.wasCastFromExile+nonToken | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConjure | TriggerDescription$ Whenever you play a card from exile, conjure a duplicate of it into your hand. +T:Mode$ LandPlayed | Origin$ Exile | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigConjure | Secondary$ True | TriggerDescription$ Whenever you play a card from exile, conjure a duplicate of it into your hand. +SVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredCard | Zone$ Hand +Oracle:Trample, Haste\nWhenever Scalesoul Gnome deals combat damage to a player, discover X, where X is that damage.\nWhenever you play a card from exile, conjure a duplicate of it into your hand. diff --git a/forge-gui/res/cardsfolder/upcoming/scalespeaker_shepherd.txt b/forge-gui/res/cardsfolder/upcoming/scalespeaker_shepherd.txt new file mode 100644 index 00000000000..ea5a479d589 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/scalespeaker_shepherd.txt @@ -0,0 +1,10 @@ +Name:Scalespeaker Shepherd +ManaCost:2 G +Types:Creature Human Druid +PT:2/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraft | TriggerDescription$ When CARDNAME enters the battlefield, draft a card from CARDNAME's spellbook. +SVar:TrigDraft:DB$ Draft | Spellbook$ Ancient Imperiosaur,Burning Sun's Avatar,Carnage Tyrant,Charging Monstrosaur,Etali; Primal Conqueror,Ghalta; Primal Hunger,Gishath; Sun's Avatar,Quartzwood Crasher,Regisaur Alpha,Ripjaw Raptor,Shifting Ceratops,Territorial Allosaurus,Tranquil Frillback,Verdant Sun's Avatar,Zacama; Primal Calamity +S:Mode$ ReduceCost | ValidCard$ Dinosaur | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Dinosaur spells you cast cost {1} less to cast. +DeckHas:Type$Dinosaur +DeckHints:Type$Dinosaur & Color$White|Red +Oracle:When Scalespeaker Shepherd enters the battlefield, draft a card from Scalespeaker Shepherd's spellbook.\nDinosaur spells you cast cost {1} less to cast. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/scene_of_the_crime.txt b/forge-gui/res/cardsfolder/upcoming/scene_of_the_crime.txt new file mode 100644 index 00000000000..8df056f10eb --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/scene_of_the_crime.txt @@ -0,0 +1,10 @@ +Name:Scene of the Crime +ManaCost:no cost +Types:Artifact Land Clue +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +A:AB$ Mana | Cost$ T tapXType<1/Creature> | Produced$ Any | SpellDescription$ Add one mana of any color. +A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card. +DeckHas:Ability$Sacrifice +DeckHints:Type$Clue +Oracle:Scene of the Crime enters the battlefield tapped.\n{T}: Add {C}.\n{T}, Tap an untapped creature you control: Add one mana of any color.\n{2}, Sacrifice Scene of the Crime: Draw a card. diff --git a/forge-gui/res/cardsfolder/upcoming/seasoned_consultant.txt b/forge-gui/res/cardsfolder/upcoming/seasoned_consultant.txt new file mode 100644 index 00000000000..1d79f548973 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/seasoned_consultant.txt @@ -0,0 +1,7 @@ +Name:Seasoned Consultant +ManaCost:1 W +Types:Creature Human Detective +PT:1/3 +T:Mode$ AttackersDeclared | Execute$ TrigPump | ValidAttackers$ Creature | ValidAttackersAmount$ GE3 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, CARDNAME gets +2/+0 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 +Oracle:Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/secret_passage.txt b/forge-gui/res/cardsfolder/upcoming/secret_passage.txt new file mode 100644 index 00000000000..a8b2a91f6f6 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/secret_passage.txt @@ -0,0 +1,8 @@ +Name:Secret Passage +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}. +A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +DeckHints:Ability$Investigate|Token +Oracle:Secret Passage enters the battlefield tapped.\n{T}: Add {U} or {B}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/senator_peacock.txt b/forge-gui/res/cardsfolder/upcoming/senator_peacock.txt new file mode 100644 index 00000000000..c77aa8f2b41 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/senator_peacock.txt @@ -0,0 +1,12 @@ +Name:Senator Peacock +ManaCost:3 U U +Types:Legendary Creature Human Advisor +PT:3/4 +S:Mode$ Continuous | Affected$ Artifact.YouCtrl | AddType$ Clue | AddAbility$ ClueSac | Description$ Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." +SVar:ClueSac:AB$ Draw | Cost$ 2 Sac<1/CARDNAME/this artifact> | NumCards$ 1 | SpellDescription$ Draw a card. +T:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Clue | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a Clue, target creature can't be blocked this turn. +SVar:TrigUnblockable:DB$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump +SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. +DeckHas:Ability$Sacrifice & Type$Clue +DeckHints:Type$Artifact +Oracle:Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card."\nWhenever you sacrifice a Clue, target creature can't be blocked this turn. diff --git a/forge-gui/res/cardsfolder/upcoming/serene_sleuth.txt b/forge-gui/res/cardsfolder/upcoming/serene_sleuth.txt new file mode 100644 index 00000000000..258b6cde081 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/serene_sleuth.txt @@ -0,0 +1,12 @@ +Name:Serene Sleuth +ManaCost:1 W +Types:Creature Human Detective +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigInvestigateEach | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. +SVar:TrigInvestigateEach:DB$ Investigate | Num$ Count$Valid Creature.IsGoaded+YouCtrl | SubAbility$ DBNoGoad +SVar:DBNoGoad:DB$ Goad | NoLonger$ True | Defined$ Valid Creature.YouCtrl +DeckHints:Ability$Investigate +DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue +Oracle:When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nAt the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. diff --git a/forge-gui/res/cardsfolder/upcoming/shadowy_backstreet.txt b/forge-gui/res/cardsfolder/upcoming/shadowy_backstreet.txt new file mode 100644 index 00000000000..7003cd5cfc1 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/shadowy_backstreet.txt @@ -0,0 +1,9 @@ +Name:Shadowy Backstreet +ManaCost:no cost +Types:Land Plains Swamp +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +DeckHints:Ability$Graveyard +Oracle:({T}: Add {W} or {B}.)\nShadowy Backstreet enters the battlefield tapped.\nWhen Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/shady_informant.txt b/forge-gui/res/cardsfolder/upcoming/shady_informant.txt new file mode 100644 index 00000000000..61e638b5926 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/shady_informant.txt @@ -0,0 +1,8 @@ +Name:Shady Informant +ManaCost:3 B R +Types:Creature Ogre Rogue +PT:4/2 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME dies, it deals 2 damage to any target. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2 +K:Disguise:2 BR BR +Oracle:When Shady Informant dies, it deals 2 damage to any target.\nDisguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/slice_from_the_shadows.txt b/forge-gui/res/cardsfolder/upcoming/slice_from_the_shadows.txt new file mode 100644 index 00000000000..91ea4fbc0e8 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/slice_from_the_shadows.txt @@ -0,0 +1,7 @@ +Name:Slice from the Shadows +ManaCost:X B +Types:Instant +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. (This includes by the ward ability.) +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn. +SVar:X:Count$xPaid +Oracle:This spell can't be countered. (This includes by the ward ability.)\nTarget creature gets -X/-X until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/slime_against_humanity.txt b/forge-gui/res/cardsfolder/upcoming/slime_against_humanity.txt new file mode 100644 index 00000000000..3429082bdbc --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/slime_against_humanity.txt @@ -0,0 +1,9 @@ +Name:Slime Against Humanity +ManaCost:2 G +Types:Sorcery +A:SP$ Token | TokenScript$ g_0_0_ooze_trample | RememberTokens$ True | SubAbility$ DBPutCounters | SpellDescription$ Create a 0/0 green Ooze creature token with trample. +SVar:DBPutCounters:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ Count$ValidGraveyard,Exile Ooze.YouOwn,Card.YouOwn+namedSlime Against Humanity/Plus.2 | StackDescription$ SpellDescription | SpellDescription$ Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. +K:A deck can have any number of cards named CARDNAME. +DeckHas:Ability$Token & Type$Ooze +DeckHints:Type$Ooze +Oracle:Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.\nA deck can have any number of cards named Slime Against Humanity. diff --git a/forge-gui/res/cardsfolder/upcoming/slimy_dualleech.txt b/forge-gui/res/cardsfolder/upcoming/slimy_dualleech.txt new file mode 100644 index 00000000000..f61008f3ec7 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/slimy_dualleech.txt @@ -0,0 +1,7 @@ +Name:Slimy Dualleech +ManaCost:3 B +Types:Creature Leech +PT:2/4 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+powerLE2 | TgtPrompt$ Select target creature you control with power 2 or less | NumAtt$ 1 | KW$ Deathtouch +Oracle:At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/sludge_titan.txt b/forge-gui/res/cardsfolder/upcoming/sludge_titan.txt new file mode 100644 index 00000000000..0b3792d465c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/sludge_titan.txt @@ -0,0 +1,13 @@ +Name:Sludge Titan +ManaCost:4 BG BG +Types:Creature Zombie Giant +PT:6/6 +K:Trample +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. +SVar:TrigMill:DB$ Mill | NumCards$ 5 | Defined$ You | RememberMilled$ True | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ EACH Creature.YouOwn+IsRemembered & Land.YouOwn+IsRemembered | Optional$ True | SelectPrompt$ You may select a creature card and/or a land card. | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Mill +Oracle:Trample\nWhenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. diff --git a/forge-gui/res/cardsfolder/upcoming/snarling_gorehound.txt b/forge-gui/res/cardsfolder/upcoming/snarling_gorehound.txt new file mode 100644 index 00000000000..3b8e831914c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/snarling_gorehound.txt @@ -0,0 +1,9 @@ +Name:Snarling Gorehound +ManaCost:B +Types:Creature Dog +PT:1/1 +K:Menace +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerLE2+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +Oracle:Menace\nWhenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) diff --git a/forge-gui/res/cardsfolder/upcoming/sophia_dogged_detective.txt b/forge-gui/res/cardsfolder/upcoming/sophia_dogged_detective.txt new file mode 100644 index 00000000000..6566e329b26 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/sophia_dogged_detective.txt @@ -0,0 +1,14 @@ +Name:Sophia, Dogged Detective +ManaCost:1 G W U +Types:Legendary Creature Human Detective +PT:3/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTokenTiny | TriggerDescription$ When CARDNAME enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. +SVar:TrigTokenTiny:DB$ Token | TokenAmount$ 1 | TokenScript$ tiny | TokenOwner$ You +A:AB$ PutCounterAll | Cost$ 1 Sac<1/Artifact.token/artifact token> | ValidCards$ Dog.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ AtEOTOrBlock | SpellDescription$ Put a +1/+1 counter on each Dog you control. +T:Mode$ DamageDone | ValidSource$ Dog.YouCtrl | Execute$ TrigTokenFoodClue | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. +SVar:TrigTokenFoodClue:DB$ Token | TokenScript$ c_a_food_sac | SubAbility$ DBInvestigate +SVar:DBInvestigate:DB$ Investigate +DeckNeeds:Ability$Token +DeckHints:Ability$Food +DeckHas:Ability$Investigate|Token|Sacrifice|LifeGain|Food +Oracle:When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.\n{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.\nWhenever a Dog you control deals combat damage to a player, create a Food token, then investigate. diff --git a/forge-gui/res/cardsfolder/upcoming/soul_enervation.txt b/forge-gui/res/cardsfolder/upcoming/soul_enervation.txt new file mode 100644 index 00000000000..0b3f9bdd13b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/soul_enervation.txt @@ -0,0 +1,12 @@ +Name:Soul Enervation +ManaCost:3 B +Types:Enchantment +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets -4/-4 until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True +T:Mode$ ChangesZoneAll | ValidCards$ Creature.YouOwn | Origin$ Graveyard | Destination$ Any | TriggerZones$ Battlefield | Execute$ LoseGain | TriggerDescription$ Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. +SVar:LoseGain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1 | SubAbility$ DBGain +SVar:DBGain:DB$ GainLife | Defined$ You | LifeAmount$ 1 +DeckHas:Ability$LifeGain +DeckHints:Ability$Graveyard +Oracle:Flash\nWhen Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn.\nWhenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. diff --git a/forge-gui/res/cardsfolder/upcoming/soul_search.txt b/forge-gui/res/cardsfolder/upcoming/soul_search.txt new file mode 100644 index 00000000000..ad6321b98b2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/soul_search.txt @@ -0,0 +1,8 @@ +Name:Soul Search +ManaCost:W B +Types:Sorcery +A:SP$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ValidTgts$ Opponent | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | RememberChanged$ True | IsCurse$ True | Mandatory$ True | SubAbility$ DBToken |SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. Exile that card. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_1_1_spirit_flying | TokenOwner$ You | ConditionDefined$ Remembered | ConditionPresent$ Card.cmcLE1 | SubAbility$ DBCleanup | SpellDescription$ If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token & Type$Spirit +Oracle:Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. diff --git a/forge-gui/res/cardsfolder/upcoming/stalwart_speartail.txt b/forge-gui/res/cardsfolder/upcoming/stalwart_speartail.txt new file mode 100644 index 00000000000..6f557a4285b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/stalwart_speartail.txt @@ -0,0 +1,12 @@ +Name:Stalwart Speartail +ManaCost:1 R G +Types:Creature Dinosaur +PT:4/4 +T:Mode$ DamageDoneOnce | Execute$ TrigPump | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage — Whenever CARDNAME is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1. +SVar:TrigPump:DB$ PumpAll | ValidCards$ Dinosaur.YouCtrl+Other | PumpZone$ Battlefield,Hand,Library | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTrigger | TriggerDescription$ Whenever CARDNAME attacks, you may pay {3}. When you do, CARDNAME deals 1 damage to each creature and each planeswalker. +SVar:TrigTrigger:AB$ ImmediateTrigger | Cost$ 3 | Execute$ TrigDamage | TriggerDescription$ When you do, CARDNAME deals 1 damage to each creature and each planeswalker. +SVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature,Planeswalker | NumDmg$ 1 +DeckNeeds:Type$Dinosaur +SVar:HasAttackEffect:TRUE +Oracle:Enrage — Whenever Stalwart Speartail is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1.\nWhenever Stalwart Speartail attacks, you may pay {3}. When you do, Stalwart Speartail deals 1 damage to each creature and each planeswalker. diff --git a/forge-gui/res/cardsfolder/upcoming/stampede_surfer.txt b/forge-gui/res/cardsfolder/upcoming/stampede_surfer.txt new file mode 100644 index 00000000000..c0b29b7dc40 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/stampede_surfer.txt @@ -0,0 +1,11 @@ +Name:Stampede Surfer +ManaCost:3 RG RG +Types:Creature Human Warrior +PT:4/4 +K:Haste +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBRepeat | TriggerDescription$ Whenever CARDNAME attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. +SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | ChangeZoneTable$ True | RepeatSubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_2_2_boar | TokenTapped$ True | TokenAttacking$ Remembered | TokenOwner$ You +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Token +Oracle:Haste\nWhenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. diff --git a/forge-gui/res/cardsfolder/upcoming/steamcore_scholar.txt b/forge-gui/res/cardsfolder/upcoming/steamcore_scholar.txt new file mode 100644 index 00000000000..f0c2e0a2a9b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/steamcore_scholar.txt @@ -0,0 +1,12 @@ +Name:Steamcore Scholar +ManaCost:2 U +Types:Creature Weird Detective +PT:2/2 +K:Flying +K:Vigilance +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. +SVar:TrigDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard +SVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Creature.withFlying,Instant,Sorcery +DeckHas:Ability$Discard +DeckHints:Type$Instant|Sorcery +Oracle:Flying, vigilance\nWhen Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/study.txt b/forge-gui/res/cardsfolder/upcoming/study.txt new file mode 100644 index 00000000000..a74db535d2e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/study.txt @@ -0,0 +1,8 @@ +Name:Study +ManaCost:no cost +Types:Land +K:CARDNAME enters the battlefield tapped. +A:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}. +A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +DeckHints:Ability$Investigate|Token +Oracle:Study enters the battlefield tapped.\n{T}: Add {W} or {U}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/sudden_setback.txt b/forge-gui/res/cardsfolder/upcoming/sudden_setback.txt new file mode 100644 index 00000000000..d172f653ffa --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/sudden_setback.txt @@ -0,0 +1,5 @@ +Name:Sudden Setback +ManaCost:2 U U +Types:Instant +A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand,Card.inZoneStack | TgtPrompt$ Select target spell or nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield,Stack | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ The owner of target spell or nonland permanent puts it on the top or bottom of their library. +Oracle:The owner of target spell or nonland permanent puts it on the top or bottom of their library. diff --git a/forge-gui/res/cardsfolder/upcoming/sumala_rumblers.txt b/forge-gui/res/cardsfolder/upcoming/sumala_rumblers.txt new file mode 100644 index 00000000000..db3350fc390 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/sumala_rumblers.txt @@ -0,0 +1,9 @@ +Name:Sumala Rumblers +ManaCost:2 GW GW +Types:Creature Wurm +PT:*/4 +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of creatures you control. +SVar:X:Count$Valid Creature.YouCtrl +K:Myriad +DeckHas:Ability$Token +Oracle:Sumala Rumblers’s power is equal to the number of creatures you control.\nMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) diff --git a/forge-gui/res/cardsfolder/upcoming/sumala_sentry.txt b/forge-gui/res/cardsfolder/upcoming/sumala_sentry.txt new file mode 100644 index 00000000000..97ecc8adbcd --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/sumala_sentry.txt @@ -0,0 +1,11 @@ +Name:Sumala Sentry +ManaCost:G W +Types:Creature Elf Archer +PT:1/3 +K:Reach +T:Mode$ TurnFaceUp | ValidCard$ Permanent.YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopyAndSelf | CounterType$ P1P1 +DeckHas:Ability$Counters +DeckHints:Keyword$Morph|Megamorph|Disguise +AI:RemoveDeck:Random +Oracle:Reach\nWhenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. diff --git a/forge-gui/res/cardsfolder/upcoming/suspicious_detonation.txt b/forge-gui/res/cardsfolder/upcoming/suspicious_detonation.txt new file mode 100644 index 00000000000..f8964d4b732 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/suspicious_detonation.txt @@ -0,0 +1,9 @@ +Name:Suspicious Detonation +ManaCost:4 R +Types:Sorcery +S:Mode$ ReduceCost | ValidCard$ Card.Self | CheckSVar$ X | Type$ Spell | Amount$ 3 | EffectZone$ All | Description$ This spell costs {3} less to cast if you've sacrificed an artifact this turn. +SVar:X:PlayerCountPropertyYou$SacrificedThisTurn Artifact +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. (This includes by the ward ability.) +A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature. +DeckHints:Ability$Sacrifice & Type$Map|Treasure|Food|Clue +Oracle:This spell costs {3} less to cast if you've sacrificed an artifact this turn.\nThis spell can't be countered. (This includes by the ward ability.)\nSuspicious Detonation deals 4 damage to target creature. diff --git a/forge-gui/res/cardsfolder/upcoming/syndicate_heavy.txt b/forge-gui/res/cardsfolder/upcoming/syndicate_heavy.txt new file mode 100644 index 00000000000..c649204e63b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/syndicate_heavy.txt @@ -0,0 +1,10 @@ +Name:Syndicate Heavy +ManaCost:2 WB WB +Types:Creature Giant Rogue +PT:4/4 +K:Extort +T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ YouLifeGained | SVarCompare$ GE4 | Execute$ TrigInvestigate | TriggerDescription$ At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +SVar:YouLifeGained:Count$LifeYouGainedThisTurn +DeckHas:Ability$Token|Sacrifice +Oracle:Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)\nAt the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/take_the_bait.txt b/forge-gui/res/cardsfolder/upcoming/take_the_bait.txt new file mode 100644 index 00000000000..af3588b724b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/take_the_bait.txt @@ -0,0 +1,9 @@ +Name:Take the Bait +ManaCost:2 R W +Types:Instant +A:SP$ Effect | ReplacementEffects$ RPrevent | OpponentTurn$ True | ActivationPhases$ BeginCombat->EndCombat | SubAbility$ DBUnTapAll | SpellDescription$ Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. +SVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidTarget$ You,Planeswalker.YouCtrl +SVar:DBUnTapAll:DB$ UntapAll | ValidCards$ Creature.attacking | SubAbility$ DBGoad +SVar:DBGoad:DB$ Goad | Defined$ Valid Creature.attacking | SubAbility$ DBAddCombat +SVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat +Oracle:Cast this spell only during an opponent's turn and only during combat.\nPrevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/tan_jolom_the_worldwalker.txt b/forge-gui/res/cardsfolder/upcoming/tan_jolom_the_worldwalker.txt new file mode 100644 index 00000000000..87481b0539a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/tan_jolom_the_worldwalker.txt @@ -0,0 +1,7 @@ +Name:Tan Jolom, the Worldwalker +ManaCost:1 G W U +Types:Legendary Creature Spirit +PT:3/3 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigAnimate | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. +SVar:TrigAnimate:DB$ Animate | ValidTgts$ Artifact.nonCreature+nonToken+YouCtrl,Land.nonCreature+nonToken+YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target artifact or land you control that isn't a creature or token | Power$ 3 | Toughness$ 3 | Types$ Creature,Spirit | Keywords$ Vigilance & Double team +Oracle:At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/tangletrove_kelp.txt b/forge-gui/res/cardsfolder/upcoming/tangletrove_kelp.txt new file mode 100644 index 00000000000..730c1a11747 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/tangletrove_kelp.txt @@ -0,0 +1,11 @@ +Name:Tangletrove Kelp +ManaCost:5 U U +Types:Artifact Creature Clue Plant +PT:6/6 +K:Ward:2 +T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigAnimateAll | TriggerDescription$ At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. +SVar:TrigAnimateAll:DB$ AnimateAll | ValidCards$ Clue.Other+YouCtrl | Power$ 6 | Toughness$ 6 | Types$ Creature,Plant +A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card. +DeckNeeds:Type$Clue +DeckHas:Ability$Sacrifice +Oracle:Ward {2}\nAt the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.\n{2}, Sacrifice Tangletrove Kelp: Draw a card. diff --git a/forge-gui/res/cardsfolder/upcoming/tenth_district_hero.txt b/forge-gui/res/cardsfolder/upcoming/tenth_district_hero.txt new file mode 100644 index 00000000000..a5ee5de2ee2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/tenth_district_hero.txt @@ -0,0 +1,10 @@ +Name:Tenth District Hero +ManaCost:1 W +Types:Creature Human +PT:2/3 +A:AB$ Animate | Cost$ 1 W CollectEvidence<2> | Types$ Human,Detective | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 4 | Toughness$ 4 | Keywords$ Vigilance | SpellDescription$ CARDNAME becomes a Human Detective with base power and toughness 4/4 and gains vigilance. +A:AB$ Animate | Cost$ 2 W CollectEvidence<4> | staticAbilities$ Static | ConditionPresent$ Card.Self+Detective | Types$ Legendary,Creature | Name$ Mileva, the Stalwart | Power$ 5 | Toughness$ 5 | Duration$ Permanent | RemoveCreatureTypes$ True | Duration$ Permanent | SpellDescription$ If CARDNAME is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." +SVar:Static:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Indestructible | Description$ Other creatures you control have indestructible. +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +DeckHas:Type$Detective +Oracle:{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.\n{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/tesak_judiths_hellhound.txt b/forge-gui/res/cardsfolder/upcoming/tesak_judiths_hellhound.txt new file mode 100644 index 00000000000..69a0feb9771 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/tesak_judiths_hellhound.txt @@ -0,0 +1,14 @@ +Name:Tesak, Judith's Hellhound +ManaCost:3 R +Types:Legendary Creature Elemental Dog +PT:3/3 +K:Unleash +S:Mode$ Continuous | Affected$ Dog.Other+YouCtrl | AddKeyword$ Unleash | Description$ Other Dogs you control have unleash. +S:Mode$ Continuous | Affected$ Creature.YouCtrl+HasCounters | AddKeyword$ Haste | Description$ Creatures you control with counters on them have haste. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMana | TriggerDescription$ Whenever CARDNAME attacks, add {R} for each attacking creature. +SVar:TrigMana:DB$ Mana | Produced$ R | Amount$ X +SVar:X:Count$Valid Creature.attacking +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Counters +DeckHints:Type$Dog & Ability$Counters +Oracle:Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\nOther Dogs you control have unleash.\nCreatures you control with counters on them have haste.\nWhenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. diff --git a/forge-gui/res/cardsfolder/upcoming/teysa_opulent_oligarch.txt b/forge-gui/res/cardsfolder/upcoming/teysa_opulent_oligarch.txt new file mode 100644 index 00000000000..44e9d076f81 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/teysa_opulent_oligarch.txt @@ -0,0 +1,12 @@ +Name:Teysa, Opulent Oligarch +ManaCost:1 W B +Types:Legendary Creature Human Advisor +PT:2/3 +K:Deathtouch +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigInvestigate | TriggerDescription$ At the beginning of your end step, investigate for each opponent who lost life this turn. +SVar:TrigInvestigate:DB$ Investigate | Num$ PlayerCountRegisteredOpponents$HasPropertyLostLifeThisTurn +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Clue.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | ActivationLimit$ 1 | TriggerDescription$ Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. +SVar:TrigToken:DB$ Token | TokenScript$ wb_1_1_spirit_flying +DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue|Spirit +DeckHints:Ability$Investigate & Type$Clue +Oracle:Deathtouch\nAt the beginning of your end step, investigate for each opponent who lost life this turn.\nWhenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. diff --git a/forge-gui/res/cardsfolder/upcoming/the_chase_is_on.txt b/forge-gui/res/cardsfolder/upcoming/the_chase_is_on.txt new file mode 100644 index 00000000000..2c06ac42153 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/the_chase_is_on.txt @@ -0,0 +1,7 @@ +Name:The Chase Is On +ManaCost:2 R +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | KW$ First Strike | NumAtt$ +3 | SubAbility$ DBInvestigate | SpellDescription$ Target creature gets +3/+0 and gains first strike until end of turn. +SVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +DeckHas:Ability$Token|Investigate & Type$Clue|Artifact +Oracle:Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/the_eleventh_hour.txt b/forge-gui/res/cardsfolder/upcoming/the_eleventh_hour.txt deleted file mode 100644 index 083ea41b453..00000000000 --- a/forge-gui/res/cardsfolder/upcoming/the_eleventh_hour.txt +++ /dev/null @@ -1,10 +0,0 @@ -Name:The Eleventh Hour -ManaCost:3 U -Types:Enchantment Saga -K:Saga:3:DBSearch,DBFood,DBCopy -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Doctor | ChangeNum$ 1 | SpellDescription$ Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. -SVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac,w_1_1_human_doctorreduce | SpellDescription$ Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast." -SVar:DBCopy:DB$ CopyPermanent | ValidTgts$ Creature | NewName$ Prisoner Zero | SetCreatureTypes$ Alien | AddTypes$ Legendary | SpellDescription$ Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero. -DeckHas:Ability$Token|Sacrifice & Type$Alien|Human|Food|Artifact|Creature -DeckNeeds:Type$Doctor -Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.\nII — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast."\nIII — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/the_fifteenth_doctor.txt b/forge-gui/res/cardsfolder/upcoming/the_fifteenth_doctor.txt new file mode 100644 index 00000000000..6a399eda731 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/the_fifteenth_doctor.txt @@ -0,0 +1,12 @@ +Name:The Fifteenth Doctor +ManaCost:2 U R +Types:Legendary Creature Time Lord Doctor +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. +SVar:TrigMill:DB$ Mill | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Optional$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Artifact.IsRemembered+cmcEQ2,Artifact.IsRemembered+cmcEQ3 | SubAbility$ DBCleanup | SelectPrompt$ You may put an artifact card with mana value 2 or 3 from among the milled cards into your hand +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +S:Mode$ Continuous | Affected$ Card.nonArtifact+YouCtrl | EffectZone$ Battlefield | AffectedZone$ Stack | CheckSVar$ X | SVarCompare$ EQ0 | AddKeyword$ Improvise | Description$ The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +SVar:X:Count$ThisTurnCast_Card.nonArtifact+YouCtrl +Oracle:Whenever The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.\nThe first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/the_fourteenth_doctor.txt b/forge-gui/res/cardsfolder/upcoming/the_fourteenth_doctor.txt new file mode 100644 index 00000000000..c27b65fbedd --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/the_fourteenth_doctor.txt @@ -0,0 +1,11 @@ +Name:The Fourteenth Doctor +ManaCost:RG W U +Types:Legendary Creature Time Lord Doctor +PT:3/4 +T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. +SVar:TrigDig:DB$ Dig | DigNum$ 14 | Reveal$ True | ChangeNum$ All | ChangeValid$ Doctor | DestinationZone$ Graveyard | RestRandomOrder$ True +K:ETBReplacement:Copy:DBCopy:Optional +SVar:DBCopy:DB$ Clone | Choices$ Doctor.YouOwn+ThisTurnEnteredFrom_Library | ChoiceZone$ Graveyard | PumpKeywords$ Haste | PumpDuration$ EOT | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. +DeckHas:Ability$Graveyard +DeckNeeds:Type$Doctor +Oracle:When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.\nYou may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/the_meep.txt b/forge-gui/res/cardsfolder/upcoming/the_meep.txt new file mode 100644 index 00000000000..d81fd7e7cec --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/the_meep.txt @@ -0,0 +1,9 @@ +Name:The Meep +ManaCost:2 B +Types:Legendary Creature Alien +PT:0/4 +K:Ward:PayLife<3> +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigAnimateAll | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value. +SVar:TrigAnimateAll:AB$ AnimateAll | Cost$ Sac<1/Creature.Other/another creature> | Power$ X | Toughness$ X | ValidCards$ Creature.YouCtrl +SVar:X:Sacrificed$CardManaCost +Oracle:Ward—Pay 3 life.\nWhenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/the_pride_of_hull_clade.txt b/forge-gui/res/cardsfolder/upcoming/the_pride_of_hull_clade.txt new file mode 100644 index 00000000000..96de0e179ab --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/the_pride_of_hull_clade.txt @@ -0,0 +1,16 @@ +Name:The Pride of Hull Clade +ManaCost:10 G +Types:Legendary Creature Crocodile Elk Turtle +PT:2/15 +K:Defender +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the total toughness of creatures you control. +SVar:X:Count$Valid Creature.YouCtrl$SumToughness +A:AB$ Pump | Cost$ 2 U U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | SubAbility$ DBEffect | SpellDescription$ Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. +SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | Triggers$ TrigDamage | StaticAbilities$ CanAttack | ForgetOnMoved$ Battlefield | SubAbility$ DBAnimate +SVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.IsRemembered | Description$ This creature can attack as though it didn't have defender. +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Triggers$ TrigDamage +SVar:TrigDamage:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDraw | CombatDamage$ True | TriggerDescription$ Whenever this creature deals combat damage to a player, draw cards equal to its toughness +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ Y +SVar:Y:Count$CardToughness +DeckHints:Type$Wall|Treefolk & Keyword$Defender +Oracle:This spell costs {X} less to cast, where X is the total toughness of creatures you control.\nDefender\n{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/the_toymakers_trap.txt b/forge-gui/res/cardsfolder/upcoming/the_toymakers_trap.txt new file mode 100644 index 00000000000..98fbdc1e973 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/the_toymakers_trap.txt @@ -0,0 +1,12 @@ +Name:The Toymaker's Trap +ManaCost:2 B +Types:Enchantment +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChooseNumber | TriggerDescription$ At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. +SVar:TrigChooseNumber:DB$ ChooseNumber | SecretlyChoose$ True | Min$ 1 | Max$ 5 | RemoveChoices$ Remembered | Guesser$ Opponent | GuessWrong$ DBLoseLife | GuessCorrect$ DBSac | RememberChosen$ True | SubAbility$ DBCleanup +SVar:DBLoseLife:DB$ LoseLife | Defined$ RememberedPlayer | LifeAmount$ Count$ChosenNumber | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw +SVar:DBSac:DB$ Sacrifice +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Sacrifice +Oracle:At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. diff --git a/forge-gui/res/cardsfolder/upcoming/the_wise_mothman.txt b/forge-gui/res/cardsfolder/upcoming/the_wise_mothman.txt new file mode 100644 index 00000000000..bc40d9c3720 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/the_wise_mothman.txt @@ -0,0 +1,13 @@ +Name:The Wise Mothman +ManaCost:1 B G U +Types:Legendary Creature Insect Mutant +PT:3/3 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRadiation | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, each player gets a rad counter. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigRadiation | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield attacks, each player gets a rad counter. +SVar:TrigRadiation:DB$ Radiation | Defined$ Player | Add$ 1 +T:Mode$ MilledAll | ValidPlayer$ Player | ValidCard$ Card.nonLand | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. +SVar:TrigPutCounter:DB$ PutCounter | CounterNum$ 1 | CounterType$ P1P1 | TargetMin$ 0 | TargetMax$ TriggerCount$Amount | ValidTgts$ Creature | TgtPrompt$ Select up to X target creatures +DeckHints:Ability$Mill +DeckHas:Ability$Counters|Mill +Oracle:Flying\nWhenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.\nWhenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. diff --git a/forge-gui/res/cardsfolder/upcoming/they_went_this_way.txt b/forge-gui/res/cardsfolder/upcoming/they_went_this_way.txt new file mode 100644 index 00000000000..04937564b6a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/they_went_this_way.txt @@ -0,0 +1,7 @@ +Name:They Went This Way +ManaCost:2 G +Types:Sorcery +A:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True | SubAbility$ DBInvestigate | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +SVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +DeckHas:Ability$Investigate|Token|Sacrifice & Type$Artifact|Clue +Oracle:Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/thinking_cap.txt b/forge-gui/res/cardsfolder/upcoming/thinking_cap.txt new file mode 100644 index 00000000000..c2d728c6660 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/thinking_cap.txt @@ -0,0 +1,9 @@ +Name:Thinking Cap +ManaCost:1 +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 2 | Description$ Equipped creature gets +1/+2. +K:Equip:1:Detective.YouCtrl:Detective +K:Equip:3 +DeckHints:Type$Detective +DeckHints:Name$Agency Outfitter +Oracle:Equipped creature gets +1/+2.\nEquip Detective {1}\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) diff --git a/forge-gui/res/cardsfolder/upcoming/thundering_falls.txt b/forge-gui/res/cardsfolder/upcoming/thundering_falls.txt new file mode 100644 index 00000000000..b966ba73ca4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/thundering_falls.txt @@ -0,0 +1,9 @@ +Name:Thundering Falls +ManaCost:no cost +Types:Land Island Mountain +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +DeckHints:Ability$Graveyard +Oracle:({T}: Add {U} or {R}.)\nThundering Falls enters the battlefield tapped.\nWhen Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/tin_street_gossip.txt b/forge-gui/res/cardsfolder/upcoming/tin_street_gossip.txt new file mode 100644 index 00000000000..f4c6451ffc0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/tin_street_gossip.txt @@ -0,0 +1,9 @@ +Name:Tin Street Gossip +ManaCost:2 R G +Types:Creature Viashino Advisor +PT:4/4 +K:Vigilance +A:AB$ Mana | Cost$ T | Produced$ R G | RestrictValid$ FaceDownOrTurnFaceUp | SpellDescription$ Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up. +AI:RemoveDeck:Random +DeckHints:Keyword$Morph|Megamorph +Oracle:Vigilance\n{T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up. diff --git a/forge-gui/res/cardsfolder/upcoming/tolsimir_midnights_light.txt b/forge-gui/res/cardsfolder/upcoming/tolsimir_midnights_light.txt new file mode 100644 index 00000000000..e03836e5801 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/tolsimir_midnights_light.txt @@ -0,0 +1,12 @@ +Name:Tolsimir, Midnight's Light +ManaCost:2 G W W +Types:Legendary Creature Elf Scout +PT:3/2 +K:Lifelink +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ voja_fenstalker | TokenOwner$ You +T:Mode$ Attacks | ValidCard$ Wolf.YouCtrl | IsPresent$ Card.Self+attackedThisCombat | TriggerZones$ Battlefield | Execute$ TrigForceBlock | NoResolvingCheck$ True | TriggerDescription$ Whenever a Wolf you control attacks, if NICKNAME attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. +SVar:TrigForceBlock:DB$ MustBlock | DefinedAttacker$ TriggeredAttacker | Duration$ UntilEndOfCombat | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls +DeckHas:Ability$LifeGain|Token & Type$Wolf +DeckHints:Type$Wolf +Oracle:Lifelink\nWhen Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.\nWhenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/tomik_wielder_of_law.txt b/forge-gui/res/cardsfolder/upcoming/tomik_wielder_of_law.txt new file mode 100644 index 00000000000..b24d8833742 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/tomik_wielder_of_law.txt @@ -0,0 +1,13 @@ +Name:Tomik, Wielder of Law +ManaCost:1 W B +Types:Legendary Creature Human Advisor +PT:2/4 +K:Affinity:Planeswalker +K:Flying +K:Vigilance +T:Mode$ AttackersDeclared | AttackingPlayer$ Player.Opponent | CheckSVar$ X | SVarCompare$ GE2 | Execute$ TrigDrain | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. +SVar:TrigDrain:DB$ LoseLife | Defined$ Defined$ TriggeredAttackingPlayer | LifeAmount$ 3 | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ You +SVar:X:Count$ValidAll Creature.attackingYouOrYourPWLKI +DeckHas:Type$Planeswalker +Oracle:Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.)\nFlying, vigilance\nWhenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. diff --git a/forge-gui/res/cardsfolder/upcoming/topiary_panther.txt b/forge-gui/res/cardsfolder/upcoming/topiary_panther.txt new file mode 100644 index 00000000000..24f2ecceef4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/topiary_panther.txt @@ -0,0 +1,8 @@ +Name:Topiary Panther +ManaCost:4 G G +Types:Creature Plant Cat +PT:6/5 +K:Trample +K:TypeCycling:Basic:1 G +DeckHas:Ability$Discard +Oracle:Trample\nBasic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/torch_the_witness.txt b/forge-gui/res/cardsfolder/upcoming/torch_the_witness.txt new file mode 100644 index 00000000000..72f6cb721f0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/torch_the_witness.txt @@ -0,0 +1,9 @@ +Name:Torch the Witness +ManaCost:X R +Types:Sorcery +A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ Y | ExcessSVar$ Excess | ExcessSVarTargeted$ True | SubAbility$ DBInvestigate | SpellDescription$ CARDNAME deals twice X damage to target creature. +SVar:DBInvestigate:DB$ Investigate | Num$ 1 | ConditionCheckSVar$ Excess | ConditionSVarCompare$ GE1 | SpellDescription$ If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:X:Count$xPaid +SVar:Y:SVar$X/Twice +DeckHas:Type$Clue|Artifact & Ability$Token +Oracle:Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/toxin_analysis.txt b/forge-gui/res/cardsfolder/upcoming/toxin_analysis.txt new file mode 100644 index 00000000000..dc34f88967f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/toxin_analysis.txt @@ -0,0 +1,7 @@ +Name:Toxin Analysis +ManaCost:B +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | KW$ Deathtouch & Lifelink | SubAbility$ DBInvestigate | SpellDescription$ Target creature gains deathtouch and lifelink until end of turn. +SVar:DBInvestigate:DB$ Investigate | SpellDescription$ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +DeckHas:Ability$Token|Investigate|LifeGain & Type$Clue|Artifact +Oracle:Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") diff --git a/forge-gui/res/cardsfolder/upcoming/treacherous_greed.txt b/forge-gui/res/cardsfolder/upcoming/treacherous_greed.txt new file mode 100644 index 00000000000..42d7055bc7c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/treacherous_greed.txt @@ -0,0 +1,8 @@ +Name:Treacherous Greed +ManaCost:1 W B +Types:Instant +A:SP$ Draw | Cost$ 1 W B Sac<1/Creature.dealtDamageThisTurn/creature that dealt damage this turn> | NumCards$ 3 | SubAbility$ DBLoseLife | SpellDescription$ Draw three cards. +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3 | Defined$ Opponent | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 3 life and you gain 3 life. +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 +DeckHas:Ability$Sacrifice|LifeGain +Oracle:As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.\nDraw three cards. Each opponent loses 3 life and you gain 3 life. diff --git a/forge-gui/res/cardsfolder/upcoming/tribune_of_rot.txt b/forge-gui/res/cardsfolder/upcoming/tribune_of_rot.txt new file mode 100644 index 00000000000..490acbac513 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/tribune_of_rot.txt @@ -0,0 +1,12 @@ +Name:Tribune of Rot +ManaCost:1 BG BG +Types:Creature Elf Shaman +PT:3/3 +T:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. +SVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You | RememberMilled$ True | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$Valid Creature +DeckHas:Ability$Mill|Token & Type$Saproling +SVar:HasAttackEffect:TRUE +Oracle:Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. diff --git a/forge-gui/res/cardsfolder/upcoming/trostani_three_whispers.txt b/forge-gui/res/cardsfolder/upcoming/trostani_three_whispers.txt new file mode 100644 index 00000000000..1065e605600 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/trostani_three_whispers.txt @@ -0,0 +1,9 @@ +Name:Trostani, Three Whispers +ManaCost:G GW W +Types:Legendary Creature Dryad +PT:4/4 +A:AB$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain deathtouch | KW$ Deathtouch | SpellDescription$ Target creature gains deathtouch until end of turn. +A:AB$ Pump | Cost$ GW | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain vigilance | KW$ Vigilance | SpellDescription$ Target creature gains vigilance until end of turn. +A:AB$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain double strike | KW$ Double Strike | SpellDescription$ Target creature gains double strike until end of turn. +SVar:PlayMain1:TRUE +Oracle:{1}{G}: Target creature gains deathtouch until end of turn.\n{G/W}: Target creature gains vigilance until end of turn.\n{2}{W}: Target creature gains double strike until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/trouble_in_pairs.txt b/forge-gui/res/cardsfolder/upcoming/trouble_in_pairs.txt new file mode 100644 index 00000000000..a2e22c55881 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/trouble_in_pairs.txt @@ -0,0 +1,9 @@ +Name:Trouble in Pairs +ManaCost:2 W W +Types:Enchantment +R:Event$ BeginTurn | ActiveZones$ Battlefield | ValidPlayer$ Opponent | ExtraTurn$ True | Skip$ True | Description$ If an opponent would begin an extra turn, that player skips that turn instead. +T:Mode$ AttackersDeclared | ValidAttackers$ Creature.attackingYou | ValidAttackersAmount$ GE2 | AttackingPlayer$ Opponent | AttackedTarget$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. +T:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | ActivatorThisTurnCast$ EQ2 | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. +T:Mode$ Drawn | ValidPlayer$ Opponent | Number$ 2 | TriggerZones$ Battlefield | Secondary$ True | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. +SVar:TrigDraw:DB$ Draw +Oracle:If an opponent would begin an extra turn, that player skips that turn instead.\nWhenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. diff --git a/forge-gui/res/cardsfolder/upcoming/tunnel_tipster.txt b/forge-gui/res/cardsfolder/upcoming/tunnel_tipster.txt new file mode 100644 index 00000000000..e3df57afafb --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/tunnel_tipster.txt @@ -0,0 +1,10 @@ +Name:Tunnel Tipster +ManaCost:1 G +Types:Creature Mole Scout +PT:1/1 +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ FaceDown | SVarCompare$ GE1 | Execute$ TrigPutCounters | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounters:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 +A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}. +SVar:FaceDown:Count$ThisTurnEntered_Battlefield_Creature.faceDown+YouCtrl +DeckHas:Ability$Counters +Oracle:At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.\n{T}: Add {G}. diff --git a/forge-gui/res/cardsfolder/upcoming/unauthorized_exit.txt b/forge-gui/res/cardsfolder/upcoming/unauthorized_exit.txt new file mode 100644 index 00000000000..fbd46af581d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/unauthorized_exit.txt @@ -0,0 +1,7 @@ +Name:Unauthorized Exit +ManaCost:1 U +Types:Instant +A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | SubAbility$ DBSurveil | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand. +SVar:DBSurveil:DB$ Surveil | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +DeckHas:Ability$Surveil|Graveyard +Oracle:Return target nonland permanent to its owner's hand.\nSurveil 1. (Look at the top card of your library. You may put it into your graveyard.) diff --git a/forge-gui/res/cardsfolder/upcoming/undercity_eliminator.txt b/forge-gui/res/cardsfolder/upcoming/undercity_eliminator.txt new file mode 100644 index 00000000000..3788c0bbc29 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/undercity_eliminator.txt @@ -0,0 +1,9 @@ +Name:Undercity Eliminator +ManaCost:3 B B +Types:Creature Gorgon Assassin +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. +SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Artifact;Creature/artifact or creature> | Execute$ TrigExile | TriggerDescription$ When you do, exile target creature an opponent controls. +SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Origin$ Battlefield | Destination$ Exile +DeckHas:Ability$Sacrifice +Oracle:When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. diff --git a/forge-gui/res/cardsfolder/upcoming/undercity_sewers.txt b/forge-gui/res/cardsfolder/upcoming/undercity_sewers.txt new file mode 100644 index 00000000000..c2b3a37572e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/undercity_sewers.txt @@ -0,0 +1,9 @@ +Name:Undercity Sewers +ManaCost:no cost +Types:Land Island Swamp +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +DeckHints:Ability$Graveyard +Oracle:({T}: Add {U} or {B}.)\nUndercity Sewers enters the battlefield tapped.\nWhen Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/undercover_crocodelf.txt b/forge-gui/res/cardsfolder/upcoming/undercover_crocodelf.txt new file mode 100644 index 00000000000..84a95b00116 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/undercover_crocodelf.txt @@ -0,0 +1,9 @@ +Name:Undercover Crocodelf +ManaCost:4 G U +Types:Creature Elf Crocodile Detective +PT:5/5 +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigInvestigate | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate | Num$ 1 +K:Disguise:3 GU GU +DeckHas:Type$Clue|Artifact & Ability$Token +Oracle:Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nDisguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) diff --git a/forge-gui/res/cardsfolder/upcoming/underground_mortuary.txt b/forge-gui/res/cardsfolder/upcoming/underground_mortuary.txt new file mode 100644 index 00000000000..e224d1c7740 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/underground_mortuary.txt @@ -0,0 +1,9 @@ +Name:Underground Mortuary +ManaCost:no cost +Types:Land Swamp Forest +K:CARDNAME enters the battlefield tapped. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +DeckHas:Ability$Surveil|Graveyard +DeckHints:Ability$Graveyard +Oracle:({T}: Add {B} or {G}.)\nUnderground Mortuary enters the battlefield tapped.\nWhen Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/undergrowth_recon.txt b/forge-gui/res/cardsfolder/upcoming/undergrowth_recon.txt new file mode 100644 index 00000000000..93e1380c6ef --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/undergrowth_recon.txt @@ -0,0 +1,8 @@ +Name:Undergrowth Recon +ManaCost:1 G G +Types:Enchantment +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. +SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Tapped$ True | TgtPrompt$ Select target land card in your graveyard | Destination$ Battlefield | ValidTgts$ Land.YouOwn +DeckHints:Ability$Graveyard|Mill|Dredge|Discard +DeckHas:Ability$Graveyard +Oracle:At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. diff --git a/forge-gui/res/cardsfolder/upcoming/unscrupulous_agent.txt b/forge-gui/res/cardsfolder/upcoming/unscrupulous_agent.txt new file mode 100644 index 00000000000..2498bb43cf9 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/unscrupulous_agent.txt @@ -0,0 +1,7 @@ +Name:Unscrupulous Agent +ManaCost:1 B +Types:Creature Elf Detective +PT:1/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, target opponent exiles a card from their hand. +SVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ValidTgts$ Opponent | Chooser$ Targeted | ChangeType$ Card | ChangeNum$ 1 | IsCurse$ True | Mandatory$ True +Oracle:When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. diff --git a/forge-gui/res/cardsfolder/upcoming/unshakable_tail.txt b/forge-gui/res/cardsfolder/upcoming/unshakable_tail.txt new file mode 100644 index 00000000000..b46cb1c0c54 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/unshakable_tail.txt @@ -0,0 +1,13 @@ +Name:Unshakable Tail +ManaCost:2 B +Types:Creature Zombie Detective +PT:3/2 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your upkeep, surveil 1. +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSurveil | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your upkeep, surveil 1. +SVar:TrigSurveil:DB$ Surveil | Amount$ 1 +T:Mode$ ChangesZoneAll | ValidCards$ Creature.YouOwn | Origin$ Library | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigInvestigate | TriggerDescription$ Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate +A:AB$ ChangeZone | Cost$ 2 Sac<1/Clue> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand. +DeckHas:Ability$Sacrifice|Graveyard|Token|Surveil & Type$Clue|Artifact +DeckHints:Ability$Graveyard & Type$Clue +Oracle:When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1.\nWhenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\n{2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/upcoming/unyielding_gatekeeper.txt b/forge-gui/res/cardsfolder/upcoming/unyielding_gatekeeper.txt new file mode 100644 index 00000000000..fe483397527 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/unyielding_gatekeeper.txt @@ -0,0 +1,12 @@ +Name:Unyielding Gatekeeper +ManaCost:1 W +Types:Creature Elephant Cleric +PT:3/2 +K:Disguise:1 W +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. +SVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Permanent.nonLand+Other | TgtPrompt$ Choose another target nonland permanent | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SubAbility$ DBReturn +SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | ConditionDefined$ Remembered | GainControl$ True | ConditionPresent$ Card.YouCtrl | Destination$ Battlefield | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenScript$ wu_2_2_detective | TokenOwner$ RememberedController | ConditionDefined$ Remembered | ConditionPresent$ Card.YouCtrl | ConditionCompare$ EQ0 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token & Type$Detective & Color$Blue +Oracle:Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. diff --git a/forge-gui/res/cardsfolder/upcoming/urgent_necropsy.txt b/forge-gui/res/cardsfolder/upcoming/urgent_necropsy.txt new file mode 100644 index 00000000000..5c085291ba9 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/urgent_necropsy.txt @@ -0,0 +1,10 @@ +Name:Urgent Necropsy +ManaCost:2 B G +Types:Instant +A:SP$ Pump | Cost$ CollectEvidence 2 B G | ValidTgts$ Artifact | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBCreature | TgtPrompt$ Select up to one target artifact | SpellDescription$ Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. +SVar:DBCreature:DB$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | SubAbility$ DBEnchantment +SVar:DBEnchantment:DB$ Pump | SubAbility$ DBDestroyAll | ValidTgts$ Enchantment | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target Enchantment +SVar:DBDestroyAll:DB$ Destroy | Defined$ Targeted +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +SVar:X:AllTargeted$SumCMC +Oracle:As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.\nDestroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. diff --git a/forge-gui/res/cardsfolder/upcoming/valiant_batrider.txt b/forge-gui/res/cardsfolder/upcoming/valiant_batrider.txt new file mode 100644 index 00000000000..4b21597402d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/valiant_batrider.txt @@ -0,0 +1,10 @@ +Name:Valiant Batrider +ManaCost:2 W +Types:Creature Human Knight +PT:3/3 +K:Flying +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigBoon | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card." +SVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ Boon | EffectOwner$ TriggeredTarget +SVar:Boon:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerDescription$ When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card. +SVar:TrigDraw:DB$ Draw | Defined$ Opponent | UnlessCost$ 1 | UnlessPayer$ You | NumCards$ 1 +Oracle:Flying\nWhenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card." diff --git a/forge-gui/res/cardsfolder/upcoming/vannifar_evolved_enigma.txt b/forge-gui/res/cardsfolder/upcoming/vannifar_evolved_enigma.txt new file mode 100644 index 00000000000..dc910cd010f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/vannifar_evolved_enigma.txt @@ -0,0 +1,10 @@ +Name:Vannifar, Evolved Enigma +ManaCost:2 G U +Types:Legendary Creature Elf Ooze Wizard +PT:3/4 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBCloak,DBPutCounters | CharmNum$ 1 +SVar:DBCloak:DB$ Cloak | Choices$ Card.YouCtrl | SpellDescription$ Cloak a card from your hand. +SVar:DBPutCounters:DB$ PutCounterAll | ValidCards$ Creature.Colorless+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each colorless creature you control. +DeckHas:Ability$Counters +Oracle:At the beginning of combat on your turn, choose one —\n• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)\n• Put a +1/+1 counter on each colorless creature you control. diff --git a/forge-gui/res/cardsfolder/upcoming/vats.txt b/forge-gui/res/cardsfolder/upcoming/vats.txt new file mode 100644 index 00000000000..b179477266b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/vats.txt @@ -0,0 +1,6 @@ +Name:V.A.T.S. +ManaCost:2 B B +Types:Instant +K:Split second +A:SP$ Destroy | TargetMin$ 0 | TargetMax$ Count$Valid Creature | ValidTgts$ Creature | TgtPrompt$ Choose any number of target creatures with equal toughness | TargetsWithEqualToughness$ True | SpellDescription$ Choose any number of target creatures with equal toughness. Destroy the chosen creatures. +Oracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nChoose any number of target creatures with equal toughness. Destroy the chosen creatures. diff --git a/forge-gui/res/cardsfolder/upcoming/vault_101_birthday_party.txt b/forge-gui/res/cardsfolder/upcoming/vault_101_birthday_party.txt new file mode 100644 index 00000000000..69cef36ad62 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/vault_101_birthday_party.txt @@ -0,0 +1,11 @@ +Name:Vault 101: Birthday Party +ManaCost:3 W +Types:Enchantment Saga +K:Chapter:3:DBToken,DBChangeZone,DBChangeZone +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac,w_1_1_human_soldier | SpellDescription$ Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Aura,Equipment | RememberChanged$ True | ChangeNum$ 1 | SubAbility$ DBAttach | SpellDescription$ You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. +SVar:DBAttach:DB$ Attach | Optional$ True | ChoiceTitle$ You may choose a creature you control to attach that equipment to | ConditionDefined$ Remembered | ConditionPresent$ Equipment | Object$ Remembered | Choices$ Creature.YouCtrl | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckNeeds:Type$Aura|Equipment +DeckHas:Ability$Token & Type$Soldier|Food +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nII, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/vein_ripper.txt b/forge-gui/res/cardsfolder/upcoming/vein_ripper.txt new file mode 100644 index 00000000000..6907860489d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/vein_ripper.txt @@ -0,0 +1,11 @@ +Name:Vein Ripper +ManaCost:3 B B B +Types:Creature Vampire Assassin +PT:6/5 +K:Flying +K:Ward:Sac<1/Creature/creature> +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature dies, target opponent loses 2 life and you gain 2 life. +SVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 +DeckHas:Ability$LifeGain|Sacrifice +Oracle:Flying\nWard—Sacrifice a creature.\nWhenever a creature dies, target opponent loses 2 life and you gain 2 life. diff --git a/forge-gui/res/cardsfolder/upcoming/vengeful_creeper.txt b/forge-gui/res/cardsfolder/upcoming/vengeful_creeper.txt new file mode 100644 index 00000000000..d9d176ecbee --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/vengeful_creeper.txt @@ -0,0 +1,8 @@ +Name:Vengeful Creeper +ManaCost:4 G +Types:Creature Plant Elemental +PT:5/5 +K:Disguise:5 G +T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, destroy target artifact or enchantment an opponent controls. +SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.OppCtrl,Enchantment.OppCtrl | TgtPrompt$ Select target artifact or enchantment an opponent controls +Oracle:Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. diff --git a/forge-gui/res/cardsfolder/upcoming/vengeful_tracker.txt b/forge-gui/res/cardsfolder/upcoming/vengeful_tracker.txt new file mode 100644 index 00000000000..b0bd989c53d --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/vengeful_tracker.txt @@ -0,0 +1,7 @@ +Name:Vengeful Tracker +ManaCost:1 R +Types:Creature Human Detective +PT:2/2 +T:Mode$ Sacrificed | ValidCard$ Artifact.OppCtrl | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent sacrifices an artifact, CARDNAME deals 2 damage to them. +SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2 +Oracle:Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. diff --git a/forge-gui/res/cardsfolder/upcoming/vitu_ghazi_inspector.txt b/forge-gui/res/cardsfolder/upcoming/vitu_ghazi_inspector.txt new file mode 100644 index 00000000000..a3c9e315e3c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/vitu_ghazi_inspector.txt @@ -0,0 +1,13 @@ +Name:Vitu-Ghazi Inspector +ManaCost:1 G +Types:Creature Elf Detective +PT:1/3 +S:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ CollectEvidence<6> | Description$ As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) +K:Reach +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | CheckSVar$ Z | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 +SVar:Z:CastSA>Collected$Amount +DeckHints:Ability$Graveyard|Mill|Discard|Dredge +DeckHas:Ability$LifeGain|Counters +Oracle:As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)\nReach\nWhen Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life. diff --git a/forge-gui/res/cardsfolder/upcoming/voja_jaws_of_the_conclave.txt b/forge-gui/res/cardsfolder/upcoming/voja_jaws_of_the_conclave.txt new file mode 100644 index 00000000000..10c9cb211d5 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/voja_jaws_of_the_conclave.txt @@ -0,0 +1,16 @@ +Name:Voja, Jaws of the Conclave +ManaCost:2 R G W +Types:Legendary Creature Wolf +PT:5/5 +K:Vigilance +K:Trample +K:Ward:3 +T:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigCounters | TriggerDescription$ Whenever CARDNAME attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. +SVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ Y +SVar:X:Count$Valid Elf.YouCtrl +SVar:Y:Count$Valid Wolf.YouCtrl +SVar:HasAttackEffect:TRUE +DeckHints:Type$Wolf|Elf +DeckHas:Ability$Counters +Oracle:Vigilance, trample, ward {3}\nWhenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. diff --git a/forge-gui/res/cardsfolder/upcoming/warleaders_call.txt b/forge-gui/res/cardsfolder/upcoming/warleaders_call.txt new file mode 100644 index 00000000000..f97552c414f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/warleaders_call.txt @@ -0,0 +1,8 @@ +Name:Warleader's Call +ManaCost:1 R W +Types:Enchantment +S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever a creature enters the battlefield under your control, CARDNAME deals 1 damage to each opponent. +SVar:TrigDmg:DB$ DealDamage | Defined$ Opponent | NumDmg$ 1 +SVar:PlayMain1:TRUE +Oracle:Creatures you control get +1/+1.\nWhenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. diff --git a/forge-gui/res/cardsfolder/upcoming/watcher_of_hours.txt b/forge-gui/res/cardsfolder/upcoming/watcher_of_hours.txt new file mode 100644 index 00000000000..93824fabde0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/watcher_of_hours.txt @@ -0,0 +1,10 @@ +Name:Watcher of Hours +ManaCost:5 U +Types:Creature Sphinx +PT:6/6 +K:Flying +K:Ward:3 +K:Suspend:6:1 U +T:Mode$ CounterRemoved | ValidCard$ Card.Self | TriggerZones$ Exile | CounterType$ TIME | Execute$ TrigSurveil | TriggerDescription$ Whenever a time counter is removed from CARDNAME while it's exiled, surveil 1. +SVar:TrigSurveil:DB$ Surveil | Defined$ You | Amount$ 1 +Oracle:Flying, ward {3}\nWhenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1.\nSuspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) diff --git a/forge-gui/res/cardsfolder/upcoming/wingbane_vantasaur.txt b/forge-gui/res/cardsfolder/upcoming/wingbane_vantasaur.txt new file mode 100644 index 00000000000..d2c7709d5ce --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/wingbane_vantasaur.txt @@ -0,0 +1,10 @@ +Name:Wingbane Vantasaur +ManaCost:2 G G +Types:Creature Dinosaur +PT:4/5 +K:Reach +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ SavageStomp,Naturalize +SVar:SavageStomp:DB$ MakeCard | Conjure$ True | Name$ Savage Stomp | Zone$ Hand | SpellDescription$ Conjure a card named Savage Stomp into your hand. +SVar:Naturalize:DB$ MakeCard | Conjure$ True | Name$ Naturalize | Zone$ Hand | SpellDescription$ Conjure a card named Naturalize into your hand. +Oracle:Reach\nWhen Wingbane Vantasaur enters the battlefield, choose one —\n• Conjure a card named Savage Stomp into your hand.\n• Conjure a card named Naturalize into your hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/wispdrinker_vampire.txt b/forge-gui/res/cardsfolder/upcoming/wispdrinker_vampire.txt new file mode 100644 index 00000000000..753030acf24 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/wispdrinker_vampire.txt @@ -0,0 +1,11 @@ +Name:Wispdrinker Vampire +ManaCost:2 W B +Types:Creature Vampire Rogue +PT:2/4 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerLE2+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +SVar:TrigGain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1 | SubAbility$ DBGain +SVar:DBGain:DB$ GainLife | Defined$ You | LifeAmount$ 1 +A:AB$ PumpAll | Cost$ 5 W B | ValidCards$ Creature.powerLE2+YouCtrl | KW$ Deathtouch & Lifelink | SpellDescription$ Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. +DeckHas:Ability$LifeGain +Oracle:Flying\nWhenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.\n{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/wojek_investigator.txt b/forge-gui/res/cardsfolder/upcoming/wojek_investigator.txt new file mode 100644 index 00000000000..bfcb74d4091 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/wojek_investigator.txt @@ -0,0 +1,12 @@ +Name:Wojek Investigator +ManaCost:2 W +Types:Creature Angel Detective +PT:2/4 +K:Flying +K:Vigilance +T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigInvestigate | ValidPlayer$ You | TriggerDescription$ At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +SVar:TrigInvestigate:DB$ Investigate | Num$ X +SVar:X:PlayerCountOpponents$HasPropertyHasCardsInHand_Card_GTY +SVar:Y:Count$CardsInYourHand +DeckHas:Ability$Token & Type$Clue|Artifact +Oracle:Flying, vigilance\nAt the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/worldsouls_rage.txt b/forge-gui/res/cardsfolder/upcoming/worldsouls_rage.txt new file mode 100644 index 00000000000..cfe4ae67335 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/worldsouls_rage.txt @@ -0,0 +1,8 @@ +Name:Worldsoul's Rage +ManaCost:X R G +Types:Sorcery +A:SP$ DealDamage | Cost$ X R G | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBChangeZone | SpellDescription$ CARDNAME deals X damage to any target. +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ X | Tapped$ True | SpellDescription$ Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. +SVar:X:Count$xPaid +DeckHints:Ability$Graveyard|Mill +Oracle:Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. diff --git a/forge-gui/res/cardsfolder/upcoming/wrench.txt b/forge-gui/res/cardsfolder/upcoming/wrench.txt new file mode 100644 index 00000000000..24599867913 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/wrench.txt @@ -0,0 +1,9 @@ +Name:Wrench +ManaCost:W +Types:Artifact Clue Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddAbility$ ABTap | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." +SVar:ABTap:AB$ Tap | Cost$ 3 T | ValidTgts$ Creature | SpellDescription$ Tap target creature. +A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card. +K:Equip:2 +DeckHas:Ability$Sacrifice +Oracle:Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature."\n{2}, Sacrifice Wrench: Draw a card.\nEquip {2} \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/yarus_roar_of_the_old_gods.txt b/forge-gui/res/cardsfolder/upcoming/yarus_roar_of_the_old_gods.txt new file mode 100644 index 00000000000..d798181a1c2 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/yarus_roar_of_the_old_gods.txt @@ -0,0 +1,13 @@ +Name:Yarus, Roar of the Old Gods +ManaCost:2 R G +Types:Legendary Creature Centaur Druid +PT:4/4 +S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddKeyword$ Haste | Description$ Other creatures you control have haste. +T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.faceDown+YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. +SVar:TrigDraw:DB$ Draw | NumCards$ 1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.faceDown+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | FaceDown$ True | RememberChanged$ True | Defined$ TriggeredNewCardLKICopy | SubAbility$ DBTurnFaceUp | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.Permanent +SVar:DBTurnFaceUp:DB$ SetState | Defined$ Remembered | Mode$ TurnFaceUp | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHints:Keyword$Morph|Disguise +Oracle:Other creatures you control have haste.\nWhenever one or more face-down creatures you control deal combat damage to a player, draw a card.\nWhenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. diff --git a/forge-gui/res/cardsfolder/v/vaevictis_asmadi_the_dire.txt b/forge-gui/res/cardsfolder/v/vaevictis_asmadi_the_dire.txt index 434e58ba1a8..571531ae0d0 100644 --- a/forge-gui/res/cardsfolder/v/vaevictis_asmadi_the_dire.txt +++ b/forge-gui/res/cardsfolder/v/vaevictis_asmadi_the_dire.txt @@ -10,4 +10,5 @@ SVar:DBRepeatEach:DB$ RepeatEach | DefinedCards$ Remembered | UseImprinted$ True SVar:DBDig:DB$ Dig | Defined$ ImprintedController | DigNum$ 1 | Reveal$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | ChangeNum$ All | ChangeValid$ Permanent SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:OneEach:PlayerCountPlayers$Amount +SVar:HasAttackEffect:TRUE Oracle:Flying\nWhenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. diff --git a/forge-gui/res/cardsfolder/v/valiant_farewell.txt b/forge-gui/res/cardsfolder/v/valiant_farewell.txt index c65f064ce7f..1d2bacb34bd 100644 --- a/forge-gui/res/cardsfolder/v/valiant_farewell.txt +++ b/forge-gui/res/cardsfolder/v/valiant_farewell.txt @@ -1,13 +1,12 @@ Name:Valiant Farewell ManaCost:1 W Types:Instant -A:SP$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ +2 | SubAbility$ BoonEffect | SpellDescription$ Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card. -SVar:BoonEffect:DB$ Effect | Name$ Valiant Farewell's Effect | RememberObjects$ Targeted | Duration$ End of Turn | Triggers$ ChangesZone | SubAbility$ DBDraw | SpellDescription$ When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." -SVar:DBDraw:DB$ Draw +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | SubAbility$ BoonEffect | SpellDescription$ Target creature you control gets +2/+0 until end of turn. +SVar:BoonEffect:DB$ Effect | RememberObjects$ Targeted | Duration$ End of Turn | Triggers$ ChangesZone | SubAbility$ DBDraw | StackDescription$ SpellDescription | SpellDescription$ When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0.",,,,,, +SVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card. SVar:ChangesZone:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ TrigBoon | TriggerDescription$ When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." SVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast -SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | ActivationLimit$ 1 | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +2/+0. -SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | StaticAbilities$ PerpetualPump | Duration$ Permanent | Name$ Valiant Farewell's Boon's Perpetual Effect -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 2 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets +2/+0. +SVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +2/+0. +SVar:TrigEffect:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | NumAtt$ 2 | Duration$ Perpetual DeckNeeds:Type$Creature Oracle:Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."\nDraw a card. diff --git a/forge-gui/res/cardsfolder/v/valiant_rescuer.txt b/forge-gui/res/cardsfolder/v/valiant_rescuer.txt index c12c280638b..16b8a03b3c5 100644 --- a/forge-gui/res/cardsfolder/v/valiant_rescuer.txt +++ b/forge-gui/res/cardsfolder/v/valiant_rescuer.txt @@ -2,7 +2,7 @@ Name:Valiant Rescuer ManaCost:1 W Types:Creature Human Soldier PT:3/1 -T:Mode$ Cycled | ValidCard$ Card.Other | ValidPlayer$ You | TriggerZones$ Battlefield | OnlyFirst$ True | Execute$ TrigToken | TriggerDescription$ Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. +T:Mode$ Cycled | ValidCard$ Card.Other | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ TrigToken | TriggerDescription$ Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You K:Cycling:2 DeckHas:Ability$Token diff --git a/forge-gui/res/cardsfolder/v/vampiric_rites.txt b/forge-gui/res/cardsfolder/v/vampiric_rites.txt index bce9c0ce625..b487ee3a9e4 100644 --- a/forge-gui/res/cardsfolder/v/vampiric_rites.txt +++ b/forge-gui/res/cardsfolder/v/vampiric_rites.txt @@ -4,5 +4,4 @@ Types:Enchantment A:AB$ GainLife | Cost$ 1 B Sac<1/Creature> | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw | SpellDescription$ You gain 1 life and draw a card. SVar:DBDraw:DB$ Draw | NumCards$ 1 SVar:NonStackingEffect:True -AI:RemoveDeck:All Oracle:{1}{B}, Sacrifice a creature: You gain 1 life and draw a card. diff --git a/forge-gui/res/cardsfolder/v/vandalblast.txt b/forge-gui/res/cardsfolder/v/vandalblast.txt index 91ac51c9141..f3a6a66bf18 100644 --- a/forge-gui/res/cardsfolder/v/vandalblast.txt +++ b/forge-gui/res/cardsfolder/v/vandalblast.txt @@ -1,6 +1,6 @@ Name:Vandalblast ManaCost:R Types:Sorcery -A:SP$ Destroy | Cost$ R | ValidTgts$ Artifact.YouDontCtrl | TgtPrompt$ Select target artifact you don't control | SpellDescription$ Destroy target artifact you don't control. -A:SP$ DestroyAll | Cost$ 4 R | ValidCards$ Artifact.YouDontCtrl | PrecostDesc$ Overload | CostDesc$ {4}{R} | NonBasicSpell$ True | StackDescription$ Destroy each artifact you don't control. | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +A:SP$ Destroy | ValidTgts$ Artifact.YouDontCtrl | TgtPrompt$ Select target artifact you don't control | SpellDescription$ Destroy target artifact you don't control. +K:Overload:4 R Oracle:Destroy target artifact you don't control.\nOverload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/v/vanguard_of_the_rose.txt b/forge-gui/res/cardsfolder/v/vanguard_of_the_rose.txt new file mode 100644 index 00000000000..8570ca18cca --- /dev/null +++ b/forge-gui/res/cardsfolder/v/vanguard_of_the_rose.txt @@ -0,0 +1,9 @@ +Name:Vanguard of the Rose +ManaCost:1 W +Types:Creature Vampire Knight +PT:3/1 +A:AB$ Pump | Cost$ 1 Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | StackDescription$ SpellDescription | SpellDescription$ CARDNAME gains indestructible until end of turn. +SVar:DBTap:DB$ Tap | Defined$ Self | StackDescription$ SpellDescription | SpellDescription$ Tap it. +DeckHas:Ability$Sacrifice +DeckHints:Ability$Token & Type$Artifact|Treasure|Map +Oracle:{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it. diff --git a/forge-gui/res/cardsfolder/v/vanquishers_banner.txt b/forge-gui/res/cardsfolder/v/vanquishers_banner.txt index 7c688974065..ae9c11ba1ec 100644 --- a/forge-gui/res/cardsfolder/v/vanquishers_banner.txt +++ b/forge-gui/res/cardsfolder/v/vanquishers_banner.txt @@ -2,7 +2,7 @@ Name:Vanquisher's Banner ManaCost:5 Types:Artifact K:ETBReplacement:Other:ChooseCT -SVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentComputerControls | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. +SVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentComputerControlsOrOwns | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. S:Mode$ Continuous | Affected$ Creature.ChosenType+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control of the chosen type get +1/+1. T:Mode$ SpellCast | ValidCard$ Creature.ChosenType | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell of the chosen type, draw a card. SVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You diff --git a/forge-gui/res/cardsfolder/v/vantress_transmuter.txt b/forge-gui/res/cardsfolder/v/vantress_transmuter.txt new file mode 100644 index 00000000000..6da99393f2e --- /dev/null +++ b/forge-gui/res/cardsfolder/v/vantress_transmuter.txt @@ -0,0 +1,16 @@ +Name:Vantress Transmuter +ManaCost:3 U +Types:Creature Human Wizard +PT:3/4 +DeckHas:Ability$Token & Type$Aura|Enchantment|Role +AlternateMode:Adventure +Oracle: + +ALTERNATE + +Name:Croaking Curse +ManaCost:1 U +Types:Sorcery Adventure +A:SP$ Tap | ValidTgts$ Creature | SubAbility$ DBToken | SpellDescription$ Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.) +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_cursed | TokenOwner$ You | AttachedTo$ Targeted +Oracle:Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.) diff --git a/forge-gui/res/cardsfolder/v/varina_lich_queen.txt b/forge-gui/res/cardsfolder/v/varina_lich_queen.txt index 9a9fd19fa76..a4bce02ab77 100644 --- a/forge-gui/res/cardsfolder/v/varina_lich_queen.txt +++ b/forge-gui/res/cardsfolder/v/varina_lich_queen.txt @@ -6,7 +6,7 @@ T:Mode$ AttackersDeclared | ValidAttackers$ Zombie.YouCtrl | TriggerZones$ Battl SVar:TrigLoot:DB$ Draw | NumCards$ X | SubAbility$ DBDiscard SVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ X | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X -SVar:X:TriggerObjectsAttackers$Valid Zombie.YouCtrl +SVar:X:TriggerObjectsAttackers$Amount A:AB$ Token | Cost$ 2 ExileFromGrave<2/Card> | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenTapped$ True | SpellDescription$ Create a tapped 2/2 black Zombie creature token. DeckHas:Ability$Token Oracle:Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.\n{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. diff --git a/forge-gui/res/cardsfolder/v/vashta_nerada.txt b/forge-gui/res/cardsfolder/v/vashta_nerada.txt new file mode 100644 index 00000000000..c6889ccdaa0 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/vashta_nerada.txt @@ -0,0 +1,11 @@ +Name:Vashta Nerada +ManaCost:2 B +Types:Creature Alien Horror +PT:1/1 +K:Indestructible +K:Shadow +T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature +DeckHas:Ability$Counters +Oracle:Indestructible\nShadow (This creature can block or be blocked by only creatures with shadow.)\nMorbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/vedalken_shackles.txt b/forge-gui/res/cardsfolder/v/vedalken_shackles.txt index 34111365c4e..1dc8c3f15b5 100644 --- a/forge-gui/res/cardsfolder/v/vedalken_shackles.txt +++ b/forge-gui/res/cardsfolder/v/vedalken_shackles.txt @@ -2,7 +2,7 @@ Name:Vedalken Shackles ManaCost:3 Types:Artifact K:You may choose not to untap CARDNAME during your untap step. -A:AB$ GainControl | Cost$ 2 T | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target creature with power less than or equal to the number of Islands you control. | LoseControl$ Untap,LeavesPlay | SpellDescription$ Gain control of target creature with power less than or equal to the number of Islands you control for as long as CARDNAME remains tapped. +A:AB$ GainControl | Cost$ 2 T | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target creature with power less than or equal to the number of Islands you control | LoseControl$ Untap,LeavesPlay | SpellDescription$ Gain control of target creature with power less than or equal to the number of Islands you control for as long as CARDNAME remains tapped. SVar:X:Count$TypeYouCtrl.Island AI:RemoveDeck:Random DeckNeeds:Color$Blue diff --git a/forge-gui/res/cardsfolder/v/veil_of_secrecy.txt b/forge-gui/res/cardsfolder/v/veil_of_secrecy.txt index 5b94eb0d24e..3de962e2c61 100644 --- a/forge-gui/res/cardsfolder/v/veil_of_secrecy.txt +++ b/forge-gui/res/cardsfolder/v/veil_of_secrecy.txt @@ -3,7 +3,7 @@ ManaCost:1 U Types:Instant Arcane K:Splice:Arcane:Return<1/Creature.Blue/blue creature> A:SP$ Pump | ValidTgts$ Creature | KW$ Shroud | SubAbility$ DBUnblockable | StackDescription$ REP Target creature_{c:Targeted} | SpellDescription$ Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) -SVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable +SVar:DBUnblockable:DB$ Effect | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. AI:RemoveDeck:All DeckHints:Type$Arcane diff --git a/forge-gui/res/cardsfolder/v/veil_of_summer.txt b/forge-gui/res/cardsfolder/v/veil_of_summer.txt index f0a1f5e1181..e73c8c3fc36 100644 --- a/forge-gui/res/cardsfolder/v/veil_of_summer.txt +++ b/forge-gui/res/cardsfolder/v/veil_of_summer.txt @@ -1,9 +1,9 @@ Name:Veil of Summer ManaCost:G Types:Instant -A:SP$ Draw | Cost$ G | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) -SVar:DBEffect:DB$ Effect | StaticAbilities$ AntiMagic | SubAbility$ DBPump -SVar:AntiMagic:Mode$ Continuous | Affected$ Card.YouCtrl | AffectedZone$ Stack | EffectZone$ Command | AddHiddenKeyword$ CARDNAME can't be countered. | Description$ Spells you control can't be countered this turn. +A:SP$ Draw | Cost$ G | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBEffect | AILogic$ VeilOfSummer | StackDescription$ SpellDescription | SpellDescription$ Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) +SVar:DBEffect:DB$ Effect | ReplacementEffects$ AntiMagic | SubAbility$ DBPump +SVar:AntiMagic:Event$ Counter | ValidSA$ Spell.YouCtrl | Layer$ CantHappen | Description$ Spells you control can't be countered this turn. SVar:DBPump:DB$ Pump | Defined$ You | KW$ Hexproof:Card.Black:black & Hexproof:Card.Blue:blue | SubAbility$ DBPumpAll | StackDescription$ None SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Permanent.YouCtrl | KW$ Hexproof:Card.Black:black & Hexproof:Card.Blue:blue SVar:X:Count$ThisTurnCast_Card.OppCtrl+Blue,Card.OppCtrl+Black diff --git a/forge-gui/res/cardsfolder/v/venture_forth.txt b/forge-gui/res/cardsfolder/v/venture_forth.txt index e648949f524..f2a0367d070 100644 --- a/forge-gui/res/cardsfolder/v/venture_forth.txt +++ b/forge-gui/res/cardsfolder/v/venture_forth.txt @@ -2,7 +2,7 @@ Name:Venture Forth ManaCost:3 G Types:Sorcery K:Suspend:3:1 G -A:SP$ DigUntil | Defined$ You | Valid$ Permanent.Land | ValidDescription$ land | FoundDestination$ Exile | RevealedDestination$ Exile | ImprintFound$ True | RememberRevealed$ True | SubAbility$ DBToPlay | SpellDescription$ Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +A:SP$ DigUntil | Defined$ You | Valid$ Permanent.Land | ValidDescription$ land | FoundDestination$ Exile | RevealedDestination$ Exile | ImprintFound$ True | RememberRevealed$ True | SubAbility$ DBToPlay | SpellDescription$ Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. SVar:DBToPlay:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBRestRandomOrder SVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | SubAbility$ DBExileSelf diff --git a/forge-gui/res/cardsfolder/v/verazol_the_split_current.txt b/forge-gui/res/cardsfolder/v/verazol_the_split_current.txt index f10cc396bd9..5460af1330a 100644 --- a/forge-gui/res/cardsfolder/v/verazol_the_split_current.txt +++ b/forge-gui/res/cardsfolder/v/verazol_the_split_current.txt @@ -5,7 +5,7 @@ PT:0/0 K:etbCounter:P1P1:Y:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. SVar:X:Count$xPaid SVar:Y:Count$CastTotalManaSpent -T:Mode$ SpellCast | ValidSA$ Spell.Kicked | ValidActivatingPlayer$ You | Execute$ DBRemoveCounters | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast a kicked spell, you may remove two +1/+1 counters from CARDNAME. +T:Mode$ SpellCast | ValidSA$ Spell.Kicked | ValidActivatingPlayer$ You | Execute$ DBRemoveCounters | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast a kicked spell, you may remove two +1/+1 counters from NICKNAME. SVar:DBRemoveCounters:DB$ RemoveCounter | CounterType$ P1P1 | CounterNum$ 2 | RememberRemoved$ True | SubAbility$ DBCopy SVar:DBCopy:DB$ CopySpellAbility | ConditionCheckSVar$ Z | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup | Defined$ TriggeredSpellAbility | AILogic$ Always | MayChooseTarget$ True | SpellDescription$ If you do, copy that spell. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.) SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/v/verdant_outrider.txt b/forge-gui/res/cardsfolder/v/verdant_outrider.txt new file mode 100644 index 00000000000..0d28fe09c9d --- /dev/null +++ b/forge-gui/res/cardsfolder/v/verdant_outrider.txt @@ -0,0 +1,7 @@ +Name:Verdant Outrider +ManaCost:2 G +Types:Creature Human Knight +PT:4/2 +A:AB$ Effect | Cost$ 1 G | StaticAbilities$ KWPump | ExileOnMoved$ Battlefield | SpellDescription$ CARDNAME can't be blocked by creatures with power 2 or less this turn. +SVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Card.EffectSource | ValidBlocker$ Creature.powerLE2 | EffectZone$ Command | Description$ EFFECTSOURCE can't be blocked by creatures with power 2 or less this turn. +Oracle:{1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/vernal_sovereign.txt b/forge-gui/res/cardsfolder/v/vernal_sovereign.txt new file mode 100644 index 00000000000..0f1889c4c3e --- /dev/null +++ b/forge-gui/res/cardsfolder/v/vernal_sovereign.txt @@ -0,0 +1,10 @@ +Name:Vernal Sovereign +ManaCost:4 G W +Types:Creature Elemental Elk +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ gw_x_x_elemental_total_creatures | TokenOwner$ You +SVar:HasAttackEffect:TRUE +DeckHas:Ability$Token +Oracle:Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." diff --git a/forge-gui/res/cardsfolder/v/vesuvan_doppelganger.txt b/forge-gui/res/cardsfolder/v/vesuvan_doppelganger.txt index 358c5658842..a6b5917a13f 100644 --- a/forge-gui/res/cardsfolder/v/vesuvan_doppelganger.txt +++ b/forge-gui/res/cardsfolder/v/vesuvan_doppelganger.txt @@ -3,9 +3,8 @@ ManaCost:3 U U Types:Creature Shapeshifter PT:0/0 # Make Svars for granting abilities and triggers on clones distinct to avoid SVars getting overwritten when cloning a clone -K:ETBReplacement:Copy:ChooseCreature:Optional -SVar:ChooseCreature:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Creature.Other | SubAbility$ DBCopy | AILogic$ Clone | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability." -SVar:DBCopy:DB$ Clone | Defined$ ChosenCard | SetColor$ Blue | AddTriggers$ VesDopUpkeepTrig | AddSVars$ VesDopCopy,VesDopUpkeepTrig +K:ETBReplacement:Copy:DBCopy:Optional +SVar:DBCopy:DB$ Clone | Choices$ Creature.Other | SetColor$ Blue | AddTriggers$ VesDopUpkeepTrig | AddSVars$ VesDopCopy,VesDopUpkeepTrig | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability." SVar:VesDopUpkeepTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ VesDopCopy | TriggerDescription$ At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability. SVar:VesDopCopy:DB$ Clone | ValidTgts$ Creature | TgtPrompt$ Select target creature to copy. | Optional$ True | SetColor$ Blue | GainThisAbility$ True | AddSVars$ VesDopCopy | AILogic$ CloneBestCreature Oracle:You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability." diff --git a/forge-gui/res/cardsfolder/v/vesuvan_mist.txt b/forge-gui/res/cardsfolder/v/vesuvan_mist.txt index d6493fba75e..e6b64462df0 100644 --- a/forge-gui/res/cardsfolder/v/vesuvan_mist.txt +++ b/forge-gui/res/cardsfolder/v/vesuvan_mist.txt @@ -2,13 +2,10 @@ Name:Vesuvan Mist ManaCost:1 U Types:Instant K:Kicker:1 B -A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+nonToken | TgtPrompt$ Select target nontoken, nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBConjure | SpellDescription$ Return target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:DBConjure:DB$ MakeCard | Condition$ Kicked | Conjure$ True | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Vesuvan Mist's Perpetual Effect | Triggers$ Update | RememberObjects$ Remembered | SubAbility$ DBCleanup -SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. -SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate -SVar:DBUpdate:DB$ UpdateRemember -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+nonToken | TgtPrompt$ Select target nontoken, nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBConjure | SpellDescription$ Return target nontoken, nonland permanent to its owner's hand. +SVar:DBConjure:DB$ MakeCard | Condition$ Kicked | Conjure$ True | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate | StackDescription$ SpellDescription | SpellDescription$ If this spell was kicked, conjure a duplicate of that card into your hand. +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHints:Color$Black Oracle:Kicker {1}{B}\nReturn target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." diff --git a/forge-gui/res/cardsfolder/v/vesuvan_shapeshifter.txt b/forge-gui/res/cardsfolder/v/vesuvan_shapeshifter.txt index d288d7e7fc0..6aa640a43cb 100644 --- a/forge-gui/res/cardsfolder/v/vesuvan_shapeshifter.txt +++ b/forge-gui/res/cardsfolder/v/vesuvan_shapeshifter.txt @@ -6,6 +6,6 @@ K:Morph:1 U K:ETBReplacement:Copy:DBCopy:Optional SVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddTriggers$ VesShapeUpkeepTrig | AddSVars$ VesShapeTurn,VesShapeUpkeepTrig | Duration$ UntilFacedown | SpellDescription$ As CARDNAME enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." SVar:VesShapeUpkeepTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ VesShapeTurn | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may turn CARDNAME face down. -SVar:VesShapeTurn:DB$ SetState | Defined$ Self | Mode$ TurnFace +SVar:VesShapeTurn:DB$ SetState | Defined$ Self | Mode$ TurnFaceDown R:Event$ TurnFaceUp | ValidCard$ Card.Self | Optional$ True | ReplaceWith$ DBCopy | ActiveZones$ Battlefield | Secondary$ True | Description$ As CARDNAME is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Oracle:As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."\nMorph {1}{U} diff --git a/forge-gui/res/cardsfolder/v/veteran_charger.txt b/forge-gui/res/cardsfolder/v/veteran_charger.txt index 04e21fe6b8d..2729c3c9643 100644 --- a/forge-gui/res/cardsfolder/v/veteran_charger.txt +++ b/forge-gui/res/cardsfolder/v/veteran_charger.txt @@ -3,8 +3,7 @@ ManaCost:2 G Types:Creature Centaur Soldier PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. -SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Amount$ 1 | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualP2P2 | Name$ Veteran Charger's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup -SVar:PerpetualP2P2:Mode$ Continuous | Affected$ Card.ChosenCard | AddPower$ 2 | AddToughness$ 2 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen card perpetually gets +2/+2. +SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Mandatory$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | NumAtt$ 2 | NumDef$ 2 | Duration$ Perpetual | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True Oracle:When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. diff --git a/forge-gui/res/cardsfolder/v/vexing_arcanix.txt b/forge-gui/res/cardsfolder/v/vexing_arcanix.txt index a7aa6890bf7..0702364f78a 100644 --- a/forge-gui/res/cardsfolder/v/vexing_arcanix.txt +++ b/forge-gui/res/cardsfolder/v/vexing_arcanix.txt @@ -4,6 +4,6 @@ Types:Artifact A:AB$ NameCard | Cost$ 3 T | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBDig | AILogic$ MostProminentInComputerDeckNonToken | SpellDescription$ Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, the player puts it into their hand. Otherwise, the player puts it into their graveyard and CARDNAME deals 2 damage to them. SVar:DBDig:DB$ Dig | DigNum$ 1 | Defined$ Targeted | ChangeNum$ All | ChangeValid$ Card.NamedCard | DestinationZone2$ Graveyard | Reveal$ True | RememberChanged$ True | SubAbility$ DBDamage SVar:DBDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ Targeted | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ EQ0 | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True AI:RemoveDeck:All Oracle:{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them. diff --git a/forge-gui/res/cardsfolder/v/vexing_beetle.txt b/forge-gui/res/cardsfolder/v/vexing_beetle.txt index 7cbdf010c7b..f23ab9d1e55 100644 --- a/forge-gui/res/cardsfolder/v/vexing_beetle.txt +++ b/forge-gui/res/cardsfolder/v/vexing_beetle.txt @@ -2,6 +2,6 @@ Name:Vexing Beetle ManaCost:4 G Types:Creature Insect PT:3/3 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | IsPresent$ Creature.OppCtrl | PresentCompare$ EQ0 | Description$ CARDNAME gets +3/+3 as long as no opponent controls a creature. Oracle:This spell can't be countered.\nVexing Beetle gets +3/+3 as long as no opponent controls a creature. diff --git a/forge-gui/res/cardsfolder/v/vexing_shusher.txt b/forge-gui/res/cardsfolder/v/vexing_shusher.txt index 37cc4edabf8..6190d053f3f 100644 --- a/forge-gui/res/cardsfolder/v/vexing_shusher.txt +++ b/forge-gui/res/cardsfolder/v/vexing_shusher.txt @@ -2,7 +2,8 @@ Name:Vexing Shusher ManaCost:RG RG Types:Creature Goblin Shaman PT:2/2 -K:This spell can't be countered. -A:AB$ Pump | Cost$ RG | ValidTgts$ Card | TgtZone$ Stack | TargetType$ Spell | PumpZone$ Stack | KW$ HIDDEN CARDNAME can't be countered. | SpellDescription$ Target spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. +A:AB$ Effect | Cost$ RG | ReplacementEffects$ AntiMagic | RememberObjects$ TargetedSource | ForgetOnMoved$ Stack | ValidTgts$ Card | TgtZone$ Stack | TargetType$ Spell | SpellDescription$ Target spell can't be countered. +SVar:AntiMagic:Event$ Counter | ValidCard$ Card.IsRemembered | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. AI:RemoveDeck:All Oracle:This spell can't be countered.\n{R/G}: Target spell can't be countered. diff --git a/forge-gui/res/cardsfolder/v/viconia_nightsingers_disciple.txt b/forge-gui/res/cardsfolder/v/viconia_nightsingers_disciple.txt index a464f9b5c9f..995da2445d2 100644 --- a/forge-gui/res/cardsfolder/v/viconia_nightsingers_disciple.txt +++ b/forge-gui/res/cardsfolder/v/viconia_nightsingers_disciple.txt @@ -17,7 +17,7 @@ T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescr SVar:TrigConjure:DB$ MakeCard | TgtPrompt$ Select target creature card exiled with this creature | ValidTgts$ Creature.ExiledWithSource | TgtZone$ Exile | Conjure$ True | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | Name$ Viconia, Disciple of Rebirth's Perpetual Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | SubAbility$ DBChangeZone SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBChangeZone:DB$ ChangeZone | Optional$ True | Origin$ Hand | Destination$ Battlefield | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.cmcLE3 | ConditionCompare$ GE1 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True A:AB$ ChangeZone | Cost$ 1 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard. @@ -34,7 +34,7 @@ SVar:TrigTargetC:DB$ Pump | TgtPrompt$ Select up to one target creature card exi SVar:DBConjure:DB$ MakeCard | TgtPrompt$ Select up to one target instant or sorcery card exiled with this creature | ValidTgts$ Instant.ExiledWithSource,Sorcery.ExiledWithSource | TgtZone$ Exile | TargetMin$ 0 | TargetMax$ 1 | Conjure$ True | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | Name$ Viconia, Disciple of Arcana's Perpetual Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | SubAbility$ DBCleanup SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True A:AB$ ChangeZone | Cost$ 1 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard. Oracle:When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell."\n{1}: Exile target card from a graveyard. @@ -49,7 +49,7 @@ T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescr SVar:TrigConjure:DB$ MakeCard | TgtPrompt$ Select target creature card exiled with this creature | ValidTgts$ Creature.ExiledWithSource | TgtZone$ Exile | Conjure$ True | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | Name$ Viconia, Disciple of Blood's Perpetual Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | SubAbility$ DBCleanup SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | AddTrigger$ ETB | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters the battlefield, each opponent loses 2 life and you gain 2 life." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:ETB:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When this creature enters the battlefield, each opponent loses 2 life and you gain 2 life. SVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 @@ -68,7 +68,7 @@ T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescr SVar:TrigConjure:DB$ MakeCard | TgtPrompt$ Select target creature card exiled with this creature | ValidTgts$ Creature.ExiledWithSource | TgtZone$ Exile | Conjure$ True | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | Name$ Viconia, Disciple of Violence's Perpetual Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | SubAbility$ DBCleanup SVar:PerpetualAbility:Mode$ Continuous | AddPower$ 1 | AddKeyword$ Haste | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True A:AB$ ChangeZone | Cost$ 1 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard. Oracle:When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell."\n{1}: Exile target card from a graveyard. @@ -83,7 +83,7 @@ T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescr SVar:TrigConjure:DB$ MakeCard | TgtPrompt$ Select target creature card exiled with this creature | ValidTgts$ Creature.ExiledWithSource | TgtZone$ Exile | Conjure$ True | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | Name$ Viconia, Disciple of Strength's Perpetual Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | SubAbility$ DBCleanup SVar:PerpetualAbility:Mode$ Continuous | AddPower$ 2 | AddToughness$ 2 | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True A:AB$ ChangeZone | Cost$ 1 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard. Oracle:When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell."\n{1}: Exile target card from a graveyard. diff --git a/forge-gui/res/cardsfolder/v/victory_of_the_pyrohammer.txt b/forge-gui/res/cardsfolder/v/victory_of_the_pyrohammer.txt new file mode 100644 index 00000000000..ca849cd126b --- /dev/null +++ b/forge-gui/res/cardsfolder/v/victory_of_the_pyrohammer.txt @@ -0,0 +1,9 @@ +Name:Victory of the Pyrohammer +ManaCost:3 R R +Types:Enchantment Saga +K:Chapter:3:DamageAll,PingAll,PingAll +SVar:DamageAll:DB$ DamageAll | ValidCards$ Creature,Planeswalker | NumDmg$ 4 | SubAbility$ DBAnimate | SpellDescription$ CARDNAME deals 4 damage to each creature and each planeswalker. CARDNAME gains "Damage isn't removed from creatures during cleanup steps." +SVar:DBAnimate:DB$ Animate | staticAbilities$ DamageNotRemoved | Defined$ Self | Duration$ Permanent +SVar:DamageNotRemoved:Mode$ NoCleanupDamage | ValidCard$ Creature | Description$ Damage isn't removed from creatures during cleanup steps. +SVar:PingAll:DB$ DamageAll | ValidCards$ Creature,Planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each creature and each planeswalker. +Oracle:(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)\nI — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps."\nII, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker. diff --git a/forge-gui/res/cardsfolder/v/vikya_scorching_stalwart.txt b/forge-gui/res/cardsfolder/v/vikya_scorching_stalwart.txt deleted file mode 100644 index a490b89cb52..00000000000 --- a/forge-gui/res/cardsfolder/v/vikya_scorching_stalwart.txt +++ /dev/null @@ -1,10 +0,0 @@ -Name:Vikya, Scorching Stalwart -ManaCost:2 W -Types:Legendary Creature Human Warrior -PT:2/4 -K:Training -A:AB$ DealDamage | Cost$ 4 R Untap Discard<1/Card> | ValidTgts$ Any | NumDmg$ X | AILogic$ PowerDmg | ExcessSVar$ Excess | ExcessSVarCondition$ Creature | SubAbility$ DBDraw | SpellDescription$ CARDNAME deals damage equal to his power to any target. -SVar:DBDraw:DB$ Draw | ConditionCheckSVar$ Excess | IfDesc$ True | SpellDescription$ If excess damage was dealt to a creature this way, draw a card. ({Q} is the untap symbol.) -SVar:X:Count$CardPower -DeckHas:Ability$Counters|Discard -Oracle:Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\n{4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to his power to any target. If excess damage was dealt to a creature this way, draw a card. ({Q} is the untap symbol.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/vinelasher_kudzu.txt b/forge-gui/res/cardsfolder/v/vinelasher_kudzu.txt index 0acc4016a1c..b998bbf17fd 100644 --- a/forge-gui/res/cardsfolder/v/vinelasher_kudzu.txt +++ b/forge-gui/res/cardsfolder/v/vinelasher_kudzu.txt @@ -2,7 +2,7 @@ Name:Vinelasher Kudzu ManaCost:1 G Types:Creature Plant PT:1/1 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 SVar:BuffedBy:Land -Oracle:Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. +Oracle:Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. diff --git a/forge-gui/res/cardsfolder/v/virtue_of_courage_embereth_blaze.txt b/forge-gui/res/cardsfolder/v/virtue_of_courage_embereth_blaze.txt new file mode 100644 index 00000000000..895b1cecb01 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/virtue_of_courage_embereth_blaze.txt @@ -0,0 +1,19 @@ +Name:Virtue of Courage +ManaCost:3 R R +Types:Enchantment +T:Mode$ DamageDone | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | OptionalDecider$ You | ValidTarget$ Opponent | CombatDamage$ False | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn. +SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ RememberedCard | SubAbility$ DBCleanup +SVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ You may play those cards this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:TriggerCount$DamageAmount +AlternateMode:Adventure +Oracle:Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn. + +ALTERNATE + +Name:Embereth Blaze +ManaCost:1 R +Types:Instant Adventure +A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.) +Oracle:Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/virtue_of_knowledge_vantress_visions.txt b/forge-gui/res/cardsfolder/v/virtue_of_knowledge_vantress_visions.txt new file mode 100644 index 00000000000..c53ae3dfb6c --- /dev/null +++ b/forge-gui/res/cardsfolder/v/virtue_of_knowledge_vantress_visions.txt @@ -0,0 +1,14 @@ +Name:Virtue of Knowledge +ManaCost:4 U +Types:Enchantment +S:Mode$ Panharmonicon | ValidMode$ ChangesZone,ChangesZoneAll | ValidCard$ Permanent.YouCtrl | ValidCause$ Permanent | Destination$ Battlefield | Description$ If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +AlternateMode:Adventure +Oracle:If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + +ALTERNATE + +Name:Vantress Visions +ManaCost:1 U +Types:Instant Adventure +A:SP$ CopySpellAbility | TargetType$ Activated.YouCtrl,Triggered.YouCtrl | ValidTgts$ Card,Emblem | AILogic$ AlwaysCopyActivatedAbilities | MayChooseTarget$ True | SpellDescription$ Copy target activated or triggered ability you control. You may choose new targets for the copy. +Oracle:Copy target activated or triggered ability you control. You may choose new targets for the copy. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/virtue_of_loyalty_ardenvale_fealty.txt b/forge-gui/res/cardsfolder/v/virtue_of_loyalty_ardenvale_fealty.txt new file mode 100644 index 00000000000..bc533faca59 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/virtue_of_loyalty_ardenvale_fealty.txt @@ -0,0 +1,17 @@ +Name:Virtue of Loyalty +ManaCost:3 W W +Types:Enchantment +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. +SVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBUntap +SVar:DBUntap:DB$ UntapAll | ValidCards$ Creature.YouCtrl +DeckHas:Ability$Token|Counters & Type$Knight +AlternateMode:Adventure +Oracle:At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. + +ALTERNATE + +Name:Ardenvale Fealty +ManaCost:1 W +Types:Instant Adventure +A:SP$ Token | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You | SpellDescription$ Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.) +Oracle:Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/virtue_of_persistence_locthwain_scorn.txt b/forge-gui/res/cardsfolder/v/virtue_of_persistence_locthwain_scorn.txt new file mode 100644 index 00000000000..7ec5851708e --- /dev/null +++ b/forge-gui/res/cardsfolder/v/virtue_of_persistence_locthwain_scorn.txt @@ -0,0 +1,18 @@ +Name:Virtue of Persistence +ManaCost:5 B B +Types:Enchantment +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. +SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ChangeNum$ 1 | Mandatory$ True | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature +DeckHas:Ability$LifeGain|Graveyard +DeckHints:Ability$Mill|Discard +AlternateMode:Adventure +Oracle:At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. + +ALTERNATE + +Name:Locthwain Scorn +ManaCost:1 B +Types:Sorcery Adventure +A:SP$ Pump | ValidTgts$ Creature | NumAtt$ -3 | NumDef$ -3 | SubAbility$ DBGainLife | IsCurse$ True | SpellDescription$ Target creature gets -3/-3 until end of turn. +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life. +Oracle:Target creature gets -3/-3 until end of turn. You gain 2 life. diff --git a/forge-gui/res/cardsfolder/v/virtue_of_strength_garenbrig_growth.txt b/forge-gui/res/cardsfolder/v/virtue_of_strength_garenbrig_growth.txt new file mode 100644 index 00000000000..e7e79a32a9f --- /dev/null +++ b/forge-gui/res/cardsfolder/v/virtue_of_strength_garenbrig_growth.txt @@ -0,0 +1,17 @@ +Name:Virtue of Strength +ManaCost:5 G G +Types:Enchantment +R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidActivator$ You | ValidCard$ Land.Basic | ReplaceWith$ ProduceThrice | Description$ If you tap a basic land for mana, it produces three times as much of that mana instead. +SVar:ProduceThrice:DB$ ReplaceMana | ReplaceAmount$ 3 +DeckHas:Ability$Graveyard +AlternateMode:Adventure +Oracle:If you tap a basic land for mana, it produces three times as much of that mana instead. + + +ALTERNATE + +Name:Garenbrig Growth +ManaCost:G +Types:Sorcery Adventure +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature or land card in your graveyard | ValidTgts$ Creature.YouCtrl,Land.YouCtrl | SpellDescription$ Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.) +Oracle:Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/visage_of_bolas.txt b/forge-gui/res/cardsfolder/v/visage_of_bolas.txt index 3e019e18f44..7bc0521ff98 100644 --- a/forge-gui/res/cardsfolder/v/visage_of_bolas.txt +++ b/forge-gui/res/cardsfolder/v/visage_of_bolas.txt @@ -2,7 +2,7 @@ Name:Visage of Bolas ManaCost:4 Types:Artifact T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedNicol Bolas; the Deceiver | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedNicol Bolas; the Deceiver | ChangeNum$ 1 | Optional$ True A:AB$ Mana | Cost$ T | Produced$ Combo U B R | SpellDescription$ Add {U}, {B}, or {R}. DeckHints:Name$Nicol Bolas, the Deceiver Oracle:When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle.\n{T}: Add {U}, {B}, or {R}. diff --git a/forge-gui/res/cardsfolder/v/visage_of_dread_dread_osseosaur.txt b/forge-gui/res/cardsfolder/v/visage_of_dread_dread_osseosaur.txt new file mode 100644 index 00000000000..bda999d26ed --- /dev/null +++ b/forge-gui/res/cardsfolder/v/visage_of_dread_dread_osseosaur.txt @@ -0,0 +1,25 @@ +Name:Visage of Dread +ManaCost:1 B +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card. +SVar:TrigRemove:DB$ Discard | ValidTgts$ Opponent | NumCards$ 1 | Mode$ RevealYouChoose | DiscardValid$ Artifact,Creature +K:Craft:5 B ExileCtrlOrGrave<2/Creature.Other> +SVar:X:Count$xPaid +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard|Mill +Oracle:When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.\nCraft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Dread Osseosaur +ManaCost:no cost +Colors:black +Types:Creature Dinosaur Skeleton Horror +PT:5/4 +K:Menace +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.) +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may mill two cards. +SVar:TrigMill:DB$ Mill | NumCards$ 2 | Optional$ True +SVar:HasAttackEffect:TRUE +Oracle:Menace\nWhenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.) diff --git a/forge-gui/res/cardsfolder/v/visions_of_dread.txt b/forge-gui/res/cardsfolder/v/visions_of_dread.txt index af5d8001f62..d241a8390ae 100644 --- a/forge-gui/res/cardsfolder/v/visions_of_dread.txt +++ b/forge-gui/res/cardsfolder/v/visions_of_dread.txt @@ -6,4 +6,6 @@ SVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Gai K:Flashback:8 B B:ReduceCost$ X:This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. SVar:X:Count$ValidBattlefield,Command Card.IsCommander+YouOwn$GreatestCMC DeckHas:Ability$Graveyard +SVar:NeedsToPlayVar:Z GE1 +SVar:Z:Count$ValidGraveyard Creature.OppOwn Oracle:Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.\nFlashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) diff --git a/forge-gui/res/cardsfolder/v/vislor_turlough.txt b/forge-gui/res/cardsfolder/v/vislor_turlough.txt new file mode 100644 index 00000000000..4bc6f844cec --- /dev/null +++ b/forge-gui/res/cardsfolder/v/vislor_turlough.txt @@ -0,0 +1,14 @@ +Name:Vislor Turlough +ManaCost:3 B +Types:Legendary Creature Rogue +PT:2/5 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | OptionalDecider$ You | TriggerDescription$ Deal with the Black Guardian — When CARDNAME enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. +SVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | ChoiceTitle$ Choose an opponent to give control to: | AILogic$ Curse | SubAbility$ DBDonate +SVar:DBDonate:DB$ GainControl | Defined$ Self | NewController$ ChosenPlayer | SubAbility$ DBGoad +SVar:DBGoad:DB$ Goad | Defined$ Self | Duration$ UntilLoseControlOfHost +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X +SVar:X:Count$CardsInYourHand +K:Doctor's companion +Oracle:Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.\nAt the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.\nDoctor's companion (You can have two commanders if the other is the Doctor.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/vito_fanatic_of_aclazotz.txt b/forge-gui/res/cardsfolder/v/vito_fanatic_of_aclazotz.txt new file mode 100644 index 00000000000..feaa41ce8c7 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/vito_fanatic_of_aclazotz.txt @@ -0,0 +1,12 @@ +Name:Vito, Fanatic of Aclazotz +ManaCost:2 W B +Types:Legendary Creature Vampire Demon +PT:4/4 +K:Flying +T:Mode$ Sacrificed | ValidCard$ Permanent.Other | ValidPlayer$ You | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. +SVar:TrigGainLife:DB$ GainLife | Defined$ You | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ EQ1 | LifeAmount$ 2 | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ EQ2 | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenScript$ wb_4_3_vampire_demon_flying | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ EQ3 +SVar:Resolved:Count$ResolvedThisTurn +DeckHas:Ability$LifeGain|Token +Oracle:Flying\nWhenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/vitos_inquisitor.txt b/forge-gui/res/cardsfolder/v/vitos_inquisitor.txt new file mode 100644 index 00000000000..49c775740d8 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/vitos_inquisitor.txt @@ -0,0 +1,8 @@ +Name:Vito's Inquisitor +ManaCost:3 B +Types:Creature Vampire Knight +PT:3/3 +A:AB$ PutCounter | Cost$ B Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on CARDNAME. +SVar:DBPump:DB$ Pump | KW$ Menace | Defined$ Self | SpellDescription$ It gains menace until end of turn. +DeckHas:Ability$Sacrifice|Counters +Oracle:{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/vizier_of_the_menagerie.txt b/forge-gui/res/cardsfolder/v/vizier_of_the_menagerie.txt index 38fe246a078..cf209c6ba06 100644 --- a/forge-gui/res/cardsfolder/v/vizier_of_the_menagerie.txt +++ b/forge-gui/res/cardsfolder/v/vizier_of_the_menagerie.txt @@ -4,5 +4,5 @@ Types:Creature Naga Cleric PT:3/4 S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time. S:Mode$ Continuous | Affected$ Creature.TopLibrary+YouCtrl+nonLand | AffectedZone$ Library | MayPlay$ True | Description$ You may cast creature spells from the top of your library. -S:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any type to cast CARDNAME | Description$ You may spend mana as though it were mana of any type to cast creature spells. +S:Mode$ ManaConvert | ValidPlayer$ You | ValidCard$ Creature.YouCtrl | ValidSA$ Spell | ManaConversion$ AnyType->AnyType | Description$ You may spend mana as though it were mana of any type to cast creature spells. Oracle:You may look at the top card of your library any time.\nYou may cast creature spells from the top of your library.\nYou may spend mana as though it were mana of any type to cast creature spells. diff --git a/forge-gui/res/cardsfolder/v/vladimir_and_godfrey.txt b/forge-gui/res/cardsfolder/v/vladimir_and_godfrey.txt index 410402907ff..3acbc45d050 100644 --- a/forge-gui/res/cardsfolder/v/vladimir_and_godfrey.txt +++ b/forge-gui/res/cardsfolder/v/vladimir_and_godfrey.txt @@ -2,9 +2,8 @@ Name:Vladimir and Godfrey ManaCost:2 W Types:Legendary Creature Zombie Knight PT:3/2 -A:AB$ ChangeZone | Cost$ 2 W | Origin$ Graveyard | Destination$ Battlefield | Defined$ Self | ActivationZone$ Graveyard | IsPresent$ Creature.YouCtrl+powerEQ1+toughnessEQ1 | Tapped$ True | SubAbility$ DBEffect | PrecostDesc$ Rejuvenation — | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature. -SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualPump | RememberObjects$ Self | Name$ Vladimir and Godfrey's Perpetual Effect | Duration$ Permanent -SVar:PerpetualPump:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ EFFECTSOURCE perpetually gets +1/+1. +A:AB$ ChangeZone | Cost$ 2 W | Origin$ Graveyard | Destination$ Battlefield | Defined$ Self | ActivationZone$ Graveyard | IsPresent$ Creature.YouCtrl+powerEQ1+toughnessEQ1 | Tapped$ True | SubAbility$ DBEffect | PrecostDesc$ Rejuvenation — | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped. +SVar:DBEffect:DB$ Pump | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | StackDescription$ It perpetually gets +1/+1. | SpellDescription$ It perpetually gets +1/+1. Activate only if you control a 1/1 creature. SVar:SacMe:3 SVar:DiscardMe:3 DeckHas:Ability$Graveyard diff --git a/forge-gui/res/cardsfolder/v/vodalian_hexcatcher.txt b/forge-gui/res/cardsfolder/v/vodalian_hexcatcher.txt index ee42d390574..f5b0bc21025 100644 --- a/forge-gui/res/cardsfolder/v/vodalian_hexcatcher.txt +++ b/forge-gui/res/cardsfolder/v/vodalian_hexcatcher.txt @@ -1,11 +1,11 @@ Name:Vodalian Hexcatcher -ManaCost:1 U +ManaCost:1 U Types:Creature Merfolk Wizard PT:1/1 K:Flash S:Mode$ Continuous | Affected$ Card.Merfolk+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Merfolk you control get +1/+1. A:AB$ Counter | Cost$ Sac<1/Merfolk> | TargetType$ Spell | UnlessCost$ 1 | ValidTgts$ Card.nonCreature | SpellDescription$ Counter target noncreature spell unless its controller pays {1}. -DeckHas:Ability$Sacrifice +DeckHas:Ability$Sacrifice DeckHints:Type$Merfolk SVar:BuffedBy:Merfolk Oracle:Flash\nOther Merfolk you control get +1/+1.\nSacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. diff --git a/forge-gui/res/cardsfolder/v/vodalian_tide_mage.txt b/forge-gui/res/cardsfolder/v/vodalian_tide_mage.txt index f3749a4687c..b5539d72978 100644 --- a/forge-gui/res/cardsfolder/v/vodalian_tide_mage.txt +++ b/forge-gui/res/cardsfolder/v/vodalian_tide_mage.txt @@ -5,6 +5,6 @@ PT:3/3 T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl+nonToken+Other | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand. SVar:TrigChoose:DB$ ChooseCard | DefinedCards$ TriggeredSources | Mandatory$ True | SubAbility$ DBConjure SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True SVar:PlayMain1:TRUE Oracle:Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand. diff --git a/forge-gui/res/cardsfolder/v/vodalian_war_machine.txt b/forge-gui/res/cardsfolder/v/vodalian_war_machine.txt index e952ce6518e..30d54cbb78e 100644 --- a/forge-gui/res/cardsfolder/v/vodalian_war_machine.txt +++ b/forge-gui/res/cardsfolder/v/vodalian_war_machine.txt @@ -3,9 +3,11 @@ ManaCost:1 U U Types:Creature Wall PT:0/4 K:Defender -A:AB$ Effect | Cost$ tapXType<1/Merfolk> | RememberCostCards$ True | StaticAbilities$ CanAttack | SpellDescription$ CARDNAME can attack this turn as though it didn't have defender. +T:Mode$ AbilityCast | ValidCard$ Card.Self | Static$ True | Execute$ TrigStore +SVar:TrigStore:DB$ Pump | RememberObjects$ TriggeredSpellAbility>TappedCards +A:AB$ Effect | Cost$ tapXType<1/Merfolk> | StaticAbilities$ CanAttack | SpellDescription$ CARDNAME can attack this turn as though it didn't have defender. SVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.EffectSource | Description$ EFFECTSOURCE can attack this turn as though it didn't have defender. -A:AB$ Pump | Cost$ tapXType<1/Merfolk> | RememberCostCards$ True | Defined$ Self | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ CARDNAME gets +2/+1 until end of turn. +A:AB$ Pump | Cost$ tapXType<1/Merfolk> | Defined$ Self | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ CARDNAME gets +2/+1 until end of turn. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME dies, destroy all Merfolk tapped this turn to pay for its abilities. SVar:TrigDestroy:DB$ DestroyAll | ValidCards$ Merfolk.IsRemembered | SubAbility$ DBCleanup T:Mode$ Phase | Phase$ Cleanup | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True diff --git a/forge-gui/res/cardsfolder/v/vodalian_wave_knight.txt b/forge-gui/res/cardsfolder/v/vodalian_wave_knight.txt index cdfc8758118..0f164d4b497 100644 --- a/forge-gui/res/cardsfolder/v/vodalian_wave_knight.txt +++ b/forge-gui/res/cardsfolder/v/vodalian_wave_knight.txt @@ -1,5 +1,5 @@ Name:Vodalian Wave-Knight -ManaCost:2 W U +ManaCost:2 W U Types:Creature Merfolk Knight PT:3/3 T:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounterAll | TriggerDescription$ Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. diff --git a/forge-gui/res/cardsfolder/v/vogar_necropolis_tyrant.txt b/forge-gui/res/cardsfolder/v/vogar_necropolis_tyrant.txt index 8fc48d195de..53362d2b075 100644 --- a/forge-gui/res/cardsfolder/v/vogar_necropolis_tyrant.txt +++ b/forge-gui/res/cardsfolder/v/vogar_necropolis_tyrant.txt @@ -5,8 +5,8 @@ PT:4/4 K:Menace T:Mode$ ChangesZone | ValidCard$ Creature.Other | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | PlayerTurn$ True | TriggerDescription$ Whenever another creature dies during your turn, put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When NICKNAME dies, draw a card for each +1+1 counter on it. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When NICKNAME dies, draw a card for each +1/+1 counter on it. SVar:TrigDraw:DB$ Draw | NumCards$ XLKI -SVar:XLKI:TriggeredCard$CardCounters.P1P1 +SVar:XLKI:TriggeredCard$CardCounters.P1P1 DeckHas:Ability$Counters -Oracle:Menace\nWhenever another creature dies during your turn, put a +1/+1 counter on Vogar Necropolis Tyrant.\nWhen Vogar dies, draw a card for each +1+1 counter on it. +Oracle:Menace\nWhenever another creature dies during your turn, put a +1/+1 counter on Vogar Necropolis Tyrant.\nWhen Vogar dies, draw a card for each +1/+1 counter on it. diff --git a/forge-gui/res/cardsfolder/v/voice_of_all.txt b/forge-gui/res/cardsfolder/v/voice_of_all.txt index ba3745fa394..5fa95e01385 100644 --- a/forge-gui/res/cardsfolder/v/voice_of_all.txt +++ b/forge-gui/res/cardsfolder/v/voice_of_all.txt @@ -5,5 +5,5 @@ PT:2/2 K:Flying K:ETBReplacement:Other:ChooseColor SVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.ChosenColor:Protection from chosenColor | Description$ CARDNAME has protection from the chosen color. +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.ChosenColor:chosenColor | Description$ CARDNAME has protection from the chosen color. Oracle:Flying\nAs Voice of All enters the battlefield, choose a color.\nVoice of All has protection from the chosen color. diff --git a/forge-gui/res/cardsfolder/v/void_rend.txt b/forge-gui/res/cardsfolder/v/void_rend.txt index f05689984e2..87ee129c4cb 100644 --- a/forge-gui/res/cardsfolder/v/void_rend.txt +++ b/forge-gui/res/cardsfolder/v/void_rend.txt @@ -1,6 +1,6 @@ Name:Void Rend ManaCost:W U B Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ Destroy | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | SpellDescription$ Destroy target nonland permanent. Oracle:This spell can't be countered.\nDestroy target nonland permanent. diff --git a/forge-gui/res/cardsfolder/v/void_stalker.txt b/forge-gui/res/cardsfolder/v/void_stalker.txt index 977314de9e0..a634d30b40f 100644 --- a/forge-gui/res/cardsfolder/v/void_stalker.txt +++ b/forge-gui/res/cardsfolder/v/void_stalker.txt @@ -2,6 +2,5 @@ Name:Void Stalker ManaCost:1 U Types:Creature Elemental PT:2/1 -A:AB$ ChangeZone | Cost$ 2 U T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Shuffle$ True | SubAbility$ SelfBounce | SpellDescription$ Put CARDNAME and target creature on top of their owner's libraries, then those players shuffle their libraries. -SVar:SelfBounce:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Shuffle$ True +A:AB$ ChangeZone | Cost$ 2 U T | ValidTgts$ Creature | ThisDefinedAndTgts$ Self | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Shuffle$ True | SpellDescription$ Put CARDNAME and target creature on top of their owner's libraries, then those players shuffle their libraries. Oracle:{2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. diff --git a/forge-gui/res/cardsfolder/v/volatile_chimera.txt b/forge-gui/res/cardsfolder/v/volatile_chimera.txt index af47038c254..84e59b5fcb1 100644 --- a/forge-gui/res/cardsfolder/v/volatile_chimera.txt +++ b/forge-gui/res/cardsfolder/v/volatile_chimera.txt @@ -8,7 +8,7 @@ SVar:DBChoose:DB$ ChooseCard | MinAmount$ 0 | Amount$ X | Choices$ Creature.YouO SVar:DBExile:DB$ ChangeZone | Origin$ Sideboard | Destination$ Exile | Defined$ Remembered | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE3 | SubAbility$ DBPump SVar:DBPump:DB$ Pump | NoteCards$ Remembered | NoteCardsFor$ VolatileChimera | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -A:AB$ ChooseCard | Cost$ 1 R | ChoiceZone$ Exile | AtRandom$ True | Choices$ Card.YouOwn+NotedForVolatileChimera | SubAbility$ DBClone | SpellDescription$ Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability. +A:AB$ ChooseCard | Cost$ 1 R | ChoiceZone$ Exile | AtRandom$ True | Choices$ Card.YouOwn+NotedForVolatileChimera | SubAbility$ DBClone | SpellDescription$ Choose a card at random you exiled with cards named CARDNAME. CARDNAME becomes a copy of that card, except it has this ability. SVar:DBClone:DB$ Clone | Defined$ ChosenCard | GainThisAbility$ True SVar:X:Count$InYourSideboard SVar:Y:Count$RememberedSize diff --git a/forge-gui/res/cardsfolder/v/volatile_fault.txt b/forge-gui/res/cardsfolder/v/volatile_fault.txt new file mode 100644 index 00000000000..2f335b71539 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/volatile_fault.txt @@ -0,0 +1,9 @@ +Name:Volatile Fault +ManaCost:no cost +Types:Land Cave +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +A:AB$ Destroy | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Land.nonBasic+OppCtrl | TgtPrompt$ Select target nonbasic land an opponent controls | SubAbility$ DBSearch | AILogic$ GhostQuarter | SpellDescription$ Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | DefinedPlayer$ TargetedController | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBTreasure | StackDescription$ That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token. +SVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac +DeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact +Oracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token. diff --git a/forge-gui/res/cardsfolder/v/volatile_wanderglyph.txt b/forge-gui/res/cardsfolder/v/volatile_wanderglyph.txt new file mode 100644 index 00000000000..ac245cb97a1 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/volatile_wanderglyph.txt @@ -0,0 +1,8 @@ +Name:Volatile Wanderglyph +ManaCost:1 R +Types:Artifact Creature Golem +PT:2/2 +T:Mode$ Taps | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card. +SVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Card> +DeckHas:Ability$Discard +Oracle:Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/volcanic_fallout.txt b/forge-gui/res/cardsfolder/v/volcanic_fallout.txt index 83f0bccd95f..d515ceb58e1 100644 --- a/forge-gui/res/cardsfolder/v/volcanic_fallout.txt +++ b/forge-gui/res/cardsfolder/v/volcanic_fallout.txt @@ -1,6 +1,6 @@ Name:Volcanic Fallout ManaCost:1 R R Types:Instant -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. A:SP$ DamageAll | Cost$ 1 R R | NumDmg$ 2 | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player. | SpellDescription$ CARDNAME deals 2 damage to each creature and each player. Oracle:This spell can't be countered.\nVolcanic Fallout deals 2 damage to each creature and each player. diff --git a/forge-gui/res/cardsfolder/v/voracious_vermin.txt b/forge-gui/res/cardsfolder/v/voracious_vermin.txt new file mode 100644 index 00000000000..d3a936b0f13 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/voracious_vermin.txt @@ -0,0 +1,10 @@ +Name:Voracious Vermin +ManaCost:2 B +Types:Creature Rat +PT:2/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 +DeckHas:Ability$Token|Counters +Oracle:When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."\n\nWhenever another creature you control dies, put a +1/+1 counter on Voracious Vermin. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/vorinclex_the_grand_evolution.txt b/forge-gui/res/cardsfolder/v/vorinclex_the_grand_evolution.txt index 6bf74bea92b..b04c71ac121 100644 --- a/forge-gui/res/cardsfolder/v/vorinclex_the_grand_evolution.txt +++ b/forge-gui/res/cardsfolder/v/vorinclex_the_grand_evolution.txt @@ -20,7 +20,7 @@ Name:The Grand Evolution ManaCost:no cost Colors:green Types:Enchantment Saga -K:Saga:3:DBMill,DBPutCounter,DBFight +K:Chapter:3:DBMill,DBPutCounter,DBFight SVar:DBMill:DB$ Mill | NumCards$ 10 | RememberMilled$ True | SubAbility$ DBChangeZone | SpellDescription$ Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Hidden$ True | Destination$ Battlefield | ChangeType$ Creature.IsRemembered | ChangeTypeDesc$ creature cards milled this way | ChangeNum$ 2 | SelectPrompt$ Choose two creature cards milled this way | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/v/vorosh_the_hunter.txt b/forge-gui/res/cardsfolder/v/vorosh_the_hunter.txt index 34e6c1d1fee..be43e4853ad 100644 --- a/forge-gui/res/cardsfolder/v/vorosh_the_hunter.txt +++ b/forge-gui/res/cardsfolder/v/vorosh_the_hunter.txt @@ -1,5 +1,5 @@ Name:Vorosh, the Hunter -ManaCost:3 G U B +ManaCost:3 B G U Types:Legendary Creature Dragon PT:6/6 K:Flying diff --git a/forge-gui/res/cardsfolder/v/vraskas_scorn.txt b/forge-gui/res/cardsfolder/v/vraskas_scorn.txt index 14f32099051..72ed5fea503 100644 --- a/forge-gui/res/cardsfolder/v/vraskas_scorn.txt +++ b/forge-gui/res/cardsfolder/v/vraskas_scorn.txt @@ -1,7 +1,7 @@ Name:Vraska's Scorn ManaCost:2 B B Types:Sorcery -A:SP$ LoseLife | Cost$ 2 B B | ValidTgts$ Opponent | LifeAmount$ 4 | SubAbility$ DBSearch | SpellDescription$ Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedVraska; Scheming Gorgon | ChangeNum$ 1 | Optional$ True +A:SP$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 4 | SubAbility$ DBSearch | SpellDescription$ Target opponent loses 4 life. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedVraska; Scheming Gorgon | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle. DeckNeeds:Name$Vraska, Scheming Gorgon Oracle:Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/v/vraskas_stoneglare.txt b/forge-gui/res/cardsfolder/v/vraskas_stoneglare.txt index b9595eba117..0bd14b6b6a9 100644 --- a/forge-gui/res/cardsfolder/v/vraskas_stoneglare.txt +++ b/forge-gui/res/cardsfolder/v/vraskas_stoneglare.txt @@ -1,9 +1,9 @@ Name:Vraska's Stoneglare ManaCost:4 B G Types:Sorcery -A:SP$ Destroy | Cost$ 4 B G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard from a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup | SubAbility$ DBSearch -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedVraska; Regal Gorgon | ChangeNum$ 1 | Optional$ True -SVar:X:TargetedLKI$CardToughness -DeckNeeds:Name$Vraska, Regal Gorgon +A:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature. You gain life equal to its toughness. +SVar:DBGainLife:DB$ GainLife | LifeAmount$ TargetedLKI$CardToughness | SubAbility$ DBSearch | StackDescription$ REP You gain_{p:You} gains | SpellDescription$ You gain life equal to its toughness. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedVraska; Regal Gorgon | Optional$ True | SpellDescription$ You may search your library and/or graveyard from a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. +DeckHints:Name$Vraska, Regal Gorgon +DeckHas:Ability$LifeGain Oracle:Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/v/vrestin_menoptra_leader.txt b/forge-gui/res/cardsfolder/v/vrestin_menoptra_leader.txt new file mode 100644 index 00000000000..af9fdcc0c0a --- /dev/null +++ b/forge-gui/res/cardsfolder/v/vrestin_menoptra_leader.txt @@ -0,0 +1,14 @@ +Name:Vrestin, Menoptra Leader +ManaCost:X G G W +Types:Legendary Creature Alien Insect Scout +PT:0/0 +K:Flying +K:etbCounter:P1P1:X +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When NICKNAME enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. +SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ gw_1_1_alien_insect_flying | TokenOwner$ You +SVar:X:Count$xPaid +T:Mode$ AttackersDeclared | ValidAttackers$ Insect.YouCtrl | Execute$ TrigPutCounterAll | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack with one or more Insects, put a +1/+1 counter on each of them. +SVar:TrigPutCounterAll:DB$ PutCounter | Defined$ TriggeredAttackers | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Token|Counters +DeckHints:Type$Insect +Oracle:Flying\nVrestin enters the battlefield with X +1/+1 counters on it.\nWhen Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying.\nWhenever you attack with one or more Insects, put a +1/+1 counter on each of them. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/v/vronos_masked_inquisitor.txt b/forge-gui/res/cardsfolder/v/vronos_masked_inquisitor.txt index 529786bea01..670383ae1c4 100644 --- a/forge-gui/res/cardsfolder/v/vronos_masked_inquisitor.txt +++ b/forge-gui/res/cardsfolder/v/vronos_masked_inquisitor.txt @@ -3,11 +3,11 @@ ManaCost:3 U U Types:Legendary Planeswalker Vronos Loyalty:5 A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Planeswalker.YouCtrl+Other | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target other planeswalkers you control | SubAbility$ DelayedTrig | Planeswalker$ True | SpellDescription$ Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) -SVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | ValidPlayer$ Player | Execute$ TrigPhase | RememberObjects$ Targeted | TriggerDescription$ Up to two other target planeswalkers you control phase out at the beginning of the next end step. +SVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | ValidPlayer$ Player | Execute$ TrigPhase | RememberObjects$ Targeted | TriggerDescription$ Up to two other target planeswalkers you control phase out at the beginning of the next end step. SVar:TrigPhase:DB$ Phases | Defined$ DelayTriggerRememberedLKI A:AB$ ChangeZone | Origin$ Battlefield | Cost$ SubCounter<2/LOYALTY> | Destination$ Hand | Planeswalker$ True | ValidTgts$ Permanent.nonLand+OppCtrl | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ Select up to one target nonland permanent each opponent controls | SpellDescription$ For each opponent, return up to one target nonland permanent that player controls to its owner's hand. -SVar:OneEach:PlayerCountOpponents$Amount -A:AB$ Animate | ValidTgts$ Artifact.YouCtrl | Cost$ SubCounter<7/LOYALTY> | Duration$ Permanent | TgtPrompt$ Select target artifact you control | Planeswalker$ True | Power$ 9 | RemoveCreatureTypes$ True | Toughness$ 9 | Keywords$ Vigilance & Indestructible | staticAbilities$ Unblockable | Types$ Artifact,Creature,Construct | SpellDescription$ Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." +SVar:OneEach:PlayerCountOpponents$Amount +A:AB$ Animate | ValidTgts$ Artifact.YouCtrl | Cost$ SubCounter<7/LOYALTY> | Duration$ Permanent | TgtPrompt$ Select target artifact you control | Planeswalker$ True | Ultimate$ True | Power$ 9 | RemoveCreatureTypes$ True | Toughness$ 9 | Keywords$ Vigilance & Indestructible | staticAbilities$ Unblockable | Types$ Artifact,Creature,Construct | SpellDescription$ Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ This creature can't be blocked. DeckHints:Type$Planeswalker|Artifact -Oracle:[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)\n[−2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.\n[−7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." \ No newline at end of file +Oracle:[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)\n[−2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.\n[−7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." diff --git a/forge-gui/res/cardsfolder/v/vulshok_replica.txt b/forge-gui/res/cardsfolder/v/vulshok_replica.txt index a3b181d4de9..3b001e93fe4 100644 --- a/forge-gui/res/cardsfolder/v/vulshok_replica.txt +++ b/forge-gui/res/cardsfolder/v/vulshok_replica.txt @@ -2,6 +2,6 @@ Name:Vulshok Replica ManaCost:3 Types:Artifact Creature Berserker PT:3/1 -A:AB$ DealDamage | Cost$ 1 R Sac<1/CARDNAME> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target player or planeswalker. +A:AB$ DealDamage | Cost$ 1 R Sac<1/CARDNAME> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SpellDescription$ It deals 3 damage to target player or planeswalker. DeckNeeds:Color$Red Oracle:{1}{R}, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker. diff --git a/forge-gui/res/cardsfolder/w/wail_of_the_forgotten.txt b/forge-gui/res/cardsfolder/w/wail_of_the_forgotten.txt new file mode 100644 index 00000000000..fe03db160dd --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wail_of_the_forgotten.txt @@ -0,0 +1,12 @@ +Name:Wail of the Forgotten +ManaCost:U B +Types:Sorcery +A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBReturn,DBDiscard,DBLook | AdditionalDescription$ If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. +SVar:DBReturn:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand. +SVar:DBDiscard:DB$ Discard | ValidTgts$ Opponent | Mode$ TgtChoose | SpellDescription$ Target opponent discards a card. +SVar:DBLook:DB$ Dig | DigNum$ 3 | ChangeValid$ Card | DestinationZone$ Hand | DestinationZone2$ Graveyard | SpellDescription$ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +SVar:X:Count$Compare Y GE8.3.1 +SVar:Y:Count$ValidGraveyard Permanent.YouOwn +DeckHas:Ability$Discard|Graveyard +DeckHints:Ability$Mill|Discard|Sacrifice +Oracle:Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.\n• Return target nonland permanent to its owner's hand.\n• Target opponent discards a card.\n• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/waking_the_trolls.txt b/forge-gui/res/cardsfolder/w/waking_the_trolls.txt index 9f6490eec83..e56e77539d0 100644 --- a/forge-gui/res/cardsfolder/w/waking_the_trolls.txt +++ b/forge-gui/res/cardsfolder/w/waking_the_trolls.txt @@ -1,7 +1,7 @@ Name:Waking the Trolls ManaCost:4 R G Types:Enchantment Saga -K:Saga:3:DBDestroy,DBChangeZone,DBPump +K:Chapter:3:DBDestroy,DBChangeZone,DBPump SVar:DBDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Choose target land. | SpellDescription$ Destroy target land. SVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Land | TgtPrompt$ Choose target land card. | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SpellDescription$ Put target land card from a graveyard onto the battlefield under your control. SVar:DBPump:DB$ Pump | ValidTgts$ Opponent | IsCurse$ True | SubAbility$ DBToken | SpellDescription$ Choose target player. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference. diff --git a/forge-gui/res/cardsfolder/w/walk_with_the_ancestors.txt b/forge-gui/res/cardsfolder/w/walk_with_the_ancestors.txt new file mode 100644 index 00000000000..5d29e8a9ae0 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/walk_with_the_ancestors.txt @@ -0,0 +1,7 @@ +Name:Walk with the Ancestors +ManaCost:4 G +Types:Sorcery +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Permanent.YouOwn | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target up to one target permanent from your graveyard | SubAbility$ DBDiscover | SpellDescription$ Return up to one target permanent card from your graveyard to your hand. +SVar:DBDiscover:DB$ Discover | Num$ 4 | SpellDescription$ Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +DeckHas:Ability$Graveyard +Oracle:Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/w/wall_of_deceit.txt b/forge-gui/res/cardsfolder/w/wall_of_deceit.txt index 5769d0f1f7f..4e72d542fa6 100644 --- a/forge-gui/res/cardsfolder/w/wall_of_deceit.txt +++ b/forge-gui/res/cardsfolder/w/wall_of_deceit.txt @@ -3,6 +3,6 @@ ManaCost:1 U Types:Creature Wall PT:0/5 K:Defender -A:AB$ SetState | Cost$ 3 | Defined$ Self | Mode$ TurnFace | AILogic$ Never | SpellDescription$ Turn CARDNAME face down. +A:AB$ SetState | Cost$ 3 | Defined$ Self | Mode$ TurnFaceDown | AILogic$ Never | SpellDescription$ Turn CARDNAME face down. K:Morph:U Oracle:Defender (This creature can't attack.)\n{3}: Turn Wall of Deceit face down.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) diff --git a/forge-gui/res/cardsfolder/w/wall_of_limbs.txt b/forge-gui/res/cardsfolder/w/wall_of_limbs.txt index 2187645e1f3..641d2becd0f 100644 --- a/forge-gui/res/cardsfolder/w/wall_of_limbs.txt +++ b/forge-gui/res/cardsfolder/w/wall_of_limbs.txt @@ -7,6 +7,6 @@ T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ Tri SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 A:AB$ LoseLife | Cost$ 5 B B Sac<1/CARDNAME> | LifeAmount$ X | ValidTgts$ Player | TgtPrompt$ Select a player | SpellDescription$ Target player loses X life, where X is CARDNAME's power. SVar:X:Sacrificed$CardPower -AI:RemoveDeck:All AI:RemoveDeck:Random +AI:RemoveDeck:All Oracle:Defender (This creature can't attack.)\nWhenever you gain life, put a +1/+1 counter on Wall of Limbs.\n{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. diff --git a/forge-gui/res/cardsfolder/w/wandering_treefolk.txt b/forge-gui/res/cardsfolder/w/wandering_treefolk.txt index 3a6f0374f54..7a59746ad9a 100644 --- a/forge-gui/res/cardsfolder/w/wandering_treefolk.txt +++ b/forge-gui/res/cardsfolder/w/wandering_treefolk.txt @@ -3,7 +3,7 @@ ManaCost:1 G Types:Creature Treefolk PT:2/3 K:Vigilance -A:AB$ ChangeZone | Cost$ 7 G | ReduceCost$ X | Origin$ Library | Destination$ Hand | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | NoReveal$ True | ChangeType$ Card.Creature | ChangeNum$ 1 | PrecostDesc$ Domain — | SpellDescription$ Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control. +A:AB$ Seek | Cost$ 7 G | ReduceCost$ X | Type$ Creature | PrecostDesc$ Domain — | SpellDescription$ Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control. SVar:X:Count$Domain AI:RemoveDeck:Random -Oracle:Vigilance\nDomain - {7}{G}:Seek a creature card. This ability costs {1} less to activate for each basic land type amount lands you control. +Oracle:Vigilance\nDomain - {7}{G}:Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control. diff --git a/forge-gui/res/cardsfolder/w/war_elemental.txt b/forge-gui/res/cardsfolder/w/war_elemental.txt index 69450146fb2..ff37cc79b71 100644 --- a/forge-gui/res/cardsfolder/w/war_elemental.txt +++ b/forge-gui/res/cardsfolder/w/war_elemental.txt @@ -4,7 +4,7 @@ Types:Creature Elemental PT:1/1 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. SVar:TrigSac:DB$ Sacrifice | ConditionCheckSVar$ WarElementalX | ConditionSVarCompare$ EQ0 -SVar:WarElementalX:PlayerCountOpponents$HasPropertywasDealtDamageThisTurn +SVar:WarElementalX:PlayerCountRegisteredOpponents$HasPropertywasDealtDamageThisTurn T:Mode$ DamageDoneOnce | ValidSource$ Card | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent is dealt damage, put that many +1/+1 counters on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ WarElementalY SVar:WarElementalY:TriggerCount$DamageAmount diff --git a/forge-gui/res/cardsfolder/w/war_of_the_last_alliance.txt b/forge-gui/res/cardsfolder/w/war_of_the_last_alliance.txt index 1d971268ef6..9277b6f689b 100644 --- a/forge-gui/res/cardsfolder/w/war_of_the_last_alliance.txt +++ b/forge-gui/res/cardsfolder/w/war_of_the_last_alliance.txt @@ -1,9 +1,9 @@ -Name:War of the Last Alliance -ManaCost:3 W -Types:Enchantment Saga -K:Saga:3:DBSearch,DBSearch,DBPump -SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Legendary | ChangeNum$ 1 | SpellDescription$ Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. -SVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Double Strike | SubAbility$ TrigTempt | SpellDescription$ Creatures you control gain double strike until end of turn. -SVar:TrigTempt:DB$ RingTemptsYou -DeckNeeds:Type$Legendary & Type$Creature -Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.\nIII — Creatures you control gain double strike until end of turn. The Ring tempts you. +Name:War of the Last Alliance +ManaCost:3 W +Types:Enchantment Saga +K:Chapter:3:DBSearch,DBSearch,DBPump +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Legendary | ChangeNum$ 1 | SpellDescription$ Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. +SVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Double Strike | SubAbility$ TrigTempt | SpellDescription$ Creatures you control gain double strike until end of turn. +SVar:TrigTempt:DB$ RingTemptsYou +DeckNeeds:Type$Legendary & Type$Creature +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.\nIII — Creatures you control gain double strike until end of turn. The Ring tempts you. diff --git a/forge-gui/res/cardsfolder/w/war_of_the_spark.txt b/forge-gui/res/cardsfolder/w/war_of_the_spark.txt index e4e3b2b88b4..5287265df8d 100644 --- a/forge-gui/res/cardsfolder/w/war_of_the_spark.txt +++ b/forge-gui/res/cardsfolder/w/war_of_the_spark.txt @@ -1,7 +1,7 @@ Name:War of the Spark ManaCost:3 B Types:Enchantment Saga -K:Saga:3:TrigChangeZone,TrigSac,TrigExile +K:Chapter:3:TrigChangeZone,TrigSac,TrigExile SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Creature.Zombie+setWAR,Planeswalker.setWAR | DefinedPlayer$ Player | ChangeNum$ 1 | SpellDescription$ Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield. SVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ SacX | SacValid$ Creature,Planeswalker | RememberSacrificed$ True | Optional$ True | SubAbility$ DBEdict | SpellDescription$ Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers. SVar:DBEdict:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature,Planeswalker | SacMessage$ Creature,Planeswalker | Amount$ EdictX diff --git a/forge-gui/res/cardsfolder/w/war_trained_slasher.txt b/forge-gui/res/cardsfolder/w/war_trained_slasher.txt index dff64f789f9..cc04b616f7e 100644 --- a/forge-gui/res/cardsfolder/w/war_trained_slasher.txt +++ b/forge-gui/res/cardsfolder/w/war_trained_slasher.txt @@ -4,6 +4,5 @@ Types:Creature Wolverine Dinosaur PT:4/3 K:Menace T:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Battle | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks a battle, double its power until end of turn. -SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +Y | Double$ True -SVar:Y:TriggeredAttacker$CardPower +SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ Double Oracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever War-Trained Slasher attacks a battle, double its power until end of turn. diff --git a/forge-gui/res/cardsfolder/w/warbeast_of_gorgoroth.txt b/forge-gui/res/cardsfolder/w/warbeast_of_gorgoroth.txt index cde198e40a6..65e98cd71a8 100644 --- a/forge-gui/res/cardsfolder/w/warbeast_of_gorgoroth.txt +++ b/forge-gui/res/cardsfolder/w/warbeast_of_gorgoroth.txt @@ -3,6 +3,6 @@ ManaCost:4 R Types:Creature Beast PT:5/4 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+powerGE4+YouCtrl | Execute$ TrigAmass | TriggerDescription$ Whenever CARDNAME or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 2 +SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 2 DeckHas:Ability$Token|Counters & Type$Orc|Army Oracle:Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/warcry_phoenix.txt b/forge-gui/res/cardsfolder/w/warcry_phoenix.txt index 7d15d75bdb6..6153ebfe524 100644 --- a/forge-gui/res/cardsfolder/w/warcry_phoenix.txt +++ b/forge-gui/res/cardsfolder/w/warcry_phoenix.txt @@ -4,6 +4,6 @@ Types:Creature Phoenix PT:2/2 K:Flying K:Haste -T:Mode$ AttackersDeclared | IsPresent$ Creature.attacking | PresentCompare$ GE3 | Execute$ TrigReturn | NoResolvingCheck$ True | TriggerZones$ Graveyard | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return CARDNAME from your graveyard to the battlefield tapped and attacking. +T:Mode$ AttackersDeclared | ValidAttackers$ Creature | ValidAttackersAmount$ GE3 | Execute$ TrigReturn | TriggerZones$ Graveyard | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return CARDNAME from your graveyard to the battlefield tapped and attacking. SVar:TrigReturn:AB$ ChangeZone | Cost$ 2 R | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Attacking$ True Oracle:Flying, haste\nWhenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking. diff --git a/forge-gui/res/cardsfolder/w/ward_of_lights.txt b/forge-gui/res/cardsfolder/w/ward_of_lights.txt index 7b82baefa2b..e37eb6d059f 100644 --- a/forge-gui/res/cardsfolder/w/ward_of_lights.txt +++ b/forge-gui/res/cardsfolder/w/ward_of_lights.txt @@ -6,7 +6,7 @@ K:Enchant creature K:ETBReplacement:Other:ChooseColor SVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck A:SP$ Attach | Cost$ W W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:Protection from chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME. AI:RemoveDeck:All SVar:ChosenProtection:True Oracle:You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant creature\nAs Ward of Lights enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. diff --git a/forge-gui/res/cardsfolder/w/ward_sliver.txt b/forge-gui/res/cardsfolder/w/ward_sliver.txt index 247823fe9a5..93e8aa013a2 100644 --- a/forge-gui/res/cardsfolder/w/ward_sliver.txt +++ b/forge-gui/res/cardsfolder/w/ward_sliver.txt @@ -4,5 +4,5 @@ Types:Creature Sliver PT:2/2 K:ETBReplacement:Other:ChooseColor SVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInHumanDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color. -S:Mode$ Continuous | Affected$ Sliver | AddKeyword$ Protection:Card.ChosenColor:Protection from chosenColor | Description$ All Slivers have protection from the chosen color. +S:Mode$ Continuous | Affected$ Sliver | AddKeyword$ Protection:Card.ChosenColor:chosenColor | Description$ All Slivers have protection from the chosen color. Oracle:As Ward Sliver enters the battlefield, choose a color.\nAll Slivers have protection from the chosen color. diff --git a/forge-gui/res/cardsfolder/w/warden_of_the_inner_sky.txt b/forge-gui/res/cardsfolder/w/warden_of_the_inner_sky.txt new file mode 100644 index 00000000000..983e3fcd324 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/warden_of_the_inner_sky.txt @@ -0,0 +1,10 @@ +Name:Warden of the Inner Sky +ManaCost:W +Types:Creature Human Soldier +PT:1/2 +SVar:X:Count$CardCounters.ALL +S:Mode$ Continuous | Affected$ Card.Self | CheckSVar$ X | SVarCompare$ GE3 | AddKeyword$ Flying & Vigilance | Description$ As long as CARDNAME has three or more counters on it, it has flying and vigilance. +A:AB$ PutCounter | Cost$ tapXType<3/Artifact;Creature/artifacts and/or creatures> | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | Subability$ DBScry | SpellDescription$ Put a +1/+1 counter on CARDNAME. Scry 1. Activate only as a sorcery. +SVar:DBScry:DB$ Scry | ScryNum$ 1 +DeckHas:Ability$Counters +Oracle:As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.\nTap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/w/warehouse_tabby.txt b/forge-gui/res/cardsfolder/w/warehouse_tabby.txt new file mode 100644 index 00000000000..d01893c0620 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/warehouse_tabby.txt @@ -0,0 +1,10 @@ +Name:Warehouse Tabby +ManaCost:B +Types:Creature Cat +PT:1/1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block." +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You +A:AB$ Pump | Cost$ 1 B | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn. +DeckHas:Ability$Token & Type$Rat +DeckHints:Type$Enchantment +Oracle:Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block."\n{1}{B}: Warehouse Tabby gains deathtouch until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/warehouse_thief.txt b/forge-gui/res/cardsfolder/w/warehouse_thief.txt index 77a261554df..9d7b26c0078 100644 --- a/forge-gui/res/cardsfolder/w/warehouse_thief.txt +++ b/forge-gui/res/cardsfolder/w/warehouse_thief.txt @@ -2,7 +2,7 @@ Name:Warehouse Thief ManaCost:3 R Types:Creature Tiefling Rogue PT:4/2 -A:AB$ Dig | Cost$ 2 T Sac<1/Artifact;Creature/artifact or creature> | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect| SpellDescription$ Exile the top card of your library. Until the end of your next turn, you may play that card. +A:AB$ Dig | Cost$ 2 T Sac<1/Artifact;Creature/artifact or creature> | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. Until the end of your next turn, you may play that card. SVar:DBEffect:DB$ Effect | StaticAbilities$ StaticMayPlay | Duration$ UntilTheEndOfYourNextTurn | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:StaticMayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ Until the end of your next turn, you may play that card. diff --git a/forge-gui/res/cardsfolder/w/warg_rider.txt b/forge-gui/res/cardsfolder/w/warg_rider.txt new file mode 100644 index 00000000000..16c5b19212c --- /dev/null +++ b/forge-gui/res/cardsfolder/w/warg_rider.txt @@ -0,0 +1,11 @@ +Name:Warg Rider +ManaCost:4 B +Types:Creature Orc Warrior +PT:4/3 +K:Menace +S:Mode$ Continuous | Affected$ Goblin.YouCtrl+Other,Orc.YouCtrl+Other | AddKeyword$ Menace | Description$ Other Orcs and Goblins you control have menace. +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAmass | TriggerDescription$ At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 2 +DeckHas:Ability$Token|Counters & Type$Orc|Army +DeckHints:Type$Goblin|Orc +Oracle:Menace\nOther Orcs and Goblins you control have menace.\nAt the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It’s also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/warren_scourge_elf.txt b/forge-gui/res/cardsfolder/w/warren_scourge_elf.txt index 8815baddd4e..05e4b960748 100644 --- a/forge-gui/res/cardsfolder/w/warren_scourge_elf.txt +++ b/forge-gui/res/cardsfolder/w/warren_scourge_elf.txt @@ -2,5 +2,5 @@ Name:Warren-Scourge Elf ManaCost:1 G Types:Creature Elf Warrior PT:1/1 -K:Protection from Goblins +K:Protection:Goblin Oracle:Protection from Goblins diff --git a/forge-gui/res/cardsfolder/w/warzone_duplicator.txt b/forge-gui/res/cardsfolder/w/warzone_duplicator.txt index 080b4be9d70..153333087fd 100644 --- a/forge-gui/res/cardsfolder/w/warzone_duplicator.txt +++ b/forge-gui/res/cardsfolder/w/warzone_duplicator.txt @@ -4,12 +4,11 @@ Types:Artifact Creature Construct PT:6/6 K:Prototype:3 U:3:3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target creature an opponentcontrols with power less than CARDNAME's power to it's owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl+powerLTX | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Choose target creature an opponent controls with power less than Warzone Duplicator's power. | SubAbility$ DBConjure -SVar:DBConjure:DB$ MakeCard | Conjure$ True | ConditionDefined$ Targeted | ConditionPresent$ Card.nonToken | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualAbility | Duration$ Permanent | Name$ Warzone Duplicator's Perpetual Effect | SubAbility$ DBCleanup | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl+powerLTTriggeredCard$CardPower | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select target creature an opponent controls with power less than CARDNAME's power | SubAbility$ DBConjure +SVar:DBConjure:DB$ MakeCard | Conjure$ True | ConditionDefined$ Targeted | ConditionPresent$ Card.nonToken | DefinedName$ Targeted | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup SVar:PerpetualAbility:Mode$ Continuous | AddStaticAbility$ SpendAnyMana | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The conjured card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." -SVar:SpendAnyMana:Mode$ Continuous | Affected$ Card.Self | EffectZone$ All | AffectedZone$ Stack | AddHiddenKeyword$ May spend mana as though it were mana of any color to cast CARDNAME | Description$ You may spend mana as though it were mana of any color to cast this spell. +SVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:X:TriggeredCard$CardPower DeckHints:Color$Blue Oracle:Prototype {3}{U} — 3/3\nWhen Warzone Duplicator enters the battlefield, return target creature an opponent controls with power less than Warzone Duplicator's power to it's owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." diff --git a/forge-gui/res/cardsfolder/w/wasteful_harvest.txt b/forge-gui/res/cardsfolder/w/wasteful_harvest.txt index d24c5413007..83bd3a01846 100644 --- a/forge-gui/res/cardsfolder/w/wasteful_harvest.txt +++ b/forge-gui/res/cardsfolder/w/wasteful_harvest.txt @@ -3,7 +3,7 @@ ManaCost:2 G Types:Instant A:SP$ Mill | NumCards$ 5 | RememberMilled$ True | SubAbility$ DBChangeZone | SpellDescription$ Mill five cards. You may put a permanent card from among the cards milled this way into your hand. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Hand | Hidden$ True | ChangeType$ Permanent.IsRemembered | ChangeNum$ 1 | SelectPrompt$ You may choose a permanent card milled this way | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Mill DeckHints:Ability$Graveyard Oracle:Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/watchwing_scarecrow.txt b/forge-gui/res/cardsfolder/w/watchwing_scarecrow.txt index 1d6944f648e..d29d216fadf 100644 --- a/forge-gui/res/cardsfolder/w/watchwing_scarecrow.txt +++ b/forge-gui/res/cardsfolder/w/watchwing_scarecrow.txt @@ -3,6 +3,6 @@ ManaCost:4 Types:Artifact Creature Scarecrow PT:2/4 S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | IsPresent$ Creature.Blue+YouCtrl | Description$ CARDNAME has flying as long as you control a blue creature. -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance | IsPresent Creature.White+YouCtrl | Description$ CARDNAME has vigilance as long as you control a white creature. +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance | IsPresent$ Creature.White+YouCtrl | Description$ CARDNAME has vigilance as long as you control a white creature. SVar:BuffedBy:Creature.White,Creature.Blue Oracle:Watchwing Scarecrow has vigilance as long as you control a white creature.\nWatchwing Scarecrow has flying as long as you control a blue creature. diff --git a/forge-gui/res/cardsfolder/w/water_weird.txt b/forge-gui/res/cardsfolder/w/water_weird.txt index cd13631edbb..30f7b747e98 100644 --- a/forge-gui/res/cardsfolder/w/water_weird.txt +++ b/forge-gui/res/cardsfolder/w/water_weird.txt @@ -6,7 +6,7 @@ T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage SVar:TrigReveal:DB$ PeekAndReveal | PeekAmount$ 1 | NoPeek$ True | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBCounter SVar:DBCounter:DB$ PutCounter | CounterNum$ 1 | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ EQ1 | CounterType$ P1P1 | SubAbility$ DBMill SVar:DBMill:DB$ Mill | NumCards$ 1 | Optional$ True | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ EQ1 | SubAbility$ DBCleanup -A:AB$ Pump | Cost$ 1 U | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn. +A:AB$ Pump | Cost$ 1 U | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn. SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Counters Oracle:Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.\n{1}{U}: Water Weird gets +1/-1 until end of turn. diff --git a/forge-gui/res/cardsfolder/w/water_wings.txt b/forge-gui/res/cardsfolder/w/water_wings.txt new file mode 100644 index 00000000000..14f5a048137 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/water_wings.txt @@ -0,0 +1,5 @@ +Name:Water Wings +ManaCost:1 U +Types:Instant +A:SP$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 4 | Toughness$ 4 | Keywords$ Flying & Hexproof | SpellDescription$ Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.) +Oracle:Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/waterlogged_hulk_watertight_gondola.txt b/forge-gui/res/cardsfolder/w/waterlogged_hulk_watertight_gondola.txt new file mode 100644 index 00000000000..8230566787f --- /dev/null +++ b/forge-gui/res/cardsfolder/w/waterlogged_hulk_watertight_gondola.txt @@ -0,0 +1,21 @@ +Name:Waterlogged Hulk +ManaCost:U +Types:Artifact +A:AB$ Mill | Cost$ T | SpellDescription$ Mill a card. (Put the top card of your library into your graveyard.) +K:Craft:3 U ExileCtrlOrGrave<1/Island.Other> +AlternateMode:DoubleFaced +DeckHints:Ability$Discard|Mill|Sacrifice +DeckHas:Ability$Graveyard|Mill +Oracle:{T}: Mill a card. (Put the top card of your library into your graveyard.)\nCraft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + +ALTERNATE + +Name:Watertight Gondola +ManaCost:no cost +Colors:blue +Types:Artifact Vehicle +PT:4/4 +K:Vigilance +S:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | Description$ Descend 8 — CARDNAME can't be blocked as long as there are eight or more permanent cards in your graveyard. +K:Crew:1 +Oracle:Vigilance\nDescend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) diff --git a/forge-gui/res/cardsfolder/w/waterwind_scout.txt b/forge-gui/res/cardsfolder/w/waterwind_scout.txt new file mode 100644 index 00000000000..85617fbd902 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/waterwind_scout.txt @@ -0,0 +1,9 @@ +Name:Waterwind Scout +ManaCost:2 U +Types:Creature Merfolk Scout +PT:2/2 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +SVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore +DeckHas:Ability$Token|Counters|Sacrifice & Type$Artifact|Map +Oracle:Flying\nWhen Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/wave_goodbye.txt b/forge-gui/res/cardsfolder/w/wave_goodbye.txt new file mode 100644 index 00000000000..6e6f03a582c --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wave_goodbye.txt @@ -0,0 +1,6 @@ +Name:Wave Goodbye +ManaCost:2 U U +Types:Sorcery +A:SP$ ChangeZoneAll | ChangeType$ Creature.NoCounters | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return each creature without a +1/+1 counter on it to its owner’s hand. +DeckNeeds:Ability$Counters +Oracle:Return each creature without a +1/+1 counter on it to its owner’s hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/waylaying_pirates.txt b/forge-gui/res/cardsfolder/w/waylaying_pirates.txt new file mode 100644 index 00000000000..e7cb3d17ed3 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/waylaying_pirates.txt @@ -0,0 +1,9 @@ +Name:Waylaying Pirates +ManaCost:3 U +Types:Creature Human Pirate +PT:3/3 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBTap | IsPresent$ Artifact.YouCtrl | TriggerDescription$ When CARDNAME enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:DBTap:DB$ Tap | ValidTgts$ Artifact.OppCtrl,Creature.OppCtrl | SubAbility$ DBCounter | TgtPrompt$ Select target artifact or creature an opponent controls +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 +DeckHints:Type$Artifact +Oracle:When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) diff --git a/forge-gui/res/cardsfolder/w/wayta_trainer_prodigy.txt b/forge-gui/res/cardsfolder/w/wayta_trainer_prodigy.txt new file mode 100644 index 00000000000..b4f55cc0c13 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wayta_trainer_prodigy.txt @@ -0,0 +1,11 @@ +Name:Wayta, Trainer Prodigy +ManaCost:R G W +Types:Legendary Creature Human Warrior +PT:1/5 +K:Haste +A:AB$ Pump | Cost$ 2 G T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBFight | ReduceCost$ X | StackDescription$ None | SpellDescription$ Target creature you control fights another target creature. +SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature | TargetUnique$ True | TgtPrompt$ Select another target creature +SVar:X:Count$Compare Y EQ2.2.0 +SVar:Y:AllTargeted$Valid Creature.YouCtrl +S:Mode$ Panharmonicon | ValidMode$ DamageDoneOnce,DamageDone | ValidTarget$ Creature.YouCtrl | ValidCard$ Permanent.YouCtrl | Description$ If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +Oracle:Haste\n{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control.\nIf a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. diff --git a/forge-gui/res/cardsfolder/w/weapon_surge.txt b/forge-gui/res/cardsfolder/w/weapon_surge.txt index 428bdff492c..c6c1ae35641 100644 --- a/forge-gui/res/cardsfolder/w/weapon_surge.txt +++ b/forge-gui/res/cardsfolder/w/weapon_surge.txt @@ -1,6 +1,6 @@ Name:Weapon Surge ManaCost:R Types:Instant -A:SP$ Pump | Cost$ R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | KW$ First Strike | SpellDescription$ Target creature you control gets +1/+0 and gains first strike until end of turn. -A:SP$ PumpAll | Cost$ 1 R | ValidCards$ Creature.YouCtrl | ValidDescription$ each creature you control. | NumAtt$ +1 | KW$ First Strike | PrecostDesc$ Overload | CostDesc$ {1}{R} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.".) | StackDescription$ Each creature you control gets +1/+0 and gains first strike until end of turn. +A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | KW$ First Strike | SpellDescription$ Target creature you control gets +1/+0 and gains first strike until end of turn. +K:Overload:1 R Oracle:Target creature you control gets +1/+0 and gains first strike until end of turn.\nOverload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/w/weaver_of_lies.txt b/forge-gui/res/cardsfolder/w/weaver_of_lies.txt index cc4a32399c5..d0f90fc78fb 100644 --- a/forge-gui/res/cardsfolder/w/weaver_of_lies.txt +++ b/forge-gui/res/cardsfolder/w/weaver_of_lies.txt @@ -4,7 +4,7 @@ Types:Creature Beast PT:4/4 K:Morph:4 U T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ DBWeaverofLiesSetState | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, turn any number of target creatures with morph abilities other than CARDNAME face down. -SVar:DBWeaverofLiesSetState:DB$ SetState | ValidTgts$ Creature.withMorph+Other,Creature.withMegamorph+Other | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ WeaverofLiesX | Mode$ TurnFace | SpellDescription$ Turn CARDNAME face down. +SVar:DBWeaverofLiesSetState:DB$ SetState | ValidTgts$ Creature.withMorph+Other,Creature.withMegamorph+Other | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ WeaverofLiesX | Mode$ TurnFaceDown | SpellDescription$ Turn CARDNAME face down. SVar:WeaverofLiesX:Count$Valid Creature.withMorph+Other,Creature.withMegamorph+Other AI:RemoveDeck:All Oracle:Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down. diff --git a/forge-gui/res/cardsfolder/w/wedding_announcement_wedding_festivity.txt b/forge-gui/res/cardsfolder/w/wedding_announcement_wedding_festivity.txt index 1ab7ecea1e3..f0cf4c6cc3b 100644 --- a/forge-gui/res/cardsfolder/w/wedding_announcement_wedding_festivity.txt +++ b/forge-gui/res/cardsfolder/w/wedding_announcement_wedding_festivity.txt @@ -1,7 +1,7 @@ Name:Wedding Announcement ManaCost:2 W Types:Enchantment -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put an invitation counter on CARDNAME. If you attacked with two or more creatures this turn, draw card. Otherwise, create a 1/1 white Human creature token. Then if CARDNAME has three or more invitation counters on it, transform it. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put an invitation counter on CARDNAME. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if CARDNAME has three or more invitation counters on it, transform it. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ INVITATION | CounterNum$ 1 | SubAbility$ DBBranch SVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE2 | TrueSubAbility$ DBDraw | FalseSubAbility$ DBToken SVar:X:Count$AttackersDeclared @@ -10,7 +10,7 @@ SVar:DBToken:DB$ Token | TokenScript$ w_1_1_human | SubAbility$ DBTransform SVar:DBTransform:DB$ SetState | Defined$ Self | ConditionDefined$ Self | ConditionPresent$ Card.counters_GE3_INVITATION | Mode$ Transform DeckHas:Ability$Counters|Token AlternateMode:DoubleFaced -Oracle:At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. +Oracle:At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. ALTERNATE diff --git a/forge-gui/res/cardsfolder/w/weeping_angel.txt b/forge-gui/res/cardsfolder/w/weeping_angel.txt new file mode 100644 index 00000000000..72d9a8b67f3 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/weeping_angel.txt @@ -0,0 +1,12 @@ +Name:Weeping Angel +ManaCost:1 U B +Types:Artifact Creature Alien Angel +PT:2/2 +K:Flash +K:First Strike +K:Vigilance +R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.Self | ValidTarget$ Creature | IsCombat$ True | ReplaceWith$ ShuffleCreature | PreventionEffect$ True | Description$ If CARDNAME would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. +SVar:ShuffleCreature:DB$ ChangeZone | Defined$ ReplacedTarget | Origin$ Battlefield | Destination$ Library | Shuffle$ True +T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever an opponent casts a creature spell, CARDNAME isn't a creature until end of turn. +SVar:TrigAnimate:DB$ Animate | RemoveTypes$ Creature +Oracle:Flash\nFirst strike, vigilance\nWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.\nIf Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. diff --git a/forge-gui/res/cardsfolder/w/welcome_to_jurassic_park.txt b/forge-gui/res/cardsfolder/w/welcome_to_jurassic_park.txt new file mode 100644 index 00000000000..5ca6efb4346 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/welcome_to_jurassic_park.txt @@ -0,0 +1,25 @@ +Name:Welcome to . . . +ManaCost:1 G G +Types:Enchantment Saga +K:Chapter:3:DBAnimateAll,DBToken,DBWrath +SVar:DBAnimateAll:DB$ Animate | ValidTgts$ Artifact.nonCreature+OppCtrl | TgtPrompt$ Select target noncreature Artifact | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | Defined$ Targeted | Power$ 0 | Toughness$ 4 | Types$ Creature,Artifact,Wall | Keywords$ Defender | Duration$ UntilHostLeavesPlay | SpellDescription$ For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga +SVar:OneEach:PlayerCountOpponents$Amount +SVar:DBToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur_trample | PumpKeywords$ Haste | SpellDescription$ Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. +SVar:DBWrath:DB$ DestroyAll | ValidCards$ Creature.Wall | SubAbility$ DBTransform | SpellDescription$ Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. +SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn +SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token & Type$Dinosaur +DeckHints:Type$Dinosaur & Ability$Graveyard|Mill +AlternateMode:DoubleFaced +Oracle:(As this Saga enters and after your draw step, add a lore counter.)\nI — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.\nII — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.\nIII — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. + +ALTERNATE + +Name:Jurassic Park +ManaCost:no cost +Types:Legendary Land +S:Mode$ Continuous | Affected$ Dinosaur.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Escape:CardManaCost ExileFromGrave<3/Card.Other/other> | Description$ Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) +A:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each Dinosaur you control. +SVar:X:Count$Valid Dinosaur.YouCtrl +Oracle:(Transforms from Welcome to . . .)\nEach Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)\n{T}: Add {G} for each Dinosaur you control. diff --git a/forge-gui/res/cardsfolder/w/welcome_to_sweettooth.txt b/forge-gui/res/cardsfolder/w/welcome_to_sweettooth.txt new file mode 100644 index 00000000000..73a03399fc0 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/welcome_to_sweettooth.txt @@ -0,0 +1,12 @@ +Name:Welcome to Sweettooth +ManaCost:1 G +Types:Enchantment Saga +K:Chapter:3:DBToken,DBFood,DBPutCounter +SVar:DBToken:DB$ Token | TokenScript$ w_1_1_human | TokenAmount$ 1 | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human creature token. +SVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | SpellDescription$ Create a Food token. +SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control. +DeckHas:Ability$Token|Counters & Type$Human|Food +SVar:X:Count$Valid Food.YouCtrl/Plus.1 +DeckHints:Type$Food +DeckHints:Ability$Token +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 white Human creature token.\nII — Create a Food token.\nIII — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/werefox_bodyguard.txt b/forge-gui/res/cardsfolder/w/werefox_bodyguard.txt new file mode 100644 index 00000000000..a0534663f7f --- /dev/null +++ b/forge-gui/res/cardsfolder/w/werefox_bodyguard.txt @@ -0,0 +1,10 @@ +Name:Werefox Bodyguard +ManaCost:1 W W +Types:Creature Elf Fox Knight +PT:2/2 +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one other target non-Fox creature until CARDNAME leaves the battlefield. +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.nonFox+Other | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one other target non-Fox creature | Duration$ UntilHostLeavesPlay +A:AB$ GainLife | Cost$ 1 W Sac<1/CARDNAME> | LifeAmount$ 2 | SpellDescription$ You gain 2 life. +DeckHas:Ability$Sacrifice|LifeGain +Oracle:Flash\nWhen Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.\n{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/wernog_riders_chaplain.txt b/forge-gui/res/cardsfolder/w/wernog_riders_chaplain.txt deleted file mode 100644 index 7ecd225baf9..00000000000 --- a/forge-gui/res/cardsfolder/w/wernog_riders_chaplain.txt +++ /dev/null @@ -1,15 +0,0 @@ -Name:Wernog, Rider's Chaplain -ManaCost:W B -Types:Legendary Creature Human -PT:1/2 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigInvestigate | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. -SVar:TrigInvestigate:DB$ Investigate | Defined$ Opponent | Optional$ True | RememberInvestigatingPlayers$ True | SubAbility$ DBLoseLife -SVar:DBLoseLife:DB$ LoseLife | Defined$ Opponent.IsNotRemembered | LifeAmount$ 1 | SubAbility$ DBInvestigate -SVar:DBInvestigate:DB$ Investigate | Num$ Y | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:X:PlayerCountRemembered$Amount -SVar:Y:SVar$X/Plus.1 -K:Friends forever -DeckHas:Ability$Investigate|Token|Sacrifice -Oracle:When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nFriends forever (You can have two commanders if both have friends forever.) diff --git a/forge-gui/res/cardsfolder/w/whispering_snitch.txt b/forge-gui/res/cardsfolder/w/whispering_snitch.txt index 3ae5c96b86e..cc59318d707 100644 --- a/forge-gui/res/cardsfolder/w/whispering_snitch.txt +++ b/forge-gui/res/cardsfolder/w/whispering_snitch.txt @@ -2,7 +2,7 @@ Name:Whispering Snitch ManaCost:1 B Types:Creature Vampire Rogue PT:1/3 -T:Mode$ Surveil | ValidPlayer$ You | TriggerZones$ Battlefield | OnlyFirst$ True | Execute$ TrigDamageAll | TriggerDescription$ Whenever you surveil for the first time each turn, CARDNAME deals 1 damage to each opponent and you gain 1 life. +T:Mode$ Surveil | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ TrigDamageAll | TriggerDescription$ Whenever you surveil for the first time each turn, CARDNAME deals 1 damage to each opponent and you gain 1 life. SVar:TrigDamageAll:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ 1 | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 DeckNeeds:Ability$Surveil diff --git a/forge-gui/res/cardsfolder/w/whisperwood_elemental.txt b/forge-gui/res/cardsfolder/w/whisperwood_elemental.txt index 89eb4458473..28bc0451824 100644 --- a/forge-gui/res/cardsfolder/w/whisperwood_elemental.txt +++ b/forge-gui/res/cardsfolder/w/whisperwood_elemental.txt @@ -3,8 +3,7 @@ ManaCost:3 G G Types:Creature Elemental PT:4/4 T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigManifest | TriggerDescription$ At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card) -SVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary +SVar:TrigManifest:DB$ Manifest A:AB$ AnimateAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl+nonToken+faceUp | Triggers$ Trig | SpellDescription$ Until end of turn, face-up, nontoken creatures you control gain "When this creature dies, manifest the top card of your library." -SVar:Trig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ WhisperwoodElementalEff | TriggerDescription$ When this creature dies, manifest the top card of your library. -SVar:WhisperwoodElementalEff:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary +SVar:Trig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When this creature dies, manifest the top card of your library. Oracle:At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nSacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." diff --git a/forge-gui/res/cardsfolder/w/white_plume_adventurer.txt b/forge-gui/res/cardsfolder/w/white_plume_adventurer.txt index cd69d026871..4f917ea4a91 100644 --- a/forge-gui/res/cardsfolder/w/white_plume_adventurer.txt +++ b/forge-gui/res/cardsfolder/w/white_plume_adventurer.txt @@ -7,6 +7,6 @@ SVar:TrigInitiative:DB$ TakeInitiative T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigBranch | TriggerDescription$ At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | TrueSubAbility$ DBUntapAll | FalseSubAbility$ DBUntap SVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl -SVar:DBUntap:DB$ Untap | UntapExactly$ True | UntapType$ Creature.YouCtrl | Amount$ 1 +SVar:DBUntap:DB$ Untap | UntapExactly$ True | UntapType$ Creature.YouCtrl+tapped | Amount$ 1 SVar:X:PlayerCountPropertyYou$DungeonsCompleted Oracle:When White Plume Adventurer enters battlefield, you take the initiative.\nAt the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. diff --git a/forge-gui/res/cardsfolder/w/white_ward.txt b/forge-gui/res/cardsfolder/w/white_ward.txt index ff811408b66..2cc19c9cb52 100644 --- a/forge-gui/res/cardsfolder/w/white_ward.txt +++ b/forge-gui/res/cardsfolder/w/white_ward.txt @@ -3,6 +3,6 @@ ManaCost:W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.White:Protection from white:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from white. This effect doesn't remove CARDNAME. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.White:white:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from white. This effect doesn't remove CARDNAME. AI:RemoveDeck:Random Oracle:Enchant creature\nEnchanted creature has protection from white. This effect doesn't remove White Ward. diff --git a/forge-gui/res/cardsfolder/w/wibbly-wobbly_timey-wimey.txt b/forge-gui/res/cardsfolder/w/wibbly-wobbly_timey-wimey.txt new file mode 100644 index 00000000000..8dce9e29cdf --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wibbly-wobbly_timey-wimey.txt @@ -0,0 +1,7 @@ +Name:Wibbly-Wobbly, Timey-Wimey +ManaCost:1 U +Types:Sorcery +A:SP$ TimeTravel | SubAbility$ DBDraw | SpellDescription$ Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) +SVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card. +DeckHas:Ability$Counters +Oracle:Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)\nDraw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/wicked_visitor.txt b/forge-gui/res/cardsfolder/w/wicked_visitor.txt new file mode 100644 index 00000000000..99991734ad0 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wicked_visitor.txt @@ -0,0 +1,8 @@ +Name:Wicked Visitor +ManaCost:1 B +Types:Creature Nightmare +PT:2/2 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. +SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ Opponent +DeckHints:Type$Enchantment +Oracle:Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. diff --git a/forge-gui/res/cardsfolder/w/wildcall.txt b/forge-gui/res/cardsfolder/w/wildcall.txt index d9f0dde4293..bd10e8aaedb 100644 --- a/forge-gui/res/cardsfolder/w/wildcall.txt +++ b/forge-gui/res/cardsfolder/w/wildcall.txt @@ -1,7 +1,7 @@ Name:Wildcall ManaCost:X G G Types:Sorcery -A:SP$ Manifest | Cost$ X G G | Amount$ 1 | Defined$ TopOfLibrary | RememberManifested$ True | SubAbility$ TrigPutCounter | SpellDescription$ Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +A:SP$ Manifest | RememberManifested$ True | SubAbility$ TrigPutCounter | SpellDescription$ Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) SVar:TrigPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$xPaid diff --git a/forge-gui/res/cardsfolder/w/wildwood_mentor.txt b/forge-gui/res/cardsfolder/w/wildwood_mentor.txt new file mode 100644 index 00000000000..51c47ce902f --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wildwood_mentor.txt @@ -0,0 +1,13 @@ +Name:Wildwood Mentor +ManaCost:2 G +Types:Creature Treefolk +PT:1/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.token+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a token enters the battlefield under your control, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target creature gets +X/+X until end of turn, where X is CARDNAME's power. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ X | NumDef$ X +SVar:X:Count$CardPower +SVar:HasAttackEffect:TRUE +DeckHints:Ability$Token +DeckHas:Ability$Counters +Oracle:Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor.\nWhenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/wilfred_mott.txt b/forge-gui/res/cardsfolder/w/wilfred_mott.txt new file mode 100644 index 00000000000..ef4d9c4aa0e --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wilfred_mott.txt @@ -0,0 +1,10 @@ +Name:Wilfred Mott +ManaCost:3 W +Types:Legendary Creature Human Soldier +PT:2/4 +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Look to the Stars — At the beginning of your upkeep, put a time counter on CARDNAME. Then look at the top X cards of your library, where X is the number of time counters on CARDNAME. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1 | SubAbility$ DBDig +SVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Permanent.nonLand+cmcLE3 | DestinationZone$ Battlefield | RestRandomOrder$ True +SVar:X:Count$CardCounters.Time +DeckHas:Ability$Counters +Oracle:Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/w/will_scion_of_peace.txt b/forge-gui/res/cardsfolder/w/will_scion_of_peace.txt new file mode 100644 index 00000000000..34af4234a7d --- /dev/null +++ b/forge-gui/res/cardsfolder/w/will_scion_of_peace.txt @@ -0,0 +1,11 @@ +Name:Will, Scion of Peace +ManaCost:1 W U +Types:Legendary Creature Human Wizard +PT:2/4 +K:Vigilance +A:AB$ Effect | Cost$ T | StaticAbilities$ StaticReduce | SetChosenNumber$ X | SorcerySpeed$ True | SpellDescription$ Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. +SVar:StaticReduce:Mode$ ReduceCost | ValidCard$ Card.Blue,Card.White | Type$ Spell | Activator$ You | Amount$ Num | Description$ Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. +SVar:X:Count$LifeYouGainedThisTurn +SVar:Num:Count$ChosenNumber +DeckNeeds:Ability$LifeGain +Oracle:Vigilance\n{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/w/will_the_wise.txt b/forge-gui/res/cardsfolder/w/will_the_wise.txt index 0b91a8dfa0e..289983b17cb 100644 --- a/forge-gui/res/cardsfolder/w/will_the_wise.txt +++ b/forge-gui/res/cardsfolder/w/will_the_wise.txt @@ -1,4 +1,5 @@ Name:Will the Wise +AltName:Wernog, Rider's Chaplain ManaCost:W B Types:Legendary Creature Human PT:1/2 diff --git a/forge-gui/res/cardsfolder/w/willbreaker.txt b/forge-gui/res/cardsfolder/w/willbreaker.txt index f98461c4578..53e77a09ffe 100644 --- a/forge-gui/res/cardsfolder/w/willbreaker.txt +++ b/forge-gui/res/cardsfolder/w/willbreaker.txt @@ -3,5 +3,5 @@ ManaCost:3 U U Types:Creature Human Wizard PT:2/3 T:Mode$ BecomesTarget | ValidTarget$ Creature.OppCtrl+inZoneBattlefield | ValidSource$ SpellAbility.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainControl | TriggerDescription$ Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control CARDNAME. -SVar:TrigGainControl:DB$ GainControl | Defined$ TriggeredTarget | NewController$ You | LoseControl$ LeavesPlay,LoseControl +SVar:TrigGainControl:DB$ GainControl | Defined$ TriggeredTargetLKICopy | NewController$ You | LoseControl$ LeavesPlay,LoseControl Oracle:Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. diff --git a/forge-gui/res/cardsfolder/w/wilson_refined_grizzly.txt b/forge-gui/res/cardsfolder/w/wilson_refined_grizzly.txt index 73bc7b7d2f8..5ff2b790a75 100644 --- a/forge-gui/res/cardsfolder/w/wilson_refined_grizzly.txt +++ b/forge-gui/res/cardsfolder/w/wilson_refined_grizzly.txt @@ -2,7 +2,7 @@ Name:Wilson, Refined Grizzly ManaCost:1 G Types:Legendary Creature Bear Warrior PT:2/2 -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. K:Vigilance K:Reach K:Trample diff --git a/forge-gui/res/cardsfolder/w/winds_of_abandon.txt b/forge-gui/res/cardsfolder/w/winds_of_abandon.txt index 9fcc7e3b094..3b74fbb9364 100644 --- a/forge-gui/res/cardsfolder/w/winds_of_abandon.txt +++ b/forge-gui/res/cardsfolder/w/winds_of_abandon.txt @@ -1,10 +1,10 @@ Name:Winds of Abandon ManaCost:1 W Types:Sorcery -A:SP$ ChangeZone | Cost$ 1 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SubAbility$ DBGetLandsAll | RememberLKI$ True | SpellDescription$ Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. -A:SP$ ChangeZoneAll | Cost$ 4 W W | ChangeType$ Creature.YouDontCtrl | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SubAbility$ DBGetLandsAll | PrecostDesc$ Overload | CostDesc$ {4}{W}{W} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +A:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SubAbility$ DBGetLandsAll | RememberLKI$ True | SpellDescription$ Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. SVar:DBGetLandsAll:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBGetLandsOne | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBGetLandsOne:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ X | DefinedPlayer$ Player.IsRemembered | ShuffleNonMandatory$ False | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 SVar:X:RememberedLKI$FilterControlledByRemembered_Number$1 +K:Overload:4 W W Oracle:Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.\nOverload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") diff --git a/forge-gui/res/cardsfolder/w/windshaper_planetar.txt b/forge-gui/res/cardsfolder/w/windshaper_planetar.txt index 2a13aa21724..c36576a261c 100644 --- a/forge-gui/res/cardsfolder/w/windshaper_planetar.txt +++ b/forge-gui/res/cardsfolder/w/windshaper_planetar.txt @@ -4,8 +4,7 @@ Types:Creature Angel PT:4/4 K:Flash K:Flying -T:Mode$ ChangesZone | Phase$ Declare Attackers | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEachAttacker | TriggerDescription$ When CARDNAME enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or planeswalker that creature is attacking. (It can't attack its controller or its controller's planeswalkers.) -SVar:TrigEachAttacker:DB$ RepeatEach | RepeatCards$ Creature.attacking | RepeatSubAbility$ DBChangeAttacker -SVar:DBChangeAttacker:DB$ ChangeCombatants | Defined$ Remembered | Optional$ True +T:Mode$ ChangesZone | Phase$ Declare Attackers | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEachAttacker | TriggerDescription$ When CARDNAME enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.) +SVar:TrigEachAttacker:DB$ ChangeCombatants | Defined$ Valid Creature.attacking | Optional$ True | Attacking$ True AI:RemoveDeck:All -Oracle:Flash\nFlying\nWhen Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or planeswalker that creature is attacking. (It can't attack its controller or its controller's planeswalkers.) +Oracle:Flash\nFlying\nWhen Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.) diff --git a/forge-gui/res/cardsfolder/w/wiretapping.txt b/forge-gui/res/cardsfolder/w/wiretapping.txt index ddcd9bb3a2d..719a18c85d3 100644 --- a/forge-gui/res/cardsfolder/w/wiretapping.txt +++ b/forge-gui/res/cardsfolder/w/wiretapping.txt @@ -4,5 +4,5 @@ Types:Enchantment K:Hideaway:5 T:Mode$ Drawn | ValidCard$ Card.YouOwn | FirstCardInDrawStep$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. SVar:TrigDraw:DB$ Draw | SubAbility$ DBPlay -SVar:DBPlay:DB$ Play | ConditionPresent$ Card | ConditionZone$ Hand | ConditionCompare$ GE9 | Defined$ ExiledWith | Amount$ All | Controller$ You | WithoutManaCost$ True | Optional$ True +SVar:DBPlay:DB$ Play | ConditionPresent$ Card.YouOwn | ConditionZone$ Hand | ConditionCompare$ GE9 | Defined$ ExiledWith | Amount$ All | Controller$ You | WithoutManaCost$ True | Optional$ True Oracle:Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)\nWhenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/w/witch_king_bringer_of_ruin.txt b/forge-gui/res/cardsfolder/w/witch_king_bringer_of_ruin.txt index c4cccff64bb..5731b9d4af4 100644 --- a/forge-gui/res/cardsfolder/w/witch_king_bringer_of_ruin.txt +++ b/forge-gui/res/cardsfolder/w/witch_king_bringer_of_ruin.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Wraith Noble PT:5/3 K:Flying T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks, defending player sacrifices a creature with the least power among creatures they control. -SVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredDefendingPlayer | SacValid$ Creature.leastPowerControlledByTriggeredDefendingPlayer +SVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredDefendingPlayer | SacValid$ Creature.leastPowerControlledByTriggeredDefendingPlayer SVar:HasAttackEffect:True DeckHas:Ability$Sacrifice Oracle:Flying\nWhenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/witch_king_of_angmar.txt b/forge-gui/res/cardsfolder/w/witch_king_of_angmar.txt new file mode 100644 index 00000000000..b8e8712759a --- /dev/null +++ b/forge-gui/res/cardsfolder/w/witch_king_of_angmar.txt @@ -0,0 +1,11 @@ +Name:Witch-king of Angmar +ManaCost:3 B B +Types:Legendary Creature Wraith Noble +PT:5/3 +K:Flying +T:Mode$ DamageDoneOnce | ValidSource$ Creature | TriggerZones$ Battlefield | ValidTarget$ You | CombatDamage$ True | Execute$ TrigSac | TriggerDescription$ Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. +SVar:TrigSac:DB$ Sacrifice | SacValid$ Creature.dealtCombatDamage You | Defined$ Player.Opponent | SubAbility$ TrigTempt +SVar:TrigTempt:DB$ RingTemptsYou +A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ CARDNAME gains indestructible until end of turn. Tap it. +SVar:DBTap:DB$ Tap | Defined$ Self +Oracle:Flying\nWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.\nDiscard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. diff --git a/forge-gui/res/cardsfolder/w/witch_king_sky_scourge.txt b/forge-gui/res/cardsfolder/w/witch_king_sky_scourge.txt new file mode 100644 index 00000000000..16ae3e16f89 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/witch_king_sky_scourge.txt @@ -0,0 +1,15 @@ +Name:Witch-king, Sky Scourge +ManaCost:5 B R +Types:Legendary Creature Wraith Noble +PT:5/5 +K:Flying +K:Undying +T:Mode$ AttackersDeclared | ValidAttackers$ Wraith | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. +SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ RememberedCard | SubAbility$ DBCleanup +SVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ you may play those cards this turn +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:TriggerObjectsAttackers$CardPower +DeckHas:Ability$Counters +DeckHints:Type$Wraith +Oracle:Flying\nWhenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) diff --git a/forge-gui/res/cardsfolder/w/witchking_of_angmar.txt b/forge-gui/res/cardsfolder/w/witchking_of_angmar.txt deleted file mode 100644 index 441b1acf08b..00000000000 --- a/forge-gui/res/cardsfolder/w/witchking_of_angmar.txt +++ /dev/null @@ -1,11 +0,0 @@ -Name:Witch-king of Angmar -ManaCost:3 B B -Types:Legendary Creature Wraith Noble -PT:5/3 -K:Flying -T:Mode$ DamageDoneOnce | ValidSource$ Creature | TriggerZones$ Battlefield | ValidTarget$ You | CombatDamage$ True | Execute$ TrigSac | TriggerDescription$ Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -SVar:TrigSac:DB$ Sacrifice | SacValid$ Creature.dealtCombatDamage You | Defined$ Player.Opponent | SubAbility$ TrigTempt -SVar:TrigTempt:DB$ RingTemptsYou -A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ CARDNAME gains indestructible until end of turn. Tap it. -SVar:DBTap:DB$ Tap | Defined$ Self -Oracle:Flying\nWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.\nDiscard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. diff --git a/forge-gui/res/cardsfolder/w/witchs_mark.txt b/forge-gui/res/cardsfolder/w/witchs_mark.txt new file mode 100644 index 00000000000..c7cb5056761 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/witchs_mark.txt @@ -0,0 +1,7 @@ +Name:Witch's Mark +ManaCost:1 R +Types:Sorcery +A:SP$ Draw | NumCards$ 2 | UnlessCost$ Discard<1/Card> | UnlessPayer$ You | UnlessSwitched$ True | SubAbility$ DBToken | SpellDescription$ You may discard a card. If you do, draw two cards. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TargetMin$ 0 | TargetMax$ 1 | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to one target creature you control | SpellDescription$ Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) +DeckHas:Ability$Token|Discard & Type$Role|Aura +Oracle:You may discard a card. If you do, draw two cards.\nCreate a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/witchstalker_frenzy.txt b/forge-gui/res/cardsfolder/w/witchstalker_frenzy.txt new file mode 100644 index 00000000000..a0a5fe9c5b5 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/witchstalker_frenzy.txt @@ -0,0 +1,7 @@ +Name:Witchstalker Frenzy +ManaCost:3 R +Types:Instant +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature that attacked this turn. +SVar:X:PlayerCountPlayers$AttackersDeclared +A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature. +Oracle:This spell costs {1} less to cast for each creature that attacked this turn.\nWitchstalker Frenzy deals 5 damage to target creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/wizened_githzerai.txt b/forge-gui/res/cardsfolder/w/wizened_githzerai.txt index d10a335d160..a32f492ee03 100644 --- a/forge-gui/res/cardsfolder/w/wizened_githzerai.txt +++ b/forge-gui/res/cardsfolder/w/wizened_githzerai.txt @@ -3,6 +3,5 @@ ManaCost:1 U Types:Creature Gith Monk PT:2/1 T:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigEffect | PrecostDesc$ Psionic Adept — | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, that creature perpetually gets -2/-0. -SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredBlockerLKICopy | StaticAbilities$ PerpetualDebuff | Name$ Wizened Githzerai's Perpetual Effect | Duration$ Permanent -SVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ -2 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets -2/-0. +SVar:TrigEffect:DB$ Pump | Defined$ TriggeredBlockerLKICopy | NumAtt$ -2 | Duration$ Perpetual Oracle:Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0. diff --git a/forge-gui/res/cardsfolder/w/woe_strider.txt b/forge-gui/res/cardsfolder/w/woe_strider.txt index b8e765ff044..8ab1a239909 100644 --- a/forge-gui/res/cardsfolder/w/woe_strider.txt +++ b/forge-gui/res/cardsfolder/w/woe_strider.txt @@ -4,7 +4,7 @@ Types:Creature Horror PT:3/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/1 white Goat creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_0_1_goat | TokenOwner$ You -A:AB$ Scry | Cost$ Sac<1/Creature.Other/another creature> | ScryNum$ 1 | SpellDescription$ Scry 1. +A:AB$ Scry | Cost$ Sac<1/Creature.Other/another creature> | ScryNum$ 1 | AILogic$ AtOppEOT | SpellDescription$ Scry 1. K:Escape:3 B B ExileFromGrave<4/Card.Other/other> K:etbCounter:P1P1:2:ValidCard$ Card.Self+escaped:CARDNAME escapes with two +1/+1 counters on it. SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard diff --git a/forge-gui/res/cardsfolder/w/wood_sage.txt b/forge-gui/res/cardsfolder/w/wood_sage.txt index 71de3aeb1da..80ee4193c85 100644 --- a/forge-gui/res/cardsfolder/w/wood_sage.txt +++ b/forge-gui/res/cardsfolder/w/wood_sage.txt @@ -3,6 +3,7 @@ ManaCost:G U Types:Creature Human Druid PT:1/1 A:AB$ NameCard | Cost$ T | Defined$ You | ValidCards$ Card.Creature | ValidDesc$ creature | SubAbility$ DBDig | SpellDescription$ Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. -SVar:DBDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card.NamedCard | DestinationZone2$ Graveyard +SVar:DBDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card.NamedCard | DestinationZone2$ Graveyard | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True AI:RemoveDeck:All Oracle:{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. diff --git a/forge-gui/res/cardsfolder/w/woodland_acolyte_mend_the_wilds.txt b/forge-gui/res/cardsfolder/w/woodland_acolyte_mend_the_wilds.txt new file mode 100644 index 00000000000..2e5f9cc6f87 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/woodland_acolyte_mend_the_wilds.txt @@ -0,0 +1,16 @@ +Name:Woodland Acolyte +ManaCost:2 W +Types:Creature Human Cleric +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ FreeCard | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. +SVar:FreeCard:DB$ Draw | Defined$ You | NumCards$ 1 +AlternateMode:Adventure +Oracle:When Woodland Acolyte enters the battlefield, draw a card. + +ALTERNATE + +Name:Mend the Wilds +ManaCost:G +Types:Instant Adventure +A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Permanent.YouOwn | TgtPrompt$ Select target permanent card from your graveyard | SpellDescription$ Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) +Oracle:Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/word_of_seizing.txt b/forge-gui/res/cardsfolder/w/word_of_seizing.txt index c4c494987ef..6562db4a877 100644 --- a/forge-gui/res/cardsfolder/w/word_of_seizing.txt +++ b/forge-gui/res/cardsfolder/w/word_of_seizing.txt @@ -2,5 +2,6 @@ Name:Word of Seizing ManaCost:3 R R Types:Instant K:Split second -A:SP$ GainControl | Cost$ 3 R R | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. +A:SP$ Untap | ValidTgts$ Permanent | SubAbility$ DBChange | SpellDescription$ Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. +SVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT Oracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nUntap target permanent and gain control of it until end of turn. It gains haste until end of turn. diff --git a/forge-gui/res/cardsfolder/w/worms_of_the_earth.txt b/forge-gui/res/cardsfolder/w/worms_of_the_earth.txt index b1432871eaa..84613b07f24 100644 --- a/forge-gui/res/cardsfolder/w/worms_of_the_earth.txt +++ b/forge-gui/res/cardsfolder/w/worms_of_the_earth.txt @@ -3,11 +3,10 @@ ManaCost:2 B B B Types:Enchantment S:Mode$ CantPlayLand | Description$ Players can't play lands. R:Event$ Moved | ActiveZones$ Battlefield | Destination$ Battlefield | ValidCard$ Land | Prevent$ True | Layer$ CantHappen | Description$ Lands can't enter the battlefield. -T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ RepeatAbility | TriggerDescription$ At the beginning of each upkeep, any player may sacrifice two lands or have CARDNAME deal 5 damage to that player. If a player does either, destroy CARDNAME. -SVar:RepeatAbility:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose -SVar:DBChoose:DB$ GenericChoice | Defined$ Player.IsRemembered | Choices$ SacTwoLands,DealDmg | AILogic$ PayUnlessCost -SVar:DealDmg:DB$ Destroy | Defined$ Self | UnlessCost$ DamageYou<5> | UnlessPayer$ Player.IsRemembered | UnlessSwitched$ True | SpellDescription$ Have CARDNAME deal 5 damage to you and destroy CARDNAME. -SVar:SacTwoLands:DB$ Destroy | Defined$ Self | UnlessCost$ Sac<2/Permanent.Land/two lands> | UnlessPayer$ Player.IsRemembered | UnlessSwitched$ True | SpellDescription$ Sacrifice two lands to destroy CARDNAME. +T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of each upkeep, any player may sacrifice two lands or have CARDNAME deal 5 damage to that player. If a player does either, destroy CARDNAME. +SVar:TrigChoose:DB$ GenericChoice | Defined$ Player | TempRemember$ Chooser | Choices$ SacTwoLands,DealDmg | AILogic$ PayUnlessCost +SVar:DealDmg:DB$ Destroy | Defined$ Self | UnlessCost$ DamageYou<5> | UnlessPayer$ Remembered | UnlessSwitched$ True | SpellDescription$ Have CARDNAME deal 5 damage to you and destroy CARDNAME. +SVar:SacTwoLands:DB$ Destroy | Defined$ Self | UnlessCost$ Sac<2/Permanent.Land/two lands> | UnlessPayer$ Remembered | UnlessSwitched$ True | SpellDescription$ Sacrifice two lands to destroy CARDNAME. SVar:AIPreference:SacCost$Land.Basic,Land DeckHas:Ability$Sacrifice AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/w/worship.txt b/forge-gui/res/cardsfolder/w/worship.txt index 29e901aa74f..35346983510 100644 --- a/forge-gui/res/cardsfolder/w/worship.txt +++ b/forge-gui/res/cardsfolder/w/worship.txt @@ -1,8 +1,8 @@ Name:Worship ManaCost:3 W Types:Enchantment -R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | IsPresent$ Creature.YouCtrl | ReplaceWith$ ReduceLoss | Description$ If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. -SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X -SVar:X:ReplaceCount$Result/NMinus.1 -SVar:YourLife:Count$YourLifeTotal +R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | IsPresent$ Creature.YouCtrl | ReplaceWith$ ReduceLoss | Description$ If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. +SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X +SVar:X:ReplaceCount$Amount/LimitMax.Difference +SVar:Difference:Count$YourLifeTotal/Minus.1 Oracle:If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. diff --git a/forge-gui/res/cardsfolder/w/wrathful_raptors.txt b/forge-gui/res/cardsfolder/w/wrathful_raptors.txt new file mode 100644 index 00000000000..f4d4c31606c --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wrathful_raptors.txt @@ -0,0 +1,10 @@ +Name:Wrathful Raptors +ManaCost:4 R +Types:Creature Dinosaur +PT:5/5 +K:Trample +T:Mode$ DamageDone | Execute$ TrigDamage | ValidTarget$ Dinosaur.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. +SVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Any.nonDinosaur | TgtPrompt$ Select any target that isn't a Dinosaur +SVar:X:TriggerCount$DamageAmount +DeckHints:Type$Dinosaur +Oracle:Trample\nWhenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/wreak_havoc.txt b/forge-gui/res/cardsfolder/w/wreak_havoc.txt index 2affa3b5482..175636a1320 100644 --- a/forge-gui/res/cardsfolder/w/wreak_havoc.txt +++ b/forge-gui/res/cardsfolder/w/wreak_havoc.txt @@ -2,5 +2,5 @@ Name:Wreak Havoc ManaCost:2 R G Types:Sorcery A:SP$ Destroy | Cost$ 2 R G | ValidTgts$ Artifact,Land | TgtPrompt$ Select target artifact or land | SpellDescription$ Destroy target artifact or land. -K:This spell can't be countered. +R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered. Oracle:This spell can't be countered.\nDestroy target artifact or land. diff --git a/forge-gui/res/cardsfolder/w/wreck_and_rebuild.txt b/forge-gui/res/cardsfolder/w/wreck_and_rebuild.txt new file mode 100644 index 00000000000..ea4563617cf --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wreck_and_rebuild.txt @@ -0,0 +1,9 @@ +Name:Wreck and Rebuild +ManaCost:1 R G +Types:Sorcery +A:SP$ Charm | CharmNum$ 1 | Choices$ DestroyArtifact,DBMill +SVar:DestroyArtifact:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment. +SVar:DBMill:DB$ Mill | NumCards$ 5 | Defined$ You | SubAbility$ DBReturn | SpellDescription$ Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. +SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Land.YouOwn | Hidden$ True | Tapped$ True +K:Flashback:3 R G +Oracle:Choose one —\n• Destroy target artifact or enchantment.\n• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.\nFlashback {3}{R}{G} \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/w/wulfgar_of_icewind_dale.txt b/forge-gui/res/cardsfolder/w/wulfgar_of_icewind_dale.txt index 217b878bbc4..c98c088591e 100644 --- a/forge-gui/res/cardsfolder/w/wulfgar_of_icewind_dale.txt +++ b/forge-gui/res/cardsfolder/w/wulfgar_of_icewind_dale.txt @@ -3,5 +3,5 @@ ManaCost:3 R G Types:Legendary Creature Human Barbarian PT:4/4 K:Melee -S:Mode$ Panharmonicon | ValidMode$ Attacks,AttackersDeclared,AttackersDeclaredOneTarget | ValidCard$ Permanent.YouCtrl | ValidCause$ Creature.YouCtrl | Description$ If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -Oracle:Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nIf a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +S:Mode$ Panharmonicon | ValidMode$ Attacks,AttackersDeclared,AttackersDeclaredOneTarget | ValidCard$ Permanent.YouCtrl | ValidCause$ Creature.YouCtrl | Description$ If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +Oracle:Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nIf a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. diff --git a/forge-gui/res/cardsfolder/w/wyll_blade_of_frontiers.txt b/forge-gui/res/cardsfolder/w/wyll_blade_of_frontiers.txt index 09d82a0d8ec..515b2b386c2 100644 --- a/forge-gui/res/cardsfolder/w/wyll_blade_of_frontiers.txt +++ b/forge-gui/res/cardsfolder/w/wyll_blade_of_frontiers.txt @@ -2,9 +2,11 @@ Name:Wyll, Blade of Frontiers ManaCost:1 R Types:Legendary Creature Human Warlock PT:1/1 -S:Mode$ Continuous | Affected$ You | AddKeyword$ If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | Description$ If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. +R:Event$ RollDice | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ PlusRoll | Description$ If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. +SVar:PlusRoll:DB$ ReplaceEffect | VarName$ Number | VarValue$ ReplaceCount$Number/Plus.1 | SubAbility$ IgnoreLowest +SVar:IgnoreLowest:DB$ ReplaceEffect | VarName$ Ignore | VarValue$ ReplaceCount$Ignore/Plus.1 T:Mode$ RolledDieOnce | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPut | TriggerDescription$ Whenever you roll one or more dice, put a +1/+1 counter on CARDNAME. -SVar:TrigPut:DB$ PutCounter | CounterType$ P1P1 +SVar:TrigPut:DB$ PutCounter | CounterType$ P1P1 K:Choose a Background AI:RemoveDeck:Random DeckHas:Ability$Counters diff --git a/forge-gui/res/cardsfolder/w/wyll_pact_bound_duelist.txt b/forge-gui/res/cardsfolder/w/wyll_pact_bound_duelist.txt index 96374fe2c5a..1f4d424ae82 100644 --- a/forge-gui/res/cardsfolder/w/wyll_pact_bound_duelist.txt +++ b/forge-gui/res/cardsfolder/w/wyll_pact_bound_duelist.txt @@ -69,8 +69,7 @@ ManaCost:3 R R G Types:Legendary Creature Human Warlock PT:5/5 T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When this creature specializes, you may sacrifice another creature or an artifact. If you do, CARDNAME perpetually gets +3/+3 and gains trample. -SVar:TrigEffect:AB$ Effect | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | RememberObjects$ Self | Name$ Wyll of the Fey Pact's Perpetual Effect | StaticAbilities$ PerpetualAbility | Duration$ Permanent -SVar:PerpetualAbility:Mode$ Continuous | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Trample | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ EFFECTSOURCE perpetually gets +3/+3 and gains trample. +SVar:TrigEffect:AB$ Pump | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | NumAtt$ 3 | NumDef$ 3 | KW$ Trample | Duration$ Perpetual DeckHas:Ability$Sacrifice DeckHints:Type$Artifact Oracle:When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample. diff --git a/forge-gui/res/cardsfolder/x/xavier_sal_infested_captain.txt b/forge-gui/res/cardsfolder/x/xavier_sal_infested_captain.txt new file mode 100644 index 00000000000..6e9f3bc0c89 --- /dev/null +++ b/forge-gui/res/cardsfolder/x/xavier_sal_infested_captain.txt @@ -0,0 +1,9 @@ +Name:Xavier Sal, Infested Captain +ManaCost:B G U +Types:Legendary Creature Human Fungus Pirate +PT:3/3 +A:AB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | Cost$ T RemoveAnyCounter<1/Any/Permanent.YouCtrl+Other/another permanent you control> | SorcerySpeed$ True | SpellDescription$ Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) +A:AB$ Proliferate | Cost$ T Sac<1/Creature.Other/other creature> | SorcerySpeed$ True | SpellDescription$ Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +DeckHas:Ability$Token|Counters|Sacrifice +DeckHints:Ability$Counters|Token +Oracle:{T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)\n{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/x/xenagos_god_of_revels.txt b/forge-gui/res/cardsfolder/x/xenagos_god_of_revels.txt index dff72f09ac2..04230fd44fb 100644 --- a/forge-gui/res/cardsfolder/x/xenagos_god_of_revels.txt +++ b/forge-gui/res/cardsfolder/x/xenagos_god_of_revels.txt @@ -3,7 +3,7 @@ ManaCost:3 R G Types:Legendary Enchantment Creature God PT:6/5 K:Indestructible -S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to red and green is less than seven, CARDNAME isn't a creature. +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to red and green is less than seven, NICKNAME isn't a creature. SVar:X:Count$DevotionDual.Red.Green T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | NumAtt$ +Y | NumDef$ +Y | KW$ Haste diff --git a/forge-gui/res/cardsfolder/x/xira_the_golden_sting.txt b/forge-gui/res/cardsfolder/x/xira_the_golden_sting.txt index d1ef42c4e6a..7d323e5e75d 100644 --- a/forge-gui/res/cardsfolder/x/xira_the_golden_sting.txt +++ b/forge-gui/res/cardsfolder/x/xira_the_golden_sting.txt @@ -1,6 +1,6 @@ Name:Xira, the Golden Sting ManaCost:1 B R G -Types:Legendary Creature Insect Assassin +Types:Legendary Creature Insect Assassin PT:3/3 K:Flying K:Haste diff --git a/forge-gui/res/cardsfolder/x/xolatoyac_the_smiling_flood.txt b/forge-gui/res/cardsfolder/x/xolatoyac_the_smiling_flood.txt new file mode 100644 index 00000000000..8e6a0c25cd6 --- /dev/null +++ b/forge-gui/res/cardsfolder/x/xolatoyac_the_smiling_flood.txt @@ -0,0 +1,15 @@ +Name:Xolatoyac, the Smiling Flood +ManaCost:4 G U +Types:Legendary Creature Salamander Serpent +PT:6/6 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land | CounterType$ FLOOD | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ FountainStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FLOOD | Duration$ Permanent +SVar:FountainStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Island | Description$ That land is an island in addition to its other types for as long as it has a flood counter on it. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your end step, untap each permanent you control with a counter on it. +SVar:TrigUntap:DB$ UntapAll | ValidCards$ Permanent.YouCtrl+HasCounters +DeckHas:Ability$Counters +DeckHints:Ability$Counters +SVar:HasAttackEffect:TRUE +Oracle:Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nAt the beginning of your end step, untap each permanent you control with a counter on it. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/x/xyris_the_writhing_storm.txt b/forge-gui/res/cardsfolder/x/xyris_the_writhing_storm.txt index eb0e7e597d6..29b95abc989 100644 --- a/forge-gui/res/cardsfolder/x/xyris_the_writhing_storm.txt +++ b/forge-gui/res/cardsfolder/x/xyris_the_writhing_storm.txt @@ -6,8 +6,7 @@ K:Flying T:Mode$ Drawn | ValidCard$ Card.OppOwn | FirstCardInDrawStep$ False | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. SVar:TrigToken:DB$ Token | TokenScript$ g_1_1_snake T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you and that player each draw that many cards. -SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | Defined$ TriggeredTarget | NumCards$ X +SVar:TrigDraw:DB$ Draw | Defined$ You & TriggeredTarget | NumCards$ X SVar:X:TriggerCount$DamageAmount DeckHas:Ability$Token Oracle:Flying\nWhenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.\nWhenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. diff --git a/forge-gui/res/cardsfolder/y/yanlings_harbinger.txt b/forge-gui/res/cardsfolder/y/yanlings_harbinger.txt index 09b02d8848a..27f3ec7c272 100644 --- a/forge-gui/res/cardsfolder/y/yanlings_harbinger.txt +++ b/forge-gui/res/cardsfolder/y/yanlings_harbinger.txt @@ -4,6 +4,6 @@ Types:Creature Bird PT:2/4 K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedMu Yanling; Celestial Wind | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedMu Yanling; Celestial Wind | Optional$ True DeckHints:Name$Mu Yanling, Celestial Wind Oracle:Flying\nWhen Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle. diff --git a/forge-gui/res/cardsfolder/y/yannik_scavenging_sentinel.txt b/forge-gui/res/cardsfolder/y/yannik_scavenging_sentinel.txt index cf2c6d08cc9..c9687eb68bf 100644 --- a/forge-gui/res/cardsfolder/y/yannik_scavenging_sentinel.txt +++ b/forge-gui/res/cardsfolder/y/yannik_scavenging_sentinel.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Hyena Beast PT:3/3 K:Partner:Nikara, Lair Scavenger:Nikara K:Vigilance -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, exile another creature you control until CARDNAME leaves the battlefield. When you do, distribute +1/+1 counters among any number of target creatures, where X is the exiled creature's power. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, exile another creature you control until NICKNAME leaves the battlefield. When you do, distribute +1/+1 counters among any number of target creatures, where X is the exiled creature's power. SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl+Other | ChoiceZone$ Battlefield | ChoiceTitle$ Select another creature you control | Mandatory$ True | SubAbility$ DBExile SVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | Duration$ UntilHostLeavesPlay | SubAbility$ DBImmediateTrigger SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigPutCounters | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | TriggerDescription$ When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power. diff --git a/forge-gui/res/cardsfolder/y/yasmin_khan.txt b/forge-gui/res/cardsfolder/y/yasmin_khan.txt new file mode 100644 index 00000000000..0ea194934a6 --- /dev/null +++ b/forge-gui/res/cardsfolder/y/yasmin_khan.txt @@ -0,0 +1,10 @@ +Name:Yasmin Khan +ManaCost:3 R +Types:Legendary Creature Human Detective +PT:3/3 +A:AB$ Dig | Cost$ T | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. Until your next end step, you may play it. +SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | Duration$ UntilYourNextEndStep | SubAbility$ DBCleanup | ForgetOnMoved$ Exile +SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until your next end step, you may play it. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +K:Doctor's companion +Oracle:{T}: Exile the top card of your library. Until your next end step, you may play it.\nDoctor's companion (You can have two commanders if the other is the Doctor.) diff --git a/forge-gui/res/cardsfolder/y/yavimaya_scion.txt b/forge-gui/res/cardsfolder/y/yavimaya_scion.txt index 7555ff9f675..59dae9eb660 100644 --- a/forge-gui/res/cardsfolder/y/yavimaya_scion.txt +++ b/forge-gui/res/cardsfolder/y/yavimaya_scion.txt @@ -2,5 +2,5 @@ Name:Yavimaya Scion ManaCost:4 G Types:Creature Treefolk PT:4/4 -K:Protection from artifacts +K:Protection:Artifact Oracle:Protection from artifacts diff --git a/forge-gui/res/cardsfolder/y/yawgmoth_thran_physician.txt b/forge-gui/res/cardsfolder/y/yawgmoth_thran_physician.txt index d47a42b3651..da3524eacae 100644 --- a/forge-gui/res/cardsfolder/y/yawgmoth_thran_physician.txt +++ b/forge-gui/res/cardsfolder/y/yawgmoth_thran_physician.txt @@ -2,7 +2,7 @@ Name:Yawgmoth, Thran Physician ManaCost:2 B B Types:Legendary Creature Human Cleric PT:2/4 -K:Protection from Humans +K:Protection:Human A:AB$ PutCounter | Cost$ PayLife<1> Sac<1/Creature.Other/another creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | CounterType$ M1M1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBDraw | SpellDescription$ Put a -1/-1 counter on up to one target creature and draw a card. SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 A:AB$ Proliferate | Cost$ B B Discard<1/Card> | SpellDescription$ Proliferate. diff --git a/forge-gui/res/cardsfolder/y/yenna_redtooth_regent.txt b/forge-gui/res/cardsfolder/y/yenna_redtooth_regent.txt new file mode 100644 index 00000000000..9ca9552b162 --- /dev/null +++ b/forge-gui/res/cardsfolder/y/yenna_redtooth_regent.txt @@ -0,0 +1,10 @@ +Name:Yenna, Redtooth Regent +ManaCost:2 G W +Types:Legendary Creature Elf Noble +PT:4/4 +A:AB$ CopyPermanent | Cost$ 2 T | Defined$ Targeted | RememberTokens$ True | NonLegendary$ True | ValidTgts$ Enchantment.YouCtrl+doesNotShareNameWith OtherYourBattlefield | TgtPrompt$ Choose target enchantment you control that doesn't have the same name as another permanent you control. | SorcerySpeed$ True | SubAbility$ DBUntap | SpellDescription$ Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap CARDNAME, then scry 2. Activate only as a sorcery. +SVar:DBUntap:DB$ Untap | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card.Aura | SubAbility$ DBScry +SVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card.Aura | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token +Oracle:{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/y/yisan_the_wanderer_bard.txt b/forge-gui/res/cardsfolder/y/yisan_the_wanderer_bard.txt index 74c1a016bfe..52c35e67183 100644 --- a/forge-gui/res/cardsfolder/y/yisan_the_wanderer_bard.txt +++ b/forge-gui/res/cardsfolder/y/yisan_the_wanderer_bard.txt @@ -2,6 +2,6 @@ Name:Yisan, the Wanderer Bard ManaCost:2 G Types:Legendary Creature Human Rogue Bard PT:2/3 -A:AB$ ChangeZone | Cost$ 2 G T AddCounter<1/VERSE> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library for a creature card with mana value equal to the number of verse counters on CARDNAME, put it onto the battlefield, then shuffle. +A:AB$ ChangeZone | Cost$ 2 G T AddCounter<1/VERSE> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library for a creature card with mana value equal to the number of verse counters on NICKNAME, put it onto the battlefield, then shuffle. SVar:X:Count$CardCounters.VERSE Oracle:{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle. diff --git a/forge-gui/res/cardsfolder/y/yorion_sky_nomad.txt b/forge-gui/res/cardsfolder/y/yorion_sky_nomad.txt index b628c7858b4..3858f727e79 100644 --- a/forge-gui/res/cardsfolder/y/yorion_sky_nomad.txt +++ b/forge-gui/res/cardsfolder/y/yorion_sky_nomad.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Bird Serpent PT:4/5 K:Companion:Special:DeckSizePlus20:Your starting deck contains at least twenty cards more than the minimum deck size. K:Flying -T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile any number of other cards you own and control. Return those cards to the battlefield at the beginning of the next end step. +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When NICKNAME enters the battlefield, exile any number of other cards you own and control. Return those cards to the battlefield at the beginning of the next end step. SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ChangeType$ Permanent.nonLand+Other+YouOwn+YouCtrl | SelectPrompt$ Select any number of other nonland permanents you own and control | Hidden$ True | ChangeNum$ X | RememberChanged$ True | SubAbility$ DelTrig SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return those cards to the battlefield at the beginning of the next end step. | SubAbility$ DBCleanup SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI diff --git a/forge-gui/res/cardsfolder/y/yorvo_lord_of_garenbrig.txt b/forge-gui/res/cardsfolder/y/yorvo_lord_of_garenbrig.txt index 89e60d7ed9b..e01f42b6ffc 100644 --- a/forge-gui/res/cardsfolder/y/yorvo_lord_of_garenbrig.txt +++ b/forge-gui/res/cardsfolder/y/yorvo_lord_of_garenbrig.txt @@ -3,7 +3,7 @@ ManaCost:G G G Types:Legendary Creature Giant Noble PT:0/0 K:etbCounter:P1P1:4 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl+Green | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on CARDNAME. Then if that creature's power is greater than CARDNAME's power, put another +1/+1 counter on CARDNAME. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl+Green | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on NICKNAME. Then if that creature's power is greater than NICKNAME's power, put another +1/+1 counter on NICKNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPutCounter SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GEY SVar:X:TriggeredCard$CardPower diff --git a/forge-gui/res/cardsfolder/y/yotia_declares_war.txt b/forge-gui/res/cardsfolder/y/yotia_declares_war.txt index d27a52f9b58..6789228e82e 100644 --- a/forge-gui/res/cardsfolder/y/yotia_declares_war.txt +++ b/forge-gui/res/cardsfolder/y/yotia_declares_war.txt @@ -1,7 +1,8 @@ Name:Yotia Declares War ManaCost:1 R Types:Enchantment Saga -K:Read ahead:3:DBToken,TrigTap,DBAnimate +K:Read ahead +K:Chapter:3:DBToken,TrigTap,DBAnimate SVar:DBToken:DB$ Token | TokenScript$ ornithopter | SpellDescription$ Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. SVar:TrigTap:AB$ ImmediateTrigger | Cost$ Mandatory tapXType | Execute$ DBDamage | SpellDescription$ Tap any number of untapped artifacts you control. When you do, CARDNAME deals that much damage to target creature or planeswalker. SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | NumDmg$ X diff --git a/forge-gui/res/cardsfolder/y/yotian_courier.txt b/forge-gui/res/cardsfolder/y/yotian_courier.txt index f80772b7c14..e478a7a941f 100644 --- a/forge-gui/res/cardsfolder/y/yotian_courier.txt +++ b/forge-gui/res/cardsfolder/y/yotian_courier.txt @@ -6,9 +6,9 @@ K:Flying T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ Whenever CARDNAME attacks, ABILITY SVar:TrigCharm:DB$ Charm | Choices$ Powerstone,Seek | ChoiceRestriction$ YourLastCombat SVar:Powerstone:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token. -SVar:Seek:DB$ Seek | Type$ Artifact.cmcEQX | SpellDescription$ Seek an artifact card with mana value equal to the number of Powerstones you control. +SVar:Seek:DB$ Seek | Type$ Card.nonLand+cmcEQX | SpellDescription$ Seek a nonland card with mana value equal to the number of Powerstones you control. SVar:X:Count$Valid Powerstone.YouCtrl DeckNeeds:Type$Artifact DeckHas:Ability$Token & Type$Artifact SVar:HasAttackEffect:TRUE -Oracle:Flying\nWhenever Yotian Courier attacks, choose one that wasn't chosen during your last combat —\n• Create a tapped Powerstone token.\n• Seek an artifact card with mana value equal to the number of Powerstones you control. +Oracle:Flying\nWhenever Yotian Courier attacks, choose one that wasn't chosen during your last combat —\n• Create a tapped Powerstone token.\n• Seek a nonland card with mana value equal to the number of Powerstones you control. diff --git a/forge-gui/res/cardsfolder/y/you_cannot_pass!.txt b/forge-gui/res/cardsfolder/y/you_cannot_pass.txt similarity index 100% rename from forge-gui/res/cardsfolder/y/you_cannot_pass!.txt rename to forge-gui/res/cardsfolder/y/you_cannot_pass.txt diff --git a/forge-gui/res/cardsfolder/y/yuan_ti_scaleshield.txt b/forge-gui/res/cardsfolder/y/yuan_ti_scaleshield.txt index 77bea428e93..e399f33bfb7 100644 --- a/forge-gui/res/cardsfolder/y/yuan_ti_scaleshield.txt +++ b/forge-gui/res/cardsfolder/y/yuan_ti_scaleshield.txt @@ -2,6 +2,6 @@ Name:Yuan-Ti Scaleshield ManaCost:2 G Types:Instant A:SP$ PumpAll | ValidCards$ Permanent.YouCtrl | KW$ Hexproof & Indestructible | SubAbility$ DBSeek | SpellDescription$ Permanents you control gain hexproof and indestructible until end of turn. Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn. -SVar:DBSeek:DB$ ChangeZone | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | Origin$ Library | Destination$ Hand | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | NoReveal$ True | ChangeType$ Card.Creature | ChangeNum$ 1 +SVar:DBSeek:DB$ Seek | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | Type$ Creature SVar:X:Count$ThisTurnCast_Card.cmcLE3+OppCtrl Oracle:Permanents you control gain hexproof and indestructible until end of turn.\nSeek a creature card if an opponent has cast a spell with mana value 3 or less this turn. diff --git a/forge-gui/res/cardsfolder/z/zangief_the_red_cyclone.txt b/forge-gui/res/cardsfolder/z/zangief_the_red_cyclone.txt index 35a92d6624b..fba681f03a2 100644 --- a/forge-gui/res/cardsfolder/z/zangief_the_red_cyclone.txt +++ b/forge-gui/res/cardsfolder/z/zangief_the_red_cyclone.txt @@ -1,4 +1,5 @@ Name:Zangief, the Red Cyclone +AltName:Maarika, Brutal Gladiator ManaCost:2 B R G Types:Legendary Creature Human Warrior PT:7/4 diff --git a/forge-gui/res/cardsfolder/z/zara_renegade_recruiter.txt b/forge-gui/res/cardsfolder/z/zara_renegade_recruiter.txt index 8ca4a7ab6fe..d4b9623d072 100644 --- a/forge-gui/res/cardsfolder/z/zara_renegade_recruiter.txt +++ b/forge-gui/res/cardsfolder/z/zara_renegade_recruiter.txt @@ -4,7 +4,7 @@ Types:Legendary Creature Human Pirate PT:4/3 K:Flying T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigBorrow | TriggerDescription$ Whenever CARDNAME attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. -SVar:TrigBorrow:DB$ ChangeZone | ChangeNum$ 1 | DefinedPlayer$ TriggeredDefendingPlayer | Chooser$ You | ChangeType$ Creature | Origin$ Hand | Destination$ Battlefield | GainControl$ True | Tapped$ True | Attacking$ DefendingPlayer | ChoosePlayerOrPlaneswalker$ True | RememberChanged$ True | SubAbility$ DBDelayTrig +SVar:TrigBorrow:DB$ ChangeZone | ChangeNum$ 1 | DefinedPlayer$ TriggeredDefendingPlayer | Chooser$ You | ChangeType$ Creature | Origin$ Hand | Destination$ Battlefield | GainControl$ True | Tapped$ True | Attacking$ DefendingPlayer & Valid Planeswalker.ControlledBy DefendingPlayer | RememberChanged$ True | SubAbility$ DBDelayTrig SVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | RememberObjects$ RememberedLKI | Execute$ DBChange | StackDescription$ None | SubAbility$ DBCleanup | TriggerDescription$ Return that creature to its owner's hand at the beginning of the next end step. SVar:DBChange:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/z/zask_skittering_swarmlord.txt b/forge-gui/res/cardsfolder/z/zask_skittering_swarmlord.txt index f169435e8a5..762e28cd1f2 100644 --- a/forge-gui/res/cardsfolder/z/zask_skittering_swarmlord.txt +++ b/forge-gui/res/cardsfolder/z/zask_skittering_swarmlord.txt @@ -6,7 +6,7 @@ S:Mode$ Continuous | Affected$ Land.YouOwn,Insect.YouOwn | ValidAfterStack$ Spel T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Insect.YouCtrl+Other | Execute$ TrigChange | TriggerDescription$ Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.) SVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBMill SVar:DBMill:DB$ Mill | NumCards$ 2 -A:AB$ Pump | Cost$ 1 BG | ValidTgts$ Insect | NumAtt$ 1 | KW$ Deathtouch | SpellDescription$ Target Insect gets +1/+0 and gains deathtouch until end of turn. +A:AB$ Pump | Cost$ 1 BG | ValidTgts$ Insect | NumAtt$ 1 | KW$ Deathtouch | SpellDescription$ Target Insect gets +1/+0 and gains deathtouch until end of turn. DeckHas:Ability$Mill|Graveyard & Keyword$Deathtouch DeckNeeds:Type$Insect -Oracle:You may play lands and cast Insect spells from your graveyard.\nWhenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)\n{1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. +Oracle:You may play lands and cast Insect spells from your graveyard.\nWhenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)\n{1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. diff --git a/forge-gui/res/cardsfolder/z/zethi_arcane_blademaster.txt b/forge-gui/res/cardsfolder/z/zethi_arcane_blademaster.txt deleted file mode 100644 index 1d22e90715f..00000000000 --- a/forge-gui/res/cardsfolder/z/zethi_arcane_blademaster.txt +++ /dev/null @@ -1,13 +0,0 @@ -Name:Zethi, Arcane Blademaster -ManaCost:1 W U -Types:Legendary Creature Human Soldier -PT:3/3 -K:Multikicker:WU -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When NICKNAME enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times NICKNAME was kicked. Put a kick counter on each of them. -SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | WithCountersType$ KICK | ValidTgts$ Instant.YouOwn | TargetMin$ 0 | TargetMax$ XKicked | TgtPrompt$ Select up to X target instant cards -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPlay | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME attacks, copy each exiled card you own with a kick counter on it. You may cast the copies. -SVar:TrigPlay:DB$ Play | Valid$ Card.counters_GE1_KICK | ValidSA$ Spell | ValidZone$ Exile | Amount$ All | CopyCard$ True | Optional$ True -SVar:XKicked:Count$TimesKicked -DeckHints:Type$Instant & Ability$Discard -DeckHas:Ability$Graveyard -Oracle:Multikicker {W/U}\nWhen Zethi enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.\nWhenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/z/zoetic_glyph.txt b/forge-gui/res/cardsfolder/z/zoetic_glyph.txt new file mode 100644 index 00000000000..4394e7f024e --- /dev/null +++ b/forge-gui/res/cardsfolder/z/zoetic_glyph.txt @@ -0,0 +1,11 @@ +Name:Zoetic Glyph +ManaCost:2 U +Types:Enchantment Aura +K:Enchant artifact +A:SP$ Attach | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | AILogic$ Animate +S:Mode$ Continuous | Affected$ Artifact.EnchantedBy | AddType$ Creature & Golem | SetPower$ 5 | SetToughness$ 4 | Description$ Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscover | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, discover 3. +SVar:TrigDiscover:DB$ Discover | Num$ 3 +DeckHas:Type$Golem +DeckNeeds:Type$Artifact +Oracle:Enchant artifact\nEnchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.\nWhen Zoetic Glyph is put into a graveyard from the battlefield, discover 3. diff --git a/forge-gui/res/cardsfolder/z/zombie_master.txt b/forge-gui/res/cardsfolder/z/zombie_master.txt index df6801b20ee..447571aa7aa 100644 --- a/forge-gui/res/cardsfolder/z/zombie_master.txt +++ b/forge-gui/res/cardsfolder/z/zombie_master.txt @@ -6,6 +6,6 @@ S:Mode$ Continuous | Affected$ Creature.Zombie+Other | AddKeyword$ Swampwalk | D S:Mode$ Continuous | Affected$ Card.Zombie+Other | AddAbility$ Regenerate | Description$ Other Zombies have "{B}: Regenerate this permanent." SVar:Regenerate:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate this permanent SVar:PlayMain1:TRUE -DeckHas:Keyword$Regenerate|Swampwalk +DeckHas:Keyword$Regenerate|Swampwalk DeckHints:Type$Zombie & Name$Urborg, Tomb of Yawgmoth Oracle:Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)\nOther Zombies have "{B}: Regenerate this permanent." diff --git a/forge-gui/res/cardsfolder/z/zopandrel_hunger_dominus.txt b/forge-gui/res/cardsfolder/z/zopandrel_hunger_dominus.txt index 1e2bf3c6f08..e21578738cb 100644 --- a/forge-gui/res/cardsfolder/z/zopandrel_hunger_dominus.txt +++ b/forge-gui/res/cardsfolder/z/zopandrel_hunger_dominus.txt @@ -4,10 +4,7 @@ Types:Legendary Creature Phyrexian Horror PT:4/6 K:Reach T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigDouble | TriggerDescription$ At the beginning of each combat, double the power and toughness of each creature you control until end of turn. -SVar:TrigDouble:DB$ RepeatEach | RepeatCards$ Creature.YouCtrl | RepeatSubAbility$ DBDouble -SVar:DBDouble:DB$ Pump | Defined$ Remembered | NumAtt$ X | NumDef$ Y | Double$ True +SVar:TrigDouble:DB$ Pump | Defined$ Valid Creature.YouCtrl | NumAtt$ Double | NumDef$ Double A:AB$ PutCounter | Cost$ GP GP Sac<2/Creature.Other/Other creature> | Defined$ Self | CounterType$ Indestructible | CounterNum$ 1 | SpellDescription$ Put an indestructible counter on CARDNAME. ({G/P} can be paid with either {G} or 2 life.) -SVar:X:Remembered$CardPower -SVar:Y:Remembered$CardToughness DeckHas:Ability$Sacrifice|Counters Oracle:Reach\nAt the beginning of each combat, double the power and toughness of each creature you control until end of turn.\n{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.) diff --git a/forge-gui/res/cardsfolder/z/zoyowa_lava_tongue.txt b/forge-gui/res/cardsfolder/z/zoyowa_lava_tongue.txt new file mode 100644 index 00000000000..e5cf0bbf0f0 --- /dev/null +++ b/forge-gui/res/cardsfolder/z/zoyowa_lava_tongue.txt @@ -0,0 +1,11 @@ +Name:Zoyowa Lava-Tongue +ManaCost:B R +Types:Legendary Creature Goblin Warlock +PT:2/2 +K:Deathtouch +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigMaySacorDiscard | TriggerDescription$ At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. CARDNAME deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.) +SVar:TrigMaySacorDiscard:DB$ GenericChoice | Choices$ PaySac,PayDiscard | TempRemember$ Chooser | Defined$ Opponent | AILogic$ PayUnlessCost | DamageMap$ True +SVar:PaySac:DB$ DealDamage | NumDmg$ 3 | Defined$ Remembered | UnlessCost$ Sac<1/Permanent> | UnlessPayer$ Remembered | UnlessAI$ LifeLE2 | SpellDescription$ CARDNAME deals 3 damage to you unless you sacrifice a permanent a card. +SVar:PayDiscard:DB$ DealDamage | NumDmg$ 3 | Defined$ Remembered | UnlessCost$ Discard<1/Card> | UnlessPayer$ Remembered | UnlessAI$ LifeLE2 | SpellDescription$ CARDNAME deals 3 damage to you unless you discard a card. +DeckHas:Ability$Discard|Sacrifice +Oracle:Deathtouch\nAt the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.) diff --git a/forge-gui/res/cardsfolder/z/zoyowas_justice.txt b/forge-gui/res/cardsfolder/z/zoyowas_justice.txt new file mode 100644 index 00000000000..25419693274 --- /dev/null +++ b/forge-gui/res/cardsfolder/z/zoyowas_justice.txt @@ -0,0 +1,8 @@ +Name:Zoyowa's Justice +ManaCost:1 R +Types:Instant +A:SP$ ChangeZone | ValidTgts$ Artifact.cmcGE1,Creature.cmcGE1 | TgtPrompt$ Select target artifact or creature with mana value 1 or greater | Origin$ Battlefield | Destination$ Library | Shuffle$ True | RememberLKI$ True | SubAbility$ DBDiscover | StackDescription$ {p:TargetedOwner} shuffles {c:Targeted} into their library. | SpellDescription$ The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. +SVar:DBDiscover:DB$ Discover | Defined$ TargetedOwner | Num$ X | SubAbility$ DBCleanup | StackDescription$ REP that player_{p:TargetedOwner} | SpellDescription$ Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.) +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:RememberedLKI$CardManaCost +Oracle:The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.) diff --git a/forge-gui/res/cardsfolder/z/zygon_infiltrator.txt b/forge-gui/res/cardsfolder/z/zygon_infiltrator.txt new file mode 100644 index 00000000000..aa5795b1c11 --- /dev/null +++ b/forge-gui/res/cardsfolder/z/zygon_infiltrator.txt @@ -0,0 +1,8 @@ +Name:Zygon Infiltrator +ManaCost:2 U +Types:Creature Alien Shapeshifter Soldier +PT:3/2 +A:AB$ Tap | Cost$ 2 U | PrecostDesc$ Body-print - | SorcerySpeed$ True | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | SubAbility$ DBCounter | SpellDescription$ Tap another target creature and put a stun counter on it. CARDNAME becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.) +SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | SubAbility$ DBCopy +SVar:DBCopy:DB$ Clone | Defined$ Targeted | Duration$ UntilTargetedUntaps +Oracle:Body-print — {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.) \ No newline at end of file diff --git a/forge-gui/res/cube/ArabianExtended.dck b/forge-gui/res/cube/ArabianExtended.dck index 9197a830246..b1e68f82532 100644 --- a/forge-gui/res/cube/ArabianExtended.dck +++ b/forge-gui/res/cube/ArabianExtended.dck @@ -15,34 +15,34 @@ Name=ArabianExtended 1 City in a Bottle|ARN 1 City of Brass|ARN 1 Dancing Scimitar|ARN -1 Dandan|ARN +1 Dandân|ARN 1 Desert|ARN 1 Desert Nomads|ARN 1 Desert Twister|ARN 1 Diamond Valley|ARN 1 Drop of Honey|ARN 1 Ebony Horse|ARN -1 El-Hajjaj|ARN +1 El-Hajjâj|ARN 1 Elephant Graveyard|ARN 1 Erg Raiders|ARN 1 Erhnam Djinn|ARN 1 Fishliver Oil|ARN 1 Flying Carpet|ARN 1 Flying Men|ARN -1 Ghazban Ogre|ARN +1 Ghazbán Ogre|ARN 1 Giant Tortoise|ARN 1 Hasran Ogress|ARN 1 Hurr Jackal|ARN -1 Ifh-Biff Efreet|ARN +1 Ifh-Bíff Efreet|ARN 1 Island Fish Jasconius|ARN 1 Island of Wak-Wak|ARN 1 Jandor's Ring|ARN 1 Jandor's Saddlebags|ARN 1 Jeweled Bird|ARN 1 Jihad|ARN -1 Junun Efreet|ARN -1 Juzam Djinn|ARN -1 Khabal Ghoul|ARN +1 Junún Efreet|ARN +1 Juzám Djinn|ARN +1 Khabál Ghoul|ARN 1 King Suleiman|ARN 1 Kird Ape|ARN 1 Library of Alexandria|ARN @@ -89,7 +89,7 @@ Name=ArabianExtended 1 Telim'Tor's Edict|MIR 1 Unfulfilled Desires|MIR 1 Drifting Djinn|USG -1 El-Hajjaj|3ED +1 El-Hajjâj|3ED 1 Emberwilde Caliph|MIR 1 Island Fish Jasconius|3ED 1 Mijae Djinn|3ED diff --git a/forge-gui/res/cube/MTGO Cube March 2014.dck b/forge-gui/res/cube/MTGO Cube March 2014.dck index 5643644beff..3893697c0e2 100644 --- a/forge-gui/res/cube/MTGO Cube March 2014.dck +++ b/forge-gui/res/cube/MTGO Cube March 2014.dck @@ -314,7 +314,7 @@ Name=MTGO Cube March 2014 1 Jace, the Mind Sculptor|VMA 1 Jackal Pup|A25 1 Joraga Treespeaker|ROE -1 Jotun Grunt|CSP +1 Jötun Grunt|CSP 1 Journey to Nowhere|ZEN 1 Jungle Shrine|MM3 1 Jushi Apprentice|CHK diff --git a/forge-gui/res/cube/MTGO Vintage Cube August 2023.dck b/forge-gui/res/cube/MTGO Vintage Cube August 2023.dck new file mode 100644 index 00000000000..20105ab915b --- /dev/null +++ b/forge-gui/res/cube/MTGO Vintage Cube August 2023.dck @@ -0,0 +1,541 @@ +[metadata] +Name=MTGO Vintage Cube August 2023 +[main] +1 Abrade|HOU +1 Acidic Slime|M10 +1 Adanto Vanguard|XLN +1 Adeline, Resplendent Cathar|MID +1 Aetherflux Reservoir|KLD +1 Ancestral Recall|VMA +1 Ancient Tomb|UMA +1 Animate Dead|EMA +1 Arbor Elf|WWK +1 Archon of Cruelty|MH2 +1 Arid Mesa|ZEN +1 Armageddon|A25 +1 Ashen Rider|THS +1 Assassin's Trophy|GRN +1 Atraxa, Grand Unifier|ONE +1 Augur of Autumn|MID +1 Avenger of Zendikar|WWK +1 Badlands|ME2 +1 Balance|EMA +1 Baleful Mastery|STX +1 Baleful Strix|EMA +1 Baral, Chief of Compliance|AER +1 Basalt Monolith|2XM +1 Batterskull|NPH +1 Bayou|ME3 +1 Bazaar of Baghdad|ME3 +1 Birds of Paradise|RAV +1 Birgi, God of Storytelling|KHM +1 Birthing Pod|NPH +1 Bitter Reunion|BRO +1 Bitterblossom|MOR +1 Black Lotus|VMA +1 Blackcleave Cliffs|SOM +1 Blade Splicer|NPH +1 Blightsteel Colossus|MBS +1 Blood Crypt|DIS +1 Bloodchief's Thirst|ZNR +1 Bloodstained Mire|KTK +1 Bloodtithe Harvester|VOW +1 Blooming Marsh|KLD +1 Blue Sun's Zenith|MBS +1 Bolas's Citadel|WAR +1 Bomat Courier|KLD +1 Bone Shards|MH2 +1 Bonecrusher Giant|ELD +1 Boon-Bringer Valkyrie|MOM +1 Boseiju, Who Endures|NEO +1 Botanical Sanctum|KLD +1 Braids, Arisen Nightmare|DMU +1 Brain Freeze|VMA +1 Brainstorm|EMA +1 Brazen Borrower|ELD +1 Breeding Pool|DIS +1 Burst Lightning|ZEN +1 Cabal Ritual|VMA +1 Call of the Ring|LTR +1 Candelabra of Tawnos|ME4 +1 Cathar Commando|MID +1 Celestial Colonnade|WWK +1 Chain Lightning|EMA +1 Chandra, Torch of Defiance|KLD +1 Channel|IMA +1 Char|RAV +1 Chart a Course|XLN +1 Chrome Host Seedshark|MOM +1 Chrome Mox|MRD +1 City of Traitors|TPR +1 Coalition Relic|FUT +1 Collective Brutality|EMN +1 Concealed Courtyard|KLD +1 Concealing Curtains|VOW +1 Consider|MID +1 Containment Priest|UMA +1 Copperline Gorge|SOM +1 Corpse Dance|TPR +1 Council's Judgment|2XM +1 Counterspell|EMA +1 Courser of 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Inspector|KLD +1 Fractured Identity|C17 +1 Frantic Search|UMA +1 Frost Titan|M11 +1 Fury|MH2 +1 Gaea's Cradle|USG +1 Garruk Wildspeaker|LRW +1 Gideon Jura|ROE +1 Gideon, Ally of Zendikar|BFZ +1 Gitaxian Probe|NPH +1 Giver of Runes|MH1 +1 Gix, Yawgmoth Praetor|BRO +1 Glorybringer|AKH +1 Goblin Guide|ZEN +1 Goblin Rabblemaster|M15 +1 Goblin Welder|C14 +1 Godless Shrine|GPT +1 Goldspan Dragon|KHM +1 Golos, Tireless Pilgrim|M20 +1 Grave Titan|M11 +1 Graven Cairns|FUT +1 Graveyard Trespasser|MID +1 Green Sun's Zenith|MBS +1 Grief|MH2 +1 Grim Lavamancer|M12 +1 Grim Monolith|ULG +1 Griselbrand|AVR +1 Grist, the Hunger Tide|SLD +1 Guardian Scalelord|MOC +1 Hallowed Fountain|DIS +1 Hangarback Walker|ORI +1 Hard Evidence|MH2 +1 Hellrider|DKA +1 Helm of Awakening|DMR +1 Hero of Bladehold|MBS +1 Hexdrinker|MH1 +1 High Tide|DMR +1 Horizon Canopy|FUT +1 Hornet Queen|M15 +1 Hullbreaker Horror|VOW +1 Huntmaster of the Fells|DKA +1 Hymn to Tourach|EMA +1 Ignoble Hierarch|MH2 +1 Imperial Recruiter|A25 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Infestation|C21 +1 Pestermite|LRW +1 Phantasmal Image|M12 +1 Phyrexian Metamorph|NPH +1 Phyrexian Revoker|MBS +1 Pia and Kiran Nalaar|ORI +1 Plateau|ME3 +1 Polluted Delta|KTK +1 Ponder|LRW +1 Porcelain Legionnaire|NPH +1 Portal to Phyrexia|BRO +1 Preordain|M11 +1 Primeval Titan|M11 +1 Prismatic Vista|MH1 +1 Putrid Imp|PD3 +1 Pyretic Ritual|M11 +1 Questing Beast|ELD +1 Rabbit Battery|NEO +1 Raffine's Tower|SNC +1 Ragavan, Nimble Pilferer|MH2 +1 Raging Ravine|WWK +1 Rampaging Raptor|MOM +1 Ramunap Excavator|HOU +1 Rankle, Master of Pranks|ELD +1 Raugrin Triome|IKO +1 Razorverge Thicket|SOM +1 Reanimate|UMA +1 Reclamation Sage|M15 +1 Recruiter of the Guard|CN2 +1 Recurring Nightmare|VMA +1 Regrowth|A25 +1 Relic of Progenitus|ALA +1 Remand|RAV +1 Reprieve|LTR +1 Restoration Angel|AVR +1 Retrofitter Foundry|C18 +1 Robber of the Rich|ELD +1 Rofellos, Llanowar Emissary|VMA +1 Rona, Herald of Invasion|MOM +1 Runaway Steam-Kin|GRN +1 Sacred Foundry|RAV +1 Saheeli, Sublime Artificer|WAR +1 Sail into the West|LTC +1 Sakura-Tribe Elder|CHK +1 Savai Triome|IKO +1 Savannah|ME2 +1 Scalding Tarn|ZEN +1 Scavenging Ooze|M14 +1 Scrapwork Mutt|BRO +1 Scrubland|ME3 +1 Seachrome Coast|SOM +1 Seasoned Pyromancer|2X2 +1 Seething Song|MRD +1 Selfless Spirit|EMN +1 Sensei's Divining Top|CHK +1 Serra Paragon|DMU +1 Sevinne's Reclamation|DMR +1 Shallow Grave|MIR +1 Shark Typhoon|IKO +1 Shelldock Isle|LRW +1 Sheoldred, the Apocalypse|DMU +1 Showdown of the Skalds|KHM +1 Sigarda, Font of Blessings|MAT +1 Silent Clearing|MH1 +1 Skullclamp|DST +1 Skyclave Apparition|ZNR +1 Smuggler's Copter|KLD +1 Snap|DMR +1 Snapcaster Mage|ISD +1 Sneak Attack|EMA +1 Snuff Out|DDD +1 Sol Ring|FVR +1 Solemn Simulacrum|MRD +1 Solitude|MH2 +1 Soul Transfer|NEO +1 Soulherder|MH1 +1 Sower of Temptation|LRW +1 Spara's Headquarters|SNC +1 Spectral Procession|SHM +1 Spell Pierce|ZEN +1 Spellseeker|BBD +1 Sphinx of the Steel Wind|ARB +1 Spirebluff Canal|KLD +1 Splinter Twin|ROE +1 Steam Vents|GPT +1 Steel Seraph|BRO +1 Stomping Ground|GPT +1 Stoneforge Mystic|WWK +1 Strip Mine|FVE +1 Student of Warfare|ROE +1 Subtlety|MH2 +1 Sulfuric Vortex|EMA +1 Sun Titan|M11 +1 Sunbaked Canyon|MH1 +1 Sundering Titan|DST +1 Survival of the Fittest|VMA +1 Suspicious Stowaway|MID +1 Sword of Fire and Ice|DST +1 Swords to Plowshares|EMA +1 Sylvan Caryatid|THS +1 Sylvan Library|EMA +1 Taiga|ME2 +1 Talisman of Conviction|MH1 +1 Talisman of Creativity|MH1 +1 Talisman of Curiosity|MH1 +1 Talisman of Dominance|MRD +1 Talisman of Hierarchy|MH1 +1 Talisman of Impulse|MRD +1 Talisman of Indulgence|MRD +1 Talisman of Progress|MRD +1 Talisman of Resilience|MH1 +1 Talisman of Unity|MRD +1 Tamiyo, Collector of Tales|WAR +1 Tear Asunder|DMU +1 Teferi, Hero of Dominaria|DOM +1 Teferi, Time Raveler|WAR +1 Temple Garden|RAV +1 Tenacious Underdog|SNC +1 Tendrils of Agony|VMA +1 Thalia, Guardian of Thraben|DKA +1 The Mightstone and Weakstone|BRO +1 The One Ring|LTR +1 The Scarab God|HOU +1 The Wandering Emperor|NEO +1 Thespian's Stage|GTC +1 Thief of Sanity|GRN +1 Thieving Skydiver|ZNR +1 Third Path Iconoclast|BRO +1 Thirst for Discovery|VOW +1 Thoughtseize|LRW +1 Thraben Inspector|SOI +1 Thragtusk|M13 +1 Thran Dynamo|IMA +1 Through the Breach|CHK +1 Thrun, Breaker of Silence|ONE +1 Thundermaw Hellkite|M13 +1 Tidehollow Sculler|ALA +1 Time Spiral|USG +1 Time Walk|VMA +1 Time Warp|M10 +1 Timetwister|VMA +1 Tinker|FVE +1 Tireless Tracker|SOI +1 Titan of Industry|SNC +1 Titania, Protector of Argoth|C14 +1 Tithe Taker|RNA +1 Tolarian Academy|VMA +1 Torrential Gearhulk|KLD +1 Touch the Spirit Realm|NEO +1 Toxic Deluge|EMA +1 Treachery|UDS +1 Treasure Cruise|KTK +1 Trinket Mage|5DN +1 Triplicate Titan|C21 +1 Tropical Island|ME3 +1 Tundra|ME2 +1 Turnabout|DMR +1 Ugin, the Spirit Dragon|FRF +1 Ulamog, the Ceaseless Hunger|BFZ +1 Ulamog, the Infinite Gyre|ROE +1 Ulvenwald Oddity|VOW +1 Umezawa's Jitte|BOK +1 Underground Sea|ME2 +1 Underworld Breach|THB +1 Upheaval|VMA +1 Urborg, Tomb of Yawgmoth|PLC +1 Uro, Titan of Nature's Wrath|THB +1 Urza's Saga|MH2 +1 Urza, Lord High Artificer|DMR +1 Urza, Lord Protector|BRO +1 Usher of the Fallen|KHM +1 Utopia Sprawl|DIS +1 Vampire Hexmage|ZEN +1 Vampiric Tutor|EMA +1 Vendilion Clique|MOR +1 Venser, Shaper Savant|FUT +1 Verdant Catacombs|ZEN +1 Vindicate|EMA +1 Voice of Resurgence|DGM +1 Volcanic Island|ME3 +1 Vraska, Golgari Queen|GRN +1 Walking Ballista|AER +1 Wall of Omens|ROE +1 Wall of Roots|TSB +1 Wasteland|EMA +1 Waterlogged Grove|MH1 +1 Watery Grave|RAV +1 Weathered Wayfarer|9ED +1 Wheel of Fortune|ME4 +1 Winds of Abandon|MH1 +1 Windswept Heath|KTK +1 Wishclaw Talisman|ELD +1 Wooded Foothills|KTK +1 Woodfall Primus|SHM +1 Worldspine Wurm|RTR +1 Wrath of God|8ED +1 Wrenn and Realmbreaker|MOM +1 Wrenn and Six|2X2 +1 Wurmcoil Engine|SOM +1 Xander's Lounge|SNC +1 Yawgmoth's Will|VMA +1 Yawgmoth, Thran Physician|TSR +1 Zagoth Triome|IKO +1 Zealous Conscripts|AVR +1 Ziatora's Proving Ground|SNC +1 Zirda, the Dawnwaker|IKO +1 Zuran Orb|MED diff --git a/forge-gui/res/cube/MTGO Vintage Cube October 2023.dck b/forge-gui/res/cube/MTGO Vintage Cube October 2023.dck new file mode 100644 index 00000000000..1b4412a463a --- /dev/null +++ b/forge-gui/res/cube/MTGO Vintage Cube October 2023.dck @@ -0,0 +1,543 @@ +[metadata] +Name=MTGO Vintage Cube October 2023 +[Main] +1 Abrade|HOU +1 Adanto Vanguard|XLN +1 Adeline, Resplendent Cathar|MID +1 Aetherflux Reservoir|KLD +1 Agatha's Soul Cauldron|WOE +1 Ancestral Recall|VMA +1 Ancient Tomb|UMA +1 Andúril, Flame of the West|LTR +1 Animate Dead|EMA +1 Arbor Elf|WWK +1 Arc Trail|SOM +1 Archon of Cruelty|MH2 +1 Arid Mesa|ZEN +1 Armageddon|A25 +1 Ashen Rider|THS +1 Assassin's Trophy|GRN +1 Atraxa, Grand Unifier|ONE +1 Augur of Autumn|MID +1 Badlands|ME2 +1 Balance|EMA +1 Baleful Mastery|STX +1 Baleful Strix|EMA +1 Baral, Chief of Compliance|AER +1 Basalt Monolith|2XM +1 Batterskull|NPH +1 Bayou|ME3 +1 Bazaar of Baghdad|ME3 +1 Birds of Paradise|RAV +1 Birthing Pod|NPH +1 Bitter Reunion|BRO +1 Bitterblossom|MOR +1 Black Lotus|VMA +1 Blackcleave Cliffs|SOM +1 Blade Splicer|NPH +1 Blightsteel Colossus|MBS +1 Blood Crypt|DIS +1 Bloodchief's Thirst|ZNR +1 Bloodstained Mire|KTK +1 Bloodtithe Harvester|VOW +1 Blooming Marsh|KLD +1 Bolas's Citadel|WAR +1 Bomat Courier|KLD +1 Bone Shards|MH2 +1 Bonecrusher Giant|ELD +1 Boon-Bringer Valkyrie|MOM +1 Boseiju, Who Endures|NEO +1 Botanical Sanctum|KLD +1 Brain Freeze|VMA +1 Brainstorm|EMA +1 Brazen Borrower|ELD +1 Breeding Pool|DIS +1 Burst Lightning|ZEN +1 Cabal Ritual|VMA +1 Call of the Ring|LTR +1 Candelabra of Tawnos|ME4 +1 Cathar Commando|MID +1 Celestial Colonnade|WWK +1 Chain Lightning|EMA +1 Chandra, Torch of Defiance|KLD +1 Channel|IMA +1 Char|RAV +1 Chart a Course|XLN +1 Chrome Host Seedshark|MOM +1 Chrome Mox|MRD +1 City of Traitors|TPR +1 Coalition Relic|FUT +1 Collective Brutality|EMN +1 Concealed Courtyard|KLD +1 Concealing Curtains|VOW +1 Consider|MID +1 Containment Priest|UMA +1 Copperline Gorge|SOM +1 Corpse Dance|TPR +1 Council's Judgment|2XM +1 Counterspell|EMA +1 Courser of Kruphix|BNG +1 Craterhoof Behemoth|AVR +1 Creeping Tar Pit|WWK +1 Crop Rotation|2XM +1 Crucible of Worlds|5DN +1 Cruel Ultimatum|ALA +1 Cryptic Command|LRW +1 Custodi Lich|CN2 +1 Dack Fayden|EMA +1 Damn|MH2 +1 Damnation|PLC +1 Daretti, Ingenious Iconoclast|CN2 +1 Daretti, Scrap Savant|C14 +1 Dark Confidant|RAV +1 Dark Depths|CSP +1 Dark Ritual|A25 +1 Darkslick Shores|SOM +1 Dauthi Voidwalker|MH2 +1 Daze|EMA +1 Deceiver Exarch|NPH +1 Deep Forest Hermit|MH1 +1 Deeproot Wayfinder|MOM +1 Delighted Halfling|LTR +1 Demonic Tutor|UMA +1 Deranged Hermit|VMA +1 Desperate Ritual|CHK +1 Devoted Druid|SHM +1 Dig Through Time|KTK +1 Dire Fleet Daredevil|RIX +1 Dismember|NPH +1 Displacer Kitten|CLB +1 Dragon's Rage Channeler|MH2 +1 Dream Halls|TPR +1 Duress|DTK +1 Echo of Eons|MH1 +1 Elder Gargaroth|M21 +1 Elesh Norn, Grand Cenobite|NPH +1 Elite Spellbinder|STX +1 Elspeth, Knight-Errant|ALA +1 Elspeth, Sun's Champion|THS +1 Elvish Mystic|M14 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Search|UMA +1 Fury|MH2 +1 Gaea's Cradle|USG +1 Garruk Wildspeaker|LRW +1 Gideon, Ally of Zendikar|BFZ +1 Gitaxian Probe|NPH +1 Giver of Runes|MH1 +1 Gix, Yawgmoth Praetor|BRO +1 Glimmer Lens|ONC +1 Glorybringer|AKH +1 Goblin Guide|ZEN +1 Goblin Rabblemaster|M15 +1 Goblin Welder|C14 +1 Godless Shrine|GPT +1 Goldspan Dragon|KHM +1 Golos, Tireless Pilgrim|M20 +1 Grave Titan|M11 +1 Graven Cairns|FUT +1 Graveyard Trespasser|MID +1 Green Sun's Zenith|MBS +1 Grief|MH2 +1 Grim Lavamancer|M12 +1 Grim Monolith|ULG +1 Griselbrand|AVR +1 Grist, the Hunger Tide|SLD +1 Guardian Scalelord|MOC +1 Hallowed Fountain|DIS +1 Hangarback Walker|ORI +1 Hard Evidence|MH2 +1 Hellrider|DKA +1 Helm of Awakening|DMR +1 Hero of Bladehold|MBS +1 Hexdrinker|MH1 +1 High Tide|DMR +1 Horizon Canopy|FUT +1 Hornet Queen|M15 +1 Hullbreaker Horror|VOW +1 Hymn to Tourach|EMA +1 Ignoble Hierarch|MH2 +1 Imperial Recruiter|A25 +1 Imperial Seal|2X2 +1 Incinerate|10E +1 Indatha Triome|IKO +1 Infernal Grasp|MID +1 Inferno Titan|M11 +1 Inquisition of Kozilek|ROE +1 Inspired Ultimatum|IKO +1 Inspiring Vantage|KLD +1 Intrepid Adversary|MID +1 Invasion of Ikoria|MOM +1 Iona, Shield of Emeria|ZEN +1 Jace, the Mind Sculptor|WWK +1 Jace, Vryn's Prodigy|ORI +1 Jadar, Ghoulcaller of Nephalia|MID +1 Jetmir's Garden|SNC +1 Joraga Treespeaker|ROE +1 Kaldra Compleat|MH2 +1 Karakas|EMA +1 Kari Zev, Skyship Raider|AER +1 Karmic Guide|EMA +1 Karn, Scion of Urza|DOM +1 Kenrith, the Returned King|ELD +1 Ketria Triome|IKO +1 Kiki-Jiki, Mirror Breaker|CHK +1 Kinnan, Bonder Prodigy|IKO +1 Kitchen Finks|SHM +1 Kitesail Freebooter|XLN +1 Knight of Autumn|GRN +1 Knight of the Reliquary|CFX +1 Kogla and Yidaro|MOM +1 Kogla, the Titan Ape|IKO +1 Kolaghan's Command|DTK +1 Kroxa, Titan of Death's Hunger|THB +1 Kumano Faces Kakkazan|NEO +1 Laelia, the Blade Reforged|C21 +1 Ledger Shredder|SNC +1 Leonin Relic-Warder|MBS +1 Leovold, Emissary of Trest|UMA +1 Leyline Binding|DMU +1 Library of Alexandria|ME4 +1 Life // Death|DMR +1 Life from the Loam|RAV +1 Light Up the Stage|RNA +1 Lightning Bolt|M10 +1 Lightning Greaves|MRD +1 Liliana of the Veil|ISD +1 Liliana, the Last Hope|EMN +1 Lingering Souls|DKA +1 Lion Sash|NEO +1 Lion's Eye Diamond|VMA +1 Llanowar Elves|DOM +1 Loran of the Third Path|BRO +1 Lórien Revealed|LTR +1 Lotus Petal|FVE +1 Lurrus of the Dream-Den|IKO +1 Magda, Brazen Outlaw|KHM +1 Magma Opus|STX +1 Mana Confluence|JOU +1 Mana Crypt|EMA +1 Mana Drain|IMA +1 Mana Flare|MED +1 Mana Leak|8ED +1 Mana Vault|UMA +1 Manamorphose|SHM +1 Marsh Flats|ZEN +1 Massacre Wurm|MBS +1 Memory Jar|FVR +1 Mind Twist|ME3 +1 Mind's Desire|VMA +1 Mindslaver|MRD +1 Mine Collapse|MH2 +1 Minsc & Boo, Timeless Heroes|CLB +1 Mirage Mirror|HOU +1 Miscalculation|ULG +1 Misery's Shadow|BRO +1 Mishra's Bauble|CSP +1 Mishra's Factory|EMA +1 Mishra's Workshop|ME4 +1 Misty Rainforest|ZEN +1 Mizzium Mortars|RTR +1 Mizzix's Mastery|C15 +1 Monastery Mentor|FRF +1 Monastery Swiftspear|KTK +1 Mother of Runes|EMA +1 Mox Diamond|FVR +1 Mox Emerald|VMA +1 Mox Jet|VMA +1 Mox Opal|SOM +1 Mox Pearl|VMA +1 Mox Ruby|VMA +1 Mox Sapphire|VMA +1 Murderous Rider|ELD +1 Murktide Regent|MH2 +1 Mutavault|MOR +1 Myr Battlesphere|SOM +1 Mystic Confluence|TSR +1 Mystic Forge|M20 +1 Mystical Tutor|EMA +1 Nahiri's Warcrafting|MOM +1 Narset, Parter of Veils|WAR +1 Natural Order|EMA +1 Necromancy|VIS +1 Night's Whisper|5DN +1 Nissa, Ascended Animist|ONE +1 Nissa, Who Shakes the World|WAR +1 Noble Hierarch|CFX +1 Nurturing Peatland|MH1 +1 Oath of Druids|VMA +1 Oko, Thief of Crowns|ELD +1 Oliphaunt|LTR +1 Omnath, Locus of Creation|ZNR +1 Oona's Prowler|LRW +1 Ophiomancer|C13 +1 Opposition|DMR +1 Oracle of Mul Daya|ZEN +1 Orcish Bowmasters|LTR +1 Orcish Lumberjack|ME2 +1 Otawara, Soaring City|NEO +1 Otharri, Suns' Glory|ONC +1 Oust|ROE +1 Outland Liberator|MID +1 Overgrown Tomb|RAV +1 Palace Jailer|TSR +1 Palantír of Orthanc|LTR +1 Paradoxical Outcome|KLD +1 Parallax Wave|VMA +1 Path to Exile|CFX +1 Pentad Prism|5DN +1 Pest Infestation|C21 +1 Pestermite|LRW +1 Phantasmal Image|M12 +1 Phyrexian Fleshgorger|BRO +1 Phyrexian Metamorph|NPH +1 Phyrexian Revoker|MBS +1 Pia and Kiran Nalaar|ORI +1 Plateau|ME3 +1 Polluted Delta|KTK +1 Ponder|LRW +1 Porcelain Legionnaire|NPH +1 Portal to Phyrexia|BRO +1 Preordain|M11 +1 Primeval Titan|M11 +1 Prismatic Ending|MH2 +1 Prismatic Vista|MH1 +1 Putrid Imp|PD3 +1 Pyretic Ritual|M11 +1 Questing Beast|ELD +1 Rabbit Battery|NEO +1 Raffine's Tower|SNC +1 Ragavan, Nimble Pilferer|MH2 +1 Raging Ravine|WWK +1 Rampaging Raptor|MOM +1 Ramunap Excavator|HOU +1 Rankle, Master of Pranks|ELD +1 Raugrin Triome|IKO +1 Razorverge Thicket|SOM +1 Reanimate|UMA +1 Reclamation Sage|M15 +1 Recruiter of the Guard|CN2 +1 Recurring Nightmare|VMA +1 Regrowth|A25 +1 Relic of Progenitus|ALA +1 Remand|RAV +1 Reprieve|LTR +1 Restoration Angel|AVR +1 Retrofitter Foundry|C18 +1 Robber of the Rich|ELD +1 Rofellos, Llanowar Emissary|VMA +1 Rona, Herald of Invasion|MOM +1 Runaway Steam-Kin|GRN +1 Sacred Foundry|RAV +1 Saheeli, Sublime Artificer|WAR +1 Sail into the West|LTC +1 Sakura-Tribe Elder|CHK +1 Savai Triome|IKO +1 Savannah|ME2 +1 Scalding Tarn|ZEN +1 Scavenging Ooze|M14 +1 Scrapwork Mutt|BRO +1 Scrubland|ME3 +1 Seachrome Coast|SOM +1 Seal of Removal|MH2 +1 Seasoned Pyromancer|2X2 +1 Seething Song|MRD +1 Selfless Spirit|EMN +1 Sensei's Divining Top|CHK +1 Serra Paragon|DMU +1 Sevinne's Reclamation|DMR +1 Shallow Grave|MIR +1 Shark Typhoon|IKO +1 Sheoldred's Edict|ONE +1 Sheoldred, the Apocalypse|DMU +1 Showdown of the Skalds|KHM +1 Sigarda, Font of Blessings|MAT +1 Silent Clearing|MH1 +1 Skullclamp|DST +1 Skyclave Apparition|ZNR +1 Smuggler's Copter|KLD +1 Snap|DMR +1 Snapcaster Mage|ISD +1 Sneak Attack|EMA +1 Snuff Out|DDD +1 Sol Ring|FVR +1 Solemn Simulacrum|MRD +1 Solitude|MH2 +1 Soulherder|MH1 +1 Sower of Temptation|LRW +1 Spara's Headquarters|SNC +1 Spectral Procession|SHM +1 Spell Pierce|ZEN +1 Spellseeker|BBD +1 Sphinx of the Steel Wind|ARB +1 Spirebluff Canal|KLD +1 Splinter Twin|ROE +1 Squee, Dubious Monarch|DMU +1 Steam Vents|GPT +1 Steel Seraph|BRO +1 Stomping Ground|GPT +1 Stoneforge Mystic|WWK +1 Strip Mine|FVE +1 Student of Warfare|ROE +1 Subtlety|MH2 +1 Sulfuric Vortex|EMA +1 Sun Titan|M11 +1 Sunbaked Canyon|MH1 +1 Sundering Titan|DST +1 Survival of the Fittest|VMA +1 Suspicious Stowaway|MID +1 Svyelun of Sea and Sky|MH2 +1 Swords to Plowshares|EMA +1 Sylvan Caryatid|THS +1 Sylvan Library|EMA +1 Sylvan Safekeeper|C14 +1 Taiga|ME2 +1 Talisman of Conviction|MH1 +1 Talisman of Creativity|MH1 +1 Talisman of Curiosity|MH1 +1 Talisman of Dominance|MRD +1 Talisman of Hierarchy|MH1 +1 Talisman of Impulse|MRD +1 Talisman of Indulgence|MRD +1 Talisman of Progress|MRD +1 Talisman of Resilience|MH1 +1 Talisman of Unity|MRD +1 Tamiyo, Collector of Tales|WAR +1 Tear Asunder|DMU +1 Teferi, Hero of Dominaria|DOM +1 Teferi, Time Raveler|WAR +1 Temple Garden|RAV +1 Tenacious Underdog|SNC +1 Tendrils of Agony|VMA +1 Thalia, Guardian of Thraben|DKA +1 The Mightstone and Weakstone|BRO +1 The One Ring|LTR +1 The Scarab God|HOU +1 The Wandering Emperor|NEO +1 Thespian's Stage|GTC +1 Thief of Sanity|GRN +1 Thieving Skydiver|ZNR +1 Third Path Iconoclast|BRO +1 Thirst for Discovery|VOW +1 Thoughtseize|LRW +1 Thraben Inspector|SOI +1 Thran Dynamo|IMA +1 Through the Breach|CHK +1 Thrun, Breaker of Silence|ONE +1 Thundermaw Hellkite|M13 +1 Tidehollow Sculler|ALA +1 Time Spiral|USG +1 Time Walk|VMA +1 Time Warp|M10 +1 Timetwister|VMA +1 Tinker|FVE +1 Tireless Tracker|SOI +1 Titan of Industry|SNC +1 Titania, Protector of Argoth|C14 +1 Tithe Taker|RNA +1 Tolarian Academy|VMA +1 Torrential Gearhulk|KLD +1 Touch the Spirit Realm|NEO +1 Toxic Deluge|EMA +1 Treachery|UDS +1 Treasure Cruise|KTK +1 Trinket Mage|5DN +1 Triplicate Titan|C21 +1 Troll of Khazad-dûm|LTR +1 Tropical Island|ME3 +1 Tundra|ME2 +1 Turnabout|DMR +1 Ugin, the Spirit Dragon|FRF +1 Ulamog, the Ceaseless Hunger|BFZ +1 Ulamog, the Infinite Gyre|ROE +1 Ulvenwald Oddity|VOW +1 Umezawa's Jitte|BOK +1 Underground Sea|ME2 +1 Underworld Breach|THB +1 Unexpectedly Absent|EMA +1 Upheaval|VMA +1 Urborg, Tomb of Yawgmoth|PLC +1 Uro, Titan of Nature's Wrath|THB +1 Urza's Saga|MH2 +1 Urza, Lord High Artificer|DMR +1 Urza, Lord Protector|BRO +1 Usher of the Fallen|KHM +1 Utopia Sprawl|DIS +1 Vampire Hexmage|ZEN +1 Vampiric Tutor|EMA +1 Vendilion Clique|MOR +1 Venser, Shaper Savant|FUT +1 Verdant Catacombs|ZEN +1 Vindicate|EMA +1 Voice of Resurgence|DGM +1 Volcanic Island|ME3 +1 Vraska, Golgari Queen|GRN +1 Walking Ballista|AER +1 Wall of Omens|ROE +1 Wall of Roots|TSB +1 Wasteland|EMA +1 Waterlogged Grove|MH1 +1 Watery Grave|RAV +1 Weathered Wayfarer|9ED +1 Wheel of Fortune|ME4 +1 Winds of Abandon|MH1 +1 Windswept Heath|KTK +1 Wishclaw Talisman|ELD +1 Wooded Foothills|KTK +1 Woodfall Primus|SHM +1 Workshop Warchief|SNC +1 Worldspine Wurm|RTR +1 Wrath of God|8ED +1 Wrenn and Realmbreaker|MOM +1 Wrenn and Six|2X2 +1 Wurmcoil Engine|SOM +1 Xander's Lounge|SNC +1 Yawgmoth's Will|VMA +1 Yawgmoth, Thran Physician|TSR +1 Zagoth Triome|IKO +1 Zealous Conscripts|AVR +1 Ziatora's Proving Ground|SNC +1 Zirda, the Dawnwaker|IKO +1 Zuran Orb|MED diff --git a/forge-gui/res/cube/Old School 93-94 Magic Full Set 878 Card Cube.dck b/forge-gui/res/cube/Old School 93-94 Magic Full Set 878 Card Cube.dck index 958f7533347..618e80f5cee 100644 --- a/forge-gui/res/cube/Old School 93-94 Magic Full Set 878 Card Cube.dck +++ b/forge-gui/res/cube/Old School 93-94 Magic Full Set 878 Card Cube.dck @@ -103,14 +103,14 @@ City of Brass|ARN Cuombajj Witches|ARN Cyclone|ARN Dancing Scimitar|ARN -Dandan|ARN +Dandân|ARN Desert|ARN Desert Nomads|ARN Desert Twister|ARN Diamond Valley|ARN Drop of Honey|ARN Ebony Horse|ARN -El-Hajjaj|ARN +El-Hajjâj|ARN Elephant Graveyard|ARN Erg Raiders|ARN Erhnam Djinn|ARN @@ -118,21 +118,21 @@ Eye for an Eye|ARN Fishliver Oil|ARN Flying Carpet|ARN Flying Men|ARN -Ghazban Ogre|ARN +Ghazbán Ogre|ARN Giant Tortoise|ARN Guardian Beast|ARN Hasran Ogress|ARN Hurr Jackal|ARN -Ifh-Biff Efreet|ARN +Ifh-Bíff Efreet|ARN Island Fish Jasconius|ARN Island of Wak-Wak|ARN Jandor's Ring|ARN Jandor's Saddlebags|ARN Jeweled Bird|ARN Jihad|ARN -Junun Efreet|ARN -Juzam Djinn|ARN -Khabal Ghoul|ARN +Junún Efreet|ARN +Juzám Djinn|ARN +Khabál Ghoul|ARN King Suleiman|ARN Kird Ape|ARN Library of Alexandria|ARN @@ -148,7 +148,7 @@ Oubliette|ARN Piety|ARN Pyramids|ARN Repentant Blacksmith|ARN -Ring of Ma'ruf|ARN + Ring of Ma'rûf|ARN Rukh Egg|ARN Sandals of Abdallah|ARN Sandstorm|ARN diff --git a/forge-gui/res/cube/Old School 93-94 Magic Powered 360 Card Cube.dck b/forge-gui/res/cube/Old School 93-94 Magic Powered 360 Card Cube.dck index 626817dfcbe..3e3f72cc6ca 100644 --- a/forge-gui/res/cube/Old School 93-94 Magic Powered 360 Card Cube.dck +++ b/forge-gui/res/cube/Old School 93-94 Magic Powered 360 Card Cube.dck @@ -160,7 +160,7 @@ Name=Old School 93-94 Magic Powered 360 Card Cube 1 Icatian Town|FEM 1 Ice Storm|LEB 1 Icy Manipulator|LEB -1 Ifh-Biff Efreet|ARN +1 Ifh-Bíff Efreet|ARN 1 Immolation|LEG 1 Infernal Medusa|LEG 1 Inferno|DRK @@ -175,10 +175,10 @@ Name=Old School 93-94 Magic Powered 360 Card Cube 1 Jihad|ARN 1 Johan|LEG 1 Juggernaut|LEB -1 Junun Efreet|ARN +1 Junún Efreet|ARN 1 Juxtapose|LEG -1 Juzam Djinn|ARN -1 Khabal Ghoul|ARN +1 Juzám Djinn|ARN +1 Khabál Ghoul|ARN 1 Killer Bees|LEG 1 King Suleiman|ARN 1 Kird Ape|ARN diff --git a/forge-gui/res/cube/Old School 93-94 Magic Unpowered 400 Card Cube.dck b/forge-gui/res/cube/Old School 93-94 Magic Unpowered 400 Card Cube.dck index 2cd4104d5bd..885b6c93d0e 100644 --- a/forge-gui/res/cube/Old School 93-94 Magic Unpowered 400 Card Cube.dck +++ b/forge-gui/res/cube/Old School 93-94 Magic Unpowered 400 Card Cube.dck @@ -75,7 +75,7 @@ Name=Old School 93-94 Magic Unpowered 400 Card Cube 1 Dakkon Blackblade|LEG 1 Dance of Many|DRK 1 Dancing Scimitar|ARN -1 Dandan|ARN +1 Dandân|ARN 1 Dark Ritual|LEB 1 Darkness|LEG 1 Demonic Torment|LEG @@ -168,7 +168,7 @@ Name=Old School 93-94 Magic Unpowered 400 Card Cube 1 Icatian Town|FEM 1 Ice Storm|LEB 1 Icy Manipulator|LEB -1 Ifh-Biff Efreet|ARN +1 Ifh-Bíff Efreet|ARN 1 Immolation|LEG 1 Infernal Medusa|LEG 1 Inferno|DRK @@ -182,11 +182,11 @@ Name=Old School 93-94 Magic Unpowered 400 Card Cube 1 Jayemdae Tome|LEA 1 Jihad|ARN 1 Juggernaut|LEB -1 Junun Efreet|ARN +1 Junún Efreet|ARN 1 Juxtapose|LEG -1 Juzam Djinn|ARN +1 Juzám Djinn|ARN 1 Keepers of the Faith|LEG -1 Khabal Ghoul|ARN +1 Khabál Ghoul|ARN 1 Killer Bees|LEG 1 Kird Ape|ARN 1 Kismet|LEG diff --git a/forge-gui/res/deckgendecks/Modern.lda.dat b/forge-gui/res/deckgendecks/Modern.lda.dat index 07efba0ed04..9b6d49f466d 100644 Binary files a/forge-gui/res/deckgendecks/Modern.lda.dat and b/forge-gui/res/deckgendecks/Modern.lda.dat differ diff --git a/forge-gui/res/deckgendecks/Modern.raw.dat b/forge-gui/res/deckgendecks/Modern.raw.dat index 2e5879a1b80..0d81e473e1a 100644 Binary files a/forge-gui/res/deckgendecks/Modern.raw.dat and b/forge-gui/res/deckgendecks/Modern.raw.dat differ diff --git a/forge-gui/res/deckgendecks/Pioneer.lda.dat b/forge-gui/res/deckgendecks/Pioneer.lda.dat index 270e3387075..f5a6d3017b5 100644 Binary files a/forge-gui/res/deckgendecks/Pioneer.lda.dat and b/forge-gui/res/deckgendecks/Pioneer.lda.dat differ diff --git a/forge-gui/res/deckgendecks/Pioneer.raw.dat b/forge-gui/res/deckgendecks/Pioneer.raw.dat index 5065b647381..bf2dcac78f0 100644 Binary files a/forge-gui/res/deckgendecks/Pioneer.raw.dat and b/forge-gui/res/deckgendecks/Pioneer.raw.dat differ diff --git a/forge-gui/res/deckgendecks/Standard.lda.dat b/forge-gui/res/deckgendecks/Standard.lda.dat index bbfdbc098e8..4fb7dd79add 100644 Binary files a/forge-gui/res/deckgendecks/Standard.lda.dat and b/forge-gui/res/deckgendecks/Standard.lda.dat differ diff --git a/forge-gui/res/deckgendecks/Standard.raw.dat b/forge-gui/res/deckgendecks/Standard.raw.dat index c58707b57b9..00fc7062b17 100644 Binary files a/forge-gui/res/deckgendecks/Standard.raw.dat and b/forge-gui/res/deckgendecks/Standard.raw.dat differ diff --git a/forge-gui/res/draft/MTGO Vintage Cube August 2023.draft b/forge-gui/res/draft/MTGO Vintage Cube August 2023.draft new file mode 100644 index 00000000000..8927dec14fa --- /dev/null +++ b/forge-gui/res/draft/MTGO Vintage Cube August 2023.draft @@ -0,0 +1,6 @@ +Name:MTGO Vintage Cube August 2023 +DeckFile:MTGO Vintage Cube August 2023 +Singleton:True + +Booster: 15 Any +NumPacks: 3 diff --git a/forge-gui/res/draft/MTGO Vintage Cube October 2023.draft b/forge-gui/res/draft/MTGO Vintage Cube October 2023.draft new file mode 100644 index 00000000000..6d7e4e8f51a --- /dev/null +++ b/forge-gui/res/draft/MTGO Vintage Cube October 2023.draft @@ -0,0 +1,6 @@ +Name:MTGO Vintage Cube October 2023 +DeckFile:MTGO Vintage Cube October 2023 +Singleton:True + +Booster: 15 Any +NumPacks: 3 diff --git a/forge-gui/res/draft/rankings.txt b/forge-gui/res/draft/rankings.txt deleted file mode 100644 index 213671f358d..00000000000 --- a/forge-gui/res/draft/rankings.txt +++ /dev/null @@ -1,38810 +0,0 @@ -//Rank|Name|Rarity|Set -#1|King of the Oathbreakers|R|LTR -#2|Witch-King of Angmar|M|LTR -#3|Sauron, the Dark Lord|M|LTR -#4|Shelob, Child of Ungoliant|R|LTR -#5|Faramir, Prince of Ithilien|R|LTR -#6|Arwen, Mortal Queen|M|LTR -#7|Anduril, Flame of the West|M|LTR -#8|Spiteful Banditry|M|LTR -#9|Horn of Gondor|R|LTR -#10|Rangers of Ithilien|R|LTR -#11|Glamdring|M|LTR -#12|Aragorn, Company Leader|R|LTR -#13|Elrond, Master of Healing|R|LTR -#14|Sauron, the Necromancer|R|LTR -#15|Samwise the Stouthearted|U|LTR -#16|Radagast the Brown|M|LTR -#17|Horn of the Mark|R|LTR -#18|Galadriel of Lothlorien|R|LTR -#19|Flame of Anor|R|LTR -#20|Saruman the White|U|LTR -#21|Samwise Gamgee|R|LTR -#22|Merry, Esquire of Rohan|R|LTR -#23|Gandalf the Grey|R|LTR -#24|Arwen Undomiel|U|LTR -#25|Gandalf's Sanction|U|LTR -#26|Eowyn, Fearless Knight|R|LTR -#27|Saruman of Many Colors|M|LTR -#28|Legolas, Master Archer|R|LTR -#29|Pippin, Guard of the Citadel|R|LTR -#30|Gandalf the White|M|LTR -#31|Call of the Ring|R|LTR -#32|Strider, Ranger of the North|U|LTR -#33|Eowyn, Lady of Rohan|U|LTR -#34|Shire Shirriff|U|LTR -#35|Erkenbrand, Lord of Westfold|U|LTR -#36|Meriadoc Brandybuck|U|LTR -#37|Stew the Coneys|U|LTR -#38|Goblin Fireleaper|U|LTR -#39|Bill the Pony|U|LTR -#40|Reprieve|U|LTR -#41|Meneldor, Swift Savior|U|LTR -#42|Fiery Inscription|U|LTR -#43|Mirror of Galadriel|U|LTR -#44|Elrond, Lord of Rivendell|U|LTR -#45|Smeagol, Helpful Guide|R|LTR -#46|Shadow Summoning|U|LTR -#47|Denethor, Ruling Steward|U|LTR -#48|Friendly Rivalry|U|LTR -#49|Council's Deliberation|U|LTR -#50|Rosie Cotton of South Lane|U|LTR -#51|Mauhur, Uruk-hai Captain|U|LTR -#52|Peregrin Took|U|LTR -#53|Minas Tirith|R|LTR -#54|One Ring to Rule Them All|R|LTR -#55|Grishnakh, Brash Instigator|U|LTR -#56|Eomer, Marshal of Rohan|R|LTR -#57|Boromir, Warden of the Tower|R|LTR -#58|Gandalf, Friend of the Shire|U|LTR -#59|Delighted Halfling|R|LTR -#60|Lobelia Sackville-Baggins|R|LTR -#61|The Shire|R|LTR -#62|Gollum, Patient Plotter|U|LTR -#63|Frodo, Sauron's Bane|R|LTR -#64|Shadowfax, Lord of Horses|U|LTR -#65|Bitter Downfall|U|LTR -#66|Bill Ferny, Bree Swindler|U|LTR -#67|Moria Marauder|R|LTR -#68|March from the Black Gate|U|LTR -#69|Legolas, Counter of Kills|U|LTR -#70|Flowering of the White Tree|R|LTR -#71|Isildur's Fateful Strike|R|LTR -#72|Theoden, King of Rohan|U|LTR -#73|Elven Chorus|R|LTR -#74|Old Man Willow|U|LTR -#75|Mithril Coat|R|LTR -#76|Faramir, Field Commander|U|LTR -#77|Ranger's Firebrand|U|LTR -#78|Wose Pathfinder|C|LTR -#79|Barad-dur|R|LTR -#80|Prince Imrahil the Fair|U|LTR -#81|Smite the Deathless|C|LTR -#82|Dunland Crebain|C|LTR -#83|Nazgul|U|LTR -#84|Orcish Bowmasters|R|LTR -#85|Quickbeam, Upstart Ent|U|LTR -#86|Pippin's Bravery|C|LTR -#87|Frodo Baggins|U|LTR -#88|Bilbo, Retired Burglar|U|LTR -#89|Lotho, Corrupt Shirriff|R|LTR -#90|Shagrat, Loot Bearer|R|LTR -#91|Fall of Cair Andros|R|LTR -#92|Hobbit's Sting|C|LTR -#93|Gollum's Bite|U|LTR -#94|Rivendell|R|LTR -#95|Mordor Trebuchet|C|LTR -#96|Shelob's Ambush|C|LTR -#97|Protector of Gondor|C|LTR -#98|Butterbur, Bree Innkeeper|U|LTR -#99|Mushroom Watchdogs|C|LTR -#100|Arwen's Gift|C|LTR -#101|Gimli, Mournful Avenger|R|LTR -#102|Gothmog, Morgul Lieutenant|U|LTR -#103|Voracious Fell Beast|U|LTR -#104|Aragorn, the Uniter|M|LTR -#105|Ent's Fury|C|LTR -#106|Bombadil's Song|C|LTR -#107|You Cannot Pass!|U|LTR -#108|Book of Mazarbul|U|LTR -#109|Gloin, Dwarf Emissary|R|LTR -#110|Rise of the Witch-King|U|LTR -#111|Fear, Fire, Foes!|U|LTR -#112|The Mouth of Sauron|U|LTR -#113|Grima Wormtongue|U|LTR -#114|Scroll of Isildur|R|LTR -#115|Celeborn the Wise|U|LTR -#116|Horses of the Bruinen|U|LTR -#117|Gorbag of Minas Morgul|U|LTR -#118|The Balrog, Durin's Bane|R|LTR -#119|Soothing of Smeagol|C|LTR -#120|Lothlorien Lookout|C|LTR -#121|Second Breakfast|C|LTR -#122|Gwaihir the Windlord|U|LTR -#123|Dunedain Rangers|U|LTR -#124|Rally at the Hornburg|C|LTR -#125|Claim the Precious|C|LTR -#126|Sauron's Ransom|R|LTR -#127|Easterling Vanguard|C|LTR -#128|Fall of Gil-galad|R|LTR -#129|Eastfarthing Farmer|C|LTR -#130|Dunedain Blade|C|LTR -#131|Landroval, Horizon Witness|U|LTR -#132|Generous Ent|C|LTR -#133|Many Partings|C|LTR -#134|Ugluk of the White Hand|U|LTR -#135|Swarming of Moria|C|LTR -#136|Saruman's Trickery|U|LTR -#137|Oliphaunt|C|LTR -#138|Foray of Orcs|U|LTR -#139|Mirkwood Bats|C|LTR -#140|Mount Doom|M|LTR -#141|The One Ring|M|LTR -#142|The Bath Song|U|LTR -#143|Tale of Tinuviel|U|LTR -#144|War of the Last Alliance|R|LTR -#145|Grond, the Gatebreaker|U|LTR -#146|Gimli's Fury|C|LTR -#147|Ent-Draught Basin|U|LTR -#148|Phial of Galadriel|R|LTR -#149|Lost to Legend|U|LTR -#150|Took Reaper|C|LTR -#151|Revive the Shire|C|LTR -#152|Eagles of the North|C|LTR -#153|Sting, the Glinting Dagger|R|LTR -#154|Orcish Medicine|C|LTR -#155|Deceive the Messenger|C|LTR -#156|Fog on the Barrow-Downs|C|LTR -#157|Esquire of the King|C|LTR -#158|Errand-Rider of Gondor|C|LTR -#159|Haradrim Spearmaster|C|LTR -#160|Improvised Club|C|LTR -#161|Rohirrim Lancer|C|LTR -#162|Brandywine Farmer|C|LTR -#163|Chance-Met Elves|C|LTR -#164|Eomer of the Riddermark|U|LTR -#165|Westfold Rider|C|LTR -#166|Uruk-hai Berserker|C|LTR -#167|Birthday Escape|C|LTR -#168|Pelargir Survivor|C|LTR -#169|Nimrodel Watcher|C|LTR -#170|Ithilien Kingfisher|C|LTR -#171|Now for Wrath, Now for Ruin!|C|LTR -#172|Mordor Muster|C|LTR -#173|Ringsight|U|LTR -#174|Mines of Moria|R|LTR -#175|Doors of Durin|R|LTR -#176|Snarling Warg|C|LTR -#177|Galadhrim Bow|C|LTR -#178|Bag End Porter|C|LTR -#179|Fangorn, Tree Shepherd|R|LTR -#180|Knights of Dol Amroth|C|LTR -#181|Treason of Isengard|C|LTR -#182|Rising of the Day|U|LTR -#183|Nasty End|C|LTR -#184|Morgul-Knife Wound|C|LTR -#185|There and Back Again|R|LTR -#186|Press the Enemy|R|LTR -#187|Gimli, Counter of Kills|U|LTR -#188|Troll of Khazad-dum|C|LTR -#189|Slip On the Ring|C|LTR -#190|Sharkey, Tyrant of the Shire|R|LTR -#191|Glorfindel, Dauntless Rescuer|U|LTR -#192|Surrounded by Orcs|C|LTR -#193|Warbeast of Gorgoroth|C|LTR -#194|The Grey Havens|U|LTR -#195|Lash of the Balrog|C|LTR -#196|Dawn of a New Age|M|LTR -#197|Lorien Revealed|C|LTR -#198|Isolation at Orthanc|C|LTR -#199|Hithlain Knots|C|LTR -#200|Grey Havens Navigator|C|LTR -#201|Glorious Gale|C|LTR -#202|Bewitching Leechcraft|C|LTR -#203|Soldier of the Grey Host|C|LTR -#204|Nimble Hobbit|C|LTR -#205|Banish from Edoras|C|LTR -#206|Erebor Flamesmith|C|LTR -#207|Quarrel's End|C|LTR -#208|Relentless Rohirrim|C|LTR -#209|Elven Farsight|C|LTR -#210|Enraged Huorn|C|LTR -#211|Galadhrim Guide|C|LTR -#212|Mirrormere Guardian|C|LTR -#213|The Torment of Gollum|C|LTR -#214|Ioreth of the Healing House|U|LTR -#215|East-Mark Cavalier|C|LTR -#216|Shire Terrace|C|LTR -#217|Long List of the Ents|U|LTR -#218|Oath of the Grey Host|U|LTR -#219|Entish Restoration|U|LTR -#220|Willow-Wind|C|LTR -#221|Stalwarts of Osgiliath|C|LTR -#222|Cirith Ungol Patrol|C|LTR -#223|Sam's Desperate Rescue|C|LTR -#224|Cast into the Fire|C|LTR -#225|Wizard's Rockets|C|LTR -#226|Gimli's Axe|C|LTR -#227|The Ring Goes South|R|LTR -#228|Barrow-Blade|U|LTR -#229|Great Hall of the Citadel|C|LTR -#230|The Battle of Bywater|R|LTR -#231|Battle-Scarred Goblin|C|LTR -#232|Breaking of the Fellowship|C|LTR -#233|Shortcut to Mushrooms|U|LTR -#234|Lost Isle Calling|R|LTR -#235|Fire of Orthanc|C|LTR -#236|Escape from Orthanc|C|LTR -#237|The Black Breath|C|LTR -#238|Haunt of the Dead Marshes|C|LTR -#239|Rush the Room|C|LTR -#240|Inherited Envelope|C|LTR -#241|Shire Scarecrow|C|LTR -#242|Olog-hai Crusher|C|LTR -#243|Shadow of the Enemy|M|LTR -#244|Storm of Saruman|M|LTR -#245|Hew the Entwood|M|LTR -#246|Last March of the Ents|M|LTR -#247|Tom Bombadil|M|LTR -#248|Gift of Strands|U|LTR -#249|Goldberry, River-Daughter|R|LTR -#250|The Watcher in the Water|M|LTR -#251|Lembas|C|LTR -#252|Mirkwood Spider|C|LTR -#253|Dreadful as the Storm|C|LTR -#254|Captain of Umbar|C|LTR -#255|Forge Anew|R|LTR -#256|Borne Upon a Wind|R|LTR -#257|Stern Scolding|U|LTR -#258|Palantir of Orthanc|M|LTR -#259|Stone of Erech|U|LTR -#260|Shower of Arrows|C|LTR -#261|Display of Power|R|LTR -#262|Plains 1|C|LTR -#263|Plains 2|C|LTR -#264|Plains 3|C|LTR -#265|Plains 4|C|LTR -#266|Island 1|C|LTR -#267|Island 2|C|LTR -#268|Island 3|C|LTR -#269|Island 4|C|LTR -#270|Swamp 1|C|LTR -#271|Swamp 2|C|LTR -#272|Swamp 3|C|LTR -#273|Swamp 4|C|LTR -#274|Mountain 1|C|LTR -#275|Mountain 2|C|LTR -#276|Mountain 3|C|LTR -#277|Mountain 4|C|LTR -#278|Forest 1|C|LTR -#279|Forest 2|C|LTR -#280|Forest 3|C|LTR -#281|Forest 4|C|LTR -//Rank|Name|Rarity|Set -#1|Sunfall|R|MOM -#2|Elesh Norn, Grand Cenobite|M|MUL -#3|Sheoldred, Whispering One|M|MUL -#4|Invasion of New Phyrexia|M|MOM -#5|Boon-Bringer Valkyrie|R|MOM -#6|Glissa, Herald of Predation|R|MOM -#7|Yorion, Sky Nomad|R|MUL -#8|Elesh Norn|M|MOM -#9|Vorinclex|M|MOM -#10|Etali, Primal Conqueror|R|MOM -#11|Yarok, the Desecrated|M|MUL -#12|Archangel Elspeth|M|MOM -#13|Quintorius, Loremaster|R|MOM -#14|Zurgo and Ojutai|M|MOM -#15|Hoarding Broodlord|R|MOM -#16|Ancient Imperiosaur|R|MOM -#17|Kenrith, the Returned King|M|MUL -#18|Aurelia, the Warleader|M|MUL -#19|Lutri, the Spellchaser|R|MUL -#20|Urabrask|M|MOM -#21|Sheoldred|M|MOM -#22|Archpriest of Shadows|R|MOM -#23|Breach the Multiverse|R|MOM -#24|Wrenn and Realmbreaker|M|MOM -#25|Thalia and The Gitrog Monster|M|MOM -#26|Chrome Host Seedshark|R|MOM -#27|Kroxa and Kunoros|M|MOM -#28|Skithiryx, the Blight Dragon|M|MUL -#29|Brudiclad, Telchor Engineer|R|MUL -#30|Grimgrin, Corpse-Born|M|MUL -#31|Borborygmos and Fblthp|M|MOM -#32|Drana and Linvala|R|MOM -#33|Ghalta and Mavren|R|MOM -#34|Streetwise Negotiator|U|MOM -#35|See Double|R|MOM -#36|Ozolith, the Shattered Spire|R|MOM -#37|Zephyr Singer|R|MOM -#38|Rampaging Raptor|R|MOM -#39|Glistening Dawn|R|MOM -#40|Gyruda, Doom of Depths|R|MUL -#41|Obosh, the Preypiercer|R|MUL -#42|Invasion of Fiora|R|MOM -#43|Invasion of Karsus|R|MOM -#44|Invasion of Tolvada|R|MOM -#45|Invasion of Innistrad|M|MOM -#46|Transcendent Message|R|MOM -#47|Chandra, Hope's Beacon|M|MOM -#48|Botanical Brawler|U|MOM -#49|Guardian of Ghirapur|R|MOM -#50|Baral and Kari Zev|R|MOM -#51|Voldaren Thrillseeker|R|MOM -#52|Grafted Butcher|R|MOM -#53|Kogla and Yidaro|R|MOM -#54|Marshal of Zhalfir|U|MOM -#55|Progenitor Exarch|R|MOM -#56|Ragavan, Nimble Pilferer|M|MUL -#57|Stoke the Flames|U|MOM -#58|Halo Forager|U|MOM -#59|Sword of Once and Future|M|MOM -#60|Hidetsugu and Kairi|R|MOM -#61|Errant and Giada|R|MOM -#62|Inga and Esika|R|MOM -#63|Rankle and Torbran|R|MOM -#64|Ayara, First of Locthwain|R|MUL -#65|Atraxa, Praetors' Voice|M|MUL -#66|Judith, the Scourge Diva|R|MUL -#67|Keruga, the Macrosage|R|MUL -#68|Kroxa, Titan of Death's Hunger|M|MUL -#69|Invasion of Moag|U|MOM -#70|Polukranos Reborn|R|MOM -#71|Norn's Inquisitor|U|MOM -#72|Faerie Mastermind|R|MOM -#73|Furnace Gremlin|U|MOM -#74|Tandem Takedown|U|MOM -#75|Dusk Legion Duelist|R|MOM -#76|Collective Nightmare|U|MOM -#77|Djeru and Hazoret|R|MOM -#78|Bloated Processor|R|MOM -#79|Doomskar Warrior|R|MOM -#80|Elvish Vatkeeper|U|MOM -#81|Urabrask the Hidden|M|MUL -#82|Firja, Judge of Valor|U|MUL -#83|Taigam, Ojutai Master|R|MUL -#84|Invasion of Ravnica|M|MOM -#85|Harried Artisan|U|MOM -#86|Ayara, Widow of the Realm|R|MOM -#87|Khenra Spellspear|U|MOM -#88|Merciless Repurposing|U|MOM -#89|Zimone and Dina|R|MOM -#90|Rampaging Geoderm|U|MOM -#91|Stormclaw Rager|U|MOM -#92|Anafenza, Kin-Tree Spirit|R|MUL -#93|Captain Lannery Storm|R|MUL -#94|Goreclaw, Terror of Qal Sisma|R|MUL -#95|Atris, Oracle of Half-Truths|R|MUL -#96|Umori, the Collector|R|MUL -#97|Zirda, the Dawnwaker|R|MUL -#98|Invasion of Segovia|R|MOM -#99|Kami of Whispered Hopes|U|MOM -#100|Artistic Refusal|U|MOM -#101|Pile On|R|MOM -#102|Oracle of Tragedy|U|MOM -#103|Jegantha, the Wellspring|R|MUL -#104|Lurrus of the Dream-Den|R|MUL -#105|Invasion of Kaladesh|U|MOM -#106|Sun-Blessed Guardian|U|MOM -#107|Skyclave Aerialist|U|MOM -#108|Jin-Gitaxias|M|MOM -#109|Phyrexian Gargantua|U|MOM -#110|Sandstalker Moloch|U|MOM -#111|Tiller of Flesh|U|MOM -#112|Nahiri's Warcrafting|R|MOM -#113|Phyrexian Awakening|U|MOM -#114|Volcanic Spite|C|MOM -#115|Raff, Weatherlight Stalwart|U|MUL -#116|Invasion of Amonkhet|U|MOM -#117|Invasion of Kaldheim|R|MOM -#118|Invasion of Belenon|U|MOM -#119|Invasion of Gobakhan|R|MOM -#120|Invasion of New Capenna|U|MOM -#121|Invasion of Ikoria|R|MOM -#122|Rona, Herald of Invasion|R|MOM -#123|Blightreaper Thallid|U|MOM -#124|Gnottvold Hermit|U|MOM -#125|Monastery Mentor|M|MOM -#126|Seal from Existence|U|MOM -#127|Yargle and Multani|R|MOM -#128|Xerex Strobe-Knight|U|MOM -#129|Deeproot Wayfinder|R|MOM -#130|Phyrexian Censor|U|MOM -#131|Meeting of Minds|C|MOM -#132|Realmbreaker's Grasp|C|MOM -#133|Preening Champion|C|MOM -#134|Corruption of Towashi|U|MOM -#135|Horobi, Death's Wail|R|MUL -#136|Yedora, Grave Gardener|R|MUL -#137|Ezuri, Claw of Progress|M|MUL -#138|Invasion of Regatha|U|MOM -#139|Invasion of Xerex|U|MOM -#140|Invasion of Zendikar|U|MOM -#141|Invasion of Kamigawa|U|MOM -#142|Invasion of Azgol|U|MOM -#143|Invasion of Pyrulea|U|MOM -#144|Sculpted Perfection|U|MOM -#145|Deadly Derision|C|MOM -#146|Astral Wingspan|U|MOM -#147|Mutagen Connoisseur|U|MOM -#148|Compleated Huntmaster|U|MOM -#149|Halo-Charged Skaab|C|MOM -#150|Tangled Skyline|U|MOM -#151|Cosmic Hunger|C|MOM -#152|Ephara's Dispersal|C|MOM -#153|Eyes of Gitaxias|C|MOM -#154|Final Flourish|C|MOM -#155|Vanquish the Weak|C|MOM -#156|Scorn-Blade Berserker|U|MOM -#157|Squee, the Immortal|R|MUL -#158|Fynn, the Fangbearer|U|MUL -#159|Shanna, Sisay's Legacy|U|MUL -#160|Invasion of Tarkir|M|MOM -#161|Herbology Instructor|U|MOM -#162|Traumatic Revelation|C|MOM -#163|Zhalfirin Lancer|U|MOM -#164|Beamtown Beatstick|C|MOM -#165|Tribute to the World Tree|R|MOM -#166|Mirror-Shield Hoplite|U|MOM -#167|Ral's Reinforcements|C|MOM -#168|Knight of the New Coalition|C|MOM -#169|Converter Beast|C|MOM -#170|Ichor Drinker|C|MOM -#171|Swordsworn Cavalier|C|MOM -#172|Temporal Cleansing|C|MOM -#173|Daxos, Blessed by the Sun|U|MUL -#174|Arixmethes, Slumbering Isle|R|MUL -#175|Imoti, Celebrant of Bounty|U|MUL -#176|Teysa Karlov|R|MUL -#177|Invasion of Vryn|U|MOM -#178|Invasion of Lorwyn|U|MOM -#179|Invasion of Mercadia|U|MOM -#180|Invasion of Ergamon|U|MOM -#181|Overgrown Pest|C|MOM -#182|Skittering Surveyor|C|MOM -#183|Portent Tracker|C|MOM -#184|Alabaster Host Intercessor|C|MOM -#185|Sigiled Sentinel|C|MOM -#186|Tetsuko Umezawa, Fugitive|U|MUL -#187|Vorinclex, Voice of Hunger|M|MUL -#188|Lathiel, the Bounteous Dawn|R|MUL -#189|Order of the Mirror|C|MOM -#190|Aetherblade Agent|C|MOM -#191|Elspeth's Smite|U|MOM -#192|Joyful Stormsculptor|U|MOM -#193|Into the Fire|R|MOM -#194|Ravenous Sailback|U|MOM -#195|Ramosian Greatsword|U|MOM -#196|Bloodfeather Phoenix|R|MOM -#197|Knight-Errant of Eos|R|MOM -#198|Omen Hawker|U|MOM -#199|Surge of Salvation|U|MOM -#200|Lithomantic Barrage|U|MOM -#201|Seed of Hope|C|MOM -#202|Marauding Dreadship|C|MOM -#203|Corrupted Conviction|C|MOM -#204|Protocol Knight|C|MOM -#205|Shatter the Source|C|MOM -#206|Flywheel Racer|C|MOM -#207|Wildwood Escort|C|MOM -#208|Wary Thespian|C|MOM -#209|Searing Barb|C|MOM -#210|Saiba Cryptomancer|C|MOM -#211|Tidal Terror|C|MOM -#212|Flitting Guerrilla|C|MOM -#213|Nezumi Informant|C|MOM -#214|Tymaret, Chosen from Death|U|MUL -#215|Valduk, Keeper of the Flame|U|MUL -#216|Renata, Called to the Hunt|U|MUL -#217|Aegar, the Freezing Flame|U|MUL -#218|Firesong and Sunspeaker|R|MUL -#219|Rona, Sheoldred's Faithful|U|MUL -#220|Invasion of Ulgrotha|U|MOM -#221|Invasion of Kylem|U|MOM -#222|Invasion of Eldraine|U|MOM -#223|Invasion of Dominaria|U|MOM -#224|Invasion of Ixalan|R|MOM -#225|Invasion of Muraganda|U|MOM -#226|Invasion of Shandalar|M|MOM -#227|Captive Weird|U|MOM -#228|Bloodfell Caves|C|MOM -#229|Blossoming Sands|C|MOM -#230|Dismal Backwater|C|MOM -#231|Jungle Hollow|C|MOM -#232|Rugged Highlands|C|MOM -#233|Scoured Barrens|C|MOM -#234|Swiftwater Cliffs|C|MOM -#235|Thornwood Falls|C|MOM -#236|Tranquil Cove|C|MOM -#237|Wind-Scarred Crag|C|MOM -#238|Timberland Ancient|C|MOM -#239|Failed Conversion|C|MOM -#240|Shivan Branch-Burner|U|MOM -#241|Kwende, Pride of Femeref|U|MUL -#242|Thalia, Guardian of Thraben|R|MUL -#243|Emry, Lurker of the Loch|R|MUL -#244|Inga Rune-Eyes|U|MUL -#245|Juri, Master of the Revue|U|MUL -#246|Pyretic Prankster|C|MOM -#247|Alabaster Host Sanctifier|C|MOM -#248|Storm the Seedcore|U|MOM -#249|Fearless Skald|U|MOM -#250|City on Fire|R|MOM -#251|Render Inert|U|MOM -#252|Gift of Compleation|U|MOM -#253|Furnace Reins|U|MOM -#254|Gloomfang Mauler|C|MOM -#255|Attentive Skywarden|C|MOM -#256|Serpent-Blade Assailant|C|MOM -#257|Iridescent Blademaster|C|MOM -#258|Blighted Burgeoning|C|MOM -#259|Redcap Heelslasher|C|MOM -#260|Sunder the Gateway|C|MOM -#261|Zhalfirin Shapecraft|C|MOM -#262|Etched Familiar|C|MOM -#263|Ichor Shade|C|MOM -#264|Unseal the Necropolis|C|MOM -#265|Wicked Slumber|U|MOM -#266|Sram, Senior Edificer|R|MUL -#267|Zada, Hedron Grinder|U|MUL -#268|Dina, Soul Steeper|U|MUL -#269|Kaheera, the Orphanguard|R|MUL -#270|Reyav, Master Smith|U|MUL -#271|Heliod, the Radiant Dawn|R|MOM -#272|Seraph of New Capenna|U|MOM -#273|Nezumi Freewheeler|U|MOM -#274|Tarkir Duneshaper|C|MOM -#275|Negate|C|MOM -#276|Omnath, Locus of All|R|MOM -#277|Fertilid's Favor|C|MOM -#278|Angelic Intervention|C|MOM -#279|Cut Short|C|MOM -#280|Golden-Scale Aeronaut|C|MOM -#281|Infected Defector|C|MOM -#282|Stasis Field|C|MOM -#283|Consuming Aetherborn|C|MOM -#284|Dreg Recycler|C|MOM -#285|Etched Host Doombringer|C|MOM -#286|Invasion of Theros|R|MOM -#287|Bonded Herdbeast|C|MOM -#288|Aerial Boost|C|MOM -#289|Bola Slinger|C|MOM -#290|Scrollshift|C|MOM -#291|Assimilate Essence|C|MOM -#292|Bladed Battle-Fan|C|MOM -#293|Burning Sun's Fury|C|MOM -#294|Moment of Truth|C|MOM -#295|Hangar Scrounger|C|MOM -#296|Kithkin Billyrider|C|MOM -#297|Thunderhead Squadron|C|MOM -#298|War Historian|C|MOM -#299|War-Trained Slasher|C|MOM -#300|Oculus Whelp|C|MOM -#301|Chomping Kavu|C|MOM -#302|Thrashing Frontliner|C|MOM -#303|Onakke Javelineer|C|MOM -#304|Furnace Host Charger|C|MOM -#305|Realmbreaker, the Invasion Tree|R|MOM -#306|Tenured Oilcaster|C|MOM -#307|Enduring Bondwarden|C|MOM -#308|Placid Rottentail|C|MOM -#309|Urn of Godfire|C|MOM -#310|Kitesail|C|MOM -#311|Halo Hopper|C|MOM -#312|Arachnoid Adaptation|C|MOM -#313|Trailblazing Historian|C|MOM -#314|Mirran Banesplitter|C|MOM -#315|Karsus Depthguard|C|MOM -#316|Coming In Hot|C|MOM -#317|Inspired Charge|C|MOM -#318|Kor Halberd|C|MOM -#319|Disturbing Conversion|C|MOM -#320|Expedition Lookout|C|MOM -#321|Furtive Analyst|C|MOM -#322|Akki Scrapchomper|C|MOM -#323|Baral, Chief of Compliance|R|MUL -#324|Seizan, Perverter of Truth|R|MUL -#325|Yargle, Glutton of Urborg|U|MUL -#326|Niv-Mizzet Reborn|M|MUL -#327|Radha, Coalition Warlord|U|MUL -#328|Mirrodin Avenged|C|MOM -#329|Copper Host Crusher|U|MOM -#330|Glistening Deluge|U|MOM -#331|Change the Equation|U|MOM -#332|Crystal Carapace|C|MOM -#333|Atraxa's Fall|C|MOM -#334|Invasion of Alara|R|MOM -#335|Scrappy Bruiser|U|MOM -#336|Wrenn's Resolve|C|MOM -#337|Jin-Gitaxias, Core Augur|M|MUL -#338|Phyrexian Archivist|C|MOM -#339|Vengeant Earth|C|MOM -#340|Invasion of Arcavios|R|MOM -#341|Complete the Circuit|R|MOM -#342|Plains 1|C|MOM -#343|Plains 2|C|MOM -#344|Plains 3|C|MOM -#345|Island 1|C|MOM -#346|Island 2|C|MOM -#347|Island 3|C|MOM -#348|Swamp 1|C|MOM -#349|Swamp 2|C|MOM -#350|Swamp 3|C|MOM -#351|Mountain 1|C|MOM -#352|Mountain 2|C|MOM -#353|Mountain 3|C|MOM -#354|Forest 1|C|MOM -#355|Forest 2|C|MOM -#356|Forest 3|C|MOM -//Rank|Name|Rarity|Set -#1|Archangel Avacyn|M|SIR -#2|Sorin, Grim Nemesis|M|SIR -#3|Arlinn Kord|M|SIR -#4|Descend upon the Sinful|M|SIR -#5|Jace, Unraveler of Secrets|M|SIR -#6|Decimator of the Provinces|M|SIR -#7|Docent of Perfection|R|SIR -#8|Liliana, the Last Hope|M|SIR -#9|Sigarda, Heron's Grace|M|SIR -#10|Gisela, the Broken Blade|M|SIR -#11|Ishkanah, Grafwidow|M|SIR -#12|Nahiri, the Harbinger|M|SIR -#13|Olivia, Mobilized for War|M|SIR -#14|Tamiyo, Field Researcher|M|SIR -#15|Ulrich of the Krallenhorde|R|SIR -#16|Dark Salvation|R|SIR -#17|Tireless Tracker|R|SIR -#18|Bloodline Keeper|M|SIS -#19|Devil's Play|R|SIS -#20|Falkenrath Aristocrat|M|SIS -#21|Balefire Dragon|M|SIS -#22|Sigarda, Host of Herons|M|SIS -#23|Always Watching|R|SIR -#24|Avacyn's Judgment|R|SIR -#25|Collective Effort|R|SIR -#26|Heron's Grace Champion|R|SIR -#27|Thalia, Heretic Cathar|R|SIR -#28|Collective Defiance|R|SIR -#29|Emrakul, the Promised End|M|SIR -#30|Nahiri's Wrath|M|SIR -#31|Spell Queller|R|SIR -#32|Bloodhall Priest|R|SIR -#33|Bygone Bishop|R|SIR -#34|Gisa and Geralf|M|SIR -#35|Goldnight Castigator|M|SIR -#36|Mindwrack Demon|M|SIR -#37|Odric, Lunarch Marshal|R|SIR -#38|Voldaren Pariah|R|SIR -#39|Wharf Infiltrator|R|SIR -#40|Bruna, the Fading Light|R|SIR -#41|Burn from Within|R|SIR -#42|Devils' Playground|R|SIR -#43|Distended Mindbender|R|SIR -#44|Elder Deep-Fiend|R|SIR -#45|Grim Flayer|R|SIR -#46|Startled Awake|M|SIR -#47|Westvale Abbey|R|SIR -#48|Mayor of Avabruck|R|SIS -#49|Avacyn, Angel of Hope|M|SIS -#50|Garruk Relentless|M|SIS -#51|Geist of Saint Traft|M|SIS -#52|Havengul Lich|M|SIS -#53|Huntmaster of the Fells|M|SIS -#54|Assembled Alphas|R|SIR -#55|Geralf's Masterpiece|R|SIR -#56|Hanweir Garrison|R|SIR -#57|Mirrorwing Dragon|M|SIR -#58|Stromkirk Condemned|R|SIR -#59|Altered Ego|R|SIR -#60|Declaration in Stone|R|SIR -#61|Forgotten Creation|R|SIR -#62|Noosegraf Mob|R|SIR -#63|Selfless Spirit|R|SIR -#64|Sin Prodder|R|SIR -#65|Spirit of the Hunt|R|SIR -#66|Angel of Flight Alabaster|R|SIS -#67|Kruin Outlaw|R|SIS -#68|Anguished Unmaking|U|SIR -#69|Clear Shot|U|SIR -#70|Collective Brutality|R|SIR -#71|Duskwatch Recruiter|U|SIR -#72|Relentless Dead|M|SIR -#73|Triskaidekaphobia|R|SIR -#74|Lingering Souls|U|SIS -#75|Sever the Bloodline|U|SIS -#76|Spider Spawning|U|SIS -#77|Zealous Conscripts|R|SIS -#78|Snapcaster Mage|M|SIS -#79|Diregraf Colossus|R|SIR -#80|Flameblade Angel|R|SIR -#81|Bedlam Reveler|R|SIR -#82|Bound by Moonsilver|C|SIR -#83|Erdwal Illuminator|U|SIR -#84|Fiery Temper|U|SIR -#85|Geier Reach Bandit|U|SIR -#86|Lightning Axe|U|SIR -#87|Stromkirk Occultist|U|SIR -#88|Tree of Perdition|R|SIR -#89|Ulvenwald Hydra|R|SIR -#90|Fiend Hunter|U|SIS -#91|Accursed Witch|U|SIR -#92|Galvanic Bombardment|C|SIR -#93|Incendiary Flow|C|SIR -#94|Ongoing Investigation|U|SIR -#95|Tamiyo's Journal|R|SIR -#96|Thalia's Lancers|R|SIR -#97|Ulvenwald Captive|C|SIR -#98|Falkenrath Noble|U|SIS -#99|Requiem Angel|R|SIS -#100|Skirsdag High Priest|R|SIS -#101|Dead Weight|C|SIR -#102|Mad Prophet|U|SIR -#103|Mournwillow|U|SIR -#104|Nebelgast Herald|U|SIR -#105|Pack Guardian|U|SIR -#106|Prized Amalgam|R|SIR -#107|Rabid Bite|C|SIR -#108|Sigardian Priest|C|SIR -#109|Veteran Cathar|U|SIR -#110|Alchemist's Greeting|C|SIR -#111|Angelic Purge|C|SIR -#112|Call the Bloodline|U|SIR -#113|Deathcap Cultivator|U|SIR -#114|Kindly Stranger|U|SIR -#115|Rattlechains|R|SIR -#116|Shrill Howler|U|SIR -#117|Ulrich's Kindred|U|SIR -#118|Advanced Stitchwing|U|SIR -#119|Cryptolith Fragment|U|SIR -#120|Drunau Corpse Trawler|U|SIR -#121|Gisa's Bidding|C|SIR -#122|Haunted Dead|U|SIR -#123|Ingenious Skaab|C|SIR -#124|Nearheath Chaplain|U|SIR -#125|Obsessive Skinner|C|SIR -#126|Slayer's Plate|R|SIR -#127|Ulvenwald Mysteries|U|SIR -#128|Diregraf Captain|U|SIS -#129|Cackling Counterpart|R|SIS -#130|Unburial Rites|U|SIS -#131|Skirsdag Cultist|U|SIS -#132|Avacyn's Pilgrim|C|SIS -#133|Invisible Stalker|U|SIS -#134|Conduit of Storms|C|SIR -#135|Courageous Outrider|U|SIR -#136|Gnarlwood Dryad|C|SIR -#137|Graf Mole|U|SIR -#138|Olivia's Bloodsworn|U|SIR -#139|Scourge Wolf|U|SIR -#140|Drogskol Captain|U|SIS -#141|Griselbrand|M|SIS -#142|Bloodbriar|C|SIR -#143|Compelling Deterrence|U|SIR -#144|Dauntless Cathar|C|SIR -#145|Imprisoned in the Moon|C|SIR -#146|Insatiable Gorgers|C|SIR -#147|Noose Constrictor|U|SIR -#148|Pore Over the Pages|U|SIR -#149|Puncturing Light|C|SIR -#150|Topplegeist|U|SIR -#151|Havengul Runebinder|R|SIS -#152|Stromkirk Captain|U|SIS -#153|Doomed Traveler|C|SIS -#154|Bonds of Faith|C|SIS -#155|Brimstone Volley|U|SIS -#156|Mist Raven|C|SIS -#157|Tragic Slip|C|SIS -#158|Blessed Alliance|U|SIR -#159|Certain Death|C|SIR -#160|Daring Sleuth|U|SIR -#161|Deranged Whelp|C|SIR -#162|Drag Under|C|SIR -#163|Lone Rider|U|SIR -#164|Seasons Past|M|SIR -#165|Spectral Shepherd|U|SIR -#166|Subjugator Angel|U|SIR -#167|Thraben Inspector|C|SIR -#168|Butcher's Cleaver|U|SIS -#169|Immerwolf|U|SIS -#170|Hollowhenge Scavenger|C|SIS -#171|Bloodmad Vampire|C|SIR -#172|Briarbridge Patrol|C|SIR -#173|Choked Estuary|U|SIR -#174|Crow of Dark Tidings|C|SIR -#175|Drownyard Behemoth|U|SIR -#176|Drownyard Explorers|C|SIR -#177|Ever After|R|SIR -#178|Foreboding Ruins|U|SIR -#179|Fortified Village|U|SIR -#180|Furyblade Vampire|U|SIR -#181|Game Trail|U|SIR -#182|Geier Reach Sanitarium|R|SIR -#183|Geist of the Archives|C|SIR -#184|Gryff's Boon|U|SIR -#185|Hinterland Logger|C|SIR -#186|Mercurial Geists|U|SIR -#187|Olivia's Dragoon|C|SIR -#188|Port Town|U|SIR -#189|Reaper of Flight Moonsilver|U|SIR -#190|Ride Down|U|SIR -#191|Thermo-Alchemist|U|SIR -#192|Thraben Foulbloods|C|SIR -#193|Town Gossipmonger|U|SIR -#194|Traverse the Ulvenwald|R|SIR -#195|Wretched Gryff|C|SIR -#196|Forbidden Alchemy|C|SIS -#197|Apothecary Geist|C|SIR -#198|Ember-Eye Wolf|C|SIR -#199|Fevered Visions|R|SIR -#200|Forsaken Sanctuary|U|SIR -#201|Foul Orchard|U|SIR -#202|Groundskeeper|U|SIR -#203|Hamlet Captain|U|SIR -#204|Highland Lake|U|SIR -#205|Howlpack Wolf|C|SIR -#206|Midnight Scavengers|U|SIR -#207|Ruthless Disposal|U|SIR -#208|Stone Quarry|U|SIR -#209|Woodland Stream|U|SIR -#210|Battleground Geist|C|SIS -#211|Faithless Looting|C|SIS -#212|Feeling of Dread|C|SIS -#213|Rally the Peasants|U|SIS -#214|Travel Preparations|C|SIS -#215|Gutter Grime|R|SIS -#216|Murder of Crows|U|SIS -#217|Young Wolf|C|SIS -#218|Evolving Wilds|C|SIS -#219|Byway Courier|C|SIR -#220|Curious Homunculus|U|SIR -#221|Eternal Scourge|R|SIR -#222|Ghoulcaller's Accomplice|C|SIR -#223|Graf Rats|C|SIR -#224|Guardian of Pilgrims|C|SIR -#225|Hanweir Battlements|R|SIR -#226|Pyre Hound|C|SIR -#227|Ravenous Bloodseeker|C|SIR -#228|Rise from the Grave|U|SIR -#229|Steadfast Cathar|C|SIR -#230|Stitcher's Graft|R|SIR -#231|Stormrider Spirit|C|SIR -#232|Avacyn's Collar|U|SIS -#233|Silent Departure|C|SIS -#234|Galvanic Juggernaut|U|SIS -#235|Confirm Suspicions|R|SIR -#236|Dawn Gryff|C|SIR -#237|Devilthorn Fox|C|SIR -#238|Eldritch Evolution|R|SIR -#239|Exultant Cultist|C|SIR -#240|Faith Unbroken|U|SIR -#241|Falkenrath Gorger|R|SIR -#242|Gatstaf Arsonists|C|SIR -#243|Intrepid Provisioner|C|SIR -#244|Neglected Heirloom|U|SIR -#245|Rush of Adrenaline|C|SIR -#246|Sage of Ancient Lore|R|SIR -#247|Thing in the Ice|R|SIR -#248|Vessel of Nascency|U|SIR -#249|Village Messenger|U|SIR -#250|Weirded Vampire|C|SIR -#251|Elder Cathar|C|SIS -#252|Cryptolith Rite|R|SIR -#253|Drogskol Shieldmate|C|SIR -#254|Gavony Unhallowed|C|SIR -#255|Insolent Neonate|C|SIR -#256|Liliana's Elite|C|SIR -#257|Magnifying Glass|C|SIR -#258|Mausoleum Wanderer|R|SIR -#259|Morkrut Necropod|C|SIR -#260|Permeating Mass|R|SIR -#261|Sanitarium Skeleton|C|SIR -#262|Swift Spinner|C|SIR -#263|Tattered Haunter|C|SIR -#264|Tormenting Voice|C|SIR -#265|Ghoulraiser|C|SIS -#266|Haunted Fengraf|C|SIS -#267|Moonmist|C|SIS -#268|Traveler's Amulet|C|SIS -#269|Gnaw to the Bone|C|SIS -#270|Bloodflow Connoisseur|C|SIS -#271|Selhoff Occultist|C|SIS -#272|Blazing Torch|C|SIS -#273|Dusk Feaster|U|SIR -#274|Explosive Apparatus|C|SIR -#275|Field Creeper|C|SIR -#276|Grapple with the Past|C|SIR -#277|Humble the Brute|U|SIR -#278|Jace's Scrutiny|C|SIR -#279|Moonlight Hunt|C|SIR -#280|Strength of Arms|C|SIR -#281|Thornhide Wolves|C|SIR -#282|Weirding Wood|C|SIR -#283|Vampiric Fury|C|SIS -#284|Bump in the Night|C|SIS -#285|Mystic Retrieval|U|SIS -#286|Stitcher's Apprentice|C|SIS -#287|Abundant Maw|U|SIR -#288|Epitaph Golem|C|SIR -#289|Fogwalker|C|SIR -#290|Graf Harvest|U|SIR -#291|Ironclad Slayer|U|SIR -#292|Laboratory Brute|C|SIR -#293|Make Mischief|C|SIR -#294|Mockery of Nature|U|SIR -#295|Rise from the Tides|U|SIR -#296|Seance|U|SIS -#297|Traitorous Blood|C|SIS -#298|Somberwald Sage|U|SIS -#299|Vessel of Endless Rest|U|SIS -#300|Borrowed Grace|C|SIR -#301|Borrowed Malevolence|C|SIR -#302|Confront the Unknown|C|SIR -#303|Grotesque Mutation|C|SIR -#304|Harvest Hand|U|SIR -#305|Lupine Prototype|U|SIR -#306|Spontaneous Mutation|C|SIR -#307|Divine Reckoning|R|SIS -#308|Forge Devil|C|SIS -#309|Aim High|C|SIR -#310|Biting Rain|U|SIR -#311|Borrowed Hostility|C|SIR -#312|Fiend Binder|C|SIR -#313|Fleeting Memories|U|SIR -#314|Macabre Waltz|C|SIR -#315|Murderer's Axe|U|SIR -#316|Summary Dismissal|R|SIR -#317|Terrarion|C|SIR -#318|True-Faith Censer|C|SIR -#319|Uncaged Fury|U|SIR -#320|Wild-Field Scarecrow|C|SIR -#321|Past in Flames|M|SIS -#322|Demonmail Hauberk|U|SIS -#323|Barter in Blood|U|SIS -#324|Blood Mist|U|SIR -#325|Convolute|C|SIR -#326|Crawling Sensation|U|SIR -#327|Epiphany at the Drownyard|R|SIR -#328|Hope Against Hope|U|SIR -#329|Howlpack Resurgence|U|SIR -#330|Lunarch Mantle|C|SIR -#331|Magmatic Chasm|C|SIR -#332|Faithbearer Paladin|C|SIR -#333|Merciless Resolve|C|SIR -#334|Shreds of Sanity|U|SIR -#335|Soul Separator|U|SIR -#336|Take Inventory|C|SIR -#337|Indulgent Aristocrat|U|SIR -#338|Stensia Masquerade|U|SIR -#339|Manic Scribe|U|SIR -#340|Pick the Brain|U|SIR -#341|Pieces of the Puzzle|U|SIR -#342|Splendid Reclamation|R|SIR -#343|Wolfkin Bond|C|SIR -#344|Deny Existence|C|SIR -#345|Essence Flux|C|SIR -#346|Second Harvest|R|SIR -#347|Increasing Ambition|R|SIS -#348|Mind's Dilation|M|SIR -#349|Alms of the Vein|C|SIR -#350|Invasive Surgery|U|SIR -#351|Sigarda's Aid|R|SIR -#352|Brain in a Jar|U|SIR -#353|Plains 1|C|SIR -#354|Island 1|C|SIR -#355|Swamp 1|C|SIR -#356|Mountain 1|C|SIR -#357|Forest 1|C|SIR -#358|Plains 2|C|SIR -#359|Island 2|C|SIR -#360|Swamp 2|C|SIR -#361|Mountain 2|C|SIR -#362|Forest 2|C|SIR -#363|Plains 3|C|SIR -#364|Island 3|C|SIR -#365|Swamp 3|C|SIR -#366|Mountain 3|C|SIR -#367|Forest 3|C|SIR -//Rank|Name|Rarity|Set -#1|Nissa, Ascended Animist|M|ONE -#2|Elesh Norn, Mother of Machines|M|ONE -#3|The Eternal Wanderer|R|ONE -#4|White Sun's Twilight|R|ONE -#5|Jace, the Perfected Mind|M|ONE -#6|Vraska, Betrayal's Sting|M|ONE -#7|Dragonwing Glider|R|ONE -#8|Thrun, Breaker of Silence|R|ONE -#9|Migloz, Maze Crusher|R|ONE -#10|Sword of Forge and Frontier|M|ONE -#11|Kemba, Kha Enduring|R|ONE -#12|Mondrak, Glory Dominus|M|ONE -#13|Skrelv, Defector Mite|R|ONE -#14|Black Sun's Twilight|R|ONE -#15|Koth, Fire of Resistance|R|ONE -#16|Urabrask's Forge|R|ONE -#17|Bloated Contaminator|R|ONE -#18|Glissa Sunslayer|R|ONE -#19|Kaito, Dancing Shadow|R|ONE -#20|Kaya, Intangible Slayer|R|ONE -#21|Lukka, Bound to Ruin|M|ONE -#22|Malcator, Purity Overseer|R|ONE -#23|Argentum Masticore|R|ONE -#24|Annex Sentry|U|ONE -#25|Ossification|U|ONE -#26|Mercurial Spelldancer|R|ONE -#27|Tekuthal, Inquiry Dominus|M|ONE -#28|Solphim, Mayhem Dominus|M|ONE -#29|Evolving Adaptive|U|ONE -#30|Zopandrel, Hunger Dominus|M|ONE -#31|Bladehold War-Whip|U|ONE -#32|Cinderslash Ravager|U|ONE -#33|Bladed Ambassador|U|ONE -#34|Crawling Chorus|C|ONE -#35|Jawbone Duelist|U|ONE -#36|Skrelv's Hive|R|ONE -#37|Blue Sun's Twilight|R|ONE -#38|Trawler Drake|U|ONE -#39|Unctus's Retrofitter|U|ONE -#40|Ambulatory Edifice|U|ONE -#41|Anoint with Affliction|C|ONE -#42|Archfiend of the Dross|R|ONE -#43|Drivnod, Carnage Dominus|M|ONE -#44|Drown in Ichor|U|ONE -#45|Karumonix, the Rat King|R|ONE -#46|Phyrexian Obliterator|M|ONE -#47|Vraan, Executioner Thane|R|ONE -#48|Chimney Rabble|C|ONE -#49|Furnace Strider|C|ONE -#50|Hazardous Blast|C|ONE -#51|Hexgold Slash|C|ONE -#52|Rebel Salvo|U|ONE -#53|Sylvok Battle-Chair|U|ONE -#54|Tyrranax Rex|M|ONE -#55|Ria Ivor, Bane of Bladehold|R|ONE -#56|Slaughter Singer|U|ONE -#57|Vivisection Evangelist|U|ONE -#58|Atraxa's Skitterfang|U|ONE -#59|Ichorplate Golem|U|ONE -#60|Compleat Devotion|C|ONE -#61|Duelist of Deep Faith|C|ONE -#62|Hexgold Hoverwings|U|ONE -#63|Planar Disruption|C|ONE -#64|Plated Onslaught|U|ONE -#65|Porcelain Zealot|U|ONE -#66|Resistance Reunited|U|ONE -#67|Unctus, Grand Metatect|R|ONE -#68|Bilious Skulldweller|U|ONE -#69|Blightbelly Rat|C|ONE -#70|Chittering Skitterling|U|ONE -#71|Gulping Scraptrap|C|ONE -#72|Pestilent Syphoner|C|ONE -#73|Stinging Hivemaster|C|ONE -#74|Testament Bearer|C|ONE -#75|Axiom Engraver|C|ONE -#76|Barbed Batterfist|C|ONE -#77|Blazing Crescendo|C|ONE -#78|Cacophony Scamp|U|ONE -#79|Capricious Hellraiser|M|ONE -#80|Resistance Skywarden|U|ONE -#81|Urabrask's Anointer|U|ONE -#82|Armored Scrapgorger|U|ONE -#83|Cankerbloom|U|ONE -#84|Contagious Vorrac|C|ONE -#85|Evolved Spinoderm|R|ONE -#86|Incubation Sac|U|ONE -#87|Infectious Bite|U|ONE -#88|Viral Spawning|U|ONE -#89|Cephalopod Sentry|U|ONE -#90|Charforger|U|ONE -#91|Jor Kadeen, First Goldwarden|R|ONE -#92|Necrogen Rotpriest|U|ONE -#93|Serum-Core Chimera|U|ONE -#94|Venser, Corpse Puppet|R|ONE -#95|Ribskiff|U|ONE -#96|Serum Snare|U|ONE -#97|Tamiyo's Immobilizer|U|ONE -#98|Nimraiser Paladin|U|ONE -#99|Churning Reservoir|U|ONE -#100|Exuberant Fuseling|U|ONE -#101|Free from Flesh|C|ONE -#102|Furnace Punisher|U|ONE -#103|Hexgold Halberd|U|ONE -#104|Volt Charge|C|ONE -#105|Lattice-Blade Mantis|C|ONE -#106|Ruthless Predation|C|ONE -#107|Titanic Growth|C|ONE -#108|Tyvar's Stand|U|ONE -#109|Ezuri, Stalker of Spheres|R|ONE -#110|Melira, the Living Cure|R|ONE -#111|Tainted Observer|U|ONE -#112|Voidwing Hybrid|U|ONE -#113|Mandible Justiciar|C|ONE -#114|Malcator's Watcher|C|ONE -#115|Mesmerizing Dose|C|ONE -#116|Ravenous Necrotitan|U|ONE -#117|Kuldotha Cackler|C|ONE -#118|Magmatic Sprinter|U|ONE -#119|Vindictive Flamestoker|R|ONE -#120|Rustvine Cultivator|C|ONE -#121|Tyrranax Atrocity|C|ONE -#122|Kethek, Crucible Goliath|R|ONE -#123|Nahiri, the Unforgiving|M|ONE -#124|Ovika, Enigma Goliath|R|ONE -#125|Myr Convert|U|ONE -#126|Mirrex|R|ONE -#127|Basilica Shepherd|C|ONE -#128|Charge of the Mites|C|ONE -#129|Flensing Raptor|C|ONE -#130|Incisor Glider|C|ONE -#131|Indoctrination Attendant|C|ONE -#132|Infested Fleshcutter|U|ONE -#133|Mirran Bardiche|C|ONE -#134|Phyrexian Vindicator|M|ONE -#135|Sinew Dancer|C|ONE -#136|Atmosphere Surgeon|U|ONE -#137|Blade of Shared Souls|R|ONE -#138|Chrome Prowler|C|ONE -#139|Eye of Malcator|C|ONE -#140|Font of Progress|U|ONE -#141|Gitaxian Anatomist|C|ONE -#142|Ichor Synthesizer|C|ONE -#143|Quicksilver Fisher|C|ONE -#144|Tamiyo's Logbook|U|ONE -#145|Vivisurgeon's Insight|C|ONE -#146|Annihilating Glare|C|ONE -#147|Cruel Grimnarch|C|ONE -#148|Infectious Inquiry|C|ONE -#149|Necrogen Communion|U|ONE -#150|Phyrexian Arena|R|ONE -#151|Sheoldred's Headcleaver|C|ONE -#152|Vat Emergence|U|ONE -#153|Whisper of the Dross|C|ONE -#154|All Will Be One|M|ONE -#155|Bladegraft Aspirant|C|ONE -#156|Molten Rebuke|C|ONE -#157|Shrapnel Slinger|C|ONE -#158|Slobad, Iron Goblin|R|ONE -#159|Vulshok Splitter|C|ONE -#160|Branchblight Stalker|C|ONE -#161|Ichorspit Basilisk|C|ONE -#162|Maze's Mantle|C|ONE -#163|Oil-Gorger Troll|C|ONE -#164|Predation Steward|C|ONE -#165|Myr Custodian|C|ONE -#166|Myr Kinsmith|C|ONE -#167|The Autonomous Furnace|C|ONE -#168|Blackcleave Cliffs|R|ONE -#169|Copperline Gorge|R|ONE -#170|Darkslick Shores|R|ONE -#171|The Dross Pits|C|ONE -#172|The Fair Basilica|C|ONE -#173|The Hunter Maze|C|ONE -#174|The Monumental Facade|R|ONE -#175|The Mycosynth Gardens|R|ONE -#176|Razorverge Thicket|R|ONE -#177|Seachrome Coast|R|ONE -#178|The Seedcore|R|ONE -#179|The Surgical Bay|C|ONE -#180|Terramorphic Expanse|C|ONE -#181|Experimental Augury|C|ONE -#182|Reject Imperfection|U|ONE -#183|Watchful Blisterzoa|U|ONE -#184|Necrosquito|U|ONE -#185|Adaptive Sporesinger|C|ONE -#186|Conduit of Worlds|R|ONE -#187|Venerated Rotpriest|R|ONE -#188|Against All Odds|U|ONE -#189|Apostle of Invasion|U|ONE -#190|Goldwarden's Helm|C|ONE -#191|Leonin Lightbringer|C|ONE -#192|Norn's Wellspring|R|ONE -#193|Orthodoxy Enforcer|C|ONE -#194|Swooping Lookout|U|ONE -#195|Vanish into Eternity|C|ONE -#196|Zealot's Conviction|C|ONE -#197|Distorted Curiosity|U|ONE -#198|Escaped Experiment|C|ONE -#199|Gitaxian Raptor|C|ONE -#200|Glistener Seer|C|ONE -#201|Meldweb Curator|C|ONE -#202|Meldweb Strider|C|ONE -#203|Prologue to Phyresis|C|ONE -#204|Thrummingbird|U|ONE -#205|Transplant Theorist|U|ONE -#206|Bonepicker Skirge|C|ONE -#207|Cutthroat Centurion|C|ONE -#208|Feed the Infection|U|ONE -#209|Fleshless Gladiator|C|ONE -#210|Geth, Thane of Contracts|R|ONE -#211|Scheming Aspirant|U|ONE -#212|Vraska's Fall|C|ONE -#213|Awaken the Sleeper|U|ONE -#214|Forgehammer Centurion|C|ONE -#215|Oxidda Finisher|U|ONE -#216|Sawblade Scamp|C|ONE -#217|Carnivorous Canopy|C|ONE -#218|Noxious Assault|U|ONE -#219|Paladin of Predation|U|ONE -#220|Skyscythe Engulfer|C|ONE -#221|Thirsting Roots|C|ONE -#222|Venomous Brutalizer|U|ONE -#223|Basilica Skullbomb|C|ONE -#224|Dross Skullbomb|C|ONE -#225|Dune Mover|C|ONE -#226|The Filigree Sylex|R|ONE -#227|Furnace Skullbomb|C|ONE -#228|Maze Skullbomb|C|ONE -#229|Phyrexian Atlas|C|ONE -#230|Prophetic Prism|C|ONE -#231|Staff of Compleation|M|ONE -#232|Surgical Skullbomb|C|ONE -#233|Zenith Chronicler|R|ONE -#234|Aspirant's Ascent|C|ONE -#235|Bring the Ending|C|ONE -#236|Duress|C|ONE -#237|Offer Immortality|C|ONE -#238|Sheoldred's Edict|U|ONE -#239|Vat of Rebirth|U|ONE -#240|Red Sun's Twilight|R|ONE -#241|Thrill of Possibility|C|ONE -#242|Copper Longlegs|C|ONE -#243|Green Sun's Twilight|R|ONE -#244|Atraxa, Grand Unifier|M|ONE -#245|Graaz, Unstoppable Juggernaut|R|ONE -#246|Prosthetic Injector|U|ONE -#247|Tablet of Compleation|R|ONE -#248|Veil of Assimilation|U|ONE -#249|Encroaching Mycosynth|R|ONE -#250|Ichormoon Gauntlet|M|ONE -#251|Mindsplice Apparatus|R|ONE -#252|Minor Misstep|U|ONE -#253|Gleeful Demolition|U|ONE -#254|Nahiri's Sacrifice|U|ONE -#255|Expand the Sphere|U|ONE -#256|Plague Nurse|C|ONE -#257|Unnatural Restoration|U|ONE -#258|Tyvar, Jubilant Brawler|R|ONE -#259|Mirran Safehouse|R|ONE -#260|Monument to Perfection|R|ONE -#261|Soulless Jailer|R|ONE -#262|Plains 1|C|ONE -#263|Island 1|C|ONE -#264|Swamp 1|C|ONE -#265|Mountain 1|C|ONE -#266|Forest 1|C|ONE -#267|Plains 2|C|ONE -#268|Island 2|C|ONE -#269|Swamp 2|C|ONE -#270|Mountain 2|C|ONE -#271|Forest 2|C|ONE -#272|Plains 3|C|ONE -#273|Island 3|C|ONE -#274|Swamp 3|C|ONE -#275|Mountain 3|C|ONE -#276|Forest 3|C|ONE -//Rank|Name|Rarity|Set -#1|Yawgmoth, Thran Physician|M|DMR -#2|Lyra Dawnbringer|M|DMR -#3|Wrath of God|R|DMR -#4|Battle Screech|U|DMR -#5|Flametongue Kavu|U|DMR -#6|Arcanis the Omnipotent|R|DMR -#7|Tatyova, Benthic Druid|U|DMR -#8|Confiscate|U|DMR -#9|Fact or Fiction|U|DMR -#10|Siege-Gang Commander|R|DMR -#11|Serra Angel|U|DMR -#12|Swords to Plowshares|U|DMR -#13|Sylvan Library|M|DMR -#14|Rith, the Awakener|R|DMR -#15|Icy Manipulator|U|DMR -#16|Griffin Guide|U|DMR -#17|Urza, Lord High Artificer|M|DMR -#18|Phantom Nishoba|R|DMR -#19|Spiritmonger|U|DMR -#20|Pashalik Mons|R|DMR -#21|Call of the Herd|U|DMR -#22|Recoil|U|DMR -#23|Man-o'-War|C|DMR -#24|Jolrael, Mwonvuli Recluse|R|DMR -#25|Triskelion|R|DMR -#26|Shivan Dragon|R|DMR -#27|Birds of Paradise|R|DMR -#28|Sevinne's Reclamation|R|DMR -#29|Counterspell|C|DMR -#30|Thieving Magpie|U|DMR -#31|Vexing Sphinx|R|DMR -#32|Royal Assassin|R|DMR -#33|Grim Lavamancer|R|DMR -#34|Lightning Rift|U|DMR -#35|Sulfuric Vortex|R|DMR -#36|Maze of Ith|R|DMR -#37|Spectral Lynx|U|DMR -#38|Windborn Muse|R|DMR -#39|Opposition|R|DMR -#40|Chainer's Edict|U|DMR -#41|Phyrexian Rager|C|DMR -#42|Terror|C|DMR -#43|Chain Lightning|C|DMR -#44|Forgotten Ancient|R|DMR -#45|Gerrard's Verdict|U|DMR -#46|Mystic Enforcer|U|DMR -#47|Quicksilver Dagger|U|DMR -#48|Sawtooth Loon|U|DMR -#49|Circular Logic|U|DMR -#50|Stroke of Genius|R|DMR -#51|Chainer, Dementia Master|R|DMR -#52|Dread Return|U|DMR -#53|Faceless Butcher|U|DMR -#54|Phyrexian Scuta|U|DMR -#55|Undead Gladiator|U|DMR -#56|Slice and Dice|U|DMR -#57|Pyre Zombie|R|DMR -#58|Radha, Heir to Keld|U|DMR -#59|Tiana, Ship's Caretaker|U|DMR -#60|Assault Battery|U|DMR -#61|Fire Ice|U|DMR -#62|Mind Stone|C|DMR -#63|Lieutenant Kirtar|R|DMR -#64|Momentary Blink|C|DMR -#65|Radiant's Judgment|C|DMR -#66|Voice of All|U|DMR -#67|Deep Analysis|C|DMR -#68|Frantic Search|C|DMR -#69|Peregrine Drake|C|DMR -#70|Snap|C|DMR -#71|Dark Withering|U|DMR -#72|Nantuko Shade|R|DMR -#73|Fireblast|U|DMR -#74|Gempalm Incinerator|U|DMR -#75|Fa'adiyah Seer|C|DMR -#76|Nature's Lore|U|DMR -#77|Squirrel Nest|U|DMR -#78|Symbiotic Beast|C|DMR -#79|Wild Growth|C|DMR -#80|Absorb|R|DMR -#81|Sol'kanar the Swamp King|R|DMR -#82|Spite Malice|U|DMR -#83|Drifting Meadow|C|DMR -#84|Mishra's Factory|U|DMR -#85|Nantuko Monastery|U|DMR -#86|Polluted Mire|C|DMR -#87|Remote Isle|C|DMR -#88|Valduk, Keeper of the Flame|U|DMR -#89|Divine Sacrament|R|DMR -#90|Glory|R|DMR -#91|Nomad Decoy|C|DMR -#92|Pacifism|C|DMR -#93|Renewed Faith|C|DMR -#94|Savannah Lions|C|DMR -#95|Aquamoeba|C|DMR -#96|Aven Fisher|C|DMR -#97|Impulse|C|DMR -#98|Obsessive Search|C|DMR -#99|Cackling Fiend|C|DMR -#100|Ichor Slick|C|DMR -#101|Nightscape Familiar|C|DMR -#102|Phyrexian Ghoul|C|DMR -#103|Street Wraith|C|DMR -#104|Urborg Syphon-Mage|C|DMR -#105|Avarax|C|DMR -#106|Coal Stoker|C|DMR -#107|Goblin Matron|C|DMR -#108|Mogg War Marshal|C|DMR -#109|Solar Blast|C|DMR -#110|Spark Spray|C|DMR -#111|Deadwood Treefolk|U|DMR -#112|Gamekeeper|U|DMR -#113|Kavu Primarch|C|DMR -#114|Penumbra Bobcat|C|DMR -#115|Stonewood Invoker|C|DMR -#116|Werebear|C|DMR -#117|Wild Dogs|C|DMR -#118|Xira Arien|R|DMR -#119|Wax Wane|U|DMR -#120|Life Death|U|DMR -#121|Slippery Karst|C|DMR -#122|Smoldering Crater|C|DMR -#123|Cleric of the Forward Order|C|DMR -#124|Mesa Enchantress|U|DMR -#125|Serra Avatar|M|DMR -#126|Vigilant Sentry|C|DMR -#127|Aven Fateshaper|U|DMR -#128|Denizen of the Deep|R|DMR -#129|Force of Will|M|DMR -#130|High Tide|U|DMR -#131|Horseshoe Crab|C|DMR -#132|Leaden Fists|C|DMR -#133|Turnabout|U|DMR -#134|Veiled Serpent|C|DMR -#135|Body Snatcher|R|DMR -#136|Evil Eye of Orms-by-Gore|C|DMR -#137|Mindslicer|R|DMR -#138|Necrosavant|U|DMR -#139|No Mercy|M|DMR -#140|Phyrexian Debaser|C|DMR -#141|Urborg Uprising|C|DMR -#142|Wretched Anurid|C|DMR -#143|Dragon Whelp|U|DMR -#144|Empty the Warrens|C|DMR -#145|Lightning Reflexes|C|DMR -#146|Overmaster|R|DMR -#147|Suq'Ata Lancer|C|DMR -#148|Invigorating Boon|U|DMR -#149|Kamahl, Fist of Krosa|M|DMR -#150|Krosan Restorer|C|DMR -#151|Lull|C|DMR -#152|Nut Collector|M|DMR -#153|Primal Boost|C|DMR -#154|Dralnu's Crusade|U|DMR -#155|Spinal Embrace|R|DMR -#156|Zur the Enchanter|R|DMR -#157|Stand Deliver|U|DMR -#158|Night Day|U|DMR -#159|Dodecapod|U|DMR -#160|Millikin|U|DMR -#161|Clifftop Retreat|R|DMR -#162|Hinterland Harbor|R|DMR -#163|Isolated Chapel|R|DMR -#164|Sulfur Falls|R|DMR -#165|Woodland Cemetery|R|DMR -#166|Kjeldoran Gargoyle|C|DMR -#167|Mystic Zealot|C|DMR -#168|Phantom Flock|C|DMR -#169|Whitemane Lion|C|DMR -#170|Cloud of Faeries|C|DMR -#171|Hermetic Study|C|DMR -#172|Ovinize|C|DMR -#173|Wormfang Drake|C|DMR -#174|Festering Goblin|C|DMR -#175|Goblin Turncoat|C|DMR -#176|Hyalopterous Lemure|C|DMR -#177|Oversold Cemetery|R|DMR -#178|Zombie Infestation|U|DMR -#179|Ember Beast|C|DMR -#180|Grapeshot|C|DMR -#181|Macetail Hystrodon|C|DMR -#182|Ridgetop Raptor|C|DMR -#183|Skirk Prospector|C|DMR -#184|Sneak Attack|M|DMR -#185|Storm Entity|U|DMR -#186|Subterranean Scout|C|DMR -#187|Undying Rage|C|DMR -#188|Worldgorger Dragon|M|DMR -#189|Battlefield Scrounger|C|DMR -#190|Break Asunder|C|DMR -#191|Elvish Aberration|C|DMR -#192|Giant Spider|C|DMR -#193|Sandstorm|C|DMR -#194|Saproling Symbiosis|R|DMR -#195|Pain Suffering|U|DMR -#196|Order Chaos|U|DMR -#197|Juggernaut|C|DMR -#198|Lotus Blossom|R|DMR -#199|Thran Golem|U|DMR -#200|Terminal Moraine|C|DMR -#201|Icatian Javelineers|C|DMR -#202|Improvised Armor|U|DMR -#203|Floodgate|U|DMR -#204|Glintwing Invoker|C|DMR -#205|Time Stretch|M|DMR -#206|Duress|C|DMR -#207|Entomb|R|DMR -#208|Flesh Reaver|U|DMR -#209|Vampiric Tutor|M|DMR -#210|Deadapult|U|DMR -#211|Goblin Medics|C|DMR -#212|Elvish Spirit Guide|U|DMR -#213|Seton's Desire|C|DMR -#214|Terravore|U|DMR -#215|Arcades Sabboth|R|DMR -#216|Decimate|R|DMR -#217|Hunting Grounds|M|DMR -#218|Dragon Blood|U|DMR -#219|Dragon Engine|C|DMR -#220|Gauntlet of Power|M|DMR -#221|Jalum Tome|C|DMR -#222|Crosis's Catacombs|U|DMR -#223|Darigaaz's Caldera|U|DMR -#224|Dromar's Cavern|U|DMR -#225|Rith's Grove|U|DMR -#226|Treva's Ruins|U|DMR -#227|Auramancer|C|DMR -#228|Remedy|C|DMR -#229|Sun Clasp|C|DMR -#230|Ovinomancer|U|DMR -#231|Howl from Beyond|C|DMR -#232|Twisted Experiment|C|DMR -#233|Exploration|R|DMR -#234|Worldly Tutor|R|DMR -#235|Crawlspace|R|DMR -#236|Ornithopter|C|DMR -#237|Urza's Incubator|M|DMR -#238|Wall of Junk|U|DMR -#239|Gemstone Mine|R|DMR -#240|Orim's Thunder|C|DMR -#241|Spirit Link|C|DMR -#242|Mystical Tutor|R|DMR -#243|Gamble|R|DMR -#244|Last Chance|M|DMR -#245|Arboria|R|DMR -#246|Crop Rotation|U|DMR -#247|Emerald Charm|C|DMR -#248|Cryptic Gateway|R|DMR -#249|Helm of Awakening|R|DMR -#250|Legacy Weapon|M|DMR -#251|Urza's Blueprints|R|DMR -#252|Congregate|U|DMR -#253|Enlightened Tutor|R|DMR -#254|Test of Endurance|M|DMR -#255|Mystic Remora|R|DMR -#256|Illusion Reality|U|DMR -#257|Tormod's Crypt|U|DMR -#258|Umbilicus|R|DMR -#259|Dark Depths|M|DMR -#260|Damping Sphere|U|DMR -#261|Jester's Cap|R|DMR -#262|Plains 1|C|DMR -#263|Plains 2|C|DMR -#264|Island 1|C|DMR -#265|Island 2|C|DMR -#266|Swamp 1|C|DMR -#267|Swamp 2|C|DMR -#268|Mountain 1|C|DMR -#269|Mountain 2|C|DMR -#270|Forest 1|C|DMR -#271|Forest 2|C|DMR -//Rank|Name|Rarity|Set -#1|Ancestral Recall|R|30A -#2|Time Walk|R|30A -#3|Demonic Tutor|U|30A -#4|Black Lotus|R|30A -#5|Balance|R|30A -#6|Control Magic|U|30A -#7|Timetwister|R|30A -#8|Sol Ring 1|C|30A -#9|Sol Ring 2|U|30A -#10|Swords to Plowshares|U|30A -#11|Wrath of God|R|30A -#12|Animate Dead|U|30A -#13|Mind Twist|R|30A -#14|Manabarbs|R|30A -#15|Channel|U|30A -#16|Mox Emerald|R|30A -#17|Mox Jet|R|30A -#18|Mox Pearl|R|30A -#19|Mox Ruby|R|30A -#20|Mox Sapphire|R|30A -#21|Serra Angel|U|30A -#22|Counterspell|U|30A -#23|Terror|C|30A -#24|Lightning Bolt|C|30A -#25|Regrowth|U|30A -#26|Personal Incarnation|R|30A -#27|Air Elemental|U|30A -#28|Mahamoti Djinn|R|30A -#29|Drain Life|C|30A -#30|Pestilence|C|30A -#31|Disintegrate|C|30A -#32|Fireball|C|30A -#33|Shivan Dragon|R|30A -#34|Wheel of Fortune|R|30A -#35|Howling Mine|R|30A -#36|Meekstone|R|30A -#37|Nevinyrral's Disk|R|30A -#38|Northern Paladin|R|30A -#39|White Knight|U|30A -#40|Braingeyser|R|30A -#41|Black Knight|U|30A -#42|Hypnotic Specter|U|30A -#43|Earthquake|R|30A -#44|Birds of Paradise|R|30A -#45|Prodigal Sorcerer|C|30A -#46|Psionic Blast|U|30A -#47|Sengir Vampire|U|30A -#48|Phantom Monster|U|30A -#49|Red Elemental Blast|C|30A -#50|Roc of Kher Ridges|R|30A -#51|Circle of Protection Red|C|30A -#52|Savannah Lions|R|30A -#53|Clone|U|30A -#54|Royal Assassin|R|30A -#55|Wild Growth|C|30A -#56|Forcefield|R|30A -#57|Mana Vault|R|30A -#58|Island Sanctuary|R|30A -#59|Karma|U|30A -#60|Vesuvan Doppelganger|R|30A -#61|Bad Moon|R|30A -#62|Demonic Hordes|R|30A -#63|Nightmare|R|30A -#64|Berserk|U|30A -#65|Llanowar Elves|C|30A -#66|Tsunami|U|30A -#67|Ankh of Mishra|R|30A -#68|Disrupting Scepter|R|30A -#69|Gauntlet of Might|R|30A -#70|Badlands|R|30A -#71|Bayou|R|30A -#72|Plateau|R|30A -#73|Savannah|R|30A -#74|Scrubland|R|30A -#75|Taiga|R|30A -#76|Tropical Island|R|30A -#77|Tundra|R|30A -#78|Underground Sea|R|30A -#79|Volcanic Island|R|30A -#80|Badlands|R|30A -#81|Bayou|R|30A -#82|Plateau|R|30A -#83|Savannah|R|30A -#84|Scrubland|R|30A -#85|Taiga|R|30A -#86|Tropical Island|R|30A -#87|Tundra|R|30A -#88|Underground Sea|R|30A -#89|Volcanic Island|R|30A -#90|Circle of Protection Black|C|30A -#91|Circle of Protection Green|C|30A -#92|Circle of Protection White|C|30A -#93|Pirate Ship|R|30A -#94|Power Sink|C|30A -#95|Sinkhole|C|30A -#96|Dragon Whelp|U|30A -#97|Force of Nature|R|30A -#98|Ice Storm|U|30A -#99|Clockwork Beast|R|30A -#100|Two-Headed Giant of Foriys|R|30A -#101|Unsummon|C|30A -#102|Water Elemental|U|30A -#103|Zombie Master|R|30A -#104|Sedge Troll|R|30A -#105|Stone Giant|U|30A -#106|Stone Rain|C|30A -#107|Cockatrice|R|30A -#108|Elvish Archers|R|30A -#109|Hurricane|U|30A -#110|Armageddon|R|30A -#111|Circle of Protection Blue|C|30A -#112|Disenchant|C|30A -#113|Red Ward|U|30A -#114|Resurrection|U|30A -#115|Veteran Bodyguard|R|30A -#116|Lord of Atlantis|R|30A -#117|Siren's Call|U|30A -#118|Spell Blast|C|30A -#119|Wall of Air|U|30A -#120|Bog Wraith|U|30A -#121|Dark Ritual|C|30A -#122|Drudge Skeletons|C|30A -#123|Paralyze|C|30A -#124|Raise Dead|C|30A -#125|Word of Command|R|30A -#126|Earth Elemental|U|30A -#127|Fire Elemental|U|30A -#128|Goblin King|R|30A -#129|Ironclaw Orcs|C|30A -#130|Keldon Warlord|U|30A -#131|Mana Flare|R|30A -#132|Orcish Artillery|U|30A -#133|Rock Hydra|R|30A -#134|Uthden Troll|U|30A -#135|Fastbond|R|30A -#136|Giant Growth|C|30A -#137|Giant Spider|C|30A -#138|Grizzly Bears|C|30A -#139|Thicket Basilisk|U|30A -#140|Verduran Enchantress|R|30A -#141|Wall of Brambles|U|30A -#142|War Mammoth|C|30A -#143|Basalt Monolith|U|30A -#144|Chaos Orb|R|30A -#145|Jayemdae Tome|R|30A -#146|Juggernaut|U|30A -#147|Obsianus Golem|U|30A -#148|Winter Orb|R|30A -#149|Death Ward|C|30A -#150|Wall of Swords|U|30A -#151|Lifetap|U|30A -#152|Phantasmal Forces|U|30A -#153|Sea Serpent|C|30A -#154|Twiddle|C|30A -#155|Volcanic Eruption|R|30A -#156|Wall of Water|U|30A -#157|Howl from Beyond|C|30A -#158|Lord of the Pit|R|30A -#159|Nettling Imp|U|30A -#160|Simulacrum|U|30A -#161|Wall of Bone|U|30A -#162|Will-o'-the-Wisp|R|30A -#163|Dwarven Warriors|C|30A -#164|Firebreathing|C|30A -#165|Goblin Balloon Brigade|U|30A -#166|Granite Gargoyle|R|30A -#167|Hill Giant|C|30A -#168|Hurloon Minotaur|C|30A -#169|Raging River|R|30A -#170|Shatter|C|30A -#171|Craw Wurm|C|30A -#172|Ironroot Treefolk|C|30A -#173|Ley Druid|U|30A -#174|Lure|U|30A -#175|Wall of Ice|U|30A -#176|Jade Statue|U|30A -#177|Kormus Bell|R|30A -#178|Lance|U|30A -#179|Mesa Pegasus|C|30A -#180|Pearled Unicorn|C|30A -#181|Righteousness|R|30A -#182|Blue Elemental Blast|C|30A -#183|Invisibility|C|30A -#184|Steal Artifact|U|30A -#185|Fear|C|30A -#186|Frozen Shade|C|30A -#187|Sacrifice|U|30A -#188|Scathe Zombies|C|30A -#189|Scavenging Ghoul|U|30A -#190|Unholy Strength|C|30A -#191|Warp Artifact|R|30A -#192|Dwarven Demolition Team|U|30A -#193|False Orders|C|30A -#194|Fork|R|30A -#195|Gray Ogre|C|30A -#196|Mons's Goblin Raiders|C|30A -#197|Orcish Oriflamme|U|30A -#198|Fungusaur|R|30A -#199|Instill Energy|U|30A -#200|Lifeforce|U|30A -#201|Scryb Sprites|C|30A -#202|Shanodin Dryads|C|30A -#203|Tranquility|C|30A -#204|Living Wall|U|30A -#205|Rod of Ruin|U|30A -#206|Benalish Hero|C|30A -#207|Black Ward|U|30A -#208|Blessing|R|30A -#209|Blue Ward|U|30A -#210|Green Ward|U|30A -#211|Guardian Angel|C|30A -#212|Healing Salve|C|30A -#213|Holy Strength|C|30A -#214|Samite Healer|C|30A -#215|White Ward|U|30A -#216|Copy Artifact|R|30A -#217|Creature Bond|C|30A -#218|Flight|C|30A -#219|Merfolk of the Pearl Trident|C|30A -#220|Power Leak|C|30A -#221|Stasis|R|30A -#222|Cursed Land|U|30A -#223|Deathgrip|U|30A -#224|Evil Presence|U|30A -#225|Gloom|U|30A -#226|Lich|R|30A -#227|Nether Shadow|R|30A -#228|Flashfires|U|30A -#229|Smoke|R|30A -#230|Aspect of Wolf|R|30A -#231|Fog|C|30A -#232|Gaea's Liege|R|30A -#233|Kudzu|R|30A -#234|Regeneration|C|30A -#235|Stream of Life|C|30A -#236|Timber Wolves|R|30A -#237|Wall of Wood|C|30A -#238|Web|R|30A -#239|Black Vise|U|30A -#240|Copper Tablet|U|30A -#241|The Hive|R|30A -#242|Icy Manipulator|U|30A -#243|Illusionary Mask|R|30A -#244|Jade Monolith|R|30A -#245|Library of Leng|U|30A -#246|Blaze of Glory|R|30A -#247|Animate Artifact|U|30A -#248|Psychic Venom|C|30A -#249|Deathlace|R|30A -#250|Burrowing|U|30A -#251|Wall of Fire|U|30A -#252|Wall of Stone|U|30A -#253|Animate Wall|R|30A -#254|Castle|U|30A -#255|Holy Armor|C|30A -#256|Reverse Damage|R|30A -#257|Drain Power|R|30A -#258|Feedback|U|30A -#259|Jump|C|30A -#260|Sleight of Mind|R|30A -#261|Thoughtlace|R|30A -#262|Plague Rats|C|30A -#263|Chaoslace|R|30A -#264|Tunnel|U|30A -#265|Lifelace|R|30A -#266|Natural Selection|R|30A -#267|Wanderlust|U|30A -#268|Conservator|U|30A -#269|Crystal Rod|U|30A -#270|Iron Star|U|30A -#271|Ivory Cup|U|30A -#272|Soul Net|U|30A -#273|Magical Hack|R|30A -#274|Mana Short|R|30A -#275|Phantasmal Terrain|C|30A -#276|Camouflage|U|30A -#277|Living Artifact|R|30A -#278|Living Lands|R|30A -#279|Celestial Prism|U|30A -#280|Cyclopean Tomb|R|30A -#281|Dingus Egg|R|30A -#282|Glasses of Urza|U|30A -#283|Helm of Chatzuk|R|30A -#284|Throne of Bone|U|30A -#285|Time Vault|R|30A -#286|Wooden Sphere|U|30A -#287|Purelace|R|30A -#288|Power Surge|R|30A -#289|Sunglasses of Urza|R|30A -#290|Consecrate Land|U|30A -#291|Conversion|U|30A -#292|Farmstead|R|30A -#293|Plains 1|C|30A -#294|Plains 2|C|30A -#295|Plains 3|C|30A -#296|Island 1|C|30A -#297|Island 2|C|30A -#298|Island 3|C|30A -#299|Swamp 1|C|30A -#300|Swamp 2|C|30A -#301|Swamp 3|C|30A -#302|Mountain 1|C|30A -#303|Mountain 2|C|30A -#304|Mountain 3|C|30A -#305|Forest 1|C|30A -#306|Forest 2|C|30A -#307|Forest 3|C|30A -//Rank|Name|Rarity|Set -#1|Teferi, Temporal Pilgrim|M|BRO -#2|Wurmcoil Engine|M|BRR -#3|Platoon Dispenser|M|BRO -#4|Tyrant of Kher Ridges|R|BRO -#5|Gix, Yawgmoth Praetor|M|BRO -#6|Titania's Command|R|BRO -#7|Phyrexian Fleshgorger|M|BRO -#8|Steel Seraph|R|BRO -#9|Gix's Command|R|BRO -#10|Visions of Phyrexia|R|BRO -#11|Bladecoil Serpent|M|BRO -#12|Clay Champion|M|BRO -#13|Cityscape Leveler|M|BRO -#14|Portal to Phyrexia|M|BRO -#15|In the Trenches|M|BRO -#16|Myrel, Shield of Argive|M|BRO -#17|Siege Veteran|R|BRO -#18|Skystrike Officer|R|BRO -#19|Surge Engine|M|BRO -#20|Saheeli, Filigree Master|M|BRO -#21|Gixian Puppeteer|R|BRO -#22|Phyrexian Dragon Engine|R|BRO -#23|Simian Simulacrum|R|BRO -#24|Sarinth Greatwurm|M|BRO -#25|Liberator, Urza's Battlethopter|R|BRO -#26|Keening Stone|R|BRR -#27|Loran of the Third Path|R|BRO -#28|Autonomous Assembler|R|BRO -#29|Misery's Shadow|R|BRO -#30|Transmogrant's Crown|R|BRO -#31|Draconic Destiny|M|BRO -#32|Rootwire Amalgam|M|BRO -#33|Mishra, Claimed by Gix|M|BRO -#34|Skyfisher Spider|U|BRO -#35|Urza, Prince of Kroog|R|BRO -#36|Altar of Dementia|M|BRR -#37|Staff of Domination|M|BRR -#38|Urza's Command|R|BRO -#39|Skitterbeam Battalion|M|BRO -#40|Legions to Ashes|R|BRO -#41|Tocasia, Dig Site Mentor|R|BRO -#42|The Mightstone and Weakstone|R|BRO -#43|Mazemind Tome|R|BRR -#44|Precursor Golem|R|BRR -#45|Arcane Proxy|M|BRO -#46|Go for the Throat|U|BRO -#47|Razorlash Transmogrant|R|BRO -#48|Teething Wurmlet|R|BRO -#49|Fallaji Vanguard|U|BRO -#50|Harbin, Vanguard Aviator|R|BRO -#51|Queen Kayla bin-Kroog|R|BRO -#52|Phyrexian Processor|R|BRR -#53|Static Net|U|BRO -#54|Combat Thresher|U|BRO -#55|Drafna, Founder of Lat-Nam|R|BRO -#56|Hurkyl, Master Wizard|R|BRO -#57|Feldon, Ronom Excavator|R|BRO -#58|Obliterating Bolt|U|BRO -#59|Battery Bearer|U|BRO -#60|Evangel of Synthesis|U|BRO -#61|Hero of the Dunes|U|BRO -#62|Junkyard Genius|U|BRO -#63|Excavation Explosion|C|BRO -#64|Perilous Vault|M|BRR -#65|Thopter Mechanic|U|BRO -#66|Zephyr Sentinel|U|BRO -#67|Ashnod, Flesh Mechanist|R|BRO -#68|Overwhelming Remorse|C|BRO -#69|Mishra's Command|R|BRO -#70|Mishra's Research Desk|U|BRO -#71|Obstinate Baloth|U|BRO -#72|Titania, Voice of Gaea|M|BRO -#73|Hajar, Loyal Bodyguard|R|BRO -#74|Mishra, Tamer of Mak Fawa|R|BRO -#75|Third Path Iconoclast|U|BRO -#76|Thran Spider|R|BRO -#77|Yotian Tactician|U|BRO -#78|Horned Stoneseeker|U|BRO -#79|Helm of the Host|M|BRR -#80|Platinum Angel|M|BRR -#81|Kayla's Command|R|BRO -#82|Urza's Sylex|M|BRO -#83|Gurgling Anointer|U|BRO -#84|Awaken the Woods|M|BRO -#85|Bushwhack|U|BRO -#86|Gaea's Courser|U|BRO -#87|Sarinth Steelseeker|U|BRO -#88|Arbalest Engineers|U|BRO -#89|Yotian Dissident|U|BRO -#90|Prison Sentence|C|BRO -#91|Foundry Inspector|U|BRR -#92|Ramos, Dragon Engine|M|BRR -#93|Scrap Trawler|R|BRR -#94|Swiftfoot Boots|U|BRR -#95|Loran, Disciple of History|U|BRO -#96|Recruitment Officer|U|BRO -#97|Tocasia's Welcome|R|BRO -#98|Corrupt|U|BRO -#99|Disfigure|C|BRO -#100|Gruesome Realization|U|BRO -#101|Audacity|U|BRO -#102|Fauna Shaman|R|BRO -#103|Iron-Craw Crusher|U|BRO -#104|Urza, Lord Protector|M|BRO -#105|Trench Stalker|C|BRO -#106|Boulderbranch Golem|C|BRO -#107|Hostile Negotiations|R|BRO -#108|Scrapwork Mutt|C|BRO -#109|Chromatic Star|U|BRR -#110|Lodestone Golem|R|BRR -#111|Sculpting Steel|R|BRR -#112|Stern Lesson|C|BRO -#113|Spotter Thopter|U|BRO -#114|Dreams of Steel and Oil|U|BRO -#115|Ashnod's Harvester|U|BRO -#116|Giant Cindermaw|U|BRO -#117|Argothian Opportunist|C|BRO -#118|Epic Confrontation|C|BRO -#119|Gwenna, Eyes of Gaea|R|BRO -#120|Deathbloom Ritualist|R|BRO -#121|Blast Zone|R|BRO -#122|Penregon Strongbull|C|BRO -#123|Emergency Weld|C|BRO -#124|Scrapwork Rager|C|BRO -#125|Blanchwood Prowler|C|BRO -#126|Ichor Wellspring|U|BRR -#127|Key to the City|R|BRR -#128|Pristine Talisman|U|BRR -#129|Sundering Titan|M|BRR -#130|Airlift Chaplain|C|BRO -#131|Phalanx Vanguard|C|BRO -#132|Scrapwork Cohort|C|BRO -#133|Fallaji Archaeologist|C|BRO -#134|Mightstone's Animation|C|BRO -#135|Urza, Powerstone Prodigy|U|BRO -#136|Weakstone's Subjugation|C|BRO -#137|Combat Courier|C|BRO -#138|Terisian Mindbreaker|R|BRO -#139|Battlefield Butcher|U|BRO -#140|Gix's Caress|C|BRO -#141|Brotherhood's End|R|BRO -#142|Mishra, Excavation Prodigy|U|BRO -#143|Raze to the Ground|C|BRO -#144|Argothian Sprite|C|BRO -#145|Gaea's Gift|C|BRO -#146|Mask of the Jadecrafter|U|BRO -#147|Rust Goliath|C|BRO -#148|Fortified Beachhead|R|BRO -#149|Mishra's Foundry|R|BRO -#150|Evolving Wilds|C|BRO -#151|Energy Refractor|C|BRO -#152|Blitz Automaton|C|BRO -#153|Wing Commando|C|BRO -#154|Desynchronize|C|BRO -#155|Loran's Escape|C|BRO -#156|Ravenous Gigamole|C|BRO -#157|Shoot Down|C|BRO -#158|Elsewhere Flask|U|BRR -#159|Mind's Eye|M|BRR -#160|Mishra's Bauble|U|BRR -#161|Self-Assembler|U|BRR -#162|Aeronaut Cavalry|C|BRO -#163|Disenchant|C|BRO -#164|Soul Partition|R|BRO -#165|Warlord's Elite|C|BRO -#166|Flow of Knowledge|U|BRO -#167|Machine Over Matter|C|BRO -#168|Third Path Savant|C|BRO -#169|Urza's Rebuff|C|BRO -#170|Hulking Metamorph|U|BRO -#171|The Temporal Anchor|R|BRO -#172|Disciples of Gix|U|BRO -#173|No One Left Behind|U|BRO -#174|Powerstone Fracture|C|BRO -#175|Transmogrant Altar|U|BRO -#176|Bitter Reunion|C|BRO -#177|Monastery Swiftspear|U|BRO -#178|Sibling Rivalry|C|BRO -#179|Fallaji Dragon Engine|U|BRO -#180|Mishra's Juggernaut|C|BRO -#181|Alloy Animist|U|BRO -#182|Giant Growth|C|BRO -#183|Perennial Behemoth|R|BRO -#184|Argivian Avenger|U|BRO -#185|Levitating Statue|U|BRO -#186|Power Plant Worker|C|BRO -#187|Reconstructed Thopter|U|BRO -#188|Steel Exemplar|U|BRO -#189|Argoth, Sanctum of Nature|R|BRO -#190|Battlefield Forge|R|BRO -#191|Brushland|R|BRO -#192|Hall of Tagsin|R|BRO -#193|Llanowar Wastes|R|BRO -#194|Underground River|R|BRO -#195|Burrowing Razormaw|C|BRO -#196|Tomakul Scrapsmith|C|BRO -#197|Roc Hunter|C|BRO -#198|Conscripted Infantry|C|BRO -#199|Goring Warplow|C|BRO -#200|Moment of Defiance|C|BRO -#201|Coastal Bulwark|C|BRO -#202|Scatter Ray|C|BRO -#203|Air Marshal|C|BRO -#204|Gixian Infiltrator|C|BRO -#205|Gnarlroot Pallbearer|C|BRO -#206|Tomakul Honor Guard|C|BRO -#207|Thraxodemon|C|BRO -#208|Unleash Shell|C|BRO -#209|Whirling Strike|C|BRO -#210|Perimeter Patrol|C|BRO -#211|Burnished Hart|U|BRR -#212|Chromatic Lantern|R|BRR -#213|Gilded Lotus|R|BRR -#214|Phyrexian Revoker|R|BRR -#215|Psychosis Crawler|R|BRR -#216|Soul-Guide Lantern|U|BRR -#217|Mass Production|U|BRO -#218|Powerstone Engineer|C|BRO -#219|Repair and Recharge|U|BRO -#220|Thopter Architect|U|BRO -#221|Tocasia's Onulet|C|BRO -#222|Defabricate|U|BRO -#223|Koilos Roc|C|BRO -#224|Lat-Nam Adept|C|BRO -#225|Take Flight|U|BRO -#226|Depth Charge Colossus|C|BRO -#227|Diabolic Intent|R|BRO -#228|Gnawing Vermin|U|BRO -#229|Clay Revenant|C|BRO -#230|Fallaji Chaindancer|C|BRO -#231|Goblin Blast-Runner|C|BRO -#232|Pyrrhic Blast|U|BRO -#233|Sardian Cliffstomper|U|BRO -#234|Heavyweight Demolisher|U|BRO -#235|Fade from History|R|BRO -#236|Haywire Mite|U|BRO -#237|Mine Worker|C|BRO -#238|Su-Chi Cave Guard|U|BRO -#239|Symmetry Matrix|U|BRO -#240|Tocasia's Dig Site|C|BRO -#241|Tower Worker|C|BRO -#242|Stone Retrieval Unit|C|BRO -#243|Meticulous Excavation|U|BRO -#244|Dwarven Forge-Chanter|C|BRO -#245|Carrion Locust|C|BRO -#246|Curate|C|BRO -#247|Involuntary Cooldown|U|BRO -#248|Citanul Stalwart|C|BRO -#249|Hoarding Recluse|C|BRO -#250|Cradle Clearcutter|U|BRO -#251|Deadly Riposte|C|BRO -#252|Gixian Skullflayer|C|BRO -#253|Kill-Zone Acrobat|C|BRO -#254|Adaptive Automaton|R|BRR -#255|Blackblade Reforged|R|BRR -#256|Journeyer's Kite|R|BRR -#257|Mystic Forge|M|BRR -#258|Ambush Paratrooper|C|BRO -#259|Great Desert Prospector|U|BRO -#260|Lay Down Arms|U|BRO -#261|Yotian Medic|C|BRO -#262|Keeper of the Cadence|U|BRO -#263|One with the Multiverse|M|BRO -#264|Ashnod's Intervention|C|BRO -#265|Painful Quandary|R|BRO -#266|Thran Vigil|U|BRO -#267|Mishra's Domination|C|BRO -#268|Mishra's Onslaught|C|BRO -#269|Blanchwood Armor|U|BRO -#270|Wasteful Harvest|C|BRO -#271|Tawnos, the Toymaker|R|BRO -#272|Goblin Firebomb|C|BRO -#273|Aeronaut's Wings|C|BRO -#274|Retrieval Agent|C|BRO -#275|Military Discipline|C|BRO -#276|Dredging Claw|C|BRO -#277|Ashnod's Altar|R|BRR -#278|Astral Cornucopia|R|BRR -#279|Caged Sun|M|BRR -#280|Inspiring Statuary|R|BRR -#281|Mesmeric Orb|M|BRR -#282|Quietus Spike|R|BRR -#283|Runechanter's Pike|R|BRR -#284|Semblance Anvil|R|BRR -#285|Sigil of Valor|U|BRR -#286|Kayla's Reconstruction|R|BRO -#287|Recommission|C|BRO -#288|Survivor of Korlis|C|BRO -#289|Union of the Third Path|C|BRO -#290|Yotian Frontliner|U|BRO -#291|Forging the Anchor|U|BRO -#292|The Fall of Kroog|U|BRO -#293|Mechanized Warfare|R|BRO -#294|Fallaji Excavation|U|BRO -#295|Tawnos's Tinkering|C|BRO -#296|Thran Power Suit|U|BRO -#297|Swiftgear Drake|C|BRO -#298|Supply Drop|C|BRO -#299|Cloud Key|R|BRR -#300|Howling Mine|R|BRR -#301|Jalum Tome|U|BRR -#302|Sword of the Meek|R|BRR -#303|Well of Lost Dreams|R|BRR -#304|Veteran's Powerblade|C|BRO -#305|Fateful Handoff|R|BRO -#306|Fog of War|C|BRO -#307|Slagstone Refinery|U|BRO -#308|Over the Top|R|BRO -#309|Aetherflux Reservoir|M|BRR -#310|Goblin Charbelcher|R|BRR -#311|Liquimetal Coating|U|BRR -#312|Millstone|U|BRR -#313|Ornithopter|U|BRR -#314|Quicksilver Amulet|R|BRR -#315|Springleaf Drum|U|BRR -#316|Hurkyl's Final Meditation|R|BRO -#317|Arms Race|U|BRO -#318|Spectrum Sentinel|U|BRO -#319|Bone Saw|U|BRR -#320|Thorn of Amethyst|R|BRR -#321|Unwinding Clock|R|BRR -#322|Splitting the Powerstone|U|BRO -#323|The Stasis Coffin|R|BRO -#324|The Stone Brain|R|BRO -#325|Demolition Field|U|BRO -#326|Defense Grid|R|BRR -#327|Door to Nothingness|R|BRR -#328|Ivory Tower|U|BRR -#329|Mox Amber|M|BRR -#330|Calamity's Wake|U|BRO -#331|Plains 1|C|BRO -#332|Plains 2|C|BRO -#333|Island 1|C|BRO -#334|Island 2|C|BRO -#335|Swamp 1|C|BRO -#336|Swamp 2|C|BRO -#337|Mountain 1|C|BRO -#338|Mountain 2|C|BRO -#339|Forest 1|C|BRO -#340|Forest 2|C|BRO -#341|Plains 3|C|BRO -#342|Plains 4|C|BRO -#343|Island 3|C|BRO -#345|Island 4|C|BRO -#346|Swamp 3|C|BRO -#347|Swamp 4|C|BRO -#348|Mountain 3|C|BRO -#349|Mountain 4|C|BRO -#350|Forest 3|C|BRO -#351|Forest 4|C|BRO -//Rank|Name|Rarity|Set -#1|Sheoldred, the Apocalypse|M|DMU -#2|Archangel of Wrath|R|DMU -#3|Serra Paragon|M|DMU -#4|Sphinx of Clear Skies|M|DMU -#5|Shivan Devastator|M|DMU -#6|Rith, Liberated Primeval|M|DMU -#7|Jaya, Fiery Negotiator|M|DMU -#8|Temporal Firestorm|R|DMU -#9|Herd Migration|R|DMU -#10|Nemata, Primeval Warden|R|DMU -#11|Wingmantle Chaplain|U|DMU -#12|Drag to the Bottom|R|DMU -#13|The Elder Dragon War|R|DMU -#14|Defiler of Vigor|R|DMU -#15|The Cruelty of Gix|R|DMU -#16|Silverback Elder|M|DMU -#17|Guardian of New Benalia|R|DMU -#18|Vodalian Mindsinger|R|DMU -#19|Llanowar Greenwidow|R|DMU -#20|Ajani, Sleeper Agent|M|DMU -#21|King Darien XLVIII|R|DMU -#22|Sol'Kanar the Tainted|M|DMU -#23|Leyline Binding|R|DMU -#24|Rona's Vortex|U|DMU -#25|Evolved Sleeper|R|DMU -#26|Defiler of Instinct|R|DMU -#27|Llanowar Loamspeaker|R|DMU -#28|Quirion Beastcaller|R|DMU -#29|Soul of Windgrace|M|DMU -#30|Tatyova, Steward of Tides|U|DMU -#31|Sprouting Goblin|U|DMU -#32|Danitha, Benalia's Hope|R|DMU -#33|Braids, Arisen Nightmare|R|DMU -#34|Shanna, Purifying Blade|M|DMU -#35|Aether Channeler|R|DMU -#36|Defiler of Dreams|R|DMU -#37|Haughty Djinn|R|DMU -#38|Nishoba Brawler|U|DMU -#39|Tear Asunder|U|DMU -#40|Ertai Resurrected|R|DMU -#41|Bortuk Bonerattle|U|DMU -#42|Raff, Weatherlight Stalwart|U|DMU -#43|Anointed Peacekeeper|R|DMU -#44|Defiler of Faith|R|DMU -#45|Phyrexian Missionary|U|DMU -#46|Defiler of Flesh|R|DMU -#47|Electrostatic Infantry|U|DMU -#48|Fires of Victory|U|DMU -#49|The Weatherseed Treaty|U|DMU -#50|Karn's Sylex|M|DMU -#51|Squee, Dubious Monarch|R|DMU -#52|Aron, Benalia's Ruin|U|DMU -#53|Balmor, Battlemage Captain|U|DMU -#54|Prayer of Binding|U|DMU -#55|Frostfist Strider|U|DMU -#56|Extinguish the Light|C|DMU -#57|Liliana of the Veil|M|DMU -#58|Hurloon Battle Hymn|U|DMU -#59|Lightning Strike|C|DMU -#60|Radha's Firebrand|R|DMU -#61|Territorial Maro|U|DMU -#62|Meria's Outrider|C|DMU -#63|Elas il-Kor, Sadistic Pilgrim|U|DMU -#64|Lagomos, Hand of Hatred|U|DMU -#65|Nael, Avizoa Aeronaut|U|DMU -#66|Najal, the Storm Runner|U|DMU -#67|Queen Allenal of Ruadach|U|DMU -#68|Vohar, Vodalian Desecrator|U|DMU -#69|Baird, Argivian Recruiter|U|DMU -#70|Jodah, the Unifier|M|DMU -#71|Knight of Dawn's Light|U|DMU -#72|Valiant Veteran|R|DMU -#73|Battlewing Mystic|U|DMU -#74|Micromancer|U|DMU -#75|Tolarian Geyser|C|DMU -#76|Cut Down|U|DMU -#77|Phyrexian Rager|C|DMU -#78|Keldon Flamesage|R|DMU -#79|Tail Swipe|U|DMU -#80|Knight of Dusk's Shadow|U|DMU -#81|The Raven Man|R|DMU -#82|Rulik Mons, Warren Chief|U|DMU -#83|Tori D'Avenant, Fury Rider|U|DMU -#84|Uurg, Spawn of Turg|U|DMU -#85|Zar Ojanen, Scion of Efrava|U|DMU -#86|Garna, Bloodfist of Keld|U|DMU -#87|Citizen's Arrest|C|DMU -#88|Cleaving Skyrider|U|DMU -#89|Tolarian Terror|C|DMU -#90|Cult Conscript|U|DMU -#91|Tribute to Urborg|C|DMU -#92|Urborg Repossession|C|DMU -#93|Strength of the Coalition|U|DMU -#94|Yavimaya Iconoclast|U|DMU -#95|Bite Down|C|DMU -#96|Talas Lookout|C|DMU -#97|Essence Scatter|C|DMU -#98|Destroy Evil|C|DMU -#99|Radha, Coalition Warlord|U|DMU -#100|Tura Kennerud, Skyknight|U|DMU -#101|Argivian Cavalier|C|DMU -#102|Runic Shot|U|DMU -#103|Shalai's Acolyte|U|DMU -#104|Silver Scrutiny|R|DMU -#105|Balduvian Berserker|U|DMU -#106|Dragon Whelp|U|DMU -#107|Elvish Hydromancer|U|DMU -#108|Gaea's Might|C|DMU -#109|Linebreaker Baloth|U|DMU -#110|Magnigoth Sentry|C|DMU -#111|Mossbeard Ancient|U|DMU -#112|Sunbathing Rootwalla|C|DMU -#113|Vineshaper Prodigy|C|DMU -#114|Floriferous Vinewall|C|DMU -#115|Flowstone Infusion|C|DMU -#116|Eerie Soultender|C|DMU -#117|Choking Miasma|U|DMU -#118|Ivy, Gleeful Spellthief|R|DMU -#119|Ratadrabik of Urborg|R|DMU -#120|Rona, Sheoldred's Faithful|U|DMU -#121|Karn, Living Legacy|M|DMU -#122|Benalish Sleeper|C|DMU -#123|Resolute Reinforcements|U|DMU -#124|Djinn of the Fountain|U|DMU -#125|Phyrexian Espionage|C|DMU -#126|Timely Interference|C|DMU -#127|Balduvian Atrocity|U|DMU -#128|Phyrexian Warhorse|C|DMU -#129|Sengir Connoisseur|U|DMU -#130|Writhing Necromass|C|DMU -#131|Phoenix Chick|U|DMU -#132|Twinferno|U|DMU -#133|Warhost's Frenzy|U|DMU -#134|Bog Badger|C|DMU -#135|Yavimaya Sojourner|C|DMU -#136|Golden Argosy|R|DMU -#137|Geothermal Bog|C|DMU -#138|Haunted Mire|C|DMU -#139|Idyllic Beachfront|C|DMU -#140|Molten Tributary|C|DMU -#141|Radiant Grove|C|DMU -#142|Sacred Peaks|C|DMU -#143|Sunlit Marsh|C|DMU -#144|Tangled Islet|C|DMU -#145|Wooded Ridgeline|C|DMU -#146|Contaminated Aquifer|C|DMU -#147|Impulse|C|DMU -#148|Artillery Blast|C|DMU -#149|Griffin Protector|C|DMU -#150|Gibbering Barricade|C|DMU -#151|Keldon Strike Team|C|DMU -#152|Deathbloom Gardener|C|DMU -#153|Flowstone Kavu|C|DMU -#154|Shadow Prophecy|C|DMU -#155|Battlefly Swarm|C|DMU -#156|Soaring Drake|C|DMU -#157|Shore Up|C|DMU -#158|Clockwork Drawbridge|C|DMU -#159|Captain's Call|C|DMU -#160|Astor, Bearer of Blades|R|DMU -#161|Rivaz of the Claw|R|DMU -#162|Stenn, Paranoid Partisan|R|DMU -#163|Join Forces|U|DMU -#164|Juniper Order Rootweaver|C|DMU -#165|Love Song of Night and Day|U|DMU -#166|Mesa Cavalier|C|DMU -#167|Stall for Time|C|DMU -#168|Take Up the Shield|C|DMU -#169|Academy Loremaster|R|DMU -#170|Academy Wall|C|DMU -#171|Coral Colony|U|DMU -#172|Joint Exploration|U|DMU -#173|Protect the Negotiators|U|DMU -#174|Vesuvan Duplimancy|M|DMU -#175|Voda Sea Scavenger|C|DMU -#176|Blight Pile|U|DMU -#177|Monstrous War-Leech|U|DMU -#178|Pilfer|U|DMU -#179|Shadow-Rite Priest|R|DMU -#180|Stronghold Arena|R|DMU -#181|Hurler Cyclops|U|DMU -#182|Jaya's Firenado|C|DMU -#183|Molten Monstrosity|C|DMU -#184|Thrill of Possibility|C|DMU -#185|Yavimaya Steelcrusher|C|DMU -#186|Leaf-Crowned Visionary|R|DMU -#187|Scout the Wilderness|C|DMU -#188|Urborg Lhurgoyf|R|DMU -#189|Automatic Librarian|C|DMU -#190|Jodah's Codex|U|DMU -#191|Relic of Legends|U|DMU -#192|Shield-Wall Sentinel|C|DMU -#193|Walking Bulwark|U|DMU -#194|Adarkar Wastes|R|DMU -#195|Caves of Koilos|R|DMU -#196|Karplusan Forest|R|DMU -#197|Shivan Reef|R|DMU -#198|Sulfurous Springs|R|DMU -#199|Yavimaya Coast|R|DMU -#200|Combat Research|U|DMU -#201|Ertai's Scorn|U|DMU -#202|Aggressive Sabotage|C|DMU -#203|Argivian Phalanx|C|DMU -#204|Ghitu Amplifier|C|DMU -#205|Crystal Grotto|C|DMU -#206|Goblin Picker|C|DMU -#207|Coalition Warbrute|C|DMU -#208|Splatter Goblin|C|DMU -#209|Phyrexian Vivisector|C|DMU -#210|Battle-Rage Blessing|C|DMU -#211|Meria, Scholar of Antiquity|R|DMU -#212|Coalition Skyknight|U|DMU -#213|Samite Herbalist|C|DMU -#214|Vodalian Hexcatcher|R|DMU -#215|Volshe Tideturner|C|DMU -#216|Braids's Frightful Return|U|DMU -#217|Toxic Abomination|C|DMU -#218|Viashino Branchrider|C|DMU -#219|Colossal Growth|C|DMU -#220|Slimefoot's Survey|U|DMU -#221|Snarespinner|C|DMU -#222|Threats Undetected|R|DMU -#223|The World Spell|M|DMU -#224|Inscribed Tablet|U|DMU -#225|Weatherlight Compleated|M|DMU -#226|Plaza of Heroes|R|DMU -#227|Thran Portal|R|DMU -#228|In Thrall to the Pit|C|DMU -#229|Bone Splinters|C|DMU -#230|Haunting Figment|C|DMU -#231|Pixie Illusionist|C|DMU -#232|Salvaged Manaworker|C|DMU -#233|Hexbane Tortoise|C|DMU -#234|Elfhame Wurm|C|DMU -#235|Barkweave Crusher|C|DMU -#236|Furious Bellow|C|DMU -#237|Tidepool Turtle|C|DMU -#238|Heroic Charge|C|DMU -#239|Jhoira, Ageless Innovator|R|DMU -#240|Zur, Eternal Schemer|M|DMU -#241|Charismatic Vanguard|C|DMU -#242|Impede Momentum|C|DMU -#243|Negate|C|DMU -#244|The Phasing of Zhalfir|R|DMU -#245|Sheoldred's Restoration|U|DMU -#246|Tattered Apparition|C|DMU -#247|Smash to Dust|C|DMU -#248|Hero's Heirloom|U|DMU -#249|Timeless Lotus|M|DMU -#250|Meteorite|C|DMU -#251|Llanowar Stalker|C|DMU -#252|Broken Wings|C|DMU -#253|Hammerhand|C|DMU -#254|Benalish Faithbonder|C|DMU -#255|Yotia Declares War|U|DMU -#256|Vanquisher's Axe|C|DMU -#257|Temporary Lockdown|R|DMU -#258|Rundvelt Hordemaster|R|DMU -#259|Founding the Third Path|U|DMU -#260|Chaotic Transformation|R|DMU -#261|Urza Assembles the Titans|R|DMU -#262|Plains 1|C|DMU -#263|Plains 2|C|DMU -#264|Island 1|C|DMU -#265|Island 2|C|DMU -#266|Swamp 1|C|DMU -#267|Swamp 2|C|DMU -#268|Mountain 1|C|DMU -#269|Mountain 2|C|DMU -#270|Forest 1|C|DMU -#271|Forest 2|C|DMU -#272|Plains 3|C|DMU -#273|Plains 4|C|DMU -#274|Island 3|C|DMU -#275|Island 4|C|DMU -#276|Swamp 3|C|DMU -#277|Swamp 4|C|DMU -#278|Mountain 3|C|DMU -#279|Mountain 4|C|DMU -#280|Forest 3|C|DMU -#281|Forest 4|C|DMU -//Rank|Name|Rarity|Set -#1|Consecrated Sphinx|M|2X2 -#2|Mana Drain|M|2X2 -#3|Damnation|R|2X2 -#4|Liliana, the Last Hope|M|2X2 -#5|Dragonlord Dromoka|M|2X2 -#6|Dragonlord Silumgar|M|2X2 -#7|Hostage Taker|R|2X2 -#8|Supreme Verdict|R|2X2 -#9|Emiel the Blessed|M|2X2 -#10|Restoration Angel|R|2X2 -#11|Backdraft Hellkite|R|2X2 -#12|Hydroid Krasis|R|2X2 -#13|Mulldrifter|U|2X2 -#14|Bitterblossom|M|2X2 -#15|Seasoned Pyromancer|M|2X2 -#16|Eternal Witness|U|2X2 -#17|Mathas, Fiend Seeker|R|2X2 -#18|Rafiq of the Many|R|2X2 -#19|Roon of the Hidden Realm|R|2X2 -#20|Panharmonicon|R|2X2 -#21|Mikaeus, the Lunarch|R|2X2 -#22|Monastery Mentor|M|2X2 -#23|Reveillark|R|2X2 -#24|Talrand, Sky Summoner|R|2X2 -#25|Skinrender|U|2X2 -#26|Unburial Rites|U|2X2 -#27|Aminatou, the Fateshifter|M|2X2 -#28|Lavalanche|R|2X2 -#29|Marchesa, the Black Rose|R|2X2 -#30|Prophetic Bolt|U|2X2 -#31|Psychic Symbiont|U|2X2 -#32|Varina, Lich Queen|R|2X2 -#33|Wasitora, Nekoru Queen|R|2X2 -#34|Wilt-Leaf Liege|R|2X2 -#35|Lightning Bolt|U|2X2 -#36|Oracle of Mul Daya|R|2X2 -#37|Bloodbraid Elf|U|2X2 -#38|Venser, Shaper Savant|R|2X2 -#39|Rancor|U|2X2 -#40|Lightning Helix|U|2X2 -#41|Ruric Thar, the Unbowed|R|2X2 -#42|Sedraxis Specter|U|2X2 -#43|Sidisi, Brood Tyrant|R|2X2 -#44|Flickerwisp|U|2X2 -#45|Mentor of the Meek|U|2X2 -#46|Disciple of the Ring|R|2X2 -#47|Go for the Throat|U|2X2 -#48|Vampire Sovereign|C|2X2 -#49|Anger of the Gods|R|2X2 -#50|Young Pyromancer|U|2X2 -#51|Rishkar, Peema Renegade|R|2X2 -#52|Abzan Charm|U|2X2 -#53|Aurelia, the Warleader|M|2X2 -#54|Conclave Mentor|U|2X2 -#55|Elenda, the Dusk Rose|M|2X2 -#56|Ezuri, Claw of Progress|M|2X2 -#57|Fiery Justice|R|2X2 -#58|Heroic Reinforcements|U|2X2 -#59|Jeskai Ascendancy|R|2X2 -#60|Judith, the Scourge Diva|R|2X2 -#61|Kambal, Consul of Allocation|R|2X2 -#62|Kolaghan's Command|R|2X2 -#63|Master Biomancer|R|2X2 -#64|Nicol Bolas, God-Pharaoh|M|2X2 -#65|Scab-Clan Giant|U|2X2 -#66|Terminate|U|2X2 -#67|Wall of Omens|U|2X2 -#68|Domestication|U|2X2 -#69|Blood Artist|U|2X2 -#70|Yahenni, Undying Partisan|R|2X2 -#71|Abbot of Keral Keep|R|2X2 -#72|Bedlam Reveler|R|2X2 -#73|Travel Preparations|U|2X2 -#74|Abzan Ascendancy|R|2X2 -#75|Bear's Companion|U|2X2 -#76|Bounty of the Luxa|U|2X2 -#77|Crackling Doom|U|2X2 -#78|Creakwood Liege|R|2X2 -#79|Deathbringer Liege|R|2X2 -#80|Doran, the Siege Tower|R|2X2 -#81|Dromoka's Command|R|2X2 -#82|Elsha of the Infinite|R|2X2 -#83|Empyrial Archangel|R|2X2 -#84|Ghave, Guru of Spores|M|2X2 -#85|Lord of Extinction|M|2X2 -#86|Master of Cruelties|M|2X2 -#87|Mistmeadow Witch|U|2X2 -#88|Muldrotha, the Gravetide|M|2X2 -#89|Sedris, the Traitor King|M|2X2 -#90|Sprouting Thrinax|U|2X2 -#91|Teneb, the Harvester|R|2X2 -#92|Thraximundar|R|2X2 -#93|Villainous Wealth|R|2X2 -#94|Wrenn and Six|M|2X2 -#95|Coldsteel Heart|U|2X2 -#96|Mana Vault|M|2X2 -#97|Azorius Chancery|U|2X2 -#98|Boros Garrison|U|2X2 -#99|Dimir Aqueduct|U|2X2 -#100|Golgari Rot Farm|U|2X2 -#101|Gruul Turf|U|2X2 -#102|Izzet Boilerworks|U|2X2 -#103|Orzhov Basilica|U|2X2 -#104|Rakdos Carnarium|U|2X2 -#105|Selesnya Sanctuary|U|2X2 -#106|Simic Growth Chamber|U|2X2 -#107|Intet, the Dreamer|R|2X2 -#108|Lava Coil|C|2X2 -#109|Sultai Soothsayer|U|2X2 -#110|Abzan Falconer|U|2X2 -#111|Path to Exile|U|2X2 -#112|Seeker of the Way|C|2X2 -#113|Rampant Growth|C|2X2 -#114|Anguished Unmaking|R|2X2 -#115|Ashen Rider|R|2X2 -#116|Assassin's Trophy|R|2X2 -#117|Blazing Hellhound|U|2X2 -#118|Boartusk Liege|R|2X2 -#119|Dauntless Escort|R|2X2 -#120|Figure of Destiny|R|2X2 -#121|Grand Arbiter Augustin IV|R|2X2 -#122|Grim Flayer|R|2X2 -#123|Jeskai Charm|U|2X2 -#124|Kaervek the Merciless|R|2X2 -#125|Orzhov Pontiff|U|2X2 -#126|River Hoopoe|U|2X2 -#127|Shattergang Brothers|R|2X2 -#128|Tower Gargoyle|U|2X2 -#129|Uril, the Miststalker|M|2X2 -#130|Staggershock|U|2X2 -#131|Agony Warp|C|2X2 -#132|Coiling Oracle|C|2X2 -#133|Militia Bugler|C|2X2 -#134|Kederekt Leviathan|R|2X2 -#135|Mistfire Adept|U|2X2 -#136|Alesha, Who Smiles at Death|R|2X2 -#137|Devoted Druid|U|2X2 -#138|Elvish Rejuvenator|C|2X2 -#139|Experiment One|C|2X2 -#140|Impervious Greatwurm|R|2X2 -#141|Extract from Darkness|U|2X2 -#142|Tenth District Legionnaire|C|2X2 -#143|Thousand-Year Storm|R|2X2 -#144|Ground Assault|C|2X2 -#145|Settle Beyond Reality|C|2X2 -#146|Gifts Ungiven|R|2X2 -#147|Jeskai Elder|C|2X2 -#148|Pull from Tomorrow|R|2X2 -#149|Rift Bolt|C|2X2 -#150|Gnarlback Rhino|C|2X2 -#151|Tuskguard Captain|C|2X2 -#152|Bant Charm|U|2X2 -#153|Bloodwater Entity|C|2X2 -#154|Burning-Tree Emissary|C|2X2 -#155|Chronicler of Heroes|C|2X2 -#156|Dack's Duplicate|R|2X2 -#157|Drogskol Reaver|R|2X2 -#158|Fireblade Artist|C|2X2 -#159|Magister Sphinx|R|2X2 -#160|Prized Amalgam|R|2X2 -#161|Tariel, Reckoner of Souls|R|2X2 -#162|Bloodforged Battle-Axe|R|2X2 -#163|Conqueror's Flail|R|2X2 -#164|League Guildmage|U|2X2 -#165|Qasali Pridemage|C|2X2 -#166|Ambuscade|C|2X2 -#167|Lyev Skyknight|C|2X2 -#168|Relief Captain|C|2X2 -#169|Call to the Feast|C|2X2 -#170|Disfigure|C|2X2 -#171|Ainok Bond-Kin|C|2X2 -#172|Gods Willing|C|2X2 -#173|Momentary Blink|C|2X2 -#174|Myth Realized|U|2X2 -#175|Wingsteed Rider|C|2X2 -#176|Aethersnipe|C|2X2 -#177|Deep Analysis|C|2X2 -#178|Mana Leak|C|2X2 -#179|Eyeblight's Ending|C|2X2 -#180|Gravecrawler|R|2X2 -#181|Oona's Prowler|R|2X2 -#182|Seekers' Squire|C|2X2 -#183|Unearth|C|2X2 -#184|Dark-Dweller Oracle|C|2X2 -#185|Greater Gargadon|R|2X2 -#186|Labyrinth Champion|U|2X2 -#187|Monastery Swiftspear|C|2X2 -#188|Annoyed Altisaur|C|2X2 -#189|Bloom Tender|R|2X2 -#190|Green Sun's Zenith|R|2X2 -#191|Hardened Scales|R|2X2 -#192|Arjun, the Shifting Flame|R|2X2 -#193|Ashenmoor Liege|R|2X2 -#194|Balefire Liege|R|2X2 -#195|Child of Alara|R|2X2 -#196|Dreg Mangler|C|2X2 -#197|Glen Elendra Liege|R|2X2 -#198|Hellkite Overlord|M|2X2 -#199|Izzet Charm|C|2X2 -#200|Karador, Ghost Chieftain|M|2X2 -#201|Legion's Initiative|R|2X2 -#202|Lotleth Troll|U|2X2 -#203|Murkfiend Liege|R|2X2 -#204|Thistledown Liege|R|2X2 -#205|Ulasht, the Hate Seed|R|2X2 -#206|Sensei's Divining Top|R|2X2 -#207|Fiery Fall|C|2X2 -#208|Hissing Iguanar|C|2X2 -#209|Knightly Valor|C|2X2 -#210|Might of Old Krosa|C|2X2 -#211|Glowspore Shaman|C|2X2 -#212|Auger Spree|C|2X2 -#213|Forbidden Alchemy|C|2X2 -#214|Carrier Thrall|C|2X2 -#215|Deranged Assistant|C|2X2 -#216|Kozilek, Butcher of Truth|M|2X2 -#217|Advanced Stitchwing|C|2X2 -#218|Ingenious Skaab|C|2X2 -#219|Thought Scour|C|2X2 -#220|Graveblade Marauder|U|2X2 -#221|Necrotic Ooze|R|2X2 -#222|Ob Nixilis, Unshackled|R|2X2 -#223|Vampiric Rites|U|2X2 -#224|Chaos Warp|R|2X2 -#225|Dreamshaper Shaman|U|2X2 -#226|Goblin Banneret|U|2X2 -#227|Pirate's Pillage|C|2X2 -#228|Spider Spawning|U|2X2 -#229|Splinterfright|R|2X2 -#230|Webweaver Changeling|C|2X2 -#231|Animar, Soul of Elements|M|2X2 -#232|Atarka's Command|R|2X2 -#233|Atla Palani, Nest Tender|R|2X2 -#234|Cartel Aristocrat|C|2X2 -#235|Firesong and Sunspeaker|R|2X2 -#236|Gloryscale Viashino|U|2X2 -#237|Guided Passage|R|2X2 -#238|Martial Glory|C|2X2 -#239|The Mimeoplasm|R|2X2 -#240|Civic Saber|U|2X2 -#241|Firemind Vessel|U|2X2 -#242|Eel Umbra|C|2X2 -#243|Grapple with the Past|C|2X2 -#244|Hyena Umbra|C|2X2 -#245|Liliana's Elite|C|2X2 -#246|Living Lightning|C|2X2 -#247|Scale Blessing|U|2X2 -#248|Sensor Splicer|C|2X2 -#249|Winged Coatl|C|2X2 -#250|Severed Strands|C|2X2 -#251|Deadly Recluse|C|2X2 -#252|Skeleton Archer|C|2X2 -#253|Nephalia Smuggler|U|2X2 -#254|Biogenic Upgrade|U|2X2 -#255|Ulamog, the Infinite Gyre|M|2X2 -#256|Leonin Arbiter|R|2X2 -#257|Teferi's Protection|R|2X2 -#258|Weathered Wayfarer|R|2X2 -#259|Imperial Seal|M|2X2 -#260|Scion of Darkness|U|2X2 -#261|Hero of the Games|C|2X2 -#262|Surreal Memoir|U|2X2 -#263|Allosaurus Shepherd|M|2X2 -#264|Arachnus Spinner|U|2X2 -#265|Brindle Shoat|C|2X2 -#266|Jodah, Archmage Eternal|R|2X2 -#267|Mindwrack Liege|R|2X2 -#268|Mizzix of the Izmagnus|M|2X2 -#269|Skullbriar, the Walking Grave|R|2X2 -#270|Aether Vial|R|2X2 -#271|Aven Initiate|C|2X2 -#272|Last Breath|C|2X2 -#273|Battlefield Promotion|C|2X2 -#274|Bloodflow Connoisseur|C|2X2 -#275|Purphoros's Emissary|C|2X2 -#276|Strands of Undeath|C|2X2 -#277|Privileged Position|R|2X2 -#278|Livewire Lash|U|2X2 -#279|Emrakul, the Aeons Torn|M|2X2 -#280|Doomed Traveler|C|2X2 -#281|Smothering Tithe|R|2X2 -#282|Body Double|U|2X2 -#283|Breakthrough|U|2X2 -#284|Spell Pierce|C|2X2 -#285|Wash Out|U|2X2 -#286|Balustrade Spy|C|2X2 -#287|Inquisition of Kozilek|U|2X2 -#288|Storm Fleet Pyromancer|C|2X2 -#289|Twinflame|R|2X2 -#290|Warrior's Oath|M|2X2 -#291|Arachnus Web|C|2X2 -#292|Centaur Battlemaster|U|2X2 -#293|Concordant Crossroads|M|2X2 -#294|Aethermage's Touch|U|2X2 -#295|Bring to Light|R|2X2 -#296|Glimpse the Unthinkable|R|2X2 -#297|Kaalia of the Vast|M|2X2 -#298|Zur the Enchanter|R|2X2 -#299|Crucible of Worlds|M|2X2 -#300|Nim Deathmantle|R|2X2 -#301|Phyrexian Altar|R|2X2 -#302|Cavern of Souls|M|2X2 -#303|City of Brass|R|2X2 -#304|Pillar of the Paruns|R|2X2 -#305|Anointer of Valor|C|2X2 -#306|Makeshift Mauler|C|2X2 -#307|Traveler's Amulet|C|2X2 -#308|Sparkmage's Gambit|C|2X2 -#309|Supernatural Stamina|C|2X2 -#310|Titan's Strength|C|2X2 -#311|Kruin Striker|C|2X2 -#312|Kasmina's Transmutation|C|2X2 -#313|Capture Sphere|C|2X2 -#314|Force of Negation|R|2X2 -#315|Dockside Extortionist|M|2X2 -#316|Thrive|C|2X2 -#317|Darksteel Plate|R|2X2 -#318|Dragon Arch|U|2X2 -#319|Planar Bridge|R|2X2 -#320|Mayael's Aria|R|2X2 -#321|Divine Visitation|M|2X2 -#322|As Foretold|M|2X2 -#323|Phyrexian Tyranny|R|2X2 -#324|Pithing Needle|R|2X2 -#325|Vedalken Orrery|R|2X2 -#326|Surgical Extraction|R|2X2 -#327|Food Chain|M|2X2 -#328|Thrumming Stone|R|2X2 -#329|Forbidden Orchard|R|2X2 -#330|Summer Bloom|U|2X2 -#331|Shadowborn Apostle|C|2X2 -//Rank|Name|Rarity|Set -#1|Champions of Tyr|M|HBG -#2|Snowborn Simulacra|M|HBG -#3|The Hourglass Coven|R|HBG -#4|Ancient Gold Dragon|M|HBG -#5|Ancient Brass Dragon|M|HBG -#6|Ancient Bronze Dragon|M|HBG -#7|Miirym, Sentinel Wyrm|R|HBG -#8|Verdant Rejuvenation|M|HBG -#9|Tasha, Unholy Archmage|M|HBG -#10|Prosper, Tome-Bound|M|HBG -#11|Minsc & Boo, Timeless Heroes|M|HBG -#12|Lae'zel, Githyanki Warrior|R|HBG -#13|Lukamina, Moon Druid|M|HBG -#14|Thayan Evokers|R|HBG -#15|Chaos Balor|M|HBG -#16|Oyaminartok, Polar Werebear|R|HBG -#17|Jon Irenicus, the Exile|R|HBG -#18|Klement, Novice Acolyte|R|HBG -#19|Wyll, Pact-Bound Duelist|M|HBG -#20|Calim, Djinn Emperor|R|HBG -#21|Horn of Valhalla|R|HBG -#22|Illithid Harvester|R|HBG -#23|Altar of Bhaal|R|HBG -#24|Wrathful Red Dragon|R|HBG -#25|Raphael, Fiendish Savior|R|HBG -#26|Sune's Intervention|R|HBG -#27|Ulder Ravengard, Marshal|R|HBG -#28|Nalia de'Arnise|M|HBG -#29|Skullport Merchant|U|HBG -#30|Sword Coast Serpent|U|HBG -#31|Ancient Copper Dragon|M|HBG -#32|Astarion, the Decadent|R|HBG -#33|Oji, the Exquisite Blade|U|HBG -#34|Fraying Line|R|HBG -#35|Seatower Imprisonment|U|HBG -#36|Grim Hireling|R|HBG -#37|Uthgardt Fury|R|HBG -#38|Earthquake Dragon|R|HBG -#39|Rasaad, Monk of Selune|U|HBG -#40|Gale, Conduit of the Arcane|M|HBG -#41|Imoen, Trickster Friend|R|HBG -#42|Shadowheart, Sharran Cleric|R|HBG -#43|Juvenile Mist Dragon|U|HBG -#44|Cast Down|U|HBG -#45|Tiefling Outcasts|R|HBG -#46|Ancient Silver Dragon|M|HBG -#47|Meteor Golem|U|HBG -#48|Stick Together|R|HBG -#49|Craving of Yeenoghu|U|HBG -#50|Mephit's Enthusiasm|U|HBG -#51|Priest of Ancient Lore|C|HBG -#52|Grim Bounty|C|HBG -#53|Krydle of Baldur's Gate|U|HBG -#54|Gale's Redirection|R|HBG -#55|Young Blue Dragon|C|HBG -#56|Blood Money|M|HBG -#57|Alaundo the Seer|R|HBG -#58|Kagha, Shadow Archdruid|U|HBG -#59|Korlessa, Scale Singer|U|HBG -#60|Basilisk Collar|R|HBG -#61|Grave Choice|U|HBG -#62|Kardum, Patron of Flames|R|HBG -#63|Liara of the Flaming Fist|U|HBG -#64|Viconia, Nightsinger's Disciple|U|HBG -#65|Karlach, Raging Tiefling|R|HBG -#66|Wilson, Bear Comrade|R|HBG -#67|Black Dragon|U|HBG -#68|Dragon's Fire|C|HBG -#69|Trelasarra, Moon Dancer|U|HBG -#70|Displacer Kitten|R|HBG -#71|Draconic Muralists|U|HBG -#72|Thrakkus the Butcher|U|HBG -#73|Signature Spells|R|HBG -#74|Black Market Connections|R|HBG -#75|Jaheira, Harper Emissary|U|HBG -#76|Battle Cry Goblin|U|HBG -#77|Red Dragon|U|HBG -#78|Lurking Roper|U|HBG -#79|Kalain, Reclusive Painter|U|HBG -#80|Rescuer Chwinga|U|HBG -#81|Goggles of Night|U|HBG -#82|Bonecaller Cleric|U|HBG -#83|Intellect Devourer|R|HBG -#84|Pact Weapon|M|HBG -#85|Breath Weapon|U|HBG -#86|Swashbuckler Extraordinaire|U|HBG -#87|Gorion, Wise Mentor|R|HBG -#88|Jan Jansen, Chaos Crafter|R|HBG -#89|Lozhan, Dragons' Legacy|U|HBG -#90|Raggadragga, Goreguts Boss|R|HBG -#91|Boareskyr Tollkeeper|U|HBG -#92|Patriar's Humiliation|C|HBG -#93|Vladimir and Godfrey|R|HBG -#94|Minthara of the Absolute|U|HBG -#95|Catti-brie of Mithral Hall|R|HBG -#96|Ambergris, Citadel Agent|U|HBG -#97|Skanos, Dragon Vassal|U|HBG -#98|Owlbear|C|HBG -#99|Prosperous Innkeeper|U|HBG -#100|You're Confronted by Robbers|U|HBG -#101|Irenicus's Vile Duplication|U|HBG -#102|Circle of the Land Druid|C|HBG -#103|Druid of the Emerald Grove|U|HBG -#104|Undercellar Myconid|C|HBG -#105|Sewer Plague|C|HBG -#106|Dragonborn Immolator|U|HBG -#107|Gnoll Hunting Party|U|HBG -#108|Favored Enemy|R|HBG -#109|Baba Lysaga, Night Witch|R|HBG -#110|Alora, Rogue Companion|U|HBG -#111|Vhal, Eager Scholar|U|HBG -#112|Portable Hole|U|HBG -#113|Soulknife Spy|C|HBG -#114|You Come to a River|C|HBG -#115|Deadly Dispute|C|HBG -#116|Eyes of the Beholder|C|HBG -#117|Guiding Bolt|U|HBG -#118|Pegasus Guardian|U|HBG -#119|Draconic Lore|U|HBG -#120|Ghost Lantern|U|HBG -#121|Young Red Dragon|C|HBG -#122|Band Together|C|HBG -#123|Dread Linnorm|C|HBG -#124|Emerald Dragon|U|HBG -#125|Jade Orb of Dragonkind|U|HBG -#126|Owlbear Shepherd|U|HBG -#127|Pilgrim's Eye|C|HBG -#128|Moradin's Disciples|U|HBG -#129|Water Weird|C|HBG -#130|Genasi Rabble-Rouser|C|HBG -#131|Fiendlash|R|HBG -#132|Gate of the Black Dragon|U|HBG -#133|Gate to Manorborn|U|HBG -#134|Gate to Seatower|U|HBG -#135|Gate to the Citadel|U|HBG -#136|Gate to Tumbledown|U|HBG -#137|Sarevok the Usurper|U|HBG -#138|Steadfast Paladin|C|HBG -#139|You Hear Something on Watch|C|HBG -#140|Air-Cult Elemental|C|HBG -#141|Clever Conjurer|C|HBG -#142|Ray of Frost|U|HBG -#143|Manticore|C|HBG -#144|Shambling Ghast|C|HBG -#145|Vampire Spawn|C|HBG -#146|Hobgoblin Captain|C|HBG -#147|Circle of the Moon Druid|C|HBG -#148|Hill Giant Herdgorger|C|HBG -#149|Blessed Hippogriff|C|HBG -#150|Icewind Stalwart|C|HBG -#151|Lapis Orb of Dragonkind|U|HBG -#152|Pseudodragon Familiar|C|HBG -#153|Guildsworn Prowler|C|HBG -#154|Nefarious Imp|C|HBG -#155|Carnelian Orb of Dragonkind|U|HBG -#156|Two-Handed Axe|U|HBG -#157|Scaled Nurturer|C|HBG -#158|Prophetic Prism|C|HBG -#159|Flaming Fist Duskguard|C|HBG -#160|Ranger Squadron|C|HBG -#161|Soldiers of the Watch|C|HBG -#162|Lizardfolk Librarians|C|HBG -#163|Undersimplify|C|HBG -#164|Stroke of Luck|R|HBG -#165|Sepulcher Ghoul|C|HBG -#166|Giant Fire Beetles|C|HBG -#167|Kobold Warcaller|C|HBG -#168|Lulu, Forgetful Hollyphant|U|HBG -#169|Minimus Containment|C|HBG -#170|Monk of the Open Hand|U|HBG -#171|Rally Maneuver|U|HBG -#172|Charmed Sleep|C|HBG -#173|Rimeshield Frost Giant|C|HBG -#174|Demogorgon's Clutches|C|HBG -#175|Grim Wanderer|U|HBG -#176|Farideh's Fireball|C|HBG -#177|Improvised Weaponry|C|HBG -#178|Unexpected Windfall|C|HBG -#179|Valor Singer|C|HBG -#180|Choose Your Weapon|U|HBG -#181|Gnoll Hunter|C|HBG -#182|Wild Shape|U|HBG -#183|Guardian Naga|C|HBG -#184|Dragonborn Looter|C|HBG -#185|Kenku Artificer|U|HBG -#186|Kindred Discovery|R|HBG -#187|Chain Devil|C|HBG -#188|Gray Slaad|C|HBG -#189|Sigil of Myrkul|U|HBG -#190|Summon Undead|C|HBG -#191|Reckless Barbarian|C|HBG -#192|Druidic Ritual|C|HBG -#193|Ettercap|C|HBG -#194|Bronze Walrus|U|HBG -#195|Lantern of Revealing|C|HBG -#196|Navigation Orb|U|HBG -#197|Wizened Githzerai|C|HBG -#198|Seek New Knowledge|U|HBG -#199|Wand of Orcus|R|HBG -#200|Goblin Trapfinder|U|HBG -#201|Incessant Provocation|C|HBG -#202|Warriors of Tiamat|C|HBG -#203|Nalfeshnee|R|HBG -#204|Follow the Tracks|C|HBG -#205|You Line Up the Shot|C|HBG -#206|Yuan-Ti Scaleshield|R|HBG -#207|Gut, Fanatical Priestess|U|HBG -#208|Celestial Unicorn|C|HBG -#209|Devoted Paladin|C|HBG -#210|Contact Other Plane|C|HBG -#211|Guild Thief|U|HBG -#212|You Find the Villains' Lair|C|HBG -#213|Baleful Beholder|C|HBG -#214|Drider|U|HBG -#215|Hoard Robber|C|HBG -#216|Earth-Cult Elemental|C|HBG -#217|Jaded Sell-Sword|C|HBG -#218|You Find Some Prisoners|C|HBG -#219|Inspiring Bard|C|HBG -#220|Sylvan Shepherd|C|HBG -#221|Underdark Basilisk|C|HBG -#222|Bag of Holding|U|HBG -#223|Iron Golem|U|HBG -#224|Archivist of Oghma|R|HBG -#225|Ascend from Avernus|R|HBG -#226|Flaming Fist Officer|C|HBG -#227|Scouting Hawk|U|HBG -#228|Steadfast Unicorn|C|HBG -#229|Blur|C|HBG -#230|Dream Fracture|U|HBG -#231|Tymora's Invoker|C|HBG -#232|Ambition's Cost|U|HBG -#233|Armor of Shadows|C|HBG -#234|Ambitious Dragonborn|C|HBG -#235|Poison the Blade|C|HBG -#236|Split the Spoils|U|HBG -#237|Mazzy, Truesword Paladin|R|HBG -#238|Neera, Wild Mage|R|HBG -#239|Chardalyn Dragon|U|HBG -#240|Sworn to the Legion|M|HBG -#241|Valiant Farewell|C|HBG -#242|Hypnotic Pattern|C|HBG -#243|Hook Horror|C|HBG -#244|Unexpected Allies|C|HBG -#245|Arcane Archery|C|HBG -#246|Dawnbringer Cleric|C|HBG -#247|You're Ambushed on the Road|C|HBG -#248|Shocking Grasp|C|HBG -#249|Thieves' Tools|C|HBG -#250|Dueling Rapier|C|HBG -#251|You Come to the Gnoll Camp|C|HBG -#252|You Meet in a Tavern|U|HBG -#253|Spiked Pit Trap|C|HBG -#254|Lae'zel's Acrobatics|R|HBG -#255|Cloak of the Bat|C|HBG -#256|Mirror of Life Trapping|R|HBG -#257|Mind Spike|U|HBG -#258|Monster Manual|R|HBG -#259|Mace of Disruption|C|HBG -#260|Belt of Giant Strength|R|HBG -#261|Robe of the Archmagi|R|HBG -#262|Eldritch Pact|R|HBG -#263|Storm King's Thunder|M|HBG -#264|Traverse the Outlands|R|HBG -#265|Baldur's Gate|R|HBG -#266|Flames of Moradin|R|HBG -#267|Plains 1|C|HBG -#268|Plains 2|C|HBG -#269|Plains 3|C|HBG -#270|Plains 4|C|HBG -#271|Island 1|C|HBG -#272|Island 2|C|HBG -#273|Island 3|C|HBG -#274|Island 4|C|HBG -#275|Swamp 1|C|HBG -#276|Swamp 2|C|HBG -#277|Swamp 3|C|HBG -#278|Swamp 4|C|HBG -#279|Mountain 1|C|HBG -#280|Mountain 2|C|HBG -#281|Mountain 3|C|HBG -#282|Mountain 4|C|HBG -#283|Forest 1|C|HBG -#284|Forest 2|C|HBG -#285|Forest 3|C|HBG -#286|Forest 4|C|HBG -//Rank|Name|Rarity|Set -#1|Battle Angels of Tyr|M|CLB -#2|Karlach, Fury of Avernus|M|CLB -#3|Horn of Valhalla|R|CLB -#4|Elminster's Simulacrum|M|CLB -#5|Ancient Brass Dragon|M|CLB -#6|Elder Brain|R|CLB -#7|Ancient Bronze Dragon|M|CLB -#8|Miirym, Sentinel Wyrm|R|CLB -#9|Tasha, the Witch Queen|M|CLB -#10|Minsc and Boo, Timeless Heroes|M|CLB -#11|Elminster|M|CLB -#12|Tomb of Horrors Adventurer|R|CLB -#13|Blood Money|M|CLB -#14|Intellect Devourer|R|CLB -#15|Ancient Copper Dragon|M|CLB -#16|Bramble Sovereign|M|CLB -#17|Mighty Servant of Leuk-o|R|CLB -#18|Nautiloid Ship|M|CLB -#19|Noble Heritage|R|CLB -#20|Ancient Gold Dragon|M|CLB -#21|Illithid Harvester|R|CLB -#22|Astarion's Thirst|R|CLB -#23|Firbolg Flutist|R|CLB -#24|Blade of Selves|R|CLB -#25|Shadowheart, Dark Justiciar|R|CLB -#26|Gorion, Wise Mentor|R|CLB -#27|Jan Jansen, Chaos Crafter|R|CLB -#28|Volo, Itinerant Scholar|M|CLB -#29|Pact Weapon|M|CLB -#30|Skullport Merchant|U|CLB -#31|Balor|M|CLB -#32|Elturel Survivors|R|CLB -#33|Wrathful Red Dragon|R|CLB -#34|Owlbear Cub|R|CLB -#35|Basilisk Collar|R|CLB -#36|Lae'zel, Vlaakith's Champion|R|CLB -#37|Jaheira, Friend of the Forest|R|CLB -#38|Bane, Lord of Darkness|R|CLB -#39|Windshaper Planetar|R|CLB -#40|Caves of Chaos Adventurer|R|CLB -#41|Undermountain Adventurer|R|CLB -#42|Duke Ulder Ravengard|R|CLB -#43|Raphael, Fiendish Savior|R|CLB -#44|Lightning Bolt|C|CLB -#45|Skullwinder|U|CLB -#46|Arcane Signet|U|CLB -#47|Myrkul, Lord of Bones|R|CLB -#48|Crystal Dragon|U|CLB -#49|Sculpted Sunburst|R|CLB -#50|Ancient Silver Dragon|M|CLB -#51|Modify Memory|U|CLB -#52|Ravenloft Adventurer|R|CLB -#53|Amethyst Dragon|U|CLB -#54|Wand of Wonder|R|CLB -#55|Jaheira's Respite|R|CLB -#56|Mind Stone|U|CLB -#57|Feywild Caretaker|U|CLB -#58|Commander Liara Portyr|U|CLB -#59|Kagha, Shadow Archdruid|U|CLB -#60|Minthara, Merciless Soul|U|CLB -#61|Thrakkus the Butcher|U|CLB -#62|Baba Lysaga, Night Witch|R|CLB -#63|The Council of Four|R|CLB -#64|Lae'zel's Acrobatics|R|CLB -#65|Altar of Bhaal|R|CLB -#66|Bonecaller Cleric|U|CLB -#67|Thunderwave|U|CLB -#68|Wyll's Reversal|R|CLB -#69|Earthquake Dragon|R|CLB -#70|Sharpshooter Elf|U|CLB -#71|Fraying Line|R|CLB -#72|Swiftfoot Boots|U|CLB -#73|Juvenile Mist Dragon|U|CLB -#74|Ellyn Harbreeze, Busybody|U|CLB -#75|Lulu, Loyal Hollyphant|U|CLB -#76|Alora, Merry Thief|U|CLB -#77|Amber Gristle O'Maul|U|CLB -#78|Ganax, Astral Hunter|U|CLB -#79|Gut, True Soul Zealot|U|CLB -#80|Lozhan, Dragons' Legacy|U|CLB -#81|Mahadi, Emporium Master|U|CLB -#82|Oji, the Exquisite Blade|U|CLB -#83|Rilsa Rael, Kingpin|U|CLB -#84|Bhaal, Lord of Murder|R|CLB -#85|Dynaheir, Invoker Adept|R|CLB -#86|Jon Irenicus, Shattered One|R|CLB -#87|Banishment|U|CLB -#88|Githzerai Monk|U|CLB -#89|Hammers of Moradin|U|CLB -#90|Roving Harper|C|CLB -#91|Gale's Redirection|R|CLB -#92|Mystery Key|U|CLB -#93|Wizards of Thay|R|CLB -#94|Call to the Void|R|CLB -#95|Cloudkill|U|CLB -#96|Passageway Seer|U|CLB -#97|Fireball|U|CLB -#98|Two-Handed Axe|U|CLB -#99|Monster Manual|R|CLB -#100|Burnished Hart|U|CLB -#101|Meteor Golem|U|CLB -#102|Vexing Puzzlebox|M|CLB -#103|Murder|C|CLB -#104|Imoen, Mystic Trickster|U|CLB -#105|Skanos Dragonheart|U|CLB -#106|Korlessa, Scale Singer|U|CLB -#107|Astarion, the Decadent|R|CLB -#108|Nine-Fingers Keene|R|CLB -#109|Acolyte of Bahamut|U|CLB -#110|Contraband Livestock|U|CLB -#111|Legion Loyalty|M|CLB -#112|Slaughter the Strong|U|CLB -#113|Cone of Cold|U|CLB -#114|Moonshae Pixie|U|CLB -#115|Sapphire Dragon|U|CLB -#116|Young Blue Dragon|C|CLB -#117|Ghost Lantern|U|CLB -#118|Gnoll War Band|U|CLB -#119|Traverse the Outlands|R|CLB -#120|Treasure Keeper|U|CLB -#121|Wayfarer's Bauble|C|CLB -#122|Undercellar Myconid|C|CLB -#123|Winter Eladrin|C|CLB -#124|Abdel Adrian, Gorion's Ward|U|CLB -#125|Cadira, Caller of the Small|U|CLB -#126|Beckoning Will-o'-Wisp|U|CLB -#127|Rescuer Chwinga|U|CLB -#128|White Plume Adventurer|R|CLB -#129|Bane's Contingency|U|CLB -#130|Displacer Kitten|R|CLB -#131|Kindred Discovery|R|CLB -#132|Cast Down|U|CLB -#133|Topaz Dragon|U|CLB -#134|Vrock|U|CLB -#135|Inspired Tinkering|U|CLB -#136|Nemesis Phoenix|U|CLB -#137|Swashbuckler Extraordinaire|U|CLB -#138|Draconic Muralists|U|CLB -#139|Emerald Dragon|U|CLB -#140|Giant Ankheg|U|CLB -#141|Nature's Lore|C|CLB -#142|Charcoal Diamond|C|CLB -#143|Fire Diamond|C|CLB -#144|Marble Diamond|C|CLB -#145|Moss Diamond|C|CLB -#146|Sky Diamond|C|CLB -#147|Stonespeaker Crystal|U|CLB -#148|Earth Tremor|C|CLB -#149|Blessed Hippogriff|C|CLB -#150|Safana, Calimport Cutthroat|U|CLB -#151|Erinis, Gloom Stalker|U|CLB -#152|Alaundo the Seer|R|CLB -#153|Raggadragga, Goreguts Boss|R|CLB -#154|Archivist of Oghma|R|CLB -#155|Icewind Stalwart|C|CLB -#156|Pegasus Guardian|C|CLB -#157|Undercellar Sweep|U|CLB -#158|You're Confronted by Robbers|C|CLB -#159|Dragonborn Looter|C|CLB -#160|Sailors' Bane|U|CLB -#161|Ambition's Cost|U|CLB -#162|Nothic|U|CLB -#163|Bloodboil Sorcerer|U|CLB -#164|Avenging Hunter|C|CLB -#165|Explore the Underdark|U|CLB -#166|Jade Orb of Dragonkind|C|CLB -#167|Arcane Encyclopedia|U|CLB -#168|Geode Golem|U|CLB -#169|Patriar's Seal|U|CLB -#170|Command Tower|C|CLB -#171|Pilgrim's Eye|C|CLB -#172|Scaled Nurturer|C|CLB -#173|Band Together|C|CLB -#174|Patron of the Arts|C|CLB -#175|Sword Coast Serpent|C|CLB -#176|Recruitment Drive|C|CLB -#177|Vhal, Candlekeep Researcher|U|CLB -#178|Sarevok, Deathbringer|U|CLB -#179|Sivriss, Nightmare Speaker|U|CLB -#180|Viconia, Drow Apostate|U|CLB -#181|Halsin, Emerald Archdruid|U|CLB -#182|Wilson, Refined Grizzly|U|CLB -#183|Wyll, Blade of Frontiers|R|CLB -#184|Mazzy, Truesword Paladin|R|CLB -#185|Neera, Wild Mage|R|CLB -#186|Zevlor, Elturel Exile|R|CLB -#187|Master Chef|C|CLB -#188|Far Traveler|U|CLB -#189|Feywild Visitor|U|CLB -#190|Criminal Past|U|CLB -#191|Cloakwood Hermit|U|CLB -#192|Popular Entertainer|R|CLB -#193|Raised by Giants|R|CLB -#194|Astral Confrontation|C|CLB -#195|Bane's Invoker|C|CLB -#196|Greatsword of Tyr|C|CLB -#197|Guardian Naga|C|CLB -#198|Tabaxi Toucaneers|C|CLB -#199|Aarakocra Sneak|C|CLB -#200|Blur|C|CLB -#201|Irenicus's Vile Duplication|U|CLB -#202|Oceanus Dragon|C|CLB -#203|Eldritch Pact|R|CLB -#204|Sigil of Myrkul|U|CLB -#205|Summon Undead|C|CLB -#206|Bhaal's Invoker|C|CLB -#207|Breath Weapon|C|CLB -#208|Fang Dragon|C|CLB -#209|Genasi Enforcers|C|CLB -#210|Young Red Dragon|C|CLB -#211|Dread Linnorm|C|CLB -#212|Saddle of the Cavalier|U|CLB -#213|Split the Spoils|U|CLB -#214|You Look Upon the Tarrasque|U|CLB -#215|Bag of Holding|U|CLB -#216|Campfire|U|CLB -#217|Dungeoneer's Pack|U|CLB -#218|Iron Mastiff|U|CLB -#219|Black Dragon Gate|C|CLB -#220|Bountiful Promenade|R|CLB -#221|Citadel Gate|C|CLB -#222|Cliffgate|C|CLB -#223|Luxury Suite|R|CLB -#224|Manor Gate|C|CLB -#225|Morphic Pool|R|CLB -#226|Sea Gate|C|CLB -#227|Sea of Clouds|R|CLB -#228|Spire Garden|R|CLB -#229|Owlbear Shepherd|U|CLB -#230|Ettercap|C|CLB -#231|Druid of the Emerald Grove|C|CLB -#232|Colossal Badger|C|CLB -#233|Zhentarim Bandit|C|CLB -#234|Mold Folk|C|CLB -#235|Gray Slaad|C|CLB -#236|Run Away Together|C|CLB -#237|Scouting Hawk|C|CLB -#238|Minimus Containment|C|CLB -#239|Livaan, Cultist of Tiamat|U|CLB -#240|Gale, Waterdeep Prodigy|R|CLB -#241|Gluntch, the Bestower|R|CLB -#242|Candlekeep Sage|C|CLB -#243|Inspiring Leader|U|CLB -#244|Dragon Cultist|U|CLB -#245|Street Urchin|U|CLB -#246|Hardy Outlander|U|CLB -#247|Your Temple Is Under Attack|C|CLB -#248|Font of Magic|M|CLB -#249|Sea Hag|C|CLB -#250|Tymora's Invoker|C|CLB -#251|Stirge|C|CLB -#252|Carnelian Orb of Dragonkind|C|CLB -#253|Circle of the Land Druid|C|CLB -#254|Silvanus's Invoker|C|CLB -#255|Drillworks Mole|U|CLB -#256|Gate Colossus|U|CLB -#257|Marut|C|CLB -#258|Trailblazer's Torch|C|CLB -#259|Evolving Wilds|C|CLB -#260|Prophetic Prism|C|CLB -#261|Nimblewright Schematic|C|CLB -#262|Bronze Walrus|C|CLB -#263|Overwhelming Encounter|U|CLB -#264|Carefree Swinemaster|C|CLB -#265|Stirring Bard|C|CLB -#266|Reckless Barbarian|C|CLB -#267|Ingenious Artillerist|C|CLB -#268|Vicious Battlerager|C|CLB -#269|Myrkul's Invoker|C|CLB -#270|Chain Devil|C|CLB -#271|Arms of Hadar|C|CLB -#272|Nimbleclaw Adept|C|CLB -#273|Guiding Bolt|C|CLB -#274|Goliath Paladin|C|CLB -#275|Barroom Brawl|R|CLB -#276|Myconid Spore Tender|C|CLB -#277|Renari, Merchant of Marvels|U|CLB -#278|Tavern Brawler|C|CLB -#279|Veteran Soldier|U|CLB -#280|Agent of the Iron Throne|U|CLB -#281|Agent of the Shadow Thieves|U|CLB -#282|Guild Artisan|U|CLB -#283|Shameless Charlatan|R|CLB -#284|Ascend from Avernus|R|CLB -#285|Stoneskin|U|CLB -#286|Candlekeep Inspiration|U|CLB -#287|Goggles of Night|C|CLB -#288|Lapis Orb of Dragonkind|C|CLB -#289|Robe of the Archmagi|R|CLB -#290|Storm King's Thunder|M|CLB -#291|Taunting Kobold|U|CLB -#292|Wild Magic Surge|U|CLB -#293|Lurking Green Dragon|C|CLB -#294|Manifold Key|U|CLB -#295|Mirror of Life Trapping|R|CLB -#296|Noble's Purse|U|CLB -#297|Rug of Smothering|U|CLB -#298|Baldur's Gate|R|CLB -#299|Basilisk Gate|C|CLB -#300|Gond Gate|U|CLB -#301|Heap Gate|C|CLB -#302|Reflecting Pool|R|CLB -#303|Prized Statue|C|CLB -#304|Druidic Ritual|C|CLB -#305|Ambitious Dragonborn|C|CLB -#306|Warehouse Thief|C|CLB -#307|Tiamat's Fanatics|C|CLB -#308|Insufferable Balladeer|C|CLB -#309|Hoarding Ogre|C|CLB -#310|Underdark Explorer|C|CLB -#311|Nefarious Imp|C|CLB -#312|Guildsworn Prowler|C|CLB -#313|Deadly Dispute|C|CLB -#314|Atrocious Experiment|C|CLB -#315|Stunning Strike|C|CLB -#316|Pseudodragon Familiar|C|CLB -#317|Kenku Artificer|C|CLB -#318|Gray Harbor Merfolk|C|CLB -#319|Draconic Lore|C|CLB -#320|Steadfast Unicorn|C|CLB -#321|Flaming Fist Officer|C|CLB -#322|Dawnbringer Cleric|C|CLB -#323|Majestic Genesis|M|CLB -#324|Rasaad yn Bashir|U|CLB -#325|Flaming Fist|C|CLB -#326|Scion of Halaster|C|CLB -#327|Dungeon Delver|U|CLB -#328|Cultist of the Absolute|R|CLB -#329|Hezrou|C|CLB -#330|Universal Solvent|C|CLB -#331|Navigation Orb|C|CLB -#332|Marching Duodrone|C|CLB -#333|Lantern of Revealing|C|CLB -#334|Clockwork Fox|C|CLB -#335|Cloak of the Bat|C|CLB -#336|You Meet in a Tavern|C|CLB -#337|Poison the Blade|C|CLB -#338|Cloakwood Swarmkeeper|C|CLB -#339|Pack Attack|C|CLB -#340|Javelin of Lightning|C|CLB -#341|Coronation of Chaos|C|CLB -#342|Myrkul's Edict|C|CLB -#343|Ghastly Death Tyrant|C|CLB -#344|Dream Fracture|C|CLB -#345|Contact Other Plane|C|CLB -#346|Wyrm's Crossing Patrol|C|CLB -#347|Cut a Deal|U|CLB -#348|Thieves' Tools|C|CLB -#349|Sword Coast Sailor|U|CLB -#350|Descent into Avernus|R|CLB -#351|Dire Mimic|C|CLB -#352|Predatory Impetus|C|CLB -#353|You've Been Caught Stealing|C|CLB -#354|Shiny Impetus|C|CLB -#355|Parasitic Impetus|C|CLB -#356|Armor of Shadows|C|CLB -#357|Psychic Impetus|C|CLB -#358|Martial Impetus|C|CLB -#359|Decanter of Endless Water|C|CLB -#360|Chardalyn Dragon|C|CLB -#361|Faceless One|C|CLB -#362|Plains 1|C|CLB -#363|Island 1|C|CLB -#364|Swamp 1|C|CLB -#365|Mountain 1|C|CLB -#366|Forest 1|C|CLB -#367|Plains 2|C|CLB -#368|Island 2|C|CLB -#369|Swamp 2|C|CLB -#370|Mountain 2|C|CLB -#371|Forest 2|C|CLB -#372|Plains 3|C|CLB -#373|Island 3|C|CLB -#374|Swamp 3|C|CLB -#375|Mountain 3|C|CLB -#376|Forest 3|C|CLB -#377|Plains 4|C|CLB -#378|Island 4|C|CLB -#379|Swamp 4|C|CLB -#380|Mountain 4|C|CLB -#381|Forest 4|C|CLB -//Rank|Name|Rarity|Set -#1|Sanctuary Warden|M|SNC -#2|All-Seeing Arbiter|M|SNC -#3|Ziatora, the Incinerator|M|SNC -#4|Elspeth Resplendent|M|SNC -#5|Brokers Ascendancy|R|SNC -#6|Ob Nixilis, the Adversary|M|SNC -#7|Hostile Takeover|R|SNC -#8|Raffine, Scheming Seer|M|SNC -#9|Vivien on the Hunt|M|SNC -#10|Titan of Industry|M|SNC -#11|Rabble Rousing|R|SNC -#12|Fight Rigging|R|SNC -#13|Evelyn, the Covetous|R|SNC -#14|Falco Spara, Pactweaver|M|SNC -#15|Ziatora's Envoy|R|SNC -#16|Workshop Warchief|R|SNC -#17|Urabrask, Heretic Praetor|M|SNC -#18|Shakedown Heavy|R|SNC -#19|Fleetfoot Dancer|R|SNC -#20|Jetmir, Nexus of Revels|M|SNC -#21|Reservoir Kraken|R|SNC -#22|Body Launderer|M|SNC -#23|Professional Face-Breaker|R|SNC -#24|Maestros Diabolist|R|SNC -#25|Mysterious Limousine|R|SNC -#26|Sanguine Spy|R|SNC -#27|Tenacious Underdog|R|SNC -#28|Jaxis, the Troublemaker|R|SNC -#29|Corpse Appraiser|U|SNC -#30|Lord Xander, the Collector|M|SNC -#31|Toluz, Clever Conductor|R|SNC -#32|Depopulate|R|SNC -#33|Jinnie Fay, Jetmir's Second|R|SNC -#34|Soul of Emancipation|R|SNC -#35|Giada, Font of Hope|R|SNC -#36|Disciplined Duelist|U|SNC -#37|Queza, Augur of Agonies|U|SNC -#38|Lagrella, the Magpie|U|SNC -#39|Inspiring Overseer|C|SNC -#40|Psychic Pickpocket|U|SNC -#41|Night Clubber|U|SNC -#42|Brokers Charm|U|SNC -#43|Nimble Larcenist|U|SNC -#44|Obscura Interceptor|R|SNC -#45|Void Rend|R|SNC -#46|Extraction Specialist|R|SNC -#47|Faerie Vandal|U|SNC -#48|Ledger Shredder|R|SNC -#49|Dusk Mangler|U|SNC -#50|Murder|C|SNC -#51|Pugnacious Pugilist|U|SNC -#52|Jewel Thief|C|SNC -#53|Topiary Stomper|R|SNC -#54|Aven Heartstabber|R|SNC -#55|Black Market Tycoon|R|SNC -#56|Cormela, Glamour Thief|U|SNC -#57|Darling of the Masses|U|SNC -#58|Mr. Orfeo, the Boulder|U|SNC -#59|Riveteers Charm|U|SNC -#60|Unleash the Inferno|R|SNC -#61|Illuminator Virtuoso|U|SNC -#62|Sleep with the Fishes|U|SNC -#63|Undercover Operative|R|SNC -#64|Grisly Sigil|U|SNC -#65|Call In a Professional|U|SNC -#66|Strangle|C|SNC -#67|Gala Greeters|R|SNC -#68|Brazen Upstart|U|SNC -#69|Corpse Explosion|R|SNC -#70|Endless Detour|R|SNC -#71|Exotic Pets|U|SNC -#72|Maestros Charm|U|SNC -#73|Metropolis Angel|U|SNC -#74|Rigo, Streetwise Mentor|R|SNC -#75|Syndicate Infiltrator|U|SNC -#76|Citizen's Crowbar|U|SNC -#77|Halo Fountain|M|SNC -#78|Echo Inspector|C|SNC -#79|Out of the Way|U|SNC -#80|Angel of Suffering|M|SNC -#81|Rogues' Gallery|U|SNC -#82|Whack|U|SNC -#83|Riveteers Requisitioner|U|SNC -#84|Torch Breath|U|SNC -#85|Cleanup Crew|U|SNC -#86|Elegant Entourage|U|SNC -#87|Freelance Muscle|U|SNC -#88|Voice of the Vermin|U|SNC -#89|Rocco, Cabaretti Caterer|U|SNC -#90|Unlicensed Hearse|R|SNC -#91|Corrupt Court Official|C|SNC -#92|Riveteers Decoy|U|SNC -#93|Knockout Blow|U|SNC -#94|Mage's Attendant|U|SNC -#95|Wingshield Agent|U|SNC -#96|Girder Goons|C|SNC -#97|Raffine's Silencer|U|SNC -#98|Arcane Bombardment|M|SNC -#99|Ceremonial Groundbreaker|U|SNC -#100|Crew Captain|U|SNC -#101|Park Heights Pegasus|R|SNC -#102|Jetmir's Garden|R|SNC -#103|Raffine's Tower|R|SNC -#104|Spara's Headquarters|R|SNC -#105|Xander's Lounge|R|SNC -#106|Ziatora's Proving Ground|R|SNC -#107|Raffine's Informant|C|SNC -#108|Even the Score|M|SNC -#109|Hypnotic Grifter|U|SNC -#110|A Little Chat|U|SNC -#111|Rooftop Nuisance|C|SNC -#112|Witness Protection|C|SNC -#113|Light 'Em Up|C|SNC -#114|Pyre-Sledge Arsonist|U|SNC -#115|Unlucky Witness|U|SNC -#116|Luxurious Libation|U|SNC -#117|Body Dropper|C|SNC -#118|Cabaretti Charm|U|SNC -#119|Ognis, the Dragon's Lash|R|SNC -#120|Security Rhox|U|SNC -#121|Tainted Indulgence|U|SNC -#122|Bouncer's Beatdown|U|SNC -#123|Gathering Throng|C|SNC -#124|Ballroom Brawlers|U|SNC -#125|Hold for Ransom|C|SNC -#126|Rumor Gatherer|U|SNC -#127|Make Disappear|C|SNC -#128|Wiretapping|R|SNC -#129|Deal Gone Bad|C|SNC -#130|Maestros Initiate|C|SNC -#131|Big Score|C|SNC -#132|Involuntary Employment|U|SNC -#133|Mayhem Patrol|C|SNC -#134|Witty Roastmaster|C|SNC -#135|Celestial Regulator|C|SNC -#136|Civil Servant|C|SNC -#137|Glamorous Outlaw|C|SNC -#138|Jetmir's Fixer|C|SNC -#139|Maestros Ascendancy|R|SNC -#140|Obscura Charm|U|SNC -#141|Rakish Revelers|C|SNC -#142|Scheming Fence|R|SNC -#143|Snooping Newsie|C|SNC -#144|Getaway Car|R|SNC -#145|Spara's Adjudicators|C|SNC -#146|Expendable Lackey|C|SNC -#147|Prizefight|C|SNC -#148|Exhibition Magician|C|SNC -#149|Fake Your Own Death|C|SNC -#150|Warm Welcome|C|SNC -#151|For the Family|C|SNC -#152|Midnight Assassin|C|SNC -#153|Run Out of Town|C|SNC -#154|Majestic Metamorphosis|C|SNC -#155|Backup Agent|C|SNC -#156|Boon of Safety|C|SNC -#157|Dapper Shieldmate|C|SNC -#158|Disdainful Stroke|C|SNC -#159|Obscura Initiate|C|SNC -#160|Slip Out the Back|U|SNC -#161|Dig Up the Body|C|SNC -#162|Revel Ruiner|C|SNC -#163|Shadow of Mortality|R|SNC -#164|Plasma Jockey|C|SNC -#165|Riveteers Initiate|C|SNC -#166|Sizzling Soloist|U|SNC -#167|Caldaia Strongarm|C|SNC -#168|Courier's Briefcase|U|SNC -#169|Venom Connoisseur|U|SNC -#170|Cabaretti Ascendancy|R|SNC -#171|Fatal Grudge|U|SNC -#172|Forge Boss|U|SNC -#173|Incandescent Aria|R|SNC -#174|Masked Bandits|C|SNC -#175|Shattered Seraph|C|SNC -#176|Stimulus Package|U|SNC -#177|Botanical Plaza|C|SNC -#178|Cabaretti Courtyard|C|SNC -#179|Maestros Theater|C|SNC -#180|Obscura Storefront|C|SNC -#181|Racers' Ring|C|SNC -#182|Skybridge Towers|C|SNC -#183|Tramway Station|C|SNC -#184|Waterfront District|C|SNC -#185|Swooping Protector|U|SNC -#186|Brokers Initiate|C|SNC -#187|Sky Crier|C|SNC -#188|Brokers Hideout|C|SNC -#189|Riveteers Overlook|C|SNC -#190|High-Rise Sawjack|C|SNC -#191|Civic Gardener|C|SNC -#192|Crooked Custodian|C|SNC -#193|Sewer Crocodile|C|SNC -#194|Kill Shot|C|SNC -#195|Buy Your Silence|C|SNC -#196|Celebrity Fencer|C|SNC -#197|Brokers Veteran|C|SNC -#198|Case the Joint|C|SNC -#199|Graveyard Shift|U|SNC -#200|Incriminate|C|SNC -#201|Devilish Valet|R|SNC -#202|Attended Socialite|C|SNC -#203|Rhox Pummeler|C|SNC -#204|Social Climber|C|SNC -#205|Scuttling Butler|U|SNC -#206|Suspicious Bookcase|U|SNC -#207|Quick-Draw Dagger|C|SNC -#208|Gilded Pinions|C|SNC -#209|Ready to Rumble|C|SNC -#210|Wrecking Crew|C|SNC -#211|Backstreet Bruiser|C|SNC -#212|Angelic Observer|U|SNC -#213|Speakeasy Server|C|SNC -#214|Psionic Snoop|C|SNC -#215|Security Bypass|C|SNC -#216|Join the Maestros|C|SNC -#217|Tavern Swindler|U|SNC -#218|Hoard Hauler|R|SNC -#219|Bootleggers' Stash|M|SNC -#220|Take to the Streets|U|SNC -#221|Chrome Cat|C|SNC -#222|Halo Scarab|C|SNC -#223|Ominous Parcel|C|SNC -#224|Extract the Truth|C|SNC -#225|Goldhound|C|SNC -#226|Sticky Fingers|C|SNC -#227|Cutthroat Contender|C|SNC -#228|Capenna Express|C|SNC -#229|Revelation of Power|C|SNC -#230|Glittermonger|C|SNC -#231|Broken Wings|C|SNC -#232|Antagonize|C|SNC -#233|Demon's Due|C|SNC -#234|Patch Up|U|SNC -#235|Refuse to Yield|U|SNC -#236|An Offer You Can't Refuse|U|SNC -#237|Cut of the Profits|R|SNC -#238|Vampire Scrivener|U|SNC -#239|Rob the Archives|U|SNC -#240|Cabaretti Initiate|C|SNC -#241|Obscura Ascendancy|R|SNC -#242|Riveteers Ascendancy|R|SNC -#243|Brass Knuckles|U|SNC -#244|Paragon of Modernity|C|SNC -#245|Daring Escape|C|SNC -#246|Raffine's Guidance|C|SNC -#247|Errant, Street Artist|R|SNC -#248|Public Enemy|U|SNC -#249|Illicit Shipment|U|SNC -#250|Glittering Stockpile|U|SNC -#251|Structural Assault|R|SNC -#252|Evolving Door|R|SNC -#253|Arc Spitter|U|SNC -#254|Cement Shoes|U|SNC -#255|Luxior, Giada's Gift|M|SNC -#256|Jackhammer|C|SNC -#257|Cut Your Losses|R|SNC -#258|Cemetery Tampering|R|SNC -#259|Widespread Thieving|R|SNC -#260|Meeting of the Five|M|SNC -#261|Most Wanted|C|SNC -#262|Plains 1|C|SNC -#263|Plains 2|C|SNC -#264|Island 1|C|SNC -#265|Island 2|C|SNC -#266|Swamp 1|C|SNC -#267|Swamp 2|C|SNC -#268|Mountain 1|C|SNC -#269|Mountain 2|C|SNC -#270|Forest 1|C|SNC -#271|Forest 2|C|SNC -#272|Plains 3|C|SNC -#273|Plains 4|C|SNC -#274|Island 3|C|SNC -#275|Island 4|C|SNC -#276|Swamp 3|C|SNC -#277|Swamp 4|C|SNC -#278|Mountain 3|C|SNC -#279|Mountain 4|C|SNC -#280|Forest 3|C|SNC -#281|Forest 4|C|SNC -//Rank|Name|Rarity|Set -#1|The Wandering Emperor|M|NEO -#2|Tamiyo, Compleated Sage|M|NEO -#3|Farewell|R|NEO -#4|Jugan Defends the Temple|M|NEO -#5|Ao, the Dawn Sky|M|NEO -#6|Kairi, the Swirling Sky|M|NEO -#7|Junji, the Midnight Sky|M|NEO -#8|Atsushi, the Blazing Sky|M|NEO -#9|Kura, the Boundless Sky|M|NEO -#10|Kaito Shizuki|M|NEO -#11|Tezzeret, Betrayer of Flesh|M|NEO -#12|Reckoner Bankbuster|R|NEO -#13|Kyodai, Soul of Kamigawa|R|NEO -#14|Lion Sash|R|NEO -#15|Jin-Gitaxias, Progress Tyrant|M|NEO -#16|The Reality Chip|R|NEO -#17|Tameshi, Reality Architect|R|NEO -#18|Blade of the Oni|M|NEO -#19|Hidetsugu, Devouring Chaos|R|NEO -#20|Tatsunari, Toad Rider|R|NEO -#21|Thundering Raiju|R|NEO -#22|Invoke the Ancients|R|NEO -#23|The Restoration of Eiganjo|R|NEO -#24|Fable of the Mirror-Breaker|R|NEO -#25|The Kami War|M|NEO -#26|Kodama of the West Tree|M|NEO -#27|Kotose, the Silent Spider|R|NEO -#28|Raiyuu, Storm's Edge|R|NEO -#29|Inventive Iteration|R|NEO -#30|Invoke the Winds|R|NEO -#31|Biting-Palm Ninja|R|NEO -#32|Nashi, Moon Sage's Scion|M|NEO -#33|Goro-Goro, Disciple of Ryusei|R|NEO -#34|Blossom Prancer|U|NEO -#35|Kappa Tech-Wrecker|U|NEO -#36|Shigeki, Jukai Visionary|R|NEO -#37|Spring-Leaf Avenger|R|NEO -#38|Behold the Unspeakable|U|NEO -#39|Soul Transfer|R|NEO -#40|Lizard Blades|R|NEO -#41|Twinshot Sniper|U|NEO -#42|Weaver of Harmony|R|NEO -#43|Surgehacker Mech|R|NEO -#44|Boseiju Reaches Skyward|U|NEO -#45|Banishing Slash|U|NEO -#46|Touch the Spirit Realm|U|NEO -#47|Assassin's Ink|U|NEO -#48|Gloomshrieker|U|NEO -#49|Spirit-Sister's Call|M|NEO -#50|Ogre-Head Helm|R|NEO -#51|Eater of Virtue|R|NEO -#52|Michiko's Reign of Truth|U|NEO -#53|Life of Toshiro Umezawa|U|NEO -#54|Selfless Samurai|U|NEO -#55|Hinata, Dawn-Crowned|R|NEO -#56|Circuit Mender|U|NEO -#57|Kami of Transience|R|NEO -#58|Colossal Skyturtle|U|NEO -#59|Tribute to Horobi|R|NEO -#60|Teachings of the Kirin|R|NEO -#61|Invoke Justice|R|NEO -#62|Jukai Naturalist|U|NEO -#63|Oni-Cult Anvil|U|NEO -#64|Cloudsteel Kirin|R|NEO -#65|Mindlink Mech|R|NEO -#66|Naomi, Pillar of Order|U|NEO -#67|Rabbit Battery|U|NEO -#68|Dockside Chef|U|NEO -#69|Patchwork Automaton|U|NEO -#70|Imperial Oath|C|NEO -#71|Spirited Companion|C|NEO -#72|Acquisition Octopus|U|NEO -#73|Moonsnare Specialist|C|NEO -#74|Thirst for Knowledge|U|NEO -#75|March of Wretched Sorrow|R|NEO -#76|Tempered in Solitude|U|NEO -#77|Generous Visitor|U|NEO -#78|Spinning Wheel Kick|U|NEO -#79|Enthusiastic Mechanaut|U|NEO -#80|Greasefang, Okiba Boss|R|NEO -#81|Isshin, Two Heavens as One|R|NEO -#82|Prodigy's Prototype|U|NEO -#83|Satoru Umezawa|R|NEO -#84|Silver-Fur Master|U|NEO -#85|Invigorating Hot Spring|U|NEO -#86|Risona, Asari Commander|R|NEO -#87|Blade-Blizzard Kitsune|U|NEO -#88|Eiganjo, Seat of the Empire|R|NEO -#89|Kami's Flare|C|NEO -#90|Experimental Synthesizer|C|NEO -#91|Virus Beetle|C|NEO -#92|Twisted Embrace|C|NEO -#93|Kumano Faces Kakkazan|U|NEO -#94|Norika Yamazaki, the Poet|U|NEO -#95|Moon-Circuit Hacker|C|NEO -#96|Network Disruptor|C|NEO -#97|Prosperous Thief|U|NEO -#98|Replication Specialist|U|NEO -#99|Thousand-Faced Shadow|R|NEO -#100|Nezumi Prowler|U|NEO -#101|Seismic Wave|U|NEO -#102|Flame Discharge|U|NEO -#103|Voltage Surge|C|NEO -#104|Intercessor's Arrest|C|NEO -#105|The Modern Age|C|NEO -#106|Okiba Reckoner Raid|C|NEO -#107|Tamiyo's Compleation|C|NEO -#108|Gravelighter|U|NEO -#109|Leech Gauntlet|U|NEO -#110|Heiko Yamazaki, the General|U|NEO -#111|Asari Captain|U|NEO -#112|Boseiju, Who Endures|R|NEO -#113|Otawara, Soaring City|R|NEO -#114|Roadside Reliquary|U|NEO -#115|Dokuchi Silencer|U|NEO -#116|Containment Construct|U|NEO -#117|March of Otherworldly Light|R|NEO -#118|Master's Rebuke|C|NEO -#119|Fade into Antiquity|C|NEO -#120|Imperial Recovery Unit|U|NEO -#121|Sunblade Samurai|C|NEO -#122|Bronzeplate Boar|U|NEO -#123|Fang of Shigeki|C|NEO -#124|Go-Shintai of Boundless Vigor|U|NEO -#125|Takenuma, Abandoned Mire|R|NEO -#126|Explosive Singularity|M|NEO -#127|Jukai Preserver|C|NEO -#128|Mothrider Patrol|C|NEO -#129|Mukotai Soulripper|R|NEO -#130|The Fall of Lord Konda|U|NEO -#131|Tales of Master Seshiro|C|NEO -#132|Born to Drive|U|NEO -#133|Go-Shintai of Shared Purpose|U|NEO -#134|Hotshot Mechanic|U|NEO -#135|Covert Technician|U|NEO -#136|Futurist Operative|U|NEO -#137|Mobilizer Mech|U|NEO -#138|Go-Shintai of Hidden Cruelty|U|NEO -#139|Inkrise Infiltrator|C|NEO -#140|Lethal Exploit|C|NEO -#141|Mukotai Ambusher|C|NEO -#142|Go-Shintai of Ancient Wars|U|NEO -#143|Scrap Welder|R|NEO -#144|Simian Sling|C|NEO -#145|Bamboo Grove Archer|C|NEO -#146|Boon of Boseiju|U|NEO -#147|Geothermal Kami|C|NEO -#148|Greater Tanuki|C|NEO -#149|Storyweave|U|NEO -#150|Webspinner Cuff|U|NEO -#151|High-Speed Hoverbike|U|NEO -#152|Towashi Guide-Bot|U|NEO -#153|Unforgiving One|U|NEO -#154|Go-Shintai of Lost Wisdom|U|NEO -#155|Uncharted Haven|C|NEO -#156|Searchlight Companion|C|NEO -#157|Ninja's Kunai|C|NEO -#158|Ecologist's Terrarium|C|NEO -#159|Harmonious Emergence|C|NEO -#160|Commune with Spirits|C|NEO -#161|Towashi Songshaper|C|NEO -#162|Suit Up|C|NEO -#163|Skyswimmer Koi|C|NEO -#164|Mnemonic Sphere|C|NEO -#165|Mirrorshell Crab|C|NEO -#166|Wanderer's Intervention|C|NEO -#167|Repel the Vile|C|NEO -#168|Befriending the Moths|C|NEO -#169|Azusa's Many Journeys|U|NEO -#170|The Long Reach of Night|U|NEO -#171|Eiganjo Exemplar|C|NEO -#172|Seven-Tail Mentor|C|NEO -#173|Sky-Blessed Samurai|U|NEO -#174|Essence Capture|U|NEO -#175|Dokuchi Shadow-Walker|C|NEO -#176|Nezumi Bladeblesser|C|NEO -#177|Okiba Salvage|U|NEO -#178|Akki Ronin|C|NEO -#179|Peerless Samurai|C|NEO -#180|Reinforced Ronin|U|NEO -#181|Orochi Merge-Keeper|U|NEO -#182|Roaring Earth|U|NEO -#183|Sokenzan, Crucible of Defiance|R|NEO -#184|Papercraft Decoy|C|NEO -#185|Network Terminal|C|NEO -#186|Season of Renewal|C|NEO -#187|Grafted Growth|C|NEO -#188|Careful Cultivation|C|NEO -#189|Ironhoof Boar|C|NEO -#190|Kami of Terrible Secrets|C|NEO -#191|Debt to the Kami|C|NEO -#192|Clawing Torment|C|NEO -#193|Moonfolk Puzzlemaker|C|NEO -#194|Golden-Tail Disciple|C|NEO -#195|Jukai Trainee|C|NEO -#196|Era of Enlightenment|C|NEO -#197|Hidetsugu Consumes All|M|NEO -#198|Wind-Scarred Crag|C|NEO -#199|Bloodfell Caves|C|NEO -#200|Blossoming Sands|C|NEO -#201|Dismal Backwater|C|NEO -#202|Tranquil Cove|C|NEO -#203|Thornwood Falls|C|NEO -#204|Swiftwater Cliffs|C|NEO -#205|Scoured Barrens|C|NEO -#206|Rugged Highlands|C|NEO -#207|Jungle Hollow|C|NEO -#208|Moonsnare Prototype|C|NEO -#209|Unstoppable Ogre|C|NEO -#210|Upriser Renegade|U|NEO -#211|Coiling Stalker|C|NEO -#212|Runaway Trash-Bot|U|NEO -#213|Walking Skyscraper|U|NEO -#214|Dragonspark Reactor|U|NEO -#215|Shrine Steward|C|NEO -#216|Tamiyo's Safekeeping|C|NEO -#217|Chainflail Centipede|C|NEO -#218|Brilliant Restoration|R|NEO -#219|Imperial Subduer|C|NEO -#220|When We Were Young|U|NEO -#221|Armguard Familiar|C|NEO -#222|Guardians of Oboro|C|NEO -#223|Invoke Despair|R|NEO -#224|Malicious Malfunction|U|NEO -#225|You Are Already Dead|C|NEO -#226|Akki Ember-Keeper|C|NEO -#227|Kami of Industry|C|NEO -#228|Sokenzan Smelter|U|NEO -#229|Heir of the Ancient Fang|C|NEO -#230|Eiganjo Uprising|R|NEO -#231|Satsuki, the Living Lore|R|NEO -#232|March of Swirling Mist|R|NEO -#233|Favor of Jukai|C|NEO -#234|Bearer of Memory|C|NEO -#235|Scrapyard Steelbreaker|C|NEO -#236|Explosive Entry|C|NEO -#237|Crackling Emergence|C|NEO -#238|Return to Action|C|NEO -#239|Reckoner's Bargain|C|NEO -#240|Kami of Restless Shadows|C|NEO -#241|Disruption Protocol|C|NEO -#242|Lucky Offering|C|NEO -#243|Kitsune Ace|C|NEO -#244|Dragonfly Suit|C|NEO -#245|Ancestral Katana|C|NEO -#246|Light the Way|C|NEO -#247|Saiba Trespassers|C|NEO -#248|March of Reckless Joy|R|NEO -#249|Historian's Wisdom|U|NEO -#250|Mechtitan Core|R|NEO -#251|Reito Sentinel|U|NEO -#252|Iron Apprentice|C|NEO -#253|Brute Suit|C|NEO -#254|Kindled Fury|C|NEO -#255|Gift of Wrath|C|NEO -#256|Undercity Scrounger|C|NEO -#257|Kaito's Pursuit|C|NEO -#258|Futurist Sentinel|C|NEO -#259|Regent's Authority|C|NEO -#260|Light-Paws, Emperor's Voice|R|NEO -#261|Spell Pierce|C|NEO -#262|Akki War Paint|C|NEO -#263|Mech Hangar|U|NEO -#264|Secluded Courtyard|U|NEO -#265|Thundersteel Colossus|C|NEO -#266|Dramatist's Puppet|C|NEO -#267|Automated Artificer|C|NEO -#268|Ambitious Assault|C|NEO -#269|Reckoner Shakedown|C|NEO -#270|Short Circuit|C|NEO -#271|Planar Incision|C|NEO -#272|The Shattered States Era|C|NEO -#273|The Dragon-Kami Reborn|R|NEO -#274|Anchor to Reality|U|NEO -#275|Awakened Awareness|U|NEO -#276|Discover the Impossible|U|NEO -#277|Reality Heist|U|NEO -#278|Enormous Energy Blade|U|NEO -#279|Invoke Calamity|R|NEO -#280|Bronze Cudgels|U|NEO -#281|March of Burgeoning Life|R|NEO -#282|Mirror Box|R|NEO -#283|Plains 1|C|NEO -#284|Plains 2|C|NEO -#285|Island 1|C|NEO -#286|Island 2|C|NEO -#287|Swamp 1|C|NEO -#288|Swamp 2|C|NEO -#289|Mountain 1|C|NEO -#290|Mountain 2|C|NEO -#291|Forest 1|C|NEO -#292|Forest 2|C|NEO -#293|Plains 3|C|NEO -#294|Plains 4|C|NEO -#295|Island 3|C|NEO -#296|Island 4|C|NEO -#297|Swamp 3|C|NEO -#298|Swamp 4|C|NEO -#299|Mountain 3|C|NEO -#300|Mountain 4|C|NEO -#301|Forest 3|C|NEO -#302|Forest 4|C|NEO -//Rank|Name|Rarity|Set -#1|Avabruck Caretaker|M|DBL -#2|Dreadfeast Demon|R|DBL -#3|Wrenn and Seven|M|DBL -#4|The Meathook Massacre|M|DBL -#5|Toxrill, the Corrosive|M|DBL -#6|Consuming Blob|M|DBL -#7|Sigarda, Champion of Light|M|DBL -#8|Liesa, Forgotten Archangel|R|DBL -#9|Tovolar's Huntmaster|R|DBL -#10|Arlinn, the Pack's Hope|M|DBL -#11|Burn Down the House|R|DBL -#12|Sorin the Mirthless|M|DBL -#13|Halana and Alena, Partners|R|DBL -#14|Cemetery Desecrator|M|DBL -#15|Henrika Domnathi|M|DBL -#16|Manaform Hellkite|M|DBL -#17|Intrepid Adversary|M|DBL -#18|Tainted Adversary|M|DBL -#19|Poppet Stitcher|M|DBL -#20|Moonveil Regent|M|DBL -#21|Florian, Voldaren Scion|R|DBL -#22|Sunstreak Phoenix|M|DBL -#23|Tovolar, Dire Overlord|R|DBL -#24|Brutal Cathar|R|DBL -#25|Augur of Autumn|R|DBL -#26|Wedding Announcement|R|DBL -#27|By Invitation Only|R|DBL -#28|Hullbreaker Horror|R|DBL -#29|Anje, Maid of Dishonor|R|DBL -#30|Bloodvial Purveyor|R|DBL -#31|Light Up the Night|R|DBL -#32|Grafted Identity|R|DBL -#33|Primal Adversary|M|DBL -#34|Faithbound Judge|M|DBL -#35|Mirrorhall Mimic|R|DBL -#36|Edgar, Charmed Groom|R|DBL -#37|Angelfire Ignition|R|DBL -#38|Ulvenwald Oddity|R|DBL -#39|Enduring Angel|M|DBL -#40|Dennick, Pious Apprentice|R|DBL -#41|Torens, Fist of the Angels|R|DBL -#42|Glorious Sunrise|R|DBL -#43|Gisa, Glorious Resurrector|R|DBL -#44|Volatile Arsonist|M|DBL -#45|Suspicious Stowaway|R|DBL -#46|Cemetery Protector|M|DBL -#47|Welcoming Vampire|R|DBL -#48|Olivia, Crimson Bride|M|DBL -#49|Dollhouse of Horrors|R|DBL -#50|Dreamshackle Geist|R|DBL -#51|Adeline, Resplendent Cathar|R|DBL -#52|Vanquish the Horde|R|DBL -#53|Spectral Adversary|M|DBL -#54|Katilda, Dawnhart Prime|R|DBL -#55|Jacob Hauken, Inspector|M|DBL -#56|Reckless Stormseeker|R|DBL -#57|Stensia Uprising|R|DBL -#58|Sludge Monster|R|DBL -#59|Briarbridge Tracker|R|DBL -#60|Lier, Disciple of the Drowned|M|DBL -#61|Teferi, Who Slows the Sunset|M|DBL -#62|Bloodthirsty Adversary|M|DBL -#63|Voldaren Bloodcaster|R|DBL -#64|Smoldering Egg|R|DBL -#65|Cemetery Illuminator|M|DBL -#66|Falkenrath Forebear|R|DBL -#67|Creepy Puppeteer|R|DBL -#68|Hiveheart Shaman|R|DBL -#69|Infernal Grasp|U|DBL -#70|Foul Play|U|DBL -#71|Saryth, the Viper's Fang|R|DBL -#72|Borrowed Time|U|DBL -#73|Sungold Sentinel|R|DBL -#74|Bloodline Culling|R|DBL -#75|Lord of the Forsaken|M|DBL -#76|Howlpack Piper|R|DBL -#77|Katilda, Dawnhart Martyr|R|DBL -#78|Ill-Tempered Loner|R|DBL -#79|Graveyard Trespasser|R|DBL -#80|Savior of Ollenbock|M|DBL -#81|Geralf, Visionary Stitcher|R|DBL -#82|Overcharged Amalgam|R|DBL -#83|Olivia's Attendants|R|DBL -#84|Clear Shot|U|DBL -#85|Jadar, Ghoulcaller of Nephalia|R|DBL -#86|Slogurk, the Overslime|R|DBL -#87|Morbid Opportunist|U|DBL -#88|Sigardian Savior|M|DBL -#89|Cathartic Pyre|U|DBL -#90|Concealing Curtains|R|DBL -#91|Jerren, Corrupted Bishop|M|DBL -#92|Necroduality|M|DBL -#93|Headless Rider|R|DBL -#94|Champion of the Perished|R|DBL -#95|Gavony Dawnguard|U|DBL -#96|Bladestitched Skaab|U|DBL -#97|Organ Hoarder|C|DBL -#98|Overwhelmed Archivist|U|DBL -#99|Hound Tamer|U|DBL -#100|Dying to Serve|R|DBL -#101|Fell Stinger|U|DBL -#102|Hero's Downfall|U|DBL -#103|Chandra, Dressed to Kill|M|DBL -#104|Cemetery Prowler|M|DBL -#105|Packsong Pup|U|DBL -#106|Grolnok, the Omnivore|R|DBL -#107|Bloodtithe Harvester|U|DBL -#108|Old Rutstein|R|DBL -#109|Skaab Wrangler|U|DBL -#110|Moonrager's Slash|C|DBL -#111|Rootcoil Creeper|U|DBL -#112|Dorothea, Vengeful Victim|R|DBL -#113|Malevolent Hermit|R|DBL -#114|Ambitious Farmhand|U|DBL -#115|Bleed Dry|C|DBL -#116|Path of Peril|R|DBL -#117|Rending Flame|U|DBL -#118|Markov Purifier|U|DBL -#119|Thermo-Alchemist|U|DBL -#120|Diregraf Rebirth|U|DBL -#121|Vadrik, Astral Archmage|R|DBL -#122|Sacred Fire|U|DBL -#123|Mask of Griselbrand|R|DBL -#124|Seize the Storm|U|DBL -#125|Slaughter Specialist|R|DBL -#126|Fateful Absence|R|DBL -#127|Memory Deluge|R|DBL -#128|Sunrise Cavalier|U|DBL -#129|Eccentric Farmer|C|DBL -#130|Duelcraft Trainer|U|DBL -#131|Rise of the Ants|U|DBL -#132|Child of the Pack|U|DBL -#133|Ballista Watcher|U|DBL -#134|Fangblade Brigand|U|DBL -#135|Ludevic, Necrogenius|R|DBL -#136|Angelic Quartermaster|U|DBL -#137|Lantern Flare|R|DBL -#138|Valorous Stance|U|DBL -#139|Voice of the Blessed|R|DBL -#140|Abrade|C|DBL -#141|Hamlet Vanguard|R|DBL -#142|Howling Moon|R|DBL -#143|Thirst for Discovery|U|DBL -#144|Parasitic Grasp|U|DBL -#145|Reclusive Taxidermist|U|DBL -#146|Markov Waltzer|U|DBL -#147|Wandering Mind|U|DBL -#148|Contortionist Troupe|U|DBL -#149|Play with Fire|U|DBL -#150|Defenestrate|C|DBL -#151|Dawnhart Wardens|U|DBL -#152|Fleshtaker|U|DBL -#153|Unnatural Growth|R|DBL -#154|Vampire Socialite|U|DBL -#155|The Celestus|R|DBL -#156|Old Stickfingers|R|DBL -#157|Dawnhart Mentor|U|DBL -#158|Diregraf Horde|C|DBL -#159|Rite of Oblivion|U|DBL -#160|Stromkirk Bloodthief|U|DBL -#161|Shadowbeast Sighting|C|DBL -#162|Olivia's Midnight Ambush|C|DBL -#163|Twinblade Geist|U|DBL -#164|Brine Comber|U|DBL -#165|Alluring Suitor|U|DBL -#166|Voltaic Visionary|U|DBL -#167|Devoted Grafkeeper|U|DBL -#168|Kessig Naturalist|U|DBL -#169|Ecstatic Awakener|C|DBL -#170|Lunarch Veteran|C|DBL -#171|Whispering Wizard|U|DBL -#172|Kessig Wolfrider|R|DBL -#173|Wolf Strike|C|DBL -#174|Fleeting Spirit|U|DBL -#175|Ancient Lumberknot|U|DBL -#176|Skull Skaab|U|DBL -#177|Festival Crasher|C|DBL -#178|Triskaidekaphile|R|DBL -#179|Join the Dance|U|DBL -#180|Falkenrath Pit Fighter|R|DBL -#181|Loyal Gryff|U|DBL -#182|Eaten Alive|C|DBL -#183|Obsessive Astronomer|U|DBL -#184|Phantom Carriage|U|DBL -#185|Dreadhound|U|DBL -#186|Revenge of the Drowned|C|DBL -#187|Falcon Abomination|C|DBL -#188|Gavony Silversmith|C|DBL -#189|Patrician Geist|R|DBL -#190|Dormant Grove|U|DBL -#191|Wolfkin Outcast|U|DBL -#192|Burly Breaker|U|DBL -#193|Fierce Retribution|C|DBL -#194|Resistance Squad|U|DBL -#195|Traveling Minister|C|DBL -#196|Diver Skaab|U|DBL -#197|Undead Butler|U|DBL -#198|Cemetery Gatekeeper|M|DBL -#199|Dominating Vampire|R|DBL -#200|Flame-Blessed Bolt|C|DBL -#201|Ascendant Packleader|R|DBL -#202|Cultivator Colossus|M|DBL -#203|Sigardian Paladin|U|DBL -#204|Circle of Confinement|U|DBL -#205|Gryffwing Cavalry|U|DBL -#206|Stormchaser Drake|U|DBL -#207|Runebound Wolf|U|DBL -#208|Eruth, Tormented Prophet|R|DBL -#209|Siege Zombie|C|DBL -#210|Defend the Celestus|U|DBL -#211|Lunar Frenzy|U|DBL -#212|Startle|C|DBL -#213|Odric's Outrider|U|DBL -#214|Dryad's Revival|U|DBL -#215|Rem Karolus, Stalwart Slayer|R|DBL -#216|Bloodtithe Collector|U|DBL -#217|Storm Skreelix|U|DBL -#218|Burn the Accursed|C|DBL -#219|Vampire Interloper|C|DBL -#220|Flip the Switch|C|DBL -#221|Search Party Captain|C|DBL -#222|Sigarda's Splendor|R|DBL -#223|Nebelgast Intruder|U|DBL -#224|Kindly Ancestor|C|DBL -#225|Baithook Angler|C|DBL -#226|Bereaved Survivor|U|DBL -#227|Outland Liberator|U|DBL -#228|Thalia, Guardian of Thraben|R|DBL -#229|Lunar Rejection|U|DBL -#230|Archghoul of Thraben|U|DBL -#231|Diregraf Scavenger|C|DBL -#232|Falkenrath Celebrants|C|DBL -#233|Vampires' Vengeance|U|DBL -#234|Spore Crawler|C|DBL -#235|Reckless Impulse|C|DBL -#236|Bramble Wurm|U|DBL -#237|Consider|C|DBL -#238|Geistflame Reservoir|R|DBL -#239|Candletrap|C|DBL -#240|Croaking Counterpart|R|DBL -#241|Larder Zombie|C|DBL -#242|Hungry for More|U|DBL -#243|Brood Weaver|U|DBL -#244|Duel for Dominance|C|DBL -#245|Winterthorn Blessing|U|DBL -#246|Firmament Sage|U|DBL -#247|Evolving Wilds|C|DBL -#248|Gavony Trapper|C|DBL -#249|Ritual of Hope|U|DBL -#250|Grizzly Ghoul|U|DBL -#251|Distracting Geist|U|DBL -#252|Drogskol Infantry|C|DBL -#253|Weaver of Blossoms|C|DBL -#254|Panicked Bystander|U|DBL -#255|Curse of Leeches|R|DBL -#256|Covetous Castaway|U|DBL -#257|Covert Cutpurse|U|DBL -#258|Galedrifter|C|DBL -#259|Gryff Rider|C|DBL -#260|Sigarda's Imprisonment|C|DBL -#261|Chill of the Grave|C|DBL -#262|Cruel Witness|C|DBL -#263|Inspired Idea|R|DBL -#264|Stitched Assistant|C|DBL -#265|Doomed Dissenter|C|DBL -#266|Gift of Fangs|C|DBL -#267|Gluttonous Guest|C|DBL -#268|Rot-Tide Gargantua|C|DBL -#269|Blood Petal Celebrant|C|DBL -#270|Apprentice Sharpshooter|C|DBL -#271|Cloaked Cadet|U|DBL -#272|Vilespawn Spider|U|DBL -#273|Heron of Hope|C|DBL -#274|Scattered Thoughts|C|DBL -#275|Screaming Swarm|U|DBL -#276|Bloodcrazed Socialite|C|DBL -#277|Graf Reaver|R|DBL -#278|Hungry Ridgewolf|C|DBL -#279|Dawnhart Disciple|C|DBL -#280|Flourishing Hunter|C|DBL -#281|Evolving Wilds|C|DBL -#282|Locked in the Cemetery|C|DBL -#283|Ominous Roost|U|DBL -#284|Dawnhart Rejuvenator|C|DBL -#285|Corpse Cobble|U|DBL -#286|Purifying Dragon|U|DBL -#287|Storm the Festival|R|DBL -#288|Siphon Insight|R|DBL -#289|Silver Bolt|C|DBL -#290|Lambholt Harrier|C|DBL -#291|Shipwreck Sifters|C|DBL -#292|Gutter Skulker|U|DBL -#293|Lantern Bearer|C|DBL -#294|Runo Stromkirk|R|DBL -#295|Catapult Fodder|U|DBL -#296|Infestation Expert|U|DBL -#297|Oakshade Stalker|U|DBL -#298|Foreboding Statue|U|DBL -#299|Hookhand Mariner|C|DBL -#300|Ragged Recluse|C|DBL -#301|Desperate Farmer|C|DBL -#302|Binding Geist|C|DBL -#303|Baneblade Scoundrel|U|DBL -#304|Flame Channeler|U|DBL -#305|Chaplain of Alms|U|DBL -#306|Bird Admirer|C|DBL -#307|Spellrune Painter|U|DBL -#308|Vengeful Strangler|U|DBL -#309|Deathbonnet Sprout|U|DBL -#310|Mourning Patrol|C|DBL -#311|Repository Skaab|C|DBL -#312|Syncopate|C|DBL -#313|Syphon Essence|C|DBL -#314|Wedding Security|U|DBL -#315|Curse of Hospitality|R|DBL -#316|Daybreak Combatants|C|DBL -#317|Magma Pummeler|U|DBL -#318|Dig Up|R|DBL -#319|Sporeback Wolf|C|DBL -#320|Odric, Blood-Cursed|R|DBL -#321|Deathcap Glade|R|DBL -#322|Dreamroot Cascade|R|DBL -#323|Shattered Sanctum|R|DBL -#324|Stormcarved Coast|R|DBL -#325|Sundown Pass|R|DBL -#326|Courier Bat|C|DBL -#327|Sanguine Statuette|U|DBL -#328|Sawblade Slinger|U|DBL -#329|Spiked Ripsaw|U|DBL -#330|Galvanic Iteration|R|DBL -#331|Deserted Beach|R|DBL -#332|Overgrown Farmland|R|DBL -#333|Rockfall Vale|R|DBL -#334|Shipwreck Marsh|R|DBL -#335|Haunted Ridge|R|DBL -#336|Might of the Old Ways|C|DBL -#337|Candlegrove Witch|C|DBL -#338|Faithful Mending|U|DBL -#339|Hobbling Zombie|C|DBL -#340|Sunset Revelry|U|DBL -#341|Unnatural Moonrise|U|DBL -#342|Fading Hope|U|DBL -#343|Harvesttide Sentry|C|DBL -#344|Neonate's Rush|C|DBL -#345|Biolume Egg|U|DBL -#346|Mischievous Catgeist|U|DBL -#347|Restless Bloodseeker|U|DBL -#348|Beloved Beggar|U|DBL -#349|Heron-Blessed Geist|C|DBL -#350|Nebelgast Beguiler|C|DBL -#351|Parish-Blade Trainee|C|DBL -#352|Skywarp Skaab|C|DBL -#353|Edgar's Awakening|U|DBL -#354|Mindleech Ghoul|C|DBL -#355|Pointed Discussion|C|DBL -#356|Frenzied Devils|U|DBL -#357|Lacerate Flesh|C|DBL -#358|Voldaren Epicure|C|DBL -#359|Rural Recruit|C|DBL -#360|Snarling Wolf|C|DBL -#361|Toxic Scorpion|C|DBL -#362|Witch's Web|C|DBL -#363|Investigator's Journal|R|DBL -#364|Wash Away|U|DBL -#365|Wretched Throng|C|DBL -#366|Blood Hypnotist|U|DBL -#367|Kessig Flamebreather|C|DBL -#368|Boarded Window|U|DBL -#369|Pestilent Wolf|C|DBL -#370|Famished Foragers|C|DBL -#371|Voldaren Ambusher|U|DBL -#372|Ghoulcaller's Harvest|R|DBL -#373|Ghoulish Procession|U|DBL -#374|Willow Geist|R|DBL -#375|Curse of Surveillance|R|DBL -#376|Jack-o'-Lantern|C|DBL -#377|Timberland Guide|C|DBL -#378|Voldaren Stinger|C|DBL -#379|Ardent Elementalist|C|DBL -#380|Novice Occultist|C|DBL -#381|Crawl from the Cellar|C|DBL -#382|Geistwave|C|DBL -#383|Cathar Commando|C|DBL -#384|Innocent Traveler|U|DBL -#385|Lambholt Raconteur|U|DBL -#386|Tireless Hauler|C|DBL -#387|Shady Traveler|C|DBL -#388|Adamant Will|C|DBL -#389|Estwald Shieldbasher|C|DBL -#390|Hopeful Initiate|R|DBL -#391|Ollenbock Escort|U|DBL -#392|Vampire Slayer|C|DBL -#393|Alchemist's Retrieval|C|DBL -#394|Fear of Death|C|DBL -#395|Geistlight Snare|U|DBL -#396|Aim for the Head|C|DBL -#397|Blood Fountain|C|DBL -#398|Persistent Specimen|C|DBL -#399|Undying Malice|C|DBL -#400|Ancestral Anger|C|DBL -#401|Lightning Wolf|C|DBL -#402|Pyre Spawn|C|DBL -#403|Sure Strike|C|DBL -#404|Laid to Rest|U|DBL -#405|Massive Might|C|DBL -#406|Voldaren Estate|R|DBL -#407|Cobbled Lancer|U|DBL -#408|Belligerent Guest|C|DBL -#409|Moldgraf Millipede|C|DBL -#410|Mulch|C|DBL -#411|Brimstone Vandal|C|DBL -#412|Candlelit Cavalry|C|DBL -#413|Immolation|C|DBL -#414|Dissipate|U|DBL -#415|Hallowed Respite|R|DBL -#416|Morkrut Behemoth|C|DBL -#417|Unblinking Observer|C|DBL -#418|Soul-Guide Gryff|C|DBL -#419|Clarion Cathars|C|DBL -#420|Weary Prisoner|C|DBL -#421|Soulcipher Board|U|DBL -#422|Mysterious Tome|U|DBL -#423|Harvesttide Infiltrator|C|DBL -#424|Nurturing Presence|C|DBL -#425|Dreadlight Monstrosity|C|DBL -#426|Patchwork Crawler|R|DBL -#427|Steelclad Spirit|C|DBL -#428|Wanderlight Spirit|C|DBL -#429|Grisly Ritual|C|DBL -#430|Markov Retribution|U|DBL -#431|Nature's Embrace|C|DBL -#432|Retrieve|U|DBL -#433|Sheltering Boughs|C|DBL -#434|Ceremonial Knife|C|DBL -#435|Wedding Invitation|C|DBL -#436|Militia Rallier|C|DBL -#437|Winged Portent|R|DBL -#438|Witness the Future|U|DBL -#439|Skulking Killer|U|DBL -#440|Honeymoon Hearse|U|DBL -#441|Into the Night|U|DBL -#442|Sungold Barrage|C|DBL -#443|Falkenrath Perforator|C|DBL -#444|Path to the Festival|C|DBL -#445|Electric Revelation|C|DBL -#446|No Way Out|C|DBL -#447|Drownyard Amalgam|C|DBL -#448|Can't Stay Away|R|DBL -#449|Bloodsworn Squire|U|DBL -#450|Fearful Villager|C|DBL -#451|Village Watch|U|DBL -#452|Arm the Cathars|U|DBL -#453|Bride's Gown|U|DBL -#454|Dawnhart Geist|U|DBL -#455|Piercing Light|C|DBL -#456|Unholy Officiant|C|DBL -#457|Cradle of Safety|C|DBL -#458|Selhoff Entomber|C|DBL -#459|Dread Fugue|U|DBL -#460|Groom's Finery|U|DBL -#461|Bramble Armor|C|DBL -#462|Blood Servitor|C|DBL -#463|Honored Heirloom|C|DBL -#464|Howl of the Hunt|C|DBL -#465|Unruly Mob|C|DBL -#466|Stormrider Spirit|C|DBL -#467|Arrogant Outlaw|C|DBL -#468|Secrets of the Key|C|DBL -#469|Ritual Guardian|C|DBL -#470|Arcane Infusion|U|DBL -#471|Bladebrand|C|DBL -#472|Vivisection|U|DBL -#473|Crossroads Candleguide|C|DBL -#474|Bounding Wolf|C|DBL -#475|Stolen Vitality|C|DBL -#476|Mounted Dreadknight|C|DBL -#477|Blood Pact|C|DBL -#478|Tavern Ruffian|C|DBL -#479|Delver of Secrets|U|DBL -#480|Hallowed Haunting|M|DBL -#481|Sigarda's Summons|R|DBL -#482|Supernatural Rescue|C|DBL -#483|Serpentine Ambush|C|DBL -#484|Vampire's Kiss|C|DBL -#485|Bloody Betrayal|C|DBL -#486|End the Festivities|C|DBL -#487|Crushing Canopy|C|DBL -#488|Kaya, Geist Hunter|M|DBL -#489|Lantern of the Lost|U|DBL -#490|Unhallowed Phalanx|C|DBL -#491|Alchemist's Gambit|R|DBL -#492|Cartographer's Survey|U|DBL -#493|Crawling Infestation|U|DBL -#494|Snarling Wolf|C|DBL -#495|Celestus Sanctifier|C|DBL -#496|Turn the Earth|U|DBL -#497|Tapping at the Window|C|DBL -#498|Bramble Armor|C|DBL -#499|Raze the Effigy|C|DBL -#500|Abandon the Post|C|DBL -#501|Rotten Reunion|C|DBL -#502|Bat Whisperer|C|DBL -#503|Devious Cover-Up|C|DBL -#504|Component Collector|C|DBL -#505|Homestead Courage|C|DBL -#506|Blessed Defiance|C|DBL -#507|Flare of Faith|C|DBL -#508|Necrosynthesis|U|DBL -#509|Radiant Grace|U|DBL -#510|Mystic Skull|U|DBL -#511|Hostile Hostel|M|DBL -#512|Pack's Betrayal|C|DBL -#513|Otherworldly Gaze|C|DBL -#514|Dire-Strain Rampage|R|DBL -#515|Heirloom Mirror|U|DBL -#516|Sanctify|C|DBL -#517|Hedgewitch's Mask|C|DBL -#518|Stuffed Bear|C|DBL -#519|Wake to Slaughter|R|DBL -#520|Return to Nature|C|DBL -#521|Plummet|C|DBL -#522|Duress|C|DBL -#523|Cathar's Call|U|DBL -#524|Thraben Exorcism|C|DBL -#525|Consuming Tide|R|DBL -#526|Demonic Bargain|R|DBL -#527|Change of Fortune|R|DBL -#528|Splendid Reclamation|R|DBL -#529|Moonsilver Key|U|DBL -#530|Rite of Harmony|R|DBL -#531|Curse of Shaken Faith|R|DBL -#532|Pithing Needle|R|DBL -#533|Curse of Silence|R|DBL -#534|Field of Ruin|U|DBL -//Rank|Name|Rarity|Set -#1|Avabruck Caretaker|M|VOW -#2|Dreadfeast Demon|R|VOW -#3|Toxrill, the Corrosive|M|VOW -#4|Sorin the Mirthless|M|VOW -#5|Halana and Alena, Partners|R|VOW -#6|Cemetery Desecrator|M|VOW -#7|Henrika Domnathi|M|VOW -#8|Manaform Hellkite|M|VOW -#9|Wedding Announcement|R|VOW -#10|By Invitation Only|R|VOW -#11|Hullbreaker Horror|R|VOW -#12|Anje, Maid of Dishonor|R|VOW -#13|Bloodvial Purveyor|R|VOW -#14|Faithbound Judge|M|VOW -#15|Mirrorhall Mimic|R|VOW -#16|Edgar, Charmed Groom|R|VOW -#17|Ulvenwald Oddity|R|VOW -#18|Torens, Fist of the Angels|R|VOW -#19|Glorious Sunrise|R|VOW -#20|Volatile Arsonist|M|VOW -#21|Cemetery Protector|M|VOW -#22|Welcoming Vampire|R|VOW -#23|Olivia, Crimson Bride|M|VOW -#24|Dollhouse of Horrors|R|VOW -#25|Dreamshackle Geist|R|VOW -#26|Jacob Hauken, Inspector|M|VOW -#27|Stensia Uprising|R|VOW -#28|Voldaren Bloodcaster|R|VOW -#29|Cemetery Illuminator|M|VOW -#30|Falkenrath Forebear|R|VOW -#31|Creepy Puppeteer|R|VOW -#32|Hiveheart Shaman|R|VOW -#33|Howlpack Piper|R|VOW -#34|Katilda, Dawnhart Martyr|R|VOW -#35|Ill-Tempered Loner|R|VOW -#36|Savior of Ollenbock|M|VOW -#37|Geralf, Visionary Stitcher|R|VOW -#38|Overcharged Amalgam|R|VOW -#39|Olivia's Attendants|R|VOW -#40|Concealing Curtains|R|VOW -#41|Necroduality|M|VOW -#42|Headless Rider|R|VOW -#43|Dying to Serve|R|VOW -#44|Fell Stinger|U|VOW -#45|Hero's Downfall|U|VOW -#46|Chandra, Dressed to Kill|M|VOW -#47|Cemetery Prowler|M|VOW -#48|Packsong Pup|U|VOW -#49|Grolnok, the Omnivore|R|VOW -#50|Bloodtithe Harvester|U|VOW -#51|Old Rutstein|R|VOW -#52|Dorothea, Vengeful Victim|R|VOW -#53|Bleed Dry|C|VOW -#54|Path of Peril|R|VOW -#55|Rending Flame|U|VOW -#56|Markov Purifier|U|VOW -#57|Child of the Pack|U|VOW -#58|Ballista Watcher|U|VOW -#59|Angelic Quartermaster|U|VOW -#60|Lantern Flare|R|VOW -#61|Valorous Stance|U|VOW -#62|Voice of the Blessed|R|VOW -#63|Abrade|C|VOW -#64|Hamlet Vanguard|R|VOW -#65|Howling Moon|R|VOW -#66|Thirst for Discovery|U|VOW -#67|Parasitic Grasp|U|VOW -#68|Reclusive Taxidermist|U|VOW -#69|Markov Waltzer|U|VOW -#70|Wandering Mind|U|VOW -#71|Twinblade Geist|U|VOW -#72|Brine Comber|U|VOW -#73|Alluring Suitor|U|VOW -#74|Voltaic Visionary|U|VOW -#75|Whispering Wizard|U|VOW -#76|Kessig Wolfrider|R|VOW -#77|Wolf Strike|C|VOW -#78|Fleeting Spirit|U|VOW -#79|Ancient Lumberknot|U|VOW -#80|Skull Skaab|U|VOW -#81|Dormant Grove|U|VOW -#82|Wolfkin Outcast|U|VOW -#83|Fierce Retribution|C|VOW -#84|Resistance Squad|U|VOW -#85|Traveling Minister|C|VOW -#86|Diver Skaab|U|VOW -#87|Undead Butler|U|VOW -#88|Cemetery Gatekeeper|M|VOW -#89|Dominating Vampire|R|VOW -#90|Flame-Blessed Bolt|C|VOW -#91|Ascendant Packleader|R|VOW -#92|Cultivator Colossus|M|VOW -#93|Sigardian Paladin|U|VOW -#94|Circle of Confinement|U|VOW -#95|Gryffwing Cavalry|U|VOW -#96|Stormchaser Drake|U|VOW -#97|Runebound Wolf|U|VOW -#98|Eruth, Tormented Prophet|R|VOW -#99|Kindly Ancestor|C|VOW -#100|Thalia, Guardian of Thraben|R|VOW -#101|Lunar Rejection|U|VOW -#102|Archghoul of Thraben|U|VOW -#103|Diregraf Scavenger|C|VOW -#104|Falkenrath Celebrants|C|VOW -#105|Vampires' Vengeance|U|VOW -#106|Spore Crawler|C|VOW -#107|Reckless Impulse|C|VOW -#108|Bramble Wurm|U|VOW -#109|Distracting Geist|U|VOW -#110|Drogskol Infantry|C|VOW -#111|Weaver of Blossoms|C|VOW -#112|Panicked Bystander|U|VOW -#113|Gryff Rider|C|VOW -#114|Sigarda's Imprisonment|C|VOW -#115|Chill of the Grave|C|VOW -#116|Cruel Witness|C|VOW -#117|Inspired Idea|R|VOW -#118|Stitched Assistant|C|VOW -#119|Doomed Dissenter|C|VOW -#120|Gift of Fangs|C|VOW -#121|Gluttonous Guest|C|VOW -#122|Rot-Tide Gargantua|C|VOW -#123|Blood Petal Celebrant|C|VOW -#124|Apprentice Sharpshooter|C|VOW -#125|Cloaked Cadet|U|VOW -#126|Vilespawn Spider|U|VOW -#127|Heron of Hope|C|VOW -#128|Scattered Thoughts|C|VOW -#129|Screaming Swarm|U|VOW -#130|Bloodcrazed Socialite|C|VOW -#131|Graf Reaver|R|VOW -#132|Hungry Ridgewolf|C|VOW -#133|Dawnhart Disciple|C|VOW -#134|Flourishing Hunter|C|VOW -#135|Evolving Wilds|C|VOW -#136|Gutter Skulker|U|VOW -#137|Lantern Bearer|C|VOW -#138|Runo Stromkirk|R|VOW -#139|Catapult Fodder|U|VOW -#140|Infestation Expert|U|VOW -#141|Oakshade Stalker|U|VOW -#142|Foreboding Statue|U|VOW -#143|Hookhand Mariner|C|VOW -#144|Ragged Recluse|C|VOW -#145|Desperate Farmer|C|VOW -#146|Binding Geist|C|VOW -#147|Repository Skaab|C|VOW -#148|Syncopate|C|VOW -#149|Syphon Essence|C|VOW -#150|Wedding Security|U|VOW -#151|Curse of Hospitality|R|VOW -#152|Daybreak Combatants|C|VOW -#153|Magma Pummeler|U|VOW -#154|Dig Up|R|VOW -#155|Sporeback Wolf|C|VOW -#156|Odric, Blood-Cursed|R|VOW -#157|Deathcap Glade|R|VOW -#158|Dreamroot Cascade|R|VOW -#159|Shattered Sanctum|R|VOW -#160|Stormcarved Coast|R|VOW -#161|Sundown Pass|R|VOW -#162|Courier Bat|C|VOW -#163|Sanguine Statuette|U|VOW -#164|Sawblade Slinger|U|VOW -#165|Spiked Ripsaw|U|VOW -#166|Biolume Egg|U|VOW -#167|Mischievous Catgeist|U|VOW -#168|Restless Bloodseeker|U|VOW -#169|Heron-Blessed Geist|C|VOW -#170|Nebelgast Beguiler|C|VOW -#171|Parish-Blade Trainee|C|VOW -#172|Skywarp Skaab|C|VOW -#173|Edgar's Awakening|U|VOW -#174|Mindleech Ghoul|C|VOW -#175|Pointed Discussion|C|VOW -#176|Frenzied Devils|U|VOW -#177|Lacerate Flesh|C|VOW -#178|Voldaren Epicure|C|VOW -#179|Rural Recruit|C|VOW -#180|Snarling Wolf|C|VOW -#181|Toxic Scorpion|C|VOW -#182|Witch's Web|C|VOW -#183|Investigator's Journal|R|VOW -#184|Wash Away|U|VOW -#185|Wretched Throng|C|VOW -#186|Blood Hypnotist|U|VOW -#187|Kessig Flamebreather|C|VOW -#188|Boarded Window|U|VOW -#189|Innocent Traveler|U|VOW -#190|Lambholt Raconteur|U|VOW -#191|Adamant Will|C|VOW -#192|Estwald Shieldbasher|C|VOW -#193|Hopeful Initiate|R|VOW -#194|Ollenbock Escort|U|VOW -#195|Vampire Slayer|C|VOW -#196|Alchemist's Retrieval|C|VOW -#197|Fear of Death|C|VOW -#198|Geistlight Snare|U|VOW -#199|Aim for the Head|C|VOW -#200|Blood Fountain|C|VOW -#201|Persistent Specimen|C|VOW -#202|Undying Malice|C|VOW -#203|Ancestral Anger|C|VOW -#204|Lightning Wolf|C|VOW -#205|Pyre Spawn|C|VOW -#206|Sure Strike|C|VOW -#207|Laid to Rest|U|VOW -#208|Massive Might|C|VOW -#209|Voldaren Estate|R|VOW -#210|Cobbled Lancer|U|VOW -#211|Belligerent Guest|C|VOW -#212|Moldgraf Millipede|C|VOW -#213|Mulch|C|VOW -#214|Weary Prisoner|C|VOW -#215|Soulcipher Board|U|VOW -#216|Nurturing Presence|C|VOW -#217|Dreadlight Monstrosity|C|VOW -#218|Patchwork Crawler|R|VOW -#219|Steelclad Spirit|C|VOW -#220|Wanderlight Spirit|C|VOW -#221|Grisly Ritual|C|VOW -#222|Markov Retribution|U|VOW -#223|Nature's Embrace|C|VOW -#224|Retrieve|U|VOW -#225|Sheltering Boughs|C|VOW -#226|Ceremonial Knife|C|VOW -#227|Wedding Invitation|C|VOW -#228|Militia Rallier|C|VOW -#229|Winged Portent|R|VOW -#230|Witness the Future|U|VOW -#231|Skulking Killer|U|VOW -#232|Honeymoon Hearse|U|VOW -#233|Into the Night|U|VOW -#234|Bloodsworn Squire|U|VOW -#235|Fearful Villager|C|VOW -#236|Arm the Cathars|U|VOW -#237|Bride's Gown|U|VOW -#238|Dawnhart Geist|U|VOW -#239|Piercing Light|C|VOW -#240|Unholy Officiant|C|VOW -#241|Cradle of Safety|C|VOW -#242|Selhoff Entomber|C|VOW -#243|Dread Fugue|U|VOW -#244|Groom's Finery|U|VOW -#245|Bramble Armor|C|VOW -#246|Blood Servitor|C|VOW -#247|Honored Heirloom|C|VOW -#248|Hallowed Haunting|M|VOW -#249|Sigarda's Summons|R|VOW -#250|Supernatural Rescue|C|VOW -#251|Serpentine Ambush|C|VOW -#252|Vampire's Kiss|C|VOW -#253|Bloody Betrayal|C|VOW -#254|End the Festivities|C|VOW -#255|Crushing Canopy|C|VOW -#256|Kaya, Geist Hunter|M|VOW -#257|Lantern of the Lost|U|VOW -#258|Unhallowed Phalanx|C|VOW -#259|Alchemist's Gambit|R|VOW -#260|Cartographer's Survey|U|VOW -#261|Crawling Infestation|U|VOW -#262|Radiant Grace|U|VOW -#263|Sanctify|C|VOW -#264|Consuming Tide|R|VOW -#265|Demonic Bargain|R|VOW -#266|Change of Fortune|R|VOW -#267|Splendid Reclamation|R|VOW -//Rank|Name|Rarity|Set -#1|Wrenn and Seven|M|MID -#2|The Meathook Massacre|M|MID -#3|Consuming Blob|M|MID -#4|Sigarda, Champion of Light|M|MID -#5|Liesa, Forgotten Archangel|R|MID -#6|Tovolar's Huntmaster|R|MID -#7|Arlinn, the Pack's Hope|M|MID -#8|Burn Down the House|R|MID -#9|Intrepid Adversary|M|MID -#10|Tainted Adversary|M|MID -#11|Poppet Stitcher|M|MID -#12|Moonveil Regent|M|MID -#13|Florian, Voldaren Scion|R|MID -#14|Sunstreak Phoenix|M|MID -#15|Tovolar, Dire Overlord|R|MID -#16|Brutal Cathar|R|MID -#17|Augur of Autumn|R|MID -#18|Light Up the Night|R|MID -#19|Grafted Identity|R|MID -#20|Primal Adversary|M|MID -#21|Angelfire Ignition|R|MID -#22|Enduring Angel|M|MID -#23|Dennick, Pious Apprentice|R|MID -#24|Gisa, Glorious Resurrector|R|MID -#25|Suspicious Stowaway|R|MID -#26|Adeline, Resplendent Cathar|R|MID -#27|Vanquish the Horde|R|MID -#28|Spectral Adversary|M|MID -#29|Katilda, Dawnhart Prime|R|MID -#30|Reckless Stormseeker|R|MID -#31|Sludge Monster|R|MID -#32|Briarbridge Tracker|R|MID -#33|Lier, Disciple of the Drowned|M|MID -#34|Teferi, Who Slows the Sunset|M|MID -#35|Bloodthirsty Adversary|M|MID -#36|Smoldering Egg|R|MID -#37|Infernal Grasp|U|MID -#38|Foul Play|U|MID -#39|Saryth, the Viper's Fang|R|MID -#40|Borrowed Time|U|MID -#41|Sungold Sentinel|R|MID -#42|Bloodline Culling|R|MID -#43|Lord of the Forsaken|M|MID -#44|Graveyard Trespasser|R|MID -#45|Clear Shot|U|MID -#46|Jadar, Ghoulcaller of Nephalia|R|MID -#47|Slogurk, the Overslime|R|MID -#48|Morbid Opportunist|U|MID -#49|Sigardian Savior|M|MID -#50|Cathartic Pyre|U|MID -#51|Jerren, Corrupted Bishop|M|MID -#52|Champion of the Perished|R|MID -#53|Gavony Dawnguard|U|MID -#54|Bladestitched Skaab|U|MID -#55|Organ Hoarder|C|MID -#56|Overwhelmed Archivist|U|MID -#57|Hound Tamer|U|MID -#58|Skaab Wrangler|U|MID -#59|Moonrager's Slash|C|MID -#60|Rootcoil Creeper|U|MID -#61|Malevolent Hermit|R|MID -#62|Ambitious Farmhand|U|MID -#63|Thermo-Alchemist|U|MID -#64|Diregraf Rebirth|U|MID -#65|Vadrik, Astral Archmage|R|MID -#66|Sacred Fire|U|MID -#67|Mask of Griselbrand|R|MID -#68|Seize the Storm|U|MID -#69|Slaughter Specialist|R|MID -#70|Fateful Absence|R|MID -#71|Memory Deluge|R|MID -#72|Sunrise Cavalier|U|MID -#73|Eccentric Farmer|C|MID -#74|Duelcraft Trainer|U|MID -#75|Rise of the Ants|U|MID -#76|Fangblade Brigand|U|MID -#77|Ludevic, Necrogenius|R|MID -#78|Contortionist Troupe|U|MID -#79|Play with Fire|U|MID -#80|Defenestrate|C|MID -#81|Dawnhart Wardens|U|MID -#82|Fleshtaker|U|MID -#83|Unnatural Growth|R|MID -#84|Vampire Socialite|U|MID -#85|The Celestus|R|MID -#86|Old Stickfingers|R|MID -#87|Dawnhart Mentor|U|MID -#88|Diregraf Horde|C|MID -#89|Rite of Oblivion|U|MID -#90|Stromkirk Bloodthief|U|MID -#91|Shadowbeast Sighting|C|MID -#92|Olivia's Midnight Ambush|C|MID -#93|Devoted Grafkeeper|U|MID -#94|Kessig Naturalist|U|MID -#95|Ecstatic Awakener|C|MID -#96|Lunarch Veteran|C|MID -#97|Festival Crasher|C|MID -#98|Triskaidekaphile|R|MID -#99|Join the Dance|U|MID -#100|Falkenrath Pit Fighter|R|MID -#101|Loyal Gryff|U|MID -#102|Eaten Alive|C|MID -#103|Obsessive Astronomer|U|MID -#104|Phantom Carriage|U|MID -#105|Dreadhound|U|MID -#106|Revenge of the Drowned|C|MID -#107|Falcon Abomination|C|MID -#108|Gavony Silversmith|C|MID -#109|Patrician Geist|R|MID -#110|Burly Breaker|U|MID -#111|Siege Zombie|C|MID -#112|Defend the Celestus|U|MID -#113|Lunar Frenzy|U|MID -#114|Startle|C|MID -#115|Odric's Outrider|U|MID -#116|Dryad's Revival|U|MID -#117|Rem Karolus, Stalwart Slayer|R|MID -#118|Bloodtithe Collector|U|MID -#119|Storm Skreelix|U|MID -#120|Burn the Accursed|C|MID -#121|Vampire Interloper|C|MID -#122|Flip the Switch|C|MID -#123|Search Party Captain|C|MID -#124|Sigarda's Splendor|R|MID -#125|Nebelgast Intruder|U|MID -#126|Baithook Angler|C|MID -#127|Bereaved Survivor|U|MID -#128|Outland Liberator|U|MID -#129|Consider|C|MID -#130|Geistflame Reservoir|R|MID -#131|Candletrap|C|MID -#132|Croaking Counterpart|R|MID -#133|Larder Zombie|C|MID -#134|Hungry for More|U|MID -#135|Brood Weaver|U|MID -#136|Duel for Dominance|C|MID -#137|Winterthorn Blessing|U|MID -#138|Firmament Sage|U|MID -#139|Evolving Wilds|C|MID -#140|Gavony Trapper|C|MID -#141|Ritual of Hope|U|MID -#142|Grizzly Ghoul|U|MID -#143|Curse of Leeches|R|MID -#144|Covetous Castaway|U|MID -#145|Covert Cutpurse|U|MID -#146|Galedrifter|C|MID -#147|Locked in the Cemetery|C|MID -#148|Ominous Roost|U|MID -#149|Dawnhart Rejuvenator|C|MID -#150|Corpse Cobble|U|MID -#151|Purifying Dragon|U|MID -#152|Storm the Festival|R|MID -#153|Siphon Insight|R|MID -#154|Silver Bolt|C|MID -#155|Lambholt Harrier|C|MID -#156|Shipwreck Sifters|C|MID -#157|Baneblade Scoundrel|U|MID -#158|Flame Channeler|U|MID -#159|Chaplain of Alms|U|MID -#160|Bird Admirer|C|MID -#161|Spellrune Painter|U|MID -#162|Vengeful Strangler|U|MID -#163|Deathbonnet Sprout|U|MID -#164|Mourning Patrol|C|MID -#165|Galvanic Iteration|R|MID -#166|Deserted Beach|R|MID -#167|Overgrown Farmland|R|MID -#168|Rockfall Vale|R|MID -#169|Shipwreck Marsh|R|MID -#170|Haunted Ridge|R|MID -#171|Might of the Old Ways|C|MID -#172|Candlegrove Witch|C|MID -#173|Faithful Mending|U|MID -#174|Hobbling Zombie|C|MID -#175|Sunset Revelry|U|MID -#176|Unnatural Moonrise|U|MID -#177|Fading Hope|U|MID -#178|Harvesttide Sentry|C|MID -#179|Neonate's Rush|C|MID -#180|Beloved Beggar|U|MID -#181|Pestilent Wolf|C|MID -#182|Famished Foragers|C|MID -#183|Voldaren Ambusher|U|MID -#184|Ghoulcaller's Harvest|R|MID -#185|Ghoulish Procession|U|MID -#186|Willow Geist|R|MID -#187|Curse of Surveillance|R|MID -#188|Jack-o'-Lantern|C|MID -#189|Timberland Guide|C|MID -#190|Voldaren Stinger|C|MID -#191|Ardent Elementalist|C|MID -#192|Novice Occultist|C|MID -#193|Crawl from the Cellar|C|MID -#194|Geistwave|C|MID -#195|Cathar Commando|C|MID -#196|Tireless Hauler|C|MID -#197|Shady Traveler|C|MID -#198|Brimstone Vandal|C|MID -#199|Candlelit Cavalry|C|MID -#200|Immolation|C|MID -#201|Dissipate|U|MID -#202|Hallowed Respite|R|MID -#203|Morkrut Behemoth|C|MID -#204|Unblinking Observer|C|MID -#205|Soul-Guide Gryff|C|MID -#206|Clarion Cathars|C|MID -#207|Mysterious Tome|U|MID -#208|Harvesttide Infiltrator|C|MID -#209|Sungold Barrage|C|MID -#210|Falkenrath Perforator|C|MID -#211|Path to the Festival|C|MID -#212|Electric Revelation|C|MID -#213|No Way Out|C|MID -#214|Drownyard Amalgam|C|MID -#215|Can't Stay Away|R|MID -#216|Village Watch|U|MID -#217|Howl of the Hunt|C|MID -#218|Unruly Mob|C|MID -#219|Stormrider Spirit|C|MID -#220|Arrogant Outlaw|C|MID -#221|Secrets of the Key|C|MID -#222|Ritual Guardian|C|MID -#223|Arcane Infusion|U|MID -#224|Bladebrand|C|MID -#225|Vivisection|U|MID -#226|Crossroads Candleguide|C|MID -#227|Bounding Wolf|C|MID -#228|Stolen Vitality|C|MID -#229|Mounted Dreadknight|C|MID -#230|Blood Pact|C|MID -#231|Tavern Ruffian|C|MID -#232|Delver of Secrets|U|MID -#233|Snarling Wolf|C|MID -#234|Celestus Sanctifier|C|MID -#235|Turn the Earth|U|MID -#236|Tapping at the Window|C|MID -#237|Bramble Armor|C|MID -#238|Raze the Effigy|C|MID -#239|Abandon the Post|C|MID -#240|Rotten Reunion|C|MID -#241|Bat Whisperer|C|MID -#242|Devious Cover-Up|C|MID -#243|Component Collector|C|MID -#244|Homestead Courage|C|MID -#245|Blessed Defiance|C|MID -#246|Flare of Faith|C|MID -#247|Necrosynthesis|U|MID -#248|Mystic Skull|U|MID -#249|Hostile Hostel|M|MID -#250|Pack's Betrayal|C|MID -#251|Otherworldly Gaze|C|MID -#252|Dire-Strain Rampage|R|MID -#253|Heirloom Mirror|U|MID -#254|Hedgewitch's Mask|C|MID -#255|Stuffed Bear|C|MID -#256|Wake to Slaughter|R|MID -#257|Return to Nature|C|MID -#258|Plummet|C|MID -#259|Duress|C|MID -#260|Cathar's Call|U|MID -#261|Thraben Exorcism|C|MID -#262|Moonsilver Key|U|MID -#263|Rite of Harmony|R|MID -#264|Curse of Shaken Faith|R|MID -#265|Pithing Needle|R|MID -#266|Curse of Silence|R|MID -#267|Field of Ruin|U|MID -//Rank|Name|Rarity|Set -#1|Lolth, Spider Queen|M|AFR -#2|Iymrith, Desert Doom|M|AFR -#3|Icingdeath, Frost Tyrant|M|AFR -#4|Westgate Regent|R|AFR -#5|Mordenkainen|M|AFR -#6|Ebondeath, Dracolich|M|AFR -#7|Varis, Silverymoon Ranger|R|AFR -#8|Inferno of the Star Mounts|M|AFR -#9|Adult Gold Dragon|R|AFR -#10|Gelatinous Cube|R|AFR -#11|Xanathar, Guild Kingpin|M|AFR -#12|Meteor Swarm|R|AFR -#13|Orcus, Prince of Undeath|R|AFR -#14|Drizzt Do'Urden|R|AFR -#15|Zariel, Archduke of Avernus|M|AFR -#16|Mind Flayer|R|AFR -#17|Froghemoth|R|AFR -#18|Ranger Class|R|AFR -#19|Delina, Wild Mage|R|AFR -#20|Grand Master of Flowers|M|AFR -#21|The Book of Exalted Deeds|M|AFR -#22|Nadaar, Selfless Paladin|R|AFR -#23|Flameskull|M|AFR -#24|Old Gnawbone|M|AFR -#25|Skeletal Swarming|R|AFR -#26|Ellywick Tumblestrum|M|AFR -#27|Vorpal Sword|R|AFR -#28|Werewolf Pack Leader|R|AFR -#29|Teleportation Circle|R|AFR -#30|Dancing Sword|R|AFR -#31|Battle Cry Goblin|U|AFR -#32|Triumphant Adventurer|R|AFR -#33|Volo, Guide to Monsters|R|AFR -#34|Paladin Class|R|AFR -#35|Minsc, Beloved Ranger|M|AFR -#36|Hand of Vecna|R|AFR -#37|Magic Missile|U|AFR -#38|Power Word Kill|U|AFR -#39|Cave of the Frost Dragon|R|AFR -#40|Den of the Bugbear|R|AFR -#41|Hall of Storm Giants|R|AFR -#42|Ochre Jelly|R|AFR -#43|Grazilaxx, Illithid Scholar|R|AFR -#44|Hobgoblin Bandit Lord|R|AFR -#45|Lair of the Hydra|R|AFR -#46|Hive of the Eye Tyrant|R|AFR -#47|Wight|R|AFR -#48|Yuan-Ti Malison|R|AFR -#49|Monk Class|R|AFR -#50|Forsworn Paladin|R|AFR -#51|Bruenor Battlehammer|U|AFR -#52|Demilich|M|AFR -#53|Acererak the Archlich|M|AFR -#54|Grim Bounty|C|AFR -#55|Zalto, Fire Giant Duke|R|AFR -#56|Skullport Merchant|U|AFR -#57|Kalain, Reclusive Painter|U|AFR -#58|Fighter Class|R|AFR -#59|Dragon's Fire|C|AFR -#60|Prosperous Innkeeper|U|AFR -#61|Targ Nar, Demon-Fang Gnoll|U|AFR -#62|Hunter's Mark|U|AFR -#63|Reaper's Talisman|U|AFR -#64|Sorcerer Class|R|AFR -#65|Burning Hands|U|AFR -#66|Loyal Warhound|R|AFR -#67|Priest of Ancient Lore|C|AFR -#68|Trelasarra, Moon Dancer|U|AFR -#69|Dragon Turtle|R|AFR -#70|Barrowin of Clan Undurr|U|AFR -#71|Hama Pashar, Ruin Seeker|U|AFR -#72|Gretchen Titchwillow|U|AFR -#73|Cleric Class|U|AFR -#74|Ray of Enfeeblement|U|AFR -#75|Owlbear|C|AFR -#76|The Tarrasque|M|AFR -#77|Krydle of Baldur's Gate|U|AFR -#78|Intrepid Outlander|U|AFR -#79|The Blackstaff of Waterdeep|R|AFR -#80|Farideh, Devil's Chosen|U|AFR -#81|Ray of Frost|U|AFR -#82|Minimus Containment|C|AFR -#83|Hulking Bugbear|U|AFR -#84|Goblin Morningstar|U|AFR -#85|Rogue Class|R|AFR -#86|Wizard Class|U|AFR -#87|Rust Monster|U|AFR -#88|Plate Armor|U|AFR -#89|Portable Hole|U|AFR -#90|Purple Worm|U|AFR -#91|The Book of Vile Darkness|M|AFR -#92|Shessra, Death's Whisper|U|AFR -#93|Death-Priest of Myrkul|U|AFR -#94|The Deck of Many Things|M|AFR -#95|Ingenious Smith|U|AFR -#96|Warlock Class|U|AFR -#97|Spoils of the Hunt|C|AFR -#98|White Dragon|U|AFR -#99|Aberrant Mind Sorcerer|U|AFR -#100|Tiamat|M|AFR -#101|Sphere of Annihilation|R|AFR -#102|Tiger-Tribe Hunter|U|AFR -#103|Hobgoblin Captain|C|AFR -#104|Black Dragon|U|AFR -#105|Charmed Sleep|C|AFR -#106|Circle of Dreams Druid|R|AFR -#107|Dungeon Map|U|AFR -#108|Chaos Channeler|U|AFR -#109|Grim Wanderer|U|AFR -#110|Air-Cult Elemental|C|AFR -#111|Guardian of Faith|R|AFR -#112|Red Dragon|U|AFR -#113|Wizard's Spellbook|R|AFR -#114|Hill Giant Herdgorger|C|AFR -#115|Feywild Trickster|U|AFR -#116|Instrument of the Bards|R|AFR -#117|Precipitous Drop|C|AFR -#118|Wandering Troubadour|U|AFR -#119|Barbarian Class|U|AFR -#120|Xorn|R|AFR -#121|Long Rest|R|AFR -#122|Divine Smite|U|AFR -#123|Eye of Vecna|R|AFR -#124|Farideh's Fireball|C|AFR -#125|Cloister Gargoyle|U|AFR -#126|Green Dragon|U|AFR -#127|Fifty Feet of Rope|U|AFR -#128|You See a Pair of Goblins|U|AFR -#129|You Hear Something on Watch|C|AFR -#130|Plundering Barbarian|C|AFR -#131|Elturgard Ranger|C|AFR -#132|Displacer Beast|U|AFR -#133|Gnoll Hunter|C|AFR -#134|Bag of Holding|U|AFR -#135|Treasure Chest|R|AFR -#136|Djinni Windseer|C|AFR -#137|Lightfoot Rogue|U|AFR -#138|Eccentric Apprentice|U|AFR -#139|Split the Party|U|AFR -#140|Eyes of the Beholder|C|AFR -#141|Check for Traps|U|AFR -#142|Temple of the Dragon Queen|U|AFR -#143|Steadfast Paladin|C|AFR -#144|Boots of Speed|C|AFR -#145|Blue Dragon|U|AFR -#146|Evolving Wilds|C|AFR -#147|Shortcut Seeker|C|AFR -#148|Valor Singer|C|AFR -#149|Devoted Paladin|C|AFR -#150|Celestial Unicorn|C|AFR -#151|Moon-Blessed Cleric|U|AFR -#152|Guild Thief|U|AFR -#153|Drider|U|AFR -#154|Shambling Ghast|C|AFR -#155|Clever Conjurer|C|AFR -#156|Dwarfhold Champion|C|AFR -#157|Lurking Roper|U|AFR -#158|Hoarding Ogre|C|AFR -#159|Swarming Goblins|C|AFR -#160|Planar Ally|C|AFR -#161|Sepulcher Ghoul|C|AFR -#162|Price of Loyalty|C|AFR -#163|Rally Maneuver|U|AFR -#164|True Polymorph|R|AFR -#165|Monk of the Open Hand|U|AFR -#166|Asmodeus the Archfiend|R|AFR -#167|Arborea Pegasus|C|AFR -#168|Underdark Basilisk|C|AFR -#169|Deadly Dispute|C|AFR -#170|Dungeon Crawler|U|AFR -#171|Tasha's Hideous Laughter|R|AFR -#172|You Come to a River|C|AFR -#173|Oswald Fiddlebender|R|AFR -#174|Inspiring Bard|C|AFR -#175|Choose Your Weapon|U|AFR -#176|Bull's Strength|C|AFR -#177|Manticore|C|AFR -#178|Spiked Pit Trap|C|AFR -#179|Improvised Weaponry|C|AFR -#180|You Happen On a Glade|U|AFR -#181|Yuan-Ti Fang-Blade|C|AFR -#182|Zombie Ogre|C|AFR -#183|Fly|U|AFR -#184|Rimeshield Frost Giant|C|AFR -#185|Power of Persuasion|U|AFR -#186|Hired Hexblade|C|AFR -#187|Contact Other Plane|C|AFR -#188|Scion of Stygia|C|AFR -#189|Veteran Dungeoneer|C|AFR -#190|Delver's Torch|C|AFR -#191|Secret Door|C|AFR -#192|Soulknife Spy|C|AFR -#193|Dire Wolf Prowler|C|AFR -#194|You Meet in a Tavern|U|AFR -#195|Sudden Insight|U|AFR -#196|Unexpected Windfall|C|AFR -#197|Circle of the Moon Druid|C|AFR -#198|Blink Dog|U|AFR -#199|Armory Veteran|C|AFR -#200|Hoard Robber|C|AFR -#201|Vampire Spawn|C|AFR -#202|Iron Golem|U|AFR -#203|Baleful Beholder|C|AFR -#204|You Find the Villains' Lair|C|AFR -#205|Dueling Rapier|C|AFR -#206|Dawnbringer Cleric|C|AFR -#207|+2 Mace|C|AFR -#208|You Find Some Prisoners|U|AFR -#209|You Come to the Gnoll Camp|C|AFR -#210|Half-Elf Monk|C|AFR -#211|You Find a Cursed Idol|C|AFR -#212|Loathsome Troll|U|AFR -#213|Herald of Hadar|C|AFR -#214|Sylvan Shepherd|C|AFR -#215|Demogorgon's Clutches|U|AFR -#216|Trickster's Talisman|U|AFR -#217|Druid Class|U|AFR -#218|Bard Class|R|AFR -#219|Arcane Investigator|C|AFR -#220|Thieves' Tools|C|AFR -#221|Flumph|R|AFR -#222|Ranger's Hawk|C|AFR -#223|Earth-Cult Elemental|C|AFR -#224|You're Ambushed on the Road|C|AFR -#225|Bulette|C|AFR -#226|Bar the Gate|C|AFR -#227|Keen-Eared Sentry|U|AFR -#228|Find the Path|C|AFR -#229|Shocking Grasp|C|AFR -#230|Goblin Javelineer|C|AFR -#231|Jaded Sell-Sword|C|AFR -#232|Pixie Guide|C|AFR -#233|Clattering Skeletons|C|AFR -#234|Wish|R|AFR -#235|Devour Intellect|C|AFR -#236|Fates' Reversal|C|AFR -#237|Feign Death|C|AFR -#238|Brazen Dwarf|C|AFR -#239|Critical Hit|U|AFR -#240|Dragon's Disciple|U|AFR -#241|Potion of Healing|C|AFR -#242|Wild Shape|U|AFR -#243|Spare Dagger|C|AFR -#244|Ranger's Longbow|C|AFR -#245|Gloom Stalker|C|AFR -#246|Orb of Dragonkind|R|AFR -#247|Kick in the Door|C|AFR -#248|Dungeon Descent|R|AFR -#249|Paladin's Shield|C|AFR -#250|Neverwinter Dryad|C|AFR -#251|Leather Armor|C|AFR -#252|Plummet|C|AFR -#253|Compelled Duel|C|AFR -#254|Silver Raven|C|AFR -#255|Greataxe|C|AFR -#256|Mimic|C|AFR -#257|You See a Guard Approach|C|AFR -#258|Mordenkainen's Polymorph|C|AFR -#259|Treasure Vault|R|AFR -#260|Scaled Herbalist|C|AFR -#261|Minion of the Mighty|R|AFR -//Rank|Name|Rarity|Set -#1|Fury|M|MH2 -#2|Grist, the Hunger Tide|M|MH2 -#3|Kaldra Compleat|M|MH2 -#4|Archon of Cruelty|M|MH2 -#5|Grief|M|MH2 -#6|Damn|R|MH2 -#7|Timeless Dragon|R|MH2 -#8|Murktide Regent|M|MH2 -#9|Svyelun of Sea and Sky|M|MH2 -#10|Solitude|M|MH2 -#11|Geyadrone Dihada|M|MH2 -#12|Dakkon, Shadow Slayer|M|MH2 -#13|Sword of Hearth and Home|M|MH2 -#14|Tourach, Dread Cantor|M|MH2 -#15|Nykthos Paragon|R|MH2 -#16|Karmic Guide|R|MH2 -#17|Serra's Emissary|M|MH2 -#18|Subtlety|M|MH2 -#19|Obsidian Charmaw|R|MH2 -#20|Chatterfang, Squirrel General|M|MH2 -#21|Thrasta, Tempest's Roar|M|MH2 -#22|General Ferrous Rokiric|R|MH2 -#23|Upheaval|R|MH2 -#24|Titania, Protector of Argoth|M|MH2 -#25|Chainer, Nightmare Adept|R|MH2 -#26|Flametongue Yearling|U|MH2 -#27|Scion of Draco|M|MH2 -#28|Endurance|M|MH2 -#29|Necrogoyf|R|MH2 -#30|Ignoble Hierarch|R|MH2 -#31|Inevitable Betrayal|R|MH2 -#32|Master of Death|R|MH2 -#33|Mirari's Wake|M|MH2 -#34|Yusri, Fortune's Flame|R|MH2 -#35|Priest of Fell Rites|R|MH2 -#36|Calibrated Blast|R|MH2 -#37|Flay Essence|U|MH2 -#38|Piru, the Volatile|R|MH2 -#39|Chitterspitter|R|MH2 -#40|Imperial Recruiter|M|MH2 -#41|Vindicate|R|MH2 -#42|Prismatic Ending|U|MH2 -#43|Aeve, Progenitor Ooze|R|MH2 -#44|Prophetic Titan|U|MH2 -#45|Ragavan, Nimble Pilferer|M|MH2 -#46|Kaleidoscorch|U|MH2 -#47|Nettlecyst|R|MH2 -#48|Sylvan Anthem|R|MH2 -#49|Timeless Witness|U|MH2 -#50|Dauthi Voidwalker|R|MH2 -#51|Search the Premises|R|MH2 -#52|Thought Monitor|R|MH2 -#53|Goblin Bombardment|R|MH2 -#54|Bone Shredder|U|MH2 -#55|Braids, Cabal Minion|R|MH2 -#56|Rise and Shine|R|MH2 -#57|Underworld Hermit|U|MH2 -#58|Breya's Apprentice|R|MH2 -#59|Graceful Restoration|U|MH2 -#60|Sythis, Harvest's Hand|R|MH2 -#61|Captured by Lagacs|C|MH2 -#62|Magus of the Bridge|R|MH2 -#63|Nevinyrral's Disk|R|MH2 -#64|Shardless Agent|R|MH2 -#65|Fire Ice|R|MH2 -#66|Profane Tutor|R|MH2 -#67|Garth One-Eye|M|MH2 -#68|Lonis, Cryptozoologist|R|MH2 -#69|Asmoranomardicadaistinaculdacar|R|MH2 -#70|Road Ruin|U|MH2 -#71|Sanctum Weaver|R|MH2 -#72|Arcus Acolyte|U|MH2 -#73|Rakdos Headliner|U|MH2 -#74|Sanctifier en-Vec|R|MH2 -#75|Lazotep Chancellor|U|MH2 -#76|Terminal Agony|C|MH2 -#77|Sol Talisman|R|MH2 -#78|Soul Snare|U|MH2 -#79|Squirrel Sanctuary|U|MH2 -#80|Arcbound Shikari|U|MH2 -#81|Junk Winder|U|MH2 -#82|Ethersworn Sphinx|U|MH2 -#83|Goblin Traprunner|U|MH2 -#84|Fractured Sanity|R|MH2 -#85|Squirrel Sovereign|U|MH2 -#86|Urza's Saga|R|MH2 -#87|Young Necromancer|U|MH2 -#88|Zabaz, the Glimmerwasp|R|MH2 -#89|Vectis Gloves|U|MH2 -#90|Ghost-Lit Drifter|U|MH2 -#91|Scurry Oak|U|MH2 -#92|Territorial Kavu|R|MH2 -#93|Raving Visionary|U|MH2 -#94|Vile Entomber|U|MH2 -#95|Mine Collapse|C|MH2 -#96|Smell Fear|C|MH2 -#97|Moderation|R|MH2 -#98|Combine Chrysalis|U|MH2 -#99|Wonder|R|MH2 -#100|Mishra's Factory|U|MH2 -#101|Filigree Attendant|U|MH2 -#102|Gaea's Will|R|MH2 -#103|Sweep the Skies|U|MH2 -#104|Herd Baloth|U|MH2 -#105|Archfiend of Sorrows|U|MH2 -#106|World-Weary|C|MH2 -#107|Barbed Spike|U|MH2 -#108|Specimen Collector|U|MH2 -#109|Radiant Epicure|U|MH2 -#110|Healer's Flock|U|MH2 -#111|Clattering Augur|U|MH2 -#112|Thraben Watcher|U|MH2 -#113|Glinting Creeper|U|MH2 -#114|Bannerhide Krushok|C|MH2 -#115|Tragic Fall|C|MH2 -#116|Squirrel Mob|R|MH2 -#117|Counterspell|U|MH2 -#118|Patriarch's Bidding|R|MH2 -#119|Yavimaya Elder|U|MH2 -#120|Rishadan Dockhand|R|MH2 -#121|Late to Dinner|C|MH2 -#122|Verdant Command|R|MH2 -#123|So Shiny|C|MH2 -#124|Arcbound Whelp|U|MH2 -#125|Phantasmal Dreadmaw|C|MH2 -#126|Rift Sower|C|MH2 -#127|Persist|R|MH2 -#128|Glorious Enforcer|U|MH2 -#129|Chrome Courier|C|MH2 -#130|Wren's Run Hydra|U|MH2 -#131|Goblin Anarchomancer|C|MH2 -#132|Said Done|U|MH2 -#133|Fast Furious|U|MH2 -#134|Unholy Heat|C|MH2 -#135|Wavesifter|C|MH2 -#136|Breathless Knight|C|MH2 -#137|Enchantress's Presence|R|MH2 -#138|Hunting Pack|U|MH2 -#139|Misty Rainforest|R|MH2 -#140|Scalding Tarn|R|MH2 -#141|Verdant Catacombs|R|MH2 -#142|Arid Mesa|R|MH2 -#143|Marsh Flats|R|MH2 -#144|Steel Dromedary|U|MH2 -#145|Drey Keeper|C|MH2 -#146|Chatterstorm|C|MH2 -#147|Chef's Kiss|R|MH2 -#148|Vedalken Infiltrator|U|MH2 -#149|Dragon's Rage Channeler|U|MH2 -#150|Bone Shards|C|MH2 -#151|Liquimetal Torque|U|MH2 -#152|Necromancer's Familiar|U|MH2 -#153|Esper Sentinel|R|MH2 -#154|Scuttletide|U|MH2 -#155|Legion Vanguard|U|MH2 -#156|Mental Journey|C|MH2 -#157|Harmonic Prodigy|R|MH2 -#158|Skyblade's Boon|U|MH2 -#159|Slag Strider|U|MH2 -#160|Captain Ripley Vance|U|MH2 -#161|Caprichrome|U|MH2 -#162|Tireless Provisioner|U|MH2 -#163|Arcbound Prototype|C|MH2 -#164|Arcbound Tracker|C|MH2 -#165|Hell Mongrel|C|MH2 -#166|Lightning Spear|C|MH2 -#167|Recalibrate|C|MH2 -#168|Piercing Rays|C|MH2 -#169|Revolutionist|C|MH2 -#170|Dihada's Ploy|C|MH2 -#171|Foundry Helix|C|MH2 -#172|Storm God's Oracle|C|MH2 -#173|Ornithopter of Paradise|C|MH2 -#174|Sea Drake|U|MH2 -#175|Ravenous Squirrel|U|MH2 -#176|Lucid Dreams|U|MH2 -#177|Step Through|C|MH2 -#178|Darkmoss Bridge|C|MH2 -#179|Drossforge Bridge|C|MH2 -#180|Goldmire Bridge|C|MH2 -#181|Mistvault Bridge|C|MH2 -#182|Razortide Bridge|C|MH2 -#183|Rustvale Bridge|C|MH2 -#184|Silverbluff Bridge|C|MH2 -#185|Slagwoods Bridge|C|MH2 -#186|Thornglint Bridge|C|MH2 -#187|Tanglepool Bridge|C|MH2 -#188|Mystic Redaction|U|MH2 -#189|Skophos Reaver|C|MH2 -#190|Constable of the Realm|U|MH2 -#191|Dermotaxi|R|MH2 -#192|Academy Manufactor|R|MH2 -#193|Landscaper Colos|C|MH2 -#194|Urban Daggertooth|C|MH2 -#195|Orchard Strider|C|MH2 -#196|Battle Plan|C|MH2 -#197|Lens Flare|C|MH2 -#198|Resurgent Belief|R|MH2 -#199|Scour the Desert|U|MH2 -#200|Blazing Rootwalla|U|MH2 -#201|Fairgrounds Patrol|C|MH2 -#202|Guardian Kirin|C|MH2 -#203|Loathsome Curator|C|MH2 -#204|Arcbound Slasher|C|MH2 -#205|Batterbone|U|MH2 -#206|Quirion Ranger|U|MH2 -#207|Solitary Confinement|R|MH2 -#208|Angelic Curator|U|MH2 -#209|Millikin|U|MH2 -#210|Diamond Lion|R|MH2 -#211|Spreading Insurrection|U|MH2 -#212|Carth the Lion|R|MH2 -#213|Jade Avenger|C|MH2 -#214|Monoskelion|U|MH2 -#215|Galvanic Relay|C|MH2 -#216|The Underworld Cookbook|U|MH2 -#217|Suspend|R|MH2 -#218|Sanctuary Raptor|U|MH2 -#219|Out of Time|R|MH2 -#220|Feast of Sanity|U|MH2 -#221|Fae Offering|U|MH2 -#222|Aeromoeba|C|MH2 -#223|Tide Shaper|U|MH2 -#224|Bloodbraid Marauder|R|MH2 -#225|Foundation Breaker|U|MH2 -#226|Arcbound Javelineer|U|MH2 -#227|Unbounded Potential|C|MH2 -#228|Sudden Edict|U|MH2 -#229|Strike It Rich|U|MH2 -#230|Disciple of the Sun|C|MH2 -#231|Burdened Aerialist|C|MH2 -#232|Cabal Initiate|C|MH2 -#233|Etherium Spinner|C|MH2 -#234|Gouged Zealot|C|MH2 -#235|Deepwood Denizen|C|MH2 -#236|Knighted Myr|C|MH2 -#237|Marble Gargoyle|C|MH2 -#238|Mount Velus Manticore|C|MH2 -#239|Jewel-Eyed Cobra|C|MH2 -#240|Lose Focus|C|MH2 -#241|Shattered Ego|C|MH2 -#242|Sinister Starfish|C|MH2 -#243|Faithless Salvaging|C|MH2 -#244|Gargadon|C|MH2 -#245|Altar of the Goyf|U|MH2 -#246|Abiding Grace|U|MH2 -#247|Extruder|U|MH2 -#248|Skirge Familiar|U|MH2 -#249|Seal of Removal|U|MH2 -#250|Greed|U|MH2 -#251|Patchwork Gnomes|U|MH2 -#252|Break Ties|C|MH2 -#253|Terramorph|U|MH2 -#254|Kitchen Imp|C|MH2 -#255|Tormod's Cryptkeeper|C|MH2 -#256|Arcbound Mouser|C|MH2 -#257|Abundant Harvest|C|MH2 -#258|Dress Down|R|MH2 -#259|Blossoming Calm|U|MH2 -#260|Gilt-Blade Prowler|C|MH2 -#261|Foul Watcher|C|MH2 -#262|Parcel Myr|C|MH2 -#263|Nested Shambler|C|MH2 -#264|Duskshell Crawler|C|MH2 -#265|Tizerus Charger|C|MH2 -#266|Flourishing Strike|C|MH2 -#267|Soul of Migration|C|MH2 -#268|Hard Evidence|C|MH2 -#269|Steelfin Whale|C|MH2 -#270|Vermin Gorger|C|MH2 -#271|Viashino Lashclaw|C|MH2 -#272|Funnel-Web Recluse|C|MH2 -#273|Fodder Tosser|C|MH2 -#274|Sojourner's Companion|C|MH2 -#275|Sterling Grove|R|MH2 -#276|Brainstone|U|MH2 -#277|Tourach's Canticle|C|MH2 -#278|Discerning Taste|C|MH2 -#279|Yavimaya, Cradle of Growth|R|MH2 -#280|Power Depot|U|MH2 -#281|Tavern Scoundrel|C|MH2 -#282|Floodhound|C|MH2 -#283|Echoing Return|C|MH2 -#284|Blacksmith's Skill|C|MH2 -#285|Glimmer Bairn|C|MH2 -#286|Zuran Orb|U|MH2 -#287|Unmarked Grave|R|MH2 -#288|Bottle Golems|C|MH2 -#289|Crack Open|C|MH2 -#290|Myr Scrapling|C|MH2 -#291|Flame Rift|U|MH2 -#292|Riptide Laboratory|R|MH2 -#293|Gorilla Shaman|U|MH2 -#294|Flame Blitz|U|MH2 -#295|Cabal Coffers|M|MH2 -#296|Mogg Salvage|U|MH2 -#297|Seal of Cleansing|U|MH2 -#298|Cursed Totem|R|MH2 -#299|Blessed Respite|U|MH2 -#300|Void Mirror|R|MH2 -#301|Glimpse of Tomorrow|R|MH2 -#302|Chance Encounter|R|MH2 -#303|Break the Ice|U|MH2 -#1|Hofri Ghostforge|M|STX -#2|Tanazir Quandrix|M|STX -#3|Multiple Choice|R|STX -#4|Professor Onyx|M|STX -#5|Extus, Oriq Overlord|M|STX -#6|Velomachus Lorehold|M|STX -#7|Beledros Witherbloom|M|STX -#8|Blot Out the Sky|M|STX -#9|Galazeth Prismari|M|STX -#10|Rowan, Scholar of Sparks|M|STX -#11|Mascot Exhibition|M|STX -#12|Venerable Warsinger|R|STX -#13|Augmenter Pugilist|R|STX -#14|Shadrix Silverquill|M|STX -#15|Torrent Sculptor|R|STX -#16|Shaile, Dean of Radiance|R|STX -#17|Silverquill Command|R|STX -#18|Sedgemoor Witch|R|STX -#19|Mila, Crafty Companion|M|STX -#20|Gnarled Professor|R|STX -#21|Plargg, Dean of Chaos|R|STX -#22|Primal Command|M|STA -#23|Day of Judgment|M|STA -#24|Closing Statement|U|STX -#25|Baleful Mastery|R|STX -#26|Valentin, Dean of the Vein|R|STX -#27|Flamescroll Celebrant|R|STX -#28|Swords to Plowshares|R|STA -#29|Blade Historian|R|STX -#30|Prismari Command|R|STX -#31|Kasmina, Enigma Sage|M|STX -#32|Lightning Bolt|C|STA -#33|Demonic Tutor|M|STA -#34|Mortality Spear|U|STX -#35|Blex, Vexing Pest|M|STX -#36|Retriever Phoenix|R|STX -#37|Mavinda, Students' Advocate|M|STX -#38|Kianne, Dean of Substance|R|STX -#39|Lorehold Command|R|STX -#40|Quandrix Command|R|STX -#41|Dragonsguard Elite|R|STX -#42|Doom Blade|R|STA -#43|Selfless Glyphweaver|R|STX -#44|Igneous Inspiration|U|STX -#45|Conspiracy Theorist|R|STX -#46|Uvilda, Dean of Perfection|R|STX -#47|Sparring Regimen|R|STX -#48|Elemental Expressionist|R|STX -#49|Witherbloom Command|R|STX -#50|Dream Strix|R|STX -#51|Magma Opus|M|STX -#52|Illuminate History|R|STX -#53|Putrefy|R|STA -#54|Lightning Helix|R|STA -#55|Time Warp|M|STA -#56|Devastating Mastery|R|STX -#57|Tempted by the Oriq|R|STX -#58|Flunk|U|STX -#59|Manifestation Sage|R|STX -#60|Leonin Lightscribe|R|STX -#61|Elite Spellbinder|R|STX -#62|Mizzix's Mastery|M|STA -#63|Crux of Fate|M|STA -#64|Rip Apart|U|STX -#65|Poet's Quill|R|STX -#66|Pestilent Cauldron|R|STX -#67|Dramatic Finale|R|STX -#68|Regrowth|R|STA -#69|Electrolyze|R|STA -#70|Callous Bloodmage|R|STX -#71|Codie, Vociferous Codex|R|STX -#72|Teachings of the Archaics|R|STX -#73|Harmonize|R|STA -#74|Blue Sun's Zenith|M|STA -#75|Mage Hunters' Onslaught||STX -#76|Daemogoth Woe-Eater|U|STX -#77|Devouring Tendrils|U|STX -#78|Killian, Ink Duelist|U|STX -#79|Quandrix Cultivator|U|STX -#80|Rootha, Mercurial Artist|U|STX -#81|Draconic Intervention|R|STX -#82|Returned Pastcaller|U|STX -#83|Master Symmetrist|U|STX -#84|Heated Debate|C|STX -#85|Professor of Symbology|U|STX -#86|Despark|R|STA -#87|Dina, Soul Steeper|U|STX -#88|Daemogoth Titan|R|STX -#89|Body of Research|M|STX -#90|Decisive Denial|U|STX -#91|Crackle with Power|M|STX -#92|Maelstrom Muse|U|STX -#93|Frost Trickster|C|STX -#94|Radiant Scrollwielder|R|STX -#95|Archmage Emeritus|R|STX -#96|Shock|U|STA -#97|Inquisition of Kozilek|R|STA -#98|Counterspell|R|STA -#99|Approach of the Second Sun|M|STA -#100|Oriq Loremage|R|STX -#101|Bayou Groff|C|STX -#102|Bookwurm|U|STX -#103|Vanishing Verse|R|STX -#104|Emergent Sequence|U|STX -#105|Biomathematician|C|STX -#106|Quandrix Apprentice|U|STX -#107|Basic Conjuration|R|STX -#108|Eliminate|U|STA -#109|Urza's Rage|R|STA -#110|Compulsive Research|R|STA -#111|Divide by Zero|U|STX -#112|Culling Ritual|R|STX -#113|Professor of Zoomancy|C|STX -#114|Hunt for Specimens|C|STX -#115|Overgrown Arch|U|STX -#116|Zimone, Quandrix Prodigy|U|STX -#117|Clever Lumimancer|U|STX -#118|Thunderous Orator|U|STX -#119|Quintorius, Field Historian|U|STX -#120|Lorehold Excavation|U|STX -#121|Efreet Flamepainter|R|STX -#122|Prismari Apprentice|U|STX -#123|Spirit Summoning|C|STX -#124|Agonizing Remorse|U|STA -#125|Gift of Estates|R|STA -#126|Ingenious Mastery|R|STX -#127|Mage Duel|C|STX -#128|Jadzi, Oracle of Arcavios|M|STX -#129|Pigment Storm|C|STX -#130|Honor Troll|U|STX -#131|Pilgrim of the Ages|C|STX -#132|Exponential Growth|R|STX -#133|Humiliate|U|STX -#134|Shadewing Laureate|U|STX -#135|Strixhaven Stadium|R|STX -#136|Quandrix Pledgemage|C|STX -#137|Eureka Moment|C|STX -#138|Accomplished Alchemist|R|STX -#139|Silverquill Silencer|R|STX -#140|Umbral Juke|U|STX -#141|Explosive Welcome|U|STX -#142|Mage Hunter|U|STX -#143|Practical Research|U|STX -#144|Kelpie Guide|U|STX -#145|Academic Dispute||STX -#146|Rise of Extus|C|STX -#147|Reconstruct History|U|STX -#148|Expressive Iteration|U|STX -#149|Witherbloom Apprentice|U|STX -#150|Silverquill Apprentice|U|STX -#151|Lorehold Apprentice|U|STX -#152|Storm-Kiln Artist|U|STX -#153|Cultivate|U|STA -#154|Growth Spiral|R|STA -#155|Natural Order|M|STA -#156|Increasing Vengeance|M|STA -#157|Wormhole Serpent|U|STX -#158|Lash of Malice|C|STX -#159|Tend the Pests|U|STX -#160|Brackish Trudge|U|STX -#161|Harness Infinity|M|STX -#162|Blood Researcher|C|STX -#163|Double Major|R|STX -#164|Symmetry Sage|U|STX -#165|Ecological Appreciation|M|STX -#166|Tenured Inkcaster|U|STX -#167|Needlethorn Drake|C|STX -#168|Expel|C|STX -#169|Creative Outburst|U|STX -#170|Wandering Archaic|R|STX -#171|Culmination of Studies|R|STX -#172|Ardent Dustspeaker|U|STX -#173|Karok Wrangler|U|STX -#174|Reduce to Memory|U|STX -#175|Dueling Coach|U|STX -#176|Divine Gambit|U|STA -#177|Grapeshot|R|STA -#178|Sign in Blood|R|STA -#179|Dark Ritual|R|STA -#180|Memory Lapse|R|STA -#181|Ephemerate|R|STA -#182|Mind's Desire|M|STA -#183|Semester's End|R|STX -#184|Reckless Amplimancer|C|STX -#185|Reject|C|STX -#186|Witherbloom Campus|C|STX -#187|Plumb the Forbidden||STX -#188|Show of Confidence|U|STX -#189|Mentor's Guidance|U|STX -#190|Silverquill Campus|C|STX -#191|Moldering Karok|C|STX -#192|Teach by Example|C|STX -#193|Hall Monitor|U|STX -#194|Aether Helix|U|STX -#195|Team Pennant|U|STX -#196|Spiteful Squad|C|STX -#197|Prismari Campus|C|STX -#198|Spectacle Mage|C|STX -#199|Quandrix Campus|C|STX -#200|Golden Ratio|U|STX -#201|Blood Age General|C|STX -#202|Oggyar Battle-Seer|C|STX -#203|Fortifying Draught|U|STX -#204|Stonebound Mentor|C|STX -#205|Lorehold Campus|C|STX -#206|Combat Professor|C|STX -#207|Elemental Summoning|C|STX -#208|Inkling Summoning|C|STX -#209|Pest Summoning|C|STX -#210|Snakeskin Veil|U|STA -#211|Thrill of Possibility|U|STA -#212|Whirlwind Denial|U|STA -#213|Faithless Looting|R|STA -#214|Tezzeret's Gambit|R|STA -#215|Mana Tithe|R|STA -#216|Tainted Pact|M|STA -#217|Rushed Rebirth|R|STX -#218|Snow Day|U|STX -#219|Stonerise Spirit|C|STX -#220|Cram Session|C|STX -#221|Springmane Cervin|C|STX -#222|Zephyr Boots|U|STX -#223|Infuse with Vitality|C|STX -#224|Witherbloom Pledgemage|C|STX -#225|Deadly Brew|U|STX -#226|Containment Breach|U|STX -#227|Pillardrop Warden|C|STX -#228|Big Play|C|STX -#229|Fuming Effigy|C|STX -#230|Soothsayer Adept|C|STX -#231|Tome Shredder|C|STX -#232|Novice Dissector|C|STX -#233|Silverquill Pledgemage|C|STX -#234|Exhilarating Elocution|C|STX -#235|Elemental Masterpiece|C|STX -#236|Letter of Acceptance|C|STX -#237|Owlin Shieldmage|C|STX -#238|Necrotic Fumes|U|STX -#239|Burrog Befuddler|C|STX -#240|Prismari Pledgemage|C|STX -#241|Eyetwitch|U|STX -#242|Crushing Disappointment|C|STX -#243|Defend the Campus|C|STX -#244|Hall of Oracles|R|STX -#245|Verdant Mastery|R|STX -#246|Vineglimmer Snarl|R|STX -#247|Shineshadow Snarl|R|STX -#248|Necroblossom Snarl|R|STX -#249|Furycalm Snarl|R|STX -#250|Frostboil Snarl|R|STX -#251|Waterfall Aerialist|C|STX -#252|Thrilling Discovery|C|STX -#253|Strict Proctor|R|STX -#254|Relic Sloth|C|STX -#255|Lorehold Pledgemage|C|STX -#256|Illustrious Historian|C|STX -#257|Bury in Books|C|STX -#258|Grinning Ignus|U|STX -#259|Eager First-Year|C|STX -#260|Pop Quiz|C|STX -#261|Fractal Summoning|C|STX -#262|Expanded Anatomy|C|STX -#263|Introduction to Annihilation|C|STX -#264|Introduction to Prophecy|C|STX -#265|Environmental Sciences|C|STX -#266|Academic Probation|R|STX -#267|Infuriate|U|STA -#268|Village Rites|U|STA -#269|Abundant Harvest|R|STA -#270|Stone Rain|R|STA -#271|Brainstorm|R|STA -#272|Gods Willing|R|STA -#273|Channel|M|STA -#274|Teferi's Protection|M|STA -#275|Specter of the Fens|C|STX -#276|Vortex Runner|C|STX -#277|Spell Satchel|U|STX -#278|Twinscroll Shaman|C|STX -#279|Leech Fanatic|C|STX -#280|Pillardrop Rescuer|C|STX -#281|Scurrid Colony|C|STX -#282|Unwilling Ingredient|C|STX -#283|Professor's Warning|C|STX -#284|Charge Through|C|STX -#285|Detention Vortex|U|STX -#286|Promising Duskmage|C|STX -#287|Reflective Golem|U|STX -#288|Leyline Invocation|C|STX -#289|Make Your Mark|C|STX -#290|Sudden Breakthrough|C|STX -#291|First Day of Class|C|STX -#292|Field Trip|C|STX -#293|Enthusiastic Study|C|STX -#294|Study Break|C|STX -#295|Go Blank|U|STX -#296|Beaming Defiance|C|STX -#297|Adventurous Impulse|U|STA -#298|Claim the Firstborn|U|STA -#299|Chaos Warp|M|STA -#300|Guiding Voice|C|STX -#301|Biblioplex Assistant|C|STX -#302|Spined Karok|C|STX -#303|The Biblioplex|R|STX -#304|Essence Infusion|C|STX -#305|Mascot Interception|U|STX -#306|Archway Commons|C|STX -#307|Serpentine Curve|C|STX -#308|Arcane Subtraction|C|STX -#309|Access Tunnel|U|STX -#310|Stonebinder's Familiar|U|STX -#311|Resculpt|C|STX -#312|Arrogant Poet|C|STX -#313|Start from Scratch|U|STX -#314|Curate|C|STX -#315|Campus Guide|C|STX -#316|Ageless Guardian|C|STX -#317|Duress|U|STA -#318|Strategic Planning|U|STA -#319|Opt|U|STA -#320|Defiant Strike|U|STA -#321|Tendrils of Agony|R|STA -#322|Fracture|U|STX -#323|Excavated Wall|C|STX -#324|Cogwork Archivist|C|STX -#325|Fervent Mastery|R|STX -#326|Square Up|C|STX -#327|Solve the Equation|U|STX -#328|Star Pupil|C|STX -#329|Negate|U|STA -#330|Revitalize|U|STA -#331|Weather the Storm|R|STA -#332|Tangletrap|C|STX -#333|Confront the Past|R|STX -#334|Krosan Grip|R|STA -#335|Mercurial Transformation|U|STX -#336|Dragon's Approach|C|STX -#337|Test of Talents|U|STX -#338|Secret Rendezvous|U|STX -//Rank|Name|Rarity|Set -#1|Starnheim Unleashed|M|KHM -#2|Valki, God of Lies|M|KHM -#3|Halvar, God of Battle|M|KHM -#4|Quakebringer|M|KHM -#5|Toralf, God of Fury|M|KHM -#6|Koma, Cosmos Serpent|M|KHM -#7|Burning-Rune Demon|M|KHM -#8|Eradicator Valkyrie|M|KHM -#9|Kaya the Inexorable|M|KHM -#10|Battle Mammoth|M|KHM -#11|Vorinclex, Monstrous Raider|M|KHM -#12|Immersturm Predator|R|KHM -#13|Esika's Chariot|R|KHM -#14|Goldspan Dragon|M|KHM -#15|Firja's Retribution|R|KHM -#16|Draugr Necromancer|R|KHM -#17|Niko Aris|M|KHM -#18|Birgi, God of Storytelling|R|KHM -#19|Resplendent Marshal|M|KHM -#20|Dragonkin Berserker|R|KHM -#21|Alrund's Epiphany|M|KHM -#22|Alrund, God of the Cosmos|M|KHM -#23|Tyvar Kell|M|KHM -#24|Glorious Protector|R|KHM -#25|Tergrid, God of Fright|R|KHM -#26|Elvish Warmaster|R|KHM -#27|Sarulf, Realm Eater|R|KHM -#28|Showdown of the Skalds|R|KHM -#29|Reidane, God of the Worthy|R|KHM -#30|Cosima, God of the Voyage|R|KHM -#31|Varragoth, Bloodsky Sire|R|KHM -#32|Binding the Old Gods|U|KHM -#33|Old-Growth Troll|R|KHM -#34|Battle for Bretagard|R|KHM -#35|Orvar, the All-Form|M|KHM -#36|Righteous Valkyrie|R|KHM -#37|Sigrid, God-Favored|R|KHM -#38|Jorn, God of Winter|R|KHM -#39|Poison the Cup|U|KHM -#40|Cosmos Elixir|R|KHM -#41|Doomskar|R|KHM -#42|Waking the Trolls|R|KHM -#43|Cosmos Charger|R|KHM -#44|Egon, God of Death|R|KHM -#45|The Bears of Littjara|R|KHM -#46|Skemfar Avenger|R|KHM -#47|Calamity Bearer|R|KHM -#48|Toski, Bearer of Secrets|R|KHM -#49|Crippling Fear|R|KHM -#50|Realmwalker|R|KHM -#51|Shepherd of the Cosmos|U|KHM -#52|Blood on the Snow|R|KHM -#53|The Bloodsky Massacre|R|KHM -#54|Glimpse the Cosmos|U|KHM -#55|Sarulf's Packmate|C|KHM -#56|Magda, Brazen Outlaw|R|KHM -#57|Harald Unites the Elves|R|KHM -#58|Basalt Ravager|U|KHM -#59|Clarion Spirit|U|KHM -#60|Battle of Frost and Fire|R|KHM -#61|Arni Brokenbrow|R|KHM -#62|Dream Devourer|R|KHM -#63|Icebind Pillar|U|KHM -#64|Kardur, Doomscourge|U|KHM -#65|Demon Bolt|C|KHM -#66|Avalanche Caller|U|KHM -#67|Svella, Ice Shaper|U|KHM -#68|Vega, the Watcher|U|KHM -#69|Firja, Judge of Valor|U|KHM -#70|Koll, the Forgemaster|U|KHM -#71|Harald, King of Skemfar|U|KHM -#72|Aegar, the Freezing Flame|U|KHM -#73|Narfi, Betrayer King|U|KHM -#74|Cyclone Summoner|R|KHM -#75|Arni Slays the Troll|U|KHM -#76|Tundra Fumarole|R|KHM -#77|The Raven's Warning|R|KHM -#78|Maja, Bretagard Protector|U|KHM -#79|Dwarven Hammer|U|KHM -#80|Moritte of the Frost|U|KHM -#81|Spirit of the Aldergard|U|KHM -#82|Kolvori, God of Kinship|R|KHM -#83|Behold the Multiverse|C|KHM -#84|Fall of the Impostor|U|KHM -#85|Bloodsky Berserker|U|KHM -#86|Maskwood Nexus|R|KHM -#87|Path to the World Tree|U|KHM -#88|Reflections of Littjara|R|KHM -#89|Bound in Gold|C|KHM -#90|Feed the Serpent|C|KHM -#91|Boreal Outrider|U|KHM -#92|Berg Strider|C|KHM -#93|Fynn, the Fangbearer|U|KHM -#94|Haunting Voyage|M|KHM -#95|Vengeful Reaper|U|KHM -#96|Iron Verdict|C|KHM -#97|Sculptor of Winter|C|KHM -#98|Frost Bite|C|KHM -#99|Invasion of the Giants|U|KHM -#100|Squash|C|KHM -#101|Fearless Liberator|U|KHM -#102|Usher of the Fallen|U|KHM -#103|Ascendant Spirit|R|KHM -#104|Blessing of Frost|R|KHM -#105|Shimmerdrift Vale|C|KHM -#106|King Narfi's Betrayal|R|KHM -#107|Runeforge Champion|R|KHM -#108|Mistwalker|C|KHM -#109|Elven Bow|U|KHM -#110|Struggle for Skemfar|C|KHM -#111|Rimewood Falls|C|KHM -#112|Rally the Ranks|R|KHM -#113|Blizzard Brawl|U|KHM -#114|The Trickster-God's Heist|U|KHM -#115|Giant's Amulet|U|KHM -#116|Elderfang Disciple|C|KHM -#117|Tergrid's Shadow|U|KHM -#118|Draugr's Helm|U|KHM -#119|Gates of Istfell|U|KHM -#120|Rootless Yew|U|KHM -#121|Doomskar Titan|U|KHM -#122|Frenzied Raider|U|KHM -#123|Snow-Covered Forest|C|KHM -#124|Snow-Covered Forest 2|C|KHM -#125|Ice Tunnel|C|KHM -#126|Skemfar Shadowsage|U|KHM -#127|Kaya's Onslaught|U|KHM -#128|Rise of the Dread Marn|R|KHM -#129|Replicating Ring|U|KHM -#130|The World Tree|R|KHM -#131|Esika, God of the Tree|M|KHM -#132|Axgard Cavalry|C|KHM -#133|Kardur's Vicious Return|U|KHM -#134|Divine Gambit|U|KHM -#135|Axgard Armory|U|KHM -#136|Skemfar Elderhall|U|KHM -#137|Valkyrie's Sword|U|KHM -#138|Battershield Warrior|U|KHM -#139|Provoke the Trolls|U|KHM -#140|Graven Lore|R|KHM -#141|Icebreaker Kraken|R|KHM -#142|Snow-Covered Island|C|KHM -#143|Snow-Covered Island 2|C|KHM -#144|Guardian Gladewalker|C|KHM -#145|Bloodline Pretender|U|KHM -#146|Spectral Steel|U|KHM -#147|Hailstorm Valkyrie|U|KHM -#148|Bretagard Stronghold|U|KHM -#149|Augury Raven|C|KHM -#150|Masked Vandal|C|KHM -#151|Frostpyre Arcanist|U|KHM -#152|Run Amok|C|KHM -#153|Runed Crown|U|KHM -#154|Stalwart Valkyrie|C|KHM -#155|Surtland Frostpyre|U|KHM -#156|Tuskeri Firewalker|C|KHM -#157|Goldmaw Champion|C|KHM -#158|Gnottvold Slumbermound|U|KHM -#159|Dwarven Reinforcements|C|KHM -#160|Littjara Glade-Warden|U|KHM -#161|Littjara Mirrorlake|U|KHM -#162|Icehide Troll|C|KHM -#163|Horizon Seeker|C|KHM -#164|Skull Raid|C|KHM -#165|Port of Karfell|U|KHM -#166|Great Hall of Starnheim|U|KHM -#167|Craven Hulk|C|KHM -#168|Depart the Realm|C|KHM -#169|Woodland Chasm|C|KHM -#170|Volatile Fjord|C|KHM -#171|Highland Forest|C|KHM -#172|Glacial Floodplain|C|KHM -#173|Arctic Treeline|C|KHM -#174|Littjara Kinseekers|C|KHM -#175|Saw It Coming|U|KHM -#176|Doomskar Oracle|C|KHM -#177|Glittering Frost|C|KHM -#178|Inga Rune-Eyes|U|KHM -#179|Barkchannel Pathway|R|KHM -#180|Hengegate Pathway|R|KHM -#181|Blightstep Pathway|R|KHM -#182|Darkbore Pathway|R|KHM -#183|Tormentor's Helm|C|KHM -#184|Raise the Draugr|C|KHM -#185|Rune of Flight|U|KHM -#186|Elderleaf Mentor|C|KHM -#187|Crush the Weak|U|KHM -#188|Goldvein Pick|C|KHM -#189|Breakneck Berserker|C|KHM -#190|Niko Defies Destiny|U|KHM -#191|Beskir Shieldmate|C|KHM -#192|Colossal Plow|U|KHM -#193|Ascent of the Worthy|U|KHM -#194|Ravenous Lindwurm|C|KHM -#195|Grizzled Outrider|C|KHM -#196|Return Upon the Tide|U|KHM -#197|Tyrite Sanctum|R|KHM -#198|Priest of the Haunted Edge|C|KHM -#199|Immersturm Skullcairn|U|KHM -#200|Starnheim Courser|C|KHM -#201|In Search of Greatness|R|KHM -#202|The Three Seasons|U|KHM -#203|Weigh Down|C|KHM -#204|Rune of Might|U|KHM -#205|Rune of Speed|U|KHM -#206|Bind the Monster|C|KHM -#207|Rune of Mortality|U|KHM -#208|Rune of Sustenance|U|KHM -#209|Draugr Recruiter|C|KHM -#210|Snow-Covered Swamp|C|KHM -#211|Snow-Covered Swamp 2|C|KHM -#212|Sulfurous Mire|C|KHM -#213|Snowfield Sinkhole|C|KHM -#214|Alpine Meadow|C|KHM -#215|Deathknell Berserker|C|KHM -#216|Snakeskin Veil|C|KHM -#217|Grim Draugr|C|KHM -#218|Gods' Hall Guardian|C|KHM -#219|Koma's Faithful|C|KHM -#220|Raiders' Karve|C|KHM -#221|Run Ashore|C|KHM -#222|Codespell Cleric|C|KHM -#223|Gnottvold Recluse|C|KHM -#224|Axgard Braggart|C|KHM -#225|Story Seeker|C|KHM -#226|Battlefield Raptor|C|KHM -#227|Disdainful Stroke|C|KHM -#228|Master Skald|C|KHM -#229|Immersturm Raider|C|KHM -#230|Jarl of the Forsaken|C|KHM -#231|Hagi Mob|C|KHM -#232|Seize the Spoils|C|KHM -#233|Village Rites|C|KHM -#234|Ravenform|C|KHM -#235|Withercrown|C|KHM -#236|Infernal Pet|C|KHM -#237|Pilfering Hawk|C|KHM -#238|Dual Strike|U|KHM -#239|Mammoth Growth|C|KHM -#240|Karfell Kennel-Master|C|KHM -#241|Mystic Reflection|R|KHM -#242|Funeral Longboat|C|KHM -#243|Wings of the Cosmos|C|KHM -#244|Karfell Harbinger|C|KHM -#245|King Harald's Revenge|C|KHM -#246|Scorn Effigy|C|KHM -#247|Raven Wings|C|KHM -#248|Fearless Pup|C|KHM -#249|Valor of the Worthy|C|KHM -#250|Mists of Littjara|C|KHM -#251|Snow-Covered Plains|C|KHM -#252|Snow-Covered Plains 2|C|KHM -#253|Snow-Covered Mountain|C|KHM -#254|Snow-Covered Mountain 2|C|KHM -#255|Reckless Crew|R|KHM -#256|Broken Wings|C|KHM -#257|Undersea Invader|C|KHM -#258|Giant Ox|C|KHM -#259|Cinderheart Giant|C|KHM -#260|Search for Glory|R|KHM -#261|Jaspera Sentinel|C|KHM -#262|Dread Rider|C|KHM -#263|Frost Augur|U|KHM -#264|Warhorn Blast|C|KHM -#265|Demonic Gifts|C|KHM -#266|Brinebarrow Intruder|C|KHM -#267|Faceless Haven|R|KHM -#268|Forging the Tyrite Sword|U|KHM -#269|Pyre of Heroes|R|KHM -#270|Roots of Wisdom|C|KHM -#271|Frostpeak Yeti|C|KHM -#272|Duskwielder|C|KHM -#273|Smashing Success|C|KHM -#274|Vault Robber|C|KHM -#275|Arachnoform|C|KHM -#276|Draugr Thought-Thief|C|KHM -#277|Shackles of Treachery|C|KHM -#278|Invoke the Divine|C|KHM -#279|Annul|C|KHM -#280|Dogged Pursuit|C|KHM -#281|Revitalize|C|KHM -#282|Strategic Planning|C|KHM -#283|Open the Omenpaths|C|KHM -#284|Tibalt's Trickery|R|KHM -#285|Weathered Runestone|U|KHM -//Rank|Name|Rarity|Set -#1|Phylath, World Sculptor|R|ZNR -#2|Zagras, Thief of Heartbeats|R|ZNR -#3|Drana, the Last Bloodchief|M|ZNR -#4|Zareth San, the Trickster|R|ZNR -#5|Ashaya, Soul of the Wild|M|ZNR -#6|Nahiri, Heir of the Ancients|M|ZNR -#7|Nullpriest of Oblivion|R|ZNR -#8|Ancient Greenwarden|M|ZNR -#9|Leyline Tyrant|M|ZNR -#10|Inscription of Abundance|R|ZNR -#11|Maul of the Skyclaves|R|ZNR -#12|Nighthawk Scavenger|R|ZNR -#13|Omnath, Locus of Creation|M|ZNR -#14|Akiri, Fearless Voyager|R|ZNR -#15|Felidar Retreat|R|ZNR -#16|Verazol, the Split Current|R|ZNR -#17|Master of Winds|R|ZNR -#18|Angel of Destiny|M|ZNR -#19|Jace, Mirror Mage|M|ZNR -#20|Moraug, Fury of Akoum|M|ZNR -#21|Grakmaw, Skyclave Ravager|R|ZNR -#22|Shatterskull Charger|R|ZNR -#23|Yasharn, Implacable Earth|R|ZNR -#24|Taborax, Hope's Demise|R|ZNR -#25|Inscription of Ruin|R|ZNR -#26|Tajuru Paragon|R|ZNR -#27|Swarm Shambler|R|ZNR -#28|Bloodchief's Thirst|U|ZNR -#29|Nissa of Shadowed Boughs|M|ZNR -#30|Orah, Skyclave Hierophant|R|ZNR -#31|Tazri, Beacon of Unity|M|ZNR -#32|Skyclave Shade|R|ZNR -#33|Luminarch Aspirant|R|ZNR -#34|Kargan Intimidator|R|ZNR -#35|Lotus Cobra|R|ZNR -#36|Lithoform Engine|M|ZNR -#37|Scute Swarm|R|ZNR -#38|Squad Commander|R|ZNR -#39|Magmatic Channeler|R|ZNR -#40|Inscription of Insight|R|ZNR -#41|Thundering Rebuke|U|ZNR -#42|Oran-Rief Ooze|R|ZNR -#43|Charix, the Raging Isle|R|ZNR -#44|Roost of Drakes|U|ZNR -#45|Cragplate Baloth|R|ZNR -#46|Soul Shatter|R|ZNR -#47|Legion Angel|R|ZNR -#48|Journey to Oblivion|U|ZNR -#49|Murasa Sproutling|U|ZNR -#50|Fearless Fledgling|U|ZNR -#51|Sea Gate Stormcaller|M|ZNR -#52|Crawling Barrens|R|ZNR -#53|Coralhelm Chronicler|R|ZNR -#54|Vine Gecko|U|ZNR -#55|Spoils of Adventure|U|ZNR -#56|Into the Roil|C|ZNR -#57|Lullmage's Familiar|U|ZNR -#58|Thieving Skydiver|R|ZNR -#59|Merfolk Falconer|U|ZNR -#60|Roil Eruption|C|ZNR -#61|Umara Mystic|U|ZNR -#62|Deadly Alliance|C|ZNR -#63|Skyclave Apparition|R|ZNR -#64|Archpriest of Iona|R|ZNR -#65|Cleric of Life's Bond|U|ZNR -#66|Linvala, Shield of Sea Gate|R|ZNR -#67|Murasa Rootgrazer|U|ZNR -#68|Myriad Construct|R|ZNR -#69|Kargan Warleader|U|ZNR -#70|Soaring Thought-Thief|U|ZNR -#71|Ravager's Mace|U|ZNR -#72|Thundering Sparkmage|U|ZNR -#73|Vanquish the Weak|C|ZNR -#74|Brushfire Elemental|U|ZNR -#75|Rabid Bite|C|ZNR -#76|Nahiri's Binding|C|ZNR -#77|Moss-Pit Skeleton|U|ZNR -#78|Shadows' Verdict|R|ZNR -#79|Nimble Trapfinder|R|ZNR -#80|Relic Robber|R|ZNR -#81|Iridescent Hornbeetle|U|ZNR -#82|Rockslide Sorcerer|U|ZNR -#83|Bubble Snare|C|ZNR -#84|Skyclave Geopede|U|ZNR -#85|Valakut Exploration|R|ZNR -#86|Thwart the Grave|U|ZNR -#87|Kor Blademaster|U|ZNR -#88|Synchronized Spellcraft|C|ZNR -#89|Emeria Captain|U|ZNR -#90|Skyclave Pick-Axe|U|ZNR -#91|Canyon Jerboa|U|ZNR -#92|Relic Amulet|U|ZNR -#93|Scion of the Swarm|U|ZNR -#94|Cunning Geysermage|C|ZNR -#95|Attended Healer|U|ZNR -#96|Paired Tactician|U|ZNR -#97|Feed the Swarm|C|ZNR -#98|Goma Fada Vanguard|U|ZNR -#99|Taunting Arbormage|U|ZNR -#100|Windrider Wizard|U|ZNR -#101|Gnarlid Colony|C|ZNR -#102|Veteran Adventurer|U|ZNR -#103|Scourge of the Skyclaves|M|ZNR -#104|Relic Axe|U|ZNR -#105|Tazeem Roilmage|C|ZNR -#106|Shatterskull Minotaur|U|ZNR -#107|Shadow Stinger|U|ZNR -#108|Skyclave Plunder|U|ZNR -#109|Malakir Blood-Priest|C|ZNR -#110|Roiling Regrowth|U|ZNR -#111|Vastwood Surge|U|ZNR -#112|Fissure Wizard|C|ZNR -#113|Sure-Footed Infiltrator|U|ZNR -#114|Mind Carver|U|ZNR -#115|Demon's Disciple|U|ZNR -#116|Acquisitions Expert|U|ZNR -#117|Shepherd of Heroes|C|ZNR -#118|Ruin Crab|U|ZNR -#119|Maddening Cacophony|R|ZNR -#120|Reclaim the Wastes|C|ZNR -#121|Skyclave Shadowcat|U|ZNR -#122|Relic Vial|U|ZNR -#123|Risen Riptide|C|ZNR -#124|Cinderclasm|U|ZNR -#125|Archon of Emeria|R|ZNR -#126|Joraga Visionary|C|ZNR -#127|Lullmage's Domination|U|ZNR -#128|Practiced Tactics|C|ZNR -#129|Coveted Prize|R|ZNR -#130|Grotag Bug-Catcher|C|ZNR -#131|Expedition Diviner|C|ZNR -#132|Grotag Night-Runner|U|ZNR -#133|Merfolk Windrobber|U|ZNR -#134|Tazeem Raptor|C|ZNR -#135|Field Research|C|ZNR -#136|Stonework Packbeast|C|ZNR -#137|Kazandu Stomper|C|ZNR -#138|Kor Celebrant|C|ZNR -#139|Allied Assault|U|ZNR -#140|Marauding Blight-Priest|C|ZNR -#141|Springmantle Cleric|U|ZNR -#142|Canopy Baloth|C|ZNR -#143|Scale the Heights|C|ZNR -#144|Kaza, Roil Chaser|R|ZNR -#145|Subtle Strike|C|ZNR -#146|Blood Beckoning|C|ZNR -#147|Expedition Champion|C|ZNR -#148|Sea Gate Colossus|C|ZNR -#149|Expedition Skulker|C|ZNR -#150|Dauntless Survivor|C|ZNR -#151|Akoum Hellhound|C|ZNR -#152|Kitesail Cleric|U|ZNR -#153|Seafloor Stalker|C|ZNR -#154|Ardent Electromancer|C|ZNR -#155|Tajuru Blightblade|C|ZNR -#156|Skyclave Relic|R|ZNR -#157|Molten Blast|C|ZNR -#158|Drana's Silencer|C|ZNR -#159|Ghastly Gloomhunter|C|ZNR -#160|Territorial Scythecat|C|ZNR -#161|Nimana Skydancer|C|ZNR -#162|Fireblade Charger|U|ZNR -#163|Relic Golem|U|ZNR -#164|Pyroclastic Hellion|C|ZNR -#165|Expedition Healer|C|ZNR -#166|Scorch Rider|C|ZNR -#167|Dreadwurm|C|ZNR -#168|Hagra Constrictor|C|ZNR -#169|Resolute Strike|C|ZNR -#170|Lithoform Blight|U|ZNR -#171|Murasa Brute|C|ZNR -#172|Angelheart Protector|C|ZNR -#173|Prowling Felidar|C|ZNR -#174|Spitfire Lagac|C|ZNR -#175|Farsight Adept|C|ZNR -#176|Might of Murasa|C|ZNR -#177|Scavenged Blade|C|ZNR -#178|Guul Draz Mucklord|C|ZNR -#179|Skyclave Squid|C|ZNR -#180|Deliberate|C|ZNR -#181|Turntimber Ascetic|C|ZNR -#182|Kazandu Nectarpot|C|ZNR -#183|Makindi Ox|C|ZNR -#184|Nissa's Zendikon|C|ZNR -#185|Oblivion's Hunger|C|ZNR -#186|Nimana Skitter-Sneak|C|ZNR -#187|Sea Gate Banneret|C|ZNR -#188|Cascade Seer|C|ZNR -#189|Zulaport Duelist|C|ZNR -#190|Anticognition|C|ZNR -#191|Cliffhaven Sell-Sword|C|ZNR -#192|Kabira Outrider|C|ZNR -#193|Shell Shield|C|ZNR -#194|Mind Drain|C|ZNR -#195|Glacial Grasp|C|ZNR -#196|Teeterpeak Ambusher|C|ZNR -#197|Living Tempest|C|ZNR -#198|Sizzling Barrage|C|ZNR -#199|Strength of Solidarity|C|ZNR -#200|Tormenting Voice|C|ZNR -#201|Blood Price|C|ZNR -#202|Chilling Trap|C|ZNR -#203|Throne of Makindi|R|ZNR -#204|Inordinate Rage|C|ZNR -#205|Utility Knife|C|ZNR -#206|Spare Supplies|C|ZNR -#207|Adventure Awaits|C|ZNR -#208|Highborn Vampire|C|ZNR -#209|Cleansing Wildfire|C|ZNR -#210|Sneaking Guide|C|ZNR -#211|Tajuru Snarecaster|C|ZNR -#212|Dauntless Unity|C|ZNR -#213|Mesa Lynx|C|ZNR -#214|Tuktuk Rubblefort|C|ZNR -#215|Base Camp|U|ZNR -#216|Skyclave Sentinel|C|ZNR -#217|Cliffhaven Kitesail|C|ZNR -#218|Pressure Point|C|ZNR -#219|Disenchant|C|ZNR -#220|Broken Wings|C|ZNR -#221|Cleric of Chill Depths|C|ZNR -#222|Confounding Conundrum|R|ZNR -#223|Nahiri's Lithoforming|R|ZNR -#224|Negate|C|ZNR -#225|Smite the Monstrous|C|ZNR -#226|Concerted Defense|U|ZNR -#227|Forsaken Monument|M|ZNR -#228|Wayward Guide-Beast|R|ZNR -#229|Roiling Vortex|R|ZNR -#1|Angel of Sanctions|M|AKR -#2|Liliana, Death's Majesty|M|AKR -#3|Glorybringer|R|AKR -#4|The Scorpion God|M|AKR -#5|Archfiend of Ifnir|R|AKR -#6|The Locust God|M|AKR -#7|The Scarab God|M|AKR -#8|Gideon of the Trials|M|AKR -#9|Samut, Voice of Dissent|M|AKR -#10|Rhonas the Indomitable|M|AKR -#11|Grind Dust|R|AKR -#12|Nissa, Steward of Elements|M|AKR -#13|Hornet Queen|M|AKR -#14|Bontu's Last Reckoning|R|AKR -#15|Never Return|R|AKR -#16|Hour of Devastation|R|AKR -#17|Curator of Mysteries|R|AKR -#18|Unesh, Criosphinx Sovereign|M|AKR -#19|Insult Injury|R|AKR -#20|Cut Ribbons|R|AKR -#21|Samut, the Tested|M|AKR -#22|Wrath of God|R|AKR -#23|Jace, Unraveler of Secrets|M|AKR -#24|Drake Haven|R|AKR -#25|Vizier of Many Faces|R|AKR -#26|Pride Sovereign|R|AKR -#27|Vizier of the Menagerie|M|AKR -#28|Cast Out|U|AKR -#29|Earthshaker Khenra|R|AKR -#30|Majestic Myriarch|M|AKR -#31|God-Pharaoh's Gift|R|AKR -#32|Chandra, Pyromaster|M|AKR -#33|Crested Sunmare|M|AKR -#34|Desert's Hold|U|AKR -#35|Oketra the True|M|AKR -#36|Liliana's Mastery|R|AKR -#37|Abrade|U|AKR -#38|Struggle Survive|U|AKR -#39|Temmet, Vizier of Naktamun|R|AKR -#40|Sphinx's Revelation|M|AKR -#41|Hazoret the Fervent|M|AKR -#42|Resilient Khenra|R|AKR -#43|Sifter Wurm|U|AKR -#44|Neheb, the Worthy|R|AKR -#45|Nicol Bolas, God-Pharaoh|M|AKR -#46|Prepare Fight|R|AKR -#47|Dusk Dawn|R|AKR -#48|Hour of Revelation|R|AKR -#49|Deem Worthy|U|AKR -#50|Neheb, the Eternal|M|AKR -#51|Glory-Bound Initiate|R|AKR -#52|Oketra's Attendant|U|AKR -#53|Sand Strangler|U|AKR -#54|Trial of Zeal|U|AKR -#55|Anger of the Gods|R|AKR -#56|Sunscourge Champion|U|AKR -#57|Champion of Wits|R|AKR -#58|Kefnet the Mindful|M|AKR -#59|Sweltering Suns|R|AKR -#60|Aven Wind Guide|U|AKR -#61|Hapatra, Vizier of Poisons|R|AKR -#62|Trial of Solidarity|U|AKR -#63|Final Reward|C|AKR -#64|Ahn-Crop Crasher|U|AKR -#65|Magma Spray|C|AKR -#66|Open Fire|C|AKR -#67|Prowling Serpopard|R|AKR -#68|Farm Market|U|AKR -#69|Merciless Javelineer|U|AKR -#70|Nimble Obstructionist|R|AKR -#71|Ominous Sphinx|U|AKR -#72|Bone Picker|U|AKR -#73|Ruthless Sniper|U|AKR -#74|Cartouche of Strength|C|AKR -#75|Crocodile of the Crossing|U|AKR -#76|Ahn-Crop Champion|U|AKR -#77|Consign Oblivion|U|AKR -#78|River Hoopoe|U|AKR -#79|Edifice of Authority|U|AKR -#80|Compulsory Rest|C|AKR -#81|Fan Bearer|C|AKR -#82|Overwhelming Splendor|M|AKR -#83|Lay Claim|U|AKR -#84|Vizier of Tumbling Sands|U|AKR -#85|Baleful Ammit|U|AKR -#86|Gravedigger|U|AKR -#87|Burning-Fist Minotaur|U|AKR -#88|Mouth Feed|R|AKR -#89|Destined Lead|U|AKR -#90|Heaven Earth|R|AKR -#91|Khenra Charioteer|U|AKR -#92|Wayward Servant|U|AKR -#93|Mirage Mirror|R|AKR -#94|Pact of Negation|R|AKR -#95|Thoughtseize|R|AKR -#96|Aven Mindcensor|R|AKR -#97|Cartouche of Knowledge|C|AKR -#98|Bontu the Glorified|M|AKR -#99|Lord of the Accursed|U|AKR -#100|Fervent Paincaster|U|AKR -#101|Puncturing Blow|C|AKR -#102|Enigma Drake|U|AKR -#103|Honored Crop-Captain|U|AKR -#104|Obelisk Spider|U|AKR -#105|Perilous Vault|R|AKR -#106|Gust Walker|C|AKR -#107|Steward of Solidarity|U|AKR -#108|Pull from Tomorrow|R|AKR -#109|Vizier of the Anointed|U|AKR -#110|Torment of Hailfire|R|AKR -#111|Combat Celebrant|M|AKR -#112|Harsh Mentor|R|AKR -#113|Exemplar of Strength|U|AKR -#114|Shefet Monitor|U|AKR -#115|Driven Despair|R|AKR -#116|Desert of the Fervent|C|AKR -#117|Tah-Crop Elite|C|AKR -#118|Cartouche of Ambition|C|AKR -#119|Vile Manifestation|U|AKR -#120|Champion of Rhonas|R|AKR -#121|Hour of Promise|R|AKR -#122|Synchronized Strike|U|AKR -#123|Shadowstorm Vizier|U|AKR -#124|Start Finish|U|AKR -#125|Desert of the Glorified|C|AKR -#126|Desert of the Indomitable|C|AKR -#127|Desert of the True|C|AKR -#128|Demonic Pact|M|AKR -#129|Cartouche of Solidarity|C|AKR -#130|Oketra's Avenger|C|AKR -#131|Vizier of Deferment|U|AKR -#132|Aven Initiate|C|AKR -#133|Eternal of Harsh Truths|U|AKR -#134|Riddleform|U|AKR -#135|Splendid Agony|C|AKR -#136|Battlefield Scavenger|U|AKR -#137|Nef-Crop Entangler|C|AKR -#138|Hooded Brawler|C|AKR -#139|Rags Riches|R|AKR -#140|Rhonas's Monument|U|AKR -#141|Canyon Slough|R|AKR -#142|Desert of the Mindful|C|AKR -#143|Fetid Pools|R|AKR -#144|Irrigated Farmland|R|AKR -#145|Scattered Groves|R|AKR -#146|Sheltered Thicket|R|AKR -#147|Binding Mummy|C|AKR -#148|Dauntless Aven|C|AKR -#149|Commit Memory|R|AKR -#150|Shimmerscale Drake|C|AKR -#151|Wander in Death|C|AKR -#152|Wasteland Scorpion|C|AKR -#153|Defiant Greatmaw|U|AKR -#154|Naga Vitalist|C|AKR -#155|Oasis Ritualist|C|AKR -#156|Rhonas's Stalwart|C|AKR -#157|Trial of Strength|U|AKR -#158|Hollow One|R|AKR -#159|Sunset Pyramid|U|AKR -#160|Ifnir Deadlands|U|AKR -#161|Djeru's Resolve|C|AKR -#162|Aerial Guide|C|AKR -#163|Essence Scatter|C|AKR -#164|Hieroglyphic Illumination|C|AKR -#165|Spellweaver Eternal|C|AKR -#166|Supreme Will|U|AKR -#167|Unquenchable Thirst|C|AKR -#168|Blighted Bat|C|AKR -#169|Doomfall|U|AKR -#170|Trial of Ambition|U|AKR -#171|Cartouche of Zeal|C|AKR -#172|Khenra Scrapper|C|AKR -#173|Magmaroth|U|AKR -#174|Thresher Lizard|C|AKR -#175|Hope Tender|U|AKR -#176|Watchful Naga|U|AKR -#177|Appeal Authority|U|AKR -#178|Onward Victory|U|AKR -#179|Abandoned Sarcophagus|R|AKR -#180|Oketra's Monument|U|AKR -#181|Ramunap Ruins|U|AKR -#182|Shefet Dunes|U|AKR -#183|Wasp of the Bitter End|U|AKR -#184|Lord of Extinction|R|AKR -#185|Gideon's Intervention|R|AKR -#186|Impeccable Timing|C|AKR -#187|Vizier of Remedies|U|AKR -#188|Censor|U|AKR -#189|Cryptic Serpent|U|AKR -#190|Labyrinth Guardian|U|AKR -#191|Trial of Knowledge|U|AKR -#192|Cruel Reality|M|AKR -#193|Dread Wanderer|R|AKR -#194|Lethal Sting|C|AKR -#195|Nest of Scarabs|U|AKR -#196|Pitiless Vizier|C|AKR -#197|Razaketh, the Foulblooded|M|AKR -#198|Soulstinger|C|AKR -#199|Supernatural Stamina|C|AKR -#200|Unburden|C|AKR -#201|Desert Cerodon|C|AKR -#202|Bitterbow Sharpshooters|C|AKR -#203|Greater Sandwurm|C|AKR -#204|Quarry Hauler|C|AKR -#205|Spring Mind|U|AKR -#206|Wall of Forgotten Pharaohs|C|AKR -#207|Hashep Oasis|U|AKR -#208|Zealot of the God-Pharaoh|C|AKR -#209|Collected Company|R|AKR -#210|Aven of Enduring Hope|C|AKR -#211|Those Who Serve|C|AKR -#212|Unconventional Tactics|U|AKR -#213|Winds of Rebuke|C|AKR -#214|Horror of the Broken Lands|C|AKR -#215|Brute Strength|C|AKR -#216|Firebrand Archer|C|AKR -#217|Gilded Cerodon|C|AKR -#218|Thorned Moloch|C|AKR -#219|Ornery Kudu|C|AKR -#220|Shed Weakness|C|AKR -#221|Stinging Shot|C|AKR -#222|Forsake the Worldly|C|AKR -#223|Supply Caravan|C|AKR -#224|Floodwaters|C|AKR -#225|Naga Oracle|C|AKR -#226|Striped Riverwinder|C|AKR -#227|Doomed Dissenter|C|AKR -#228|Khenra Eternal|C|AKR -#229|Blur of Blades|C|AKR -#230|Pathmaker Initiate|C|AKR -#231|Pursue Glory|C|AKR -#232|Initiate's Companion|C|AKR -#233|Ramunap Excavator|R|AKR -#234|Sidewinder Naga|C|AKR -#235|Watchers of the Dead|U|AKR -#236|Evolving Wilds|C|AKR -#237|Ipnu Rivulet|U|AKR -#238|Anointer Priest|C|AKR -#239|Approach of the Second Sun|R|AKR -#240|Mighty Leap|C|AKR -#241|Renewed Faith|U|AKR -#242|Solitary Camel|C|AKR -#243|Countervailing Winds|C|AKR -#244|New Perspectives|R|AKR -#245|Strategic Planning|C|AKR -#246|Marauding Boneslasher|C|AKR -#247|Beneath the Sands|C|AKR -#248|Feral Prowler|C|AKR -#249|Sandwurm Convergence|R|AKR -#250|Claim Fame|U|AKR -#251|Reason Believe|R|AKR -#252|Reduce Rubble|U|AKR -#253|Throne of the God-Pharaoh|R|AKR -#254|Disposal Mummy|C|AKR -#255|In Oketra's Name|C|AKR -#256|Hekma Sentinels|C|AKR -#257|Seeker of Insight|C|AKR -#258|Seer of the Last Tomorrow|C|AKR -#259|Festering Mummy|C|AKR -#260|Bloodlust Inciter|C|AKR -#261|Imminent Doom|R|AKR -#262|Soul-Scar Mage|R|AKR -#263|Dissenter's Deliverance|C|AKR -#264|Pouncing Cheetah|C|AKR -#265|Refuse Cooperate|R|AKR -#266|Gate to the Afterlife|U|AKR -#267|Hazoret's Monument|U|AKR -#268|Cascading Cataracts|R|AKR -#269|Rest in Peace|R|AKR -#270|Sacred Cat|C|AKR -#271|Ancient Crab|C|AKR -#272|As Foretold|M|AKR -#273|Compelling Argument|C|AKR -#274|Slither Blade|C|AKR -#275|Miasmic Mummy|C|AKR -#276|Crash Through|C|AKR -#277|Nimble-Blade Khenra|C|AKR -#278|Tormenting Voice|C|AKR -#279|Manglehorn|U|AKR -#280|Oashra Cultivator|C|AKR -#281|Leave Chance|R|AKR -#282|Bontu's Monument|U|AKR -#283|Sunscorched Desert|C|AKR -#284|Anointed Procession|R|AKR -#285|Protection of the Hekma|U|AKR -#286|Dune Beetle|C|AKR -#287|Scarab Feast|C|AKR -#288|Kefnet's Monument|U|AKR -#289|Solemnity|R|AKR -#290|Haze of Pollen|C|AKR -#291|Failure Comply|R|AKR -#292|Crypt of the Eternals|U|AKR -#293|Trespasser's Curse|C|AKR -#294|By Force|U|AKR -#295|Glorious End|M|AKR -#296|Sixth Sense|U|AKR -#297|Scavenger Grounds|R|AKR -#298|Shatterstorm|R|AKR -#299|Chandra's Defeat|U|AKR -#300|Life Goes On|C|AKR -#301|Liliana's Defeat|U|AKR -#302|Shadow of the Grave|R|AKR -#303|Dispossess|R|AKR -//Rank|Name|Rarity|Set -#1|Karn Liberated|M|2XM -#2|Wurmcoil Engine|M|2XM -#3|The Scarab God|M|2XM -#4|Archangel of Thune|M|2XM -#5|Jace, the Mind Sculptor|M|2XM -#6|Atraxa, Praetors' Voice|M|2XM -#7|Batterskull|M|2XM -#8|Thragtusk|R|2XM -#9|Skithiryx, the Blight Dragon|M|2XM -#10|Sword of Fire and Ice|M|2XM -#11|Geth, Lord of the Vault|M|2XM -#12|Myr Battlesphere|R|2XM -#13|Falkenrath Aristocrat|R|2XM -#14|Vish Kal, Blood Arbiter|R|2XM -#15|Mana Crypt|M|2XM -#16|Riku of Two Reflections|M|2XM -#17|Walking Ballista|R|2XM -#18|Duplicant|R|2XM -#19|Progenitor Mimic|R|2XM -#20|Breya, Etherium Shaper|M|2XM -#21|Sword of Feast and Famine|M|2XM -#22|Sword of Body and Mind|M|2XM -#23|Terastodon|R|2XM -#24|Sword of War and Peace|M|2XM -#25|Avenger of Zendikar|M|2XM -#26|Cyclonic Rift|R|2XM -#27|Council's Judgment|R|2XM -#28|Basilisk Collar|R|2XM -#29|Brudiclad, Telchor Engineer|R|2XM -#30|Path to Exile|U|2XM -#31|Sen Triplets|M|2XM -#32|Sword of Light and Shadow|M|2XM -#33|Champion of Lambholt|R|2XM -#34|Sunforger|R|2XM -#35|Austere Command|R|2XM -#36|Stonehewer Giant|R|2XM -#37|Wrath of God|R|2XM -#38|Phyrexian Metamorph|R|2XM -#39|Hammer of Nazahn|R|2XM -#40|Sharuum the Hegemon|R|2XM -#41|Voice of Resurgence|R|2XM -#42|Rolling Earthquake|R|2XM -#43|Savageborn Hydra|R|2XM -#44|Dualcaster Mage|R|2XM -#45|Dark Confidant|M|2XM -#46|Karrthus, Tyrant of Jund|M|2XM -#47|Baleful Strix|R|2XM -#48|Blade Splicer|R|2XM -#49|Maelstrom Pulse|R|2XM -#50|Unlicensed Disintegration|U|2XM -#51|Abrade|C|2XM -#52|Grim Lavamancer|R|2XM -#53|Maze of Ith|R|2XM -#54|Isochron Scepter|R|2XM -#55|Awakening Zone|R|2XM -#56|Sphinx Summoner|U|2XM -#57|Land Tax|M|2XM -#58|Avacyn, Angel of Hope|M|2XM -#59|Noble Hierarch|R|2XM -#60|Doomed Necromancer|R|2XM -#61|Flickerwisp|U|2XM -#62|Cranial Plating|U|2XM -#63|Yavimaya's Embrace|U|2XM -#64|Cast Down|C|2XM -#65|Bosh, Iron Golem|R|2XM -#66|Fatal Push|U|2XM -#67|Galvanic Blast|U|2XM -#68|Ghor-Clan Rampager|U|2XM -#69|Geist of Saint Traft|M|2XM -#70|Sundering Titan|R|2XM -#71|Grand Architect|R|2XM -#72|Puresteel Paladin|R|2XM -#73|Swiftblade Vindicator|R|2XM -#74|Toxic Deluge|R|2XM -#75|Basalt Monolith|U|2XM -#76|Morkrut Banshee|U|2XM -#77|Selesnya Guildmage|U|2XM -#78|Conjurer's Closet|R|2XM -#79|Rhys the Redeemed|R|2XM -#80|Spellskite|R|2XM -#81|Magus of the Will|R|2XM -#82|Merciless Eviction|R|2XM -#83|Deepglow Skate|R|2XM -#84|Reclamation Sage|U|2XM -#85|Valorous Stance|U|2XM -#86|Dread Return|U|2XM -#87|Disciple of the Vault|U|2XM -#88|Lightning Greaves|U|2XM -#89|Brimstone Volley|U|2XM -#90|Serra Sphinx|U|2XM -#91|Izzet Charm|U|2XM -#92|Glassdust Hulk|U|2XM -#93|Esperzoa|U|2XM -#94|Adaptive Automaton|R|2XM -#95|Arixmethes, Slumbering Isle|R|2XM -#96|Skirsdag High Priest|R|2XM -#97|Liege of the Tangle|R|2XM -#98|Rage Reflection|R|2XM -#99|Pyrewild Shaman|U|2XM -#100|Kuldotha Flamefiend|U|2XM -#101|Master Splicer|U|2XM -#102|Thopter Engineer|U|2XM -#103|Executioner's Capsule|C|2XM -#104|Vengevine|M|2XM -#105|Imperial Recruiter|M|2XM -#106|Master of Etherium|R|2XM -#107|Kemba, Kha Regent|R|2XM -#108|Godo, Bandit Warlord|R|2XM -#109|Thoughtseize|R|2XM -#110|Disciple of Bolas|R|2XM -#111|Hidden Stockpile|U|2XM -#112|Myrsmith|U|2XM -#113|Ulvenwald Mysteries|U|2XM -#114|Ravenous Intruder|U|2XM -#115|Weapons Trainer|U|2XM -#116|Clear Shot|C|2XM -#117|Conclave Naturalists|C|2XM -#118|Doubling Season|M|2XM -#119|Chrome Mox|M|2XM -#120|Blasphemous Act|R|2XM -#121|Jhoira, Weatherlight Captain|R|2XM -#122|Hanna, Ship's Navigator|R|2XM -#123|Oblivion Stone|R|2XM -#124|Thirst for Knowledge|U|2XM -#125|Treasure Keeper|U|2XM -#126|Oubliette|U|2XM -#127|Deathreap Ritual|U|2XM -#128|Ovalchase Daredevil|U|2XM -#129|Pyrite Spellbomb|C|2XM -#130|Kozilek's Predator|C|2XM -#131|Glint-Sleeve Artisan|C|2XM -#132|Blinkmoth Nexus|R|2XM -#133|Endless Atlas|R|2XM -#134|Ratchet Bomb|R|2XM -#135|Death's Shadow|R|2XM -#136|Tuktuk the Explorer|R|2XM -#137|Bloodspore Thrinax|R|2XM -#138|Inkwell Leviathan|R|2XM -#139|Trash for Treasure|U|2XM -#140|Auriok Salvagers|U|2XM -#141|Pentad Prism|U|2XM -#142|Thopter Foundry|U|2XM -#143|Gelatinous Genesis|U|2XM -#144|Valor in Akros|U|2XM -#145|O-Naginata|U|2XM -#146|Golem Artisan|U|2XM -#147|Thraben Inspector|C|2XM -#148|Whisperer of the Wilds|C|2XM -#149|Faerie Mechanist|C|2XM -#150|Bone Picker|C|2XM -#151|Ancestral Blade|C|2XM -#152|Force of Will|M|2XM -#153|Lux Cannon|R|2XM -#154|Reshape|R|2XM -#155|Chord of Calling|R|2XM -#156|Stoneforge Mystic|R|2XM -#157|Tempered Steel|R|2XM -#158|Wound Reflection|R|2XM -#159|Treasure Mage|U|2XM -#160|Vampire Hexmage|U|2XM -#161|Woodland Champion|U|2XM -#162|Enlarge|U|2XM -#163|Bloodshot Trainee|U|2XM -#164|Rush of Knowledge|U|2XM -#165|Sphinx of the Guildpact|U|2XM -#166|Mishra's Factory|U|2XM -#167|Myr Retriever|C|2XM -#168|Lightning Axe|C|2XM -#169|Sift|C|2XM -#170|Twisted Abomination|C|2XM -#171|Cloudreader Sphinx|C|2XM -#172|Topple the Statue|C|2XM -#173|Crib Swap|C|2XM -#174|Angel of the Dawn|C|2XM -#175|Everflowing Chalice|C|2XM -#176|Arcum Dagsson|M|2XM -#177|Magus of the Abyss|R|2XM -#178|Engineered Explosives|R|2XM -#179|Cragganwick Cremator|R|2XM -#180|Master Transmuter|R|2XM -#181|Beacon of Unrest|R|2XM -#182|Mazirek, Kraul Death Priest|R|2XM -#183|Leonin Abunas|R|2XM -#184|Sword of the Meek|R|2XM -#185|Fencing Ace|U|2XM -#186|Chief of the Foundry|U|2XM -#187|Skullmulcher|U|2XM -#188|Sentinel of the Pearl Trident|U|2XM -#189|Painsmith|U|2XM -#190|Riddlesmith|U|2XM -#191|Drown in Sorrow|U|2XM -#192|Pongify|U|2XM -#193|Sandstone Oracle|U|2XM -#194|Cogwork Assembler|U|2XM -#195|Temur Battle Rage|C|2XM -#196|Elvish Aberration|C|2XM -#197|Parasitic Strix|C|2XM -#198|Sanctum Gargoyle|C|2XM -#199|Metalspinner's Puzzleknot|C|2XM -#200|Flayer Husk|C|2XM -#201|Darksteel Axe|C|2XM -#202|Crusader of Odric|C|2XM -#203|Sanctum Spirit|C|2XM -#204|Mox Opal|M|2XM -#205|Heat Shimmer|R|2XM -#206|Greater Good|R|2XM -#207|Mystic Gate|R|2XM -#208|Sunken Ruins|R|2XM -#209|Wooded Bastion|R|2XM -#210|Graven Cairns|R|2XM -#211|Fire-Lit Thicket|R|2XM -#212|Academy Ruins|R|2XM -#213|Ion Storm|R|2XM -#214|Shamanic Revelation|R|2XM -#215|Salvage Titan|R|2XM -#216|Goblin Guide|R|2XM -#217|Ad Nauseam|R|2XM -#218|Flooded Grove|R|2XM -#219|Rugged Prairie|R|2XM -#220|Twilight Mire|R|2XM -#221|Cascade Bluffs|R|2XM -#222|Fetid Heath|R|2XM -#223|Mesmeric Orb|R|2XM -#224|Manamorphose|U|2XM -#225|Hinder|U|2XM -#226|Coretapper|U|2XM -#227|Culling Dais|U|2XM -#228|Clone Shell|U|2XM -#229|Buried Ruin|U|2XM -#230|Chromatic Star|C|2XM -#231|Fierce Empath|C|2XM -#232|Battle-Rattle Shaman|C|2XM -#233|Argivian Restoration|C|2XM -#234|Defiant Salvager|C|2XM -#235|Apprentice Wizard|C|2XM -#236|Sickleslicer|C|2XM -#237|Cathodion|C|2XM -#238|Sculpting Steel|R|2XM -#239|Meddling Mage|R|2XM -#240|Ethersworn Canonist|R|2XM -#241|Heartbeat of Spring|R|2XM -#242|Well of Ideas|R|2XM -#243|High Market|R|2XM -#244|Mishra's Bauble|U|2XM -#245|Throne of Geth|U|2XM -#246|Ash Barrens|U|2XM -#247|Dismantle|U|2XM -#248|Invigorate|U|2XM -#249|Jhoira's Familiar|U|2XM -#250|Skinwing|C|2XM -#251|Ichor Wellspring|C|2XM -#252|Rapacious Dragon|C|2XM -#253|Salivating Gremlins|C|2XM -#254|Skinbrand Goblin|C|2XM -#255|Sylvan Might|C|2XM -#256|Chatter of the Squirrel|C|2XM -#257|Silumgar Scavenger|C|2XM -#258|Driver of the Dead|C|2XM -#259|Frogify|C|2XM -#260|Vulshok Gauntlets|C|2XM -#261|Magnifying Glass|C|2XM -#262|Golem-Skin Gauntlets|C|2XM -#263|Sneak Attack|M|2XM -#264|Glimmervoid|R|2XM -#265|Kuldotha Forgemaster|R|2XM -#266|Braids, Conjurer Adept|R|2XM -#267|Vexing Shusher|R|2XM -#268|Bloodbriar|C|2XM -#269|Ancient Stirrings|C|2XM -#270|Weapon Surge|C|2XM -#271|Kazuul's Toll Collector|C|2XM -#272|Might of the Masses|C|2XM -#273|Death-Hood Cobra|C|2XM -#274|Balduvian Rage|C|2XM -#275|Relic Runner|C|2XM -#276|Supernatural Stamina|C|2XM -#277|Metallic Rebuke|C|2XM -#278|Dire Fleet Hoarder|C|2XM -#279|Divest|C|2XM -#280|Strength of Arms|C|2XM -#281|Remember the Fallen|C|2XM -#282|Revoke Existence|C|2XM -#283|Peace Strider|C|2XM -#284|Masterwork of Ingenuity|R|2XM -#285|Phyrexian Revoker|R|2XM -#286|Veteran Explorer|U|2XM -#287|Expedition Map|U|2XM -#288|Brainstorm|C|2XM -#289|Orcish Vandal|C|2XM -#290|Cathartic Reunion|C|2XM -#291|Goblin Gaveleer|C|2XM -#292|Crushing Vines|C|2XM -#293|Glaze Fiend|C|2XM -#294|Heartless Pillage|C|2XM -#295|Corridor Monitor|C|2XM -#296|Costly Plunder|C|2XM -#297|Alabaster Mage|C|2XM -#298|Fortify|C|2XM -#299|Tumble Magnet|C|2XM -#300|Surge Node|C|2XM -#301|Iron Bully|C|2XM -#302|Iron League Steed|C|2XM -#303|Kaalia of the Vast|M|2XM -#304|Dark Depths|M|2XM -#305|Mana Echoes|M|2XM -#306|Open the Vaults|R|2XM -#307|Mana Reflection|R|2XM -#308|Fulminator Mage|R|2XM -#309|Darksteel Citadel|U|2XM -#310|Springleaf Drum|U|2XM -#311|Welding Jar|U|2XM -#312|Steel Sabotage|C|2XM -#313|Gleaming Barrier|C|2XM -#314|Eager Construct|C|2XM -#315|Accomplished Automaton|C|2XM -#316|Ensnaring Bridge|M|2XM -#317|Boon Reflection|R|2XM -#318|Thought Reflection|R|2XM -#319|Exploration|R|2XM -#320|Time Sieve|R|2XM -#321|Crop Rotation|U|2XM -#322|Vedalken Infuser|C|2XM -#323|Thespian's Stage|R|2XM -#324|Blood Moon|R|2XM -#325|Trinisphere|M|2XM -#326|Maelstrom Nexus|M|2XM -#327|Urza's Mine|C|2XM -#328|Urza's Power Plant|C|2XM -#329|Urza's Tower|C|2XM -#330|Ravenous Trap|R|2XM -#331|Blightsteel Colossus|M|2XM -#332|Darksteel Forge|M|2XM -//Rank|Name|Rarity|Set -#1|Baneslayer Angel|M|M21 -#2|Chandra, Heart of Fire|M|M21 -#3|Massacre Wurm|M|M21 -#4|Garruk, Unleashed|M|M21 -#5|Ugin, the Spirit Dragon|M|M21 -#6|Elder Gargaroth|M|M21 -#7|Basri Ket|M|M21 -#8|Terror of the Peaks|M|M21 -#9|Mangara, the Diplomat|M|M21 -#10|Liliana, Waker of the Dead|M|M21 -#11|Teferi, Master of Time|M|M21 -#12|Fiery Emancipation|M|M21 -#13|Chromatic Orrery|M|M21 -#14|Discontinuity|M|M21 -#15|Grim Tutor|M|M21 -#16|Radha, Heart of Keld|R|M21 -#17|Scavenging Ooze|R|M21 -#18|Solemn Simulacrum|R|M21 -#19|Gadrak, the Crown-Scourge|R|M21 -#20|Basri's Lieutenant|R|M21 -#21|Garruk's Harbinger|R|M21 -#22|Jolrael, Mwonvuli Recluse|R|M21 -#23|Liliana's Standard Bearer|R|M21 -#24|Sublime Epiphany|R|M21 -#25|Stormwing Entity|R|M21 -#26|Glorious Anthem|R|M21 -#27|Pursued Whale|R|M21 -#28|Azusa, Lost but Seeking|R|M21 -#29|Shacklegeist|R|M21 -#30|Volcanic Salvo|R|M21 -#31|Chandra's Incinerator|R|M21 -#32|Vito, Thorn of the Dusk Rose|R|M21 -#33|Hooded Blightfang|R|M21 -#34|Subira, Tulzidi Caravanner|R|M21 -#35|Demonic Embrace|R|M21 -#36|Sparkhunter Masticore|R|M21 -#37|Ghostly Pilferer|R|M21 -#38|Primal Might|R|M21 -#39|Brash Taunter|R|M21 -#40|Faith's Fetters|U|M21 -#41|Barrin, Tolarian Archmage|R|M21 -#42|Soul Sear|U|M21 -#43|Sporeweb Weaver|R|M21 -#44|Feline Sovereign|R|M21 -#45|Heartfire Immolator|U|M21 -#46|Kaervek, the Spiteful|R|M21 -#47|Pack Leader|R|M21 -#48|Shipwreck Dowser|U|M21 -#49|Enthralling Hold|U|M21 -#50|Volcanic Geyser|U|M21 -#51|Lorescale Coatl|U|M21 -#52|Wildwood Scourge|U|M21 -#53|Aven Gagglemaster|U|M21 -#54|Double Vision|R|M21 -#55|Falconer Adept|U|M21 -#56|Scorching Dragonfire|C|M21 -#57|Heroic Intervention|R|M21 -#58|Eliminate|U|M21 -#59|Thieves' Guild Enforcer|R|M21 -#60|Rain of Revelation|U|M21 -#61|Speaker of the Heavens|R|M21 -#62|Angelic Ascension|U|M21 -#63|Watcher of the Spheres|U|M21 -#64|Thrashing Brontodon|U|M21 -#65|Leafkin Avenger|U|M21 -#66|Goremand|U|M21 -#67|Basri's Solidarity|U|M21 -#68|Warden of the Woods|U|M21 -#69|Liliana's Devotee|U|M21 -#70|Garruk's Uprising|U|M21 -#71|Cultivate|U|M21 -#72|Tide Skimmer|U|M21 -#73|Niambi, Esteemed Speaker|R|M21 -#74|Idol of Endurance|R|M21 -#75|Waker of Waves|U|M21 -#76|Bolt Hound|U|M21 -#77|Fungal Rebirth|U|M21 -#78|Sanctum of Stone Fangs|U|M21 -#79|Twinblade Assassins|U|M21 -#80|Teferi's Tutelage|U|M21 -#81|Quirion Dryad|U|M21 -#82|Jeskai Elder|U|M21 -#83|Conclave Mentor|U|M21 -#84|Teferi's Ageless Insight|R|M21 -#85|Grasp of Darkness|C|M21 -#86|Fierce Empath|U|M21 -#87|Containment Priest|R|M21 -#88|Seasoned Hallowblade|U|M21 -#89|Silversmote Ghoul|U|M21 -#90|Fabled Passage|R|M21 -#91|Obsessive Stitcher|U|M21 -#92|Havoc Jester|U|M21 -#93|Shock|C|M21 -#94|Hellkite Punisher|U|M21 -#95|Llanowar Visionary|C|M21 -#96|Tolarian Kraken|U|M21 -#97|Mazemind Tome|R|M21 -#98|Pestilent Haze|U|M21 -#99|See the Truth|R|M21 -#100|Temple of Epiphany|R|M21 -#101|Burlfist Oak|U|M21 -#102|Basri's Acolyte|C|M21 -#103|Indulging Patrician|U|M21 -#104|Conspicuous Snoop|R|M21 -#105|Experimental Overload|U|M21 -#106|Roaming Ghostlight|C|M21 -#107|Selfless Savior|U|M21 -#108|Tempered Veteran|U|M21 -#109|Siege Striker|U|M21 -#110|Kitesail Freebooter|U|M21 -#111|Finishing Blow|C|M21 -#112|Kinetic Augur|U|M21 -#113|Sanctum of Calm Waters|U|M21 -#114|Unsubstantiate|U|M21 -#115|Sanctum of Fruitful Harvest|U|M21 -#116|Hunter's Edge|C|M21 -#117|Riddleform|U|M21 -#118|Swift Response|C|M21 -#119|Mistral Singer|C|M21 -#120|Palladium Myr|U|M21 -#121|Invigorating Surge|U|M21 -#122|Battle-Rattle Shaman|U|M21 -#123|Malefic Scythe|U|M21 -#124|Vryn Wingmare|U|M21 -#125|Canopy Stalker|U|M21 -#126|Traitorous Greed|U|M21 -#127|Temple of Mystery|R|M21 -#128|Alpine Houndmaster|U|M21 -#129|Animal Sanctuary|R|M21 -#130|Carrion Grub|U|M21 -#131|Chrome Replicator|U|M21 -#132|Transmogrify|R|M21 -#133|Dire Fleet Warmonger|U|M21 -#134|Trufflesnout|C|M21 -#135|Spellgorger Weird|C|M21 -#136|Unleash Fury|U|M21 -#137|Chandra's Pyreling|U|M21 -#138|Gale Swooper|C|M21 -#139|Rousing Read|C|M21 -#140|Capture Sphere|C|M21 -#141|Pridemalkin|C|M21 -#142|Temple of Triumph|R|M21 -#143|Feat of Resistance|C|M21 -#144|Chandra's Magmutt|C|M21 -#145|Goblin Wizardry|C|M21 -#146|Griffin Aerie|U|M21 -#147|Secure the Scene|C|M21 -#148|Opt|C|M21 -#149|Archfiend's Vessel|U|M21 -#150|Turn to Slag|C|M21 -#151|Frantic Inventory|C|M21 -#152|Rise Again|C|M21 -#153|Deathbloom Thallid|C|M21 -#154|Drowsing Tyrannodon|C|M21 -#155|Witch's Cauldron|U|M21 -#156|Colossal Dreadmaw|C|M21 -#157|Sabertooth Mauler|C|M21 -#158|Pitchburn Devils|C|M21 -#159|Fetid Imp|C|M21 -#160|Daybreak Charger|C|M21 -#161|Alpine Watchdog|C|M21 -#162|Makeshift Battalion|C|M21 -#163|Runed Halo|R|M21 -#164|Furious Rise|U|M21 -#165|Spined Megalodon|C|M21 -#166|Temple of Malady|R|M21 -#167|Hobblefiend|C|M21 -#168|Turret Ogre|C|M21 -#169|Igneous Cur|C|M21 -#170|Library Larcenist|C|M21 -#171|Meteorite|U|M21 -#172|Legion's Judgment|C|M21 -#173|Concordia Pegasus|C|M21 -#174|Thrill of Possibility|C|M21 -#175|Blood Glutton|C|M21 -#176|Gnarled Sage|C|M21 -#177|Goblin Arsonist|C|M21 -#178|Vodalian Arcanist|C|M21 -#179|Sanctum of All|R|M21 -#180|Anointed Chorister|C|M21 -#181|Skeleton Archer|C|M21 -#182|Rewind|U|M21 -#183|Sanctum of Shattered Heights|U|M21 -#184|Teferi's Protege|C|M21 -#185|Crypt Lurker|C|M21 -#186|Onakke Ogre|C|M21 -#187|Keen Glidemaster|C|M21 -#188|Titanic Growth|C|M21 -#189|Sure Strike|C|M21 -#190|Celestial Enforcer|C|M21 -#191|Valorous Steed|C|M21 -#192|Crash Through|C|M21 -#193|Snarespinner|C|M21 -#194|Ornery Dilophosaur|C|M21 -#195|Frost Breath|C|M21 -#196|Bone Pit Brute|C|M21 -#197|Read the Tides|C|M21 -#198|Ranger's Guile|C|M21 -#199|Skyway Sniper|U|M21 -#200|Tome Anima|C|M21 -#201|Setessan Training|C|M21 -#202|Masked Blackguard|C|M21 -#203|Track Down|C|M21 -#204|Cancel|C|M21 -#205|Defiant Strike|C|M21 -#206|Rambunctious Mutt|C|M21 -#207|Gloom Sower|C|M21 -#208|Skyscanner|C|M21 -#209|Caged Zombie|C|M21 -#210|Alchemist's Gift|C|M21 -#211|Garruk's Gorehorn|C|M21 -#212|Revitalize|C|M21 -#213|Lofty Denial|C|M21 -#214|Tavern Swindler|U|M21 -#215|Furor of the Bitten|C|M21 -#216|Village Rites|C|M21 -#217|Warded Battlements|C|M21 -#218|Dub|C|M21 -#219|Peer into the Abyss|R|M21 -#220|Sanguine Indulgence|C|M21 -#221|Mind Rot|C|M21 -#222|Portcullis Vine|C|M21 -#223|Wishcoin Crab|C|M21 -#224|Miscast|U|M21 -#225|Wall of Runes|C|M21 -#226|Infernal Scarring|C|M21 -#227|Light of Promise|U|M21 -#228|Walking Corpse|C|M21 -#229|Bloodfell Caves|C|M21 -#230|Burn Bright|C|M21 -#231|Duress|C|M21 -#232|Liliana's Steward|C|M21 -#233|Staunch Shieldmate|C|M21 -#234|Bad Deal|U|M21 -#235|Swiftwater Cliffs|C|M21 -#236|Wind-Scarred Crag|C|M21 -#237|Sanctum of Tranquil Light|U|M21 -#238|Blossoming Sands|C|M21 -#239|Thornwood Falls|C|M21 -#240|Rookie Mistake|C|M21 -#241|Rugged Highlands|C|M21 -#242|Destructive Tampering|C|M21 -#243|Return to Nature|C|M21 -#244|Dismal Backwater|C|M21 -#245|Jungle Hollow|C|M21 -#246|Temple of Silence|R|M21 -#247|Tranquil Cove|C|M21 -#248|Short Sword|C|M21 -#249|Run Afoul|C|M21 -#250|Scoured Barrens|C|M21 -#251|Silent Dart|C|M21 -#252|Forgotten Sentinel|C|M21 -#253|Life Goes On|C|M21 -#254|Prismite|C|M21 -#255|Epitaph Golem|U|M21 -#256|Radiant Fountain|C|M21 -#257|Nine Lives|R|M21 -#258|Necromentia|R|M21 -#259|Tormod's Crypt|U|M21 -#260|Island|L|M21 -#261|Mountain|L|M21 -#262|Plains|L|M21 -#263|Swamp|L|M21 -#264|Forest|L|M21 -//Rank|Name|Rarity|Set -#1|Narset of the Ancient Way|M|IKO -#2|Vivien, Monsters' Advocate|M|IKO -#3|Snapdax, Apex of the Hunt|M|IKO -#4|Nethroi, Apex of Death|M|IKO -#5|Luminous Broodmoth|M|IKO -#6|Fiend Artisan|M|IKO -#7|Brokkos, Apex of Forever|M|IKO -#8|Winota, Joiner of Forces|M|IKO -#9|Vadrok, Apex of Thunder|M|IKO -#10|Lukka, Coppercoat Outcast|M|IKO -#11|General Kudro of Drannith|M|IKO -#12|Illuna, Apex of Wishes|M|IKO -#13|Kinnan, Bonder Prodigy|M|IKO -#14|Rielle, the Everwise|M|IKO -#15|Chevill, Bane of Monsters|M|IKO -#16|Gyruda, Doom of Depths|R|IKO -#17|Kaheera, the Orphanguard|R|IKO -#18|Kogla, the Titan Ape|R|IKO -#19|Obosh, the Preypiercer|R|IKO -#20|Keruga, the Macrosage|R|IKO -#21|Crystalline Giant|R|IKO -#22|Yorion, Sky Nomad|R|IKO -#23|Lurrus of the Dream Den|R|IKO -#24|Cubwarden|R|IKO -#25|Everquill Phoenix|R|IKO -#26|Voracious Greatshark|R|IKO -#27|Dirge Bat|R|IKO -#28|Quartzwood Crasher|R|IKO -#29|Gemrazer|R|IKO -#30|Shark Typhoon|R|IKO -#31|Extinction Event|R|IKO -#32|Yidaro, Wandering Monster|R|IKO -#33|Hunted Nightmare|R|IKO -#34|Mythos of Vadrok|R|IKO -#35|Skycat Sovereign|R|IKO -#36|Mythos of Nethroi|R|IKO -#37|Umori, the Collector|R|IKO -#38|Jegantha, the Wellspring|R|IKO -#39|Lavabrink Venturer|R|IKO -#40|Sea-Dasher Octopus|R|IKO -#41|Zirda, the Dawnwaker|R|IKO -#42|Frondland Felidar|R|IKO -#43|Labyrinth Raptor|R|IKO -#44|Inspired Ultimatum|R|IKO -#45|Auspicious Starrix|U|IKO -#46|Ruinous Ultimatum|R|IKO -#47|Pouncing Shoreshark|U|IKO -#48|Flame Spill|U|IKO -#49|Mythos of Illuna|R|IKO -#50|Heartless Act|U|IKO -#51|Zenith Flare|U|IKO -#52|Lutri, the Spellchaser|R|IKO -#53|Back for More|U|IKO -#54|Trumpeting Gnarr|U|IKO -#55|Boneyard Lurker|U|IKO -#56|Slitherwisp|R|IKO -#57|Chittering Harvester|U|IKO -#58|Blood Curdle|C|IKO -#59|Flourishing Fox|U|IKO -#60|Parcelbeast|U|IKO -#61|Necropanther|U|IKO -#62|Grimdancer|U|IKO -#63|Fire Prophecy|C|IKO -#64|Valiant Rescuer|U|IKO -#65|Titanoth Rex|U|IKO -#66|Archipelagore|U|IKO -#67|Porcuparrot|U|IKO -#68|Savai Thundermane|U|IKO -#69|Eerie Ultimatum|R|IKO -#70|Lore Drakkis|U|IKO -#71|Dire Tactics|U|IKO -#72|Glowstone Recluse|U|IKO -#73|Splendor Mare|U|IKO -#74|Boon of the Wish-Giver|U|IKO -#75|Sanctuary Smasher|U|IKO -#76|Void Beckoner|U|IKO -#77|Avian Oddity|U|IKO -#78|Sprite Dragon|U|IKO -#79|Insatiable Hemophage|U|IKO -#80|Unbreakable Bond|U|IKO -#81|Clash of Titans|U|IKO -#82|Pacifism|C|IKO -#83|Easy Prey|U|IKO -#84|Colossification|R|IKO -#85|Swallow Whole|U|IKO -#86|Hornbash Mentor|U|IKO -#87|Bonders' Enclave|R|IKO -#88|Savai Triome|R|IKO -#89|Raugrin Triome|R|IKO -#90|Jubilant Skybonder|U|IKO -#91|Wingspan Mentor|U|IKO -#92|Rooting Moloch|U|IKO -#93|Dreamtail Heron|C|IKO -#94|Reconnaissance Mission|U|IKO -#95|Frillscare Mentor|U|IKO -#96|Sonorous Howlbonder|U|IKO -#97|Migratory Greathorn|C|IKO -#98|Momentum Rumbler|U|IKO -#99|Ominous Seas|U|IKO -#100|Pollywog Symbiote|U|IKO -#101|Alert Heedbonder|U|IKO -#102|Mythos of Snapdax|R|IKO -#103|Duskfang Mentor|U|IKO -#104|Majestic Auricorn|U|IKO -#105|Mythos of Brokkos|R|IKO -#106|Bastion of Remembrance|U|IKO -#107|Indatha Triome|R|IKO -#108|Huntmaster Liger|U|IKO -#109|Keensight Mentor|U|IKO -#110|Zagoth Mamba|U|IKO -#111|General's Enforcer|U|IKO -#112|The Ozolith|R|IKO -#113|Weaponize the Monsters|U|IKO -#114|Migration Path|U|IKO -#115|Primal Empathy|U|IKO -#116|Whirlwind of Thought|R|IKO -#117|Ivy Elemental|U|IKO -#118|Charge of the Forever-Beast|U|IKO -#119|Regal Leosaur|U|IKO -#120|Ram Through|C|IKO -#121|Proud Wildbonder|U|IKO -#122|Rumbling Rockslide|C|IKO -#123|Zagoth Triome|R|IKO -#124|Genesis Ultimatum|R|IKO -#125|Humble Naturalist|C|IKO -#126|Ketria Triome|R|IKO -#127|Sanctuary Lockdown|U|IKO -#128|Skull Prophet|U|IKO -#129|Reptilian Reflection|U|IKO -#130|Call of the Death-Dweller|U|IKO -#131|Drannith Stinger|C|IKO -#132|Essence Symbiote|C|IKO -#133|Dead Weight|C|IKO -#134|Capture Sphere|C|IKO -#135|Exuberant Wolfbear|U|IKO -#136|Offspring's Revenge|R|IKO -#137|Boot Nipper|C|IKO -#138|Drannith Healer|C|IKO -#139|Stormwild Capridor|U|IKO -#140|Lava Serpent|C|IKO -#141|Vulpikeet|C|IKO -#142|Blitz of the Thunder-Raptor|U|IKO -#143|Cavern Whisperer|C|IKO -#144|Go for Blood|C|IKO -#145|Fertilid|C|IKO -#146|Greater Sandwurm|C|IKO -#147|Neutralize|U|IKO -#148|Essence Scatter|C|IKO -#149|Evolving Wilds|C|IKO -#150|Mystic Subdual|U|IKO -#151|Checkpoint Officer|C|IKO -#152|Divine Arrow|C|IKO -#153|Will of the All-Hunter|U|IKO -#154|Frost Lynx|C|IKO -#155|Glimmerbell|C|IKO -#156|Unpredictable Cyclone|R|IKO -#157|Ferocious Tigorilla|C|IKO -#158|Prickly Marmoset|C|IKO -#159|Emergent Ultimatum|R|IKO -#160|Cloudpiercer|C|IKO -#161|Fight as One|U|IKO -#162|Thieving Otter|C|IKO -#163|Mutual Destruction|C|IKO -#164|Cunning Nightbonder|U|IKO -#165|Imposing Vantasaur|C|IKO -#166|Spelleater Wolverine|C|IKO -#167|Snare Tactician|C|IKO -#168|Bushmeat Poacher|C|IKO -#169|Nightsquad Commando|C|IKO -#170|Lurking Deadeye|C|IKO -#171|Helica Glider|C|IKO -#172|Durable Coilbug|C|IKO -#173|Forbidden Friendship|C|IKO -#174|Frostveil Ambush|C|IKO -#175|Farfinder|C|IKO -#176|Gust of Wind|C|IKO -#177|Daysquad Marshal|C|IKO -#178|Mosscoat Goriak|C|IKO -#179|Blitz Leech|C|IKO -#180|Of One Mind|C|IKO -#181|Memory Leak|C|IKO -#182|Serrated Scorpion|C|IKO -#183|Bristling Boar|C|IKO -#184|Blade Banish|C|IKO -#185|Raking Claws|C|IKO -#186|Honey Mammoth|C|IKO -#187|Footfall Crater|U|IKO -#188|Pyroceratops|C|IKO -#189|Startling Development|C|IKO -#190|Excavation Mole|C|IKO -#191|Tentative Connection|C|IKO -#192|Almighty Brushwagg|C|IKO -#193|Wingfold Pteron|C|IKO -#194|Facet Reader|C|IKO -#195|Perimeter Sergeant|C|IKO -#196|Coordinated Charge|C|IKO -#197|Phase Dolphin|C|IKO -#198|Patagia Tiger|C|IKO -#199|Maned Serval|C|IKO -#200|Whisper Squad|C|IKO -#201|Garrison Cat|C|IKO -#202|Savai Sabertooth|C|IKO -#203|Frenzied Raptor|C|IKO -#204|Shredded Sails|C|IKO -#205|Suffocating Fumes|C|IKO -#206|Song of Creation|R|IKO -#207|Jungle Hollow|C|IKO -#208|Anticipate|C|IKO -#209|Wind-Scarred Crag|C|IKO -#210|Wilt|C|IKO -#211|Flycatcher Giraffid|C|IKO -#212|Unlikely Aid|C|IKO -#213|Fully Grown|C|IKO -#214|Hampering Snare|C|IKO -#215|Cathartic Reunion|C|IKO -#216|Keep Safe|C|IKO -#217|Survivors' Bond|C|IKO -#218|Dark Bargain|C|IKO -#219|Spontaneous Flight|C|IKO -#220|Swiftwater Cliffs|C|IKO -#221|Drannith Magistrate|R|IKO -#222|Solid Footing|C|IKO -#223|Adventurous Impulse|C|IKO -#224|Blisterspit Gremlin|C|IKO -#225|Scoured Barrens|C|IKO -#226|Convolute|C|IKO -#227|Thornwood Falls|C|IKO -#228|Bloodfell Caves|C|IKO -#229|Sudden Spinnerets|C|IKO -#230|Corpse Churn|C|IKO -#231|Gloom Pangolin|C|IKO -#232|Monstrous Step|U|IKO -#233|Unexpected Fangs|C|IKO -#234|Lead the Stampede|U|IKO -#235|Channeled Force|U|IKO -#236|Heightened Reflexes|C|IKO -#237|Dismal Backwater|C|IKO -#238|Raugrin Crystal|U|IKO -#239|Tranquil Cove|C|IKO -#240|Aegis Turtle|C|IKO -#241|Zagoth Crystal|U|IKO -#242|Rugged Highlands|C|IKO -#243|Light of Hope|C|IKO -#244|Plummet|C|IKO -#245|Indatha Crystal|U|IKO -#246|Savai Crystal|U|IKO -#247|Mysterious Egg|C|IKO -#248|Crystacean|C|IKO -#249|Blazing Volley|C|IKO -#250|Blossoming Sands|C|IKO -#251|Thwart the Enemy|C|IKO -#252|Springjaw Trap|C|IKO -#253|Ketria Crystal|U|IKO -#254|Titans' Nest|R|IKO -#255|Barrier Breach|U|IKO -#256|Sleeper Dart|C|IKO -#257|Adaptive Shimmerer|C|IKO -#258|Escape Protocol|U|IKO -#259|Death's Oasis|R|IKO -#260|Swamp|L|IKO -#261|Plains|L|IKO -#262|Forest|L|IKO -#263|Island|L|IKO -#264|Mountain|L|IKO -//Rank|Name|Rarity|Set -#1|Kiora Bests the Sea God|M|THB -#2|Polukranos, Unchained|M|THB -#3|Ashiok, Nightmare Muse|M|THB -#4|Dream Trawler|R|THB -#5|Erebos, Bleak-Hearted|M|THB -#6|Uro, Titan of Nature's Wrath|M|THB -#7|Nylea, Keen-Eyed|M|THB -#8|Elspeth, Sun's Nemesis|M|THB -#9|Nightmare Shepherd|R|THB -#10|Kroxa, Titan of Death's Hunger|M|THB -#11|Phoenix of Ash|R|THB -#12|Archon of Sun's Grace|R|THB -#13|Thassa, Deep-Dwelling|M|THB -#14|Heliod, Sun-Crowned|M|THB -#15|Nadir Kraken|R|THB -#16|Purphoros, Bronze-Blooded|M|THB -#17|Elspeth Conquers Death|R|THB -#18|Eat to Extinction|R|THB -#19|Erebos's Intervention|R|THB -#20|Calix, Destiny's Hand|M|THB -#21|Haktos the Unscarred|R|THB -#22|Tectonic Giant|R|THB -#23|Banishing Light|U|THB -#24|Taranika, Akroan Veteran|R|THB -#25|Purphoros's Intervention|R|THB -#26|Drag to the Underworld|U|THB -#27|Ox of Agonas|M|THB -#28|The Akroan War|R|THB -#29|Shadowspear|R|THB -#30|Thryx, the Sudden Storm|R|THB -#31|Dryad of the Ilysian Grove|R|THB -#32|Kunoros, Hound of Athreos|R|THB -#33|Woe Strider|R|THB -#34|Atris, Oracle of Half-Truths|R|THB -#35|Klothys, God of Destiny|M|THB -#36|Setessan Champion|R|THB -#37|Bronzehide Lion|R|THB -#38|Mantle of the Wolf|R|THB -#39|Gravebreaker Lamia|R|THB -#40|Aphemia, the Cacophony|R|THB -#41|Tymaret Calls the Dead|R|THB -#42|Gallia of the Endless Dance|R|THB -#43|Pheres-Band Brawler|U|THB -#44|Thassa's Intervention|R|THB -#45|The First Iroan Games|R|THB -#46|Storm Herald|R|THB -#47|Storm's Wrath|R|THB -#48|Shatter the Sky|R|THB -#49|Fateful End|U|THB -#50|Arasta of the Endless Web|R|THB -#51|Nessian Boar|R|THB -#52|Anax, Hardened in the Forge|U|THB -#53|Renata, Called to the Hunt|U|THB -#54|Final Death|C|THB -#55|Mire Triton|U|THB -#56|Acolyte of Affliction|U|THB -#57|Eutropia the Twice-Favored|U|THB -#58|Shimmerwing Chimera|U|THB -#59|Omen of the Forge|C|THB -#60|Callaphe, Beloved of the Sea|U|THB -#61|Mire's Grasp|C|THB -#62|Hero of the Nyxborn|U|THB -#63|Mischievous Chimera|U|THB -#64|Careless Celebrant|U|THB -#65|Siona, Captain of the Pyleas|U|THB -#66|Nyx Herald|U|THB -#67|Inevitable End|U|THB -#68|Warden of the Chained|U|THB -#69|Enemy of Enlightenment|U|THB -#70|Nessian Wanderer|U|THB -#71|Slaughter-Priest of Mogis|U|THB -#72|Protean Thaumaturge|R|THB -#73|Destiny Spinner|U|THB -#74|Sea God's Scorn|U|THB -#75|Tymaret, Chosen from Death|U|THB -#76|Pharika's Spawn|U|THB -#77|Devourer of Memory|U|THB -#78|Gray Merchant of Asphodel|U|THB -#79|Staggering Insight|U|THB -#80|Daxos, Blessed by the Sun|U|THB -#81|Iroas's Blessing|C|THB -#82|Dreadful Apathy|C|THB -#83|Dreamstalker Manticore|U|THB -#84|Witness of Tomorrows|C|THB -#85|Heliod's Intervention|R|THB -#86|Hero of the Winds|U|THB -#87|Ilysian Caryatid|C|THB -#88|Heroes of the Revel|U|THB -#89|Alirios, Enraptured|U|THB -#90|Stern Dismissal|C|THB -#91|Entrancing Lyre|U|THB -#92|Wavebreak Hippocamp|R|THB -#93|Blood Aspirant|U|THB -#94|Reverent Hoplite|U|THB -#95|Voracious Typhon|C|THB -#96|Threnody Singer|U|THB -#97|Warbriar Blessing|C|THB -#98|Hyrax Tower Scout|C|THB -#99|Elspeth's Nightmare|U|THB -#100|Loathsome Chimera|C|THB -#101|Favored of Iroas|U|THB -#102|Lagonna-Band Storyteller|U|THB -#103|Omen of the Sun|C|THB -#104|Commanding Presence|U|THB -#105|Daybreak Chimera|C|THB -#106|Thundering Chariot|U|THB -#107|Wolfwillow Haven|U|THB -#108|Labyrinth of Skophos|R|THB -#109|Treacherous Blessing|R|THB -#110|Flummoxed Cyclops|C|THB -#111|Impending Doom|U|THB -#112|Nessian Hornbeetle|U|THB -#113|Relentless Pursuit|C|THB -#114|Hero of the Pride|C|THB -#115|Skophos Maze-Warden|U|THB -#116|Shoal Kraken|U|THB -#117|Dawn Evangel|U|THB -#118|Archon of Falling Stars|U|THB -#119|Stinging Lionfish|U|THB -#120|Rise to Glory||THB -#121|Setessan Petitioner|U|THB -#122|The Binding of the Titans|U|THB -#123|Glory Bearers|C|THB -#124|Omen of the Dead|C|THB -#125|Omen of the Sea|C|THB -#126|Medomai's Prophecy|U|THB -#127|Dalakos, Crafter of Wonders|R|THB -#128|Sentinel's Eyes|C|THB -#129|Elite Instructor|C|THB -#130|Soulreaper of Mogis|C|THB -#131|Underworld Charger|C|THB -#132|Aspect of Manticore|C|THB -#133|Skophos Warleader|C|THB -#134|Nylea's Forerunner|C|THB -#135|Traveler's Amulet|C|THB -#136|Blight-Breath Catoblepas|C|THB -#137|Heliod's Punishment|U|THB -#138|Hero of the Games|C|THB -#139|Triumphant Surge|C|THB -#140|Agonizing Remorse|U|THB -#141|Thassa's Oracle|R|THB -#142|Eidolon of Obstruction|R|THB -#143|Vexing Gull|C|THB -#144|The Birth of Meletis|U|THB -#145|One with the Stars|U|THB -#146|Escape Velocity|U|THB -#147|Temple of Enlightenment|R|THB -#148|Temple of Deceit|R|THB -#149|Temple of Malice|R|THB -#150|Temple of Abandon|R|THB -#151|Temple of Plenty|R|THB -#152|Nyxborn Marauder|C|THB -#153|Funeral Rites|C|THB -#154|Moss Viper|C|THB -#155|Naiad of Hidden Coves|C|THB -#156|Indomitable Will|C|THB -#157|Nyxborn Courser|C|THB -#158|Omen of the Hunt|C|THB -#159|Hydra's Growth|U|THB -#160|Dreamshaper Shaman|U|THB -#161|Furious Rise|U|THB -#162|Underworld Dreams|U|THB -#163|Skola Grovedancer|C|THB -#164|Nylea's Huntmaster|C|THB -#165|Sunmane Pegasus|C|THB -#166|Deny the Divine|C|THB -#167|Sage of Mysteries|U|THB -#168|Lampad of Death's Vigil|C|THB -#169|Pharika's Libation|C|THB -#170|Final Flare|C|THB -#171|Stampede Rider|C|THB -#172|Hateful Eidolon|U|THB -#173|Return to Nature|C|THB -#174|Heliod's Pilgrim|C|THB -#175|Enigmatic Incarnation|R|THB -#176|Altar of the Pantheon|C|THB -#177|Alseid of Life's Bounty|U|THB -#178|Soul-Guide Lantern|U|THB -#179|Oread of Mountain's Blaze|C|THB -#180|Scavenging Harpy|C|THB -#181|Glimpse of Freedom|U|THB -#182|Cling to Dust|U|THB -#183|Brine Giant|C|THB -#184|Thirst for Meaning||THB -#185|Klothys's Design|U|THB -#186|Underworld Rage-Hound|C|THB -#187|Venomous Hierophant|C|THB -#188|Rage-Scarred Berserker|C|THB -#189|Arena Trickster|C|THB -#190|Incendiary Oracle|C|THB -#191|Nexus Wardens|C|THB -#192|Ichthyomorphosis|C|THB -#193|Leonin of the Lost Pride|C|THB -#194|Captivating Unicorn|C|THB -#195|Phalanx Tactics|U|THB -#196|Rumbling Sentry|C|THB -#197|Transcendent Envoy|C|THB -#198|Starlit Mantle|C|THB -#199|Grim Physician|C|THB -#200|Mogis's Favor|C|THB -#201|Bronze Sword|C|THB -#202|Wings of Hubris|C|THB -#203|Mystic Repeal|U|THB -#204|Nyxbloom Ancient|M|THB -#205|Whirlwind Denial|U|THB -#206|Discordant Piper|C|THB -#207|The Triumph of Anax|U|THB -#208|Towering-Wave Mystic|C|THB -#209|Allure of the Unknown|R|THB -#210|Revoke Existence|C|THB -#211|Infuriate|C|THB -#212|Nyxborn Brute|C|THB -#213|Thrill of Possibility|C|THB -#214|Irreverent Revelers|C|THB -#215|Aspect of Lamprey|C|THB -#216|Setessan Training|C|THB -#217|Nyxborn Seaguard|C|THB -#218|Triton Waverider|C|THB -#219|Karametra's Blessing|C|THB -#220|Chain to Memory|C|THB -#221|Temple Thief|C|THB -#222|Gift of Strength|C|THB -#223|Mirror Shield|U|THB -#224|Unknown Shores|C|THB -#225|Inspire Awe|C|THB -#226|Nyxborn Colossus|C|THB -#227|Flicker of Fate|C|THB -#228|Pious Wayfarer|C|THB -#229|Wrap in Flames|C|THB -#230|Satyr's Cunning|C|THB -#231|Thaumaturge's Familiar|C|THB -#232|Setessan Skirmisher|C|THB -#233|Riptide Turtle|C|THB -#234|Sleep of the Dead|C|THB -#235|Plummet|C|THB -#236|Nylea's Intervention|R|THB -#237|Eidolon of Philosophy|C|THB -#238|Idyllic Tutor|R|THB -#239|Underworld Breach|R|THB -#240|Fruit of Tizerus|C|THB -#241|Portent of Betrayal|C|THB -#242|Chainweb Aracnir|U|THB -#243|Minion's Return|U|THB -#244|Underworld Fires|U|THB -#245|Sweet Oblivion|U|THB -#246|Nyx Lotus|R|THB -#247|Field of Ruin|U|THB -#248|Memory Drain|C|THB -#249|Ashiok's Erasure|R|THB -//Rank|Name|Rarity|Set -#1|Garruk, Cursed Huntsman|M|ELD -#2|Harmonious Archon|M|ELD -#3|Murderous Rider|R|ELD -#4|Oko, Thief of Crowns|M|ELD -#5|Lochmere Serpent|R|ELD -#6|The Circle of Loyalty|M|ELD -#7|Brazen Borrower|M|ELD -#8|The Great Henge|M|ELD -#9|Bonecrusher Giant|R|ELD -#10|Stonecoil Serpent|R|ELD -#11|Opportunistic Dragon|R|ELD -#12|Clackbridge Troll|R|ELD -#13|Questing Beast|M|ELD -#14|Realm-Cloaked Giant|M|ELD -#15|Wicked Wolf|R|ELD -#16|Irencrag Pyromancer|R|ELD -#17|Feasting Troll King|R|ELD -#18|Rankle, Master of Pranks|M|ELD -#19|Gadwick, the Wizened|R|ELD -#20|Sundering Stroke|R|ELD -#21|Outlaws' Merriment|M|ELD -#22|The Royal Scions|M|ELD -#23|Yorvo, Lord of Garenbrig|R|ELD -#24|Linden, the Steadfast Queen|R|ELD -#25|Torbran, Thane of Red Fell|R|ELD -#26|Epic Downfall|U|ELD -#27|Stolen by the Fae|R|ELD -#28|Worthy Knight|R|ELD -#29|Wildborn Preserver|R|ELD -#30|Piper of the Swarm|R|ELD -#31|Lovestruck Beast|R|ELD -#32|Syr Alin, the Lion's Claw|U|ELD -#33|Faeburrow Elder|R|ELD -#34|Oathsworn Knight|R|ELD -#35|Robber of the Rich|M|ELD -#36|Embercleave|M|ELD -#37|Arcanist's Owl|U|ELD -#38|Acclaimed Contender|R|ELD -#39|Giant Killer|R|ELD -#40|Bake into a Pie|C|ELD -#41|Slaying Fire|U|ELD -#42|Maraleaf Pixie|U|ELD -#43|Syr Faren, the Hengehammer|U|ELD -#44|Rampart Smasher|U|ELD -#45|Archon of Absolution|U|ELD -#46|Grumgully, the Generous|U|ELD -#47|Bog Naughty|U|ELD -#48|Scorching Dragonfire|C|ELD -#49|Syr Carah, the Bold|U|ELD -#50|Savvy Hunter|U|ELD -#51|Inspiring Veteran|U|ELD -#52|Fireborn Knight|U|ELD -#53|Syr Konrad, the Grim|U|ELD -#54|Wintermoor Commander|U|ELD -#55|Return of the Wildspeaker|R|ELD -#56|Blacklance Paragon|R|ELD -#57|Loch Dragon|U|ELD -#58|Reave Soul|C|ELD -#59|Trapped in the Tower|C|ELD -#60|Shinechaser|U|ELD -#61|Steelclaw Lance|U|ELD -#62|Order of Midnight|U|ELD -#63|Charmed Sleep|C|ELD -#64|Resolute Rider|U|ELD -#65|Improbable Alliance|U|ELD -#66|Stormfist Crusader|R|ELD -#67|Fierce Witchstalker|C|ELD -#68|Elite Headhunter|U|ELD -#69|Syr Elenora, the Discerning|U|ELD -#70|Searing Barrage|C|ELD -#71|Covetous Urge|U|ELD -#72|Outmuscle|C|ELD -#73|Witch's Vengeance|R|ELD -#74|Oakhame Ranger|U|ELD -#75|Foulmire Knight|U|ELD -#76|Deathless Knight|U|ELD -#77|Vantress Gargoyle|R|ELD -#78|Thunderous Snapper|U|ELD -#79|Glass Casket|U|ELD -#80|Wandermare|U|ELD -#81|Ayara, First of Locthwain|R|ELD -#82|Charming Prince|R|ELD -#83|Keeper of Fables|U|ELD -#84|Animating Faerie|U|ELD -#85|Faerie Vandal|U|ELD -#86|Tome Raider|C|ELD -#87|Gilded Goose|R|ELD -#88|Fae of Wishes|R|ELD -#89|Shepherd of the Flock|U|ELD -#90|Mysterious Pathlighter|U|ELD -#91|Drown in the Loch|U|ELD -#92|Mirrormade|R|ELD -#93|Hypnotic Sprite|U|ELD -#94|Joust|U|ELD -#95|Beanstalk Giant|U|ELD -#96|Queen of Ice|C|ELD -#97|Hushbringer|R|ELD -#98|Mad Ratter|U|ELD -#99|Tempting Witch|C|ELD -#100|Ardenvale Tactician|C|ELD -#101|Oakhame Adversary|U|ELD -#102|Into the Story|U|ELD -#103|Trail of Crumbs|U|ELD -#104|Scalding Cauldron|C|ELD -#105|Sage of the Falls|U|ELD -#106|Foreboding Fruit|C|ELD -#107|Fabled Passage|R|ELD -#108|Castle Ardenvale|R|ELD -#109|Castle Locthwain|R|ELD -#110|The Cauldron of Eternity|M|ELD -#111|Rally for the Throne|U|ELD -#112|Giant Opportunity|U|ELD -#113|Redcap Melee|U|ELD -#114|Fervent Champion|R|ELD -#115|Doom Foretold|R|ELD -#116|Burning-Yard Trainer|U|ELD -#117|Once Upon a Time|R|ELD -#118|Turn into a Pumpkin|U|ELD -#119|Belle of the Brawl|U|ELD -#120|Run Away Together|C|ELD -#121|Youthful Knight|C|ELD -#122|Outflank|C|ELD -#123|Dwarven Mine|C|ELD -#124|Malevolent Noble|C|ELD -#125|Gingerbread Cabin|C|ELD -#126|Lucky Clover|U|ELD -#127|Castle Embereth|R|ELD -#128|Castle Vantress|R|ELD -#129|Overwhelmed Apprentice|U|ELD -#130|Lonesome Unicorn|C|ELD -#131|Clockwork Servant|U|ELD -#132|Ferocity of the Wilds|U|ELD -#133|The Magic Mirror|M|ELD -#134|Dance of the Manse|R|ELD -#135|Idyllic Grange|C|ELD -#136|Merchant of the Vale|C|ELD -#137|Edgewall Innkeeper|U|ELD -#138|Spinning Wheel|U|ELD -#139|Garenbrig Paladin|C|ELD -#140|Once and Future|U|ELD -#141|Enchanted Carriage|U|ELD -#142|Venerable Knight|U|ELD -#143|Smitten Swordmaster|C|ELD -#144|Midnight Clock|R|ELD -#145|Witch's Cottage|C|ELD -#146|Sporecap Spider|C|ELD -#147|Didn't Say Please|C|ELD -#148|Prized Griffin|C|ELD -#149|Flutterfox|C|ELD -#150|Thrill of Possibility|C|ELD -#151|Moonlit Scavengers|C|ELD -#152|Mystic Sanctuary|C|ELD -#153|So Tiny|C|ELD -#154|Kenrith's Transformation|U|ELD -#155|Steelgaze Griffin|C|ELD -#156|Bloodhaze Wolverine|C|ELD -#157|Unexplained Vision|C|ELD -#158|Garenbrig Carver|C|ELD -#159|Fortifying Provisions|C|ELD -#160|Giant's Skewer|C|ELD -#161|Castle Garenbrig|R|ELD -#162|Escape to the Wilds|R|ELD -#163|Forever Young|C|ELD -#164|Silverflame Squire|C|ELD -#165|Tuinvale Treefolk|C|ELD -#166|Henge Walker|C|ELD -#167|Redcap Raiders|C|ELD -#168|Revenge of Ravens|U|ELD -#169|Lost Legion|C|ELD -#170|Ogre Errant|C|ELD -#171|Skullknocker Ogre|U|ELD -#172|Wishclaw Talisman|R|ELD -#173|Brimstone Trebuchet|C|ELD -#174|Wicked Guardian|C|ELD -#175|Witch's Oven|U|ELD -#176|Rosethorn Acolyte|C|ELD -#177|Shambling Suit|U|ELD -#178|Silverflame Ritual|C|ELD -#179|Heraldic Banner|U|ELD -#180|Embereth Shieldbreaker|U|ELD -#181|Signpost Scarecrow|C|ELD -#182|Barrow Witches|C|ELD -#183|Merfolk Secretkeeper|C|ELD -#184|Rimrock Knight|C|ELD -#185|Festive Funeral|C|ELD -#186|Rosethorn Halberd|C|ELD -#187|Locthwain Paladin|C|ELD -#188|Mantle of Tides|C|ELD -#189|Vantress Paladin|C|ELD -#190|Cauldron's Gift|U|ELD -#191|Garenbrig Squire|C|ELD -#192|Mistford River Turtle|C|ELD -#193|Wolf's Quarry|C|ELD -#194|Raging Redcap|C|ELD -#195|Maraleaf Rider|C|ELD -#196|Insatiable Appetite|C|ELD -#197|Righteousness|U|ELD -#198|Opt|C|ELD -#199|Seven Dwarves|C|ELD -#200|Curious Pair|C|ELD -#201|Wildwood Tracker|C|ELD -#202|Faerie Guidemother|C|ELD -#203|Mystical Dispute|U|ELD -#204|Frogify|U|ELD -#205|Shining Armor|C|ELD -#206|Tournament Grounds|U|ELD -#207|Golden Egg|C|ELD -#208|Witching Well|C|ELD -#209|Crystal Slipper|C|ELD -#210|Weapon Rack|C|ELD -#211|Prophet of the Peak|C|ELD -#212|Crashing Drawbridge|C|ELD -#213|Fling|C|ELD -#214|Memory Theft|C|ELD -#215|Reaper of Night|C|ELD -#216|Sorcerer's Broom|U|ELD -#217|Ardenvale Paladin|C|ELD -#218|Bartered Cow|C|ELD -#219|Tall as a Beanstalk|C|ELD -#220|Barge In|C|ELD -#221|Knight of the Keep|C|ELD -#222|Jousting Dummy|C|ELD -#223|Corridor Monitor|C|ELD -#224|All That Glitters|U|ELD -#225|Embereth Paladin|C|ELD -#226|Eye Collector|C|ELD -#227|Wishful Merfolk|C|ELD -#228|Lash of Thorns|C|ELD -#229|Locthwain Gargoyle|C|ELD -#230|Fell the Pheasant|C|ELD -#231|Inquisitive Puppet|U|ELD -#232|Gingerbrute|C|ELD -#233|True Love's Kiss|C|ELD -#234|Weaselback Redcap|C|ELD -#235|Emry, Lurker of the Loch|R|ELD -#236|Blow Your House Down|C|ELD -#237|Return to Nature|C|ELD -#238|Flaxen Intruder|U|ELD -#239|Specter's Shriek|U|ELD -#240|Beloved Princess|C|ELD -#241|Claim the Firstborn|U|ELD -#242|Roving Keep|C|ELD -#243|Folio of Fancies|R|ELD -#244|Cauldron Familiar|U|ELD -#245|Irencrag Feat|R|ELD -#246|Fires of Invention|R|ELD -#247|Sorcerous Spyglass|R|ELD -#248|Happily Ever After|R|ELD -//Rank|Name|Rarity|Set -#1|Nightpack Ambusher|R|M20 -#2|Chandra, Awakened Inferno|M|M20 -#3|Gargos, Vicious Watcher|R|M20 -#4|Vivien, Arkbow Ranger|M|M20 -#5|Ajani, Strength of the Pride|M|M20 -#6|Cavalier of Gales|M|M20 -#7|Cavalier of Night|M|M20 -#8|Cavalier of Flame|M|M20 -#9|Yarok, the Desecrated|M|M20 -#10|Mu Yanling, Sky Dancer|M|M20 -#11|Voracious Hydra|R|M20 -#12|Cavalier of Dawn|M|M20 -#13|Dungeon Geists|R|M20 -#14|Dread Presence|R|M20 -#15|Shifting Ceratops|R|M20 -#16|Omnath, Locus of the Roil|M|M20 -#17|Kykar, Wind's Fury|M|M20 -#18|Kaalia, Zenith Seeker|M|M20 -#19|Atemsis, All-Seeing|R|M20 -#20|Cavalier of Thorns|M|M20 -#21|Hanged Executioner|R|M20 -#22|Rotting Regisaur|R|M20 -#23|Knight of the Ebon Legion|R|M20 -#24|Drakuseth, Maw of Flames|R|M20 -#25|Steel Overseer|R|M20 -#26|Loxodon Lifechanter|R|M20 -#27|Master Splicer|U|M20 -#28|Tomebound Lich|U|M20 -#29|Planar Cleansing|R|M20 -#30|Chandra, Novice Pyromancer|U|M20 -#31|Gravedigger|U|M20 -#32|Shock|C|M20 -#33|Air Elemental|U|M20 -#34|Cloudkin Seer|C|M20 -#35|Pacifism|C|M20 -#36|Risen Reef|U|M20 -#37|Ironroot Warlord|U|M20 -#38|Chandra, Acolyte of Flame|R|M20 -#39|Rabid Bite|C|M20 -#40|Chandra's Outrage|C|M20 -#41|Murder|C|M20 -#42|Spectral Sailor|U|M20 -#43|Ogre Siegebreaker|U|M20 -#44|Empyrean Eagle|U|M20 -#45|Creeping Trailblazer|U|M20 -#46|Agonizing Syphon|C|M20 -#47|Glint-Horn Buccaneer|R|M20 -#48|Lightning Stormkin|U|M20 -#49|Captivating Gyre|U|M20 -#50|Thrashing Brontodon|U|M20 -#51|Disfigure|U|M20 -#52|Angel of Vitality|U|M20 -#53|Warden of Evos Isle|U|M20 -#54|Howling Giant|U|M20 -#55|Meteor Golem|U|M20 -#56|Scampering Scorcher|U|M20 -#57|Gorging Vulture|C|M20 -#58|Overcome|U|M20 -#59|Sephara, Sky's Blade|R|M20 -#60|Rapacious Dragon|U|M20 -#61|Bloodthirsty Aerialist|U|M20 -#62|Barkhide Troll|U|M20 -#63|Ember Hauler|U|M20 -#64|Corpse Knight|U|M20 -#65|Yarok's Fenlurker|U|M20 -#66|Sleep Paralysis|C|M20 -#67|Gruesome Scourger|U|M20 -#68|Frost Lynx|C|M20 -#69|Mask of Immolation|U|M20 -#70|Drawn from Dreams|R|M20 -#71|Starfield Mystic|R|M20 -#72|Fencing Ace|U|M20 -#73|Griffin Protector|C|M20 -#74|Reduce to Ashes|C|M20 -#75|Apostle of Purifying Light|U|M20 -#76|Brought Back|R|M20 -#77|Yarok's Wavecrasher|U|M20 -#78|Skyknight Vanguard|U|M20 -#79|Embodiment of Agonies|R|M20 -#80|Noxious Grasp|U|M20 -#81|Leafkin Druid|C|M20 -#82|Manifold Key|U|M20 -#83|Woodland Champion|U|M20 -#84|Vampire of the Dire Moon|U|M20 -#85|Sorin, Imperious Bloodlord|M|M20 -#86|Loyal Pegasus|U|M20 -#87|Unsummon|C|M20 -#88|Dawning Angel|C|M20 -#89|Steadfast Sentry|C|M20 -#90|Boreal Elemental|C|M20 -#91|Centaur Courser|C|M20 -#92|Might of the Masses|U|M20 -#93|Sedge Scorpion|C|M20 -#94|Ancestral Blade|U|M20 -#95|Blood for Bones|U|M20 -#96|Audacious Thief|C|M20 -#97|Aerial Assault|C|M20 -#98|Thicket Crasher|C|M20 -#99|Icon of Ancestry|R|M20 -#100|Cerulean Drake|U|M20 -#101|Agent of Treachery|R|M20 -#102|Fry|U|M20 -#103|Marauding Raptor|R|M20 -#104|Herald of the Sun|U|M20 -#105|Season of Growth|U|M20 -#106|Wolfrider's Saddle|U|M20 -#107|Legion's End|R|M20 -#108|Overgrowth Elemental|U|M20 -#109|Silverback Shaman|C|M20 -#110|Aether Gust|U|M20 -#111|Devout Decree|U|M20 -#112|Cryptic Caves|U|M20 -#113|Evolving Wilds|C|M20 -#114|Thornwood Falls|C|M20 -#115|Blossoming Sands|C|M20 -#116|Wind-Scarred Crag|C|M20 -#117|Rugged Highlands|C|M20 -#118|Jungle Hollow|C|M20 -#119|Bloodfell Caves|C|M20 -#120|Swiftwater Cliffs|C|M20 -#121|Dismal Backwater|C|M20 -#122|Scoured Barrens|C|M20 -#123|Tranquil Cove|C|M20 -#124|Gauntlets of Light|U|M20 -#125|Griffin Sentinel|C|M20 -#126|Inspiring Captain|C|M20 -#127|Metropolis Sprite|C|M20 -#128|Vengeful Warchief|U|M20 -#129|Keldon Raider|C|M20 -#130|Netcaster Spider|C|M20 -#131|Bag of Holding|R|M20 -#132|Gods Willing|U|M20 -#133|Bloodsoaked Altar|U|M20 -#134|Eternal Isolation|U|M20 -#135|Shared Summons|R|M20 -#136|Boneclad Necromancer|C|M20 -#137|Winged Words|C|M20 -#138|Lavakin Brawler|C|M20 -#139|Hard Cover|U|M20 -#140|Raise the Alarm|C|M20 -#141|Temple of Triumph|R|M20 -#142|Temple of Epiphany|R|M20 -#143|Temple of Malady|R|M20 -#144|Temple of Mystery|R|M20 -#145|Temple of Silence|R|M20 -#146|Masterful Replication|R|M20 -#147|Repeated Reverberation|R|M20 -#148|Bone Splinters|C|M20 -#149|Unchained Berserker|U|M20 -#150|Uncaged Fury|U|M20 -#151|Octoprophet|C|M20 -#152|Flame Sweep|U|M20 -#153|Chandra's Regulator|R|M20 -#154|Chandra's Spitfire|U|M20 -#155|Brightwood Tracker|C|M20 -#156|Angelic Gift|C|M20 -#157|Daybreak Chaplain|C|M20 -#158|Epicure of Blood|C|M20 -#159|Fathom Fleet Cutthroat|C|M20 -#160|Daggersail Aeronaut|C|M20 -#161|Ripscale Predator|C|M20 -#162|Mammoth Spider|C|M20 -#163|Pattern Matcher|U|M20 -#164|Brineborn Cutthroat|U|M20 -#165|Battalion Foot Soldier|C|M20 -#166|Kethis, the Hidden Hand|M|M20 -#167|Squad Captain|C|M20 -#168|Blood Burglar|C|M20 -#169|Goblin Smuggler|C|M20 -#170|Vilis, Broker of Blood|R|M20 -#171|Wolfkin Bond|C|M20 -#172|Ferocious Pup|C|M20 -#173|Diamond Knight|U|M20 -#174|Renowned Weaponsmith|U|M20 -#175|Portal of Sanctuary|U|M20 -#176|Scuttlemutt|U|M20 -#177|Scholar of the Ages|U|M20 -#178|Pulse of Murasa|U|M20 -#179|Golos, Tireless Pilgrim|R|M20 -#180|Bishop of Wings|R|M20 -#181|Destructive Digger|C|M20 -#182|Blightbeetle|U|M20 -#183|Veil of Summer|U|M20 -#184|Infuriate|C|M20 -#185|Chandra's Embercat|C|M20 -#186|Wakeroot Elemental|R|M20 -#187|Glaring Aegis|C|M20 -#188|Frilled Sea Serpent|C|M20 -#189|Soul Salvage|C|M20 -#190|Feral Invocation|C|M20 -#191|Gift of Paradise|C|M20 -#192|Marauder's Axe|C|M20 -#193|Faerie Miscreant|C|M20 -#194|Lotus Field|R|M20 -#195|Vial of Dragonfire|C|M20 -#196|Growth Cycle|C|M20 -#197|Loaming Shaman|U|M20 -#198|Retributive Wand|U|M20 -#199|Goblin Bird-Grabber|C|M20 -#200|Moment of Heroism|C|M20 -#201|Moorland Inquisitor|C|M20 -#202|Anticipate|C|M20 -#203|Befuddle|C|M20 -#204|Sage's Row Denizen|C|M20 -#205|Zephyr Charge|C|M20 -#206|Barony Vampire|C|M20 -#207|Bladebrand|C|M20 -#208|Feral Abomination|C|M20 -#209|Mind Rot|C|M20 -#210|Sanitarium Skeleton|C|M20 -#211|Sorcerer of the Fang|C|M20 -#212|Prismite|C|M20 -#213|Vorstclaw|C|M20 -#214|Undead Servant|C|M20 -#215|Pack Mastiff|C|M20 -#216|Moat Piranhas|C|M20 -#217|Elvish Reclaimer|R|M20 -#218|Moldervine Reclamation|U|M20 -#219|Convolute|C|M20 -#220|Goblin Ringleader|U|M20 -#221|Negate|C|M20 -#222|Inspired Charge|C|M20 -#223|Soulmender|C|M20 -#224|Bone to Ash|C|M20 -#225|Fortress Crab|C|M20 -#226|Duress|C|M20 -#227|Fire Elemental|C|M20 -#228|Maniacal Rage|C|M20 -#229|Tectonic Rift|C|M20 -#230|Greenwood Sentinel|C|M20 -#231|Plummet|C|M20 -#232|Anvilwrought Raptor|C|M20 -#233|Thunderkin Awakener|R|M20 -#234|Tale's End|R|M20 -#235|Colossus Hammer|U|M20 -#236|Heart-Piercer Bow|C|M20 -#237|Leyline of Abundance|R|M20 -#238|Leyline of Anticipation|R|M20 -#239|Reckless Air Strike|C|M20 -#240|Leyline of Combustion|R|M20 -#241|Dragon Mage|U|M20 -#242|Disenchant|C|M20 -#243|Scheming Symmetry|R|M20 -#244|Yoked Ox|C|M20 -#245|Act of Treason|C|M20 -#246|Scorch Spitter|C|M20 -#247|Healer of the Glade|C|M20 -#248|Natural End|C|M20 -#249|Salvager of Ruin|U|M20 -#250|Diviner's Lockbox|U|M20 -#251|Flood of Tears|R|M20 -#252|Leyline of Sanctity|R|M20 -#253|Unholy Indenture|C|M20 -#254|Stone Golem|C|M20 -#255|Mystic Forge|R|M20 -#256|Rule of Law|U|M20 -#257|Leyline of the Void|R|M20 -#258|Grafdigger's Cage|R|M20 -#259|Thought Distortion|U|M20 -#260|Field of the Dead|R|M20 -#261|Forest 4||M20 -#262|Forest 3||M20 -#263|Forest 2||M20 -#264|Forest 1||M20 -#265|Mountain 4||M20 -#266|Mountain 3||M20 -#267|Mountain 2||M20 -#268|Mountain 1||M20 -#269|Swamp 4||M20 -#270|Swamp 3||M20 -#271|Swamp 2||M20 -#272|Swamp 1||M20 -#273|Island 4||M20 -#274|Island 3||M20 -#275|Island 2||M20 -#276|Island 1||M20 -#277|Plains 4||M20 -#278|Plains 3||M20 -#279|Plains 2||M20 -#280|Plains 1||M20 -//Rank|Name|Rarity|Set -#1|Winds of Abandon|R|MH1 -#2|Serra the Benevolent|M|MH1 -#3|Sword of Truth and Justice|M|MH1 -#4|Pashalik Mons|R|MH1 -#5|Yawgmoth, Thran Physician|M|MH1 -#6|Hexdrinker|M|MH1 -#7|Endling|R|MH1 -#8|Sword of Sinew and Steel|M|MH1 -#9|Genesis|R|MH1 -#10|Ayula's Influence|R|MH1 -#11|Seasoned Pyromancer|M|MH1 -#12|On Thin Ice|R|MH1 -#13|Kess, Dissident Mage|M|MH1 -#14|Force of Virtue|R|MH1 -#15|Deep Forest Hermit|R|MH1 -#16|Cloudshredder Sliver|R|MH1 -#17|Unsettled Mariner|R|MH1 -#18|Future Sight|R|MH1 -#19|Wrenn and Six|M|MH1 -#20|Ayula, Queen Among Bears|R|MH1 -#21|Mob|C|MH1 -#22|Tectonic Reformation|R|MH1 -#23|Spiteful Sliver|R|MH1 -#24|Plague Engineer|R|MH1 -#25|Urza, Lord High Artificer|M|MH1 -#26|Astral Drift|R|MH1 -#27|Fallen Shinobi|R|MH1 -#28|Bazaar Trademage|R|MH1 -#29|Fact or Fiction|U|MH1 -#30|Twisted Reflection|U|MH1 -#31|Battle Screech|U|MH1 -#32|Thundering Djinn|U|MH1 -#33|Etchings of the Chosen|U|MH1 -#34|Giver of Runes|R|MH1 -#35|Firebolt|U|MH1 -#36|Ice-Fang Coatl|R|MH1 -#37|Graveshifter|U|MH1 -#38|Rotwidow Pack|U|MH1 -#39|Smiting Helix|U|MH1 -#40|Hogaak, Arisen Necropolis|R|MH1 -#41|Munitions Expert|U|MH1 -#42|Undead Augur|U|MH1 -#43|Magmatic Sinkhole|C|MH1 -#44|Crashing Footfalls|R|MH1 -#45|Talisman of Creativity|U|MH1 -#46|Talisman of Curiosity|U|MH1 -#47|Talisman of Hierarchy|U|MH1 -#48|Talisman of Resilience|U|MH1 -#49|Talisman of Conviction|U|MH1 -#50|Pyrophobia|C|MH1 -#51|Good-Fortune Unicorn|U|MH1 -#52|Oneirophage|U|MH1 -#53|Soulherder|U|MH1 -#54|Marit Lage's Slumber|R|MH1 -#55|Squirrel Nest|U|MH1 -#56|Regrowth|U|MH1 -#57|Morophon, the Boundless|M|MH1 -#58|Abominable Treefolk|U|MH1 -#59|Exclude|U|MH1 -#60|Urza's Rage|U|MH1 -#61|Mirrodin Besieged|R|MH1 -#62|Defile|C|MH1 -#63|Mist-Syndicate Naga|R|MH1 -#64|Kaya's Guile|R|MH1 -#65|Lesser Masticore|U|MH1 -#66|Sling-Gang Lieutenant|U|MH1 -#67|Feaster of Fools|U|MH1 -#68|Splicer's Skill|U|MH1 -#69|Scrapyard Recombiner|R|MH1 -#70|Dregscape Sliver|U|MH1 -#71|Man-o'-War|C|MH1 -#72|Wing Shards|U|MH1 -#73|Sadistic Obsession|U|MH1 -#74|Windcaller Aven|C|MH1 -#75|Irregular Cohort|C|MH1 -#76|Alpine Guide|U|MH1 -#77|Krosan Tusker|C|MH1 -#78|Forgotten Cave|U|MH1 -#79|Tranquil Thicket|U|MH1 -#80|Dead of Winter|R|MH1 -#81|Ore-Scale Guardian|U|MH1 -#82|Valiant Changeling|U|MH1 -#83|Nantuko Cultivator|U|MH1 -#84|Ranger-Captain of Eos|M|MH1 -#85|Crypt Rats|U|MH1 -#86|Scale Up|U|MH1 -#87|Force of Despair|R|MH1 -#88|Goblin Matron|U|MH1 -#89|Lightning Skelemental|R|MH1 -#90|Saddled Rimestag|U|MH1 -#91|Rime Tender|C|MH1 -#92|Vengeful Devil|U|MH1 -#93|Rhox Veteran|C|MH1 -#94|Wall of Blossoms|U|MH1 -#95|Watcher for Tomorrow|U|MH1 -#96|Reap the Past|R|MH1 -#97|Secluded Steppe|U|MH1 -#98|Lonely Sandbar|U|MH1 -#99|Barren Moor|U|MH1 -#100|Cordial Vampire|R|MH1 -#101|Carrion Feeder|U|MH1 -#102|Enduring Sliver|C|MH1 -#103|Webweaver Changeling|U|MH1 -#104|Ingenious Infiltrator|U|MH1 -#105|Hollowhead Sliver|U|MH1 -#106|Force of Rage|R|MH1 -#107|Mother Bear|C|MH1 -#108|Ravenous Giant|U|MH1 -#109|Lavabelly Sliver|U|MH1 -#110|Waterlogged Grove|R|MH1 -#111|Silent Clearing|R|MH1 -#112|Nurturing Peatland|R|MH1 -#113|Sunbaked Canyon|R|MH1 -#114|Fiery Islet|R|MH1 -#115|Pondering Mage|C|MH1 -#116|Snow-Covered Forest|L|MH1 -#117|Snow-Covered Island|L|MH1 -#118|Conifer Wurm|U|MH1 -#119|Quakefoot Cyclops|C|MH1 -#120|Cleaving Sliver|C|MH1 -#121|First-Sphere Gargantua|C|MH1 -#122|Settle Beyond Reality|C|MH1 -#123|First Sliver's Chosen|U|MH1 -#124|Throatseeker|U|MH1 -#125|Reckless Charge|C|MH1 -#126|Llanowar Tribe|U|MH1 -#127|Throes of Chaos|U|MH1 -#128|Ruination Rioter|U|MH1 -#129|Eladamri's Call|R|MH1 -#130|Archmage's Charm|R|MH1 -#131|King of the Pride|U|MH1 -#132|Mox Tantalite|M|MH1 -#133|Zhalfirin Decoy|U|MH1 -#134|Frostwalk Bastion|U|MH1 -#135|Venomous Changeling|C|MH1 -#136|Goblin War Party|C|MH1 -#137|Savage Swipe|C|MH1 -#138|Prismatic Vista|R|MH1 -#139|Cabal Therapist|R|MH1 -#140|Birthing Boughs|U|MH1 -#141|Twin-Silk Spider|C|MH1 -#142|Treefolk Umbra|C|MH1 -#143|Murasa Behemoth|C|MH1 -#144|Igneous Elemental|C|MH1 -#145|Silumgar Scavenger|C|MH1 -#146|Ransack the Lab|C|MH1 -#147|Putrid Goblin|C|MH1 -#148|Rain of Revelation|C|MH1 -#149|Blizzard Strix|U|MH1 -#150|Recruit the Worthy|C|MH1 -#151|Lancer Sliver|C|MH1 -#152|Moonblade Shinobi|C|MH1 -#153|Vesperlark|U|MH1 -#154|Answered Prayers|C|MH1 -#155|Unearth|C|MH1 -#156|Bladeback Sliver|C|MH1 -#157|Goblin Oriflamme|U|MH1 -#158|String of Disappearances|C|MH1 -#159|Orcish Hellraiser|C|MH1 -#160|Springbloom Druid|C|MH1 -#161|Farmstead Gleaner|U|MH1 -#162|Altar of Dementia|R|MH1 -#163|Tempered Sliver|U|MH1 -#164|Scour All Possibilities|C|MH1 -#165|Impostor of the Sixth Pride|C|MH1 -#166|Prohibit|C|MH1 -#167|Snow-Covered Mountain|L|MH1 -#168|Snow-Covered Swamp|L|MH1 -#169|Snow-Covered Plains|L|MH1 -#170|Cave of Temptation|C|MH1 -#171|Fountain of Ichor|C|MH1 -#172|Winding Way|C|MH1 -#173|Trumpeting Herd|C|MH1 -#174|Bellowing Elk|C|MH1 -#175|Warteye Witch|C|MH1 -#176|Return from Extinction|C|MH1 -#177|Gluttonous Slug|C|MH1 -#178|Winter's Rest|C|MH1 -#179|Phantasmal Form|C|MH1 -#180|Cunning Evasion|U|MH1 -#181|Reprobation|C|MH1 -#182|Phantom Ninja|C|MH1 -#183|Everdream|U|MH1 -#184|Goblin Champion|C|MH1 -#185|Scuttling Sliver|U|MH1 -#186|Pillage|U|MH1 -#187|Changeling Outcast|C|MH1 -#188|Chillerpillar|C|MH1 -#189|Elvish Fury|C|MH1 -#190|Martyr's Soul|C|MH1 -#191|Headless Specter|C|MH1 -#192|Choking Tethers|C|MH1 -#193|Force of Negation|R|MH1 -#194|Amorphous Axe|C|MH1 -#195|Treetop Ambusher|C|MH1 -#196|Glacial Revelation|U|MH1 -#197|Excavating Anurid|C|MH1 -#198|Volatile Claws|C|MH1 -#199|Spinehorn Minotaur|C|MH1 -#200|Bogardan Dragonheart|C|MH1 -#201|Rank Officer|C|MH1 -#202|Azra Smokeshaper|C|MH1 -#203|Smoke Shroud|C|MH1 -#204|Eyekite|C|MH1 -#205|Trustworthy Scout|C|MH1 -#206|Stirring Address|C|MH1 -#207|Shelter|C|MH1 -#208|Ninja of the New Moon|C|MH1 -#209|Universal Automaton|C|MH1 -#210|Faerie Seer|C|MH1 -#211|Tribute Mage|U|MH1 -#212|Spell Snuff|C|MH1 -#213|Umezawa's Charm|C|MH1 -#214|Lava Dart|C|MH1 -#215|Stream of Thought|C|MH1 -#216|Wall of One Thousand Cuts|C|MH1 -#217|Viashino Sandsprinter|C|MH1 -#218|Soul-Strike Technique|C|MH1 -#219|Knight of Old Benalia|C|MH1 -#220|Face of Divinity|U|MH1 -#221|Thornado|C|MH1 -#222|Frostwalla|C|MH1 -#223|Mind Rake|C|MH1 -#224|Ephemerate|C|MH1 -#225|Collector Ouphe|R|MH1 -#226|Goatnap|C|MH1 -#227|Generous Gift|U|MH1 -#228|Sisay, Weatherlight Captain|R|MH1 -#229|Diabolic Edict|C|MH1 -#230|Dismantling Blow|U|MH1 -#231|Nimble Mongoose|C|MH1 -#232|Iceberg Cancrix|C|MH1 -#233|Gilded Light|C|MH1 -#234|Echo of Eons|M|MH1 -#235|Arcum's Astrolabe|C|MH1 -#236|Icehide Golem|U|MH1 -#237|Hall of Heliod's Generosity|R|MH1 -#238|Unbound Flourishing|M|MH1 -#239|Aria of Flame|R|MH1 -#240|Force of Vigor|R|MH1 -#241|Fists of Flame|C|MH1 -#242|Rebuild|U|MH1 -#243|Segovian Angel|C|MH1 -#244|Weather the Storm|C|MH1 -#245|Nature's Chant|C|MH1 -#246|Collected Conjuring|R|MH1 -#247|Nether Spirit|R|MH1 -#248|Goblin Engineer|R|MH1 -#249|Shatter Assumptions|U|MH1 -#250|Geomancer's Gambit|C|MH1 -#251|Shenanigans|C|MH1 -#252|Planebound Accomplice|R|MH1 -#253|Spore Frog|C|MH1 -#254|The First Sliver|M|MH1 -//Rank|Name|Rarity|Set -#1|Liliana, Dreadhorde General|M|WAR -#2|God-Eternal Oketra|M|WAR -#3|Roalesk, Apex Hybrid|M|WAR -#4|God-Eternal Bontu|M|WAR -#5|Tolsimir, Friend to Wolves|R|WAR -#6|Enter the God-Eternals|R|WAR -#7|Nicol Bolas, Dragon-God|M|WAR -#8|Ilharg, the Raze-Boar|M|WAR -#9|Storrev, Devkarin Lich|R|WAR -#10|Finale of Eternity|M|WAR -#11|Widespread Brutality|R|WAR -#12|Finale of Glory|M|WAR -#13|God-Eternal Rhonas|M|WAR -#14|God-Eternal Kefnet|M|WAR -#15|Awakening of Vitu-Ghazi|R|WAR -#16|Sarkhan the Masterless|R|WAR -#17|Ajani, the Greathearted|R|WAR -#18|Chandra, Fire Artisan|R|WAR -#19|Feather, the Redeemed|R|WAR -#20|Ugin, the Ineffable|R|WAR -#21|Jace, Wielder of Mysteries|R|WAR -#22|Neheb, Dreadhorde Champion|R|WAR -#23|Nissa, Who Shakes the World|R|WAR -#24|Prison Realm|U|WAR -#25|Casualties of War|R|WAR -#26|Domri's Ambush|U|WAR -#27|Time Wipe|R|WAR -#28|Gideon Blackblade|M|WAR -#29|Kaya, Bane of the Dead|U|WAR -#30|Solar Blaze|R|WAR -#31|Deathsprout|U|WAR -#32|Vivien's Arkbow|R|WAR -#33|Domri, Anarch of Bolas|R|WAR -#34|Ral, Storm Conduit|R|WAR -#35|Vivien, Champion of the Wilds|R|WAR -#36|Living Twister|R|WAR -#37|Ral's Outburst|U|WAR -#38|Bleeding Edge|U|WAR -#39|Despark|U|WAR -#40|Tyrant's Scorn|U|WAR -#41|Oath of Kaya|R|WAR -#42|Jaya's Greeting|C|WAR -#43|Massacre Girl|R|WAR -#44|Sorin, Vengeful Bloodlord|R|WAR -#45|Spark Harvest|C|WAR -#46|Krenko, Tin Street Kingpin|R|WAR -#47|Chandra's Triumph|U|WAR -#48|Ob Nixilis's Cruelty|C|WAR -#49|Eternal Skylord|U|WAR -#50|Vraska, Swarm's Eminence|U|WAR -#51|Bioessence Hydra|R|WAR -#52|Soul Diviner|R|WAR -#53|Commence the Endgame|R|WAR -#54|Planewide Celebration|R|WAR -#55|Dreadhorde Invasion|R|WAR -#56|Nahiri, Storm of Stone|U|WAR -#57|Angrath, Captain of Chaos|U|WAR -#58|Arlinn, Voice of the Pack|U|WAR -#59|Heartwarming Redemption|U|WAR -#60|Elite Guardmage|U|WAR -#61|Merfolk Skydiver|U|WAR -#62|Leyline Prowler|U|WAR -#63|Gleaming Overseer|U|WAR -#64|Dreadhorde Butcher|R|WAR -#65|Paradise Druid|U|WAR -#66|Rescuer Sphinx|U|WAR -#67|Kasmina, Enigmatic Mentor|U|WAR -#68|Rubblebelt Rioters|U|WAR -#69|The Elderspell|R|WAR -#70|Huatli's Raptor|U|WAR -#71|Tenth District Legionnaire|U|WAR -#72|Eternal Taskmaster|U|WAR -#73|Grateful Apparition|U|WAR -#74|Dovin, Hand of Control|U|WAR -#75|Finale of Revelation|M|WAR -#76|Blast Zone|R|WAR -#77|Spark Double|R|WAR -#78|Mobilized District|R|WAR -#79|Karn's Bastion|R|WAR -#80|Mayhem Devil|U|WAR -#81|Mowu, Loyal Companion|U|WAR -#82|Sorin's Thirst|C|WAR -#83|Bolas's Citadel|R|WAR -#84|Law-Rune Enforcer|C|WAR -#85|Samut, Tyrant Smasher|U|WAR -#86|Jaya, Venerated Firemage|U|WAR -#87|Finale of Devastation|M|WAR -#88|Trusted Pegasus|C|WAR -#89|Aven Eternal|C|WAR -#90|Finale of Promise|M|WAR -#91|Cruel Celebrant|U|WAR -#92|Band Together|C|WAR -#93|Tamiyo, Collector of Tales|R|WAR -#94|Kiora, Behemoth Beckoner|U|WAR -#95|Jiang Yanggu, Wildcrafter|U|WAR -#96|Tibalt, Rakish Instigator|U|WAR -#97|Davriel, Rogue Shadowmage|U|WAR -#98|Divine Arrow|C|WAR -#99|Deliver Unto Evil|R|WAR -#100|Dreadhorde Twins|U|WAR -#101|Angrath's Rampage|U|WAR -#102|Challenger Troll|U|WAR -#103|Mizzium Tank|R|WAR -#104|Cyclops Electromancer|U|WAR -#105|Vizier of the Scorpion|U|WAR -#106|Ajani's Pridemate|U|WAR -#107|Ashiok, Dream Render|U|WAR -#108|Ob Nixilis, the Hate-Twisted|U|WAR -#109|Command the Dreadhorde|R|WAR -#110|Price of Betrayal|U|WAR -#111|Callous Dismissal|C|WAR -#112|Pledge of Unity|U|WAR -#113|Silent Submersible|R|WAR -#114|Role Reversal|R|WAR -#115|Evolution Sage|U|WAR -#116|Bloom Hulk|C|WAR -#117|Tibalt's Rager|U|WAR -#118|Chandra's Pyrohelix|C|WAR -#119|Lazotep Reaver|C|WAR -#120|Fblthp, the Lost|R|WAR -#121|Wanderer's Strike|C|WAR -#122|Tomik, Distinguished Advokist|R|WAR -#123|Teferi, Time Raveler|R|WAR -#124|Huatli, the Sun's Heart|U|WAR -#125|Saheeli, Sublime Artificer|U|WAR -#126|Teyo, the Shieldmage|U|WAR -#127|Centaur Nurturer|C|WAR -#128|Nissa's Triumph|U|WAR -#129|Invade the City|U|WAR -#130|Giant Growth|C|WAR -#131|Turret Ogre|C|WAR -#132|Vraska's Finisher|C|WAR -#133|Herald of the Dreadhorde|C|WAR -#134|Relentless Advance|C|WAR -#135|Augur of Bolas|U|WAR -#136|Sunblade Angel|U|WAR -#137|Single Combat|R|WAR -#138|Gideon's Triumph|U|WAR -#139|Karn, the Great Creator|R|WAR -#140|Sky Theater Strix|C|WAR -#141|Liliana's Triumph|U|WAR -#142|New Horizons|C|WAR -#143|Snarespinner|C|WAR -#144|Enforcer Griffin|C|WAR -#145|Battlefield Promotion|C|WAR -#146|Ugin's Conjurant|U|WAR -#147|Dreadmalkin|U|WAR -#148|Thunder Drake|C|WAR -#149|Storm the Citadel|U|WAR -#150|Bond of Passion|U|WAR -#151|Bond of Revival|U|WAR -#152|Bond of Discipline|U|WAR -#153|Firemind Vessel|U|WAR -#154|Jace's Triumph|U|WAR -#155|Tamiyo's Epiphany|C|WAR -#156|Chainwhip Cyclops|C|WAR -#157|Thundering Ceratok|C|WAR -#158|Martyr for the Cause|C|WAR -#159|Wardscale Crocodile|C|WAR -#160|Pollenbright Druid|C|WAR -#161|Dreadhorde Arcanist|R|WAR -#162|Devouring Hellion|U|WAR -#163|Burning Prophet|C|WAR -#164|Bolt Bend|U|WAR -#165|Shriekdiver|C|WAR -#166|Aid the Fallen|C|WAR -#167|Totally Lost|C|WAR -#168|Teferi's Time Twist|C|WAR -#169|No Escape|C|WAR -#170|Lazotep Plating|U|WAR -#171|Flux Channeler|U|WAR -#172|Erratic Visionary|C|WAR -#173|Teyo's Lightshield|C|WAR -#174|Pouncing Lynx|C|WAR -#175|Parhelion II|R|WAR -#176|Narset, Parter of Veils|U|WAR -#177|The Wanderer|U|WAR -#178|Gateway Plaza|C|WAR -#179|Mana Geode|C|WAR -#180|Kraul Stinger|C|WAR -#181|Vampire Opportunist|C|WAR -#182|Gideon's Sacrifice|C|WAR -#183|Guild Globe|C|WAR -#184|Ashiok's Skulker|C|WAR -#185|Bond of Insight|U|WAR -#186|Contentious Plan|C|WAR -#187|Bond of Flourishing|U|WAR -#188|Raging Kronch|C|WAR -#189|Kronch Wrangler|C|WAR -#190|Courage in Crisis|C|WAR -#191|Arlinn's Wolf|C|WAR -#192|Spellgorger Weird|C|WAR -#193|Heartfire|C|WAR -#194|Blindblast|C|WAR -#195|Spellkeeper Weird|C|WAR -#196|Kasmina's Transmutation|C|WAR -#197|War Screecher|C|WAR -#198|Rising Populace|C|WAR -#199|Ravnica at War|R|WAR -#200|Makeshift Battalion|C|WAR -#201|Ignite the Beacon|R|WAR -#202|Tithebearer Giant|C|WAR -#203|Unlikely Aid|C|WAR -#204|Sarkhan's Catharsis|C|WAR -#205|Charity Extractor|C|WAR -#206|Spark Reaper|C|WAR -#207|Toll of the Invasion|C|WAR -#208|Interplanar Beacon|U|WAR -#209|Emergence Zone|U|WAR -#210|God-Pharaoh's Statue|U|WAR -#211|Primordial Wurm|C|WAR -#212|Nahiri's Stoneblades|C|WAR -#213|Invading Manticore|C|WAR -#214|Honor the God-Pharaoh|C|WAR -#215|Grim Initiate|C|WAR -#216|Ahn-Crop Invader|C|WAR -#217|Lazotep Behemoth|C|WAR -#218|Stealth Mission|C|WAR -#219|Kiora's Dambreaker|C|WAR -#220|Defiant Strike|C|WAR -#221|Duskmantle Operative|C|WAR -#222|Saheeli's Silverwing|C|WAR -#223|Iron Bully|C|WAR -#224|Neoform|U|WAR -#225|Vivien's Grizzly|C|WAR -#226|Steady Aim|C|WAR -#227|Goblin Assault Team|C|WAR -#228|Goblin Assailant|C|WAR -#229|Crush Dissent|C|WAR -#230|Loxodon Sergeant|C|WAR -#231|Ironclad Krovod|C|WAR -#232|Prismite|C|WAR -#233|Topple the Statue|C|WAR -#234|Dovin's Veto|U|WAR -#235|Forced Landing|C|WAR -#236|Samut's Sprint|C|WAR -#237|Davriel's Shadowfugue|C|WAR -#238|Naga Eternal|C|WAR -#239|Rally of Wings|U|WAR -#240|Bulwark Giant|C|WAR -#241|Return to Nature|C|WAR -#242|Arboreal Grazer|C|WAR -#243|Wall of Runes|C|WAR -#244|Banehound|C|WAR -#245|Charmed Stray|C|WAR -#246|Niv-Mizzet Reborn|M|WAR -#247|Kaya's Ghostform|C|WAR -#248|Demolish|C|WAR -//Rank|Name|Rarity|Set -#1|Ravager Wurm|M|RNA -#2|Skarrgan Hellkite|M|RNA -#3|Ethereal Absolution|R|RNA -#4|Spawn of Mayhem|M|RNA -#5|Biogenic Ooze|M|RNA -#6|Hydroid Krasis|M|RNA -#7|Angel of Grace|M|RNA -#8|Seraph of the Scales|M|RNA -#9|Zegana, Utopian Speaker|R|RNA -#10|Rakdos, the Showstopper|M|RNA -#11|Thrash Threat|R|RNA -#12|Dovin, Grand Arbiter|M|RNA -#13|Judith, the Scourge Diva|R|RNA -#14|Domri, Chaos Bringer|M|RNA -#15|Warrant Warden|R|RNA -#16|Electrodominance|R|RNA -#17|Kaya's Wrath|R|RNA -#18|Mesmerizing Benthid|M|RNA -#19|Mortify|U|RNA -#20|Bedevil|R|RNA -#21|Gruul Spellbreaker|R|RNA -#22|Theater of Horrors|R|RNA -#23|Incubation Druid|R|RNA -#24|Deputy of Detention|R|RNA -#25|Mass Manipulation|R|RNA -#26|Biomancer's Familiar|R|RNA -#27|Pestilent Spirit|R|RNA -#28|End-Raze Forerunners|R|RNA -#29|Priest of Forgotten Gods|R|RNA -#30|Guardian Project|R|RNA -#31|Hero of Precinct One|R|RNA -#32|Flames of the Raze-Boar|U|RNA -#33|Rakdos Firewheeler|U|RNA -#34|Sphinx of Foresight|R|RNA -#35|Precognitive Perception|R|RNA -#36|Teysa Karlov|R|RNA -#37|Lumbering Battlement|R|RNA -#38|Rix Maadi Reveler|R|RNA -#39|Bedeck Bedazzle|R|RNA -#40|Get the Point|C|RNA -#41|Frenzied Arynx|C|RNA -#42|Basilica Bell-Haunt|U|RNA -#43|Sphinx of New Prahv|U|RNA -#44|Savage Smash|C|RNA -#45|Sunder Shaman|U|RNA -#46|Grotesque Demise|C|RNA -#47|Simic Ascendancy|R|RNA -#48|Growth-Chamber Guardian|R|RNA -#49|Consecrate Consume|U|RNA -#50|Zhur-Taa Goblin|U|RNA -#51|Frilled Mystic|U|RNA -#52|Trollbred Guardian|U|RNA -#53|Senate Guildmage|U|RNA -#54|Sharktocrab|U|RNA -#55|Skewer the Critics|C|RNA -#56|Orzhov Enforcer|U|RNA -#57|Final Payment|C|RNA -#58|Lawmage's Binding|C|RNA -#59|Imperious Oligarch|C|RNA -#60|Rhythm of the Wild|U|RNA -#61|Nikya of the Old Ways|R|RNA -#62|Summary Judgment|C|RNA -#63|Dagger Caster|U|RNA -#64|Bolrac-Clan Crusher|U|RNA -#65|Pitiless Pontiff|U|RNA -#66|Titanic Brawl|C|RNA -#67|Essence Capture|U|RNA -#68|Revival Revenge|R|RNA -#69|Fireblade Artist|U|RNA -#70|Azorius Knight-Arbiter|C|RNA -#71|Aeromunculus|C|RNA -#72|Incubation Incongruity|U|RNA -#73|Blade Juggler|C|RNA -#74|Biogenic Upgrade|U|RNA -#75|Grasping Thrull|C|RNA -#76|Gyre Engineer|U|RNA -#77|Combine Guildmage|U|RNA -#78|Syndicate Guildmage|U|RNA -#79|Ministrant of Obligation|U|RNA -#80|Cult Guildmage|U|RNA -#81|Azorius Skyguard|U|RNA -#82|Clan Guildmage|U|RNA -#83|Dovin's Acuity|U|RNA -#84|Scorchmark|C|RNA -#85|Repudiate Replicate|R|RNA -#86|Clamor Shaman|U|RNA -#87|Tithe Taker|R|RNA -#88|Depose Deploy|U|RNA -#89|Cry of the Carnarium|U|RNA -#90|Gutterbones|R|RNA -#91|Verity Circle|R|RNA -#92|Hackrobat|U|RNA -#93|Sauroform Hybrid|C|RNA -#94|Skatewing Spy|U|RNA -#95|Galloping Lizrog|U|RNA -#96|Orzhov Racketeers|U|RNA -#97|Immolation Shaman|R|RNA -#98|Windstorm Drake|U|RNA -#99|Arrester's Admonition|C|RNA -#100|Collision Colossus|U|RNA -#101|Forbidding Spirit|U|RNA -#102|Eyes Everywhere|U|RNA -#103|Gatebreaker Ram|U|RNA -#104|Sky Tether|U|RNA -#105|Chillbringer|C|RNA -#106|Enraged Ceratok|U|RNA -#107|Applied Biomancy|C|RNA -#108|Prime Speaker Vannifar|M|RNA -#109|High Alert|U|RNA -#110|Smelt-Ward Ignus|U|RNA -#111|Rakdos Roustabout|C|RNA -#112|Unbreakable Formation|R|RNA -#113|Archway Angel|U|RNA -#114|Spirit of the Spires|U|RNA -#115|Gates Ablaze|U|RNA -#116|Captive Audience|M|RNA -#117|Sentinel's Mark|U|RNA -#118|Impassioned Orator|C|RNA -#119|Code of Constraint|U|RNA -#120|Swirling Torrent|U|RNA -#121|Clear the Stage|U|RNA -#122|Vindictive Vampire|U|RNA -#123|Light Up the Stage|U|RNA -#124|Absorb|R|RNA -#125|Breeding Pool|R|RNA -#126|Hallowed Fountain|R|RNA -#127|Blood Crypt|R|RNA -#128|Stomping Ground|R|RNA -#129|Godless Shrine|R|RNA -#130|Amplifire|R|RNA -#131|Carnival Carnage|U|RNA -#132|Quench|C|RNA -#133|Angelic Exaltation|U|RNA -#134|Gruul Beastmaster|U|RNA -#135|Sphinx of the Guildpact|U|RNA -#136|Gateway Sneak|U|RNA -#137|Skitter Eel|C|RNA -#138|Bloodmist Infiltrator|U|RNA -#139|Consign to the Pit|C|RNA -#140|Dead Revels|C|RNA -#141|Spire Mangler|U|RNA -#142|Rumbling Ruin|U|RNA -#143|Open the Gates|C|RNA -#144|Rubblebelt Runner|C|RNA -#145|Senate Griffin|C|RNA -#146|Growth Spiral|C|RNA -#147|Gate Colossus|U|RNA -#148|Sphinx's Insight|C|RNA -#149|Burning-Tree Vandal|C|RNA -#150|Humongulus|C|RNA -#151|Drill Bit|U|RNA -#152|Silhana Wayfinder|U|RNA -#153|Benthic Biomancer|R|RNA -#154|Knight of the Last Breath|U|RNA -#155|Arrester's Zeal|C|RNA -#156|Concordia Pegasus|C|RNA -#157|Syndicate Messenger|C|RNA -#158|Faerie Duelist|C|RNA -#159|Slimebind|C|RNA -#160|Ill-Gotten Inheritance|C|RNA -#161|Plague Wight|C|RNA -#162|Undercity Scavenger|C|RNA -#163|Undercity's Embrace|C|RNA -#164|Ghor-Clan Wrecker|C|RNA -#165|Axebane Beast|C|RNA -#166|Mammoth Spider|C|RNA -#167|Rampaging Rendhorn|C|RNA -#168|Footlight Fiend|C|RNA -#169|Rafter Demon|C|RNA -#170|Pteramander|U|RNA -#171|Glass of the Guildpact|R|RNA -#172|Macabre Mockery|U|RNA -#173|Resolute Watchdog|U|RNA -#174|Gateway Plaza|C|RNA -#175|Haazda Officer|C|RNA -#176|Senate Courier|C|RNA -#177|Thought Collapse|C|RNA -#178|Bladebrand|C|RNA -#179|Carrion Imp|C|RNA -#180|Noxious Groodion|C|RNA -#181|Rubblebelt Recluse|C|RNA -#182|Spikewheel Acrobat|C|RNA -#183|Storm Strike|C|RNA -#184|Steeple Creeper|C|RNA -#185|Stony Strength|C|RNA -#186|Territorial Boar|C|RNA -#187|Wrecking Beast|C|RNA -#188|Rubble Slinger|C|RNA -#189|Regenesis|U|RNA -#190|Bring to Trial|C|RNA -#191|Civic Stalwart|C|RNA -#192|Twilight Panther|C|RNA -#193|Sage's Row Savant|C|RNA -#194|Catacomb Crocodile|C|RNA -#195|Debtors' Transport|C|RNA -#196|Rakdos Trumpeter|C|RNA -#197|Goblin Gathering|C|RNA -#198|Gravel-Hide Goblin|C|RNA -#199|Tin Street Dodger|U|RNA -#200|Gift of Strength|C|RNA -#201|Sylvan Brushstrider|C|RNA -#202|Vizkopa Vampire|C|RNA -#203|Lavinia, Azorius Renegade|R|RNA -#204|Simic Locket|C|RNA -#205|Azorius Locket|C|RNA -#206|Rakdos Locket|C|RNA -#207|Gruul Locket|C|RNA -#208|Orzhov Locket|C|RNA -#209|Wilderness Reclamation|U|RNA -#210|Burn Bright|C|RNA -#211|Plaza of Harmony|R|RNA -#212|Rally to Battle|U|RNA -#213|Justiciar's Portal|C|RNA -#214|Knight of Sorrows|C|RNA -#215|Tenth District Veteran|C|RNA -#216|Coral Commando|C|RNA -#217|Shimmer of Possibility|C|RNA -#218|Act of Treason|C|RNA -#219|Spear Spewer|C|RNA -#220|Scuttlegator|C|RNA -#221|Smothering Tithe|R|RNA -#222|Mirror March|R|RNA -#223|Prowling Caracal|C|RNA -#224|Watchful Giant|C|RNA -#225|Prying Eyes|C|RNA -#226|Feral Maaka|C|RNA -#227|Sagittars' Volley|C|RNA -#228|Saruli Caretaker|C|RNA -#229|Bankrupt in Blood|U|RNA -#230|Awaken the Erstwhile|R|RNA -#231|Cindervines|R|RNA -#232|Tome of the Guildpact|R|RNA -#233|Persistent Petitioners|C|RNA -#234|Expose to Daylight|C|RNA -#235|Wall of Lost Thoughts|U|RNA -#236|Thirsting Shade|C|RNA -#237|Deface|C|RNA -#238|Tower Defense|U|RNA -#239|Junktroller|U|RNA -#240|Screaming Shield|U|RNA -#241|Emergency Powers|M|RNA -#242|Root Snare|C|RNA -#243|Scrabbling Claws|U|RNA -#244|Cavalcade of Calamity|U|RNA -#245|Rubble Reading|C|RNA -#246|Kaya, Orzhov Usurper|M|RNA -#247|Clear the Mind|C|RNA -#248|Rampage of the Clans|R|RNA -#249|Font of Agonies|R|RNA -//Rank|Name|Rarity|Set -#1|Karn Liberated|M|UMA -#2|Sigarda, Host of Herons|M|UMA -#3|Bitterblossom|M|UMA -#4|Balefire Dragon|M|UMA -#5|Sublime Archangel|R|UMA -#6|Liliana of the Veil|M|UMA -#7|Tasigur, the Golden Fang|R|UMA -#8|Mana Vault|M|UMA -#9|Maelstrom Pulse|R|UMA -#10|Ancient Tomb|R|UMA -#11|Talrand, Sky Summoner|R|UMA -#12|Mikaeus, the Unhallowed|M|UMA -#13|Snapcaster Mage|M|UMA -#14|Leovold, Emissary of Trest|M|UMA -#15|Golgari Grave-Troll|R|UMA -#16|Reveillark|R|UMA -#17|Demonic Tutor|R|UMA -#18|Woodfall Primus|R|UMA -#19|Noble Hierarch|R|UMA -#20|Glen Elendra Archmage|R|UMA -#21|Shriekmaw|U|UMA -#22|Eternal Witness|U|UMA -#23|Kitchen Finks|U|UMA -#24|Sovereigns of Lost Alara|R|UMA -#25|Fauna Shaman|R|UMA -#26|Faith's Fetters|C|UMA -#27|Wall of Reverence|R|UMA -#28|Eldrazi Conscription|R|UMA -#29|Engineered Explosives|R|UMA -#30|Celestial Colonnade|R|UMA -#31|Lavaclaw Reaches|R|UMA -#32|Raging Ravine|R|UMA -#33|Creeping Tar Pit|R|UMA -#34|Stirring Wildwood|R|UMA -#35|Fire Ice|C|UMA -#36|All Is Dust|R|UMA -#37|Warleader's Helix|U|UMA -#38|Fiend Hunter|U|UMA -#39|Vengevine|M|UMA -#40|Dig Through Time|R|UMA -#41|Murderous Redcap|U|UMA -#42|Sigil of the New Dawn|U|UMA -#43|Fiery Temper|C|UMA -#44|Travel Preparations|U|UMA -#45|Spider Spawning|U|UMA -#46|Young Pyromancer|U|UMA -#47|Unburial Rites|U|UMA -#48|Chainer's Edict|U|UMA -#49|Firewing Phoenix|U|UMA -#50|Devoted Druid|U|UMA -#51|Vengeful Rebirth|U|UMA -#52|Urban Evolution|U|UMA -#53|Garna, the Bloodflame|U|UMA -#54|Blast of Genius|U|UMA -#55|Penumbra Wurm|U|UMA -#56|Unholy Hunger|C|UMA -#57|Last Gasp|C|UMA -#58|Mahamoti Djinn|U|UMA -#59|Swift Reckoning|U|UMA -#60|Gurmag Angler|C|UMA -#61|Magmaw|U|UMA -#62|Golgari Charm|U|UMA -#63|Soul's Fire|C|UMA -#64|Aethersnipe|C|UMA -#65|Phalanx Leader|U|UMA -#66|Tarmogoyf|M|UMA -#67|Squee, Goblin Nabob|R|UMA -#68|Shirei, Shizo's Caretaker|U|UMA -#69|Treasure Cruise|C|UMA -#70|Runed Halo|R|UMA -#71|Rune Snag|C|UMA -#72|Resurrection|C|UMA -#73|Dimir Guildmage|C|UMA -#74|Slippery Bogle|U|UMA -#75|Seize the Day|R|UMA -#76|Prismatic Lens|U|UMA -#77|Reviving Vapors|U|UMA -#78|Boar Umbra|U|UMA -#79|Reckless Charge|C|UMA -#80|Brazen Scourge|U|UMA -#81|Moan of the Unhallowed|C|UMA -#82|Wingsteed Rider|C|UMA -#83|Hero of Iroas|U|UMA -#84|Desolate Lighthouse|R|UMA -#85|Reanimate|R|UMA -#86|Lord of Extinction|M|UMA -#87|Gaddock Teeg|R|UMA -#88|Wild Mongrel|C|UMA -#89|Reckless Wurm|C|UMA -#90|Seismic Assault|R|UMA -#91|Become Immense|U|UMA -#92|Daybreak Coronet|R|UMA -#93|Angel of Despair|U|UMA -#94|Wild Hunger|U|UMA -#95|Satyr Wayfinder|C|UMA -#96|Brawn|U|UMA -#97|Thermo-Alchemist|C|UMA -#98|Rolling Temblor|U|UMA -#99|Golgari Thug|U|UMA -#100|Sleight of Hand|U|UMA -#101|Iridescent Drake|U|UMA -#102|Forbidden Alchemy|U|UMA -#103|Cavern of Souls|M|UMA -#104|Life from the Loam|R|UMA -#105|Gamble|R|UMA -#106|Living Lore|U|UMA -#107|Reya Dawnbringer|R|UMA -#108|Pattern of Rebirth|R|UMA -#109|Conflagrate|U|UMA -#110|Terramorphic Expanse|C|UMA -#111|Cathodion|C|UMA -#112|Artisan of Kozilek|U|UMA -#113|Countersquall|U|UMA -#114|Prey Upon|C|UMA -#115|Kodama's Reach|C|UMA -#116|Boneyard Wurm|U|UMA -#117|Furnace Celebration|U|UMA -#118|Ghoulsteed|U|UMA -#119|Buried Alive|U|UMA -#120|Bloodflow Connoisseur|C|UMA -#121|Rise from the Tides|U|UMA -#122|Deranged Assistant|C|UMA -#123|Archaeomancer|C|UMA -#124|Rally the Peasants|U|UMA -#125|Miraculous Recovery|U|UMA -#126|Mammoth Umbra|C|UMA -#127|Emancipation Angel|U|UMA -#128|Karakas|M|UMA -#129|Fulminator Mage|R|UMA -#130|Vexing Devil|R|UMA -#131|Faithless Looting|C|UMA -#132|Containment Priest|R|UMA -#133|Hero of Leina Tower|U|UMA -#134|Rogue's Passage|U|UMA -#135|Scuzzback Marauders|C|UMA -#136|Plumeveil|U|UMA -#137|Stingerfling Spider|U|UMA -#138|Snake Umbra|U|UMA -#139|Hooting Mandrills|C|UMA -#140|Malevolent Whispers|U|UMA -#141|Anger|U|UMA -#142|Ghoulcaller's Accomplice|C|UMA -#143|Death Denied|C|UMA -#144|Unstable Mutation|U|UMA -#145|Mystic Retrieval|U|UMA -#146|Marang River Prowler|U|UMA -#147|Dreamscape Artist|U|UMA -#148|Spirit Cairn|U|UMA -#149|Icatian Crier|C|UMA -#150|Dawn Charm|U|UMA -#151|Ancestor's Chosen|U|UMA -#152|Urborg, Tomb of Yawgmoth|R|UMA -#153|Fecundity|U|UMA -#154|Visions of Beyond|R|UMA -#155|Circular Logic|U|UMA -#156|Apprentice Necromancer|U|UMA -#157|Hyena Umbra|C|UMA -#158|Spider Umbra|C|UMA -#159|Dakmor Salvage|U|UMA -#160|Ulamog's Crusher|C|UMA -#161|Wickerbough Elder|C|UMA -#162|Walker of the Grove|C|UMA -#163|Sparkspitter|C|UMA -#164|Molten Birth|C|UMA -#165|Mad Prophet|C|UMA -#166|Twins of Maurer Estate|C|UMA -#167|Mark of the Vampire|C|UMA -#168|Crow of Dark Tidings|C|UMA -#169|Think Twice|C|UMA -#170|Skywing Aven|C|UMA -#171|Just the Wind|C|UMA -#172|Flight of Fancy|C|UMA -#173|Skyspear Cavalry|C|UMA -#174|Gods Willing|C|UMA -#175|Platinum Emperion|M|UMA -#176|Temporal Manipulation|M|UMA -#177|Frantic Search|C|UMA -#178|Magus of the Bazaar|R|UMA -#179|Slum Reaper|C|UMA -#180|Miming Slime|C|UMA -#181|Tethmos High Priest|C|UMA -#182|Disrupting Shoal|R|UMA -#183|Mage-Ring Network|U|UMA -#184|Safehold Elite|C|UMA -#185|Canker Abomination|C|UMA -#186|Verdant Eidolon|C|UMA -#187|Shed Weakness|C|UMA -#188|Basking Rootwalla|C|UMA -#189|Raid Bombardment|C|UMA -#190|Nightbird's Clutches|C|UMA -#191|Generator Servant|C|UMA -#192|Arena Athlete|C|UMA -#193|Olivia's Dragoon|C|UMA -#194|Appetite for Brains|U|UMA -#195|Whirlwind Adept|C|UMA -#196|Stitcher's Apprentice|C|UMA -#197|Stitched Drake|C|UMA -#198|Eel Umbra|C|UMA -#199|Defy Gravity|C|UMA -#200|Wandering Champion|C|UMA -#201|Conviction|C|UMA -#202|Vessel of Endless Rest|C|UMA -#203|Martyr of Sands|C|UMA -#204|Phyrexian Altar|R|UMA -#205|Phyrexian Tower|R|UMA -#206|Nourishing Shoal|R|UMA -#207|Foil|C|UMA -#208|Laboratory Maniac|U|UMA -#209|Lava Spike|U|UMA -#210|Heliod's Pilgrim|C|UMA -#211|Patchwork Gnomes|C|UMA -#212|Turn to Mist|C|UMA -#213|Shielding Plax|C|UMA -#214|Rakdos Shred-Freak|C|UMA -#215|Double Cleave|C|UMA -#216|Staunch-Hearted Warrior|C|UMA -#217|Golgari Brownscale|C|UMA -#218|Hissing Iguanar|C|UMA -#219|Sanitarium Skeleton|C|UMA -#220|Grave Scrabbler|C|UMA -#221|Sultai Skullkeeper|C|UMA -#222|Repel the Darkness|C|UMA -#223|Lotus-Eye Mystics|C|UMA -#224|Angelic Renewal|C|UMA -#225|Entomb|R|UMA -#226|Goryo's Vengeance|R|UMA -#227|Through the Breach|R|UMA -#228|Flagstones of Trokair|R|UMA -#229|Thespian's Stage|R|UMA -#230|Desperate Ritual|U|UMA -#231|Spoils of the Vault|R|UMA -#232|Mistveil Plains|U|UMA -#233|Pulse of Murasa|C|UMA -#234|Groundskeeper|C|UMA -#235|Crushing Canopy|C|UMA -#236|Undying Rage|C|UMA -#237|Ingot Chewer|C|UMA -#238|Akroan Crusader|C|UMA -#239|Grave Strength|U|UMA -#240|Fume Spitter|C|UMA -#241|Ronom Unicorn|C|UMA -#242|Myr Servitor|C|UMA -#243|Back to Basics|R|UMA -#244|Bridge from Below|R|UMA -#245|Beckon Apparition|C|UMA -#246|Offalsnout|C|UMA -#247|Dark Dabbling|C|UMA -#248|Stream of Consciousness|U|UMA -#249|Heap Doll|U|UMA -#250|Songs of the Damned|U|UMA -#251|Dark Depths|M|UMA -#252|Kozilek, Butcher of Truth|M|UMA -#253|Ulamog, the Infinite Gyre|M|UMA -#254|Emrakul, the Aeons Torn|M|UMA -//Rank|Name|Rarity|Set -#1|Doom Whisperer|M|GRN -#2|Aurelia, Exemplar of Justice|M|GRN -#3|Light of the Legion|R|GRN -#4|Dream Eater|M|GRN -#5|Izoni, Thousand-Eyed|R|GRN -#6|Vraska, Golgari Queen|M|GRN -#7|Niv-Mizzet, Parun|R|GRN -#8|Assassin's Trophy|R|GRN -#9|Trostani Discordant|M|GRN -#10|Underrealm Lich|M|GRN -#11|Status Statue|U|GRN -#12|Find Finality|R|GRN -#13|March of the Multitudes|M|GRN -#14|Price of Fame|U|GRN -#15|Conclave Tribunal|U|GRN -#16|Nullhide Ferox|M|GRN -#17|Tajic, Legion's Edge|R|GRN -#18|Ral, Izzet Viceroy|M|GRN -#19|Lava Coil|U|GRN -#20|Integrity Intervention|U|GRN -#21|Dawn of Hope|R|GRN -#22|Legion Warboss|R|GRN -#23|Venerated Loxodon|R|GRN -#24|Justice Strike|U|GRN -#25|Pelt Collector|R|GRN -#26|Swiftblade Vindicator|R|GRN -#27|Assure Assemble|R|GRN -#28|Chamber Sentry|R|GRN -#29|Bounty of Might|R|GRN -#30|Nightveil Predator|U|GRN -#31|Crackling Drake|U|GRN -#32|Etrata, the Silencer|R|GRN -#33|Emmara, Soul of the Accord|R|GRN -#34|Beast Whisperer|R|GRN -#35|Golgari Findbroker|U|GRN -#36|Knight of Autumn|R|GRN -#37|Blood Operative|R|GRN -#38|Conclave Cavalier|U|GRN -#39|Thief of Sanity|R|GRN -#40|Charnel Troll|R|GRN -#41|Deafening Clarion|R|GRN -#42|Truefire Captain|U|GRN -#43|Connive Concoct|R|GRN -#44|Hatchery Spider|R|GRN -#45|Quasiduplicate|R|GRN -#46|Response Resurgence|R|GRN -#47|Arclight Phoenix|M|GRN -#48|Midnight Reaper|R|GRN -#49|Lazav, the Multifarious|M|GRN -#50|Ritual of Soot|R|GRN -#51|Boros Challenger|U|GRN -#52|Deadly Visit|C|GRN -#53|Roc Charger|U|GRN -#54|Rampaging Monument|U|GRN -#55|Luminous Bonds|C|GRN -#56|Artful Takedown|C|GRN -#57|Expansion Explosion|R|GRN -#58|Murmuring Mystic|U|GRN -#59|Nightveil Sprite|U|GRN -#60|Swarm Guildmage|U|GRN -#61|House Guildmage|U|GRN -#62|League Guildmage|U|GRN -#63|Legion Guildmage|U|GRN -#64|Glowspore Shaman|U|GRN -#65|Disinformation Campaign|U|GRN -#66|Wee Dragonauts|U|GRN -#67|Discovery Dispersal|U|GRN -#68|Kraul Harpooner|U|GRN -#69|Flower Flourish|U|GRN -#70|Dead Weight|C|GRN -#71|Rosemane Centaur|C|GRN -#72|Hypothesizzle|C|GRN -#73|District Guide|U|GRN -#74|Chemister's Insight|U|GRN -#75|Command the Storm|C|GRN -#76|Inescapable Blaze|U|GRN -#77|Invert Invent|U|GRN -#78|Conclave Guildmage|U|GRN -#79|Affectionate Indrik|U|GRN -#80|Dimir Spybug|U|GRN -#81|Citywide Bust|R|GRN -#82|Plaguecrafter|U|GRN -#83|Camaraderie|R|GRN -#84|Capture Sphere|C|GRN -#85|Firemind's Research|R|GRN -#86|Arboretum Elemental|U|GRN -#87|Sunhome Stalwart|U|GRN -#88|Goblin Cratermaker|U|GRN -#89|Erratic Cyclops|R|GRN -#90|Citywatch Sphinx|U|GRN -#91|Skyknight Legionnaire|C|GRN -#92|Watcher in the Mist|C|GRN -#93|Siege Wurm|C|GRN -#94|Risk Factor|R|GRN -#95|Kraul Swarm|U|GRN -#96|Demotion|U|GRN -#97|Healer's Hawk|C|GRN -#98|Direct Current|C|GRN -#99|Unexplained Disappearance|C|GRN -#100|Whisper Agent|C|GRN -#101|Notion Rain|C|GRN -#102|Ledev Champion|U|GRN -#103|Beacon Bolt|U|GRN -#104|Flight of Equenauts|U|GRN -#105|Experimental Frenzy|R|GRN -#106|Inspiring Unicorn|U|GRN -#107|Prey Upon|C|GRN -#108|Severed Strands|C|GRN -#109|Hired Poisoner|C|GRN -#110|Selective Snare|U|GRN -#111|Sacred Foundry|R|GRN -#112|Watery Grave|R|GRN -#113|Temple Garden|R|GRN -#114|Overgrown Tomb|R|GRN -#115|Steam Vents|R|GRN -#116|Chromatic Lantern|R|GRN -#117|Runaway Steam-Kin|R|GRN -#118|Ionize|R|GRN -#119|Whispering Snitch|U|GRN -#120|Goblin Banneret|U|GRN -#121|Thoughtbound Phantasm|U|GRN -#122|Swathcutter Giant|U|GRN -#123|Hunted Witness|C|GRN -#124|Enhanced Surveillance|U|GRN -#125|Piston-Fist Cyclops|C|GRN -#126|Parhelion Patrol|C|GRN -#127|Gird for Battle|U|GRN -#128|Undercity Uprising|C|GRN -#129|Gatekeeper Gargoyle|U|GRN -#130|Hellkite Whelp|U|GRN -#131|Undercity Necrolisk|U|GRN -#132|Spinal Centipede|C|GRN -#133|Burglar Rat|C|GRN -#134|Collar the Culprit|C|GRN -#135|Thought Erasure|U|GRN -#136|Necrotic Wound|U|GRN -#137|Boros Guildgate|C|GRN -#138|Dimir Guildgate|C|GRN -#139|Golgari Guildgate|C|GRN -#140|Izzet Guildgate|C|GRN -#141|Selesnya Guildgate|C|GRN -#142|Hammer Dropper|C|GRN -#143|Dimir Informant|C|GRN -#144|Guild Summit|U|GRN -#145|Vivid Revival|R|GRN -#146|Guildmages' Forum|R|GRN -#147|Molderhulk|U|GRN -#148|Gruesome Menagerie|R|GRN -#149|Centaur Peacemaker|C|GRN -#150|Darkblade Agent|C|GRN -#151|Wojek Bodyguard|C|GRN -#152|Ochran Assassin|U|GRN -#153|Circuitous Route|U|GRN -#154|Loxodon Restorer|C|GRN -#155|Haazda Marshal|U|GRN -#156|Rhizome Lurcher|C|GRN -#157|Might of the Masses|U|GRN -#158|Generous Stray|C|GRN -#159|Wild Ceratok|C|GRN -#160|Ironshell Beetle|C|GRN -#161|Smelt-Ward Minotaur|U|GRN -#162|Rubblebelt Boar|C|GRN -#163|Cosmotronic Wave|C|GRN -#164|Muse Drake|C|GRN -#165|Sworn Companions|C|GRN -#166|Skyline Scout|C|GRN -#167|Righteous Blow|C|GRN -#168|Intrusive Packbeast|C|GRN -#169|Sinister Sabotage|U|GRN -#170|Barging Sergeant|C|GRN -#171|Sonic Assault|C|GRN -#172|Goblin Electromancer|C|GRN -#173|Sumala Woodshaper|C|GRN -#174|Fresh-Faced Recruit|C|GRN -#175|Bounty Agent|R|GRN -#176|Blade Instructor|C|GRN -#177|Gateway Plaza|C|GRN -#178|Disdainful Stroke|C|GRN -#179|Mission Briefing|R|GRN -#180|Lotleth Giant|U|GRN -#181|Book Devourer|U|GRN -#182|Sprouting Renewal|U|GRN -#183|Worldsoul Colossus|U|GRN -#184|Beamsplitter Mage|U|GRN -#185|Vernadi Shieldmate|C|GRN -#186|Pitiless Gorgon|C|GRN -#187|Vigorspore Wurm|C|GRN -#188|Pack's Favor|C|GRN -#189|Hitchclaw Recluse|C|GRN -#190|Sure Strike|C|GRN -#191|Fire Urchin|C|GRN -#192|Pilfering Imp|U|GRN -#193|Douser of Lights|C|GRN -#194|Bartizan Bats|C|GRN -#195|Leapfrog|C|GRN -#196|Take Heart|C|GRN -#197|Devkarin Dissident|C|GRN -#198|Radical Idea|C|GRN -#199|Golgari Raiders|U|GRN -#200|Ledev Guardian|C|GRN -#201|Chance for Glory|M|GRN -#202|Kraul Foragers|C|GRN -#203|Erstwhile Trooper|C|GRN -#204|Street Riot|U|GRN -#205|Ornery Goblin|C|GRN -#206|Gravitic Punch|C|GRN -#207|Child of Night|C|GRN -#208|Dazzling Lights|C|GRN -#209|Tenth District Guard|C|GRN -#210|Moodmark Painter|C|GRN -#211|Izzet Locket|C|GRN -#212|Selesnya Locket|C|GRN -#213|Golgari Locket|C|GRN -#214|Dimir Locket|C|GRN -#215|Boros Locket|C|GRN -#216|Maximize Altitude|C|GRN -#217|Passwall Adept|C|GRN -#218|Garrison Sergeant|C|GRN -#219|Omnispell Adept|R|GRN -#220|Join Shields|U|GRN -#221|Mnemonic Betrayal|M|GRN -#222|Electrostatic Field|U|GRN -#223|Urban Utopia|C|GRN -#224|Portcullis Vine|C|GRN -#225|Fearless Halberdier|C|GRN -#226|Veiled Shade|C|GRN -#227|Vedalken Mesmerist|C|GRN -#228|Wary Okapi|C|GRN -#229|Mausoleum Secrets|R|GRN -#230|Glaive of the Guildpact|U|GRN -#231|Maximize Velocity|C|GRN -#232|Divine Visitation|M|GRN -#233|Devious Cover-Up|C|GRN -#234|Goblin Locksmith|C|GRN -#235|Drowned Secrets|R|GRN -#236|Grappling Sundew|U|GRN -#237|Crushing Canopy|C|GRN -#238|Maniacal Rage|C|GRN -#239|Mephitic Vapors|C|GRN -#240|Wishcoin Crab|C|GRN -#241|Wall of Mist|C|GRN -#242|Candlelight Vigil|C|GRN -#243|Narcomoeba|R|GRN -#244|Never Happened|C|GRN -#245|Thousand-Year Storm|M|GRN -#246|Silent Dart|U|GRN -#247|Torch Courier|C|GRN -#248|Barrier of Bones|C|GRN -#249|Crush Contraband|U|GRN -#250|Wand of Vertebrae|U|GRN -#251|Creeping Chill|U|GRN -#252|Pause for Reflection|C|GRN -#253|Vicious Rumors|C|GRN -#254|Unmoored Ego|R|GRN -//Rank|Name|Rarity|Set -#1|Chromium, the Mutable|M|M19 -#2|Palladia-Mors, the Ruiner|M|M19 -#3|Tezzeret, Artifice Master|M|M19 -#4|Vivien Reid|M|M19 -#5|Vaevictis Asmadi, the Dire|M|M19 -#6|Lathliss, Dragon Queen|R|M19 -#7|Ajani, Adversary of Tyrants|M|M19 -#8|Valiant Knight|R|M19 -#9|Resplendent Angel|M|M19 -#10|Leonin Warleader|R|M19 -#11|Nicol Bolas, the Ravager|M|M19 -#12|Bone Dragon|M|M19 -#13|Demon of Catastrophes|R|M19 -#14|Lena, Selfless Champion|R|M19 -#15|Sigiled Sword of Valeron|R|M19 -#16|Arcades, the Strategist|M|M19 -#17|Demanding Dragon|R|M19 -#18|Djinn of Wishes|R|M19 -#19|Isareth the Awakener|R|M19 -#20|Hungering Hydra|R|M19 -#21|Banefire|R|M19 -#22|Murder|U|M19 -#23|Pelakka Wurm|R|M19 -#24|Goreclaw, Terror of Qal Sisma|R|M19 -#25|Spit Flame|R|M19 -#26|Prodigious Growth|R|M19 -#27|Death Baron|R|M19 -#28|Goblin Trashmaster|R|M19 -#29|Cleansing Nova|R|M19 -#30|Vivien's Invocation|R|M19 -#31|Windreader Sphinx|R|M19 -#32|Sarkhan, Fireblood|M|M19 -#33|Lightning Strike|U|M19 -#34|Sai, Master Thopterist|R|M19 -#35|Sarkhan's Unsealing|R|M19 -#36|Open the Graves|R|M19 -#37|Ajani's Last Stand|R|M19 -#38|Dismissive Pyromancer|R|M19 -#39|Hieromancer's Cage|U|M19 -#40|Graveyard Marshal|R|M19 -#41|Volley Veteran|U|M19 -#42|Mentor of the Meek|R|M19 -#43|Militia Bugler|U|M19 -#44|Exclusion Mage|U|M19 -#45|Aerial Engineer|U|M19 -#46|Draconic Disciple|U|M19 -#47|Regal Bloodlord|U|M19 -#48|Skyrider Patrol|U|M19 -#49|Lich's Caress|C|M19 -#50|Liliana, Untouched by Death|M|M19 -#51|Runic Armasaur|R|M19 -#52|Shield Mare|U|M19 -#53|Plague Mare|U|M19 -#54|Fell Specter|U|M19 -#55|Psychic Symbiont|U|M19 -#56|Shock|C|M19 -#57|Heroic Reinforcements|U|M19 -#58|Enigma Drake|U|M19 -#59|Remorseful Cleric|R|M19 -#60|Surge Mare|U|M19 -#61|Vine Mare|U|M19 -#62|Poison-Tip Archer|U|M19 -#63|Electrify|C|M19 -#64|Luminous Bonds|C|M19 -#65|Rabid Bite|C|M19 -#66|Lightning Mare|U|M19 -#67|Skilled Animator|U|M19 -#68|Brawl-Bash Ogre|U|M19 -#69|Gravedigger|U|M19 -#70|Vampire Sovereign|U|M19 -#71|Vigilant Baloth|U|M19 -#72|Knightly Valor|U|M19 -#73|Dark-Dweller Oracle|R|M19 -#74|Departed Deckhand|U|M19 -#75|Herald of Faith|U|M19 -#76|Liliana's Contract|R|M19 -#77|Thorn Lieutenant|R|M19 -#78|Mystic Archaeologist|R|M19 -#79|Sift|U|M19 -#80|Patient Rebuilding|R|M19 -#81|Phylactery Lich|R|M19 -#82|Mirror Image|U|M19 -#83|Satyr Enchanter|U|M19 -#84|Goblin Instigator|C|M19 -#85|Ajani's Pridemate|U|M19 -#86|Fiery Finish|U|M19 -#87|Volcanic Dragon|U|M19 -#88|Druid of the Cowl|C|M19 -#89|Sleep|U|M19 -#90|Star-Crowned Stag|C|M19 -#91|Strangling Spores|C|M19 -#92|Aviation Pioneer|C|M19 -#93|Rise from the Grave|U|M19 -#94|Switcheroo|U|M19 -#95|One with the Machine|R|M19 -#96|Meteor Golem|U|M19 -#97|Declare Dominance|U|M19 -#98|Ghastbark Twins|U|M19 -#99|Pegasus Courser|C|M19 -#100|Take Vengeance|C|M19 -#101|Siegebreaker Giant|U|M19 -#102|Gallant Cavalry|C|M19 -#103|Elvish Clancaller|R|M19 -#104|Dryad Greenseeker|U|M19 -#105|Diamond Mare|U|M19 -#106|Fountain of Renewal|U|M19 -#107|Nightmare's Thirst|U|M19 -#108|Guttersnipe|U|M19 -#109|Reassembling Skeleton|U|M19 -#110|Aven Wind Mage|C|M19 -#111|Centaur Courser|C|M19 -#112|Disperse|C|M19 -#113|Dwarven Priest|C|M19 -#114|Horizon Scholar|U|M19 -#115|Skyscanner|C|M19 -#116|Skymarch Bloodletter|C|M19 -#117|Angel of the Dawn|C|M19 -#118|Aethershield Artificer|U|M19 -#119|Blanchwood Armor|U|M19 -#120|Arcane Encyclopedia|U|M19 -#121|Essence Scatter|C|M19 -#122|Metamorphic Alteration|R|M19 -#123|Stitcher's Supplier|U|M19 -#124|Elvish Rejuvenator|C|M19 -#125|Blood Divination|U|M19 -#126|Bristling Boar|C|M19 -#127|Colossal Dreadmaw|C|M19 -#128|Epicure of Blood|C|M19 -#129|Cavalry Drillmaster|C|M19 -#130|Divination|C|M19 -#131|Sparktongue Dragon|C|M19 -#132|Gearsmith Guardian|C|M19 -#133|Omenspeaker|C|M19 -#134|Giant Spider|C|M19 -#135|Skeleton Archer|C|M19 -#136|Snapping Drake|C|M19 -#137|Totally Lost|C|M19 -#138|Transmogrifying Wand|R|M19 -#139|Doomed Dissenter|C|M19 -#140|Boggart Brute|C|M19 -#141|Dragon Egg|U|M19 -#142|Ghirapur Guide|U|M19 -#143|Gift of Paradise|U|M19 -#144|Cinder Barrens|C|M19 -#145|Forsaken Sanctuary|C|M19 -#146|Foul Orchard|C|M19 -#147|Highland Lake|C|M19 -#148|Meandering River|C|M19 -#149|Stone Quarry|C|M19 -#150|Submerged Boneyard|C|M19 -#151|Tranquil Expanse|C|M19 -#152|Woodland Stream|C|M19 -#153|Timber Gorge|C|M19 -#154|Ajani's Welcome|U|M19 -#155|Two-Headed Zombie|C|M19 -#156|Act of Treason|C|M19 -#157|Anticipate|C|M19 -#158|Child of Night|C|M19 -#159|Scholar of Stars|C|M19 -#160|Marauder's Axe|C|M19 -#161|Thornhide Wolves|C|M19 -#162|Titanic Growth|C|M19 -#163|Salvager of Secrets|C|M19 -#164|Havoc Devils|C|M19 -#165|Supreme Phantom|R|M19 -#166|Ravenous Harpy|U|M19 -#167|Druid of Horns|U|M19 -#168|Aether Tunnel|U|M19 -#169|Macabre Waltz|C|M19 -#170|Explosive Apparatus|C|M19 -#171|Magistrate's Scepter|R|M19 -#172|Thud|U|M19 -#173|Diregraf Ghoul|U|M19 -#174|Daybreak Chaplain|C|M19 -#175|Dwindle|C|M19 -#176|Rogue's Gloves|U|M19 -#177|Hostile Minotaur|C|M19 -#178|Sure Strike|C|M19 -#179|Doublecast|U|M19 -#180|Rhox Oracle|C|M19 -#181|Make a Stand|U|M19 -#182|Gargoyle Sentinel|U|M19 -#183|Gigantosaurus|R|M19 -#184|Desecrated Tomb|R|M19 -#185|Colossal Majesty|U|M19 -#186|Cancel|C|M19 -#187|Abnormal Endurance|C|M19 -#188|Fire Elemental|C|M19 -#189|Gearsmith Prodigy|C|M19 -#190|Viashino Pyromancer|C|M19 -#191|Inspired Charge|C|M19 -#192|Mighty Leap|C|M19 -#193|Onakke Ogre|C|M19 -#194|Tormenting Voice|C|M19 -#195|Frilled Sea Serpent|C|M19 -#196|Oakenform|C|M19 -#197|Oreskos Swiftclaw|C|M19 -#198|Recollect|U|M19 -#199|Revitalize|C|M19 -#200|Uncomfortable Chill|C|M19 -#201|Suspicious Bookcase|U|M19 -#202|Novice Knight|U|M19 -#203|Dragon's Hoard|R|M19 -#204|Suncleanser|R|M19 -#205|Mind Rot|C|M19 -#206|Chaos Wand|R|M19 -#207|Reclamation Sage|U|M19 -#208|Bogstomper|C|M19 -#209|Trusty Packbeast|C|M19 -#210|Goblin Motivator|C|M19 -#211|Manalith|C|M19 -#212|Loxodon Line Breaker|C|M19 -#213|Field Creeper|C|M19 -#214|Highland Game|C|M19 -#215|Infernal Scarring|C|M19 -#216|Plummet|C|M19 -#217|Rustwing Falcon|C|M19 -#218|Tolarian Scholar|C|M19 -#219|Trumpet Blast|C|M19 -#220|Lava Axe|C|M19 -#221|Catalyst Elemental|C|M19 -#222|Ghostform|C|M19 -#223|Invoke the Divine|C|M19 -#224|Leonin Vanguard|U|M19 -#225|Psychic Corrosion|U|M19 -#226|Aegis of the Heavens|U|M19 -#227|Bone to Ash|U|M19 -#228|Vampire Neonate|C|M19 -#229|Tectonic Rift|U|M19 -#230|Daggerback Basilisk|C|M19 -#231|Talons of Wildwood|C|M19 -#232|Infernal Reckoning|R|M19 -#233|Smelt|C|M19 -#234|Knight's Pledge|C|M19 -#235|Sovereign's Bite|C|M19 -#236|Walking Corpse|C|M19 -#237|Knight of the Tusk|C|M19 -#238|Isolate|R|M19 -#239|Fraying Omnipotence|R|M19 -#240|Rupture Spire|U|M19 -#241|Duress|C|M19 -#242|Hired Blade|C|M19 -#243|Crash Through|C|M19 -#244|Inferno Hellion|U|M19 -#245|Greenwood Sentinel|C|M19 -#246|Naturalize|C|M19 -#247|Wall of Mist|C|M19 -#248|Wall of Vines|C|M19 -#249|Infectious Horror|C|M19 -#250|Millstone|U|M19 -#251|Crucible of Worlds|M|M19 -#252|Scapeshift|M|M19 -#253|Amulet of Safekeeping|R|M19 -#254|Root Snare|C|M19 -#255|Mistcaller|R|M19 -#256|Apex of Power|M|M19 -#257|Detection Tower|R|M19 -#258|Alpine Moon|R|M19 -#259|Reliquary Tower|U|M19 -#260|Omniscience|M|M19 -//Rank|Name|Rarity|Set -#1|Aryel, Knight of Windgrace|R|DOM -#2|Lyra Dawnbringer|M|DOM -#3|Demonlord Belzenlok|M|DOM -#4|Verix Bladewing|M|DOM -#5|Zahid, Djinn of the Lamp|R|DOM -#6|Josu Vess, Lich Knight|R|DOM -#7|Siege-Gang Commander|R|DOM -#8|Territorial Allosaurus|R|DOM -#9|Multani, Yavimaya's Avatar|M|DOM -#10|Jaya's Immolating Inferno|M|DOM -#11|Darigaaz Reincarnated|M|DOM -#12|Teferi, Hero of Dominaria|M|DOM -#13|Grand Warlord Radha|R|DOM -#14|Steel Leaf Champion|R|DOM -#15|Naru Meha, Master Wizard|M|DOM -#16|History of Benalia|M|DOM -#17|Muldrotha, the Gravetide|R|DOM -#18|Torgaar, Famine Incarnate|R|DOM -#19|Yawgmoth's Vile Offering|R|DOM -#20|Skizzik|U|DOM -#21|Fight with Fire|U|DOM -#22|Weatherlight|M|DOM -#23|Wizard's Lightning|U|DOM -#24|Raff Capashen, Ship's Mage|U|DOM -#25|Shalai, Voice of Plenty|R|DOM -#26|Jodah, Archmage Eternal|R|DOM -#27|Phyrexian Scriptures|M|DOM -#28|Tatyova, Benthic Druid|U|DOM -#29|Untamed Kavu|U|DOM -#30|Kazarov, Sengir Pureblood|R|DOM -#31|Garna, the Bloodflame|U|DOM -#32|Grunn, the Lonely King|U|DOM -#33|The Eldest Reborn|U|DOM -#34|Cast Down|U|DOM -#35|Serra Angel|U|DOM -#36|Two-Headed Giant|R|DOM -#37|Adeliz, the Cinder Wind|U|DOM -#38|Arvad the Cursed|U|DOM -#39|Settle the Score|U|DOM -#40|Eviscerate|C|DOM -#41|Slimefoot, the Stowaway|U|DOM -#42|Hallar, the Firefletcher|U|DOM -#43|Karn's Temporal Sundering|R|DOM -#44|Vicious Offering|C|DOM -#45|Goblin Chainwhirler|R|DOM -#46|Rite of Belzenlok|R|DOM -#47|Traxos, Scourge of Kroog|R|DOM -#48|Goblin Barrage|U|DOM -#49|Knight of Malice|U|DOM -#50|Seal Away|U|DOM -#51|Benalish Marshal|R|DOM -#52|Evra, Halcyon Witness|R|DOM -#53|Karn, Scion of Urza|M|DOM -#54|Knight of Grace|U|DOM -#55|Danitha Capashen, Paragon|U|DOM -#56|Daring Archaeologist|R|DOM -#57|Shivan Fire|C|DOM -#58|Icy Manipulator|U|DOM -#59|Llanowar Elves|C|DOM -#60|Forebear's Blade|R|DOM -#61|Marwyn, the Nurturer|R|DOM -#62|Valduk, Keeper of the Flame|U|DOM -#63|In Bolas's Clutches|U|DOM -#64|Urza's Ruinous Blast|R|DOM -#65|Thorn Elemental|U|DOM -#66|Blackblade Reforged|R|DOM -#67|Rona, Disciple of Gix|U|DOM -#68|Jhoira, Weatherlight Captain|M|DOM -#69|Tiana, Ship's Caretaker|U|DOM -#70|Urgoros, the Empty One|U|DOM -#71|On Serra's Wings|U|DOM -#72|Baird, Steward of Argive|U|DOM -#73|The Flame of Keld|U|DOM -#74|Gilded Lotus|R|DOM -#75|Wild Onslaught|U|DOM -#76|Fiery Intervention|C|DOM -#77|Goblin Warchief|U|DOM -#78|Verdant Force|R|DOM -#79|Shanna, Sisay's Legacy|U|DOM -#80|Song of Freyalise|U|DOM -#81|Baloth Gorger|C|DOM -#82|Naban, Dean of Iteration|R|DOM -#83|Blink of an Eye|C|DOM -#84|Triumph of Gerrard|U|DOM -#85|Teshar, Ancestor's Apostle|R|DOM -#86|Elfhame Druid|U|DOM -#87|Helm of the Host|R|DOM -#88|Fall of the Thran|R|DOM -#89|Blessed Light|C|DOM -#90|Yavimaya Sapherd|C|DOM -#91|Gideon's Reproach|C|DOM -#92|Ancient Animus|C|DOM -#93|The First Eruption|R|DOM -#94|Warcry Phoenix|U|DOM -#95|Tempest Djinn|R|DOM -#96|Kwende, Pride of Femeref|U|DOM -#97|Lingering Phantom|U|DOM -#98|Dread Shade|R|DOM -#99|Deathbloom Thallid|C|DOM -#100|Urza's Tome|U|DOM -#101|Sylvan Awakening|R|DOM -#102|Sporecrown Thallid|U|DOM -#103|Rampaging Cyclops|C|DOM -#104|Fungal Infection|C|DOM -#105|Sentinel of the Pearl Trident|U|DOM -#106|Precognition Field|R|DOM -#107|Keldon Overseer|C|DOM -#108|Saproling Migration|C|DOM -#109|Academy Drake|C|DOM -#110|Grow from the Ashes|C|DOM -#111|D'Avenant Trapper|C|DOM -#112|Woodland Cemetery|R|DOM -#113|Sulfur Falls|R|DOM -#114|Isolated Chapel|R|DOM -#115|Hinterland Harbor|R|DOM -#116|Clifftop Retreat|R|DOM -#117|Mox Amber|M|DOM -#118|Firefist Adept|U|DOM -#119|Ghitu Journeymage|C|DOM -#120|Squee, the Immortal|R|DOM -#121|Thallid Soothsayer|U|DOM -#122|Academy Journeymage|C|DOM -#123|Deep Freeze|C|DOM -#124|Tetsuko Umezawa, Fugitive|U|DOM -#125|Merfolk Trickster|U|DOM -#126|Dauntless Bodyguard|U|DOM -#127|Memorial to Unity|U|DOM -#128|Memorial to Glory|U|DOM -#129|Memorial to Genius|U|DOM -#130|Memorial to Folly|U|DOM -#131|Arcane Flight|C|DOM -#132|Aven Sentry|C|DOM -#133|Orcish Vandal|U|DOM -#134|Spore Swarm|U|DOM -#135|Nature's Spiral|U|DOM -#136|Champion of the Flame|U|DOM -#137|Yargle, Glutton of Urborg|U|DOM -#138|Windgrace Acolyte|C|DOM -#139|Diligent Excavator|U|DOM -#140|Sergeant-at-Arms|C|DOM -#141|Sanctum Spirit|U|DOM -#142|Call the Cavalry|C|DOM -#143|Weight of Memory|U|DOM -#144|Navigator's Compass|C|DOM -#145|Sorcerer's Wand|U|DOM -#146|Mishra's Self-Replicator|R|DOM -#147|Primevals' Glorious Rebirth|R|DOM -#148|Kamahl's Druidic Vow|R|DOM -#149|Dark Bargain|C|DOM -#150|Chainer's Torment|U|DOM -#151|Wizard's Retort|U|DOM -#152|The Mirari Conjecture|R|DOM -#153|Serra Disciple|C|DOM -#154|Slinn Voda, the Rising Deep|U|DOM -#155|Mesa Unicorn|C|DOM -#156|Syncopate|C|DOM -#157|Cloudreader Sphinx|C|DOM -#158|Pegasus Courser|C|DOM -#159|Fungal Plots|U|DOM -#160|Run Amok|C|DOM -#161|Keldon Raider|C|DOM -#162|Soul Salvage|C|DOM -#163|Rescue|C|DOM -#164|Jhoira's Familiar|U|DOM -#165|Gift of Growth|C|DOM -#166|Llanowar Scout|C|DOM -#167|Radiating Lightning|C|DOM -#168|Drudge Sentinel|C|DOM -#169|Whisper, Blood Liturgist|U|DOM -#170|Time of Ice|U|DOM -#171|Curator's Ward|U|DOM -#172|Ghitu Chronicler|C|DOM -#173|Llanowar Envoy|C|DOM -#174|Benalish Honor Guard|C|DOM -#175|Skittering Surveyor|C|DOM -#176|Mammoth Spider|C|DOM -#177|Fervent Strike|C|DOM -#178|Thallid Omnivore|C|DOM -#179|Blessing of Belzenlok|C|DOM -#180|Vodalian Arcanist|C|DOM -#181|Relic Runner|C|DOM -#182|Knight of New Benalia|C|DOM -#183|Excavation Elephant|C|DOM -#184|Adamant Will|C|DOM -#185|Juggernaut|U|DOM -#186|Voltaic Servant|C|DOM -#187|Shield of the Realm|U|DOM -#188|Corrosive Ooze|C|DOM -#189|Keldon Warcaller|C|DOM -#190|Befuddle|C|DOM -#191|Dub|C|DOM -#192|Jaya Ballard|M|DOM -#193|Opt|C|DOM -#194|Zhalfirin Void|U|DOM -#195|Cabal Paladin|C|DOM -#196|Caligo Skin-Witch|C|DOM -#197|Board the Weatherlight|U|DOM -#198|Divest|C|DOM -#199|Memorial to War|U|DOM -#200|Adventurous Impulse|C|DOM -#201|Divination|C|DOM -#202|Gaea's Protector|C|DOM -#203|Krosan Druid|C|DOM -#204|Seismic Shift|C|DOM -#205|Bloodstone Goblin|C|DOM -#206|Stronghold Confessor|C|DOM -#207|Feral Abomination|C|DOM -#208|Cold-Water Snapper|C|DOM -#209|Sparring Construct|C|DOM -#210|Powerstone Shard|C|DOM -#211|Broken Bond|C|DOM -#212|Haphazard Bombardment|R|DOM -#213|Warlord's Fury|C|DOM -#214|Demonic Vigor|C|DOM -#215|Homarid Explorer|C|DOM -#216|The Antiquities War|R|DOM -#217|Healing Grace|C|DOM -#218|Invoke the Divine|C|DOM -#219|Tolarian Scholar|C|DOM -#220|Fire Elemental|C|DOM -#221|Bloodtallow Candle|C|DOM -#222|Short Sword|C|DOM -#223|Pardic Wanderer|C|DOM -#224|Pierce the Sky|C|DOM -#225|Arbor Armament|C|DOM -#226|Artificer's Assistant|C|DOM -#227|Gaea's Blessing|U|DOM -#228|Oath of Teferi|R|DOM -#229|Ghitu Lavarunner|C|DOM -#230|Lich's Mastery|R|DOM -#231|Charge|C|DOM -#232|Guardians of Koilos|C|DOM -#233|Cabal Evangel|C|DOM -#234|Sage of Lat-Nam|U|DOM -#235|Final Parting|U|DOM -#236|Skirk Prospector|C|DOM -#237|Thran Temporal Gateway|R|DOM -#238|Jousting Lance|C|DOM -#239|Aesthir Glider|C|DOM -#240|Primordial Wurm|C|DOM -#241|Rat Colony|C|DOM -#242|Tragic Poet|C|DOM -#243|Unwind|C|DOM -#244|The Mending of Dominaria|R|DOM -#245|Amaranthine Wall|U|DOM -#246|Frenzied Rage|C|DOM -#247|Howling Golem|U|DOM -#248|Damping Sphere|U|DOM -#249|Cabal Stronghold|R|DOM -//Rank|Name|Rarity|Set -#1|Jace, the Mind Sculptor|M|A25 -#2|Niv-Mizzet, the Firemind|R|A25 -#3|Gisela, Blade of Goldnight|M|A25 -#4|Akroma, Angel of Fury|M|A25 -#5|Laquatus's Champion|R|A25 -#6|Master of the Wild Hunt|M|A25 -#7|Prossh, Skyraider of Kher|M|A25 -#8|Vindicate|R|A25 -#9|Swords to Plowshares|U|A25 -#10|Courser of Kruphix|R|A25 -#11|Ruric Thar, the Unbowed|R|A25 -#12|Vendilion Clique|M|A25 -#13|Brion Stoutarm|R|A25 -#14|Grenzo, Dungeon Warden|R|A25 -#15|Lightning Bolt|U|A25 -#16|Rancor|U|A25 -#17|Pernicious Deed|R|A25 -#18|Armageddon|M|A25 -#19|Darien, King of Kjeldor|R|A25 -#20|Vesuvan Shapeshifter|R|A25 -#21|Ravenous Chupacabra|U|A25 -#22|Protean Hulk|R|A25 -#23|Akroma, Angel of Wrath|M|A25 -#24|Luminarch Ascension|R|A25 -#25|Magus of the Wheel|R|A25 -#26|Tree of Redemption|M|A25 -#27|Coalition Relic|R|A25 -#28|Akroma's Vengeance|R|A25 -#29|Murder|C|A25 -#30|Mystic Snake|R|A25 -#31|Pillory of the Sleepless|U|A25 -#32|Pacifism|C|A25 -#33|Fortune Thief|R|A25 -#34|Baloth Null|U|A25 -#35|Cloudblazer|U|A25 -#36|Decree of Justice|R|A25 -#37|Bident of Thassa|R|A25 -#38|Fiend Hunter|U|A25 -#39|Merfolk Looter|U|A25 -#40|Living Death|R|A25 -#41|Doomsday|M|A25 -#42|Quicksilver Dagger|U|A25 -#43|Sundering Titan|R|A25 -#44|Pact of Negation|R|A25 -#45|Eidolon of the Great Revel|R|A25 -#46|Kindle|C|A25 -#47|Eladamri's Call|R|A25 -#48|Shadowmage Infiltrator|U|A25 -#49|Thalia, Guardian of Thraben|R|A25 -#50|Blue Sun's Zenith|R|A25 -#51|Man-o'-War|C|A25 -#52|Zombify|U|A25 -#53|Chandra's Outrage|C|A25 -#54|Ire Shaman|U|A25 -#55|Zada, Hedron Grinder|U|A25 -#56|Epic Confrontation|C|A25 -#57|Boros Charm|U|A25 -#58|Murder of Crows|U|A25 -#59|Hordeling Outburst|C|A25 -#60|Krosan Tusker|U|A25 -#61|Summoner's Pact|R|A25 -#62|Urbis Protector|U|A25 -#63|Counterspell|C|A25 -#64|Fallen Angel|U|A25 -#65|Phyrexian Obliterator|M|A25 -#66|Ruthless Ripper|C|A25 -#67|Undead Gladiator|U|A25 -#68|Pyroclasm|U|A25 -#69|Skeletonize|C|A25 -#70|Regrowth|U|A25 -#71|Nicol Bolas|R|A25 -#72|Treasure Keeper|U|A25 -#73|Kongming, "Sleeping Dragon"|U|A25 -#74|Court Hussar|C|A25 -#75|Exclude|U|A25 -#76|Disfigure|C|A25 -#77|Ratcatcher|R|A25 -#78|Izzet Chemister|R|A25 -#79|Arbor Elf|C|A25 -#80|Azusa, Lost but Seeking|R|A25 -#81|Utopia Sprawl|U|A25 -#82|Blightning|U|A25 -#83|Hanna, Ship's Navigator|R|A25 -#84|Watchwolf|U|A25 -#85|Rishadan Port|R|A25 -#86|Mishra's Factory|U|A25 -#87|Nyx-Fleece Ram|U|A25 -#88|Path of Peace|C|A25 -#89|Brine Elemental|U|A25 -#90|Genju of the Falls|U|A25 -#91|Reef Worm|R|A25 -#92|Caustic Tar|U|A25 -#93|Deadly Designs|U|A25 -#94|Phyrexian Ghoul|C|A25 -#95|Triskaidekaphobia|R|A25 -#96|Twisted Abomination|C|A25 -#97|Genju of the Spires|U|A25 -#98|Ainok Survivalist|C|A25 -#99|Ember Weaver|C|A25 -#100|Iwamori of the Open Fist|U|A25 -#101|Lorescale Coatl|U|A25 -#102|Stangg|U|A25 -#103|Dauntless Cathar|C|A25 -#104|Geist of the Moors|C|A25 -#105|Karona's Zealot|U|A25 -#106|Kor Firewalker|U|A25 -#107|Noble Templar|C|A25 -#108|Arcane Denial|C|A25 -#109|Freed from the Real|U|A25 -#110|Horseshoe Crab|C|A25 -#111|Jalira, Master Polymorphist|U|A25 -#112|Shoreline Ranger|C|A25 -#113|Bloodhunter Bat|C|A25 -#114|Diabolic Edict|C|A25 -#115|Dusk Legion Zealot|C|A25 -#116|Hell's Caretaker|R|A25 -#117|Ihsan's Shade|U|A25 -#118|Mesmeric Fiend|U|A25 -#119|Zulaport Cutthroat|U|A25 -#120|Chartooth Cougar|C|A25 -#121|Enthralling Victor|U|A25 -#122|Goblin War Drums|U|A25 -#123|Ambassador Oak|C|A25 -#124|Elvish Aberration|C|A25 -#125|Elvish Piper|R|A25 -#126|Kavu Climber|C|A25 -#127|Presence of Gond|C|A25 -#128|Animar, Soul of Elements|M|A25 -#129|Ensnaring Bridge|M|A25 -#130|Fetid Heath|R|A25 -#131|Twilight Mire|R|A25 -#132|Cascade Bluffs|R|A25 -#133|Rugged Prairie|R|A25 -#134|Flooded Grove|R|A25 -#135|Pendelhaven|R|A25 -#136|Angelic Page|U|A25 -#137|Fencing Ace|C|A25 -#138|Valor in Akros|U|A25 -#139|Accumulated Knowledge|C|A25 -#140|Brainstorm|U|A25 -#141|Curiosity|U|A25 -#142|Ghost Ship|C|A25 -#143|Mystic of the Hidden Way|C|A25 -#144|Sift|C|A25 -#145|Willbender|U|A25 -#146|Plague Wind|R|A25 -#147|Frenzied Goblin|C|A25 -#148|Imperial Recruiter|M|A25 -#149|Pyre Hound|C|A25 -#150|Spikeshot Goblin|U|A25 -#151|Broodhatch Nantuko|U|A25 -#152|Fierce Empath|U|A25 -#153|Invigorate|U|A25 -#154|Wildheart Invoker|C|A25 -#155|Woolly Loxodon|C|A25 -#156|Gods Willing|C|A25 -#157|Griffin Protector|C|A25 -#158|Squadron Hawk|C|A25 -#159|Retraction Helix|C|A25 -#160|Returned Phalanx|C|A25 -#161|Balduvian Horde|C|A25 -#162|Mogg Flunkies|C|A25 -#163|Skirk Commando|C|A25 -#164|Uncaged fury|C|A25 -#165|Ancient Stirrings|U|A25 -#166|Giant Growth|C|A25 -#167|Sai of the Shinobi|U|A25 -#168|Cloudshift|C|A25 -#169|Knight of the Skyward Eye|C|A25 -#170|Lunarch Mantle|C|A25 -#171|Promise of Bunrei|U|A25 -#172|Whitemane Lion|C|A25 -#173|Fathom Seer|C|A25 -#174|Dark Ritual|C|A25 -#175|Death's-Head Buzzard|C|A25 -#176|Dirge of Dread|C|A25 -#177|Horror of the Broken Lands|C|A25 -#178|Nezumi Cutthroat|C|A25 -#179|Street Wraith|U|A25 -#180|Unearth|C|A25 -#181|Will-o'-the-Wisp|U|A25 -#182|Act of Treason|C|A25 -#183|Cinder Storm|C|A25 -#184|Pillage|C|A25 -#185|Trumpet Blast|C|A25 -#186|Colossal Dreadmaw|C|A25 -#187|Echoing Courage|C|A25 -#188|Timberpack Wolf|C|A25 -#189|Notion Thief|R|A25 -#190|Prophetic Prism|C|A25 -#191|Swiftfoot Boots|U|A25 -#192|Ash Barrens|U|A25 -#193|Auramancer|C|A25 -#194|Loyal Sentry|C|A25 -#195|Ordeal of Heliod|U|A25 -#196|Savannah Lions|C|A25 -#197|Blue Elemental Blast|U|A25 -#198|Dragon's Eye Savants|C|A25 -#199|Phantasmal Bear|C|A25 -#200|Totally Lost|C|A25 -#201|Twisted Image|U|A25 -#202|Ancient Craving|U|A25 -#203|Erg Raiders|C|A25 -#204|Supernatural Stamina|C|A25 -#205|Vampire Lacerator|C|A25 -#206|Ball Lightning|R|A25 -#207|Humble Defector|U|A25 -#208|Jackal Pup|C|A25 -#209|Red Elemental Blast|U|A25 -#210|Soulbright Flamekin|C|A25 -#211|Thresher Lizard|C|A25 -#212|Cultivate|C|A25 -#213|Kavu Predator|U|A25 -#214|Living Wish|R|A25 -#215|Stampede Driver|U|A25 -#216|Perilous Myr|U|A25 -#217|Act of Heroism|C|A25 -#218|Renewed Faith|C|A25 -#219|Choking Tethers|C|A25 -#220|Cursecatcher|U|A25 -#221|Flash|R|A25 -#222|Blood Moon|R|A25 -#223|Crimson Mage|C|A25 -#224|Krosan Colossus|U|A25 -#225|Nettle Sentinel|C|A25 -#226|Vessel of Nascency|C|A25 -#227|Chalice of the Void|M|A25 -#228|Heavy Arbalest|U|A25 -#229|Self-Assembler|C|A25 -#230|Strionic Resonator|R|A25 -#231|Quicksand|U|A25 -#232|Congregate|C|A25 -#233|Disenchant|C|A25 -#234|Coralhelm Guide|C|A25 -#235|Lull|C|A25 -#236|Plummet|C|A25 -#237|Assembly-Worker|C|A25 -#238|Nihil Spellbomb|C|A25 -#239|Haunted Fengraf|C|A25 -#240|Zoetic Cavern|U|A25 -#241|Borrowing 100,000 Arrows|C|A25 -#242|Browbeat|U|A25 -#243|Primal Clay|C|A25 -#244|Myriad Landscape|U|A25 -#245|Rest in Peace|R|A25 -#246|Relentless Rats|C|A25 -#247|Simian Spirit Guide|U|A25 -#248|Mikokoro, Center of the Sea|R|A25 -#249|Conflux|M|A25 -//Rank|Name|Rarity|Set -#1|Tetzimoc, Primal Death|R|RIX -#2|Azor, the Lawbringer|M|RIX -#3|Profane Procession|R|RIX -#4|Rekindling Phoenix|M|RIX -#5|Champion of Dusk|R|RIX -#6|Kumena, Tyrant of Orazca|M|RIX -#7|Twilight Prophet|M|RIX -#8|Angrath, the Flame-Chained|M|RIX -#9|The Immortal Sun|M|RIX -#10|Dire Fleet Daredevil|R|RIX -#11|Hadana's Climb|R|RIX -#12|Bishop of Binding|R|RIX -#13|Ravenous Chupacabra|U|RIX -#14|Nezahal, Primal Tide|R|RIX -#15|Warkite Marauder|R|RIX -#16|Trapjaw Tyrant|M|RIX -#17|Dire Fleet Poisoner|R|RIX -#18|Tendershoot Dryad|R|RIX -#19|Elenda, the Dusk Rose|M|RIX -#20|Radiant Destiny|R|RIX -#21|Vona's Hunger|R|RIX -#22|Form of the Dinosaur|R|RIX -#23|Reckless Rage|U|RIX -#24|Tilonalli's Summoner|R|RIX -#25|Ghalta, Primal Hunger|R|RIX -#26|Jadelight Ranger|R|RIX -#27|Impale|C|RIX -#28|Swift Warden|U|RIX -#29|Path of Mettle|R|RIX -#30|Etali, Primal Storm|R|RIX -#31|Polyraptor|M|RIX -#32|Legion Lieutenant|U|RIX -#33|Protean Raider|R|RIX -#34|Arch of Orazca|R|RIX -#35|Expel from Orazca|U|RIX -#36|Bombard|C|RIX -#37|Thrashing Brontodon|U|RIX -#38|Dire Fleet Neckbreaker|U|RIX -#39|Merfolk Mistbinder|U|RIX -#40|Raging Regisaur|U|RIX -#41|Resplendent Griffin|U|RIX -#42|Luminous Bonds|C|RIX -#43|Atzocan Seer|U|RIX -#44|Jungle Creeper|U|RIX -#45|Relentless Raptor|U|RIX -#46|Siegehorn Ceratops|R|RIX -#47|Baffling End|U|RIX -#48|Slaughter the Strong|R|RIX -#49|Siren Reaver|U|RIX -#50|Waterknot|C|RIX -#51|Needletooth Raptor|U|RIX -#52|Storm Fleet Swashbuckler|U|RIX -#53|Crested Herdcaller|U|RIX -#54|Deadeye Brawler|U|RIX -#55|Storm Fleet Sprinter|U|RIX -#56|Captain's Hook|R|RIX -#57|Famished Paladin|U|RIX -#58|Paladin of Atonement|R|RIX -#59|Deadeye Rig-Hauler|C|RIX -#60|Reaver Ambush|U|RIX -#61|Charging Tuskodon|U|RIX -#62|Hunt the Weak|C|RIX -#63|Wayward Swordtooth|R|RIX -#64|Forerunner of the Legion|U|RIX -#65|Skymarcher Aspirant|U|RIX -#66|Crashing Tide|C|RIX -#67|Silvergill Adept|U|RIX -#68|Moment of Craving|C|RIX -#69|Sadistic Skymarcher|U|RIX -#70|Jungleborn Pioneer|C|RIX -#71|World Shaper|R|RIX -#72|Journey to Eternity|R|RIX -#73|Azor's Gateway|M|RIX -#74|Golden Guardian|R|RIX -#75|Temple Altisaur|R|RIX -#76|Dusk Legion Zealot|C|RIX -#77|Forerunner of the Coalition|U|RIX -#78|Silverclad Ferocidons|R|RIX -#79|Forerunner of the Heralds|U|RIX -#80|Huatli, Radiant Champion|M|RIX -#81|Everdawn Champion|U|RIX -#82|Exultant Skymarcher|C|RIX -#83|Aquatic Incursion|U|RIX -#84|Kumena's Awakening|R|RIX -#85|Golden Demise|U|RIX -#86|Mutiny|C|RIX -#87|Deeproot Elite|R|RIX -#88|Strength of the Pack|U|RIX -#89|Thunderherd Migration|U|RIX -#90|Blazing Hope|U|RIX -#91|Divine Verdict|C|RIX -#92|Zetalpa, Primal Dawn|R|RIX -#93|Hornswoggle|U|RIX -#94|Kitesail Corsair|C|RIX -#95|Riverwise Augur|U|RIX -#96|Seafloor Oracle|R|RIX -#97|Slippery Scoundrel|U|RIX -#98|Dead Man's Chest|R|RIX -#99|Mausoleum Harpy|U|RIX -#100|Oathsworn Vampire|U|RIX -#101|Tomb Robber|R|RIX -#102|Frilled Deathspitter|C|RIX -#103|Cherished Hatchling|U|RIX -#104|Giltgrove Stalker|C|RIX -#105|Martyr of Dusk|C|RIX -#106|Pride of Conquerors|U|RIX -#107|Raptor Companion|C|RIX -#108|Sanguine Glorifier|C|RIX -#109|Curious Obsession|U|RIX -#110|Sailor of Means|C|RIX -#111|Secrets of the Golden City|C|RIX -#112|Fathom Fleet Boarder|C|RIX -#113|Buccaneer's Bravado|C|RIX -#114|Forerunner of the Empire|U|RIX -#115|Goblin Trailblazer|C|RIX -#116|Pirate's Pillage|U|RIX -#117|Shake the Foundations|U|RIX -#118|Swaggering Corsair|C|RIX -#119|Aggressive Urge|C|RIX -#120|Colossal Dreadmaw|C|RIX -#121|Hardy Veteran|C|RIX -#122|Path of Discovery|R|RIX -#123|Legion Conquistador|C|RIX -#124|Moment of Triumph|C|RIX -#125|Squire's Devotion|C|RIX -#126|Sun Sentinel|C|RIX -#127|Admiral's Order|R|RIX -#128|Flood of Recollection|U|RIX -#129|Soul of the Rapids|C|RIX -#130|Spire Winder|C|RIX -#131|Vampire Revenant|C|RIX -#132|See Red|U|RIX -#133|Sun-Collared Raptor|C|RIX -#134|Enter the Unknown|U|RIX -#135|Jadecraft Artisan|C|RIX -#136|Orazca Frillback|C|RIX -#137|Evolving Wilds|C|RIX -#138|Forsaken Sanctuary|U|RIX -#139|Foul Orchard|U|RIX -#140|Highland Lake|U|RIX -#141|Stone Quarry|U|RIX -#142|Woodland Stream|U|RIX -#143|Imperial Ceratops|U|RIX -#144|Majestic Heliopterus|U|RIX -#145|Sun-Crested Pterodon|C|RIX -#146|Mist-Cloaked Herald|C|RIX -#147|Negate|C|RIX -#148|Sea Legs|C|RIX -#149|Timestream Navigator|M|RIX -#150|Arterial Flow|U|RIX -#151|Dinosaur Hunter|C|RIX -#152|Dusk Charger|C|RIX -#153|Mastermind's Acquisition|R|RIX -#154|Pitiless Plunderer|U|RIX -#155|Recover|C|RIX -#156|Voracious Vampire|C|RIX -#157|Brazen Freebooter|C|RIX -#158|Daring Buccaneer|U|RIX -#159|Orazca Raptor|C|RIX -#160|Stampeding Horncrest|C|RIX -#161|Tilonalli's Crown|C|RIX -#162|Cacophodon|U|RIX -#163|Knight of the Stampede|C|RIX -#164|Overgrown Armasaur|C|RIX -#165|Orazca Relic|C|RIX -#166|Traveler's Amulet|C|RIX -#167|Cleansing Ray|C|RIX -#168|Snubhorn Sentry|C|RIX -#169|Crafty Cutpurse|R|RIX -#170|River Darter|C|RIX -#171|Sworn Guardian|C|RIX -#172|Grasping Scoundrel|C|RIX -#173|Blood Sun|R|RIX -#174|Fanatical Firebrand|C|RIX -#175|Jade Bearer|C|RIX -#176|Plummet|C|RIX -#177|Zacama, Primal Calamity|M|RIX -#178|Strider Harness|C|RIX -#179|Release to the Wind|R|RIX -#180|Canal Monitor|C|RIX -#181|Dark Inquiry|C|RIX -#182|Naturalize|C|RIX -#183|Induced Amnesia|R|RIX -#184|Gruesome Fate|C|RIX -#185|Storm the Vault|R|RIX -#186|Gleaming Barrier|C|RIX -#187|Shatter|C|RIX -#188|Silent Gravestone|R|RIX -#189|Awakened Amalgam|R|RIX -#190|Brass's Bounty|R|RIX -#191|Sphinx's Decree|R|RIX -//Rank|Name|Rarity|Set -#1|Elesh Norn, Grand Cenobite|M|IMA -#2|Consecrated Sphinx|M|IMA -#3|Malfegor|R|IMA -#4|Sheoldred, Whispering One|M|IMA -#5|Archangel of Thune|M|IMA -#6|Keiga, the Tide Star|R|IMA -#7|Mana Drain|M|IMA -#8|Thundermaw Hellkite|M|IMA -#9|Kokusho, the Evening Star|R|IMA -#10|Scourge of Valkas|R|IMA -#11|Restoration Angel|R|IMA -#12|Ryusei, the Falling Star|R|IMA -#13|Jugan, the Rising Star|R|IMA -#14|Austere Command|R|IMA -#15|Emeria Angel|R|IMA -#16|Ancestral Vision|R|IMA -#17|Swords to Plowshares|U|IMA -#18|Yosei, the Morning Star|R|IMA -#19|Cryptic Command|R|IMA -#20|Primeval Titan|M|IMA -#21|Rampaging Baloths|R|IMA -#22|Avacyn, Angel of Hope|M|IMA -#23|Sphinx of Uthuun|R|IMA -#24|Rune-Scarred Demon|R|IMA -#25|Bogardan Hellkite|R|IMA -#26|Genesis Hydra|R|IMA -#27|Savageborn Hydra|R|IMA -#28|Ob Nixilis, the Fallen|M|IMA -#29|Urabrask the Hidden|M|IMA -#30|Spiritmonger|R|IMA -#31|Oblivion Stone|R|IMA -#32|Teferi, Mage of Zhalfir|R|IMA -#33|Indulgent Tormentor|U|IMA -#34|Anger of the Gods|R|IMA -#35|Genesis Wave|R|IMA -#36|Blood Baron of Vizkopa|R|IMA -#37|Simic Sky Swallower|R|IMA -#38|Doom Blade|U|IMA -#39|Heroes' Bane|U|IMA -#40|Obstinate Baloth|R|IMA -#41|Vorinclex, Voice of Hunger|M|IMA -#42|Hypersonic Dragon|R|IMA -#43|Fireball|U|IMA -#44|Supreme Verdict|R|IMA -#45|Thran Dynamo|U|IMA -#46|Hoarding Dragon|U|IMA -#47|Bladewing the Risen|U|IMA -#48|Firemane Angel|R|IMA -#49|Kiki-Jiki, Mirror Breaker|M|IMA -#50|Assault Formation|U|IMA -#51|Corpsejack Menace|U|IMA -#52|Heat Ray|C|IMA -#53|Lotus Cobra|R|IMA -#54|Lightning Helix|U|IMA -#55|Auriok Champion|R|IMA -#56|Abyssal Persecutor|R|IMA -#57|Thoughtseize|R|IMA -#58|Rift Bolt|U|IMA -#59|Draconic Roar|C|IMA -#60|Staggershock|U|IMA -#61|Azorius Charm|U|IMA -#62|Electrolyze|U|IMA -#63|Wing Shards|U|IMA -#64|Grisly Spectacle|C|IMA -#65|Sanguine Bond|U|IMA -#66|Charmbreaker Devils|R|IMA -#67|Glimpse the Unthinkable|R|IMA -#68|Rosheen Meanderer|U|IMA -#69|Angelic Accord|U|IMA -#70|Path of Bravery|R|IMA -#71|Serra Angel|U|IMA -#72|Cephalid Broker|U|IMA -#73|Repeal|C|IMA -#74|Skywise Teachings|U|IMA -#75|Crucible of Fire|R|IMA -#76|Guttersnipe|U|IMA -#77|Crowned Ceratok|C|IMA -#78|Blizzard Specter|U|IMA -#79|Knight of the Reliquary|R|IMA -#80|Abzan Falconer|U|IMA -#81|Claustrophobia|C|IMA -#82|Illusory Ambusher|U|IMA -#83|Illusory Angel|U|IMA -#84|Mahamoti Djinn|U|IMA -#85|Noxious Dragon|U|IMA -#86|Ulcerate|U|IMA -#87|Channel|M|IMA -#88|Blinding Mage|C|IMA -#89|Condescend|U|IMA -#90|Frost Lynx|C|IMA -#91|Bladewing's Thrall|U|IMA -#92|Necropotence|M|IMA -#93|Night of Souls' Betrayal|R|IMA -#94|Dragon Tempest|U|IMA -#95|Hunt the Weak|C|IMA -#96|Wall of Roots|C|IMA -#97|Mind Stone|C|IMA -#98|Palladium Myr|U|IMA -#99|Horizon Canopy|R|IMA -#100|Ajani's Pridemate|U|IMA -#101|Iona's Judgment|C|IMA -#102|Aetherize|U|IMA -#103|Mana Leak|C|IMA -#104|Riverwheel Aerialists|C|IMA -#105|Reave Soul|C|IMA -#106|Prodigal Pyromancer|U|IMA -#107|Curse of Predation|R|IMA -#108|Duskdale Wurm|C|IMA -#109|Search for Tomorrow|C|IMA -#110|Vizkopa Guildmage|U|IMA -#111|Pristine Talisman|U|IMA -#112|Azorius Chancery|U|IMA -#113|Boros Garrison|U|IMA -#114|Dimir Aqueduct|U|IMA -#115|Golgari Rot Farm|U|IMA -#116|Gruul Turf|U|IMA -#117|Izzet Boilerworks|U|IMA -#118|Orzhov Basilica|U|IMA -#119|Rakdos Carnarium|U|IMA -#120|Selesnya Sanctuary|U|IMA -#121|Simic Growth Chamber|U|IMA -#122|Abzan Battle Priest|U|IMA -#123|Infantry Veteran|C|IMA -#124|Seeker of the Way|C|IMA -#125|Foul-Tongue Invocation|C|IMA -#126|Mer-Ek Nightblade|U|IMA -#127|Pillar of Flame|C|IMA -#128|Durkwood Baloth|C|IMA -#129|Ivy Elemental|C|IMA -#130|Overgrown Battlement|U|IMA -#131|Phantom Tiger|C|IMA -#132|Sultai Flayer|U|IMA -#133|Undercity Troll|U|IMA -#134|Chronicler of Heroes|U|IMA -#135|Star Compass|C|IMA -#136|Angel of Mercy|C|IMA -#137|Benevolent Ancestor|C|IMA -#138|Guard Duty|C|IMA -#139|Topan Freeblade|U|IMA -#140|Day of the Dragons|R|IMA -#141|Dissolve|C|IMA -#142|Thrill-Kill Assassin|C|IMA -#143|Coordinated Assault|U|IMA -#144|Enlarge|U|IMA -#145|Nantuko Shaman|C|IMA -#146|Guardian Idol|C|IMA -#147|Graven Cairns|R|IMA -#148|Nimbus Maze|R|IMA -#149|River of Tears|R|IMA -#150|Ainok Bond-Kin|C|IMA -#151|Stalwart Aven|C|IMA -#152|Sustainer of the Realm|C|IMA -#153|Doorkeeper|C|IMA -#154|Fog Bank|U|IMA -#155|Mnemonic Wall|C|IMA -#156|Phantom Monster|C|IMA -#157|Dead Reveler|C|IMA -#158|Lord of the Pit|R|IMA -#159|Wight of Precinct Six|C|IMA -#160|Splatter Thug|C|IMA -#161|Jungle Barrier|U|IMA -#162|Manakin|C|IMA -#163|Scion of Ugin|C|IMA -#164|Pentarch Ward|C|IMA -#165|Diminish|C|IMA -#166|Jhessian Thief|C|IMA -#167|Thought Scour|C|IMA -#168|Windfall|U|IMA -#169|Duress|C|IMA -#170|Phyrexian Rager|C|IMA -#171|Borderland Marauder|C|IMA -#172|Furnace Whelp|C|IMA -#173|Kiln Fiend|C|IMA -#174|Carven Caryatid|U|IMA -#175|Netcaster Spider|C|IMA -#176|Kolaghan Monument|U|IMA -#177|Sandstone Oracle|U|IMA -#178|Serum Powder|R|IMA -#179|Evolving Wilds|C|IMA -#180|Grove of the Burnwillows|R|IMA -#181|Emerge Unscathed|C|IMA -#182|Great Teacher's Decree|U|IMA -#183|Serra Ascendant|R|IMA -#184|Survival Cache|C|IMA -#185|Distortion Strike|U|IMA -#186|Elusive Spellfist|C|IMA -#187|Jace's Phantasm|C|IMA -#188|Jin-Gitaxias, Core Augur|M|IMA -#189|Ojutai's Breath|C|IMA -#190|Butcher's Glee|C|IMA -#191|Rakdos Drake|C|IMA -#192|Tavern Swindler|U|IMA -#193|Battle-Rattle Shaman|C|IMA -#194|Dragonlord's Servant|C|IMA -#195|Magus of the Moon|R|IMA -#196|Monastery Swiftspear|U|IMA -#197|Surreal Memoir|U|IMA -#198|Vent Sentinel|C|IMA -#199|Jaddi Offshoot|C|IMA -#200|Timberland Guide|C|IMA -#201|Wildsize|C|IMA -#202|Aether Vial|R|IMA -#203|Bubbling Cauldron|U|IMA -#204|Dragonloft Idol|U|IMA -#205|Mindcrank|U|IMA -#206|Doomed Traveler|C|IMA -#207|Dragon Bell Monk|C|IMA -#208|Guided Strike|C|IMA -#209|Student of Ojutai|C|IMA -#210|Amass the Components|C|IMA -#211|Flusterstorm|R|IMA -#212|Shriekgeist|C|IMA -#213|Bala Ged Scorpion|C|IMA -#214|Balustrade Spy|C|IMA -#215|Bloodghast|R|IMA -#216|Child of Night|C|IMA -#217|Earth Elemental|C|IMA -#218|Hammerhand|C|IMA -#219|Keldon Halberdier|C|IMA -#220|Tormenting Voice|C|IMA -#221|Aerial Predation|C|IMA -#222|Greater Basilisk|C|IMA -#223|Inspiring Call|U|IMA -#224|Lead the Stampede|C|IMA -#225|Lure|U|IMA -#226|Nature's Claim|C|IMA -#227|Prey's Vengeance|C|IMA -#228|Darksteel Axe|C|IMA -#229|Mishra's Bauble|U|IMA -#230|Trepanation Blade|U|IMA -#231|Burrenton Forge-Tender|U|IMA -#232|Disenchant|C|IMA -#233|Bogbrew Witch|U|IMA -#234|Rotfeaster Maggot|C|IMA -#235|Virulent Swipe|C|IMA -#236|Dragon Egg|C|IMA -#237|Fury Charm|C|IMA -#238|Mark of Mutiny|C|IMA -#239|Trumpet Blast|C|IMA -#240|Hunting Pack|U|IMA -#241|Moonglove Extract|C|IMA -#242|Radiant Fountain|C|IMA -#243|Shimmering Grotto|C|IMA -#244|Bewilder|C|IMA -#245|Festering Newt|C|IMA -#246|Haunting Hymn|U|IMA -#247|Wrench Mind|C|IMA -#248|Runed Servitor|C|IMA -#249|Eternal Thirst|C|IMA -//Rank|Name|Rarity|Set -#1|Vraska, Relic Seeker|M|XLN -#2|Huatli, Warrior Poet|M|XLN -#3|Burning Sun's Avatar|R|XLN -#4|Regisaur Alpha|R|XLN -#5|Carnage Tyrant|M|XLN -#6|Hostage Taker|R|XLN -#7|River's Rebuke|R|XLN -#8|Settle the Wreckage|R|XLN -#9|Captivating Crew|R|XLN -#10|Entrancing Melody|R|XLN -#11|Sanctum Seeker|R|XLN -#12|Vraska's Contempt|R|XLN -#13|Vona, Butcher of Magan|M|XLN -#14|Charging Monstrosaur|U|XLN -#15|Repeating Barrage|R|XLN -#16|Gishath, Sun's Avatar|M|XLN -#17|Walk the Plank|U|XLN -#18|Lightning Strike|U|XLN -#19|Vanquisher's Banner|R|XLN -#20|Mavren Fein, Dusk Apostle|R|XLN -#21|Rowdy Crew|M|XLN -#22|Ripjaw Raptor|R|XLN -#23|Verdant Sun's Avatar|R|XLN -#24|Tishana, Voice of Thunder|M|XLN -#25|Daring Saboteur|R|XLN -#26|Savage Stomp|U|XLN -#27|Ixalan's Binding|U|XLN -#28|Dreamcaller Siren|R|XLN -#29|Fathom Fleet Captain|R|XLN -#30|Ruin Raider|R|XLN -#31|Wanted Scoundrels|U|XLN -#32|Waker of the Wilds|R|XLN -#33|Admiral Beckett Brass|M|XLN -#34|Imperial Aerosaur|U|XLN -#35|Legion's Landing|R|XLN -#36|Herald of Secret Streams|R|XLN -#37|Rampaging Ferocidon|R|XLN -#38|Drover of the Mighty|U|XLN -#39|Shapers of Nature|U|XLN -#40|Snapping Sailback|U|XLN -#41|Kinjalli's Sunwing|R|XLN -#42|Wakening Sun's Avatar|M|XLN -#43|Marauding Looter|U|XLN -#44|Raging Swordtooth|U|XLN -#45|Fell Flagship|R|XLN -#46|Adanto Vanguard|U|XLN -#47|Bishop of Rebirth|R|XLN -#48|Territorial Hammerskull|C|XLN -#49|Jace, Cunning Castaway|M|XLN -#50|Contract Killing|C|XLN -#51|Firecannon Blast|C|XLN -#52|Star of Extinction|M|XLN -#53|Merfolk Branchwalker|U|XLN -#54|Sky Terror|U|XLN -#55|Pirate's Cutlass|C|XLN -#56|Emissary of Sunrise|U|XLN -#57|Air Elemental|U|XLN -#58|One With the Wind|C|XLN -#59|Kitesail Freebooter|U|XLN -#60|Captain Lannery Storm|R|XLN -#61|Otepec Huntmaster|U|XLN -#62|Vance's Blasting Cannons|R|XLN -#63|Deathgorge Scavenger|R|XLN -#64|Thundering Spineback|U|XLN -#65|Vineshaper Mystic|U|XLN -#66|Dire Fleet Captain|U|XLN -#67|Bishop's Soldier|C|XLN -#68|Glorifier of Dusk|U|XLN -#69|Pious Interdiction|C|XLN -#70|Overflowing Insight|M|XLN -#71|Vanquish the Weak|C|XLN -#72|Emperor's Vanguard|R|XLN -#73|Call to the Feast|U|XLN -#74|Deadeye Plunderers|U|XLN -#75|Treasure Map|R|XLN -#76|Inspiring Cleric|U|XLN -#77|Tempest Caller|U|XLN -#78|Watertrap Weaver|C|XLN -#79|Anointed Deacon|C|XLN -#80|Dark Nourishment|U|XLN -#81|Dire Fleet Ravager|M|XLN -#82|Angrath's Marauders|R|XLN -#83|Pounce|C|XLN -#84|Duskborne Skymarcher|U|XLN -#85|Siren Lookout|C|XLN -#86|Deathless Ancient|U|XLN -#87|Seekers' Squire|U|XLN -#88|Fathom Fleet Firebrand|C|XLN -#89|Tilonalli's Skinshifter|R|XLN -#90|Unfriendly Fire|C|XLN -#91|Wildgrowth Walker|U|XLN -#92|Conqueror's Galleon|R|XLN -#93|Bellowing Aegisaur|U|XLN -#94|Paladin of the Bloodstained|C|XLN -#95|Steadfast Armasaur|U|XLN -#96|Kopala, Warden of Waves|R|XLN -#97|Search for Azcanta|R|XLN -#98|Shaper Apprentice|C|XLN -#99|Siren Stormtamer|U|XLN -#100|Storm Fleet Aerialist|U|XLN -#101|Mark of the Vampire|C|XLN -#102|Ruthless Knave|U|XLN -#103|Skulduggery|C|XLN -#104|Bonded Horncrest|U|XLN -#105|Fiery Cannonade|U|XLN -#106|Lightning-Rig Crew|U|XLN -#107|Sunbird's Invocation|R|XLN -#108|Deeproot Warrior|C|XLN -#109|Tishana's Wayfinder|C|XLN -#110|Belligerent Brontodon|U|XLN -#111|Thaumatic Compass|R|XLN -#112|Goring Ceratops|R|XLN -#113|Depths of Desire|C|XLN -#114|Lookout's Dispersal|U|XLN -#115|Perilous Voyage|U|XLN -#116|Bishop of the Bloodstained|U|XLN -#117|Boneyard Parley|M|XLN -#118|Skymarch Bloodletter|C|XLN -#119|Headstrong Brute|C|XLN -#120|Thrash of Raptors|C|XLN -#121|Tilonalli's Knight|C|XLN -#122|Atzocan Archer|U|XLN -#123|Jade Guardian|C|XLN -#124|Ranging Raptors|U|XLN -#125|River Heralds' Boon|C|XLN -#126|Legion's Judgment|C|XLN -#127|Raptor Companion|C|XLN -#128|Slash of Talons|C|XLN -#129|Vampire's Zeal|C|XLN -#130|Prosperous Pirates|C|XLN -#131|River Sneak|U|XLN -#132|Run Aground|C|XLN -#133|Sailor of Means|C|XLN -#134|Bloodcrazed Paladin|R|XLN -#135|Deadeye Tracker|R|XLN -#136|Dire Fleet Interloper|C|XLN -#137|Fathom Fleet Cutthroat|C|XLN -#138|Lurking Chupacabra|U|XLN -#139|Raptor Hatchling|U|XLN -#140|Rigging Runner|U|XLN -#141|Storm Fleet Arsonist|U|XLN -#142|Storm Fleet Pyromancer|C|XLN -#143|Blossom Dryad|C|XLN -#144|Colossal Dreadmaw|C|XLN -#145|Grazing Whiptail|C|XLN -#146|Ixalli's Keeper|C|XLN -#147|Kumena's Speaker|U|XLN -#148|Sleek Schooner|U|XLN -#149|Unclaimed Territory|U|XLN -#150|Bright Reprisal|U|XLN -#151|Priest of the Wakening Sun|R|XLN -#152|Rallying Roar|U|XLN -#153|Shining Aerosaur|C|XLN -#154|Skyblade of the Legion|C|XLN -#155|Chart a Course|U|XLN -#156|Dive Down|C|XLN -#157|Fleet Swallower|R|XLN -#158|Storm Fleet Spy|U|XLN -#159|Wind Strider|C|XLN -#160|Dire Fleet Hoarder|C|XLN -#161|March of the Drowned|C|XLN -#162|Dinosaur Stampede|U|XLN -#163|Sure Strike|C|XLN -#164|Ixalli's Diviner|C|XLN -#165|New Horizons|C|XLN -#166|Dowsing Dagger|R|XLN -#167|Dusk Legion Dreadnought|U|XLN -#168|Dragonskull Summit|R|XLN -#169|Drowned Catacomb|R|XLN -#170|Glacial Fortress|R|XLN -#171|Rootbound Crag|R|XLN -#172|Sunpetal Grove|R|XLN -#173|Legion Conquistador|C|XLN -#174|Sheltering Light|U|XLN -#175|Shipwreck Looter|C|XLN -#176|Storm Sculptor|C|XLN -#177|Deadeye Tormentor|C|XLN -#178|Grim Captain's Call|U|XLN -#179|Queen's Bay Soldier|C|XLN -#180|Skittering Heartstopper|C|XLN -#181|Brazen Buccaneers|C|XLN -#182|Frenzied Raptor|C|XLN -#183|Makeshift Munitions|U|XLN -#184|Commune with Dinosaurs|C|XLN -#185|Ravenous Daggertooth|C|XLN -#186|Cobbled Wings|C|XLN -#187|Axis of Mortality|M|XLN -#188|Kinjalli's Caller|C|XLN -#189|Queen's Commission|C|XLN -#190|Sunrise Seeker|C|XLN -#191|Cancel|C|XLN -#192|Deadeye Quartermaster|U|XLN -#193|Pirate's Prize|C|XLN -#194|Spell Swindle|R|XLN -#195|Arguel's Blood Fast|R|XLN -#196|Desperate Castaways|C|XLN -#197|Raiders' Wake|U|XLN -#198|Fire Shrine Keeper|C|XLN -#199|Nest Robber|C|XLN -#200|Sun-Crowned Hunters|C|XLN -#201|Crash the Ramparts|C|XLN -#202|Jungle Delver|C|XLN -#203|Spike-Tailed Ceratops|C|XLN -#204|Pillar of Origins|U|XLN -#205|Pterodon Knight|C|XLN -#206|Arcane Adaptation|R|XLN -#207|Favorable Winds|U|XLN -#208|Opt|C|XLN -#209|Siren's Ruse|C|XLN -#210|Blight Keeper|C|XLN -#211|Costly Plunder|C|XLN -#212|Duress|C|XLN -#213|Heartless Pillage|U|XLN -#214|Vicious Conquistador|U|XLN -#215|Dual Shot|C|XLN -#216|Rile|C|XLN -#217|Swashbuckling|C|XLN -#218|Trove of Temptation|U|XLN -#219|Wily Goblin|U|XLN -#220|Crushing Canopy|C|XLN -#221|Deeproot Champion|R|XLN -#222|Emergent Growth|U|XLN -#223|Growing Rites of Itlimoc|R|XLN -#224|Elaborate Firecannon|U|XLN -#225|Hierophant's Chalice|C|XLN -#226|Prying Blade|C|XLN -#227|Shadowed Caravel|R|XLN -#228|Imperial Lancer|U|XLN -#229|Looming Altisaur|C|XLN -#230|Deeproot Waters|U|XLN -#231|Headwater Sentries|C|XLN -#232|Navigator's Ruin|U|XLN -#233|Queen's Agent|C|XLN -#234|Revel in Riches|R|XLN -#235|Hijack|C|XLN -#236|Rummaging Goblin|C|XLN -#237|Ancient Brontodon|C|XLN -#238|Slice in Twain|U|XLN -#239|Verdant Rebirth|U|XLN -#240|Unknown Shores|C|XLN -#241|Encampment Keeper|C|XLN -#242|Tocatli Honor Guard|R|XLN -#243|Shore Keeper|C|XLN -#244|Spell Pierce|C|XLN -#245|Sword-Point Diplomacy|R|XLN -#246|Shapers' Sanctuary|R|XLN -#247|Sorcerous Spyglass|R|XLN -#248|Ritual of Rejuvenation|C|XLN -#249|Old-Growth Dryads|R|XLN -#250|Field of Ruin|U|XLN -#251|Demystify|C|XLN -#252|Sanguine Sacrament|R|XLN -#253|Demolish|C|XLN -#254|Gilded Sentinel|C|XLN -#255|Primal Amulet|R|XLN -#256|Blinding Fog|C|XLN -#257|Spreading Rot|C|XLN -#258|Sentinel Totem|U|XLN -#259|Ashes of the Abhorrent|R|XLN -//Rank|Name|Rarity|Set -#1|The Scorpion God|M|HOU -#2|The Locust God|M|HOU -#3|The Scarab God|M|HOU -#4|Angel of Condemnation|R|HOU -#5|Kefnet's Last Word|R|HOU -#6|Rhonas's Last Stand|R|HOU -#7|Grind Dust|R|HOU -#8|Bontu's Last Reckoning|R|HOU -#9|Hour of Devastation|R|HOU -#10|Samut, the Tested|M|HOU -#11|Unesh, Criosphinx Sovereign|M|HOU -#12|Hour of Glory|R|HOU -#13|Pride Sovereign|R|HOU -#14|Ramunap Hydra|R|HOU -#15|Adorned Pouncer|R|HOU -#16|Earthshaker Khenra|R|HOU -#17|Majestic Myriarch|M|HOU -#18|God-Pharaoh's Gift|R|HOU -#19|Crested Sunmare|M|HOU -#20|Desert's Hold|U|HOU -#21|Banewhip Punisher|U|HOU -#22|Abrade|U|HOU -#23|Struggle Survive|U|HOU -#24|Dreamstealer|R|HOU -#25|Resilient Khenra|R|HOU -#26|Sifter Wurm|U|HOU -#27|Nicol Bolas, God-Pharaoh|M|HOU -#28|Hour of Revelation|R|HOU -#29|Ammit Eternal|R|HOU -#30|Neheb, the Eternal|M|HOU -#31|Sand Strangler|U|HOU -#32|Sunscourge Champion|U|HOU -#33|Champion of Wits|R|HOU -#34|Open Fire|C|HOU -#35|Ambuscade|C|HOU -#36|Farm Market|U|HOU -#37|Nimble Obstructionist|R|HOU -#38|Ominous Sphinx|U|HOU -#39|Overcome|U|HOU -#40|Resolute Survivors|U|HOU -#41|River Hoopoe|U|HOU -#42|Consign Oblivion|U|HOU -#43|Overwhelming Splendor|M|HOU -#44|Torment of Venom|C|HOU -#45|Burning-Fist Minotaur|U|HOU -#46|Tenacious Hunter|U|HOU -#47|Bloodwater Entity|U|HOU -#48|Unraveling Mummy|U|HOU -#49|Mirage Mirror|R|HOU -#50|Chaos Maw|R|HOU -#51|Fervent Paincaster|U|HOU -#52|Puncturing Blow|C|HOU -#53|Obelisk Spider|U|HOU -#54|Steward of Solidarity|U|HOU -#55|Vizier of the Anointed|U|HOU -#56|Torment of Hailfire|R|HOU -#57|Driven Despair|R|HOU -#58|Desert of the Fervent|C|HOU -#59|Hour of Eternity|R|HOU -#60|Vile Manifestation|U|HOU -#61|Hour of Promise|R|HOU -#62|Desert of the Glorified|C|HOU -#63|Desert of the Indomitable|C|HOU -#64|Desert of the True|C|HOU -#65|Oketra's Avenger|C|HOU -#66|Vizier of the True|U|HOU -#67|Eternal of Harsh Truths|U|HOU -#68|Riddleform|U|HOU -#69|Accursed Horde|U|HOU -#70|Uncage the Menagerie|M|HOU -#71|Desert of the Mindful|C|HOU -#72|Dauntless Aven|C|HOU -#73|Gideon's Defeat|U|HOU -#74|Sinuous Striker|U|HOU -#75|Unsummon|C|HOU -#76|Liliana's Defeat|U|HOU -#77|Chandra's Defeat|U|HOU -#78|Oasis Ritualist|C|HOU -#79|Rhonas's Stalwart|C|HOU -#80|Hollow One|R|HOU -#81|Sunset Pyramid|U|HOU -#82|Ifnir Deadlands|U|HOU -#83|Aerial Guide|C|HOU -#84|Spellweaver Eternal|C|HOU -#85|Supreme Will|U|HOU -#86|Unquenchable Thirst|C|HOU -#87|Doomfall|U|HOU -#88|Ruin Rat|C|HOU -#89|Torment of Scarabs|U|HOU -#90|Khenra Scrapper|C|HOU -#91|Magmaroth|U|HOU -#92|Hope Tender|U|HOU -#93|Appeal Authority|U|HOU -#94|Abandoned Sarcophagus|R|HOU -#95|Ramunap Ruins|U|HOU -#96|Shefet Dunes|U|HOU -#97|Angel of the God-Pharaoh|U|HOU -#98|Sandblast|C|HOU -#99|Apocalypse Demon|R|HOU -#100|Lethal Sting|C|HOU -#101|Merciless Eternal|U|HOU -#102|Razaketh, the Foulblooded|M|HOU -#103|Wretched Camel|C|HOU -#104|Frontline Devastator|C|HOU -#105|Inferno Jet|U|HOU -#106|Manticore Eternal|U|HOU -#107|Bitterbow Sharpshooters|C|HOU -#108|Devotee of Strength|U|HOU -#109|Harrier Naga|C|HOU -#110|Rampaging Hippo|C|HOU -#111|Hashep Oasis|U|HOU -#112|Aven of Enduring Hope|C|HOU -#113|Mummy Paramount|C|HOU -#114|Unconventional Tactics|U|HOU -#115|Firebrand Archer|C|HOU -#116|Gilded Cerodon|C|HOU -#117|Thorned Moloch|C|HOU -#118|Quarry Beetle|U|HOU -#119|Jace's Defeat|U|HOU -#120|Striped Riverwinder|C|HOU -#121|Khenra Eternal|C|HOU -#122|Blur of Blades|C|HOU -#123|Ramunap Excavator|R|HOU -#124|Sidewinder Naga|C|HOU -#125|Wall of Forgotten Pharaohs|C|HOU -#126|Endless Sands|R|HOU -#127|Ipnu Rivulet|U|HOU -#128|Saving Grace|U|HOU -#129|Solitary Camel|C|HOU -#130|Countervailing Winds|C|HOU -#131|Strategic Planning|C|HOU -#132|Tragic Lesson|C|HOU -#133|Carrion Screecher|C|HOU -#134|Lurching Rotbeast|C|HOU -#135|Marauding Boneslasher|C|HOU -#136|Defiant Khenra|C|HOU -#137|Granitic Titan|C|HOU -#138|Beneath the Sands|C|HOU -#139|Feral Prowler|C|HOU -#140|Frilled Sandwalla|C|HOU -#141|Gift of Strength|C|HOU -#142|Claim Fame|U|HOU -#143|Reason Believe|R|HOU -#144|Survivors' Encampment|C|HOU -#145|Act of Heroism|C|HOU -#146|Disposal Mummy|C|HOU -#147|Aven Reedstalker|C|HOU -#148|Cunning Survivor|C|HOU -#149|Seer of the Last Tomorrow|C|HOU -#150|Grisly Survivor|C|HOU -#151|Moaning Wall|C|HOU -#152|Razaketh's Rite|U|HOU -#153|Scrounger of Souls|C|HOU -#154|Imminent Doom|R|HOU -#155|Kindled Fury|C|HOU -#156|Wildfire Eternal|R|HOU -#157|Dune Diviner|U|HOU -#158|Refuse Cooperate|R|HOU -#159|Dagger of the Worthy|U|HOU -#160|Manalith|C|HOU -#161|Traveler's Amulet|C|HOU -#162|Dunes of the Dead|U|HOU -#163|Djeru, With Eyes Open|R|HOU -#164|Dutiful Servants|C|HOU -#165|Solemnity|R|HOU -#166|Steadfast Sentinel|C|HOU -#167|Imaginary Threats|U|HOU -#168|Proven Combatant|C|HOU -#169|Without Weakness|C|HOU -#170|Crash Through|C|HOU -#171|Leave Chance|R|HOU -#172|Crook of Condemnation|U|HOU -#173|Djeru's Renunciation|C|HOU -#174|Nissa's Defeat|U|HOU -#175|Graven Abomination|C|HOU -#176|God-Pharaoh's Faithful|C|HOU -#177|Oketra's Last Mercy|R|HOU -#178|Crypt of the Eternals|U|HOU -#179|Hazoret's Undying Fury|R|HOU -#180|Scavenger Grounds|R|HOU -#181|Life Goes On|C|HOU -#182|Hostile Desert|R|HOU -#183|Swarm Intelligence|R|HOU -#184|Fraying Sanity|R|HOU -//Rank|Name|Rarity|Set -#1|Angel of Sanctions|M|AKH -#2|Liliana, Death's Majesty|M|AKH -#3|Glorybringer|R|AKH -#4|Archfiend of Ifnir|R|AKH -#5|Gideon of the Trials|M|AKH -#6|Glyph Keeper|R|AKH -#7|Samut, Voice of Dissent|M|AKH -#8|Rhonas the Indomitable|M|AKH -#9|Honored Hydra|R|AKH -#10|Nissa, Steward of Elements|M|AKH -#11|Never Return|R|AKH -#12|Curator of Mysteries|R|AKH -#13|Regal Caracal|R|AKH -#14|Insult Injury|R|AKH -#15|Cut Ribbons|R|AKH -#16|Drake Haven|R|AKH -#17|Vizier of Many Faces|R|AKH -#18|Plague Belcher|R|AKH -#19|Vizier of the Menagerie|M|AKH -#20|Cast Out|U|AKH -#21|Heart-Piercer Manticore|R|AKH -#22|Oketra the True|M|AKH -#23|Liliana's Mastery|R|AKH -#24|Channeler Initiate|R|AKH -#25|Temmet, Vizier of Naktamun|R|AKH -#26|Hazoret the Fervent|M|AKH -#27|Neheb, the Worthy|R|AKH -#28|Prepare Fight|R|AKH -#29|Deem Worthy|U|AKH -#30|Dusk Dawn|R|AKH -#31|Glory-Bound Initiate|R|AKH -#32|Oketra's Attendant|U|AKH -#33|Angler Drake|U|AKH -#34|Trial of Zeal|U|AKH -#35|Kefnet the Mindful|M|AKH -#36|Stir the Sands|U|AKH -#37|Sweltering Suns|R|AKH -#38|Aven Wind Guide|U|AKH -#39|Decimator Beetle|U|AKH -#40|Hapatra, Vizier of Poisons|R|AKH -#41|Trial of Solidarity|U|AKH -#42|Final Reward|C|AKH -#43|Ahn-Crop Crasher|U|AKH -#44|Magma Spray|C|AKH -#45|Prowling Serpopard|R|AKH -#46|Merciless Javelineer|U|AKH -#47|Bone Picker|U|AKH -#48|Ruthless Sniper|U|AKH -#49|Cartouche of Strength|C|AKH -#50|Crocodile of the Crossing|U|AKH -#51|Ahn-Crop Champion|U|AKH -#52|Weaver of Currents|U|AKH -#53|Edifice of Authority|U|AKH -#54|Compulsory Rest|C|AKH -#55|Fan Bearer|C|AKH -#56|Lay Claim|U|AKH -#57|Vizier of Tumbling Sands|U|AKH -#58|Baleful Ammit|U|AKH -#59|Gravedigger|U|AKH -#60|Scaled Behemoth|U|AKH -#61|Khenra Charioteer|U|AKH -#62|Wayward Servant|U|AKH -#63|Mouth Feed|R|AKH -#64|Destined Lead|U|AKH -#65|Heaven Earth|R|AKH -#66|Aven Mindcensor|R|AKH -#67|Cartouche of Knowledge|C|AKH -#68|Bontu the Glorified|M|AKH -#69|Lord of the Accursed|U|AKH -#70|Enigma Drake|U|AKH -#71|Honored Crop-Captain|U|AKH -#72|Gust Walker|C|AKH -#73|Pull from Tomorrow|R|AKH -#74|Bloodrage Brawler|U|AKH -#75|Combat Celebrant|M|AKH -#76|Electrify|C|AKH -#77|Emberhorn Minotaur|C|AKH -#78|Harsh Mentor|R|AKH -#79|Exemplar of Strength|U|AKH -#80|Shefet Monitor|U|AKH -#81|Oracle's Vault|R|AKH -#82|Tah-Crop Elite|C|AKH -#83|Trueheart Duelist|U|AKH -#84|Cartouche of Ambition|C|AKH -#85|Champion of Rhonas|R|AKH -#86|Synchronized Strike|U|AKH -#87|Shadowstorm Vizier|U|AKH -#88|Start Finish|U|AKH -#89|Cartouche of Solidarity|C|AKH -#90|Vizier of Deferment|U|AKH -#91|Aven Initiate|C|AKH -#92|Splendid Agony|C|AKH -#93|Battlefield Scavenger|U|AKH -#94|Nef-Crop Entangler|C|AKH -#95|Hooded Brawler|C|AKH -#96|Rags Riches|R|AKH -#97|Rhonas's Monument|U|AKH -#98|Canyon Slough|R|AKH -#99|Fetid Pools|R|AKH -#100|Irrigated Farmland|R|AKH -#101|Scattered Groves|R|AKH -#102|Sheltered Thicket|R|AKH -#103|Binding Mummy|C|AKH -#104|Devoted Crop-Mate|U|AKH -#105|Rhet-Crop Spearmaster|C|AKH -#106|Unwavering Initiate|C|AKH -#107|Open into Wonder|U|AKH -#108|Shimmerscale Drake|C|AKH -#109|Grim Strider|U|AKH -#110|Wander in Death|C|AKH -#111|Wasteland Scorpion|C|AKH -#112|Trueheart Twins|U|AKH -#113|Warfire Javelineer|U|AKH -#114|Defiant Greatmaw|U|AKH -#115|Naga Vitalist|C|AKH -#116|Trial of Strength|U|AKH -#117|Bounty of the Luxa|R|AKH -#118|Commit Memory|R|AKH -#119|Djeru's Resolve|C|AKH -#120|Essence Scatter|C|AKH -#121|Hieroglyphic Illumination|C|AKH -#122|Blighted Bat|C|AKH -#123|Trial of Ambition|U|AKH -#124|Cartouche of Zeal|C|AKH -#125|Thresher Lizard|C|AKH -#126|Bitterblade Warrior|C|AKH -#127|Watchful Naga|U|AKH -#128|Onward Victory|U|AKH -#129|Oketra's Monument|U|AKH -#130|Gideon's Intervention|R|AKH -#131|Impeccable Timing|C|AKH -#132|Seraph of the Suns|U|AKH -#133|Vizier of Remedies|U|AKH -#134|Winged Shepherd|C|AKH -#135|Censor|U|AKH -#136|Cryptic Serpent|U|AKH -#137|Galestrike|U|AKH -#138|Labyrinth Guardian|U|AKH -#139|River Serpent|C|AKH -#140|Trial of Knowledge|U|AKH -#141|Cruel Reality|M|AKH -#142|Cursed Minotaur|C|AKH -#143|Dread Wanderer|R|AKH -#144|Nest of Scarabs|U|AKH -#145|Pitiless Vizier|C|AKH -#146|Soulstinger|C|AKH -#147|Supernatural Stamina|C|AKH -#148|Unburden|C|AKH -#149|Desert Cerodon|C|AKH -#150|Minotaur Sureshot|C|AKH -#151|Colossapede|C|AKH -#152|Greater Sandwurm|C|AKH -#153|Quarry Hauler|C|AKH -#154|Spring Mind|U|AKH -#155|Grasping Dunes|U|AKH -#156|Those Who Serve|C|AKH -#157|Winds of Rebuke|C|AKH -#158|Horror of the Broken Lands|C|AKH -#159|Brute Strength|C|AKH -#160|Ornery Kudu|C|AKH -#161|Shed Weakness|C|AKH -#162|Stinging Shot|C|AKH -#163|Forsake the Worldly|C|AKH -#164|Supply Caravan|C|AKH -#165|Time to Reflect|U|AKH -#166|Floodwaters|C|AKH -#167|Illusory Wrappings|C|AKH -#168|Naga Oracle|C|AKH -#169|Tah-Crop Skirmisher|C|AKH -#170|Doomed Dissenter|C|AKH -#171|Faith of the Devoted|U|AKH -#172|Hyena Pack|C|AKH -#173|Limits of Solidarity|U|AKH -#174|Pathmaker Initiate|C|AKH -#175|Pursue Glory|C|AKH -#176|Initiate's Companion|C|AKH -#177|Honed Khopesh|C|AKH -#178|Watchers of the Dead|U|AKH -#179|Evolving Wilds|C|AKH -#180|Anointer Priest|C|AKH -#181|Approach of the Second Sun|R|AKH -#182|Renewed Faith|U|AKH -#183|Sparring Mummy|C|AKH -#184|New Perspectives|R|AKH -#185|Lay Bare the Heart|U|AKH -#186|Manticore of the Gauntlet|C|AKH -#187|Giant Spider|C|AKH -#188|Sandwurm Convergence|R|AKH -#189|Spidery Grasp|C|AKH -#190|Reduce Rubble|U|AKH -#191|Throne of the God-Pharaoh|R|AKH -#192|Cradle of the Accursed|C|AKH -#193|Painted Bluffs|C|AKH -#194|In Oketra's Name|C|AKH -#195|Cancel|C|AKH -#196|Hekma Sentinels|C|AKH -#197|Seeker of Insight|C|AKH -#198|Zenith Seeker|U|AKH -#199|Festering Mummy|C|AKH -#200|Bloodlust Inciter|C|AKH -#201|Fling|C|AKH -#202|Soul-Scar Mage|R|AKH -#203|Dissenter's Deliverance|C|AKH -#204|Gift of Paradise|C|AKH -#205|Pouncing Cheetah|C|AKH -#206|Gate to the Afterlife|U|AKH -#207|Hazoret's Monument|U|AKH -#208|Cascading Cataracts|R|AKH -#209|Sacred Cat|C|AKH -#210|Ancient Crab|C|AKH -#211|As Foretold|M|AKH -#212|Compelling Argument|C|AKH -#213|Slither Blade|C|AKH -#214|Miasmic Mummy|C|AKH -#215|Painful Lesson|C|AKH -#216|Blazing Volley|C|AKH -#217|Consuming Fervor|U|AKH -#218|Flameblade Adept|U|AKH -#219|Nimble-Blade Khenra|C|AKH -#220|Tormenting Voice|C|AKH -#221|Benefaction of Rhonas|C|AKH -#222|Manglehorn|U|AKH -#223|Oashra Cultivator|C|AKH -#224|Bontu's Monument|U|AKH -#225|Luxa River Shrine|C|AKH -#226|Pyramid of the Pantheon|R|AKH -#227|Sunscorched Desert|C|AKH -#228|Anointed Procession|R|AKH -#229|Mighty Leap|C|AKH -#230|Protection of the Hekma|U|AKH -#231|Dune Beetle|C|AKH -#232|Scarab Feast|C|AKH -#233|Hapatra's Mark|U|AKH -#234|Kefnet's Monument|U|AKH -#235|Haze of Pollen|C|AKH -#236|Failure Comply|R|AKH -#237|Embalmer's Tools|U|AKH -#238|Decision Paralysis|C|AKH -#239|Trespasser's Curse|C|AKH -#240|By Force|U|AKH -#241|Glorious End|M|AKH -#242|Hazoret's Favor|R|AKH -#243|Sixth Sense|U|AKH -#244|Scribe of the Mindful|C|AKH -#245|Violent Impact|C|AKH -#246|Harvest Season|R|AKH -#247|Sacred Excavation|U|AKH -#248|Shadow of the Grave|R|AKH -#249|Dispossess|R|AKH -//Rank|Name|Rarity|Set -#1|Austere Command|M|MPS_AKH -#1|Aven Mindcensor|M|MPS_AKH -#1|Containment Priest|M|MPS_AKH -#1|Loyal Retainers|M|MPS_AKH -#1|Oketra the True|M|MPS_AKH -#1|Worship|M|MPS_AKH -#1|Wrath of God|M|MPS_AKH -#1|Consecrated Sphinx|M|MPS_AKH -#1|Counterbalance|M|MPS_AKH -#1|Counterspell|M|MPS_AKH -#1|Cryptic Command|M|MPS_AKH -#1|Daze|M|MPS_AKH -#1|Divert|M|MPS_AKH -#1|Force of Will|M|MPS_AKH -#1|Kefnet the Mindful|M|MPS_AKH -#1|Pact of Negation|M|MPS_AKH -#1|Spell Pierce|M|MPS_AKH -#1|Stifle|M|MPS_AKH -#1|Attrition|M|MPS_AKH -#1|Bontu the Glorified|M|MPS_AKH -#1|Dark Ritual|M|MPS_AKH -#1|Diabolic Intent|M|MPS_AKH -#1|Entomb|M|MPS_AKH -#1|Mind Twist|M|MPS_AKH -#1|Aggravated Assault|M|MPS_AKH -#1|Chain Lightning|M|MPS_AKH -#1|Hazoret the Fervent|M|MPS_AKH -#1|Rhonas the Indomitable|M|MPS_AKH -#1|Maelstrom Pulse|M|MPS_AKH -#1|Vindicate|M|MPS_AKH -#1|Armageddon|M|MPS_AKH -#1|Capsize|M|MPS_AKH -#1|Forbid|M|MPS_AKH -#1|Omniscience|M|MPS_AKH -#1|Opposition|M|MPS_AKH -#1|Sunder|M|MPS_AKH -#1|Threads of Disloyalty|M|MPS_AKH -#1|Avatar of Woe|M|MPS_AKH -#1|Damnation|M|MPS_AKH -#1|Desolation Angel|M|MPS_AKH -#1|Diabolic Edict|M|MPS_AKH -#1|Doomsday|M|MPS_AKH -#1|No Mercy|M|MPS_AKH -#1|Slaughter Pact|M|MPS_AKH -#1|Thoughtseize|M|MPS_AKH -#1|Blood Moon|M|MPS_AKH -#1|Boil|M|MPS_AKH -#1|Shatterstorm|M|MPS_AKH -#1|Through the Breach|M|MPS_AKH -#1|Choke|M|MPS_AKH -#1|The Locust God|M|MPS_AKH -#1|Lord of Extinction|M|MPS_AKH -#1|The Scarab God|M|MPS_AKH -#1|The Scorpion God|M|MPS_AKH -#100|Dummy Card|M|MPS_AKH -//Rank|Name|Rarity|Set -#1|Bonfire of the Damned|M|MM3 -#2|Mizzium Mortars|R|MM3 -#3|Niv-Mizzet, Dracogenius|R|MM3 -#4|Olivia Voldaren|M|MM3 -#5|Craterhoof Behemoth|M|MM3 -#6|Thragtusk|R|MM3 -#7|Broodmate Dragon|R|MM3 -#8|Wort, the Raidmother|R|MM3 -#9|Linvala, Keeper of Silence|M|MM3 -#10|Restoration Angel|R|MM3 -#11|Falkenrath Aristocrat|R|MM3 -#12|Obzedat, Ghost Council|R|MM3 -#13|Path to Exile|U|MM3 -#14|Damnation|R|MM3 -#15|Terminate|U|MM3 -#16|Sphinx's Revelation|M|MM3 -#17|Hellrider|R|MM3 -#18|Primal Command|R|MM3 -#19|Domri Rade|M|MM3 -#20|Lingering Souls|U|MM3 -#21|Liliana of the Veil|M|MM3 -#22|Boros Reckoner|R|MM3 -#23|Cyclonic Rift|R|MM3 -#24|Desecration Demon|R|MM3 -#25|Extractor Demon|R|MM3 -#26|Sever the Bloodline|R|MM3 -#27|Evil Twin|R|MM3 -#28|Simic Sky Swallower|R|MM3 -#29|Blade Splicer|R|MM3 -#30|Scavenging Ooze|R|MM3 -#31|Advent of the Wurm|R|MM3 -#32|Putrefy|U|MM3 -#33|Entreat the Angels|M|MM3 -#34|Deadeye Navigator|R|MM3 -#35|Snapcaster Mage|M|MM3 -#36|Basilisk Collar|R|MM3 -#37|Flickerwisp|U|MM3 -#38|Phantasmal Image|R|MM3 -#39|Griselbrand|M|MM3 -#40|Zealous Conscripts|R|MM3 -#41|Cruel Ultimatum|R|MM3 -#42|Voice of Resurgence|M|MM3 -#43|Terminus|R|MM3 -#44|Vampire Nighthawk|U|MM3 -#45|Mind Shatter|R|MM3 -#46|Gaea's Anthem|U|MM3 -#47|Sedraxis Specter|U|MM3 -#48|Azorius Signet|U|MM3 -#49|Boros Signet|U|MM3 -#50|Dimir Signet|U|MM3 -#51|Golgari Signet|U|MM3 -#52|Gruul Signet|U|MM3 -#53|Izzet Signet|U|MM3 -#54|Orzhov Signet|U|MM3 -#55|Rakdos Signet|U|MM3 -#56|Selesnya Signet|U|MM3 -#57|Simic Signet|U|MM3 -#58|Venser, Shaper Savant|R|MM3 -#59|Stoic Angel|R|MM3 -#60|Tower Gargoyle|U|MM3 -#61|Thunderous Wrath|C|MM3 -#62|Ulvenwald Tracker|R|MM3 -#63|Ground Assault|C|MM3 -#64|Cackling Counterpart|R|MM3 -#65|Opportunity|U|MM3 -#66|Serum Visions|U|MM3 -#67|Seal of Doom|U|MM3 -#68|Unburial Rites|U|MM3 -#69|Skirsdag Cultist|U|MM3 -#70|Call of the Herd|R|MM3 -#71|Harmonize|U|MM3 -#72|Abrupt Decay|R|MM3 -#73|Agony Warp|C|MM3 -#74|Auger Spree|C|MM3 -#75|Dinrova Horror|C|MM3 -#76|Fiery Justice|R|MM3 -#77|Ghor-Clan Rampager|U|MM3 -#78|Rhox War Monk|U|MM3 -#79|Sprouting Thrinax|U|MM3 -#80|Woolly Thoctar|U|MM3 -#81|Arcane Sanctum|U|MM3 -#82|Crumbling Necropolis|U|MM3 -#83|Jungle Shrine|U|MM3 -#84|Savage Lands|U|MM3 -#85|Seaside Citadel|U|MM3 -#86|Compulsive Research|U|MM3 -#87|Corpse Connoisseur|U|MM3 -#88|Grisly Spectacle|C|MM3 -#89|Arachnus Spinner|U|MM3 -#90|Call of the Conclave|C|MM3 -#91|Unflinching Courage|U|MM3 -#92|Torrent of Souls|U|MM3 -#93|Azure Mage|U|MM3 -#94|Wing Splicer|U|MM3 -#95|Entomber Exarch|U|MM3 -#96|Chandra's Outrage|C|MM3 -#97|Tarmogoyf|M|MM3 -#98|Sunhome Guildmage|U|MM3 -#99|Master Splicer|U|MM3 -#100|Ranger of Eos|R|MM3 -#101|Urbis Protector|U|MM3 -#102|Mist Raven|C|MM3 -#103|Pyrewild Shaman|U|MM3 -#104|Thornscape Battlemage|U|MM3 -#105|Vital Splicer|U|MM3 -#106|Coiling Oracle|C|MM3 -#107|Izzet Charm|U|MM3 -#108|Moroii|U|MM3 -#109|Mystic Genesis|U|MM3 -#110|Spike Jester|C|MM3 -#111|Thundersong Trumpeter|U|MM3 -#112|Urban Evolution|U|MM3 -#113|Wayfaring Temple|U|MM3 -#114|Tattermunge Witch|U|MM3 -#115|Gideon's Lawkeeper|C|MM3 -#116|Tandem Lookout|C|MM3 -#117|Falkenrath Noble|C|MM3 -#118|Magma Jet|C|MM3 -#119|Avacyn's Pilgrim|C|MM3 -#120|Bronzebeak Moa|U|MM3 -#121|Centaur Healer|C|MM3 -#122|Sin Collector|U|MM3 -#123|Soul Manipulation|U|MM3 -#124|Arid Mesa|R|MM3 -#125|Marsh Flats|R|MM3 -#126|Misty Rainforest|R|MM3 -#127|Scalding Tarn|R|MM3 -#128|Verdant Catacombs|R|MM3 -#129|Attended Knight|C|MM3 -#130|Kor Hookmaster|C|MM3 -#131|Penumbra Spider|C|MM3 -#132|Soul Ransom|U|MM3 -#133|Sea Gate Oracle|C|MM3 -#134|Cower in Fear|C|MM3 -#135|Grixis Slavedriver|C|MM3 -#136|Pyroclasm|U|MM3 -#137|Slime Molding|C|MM3 -#138|Carnage Gladiator|U|MM3 -#139|Golgari Rotwurm|C|MM3 -#140|Teleportal|U|MM3 -#141|Aethertow|C|MM3 -#142|Azorius Guildgate|C|MM3 -#143|Boros Guildgate|C|MM3 -#144|Dimir Guildgate|C|MM3 -#145|Golgari Guildgate|C|MM3 -#146|Gruul Guildgate|C|MM3 -#147|Izzet Guildgate|C|MM3 -#148|Orzhov Guildgate|C|MM3 -#149|Rakdos Guildgate|C|MM3 -#150|Selesnya Guildgate|C|MM3 -#151|Simic Guildgate|C|MM3 -#152|Kor Skyfisher|C|MM3 -#153|Wingcrafter|C|MM3 -#154|Goblin Guide|R|MM3 -#155|Scourge Devil|C|MM3 -#156|Arachnus Web|C|MM3 -#157|Baloth Cage Trap|U|MM3 -#158|Summoning Trap|R|MM3 -#159|Deputy of Acquittals|C|MM3 -#160|Goblin Electromancer|C|MM3 -#161|Kathari Bomber|C|MM3 -#162|Pilfered Plans|C|MM3 -#163|Skyknight Legionnaire|C|MM3 -#164|Wall of Denial|U|MM3 -#165|Lone Missionary|C|MM3 -#166|Pitfall Trap|C|MM3 -#167|Forbidden Alchemy|C|MM3 -#168|Death's Shadow|R|MM3 -#169|Battle-Rattle Shaman|C|MM3 -#170|Vithian Stinger|U|MM3 -#171|Explore|C|MM3 -#172|Sylvan Ranger|C|MM3 -#173|Golgari Germination|U|MM3 -#174|Talon Trooper|C|MM3 -#175|Vampire Aristocrat|C|MM3 -#176|Death-Hood Cobra|C|MM3 -#177|Mistmeadow Witch|U|MM3 -#178|Banishing Stroke|U|MM3 -#179|Sensor Splicer|C|MM3 -#180|Youthful Knight|C|MM3 -#181|Gifts Ungiven|R|MM3 -#182|Spire Monitor|C|MM3 -#183|Wall of Frost|U|MM3 -#184|Abyssal Specter|U|MM3 -#185|Inquisition of Kozilek|U|MM3 -#186|Ogre Jailbreaker|C|MM3 -#187|Goblin Assault|U|MM3 -#188|Hanweir Lancer|C|MM3 -#189|Molten Rain|U|MM3 -#190|Rubblebelt Maaka|C|MM3 -#191|Hungry Spriggan|C|MM3 -#192|Slaughterhorn|C|MM3 -#193|Agent of Masks|U|MM3 -#194|Vanish into Memory|U|MM3 -#195|Burning-Tree Emissary|C|MM3 -#196|Shimmering Grotto|C|MM3 -#197|Augur of Bolas|C|MM3 -#198|Grasp of Phantoms|C|MM3 -#199|Bone Splinters|C|MM3 -#200|Dregscape Zombie|C|MM3 -#201|Recover|C|MM3 -#202|Mogg Flunkies|C|MM3 -#203|Mudbutton Torchrunner|C|MM3 -#204|Traitorous Instinct|C|MM3 -#205|Revive|C|MM3 -#206|Aethermage's Touch|R|MM3 -#207|Gruul War Chant|U|MM3 -#208|Gift of Orzhova|C|MM3 -#209|Sundering Growth|C|MM3 -#210|Mystical Teachings|C|MM3 -#211|Rewind|C|MM3 -#212|Spell Pierce|C|MM3 -#213|Dragon Fodder|C|MM3 -#214|Madcap Skills|C|MM3 -#215|Fists of Ironwood|C|MM3 -#216|Might of Old Krosa|U|MM3 -#217|Seal of Primordium|C|MM3 -#218|Intangible Virtue|U|MM3 -#219|Momentary Blink|C|MM3 -#220|Soul Warden|C|MM3 -#221|Crippling Chill|C|MM3 -#222|Temporal Mastery|M|MM3 -#223|Gnawing Zombie|C|MM3 -#224|Druid's Deliverance|C|MM3 -#225|Strength in Numbers|C|MM3 -#226|Zur the Enchanter|R|MM3 -#227|Eyes in the Skies|C|MM3 -#228|Delirium Skeins|C|MM3 -#229|Dynacharge|C|MM3 -#230|Scorched Rusalka|C|MM3 -#231|Giantbaiting|C|MM3 -#232|Rootborn Defenses|C|MM3 -#233|Familiar's Ruse|U|MM3 -#234|Ghostly Flicker|C|MM3 -#235|Mortician Beetle|C|MM3 -#236|Pit Keeper|C|MM3 -#237|Ancient Grudge|U|MM3 -#238|Damping Matrix|R|MM3 -#239|Graceful Reprieve|C|MM3 -#240|Wake the Reflections|C|MM3 -#241|Night Terrors|C|MM3 -#242|Stony Silence|R|MM3 -#243|Kraken Hatchling|C|MM3 -#244|Blood Moon|R|MM3 -#245|Grafdigger's Cage|R|MM3 -#246|Cavern of Souls|M|MM3 -#247|Seance|R|MM3 -#248|Past in Flames|M|MM3 -#249|Pyromancer Ascension|R|MM3 -//Rank|Name|Rarity|Set -#1|Cataclysmic Gearhulk|M|MPS_KLD -#1|Torrential Gearhulk|M|MPS_KLD -#1|Noxious Gearhulk|M|MPS_KLD -#1|Combustible Gearhulk|M|MPS_KLD -#1|Verdurous Gearhulk|M|MPS_KLD -#1|Aether Vial|M|MPS_KLD -#1|Champion's Helm|M|MPS_KLD -#1|Chromatic Lantern|M|MPS_KLD -#1|Chrome Mox|M|MPS_KLD -#1|Cloudstone Curio|M|MPS_KLD -#1|Crucible of Worlds|M|MPS_KLD -#1|Gauntlet of Power|M|MPS_KLD -#1|Hangarback Walker|M|MPS_KLD -#1|Lightning Greaves|M|MPS_KLD -#1|Lotus Petal|M|MPS_KLD -#1|Mana Crypt|M|MPS_KLD -#1|Mana Vault|M|MPS_KLD -#1|Mind's Eye|M|MPS_KLD -#1|Mox Opal|M|MPS_KLD -#1|Painter's Servant|M|MPS_KLD -#1|Rings of Brighthearth|M|MPS_KLD -#1|Scroll Rack|M|MPS_KLD -#1|Sculpting Steel|M|MPS_KLD -#1|Sol Ring|M|MPS_KLD -#1|Solemn Simulacrum|M|MPS_KLD -#1|Static Orb|M|MPS_KLD -#1|Steel Overseer|M|MPS_KLD -#1|Sword of Feast and Famine|M|MPS_KLD -#1|Sword of Fire and Ice|M|MPS_KLD -#1|Sword of Light and Shadow|M|MPS_KLD -#1|Arcbound Ravager|M|MPS_KLD -#1|Black Vise|M|MPS_KLD -#1|Chalice of the Void|M|MPS_KLD -#1|Defense Grid|M|MPS_KLD -#1|Duplicant|M|MPS_KLD -#1|Engineered Explosives|M|MPS_KLD -#1|Ensnaring Bridge|M|MPS_KLD -#1|Extraplanar Lens|M|MPS_KLD -#1|Grindstone|M|MPS_KLD -#1|Meekstone|M|MPS_KLD -#1|Oblivion Stone|M|MPS_KLD -#1|Ornithopter|M|MPS_KLD -#1|Paradox Engine|M|MPS_KLD -#1|Pithing Needle|M|MPS_KLD -#1|Planar Bridge|M|MPS_KLD -#1|Platinum Angel|M|MPS_KLD -#1|Sphere of Resistance|M|MPS_KLD -#1|Staff of Domination|M|MPS_KLD -#1|Sundering Titan|M|MPS_KLD -#1|Sword of Body and Mind|M|MPS_KLD -#1|Sword of War and Peace|M|MPS_KLD -#1|Trinisphere|M|MPS_KLD -#1|Vedalken Shackles|M|MPS_KLD -#1|Wurmcoil Engine|M|MPS_KLD -#100|Dummy Card|M|MPS_KLD -//Rank|Name|Rarity|Set -#1|Herald of Anguish|M|AER -#2|Ajani Unyielding|M|AER -#3|Aethersphere Harvester|R|AER -#4|Aethertide Whale|R|AER -#5|Freejam Regent|R|AER -#6|Quicksmith Rebel|R|AER -#7|Ridgescale Tusker|U|AER -#8|Tezzeret the Schemer|M|AER -#9|Battle at the Bridge|R|AER -#10|Yahenni's Expertise|R|AER -#11|Rishkar, Peema Renegade|R|AER -#12|Untethered Express|U|AER -#13|Solemn Recruit|R|AER -#14|Thopter Arrest|U|AER -#15|Sram's Expertise|R|AER -#16|Vengeful Rebel|U|AER -#17|Walking Ballista|R|AER -#18|Airdrop Aeronauts|U|AER -#19|Baral's Expertise|R|AER -#20|Fatal Push|U|AER -#21|Glint-Sleeve Siphoner|R|AER -#22|Midnight Entourage|R|AER -#23|Hungry Flames|U|AER -#24|Aetherwind Basker|M|AER -#25|Monstrous Onslaught|U|AER -#26|Maverick Thopterist|U|AER -#27|Winding Constrictor|U|AER -#28|Exquisite Archangel|M|AER -#29|Quicksmith Spy|R|AER -#30|Daring Demolition|C|AER -#31|Gifted Aetherborn|U|AER -#32|Yahenni, Undying Partisan|R|AER -#33|Rishkar's Expertise|R|AER -#34|Renegade Wheelsmith|U|AER -#35|Rogue Refiner|U|AER -#36|Heart of Kiran|M|AER -#37|Caught in the Brights|C|AER -#38|Scrapper Champion|U|AER -#39|Maulfist Revolutionary|U|AER -#40|Hidden Stockpile|U|AER -#41|Spire Patrol|U|AER -#42|Tezzeret's Touch|U|AER -#43|Lifecrafter's Bestiary|R|AER -#44|Treasure Keeper|U|AER -#45|Reverse Engineer|U|AER -#46|Shock|C|AER -#47|Greenbelt Rampager|R|AER -#48|Renegade Rallier|U|AER -#49|Weldfast Engineer|U|AER -#50|Aethergeode Miner|R|AER -#51|Sram, Senior Edificer|R|AER -#52|Skyship Plunderer|U|AER -#53|Wind-Kin Raiders|U|AER -#54|Chandra's Revolution|C|AER -#55|Enraged Giant|U|AER -#56|Kari Zev, Skyship Raider|R|AER -#57|Outland Boar|U|AER -#58|Metallic Mimic|R|AER -#59|Pacification Array|U|AER -#60|Felidar Guardian|U|AER -#61|Trophy Mage|U|AER -#62|Prey Upon|C|AER -#63|Scrap Trawler|R|AER -#64|Deadeye Harpooner|U|AER -#65|Shielded Aether Thief|U|AER -#66|Lightning Runner|M|AER -#67|Sweatworks Brawler|C|AER -#68|Greenwheel Liberator|R|AER -#69|Leave in the Dust|C|AER -#70|Release the Gremlins|R|AER -#71|Druid of the Cowl|C|AER -#72|Peema Aether-Seer|U|AER -#73|Oath of Ajani|R|AER -#74|Implement of Ferocity|C|AER -#75|Renegade Map|C|AER -#76|Aeronaut Admiral|U|AER -#77|Aether Swooper|C|AER -#78|Aether Chaser|C|AER -#79|Reckless Racer|U|AER -#80|Aetherstream Leopard|C|AER -#81|Lifecraft Cavalry|C|AER -#82|Scrounging Bandar|C|AER -#83|Dark Intimations|R|AER -#84|Audacious Infiltrator|C|AER -#85|Countless Gears Renegade|C|AER -#86|Illusionist's Stratagem|U|AER -#87|Cruel Finality|C|AER -#88|Narnam Renegade|U|AER -#89|Peacewalker Colossus|R|AER -#90|Dawnfeather Eagle|C|AER -#91|Bastion Inventor|C|AER -#92|Disallow|R|AER -#93|Hinterland Drake|C|AER -#94|Aether Poisoner|C|AER -#95|Foundry Hornet|U|AER -#96|Perilous Predicament|U|AER -#97|Lifecraft Awakening|U|AER -#98|Unbridled Growth|C|AER -#99|Barricade Breaker|U|AER -#100|Cogwork Assembler|U|AER -#101|Daredevil Dragster|U|AER -#102|Spire of Industry|R|AER -#103|Decommission|C|AER -#104|Restoration Specialist|U|AER -#105|Dispersal Technician|C|AER -#106|Ice Over|C|AER -#107|Metallic Rebuke|C|AER -#108|Shipwreck Moray|C|AER -#109|Frontline Rebel|C|AER -#110|Highspire Infusion|C|AER -#111|Implement of Examination|C|AER -#112|Defiant Salvager|C|AER -#113|Natural Obsolescence|C|AER -#114|Implement of Malice|C|AER -#115|Merchant's Dockhand|R|AER -#116|Welder Automaton|C|AER -#117|Aerial Modification|U|AER -#118|Aether Inspector|C|AER -#119|Call for Unity|R|AER -#120|Consulate Crackdown|R|AER -#121|Deft Dismissal|U|AER -#122|Ghirapur Osprey|C|AER -#123|Mechanized Production|M|AER -#124|Negate|C|AER -#125|Alley Strangler|C|AER -#126|Fen Hauler|C|AER -#127|Night Market Aeronaut|C|AER -#128|Resourceful Return|C|AER -#129|Indomitable Creativity|M|AER -#130|Precise Strike|C|AER -#131|Siege Modification|U|AER -#132|Aether Herder|C|AER -#133|Hidden Herbalists|U|AER -#134|Lifecrafter's Gift|U|AER -#135|Implement of Improvement|C|AER -#136|Irontread Crusher|C|AER -#137|Watchful Automaton|C|AER -#138|Alley Evasion|C|AER -#139|Whir of Invention|R|AER -#140|Sly Requisitioner|U|AER -#141|Destructive Tampering|C|AER -#142|Invigorated Rampage|U|AER -#143|Kari Zev's Expertise|R|AER -#144|Silkweaver Elite|C|AER -#145|Implement of Combustion|C|AER -#146|Mobile Garrison|C|AER -#147|Baral, Chief of Compliance|R|AER -#148|Salvage Scuttler|U|AER -#149|Embraal Gear-Smasher|C|AER -#150|Lathnu Sailback|C|AER -#151|Ravenous Intruder|U|AER -#152|Heroic Intervention|R|AER -#153|Aegis Automaton|C|AER -#154|Consulate Dreadnought|U|AER -#155|Crackdown Construct|U|AER -#156|Hope of Ghirapur|R|AER -#157|Night Market Guard|C|AER -#158|Reservoir Walker|C|AER -#159|Servo Schematic|U|AER -#160|Universal Solvent|C|AER -#161|Bastion Enforcer|C|AER -#162|Conviction|C|AER -#163|Ironclad Revolutionary|U|AER -#164|Renegade's Getaway|C|AER -#165|Gremlin Infestation|U|AER -#166|Wrangle|C|AER -#167|Filigree Crawler|C|AER -#168|Verdant Automaton|C|AER -#169|Fourth Bridge Prowler|C|AER -#170|Efficient Construction|U|AER -#171|Take into Custody|C|AER -#172|Pia's Revolution|R|AER -#173|Aid from the Cowl|R|AER -#174|Consulate Turret|C|AER -#175|Foundry Assembler|C|AER -#176|Gonti's Aether Heart|M|AER -#177|Inspiring Statuary|R|AER -#178|Paradox Engine|M|AER -#179|Planar Bridge|M|AER -#180|Augmenting Automaton|C|AER -#181|Ornithopter|U|AER -#182|Gonti's Machinations|U|AER -#183|Prizefighter Construct|C|AER -#184|Secret Salvage|R|AER -//Rank|Name|Rarity|Set -#1|Chandra, Torch of Defiance|M|KLD -#2|Verdurous Gearhulk|M|KLD -#3|Confiscation Coup|R|KLD -#4|Noxious Gearhulk|M|KLD -#5|Skysovereign, Consul Flagship|M|KLD -#6|Angel of Invention|M|KLD -#7|Torrential Gearhulk|M|KLD -#8|Demon of Dark Schemes|M|KLD -#9|Combustible Gearhulk|M|KLD -#10|Nissa, Vital Force|M|KLD -#11|Aetherstorm Roc|R|KLD -#12|Dovin Baan|M|KLD -#13|Saheeli Rai|M|KLD -#14|Cataclysmic Gearhulk|M|KLD -#15|Rashmi, Eternities Crafter|M|KLD -#16|Depala, Pilot Exemplar|R|KLD -#17|Aethersquall Ancient|R|KLD -#18|Skyship Stalker|R|KLD -#19|Saheeli's Artistry|R|KLD -#20|Smuggler's Copter|R|KLD -#21|Fumigate|R|KLD -#22|Master Trinketeer|R|KLD -#23|Gonti, Lord of Luxury|R|KLD -#24|Cloudblazer|U|KLD -#25|Aerial Responder|U|KLD -#26|Marionette Master|R|KLD -#27|Harnessed Lightning|U|KLD -#28|Pia Nalaar|R|KLD -#29|Unlicensed Disintegration|U|KLD -#30|Voltaic Brawler|U|KLD -#31|Whirler Virtuoso|U|KLD -#32|Captured by the Consulate|R|KLD -#33|Fairgrounds Warden|U|KLD -#34|Syndicate Trafficker|R|KLD -#35|Furious Reprisal|U|KLD -#36|Architect of the Untamed|R|KLD -#37|Bristling Hydra|R|KLD -#38|Longtusk Cub|U|KLD -#39|Oviya Pashiri, Sage Lifecrafter|R|KLD -#40|Empyreal Voyager|U|KLD -#41|Metalwork Colossus|R|KLD -#42|Multiform Wonder|R|KLD -#43|Fateful Showdown|R|KLD -#44|Cultivator of Blades|R|KLD -#45|Restoration Gearsmith|U|KLD -#46|Revoke Privileges|C|KLD -#47|Padeem, Consul of Innovation|R|KLD -#48|Midnight Oil|R|KLD -#49|Lathnu Hellion|R|KLD -#50|Welding Sparks|C|KLD -#51|Hunt the Weak|C|KLD -#52|Nature's Way|U|KLD -#53|Servant of the Conduit|U|KLD -#54|Kambal, Consul of Allocation|R|KLD -#55|Filigree Familiar|U|KLD -#56|Skywhaler's Shot|U|KLD -#57|Long-Finned Skywhale|U|KLD -#58|Aetherborn Marauder|U|KLD -#59|Essence Extraction|U|KLD -#60|Arborback Stomper|U|KLD -#61|Armorcraft Judge|U|KLD -#62|Veteran Motorist|U|KLD -#63|Contraband Kingpin|U|KLD -#64|Chief of the Foundry|U|KLD -#65|Wispweaver Angel|U|KLD -#66|Chandra's Pyrohelix|C|KLD -#67|Thriving Grubs|C|KLD -#68|Thriving Rhino|C|KLD -#69|Wildest Dreams|R|KLD -#70|Scrapheap Scrounger|R|KLD -#71|Gearshift Ace|U|KLD -#72|Visionary Augmenter|U|KLD -#73|Eliminate the Competition|R|KLD -#74|Peema Outrider|C|KLD -#75|Glint-Sleeve Artisan|C|KLD -#76|Impeccable Timing|C|KLD -#77|Thriving Ibex|C|KLD -#78|Glint-Nest Crane|U|KLD -#79|Malfunction|C|KLD -#80|Dhund Operative|C|KLD -#81|Die Young|C|KLD -#82|Embraal Bruiser|U|KLD -#83|Tidy Conclusion|C|KLD -#84|Brazen Scourge|U|KLD -#85|Maulfist Doorbuster|U|KLD -#86|Snare Thopter|U|KLD -#87|Aether Meltdown|U|KLD -#88|Glimmer of Genius|U|KLD -#89|Insidious Will|R|KLD -#90|Foundry Screecher|C|KLD -#91|Ovalchase Daredevil|U|KLD -#92|Thriving Rats|C|KLD -#93|Aethertorch Renegade|U|KLD -#94|Quicksmith Genius|U|KLD -#95|Territorial Gorger|R|KLD -#96|Key to the City|R|KLD -#97|Consul's Shieldguard|U|KLD -#98|Propeller Pioneer|C|KLD -#99|Trusty Companion|U|KLD -#100|Aether Theorist|C|KLD -#101|Experimental Aviator|U|KLD -#102|Nimble Innovator|C|KLD -#103|Wind Drake|C|KLD -#104|Make Obsolete|U|KLD -#105|Weaponcraft Enthusiast|U|KLD -#106|Salivating Gremlins|C|KLD -#107|Speedway Fanatic|U|KLD -#108|Ghirapur Guide|U|KLD -#109|Kujar Seedsculptor|C|KLD -#110|Bomat Bazaar Barge|U|KLD -#111|Cultivator's Caravan|R|KLD -#112|Deadlock Trap|R|KLD -#113|Fleetwheel Cruiser|R|KLD -#114|Foundry Inspector|U|KLD -#115|Iron League Steed|U|KLD -#116|Narnam Cobra|C|KLD -#117|Sky Skiff|C|KLD -#118|Blooming Marsh|R|KLD -#119|Botanical Sanctum|R|KLD -#120|Concealed Courtyard|R|KLD -#121|Inspiring Vantage|R|KLD -#122|Spirebluff Canal|R|KLD -#123|Aviary Mechanic|C|KLD -#124|Vedalken Blademaster|C|KLD -#125|Lawless Broker|C|KLD -#126|Live Fast|C|KLD -#127|Ovalchase Dragster|U|KLD -#128|Inventors' Fair|R|KLD -#129|Skyswirl Harrier|C|KLD -#130|Toolcraft Exemplar|R|KLD -#131|Underhanded Designs|U|KLD -#132|Spontaneous Artist|C|KLD -#133|Sage of Shaila's Claim|C|KLD -#134|Ballista Charger|U|KLD -#135|Dukhara Peafowl|C|KLD -#136|Fabrication Module|U|KLD -#137|Prophetic Prism|C|KLD -#138|Renegade Freighter|C|KLD -#139|Servo Exhibition|U|KLD -#140|Ambitious Aetherborn|C|KLD -#141|Spark of Creativity|U|KLD -#142|Fairgrounds Trumpeter|U|KLD -#143|Riparian Tiger|C|KLD -#144|Engineered Might|U|KLD -#145|Aetherworks Marvel|M|KLD -#146|Aether Hub|U|KLD -#147|Herald of the Fair|C|KLD -#148|Gearseeker Serpent|C|KLD -#149|Janjeet Sentry|U|KLD -#150|Weldfast Wingsmith|C|KLD -#151|Maulfist Squad|C|KLD -#152|Prakhata Club Security|C|KLD -#153|Subtle Strike|C|KLD -#154|Inventor's Apprentice|U|KLD -#155|Spireside Infiltrator|C|KLD -#156|Appetite for the Unnatural|C|KLD -#157|Elegant Edgecrafters|U|KLD -#158|Highspire Artisan|C|KLD -#159|Weldfast Monitor|C|KLD -#160|Select for Inspection|C|KLD -#161|Incendiary Sabotage|U|KLD -#162|Wayward Giant|C|KLD -#163|Blossoming Defense|U|KLD -#164|Eager Construct|C|KLD -#165|Prakhata Pillar-Bug|C|KLD -#166|Eddytrail Hawk|C|KLD -#167|Fragmentize|C|KLD -#168|Ninth Bridge Patrol|C|KLD -#169|Hightide Hermit|C|KLD -#170|Thriving Turtle|C|KLD -#171|Cathartic Reunion|C|KLD -#172|Hazardous Conditions|U|KLD -#173|Bastion Mastodon|C|KLD -#174|Electrostatic Pummeler|R|KLD -#175|Curio Vendor|C|KLD -#176|Tezzeret's Ambition|C|KLD -#177|Dukhara Scavenger|C|KLD -#178|Wild Wanderer|C|KLD -#179|Workshop Assistant|C|KLD -#180|Built to Last|C|KLD -#181|Shrewd Negotiation|U|KLD -#182|Harsh Scrutiny|U|KLD -#183|Built to Smash|C|KLD -#184|Attune with Aether|C|KLD -#185|Aradara Express|C|KLD -#186|Cogworker's Puzzleknot|C|KLD -#187|Decoction Module|U|KLD -#188|Fireforger's Puzzleknot|C|KLD -#189|Self-Assembler|C|KLD -#190|Aether Tradewinds|C|KLD -#191|Disappearing Act|U|KLD -#192|Era of Innovation|U|KLD -#193|Fortuitous Find|C|KLD -#194|Mind Rot|C|KLD -#195|Night Market Lookout|C|KLD -#196|Rush of Vitality|C|KLD -#197|Reckless Fireweaver|C|KLD -#198|Cowl Prowler|C|KLD -#199|Animation Module|R|KLD -#200|Inventor's Goggles|C|KLD -#201|Metalspinner's Puzzleknot|C|KLD -#202|Sequestered Stash|U|KLD -#203|Acrobatic Maneuver|C|KLD -#204|Failed Inspection|C|KLD -#205|Revolutionary Rebuff|C|KLD -#206|Morbid Curiosity|U|KLD -#207|Hijack|C|KLD -#208|Terror of the Fairgrounds|C|KLD -#209|Ornamental Courage|C|KLD -#210|Take Down|C|KLD -#211|Accomplished Automaton|C|KLD -#212|Bomat Courier|R|KLD -#213|Dynavolt Tower|R|KLD -#214|Pressure Point|C|KLD -#215|Paradoxical Outcome|R|KLD -#216|Ruinous Gremlin|C|KLD -#217|Consulate Skygate|C|KLD -#218|Demolition Stomper|U|KLD -#219|Glassblower's Puzzleknot|C|KLD -#220|Whirlermaker|U|KLD -#221|Metallurgic Summonings|M|KLD -#222|Minister of Inquiries|U|KLD -#223|Fretwork Colony|U|KLD -#224|Renegade Tactics|C|KLD -#225|Start Your Engines|U|KLD -#226|Creeping Mold|U|KLD -#227|Wily Bandar|C|KLD -#228|Torch Gauntlet|C|KLD -#229|Woodweaver's Puzzleknot|C|KLD -#230|Consulate Surveillance|U|KLD -#231|Inspired Charge|C|KLD -#232|Diabolic Tutor|U|KLD -#233|Giant Spectacle|C|KLD -#234|Ceremonious Rejection|U|KLD -#235|Larger Than Life|C|KLD -#236|Tasseled Dromedary|C|KLD -#237|Demolish|C|KLD -#238|Durable Handicraft|U|KLD -#239|Ghirapur Orrery|R|KLD -#240|Authority of the Consuls|R|KLD -#241|Panharmonicon|R|KLD -#242|Refurbish|U|KLD -#243|Commencement of Festivities|C|KLD -#244|Dramatic Reversal|C|KLD -#245|Perpetual Timepiece|U|KLD -#246|Aetherflux Reservoir|R|KLD -#247|Madcap Experiment|R|KLD -#248|Lost Legacy|R|KLD -#249|Dubious Challenge|R|KLD -//Rank|Name|Rarity|Set -#1|Kaya, Ghost Assassin|M|CN2 -#2|Platinum Angel|M|CN2 -#3|Daretti, Ingenious Iconoclast|M|CN2 -#4|Avatar of Woe|M|CN2 -#5|Subterranean Tremors|M|CN2 -#6|Queen Marchesa|M|CN2 -#7|Selvala, Heart of the Wilds|M|CN2 -#8|Skyline Despot|R|CN2 -#9|Leovold, Emissary of Trest|M|CN2 -#10|Sphinx of Magosi|R|CN2 -#11|Arcane Savant|R|CN2 -#12|Keeper of Keys|R|CN2 -#13|Custodi Lich|R|CN2 -#14|Harvester of Souls|R|CN2 -#15|Caller of the Untamed|R|CN2 -#16|Sangromancer|R|CN2 -#17|Hallowed Burial|R|CN2 -#18|Sanctum Prelate|M|CN2 -#19|Grenzo, Havoc Raiser|R|CN2 -#20|Berserk|M|CN2 -#21|Stunt Double|R|CN2 -#22|Forgotten Ancient|R|CN2 -#23|Expropriate|M|CN2 -#24|Followed Footsteps|R|CN2 -#25|Dragonlair Spider|R|CN2 -#26|Splitting Slime|R|CN2 -#27|Regal Behemoth|R|CN2 -#28|Psychosis Crawler|R|CN2 -#29|Spirit of the Hearth|R|CN2 -#30|Hundred-Handed One|R|CN2 -#31|Adriana, Captain of the Guard|R|CN2 -#32|Recruiter of the Guard|R|CN2 -#33|Selvala's Stampede|R|CN2 -#34|Paliano Vanguard|R|CN2 -#35|Phyrexian Arena|R|CN2 -#36|Capital Punishment|R|CN2 -#37|Desertion|R|CN2 -#38|Guul Draz Specter|R|CN2 -#39|Charmbreaker Devils|R|CN2 -#40|Show and Tell|M|CN2 -#41|Protector of the Crown|R|CN2 -#42|Birds of Paradise|R|CN2 -#43|Hamletback Goliath|R|CN2 -#44|Volatile Chimera|R|CN2 -#45|Sovereign's Realm|M|CN2 -#46|Duskmantle Seer|R|CN2 -#47|Hedron Matrix|R|CN2 -#48|Gratuitous Violence|R|CN2 -#49|Wild Pair|R|CN2 -#50|Inquisition of Kozilek|R|CN2 -#51|Pariah|R|CN2 -#52|Ghostly Prison|U|CN2 -#53|Burgeoning|R|CN2 -#54|Weight Advantage|R|CN2 -#55|Hymn of the Wilds|M|CN2 -#56|Archdemon of Paliano|R|CN2 -#57|Faith's Reward|R|CN2 -#58|Emissary's Ploy|R|CN2 -#59|Covenant of Minds|R|CN2 -#60|Exotic Orchard|R|CN2 -#61|Kami of the Crescent Moon|R|CN2 -#62|Keepsake Gorgon|U|CN2 -#63|Nessian Asp|U|CN2 -#64|Guardian of the Gateless|U|CN2 -#65|Burning Wish|R|CN2 -#66|Animus of Predation|U|CN2 -#67|Noble Banneret|U|CN2 -#68|Overrun|U|CN2 -#69|Coveted Peacock|U|CN2 -#70|Domesticated Hydra|U|CN2 -#71|Fleshbag Marauder|U|CN2 -#72|Juniper Order Ranger|U|CN2 -#73|Ascended Lawmage|U|CN2 -#74|Sulfurous Blast|U|CN2 -#75|Spectral Grasp|U|CN2 -#76|Smuggler Captain|U|CN2 -#77|Custodi Soulcaller|U|CN2 -#78|Murder|C|CN2 -#79|Serum Visions|U|CN2 -#80|Beast Within|U|CN2 -#81|Regicide|C|CN2 -#82|Palace Jailer|U|CN2 -#83|Knights of the Black Rose|U|CN2 -#84|Merfolk Skyscout|U|CN2 -#85|Summoner's Bond|U|CN2 -#86|Guttersnipe|U|CN2 -#87|Rogue's Passage|U|CN2 -#88|Deceiver Exarch|U|CN2 -#89|Infest|U|CN2 -#90|Stoneshock Giant|U|CN2 -#91|Marchesa's Decree|U|CN2 -#92|Public Execution|U|CN2 -#93|Merfolk Looter|U|CN2 -#94|Hollowhenge Spirit|U|CN2 -#95|Hail of Arrows|U|CN2 -#96|Hold the Perimeter|R|CN2 -#97|Fang of the Pack|U|CN2 -#98|Flame Slash|C|CN2 -#99|Havengul Vampire|U|CN2 -#100|Explosive Vegetation|U|CN2 -#101|Spire Phantasm|U|CN2 -#102|Grenzo's Ruffians|U|CN2 -#103|Custodi Peacekeeper|C|CN2 -#104|Garbage Fire|C|CN2 -#105|Pyretic Hunter|U|CN2 -#106|Thorn of the Black Rose|C|CN2 -#107|Deadly Designs|U|CN2 -#108|Wings of the Guard|C|CN2 -#109|Affa Guard Hound|U|CN2 -#110|Shipwreck Singer|U|CN2 -#111|Pharika's Mender|U|CN2 -#112|Kill Shot|C|CN2 -#113|Sinuous Vermin|C|CN2 -#114|Coiling Oracle|U|CN2 -#115|Voyaging Satyr|C|CN2 -#116|Death Wind|C|CN2 -#117|Burn Away|U|CN2 -#118|Throne Warden|C|CN2 -#119|Besmirch|U|CN2 -#120|Mausoleum Turnkey|U|CN2 -#121|Into the Void|U|CN2 -#122|Natural Unity|C|CN2 -#123|Skittering Crustacean|C|CN2 -#124|Ravenous Leucrocota|C|CN2 -#125|Omenspeaker|C|CN2 -#126|Netcaster Spider|C|CN2 -#127|Diabolic Tutor|U|CN2 -#128|Garrulous Sycophant|C|CN2 -#129|Illusionary Informant|C|CN2 -#130|Wild Griffin|C|CN2 -#131|Repulse|C|CN2 -#132|Dismiss|U|CN2 -#133|Farbog Boneflinger|U|CN2 -#134|Throne of the High City|R|CN2 -#135|Manaplasm|U|CN2 -#136|Cloaked Siren|C|CN2 -#137|Blood-Toll Harpy|C|CN2 -#138|Lieutenants of the Guard|C|CN2 -#139|Canal Courier|C|CN2 -#140|Borderland Explorer|C|CN2 -#141|Deputized Protester|C|CN2 -#142|Brushstrider|U|CN2 -#143|Messenger Jays|C|CN2 -#144|Ill-Tempered Cyclops|C|CN2 -#145|Menagerie Liberator|C|CN2 -#146|Vaporkin|C|CN2 -#147|Driver of the Dead|C|CN2 -#148|Windborne Charge|U|CN2 -#149|Coordinated Assault|U|CN2 -#150|Mnemonic Wall|C|CN2 -#151|Prey Upon|C|CN2 -#152|Carnage Gladiator|U|CN2 -#153|Kitesail|C|CN2 -#154|Spy Kit|U|CN2 -#155|Vertigo Spawn|U|CN2 -#156|Opaline Unicorn|C|CN2 -#157|Palace Sentinels|C|CN2 -#158|Evolving Wilds|C|CN2 -#159|Jeering Homunculus|C|CN2 -#160|Child of Night|C|CN2 -#161|Entourage of Trest|C|CN2 -#162|Hired Heist|C|CN2 -#163|Orchard Elemental|C|CN2 -#164|Raise the Alarm|C|CN2 -#165|Doomed Traveler|C|CN2 -#166|Stormchaser Chimera|U|CN2 -#167|Kiln Fiend|C|CN2 -#168|Leovold's Operative|C|CN2 -#169|Twin Bolt|C|CN2 -#170|Gruul War Chant|U|CN2 -#171|Ballot Broker|C|CN2 -#172|Gang of Devils|U|CN2 -#173|Runed Servitor|U|CN2 -#174|Shimmering Grotto|U|CN2 -#175|Dread Statuary|U|CN2 -#176|Divination|C|CN2 -#177|Assemble the Rank and Vile|C|CN2 -#178|Illusion of Choice|U|CN2 -#179|Echoing Boon|U|CN2 -#180|Fiery Fall|C|CN2 -#181|Bonds of Quicksilver|C|CN2 -#182|Goblin Tunneler|C|CN2 -#183|Strength in Numbers|C|CN2 -#184|Lace with Moonglove|C|CN2 -#185|Hurly-Burly|C|CN2 -#186|Sylvan Bounty|C|CN2 -#187|Disenchant|C|CN2 -#188|Fleeting Distraction|C|CN2 -#189|Altar's Reap|C|CN2 -#190|Bronze Sable|C|CN2 -#191|Fade into Antiquity|C|CN2 -#192|Festergloom|C|CN2 -#193|Reviving Dose|C|CN2 -#194|Hexplate Golem|C|CN2 -#195|Zealous Strike|C|CN2 -#196|Ogre Sentry|C|CN2 -#197|Trumpet Blast|C|CN2 -#198|Incendiary Dissent|C|CN2 -#199|Irresistible Prey|U|CN2 -#200|Lay of the Land|C|CN2 -#201|Plummet|C|CN2 -#202|Absorb Vis|C|CN2 -#203|Gleam of Resistance|C|CN2 -#204|Goblin Balloon Brigade|C|CN2 -#205|Tormenting Voice|C|CN2 -#206|Raise Dead|C|CN2 -#207|Copperhorn Scout|C|CN2 -#208|Gods Willing|C|CN2 -#209|Horn of Greed|R|CN2 -#210|Adriana's Valor|C|CN2 -#211|Negate|C|CN2 -#212|Traumatic Visions|C|CN2 -#213|Shambling Goblin|C|CN2 -#214|Akroan Hoplite|U|CN2 -#215|Stromkirk Patrol|C|CN2 -#216|Caller of Gales|C|CN2 -#217|Goblin Racketeer|C|CN2 -#218|Unnerve|C|CN2 -#219|Ember Beast|C|CN2 -#220|Ghostly Possession|C|CN2 -#221|Crown-Hunter Hireling|C|CN2 -//Rank|Name|Rarity|Set -#1|Liliana, the Last Hope|M|EMN -#2|Ishkanah, Grafwidow|M|EMN -#3|Decimator of the Provinces|M|EMN -#4|Tamiyo, Field Researcher|M|EMN -#5|Emrakul, the Promised End|M|EMN -#6|Mirrorwing Dragon|M|EMN -#7|Grim Flayer|M|EMN -#8|Nahiri's Wrath|M|EMN -#9|Gisa and Geralf|M|EMN -#10|Tree of Perdition|M|EMN -#11|Niblis of Frost|R|EMN -#12|Elder Deep-Fiend|R|EMN -#13|Thalia, Heretic Cathar|R|EMN -#14|Dark Salvation|R|EMN -#15|Collective Effort|R|EMN -#16|Spell Queller|R|EMN -#17|Distended Mindbender|R|EMN -#18|Collective Defiance|R|EMN -#19|Heron's Grace Champion|R|EMN -#20|Noosegraf Mob|R|EMN -#21|Assembled Alphas|R|EMN -#22|Bedlam Reveler|R|EMN -#23|Thalia's Lancers|R|EMN -#24|Cryptbreaker|R|EMN -#25|Stromkirk Occultist|R|EMN -#26|Bloodhall Priest|R|EMN -#27|Spirit of the Hunt|R|EMN -#28|Bruna, the Fading Light|R|EMN -#29|Docent of Perfection|R|EMN -#30|Voldaren Pariah|R|EMN -#31|Wharf Infiltrator|R|EMN -#32|Sanctifier of Souls|R|EMN -#33|Selfless Spirit|R|EMN -#34|Collective Brutality|R|EMN -#35|Mind's Dilation|M|EMN -#36|Murder|U|EMN -#37|Stromkirk Condemned|R|EMN -#38|Somberwald Stag|U|EMN -#39|Ulvenwald Observer|R|EMN -#40|Emrakul's Evangel|R|EMN -#41|Hanweir Garrison|R|EMN -#42|Incendiary Flow|U|EMN -#43|Impetuous Devils|R|EMN -#44|Eldritch Evolution|R|EMN -#45|Clear Shot|U|EMN -#46|Savage Alliance|U|EMN -#47|Subjugator Angel|U|EMN -#48|Eternal Scourge|R|EMN -#49|Identity Thief|R|EMN -#50|Faith Unbroken|U|EMN -#51|Imprisoned in the Moon|R|EMN -#52|Advanced Stitchwing|U|EMN -#53|Ruthless Disposal|U|EMN -#54|Noose Constrictor|U|EMN -#55|Mausoleum Wanderer|R|EMN -#56|Nebelgast Herald|U|EMN -#57|Spreading Flames|U|EMN -#58|Weaver of Lightning|U|EMN -#59|Haunted Dead|U|EMN -#60|Ulrich of the Krallenhorde|M|EMN -#61|Foul Emissary|U|EMN -#62|Galvanic Bombardment|C|EMN -#63|Blessed Alliance|U|EMN -#64|Smoldering Werewolf|U|EMN -#65|Courageous Outrider|U|EMN -#66|Gisela, the Broken Blade|M|EMN -#67|Permeating Mass|R|EMN -#68|Choking Restraints|C|EMN -#69|Markov Crusader|U|EMN -#70|Gnarlwood Dryad|U|EMN -#71|Furyblade Vampire|U|EMN -#72|Lone Rider|U|EMN -#73|Geist of the Archives|U|EMN -#74|Oath of Liliana|R|EMN -#75|Deranged Whelp|U|EMN -#76|Ulvenwald Captive|C|EMN -#77|Mercurial Geists|U|EMN -#78|Stitcher's Graft|R|EMN -#79|Boon of Emrakul|C|EMN -#80|Hamlet Captain|U|EMN -#81|Rise from the Grave|U|EMN -#82|Insatiable Gorgers|U|EMN -#83|Alchemist's Greeting|C|EMN -#84|Dusk Feaster|U|EMN -#85|Kessig Prowler|U|EMN -#86|Unsubstantiate|U|EMN -#87|Conduit of Storms|U|EMN -#88|Hanweir Battlements|R|EMN -#89|Drogskol Shieldmate|U|EMN -#90|Extricator of Sin|U|EMN -#91|Chilling Grasp|U|EMN -#92|Sigardian Priest|C|EMN -#93|Shrill Howler|U|EMN -#94|Drownyard Behemoth|U|EMN -#95|Tangleclaw Werewolf|U|EMN -#96|Midnight Scavengers|C|EMN -#97|Brazen Wolves|C|EMN -#98|Prey Upon|C|EMN -#99|Abundant Maw|U|EMN -#100|Liliana's Elite|U|EMN -#101|Vexing Scuttler|U|EMN -#102|Abandon Reason|U|EMN -#103|Thermo-Alchemist|C|EMN -#104|Scour the Laboratory|U|EMN -#105|Lashweed Lurker|U|EMN -#106|Ingenious Skaab|C|EMN -#107|Lupine Prototype|R|EMN -#108|Olivia's Dragoon|C|EMN -#109|Vampire Cutthroat|U|EMN -#110|Tattered Haunter|C|EMN -#111|Ride Down|U|EMN -#112|Wretched Gryff|C|EMN -#113|Drag Under|C|EMN -#114|Graf Rats|C|EMN -#115|Curious Homunculus|U|EMN -#116|Soul Separator|R|EMN -#117|Desperate Sentry|C|EMN -#118|Mockery of Nature|U|EMN -#119|Exultant Cultist|C|EMN -#120|Certain Death|C|EMN -#121|Backwoods Survivalists|C|EMN -#122|Grizzled Angler|U|EMN -#123|Vildin-Pack Outcast|C|EMN -#124|Dawn Gryff|C|EMN -#125|Ironclad Slayer|C|EMN -#126|Steadfast Cathar|C|EMN -#127|Guardian of Pilgrims|C|EMN -#128|Faithbearer Paladin|C|EMN -#129|Thraben Foulbloods|C|EMN -#130|Geist of the Lonely Vigil|U|EMN -#131|Fiend Binder|C|EMN -#132|Geier Reach Sanitarium|R|EMN -#133|Graf Harvest|U|EMN -#134|Cryptolith Fragment|U|EMN -#135|Gavony Unhallowed|C|EMN -#136|Enlightened Maniac|C|EMN -#137|Bloodbriar|C|EMN -#138|Blood Mist|U|EMN -#139|Primal Druid|C|EMN -#140|Weirded Vampire|C|EMN -#141|Spectral Reserves|C|EMN -#142|Woodland Patrol|C|EMN -#143|Fogwalker|C|EMN -#144|Take Inventory|C|EMN -#145|Mournwillow|U|EMN -#146|Stensia Innkeeper|C|EMN -#147|Swift Spinner|C|EMN -#148|Falkenrath Reaver|C|EMN -#149|Grapple with the Past|C|EMN -#150|Borrowed Malevolence|C|EMN -#151|Borrowed Grace|C|EMN -#152|Borrowed Hostility|C|EMN -#153|Skirsdag Supplicant|C|EMN -#154|Spontaneous Mutation|C|EMN -#155|Make Mischief|C|EMN -#156|Geist-Fueled Scarecrow|U|EMN -#157|Laboratory Brute|C|EMN -#158|Long Road Home|U|EMN -#159|Woodcutter's Grit|C|EMN -#160|Convolute|C|EMN -#161|Wailing Ghoul|C|EMN -#162|Succumb to Temptation|C|EMN -#163|Cemetery Recruitment|C|EMN -#164|Lunarch Mantle|C|EMN -#165|Wolfkin Bond|C|EMN -#166|Bold Impaler|C|EMN -#167|It of the Horrid Swarm|C|EMN -#168|Summary Dismissal|R|EMN -#169|Campaign of Vengeance|U|EMN -#170|Otherworldly Outburst|C|EMN -#171|Thraben Standard Bearer|C|EMN -#172|Distemper of the Blood|C|EMN -#173|Shreds of Sanity|U|EMN -#174|Displace|C|EMN -#175|Crossroads Consecrator|C|EMN -#176|Turn Aside|C|EMN -#177|Waxing Moon|C|EMN -#178|Give No Ground|U|EMN -#179|Fortune's Favor|U|EMN -#180|Crop Sigil|U|EMN -#181|Repel the Abominable|U|EMN -#182|Stensia Banquet|C|EMN -#183|Strange Augmentation|C|EMN -#184|Springsage Ritual|C|EMN -#185|Prophetic Ravings|C|EMN -#186|Contingency Plan|C|EMN -#187|Ironwright's Cleansing|C|EMN -#188|Whispers of Emrakul|U|EMN -#189|Terrarion|C|EMN -#190|Field Creeper|C|EMN -#191|Prying Questions|U|EMN -#192|Peace of Mind|U|EMN -#193|Lunar Force|U|EMN -#194|Cultist's Staff|C|EMN -#195|Splendid Reclamation|R|EMN -#196|Sigarda's Aid|R|EMN -#197|Providence|R|EMN -#198|Cathar's Shield|C|EMN -#199|Emrakul's Influence|U|EMN -#200|Slayer's Cleaver|U|EMN -#201|Coax from the Blind Eternities|R|EMN -#202|Deploy the Gatewatch|M|EMN -#203|Nephalia Academy|U|EMN -#204|Thirsting Axe|U|EMN -#205|Harmless Offering|R|EMN -//Rank|Name|Rarity|Set -#1|Jace, the Mind Sculptor|M|EMA -#2|Mana Crypt|M|EMA -#3|Force of Will|M|EMA -#4|Dack Fayden|M|EMA -#5|Balance|M|EMA -#6|Argothian Enchantress|M|EMA -#7|Maelstrom Wanderer|M|EMA -#8|Sneak Attack|M|EMA -#9|Sphinx of the Steel Wind|M|EMA -#10|Vampiric Tutor|M|EMA -#11|Chrome Mox|M|EMA -#12|Karakas|M|EMA -#13|Natural Order|M|EMA -#14|Necropotence|M|EMA -#15|Worldgorger Dragon|M|EMA -#16|Mother of Runes|R|EMA -#17|Wrath of God|R|EMA -#18|Visara the Dreadful|R|EMA -#19|Imperious Perfect|R|EMA -#20|Maze of Ith|R|EMA -#21|Toxic Deluge|R|EMA -#22|Siege-Gang Commander|R|EMA -#23|Deathrite Shaman|R|EMA -#24|Control Magic|R|EMA -#25|Duplicant|R|EMA -#26|Karmic Guide|R|EMA -#27|Brago, King Eternal|R|EMA -#28|Jareth, Leonine Titan|R|EMA -#29|Sensei's Divining Top|R|EMA -#30|Vindicate|R|EMA -#31|Malicious Affliction|R|EMA -#32|Nevinyrral's Disk|R|EMA -#33|Sylvan Library|R|EMA -#34|Isochron Scepter|R|EMA -#35|Arcanis the Omnipotent|R|EMA -#36|Glare of Subdual|R|EMA -#37|Serendib Efreet|R|EMA -#38|Crater Hellion|R|EMA -#39|Regal Force|R|EMA -#40|Silvos, Rogue Elemental|R|EMA -#41|Green Sun's Zenith|R|EMA -#42|Swords to Plowshares|U|EMA -#43|Baleful Strix|R|EMA -#44|Pyrokinesis|R|EMA -#45|Eight-and-a-Half-Tails|R|EMA -#46|Heritage Druid|R|EMA -#47|Goblin Trenches|R|EMA -#48|Rorix Bladewing|R|EMA -#49|Bloodbraid Elf|U|EMA -#50|Braids, Cabal Minion|R|EMA -#51|Young Pyromancer|U|EMA -#52|Shardless Agent|R|EMA -#53|Chain Lightning|U|EMA -#54|Serra Angel|U|EMA -#55|Faith's Fetters|U|EMA -#56|Nekrataal|U|EMA -#57|Winter Orb|R|EMA -#58|Inkwell Leviathan|R|EMA -#59|Beetleback Chief|U|EMA -#60|Unexpectedly Absent|R|EMA -#61|Honden of Infinite Rage|U|EMA -#62|Honden of Seeing Winds|U|EMA -#63|Dualcaster Mage|R|EMA -#64|Entomb|R|EMA -#65|Fact or Fiction|U|EMA -#66|Rancor|U|EMA -#67|Blood Artist|U|EMA -#68|Call the Skybreaker|R|EMA -#69|Hymn to Tourach|U|EMA -#70|Sulfuric Vortex|R|EMA -#71|Sinkhole|R|EMA -#72|Timberwatch Elf|U|EMA -#73|Honden of Life's Web|U|EMA -#74|Wasteland|R|EMA -#75|Giant Solifuge|R|EMA -#76|Glimmerpoint Stag|U|EMA -#77|Wall of Omens|U|EMA -#78|Mystical Tutor|R|EMA -#79|Enlightened Tutor|R|EMA -#80|Future Sight|R|EMA -#81|Merfolk Looter|U|EMA -#82|Phyrexian Ingester|U|EMA -#83|Honden of Cleansing Fire|U|EMA -#84|Ghitu Slinger|U|EMA -#85|Animate Dead|U|EMA -#86|Void|R|EMA -#87|Victimize|U|EMA -#88|Pacifism|C|EMA -#89|Goblin Charbelcher|R|EMA -#90|Shaman of the Pack|U|EMA -#91|Harmonize|U|EMA -#92|Phyrexian Gargantua|U|EMA -#93|Thunderclap Wyvern|U|EMA -#94|Annihilate|U|EMA -#95|Sprite Noble|U|EMA -#96|Jetting Glasskite|U|EMA -#97|Armadillo Cloak|U|EMA -#98|Brainstorm|U|EMA -#99|Wirewood Symbiote|U|EMA -#100|Firebolt|C|EMA -#101|Wonder|U|EMA -#102|Ichorid|R|EMA -#103|Man-o-War|C|EMA -#104|Gamble|R|EMA -#105|Llanowar Elves|C|EMA -#106|Prodigal Sorcerer|U|EMA -#107|Calciderm|U|EMA -#108|Civic Wayfinder|C|EMA -#109|Keldon Champion|U|EMA -#110|Squadron Hawk|C|EMA -#111|Havoc Demon|U|EMA -#112|Eyeblight's Ending|C|EMA -#113|Sengir Autocrat|U|EMA -#114|Roar of the Wurm|U|EMA -#115|Mishra's Factory|U|EMA -#116|Carbonize|C|EMA -#117|Burning Vengeance|U|EMA -#118|Mistral Charger|C|EMA -#119|Honden of Night's Reach|U|EMA -#120|Worn Powerstone|U|EMA -#121|Flame Jab|U|EMA -#122|Soulcatcher|U|EMA -#123|Torrent of Souls|U|EMA -#124|Counterspell|C|EMA -#125|Flame-Kin Zealot|U|EMA -#126|Warden of Evos Isle|C|EMA -#127|Intangible Virtue|U|EMA -#128|Field of Souls|U|EMA -#129|Mogg War Marshal|C|EMA -#130|Deep Analysis|C|EMA -#131|Tragic Slip|C|EMA -#132|War Priest of Thune|U|EMA -#133|Extract from Darkness|U|EMA -#134|Thornweald Archer|C|EMA -#135|Coalition Honor Guard|C|EMA -#136|Lys Alana Huntmaster|C|EMA -#137|Brawn|U|EMA -#138|Invigorate|U|EMA -#139|Raise the Alarm|C|EMA -#140|Peregrine Drake|C|EMA -#141|Flinthoof Boar|U|EMA -#142|Cabal Therapy|U|EMA -#143|Phantom Monster|C|EMA -#144|Elvish Vanguard|C|EMA -#145|Lys Alana Scarblade|U|EMA -#146|Aven Riftwatcher|C|EMA -#147|Mesa Enchantress|U|EMA -#148|Kor Hookmaster|C|EMA -#149|Werebear|C|EMA -#150|Phyrexian Rager|C|EMA -#151|Keldon Marauders|C|EMA -#152|Daze|U|EMA -#153|Prismatic Lens|U|EMA -#154|Centaur Chieftain|U|EMA -#155|Gravedigger|C|EMA -#156|Silent Departure|C|EMA -#157|Battle Squadron|U|EMA -#158|Elephant Guide|C|EMA -#159|Stingscourger|C|EMA -#160|Whitemane Lion|C|EMA -#161|Wee Dragonauts|U|EMA -#162|Innocent Blood|C|EMA -#163|Juggernaut|U|EMA -#164|Zealous Persecution|U|EMA -#165|Ballynock Cohort|C|EMA -#166|Deadbridge Shaman|C|EMA -#167|Pilgrim's Eye|C|EMA -#168|Night's Whisper|C|EMA -#169|Twisted Abomination|C|EMA -#170|Trygon Predator|U|EMA -#171|Wakedancer|C|EMA -#172|Borderland Marauder|C|EMA -#173|Fervent Cathar|C|EMA -#174|Shoreline Ranger|C|EMA -#175|Memory Lapse|C|EMA -#176|Abundant Growth|C|EMA -#177|Blightsoil Druid|C|EMA -#178|Elite Vanguard|C|EMA -#179|Sentinel Spider|C|EMA -#180|Ancestral Mask|U|EMA -#181|Carrion Feeder|C|EMA -#182|Monk Idealist|C|EMA -#183|Plague Witch|C|EMA -#184|Yavimaya Enchantress|C|EMA -#185|Giant Tortoise|C|EMA -#186|Mogg Fanatic|C|EMA -#187|Rally the Peasants|C|EMA -#188|Faithless Looting|C|EMA -#189|Benevolent Bodyguard|C|EMA -#190|Second Thoughts|C|EMA -#191|Sylvan Might|C|EMA -#192|Emperor Crocodile|C|EMA -#193|Roots|C|EMA -#194|Avarax|C|EMA -#195|Skulking Ghost|C|EMA -#196|Glacial Wall|C|EMA -#197|Wildfire Emissary|C|EMA -#198|Welkin Guide|C|EMA -#199|Dragon Egg|C|EMA -#200|Seal of Strength|C|EMA -#201|Commune with the Gods|C|EMA -#202|Shelter|C|EMA -#203|Reckless Charge|C|EMA -#204|Pyroblast|U|EMA -#205|Nimble Mongoose|C|EMA -#206|Prowling Pangolin|C|EMA -#207|Seal of Cleansing|C|EMA -#208|Humble|C|EMA -#209|Oona's Grace|C|EMA -#210|Kird Ape|C|EMA -#211|Hydroblast|U|EMA -#212|Duress|C|EMA -#213|Urborg Uprising|C|EMA -#214|Wake of Vultures|C|EMA -#215|Ticking Gnomes|U|EMA -#216|Dream Twist|C|EMA -#217|Nausea|C|EMA -#218|Gaseous Form|C|EMA -#219|Cephalid Sage|C|EMA -#220|Mindless Automaton|U|EMA -#221|Price of Progress|U|EMA -#222|Tranquil Cove|C|EMA -#223|Desperate Ravings|C|EMA -#224|Millikin|U|EMA -#225|Jungle Hollow|C|EMA -#226|Gaea's Blessing|U|EMA -#227|Xantid Swarm|R|EMA -#228|Orcish Oriflamme|C|EMA -#229|Tidal Wave|C|EMA -#230|Blossoming Sands|C|EMA -#231|Screeching Skaab|C|EMA -#232|Scoured Barrens|C|EMA -#233|Dismal Backwater|C|EMA -#234|Bloodfell Caves|C|EMA -#235|Swiftwater Cliffs|C|EMA -#236|Thornwood Falls|C|EMA -#237|Rugged Highlands|C|EMA -#238|Ashnod's Altar|U|EMA -#239|Fog|C|EMA -#240|Tooth and Claw|U|EMA -#241|Quiet Speculation|U|EMA -#242|Seismic Stomp|C|EMA -#243|Undying Rage|C|EMA -#244|Relic of Progenitus|U|EMA -#245|Nature's Claim|C|EMA -#246|Stupefying Touch|C|EMA -#247|Diminishing Returns|R|EMA -#248|Wind-Scarred Crag|C|EMA -#249|Emmessi Tome|U|EMA -//Rank|Name|Rarity|Set -#1|Sorin, Grim Nemesis|M|SOI -#2|Nahiri, the Harbinger|M|SOI -#3|Sigarda, Heron's Grace|M|SOI -#4|Jace, Unraveler of Secrets|M|SOI -#5|Olivia, Mobilized for War|M|SOI -#6|The Gitrog Monster|M|SOI -#7|Descend upon the Sinful|M|SOI -#8|Wolf of Devil's Breach|M|SOI -#9|Ulvenwald Hydra|M|SOI -#10|Geralf's Masterpiece|M|SOI -#11|Mindwrack Demon|M|SOI -#12|Relentless Dead|M|SOI -#13|Goldnight Castigator|M|SOI -#14|Seasons Past|M|SOI -#15|Tireless Tracker|R|SOI -#16|Markov Dreadknight|R|SOI -#17|Always Watching|R|SOI -#18|Bygone Bishop|R|SOI -#19|Sin Prodder|R|SOI -#20|Odric, Lunarch Marshal|R|SOI -#21|Burn from Within|R|SOI -#22|Avacyn's Judgment|R|SOI -#23|Slayer's Plate|R|SOI -#24|From Under the Floorboards|R|SOI -#25|Declaration in Stone|R|SOI -#26|Flameblade Angel|R|SOI -#27|Thalia's Lieutenant|R|SOI -#28|Soul Swallower|R|SOI -#29|Anguished Unmaking|R|SOI -#30|Silverfur Partisan|R|SOI -#31|Diregraf Colossus|R|SOI -#32|Westvale Abbey|R|SOI -#33|Asylum Visitor|R|SOI -#34|Devils' Playground|R|SOI -#35|Inexorable Blob|R|SOI -#36|Elusive Tormentor|R|SOI -#37|Hanweir Militia Captain|R|SOI -#38|Rattlechains|R|SOI -#39|Pack Guardian|U|SOI -#40|Lightning Axe|U|SOI -#41|Drogskol Cavalry|R|SOI -#42|Altered Ego|R|SOI -#43|Thing in the Ice|R|SOI -#44|Nearheath Chaplain|U|SOI -#45|Bound by Moonsilver|U|SOI -#46|Deathcap Cultivator|R|SOI -#47|Forgotten Creation|R|SOI -#48|Tamiyo's Journal|R|SOI -#49|Ever After|R|SOI -#50|Sage of Ancient Lore|R|SOI -#51|Scourge Wolf|R|SOI -#52|Geier Reach Bandit|R|SOI -#53|Falkenrath Gorger|R|SOI -#54|Call the Bloodline|U|SOI -#55|Welcome to the Fold|R|SOI -#56|Behold the Beyond|M|SOI -#57|Sinister Concoction|U|SOI -#58|Tooth Collector|U|SOI -#59|Incorrigible Youths|U|SOI -#60|Fiery Temper|C|SOI -#61|Obsessive Skinner|U|SOI -#62|Ulvenwald Mysteries|U|SOI -#63|Mad Prophet|U|SOI -#64|Angel of Deliverance|R|SOI -#65|To the Slaughter|R|SOI -#66|Graf Mole|U|SOI -#67|Nephalia Moondrakes|R|SOI -#68|Gryff's Boon|U|SOI -#69|Invocation of Saint Traft|R|SOI -#70|Erdwal Illuminator|U|SOI -#71|Reckless Scholar|U|SOI -#72|Briarbridge Patrol|U|SOI -#73|Gisa's Bidding|U|SOI -#74|Silverstrike|U|SOI -#75|Duskwatch Recruiter|U|SOI -#76|Topplegeist|U|SOI -#77|Ravenous Bloodseeker|U|SOI -#78|Confirm Suspicions|R|SOI -#79|Olivia's Bloodsworn|U|SOI -#80|Reaper of Flight Moonsilver|U|SOI -#81|Murderous Compulsion|C|SOI -#82|Indulgent Aristocrat|U|SOI -#83|Pale Rider of Trostad|U|SOI -#84|Stitchwing Skaab|U|SOI -#85|Traverse the Ulvenwald|R|SOI -#86|Arlinn Kord|M|SOI -#87|Stensia Masquerade|U|SOI -#88|Dead Weight|C|SOI -#89|Heir of Falkenrath|U|SOI -#90|Archangel Avacyn|M|SOI -#91|Dance with Devils|U|SOI -#92|Rabid Bite|C|SOI -#93|Veteran Cathar|U|SOI -#94|Accursed Witch|U|SOI -#95|Inner Struggle|U|SOI -#96|Angelic Purge|C|SOI -#97|Kindly Stranger|U|SOI -#98|Hinterland Logger|C|SOI -#99|Prized Amalgam|R|SOI -#100|Breakneck Rider|U|SOI -#101|Epiphany at the Drownyard|R|SOI -#102|Paranoid Parish-Blade|U|SOI -#103|Lambholt Pacifist|U|SOI -#104|Ghoulsteed|U|SOI -#105|Solitary Hunter|C|SOI -#106|Cryptolith Rite|R|SOI -#107|Cult of the Waxing Moon|U|SOI -#108|Howlpack Resurgence|U|SOI -#109|Tenacity|U|SOI -#110|Spectral Shepherd|U|SOI -#111|Engulf the Shore|R|SOI -#112|Dauntless Cathar|C|SOI -#113|Ongoing Investigation|U|SOI -#114|Ulrich's Kindred|U|SOI -#115|Triskaidekaphobia|R|SOI -#116|Hermit of the Natterknolls|U|SOI -#117|Kessig Forgemaster|U|SOI -#118|Geistblast|U|SOI -#119|Gibbering Fiend|U|SOI -#120|Malevolent Whispers|U|SOI -#121|Byway Courier|C|SOI -#122|Pious Evangel|U|SOI -#123|Startled Awake|M|SOI -#124|Rise from the Tides|U|SOI -#125|Humble the Brute|U|SOI -#126|Morkrut Necropod|U|SOI -#127|Avacynian Missionaries|U|SOI -#128|Voldaren Duelist|C|SOI -#129|Spiteful Motives|U|SOI -#130|Uninvited Geist|U|SOI -#131|Aberrant Researcher|U|SOI -#132|Puncturing Light|C|SOI -#133|Pore Over the Pages|U|SOI -#134|Throttle|C|SOI -#135|Thraben Inspector|C|SOI -#136|Compelling Deterrence|U|SOI -#137|Quilled Wolf|C|SOI -#138|Fortified Village|R|SOI -#139|Foreboding Ruins|R|SOI -#140|Gloomwidow|U|SOI -#141|Skin Invasion|U|SOI -#142|Stitched Mangler|C|SOI -#143|Drunau Corpse Trawler|U|SOI -#144|Twins of Maurer Estate|C|SOI -#145|Ghoulcaller's Accomplice|C|SOI -#146|Moonlight Hunt|U|SOI -#147|Sleep Paralysis|C|SOI -#148|Village Messenger|U|SOI -#149|Biting Rain|U|SOI -#150|Bloodmad Vampire|C|SOI -#151|Rancid Rats|C|SOI -#152|Town Gossipmonger|U|SOI -#153|Port Town|R|SOI -#154|Daring Sleuth|U|SOI -#155|Niblis of Dusk|C|SOI -#156|Game Trail|R|SOI -#157|Reduce to Ashes|C|SOI -#158|Choked Estuary|R|SOI -#159|Eerie Interlude|R|SOI -#160|Moorland Drifter|C|SOI -#161|Wild-Field Scarecrow|U|SOI -#162|Crow of Dark Tidings|C|SOI -#163|Just the Wind|C|SOI -#164|Autumnal Gloom|U|SOI -#165|Sanguinary Mage|C|SOI -#166|Neglected Heirloom|U|SOI -#167|Insolent Neonate|C|SOI -#168|Howlpack Wolf|C|SOI -#169|Apothecary Geist|C|SOI -#170|Inspiring Captain|C|SOI -#171|Vessel of Ephemera|C|SOI -#172|Uncaged Fury|C|SOI -#173|Gatstaf Arsonists|C|SOI -#174|Ember-Eye Wolf|C|SOI -#175|Convicted Killer|C|SOI -#176|Drownyard Explorers|C|SOI -#177|Murderer's Axe|U|SOI -#178|Intrepid Provisioner|C|SOI -#179|Unruly Mob|C|SOI -#180|Pyre Hound|C|SOI -#181|Confront the Unknown|C|SOI -#182|Tormenting Voice|C|SOI -#183|Watcher in the Web|C|SOI -#184|Stormrider Spirit|C|SOI -#185|Devilthorn Fox|C|SOI -#186|Vessel of Nascency|C|SOI -#187|Manic Scribe|U|SOI -#188|Moldgraf Scavenger|C|SOI -#189|Farbog Revenant|C|SOI -#190|Harvest Hand|U|SOI -#191|Nahiri's Machinations|U|SOI -#192|Sanitarium Skeleton|C|SOI -#193|Fevered Visions|R|SOI -#194|Emissary of the Sleepless|C|SOI -#195|Thraben Gargoyle|U|SOI -#196|Vampire Noble|C|SOI -#197|Rush of Adrenaline|C|SOI -#198|Thornhide Wolves|C|SOI -#199|Aim High|C|SOI -#200|Stromkirk Mentor|C|SOI -#201|Expose Evil|C|SOI -#202|Drownyard Temple|R|SOI -#203|Grotesque Mutation|C|SOI -#204|Press for Answers|C|SOI -#205|Cathar's Companion|C|SOI -#206|True-Faith Censer|C|SOI -#207|Stoic Builder|C|SOI -#208|Fork in the Road|C|SOI -#209|Macabre Waltz|C|SOI -#210|Kessig Dire Swine|C|SOI -#211|Warped Landscape|C|SOI -#212|Hope Against Hope|U|SOI -#213|Senseless Rage|C|SOI -#214|Silent Observer|C|SOI -#215|Jace's Scrutiny|C|SOI -#216|Inquisitor's Ox|C|SOI -#217|Weirding Wood|U|SOI -#218|Militant Inquisitor|C|SOI -#219|Fleeting Memories|U|SOI -#220|Stallion of Ashmouth|C|SOI -#221|Dual Shot|C|SOI -#222|Strength of Arms|C|SOI -#223|Stern Constable|C|SOI -#224|Loam Dryad|C|SOI -#225|Brain in a Jar|R|SOI -#226|Gone Missing|C|SOI -#227|Survive the Night|C|SOI -#228|Crawling Sensation|U|SOI -#229|Catalog|C|SOI -#230|Rottenheart Ghoul|C|SOI -#231|Furtive Homunculus|C|SOI -#232|Nagging Thoughts|C|SOI -#233|Broken Concentration|U|SOI -#234|Hound of the Farbogs|C|SOI -#235|Ghostly Wings|C|SOI -#236|Groundskeeper|U|SOI -#237|Lamplighter of Selhoff|C|SOI -#238|Clip Wings|C|SOI -#239|Skeleton Key|U|SOI -#240|Merciless Resolve|C|SOI -#241|Corrupted Grafstone|R|SOI -#242|Not Forgotten|U|SOI -#243|Might Beyond Reason|C|SOI -#244|Alms of the Vein|C|SOI -#245|Equestrian Skill|C|SOI -#246|Hulking Devil|C|SOI -#247|Magmatic Chasm|C|SOI -#248|Seagraf Skaab|C|SOI -#249|Deny Existence|C|SOI -#250|Root Out|C|SOI -#251|Ethereal Guidance|C|SOI -#252|Essence Flux|U|SOI -#253|Shamble Back|C|SOI -#254|Epitaph Golem|U|SOI -#255|Haunted Cloak|U|SOI -#256|Explosive Apparatus|C|SOI -#257|Vessel of Malignity|C|SOI -#258|Silburlind Snapper|C|SOI -#259|Pieces of the Puzzle|C|SOI -#260|Vessel of Paramnesia|C|SOI -#261|Trail of Evidence|U|SOI -#262|Dissension in the Ranks|U|SOI -#263|Forsaken Sanctuary|U|SOI -#264|Behind the Scenes|U|SOI -#265|Wicker Witch|C|SOI -#266|Foul Orchard|U|SOI -#267|Structural Distortion|C|SOI -#268|Magnifying Glass|U|SOI -#269|Vessel of Volatility|C|SOI -#270|Stone Quarry|U|SOI -#271|Pick the Brain|U|SOI -#272|Open the Armory|U|SOI -#273|Chaplain's Blessing|C|SOI -#274|Second Harvest|R|SOI -#275|Woodland Stream|U|SOI -#276|Liliana's Indignation|U|SOI -#277|Creeping Dread|U|SOI -#278|Highland Lake|U|SOI -#279|Shard of Broken Glass|C|SOI -#280|Invasive Surgery|U|SOI -#281|Runaway Carriage|U|SOI -#282|Harness the Storm|R|SOI -//Rank|Name|Rarity|Set -#1|Prairie Stream|M|EXP -#1|Sunken Hollow|M|EXP -#1|Smoldering Marsh|M|EXP -#1|Cinder Glade|M|EXP -#1|Canopy Vista|M|EXP -#1|Hallowed Fountain|M|EXP -#1|Watery Grave|M|EXP -#1|Blood Crypt|M|EXP -#1|Stomping Ground|M|EXP -#1|Temple Garden|M|EXP -#1|Godless Shrine|M|EXP -#1|Steam Vents|M|EXP -#1|Overgrown Tomb|M|EXP -#1|Sacred Foundry|M|EXP -#1|Breeding Pool|M|EXP -#1|Flooded Strand|M|EXP -#1|Polluted Delta|M|EXP -#1|Bloodstained Mire|M|EXP -#1|Wooded Foothills|M|EXP -#1|Windswept Heath|M|EXP -#1|Marsh Flats|M|EXP -#1|Scalding Tarn|M|EXP -#1|Verdant Catacombs|M|EXP -#1|Arid Mesa|M|EXP -#1|Misty Rainforest|M|EXP -#1|Wasteland|M|EXP -#1|Ancient Tomb|M|EXP -#1|Dust Bowl|M|EXP -#1|Mystic Gate|M|EXP -#1|Kor Haven|M|EXP -#1|Cascade Bluffs|M|EXP -#1|Sunken Ruins|M|EXP -#1|Eye of Ugin|M|EXP -#1|Twilight Mire|M|EXP -#1|Strip Mine|M|EXP -#1|Graven Cairns|M|EXP -#1|Rugged Prairie|M|EXP -#1|Fire Lit Thicket|M|EXP -#1|Flooded Grove|M|EXP -#1|Tectonic Edge|M|EXP -#1|Wooded Bastion|M|EXP -#1|Mana Confluence|M|EXP -#1|Forbidden Orchard|M|EXP -#1|Fetid Heath|M|EXP -#1|Horizon Canopy|M|EXP -#100|Dummy Card|M|EXP -//Rank|Name|Rarity|Set -#1|Chandra, Flamecaller|M|OGW -#2|Nissa, Voice of Zendikar|M|OGW -#3|Kalitas, Traitor of Ghet|M|OGW -#4|World Breaker|M|OGW -#5|Linvala, the Preserver|M|OGW -#6|Kozilek's Return|M|OGW -#7|Kozilek, the Great Distortion|M|OGW -#8|Sphinx of the Final Word|M|OGW -#9|Crush of Tentacles|M|OGW -#10|General Tazri|M|OGW -#11|Mirrorpool|M|OGW -#12|Inverter of Truth|M|OGW -#13|Reality Smasher|R|OGW -#14|Thought-Knot Seer|R|OGW -#15|Endbringer|R|OGW -#16|Eldrazi Displacer|R|OGW -#17|Fall of the Titans|R|OGW -#18|Munda's Vanguard|R|OGW -#19|Drana's Chosen|R|OGW -#20|Sylvan Advocate|R|OGW -#21|Sifter of Skulls|R|OGW -#22|Goblin Dark-Dwellers|R|OGW -#23|Matter Reshaper|R|OGW -#24|Deepfathom Skulker|R|OGW -#25|Ayli, Eternal Pilgrim|R|OGW -#26|Deceiver of Form|R|OGW -#27|Mina and Denn, Wildborn|R|OGW -#28|Tyrant of Valakut|R|OGW -#29|Captain's Claws|R|OGW -#30|Dread Defiler|R|OGW -#31|Jori En, Ruin Diver|R|OGW -#32|Bearer of Silence|R|OGW -#33|Eldrazi Obligator|R|OGW -#34|Relief Captain|U|OGW -#35|Stoneforge Masterwork|R|OGW -#36|Gladehart Cavalry|R|OGW -#37|Vile Redeemer|R|OGW -#38|Dimensional Infiltrator|R|OGW -#39|Grasp of Darkness|U|OGW -#40|Embodiment of Fury|U|OGW -#41|Oblivion Strike|C|OGW -#42|Ruins of Oran-Rief|R|OGW -#43|Eldrazi Mimic|R|OGW -#44|Isolation Zone|C|OGW -#45|Nissa's Judgment|U|OGW -#46|Sea Gate Wreckage|R|OGW -#47|Cliffhaven Vampire|U|OGW -#48|Immolating Glare|U|OGW -#49|Devour in Flames|U|OGW -#50|Essence Depleter|U|OGW -#51|Malakir Soothsayer|U|OGW -#52|Oath of Chandra|R|OGW -#53|Embodiment of Insight|U|OGW -#54|Seed Guardian|U|OGW -#55|Wall of Resurgence|U|OGW -#56|Stone Haven Outfitter|R|OGW -#57|Remorseless Punishment|R|OGW -#58|Allied Reinforcements|U|OGW -#59|Cyclone Sire|U|OGW -#60|Baloth Null|U|OGW -#61|Thought Harvester|U|OGW -#62|Needle Spires|R|OGW -#63|Boulder Salvo|C|OGW -#64|Reflector Mage|U|OGW -#65|Flayer Drone|U|OGW -#66|Birthing Hulk|U|OGW -#67|Wandering Fumarole|R|OGW -#68|Corrupted Crossroads|R|OGW -#69|Hissing Quagmire|R|OGW -#70|Joraga Auxiliary|U|OGW -#71|Prophet of Distortion|U|OGW -#72|Reckless Bushwhacker|U|OGW -#73|Ondu War Cleric|C|OGW -#74|Havoc Sower|U|OGW -#75|Mindmelter|U|OGW -#76|Oath of Gideon|R|OGW -#77|Zada's Commando|C|OGW -#78|Vampire Envoy|C|OGW -#79|Steppe Glider|U|OGW -#80|Stormchaser Mage|U|OGW -#81|Oath of Nissa|R|OGW -#82|Flaying Tendrils|U|OGW -#83|Roiling Waters|U|OGW -#84|Saddleback Lagac|C|OGW -#85|Reality Hemorrhage|C|OGW -#86|Immobilizer Eldrazi|U|OGW -#87|Press into Service|U|OGW -#88|Relentless Hunter|U|OGW -#89|Blinding Drone|C|OGW -#90|Scion Summoner|C|OGW -#91|Baloth Pup|U|OGW -#92|Holdout Settlement|C|OGW -#93|Crumbling Vestige|C|OGW -#94|Kor Sky Climber|C|OGW -#95|Spatial Contortion|U|OGW -#96|Cultivator Drone|C|OGW -#97|Unknown Shores|C|OGW -#98|Makindi Aeronaut|C|OGW -#99|Slaughter Drone|C|OGW -#100|Kor Scythemaster|C|OGW -#101|Goblin Freerunner|C|OGW -#102|Tajuru Pathwarden|C|OGW -#103|Spawnbinder Mage|C|OGW -#104|Grip of the Roil|U|OGW -#105|Stalking Drone|C|OGW -#106|Expedition Raptor|C|OGW -#107|Shoulder to Shoulder|C|OGW -#108|Visions of Brutality|U|OGW -#109|Jwar Isle Avenger|C|OGW -#110|Kozilek's Shrieker|C|OGW -#111|Make a Stand|U|OGW -#112|Containment Membrane|C|OGW -#113|Null Caller|U|OGW -#114|Tar Snare|C|OGW -#115|Weapons Trainer|U|OGW -#116|Hedron Crawler|C|OGW -#117|Netcaster Spider|C|OGW -#118|Sky Scourer|C|OGW -#119|Kozilek's Translator|C|OGW -#120|Wastes|C|OGW -#121|Void Grafter|U|OGW -#122|Zulaport Chainmage|C|OGW -#123|Sweep Away|C|OGW -#124|Akoum Flameseeker|C|OGW -#125|Gravity Negator|C|OGW -#126|Warden of Geometries|C|OGW -#127|Walker of the Wastes|U|OGW -#128|Zendikar Resurgent|R|OGW -#129|Umara Entangler|C|OGW -#130|Reaver Drone|U|OGW -#131|Maw of Kozilek|C|OGW -#132|Affa Protector|C|OGW -#133|Harvester Troll|U|OGW -#134|Seer's Lantern|C|OGW -#135|Void Shatter|U|OGW -#136|Cinder Hellion|C|OGW -#137|Unnatural Endurance|C|OGW -#138|Searing Light|C|OGW -#139|Unity of Purpose|U|OGW -#140|Loam Larva|C|OGW -#141|Eldrazi Aggressor|C|OGW -#142|Brute Strength|C|OGW -#143|Slip Through Space|C|OGW -#144|Lead by Example|C|OGW -#145|Sparkmage's Gambit|C|OGW -#146|Mighty Leap|C|OGW -#147|Comparative Analysis|C|OGW -#148|Cinder Barrens|U|OGW -#149|Warping Wail|U|OGW -#150|Submerged Boneyard|U|OGW -#151|Pulse of Murasa|C|OGW -#152|Witness the End|C|OGW -#153|Tranquil Expanse|U|OGW -#154|Expedite|C|OGW -#155|Stoneforge Acolyte|U|OGW -#156|Vines of the Recluse|C|OGW -#157|Pyromancer's Assault|U|OGW -#158|Overwhelming Denial|R|OGW -#159|Meandering River|U|OGW -#160|Canopy Gorger|C|OGW -#161|Elemental Uprising|C|OGW -#162|Ancient Crab|C|OGW -#163|Dazzling Reflection|C|OGW -#164|Timber Gorge|U|OGW -#165|Kazuul's Toll Collector|U|OGW -#166|Negate|C|OGW -#167|Abstruse Interference|C|OGW -#168|Gift of Tusks|U|OGW -#169|Tears of Valakut|U|OGW -#170|Untamed Hunger|C|OGW -#171|Chitinous Cloak|U|OGW -#172|Kozilek's Pathfinder|C|OGW -#173|Consuming Sinkhole|C|OGW -#174|Corpse Churn|C|OGW -#175|Natural State|C|OGW -#176|Oath of Jace|R|OGW -#177|Ruin in Their Wake|U|OGW -#178|Iona's Blessing|U|OGW -#179|Bone Saw|C|OGW -#180|Strider Harness|U|OGW -#181|Call the Gatewatch|R|OGW -#182|Bonds of Mortality|U|OGW -#183|Hedron Alignment|R|OGW -//Rank|Name|Rarity|Set -#1|Gideon, Ally of Zendikar|M|BFZ -#2|Ob Nixilis Reignited|M|BFZ -#3|Oblivion Sower|M|BFZ -#4|Drana, Liberator of Malakir|M|BFZ -#5|Dragonmaster Outcast|M|BFZ -#6|Kiora, Master of the Depths|M|BFZ -#7|Ulamog, the Ceaseless Hunger|M|BFZ -#8|Sire of Stagnation|M|BFZ -#9|Undergrowth Champion|M|BFZ -#10|Quarantine Field|M|BFZ -#11|Akoum Firebird|M|BFZ -#12|Greenwarden of Murasa|M|BFZ -#13|Omnath, Locus of Rage|M|BFZ -#14|Void Winnower|M|BFZ -#15|Part the Waterveil|M|BFZ -#16|Endless One|R|BFZ -#17|Planar Outburst|R|BFZ -#18|Guardian of Tazeem|R|BFZ -#19|Ruinous Path|R|BFZ -#20|Drowner of Hope|R|BFZ -#21|Felidar Sovereign|R|BFZ -#22|Conduit of Ruin|R|BFZ -#23|Blight Herder|R|BFZ -#24|Akoum Hellkite|R|BFZ -#25|Noyan Dar, Roil Shaper|R|BFZ -#26|Emeria Shepherd|R|BFZ -#27|From Beyond|R|BFZ -#28|Hero of Goma Fada|R|BFZ -#29|Lantern Scout|R|BFZ -#30|Woodland Wanderer|R|BFZ -#31|Smothering Abomination|R|BFZ -#32|Wasteland Strangler|R|BFZ -#33|Brood Butcher|R|BFZ -#34|Barrage Tyrant|R|BFZ -#35|Oran-Rief Hydra|R|BFZ -#36|Fathom Feeder|R|BFZ -#37|Rolling Thunder|U|BFZ -#38|Grip of Desolation|U|BFZ -#39|Serpentine Spike|R|BFZ -#40|Radiant Flames|R|BFZ -#41|Stasis Snare|U|BFZ -#42|Angelic Captain|R|BFZ -#43|Brutal Expulsion|R|BFZ -#44|Munda, Ambush Leader|R|BFZ -#45|Ugin's Insight|R|BFZ -#46|Dust Stalker|R|BFZ -#47|Veteran Warleader|R|BFZ -#48|Desolation Twin|R|BFZ -#49|Scatter to the Winds|R|BFZ -#50|Ruination Guide|U|BFZ -#51|Zada, Hedron Grinder|R|BFZ -#52|Retreat to Emeria|U|BFZ -#53|Beastcaller Savant|R|BFZ -#54|Windrider Patrol|U|BFZ -#55|Vile Aggregate|U|BFZ -#56|Shambling Vent|R|BFZ -#57|Drana's Emissary|U|BFZ -#58|Angel of Renewal|U|BFZ -#59|Tajuru Warcaller|U|BFZ -#60|Coastal Discovery|U|BFZ -#61|Bane of Bala Ged|U|BFZ -#62|Painful Truths|R|BFZ -#63|Halimar Tidecaller|U|BFZ -#64|Guul Draz Overseer|R|BFZ -#65|Zulaport Cutthroat|U|BFZ -#66|Exert Influence|R|BFZ -#67|Kor Bladewhirl|U|BFZ -#68|Eldrazi Skyspawner|C|BFZ -#69|Lumbering Falls|R|BFZ -#70|Serene Steward|U|BFZ -#71|Complete Disregard|C|BFZ -#72|Resolute Blademaster|U|BFZ -#73|March from the Tomb|R|BFZ -#74|Herald of Kozilek|U|BFZ -#75|Sunken Hollow|R|BFZ -#76|Kor Entanglers|U|BFZ -#77|Deathless Behemoth|U|BFZ -#78|Defiant Bloodlord|R|BFZ -#79|Touch of the Void|C|BFZ -#80|Nissa's Renewal|R|BFZ -#81|Firemantle Mage|U|BFZ -#82|Roil's Retribution|U|BFZ -#83|Malakir Familiar|U|BFZ -#84|Turn Against|U|BFZ -#85|Brood Monitor|U|BFZ -#86|Cinder Glade|R|BFZ -#87|Roil Spout|U|BFZ -#88|Prairie Stream|R|BFZ -#89|Canopy Vista|R|BFZ -#90|Smoldering Marsh|R|BFZ -#91|Ulamog's Nullifier|U|BFZ -#92|Catacomb Sifter|U|BFZ -#93|Tide Drifter|U|BFZ -#94|Gideon's Reproach|C|BFZ -#95|Benthic Infiltrator|C|BFZ -#96|Hedron Archive|U|BFZ -#97|Bloodbond Vampire|U|BFZ -#98|Sheer Drop|C|BFZ -#99|Clutch of Currents|C|BFZ -#100|Pilgrim's Eye|U|BFZ -#101|Gruesome Slaughter|R|BFZ -#102|Breaker of Armies|U|BFZ -#103|Dampening Pulse|U|BFZ -#104|Ally Encampment|R|BFZ -#105|Nettle Drone|C|BFZ -#106|Plated Crusher|U|BFZ -#107|Adverse Conditions|U|BFZ -#108|Evolving Wilds|C|BFZ -#109|Ondu Rising|U|BFZ -#110|Carrier Thrall|U|BFZ -#111|Grove Rumbler|U|BFZ -#112|Skitterskin|U|BFZ -#113|Forerunner of Slaughter|U|BFZ -#114|Encircling Fissure|U|BFZ -#115|Rising Miasma|U|BFZ -#116|Mist Intruder|C|BFZ -#117|Akoum Stonewaker|U|BFZ -#118|Aligned Hedron Network|R|BFZ -#119|Ulamog's Reclaimer|U|BFZ -#120|Ulamog's Despoiler|U|BFZ -#121|Skyrider Elf|U|BFZ -#122|Expedition Envoy|U|BFZ -#123|Tunneling Geopede|U|BFZ -#124|Transgress the Mind|U|BFZ -#125|Spawning Bed|U|BFZ -#126|Horribly Awry|U|BFZ -#127|Retreat to Hagra|U|BFZ -#128|Outnumber|C|BFZ -#129|Chasm Guide|U|BFZ -#130|Bring to Light|R|BFZ -#131|Grovetender Druids|U|BFZ -#132|Rot Shambler|U|BFZ -#133|Kalastria Healer|C|BFZ -#134|Courier Griffin|C|BFZ -#135|Dominator Drone|C|BFZ -#136|Smite the Monstrous|C|BFZ -#137|Kor Castigator|C|BFZ -#138|Valakut Predator|C|BFZ -#139|Makindi Patrol|C|BFZ -#140|Demon's Grasp|C|BFZ -#141|Cryptic Cruiser|U|BFZ -#142|Blighted Woodland|U|BFZ -#143|Stonefury|C|BFZ -#144|Culling Drone|C|BFZ -#145|Incubator Drone|C|BFZ -#146|Sludge Crawler|C|BFZ -#147|Hagra Sharpshooter|U|BFZ -#148|Lifespring Druid|C|BFZ -#149|Kozilek's Channeler|C|BFZ -#150|Shadow Glider|C|BFZ -#151|Titan's Presence|U|BFZ -#152|Retreat to Kazandu|U|BFZ -#153|Tightening Coils|C|BFZ -#154|Snapping Gnarlid|C|BFZ -#155|Makindi Sliderunner|C|BFZ -#156|Kozilek's Sentinel|C|BFZ -#157|Unified Front|U|BFZ -#158|Silent Skimmer|C|BFZ -#159|Vestige of Emrakul|C|BFZ -#160|Cloud Manta|C|BFZ -#161|Murasa Ranger|U|BFZ -#162|Bone Splinters|C|BFZ -#163|Murk Strider|C|BFZ -#164|Void Attendant|U|BFZ -#165|Spell Shrivel|C|BFZ -#166|Eyeless Watcher|C|BFZ -#167|Ghostly Sentinel|C|BFZ -#168|Retreat to Valakut|U|BFZ -#169|Tajuru Stalwart|C|BFZ -#170|Valakut Invoker|C|BFZ -#171|Kalastria Nightwatch|C|BFZ -#172|Rush of Ice|C|BFZ -#173|Blighted Cataract|U|BFZ -#174|Coralhelm Guide|C|BFZ -#175|Anticipate|C|BFZ -#176|Oran-Rief Invoker|C|BFZ -#177|Tajuru Beastmaster|C|BFZ -#178|Blighted Fen|U|BFZ -#179|Molten Nursery|U|BFZ -#180|Cliffside Lookout|C|BFZ -#181|Unnatural Aggression|C|BFZ -#182|Nirkana Assassin|C|BFZ -#183|Tandem Tactics|C|BFZ -#184|Wave-Wing Elemental|C|BFZ -#185|Processor Assault|U|BFZ -#186|Ondu Champion|C|BFZ -#187|Stone Haven Medic|C|BFZ -#188|Felidar Cub|C|BFZ -#189|Swarm Surge|C|BFZ -#190|Territorial Baloth|C|BFZ -#191|Sure Strike|C|BFZ -#192|Mind Raker|C|BFZ -#193|Ruin Processor|C|BFZ -#194|Fortified Rampart|C|BFZ -#195|Lithomancer's Focus|C|BFZ -#196|Call the Scions|C|BFZ -#197|Grave Birthing|C|BFZ -#198|Shatterskull Recruit|C|BFZ -#199|Ondu Greathorn|C|BFZ -#200|Natural Connection|C|BFZ -#201|Salvage Drone|C|BFZ -#202|Oracle of Dust|C|BFZ -#203|Giant Mantis|C|BFZ -#204|Blisterpod|C|BFZ -#205|Mire's Malice|C|BFZ -#206|Shrine of the Forsaken Gods|R|BFZ -#207|Eldrazi Devastator|C|BFZ -#208|Vampiric Rites|U|BFZ -#209|Swell of Growth|C|BFZ -#210|Slab Hammer|U|BFZ -#211|Retreat to Coralhelm|U|BFZ -#212|Reckless Cohort|C|BFZ -#213|Scythe Leopard|U|BFZ -#214|Blighted Gorge|U|BFZ -#215|Belligerent Whiptail|C|BFZ -#216|Boiling Earth|C|BFZ -#217|Broodhunter Wurm|C|BFZ -#218|Inspired Charge|C|BFZ -#219|Jaddi Offshoot|U|BFZ -#220|Earthen Arms|C|BFZ -#221|Altar's Reap|C|BFZ -#222|Sylvan Scrying|U|BFZ -#223|Voracious Null|C|BFZ -#224|Plummet|C|BFZ -#225|Geyserfield Stalker|C|BFZ -#226|Infuse with the Elements|U|BFZ -#227|Skyline Cascade|C|BFZ -#228|Dispel|C|BFZ -#229|Seek the Wilds|C|BFZ -#230|Looming Spires|C|BFZ -#231|Goblin War Paint|C|BFZ -#232|Angelic Gift|C|BFZ -#233|Sanctum of Ugin|R|BFZ -#234|Sandstone Bridge|C|BFZ -#235|Scour from Existence|C|BFZ -#236|Kitesail Scout|C|BFZ -#237|Roilmage's Trick|C|BFZ -#238|Lavastep Raider|C|BFZ -#239|Mortuary Mire|C|BFZ -#240|Fertile Thicket|C|BFZ -#241|Dutiful Return|C|BFZ -#242|Blighted Steppe|U|BFZ -#243|Brilliant Spectrum|C|BFZ -#244|Reclaiming Vines|C|BFZ -#245|Volcanic Upheaval|C|BFZ -#246|Hedron Blade|C|BFZ -#247|Crumble to Dust|U|BFZ -#248|Pathway Arrows|U|BFZ -#249|Prism Array|R|BFZ -//Rank|Name|Rarity|Set -#1|Archangel of Tithes|M|ORI -#2|Woodland Bellower|M|ORI -#3|Avaricious Dragon|M|ORI -#4|Erebos's Titan|M|ORI -#5|Disciple of the Ring|M|ORI -#6|Demonic Pact|M|ORI -#7|Pyromancer's Goggles|M|ORI -#8|Day's Undoing|M|ORI -#9|Starfield of Nyx|M|ORI -#10|Hangarback Walker|R|ORI -#11|Pia and Kiran Nalaar|R|ORI -#12|Kytheon's Irregulars|R|ORI -#13|Languish|R|ORI -#14|Gilt-Leaf Winnower|R|ORI -#15|Outland Colossus|R|ORI -#16|Managorger Hydra|R|ORI -#17|Hixus, Prison Warden|R|ORI -#18|Exquisite Firecraft|R|ORI -#19|Alhammarret's Archive|M|ORI -#20|Dwynen, Gilt-Leaf Daen|R|ORI -#21|Priest of the Blood Rite|R|ORI -#22|Kothophed, Soul Hoarder|R|ORI -#23|Soulblade Djinn|R|ORI -#24|Embermaw Hellion|R|ORI -#25|Sword of the Animist|R|ORI -#26|Thopter Spy Network|R|ORI -#27|Chandra's Ignition|R|ORI -#28|Scab-Clan Berserker|R|ORI -#29|Graveblade Marauder|R|ORI -#30|Gaea's Revenge|R|ORI -#31|Abbot of Keral Keep|R|ORI -#32|Mage-Ring Responder|R|ORI -#33|Tragic Arrogance|R|ORI -#34|Sentinel of the Eternal Watch|U|ORI -#35|Whirler Rogue|U|ORI -#36|Alhammarret, High Arbiter|R|ORI -#37|Harbinger of the Tides|R|ORI -#38|Knight of the White Orchid|R|ORI -#39|Relic Seeker|R|ORI -#40|Gideon's Phalanx|R|ORI -#41|Skysnare Spider|U|ORI -#42|War Oracle|U|ORI -#43|Patron of the Valiant|U|ORI -#44|Consul's Lieutenant|U|ORI -#45|Thopter Engineer|U|ORI -#46|Acolyte of the Inferno|U|ORI -#47|Willbreaker|R|ORI -#48|Molten Vortex|R|ORI -#49|Ravaging Blaze|U|ORI -#50|Swift Reckoning|U|ORI -#51|Undercity Troll|U|ORI -#52|Goblin Piledriver|R|ORI -#53|Knightly Valor|U|ORI -#54|Jhessian Thief|U|ORI -#55|Sigil of the Empty Throne|R|ORI -#56|Cruel Revival|U|ORI -#57|Honored Hierarch|R|ORI -#58|Mizzium Meddler|R|ORI -#59|Seismic Elemental|U|ORI -#60|Evolutionary Leap|R|ORI -#61|Fiery Impulse|C|ORI -#62|Topan Freeblade|C|ORI -#63|Somberwald Alpha|U|ORI -#64|Vryn Wingmare|R|ORI -#65|Valeron Wardens|U|ORI -#66|Suppression Bonds|C|ORI -#67|Blessed Spirits|U|ORI -#68|Tower Geist|U|ORI -#69|Sigiled Starfish|U|ORI -#70|Flameshadow Conjuring|R|ORI -#71|Anointer of Champions|U|ORI -#72|Citadel Castellan|U|ORI -#73|Herald of the Pantheon|R|ORI -#74|Thunderclap Wyvern|U|ORI -#75|Dwynen's Elite|U|ORI -#76|Fleshbag Marauder|U|ORI -#77|Conclave Naturalists|U|ORI -#78|Reave Soul|C|ORI -#79|Despoiler of Souls|R|ORI -#80|Ghirapur Gearcrafter|C|ORI -#81|Skyraker Giant|U|ORI -#82|Eyeblight Massacre|U|ORI -#83|Enthralling Victor|U|ORI -#84|Sphinx's Tutelage|U|ORI -#85|Dark Petition|R|ORI -#86|Anchor to the Aether|U|ORI -#87|Lightning Javelin|C|ORI -#88|Displacement Wave|R|ORI -#89|Leaf Gilder|C|ORI -#90|Shaman of the Pack|U|ORI -#91|Stalwart Aven|C|ORI -#92|Unholy Hunger|C|ORI -#93|Iroas's Champion|U|ORI -#94|Totem-Guide Hartebeest|U|ORI -#95|Talent of the Telepath|R|ORI -#96|Fiery Conclusion|U|ORI -#97|Goblin Glory Chaser|U|ORI -#98|Claustrophobia|C|ORI -#99|Nissa's Revelation|R|ORI -#100|Akroan Sergeant|C|ORI -#101|Joraga Invocation|U|ORI -#102|Rhox Maulers|C|ORI -#103|Skaab Goliath|U|ORI -#104|Separatist Voidmage|C|ORI -#105|Wild Instincts|C|ORI -#106|Foundry of the Consuls|U|ORI -#107|Blightcaster|U|ORI -#108|Celestial Flare|C|ORI -#109|Boggart Brute|C|ORI -#110|Blood-Cursed Knight|U|ORI -#111|Chief of the Foundry|U|ORI -#112|Knight of the Pilgrim's Road|C|ORI -#113|Malakir Cullblade|U|ORI -#114|Blazing Hellhound|U|ORI -#115|Elvish Visionary|C|ORI -#116|Cleric of the Forward Order|C|ORI -#117|Turn to Frog|U|ORI -#118|Zendikar Incarnate|U|ORI -#119|Timberpack Wolf|C|ORI -#120|Shadows of the Past|U|ORI -#121|Deadbridge Shaman|C|ORI -#122|Pharika's Disciple|C|ORI -#123|Aspiring Aeronaut|C|ORI -#124|Fetid Imp|C|ORI -#125|Nantuko Husk|C|ORI -#126|Bounding Krasis|U|ORI -#127|Dragon Fodder|C|ORI -#128|Llanowar Empath|C|ORI -#129|Throwing Knife|U|ORI -#130|Charging Griffin|C|ORI -#131|Shambling Ghoul|C|ORI -#132|Subterranean Scout|C|ORI -#133|Clash of Wills|U|ORI -#134|Eyeblight Assassin|C|ORI -#135|Yeva's Forcemage|C|ORI -#136|Rogue's Passage|U|ORI -#137|Sylvan Messenger|U|ORI -#138|Helm of the Gods|R|ORI -#139|Orbs of Warding|R|ORI -#140|Firefiend Elemental|C|ORI -#141|Mage-Ring Bully|C|ORI -#142|Read the Bones|C|ORI -#143|Necromantic Summons|U|ORI -#144|Weight of the Underworld|C|ORI -#145|Scrapskin Drake|C|ORI -#146|Battlefield Forge|R|ORI -#147|Call of the Full Moon|U|ORI -#148|Disperse|C|ORI -#149|Zendikar's Roil|U|ORI -#150|Shivan Reef|R|ORI -#151|Possessed Skaab|U|ORI -#152|Titan's Strength|C|ORI -#153|Ringwarden Owl|C|ORI -#154|Llanowar Wastes|R|ORI -#155|Ampryn Tactician|C|ORI -#156|Titanic Growth|C|ORI -#157|Enshrouding Mist|C|ORI -#158|Evolving Wilds|C|ORI -#159|Orchard Spirit|C|ORI -#160|Grasp of the Hieromancer|C|ORI -#161|Watercourser|C|ORI -#162|Animist's Awakening|R|ORI -#163|Consecrated by Blood|U|ORI -#164|Gnarlroot Trapper|U|ORI -#165|Prickleboar|C|ORI -#166|Reclusive Artificer|U|ORI -#167|Act of Treason|C|ORI -#168|Caves of Koilos|R|ORI -#169|Undead Servant|C|ORI -#170|Revenant|U|ORI -#171|Hitchclaw Recluse|C|ORI -#172|Auramancer|C|ORI -#173|Mighty Leap|C|ORI -#174|Angel's Tomb|U|ORI -#175|Infectious Bloodlust|C|ORI -#176|Might of the Masses|C|ORI -#177|Chandra's Fury|C|ORI -#178|Ramroller|U|ORI -#179|Sigil of Valor|U|ORI -#180|Faerie Miscreant|C|ORI -#181|Chandra, Fire of Kaladesh|M|ORI -#182|Jace, Vryn's Prodigy|M|ORI -#183|Kytheon, Hero of Akros|M|ORI -#184|Liliana, Heretical Healer|M|ORI -#185|Nissa, Vastwood Seer|M|ORI -#186|Thornbow Archer|C|ORI -#187|War Horn|U|ORI -#188|Send to Sleep|C|ORI -#189|Yavimaya Coast|R|ORI -#190|Vastwood Gorger|C|ORI -#191|Akroan Jailer|C|ORI -#192|Cobblebrute|C|ORI -#193|Meteorite|U|ORI -#194|Runed Servitor|U|ORI -#195|Gold-Forged Sentinel|U|ORI -#196|Returned Centaur|C|ORI -#197|Stratus Walk|C|ORI -#198|Infernal Scarring|C|ORI -#199|Kytheon's Tactics|C|ORI -#200|Artificer's Epiphany|C|ORI -#201|Caustic Caterpillar|C|ORI -#202|Nissa's Pilgrimage|C|ORI -#203|Heavy Infantry|C|ORI -#204|Calculated Dismissal|C|ORI -#205|Enlightened Ascetic|C|ORI -#206|Maritime Guard|C|ORI -#207|Rabid Bloodsucker|C|ORI -#208|Negate|C|ORI -#209|Aerial Volley|C|ORI -#210|Magmatic Insight|U|ORI -#211|Aven Battle Priest|C|ORI -#212|Screeching Skaab|C|ORI -#213|Volcanic Rambler|C|ORI -#214|Bone to Ash|C|ORI -#215|Touch of Moonglove|C|ORI -#216|Macabre Waltz|C|ORI -#217|Smash to Smithereens|C|ORI -#218|Hydrolash|U|ORI -#219|Yoked Ox|C|ORI -#220|Mantle of Webs|C|ORI -#221|Bellows Lizard|C|ORI -#222|Dark Dabbling|C|ORI -#223|Deep-Sea Terror|C|ORI -#224|Brawler's Plate|U|ORI -#225|Nivix Barrier|C|ORI -#226|Murder Investigation|U|ORI -#227|The Great Aurora|M|ORI -#228|Catacomb Slug|C|ORI -#229|Valor in Akros|U|ORI -#230|Healing Hands|C|ORI -#231|Gather the Pack|U|ORI -#232|Dreadwaters|C|ORI -#233|Elemental Bond|U|ORI -#234|Guardian Automaton|C|ORI -#235|Bonded Construct|C|ORI -#236|Nightsnare|C|ORI -#237|Vine Snare|C|ORI -#238|Reclaim|C|ORI -#239|Demolish|C|ORI -#240|Ghirapur Aether Grid|U|ORI -#241|Hallowed Moonlight|R|ORI -#242|Alchemist's Vial|C|ORI -#243|Jace's Sanctum|R|ORI -#244|Veteran's Sidearm|C|ORI -#245|Psychic Rebuttal|U|ORI -#246|Tormented Thoughts|U|ORI -#247|Infinite Obliteration|R|ORI -#248|Guardians of Meletis|C|ORI -#249|Tainted Remedy|R|ORI -#250|Mage-Ring Network|U|ORI -#251|Prism Ring|U|ORI -#252|Jayemdae Tome|U|ORI -//Rank|Name|Rarity|Set -#1|Karn Liberated|M|MM2 -#2|Bitterblossom|M|MM2 -#3|Elesh Norn, Grand Cenobite|M|MM2 -#4|Primeval Titan|M|MM2 -#5|Vendilion Clique|M|MM2 -#6|Tarmogoyf|M|MM2 -#7|Kozilek, Butcher of Truth|M|MM2 -#8|Dark Confidant|M|MM2 -#9|Ulamog, the Infinite Gyre|M|MM2 -#10|Kiki-Jiki, Mirror Breaker|M|MM2 -#11|Tezzeret the Seeker|M|MM2 -#12|Emrakul, the Aeons Torn|M|MM2 -#13|Comet Storm|M|MM2 -#14|Mox Opal|M|MM2 -#15|Iona, Shield of Emeria|M|MM2 -#16|Battlegrace Angel|R|MM2 -#17|Noble Hierarch|R|MM2 -#18|Wilt-Leaf Liege|R|MM2 -#19|Cryptic Command|R|MM2 -#20|Creakwood Liege|R|MM2 -#21|Ant Queen|R|MM2 -#22|All Is Dust|R|MM2 -#23|Mirror Entity|R|MM2 -#24|Mirran Crusader|R|MM2 -#25|Indomitable Archangel|R|MM2 -#26|Precursor Golem|R|MM2 -#27|Banefire|R|MM2 -#28|Spellskite|R|MM2 -#29|Profane Command|R|MM2 -#30|Etched Champion|R|MM2 -#31|Hellkite Charger|R|MM2 -#32|Wolfbriar Elemental|R|MM2 -#33|Midnight Banshee|R|MM2 -#34|Niv-Mizzet, the Firemind|R|MM2 -#35|Nobilis of War|R|MM2 -#36|Argent Sphinx|R|MM2 -#37|Apocalypse Hydra|R|MM2 -#38|Ghost Council of Orzhova|R|MM2 -#39|Overwhelming Stampede|R|MM2 -#40|Splinter Twin|R|MM2 -#41|Dismember|U|MM2 -#42|Swans of Bryn Argoll|R|MM2 -#43|Puppeteer Clique|R|MM2 -#44|Lodestone Golem|R|MM2 -#45|Chimeric Mass|R|MM2 -#46|Fulminator Mage|R|MM2 -#47|Necroskitter|R|MM2 -#48|Lightning Bolt|U|MM2 -#49|Endrek Sahr, Master Breeder|R|MM2 -#50|Guile|R|MM2 -#51|Scute Mob|R|MM2 -#52|Thunderblust|R|MM2 -#53|Oblivion Ring|U|MM2 -#54|Mulldrifter|U|MM2 -#55|Blinkmoth Nexus|R|MM2 -#56|Shadowmage Infiltrator|R|MM2 -#57|Etched Monstrosity|R|MM2 -#58|Wildfire|R|MM2 -#59|Sunforger|R|MM2 -#60|Mystic Snake|R|MM2 -#61|Spikeshot Elder|R|MM2 -#62|Spectral Procession|U|MM2 -#63|Daybreak Coronet|R|MM2 -#64|Lodestone Myr|R|MM2 -#65|Pelakka Wurm|U|MM2 -#66|Leyline of Sanctity|R|MM2 -#67|Bestial Menace|U|MM2 -#68|Selesnya Guildmage|U|MM2 -#69|Darksteel Axe|U|MM2 -#70|Cranial Plating|U|MM2 -#71|Horde of Notions|R|MM2 -#72|Remand|U|MM2 -#73|Savage Twister|U|MM2 -#74|Cytoplast Root-Kin|U|MM2 -#75|Spitebellows|U|MM2 -#76|Long-Forgotten Gohei|R|MM2 -#77|Spread the Sickness|U|MM2 -#78|Eye of Ugin|R|MM2 -#79|Electrolyze|U|MM2 -#80|Air Servant|U|MM2 -#81|Stormblood Berserker|U|MM2 -#82|Hikari, Twilight Guardian|U|MM2 -#83|Arrest|C|MM2 -#84|Pillory of the Sleepless|U|MM2 -#85|Vampire Outcasts|U|MM2 -#86|Algae Gharial|U|MM2 -#87|Tezzeret's Gambit|U|MM2 -#88|Wrecking Ball|U|MM2 -#89|Nameless Inversion|C|MM2 -#90|Ashenmoor Gouger|U|MM2 -#91|Artisan of Kozilek|U|MM2 -#92|Ethercaste Knight|U|MM2 -#93|Burst Lightning|C|MM2 -#94|Mortarpod|U|MM2 -#95|Surrakar Spellblade|R|MM2 -#96|Glassdust Hulk|U|MM2 -#97|Restless Apparition|U|MM2 -#98|Kozilek's Predator|C|MM2 -#99|Myrsmith|U|MM2 -#100|Hurkyl's Recall|R|MM2 -#101|Water Servant|U|MM2 -#102|Scavenger Drake|U|MM2 -#103|Nest Invader|C|MM2 -#104|Incandescent Soulstoke|U|MM2 -#105|Lorescale Coatl|U|MM2 -#106|Dispatch|U|MM2 -#107|Inexorable Tide|R|MM2 -#108|Everflowing Chalice|U|MM2 -#109|Sunlance|C|MM2 -#110|Plaxcaster Frogling|U|MM2 -#111|Tumble Magnet|U|MM2 -#112|Shrewd Hatchling|U|MM2 -#113|Dimir Guildmage|U|MM2 -#114|Hearthfire Hobgoblin|U|MM2 -#115|Rampant Growth|C|MM2 -#116|Daggerclaw Imp|U|MM2 -#117|Scatter the Seeds|C|MM2 -#118|Skarrgan Firebird|U|MM2 -#119|Raise the Alarm|C|MM2 -#120|Narcolepsy|C|MM2 -#121|Blinding Souleater|C|MM2 -#122|Reassembling Skeleton|U|MM2 -#123|Simic Growth Chamber|U|MM2 -#124|Qumulox|U|MM2 -#125|Scion of the Wild|C|MM2 -#126|Etched Oracle|U|MM2 -#127|Aethersnipe|C|MM2 -#128|Ulamog's Crusher|C|MM2 -#129|Evolving Wilds|C|MM2 -#130|Orzhov Basilica|U|MM2 -#131|Vengeful Rebirth|U|MM2 -#132|Alloy Myr|C|MM2 -#133|Azorius Chancery|U|MM2 -#134|Selesnya Sanctuary|U|MM2 -#135|Agony Warp|U|MM2 -#136|Gruul Turf|U|MM2 -#137|Golgari Rot Farm|U|MM2 -#138|Mana Leak|C|MM2 -#139|Sickleslicer|C|MM2 -#140|Glint Hawk Idol|C|MM2 -#141|Sphere of the Suns|C|MM2 -#142|All Suns' Dawn|R|MM2 -#143|Izzet Boilerworks|U|MM2 -#144|Gorehorn Minotaurs|C|MM2 -#145|Root-Kin Ally|U|MM2 -#146|Taj-Nar Swordsmith|U|MM2 -#147|Mutagenic Growth|U|MM2 -#148|Blood Ogre|C|MM2 -#149|Court Homunculus|C|MM2 -#150|Flayer Husk|C|MM2 -#151|Wayfarer's Bauble|C|MM2 -#152|Vapor Snag|C|MM2 -#153|Repeal|C|MM2 -#154|Expedition Map|U|MM2 -#155|Aquastrand Spider|C|MM2 -#156|Karplusan Strider|U|MM2 -#157|Cathodion|C|MM2 -#158|Rakdos Carnarium|U|MM2 -#159|Thief of Hope|C|MM2 -#160|Boros Garrison|U|MM2 -#161|Grim Affliction|C|MM2 -#162|Sigil Blessing|U|MM2 -#163|Thrummingbird|C|MM2 -#164|Dimir Aqueduct|U|MM2 -#165|Rusted Relic|C|MM2 -#166|Cloud Elemental|C|MM2 -#167|Faerie Mechanist|C|MM2 -#168|Fiery Fall|C|MM2 -#169|Kavu Primarch|C|MM2 -#170|Bone Splinters|C|MM2 -#171|Tribal Flames|C|MM2 -#172|Skyhunter Skirmisher|C|MM2 -#173|Darksteel Citadel|C|MM2 -#174|Surgical Extraction|R|MM2 -#175|Sunspear Shikari|C|MM2 -#176|Kami of Ancient Law|C|MM2 -#177|Apostle's Blessing|C|MM2 -#178|Gnarlid Pack|C|MM2 -#179|Boros Swiftblade|U|MM2 -#180|Myr Enforcer|C|MM2 -#181|Kor Duelist|U|MM2 -#182|Bloodshot Trainee|U|MM2 -#183|Overwhelm|U|MM2 -#184|Goblin Fireslinger|C|MM2 -#185|Novijen Sages|U|MM2 -#186|Copper Carapace|C|MM2 -#187|Telling Time|C|MM2 -#188|Duskhunter Bat|C|MM2 -#189|Necrogenesis|U|MM2 -#190|Dread Drone|C|MM2 -#191|Sickle Ripper|C|MM2 -#192|Waxmane Baku|C|MM2 -#193|Gust-Skimmer|C|MM2 -#194|Fortify|C|MM2 -#195|Otherworldly Journey|C|MM2 -#196|Thoughtcast|C|MM2 -#197|Ghostly Changeling|C|MM2 -#198|Plagued Rusalka|C|MM2 -#199|Frogmite|C|MM2 -#200|Vines of Vastwood|C|MM2 -#201|Vampire Lacerator|C|MM2 -#202|Kitesail|C|MM2 -#203|Somber Hoverguard|C|MM2 -#204|Celestial Purge|U|MM2 -#205|Conclave Phalanx|C|MM2 -#206|Moonlit Strider|C|MM2 -#207|Scuttling Death|C|MM2 -#208|Stoic Rebuttal|C|MM2 -#209|Inner-Flame Igniter|C|MM2 -#210|Tukatongue Thallid|C|MM2 -#211|Helium Squirter|C|MM2 -#212|Brute Force|C|MM2 -#213|Vigean Graftmage|C|MM2 -#214|Gut Shot|C|MM2 -#215|Sign in Blood|C|MM2 -#216|Smokebraider|C|MM2 -#217|Drooling Groodion|U|MM2 -#218|Soulbright Flamekin|C|MM2 -#219|Runed Servitor|C|MM2 -#220|Steady Progress|C|MM2 -#221|Sylvan Bounty|C|MM2 -#222|Mighty Leap|C|MM2 -#223|Viashino Slaughtermaster|C|MM2 -#224|Terashi's Grasp|C|MM2 -#225|Bloodthrone Vampire|C|MM2 -#226|Dragonsoul Knight|C|MM2 -#227|Matca Rioters|C|MM2 -#228|Deathmark|U|MM2 -#229|Combust|U|MM2 -#230|Smash to Smithereens|C|MM2 -#231|Simic Initiate|C|MM2 -#232|Sundering Vitae|C|MM2 -#233|Culling Dais|U|MM2 -#234|Plummet|C|MM2 -#235|Eldrazi Temple|U|MM2 -#236|Skyreach Manta|C|MM2 -#237|Devouring Greed|U|MM2 -#238|Worldheart Phoenix|U|MM2 -#239|Instill Infection|C|MM2 -#240|Flashfreeze|U|MM2 -#241|Wings of Velis Vel|C|MM2 -#242|Thrive|C|MM2 -#243|Shrivel|C|MM2 -#244|Goblin War Paint|C|MM2 -#245|Blades of Velis Vel|C|MM2 -#246|Wrap in Flames|C|MM2 -#247|Death Denied|C|MM2 -#248|Commune with Nature|C|MM2 -#249|Waking Nightmare|C|MM2 -//Rank|Name|Rarity|Set -#1|Dragonlord Dromoka|M|DTK -#2|Dragonlord Kolaghan|M|DTK -#3|Dragonlord Atarka|M|DTK -#4|Dragonlord Silumgar|M|DTK -#5|Dragonlord Ojutai|M|DTK -#6|Ojutai Exemplars|M|DTK -#7|Deathmist Raptor|M|DTK -#8|Sarkhan Unbroken|M|DTK -#9|Narset Transcendent|M|DTK -#10|Dragon Whisperer|M|DTK -#11|Shaman of Forgotten Ways|M|DTK -#12|Shorecrasher Elemental|M|DTK -#13|Descent of the Dragons|M|DTK -#14|Risen Executioner|M|DTK -#15|Thunderbreak Regent|R|DTK -#16|Sidisi Undead Vizier|R|DTK -#17|Icefall Regent|R|DTK -#18|Sunscorch Regent|R|DTK -#19|Surrak the Hunt Caller|R|DTK -#20|Necromaster Dragon|R|DTK -#21|Anafenza Kin Tree Spirit|R|DTK -#22|Deathbringer Regent|R|DTK -#23|Boltwing Marauder|R|DTK -#24|Secure the Wastes|R|DTK -#25|Hidden Dragonslayer|R|DTK -#26|Den Protector|R|DTK -#27|Foe Razer Regent|R|DTK -#28|Arashin Foremost|R|DTK -#29|Silumgar Assassin|R|DTK -#30|Harbinger of the Hunt|R|DTK -#31|Pristine Skywise|R|DTK -#32|Dromoka's Command|R|DTK -#33|Avatar of the Resolute|R|DTK -#34|Foul Renewal|R|DTK -#35|Stratus Dancer|R|DTK -#36|Silumgar's Command|R|DTK -#37|Pitiless Horde|R|DTK -#38|Kolaghan's Command|R|DTK -#39|Blood Chin Fanatic|R|DTK -#40|Crater Elemental|R|DTK -#41|Arashin Sovereign|R|DTK -#42|Ire Shaman|R|DTK -#43|Atarka's Command|R|DTK -#44|Ojutai's Command|R|DTK -#45|Ultimate Price|U|DTK -#46|Profaner of the Dead|R|DTK -#47|Berserkers' Onslaught|R|DTK -#48|Dragonlord's Prerogative|R|DTK -#49|Rakshasa Gravecaller|U|DTK -#50|Roast|U|DTK -#51|Zurgo Bellstriker|R|DTK -#52|Clone Legion|M|DTK -#53|Myth Realized|R|DTK -#54|Gleam of Authority|R|DTK -#55|Collected Company|R|DTK -#56|Death Wind|U|DTK -#57|Corpseweft|R|DTK -#58|Ukud Cobra|U|DTK -#59|Draconic Roar|U|DTK -#60|Damnable Pact|R|DTK -#61|Assault Formation|R|DTK -#62|Illusory Gains|R|DTK -#63|Ruthless Deathfang|U|DTK -#64|Youthful Scholar|U|DTK -#65|Silumgar Sorcerer|U|DTK -#66|Flatten|C|DTK -#67|Mirror Mockery|R|DTK -#68|Pacifism|C|DTK -#69|Swift Warkite|U|DTK -#70|Foul Tongue Invocation|U|DTK -#71|Volcanic Vision|R|DTK -#72|Ambuscade Shaman|U|DTK -#73|Aven Sunstriker|U|DTK -#74|Dromoka Captain|U|DTK -#75|Sunbringer's Touch|R|DTK -#76|Twin Bolt|C|DTK -#77|Warbringer|U|DTK -#78|Enduring Scalelord|U|DTK -#79|Silkwrap|U|DTK -#80|Blood Chin Rager|U|DTK -#81|Qal Sisma Behemoth|U|DTK -#82|Sarkhan's Rage|C|DTK -#83|Salt Road Ambushers|U|DTK -#84|Savage Ventmaw|U|DTK -#85|Salt Road Quartermasters|U|DTK -#86|Shieldhide Dragon|U|DTK -#87|Epic Confrontation|C|DTK -#88|Atarka Pummeler|U|DTK -#89|Cunning Breezedancer|U|DTK -#90|Tail Slash|C|DTK -#91|Stormcrag Elemental|U|DTK -#92|Dragon Hunter|U|DTK -#93|Misthoof Kirin|C|DTK -#94|Scaleguard Sentinels|U|DTK -#95|Belltoll Dragon|U|DTK -#96|Kolaghan Forerunners|U|DTK -#97|Vulturous Aven|C|DTK -#98|Acid Spewer Dragon|U|DTK -#99|Haven of the Spirit Dragon|R|DTK -#100|Silumgar Spell Eater|U|DTK -#101|Ainok Survivalist|U|DTK -#102|Hand of Silumgar|C|DTK -#103|Gudul Lurker|U|DTK -#104|Atarka Efreet|C|DTK -#105|Minister of Pain|U|DTK -#106|Stormwing Dragon|U|DTK -#107|Sandcrafter Mage|C|DTK -#108|Stampeding Elk Herd|C|DTK -#109|Echoes of the Kin Tree|U|DTK -#110|Ojutai Interceptor|C|DTK -#111|Sabertooth Outrider|C|DTK -#112|Circle of Elders|U|DTK -#113|Silumgar Butcher|C|DTK -#114|Sprinting Warbrute|C|DTK -#115|Herdchaser Dragon|U|DTK -#116|Aerie Bowmasters|C|DTK -#117|Radiant Purge|R|DTK -#118|Palace Familiar|C|DTK -#119|Ojutai's Summons|C|DTK -#120|Enduring Victory|C|DTK -#121|Lightning Berserker|U|DTK -#122|Atarka Beastbreaker|C|DTK -#123|Dromoka's Gift|U|DTK -#124|Great Teacher's Decree|U|DTK -#125|Strongarm Monk|U|DTK -#126|Obscuring Aether|R|DTK -#127|Marang River Skeleton|U|DTK -#128|Dragon Tempest|R|DTK -#129|Skywise Teachings|U|DTK -#130|Hardened Berserker|C|DTK -#131|Dragon Fodder|C|DTK -#132|Defeat|C|DTK -#133|Kolaghan Aspirant|C|DTK -#134|Dragon Scarred Bear|C|DTK -#135|Anticipate|C|DTK -#136|Press the Advantage|U|DTK -#137|Lurking Arynx|U|DTK -#138|Coat with Venom|C|DTK -#139|Glade Watcher|C|DTK -#140|Evolving Wilds|C|DTK -#141|Guardian Shield Bearer|C|DTK -#142|Butcher's Glee|C|DTK -#143|Dromoka Warrior|C|DTK -#144|Living Lore|R|DTK -#145|Screamreach Brawler|C|DTK -#146|Herald of Dromoka|C|DTK -#147|Lightwalker|C|DTK -#148|Gurmag Drowner|C|DTK -#149|Summit Prowler|C|DTK -#150|Reckless Imp|C|DTK -#151|Seismic Rupture|U|DTK -#152|Scion of Ugin|U|DTK -#153|Shambling Goblin|C|DTK -#154|Dutiful Attendant|C|DTK -#155|Kolaghan Skirmisher|C|DTK -#156|Scale Blessing|U|DTK -#157|Explosive Vegetation|U|DTK -#158|Commune with Lava|R|DTK -#159|Champion of Arashin|C|DTK -#160|Elusive Spellfist|C|DTK -#161|Zephyr Scribe|C|DTK -#162|Ojutai's Breath|C|DTK -#163|Artful Maneuver|C|DTK -#164|Monastery Loremaster|C|DTK -#165|Reduce in Stature|C|DTK -#166|Aven Tactician|C|DTK -#167|Colossodon Yearling|C|DTK -#168|Student of Ojutai|C|DTK -#169|Segmented Krotiq|C|DTK -#170|Dragonlord's Servant|U|DTK -#171|Center Soul|C|DTK -#172|Rending Volley|U|DTK -#173|Marsh Hulk|C|DTK -#174|Silumgar's Scorn|U|DTK -#175|Sidisi's Faithful|C|DTK -#176|Profound Journey|R|DTK -#177|Tread Upon|C|DTK -#178|Conifer Strider|C|DTK -#179|Sight Beyond Sight|U|DTK -#180|Kolaghan Stormsinger|C|DTK -#181|Graceblade Artisan|U|DTK -#182|Self Inflicted Wound|U|DTK -#183|Sandstorm Charger|C|DTK -#184|Orator of Ojutai|U|DTK -#185|Updraft Elemental|C|DTK -#186|Servant of the Scale|C|DTK -#187|Territorial Roc|C|DTK -#188|Qarsi Sadist|C|DTK -#189|Encase in Ice|U|DTK -#190|Surge of Righteousness|U|DTK -#191|Ainok Artillerist|C|DTK -#192|Tormenting Voice|C|DTK -#193|Deadly Wanderings|U|DTK -#194|Void Squall|U|DTK -#195|Pinion Feast|C|DTK -#196|Inspiring Call|U|DTK -#197|Dromoka Dunecaster|C|DTK -#198|Kindled Fury|C|DTK -#199|Taigam's Strike|C|DTK -#200|Glaring Aegis|C|DTK -#201|Sandsteppe Scavenger|C|DTK -#202|Silumgar Monument|U|DTK -#203|Lose Calm|C|DTK -#204|Battle Mastery|U|DTK -#205|Sight of the Scalelords|U|DTK -#206|Dance of the Skywise|U|DTK -#207|Negate|C|DTK -#208|Impact Tremors|C|DTK -#209|Duress|C|DTK -#210|Sibsig Icebreakers|C|DTK -#211|Dromoka Monument|U|DTK -#212|Contradict|C|DTK -#213|Mind Rot|C|DTK -#214|Wandering Tombshell|C|DTK -#215|Ojutai Monument|U|DTK -#216|Dragonloft Idol|U|DTK -#217|Sarkhan's Triumph|U|DTK -#218|Magmatic Chasm|C|DTK -#219|Blessed Reincarnation|R|DTK -#220|Volcanic Rush|C|DTK -#221|Kolaghan Monument|U|DTK -#222|Sheltered Aerie|C|DTK -#223|Glint|C|DTK -#224|Dirgur Nemesis|C|DTK -#225|Gravepurge|C|DTK -#226|Atarka Monument|U|DTK -#227|Mystic Meditation|C|DTK -#228|Display of Dominance|U|DTK -#229|Qarsi Deceiver|U|DTK -#230|Naturalize|C|DTK -#231|Dragon's Eye Sentry|C|DTK -#232|Fate Forgotten|C|DTK -#233|Foul Tongue Shriek|C|DTK -#234|Ancient Carp|C|DTK -#235|Shape the Sands|C|DTK -#236|Revealing Wind|C|DTK -#237|Resupply|C|DTK -#238|Vandalize|C|DTK -#239|Stormrider Rig|U|DTK -#240|Virulent Plague|U|DTK -#241|Hedonist's Trove|R|DTK -#242|Vial of Dragonfire|C|DTK -#243|Learn from the Past|U|DTK -#244|Ancestral Statue|C|DTK -#245|Custodian of the Trove|C|DTK -#246|Spidersilk Net|C|DTK -#247|Keeper of the Lens|C|DTK -#248|Gate Smasher|U|DTK -#249|Tapestry of the Ages|U|DTK -//Rank|Name|Rarity|Set -#1|Ugin the Spirit Dragon|M|FRF -#2|Shaman of the Great Hunt|M|FRF -#3|Brutal Hordechief|M|FRF -#4|Monastery Mentor|M|FRF -#5|Torrent Elemental|M|FRF -#6|Whisperwood Elemental|M|FRF -#7|Warden of the First Tree|M|FRF -#8|Soulfire Grand Master|M|FRF -#9|Dromoka the Eternal|R|FRF -#10|Citadel Siege|R|FRF -#11|Tasigur the Golden Fang|R|FRF -#12|Kolaghan the Storm's Fury|R|FRF -#13|Archfiend of Depravity|R|FRF -#14|Silumgar the Drifting Death|R|FRF -#15|Crux of Fate|R|FRF -#16|Palace Siege|R|FRF -#17|Ghastly Conscription|M|FRF -#18|Dragonscale General|R|FRF -#19|Mardu Strike Leader|R|FRF -#20|Alesha Who Smiles at Death|R|FRF -#21|Ojutai Soul of Winter|R|FRF -#22|Daghatar the Adamant|R|FRF -#23|Yasova Dragonclaw|R|FRF -#24|Shu Yun the Silent Tempest|R|FRF -#25|Atarka World Render|R|FRF -#26|Flamewake Phoenix|R|FRF -#27|Temur War Shaman|R|FRF -#28|Sage Eye Avengers|R|FRF -#29|Outpost Siege|R|FRF -#30|Sandsteppe Mastodon|R|FRF -#31|Temporal Trespass|M|FRF -#32|Mastery of the Unseen|R|FRF -#33|Flamerush Rider|R|FRF -#34|Monastery Siege|R|FRF -#35|Soulflayer|R|FRF -#36|Supplant Form|R|FRF -#37|Wildcall|R|FRF -#38|Mob Rule|R|FRF -#39|Jeskai Infiltrator|R|FRF -#40|Temur Sabertooth|U|FRF -#41|Pyrotechnics|U|FRF -#42|Elite Scaleguard|U|FRF -#43|Valorous Stance|U|FRF -#44|Frontier Siege|R|FRF -#45|Shamanic Revelation|R|FRF -#46|Arcbond|R|FRF -#47|Lightform|U|FRF -#48|Wild Slash|U|FRF -#49|Mistfire Adept|U|FRF -#50|Cloudform|U|FRF -#51|Orc Sureshot|U|FRF -#52|Merciless Executioner|U|FRF -#53|Abzan Beastmaster|U|FRF -#54|Bathe in Dragonfire|C|FRF -#55|Noxious Dragon|U|FRF -#56|Goblin Heelcutter|C|FRF -#57|Shockmaw Dragon|U|FRF -#58|Battle Brawler|U|FRF -#59|Reach of Shadows|C|FRF -#60|Destructor Dragon|U|FRF -#61|Wardscale Dragon|U|FRF -#62|Sandsteppe Outcast|C|FRF -#63|Sandblast|C|FRF -#64|Vaultbreaker|U|FRF -#65|Marang River Prowler|U|FRF -#66|Mindscour Dragon|U|FRF -#67|Mardu Woe Reaper|U|FRF -#68|Douse in Gloom|C|FRF -#69|Aven Surveyor|C|FRF -#70|Frost Walker|U|FRF -#71|Whisperer of the Wilds|C|FRF -#72|Lotus Path Djinn|C|FRF -#73|Wandering Champion|U|FRF -#74|Hunt the Weak|C|FRF -#75|Gurmag Angler|C|FRF -#76|Abzan Kin Guard|U|FRF -#77|Reality Shift|U|FRF -#78|Honor's Reward|U|FRF -#79|Sultai Emissary|C|FRF -#80|Rageform|U|FRF -#81|Typhoid Rats|C|FRF -#82|Mardu Scout|C|FRF -#83|Jeskai Sage|C|FRF -#84|Mardu Shadowspear|U|FRF -#85|Abzan Skycaptain|C|FRF -#86|Bloodfire Enforcers|U|FRF -#87|Sibsig Muckdraggers|U|FRF -#88|Battlefront Krushok|U|FRF -#89|Whisk Away|C|FRF -#90|Humble Defector|U|FRF -#91|Ruthless Instincts|U|FRF -#92|Temur Battle Rage|C|FRF -#93|Bloodfell Caves|L|FRF -#94|Write into Being|C|FRF -#95|Frontier Mastodon|C|FRF -#96|Ainok Guide|C|FRF -#97|Gore Swine|C|FRF -#98|Dragon Bell Monk|C|FRF -#99|Cached Defenses|U|FRF -#100|Hooded Assassin|C|FRF -#101|Jeskai Barricade|U|FRF -#102|Lotus Eye Mystics|U|FRF -#103|Channel Harm|U|FRF -#104|Soul Summons|C|FRF -#105|Hungering Yeti|U|FRF -#106|Scroll of the Masters|R|FRF -#107|Qarsi High Priest|U|FRF -#108|Rugged Highlands|L|FRF -#109|Scoured Barrens|L|FRF -#110|Dismal Backwater|L|FRF -#111|Alesha's Vanguard|C|FRF -#112|Arashin War Beast|U|FRF -#113|Blossoming Sands|L|FRF -#114|Jungle Hollow|L|FRF -#115|Map the Wastes|C|FRF -#116|Fearsome Awakening|U|FRF -#117|Harsh Sustenance|C|FRF -#118|Tranquil Cove|L|FRF -#119|Wind Scarred Crag|L|FRF -#120|Collateral Damage|C|FRF -#121|Feral Krushok|C|FRF -#122|Arashin Cleric|C|FRF -#123|Will of the Naga|C|FRF -#124|Pressure Point|C|FRF -#125|Rite of Undoing|U|FRF -#126|Swiftwater Cliffs|L|FRF -#127|Grim Contest|C|FRF -#128|Rally the Ancestors|R|FRF -#129|Crucible of the Spirit Dragon|R|FRF -#130|Ugin's Construct|U|FRF -#131|Aven Skirmisher|C|FRF -#132|Return to the Earth|C|FRF -#133|Formless Nurturing|C|FRF -#134|War Flare|C|FRF -#135|Enhanced Awareness|C|FRF -#136|Lightning Shrieker|C|FRF -#137|Fierce Invocation|C|FRF -#138|Smoldering Efreet|C|FRF -#139|Hero's Blade|U|FRF -#140|Sultai Skullkeeper|C|FRF -#141|Abzan Advantage|C|FRF -#142|Winds of Qal Sisma|U|FRF -#143|Jeskai Runemark|C|FRF -#144|Cunning Strike|C|FRF -#145|Refocus|C|FRF -#146|Ethereal Ambush|C|FRF -#147|Ancestral Vengeance|C|FRF -#148|Great Horn Krushok|C|FRF -#149|Sudden Reclamation|U|FRF -#150|Diplomacy of the Wastes|U|FRF -#151|Grave Strength|U|FRF -#152|Thornwood Falls|L|FRF -#153|Shifting Loyalties|U|FRF -#154|Mardu Runemark|C|FRF -#155|Ambush Krotiq|C|FRF -#156|Rakshasa's Disdain|C|FRF -#157|Archers of Qarsi|C|FRF -#158|Sibsig Host|C|FRF -#159|Abzan Runemark|C|FRF -#160|Sage's Reverie|U|FRF -#161|Defiant Ogre|C|FRF -#162|Temur Runemark|C|FRF -#163|Tasigur's Cruelty|C|FRF -#164|Fruit of the First Tree|U|FRF -#165|Sultai Runemark|C|FRF -#166|Dragonrage|U|FRF -#167|Break Through the Line|U|FRF -#168|Neutralizing Blast|U|FRF -#169|Pilgrim of the Fires|U|FRF -#170|Friendly Fire|U|FRF -#171|Renowned Weaponsmith|U|FRF -#172|Hewed Stone Retainers|U|FRF -#173|Dark Deal|U|FRF -#174|Fascination|U|FRF -#175|Goblin Boom Keg|U|FRF -//Rank|Name|Rarity|Set -#1|Ugin the Spirit Dragon|M|UGF -#29|Ghostfire Blade|R|UGF -#32|Mastery of the Unseen|R|UGF -#34|Grim Haruspex|R|UGF -#37|Wildcall|R|UGF -#39|Jeskai Infiltrator|R|UGF -#44|Jeering Instigator|R|UGF -#46|Arc Lightning|U|UGF -#75|Ruthless Ripper|U|UGF -#77|Reality Shift|U|UGF -#79|Sultai Emissary|C|UGF -#89|Watcher of the Roost|U|UGF -#94|Write into Being|C|UGF -#104|Soul Summons|C|UGF -#109|Debilitating Injury|C|UGF -#112|Arashin War Beast|U|UGF -#119|Mystic of the Hidden Way|C|UGF -#130|Ugin's Construct|U|UGF -#133|Formless Nurturing|C|UGF -#137|Fierce Invocation|C|UGF -#150|Smite the Monstrous|C|UGF -#171|Dragonscale Boon|C|UGF -#172|Hewed Stone Retainers|U|UGF -#206|Ainok Tracker|C|UGF -#244|Briber's Purse|U|UGF -#245|Altar of the Brood|R|UGF -//Rank|Name|Rarity|Set -#1|Sarkhan the Dragonspeaker|M|KTK -#2|Wingmate Roc|M|KTK -#3|Sorin Solemn Visitor|M|KTK -#4|Ashcloud Phoenix|M|KTK -#5|Hooded Hydra|M|KTK -#6|Zurgo Helmsmasher|M|KTK -#7|Surrak Dragonclaw|M|KTK -#8|Anafenza the Foremost|M|KTK -#9|Clever Impersonator|M|KTK -#10|Pearl Lake Ancient|M|KTK -#11|Sidisi Brood Tyrant|M|KTK -#12|See the Unwritten|M|KTK -#13|Narset Enlightened Master|M|KTK -#14|High Sentinels of Arashin|R|KTK -#15|Sagu Mauler|R|KTK -#16|Empty the Pits|M|KTK -#17|Siege Rhino|R|KTK -#18|Herald of Anafenza|R|KTK -#19|Crater's Claws|R|KTK -#20|Dragon Style Twins|R|KTK -#21|End Hostilities|R|KTK -#22|Master of Pearls|R|KTK -#23|Utter End|R|KTK -#24|Butcher of the Horde|R|KTK -#25|Rakshasa Deathdealer|R|KTK -#26|Duneblast|R|KTK -#27|Mantis Rider|R|KTK -#28|Thousand Winds|R|KTK -#29|Ghostfire Blade|R|KTK -#30|Savage Knuckleblade|R|KTK -#31|Necropolis Fiend|R|KTK -#32|Rattleclaw Mystic|R|KTK -#33|Icy Blast|R|KTK -#34|Grim Haruspex|R|KTK -#35|Ivorytusk Fortress|R|KTK -#36|Dig Through Time|R|KTK -#37|Murderous Cut|U|KTK -#38|Sage of the Inward Eye|R|KTK -#39|Ankle Shanker|R|KTK -#40|Abzan Ascendancy|R|KTK -#41|Crackling Doom|R|KTK -#42|Bloodsoaked Champion|R|KTK -#43|Flying Crane Technique|R|KTK -#44|Jeering Instigator|R|KTK -#45|Seeker of the Way|U|KTK -#46|Arc Lightning|U|KTK -#47|Kheru Spellsnatcher|R|KTK -#48|Abzan Falconer|U|KTK -#49|Suspension Field|U|KTK -#50|Jeskai Ascendancy|R|KTK -#51|Mardu Ascendancy|R|KTK -#52|Bellowing Saddlebrute|U|KTK -#53|Trail of Mystery|R|KTK -#54|Mardu Heart Piercer|U|KTK -#55|Heir of the Wilds|U|KTK -#56|Windswept Heath|R|KTK -#57|Icefeather Aven|U|KTK -#58|Flooded Strand|R|KTK -#59|Abzan Battle Priest|U|KTK -#60|Polluted Delta|R|KTK -#61|Chief of the Edge|U|KTK -#62|Avalanche Tusker|R|KTK -#63|Bloodstained Mire|R|KTK -#64|Highspire Mantis|U|KTK -#65|Wooded Foothills|R|KTK -#66|Pine Walker|U|KTK -#67|Abzan Charm|U|KTK -#68|Chief of the Scale|U|KTK -#69|Armament Corps|U|KTK -#70|Kheru Lich Lord|R|KTK -#71|Mistfire Weaver|U|KTK -#72|Tuskguard Captain|U|KTK -#73|Meandering Towershell|R|KTK -#74|Mer Ek Nightblade|U|KTK -#75|Ruthless Ripper|U|KTK -#76|Deflecting Palm|R|KTK -#77|Mardu Charm|U|KTK -#78|Villainous Wealth|R|KTK -#79|Sultai Flayer|U|KTK -#80|Mindswipe|R|KTK -#81|Dead Drop|U|KTK -#82|Temur Ascendancy|R|KTK -#83|Burn Away|U|KTK -#84|Hordeling Outburst|U|KTK -#85|Riverwheel Aerialists|U|KTK -#86|Winterflame|U|KTK -#87|War Name Aspirant|U|KTK -#88|Incremental Growth|U|KTK -#89|Watcher of the Roost|U|KTK -#90|Jeskai Charm|U|KTK -#91|Ride Down|U|KTK -#92|Timely Hordemate|U|KTK -#93|Rakshasa Vizier|R|KTK -#94|Sandsteppe Citadel|U|KTK -#95|Sultai Charm|U|KTK -#96|Kin Tree Invocation|U|KTK -#97|Nomad Outpost|U|KTK -#98|Bear's Companion|U|KTK -#99|Monastery Swiftspear|U|KTK -#100|Mardu Roughrider|U|KTK -#101|Opulent Palace|U|KTK -#102|Mystic Monastery|U|KTK -#103|Frontier Bivouac|U|KTK -#104|Temur Charm|U|KTK -#105|Ainok Bond Kin|C|KTK -#106|Swarm of Bloodflies|U|KTK -#107|Sultai Ascendancy|R|KTK -#108|Jeskai Elder|U|KTK -#109|Debilitating Injury|C|KTK -#110|Take Up Arms|U|KTK -#111|Mardu Hordechief|C|KTK -#112|Death Frenzy|U|KTK -#113|Feat of Resistance|C|KTK -#114|Master the Way|U|KTK -#115|Dragon Throne of Tarkir|R|KTK -#116|Temur Charger|U|KTK -#117|Horde Ambusher|U|KTK -#118|Jeskai Windscout|C|KTK -#119|Mystic of the Hidden Way|C|KTK -#120|Raiders' Spoils|U|KTK -#121|Savage Punch|C|KTK -#122|Trap Essence|R|KTK -#123|Hardened Scales|R|KTK -#124|Become Immense|U|KTK -#125|Kheru Bloodsucker|U|KTK -#126|Warden of the Eye|U|KTK -#127|Abzan Guide|C|KTK -#128|Kill Shot|C|KTK -#129|Throttle|C|KTK -#130|Woolly Loxodon|C|KTK -#131|Mardu Skullhunter|C|KTK -#132|Scion of Glaciers|U|KTK -#133|Alabaster Kirin|C|KTK -#134|Secret Plans|U|KTK -#135|Sultai Soothsayer|U|KTK -#136|Arrow Storm|C|KTK -#137|Disowned Ancestor|C|KTK -#138|Sultai Scavenger|C|KTK -#139|Scoured Barrens|C|KTK -#140|Bring Low|C|KTK -#141|Hooting Mandrills|C|KTK -#142|Gurmag Swiftwing|U|KTK -#143|Wind Scarred Crag|C|KTK -#144|Alpine Grizzly|C|KTK -#145|Force Away|C|KTK -#146|Ponyback Brigade|C|KTK -#147|Dragon's Eye Savants|U|KTK -#148|Longshot Squad|C|KTK -#149|Jungle Hollow|C|KTK -#150|Smite the Monstrous|C|KTK -#151|Swiftwater Cliffs|C|KTK -#152|Crippling Chill|C|KTK -#153|Waterwhirl|U|KTK -#154|Thornwood Falls|C|KTK -#155|Mardu Warshrieker|C|KTK -#156|Treasure Cruise|C|KTK -#157|Snowhorn Rider|C|KTK -#158|Mardu Hateblade|C|KTK -#159|Jeskai Student|C|KTK -#160|Archers' Parapet|C|KTK -#161|Bloodfell Caves|C|KTK -#162|Blossoming Sands|C|KTK -#163|Dragon Grip|U|KTK -#164|Bloodfire Expert|C|KTK -#165|Glacial Stalker|C|KTK -#166|Highland Game|C|KTK -#167|Efreet Weaponmaster|C|KTK -#168|Abomination of Gudul|C|KTK -#169|Valley Dasher|C|KTK -#170|Leaping Master|C|KTK -#171|Dragonscale Boon|C|KTK -#172|Singing Bell Strike|C|KTK -#173|Despise|U|KTK -#174|Tranquil Cove|C|KTK -#175|Rite of the Serpent|C|KTK -#176|Krumar Bond Kin|C|KTK -#177|Rugged Highlands|C|KTK -#178|Salt Road Patrol|C|KTK -#179|Rush of Battle|C|KTK -#180|Set Adrift|U|KTK -#181|Unyielding Krumar|C|KTK -#182|Dismal Backwater|C|KTK -#183|Sagu Archer|C|KTK -#184|Awaken the Bear|C|KTK -#185|Summit Prowler|C|KTK -#186|Bitter Revelation|C|KTK -#187|Monastery Flock|C|KTK -#188|Sage Eye Harrier|C|KTK -#189|Smoke Teller|C|KTK -#190|Trumpet Blast|C|KTK -#191|Canyon Lurkers|C|KTK -#192|Defiant Strike|C|KTK -#193|Embodiment of Spring|C|KTK -#194|Sidisi's Pet|C|KTK -#195|Act of Treason|C|KTK -#196|Roar of Challenge|U|KTK -#197|Kin Tree Warden|C|KTK -#198|Scaldkin|C|KTK -#199|Shambling Attendants|C|KTK -#200|War Behemoth|C|KTK -#201|Disdainful Stroke|C|KTK -#202|Whirlwind Adept|C|KTK -#203|Barrage of Boulders|C|KTK -#204|Wetland Sambar|C|KTK -#205|Venerable Lammasu|U|KTK -#206|Ainok Tracker|C|KTK -#207|Tormenting Voice|C|KTK -#208|Dazzling Ramparts|U|KTK -#209|Weave Fate|C|KTK -#210|Stubborn Denial|U|KTK -#211|Goblinslide|U|KTK -#212|Rakshasa's Secret|C|KTK -#213|Howl of the Horde|R|KTK -#214|Witness of the Ages|U|KTK -#215|Retribution of the Ancients|R|KTK -#216|Tusked Colossodon|C|KTK -#217|Rotting Mastodon|C|KTK -#218|Cancel|C|KTK -#219|Swift Kick|C|KTK -#220|Bloodfire Mentor|C|KTK -#221|Scout the Borders|C|KTK -#222|Molting Snakeskin|C|KTK -#223|Firehoof Cavalry|C|KTK -#224|Windstorm|U|KTK -#225|Blinding Spray|U|KTK -#226|Dutiful Return|C|KTK -#227|Seek the Horizon|U|KTK -#228|Brave the Sands|U|KTK -#229|Kheru Dreadmaw|C|KTK -#230|Taigam's Scheming|C|KTK -#231|Quiet Contemplation|U|KTK -#232|Siegecraft|C|KTK -#233|Naturalize|C|KTK -#234|Mardu Blazebringer|U|KTK -#235|Erase|C|KTK -#236|Feed the Clan|C|KTK -#237|Abzan Banner|C|KTK -#238|Shatter|C|KTK -#239|Mardu Banner|C|KTK -#240|Jeskai Banner|C|KTK -#241|Sultai Banner|C|KTK -#242|Temur Banner|C|KTK -#243|Lens of Clarity|C|KTK -#244|Briber's Purse|U|KTK -#245|Altar of the Brood|R|KTK -#246|Heart Piercer Bow|U|KTK -#247|Tomb of the Spirit Dragon|U|KTK -#248|Cranial Archive|U|KTK -#249|Ugin's Nexus|M|KTK -//Rank|Name|Rarity|Set -#1|Ajani Steadfast|M|M15 -#2|Soul of New Phyrexia|M|M15 -#3|Soul of Shandalar|M|M15 -#4|Soul of Theros|M|M15 -#5|Chandra Pyromaster|M|M15 -#6|Garruk Apex Predator|M|M15 -#7|Nissa Worldwaker|M|M15 -#8|Soul of Zendikar|M|M15 -#9|Jace the Living Guildpact|M|M15 -#10|Soul of Innistrad|M|M15 -#11|Soul of Ravnica|M|M15 -#12|Liliana Vess|M|M15 -#13|Perilous Vault|M|M15 -#14|Sliver Hivelord|M|M15 -#15|Scuttling Doom Engine|R|M15 -#16|Indulgent Tormentor|R|M15 -#17|Avacyn Guardian Angel|R|M15 -#18|Spectra Ward|R|M15 -#19|Hornet Queen|R|M15 -#20|Master of Predicaments|R|M15 -#21|Ob Nixilis Unshackled|R|M15 -#22|Siege Dragon|R|M15 -#23|Hoarding Dragon|R|M15 -#24|Resolute Archangel|R|M15 -#25|Haunted Plate Mail|R|M15 -#26|Kalonian Twingrove|R|M15 -#27|Genesis Hydra|R|M15 -#28|Chasm Skulker|R|M15 -#29|Polymorphists Jest|R|M15 -#30|Goblin Rabblemaster|R|M15 -#31|Spirit Bonds|R|M15 -#32|Burning Anger|R|M15 -#33|Aetherspouts|R|M15 -#34|Hornet Nest|R|M15 -#35|Yisan the Wanderer Bard|R|M15 -#36|Chord of Calling|R|M15 -#37|Phytotitan|R|M15 -#38|Preeminent Captain|R|M15 -#39|Cone of Flame|U|M15 -#40|Stab Wound|U|M15 -#41|Cruel Sadist|R|M15 -#42|Hushwing Gryff|R|M15 -#43|Goblin Kaboomist|R|M15 -#44|Stoke the Flames|U|M15 -#45|Devouring Light|U|M15 -#46|Illusory Angel|U|M15 -#47|Stormtide Leviathan|R|M15 -#48|Heat Ray|U|M15 -#49|Urborg Tomb of Yawgmoth|R|M15 -#50|Kurkesh Onakke Ancient|R|M15 -#51|Necrogen Scudder|U|M15 -#52|Waste Not|R|M15 -#53|Jalira Master Polymorphist|R|M15 -#54|Return to the Ranks|R|M15 -#55|Mass Calcify|R|M15 -#56|Ancient Silverback|U|M15 -#57|Lightning Strike|C|M15 -#58|Geist of the Moors|U|M15 -#59|Gravedigger|U|M15 -#60|Obelisk of Urd|R|M15 -#61|Quickling|U|M15 -#62|Ulcerate|U|M15 -#63|In Garruks Wake|R|M15 -#64|Mercurial Pretender|R|M15 -#65|Paragon of Open Graves|U|M15 -#66|Paragon of Fierce Defiance|U|M15 -#67|Paragon of New Dawns|U|M15 -#68|Seraph of the Masses|U|M15 -#69|Into the Void|U|M15 -#70|Paragon of Gathering Mists|U|M15 -#71|Sliver Hive|R|M15 -#72|Xathrid Slyblade|U|M15 -#73|Nightfire Giant|U|M15 -#74|Ajanis Pridemate|U|M15 -#75|Shield of the Avatar|R|M15 -#76|Turn to Frog|U|M15 -#77|Paragon of Eternal Wilds|U|M15 -#78|Jaces Ingenuity|U|M15 -#79|Lifes Legacy|R|M15 -#80|Juggernaut|U|M15 -#81|Grindclock|R|M15 -#82|Brood Keeper|U|M15 -#83|Kird Chieftain|U|M15 -#84|Constricting Sliver|U|M15 -#85|Llanowar Wastes|R|M15 -#86|Yavimaya Coast|R|M15 -#87|Shivan Reef|R|M15 -#88|Phyrexian Revoker|R|M15 -#89|Necromancers Stockpile|R|M15 -#90|Feral Incarnation|U|M15 -#91|Reclamation Sage|U|M15 -#92|Roaring Primadox|U|M15 -#93|Battlefield Forge|R|M15 -#94|Caves of Koilos|R|M15 -#95|Sunblade Elf|U|M15 -#96|Elvish Mystic|C|M15 -#97|Jorubai Murk Lurker|U|M15 -#98|Dauntless River Marshal|U|M15 -#99|Wall of Frost|U|M15 -#100|Altac Bloodseeker|U|M15 -#101|Venom Sliver|U|M15 -#102|Flesh to Dust|C|M15 -#103|Avarice Amulet|R|M15 -#104|Chief Engineer|R|M15 -#105|Wall of Essence|U|M15 -#106|Welkin Tern|C|M15 -#107|Raise the Alarm|C|M15 -#108|Ensoul Artifact|U|M15 -#109|Kapsho Kitefins|U|M15 -#110|Frost Lynx|C|M15 -#111|Meteorite|U|M15 -#112|Military Intelligence|U|M15 -#113|Gargoyle Sentinel|U|M15 -#114|Frenzied Goblin|U|M15 -#115|Triplicate Spirits|C|M15 -#116|Borderland Marauder|C|M15 -#117|Blood Host|U|M15 -#118|Generator Servant|C|M15 -#119|Inferno Fist|C|M15 -#120|Wall of Mulch|U|M15 -#121|Endless Obedience|U|M15 -#122|Netcaster Spider|C|M15 -#123|Gather Courage|U|M15 -#124|Oreskos Swiftclaw|C|M15 -#125|Warden of the Beyond|U|M15 -#126|Dissipate|U|M15 -#127|Rogues Gloves|U|M15 -#128|Child of Night|C|M15 -#129|Nissas Expedition|U|M15 -#130|Krenkos Enforcer|C|M15 -#131|Belligerent Sliver|U|M15 -#132|Sungrace Pegasus|C|M15 -#133|Accursed Spirit|C|M15 -#134|Carrion Crow|C|M15 -#135|Caustic Tar|U|M15 -#136|Brawlers Plate|U|M15 -#137|The Chain Veil|M|M15 -#138|Shaman of Spring|C|M15 -#139|Typhoid Rats|C|M15 -#140|Evolving Wilds|C|M15 -#141|Kinsbaile Skirmisher|C|M15 -#142|Battle Mastery|U|M15 -#143|Overwhelm|U|M15 -#144|Razorfoot Griffin|C|M15 -#145|Pillar of Light|C|M15 -#146|Siege Wurm|C|M15 -#147|Shrapnel Blast|U|M15 -#148|Living Totem|C|M15 -#149|Hunt the Weak|C|M15 -#150|Coral Barrier|C|M15 -#151|Encrust|C|M15 -#152|Goblin Roughrider|C|M15 -#153|Restock|U|M15 -#154|Peel from Reality|C|M15 -#155|Divination|C|M15 -#156|Darksteel Citadel|U|M15 -#157|Invasive Species|C|M15 -#158|Heliods Pilgrim|C|M15 -#159|Void Snare|C|M15 -#160|Sign in Blood|C|M15 -#161|Nimbus of the Isles|C|M15 -#162|Charging Rhino|C|M15 -#163|Wall of Limbs|U|M15 -#164|Aeronaut Tinkerer|C|M15 -#165|Will Forged Golem|C|M15 -#166|Titanic Growth|C|M15 -#167|Scrapyard Mongrel|C|M15 -#168|Midnight Guard|C|M15 -#169|Runeclaw Bear|C|M15 -#170|First Response|U|M15 -#171|Bronze Sable|C|M15 -#172|Forge Devil|C|M15 -#173|Amphin Pathmage|C|M15 -#174|Boonweaver Giant|U|M15 -#175|Covenant of Blood|C|M15 -#176|Black Cat|C|M15 -#177|Shadowcloak Vampire|C|M15 -#178|Oppressive Rays|C|M15 -#179|Marked by Honor|C|M15 -#180|Tyrants Machine|C|M15 -#181|Hot Soup|U|M15 -#182|Torch Fiend|C|M15 -#183|Thundering Giant|C|M15 -#184|Ornithopter|C|M15 -#185|Sacred Armory|U|M15 -#186|Verdant Haven|C|M15 -#187|Blastfire Bolt|C|M15 -#188|Undergrowth Scavenger|C|M15 -#189|Rummaging Goblin|C|M15 -#190|Crowds Favor|C|M15 -#191|Rotfeaster Maggot|C|M15 -#192|Leeching Sliver|U|M15 -#193|Foundry Street Denizen|C|M15 -#194|Selfless Cathar|C|M15 -#195|Necrobite|C|M15 -#196|Ephemeral Shields|C|M15 -#197|Satyr Wayfinder|C|M15 -#198|Research Assistant|C|M15 -#199|Necromancers Assistant|C|M15 -#200|Sanctified Charge|C|M15 -#201|Mind Rot|C|M15 -#202|Witchs Familiar|C|M15 -#203|Lava Axe|C|M15 -#204|Eternal Thirst|C|M15 -#205|Crippling Blight|C|M15 -#206|Zof Shade|C|M15 -#207|Hammerhand|C|M15 -#208|Carnivorous Moss Beast|C|M15 -#209|Soulmender|C|M15 -#210|Divine Favor|C|M15 -#211|Plummet|C|M15 -#212|Rangers Guile|C|M15 -#213|Negate|C|M15 -#214|Unmake the Graves|C|M15 -#215|Festergloom|C|M15 -#216|Miners Bane|C|M15 -#217|Mind Sculpt|C|M15 -#218|Glacial Crasher|C|M15 -#219|Radiant Fountain|C|M15 -#220|Chronostutter|C|M15 -#221|Feast on the Fallen|U|M15 -#222|Circle of Flame|U|M15 -#223|Wall of Fire|C|M15 -#224|Tireless Missionaries|C|M15 -#225|Statute of Denial|C|M15 -#226|Solemn Offering|C|M15 -#227|Naturalize|C|M15 -#228|Hunters Ambush|C|M15 -#229|Vineweft|C|M15 -#230|Invisibility|C|M15 -#231|Diffusion Sliver|U|M15 -#232|Hydrosurge|C|M15 -#233|Fugitive Wizard|C|M15 -#234|Clear a Path|C|M15 -#235|Meditation Puzzle|C|M15 -#236|Act on Impulse|U|M15 -#237|Congregate|U|M15 -#238|Profane Memento|U|M15 -#239|Might Makes Right|U|M15 -#240|Stain the Mind|R|M15 -#241|Back to Nature|U|M15 -#242|Aggressive Mining|R|M15 -#243|Tormods Crypt|U|M15 -#244|Crucible of Fire|R|M15 -#245|Staff of the Mind Magus|U|M15 -#246|Staff of the Sun Magus|U|M15 -#247|Staff of the Death Magus|U|M15 -#248|Staff of the Flame Magus|U|M15 -#249|Staff of the Wild Magus|U|M15 -//Rank|Name|Rarity|Set -#1|Legacys Allure|R|TPR -#2|Flame Wave|R|TPR -#3|Living Death|M|TPR -#4|Soltari Guerrillas|R|TPR -#5|Rolling Thunder|U|TPR -#6|Commander Greven il Vec|R|TPR -#7|Silver Wyvern|R|TPR -#8|Rathi Dragon|R|TPR -#9|Volraths Stronghold|M|TPR -#10|Vhati il Dal|R|TPR -#11|Ephemeron|R|TPR -#12|Stronghold Assassin|R|TPR -#13|Magmasaur|R|TPR -#14|Cursed Scroll|M|TPR -#15|Overrun|U|TPR -#16|Winds of Rath|R|TPR -#17|Crovax the Cursed|R|TPR -#18|Kezzerdrix|R|TPR -#19|Tradewind Rider|R|TPR -#20|Selenia Dark Angel|R|TPR -#21|Pacifism|U|TPR -#22|Dracoplasm|R|TPR -#23|Spike Hatcher|R|TPR -#24|Flowstone Wyvern|U|TPR -#25|Shard Phoenix|M|TPR -#26|Evincars Justice|U|TPR -#27|Dark Banishing|C|TPR -#28|Master Decoy|C|TPR -#29|Exalted Dragon|R|TPR -#30|Killer Whale|U|TPR -#31|Mirri Cat Warrior|R|TPR -#32|Orim Samite Healer|R|TPR -#33|Soltari Champion|U|TPR -#34|Carnassid|U|TPR -#35|Ogre Shaman|R|TPR -#36|Reanimate|U|TPR -#37|Acidic Sliver|U|TPR -#38|Paladin en Vec|R|TPR -#39|Lightning Blast|C|TPR -#40|Coffin Queen|R|TPR -#41|Fanning the Flames|R|TPR -#42|Wayward Soul|C|TPR -#43|Dauthi Marauder|U|TPR -#44|Rootbreaker Wurm|U|TPR -#45|Avenging Angel|U|TPR -#46|Soltari Priest|U|TPR -#47|Soltari Monk|U|TPR -#48|Repentance|U|TPR -#49|Spitting Hydra|R|TPR -#50|Cataclysm|M|TPR -#51|Mawcor|R|TPR -#52|Gerrards Battle Cry|R|TPR -#53|Kindle|C|TPR -#54|Recurring Nightmare|M|TPR -#55|Rootwalla|C|TPR -#56|Elvish Fury|C|TPR -#57|Dauthi Slayer|U|TPR -#58|Wall of Blossoms|U|TPR -#59|Skyshroud Troll|C|TPR -#60|Rootwater Hunter|U|TPR -#61|Dauthi Horror|C|TPR -#62|Krakilin|R|TPR -#63|Soltari Trooper|C|TPR -#64|Skyshroud Vampire|U|TPR -#65|Dauthi Warlord|U|TPR -#66|Warrior en Kor|U|TPR -#67|Spike Colony|C|TPR -#68|Counterspell|U|TPR -#69|Dismiss|U|TPR -#70|Shackles|C|TPR -#71|Maze of Shadows|U|TPR -#72|Erratic Portal|U|TPR -#73|Deadshot|U|TPR -#74|Death Stroke|C|TPR -#75|Merfolk Looter|C|TPR -#76|Aftershock|C|TPR -#77|Fighting Drake|U|TPR -#78|Kor Chant|U|TPR -#79|Verdant Force|R|TPR -#80|Flowstone Blade|C|TPR -#81|Spined Sliver|U|TPR -#82|Heartwood Giant|R|TPR -#83|Thopter Squadron|R|TPR -#84|Sabertooth Wyvern|U|TPR -#85|Spined Wurm|C|TPR -#86|Trained Armodon|C|TPR -#87|Lowland Giant|C|TPR -#88|Wind Drake|C|TPR -#89|Thalakos Scout|C|TPR -#90|Dauthi Jackal|C|TPR -#91|Soltari Lancer|C|TPR -#92|Flowstone Mauler|U|TPR -#93|Screeching Harpy|U|TPR -#94|Gravedigger|C|TPR -#95|Stalking Stones|U|TPR -#96|Spike Breeder|U|TPR -#97|Lowland Basilisk|U|TPR -#98|Sarcomancy|U|TPR -#99|Carnophage|C|TPR -#100|Crashing Boars|U|TPR -#101|Serpent Warrior|C|TPR -#102|Youthful Knight|C|TPR -#103|Renegade Warlord|U|TPR -#104|Spirit en Kor|C|TPR -#105|Spirit Mirror|R|TPR -#106|Sift|C|TPR -#107|Legerdemain|U|TPR -#108|Gallantry|U|TPR -#109|Field of Souls|R|TPR -#110|Mana Leak|C|TPR -#111|Crystalline Sliver|U|TPR -#112|Searing Touch|U|TPR -#113|Diabolic Edict|C|TPR -#114|Canyon Wildcat|C|TPR -#115|Hibernation Sliver|U|TPR -#116|Heartwood Dryad|C|TPR -#117|Thalakos Drifters|U|TPR -#118|Muscle Sliver|C|TPR -#119|Dungeon Shade|C|TPR -#120|Staunch Defenders|C|TPR -#121|Forbid|R|TPR -#122|Victual Sliver|U|TPR -#123|Hammerhead Shark|C|TPR -#124|Time Ebb|C|TPR -#125|Caldera Lake|U|TPR -#126|Pine Barrens|U|TPR -#127|Salt Flats|U|TPR -#128|Scabland|U|TPR -#129|Skyshroud Forest|U|TPR -#130|Mogg Conscripts|C|TPR -#131|Wall of Essence|U|TPR -#132|Fugue|U|TPR -#133|Meditate|R|TPR -#134|Shadow Rift|C|TPR -#135|Charging Paladin|C|TPR -#136|Bandage|C|TPR -#137|Whispers of the Muse|C|TPR -#138|Oath of Druids|M|TPR -#139|Furnace Brood|C|TPR -#140|Vampire Hounds|C|TPR -#141|Angelic Protector|U|TPR -#142|Sandstone Warrior|C|TPR -#143|Phyrexian Hulk|U|TPR -#144|Coiled Tinviper|C|TPR -#145|Necrologia|R|TPR -#146|Capsize|U|TPR -#147|Mogg Fanatic|C|TPR -#148|Telethopter|C|TPR -#149|Rats of Rath|C|TPR -#150|Skyshroud Elf|C|TPR -#151|Rampant Growth|C|TPR -#152|Smite|C|TPR -#153|Shaman en Kor|R|TPR -#154|Cursed Flesh|C|TPR -#155|Spike Feeder|U|TPR -#156|Reality Anchor|C|TPR -#157|Curiosity|U|TPR -#158|Provoke|C|TPR -#159|Time Warp|U|TPR -#160|Sea Monster|C|TPR -#161|Elven Rite|C|TPR -#162|Wall of Diffusion|C|TPR -#163|Deaths Duet|C|TPR -#164|Starke of Rath|M|TPR -#165|Mnemonic Sliver|C|TPR -#166|Barbed Sliver|C|TPR -#167|Armor Sliver|C|TPR -#168|Maniacal Rage|C|TPR -#169|Spinal Graft|C|TPR -#170|Mogg Flunkies|C|TPR -#171|Revenant|U|TPR -#172|Standing Troops|C|TPR -#173|Horned Turtle|C|TPR -#174|Recycle|R|TPR -#175|Scrivener|C|TPR -#176|Anarchist|C|TPR -#177|Cinder Marsh|U|TPR -#178|Mogg Hollows|U|TPR -#179|Rootwater Depths|U|TPR -#180|Thalakos Lowlands|U|TPR -#181|Vec Townships|U|TPR -#182|Pegasus Stampede|U|TPR -#183|Verdant Touch|U|TPR -#184|Shadowstorm|U|TPR -#185|Wood Sage|R|TPR -#186|Wasteland|R|TPR -#187|Needle Storm|U|TPR -#188|Canopy Spider|C|TPR -#189|Mounted Archers|C|TPR -#190|Mogg Infestation|R|TPR -#191|Mindless Automaton|R|TPR -#192|Intuition|R|TPR -#193|Hermit Druid|U|TPR -#194|Mage il Vec|U|TPR -#195|Stun|C|TPR -#196|Harrow|C|TPR -#197|Wall of Souls|U|TPR -#198|Clot Sliver|C|TPR -#199|Horned Sliver|C|TPR -#200|Twitch|C|TPR -#201|Mulch|C|TPR -#202|Thalakos Seer|C|TPR -#203|Dark Ritual|C|TPR -#204|Anoint|C|TPR -#205|Coercion|C|TPR -#206|Gaseous Form|C|TPR -#207|Spellshock|U|TPR -#208|Cannibalize|U|TPR -#209|Volraths Curse|U|TPR -#210|Nomads en Kor|C|TPR -#211|Survival of the Fittest|M|TPR -#212|Patchwork Gnomes|C|TPR -#213|Emmessi Tome|U|TPR -#214|Endangered Armodon|C|TPR -#215|Bottle Gnomes|C|TPR -#216|Wind Dancer|U|TPR -#217|Seething Anger|C|TPR -#218|Craven Giant|C|TPR -#219|Dream Prowler|U|TPR -#220|Thrull Surgeon|C|TPR -#221|Volraths Laboratory|R|TPR -#222|Lab Rats|C|TPR -#223|Spell Blast|C|TPR -#224|Conviction|C|TPR -#225|Angelic Blessing|C|TPR -#226|Skyshaper|C|TPR -#227|Goblin Bombardment|U|TPR -#228|Corpse Dance|R|TPR -#229|Death Pits of Rath|R|TPR -#230|Grindstone|M|TPR -#231|Disenchant|C|TPR -#232|Armored Pegasus|C|TPR -#233|Winged Sliver|C|TPR -#234|City of Traitors|R|TPR -#235|Shatter|C|TPR -#236|Mogg Maniac|C|TPR -#237|Metallic Sliver|C|TPR -#238|Lotus Petal|U|TPR -#239|Mox Diamond|M|TPR -#240|Tranquility|U|TPR -#241|Verdigris|C|TPR -#242|Sliver Queen|M|TPR -#243|Humility|M|TPR -#244|Coat of Arms|R|TPR -#245|Jinxed Idol|R|TPR -#246|Pandemonium|R|TPR -#247|Aluren|R|TPR -#248|Dream Halls|R|TPR -#249|Manabond|R|TPR -//Rank|Name|Rarity|Set -#1|Sol Ring|M|VMA -#2|Library of Alexandria|M|VMA -#3|Ancestral Recall|S|VMA -#4|Jace the Mind Sculptor|M|VMA -#5|Mana Crypt|M|VMA -#6|Control Magic|R|VMA -#7|Visara the Dreadful|R|VMA -#8|Magister of Worth|R|VMA -#9|Scourge of the Throne|M|VMA -#10|Crater Hellion|R|VMA -#11|Morphling|M|VMA -#12|Rorix Bladewing|R|VMA -#13|Parallax Wave|R|VMA -#14|Balance|M|VMA -#15|Grenzo Dungeon Warden|R|VMA -#16|Spiritmonger|R|VMA -#17|Living Death|R|VMA -#18|Flametongue Kavu|U|VMA -#19|Starstorm|R|VMA -#20|Winds of Rath|R|VMA -#21|Silvos Rogue Elemental|R|VMA -#22|Swords to Plowshares|U|VMA -#23|Battle Screech|C|VMA -#24|Deranged Hermit|R|VMA -#25|Ancient Tomb|R|VMA -#26|Prophetic Bolt|U|VMA -#27|Councils Judgment|R|VMA -#28|Dark Hatchling|U|VMA -#29|Skullclamp|M|VMA -#30|Mana Drain|M|VMA -#31|Mana Vault|R|VMA -#32|Rofellos Llanowar Emissary|R|VMA -#33|Recurring Nightmare|R|VMA -#34|Nevinyrrals Disk|R|VMA -#35|Palinchron|R|VMA -#36|Crovax the Cursed|R|VMA -#37|Baleful Strix|R|VMA -#38|Basandra Battle Seraph|R|VMA -#39|Kaerveks Torch|U|VMA -#40|Yavimaya Hollow|R|VMA -#41|Serendib Efreet|U|VMA -#42|Masticore|R|VMA -#43|Tradewind Rider|R|VMA -#44|Radiant Archangel|U|VMA -#45|Lightning Dragon|R|VMA -#46|Edric Spymaster of Trest|R|VMA -#47|Time Walk|S|VMA -#48|Laquatuss Champion|R|VMA -#49|Demonic Tutor|R|VMA -#50|Shivan Wurm|R|VMA -#51|Sulfuric Vortex|R|VMA -#52|Roar of the Wurm|U|VMA -#53|Symbiotic Wurm|U|VMA -#54|Armageddon|M|VMA -#55|Survival of the Fittest|R|VMA -#56|Yawgmoths Will|M|VMA -#57|Lightning Rift|U|VMA -#58|Sylvan Library|R|VMA -#59|Mox Pearl|S|VMA -#60|Mox Sapphire|S|VMA -#61|Mox Jet|S|VMA -#62|Mox Ruby|S|VMA -#63|Mox Emerald|S|VMA -#64|Kezzerdrix|U|VMA -#65|Jareth Leonine Titan|R|VMA -#66|Decree of Justice|R|VMA -#67|Kongming Sleeping Dragon|R|VMA -#68|Brago King Eternal|R|VMA -#69|Penumbra Wurm|U|VMA -#70|Chain Lightning|C|VMA -#71|Dacks Duplicate|R|VMA -#72|Clickslither|R|VMA -#73|Zhalfirin Crusader|R|VMA -#74|Upheaval|M|VMA -#75|Baleful Force|R|VMA -#76|Burning of Xinye|R|VMA -#77|Goblin Goon|U|VMA -#78|Famine|U|VMA -#79|Expunge|C|VMA -#80|Goblin Lackey|R|VMA -#81|Crescendo of War|R|VMA -#82|Dreampod Druid|U|VMA -#83|Black Lotus|S|VMA -#84|Man o War|C|VMA -#85|Beetleback Chief|C|VMA -#86|Cursed Scroll|R|VMA -#87|Vampiric Tutor|R|VMA -#88|Benalish Trapper|C|VMA -#89|Strip Mine|R|VMA -#90|Animate Dead|U|VMA -#91|Reanimate|U|VMA -#92|Arrogant Wurm|C|VMA -#93|Ring of Gix|R|VMA -#94|Ephemeron|R|VMA -#95|Afterlife|C|VMA -#96|Oath of Druids|M|VMA -#97|Eternal Dragon|R|VMA -#98|Hymn to Tourach|U|VMA -#99|Blazing Specter|U|VMA -#100|Simian Grunts|C|VMA -#101|Aether Mutation|U|VMA -#102|Genesis|R|VMA -#103|Elephant Guide|C|VMA -#104|Reign of the Pit|R|VMA -#105|Waterfront Bouncer|U|VMA -#106|Blastoderm|U|VMA -#107|Goblin Trenches|U|VMA -#108|Marchesa the Black Rose|M|VMA -#109|Coercive Portal|M|VMA -#110|Fact or Fiction|U|VMA -#111|Erhnam Djinn|U|VMA -#112|Gaeas Embrace|U|VMA -#113|Phyrexian Defiler|U|VMA -#114|Gigapede|R|VMA -#115|Killer Whale|C|VMA -#116|Chaos Warp|R|VMA -#117|Memory Jar|M|VMA -#118|Stroke of Genius|R|VMA -#119|Gerrards Battle Cry|R|VMA -#120|Keldon Necropolis|R|VMA -#121|Pillaging Horde|U|VMA -#122|Tendrils of Agony|U|VMA -#123|Lurking Evil|U|VMA -#124|Ankh of Mishra|R|VMA -#125|Wheel of Fortune|M|VMA -#126|Timetwister|S|VMA -#127|Brain Freeze|U|VMA -#128|Wild Mongrel|C|VMA -#129|Fledgling Djinn|C|VMA -#130|Goblin Warchief|U|VMA -#131|Goblin Ringleader|U|VMA -#132|Hermit Druid|R|VMA -#133|Su Chi|U|VMA -#134|Flowstone Sculpture|R|VMA -#135|Predatory Nightstalker|C|VMA -#136|Selvala Explorer Returned|R|VMA -#137|Counterspell|C|VMA -#138|Gush|U|VMA -#139|Necropotence|R|VMA -#140|Solar Blast|C|VMA -#141|Sea Drake|R|VMA -#142|Future Sight|R|VMA -#143|Aftershock|C|VMA -#144|Deep Analysis|C|VMA -#145|Armadillo Cloak|U|VMA -#146|Plea for Power|R|VMA -#147|Pianna Nomad Captain|U|VMA -#148|Smokestack|R|VMA -#149|Death Grasp|U|VMA -#150|Deathreap Ritual|U|VMA -#151|Tropical Island|R|VMA -#152|Bayou|R|VMA -#153|Savannah|R|VMA -#154|Taiga|R|VMA -#155|Underground Sea|R|VMA -#156|Volcanic Island|R|VMA -#157|Tundra|R|VMA -#158|Badlands|R|VMA -#159|Plateau|R|VMA -#160|Scrubland|R|VMA -#161|Grizzly Fate|U|VMA -#162|Yawgmoths Bargain|M|VMA -#163|Dack Fayden|M|VMA -#164|Kindle|C|VMA -#165|Chainers Edict|C|VMA -#166|Power Sink|U|VMA -#167|Exile|C|VMA -#168|Fireblast|U|VMA -#169|Fyndhorn Elves|C|VMA -#170|Karmic Guide|R|VMA -#171|Psychatog|U|VMA -#172|Sarcomancy|U|VMA -#173|Carnophage|C|VMA -#174|Berserk|R|VMA -#175|Soltari Trooper|C|VMA -#176|Soltari Emissary|C|VMA -#177|Yavimaya Elder|U|VMA -#178|Krovikan Sorcerer|C|VMA -#179|Krosan Tusker|C|VMA -#180|Cloud Djinn|U|VMA -#181|Gustcloak Harrier|C|VMA -#182|Fires of Yavimaya|U|VMA -#183|Brindle Shoat|C|VMA -#184|Sidar Jabari|U|VMA -#185|Stoic Champion|U|VMA -#186|Natures Lore|C|VMA -#187|Rites of Initiation|U|VMA -#188|Orcish Lumberjack|C|VMA -#189|Mystic Zealot|U|VMA -#190|Empyrial Armor|U|VMA -#191|Mistmoon Griffin|C|VMA -#192|Sudden Strength|C|VMA -#193|Dauthi Mercenary|C|VMA -#194|Nightscape Familiar|C|VMA -#195|Goblin Piledriver|R|VMA -#196|Cloud of Faeries|U|VMA -#197|Deaths Head Buzzard|C|VMA -#198|Cruel Bargain|R|VMA -#199|Shelter|C|VMA -#200|Goblin Commando|C|VMA -#201|Grand Coliseum|R|VMA -#202|Secluded Steppe|C|VMA -#203|Lonely Sandbar|C|VMA -#204|Forgotten Cave|C|VMA -#205|Tranquil Thicket|C|VMA -#206|Barren Moor|C|VMA -#207|Turnabout|U|VMA -#208|High Tide|U|VMA -#209|Akromas Blessing|U|VMA -#210|Predator Flagship|R|VMA -#211|Goblin Matron|C|VMA -#212|Gamble|R|VMA -#213|Norwood Priestess|R|VMA -#214|Goblin Patrol|C|VMA -#215|Skywing Aven|C|VMA -#216|Fallen Askari|C|VMA -#217|Phantom Nomad|C|VMA -#218|Brainstorm|C|VMA -#219|Obsessive Search|C|VMA -#220|Drakestown Forgotten|R|VMA -#221|Jungle Wurm|C|VMA -#222|Thopter Squadron|U|VMA -#223|Chimeric Idol|U|VMA -#224|Skirk Drill Sergeant|C|VMA -#225|Academy Elite|R|VMA -#226|Basking Rootwalla|C|VMA -#227|Triangle of War|U|VMA -#228|Desert Twister|U|VMA -#229|Urborg Uprising|C|VMA -#230|Skyshroud Forest|U|VMA -#231|Caldera Lake|U|VMA -#232|Scabland|U|VMA -#233|Pine Barrens|U|VMA -#234|Salt Flats|U|VMA -#235|Repel|C|VMA -#236|Spirit Mirror|R|VMA -#237|Keeneye Aven|C|VMA -#238|Krosan Vorine|C|VMA -#239|Mountain Valley|U|VMA -#240|Grasslands|U|VMA -#241|Bad River|U|VMA -#242|Flood Plain|U|VMA -#243|Rocky Tar Pit|U|VMA -#244|Falter|C|VMA -#245|Dark Ritual|C|VMA -#246|Ophidian|C|VMA -#247|Spinal Graft|C|VMA -#248|Giant Mantis|C|VMA -#249|Frantic Search|C|VMA -#250|Paralyze|C|VMA -#251|Radiants Judgment|C|VMA -#252|Realm Seekers|R|VMA -#253|Thalakos Drifters|U|VMA -#254|Breath of Life|U|VMA -#255|Goblin General|C|VMA -#256|Aquamoeba|C|VMA -#257|Minds Desire|R|VMA -#258|Regrowth|R|VMA -#259|Flowstone Hellion|U|VMA -#260|Armor of Thorns|C|VMA -#261|Mesmeric Fiend|C|VMA -#262|Scrivener|C|VMA -#263|Cabal Ritual|U|VMA -#264|Elvish Aberration|C|VMA -#265|Benevolent Bodyguard|C|VMA -#266|Terohs Faithful|C|VMA -#267|Choking Tethers|C|VMA -#268|Skirge Familiar|C|VMA -#269|Tangle|C|VMA -#270|Spark Spray|C|VMA -#271|Force of Will|R|VMA -#272|Giant Strength|C|VMA -#273|Kjeldoran Outpost|R|VMA -#274|Reviving Vapors|U|VMA -#275|Eureka|M|VMA -#276|Spirit Cairn|R|VMA -#277|Provoke|C|VMA -#278|Hulking Goblin|C|VMA -#279|Worldgorger Dragon|R|VMA -#280|Natures Ruin|R|VMA -#281|Volraths Shapeshifter|R|VMA -#282|Rescind|C|VMA -#283|Chartooth Cougar|C|VMA -#284|Putrid Imp|C|VMA -#285|Circular Logic|C|VMA -#286|Claws of Wirewood|U|VMA -#287|Addle|C|VMA -#288|Tyrants Choice|C|VMA -#289|Devout Witness|U|VMA -#290|Mana Prism|C|VMA -#291|Burning Wish|R|VMA -#292|Owl Familiar|C|VMA -#293|Noble Templar|C|VMA -#294|Deftblade Elite|C|VMA -#295|Nostalgic Dreams|U|VMA -#296|Temporal Fissure|C|VMA -#297|Choking Sands|C|VMA -#298|Seal of Cleansing|C|VMA -#299|Wall of Diffusion|C|VMA -#300|Thawing Glaciers|R|VMA -#301|Saproling Burst|R|VMA -#302|Brilliant Halo|C|VMA -#303|Fastbond|M|VMA -#304|Karn Silver Golem|R|VMA -#305|Flusterstorm|R|VMA -#306|Astral Slide|U|VMA -#307|Tribute to the Wild|C|VMA -#308|Channel|M|VMA -#309|Renewed Faith|C|VMA -#310|Gilded Light|C|VMA -#311|Skirk Prospector|C|VMA -#312|Goblin Settler|U|VMA -#313|Reckless Charge|C|VMA -#314|Lake of the Dead|R|VMA -#315|Ichorid|R|VMA -#316|Bazaar of Baghdad|M|VMA -#317|Null Rod|R|VMA -#318|Muzzio Visionary Architect|M|VMA -#319|Sphere of Resistance|R|VMA -#320|City in a Bottle|M|VMA -#321|Ivory Tower|U|VMA -#322|Lions Eye Diamond|M|VMA -#323|Time Vault|M|VMA -#324|Mishras Workshop|M|VMA -#325|Tolarian Academy|M|VMA -//Rank|Name|Rarity|Set -#1|Pharika God of Affliction|M|JOU -#2|Ajani Mentor of Heroes|M|JOU -#3|Godsend|M|JOU -#4|Iroas God of Victory|M|JOU -#5|Keranos God of Storms|M|JOU -#6|Prophetic Flamespeaker|M|JOU -#7|Athreos God of Passage|M|JOU -#8|Sage of Hours|M|JOU -#9|Kruphix God of Horizons|M|JOU -#10|Dictate of Heliod|R|JOU -#11|Dawnbringer Charioteers|R|JOU -#12|Silence the Believers|R|JOU -#13|King Macar the Gold Cursed|R|JOU -#14|Master of the Feast|R|JOU -#15|Hypnotic Siren|R|JOU -#16|Setessan Tactics|R|JOU -#17|Hydra Broodmaster|R|JOU -#18|Heroes Bane|R|JOU -#19|Dictate of Erebos|R|JOU -#20|Doomwake Giant|R|JOU -#21|Eidolon of Blossoms|R|JOU -#22|Spawn of Thraxes|R|JOU -#23|Pheres Band Warchief|R|JOU -#24|Battlefield Thaumaturge|R|JOU -#25|Harness by Force|R|JOU -#26|Extinguish All Hope|R|JOU -#27|Scourge of Fleets|R|JOU -#28|Launch the Fleet|R|JOU -#29|Hall of Triumph|R|JOU -#30|Daring Thief|R|JOU -#31|Mana Confluence|R|JOU -#32|Worst Fears|M|JOU -#33|Deicide|R|JOU -#34|Twinflame|R|JOU -#35|Banishing Light|U|JOU -#36|Eidolon of the Great Revel|R|JOU -#37|Nessian Game Warden|U|JOU -#38|Hour of Need|U|JOU -#39|Temple of Malady|R|JOU -#40|Riptide Chimera|U|JOU -#41|Fleetfeather Cockatrice|U|JOU -#42|Polymorphous Rush|R|JOU -#43|Aegis of the Gods|R|JOU -#44|Temple of Epiphany|R|JOU -#45|Whitewater Naiads|U|JOU -#46|Skyspear Cavalry|U|JOU -#47|Tethmos High Priest|U|JOU -#48|Sightless Brawler|U|JOU -#49|Reprisal|U|JOU -#50|Forgeborn Oreads|U|JOU -#51|Felhide Petrifier|U|JOU -#52|Crystalline Nautilus|U|JOU -#53|Riddle of Lightning|U|JOU -#54|Revel of the Fallen God|R|JOU -#55|Nyx Fleece Ram|U|JOU -#56|Gnarled Scarhide|U|JOU -#57|Underworld Coinsmith|U|JOU -#58|Brain Maggot|U|JOU -#59|Leonin Iconoclast|U|JOU -#60|Dictate of Kruphix|R|JOU -#61|Nyx Weaver|U|JOU -#62|Spiteful Blow|U|JOU -#63|Phalanx Formation|U|JOU -#64|Mogiss Warhound|U|JOU -#65|Dictate of the Twin Gods|R|JOU -#66|Bassara Tower Archer|U|JOU -#67|Nightmarish End|U|JOU -#68|War Wing Siren|C|JOU -#69|Wildfire Cerberus|U|JOU -#70|Spirespine|U|JOU -#71|Skybind|R|JOU -#72|Squelching Leeches|U|JOU -#73|Bearer of the Heavens|R|JOU -#74|Swarmborn Giant|U|JOU -#75|Magma Spray|C|JOU -#76|Triton Cavalry|U|JOU -#77|Cyclops of Eternal Fury|U|JOU -#78|Golden Hind|C|JOU -#79|Bloodcrazed Hoplite|C|JOU -#80|Akroan Line Breaker|U|JOU -#81|Colossal Heroics|U|JOU -#82|Cloaked Siren|C|JOU -#83|Dakra Mystic|U|JOU -#84|Grim Guardian|C|JOU -#85|Supply Line Cranes|C|JOU -#86|Stormchaser Chimera|U|JOU -#87|Chariot of Victory|U|JOU -#88|Feast of Dreams|C|JOU -#89|Sigiled Starfish|C|JOU -#90|Thoughtrender Lamia|U|JOU -#91|Desperate Stand|U|JOU -#92|Disciple of Deceit|U|JOU -#93|Hubris|C|JOU -#94|Ajanis Presence|C|JOU -#95|Goldenhide Ox|U|JOU -#96|Pharikas Chosen|C|JOU -#97|Lagonna Band Trailblazer|C|JOU -#98|Oreskos Swiftclaw|C|JOU -#99|Quarry Colossus|U|JOU -#100|Oakheart Dryads|C|JOU -#101|Harvestguard Alseids|C|JOU -#102|Bladetusk Boar|C|JOU -#103|Sigiled Skink|C|JOU -#104|Pheres Band Thunderhoof|C|JOU -#105|Satyr Hoplite|C|JOU -#106|Armory of Iroas|U|JOU -#107|Ravenous Leucrocota|C|JOU -#108|Starfall|C|JOU -#109|Gold Forged Sentinel|U|JOU -#110|Eagle of the Watch|C|JOU -#111|Strength from the Fallen|U|JOU -#112|Eidolon of Rhetoric|U|JOU -#113|Nyx Infusion|C|JOU -#114|Oppressive Rays|C|JOU -#115|Kioras Dismissal|U|JOU -#116|Akroan Mastiff|C|JOU -#117|Interpret the Signs|U|JOU -#118|Renowned Weaver|C|JOU -#119|Satyr Grovedancer|C|JOU -#120|Aerial Formation|C|JOU -#121|Solidarity of Heroes|U|JOU -#122|Font of Fortunes|C|JOU -#123|Armament of Nyx|C|JOU -#124|Ritual of the Returned|U|JOU -#125|Thassas Ire|U|JOU -#126|Spite of Mogis|U|JOU -#127|Reviving Melody|U|JOU -#128|Font of Fertility|C|JOU -#129|Flurry of Horns|C|JOU -#130|Agent of Erebos|U|JOU -#131|Mortal Obstinacy|C|JOU -#132|Stonewise Fortifier|C|JOU -#133|Humbler of Mortals|C|JOU -#134|Rise of Eagles|C|JOU -#135|Aspect of Gorgon|C|JOU -#136|Consign to Dust|U|JOU -#137|Dreadbringer Lampads|C|JOU -#138|Pin to the Earth|C|JOU -#139|Rouse the Mob|C|JOU -#140|Tormented Thoughts|U|JOU -#141|Blinding Flare|U|JOU -#142|Natures Panoply|C|JOU -#143|Pensive Minotaur|C|JOU -#144|Cruel Feeding|C|JOU -#145|Thassas Devourer|C|JOU -#146|Cast into Darkness|C|JOU -#147|Market Festival|C|JOU -#148|Triton Shorestalker|C|JOU -#149|Countermand|C|JOU -#150|Returned Reveler|C|JOU -#151|Font of Return|C|JOU -#152|Lightning Diadem|C|JOU -#153|Gluttonous Cyclops|C|JOU -#154|Knowledge and Power|U|JOU -#155|Flamespeakers Will|C|JOU -#156|Rotted Hulk|C|JOU -#157|Font of Ire|C|JOU -#158|Kruphixs Insight|C|JOU -#159|Pull from the Deep|U|JOU -#160|Dictate of Karametra|R|JOU -#161|Rollick of Abandon|U|JOU -#162|Font of Vigor|C|JOU -#163|Godhunter Octopus|C|JOU -#164|Desecration Plague|C|JOU -#165|Deserters Quarters|U|JOU -//Rank|Name|Rarity|Set -#1|Brimaz King of Oreskos|M|BNG -#2|Kiora the Crashing Wave|M|BNG -#3|Xenagos God of Revels|M|BNG -#4|Phenax God of Deception|M|BNG -#5|Mogis God of Slaughter|M|BNG -#6|Flame Wreathed Phoenix|M|BNG -#7|Ephara God of the Polis|M|BNG -#8|Karametra God of Harvests|M|BNG -#9|Chromanticore|M|BNG -#10|Champion of Stray Souls|M|BNG -#11|Eidolon of Countless Battles|R|BNG -#12|Herald of Torment|R|BNG -#13|Courser of Kruphix|R|BNG -#14|Hero of Iroas|R|BNG -#15|Forgestoker Dragon|R|BNG -#16|Nessian Wilds Ravager|R|BNG -#17|Arbiter of the Ideal|R|BNG -#18|Gild|R|BNG -#19|Felhide Spiritbinder|R|BNG -#20|Fate Unraveler|R|BNG -#21|Fated Intervention|R|BNG -#22|Hunters Prowess|R|BNG -#23|Tromokratis|R|BNG -#24|Hero of Leina Tower|R|BNG -#25|Scourge of Skola Vale|R|BNG -#26|Ornitharch|U|BNG -#27|Fated Conflagration|R|BNG -#28|Eater of Hope|R|BNG -#29|Archetype of Courage|U|BNG -#30|Pain Seer|R|BNG -#31|Silent Sentinel|R|BNG -#32|Spirit of the Labyrinth|R|BNG -#33|Oracle of Bones|R|BNG -#34|Fated Retribution|R|BNG -#35|Bile Blight|U|BNG -#36|Whelming Wave|R|BNG -#37|Raised by Wolves|U|BNG -#38|Ghostblade Eidolon|U|BNG -#39|Siren of the Fanged Coast|U|BNG -#40|Aerie Worshippers|U|BNG -#41|Akroan Skyguard|C|BNG -#42|Spiteful Returned|U|BNG -#43|Archetype of Imagination|U|BNG -#44|Vanguard of Brimaz|U|BNG -#45|Searing Blood|U|BNG -#46|Akroan Conscriptor|U|BNG -#47|Fanatic of Xenagos|U|BNG -#48|Shrike Harpy|U|BNG -#49|Drown in Sorrow|U|BNG -#50|Temple of Enlightenment|R|BNG -#51|Archetype of Aggression|U|BNG -#52|Fated Infatuation|R|BNG -#53|Epharas Enlightenment|U|BNG -#54|Everflame Eidolon|U|BNG -#55|Satyr Nyx Smith|U|BNG -#56|Satyr Firedancer|R|BNG -#57|Kioras Follower|U|BNG -#58|Glimpse the Sun God|U|BNG -#59|Perplexing Chimera|R|BNG -#60|Siren of the Silent Song|U|BNG -#61|Thunder Brute|U|BNG -#62|Fated Return|R|BNG -#63|Flitterstep Eidolon|U|BNG -#64|Pheres Band Raiders|U|BNG -#65|Bolt of Keranos|C|BNG -#66|Temple of Plenty|R|BNG -#67|Temple of Malice|R|BNG -#68|Fall of the Hammer|C|BNG -#69|Akroan Phalanx|U|BNG -#70|Reap What Is Sown|U|BNG -#71|Nessian Demolok|U|BNG -#72|Forlorn Pseudamma|U|BNG -#73|Graverobber Spider|U|BNG -#74|Oracles Insight|U|BNG -#75|God Favored General|U|BNG -#76|Noble Quarry|U|BNG -#77|Asphyxiate|C|BNG -#78|Vortex Elemental|U|BNG -#79|Archetype of Finality|U|BNG -#80|Acolytes Reward|U|BNG -#81|Ragemonger|U|BNG -#82|Retraction Helix|C|BNG -#83|Nyxborn Triton|C|BNG -#84|Nyxborn Wolf|C|BNG -#85|Pheres Band Tromper|C|BNG -#86|Mischief and Mayhem|U|BNG -#87|Swordwise Centaur|C|BNG -#88|Nyxborn Shieldmate|C|BNG -#89|Chorus of the Tides|C|BNG -#90|Setessan Oathsworn|C|BNG -#91|Kragma Butcher|C|BNG -#92|Ashioks Adept|U|BNG -#93|Springleaf Drum|U|BNG -#94|Oreskos Sun Guide|C|BNG -#95|Sudden Storm|C|BNG -#96|Odunos River Trawler|U|BNG -#97|Elite Skirmisher|C|BNG -#98|Stormcaller of Keranos|U|BNG -#99|Meletis Astronomer|U|BNG -#100|Excoriate|C|BNG -#101|Loyal Pegasus|C|BNG -#102|Divination|C|BNG -#103|Pinnacle of Rage|U|BNG -#104|Servant of Tymaret|C|BNG -#105|Snake of the Golden Grove|C|BNG -#106|Nyxborn Rollicker|C|BNG -#107|Black Oak of Odunos|U|BNG -#108|Mortals Resolve|C|BNG -#109|Nyxborn Eidolon|C|BNG -#110|Pharagax Giant|C|BNG -#111|Gorgons Head|U|BNG -#112|Stratus Walk|C|BNG -#113|Peregrination|U|BNG -#114|Archetype of Endurance|U|BNG -#115|Deepwater Hypnotist|C|BNG -#116|Weight of the Underworld|C|BNG -#117|Fearsome Temper|C|BNG -#118|Kraken of the Straits|U|BNG -#119|Mortals Ardor|C|BNG -#120|Nullify|C|BNG -#121|Sphinxs Disciple|C|BNG -#122|Revoke Existence|C|BNG -#123|Eternity Snare|U|BNG -#124|Crypsis|C|BNG -#125|Rise to the Challenge|C|BNG -#126|Thunderous Might|U|BNG -#127|Dawn to Dusk|U|BNG -#128|Aspect of Hydra|C|BNG -#129|Karametras Favor|C|BNG -#130|Unravel the Aether|U|BNG -#131|Pillar of War|U|BNG -#132|Astral Cornucopia|R|BNG -#133|Impetuous Sunchaser|C|BNG -#134|Siren Song Lyre|U|BNG -#135|Necrobite|C|BNG -#136|Cyclops of One Eyed Pass|C|BNG -#137|Floodtide Serpent|C|BNG -#138|Reckless Reveler|C|BNG -#139|Mindreaver|R|BNG -#140|Marshmist Titan|C|BNG -#141|Warchanter of Mogis|C|BNG -#142|Felhide Brawler|C|BNG -#143|Satyr Wayfinder|C|BNG -#144|Setessan Starbreaker|C|BNG -#145|Griffin Dreamfinder|C|BNG -#146|Grisly Transformation|C|BNG -#147|Lightning Volley|U|BNG -#148|Eye Gouge|C|BNG -#149|Thassas Rebuff|U|BNG -#150|Scouring Sands|C|BNG -#151|Hold at Bay|C|BNG -#152|Great Hart|C|BNG -#153|Claim of Erebos|C|BNG -#154|Charging Badger|C|BNG -#155|Forsaken Drifters|C|BNG -#156|Sunbond|U|BNG -#157|Skyreaping|U|BNG -#158|Epharas Radiance|C|BNG -#159|Evanescent Intellect|C|BNG -#160|Epiphany Storm|C|BNG -#161|Culling Mark|C|BNG -#162|Sanguimancy|U|BNG -#163|Plea for Guidance|R|BNG -#164|Whims of the Fates|R|BNG -#165|Heroes Podium|R|BNG -//Rank|Name|Rarity|Set -#1|Elspeth Sun's Champion|M|THS -#2|Stormbreath Dragon|M|THS -#3|Thassa God of the Sea|M|THS -#4|Polukranos World Eater|M|THS -#5|Ashiok Nightmare Weaver|M|THS -#6|Purphoros God of the Forge|M|THS -#7|Heliod God of the Sun|M|THS -#8|Xenagos the Reveler|M|THS -#9|Nylea God of the Hunt|M|THS -#10|Hythonia the Cruel|M|THS -#11|Master of Waves|M|THS -#12|Erebos God of the Dead|M|THS -#13|Medomai the Ageless|M|THS -#14|Underworld Cerberus|M|THS -#15|Ashen Rider|M|THS -#16|Bow of Nylea|R|THS -#17|Celestial Archon|R|THS -#18|Fabled Hero|R|THS -#19|Spear of Heliod|R|THS -#20|Whip of Erebos|R|THS -#21|Agent of the Fates|R|THS -#22|Hero's Downfall|R|THS -#23|Prognostic Sphinx|R|THS -#24|Boon Satyr|R|THS -#25|Arbor Colossus|R|THS -#26|Bident of Thassa|R|THS -#27|Abhorrent Overlord|R|THS -#28|Shipbreaker Kraken|R|THS -#29|Fleecemane Lion|R|THS -#30|Mistcutter Hydra|R|THS -#31|Reaper of the Wilds|R|THS -#32|Hundred-Handed One|R|THS -#33|Hammer of Purphoros|R|THS -#34|Ember Swallower|R|THS -#35|Prophet of Kruphix|R|THS -#36|Polis Crusher|R|THS -#37|Thoughtseize|R|THS -#38|Anger of the Gods|R|THS -#39|Anax and Cymede|R|THS -#40|Sylvan Caryatid|R|THS -#41|Nighthowler|R|THS -#42|Daxos of Meletis|R|THS -#43|Phalanx Leader|U|THS -#44|Thassa's Emissary|U|THS -#45|Keepsake Gorgon|U|THS -#46|Reverent Hunter|R|THS -#47|Sea God's Revenge|U|THS -#48|Anthousa Setessan Hero|R|THS -#49|Labyrinth Champion|R|THS -#50|Curse of the Swine|R|THS -#51|Heliod's Emissary|U|THS -#52|Rageblood Shaman|R|THS -#53|Nemesis of Mortals|U|THS -#54|Nykthos Shrine to Nyx|R|THS -#55|Magma Jet|U|THS -#56|Soldier of the Pantheon|R|THS -#57|Ordeal of Purphoros|U|THS -#58|Favored Hoplite|U|THS -#59|Nylea's Emissary|U|THS -#60|Ordeal of Thassa|U|THS -#61|Dauntless Onslaught|U|THS -#62|Purphoros's Emissary|U|THS -#63|Centaur Battlemaster|U|THS -#64|Ordeal of Heliod|U|THS -#65|Gift of Immortality|R|THS -#66|Erebos's Emissary|U|THS -#67|Fanatic of Mogis|U|THS -#68|Insatiable Harpy|U|THS -#69|Artisan of Forms|R|THS -#70|Triton Tactics|U|THS -#71|Ordeal of Nylea|U|THS -#72|Chained to the Rocks|R|THS -#73|Triton Fortune Hunter|U|THS -#74|Lightning Strike|C|THS -#75|Mogis's Marauder|U|THS -#76|Triad of Fates|R|THS -#77|Horizon Scholar|U|THS -#78|Wingsteed Rider|C|THS -#79|Titan of Eternal Fire|R|THS -#80|Coordinated Assault|U|THS -#81|Gray Merchant of Asphodel|C|THS -#82|Temple of Deceit|R|THS -#83|Temple of Mystery|R|THS -#84|Tymaret the Murder King|R|THS -#85|Temple of Silence|R|THS -#86|Temple of Triumph|R|THS -#87|Ordeal of Erebos|U|THS -#88|Battlewise Hoplite|U|THS -#89|Temple of Abandon|R|THS -#90|Horizon Chimera|U|THS -#91|Nimbus Naiad|C|THS -#92|Stoneshock Giant|U|THS -#93|Karametra's Acolyte|U|THS -#94|Akroan Horse|R|THS -#95|Nessian Asp|C|THS -#96|Firedrinker Satyr|R|THS -#97|Meletis Charlatan|R|THS -#98|Tormented Hero|U|THS -#99|Shipwreck Singer|U|THS -#100|Voyage's End|C|THS -#101|Griptide|C|THS -#102|Arena Athlete|U|THS -#103|Pharika's Mender|U|THS -#104|Colossus of Akros|R|THS -#105|Leafcrown Dryad|C|THS -#106|Sealock Monster|U|THS -#107|Dissolve|U|THS -#108|Flamespeaker Adept|U|THS -#109|Voyaging Satyr|C|THS -#110|Burnished Hart|U|THS -#111|Hopeful Eidolon|C|THS -#112|Vaporkin|C|THS -#113|Rescue from the Underworld|U|THS -#114|Evangel of Heliod|U|THS -#115|Baleful Eidolon|C|THS -#116|Observant Alseid|C|THS -#117|Akroan Hoplite|U|THS -#118|Divine Verdict|C|THS -#119|Time to Feed|C|THS -#120|Omenspeaker|C|THS -#121|Kragma Warcaller|U|THS -#122|Lash of the Whip|C|THS -#123|Cutthroat Maneuver|U|THS -#124|Warriors' Lesson|U|THS -#125|Gods Willing|C|THS -#126|Sedge Scorpion|C|THS -#127|Chronicler of Heroes|U|THS -#128|Nessian Courser|C|THS -#129|Spearpoint Oread|C|THS -#130|Nylea's Disciple|C|THS -#131|Prescient Chimera|C|THS -#132|Pharika's Cure|C|THS -#133|Read the Bones|C|THS -#134|Staunch-Hearted Warrior|C|THS -#135|Minotaur Skullcleaver|C|THS -#136|Wavecrash Triton|C|THS -#137|Sip of Hemlock|C|THS -#138|Ill-Tempered Cyclops|C|THS -#139|Feral Invocation|C|THS -#140|Disciple of Phenax|C|THS -#141|Battlewise Valor|C|THS -#142|Titan's Strength|C|THS -#143|Cavern Lampad|C|THS -#144|Steam Augury|R|THS -#145|Blood-Toll Harpy|C|THS -#146|Rage of Purphoros|C|THS -#147|Deathbellow Raider|C|THS -#148|Savage Surge|C|THS -#149|Sentry of the Underworld|U|THS -#150|Dragon Mantle|C|THS -#151|Swan Song|R|THS -#152|Aqueous Form|C|THS -#153|Borderland Minotaur|C|THS -#154|Two-Headed Cerberus|C|THS -#155|Opaline Unicorn|C|THS -#156|Akroan Crusader|C|THS -#157|Chosen by Heliod|C|THS -#158|Lagonna-Band Elder|C|THS -#159|Cavalry Pegasus|C|THS -#160|Leonin Snarecaster|C|THS -#161|Agent of Horizons|C|THS -#162|Returned Phalanx|C|THS -#163|Psychic Intrusion|R|THS -#164|Vulpine Goliath|C|THS -#165|Traveler's Amulet|C|THS -#166|Felhide Minotaur|C|THS -#167|Portent of Betrayal|C|THS -#168|Fate Foretold|C|THS -#169|Breaching Hippocamp|C|THS -#170|Vanquish the Foul|U|THS -#171|Traveling Philosopher|C|THS -#172|Nylea's Presence|C|THS -#173|Unknown Shores|C|THS -#174|Last Breath|C|THS -#175|Boon of Erebos|C|THS -#176|Scourgemark|C|THS -#177|Setessan Battle Priest|C|THS -#178|Mnemonic Wall|C|THS -#179|Benthic Giant|C|THS -#180|Returned Centaur|C|THS -#181|Coastline Chimera|C|THS -#182|Crackling Triton|C|THS -#183|Destructive Revelry|U|THS -#184|Satyr Rambler|C|THS -#185|Fade into Antiquity|C|THS -#186|Spark Jolt|C|THS -#187|Scholar of Athreos|C|THS -#188|Artisan's Sorrow|U|THS -#189|Ray of Dissolution|C|THS -#190|Pheres-Band Centaurs|C|THS -#191|Shredding Winds|C|THS -#192|Fleshmad Steed|C|THS -#193|Viper's Kiss|C|THS -#194|Satyr Hedonist|C|THS -#195|Annul|C|THS -#196|Setessan Griffin|C|THS -#197|Asphodel Wanderer|C|THS -#198|Spellheart Chimera|U|THS -#199|Bronze Sable|C|THS -#200|Stymied Hopes|C|THS -#201|Wild Celebrants|C|THS -#202|Ephara's Warden|C|THS -#203|March of the Returned|C|THS -#204|Guardians of Meletis|C|THS -#205|Thassa's Bounty|C|THS -#206|Lost in a Labyrinth|C|THS -#207|Anvilwrought Raptor|U|THS -#208|Silent Artisan|C|THS -#209|Yoked Ox|C|THS -#210|Fleetfeather Sandals|C|THS -#211|Prowler's Helm|U|THS -#212|Glare of Heresy|U|THS -#213|Commune with the Gods|C|THS -#214|Hunt the Hunter|U|THS -#215|Dark Betrayal|U|THS -#216|Decorated Griffin|U|THS -#217|Loathsome Catoblepas|C|THS -#218|Priest of Iroas|C|THS -#219|Defend the Hearth|C|THS -#220|Gainsay|U|THS -#221|Triton Shorethief|C|THS -#222|Messenger's Speed|C|THS -#223|Boulderfall|C|THS -#224|Demolish|C|THS -#225|Satyr Piper|U|THS -#226|Flamecast Wheel|U|THS -#227|Peak Eruption|U|THS -#228|Witches' Eye|U|THS -#229|Pyxis of Pandemonium|R|THS -//Rank|Name|Rarity|Set -#1|Dack Fayden|M|CNS -#2|Pristine Angel|M|CNS -#3|Scourge of the Throne|M|CNS -#4|Deathrender|R|CNS -#5|Hydra Omnivore|M|CNS -#6|Spiritmonger|R|CNS -#7|Mirari's Wake|M|CNS -#8|Rout|R|CNS -#9|Marchesa, the Black Rose|M|CNS -#10|Pernicious Deed|M|CNS -#11|Magister of Worth|R|CNS -#12|Wolfbriar Elemental|R|CNS -#13|Basandra, Battle Seraph|R|CNS -#14|Coercive Portal|M|CNS -#15|Brago, King Eternal|R|CNS -#16|Council's Judgment|R|CNS -#17|Reya Dawnbringer|R|CNS -#18|Phage the Untouchable|M|CNS -#19|Terastodon|R|CNS -#20|Custodi Soulbinders|R|CNS -#21|Reign of the Pit|R|CNS -#22|Grenzo, Dungeon Warden|R|CNS -#23|Aether Searcher|R|CNS -#24|Edric, Spymaster of Trest|R|CNS -#25|Backup Plan|R|CNS -#26|Selvala, Explorer Returned|R|CNS -#27|Worldknit|R|CNS -#28|Dack's Duplicate|R|CNS -#29|Plea for Power|R|CNS -#30|Realm Seekers|R|CNS -#31|Swords to Plowshares|U|CNS -#32|Exploration|R|CNS -#33|Heartless Hidetsugu|R|CNS -#34|Misdirection|R|CNS -#35|Vedalken Orrery|R|CNS -#36|Drakestown Forgotten|R|CNS -#37|Dimir Doppelganger|R|CNS -#38|Ignition Team|R|CNS -#39|Secret Summoning|U|CNS -#40|Muzzio, Visionary Architect|M|CNS -#41|Silent Arbiter|R|CNS -#42|Stifle|R|CNS -#43|Paliano, the High City|R|CNS -#44|Cogwork Grinder|R|CNS -#45|Double Stroke|U|CNS -#46|Pelakka Wurm|U|CNS -#47|Academy Elite|R|CNS -#48|Reflecting Pool|R|CNS -#49|Decimate|R|CNS -#50|Deal Broker|R|CNS -#51|Unexpected Potential|U|CNS -#52|Muzzio's Preparations|C|CNS -#53|Squirrel Nest|U|CNS -#54|Brago's Favor|C|CNS -#55|Fact or Fiction|U|CNS -#56|Mortify|U|CNS -#57|Lore Seeker|R|CNS -#58|Elephant Guide|U|CNS -#59|Jetting Glasskite|U|CNS -#60|Iterative Analysis|U|CNS -#61|Morkrut Banshee|U|CNS -#62|Predator's Howl|U|CNS -#63|Grenzo's Rebuttal|R|CNS -#64|Magus of the Mirror|R|CNS -#65|Fireshrieker|U|CNS -#66|Sulfuric Vortex|R|CNS -#67|Air Servant|U|CNS -#68|Wakestone Gargoyle|U|CNS -#69|Selvala's Charge|U|CNS -#70|Unquestioned Authority|U|CNS -#71|Tragic Slip|C|CNS -#72|Brimstone Volley|C|CNS -#73|Victimize|U|CNS -#74|Reckless Spite|U|CNS -#75|Canal Dredger|R|CNS -#76|Deathreap Ritual|U|CNS -#77|Sakura-Tribe Elder|C|CNS -#78|Volcanic Fallout|U|CNS -#79|Altar of Dementia|R|CNS -#80|Glimmerpoint Stag|U|CNS -#81|Soulcatcher|U|CNS -#82|Liliana's Specter|C|CNS -#83|Brainstorm|C|CNS -#84|Woodvine Elemental|U|CNS -#85|Secrets of Paradise|C|CNS -#86|Council Guardian|U|CNS -#87|Favorable Winds|U|CNS -#88|Immediate Action|C|CNS -#89|Assassinate|C|CNS -#90|Sky Spirit|U|CNS -#91|Flamewright|U|CNS -#92|Marchesa's Infiltrator|U|CNS -#93|Vow of Duty|U|CNS -#94|Extract from Darkness|U|CNS -#95|Rousing of Souls|C|CNS -#96|Custodi Squire|C|CNS -#97|Gamekeeper|U|CNS -#98|Bite of the Black Rose|U|CNS -#99|Wind Dancer|U|CNS -#100|Intangible Virtue|U|CNS -#101|Apex Hawks|C|CNS -#102|Doomed Traveler|C|CNS -#103|Galvanic Juggernaut|U|CNS -#104|Deathforge Shaman|U|CNS -#105|Typhoid Rats|C|CNS -#106|Sentinel Dispatch|C|CNS -#107|Advantageous Proclamation|U|CNS -#108|Tyrant's Choice|C|CNS -#109|Smallpox|U|CNS -#110|Crookclaw Transmuter|C|CNS -#111|Spectral Searchlight|U|CNS -#112|Marchesa's Smuggler|U|CNS -#113|Lurking Automaton|C|CNS -#114|Split Decision|U|CNS -#115|Twisted Abomination|C|CNS -#116|Vampire Hexmage|U|CNS -#117|Explorer's Scope|U|CNS -#118|Vent Sentinel|C|CNS -#119|Ill-Gotten Gains|R|CNS -#120|Peace Strider|U|CNS -#121|Wakedancer|C|CNS -#122|Elvish Aberration|C|CNS -#123|Boldwyr Intimidator|U|CNS -#124|Marchesa's Emissary|C|CNS -#125|Power Play|U|CNS -#126|Screaming Seahawk|C|CNS -#127|Courier Hawk|C|CNS -#128|Grenzo's Cutthroat|C|CNS -#129|Syphon Soul|C|CNS -#130|Howling Wolf|C|CNS -#131|Infectious Horror|C|CNS -#132|Mirrodin's Core|U|CNS -#133|Compulsive Research|C|CNS -#134|Shoreline Ranger|C|CNS -#135|Barbed Shocker|U|CNS -#136|Skeletal Scrying|U|CNS -#137|Gnarlid Pack|C|CNS -#138|Lead the Stampede|U|CNS -#139|Quicksand|U|CNS -#140|Grudge Keeper|C|CNS -#141|Dream Fracture|C|CNS -#142|Ajani's Sunstriker|C|CNS -#143|Noble Templar|C|CNS -#144|Breakthrough|U|CNS -#145|Plagued Rusalka|U|CNS -#146|Brago's Representative|C|CNS -#147|Spontaneous Combustion|U|CNS -#148|Cogwork Librarian|C|CNS -#149|Pride Guardian|C|CNS -#150|Selvala's Enforcer|C|CNS -#151|Sporecap Spider|C|CNS -#152|Cogwork Spy|C|CNS -#153|Charging Rhino|C|CNS -#154|Silverchase Fox|C|CNS -#155|Fires of Yavimaya|U|CNS -#156|Hunger of the Howlpack|C|CNS -#157|Runed Servitor|U|CNS -#158|Echoing Courage|C|CNS -#159|Treasonous Ogre|U|CNS -#160|Pitchburn Devils|C|CNS -#161|Cogwork Tracker|U|CNS -#162|Moment of Heroism|C|CNS -#163|Chartooth Cougar|C|CNS -#164|Quag Vampires|C|CNS -#165|Warmonger's Chariot|U|CNS -#166|Skitter of Lizards|C|CNS -#167|Flaring Flame-Kin|U|CNS -#168|Kor Chant|C|CNS -#169|Reckless Scholar|C|CNS -#170|Enclave Elite|C|CNS -#171|Heckling Fiends|U|CNS -#172|Traveler's Cloak|C|CNS -#173|Aether Tradewinds|C|CNS -#174|Uncontrollable Anger|U|CNS -#175|Scaled Wurm|C|CNS -#176|Enraged Revolutionary|C|CNS -#177|Stave Off|C|CNS -#178|Cinder Wall|C|CNS -#179|Torch Fiend|C|CNS -#180|Copperhorn Scout|C|CNS -#181|Guardian Zendikon|C|CNS -#182|Agent of Acquisitions|U|CNS -#183|Minamo Scrollkeeper|C|CNS -#184|Stasis Cell|C|CNS -#185|Altar's Reap|C|CNS -#186|Plummet|C|CNS -#187|Orcish Cannonade|C|CNS -#188|Power of Fire|C|CNS -#189|Trumpet Blast|C|CNS -#190|Reito Lantern|U|CNS -#191|Wrap in Flames|C|CNS -#192|Lizard Warrior|C|CNS -#193|Relic Crush|U|CNS -#194|Unhallowed Pact|C|CNS -#195|Provoke|C|CNS -#196|Grixis Illusionist|C|CNS -#197|Respite|C|CNS -#198|Wrap in Vigor|C|CNS -#199|Nature's Claim|C|CNS -#200|Plated Seastrider|C|CNS -#201|Whispergear Sneak|C|CNS -#202|Flowstone Blade|C|CNS -#203|Mana Geyser|C|CNS -#204|Wood Sage|U|CNS -#205|Turn the Tide|C|CNS -#206|Zombie Goliath|C|CNS -#207|Necromantic Thirst|C|CNS -#208|Stronghold Discipline|C|CNS -#209|Pillarfield Ox|C|CNS -#210|Valor Made Real|C|CNS -//Rank|Name|Rarity|Set -#1|Ajani Caller of the Pride|M|M14 -#2|Jace Memory Adept|M|M14 -#3|Archangel of Thune|M|M14 -#4|Kalonian Hydra|M|M14 -#5|Chandra Pyromaster|M|M14 -#6|Garruk Caller of Beasts|M|M14 -#7|Liliana of the Dark Realms|M|M14 -#8|Shadowborn Demon|M|M14 -#9|Primeval Bounty|M|M14 -#10|Scourge of Valkas|M|M14 -#11|Windreader Sphinx|M|M14 -#12|Devout Invocation|M|M14 -#13|Rise of the Dark Realms|M|M14 -#14|Scavenging Ooze|R|M14 -#15|Megantic Sliver|R|M14 -#16|Seraph of the Sword|R|M14 -#17|Shivan Dragon|R|M14 -#18|Ogre Battledriver|R|M14 -#19|Liliana's Reaver|R|M14 -#20|Fiendslayer Paladin|R|M14 -#21|Haunted Plate Mail|R|M14 -#22|Witchstalker|R|M14 -#23|Bonescythe Sliver|R|M14 -#24|Mutavault|R|M14 -#25|Jace's Mindseeker|R|M14 -#26|Doom Blade|U|M14 -#27|Lifebane Zombie|R|M14 -#28|Ring of Three Wishes|M|M14 -#29|Vastwood Hydra|R|M14 -#30|Xathrid Necromancer|R|M14 -#31|Serra Angel|U|M14 -#32|Colossal Whale|R|M14 -#33|Garruk's Horde|R|M14 -#34|Thorncaster Sliver|R|M14 -#35|Sengir Vampire|U|M14 -#36|Flames of the Firebrand|U|M14 -#37|Clone|R|M14 -#38|Mindsparker|R|M14 -#39|Chandra's Phoenix|R|M14 -#40|Ajani's Chosen|R|M14 -#41|Imposing Sovereign|R|M14 -#42|Air Servant|U|M14 -#43|Nightmare|R|M14 -#44|Syphon Sliver|R|M14 -#45|Domestication|R|M14 -#46|Briarpack Alpha|U|M14 -#47|Banisher Priest|U|M14 -#48|Bogbrew Witch|R|M14 -#49|Planar Cleansing|R|M14 -#50|Path of Bravery|R|M14 -#51|Manaweft Sliver|U|M14 -#52|Kalonian Tusker|U|M14 -#53|Volcanic Geyser|U|M14 -#54|Young Pyromancer|U|M14 -#55|Opportunity|U|M14 -#56|Trading Post|R|M14 -#57|Galerider Sliver|R|M14 -#58|Enlarge|U|M14 -#59|Ratchet Bomb|R|M14 -#60|Warden of Evos Isle|U|M14 -#61|Water Servant|U|M14 -#62|Battle Sliver|U|M14 -#63|Awaken the Ancient|R|M14 -#64|Tidebinder Mage|R|M14 -#65|Goblin Diplomats|R|M14 -#66|Corrupt|U|M14 -#67|Blightcaster|U|M14 -#68|Fireshrieker|U|M14 -#69|Grim Return|R|M14 -#70|Woodborn Behemoth|U|M14 -#71|Pacifism|C|M14 -#72|Chandra's Outrage|C|M14 -#73|Phantom Warrior|U|M14 -#74|Guardian of the Ages|R|M14 -#75|Elite Arcanist|R|M14 -#76|Shiv's Embrace|U|M14 -#77|Door of Destinies|R|M14 -#78|Predatory Sliver|C|M14 -#79|Into the Wilds|R|M14 -#80|Steelform Sliver|U|M14 -#81|Shock|C|M14 -#82|Tenacious Dead|U|M14 -#83|Rumbling Baloth|C|M14 -#84|Liturgy of Blood|C|M14 -#85|Dark Prophecy|R|M14 -#86|Wall of Frost|U|M14 -#87|Sanguine Bond|R|M14 -#88|Claustrophobia|C|M14 -#89|Bubbling Cauldron|U|M14 -#90|Elvish Mystic|C|M14 -#91|Quag Sickness|C|M14 -#92|Deadly Recluse|C|M14 -#93|Traumatize|R|M14 -#94|Gnawing Zombie|U|M14 -#95|Savage Summoning|R|M14 -#96|Angelic Accord|U|M14 -#97|Voracious Wurm|U|M14 -#98|Molten Birth|U|M14 -#99|Indestructibility|R|M14 -#100|Howl of the Night Pack|U|M14 -#101|Nephalia Seakite|C|M14 -#102|Marauding Maulhorn|C|M14 -#103|Messenger Drake|C|M14 -#104|Advocate of the Beast|C|M14 -#105|Celestial Flare|C|M14 -#106|Wild Ricochet|R|M14 -#107|Master of Diversion|C|M14 -#108|Dragon Egg|U|M14 -#109|Deathgaze Cockatrice|C|M14 -#110|Trained Condor|C|M14 -#111|Oath of the Ancient Wood|R|M14 -#112|Rootwalla|C|M14 -#113|Accursed Spirit|C|M14 -#114|Child of Night|C|M14 -#115|Sentinel Sliver|C|M14 -#116|Mark of the Vampire|C|M14 -#117|Blur Sliver|C|M14 -#118|Hunt the Weak|C|M14 -#119|Wall of Swords|U|M14 -#120|Essence Scatter|C|M14 -#121|Giant Spider|C|M14 -#122|Divination|C|M14 -#123|Pitchburn Devils|C|M14 -#124|Charging Griffin|C|M14 -#125|Darksteel Ingot|U|M14 -#126|Act of Treason|C|M14 -#127|Time Ebb|C|M14 -#128|Hive Stirrings|C|M14 -#129|Archaeomancer|C|M14 -#130|Shimmering Grotto|U|M14 -#131|Giant Growth|C|M14 -#132|Trollhide|C|M14 -#133|Scroll Thief|C|M14 -#134|Corpse Hauler|C|M14 -#135|Festering Newt|C|M14 -#136|Blood Bairn|C|M14 -#137|Disperse|C|M14 -#138|Striking Sliver|C|M14 -#139|Seacoast Drake|C|M14 -#140|Sporemound|C|M14 -#141|Goblin Shortcutter|C|M14 -#142|Diabolic Tutor|U|M14 -#143|Dismiss into Dream|R|M14 -#144|Elixir of Immortality|U|M14 -#145|Frost Breath|C|M14 -#146|Dawnstrike Paladin|C|M14 -#147|Vampire Warlord|U|M14 -#148|Auramancer|C|M14 -#149|Griffin Sentinel|C|M14 -#150|Sliver Construct|C|M14 -#151|Brindle Boar|C|M14 -#152|Verdant Haven|C|M14 -#153|Regathan Firecat|C|M14 -#154|Strionic Resonator|R|M14 -#155|Cancel|C|M14 -#156|Academy Raider|C|M14 -#157|Wring Flesh|C|M14 -#158|Lightning Talons|C|M14 -#159|Barrage of Expendables|U|M14 -#160|Sensory Deprivation|C|M14 -#161|Silence|R|M14 -#162|Capashen Knight|C|M14 -#163|Undead Minotaur|C|M14 -#164|Illusionary Armor|U|M14 -#165|Windstorm|U|M14 -#166|Plummet|C|M14 -#167|Nightwing Shade|C|M14 -#168|Ranger's Guile|C|M14 -#169|Congregate|U|M14 -#170|Groundshaker Sliver|C|M14 -#171|Dark Favor|C|M14 -#172|Lay of the Land|C|M14 -#173|Gladecover Scout|C|M14 -#174|Canyon Minotaur|C|M14 -#175|Fortify|C|M14 -#176|Divine Favor|C|M14 -#177|Angelic Wall|C|M14 -#178|Thunder Strike|C|M14 -#179|Lava Axe|C|M14 -#180|Negate|C|M14 -#181|Altar's Reap|C|M14 -#182|Mind Rot|C|M14 -#183|Dragon Hatchling|C|M14 -#184|Rod of Ruin|U|M14 -#185|Show of Valor|C|M14 -#186|Suntail Hawk|C|M14 -#187|Quicken|R|M14 -#188|Minotaur Abomination|C|M14 -#189|Soulmender|C|M14 -#190|Solemn Offering|C|M14 -#191|Stonehorn Chanter|U|M14 -#192|Duress|C|M14 -#193|Naturalize|C|M14 -#194|Siege Mastodon|C|M14 -#195|Coral Merfolk|C|M14 -#196|Accorder's Shield|U|M14 -#197|Shrivel|C|M14 -#198|Bramblecrush|U|M14 -#199|Vile Rebirth|C|M14 -#200|Brave the Elements|U|M14 -#201|Pillarfield Ox|C|M14 -#202|Fog|C|M14 -#203|Armored Cancrix|C|M14 -#204|Pyromancer's Gauntlet|R|M14 -#205|Zephyr Charge|C|M14 -#206|Tome Scour|C|M14 -#207|Pay No Heed|C|M14 -#208|Cyclops Tyrant|C|M14 -#209|Millstone|U|M14 -#210|Seismic Stomp|C|M14 -#211|Wild Guess|C|M14 -#212|Merfolk Spy|C|M14 -#213|Shadowborn Apostle|C|M14 -#214|Blessing|U|M14 -#215|Demolish|C|M14 -#216|Smelt|C|M14 -#217|Spell Blast|U|M14 -#218|Glimpse the Future|U|M14 -#219|Fleshpulper Giant|U|M14 -#220|Vial of Poison|U|M14 -#221|Burning Earth|R|M14 -#222|Encroaching Wastes|U|M14 -#223|Artificer's Hex|U|M14 -#224|Darksteel Forge|M|M14 -#225|Staff of the Mind Magus|U|M14 -#226|Staff of the Death Magus|U|M14 -#227|Staff of the Sun Magus|U|M14 -#228|Staff of the Wild Magus|U|M14 -#229|Staff of the Flame Magus|U|M14 -//Rank|Name|Rarity|Set -#1|Sword of Fire and Ice|M|MMA -#2|Sword of Light and Shadow|M|MMA -#3|Elspeth Knight-Errant|M|MMA -#4|Kiki-Jiki, Mirror Breaker|M|MMA -#5|Kokusho the Evening Star|M|MMA -#6|Keiga the Tide Star|M|MMA -#7|Yosei the Morning Star|M|MMA -#8|Vendilion Clique|M|MMA -#9|Sarkhan Vol|M|MMA -#10|Vedalken Shackles|M|MMA -#11|Tarmogoyf|M|MMA -#12|Ryusei the Falling Star|M|MMA -#13|Dark Confidant|M|MMA -#14|Jugan the Rising Star|M|MMA -#15|Oona Queen of the Fae|R|MMA -#16|Cryptic Command|R|MMA -#17|Progenitus|M|MMA -#18|Meloku the Clouded Mirror|R|MMA -#19|Adarkar Valkyrie|R|MMA -#20|Figure of Destiny|R|MMA -#21|Arcbound Ravager|R|MMA -#22|Reveillark|R|MMA -#23|Divinity of Pride|R|MMA -#24|Scion of Oona|R|MMA -#25|Glen Elendra Archmage|R|MMA -#26|Skeletal Vampire|R|MMA -#27|Demigod of Revenge|R|MMA -#28|Kira Great Glass-Spinner|R|MMA -#29|Maelstrom Pulse|R|MMA -#30|Knight of the Reliquary|R|MMA -#31|Tombstalker|R|MMA -#32|Path to Exile|U|MMA -#33|Kitchen Finks|U|MMA -#34|Doubling Season|R|MMA -#35|Cloudgoat Ranger|U|MMA -#36|Stonehewer Giant|R|MMA -#37|Murderous Redcap|U|MMA -#38|Molten Disaster|R|MMA -#39|Grand Arbiter Augustin IV|R|MMA -#40|Countryside Crusher|R|MMA -#41|Slaughter Pact|R|MMA -#42|Mulldrifter|U|MMA -#43|Verdeloth the Ancient|R|MMA -#44|Lightning Helix|U|MMA -#45|Auriok Salvagers|R|MMA -#46|Woodfall Primus|R|MMA -#47|Greater Gargadon|R|MMA -#48|Engineered Explosives|R|MMA -#49|Eternal Witness|U|MMA -#50|Aether Vial|R|MMA -#51|Tooth and Nail|R|MMA -#52|Blinkmoth Nexus|R|MMA -#53|Riftwing Cloudskate|U|MMA -#54|Executioner's Capsule|U|MMA -#55|Earwig Squad|R|MMA -#56|Thundercloud Shaman|U|MMA -#57|Horobi's Whisper|U|MMA -#58|Rude Awakening|R|MMA -#59|Lotus Bloom|R|MMA -#60|Academy Ruins|R|MMA -#61|Ethersworn Canonist|R|MMA -#62|Marsh Flitter|U|MMA -#63|Pact of Negation|R|MMA -#64|Flickerwisp|U|MMA -#65|Electrolyze|U|MMA -#66|Gifts Ungiven|R|MMA -#67|Sporesower Thallid|U|MMA -#68|Life from the Loam|R|MMA -#69|City of Brass|R|MMA -#70|Cold-Eyed Selkie|R|MMA -#71|Sudden Shock|U|MMA -#72|Epochrasite|U|MMA -#73|Feudkiller's Verdict|U|MMA -#74|Kataki War's Wage|R|MMA -#75|Manamorphose|U|MMA -#76|Summoner's Pact|R|MMA -#77|Rift Bolt|C|MMA -#78|Masked Admirers|U|MMA -#79|Pardic Dragon|U|MMA -#80|Death Rattle|U|MMA -#81|Meadowboon|U|MMA -#82|Jhoira of the Ghitu|R|MMA -#83|Esperzoa|U|MMA -#84|Death Cloud|R|MMA -#85|Bonesplitter|C|MMA -#86|Glimmervoid|R|MMA -#87|Squee Goblin Nabob|R|MMA -#88|Chalice of the Void|R|MMA -#89|Glacial Ray|C|MMA -#90|Bound in Silence|C|MMA -#91|Thirst for Knowledge|U|MMA -#92|Tidehollow Sculler|U|MMA -#93|Plumeveil|U|MMA -#94|Mad Auntie|U|MMA -#95|Tar Pitcher|U|MMA -#96|Phthisis|U|MMA -#97|Pestermite|C|MMA -#98|Errant Ephemeron|C|MMA -#99|Vivid Creek|U|MMA -#100|Careful Consideration|U|MMA -#101|Vivid Crag|U|MMA -#102|Vivid Meadow|U|MMA -#103|Take Possession|U|MMA -#104|Trygon Predator|U|MMA -#105|Tribal Flames|U|MMA -#106|Kodama's Reach|C|MMA -#107|Terramorphic Expanse|C|MMA -#108|Avian Changeling|C|MMA -#109|Pyrite Spellbomb|C|MMA -#110|Spellstutter Sprite|C|MMA -#111|Rathi Trapper|C|MMA -#112|Torrent of Stone|C|MMA -#113|Imperiosaur|C|MMA -#114|Reach of Branches|U|MMA -#115|Tromp the Domains|U|MMA -#116|Vivid Marsh|U|MMA -#117|Search for Tomorrow|C|MMA -#118|Aether Spellbomb|C|MMA -#119|Bridge from Below|R|MMA -#120|Sanctum Gargoyle|C|MMA -#121|Mogg War Marshal|C|MMA -#122|Myr Retriever|U|MMA -#123|Spell Snare|U|MMA -#124|Vivid Grove|U|MMA -#125|Penumbra Spider|C|MMA -#126|Latchkey Faerie|C|MMA -#127|Amrou Scout|C|MMA -#128|Pyromancer's Swath|R|MMA -#129|Paradise Mantle|U|MMA -#130|Etched Oracle|U|MMA -#131|War-Spike Changeling|C|MMA -#132|Auntie's Snitch|U|MMA -#133|Aethersnipe|C|MMA -#134|Sporoloth Ancient|C|MMA -#135|Veteran Armorer|C|MMA -#136|Durkwood Baloth|C|MMA -#137|Shrapnel Blast|U|MMA -#138|Stingscourger|C|MMA -#139|Stinkweed Imp|C|MMA -#140|Faerie Mechanist|C|MMA -#141|Amrou Seekers|C|MMA -#142|Echoing Truth|C|MMA -#143|Blightspeaker|C|MMA -#144|Blind-Spot Giant|C|MMA -#145|Etherium Sculptor|C|MMA -#146|Grinning Ignus|U|MMA -#147|Lava Spike|C|MMA -#148|Desperate Ritual|U|MMA -#149|Giant Dustwasp|C|MMA -#150|Drag Down|C|MMA -#151|Fiery Fall|C|MMA -#152|Empty the Warrens|C|MMA -#153|Incremental Growth|U|MMA -#154|Myr Enforcer|C|MMA -#155|Worm Harvest|U|MMA -#156|Arcbound Stinger|C|MMA -#157|Thallid Germinator|C|MMA -#158|Blood Moon|R|MMA -#159|Dreamspoiler Witches|C|MMA -#160|Frogmite|C|MMA -#161|Otherworldly Journey|C|MMA -#162|Blinding Beam|C|MMA -#163|Kithkin Greatheart|C|MMA -#164|Warren Weirding|C|MMA -#165|Thallid Shell-Dweller|C|MMA -#166|Court Homunculus|C|MMA -#167|Arcbound Worker|C|MMA -#168|Moldervine Cloak|C|MMA -#169|Grapeshot|C|MMA -#170|Thieving Sprite|C|MMA -#171|Saltfield Recluse|C|MMA -#172|Faerie Macabre|C|MMA -#173|Warren Pilferers|C|MMA -#174|Ivory Giant|C|MMA -#175|Nantuko Shaman|C|MMA -#176|Test of Faith|C|MMA -#177|Stinkdrinker Daredevil|C|MMA -#178|Thundering Giant|C|MMA -#179|Hammerheim Deadeye|C|MMA -#180|Runed Stalactite|C|MMA -#181|Mind Funeral|U|MMA -#182|Brute Force|C|MMA -#183|Peppersmoke|C|MMA -#184|Traumatic Visions|C|MMA -#185|Thallid|C|MMA -#186|Hillcomber Giant|C|MMA -#187|Reach Through Mists|C|MMA -#188|Vedalken Dismisser|C|MMA -#189|Relic of Progenitus|U|MMA -#190|Sandsower|U|MMA -#191|Citanul Woodreaders|C|MMA -#192|Stir the Pride|U|MMA -#193|Peer Through Depths|C|MMA -#194|Mothdust Changeling|C|MMA -#195|Pallid Mycoderm|C|MMA -#196|Skyreach Manta|C|MMA -#197|Festering Goblin|C|MMA -#198|Logic Knot|C|MMA -#199|Dampen Thought|C|MMA -#200|Deepcavern Imp|C|MMA -#201|Cenn's Enlistment|C|MMA -#202|Perilous Research|C|MMA -#203|Gleam of Resistance|C|MMA -#204|Petals of Insight|C|MMA -#205|Street Wraith|C|MMA -#206|Erratic Mutation|C|MMA -#207|Echoing Courage|C|MMA -#208|Crush Underfoot|C|MMA -#209|Riftsweeper|U|MMA -#210|Death Denied|C|MMA -#211|Dispeller's Capsule|C|MMA -#212|Greater Mossdog|C|MMA -#213|Rift Elemental|C|MMA -#214|Absorb Vis|C|MMA -#215|Fury Charm|C|MMA -#216|Raven's Crime|C|MMA -#217|Walker of the Grove|C|MMA -#218|Sylvan Bounty|C|MMA -#219|Facevaulter|C|MMA -#220|Syphon Life|C|MMA -#221|Hana Kami|C|MMA -#222|Arcbound Wanderer|C|MMA -#223|Extirpate|R|MMA -#224|Krosan Grip|U|MMA -#225|Terashi's Grasp|U|MMA -#226|Angel's Grace|R|MMA -#227|Narcomoeba|U|MMA -#228|Dakmor Salvage|U|MMA -#229|Dragonstorm|R|MMA -//Rank|Name|Rarity|Set -#1|Master of Cruelties|M|DGM -#2|Voice of Resurgence|M|DGM -#3|Ral Zarek|M|DGM -#4|Savageborn Hydra|M|DGM -#5|Blood Baron of Vizkopa|M|DGM -#6|Progenitor Mimic|M|DGM -#7|Legion's Initiative|M|DGM -#8|Deadbridge Chant|M|DGM -#9|Aetherling|R|DGM -#10|Advent of the Wurm|R|DGM -#11|Tajic Blade of the Legion|R|DGM -#12|Scion of Vitu-Ghazi|R|DGM -#13|Exava Rakdos Blood Witch|R|DGM -#14|Lavinia of the Tenth|R|DGM -#15|Pontiff of Blight|R|DGM -#16|Ruric Thar the Unbowed|R|DGM -#17|Varolz the Scar-Striped|R|DGM -#18|Mirko Vosk Mind Drinker|R|DGM -#19|Teysa Envoy of Ghosts|R|DGM -#20|Sire of Insanity|R|DGM -#21|Warleader's Helix|U|DGM -#22|Council of the Absolute|M|DGM -#23|Unflinching Courage|U|DGM -#24|Ready Willing|R|DGM -#25|Renegade Krasis|R|DGM -#26|Turn Burn|U|DGM -#27|Boros Battleshaper|R|DGM -#28|Far Away|U|DGM -#29|Putrefy|U|DGM -#30|Pyrewild Shaman|R|DGM -#31|Vorel of the Hull Clade|R|DGM -#32|Gaze of Granite|R|DGM -#33|Blood Scrivener|R|DGM -#34|Ascended Lawmage|U|DGM -#35|Flesh Blood|R|DGM -#36|Trostani's Summoner|U|DGM -#37|Beck Call|R|DGM -#38|Skylasher|R|DGM -#39|Dragonshift|R|DGM -#40|Krasis Incubation|U|DGM -#41|Haunter of Nightveil|U|DGM -#42|Melek Izzet Paragon|R|DGM -#43|Jelenn Sphinx|U|DGM -#44|Zhur-Taa Ancient|R|DGM -#45|Gruul War Chant|U|DGM -#46|Carnage Gladiator|U|DGM -#47|Spike Jester|U|DGM -#48|Bronzebeak Moa|U|DGM -#49|Warped Physique|U|DGM -#50|Scab-Clan Giant|U|DGM -#51|Breaking Entering|R|DGM -#52|Obzedat's Aid|R|DGM -#53|Punish the Enemy|C|DGM -#54|Armed Dangerous|U|DGM -#55|Fluxcharger|U|DGM -#56|Give Take|U|DGM -#57|Species Gorger|U|DGM -#58|Tithe Drinker|C|DGM -#59|Blast of Genius|U|DGM -#60|Sin Collector|U|DGM -#61|Renounce the Guilds|R|DGM -#62|Emmara Tandris|R|DGM -#63|Rubblebelt Maaka|C|DGM -#64|Korozda Gorgon|U|DGM -#65|Zhur-Taa Druid|C|DGM -#66|Alive Well|U|DGM -#67|Viashino Firstblade|C|DGM -#68|Beetleform Mage|C|DGM -#69|Thrashing Mossdog|C|DGM -#70|Battering Krasis|C|DGM -#71|Kraul Warrior|C|DGM -#72|Blaze Commando|U|DGM -#73|Profit Loss|U|DGM -#74|Wind Drake|C|DGM -#75|Haazda Snare Squad|C|DGM -#76|Rakdos Drake|C|DGM -#77|Ubul Sar Gatekeepers|C|DGM -#78|Boros Mastiff|C|DGM -#79|Fatal Fumes|C|DGM -#80|Woodlot Crawler|U|DGM -#81|Maw of the Obzedat|U|DGM -#82|Steam Vents|L|DGM -#83|Stomping Ground|L|DGM -#84|Temple Garden|L|DGM -#85|Plasm Capture|R|DGM -#86|Notion Thief|R|DGM -#87|Blood Crypt|L|DGM -#88|Runner's Bane|C|DGM -#89|Watery Grave|L|DGM -#90|Sacred Foundry|L|DGM -#91|Deputy of Acquittals|C|DGM -#92|Godless Shrine|L|DGM -#93|Sunspire Gatekeepers|C|DGM -#94|Selesnya Guildgate|L|DGM -#95|Azorius Guildgate|L|DGM -#96|Hallowed Fountain|L|DGM -#97|Dimir Guildgate|L|DGM -#98|Gruul Guildgate|L|DGM -#99|Feral Animist|U|DGM -#100|Toil Trouble|U|DGM -#101|Opal Lake Gatekeepers|C|DGM -#102|Boros Guildgate|L|DGM -#103|Breeding Pool|L|DGM -#104|Orzhov Guildgate|L|DGM -#105|Izzet Guildgate|L|DGM -#106|Rakdos Guildgate|L|DGM -#107|Golgari Guildgate|L|DGM -#108|Simic Guildgate|L|DGM -#109|Overgrown Tomb|L|DGM -#110|Riot Piker|C|DGM -#111|Protect Serve|U|DGM -#112|Catch Release|R|DGM -#113|Nivix Cyclops|C|DGM -#114|Maze's End|L|DGM -#115|Steeple Roc|C|DGM -#116|Render Silent|R|DGM -#117|Armored Wolf-Rider|C|DGM -#118|Smelt-Ward Gatekeepers|C|DGM -#119|Debt to the Deathless|U|DGM -#120|Saruli Gatekeepers|C|DGM -#121|Weapon Surge|C|DGM -#122|Rot Farm Skeleton|U|DGM -#123|Pilfered Plans|C|DGM -#124|Maze Glider|C|DGM -#125|Down Dirty|U|DGM -#126|Reap Intellect|M|DGM -#127|Murmuring Phantasm|C|DGM -#128|Hired Torturer|C|DGM -#129|Maze Abomination|C|DGM -#130|Morgue Burst|C|DGM -#131|Gleam of Battle|U|DGM -#132|Lyev Decree|C|DGM -#133|Maze Behemoth|C|DGM -#134|Maze Rusher|C|DGM -#135|Boros Cluestone|C|DGM -#136|Selesnya Cluestone|C|DGM -#137|Gruul Cluestone|C|DGM -#138|Phytoburst|C|DGM -#139|Orzhov Cluestone|C|DGM -#140|Golgari Cluestone|C|DGM -#141|Simic Cluestone|C|DGM -#142|Dimir Cluestone|C|DGM -#143|Rakdos Cluestone|C|DGM -#144|Azorius Cluestone|C|DGM -#145|Izzet Cluestone|C|DGM -#146|Bane Alley Blackguard|C|DGM -#147|Hidden Strings|C|DGM -#148|Mindstatic|C|DGM -#149|Maze Sentinel|C|DGM -#150|Drown in Filth|C|DGM -#151|Riot Control|C|DGM -#152|Mutant's Prey|C|DGM -#153|Wear Tear|U|DGM -#154|Bred for the Hunt|U|DGM -#155|Mending Touch|C|DGM -#156|Clear a Path|C|DGM -#157|Wake the Reflections|C|DGM -#158|Uncovered Clues|C|DGM -#159|Crypt Incursion|C|DGM -#160|Sinister Possession|C|DGM -#161|Awe for the Guilds|C|DGM -#162|Restore the Peace|U|DGM -#163|Showstopper|U|DGM -#164|Goblin Test Pilot|U|DGM -#165|Possibility Storm|R|DGM -#166|Trait Doctoring|R|DGM -//Rank|Name|Rarity|Set -#1|Gideon Champion of Justice|M|GTC -#2|Aurelias Fury|M|GTC -#3|Domri Rade|M|GTC -#4|Obzedat Ghost Council|M|GTC -#5|Aurelia the Warleader|M|GTC -#6|Master Biomancer|M|GTC -#7|Deathpact Angel|M|GTC -#8|Duskmantle Seer|M|GTC -#9|Hellkite Tyrant|M|GTC -#10|Prime Speaker Zegana|M|GTC -#11|Giant Adephage|M|GTC -#12|Lord of the Void|M|GTC -#13|Lazav Dimir Mastermind|M|GTC -#14|Borborygmos Enraged|M|GTC -#15|Boros Reckoner|R|GTC -#16|Angelic Skirmisher|R|GTC -#17|Assemble the Legion|R|GTC -#18|Firemane Avenger|R|GTC -#19|Frontline Medic|R|GTC -#20|Clan Defiance|R|GTC -#21|Rubblebelt Raiders|R|GTC -#22|Wrecking Ogre|R|GTC -#23|Consuming Aberration|R|GTC -#24|Alms Beast|R|GTC -#25|Merciless Eviction|R|GTC -#26|Stolen Identity|R|GTC -#27|Foundry Champion|R|GTC -#28|Luminate Primordial|R|GTC -#29|Treasury Thrull|R|GTC -#30|Crypt Ghast|R|GTC -#31|Nightveil Specter|R|GTC -#32|Rubblehulk|R|GTC -#33|Ogre Slumlord|R|GTC -#34|Gyre Sage|R|GTC -#35|Simic Manipulator|R|GTC -#36|Gift of Orzhova|U|GTC -#37|Sepulchral Primordial|R|GTC -#38|Spark Trooper|R|GTC -#39|Gruul Ragebeast|R|GTC -#40|Blind Obedience|R|GTC -#41|Arrows of Justice|U|GTC -#42|Fathom Mage|R|GTC -#43|Ghor-Clan Rampager|U|GTC -#44|One Thousand Lashes|U|GTC -#45|Soul Ransom|R|GTC -#46|Sunhome Guildmage|U|GTC -#47|Molten Primordial|R|GTC -#48|Guardian of the Gateless|U|GTC -#49|Killing Glare|U|GTC -#50|Homing Lightning|U|GTC -#51|High Priest of Penance|R|GTC -#52|Boros Charm|U|GTC -#53|Truefire Paladin|U|GTC -#54|Skarrg Goliath|R|GTC -#55|Diluvian Primordial|R|GTC -#56|Burning-Tree Emissary|U|GTC -#57|Skarrg Guildmage|U|GTC -#58|Legion Loyalist|R|GTC -#59|Mind Grind|R|GTC -#60|Sylvan Primordial|R|GTC -#61|Biomass Mutation|R|GTC -#62|Experiment One|U|GTC -#63|Ground Assault|U|GTC -#64|Orzhov Charm|U|GTC -#65|Knight of Obligation|U|GTC -#66|Elusive Krasis|U|GTC -#67|Holy Mantle|U|GTC -#68|Grisly Spectacle|C|GTC -#69|Vizkopa Guildmage|U|GTC -#70|Crowned Ceratok|U|GTC -#71|Firefist Striker|U|GTC -#72|Cinder Elemental|U|GTC -#73|Godless Shrine|R|GTC -#74|Zameck Guildmage|U|GTC -#75|Kingpins Pet|C|GTC -#76|Syndic of Tithes|C|GTC -#77|Stomping Ground|R|GTC -#78|Sacred Foundry|R|GTC -#79|Skyknight Legionnaire|C|GTC -#80|Mugging|C|GTC -#81|Dinrova Horror|U|GTC -#82|Breeding Pool|R|GTC -#83|Pit Fight|C|GTC -#84|Boros Elite|U|GTC -#85|Nimbus Swimmer|U|GTC -#86|Simic Charm|U|GTC -#87|Wasteland Viper|U|GTC -#88|Watery Grave|R|GTC -#89|Viashino Shanktail|U|GTC -#90|Wojek Halberdiers|C|GTC -#91|Immortal Servitude|R|GTC -#92|Urbis Protector|U|GTC -#93|Undercity Plague|R|GTC -#94|Call of the Nightwing|U|GTC -#95|Dimir Charm|U|GTC -#96|Cloudfin Raptor|C|GTC -#97|Mystic Genesis|R|GTC -#98|Basilica Screecher|C|GTC -#99|Deathcult Rogue|C|GTC -#100|Wight of Precinct Six|U|GTC -#101|Thrull Parasite|U|GTC -#102|Rapid Hybridization|U|GTC -#103|Cartel Aristocrat|U|GTC -#104|Crocanura|C|GTC -#105|Gruul Charm|U|GTC -#106|Urban Evolution|U|GTC -#107|Madcap Skills|C|GTC -#108|Zhur-Taa Swine|C|GTC -#109|Drakewing Krasis|C|GTC -#110|Daring Skyjek|C|GTC -#111|Undercity Informer|U|GTC -#112|Fortress Cyclops|U|GTC -#113|Sapphire Drake|U|GTC -#114|Duskmantle Guildmage|U|GTC -#115|Bane Alley Broker|U|GTC -#116|Slaughterhorn|C|GTC -#117|Devour Flesh|C|GTC -#118|Angelic Edict|C|GTC -#119|Aetherize|U|GTC -#120|Vizkopa Confessor|U|GTC -#121|Ordruun Veteran|U|GTC -#122|Simic Fluxmage|U|GTC -#123|Five Alarm Fire|R|GTC -#124|Boros Guildgate|C|GTC -#125|Orzhov Guildgate|C|GTC -#126|Executioners Swing|C|GTC -#127|Warmind Infantry|C|GTC -#128|Miming Slime|U|GTC -#129|Balustrade Spy|C|GTC -#130|Shambleshark|C|GTC -#131|Gruul Guildgate|C|GTC -#132|Mindeye Drake|U|GTC -#133|Ember Beast|C|GTC -#134|Basilica Guards|C|GTC -#135|Assault Griffin|C|GTC -#136|Smite|C|GTC -#137|Skinbrand Goblin|C|GTC -#138|Simic Guildgate|C|GTC -#139|Ivy Lane Denizen|C|GTC -#140|Dimir Guildgate|C|GTC -#141|Agoraphobia|U|GTC -#142|Court Street Denizen|C|GTC -#143|Ooze Flux|R|GTC -#144|Greenside Watcher|C|GTC -#145|Glaring Spotlight|R|GTC -#146|Disciple of the Old Ways|C|GTC -#147|Martial Glory|C|GTC -#148|Prophetic Prism|C|GTC -#149|Scab-Clan Charger|C|GTC -#150|Bomber Corps|C|GTC -#151|Metropolis Sprite|C|GTC -#152|Rust Scarab|U|GTC -#153|Syndicate Enforcer|C|GTC -#154|Scorchwalker|C|GTC -#155|Ripscale Predator|U|GTC -#156|Hands of Binding|C|GTC -#157|Frilled Oculus|C|GTC -#158|Act of Treason|C|GTC -#159|Gridlock|U|GTC -#160|Hellraiser Goblin|U|GTC -#161|Deaths Approach|C|GTC -#162|Gateway Shade|U|GTC -#163|Massive Raid|C|GTC -#164|Psychic Strike|C|GTC -#165|Sages Row Denizen|C|GTC -#166|Ruination Wurm|C|GTC -#167|Verdant Haven|C|GTC -#168|Keymaster Rogue|C|GTC -#169|Smog Elemental|U|GTC -#170|Debtors Pulpit|U|GTC -#171|Orzhov Keyrune|U|GTC -#172|Dutiful Thrull|C|GTC -#173|Beckon Apparition|C|GTC -#174|Knight Watch|C|GTC -#175|Dimir Keyrune|U|GTC -#176|Righteous Charge|U|GTC -#177|Boros Keyrune|U|GTC -#178|Gutter Skulk|C|GTC -#179|Armored Transport|C|GTC -#180|Whispering Madness|R|GTC -#181|Adaptive Snapjaw|C|GTC -#182|Gruul Keyrune|U|GTC -#183|Zarichi Tiger|C|GTC -#184|Towering Thunderfist|C|GTC -#185|Totally Lost|C|GTC -#186|Millennial Gargoyle|C|GTC -#187|Aerial Maneuver|C|GTC -#188|Signal the Clans|R|GTC -#189|Foundry Street Denizen|C|GTC -#190|Nav Squad Commandos|C|GTC -#191|Burst of Strength|C|GTC -#192|Corpse Blockade|C|GTC -#193|Spire Tracer|C|GTC -#194|Incursion Specialist|U|GTC -#195|Leyline Phantom|C|GTC -#196|Hold the Gates|U|GTC -#197|Mortus Strider|C|GTC -#198|Skullcrack|U|GTC -#199|Unexpected Results|R|GTC -#200|Slate Street Ruffian|C|GTC -#201|Purge the Profane|C|GTC -#202|Shadow Slice|C|GTC -#203|Simic Keyrune|U|GTC -#204|Clinging Anemones|C|GTC -#205|Mark for Death|U|GTC -#206|Spell Rupture|C|GTC -#207|Paranoid Delusions|C|GTC -#208|Way of the Thief|C|GTC -#209|Last Thoughts|C|GTC -#210|Shattering Blow|C|GTC -#211|Biovisionary|R|GTC -#212|Primal Visitation|C|GTC -#213|Merfolk of the Depths|U|GTC -#214|Bioshift|C|GTC -#215|Shadow Alley Denizen|C|GTC -#216|Hydroform|C|GTC -#217|Forced Adaptation|C|GTC -#218|Coerced Confession|U|GTC -#219|Frenzied Tilling|U|GTC -#220|Wildwood Rebirth|C|GTC -#221|Horror of the Dim|C|GTC -#222|Riot Gear|C|GTC -#223|Naturalize|C|GTC -#224|Shielded Passage|C|GTC -#225|Midnight Recovery|C|GTC -#226|Scatter Arc|C|GTC -#227|Furious Resistance|C|GTC -#228|Voidwalk|U|GTC -#229|Thespians Stage|R|GTC -#230|Guildscorn Ward|C|GTC -#231|Skyblinder Staff|C|GTC -#232|Contaminated Ground|C|GTC -#233|Alpha Authority|U|GTC -#234|Predators Rapport|C|GTC -#235|Skygames|C|GTC -#236|Structural Collapse|C|GTC -#237|Tin Street Market|C|GTC -#238|Tower Defense|U|GTC -#239|Razortip Whip|C|GTC -#240|Realmwright|R|GTC -#241|Murder Investigation|U|GTC -#242|Crackling Perimeter|U|GTC -#243|Hindervines|U|GTC -#244|Mental Vapors|U|GTC -#245|Illusionists Bracers|R|GTC -#246|Illness in the Ranks|U|GTC -#247|Dying Wish|U|GTC -#248|Serene Remembrance|U|GTC -#249|Enter the Infinite|M|GTC -//Rank|Name|Rarity|Set -#1|Jace Architect of Thought|M|RTR -#2|Angel of Serenity|M|RTR -#3|Vraska the Unseen|M|RTR -#4|Isperia Supreme Judge|M|RTR -#5|Armada Wurm|M|RTR -#6|Sphinxs Revelation|M|RTR -#7|Niv Mizzet Dracogenius|M|RTR -#8|Necropolis Regent|M|RTR -#9|Trostani Selesnyas Voice|M|RTR -#10|Rakdoss Return|M|RTR -#11|Rakdos Lord of Riots|M|RTR -#12|Jarad Golgari Lich Lord|M|RTR -#13|Utvara Hellkite|M|RTR -#14|Mizzium Mortars|R|RTR -#15|Worldspine Wurm|M|RTR -#16|Pack Rat|R|RTR -#17|Desecration Demon|R|RTR -#18|Cyclonic Rift|R|RTR -#19|Deadbridge Goliath|R|RTR -#20|Hypersonic Dragon|R|RTR -#21|Collective Blessing|R|RTR -#22|Mercurial Chemister|R|RTR -#23|Chaos Imps|R|RTR -#24|Deathrite Shaman|R|RTR -#25|Carnival Hellsteed|R|RTR -#26|Martial Law|R|RTR -#27|Sphinx of the Chimes|R|RTR -#28|Archon of the Triumvirate|R|RTR -#29|Loxodon Smiter|R|RTR -#30|Supreme Verdict|R|RTR -#31|Detention Sphere|R|RTR -#32|Dreadbore|R|RTR -#33|Righteous Authority|R|RTR -#34|Lotleth Troll|R|RTR -#35|Corpsejack Menace|R|RTR -#36|Vitu Ghazi Guildmage|U|RTR -#37|Precinct Captain|R|RTR -#38|Abrupt Decay|R|RTR -#39|Palisade Giant|R|RTR -#40|Skymark Roc|U|RTR -#41|Arrest|U|RTR -#42|Street Spasm|U|RTR -#43|Grove of the Guardian|R|RTR -#44|Wayfaring Temple|R|RTR -#45|Wild Beastmaster|R|RTR -#46|Selesnya Charm|U|RTR -#47|Ultimate Price|U|RTR -#48|Bloodfray Giant|U|RTR -#49|Lyev Skyknight|U|RTR -#50|Azors Elocutors|R|RTR -#51|Chromatic Lantern|R|RTR -#52|Underworld Connections|R|RTR -#53|Growing Ranks|R|RTR -#54|Call of the Conclave|U|RTR -#55|Rakdos Cackler|U|RTR -#56|New Prahv Guildmage|U|RTR -#57|Cryptborn Horror|R|RTR -#58|Ash Zealot|R|RTR -#59|Hellhole Flailer|U|RTR -#60|Dreg Mangler|U|RTR -#61|Korozda Guildmage|U|RTR -#62|Rix Maadi Guildmage|U|RTR -#63|Azorius Justiciar|U|RTR -#64|Dryad Militant|U|RTR -#65|Stab Wound|C|RTR -#66|Azorius Charm|U|RTR -#67|Soulsworn Spirit|U|RTR -#68|Temple Garden|R|RTR -#69|Annihilating Fire|C|RTR -#70|Thrill Kill Assassin|U|RTR -#71|Izzet Charm|U|RTR -#72|Slime Molding|U|RTR -#73|Auger Spree|C|RTR -#74|Hallowed Fountain|R|RTR -#75|Blood Crypt|R|RTR -#76|Steam Vents|R|RTR -#77|Centaur Healer|C|RTR -#78|Overgrown Tomb|R|RTR -#79|Frostburn Weird|C|RTR -#80|Splatter Thug|C|RTR -#81|Volatile Rig|R|RTR -#82|Izzet Staticaster|U|RTR -#83|Vassal Soul|C|RTR -#84|Golgari Decoy|U|RTR -#85|Nivix Guildmage|U|RTR -#86|Rakdos Ragemutt|U|RTR -#87|Guttersnipe|U|RTR -#88|Slitherhead|U|RTR -#89|Teleportal|U|RTR -#90|Explosive Impact|C|RTR -#91|Judges Familiar|U|RTR -#92|Assassins Strike|U|RTR -#93|Gore House Chainwalker|C|RTR -#94|Thoughtflare|U|RTR -#95|Slum Reaper|U|RTR -#96|Azorius Arrester|C|RTR -#97|Voidwielder|C|RTR -#98|Trostanis Judgment|C|RTR -#99|Fencing Ace|U|RTR -#100|Gatecreeper Vine|C|RTR -#101|Sunspire Griffin|C|RTR -#102|Brushstrider|U|RTR -#103|Golgari Longlegs|C|RTR -#104|Dead Reveler|C|RTR -#105|Blustersquall|U|RTR -#106|Hover Barrier|U|RTR -#107|Skyline Predator|U|RTR -#108|Axebane Guardian|C|RTR -#109|Centaurs Herald|C|RTR -#110|Security Blockade|U|RTR -#111|Knightly Valor|C|RTR -#112|Rakdos Shred Freak|C|RTR -#113|Deaths Presence|R|RTR -#114|Selesnya Guildgate|C|RTR -#115|Golgari Charm|U|RTR -#116|Ogre Jailbreaker|C|RTR -#117|Lobber Crew|C|RTR -#118|Drudge Beetle|C|RTR -#119|Transguild Promenade|C|RTR -#120|Launch Party|C|RTR -#121|Azorius Guildgate|C|RTR -#122|Rakdos Guildgate|C|RTR -#123|Syncopate|U|RTR -#124|Phantom General|U|RTR -#125|Rogues Passage|U|RTR -#126|Eyes in the Skies|C|RTR -#127|Golgari Guildgate|C|RTR -#128|Sluiceway Scorpion|C|RTR -#129|Dramatic Rescue|C|RTR -#130|Seller of Songbirds|C|RTR -#131|Izzet Guildgate|C|RTR -#132|Keening Apparition|C|RTR -#133|Nivmagus Elemental|R|RTR -#134|Avenging Arrow|C|RTR -#135|Runewing|C|RTR -#136|Daggerdrome Imp|C|RTR -#137|Towering Indrik|C|RTR -#138|Sewer Shambler|C|RTR -#139|Common Bond|C|RTR -#140|Faerie Impostor|U|RTR -#141|Hussar Patrol|C|RTR -#142|Korozda Monitor|C|RTR -#143|Rakdos Keyrune|U|RTR -#144|Jarads Orders|R|RTR -#145|Coursers Accord|C|RTR -#146|Tower Drake|C|RTR -#147|Grim Roustabout|C|RTR -#148|Risen Sanctuary|U|RTR -#149|Grave Betrayal|R|RTR -#150|Selesnya Keyrune|U|RTR -#151|Concordia Pegasus|C|RTR -#152|Giant Growth|C|RTR -#153|Civic Saber|U|RTR -#154|Zanikev Locust|U|RTR -#155|Goblin Rally|U|RTR -#156|Azorius Keyrune|U|RTR -#157|Trestle Troll|C|RTR -#158|Mana Bloom|R|RTR -#159|Goblin Electromancer|C|RTR -#160|Inaction Injunction|C|RTR -#161|Spawn of Rix Maadi|C|RTR -#162|Paralyzing Grasp|C|RTR -#163|Stealer of Secrets|C|RTR -#164|Traitorous Instinct|C|RTR -#165|Rootborn Defenses|C|RTR -#166|Isperias Skywatch|C|RTR -#167|Golgari Keyrune|U|RTR -#168|Soul Tithe|U|RTR -#169|Doorkeeper|C|RTR -#170|Rites of Reaping|U|RTR -#171|Ethereal Armor|C|RTR -#172|Savage Surge|U|RTR -#173|Pursuit of Flight|C|RTR -#174|Rubbleback Rhino|C|RTR -#175|Blistercoil Weird|U|RTR -#176|Electrickery|C|RTR -#177|Counterflux|R|RTR -#178|Stonefare Crocodile|C|RTR -#179|Inspiration|C|RTR -#180|Sundering Growth|C|RTR -#181|Armory Guard|C|RTR -#182|Selesnya Sentry|C|RTR -#183|Swift Justice|C|RTR -#184|Viashino Racketeer|C|RTR -#185|Archweaver|U|RTR -#186|Rakdos Charm|U|RTR -#187|Dynacharge|C|RTR -#188|Aerial Predation|C|RTR -#189|Epic Experiment|M|RTR -#190|Cobblebrute|C|RTR -#191|Gobbling Ooze|U|RTR -#192|Cancel|C|RTR -#193|Deviant Glee|C|RTR -#194|Perilous Shadow|C|RTR -#195|Grisly Salvage|C|RTR -#196|Essence Backlash|C|RTR -#197|Tenement Crasher|C|RTR -#198|Izzet Keyrune|U|RTR -#199|Batterhorn|C|RTR -#200|Crosstown Courier|C|RTR -#201|Chorus of Might|C|RTR -#202|Fall of the Gavel|U|RTR -#203|Seek the Horizon|U|RTR -#204|Skull Rend|C|RTR -#205|Druids Deliverance|C|RTR -#206|Chemisters Trick|C|RTR -#207|Horncallers Chant|C|RTR -#208|Treasured Find|U|RTR -#209|Tavern Swindler|U|RTR -#210|Bellows Lizard|C|RTR -#211|Dispel|C|RTR -#212|Dark Revenant|U|RTR -#213|Mind Rot|C|RTR -#214|Trained Caracal|C|RTR -#215|Terrus Wurm|C|RTR -#216|Rakdos Ringleader|U|RTR -#217|Mizzium Skin|C|RTR -#218|Downsize|C|RTR -#219|Minotaur Aggressor|U|RTR -#220|Bazaar Krovod|U|RTR -#221|Drainpipe Vermin|C|RTR -#222|Search Warrant|C|RTR -#223|Axebane Stag|C|RTR -#224|Sphere of Safety|U|RTR -#225|Pyroconvergence|U|RTR -#226|Slaughter Games|R|RTR -#227|Cremate|C|RTR -#228|Havoc Festival|R|RTR -#229|Chronic Flooding|C|RTR -#230|Catacomb Slug|C|RTR -#231|Heroes Reunion|U|RTR -#232|Aquus Steed|U|RTR -#233|Psychic Spiral|U|RTR -#234|Oak Street Innkeeper|U|RTR -#235|Destroy the Evidence|C|RTR -#236|Survey the Wreckage|C|RTR -#237|Urban Burgeoning|C|RTR -#238|Rest in Peace|R|RTR -#239|Pithing Needle|R|RTR -#240|Fireminds Foresight|R|RTR -#241|Vandalblast|U|RTR -#242|Street Sweeper|U|RTR -#243|Shrieking Affliction|U|RTR -#244|Tablet of the Guilds|U|RTR -#245|Codex Shredder|U|RTR -#246|Racecourse Fury|U|RTR -#247|Conjured Currency|R|RTR -#248|Guild Feud|R|RTR -#249|Search the City|R|RTR -//Rank|Name|Rarity|Set -#1|Ajani Caller of the Pride|M|M13 -#2|Garruk Primal Hunter|M|M13 -#3|Jace Memory Adept|M|M13 -#4|Thundermaw Hellkite|M|M13 -#5|Sublime Archangel|M|M13 -#6|Liliana of the Dark Realms|M|M13 -#7|Primordial Hydra|M|M13 -#8|Chandra the Firebrand|M|M13 -#9|Akromas Memorial|M|M13 -#10|Elderscale Wurm|M|M13 -#11|Nicol Bolas Planeswalker|M|M13 -#12|Vampire Nocturnus|M|M13 -#13|Serra Avatar|M|M13 -#14|Nefarox Overlord of Grixis|R|M13 -#15|Thragtusk|R|M13 -#16|Odric Master Tactician|R|M13 -#17|Captain of the Watch|R|M13 -#18|Talrand Sky Summoner|R|M13 -#19|Krenko Mob Boss|R|M13 -#20|Yeva Natures Herald|R|M13 -#21|Staff of Nin|R|M13 -#22|Xathrid Gorgon|R|M13 -#23|Silklash Spider|R|M13 -#24|Vampire Nighthawk|U|M13 -#25|Serra Angel|U|M13 -#26|Oblivion Ring|U|M13 -#27|Rancor|U|M13 -#28|Sphinx of Uthuun|R|M13 -#29|Serra Avenger|R|M13 -#30|Firewing Phoenix|R|M13 -#31|Mutilate|R|M13 -#32|Rhox Faithmender|R|M13 -#33|Predatory Rampage|R|M13 -#34|Disciple of Bolas|R|M13 -#35|Magmaquake|R|M13 -#36|Flames of the Firebrand|U|M13 -#37|Talrands Invocation|U|M13 -#38|Intrepid Hero|R|M13 -#39|Shimian Specter|R|M13 -#40|Sands of Delirium|R|M13 -#41|Stuffy Doll|R|M13 -#42|Clone|R|M13 -#43|Knight of Infamy|U|M13 -#44|Knight of Glory|U|M13 -#45|Cathedral of War|R|M13 -#46|Volcanic Geyser|U|M13 -#47|Garruks Packleader|U|M13 -#48|Public Execution|U|M13 -#49|Acidic Slime|U|M13 -#50|Murder|C|M13 -#51|Stormtide Leviathan|R|M13 -#52|Arms Dealer|U|M13 -#53|Planar Cleansing|R|M13 -#54|Quirion Dryad|R|M13 -#55|Slumbering Dragon|R|M13 -#56|Sleep|U|M13 -#57|Void Stalker|R|M13 -#58|Elvish Archdruid|R|M13 -#59|Trading Post|R|M13 -#60|Searing Spear|C|M13 -#61|Switcheroo|U|M13 -#62|Arctic Aven|U|M13 -#63|Roaring Primadox|U|M13 -#64|Crusader of Odric|U|M13 -#65|Pacifism|C|M13 -#66|Hamletback Goliath|R|M13 -#67|Gilded Lotus|R|M13 -#68|Fog Bank|U|M13 -#69|Healer of the Pride|U|M13 -#70|Duskmantle Prowler|U|M13 -#71|Flinthoof Boar|U|M13 -#72|Rise from the Grave|U|M13 -#73|Furnace Whelp|U|M13 -#74|Augur of Bolas|U|M13 -#75|Harbor Bandit|U|M13 -#76|Aven Squire|C|M13 -#77|Crimson Muckwader|U|M13 -#78|Master of the Pearl Trident|R|M13 -#79|Sentinel Spider|C|M13 -#80|Attended Knight|C|M13 -#81|Mwonvuli Beast Tracker|U|M13 -#82|Jaces Phantasm|U|M13 -#83|Prized Elephant|U|M13 -#84|Chronomaton|U|M13 -#85|Bloodhunter Bat|C|M13 -#86|Glacial Fortress|R|M13 -#87|Cower in Fear|U|M13 -#88|Dragonskull Summit|R|M13 -#89|Rootbound Crag|R|M13 -#90|Sunpetal Grove|R|M13 -#91|War Priest of Thune|U|M13 -#92|Drowned Catacomb|R|M13 -#93|Essence Drain|C|M13 -#94|Duskdale Wurm|U|M13 -#95|Divine Verdict|C|M13 -#96|Angelic Benediction|U|M13 -#97|Deadly Recluse|C|M13 -#98|Hellion Crucible|R|M13 -#99|Evolving Wilds|C|M13 -#100|Mindclaw Shaman|U|M13 -#101|Duty Bound Dead|C|M13 -#102|Servant of Nefarox|C|M13 -#103|Arbor Elf|C|M13 -#104|Giant Scorpion|C|M13 -#105|Prey Upon|C|M13 -#106|Ring of Kalonia|U|M13 -#107|Ring of Xathrid|U|M13 -#108|Elvish Visionary|C|M13 -#109|Griffin Protector|C|M13 -#110|Centaur Courser|C|M13 -#111|Bladetusk Boar|C|M13 -#112|Timberpack Wolf|C|M13 -#113|Primal Huntbeast|C|M13 -#114|Turn to Slag|C|M13 -#115|Faiths Reward|R|M13 -#116|Primal Clay|U|M13 -#117|Welkin Tern|C|M13 -#118|Mark of Mutiny|U|M13 -#119|Mogg Flunkies|C|M13 -#120|Faerie Invaders|C|M13 -#121|Omniscience|M|M13 -#122|Captains Call|C|M13 -#123|Wind Drake|C|M13 -#124|Guardians of Akrasa|C|M13 -#125|Ajanis Sunstriker|C|M13 -#126|Archaeomancer|C|M13 -#127|Phylactery Lich|R|M13 -#128|Ring of Thune|U|M13 -#129|Krenkos Command|C|M13 -#130|Essence Scatter|C|M13 -#131|Unsummon|C|M13 -#132|Farseek|C|M13 -#133|Yevas Forcemage|C|M13 -#134|Spelltwine|R|M13 -#135|Kitesail|U|M13 -#136|Goblin Arsonist|C|M13 -#137|Mark of the Vampire|C|M13 -#138|Tormented Soul|C|M13 -#139|Ravenous Rats|C|M13 -#140|Diabolic Revelation|R|M13 -#141|Divination|C|M13 -#142|Lilianas Shade|C|M13 -#143|Encrust|C|M13 -#144|Titanic Growth|C|M13 -#145|Scroll Thief|C|M13 -#146|Spiked Baloth|C|M13 -#147|Fungal Sprouting|U|M13 -#148|Sign in Blood|C|M13 -#149|War Falcon|C|M13 -#150|Rewind|U|M13 -#151|Crippling Blight|C|M13 -#152|Chandras Fury|C|M13 -#153|Torch Fiend|U|M13 -#154|Ring of Evos Isle|U|M13 -#155|Battleflight Eagle|C|M13 -#156|Fervor|R|M13 -#157|Ring of Valkas|U|M13 -#158|Rummaging Goblin|C|M13 -#159|Elixir of Immortality|U|M13 -#160|Watercourser|C|M13 -#161|Vedalken Entrancer|C|M13 -#162|Reckless Brute|C|M13 -#163|Redirect|R|M13 -#164|Walking Corpse|C|M13 -#165|Silvercoat Lion|C|M13 -#166|Reverberate|R|M13 -#167|Mind Sculpt|C|M13 -#168|Worldfire|M|M13 -#169|Tricks of the Trade|C|M13 -#170|Dragon Hatchling|C|M13 -#171|Plummet|C|M13 -#172|Safe Passage|C|M13 -#173|Bond Beetle|C|M13 -#174|Goblin Battle Jester|C|M13 -#175|Vastwood Gorger|C|M13 -#176|Veilborn Ghoul|U|M13 -#177|Dark Favor|C|M13 -#178|Canyon Minotaur|C|M13 -#179|Fire Elemental|C|M13 -#180|Mind Rot|C|M13 -#181|Bloodthrone Vampire|C|M13 -#182|Duress|C|M13 -#183|Volcanic Strength|C|M13 -#184|Show of Valor|C|M13 -#185|Jayemdae Tome|U|M13 -#186|Kraken Hatchling|C|M13 -#187|Warclamp Mastiff|C|M13 -#188|Negate|C|M13 -#189|Downpour|C|M13 -#190|Vile Rebirth|C|M13 -#191|Divine Favor|C|M13 -#192|Rangers Path|C|M13 -#193|Courtly Provocateur|U|M13 -#194|Trumpet Blast|C|M13 -#195|Glorious Charge|C|M13 -#196|Naturalize|C|M13 -#197|Kindled Fury|C|M13 -#198|Harbor Serpent|C|M13 -#199|Fog|C|M13 -#200|Pillarfield Ox|C|M13 -#201|Zombie Goliath|C|M13 -#202|Phyrexian Hulk|U|M13 -#203|Guardian Lions|C|M13 -#204|Disentomb|C|M13 -#205|Wall of Fire|C|M13 -#206|Wild Guess|C|M13 -#207|Serpents Gift|C|M13 -#208|Rain of Blades|U|M13 -#209|Revive|U|M13 -#210|Cleaver Riot|U|M13 -#211|Blood Reckoning|U|M13 -#212|Index|C|M13 -#213|Merfolk of the Pearl Trident|C|M13 -#214|Erase|C|M13 -#215|Hydrosurge|C|M13 -#216|Smelt|C|M13 -#217|Craterize|C|M13 -#218|Angels Mercy|C|M13 -#219|Gem of Becoming|U|M13 -#220|Bountiful Harvest|C|M13 -#221|Ground Seal|R|M13 -#222|Boundless Realms|R|M13 -#223|Touch of the Eternal|R|M13 -#224|Reliquary Tower|U|M13 -#225|Wits End|R|M13 -#226|Tormods Crypt|U|M13 -#227|Door to Nothingness|R|M13 -#228|Battle of Wits|R|M13 -#229|Clock of Omens|U|M13 -//Rank|Name|Rarity|Set -#1|Tamiyo the Moon Sage|M|AVR -#2|Bonfire of the Damned|M|AVR -#3|Entreat the Angels|M|AVR -#4|Sigarda Host of Herons|M|AVR -#5|Gisela Blade of Goldnight|M|AVR -#6|Avacyn Angel of Hope|M|AVR -#7|Bruna Light of Alabaster|M|AVR -#8|Griselbrand|M|AVR -#9|Craterhoof Behemoth|M|AVR -#10|Temporal Mastery|M|AVR -#11|Tibalt the Fiend Blooded|M|AVR -#12|Misthollow Griffin|M|AVR -#13|Malignus|M|AVR -#14|Wolfir Silverheart|R|AVR -#15|Silverblade Paladin|R|AVR -#16|Restoration Angel|R|AVR -#17|Moonsilver Spear|R|AVR -#18|Zealous Conscripts|R|AVR -#19|Hound of Griselbrand|R|AVR -#20|Revenge of the Hunted|R|AVR -#21|Herald of War|R|AVR -#22|Champion of Lambholt|R|AVR -#23|Angel of Jubilation|R|AVR -#24|Terminus|R|AVR -#25|Harvester of Souls|R|AVR -#26|Soul of the Harvest|R|AVR -#27|Ulvenwald Tracker|R|AVR -#28|Divine Deflection|R|AVR -#29|Deadeye Navigator|R|AVR -#30|Riders of Gavony|R|AVR -#31|Dark Impostor|R|AVR -#32|Angel of Glorys Rise|R|AVR -#33|Cathars Crusade|R|AVR -#34|Demonlord of Ashmouth|R|AVR -#35|Archwing Dragon|R|AVR -#36|Druids Familiar|U|AVR -#37|Spirit Away|R|AVR -#38|Wolfir Avenger|U|AVR -#39|Lone Revenant|R|AVR -#40|Thunderous Wrath|U|AVR -#41|Captain of the Mists|R|AVR -#42|Blessings of Nature|U|AVR -#43|Burn at the Stake|R|AVR -#44|Somberwald Sage|R|AVR -#45|Vexing Devil|R|AVR -#46|Demonic Rising|R|AVR -#47|Tandem Lookout|U|AVR -#48|Emancipation Angel|U|AVR -#49|Dread Slaver|R|AVR -#50|Cavern of Souls|R|AVR -#51|Nearheath Pilgrim|U|AVR -#52|Latch Seeker|U|AVR -#53|Goldnight Commander|U|AVR -#54|Devastation Tide|R|AVR -#55|Killing Wave|R|AVR -#56|Fettergeist|U|AVR -#57|Into the Void|U|AVR -#58|Banishing Stroke|U|AVR -#59|Lightning Mauler|U|AVR -#60|Goldnight Redeemer|U|AVR -#61|Barter in Blood|U|AVR -#62|Howlgeist|U|AVR -#63|Falkenrath Exterminator|U|AVR -#64|Mist Raven|C|AVR -#65|Blood Artist|U|AVR -#66|Kessig Malcontents|U|AVR -#67|Havengul Vampire|U|AVR -#68|Vanishment|U|AVR -#69|Seraph of Dawn|C|AVR -#70|Infinite Reflection|R|AVR -#71|Stonewright|U|AVR -#72|Homicidal Seclusion|U|AVR -#73|Tyrant of Discord|R|AVR -#74|Demonic Taskmaster|U|AVR -#75|Gloomwidow|U|AVR -#76|Trusted Forcemage|C|AVR -#77|Slayers Stronghold|R|AVR -#78|Nephalia Smuggler|U|AVR -#79|Archangel|U|AVR -#80|Pillar of Flame|C|AVR -#81|Death Wind|C|AVR -#82|Borderland Ranger|C|AVR -#83|Human Frailty|U|AVR -#84|Defy Death|U|AVR -#85|Gryff Vanguard|C|AVR -#86|Lightning Prowess|U|AVR -#87|Evernight Shade|U|AVR -#88|Hanweir Lancer|C|AVR -#89|Gloom Surgeon|R|AVR -#90|Angelic Armaments|U|AVR -#91|Wild Defiance|R|AVR -#92|Angels Tomb|U|AVR -#93|Maalfeld Twins|U|AVR -#94|Stern Mentor|U|AVR -#95|Holy Justiciar|U|AVR -#96|Wandering Wolf|C|AVR -#97|Timberland Guide|C|AVR -#98|Vorstclaw|U|AVR -#99|Wingcrafter|C|AVR -#100|Kruin Striker|C|AVR -#101|Righteous Blow|C|AVR -#102|Nightshade Peddler|C|AVR -#103|Riot Ringleader|C|AVR -#104|Conjurers Closet|R|AVR -#105|Yew Spirit|U|AVR -#106|Scrapskin Drake|C|AVR -#107|Marrow Bats|U|AVR -#108|Triumph of Ferocity|U|AVR -#109|Thunderbolt|C|AVR -#110|Fervent Cathar|C|AVR -#111|Vigilante Justice|U|AVR -#112|Thatcher Revolt|C|AVR -#113|Reforge the Soul|R|AVR -#114|Moorland Inquisitor|C|AVR -#115|Gallows at Willow Hill|R|AVR -#116|Desolate Lighthouse|R|AVR -#117|Bone Splinters|C|AVR -#118|Alchemists Refuge|R|AVR -#119|Vessel of Endless Rest|U|AVR -#120|Gang of Devils|U|AVR -#121|Heirs of Stromkirk|C|AVR -#122|Elgaud Shieldmate|C|AVR -#123|Tormentors Trident|U|AVR -#124|Peel from Reality|C|AVR -#125|Treacherous Pit Dweller|R|AVR -#126|Butcher Ghoul|C|AVR -#127|Undead Executioner|C|AVR -#128|Nettle Swine|C|AVR -#129|Descendants Path|R|AVR -#130|Moonlight Geist|C|AVR -#131|Joint Assault|C|AVR -#132|Amass the Components|C|AVR -#133|Mad Prophet|C|AVR -#134|Stolen Goods|R|AVR -#135|Thraben Valiant|C|AVR -#136|Abundant Growth|C|AVR -#137|Lunar Mystic|R|AVR -#138|Crippling Chill|C|AVR -#139|Druids Repository|R|AVR -#140|Corpse Traders|U|AVR -#141|Primal Surge|M|AVR -#142|Pathbreaker Wurm|C|AVR -#143|Geist Trappers|C|AVR -#144|Defang|C|AVR -#145|Alchemists Apprentice|C|AVR -#146|Devout Chaplain|U|AVR -#147|Searchlight Geist|C|AVR -#148|Farbog Explorer|C|AVR -#149|Voice of the Provinces|C|AVR -#150|Dual Casting|R|AVR -#151|Cloudshift|C|AVR -#152|Galvanic Alchemist|C|AVR -#153|Eaten by Spiders|U|AVR -#154|Soulcage Fiend|C|AVR -#155|Driver of the Dead|C|AVR -#156|Cathedral Sanctifier|C|AVR -#157|Exquisite Blood|R|AVR -#158|Angelic Wall|C|AVR -#159|Zealous Strike|C|AVR -#160|Spectral Prison|C|AVR -#161|Midvast Protector|C|AVR -#162|Bladed Bracers|C|AVR -#163|Bloodflow Connoisseur|C|AVR -#164|Somberwald Vigilante|C|AVR -#165|Flowering Lumberknot|C|AVR -#166|Ghostly Flicker|C|AVR -#167|Wildwood Geist|C|AVR -#168|Haunted Guardian|U|AVR -#169|Favorable Winds|U|AVR -#170|Spectral Gateguards|C|AVR -#171|Crypt Creeper|C|AVR -#172|Grave Exchange|C|AVR -#173|Ghoulflesh|C|AVR -#174|Scalding Devil|C|AVR -#175|Geist Snatch|C|AVR -#176|Guise of Fire|C|AVR -#177|Call to Serve|C|AVR -#178|Terrifying Presence|C|AVR -#179|Scroll of Avacyn|C|AVR -#180|Fleeting Distraction|C|AVR -#181|Diregraf Escort|C|AVR -#182|Renegade Demon|C|AVR -#183|Midnight Duelist|C|AVR -#184|Necrobite|C|AVR -#185|Sheltering Word|C|AVR -#186|Snare the Skies|C|AVR -#187|Mass Appeal|U|AVR -#188|Narstad Scrapper|C|AVR -#189|Natural End|C|AVR -#190|Essence Harvest|C|AVR -#191|Predators Gambit|C|AVR -#192|Mental Agony|C|AVR -#193|Lair Delve|C|AVR -#194|Uncanny Speed|C|AVR -#195|Havengul Skaab|C|AVR -#196|Rotcrown Ghoul|C|AVR -#197|Ghostform|C|AVR -#198|Polluted Dead|C|AVR -#199|Aggravate|U|AVR -#200|Unhallowed Pact|C|AVR -#201|Dangerous Wager|C|AVR -#202|Cursebreak|C|AVR -#203|Leap of Faith|C|AVR -#204|Hunted Ghoul|C|AVR -#205|Commanders Authority|U|AVR -#206|Appetite for Brains|U|AVR -#207|Raging Poltergeist|C|AVR -#208|Dreadwaters|C|AVR -#209|Demolish|C|AVR -#210|Vanguards Shield|C|AVR -#211|Banners Raised|C|AVR -#212|Descent into Madness|M|AVR -#213|Seraph Sanctuary|C|AVR -#214|Rush of Blood|U|AVR -#215|Scroll of Griselbrand|C|AVR -#216|Ghostly Touch|U|AVR -#217|Outwit|C|AVR -#218|Angels Mercy|C|AVR -#219|Grounded|C|AVR -#220|Battle Hymn|C|AVR -#221|Malicious Intent|C|AVR -#222|Triumph of Cruelty|U|AVR -#223|Rain of Thorns|U|AVR -#224|Otherworld Atlas|R|AVR -#225|Builders Blessing|U|AVR -#226|Bower Passage|U|AVR -#227|Rite of Ruin|R|AVR -#228|Second Guess|U|AVR -#229|Arcane Melee|R|AVR -//Rank|Name|Rarity|Set -#1|Sorin, Lord of Innistrad|M|DKA -#2|Havengul Lich|M|DKA -#3|Mikaeus, the Unhallowed|M|DKA -#4|Drogskol Reaver|M|DKA -#5|Vorapede|M|DKA -#6|Falkenrath Aristocrat|M|DKA -#7|Moonveil Dragon|M|DKA -#8|Beguiler of Wills|M|DKA -#9|Huntmaster of the Fells|M|DKA -#10|Thraben Doomsayer|R|DKA -#11|Increasing Devotion|R|DKA -#12|Dungeon Geists|R|DKA -#13|Hellrider|R|DKA -#14|Requiem Angel|R|DKA -#15|Fiend of the Shadows|R|DKA -#16|Geralf's Mindcrusher|R|DKA -#17|Increasing Savagery|R|DKA -#18|Flayer of the Hatebound|R|DKA -#19|Havengul Runebinder|R|DKA -#20|Increasing Confusion|R|DKA -#21|Lingering Souls|U|DKA -#22|Drogskol Captain|U|DKA -#23|Geralf's Messenger|R|DKA -#24|Deranged Outcast|R|DKA -#25|Elbrus, the Binding Blade|M|DKA -#26|Gravecrawler|R|DKA -#27|Vault of the Archangel|R|DKA -#28|Markov Blademaster|R|DKA -#29|Helvault|M|DKA -#30|Wolfbitten Captive|R|DKA -#31|Mondronen Shaman|R|DKA -#32|Ghoultree|R|DKA -#33|Briarpack Alpha|U|DKA -#34|Predator Ooze|R|DKA -#35|Thalia, Guardian of Thraben|R|DKA -#36|Diregraf Captain|U|DKA -#37|Tower Geist|U|DKA -#38|Immerwolf|U|DKA -#39|Ravenous Demon|R|DKA -#40|Niblis of the Breath|U|DKA -#41|Strangleroot Geist|U|DKA -#42|Stromkirk Captain|U|DKA -#43|Farbog Boneflinger|U|DKA -#44|Burning Oil|U|DKA -#45|Zombie Apocalypse|R|DKA -#46|Skirsdag Flayer|U|DKA -#47|Niblis of the Urn|U|DKA -#48|Tragic Slip|C|DKA -#49|Hollowhenge Spirit|U|DKA -#50|Pyreheart Wolf|U|DKA -#51|Relentless Skaabs|U|DKA -#52|Fires of Undeath|C|DKA -#53|Markov Warlord|U|DKA -#54|Soul Seizer|U|DKA -#55|Feed the Pack|R|DKA -#56|Wakedancer|U|DKA -#57|Archangel's Light|M|DKA -#58|Death's Caress|C|DKA -#59|Vengeful Vampire|U|DKA -#60|Stormbound Geist|C|DKA -#61|Gather the Townsfolk|C|DKA -#62|Lambholt Elder|U|DKA -#63|Blood Feud|U|DKA -#64|Increasing Ambition|R|DKA -#65|Scorned Villager|C|DKA -#66|Thraben Heretic|U|DKA -#67|Elgaud Inquisitor|C|DKA -#68|Loyal Cathar|C|DKA -#69|Evolving Wilds|C|DKA -#70|Nephalia Seakite|C|DKA -#71|Gravetiller Wurm|U|DKA -#72|Burden of Guilt|C|DKA -#73|Niblis of the Mist|C|DKA -#74|Highborn Ghoul|C|DKA -#75|Alpha Brawl|R|DKA -#76|Wolfhunter's Quiver|U|DKA -#77|Dawntreader Elk|C|DKA -#78|Kessig Recluse|C|DKA -#79|Avacyn's Collar|U|DKA -#80|Sudden Disappearance|R|DKA -#81|Afflicted Deserter|U|DKA -#82|Jar of Eyeballs|R|DKA -#83|Wrack with Madness|C|DKA -#84|Reap the Seagraf|C|DKA -#85|Griptide|C|DKA -#86|Gavony Ironwright|U|DKA -#87|Young Wolf|C|DKA -#88|Hinterland Hermit|C|DKA -#89|Forge Devil|C|DKA -#90|Warden of the Wall|U|DKA -#91|Ulvenwald Bear|C|DKA -#92|Screeching Skaab|C|DKA -#93|Grim Backwoods|R|DKA -#94|Silverclaw Griffin|C|DKA -#95|Midnight Guard|C|DKA -#96|Undying Evil|C|DKA -#97|Black Cat|C|DKA -#98|Divination|C|DKA -#99|Headless Skaab|C|DKA -#100|Harrowing Journey|U|DKA -#101|Faith's Shield|U|DKA -#102|Wild Hunger|C|DKA -#103|Faithless Looting|C|DKA -#104|Erdwal Ripper|C|DKA -#105|Chosen of Markov|C|DKA -#106|Village Survivors|U|DKA -#107|Falkenrath Torturer|C|DKA -#108|Thought Scour|C|DKA -#109|Nearheath Stalker|C|DKA -#110|Shriekgeist|C|DKA -#111|Chant of the Skifsang|C|DKA -#112|Curse of Bloodletting|R|DKA -#113|Torch Fiend|C|DKA -#114|Sightless Ghoul|C|DKA -#115|Fling|C|DKA -#116|Hunger of the Howlpack|C|DKA -#117|Russet Wolves|C|DKA -#118|Somberwald Dryad|C|DKA -#119|Hollowhenge Beast|C|DKA -#120|Bone to Ash|C|DKA -#121|Skillful Lunge|C|DKA -#122|Crushing Vines|C|DKA -#123|Increasing Vengeance|R|DKA -#124|Heckling Fiends|U|DKA -#125|Gravepurge|C|DKA -#126|Chill of Foreboding|U|DKA -#127|Haunted Fengraf|C|DKA -#128|Break of Day|C|DKA -#129|Saving Grasp|C|DKA -#130|Grafdigger's Cage|R|DKA -#131|Heavy Mattock|C|DKA -#132|Artful Dodge|C|DKA -#133|Tracker's Instincts|U|DKA -#134|Sanctuary Cat|C|DKA -#135|Gruesome Discovery|C|DKA -#136|Ray of Revelation|C|DKA -#137|Counterlash|R|DKA -#138|Chalice of Life|U|DKA -#139|Deadly Allure|U|DKA -#140|Clinging Mists|C|DKA -#141|Executioner's Hood|C|DKA -#142|Secrets of the Dead|U|DKA -#143|Scorch the Fields|C|DKA -#144|Bar the Door|C|DKA -#145|Talons of Falkenrath|C|DKA -#146|Mystic Retrieval|U|DKA -#147|Favor of the Woods|C|DKA -#148|Spiteful Shadows|C|DKA -#149|Call to the Kindred|R|DKA -#150|Curse of Misfortunes|R|DKA -#151|Grim Flowering|U|DKA -#152|Lost in the Woods|R|DKA -#153|Curse of Echoes|R|DKA -#154|Shattered Perception|U|DKA -#155|Seance|R|DKA -#156|Curse of Thirst|U|DKA -#157|Curse of Exhaustion|U|DKA -#158|Altar of the Lost|U|DKA -//Rank|Name|Rarity|Set -#1|Garruk Relentless|M|ISD -#2|Olivia Voldaren|M|ISD -#3|Liliana of the Veil|M|ISD -#4|Mikaeus, the Lunarch|M|ISD -#5|Angelic Overseer|M|ISD -#6|Reaper from the Abyss|M|ISD -#7|Geist of Saint Traft|M|ISD -#8|Grimgrin, Corpse Born|M|ISD -#9|Balefire Dragon|M|ISD -#10|Skaab Ruinator|M|ISD -#11|Essence of the Wild|M|ISD -#12|Army of the Damned|M|ISD -#13|Grimoire of the Dead|M|ISD -#14|Tree of Redemption|M|ISD -#15|Mirror Mad Phantasm|M|ISD -#16|Devil's Play|R|ISD -#17|Bloodgift Demon|R|ISD -#18|Geist Honored Monk|R|ISD -#19|Sever the Bloodline|R|ISD -#20|Angel of Flight Alabaster|R|ISD -#21|Manor Gargoyle|R|ISD -#22|Kessig Cagebreakers|R|ISD -#23|Mindshrieker|R|ISD -#24|Falkenrath Marauders|R|ISD -#25|Bloodline Keeper|R|ISD -#26|Mentor of the Meek|R|ISD -#27|Snapcaster Mage|R|ISD -#28|Charmbreaker Devils|R|ISD -#29|Blasphemous Act|R|ISD -#30|Curse of Death's Hold|R|ISD -#31|Skirsdag High Priest|R|ISD -#32|Slayer of the Wicked|U|ISD -#33|Dearly Departed|R|ISD -#34|Fiend Hunter|U|ISD -#35|Evil Twin|R|ISD -#36|Sturmgeist|R|ISD -#37|Elder of Laurels|R|ISD -#38|Mayor of Avabruck|R|ISD -#39|Murder of Crows|U|ISD -#40|Stromkirk Noble|R|ISD -#41|Falkenrath Noble|U|ISD -#42|Daybreak Ranger|R|ISD -#43|Instigator Gang|R|ISD -#44|Elite Inquisitor|R|ISD -#45|Champion of the Parish|R|ISD -#46|Gavony Township|R|ISD -#47|Undead Alchemist|R|ISD -#48|Cackling Counterpart|R|ISD -#49|Midnight Haunting|U|ISD -#50|Divine Reckoning|R|ISD -#51|Heretic's Punishment|R|ISD -#52|Kruin Outlaw|R|ISD -#53|Morkrut Banshee|U|ISD -#54|Moan of the Unhallowed|U|ISD -#55|Grasp of Phantoms|U|ISD -#56|Mausoleum Guard|U|ISD -#57|Unburial Rites|U|ISD -#58|Brimstone Volley|C|ISD -#59|Ludevic's Test Subject|R|ISD -#60|Invisible Stalker|U|ISD -#61|Splinterfright|R|ISD -#62|Kessig Wolf Run|R|ISD -#63|Galvanic Juggernaut|U|ISD -#64|Moorland Haunt|R|ISD -#65|Tribute to Hunger|U|ISD -#66|Civilized Scholar|U|ISD -#67|Abattoir Ghoul|U|ISD -#68|Moldgraf Monstrosity|R|ISD -#69|Into the Maw of Hell|U|ISD -#70|Isolated Chapel|R|ISD -#71|Skirsdag Cultist|U|ISD -#72|Rolling Temblor|U|ISD -#73|Gatstaf Shepherd|U|ISD -#74|Butcher's Cleaver|U|ISD -#75|Back from the Brink|R|ISD -#76|Battleground Geist|U|ISD -#77|Sulfur Falls|R|ISD -#78|Nephalia Drownyard|R|ISD -#79|Clifftop Retreat|R|ISD -#80|Skaab Goliath|U|ISD -#81|Geistcatcher's Rig|U|ISD -#82|Reckless Waif|U|ISD -#83|Screeching Bat|U|ISD -#84|Curse of Stalked Prey|R|ISD -#85|Rakish Heir|U|ISD -#86|Diregraf Ghoul|U|ISD -#87|Ulvenwald Mystics|U|ISD -#88|Woodland Cemetery|R|ISD -#89|Lantern Spirit|U|ISD -#90|Spectral Rider|U|ISD -#91|Gallows Warden|U|ISD -#92|Dead Weight|C|ISD -#93|Avacynian Priest|C|ISD -#94|Bonds of Faith|C|ISD -#95|Hanweir Watchkeep|U|ISD -#96|Spider Spawning|U|ISD -#97|Victim of Night|C|ISD -#98|Hinterland Harbor|R|ISD -#99|Claustrophobia|C|ISD -#100|Creepy Doll|R|ISD -#101|Stitched Drake|C|ISD -#102|Stensia Bloodhall|R|ISD -#103|Geistflame|C|ISD -#104|Hamlet Captain|U|ISD -#105|Runechanter's Pike|R|ISD -#106|Silver Inlaid Dagger|U|ISD -#107|Cloistered Youth|U|ISD -#108|Silent Departure|C|ISD -#109|Blazing Torch|C|ISD -#110|Gutter Grime|R|ISD -#111|Rage Thrower|U|ISD -#112|Chapel Geist|C|ISD -#113|Rebuke|C|ISD -#114|Voiceless Spirit|C|ISD -#115|Avacyn's Pilgrim|C|ISD -#116|Villagers of Estwald|C|ISD -#117|Vampire Interloper|C|ISD -#118|Unbreathing Horde|R|ISD -#119|Forbidden Alchemy|C|ISD -#120|Darkthicket Wolf|C|ISD -#121|Moon Heron|C|ISD -#122|Doomed Traveler|C|ISD -#123|Armored Skaab|C|ISD -#124|Makeshift Mauler|C|ISD -#125|Deranged Assistant|C|ISD -#126|Ambush Viper|C|ISD -#127|Prey Upon|C|ISD -#128|Think Twice|C|ISD -#129|Elder Cathar|C|ISD -#130|Shimmering Grotto|C|ISD -#131|Pitchburn Devils|C|ISD -#132|Thraben Sentry|C|ISD -#133|Laboratory Maniac|R|ISD -#134|Markov Patrician|C|ISD -#135|Endless Ranks of the Dead|R|ISD -#136|Travel Preparations|C|ISD -#137|Smite the Monstrous|C|ISD -#138|Scourge of Geier Reach|U|ISD -#139|Ashmouth Hound|C|ISD -#140|Past in Flames|M|ISD -#141|Traveler's Amulet|C|ISD -#142|Selhoff Occultist|C|ISD -#143|Village Cannibals|U|ISD -#144|Burning Vengeance|U|ISD -#145|Festerhide Boar|C|ISD -#146|Dissipate|U|ISD -#147|Creeping Renaissance|R|ISD -#148|Crossway Vampire|C|ISD -#149|Ghoulraiser|C|ISD -#150|Harvest Pyre|C|ISD -#151|Delver of Secrets|C|ISD -#152|Village Ironsmith|C|ISD -#153|Orchard Spirit|C|ISD -#154|Bloodcrazed Neonate|C|ISD -#155|One Eyed Scarecrow|C|ISD -#156|Village Bell Ringer|C|ISD -#157|Walking Corpse|C|ISD -#158|Unruly Mob|C|ISD -#159|Stitcher's Apprentice|C|ISD -#160|Lumberknot|U|ISD -#161|Demonmail Hauberk|U|ISD -#162|Typhoid Rats|C|ISD -#163|Sharpened Pitchfork|U|ISD -#164|Mask of Avacyn|U|ISD -#165|Silverchase Fox|C|ISD -#166|Moment of Heroism|C|ISD -#167|Kessig Wolf|C|ISD -#168|Abbey Griffin|C|ISD -#169|Grizzled Outcasts|C|ISD -#170|Hollowhenge Scavenger|U|ISD -#171|Feeling of Dread|C|ISD -#172|Somberwald Spider|C|ISD -#173|Trepanation Blade|U|ISD -#174|Fortress Crab|C|ISD -#175|Selfless Cathar|C|ISD -#176|Boneyard Wurm|U|ISD -#177|Spidery Grasp|C|ISD -#178|Tormented Pariah|C|ISD -#179|Traitorous Blood|C|ISD -#180|Sensory Deprivation|C|ISD -#181|Corpse Lunge|C|ISD -#182|Disciple of Griselbrand|U|ISD -#183|Desperate Ravings|U|ISD -#184|Dream Twist|C|ISD -#185|Nightbird's Clutches|C|ISD -#186|Woodland Sleuth|C|ISD -#187|Night Revelers|C|ISD -#188|Altar's Reap|C|ISD -#189|Spectral Flight|C|ISD -#190|Ghoulcaller's Chant|C|ISD -#191|Riot Devils|C|ISD -#192|Curse of the Bloody Tome|C|ISD -#193|Caravan Vigil|C|ISD -#194|Lost in the Mist|C|ISD -#195|Stromkirk Patrol|C|ISD -#196|Mulch|C|ISD -#197|Feral Ridgewolf|C|ISD -#198|Ranger's Guile|C|ISD -#199|Rotting Fensnake|C|ISD -#200|Manor Skeleton|C|ISD -#201|Rally the Peasants|U|ISD -#202|Bump in the Night|C|ISD -#203|Brain Weevil|C|ISD -#204|Urgent Exorcism|C|ISD -#205|Cobbled Wings|C|ISD -#206|Moonmist|C|ISD -#207|Gnaw to the Bone|C|ISD -#208|Naturalize|C|ISD -#209|Kindercatch|C|ISD -#210|Thraben Purebloods|C|ISD -#211|Frightful Delusion|C|ISD -#212|Grave Bramble|C|ISD -#213|Furor of the Bitten|C|ISD -#214|Ancient Grudge|C|ISD -#215|Night Terrors|C|ISD -#216|Curse of the Pierced Heart|C|ISD -#217|Wooden Stake|C|ISD -#218|Spare from Evil|C|ISD -#219|Hysterical Blindness|C|ISD -#220|Inquisitor's Flail|U|ISD -#221|Vampiric Fury|C|ISD -#222|Curiosity|U|ISD -#223|Skeletal Grimace|C|ISD -#224|Ghoulcaller's Bell|C|ISD -#225|Ghostly Possession|C|ISD -#226|Maw of the Mire|C|ISD -#227|Curse of Oblivion|C|ISD -#228|Gruesome Deformity|C|ISD -#229|Infernal Plunge|C|ISD -#230|Intangible Virtue|U|ISD -#231|Runic Repetition|U|ISD -#232|Memory's Journey|U|ISD -#233|Bramblecrush|U|ISD -#234|Bitterheart Witch|U|ISD -#235|Cellar Door|U|ISD -#236|Ghost Quarter|U|ISD -#237|Full Moon's Rise|U|ISD -#238|Wreath of Geists|U|ISD -#239|Make a Wish|U|ISD -#240|Witchbane Orb|R|ISD -#241|Purify the Grave|U|ISD -#242|Parallel Lives|R|ISD -#243|Curse of the Nightly Hunt|U|ISD -#244|Heartless Summoning|R|ISD -#245|Paraselene|U|ISD -#246|Nevermore|R|ISD -#247|Rooftop Storm|R|ISD -#248|Graveyard Shovel|U|ISD -#249|Stony Silence|R|ISD -//Rank|Name|Rarity|Set -#1|Gideon Jura|M|M12 -#2|Grave Titan|M|M12 -#3|Inferno Titan|M|M12 -#4|Chandra, the Firebrand|M|M12 -#5|Jace, Memory Adept|M|M12 -#6|Garruk, Primal Hunter|M|M12 -#7|Sun Titan|M|M12 -#8|Sorin Markov|M|M12 -#9|Frost Titan|M|M12 -#10|Bloodlord of Vaasgoth|M|M12 -#11|Primeval Titan|M|M12 -#12|Angelic Destiny|M|M12 -#13|Primordial Hydra|M|M12 -#14|Furyborn Hellkite|M|M12 -#15|Flameblast Dragon|R|M12 -#16|Day of Judgment|R|M12 -#17|Archon of Justice|R|M12 -#18|Fireball|U|M12 -#19|Mind Control|U|M12 -#20|Aegis Angel|R|M12 -#21|Royal Assassin|R|M12 -#22|Solemn Simulacrum|R|M12 -#23|Djinn of Wishes|R|M12 -#24|Rune Scarred Demon|R|M12 -#25|Sphinx of Uthuun|R|M12 -#26|Pentavus|R|M12 -#27|Grim Lavamancer|R|M12 -#28|Arachnus Spinner|R|M12 -#29|Vengeful Pharaoh|R|M12 -#30|Oblivion Ring|U|M12 -#31|Serra Angel|U|M12 -#32|Throne of Empires|R|M12 -#33|Sengir Vampire|U|M12 -#34|Cemetery Reaper|R|M12 -#35|Skinshifter|R|M12 -#36|Gideon's Avenger|R|M12 -#37|Chandra's Phoenix|R|M12 -#38|Overrun|U|M12 -#39|Sorin's Vengeance|R|M12 -#40|Dungrove Elder|R|M12 -#41|Phantasmal Image|R|M12 -#42|Druidic Satchel|R|M12 -#43|Vampire Outcasts|U|M12 -#44|Doom Blade|C|M12 -#45|Volcanic Dragon|U|M12 -#46|Garruk's Horde|R|M12 -#47|Cudgel Troll|U|M12 -#48|Stingerfling Spider|U|M12 -#49|Jade Mage|U|M12 -#50|Stormblood Berserker|U|M12 -#51|Azure Mage|U|M12 -#52|Incinerate|C|M12 -#53|Adaptive Automaton|R|M12 -#54|Belltower Sphinx|U|M12 -#55|Acidic Slime|U|M12 -#56|Timely Reinforcements|U|M12 -#57|Phantasmal Dragon|U|M12 -#58|Pacifism|C|M12 -#59|Chandra's Outrage|C|M12 -#60|Gideon's Lawkeeper|C|M12 -#61|Call to the Grave|R|M12 -#62|Birds of Paradise|R|M12 -#63|Onyx Mage|U|M12 -#64|Jace's Archivist|R|M12 -#65|Honor of the Pure|R|M12 -#66|Alabaster Mage|U|M12 -#67|Shock|C|M12 -#68|Lord of the Unreal|R|M12 -#69|Aether Adept|C|M12 -#70|Grand Abolisher|R|M12 -#71|Goblin Chieftain|R|M12 -#72|Gorehorn Minotaurs|C|M12 -#73|Warstorm Surge|R|M12 -#74|Spirit Mantle|U|M12 -#75|Crown of Empires|U|M12 -#76|Reassembling Skeleton|U|M12 -#77|Elvish Archdruid|R|M12 -#78|Gravedigger|C|M12 -#79|Blood Ogre|C|M12 -#80|Stormfront Pegasus|C|M12 -#81|Consume Spirit|U|M12 -#82|Assault Griffin|C|M12 -#83|Crimson Mage|U|M12 -#84|Elite Vanguard|U|M12 -#85|Merfolk Looter|C|M12 -#86|Sorin's Thirst|C|M12 -#87|Arbalest Elite|U|M12 -#88|Swiftfoot Boots|U|M12 -#89|Skywinder Drake|C|M12 -#90|Carnage Wurm|U|M12 -#91|Goblin Fireslinger|C|M12 -#92|Dragonskull Summit|R|M12 -#93|Glacial Fortress|R|M12 -#94|Turn to Frog|U|M12 -#95|Child of Night|C|M12 -#96|Chasm Drake|C|M12 -#97|Aven Fleetwing|C|M12 -#98|Giant Spider|C|M12 -#99|Griffin Sentinel|C|M12 -#100|Drowned Catacomb|R|M12 -#101|Peregrine Griffin|C|M12 -#102|Wring Flesh|C|M12 -#103|Duskhunter Bat|C|M12 -#104|Llanowar Elves|C|M12 -#105|Arachnus Web|C|M12 -#106|Roc Egg|U|M12 -#107|Divination|C|M12 -#108|Mana Leak|C|M12 -#109|Rootbound Crag|R|M12 -#110|Greatsword|U|M12 -#111|Rampant Growth|C|M12 -#112|Frost Breath|C|M12 -#113|Goblin Arsonist|C|M12 -#114|Phantasmal Bear|C|M12 -#115|Tormented Soul|C|M12 -#116|Bloodrage Vampire|C|M12 -#117|Devouring Swarm|C|M12 -#118|Benalish Veteran|C|M12 -#119|Garruk's Companion|C|M12 -#120|Ponder|C|M12 -#121|Griffin Rider|C|M12 -#122|Manalith|C|M12 -#123|Stampeding Rhino|C|M12 -#124|Sacred Wolf|C|M12 -#125|Lurking Crocodile|C|M12 -#126|Armored Warhorse|C|M12 -#127|Act of Treason|C|M12 -#128|Thran Golem|U|M12 -#129|Goblin Grenade|U|M12 -#130|Crumbling Colossus|U|M12 -#131|Unsummon|C|M12 -#132|Sunpetal Grove|R|M12 -#133|Ice Cage|C|M12 -#134|Sutured Ghoul|R|M12 -#135|Scepter of Empires|U|M12 -#136|Rusted Sentinel|U|M12 -#137|Warpath Ghoul|C|M12 -#138|Trollhide|C|M12 -#139|Greater Basilisk|C|M12 -#140|Deathmark|U|M12 -#141|Bonebreaker Giant|C|M12 -#142|Titanic Growth|C|M12 -#143|Auramancer|C|M12 -#144|Blood Seeker|C|M12 -#145|Stave Off|C|M12 -#146|Diabolic Tutor|U|M12 -#147|Goblin Piker|C|M12 -#148|Drifting Shade|C|M12 -#149|Fling|C|M12 -#150|Fiery Hellhound|C|M12 -#151|Mind Unbound|R|M12 -#152|Celestial Purge|U|M12 -#153|Mind Rot|C|M12 -#154|Hunter's Insight|U|M12 -#155|Stonehorn Dignitary|C|M12 -#156|Cancel|C|M12 -#157|Manic Vandal|C|M12 -#158|Combust|U|M12 -#159|Goblin Tunneler|C|M12 -#160|Lava Axe|C|M12 -#161|Runeclaw Bear|C|M12 -#162|Mighty Leap|C|M12 -#163|Plummet|C|M12 -#164|Coral Merfolk|C|M12 -#165|Amphin Cutthroat|C|M12 -#166|Vastwood Gorger|C|M12 -#167|Dark Favor|C|M12 -#168|Slaughter Cry|C|M12 -#169|Brindle Boar|C|M12 -#170|Zombie Goliath|C|M12 -#171|Negate|C|M12 -#172|Siege Mastodon|C|M12 -#173|Elixir of Immortality|U|M12 -#174|Merfolk Mesmerist|C|M12 -#175|Visions of Beyond|R|M12 -#176|Harbor Serpent|C|M12 -#177|Goblin War Paint|C|M12 -#178|Divine Favor|C|M12 -#179|Lightning Elemental|C|M12 -#180|Guardians' Pledge|C|M12 -#181|Pride Guardian|C|M12 -#182|Gladecover Scout|C|M12 -#183|Reverberate|R|M12 -#184|Quicksilver Amulet|R|M12 -#185|Distress|C|M12 -#186|Naturalize|C|M12 -#187|Disentomb|C|M12 -#188|Redirect|R|M12 -#189|Brink of Disaster|C|M12 -#190|Flashfreeze|U|M12 -#191|Master Thief|U|M12 -#192|Alluring Siren|U|M12 -#193|Jace's Erasure|C|M12 -#194|Goblin Bangchuckers|U|M12 -#195|Demystify|C|M12 -#196|Smallpox|U|M12 -#197|Fog|C|M12 -#198|Reclaim|C|M12 -#199|Wall of Torches|C|M12 -#200|Hideous Visage|C|M12 -#201|Mesa Enchantress|R|M12 -#202|Lifelink|C|M12 -#203|Taste of Blood|C|M12 -#204|Firebreathing|C|M12 -#205|Manabarbs|R|M12 -#206|Monomania|R|M12 -#207|Flight|C|M12 -#208|Angel's Mercy|C|M12 -#209|Tectonic Rift|U|M12 -#210|Circle of Flame|U|M12 -#211|Bountiful Harvest|C|M12 -#212|Lure|U|M12 -#213|Buried Ruin|U|M12 -#214|Levitation|U|M12 -#215|Time Reversal|M|M12 -#216|Zombie Infestation|U|M12 -#217|Rites of Flourishing|R|M12 -#218|Kite Shield|U|M12 -#219|Autumn's Veil|U|M12 -#220|Doubling Chant|R|M12 -#221|Personal Sanctuary|R|M12 -#222|Sundial of the Infinite|R|M12 -#223|Scrambleverse|R|M12 -#224|Dragon's Claw|U|M12 -#225|Worldslayer|R|M12 -#226|Wurm's Tooth|U|M12 -#227|Angel's Feather|U|M12 -#228|Demon's Horn|U|M12 -#229|Kraken's Eye|U|M12 -//Rank|Name|Rarity|Set -#1|Batterskull|M|NPH -#2|Karn Liberated|M|NPH -#3|Elesh Norn, Grand Cenobite|M|NPH -#4|Sheoldred, Whispering One|M|NPH -#5|Urabrask the Hidden|M|NPH -#6|Sword of War and Peace|M|NPH -#7|Phyrexian Obliterator|M|NPH -#8|Moltensteel Dragon|R|NPH -#9|Etched Monstrosity|M|NPH -#10|Vorinclex, Voice of Hunger|M|NPH -#11|Life's Finale|R|NPH -#12|Phyrexian Swarmlord|R|NPH -#13|Blade Splicer|R|NPH -#14|Jor Kadeen, the Prevailer|R|NPH -#15|Chancellor of the Dross|R|NPH -#16|Phyrexian Metamorph|R|NPH -#17|Dismember|U|NPH -#18|Lashwrithe|R|NPH -#19|Phyrexian Ingester|R|NPH -#20|Enslave|U|NPH -#21|Chancellor of the Annex|R|NPH -#22|Jin Gitaxias, Core Augur|M|NPH -#23|Chancellor of the Spires|R|NPH -#24|Puresteel Paladin|R|NPH -#25|Spellskite|R|NPH -#26|Viral Drake|U|NPH -#27|Volt Charge|C|NPH -#28|Chancellor of the Forge|R|NPH -#29|Act of Aggression|U|NPH -#30|Tormentor Exarch|U|NPH -#31|Fallen Ferromancer|U|NPH -#32|Tezzeret's Gambit|U|NPH -#33|Wing Splicer|U|NPH -#34|Master Splicer|U|NPH -#35|Pith Driller|C|NPH -#36|Grim Affliction|C|NPH -#37|Porcelain Legionnaire|C|NPH -#38|Reaper of Sheoldred|U|NPH -#39|Entomber Exarch|U|NPH -#40|Shattered Angel|U|NPH -#41|Shrine of Burning Rage|U|NPH -#42|Vital Splicer|U|NPH -#43|Birthing Pod|R|NPH -#44|Triumph of the Hordes|U|NPH -#45|Chancellor of the Tangle|R|NPH -#46|Norn's Annex|R|NPH -#47|Beast Within|U|NPH -#48|Invader Parasite|R|NPH -#49|Whipflare|U|NPH -#50|Whispering Specter|U|NPH -#51|Shrine of Loyal Legions|U|NPH -#52|Glistening Oil|R|NPH -#53|Deceiver Exarch|U|NPH -#54|Spinebiter|U|NPH -#55|Melira, Sylvok Outcast|R|NPH -#56|Spined Thopter|C|NPH -#57|Blinding Souleater|C|NPH -#58|Dispatch|U|NPH -#59|Artillerize|C|NPH -#60|Brutalizer Exarch|U|NPH -#61|Caress of Phyrexia|U|NPH -#62|Mindculling|U|NPH -#63|Fresh Meat|R|NPH -#64|Praetor's Grasp|R|NPH -#65|Sickleslicer|U|NPH -#66|Thundering Tanadon|C|NPH -#67|Alloy Myr|U|NPH -#68|Spire Monitor|C|NPH -#69|Glissa's Scorn|C|NPH -#70|Hex Parasite|R|NPH -#71|Geth's Verdict|C|NPH -#72|Blind Zealot|C|NPH -#73|Vault Skirge|C|NPH -#74|Blighted Agent|C|NPH -#75|Gut Shot|U|NPH -#76|Mutagenic Growth|C|NPH -#77|Suture Priest|C|NPH -#78|Inquisitor Exarch|U|NPH -#79|Gremlin Mine|C|NPH -#80|Cathedral Membrane|U|NPH -#81|Parasitic Implant|C|NPH -#82|Impaler Shrike|C|NPH -#83|Mycosynth Wellspring|C|NPH -#84|Exclusion Ritual|U|NPH -#85|Caged Sun|R|NPH -#86|Pristine Talisman|C|NPH -#87|Leeching Bite|C|NPH -#88|Forced Worship|C|NPH -#89|Slash Panther|C|NPH -#90|Razor Swine|C|NPH -#91|Necropouncer|U|NPH -#92|Kiln Walker|U|NPH -#93|Remember the Fallen|C|NPH -#94|Glistener Elf|C|NPH -#95|Sensor Splicer|C|NPH -#96|Apostle's Blessing|C|NPH -#97|Despise|U|NPH -#98|Trespassing Souleater|C|NPH -#99|Mortis Dogs|C|NPH -#100|Death Hood Cobra|C|NPH -#101|Shriek Raptor|C|NPH -#102|Vapor Snag|C|NPH -#103|Marrow Shards|U|NPH -#104|Vulshok Refugee|U|NPH -#105|Lost Leonin|C|NPH -#106|Conversion Chamber|U|NPH -#107|Immolating Souleater|C|NPH -#108|Hovermyr|C|NPH -#109|Chained Throatseeker|C|NPH -#110|Pestilent Souleater|C|NPH -#111|Maul Splicer|C|NPH -#112|Priest of Urabrask|U|NPH -#113|Gitaxian Probe|C|NPH -#114|Viridian Betrayers|C|NPH -#115|Mycosynth Fiend|U|NPH -#116|Slag Fiend|R|NPH -#117|Psychic Barrier|C|NPH -#118|Ogre Menial|C|NPH -#119|Noxious Revival|U|NPH -#120|Corrosive Gale|U|NPH -#121|Victorious Destruction|C|NPH -#122|Shrine of Piercing Vision|U|NPH -#123|Numbing Dose|C|NPH -#124|Toxic Nim|C|NPH -#125|Phyrexian Hulk|C|NPH -#126|Loxodon Convert|C|NPH -#127|Rage Extractor|U|NPH -#128|Insatiable Souleater|C|NPH -#129|Rotted Hystrix|C|NPH -#130|Mental Misstep|U|NPH -#131|Flameborn Viron|C|NPH -#132|Ichor Explosion|U|NPH -#133|Furnace Scamp|C|NPH -#134|Phyrexia's Core|U|NPH -#135|Dementia Bat|C|NPH -#136|Corrupted Resolve|U|NPH -#137|Ruthless Invasion|C|NPH -#138|Greenhilt Trainee|U|NPH -#139|Postmortem Lunge|U|NPH -#140|Auriok Survivors|U|NPH -#141|War Report|C|NPH -#142|Scrapyard Salvo|C|NPH -#143|Shrine of Limitless Power|U|NPH -#144|Due Respect|U|NPH -#145|Defensive Stance|C|NPH -#146|Viridian Harvest|C|NPH -#147|Evil Presence|C|NPH -#148|Myr Superion|R|NPH -#149|Arm with Aether|U|NPH -#150|Shrine of Boundless Growth|U|NPH -#151|Argent Mutation|U|NPH -#152|Surge Node|U|NPH -#153|Surgical Extraction|R|NPH -#154|Mindcrank|U|NPH -#155|Geosurge|U|NPH -#156|Isolation Cell|U|NPH -#157|Phyrexian Unlife|R|NPH -#158|Darksteel Relic|U|NPH -#159|Bludgeon Brawl|R|NPH -#160|Unwinding Clock|R|NPH -#161|Xenograft|R|NPH -#162|Torpor Orb|R|NPH -#163|Soul Conduit|R|NPH -#164|Psychic Surgery|R|NPH -#165|Omen Machine|R|NPH -//Rank|Name|Rarity|Set -#1|Sword of Feast and Famine|M|MBS -#2|Massacre Wurm|M|MBS -#3|Tezzeret, Agent of Bolas|M|MBS -#4|Consecrated Sphinx|M|MBS -#5|Thrun, the Last Troll|M|MBS -#6|Hero of Bladehold|M|MBS -#7|Hero of Oxid Ridge|M|MBS -#8|Glissa, the Traitor|M|MBS -#9|Thopter Assembly|R|MBS -#10|Black Sun's Zenith|R|MBS -#11|Phyrexian Rebirth|R|MBS -#12|Red Sun's Zenith|R|MBS -#13|Bonehoard|R|MBS -#14|Mirran Crusader|R|MBS -#15|Phyrexian Crusader|R|MBS -#16|Victory's Herald|R|MBS -#17|Hellkite Igniter|R|MBS -#18|White Sun's Zenith|R|MBS -#19|Slagstorm|R|MBS -#20|Blightsteel Colossus|M|MBS -#21|Phyrexian Vatmother|R|MBS -#22|Go for the Throat|U|MBS -#23|Corrupted Conscience|U|MBS -#24|Kuldotha Flamefiend|U|MBS -#25|Vedalken Anatomist|U|MBS -#26|Viridian Corrupter|U|MBS -#27|Phyrexian Hydra|R|MBS -#28|Inkmoth Nexus|R|MBS -#29|Sangromancer|R|MBS -#30|Mortarpod|U|MBS -#31|Flesh Eater Imp|U|MBS -#32|Spine of Ish Sah|R|MBS -#33|Into the Core|U|MBS -#34|Creeping Corrosion|R|MBS -#35|Myr Turbine|R|MBS -#36|Burn the Impure|C|MBS -#37|Green Sun's Zenith|R|MBS -#38|Spread the Sickness|C|MBS -#39|Blue Sun's Zenith|R|MBS -#40|Phyrexian Juggernaut|U|MBS -#41|Piston Sledge|U|MBS -#42|Pierce Strider|U|MBS -#43|Cryptoplasm|R|MBS -#44|Leonin Relic Warder|U|MBS -#45|Viridian Claw|U|MBS -#46|Strandwalker|U|MBS -#47|Skinwing|U|MBS -#48|Plague Myr|U|MBS -#49|Blightwidow|C|MBS -#50|Lumengrid Gargoyle|U|MBS -#51|Decimator Web|R|MBS -#52|Septic Rats|U|MBS -#53|Peace Strider|U|MBS -#54|Sphere of the Suns|U|MBS -#55|Divine Offering|C|MBS -#56|Accorder Paladin|U|MBS -#57|Treasure Mage|U|MBS -#58|Blisterstick Shaman|C|MBS -#59|Core Prowler|U|MBS -#60|Fangren Marauder|C|MBS -#61|Rot Wolf|C|MBS -#62|Shimmer Myr|R|MBS -#63|Phyrexian Rager|C|MBS -#64|Leonin Skyhunter|C|MBS -#65|Goblin Wardriver|U|MBS -#66|Signal Pest|U|MBS -#67|Ichor Wellspring|C|MBS -#68|Nested Ghoul|U|MBS -#69|Darksteel Plate|R|MBS -#70|Viridian Emissary|C|MBS -#71|Virulent Wound|C|MBS -#72|Flayer Husk|C|MBS -#73|Melira's Keepers|U|MBS -#74|Serum Raker|C|MBS -#75|Morbid Plunder|C|MBS -#76|Copper Carapace|C|MBS -#77|Phyrexian Revoker|R|MBS -#78|Titan Forge|R|MBS -#79|Myr Sire|C|MBS -#80|Choking Fumes|U|MBS -#81|Plaguemaw Beast|U|MBS -#82|Master's Call|C|MBS -#83|Spin Engine|C|MBS -#84|Contested War Zone|R|MBS -#85|Psychosis Crawler|R|MBS -#86|Gust Skimmer|C|MBS -#87|Steel Sabotage|C|MBS -#88|Myr Welder|R|MBS -#89|Rusted Slasher|C|MBS -#90|Quicksilver Geyser|C|MBS -#91|Oculus|C|MBS -#92|Scourge Servant|C|MBS -#93|Ogre Resister|C|MBS -#94|Priests of Norn|C|MBS -#95|Dross Ripper|C|MBS -#96|Brass Squire|U|MBS -#97|Phyrexian Digester|C|MBS -#98|Tangle Mantis|C|MBS -#99|Mirran Mettle|C|MBS -#100|Gore Vassal|U|MBS -#101|Pistus Strike|C|MBS -#102|Flensermite|C|MBS -#103|Tangle Hulk|C|MBS -#104|Vivisection|C|MBS -#105|Silverskin Armor|U|MBS -#106|Bladed Sentinel|C|MBS -#107|Tine Shrike|C|MBS -#108|Lead the Stampede|U|MBS -#109|Kuldotha Ringleader|C|MBS -#110|Crush|C|MBS -#111|Loxodon Partisan|C|MBS -#112|Unnatural Predation|C|MBS -#113|Razorfield Rhino|C|MBS -#114|Koth's Courier|C|MBS -#115|Hexplate Golem|C|MBS -#116|Mirran Spy|C|MBS -#117|Glissa's Courier|C|MBS -#118|Fuel for the Cause|C|MBS -#119|Spire Serpent|C|MBS -#120|Quilled Slagwurm|U|MBS -#121|Concussive Bolt|C|MBS -#122|Banishment Decree|C|MBS -#123|Ardent Recruit|C|MBS -#124|Gnathosaur|C|MBS -#125|Praetor's Counsel|M|MBS -#126|Neurok Commando|U|MBS -#127|Galvanoth|R|MBS -#128|Vedalken Infuser|U|MBS -#129|Rally the Forces|C|MBS -#130|Training Drone|C|MBS -#131|Mirrorworks|R|MBS -#132|Turn the Tide|C|MBS -#133|Frantic Salvage|C|MBS -#134|Caustic Hound|C|MBS -#135|Metallic Mastery|U|MBS -#136|Spiraling Duelist|U|MBS -#137|Phyresis|C|MBS -#138|Horrifying Revelation|C|MBS -#139|Shriekhorn|C|MBS -#140|Gruesome Encore|U|MBS -#141|Kemba's Legion|U|MBS -#142|Distant Memories|R|MBS -#143|Mitotic Manipulation|R|MBS -#144|Magnetic Mine|R|MBS -#145|Knowledge Pool|R|MBS -//Rank|Name|Rarity|Set -#1|Sword of Body and Mind|M|SOM -#2|Wurmcoil Engine|M|SOM -#3|Molten Tail Masticore|M|SOM -#4|Skithiryx, the Blight Dragon|M|SOM -#5|Elspeth Tirel|M|SOM -#6|Koth of the Hammer|M|SOM -#7|Venser, the Sojourner|M|SOM -#8|Geth, Lord of the Vault|M|SOM -#9|Indomitable Archangel|M|SOM -#10|Lux Cannon|M|SOM -#11|Platinum Emperion|M|SOM -#12|Mindslaver|M|SOM -#13|Liege of the Tangle|M|SOM -#14|Quicksilver Gargantuan|M|SOM -#15|Steel Hellkite|R|SOM -#16|Mox Opal|M|SOM -#17|Contagion Engine|R|SOM -#18|Sunblast Angel|R|SOM -#19|Hoard Smelter Dragon|R|SOM -#20|Carnifex Demon|R|SOM -#21|Myr Battlesphere|R|SOM -#22|Precursor Golem|R|SOM -#23|Mimic Vat|R|SOM -#24|Skinrender|U|SOM -#25|Kuldotha Phoenix|R|SOM -#26|Arc Trail|U|SOM -#27|Oxidda Scrapmelter|U|SOM -#28|Strata Scythe|R|SOM -#29|Contagion Clasp|U|SOM -#30|Hand of the Praetors|R|SOM -#31|Argent Sphinx|R|SOM -#32|Nim Deathmantle|R|SOM -#33|Darksteel Axe|U|SOM -#34|Spikeshot Elder|R|SOM -#35|Chimeric Mass|R|SOM -#36|Putrefax|R|SOM -#37|Ezuri's Brigade|R|SOM -#38|Livewire Lash|R|SOM -#39|Tempered Steel|R|SOM -#40|Kemba, Kha Regent|R|SOM -#41|Grand Architect|R|SOM -#42|True Conviction|R|SOM -#43|Ratchet Bomb|R|SOM -#44|Volition Reins|U|SOM -#45|Argentum Armor|R|SOM -#46|Razor Hippogriff|U|SOM -#47|Embersmith|U|SOM -#48|Myrsmith|U|SOM -#49|Slice in Twain|U|SOM -#50|Cerebral Eruption|R|SOM -#51|Trigon of Corruption|U|SOM -#52|Golem Artisan|U|SOM -#53|Engulfing Slagwurm|R|SOM -#54|Glimmerpoint Stag|U|SOM -#55|Tangle Angler|U|SOM -#56|Necrotic Ooze|R|SOM -#57|Galvanic Blast|C|SOM -#58|Grasp of Darkness|C|SOM -#59|Arrest|C|SOM -#60|Palladium Myr|U|SOM -#61|Darksteel Juggernaut|R|SOM -#62|Etched Champion|R|SOM -#63|Darkslick Drake|U|SOM -#64|Necropede|U|SOM -#65|Dispense Justice|U|SOM -#66|Asceticism|R|SOM -#67|Rusted Relic|U|SOM -#68|Rust Tick|U|SOM -#69|Necrogen Scudder|U|SOM -#70|Trigon of Rage|U|SOM -#71|Tumble Magnet|C|SOM -#72|Ichor Rats|U|SOM -#73|Acid Web Spider|U|SOM -#74|Heavy Arbalest|U|SOM -#75|Perilous Myr|C|SOM -#76|Myr Propagator|R|SOM -#77|Painsmith|U|SOM -#78|Prototype Portal|R|SOM -#79|Trinket Mage|U|SOM -#80|Revoke Existence|C|SOM -#81|Shatter|C|SOM -#82|Barbed Battlegear|U|SOM -#83|Riddlesmith|U|SOM -#84|Bellowing Tanglewurm|U|SOM -#85|Sylvok Replica|C|SOM -#86|Turn to Slag|C|SOM -#87|Blackcleave Cliffs|R|SOM -#88|Copperline Gorge|R|SOM -#89|Infiltration Lens|U|SOM -#90|Glint Hawk Idol|C|SOM -#91|Darksteel Sentinel|U|SOM -#92|Grafted Exoskeleton|U|SOM -#93|Plague Stinger|C|SOM -#94|Seachrome Coast|R|SOM -#95|Cystbearer|C|SOM -#96|Barrage Ogre|U|SOM -#97|Iron Myr|C|SOM -#98|Myr Galvanizer|U|SOM -#99|Darkslick Shores|R|SOM -#100|Ezuri, Renegade Leader|R|SOM -#101|Corpse Cur|C|SOM -#102|Gold Myr|C|SOM -#103|Leaden Myr|C|SOM -#104|Sylvok Lifestaff|C|SOM -#105|Silver Myr|C|SOM -#106|Copper Myr|C|SOM -#107|Chrome Steed|C|SOM -#108|Tower of Calamities|R|SOM -#109|Glint Hawk|C|SOM -#110|Razorverge Thicket|R|SOM -#111|Ichorclaw Myr|C|SOM -#112|Origin Spellbomb|C|SOM -#113|Snapsail Glider|C|SOM -#114|Kuldotha Forgemaster|R|SOM -#115|Thrummingbird|U|SOM -#116|Horizon Spellbomb|C|SOM -#117|Trigon of Infestation|U|SOM -#118|Wall of Tanglecord|C|SOM -#119|Genesis Wave|R|SOM -#120|Vulshok Replica|C|SOM -#121|Moriok Replica|C|SOM -#122|Flesh Allergy|U|SOM -#123|Neurok Replica|C|SOM -#124|Kemba's Skyguard|C|SOM -#125|Blight Mamba|C|SOM -#126|Bladed Pinions|C|SOM -#127|Sky Eel School|C|SOM -#128|Bloodshot Trainee|U|SOM -#129|Strider Harness|C|SOM -#130|Fume Spitter|C|SOM -#131|Tel Jilad Fallen|C|SOM -#132|Untamed Might|C|SOM -#133|Carrion Call|U|SOM -#134|Instill Infection|C|SOM -#135|Clone Shell|U|SOM -#136|Panic Spellbomb|C|SOM -#137|Accorder's Shield|C|SOM -#138|Contagious Nim|C|SOM -#139|Throne of Geth|U|SOM -#140|Memnite|U|SOM -#141|Auriok Edgewright|U|SOM -#142|Culling Dais|U|SOM -#143|Trigon of Thought|U|SOM -#144|Furnace Celebration|U|SOM -#145|Myr Reservoir|R|SOM -#146|Sunspear Shikari|C|SOM -#147|Liquimetal Coating|U|SOM -#148|Saberclaw Golem|C|SOM -#149|Lumengrid Drake|C|SOM -#150|Flight Spellbomb|C|SOM -#151|Auriok Sunchaser|C|SOM -#152|Auriok Replica|C|SOM -#153|Ghalma's Warden|C|SOM -#154|Soliton|C|SOM -#155|Molder Beast|C|SOM -#156|Carapace Forger|C|SOM -#157|Vedalken Certarch|C|SOM -#158|Neurok Invisimancer|C|SOM -#159|Nihil Spellbomb|C|SOM -#160|Blade Tribe Berserkers|C|SOM -#161|Necrogen Censer|C|SOM -#162|Blackcleave Goblin|C|SOM -#163|Vector Asp|C|SOM -#164|Stoic Rebuttal|C|SOM -#165|Darksteel Myr|U|SOM -#166|Disperse|C|SOM -#167|Alpha Tyrranax|C|SOM -#168|Tainted Strike|C|SOM -#169|Bleak Coven Vampires|C|SOM -#170|Vulshok Heartstoker|C|SOM -#171|Bonds of Quicksilver|C|SOM -#172|Grindclock|R|SOM -#173|Abuna Acolyte|U|SOM -#174|Tel Jilad Defiance|C|SOM -#175|Flameborn Hellion|C|SOM -#176|Ferrovore|C|SOM -#177|Moriok Reaver|C|SOM -#178|Inexorable Tide|R|SOM -#179|Blistergrub|C|SOM -#180|Scrapdiver Serpent|C|SOM -#181|Steady Progress|C|SOM -#182|Salvage Scout|C|SOM -#183|Golem Foundry|C|SOM -#184|Ezuri's Archers|C|SOM -#185|Halt Order|U|SOM -#186|Goblin Gaveleer|C|SOM -#187|Plated Seastrider|C|SOM -#188|Wing Puncture|C|SOM -#189|Lifesmith|U|SOM -#190|Oxidda Daredevil|C|SOM -#191|Kuldotha Rebirth|C|SOM -#192|Loxodon Wayfarer|C|SOM -#193|Screeching Silcaw|C|SOM -#194|Golden Urn|C|SOM -#195|Withstand Death|C|SOM -#196|Seize the Initiative|C|SOM -#197|Dross Hopper|C|SOM -#198|Soul Parry|C|SOM -#199|Twisted Image|U|SOM -#200|Turn Aside|C|SOM -#201|Fulgent Distraction|C|SOM -#202|Assault Strobe|C|SOM -#203|Razorfield Thresher|C|SOM -#204|Exsanguinate|U|SOM -#205|Copperhorn Scout|C|SOM -#206|Trigon of Mending|U|SOM -#207|Echo Circlet|C|SOM -#208|Blunt the Assault|C|SOM -#209|Ogre Geargrabber|U|SOM -#210|Melt Terrain|C|SOM -#211|Scoria Elemental|C|SOM -#212|Psychic Miasma|C|SOM -#213|Relic Putrescence|C|SOM -#214|Vault Skyward|C|SOM -#215|Viridian Revel|U|SOM -#216|Whitesun's Passage|C|SOM -#217|Glimmerpost|C|SOM -#218|Leonin Arbiter|R|SOM -#219|Corrupted Harvester|U|SOM -#220|Memoricide|R|SOM -#221|Dissipation Field|R|SOM -#222|Painful Quandary|R|SOM -#223|Tunnel Ignus|R|SOM -#224|Semblance Anvil|R|SOM -#225|Venser's Journal|R|SOM -#226|Golem's Heart|U|SOM -#227|Vigil for the Lost|U|SOM -#228|Shape Anew|R|SOM -#229|Molten Psyche|R|SOM -//Rank|Name|Rarity|Set -#1|Baneslayer Angel|M|M11 -#2|Grave Titan|M|M11 -#3|Frost Titan|M|M11 -#4|Sun Titan|M|M11 -#5|Inferno Titan|M|M11 -#6|Platinum Angel|M|M11 -#7|Primeval Titan|M|M11 -#8|Chandra Nalaar|M|M11 -#9|Liliana Vess|M|M11 -#10|Garruk Wildspeaker|M|M11 -#11|Ajani Goldmane|M|M11 -#12|Jace Beleren|M|M11 -#13|Sword of Vengeance|R|M11 -#14|Gaea's Revenge|M|M11 -#15|Day of Judgment|R|M11 -#16|Triskelion|R|M11 -#17|Royal Assassin|R|M11 -#18|Conundrum Sphinx|R|M11 -#19|Fireball|U|M11 -#20|Mind Control|U|M11 -#21|Brittle Effigy|R|M11 -#22|Overwhelming Stampede|R|M11 -#23|Mitotic Slime|R|M11 -#24|Serra Angel|U|M11 -#25|Ancient Hellkite|R|M11 -#26|Vengeful Archon|R|M11 -#27|Magma Phoenix|R|M11 -#28|Angelic Arbiter|R|M11 -#29|Obstinate Baloth|R|M11 -#30|Air Servant|U|M11 -#31|Hoarding Dragon|R|M11 -#32|Fauna Shaman|R|M11 -#33|Protean Hydra|R|M11 -#34|Cudgel Troll|U|M11 -#35|Cyclops Gladiator|R|M11 -#36|Nantuko Shade|R|M11 -#37|Doom Blade|C|M11 -#38|Clone|R|M11 -#39|Stormtide Leviathan|R|M11 -#40|Garruk's Packleader|U|M11 -#41|Jace's Ingenuity|U|M11 -#42|Crystal Ball|U|M11 -#43|Water Servant|U|M11 -#44|Prodigal Pyromancer|U|M11 -#45|Howling Banshee|U|M11 -#46|Lightning Bolt|C|M11 -#47|Sleep|U|M11 -#48|Condemn|U|M11 -#49|Mystifying Maze|R|M11 -#50|Pyroclasm|U|M11 -#51|Juggernaut|U|M11 -#52|Steel Overseer|R|M11 -#53|Pacifism|C|M11 -#54|Blinding Mage|C|M11 -#55|Corrupt|U|M11 -#56|Demon of Death's Gate|M|M11 -#57|Acidic Slime|U|M11 -#58|Armored Ascension|U|M11 -#59|Rise from the Grave|U|M11 -#60|Reassembling Skeleton|U|M11 -#61|Honor of the Pure|R|M11 -#62|Chandra's Outrage|C|M11 -#63|Whispersilk Cloak|U|M11 -#64|Ember Hauler|U|M11 -#65|Birds of Paradise|R|M11 -#66|Fire Servant|U|M11 -#67|Aether Adept|C|M11 -#68|Knight Exemplar|R|M11 -#69|Foresee|C|M11 -#70|White Knight|U|M11 -#71|Azure Drake|C|M11 -#72|Black Knight|U|M11 -#73|Awakener Druid|U|M11 -#74|Gargoyle Sentinel|U|M11 -#75|Shiv's Embrace|U|M11 -#76|Assassinate|C|M11 -#77|Liliana's Specter|C|M11 -#78|Stormfront Pegasus|C|M11 -#79|Destructive Force|R|M11 -#80|Gravedigger|C|M11 -#81|Quag Sickness|C|M11 -#82|Wall of Frost|U|M11 -#83|Cloud Elemental|C|M11 -#84|Assault Griffin|C|M11 -#85|Duskdale Wurm|U|M11 -#86|Cultivate|C|M11 -#87|Elvish Archdruid|R|M11 -#88|Cloud Crusader|C|M11 -#89|Wild Griffin|C|M11 -#90|Captivating Vampire|R|M11 -#91|Roc Egg|U|M11 -#92|Squadron Hawk|C|M11 -#93|War Priest of Thune|U|M11 -#94|Elite Vanguard|U|M11 -#95|Scroll Thief|C|M11 -#96|Chandra's Spitfire|U|M11 -#97|Mana Leak|C|M11 -#98|Stone Golem|U|M11 -#99|Ajani's Pridemate|U|M11 -#100|Sylvan Ranger|C|M11 -#101|Warlord's Axe|U|M11 -#102|Augury Owl|C|M11 -#103|Terramorphic Expanse|C|M11 -#104|Giant Spider|C|M11 -#105|Merfolk Sovereign|R|M11 -#106|Serra Ascendant|R|M11 -#107|Child of Night|C|M11 -#108|Garruk's Companion|C|M11 -#109|Spined Wurm|C|M11 -#110|Llanowar Elves|C|M11 -#111|Preordain|C|M11 -#112|Act of Treason|C|M11 -#113|Ice Cage|C|M11 -#114|Deathmark|U|M11 -#115|Yavimaya Wurm|C|M11 -#116|Sign in Blood|C|M11 -#117|Diabolic Tutor|U|M11 -#118|Glacial Fortress|R|M11 -#119|Excommunicate|C|M11 -#120|Greater Basilisk|C|M11 -#121|Drowned Catacomb|R|M11 -#122|Sacred Wolf|C|M11 -#123|Barony Vampire|C|M11 -#124|Dragonskull Summit|R|M11 -#125|Vulshok Berserker|C|M11 -#126|Redirect|R|M11 -#127|Celestial Purge|U|M11 -#128|Goblin Chieftain|R|M11 -#129|Infantry Veteran|C|M11 -#130|Earth Servant|U|M11 -#131|Nightwing Shade|C|M11 -#132|Combust|U|M11 -#133|Fling|C|M11 -#134|Giant Growth|C|M11 -#135|Unsummon|C|M11 -#136|Diminish|C|M11 -#137|Prized Unicorn|U|M11 -#138|Necrotic Plague|R|M11 -#139|Cancel|C|M11 -#140|Reverberate|R|M11 -#141|Mind Rot|C|M11 -#142|Plummet|C|M11 -#143|Rootbound Crag|R|M11 -#144|Sunpetal Grove|R|M11 -#145|Call to Mind|U|M11 -#146|Sorcerer's Strongbox|U|M11 -#147|Bloodthrone Vampire|C|M11 -#148|Mighty Leap|C|M11 -#149|Silvercoat Lion|C|M11 -#150|Nether Horror|C|M11 -#151|Fiery Hellhound|C|M11 -#152|Harbor Serpent|C|M11 -#153|Manic Vandal|C|M11 -#154|Canyon Minotaur|C|M11 -#155|Stabbing Pain|C|M11 -#156|Phylactery Lich|R|M11 -#157|Elixir of Immortality|U|M11 -#158|Berserkers of Blood Ridge|C|M11 -#159|Lava Axe|C|M11 -#160|Rotting Legion|C|M11 -#161|Safe Passage|C|M11 -#162|Negate|C|M11 -#163|Inspired Charge|C|M11 -#164|Siege Mastodon|C|M11 -#165|Phantom Beast|C|M11 -#166|Flashfreeze|U|M11 -#167|Traumatize|R|M11 -#168|Viscera Seer|C|M11 -#169|Palace Guard|C|M11 -#170|Brindle Boar|C|M11 -#171|Bog Raiders|C|M11 -#172|Runeclaw Bear|C|M11 -#173|Leyline of Vitality|R|M11 -#174|Maritime Guard|C|M11 -#175|Goblin Piker|C|M11 -#176|Thunder Strike|C|M11 -#177|Volcanic Strength|C|M11 -#178|Solemn Offering|C|M11 -#179|Duress|C|M11 -#180|Arc Runner|C|M11 -#181|Alluring Siren|U|M11 -#182|Armored Cancrix|C|M11 -#183|Naturalize|C|M11 -#184|Goblin Tunneler|C|M11 -#185|Disentomb|C|M11 -#186|Hornet Sting|C|M11 -#187|Nature's Spiral|U|M11 -#188|Temple Bell|R|M11 -#189|Time Reversal|M|M11 -#190|Tireless Missionaries|C|M11 -#191|Unholy Strength|C|M11 -#192|Wall of Vines|C|M11 -#193|Fog|C|M11 -#194|Goblin Balloon Brigade|C|M11 -#195|Dark Tutelage|R|M11 -#196|Jace's Erasure|C|M11 -#197|Tome Scour|C|M11 -#198|Leyline of Anticipation|R|M11 -#199|Holy Strength|C|M11 -#200|Jinxed Idol|R|M11 -#201|Merfolk Spy|C|M11 -#202|Ajani's Mantra|C|M11 -#203|Demolish|C|M11 -#204|Goldenglow Moth|C|M11 -#205|Blood Tithe|C|M11 -#206|Relentless Rats|U|M11 -#207|Leyline of Sanctity|R|M11 -#208|Bloodcrazed Goblin|C|M11 -#209|Silence|R|M11 -#210|Primal Cocoon|C|M11 -#211|Hunters' Feast|C|M11 -#212|Dryad's Favor|C|M11 -#213|Pyretic Ritual|C|M11 -#214|Mass Polymorph|R|M11 -#215|Incite|C|M11 -#216|Back to Nature|U|M11 -#217|Autumn's Veil|U|M11 -#218|Leyline of Punishment|R|M11 -#219|Ornithopter|U|M11 -#220|Leyline of the Void|R|M11 -#221|Liliana's Caress|U|M11 -#222|Voltaic Key|U|M11 -#223|Wurm's Tooth|U|M11 -#224|Dragon's Claw|U|M11 -#225|Haunting Echoes|R|M11 -#226|Demon's Horn|U|M11 -#227|Angel's Feather|U|M11 -#228|Kraken's Eye|U|M11 -#229|Wild Evocation|R|M11 -//Rank|Name|Rarity|Set -#1|Drana, Kalastria Bloodchief|R|ROE -#2|Eldrazi Conscription|R|ROE -#3|Sphinx of Magosi|R|ROE -#4|Guul Draz Assassin|R|ROE -#5|Gideon Jura|M|ROE -#6|Conquering Manticore|R|ROE -#7|Lord of Shatterskull Pass|R|ROE -#8|Deathless Angel|R|ROE -#9|Consuming Vapors|R|ROE -#10|Kazandu Tuskcaller|R|ROE -#11|Kozilek, Butcher of Truth|M|ROE -#12|Coralhelm Commander|R|ROE -#13|All Is Dust|M|ROE -#14|Student of Warfare|R|ROE -#15|Transcendent Master|M|ROE -#16|Vengevine|M|ROE -#17|Nirkana Revenant|M|ROE -#18|Sarkhan the Mad|M|ROE -#19|Kargan Dragonlord|M|ROE -#20|Awakening Zone|R|ROE -#21|Linvala, Keeper of Silence|M|ROE -#22|Lighthouse Chronologist|M|ROE -#23|Pestilence Demon|R|ROE -#24|Magmaw|R|ROE -#25|Consume the Meek|R|ROE -#26|Ulamog, the Infinite Gyre|M|ROE -#27|Gelatinous Genesis|R|ROE -#28|Corpsehatch|U|ROE -#29|Pelakka Wurm|U|ROE -#30|Mul Daya Channelers|R|ROE -#31|Brimstone Mage|U|ROE -#32|Domestication|U|ROE -#33|Beastbreaker of Bala Ged|U|ROE -#34|Enclave Cryptologist|U|ROE -#35|Disaster Radius|R|ROE -#36|Drake Umbra|U|ROE -#37|Broodwarden|U|ROE -#38|Hellion Eruption|R|ROE -#39|Nirkana Cutthroat|U|ROE -#40|Bear Umbra|R|ROE -#41|Rage Nimbus|R|ROE -#42|Staggershock|C|ROE -#43|Hada Spy Patrol|U|ROE -#44|Kabira Vindicator|U|ROE -#45|Joraga Treespeaker|U|ROE -#46|Gigantomancer|R|ROE -#47|Hedron Field Purists|R|ROE -#48|Training Grounds|R|ROE -#49|Flame Slash|C|ROE -#50|Boar Umbra|U|ROE -#51|Vendetta|C|ROE -#52|Artisan of Kozilek|U|ROE -#53|Khalni Hydra|M|ROE -#54|Heat Ray|C|ROE -#55|Forked Bolt|U|ROE -#56|Narcolepsy|C|ROE -#57|Rapacious One|U|ROE -#58|Tuktuk the Explorer|R|ROE -#59|Momentous Fall|R|ROE -#60|Emrakul, the Aeons Torn|M|ROE -#61|Echo Mage|R|ROE -#62|Hellcarver Demon|M|ROE -#63|Merfolk Skyscout|U|ROE -#64|Kozilek's Predator|C|ROE -#65|Induce Despair|C|ROE -#66|Mammoth Umbra|U|ROE -#67|Oust|U|ROE -#68|Emrakul's Hatcher|C|ROE -#69|Knight of Cliffhaven|C|ROE -#70|Wall of Omens|U|ROE -#71|Dawnglare Invoker|C|ROE -#72|Splinter Twin|R|ROE -#73|Venerated Teacher|C|ROE -#74|Nomads' Assembly|R|ROE -#75|Keening Stone|R|ROE -#76|Skywatcher Adept|C|ROE -#77|Overgrown Battlement|C|ROE -#78|Ondu Giant|C|ROE -#79|Nest Invader|C|ROE -#80|Traitorous Instinct|U|ROE -#81|Growth Spasm|C|ROE -#82|Pawn of Ulamog|U|ROE -#83|Guard Gomazoa|U|ROE -#84|Aura Gnarlid|C|ROE -#85|It That Betrays|R|ROE -#86|Bramblesnap|U|ROE -#87|Last Kiss|C|ROE -#88|Wildheart Invoker|C|ROE -#89|Halimar Wavewatch|C|ROE -#90|Ulamog's Crusher|C|ROE -#91|Time of Heroes|U|ROE -#92|Spawnsire of Ulamog|R|ROE -#93|Kor Spiritdancer|R|ROE -#94|Devastating Summons|R|ROE -#95|Evolving Wilds|C|ROE -#96|Lust for War|U|ROE -#97|Eldrazi Temple|R|ROE -#98|Dreamstone Hedron|U|ROE -#99|Frostwind Invoker|C|ROE -#100|Sea Gate Oracle|C|ROE -#101|Makindi Griffin|C|ROE -#102|Null Champion|C|ROE -#103|Arrogant Bloodlord|U|ROE -#104|Regress|C|ROE -#105|Dread Drone|C|ROE -#106|Caravan Escort|C|ROE -#107|Cadaver Imp|C|ROE -#108|Warmonger's Chariot|U|ROE -#109|Recurring Insight|R|ROE -#110|Champion's Drake|C|ROE -#111|Bala Ged Scorpion|C|ROE -#112|World at War|R|ROE -#113|Mortician Beetle|R|ROE -#114|Spawning Breath|C|ROE -#115|Surrakar Spellblade|R|ROE -#116|Zulaport Enforcer|C|ROE -#117|Jaddi Lifestrider|U|ROE -#118|Kiln Fiend|C|ROE -#119|Smite|C|ROE -#120|Hedron Matrix|R|ROE -#121|Explosive Revelation|U|ROE -#122|Battle Rattle Shaman|C|ROE -#123|Surreal Memoir|U|ROE -#124|Daggerback Basilisk|C|ROE -#125|Prey's Vengeance|U|ROE -#126|Prophetic Prism|C|ROE -#127|Gloomhunter|C|ROE -#128|Guard Duty|C|ROE -#129|Valakut Fireboar|U|ROE -#130|Soulsurge Elemental|U|ROE -#131|Escaped Null|U|ROE -#132|Snake Umbra|C|ROE -#133|Totem Guide Hartebeest|C|ROE -#134|Thought Gorger|R|ROE -#135|Mnemonic Wall|C|ROE -#136|Stomper Cub|C|ROE -#137|Skeletal Wurm|U|ROE -#138|Emerge Unscathed|U|ROE -#139|Ogre's Cleaver|U|ROE -#140|Vent Sentinel|C|ROE -#141|Survival Cache|U|ROE -#142|See Beyond|C|ROE -#143|Puncturing Light|C|ROE -#144|Pathrazer of Ulamog|U|ROE -#145|Bloodrite Invoker|C|ROE -#146|Gravitational Shift|R|ROE -#147|Virulent Swipe|U|ROE -#148|Ikiral Outrider|C|ROE -#149|Deprive|C|ROE -#150|Soulbound Guardians|U|ROE -#151|Skittering Invasion|U|ROE -#152|Lavafume Invoker|C|ROE -#153|Affa Guard Hound|U|ROE -#154|Bloodthrone Vampire|C|ROE -#155|Hyena Umbra|C|ROE -#156|Kor Line Slinger|C|ROE -#157|Might of the Masses|C|ROE -#158|Wrap in Flames|C|ROE -#159|Akoum Boulderfoot|U|ROE -#160|Sporecap Spider|C|ROE -#161|Distortion Strike|C|ROE -#162|Eel Umbra|C|ROE -#163|Brood Birthing|C|ROE -#164|Tajuru Preserver|R|ROE -#165|Grotag Siege Runner|C|ROE -#166|Pennon Blade|U|ROE -#167|Hand of Emrakul|C|ROE -#168|Essence Feed|C|ROE -#169|Repel the Darkness|C|ROE -#170|Zof Shade|C|ROE -#171|Lone Missionary|C|ROE -#172|Ogre Sentry|C|ROE -#173|Reality Spasm|U|ROE -#174|Spider Umbra|C|ROE -#175|Inquisition of Kozilek|U|ROE -#176|Leaf Arrow|C|ROE -#177|Lagac Lizard|C|ROE -#178|Battle Rampart|C|ROE -#179|Soul's Attendant|C|ROE -#180|Goblin Tunneler|C|ROE -#181|Naturalize|C|ROE -#182|Shrivel|C|ROE -#183|Lay Bare|C|ROE -#184|Runed Servitor|U|ROE -#185|Goblin Arsonist|C|ROE -#186|Ancient Stirrings|C|ROE -#187|Angelheart Vial|R|ROE -#188|Nema Siltlurker|C|ROE -#189|Jwari Scuttler|C|ROE -#190|Raid Bombardment|C|ROE -#191|Merfolk Observer|C|ROE -#192|Glory Seeker|C|ROE -#193|Perish the Thought|C|ROE -#194|Reinforced Bulwark|C|ROE -#195|Eland Umbra|C|ROE -#196|Renegade Doppelganger|R|ROE -#197|Demystify|C|ROE -#198|Haze Frog|C|ROE -#199|Stalwart Shield Bearers|C|ROE -#200|Fleeting Distraction|C|ROE -#201|Luminous Wake|U|ROE -#202|Suffer the Past|U|ROE -#203|Harmless Assault|C|ROE -#204|Shared Discovery|C|ROE -#205|Nighthaze|C|ROE -#206|Cast Through Time|M|ROE -#207|Aura Finesse|C|ROE -#208|Death Cultist|C|ROE -#209|Contaminated Ground|C|ROE -#210|Fissure Vent|C|ROE -#211|Unified Will|U|ROE -#212|Enatu Golem|U|ROE -#213|Demonic Appetite|C|ROE -#214|Umbra Mystic|R|ROE -#215|Irresistible Prey|U|ROE -#216|Living Destiny|C|ROE -#217|Sphinx Bone Wand|R|ROE -#218|Realms Uncharted|R|ROE -#219|Lightmine Field|R|ROE -#220|Phantasmal Abomination|U|ROE -#221|Crab Umbra|U|ROE -#222|Dormant Gomazoa|R|ROE -#223|Gravity Well|U|ROE -#224|Baneful Omen|R|ROE -#225|Curse of Wizardry|U|ROE -#226|Not of This World|U|ROE -#227|Repay in Kind|R|ROE -#228|Near Death Experience|R|ROE -//Rank|Name|Rarity|Set -#1|Basilisk Collar|R|WWK -#2|Admonition Angel|M|WWK -#3|Comet Storm|M|WWK -#4|Jace, the Mind Sculptor|M|WWK -#5|Mordant Dragon|R|WWK -#6|Archon of Redemption|R|WWK -#7|Anowon, the Ruin Sage|R|WWK -#8|Abyssal Persecutor|M|WWK -#9|Talus Paladin|R|WWK -#10|Chain Reaction|R|WWK -#11|Kazuul, Tyrant of the Cliffs|R|WWK -#12|Wolfbriar Elemental|R|WWK -#13|Avenger of Zendikar|M|WWK -#14|Cunning Sparkmage|U|WWK -#15|Butcher of Malakir|R|WWK -#16|Vapor Snare|U|WWK -#17|Marshal's Anthem|R|WWK -#18|Dragonmaster Outcast|M|WWK -#19|Smother|U|WWK -#20|Lodestone Golem|R|WWK -#21|Strength of the Tajuru|R|WWK -#22|Goliath Sphinx|R|WWK -#23|Bestial Menace|U|WWK -#24|Omnath, Locus of Mana|M|WWK -#25|Urge to Feed|U|WWK -#26|Novablast Wurm|M|WWK -#27|Hammer of Ruin|U|WWK -#28|Stone Idol Trap|R|WWK -#29|Celestial Colonnade|R|WWK -#30|Wrexial, the Risen Deep|M|WWK -#31|Tideforce Elemental|U|WWK -#32|Kalastria Highborn|R|WWK -#33|Voyager Drake|U|WWK -#34|Lightkeeper of Emeria|U|WWK -#35|Leatherback Baloth|U|WWK -#36|Tomb Hex|C|WWK -#37|Terastodon|R|WWK -#38|Agadeem Occultist|R|WWK -#39|Searing Blaze|C|WWK -#40|Hada Freeblade|U|WWK -#41|Raging Ravine|R|WWK -#42|Caustic Crawler|U|WWK -#43|Joraga Warcaller|R|WWK -#44|Stoneforge Mystic|R|WWK -#45|Horizon Drake|U|WWK -#46|Harabaz Druid|R|WWK -#47|Creeping Tar Pit|R|WWK -#48|Bloodhusk Ritualist|U|WWK -#49|Lavaclaw Reaches|R|WWK -#50|Jwari Shapeshifter|R|WWK -#51|Stirring Wildwood|R|WWK -#52|Kor Firewalker|U|WWK -#53|Nemesis Trap|U|WWK -#54|Iona's Judgment|C|WWK -#55|Refraction Trap|U|WWK -#56|Graypelt Hunter|C|WWK -#57|Sejiri Merfolk|U|WWK -#58|Jagwasp Swarm|C|WWK -#59|Dread Statuary|U|WWK -#60|Pilgrim's Eye|C|WWK -#61|Deathforge Shaman|U|WWK -#62|Apex Hawks|C|WWK -#63|Fledgling Griffin|C|WWK -#64|Join the Ranks|C|WWK -#65|Ruin Ghost|U|WWK -#66|Bojuka Brigand|C|WWK -#67|Ruthless Cullblade|C|WWK -#68|Slavering Nulls|U|WWK -#69|Perimeter Captain|U|WWK -#70|Vastwood Animist|U|WWK -#71|Shoreline Salvager|U|WWK -#72|Calcite Snapper|C|WWK -#73|Tuktuk Scrapper|U|WWK -#74|Halimar Excavator|C|WWK -#75|Goblin Roughrider|C|WWK -#76|Akoum Battlesinger|C|WWK -#77|Corrupted Zendikon|C|WWK -#78|Quicksand|C|WWK -#79|Gnarlid Pack|C|WWK -#80|Kitesail|C|WWK -#81|Permafrost Trap|U|WWK -#82|Summit Apes|U|WWK -#83|Arbor Elf|C|WWK -#84|Seer's Sundial|R|WWK -#85|Marsh Threader|C|WWK -#86|Death's Shadow|R|WWK -#87|Everflowing Chalice|U|WWK -#88|Loam Lion|U|WWK -#89|Surrakar Banisher|C|WWK -#90|Crusher Zendikon|C|WWK -#91|Wind Zendikon|C|WWK -#92|Mysteries of the Deep|C|WWK -#93|Grappler Spider|C|WWK -#94|Dead Reckoning|C|WWK -#95|Quag Vampires|C|WWK -#96|Skitter of Lizards|C|WWK -#97|Groundswell|C|WWK -#98|Hedron Rover|C|WWK -#99|Snapping Creeper|C|WWK -#100|Grotag Thrasher|C|WWK -#101|Battle Hurda|C|WWK -#102|Thada Adel, Acquisitor|R|WWK -#103|Aether Tradewinds|C|WWK -#104|Explore|C|WWK -#105|Vastwood Zendikon|C|WWK -#106|Halimar Depths|C|WWK -#107|Pulse Tracker|C|WWK -#108|Tectonic Edge|U|WWK -#109|Treasure Hunt|C|WWK -#110|Cosi's Ravager|C|WWK -#111|Enclave Elite|C|WWK -#112|Slingbow Trap|U|WWK -#113|Khalni Garden|C|WWK -#114|Smoldering Spires|C|WWK -#115|Walking Atlas|C|WWK -#116|Claws of Valakut|C|WWK -#117|Sejiri Steppe|C|WWK -#118|Kitesail Apprentice|C|WWK -#119|Guardian Zendikon|C|WWK -#120|Canopy Cover|U|WWK -#121|Twitch|C|WWK -#122|Veteran's Reflexes|C|WWK -#123|Brink of Disaster|C|WWK -#124|Spell Contortion|U|WWK -#125|Ricochet Trap|U|WWK -#126|Mire's Toll|C|WWK -#127|Nature's Claim|C|WWK -#128|Rest for the Weary|C|WWK -#129|Feral Contest|C|WWK -#130|Bojuka Bog|C|WWK -#131|Dispel|C|WWK -#132|Razor Boomerang|U|WWK -#133|Bull Rush|C|WWK -#134|Roiling Terrain|C|WWK -#135|Scrib Nibblers|U|WWK -#136|Eye of Ugin|M|WWK -#137|Bazaar Trader|R|WWK -#138|Quest for Renewal|U|WWK -#139|Amulet of Vigor|R|WWK -#140|Rumbling Aftershocks|U|WWK -#141|Quest for the Nihil Stone|R|WWK -#142|Quest for the Goblin Lord|U|WWK -#143|Selective Memory|R|WWK -#144|Terra Eternal|R|WWK -#145|Quest for Ula's Temple|R|WWK -//Rank|Name|Rarity|Set -#1|Day of Judgment|R|ZEN -#2|Hellkite Charger|R|ZEN -#3|Emeria Angel|R|ZEN -#4|Malakir Bloodwitch|R|ZEN -#5|Sphinx of Jwar Isle|R|ZEN -#6|Vampire Nighthawk|U|ZEN -#7|Turntimber Ranger|R|ZEN -#8|Kazuul Warlord|R|ZEN -#9|Sphinx of Lost Truths|R|ZEN -#10|Trusty Machete|U|ZEN -#11|Sorin Markov|M|ZEN -#12|Ob Nixilis, the Fallen|M|ZEN -#13|Marsh Casualties|U|ZEN -#14|Terra Stomper|R|ZEN -#15|Conqueror's Pledge|R|ZEN -#16|World Queller|R|ZEN -#17|Living Tsunami|U|ZEN -#18|Shepherd of the Lost|U|ZEN -#19|Rampaging Baloths|M|ZEN -#20|Roil Elemental|R|ZEN -#21|Halo Hunter|R|ZEN -#22|Sea Gate Loremaster|R|ZEN -#23|Rite of Replication|R|ZEN -#24|Scute Mob|R|ZEN -#25|Felidar Sovereign|M|ZEN -#26|Oracle of Mul Daya|R|ZEN -#27|Punishing Fire|U|ZEN -#28|Guul Draz Specter|R|ZEN -#29|Kazandu Blademaster|U|ZEN -#30|Gigantiform|R|ZEN -#31|Inferno Trap|U|ZEN -#32|Gatekeeper of Malakir|U|ZEN -#33|Luminarch Ascension|R|ZEN -#34|Eldrazi Monument|M|ZEN -#35|Hideous End|C|ZEN -#36|Journey to Nowhere|C|ZEN -#37|Burst Lightning|C|ZEN -#38|Obsidian Fireheart|M|ZEN -#39|Bala Ged Thief|R|ZEN -#40|Baloth Woodcrasher|U|ZEN -#41|Kalitas, Bloodchief of Ghet|M|ZEN -#42|Lotus Cobra|M|ZEN -#43|Nissa Revane|M|ZEN -#44|River Boa|U|ZEN -#45|Chandra Ablaze|M|ZEN -#46|Bloodghast|R|ZEN -#47|Kabira Evangel|R|ZEN -#48|Disfigure|C|ZEN -#49|Plated Geopede|C|ZEN -#50|Merfolk Seastalkers|U|ZEN -#51|Umara Raptor|C|ZEN -#52|Kor Skyfisher|C|ZEN -#53|Vampire Hexmage|U|ZEN -#54|Geyser Glider|U|ZEN -#55|Goblin Guide|R|ZEN -#56|Pitfall Trap|U|ZEN -#57|Kor Aeronaut|U|ZEN -#58|Oran Rief Survivalist|C|ZEN -#59|Kor Hookmaster|C|ZEN -#60|Arrow Volley Trap|U|ZEN -#61|Arid Mesa|R|ZEN -#62|Blazing Torch|U|ZEN -#63|Iona, Shield of Emeria|M|ZEN -#64|Murasa Pyromancer|U|ZEN -#65|Bladetusk Boar|C|ZEN -#66|Marsh Flats|R|ZEN -#67|Quest for the Gravelord|U|ZEN -#68|Armament Master|R|ZEN -#69|Verdant Catacombs|R|ZEN -#70|Beastmaster Ascension|R|ZEN -#71|Windrider Eel|C|ZEN -#72|Scalding Tarn|R|ZEN -#73|Welkin Tern|C|ZEN -#74|Torch Slinger|C|ZEN -#75|Nimana Sell Sword|C|ZEN -#76|Surrakar Marauder|C|ZEN -#77|Harrow|C|ZEN -#78|Turntimber Basilisk|U|ZEN -#79|Misty Rainforest|R|ZEN -#80|Baloth Cage Trap|U|ZEN -#81|Hedron Crab|U|ZEN -#82|Heartstabber Mosquito|C|ZEN -#83|Grazing Gladehart|C|ZEN -#84|Steppe Lynx|C|ZEN -#85|Aether Figment|U|ZEN -#86|Hagra Diabolist|U|ZEN -#87|Blade of the Bloodchief|R|ZEN -#88|Vampire Lacerator|C|ZEN -#89|Adventuring Gear|C|ZEN -#90|Giant Scorpion|C|ZEN -#91|Bloodchief Ascension|R|ZEN -#92|Lorthos, the Tidemaker|M|ZEN -#93|Devout Lightcaster|R|ZEN -#94|Windborne Charge|U|ZEN -#95|Goblin Shortcutter|C|ZEN -#96|Valakut, the Molten Pinnacle|R|ZEN -#97|Grappling Hook|R|ZEN -#98|Kor Sanctifiers|C|ZEN -#99|Hellfire Mongrel|U|ZEN -#100|Highland Berserker|C|ZEN -#101|Into the Roil|C|ZEN -#102|Warren Instigator|M|ZEN -#103|Tuktuk Grunts|C|ZEN -#104|Oran Rief, the Vastwood|R|ZEN -#105|Shatterskull Giant|C|ZEN -#106|Gomazoa|U|ZEN -#107|Mind Sludge|U|ZEN -#108|Nissa's Chosen|C|ZEN -#109|Stonework Puma|C|ZEN -#110|Crypt Ripper|C|ZEN -#111|Tajuru Archer|U|ZEN -#112|Guul Draz Vampire|C|ZEN -#113|Territorial Baloth|C|ZEN -#114|Whiplash Trap|C|ZEN -#115|Goblin Ruinblaster|U|ZEN -#116|Mold Shambler|C|ZEN -#117|Celestial Mantle|R|ZEN -#118|Mark of Mutiny|U|ZEN -#119|Electropotence|R|ZEN -#120|Spire Barrage|C|ZEN -#121|Ondu Cleric|C|ZEN -#122|Vines of Vastwood|C|ZEN -#123|Magma Rift|C|ZEN -#124|Greenweaver Druid|U|ZEN -#125|Oran Rief Recluse|C|ZEN -#126|Cliff Threader|C|ZEN -#127|Kor Cartographer|C|ZEN -#128|Sky Ruin Drake|C|ZEN -#129|Paralyzing Grasp|C|ZEN -#130|Blood Seeker|C|ZEN -#131|Khalni Gem|U|ZEN -#132|Timbermaw Larva|C|ZEN -#133|Elemental Appeal|R|ZEN -#134|Eternity Vessel|M|ZEN -#135|Zektar Shrine Expedition|C|ZEN -#136|Goblin Bushwhacker|C|ZEN -#137|Reckless Scholar|C|ZEN -#138|Predatory Urge|R|ZEN -#139|Summoner's Bane|U|ZEN -#140|Archive Trap|R|ZEN -#141|Primal Bellow|U|ZEN -#142|Teetering Peaks|C|ZEN -#143|Makindi Shieldmate|C|ZEN -#144|Lavaball Trap|R|ZEN -#145|Frontier Guide|U|ZEN -#146|Explorer's Scope|C|ZEN -#147|Akoum Refuge|U|ZEN -#148|Khalni Heart Expedition|C|ZEN -#149|Hagra Crocodile|C|ZEN -#150|Emeria, the Sky Ruin|R|ZEN -#151|Feast of Blood|U|ZEN -#152|Sejiri Refuge|U|ZEN -#153|Kraken Hatchling|C|ZEN -#154|Vastwood Gorger|C|ZEN -#155|Ruinous Minotaur|C|ZEN -#156|Molten Ravager|C|ZEN -#157|Slaughter Cry|C|ZEN -#158|Quest for the Gemblades|U|ZEN -#159|Soul Stair Expedition|C|ZEN -#160|Kazandu Refuge|U|ZEN -#161|Cobra Trap|U|ZEN -#162|Jwar Isle Refuge|U|ZEN -#163|Expedition Map|C|ZEN -#164|Kor Outfitter|C|ZEN -#165|Ior Ruin Expedition|C|ZEN -#166|Joraga Bard|C|ZEN -#167|Seascape Aerialist|U|ZEN -#168|Grim Discovery|C|ZEN -#169|Graypelt Refuge|U|ZEN -#170|Goblin War Paint|C|ZEN -#171|Savage Silhouette|C|ZEN -#172|Kabira Crossroads|C|ZEN -#173|Pillarfield Ox|C|ZEN -#174|Brave the Elements|U|ZEN -#175|Vampire's Bite|C|ZEN -#176|Bog Tatters|C|ZEN -#177|Summoning Trap|R|ZEN -#178|Mindbreak Trap|M|ZEN -#179|Cancel|C|ZEN -#180|Soaring Seacliff|C|ZEN -#181|Unstable Footing|U|ZEN -#182|Narrow Escape|C|ZEN -#183|Kor Duelist|U|ZEN -#184|Hedron Scrabbler|C|ZEN -#185|Seismic Shudder|C|ZEN -#186|Bold Defense|C|ZEN -#187|Nimbus Wings|C|ZEN -#188|Spreading Seas|C|ZEN -#189|Zendikar Farguide|C|ZEN -#190|Spidersilk Net|C|ZEN -#191|Piranha Marsh|C|ZEN -#192|Shoal Serpent|C|ZEN -#193|Tempest Owl|C|ZEN -#194|Mindless Null|C|ZEN -#195|Turntimber Grove|C|ZEN -#196|Caravan Hurda|C|ZEN -#197|Shieldmate's Blessing|C|ZEN -#198|Needlebite Trap|U|ZEN -#199|Lethargy Trap|C|ZEN -#200|Demolish|C|ZEN -#201|Tanglesap|C|ZEN -#202|Relic Crush|C|ZEN -#203|Noble Vestige|C|ZEN -#204|Spell Pierce|C|ZEN -#205|Caller of Gales|C|ZEN -#206|Scythe Tiger|C|ZEN -#207|Merfolk Wayfinder|U|ZEN -#208|Crypt of Agadeem|R|ZEN -#209|Desecrated Earth|C|ZEN -#210|Sunspring Expedition|C|ZEN -#211|Blood Tribute|R|ZEN -#212|Beast Hunt|C|ZEN -#213|Mire Blight|C|ZEN -#214|Trapfinder's Trick|C|ZEN -#215|Cosi's Trickster|R|ZEN -#216|Lullmage Mentor|R|ZEN -#217|Sadistic Sacrament|R|ZEN -#218|Magosi, the Waterveil|R|ZEN -#219|Quest for Pure Flame|U|ZEN -#220|Carnage Altar|U|ZEN -#221|Trapmaker's Snare|U|ZEN -#222|Trailblazer's Boots|U|ZEN -#223|Landbind Ritual|U|ZEN -#224|Runeflare Trap|U|ZEN -#225|Quest for the Holy Relic|U|ZEN -#226|Ravenous Trap|U|ZEN -#227|Pyromancer Ascension|R|ZEN -#228|Quest for Ancient Secrets|U|ZEN -#229|Archmage Ascension|R|ZEN -//Rank|Name|Rarity|Set -#1|Captain of the Watch|R|M10 -#2|Shivan Dragon|R|M10 -#3|Siege Gang Commander|R|M10 -#4|Earthquake|R|M10 -#5|Ant Queen|R|M10 -#6|Djinn of Wishes|R|M10 -#7|Guardian Seraph|R|M10 -#8|Royal Assassin|R|M10 -#9|Fireball|U|M10 -#10|Serra Angel|U|M10 -#11|Lightwielder Paladin|R|M10 -#12|Magma Phoenix|R|M10 -#13|Planar Cleansing|R|M10 -#14|Overrun|U|M10 -#15|Mind Control|U|M10 -#16|Cemetery Reaper|R|M10 -#17|Baneslayer Angel|M|M10 -#18|Air Elemental|U|M10 -#19|Hypnotic Specter|R|M10 -#20|Magebane Armor|R|M10 -#21|Chandra Nalaar|M|M10 -#22|Ajani Goldmane|M|M10 -#23|Garruk Wildspeaker|M|M10 -#24|Great Sable Stag|R|M10 -#25|Cudgel Troll|U|M10 -#26|Platinum Angel|M|M10 -#27|Master of the Wild Hunt|M|M10 -#28|Kalonian Behemoth|R|M10 -#29|Nightmare|R|M10 -#30|Bogardan Hellkite|M|M10 -#31|Sleep|U|M10 -#32|Harm's Way|U|M10 -#33|Gargoyle Castle|R|M10 -#34|Liliana Vess|M|M10 -#35|Jace Beleren|M|M10 -#36|Pyroclasm|U|M10 -#37|Protean Hydra|M|M10 -#38|Mind Spring|R|M10 -#39|Honor of the Pure|R|M10 -#40|Doom Blade|C|M10 -#41|Howling Banshee|U|M10 -#42|Dragon Whelp|U|M10 -#43|Goblin Artillery|U|M10 -#44|Might of Oaks|R|M10 -#45|Rhox Pikemaster|U|M10 -#46|Clone|R|M10 -#47|Sphinx Ambassador|M|M10 -#48|Prodigal Pyromancer|U|M10 -#49|Lightning Bolt|C|M10 -#50|Acidic Slime|U|M10 -#51|Vampire Nocturnus|M|M10 -#52|Gorgon Flail|U|M10 -#53|Pacifism|C|M10 -#54|Mind Shatter|R|M10 -#55|Consume Spirit|U|M10 -#56|Rise from the Grave|U|M10 -#57|Xathrid Demon|M|M10 -#58|Capricious Efreet|R|M10 -#59|Elvish Archdruid|R|M10 -#60|Whispersilk Cloak|U|M10 -#61|Blinding Mage|C|M10 -#62|White Knight|U|M10 -#63|Armored Ascension|U|M10 -#64|Black Knight|U|M10 -#65|Birds of Paradise|R|M10 -#66|Howl of the Night Pack|U|M10 -#67|Tendrils of Corruption|C|M10 -#68|Awakener Druid|U|M10 -#69|Time Warp|M|M10 -#70|Gravedigger|C|M10 -#71|Phantom Warrior|U|M10 -#72|Assassinate|C|M10 -#73|Goblin Chieftain|R|M10 -#74|Snapping Drake|C|M10 -#75|Elite Vanguard|U|M10 -#76|Divine Verdict|C|M10 -#77|Ball Lightning|R|M10 -#78|Wall of Frost|U|M10 -#79|Inferno Elemental|U|M10 -#80|Borderland Ranger|C|M10 -#81|Merfolk Looter|C|M10 -#82|Bog Wraith|U|M10 -#83|Act of Treason|U|M10 -#84|Rod of Ruin|U|M10 -#85|Stormfront Pegasus|C|M10 -#86|Stampeding Rhino|C|M10 -#87|Wind Drake|C|M10 -#88|Elvish Piper|R|M10 -#89|Veteran Swordsmith|C|M10 -#90|Razorfoot Griffin|C|M10 -#91|Deathmark|U|M10 -#92|Stone Giant|U|M10 -#93|Enormous Baloth|U|M10 -#94|Terramorphic Expanse|C|M10 -#95|Seismic Strike|C|M10 -#96|Dread Warlock|C|M10 -#97|Merfolk Sovereign|R|M10 -#98|Centaur Courser|C|M10 -#99|Illusionary Servant|C|M10 -#100|Giant Spider|C|M10 -#101|Deadly Recluse|C|M10 -#102|Veteran Armorsmith|C|M10 -#103|Child of Night|C|M10 -#104|Undead Slayer|U|M10 -#105|Essence Scatter|C|M10 -#106|Glacial Fortress|R|M10 -#107|Divination|C|M10 -#108|Prized Unicorn|U|M10 -#109|Diabolic Tutor|U|M10 -#110|Celestial Purge|U|M10 -#111|Darksteel Colossus|M|M10 -#112|Wall of Bone|U|M10 -#113|Elvish Visionary|C|M10 -#114|Dragonskull Summit|R|M10 -#115|Rampant Growth|C|M10 -#116|Kelinore Bat|C|M10 -#117|Llanowar Elves|C|M10 -#118|Sign in Blood|C|M10 -#119|Safe Passage|C|M10 -#120|Ice Cage|C|M10 -#121|Griffin Sentinel|C|M10 -#122|Rootbound Crag|R|M10 -#123|Lurking Predators|R|M10 -#124|Giant Growth|C|M10 -#125|Sparkmage Apprentice|C|M10 -#126|Warpath Ghoul|C|M10 -#127|Craw Wurm|C|M10 -#128|Sunpetal Grove|R|M10 -#129|Drowned Catacomb|R|M10 -#130|Windstorm|U|M10 -#131|Looming Shade|C|M10 -#132|Vampire Aristocrat|C|M10 -#133|Weakness|C|M10 -#134|Excommunicate|C|M10 -#135|Entangling Vines|C|M10 -#136|Siege Mastodon|C|M10 -#137|Palace Guard|C|M10 -#138|Soul Warden|C|M10 -#139|Silvercoat Lion|C|M10 -#140|Berserkers of Blood Ridge|C|M10 -#141|Ponder|C|M10 -#142|Drudge Skeletons|C|M10 -#143|Canyon Minotaur|C|M10 -#144|Mind Rot|C|M10 -#145|Runeclaw Bear|C|M10 -#146|Sage Owl|C|M10 -#147|Ignite Disorder|U|M10 -#148|Mold Adder|U|M10 -#149|Traumatize|R|M10 -#150|Righteousness|U|M10 -#151|Unsummon|C|M10 -#152|Zombie Goliath|C|M10 -#153|Cancel|C|M10 -#154|Viashino Spearhunter|C|M10 -#155|Horned Turtle|C|M10 -#156|Flashfreeze|U|M10 -#157|Twincast|R|M10 -#158|Fiery Hellhound|C|M10 -#159|Oakenform|C|M10 -#160|Mist Leopard|C|M10 -#161|Lightning Elemental|C|M10 -#162|Negate|C|M10 -#163|Emerald Oryx|C|M10 -#164|Nature's Spiral|U|M10 -#165|Duress|C|M10 -#166|Lava Axe|C|M10 -#167|Coral Merfolk|C|M10 -#168|Glorious Charge|C|M10 -#169|Indestructibility|R|M10 -#170|Goblin Piker|C|M10 -#171|Disentomb|C|M10 -#172|Alluring Siren|U|M10 -#173|Silence|R|M10 -#174|Coat of Arms|R|M10 -#175|Polymorph|R|M10 -#176|Wall of Fire|U|M10 -#177|Solemn Offering|C|M10 -#178|Relentless Rats|U|M10 -#179|Wall of Faith|C|M10 -#180|Levitation|U|M10 -#181|Naturalize|C|M10 -#182|Bramble Creeper|C|M10 -#183|Jackal Familiar|C|M10 -#184|Kindled Fury|C|M10 -#185|Zephyr Sprite|C|M10 -#186|Fog|C|M10 -#187|Trumpet Blast|C|M10 -#188|Unholy Strength|C|M10 -#189|Pithing Needle|R|M10 -#190|Serpent of the Endless Sea|C|M10 -#191|Panic Attack|C|M10 -#192|Raging Goblin|C|M10 -#193|Tome Scour|C|M10 -#194|Howling Mine|R|M10 -#195|Holy Strength|C|M10 -#196|Manabarbs|R|M10 -#197|Shatter|C|M10 -#198|Regenerate|C|M10 -#199|Lifelink|C|M10 -#200|Disorient|C|M10 -#201|Acolyte of Xathrid|C|M10 -#202|Angel's Mercy|C|M10 -#203|Underworld Dreams|R|M10 -#204|Convincing Mirage|C|M10 -#205|Firebreathing|C|M10 -#206|Burning Inquiry|C|M10 -#207|Mesa Enchantress|R|M10 -#208|Soul Bleed|C|M10 -#209|Jump|C|M10 -#210|Bountiful Harvest|C|M10 -#211|Yawning Fissure|C|M10 -#212|Burst of Speed|C|M10 -#213|Sanguine Bond|R|M10 -#214|Haunting Echoes|R|M10 -#215|Tempest of Light|U|M10 -#216|Open the Vaults|R|M10 -#217|Fabricate|U|M10 -#218|Warp World|R|M10 -#219|Ornithopter|U|M10 -#220|Megrim|U|M10 -#221|Hive Mind|R|M10 -#222|Telepathy|U|M10 -#223|Dragon's Claw|U|M10 -#224|Demon's Horn|U|M10 -#225|Angel's Feather|U|M10 -#226|Wurm's Tooth|U|M10 -#227|Kraken's Eye|U|M10 -#228|Mirror of Fate|R|M10 -#229|Spellbook|U|M10 -//Rank|Name|Rarity|Set -#1|Lavalanche|R|ARB -#2|Behemoth Sledge|U|ARB -#3|Bituminous Blast|U|ARB -#4|Slave of Bolas|U|ARB -#5|Maelstrom Pulse|R|ARB -#6|Spellbreaker Behemoth|R|ARB -#7|Enigma Sphinx|R|ARB -#8|Bloodbraid Elf|U|ARB -#9|Nemesis of Reason|R|ARB -#10|Spellbound Dragon|R|ARB -#11|Enlisted Wurm|U|ARB -#12|Mycoid Shepherd|R|ARB -#13|Knight of New Alara|R|ARB -#14|Lightning Reaver|R|ARB -#15|Deathbringer Thoctar|R|ARB -#16|Sphinx of the Steel Wind|M|ARB -#17|Dauntless Escort|R|ARB -#18|Dragon Broodmother|M|ARB -#19|Retaliator Griffin|R|ARB -#20|Vengeful Rebirth|U|ARB -#21|Thraximundar|M|ARB -#22|Blitz Hellion|R|ARB -#23|Defiler of Souls|M|ARB -#24|Marisi's Twinclaws|U|ARB -#25|Jenara, Asura of War|M|ARB -#26|Terminate|C|ARB -#27|Finest Hour|R|ARB -#28|Lich Lord of Unx|R|ARB -#29|Giant Ambush Beetle|U|ARB -#30|Madrush Cyclops|R|ARB -#31|Knotvine Paladin|R|ARB -#32|Karrthus, Tyrant of Jund|M|ARB -#33|Aven Mimeomancer|R|ARB -#34|Filigree Angel|R|ARB -#35|Wall of Denial|U|ARB -#36|Glory of Warfare|R|ARB -#37|Crystallization|C|ARB -#38|Uril, the Miststalker|M|ARB -#39|Intimidation Bolt|U|ARB -#40|Lord of Extinction|M|ARB -#41|Sen Triplets|M|ARB -#42|Sangrite Backlash|C|ARB -#43|Esper Stormblade|C|ARB -#44|Vithian Renegades|U|ARB -#45|Unscythe, Killer of Kings|R|ARB -#46|Messenger Falcons|U|ARB -#47|Stun Sniper|U|ARB -#48|Qasali Pridemage|C|ARB -#49|Gloryscale Viashino|U|ARB -#50|Bant Sureblade|C|ARB -#51|Necromancer's Covenant|R|ARB -#52|Rhox Brute|C|ARB -#53|Sewn Eye Drake|C|ARB -#54|Grixis Grimblade|C|ARB -#55|Jund Hackblade|C|ARB -#56|Naya Hushblade|C|ARB -#57|Putrid Leech|C|ARB -#58|Lorescale Coatl|U|ARB -#59|Deadshot Minotaur|C|ARB -#60|Colossal Might|C|ARB -#61|Zealous Persecution|U|ARB -#62|Gorger Wurm|C|ARB -#63|Kathari Remnant|U|ARB -#64|Pale Recluse|C|ARB -#65|Veinfire Borderpost|C|ARB -#66|Mistvein Borderpost|C|ARB -#67|Sovereigns of Lost Alara|R|ARB -#68|Firewild Borderpost|C|ARB -#69|Fieldmist Borderpost|C|ARB -#70|Ethercaste Knight|C|ARB -#71|Thopter Foundry|U|ARB -#72|Mask of Riddles|U|ARB -#73|Wildfield Borderpost|C|ARB -#74|Kathari Bomber|C|ARB -#75|Deny Reality|C|ARB -#76|Ethersworn Shieldmage|C|ARB -#77|Trace of Abundance|C|ARB -#78|Valley Rannet|C|ARB -#79|Igneous Pouncer|C|ARB -#80|Soul Manipulation|C|ARB -#81|Glassdust Hulk|C|ARB -#82|Talon Trooper|C|ARB -#83|Jund Sojourners|C|ARB -#84|Mage Slayer|U|ARB -#85|Ardent Plea|U|ARB -#86|Architects of Will|C|ARB -#87|Monstrous Carabid|C|ARB -#88|Sanctum Plowbeast|C|ARB -#89|Leonin Armorguard|C|ARB -#90|Arsenal Thresher|C|ARB -#91|Predatory Advantage|R|ARB -#92|Jhessian Zombies|C|ARB -#93|Singe Mind Ogre|C|ARB -#94|Naya Sojourners|C|ARB -#95|Captured Sunlight|C|ARB -#96|Sigiled Behemoth|C|ARB -#97|Meddling Mage|R|ARB -#98|Skyclaw Thrash|U|ARB -#99|Sigil Captain|U|ARB -#100|Etherium Abomination|C|ARB -#101|Sages of the Anima|R|ARB -#102|Winged Coatl|C|ARB -#103|Violent Outburst|C|ARB -#104|Cerodon Yearling|C|ARB -#105|Esper Sojourners|C|ARB -#106|Reborn Hope|U|ARB -#107|Grizzled Leotau|C|ARB -#108|Bant Sojourners|C|ARB -#109|Nulltread Gargantuan|U|ARB -#110|Maelstrom Nexus|M|ARB -#111|Demonspine Whip|U|ARB -#112|Illusory Demon|U|ARB -#113|Sigil of the Nayan Gods|C|ARB -#114|Wargate|R|ARB -#115|Grixis Sojourners|C|ARB -#116|Breath of Malfegor|C|ARB -#117|Stormcaller's Boon|C|ARB -#118|Flurry of Wings|U|ARB -#119|Offering to Asha|C|ARB -#120|Marrow Chomper|U|ARB -#121|Demonic Dread|C|ARB -#122|Godtracker of Jund|C|ARB -#123|Mayael's Aria|R|ARB -#124|Etherwrought Page|U|ARB -#125|Vedalken Heretic|R|ARB -#126|Brainbite|C|ARB -#127|Anathemancer|U|ARB -#128|Sanity Gnawers|U|ARB -#129|Morbid Bloom|U|ARB -#130|Identity Crisis|R|ARB -#131|Mind Funeral|U|ARB -#132|Fight to the Death|R|ARB -#133|Shield of the Righteous|U|ARB -#134|Thought Hemorrhage|R|ARB -#135|Vectis Dominator|C|ARB -#136|Vedalken Ghoul|C|ARB -#137|Magefire Wings|C|ARB -#138|Soulquake|R|ARB -#139|Drastic Revelation|U|ARB -#140|Double Negative|U|ARB -#141|Unbender Tine|U|ARB -#142|Time Sieve|R|ARB -#143|Cloven Casting|R|ARB -#144|Tainted Sigil|U|ARB -#145|Dragon Appeasement|U|ARB -//Rank|Name|Rarity|Set -#1|Banefire|R|CFX -#2|Obelisk of Alara|R|CFX -#3|Martial Coup|R|CFX -#4|Wall of Reverence|R|CFX -#5|Voracious Dragon|R|CFX -#6|Rakka Mar|R|CFX -#7|Meglonoth|R|CFX -#8|Path to Exile|U|CFX -#9|Cliffrunner Behemoth|R|CFX -#10|Extractor Demon|R|CFX -#11|Charnelhoard Wurm|R|CFX -#12|Scepter of Dominance|R|CFX -#13|Noble Hierarch|R|CFX -#14|Volcanic Fallout|U|CFX -#15|Goblin Razerunners|R|CFX -#16|Blood Tyrant|R|CFX -#17|Knight of the Reliquary|R|CFX -#18|Magister Sphinx|R|CFX -#19|Sphinx Summoner|R|CFX -#20|Ethersworn Adjudicator|M|CFX -#21|Nicol Bolas, Planeswalker|M|CFX -#22|Thornling|M|CFX -#23|Apocalypse Hydra|M|CFX -#24|Mirror Sigil Sergeant|M|CFX -#25|Paleoloth|R|CFX -#26|Master Transmuter|R|CFX -#27|Malfegor|M|CFX -#28|Shambling Remains|U|CFX -#29|Giltspire Avenger|R|CFX -#30|Grixis Slavedriver|U|CFX -#31|Esperzoa|U|CFX -#32|Drag Down|C|CFX -#33|Fiery Fall|C|CFX -#34|Bloodhall Ooze|R|CFX -#35|Maelstrom Archangel|M|CFX -#36|Celestial Purge|U|CFX -#37|Dark Temper|C|CFX -#38|Nyxathid|R|CFX -#39|Esper Cormorants|C|CFX -#40|Worldheart Phoenix|R|CFX -#41|Inkwell Leviathan|R|CFX -#42|Soul's Majesty|R|CFX -#43|Armillary Sphere|C|CFX -#44|Rupture Spire|C|CFX -#45|Child of Alara|M|CFX -#46|Cylian Sunsinger|R|CFX -#47|Sacellum Archers|U|CFX -#48|Paragon of the Amesha|U|CFX -#49|Exotic Orchard|R|CFX -#50|Ember Weaver|C|CFX -#51|Dragonsoul Knight|U|CFX -#52|Parasitic Strix|C|CFX -#53|Wild Leotau|C|CFX -#54|Scarland Thrinax|U|CFX -#55|Viashino Slaughtermaster|U|CFX -#56|Aven Squire|C|CFX -#57|Vagrant Plowbeasts|U|CFX -#58|Nacatl Hunt Pride|U|CFX -#59|Matca Rioters|C|CFX -#60|Ancient Ziggurat|U|CFX -#61|Hellspark Elemental|U|CFX -#62|Exploding Borders|C|CFX -#63|Aven Trailblazer|C|CFX -#64|Sedraxis Alchemist|C|CFX -#65|Gleam of Resistance|C|CFX -#66|Sludge Strider|U|CFX -#67|Fusion Elemental|U|CFX -#68|Vedalken Outlander|C|CFX -#69|Goblin Outlander|C|CFX -#70|Absorb Vis|C|CFX -#71|Zombie Outlander|C|CFX -#72|Valeron Outlander|C|CFX -#73|Gluttonous Slime|U|CFX -#74|Ignite Disorder|U|CFX -#75|Nacatl Outlander|C|CFX -#76|Spore Burst|U|CFX -#77|Hellkite Hatchling|U|CFX -#78|Scepter of Insight|R|CFX -#79|Faerie Mechanist|C|CFX -#80|Shard Convergence|U|CFX -#81|Manaforce Mace|U|CFX -#82|Skyward Eye Prophets|U|CFX -#83|Sylvan Bounty|C|CFX -#84|Rhox Bodyguard|C|CFX -#85|Rhox Meditant|C|CFX -#86|Might of Alara|C|CFX -#87|Wretched Banquet|C|CFX -#88|Unstable Frontier|U|CFX -#89|Aerie Mystics|U|CFX -#90|Knotvine Mystic|U|CFX -#91|Traumatic Visions|C|CFX -#92|Fleshformer|U|CFX -#93|Cumber Stone|U|CFX -#94|Scepter of Fugue|R|CFX -#95|Beacon Behemoth|C|CFX -#96|Progenitus|M|CFX -#97|Voices from the Void|U|CFX -#98|Darklit Gargoyle|C|CFX -#99|Brackwater Elemental|C|CFX -#100|Filigree Fracture|U|CFX -#101|Gwafa Hazid, Profiteer|R|CFX -#102|Elder Mastery|U|CFX -#103|Suicidal Charge|C|CFX -#104|Countersquall|U|CFX -#105|Kaleidostone|C|CFX -#106|Pestilent Kathari|C|CFX -#107|Vectis Agents|C|CFX -#108|Unsummon|C|CFX -#109|Jhessian Balmgiver|U|CFX -#110|Nacatl Savage|C|CFX -#111|Kederekt Parasite|R|CFX -#112|Canyon Minotaur|C|CFX -#113|Yoke of the Damned|C|CFX -#114|Molten Frame|C|CFX -#115|Court Homunculus|C|CFX -#116|Kranioceros|C|CFX -#117|Frontline Sage|C|CFX -#118|Telemin Performance|R|CFX -#119|Dreadwing|U|CFX -#120|Conflux|M|CFX -#121|Scattershot Archer|C|CFX -#122|Controlled Instincts|U|CFX -#123|Tukatongue Thallid|C|CFX -#124|Worldly Counsel|C|CFX -#125|Lapse of Certainty|C|CFX -#126|Quenchable Fire|C|CFX -#127|Toxic Iguanar|C|CFX -#128|Maniacal Rage|C|CFX -#129|Wandering Goblins|C|CFX -#130|Mana Cylix|C|CFX -#131|Rotting Rats|C|CFX -#132|Scornful Aether Lich|U|CFX -#133|Bone Saw|C|CFX -#134|Constricting Tendrils|C|CFX -#135|Infectious Horror|C|CFX -#136|Grixis Illusionist|C|CFX -#137|Asha's Favor|C|CFX -#138|Salvage Slasher|C|CFX -#139|Valiant Guard|C|CFX -#140|Mark of Asylum|R|CFX -#141|View from Above|U|CFX -#142|Sigil of the Empty Throne|R|CFX -#143|Font of Mythos|R|CFX -#144|Corrupted Roots|U|CFX -#145|Reliquary Tower|U|CFX -//Rank|Name|Rarity|Set -#1|Flameblast Dragon|R|ALA -#2|Broodmate Dragon|R|ALA -#3|Battlegrace Angel|R|ALA -#4|Caldera Hellion|R|ALA -#5|Mycoloth|R|ALA -#6|Vein Drinker|R|ALA -#7|Predator Dragon|R|ALA -#8|Sigil of Distinction|R|ALA -#9|Sharding Sphinx|R|ALA -#10|Stoic Angel|R|ALA -#11|Feral Hydra|R|ALA -#12|Elspeth, Knight Errant|M|ALA -#13|Sarkhan Vol|M|ALA -#14|Cruel Ultimatum|R|ALA -#15|Ajani Vengeant|M|ALA -#16|Tower Gargoyle|U|ALA -#17|Scourglass|R|ALA -#18|Bull Cerodon|U|ALA -#19|Rafiq of the Many|M|ALA -#20|Sharuum the Hegemon|M|ALA -#21|Woolly Thoctar|U|ALA -#22|Hellkite Overlord|M|ALA -#23|Violent Ultimatum|R|ALA -#24|Master of Etherium|R|ALA -#25|Rhox War Monk|U|ALA -#26|Naya Charm|U|ALA -#27|Oblivion Ring|C|ALA -#28|Infest|U|ALA -#29|Jund Charm|U|ALA -#30|Empyrial Archangel|M|ALA -#31|Rhox Charger|U|ALA -#32|Branching Bolt|C|ALA -#33|Skeletonize|U|ALA -#34|Spearbreaker Behemoth|R|ALA -#35|Goblin Assault|R|ALA -#36|Sphinx Sovereign|M|ALA -#37|Resounding Thunder|C|ALA -#38|Ranger of Eos|R|ALA -#39|Kresh the Bloodbraided|M|ALA -#40|Knight Captain of Eos|R|ALA -#41|Sprouting Thrinax|U|ALA -#42|Titanic Ultimatum|R|ALA -#43|Godsire|M|ALA -#44|Realm Razer|R|ALA -#45|Sedraxis Specter|R|ALA -#46|Naya Battlemage|U|ALA -#47|Executioner's Capsule|C|ALA -#48|Sedris, the Traitor King|M|ALA -#49|Agony Warp|C|ALA -#50|Jund Battlemage|U|ALA -#51|Fatestitcher|U|ALA -#52|Blood Cultist|U|ALA -#53|Manaplasm|R|ALA -#54|Tezzeret the Seeker|M|ALA -#55|Bant Charm|U|ALA -#56|Hell's Thunder|R|ALA -#57|Tar Fiend|R|ALA -#58|Esper Battlemage|U|ALA -#59|Topan Ascetic|U|ALA -#60|Skullmulcher|R|ALA -#61|Vithian Stinger|C|ALA -#62|Grixis Charm|U|ALA -#63|Jungle Shrine|U|ALA -#64|Magma Spray|C|ALA -#65|Necrogenesis|U|ALA -#66|Savage Lands|U|ALA -#67|Sigiled Paladin|U|ALA -#68|Fleshbag Marauder|U|ALA -#69|Qasali Ambusher|U|ALA -#70|Arcane Sanctum|U|ALA -#71|Algae Gharial|U|ALA -#72|Crumbling Necropolis|U|ALA -#73|Seaside Citadel|U|ALA -#74|Drumhunter|U|ALA -#75|Quietus Spike|R|ALA -#76|Sanctum Gargoyle|C|ALA -#77|Kederekt Leviathan|R|ALA -#78|Wild Nacatl|C|ALA -#79|Rockslide Elemental|U|ALA -#80|Archdemon of Unx|R|ALA -#81|Kiss of the Amesha|U|ALA -#82|Tidehollow Sculler|U|ALA -#83|Prince of Thralls|M|ALA -#84|Resounding Silence|C|ALA -#85|Fire Field Ogre|U|ALA -#86|Bloodpyre Elemental|C|ALA -#87|Soul's Fire|C|ALA -#88|Knight of the Skyward Eye|C|ALA -#89|Knight of the White Orchid|R|ALA -#90|Tidehollow Strix|C|ALA -#91|Hissing Iguanar|C|ALA -#92|Scavenger Drake|U|ALA -#93|Viscera Dragger|C|ALA -#94|Bone Splinters|C|ALA -#95|Corpse Connoisseur|U|ALA -#96|Steward of Valeron|C|ALA -#97|Covenant of Minds|R|ALA -#98|Courier's Capsule|C|ALA -#99|Akrasan Squire|C|ALA -#100|Dragon Fodder|C|ALA -#101|Kathari Screecher|C|ALA -#102|Druid of the Anima|C|ALA -#103|Scourge Devil|U|ALA -#104|Mosstodon|C|ALA -#105|Esper Charm|U|ALA -#106|Rakeclaw Gargantuan|C|ALA -#107|Blightning|C|ALA -#108|Salvage Titan|R|ALA -#109|Court Archers|C|ALA -#110|Elvish Visionary|C|ALA -#111|Puppet Conjurer|U|ALA -#112|Metallurgeon|U|ALA -#113|Sigil Blessing|C|ALA -#114|Mayael the Anima|M|ALA -#115|Deft Duelist|C|ALA -#116|Ethersworn Canonist|R|ALA -#117|Death Baron|R|ALA -#118|Naya Panorama|C|ALA -#119|Jund Panorama|C|ALA -#120|Blister Beetle|C|ALA -#121|Cloudheath Drake|C|ALA -#122|Rip Clan Crasher|C|ALA -#123|Thunder Thrash Elder|U|ALA -#124|Goblin Deathraiders|C|ALA -#125|Carrion Thrash|C|ALA -#126|Jhessian Infiltrator|U|ALA -#127|Grixis Panorama|C|ALA -#128|Esper Panorama|C|ALA -#129|Jungle Weaver|C|ALA -#130|Bant Panorama|C|ALA -#131|Cavern Thoctar|C|ALA -#132|Dregscape Zombie|C|ALA -#133|Resounding Roar|C|ALA -#134|Grixis Battlemage|U|ALA -#135|Kederekt Creeper|C|ALA -#136|Waveskimmer Aven|C|ALA -#137|Windwright Mage|C|ALA -#138|Resounding Wave|C|ALA -#139|Guardians of Akrasa|C|ALA -#140|Punish Ignorance|R|ALA -#141|Excommunicate|C|ALA -#142|Gift of the Gargantuan|C|ALA -#143|Sighted Caste Sorcerer|C|ALA -#144|Welkin Guide|C|ALA -#145|Ridge Rannet|C|ALA -#146|Cylian Elf|C|ALA -#147|Call to Heel|C|ALA -#148|Yoked Plowbeast|C|ALA -#149|Exuberant Firestoker|U|ALA -#150|Skeletal Kathari|C|ALA -#151|Obelisk of Jund|C|ALA -#152|Dawnray Archer|U|ALA -#153|Obelisk of Naya|C|ALA -#154|Angelic Benediction|U|ALA -#155|Rockcaster Platoon|U|ALA -#156|Obelisk of Grixis|C|ALA -#157|Thorn Thrash Viashino|C|ALA -#158|Naturalize|C|ALA -#159|Obelisk of Esper|C|ALA -#160|Etherium Sculptor|C|ALA -#161|Hindering Light|C|ALA -#162|Bant Battlemage|U|ALA -#163|Undead Leotau|C|ALA -#164|Obelisk of Bant|C|ALA -#165|Incurable Ogre|C|ALA -#166|Relic of Progenitus|C|ALA -#167|Volcanic Submersion|C|ALA -#168|Cancel|C|ALA -#169|Dispeller's Capsule|C|ALA -#170|Where Ancients Tread|R|ALA -#171|Angelsong|C|ALA -#172|Steelclad Serpent|C|ALA -#173|Glaze Fiend|C|ALA -#174|Outrider of Jhess|C|ALA -#175|Sacellum Godspeaker|R|ALA -#176|Lightning Talons|C|ALA -#177|Spell Snip|C|ALA -#178|Dreg Reaver|C|ALA -#179|Coma Veil|C|ALA -#180|Jhessian Lookout|C|ALA -#181|Shore Snapper|C|ALA -#182|Sunseed Nurturer|U|ALA -#183|Filigree Sages|U|ALA -#184|Etherium Astrolabe|U|ALA -#185|Sangrite Surge|U|ALA -#186|Minion Reflector|R|ALA -#187|Swerve|U|ALA -#188|Vectis Silencers|C|ALA -#189|Gather Specimens|R|ALA -#190|Goblin Mountaineer|C|ALA -#191|Gustrider Exuberant|C|ALA -#192|Savage Hunger|C|ALA -#193|Onyx Goblet|C|ALA -#194|Deathgreeter|C|ALA -#195|Bloodthorn Taunter|C|ALA -#196|Cunning Lethemancer|R|ALA -#197|Godtoucher|C|ALA -#198|Soul's Might|C|ALA -#199|Resounding Scream|C|ALA -#200|Keeper of Progenitus|R|ALA -#201|Brilliant Ultimatum|R|ALA -#202|Cathartic Adept|C|ALA -#203|Ooze Garden|R|ALA -#204|Lush Growth|C|ALA -#205|Tortoise Formation|C|ALA -#206|Viashino Skeleton|C|ALA -#207|Shadowfeed|C|ALA -#208|Thoughtcutter Agent|U|ALA -#209|Marble Chalice|C|ALA -#210|Soul's Grace|C|ALA -#211|Lich's Mirror|M|ALA -#212|Protomatter Powder|U|ALA -#213|Banewasp Affliction|C|ALA -#214|Skill Borrower|R|ALA -#215|Clarion Ultimatum|R|ALA -#216|Ad Nauseam|R|ALA -#217|Memory Erosion|R|ALA -#218|Mighty Emergence|U|ALA -#219|Dragon's Herald|U|ALA -#220|Sphinx's Herald|U|ALA -#221|Behemoth's Herald|U|ALA -#222|Angel's Herald|U|ALA -#223|Demon's Herald|U|ALA -#224|Cradle of Vitality|R|ALA -#225|Vicious Shadows|R|ALA -#226|Crucible of Fire|R|ALA -#227|Invincible Hymn|R|ALA -#228|Immortal Coil|R|ALA -#229|Mindlock Orb|R|ALA -//Rank|Name|Rarity|Set -#1|Creakwood Liege|R|EVE -#2|Figure of Destiny|R|EVE -#3|Balefire Liege|R|EVE -#4|Divinity of Pride|R|EVE -#5|Deathbringer Liege|R|EVE -#6|Hallowed Burial|R|EVE -#7|Dominus of Fealty|R|EVE -#8|Deity of Scars|R|EVE -#9|Stillmoon Cavalier|R|EVE -#10|Archon of Justice|R|EVE -#11|Murkfiend Liege|R|EVE -#12|Nobilis of War|R|EVE -#13|Rise of the Hobgoblins|R|EVE -#14|Call the Skybreaker|R|EVE -#15|Spitting Image|R|EVE -#16|Hateflayer|R|EVE -#17|Crackleburr|R|EVE -#18|Spitemare|U|EVE -#19|Mindwrack Liege|R|EVE -#20|Sapling of Colfenor|R|EVE -#21|Unmake|C|EVE -#22|Puncture Blast|C|EVE -#23|Doomgape|R|EVE -#24|Overbeing of Myth|R|EVE -#25|Wake Thrasher|R|EVE -#26|Ashling, the Extinguisher|R|EVE -#27|Belligerent Hatchling|U|EVE -#28|Necroskitter|R|EVE -#29|Snakeform|C|EVE -#30|Evershrike|R|EVE -#31|Voracious Hatchling|U|EVE -#32|Spirit of the Hearth|R|EVE -#33|Rekindled Flame|R|EVE -#34|Thunderblust|R|EVE -#35|Hearthfire Hobgoblin|U|EVE -#36|Hatchet Bully|U|EVE -#37|Light from Within|R|EVE -#38|Recumbent Bliss|C|EVE -#39|Cankerous Thirst|U|EVE -#40|Quillspike|U|EVE -#41|Fire at Will|C|EVE -#42|Waves of Aggression|R|EVE -#43|Crag Puca|U|EVE -#44|Noxious Hatchling|U|EVE -#45|Shrewd Hatchling|U|EVE -#46|Cold Eyed Selkie|R|EVE -#47|Canker Abomination|U|EVE -#48|Flickerwisp|U|EVE -#49|Primalcrux|R|EVE -#50|Outrage Shaman|U|EVE -#51|Noggle Bandit|C|EVE -#52|Ballynock Trapper|C|EVE -#53|Restless Apparition|U|EVE -#54|Sturdy Hatchling|U|EVE -#55|Stalker Hag|U|EVE -#56|Talara's Battalion|R|EVE -#57|Soul Snuffers|U|EVE -#58|Bloodied Ghost|U|EVE -#59|Stigma Lasher|R|EVE -#60|Unwilling Recruit|U|EVE -#61|Glen Elendra Archmage|R|EVE -#62|Regal Force|R|EVE -#63|Soul Reap|C|EVE -#64|Wistful Selkie|U|EVE -#65|Gwyllion Hedge Mage|U|EVE -#66|Rendclaw Trow|C|EVE -#67|Needle Specter|R|EVE -#68|Bloom Tender|R|EVE -#69|Twinblade Slasher|U|EVE -#70|Flame Jab|C|EVE -#71|Battlegate Mimic|C|EVE -#72|Savage Conception|U|EVE -#73|Nightsky Mimic|C|EVE -#74|Wickerbough Elder|C|EVE -#75|Groundling Pouncer|U|EVE -#76|Scarecrone|R|EVE -#77|Desecrator Hag|C|EVE -#78|Riverfall Mimic|C|EVE -#79|Harvest Gwyllion|C|EVE -#80|Hag Hedge Mage|U|EVE -#81|Inundate|R|EVE -#82|Noggle Hedge Mage|U|EVE -#83|Duergar Hedge Mage|U|EVE -#84|Loyal Gyrfalcon|U|EVE -#85|Selkie Hedge Mage|U|EVE -#86|Duergar Mine Captain|U|EVE -#87|Shorecrasher Mimic|C|EVE -#88|Nucklavee|U|EVE -#89|Cinder Pyromancer|C|EVE -#90|Duergar Assailant|C|EVE -#91|Woodlurker Mimic|C|EVE -#92|Syphon Life|U|EVE -#93|Fiery Bombardment|R|EVE -#94|Noggle Bridgebreaker|C|EVE -#95|Leering Emblem|R|EVE -#96|Worm Harvest|R|EVE -#97|Fable of Wolf and Owl|R|EVE -#98|Cenn's Enlistment|C|EVE -#99|Marshdrinker Giant|U|EVE -#100|Suture Spirit|U|EVE -#101|Aerie Ouphes|C|EVE -#102|Patrol Signaler|U|EVE -#103|Double Cleave|C|EVE -#104|Hobgoblin Dragoon|C|EVE -#105|Nettle Sentinel|C|EVE -#106|Soot Imp|U|EVE -#107|Fetid Heath|R|EVE -#108|Gilder Bairn|U|EVE -#109|Rugged Prairie|R|EVE -#110|Cache Raiders|U|EVE -#111|Endless Horizons|R|EVE -#112|Lingering Tormentor|U|EVE -#113|Scourge of the Nobilis|C|EVE -#114|Edge of the Divinity|C|EVE -#115|Smoldering Butcher|C|EVE -#116|Clout of the Dominus|C|EVE -#117|Beckon Apparition|C|EVE -#118|Dream Thief|C|EVE -#119|Swirling Spriggan|U|EVE -#120|Cascade Bluffs|R|EVE -#121|Stream Hopper|C|EVE -#122|Heartlash Cinder|C|EVE -#123|Springjack Pasture|R|EVE -#124|Kithkin Spellduster|C|EVE -#125|Flooded Grove|R|EVE -#126|Noggle Ransacker|U|EVE -#127|Banishing Knack|C|EVE -#128|Duergar Cave Guard|U|EVE -#129|Twilight Mire|R|EVE -#130|Inside Out|C|EVE -#131|Nip Gwyllion|C|EVE -#132|Gift of the Deity|C|EVE -#133|Odious Trow|C|EVE -#134|Grazing Kelpie|C|EVE -#135|Duskdale Wurm|U|EVE -#136|Impelled Giant|U|EVE -#137|Monstrify|C|EVE -#138|Hotheaded Giant|C|EVE -#139|Cauldron Haze|U|EVE -#140|Favor of the Overbeing|C|EVE -#141|Chaotic Backlash|U|EVE -#142|Razorfin Abolisher|U|EVE -#143|Umbra Stalker|R|EVE -#144|Springjack Shepherd|U|EVE -#145|Trapjaw Kelpie|C|EVE -#146|Batwing Brume|U|EVE -#147|Slippery Bogle|C|EVE -#148|Talonrend|U|EVE -#149|Oona's Grace|C|EVE -#150|Pyrrhic Revival|R|EVE -#151|Crumbling Ashes|U|EVE -#152|Unnerving Assault|U|EVE -#153|Merrow Levitator|C|EVE -#154|Invert the Skies|U|EVE -#155|Fang Skulkin|C|EVE -#156|Creakwood Ghoul|U|EVE -#157|Mirror Sheen|R|EVE -#158|Hoof Skulkin|C|EVE -#159|Kithkin Zealot|C|EVE -#160|Altar Golem|R|EVE -#161|Tilling Treefolk|C|EVE -#162|Raven's Crime|C|EVE -#163|Endure|U|EVE -#164|Sanity Grinding|R|EVE -#165|Moonhold|U|EVE -#166|Dream Fracture|U|EVE -#167|Antler Skulkin|C|EVE -#168|Shell Skulkin|C|EVE -#169|Nightmare Incursion|R|EVE -#170|Drain the Well|C|EVE -#171|Wilderness Hypnotist|C|EVE -#172|Indigo Faerie|U|EVE -#173|Ward of Bones|R|EVE -#174|Idle Thoughts|U|EVE -#175|Jawbone Skulkin|C|EVE -#176|Talara's Bane|C|EVE -#177|Merrow Bonegnawer|C|EVE -#178|Glamerdye|R|EVE -#179|Helix Pinnacle|R|EVE -#180|Phosphorescent Feast|U|EVE -//Rank|Name|Rarity|Set -#1|Oona, Queen of the Fae|R|SHM -#2|Oversoul of Dusk|R|SHM -#3|Grim Poppet|R|SHM -#4|Demigod of Revenge|R|SHM -#5|Godhead of Awe|R|SHM -#6|Twilight Shepherd|R|SHM -#7|Wilt Leaf Liege|R|SHM -#8|Boartusk Liege|R|SHM -#9|Incremental Blight|U|SHM -#10|Furystoke Giant|R|SHM -#11|Firespout|U|SHM -#12|Deus of Calamity|R|SHM -#13|Thistledown Liege|R|SHM -#14|Swans of Bryn Argoll|R|SHM -#15|Ghastlord of Fugue|R|SHM -#16|Glen Elendra Liege|R|SHM -#17|Flame Javelin|U|SHM -#18|Ashenmoor Liege|R|SHM -#19|Murderous Redcap|U|SHM -#20|Midnight Banshee|R|SHM -#21|Kitchen Finks|U|SHM -#22|Kulrath Knight|U|SHM -#23|Knollspine Invocation|R|SHM -#24|Valleymaker|R|SHM -#25|Heartmender|R|SHM -#26|Biting Tether|U|SHM -#27|Prison Term|U|SHM -#28|Puppeteer Clique|R|SHM -#29|Boggart Ram Gang|U|SHM -#30|Jaws of Stone|U|SHM -#31|Windbrisk Raptor|R|SHM -#32|Mirrorweave|R|SHM -#33|Silkbind Faerie|C|SHM -#34|Knollspine Dragon|R|SHM -#35|Spectral Procession|U|SHM -#36|Wilt Leaf Cavaliers|U|SHM -#37|Trip Noose|U|SHM -#38|Oracle of Nectars|R|SHM -#39|Mass Calcify|R|SHM -#40|Rhys the Redeemed|R|SHM -#41|Wort, the Raidmother|R|SHM -#42|Augury Adept|R|SHM -#43|Ashenmoor Gouger|U|SHM -#44|Dusk Urchins|R|SHM -#45|Burn Trail|C|SHM -#46|Leech Bonder|U|SHM -#47|Wasp Lancer|U|SHM -#48|Rosheen Meanderer|R|SHM -#49|Plumeveil|U|SHM -#50|Order of Whiteclay|R|SHM -#51|Knacksaw Clique|R|SHM -#52|Sygg, River Cutthroat|R|SHM -#53|Corrupt|U|SHM -#54|Spawnwrithe|R|SHM -#55|Mistmeadow Witch|U|SHM -#56|River Kelpie|R|SHM -#57|Armored Ascension|U|SHM -#58|Grief Tyrant|U|SHM -#59|Power of Fire|C|SHM -#60|Glamer Spinners|U|SHM -#61|Inkfathom Infiltrator|U|SHM -#62|Seedcradle Witch|U|SHM -#63|Curse of Chains|C|SHM -#64|Puncture Bolt|C|SHM -#65|Tower Above|U|SHM -#66|Cragganwick Cremator|R|SHM -#67|Din of the Fireherd|R|SHM -#68|Scuttlemutt|C|SHM -#69|Puresight Merrow|U|SHM -#70|Elemental Mastery|R|SHM -#71|Gloomlance|C|SHM -#72|Ballynock Cohort|C|SHM -#73|Witherscale Wurm|R|SHM -#74|Torrent of Souls|U|SHM -#75|Aethertow|C|SHM -#76|Woodfall Primus|R|SHM -#77|Lurebound Scarecrow|U|SHM -#78|Wicker Warcrawler|U|SHM -#79|Scuzzback Marauders|C|SHM -#80|Tatterkite|U|SHM -#81|Safehold Elite|C|SHM -#82|River's Grasp|U|SHM -#83|Cultbrand Cinder|C|SHM -#84|Isleback Spawn|R|SHM -#85|Gloomwidow|U|SHM -#86|Steel of the Godhead|C|SHM -#87|Tattermunge Maniac|U|SHM -#88|Tattermunge Duo|C|SHM -#89|Thistledown Duo|C|SHM -#90|Faerie Swarm|U|SHM -#91|Mistmeadow Skulk|U|SHM -#92|Mercy Killing|U|SHM -#93|Inkfathom Witch|U|SHM -#94|Cemetery Puca|R|SHM -#95|Briarberry Cohort|C|SHM -#96|Mossbridge Troll|R|SHM -#97|Repel Intruders|U|SHM -#98|Tattermunge Witch|U|SHM -#99|Scar|C|SHM -#100|Howl of the Night Pack|U|SHM -#101|Reaper King|R|SHM -#102|Vexing Shusher|R|SHM -#103|Barkshell Blessing|C|SHM -#104|Shield of the Oversoul|C|SHM -#105|Painter's Servant|R|SHM -#106|Turn to Mist|C|SHM -#107|Rage Reflection|R|SHM -#108|Bloodmark Mentor|U|SHM -#109|Farhaven Elf|C|SHM -#110|Somnomancer|C|SHM -#111|Devoted Druid|C|SHM -#112|Hungry Spriggan|C|SHM -#113|Consign to Dream|C|SHM -#114|Wildslayer Elves|C|SHM -#115|Barrenton Cragtreads|C|SHM -#116|Medicine Runner|C|SHM -#117|Mudbrawler Raiders|C|SHM -#118|Sootwalkers|C|SHM -#119|Safehold Duo|C|SHM -#120|Giantbaiting|C|SHM -#121|Raven's Run Dragoon|C|SHM -#122|Elsewhere Flask|C|SHM -#123|Fulminator Mage|R|SHM -#124|Morselhoarder|C|SHM -#125|Safehold Sentry|C|SHM -#126|Crabapple Cohort|C|SHM -#127|Spiteflame Witch|U|SHM -#128|Rune Cervin Rider|C|SHM -#129|Wanderbrine Rootcutters|C|SHM -#130|Faerie Macabre|C|SHM -#131|Reflecting Pool|R|SHM -#132|Last Breath|C|SHM -#133|Corrosive Mentor|U|SHM -#134|Gnarled Effigy|U|SHM -#135|Beseech the Queen|U|SHM -#136|Sickle Ripper|C|SHM -#137|Inquisitor's Snare|C|SHM -#138|Roughshod Mentor|U|SHM -#139|Horde of Boggarts|U|SHM -#140|Pili Pala|C|SHM -#141|Fire Lit Thicket|R|SHM -#142|Manamorphose|C|SHM -#143|Drove of Elves|U|SHM -#144|Watchwing Scarecrow|C|SHM -#145|Rustrazor Butcher|C|SHM -#146|Gravelgill Duo|C|SHM -#147|Gravelgill Axeshark|C|SHM -#148|Mudbrawler Cohort|C|SHM -#149|Merrow Wavebreakers|C|SHM -#150|Crowd of Cinders|U|SHM -#151|Old Ghastbark|C|SHM -#152|Thoughtweft Gambit|U|SHM -#153|Kithkin Rabble|U|SHM -#154|Wooded Bastion|R|SHM -#155|Runes of the Deus|C|SHM -#156|Mystic Gate|R|SHM -#157|Dire Undercurrents|R|SHM -#158|Oona's Gatewarden|C|SHM -#159|Kinscaer Harpoonist|C|SHM -#160|Blowfly Infestation|U|SHM -#161|Elvish Hexhunter|C|SHM -#162|Presence of Gond|C|SHM -#163|Juvenile Gloomwidow|C|SHM -#164|Graven Cairns|R|SHM -#165|Merrow Grimeblotter|U|SHM -#166|Sunken Ruins|R|SHM -#167|Scarscale Ritual|C|SHM -#168|Torpor Dust|C|SHM -#169|Wingrattle Scarecrow|C|SHM -#170|Boggart Arsonists|C|SHM -#171|Fate Transfer|C|SHM -#172|Flow of Ideas|U|SHM -#173|Intimidator Initiate|C|SHM -#174|Slinking Giant|U|SHM -#175|Sootstoke Kindler|C|SHM -#176|Hollowborn Barghest|R|SHM -#177|Scuzzback Scrapper|C|SHM -#178|Ghastly Discovery|C|SHM -#179|Illuminated Folio|U|SHM -#180|Ember Gale|C|SHM -#181|Safewright Quest|C|SHM -#182|Emberstrike Duo|C|SHM -#183|Niveous Wisps|C|SHM -#184|Flourishing Defenses|U|SHM -#185|Manaforge Cinder|C|SHM -#186|Prismwake Merrow|C|SHM -#187|Fists of the Demigod|C|SHM -#188|Scrapbasket|C|SHM -#189|Umbral Mantle|U|SHM -#190|Parapet Watchers|C|SHM -#191|Chainbreaker|C|SHM -#192|Helm of the Ghastlord|C|SHM -#193|Gloomwidow's Feast|C|SHM -#194|Pyre Charger|U|SHM -#195|Cauldron of Souls|R|SHM -#196|Traitor's Roar|C|SHM -#197|Lockjaw Snapper|U|SHM -#198|Puca's Mischief|R|SHM -#199|Advice from the Fae|U|SHM -#200|Torture|C|SHM -#201|Loamdragger Giant|C|SHM -#202|Zealous Guardian|C|SHM -#203|Resplendent Mentor|U|SHM -#204|Cinderbones|C|SHM -#205|Cerulean Wisps|C|SHM -#206|Foxfire Oak|C|SHM -#207|Kithkin Shielddare|C|SHM -#208|Leechridden Swamp|U|SHM -#209|Viridescent Wisps|C|SHM -#210|Spiteful Visions|R|SHM -#211|Reknit|U|SHM -#212|Memory Plunder|R|SHM -#213|Nurturer Initiate|C|SHM -#214|Blight Sickle|C|SHM -#215|Gleeful Sabotage|C|SHM -#216|Smash to Smithereens|C|SHM -#217|Deepchannel Mentor|U|SHM -#218|Everlasting Torment|R|SHM -#219|Barrenton Medic|C|SHM -#220|Blazethorn Scarecrow|C|SHM -#221|Whimwader|C|SHM -#222|Thornwatch Scarecrow|C|SHM -#223|Drowner Initiate|C|SHM -#224|Runed Halo|R|SHM -#225|Dawnglow Infusion|U|SHM -#226|Cinderhaze Wretch|C|SHM -#227|Crimson Wisps|C|SHM -#228|Memory Sluice|C|SHM -#229|Woeleecher|C|SHM -#230|Aphotic Wisps|C|SHM -#231|Rattleblaze Scarecrow|C|SHM -#232|Smolder Initiate|C|SHM -#233|Raking Canopy|U|SHM -#234|Fracturing Gust|R|SHM -#235|Cursecatcher|U|SHM -#236|Poison the Well|C|SHM -#237|Tyrannize|R|SHM -#238|Loch Korrigan|C|SHM -#239|Blistering Dieflyn|C|SHM -#240|Spell Syphon|C|SHM -#241|Put Away|C|SHM -#242|Sinking Feeling|C|SHM -#243|Pale Wayfarer|U|SHM -#244|Prismatic Omen|R|SHM -#245|Sapseep Forest|U|SHM -#246|Hollowsage|U|SHM -#247|Disturbing Plot|C|SHM -#248|Impromptu Raid|R|SHM -#249|Rite of Consumption|C|SHM -#250|Ashenmoor Cohort|C|SHM -#251|Splitting Headache|C|SHM -#252|Inescapable Brute|C|SHM -#253|Apothecary Initiate|C|SHM -#254|Guttural Response|U|SHM -#255|Savor the Moment|R|SHM -#256|Strip Bare|C|SHM -#257|Mine Excavation|C|SHM -#258|Goldenglow Moth|C|SHM -#259|Revelsong Horn|U|SHM -#260|Fossil Find|U|SHM -#261|Deep Slumber Titan|R|SHM -#262|Bloodshed Fever|C|SHM -#263|Toil to Renown|C|SHM -#264|Dramatic Entrance|R|SHM -#265|Wild Swing|U|SHM -#266|Worldpurge|R|SHM -#267|Heap Doll|U|SHM -#268|Enchanted Evening|R|SHM -#269|Polluted Bonds|R|SHM -#270|Thought Reflection|R|SHM -#271|Wheel of Sun and Moon|R|SHM -#272|Greater Auramancy|R|SHM -#273|Counterbore|R|SHM -#274|Moonring Island|U|SHM -#275|Mistveil Plains|U|SHM -#276|Wound Reflection|R|SHM -#277|Dream Salvage|U|SHM -#278|Mana Reflection|R|SHM -#279|Madblind Mountain|U|SHM -#280|Plague of Vermin|R|SHM -#281|Boon Reflection|R|SHM -//Rank|Name|Rarity|Set -#1|Bitterblossom|R|MOR -#2|Chameleon Colossus|R|MOR -#3|Reveillark|R|MOR -#4|Titan's Revenge|R|MOR -#5|Lightning Crafter|R|MOR -#6|Countryside Crusher|R|MOR -#7|Taurean Mauler|R|MOR -#8|Feudkiller's Verdict|R|MOR -#9|Unstoppable Ash|R|MOR -#10|Notorious Throng|R|MOR -#11|Earwig Squad|R|MOR -#12|Spitebellows|U|MOR -#13|Vendilion Clique|R|MOR -#14|Mutavault|R|MOR -#15|Violet Pall|C|MOR -#16|Leaf Crowned Elder|R|MOR -#17|Swell of Courage|U|MOR -#18|Obsidian Battle Axe|U|MOR -#19|Bramblewood Paragon|U|MOR -#20|Fendeep Summoner|R|MOR -#21|Mind Shatter|R|MOR -#22|Door of Destinies|R|MOR -#23|Reach of Branches|R|MOR -#24|Wolf Skull Shaman|U|MOR -#25|Oona's Blackguard|U|MOR -#26|Hunting Triad|U|MOR -#27|Nevermaker|U|MOR -#28|Mind Spring|R|MOR -#29|Sage of Fables|U|MOR -#30|Kinsbaile Borderguard|R|MOR -#31|Inspired Sprite|U|MOR -#32|Rhys the Exiled|R|MOR -#33|Meadowboon|U|MOR -#34|Preeminent Captain|R|MOR -#35|Stenchskipper|R|MOR -#36|Stonehewer Giant|R|MOR -#37|Burrenton Bombardier|C|MOR -#38|Weight of Conscience|C|MOR -#39|Kinsbaile Cavalier|R|MOR -#40|Game Trail Changeling|C|MOR -#41|Grimoire Thief|R|MOR -#42|Vengeful Firebrand|R|MOR -#43|Cenn's Tactician|U|MOR -#44|Battletide Alchemist|R|MOR -#45|Weirding Shaman|R|MOR -#46|Latchkey Faerie|C|MOR -#47|Stinkdrinker Bandit|U|MOR -#48|War Spike Changeling|C|MOR -#49|Moonglove Changeling|C|MOR -#50|Borderland Behemoth|R|MOR -#51|Sigil Tracer|R|MOR -#52|Rage Forger|U|MOR -#53|Pack's Disdain|C|MOR -#54|Shard Volley|C|MOR -#55|Slithermuse|R|MOR -#56|Scarblade Elite|R|MOR -#57|Supreme Exemplar|R|MOR -#58|Indomitable Ancients|R|MOR -#59|Greatbow Doyen|R|MOR -#60|Murmuring Bosk|R|MOR -#61|Pyroclast Consul|U|MOR -#62|Ambassador Oak|C|MOR -#63|Winnower Patrol|C|MOR -#64|Cloak and Dagger|U|MOR -#65|Thornbite Staff|U|MOR -#66|Sage's Dousing|U|MOR -#67|Changeling Sentinel|C|MOR -#68|Auntie's Snitch|R|MOR -#69|Warren Weirding|U|MOR -#70|Stonybrook Schoolmaster|C|MOR -#71|Kithkin Zephyrnaut|C|MOR -#72|Coordinated Barrage|C|MOR -#73|Veteran's Armaments|U|MOR -#74|Dewdrop Spy|C|MOR -#75|Lys Alana Bowmaster|C|MOR -#76|Wandering Graybeard|U|MOR -#77|Fencer Clique|C|MOR -#78|Diviner's Wand|U|MOR -#79|Order of the Golden Cricket|C|MOR -#80|Weed Pruner Poplar|C|MOR -#81|Shared Animosity|R|MOR -#82|Waterspout Weavers|U|MOR -#83|Walker of the Grove|U|MOR -#84|Cream of the Crop|R|MOR -#85|Mothdust Changeling|C|MOR -#86|Stonybrook Banneret|C|MOR -#87|Boldwyr Heavyweights|R|MOR -#88|Earthbrawn|C|MOR -#89|Rustic Clachan|R|MOR -#90|Elvish Warrior|C|MOR -#91|Ballyrush Banneret|C|MOR -#92|Gilt Leaf Archdruid|R|MOR -#93|Brighthearth Banneret|C|MOR -#94|Nightshade Schemers|U|MOR -#95|Distant Melody|C|MOR -#96|Sunflare Shaman|C|MOR -#97|Rivals' Duel|U|MOR -#98|Fertilid|C|MOR -#99|Disperse|C|MOR -#100|Orchard Warden|U|MOR -#101|Bosk Banneret|C|MOR -#102|Primal Beyond|R|MOR -#103|Release the Ants|U|MOR -#104|Ink Dissolver|C|MOR -#105|Frogtosser Banneret|C|MOR -#106|Final Sting Faerie|C|MOR -#107|Knowledge Exploitation|R|MOR -#108|Noggin Whack|U|MOR -#109|Maralen of the Mornsong|R|MOR -#110|Morsel Theft|C|MOR -#111|Mosquito Guard|C|MOR -#112|Festercreep|C|MOR -#113|Prickly Boggart|C|MOR -#114|Heritage Druid|U|MOR -#115|Blightsoil Druid|C|MOR -#116|Boldwyr Intimidator|U|MOR -#117|Seething Pathblazer|C|MOR -#118|Sensation Gorger|R|MOR -#119|Revive the Fallen|U|MOR -#120|Fire Juggler|C|MOR -#121|Stream of Unconsciousness|C|MOR -#122|Everbark Shaman|C|MOR -#123|Offalsnout|U|MOR -#124|Redeem the Lost|U|MOR -#125|Roar of the Crowd|C|MOR -#126|Thieves' Fortune|U|MOR -#127|Squeaking Pie Grubfellows|C|MOR -#128|Floodchaser|C|MOR -#129|Graceful Reprieve|U|MOR -#130|Negate|C|MOR -#131|Research the Deep|U|MOR -#132|Scapeshift|R|MOR -#133|Lunk Errant|C|MOR -#134|Burrenton Shield Bearers|C|MOR -#135|Merrow Witsniper|C|MOR -#136|Shinewend|C|MOR -#137|Reins of the Vinesteed|C|MOR -#138|Daily Regimen|U|MOR -#139|Stingmoggie|C|MOR -#140|Kindled Fury|C|MOR -#141|Mudbutton Clanger|C|MOR -#142|Deglamer|C|MOR -#143|Idyllic Tutor|R|MOR -#144|Pulling Teeth|C|MOR -#145|Recross the Paths|U|MOR -#146|Forfend|C|MOR -#147|Luminescent Rain|C|MOR -#148|Declaration of Naught|R|MOR -#149|Hostile Realm|C|MOR -#150|Stomping Slabs|U|MOR -//Rank|Name|Rarity|Set -#1|Garruk Wildspeaker|R|LRW -#2|Profane Command|R|LRW -#3|Mirror Entity|R|LRW -#4|Shriekmaw|U|LRW -#5|Chandra Nalaar|R|LRW -#6|Dread|R|LRW -#7|Ajani Goldmane|R|LRW -#8|Austere Command|R|LRW -#9|Sower of Temptation|R|LRW -#10|Brion Stoutarm|R|LRW -#11|Galepowder Mage|R|LRW -#12|Vigor|R|LRW -#13|Wren's Run Packmaster|R|LRW -#14|Brigid, Hero of Kinsbaile|R|LRW -#15|Wort, Boggart Auntie|R|LRW -#16|Liliana Vess|R|LRW -#17|Imperious Perfect|U|LRW -#18|Mistbind Clique|R|LRW -#19|Cryptic Command|R|LRW -#20|Cloudthresher|R|LRW -#21|Nath of the Gilt Leaf|R|LRW -#22|Wydwen, the Biting Gale|R|LRW -#23|Purity|R|LRW -#24|Cairn Wanderer|R|LRW -#25|Cloudgoat Ranger|U|LRW -#26|Scion of Oona|R|LRW -#27|Thoughtweft Trio|R|LRW -#28|Immaculate Magistrate|R|LRW -#29|Thundercloud Shaman|U|LRW -#30|Jace Beleren|R|LRW -#31|Timber Protector|R|LRW -#32|Doran, the Siege Tower|R|LRW -#33|Merrow Reejerey|U|LRW -#34|Masked Admirers|R|LRW -#35|Sygg, River Guide|R|LRW -#36|Briarhorn|U|LRW -#37|Hostility|R|LRW -#38|Guile|R|LRW -#39|Mulldrifter|C|LRW -#40|Oblivion Ring|C|LRW -#41|Nameless Inversion|C|LRW -#42|Ashling the Pilgrim|R|LRW -#43|Incendiary Command|R|LRW -#44|Dauntless Dourbark|R|LRW -#45|Changeling Hero|U|LRW -#46|Mad Auntie|R|LRW -#47|Final Revels|U|LRW -#48|Surgespanner|R|LRW -#49|Epic Proportions|R|LRW -#50|Crib Swap|U|LRW -#51|Sunrise Sovereign|R|LRW -#52|Oona's Prowler|R|LRW -#53|Incandescent Soulstoke|R|LRW -#54|Summon the School|U|LRW -#55|Marsh Flitter|U|LRW -#56|Wren's Run Vanquisher|U|LRW -#57|Changeling Titan|U|LRW -#58|Lash Out|C|LRW -#59|Boggart Mob|R|LRW -#60|Eyeblight's Ending|C|LRW -#61|Changeling Berserker|U|LRW -#62|Wizened Cenn|U|LRW -#63|Fodder Launch|U|LRW -#64|Drowner of Secrets|U|LRW -#65|Shapesharer|R|LRW -#66|Primal Command|R|LRW -#67|Fathom Trawl|R|LRW -#68|Pestermite|C|LRW -#69|Faerie Harbinger|U|LRW -#70|Tarfire|C|LRW -#71|Silvergill Douser|C|LRW -#72|Harpoon Sniper|U|LRW -#73|Militia's Pride|R|LRW -#74|Knight of Meadowgrain|U|LRW -#75|Elvish Harbinger|U|LRW -#76|Tar Pitcher|U|LRW -#77|Deathrender|R|LRW -#78|Moonglove Extract|C|LRW -#79|Avian Changeling|C|LRW -#80|Hoofprints of the Stag|R|LRW -#81|Ghostly Changeling|U|LRW -#82|Jagged Scar Archers|U|LRW -#83|Fallowsage|U|LRW -#84|Hamletback Goliath|R|LRW -#85|Aethersnipe|C|LRW -#86|Merrow Harbinger|U|LRW -#87|Warren Pilferers|C|LRW -#88|Nova Chaser|R|LRW -#89|Silvergill Adept|U|LRW -#90|Incremental Growth|U|LRW -#91|Thorntooth Witch|U|LRW -#92|Goldmeadow Harrier|C|LRW -#93|Dreamspoiler Witches|C|LRW -#94|Makeshift Mannequin|U|LRW -#95|Stonybrook Angler|C|LRW -#96|Sentinels of Glen Elendra|C|LRW -#97|Giant Harbinger|U|LRW -#98|Lys Alana Huntmaster|C|LRW -#99|Weed Strangle|C|LRW -#100|Neck Snap|C|LRW -#101|Turtleshell Changeling|U|LRW -#102|Veteran of the Depths|U|LRW -#103|Boggart Harbinger|U|LRW -#104|Plover Knights|C|LRW -#105|Woodland Changeling|C|LRW -#106|Goldmeadow Stalwart|U|LRW -#107|Cloudcrown Oak|C|LRW -#108|Dolmen Gate|R|LRW -#109|Glarewielder|U|LRW -#110|Mudbutton Torchrunner|C|LRW -#111|Streambed Aquitects|C|LRW -#112|Squeaking Pie Sneak|U|LRW -#113|Leaf Gilder|C|LRW -#114|Benthicore|U|LRW -#115|Thoughtseize|R|LRW -#116|Seedguide Ash|U|LRW -#117|Kithkin Harbinger|U|LRW -#118|Flamekin Spitfire|U|LRW -#119|Flamekin Harbinger|U|LRW -#120|Smokebraider|C|LRW -#121|Kinsbaile Balloonist|C|LRW -#122|Gilt Leaf Ambush|C|LRW -#123|Treefolk Harbinger|U|LRW -#124|Wanderwine Prophets|R|LRW -#125|Arbiter of Knollridge|R|LRW -#126|Peppersmoke|C|LRW -#127|Vivid Marsh|U|LRW -#128|Vivid Creek|U|LRW -#129|Battlewand Oak|C|LRW -#130|Hornet Harasser|C|LRW -#131|Inner Flame Igniter|U|LRW -#132|Ethereal Whiskergill|U|LRW -#133|Vivid Grove|U|LRW -#134|Whirlpool Whelm|C|LRW -#135|Secluded Glen|R|LRW -#136|Vivid Meadow|U|LRW -#137|Kithkin Greatheart|C|LRW -#138|Spellstutter Sprite|C|LRW -#139|Blind Spot Giant|C|LRW -#140|Consuming Bonfire|C|LRW -#141|Amoeboid Changeling|C|LRW -#142|Stinkdrinker Daredevil|C|LRW -#143|Vivid Crag|U|LRW -#144|Skeletal Changeling|C|LRW -#145|Gilt Leaf Palace|R|LRW -#146|Wanderwine Hub|R|LRW -#147|Fertile Ground|C|LRW -#148|Wings of Velis Vel|C|LRW -#149|Nath's Elite|C|LRW -#150|Fire Belly Changeling|C|LRW -#151|Windbrisk Heights|R|LRW -#152|Knucklebone Witch|R|LRW -#153|Judge of Currents|C|LRW -#154|Forced Fruition|R|LRW -#155|Glen Elendra Pranksters|U|LRW -#156|Inner Flame Acolyte|C|LRW -#157|Shimmering Grotto|C|LRW -#158|Ponder|C|LRW -#159|Wanderer's Twig|C|LRW -#160|Auntie's Hovel|R|LRW -#161|Lowland Oaf|C|LRW -#162|Moonglove Winnower|C|LRW -#163|Broken Ambitions|C|LRW -#164|Gaddock Teeg|R|LRW -#165|Kinsbaile Skirmisher|C|LRW -#166|Paperfin Rascal|C|LRW -#167|Springleaf Drum|C|LRW -#168|Hunter of Eyeblights|U|LRW -#169|Runed Stalactite|C|LRW -#170|Kithkin Mourncaller|U|LRW -#171|Fistful of Force|C|LRW -#172|Deeptread Merrow|C|LRW -#173|Elvish Branchbender|C|LRW -#174|Lignify|C|LRW -#175|Thieving Sprite|C|LRW -#176|Boggart Loggers|C|LRW -#177|Ancient Amphitheater|R|LRW -#178|Ceaseless Searblades|U|LRW -#179|Inkfathom Divers|C|LRW -#180|Adder Staff Boggart|C|LRW -#181|Flamekin Bladewhirl|U|LRW -#182|Horde of Notions|R|LRW -#183|Soulbright Flamekin|C|LRW -#184|Surge of Thoughtweft|C|LRW -#185|Bog Strider Ash|C|LRW -#186|Goatnapper|U|LRW -#187|Footbottom Feast|C|LRW -#188|Elvish Promenade|U|LRW -#189|Hillcomber Giant|C|LRW -#190|Boggart Sprite Chaser|C|LRW -#191|Faerie Trickery|C|LRW -#192|Blades of Velis Vel|C|LRW -#193|Hearthcage Giant|U|LRW -#194|Nettlevine Blight|R|LRW -#195|Kithkin Daggerdare|C|LRW -#196|Heat Shimmer|R|LRW -#197|Axegrinder Giant|C|LRW -#198|Caterwauling Boggart|C|LRW -#199|Glimmerdust Nap|C|LRW -#200|Elvish Handservant|C|LRW -#201|Familiar's Ruse|U|LRW -#202|Mournwhelk|C|LRW -#203|Crush Underfoot|U|LRW -#204|Burrenton Forge Tender|U|LRW -#205|Guardian of Cloverdell|U|LRW -#206|Shelldock Isle|R|LRW -#207|Mosswort Bridge|R|LRW -#208|Kithkin Healer|C|LRW -#209|Spiderwig Boggart|C|LRW -#210|Lys Alana Scarblade|U|LRW -#211|Hurly Burly|C|LRW -#212|Nightshade Stinger|C|LRW -#213|Oakgnarl Warrior|C|LRW -#214|Gilt Leaf Seer|C|LRW -#215|Ego Erasure|U|LRW -#216|Tideshaper Mystic|C|LRW -#217|Oaken Brawler|C|LRW -#218|Wild Ricochet|R|LRW -#219|Giant's Ire|C|LRW -#220|Wispmare|C|LRW -#221|Pollen Lullaby|U|LRW -#222|Springjack Knight|C|LRW -#223|Triclopean Sight|C|LRW -#224|Nectar Faerie|U|LRW -#225|Black Poplar Shaman|C|LRW -#226|Merrow Commerce|U|LRW -#227|Sentry Oak|U|LRW -#228|Quill Slinger Boggart|C|LRW -#229|Lairwatch Giant|C|LRW -#230|Boggart Birth Rite|C|LRW -#231|Ringskipper|C|LRW -#232|Cenn's Heir|C|LRW -#233|Scattering Stroke|U|LRW -#234|Spinerock Knoll|R|LRW -#235|Colfenor's Plans|R|LRW -#236|Aquitect's Will|C|LRW -#237|Wellgabber Apothecary|C|LRW -#238|Flamekin Brawler|C|LRW -#239|Faultgrinder|C|LRW -#240|Lace with Moonglove|C|LRW -#241|Thousand Year Elixir|R|LRW -#242|Facevaulter|C|LRW -#243|Rootgrapple|C|LRW -#244|Nath's Buffoon|C|LRW -#245|Warren Scourge Elf|C|LRW -#246|Needle Drop|C|LRW -#247|Ingot Chewer|C|LRW -#248|Scarred Vinebreeder|C|LRW -#249|Hoarder's Greed|U|LRW -#250|Shields of Velis Vel|C|LRW -#251|Elvish Eulogist|C|LRW -#252|Eyes of the Wisent|R|LRW -#253|Zephyr Net|C|LRW -#254|Rings of Brighthearth|R|LRW -#255|Spring Cleaning|C|LRW -#256|Protective Bubble|C|LRW -#257|Howltooth Hollow|R|LRW -#258|Goldmeadow Dodger|C|LRW -#259|Exiled Boggart|C|LRW -#260|Rebellion of the Flamekin|U|LRW -#261|Dawnfluke|C|LRW -#262|Boggart Forager|C|LRW -#263|Prowess of the Fair|U|LRW -#264|Hunt Down|C|LRW -#265|Soaring Hope|C|LRW -#266|Bog Hoodlums|C|LRW -#267|Heal the Scars|C|LRW -#268|Woodland Guidance|U|LRW -#269|Battle Mastery|U|LRW -#270|Captivating Glance|U|LRW -#271|Herbal Poultice|C|LRW -#272|Thorn of Amethyst|R|LRW -#273|Boggart Shenanigans|U|LRW -#274|Favor of the Mighty|R|LRW -#275|Entangling Trap|U|LRW -#276|Lammastide Weave|U|LRW -#277|Colfenor's Urn|R|LRW -#278|Faerie Tauntings|U|LRW -#279|Sylvan Echoes|U|LRW -#280|Twinning Glass|R|LRW -#281|Ashling's Prerogative|R|LRW -//Rank|Name|Rarity|Set -#1|Razormane Masticore|R|10E -#2|Platinum Angel|R|10E -#3|Wrath of God|R|10E -#4|Serra Angel|R|10E -#5|Sengir Vampire|R|10E -#6|Shivan Dragon|R|10E -#7|Loxodon Warhammer|R|10E -#8|Kamahl, Pit Fighter|R|10E -#9|Mahamoti Djinn|R|10E -#10|Blaze|U|10E -#11|Shivan Hellkite|R|10E -#12|Rhox|R|10E -#13|Mobilization|R|10E -#14|Overrun|U|10E -#15|Voice of All|R|10E -#16|Beacon of Destruction|R|10E -#17|Ascendant Evincar|R|10E -#18|Royal Assassin|R|10E -#19|Cone of Flame|U|10E -#20|Siege Gang Commander|R|10E -#21|Verdant Force|R|10E -#22|Icy Manipulator|U|10E -#23|Arcanis the Omnipotent|R|10E -#24|Hurricane|R|10E -#25|Air Elemental|U|10E -#26|Nekrataal|U|10E -#27|Glorious Anthem|R|10E -#28|Persuasion|U|10E -#29|Mortivore|R|10E -#30|Graveborn Muse|R|10E -#31|Troll Ascetic|R|10E -#32|Mirri, Cat Warrior|R|10E -#33|Pyroclasm|U|10E -#34|Terror|C|10E -#35|Hypnotic Specter|R|10E -#36|Plague Wind|R|10E -#37|Incinerate|C|10E -#38|Windborn Muse|R|10E -#39|Dragon Roost|R|10E -#40|Grave Pact|R|10E -#41|Seedborn Muse|R|10E -#42|Cho Manno, Revolutionary|R|10E -#43|Reya Dawnbringer|R|10E -#44|Clone|R|10E -#45|Nightmare|R|10E -#46|Paladin en Vec|R|10E -#47|Chimeric Staff|R|10E -#48|Molimo, Maro Sorcerer|R|10E -#49|Tidings|U|10E -#50|Orcish Artillery|U|10E -#51|Might of Oaks|R|10E -#52|Ballista Squad|U|10E -#53|Thieving Magpie|U|10E -#54|Furnace Whelp|U|10E -#55|Essence Drain|C|10E -#56|Avatar of Might|R|10E -#57|Flowstone Slide|R|10E -#58|Lord of the Undead|R|10E -#59|Scalpelexis|R|10E -#60|Pacifism|C|10E -#61|Puppeteer|U|10E -#62|Hail of Arrows|U|10E -#63|Birds of Paradise|R|10E -#64|Condemn|U|10E -#65|Arcane Teachings|U|10E -#66|Beacon of Unrest|R|10E -#67|Prodigal Pyromancer|C|10E -#68|Shock|C|10E -#69|Angel of Mercy|C|10E -#70|Story Circle|R|10E -#71|Bloodfire Colossus|R|10E -#72|Consume Spirit|U|10E -#73|Snapping Drake|C|10E -#74|Seismic Assault|R|10E -#75|Juggernaut|U|10E -#76|Ambassador Laquatus|R|10E -#77|Citanul Flute|R|10E -#78|Treetop Village|U|10E -#79|Phage the Untouchable|R|10E -#80|Guerrilla Tactics|U|10E -#81|Quirion Dryad|R|10E -#82|Serra's Embrace|U|10E -#83|Lavaborn Muse|R|10E -#84|Civic Wayfinder|C|10E -#85|Gravedigger|C|10E -#86|Rod of Ruin|U|10E -#87|Phantom Warrior|U|10E -#88|Aven Windreader|C|10E -#89|Nantuko Husk|U|10E -#90|Cruel Edict|U|10E -#91|Assassinate|C|10E -#92|Earth Elemental|U|10E -#93|Stampeding Wildebeests|U|10E -#94|Jayemdae Tome|R|10E -#95|Spined Wurm|C|10E -#96|Karplusan Strider|U|10E -#97|Scion of the Wild|R|10E -#98|Skyhunter Patrol|C|10E -#99|Joiner Adept|R|10E -#100|Doomed Necromancer|R|10E -#101|Phyrexian Rager|C|10E -#102|Thundering Giant|U|10E -#103|Mantis Engine|U|10E -#104|Aven Fisher|C|10E -#105|Mogg Fanatic|U|10E -#106|Cloud Elemental|C|10E -#107|Knight of Dusk|U|10E -#108|Spitting Earth|C|10E -#109|Loxodon Mystic|C|10E -#110|Blanchwood Armor|U|10E -#111|Hunted Wumpus|U|10E -#112|Merfolk Looter|C|10E -#113|Wild Griffin|C|10E -#114|Quicksand|U|10E -#115|Midnight Ritual|R|10E -#116|Bog Wraith|U|10E -#117|Vedalken Mastermind|U|10E -#118|Elvish Piper|R|10E -#119|The Hive|R|10E -#120|Soulblast|R|10E -#121|Lord of the Pit|R|10E -#122|Threaten|U|10E -#123|Rootwalla|C|10E -#124|Elven Riders|U|10E -#125|Tangle Spider|U|10E -#126|Bogardan Firefiend|C|10E -#127|Giant Spider|C|10E -#128|Faerie Conclave|U|10E -#129|Beacon of Immortality|R|10E -#130|Skyhunter Skirmisher|U|10E -#131|Femeref Archers|U|10E -#132|Sylvan Basilisk|U|10E -#133|Elvish Champion|R|10E -#134|Mind Stone|U|10E -#135|Evacuation|R|10E -#136|Field Marshal|R|10E -#137|Terramorphic Expanse|C|10E -#138|Kavu Climber|C|10E -#139|Benalish Knight|C|10E -#140|Sift|C|10E -#141|Severed Legion|C|10E -#142|Enormous Baloth|U|10E -#143|Flamewave Invoker|U|10E -#144|Ghitu Encampment|U|10E -#145|Bloodrock Cyclops|C|10E -#146|Leonin Scimitar|U|10E -#147|Sulfurous Springs|R|10E -#148|Deathmark|U|10E -#149|Llanowar Elves|C|10E -#150|Wall of Air|U|10E -#151|Squee, Goblin Nabob|R|10E -#152|Afflict|C|10E -#153|Giant Growth|C|10E -#154|Craw Wurm|C|10E -#155|Kjeldoran Royal Guard|R|10E -#156|Wall of Swords|U|10E -#157|Stalking Tiger|C|10E -#158|Remove Soul|C|10E -#159|Rampant Growth|C|10E -#160|Whispersilk Cloak|U|10E -#161|Bottle Gnomes|U|10E -#162|Hidden Horror|U|10E -#163|Forbidding Watchtower|U|10E -#164|Dusk Imp|C|10E -#165|Aven Cloudchaser|C|10E -#166|Millstone|R|10E -#167|Llanowar Sentinel|C|10E -#168|Spiketail Hatchling|U|10E -#169|Counsel of the Soratami|C|10E -#170|Pariah|R|10E -#171|Diabolic Tutor|U|10E -#172|Recover|C|10E -#173|Karplusan Forest|R|10E -#174|Abundance|R|10E -#175|Rootwater Matriarch|R|10E -#176|Hill Giant|C|10E -#177|Youthful Knight|C|10E -#178|Goblin King|R|10E -#179|Boomerang|C|10E -#180|Unsummon|C|10E -#181|Highway Robber|C|10E -#182|Yavimaya Coast|R|10E -#183|Telling Time|U|10E -#184|Spawning Pool|U|10E -#185|Ravenous Rats|C|10E -#186|Ghost Warden|C|10E -#187|Festering Goblin|C|10E -#188|True Believer|R|10E -#189|Brushland|R|10E -#190|Soul Feast|U|10E -#191|Time Stop|R|10E -#192|Viashino Runner|C|10E -#193|Skyhunter Prowler|C|10E -#194|Starlight Invoker|U|10E -#195|Loyal Sentry|R|10E -#196|Ancestor's Chosen|U|10E -#197|Mass of Ghouls|C|10E -#198|Viridian Shaman|U|10E -#199|Righteousness|R|10E -#200|Drudge Skeletons|U|10E -#201|Chromatic Star|U|10E -#202|Soul Warden|U|10E -#203|Anaba Bodyguard|C|10E -#204|Llanowar Wastes|R|10E -#205|Looming Shade|C|10E -#206|Phyrexian Vault|U|10E -#207|Fog Elemental|U|10E -#208|Canopy Spider|C|10E -#209|Coat of Arms|R|10E -#210|Traumatize|R|10E -#211|Colossus of Sardia|R|10E -#212|Recollect|U|10E -#213|Caves of Koilos|R|10E -#214|Scoria Wurm|R|10E -#215|Sage Owl|C|10E -#216|Underground River|R|10E -#217|Dehydration|C|10E -#218|Sky Weaver|U|10E -#219|Shivan Reef|R|10E -#220|Adarkar Wastes|R|10E -#221|Cephalid Constable|R|10E -#222|Hate Weaver|U|10E -#223|Steadfast Guard|C|10E -#224|Composite Golem|U|10E -#225|Lava Axe|C|10E -#226|Rage Weaver|U|10E -#227|Rushwood Dryad|C|10E -#228|Battlefield Forge|R|10E -#229|Icatian Priest|U|10E -#230|Grizzly Bears|C|10E -#231|Aggressive Urge|C|10E -#232|Venerable Monk|C|10E -#233|Lightning Elemental|C|10E -#234|Shunt|R|10E -#235|Might Weaver|U|10E -#236|Sylvan Scrying|U|10E -#237|Deluge|U|10E -#238|Cancel|C|10E -#239|Nomad Mythmaker|R|10E -#240|Relentless Assault|R|10E -#241|Angelic Chorus|R|10E -#242|Rock Badger|C|10E -#243|Lure|U|10E -#244|Pincher Beetles|C|10E -#245|Mind Rot|C|10E -#246|Discombobulate|U|10E -#247|Wall of Fire|U|10E -#248|Time Stretch|R|10E -#249|Pithing Needle|R|10E -#250|Samite Healer|C|10E -#251|Creeping Mold|U|10E -#252|Head Games|R|10E -#253|Spirit Weaver|U|10E -#254|Denizen of the Deep|R|10E -#255|Flashfreeze|U|10E -#256|Uncontrollable Anger|C|10E -#257|Spirit Link|U|10E -#258|Twincast|R|10E -#259|Rootwater Commando|C|10E -#260|Goblin Piker|C|10E -#261|Yavimaya Enchantress|U|10E -#262|Suntail Hawk|C|10E -#263|Angelic Wall|C|10E -#264|Dross Crocodile|C|10E -#265|Thrull Surgeon|U|10E -#266|Sculpting Steel|R|10E -#267|Gaea's Herald|R|10E -#268|Howling Mine|R|10E -#269|Sea Monster|C|10E -#270|Underworld Dreams|R|10E -#271|Dreamborn Muse|R|10E -#272|Agonizing Memories|U|10E -#273|Spineless Thug|C|10E -#274|Spark Elemental|U|10E -#275|Relentless Rats|U|10E -#276|Rain of Tears|U|10E -#277|Peek|C|10E -#278|Manabarbs|R|10E -#279|Sunken Hope|R|10E -#280|Treasure Hunter|U|10E -#281|Steel Golem|U|10E -#282|Vampire Bats|C|10E -#283|Treetop Bracers|C|10E -#284|Twitch|C|10E -#285|Naturalize|C|10E -#286|Heart of Light|C|10E -#287|Fists of the Anvil|C|10E -#288|Distress|C|10E -#289|Horseshoe Crab|C|10E -#290|Cryoclasm|U|10E -#291|Plagiarize|R|10E -#292|Commune with Nature|C|10E -#293|Cloud Sprite|C|10E -#294|No Rest for the Wicked|U|10E -#295|Academy Researchers|U|10E -#296|Unholy Strength|C|10E -#297|Scathe Zombies|C|10E -#298|Warrior's Honor|C|10E -#299|Overgrowth|C|10E -#300|Legacy Weapon|R|10E -#301|Lumengrid Warden|C|10E -#302|Sudden Impact|U|10E -#303|Angelic Blessing|C|10E -#304|Furnace of Rath|R|10E -#305|Crucible of Worlds|R|10E -#306|Bandage|C|10E -#307|Skyshroud Ranger|C|10E -#308|Aura of Silence|U|10E -#309|Viashino Sandscout|C|10E -#310|Elvish Berserker|C|10E -#311|Aura Graft|U|10E -#312|Luminesce|U|10E -#313|Sleeper Agent|R|10E -#314|Demolish|C|10E -#315|Tundra Wolves|C|10E -#316|Smash|C|10E -#317|Raging Goblin|C|10E -#318|Goblin Sky Raider|C|10E -#319|Holy Strength|C|10E -#320|Holy Day|C|10E -#321|Plague Beetle|C|10E -#322|Regeneration|U|10E -#323|Ornithopter|U|10E -#324|Stun|C|10E -#325|Doubling Cube|R|10E -#326|Contaminated Bond|C|10E -#327|Reviving Dose|C|10E -#328|Primal Rage|U|10E -#329|March of the Machines|R|10E -#330|Honor Guard|C|10E -#331|Dragon's Claw|U|10E -#332|Crafty Pathmage|C|10E -#333|Goblin Elite Infantry|C|10E -#334|Mind Bend|R|10E -#335|Stronghold Discipline|U|10E -#336|Fountain of Youth|U|10E -#337|Shatterstorm|U|10E -#338|Wall of Wood|C|10E -#339|Hurkyl's Recall|R|10E -#340|Megrim|U|10E -#341|Demystify|C|10E -#342|Root Maze|R|10E -#343|Tempest of Light|U|10E -#344|Duct Crawler|C|10E -#345|Mortal Combat|R|10E -#346|Kraken's Eye|U|10E -#347|Rule of Law|U|10E -#348|Natural Spring|C|10E -#349|Upwelling|R|10E -#350|Fear|C|10E -#351|Goblin Lore|U|10E -#352|Warp World|R|10E -#353|Demon's Horn|U|10E -#354|Angel's Feather|U|10E -#355|Shimmering Wings|C|10E -#356|Fugitive Wizard|C|10E -#357|Robe of Mirrors|C|10E -#358|Firebreathing|C|10E -#359|Reminisce|U|10E -#360|Wurm's Tooth|U|10E -#361|Telepathy|U|10E -#362|High Ground|U|10E -#363|Spellbook|U|10E -//Rank|Name|Rarity|Set -#1|Angel of Salvation|R|FUT -#2|Scourge of Kher Ridges|R|FUT -#3|Tarox Bladewing|R|FUT -#4|Molten Disaster|R|FUT -#5|Tombstalker|R|FUT -#6|Maelstrom Djinn|R|FUT -#7|Linessa, Zephyr Mage|R|FUT -#8|Thunderblade Charge|R|FUT -#9|Nihilith|R|FUT -#10|Akroma's Memorial|R|FUT -#11|Korlash, Heir to Blackblade|R|FUT -#12|Pact of the Titan|R|FUT -#13|Baru, Fist of Krosa|R|FUT -#14|Slaughter Pact|R|FUT -#15|Venser, Shaper Savant|R|FUT -#16|Tarmogoyf|R|FUT -#17|Imperiosaur|U|FUT -#18|Sprout Swarm|C|FUT -#19|Seht's Tiger|R|FUT -#20|Take Possession|R|FUT -#21|Gathan Raiders|C|FUT -#22|Ghostfire|C|FUT -#23|Shimian Specter|R|FUT -#24|Ichor Slick|C|FUT -#25|Quagnoth|R|FUT -#26|Bound in Silence|U|FUT -#27|Nacatl War Pride|U|FUT -#28|Coalition Relic|R|FUT -#29|Arc Blade|U|FUT -#30|Judge Unworthy|C|FUT -#31|Infiltrator il Kor|C|FUT -#32|Magus of the Abyss|R|FUT -#33|Magus of the Future|R|FUT -#34|Epochrasite|R|FUT -#35|Sporoloth Ancient|C|FUT -#36|Spin into Myth|U|FUT -#37|Whip Spine Drake|C|FUT -#38|Riddle of Lightning|C|FUT -#39|Knight of Sursi|C|FUT -#40|Centaur Omenreader|U|FUT -#41|Oriss, Samite Guardian|R|FUT -#42|Death Rattle|C|FUT -#43|Magus of the Moat|R|FUT -#44|Fatal Attraction|C|FUT -#45|Foresee|C|FUT -#46|Nessian Courser|C|FUT -#47|Thornweald Archer|C|FUT -#48|Spirit en Dal|U|FUT -#49|Edge of Autumn|C|FUT -#50|Kavu Primarch|C|FUT -#51|Bonded Fetch|U|FUT -#52|Lucent Liminid|C|FUT -#53|Horizon Canopy|R|FUT -#54|Aven Augur|C|FUT -#55|Riftsweeper|U|FUT -#56|Aven Mindcensor|U|FUT -#57|Goldmeadow Lookout|U|FUT -#58|Flowstone Embrace|C|FUT -#59|Deepcavern Imp|C|FUT -#60|Llanowar Empath|C|FUT -#61|Mistmeadow Skulk|U|FUT -#62|Fomori Nomad|C|FUT -#63|Heartwood Storyteller|R|FUT -#64|Blade of the Sixth Pride|C|FUT -#65|Zoetic Cavern|U|FUT -#66|Boldwyr Intimidator|U|FUT -#67|Cryptic Annelid|U|FUT -#68|Pact of Negation|R|FUT -#69|Second Wind|U|FUT -#70|Keldon Megaliths|U|FUT -#71|Skirk Ridge Exhumer|U|FUT -#72|Graven Cairns|R|FUT -#73|Skizzik Surger|U|FUT -#74|Nimbus Maze|R|FUT -#75|Shivan Sand Mage|U|FUT -#76|Grove of the Burnwillows|R|FUT -#77|Summoner's Pact|R|FUT -#78|Sword of the Meek|U|FUT -#79|Llanowar Mentor|U|FUT -#80|Llanowar Reborn|U|FUT -#81|Street Wraith|U|FUT -#82|Stronghold Rats|U|FUT -#83|Even the Odds|U|FUT -#84|Festering March|U|FUT -#85|Augur of Skulls|C|FUT -#86|Emberwilde Augur|C|FUT -#87|Lost Auramancers|U|FUT -#88|Leaden Fists|C|FUT -#89|Jhoira of the Ghitu|R|FUT -#90|Venser's Diffusion|C|FUT -#91|Reality Strobe|U|FUT -#92|Lumithread Field|C|FUT -#93|Marshaling Cry|C|FUT -#94|Cloudseeder|U|FUT -#95|Fleshwrither|U|FUT -#96|River of Tears|R|FUT -#97|Grave Scrabbler|C|FUT -#98|Whetwheel|R|FUT -#99|Sliversmith|U|FUT -#100|Grinning Ignus|C|FUT -#101|Mass of Ghouls|C|FUT -#102|Magus of the Moon|R|FUT -#103|Henchfiend of Ukor|C|FUT -#104|Delay|U|FUT -#105|Sarcomite Myr|C|FUT -#106|Lymph Sliver|C|FUT -#107|Sparkspitter|U|FUT -#108|Utopia Mycon|U|FUT -#109|Haze of Rage|U|FUT -#110|Ravaging Riftwurm|U|FUT -#111|Yixlid Jailer|U|FUT -#112|Magus of the Vineyard|R|FUT -#113|Storm Entity|U|FUT -#114|Blind Phantasm|C|FUT -#115|Ramosian Revivalist|U|FUT -#116|Char Rumbler|U|FUT -#117|Shah of Naar Isle|R|FUT -#118|Cyclical Evolution|U|FUT -#119|Witch's Mist|U|FUT -#120|Homing Sliver|C|FUT -#121|Unblinking Bleb|C|FUT -#122|New Benalia|U|FUT -#123|Shapeshifter's Marrow|R|FUT -#124|Virulent Sliver|C|FUT -#125|Augur il Vec|C|FUT -#126|Bloodshot Trainee|U|FUT -#127|Petrified Plating|C|FUT -#128|Muraganda Petroglyphs|R|FUT -#129|Steamflogger Boss|R|FUT -#130|Tolaria West|U|FUT -#131|Logic Knot|C|FUT -#132|Dryad Arbor|U|FUT -#133|Mystic Speculation|U|FUT -#134|Intervention Pact|R|FUT -#135|Rift Elemental|C|FUT -#136|Vedalken Aethermage|C|FUT -#137|Saltskitter|C|FUT -#138|Glittering Wish|R|FUT -#139|Sliver Legion|R|FUT -#140|Mesmeric Sliver|C|FUT -#141|Chronomantic Escape|U|FUT -#142|Scout's Warning|R|FUT -#143|Spellwild Ouphe|U|FUT -#144|Grave Peril|C|FUT -#145|Bogardan Lancer|C|FUT -#146|Llanowar Augur|C|FUT -#147|Rites of Flourishing|R|FUT -#148|Gibbering Descent|R|FUT -#149|Minions' Murmurs|U|FUT -#150|Bridge from Below|R|FUT -#151|Soultether Golem|U|FUT -#152|Wrap in Vigor|C|FUT -#153|Putrid Cyclops|C|FUT -#154|Frenzy Sliver|C|FUT -#155|Cloud Key|R|FUT -#156|Narcomoeba|U|FUT -#157|Daybreak Coronet|R|FUT -#158|Bitter Ordeal|R|FUT -#159|Veilstone Amulet|R|FUT -#160|Darksteel Garrison|R|FUT -#161|Cutthroat il Dal|C|FUT -#162|Quiet Disrepair|C|FUT -#163|Arcanum Wings|U|FUT -#164|Gift of Granite|C|FUT -#165|Samite Censer Bearer|C|FUT -#166|Pyromancer's Swath|R|FUT -#167|Oblivion Crown|C|FUT -#168|Emblem of the Warmind|U|FUT -#169|Lost Hours|C|FUT -#170|Patrician's Scorn|C|FUT -#171|Snake Cult Initiation|U|FUT -#172|Force of Savagery|R|FUT -#173|Dakmor Salvage|U|FUT -#174|Dust of Moments|U|FUT -#175|Imperial Mask|R|FUT -#176|Pooling Venom|U|FUT -#177|Spellweaver Volute|R|FUT -#178|Nix|R|FUT -#179|Phosphorescent Feast|U|FUT -#180|Barren Glory|R|FUT -//Rank|Name|Rarity|Set -#1|Damnation|SR|PLC -#2|Serra Sphinx|SR|PLC -#3|Gaea's Anthem|SR|PLC -#4|Pyrohemia|SU|PLC -#5|Serendib Sorcerer|SR|PLC -#6|Calciderm|SU|PLC -#7|Harmonize|SU|PLC -#8|Akroma, Angel of Fury|R|PLC -#9|Reckless Wurm|SU|PLC -#10|Torchling|R|PLC -#11|Chronozoa|R|PLC -#12|Crovax, Ascendant Hero|R|PLC -#13|Shivan Wumpus|SR|PLC -#14|Mirri the Cursed|R|PLC -#15|Jedit Ojanen of Efrava|R|PLC -#16|Rough Tumble|U|PLC -#17|Enslave|U|PLC -#18|Oros, the Avenger|R|PLC -#19|Aeon Chronicler|R|PLC -#20|Sunlance|SC|PLC -#21|Ovinize|SU|PLC -#22|Timbermare|R|PLC -#23|Numot, the Devastator|R|PLC -#24|Intet, the Dreamer|R|PLC -#25|Vorosh, the Hunter|R|PLC -#26|Teneb, the Harvester|R|PLC -#27|Shaper Parasite|C|PLC -#28|Malach of the Dawn|SU|PLC -#29|Prodigal Pyromancer|SC|PLC -#30|Rathi Trapper|SC|PLC -#31|Magus of the Arena|R|PLC -#32|Null Profusion|SR|PLC -#33|Dead Gone|C|PLC -#34|Jodah's Avenger|U|PLC -#35|Stonecloaker|U|PLC -#36|Blood Knight|SU|PLC -#37|Dust Elemental|R|PLC -#38|Stormfront Riders|U|PLC -#39|Deadwood Treefolk|U|PLC -#40|Shivan Meteor|U|PLC -#41|Giant Dustwasp|C|PLC -#42|Hedge Troll|SU|PLC -#43|Sulfur Elemental|U|PLC -#44|Kor Dirge|SU|PLC -#45|Sinew Sliver|SC|PLC -#46|Molten Firebird|SR|PLC -#47|Groundbreaker|SR|PLC -#48|Big Game Hunter|U|PLC -#49|Voidstone Gargoyle|R|PLC -#50|Volcano Hellion|R|PLC -#51|Riftmarked Knight|U|PLC -#52|Saltblast|U|PLC -#53|Necrotic Sliver|U|PLC -#54|Body Double|R|PLC -#55|Mire Boa|C|PLC -#56|Stingscourger|C|PLC -#57|Pongify|U|PLC -#58|Whitemane Lion|C|PLC -#59|Radha, Heir to Keld|R|PLC -#60|Magus of the Coffers|R|PLC -#61|Brute Force|SC|PLC -#62|Magus of the Tabernacle|R|PLC -#63|Pouncing Wurm|U|PLC -#64|Hammerheim Deadeye|U|PLC -#65|Aven Riftwatcher|C|PLC -#66|Cautery Sliver|U|PLC -#67|Porphyry Nodes|SR|PLC -#68|Erratic Mutation|C|PLC -#69|Citanul Woodreaders|C|PLC -#70|Urborg, Tomb of Yawgmoth|R|PLC -#71|Ana Battlemage|U|PLC -#72|Utopia Vow|C|PLC -#73|Evolution Charm|C|PLC -#74|Skirk Shaman|SC|PLC -#75|Blightspeaker|C|PLC -#76|Shade of Trokair|C|PLC -#77|Fatal Frenzy|R|PLC -#78|Aether Membrane|U|PLC -#79|Kavu Predator|U|PLC -#80|Saltfield Recluse|C|PLC -#81|Dreamscape Artist|C|PLC -#82|Treacherous Urge|U|PLC -#83|Magus of the Library|R|PLC -#84|Wild Pair|R|PLC -#85|Darkheart Sliver|U|PLC -#86|Primal Plasma|SC|PLC -#87|Boom Bust|R|PLC -#88|Dunerider Outlaw|SU|PLC -#89|Riptide Pilferer|SU|PLC -#90|Cradle to Grave|C|PLC -#91|Aquamorph Entity|C|PLC -#92|Essence Warden|SC|PLC -#93|Piracy Charm|SC|PLC -#94|Gossamer Phantasm|SC|PLC -#95|Uktabi Drake|C|PLC -#96|Pallid Mycoderm|C|PLC -#97|Hunting Wilds|U|PLC -#98|Muck Drubb|U|PLC -#99|Benalish Commander|R|PLC -#100|Psychotrope Thallid|U|PLC -#101|Frenetic Sliver|U|PLC -#102|Needlepeak Spider|C|PLC -#103|Poultice Sliver|C|PLC -#104|Dismal Failure|U|PLC -#105|Keldon Marauders|C|PLC -#106|Veiling Oddity|C|PLC -#107|Dawn Charm|C|PLC -#108|Battering Sliver|C|PLC -#109|Midnight Charm|C|PLC -#110|Fungal Behemoth|R|PLC -#111|Imp's Mischief|R|PLC -#112|Dormant Sliver|U|PLC -#113|Melancholy|SC|PLC -#114|Fury Charm|C|PLC -#115|Brain Gorgers|C|PLC -#116|Spitting Sliver|C|PLC -#117|Reflex Sliver|C|PLC -#118|Simian Spirit Guide|SC|PLC -#119|Synchronous Sliver|C|PLC -#120|Reality Acid|C|PLC -#121|Merfolk Thaumaturgist|SC|PLC -#122|Deadly Grub|C|PLC -#123|Timebender|U|PLC -#124|Vitaspore Thallid|C|PLC -#125|Roiling Horror|R|PLC -#126|Lavacore Elemental|U|PLC -#127|Serra's Boon|U|PLC -#128|Phantasmagorian|U|PLC -#129|Rebuff the Wicked|U|PLC -#130|Ridged Kusite|C|PLC -#131|Extirpate|R|PLC -#132|Mana Tithe|SC|PLC -#133|Ghost Tactician|C|PLC -#134|Firefright Mage|C|PLC -#135|Dust Corona|C|PLC -#136|Revered Dead|SC|PLC -#137|Wistful Thinking|C|PLC -#138|Bog Serpent|SC|PLC -#139|Circle of Affliction|U|PLC -#140|Auramancer's Guise|U|PLC -#141|Keen Sense|SU|PLC -#142|Waning Wurm|U|PLC -#143|Dash Hopes|C|PLC -#144|Mantle of Leadership|U|PLC -#145|Tidewalker|U|PLC -#146|Magus of the Bazaar|R|PLC -#147|Vampiric Link|SC|PLC -#148|Detritivore|R|PLC -#149|Seal of Primordium|SC|PLC -#150|Timecrafting|U|PLC -#151|Heroes Remembered|R|PLC -#152|Life and Limb|R|PLC -#153|Venarian Glimmer|U|PLC -#154|Braids, Conjurer Adept|R|PLC -#155|Temporal Extortion|R|PLC -#156|Fa'adiyah Seer|SC|PLC -#157|Sophic Centaur|U|PLC -#158|Mycologist|SU|PLC -#159|Healing Leaves|SC|PLC -#160|Retether|R|PLC -#161|Dichotomancy|R|PLC -#162|Spellshift|R|PLC -#163|Frozen Aether|SU|PLC -#164|Shrouded Lore|SU|PLC -#165|Mesa Enchantress|SR|PLC -//Rank|Name|Rarity|Set -#1|Jaya Ballard, Task Mage|R|TSP -#2|Bogardan Hellkite|R|TSP -#3|Sengir Nosferatu|R|TSP -#4|Pardic Dragon|R|TSP -#5|Firemaw Kavu|U|TSP -#6|Spectral Force|R|TSP -#7|Thelonite Hermit|R|TSP -#8|Teferi, Mage of Zhalfir|R|TSP -#9|Draining Whelk|R|TSP -#10|Magus of the Disk|R|TSP -#11|Sudden Spoiling|R|TSP -#12|Vesuvan Shapeshifter|R|TSP -#13|Disintegrate|SR|TSP -#14|Stonewood Invocation|R|TSP -#15|Sulfurous Blast|U|TSP -#16|Stronghold Overseer|R|TSP -#17|Serra Avenger|R|TSP -#18|Magus of the Scroll|R|TSP -#19|Verdant Embrace|R|TSP -#20|Plague Sliver|R|TSP -#21|Call of the Herd|SR|TSP -#22|Griffin Guide|U|TSP -#23|Psionic Blast|SR|TSP -#24|Triskelavus|R|TSP -#25|Sedge Sliver|R|TSP -#26|Sudden Death|U|TSP -#27|Riftwing Cloudskate|U|TSP -#28|Sporesower Thallid|U|TSP -#29|Kaervek the Merciless|R|TSP -#30|Greater Gargadon|R|TSP -#31|Stonebrow, Krosan Hero|R|TSP -#32|Stormbind|SR|TSP -#33|Sacred Mesa|SR|TSP -#34|Word of Seizing|R|TSP -#35|Stuffy Doll|R|TSP -#36|Errant Ephemeron|C|TSP -#37|Akroma, Angel of Wrath|SR|TSP -#38|Pulmonic Sliver|R|TSP -#39|Fledgling Mawcor|U|TSP -#40|Ixidron|R|TSP -#41|Pentarch Paladin|R|TSP -#42|Avatar of Woe|SR|TSP -#43|Ith, High Arcanist|R|TSP -#44|Endrek Sahr, Master Breeder|R|TSP -#45|Shadowmage Infiltrator|SR|TSP -#46|Tromp the Domains|U|TSP -#47|Serrated Arrows|SR|TSP -#48|Wurmcalling|R|TSP -#49|Soul Collector|SR|TSP -#50|Duskrider Peregrine|U|TSP -#51|Void|SR|TSP -#52|Rift Bolt|C|TSP -#53|Lightning Axe|C|TSP -#54|Mystic Enforcer|SR|TSP -#55|Phthisis|U|TSP -#56|Desolation Giant|SR|TSP -#57|Strangling Soot|C|TSP -#58|Sudden Shock|U|TSP -#59|Fiery Temper|SR|TSP -#60|Dragon Whelp|SR|TSP -#61|Teferi's Moat|SR|TSP -#62|Deep Sea Kraken|R|TSP -#63|Mangara of Corondor|R|TSP -#64|Ancestral Vision|R|TSP -#65|Faceless Butcher|SR|TSP -#66|Might Sliver|U|TSP -#67|Knight of the Holy Nimbus|U|TSP -#68|Clockwork Hydra|U|TSP -#69|Assault Battery|SR|TSP -#70|Essence Sliver|SR|TSP -#71|Durkwood Baloth|C|TSP -#72|Squall Line|R|TSP -#73|Lightning Angel|SR|TSP -#74|Brine Elemental|U|TSP -#75|Careful Consideration|U|TSP -#76|Temporal Isolation|C|TSP -#77|Looter il Kor|C|TSP -#78|Twisted Abomination|SR|TSP -#79|Prodigal Sorcerer|SR|TSP -#80|Nightshade Assassin|U|TSP -#81|Outrider en Kor|U|TSP -#82|Celestial Crusader|U|TSP -#83|Fathom Seer|C|TSP -#84|Castle Raptors|C|TSP -#85|Tendrils of Corruption|C|TSP -#86|Verdeloth the Ancient|SR|TSP -#87|Wildfire Emissary|SR|TSP -#88|Mindless Automaton|SR|TSP -#89|Evangelize|R|TSP -#90|Thornscape Battlemage|SR|TSP -#91|Sprite Noble|R|TSP -#92|Spike Tiller|R|TSP -#93|Willbender|SR|TSP -#94|Soltari Priest|SR|TSP -#95|Tribal Flames|SR|TSP -#96|Crookclaw Transmuter|C|TSP -#97|Psionic Sliver|R|TSP -#98|Vhati il Dal|SR|TSP -#99|Spiketail Drakeling|C|TSP -#100|Dark Withering|C|TSP -#101|Weatherseed Totem|U|TSP -#102|Basalt Gargoyle|U|TSP -#103|Scryb Ranger|U|TSP -#104|Phantom Wurm|U|TSP -#105|Fire Whip|SR|TSP -#106|Amrou Scout|C|TSP -#107|Premature Burial|U|TSP -#108|Hunting Moa|SR|TSP -#109|Assassinate|C|TSP -#110|Thelon of Havenwood|R|TSP -#111|Liege of the Pit|R|TSP -#112|Mystic Snake|SR|TSP -#113|Defiant Vanguard|SR|TSP -#114|Pirate Ship|SR|TSP -#115|Penumbra Spider|C|TSP -#116|Telekinetic Sliver|U|TSP -#117|Cockatrice|SR|TSP -#118|Avalanche Riders|SR|TSP -#119|Gemhide Sliver|C|TSP -#120|Jolrael, Empress of Beasts|SR|TSP -#121|Conflagrate|U|TSP -#122|Search for Tomorrow|C|TSP -#123|Suq'Ata Lancer|SR|TSP -#124|Chronosavant|R|TSP -#125|Yavimaya Dryad|U|TSP -#126|Dauthi Slayer|SR|TSP -#127|Cavalry Master|U|TSP -#128|Foriysian Totem|U|TSP -#129|Stormcloud Djinn|U|TSP -#130|Fortune Thief|R|TSP -#131|Grapeshot|C|TSP -#132|Ghost Ship|SR|TSP -#133|Weathered Bodyguards|R|TSP -#134|Empty the Warrens|C|TSP -#135|Keldon Halberdier|C|TSP -#136|Benalish Cavalry|C|TSP -#137|Amrou Seekers|C|TSP -#138|Tivadar of Thorn|R|TSP -#139|Opal Guardian|R|TSP -#140|Undying Rage|U|TSP -#141|Wall of Roots|SR|TSP -#142|Corpulent Corpse|C|TSP -#143|Fury Sliver|U|TSP -#144|Shadow Guildmage|SR|TSP -#145|Terramorphic Expanse|C|TSP -#146|Prismatic Lens|C|TSP -#147|Phyrexian Totem|U|TSP -#148|Spike Feeder|SR|TSP -#149|Coal Stoker|C|TSP -#150|Orcish Cannonade|C|TSP -#151|Nantuko Shaman|C|TSP -#152|Viscerid Deepwalker|C|TSP -#153|Hail Storm|SR|TSP -#154|Momentary Blink|C|TSP -#155|Eron the Relentless|SR|TSP -#156|Fiery Justice|SR|TSP -#157|Ib Halfheart, Goblin Tactician|R|TSP -#158|Undertaker|SR|TSP -#159|Lim Dul the Necromancer|R|TSP -#160|Giant Oyster|SR|TSP -#161|Urborg Syphon Mage|C|TSP -#162|Uthden Troll|SR|TSP -#163|Candles of Leng|R|TSP -#164|Cloudchaser Kestrel|C|TSP -#165|Thick Skinned Goblin|U|TSP -#166|Trespasser il Vec|C|TSP -#167|Zhalfirin Commander|SR|TSP -#168|Desert|SR|TSP -#169|Sol'kanar the Swamp King|SR|TSP -#170|Might of Old Krosa|U|TSP -#171|Snapback|C|TSP -#172|Voidmage Prodigy|SR|TSP -#173|Coral Trickster|C|TSP -#174|Vampiric Sliver|U|TSP -#175|Orgg|SR|TSP -#176|Wipe Away|U|TSP -#177|Fortify|C|TSP -#178|Magus of the Jar|R|TSP -#179|Bonesplitter Sliver|C|TSP -#180|Gorgon Recluse|C|TSP -#181|Spinneret Sliver|C|TSP -#182|Urza's Factory|U|TSP -#183|Goblin Skycutter|C|TSP -#184|Thunder Totem|U|TSP -#185|Saffi Eriksdotter|R|TSP -#186|Valor|SR|TSP -#187|Gauntlet of Power|R|TSP -#188|Icatian Javelineers|SR|TSP -#189|Stupor|SR|TSP -#190|Strength in Numbers|C|TSP -#191|Herd Gnarr|C|TSP -#192|Lotus Bloom|R|TSP -#193|Thallid Germinator|C|TSP -#194|Chromatic Star|C|TSP -#195|Sarpadian Empires, Vol. VII|R|TSP -#196|Ivory Giant|C|TSP -#197|Stormscape Familiar|SR|TSP -#198|Witch Hunter|SR|TSP -#199|Whispers of the Muse|SR|TSP -#200|Moorish Cavalry|SR|TSP -#201|Mogg War Marshal|C|TSP -#202|Watcher Sliver|C|TSP -#203|Browbeat|SR|TSP -#204|Primal Forcemage|U|TSP -#205|Mistform Ultimus|SR|TSP -#206|Walk the Aeons|R|TSP -#207|Think Twice|C|TSP -#208|Mana Skimmer|C|TSP -#209|Flowstone Channeler|C|TSP -#210|Errant Doomsayers|C|TSP -#211|Quilled Sliver|U|TSP -#212|Ashcoat Bear|C|TSP -#213|Funeral Charm|SR|TSP -#214|Faceless Devourer|U|TSP -#215|Subterranean Shambler|C|TSP -#216|Withered Wretch|SR|TSP -#217|Blazing Blade Askari|C|TSP -#218|Slipstream Serpent|C|TSP -#219|Spined Sliver|SR|TSP -#220|Temporal Eddy|C|TSP -#221|Pit Keeper|C|TSP -#222|Deathspore Thallid|C|TSP -#223|Gemstone Mine|SR|TSP -#224|Undead Warchief|SR|TSP -#225|Nether Traitor|R|TSP -#226|Feebleness|C|TSP -#227|Unstable Mutation|SR|TSP -#228|Zealot il Vec|C|TSP -#229|Greenseeker|C|TSP -#230|Pendelhaven|SR|TSP -#231|Thallid Shell Dweller|C|TSP -#232|Flamecore Elemental|C|TSP -#233|Dodecapod|SR|TSP -#234|Flickering Spirit|C|TSP -#235|Dream Stalker|C|TSP -#236|Jasmine Boreal|SR|TSP -#237|Thrill of the Hunt|C|TSP -#238|Sengir Autocrat|SR|TSP -#239|Resurrection|SR|TSP -#240|Hivestone|R|TSP -#241|Molten Slagheap|U|TSP -#242|Mindstab|C|TSP -#243|Magus of the Mirror|R|TSP -#244|Bogardan Rager|C|TSP -#245|Icatian Crier|C|TSP -#246|Tolarian Sentinel|C|TSP -#247|Krosan Cloudscraper|SR|TSP -#248|Havenwood Wurm|C|TSP -#249|Skulking Knight|C|TSP -#250|Ironclaw Buzzardiers|C|TSP -#251|Scragnoth|SR|TSP -#252|Dread Return|U|TSP -#253|Scarwood Treefolk|C|TSP -#254|Bad Moon|SR|TSP -#255|Fungal Reaches|U|TSP -#256|Durkwood Tracker|U|TSP -#257|Ghostflame Sliver|U|TSP -#258|Calciform Pools|U|TSP -#259|Dreadship Reef|U|TSP -#260|Arena|SR|TSP -#261|Fungus Sliver|R|TSP -#262|Kher Keep|R|TSP -#263|Wormwood Dryad|C|TSP -#264|Skittering Monstrosity|U|TSP -#265|Cancel|C|TSP -#266|Chronatog Totem|U|TSP -#267|Thallid|SR|TSP -#268|Whirling Dervish|SR|TSP -#269|Basal Sliver|C|TSP -#270|Opaline Sliver|U|TSP -#271|Merieke Ri Berit|SR|TSP -#272|Spitting Slug|SR|TSP -#273|Savage Thallid|C|TSP -#274|Viashino Bladescout|C|TSP -#275|Mwonvuli Acid Moss|C|TSP -#276|Saltcrusted Steppe|U|TSP -#277|D'Avenant Healer|C|TSP -#278|Jedit's Dragoons|C|TSP -#279|Evil Eye of Urborg|U|TSP -#280|Venser's Sliver|C|TSP -#281|Mirari|SR|TSP -#282|Two Headed Sliver|C|TSP -#283|Viscid Lemures|C|TSP -#284|Sidewinder Sliver|C|TSP -#285|Smallpox|U|TSP -#286|Flying Men|SR|TSP -#287|Lord of Atlantis|SR|TSP -#288|Mystical Teachings|C|TSP -#289|Pendelhaven Elder|U|TSP -#290|Flagstones of Trokair|R|TSP -#291|Dralnu, Lich Lord|R|TSP -#292|The Rack|SR|TSP -#293|Honorable Passage|SR|TSP -#294|Mishra, Artificer Prodigy|R|TSP -#295|Vesuva|R|TSP -#296|Cyclopean Giant|C|TSP -#297|Tectonic Fiend|U|TSP -#298|Assembly Worker|U|TSP -#299|Drudge Reavers|C|TSP -#300|Aetherflame Wall|C|TSP -#301|Drifter il Dal|C|TSP -#302|Sage of Epityr|C|TSP -#303|Spell Burst|U|TSP -#304|Pentarch Ward|C|TSP -#305|Craw Giant|SR|TSP -#306|Firewake Sliver|U|TSP -#307|Ophidian Eye|C|TSP -#308|Eternity Snare|C|TSP -#309|Unyaro Bees|R|TSP -#310|Aether Web|C|TSP -#311|Ovinomancer|SR|TSP -#312|Voidmage Husher|U|TSP -#313|Safe Haven|SR|TSP -#314|Nicol Bolas|SR|TSP -#315|Grinning Totem|SR|TSP -#316|Gaze of Justice|C|TSP -#317|Gustcloak Cavalier|U|TSP -#318|Gaea's Blessing|SR|TSP -#319|Evil Eye of Orms by Gore|SR|TSP -#320|Gemstone Caverns|R|TSP -#321|Paradise Plume|U|TSP -#322|Screeching Sliver|C|TSP -#323|Sprout|C|TSP -#324|Swarmyard|R|TSP -#325|Bewilder|C|TSP -#326|Haunting Hymn|U|TSP -#327|Mindlash Sliver|C|TSP -#328|Avoid Fate|SR|TSP -#329|Jhoira's Timebug|C|TSP -#330|Uncle Istvan|SR|TSP -#331|Plated Pegasus|U|TSP -#332|Shadow Sliver|C|TSP -#333|Disenchant|SR|TSP -#334|Reiterate|R|TSP -#335|Psychotic Episode|C|TSP -#336|Pandemonium|SR|TSP -#337|Darkness|SR|TSP -#338|Call to the Netherworld|C|TSP -#339|Trickbind|R|TSP -#340|Sindbad|SR|TSP -#341|Spirit Loop|U|TSP -#342|Tormod's Crypt|SR|TSP -#343|Children of Korlis|C|TSP -#344|Goblin Snowman|SR|TSP -#345|Sangrophage|C|TSP -#346|Ignite Memories|U|TSP -#347|Molder|C|TSP -#348|Orcish Librarian|SR|TSP -#349|Gaea's Liege|SR|TSP -#350|Academy Ruins|R|TSP -#351|Dandan|SR|TSP -#352|Harmonic Sliver|U|TSP -#353|Krosan Grip|U|TSP -#354|Traitor's Clutch|C|TSP -#355|Demonic Collusion|R|TSP -#356|Glass Asp|C|TSP -#357|Ancient Grudge|C|TSP -#358|Foriysian Interceptor|C|TSP -#359|Plunder|C|TSP -#360|Clockspinning|C|TSP -#361|Angel's Grace|R|TSP -#362|Merfolk Assassin|SR|TSP -#363|Claws of Gix|SR|TSP -#364|Curse of the Cabal|R|TSP -#365|Brass Gnat|C|TSP -#366|Ghitu Firebreathing|C|TSP -#367|Fallen Ideal|U|TSP -#368|Auratog|SR|TSP -#369|Chameleon Blur|C|TSP -#370|Kobold Taskmaster|SR|TSP -#371|War Barge|SR|TSP -#372|Detainment Spell|C|TSP -#373|Ground Rift|C|TSP -#374|Barbed Shocker|U|TSP -#375|Dragonstorm|SR|TSP -#376|Divine Congregation|C|TSP -#377|Enduring Renewal|SR|TSP -#378|Magus of the Candelabra|R|TSP -#379|Dementia Sliver|U|TSP -#380|Wheel of Fate|R|TSP -#381|Conspiracy|SR|TSP -#382|Swamp Mosquito|SR|TSP -#383|Feldon's Cane|SR|TSP -#384|Pull from Eternity|U|TSP -#385|Return to Dust|U|TSP -#386|Fool's Demise|U|TSP -#387|Celestial Dawn|SR|TSP -#388|Truth or Tale|U|TSP -#389|Squire|SR|TSP -#390|Coalition Victory|SR|TSP -#391|Leviathan|SR|TSP -#392|Volcanic Awakening|U|TSP -#393|Living End|R|TSP -#394|Consecrate Land|SR|TSP -#395|Scion of the Ur Dragon|R|TSP -#396|Aspect of Mongoose|U|TSP -#397|Restore Balance|R|TSP -#398|Paradox Haze|U|TSP -#399|Locket of Yesterdays|U|TSP -#400|Norin the Wary|R|TSP -#401|Hypergenesis|R|TSP -#402|Moonlace|R|TSP -//Rank|Name|Rarity|Set -#1|Dummy Card|S|TSB -#2|Desolation Giant|S|TSB -#2|Fiery Justice|S|TSB -#2|Jolrael Empress of Beasts|S|TSB -#2|Void|S|TSB -#3|Faceless Butcher|S|TSB -#3|Psionic Blast|S|TSB -#3|Disintegrate|S|TSB -#3|Fiery Temper|S|TSB -#3|Lightning Angel|S|TSB -#3|Merieke Ri Berit|S|TSB -#3|Vhati il Dal|S|TSB -#4|Shadowmage Infiltrator|S|TSB -#4|Soul Collector|S|TSB -#4|Assault Battery|S|TSB -#4|Call of the Herd|S|TSB -#4|Dragon Whelp|S|TSB -#4|Ghost Ship|S|TSB -#4|Verdeloth the Ancient|S|TSB -#4|Witch Hunter|S|TSB -#5|Akroma Angel of Wrath|S|TSB -#5|Cockatrice|S|TSB -#5|Fire Whip|S|TSB -#5|Mystic Snake|S|TSB -#5|Shadow Guildmage|S|TSB -#5|Teferis Moat|S|TSB -#5|Solkanar the Swamp King|S|TSB -#6|Avatar of Woe|S|TSB -#6|Mystic Enforcer|S|TSB -#6|Defiant Vanguard|S|TSB -#6|Eron the Relentless|S|TSB -#6|Essence Sliver|S|TSB -#6|Prodigal Sorcerer|S|TSB -#6|Serrated Arrows|S|TSB -#6|Soltari Priest|S|TSB -#6|Scragnoth|S|TSB -#6|Dauthi Slayer|S|TSB -#6|Thornscape Battlemage|S|TSB -#6|Tribal Flames|S|TSB -#6|Twisted Abomination|S|TSB -#6|Voidmage Prodigy|S|TSB -#7|Pirate Ship|S|TSB -#7|Wildfire Emissary|S|TSB -#7|Valor|S|TSB -#7|Spined Sliver|S|TSB -#7|Hunting Moa|S|TSB -#7|Arena|S|TSB -#7|Desert|S|TSB -#7|Giant Oyster|S|TSB -#7|Jasmine Boreal|S|TSB -#7|Zhalfirin Commander|S|TSB -#8|Bad Moon|S|TSB -#8|Craw Giant|S|TSB -#8|Lord of Atlantis|S|TSB -#8|Withered Wretch|S|TSB -#8|Mistform Ultimus|S|TSB -#8|Uthden Troll|S|TSB -#8|Spitting Slug|S|TSB -#8|Stormbind|S|TSB -#8|Stupor|S|TSB -#8|SuqAta Lancer|S|TSB -#8|Wall of Roots|S|TSB -#9|Nicol Bolas|S|TSB -#9|Dodecapod|S|TSB -#9|Moorish Cavalry|S|TSB -#9|Avalanche Riders|S|TSB -#9|Evil Eye of Orms by Gore|S|TSB -#9|Funeral Charm|S|TSB -#9|Icatian Javelineers|S|TSB -#9|Mindless Automaton|S|TSB -#9|Resurrection|S|TSB -#9|Seragnoth|S|TSB -#9|Sengir Autocrat|S|TSB -#9|Thallid|S|TSB -#9|Whispers of the Muse|S|TSB -#10|Browbeat|S|TSB -#10|Willbender|S|TSB -#10|Whirling Dervish|S|TSB -#10|Undead Warchief|S|TSB -#10|Stormscape Familiar|S|TSB -#10|Spike Feeder|S|TSB -#10|Sacred Mesa|S|TSB -#10|Pendelhaven|S|TSB -#10|Conspiracy|S|TSB -#10|Dandan|S|TSB -#10|Gaeas Blessing|S|TSB -#10|Gaeas Liege|S|TSB -#10|Gemstone Mine|S|TSB -#10|Hail Storm|S|TSB -#10|Mirari|S|TSB -#10|Swamp Mosquito|S|TSB -#11|Disenchant|S|TSB -#11|Honorable Passage|S|TSB -#11|Goblin Snowman|S|TSB -#11|Krosan Cloudscraper|S|TSB -#11|Uncle Istvan|S|TSB -#11|Leviathan|S|TSB -#11|Orgg|S|TSB -#11|Ovinomancer|S|TSB -#11|Safe Haven|S|TSB -#11|Undertaker|S|TSB -#11|Unstable Mutation|S|TSB -#12|Auratog|S|TSB -#12|Grinning Totem|S|TSB -#12|Avoid Fate|S|TSB -#12|Darkness|S|TSB -#12|Flying Men|S|TSB -#12|Kobold Taskmaster|S|TSB -#12|Merfolk Assassin|S|TSB -#12|Squire|S|TSB -#12|Orcish Librarian|S|TSB -#12|Pandemonium|S|TSB -#12|Sindbad|S|TSB -#12|The Rack|S|TSB -#13|Celestial Dawn|S|TSB -#13|War Barge|S|TSB -#13|Claws of Gix|S|TSB -#13|Coalition Victory|S|TSB -#13|Consecrate Land|S|TSB -#13|Dragonstorm|S|TSB -#13|Enduring Renewal|S|TSB -#13|Feldons Cane|S|TSB -#13|Tormods Crypt|S|TSB -//Rank|Name|Rarity|Set -#1|Adarkar Valkyrie|R|CSP -#2|Rimescale Dragon|R|CSP -#3|Sunscour|R|CSP -#4|Ohran Viper|R|CSP -#5|Rimefeather Owl|R|CSP -#6|Heidar, Rimewind Master|R|CSP -#7|Darien, King of Kjeldor|R|CSP -#8|Brooding Saurian|R|CSP -#9|Stalking Yeti|U|CSP -#10|Scrying Sheets|R|CSP -#11|Garza's Assassin|R|CSP -#12|Juniper Order Ranger|U|CSP -#13|Resize|U|CSP -#14|Herald of Leshrac|R|CSP -#15|Vexing Sphinx|R|CSP -#16|Mouth of Ronom|U|CSP -#17|Ronom Hulk|C|CSP -#18|Void Maw|R|CSP -#19|Surging Flame|C|CSP -#20|Lightning Serpent|R|CSP -#21|Blizzard Specter|U|CSP -#22|Jotun Owl Keeper|U|CSP -#23|Phyrexian Ironfoot|U|CSP -#24|Garza Zol, Plague Queen|R|CSP -#25|Arctic Nishoba|U|CSP -#26|Field Marshal|R|CSP -#27|Coldsteel Heart|U|CSP -#28|Karplusan Strider|U|CSP -#29|Shape of the Wiitigo|R|CSP -#30|Skred|C|CSP -#31|White Shield Crusader|U|CSP -#32|Squall Drifter|C|CSP -#33|Soul Spike|R|CSP -#34|Panglacial Wurm|R|CSP -#35|Hibernation's End|R|CSP -#36|Adarkar Windform|U|CSP -#37|Krovikan Rot|U|CSP -#38|Surging Sentinels|C|CSP -#39|Chill to the Bone|C|CSP -#40|Frost Raptor|C|CSP -#41|Rimehorn Aurochs|U|CSP -#42|Kjeldoran Gargoyle|U|CSP -#43|Stromgald Crusader|U|CSP -#44|Diamond Faerie|R|CSP -#45|Gelid Shackles|C|CSP -#46|Allosaurus Rider|R|CSP -#47|Aurochs Herd|C|CSP -#48|Deathmark|U|CSP -#49|Zombie Musher|C|CSP -#50|Boreal Druid|C|CSP -#51|Boreal Centaur|C|CSP -#52|Sound the Call|C|CSP -#53|Disciple of Tevesh Szat|C|CSP -#54|Woolly Razorback|R|CSP -#55|Into the North|C|CSP -#56|Frost Marsh|U|CSP -#57|Krovikan Mist|C|CSP -#58|Surging Might|C|CSP -#59|Krovikan Whispers|U|CSP -#60|Arctic Flats|U|CSP -#61|Highland Weald|U|CSP -#62|Boreal Shelf|U|CSP -#63|Tresserhorn Sinks|U|CSP -#64|Boreal Griffin|C|CSP -#65|Ursine Fylgja|U|CSP -#66|Phyrexian Snowcrusher|U|CSP -#67|Feast of Flesh|C|CSP -#68|Surging Aether|C|CSP -#69|Magmatic Core|U|CSP -#70|Deepfire Elemental|U|CSP -#71|Dark Depths|R|CSP -#72|Kjeldoran Outrider|C|CSP -#73|Snow Covered Forest|C|CSP -#74|Snow Covered Island|C|CSP -#75|Ronom Unicorn|C|CSP -#76|Bull Aurochs|C|CSP -#77|Snow Covered Mountain|C|CSP -#78|Snow Covered Plains|C|CSP -#79|Snow Covered Swamp|C|CSP -#80|Lovisa Coldeyes|R|CSP -#81|Kjeldoran War Cry|C|CSP -#82|Frozen Solid|C|CSP -#83|Rimewind Taskmage|C|CSP -#84|Karplusan Minotaur|R|CSP -#85|Sek'Kuar, Deathkeeper|R|CSP -#86|Phobian Phantasm|U|CSP -#87|Earthen Goo|U|CSP -#88|Lightning Storm|U|CSP -#89|Perilous Research|U|CSP -#90|Ohran Yeti|C|CSP -#91|Goblin Rimerunner|C|CSP -#92|Simian Brawler|C|CSP -#93|Jester's Scepter|R|CSP -#94|Martyr of Ashes|C|CSP -#95|Greater Stone Spirit|U|CSP -#96|Mishra's Bauble|U|CSP -#97|Rune Snag|C|CSP -#98|Frostweb Spider|C|CSP -#99|Balduvian Fallen|U|CSP -#100|Balduvian Frostwaker|U|CSP -#101|Tresserhorn Skyknight|U|CSP -#102|Thermopod|C|CSP -#103|Grim Harvest|C|CSP -#104|Gutless Ghoul|C|CSP -#105|Swift Maneuver|C|CSP -#106|Balduvian Warlord|U|CSP -#107|Drelnoch|C|CSP -#108|Jotun Grunt|U|CSP -#109|Surging Dementia|C|CSP -#110|Steam Spitter|U|CSP -#111|Balduvian Rage|U|CSP -#112|Orcish Bloodpainter|C|CSP -#113|Chilling Shade|C|CSP -#114|Ronom Serpent|C|CSP -#115|Thrumming Stone|R|CSP -#116|Rimebound Dead|C|CSP -#117|Glacial Plating|U|CSP -#118|Vanish into Memory|U|CSP -#119|Sheltering Ancient|U|CSP -#120|Karplusan Wolverine|C|CSP -#121|Rime Transfusion|U|CSP -#122|Krovikan Scoundrel|C|CSP -#123|Martyr of Sands|C|CSP -#124|Zur the Enchanter|R|CSP -#125|Gristle Grinner|U|CSP -#126|Martyr of Spores|C|CSP -#127|Kjeldoran Javelineer|C|CSP -#128|Flashfreeze|U|CSP -#129|Controvert|U|CSP -#130|Cryoclasm|U|CSP -#131|Icefall|C|CSP -#132|Goblin Furrier|C|CSP -#133|Survivor of the Unseen|C|CSP -#134|Martyr of Frost|C|CSP -#135|Rimewind Cryomancer|U|CSP -#136|Commandeer|R|CSP -#137|Counterbalance|U|CSP -#138|Sun's Bounty|C|CSP -#139|Mystic Melting|U|CSP -#140|Thermal Flux|C|CSP -#141|Martyr of Bones|C|CSP -#142|Tamanoa|R|CSP -#143|Rite of Flame|C|CSP -#144|Fury of the Horde|R|CSP -#145|Wilderness Elemental|U|CSP -#146|Wall of Shards|U|CSP -#147|Luminesce|U|CSP -#148|Haakon, Stromgald Scourge|R|CSP -#149|Phyrexian Soulgorger|R|CSP -#150|Freyalise's Radiance|U|CSP -#151|Cover of Winter|R|CSP -#152|Braid of Fire|R|CSP -#153|Arcum Dagsson|R|CSP -#154|Phyrexian Etchings|R|CSP -#155|Jokulmorder|R|CSP -//Rank|Name|Rarity|Set -#1|Simic Sky Swallower|R|DIS -#2|Demonfire|R|DIS -#3|Rakdos Pit Dragon|R|DIS -#4|Windreaver|R|DIS -#5|Grand Arbiter Augustin IV|R|DIS -#6|Rakdos Guildmage|U|DIS -#7|Azorius Guildmage|U|DIS -#8|Pride of the Clouds|R|DIS -#9|Cytoplast Root Kin|R|DIS -#10|Twinstrike|U|DIS -#11|Seal of Doom|C|DIS -#12|Cytoplast Manipulator|R|DIS -#13|Sky Hussar|U|DIS -#14|Stormscale Anarch|R|DIS -#15|Lyzolda, the Blood Witch|R|DIS -#16|Wrecking Ball|C|DIS -#17|Cackling Flames|C|DIS -#18|Condemn|U|DIS -#19|Protean Hulk|R|DIS -#20|Stalking Vengeance|R|DIS -#21|Minister of Impediments|C|DIS -#22|Crime Punishment|R|DIS -#23|Seal of Fire|C|DIS -#24|Tidespout Tyrant|R|DIS -#25|Isperia the Inscrutable|R|DIS -#26|Rakdos the Defiler|R|DIS -#27|Celestial Ancient|R|DIS -#28|Experiment Kraj|R|DIS -#29|Wakestone Gargoyle|R|DIS -#30|Trygon Predator|U|DIS -#31|Avatar of Discord|R|DIS -#32|Rakdos Ickspitter|C|DIS -#33|Azorius Herald|U|DIS -#34|Rakdos Augermage|R|DIS -#35|Assault Zeppelid|C|DIS -#36|Leafdrake Roost|U|DIS -#37|Simic Guildmage|U|DIS -#38|Indrik Stomphowler|U|DIS -#39|Plaxcaster Frogling|U|DIS -#40|Hit Run|U|DIS -#41|Mistral Charger|U|DIS -#42|Omnibian|R|DIS -#43|Govern the Guildless|R|DIS -#44|Research Development|R|DIS -#45|Ratcatcher|R|DIS -#46|Patagia Viper|U|DIS -#47|Hellhole Rats|U|DIS -#48|Supply Demand|U|DIS -#49|Odds Ends|R|DIS -#50|Court Hussar|U|DIS -#51|Unliving Psychopath|R|DIS -#52|Guardian of the Guildpact|C|DIS -#53|Hallowed Fountain|R|DIS -#54|Paladin of Prahv|U|DIS -#55|Blood Crypt|R|DIS -#56|Momir Vig, Simic Visionary|R|DIS -#57|Azorius First Wing|C|DIS -#58|Demon's Jester|C|DIS -#59|Rise Fall|U|DIS -#60|Kindle the Carnage|U|DIS -#61|Helium Squirter|C|DIS -#62|Silkwing Scout|C|DIS -#63|Crypt Champion|U|DIS -#64|Novijen Sages|R|DIS -#65|Freewind Equenaut|C|DIS -#66|Hide Seek|R|DIS -#67|Plumes of Peace|C|DIS -#68|Breeding Pool|R|DIS -#69|Plaxmanta|U|DIS -#70|Squealing Devil|U|DIS -#71|Loaming Shaman|R|DIS -#72|Flaring Flame Kin|U|DIS -#73|Aquastrand Spider|C|DIS -#74|Cytoshape|R|DIS -#75|Pure Simple|U|DIS -#76|Coiling Oracle|C|DIS -#77|Rakdos Carnarium|C|DIS -#78|Vigean Graftmage|U|DIS -#79|Dread Slag|R|DIS -#80|Ocular Halo|C|DIS -#81|Azorius Chancery|C|DIS -#82|Gobhobbler Rats|C|DIS -#83|Sporeback Troll|C|DIS -#84|Simic Ragworm|C|DIS -#85|Voidslime|R|DIS -#86|Ogre Gatecrasher|C|DIS -#87|Simic Growth Chamber|C|DIS -#88|Riot Spikes|C|DIS -#89|Transguild Courier|U|DIS -#90|Shielding Plax|C|DIS -#91|Rakdos Signet|C|DIS -#92|Azorius Signet|C|DIS -#93|Evolution Vat|R|DIS -#94|Cytospawn Shambler|C|DIS -#95|Simic Signet|C|DIS -#96|Pillar of the Paruns|R|DIS -#97|Drekavac|U|DIS -#98|Simic Basilisk|U|DIS -#99|Carom|C|DIS -#100|Jagged Poppet|U|DIS -#101|Might of the Nephilim|U|DIS -#102|Beacon Hawk|C|DIS -#103|Soulsworn Jury|C|DIS -#104|Trial Error|U|DIS -#105|Flame Kin War Scout|U|DIS -#106|Enemy of the Guildpact|C|DIS -#107|Utopia Sprawl|C|DIS -#108|Muse Vessel|R|DIS -#109|Gnat Alley Creeper|U|DIS -#110|Biomantic Mastery|R|DIS -#111|Ragamuffyn|U|DIS -#112|Macabre Waltz|C|DIS -#113|Sprouting Phytohydra|R|DIS -#114|Verdant Eidolon|C|DIS -#115|Vigean Hydropon|C|DIS -#116|Anthem of Rakdos|R|DIS -#117|Enigma Eidolon|C|DIS -#118|Haazda Shield Mate|R|DIS -#119|Entropic Eidolon|C|DIS -#120|Bound Determined|R|DIS -#121|Aurora Eidolon|C|DIS -#122|Aethermage's Touch|R|DIS -#123|Fertile Imagination|U|DIS -#124|Overrule|C|DIS -#125|Spell Snare|U|DIS -#126|Prahv, Spires of Order|U|DIS -#127|Slaughterhouse Bouncer|C|DIS -#128|Swift Silence|R|DIS -#129|Rakdos Riteknife|R|DIS -#130|Dovescape|R|DIS -#131|Novijen, Heart of Progress|U|DIS -#132|Flash Foliage|U|DIS -#133|Walking Archive|R|DIS -#134|Kill Suit Cultist|C|DIS -#135|Ghost Quarter|U|DIS -#136|Taste for Mayhem|C|DIS -#137|Vesper Ghoul|C|DIS -#138|Thrive|C|DIS -#139|Simic Initiate|C|DIS -#140|Psychotic Fury|C|DIS -#141|Nettling Curse|C|DIS -#142|Infernal Tutor|R|DIS -#143|Brace for Impact|U|DIS -#144|Palliation Accord|U|DIS -#145|Stoic Ephemera|U|DIS -#146|Utvara Scalper|C|DIS -#147|War's Toll|R|DIS -#148|Sandstorm Eidolon|C|DIS -#149|Proper Burial|R|DIS -#150|Rix Maadi, Dungeon Palace|U|DIS -#151|Haazda Exonerator|C|DIS -#152|Bronze Bombshell|R|DIS -#153|Proclamation of Rebirth|R|DIS -#154|Magewright's Stone|U|DIS -#155|Bond of Agony|U|DIS -#156|Vigean Intuition|U|DIS -#157|Skullmead Cauldron|U|DIS -#158|Azorius Ploy|U|DIS -#159|Azorius Aethermage|U|DIS -#160|Steeling Stance|C|DIS -#161|Vision Skeins|C|DIS -#162|Delirium Skeins|C|DIS -#163|Blessing of the Nephilim|U|DIS -#164|Skyscribing|U|DIS -#165|Nihilistic Glee|R|DIS -#166|Rain of Gore|R|DIS -#167|Weight of Spires|U|DIS -#168|Ignorant Bliss|U|DIS -#169|Slithering Shade|U|DIS -#170|Whiptail Moloch|C|DIS -#171|Stomp and Howl|U|DIS -#172|Writ of Passage|C|DIS -#173|Brain Pry|U|DIS -#174|Street Savvy|C|DIS -#175|Pain Magnification|U|DIS -#176|Valor Made Real|C|DIS -#177|Psychic Possession|R|DIS -#178|Wit's End|R|DIS -#179|Elemental Resonance|R|DIS -#180|Nightcreep|U|DIS -//Rank|Name|Rarity|Set -#1|Skeletal Vampire|R|GPT -#2|Niv-Mizzet, the Firemind|R|GPT -#3|Savage Twister|U|GPT -#4|Angel of Despair|R|GPT -#5|Debtors' Knell|R|GPT -#6|Invoke the Firemind|R|GPT -#7|Seize the Soul|R|GPT -#8|Ghost Council of Orzhova|R|GPT -#9|Mortify|U|GPT -#10|Rumbling Slum|R|GPT -#11|Burning Tree Shaman|R|GPT -#12|Electrolyze|U|GPT -#13|Skarrgan Firebird|R|GPT -#14|Giant Solifuge|R|GPT -#15|Stratozeppelid|U|GPT -#16|Gruul Guildmage|U|GPT -#17|Djinn Illuminatus|R|GPT -#18|Graven Dominator|R|GPT -#19|Orzhov Pontiff|R|GPT -#20|Pillory of the Sleepless|C|GPT -#21|Gelectrode|U|GPT -#22|Tibor and Lumia|R|GPT -#23|Blind Hunter|C|GPT -#24|Borborygmos|R|GPT -#25|Teysa, Orzhov Scion|R|GPT -#26|Steamcore Weird|C|GPT -#27|Belfry Spirit|U|GPT -#28|Ogre Savant|C|GPT -#29|Douse in Gloom|C|GPT -#30|Streetbreaker Wurm|C|GPT -#31|Orzhov Guildmage|U|GPT -#32|Living Inferno|R|GPT -#33|Sword of the Paruns|R|GPT -#34|Pyromatics|C|GPT -#35|Izzet Chronarch|C|GPT -#36|Wurmweaver Coil|R|GPT -#37|Repeal|C|GPT -#38|Daggerclaw Imp|U|GPT -#39|Shrieking Grotesque|C|GPT -#40|Harrier Griffin|U|GPT -#41|Ulasht, the Hate Seed|R|GPT -#42|Exhumer Thrull|U|GPT -#43|Izzet Guildmage|U|GPT -#44|Silhana Starfletcher|C|GPT -#45|Ghor Clan Savage|C|GPT -#46|Wildsize|C|GPT -#47|Mourning Thrull|C|GPT -#48|Stomping Ground|R|GPT -#49|Torch Drake|C|GPT -#50|Plagued Rusalka|U|GPT -#51|Gristleback|U|GPT -#52|Hypervolt Grasp|U|GPT -#53|Spelltithe Enforcer|R|GPT -#54|Ostiary Thrull|C|GPT -#55|Culling Sun|R|GPT -#56|Agent of Masks|U|GPT -#57|Dryad Sophisticate|U|GPT -#58|Orzhov Euthanist|C|GPT -#59|Izzet Boilerworks|C|GPT -#60|Steam Vents|R|GPT -#61|Godless Shrine|R|GPT -#62|Droning Bureaucrats|U|GPT -#63|Skarrgan Skybreaker|U|GPT -#64|Souls of the Faultless|U|GPT -#65|Orzhov Basilica|C|GPT -#66|Ghost Warden|C|GPT -#67|Wee Dragonauts|C|GPT -#68|Train of Thought|C|GPT -#69|Gruul Turf|C|GPT -#70|Bioplasm|R|GPT -#71|Schismotivate|U|GPT -#72|Izzet Signet|C|GPT -#73|Gruul War Plow|R|GPT -#74|Orzhov Signet|C|GPT -#75|Petrahydrox|C|GPT -#76|Scorched Rusalka|U|GPT -#77|Vacuumelt|U|GPT -#78|Revenant Patriarch|U|GPT -#79|Shadow Lance|U|GPT -#80|Thunderheads|U|GPT -#81|Bloodscale Prowler|C|GPT -#82|Scab Clan Mauler|C|GPT -#83|Petrified Wood Kin|R|GPT -#84|Sanguine Praetor|R|GPT -#85|Ghostway|R|GPT -#86|Absolver Thrull|C|GPT -#87|Gruul Signet|C|GPT -#88|Tin Street Hooligan|C|GPT -#89|Silhana Ledgewalker|C|GPT -#90|Cerebral Vortex|R|GPT -#91|Smogsteed Rider|U|GPT -#92|Gruul Scrapper|C|GPT -#93|Vedalken Plotter|U|GPT -#94|Goblin Flectomancer|U|GPT -#95|Withstand|C|GPT -#96|Wild Cantor|C|GPT -#97|Burning Tree Bloodscale|C|GPT -#98|To Arms!|U|GPT -#99|Infiltrator's Magemark|C|GPT -#100|Castigate|C|GPT -#101|Sinstriker's Will|U|GPT -#102|Skarrg, the Rage Pits|U|GPT -#103|Drowned Rusalka|U|GPT -#104|Order of the Stars|U|GPT -#105|Orzhova, the Church of Deals|U|GPT -#106|Storm Herd|R|GPT -#107|Feral Animist|U|GPT -#108|Necromancer's Magemark|C|GPT -#109|Ghor Clan Bloodscale|U|GPT -#110|Leap of Flame|C|GPT -#111|Vertigo Spawn|U|GPT -#112|Witch Maw Nephilim|R|GPT -#113|Gruul Nodorog|C|GPT -#114|Battering Wurm|U|GPT -#115|Abyssal Nocturnus|R|GPT -#116|Guardian's Magemark|C|GPT -#117|Runeboggle|C|GPT -#118|Glint Eye Nephilim|R|GPT -#119|Hissing Miasma|U|GPT -#120|Fencer's Magemark|C|GPT -#121|Skyrider Trainee|C|GPT -#122|Wreak Havoc|U|GPT -#123|Frazzle|U|GPT -#124|Dune Brood Nephilim|R|GPT -#125|Gigadrowse|C|GPT -#126|Parallectric Feedback|R|GPT -#127|Leyline of Lightning|R|GPT -#128|Rabble Rouser|U|GPT -#129|Skarrgan Pit Skulk|C|GPT -#130|Restless Bones|C|GPT -#131|Beastmaster's Magemark|C|GPT -#132|Stitch in Time|R|GPT -#133|Ink Treader Nephilim|R|GPT -#134|Siege of Towers|R|GPT -#135|Lionheart Maverick|C|GPT -#136|Poisonbelly Ogre|C|GPT -#137|Yore Tiller Nephilim|R|GPT -#138|Crystal Seer|C|GPT -#139|Predatory Focus|U|GPT -#140|Cry of Contrition|C|GPT -#141|Crash Landing|U|GPT -#142|Cremate|C|GPT -#143|Quicken|R|GPT -#144|Mimeofacture|R|GPT -#145|Martyred Rusalka|U|GPT -#146|Gatherer of Graces|U|GPT -#147|Aetherplasm|U|GPT -#148|Shattering Spree|U|GPT -#149|Starved Rusalka|U|GPT -#150|Caustic Rain|U|GPT -#151|Moratorium Stone|R|GPT -#152|Mizzium Transreliquat|R|GPT -#153|Benediction of Moons|C|GPT -#154|Killer Instinct|R|GPT -#155|Primeval Light|U|GPT -#156|Conjurer's Ban|U|GPT -#157|Leyline of the Void|R|GPT -#158|Hatching Plans|R|GPT -#159|Leyline of the Meek|R|GPT -#160|Nivix, Aerie of the Firemind|U|GPT -#161|Sky Swallower|R|GPT -#162|Cryptwailing|U|GPT -#163|Leyline of Lifeforce|R|GPT -#164|Leyline of Singularity|R|GPT -#165|Earth Surge|R|GPT -//Rank|Name|Rarity|Set -#1|Glare of Subdual|R|RAV -#2|Loxodon Hierarch|R|RAV -#3|Ursapine|R|RAV -#4|Gleancrawler|R|RAV -#5|Vulturous Zombie|R|RAV -#6|Grave Shell Scarab|R|RAV -#7|Char|R|RAV -#8|Firemane Angel|R|RAV -#9|Hex|R|RAV -#10|Flame Fusillade|R|RAV -#11|Moldervine Cloak|U|RAV -#12|Cerulean Sphinx|R|RAV -#13|Tolsimir Wolfblood|R|RAV -#14|Ribbons of Night|U|RAV -#15|Moroii|U|RAV -#16|Putrefy|U|RAV -#17|Selesnya Guildmage|U|RAV -#18|Lightning Helix|U|RAV -#19|Glimpse the Unthinkable|R|RAV -#20|Keening Banshee|U|RAV -#21|Dream Leash|R|RAV -#22|Last Gasp|C|RAV -#23|Faith's Fetters|C|RAV -#24|Galvanic Arc|C|RAV -#25|Primordial Sage|R|RAV -#26|Followed Footsteps|R|RAV -#27|Sunforger|R|RAV -#28|Hour of Reckoning|R|RAV -#29|Master Warcraft|R|RAV -#30|Plague Boiler|R|RAV -#31|Trophy Hunter|U|RAV -#32|Devouring Light|U|RAV -#33|Mark of Eviction|U|RAV -#34|Hunted Dragon|R|RAV -#35|Razia, Boros Archangel|R|RAV -#36|Agrus Kos, Wojek Veteran|R|RAV -#37|Brightflame|R|RAV -#38|Dimir Guildmage|U|RAV -#39|Disembowel|C|RAV -#40|Vinelasher Kudzu|R|RAV -#41|Birds of Paradise|R|RAV -#42|Woebringer Demon|R|RAV -#43|Dimir Cutpurse|R|RAV -#44|Viashino Fangtail|C|RAV -#45|Watchwolf|U|RAV -#46|Golgari Guildmage|U|RAV -#47|Loxodon Gatekeeper|R|RAV -#48|Belltower Sphinx|U|RAV -#49|Bottled Cloister|R|RAV -#50|Szadek, Lord of Secrets|R|RAV -#51|Hunted Lammasu|R|RAV -#52|Civic Wayfinder|C|RAV -#53|Hammerfist Giant|R|RAV -#54|Snapping Drake|C|RAV -#55|Compulsive Research|C|RAV -#56|Sunhome Enforcer|U|RAV -#57|Woodwraith Corrupter|R|RAV -#58|Halcyon Glaze|U|RAV -#59|Helldozer|R|RAV -#60|Cleansing Beam|U|RAV -#61|Boros Guildmage|U|RAV -#62|Vedalken Dismisser|C|RAV -#63|Brainspoil|C|RAV -#64|Drooling Groodion|U|RAV -#65|Dark Confidant|R|RAV -#66|Stinkweed Imp|C|RAV -#67|Skyknight Legionnaire|C|RAV -#68|Golgari Rotwurm|C|RAV -#69|Sisters of Stone Death|R|RAV -#70|Oathsworn Giant|U|RAV -#71|Carven Caryatid|U|RAV -#72|Peel from Reality|C|RAV -#73|Siege Wurm|C|RAV -#74|Circu, Dimir Lobotomist|R|RAV -#75|Dimir House Guard|C|RAV -#76|Darkblast|U|RAV -#77|Divebomber Griffin|U|RAV -#78|Mausoleum Turnkey|U|RAV -#79|Bramble Elemental|C|RAV -#80|Conclave Equenaut|C|RAV -#81|Flash Conscription|U|RAV -#82|Thundersong Trumpeter|C|RAV -#83|Twilight Drover|R|RAV -#84|Scion of the Wild|R|RAV -#85|Veteran Armorer|C|RAV -#86|Dimir Doppelganger|R|RAV -#87|Pollenbright Wings|U|RAV -#88|Blazing Archon|R|RAV -#89|Farseek|C|RAV -#90|Necroplasm|R|RAV -#91|Selesnya Evangel|C|RAV -#92|Shambling Shell|C|RAV -#93|Doubling Season|R|RAV -#94|Savra, Queen of the Golgari|R|RAV -#95|Spectral Searchlight|U|RAV -#96|Vedalken Entrancer|C|RAV -#97|Mindleech Mass|R|RAV -#98|Nullmage Shepherd|U|RAV -#99|Dowsing Shaman|U|RAV -#100|Scatter the Seeds|C|RAV -#101|Flight of Fancy|C|RAV -#102|Chord of Calling|R|RAV -#103|Drift of Phantasms|C|RAV -#104|Wojek Embermage|U|RAV -#105|Sacred Foundry|R|RAV -#106|Fists of Ironwood|C|RAV -#107|Greater Mossdog|C|RAV -#108|Auratouched Mage|U|RAV -#109|Centaur Safeguard|C|RAV -#110|Gaze of the Gorgon|C|RAV -#111|Indentured Oaf|U|RAV -#112|Screeching Griffin|C|RAV -#113|Vitu Ghazi, the City Tree|U|RAV -#114|Remand|U|RAV -#115|Tidewater Minion|C|RAV -#116|Telling Time|U|RAV -#117|Bathe in Light|U|RAV -#118|Fiery Conclusion|C|RAV -#119|Golgari Grave Troll|R|RAV -#120|Overgrown Tomb|R|RAV -#121|Flame Kin Zealot|U|RAV -#122|Elves of Deep Shadow|C|RAV -#123|Twisted Justice|U|RAV -#124|Cloudstone Curio|R|RAV -#125|Watery Grave|R|RAV -#126|Dimir Aqueduct|C|RAV -#127|Temple Garden|R|RAV -#128|Boros Swiftblade|U|RAV -#129|Lurking Informant|C|RAV -#130|Nightguard Patrol|C|RAV -#131|Sandsower|U|RAV -#132|Clutch of the Undercity|U|RAV -#133|Phytohydra|R|RAV -#134|Golgari Rot Farm|C|RAV -#135|Transluminant|C|RAV -#136|Selesnya Sagittars|U|RAV -#137|Boros Garrison|C|RAV -#138|Root Kin Ally|U|RAV -#139|Clinging Darkness|C|RAV -#140|Recollect|U|RAV -#141|Frenzied Goblin|U|RAV -#142|Gather Courage|C|RAV -#143|Sparkmage Apprentice|C|RAV -#144|Dimir Signet|C|RAV -#145|Surveilling Sprite|C|RAV -#146|Strands of Undeath|C|RAV -#147|Consult the Necrosages|C|RAV -#148|Selesnya Sanctuary|C|RAV -#149|Vigor Mortis|U|RAV -#150|Greater Forgeling|U|RAV -#151|Crown of Convergence|R|RAV -#152|Psychic Drain|U|RAV -#153|Guardian of Vitu Ghazi|C|RAV -#154|Sunhome, Fortress of the Legion|U|RAV -#155|Hunted Troll|R|RAV -#156|Seeds of Strength|C|RAV -#157|Hunted Phantasm|R|RAV -#158|Terrarion|C|RAV -#159|Chorus of the Conclave|R|RAV -#160|Tattered Drake|C|RAV -#161|Privileged Position|R|RAV -#162|Congregation at Dawn|U|RAV -#163|Golgari Signet|C|RAV -#164|Elvish Skysweeper|C|RAV -#165|Golgari Brownscale|C|RAV -#166|Boros Signet|C|RAV -#167|Courier Hawk|C|RAV -#168|Roofstalker Wight|C|RAV -#169|Bloodletter Quill|R|RAV -#170|Benevolent Ancestor|C|RAV -#171|Dimir Infiltrator|C|RAV -#172|Conclave Phalanx|U|RAV -#173|Concerted Effort|R|RAV -#174|Selesnya Signet|C|RAV -#175|Terraformer|C|RAV -#176|Mortipede|C|RAV -#177|Netherborn Phalanx|U|RAV -#178|Junktroller|U|RAV -#179|Overwhelm|U|RAV -#180|Razia's Purification|R|RAV -#181|Rally the Righteous|C|RAV -#182|Ordruun Commando|C|RAV -#183|Flickerform|R|RAV -#184|Three Dreams|R|RAV -#185|Sell Sword Brute|C|RAV -#186|Goblin Spelunkers|C|RAV -#187|Seed Spark|U|RAV -#188|Grifter's Blade|U|RAV -#189|Boros Fury Shield|C|RAV -#190|Sewerdreg|C|RAV -#191|Rolling Spoil|U|RAV -#192|Glass Golem|U|RAV -#193|Voyager Staff|U|RAV -#194|Drake Familiar|C|RAV -#195|Molten Sentry|R|RAV -#196|Convolute|C|RAV -#197|Induce Paranoia|C|RAV -#198|War Torch Goblin|C|RAV -#199|Moonlight Bargain|R|RAV -#200|Boros Recruit|C|RAV -#201|Thoughtpicker Witch|C|RAV -#202|Stasis Cell|C|RAV -#203|Autochthon Wurm|R|RAV -#204|Lore Broker|U|RAV -#205|Svogthos, the Restless Tomb|U|RAV -#206|Carrion Howler|U|RAV -#207|Blockbuster|U|RAV -#208|Spawnbroker|R|RAV -#209|Excruciator|R|RAV -#210|Sadistic Augermage|C|RAV -#211|Nightmare Void|U|RAV -#212|Wizened Snitches|U|RAV -#213|Duskmantle, House of Shadow|U|RAV -#214|Copy Enchantment|R|RAV -#215|Golgari Thug|U|RAV -#216|Muddle the Mixture|C|RAV -#217|Sundering Vitae|C|RAV -#218|Sabertooth Alley Cat|C|RAV -#219|Searing Meditation|R|RAV -#220|Barbarian Riftcutter|C|RAV -#221|Golgari Germination|U|RAV -#222|Goliath Spider|U|RAV -#223|Rain of Embers|C|RAV -#224|Shadow of Doubt|R|RAV -#225|Ivy Dancer|U|RAV -#226|Perplex|C|RAV -#227|Tunnel Vision|R|RAV -#228|Woodwraith Strangler|C|RAV -#229|Viashino Slasher|C|RAV -#230|Dogpile|C|RAV -#231|Ghosts of the Innocent|R|RAV -#232|Hunted Horror|R|RAV -#233|Pariah's Shield|R|RAV -#234|Coalhauler Swine|C|RAV -#235|Ethereal Usher|U|RAV -#236|Wojek Siren|C|RAV -#237|Mindmoil|R|RAV -#238|Festival of the Guildpact|U|RAV -#239|Undercity Shade|U|RAV -#240|Nullstone Gargoyle|R|RAV -#241|Votary of the Conclave|C|RAV -#242|Life from the Loam|R|RAV -#243|Leave No Trace|C|RAV -#244|Incite Hysteria|C|RAV -#245|Dimir Machinations|U|RAV -#246|Smash|C|RAV -#247|Reroute|U|RAV -#248|Dromad Purebred|C|RAV -#249|Torpid Moloch|C|RAV -#250|Caregiver|C|RAV -#251|Shred Memory|C|RAV -#252|Vindictive Mob|U|RAV -#253|Dark Heart of the Wood|U|RAV -#254|Stone Seeder Hierophant|C|RAV -#255|Cyclopean Snare|U|RAV -#256|Necromantic Thirst|C|RAV -#257|Instill Furor|U|RAV -#258|Dizzy Spell|C|RAV -#259|Infectious Host|C|RAV -#260|Flow of Ideas|U|RAV -#261|Peregrine Mask|U|RAV -#262|Grayscaled Gharial|C|RAV -#263|Seismic Spike|C|RAV -#264|Sins of the Past|R|RAV -#265|Goblin Fire Fiend|C|RAV -#266|Chant of Vitu Ghazi|U|RAV -#267|Wojek Apothecary|U|RAV -#268|Quickchange|C|RAV -#269|Breath of Fury|R|RAV -#270|Conclave's Blessing|C|RAV -#271|Leashling|U|RAV -#272|Gate Hound|C|RAV -#273|Grozoth|R|RAV -#274|Suppression Field|U|RAV -#275|Dryad's Caress|C|RAV -#276|Zephyr Spirit|C|RAV -#277|Stoneshaker Shaman|U|RAV -#278|Bloodbond March|R|RAV -#279|Surge of Zeal|C|RAV -#280|Mnemonic Nexus|U|RAV -#281|Empty the Catacombs|R|RAV -#282|Perilous Forays|U|RAV -#283|Eye of the Storm|R|RAV -#284|Warp World|R|RAV -#285|Light of Sanction|R|RAV -#286|Blood Funnel|R|RAV -//Rank|Name|Rarity|Set -#1|Wrath of God|R|9ED -#2|Sengir Vampire|R|9ED -#3|Mahamoti Djinn|R|9ED -#4|Hypnotic Specter|R|9ED -#5|Royal Assassin|R|9ED -#6|Shivan Dragon|R|9ED -#7|Verdant Force|R|9ED -#8|Serra Angel|R|9ED -#9|Glorious Anthem|R|9ED -#10|Worship|R|9ED -#11|Loxodon Warhammer|R|9ED -#12|Silklash Spider|R|9ED -#13|Rathi Dragon|R|9ED -#14|Blinding Angel|R|9ED -#15|Thieving Magpie|U|9ED -#16|Might of Oaks|R|9ED -#17|Blaze|U|9ED -#18|Shard Phoenix|R|9ED -#19|Paladin en Vec|R|9ED -#20|Force of Nature|R|9ED -#21|Nekrataal|U|9ED -#22|Thundermare|R|9ED -#23|Wildfire|R|9ED -#24|Nightmare|R|9ED -#25|Dark Banishing|C|9ED -#26|Beast of Burden|R|9ED -#27|Ancient Silverback|R|9ED -#28|Archivist|R|9ED -#29|Tidings|U|9ED -#30|Flame Wave|U|9ED -#31|Icy Manipulator|U|9ED -#32|Pyroclasm|U|9ED -#33|Confiscate|U|9ED -#34|Vulshok Morningstar|U|9ED -#35|Elvish Champion|R|9ED -#36|Karplusan Yeti|R|9ED -#37|Volcanic Hammer|C|9ED -#38|Plague Wind|R|9ED -#39|Flowstone Slide|R|9ED -#40|Clone|R|9ED -#41|Air Elemental|U|9ED -#42|Master Healer|R|9ED -#43|Emperor Crocodile|R|9ED -#44|Tidal Kraken|R|9ED -#45|Elvish Piper|R|9ED -#46|Orcish Artillery|U|9ED -#47|Angel of Mercy|U|9ED -#48|Mortivore|R|9ED -#49|Phyrexian Gargantua|U|9ED -#50|Shock|C|9ED -#51|Pacifism|C|9ED -#52|Blinking Spirit|R|9ED -#53|Llanowar Behemoth|U|9ED -#54|Thran Golem|R|9ED -#55|Ballista Squad|U|9ED -#56|Maro|R|9ED -#57|Marble Titan|R|9ED -#58|Goblin King|R|9ED -#59|Coat of Arms|R|9ED -#60|Story Circle|R|9ED -#61|Bloodfire Colossus|R|9ED -#62|Savannah Lions|R|9ED -#63|Azure Drake|U|9ED -#64|Puppeteer|U|9ED -#65|Consume Spirit|U|9ED -#66|Form of the Dragon|R|9ED -#67|Rod of Ruin|U|9ED -#68|Phyrexian Arena|R|9ED -#69|Temporal Adept|R|9ED -#70|Rukh Egg|R|9ED -#71|Guerrilla Tactics|U|9ED -#72|Millstone|R|9ED -#73|Cruel Edict|U|9ED -#74|Utopia Tree|R|9ED -#75|Lord of the Undead|R|9ED -#76|Aladdin's Ring|R|9ED -#77|Fleeting Image|R|9ED -#78|Seedborn Muse|R|9ED -#79|Nantuko Husk|U|9ED -#80|Jade Statue|R|9ED -#81|Grave Pact|R|9ED -#82|Blanchwood Armor|U|9ED -#83|Threaten|U|9ED -#84|Master Decoy|C|9ED -#85|Gluttonous Zombie|U|9ED -#86|Will o' the Wisp|R|9ED -#87|Thought Courier|U|9ED -#88|Phantom Warrior|U|9ED -#89|Leonin Skyhunter|U|9ED -#90|Chastise|U|9ED -#91|Vengeance|U|9ED -#92|Aven Windreader|C|9ED -#93|Wind Drake|C|9ED -#94|Anaba Shaman|C|9ED -#95|Aven Fisher|C|9ED -#96|Quicksand|U|9ED -#97|Hell's Caretaker|R|9ED -#98|Mindslicer|R|9ED -#99|Oracle's Attendants|R|9ED -#100|Hunted Wumpus|U|9ED -#101|Gravedigger|C|9ED -#102|Flowstone Crusher|U|9ED -#103|Zombify|U|9ED -#104|Order of the Sacred Bell|C|9ED -#105|Giant Growth|C|9ED -#106|Spined Wurm|C|9ED -#107|Rootbreaker Wurm|U|9ED -#108|Weathered Wayfarer|R|9ED -#109|Pegasus Charger|C|9ED -#110|Viashino Sandstalker|U|9ED -#111|Kavu Climber|C|9ED -#112|Dancing Scimitar|U|9ED -#113|Anaconda|U|9ED -#114|Trained Armodon|C|9ED -#115|Greater Good|R|9ED -#116|Llanowar Wastes|R|9ED -#117|Wood Elves|C|9ED -#118|Traumatize|R|9ED -#119|Zealous Inquisitor|U|9ED -#120|Magnivore|R|9ED -#121|Diabolic Tutor|U|9ED -#122|Persecute|R|9ED -#123|Bottle Gnomes|U|9ED -#124|Enormous Baloth|U|9ED -#125|Enfeeblement|C|9ED -#126|Llanowar Elves|C|9ED -#127|Evacuation|R|9ED -#128|Jester's Cap|R|9ED -#129|Craw Wurm|C|9ED -#130|River Bear|U|9ED -#131|Treasure Trove|U|9ED -#132|Kird Ape|U|9ED -#133|Disrupting Scepter|R|9ED -#134|Karplusan Forest|R|9ED -#135|Deathgazer|U|9ED -#136|Rewind|U|9ED -#137|Yavimaya Coast|R|9ED -#138|Anarchist|U|9ED -#139|Execute|U|9ED -#140|Ravenous Rats|C|9ED -#141|Inspirit|U|9ED -#142|Bog Wraith|U|9ED -#143|Rootwalla|C|9ED -#144|Phyrexian Hulk|U|9ED -#145|Elvish Bard|U|9ED -#146|Time Ebb|C|9ED -#147|Caves of Koilos|R|9ED -#148|Counsel of the Soratami|C|9ED -#149|Fellwar Stone|U|9ED -#150|Soul Feast|U|9ED -#151|Razortooth Rats|C|9ED -#152|Vizzerdrix|R|9ED -#153|Viridian Shaman|U|9ED -#154|Slate of Ancestry|R|9ED -#155|Sift|C|9ED -#156|King Cheetah|U|9ED -#157|Dehydration|C|9ED -#158|Underworld Dreams|R|9ED -#159|Mana Leak|C|9ED -#160|Giant Spider|C|9ED -#161|Aven Flock|C|9ED -#162|Ogre Taskmaster|U|9ED -#163|Rampant Growth|C|9ED -#164|Booby Trap|R|9ED -#165|Final Punishment|R|9ED -#166|Boomerang|C|9ED -#167|Highway Robber|C|9ED -#168|Trade Routes|R|9ED -#169|Elvish Warrior|C|9ED -#170|Scaled Wurm|C|9ED -#171|Remove Soul|C|9ED -#172|Blessed Orator|U|9ED -#173|Festering Goblin|C|9ED -#174|Lava Axe|C|9ED -#175|Relentless Assault|R|9ED -#176|Shivan Reef|R|9ED -#177|Slay|U|9ED -#178|Aven Cloudchaser|C|9ED -#179|Unholy Strength|C|9ED -#180|Drudge Skeletons|U|9ED -#181|Needle Storm|U|9ED -#182|Hill Giant|C|9ED -#183|Goblin Chariot|C|9ED -#184|Sandstone Warrior|C|9ED -#185|Foul Imp|C|9ED -#186|Underground River|R|9ED -#187|Horned Turtle|C|9ED -#188|Biorhythm|R|9ED -#189|Kami of Old Stone|U|9ED -#190|Giant Octopus|C|9ED -#191|Sage Aven|C|9ED -#192|Righteousness|R|9ED -#193|Battlefield Forge|R|9ED -#194|Skyhunter Prowler|C|9ED -#195|Natural Affinity|R|9ED -#196|Imaginary Pet|R|9ED -#197|Crossbow Infantry|C|9ED -#198|Zodiac Monkey|C|9ED -#199|Brushland|R|9ED -#200|Looming Shade|C|9ED -#201|Veteran Cavalier|C|9ED -#202|Grizzly Bears|C|9ED -#203|Enrage|U|9ED -#204|Dream Prowler|U|9ED -#205|Sleight of Hand|C|9ED -#206|Hollow Dogs|C|9ED -#207|Spirit Link|U|9ED -#208|Lightning Elemental|C|9ED -#209|Seasoned Marshal|U|9ED -#210|Exhaustion|U|9ED -#211|Levitation|U|9ED -#212|Polymorph|R|9ED -#213|Zur's Weirding|R|9ED -#214|Yavimaya Enchantress|U|9ED -#215|Sulfurous Springs|R|9ED -#216|Soul Warden|U|9ED -#217|Glory Seeker|C|9ED -#218|Adarkar Wastes|R|9ED -#219|Daring Apprentice|R|9ED -#220|Blackmail|U|9ED -#221|Reverse Damage|R|9ED -#222|Whip Sergeant|U|9ED -#223|Howling Mine|R|9ED -#224|Creeping Mold|U|9ED -#225|Venerable Monk|C|9ED -#226|Cowardice|R|9ED -#227|Ur Golem's Eye|U|9ED -#228|Suntail Hawk|C|9ED -#229|Annex|U|9ED -#230|Gift of Estates|U|9ED -#231|Balduvian Barbarians|C|9ED -#232|Verduran Enchantress|R|9ED -#233|Mogg Sentry|R|9ED -#234|Flashfires|U|9ED -#235|Circle of Protection: Red|U|9ED -#236|Plagiarize|R|9ED -#237|Serpent Warrior|C|9ED -#238|Mind Rot|C|9ED -#239|Giant Cockroach|C|9ED -#240|Yawgmoth Demon|R|9ED -#241|Samite Healer|C|9ED -#242|Ivory Mask|R|9ED -#243|Sea Monster|C|9ED -#244|Sudden Impact|U|9ED -#245|Reclaim|C|9ED -#246|Coercion|C|9ED -#247|Goblin Raider|C|9ED -#248|Foot Soldiers|C|9ED -#249|Furnace of Rath|R|9ED -#250|Infantry Veteran|C|9ED -#251|Demolish|U|9ED -#252|Treetop Bracers|C|9ED -#253|Flowstone Shambler|C|9ED -#254|Goblin Brigand|C|9ED -#255|Lumengrid Warden|C|9ED -#256|Coral Eel|C|9ED -#257|Bog Imp|C|9ED -#258|Circle of Protection: Black|U|9ED -#259|Boiling Seas|U|9ED -#260|Storm Crow|C|9ED -#261|Goblin Piker|C|9ED -#262|Ornithopter|U|9ED -#263|Overgrowth|C|9ED -#264|Spineless Thug|C|9ED -#265|Angelic Blessing|C|9ED -#266|Storage Matrix|R|9ED -#267|Scathe Zombies|C|9ED -#268|Stone Rain|C|9ED -#269|Sanctum Guardian|U|9ED -#270|Weird Harvest|R|9ED -#271|Naturalize|C|9ED -#272|Groundskeeper|U|9ED -#273|Serra's Blessing|U|9ED -#274|Urza's Tower|U|9ED -#275|Holy Strength|C|9ED -#276|Death Pits of Rath|R|9ED -#277|Elvish Berserker|C|9ED -#278|Swarm of Rats|U|9ED -#279|Wanderguard Sentry|C|9ED -#280|Ley Druid|U|9ED -#281|Urza's Power Plant|U|9ED -#282|Goblin Balloon Brigade|U|9ED -#283|Defense Grid|R|9ED -#284|Regeneration|U|9ED -#285|Urza's Mine|U|9ED -#286|Contaminated Bond|C|9ED -#287|Raging Goblin|C|9ED -#288|Norwood Ranger|C|9ED -#289|Warrior's Honor|C|9ED -#290|Raise Dead|C|9ED -#291|Seething Song|C|9ED -#292|Megrim|U|9ED -#293|Crafty Pathmage|C|9ED -#294|Teferi's Puzzle Box|R|9ED -#295|Early Harvest|R|9ED -#296|Rogue Kavu|C|9ED -#297|Web|U|9ED -#298|Withering Gaze|U|9ED -#299|Goblin Sky Raider|C|9ED -#300|Honor Guard|C|9ED -#301|Kraken's Eye|U|9ED -#302|Blood Moon|R|9ED -#303|Panic Attack|C|9ED -#304|Baleful Stare|U|9ED -#305|Plague Beetle|C|9ED -#306|Stream of Life|U|9ED -#307|Goblin Mountaineer|C|9ED -#308|Tanglebloom|U|9ED -#309|Index|C|9ED -#310|Tree Monkey|C|9ED -#311|Mending Hands|C|9ED -#312|Fear|C|9ED -#313|Peace of Mind|U|9ED -#314|Reminisce|U|9ED -#315|Holy Day|C|9ED -#316|Shatter|C|9ED -#317|Horror of Horrors|U|9ED -#318|Natural Spring|C|9ED -#319|Dragon's Claw|U|9ED -#320|Firebreathing|C|9ED -#321|Tempest of Light|U|9ED -#322|Summer Bloom|U|9ED -#323|Demon's Horn|U|9ED -#324|Fugitive Wizard|C|9ED -#325|Wurm's Tooth|U|9ED -#326|Demystify|C|9ED -#327|Telepathy|U|9ED -#328|Flight|C|9ED -#329|Eager Cadet|C|9ED -#330|Spellbook|U|9ED -#331|Battle of Wits|R|9ED -#332|Angel's Feather|U|9ED -#333|Sea's Claim|C|9ED -#334|Sacred Nectar|C|9ED -#335|Reflexes|C|9ED -#336|Fishliver Oil|C|9ED -#337|Sacred Ground|R|9ED -#338|Mind Bend|R|9ED -#339|Mana Clash|R|9ED -//Rank|Name|Rarity|Set -#1|Skyfire Kirin|R|SOK -#2|Infernal Kirin|R|SOK -#3|Celestial Kirin|R|SOK -#4|Kagemaro, First to Suffer|R|SOK -#5|Ghost Lit Raider|U|SOK -#6|Jiwari, the Earth Aflame|R|SOK -#7|Cloudhoof Kirin|R|SOK -#8|Arashi, the Sky Asunder|R|SOK -#9|Homura, Human Ascendant|R|SOK -#10|Charge Across the Araba|U|SOK -#11|Soramaro, First to Dream|R|SOK -#12|Kiku's Shadow|U|SOK -#13|Reverence|R|SOK -#14|Bounteous Kirin|R|SOK -#15|Hail of Arrows|U|SOK -#16|Hand of Cruelty|U|SOK -#17|O Naginata|U|SOK -#18|Kami of the Tended Garden|U|SOK -#19|Akuta, Born of Ash|R|SOK -#20|Kagemaro's Clutch|C|SOK -#21|Secretkeeper|U|SOK -#22|Masumaro, First to Live|R|SOK -#23|Iizuka the Ruthless|R|SOK -#24|Hand of Honor|U|SOK -#25|Razorjaw Oni|U|SOK -#26|Spiraling Embers|C|SOK -#27|Exile into Darkness|U|SOK -#28|Stampeding Serow|U|SOK -#29|Manriki Gusari|U|SOK -#30|Ghost Lit Nourisher|U|SOK -#31|Ayumi, the Last Visitor|R|SOK -#32|Kiyomaro, First to Stand|R|SOK -#33|Barrel Down Sokenzan|C|SOK -#34|Michiko Konda, Truth Seeker|R|SOK -#35|Descendant of Kiyomaro|U|SOK -#36|Oboro Envoy|U|SOK -#37|Briarknit Kami|U|SOK -#38|Promise of Bunrei|R|SOK -#39|Sakashima the Impostor|R|SOK -#40|Elder Pine of Jukai|C|SOK -#41|Haru Onna|U|SOK -#42|Kiri Onna|U|SOK -#43|Oni of Wild Places|U|SOK -#44|Rushing Tide Zubera|U|SOK -#45|Undying Flames|R|SOK -#46|Shinen of Flight's Wings|C|SOK -#47|Tomb of Urami|R|SOK -#48|Eiganjo Free Riders|U|SOK -#49|Burning Eye Zubera|U|SOK -#50|Sokenzan Spellblade|C|SOK -#51|Choice of Damnations|R|SOK -#52|Maga, Traitor to Mortals|R|SOK -#53|Adamaro, First to Desire|R|SOK -#54|Kemuri Onna|U|SOK -#55|Moonwing Moth|C|SOK -#56|Moonbow Illusionist|C|SOK -#57|Okina Nightwatch|C|SOK -#58|Shinen of Life's Roar|C|SOK -#59|Skull Collector|U|SOK -#60|Kataki, War's Wage|R|SOK -#61|Sekki, Seasons' Guide|R|SOK -#62|Inner Calm, Outer Strength|C|SOK -#63|Soratami Cloud Chariot|U|SOK -#64|Ghost Lit Stalker|U|SOK -#65|Molting Skin|U|SOK -#66|Raving Oni Slave|C|SOK -#67|Deathmask Nezumi|C|SOK -#68|Kashi Tribe Elite|U|SOK -#69|Akki Underling|C|SOK -#70|Captive Flame|U|SOK -#71|Kitsune Loreweaver|C|SOK -#72|Kuro's Taken|C|SOK -#73|Ghost Lit Redeemer|U|SOK -#74|Death Denied|C|SOK -#75|Nikko Onna|U|SOK -#76|Nightsoil Kami|C|SOK -#77|Shinen of Stars' Light|C|SOK -#78|Kami of Empty Graves|C|SOK -#79|Ghost Lit Warder|U|SOK -#80|Overwhelming Intellect|U|SOK -#81|Descendant of Masumaro|U|SOK -#82|Erayo, Soratami Ascendant|R|SOK -#83|Araba Mothrider|C|SOK -#84|Yuki Onna|U|SOK -#85|Shinen of Fury's Fire|C|SOK -#86|Freed from the Real|C|SOK -#87|Pithing Needle|R|SOK -#88|Miren, the Moaning Well|R|SOK -#89|Kaho, Minamo Historian|R|SOK -#90|Torii Watchward|C|SOK -#91|Plow Through Reito|C|SOK -#92|Twincast|R|SOK -#93|Seek the Horizon|U|SOK -#94|Mikokoro, Center of the Sea|R|SOK -#95|Descendant of Soramaro|C|SOK -#96|Meishin, the Mind Cage|R|SOK -#97|Kuon, Ogre Ascendant|R|SOK -#98|Feral Lightning|U|SOK -#99|Akki Drillmaster|C|SOK -#100|Endless Swarm|R|SOK -#101|Sink into Takenuma|C|SOK -#102|Spiritual Visit|C|SOK -#103|Shape Stealer|U|SOK -#104|Hidetsugu's Second Rite|R|SOK -#105|Kami of the Crescent Moon|R|SOK -#106|Godo's Irregulars|U|SOK -#107|Path of Anger's Flame|C|SOK -#108|Thoughts of Ruin|R|SOK -#109|Neverending Torment|R|SOK -#110|Oboro Breezecaller|C|SOK -#111|Ronin Cavekeeper|C|SOK -#112|Sasaya, Orochi Ascendant|R|SOK -#113|Promised Kannushi|C|SOK -#114|Cowed by Wisdom|C|SOK -#115|Kitsune Dawnblade|C|SOK -#116|Minamo Scrollkeeper|C|SOK -#117|Glitterfang|C|SOK -#118|Sakura Tribe Scout|C|SOK -#119|Oboro, Palace in the Clouds|R|SOK -#120|Reki, the History of Kamigawa|R|SOK -#121|Murmurs from Beyond|C|SOK -#122|Inner Chamber Guard|U|SOK -#123|Aether Shockwave|U|SOK -#124|Fiddlehead Kami|C|SOK -#125|Locust Miser|U|SOK -#126|Rending Vines|C|SOK -#127|Sokenzan Renegade|U|SOK -#128|Dreamcatcher|C|SOK -#129|Matsu Tribe Birdstalker|C|SOK -#130|Rune Tail, Kitsune Ascendant|R|SOK -#131|Gaze of Adamaro|U|SOK -#132|Gnat Miser|C|SOK -#133|Curtain of Light|C|SOK -#134|Scroll of Origins|R|SOK -#135|Pain's Reward|R|SOK -#136|Footsteps of the Goryo|U|SOK -#137|Oppressive Will|C|SOK -#138|Eternal Dominion|R|SOK -#139|Shinen of Fear's Chill|C|SOK -#140|Ideas Unbound|C|SOK -#141|Iname as One|R|SOK -#142|Trusted Advisor|U|SOK -#143|Deathknell Kami|C|SOK -#144|Dense Canopy|U|SOK -#145|Evermind|U|SOK -#146|Death of a Thousand Stings|C|SOK -#147|Sunder from Within|U|SOK -#148|Seed the Land|R|SOK -#149|Kitsune Bonesetter|C|SOK -#150|Presence of the Wise|U|SOK -#151|Ivory Crane Netsuke|U|SOK -#152|Rally the Horde|R|SOK -#153|Dosan's Oldest Chant|C|SOK -#154|Ebony Owl Netsuke|U|SOK -#155|Measure of Wickedness|U|SOK -#156|Cut the Earthly Bond|C|SOK -#157|Enduring Ideal|R|SOK -#158|Pure Intentions|R|SOK -#159|Into the Fray|C|SOK -#160|Blood Clock|R|SOK -#161|Ashes of the Fallen|R|SOK -#162|Wine of Blood and Iron|R|SOK -#163|Inner Fire|C|SOK -#164|Shifting Borders|U|SOK -#165|One with Nothing|R|SOK -//Rank|Name|Rarity|Set -#1|Umezawa's Jitte|R|BOK -#2|Ink Eyes, Servant of Oni|R|BOK -#3|Final Judgment|R|BOK -#4|Patron of the Kitsune|R|BOK -#5|Iwamori of the Open Fist|R|BOK -#6|Oyobi, Who Split the Heavens|R|BOK -#7|Yukora, the Prisoner|R|BOK -#8|Shining Shoal|R|BOK -#9|Fumiko the Lowblood|R|BOK -#10|Throat Slitter|U|BOK -#11|Horobi's Whisper|C|BOK -#12|Higure, the Still Wind|R|BOK -#13|Sickening Shoal|R|BOK -#14|Jetting Glasskite|U|BOK -#15|Kira, Great Glass Spinner|R|BOK -#16|Torrent of Stone|C|BOK -#17|Eradicate|U|BOK -#18|Isao, Enlightened Bushi|R|BOK -#19|Patron of the Nezumi|R|BOK -#20|Patron of the Akki|R|BOK -#21|Shuriken|U|BOK -#22|Patron of the Moon|R|BOK -#23|Kyoki, Sanity's Eclipse|R|BOK -#24|Cunning Bandit|U|BOK -#25|Waxmane Baku|C|BOK -#26|Heartless Hidetsugu|R|BOK -#27|Hired Muscle|U|BOK -#28|Ogre Marauder|U|BOK -#29|Toshiro Umezawa|R|BOK -#30|Opal Eye, Konda's Yojimbo|R|BOK -#31|Genju of the Fields|U|BOK -#32|Genju of the Cedars|U|BOK -#33|Budoka Pupil|U|BOK -#34|Forked Branch Garami|U|BOK -#35|Unchecked Growth|U|BOK -#36|Okiba Gang Shinobi|C|BOK -#37|Faithful Squire|U|BOK -#38|Ronin Warclub|U|BOK -#39|Genju of the Falls|U|BOK -#40|Ninja of the Deep Hours|C|BOK -#41|Genju of the Spires|U|BOK -#42|Shimmering Glasskite|C|BOK -#43|Patron of the Orochi|R|BOK -#44|Scourge of Numai|U|BOK -#45|Neko Te|R|BOK -#46|Takenuma Bleeder|C|BOK -#47|Gnarled Mass|C|BOK -#48|Terashi's Verdict|U|BOK -#49|Ishi Ishi, Akki Crackshot|R|BOK -#50|Callow Jushi|U|BOK -#51|Hokori, Dust Drinker|R|BOK -#52|Ogre Recluse|U|BOK -#53|Sosuke's Summons|U|BOK -#54|Tomorrow, Azami's Familiar|R|BOK -#55|Loam Dweller|U|BOK -#56|Kentaro, the Smiling Cat|R|BOK -#57|Indebted Samurai|U|BOK -#58|Tallowisp|U|BOK -#59|Split Tail Miko|C|BOK -#60|Shirei, Shizo's Caretaker|R|BOK -#61|Ronin Cliffrider|U|BOK -#62|Moonlit Strider|C|BOK -#63|Frostling|C|BOK -#64|Lifespinner|U|BOK -#65|Soratami Mindsweeper|U|BOK -#66|Threads of Disloyalty|R|BOK -#67|Genju of the Fens|U|BOK -#68|Matsu Tribe Sniper|C|BOK -#69|Mistblade Shinobi|C|BOK -#70|Minamo Sightbender|U|BOK -#71|Skullsnatcher|C|BOK -#72|First Volley|C|BOK -#73|Blademane Baku|C|BOK -#74|Sakura Tribe Springcaller|C|BOK -#75|Frost Ogre|C|BOK -#76|Hero's Demise|R|BOK -#77|Child of Thorns|C|BOK -#78|Hundred Talon Strike|C|BOK -#79|Scaled Hulk|C|BOK -#80|Blinding Powder|U|BOK -#81|Baku Altar|R|BOK -#82|Akki Raider|U|BOK -#83|Floodbringer|C|BOK -#84|Petalmane Baku|C|BOK -#85|Kaijin of the Vanishing Touch|U|BOK -#86|Goblin Cohort|C|BOK -#87|Kami of the Honored Dead|U|BOK -#88|Enshrined Memories|R|BOK -#89|Tendo Ice Bridge|R|BOK -#90|Shuko|U|BOK -#91|Pus Kami|U|BOK -#92|Phantom Wings|C|BOK -#93|Kami of False Hope|C|BOK -#94|Three Tragedies|U|BOK -#95|Blazing Shoal|R|BOK -#96|Kami of Tattered Shoji|C|BOK -#97|Bile Urchin|C|BOK -#98|Traproot Kami|C|BOK -#99|In the Web of War|R|BOK -#100|Flames of the Blood Hand|U|BOK -#101|Skullmane Baku|C|BOK -#102|Teardrop Kami|C|BOK -#103|Nezumi Shadow Watcher|U|BOK -#104|Kodama of the Center Tree|R|BOK -#105|Stir the Grave|C|BOK -#106|Empty Shrine Kannushi|U|BOK -#107|Shinka Gatekeeper|C|BOK -#108|Roar of Jukai|C|BOK -#109|Veil of Secrecy|C|BOK -#110|Ashen Monstrosity|U|BOK -#111|Psychic Spear|C|BOK -#112|That Which Was Taken|R|BOK -#113|Walker of Secret Ways|U|BOK -#114|Mannichi, the Fevered Dream|R|BOK -#115|Yomiji, Who Bars the Way|R|BOK -#116|Disrupting Shoal|R|BOK -#117|Quillmane Baku|C|BOK -#118|Shizuko, Caller of Autumn|R|BOK -#119|Terashi's Grasp|C|BOK -#120|Toils of Night and Day|C|BOK -#121|Silverstorm Samurai|C|BOK -#122|Mark of the Oni|U|BOK -#123|Ornate Kanzashi|R|BOK -#124|Sakiko, Mother of Summer|R|BOK -#125|Body of Jukai|U|BOK -#126|Mending Hands|C|BOK -#127|Goryo's Vengeance|R|BOK -#128|Heart of Light|C|BOK -#129|Chisei, Heart of Oceans|R|BOK -#130|Ward of Piety|U|BOK -#131|Ire of Kaminari|C|BOK -#132|Call for Blood|C|BOK -#133|Harbinger of Spring|C|BOK -#134|Day of Destiny|R|BOK -#135|Minamo's Meddling|C|BOK -#136|Genju of the Realm|R|BOK -#137|Blessing of Leeches|C|BOK -#138|Slumbering Tora|R|BOK -#139|Overblaze|U|BOK -#140|Kitsune Palliator|U|BOK -#141|Crawling Filth|C|BOK -#142|Vital Surge|C|BOK -#143|Nourishing Shoal|R|BOK -#144|Ribbons of the Reikai|C|BOK -#145|Splinter|U|BOK -#146|Uproot|C|BOK -#147|Quash|U|BOK -#148|Takeno's Cavalry|C|BOK -#149|Akki Blizzard Herder|C|BOK -#150|Clash of Realities|R|BOK -#151|Sway of the Stars|R|BOK -#152|Crack the Earth|C|BOK -#153|Scour|U|BOK -#154|Gods' Eye, Gate to the Reikai|U|BOK -#155|Lifegift|R|BOK -#156|Sowing Salt|U|BOK -#157|Aura Barbs|U|BOK -#158|Heed the Mists|U|BOK -#159|Kumano's Blessing|C|BOK -#160|Stream of Consciousness|U|BOK -#161|Twist Allegiance|R|BOK -#162|Reduce to Dreams|R|BOK -#163|Mirror Gallery|R|BOK -#164|Mark of Sakiko|U|BOK -#165|Orb of Dreams|R|BOK -//Rank|Name|Rarity|Set -#1|Yosei, the Morning Star|R|CHK -#2|Meloku the Clouded Mirror|R|CHK -#3|Hikari, Twilight Guardian|R|CHK -#4|Keiga, the Tide Star|R|CHK -#5|Kokusho, the Evening Star|R|CHK -#6|Kumano, Master Yamabushi|R|CHK -#7|Ryusei, the Falling Star|R|CHK -#8|Jugan, the Rising Star|R|CHK -#9|Uyo, Silent Prophet|R|CHK -#10|Nagao, Bound by Honor|U|CHK -#11|Kodama of the North Tree|R|CHK -#12|Kodama of the South Tree|R|CHK -#13|Kiku, Night's Flower|R|CHK -#14|Eight and a Half Tails|R|CHK -#15|Kiki Jiki, Mirror Breaker|R|CHK -#16|Hideous Laughter|U|CHK -#17|Honden of Infinite Rage|U|CHK -#18|Seshiro the Anointed|R|CHK -#19|Glacial Ray|C|CHK -#20|Nezumi Graverobber|U|CHK -#21|Blind with Anger|U|CHK -#22|Kabuto Moth|C|CHK -#23|Tatsumasa, the Dragon's Fang|R|CHK -#24|Yamabushi's Flame|C|CHK -#25|Sosuke, Son of Seshiro|U|CHK -#26|Hanabi Blast|U|CHK -#27|Long Forgotten Gohei|R|CHK -#28|Nezumi Shortfang|R|CHK -#29|Strength of Cedars|U|CHK -#30|Thief of Hope|U|CHK -#31|Honden of Seeing Winds|U|CHK -#32|Cage of Hands|C|CHK -#33|Rend Flesh|C|CHK -#34|Teller of Tales|C|CHK -#35|Pain Kami|U|CHK -#36|Swallowing Plague|U|CHK -#37|Oathkeeper, Takeno's Daisho|R|CHK -#38|Kitsune Blademaster|C|CHK -#39|Seizan, Perverter of Truth|R|CHK -#40|Earthshaker|U|CHK -#41|Godo, Bandit Warlord|R|CHK -#42|Horobi, Death's Wail|R|CHK -#43|Nezumi Cutthroat|C|CHK -#44|Gutwrencher Oni|U|CHK -#45|Soratami Savant|U|CHK -#46|Befoul|C|CHK -#47|Sire of the Storm|U|CHK -#48|Rend Spirit|C|CHK -#49|Isamaru, Hound of Konda|R|CHK -#50|Myojin of Cleansing Fire|R|CHK -#51|Honden of Cleansing Fire|U|CHK -#52|No Dachi|U|CHK -#53|Jushi Apprentice|R|CHK -#54|Kashi Tribe Reaver|U|CHK -#55|He Who Hungers|R|CHK -#56|Ghostly Prison|U|CHK -#57|Samurai of the Pale Curtain|U|CHK -#58|Soratami Mirror Guard|C|CHK -#59|Reciprocate|U|CHK -#60|Sensei's Divining Top|U|CHK -#61|Frostwielder|C|CHK -#62|Blood Rites|U|CHK -#63|Ronin Houndmaster|C|CHK -#64|Sensei Golden Tail|R|CHK -#65|Painwracker Oni|U|CHK -#66|Takeno, Samurai General|R|CHK -#67|Mothrider Samurai|C|CHK -#68|Innocence Kami|U|CHK -#69|Sakura Tribe Elder|C|CHK -#70|Kodama's Might|C|CHK -#71|Kodama's Reach|C|CHK -#72|Scuttling Death|C|CHK -#73|Otherworldly Journey|U|CHK -#74|Rootrunner|U|CHK -#75|Moss Kami|C|CHK -#76|Konda, Lord of Eiganjo|R|CHK -#77|Honden of Life's Web|U|CHK -#78|Orochi Hatchery|R|CHK -#79|Marrow Gnawer|R|CHK -#80|Mystic Restraints|C|CHK -#81|Soratami Rainshaper|C|CHK -#82|Soratami Mirror Mage|U|CHK -#83|Honden of Night's Reach|U|CHK -#84|Devouring Greed|C|CHK -#85|Order of the Sacred Bell|C|CHK -#86|Kusari Gama|R|CHK -#87|Wicked Akuba|C|CHK -#88|Kami of Fire's Roar|C|CHK -#89|Soilshaper|U|CHK -#90|Kami of Ancient Law|C|CHK -#91|Azami, Lady of Scrolls|R|CHK -#92|Gibbering Kami|C|CHK -#93|Candles' Glow|U|CHK -#94|Nezumi Ronin|C|CHK -#95|Feral Deceiver|C|CHK -#96|Brothers Yamazaki|U|CHK -#97|Masako the Humorless|R|CHK -#98|Hana Kami|U|CHK -#99|Consuming Vortex|C|CHK -#100|Kami of the Hunt|C|CHK -#101|Hearth Kami|C|CHK -#102|Dance of Shadows|U|CHK -#103|Pull Under|C|CHK -#104|Bloodthirsty Ogre|U|CHK -#105|Blessed Breath|C|CHK -#106|Konda's Hatamoto|U|CHK -#107|Orochi Sustainer|C|CHK -#108|Blood Speaker|U|CHK -#109|Brutal Deceiver|C|CHK -#110|Ember Fist Zubera|C|CHK -#111|Kami of Old Stone|U|CHK -#112|Budoka Gardener|R|CHK -#113|Indomitable Will|C|CHK -#114|Villainous Ogre|C|CHK -#115|Cruel Deceiver|C|CHK -#116|Akki Coalflinger|U|CHK -#117|Burr Grafter|C|CHK -#118|Kami of the Waning Moon|C|CHK -#119|Soratami Seer|U|CHK -#120|River Kaijin|C|CHK -#121|Samurai Enforcers|U|CHK -#122|Tenza, Godo's Maul|U|CHK -#123|Zo Zu the Punisher|R|CHK -#124|Kitsune Diviner|C|CHK -#125|Orochi Eggwatcher|U|CHK -#126|Soratami Cloudskater|C|CHK -#127|Floating Dream Zubera|C|CHK -#128|Sachi, Daughter of Seshiro|U|CHK -#129|Iname, Life Aspect|R|CHK -#130|Initiate of Blood|U|CHK -#131|Hundred Talon Kami|C|CHK -#132|Ashen Skin Zubera|C|CHK -#133|Kami of the Palace Fields|U|CHK -#134|Journeyer's Kite|R|CHK -#135|Matsu Tribe Decoy|C|CHK -#136|Dampen Thought|U|CHK -#137|Serpent Skin|C|CHK -#138|Lantern Kami|C|CHK -#139|Orochi Ranger|C|CHK -#140|General's Kabuto|R|CHK -#141|Cursed Ronin|C|CHK -#142|Petals of Insight|U|CHK -#143|Kami of Lunacy|U|CHK -#144|Kitsune Riftwalker|C|CHK -#145|Time of Need|U|CHK -#146|Soulless Revival|C|CHK -#147|Night of Souls' Betrayal|R|CHK -#148|Waking Nightmare|C|CHK -#149|Dripping Tongue Zubera|C|CHK -#150|Counsel of the Soratami|C|CHK -#151|Callous Deceiver|C|CHK -#152|Guardian of Solitude|U|CHK -#153|Soul of Magma|C|CHK -#154|Humble Budoka|C|CHK -#155|Time Stop|R|CHK -#156|Reach Through Mists|C|CHK -#157|Kami of the Painted Road|C|CHK -#158|Hinder|U|CHK -#159|Nine Ringed Bo|U|CHK -#160|Gifts Ungiven|R|CHK -#161|Jade Idol|U|CHK -#162|Uncontrollable Anger|C|CHK -#163|Harsh Deceiver|C|CHK -#164|Hold the Line|R|CHK -#165|Hankyu|U|CHK -#166|The Unspeakable|R|CHK -#167|Devoted Retainer|C|CHK -#168|Shizo, Death's Storehouse|R|CHK -#169|Kami of Twisted Reflection|C|CHK -#170|Devouring Rage|C|CHK -#171|Moonring Mirror|R|CHK -#172|Eiganjo Castle|R|CHK -#173|Iname, Death Aspect|R|CHK -#174|Eye of Nowhere|C|CHK -#175|Venerable Kumo|C|CHK -#176|Hisoka's Defiance|C|CHK -#177|Kitsune Healer|C|CHK -#178|Yamabushi's Storm|C|CHK -#179|Bushi Tenderfoot|U|CHK -#180|Soulblast|R|CHK -#181|Sokenzan Bruiser|C|CHK -#182|Call to Glory|C|CHK -#183|Ben Ben, Akki Hermit|R|CHK -#184|Okina, Temple to the Grandfathers|R|CHK -#185|Distress|C|CHK -#186|Myojin of Night's Reach|R|CHK -#187|Eerie Procession|U|CHK -#188|Battle Mad Ronin|C|CHK -#189|Cranial Extraction|R|CHK -#190|Orochi Leafcaller|C|CHK -#191|Ethereal Haze|C|CHK -#192|Silent Chant Zubera|C|CHK -#193|Myojin of Life's Web|R|CHK -#194|Lava Spike|C|CHK -#195|Shinka, the Bloodsoaked Keep|R|CHK -#196|Gale Force|U|CHK -#197|Commune with Nature|C|CHK -#198|Lantern Lit Graveyard|U|CHK -#199|Dosan the Falling Leaf|R|CHK -#200|Lure|U|CHK -#201|Wear Away|C|CHK -#202|Reweave|R|CHK -#203|Orbweaver Kumo|U|CHK -#204|Waterveil Cavern|U|CHK -#205|Minamo, School at Water's Edge|R|CHK -#206|Sift Through Sands|C|CHK -#207|Psychic Puppetry|C|CHK -#208|Kuro, Pitlord|R|CHK -#209|Cloudcrest Lake|U|CHK -#210|Pinecrest Ridge|U|CHK -#211|Peer Through Depths|C|CHK -#212|Azusa, Lost but Seeking|R|CHK -#213|Akki Avalanchers|C|CHK -#214|Konda's Banner|R|CHK -#215|Kashi Tribe Warriors|C|CHK -#216|Thoughtbind|C|CHK -#217|Reverse the Sands|R|CHK -#218|Myojin of Infinite Rage|R|CHK -#219|Vine Kami|C|CHK -#220|Student of Elements|U|CHK -#221|Thousand legged Kami|U|CHK -#222|Kitsune Mystic|R|CHK -#223|Unearthly Blizzard|C|CHK -#224|Nezumi Bone Reader|U|CHK -#225|Myojin of Seeing Winds|R|CHK -#226|Tranquil Garden|U|CHK -#227|Oni Possession|U|CHK -#228|Sideswipe|U|CHK -#229|Crushing Pain|C|CHK -#230|Akki Lavarunner|R|CHK -#231|Forbidden Orchard|R|CHK -#232|Kumano's Pupils|U|CHK -#233|Heartbeat of Spring|R|CHK -#234|Pious Kitsune|C|CHK -#235|Jukai Messenger|C|CHK -#236|Rag Dealer|C|CHK -#237|Shimatsu the Bloodcloaked|R|CHK -#238|Mindblaze|R|CHK -#239|Quiet Purity|C|CHK -#240|Terashi's Cry|C|CHK -#241|Stone Rain|C|CHK -#242|Hisoka, Minamo Sensei|R|CHK -#243|Graceful Adept|U|CHK -#244|Midnight Covenant|C|CHK -#245|Hisoka's Guard|C|CHK -#246|Shisato, Whispering Hunter|R|CHK -#247|Honor Worn Shaku|U|CHK -#248|Lifted by Clouds|C|CHK -#249|Wandering Ones|C|CHK -#250|Glimpse of Nature|R|CHK -#251|Squelch|U|CHK -#252|Deathcurse Ogre|C|CHK -#253|Night Dealings|R|CHK -#254|Through the Breach|R|CHK -#255|Struggle for Sanity|U|CHK -#256|Cleanfall|U|CHK -#257|Shell of the Last Kappa|R|CHK -#258|Joyous Respite|C|CHK -#259|Uba Mask|R|CHK -#260|Ragged Veins|C|CHK -#261|Akki Underminer|U|CHK -#262|Akki Rockspeaker|C|CHK -#263|Field of Reality|C|CHK -#264|Boseiju, Who Shelters All|R|CHK -#265|Junkyo Bell|R|CHK -#266|Desperate Ritual|C|CHK -#267|Unnatural Speed|C|CHK -#268|Vigilance|C|CHK -#269|Cut the Tethers|U|CHK -#270|Part the Veil|R|CHK -#271|Numai Outcast|U|CHK -#272|Hall of the Bandit Lord|R|CHK -#273|Hair Strung Koto|R|CHK -#274|Horizon Seed|U|CHK -#275|Ore Gorger|U|CHK -#276|Nature's Will|R|CHK -#277|Reito Lantern|U|CHK -#278|Feast of Worms|U|CHK -#279|Strange Inversion|U|CHK -#280|Aura of Dominion|U|CHK -#281|Imi Statue|R|CHK -#282|Vassal's Duty|R|CHK -#283|Swirl the Mists|R|CHK -#284|Untaidake, the Cloud Keeper|R|CHK -#285|Tide of War|R|CHK -#286|Mana Seism|U|CHK -//Rank|Name|Rarity|Set -#1|Razormane Masticore|R|5DN -#2|Mephidross Vampire|R|5DN -#3|Vedalken Shackles|R|5DN -#4|Beacon of Destruction|R|5DN -#5|Grafted Wargear|U|5DN -#6|Qumulox|U|5DN -#7|Silent Arbiter|R|5DN -#8|Eternal Witness|U|5DN -#9|Cranial Plating|C|5DN -#10|Furnace Whelp|U|5DN -#11|Tornado Elemental|R|5DN -#12|Magma Jet|U|5DN -#13|Helm of Kaldra|R|5DN -#14|Tel Jilad Justice|U|5DN -#15|Beacon of Creation|R|5DN -#16|Summoning Station|R|5DN -#17|Engineered Explosives|R|5DN -#18|Bringer of the White Dawn|R|5DN -#19|Bringer of the Black Dawn|R|5DN -#20|Moriok Rigger|R|5DN -#21|Guardian Idol|U|5DN -#22|Relic Barrier|U|5DN -#23|Etched Oracle|U|5DN -#24|Night's Whisper|U|5DN -#25|Bringer of the Green Dawn|R|5DN -#26|Vulshok Sorcerer|C|5DN -#27|Retaliate|R|5DN -#28|Wayfarer's Bauble|C|5DN -#29|Ion Storm|R|5DN -#30|Magma Giant|R|5DN -#31|Stasis Cocoon|C|5DN -#32|Infused Arrows|U|5DN -#33|Solarion|R|5DN -#34|Ferropede|U|5DN -#35|Rude Awakening|R|5DN -#36|Staff of Domination|R|5DN -#37|Vedalken Mastermind|U|5DN -#38|Bringer of the Blue Dawn|R|5DN -#39|Hoverguard Sweepers|R|5DN -#40|Synod Centurion|U|5DN -#41|Joiner Adept|R|5DN -#42|Bringer of the Red Dawn|R|5DN -#43|Viridian Lorebearers|U|5DN -#44|Pentad Prism|C|5DN -#45|Auriok Champion|R|5DN -#46|Devour in Shadow|U|5DN -#47|Energy Chamber|U|5DN -#48|Trinket Mage|C|5DN -#49|Mycosynth Golem|R|5DN -#50|Skyhunter Skirmisher|U|5DN -#51|Raksha Golden Cub|R|5DN -#52|Loxodon Anchorite|C|5DN -#53|Thought Courier|C|5DN -#54|Sylvok Explorer|C|5DN -#55|Skyreach Manta|C|5DN -#56|Ensouled Scimitar|U|5DN -#57|Auriok Windwalker|R|5DN -#58|Auriok Salvagers|U|5DN -#59|Ebon Drake|U|5DN -#60|Blind Creeper|C|5DN -#61|Conjurer's Bauble|C|5DN -#62|Beacon of Unrest|R|5DN -#63|Acquire|R|5DN -#64|Granulate|R|5DN -#65|Clearwater Goblet|R|5DN -#66|Loxodon Stalwart|U|5DN -#67|Beacon of Immortality|R|5DN -#68|Leonin Squire|C|5DN -#69|Fangren Pathcutter|U|5DN -#70|Healer's Headdress|C|5DN -#71|Opaline Bracers|C|5DN -#72|Tangle Asp|C|5DN -#73|Battered Golem|C|5DN -#74|Ferocious Charge|C|5DN -#75|Fill with Fright|C|5DN -#76|Condescend|C|5DN -#77|Suntouched Myr|C|5DN -#78|Suncrusher|R|5DN -#79|Ouphe Vandals|U|5DN -#80|Skyhunter Prowler|C|5DN -#81|Serum Visions|C|5DN -#82|Vanquish|U|5DN -#83|Lose Hope|C|5DN -#84|Blasting Station|U|5DN -#85|Cackling Imp|C|5DN -#86|Myr Quadropod|C|5DN -#87|Paradise Mantle|U|5DN -#88|Goblin Brawler|C|5DN -#89|Salvaging Station|R|5DN -#90|Advanced Hoverguard|C|5DN -#91|Tyrranax|C|5DN -#92|Grinding Station|U|5DN -#93|Composite Golem|U|5DN -#94|Iron Barb Hellion|U|5DN -#95|Horned Helm|C|5DN -#96|Baton of Courage|C|5DN -#97|Rain of Rust|C|5DN -#98|Fleshgrafter|C|5DN -#99|Summoner's Egg|R|5DN -#100|Goblin Cannon|U|5DN -#101|Arachnoid|U|5DN -#102|Lunar Avenger|U|5DN -#103|Plasma Elemental|U|5DN -#104|Anodet Lurker|C|5DN -#105|Stand Firm|C|5DN -#106|Gemstone Array|U|5DN -#107|Cosmic Larva|R|5DN -#108|Myr Servitor|C|5DN -#109|Heliophial|C|5DN -#110|Dawn's Reflection|C|5DN -#111|Rite of Passage|R|5DN -#112|Thermal Navigator|C|5DN -#113|Desecration Elemental|R|5DN -#114|Arcbound Wanderer|U|5DN -#115|Sawtooth Thresher|C|5DN -#116|Beacon of Tomorrows|R|5DN -#117|Steelshaper's Gift|U|5DN -#118|Krark Clan Engineers|U|5DN -#119|Shattered Dreams|U|5DN -#120|Krark Clan Ogre|C|5DN -#121|Dross Crocodile|C|5DN -#122|Avarice Totem|U|5DN -#123|Chimeric Coils|U|5DN -#124|Circle of Protection: Artifacts|U|5DN -#125|Feedback Bolt|U|5DN -#126|Nim Grotesque|U|5DN -#127|Fold into Aether|U|5DN -#128|Plunge into Darkness|R|5DN -#129|Tel Jilad Lifebreather|C|5DN -#130|All Suns' Dawn|R|5DN -#131|Sparring Collar|C|5DN -#132|Neurok Stealthsuit|C|5DN -#133|Roar of Reclamation|R|5DN -#134|Channel the Suns|U|5DN -#135|Door to Nothingness|R|5DN -#136|Krark Clan Ironworks|U|5DN -#137|Skullcage|U|5DN -#138|Crucible of Worlds|R|5DN -#139|Artificer's Intuition|R|5DN -#140|Spark Elemental|C|5DN -#141|Razorgrass Screen|C|5DN -#142|Disruption Aura|U|5DN -#143|Doubling Cube|R|5DN -#144|Lantern of Insight|U|5DN -#145|Screaming Fury|C|5DN -#146|Into Thin Air|C|5DN -#147|Armed Response|C|5DN -#148|Relentless Rats|U|5DN -#149|Abuna's Chant|C|5DN -#150|Vicious Betrayal|C|5DN -#151|Viridian Scout|C|5DN -#152|Vedalken Orrery|R|5DN -#153|Magnetic Theft|U|5DN -#154|Spinal Parasite|U|5DN -#155|Clock of Omens|U|5DN -#156|Early Frost|C|5DN -#157|Endless Whispers|R|5DN -#158|Reversal of Fortune|R|5DN -#159|Eyes of the Watcher|U|5DN -#160|Mana Geyser|C|5DN -#161|Possessed Portal|R|5DN -#162|Fist of Suns|R|5DN -#163|Eon Hub|R|5DN -#164|Spectral Shift|R|5DN -#165|Blinkmoth Infusion|R|5DN -//Rank|Name|Rarity|Set -#1|Sword of Light and Shadow|R|DST -#2|Pulse of the Forge|R|DST -#3|Fireball|U|DST -#4|Skullclamp|U|DST -#5|Pristine Angel|R|DST -#6|Sword of Fire and Ice|R|DST -#7|Arcbound Ravager|R|DST -#8|Furnace Dragon|R|DST -#9|Wand of the Elements|R|DST -#10|Memnarch|R|DST -#11|Juggernaut|U|DST -#12|Arcbound Overseer|R|DST -#13|Heartseeker|R|DST -#14|Leonin Bola|C|DST -#15|Oxidize|U|DST -#16|Greater Harvester|R|DST -#17|Death Cloud|R|DST -#18|Pulse of the Tangle|R|DST -#19|Barbed Lightning|C|DST -#20|Rebuking Ceremony|R|DST -#21|Viridian Zealot|R|DST -#22|Fangren Firstborn|R|DST -#23|Leonin Shikari|R|DST -#24|Vulshok Morningstar|C|DST -#25|Roaring Slagwurm|R|DST -#26|Pulse of the Fields|R|DST -#27|Specter's Shroud|U|DST -#28|Arcbound Crusher|U|DST -#29|Emissary of Hope|U|DST -#30|Flamebreak|R|DST -#31|Sundering Titan|R|DST -#32|Shield of Kaldra|R|DST -#33|Dismantle|U|DST -#34|Hoverguard Observer|U|DST -#35|Ageless Entity|R|DST -#36|Darksteel Colossus|R|DST -#37|Echoing Ruin|C|DST -#38|Leonin Battlemage|U|DST -#39|Blinkmoth Nexus|R|DST -#40|Gemini Engine|R|DST -#41|Chromescale Drake|R|DST -#42|Purge|U|DST -#43|Echoing Decay|C|DST -#44|Essence Drain|C|DST -#45|Emissary of Despair|U|DST -#46|Test of Faith|U|DST -#47|Murderous Spoils|U|DST -#48|Tanglewalker|U|DST -#49|Karstoderm|U|DST -#50|Stir the Pride|U|DST -#51|Arcbound Slith|U|DST -#52|Myr Matrix|R|DST -#53|Aether Vial|U|DST -#54|Steelshaper Apprentice|R|DST -#55|Razor Golem|C|DST -#56|Stand Together|U|DST -#57|Savage Beating|R|DST -#58|Chittering Rats|C|DST -#59|Darksteel Gargoyle|U|DST -#60|Arcbound Reclaimer|R|DST -#61|Vulshok War Boar|U|DST -#62|Mephitic Ooze|R|DST -#63|Darksteel Brute|U|DST -#64|Panoptic Mirror|R|DST -#65|Spire Golem|C|DST -#66|Tangle Golem|C|DST -#67|Darksteel Ingot|C|DST -#68|Thunderstaff|U|DST -#69|Arcbound Worker|C|DST -#70|Arcbound Stinger|C|DST -#71|Loxodon Mystic|C|DST -#72|Vedalken Engineer|C|DST -#73|Nim Abomination|U|DST -#74|Darksteel Citadel|C|DST -#75|Grimclaw Bats|C|DST -#76|Screams from Within|U|DST -#77|Quicksilver Behemoth|C|DST -#78|Tel Jilad Outrider|C|DST -#79|Oxidda Golem|C|DST -#80|Tel Jilad Wolf|C|DST -#81|Whispersilk Cloak|C|DST -#82|Tangle Spider|C|DST -#83|Arcbound Hybrid|C|DST -#84|Death Mask Duplicant|U|DST -#85|Dross Golem|C|DST -#86|Echoing Truth|C|DST -#87|Arcbound Fiend|U|DST -#88|Arcbound Bruiser|C|DST -#89|Slobad, Goblin Tinkerer|R|DST -#90|Psychic Overload|U|DST -#91|Talon of Pain|U|DST -#92|Neurok Prodigy|C|DST -#93|Pulse of the Dross|R|DST -#94|Spawning Pit|U|DST -#95|Coretapper|U|DST -#96|Unforge|C|DST -#97|Mirrodin's Core|U|DST -#98|Pulse of the Grid|R|DST -#99|Last Word|R|DST -#100|Echoing Courage|C|DST -#101|Auriok Siege Sled|U|DST -#102|Auriok Glaivemaster|C|DST -#103|Eater of Days|R|DST -#104|Synod Artificer|R|DST -#105|Voltaic Construct|U|DST -#106|Drill Skimmer|C|DST -#107|Darksteel Pendant|C|DST -#108|Arcbound Lancer|U|DST -#109|Neurok Transmuter|U|DST -#110|Mycosynth Lattice|R|DST -#111|Carry Away|U|DST -#112|Krark Clan Stoker|C|DST -#113|Pteron Ghost|C|DST -#114|Shriveling Rot|R|DST -#115|Reshape|R|DST -#116|Turn the Tables|R|DST -#117|Genesis Chamber|U|DST -#118|Spincrusher|U|DST -#119|Reap and Sow|C|DST -#120|Ur Golems Eye|C|DST -#121|Serum Powder|R|DST -#122|Second Sight|U|DST -#123|Scavenging Scarab|C|DST -#124|Chimeric Egg|U|DST -#125|Surestrike Trident|U|DST -#126|Infested Roothold|U|DST -#127|Soulscour|R|DST -#128|Arcane Spyglass|C|DST -#129|Tears of Rage|U|DST -#130|Darksteel Reactor|R|DST -#131|Thought Dissector|R|DST -#132|Vex|C|DST -#133|Shunt|R|DST -#134|Nemesis Mask|U|DST -#135|Myr Moonvessel|C|DST -#136|Viridian Acolyte|C|DST -#137|Scrounge|U|DST -#138|Lich's Tomb|R|DST -#139|Wirefly Hive|U|DST -#140|Goblin Archaeologist|U|DST -#141|Myr Landshaper|C|DST -#142|Well of Lost Dreams|R|DST -#143|Machinate|C|DST -#144|Drooling Ogre|C|DST -#145|Darksteel Forge|R|DST -#146|Spellbinder|R|DST -#147|Echoing Calm|C|DST -#148|Inflame|C|DST -#149|Geth's Grimoire|U|DST -#150|Ritual of Restoration|C|DST -#151|Metal Fatigue|C|DST -#152|Magnetic Flux|C|DST -#153|Nourish|C|DST -#154|Hunger of the Nim|C|DST -#155|Burden of Greed|C|DST -#156|Hallow|C|DST -#157|Aether Snap|R|DST -#158|Crazed Goblin|C|DST -#159|Dragon's Claw|U|DST -#160|Demon's Horn|U|DST -#161|Retract|R|DST -#162|Kraken's Eye|U|DST -#163|Angel's Feather|U|DST -#164|Trinisphere|R|DST -#165|Wurm's Tooth|U|DST -//Rank|Name|Rarity|Set -#1|Platinum Angel|R|MRD -#2|Loxodon Warhammer|U|MRD -#3|Molder Slug|R|MRD -#4|Troll Ascetic|R|MRD -#5|Duplicant|R|MRD -#6|Arc Slogger|R|MRD -#7|Glissa Sunseeker|R|MRD -#8|Solar Tide|R|MRD -#9|Bosh, Iron Golem|R|MRD -#10|Solemn Simulacrum|R|MRD -#11|Broodstar|R|MRD -#12|Clockwork Dragon|R|MRD -#13|Triskelion|R|MRD -#14|Icy Manipulator|U|MRD -#15|Lodestone Myr|R|MRD -#16|Grab the Reins|U|MRD -#17|Crystal Shard|U|MRD -#18|Empyrial Plate|R|MRD -#19|Viridian Shaman|U|MRD -#20|Oblivion Stone|R|MRD -#21|Megatog|R|MRD -#22|Scythe of the Wretched|R|MRD -#23|Shrapnel Blast|U|MRD -#24|Pentavus|R|MRD -#25|Isochron Scepter|U|MRD -#26|Luminous Angel|R|MRD -#27|Electrostatic Bolt|C|MRD -#28|Mindslaver|R|MRD -#29|Thirst for Knowledge|U|MRD -#30|Betrayal of Flesh|U|MRD -#31|Leonin Sun Standard|R|MRD -#32|Spikeshot Goblin|C|MRD -#33|Auriok Steelshaper|R|MRD -#34|Leonin Abunas|R|MRD -#35|Detonate|U|MRD -#36|Lightning Greaves|U|MRD -#37|Vedalken Archmage|R|MRD -#38|Living Hive|R|MRD -#39|Sword of Kaldra|R|MRD -#40|Sculpting Steel|R|MRD -#41|Arrest|C|MRD -#42|Domineer|U|MRD -#43|Somber Hoverguard|C|MRD -#44|Granite Shard|U|MRD -#45|Bonesplitter|C|MRD -#46|Mask of Memory|U|MRD -#47|Promise of Power|R|MRD -#48|Plated Slagwurm|R|MRD -#49|Barter in Blood|U|MRD -#50|Reiver Demon|R|MRD -#51|Soul Foundry|R|MRD -#52|Leonin Skyhunter|U|MRD -#53|Terror|C|MRD -#54|Goblin Charbelcher|R|MRD -#55|Slith Ascendant|U|MRD -#56|Loxodon Punisher|R|MRD -#57|Skeleton Shard|U|MRD -#58|Vulshok Battlegear|U|MRD -#59|Myr Enforcer|C|MRD -#60|Shatter|C|MRD -#61|Blinding Beam|C|MRD -#62|Pyrite Spellbomb|C|MRD -#63|Frogmite|C|MRD -#64|Deconstruct|C|MRD -#65|Looming Hoverguard|U|MRD -#66|Altar of Shadows|R|MRD -#67|Gilded Lotus|R|MRD -#68|Soul Nova|U|MRD -#69|Talisman of Dominance|U|MRD -#70|Cathodion|U|MRD -#71|Viridian Longbow|C|MRD -#72|Thoughtcast|C|MRD -#73|Fireshrieker|U|MRD -#74|Skyhunter Patrol|C|MRD -#75|Quicksilver Elemental|R|MRD -#76|Creeping Mold|U|MRD -#77|Altar's Light|U|MRD -#78|One Dozen Eyes|U|MRD -#79|Grid Monitor|R|MRD -#80|Leaden Myr|C|MRD -#81|Silver Myr|C|MRD -#82|Iron Myr|C|MRD -#83|Nim Devourer|R|MRD -#84|Skyhunter Cub|C|MRD -#85|Mirror Golem|U|MRD -#86|Tooth and Nail|R|MRD -#87|Fangren Hunter|C|MRD -#88|Neurok Spy|C|MRD -#89|Nuisance Engine|U|MRD -#90|Mind's Eye|R|MRD -#91|Auriok Bladewarden|U|MRD -#92|Gold Myr|C|MRD -#93|Goblin Replica|C|MRD -#94|Talisman of Progress|U|MRD -#95|Seat of the Synod|C|MRD -#96|Leonin Den Guard|C|MRD -#97|Slith Firewalker|U|MRD -#98|Copper Myr|C|MRD -#99|Taj Nar Swordsmith|U|MRD -#100|Talisman of Indulgence|U|MRD -#101|Irradiate|C|MRD -#102|Leonin Scimitar|C|MRD -#103|Nightmare Lash|R|MRD -#104|Lumengrid Augur|R|MRD -#105|Talisman of Unity|U|MRD -#106|Myr Retriever|U|MRD -#107|Vulshok Battlemaster|R|MRD -#108|Banshee's Blade|U|MRD -#109|Chrome Mox|R|MRD -#110|Atog|C|MRD -#111|Bottle Gnomes|U|MRD -#112|Slith Bloodletter|U|MRD -#113|Vault of Whispers|C|MRD -#114|Tel Jilad Archers|C|MRD -#115|Talisman of Impulse|U|MRD -#116|Disciple of the Vault|C|MRD -#117|Needlebug|U|MRD -#118|Auriok Transfixer|C|MRD -#119|Consume Spirit|C|MRD -#120|Vulshok Berserker|C|MRD -#121|Tree of Tales|C|MRD -#122|Fabricate|U|MRD -#123|Flayed Nim|U|MRD -#124|Ancient Den|C|MRD -#125|Tel Jilad Chosen|C|MRD -#126|Goblin Dirigible|U|MRD -#127|Clockwork Vorrac|U|MRD -#128|Aether Spellbomb|C|MRD -#129|Moriok Scavenger|C|MRD -#130|Raise the Alarm|C|MRD -#131|Copperhoof Vorrac|R|MRD -#132|Pearl Shard|U|MRD -#133|Wizard Replica|C|MRD -#134|Rustspore Ram|U|MRD -#135|Chromatic Sphere|U|MRD -#136|Nim Shrieker|C|MRD -#137|Glimmervoid|R|MRD -#138|Great Furnace|C|MRD -#139|Yotian Soldier|C|MRD -#140|Rust Elemental|U|MRD -#141|Trolls of Tel Jilad|U|MRD -#142|Woebearer|U|MRD -#143|Dragon Blood|U|MRD -#144|Sun Droplet|U|MRD -#145|Tel Jilad Exile|C|MRD -#146|Fatespinner|R|MRD -#147|Stalking Stones|U|MRD -#148|Soldier Replica|C|MRD -#149|Vulshok Gauntlets|C|MRD -#150|Rustmouth Ogre|U|MRD -#151|Journey of Discovery|C|MRD -#152|Pewter Golem|C|MRD -#153|Leonin Bladetrap|U|MRD -#154|Serum Tank|U|MRD -#155|Predator's Strike|C|MRD -#156|Nim Replica|C|MRD -#157|Chalice of the Void|R|MRD -#158|Hematite Golem|C|MRD -#159|Alpha Myr|C|MRD -#160|Clockwork Condor|C|MRD -#161|Cobalt Golem|C|MRD -#162|Duskworker|U|MRD -#163|Nim Lasher|C|MRD -#164|Slith Predator|U|MRD -#165|Goblin War Wagon|C|MRD -#166|Roar of the Kha|U|MRD -#167|Sunbeam Spellbomb|C|MRD -#168|Myr Incubator|R|MRD -#169|Lightning Coils|R|MRD -#170|Necrogen Spellbomb|C|MRD -#171|Krark Clan Grunt|C|MRD -#172|Wail of the Nim|C|MRD -#173|Tooth of Chiss Goria|C|MRD -#174|War Elemental|R|MRD -#175|Golem Skin Gauntlets|U|MRD -#176|Steel Wall|C|MRD -#177|Slagwurm Armor|C|MRD -#178|Neurok Familiar|C|MRD -#179|Titanium Golem|C|MRD -#180|Lumengrid Sentinel|U|MRD -#181|Lifespark Spellbomb|C|MRD -#182|Annul|C|MRD -#183|Nim Shambler|U|MRD -#184|Tower of Eons|R|MRD -#185|Regress|C|MRD -#186|Ornithopter|U|MRD -#187|Relic Bane|U|MRD -#188|Wall of Blood|U|MRD -#189|Scale of Chiss Goria|C|MRD -#190|Elf Replica|C|MRD -#191|Vermiculos|R|MRD -#192|Psychic Membrane|U|MRD -#193|Scrabbling Claws|U|MRD -#194|Welding Jar|C|MRD -#195|Culling Scales|R|MRD -#196|Leonin Elder|C|MRD -#197|Loxodon Peacekeeper|R|MRD -#198|Proteus Staff|R|MRD -#199|Tower of Fortunes|R|MRD -#200|Neurok Hoversail|C|MRD -#201|Dross Prowler|C|MRD -#202|Worldslayer|R|MRD -#203|Viridian Joiner|C|MRD -#204|Tower of Murmurs|R|MRD -#205|Dead Iron Sledge|U|MRD -#206|Extraplanar Lens|R|MRD -#207|Slith Strider|U|MRD -#208|Dross Harvester|R|MRD -#209|Sylvan Scrying|U|MRD -#210|Turn to Dust|C|MRD -#211|Battlegrowth|C|MRD -#212|Override|C|MRD -#213|Dross Scorpion|C|MRD -#214|Malachite Golem|C|MRD -#215|Assert Authority|U|MRD -#216|Wurmskin Forger|C|MRD -#217|Razor Barrier|C|MRD -#218|Ogre Leadfoot|C|MRD -#219|Trash for Treasure|R|MRD -#220|Thought Prison|U|MRD -#221|Tower of Champions|R|MRD -#222|Synod Sanctum|U|MRD -#223|Cloudpost|C|MRD -#224|Inertia Bubble|C|MRD -#225|Blinkmoth Well|U|MRD -#226|Farsight Mask|U|MRD -#227|Loxodon Mender|C|MRD -#228|Wrench Mind|C|MRD -#229|Mindstorm Crown|U|MRD -#230|Myr Prototype|U|MRD -#231|Wanderguard Sentry|C|MRD -#232|Awe Strike|C|MRD -#233|Liar's Pendulum|R|MRD -#234|Krark Clan Shaman|C|MRD -#235|Power Conduit|U|MRD -#236|Vorrac Battlehorns|C|MRD -#237|Brown Ouphe|C|MRD -#238|Myr Adapter|C|MRD -#239|Clockwork Beetle|C|MRD -#240|Fists of the Anvil|C|MRD -#241|March of the Machines|R|MRD -#242|Omega Myr|C|MRD -#243|Second Sunrise|R|MRD -#244|Lumengrid Warden|C|MRD -#245|Molten Rain|C|MRD -#246|Galvanic Key|C|MRD -#247|Goblin Striker|C|MRD -#248|Fractured Loyalty|U|MRD -#249|Mesmeric Orb|R|MRD -#250|Seething Song|C|MRD -#251|Damping Matrix|R|MRD -#252|Dream's Grip|C|MRD -#253|Forge Armor|U|MRD -#254|Tanglebloom|C|MRD -#255|Mourner's Shield|U|MRD -#256|Groffskithur|C|MRD -#257|Heartwood Shard|U|MRD -#258|Incite War|C|MRD -#259|Hum of the Radix|R|MRD -#260|Blinkmoth Urn|R|MRD -#261|Chimney Imp|C|MRD -#262|Contaminated Bond|C|MRD -#263|Sphere of Purity|C|MRD -#264|Bloodscent|U|MRD -#265|Necrogen Mists|R|MRD -#266|Jinxed Choker|R|MRD -#267|Myr Mindservant|U|MRD -#268|Tel Jilad Stylus|U|MRD -#269|Disarm|C|MRD -#270|Rule of Law|R|MRD -#271|Leveler|R|MRD -#272|Confusion in the Ranks|R|MRD -#273|Quicksilver Fountain|R|MRD -#274|Grim Reminder|R|MRD -#275|Mass Hysteria|R|MRD -#276|Krark's Thumb|R|MRD -#277|Timesifter|R|MRD -#278|Shared Fate|R|MRD -#279|Fiery Gambit|R|MRD -#280|Temporal Cascade|R|MRD -#281|Gate to the Aether|R|MRD -#282|Spoils of the Vault|R|MRD -#283|Spellweaver Helix|R|MRD -#284|Psychogenic Probe|R|MRD -#285|Tangleroot|R|MRD -#286|Tempest of Light|U|MRD -//Rank|Name|Rarity|Set -#1|Phyrexian Plaguelord|R|8ED -#2|Bloodshot Cyclops|R|8ED -#3|Shivan Dragon|R|8ED -#4|Thorn Elemental|R|8ED -#5|Mahamoti Djinn|R|8ED -#6|Western Paladin|R|8ED -#7|Blinding Angel|R|8ED -#8|Glorious Anthem|R|8ED -#9|Elite Archers|R|8ED -#10|Might of Oaks|R|8ED -#11|Birds of Paradise|R|8ED -#12|Blaze|U|8ED -#13|Wrath of God|R|8ED -#14|Fallen Angel|R|8ED -#15|Pyrotechnics|U|8ED -#16|Confiscate|U|8ED -#17|Lhurgoyf|R|8ED -#18|Avatar of Hope|R|8ED -#19|Nightmare|R|8ED -#20|Royal Assassin|R|8ED -#21|Lava Hounds|R|8ED -#22|Plague Wind|R|8ED -#23|Two-Headed Dragon|R|8ED -#24|Bribery|R|8ED -#25|Call of the Wild|R|8ED -#26|Eastern Paladin|R|8ED -#27|Fodder Cannon|U|8ED -#28|Nekrataal|U|8ED -#29|Emperor Crocodile|R|8ED -#30|Lightning Blast|C|8ED -#31|Air Elemental|U|8ED -#32|Chastise|U|8ED -#33|Rhox|R|8ED -#34|Intrepid Hero|R|8ED -#35|Dark Banishing|C|8ED -#36|Temporal Adept|R|8ED -#37|Volcanic Hammer|C|8ED -#38|Inferno|R|8ED -#39|Serra Angel|R|8ED -#40|Pyroclasm|U|8ED -#41|Worship|R|8ED -#42|Thieving Magpie|U|8ED -#43|Vampiric Spirit|R|8ED -#44|Phyrexian Arena|R|8ED -#45|Shock|C|8ED -#46|Master Healer|R|8ED -#47|Abyssal Specter|U|8ED -#48|Searing Wind|R|8ED -#49|Llanowar Behemoth|U|8ED -#50|Ensnaring Bridge|R|8ED -#51|Silverback Ape|U|8ED -#52|Living Terrain|U|8ED -#53|Story Circle|R|8ED -#54|Rukh Egg|R|8ED -#55|Primeval Shambler|U|8ED -#56|Jayemdae Tome|R|8ED -#57|Elvish Piper|R|8ED -#58|Hammer of Bogardan|R|8ED -#59|Tidal Kraken|R|8ED -#60|Gluttonous Zombie|U|8ED -#61|Elvish Champion|R|8ED -#62|Spitting Spider|U|8ED -#63|Pacifism|C|8ED -#64|Blanchwood Armor|U|8ED -#65|Phyrexian Colossus|R|8ED -#66|Sever Soul|U|8ED -#67|Viashino Sandstalker|U|8ED -#68|Archivist|R|8ED -#69|Angel of Mercy|U|8ED -#70|Fungusaur|R|8ED -#71|Concentrate|U|8ED -#72|Hunted Wumpus|U|8ED -#73|Diabolic Tutor|U|8ED -#74|Maro|R|8ED -#75|Shock Troops|C|8ED -#76|Grave Pact|R|8ED -#77|Ambition's Cost|U|8ED -#78|Coat of Arms|R|8ED -#79|Master Decoy|C|8ED -#80|Orcish Artillery|U|8ED -#81|Puppeteer|U|8ED -#82|Spirit Link|U|8ED -#83|Gravedigger|C|8ED -#84|Nantuko Disciple|C|8ED -#85|Rod of Ruin|U|8ED -#86|Spined Wurm|C|8ED -#87|Vizzerdrix|R|8ED -#88|Planar Portal|R|8ED -#89|Zombify|U|8ED -#90|Vicious Hunger|C|8ED -#91|Relentless Assault|R|8ED -#92|Seasoned Marshal|U|8ED -#93|Primeval Force|R|8ED -#94|Fighting Drake|U|8ED -#95|Severed Legion|C|8ED -#96|Craw Wurm|C|8ED -#97|Guerrilla Tactics|U|8ED -#98|Bog Wraith|U|8ED -#99|Beast of Burden|R|8ED -#100|Phantom Warrior|U|8ED -#101|Plow Under|R|8ED -#102|Mana Leak|C|8ED -#103|Diving Griffin|C|8ED -#104|Savannah Lions|R|8ED -#105|Fleeting Image|R|8ED -#106|Anaba Shaman|C|8ED -#107|Obliterate|R|8ED -#108|Curiosity|U|8ED -#109|Urza's Armor|R|8ED -#110|Lord of the Undead|R|8ED -#111|Phyrexian Hulk|U|8ED -#112|Slay|U|8ED -#113|Ogre Taskmaster|U|8ED -#114|Trained Armodon|C|8ED -#115|Lesser Gargadon|U|8ED -#116|Coastal Piracy|R|8ED -#117|Staunch Defenders|U|8ED -#118|Wind Drake|C|8ED -#119|Enrage|U|8ED -#120|Razorfoot Griffin|C|8ED -#121|Enormous Baloth|U|8ED -#122|Execute|U|8ED -#123|Vengeance|U|8ED -#124|Aven Flock|C|8ED -#125|Aven Cloudchaser|C|8ED -#126|Sunweb|R|8ED -#127|Furnace of Rath|R|8ED -#128|Disrupting Scepter|R|8ED -#129|Vexing Arcanix|R|8ED -#130|Giant Spider|C|8ED -#131|Soul Feast|U|8ED -#132|Millstone|R|8ED -#133|Deathgazer|U|8ED -#134|Dusk Imp|C|8ED -#135|Angelic Page|C|8ED -#136|Oracle's Attendants|R|8ED -#137|Evacuation|R|8ED -#138|Aladdin's Ring|R|8ED -#139|Hulking Cyclops|U|8ED -#140|Aven Fisher|C|8ED -#141|Giant Growth|C|8ED -#142|Patagia Golem|U|8ED -#143|Goblin King|R|8ED -#144|Horned Troll|C|8ED -#145|Goblin Chariot|C|8ED -#146|Lava Axe|C|8ED -#147|Death Pit Offering|R|8ED -#148|Elite Javelineer|U|8ED -#149|Treasure Trove|U|8ED -#150|City of Brass|R|8ED -#151|Persecute|R|8ED -#152|Fyndhorn Elder|U|8ED -#153|Spiketail Hatchling|U|8ED -#154|Rewind|U|8ED -#155|Noble Purpose|R|8ED -#156|Trade Routes|R|8ED -#157|Lightning Elemental|C|8ED -#158|Ardent Militia|U|8ED -#159|Moss Monster|C|8ED -#160|Underworld Dreams|R|8ED -#161|Natural Affinity|R|8ED -#162|Ravenous Rats|C|8ED -#163|Dehydration|C|8ED -#164|Serpent Warrior|C|8ED -#165|Balance of Power|R|8ED -#166|Vine Trellis|C|8ED -#167|Coastal Hornclaw|C|8ED -#168|Hill Giant|C|8ED -#169|Rushwood Dryad|C|8ED -#170|Rampant Growth|C|8ED -#171|Boomerang|C|8ED -#172|Sage Owl|C|8ED -#173|Foratog|U|8ED -#174|Crossbow Infantry|C|8ED -#175|Remove Soul|C|8ED -#176|Blessed Reversal|R|8ED -#177|Wing Snare|U|8ED -#178|Unsummon|C|8ED -#179|Wood Elves|C|8ED -#180|Carrion Wall|U|8ED -#181|Looming Shade|C|8ED -#182|Wall of Air|U|8ED -#183|Lone Wolf|C|8ED -#184|Canyon Wildcat|C|8ED -#185|Yavimaya Enchantress|U|8ED -#186|Howling Mine|R|8ED -#187|Brass Herald|R|8ED -#188|Star Compass|U|8ED -#189|Drudge Skeletons|C|8ED -#190|Sudden Impact|U|8ED -#191|Mind Sludge|U|8ED -#192|Glory Seeker|C|8ED -#193|Wall of Swords|U|8ED -#194|Murderous Betrayal|R|8ED -#195|Deepwood Ghoul|C|8ED -#196|Grizzly Bears|C|8ED -#197|Flashfires|U|8ED -#198|Balduvian Barbarians|C|8ED -#199|Samite Healer|C|8ED -#200|Boil|U|8ED -#201|Collective Unconscious|R|8ED -#202|Giant Cockroach|C|8ED -#203|Giant Badger|C|8ED -#204|Death Pits of Rath|R|8ED -#205|Sabretooth Tiger|C|8ED -#206|Inspiration|C|8ED -#207|Flying Carpet|R|8ED -#208|Canopy Spider|C|8ED -#209|Fertile Ground|C|8ED -#210|Goblin Raider|C|8ED -#211|Sacred Ground|R|8ED -#212|Defense Grid|R|8ED -#213|Gaea's Herald|R|8ED -#214|Venerable Monk|C|8ED -#215|Merchant Scroll|U|8ED -#216|Standing Troops|C|8ED -#217|Unholy Strength|C|8ED -#218|Choke|U|8ED -#219|Giant Octopus|C|8ED -#220|Verduran Enchantress|R|8ED -#221|Raise Dead|C|8ED -#222|Scathe Zombies|C|8ED -#223|Coercion|C|8ED -#224|Wall of Spears|C|8ED -#225|Creeping Mold|U|8ED -#226|Seismic Assault|R|8ED -#227|Ridgeline Rager|C|8ED -#228|Urza's Power Plant|U|8ED -#229|Spineless Thug|C|8ED -#230|Swarm of Rats|U|8ED -#231|Teferi's Puzzle Box|R|8ED -#232|Larceny|R|8ED -#233|Deflection|R|8ED -#234|Bog Imp|C|8ED -#235|Mind Rot|C|8ED -#236|Urza's Tower|U|8ED -#237|Monstrous Growth|C|8ED -#238|Suntail Hawk|C|8ED -#239|Karma|U|8ED -#240|Daring Apprentice|R|8ED -#241|Storm Crow|C|8ED -#242|Horned Turtle|C|8ED -#243|Lure|U|8ED -#244|Nausea|C|8ED -#245|Coastal Tower|U|8ED -#246|Sizzle|C|8ED -#247|Stone Rain|C|8ED -#248|Wall of Stone|U|8ED -#249|Shivan Oasis|U|8ED -#250|Urza's Mine|U|8ED -#251|Hibernation|U|8ED -#252|Blood Moon|R|8ED -#253|Skull of Orm|R|8ED -#254|Coral Eel|C|8ED -#255|Naturalize|C|8ED -#256|Circle of Protection: Black|U|8ED -#257|Sword Dancer|U|8ED -#258|Demolish|U|8ED -#259|Circle of Protection: Red|U|8ED -#260|Elvish Lyrist|U|8ED -#261|Elvish Scrapper|U|8ED -#262|Salt Marsh|U|8ED -#263|Ivory Mask|R|8ED -#264|Circle of Protection: Blue|U|8ED -#265|Vernal Bloom|R|8ED -#266|Elfhame Palace|U|8ED -#267|Merchant of Secrets|C|8ED -#268|Catalog|C|8ED -#269|Elvish Pioneer|C|8ED -#270|Revive|U|8ED -#271|Megrim|U|8ED -#272|Holy Strength|C|8ED -#273|Sea Eagle|C|8ED -#274|Wrath of Marit Lage|U|8ED -#275|Okk|R|8ED -#276|Peach Garden Oath|U|8ED -#277|Zur's Weirding|R|8ED -#278|Circle of Protection: Green|U|8ED -#279|Dwarven Demolition Team|U|8ED -#280|Thieves' Auction|R|8ED -#281|Panic Attack|C|8ED -#282|Urborg Volcano|U|8ED -#283|Distorting Lens|R|8ED -#284|Shifting Sky|R|8ED -#285|Holy Day|C|8ED -#286|Tundra Wolves|C|8ED -#287|Redeem|C|8ED -#288|Plague Beetle|C|8ED -#289|Rolling Stones|R|8ED -#290|Norwood Ranger|C|8ED -#291|Tremor|C|8ED -#292|Intruder Alarm|R|8ED -#293|Stream of Life|C|8ED -#294|Raging Goblin|C|8ED -#295|Circle of Protection: White|U|8ED -#296|Sea Monster|C|8ED -#297|Honor Guard|C|8ED -#298|Regeneration|C|8ED -#299|Cowardice|R|8ED -#300|Healing Salve|C|8ED -#301|Dingus Egg|R|8ED -#302|Maggot Carrier|C|8ED -#303|Warped Devotion|R|8ED -#304|Goblin Glider|U|8ED -#305|Spreading Algae|U|8ED -#306|Sneaky Homunculus|C|8ED -#307|Sanctimony|U|8ED -#308|Cinder Wall|C|8ED -#309|Sage of Lat-Nam|R|8ED -#310|Rain of Blades|U|8ED -#311|Fear|C|8ED -#312|Mana Clash|R|8ED -#313|Shatter|C|8ED -#314|Mind Slash|U|8ED -#315|Orcish Spy|C|8ED -#316|Demystify|C|8ED -#317|Steal Artifact|U|8ED -#318|Mogg Sentry|R|8ED -#319|Fecundity|U|8ED -#320|Telepathy|U|8ED -#321|Eager Cadet|C|8ED -#322|Invisibility|C|8ED -#323|Crystal Rod|U|8ED -#324|Solidarity|C|8ED -#325|Twiddle|C|8ED -#326|Sacred Nectar|C|8ED -#327|Index|C|8ED -#328|Flash Counter|C|8ED -#329|Reflexes|C|8ED -#330|Ivory Cup|U|8ED -#331|Throne of Bone|U|8ED -#332|Flight|C|8ED -#333|Fugitive Wizard|C|8ED -#334|Wooden Sphere|U|8ED -#335|Mind Bend|R|8ED -#336|Iron Star|U|8ED -#337|Spellbook|U|8ED -//Rank|Name|Rarity|Set -#1|Decree of Justice|R|SCG -#2|Decree of Savagery|R|SCG -#3|Forgotten Ancient|R|SCG -#4|Decree of Pain|R|SCG -#5|Eternal Dragon|R|SCG -#6|Day of the Dragons|R|SCG -#7|Form of the Dragon|R|SCG -#8|Siege-Gang Commander|R|SCG -#9|Carbonize|U|SCG -#10|Soul Collector|R|SCG -#11|Sulfuric Vortex|R|SCG -#12|Krosan Warchief|U|SCG -#13|Mischievous Quanar|R|SCG -#14|Ambush Commander|R|SCG -#15|Undead Warchief|U|SCG -#16|Nefashu|R|SCG -#17|Bladewing the Risen|R|SCG -#18|Ageless Sentinels|R|SCG -#19|Wing Shards|U|SCG -#20|Dawn Elemental|R|SCG -#21|Decree of Silence|R|SCG -#22|Silver Knight|U|SCG -#23|Karona's Zealot|U|SCG -#24|Daru Warchief|U|SCG -#25|Root Elemental|R|SCG -#26|Raven Guild Master|R|SCG -#27|Dragon Mage|R|SCG -#28|Elvish Aberration|U|SCG -#29|Putrid Raptor|U|SCG -#30|Dragonstalker|U|SCG -#31|Xantid Swarm|R|SCG -#32|Ancient Ooze|R|SCG -#33|Kurgadon|U|SCG -#34|Zombie Cutthroat|C|SCG -#35|Twisted Abomination|C|SCG -#36|Hunting Pack|U|SCG -#37|Shoreline Ranger|C|SCG -#38|Goblin Warchief|U|SCG -#39|Dragon Tyrant|R|SCG -#40|Pemmin's Aura|U|SCG -#41|Torrent of Fire|C|SCG -#42|Aphetto Runecaster|U|SCG -#43|Aven Liberator|C|SCG -#44|Consumptive Goo|R|SCG -#45|Primitive Etchings|R|SCG -#46|Clutch of Undeath|C|SCG -#47|Extra Arms|U|SCG -#48|Fierce Empath|C|SCG -#49|Decree of Annihilation|R|SCG -#50|Alpha Status|U|SCG -#51|Chartooth Cougar|C|SCG -#52|Skirk Volcanist|U|SCG -#53|Krosan Drover|C|SCG -#54|Dragonstorm|R|SCG -#55|Cabal Interrogator|U|SCG -#56|Bladewing's Thrall|U|SCG -#57|Frozen Solid|C|SCG -#58|Riptide Survivor|U|SCG -#59|Trap Digger|R|SCG -#60|Noble Templar|C|SCG -#61|Vengeful Dead|C|SCG -#62|Chill Haunting|U|SCG -#63|Wirewood Guardian|C|SCG -#64|Zealous Inquisitor|C|SCG -#65|Enrage|U|SCG -#66|Aven Farseer|C|SCG -#67|Death's-Head Buzzard|C|SCG -#68|Exiled Doomsayer|R|SCG -#69|Lethal Vapors|R|SCG -#70|Call to the Grave|R|SCG -#71|Spark Spray|C|SCG -#72|Scattershot|C|SCG -#73|Carrion Feeder|C|SCG -#74|Mistform Warchief|U|SCG -#75|Thundercloud Elemental|U|SCG -#76|Edgewalker|U|SCG -#77|Lingering Death|C|SCG -#78|Proteus Machine|U|SCG -#79|Titanic Bulvox|C|SCG -#80|Tendrils of Agony|U|SCG -#81|Sliver Overlord|R|SCG -#82|Temple of the False God|U|SCG -#83|Wirewood Symbiote|U|SCG -#84|Claws of Wirewood|U|SCG -#85|Mercurial Kite|C|SCG -#86|Sprouting Vines|C|SCG -#87|Woodcloaker|C|SCG -#88|Rain of Blades|U|SCG -#89|Accelerated Mutation|C|SCG -#90|Frontline Strategist|C|SCG -#91|Rock Jockey|C|SCG -#92|Rush of Knowledge|C|SCG -#93|Brain Freeze|U|SCG -#94|Goblin Brigand|C|SCG -#95|Final Punishment|R|SCG -#96|Gilded Light|U|SCG -#97|Coast Watcher|C|SCG -#98|Astral Steel|C|SCG -#99|Bonethorn Valesk|C|SCG -#100|Unburden|C|SCG -#101|Treetop Scout|C|SCG -#102|Pyrostatic Pillar|U|SCG -#103|Raven Guild Initiate|C|SCG -#104|Reaping the Graves|C|SCG -#105|Dragon Fangs|C|SCG -#106|Daru Spiritualist|C|SCG -#107|Skulltap|C|SCG -#108|Dragon Shadow|C|SCG -#109|Mind's Desire|R|SCG -#110|Unspeakable Symbol|U|SCG -#111|Dragon Breath|C|SCG -#112|Guilty Conscience|C|SCG -#113|Dragon Wings|C|SCG -#114|Karona, False God|R|SCG -#115|Dragonspeaker Shaman|U|SCG -#116|One with Nature|U|SCG -#117|Temporal Fissure|C|SCG -#118|Fatal Mutation|U|SCG -#119|Wipe Clean|C|SCG -#120|Long-Term Plans|U|SCG -#121|Hindering Touch|C|SCG -#122|Break Asunder|C|SCG -#123|Stifle|R|SCG -#124|Misguided Rage|C|SCG -#125|Dragon Scales|C|SCG -#126|Dispersal Shield|C|SCG -#127|Scornful Egotist|C|SCG -#128|Upwelling|R|SCG -#129|Goblin War Strike|C|SCG -#130|Recuperate|C|SCG -#131|Goblin Psychopath|U|SCG -#132|Metamorphose|U|SCG -#133|Cabal Conditioning|R|SCG -#134|Dimensional Breach|R|SCG -#135|Faces of the Past|R|SCG -#136|Ark of Blight|U|SCG -#137|Divergent Growth|C|SCG -#138|Uncontrolled Infestation|C|SCG -#139|Parallel Thoughts|R|SCG -#140|Stabilizer|R|SCG -#141|Force Bubble|R|SCG -#142|Reward the Faithful|U|SCG -#143|Grip of Chaos|R|SCG -//Rank|Name|Rarity|Set -#1|Celestial Gatekeeper|R|LGN -#2|Windborn Muse|R|LGN -#3|Riptide Director|R|LGN -#4|Bane of the Living|R|LGN -#5|Havoc Demon|R|LGN -#6|Akroma, Angel of Wrath|R|LGN -#7|Lavaborn Muse|R|LGN -#8|Imperial Hellkite|R|LGN -#9|Kilnmouth Dragon|R|LGN -#10|Toxin Sliver|R|LGN -#11|Caller of the Claw|R|LGN -#12|Scion of Darkness|R|LGN -#13|Rockshard Elemental|R|LGN -#14|Mistform Ultimus|R|LGN -#15|Graveborn Muse|R|LGN -#16|Hollow Specter|R|LGN -#17|Synapse Sliver|R|LGN -#18|Elvish Soultiller|R|LGN -#19|Tribal Forcemage|R|LGN -#20|Chromeshell Crab|R|LGN -#21|Sunstrike Legionnaire|R|LGN -#22|Feral Throwback|R|LGN -#23|Noxious Ghoul|U|LGN -#24|Essence Sliver|R|LGN -#25|Seedborn Muse|R|LGN -#26|Keeper of the Nine Gales|R|LGN -#27|Goblin Goon|R|LGN -#28|Riptide Mangler|R|LGN -#29|Skinthinner|C|LGN -#30|Branchsnap Lorian|U|LGN -#31|Skirk Marauder|C|LGN -#32|Aphetto Exterminator|U|LGN -#33|White Knight|U|LGN -#34|Timberwatch Elf|C|LGN -#35|Canopy Crawler|U|LGN -#36|Clickslither|R|LGN -#37|Dermoplasm|R|LGN -#38|Cloudreach Cavalry|U|LGN -#39|Phage the Untouchable|R|LGN -#40|Defender of the Order|R|LGN -#41|Brood Sliver|R|LGN -#42|Krosan Cloudscraper|R|LGN -#43|Ghastly Remains|R|LGN -#44|Blade Sliver|U|LGN -#45|Deathmark Prelate|U|LGN -#46|Echo Tracer|C|LGN -#47|Totem Speaker|U|LGN -#48|Brontotherium|U|LGN -#49|Unstable Hulk|R|LGN -#50|Magma Sliver|R|LGN -#51|Beacon of Destiny|R|LGN -#52|Aven Redeemer|C|LGN -#53|Gempalm Strider|U|LGN -#54|Krosan Vorine|C|LGN -#55|Wingbeat Warrior|C|LGN -#56|Wirewood Hivemaster|U|LGN -#57|Goblin Dynamo|U|LGN -#58|Daru Stinger|C|LGN -#59|Patron of the Wild|C|LGN -#60|Corpse Harvester|U|LGN -#61|Wirewood Channeler|U|LGN -#62|Glowrider|R|LGN -#63|Gempalm Incinerator|U|LGN -#64|Warbreak Trumpeter|U|LGN -#65|Weaver of Lies|R|LGN -#66|Keeneye Aven|C|LGN -#67|Primal Whisperer|R|LGN -#68|Ward Sliver|U|LGN -#69|Planar Guide|R|LGN -#70|Mistform Seaswift|C|LGN -#71|Ridgetop Raptor|U|LGN -#72|Smokespew Invoker|C|LGN -#73|Primoc Escapee|U|LGN -#74|Vexing Beetle|R|LGN -#75|Willbender|U|LGN -#76|Gempalm Polluter|C|LGN -#77|Spectral Sliver|U|LGN -#78|Sootfeather Flock|C|LGN -#79|Liege of the Axe|U|LGN -#80|Flamewave Invoker|C|LGN -#81|Swooping Talon|U|LGN -#82|Aven Warhawk|U|LGN -#83|Stonewood Invoker|C|LGN -#84|Crookclaw Elder|U|LGN -#85|Nantuko Vigilante|C|LGN -#86|Goblin Assassin|U|LGN -#87|Enormous Baloth|U|LGN -#88|Withered Wretch|U|LGN -#89|Goblin Clearcutter|U|LGN -#90|Deftblade Elite|C|LGN -#91|Lowland Tracker|C|LGN -#92|Crested Craghorn|C|LGN -#93|Whipgrass Entangler|C|LGN -#94|Frenetic Raptor|U|LGN -#95|Akroma's Devoted|U|LGN -#96|Gempalm Avenger|C|LGN -#97|Berserk Murlodont|C|LGN -#98|Stoic Champion|U|LGN -#99|Root Sliver|U|LGN -#100|Mistform Wakecaster|U|LGN -#101|Needleshot Gourna|C|LGN -#102|Gempalm Sorcerer|U|LGN -#103|Shifting Sliver|U|LGN -#104|Skirk Alarmist|R|LGN -#105|Skirk Outrider|C|LGN -#106|Embalmed Brawler|C|LGN -#107|Infernal Caretaker|C|LGN -#108|Skirk Drill Sergeant|U|LGN -#109|Covert Operative|C|LGN -#110|Wall of Deceit|U|LGN -#111|Daru Mender|U|LGN -#112|Glowering Rogon|C|LGN -#113|Zombie Brute|U|LGN -#114|Hundroog|C|LGN -#115|Shaleskin Plower|C|LGN -#116|Starlight Invoker|C|LGN -#117|Master of the Veil|U|LGN -#118|Voidmage Apprentice|C|LGN -#119|Dreamborn Muse|R|LGN -#120|Vile Deacon|C|LGN -#121|Daru Sanctifier|C|LGN -#122|Macetail Hystrodon|C|LGN -#123|Bloodstoke Howler|C|LGN -#124|Crypt Sliver|C|LGN -#125|Goblin Grappler|C|LGN -#126|Plated Sliver|C|LGN -#127|Drinker of Sorrow|R|LGN -#128|Quick Sliver|C|LGN -#129|Goblin Turncoat|C|LGN -#130|Warped Researcher|U|LGN -#131|Glintwing Invoker|C|LGN -#132|Hunter Sliver|C|LGN -#133|Merchant of Secrets|C|LGN -#134|Wall of Hope|C|LGN -#135|Defiant Elf|C|LGN -#136|Earthblighter|U|LGN -#137|Mistform Sliver|C|LGN -#138|Goblin Lookout|C|LGN -#139|Dark Supplicant|U|LGN -#140|Blood Celebrant|C|LGN -#141|Dripping Dead|C|LGN -#142|Cephalid Pathmage|C|LGN -#143|Aven Envoy|C|LGN -#144|Goblin Firebug|C|LGN -#145|Fugitive Wizard|C|LGN -//Rank|Name|Rarity|Set -#1|Arcanis the Omnipotent|R|ONS -#2|Visara the Dreadful|R|ONS -#3|Silvos, Rogue Elemental|R|ONS -#4|Kamahl, Fist of Krosa|R|ONS -#5|Goblin Sharpshooter|R|ONS -#6|Akroma's Vengeance|R|ONS -#7|Starstorm|R|ONS -#8|Future Sight|R|ONS -#9|Jareth, Leonine Titan|R|ONS -#10|Aven Brigadier|R|ONS -#11|Symbiotic Wurm|R|ONS -#12|Tephraderm|R|ONS -#13|Insurrection|R|ONS -#14|Rorix Bladewing|R|ONS -#15|Quicksilver Dragon|R|ONS -#16|Mistform Skyreaver|R|ONS -#17|Rotlung Reanimator|R|ONS -#18|Silent Specter|R|ONS -#19|Exalted Angel|R|ONS -#20|Clone|R|ONS -#21|Gustcloak Savior|R|ONS -#22|Grinning Demon|R|ONS -#23|Dragon Roost|R|ONS -#24|Elvish Vanguard|R|ONS -#25|Silklash Spider|R|ONS -#26|Bloodstained Mire|R|ONS -#27|Slice and Dice|U|ONS -#28|Oversold Cemetery|R|ONS -#29|Butcher Orgg|R|ONS -#30|Smother|U|ONS -#31|Sparksmith|C|ONS -#32|Krosan Colossus|R|ONS -#33|Mobilization|R|ONS -#34|Catapult Master|R|ONS -#35|Death Pulse|U|ONS -#36|Contested Cliffs|R|ONS -#37|Aggravated Assault|R|ONS -#38|Blistering Firecat|R|ONS -#39|Patriarch's Bidding|R|ONS -#40|Ravenous Baloth|R|ONS -#41|Polluted Delta|R|ONS -#42|Flooded Strand|R|ONS -#43|Ixidor, Reality Sculptor|R|ONS -#44|Callous Oppressor|R|ONS -#45|Centaur Glade|U|ONS -#46|Tribal Golem|R|ONS -#47|Solar Blast|C|ONS -#48|Weathered Wayfarer|R|ONS -#49|Wooded Foothills|R|ONS -#50|Lavamancer's Skill|C|ONS -#51|Riptide Replicator|R|ONS -#52|Gravespawn Sovereign|R|ONS -#53|Infest|U|ONS -#54|Words of War|R|ONS -#55|Goblin Piledriver|R|ONS -#56|Blatant Thievery|R|ONS -#57|Steely Resolve|R|ONS -#58|Shock|C|ONS -#59|Cruel Revival|C|ONS -#60|Hystrodon|R|ONS -#61|Menacing Ogre|R|ONS -#62|Gangrenous Goliath|R|ONS -#63|Sigil of the New Dawn|R|ONS -#64|Undead Gladiator|R|ONS -#65|Embermage Goblin|U|ONS -#66|Skirk Fire Marshal|R|ONS -#67|Goblin Pyromancer|R|ONS -#68|Unholy Grotto|R|ONS -#69|Windswept Heath|R|ONS -#70|Mistform Shrieker|U|ONS -#71|Glarecaster|R|ONS -#72|Chain of Plasma|U|ONS -#73|Whipcorder|U|ONS -#74|Stag Beetle|R|ONS -#75|Gigapede|R|ONS -#76|Pacifism|C|ONS -#77|Mythic Proportions|R|ONS -#78|Voice of the Woods|R|ONS -#79|Lightning Rift|U|ONS -#80|Pinpoint Avalanche|C|ONS -#81|Krosan Tusker|C|ONS -#82|Snarling Undorak|C|ONS -#83|Symbiotic Beast|U|ONS -#84|Catapult Squad|U|ONS -#85|Doom Cannon|R|ONS -#86|Heedless One|U|ONS -#87|Swat|C|ONS -#88|Nantuko Husk|C|ONS -#89|Voidmage Prodigy|R|ONS -#90|Explosive Vegetation|U|ONS -#91|Venomspout Brackus|U|ONS -#92|Doomed Necromancer|R|ONS -#93|Mistform Stalker|U|ONS -#94|Wellwisher|C|ONS -#95|Skirk Commando|C|ONS -#96|Supreme Inquisitor|R|ONS -#97|Gluttonous Zombie|U|ONS -#98|Ancestor's Prophet|R|ONS -#99|Ascending Aven|C|ONS -#100|Riptide Entrancer|R|ONS -#101|Prowling Pangolin|U|ONS -#102|Avarax|U|ONS -#103|Astral Slide|U|ONS -#104|Essence Fracture|U|ONS -#105|Riptide Laboratory|R|ONS -#106|Reckless One|U|ONS -#107|Soulless One|U|ONS -#108|Cabal Archon|U|ONS -#109|Wirewood Savage|C|ONS -#110|Snapping Thragg|U|ONS -#111|Gratuitous Violence|R|ONS -#112|Nameless One|U|ONS -#113|Serpentine Basilisk|U|ONS -#114|Aphetto Alchemist|U|ONS -#115|Doubtless One|U|ONS -#116|Gustcloak Skirmisher|U|ONS -#117|Cabal Executioner|U|ONS -#118|Barkhide Mauler|C|ONS -#119|Everglove Courier|U|ONS -#120|Spitting Gourna|C|ONS -#121|Shared Triumph|R|ONS -#122|Towering Baloth|U|ONS -#123|Enchantress's Presence|R|ONS -#124|Wirewood Elf|C|ONS -#125|Primal Boost|U|ONS -#126|Grand Coliseum|R|ONS -#127|Cover of Darkness|R|ONS -#128|Threaten|U|ONS -#129|Words of Wilding|R|ONS -#130|Broodhatch Nantuko|U|ONS -#131|Symbiotic Elf|C|ONS -#132|Daru Lancer|C|ONS -#133|Severed Legion|C|ONS -#134|Mistform Dreamer|C|ONS -#135|Death Match|R|ONS -#136|Elvish Warrior|C|ONS -#137|Mistform Wall|C|ONS -#138|Battering Craghorn|C|ONS -#139|Thoughtbound Primoc|U|ONS -#140|Frightshroud Courier|U|ONS -#141|Peer Pressure|R|ONS -#142|Aphetto Grifter|U|ONS -#143|Complicate|U|ONS -#144|Krosan Groundshaker|U|ONS -#145|Oblation|R|ONS -#146|Elven Riders|U|ONS -#147|Mana Echoes|R|ONS -#148|Gustcloak Harrier|C|ONS -#149|Biorhythm|R|ONS -#150|Flamestick Courier|U|ONS -#151|Erratic Explosion|C|ONS -#152|Boneknitter|U|ONS -#153|Riptide Shapeshifter|U|ONS -#154|Wirewood Herald|C|ONS -#155|Gustcloak Sentinel|U|ONS -#156|Charging Slateback|C|ONS -#157|Fleeting Aven|U|ONS -#158|Festering Goblin|C|ONS -#159|Read the Runes|R|ONS -#160|Haunted Cadaver|C|ONS -#161|Aven Soulgazer|U|ONS -#162|Slate of Ancestry|R|ONS -#163|Treespring Lorian|C|ONS -#164|Bloodline Shaman|U|ONS -#165|Aven Fateshaper|U|ONS -#166|Dive Bomber|C|ONS -#167|Choking Tethers|C|ONS -#168|Mistform Mutant|U|ONS -#169|Feeding Frenzy|U|ONS -#170|Airdrop Condor|U|ONS -#171|Shepherd of Rot|C|ONS -#172|Aether Charge|U|ONS -#173|Wretched Anurid|C|ONS -#174|Screeching Buzzard|C|ONS -#175|Forgotten Cave|C|ONS -#176|Cryptic Gateway|R|ONS -#177|Kamahl's Summons|U|ONS -#178|Daru Cavalier|C|ONS -#179|Psychic Trance|R|ONS -#180|Wall of Mulch|U|ONS -#181|Aurification|R|ONS -#182|Improvised Armor|U|ONS -#183|Dream Chisel|R|ONS -#184|Entrails Feaster|R|ONS -#185|Tribal Unity|U|ONS -#186|Headhunter|U|ONS -#187|Elvish Pioneer|C|ONS -#188|Weird Harvest|R|ONS -#189|Commando Raid|U|ONS -#190|Cabal Slaver|U|ONS -#191|Harsh Mercy|R|ONS -#192|Wirewood Lodge|U|ONS -#193|Animal Magnetism|R|ONS -#194|Trade Secrets|R|ONS -#195|Thrashing Mudspawn|U|ONS -#196|Birchlore Rangers|C|ONS -#197|True Believer|R|ONS -#198|Disruptive Pitmage|C|ONS -#199|Gravel Slinger|C|ONS -#200|Spined Basher|C|ONS -#201|Nosy Goblin|C|ONS -#202|Pearlspear Courier|U|ONS -#203|Ironfist Crusher|U|ONS -#204|Goblin Taskmaster|C|ONS -#205|Dirge of Dread|C|ONS -#206|Shaleskin Bruiser|U|ONS -#207|Ebonblade Reaper|R|ONS -#208|Akroma's Blessing|U|ONS -#209|Blackmail|U|ONS -#210|Spitfire Handler|U|ONS -#211|Convalescent Care|R|ONS -#212|Ghosthelm Courier|U|ONS -#213|Goblin Machinist|U|ONS -#214|Meddle|U|ONS -#215|Battlefield Medic|C|ONS -#216|Goblin Sledder|C|ONS -#217|Screaming Seahawk|C|ONS -#218|Discombobulate|U|ONS -#219|Fallen Cleric|C|ONS -#220|Crowd Favorites|U|ONS -#221|Inspirit|U|ONS -#222|Annex|U|ONS -#223|Tranquil Thicket|C|ONS -#224|Aphetto Vulture|U|ONS -#225|Glory Seeker|C|ONS -#226|Lonely Sandbar|C|ONS -#227|Standardize|R|ONS -#228|Daru Healer|C|ONS -#229|Riptide Biologist|C|ONS -#230|Circle of Solace|R|ONS -#231|Shieldmage Elder|U|ONS -#232|Skittish Valesk|U|ONS -#233|Profane Prayers|C|ONS -#234|Vitality Charm|C|ONS -#235|Imagecrafter|C|ONS -#236|Leery Fogbeast|C|ONS -#237|Words of Wind|R|ONS -#238|Grassland Crusader|C|ONS -#239|Goblin Burrows|U|ONS -#240|Artificial Evolution|R|ONS -#241|Dawning Purist|U|ONS -#242|Disciple of Malice|C|ONS -#243|Taunting Elf|C|ONS -#244|Wave of Indifference|C|ONS -#245|Thunder of Hooves|U|ONS -#246|Wirewood Pride|C|ONS -#247|Fever Charm|C|ONS -#248|Crude Rampart|U|ONS -#249|Barren Moor|C|ONS -#250|Walking Desecration|U|ONS -#251|Daunting Defender|C|ONS -#252|Chain of Vapor|U|ONS -#253|Righteous Cause|U|ONS -#254|Spurred Wolverine|C|ONS -#255|Skirk Prospector|C|ONS -#256|Secluded Steppe|C|ONS -#257|Graxiplon|U|ONS -#258|Sage Aven|C|ONS -#259|Goblin Sky Raider|C|ONS -#260|Aphetto Dredging|C|ONS -#261|Misery Charm|C|ONS -#262|Daru Encampment|U|ONS -#263|Slipstream Eel|C|ONS -#264|Nova Cleric|U|ONS -#265|Disciple of Grace|C|ONS -#266|Unified Strike|C|ONS -#267|Crown of Suspicion|C|ONS -#268|Information Dealer|C|ONS -#269|Starlit Sanctum|U|ONS -#270|Words of Worship|R|ONS -#271|Anurid Murkdiver|C|ONS -#272|Overwhelming Instinct|U|ONS -#273|Elvish Pathcutter|C|ONS -#274|Renewed Faith|C|ONS -#275|Sunfire Balm|U|ONS -#276|Elvish Scrapper|U|ONS -#277|Invigorating Boon|U|ONS -#278|Piety Charm|C|ONS -#279|Wheel and Deal|R|ONS -#280|Tempting Wurm|R|ONS -#281|Foothill Guide|C|ONS -#282|Words of Waste|R|ONS -#283|Chain of Smog|U|ONS -#284|Dwarven Blastminer|U|ONS -#285|Rummaging Wizard|U|ONS -#286|Head Games|R|ONS -#287|Crown of Vigor|C|ONS -#288|Crown of Fury|C|ONS -#289|Elvish Guidance|C|ONS -#290|Lay Waste|C|ONS -#291|Naturalize|C|ONS -#292|Kaboom!|R|ONS -#293|Searing Flesh|U|ONS -#294|Chain of Acid|U|ONS -#295|Custody Battle|U|ONS -#296|Gustcloak Runner|C|ONS -#297|Fade from Memory|U|ONS -#298|Mage's Guile|C|ONS -#299|Run Wild|U|ONS -#300|Sandskin|C|ONS -#301|Syphon Mind|C|ONS -#302|Syphon Soul|C|ONS -#303|Riptide Chronologist|U|ONS -#304|Crafty Pathmage|C|ONS -#305|Backslide|C|ONS -#306|Crown of Awe|C|ONS -#307|Aura Extraction|U|ONS -#308|Dispersing Orb|U|ONS -#309|False Cure|R|ONS -#310|Endemic Plague|R|ONS -#311|Strongarm Tactics|R|ONS -#312|Ixidor's Will|C|ONS -#313|Risky Move|R|ONS -#314|Withering Hex|U|ONS -#315|Shade's Breath|U|ONS -#316|Airborne Aid|C|ONS -#317|Accursed Centaur|C|ONS -#318|Crown of Ascension|C|ONS -#319|Trickery Charm|C|ONS -#320|Mistform Mask|C|ONS -#321|Chain of Silence|U|ONS -#322|Spy Network|C|ONS -#323|Grand Melee|R|ONS -#324|Brightstone Ritual|C|ONS -#325|Defensive Maneuvers|C|ONS -#326|Demystify|C|ONS -#327|Break Open|C|ONS -#328|Seaside Haven|U|ONS -#329|Reminisce|U|ONS -#330|Sea's Claim|C|ONS -//Rank|Name|Rarity|Set -#1|Jeska, Warrior Adept|R|JUD -#2|Mirari's Wake|R|JUD -#3|Cephalid Constable|R|JUD -#4|Lightning Surge|R|JUD -#5|Erhnam Djinn|R|JUD -#6|Genesis|R|JUD -#7|Masked Gorgon|R|JUD -#8|Fledgling Dragon|R|JUD -#9|Wonder|U|JUD -#10|Living Wish|R|JUD -#11|Battle Screech|U|JUD -#12|Valor|U|JUD -#13|Swelter|U|JUD -#14|Chastise|U|JUD -#15|Wormfang Drake|C|JUD -#16|Glory|R|JUD -#17|Phantom Nantuko|R|JUD -#18|Wormfang Crab|U|JUD -#19|Anger|U|JUD -#20|Thriss, Nantuko Primus|R|JUD -#21|Phantom Centaur|U|JUD -#22|Anurid Brushhopper|R|JUD -#23|Phantom Nishoba|R|JUD -#24|Grizzly Fate|U|JUD -#25|Shaman's Trance|R|JUD -#26|Scalpelexis|R|JUD -#27|Elephant Guide|U|JUD -#28|Brawn|U|JUD -#29|Phantom Flock|U|JUD -#30|Wormfang Manta|R|JUD -#31|Arcane Teachings|C|JUD -#32|Commander Eesha|R|JUD -#33|Toxic Stench|C|JUD -#34|Silver Seraph|R|JUD -#35|Guiltfeeder|R|JUD -#36|Stitch Together|U|JUD -#37|Battlewise Aven|C|JUD -#38|Anurid Swarmsnapper|U|JUD -#39|Filth|U|JUD -#40|Aven Fogbringer|C|JUD -#41|Unquestioned Authority|U|JUD -#42|Treacherous Werewolf|C|JUD -#43|Treacherous Vampire|U|JUD -#44|Mental Note|C|JUD -#45|Wormfang Turtle|U|JUD -#46|Crush of Wurms|R|JUD -#47|Giant Warthog|C|JUD -#48|Exoskeletal Armor|U|JUD -#49|Cephalid Inkshrouder|U|JUD -#50|Mirror Wall|C|JUD -#51|Cunning Wish|R|JUD -#52|Vigilant Sentry|C|JUD -#53|Spelljack|R|JUD -#54|Laquatus's Disdain|U|JUD -#55|Wormfang Behemoth|R|JUD -#56|Browbeat|U|JUD -#57|Phantom Tiger|C|JUD -#58|Sylvan Safekeeper|R|JUD -#59|Lava Dart|C|JUD -#60|Forcemage Advocate|U|JUD -#61|Pulsemage Advocate|R|JUD -#62|Ancestor's Chosen|U|JUD -#63|Cabal Therapy|U|JUD -#64|Selfless Exorcist|R|JUD -#65|Dwarven Driller|U|JUD -#66|Barbarian Bully|C|JUD -#67|Sudden Strength|C|JUD -#68|Anurid Barkripper|C|JUD -#69|Battlefield Scrounger|C|JUD -#70|Harvester Druid|C|JUD -#71|Nantuko Tracer|C|JUD -#72|Nomad Mythmaker|R|JUD -#73|Tunneler Wurm|U|JUD -#74|Spurnmage Advocate|U|JUD -#75|Ironshell Beetle|C|JUD -#76|Krosan Verge|U|JUD -#77|Quiet Speculation|U|JUD -#78|Cabal Trainee|C|JUD -#79|Sutured Ghoul|R|JUD -#80|Earsplitting Rats|C|JUD -#81|Nullmage Advocate|C|JUD -#82|Breaking Point|R|JUD -#83|Spellgorger Barbarian|C|JUD -#84|Balthor the Defiled|R|JUD -#85|Firecat Blitz|U|JUD -#86|Centaur Rootcaster|C|JUD -#87|Flash of Insight|U|JUD -#88|Phantom Nomad|C|JUD -#89|Burning Wish|R|JUD -#90|Shieldmage Advocate|C|JUD -#91|Lost in Thought|C|JUD -#92|Dwarven Bloodboiler|R|JUD -#93|Worldgorger Dragon|R|JUD -#94|Infectious Rage|U|JUD -#95|Hapless Researcher|C|JUD -#96|Keep Watch|C|JUD -#97|Ember Shot|C|JUD -#98|Goretusk Firebeast|C|JUD -#99|Benevolent Bodyguard|C|JUD -#100|Nantuko Monastery|U|JUD -#101|Golden Wish|R|JUD -#102|Web of Inertia|U|JUD -#103|Guided Strike|C|JUD -#104|Riftstone Portal|U|JUD -#105|Solitary Confinement|R|JUD -#106|Border Patrol|C|JUD -#107|Trained Pronghorn|C|JUD -#108|Hunting Grounds|R|JUD -#109|Funeral Pyre|C|JUD -#110|Suntail Hawk|C|JUD -#111|Death Wish|R|JUD -#112|Wormfang Newt|C|JUD -#113|Prismatic Strands|C|JUD -#114|Cagemail|C|JUD -#115|Envelop|C|JUD -#116|Spirit Cairn|U|JUD -#117|Swirling Sandstorm|C|JUD -#118|Soulcatchers' Aerie|U|JUD -#119|Rats' Feast|C|JUD -#120|Liberated Dwarf|C|JUD -#121|Seedtime|R|JUD -#122|Epic Struggle|R|JUD -#123|Mist of Stagnation|R|JUD -#124|Defy Gravity|C|JUD -#125|Grip of Amnesia|C|JUD -#126|Book Burning|C|JUD -#127|Krosan Wayfarer|C|JUD -#128|Aven Warcraft|U|JUD -#129|Telekinetic Bonds|R|JUD -#130|Ray of Revelation|C|JUD -#131|Venomous Vines|C|JUD -#132|Dwarven Scorcher|C|JUD -#133|Canopy Claws|C|JUD -#134|Krosan Reclamation|U|JUD -#135|Lead Astray|C|JUD -#136|Folk Medicine|C|JUD -#137|Test of Endurance|R|JUD -#138|Flaring Pain|C|JUD -#139|Grave Consequences|U|JUD -#140|Soulgorger Orgg|U|JUD -#141|Serene Sunset|U|JUD -#142|Planar Chaos|U|JUD -#143|Morality Shift|R|JUD -//Rank|Name|Rarity|Set -#1|Grim Lavamancer|R|TOR -#2|Laquatus's Champion|R|TOR -#3|Shambling Swarm|R|TOR -#4|Hydromorph Gull|U|TOR -#5|Mutilate|R|TOR -#6|Arrogant Wurm|U|TOR -#7|Compulsion|U|TOR -#8|Gurzigost|R|TOR -#9|Reborn Hero|R|TOR -#10|Possessed Aven|R|TOR -#11|Angel of Retribution|R|TOR -#12|Ichorid|R|TOR -#13|Ambassador Laquatus|R|TOR -#14|Chainer, Dementia Master|R|TOR -#15|Violent Eruption|U|TOR -#16|Pardic Arsonist|U|TOR -#17|Chainer's Edict|U|TOR -#18|Grotesque Hybrid|U|TOR -#19|Faceless Butcher|C|TOR -#20|Sengir Vampire|R|TOR -#21|Narcissism|U|TOR -#22|Nantuko Shade|R|TOR -#23|Major Teroh|R|TOR -#24|Fiery Temper|C|TOR -#25|Possessed Barbarian|R|TOR -#26|Crippling Fatigue|C|TOR -#27|Nantuko Blightcutter|R|TOR -#28|Nantuko Cultivator|R|TOR -#29|Centaur Chieftain|U|TOR -#30|Balshan Collaborator|U|TOR -#31|Basking Rootwalla|C|TOR -#32|Possessed Centaur|R|TOR -#33|Aquamoeba|C|TOR -#34|Deep Analysis|C|TOR -#35|Cephalid Sage|U|TOR -#36|Seton's Scout|U|TOR -#37|Gloomdrifter|U|TOR -#38|Anurid Scavenger|U|TOR -#39|Breakthrough|U|TOR -#40|Llawan, Cephalid Empress|R|TOR -#41|Hell-Bent Raider|R|TOR -#42|Cabal Torturer|C|TOR -#43|Insidious Dreams|R|TOR -#44|Soul Scourge|C|TOR -#45|Vengeful Dreams|R|TOR -#46|Skywing Aven|C|TOR -#47|Carrion Wurm|U|TOR -#48|Devastating Dreams|R|TOR -#49|Stern Judge|U|TOR -#50|Balthor the Stout|R|TOR -#51|Possessed Nomad|R|TOR -#52|Teroh's Vanguard|U|TOR -#53|Mesmeric Fiend|C|TOR -#54|Obsessive Search|C|TOR -#55|Circular Logic|U|TOR -#56|Acorn Harvest|C|TOR -#57|Mystic Familiar|C|TOR -#58|Spirit Flare|C|TOR -#59|Mind Sludge|U|TOR -#60|Strength of Isolation|U|TOR -#61|Organ Grinder|C|TOR -#62|Militant Monk|C|TOR -#63|Hypnox|R|TOR -#64|Pardic Lancer|C|TOR -#65|Waste Away|C|TOR -#66|Sickening Dreams|U|TOR -#67|Slithery Stalker|U|TOR -#68|Crazed Firecat|U|TOR -#69|Boneshard Slasher|U|TOR -#70|Stupefying Touch|U|TOR -#71|Pitchstone Wall|U|TOR -#72|Strength of Lunacy|U|TOR -#73|Teroh's Faithful|C|TOR -#74|Churning Eddy|C|TOR -#75|Hydromorph Guardian|C|TOR -#76|Pardic Collaborator|U|TOR -#77|Sonic Seizure|C|TOR -#78|Longhorn Firebeast|C|TOR -#79|Petravark|C|TOR -#80|Centaur Veteran|C|TOR -#81|Krosan Constrictor|C|TOR -#82|Nantuko Calmer|C|TOR -#83|Shade's Form|C|TOR -#84|Cephalid Aristocrat|C|TOR -#85|Cabal Coffers|U|TOR -#86|Krosan Restorer|C|TOR -#87|Hypochondria|U|TOR -#88|Far Wanderings|C|TOR -#89|Gravegouger|C|TOR -#90|Cephalid Illusionist|U|TOR -#91|Tainted Peak|U|TOR -#92|Putrid Imp|C|TOR -#93|Zombie Trailblazer|U|TOR -#94|Floating Shield|C|TOR -#95|Nostalgic Dreams|R|TOR -#96|Tainted Isle|U|TOR -#97|Liquify|C|TOR -#98|Tainted Wood|U|TOR -#99|Overmaster|R|TOR -#100|Unhinge|C|TOR -#101|Crackling Club|C|TOR -#102|Ghostly Wings|C|TOR -#103|Coral Net|C|TOR -#104|Petradon|R|TOR -#105|Parallel Evolution|R|TOR -#106|Cabal Surgeon|C|TOR -#107|Morningtide|R|TOR -#108|Barbarian Outcast|C|TOR -#109|Rancid Earth|C|TOR -#110|Temporary Insanity|U|TOR -#111|Cephalid Vandal|R|TOR -#112|Plagiarize|R|TOR -#113|Turbulent Dreams|R|TOR -#114|Pyromania|U|TOR -#115|Dawn of the Dead|R|TOR -#116|Restless Dreams|C|TOR -#117|Last Laugh|R|TOR -#118|Flaming Gambit|U|TOR -#119|Kamahl's Sledge|C|TOR -#120|Cabal Ritual|C|TOR -#121|Equal Treatment|U|TOR -#122|Carrion Rats|C|TOR -#123|Psychotic Haze|C|TOR -#124|Tainted Field|U|TOR -#125|Mortiphobia|U|TOR -#126|Aven Trooper|C|TOR -#127|Flash of Defiance|C|TOR -#128|Enslaved Dwarf|C|TOR -#129|Skullscorch|R|TOR -#130|Cephalid Snitch|C|TOR -#131|Insist|R|TOR -#132|Frantic Purification|C|TOR -#133|Accelerate|C|TOR -#134|Pay No Heed|C|TOR -#135|Retraced Image|R|TOR -#136|Invigorating Falls|C|TOR -#137|False Memories|R|TOR -#138|Radiate|R|TOR -#139|Alter Reality|R|TOR -#140|Cleansing Meditation|U|TOR -#141|Dwell on the Past|U|TOR -#142|Mortal Combat|R|TOR -#143|Transcendence|R|TOR -//Rank|Name|Rarity|Set -#1|Persuasion|R|ODY -#2|Shadowmage Infiltrator|R|ODY -#3|Overrun|U|ODY -#4|Wayward Angel|R|ODY -#5|Aboshan, Cephalid Emperor|R|ODY -#6|Cabal Patriarch|R|ODY -#7|Mystic Crusader|R|ODY -#8|Savage Firecat|R|ODY -#9|Cephalid Retainer|R|ODY -#10|Stone-Tongue Basilisk|R|ODY -#11|Nantuko Mentor|R|ODY -#12|Vampiric Dragon|R|ODY -#13|Kamahl, Pit Fighter|R|ODY -#14|Call of the Herd|R|ODY -#15|Iridescent Angel|R|ODY -#16|Cephalid Broker|U|ODY -#17|Concentrate|U|ODY -#18|Mirari|R|ODY -#19|Repentant Vampire|R|ODY -#20|Ivy Elemental|R|ODY -#21|Wild Mongrel|C|ODY -#22|Pianna, Nomad Captain|R|ODY -#23|Bomb Squad|R|ODY -#24|Shower of Coals|U|ODY -#25|Kirtar's Wrath|R|ODY -#26|Squirrel Nest|U|ODY -#27|Mindslicer|R|ODY -#28|Nut Collector|R|ODY -#29|Roar of the Wurm|U|ODY -#30|Mystic Enforcer|R|ODY -#31|Psychatog|U|ODY -#32|Stalking Bloodsucker|R|ODY -#33|Braids, Cabal Minion|R|ODY -#34|Divine Sacrament|R|ODY -#35|Cephalid Looter|C|ODY -#36|Aven Smokeweaver|U|ODY -#37|Thought Devourer|R|ODY -#38|Nomad Decoy|U|ODY -#39|Resilient Wanderer|U|ODY -#40|Amugaba|R|ODY -#41|Liquid Fire|U|ODY -#42|Aven Archer|U|ODY -#43|Mortivore|R|ODY -#44|Upheaval|R|ODY -#45|Metamorphic Wurm|U|ODY -#46|Devoted Caretaker|R|ODY -#47|Elephant Ambush|C|ODY -#48|Master Apothecary|R|ODY -#49|Mystic Zealot|C|ODY -#50|Krosan Beast|R|ODY -#51|Beast Attack|U|ODY -#52|Hallowed Healer|C|ODY -#53|Puppeteer|U|ODY -#54|Lieutenant Kirtar|R|ODY -#55|Ashen Firebeast|R|ODY -#56|Nimble Mongoose|U|ODY -#57|Childhood Horror|U|ODY -#58|Nantuko Disciple|C|ODY -#59|Firebolt|C|ODY -#60|Chainflinger|C|ODY -#61|Crashing Centaur|U|ODY -#62|Ghastly Demise|C|ODY -#63|Aven Windreader|C|ODY -#64|Second Thoughts|C|ODY -#65|Aven Fisher|C|ODY -#66|Think Tank|U|ODY -#67|Treetop Sentinel|U|ODY -#68|Werebear|C|ODY -#69|Flame Burst|C|ODY -#70|Painbringer|U|ODY -#71|Gravedigger|C|ODY -#72|Springing Tiger|C|ODY -#73|Thermal Blast|C|ODY -#74|Twigwalker|U|ODY -#75|Beloved Chaplain|U|ODY -#76|Morbid Hunger|C|ODY -#77|Chlorophant|R|ODY -#78|Kirtar's Desire|C|ODY -#79|Patriarch's Desire|C|ODY -#80|Bearscape|R|ODY -#81|Standstill|U|ODY -#82|Nantuko Elder|U|ODY -#83|Pulsating Illusion|U|ODY -#84|Dirty Wererat|C|ODY -#85|Sylvan Might|U|ODY -#86|Zombify|U|ODY -#87|Balshan Griffin|U|ODY -#88|Gorilla Titan|U|ODY -#89|Aven Flock|C|ODY -#90|Repel|C|ODY -#91|Patrol Hound|C|ODY -#92|Cursed Monstrosity|R|ODY -#93|Scrivener|C|ODY -#94|Skeletal Scrying|U|ODY -#95|Seton, Krosan Protector|R|ODY -#96|Krosan Archer|C|ODY -#97|Diligent Farmhand|C|ODY -#98|Thought Eater|U|ODY -#99|Rabid Elephant|C|ODY -#100|Ember Beast|C|ODY -#101|Afflict|C|ODY -#102|Syncopate|C|ODY -#103|Volley of Boulders|R|ODY -#104|Frightcrawler|C|ODY -#105|Infected Vermin|U|ODY -#106|Engulfing Flames|U|ODY -#107|Aven Cloudchaser|C|ODY -#108|Innocent Blood|C|ODY -#109|Krosan Avenger|C|ODY -#110|Acceptable Losses|C|ODY -#111|Bloodcurdler|R|ODY -#112|Careful Study|C|ODY -#113|Dusk Imp|C|ODY -#114|Psionic Gift|C|ODY -#115|Barbarian Lunatic|C|ODY -#116|Millikin|U|ODY -#117|Skyshooter|U|ODY -#118|Squirrel Mob|R|ODY -#119|Caustic Tar|U|ODY -#120|Anarchist|C|ODY -#121|Minotaur Explorer|U|ODY -#122|Halberdier|C|ODY -#123|Dreamwinder|C|ODY -#124|Face of Fear|U|ODY -#125|Fervent Denial|U|ODY -#126|Leaf Dancer|C|ODY -#127|Sadistic Hypnotist|U|ODY -#128|Fledgling Imp|C|ODY -#129|Seton's Desire|C|ODY -#130|Time Stretch|R|ODY -#131|Crypt Creeper|C|ODY -#132|Mystic Visionary|C|ODY -#133|Still Life|U|ODY -#134|Escape Artist|C|ODY -#135|Mystic Penitent|U|ODY -#136|Blessed Orator|U|ODY -#137|Pardic Firecat|C|ODY -#138|Cognivore|R|ODY -#139|Shifty Doppelganger|R|ODY -#140|Skycloud Expanse|R|ODY -#141|Muscle Burst|C|ODY -#142|Otarian Juggernaut|R|ODY -#143|Cartographer|C|ODY -#144|Cephalid Scout|C|ODY -#145|Dwarven Strike Force|U|ODY -#146|Zombie Infestation|U|ODY -#147|Cultural Exchange|R|ODY -#148|Cephalid Coliseum|U|ODY -#149|Zoologist|R|ODY -#150|Dematerialize|C|ODY -#151|Graceful Antelope|R|ODY -#152|Auramancer|C|ODY -#153|Whispering Shade|C|ODY -#154|Reckless Charge|C|ODY -#155|Spellbane Centaur|R|ODY -#156|Gallantry|U|ODY -#157|Chatter of the Squirrel|C|ODY -#158|Deep Reconnaissance|U|ODY -#159|Barbarian Ring|U|ODY -#160|Soulcatcher|U|ODY -#161|Luminous Guardian|U|ODY -#162|Rotting Giant|U|ODY -#163|Terravore|R|ODY -#164|Frenetic Ogre|U|ODY -#165|Magnivore|R|ODY -#166|Embolden|C|ODY -#167|Sungrass Prairie|R|ODY -#168|Diabolic Tutor|U|ODY -#169|Entomb|R|ODY -#170|Zombie Assassin|C|ODY -#171|Peek|C|ODY -#172|Extract|R|ODY -#173|Vivify|U|ODY -#174|Sungrass Egg|U|ODY -#175|Morgue Theft|C|ODY -#176|Famished Ghoul|U|ODY -#177|Recoup|U|ODY -#178|Execute|U|ODY -#179|Decimate|R|ODY -#180|Refresh|C|ODY -#181|Cabal Pit|U|ODY -#182|Darkwater Catacombs|R|ODY -#183|Shelter|C|ODY -#184|Mad Dog|C|ODY -#185|Testament of Faith|U|ODY -#186|Pilgrim of Justice|C|ODY -#187|Predict|U|ODY -#188|Spark Mage|U|ODY -#189|Tireless Tribe|C|ODY -#190|Seize the Day|R|ODY -#191|Pilgrim of Virtue|C|ODY -#192|Blazing Salvo|C|ODY -#193|Steamclaw|U|ODY -#194|Bamboozle|U|ODY -#195|Screams of the Damned|U|ODY -#196|Patchwork Gnomes|U|ODY -#197|Sphere of Law|U|ODY -#198|Druid's Call|U|ODY -#199|Druid Lyrist|C|ODY -#200|Centaur Garden|U|ODY -#201|Aether Burst|C|ODY -#202|Phantom Whelp|C|ODY -#203|Mossfire Valley|R|ODY -#204|Limestone Golem|U|ODY -#205|Chamber of Manipulation|U|ODY -#206|Moment's Peace|C|ODY -#207|Deluge|U|ODY -#208|Scorching Missile|C|ODY -#209|Catalyst Stone|R|ODY -#210|Crystal Quarry|R|ODY -#211|Balshan Beguiler|U|ODY -#212|Volcanic Spray|U|ODY -#213|Junk Golem|R|ODY -#214|Whipkeeper|U|ODY -#215|Buried Alive|U|ODY -#216|Shadowblood Egg|U|ODY -#217|Divert|R|ODY -#218|Laquatus's Creativity|U|ODY -#219|Petrified Field|R|ODY -#220|Coffin Purge|C|ODY -#221|Angelic Wall|C|ODY -#222|Words of Wisdom|C|ODY -#223|Filthy Cur|C|ODY -#224|Thaumatog|U|ODY -#225|Mine Layer|R|ODY -#226|Timberland Ruins|C|ODY -#227|Cabal Inquisitor|C|ODY -#228|Dwarven Recruiter|U|ODY -#229|Skycloud Egg|U|ODY -#230|Animal Boneyard|U|ODY -#231|Pardic Miner|R|ODY -#232|Rites of Spring|C|ODY -#233|Phantatog|U|ODY -#234|Atogatog|R|ODY -#235|Lava Blister|U|ODY -#236|Pardic Swordsmith|C|ODY -#237|Nomad Stadium|U|ODY -#238|Sandstone Deadfall|U|ODY -#239|Sphere of Grace|U|ODY -#240|Sarcatog|U|ODY -#241|Skull Fracture|U|ODY -#242|Last Rites|C|ODY -#243|Touch of Invisibility|C|ODY -#244|Mossfire Egg|U|ODY -#245|Molten Influence|R|ODY -#246|Malevolent Awakening|U|ODY -#247|Immobilizing Ink|C|ODY -#248|Traumatize|R|ODY -#249|Ground Seal|R|ODY -#250|Kamahl's Desire|C|ODY -#251|Darkwater Egg|U|ODY -#252|Howling Gale|U|ODY -#253|Tainted Pact|R|ODY -#254|Patron Wizard|R|ODY -#255|Zombie Cannibal|C|ODY -#256|Bog Wreckage|C|ODY -#257|Thought Nibbler|C|ODY -#258|Rites of Refusal|C|ODY -#259|Lithatog|U|ODY -#260|Sphere of Duty|U|ODY -#261|Gravestorm|R|ODY -#262|Seafloor Debris|C|ODY -#263|Haunting Echoes|R|ODY -#264|Aboshan's Desire|C|ODY -#265|Traveling Plague|R|ODY -#266|Tarnished Citadel|R|ODY -#267|Confessor|C|ODY -#268|Mind Burst|C|ODY -#269|Overeager Apprentice|C|ODY -#270|Ray of Distortion|C|ODY -#271|Spiritualize|U|ODY -#272|Magma Vein|U|ODY -#273|Demoralize|C|ODY -#274|Aven Shrine|R|ODY -#275|Rites of Initiation|C|ODY -#276|Ravaged Highlands|C|ODY -#277|Holistic Wisdom|R|ODY -#278|Dedicated Martyr|C|ODY -#279|Earth Rift|C|ODY -#280|Woodland Druid|C|ODY -#281|Life Burst|C|ODY -#282|Demolish|U|ODY -#283|Abandoned Outpost|C|ODY -#284|Decaying Soil|R|ODY -#285|Dwarven Grunt|C|ODY -#286|Aura Graft|U|ODY -#287|Burning Sands|R|ODY -#288|Tattoo Ward|U|ODY -#289|Cease-Fire|C|ODY -#290|Shadowblood Ridge|R|ODY -#291|Decompose|U|ODY -#292|Tremble|C|ODY -#293|Nefarious Lich|R|ODY -#294|New Frontiers|R|ODY -#295|Earnest Fellowship|R|ODY -#296|Unifying Theory|R|ODY -#297|Need for Speed|R|ODY -#298|Balancing Act|R|ODY -#299|Sphere of Reason|U|ODY -#300|Simplify|C|ODY -#301|Cantivore|R|ODY -#302|Karmic Justice|R|ODY -#303|Sphere of Truth|U|ODY -#304|Deserted Temple|R|ODY -#305|Obstinate Familiar|R|ODY -#306|Verdant Succession|R|ODY -#307|Bash to Bits|U|ODY -#308|Piper's Melody|U|ODY -#309|Primal Frenzy|C|ODY -#310|Price of Glory|U|ODY -#311|Dwarven Shrine|R|ODY -#312|Sacred Rites|C|ODY -#313|Dogged Hunter|R|ODY -#314|Ancestral Tribute|R|ODY -#315|Tombfire|R|ODY -#316|Battle Strain|U|ODY -#317|Pedantic Learning|R|ODY -#318|Battle of Wits|R|ODY -#319|Impulsive Maneuvers|R|ODY -#320|Delaying Shield|R|ODY -#321|Charmed Pendant|R|ODY -#322|Steam Vines|U|ODY -#323|Epicenter|R|ODY -#324|Cabal Shrine|R|ODY -#325|Chance Encounter|R|ODY -#326|Hint of Insanity|R|ODY -#327|Aegis of Honor|R|ODY -#328|Cephalid Shrine|R|ODY -#329|Mudhole|R|ODY -#330|Nantuko Shrine|R|ODY -//Rank|Name|Rarity|Set -#1|Dregs of Sorrow|R|7ED -#2|Mahamoti Djinn|R|7ED -#3|Intrepid Hero|R|7ED -#4|Bloodshot Cyclops|R|7ED -#5|Seismic Assault|R|7ED -#6|Wildfire|R|7ED -#7|Thieving Magpie|U|7ED -#8|Elder Druid|R|7ED -#9|Blaze|U|7ED -#10|Opposition|R|7ED -#11|Air Elemental|U|7ED -#12|Birds of Paradise|R|7ED -#13|Serra Advocate|U|7ED -#14|Shivan Dragon|R|7ED -#15|Western Paladin|R|7ED -#16|Rag Man|R|7ED -#17|Uktabi Wildcats|R|7ED -#18|Pyrotechnics|U|7ED -#19|Greed|R|7ED -#20|Abyssal Horror|R|7ED -#21|Worship|R|7ED -#22|Elite Archers|R|7ED -#23|Serra Angel|R|7ED -#24|Confiscate|U|7ED -#25|Fire Elemental|U|7ED -#26|Nightmare|R|7ED -#27|Dakmor Lancer|U|7ED -#28|Mawcor|R|7ED -#29|Fallen Angel|R|7ED -#30|Archivist|R|7ED -#31|Crypt Rats|U|7ED -#32|Merfolk Looter|U|7ED -#33|Fleeting Image|R|7ED -#34|Stronghold Assassin|R|7ED -#35|Crimson Hellkite|R|7ED -#36|Wall of Wonder|R|7ED -#37|Eastern Paladin|R|7ED -#38|Ancient Silverback|R|7ED -#39|Revenant|R|7ED -#40|Fighting Drake|U|7ED -#41|Elvish Archers|R|7ED -#42|Heavy Ballista|U|7ED -#43|Pyroclasm|U|7ED -#44|Sunweb|R|7ED -#45|Glorious Anthem|R|7ED -#46|Ghitu Fire-Eater|U|7ED -#47|Volcanic Hammer|C|7ED -#48|Lightning Blast|C|7ED -#49|Goblin Matron|U|7ED -#50|Befoul|U|7ED -#51|Serra's Embrace|U|7ED -#52|Dark Banishing|C|7ED -#53|Reckless Embermage|R|7ED -#54|Northern Paladin|R|7ED -#55|Pacifism|C|7ED -#56|Dingus Egg|R|7ED -#57|Maro|R|7ED -#58|Thorn Elemental|R|7ED -#59|Gorilla Chieftain|C|7ED -#60|Earthquake|R|7ED -#61|Temporal Adept|R|7ED -#62|Equilibrium|R|7ED -#63|Grafted Skullcap|R|7ED -#64|Might of Oaks|R|7ED -#65|Inferno|R|7ED -#66|Hurricane|R|7ED -#67|Pride of Lions|U|7ED -#68|Abyssal Specter|U|7ED -#69|Phantom Warrior|U|7ED -#70|Orcish Artillery|U|7ED -#71|Shock|C|7ED -#72|Gravedigger|C|7ED -#73|Kjeldoran Royal Guard|R|7ED -#74|Wind Drake|C|7ED -#75|Fire Diamond|U|7ED -#76|Prodigal Sorcerer|C|7ED -#77|Wrath of God|R|7ED -#78|Vizzerdrix|R|7ED -#79|Ensnaring Bridge|R|7ED -#80|Fyndhorn Elder|U|7ED -#81|Brushland|R|7ED -#82|Opportunity|U|7ED -#83|Elvish Piper|R|7ED -#84|Southern Paladin|R|7ED -#85|Bellowing Fiend|R|7ED -#86|Evacuation|R|7ED -#87|Treefolk Seedlings|U|7ED -#88|Jalum Tome|R|7ED -#89|Charcoal Diamond|U|7ED -#90|Counterspell|C|7ED -#91|Necrologia|U|7ED -#92|Spined Wurm|C|7ED -#93|Corrupt|C|7ED -#94|Master Healer|R|7ED -#95|Gang of Elk|U|7ED -#96|Sustainer of the Realm|U|7ED -#97|Reverse Damage|R|7ED -#98|Millstone|R|7ED -#99|Reprisal|U|7ED -#100|City of Brass|R|7ED -#101|Spirit Link|U|7ED -#102|Vengeance|U|7ED -#103|Sulfurous Springs|R|7ED -#104|Pit Trap|U|7ED -#105|Underground River|R|7ED -#106|Bedlam|R|7ED -#107|Crossbow Infantry|C|7ED -#108|Trained Armodon|C|7ED -#109|Nocturnal Raid|U|7ED -#110|Bull Hippo|U|7ED -#111|Elvish Champion|R|7ED -#112|Razorfoot Griffin|C|7ED -#113|Foul Imp|U|7ED -#114|Infernal Contract|R|7ED -#115|Blanchwood Armor|U|7ED -#116|Patagia Golem|U|7ED -#117|Vigilant Drake|C|7ED -#118|Rampant Growth|C|7ED -#119|Anaconda|U|7ED -#120|Lone Wolf|C|7ED -#121|Wood Elves|C|7ED -#122|Remove Soul|C|7ED -#123|Llanowar Elves|C|7ED -#124|Bog Wraith|U|7ED -#125|Goblin King|R|7ED -#126|Static Orb|R|7ED -#127|Trained Orgg|R|7ED -#128|Relentless Assault|R|7ED -#129|Mana Short|R|7ED -#130|Beast of Burden|R|7ED -#131|Cloudchaser Eagle|C|7ED -#132|Lord of Atlantis|R|7ED -#133|Benthic Behemoth|R|7ED -#134|Fugue|U|7ED -#135|Canopy Spider|C|7ED -#136|Teferi's Puzzle Box|R|7ED -#137|Wind Dancer|U|7ED -#138|Treasure Trove|U|7ED -#139|Spitting Earth|C|7ED -#140|Razortooth Rats|C|7ED -#141|Okk|R|7ED -#142|Ancestral Memories|R|7ED -#143|Coat of Arms|R|7ED -#144|Phyrexian Hulk|U|7ED -#145|Seasoned Marshal|U|7ED -#146|Giant Spider|C|7ED -#147|Untamed Wilds|U|7ED -#148|Wall of Air|U|7ED -#149|Hill Giant|C|7ED -#150|Ardent Militia|U|7ED -#151|Balduvian Barbarians|C|7ED -#152|Flying Carpet|R|7ED -#153|Sage Owl|C|7ED -#154|Engineered Plague|U|7ED -#155|Yavimaya Enchantress|U|7ED -#156|Nausea|C|7ED -#157|Hollow Dogs|C|7ED -#158|Rowen|R|7ED -#159|Caltrops|U|7ED -#160|Goblin Chariot|C|7ED -#161|Disrupting Scepter|R|7ED -#162|Femeref Archers|U|7ED -#163|Howling Mine|R|7ED -#164|Grizzly Bears|C|7ED -#165|Storm Crow|C|7ED -#166|Persecute|R|7ED -#167|Vernal Bloom|R|7ED -#168|Spineless Thug|C|7ED -#169|Daring Apprentice|R|7ED -#170|Sleight of Hand|C|7ED -#171|Rolling Stones|R|7ED -#172|Wall of Swords|U|7ED -#173|Goblin Spelunkers|C|7ED -#174|Castle|U|7ED -#175|Rod of Ruin|U|7ED -#176|Serpent Warrior|C|7ED -#177|Lightning Elemental|C|7ED -#178|Redwood Treefolk|C|7ED -#179|Sabretooth Tiger|C|7ED -#180|Ogre Taskmaster|U|7ED -#181|Inspiration|C|7ED -#182|Bog Imp|C|7ED -#183|Seeker of Skybreak|C|7ED -#184|Unsummon|C|7ED -#185|Breath of Life|U|7ED -#186|Longbow Archer|U|7ED -#187|Fervor|R|7ED -#188|Grapeshot Catapult|U|7ED -#189|Telepathic Spies|C|7ED -#190|Giant Growth|C|7ED -#191|Lava Axe|C|7ED -#192|Pillage|U|7ED -#193|Glacial Wall|U|7ED -#194|Horned Turtle|C|7ED -#195|Boomerang|C|7ED -#196|Tainted Aether|R|7ED -#197|Soul Feast|U|7ED -#198|Jayemdae Tome|R|7ED -#199|Staunch Defenders|U|7ED -#200|Angelic Page|C|7ED -#201|Ostracize|C|7ED -#202|Phyrexian Colossus|R|7ED -#203|Storm Shaman|U|7ED -#204|Levitation|U|7ED -#205|Force Spike|C|7ED -#206|Boil|U|7ED -#207|Knighthood|U|7ED -#208|Adarkar Wastes|R|7ED -#209|Wall of Spears|U|7ED -#210|Pariah|R|7ED -#211|Meekstone|R|7ED -#212|Unholy Strength|C|7ED -#213|Knight Errant|C|7ED -#214|Goblin Glider|U|7ED -#215|Giant Octopus|C|7ED -#216|Memory Lapse|C|7ED -#217|Giant Cockroach|C|7ED -#218|Sky Diamond|U|7ED -#219|Drudge Skeletons|C|7ED -#220|Sudden Impact|U|7ED -#221|Jandor's Saddlebags|R|7ED -#222|Tolarian Winds|C|7ED -#223|Goblin Raider|C|7ED -#224|Scathe Zombies|C|7ED -#225|Monstrous Growth|C|7ED -#226|Aladdin's Ring|R|7ED -#227|Wild Growth|C|7ED -#228|Sisay's Ring|U|7ED -#229|Looming Shade|C|7ED -#230|Feroz's Ban|R|7ED -#231|Elvish Lyrist|U|7ED -#232|Howl from Beyond|C|7ED -#233|Final Fortune|R|7ED -#234|Disorder|U|7ED -#235|Impatience|R|7ED -#236|Duress|C|7ED -#237|Agonizing Memories|U|7ED -#238|Samite Healer|C|7ED -#239|Skyshroud Falcon|C|7ED -#240|Venerable Monk|C|7ED -#241|Moss Diamond|U|7ED -#242|Mind Rot|C|7ED -#243|Nature's Resurgence|R|7ED -#244|Creeping Mold|U|7ED -#245|Karplusan Forest|R|7ED -#246|Coral Merfolk|C|7ED -#247|Standing Troops|C|7ED -#248|Verduran Enchantress|R|7ED -#249|Wall of Bone|U|7ED -#250|Pygmy Pyrosaur|C|7ED -#251|Wall of Fire|U|7ED -#252|Mana Clash|R|7ED -#253|Reclaim|C|7ED -#254|Squall|C|7ED -#255|Steal Artifact|U|7ED -#256|Blood Pet|C|7ED -#257|Goblin Gardener|C|7ED -#258|Familiar Ground|U|7ED -#259|Raging Goblin|C|7ED -#260|Raise Dead|C|7ED -#261|Strands of Night|U|7ED -#262|Honor Guard|C|7ED -#263|Goblin War Drums|U|7ED -#264|Yawgmoth's Edict|U|7ED -#265|Plague Beetle|C|7ED -#266|Bereavement|U|7ED -#267|Aether Flash|U|7ED -#268|Marble Diamond|U|7ED -#269|Fog|C|7ED -#270|Sea Monster|C|7ED -#271|Regeneration|C|7ED -#272|Reprocess|R|7ED -#273|Scavenger Folk|U|7ED -#274|Goblin Digging Team|C|7ED -#275|Purify|R|7ED -#276|Baleful Stare|U|7ED -#277|Tranquility|C|7ED -#278|Blessed Reversal|R|7ED -#279|Telepathy|U|7ED -#280|Hibernation|U|7ED -#281|Nature's Revolt|R|7ED -#282|Stone Rain|C|7ED -#283|Goblin Elite Infantry|C|7ED -#284|Tremor|C|7ED -#285|Soul Net|U|7ED -#286|Fear|C|7ED -#287|Twiddle|C|7ED -#288|Compost|U|7ED -#289|Shanodin Dryads|C|7ED -#290|Granite Grip|C|7ED -#291|Megrim|U|7ED -#292|Orcish Oriflamme|U|7ED -#293|Lure|U|7ED -#294|Darkest Hour|R|7ED -#295|Delusions of Mediocrity|R|7ED -#296|Holy Strength|C|7ED -#297|Merfolk of the Pearl Trident|C|7ED -#298|Crystal Rod|U|7ED -#299|Healing Salve|C|7ED -#300|Mana Breach|U|7ED -#301|Disenchant|C|7ED -#302|Flight|C|7ED -#303|Iron Star|U|7ED -#304|Eager Cadet|C|7ED -#305|Thoughtleech|U|7ED -#306|Circle of Protection: Black|C|7ED -#307|Shield Wall|C|7ED -#308|Circle of Protection: Green|C|7ED -#309|Shatter|C|7ED -#310|Stream of Life|C|7ED -#311|Deflection|R|7ED -#312|Wing Snare|U|7ED -#313|Circle of Protection: White|C|7ED -#314|Reflexes|C|7ED -#315|Spellbook|U|7ED -#316|Circle of Protection: Blue|C|7ED -#317|Circle of Protection: Red|C|7ED -#318|Arcane Laboratory|U|7ED -#319|Sacred Nectar|C|7ED -#320|Starlight|U|7ED -#321|Oppression|R|7ED -#322|Gerrard's Wisdom|U|7ED -#323|Sacred Ground|R|7ED -#324|Throne of Bone|U|7ED -#325|Early Harvest|R|7ED -#326|Wooden Sphere|U|7ED -#327|Leshrac's Rite|U|7ED -#328|Sanctimony|U|7ED -#329|Storm Cauldron|R|7ED -#330|Ivory Cup|U|7ED -//Rank|Name|Rarity|Set -#1|Spiritmonger|R|APC -#2|Desolation Angel|R|APC -#3|Vindicate|R|APC -#4|Prophetic Bolt|R|APC -#5|Gerrard Capashen|R|APC -#6|Rakavolver|R|APC -#7|Necravolver|R|APC -#8|Pernicious Deed|R|APC -#9|Fervent Charge|R|APC -#10|Penumbra Wurm|R|APC -#11|Death Grasp|R|APC -#12|Lightning Angel|R|APC -#13|Phyrexian Arena|R|APC -#14|Anavolver|R|APC -#15|Phyrexian Gargantua|U|APC -#16|Goblin Trenches|R|APC -#17|Degavolver|R|APC -#18|Llanowar Wastes|R|APC -#19|Mystic Snake|R|APC -#20|Spectral Lynx|R|APC -#21|Desolation Giant|R|APC -#22|Illuminate|U|APC -#23|Fire Ice|U|APC -#24|Cetavolver|R|APC -#25|Aether Mutation|U|APC -#26|Fungal Shambler|R|APC -#27|Cromat|R|APC -#28|Consume Strength|C|APC -#29|Kavu Mauler|R|APC -#30|Order Chaos|U|APC -#31|Caves of Koilos|R|APC -#32|Jungle Barrier|U|APC -#33|Penumbra Kavu|U|APC -#34|Phyrexian Rager|C|APC -#35|Death Mutation|U|APC -#36|Minotaur Illusionist|U|APC -#37|Yavimaya Coast|R|APC -#38|Yavimaya's Embrace|R|APC -#39|Haunted Angel|U|APC -#40|Captain's Maneuver|U|APC -#41|Planar Despair|R|APC -#42|Battlefield Forge|R|APC -#43|Jilt|C|APC -#44|Urborg Elf|C|APC -#45|Bloodfire Kavu|U|APC -#46|Coalition Honor Guard|C|APC -#47|Penumbra Bobcat|C|APC -#48|Ebony Treefolk|U|APC -#49|Bloodfire Colossus|R|APC -#50|Quicksilver Dagger|C|APC -#51|Razorfin Hunter|C|APC -#52|Coastal Drake|C|APC -#53|Suffocating Blast|R|APC -#54|Llanowar Dead|C|APC -#55|Temporal Spring|C|APC -#56|Flowstone Charger|U|APC -#57|Living Airship|C|APC -#58|Gaea's Skyfolk|C|APC -#59|Lay of the Land|C|APC -#60|Dead Ringers|C|APC -#61|Overgrown Estate|R|APC -#62|Goblin Legionnaire|C|APC -#63|Emblazoned Golem|U|APC -#64|Legacy Weapon|R|APC -#65|Gerrard's Verdict|U|APC -#66|Life Death|U|APC -#67|Whirlpool Drake|U|APC -#68|Manacles of Decay|C|APC -#69|Night Day|U|APC -#70|Shivan Reef|R|APC -#71|Whirlpool Warrior|R|APC -#72|Kavu Howler|U|APC -#73|Reef Shaman|C|APC -#74|Enlistment Officer|U|APC -#75|Ana Sanctuary|U|APC -#76|Zombie Boa|C|APC -#77|Savage Gorilla|C|APC -#78|Urborg Uprising|C|APC -#79|Ana Disciple|C|APC -#80|Grave Defiler|U|APC -#81|Goblin Ringleader|U|APC -#82|Helionaut|C|APC -#83|Tundra Kavu|C|APC -#84|Dodecapod|U|APC -#85|Brass Herald|U|APC -#86|Diversionary Tactics|U|APC -#87|Raka Sanctuary|U|APC -#88|Glade Gnarr|C|APC -#89|Standard Bearer|C|APC -#90|Last Stand|R|APC -#91|Dwarven Patrol|U|APC -#92|Putrid Warrior|C|APC -#93|Sylvan Messenger|U|APC -#94|Ceta Sanctuary|U|APC -#95|Evasive Action|U|APC -#96|Squee's Embrace|C|APC -#97|Symbiotic Deployment|R|APC -#98|Kavu Glider|C|APC -#99|Powerstone Minefield|R|APC -#100|Ceta Disciple|C|APC -#101|Whirlpool Rider|C|APC -#102|Dega Disciple|C|APC -#103|Bog Gnarr|C|APC -#104|Soul Link|C|APC -#105|Angelfire Crusader|C|APC -#106|Necra Sanctuary|U|APC -#107|Necra Disciple|C|APC -#108|Bloodfire Dwarf|C|APC -#109|Guided Passage|R|APC -#110|Quagmire Druid|C|APC -#111|Foul Presence|U|APC -#112|Strength of Night|C|APC -#113|Dragon Arch|U|APC -#114|Mournful Zombie|C|APC -#115|Raka Disciple|C|APC -#116|Orim's Thunder|C|APC -#117|Tidal Courier|U|APC -#118|Illusion Reality|U|APC -#119|Jaded Response|C|APC -#120|Squee's Revenge|U|APC -#121|Minotaur Tactician|C|APC -#122|Last Caress|C|APC -#123|Shimmering Mirage|C|APC -#124|Dega Sanctuary|U|APC -#125|Martyrs' Tomb|U|APC -#126|Coalition Flag|U|APC -#127|Mind Extraction|C|APC -#128|Gaea's Balance|U|APC -#129|Divine Light|C|APC -#130|Bloodfire Infusion|C|APC -#131|Suppress|U|APC -#132|Tranquil Path|C|APC -#133|Index|C|APC -#134|Dwarven Landslide|C|APC -#135|Shield of Duty and Reason|C|APC -#136|Smash|C|APC -#137|Vodalian Mystic|U|APC -#138|Wild Research|R|APC -#139|Tahngarth's Glare|C|APC -#140|Unnatural Selection|R|APC -#141|Ice Cave|R|APC -#142|Mask of Intolerance|R|APC -#143|False Dawn|R|APC -//Rank|Name|Rarity|Set -#1|Phyrexian Scuta|R|PLS -#2|Tahngarth, Talruum Hero|R|PLS -#3|Flametongue Kavu|U|PLS -#4|Shivan Wurm|R|PLS -#5|Ancient Spider|R|PLS -#6|Nemata, Grove Guardian|R|PLS -#7|Stormscape Battlemage|U|PLS -#8|Terminate|C|PLS -#9|Voice of All|U|PLS -#10|Thornscape Battlemage|U|PLS -#11|Doomsday Specter|R|PLS -#12|Magma Burst|C|PLS -#13|Strafe|U|PLS -#14|Samite Elder|R|PLS -#15|Nightscape Battlemage|U|PLS -#16|Magnigoth Treefolk|R|PLS -#17|Darigaaz's Caldera|U|PLS -#18|Fleetfoot Panther|U|PLS -#19|Crosis's Catacombs|U|PLS -#20|Lord of the Undead|R|PLS -#21|Thunderscape Battlemage|U|PLS -#22|Questing Phelddagrif|R|PLS -#23|Sunscape Battlemage|U|PLS -#24|Crosis's Charm|U|PLS -#25|Alpha Kavu|U|PLS -#26|Quirion Dryad|R|PLS -#27|Hobble|C|PLS -#28|Darigaaz's Charm|U|PLS -#29|Eladamri's Call|R|PLS -#30|Sparkcaster|U|PLS -#31|Dralnu's Pet|R|PLS -#32|Star Compass|U|PLS -#33|Marsh Crocodile|U|PLS -#34|Cavern Harpy|C|PLS -#35|Waterspout Elemental|R|PLS -#36|Hunting Drake|C|PLS -#37|Rith's Grove|U|PLS -#38|Ertai, the Corrupted|R|PLS -#39|Death Bomb|C|PLS -#40|Cloud Cover|R|PLS -#41|Silver Drake|C|PLS -#42|Meteor Crater|R|PLS -#43|Diabolic Intent|R|PLS -#44|Gaea's Herald|R|PLS -#45|Dromar's Charm|U|PLS -#46|Terminal Moraine|U|PLS -#47|Lava Zombie|C|PLS -#48|March of Souls|R|PLS -#49|Draco|R|PLS -#50|Rushing River|C|PLS -#51|Planeswalker's Scorn|R|PLS -#52|Horned Kavu|C|PLS -#53|Meddling Mage|R|PLS -#54|Mire Kavu|C|PLS -#55|Sawtooth Loon|U|PLS -#56|Allied Strategies|U|PLS -#57|Nightscape Familiar|C|PLS -#58|Dromar's Cavern|U|PLS -#59|Treva's Ruins|U|PLS -#60|Caldera Kavu|C|PLS -#61|Radiant Kavu|R|PLS -#62|Quirion Explorer|C|PLS -#63|Thornscape Familiar|C|PLS -#64|Mirrorwood Treefolk|U|PLS -#65|Razing Snidd|U|PLS -#66|Primal Growth|C|PLS -#67|Lashknife Barrier|U|PLS -#68|Stormscape Familiar|C|PLS -#69|Orim's Chant|R|PLS -#70|Treva's Charm|U|PLS -#71|Thunderscape Familiar|C|PLS -#72|Volcano Imp|C|PLS -#73|Dralnu's Crusade|R|PLS -#74|Mogg Sentry|R|PLS -#75|Slay|U|PLS -#76|Slingshot Goblin|C|PLS -#77|Skyship Weatherlight|R|PLS -#78|Phyrexian Bloodstock|C|PLS -#79|Rith's Charm|U|PLS -#80|Kavu Recluse|C|PLS -#81|Steel Leaf Paladin|C|PLS -#82|Sunscape Familiar|C|PLS -#83|Stone Kavu|C|PLS -#84|Sea Snidd|C|PLS -#85|Aurora Griffin|C|PLS -#86|Deadapult|R|PLS -#87|Samite Pilgrim|C|PLS -#88|Gerrard's Command|C|PLS -#89|Mana Cylix|U|PLS -#90|Amphibious Kavu|C|PLS -#91|Gaea's Might|C|PLS -#92|Arctic Merfolk|C|PLS -#93|Singe|C|PLS -#94|Bog Down|C|PLS -#95|Confound|C|PLS -#96|Sinister Strength|C|PLS -#97|Morgue Toad|C|PLS -#98|Planeswalker's Favor|R|PLS -#99|Multani's Harmony|U|PLS -#100|Natural Emergence|R|PLS -#101|Pygmy Kavu|C|PLS -#102|Daring Leap|C|PLS -#103|Sunken Hope|R|PLS -#104|Dark Suspicions|R|PLS -#105|Urza's Guilt|R|PLS -#106|Disciple of Kangee|C|PLS -#107|Hull Breach|C|PLS -#108|Planeswalker's Fury|R|PLS -#109|Sisay's Ingenuity|C|PLS -#110|Sleeping Potion|C|PLS -#111|Stratadon|U|PLS -#112|Maggot Carrier|C|PLS -#113|Guard Dogs|U|PLS -#114|Forsaken City|R|PLS -#115|Root Greevil|C|PLS -#116|Implode|U|PLS -#117|Keldon Mantle|C|PLS -#118|Mogg Jailer|U|PLS -#119|Phyrexian Tyranny|R|PLS -#120|Shifting Sky|U|PLS -#121|Pollen Remedy|C|PLS -#122|Gainsay|U|PLS -#123|Honorable Scout|C|PLS -#124|Escape Routes|C|PLS -#125|Aura Blast|C|PLS -#126|Falling Timber|C|PLS -#127|Insolence|C|PLS -#128|Noxious Vapors|U|PLS -#129|Surprise Deployment|U|PLS -#130|Malicious Advice|C|PLS -#131|Planeswalker's Mischief|R|PLS -#132|Warped Devotion|U|PLS -#133|Dominaria's Judgment|R|PLS -#134|Exotic Disease|U|PLS -#135|Planeswalker's Mirth|R|PLS -#136|Heroic Defiance|C|PLS -#137|Shriek of Dread|C|PLS -#138|Ertai's Trickery|U|PLS -#139|Planar Overlay|R|PLS -#140|Keldon Twilight|R|PLS -#141|Skyshroud Blessing|U|PLS -#142|Destructive Flow|R|PLS -#143|Goblin Game|R|PLS -//Rank|Name|Rarity|Set -#1|Crypt Angel|R|INV -#2|Thicket Elemental|R|INV -#3|Thornscape Master|R|INV -#4|Treva, the Renewer|R|INV -#5|Dromar, the Banisher|R|INV -#6|Pyre Zombie|R|INV -#7|Tsabo Tavoc|R|INV -#8|Stormscape Master|R|INV -#9|Rith, the Awakener|R|INV -#10|Breath of Darigaaz|U|INV -#11|Blazing Specter|R|INV -#12|Darigaaz, the Igniter|R|INV -#13|Fact or Fiction|U|INV -#14|Teferi's Moat|R|INV -#15|Phyrexian Delver|R|INV -#16|Annihilate|U|INV -#17|Utopia Tree|R|INV -#18|Undermine|R|INV -#19|Reya Dawnbringer|R|INV -#20|Sabertooth Nishoba|R|INV -#21|Crosis, the Purger|R|INV -#22|Stalking Assassin|R|INV -#23|Verdeloth the Ancient|R|INV -#24|Skizzik|R|INV -#25|Meteor Storm|R|INV -#26|Kavu Titan|R|INV -#27|Rout|R|INV -#28|Noble Panther|R|INV -#29|Thunderscape Master|R|INV -#30|Sunscape Master|R|INV -#31|Void|R|INV -#32|Spite Malice|U|INV -#33|Spinal Embrace|R|INV -#34|Ghitu Fire|R|INV -#35|Kavu Monarch|R|INV -#36|Tsabo's Assassin|R|INV -#37|Molimo, Maro-Sorcerer|R|INV -#38|Nightscape Master|R|INV -#39|Absorb|R|INV -#40|Charging Troll|U|INV -#41|Collective Restraint|R|INV -#42|Plague Spitter|U|INV -#43|Tek|R|INV -#44|Armadillo Cloak|C|INV -#45|Phyrexian Lens|R|INV -#46|Wash Out|U|INV -#47|Barrin's Spite|R|INV -#48|Fires of Yavimaya|U|INV -#49|Armored Guardian|R|INV -#50|Dueling Grounds|R|INV -#51|Goham Djinn|U|INV -#52|Agonizing Demise|C|INV -#53|Kangee, Aerie Keeper|R|INV -#54|Urza's Rage|R|INV -#55|Marauding Knight|R|INV -#56|Angel of Mercy|U|INV -#57|Assault Battery|U|INV -#58|Harrow|C|INV -#59|Reckless Spite|U|INV -#60|Do or Die|R|INV -#61|Shivan Emissary|U|INV -#62|Scorching Lava|C|INV -#63|Plague Spores|C|INV -#64|Rooting Kavu|U|INV -#65|Recoil|C|INV -#66|Distorting Wake|R|INV -#67|Global Ruin|R|INV -#68|Cinder Shade|U|INV -#69|Samite Archer|U|INV -#70|Tsabo's Decree|R|INV -#71|Tribal Flames|C|INV -#72|Kavu Chameleon|U|INV -#73|Repulse|C|INV -#74|Exclude|C|INV -#75|Yawgmoth's Agenda|R|INV -#76|Andradite Leech|R|INV -#77|Blind Seer|R|INV -#78|Elfhame Palace|U|INV -#79|Zanam Djinn|U|INV -#80|Benalish Trapper|C|INV -#81|Elvish Champion|R|INV -#82|Thornscape Apprentice|C|INV -#83|Phyrexian Infiltrator|R|INV -#84|Ordered Migration|U|INV -#85|Halam Djinn|U|INV -#86|Urborg Volcano|U|INV -#87|Smoldering Tar|U|INV -#88|Sleeper's Robe|U|INV -#89|Quirion Elves|C|INV -#90|Probe|C|INV -#91|Voracious Cobra|U|INV -#92|Jade Leech|R|INV -#93|Urborg Drake|U|INV -#94|Devouring Strossus|R|INV -#95|Kavu Climber|C|INV -#96|Reckless Assault|R|INV -#97|Exotic Curse|C|INV -#98|Ruham Djinn|U|INV -#99|Stormscape Apprentice|C|INV -#100|Benalish Heralds|U|INV -#101|Quirion Trailblazer|C|INV -#102|Slinking Serpent|U|INV -#103|Raging Kavu|R|INV -#104|Sulam Djinn|U|INV -#105|Callous Giant|R|INV -#106|Razorfoot Griffin|C|INV -#107|Urborg Emissary|U|INV -#108|Riptide Crab|U|INV -#109|Soul Burn|C|INV -#110|Salt Marsh|U|INV -#111|Hanna, Ship's Navigator|R|INV -#112|Vicious Kavu|U|INV -#113|Faerie Squadron|C|INV -#114|Fertile Ground|C|INV -#115|Empress Galina|R|INV -#116|Wax Wane|U|INV -#117|Shivan Zombie|C|INV -#118|Rainbow Crow|U|INV -#119|Pincer Spider|C|INV -#120|Lightning Dart|U|INV -#121|Shackles|C|INV -#122|Hate Weaver|U|INV -#123|Duskwalker|C|INV -#124|Cauldron Dance|U|INV -#125|Atalya, Samite Master|R|INV -#126|Vile Consumption|R|INV -#127|Serpentine Kavu|C|INV -#128|Crusading Knight|R|INV -#129|Death or Glory|R|INV -#130|Captain Sisay|R|INV -#131|Reviving Vapors|U|INV -#132|Phyrexian Slayer|C|INV -#133|Ravenous Rats|C|INV -#134|Keldon Necropolis|R|INV -#135|Tower Drake|C|INV -#136|Vodalian Zombie|C|INV -#137|Metathran Transport|U|INV -#138|Seashell Cameo|U|INV -#139|Trench Wurm|U|INV -#140|Blurred Mongoose|R|INV -#141|Restock|R|INV -#142|Artifact Mutation|R|INV -#143|Kavu Lair|R|INV -#144|Llanowar Knight|C|INV -#145|Lotus Guardian|R|INV -#146|Benalish Lancer|C|INV -#147|Nomadic Elf|C|INV -#148|Hunting Kavu|U|INV -#149|Drake-Skull Cameo|U|INV -#150|Kavu Runner|U|INV -#151|Zap|C|INV -#152|Hooded Kavu|C|INV -#153|Ancient Kavu|C|INV -#154|Dream Thrush|C|INV -#155|Glimmering Angel|C|INV -#156|Urza's Filter|R|INV -#157|Angelic Shield|U|INV -#158|Sky Weaver|U|INV -#159|Pouncing Kavu|C|INV -#160|Sapphire Leech|R|INV -#161|Galina's Knight|C|INV -#162|Power Armor|U|INV -#163|Chromatic Sphere|U|INV -#164|Twilight's Call|R|INV -#165|Yavimaya Barbarian|C|INV -#166|Tangle|U|INV -#167|Planar Portal|R|INV -#168|Metathran Aerostat|R|INV -#169|Might Weaver|U|INV -#170|Stand Deliver|U|INV -#171|Urborg Shambler|U|INV -#172|Seer's Vision|U|INV -#173|Benalish Emissary|U|INV -#174|Phyrexian Reaper|C|INV -#175|Horned Cheetah|U|INV -#176|Shivan Oasis|U|INV -#177|Frenzied Tilling|C|INV -#178|Firebrand Ranger|U|INV -#179|Simoon|U|INV -#180|Rage Weaver|U|INV -#181|Thunderscape Apprentice|C|INV -#182|Shoreline Raider|C|INV -#183|Obsidian Acolyte|C|INV -#184|Sparring Golem|U|INV -#185|Bloodstone Cameo|U|INV -#186|Opt|C|INV -#187|Saproling Symbiosis|R|INV -#188|Prohibit|C|INV -#189|Backlash|U|INV -#190|Breaking Wave|R|INV -#191|Kavu Aggressor|C|INV -#192|Recover|C|INV -#193|Coastal Tower|U|INV -#194|Nightscape Apprentice|C|INV -#195|Crimson Acolyte|C|INV -#196|Metathran Zombie|C|INV -#197|Quirion Sentinel|C|INV -#198|Yavimaya Kavu|U|INV -#199|Troll-Horn Cameo|U|INV -#200|Alloy Golem|U|INV -#201|Aura Mutation|R|INV -#202|Aggressive Urge|C|INV -#203|Firescreamer|C|INV -#204|Verduran Emissary|U|INV -#205|Spirit Weaver|U|INV -#206|Vodalian Hypnotist|U|INV -#207|Treefolk Healer|U|INV -#208|Ardent Soldier|C|INV -#209|Sunscape Apprentice|C|INV -#210|Elfhame Sanctuary|U|INV -#211|Tidal Visionary|C|INV -#212|Urborg Phantom|C|INV -#213|Slimy Kavu|C|INV -#214|Vodalian Merchant|C|INV -#215|Vodalian Serpent|C|INV -#216|Rogue Kavu|C|INV -#217|Pain Suffering|U|INV -#218|Overabundance|R|INV -#219|Canopy Surge|U|INV -#220|Ruby Leech|R|INV -#221|Treva's Attendant|U|INV -#222|Juntu Stakes|R|INV -#223|Explosive Growth|C|INV -#224|Tigereye Cameo|U|INV -#225|Viashino Grappler|C|INV -#226|Spreading Plague|R|INV -#227|Sulfur Vent|C|INV -#228|Kavu Scout|C|INV -#229|Sterling Grove|U|INV -#230|Rith's Attendant|U|INV -#231|Tolarian Emissary|U|INV -#232|Prison Barricade|C|INV -#233|Cursed Flesh|C|INV -#234|Loafing Giant|R|INV -#235|Scouting Trek|U|INV -#236|Darigaaz's Attendant|U|INV -#237|Tinder Farm|C|INV -#238|Wings of Hope|C|INV -#239|Spirit of Resistance|R|INV -#240|Hypnotic Cloud|C|INV -#241|Wayfaring Giant|U|INV -#242|Crosis's Attendant|U|INV -#243|Ancient Spring|C|INV -#244|Worldly Counsel|C|INV -#245|Wallop|U|INV -#246|Llanowar Elite|C|INV -#247|Irrigation Ditch|C|INV -#248|Dismantling Blow|C|INV -#249|Geothermal Crevice|C|INV -#250|Mourning|C|INV -#251|Rampant Elephant|C|INV -#252|Essence Leak|U|INV -#253|Scavenged Weaponry|C|INV -#254|Saproling Infestation|R|INV -#255|Urborg Skeleton|C|INV -#256|Lobotomy|U|INV -#257|Fight or Flight|R|INV -#258|Temporal Distortion|R|INV -#259|Phyrexian Battleflies|C|INV -#260|Capashen Unicorn|C|INV -#261|Obliterate|R|INV -#262|Pulse of Llanowar|U|INV -#263|Traveler's Cloak|C|INV -#264|Llanowar Cavalry|C|INV -#265|Collapsing Borders|R|INV -#266|Bend or Break|R|INV -#267|Disrupt|U|INV -#268|Divine Presence|R|INV -#269|Archaeological Dig|U|INV -#270|Maniacal Rage|C|INV -#271|Liberate|U|INV -#272|Aether Rift|R|INV -#273|Aura Shards|U|INV -#274|Dromar's Attendant|U|INV -#275|Bind|R|INV -#276|Barrin's Unmaking|C|INV -#277|Blinding Light|U|INV -#278|Coalition Victory|R|INV -#279|Savage Offensive|C|INV -#280|Cremate|U|INV -#281|Phyrexian Altar|R|INV -#282|Llanowar Vanguard|C|INV -#283|Scarred Puma|C|INV -#284|Bog Initiate|C|INV -#285|Addle|U|INV -#286|Stun|C|INV -#287|Heroes' Reunion|U|INV -#288|Samite Ministration|U|INV -#289|Restrain|C|INV -#290|Strength of Unity|C|INV -#291|Teferi's Response|R|INV -#292|Tsabo's Web|R|INV -#293|Overload|C|INV -#294|Shivan Harvest|U|INV -#295|Skittish Kavu|U|INV -#296|Defiling Tears|U|INV -#297|Turf Wound|C|INV -#298|Pledge of Loyalty|U|INV -#299|Dredge|U|INV -#300|Pure Reflection|R|INV -#301|Vigorous Charge|C|INV -#302|Shimmering Wings|C|INV -#303|Orim's Touch|C|INV -#304|Tainted Well|C|INV -#305|Crystal Spray|R|INV -#306|Rewards of Diversity|U|INV -#307|Reviving Dose|C|INV -#308|Searing Rays|U|INV -#309|Crown of Flames|C|INV -#310|Mana Maze|R|INV -#311|Teferi's Care|U|INV -#312|Psychic Battle|R|INV -#313|Holy Day|C|INV -#314|Protective Sphere|C|INV -#315|Sway of Illusion|U|INV -#316|Tranquility|C|INV -#317|Phantasmal Terrain|C|INV -#318|Desperate Research|R|INV -#319|Wandering Stream|C|INV -#320|Chaotic Strike|U|INV -#321|Stand or Fall|R|INV -#322|Whip Silk|C|INV -#323|Well-Laid Plans|R|INV -#324|Winnow|R|INV -#325|Manipulate Fate|U|INV -#326|Goblin Spy|U|INV -#327|Tectonic Instability|R|INV -#328|Harsh Judgment|R|INV -#329|Mages' Contest|R|INV -#330|Alabaster Leech|R|INV -//Rank|Name|Rarity|Set -#1|Copper-Leaf Angel|R|PCY -#2|Avatar of Woe|R|PCY -#3|Avatar of Will|R|PCY -#4|Squirrel Wrangler|R|PCY -#5|Jeweled Spirit|R|PCY -#6|Avatar of Hope|R|PCY -#7|Mageta the Lion|R|PCY -#8|Samite Sanctuary|R|PCY -#9|Coffin Puppets|R|PCY -#10|Avatar of Might|R|PCY -#11|Greel, Mind Raker|R|PCY -#12|Jolrael, Empress of Beasts|R|PCY -#13|Pit Raptor|U|PCY -#14|Alexi, Zephyr Mage|R|PCY -#15|Troublesome Spirit|R|PCY -#16|Spiketail Drake|U|PCY -#17|Chimeric Idol|U|PCY -#18|Chilling Apparition|U|PCY -#19|Spitting Spider|U|PCY -#20|Mungha Wurm|R|PCY -#21|Latulla, Keldon Overseer|R|PCY -#22|Reveille Squad|U|PCY -#23|Flameshot|U|PCY -#24|Rhystic Tutor|R|PCY -#25|Avatar of Fury|R|PCY -#26|Searing Wind|R|PCY -#27|Living Terrain|U|PCY -#28|Darba|U|PCY -#29|Bog Elemental|R|PCY -#30|Rhystic Lightning|C|PCY -#31|Rebel Informer|R|PCY -#32|Celestial Convergence|R|PCY -#33|Thresher Beast|C|PCY -#34|Barbed Field|U|PCY -#35|Lesser Gargadon|U|PCY -#36|Silt Crawler|C|PCY -#37|Nakaya Shade|U|PCY -#38|Verdant Field|U|PCY -#39|Scoria Cat|U|PCY -#40|Rhystic Syphon|U|PCY -#41|Ribbon Snake|C|PCY -#42|Dual Nature|R|PCY -#43|Diving Griffin|C|PCY -#44|Glittering Lion|U|PCY -#45|Rhystic Scrying|U|PCY -#46|Mercenary Informer|R|PCY -#47|Heightened Awareness|R|PCY -#48|Withdraw|C|PCY -#49|Denying Wind|R|PCY -#50|Shrouded Serpent|R|PCY -#51|Plague Wind|R|PCY -#52|Windscouter|U|PCY -#53|Fen Stalker|C|PCY -#54|Spiketail Hatchling|C|PCY -#55|Vitalizing Wind|R|PCY -#56|Excise|C|PCY -#57|Steal Strength|C|PCY -#58|Vintara Snapper|U|PCY -#59|Shield Dancer|U|PCY -#60|Foil|U|PCY -#61|Hollow Warrior|U|PCY -#62|Keldon Battlewagon|R|PCY -#63|Bog Glider|C|PCY -#64|Vintara Elephant|C|PCY -#65|Mine Bearer|C|PCY -#66|Sword Dancer|U|PCY -#67|Fault Riders|C|PCY -#68|Stormwatch Eagle|C|PCY -#69|Coastal Hornclaw|C|PCY -#70|Rhystic Study|C|PCY -#71|Rethink|C|PCY -#72|Keldon Berserker|C|PCY -#73|Death Charmer|C|PCY -#74|Zerapa Minotaur|C|PCY -#75|Wild Might|C|PCY -#76|Sunken Field|U|PCY -#77|Rib Cage Spider|C|PCY -#78|Wall of Vipers|U|PCY -#79|Veteran Brawlers|R|PCY -#80|Spore Frog|C|PCY -#81|Elephant Resurgence|R|PCY -#82|Spur Grappler|C|PCY -#83|Task Mage Assembly|R|PCY -#84|Pygmy Razorback|C|PCY -#85|Mirror Strike|U|PCY -#86|Keldon Firebombers|R|PCY -#87|Rhystic Cave|U|PCY -#88|Trenching Steed|C|PCY -#89|Troubled Healer|C|PCY -#90|Endbringer's Revel|U|PCY -#91|Soul Strings|C|PCY -#92|Noxious Field|U|PCY -#93|Agent of Shauku|C|PCY -#94|Thrive|C|PCY -#95|Well of Discovery|R|PCY -#96|Snag|U|PCY -#97|Mana Vapors|U|PCY -#98|Ridgeline Rager|C|PCY -#99|Keldon Arsonist|U|PCY -#100|Outbreak|U|PCY -#101|Rhystic Deluge|C|PCY -#102|Despoil|C|PCY -#103|Whip Sergeant|U|PCY -#104|Gulf Squid|C|PCY -#105|Soul Charmer|C|PCY -#106|Plague Fiend|C|PCY -#107|Wintermoon Mesa|R|PCY -#108|Mageta's Boon|C|PCY -#109|Quicksilver Wall|U|PCY -#110|Glittering Lynx|C|PCY -#111|Greel's Caress|C|PCY -#112|Devastate|C|PCY -#113|Marsh Boa|C|PCY -#114|Inflame|C|PCY -#115|Whipstitched Zombie|C|PCY -#116|Alexi's Cloak|C|PCY -#117|Panic Attack|C|PCY -#118|Forgotten Harvest|R|PCY -#119|Flay|C|PCY -#120|Entangler|U|PCY -#121|Jolrael's Favor|C|PCY -#122|Branded Brawlers|C|PCY -#123|Sheltering Prayers|R|PCY -#124|Hazy Homunculus|C|PCY -#125|Well of Life|U|PCY -#126|Rhystic Shield|C|PCY -#127|Citadel of Pain|U|PCY -#128|Wing Storm|U|PCY -#129|Abolish|U|PCY -#130|Rhystic Circle|C|PCY -#131|Infernal Genesis|R|PCY -#132|Latulla's Orders|C|PCY -#133|Calming Verse|C|PCY -#134|Flowering Field|U|PCY -#135|Aura Fracture|C|PCY -#136|Brutal Suppression|U|PCY -#137|Search for Survivors|R|PCY -#138|Root Cage|U|PCY -#139|Fickle Efreet|R|PCY -#140|Blessed Wind|R|PCY -#141|Excavation|U|PCY -#142|Psychic Theft|R|PCY -#143|Overburden|R|PCY -//Rank|Name|Rarity|Set -#1|Predator, Flagship|R|NMS -#2|Kor Haven|R|NMS -#3|Saproling Burst|R|NMS -#4|Parallax Wave|R|NMS -#5|Blinding Angel|R|NMS -#6|Ancient Hydra|U|NMS -#7|Death Pit Offering|R|NMS -#8|Rath's Edge|R|NMS -#9|Flowstone Slide|R|NMS -#10|Seal of Doom|C|NMS -#11|Volrath the Fallen|R|NMS -#12|Ascendant Evincar|R|NMS -#13|Avenger en-Dal|R|NMS -#14|Rathi Assassin|R|NMS -#15|Massacre|U|NMS -#16|Rathi Fiend|U|NMS -#17|Lin Sivvi, Defiant Hero|R|NMS -#18|Oracle's Attendants|R|NMS -#19|Stronghold Biologist|U|NMS -#20|Jolting Merfolk|U|NMS -#21|Voice of Truth|U|NMS -#22|Tangle Wire|R|NMS -#23|Dominate|U|NMS -#24|Seahunter|R|NMS -#25|Blastoderm|C|NMS -#26|Flowstone Overseer|R|NMS -#27|Skyshroud Poacher|R|NMS -#28|Arc Mage|U|NMS -#29|Rhox|R|NMS -#30|Defiant Vanguard|U|NMS -#31|Laccolith Titan|R|NMS -#32|Battlefield Percher|U|NMS -#33|Rootwater Thief|R|NMS -#34|Seal of Fire|C|NMS -#35|Belbe's Armor|U|NMS -#36|Flowstone Thopter|U|NMS -#37|Accumulated Knowledge|C|NMS -#38|Kill Switch|R|NMS -#39|Parallax Nexus|R|NMS -#40|Rackling|U|NMS -#41|Defiant Falcon|C|NMS -#42|Vicious Hunger|C|NMS -#43|Chieftain en-Dal|U|NMS -#44|Rathi Intimidator|C|NMS -#45|Sliptide Serpent|R|NMS -#46|Stronghold Zeppelin|U|NMS -#47|Flowstone Crusher|C|NMS -#48|Topple|C|NMS -#49|Silkenfist Order|U|NMS -#50|Flowstone Armor|U|NMS -#51|Nesting Wurm|U|NMS -#52|Carrion Wall|U|NMS -#53|Parallax Tide|R|NMS -#54|Rising Waters|R|NMS -#55|Wild Mammoth|U|NMS -#56|Phyrexian Prowler|U|NMS -#57|Belbe's Percher|C|NMS -#58|Murderous Betrayal|R|NMS -#59|Woodripper|U|NMS -#60|Submerge|U|NMS -#61|Ensnare|U|NMS -#62|Lawbringer|C|NMS -#63|Laccolith Warrior|U|NMS -#64|Moggcatcher|R|NMS -#65|Lightbringer|C|NMS -#66|Oraxid|C|NMS -#67|Stronghold Machinist|U|NMS -#68|Stampede Driver|U|NMS -#69|Plague Witch|C|NMS -#70|Seal of Removal|C|NMS -#71|Viseling|U|NMS -#72|Complex Automaton|R|NMS -#73|Angelic Favor|U|NMS -#74|Cloudskate|C|NMS -#75|Laccolith Grunt|C|NMS -#76|Spineless Thug|C|NMS -#77|Seal of Strength|C|NMS -#78|Mogg Alarm|U|NMS -#79|Daze|C|NMS -#80|Flint Golem|U|NMS -#81|Aether Barrier|R|NMS -#82|Rusting Golem|U|NMS -#83|Rupture|U|NMS -#84|Wandering Eye|C|NMS -#85|Defender en-Vec|C|NMS -#86|Rootwater Commando|C|NMS -#87|Dark Triumph|U|NMS -#88|Parallax Dementia|C|NMS -#89|Skyshroud Ridgeback|C|NMS -#90|Trickster Mage|C|NMS -#91|Skyshroud Cutter|C|NMS -#92|Spiteful Bully|C|NMS -#93|Skyshroud Sentinel|C|NMS -#94|Pack Hunt|R|NMS -#95|Seal of Cleansing|C|NMS -#96|Mind Slash|U|NMS -#97|Phyrexian Driver|C|NMS -#98|Terrain Generator|U|NMS -#99|Flowstone Wall|C|NMS -#100|Silkenfist Fighter|C|NMS -#101|Skyshroud Behemoth|R|NMS -#102|Treetop Bracers|C|NMS -#103|Skyshroud Claim|C|NMS -#104|Coiling Woodworm|U|NMS -#105|Mossdog|C|NMS -#106|Mind Swords|C|NMS -#107|Flowstone Strike|C|NMS -#108|Animate Land|U|NMS -#109|Mogg Salvage|U|NMS -#110|Saproling Cluster|R|NMS -#111|Shrieking Mogg|R|NMS -#112|Eye of Yawgmoth|R|NMS -#113|Noble Stand|U|NMS -#114|Netter en-Dal|C|NMS -#115|Flame Rift|C|NMS -#116|Sivvi's Ruse|U|NMS -#117|Laccolith Whelp|C|NMS -#118|Spiritual Asylum|R|NMS -#119|Flowstone Surge|U|NMS -#120|Downhill Charge|C|NMS -#121|Sneaky Homunculus|C|NMS -#122|Stronghold Gambit|R|NMS -#123|Belbe's Portal|R|NMS -#124|Stronghold Discipline|C|NMS -#125|Pale Moon|R|NMS -#126|Mogg Toady|C|NMS -#127|Bola Warrior|C|NMS -#128|Harvest Mage|C|NMS -#129|Air Bladder|C|NMS -#130|Fanatical Devotion|C|NMS -#131|Infiltrate|C|NMS -#132|Off Balance|C|NMS -#133|Lashknife|C|NMS -#134|Reverent Silence|C|NMS -#135|Refreshing Rain|U|NMS -#136|Laccolith Rig|C|NMS -#137|Fog Patch|C|NMS -#138|Overlaid Terrain|R|NMS -#139|Sivvi's Valor|R|NMS -#140|Rejuvenation Chamber|U|NMS -#141|Mana Cache|R|NMS -#142|Divining Witch|R|NMS -#143|Parallax Inhibitor|R|NMS -//Rank|Name|Rarity|Set -#1|Bribery|R|MMQ -#2|Power Matrix|R|MMQ -#3|Thrashing Wumpus|R|MMQ -#4|Cateran Overlord|R|MMQ -#5|Wave of Reckoning|R|MMQ -#6|Ramosian Captain|U|MMQ -#7|Ramosian Sky Marshal|R|MMQ -#8|Rishadan Port|R|MMQ -#9|Extravagant Spirit|R|MMQ -#10|Jhovall Queen|R|MMQ -#11|Trade Routes|R|MMQ -#12|Cateran Enforcer|U|MMQ -#13|Delraich|R|MMQ -#14|Cateran Slaver|R|MMQ -#15|Strongarm Thug|U|MMQ -#16|Volcanic Wind|U|MMQ -#17|Sand Squid|R|MMQ -#18|Cinder Elemental|U|MMQ -#19|Overtaker|R|MMQ -#20|Brawl|R|MMQ -#21|Forced March|R|MMQ -#22|Two-Headed Dragon|R|MMQ -#23|Saprazzan Heir|R|MMQ -#24|Silent Assassin|R|MMQ -#25|Collective Unconscious|R|MMQ -#26|Cho-Manno, Revolutionary|R|MMQ -#27|Arrest|U|MMQ -#28|Battle Squadron|R|MMQ -#29|Rishadan Brigand|R|MMQ -#30|Aerial Caravan|R|MMQ -#31|Ballista Squad|U|MMQ -#32|Coastal Piracy|U|MMQ -#33|Snuff Out|C|MMQ -#34|Cho-Arrim Bruiser|R|MMQ -#35|Rushwood Elemental|R|MMQ -#36|Hunted Wumpus|U|MMQ -#37|Charmed Griffin|U|MMQ -#38|Notorious Assassin|R|MMQ -#39|Blood Oath|R|MMQ -#40|Thunderclap|C|MMQ -#41|Ramosian Commander|U|MMQ -#42|Stinging Barrier|C|MMQ -#43|Reverent Mantra|R|MMQ -#44|Hired Giant|U|MMQ -#45|Seismic Mage|R|MMQ -#46|War Tax|U|MMQ -#47|Sever Soul|C|MMQ -#48|Waterfront Bouncer|C|MMQ -#49|Rappelling Scouts|R|MMQ -#50|Vendetta|C|MMQ -#51|Saber Ants|U|MMQ -#52|Story Circle|U|MMQ -#53|Vine Trellis|C|MMQ -#54|Rishadan Airship|C|MMQ -#55|Ramosian Lieutenant|C|MMQ -#56|Afterlife|U|MMQ -#57|Shock Troops|C|MMQ -#58|Silverglade Pathfinder|U|MMQ -#59|Rishadan Pawnshop|R|MMQ -#60|Nether Spirit|R|MMQ -#61|Lunge|C|MMQ -#62|Charisma|R|MMQ -#63|Thermal Glider|C|MMQ -#64|Unnatural Hunger|R|MMQ -#65|Vine Dryad|R|MMQ -#66|General's Regalia|R|MMQ -#67|Highway Robber|C|MMQ -#68|Ramosian Sergeant|C|MMQ -#69|Megatherium|R|MMQ -#70|Squallmonger|U|MMQ -#71|Crackdown|R|MMQ -#72|Scandalmonger|U|MMQ -#73|Cave-In|R|MMQ -#74|Tidal Kraken|R|MMQ -#75|Groundskeeper|U|MMQ -#76|Flailing Manticore|R|MMQ -#77|Gush|C|MMQ -#78|Counterspell|C|MMQ -#79|Midnight Ritual|R|MMQ -#80|Lava Runner|R|MMQ -#81|Eye of Ramos|R|MMQ -#82|Dawnstrider|R|MMQ -#83|Rishadan Footpad|U|MMQ -#84|Drake Hatchling|C|MMQ -#85|Monkey Cage|R|MMQ -#86|Cateran Kidnappers|U|MMQ -#87|Brainstorm|C|MMQ -#88|Nightwind Glider|C|MMQ -#89|Squee, Goblin Nabob|R|MMQ -#90|Tooth of Ramos|R|MMQ -#91|Primeval Shambler|U|MMQ -#92|Soothsaying|U|MMQ -#93|Cowardice|R|MMQ -#94|Cho-Arrim Alchemist|R|MMQ -#95|Arms Dealer|U|MMQ -#96|Lumbering Satyr|U|MMQ -#97|Instigator|R|MMQ -#98|Snorting Gahr|C|MMQ -#99|Horned Troll|C|MMQ -#100|Alley Grifters|C|MMQ -#101|Cateran Brute|C|MMQ -#102|Desert Twister|U|MMQ -#103|Last Breath|U|MMQ -#104|Heart of Ramos|R|MMQ -#105|Jhovall Rider|U|MMQ -#106|Steadfast Guard|C|MMQ -#107|Unmask|R|MMQ -#108|Horn of Ramos|R|MMQ -#109|Wishmonger|U|MMQ -#110|Crossbow Infantry|C|MMQ -#111|Corrupt Official|R|MMQ -#112|Silverglade Elemental|C|MMQ -#113|Warmonger|U|MMQ -#114|Ogre Taskmaster|U|MMQ -#115|Cateran Persuader|C|MMQ -#116|Skull of Ramos|R|MMQ -#117|Fresh Volunteers|C|MMQ -#118|Maggot Therapy|C|MMQ -#119|Undertaker|C|MMQ -#120|Blockade Runner|C|MMQ -#121|Saprazzan Breaker|U|MMQ -#122|Trap Runner|U|MMQ -#123|Territorial Dispute|R|MMQ -#124|Sailmonger|U|MMQ -#125|Deepwood Elder|R|MMQ -#126|Bargaining Table|R|MMQ -#127|Lightning Hounds|C|MMQ -#128|Giant Caterpillar|C|MMQ -#129|Mercadian Atlas|R|MMQ -#130|Lithophage|R|MMQ -#131|Invigorate|C|MMQ -#132|Fountain Watch|R|MMQ -#133|Intimidation|U|MMQ -#134|Kyren Negotiations|U|MMQ -#135|Indentured Djinn|U|MMQ -#136|Bog Smugglers|C|MMQ -#137|Magistrate's Scepter|R|MMQ -#138|Molting Harpy|U|MMQ -#139|Pious Warrior|C|MMQ -#140|Misdirection|R|MMQ -#141|Boa Constrictor|U|MMQ -#142|Dehydration|C|MMQ -#143|Kris Mage|C|MMQ -#144|Misshapen Fiend|C|MMQ -#145|Haunted Crossroads|U|MMQ -#146|Erithizon|R|MMQ -#147|Deepwood Drummer|C|MMQ -#148|Spontaneous Generation|R|MMQ -#149|Deepwood Legate|U|MMQ -#150|Howling Wolf|C|MMQ -#151|Deathgazer|U|MMQ -#152|Tectonic Break|R|MMQ -#153|Thwart|U|MMQ -#154|Spidersilk Armor|C|MMQ -#155|Gerrard's Irregulars|C|MMQ -#156|Enslaved Horror|U|MMQ -#157|Pangosaur|R|MMQ -#158|Wild Jhovall|C|MMQ -#159|Armistice|R|MMQ -#160|Caller of the Hunt|R|MMQ -#161|Muzzle|C|MMQ -#162|Skulking Fugitive|C|MMQ -#163|Mercadian Lift|R|MMQ -#164|Flailing Ogre|U|MMQ -#165|Dark Ritual|C|MMQ -#166|High Market|R|MMQ -#167|Chambered Nautilus|U|MMQ -#168|Land Grant|C|MMQ -#169|Natural Affinity|R|MMQ -#170|Bifurcate|R|MMQ -#171|Crenellated Wall|U|MMQ -#172|Task Force|C|MMQ -#173|Henge Guardian|U|MMQ -#174|Deepwood Ghoul|C|MMQ -#175|Cho-Manno's Blessing|C|MMQ -#176|Darting Merfolk|C|MMQ -#177|Saprazzan Legate|U|MMQ -#178|Alabaster Wall|C|MMQ -#179|Cackling Witch|U|MMQ -#180|Ramosian Rally|C|MMQ -#181|Deadly Insect|C|MMQ -#182|Rushwood Legate|U|MMQ -#183|Ancestral Mask|C|MMQ -#184|Rushwood Dryad|C|MMQ -#185|Tiger Claws|C|MMQ -#186|Customs Depot|U|MMQ -#187|Venomous Dragonfly|C|MMQ -#188|Kyren Sniper|C|MMQ -#189|Glowing Anemone|U|MMQ -#190|Kyren Legate|U|MMQ -#191|Devout Witness|C|MMQ -#192|Statecraft|R|MMQ -#193|Rishadan Cutpurse|C|MMQ -#194|Wall of Distortion|C|MMQ -#195|Extortion|R|MMQ -#196|Rampart Crawler|C|MMQ -#197|Cho-Arrim Legate|U|MMQ -#198|Rushwood Herbalist|C|MMQ -#199|Peat Bog|C|MMQ -#200|Diplomatic Escort|U|MMQ -#201|Dust Bowl|R|MMQ -#202|Deepwood Tantiv|U|MMQ -#203|Balloon Peddler|C|MMQ -#204|Ivory Mask|R|MMQ -#205|Rain of Tears|U|MMQ -#206|Cateran Summons|U|MMQ -#207|Larceny|U|MMQ -#208|Clear the Land|R|MMQ -#209|Rock Badger|U|MMQ -#210|Crooked Scales|R|MMQ -#211|Barbed Wire|U|MMQ -#212|Cloud Sprite|C|MMQ -#213|Saprazzan Skerry|C|MMQ -#214|Noble Purpose|U|MMQ -#215|Stone Rain|C|MMQ -#216|Black Market|R|MMQ -#217|Battle Rampart|C|MMQ -#218|War Cadence|U|MMQ -#219|False Demise|U|MMQ -#220|Revive|U|MMQ -#221|Worry Beads|R|MMQ -#222|Ley Line|U|MMQ -#223|Embargo|R|MMQ -#224|Puffer Extract|U|MMQ -#225|Saprazzan Outrigger|C|MMQ -#226|Chameleon Spirit|U|MMQ -#227|Disenchant|C|MMQ -#228|Blaster Mage|C|MMQ -#229|Energy Flux|U|MMQ -#230|Orim's Cure|C|MMQ -#231|Flaming Sword|C|MMQ -#232|Cavern Crawler|C|MMQ -#233|Panacea|U|MMQ -#234|Briar Patch|U|MMQ -#235|Hoodwink|C|MMQ -#236|Timid Drake|U|MMQ -#237|Misstep|C|MMQ -#238|Kyren Glider|C|MMQ -#239|Toymaker|U|MMQ -#240|Caustic Wasps|U|MMQ -#241|Security Detail|R|MMQ -#242|Conspiracy|R|MMQ -#243|Ceremonial Guard|C|MMQ -#244|Fountain of Cho|U|MMQ -#245|Squall|C|MMQ -#246|Magistrate's Veto|U|MMQ -#247|Subterranean Hangar|U|MMQ -#248|Shoving Match|U|MMQ -#249|Henge of Ramos|U|MMQ -#250|Bog Witch|C|MMQ -#251|Charm Peddler|C|MMQ -#252|Puppet's Verdict|R|MMQ -#253|Squeeze|R|MMQ -#254|Hickory Woodlot|C|MMQ -#255|Close Quarters|U|MMQ -#256|Venomous Breath|U|MMQ -#257|Deepwood Wolverine|C|MMQ -#258|Honor the Fallen|R|MMQ -#259|Lure|U|MMQ -#260|Ghoul's Feast|U|MMQ -#261|Blood Hound|R|MMQ -#262|Sandstone Needle|C|MMQ -#263|Warpath|U|MMQ -#264|Tremor|C|MMQ -#265|Uphill Battle|U|MMQ -#266|Common Cause|R|MMQ -#267|Quagmire Lamprey|U|MMQ -#268|Iron Lance|U|MMQ -#269|Hammer Mage|U|MMQ -#270|Karn's Touch|R|MMQ -#271|Mercadian Bazaar|U|MMQ -#272|Ignoble Soldier|U|MMQ -#273|Saprazzan Bailiff|R|MMQ -#274|High Seas|U|MMQ -#275|Furious Assault|C|MMQ -#276|Rouse|C|MMQ -#277|Revered Elder|C|MMQ -#278|Port Inspector|C|MMQ -#279|Saprazzan Raider|C|MMQ -#280|Snake Pit|U|MMQ -#281|Robber Fly|U|MMQ -#282|Ferocity|C|MMQ -#283|Righteous Indignation|U|MMQ -#284|Sizzle|C|MMQ -#285|Inviolability|C|MMQ -#286|Cave Sense|C|MMQ -#287|Diplomatic Immunity|C|MMQ -#288|Mercadia's Downfall|U|MMQ -#289|Crumbling Sanctuary|R|MMQ -#290|Remote Farm|C|MMQ -#291|Tranquility|C|MMQ -#292|Rushwood Grove|U|MMQ -#293|Vernal Equinox|R|MMQ -#294|Kyren Archive|R|MMQ -#295|Credit Voucher|U|MMQ -#296|Saprazzan Cove|U|MMQ -#297|Flailing Soldier|C|MMQ -#298|Tonic Peddler|U|MMQ -#299|Sustenance|U|MMQ -#300|Crash|C|MMQ -#301|Moment of Silence|C|MMQ -#302|Soul Channeling|C|MMQ -#303|Kyren Toy|R|MMQ -#304|Liability|R|MMQ -#305|Tidal Bore|C|MMQ -#306|Insubordination|C|MMQ -#307|Specter's Wail|C|MMQ -#308|Cornered Market|R|MMQ -#309|Buoyancy|C|MMQ -#310|Jeweled Torque|U|MMQ -#311|Sacred Prey|C|MMQ -#312|Word of Blasting|U|MMQ -#313|Putrefaction|U|MMQ -#314|Soothing Balm|C|MMQ -#315|Food Chain|R|MMQ -#316|Spiritual Focus|R|MMQ -#317|Assembly Hall|R|MMQ -#318|Pretender's Claim|U|MMQ -#319|Horn of Plenty|R|MMQ -#320|Renounce|U|MMQ -#321|Tower of the Magistrate|R|MMQ -#322|Game Preserve|R|MMQ -#323|Moonlit Wake|U|MMQ -#324|Righteous Aura|U|MMQ -#325|Stamina|U|MMQ -#326|Thieves' Auction|R|MMQ -#327|Pulverize|R|MMQ -#328|Foster|R|MMQ -#329|Crag Saurian|R|MMQ -#330|Distorting Lens|R|MMQ -//Rank|Name|Rarity|Set -#1|Balduvian Horde|R|6ED -#2|Volcanic Dragon|R|6ED -#3|Earthquake|R|6ED -#4|Ancestral Memories|R|6ED -#5|Sengir Autocrat|R|6ED -#6|Wrath of God|R|6ED -#7|Jokulhaups|R|6ED -#8|Vampiric Tutor|R|6ED -#9|Crimson Hellkite|R|6ED -#10|Kjeldoran Royal Guard|R|6ED -#11|Volcanic Geyser|U|6ED -#12|Fallen Angel|R|6ED -#13|Lord of Atlantis|R|6ED -#14|Illicit Auction|R|6ED -#15|Wyluli Wolf|R|6ED -#16|Order of the Sacred Torch|R|6ED -#17|Hammer of Bogardan|R|6ED -#18|Reckless Embermage|R|6ED -#19|Pyrotechnics|C|6ED -#20|The Hive|R|6ED -#21|Abyssal Specter|U|6ED -#22|City of Brass|R|6ED -#23|Terror|C|6ED -#24|Air Elemental|U|6ED -#25|Abyssal Hunter|R|6ED -#26|Final Fortune|R|6ED -#27|Blaze|U|6ED -#28|Gravedigger|C|6ED -#29|Shock|C|6ED -#30|Fire Elemental|U|6ED -#31|Armageddon|R|6ED -#32|Uktabi Orangutan|U|6ED -#33|Wind Drake|C|6ED -#34|Pacifism|C|6ED -#35|Power Sink|U|6ED -#36|Longbow Archer|U|6ED -#37|Primal Clay|R|6ED -#38|Dragon Engine|R|6ED -#39|Storm Cauldron|R|6ED -#40|Prodigal Sorcerer|C|6ED -#41|Exile|R|6ED -#42|Rag Man|R|6ED -#43|Pestilence|U|6ED -#44|Inferno|R|6ED -#45|River Boa|U|6ED -#46|Wind Spirit|U|6ED -#47|Heavy Ballista|C|6ED -#48|Bottle of Suleiman|R|6ED -#49|Goblin Recruiter|U|6ED -#50|Lightning Blast|C|6ED -#51|Elven Riders|U|6ED -#52|Hidden Horror|U|6ED -#53|Light of Day|U|6ED -#54|Hecatomb|R|6ED -#55|Skull Catapult|U|6ED -#56|Birds of Paradise|R|6ED -#57|Maro|R|6ED -#58|Orcish Artillery|U|6ED -#59|Phantom Warrior|U|6ED -#60|Sabretooth Tiger|C|6ED -#61|Hulking Cyclops|U|6ED -#62|Anaba Shaman|C|6ED -#63|Relentless Assault|R|6ED -#64|Elvish Archers|R|6ED -#65|Bog Wraith|U|6ED -#66|Polymorph|R|6ED -#67|Unsummon|C|6ED -#68|Sky Diamond|U|6ED -#69|Ashen Powder|R|6ED -#70|Sibilant Spirit|R|6ED -#71|Infernal Contract|R|6ED -#72|Enfeeblement|C|6ED -#73|Creeping Mold|U|6ED -#74|Rod of Ruin|U|6ED -#75|Howling Mine|R|6ED -#76|Sage Owl|C|6ED -#77|Talruum Minotaur|C|6ED -#78|Worldly Tutor|U|6ED -#79|Daraja Griffin|U|6ED -#80|Juxtapose|R|6ED -#81|Counterspell|C|6ED -#82|Warthog|U|6ED -#83|Snake Basket|R|6ED -#84|Giant Spider|C|6ED -#85|Daring Apprentice|R|6ED -#86|Crystal Vein|U|6ED -#87|Rowen|R|6ED -#88|Spitting Earth|C|6ED -#89|Aladdin's Ring|R|6ED -#90|Viashino Warrior|C|6ED -#91|Jalum Tome|R|6ED -#92|Archangel|R|6ED -#93|Spitting Drake|U|6ED -#94|Deflection|R|6ED -#95|Staunch Defenders|U|6ED -#96|Balduvian Barbarians|C|6ED -#97|Feral Shadow|C|6ED -#98|Boomerang|C|6ED -#99|Trained Armodon|C|6ED -#100|Remove Soul|C|6ED -#101|Gravebane Zombie|U|6ED -#102|Howl from Beyond|C|6ED -#103|Elder Druid|R|6ED -#104|Necrosavant|R|6ED -#105|Amber Prison|R|6ED -#106|Underground River|R|6ED -#107|Derelor|R|6ED -#108|Llanowar Elves|C|6ED -#109|Mystical Tutor|U|6ED -#110|Dancing Scimitar|R|6ED -#111|Strands of Night|U|6ED -#112|Dwarven Ruins|U|6ED -#113|Reprisal|U|6ED -#114|Evil Eye of Orms by Gore|U|6ED -#115|Thicket Basilisk|U|6ED -#116|Wall of Air|U|6ED -#117|Jayemdae Tome|R|6ED -#118|Drudge Skeletons|C|6ED -#119|Enlightened Tutor|U|6ED -#120|Waiting in the Weeds|R|6ED -#121|Anaba Bodyguard|C|6ED -#122|Giant Growth|C|6ED -#123|Inspiration|C|6ED -#124|Patagia Golem|U|6ED -#125|Obsianus Golem|U|6ED -#126|Spirit Link|U|6ED -#127|Cursed Totem|R|6ED -#128|Razortooth Rats|C|6ED -#129|Sulfurous Springs|R|6ED -#130|Infantry Veteran|C|6ED -#131|Disrupting Scepter|R|6ED -#132|Uktabi Wildcats|R|6ED -#133|Wand of Denial|R|6ED -#134|Rampant Growth|C|6ED -#135|Ekundu Griffin|C|6ED -#136|D'Avenant Archer|C|6ED -#137|Dread of Night|U|6ED -#138|Tariff|R|6ED -#139|Python|C|6ED -#140|Millstone|R|6ED -#141|Flying Carpet|R|6ED -#142|Abduction|U|6ED -#143|Meekstone|R|6ED -#144|Untamed Wilds|U|6ED -#145|Storm Crow|C|6ED -#146|Moss Diamond|U|6ED -#147|Icatian Town|R|6ED -#148|Goblin Elite Infantry|C|6ED -#149|Kismet|U|6ED -#150|Dream Cache|C|6ED -#151|Zombie Master|R|6ED -#152|Pearl Dragon|R|6ED -#153|Ebon Stronghold|U|6ED -#154|Manabarbs|R|6ED -#155|Goblin Digging Team|C|6ED -#156|Fire Diamond|U|6ED -#157|Memory Lapse|C|6ED -#158|Venerable Monk|C|6ED -#159|Horned Turtle|C|6ED -#160|Call of the Wild|R|6ED -#161|Stupor|U|6ED -#162|Karplusan Forest|R|6ED -#163|Boil|U|6ED -#164|Glacial Wall|U|6ED -#165|Perish|U|6ED -#166|Nightmare|R|6ED -#167|Flame Spirit|C|6ED -#168|Greed|R|6ED -#169|Living Lands|R|6ED -#170|Ornithopter|U|6ED -#171|Segovian Leviathan|U|6ED -#172|Bog Imp|C|6ED -#173|Desertion|R|6ED -#174|Unyaro Griffin|U|6ED -#175|Dragon Mask|U|6ED -#176|Regal Unicorn|C|6ED -#177|Goblin Hero|C|6ED -#178|Familiar Ground|U|6ED -#179|Vertigo|U|6ED -#180|Stalking Tiger|C|6ED -#181|Castle|U|6ED -#182|Havenwood Battleground|U|6ED -#183|Marble Diamond|U|6ED -#184|Panther Warriors|C|6ED -#185|Radjan Spirit|U|6ED -#186|Flash|R|6ED -#187|Fyndhorn Elder|U|6ED -#188|Scathe Zombies|C|6ED -#189|Spell Blast|C|6ED -#190|Prosperity|U|6ED -#191|Kjeldoran Dead|C|6ED -#192|Pillage|U|6ED -#193|Samite Healer|C|6ED -#194|Ethereal Champion|R|6ED -#195|Soldevi Sage|C|6ED -#196|Scaled Wurm|C|6ED -#197|Mischievous Poltergeist|U|6ED -#198|Phyrexian Vault|U|6ED -#199|Ankh of Mishra|R|6ED -#200|Goblin King|R|6ED -#201|Gorilla Chieftain|C|6ED -#202|Harmattan Efreet|U|6ED -#203|Serra's Blessing|U|6ED -#204|Tundra Wolves|C|6ED -#205|Stone Rain|C|6ED -#206|Fervor|R|6ED -#207|Ardent Militia|U|6ED -#208|Cat Warriors|C|6ED -#209|Wall of Swords|U|6ED -#210|Wild Growth|C|6ED -#211|Dry Spell|C|6ED -#212|Flashfires|U|6ED -#213|Hurricane|R|6ED -#214|Chill|U|6ED -#215|Femeref Archers|U|6ED -#216|Standing Troops|C|6ED -#217|Gaseous Form|C|6ED -#218|Brushland|R|6ED -#219|Lead Golem|U|6ED -#220|Coercion|C|6ED -#221|Iron Star|U|6ED -#222|Lost Soul|C|6ED -#223|Conquer|U|6ED -#224|Insight|U|6ED -#225|Redwood Treefolk|C|6ED -#226|Ruins of Trokair|U|6ED -#227|Warmth|U|6ED -#228|Fatal Blow|C|6ED -#229|Raise Dead|C|6ED -#230|Fog Elemental|C|6ED -#231|Mana Short|R|6ED -#232|Raging Goblin|C|6ED -#233|Psychic Venom|C|6ED -#234|Orcish Oriflamme|U|6ED -#235|Tremor|C|6ED -#236|Fit of Rage|C|6ED -#237|Dingus Egg|R|6ED -#238|Sunweb|R|6ED -#239|Giant Strength|C|6ED -#240|Grizzly Bears|C|6ED -#241|Aether Flash|U|6ED -#242|Jade Monolith|R|6ED -#243|Disenchant|C|6ED -#244|Warrior's Honor|C|6ED -#245|Bog Rats|C|6ED -#246|Verduran Enchantress|R|6ED -#247|Vodalian Soldiers|C|6ED -#248|Ashnod's Altar|U|6ED -#249|Pentagram of the Ages|R|6ED -#250|Svyelunite Temple|U|6ED -#251|Glasses of Urza|U|6ED -#252|Armored Pegasus|C|6ED -#253|Fog|C|6ED -#254|Sea Monster|C|6ED -#255|Circle of Protection: Red|C|6ED -#256|Blood Pet|C|6ED -#257|Painful Memories|C|6ED -#258|Mesa Falcon|C|6ED -#259|Fear|C|6ED -#260|Resistance Fighter|C|6ED -#261|Crusade|R|6ED -#262|Mountain Goat|C|6ED -#263|Zur's Weirding|R|6ED -#264|Lure|U|6ED -#265|Forget|R|6ED -#266|Vitalize|C|6ED -#267|Early Harvest|R|6ED -#268|Merfolk of the Pearl Trident|C|6ED -#269|Tranquil Grove|R|6ED -#270|Fyndhorn Brownie|C|6ED -#271|Charcoal Diamond|U|6ED -#272|Summer Bloom|U|6ED -#273|Shanodin Dryads|C|6ED -#274|Circle of Protection: Green|C|6ED -#275|Fallow Earth|U|6ED -#276|Stromgald Cabal|R|6ED -#277|Syphon Soul|C|6ED -#278|Regeneration|C|6ED -#279|Browse|U|6ED -#280|Shatterstorm|R|6ED -#281|Circle of Protection: Black|C|6ED -#282|Shatter|C|6ED -#283|Goblin Warrens|R|6ED -#284|Healing Salve|C|6ED -#285|Circle of Protection: Blue|C|6ED -#286|Hero's Resolve|C|6ED -#287|Elven Cache|C|6ED -#288|Circle of Protection: White|C|6ED -#289|Relearn|U|6ED -#290|Library of Lat-Nam|R|6ED -#291|Wall of Fire|U|6ED -#292|Mana Prism|U|6ED -#293|Pradesh Gypsies|C|6ED -#294|Celestial Dawn|R|6ED -#295|Mind Warp|U|6ED -#296|Wooden Sphere|U|6ED -#297|Tidal Surge|C|6ED -#298|Blighted Shaman|U|6ED -#299|Phantasmal Terrain|C|6ED -#300|Recall|R|6ED -#301|Tranquility|C|6ED -#302|Stream of Life|C|6ED -#303|Fountain of Youth|U|6ED -#304|Feast of the Unicorn|C|6ED -#305|Flight|C|6ED -#306|Blight|U|6ED -#307|Unseen Walker|U|6ED -#308|Divine Transformation|U|6ED -#309|Ivory Cup|U|6ED -#310|Agonizing Memories|U|6ED -#311|Leshrac's Rite|U|6ED -#312|Remedy|C|6ED -#313|Firebreathing|C|6ED -#314|Diminishing Returns|R|6ED -#315|Adarkar Wastes|R|6ED -#316|Throne of Bone|U|6ED -#317|Soul Net|U|6ED -#318|Burrowing|U|6ED -#319|Forbidden Crypt|R|6ED -#320|Crystal Rod|U|6ED -#321|Psychic Transfer|R|6ED -#322|Teferi's Puzzle Box|R|6ED -#323|Grinning Totem|R|6ED -#324|Animate Wall|R|6ED -#325|Nature's Resurgence|R|6ED -#326|Dense Foliage|R|6ED -#327|Mystic Compass|U|6ED -#328|Serenity|R|6ED -#329|Doomsday|R|6ED -#330|Reverse Damage|R|6ED -//Rank|Name|Rarity|Set -#1|Temporal Adept|R|UDS -#2|Opposition|R|UDS -#3|Powder Keg|R|UDS -#4|Masticore|R|UDS -#5|Bloodshot Cyclops|R|UDS -#6|Attrition|R|UDS -#7|False Prophet|R|UDS -#8|Apprentice Necromancer|R|UDS -#9|Treachery|R|UDS -#10|Thorn Elemental|R|UDS -#11|Blizzard Elemental|R|UDS -#12|Master Healer|R|UDS -#13|Emperor Crocodile|R|UDS -#14|Rofellos, Llanowar Emissary|R|UDS -#15|Thieving Magpie|U|UDS -#16|Eradicate|U|UDS -#17|Thran Golem|R|UDS -#18|Goblin Marshal|R|UDS -#19|Voice of Duty|U|UDS -#20|Rayne, Academy Chancellor|R|UDS -#21|Nightshade Seer|U|UDS -#22|Ancient Silverback|R|UDS -#23|Plow Under|R|UDS -#24|Body Snatcher|R|UDS -#25|Yavimaya Hollow|R|UDS -#26|Academy Rector|R|UDS -#27|Plague Dogs|U|UDS -#28|Yawgmoth's Bargain|R|UDS -#29|Yavimaya Elder|C|UDS -#30|Phyrexian Negator|R|UDS -#31|Fodder Cannon|U|UDS -#32|Opalescence|R|UDS -#33|Keldon Champion|U|UDS -#34|Pattern of Rebirth|R|UDS -#35|Serra Advocate|U|UDS -#36|Elvish Piper|R|UDS -#37|Gamekeeper|U|UDS -#38|Hunting Moa|U|UDS -#39|Mantis Engine|U|UDS -#40|Covetous Dragon|R|UDS -#41|Cinder Seer|U|UDS -#42|Plated Spider|C|UDS -#43|Aura Thief|R|UDS -#44|Metalworker|R|UDS -#45|Voice of Reason|U|UDS -#46|Thran Dynamo|U|UDS -#47|Goblin Berserker|U|UDS -#48|Metathran Elite|U|UDS -#49|Kingfisher|C|UDS -#50|Heart Warden|C|UDS -#51|Iridescent Drake|U|UDS -#52|Disease Carriers|C|UDS -#53|Ravenous Rats|C|UDS -#54|Extruder|U|UDS -#55|Reckless Abandon|C|UDS -#56|Brass Secretary|U|UDS -#57|Scent of Nightshade|C|UDS -#58|Soul Feast|U|UDS -#59|Slinking Skirge|C|UDS -#60|Marker Beetles|C|UDS -#61|Archery Training|U|UDS -#62|Phyrexian Monitor|C|UDS -#63|Flicker|R|UDS -#64|Tethered Griffin|R|UDS -#65|Wake of Destruction|R|UDS -#66|Skittering Horror|C|UDS -#67|Storage Matrix|R|UDS -#68|Sigil of Sleep|C|UDS -#69|Yavimaya Enchantress|U|UDS -#70|Capashen Knight|C|UDS -#71|Reliquary Monk|C|UDS -#72|Momentum|U|UDS -#73|Goliath Beetle|C|UDS -#74|Field Surgeon|C|UDS -#75|Tormented Angel|C|UDS -#76|Braidwood Sextant|U|UDS -#77|Hulking Ogre|C|UDS -#78|Jasmine Seer|U|UDS -#79|Wild Colos|C|UDS -#80|Bubbling Beebles|C|UDS -#81|Scent of Cinder|C|UDS -#82|Keldon Vandals|C|UDS -#83|Flame Jet|C|UDS -#84|Caltrops|U|UDS -#85|Scrying Glass|R|UDS -#86|Metathran Soldier|C|UDS -#87|Ivy Seer|U|UDS -#88|Replenish|R|UDS -#89|Festering Wound|U|UDS -#90|Taunting Elf|C|UDS -#91|Chime of Night|C|UDS -#92|Twisted Experiment|C|UDS -#93|Capashen Templar|C|UDS -#94|Brine Seer|U|UDS -#95|Repercussion|R|UDS -#96|Junk Diver|R|UDS -#97|Wall of Glare|C|UDS -#98|Disappear|U|UDS -#99|Impatience|R|UDS -#100|Telepathic Spies|C|UDS -#101|Mental Discipline|C|UDS -#102|Quash|U|UDS -#103|Goblin Masons|C|UDS -#104|Goblin Gardener|C|UDS -#105|Private Research|U|UDS -#106|Compost|U|UDS -#107|Squirming Mass|C|UDS -#108|Splinter|U|UDS -#109|Scent of Ivy|C|UDS -#110|Scour|U|UDS -#111|Mask of Law and Grace|C|UDS -#112|Colos Yearling|C|UDS -#113|Braidwood Cup|U|UDS -#114|Magnify|C|UDS -#115|Trumpet Blast|C|UDS -#116|Scent of Brine|C|UDS -#117|Elvish Lookout|C|UDS -#118|Encroach|U|UDS -#119|Lurking Jackals|U|UDS -#120|Fend Off|C|UDS -#121|Dying Wail|C|UDS -#122|Landslide|U|UDS -#123|Rescue|C|UDS -#124|Illuminated Wings|C|UDS -#125|Capashen Standard|C|UDS -#126|Aether Sting|U|UDS -#127|Multani's Decree|C|UDS -#128|Urza's Incubator|R|UDS -#129|Rapid Decay|R|UDS -#130|Solidarity|C|UDS -#131|Thran Foundry|U|UDS -#132|Sanctimony|U|UDS -#133|Rofellos's Gift|C|UDS -#134|Incendiary|U|UDS -#135|Bubbling Muck|C|UDS -#136|Fatigue|C|UDS -#137|Donate|R|UDS -#138|Fledgling Osprey|C|UDS -#139|Goblin Festival|R|UDS -#140|Scent of Jasmine|C|UDS -#141|Carnival of Souls|R|UDS -#142|Mark of Fury|C|UDS -#143|Sowing Salt|U|UDS -//Rank|Name|Rarity|Set -#1|Deranged Hermit|R|ULG -#2|Radiant, Archangel|R|ULG -#3|Phyrexian Plaguelord|R|ULG -#4|Palinchron|R|ULG -#5|Weatherseed Treefolk|R|ULG -#6|Ring of Gix|R|ULG -#7|No Mercy|R|ULG -#8|Might of Oaks|R|ULG -#9|Mother of Runes|U|ULG -#10|Planar Collapse|R|ULG -#11|Grim Monolith|R|ULG -#12|Opportunity|U|ULG -#13|Fleeting Image|R|ULG -#14|Multani, Maro-Sorcerer|R|ULG -#15|Beast of Burden|R|ULG -#16|Shivan Phoenix|R|ULG -#17|Phyrexian Defiler|U|ULG -#18|Archivist|R|ULG -#19|Bone Shredder|U|ULG -#20|Urza's Blueprints|R|ULG -#21|Molten Hydra|R|ULG -#22|Eviscerator|R|ULG -#23|Thran Weaponry|R|ULG -#24|Quicksilver Amulet|R|ULG -#25|Sustainer of the Realm|U|ULG -#26|Defense of the Heart|R|ULG -#27|Treetop Village|U|ULG -#28|Raven Familiar|U|ULG -#29|Thran War Machine|U|ULG -#30|Ghitu Slinger|C|ULG -#31|Ghitu Fire-Eater|U|ULG -#32|Rancor|C|ULG -#33|Lurking Skirge|R|ULG -#34|Pyromancy|R|ULG -#35|Ticking Gnomes|U|ULG -#36|Simian Grunts|C|ULG -#37|Karmic Guide|R|ULG -#38|Hidden Gibbons|R|ULG -#39|Yavimaya Granger|C|ULG -#40|Phyrexian Debaser|C|ULG -#41|Vigilant Drake|C|ULG -#42|Avalanche Riders|U|ULG -#43|Anthroplasm|R|ULG -#44|Memory Jar|R|ULG -#45|Thornwind Faeries|C|ULG -#46|Viashino Cutthroat|U|ULG -#47|Multani's Acolyte|C|ULG -#48|King Crab|U|ULG -#49|Radiant's Dragoons|U|ULG -#50|Parch|C|ULG -#51|Forbidding Watchtower|U|ULG -#52|Swat|C|ULG -#53|Faerie Conclave|U|ULG -#54|Opal Champion|C|ULG -#55|Snap|C|ULG -#56|Bloated Toad|U|ULG -#57|Ghitu Encampment|U|ULG -#58|Radiant's Judgment|C|ULG -#59|Gang of Elk|U|ULG -#60|Miscalculation|C|ULG -#61|Opal Avenger|R|ULG -#62|Yavimaya Wurm|C|ULG -#63|Weatherseed Faeries|C|ULG -#64|Tethered Skirge|U|ULG -#65|Defender of Chaos|C|ULG -#66|Defender of Law|C|ULG -#67|Second Chance|R|ULG -#68|Unearth|C|ULG -#69|Lone Wolf|U|ULG -#70|Wheel of Torture|R|ULG -#71|Yavimaya Scion|C|ULG -#72|Expendable Troops|C|ULG -#73|Spawning Pool|U|ULG -#74|Blessed Reversal|R|ULG -#75|Tinker|U|ULG -#76|Cessation|C|ULG -#77|Rank and File|U|ULG -#78|Darkwatch Elves|U|ULG -#79|Damping Engine|R|ULG -#80|Cloud of Faeries|C|ULG -#81|Viashino Heretic|U|ULG -#82|Phyrexian Reclamation|U|ULG -#83|Phyrexian Broodlings|C|ULG -#84|Rivalry|R|ULG -#85|Fog of Gnats|C|ULG -#86|Crawlspace|R|ULG -#87|Frantic Search|C|ULG -#88|Lava Axe|C|ULG -#89|Last-Ditch Effort|U|ULG -#90|Goblin Welder|R|ULG -#91|Wing Snare|U|ULG -#92|Sick and Tired|C|ULG -#93|Delusions of Mediocrity|R|ULG -#94|Engineered Plague|U|ULG -#95|Scrapheap|R|ULG -#96|Treefolk Mystic|C|ULG -#97|Phyrexian Denouncer|C|ULG -#98|Hope and Glory|U|ULG -#99|Levitation|U|ULG -#100|Walking Sponge|U|ULG -#101|Goblin Medics|C|ULG -#102|Impending Disaster|R|ULG -#103|Viashino Sandscout|C|ULG -#104|Bouncing Beebles|C|ULG -#105|Subversion|R|ULG -#106|Viashino Bey|C|ULG -#107|Defense Grid|R|ULG -#108|Weatherseed Elf|C|ULG -#109|Giant Cockroach|C|ULG -#110|Knighthood|U|ULG -#111|Purify|R|ULG -#112|Jhoira's Toolbox|U|ULG -#113|Repopulate|C|ULG -#114|Ostracize|C|ULG -#115|Angelic Curator|C|ULG -#116|Slow Motion|C|ULG -#117|Ghitu War Cry|U|ULG -#118|Crop Rotation|C|ULG -#119|Thran Lens|R|ULG -#120|Devout Harpist|C|ULG -#121|Pygmy Pyrosaur|C|ULG -#122|Sluggishness|C|ULG -#123|Rebuild|U|ULG -#124|Silk Net|C|ULG -#125|Plague Beetle|C|ULG -#126|Brink of Madness|R|ULG -#127|Intervene|C|ULG -#128|About Face|C|ULG -#129|Tragic Poet|C|ULG -#130|Erase|C|ULG -#131|Harmonic Convergence|U|ULG -#132|Angel's Trumpet|U|ULG -#133|Aura Flux|C|ULG -#134|Sleeper's Guile|C|ULG -#135|Granite Grip|C|ULG -#136|Iron Will|C|ULG -#137|Iron Maiden|R|ULG -#138|Treacherous Link|U|ULG -#139|Peace and Quiet|U|ULG -#140|Burst of Energy|C|ULG -#141|Rack and Ruin|U|ULG -#142|Martyr's Cause|U|ULG -#143|Multani's Presence|U|ULG -//Rank|Name|Rarity|Set -#1|Lightning Dragon|R|USG -#2|Morphling|R|USG -#3|Worship|R|USG -#4|Opal Archangel|R|USG -#5|Fault Line|R|USG -#6|Herald of Serra|R|USG -#7|Argothian Wurm|R|USG -#8|Crater Hellion|R|USG -#9|Western Paladin|R|USG -#10|Soul Sculptor|R|USG -#11|Catastrophe|R|USG -#12|Drifting Djinn|R|USG -#13|Chimeric Staff|R|USG -#14|Phyrexian Processor|R|USG -#15|Child of Gaea|R|USG -#16|Wildfire|R|USG -#17|Glorious Anthem|R|USG -#18|Great Whale|R|USG -#19|Elite Archers|R|USG -#20|Karn, Silver Golem|R|USG -#21|Shivan Hellkite|R|USG -#22|Gaea's Cradle|R|USG -#23|Expunge|C|USG -#24|Jagged Lightning|U|USG -#25|Pestilence|C|USG -#26|Shivan Gorge|R|USG -#27|Endless Wurm|R|USG -#28|Opal Titan|R|USG -#29|Albino Troll|U|USG -#30|Barrin, Master Wizard|R|USG -#31|Befoul|C|USG -#32|Gilded Drake|R|USG -#33|Arc Lightning|C|USG -#34|Eastern Paladin|R|USG -#35|Dark Hatchling|R|USG -#36|Confiscate|U|USG -#37|Citanul Hierophants|R|USG -#38|Cradle Guard|U|USG -#39|Zephid's Embrace|U|USG -#40|Intrepid Hero|R|USG -#41|Heat Ray|C|USG -#42|Zephid|R|USG -#43|Shivan Raptor|U|USG -#44|Somnophore|R|USG -#45|Voice of Grace|U|USG -#46|Sanguine Guard|U|USG -#47|Gaea's Embrace|U|USG -#48|Pacifism|C|USG -#49|Witch Engine|R|USG -#50|Shiv's Embrace|U|USG -#51|Tolarian Academy|R|USG -#52|Corrupt|C|USG -#53|Show and Tell|R|USG -#54|Serra's Embrace|U|USG -#55|Stroke of Genius|R|USG -#56|Viashino Sandswimmer|R|USG -#57|Exploration|R|USG -#58|Sneak Attack|R|USG -#59|Citanul Flute|R|USG -#60|Skirge Familiar|U|USG -#61|Order of Yawgmoth|U|USG -#62|Angelic Chorus|R|USG -#63|Smokestack|R|USG -#64|Yawgmoth's Will|R|USG -#65|Argothian Enchantress|R|USG -#66|Waylay|U|USG -#67|Pariah|R|USG -#68|Vampiric Embrace|U|USG -#69|Hermetic Study|C|USG -#70|Vug Lizard|U|USG -#71|Humble|U|USG -#72|Diabolic Servitude|U|USG -#73|Fire Ants|U|USG -#74|Mishra's Helix|R|USG -#75|Path of Peace|C|USG -#76|Bull Hippo|U|USG -#77|Steam Blast|U|USG -#78|Pendrell Drake|C|USG -#79|Grafted Skullcap|R|USG -#80|Voice of Law|U|USG -#81|Peregrine Drake|U|USG -#82|Anaconda|U|USG -#83|Phyrexian Colossus|R|USG -#84|Victimize|U|USG -#85|Citanul Centaurs|R|USG -#86|Argothian Elder|U|USG -#87|Thundering Giant|U|USG -#88|Midsummer Revel|R|USG -#89|Abundance|R|USG -#90|Titania's Chosen|U|USG -#91|Phyrexian Ghoul|C|USG -#92|Time Spiral|R|USG -#93|Vile Requiem|U|USG -#94|Barrin's Codex|R|USG -#95|Cathodion|U|USG -#96|Blanchwood Armor|U|USG -#97|Pouncing Jaguar|C|USG -#98|Opal Acrolith|U|USG -#99|Pit Trap|U|USG -#100|Sandbar Serpent|U|USG -#101|Serra Avatar|R|USG -#102|Sporogenesis|R|USG -#103|Skittering Skirge|C|USG -#104|Thran Quarry|R|USG -#105|Spined Fluke|U|USG -#106|Hidden Predators|R|USG -#107|Sanctum Custodian|C|USG -#108|Greater Good|R|USG -#109|Treefolk Seedlings|U|USG -#110|Priest of Titania|C|USG -#111|Pegasus Charger|C|USG -#112|Abyssal Horror|R|USG -#113|Winding Wurm|C|USG -#114|Acridian|C|USG -#115|Fog Bank|U|USG -#116|Viashino Outrider|C|USG -#117|Crazed Skirge|U|USG -#118|Temporal Aperture|R|USG -#119|Hidden Stag|R|USG -#120|Gorilla Warrior|C|USG -#121|Priest of Gix|U|USG -#122|Blanchwood Treefolk|C|USG -#123|Symbiosis|C|USG -#124|Whirlwind|R|USG -#125|Metrognome|R|USG -#126|Ravenous Skirge|C|USG -#127|Argothian Swine|C|USG -#128|Opal Gargoyle|C|USG -#129|Treetop Rangers|C|USG -#130|Seasoned Marshal|U|USG -#131|Worn Powerstone|U|USG -#132|Goblin Patrol|C|USG -#133|Lotus Blossom|R|USG -#134|Rewind|C|USG -#135|Recantation|R|USG -#136|Angelic Page|C|USG -#137|Lifeline|R|USG -#138|Cackling Fiend|C|USG -#139|Persecute|R|USG -#140|Dark Ritual|C|USG -#141|Retromancer|C|USG -#142|Torch Song|U|USG -#143|Looming Shade|C|USG -#144|Serra's Sanctum|R|USG -#145|Horseshoe Crab|C|USG -#146|Sicken|C|USG -#147|Wizard Mentor|C|USG -#148|Goblin Raider|C|USG -#149|Hollow Dogs|C|USG -#150|Contamination|R|USG -#151|Mobile Fort|U|USG -#152|Power Sink|C|USG -#153|Cave Tiger|C|USG -#154|Blood Vassal|C|USG -#155|Titania's Boon|U|USG -#156|Sulfuric Vapors|R|USG -#157|Dragon Blood|U|USG -#158|Guma|U|USG -#159|Veiled Crocodile|R|USG -#160|Bog Raiders|C|USG -#161|Monk Idealist|U|USG -#162|Sunder|R|USG -#163|Electryte|R|USG -#164|Viashino Runner|C|USG -#165|Goblin Spelunkers|C|USG -#166|Flesh Reaver|U|USG -#167|Fluctuator|R|USG -#168|Rescind|C|USG -#169|Goblin War Buggy|C|USG -#170|Shimmering Barrier|U|USG -#171|Imaginary Pet|R|USG -#172|Polluted Mire|C|USG -#173|Goblin Offensive|U|USG -#174|Sanctum Guardian|U|USG -#175|Oppression|R|USG -#176|Veiled Sentry|U|USG -#177|Lurking Evil|R|USG -#178|Fertile Ground|C|USG -#179|Unworthy Dead|C|USG -#180|Phyrexian Tower|R|USG -#181|Viashino Weaponsmith|C|USG -#182|Spire Owl|C|USG -#183|Veiled Serpent|C|USG -#184|Windfall|U|USG -#185|Exhume|C|USG -#186|Duress|C|USG -#187|Blasted Landscape|U|USG -#188|Wild Dogs|C|USG -#189|Tainted Aether|R|USG -#190|Dromosaur|C|USG -#191|Despondency|C|USG -#192|Energy Field|R|USG -#193|Umbilicus|R|USG -#194|Shower of Sparks|C|USG -#195|Hibernation|U|USG -#196|Turnabout|U|USG -#197|Goblin Lackey|U|USG -#198|Monk Realist|C|USG -#199|Reprocess|R|USG -#200|Disciple of Grace|C|USG -#201|Hawkeater Moth|U|USG -#202|Whetstone|R|USG -#203|Goblin Matron|C|USG -#204|Vebulid|R|USG -#205|Opal Caryatid|C|USG -#206|Hidden Spider|C|USG -#207|Acidic Soil|U|USG -#208|Rune of Protection: Black|C|USG -#209|Catalog|C|USG -#210|Stern Proctor|U|USG -#211|Brilliant Halo|C|USG -#212|Coral Merfolk|C|USG -#213|Disciple of Law|C|USG -#214|Veiled Apparition|U|USG -#215|Exhaustion|U|USG -#216|Lilting Refrain|U|USG -#217|Elvish Lyrist|C|USG -#218|Gaea's Bounty|C|USG -#219|Elvish Herder|C|USG -#220|Songstitcher|C|USG -#221|Hopping Automaton|U|USG -#222|Purging Scythe|R|USG -#223|Wirecat|U|USG -#224|Remote Isle|C|USG -#225|Disorder|U|USG -#226|Absolute Law|U|USG -#227|Pendrell Flux|C|USG -#228|Ill-Gotten Gains|R|USG -#229|Drifting Meadow|C|USG -#230|Hidden Ancients|U|USG -#231|Hidden Guerrillas|U|USG -#232|Copper Gnomes|R|USG -#233|Unnerve|C|USG -#234|Fecundity|U|USG -#235|Darkest Hour|R|USG -#236|Disruptive Student|C|USG -#237|Scoria Wurm|R|USG -#238|Redeem|U|USG -#239|Slippery Karst|C|USG -#240|Smoldering Crater|C|USG -#241|Attunement|R|USG -#242|Wall of Junk|U|USG -#243|Vernal Bloom|R|USG -#244|Bedlam|R|USG -#245|Serra's Liturgy|R|USG -#246|No Rest for the Wicked|U|USG -#247|Greener Pastures|R|USG -#248|Disenchant|C|USG -#249|Yawgmoth's Edict|U|USG -#250|Destructive Urge|U|USG -#251|Antagonism|R|USG -#252|Okk|R|USG -#253|Rune of Protection: Green|C|USG -#254|Urza's Armor|U|USG -#255|Rumbling Crescendo|R|USG -#256|Lull|C|USG -#257|Academy Researchers|U|USG -#258|Douse|U|USG -#259|Reclusive Wight|U|USG -#260|Rune of Protection: Red|C|USG -#261|Curfew|C|USG -#262|Gamble|R|USG -#263|Enchantment Alteration|U|USG -#264|Carrion Beetles|C|USG -#265|Remembrance|R|USG -#266|War Dance|U|USG -#267|Clear|U|USG -#268|Mana Leech|U|USG -#269|Retaliation|U|USG -#270|Hush|C|USG -#271|Congregate|C|USG -#272|Claws of Gix|U|USG -#273|Scald|U|USG -#274|Rune of Protection: Blue|C|USG -#275|Hidden Herd|R|USG -#276|Endoskeleton|U|USG -#277|Rune of Protection: White|C|USG -#278|Rune of Protection: Artifacts|U|USG -#279|Lingering Mirage|U|USG -#280|Absolute Grace|U|USG -#281|Annul|C|USG -#282|Planar Birth|R|USG -#283|Outmaneuver|U|USG -#284|Discordant Dirge|R|USG -#285|Tolarian Winds|C|USG -#286|Sandbar Merfolk|C|USG -#287|Bravado|C|USG -#288|Spreading Algae|U|USG -#289|Fiery Mantle|C|USG -#290|Silent Attendant|C|USG -#291|Healing Salve|C|USG -#292|Scrap|C|USG -#293|Faith Healer|R|USG -#294|Lay Waste|C|USG -#295|Serra Zealot|C|USG -#296|Veil of Birds|C|USG -#297|Falter|C|USG -#298|Voltaic Key|U|USG -#299|Rain of Filth|U|USG -#300|Crosswinds|U|USG -#301|Planar Void|U|USG -#302|Meltdown|U|USG -#303|Noetic Scales|R|USG -#304|Back to Basics|R|USG -#305|Sleeper Agent|R|USG -#306|Carpet of Flowers|U|USG -#307|Breach|C|USG -#308|Brand|R|USG -#309|Venomous Fangs|C|USG -#310|Cloak of Mists|C|USG -#311|Fortitude|C|USG -#312|Power Taint|C|USG -#313|Bereavement|U|USG -#314|Defensive Formation|U|USG -#315|Launch|C|USG -#316|Thran Turbine|U|USG -#317|Arcane Laboratory|U|USG -#318|Rune of Protection: Lands|R|USG -#319|Goblin Cadets|U|USG -#320|Rejuvenate|C|USG -#321|Serra's Hymn|U|USG -#322|Presence of the Master|U|USG -#323|Raze|C|USG -#324|Parasitic Bond|U|USG -#325|Bulwark|R|USG -#326|Headlong Rush|C|USG -#327|Rain of Salt|U|USG -#328|Telepathy|C|USG -#329|Crystal Chimes|U|USG -#330|Reflexes|C|USG -//Rank|Name|Rarity|Set -#1|Plaguebearer|R|EXO -#2|Ephemeron|R|EXO -#3|Thopter Squadron|R|EXO -#4|Ertai, Wizard Adept|R|EXO -#5|Dominating Licid|R|EXO -#6|Exalted Dragon|R|EXO -#7|Hatred|R|EXO -#8|Pit Spawn|R|EXO -#9|Paladin en-Vec|R|EXO -#10|Seismic Assault|R|EXO -#11|Erratic Portal|R|EXO -#12|Ogre Shaman|R|EXO -#13|Cataclysm|R|EXO -#14|Spike Hatcher|R|EXO -#15|Keeper of the Dead|U|EXO -#16|Slaughter|U|EXO -#17|Mirri, Cat Warrior|R|EXO -#18|Merfolk Looter|C|EXO -#19|Recurring Nightmare|R|EXO -#20|City of Traitors|R|EXO -#21|Spike Weaver|R|EXO -#22|Thalakos Drifters|R|EXO -#23|Mindless Automaton|R|EXO -#24|Sabertooth Wyvern|U|EXO -#25|Equilibrium|R|EXO -#26|Forbid|U|EXO -#27|Dauthi Cutthroat|U|EXO -#28|Mirozel|U|EXO -#29|Entropic Specter|R|EXO -#30|Keeper of the Mind|U|EXO -#31|Crashing Boars|U|EXO -#32|Dauthi Jackal|C|EXO -#33|Wayward Soul|C|EXO -#34|Wall of Nets|R|EXO -#35|Pandemonium|R|EXO -#36|Dauthi Warlord|U|EXO -#37|Spike Cannibal|U|EXO -#38|Keeper of the Beasts|U|EXO -#39|Sonic Burst|C|EXO -#40|Killer Whale|U|EXO -#41|Curiosity|U|EXO -#42|Survival of the Fittest|R|EXO -#43|Mind Over Matter|R|EXO -#44|Oath of Druids|R|EXO -#45|Thalakos Scout|C|EXO -#46|Pegasus Stampede|U|EXO -#47|Scalding Salamander|U|EXO -#48|Spike Rogue|U|EXO -#49|Scrivener|U|EXO -#50|Carnophage|C|EXO -#51|Workhorse|R|EXO -#52|Shackles|C|EXO -#53|Mage il-Vec|C|EXO -#54|Soltari Visionary|C|EXO -#55|Fugue|U|EXO -#56|Vampire Hounds|C|EXO -#57|Wood Elves|C|EXO -#58|Coat of Arms|R|EXO -#59|Null Brooch|R|EXO -#60|Rabid Wolverines|C|EXO -#61|Necrologia|U|EXO -#62|Keeper of the Flame|U|EXO -#63|Kor Chant|C|EXO -#64|Treasure Trove|U|EXO -#65|Oath of Ghouls|R|EXO -#66|Treasure Hunter|U|EXO -#67|Memory Crystal|R|EXO -#68|Sphere of Resistance|R|EXO -#69|Reconnaissance|U|EXO -#70|Transmogrifying Licid|U|EXO -#71|Anarchist|C|EXO -#72|Furnace Brood|C|EXO -#73|Oath of Scholars|R|EXO -#74|Plated Rootwalla|C|EXO -#75|Limited Resources|R|EXO -#76|Soul Warden|C|EXO -#77|School of Piranha|C|EXO -#78|Whiptongue Frog|C|EXO -#79|Cat Burglar|C|EXO -#80|Keeper of the Light|U|EXO -#81|Mind Maggots|U|EXO -#82|Pygmy Troll|C|EXO -#83|Death's Duet|C|EXO -#84|Reckless Ogre|C|EXO -#85|Charging Paladin|C|EXO -#86|Maniacal Rage|C|EXO -#87|Thrull Surgeon|C|EXO -#88|Welkin Hawk|C|EXO -#89|Standing Troops|C|EXO -#90|Manabond|R|EXO -#91|Volrath's Dungeon|R|EXO -#92|Peace of Mind|U|EXO -#93|Fade Away|C|EXO -#94|Cartographer|U|EXO -#95|Skyshaper|U|EXO -#96|Avenging Druid|C|EXO -#97|Angelic Blessing|C|EXO -#98|Grollub|C|EXO -#99|Nausea|C|EXO -#100|Jackalope Herd|C|EXO -#101|Medicine Bag|U|EXO -#102|Rootwater Alligator|C|EXO -#103|Monstrous Hound|R|EXO -#104|Zealots en-Dal|U|EXO -#105|Spellshock|U|EXO -#106|Penance|U|EXO -#107|Mogg Assassin|U|EXO -#108|Skyshroud War Beast|R|EXO -#109|Cursed Flesh|C|EXO -#110|Theft of Dreams|C|EXO -#111|Shield Mate|C|EXO -#112|Shattering Pulse|C|EXO -#113|Price of Progress|U|EXO -#114|Onslaught|C|EXO -#115|Bequeathal|C|EXO -#116|Ravenous Baboons|R|EXO -#117|Skyshroud Elite|U|EXO -#118|Raging Goblin|C|EXO -#119|Cinder Crawler|C|EXO -#120|Rootwater Mystic|C|EXO -#121|Reclaim|C|EXO -#122|Predatory Hunger|C|EXO -#123|Allay|C|EXO -#124|Elvish Berserker|C|EXO -#125|Dizzying Gaze|C|EXO -#126|Song of Serenity|U|EXO -#127|Scare Tactics|C|EXO -#128|Cunning|C|EXO -#129|Culling the Weak|C|EXO -#130|Resuscitate|U|EXO -#131|Elven Palisade|U|EXO -#132|Reaping the Rewards|C|EXO -#133|Oath of Lieges|R|EXO -#134|Aether Tide|C|EXO -#135|Fighting Chance|R|EXO -#136|High Ground|U|EXO -#137|Robe of Mirrors|C|EXO -#138|Flowstone Flood|U|EXO -#139|Oath of Mages|R|EXO -#140|Mana Breach|U|EXO -#141|Convalescence|R|EXO -#142|Paroxysm|U|EXO -#143|Spellbook|U|EXO -//Rank|Name|Rarity|Set -#1|Flowstone Mauler|R|STH -#2|Fanning the Flames|U|STH -#3|Carnassid|R|STH -#4|Grave Pact|R|STH -#5|Ensnaring Bridge|R|STH -#6|Stronghold Assassin|R|STH -#7|Revenant|R|STH -#8|Volrath's Laboratory|R|STH -#9|Warrior Angel|R|STH -#10|Spitting Hydra|R|STH -#11|Shard Phoenix|R|STH -#12|Flowstone Hellion|U|STH -#13|Sliver Queen|R|STH -#14|Crovax the Cursed|R|STH -#15|Gliding Licid|U|STH -#16|Silver Wyvern|R|STH -#17|Flame Wave|U|STH -#18|Soltari Champion|R|STH -#19|Spike Soldier|U|STH -#20|Thalakos Deceiver|R|STH -#21|Lancers en-Kor|U|STH -#22|Shock|C|STH -#23|Mana Leak|C|STH -#24|Skeleton Scavengers|R|STH -#25|Volrath's Stronghold|R|STH -#26|Mindwarper|R|STH -#27|Volrath's Shapeshifter|R|STH -#28|Shaman en-Kor|R|STH -#29|Bullwhip|U|STH -#30|Cloud Spirit|C|STH -#31|Death Stroke|C|STH -#32|Sift|C|STH -#33|Shifting Wall|U|STH -#34|Warrior en-Kor|U|STH -#35|Portcullis|R|STH -#36|Mogg Maniac|U|STH -#37|Wall of Blossoms|U|STH -#38|Tempting Licid|U|STH -#39|Wall of Essence|U|STH -#40|Spined Wurm|C|STH -#41|Spirit en-Kor|C|STH -#42|Foul Imp|C|STH -#43|Mogg Infestation|R|STH -#44|Wall of Tears|U|STH -#45|Mox Diamond|R|STH -#46|Spike Feeder|U|STH -#47|Wall of Souls|U|STH -#48|Dauthi Trapper|U|STH -#49|Hornet Cannon|U|STH -#50|Calming Licid|U|STH -#51|Stronghold Taskmaster|U|STH -#52|Skyshroud Troopers|C|STH -#53|Mogg Flunkies|C|STH -#54|Spike Breeder|R|STH -#55|Evacuation|R|STH -#56|Victual Sliver|U|STH -#57|Volrath's Gardens|R|STH -#58|Elven Rite|U|STH -#59|Wall of Razors|U|STH -#60|Walking Dream|U|STH -#61|Corrupting Licid|U|STH -#62|Temper|U|STH -#63|Dungeon Shade|C|STH -#64|Spike Colony|C|STH -#65|Lowland Basilisk|C|STH -#66|Spined Sliver|U|STH -#67|Smite|C|STH -#68|Amok|R|STH -#69|Acidic Sliver|U|STH -#70|Hibernation Sliver|U|STH -#71|Youthful Knight|C|STH -#72|Flowstone Blade|C|STH -#73|Hammerhead Shark|C|STH -#74|Spike Worker|C|STH -#75|Cannibalize|C|STH -#76|Dream Prowler|C|STH -#77|Craven Giant|C|STH -#78|Serpent Warrior|C|STH -#79|Crystalline Sliver|U|STH -#80|Nomads en-Kor|C|STH -#81|Fling|C|STH -#82|Hidden Retreat|R|STH -#83|Convulsing Licid|U|STH -#84|Venerable Monk|C|STH -#85|Mind Games|C|STH -#86|Reins of Power|R|STH -#87|Lab Rats|C|STH -#88|Horn of Greed|R|STH -#89|Flowstone Shambler|C|STH -#90|Spindrift Drake|C|STH -#91|Constant Mists|U|STH -#92|Invasion Plans|R|STH -#93|Pursuit of Knowledge|R|STH -#94|Tortured Existence|C|STH -#95|Hermit Druid|R|STH -#96|Rabid Rats|C|STH -#97|Hesitation|U|STH -#98|Endangered Armodon|C|STH -#99|Mogg Bombers|C|STH -#100|Conviction|C|STH -#101|Seething Anger|C|STH -#102|Brush with Death|C|STH -#103|Morgue Thrull|C|STH -#104|Intruder Alarm|R|STH -#105|Torment|C|STH -#106|Verdant Touch|R|STH -#107|Mind Peel|U|STH -#108|Provoke|C|STH -#109|Sword of the Chosen|R|STH -#110|Skyshroud Archer|C|STH -#111|Bandage|C|STH -#112|Bottomless Pit|U|STH -#113|Skyshroud Falcon|C|STH -#114|Tidal Warrior|C|STH -#115|Overgrowth|C|STH -#116|Primal Rage|U|STH -#117|Furnace Spirit|C|STH -#118|Mulch|C|STH -#119|Contempt|C|STH -#120|Ransack|U|STH -#121|Tidal Surge|C|STH -#122|Change of Heart|C|STH -#123|Leap|C|STH -#124|Mob Justice|C|STH -#125|Rebound|U|STH -#126|Honor Guard|C|STH -#127|Contemplation|U|STH -#128|Scapegoat|U|STH -#129|Mortuary|R|STH -#130|Duct Crawler|C|STH -#131|Burgeoning|R|STH -#132|Crossbow Ambush|C|STH -#133|Dream Halls|R|STH -#134|Mask of the Mimic|U|STH -#135|Samite Blessing|C|STH -#136|Heartstone|U|STH -#137|Heat of Battle|U|STH -#138|Awakening|R|STH -#139|Jinxed Ring|R|STH -#140|Sacred Ground|R|STH -#141|Megrim|U|STH -#142|Rolling Stones|R|STH -#143|Ruination|R|STH -//Rank|Name|Rarity|Set -#1|Helm of Possession|R|TMP -#2|Rathi Dragon|R|TMP -#3|Winds of Rath|R|TMP -#4|Mawcor|R|TMP -#5|Selenia, Dark Angel|R|TMP -#6|Soltari Emissary|R|TMP -#7|Living Death|R|TMP -#8|Dregs of Sorrow|R|TMP -#9|Overrun|U|TMP -#10|Escaped Shapeshifter|R|TMP -#11|Coffin Queen|R|TMP -#12|Avenging Angel|R|TMP -#13|Soltari Guerrillas|R|TMP -#14|Verdant Force|R|TMP -#15|Tradewind Rider|R|TMP -#16|Commander Greven il-Vec|R|TMP -#17|Rolling Thunder|C|TMP -#18|Lightning Blast|C|TMP -#19|Starke of Rath|R|TMP -#20|Time Warp|R|TMP -#21|Skyshroud Vampire|U|TMP -#22|Fevered Convulsions|R|TMP -#23|Mongrel Pack|R|TMP -#24|Orim, Samite Healer|R|TMP -#25|Dark Banishing|C|TMP -#26|Bounty Hunter|R|TMP -#27|Rootwater Hunter|C|TMP -#28|Vhati il-Dal|R|TMP -#29|Corpse Dance|R|TMP -#30|Legacy's Allure|U|TMP -#31|Cursed Scroll|R|TMP -#32|Dirtcowl Wurm|R|TMP -#33|Heartwood Giant|R|TMP -#34|Fireslinger|C|TMP -#35|Rootwater Matriarch|R|TMP -#36|Reckless Spite|U|TMP -#37|Altar of Dementia|R|TMP -#38|Krakilin|U|TMP -#39|Soltari Priest|U|TMP -#40|Gerrard's Battle Cry|R|TMP -#41|Dismiss|U|TMP -#42|Propaganda|U|TMP -#43|Flowstone Sculpture|R|TMP -#44|Capsize|C|TMP -#45|Soltari Crusader|U|TMP -#46|Diabolic Edict|C|TMP -#47|Marble Titan|R|TMP -#48|Humility|R|TMP -#49|Pegasus Refuge|R|TMP -#50|Fighting Drake|U|TMP -#51|Knight of Dawn|U|TMP -#52|Spontaneous Combustion|U|TMP -#53|Dauthi Mercenary|U|TMP -#54|Gravedigger|C|TMP -#55|Scroll Rack|R|TMP -#56|Pacifism|C|TMP -#57|Kindle|C|TMP -#58|Master Decoy|C|TMP -#59|Dauthi Horror|C|TMP -#60|Counterspell|C|TMP -#61|Goblin Bombardment|U|TMP -#62|Thalakos Dreamsower|U|TMP -#63|Muscle Sliver|C|TMP -#64|Puppet Strings|U|TMP -#65|Mirri's Guile|R|TMP -#66|Dauthi Slayer|C|TMP -#67|Bellowing Fiend|R|TMP -#68|Screeching Harpy|U|TMP -#69|Flowstone Wyvern|R|TMP -#70|Wasteland|U|TMP -#71|Meditate|R|TMP -#72|Staunch Defenders|U|TMP -#73|Enfeeblement|C|TMP -#74|Charging Rhino|U|TMP -#75|Eladamri, Lord of Leaves|R|TMP -#76|Legerdemain|U|TMP -#77|Evincar's Justice|C|TMP -#78|Aftershock|C|TMP -#79|Repentance|U|TMP -#80|Maddening Imp|R|TMP -#81|Magmasaur|R|TMP -#82|Harrow|U|TMP -#83|Deadshot|R|TMP -#84|Heartwood Treefolk|U|TMP -#85|Searing Touch|U|TMP -#86|Knight of Dusk|U|TMP -#87|Wind Drake|C|TMP -#88|Extinction|R|TMP -#89|Dauthi Mindripper|U|TMP -#90|Pallimud|R|TMP -#91|Fugitive Druid|R|TMP -#92|Reanimate|U|TMP -#93|Whispers of the Muse|U|TMP -#94|Dauthi Marauder|C|TMP -#95|Field of Souls|R|TMP -#96|Soltari Trooper|C|TMP -#97|Soltari Lancer|C|TMP -#98|Dauthi Ghoul|U|TMP -#99|Ancient Tomb|U|TMP -#100|Trained Armodon|C|TMP -#101|Trumpeting Armodon|U|TMP -#102|Kezzerdrix|R|TMP -#103|Soltari Monk|U|TMP -#104|Grindstone|R|TMP -#105|Sky Spirit|U|TMP -#106|Skyshroud Troll|C|TMP -#107|Intuition|R|TMP -#108|Spirit Mirror|R|TMP -#109|Skyshroud Elf|C|TMP -#110|Fylamarid|U|TMP -#111|Lowland Giant|C|TMP -#112|Skyshroud Condor|U|TMP -#113|Mogg Fanatic|C|TMP -#114|Rootwalla|C|TMP -#115|Opportunist|U|TMP -#116|Crazed Armodon|R|TMP -#117|Ruby Medallion|R|TMP -#118|Elven Warhounds|R|TMP -#119|Gallantry|U|TMP -#120|Manakin|C|TMP -#121|Thalakos Mistfolk|C|TMP -#122|Carrionette|R|TMP -#123|Rampant Growth|C|TMP -#124|Nature's Revolt|R|TMP -#125|Sarcomancy|R|TMP -#126|Horned Turtle|C|TMP -#127|Minion of the Wastes|R|TMP -#128|Disturbed Burial|C|TMP -#129|Bottle Gnomes|U|TMP -#130|Reflecting Pool|R|TMP -#131|Time Ebb|C|TMP -#132|Stalking Stones|U|TMP -#133|Power Sink|C|TMP -#134|Flowstone Salamander|U|TMP -#135|Renegade Warlord|U|TMP -#136|Mana Severance|R|TMP -#137|Rootbreaker Wurm|C|TMP -#138|Flowstone Giant|C|TMP -#139|Mnemonic Sliver|U|TMP -#140|Cloudchaser Eagle|C|TMP -#141|Ranger en-Vec|U|TMP -#142|Horned Sliver|U|TMP -#143|Emmessi Tome|R|TMP -#144|Torture Chamber|R|TMP -#145|Dream Cache|C|TMP -#146|Darkling Stalker|C|TMP -#147|Barbed Sliver|U|TMP -#148|Telethopter|U|TMP -#149|Wind Dancer|U|TMP -#150|Scragnoth|U|TMP -#151|Angelic Protector|U|TMP -#152|Seeker of Skybreak|C|TMP -#153|Phyrexian Hulk|U|TMP -#154|Stinging Licid|U|TMP -#155|Canyon Wildcat|C|TMP -#156|Elvish Fury|C|TMP -#157|Clergy en-Vec|C|TMP -#158|Scabland|R|TMP -#159|Coiled Tinviper|C|TMP -#160|Flickering Ward|U|TMP -#161|Giant Crab|C|TMP -#162|Jackal Pup|U|TMP -#163|Salt Flats|R|TMP -#164|Rats of Rath|C|TMP -#165|Sandstone Warrior|C|TMP -#166|Benthic Behemoth|R|TMP -#167|Mounted Archers|C|TMP -#168|Mindwhip Sliver|U|TMP -#169|Phyrexian Grimoire|R|TMP -#170|Maze of Shadows|U|TMP -#171|Energizer|R|TMP -#172|Thalakos Seer|C|TMP -#173|Rootwater Shaman|R|TMP -#174|Canopy Spider|C|TMP -#175|Fool's Tome|R|TMP -#176|Lotus Petal|C|TMP -#177|Tooth and Claw|R|TMP -#178|Lightning Elemental|C|TMP -#179|Canyon Drake|R|TMP -#180|Dauthi Embrace|U|TMP -#181|Soltari Foot Soldier|C|TMP -#182|Perish|U|TMP -#183|Elite Javelineer|C|TMP -#184|Segmented Wurm|U|TMP -#185|Static Orb|R|TMP -#186|Light of Day|U|TMP -#187|Recycle|R|TMP -#188|Flailing Drake|U|TMP -#189|Souldrinker|U|TMP -#190|Skyshroud Forest|R|TMP -#191|Safeguard|R|TMP -#192|Wall of Diffusion|C|TMP -#193|Armor Sliver|U|TMP -#194|Nurturing Licid|U|TMP -#195|Quickening Licid|U|TMP -#196|Phyrexian Splicer|U|TMP -#197|Oracle en-vec|R|TMP -#198|Jet Medallion|R|TMP -#199|Caldera Lake|R|TMP -#200|Enraging Licid|U|TMP -#201|Apes of Rath|U|TMP -#202|Marsh Lurker|C|TMP -#203|Advance Scout|C|TMP -#204|Endless Scream|C|TMP -#205|Dark Ritual|C|TMP -#206|Earthcraft|R|TMP -#207|Clot Sliver|C|TMP -#208|Wild Wurm|U|TMP -#209|Death Pits of Rath|R|TMP -#210|Winged Sliver|C|TMP -#211|Sea Monster|C|TMP -#212|Patchwork Gnomes|U|TMP -#213|Thalakos Sentry|C|TMP -#214|Eladamri's Vineyard|R|TMP -#215|Firefly|U|TMP -#216|Pearl Medallion|R|TMP -#217|Coercion|C|TMP -#218|Spell Blast|C|TMP -#219|Shadowstorm|U|TMP -#220|Servant of Volrath|C|TMP -#221|Blood Frenzy|C|TMP -#222|Leeching Licid|U|TMP -#223|Volrath's Curse|C|TMP -#224|Gaseous Form|C|TMP -#225|Invulnerability|U|TMP -#226|Tahngarth's Rage|U|TMP -#227|Unstable Shapeshifter|R|TMP -#228|Twitch|C|TMP -#229|Pincher Beetles|C|TMP -#230|Thalakos Lowlands|U|TMP -#231|Talon Sliver|C|TMP -#232|Pine Barrens|R|TMP -#233|Giant Strength|C|TMP -#234|Mogg Raider|C|TMP -#235|Choke|U|TMP -#236|Dread of Night|U|TMP -#237|Heartwood Dryad|C|TMP -#238|Spinal Graft|C|TMP -#239|Sapphire Medallion|R|TMP -#240|Heart Sliver|C|TMP -#241|Rain of Tears|U|TMP -#242|Shadow Rift|C|TMP -#243|Mogg Conscripts|C|TMP -#244|Skyshroud Ranger|C|TMP -#245|Blood Pet|C|TMP -#246|Circle of Protection: Red|C|TMP -#247|Stone Rain|C|TMP -#248|Aluren|R|TMP -#249|Jinxed Idol|R|TMP -#250|Rootwater Depths|U|TMP -#251|Cinder Marsh|U|TMP -#252|Pit Imp|C|TMP -#253|Auratog|R|TMP -#254|Metallic Sliver|C|TMP -#255|Chaotic Goo|R|TMP -#256|Cold Storage|R|TMP -#257|Ertai's Meddling|R|TMP -#258|Scalding Tongs|R|TMP -#259|Lobotomy|U|TMP -#260|Armored Pegasus|C|TMP -#261|Apocalypse|R|TMP -#262|Orim's Prayer|U|TMP -#263|Broken Fall|C|TMP -#264|Mogg Hollows|U|TMP -#265|Shocker|R|TMP -#266|Stun|C|TMP -#267|Boil|U|TMP -#268|Emerald Medallion|R|TMP -#269|Precognition|R|TMP -#270|Hero's Resolve|C|TMP -#271|Watchdog|U|TMP -#272|Chill|U|TMP -#273|Vec Townships|U|TMP -#274|Imps' Taunt|U|TMP -#275|Spike Drone|C|TMP -#276|Magnetic Web|R|TMP -#277|Wood Sage|R|TMP -#278|Scorched Earth|R|TMP -#279|Squee's Toy|C|TMP -#280|Insight|U|TMP -#281|Circle of Protection: Green|C|TMP -#282|Dracoplasm|R|TMP -#283|Manta Riders|C|TMP -#284|Disenchant|C|TMP -#285|Winter's Grasp|U|TMP -#286|Steal Enchantment|U|TMP -#287|Furnace of Rath|R|TMP -#288|Warmth|U|TMP -#289|Anoint|C|TMP -#290|Needle Storm|U|TMP -#291|Essence Bottle|U|TMP -#292|Sadistic Glee|C|TMP -#293|Storm Front|U|TMP -#294|Interdict|U|TMP -#295|Circle of Protection: White|C|TMP -#296|Worthy Cause|U|TMP -#297|Respite|C|TMP -#298|Circle of Protection: Black|C|TMP -#299|Echo Chamber|R|TMP -#300|Reality Anchor|C|TMP -#301|No Quarter|R|TMP -#302|Havoc|U|TMP -#303|Circle of Protection: Shadow|C|TMP -#304|Sudden Impact|U|TMP -#305|Bayou Dragonfly|C|TMP -#306|Shatter|C|TMP -#307|Abandon Hope|U|TMP -#308|Reap|U|TMP -#309|Hand to Hand|R|TMP -#310|Duplicity|R|TMP -#311|Serene Offering|U|TMP -#312|Crown of Flames|C|TMP -#313|Rootwater Diver|U|TMP -#314|Tranquility|C|TMP -#315|Ghost Town|U|TMP -#316|Thumbscrews|R|TMP -#317|Excavator|U|TMP -#318|Circle of Protection: Blue|C|TMP -#319|Frog Tongue|C|TMP -#320|Booby Trap|R|TMP -#321|Shimmering Wings|C|TMP -#322|Whim of Volrath|R|TMP -#323|Root Maze|R|TMP -#324|Ancient Runes|U|TMP -#325|Mogg Cannon|U|TMP -#326|Sacred Guide|R|TMP -#327|Mogg Squad|U|TMP -#328|Natural Spring|C|TMP -#329|Verdigris|U|TMP -#330|Hanna's Custody|R|TMP -//Rank|Name|Rarity|Set -#1|Shivan Dragon|R|5ED -#2|Broken Visage|R|5ED -#3|Nevinyrral's Disk|R|5ED -#4|Sylvan Library|R|5ED -#5|Personal Incarnation|R|5ED -#6|Armageddon|R|5ED -#7|City of Brass|R|5ED -#8|Azure Drake|U|5ED -#9|Deflection|R|5ED -#10|Crimson Manticore|R|5ED -#11|Lord of Atlantis|R|5ED -#12|Cockatrice|R|5ED -#13|Air Elemental|U|5ED -#14|Nether Shadow|R|5ED -#15|Underground River|R|5ED -#16|Sengir Autocrat|R|5ED -#17|Feroz's Ban|R|5ED -#18|Zombie Master|R|5ED -#19|Drain Power|R|5ED -#20|Desert Twister|U|5ED -#21|Verduran Enchantress|R|5ED -#22|Animate Dead|U|5ED -#23|Time Elemental|R|5ED -#24|The Hive|R|5ED -#25|Phantasmal Forces|U|5ED -#26|Elder Druid|R|5ED -#27|Kjeldoran Royal Guard|R|5ED -#28|Svyelunite Temple|U|5ED -#29|Jade Monolith|R|5ED -#30|Mind Bomb|U|5ED -#31|Whirling Dervish|U|5ED -#32|Juxtapose|R|5ED -#33|Manabarbs|R|5ED -#34|Magus of the Unseen|R|5ED -#35|Divine Transformation|U|5ED -#36|Order of the White Shield|U|5ED -#37|Rag Man|R|5ED -#38|Incinerate|C|5ED -#39|Binding Grasp|U|5ED -#40|Terror|C|5ED -#41|Wall of Air|U|5ED -#42|Wind Spirit|U|5ED -#43|Pyrotechnics|U|5ED -#44|Pestilence|C|5ED -#45|Smoke|R|5ED -#46|Flood|C|5ED -#47|Disintegrate|C|5ED -#48|Time Bomb|R|5ED -#49|Birds of Paradise|R|5ED -#50|Helm of Chatzuk|R|5ED -#51|Hurricane|U|5ED -#52|Bog Wraith|U|5ED -#53|Wolverine Pack|U|5ED -#54|Fireball|C|5ED -#55|Flame Spirit|U|5ED -#56|Nightmare|R|5ED -#57|Elkin Bottle|R|5ED -#58|Bad Moon|R|5ED -#59|Sea Spirit|U|5ED -#60|Aladdin's Ring|R|5ED -#61|Pox|R|5ED -#62|Abbey Gargoyles|U|5ED -#63|Drudge Skeletons|C|5ED -#64|The Wretched|R|5ED -#65|Orgg|R|5ED -#66|Castle|U|5ED -#67|Remove Soul|C|5ED -#68|Colossus of Sardia|R|5ED -#69|Evil Eye of Orms by Gore|U|5ED -#70|Serra Paladin|U|5ED -#71|Mana Vault|R|5ED -#72|Lord of the Pit|R|5ED -#73|Sibilant Spirit|R|5ED -#74|Goblin King|R|5ED -#75|Ashes to Ashes|U|5ED -#76|Elvish Archers|R|5ED -#77|Ball Lightning|R|5ED -#78|Fyndhorn Elder|U|5ED -#79|Prodigal Sorcerer|C|5ED -#80|Wyluli Wolf|R|5ED -#81|Brainstorm|C|5ED -#82|Infinite Hourglass|R|5ED -#83|Paralyze|C|5ED -#84|Ironclaw Curse|R|5ED -#85|Inferno|R|5ED -#86|Fallen Angel|U|5ED -#87|Counterspell|C|5ED -#88|Primal Clay|R|5ED -#89|Stromgald Cabal|R|5ED -#90|Portent|C|5ED -#91|Abyssal Specter|U|5ED -#92|Wall of Bone|U|5ED -#93|Orcish Artillery|U|5ED -#94|White Knight|U|5ED -#95|Aspect of Wolf|R|5ED -#96|Segovian Leviathan|U|5ED -#97|Black Knight|U|5ED -#98|Craw Wurm|C|5ED -#99|Craw Giant|U|5ED -#100|Brassclaw Orcs|C|5ED -#101|Wall of Fire|U|5ED -#102|Necropotence|R|5ED -#103|Fungusaur|R|5ED -#104|Drain Life|C|5ED -#105|Stone Spirit|U|5ED -#106|Mindstab Thrull|C|5ED -#107|Elven Riders|U|5ED -#108|Radjan Spirit|U|5ED -#109|Krovikan Sorcerer|C|5ED -#110|Sorceress Queen|R|5ED -#111|Breeding Pit|U|5ED -#112|Jokulhaups|R|5ED -#113|Erg Raiders|C|5ED -#114|Sea Sprite|U|5ED -#115|Kjeldoran Dead|C|5ED -#116|Clockwork Beast|R|5ED -#117|Winter Blast|U|5ED -#118|Sea Serpent|C|5ED -#119|Lhurgoyf|R|5ED -#120|Necrite|C|5ED -#121|War Mammoth|C|5ED -#122|Spirit Link|U|5ED -#123|Hill Giant|C|5ED -#124|Keldon Warlord|U|5ED -#125|Murk Dwellers|C|5ED -#126|Memory Lapse|C|5ED -#127|Dancing Scimitar|R|5ED -#128|Shapeshifter|U|5ED -#129|Orcish Oriflamme|U|5ED -#130|Ornithopter|U|5ED -#131|Power Sink|U|5ED -#132|Greater Werewolf|U|5ED -#133|Wall of Brambles|U|5ED -#134|Angry Mob|U|5ED -#135|Seasinger|U|5ED -#136|Mole Worms|U|5ED -#137|Phantom Monster|U|5ED -#138|Skull Catapult|U|5ED -#139|Homarid Warrior|C|5ED -#140|Barl's Cage|R|5ED -#141|Jayemdae Tome|R|5ED -#142|Giant Spider|C|5ED -#143|Giant Growth|C|5ED -#144|Blood Lust|C|5ED -#145|Llanowar Elves|C|5ED -#146|Pentagram of the Ages|R|5ED -#147|Clockwork Steed|U|5ED -#148|Wrath of God|R|5ED -#149|Knight of Stromgald|U|5ED -#150|Clay Statue|C|5ED -#151|Dark Ritual|C|5ED -#152|Fellwar Stone|U|5ED -#153|Cave People|U|5ED -#154|Island Sanctuary|R|5ED -#155|Meekstone|R|5ED -#156|Force Spike|C|5ED -#157|Orcish Squatters|R|5ED -#158|Ironclaw Orcs|C|5ED -#159|Hurloon Minotaur|C|5ED -#160|Hydroblast|U|5ED -#161|Righteousness|R|5ED -#162|Warp Artifact|R|5ED -#163|Bird Maiden|C|5ED -#164|Labyrinth Minotaur|C|5ED -#165|Reef Pirates|C|5ED -#166|Rod of Ruin|U|5ED -#167|Frozen Shade|C|5ED -#168|Millstone|R|5ED -#169|Spell Blast|C|5ED -#170|Blinking Spirit|R|5ED -#171|Tawnos's Weaponry|U|5ED -#172|Karma|U|5ED -#173|Brothers of Fire|C|5ED -#174|Barbed Sextant|C|5ED -#175|Coral Helm|R|5ED -#176|Jester's Cap|R|5ED -#177|Bottle of Suleiman|R|5ED -#178|Killer Bees|U|5ED -#179|Unsummon|C|5ED -#180|Karplusan Forest|R|5ED -#181|Grizzly Bears|C|5ED -#182|Akron Legionnaire|R|5ED -#183|Ray of Command|C|5ED -#184|Ambush Party|C|5ED -#185|Flare|C|5ED -#186|Boomerang|C|5ED -#187|Seraph|R|5ED -#188|Ice Floe|U|5ED -#189|Ashnod's Transmogrant|C|5ED -#190|Dwarven Warriors|C|5ED -#191|Pyroblast|U|5ED -#192|Carrion Ants|U|5ED -#193|Sulfurous Springs|R|5ED -#194|Zephyr Falcon|C|5ED -#195|Dwarven Catapult|U|5ED -#196|Dark Maze|C|5ED -#197|Goblin War Drums|C|5ED -#198|Eye for an Eye|R|5ED -#199|Serpent Generator|R|5ED -#200|Fire Drake|U|5ED -#201|Bog Imp|C|5ED -#202|Cat Warriors|C|5ED -#203|Tundra Wolves|C|5ED -#204|Wall of Swords|U|5ED -#205|Urza's Avenger|R|5ED -#206|Benalish Hero|C|5ED -#207|Unholy Strength|C|5ED -#208|Earthquake|R|5ED -#209|Living Artifact|R|5ED -#210|Ironroot Treefolk|C|5ED -#211|Thicket Basilisk|U|5ED -#212|Sabretooth Tiger|C|5ED -#213|Vampire Bats|C|5ED -#214|Durkwood Boars|C|5ED -#215|Instill Energy|U|5ED -#216|Scryb Sprites|C|5ED -#217|Wall of Spears|C|5ED -#218|Dwarven Hold|R|5ED -#219|Icatian Phalanx|U|5ED -#220|Crusade|R|5ED -#221|Mountain Goat|C|5ED -#222|Aether Storm|U|5ED -#223|Grapeshot Catapult|C|5ED -#224|Fountain of Youth|U|5ED -#225|Twiddle|C|5ED -#226|Disrupting Scepter|R|5ED -#227|Jalum Tome|R|5ED -#228|Stone Giant|U|5ED -#229|Gauntlets of Chaos|R|5ED -#230|Aysen Bureaucrats|C|5ED -#231|Torture|C|5ED -#232|Pearled Unicorn|C|5ED -#233|Force of Nature|R|5ED -#234|Howl from Beyond|C|5ED -#235|Adarkar Wastes|R|5ED -#236|Primordial Ooze|U|5ED -#237|Dance of Many|R|5ED -#238|Unstable Mutation|C|5ED -#239|Stone Rain|C|5ED -#240|Pirate Ship|R|5ED -#241|Dwarven Soldier|C|5ED -#242|Icatian Town|R|5ED -#243|Circle of Protection: Blue|C|5ED -#244|Throne of Bone|U|5ED -#245|Cursed Land|U|5ED -#246|An-Havva Constable|R|5ED -#247|Wanderlust|U|5ED -#248|Lost Soul|C|5ED -#249|Order of the Sacred Torch|R|5ED -#250|Icatian Store|R|5ED -#251|Johtull Wurm|U|5ED -#252|Icatian Scout|C|5ED -#253|Gaseous Form|C|5ED -#254|Dwarven Ruins|U|5ED -#255|Repentant Blacksmith|C|5ED -#256|Merfolk of the Pearl Trident|C|5ED -#257|Scaled Wurm|C|5ED -#258|Greater Realm of Preservation|U|5ED -#259|Weakness|C|5ED -#260|Chub Toad|C|5ED -#261|Mons's Goblin Raiders|C|5ED -#262|Nature's Lore|C|5ED -#263|Disenchant|C|5ED -#264|Goblin Hero|C|5ED -#265|Ghazban Ogre|C|5ED -#266|Initiates of the Ebon Hand|C|5ED -#267|Pikemen|C|5ED -#268|Mind Warp|U|5ED -#269|Vodalian Soldiers|C|5ED -#270|Giant Strength|C|5ED -#271|Goblin Warrens|R|5ED -#272|Goblin Digging Team|C|5ED -#273|Orcish Farmer|C|5ED -#274|Soul Barrier|C|5ED -#275|Hipparion|C|5ED -#276|Death Speakers|C|5ED -#277|Untamed Wilds|U|5ED -#278|Winter Orb|R|5ED -#279|Gloom|U|5ED -#280|Xenic Poltergeist|R|5ED -#281|Sand Silos|R|5ED -#282|Feldon's Cane|U|5ED -#283|Ivory Guardians|U|5ED -#284|Bog Rats|C|5ED -#285|Raise Dead|C|5ED -#286|Touch of Death|C|5ED -#287|Samite Healer|C|5ED -#288|D'Avenant Archer|C|5ED -#289|Orcish Conscripts|C|5ED -#290|Blessed Wine|C|5ED -#291|Hurkyl's Recall|R|5ED -#292|Reverse Damage|R|5ED -#293|Cloak of Confusion|C|5ED -#294|Serra Bestiary|U|5ED -#295|Kjeldoran Skycaptain|U|5ED -#296|Errantry|C|5ED -#297|Battering Ram|C|5ED -#298|Recall|R|5ED -#299|Deathgrip|U|5ED -#300|Diabolic Machine|U|5ED -#301|Circle of Protection: Black|C|5ED -#302|Urza's Power Plant|C|5ED -#303|Wild Growth|C|5ED -#304|Blight|U|5ED -#305|Aurochs|C|5ED -#306|Scathe Zombies|C|5ED -#307|Stampede|R|5ED -#308|Flashfires|U|5ED -#309|Living Lands|R|5ED -#310|Arenson's Aura|U|5ED -#311|Enervate|C|5ED -#312|Obelisk of Undoing|R|5ED -#313|Urza's Tower|C|5ED -#314|Scavenger Folk|C|5ED -#315|Updraft|C|5ED -#316|Mind Ravel|C|5ED -#317|Prismatic Ward|C|5ED -#318|Ivory Cup|U|5ED -#319|Fog|C|5ED -#320|Amulet of Kroog|C|5ED -#321|Howling Mine|R|5ED -#322|Lure|U|5ED -#323|Soul Net|U|5ED -#324|Dandan|C|5ED -#325|Flight|C|5ED -#326|Stream of Life|C|5ED -#327|Ankh of Mishra|R|5ED -#328|Jandor's Saddlebags|R|5ED -#329|Sacred Boon|U|5ED -#330|Circle of Protection: Red|C|5ED -#331|Wall of Stone|U|5ED -#332|Healing Salve|C|5ED -#333|Ley Druid|C|5ED -#334|Havenwood Battleground|U|5ED -#335|The Brute|C|5ED -#336|Funeral March|C|5ED -#337|Imposing Visage|C|5ED -#338|Mesa Pegasus|C|5ED -#339|Eternal Warrior|C|5ED -#340|Hungry Mist|C|5ED -#341|Circle of Protection: Artifacts|U|5ED -#342|Animate Wall|R|5ED -#343|Urza's Mine|C|5ED -#344|Titania's Song|R|5ED -#345|Plague Rats|C|5ED -#346|Stasis|R|5ED -#347|Kismet|U|5ED -#348|Circle of Protection: Green|C|5ED -#349|Crumble|U|5ED -#350|Dragon Engine|R|5ED -#351|Venom|C|5ED -#352|Panic|C|5ED -#353|Shrink|C|5ED -#354|Justice|U|5ED -#355|Alabaster Potion|C|5ED -#356|Forget|R|5ED -#357|Tarpan|C|5ED -#358|Pradesh Gypsies|C|5ED -#359|Armor of Faith|C|5ED -#360|Shield Wall|C|5ED -#361|Shatter|C|5ED -#362|Library of Leng|U|5ED -#363|Firebreathing|C|5ED -#364|Ebon Stronghold|U|5ED -#365|Game of Chaos|R|5ED -#366|Marsh Viper|C|5ED -#367|Death Ward|C|5ED -#368|Fear|C|5ED -#369|Shield Bearer|C|5ED -#370|Thrull Retainer|U|5ED -#371|Urza's Bauble|U|5ED -#372|Psychic Venom|C|5ED -#373|Glacial Wall|U|5ED -#374|Krovikan Fetish|C|5ED -#375|Shanodin Dryads|C|5ED -#376|Steal Artifact|U|5ED -#377|Carapace|C|5ED -#378|Brushland|R|5ED -#379|Circle of Protection: White|C|5ED -#380|Heal|C|5ED -#381|Conquer|U|5ED -#382|Foxfire|C|5ED -#383|Hollow Trees|R|5ED -#384|Mesa Falcon|C|5ED -#385|Anti-Magic Aura|U|5ED -#386|Evil Presence|U|5ED -#387|Mana Clash|R|5ED -#388|Sleight of Mind|R|5ED -#389|Brainwash|C|5ED -#390|Caribou Range|R|5ED -#391|Regeneration|C|5ED -#392|Pit Scorpion|C|5ED -#393|Lifeforce|U|5ED -#394|Holy Strength|C|5ED -#395|Bottomless Vault|R|5ED -#396|Phantasmal Terrain|C|5ED -#397|Atog|U|5ED -#398|Hecatomb|R|5ED -#399|Lifetap|U|5ED -#400|Ashnod's Altar|U|5ED -#401|Divine Offering|C|5ED -#402|Truce|R|5ED -#403|Energy Flux|U|5ED -#404|Ruins of Trokair|U|5ED -#405|Shatterstorm|U|5ED -#406|Tranquility|C|5ED -#407|Flying Carpet|R|5ED -#408|Glasses of Urza|U|5ED -#409|Zur's Weirding|R|5ED -#410|Detonate|U|5ED -#411|Rabid Wombat|U|5ED -#412|Tsunami|U|5ED -#413|Leshrac's Rite|U|5ED -#414|Joven's Tools|U|5ED -#415|Mana Flare|R|5ED -#416|Dingus Egg|R|5ED -#417|Feedback|U|5ED -#418|Orcish Captain|U|5ED -#419|Wooden Sphere|U|5ED -#420|Crystal Rod|U|5ED -#421|Leviathan|R|5ED -#422|Dust to Dust|U|5ED -#423|Word of Blasting|U|5ED -#424|Crown of the Ages|R|5ED -#425|Iron Star|U|5ED -#426|Winds of Change|R|5ED -#427|Derelor|R|5ED -#428|Primal Order|R|5ED -#429|Magical Hack|R|5ED -//Rank|Name|Rarity|Set -#1|Firestorm|R|WTH -#2|Alabaster Dragon|R|WTH -#3|Morinfen|R|WTH -#4|Southern Paladin|R|WTH -#5|Thundermare|R|WTH -#6|Abeyance|R|WTH -#7|Urborg Stalker|R|WTH -#8|Call of the Wild|R|WTH -#9|Cloud Djinn|U|WTH -#10|Lava Hounds|U|WTH -#11|Maraxus of Keld|R|WTH -#12|Thran Tome|R|WTH -#13|Empyrial Armor|C|WTH -#14|Barishi|U|WTH -#15|Heart of Bogardan|R|WTH -#16|Abduction|U|WTH -#17|Fire Whip|C|WTH -#18|Aboroth|R|WTH -#19|Vodalian Illusionist|U|WTH -#20|Llanowar Behemoth|U|WTH -#21|Gallowbraid|R|WTH -#22|Fungus Elemental|R|WTH -#23|Chimeric Sphere|U|WTH -#24|Xanthic Statue|R|WTH -#25|Mistmoon Griffin|U|WTH -#26|Winding Canyons|R|WTH -#27|Cone of Flame|U|WTH -#28|Bogardan Firefiend|C|WTH -#29|Heavy Ballista|C|WTH -#30|Bone Dancer|R|WTH -#31|Lotus Vale|R|WTH -#32|Spinning Darkness|C|WTH -#33|Serrated Biskelion|U|WTH -#34|Phantom Warrior|U|WTH -#35|Orcish Settlers|U|WTH -#36|Fledgling Djinn|C|WTH -#37|Urborg Justice|R|WTH -#38|Peacekeeper|R|WTH -#39|Fallow Wurm|U|WTH -#40|Tolarian Drake|C|WTH -#41|Thunderbolt|C|WTH -#42|Benalish Knight|C|WTH -#43|Bloodrock Cyclops|C|WTH -#44|Mind Stone|C|WTH -#45|Lava Storm|C|WTH -#46|Hidden Horror|U|WTH -#47|Llanowar Sentinel|C|WTH -#48|Tariff|R|WTH -#49|Striped Bears|C|WTH -#50|Ophidian|C|WTH -#51|Debt of Loyalty|R|WTH -#52|Sawtooth Ogre|C|WTH -#53|Arctic Wolves|U|WTH -#54|Volunteer Reserves|U|WTH -#55|Wave of Terror|R|WTH -#56|Razortooth Rats|C|WTH -#57|Infernal Tribute|R|WTH -#58|Shadow Rider|C|WTH -#59|Sylvan Hierophant|U|WTH -#60|Sage Owl|C|WTH -#61|Bubble Matrix|R|WTH -#62|Heat Stroke|R|WTH -#63|Tolarian Entrancer|R|WTH -#64|Liege of the Hollows|R|WTH -#65|Strands of Night|U|WTH -#66|Goblin Bomb|R|WTH -#67|Dense Foliage|R|WTH -#68|Festering Evil|C|WTH -#69|Hurloon Shaman|U|WTH -#70|Nature's Resurgence|R|WTH -#71|Revered Unicorn|U|WTH -#72|Uktabi Efreet|C|WTH -#73|Tolarian Serpent|R|WTH -#74|Odylic Wraith|U|WTH -#75|Duskrider Falcon|C|WTH -#76|Fatal Blow|C|WTH -#77|Relearn|U|WTH -#78|Veteran Explorer|U|WTH -#79|Roc Hatchling|U|WTH -#80|Ardent Militia|C|WTH -#81|Merfolk Traders|C|WTH -#82|Gemstone Mine|U|WTH -#83|Zombie Scavengers|C|WTH -#84|Rogue Elephant|C|WTH -#85|Benalish Infantry|C|WTH -#86|Aether Flash|U|WTH -#87|Gaea's Blessing|U|WTH -#88|Master of Arms|U|WTH -#89|Familiar Ground|U|WTH -#90|Redwood Treefolk|C|WTH -#91|Abyssal Gatekeeper|C|WTH -#92|Necratog|U|WTH -#93|Steel Golem|U|WTH -#94|Serra's Blessing|U|WTH -#95|Fog Elemental|C|WTH -#96|Angelic Renewal|C|WTH -#97|Well of Knowledge|R|WTH -#98|Avizoa|R|WTH -#99|Noble Benefactor|U|WTH -#100|Manta Ray|C|WTH -#101|Ertai's Familiar|R|WTH -#102|Goblin Grenadiers|U|WTH -#103|Scorched Ruins|R|WTH -#104|Agonizing Memories|U|WTH -#105|Foriysian Brigade|U|WTH -#106|Briar Shield|C|WTH -#107|Psychic Vortex|R|WTH -#108|Downdraft|U|WTH -#109|Mwonvuli Ooze|R|WTH -#110|Soul Shepherd|C|WTH -#111|Mana Chains|C|WTH -#112|Coils of the Medusa|C|WTH -#113|Boiling Blood|C|WTH -#114|Guided Strike|C|WTH -#115|Mischievous Poltergeist|U|WTH -#116|Benalish Missionary|C|WTH -#117|Cinder Wall|C|WTH -#118|Dwarven Berserker|C|WTH -#119|Phyrexian Furnace|U|WTH -#120|Harvest Wurm|C|WTH -#121|Jangling Automaton|C|WTH -#122|Choking Vines|C|WTH -#123|Null Rod|R|WTH -#124|Dwarven Thaumaturgist|R|WTH -#125|Apathy|C|WTH -#126|Phantom Wings|C|WTH -#127|Straw Golem|U|WTH -#128|Fit of Rage|C|WTH -#129|Barrow Ghoul|C|WTH -#130|Aura of Silence|U|WTH -#131|Argivian Find|U|WTH -#132|Pendrell Mists|R|WTH -#133|Cinder Giant|U|WTH -#134|Timid Drake|U|WTH -#135|Thran Forge|U|WTH -#136|Touchstone|U|WTH -#137|Disrupt|C|WTH -#138|Bosium Strip|R|WTH -#139|Fervor|R|WTH -#140|Jabari's Banner|U|WTH -#141|Flux|C|WTH -#142|Haunting Misery|C|WTH -#143|Mana Web|R|WTH -#144|Llanowar Druid|C|WTH -#145|Buried Alive|U|WTH -#146|Vitalize|C|WTH -#147|Shattered Crypt|C|WTH -#148|Alms|C|WTH -#149|Abjure|C|WTH -#150|Goblin Vandal|C|WTH -#151|Betrothed of Fire|C|WTH -#152|Nature's Kiss|C|WTH -#153|Tendrils of Despair|C|WTH -#154|Doomsday|R|WTH -#155|Kithkin Armor|C|WTH -#156|Desperate Gambit|U|WTH -#157|Ancestral Knowledge|R|WTH -#158|Circling Vultures|U|WTH -#159|Blossoming Wreath|C|WTH -#160|Serenity|R|WTH -#161|Gerrard's Wisdom|U|WTH -#162|Argivian Restoration|U|WTH -#163|Dingus Staff|U|WTH -#164|Paradigm Shift|R|WTH -#165|Teferi's Veil|U|WTH -#166|Tranquil Grove|R|WTH -#167|Inner Sanctum|R|WTH -//Rank|Name|Rarity|Set -#1|Snake Basket|R|VIS -#2|Ogre Enforcer|R|VIS -#3|Archangel|R|VIS -#4|Kookus|R|VIS -#5|Zhalfirin Crusader|R|VIS -#6|Guiding Spirit|R|VIS -#7|Necrosavant|R|VIS -#8|Nekrataal|U|VIS -#9|Vampiric Tutor|R|VIS -#10|Daraja Griffin|U|VIS -#11|Rainbow Efreet|R|VIS -#12|Necromancy|U|VIS -#13|Firestorm Hellkite|R|VIS -#14|Miraculous Recovery|U|VIS -#15|Undiscovered Paradise|R|VIS -#16|Fireblast|C|VIS -#17|Retribution of the Meek|R|VIS -#18|Man-o'-War|C|VIS -#19|Scalebane's Elite|U|VIS -#20|Quirion Druid|R|VIS -#21|Tempest Drake|U|VIS -#22|Aku Djinn|R|VIS -#23|Crypt Rats|C|VIS -#24|Suq'Ata Lancer|C|VIS -#25|Waterspout Djinn|U|VIS -#26|River Boa|C|VIS -#27|Bogardan Phoenix|R|VIS -#28|Rock Slide|C|VIS -#29|Viashivan Dragon|R|VIS -#30|Desertion|R|VIS -#31|Fallen Askari|C|VIS -#32|Hulking Cyclops|U|VIS -#33|Spitting Drake|U|VIS -#34|Undo|C|VIS -#35|Quicksand|U|VIS -#36|Cloud Elemental|C|VIS -#37|Shimmering Efreet|U|VIS -#38|Breezekeeper|C|VIS -#39|Talruum Piper|U|VIS -#40|Longbow Archer|U|VIS -#41|Viashino Sandstalker|U|VIS -#42|Stampeding Wildebeests|U|VIS -#43|Dormant Volcano|U|VIS -#44|Wake of Vultures|C|VIS -#45|Tithe|R|VIS -#46|Impulse|C|VIS -#47|Knight of the Mists|C|VIS -#48|Natural Order|R|VIS -#49|Flooded Shoreline|R|VIS -#50|Talruum Champion|C|VIS -#51|Knight of Valor|C|VIS -#52|Magma Mine|U|VIS -#53|Wand of Denial|R|VIS -#54|Giant Caterpillar|C|VIS -#55|Rowen|R|VIS -#56|Diamond Kaleidoscope|R|VIS -#57|Lightning Cloud|R|VIS -#58|Warthog|C|VIS -#59|Dragon Mask|U|VIS -#60|Funeral Charm|C|VIS -#61|Simoon|U|VIS -#62|Army Ants|U|VIS -#63|Mundungu|U|VIS -#64|Inspiration|C|VIS -#65|Raging Gorilla|C|VIS -#66|Teferi's Honor Guard|U|VIS -#67|Pillar Tombs of Aku|R|VIS -#68|King Cheetah|C|VIS -#69|Triangle of War|R|VIS -#70|Panther Warriors|C|VIS -#71|Infantry Veteran|C|VIS -#72|Bull Elephant|C|VIS -#73|Kyscu Drake|U|VIS -#74|Quirion Ranger|C|VIS -#75|Freewind Falcon|C|VIS -#76|Ovinomancer|U|VIS -#77|Tin-Wing Chimera|U|VIS -#78|Uktabi Orangutan|U|VIS -#79|Lichenthrope|R|VIS -#80|Honorable Passage|U|VIS -#81|Urborg Mindsucker|C|VIS -#82|Jamuraan Lion|C|VIS -#83|Dream Tides|U|VIS -#84|Kaervek's Spite|R|VIS -#85|Sisay's Ring|C|VIS -#86|Python|C|VIS -#87|Karoo|U|VIS -#88|Relentless Assault|R|VIS -#89|Dwarven Vigilantes|C|VIS -#90|Coral Atoll|U|VIS -#91|Tar Pit Warrior|C|VIS -#92|Brass-Talon Chimera|U|VIS -#93|Jungle Basin|U|VIS -#94|Griffin Canyon|R|VIS -#95|Shrieking Drake|C|VIS -#96|Creeping Mold|U|VIS -#97|Iron-Heart Chimera|U|VIS -#98|Suq'Ata Assassin|U|VIS -#99|Gossamer Chains|C|VIS -#100|City of Solitude|R|VIS -#101|Lead-Belly Chimera|U|VIS -#102|Infernal Harvest|C|VIS -#103|Hearth Charm|C|VIS -#104|Elephant Grass|U|VIS -#105|Anvil of Bogardan|R|VIS -#106|Feral Instinct|C|VIS -#107|Coercion|C|VIS -#108|Sun Clasp|C|VIS -#109|Keeper of Kookus|C|VIS -#110|Wind Shear|U|VIS -#111|Hope Charm|C|VIS -#112|Elven Cache|C|VIS -#113|Femeref Enchantress|R|VIS -#114|Everglades|U|VIS -#115|Parapet|C|VIS -#116|Three Wishes|R|VIS -#117|Solfatara|C|VIS -#118|Forbidden Ritual|R|VIS -#119|Resistance Fighter|C|VIS -#120|Tremor|C|VIS -#121|Goblin Recruiter|U|VIS -#122|Goblin Swine-Rider|C|VIS -#123|Pygmy Hippo|R|VIS -#124|Betrayal|C|VIS -#125|Phyrexian Marauder|R|VIS -#126|Matopi Golem|U|VIS -#127|Mystic Veil|C|VIS -#128|Foreshadow|U|VIS -#129|Brood of Cockroaches|U|VIS -#130|Time and Tide|U|VIS -#131|Mortal Wound|C|VIS -#132|Vision Charm|C|VIS -#133|Righteous Aura|C|VIS -#134|Spider Climb|C|VIS -#135|Phyrexian Walker|C|VIS -#136|Vanishing|C|VIS -#137|Chronatog|R|VIS -#138|Dark Privilege|C|VIS -#139|Teferi's Puzzle Box|R|VIS -#140|Desolation|U|VIS -#141|Emerald Charm|C|VIS -#142|Remedy|C|VIS -#143|Warrior's Honor|C|VIS -#144|Blanket of Night|U|VIS -#145|Death Watch|C|VIS -#146|Equipoise|R|VIS -#147|Helm of Awakening|U|VIS -#148|Heat Wave|U|VIS -#149|Song of Blood|C|VIS -#150|Mob Mentality|U|VIS -#151|Squandered Resources|R|VIS -#152|Prosperity|U|VIS -#153|Wicked Reward|C|VIS -#154|Peace Talks|U|VIS -#155|Summer Bloom|U|VIS -#156|Relic Ward|U|VIS -#157|Teferi's Realm|R|VIS -#158|Vampirism|U|VIS -#159|Corrosion|R|VIS -#160|Breathstealer's Crypt|R|VIS -#161|Righteous War|R|VIS -#162|Katabatic Winds|R|VIS -#163|Eye of Singularity|R|VIS -#164|Juju Bubble|U|VIS -#165|Sands of Time|R|VIS -#166|Elkin Lair|R|VIS -#167|Suleiman's Legacy|R|VIS -//Rank|Name|Rarity|Set -#1|Mist Dragon|R|MIR -#2|Benthic Djinn|R|MIR -#3|Kaervek's Torch|C|MIR -#4|Zuberi, Golden Feather|R|MIR -#5|Taniwha|R|MIR -#6|Hammer of Bogardan|R|MIR -#7|Torrent of Lava|R|MIR -#8|Savage Twister|U|MIR -#9|Jabari's Influence|R|MIR -#10|Volcanic Dragon|R|MIR -#11|Spirit of the Night|R|MIR -#12|Energy Bolt|R|MIR -#13|Sidar Jabari|R|MIR -#14|Volcanic Geyser|U|MIR -#15|Purraj of Urborg|R|MIR -#16|Sacred Mesa|R|MIR -#17|Phyrexian Purge|R|MIR -#18|Incinerate|C|MIR -#19|Abyssal Hunter|R|MIR -#20|Dark Banishing|C|MIR -#21|Canopy Dragon|R|MIR -#22|Lion's Eye Diamond|R|MIR -#23|Tainted Specter|R|MIR -#24|Pacifism|C|MIR -#25|Catacomb Dragon|R|MIR -#26|Cinder Cloud|U|MIR -#27|Frenetic Efreet|R|MIR -#28|Hazerider Drake|U|MIR -#29|Sawback Manticore|R|MIR -#30|Kaervek's Purge|U|MIR -#31|Asmira, Holy Avenger|R|MIR -#32|Wildfire Emissary|U|MIR -#33|Leering Gargoyle|R|MIR -#34|Telim'Tor|R|MIR -#35|Nettletooth Djinn|U|MIR -#36|Suq'Ata Firewalker|U|MIR -#37|Cerulean Wyvern|U|MIR -#38|Harmattan Efreet|U|MIR -#39|Zirilan of the Claw|R|MIR -#40|Pearl Dragon|R|MIR -#41|Crimson Hellkite|R|MIR -#42|Melesse Spirit|U|MIR -#43|Rock Basilisk|R|MIR -#44|Mtenda Griffin|U|MIR -#45|Divine Retribution|R|MIR -#46|Afterlife|U|MIR -#47|Unfulfilled Desires|R|MIR -#48|Burning Palm Efreet|U|MIR -#49|Femeref Archers|U|MIR -#50|Reckless Embermage|R|MIR -#51|Vaporous Djinn|U|MIR -#52|Wall of Roots|C|MIR -#53|Flame Elemental|U|MIR -#54|Subterranean Spirit|R|MIR -#55|Shauku, Endbringer|R|MIR -#56|Unyaro Griffin|U|MIR -#57|Uktabi Wildcats|R|MIR -#58|Burning Shield Askari|C|MIR -#59|Polymorph|R|MIR -#60|Quirion Elves|C|MIR -#61|Dread Specter|U|MIR -#62|Cadaverous Knight|C|MIR -#63|Ray of Command|C|MIR -#64|Jolrael's Centaur|C|MIR -#65|Enfeeblement|C|MIR -#66|Power Sink|C|MIR -#67|Searing Spear Askari|C|MIR -#68|Zhalfirin Knight|C|MIR -#69|Talruum Minotaur|C|MIR -#70|Ekundu Griffin|C|MIR -#71|Harbinger of Night|R|MIR -#72|Spitting Earth|C|MIR -#73|Stalking Tiger|C|MIR -#74|Skulking Ghost|C|MIR -#75|Feral Shadow|C|MIR -#76|Spectral Guardian|R|MIR -#77|Discordant Spirit|R|MIR -#78|Sky Diamond|U|MIR -#79|Zhalfirin Commander|U|MIR -#80|Brushwagg|R|MIR -#81|Ethereal Champion|R|MIR -#82|Grinning Totem|R|MIR -#83|Sunweb|R|MIR -#84|Drain Life|C|MIR -#85|Preferred Selection|R|MIR -#86|Barbed-Back Wurm|U|MIR -#87|Mangara's Tome|R|MIR -#88|Jungle Patrol|R|MIR -#89|Phyrexian Dreadnought|R|MIR -#90|Amber Prison|R|MIR -#91|Teremko Griffin|C|MIR -#92|Flood Plain|U|MIR -#93|Teeka's Dragon|R|MIR -#94|Ancestral Memories|R|MIR -#95|Ether Well|U|MIR -#96|Carrion|R|MIR -#97|Charcoal Diamond|U|MIR -#98|Forsaken Wastes|R|MIR -#99|Jungle Wurm|C|MIR -#100|Dissipate|U|MIR -#101|Fetid Horror|C|MIR -#102|Wild Elephant|C|MIR -#103|Shadow Guildmage|C|MIR -#104|Ashen Powder|R|MIR -#105|Soul Rend|U|MIR -#106|Azimaet Drake|C|MIR -#107|Giant Mantis|C|MIR -#108|Emberwilde Djinn|R|MIR -#109|Ekundu Cyclops|C|MIR -#110|Granger Guildmage|C|MIR -#111|Unyaro Bee Sting|U|MIR -#112|Femeref Knight|C|MIR -#113|Soul Echo|R|MIR -#114|Hivis of the Scale|R|MIR -#115|Rampant Growth|C|MIR -#116|Patagia Golem|U|MIR -#117|Stupor|U|MIR -#118|Auspicious Ancestor|R|MIR -#119|Crypt Cobra|U|MIR -#120|Dirtwater Wraith|C|MIR -#121|Floodgate|U|MIR -#122|Phyrexian Vault|U|MIR -#123|Mana Prism|U|MIR -#124|Locust Swarm|U|MIR -#125|Ravenous Vampire|U|MIR -#126|Barbed Foliage|U|MIR -#127|Delirium|U|MIR -#128|Fire Diamond|U|MIR -#129|Jungle Troll|U|MIR -#130|Crimson Roc|U|MIR -#131|Urborg Panther|C|MIR -#132|Raging Spirit|C|MIR -#133|Shauku's Minion|U|MIR -#134|Crash of Rhinos|C|MIR -#135|Worldly Tutor|U|MIR -#136|Mountain Valley|U|MIR -#137|Hakim, Loreweaver|R|MIR -#138|Sea Scryer|C|MIR -#139|Sandbar Crocodile|C|MIR -#140|Withering Boon|U|MIR -#141|Wall of Corpses|C|MIR -#142|Daring Apprentice|R|MIR -#143|Shallow Grave|R|MIR -#144|Restless Dead|C|MIR -#145|Gibbering Hyenas|C|MIR -#146|Tidal Wave|U|MIR -#147|Teferi's Drake|C|MIR -#148|Noble Elephant|C|MIR -#149|Political Trickery|R|MIR -#150|Flare|C|MIR -#151|Emberwilde Caliph|R|MIR -#152|Moss Diamond|U|MIR -#153|Igneous Golem|U|MIR -#154|Mtenda Lion|C|MIR -#155|Boomerang|C|MIR -#156|Horrible Hordes|U|MIR -#157|Maro|R|MIR -#158|Grave Servitude|C|MIR -#159|Breathstealer|C|MIR -#160|Goblin Scouts|U|MIR -#161|Enlightened Tutor|U|MIR -#162|Shimmer|R|MIR -#163|Windreaper Falcon|U|MIR -#164|Energy Vortex|R|MIR -#165|Merfolk Seer|C|MIR -#166|Viashino Warrior|C|MIR -#167|Dream Cache|C|MIR -#168|Thirst|C|MIR -#169|Warping Wurm|R|MIR -#170|Amulet of Unmaking|R|MIR -#171|Harbor Guardian|U|MIR -#172|Marble Diamond|U|MIR -#173|Iron Tusk Elephant|U|MIR -#174|Gravebane Zombie|C|MIR -#175|Mystical Tutor|U|MIR -#176|Shaper Guildmage|C|MIR -#177|Cycle of Life|R|MIR -#178|Infernal Contract|R|MIR -#179|Afiya Grove|R|MIR -#180|Wave Elemental|U|MIR -#181|Basalt Golem|U|MIR -#182|Bad River|U|MIR -#183|Lead Golem|U|MIR -#184|Rashida Scalebane|R|MIR -#185|Teferi's Imp|R|MIR -#186|Unerring Sling|U|MIR -#187|Femeref Healer|C|MIR -#188|Reign of Terror|U|MIR -#189|Sand Golem|U|MIR -#190|Purgatory|R|MIR -#191|Chaos Charm|C|MIR -#192|Armor of Thorns|C|MIR -#193|Bay Falcon|C|MIR -#194|Memory Lapse|C|MIR -#195|Illicit Auction|R|MIR -#196|Sabertooth Cobra|C|MIR -#197|Dark Ritual|C|MIR -#198|Zombie Mob|U|MIR -#199|Lightning Reflexes|C|MIR -#200|Reparations|R|MIR -#201|Tropical Storm|U|MIR -#202|Jolt|C|MIR -#203|Radiant Essence|U|MIR -#204|Shadowbane|U|MIR -#205|Goblin Tinkerer|C|MIR -#206|Haunting Apparition|U|MIR -#207|Reflect Damage|R|MIR -#208|Kukemssa Serpent|C|MIR -#209|Reign of Chaos|U|MIR -#210|Bone Harvest|C|MIR -#211|Blighted Shaman|U|MIR -#212|Rocky Tar Pit|U|MIR -#213|Karoo Meerkat|U|MIR -#214|Circle of Despair|R|MIR -#215|Chariot of the Sun|U|MIR -#216|Armorer Guildmage|C|MIR -#217|Goblin Elite Infantry|C|MIR -#218|Crystal Vein|U|MIR -#219|Razor Pendulum|R|MIR -#220|Cursed Totem|R|MIR -#221|Lure of Prey|R|MIR -#222|Femeref Scouts|C|MIR -#223|Sandstorm|C|MIR -#224|Wellspring|R|MIR -#225|Mtenda Herder|C|MIR -#226|Zebra Unicorn|U|MIR -#227|Sewer Rats|C|MIR -#228|Dream Fighter|C|MIR -#229|Celestial Dawn|R|MIR -#230|Sapphire Charm|C|MIR -#231|Pyric Salamander|C|MIR -#232|Foratog|U|MIR -#233|Vigilant Martyr|U|MIR -#234|Reality Ripple|C|MIR -#235|Unseen Walker|U|MIR -#236|Grasslands|U|MIR -#237|Bone Mask|R|MIR -#238|Painful Memories|U|MIR -#239|Mind Harness|U|MIR -#240|Choking Sands|C|MIR -#241|Fallow Earth|U|MIR -#242|Uktabi Faerie|C|MIR -#243|Stone Rain|C|MIR -#244|Misers' Cage|R|MIR -#245|Dwarven Miner|U|MIR -#246|Crystal Golem|U|MIR -#247|Disenchant|C|MIR -#248|Prismatic Boon|U|MIR -#249|Grim Feast|R|MIR -#250|Blistering Barrier|C|MIR -#251|Wall of Resistance|C|MIR -#252|Dwarven Nomad|C|MIR -#253|Acidic Dagger|R|MIR -#254|Merfolk Raiders|C|MIR -#255|Waiting in the Weeds|R|MIR -#256|Village Elder|C|MIR -#257|Alarum|C|MIR -#258|Ward of Lights|C|MIR -#259|Nocturnal Raid|U|MIR -#260|Psychic Transfer|R|MIR -#261|Agility|C|MIR -#262|Blinding Light|U|MIR -#263|Sealed Fate|U|MIR -#264|Final Fortune|R|MIR -#265|Kukemssa Pirates|R|MIR -#266|Mindbender Spores|R|MIR -#267|Phyrexian Tribute|R|MIR -#268|Benevolent Unicorn|C|MIR -#269|Yare|R|MIR -#270|Ebony Charm|C|MIR -#271|Seedling Charm|C|MIR -#272|Mangara's Equity|U|MIR -#273|Civic Guildmage|C|MIR -#274|Soar|C|MIR -#275|Cadaverous Bloom|R|MIR -#276|Ritual of Steel|C|MIR -#277|Meddle|U|MIR -#278|Telim'Tor's Darts|U|MIR -#279|Fog|C|MIR -#280|Teferi's Isle|R|MIR -#281|Malignant Growth|R|MIR -#282|Superior Numbers|U|MIR -#283|Flash|R|MIR -#284|Dazzling Beauty|C|MIR -#285|Divine Offering|C|MIR -#286|Regeneration|C|MIR -#287|Teferi's Curse|C|MIR -#288|Roots of Life|U|MIR -#289|Tranquil Domain|C|MIR -#290|Ventifact Bottle|R|MIR -#291|Natural Balance|R|MIR -#292|Goblin Soothsayer|U|MIR -#293|Ersatz Gnomes|U|MIR -#294|Coral Fighters|U|MIR -#295|Healing Salve|C|MIR -#296|Ivory Charm|C|MIR -#297|Kaervek's Hex|U|MIR -#298|Builder's Bane|C|MIR -#299|Spatial Binding|U|MIR -#300|Vitalizing Cascade|U|MIR -#301|Binding Agony|C|MIR -#302|Chaosphere|R|MIR -#303|Early Harvest|R|MIR -#304|Blind Fury|U|MIR -#305|Serene Heart|C|MIR -#306|Sirocco|U|MIR -#307|Elixir of Vitality|U|MIR -#308|Mangara's Blessing|U|MIR -#309|Barreling Attack|R|MIR -#310|Decomposition|U|MIR -#311|Prismatic Circle|C|MIR -#312|Soulshriek|C|MIR -#313|Mind Bend|U|MIR -#314|Mire Shade|U|MIR -#315|Cloak of Invisibility|C|MIR -#316|Disempower|C|MIR -#317|Tombstone Stairwell|R|MIR -#318|Aleatory|U|MIR -#319|Forbidden Crypt|R|MIR -#320|Firebreathing|C|MIR -#321|Favorable Destiny|U|MIR -#322|Illumination|U|MIR -#323|Paupers' Cage|R|MIR -#324|Seeds of Innocence|R|MIR -#325|Consuming Ferocity|U|MIR -#326|Null Chamber|R|MIR -#327|Bazaar of Wonders|R|MIR -#328|Prismatic Lace|R|MIR -#329|Hall of Gemstone|R|MIR -#330|Telim'Tor's Edict|R|MIR -//Rank|Name|Rarity|Set -#1|Helm of Obedience|R|ALL -#2|Thawing Glaciers|R|ALL -#3|Feast or Famine|U|ALL -#4|Tornado|R|ALL -#5|Pyrokinesis|U|ALL -#6|Balduvian Dead|U|ALL -#7|Sustaining Spirit|R|ALL -#8|Krovikan Plague|U|ALL -#9|Phelddagrif|R|ALL -#10|Exile|R|ALL -#11|Soldevi Excavations|R|ALL -#12|Urza's Engine|R|ALL -#13|Sol Grail|R|ALL -#14|Force of Will|U|ALL -#15|Krovikan Horror|R|ALL -#16|Kjeldoran Outpost|R|ALL -#17|Lake of the Dead|R|ALL -#18|Misfortune|R|ALL -#19|Contagion|U|ALL -#20|Ritual of the Machine|R|ALL -#21|Lim-Dul's Paladin|U|ALL -#22|Ivory Gargoyle|R|ALL -#23|Phyrexian War Beast|C|ALL -#24|Yavimaya Ancients|C|ALL -#25|Gorilla Chieftain|C|ALL -#26|Gargantuan Gorilla|R|ALL -#27|Stromgald Spy|U|ALL -#28|Gorilla Berserkers|C|ALL -#29|Storm Elemental|U|ALL -#30|Keeper of Tresserhorn|R|ALL -#31|Reprisal|U|ALL -#32|Elvish Spirit Guide|U|ALL -#33|Death Spark|U|ALL -#34|Balduvian Horde|R|ALL -#35|Heart of Yavimaya|R|ALL -#36|Guerrilla Tactics|C|ALL -#37|Balduvian Trading Post|R|ALL -#38|Kaysa|R|ALL -#39|Phyrexian Boon|C|ALL -#40|Balduvian War-Makers|C|ALL -#41|Dystopia|R|ALL -#42|Aesthir Glider|C|ALL -#43|Phantasmal Sphere|R|ALL -#44|Varchild's Crusader|C|ALL -#45|Fatal Lore|R|ALL -#46|Whirling Catapult|R|ALL -#47|Yavimaya Ants|U|ALL -#48|Ashnod's Cylix|R|ALL -#49|Lord of Tresserhorn|R|ALL -#50|Phyrexian Devourer|R|ALL -#51|Storm Shaman|C|ALL -#52|Phantasmal Fiend|C|ALL -#53|Elvish Bard|U|ALL -#54|Kjeldoran Home Guard|U|ALL -#55|Arcane Denial|C|ALL -#56|Bounty of the Hunt|U|ALL -#57|School of the Unseen|U|ALL -#58|Storm Crow|C|ALL -#59|Deadly Insect|U|ALL -#60|Surge of Strength|U|ALL -#61|Soldevi Digger|R|ALL -#62|Lim-Dul's High Guard|C|ALL -#63|Splintering Wind|R|ALL -#64|Diminishing Returns|R|ALL -#65|Varchild's War-Riders|R|ALL -#66|Rogue Skycaptain|R|ALL -#67|Soldevi Steam Beast|C|ALL -#68|Fyndhorn Druid|C|ALL -#69|Shield Sphere|U|ALL -#70|Astrolabe|C|ALL -#71|Lodestone Bauble|R|ALL -#72|Enslaved Scout|C|ALL -#73|Viscerid Drone|U|ALL -#74|Elvish Ranger|C|ALL -#75|Hail Storm|U|ALL -#76|Spiny Starfish|U|ALL -#77|Wild Aesthir|C|ALL -#78|Nature's Wrath|R|ALL -#79|Gorilla Shaman|U|ALL -#80|Juniper Order Advocate|U|ALL -#81|Library of Lat-Nam|R|ALL -#82|Scars of the Veteran|U|ALL -#83|Omen of Fire|R|ALL -#84|False Demise|U|ALL -#85|Pillage|U|ALL -#86|Whip Vine|C|ALL -#87|Bestial Fury|C|ALL -#88|Lim-Dul's Vault|U|ALL -#89|Fevered Strength|C|ALL -#90|Soldier of Fortune|U|ALL -#91|Mishra's Groundbreaker|U|ALL -#92|Chaos Harlequin|R|ALL -#93|Benthic Explorers|C|ALL -#94|Soldevi Heretic|C|ALL -#95|Diseased Vermin|U|ALL -#96|Kjeldoran Escort|C|ALL -#97|Gorilla War Cry|C|ALL -#98|Mystic Compass|U|ALL -#99|Casting of Bones|C|ALL -#100|Agent of Stromgald|C|ALL -#101|Nature's Blessing|U|ALL -#102|Phyrexian Portal|R|ALL -#103|Gustha's Scepter|R|ALL -#104|Undergrowth|C|ALL -#105|Winter's Night|R|ALL -#106|Carrier Pigeons|C|ALL -#107|Wandering Mage|R|ALL -#108|Nature's Chosen|U|ALL -#109|Stench of Decay|C|ALL -#110|Soldevi Sage|C|ALL -#111|Lat-Nam's Legacy|C|ALL -#112|Burnout|U|ALL -#113|Inheritance|U|ALL -#114|Insidious Bookworms|C|ALL -#115|Sheltered Valley|R|ALL -#116|Veteran's Voice|C|ALL -#117|Gift of the Woods|C|ALL -#118|Viscerid Armor|C|ALL -#119|Errand of Duty|C|ALL -#120|Storm Cauldron|R|ALL -#121|Soldevi Adnate|C|ALL -#122|Seasoned Tactician|U|ALL -#123|Energy Arc|U|ALL -#124|Foresight|C|ALL -#125|Kjeldoran Pride|C|ALL -#126|Primitive Justice|U|ALL -#127|Browse|U|ALL -#128|Reinforcements|C|ALL -#129|Scarab of the Unseen|U|ALL -#130|Awesome Presence|C|ALL -#131|Martyrdom|C|ALL -#132|Swamp Mosquito|C|ALL -#133|Soldevi Sentry|C|ALL -#134|Tidal Control|R|ALL -#135|Suffocation|U|ALL -#136|Misinformation|U|ALL -#137|Taste of Paradise|C|ALL -#138|Sworn Defender|R|ALL -#139|Noble Steeds|C|ALL -#140|Unlikely Alliance|U|ALL -#141|Floodwater Dam|R|ALL -#142|Royal Herbalist|C|ALL -#143|Thought Lash|R|ALL -#144|Royal Decree|R|ALL -//Rank|Name|Rarity|Set -#1|Baron Sengir|U|HML -#2|Eron the Relentless|U|HML -#3|Serrated Arrows|C|HML -#4|Retribution|U|HML -#5|Broken Visage|U|HML -#6|Autumn Willow|U|HML -#7|Willow Priestess|U|HML -#8|Anaba Shaman|C|HML -#9|Ihsan's Shade|U|HML -#10|Veldrane of Sengir|U|HML -#11|Ebony Rhino|C|HML -#12|Joven|C|HML -#13|Roterothopter|C|HML -#14|Clockwork Gnomes|C|HML -#15|Leaping Lizard|C|HML -#16|Marjhan|U|HML -#17|Clockwork Steed|C|HML -#18|Anaba Bodyguard|C|HML -#19|Wall of Kelp|U|HML -#20|Reveka, Wizard Savant|U|HML -#21|Clockwork Swarm|C|HML -#22|Roots|U|HML -#23|Grandmother Sengir|U|HML -#24|Chandler|C|HML -#25|Apocalypse Chime|U|HML -#26|Sea Sprite|U|HML -#27|Sengir Autocrat|U|HML -#28|Rashka the Slayer|U|HML -#29|Daughter of Autumn|U|HML -#30|Torture|C|HML -#31|Koskun Keep|U|HML -#32|Greater Werewolf|C|HML -#33|Spectral Bears|U|HML -#34|Abbey Gargoyles|U|HML -#35|Root Spider|U|HML -#36|Rysorian Badger|U|HML -#37|Dark Maze|C|HML -#38|Cemetery Gate|C|HML -#39|Narwhal|U|HML -#40|Giant Albatross|C|HML -#41|Giant Oyster|U|HML -#42|Black Carriage|U|HML -#43|Sengir Bats|C|HML -#44|Hungry Mist|C|HML -#45|An-Havva Constable|U|HML -#46|Ambush Party|C|HML -#47|Anaba Spirit Crafter|U|HML -#48|Willow Faerie|C|HML -#49|Soraya the Falconer|U|HML -#50|Faerie Noble|U|HML -#51|Reef Pirates|C|HML -#52|Irini Sengir|U|HML -#53|Memory Lapse|C|HML -#54|Labyrinth Minotaur|C|HML -#55|Dwarven Sea Clan|U|HML -#56|Dry Spell|C|HML -#57|Serra Paladin|C|HML -#58|Hazduhr the Abbot|U|HML -#59|Feast of the Unicorn|C|HML -#60|Folk of An-Havva|C|HML -#61|An-Zerrin Ruins|U|HML -#62|Funeral March|C|HML -#63|Drudge Spell|U|HML -#64|Timmerian Fiends|U|HML -#65|Heart Wolf|U|HML -#66|Joven's Ferrets|C|HML -#67|Serra Inquisitors|U|HML -#68|Joven's Tools|U|HML -#69|Castle Sengir|U|HML -#70|Mesa Falcon|C|HML -#71|Renewal|C|HML -#72|Mammoth Harness|U|HML -#73|Aliban's Tower|C|HML -#74|Aysen Crusader|U|HML -#75|Carapace|C|HML -#76|Forget|U|HML -#77|Shrink|C|HML -#78|Ghost Hounds|U|HML -#79|Orcish Mine|U|HML -#80|Abbey Matron|C|HML -#81|Merchant Scroll|C|HML -#82|Aether Storm|U|HML -#83|Anaba Ancestor|U|HML -#84|Aysen Abbey|U|HML -#85|Ironclaw Curse|U|HML -#86|Evaporate|U|HML -#87|An-Havva Township|U|HML -#88|Beast Walkers|U|HML -#89|Truce|U|HML -#90|Serra Bestiary|C|HML -#91|Wizards' School|U|HML -#92|Headstone|C|HML -#93|Death Speakers|U|HML -#94|Aysen Bureaucrats|C|HML -#95|Serra Aviary|U|HML -#96|Sea Troll|U|HML -#97|Dwarven Trader|C|HML -#98|Primal Order|U|HML -#99|Mystic Decree|U|HML -#100|Feroz's Ban|U|HML -#101|Ambush|C|HML -#102|An-Havva Inn|U|HML -#103|Dwarven Pony|U|HML -#104|Samite Alchemist|C|HML -#105|Aysen Highway|U|HML -#106|Trade Caravan|C|HML -#107|Jinx|C|HML -#108|Chain Stasis|U|HML -#109|Koskun Falls|U|HML -#110|Coral Reef|C|HML -#111|Baki's Curse|U|HML -#112|Didgeridoo|U|HML -#113|Winter Sky|U|HML -#114|Prophecy|C|HML -#115|Leeches|U|HML -//Rank|Name|Rarity|Set -#1|Sibilant Spirit|R|ICE -#2|Karplusan Yeti|R|ICE -#3|Skeleton Ship|R|ICE -#4|Kjeldoran Phalanx|R|ICE -#5|Jokulhaups|R|ICE -#6|Fiery Justice|R|ICE -#7|Lhurgoyf|R|ICE -#8|Wrath of Marit Lage|R|ICE -#9|Stormbind|R|ICE -#10|Chaos Moon|R|ICE -#11|Formation|R|ICE -#12|Swords to Plowshares|U|ICE -#13|Marton Stromgald|R|ICE -#14|Johtull Wurm|U|ICE -#15|Time Bomb|R|ICE -#16|Minion of Leshrac|R|ICE -#17|Mudslide|R|ICE -#18|Fire Covenant|U|ICE -#19|Stampede|R|ICE -#20|Hurricane|U|ICE -#21|Shambling Strider|C|ICE -#22|Infernal Denizen|R|ICE -#23|Balduvian Hydra|R|ICE -#24|Kjeldoran Knight|R|ICE -#25|Pale Bears|R|ICE -#26|Ashen Ghoul|U|ICE -#27|Underground River|R|ICE -#28|Jester's Cap|R|ICE -#29|Yavimaya Gnats|U|ICE -#30|Abyssal Specter|U|ICE -#31|Wiitigo|R|ICE -#32|Pyroclasm|U|ICE -#33|General Jarkeld|R|ICE -#34|Icy Manipulator|U|ICE -#35|Ritual of Subdual|R|ICE -#36|Lava Tubes|R|ICE -#37|Stunted Growth|R|ICE -#38|Dark Banishing|C|ICE -#39|Incinerate|C|ICE -#40|Kjeldoran Royal Guard|R|ICE -#41|Flooded Woodlands|R|ICE -#42|Forbidden Lore|R|ICE -#43|Seraph|R|ICE -#44|Lightning Blow|R|ICE -#45|Stromgald Cabal|R|ICE -#46|Illusions of Grandeur|R|ICE -#47|Phantasmal Mount|U|ICE -#48|Shyft|R|ICE -#49|Krovikan Vampire|U|ICE -#50|Merieke Ri Berit|R|ICE -#51|Storm Spirit|R|ICE -#52|Lava Burst|C|ICE -#53|Veldt|R|ICE -#54|Binding Grasp|U|ICE -#55|Nature's Lore|U|ICE -#56|Soldevi Golem|R|ICE -#57|Dread Wight|R|ICE -#58|Hyalopterous Lemure|U|ICE -#59|Zuran Spellcaster|C|ICE -#60|Wind Spirit|U|ICE -#61|Kjeldoran Elite Guard|U|ICE -#62|Fyndhorn Elves|C|ICE -#63|Ice Floe|U|ICE -#64|Soldevi Simulacrum|U|ICE -#65|Hymn of Rebirth|U|ICE -#66|Mind Whip|R|ICE -#67|Illusionary Forces|C|ICE -#68|Polar Kraken|R|ICE -#69|Folk of the Pines|C|ICE -#70|Elkin Bottle|R|ICE -#71|Deflection|R|ICE -#72|Skull Catapult|U|ICE -#73|Adarkar Sentinel|U|ICE -#74|Blinking Spirit|R|ICE -#75|Order of the White Shield|U|ICE -#76|Staff of the Ages|R|ICE -#77|Elder Druid|R|ICE -#78|Scaled Wurm|C|ICE -#79|Goblin Mutant|U|ICE -#80|Hoar Shade|C|ICE -#81|Call to Arms|R|ICE -#82|Fumarole|U|ICE -#83|Enduring Renewal|R|ICE -#84|Karplusan Forest|R|ICE -#85|Pygmy Allosaurus|R|ICE -#86|Caribou Range|R|ICE -#87|Kjeldoran Frostbeast|U|ICE -#88|Ray of Command|C|ICE -#89|Dance of the Dead|U|ICE -#90|Knight of Stromgald|U|ICE -#91|Counterspell|C|ICE -#92|Vexing Arcanix|R|ICE -#93|Orcish Cannoneers|U|ICE -#94|Curse of Marit Lage|R|ICE -#95|Gangrenous Zombies|C|ICE -#96|Meteor Shower|C|ICE -#97|Soul Burn|C|ICE -#98|Minion of Tevesh Szat|R|ICE -#99|Balduvian Bears|C|ICE -#100|Celestial Sword|R|ICE -#101|Stone Spirit|U|ICE -#102|Zur's Weirding|R|ICE -#103|Pit Trap|U|ICE -#104|Woolly Mammoths|C|ICE -#105|Centaur Archer|U|ICE -#106|Tor Giant|C|ICE -#107|Sabretooth Tiger|C|ICE -#108|Goblin Lyre|R|ICE -#109|Fyndhorn Elder|U|ICE -#110|Brainstorm|C|ICE -#111|Spoils of War|R|ICE -#112|Walking Wall|U|ICE -#113|Dark Ritual|C|ICE -#114|Balduvian Barbarians|C|ICE -#115|Norritt|C|ICE -#116|Silver Erne|U|ICE -#117|Barbed Sextant|C|ICE -#118|Giant Trap Door Spider|U|ICE -#119|Wings of Aesthir|U|ICE -#120|Lim-Dul's Cohort|C|ICE -#121|Melee|U|ICE -#122|Baton of Morale|U|ICE -#123|Thunder Wall|U|ICE -#124|Pox|R|ICE -#125|Necropotence|R|ICE -#126|Moor Fiend|C|ICE -#127|Mountain Titan|R|ICE -#128|Timberline Ridge|R|ICE -#129|Woolly Spider|C|ICE -#130|Kjeldoran Dead|C|ICE -#131|Wall of Pine Needles|U|ICE -#132|Foul Familiar|C|ICE -#133|Pentagram of the Ages|R|ICE -#134|Vibrating Sphere|R|ICE -#135|Adarkar Wastes|R|ICE -#136|Halls of Mist|R|ICE -#137|Power Sink|C|ICE -#138|Krovikan Sorcerer|C|ICE -#139|Infernal Darkness|R|ICE -#140|Dreams of the Dead|U|ICE -#141|Demonic Consultation|U|ICE -#142|Flame Spirit|U|ICE -#143|Fanatical Fever|U|ICE -#144|Dwarven Armory|R|ICE -#145|Giant Growth|C|ICE -#146|Mind Warp|U|ICE -#147|Sea Spirit|U|ICE -#148|Vertigo|U|ICE -#149|Wall of Lava|U|ICE -#150|Jester's Mask|R|ICE -#151|Legions of Lim-Dul|C|ICE -#152|Flare|C|ICE -#153|Oath of Lim-Dul|R|ICE -#154|Diabolic Vision|U|ICE -#155|Sulfurous Springs|R|ICE -#156|Fyndhorn Pollen|R|ICE -#157|Magus of the Unseen|R|ICE -#158|Lost Order of Jarkeld|R|ICE -#159|Bone Shaman|C|ICE -#160|Gravebind|R|ICE -#161|Lim-Dul's Hex|U|ICE -#162|Hipparion|U|ICE -#163|Juniper Order Druid|C|ICE -#164|Aurochs|C|ICE -#165|Ice Cauldron|R|ICE -#166|Mind Ravel|C|ICE -#167|Dire Wolves|C|ICE -#168|Orcish Farmer|C|ICE -#169|Drought|U|ICE -#170|Freyalise's Charm|U|ICE -#171|Wild Growth|C|ICE -#172|Essence Vortex|U|ICE -#173|Stone Rain|C|ICE -#174|Total War|R|ICE -#175|Mountain Goat|C|ICE -#176|Lure|U|ICE -#177|Icy Prison|R|ICE -#178|Whalebone Glider|U|ICE -#179|Grizzled Wolverine|C|ICE -#180|Wall of Shields|U|ICE -#181|Order of the Sacred Torch|R|ICE -#182|Spoils of Evil|R|ICE -#183|Gorilla Pack|C|ICE -#184|Zuran Orb|U|ICE -#185|Mercenaries|R|ICE -#186|Illusionary Presence|R|ICE -#187|Pyknite|C|ICE -#188|Portent|C|ICE -#189|Balduvian Conjurer|U|ICE -#190|Orcish Squatters|R|ICE -#191|Urza's Bauble|U|ICE -#192|Brine Shaman|C|ICE -#193|Altar of Bone|R|ICE -#194|Infuse|C|ICE -#195|Brand of Ill Omen|R|ICE -#196|Krovikan Fetish|C|ICE -#197|Snow-Covered Swamp|U|ICE -#198|Freyalise Supplicant|U|ICE -#199|Chub Toad|C|ICE -#200|Essence Flare|C|ICE -#201|Iceberg|U|ICE -#202|Kjeldoran Warrior|C|ICE -#203|Tinder Wall|C|ICE -#204|Brushland|R|ICE -#205|War Chariot|U|ICE -#206|Karplusan Giant|U|ICE -#207|Glaciers|R|ICE -#208|Icequake|U|ICE -#209|Monsoon|R|ICE -#210|Orcish Healer|U|ICE -#211|Hecatomb|R|ICE -#212|Cold Snap|U|ICE -#213|Zuran Enchanter|C|ICE -#214|Soul Kiss|C|ICE -#215|Battle Cry|U|ICE -#216|Reclamation|R|ICE -#217|Enervate|C|ICE -#218|Thermokarst|U|ICE -#219|Earthlink|R|ICE -#220|Kjeldoran Skyknight|C|ICE -#221|Mesmeric Trance|R|ICE -#222|Glacial Wall|U|ICE -#223|Howl from Beyond|C|ICE -#224|Pestilence Rats|C|ICE -#225|Snow Fortress|R|ICE -#226|Anarchy|U|ICE -#227|Panic|C|ICE -#228|Crown of the Ages|R|ICE -#229|Chaos Lord|R|ICE -#230|Winter's Chill|R|ICE -#231|Word of Undoing|C|ICE -#232|Kjeldoran Skycaptain|U|ICE -#233|Mole Worms|U|ICE -#234|Naked Singularity|R|ICE -#235|Brown Ouphe|C|ICE -#236|Touch of Death|C|ICE -#237|Seizures|C|ICE -#238|Maddening Wind|U|ICE -#239|Shield of the Ages|U|ICE -#240|Hydroblast|C|ICE -#241|Regeneration|C|ICE -#242|Jeweled Amulet|U|ICE -#243|Goblin Snowman|U|ICE -#244|Battle Frenzy|C|ICE -#245|Snowblind|R|ICE -#246|Circle of Protection: Black|C|ICE -#247|Runed Arch|R|ICE -#248|Mistfolk|C|ICE -#249|Snow-Covered Island|U|ICE -#250|Infinite Hourglass|R|ICE -#251|Musician|R|ICE -#252|Disenchant|C|ICE -#253|Glacial Chasm|U|ICE -#254|Flow of Maggots|R|ICE -#255|Circle of Protection: Red|C|ICE -#256|Clairvoyance|C|ICE -#257|Soul Barrier|U|ICE -#258|Stench of Evil|U|ICE -#259|Elvish Healer|C|ICE -#260|Pyroblast|C|ICE -#261|Elemental Augury|R|ICE -#262|Krovikan Elementalist|U|ICE -#263|River Delta|R|ICE -#264|Snow-Covered Mountain|U|ICE -#265|Foxfire|C|ICE -#266|Rime Dryad|C|ICE -#267|Touch of Vitae|U|ICE -#268|Orcish Librarian|R|ICE -#269|Blizzard|R|ICE -#270|Orcish Lumberjack|C|ICE -#271|Orcish Conscripts|C|ICE -#272|Circle of Protection: Blue|C|ICE -#273|Ghostly Flame|R|ICE -#274|Aggression|U|ICE -#275|Goblin Sappers|C|ICE -#276|Balduvian Shaman|C|ICE -#277|Fear|C|ICE -#278|Songs of the Damned|C|ICE -#279|Shield Bearer|C|ICE -#280|Hematite Talisman|U|ICE -#281|Ray of Erasure|C|ICE -#282|Reality Twist|R|ICE -#283|Illusionary Wall|C|ICE -#284|Hot Springs|R|ICE -#285|Justice|U|ICE -#286|Shatter|C|ICE -#287|Errant Minion|C|ICE -#288|Fyndhorn Brownie|C|ICE -#289|Goblin Ski Patrol|C|ICE -#290|Updraft|U|ICE -#291|Mystic Remora|C|ICE -#292|Burnt Offering|C|ICE -#293|Adarkar Unicorn|C|ICE -#294|Whiteout|U|ICE -#295|Earthlore|C|ICE -#296|Withering Wisps|U|ICE -#297|Stonehands|C|ICE -#298|Black Scarab|U|ICE -#299|Arctic Foxes|C|ICE -#300|Sleight of Mind|U|ICE -#301|Conquer|U|ICE -#302|Cloak of Confusion|C|ICE -#303|Imposing Visage|C|ICE -#304|Venomous Breath|U|ICE -#305|Breath of Dreams|U|ICE -#306|Barbarian Guides|C|ICE -#307|Glacial Crevasses|R|ICE -#308|Amulet of Quoz|R|ICE -#309|Heal|C|ICE -#310|Warning|C|ICE -#311|Green Scarab|U|ICE -#312|Sacred Boon|U|ICE -#313|Aegis of the Meek|R|ICE -#314|Drift of the Dead|U|ICE -#315|Fyndhorn Bow|U|ICE -#316|Force Void|U|ICE -#317|Thoughtleech|U|ICE -#318|Circle of Protection: Green|C|ICE -#319|Snow Hound|U|ICE -#320|Snow-Covered Forest|U|ICE -#321|Prismatic Ward|C|ICE -#322|Leshrac's Rite|U|ICE -#323|Arcum's Weathervane|U|ICE -#324|Arcum's Whistle|U|ICE -#325|Arenson's Aura|C|ICE -#326|Errantry|C|ICE -#327|Kelsinko Ranger|C|ICE -#328|Avalanche|U|ICE -#329|Spectral Shield|U|ICE -#330|Blessed Wine|C|ICE -#331|Kjeldoran Guard|C|ICE -#332|Leshrac's Sigil|U|ICE -#333|Freyalise's Winds|R|ICE -#334|Word of Blasting|U|ICE -#335|Essence Filter|C|ICE -#336|Armor of Faith|C|ICE -#337|Snowfall|C|ICE -#338|Arcum's Sleigh|U|ICE -#339|Forgotten Lore|U|ICE -#340|Sunstone|U|ICE -#341|Chromatic Armor|R|ICE -#342|Rally|C|ICE -#343|Arnjlot's Ascent|C|ICE -#344|Death Ward|C|ICE -#345|Illusionary Terrain|U|ICE -#346|Tarpan|C|ICE -#347|Hallowed Ground|U|ICE -#348|Trailblazer|R|ICE -#349|Onyx Talisman|U|ICE -#350|Despotic Scepter|R|ICE -#351|Gaze of Pain|C|ICE -#352|Cooperation|C|ICE -#353|Red Scarab|U|ICE -#354|Snow Devil|C|ICE -#355|Blue Scarab|U|ICE -#356|Melting|U|ICE -#357|Circle of Protection: White|C|ICE -#358|Energy Storm|R|ICE -#359|Soldevi Machinist|U|ICE -#360|Snow-Covered Plains|U|ICE -#361|Fylgja|C|ICE -#362|White Scarab|U|ICE -#363|Mystic Might|R|ICE -#364|Game of Chaos|R|ICE -#365|Land Cap|R|ICE -#366|Nacre Talisman|U|ICE -#367|Malachite Talisman|U|ICE -#368|Lapis Lazuli Talisman|U|ICE -//Rank|Name|Rarity|Set -#1|Balance|R|4ED -#2|Dancing Scimitar|R|4ED -#3|Birds of Paradise|R|4ED -#4|Primal Clay|R|4ED -#5|Greed|R|4ED -#6|Control Magic|U|4ED -#7|Mind Twist|R|4ED -#8|Tetravus|R|4ED -#9|Mishra's Factory|U|4ED -#10|Air Elemental|U|4ED -#11|Water Elemental|U|4ED -#12|Sorceress Queen|R|4ED -#13|Elven Riders|U|4ED -#14|Triskelion|R|4ED -#15|Dragon Engine|R|4ED -#16|Ivory Tower|R|4ED -#17|Tempest Efreet|R|4ED -#18|Wall of Swords|U|4ED -#19|Mana Flare|R|4ED -#20|Psionic Entity|R|4ED -#21|Shivan Dragon|R|4ED -#22|Flying Carpet|R|4ED -#23|White Mana Battery|R|4ED -#24|Verduran Enchantress|R|4ED -#25|Sengir Vampire|U|4ED -#26|Desert Twister|U|4ED -#27|Elvish Archers|R|4ED -#28|Radjan Spirit|U|4ED -#29|Force of Nature|R|4ED -#30|Phantasmal Forces|U|4ED -#31|Serra Angel|U|4ED -#32|Hypnotic Specter|U|4ED -#33|Jayemdae Tome|R|4ED -#34|Armageddon|R|4ED -#35|White Knight|U|4ED -#36|Goblin King|R|4ED -#37|Earthquake|R|4ED -#38|Royal Assassin|R|4ED -#39|Lightning Bolt|C|4ED -#40|Orcish Artillery|U|4ED -#41|Inferno|R|4ED -#42|Llanowar Elves|C|4ED -#43|Fireball|C|4ED -#44|Uthden Troll|U|4ED -#45|Pirate Ship|R|4ED -#46|Phantom Monster|U|4ED -#47|Giant Spider|C|4ED -#48|Ghost Ship|U|4ED -#49|Gaea's Liege|R|4ED -#50|Sylvan Library|R|4ED -#51|Fire Elemental|U|4ED -#52|Black Knight|U|4ED -#53|Mahamoti Djinn|R|4ED -#54|Hurricane|U|4ED -#55|Pyrotechnics|U|4ED -#56|Wall of Air|U|4ED -#57|Terror|C|4ED -#58|Wrath of God|R|4ED -#59|Nightmare|R|4ED -#60|Killer Bees|U|4ED -#61|Swords to Plowshares|U|4ED -#62|Ball Lightning|R|4ED -#63|The Hive|R|4ED -#64|Disintegrate|C|4ED -#65|Lord of Atlantis|R|4ED -#66|Thicket Basilisk|U|4ED -#67|Counterspell|U|4ED -#68|Whirling Dervish|U|4ED -#69|Cockatrice|R|4ED -#70|Prodigal Sorcerer|C|4ED -#71|Uncle Istvan|U|4ED -#72|Clockwork Avian|R|4ED -#73|Aladdin's Ring|R|4ED -#74|Cosmic Horror|R|4ED -#75|Crusade|R|4ED -#76|Land Tax|R|4ED -#77|Brothers of Fire|C|4ED -#78|Osai Vultures|U|4ED -#79|Tsunami|U|4ED -#80|Earth Elemental|U|4ED -#81|Lord of the Pit|R|4ED -#82|Giant Growth|C|4ED -#83|Strip Mine|U|4ED -#84|Urza's Avenger|R|4ED -#85|Crimson Manticore|R|4ED -#86|Bad Moon|R|4ED -#87|Pestilence|C|4ED -#88|Scavenging Ghoul|U|4ED -#89|Bog Wraith|U|4ED -#90|Craw Wurm|C|4ED -#91|Obsianus Golem|U|4ED -#92|Millstone|R|4ED -#93|Northern Paladin|R|4ED -#94|Shapeshifter|U|4ED -#95|Jade Monolith|R|4ED -#96|Onulet|R|4ED -#97|Immolation|C|4ED -#98|Zombie Master|R|4ED -#99|Paralyze|C|4ED -#100|Savannah Lions|R|4ED -#101|Will o' the Wisp|R|4ED -#102|Channel|U|4ED -#103|Fellwar Stone|U|4ED -#104|Clay Statue|C|4ED -#105|War Mammoth|C|4ED -#106|Steal Artifact|U|4ED -#107|Animate Dead|U|4ED -#108|Dragon Whelp|U|4ED -#109|Helm of Chatzuk|R|4ED -#110|Drudge Skeletons|C|4ED -#111|Rod of Ruin|U|4ED -#112|Keldon Warlord|U|4ED -#113|Drain Life|C|4ED -#114|Fissure|C|4ED -#115|Grizzly Bears|C|4ED -#116|Time Elemental|R|4ED -#117|Divine Transformation|U|4ED -#118|Unstable Mutation|C|4ED -#119|Elder Land Wurm|R|4ED -#120|Diabolic Machine|U|4ED -#121|Brass Man|U|4ED -#122|Hill Giant|C|4ED -#123|Red Mana Battery|R|4ED -#124|Durkwood Boars|C|4ED -#125|Mana Short|R|4ED -#126|Hurloon Minotaur|C|4ED -#127|Zephyr Falcon|C|4ED -#128|Black Vise|U|4ED -#129|Wall of Ice|U|4ED -#130|Stone Giant|U|4ED -#131|Dark Ritual|C|4ED -#132|Ironroot Treefolk|C|4ED -#133|The Rack|U|4ED -#134|Nevinyrral's Disk|R|4ED -#135|Junun Efreet|U|4ED -#136|Spirit Shackle|U|4ED -#137|Living Artifact|R|4ED -#138|Mana Vault|R|4ED -#139|Yotian Soldier|C|4ED -#140|Frozen Shade|C|4ED -#141|Grapeshot Catapult|C|4ED -#142|Segovian Leviathan|U|4ED -#143|Bird Maiden|C|4ED -#144|Land Leeches|C|4ED -#145|Manabarbs|R|4ED -#146|Flood|C|4ED -#147|Mind Bomb|U|4ED -#148|Drain Power|R|4ED -#149|Blood Lust|C|4ED -#150|Carrion Ants|U|4ED -#151|Tawnos's Weaponry|U|4ED -#152|Bottle of Suleiman|R|4ED -#153|Untamed Wilds|U|4ED -#154|Black Mana Battery|R|4ED -#155|Erg Raiders|C|4ED -#156|Sindbad|U|4ED -#157|Ironclaw Orcs|C|4ED -#158|Weakness|C|4ED -#159|Clockwork Beast|R|4ED -#160|Unsummon|C|4ED -#161|Cave People|U|4ED -#162|Leviathan|R|4ED -#163|Detonate|U|4ED -#164|Xenic Poltergeist|R|4ED -#165|Ashnod's Battle Gear|U|4ED -#166|Vampire Bats|C|4ED -#167|Living Lands|R|4ED -#168|Giant Strength|C|4ED -#169|Colossus of Sardia|R|4ED -#170|Unholy Strength|C|4ED -#171|Scryb Sprites|C|4ED -#172|Spell Blast|C|4ED -#173|Ashes to Ashes|U|4ED -#174|Wall of Stone|U|4ED -#175|Cyclopean Mummy|C|4ED -#176|Sisters of the Flame|C|4ED -#177|Spirit Link|U|4ED -#178|Power Sink|C|4ED -#179|Wall of Dust|U|4ED -#180|Giant Tortoise|C|4ED -#181|Wall of Spears|C|4ED -#182|Howling Mine|R|4ED -#183|Iron Star|U|4ED -#184|Mesa Pegasus|C|4ED -#185|Wall of Brambles|U|4ED -#186|Abomination|U|4ED -#187|Bog Imp|C|4ED -#188|Scathe Zombies|C|4ED -#189|Holy Strength|C|4ED -#190|Blue Elemental Blast|C|4ED -#191|Word of Binding|C|4ED -#192|Meekstone|R|4ED -#193|Sunken City|C|4ED -#194|Orcish Oriflamme|U|4ED -#195|Web|R|4ED -#196|Green Mana Battery|R|4ED -#197|Gaseous Form|C|4ED -#198|Goblin Balloon Brigade|U|4ED -#199|Aladdin's Lamp|R|4ED -#200|Coral Helm|R|4ED -#201|Gray Ogre|C|4ED -#202|Wild Growth|C|4ED -#203|Ley Druid|U|4ED -#204|Sandstorm|C|4ED -#205|Eye for an Eye|R|4ED -#206|Righteousness|R|4ED -#207|Wall of Water|U|4ED -#208|Apprentice Wizard|C|4ED -#209|Disrupting Scepter|R|4ED -#210|Stone Rain|C|4ED -#211|Samite Healer|C|4ED -#212|Carnivorous Plant|C|4ED -#213|Stasis|R|4ED -#214|Cursed Land|U|4ED -#215|Murk Dwellers|C|4ED -#216|Conversion|U|4ED -#217|Shanodin Dryads|C|4ED -#218|Pradesh Gypsies|C|4ED -#219|Wall of Bone|U|4ED -#220|Battering Ram|C|4ED -#221|Island Fish Jasconius|R|4ED -#222|Deathgrip|U|4ED -#223|Flashfires|U|4ED -#224|Armageddon Clock|R|4ED -#225|Smoke|R|4ED -#226|Oasis|U|4ED -#227|Castle|U|4ED -#228|Power Surge|R|4ED -#229|Lost Soul|C|4ED -#230|Nafs Asp|C|4ED -#231|Winter Blast|U|4ED -#232|Dwarven Warriors|C|4ED -#233|Marsh Viper|C|4ED -#234|Mana Clash|R|4ED -#235|Twiddle|C|4ED -#236|Island Sanctuary|R|4ED -#237|Blight|U|4ED -#238|Rag Man|R|4ED -#239|Mons's Goblin Raiders|C|4ED -#240|Titania's Song|R|4ED -#241|Sunglasses of Urza|R|4ED -#242|Raise Dead|C|4ED -#243|Plague Rats|C|4ED -#244|Pikemen|C|4ED -#245|Personal Incarnation|R|4ED -#246|Goblin Rock Sled|C|4ED -#247|Hurkyl's Recall|R|4ED -#248|Circle of Protection: Red|C|4ED -#249|Angry Mob|U|4ED -#250|Kismet|U|4ED -#251|Crumble|U|4ED -#252|Disenchant|C|4ED -#253|Winds of Change|R|4ED -#254|Venom|C|4ED -#255|Wall of Fire|U|4ED -#256|Lifeforce|U|4ED -#257|Brainwash|C|4ED -#258|Red Elemental Blast|C|4ED -#259|Howl from Beyond|C|4ED -#260|Visions|U|4ED -#261|Fungusaur|R|4ED -#262|Eternal Warrior|C|4ED -#263|Circle of Protection: Black|C|4ED -#264|Chaoslace|R|4ED -#265|Mishra's War Machine|R|4ED -#266|Timber Wolves|R|4ED -#267|Thoughtlace|R|4ED -#268|Throne of Bone|U|4ED -#269|Fog|C|4ED -#270|Tundra Wolves|C|4ED -#271|Animate Artifact|U|4ED -#272|Burrowing|U|4ED -#273|Pearled Unicorn|C|4ED -#274|Wanderlust|U|4ED -#275|Magnetic Mountain|R|4ED -#276|Pit Scorpion|C|4ED -#277|Flight|C|4ED -#278|Lure|U|4ED -#279|Seeker|C|4ED -#280|Karma|U|4ED -#281|Fear|C|4ED -#282|Circle of Protection: Artifacts|U|4ED -#283|Siren's Call|U|4ED -#284|Morale|C|4ED -#285|Jandor's Saddlebags|R|4ED -#286|Nether Shadow|R|4ED -#287|Ankh of Mishra|R|4ED -#288|Tunnel|U|4ED -#289|Circle of Protection: Green|C|4ED -#290|The Brute|C|4ED -#291|Benalish Hero|C|4ED -#292|Regeneration|C|4ED -#293|Ornithopter|U|4ED -#294|Blue Ward|U|4ED -#295|Amulet of Kroog|C|4ED -#296|Tawnos's Wand|U|4ED -#297|Healing Salve|C|4ED -#298|Merfolk of the Pearl Trident|C|4ED -#299|Sea Serpent|C|4ED -#300|Power Leak|C|4ED -#301|Rebirth|R|4ED -#302|Tranquility|C|4ED -#303|Reverse Damage|R|4ED -#304|Stream of Life|C|4ED -#305|Ebony Horse|R|4ED -#306|Firebreathing|C|4ED -#307|Evil Presence|U|4ED -#308|Amrou Kithkin|C|4ED -#309|Ali Baba|U|4ED -#310|Crystal Rod|U|4ED -#311|Phantasmal Terrain|C|4ED -#312|Jump|C|4ED -#313|Sleight of Mind|R|4ED -#314|Circle of Protection: Blue|C|4ED -#315|Warp Artifact|R|4ED -#316|El-Hajjaj|R|4ED -#317|Gloom|U|4ED -#318|Wall of Wood|C|4ED -#319|Psychic Venom|C|4ED -#320|Shatter|C|4ED -#321|Energy Tap|C|4ED -#322|Alabaster Potion|C|4ED -#323|Marsh Gas|C|4ED -#324|Library of Leng|U|4ED -#325|Hurr Jackal|R|4ED -#326|Soul Net|U|4ED -#327|Holy Armor|C|4ED -#328|Energy Flux|U|4ED -#329|Simulacrum|U|4ED -#330|Circle of Protection: White|C|4ED -#331|Black Ward|U|4ED -#332|Aspect of Wolf|R|4ED -#333|Backfire|U|4ED -#334|Cursed Rack|U|4ED -#335|Kormus Bell|R|4ED -#336|Fortified Area|C|4ED -#337|Creature Bond|C|4ED -#338|Death Ward|C|4ED -#339|Dingus Egg|R|4ED -#340|Lifelace|R|4ED -#341|Celestial Prism|U|4ED -#342|Conservator|U|4ED -#343|Piety|C|4ED -#344|Magical Hack|R|4ED -#345|Purelace|R|4ED -#346|Feedback|U|4ED -#347|Wooden Sphere|U|4ED -#348|Red Ward|U|4ED -#349|Blessing|R|4ED -#350|Green Ward|U|4ED -#351|White Ward|U|4ED -#352|Erosion|C|4ED -#353|Volcanic Eruption|R|4ED -#354|Instill Energy|U|4ED -#355|Bronze Tablet|R|4ED -#356|Blue Mana Battery|R|4ED -#357|Glasses of Urza|U|4ED -#358|Winter Orb|R|4ED -#359|Lifetap|U|4ED -#360|Ivory Cup|U|4ED -#361|Relic Bind|R|4ED -#362|Animate Wall|R|4ED -#363|Deathlace|R|4ED -//Rank|Name|Rarity|Set -#1|Thrull Champion|U|FEM -#2|Thrull Retainer|U|FEM -#3|Thallid Devourer|U|FEM -#4|Breeding Pit|U|FEM -#5|Hymn to Tourach|C|FEM -#6|Necrite|C|FEM -#7|Derelor|U|FEM -#8|Armor Thrull|C|FEM -#9|Aeolipile|U|FEM -#10|Ebon Praetor|U|FEM -#11|Zelyon Sword|U|FEM -#12|Icatian Javelineers|C|FEM -#13|Mindstab Thrull|C|FEM -#14|Order of the Ebon Hand|C|FEM -#15|Order of Leitbur|C|FEM -#16|Hand of Justice|U|FEM -#17|Seasinger|U|FEM -#18|Ring of Renewal|U|FEM -#19|Thallid|C|FEM -#20|Goblin Warrens|U|FEM -#21|Feral Thallid|U|FEM -#22|Implements of Sacrifice|U|FEM -#23|Dwarven Catapult|U|FEM -#24|Thorn Thallid|C|FEM -#25|Goblin Grenade|C|FEM -#26|Elven Lyre|U|FEM -#27|Dwarven Lieutenant|U|FEM -#28|Spirit Shield|U|FEM -#29|River Merfolk|U|FEM -#30|Farrel's Mantle|U|FEM -#31|Icatian Town|U|FEM -#32|Night Soil|C|FEM -#33|Thelonite Druid|U|FEM -#34|Soul Exchange|U|FEM -#35|Vodalian Knights|U|FEM -#36|Elvish Farmer|U|FEM -#37|Dwarven Armorer|U|FEM -#38|Brassclaw Orcs|C|FEM -#39|Icatian Store|U|FEM -#40|Orcish Captain|U|FEM -#41|Elvish Hunter|C|FEM -#42|Ruins of Trokair|U|FEM -#43|Icatian Priest|U|FEM -#44|Icatian Lieutenant|U|FEM -#45|Draconian Cylix|U|FEM -#46|Spore Cloud|C|FEM -#47|Basal Thrull|C|FEM -#48|Homarid Shaman|U|FEM -#49|Icatian Skirmishers|U|FEM -#50|Dwarven Ruins|U|FEM -#51|Icatian Scout|C|FEM -#52|Goblin War Drums|C|FEM -#53|Ebon Stronghold|U|FEM -#54|Hollow Trees|U|FEM -#55|Deep Spawn|U|FEM -#56|Fungal Bloom|U|FEM -#57|Elven Fortress|C|FEM -#58|Bottomless Vault|U|FEM -#59|Initiates of the Ebon Hand|C|FEM -#60|Farrel's Zealot|C|FEM -#61|Conch Horn|U|FEM -#62|Elvish Scout|C|FEM -#63|Thelonite Monk|U|FEM -#64|Havenwood Battleground|U|FEM -#65|Spore Flower|U|FEM -#66|Delif's Cube|U|FEM -#67|Icatian Moneychanger|C|FEM -#68|Icatian Phalanx|U|FEM -#69|Orgg|U|FEM -#70|Combat Medic|C|FEM -#71|Homarid|C|FEM -#72|Tidal Influence|U|FEM -#73|Orcish Veteran|C|FEM -#74|Icatian Infantry|C|FEM -#75|Thrull Wizard|U|FEM -#76|Svyelunite Priest|U|FEM -#77|Homarid Spawning Bed|U|FEM -#78|Dwarven Soldier|C|FEM -#79|Vodalian Soldiers|C|FEM -#80|Raiding Party|U|FEM -#81|Balm of Restoration|U|FEM -#82|Orcish Spy|C|FEM -#83|Goblin Flotilla|U|FEM -#84|Rainbow Vale|U|FEM -#85|Goblin Chirurgeon|C|FEM -#86|Tourach's Gate|U|FEM -#87|Vodalian Mage|C|FEM -#88|Goblin Kites|U|FEM -#89|Farrelite Priest|U|FEM -#90|Tourach's Chant|U|FEM -#91|Homarid Warrior|C|FEM -#92|Merseine|C|FEM -#93|Thelon's Chant|U|FEM -#94|Thelon's Curse|U|FEM -#95|High Tide|C|FEM -#96|Svyelunite Temple|U|FEM -#97|Sand Silos|U|FEM -#98|Dwarven Hold|U|FEM -#99|Vodalian War Machine|U|FEM -#100|Heroism|U|FEM -#101|Tidal Flats|C|FEM -#102|Delif's Cone|C|FEM -//Rank|Name|Rarity|Set -#1|Inferno|U|DRK -#2|Maze of Ith|C|DRK -#3|Ghost Ship|C|DRK -#4|Fissure|C|DRK -#5|Ball Lightning|U|DRK -#6|Goblin Hero|C|DRK -#7|Barl's Cage|U|DRK -#8|Brothers of Fire|U|DRK -#9|Murk Dwellers|C|DRK -#10|Blood Moon|U|DRK -#11|Fellwar Stone|U|DRK -#12|Runesword|U|DRK -#13|Spitting Slug|U|DRK -#14|Scarwood Hag|U|DRK -#15|Flood|U|DRK -#16|Marsh Goblins|C|DRK -#17|Exorcist|U|DRK -#18|Land Leeches|C|DRK -#19|Coal Golem|U|DRK -#20|Diabolic Machine|U|DRK -#21|Banshee|U|DRK -#22|Living Armor|U|DRK -#23|Drowned|C|DRK -#24|Psychic Allergy|U|DRK -#25|Lurker|U|DRK -#26|Skull of Orm|U|DRK -#27|Frankenstein's Monster|U|DRK -#28|Marsh Viper|C|DRK -#29|Goblin Digging Team|C|DRK -#30|Giant Shark|C|DRK -#31|Rag Man|U|DRK -#32|Goblins of the Flarg|C|DRK -#33|Wormwood Treefolk|U|DRK -#34|Elves of Deep Shadow|U|DRK -#35|Uncle Istvan|U|DRK -#36|Scarwood Bandits|U|DRK -#37|Eater of the Dead|U|DRK -#38|Carnivorous Plant|C|DRK -#39|Cave People|U|DRK -#40|People of the Woods|U|DRK -#41|Curse Artifact|U|DRK -#42|Fire Drake|U|DRK -#43|Niall Silvain|U|DRK -#44|Preacher|U|DRK -#45|Eternal Flame|U|DRK -#46|Tangle Kelp|U|DRK -#47|Word of Binding|C|DRK -#48|The Fallen|U|DRK -#49|Standing Stones|U|DRK -#50|Bog Imp|C|DRK -#51|Leviathan|U|DRK -#52|Bone Flute|U|DRK -#53|Necropolis|U|DRK -#54|City of Shadows|U|DRK -#55|Safe Haven|U|DRK -#56|Sisters of the Flame|U|DRK -#57|Tracker|U|DRK -#58|Goblin Rock Sled|C|DRK -#59|Scarwood Goblins|C|DRK -#60|Ashes to Ashes|C|DRK -#61|Cleansing|U|DRK -#62|Witch Hunter|U|DRK -#63|Blood of the Martyr|U|DRK -#64|Goblin Wizard|U|DRK -#65|Orc General|U|DRK -#66|Pikemen|C|DRK -#67|Worms of the Earth|U|DRK -#68|Bog Rats|C|DRK -#69|War Barge|U|DRK -#70|Merfolk Assassin|U|DRK -#71|Marsh Gas|C|DRK -#72|Fountain of Youth|U|DRK -#73|Wand of Ith|U|DRK -#74|Mana Vortex|U|DRK -#75|Scavenger Folk|C|DRK -#76|Sunken City|C|DRK -#77|Book of Rass|U|DRK -#78|Venom|C|DRK -#79|Stone Calendar|U|DRK -#80|Morale|C|DRK -#81|Dark Heart of the Wood|C|DRK -#82|Knights of Thorn|U|DRK -#83|Goblin Shrine|C|DRK -#84|Apprentice Wizard|U|DRK -#85|Nameless Race|U|DRK -#86|Martyr's Cry|U|DRK -#87|Savaen Elves|C|DRK -#88|Dark Sphere|U|DRK -#89|Amnesia|U|DRK -#90|Fire and Brimstone|U|DRK -#91|Mana Clash|U|DRK -#92|Hidden Path|U|DRK -#93|Electric Eel|U|DRK -#94|Goblin Caves|C|DRK -#95|Deep Water|C|DRK -#96|Reflecting Mirror|U|DRK -#97|Holy Light|C|DRK -#98|Dust to Dust|C|DRK -#99|Gaea's Touch|C|DRK -#100|Angry Mob|U|DRK -#101|Season of the Witch|U|DRK -#102|Dance of Many|U|DRK -#103|Water Wurm|C|DRK -#104|Brainwash|C|DRK -#105|Erosion|C|DRK -#106|Festival|C|DRK -#107|Inquisition|C|DRK -#108|Scarecrow|U|DRK -#109|Tower of Coireall|U|DRK -#110|Fasting|U|DRK -#111|Riptide|C|DRK -#112|Squire|C|DRK -#113|Mind Bomb|U|DRK -#114|Tivadar's Crusade|U|DRK -#115|Miracle Worker|C|DRK -#116|Grave Robbers|U|DRK -#117|Sorrow's Path|U|DRK -#118|Tormod's Crypt|U|DRK -#119|Whippoorwill|U|DRK -//Rank|Name|Rarity|Set -#1|Bronze Horse|R|LEG -#2|Gwendlyn Di Corci|R|LEG -#3|Spinal Villain|R|LEG -#4|Livonya Silone|R|LEG -#5|Boris Devilboon|R|LEG -#6|Adun Oakenshield|R|LEG -#7|Acid Rain|R|LEG -#8|Quarum Trench Gnomes|R|LEG -#9|Invoke Prejudice|R|LEG -#10|Hell's Caretaker|R|LEG -#11|Hellfire|R|LEG -#12|Sylvan Library|U|LEG -#13|Tor Wauki|U|LEG -#14|Lesser Werewolf|U|LEG -#15|Evil Eye of Orms by Gore|U|LEG -#16|Sunastian Falconer|U|LEG -#17|Hazezon Tamar|R|LEG -#18|Beasts of Bogardan|U|LEG -#19|Craw Giant|U|LEG -#20|Chain Lightning|C|LEG -#21|The Abyss|R|LEG -#22|Riven Turnbull|U|LEG -#23|Greater Realm of Preservation|U|LEG -#24|Tetsuo Umezawa|R|LEG -#25|Karakas|U|LEG -#26|The Lady of the Mountain|U|LEG -#27|Firestorm Phoenix|R|LEG -#28|Crimson Manticore|R|LEG -#29|Moat|R|LEG -#30|Mirror Universe|R|LEG -#31|Nether Void|R|LEG -#32|Angus Mackenzie|R|LEG -#33|Mana Drain|U|LEG -#34|Ramses Overdark|R|LEG -#35|Sivitri Scarzam|U|LEG -#36|Master of the Hunt|R|LEG -#37|Lady Evangela|R|LEG -#38|Pyrotechnics|C|LEG -#39|Lady Orca|U|LEG -#40|Segovian Leviathan|U|LEG -#41|Imprison|R|LEG -#42|Divine Transformation|R|LEG -#43|Nebuchadnezzar|R|LEG -#44|Jacques le Vert|R|LEG -#45|Wall of Putrid Flesh|U|LEG -#46|Axelrod Gunnarson|R|LEG -#47|Elder Land Wurm|R|LEG -#48|Reverberation|R|LEG -#49|Tuknir Deathlock|R|LEG -#50|Fallen Angel|U|LEG -#51|Puppet Master|U|LEG -#52|Wall of Dust|U|LEG -#53|Knowledge Vault|R|LEG -#54|Rabid Wombat|U|LEG -#55|Wall of Opposition|R|LEG -#56|Kobold Drill Sergeant|U|LEG -#57|Concordant Crossroads|R|LEG -#58|Vampire Bats|C|LEG -#59|Sol'kanar the Swamp King|R|LEG -#60|Pendelhaven|U|LEG -#61|Ur-Drago|R|LEG -#62|Infernal Medusa|U|LEG -#63|Halfdane|R|LEG -#64|Land Tax|U|LEG -#65|Land Equilibrium|R|LEG -#66|Rasputin Dreamweaver|R|LEG -#67|Gosta Dirk|R|LEG -#68|Abomination|U|LEG -#69|Jasmine Boreal|U|LEG -#70|Kei Takahashi|R|LEG -#71|Brine Hag|U|LEG -#72|Dakkon Blackblade|R|LEG -#73|Raging Bull|C|LEG -#74|Rohgahh of Kher Keep|R|LEG -#75|Palladia-Mors|R|LEG -#76|Vaevictis Asmadi|R|LEG -#77|Serpent Generator|R|LEG -#78|Bartel Runeaxe|R|LEG -#79|Kobold Taskmaster|U|LEG -#80|Living Plane|R|LEG -#81|Horn of Deafening|R|LEG -#82|Chromium|R|LEG -#83|The Brute|C|LEG -#84|Mountain Yeti|U|LEG -#85|Xira Arien|R|LEG -#86|Time Elemental|R|LEG -#87|Shimian Night Stalker|U|LEG -#88|Immolation|C|LEG -#89|Ring of Immortals|R|LEG -#90|Lord Magnus|U|LEG -#91|Juxtapose|R|LEG -#92|Azure Drake|U|LEG -#93|Falling Star|R|LEG -#94|The Tabernacle at Pendrell Vale|R|LEG -#95|Ragnar|R|LEG -#96|Elven Riders|R|LEG -#97|Jedit Ojanen|U|LEG -#98|Gabriel Angelfire|R|LEG -#99|Princess Lucrezia|U|LEG -#100|Stangg|R|LEG -#101|Gauntlets of Chaos|R|LEG -#102|Cyclopean Mummy|C|LEG -#103|Blazing Effigy|C|LEG -#104|Blood Lust|U|LEG -#105|Triassic Egg|R|LEG -#106|Chains of Mephistopheles|R|LEG -#107|Whirling Dervish|U|LEG -#108|Caverns of Despair|R|LEG -#109|Greed|R|LEG -#110|Fire Sprites|C|LEG -#111|Sir Shandlar of Eberyn|U|LEG -#112|Marhault Elsdragon|U|LEG -#113|Cleanse|R|LEG -#114|The Wretched|R|LEG -#115|Frost Giant|U|LEG -#116|Walking Dead|C|LEG -#117|Psionic Entity|R|LEG -#118|Cocoon|U|LEG -#119|Killer Bees|R|LEG -#120|Spirit Link|U|LEG -#121|Mold Demon|R|LEG -#122|Thunder Spirit|R|LEG -#123|North Star|R|LEG -#124|Carrion Ants|R|LEG -#125|Moss Monster|C|LEG -#126|Boomerang|C|LEG -#127|Jerrard of the Closed Fist|U|LEG -#128|Wall of Shadows|C|LEG -#129|Kasimir the Lone Wolf|U|LEG -#130|Life Matrix|R|LEG -#131|Zephyr Falcon|C|LEG -#132|Heaven's Gate|U|LEG -#133|Pavel Maliki|U|LEG -#134|Arcades Sabboth|R|LEG -#135|Untamed Wilds|U|LEG -#136|Spectral Cloak|U|LEG -#137|Eureka|R|LEG -#138|Johan|R|LEG -#139|Planar Gate|R|LEG -#140|Storm World|R|LEG -#141|Giant Turtle|C|LEG -#142|Tundra Wolves|C|LEG -#143|Remove Soul|C|LEG -#144|Ayesha Tanaka|R|LEG -#145|Telekinesis|R|LEG -#146|Kobold Overlord|R|LEG -#147|Elder Spawn|R|LEG -#148|Barktooth Warbeard|U|LEG -#149|Sentinel|R|LEG -#150|Wall of Heat|C|LEG -#151|Sword of the Ages|R|LEG -#152|Jovial Evil|R|LEG -#153|Hammerheim|U|LEG -#154|Al-abara's Carpet|R|LEG -#155|Giant Strength|C|LEG -#156|Demonic Torment|U|LEG -#157|All Hallow's Eve|R|LEG -#158|Wolverine Pack|C|LEG -#159|Tobias Andrion|U|LEG -#160|Underworld Dreams|U|LEG -#161|Recall|R|LEG -#162|Hornet Cobra|C|LEG -#163|Gravity Sphere|R|LEG -#164|Arboria|U|LEG -#165|Winds of Change|U|LEG -#166|Nicol Bolas|R|LEG -#167|Reincarnation|U|LEG -#168|Wall of Wonder|U|LEG -#169|Petra Sphinx|R|LEG -#170|Psychic Purge|C|LEG -#171|Horror of Horrors|U|LEG -#172|Durkwood Boars|C|LEG -#173|Rubinia Soulsinger|R|LEG -#174|Willow Satyr|R|LEG -#175|Lady Caleria|R|LEG -#176|Wall of Earth|C|LEG -#177|Tempest Efreet|R|LEG -#178|Mana Matrix|R|LEG -#179|Ramirez DePietro|U|LEG -#180|Glyph of Destruction|C|LEG -#181|Akron Legionnaire|R|LEG -#182|Hunding Gjornersen|U|LEG -#183|Righteous Avengers|U|LEG -#184|Arena of the Ancients|R|LEG -#185|Floral Spuzzem|U|LEG -#186|Osai Vultures|C|LEG -#187|Marble Priest|U|LEG -#188|Forethought Amulet|R|LEG -#189|Wall of Vapor|C|LEG -#190|Teleport|R|LEG -#191|Winter Blast|R|LEG -#192|Lost Soul|C|LEG -#193|Angelic Voices|R|LEG -#194|Silhouette|U|LEG -#195|Ichneumon Druid|U|LEG -#196|Active Volcano|C|LEG -#197|Kry Shield|U|LEG -#198|Part Water|U|LEG -#199|Torsten Von Ursus|U|LEG -#200|Land's Edge|R|LEG -#201|Cat Warriors|C|LEG -#202|D'Avenant Archer|C|LEG -#203|Force Spike|C|LEG -#204|Red Mana Battery|U|LEG -#205|Takklemaggot|U|LEG -#206|Emerald Dragonfly|C|LEG -#207|Wood Elemental|R|LEG -#208|Aerathi Berserker|U|LEG -#209|Energy Tap|C|LEG -#210|Syphon Soul|C|LEG -#211|Barbary Apes|C|LEG -#212|Cosmic Horror|R|LEG -#213|Spiritual Sanctuary|R|LEG -#214|Disharmony|R|LEG -#215|Pixie Queen|R|LEG -#216|Presence of the Master|U|LEG -#217|Voodoo Doll|R|LEG -#218|Storm Seeker|U|LEG -#219|Infinite Authority|R|LEG -#220|Spirit Shackle|C|LEG -#221|Keepers of the Faith|C|LEG -#222|Crookshank Kobolds|C|LEG -#223|Backdraft|U|LEG -#224|Relic Barrier|U|LEG -#225|Urborg|U|LEG -#226|Mountain Stronghold|U|LEG -#227|Radjan Spirit|U|LEG -#228|Kobolds of Kher Keep|C|LEG -#229|Subdue|C|LEG -#230|Clergy of the Holy Nimbus|C|LEG -#231|Backfire|U|LEG -#232|Tolaria|U|LEG -#233|Kismet|U|LEG -#234|Typhoon|R|LEG -#235|Headless Horseman|C|LEG -#236|Primordial Ooze|U|LEG -#237|Unholy Citadel|U|LEG -#238|Ivory Guardians|U|LEG -#239|Enchanted Being|C|LEG -#240|Crimson Kobolds|C|LEG -#241|Hyperion Blacksmith|U|LEG -#242|In the Eye of Chaos|R|LEG -#243|Ghosts of the Damned|C|LEG -#244|Giant Slug|C|LEG -#245|Rapid Fire|R|LEG -#246|Dream Coat|U|LEG -#247|Divine Intervention|R|LEG -#248|Wall of Light|U|LEG -#249|Green Mana Battery|U|LEG -#250|Reset|U|LEG -#251|Black Mana Battery|U|LEG -#252|Gaseous Form|C|LEG -#253|Darkness|C|LEG -#254|Transmutation|C|LEG -#255|Wall of Tombstones|U|LEG -#256|Pradesh Gypsies|U|LEG -#257|White Mana Battery|U|LEG -#258|Revelation|R|LEG -#259|Blue Mana Battery|U|LEG -#260|Pit Scorpion|C|LEG -#261|Wall of Caltrops|C|LEG -#262|Alchor's Tomb|R|LEG -#263|Great Defender|U|LEG -#264|Visions|U|LEG -#265|Aisling Leprechaun|C|LEG -#266|Great Wall|U|LEG -#267|Avoid Fate|C|LEG -#268|Life Chisel|U|LEG -#269|Fortified Area|U|LEG -#270|Rebirth|R|LEG -#271|Devouring Deep|C|LEG -#272|Venarian Gold|C|LEG -#273|Hell Swarm|C|LEG -#274|Lifeblood|R|LEG -#275|Amrou Kithkin|C|LEG -#276|Alabaster Potion|C|LEG -#277|Seeker|U|LEG -#278|Glyph of Doom|C|LEG -#279|Anti-Magic Aura|C|LEG -#280|Glyph of Reincarnation|C|LEG -#281|Undertow|U|LEG -#282|Shelkin Brownie|C|LEG -#283|Sea Kings' Blessing|U|LEG -#284|Eternal Warrior|U|LEG -#285|Seafarer's Quay|U|LEG -#286|Field of Dreams|R|LEG -#287|Nova Pentacle|R|LEG -#288|Flash Counter|C|LEG -#289|Dwarven Song|U|LEG -#290|Adventurers' Guildhouse|U|LEG -#291|Holy Day|C|LEG -#292|Shield Wall|U|LEG -#293|Remove Enchantments|C|LEG -#294|Touch of Darkness|U|LEG -#295|Divine Offering|C|LEG -#296|Deadfall|U|LEG -#297|Enchantment Alteration|C|LEG -#298|Equinox|C|LEG -#299|Glyph of Life|C|LEG -#300|Glyph of Delusion|C|LEG -#301|Cathedral of Serra|U|LEG -#302|Flash Flood|C|LEG -#303|Feint|C|LEG -#304|Blight|U|LEG -#305|Relic Bind|U|LEG -#306|Sylvan Paradise|U|LEG -#307|Crevasse|U|LEG -#308|Indestructible Aura|C|LEG -#309|Rust|C|LEG -#310|Quagmire|U|LEG -//Rank|Name|Rarity|Set -#1|Royal Assassin|R|3ED -#2|Underground Sea|R|3ED -#3|Mahamoti Djinn|R|3ED -#4|Birds of Paradise|R|3ED -#5|Badlands|R|3ED -#6|Veteran Bodyguard|R|3ED -#7|Dancing Scimitar|R|3ED -#8|Dragon Engine|R|3ED -#9|Serra Angel|U|3ED -#10|Braingeyser|R|3ED -#11|Air Elemental|U|3ED -#12|Lord of Atlantis|R|3ED -#13|Vesuvan Doppelganger|R|3ED -#14|Lightning Bolt|C|3ED -#15|Pirate Ship|R|3ED -#16|Force of Nature|R|3ED -#17|Uthden Troll|U|3ED -#18|Swords to Plowshares|U|3ED -#19|Sol Ring|U|3ED -#20|Control Magic|U|3ED -#21|Sengir Vampire|U|3ED -#22|Clockwork Beast|R|3ED -#23|Terror|C|3ED -#24|Hypnotic Specter|U|3ED -#25|Plateau|R|3ED -#26|Fireball|C|3ED -#27|Scavenging Ghoul|U|3ED -#28|Demonic Hordes|R|3ED -#29|Lord of the Pit|R|3ED -#30|Prodigal Sorcerer|C|3ED -#31|Volcanic Island|R|3ED -#32|Fire Elemental|U|3ED -#33|Wrath of God|R|3ED -#34|Thicket Basilisk|U|3ED -#35|Rod of Ruin|U|3ED -#36|Black Knight|U|3ED -#37|Bog Wraith|U|3ED -#38|Roc of Kher Ridges|R|3ED -#39|Disintegrate|C|3ED -#40|Counterspell|U|3ED -#41|Fork|R|3ED -#42|Orcish Artillery|U|3ED -#43|White Knight|U|3ED -#44|Giant Spider|C|3ED -#45|Desert Twister|U|3ED -#46|Obsianus Golem|U|3ED -#47|Pestilence|C|3ED -#48|Water Elemental|U|3ED -#49|Balance|R|3ED -#50|Earthquake|R|3ED -#51|Erg Raiders|C|3ED -#52|Nevinyrral's Disk|R|3ED -#53|Clone|U|3ED -#54|Juggernaut|U|3ED -#55|Paralyze|C|3ED -#56|Regrowth|U|3ED -#57|Castle|U|3ED -#58|Elvish Archers|R|3ED -#59|Tropical Island|R|3ED -#60|Hill Giant|C|3ED -#61|Phantom Monster|U|3ED -#62|Black Vise|U|3ED -#63|Earth Elemental|U|3ED -#64|Hurricane|U|3ED -#65|Dragon Whelp|U|3ED -#66|Will o' the Wisp|R|3ED -#67|Llanowar Elves|C|3ED -#68|Primal Clay|R|3ED -#69|Demonic Tutor|U|3ED -#70|Channel|U|3ED -#71|Weakness|C|3ED -#72|Unsummon|C|3ED -#73|Drudge Skeletons|C|3ED -#74|Drain Life|C|3ED -#75|Sleight of Mind|R|3ED -#76|Kird Ape|C|3ED -#77|Bad Moon|R|3ED -#78|Aladdin's Ring|R|3ED -#79|Mana Vault|R|3ED -#80|Granite Gargoyle|R|3ED -#81|Serendib Efreet|R|3ED -#82|Personal Incarnation|R|3ED -#83|Disrupting Scepter|R|3ED -#84|Verduran Enchantress|R|3ED -#85|Armageddon Clock|R|3ED -#86|Flashfires|U|3ED -#87|Bayou|R|3ED -#88|Tundra|R|3ED -#89|Mind Twist|R|3ED -#90|Goblin King|R|3ED -#91|Mishra's War Machine|R|3ED -#92|Gaea's Liege|R|3ED -#93|Phantasmal Forces|U|3ED -#94|Stone Giant|U|3ED -#95|Nettling Imp|U|3ED -#96|Grizzly Bears|C|3ED -#97|Wall of Water|U|3ED -#98|Power Sink|C|3ED -#99|Scrubland|R|3ED -#100|Brass Man|U|3ED -#101|Shivan Dragon|R|3ED -#102|Nightmare|R|3ED -#103|War Mammoth|C|3ED -#104|Zombie Master|R|3ED -#105|Armageddon|R|3ED -#106|Sedge Troll|R|3ED -#107|Ankh of Mishra|R|3ED -#108|Animate Dead|U|3ED -#109|Ironroot Treefolk|C|3ED -#110|Dark Ritual|C|3ED -#111|Sorceress Queen|R|3ED -#112|Wheel of Fortune|R|3ED -#113|Mana Short|R|3ED -#114|Ivory Tower|R|3ED -#115|Living Wall|U|3ED -#116|Volcanic Eruption|R|3ED -#117|Wall of Bone|U|3ED -#118|Copy Artifact|R|3ED -#119|Hurloon Minotaur|C|3ED -#120|Living Lands|R|3ED -#121|Craw Wurm|C|3ED -#122|Nether Shadow|R|3ED -#123|Unholy Strength|C|3ED -#124|Taiga|R|3ED -#125|Rocket Launcher|R|3ED -#126|Hurkyl's Recall|R|3ED -#127|Siren's Call|U|3ED -#128|Karma|U|3ED -#129|Bottle of Suleiman|R|3ED -#130|Cockatrice|R|3ED -#131|Wall of Fire|U|3ED -#132|Howl from Beyond|C|3ED -#133|Howling Mine|R|3ED -#134|Giant Growth|C|3ED -#135|Fungusaur|R|3ED -#136|Frozen Shade|C|3ED -#137|Northern Paladin|R|3ED -#138|Sea Serpent|C|3ED -#139|Keldon Warlord|U|3ED -#140|Jayemdae Tome|R|3ED -#141|Millstone|R|3ED -#142|Savannah Lions|R|3ED -#143|Meekstone|R|3ED -#144|Basalt Monolith|U|3ED -#145|Psychic Venom|C|3ED -#146|Raise Dead|C|3ED -#147|Steal Artifact|U|3ED -#148|Samite Healer|C|3ED -#149|Timber Wolves|R|3ED -#150|Onulet|R|3ED -#151|Shatterstorm|U|3ED -#152|Scryb Sprites|C|3ED -#153|Scathe Zombies|C|3ED -#154|Wall of Brambles|U|3ED -#155|Unstable Mutation|C|3ED -#156|Dwarven Warriors|C|3ED -#157|Pearled Unicorn|C|3ED -#158|Righteousness|R|3ED -#159|Wall of Air|U|3ED -#160|Conversion|U|3ED -#161|Crusade|R|3ED -#162|Wall of Stone|U|3ED -#163|Resurrection|U|3ED -#164|Deathgrip|U|3ED -#165|Mesa Pegasus|C|3ED -#166|Ley Druid|U|3ED -#167|Gray Ogre|C|3ED -#168|Goblin Balloon Brigade|U|3ED -#169|Rock Hydra|R|3ED -#170|Wild Growth|C|3ED -#171|Circle of Protection: Red|C|3ED -#172|Drain Power|R|3ED -#173|Blessing|R|3ED -#174|Power Surge|R|3ED -#175|Atog|C|3ED -#176|Aspect of Wolf|R|3ED -#177|Kormus Bell|R|3ED -#178|Wall of Swords|U|3ED -#179|Smoke|R|3ED -#180|Merfolk of the Pearl Trident|C|3ED -#181|Stone Rain|C|3ED -#182|Mons's Goblin Raiders|C|3ED -#183|Shatter|C|3ED -#184|Lure|U|3ED -#185|Ebony Horse|R|3ED -#186|Blue Elemental Blast|C|3ED -#187|Simulacrum|U|3ED -#188|Fastbond|R|3ED -#189|Darkpact|R|3ED -#190|Warp Artifact|R|3ED -#191|Dwarven Weaponsmith|U|3ED -#192|Benalish Hero|C|3ED -#193|Plague Rats|C|3ED -#194|The Rack|U|3ED -#195|The Hive|R|3ED -#196|Evil Presence|U|3ED -#197|Ornithopter|U|3ED -#198|Disenchant|C|3ED -#199|Spell Blast|C|3ED -#200|Dingus Egg|R|3ED -#201|Crumble|U|3ED -#202|El-Hajjaj|R|3ED -#203|Savannah|R|3ED -#204|Red Elemental Blast|C|3ED -#205|Orcish Oriflamme|U|3ED -#206|Mijae Djinn|R|3ED -#207|Shanodin Dryads|C|3ED -#208|Phantasmal Terrain|C|3ED -#209|Instill Energy|U|3ED -#210|Wall of Ice|U|3ED -#211|Cursed Land|U|3ED -#212|Wanderlust|U|3ED -#213|Reverse Damage|R|3ED -#214|Jade Monolith|R|3ED -#215|Sacrifice|U|3ED -#216|Energy Flux|U|3ED -#217|Island Fish Jasconius|R|3ED -#218|Earthbind|C|3ED -#219|Fog|C|3ED -#220|Stasis|R|3ED -#221|Wall of Wood|C|3ED -#222|Firebreathing|C|3ED -#223|Deathlace|R|3ED -#224|Mana Flare|R|3ED -#225|Circle of Protection: Black|C|3ED -#226|Fear|C|3ED -#227|Tsunami|U|3ED -#228|Jandor's Ring|R|3ED -#229|Feedback|U|3ED -#230|Winter Orb|R|3ED -#231|Kudzu|R|3ED -#232|Black Ward|U|3ED -#233|Holy Strength|C|3ED -#234|Gloom|U|3ED -#235|Jump|C|3ED -#236|Circle of Protection: Blue|C|3ED -#237|Island Sanctuary|R|3ED -#238|Reconstruction|C|3ED -#239|Titania's Song|R|3ED -#240|Lifeforce|U|3ED -#241|Circle of Protection: Green|C|3ED -#242|Magnetic Mountain|R|3ED -#243|Flying Carpet|R|3ED -#244|Flight|C|3ED -#245|Glasses of Urza|U|3ED -#246|Thoughtlace|R|3ED -#247|Holy Armor|C|3ED -#248|Eye for an Eye|R|3ED -#249|Farmstead|R|3ED -#250|Tranquility|C|3ED -#251|Power Leak|C|3ED -#252|Healing Salve|C|3ED -#253|Stream of Life|C|3ED -#254|Animate Wall|R|3ED -#255|Iron Star|U|3ED -#256|Creature Bond|C|3ED -#257|Regeneration|C|3ED -#258|Soul Net|U|3ED -#259|Death Ward|C|3ED -#260|Reverse Polarity|U|3ED -#261|Circle of Protection: White|C|3ED -#262|Throne of Bone|U|3ED -#263|Tunnel|U|3ED -#264|Library of Leng|U|3ED -#265|Burrowing|U|3ED -#266|Lifelace|R|3ED -#267|Lance|U|3ED -#268|White Ward|U|3ED -#269|Guardian Angel|C|3ED -#270|Red Ward|U|3ED -#271|Magical Hack|R|3ED -#272|Wooden Sphere|U|3ED -#273|Purelace|R|3ED -#274|Conservator|U|3ED -#275|Sunglasses of Urza|R|3ED -#276|Living Artifact|R|3ED -#277|Aladdin's Lamp|R|3ED -#278|Animate Artifact|U|3ED -#279|Demonic Attorney|R|3ED -#280|Jandor's Saddlebags|R|3ED -#281|Lifetap|U|3ED -#282|Contract from Below|R|3ED -#283|Celestial Prism|U|3ED -#284|Ivory Cup|U|3ED -#285|Web|R|3ED -#286|Crystal Rod|U|3ED -#287|Manabarbs|R|3ED -#288|Green Ward|U|3ED -#289|Helm of Chatzuk|R|3ED -#290|Blue Ward|U|3ED -#291|Chaoslace|R|3ED -//Rank|Name|Rarity|Set -#1|Yawgmoth Demon|U|ATQ -#2|Shapeshifter|U|ATQ -#3|Mishra's Workshop|U|ATQ -#4|Mishra's Factory|U|ATQ -#5|Shatterstorm|U|ATQ -#6|Primal Clay|U|ATQ -#7|Rocket Launcher|U|ATQ -#8|Urza's Avenger|U|ATQ -#9|Su-Chi|U|ATQ -#10|Onulet|U|ATQ -#11|Golgothian Sylex|U|ATQ -#12|Millstone|U|ATQ -#13|Strip Mine|U|ATQ -#14|Clockwork Avian|U|ATQ -#15|Colossus of Sardia|U|ATQ -#16|Tetravus|U|ATQ -#17|Clay Statue|C|ATQ -#18|Ivory Tower|U|ATQ -#19|The Rack|U|ATQ -#20|Triskelion|U|ATQ -#21|Dragon Engine|C|ATQ -#22|Candelabra of Tawnos|U|ATQ -#23|Citanul Druid|U|ATQ -#24|Gaea's Avenger|U|ATQ -#25|Coral Helm|U|ATQ -#26|Grapeshot Catapult|C|ATQ -#27|Power Artifact|U|ATQ -#28|Yotian Soldier|C|ATQ -#29|Transmute Artifact|U|ATQ -#30|Ornithopter|C|ATQ -#31|Mightstone|U|ATQ -#32|Weakstone|U|ATQ -#33|Atog|C|ATQ -#34|Ashnod's Battle Gear|U|ATQ -#35|Tawnos's Weaponry|U|ATQ -#36|Tawnos's Coffin|U|ATQ -#37|Wall of Spears|U|ATQ -#38|Titania's Song|U|ATQ -#39|Hurkyl's Recall|U|ATQ -#40|Ashnod's Transmogrant|U|ATQ -#41|Urza's Mine|C|ATQ -#42|Detonate|U|ATQ -#43|Argothian Treefolk|C|ATQ -#44|Urza's Tower|C|ATQ -#45|Jalum Tome|U|ATQ -#46|Tawnos's Wand|U|ATQ -#47|Obelisk of Undoing|U|ATQ -#48|Feldon's Cane|C|ATQ -#49|Argothian Pixies|C|ATQ -#50|Martyrs of Korlis|U|ATQ -#51|Xenic Poltergeist|U|ATQ -#52|Armageddon Clock|U|ATQ -#53|Bronze Tablet|U|ATQ -#54|Circle of Protection: Artifacts|U|ATQ -#55|Ashnod's Altar|U|ATQ -#56|Urza's Power Plant|C|ATQ -#57|Powerleech|U|ATQ -#58|Energy Flux|U|ATQ -#59|Battering Ram|C|ATQ -#60|Priest of Yawgmoth|C|ATQ -#61|Cursed Rack|C|ATQ -#62|Staff of Zegon|C|ATQ -#63|Urza's Miter|U|ATQ -#64|Argivian Archaeologist|U|ATQ -#65|Mishra's War Machine|U|ATQ -#66|Goblin Artisans|U|ATQ -#67|Dwarven Weaponsmith|U|ATQ -#68|Phyrexian Gremlins|C|ATQ -#69|Gate to Phyrexia|U|ATQ -#70|Amulet of Kroog|C|ATQ -#71|Urza's Chalice|C|ATQ -#72|Argivian Blacksmith|C|ATQ -#73|Artifact Blast|C|ATQ -#74|Orcish Mechanics|C|ATQ -#75|Damping Field|U|ATQ -#76|Tablet of Epityr|C|ATQ -#77|Sage of Lat-Nam|C|ATQ -#78|Crumble|C|ATQ -#79|Reconstruction|C|ATQ -#80|Artifact Possession|C|ATQ -#81|Artifact Ward|C|ATQ -#82|Haunting Wind|U|ATQ -#83|Rakalite|U|ATQ -#84|Drafna's Restoration|C|ATQ -#85|Reverse Polarity|C|ATQ -//Rank|Name|Rarity|Set -#1|Juzam Djinn|U|ARN -#2|Library of Alexandria|U|ARN -#3|Ali from Cairo|U|ARN -#4|Serendib Efreet|U|ARN -#5|Oubliette|C|ARN -#6|Ifh-Biff Efreet|U|ARN -#7|Sorceress Queen|U|ARN -#8|Serendib Djinn|U|ARN -#9|Erhnam Djinn|U|ARN -#10|Aladdin's Ring|U|ARN -#11|Khabal Ghoul|U|ARN -#12|Old Man of the Sea|U|ARN -#13|Kird Ape|C|ARN -#14|Erg Raiders|C|ARN -#15|Mijae Djinn|U|ARN -#16|Bazaar of Baghdad|U|ARN -#17|Singing Tree|U|ARN -#18|Cuombajj Witches|C|ARN -#19|Rukh Egg|C|ARN -#20|Desert Twister|U|ARN -#21|Ydwen Efreet|U|ARN -#22|Dancing Scimitar|U|ARN -#23|Diamond Valley|U|ARN -#24|Island of Wak-Wak|U|ARN -#25|City of Brass|U|ARN -#26|Desert|C|ARN -#27|Flying Men|C|ARN -#28|Junun Efreet|U|ARN -#29|Jihad|U|ARN -#30|Unstable Mutation|C|ARN -#31|Moorish Cavalry|C|ARN -#32|Drop of Honey|U|ARN -#33|Ring of Ma'ruf|U|ARN -#34|Brass Man|U|ARN -#35|Aladdin|U|ARN -#36|Island Fish Jasconius|U|ARN -#37|King Suleiman|U|ARN -#38|Abu Ja'far|U|ARN -#39|City in a Bottle|U|ARN -#40|Oasis|U|ARN -#41|Bottle of Suleiman|U|ARN -#42|Guardian Beast|U|ARN -#43|El-Hajjaj|U|ARN -#44|Hasran Ogress|C|ARN -#45|Shahrazad|U|ARN -#46|Cyclone|U|ARN -#47|War Elephant|C|ARN -#48|Eye for an Eye|U|ARN -#49|Flying Carpet|U|ARN -#50|Jandor's Ring|U|ARN -#51|Stone-Throwing Devils|C|ARN -#52|Desert Nomads|C|ARN -#53|Bird Maiden|C|ARN -#54|Ghazban Ogre|C|ARN -#55|Wyluli Wolf|C|ARN -#56|Elephant Graveyard|U|ARN -#57|Giant Tortoise|C|ARN -#58|Aladdin's Lamp|U|ARN -#59|Jeweled Bird|U|ARN -#60|Repentant Blacksmith|U|ARN -#61|Ebony Horse|U|ARN -#62|Army of Allah|C|ARN -#63|Sandstorm|C|ARN -#64|Ali Baba|U|ARN -#65|Sandals of Abdallah|U|ARN -#66|Jandor's Saddlebags|U|ARN -#67|Pyramids|U|ARN -#68|Nafs Asp|C|ARN -#69|Sindbad|U|ARN -#70|Merchant Ship|U|ARN -#71|Magnetic Mountain|U|ARN -#72|Hurr Jackal|C|ARN -#73|Dandan|C|ARN -#74|Camel|C|ARN -#75|Metamorphosis|C|ARN -#76|Fishliver Oil|C|ARN -#77|Piety|C|ARN -//Rank|Name|Rarity|Set -#1|Royal Assassin|R|2ED -#2|Winter Orb|R|2ED -#3|Mox Ruby|R|2ED -#4|Rock Hydra|R|2ED -#5|Badlands|R|2ED -#6|Ancestral Recall|R|2ED -#7|Darkpact|R|2ED -#8|Disrupting Scepter|R|2ED -#9|Savannah|R|2ED -#10|Demonic Tutor|U|2ED -#11|Mox Pearl|R|2ED -#12|Granite Gargoyle|R|2ED -#13|Scrubland|R|2ED -#14|Mana Vault|R|2ED -#15|Mind Twist|R|2ED -#16|Kudzu|R|2ED -#17|Wrath of God|R|2ED -#18|Control Magic|U|2ED -#19|Nightmare|R|2ED -#20|Shivan Dragon|R|2ED -#21|Lightning Bolt|C|2ED -#22|Two-Headed Giant of Foriys|R|2ED -#23|Earthquake|R|2ED -#24|Keldon Warlord|U|2ED -#25|Fork|R|2ED -#26|Word of Command|R|2ED -#27|Bayou|R|2ED -#28|Black Vise|U|2ED -#29|Taiga|R|2ED -#30|Hypnotic Specter|U|2ED -#31|Counterspell|U|2ED -#32|Cockatrice|R|2ED -#33|Elvish Archers|R|2ED -#34|Timetwister|R|2ED -#35|Mox Jet|R|2ED -#36|Underground Sea|R|2ED -#37|Black Lotus|R|2ED -#38|Serra Angel|U|2ED -#39|Juggernaut|U|2ED -#40|Plateau|R|2ED -#41|Time Walk|R|2ED -#42|Forcefield|R|2ED -#43|Tundra|R|2ED -#44|Balance|R|2ED -#45|Mox Sapphire|R|2ED -#46|Mana Short|R|2ED -#47|Vesuvan Doppelganger|R|2ED -#48|Bad Moon|R|2ED -#49|Disintegrate|C|2ED -#50|Earth Elemental|U|2ED -#51|Resurrection|U|2ED -#52|Chaos Orb|R|2ED -#53|Crusade|R|2ED -#54|Dark Ritual|C|2ED -#55|Mahamoti Djinn|R|2ED -#56|Copy Artifact|R|2ED -#57|Terror|C|2ED -#58|Black Knight|U|2ED -#59|Drain Power|R|2ED -#60|Icy Manipulator|U|2ED -#61|Sol Ring|U|2ED -#62|Time Vault|R|2ED -#63|Air Elemental|U|2ED -#64|Animate Dead|U|2ED -#65|Wheel of Fortune|R|2ED -#66|Sengir Vampire|U|2ED -#67|Swords to Plowshares|U|2ED -#68|Basalt Monolith|U|2ED -#69|Fireball|C|2ED -#70|Jade Statue|U|2ED -#71|Armageddon|R|2ED -#72|Llanowar Elves|C|2ED -#73|Roc of Kher Ridges|R|2ED -#74|Mox Emerald|R|2ED -#75|Dragon Whelp|U|2ED -#76|Psionic Blast|U|2ED -#77|Sinkhole|C|2ED -#78|Lord of Atlantis|R|2ED -#79|Braingeyser|R|2ED -#80|Personal Incarnation|R|2ED -#81|Birds of Paradise|R|2ED -#82|Phantasmal Forces|U|2ED -#83|Timber Wolves|R|2ED -#84|Prodigal Sorcerer|C|2ED -#85|Volcanic Island|R|2ED -#86|Meekstone|R|2ED -#87|Berserk|U|2ED -#88|Phantom Monster|U|2ED -#89|Thicket Basilisk|U|2ED -#90|Living Wall|U|2ED -#91|Tropical Island|R|2ED -#92|Manabarbs|R|2ED -#93|Fire Elemental|U|2ED -#94|Island Sanctuary|R|2ED -#95|Clone|U|2ED -#96|Fungusaur|R|2ED -#97|Volcanic Eruption|R|2ED -#98|Hurricane|U|2ED -#99|Lich|R|2ED -#100|Will o' the Wisp|R|2ED -#101|Uthden Troll|U|2ED -#102|Pestilence|C|2ED -#103|White Knight|U|2ED -#104|Savannah Lions|R|2ED -#105|Force of Nature|R|2ED -#106|Channel|U|2ED -#107|Giant Growth|C|2ED -#108|Kormus Bell|R|2ED -#109|Cyclopean Tomb|R|2ED -#110|Flashfires|U|2ED -#111|Nevinyrral's Disk|R|2ED -#112|Verduran Enchantress|R|2ED -#113|Righteousness|R|2ED -#114|Regrowth|U|2ED -#115|Jayemdae Tome|R|2ED -#116|Giant Spider|C|2ED -#117|Sedge Troll|R|2ED -#118|Bog Wraith|U|2ED -#119|Scavenging Ghoul|U|2ED -#120|Water Elemental|U|2ED -#121|Illusionary Mask|R|2ED -#122|Sacrifice|U|2ED -#123|Pirate Ship|R|2ED -#124|Jade Monolith|R|2ED -#125|Rod of Ruin|U|2ED -#126|Ankh of Mishra|R|2ED -#127|Craw Wurm|C|2ED -#128|Stasis|R|2ED -#129|Copper Tablet|U|2ED -#130|Power Sink|C|2ED -#131|Orcish Oriflamme|U|2ED -#132|Grizzly Bears|C|2ED -#133|War Mammoth|C|2ED -#134|Raging River|R|2ED -#135|Wall of Air|U|2ED -#136|Siren's Call|U|2ED -#137|Drudge Skeletons|C|2ED -#138|Mana Flare|R|2ED -#139|Obsianus Golem|U|2ED -#140|Drain Life|C|2ED -#141|Frozen Shade|C|2ED -#142|Howling Mine|R|2ED -#143|Veteran Bodyguard|R|2ED -#144|Gloom|U|2ED -#145|Wall of Stone|U|2ED -#146|Blessing|R|2ED -#147|Gauntlet of Might|R|2ED -#148|Plague Rats|C|2ED -#149|Demonic Hordes|R|2ED -#150|Zombie Master|R|2ED -#151|Tsunami|U|2ED -#152|Conversion|U|2ED -#153|Lord of the Pit|R|2ED -#154|Castle|U|2ED -#155|Smoke|R|2ED -#156|Northern Paladin|R|2ED -#157|Nether Shadow|R|2ED -#158|The Hive|R|2ED -#159|Conservator|U|2ED -#160|Ice Storm|U|2ED -#161|Wall of Brambles|U|2ED -#162|Unsummon|C|2ED -#163|Natural Selection|R|2ED -#164|Stone Giant|U|2ED -#165|Scryb Sprites|C|2ED -#166|Sea Serpent|C|2ED -#167|Stone Rain|C|2ED -#168|Orcish Artillery|U|2ED -#169|Gaea's Liege|R|2ED -#170|Wanderlust|U|2ED -#171|Magical Hack|R|2ED -#172|Wild Growth|C|2ED -#173|Mesa Pegasus|C|2ED -#174|Howl from Beyond|C|2ED -#175|Weakness|C|2ED -#176|Animate Artifact|U|2ED -#177|Wall of Fire|U|2ED -#178|Hurloon Minotaur|C|2ED -#179|Ley Druid|U|2ED -#180|Hill Giant|C|2ED -#181|Fastbond|R|2ED -#182|Dingus Egg|R|2ED -#183|Lure|U|2ED -#184|Ironroot Treefolk|C|2ED -#185|Clockwork Beast|R|2ED -#186|Paralyze|C|2ED -#187|Living Artifact|R|2ED -#188|Aspect of Wolf|R|2ED -#189|Gray Ogre|C|2ED -#190|Karma|U|2ED -#191|Cursed Land|U|2ED -#192|Throne of Bone|U|2ED -#193|Wall of Water|U|2ED -#194|Camouflage|U|2ED -#195|Raise Dead|C|2ED -#196|Blaze of Glory|R|2ED -#197|Wall of Ice|U|2ED -#198|Unholy Strength|C|2ED -#199|Goblin Balloon Brigade|U|2ED -#200|Spell Blast|C|2ED -#201|Blue Elemental Blast|C|2ED -#202|Lifelace|R|2ED -#203|Web|R|2ED -#204|Goblin King|R|2ED -#205|Glasses of Urza|U|2ED -#206|Simulacrum|U|2ED -#207|Purelace|R|2ED -#208|Wall of Bone|U|2ED -#209|Red Elemental Blast|C|2ED -#210|Nettling Imp|U|2ED -#211|Scathe Zombies|C|2ED -#212|Living Lands|R|2ED -#213|Warp Artifact|R|2ED -#214|Fear|C|2ED -#215|Wall of Wood|C|2ED -#216|Evil Presence|U|2ED -#217|Reverse Damage|R|2ED -#218|Steal Artifact|U|2ED -#219|Library of Leng|U|2ED -#220|Crystal Rod|U|2ED -#221|Dwarven Demolition Team|U|2ED -#222|Dwarven Warriors|C|2ED -#223|Chaoslace|R|2ED -#224|Lifeforce|U|2ED -#225|Circle of Protection: Black|C|2ED -#226|Wall of Swords|U|2ED -#227|Psychic Venom|C|2ED -#228|Contract from Below|R|2ED -#229|Celestial Prism|U|2ED -#230|Sleight of Mind|R|2ED -#231|Disenchant|C|2ED -#232|Firebreathing|C|2ED -#233|Samite Healer|C|2ED -#234|Blue Ward|U|2ED -#235|Earthbind|C|2ED -#236|Fog|C|2ED -#237|Demonic Attorney|R|2ED -#238|Mons's Goblin Raiders|C|2ED -#239|Tranquility|C|2ED -#240|Deathgrip|U|2ED -#241|Stream of Life|C|2ED -#242|Burrowing|U|2ED -#243|Pearled Unicorn|C|2ED -#244|Helm of Chatzuk|R|2ED -#245|Shanodin Dryads|C|2ED -#246|Ivory Cup|U|2ED -#247|Black Ward|U|2ED -#248|Soul Net|U|2ED -#249|White Ward|U|2ED -#250|Instill Energy|U|2ED -#251|Lifetap|U|2ED -#252|Regeneration|C|2ED -#253|Power Surge|R|2ED -#254|Flight|C|2ED -#255|Creature Bond|C|2ED -#256|False Orders|C|2ED -#257|Sunglasses of Urza|R|2ED -#258|Benalish Hero|C|2ED -#259|Healing Salve|C|2ED -#260|Feedback|U|2ED -#261|Twiddle|C|2ED -#262|Phantasmal Terrain|C|2ED -#263|Wooden Sphere|U|2ED -#264|Merfolk of the Pearl Trident|C|2ED -#265|Holy Strength|C|2ED -#266|Holy Armor|C|2ED -#267|Invisibility|C|2ED -#268|Circle of Protection: Red|C|2ED -#269|Red Ward|U|2ED -#270|Shatter|C|2ED -#271|Power Leak|C|2ED -#272|Deathlace|R|2ED -#273|Consecrate Land|U|2ED -#274|Death Ward|C|2ED -#275|Guardian Angel|C|2ED -#276|Circle of Protection: Green|C|2ED -#277|Circle of Protection: Blue|C|2ED -#278|Tunnel|U|2ED -#279|Iron Star|U|2ED -#280|Circle of Protection: White|C|2ED -#281|Green Ward|U|2ED -#282|Animate Wall|R|2ED -#283|Jump|C|2ED -#284|Farmstead|R|2ED -#285|Thoughtlace|R|2ED -#286|Lance|U|2ED -//Rank|Name|Rarity|Set -#1|Mana Short|R|LEB -#2|Mana Vault|R|LEB -#3|Mox Jet|R|LEB -#4|Ancestral Recall|R|LEB -#5|Timetwister|R|LEB -#6|Demonic Tutor|U|LEB -#7|Royal Assassin|R|LEB -#8|Mox Sapphire|R|LEB -#9|Time Walk|R|LEB -#10|Taiga|R|LEB -#11|Black Lotus|R|LEB -#12|Earthquake|R|LEB -#13|Lightning Bolt|C|LEB -#14|Tropical Island|R|LEB -#15|Mox Pearl|R|LEB -#16|Mahamoti Djinn|R|LEB -#17|Mox Emerald|R|LEB -#18|Icy Manipulator|U|LEB -#19|Cockatrice|R|LEB -#20|Winter Orb|R|LEB -#21|Volcanic Island|R|LEB -#22|Nevinyrral's Disk|R|LEB -#23|Tundra|R|LEB -#24|Balance|R|LEB -#25|Air Elemental|U|LEB -#26|Hypnotic Specter|U|LEB -#27|Sol Ring|U|LEB -#28|Fastbond|R|LEB -#29|Sedge Troll|R|LEB -#30|Chaoslace|R|LEB -#31|Shivan Dragon|R|LEB -#32|Chaos Orb|R|LEB -#33|Drain Power|R|LEB -#34|Smoke|R|LEB -#35|Wrath of God|R|LEB -#36|Birds of Paradise|R|LEB -#37|Armageddon|R|LEB -#38|Scrubland|R|LEB -#39|Fireball|C|LEB -#40|Serra Angel|U|LEB -#41|Nightmare|R|LEB -#42|Plateau|R|LEB -#43|Sengir Vampire|U|LEB -#44|Fork|R|LEB -#45|Verduran Enchantress|R|LEB -#46|Mox Ruby|R|LEB -#47|Mind Twist|R|LEB -#48|Roc of Kher Ridges|R|LEB -#49|Rock Hydra|R|LEB -#50|Time Vault|R|LEB -#51|Northern Paladin|R|LEB -#52|Elvish Archers|R|LEB -#53|Nether Shadow|R|LEB -#54|Swords to Plowshares|U|LEB -#55|Dragon Whelp|U|LEB -#56|Wheel of Fortune|R|LEB -#57|Veteran Bodyguard|R|LEB -#58|Lord of Atlantis|R|LEB -#59|Crusade|R|LEB -#60|Terror|C|LEB -#61|Aspect of Wolf|R|LEB -#62|Forcefield|R|LEB -#63|Control Magic|U|LEB -#64|Basalt Monolith|U|LEB -#65|Badlands|R|LEB -#66|Bad Moon|R|LEB -#67|Animate Dead|U|LEB -#68|Black Knight|U|LEB -#69|Farmstead|R|LEB -#70|Sinkhole|C|LEB -#71|Disintegrate|C|LEB -#72|Clone|U|LEB -#73|Lord of the Pit|R|LEB -#74|Ankh of Mishra|R|LEB -#75|Demonic Hordes|R|LEB -#76|Two-Headed Giant of Foriys|R|LEB -#77|Berserk|U|LEB -#78|Reverse Damage|R|LEB -#79|Fire Elemental|U|LEB -#80|Psionic Blast|U|LEB -#81|Word of Command|R|LEB -#82|Bayou|R|LEB -#83|Clockwork Beast|R|LEB -#84|Mana Flare|R|LEB -#85|Living Lands|R|LEB -#86|Dark Ritual|C|LEB -#87|Channel|U|LEB -#88|Force of Nature|R|LEB -#89|Copper Tablet|U|LEB -#90|Demonic Attorney|R|LEB -#91|Natural Selection|R|LEB -#92|Phantasmal Forces|U|LEB -#93|Counterspell|U|LEB -#94|Earth Elemental|U|LEB -#95|Vesuvan Doppelganger|R|LEB -#96|Juggernaut|U|LEB -#97|Jade Statue|U|LEB -#98|Sleight of Mind|R|LEB -#99|Goblin King|R|LEB -#100|Savannah|R|LEB -#101|Phantom Monster|U|LEB -#102|Granite Gargoyle|R|LEB -#103|Howling Mine|R|LEB -#104|White Knight|U|LEB -#105|Wall of Ice|U|LEB -#106|Gauntlet of Might|R|LEB -#107|Drain Life|C|LEB -#108|Regrowth|U|LEB -#109|Craw Wurm|C|LEB -#110|Pestilence|C|LEB -#111|Will o' the Wisp|R|LEB -#112|Water Elemental|U|LEB -#113|Braingeyser|R|LEB -#114|Gaea's Liege|R|LEB -#115|Stasis|R|LEB -#116|Black Vise|U|LEB -#117|Orcish Artillery|U|LEB -#118|Underground Sea|R|LEB -#119|Bog Wraith|U|LEB -#120|Jayemdae Tome|R|LEB -#121|Pirate Ship|R|LEB -#122|Lich|R|LEB -#123|Copy Artifact|R|LEB -#124|Llanowar Elves|C|LEB -#125|Obsianus Golem|U|LEB -#126|Savannah Lions|R|LEB -#127|Thicket Basilisk|U|LEB -#128|Prodigal Sorcerer|C|LEB -#129|Kormus Bell|R|LEB -#130|Giant Spider|C|LEB -#131|Web|R|LEB -#132|Living Artifact|R|LEB -#133|Fungusaur|R|LEB -#134|War Mammoth|C|LEB -#135|Zombie Master|R|LEB -#136|Frozen Shade|C|LEB -#137|Meekstone|R|LEB -#138|The Hive|R|LEB -#139|Disrupting Scepter|R|LEB -#140|Cyclopean Tomb|R|LEB -#141|Nettling Imp|U|LEB -#142|Stone Giant|U|LEB -#143|Ironroot Treefolk|C|LEB -#144|Magical Hack|R|LEB -#145|Thoughtlace|R|LEB -#146|Grizzly Bears|C|LEB -#147|Hill Giant|C|LEB -#148|Darkpact|R|LEB -#149|Giant Growth|C|LEB -#150|Jade Monolith|R|LEB -#151|Helm of Chatzuk|R|LEB -#152|Personal Incarnation|R|LEB -#153|Rod of Ruin|U|LEB -#154|Drudge Skeletons|C|LEB -#155|Keldon Warlord|U|LEB -#156|Hurricane|U|LEB -#157|Blessing|R|LEB -#158|Resurrection|U|LEB -#159|Hurloon Minotaur|C|LEB -#160|Tsunami|U|LEB -#161|Power Surge|R|LEB -#162|Wall of Air|U|LEB -#163|Scryb Sprites|C|LEB -#164|Righteousness|R|LEB -#165|Scathe Zombies|C|LEB -#166|Illusionary Mask|R|LEB -#167|Cursed Land|U|LEB -#168|Uthden Troll|U|LEB -#169|Red Elemental Blast|C|LEB -#170|Dingus Egg|R|LEB -#171|Unsummon|C|LEB -#172|Unholy Strength|C|LEB -#173|Living Wall|U|LEB -#174|Paralyze|C|LEB -#175|Island Sanctuary|R|LEB -#176|Ley Druid|U|LEB -#177|Scavenging Ghoul|U|LEB -#178|Plague Rats|C|LEB -#179|Ice Storm|U|LEB -#180|Weakness|C|LEB -#181|Stone Rain|C|LEB -#182|Wall of Stone|U|LEB -#183|Celestial Prism|U|LEB -#184|Wall of Fire|U|LEB -#185|Dwarven Demolition Team|U|LEB -#186|Kudzu|R|LEB -#187|Wall of Water|U|LEB -#188|Deathgrip|U|LEB -#189|Wall of Bone|U|LEB -#190|Instill Energy|U|LEB -#191|Gray Ogre|C|LEB -#192|Karma|U|LEB -#193|Sunglasses of Urza|R|LEB -#194|Blaze of Glory|R|LEB -#195|Wild Growth|C|LEB -#196|Steal Artifact|U|LEB -#197|Wall of Brambles|U|LEB -#198|Orcish Oriflamme|U|LEB -#199|Goblin Balloon Brigade|U|LEB -#200|Contract from Below|R|LEB -#201|Power Sink|C|LEB -#202|Deathlace|R|LEB -#203|Earthbind|C|LEB -#204|Raise Dead|C|LEB -#205|Blue Elemental Blast|C|LEB -#206|Lifeforce|U|LEB -#207|Mesa Pegasus|C|LEB -#208|Wall of Swords|U|LEB -#209|Manabarbs|R|LEB -#210|Howl from Beyond|C|LEB -#211|Raging River|R|LEB -#212|Timber Wolves|R|LEB -#213|Purelace|R|LEB -#214|Glasses of Urza|U|LEB -#215|Spell Blast|C|LEB -#216|Lure|U|LEB -#217|Gloom|U|LEB -#218|Consecrate Land|U|LEB -#219|Simulacrum|U|LEB -#220|Shatter|C|LEB -#221|Feedback|U|LEB -#222|Shanodin Dryads|C|LEB -#223|Twiddle|C|LEB -#224|Wall of Wood|C|LEB -#225|Flashfires|U|LEB -#226|Conservator|U|LEB -#227|Dwarven Warriors|C|LEB -#228|Sacrifice|U|LEB -#229|Sea Serpent|C|LEB -#230|Warp Artifact|R|LEB -#231|Camouflage|U|LEB -#232|Mons's Goblin Raiders|C|LEB -#233|Samite Healer|C|LEB -#234|Castle|U|LEB -#235|Fog|C|LEB -#236|Animate Wall|R|LEB -#237|Benalish Hero|C|LEB -#238|Wanderlust|U|LEB -#239|Pearled Unicorn|C|LEB -#240|Burrowing|U|LEB -#241|Disenchant|C|LEB -#242|Volcanic Eruption|R|LEB -#243|Circle of Protection: Red|C|LEB -#244|Regeneration|C|LEB -#245|Firebreathing|C|LEB -#246|Animate Artifact|U|LEB -#247|Lifetap|U|LEB -#248|Merfolk of the Pearl Trident|C|LEB -#249|Psychic Venom|C|LEB -#250|Circle of Protection: Black|C|LEB -#251|Iron Star|U|LEB -#252|Soul Net|U|LEB -#253|Tranquility|C|LEB -#254|Library of Leng|U|LEB -#255|Evil Presence|U|LEB -#256|Throne of Bone|U|LEB -#257|Siren's Call|U|LEB -#258|Holy Strength|C|LEB -#259|Stream of Life|C|LEB -#260|Lifelace|R|LEB -#261|Tunnel|U|LEB -#262|Invisibility|C|LEB -#263|Phantasmal Terrain|C|LEB -#264|Wooden Sphere|U|LEB -#265|Black Ward|U|LEB -#266|Fear|C|LEB -#267|Conversion|U|LEB -#268|Flight|C|LEB -#269|Crystal Rod|U|LEB -#270|False Orders|C|LEB -#271|Circle of Protection: Green|C|LEB -#272|Healing Salve|C|LEB -#273|Red Ward|U|LEB -#274|Death Ward|C|LEB -#275|Guardian Angel|C|LEB -#276|Circle of Protection: Blue|C|LEB -#277|White Ward|U|LEB -#278|Holy Armor|C|LEB -#279|Power Leak|C|LEB -#280|Circle of Protection: White|C|LEB -#281|Creature Bond|C|LEB -#282|Ivory Cup|U|LEB -#283|Jump|C|LEB -#284|Lance|U|LEB -#285|Blue Ward|U|LEB -#286|Green Ward|U|LEB -//Rank|Name|Rarity|Set -#1|Black Lotus|R|LEA -#2|Mox Emerald|R|LEA -#3|Mox Sapphire|R|LEA -#4|Time Walk|R|LEA -#5|Gauntlet of Might|R|LEA -#6|Mox Pearl|R|LEA -#7|Sol Ring|U|LEA -#8|Taiga|R|LEA -#9|Mox Jet|R|LEA -#10|Shivan Dragon|R|LEA -#11|Mox Ruby|R|LEA -#12|Cockatrice|R|LEA -#13|Demonic Tutor|U|LEA -#14|Roc of Kher Ridges|R|LEA -#15|Ancestral Recall|R|LEA -#16|Badlands|R|LEA -#17|Wrath of God|R|LEA -#18|Underground Sea|R|LEA -#19|Fireball|C|LEA -#20|Lightning Bolt|C|LEA -#21|Bad Moon|R|LEA -#22|Swords to Plowshares|U|LEA -#23|Braingeyser|R|LEA -#24|Royal Assassin|R|LEA -#25|Vesuvan Doppelganger|R|LEA -#26|Timetwister|R|LEA -#27|Scrubland|R|LEA -#28|Time Vault|R|LEA -#29|Disintegrate|C|LEA -#30|Balance|R|LEA -#31|Clone|U|LEA -#32|Nevinyrral's Disk|R|LEA -#33|Armageddon|R|LEA -#34|Savannah|R|LEA -#35|Tundra|R|LEA -#36|Berserk|U|LEA -#37|Wheel of Fortune|R|LEA -#38|Force of Nature|R|LEA -#39|Tropical Island|R|LEA -#40|Earthquake|R|LEA -#41|Fork|R|LEA -#42|Hypnotic Specter|U|LEA -#43|Bayou|R|LEA -#44|Sengir Vampire|U|LEA -#45|Chaos Orb|R|LEA -#46|Winter Orb|R|LEA -#47|Volcanic Island|R|LEA -#48|Two-Headed Giant of Foriys|R|LEA -#49|Will o' the Wisp|R|LEA -#50|Granite Gargoyle|R|LEA -#51|Lord of the Pit|R|LEA -#52|Birds of Paradise|R|LEA -#53|Counterspell|U|LEA -#54|Sedge Troll|R|LEA -#55|Sinkhole|C|LEA -#56|Channel|U|LEA -#57|Mind Twist|R|LEA -#58|Northern Paladin|R|LEA -#59|Plateau|R|LEA -#60|Psionic Blast|U|LEA -#61|Mana Vault|R|LEA -#62|Dragon Whelp|U|LEA -#63|Mahamoti Djinn|R|LEA -#64|Dark Ritual|C|LEA -#65|Crusade|R|LEA -#66|Terror|C|LEA -#67|Rock Hydra|R|LEA -#68|Mana Short|R|LEA -#69|Animate Dead|U|LEA -#70|Fire Elemental|U|LEA -#71|Serra Angel|U|LEA -#72|Righteousness|R|LEA -#73|Nightmare|R|LEA -#74|Llanowar Elves|C|LEA -#75|Smoke|R|LEA -#76|Pirate Ship|R|LEA -#77|Forcefield|R|LEA -#78|Wall of Swords|U|LEA -#79|Savannah Lions|R|LEA -#80|Juggernaut|U|LEA -#81|Black Knight|U|LEA -#82|Nether Shadow|R|LEA -#83|Icy Manipulator|U|LEA -#84|Manabarbs|R|LEA -#85|Lord of Atlantis|R|LEA -#86|Demonic Hordes|R|LEA -#87|Ankh of Mishra|R|LEA -#88|Fungusaur|R|LEA -#89|Verduran Enchantress|R|LEA -#90|Word of Command|R|LEA -#91|Fastbond|R|LEA -#92|Kudzu|R|LEA -#93|Stone Giant|U|LEA -#94|Personal Incarnation|R|LEA -#95|White Knight|U|LEA -#96|Basalt Monolith|U|LEA -#97|Keldon Warlord|U|LEA -#98|Jayemdae Tome|R|LEA -#99|Gaea's Liege|R|LEA -#100|Control Magic|U|LEA -#101|Howling Mine|R|LEA -#102|Drain Power|R|LEA -#103|Goblin King|R|LEA -#104|Ice Storm|U|LEA -#105|War Mammoth|C|LEA -#106|Stasis|R|LEA -#107|Thicket Basilisk|U|LEA -#108|Timber Wolves|R|LEA -#109|Contract from Below|R|LEA -#110|Veteran Bodyguard|R|LEA -#111|Darkpact|R|LEA -#112|Meekstone|R|LEA -#113|Air Elemental|U|LEA -#114|Disrupting Scepter|R|LEA -#115|Orcish Artillery|U|LEA -#116|Craw Wurm|C|LEA -#117|Regrowth|U|LEA -#118|Elvish Archers|R|LEA -#119|Uthden Troll|U|LEA -#120|Water Elemental|U|LEA -#121|Mana Flare|R|LEA -#122|Zombie Master|R|LEA -#123|Copy Artifact|R|LEA -#124|Giant Spider|C|LEA -#125|Giant Growth|C|LEA -#126|Drudge Skeletons|C|LEA -#127|Resurrection|U|LEA -#128|Frozen Shade|C|LEA -#129|Ley Druid|U|LEA -#130|Raging River|R|LEA -#131|Scavenging Ghoul|U|LEA -#132|Earth Elemental|U|LEA -#133|Hurricane|U|LEA -#134|Cyclopean Tomb|R|LEA -#135|Sunglasses of Urza|R|LEA -#136|Grizzly Bears|C|LEA -#137|Obsianus Golem|U|LEA -#138|Hill Giant|C|LEA -#139|Prodigal Sorcerer|C|LEA -#140|Lich|R|LEA -#141|Kormus Bell|R|LEA -#142|Phantasmal Forces|U|LEA -#143|Rod of Ruin|U|LEA -#144|Drain Life|C|LEA -#145|Power Surge|R|LEA -#146|Phantom Monster|U|LEA -#147|Pestilence|C|LEA -#148|Flashfires|U|LEA -#149|Aspect of Wolf|R|LEA -#150|Illusionary Mask|R|LEA -#151|Hurloon Minotaur|C|LEA -#152|Dingus Egg|R|LEA -#153|Ironroot Treefolk|C|LEA -#154|The Hive|R|LEA -#155|Clockwork Beast|R|LEA -#156|Black Vise|U|LEA -#157|Wall of Fire|U|LEA -#158|Stone Rain|C|LEA -#159|Goblin Balloon Brigade|U|LEA -#160|Demonic Attorney|R|LEA -#161|Blessing|R|LEA -#162|Volcanic Eruption|R|LEA -#163|Animate Wall|R|LEA -#164|Red Elemental Blast|C|LEA -#165|Magical Hack|R|LEA -#166|Bog Wraith|U|LEA -#167|Wall of Air|U|LEA -#168|Gray Ogre|C|LEA -#169|Natural Selection|R|LEA -#170|Wall of Ice|U|LEA -#171|Farmstead|R|LEA -#172|Jade Statue|U|LEA -#173|Wall of Stone|U|LEA -#174|Wall of Bone|U|LEA -#175|Web|R|LEA -#176|Thoughtlace|R|LEA -#177|Island Sanctuary|R|LEA -#178|Plague Rats|C|LEA -#179|Warp Artifact|R|LEA -#180|Unholy Strength|C|LEA -#181|Wild Growth|C|LEA -#182|Jade Monolith|R|LEA -#183|Animate Artifact|U|LEA -#184|Orcish Oriflamme|U|LEA -#185|Power Sink|C|LEA -#186|Nettling Imp|U|LEA -#187|Instill Energy|U|LEA -#188|Purelace|R|LEA -#189|Chaoslace|R|LEA -#190|Deathgrip|U|LEA -#191|Unsummon|C|LEA -#192|Steal Artifact|U|LEA -#193|Living Lands|R|LEA -#194|Stream of Life|C|LEA -#195|Scryb Sprites|C|LEA -#196|Paralyze|C|LEA -#197|Howl from Beyond|C|LEA -#198|Wanderlust|U|LEA -#199|Living Artifact|R|LEA -#200|Wall of Water|U|LEA -#201|Conservator|U|LEA -#202|Wall of Brambles|U|LEA -#203|Living Wall|U|LEA -#204|Reverse Damage|R|LEA -#205|Weakness|C|LEA -#206|Glasses of Urza|U|LEA -#207|Tsunami|U|LEA -#208|Helm of Chatzuk|R|LEA -#209|Shatter|C|LEA -#210|Dwarven Demolition Team|U|LEA -#211|Scathe Zombies|C|LEA -#212|Cursed Land|U|LEA -#213|Lifelace|R|LEA -#214|Lifeforce|U|LEA -#215|Camouflage|U|LEA -#216|Burrowing|U|LEA -#217|Celestial Prism|U|LEA -#218|Simulacrum|U|LEA -#219|Spell Blast|C|LEA -#220|Lure|U|LEA -#221|Fog|C|LEA -#222|Psychic Venom|C|LEA -#223|Blaze of Glory|R|LEA -#224|Wall of Wood|C|LEA -#225|Gloom|U|LEA -#226|Dwarven Warriors|C|LEA -#227|Library of Leng|U|LEA -#228|Copper Tablet|U|LEA -#229|Raise Dead|C|LEA -#230|Sleight of Mind|R|LEA -#231|Blue Elemental Blast|C|LEA -#232|Siren's Call|U|LEA -#233|Firebreathing|C|LEA -#234|Sacrifice|U|LEA -#235|Shanodin Dryads|C|LEA -#236|Karma|U|LEA -#237|Evil Presence|U|LEA -#238|Castle|U|LEA -#239|Crystal Rod|U|LEA -#240|Sea Serpent|C|LEA -#241|Mesa Pegasus|C|LEA -#242|Feedback|U|LEA -#243|Mons's Goblin Raiders|C|LEA -#244|Earthbind|C|LEA -#245|Red Ward|U|LEA -#246|Deathlace|R|LEA -#247|Tunnel|U|LEA -#248|Soul Net|U|LEA -#249|Tranquility|C|LEA -#250|Lifetap|U|LEA -#251|Pearled Unicorn|C|LEA -#252|Twiddle|C|LEA -#253|Regeneration|C|LEA -#254|Circle of Protection: Red|C|LEA -#255|Healing Salve|C|LEA -#256|Throne of Bone|U|LEA -#257|Fear|C|LEA -#258|Lance|U|LEA -#259|Invisibility|C|LEA -#260|Disenchant|C|LEA -#261|Merfolk of the Pearl Trident|C|LEA -#262|Flight|C|LEA -#263|Samite Healer|C|LEA -#264|Wooden Sphere|U|LEA -#265|Power Leak|C|LEA -#266|Benalish Hero|C|LEA -#267|Black Ward|U|LEA -#268|Holy Strength|C|LEA -#269|Green Ward|U|LEA -#270|Consecrate Land|U|LEA -#271|Circle of Protection: Green|C|LEA -#272|False Orders|C|LEA -#273|Iron Star|U|LEA -#274|White Ward|U|LEA -#275|Guardian Angel|C|LEA -#276|Blue Ward|U|LEA -#277|Ivory Cup|U|LEA -#278|Phantasmal Terrain|C|LEA -#279|Conversion|U|LEA -#280|Circle of Protection: White|C|LEA -#281|Circle of Protection: Blue|C|LEA -#282|Death Ward|C|LEA -#283|Jump|C|LEA -#284|Creature Bond|C|LEA -#285|Holy Armor|C|LEA -//Rank|Name|Rarity|Set -#1|Sol Ring|U|C17 -#2|Command Tower|C|C17 -#3|Evolving Wilds|C|C17 -#4|Temple of the False God|U|C17 -#5|Path of Ancestry|C|C17 -#6|Lightning Greaves|U|C17 -#7|Swiftfoot Boots|U|C17 -#8|Terramorphic Expanse|C|C17 -#9|Swords to Plowshares|U|C17 -#10|Skullclamp|U|C17 -#11|Commander's Sphere|C|C17 -#12|Cultivate|C|C17 -#13|Kodama's Reach|C|C17 -#14|Rogue's Passage|U|C17 -#15|Darksteel Ingot|U|C17 -#16|Bojuka Bog|C|C17 -#17|Herald's Horn|U|C17 -#18|Teferi's Protection|R|C17 -#19|Myriad Landscape|U|C17 -#20|Exotic Orchard|R|C17 -#21|Fellwar Stone|U|C17 -#22|Return to Dust|U|C17 -#23|Chaos Warp|R|C17 -#24|Opal Palace|C|C17 -#25|Hedron Archive|U|C17 -#26|Orzhov Signet|U|C17 -#27|Hammer of Nazahn|R|C17 -#28|Worn Powerstone|U|C17 -#29|Rakdos Signet|U|C17 -#30|Kindred Discovery|R|C17 -#31|Farseek|C|C17 -#32|Nevinyrral's Disk|R|C17 -#33|Sword of the Animist|R|C17 -#34|Merciless Eviction|R|C17 -#35|Bloodline Necromancer|U|C17 -#36|Steel Hellkite|R|C17 -#37|Boros Signet|U|C17 -#38|Izzet Boilerworks|U|C17 -#39|Decree of Pain|R|C17 -#40|Heirloom Blade|U|C17 -#41|Crumbling Necropolis|U|C17 -#42|Blood Artist|U|C17 -#43|Traverse the Outlands|R|C17 -#44|Harmonize|U|C17 -#45|Orzhov Basilica|C|C17 -#46|Mosswort Bridge|R|C17 -#47|Mirari's Wake|M|C17 -#48|Arcane Sanctum|U|C17 -#49|Rakdos Carnarium|C|C17 -#50|Opulent Palace|U|C17 -#51|Zendikar Resurgent|R|C17 -#52|Dimir Aqueduct|U|C17 -#53|Nomad Outpost|U|C17 -#54|Mortify|U|C17 -#55|Terminate|U|C17 -#56|Bloodforged Battle-Axe|R|C17 -#57|Sandsteppe Citadel|U|C17 -#58|Blighted Woodland|U|C17 -#59|Curse of Opulence|U|C17 -#60|Disrupt Decorum|R|C17 -#61|Mirri, Weatherlight Duelist|M|C17 -#62|Selesnya Sanctuary|C|C17 -#63|Loxodon Warhammer|U|C17 -#64|Scoured Barrens|C|C17 -#65|Boros Garrison|C|C17 -#66|Alms Collector|R|C17 -#67|Seaside Citadel|U|C17 -#68|Kindred Dominance|R|C17 -#69|Vivid Creek|U|C17 -#70|Swiftwater Cliffs|C|C17 -#71|Patron of the Vein|R|C17 -#72|Butcher of Malakir|R|C17 -#73|Frontier Bivouac|U|C17 -#74|Dismal Backwater|C|C17 -#75|Blind Obedience|R|C17 -#76|Wayfarer's Bauble|C|C17 -#77|Mystic Monastery|U|C17 -#78|Balan, Wandering Knight|R|C17 -#79|Vivid Grove|U|C17 -#80|Door of Destinies|R|C17 -#81|Archaeomancer|C|C17 -#82|Jungle Shrine|U|C17 -#83|New Blood|R|C17 -#84|Kindred Summons|R|C17 -#85|Vivid Marsh|U|C17 -#86|Read the Bones|C|C17 -#87|Kindred Boon|R|C17 -#88|Staff of Nin|R|C17 -#89|Kindred Charge|R|C17 -#90|Savage Lands|U|C17 -#91|Tranquil Thicket|C|C17 -#92|Secluded Steppe|C|C17 -#93|Scalelord Reckoner|R|C17 -#94|Wind-Scarred Crag|C|C17 -#95|Reality Shift|U|C17 -#96|Go for the Throat|U|C17 -#97|Krosan Verge|U|C17 -#98|Vivid Meadow|U|C17 -#99|Bloodfell Caves|C|C17 -#100|Mathas, Fiend Seeker|M|C17 -#101|Vivid Crag|U|C17 -#102|Orzhov Guildgate|C|C17 -#103|Blossoming Sands|C|C17 -#104|Sanguine Bond|R|C17 -#105|Kess, Dissident Mage|M|C17 -#106|Qasali Slingers|R|C17 -#107|Vindictive Lich|R|C17 -#108|Crux of Fate|R|C17 -#109|Wasitora, Nekoru Queen|R|C17 -#110|Stalking Leonin|R|C17 -#111|Black Market|R|C17 -#112|Ramos, Dragon Engine|M|C17 -#113|Arcanis the Omnipotent|R|C17 -#114|Curse of Verbosity|U|C17 -#115|Nazahn, Revered Bladesmith|M|C17 -#116|Rakdos Charm|U|C17 -#117|Mirror of the Forebears|U|C17 -#118|Curse of Disturbance|U|C17 -#119|Comet Storm|M|C17 -#120|Palace Siege|R|C17 -#121|Rakdos Guildgate|C|C17 -#122|Dreamstone Hedron|U|C17 -#123|Boros Guildgate|C|C17 -#124|Sword of Vengeance|R|C17 -#125|Galecaster Colossus|R|C17 -#126|Fractured Identity|R|C17 -#127|Bloodsworn Steward|R|C17 -#128|Selesnya Guildgate|C|C17 -#129|Vampire Nighthawk|U|C17 -#130|O-Kagachi, Vengeful Kami|M|C17 -#131|Jwar Isle Refuge|U|C17 -#132|Akoum Refuge|U|C17 -#133|Curse of Vitality|U|C17 -#134|Underworld Connections|R|C17 -#135|Boneyard Scourge|R|C17 -#136|Kheru Mind-Eater|R|C17 -#137|Condemn|U|C17 -#138|Taigam, Ojutai Master|R|C17 -#139|Hungry Lynx|R|C17 -#140|Nissa's Pilgrimage|C|C17 -#141|Utvara Hellkite|M|C17 -#142|Rout|R|C17 -#143|Niv-Mizzet, the Firemind|R|C17 -#144|Argentum Armor|R|C17 -#145|Portal Mage|R|C17 -#146|Crackling Doom|R|C17 -#147|Licia, Sanguine Tribune|M|C17 -#148|Puppeteer Clique|R|C17 -#149|Elemental Bond|U|C17 -#150|Spelltwine|R|C17 -#151|Qasali Pridemage|C|C17 -#152|Sangromancer|R|C17 -#153|Well of Lost Dreams|R|C17 -#154|Grixis Panorama|C|C17 -#155|Armillary Sphere|C|C17 -#156|Atarka, World Render|R|C17 -#157|Hellkite Charger|R|C17 -#158|Curse of Bounty|U|C17 -#159|Taigam, Sidisi's Hand|R|C17 -#160|Unstable Obelisk|U|C17 -#161|Savage Ventmaw|U|C17 -#162|Havengul Lich|M|C17 -#163|Mystifying Maze|R|C17 -#164|Body Double|R|C17 -#165|Falkenrath Noble|C|C17 -#166|Outpost Siege|R|C17 -#167|Stirring Wildwood|R|C17 -#168|Territorial Hellkite|R|C17 -#169|Crimson Honor Guard|R|C17 -#170|Magus of the Mind|R|C17 -#171|Hero's Blade|U|C17 -#172|Nihil Spellbomb|C|C17 -#173|Dragon Tempest|R|C17 -#174|White Sun's Zenith|R|C17 -#175|Syphon Mind|C|C17 -#176|Frontier Siege|R|C17 -#177|Graypelt Refuge|U|C17 -#178|Monastery Siege|R|C17 -#179|Temur Sabertooth|U|C17 -#180|Sunscorch Regent|R|C17 -#181|Haven of the Spirit Dragon|R|C17 -#182|Tyrant's Familiar|R|C17 -#183|Drana, Kalastria Bloodchief|R|C17 -#184|Forsaken Sanctuary|U|C17 -#185|Azami, Lady of Scrolls|R|C17 -#186|Abundance|R|C17 -#187|Quietus Spike|R|C17 -#188|Divine Reckoning|R|C17 -#189|Izzet Chemister|R|C17 -#190|Etherium-Horn Sorcerer|R|C17 -#191|Pawn of Ulamog|U|C17 -#192|Into the Roil|C|C17 -#193|Earthquake|R|C17 -#194|Blade of the Bloodchief|R|C17 -#195|Clone Legion|M|C17 -#196|Crosis's Charm|U|C17 -#197|Grasslands|U|C17 -#198|Painful Truths|R|C17 -#199|Necromantic Selection|R|C17 -#200|Dark Impostor|R|C17 -#201|Stone Quarry|U|C17 -#202|Shifting Shadow|R|C17 -#203|Scourge of Valkas|M|C17 -#204|Jazal Goldmane|M|C17 -#205|Bladewing the Risen|R|C17 -#206|Damnable Pact|R|C17 -#207|Fell the Mighty|R|C17 -#208|Fortunate Few|R|C17 -#209|The Ur-Dragon|M|C17 -#210|Kolaghan, the Storm's Fury|R|C17 -#211|Cinder Barrens|U|C17 -#212|Deathbringer Regent|R|C17 -#213|Crucible of Fire|R|C17 -#214|Polymorphist's Jest|R|C17 -#215|Dragonspeaker Shaman|U|C17 -#216|Niv-Mizzet, Dracogenius|R|C17 -#217|Leonin Shikari|R|C17 -#218|Dragonlord's Servant|U|C17 -#219|Oreskos Explorer|U|C17 -#220|Mercurial Chemister|R|C17 -#221|Silumgar, the Drifting Death|R|C17 -#222|Ambition's Cost|U|C17 -#223|Captivating Vampire|R|C17 -#224|Mairsil, the Pretender|M|C17 -#225|Silumgar's Command|R|C17 -#226|Tranquil Expanse|U|C17 -#227|Sea Gate Oracle|C|C17 -#228|Corpse Augur|U|C17 -#229|Crucible of the Spirit Dragon|R|C17 -#230|Anowon, the Ruin Sage|R|C17 -#231|Memory Plunder|R|C17 -#232|Dromoka, the Eternal|R|C17 -#233|Opportunity|U|C17 -#234|Kemba, Kha Regent|R|C17 -#235|Bloodlord of Vaasgoth|M|C17 -#236|Soul's Majesty|R|C17 -#237|Teneb, the Harvester|R|C17 -#238|Blood Tribute|R|C17 -#239|Behemoth Sledge|U|C17 -#240|Kabira Crossroads|C|C17 -#241|Arahbo, Roar of the World|M|C17 -#242|Stromkirk Captain|U|C17 -#243|Malakir Bloodwitch|R|C17 -#244|Saltcrusted Steppe|U|C17 -#245|Ryusei, the Falling Star|M|C17 -#246|Taj-Nar Swordsmith|U|C17 -#247|Intet, the Dreamer|R|C17 -#248|Leonin Relic-Warder|U|C17 -#249|Fleecemane Lion|R|C17 -#250|Tithe Drinker|C|C17 -#251|Blood Baron of Vizkopa|M|C17 -#252|Ojutai, Soul of Winter|R|C17 -#253|Nivix Guildmage|U|C17 -#254|Leonin Arbiter|R|C17 -#255|Rakish Heir|U|C17 -#256|Jareth, Leonine Titan|R|C17 -#257|Shadowmage Infiltrator|R|C17 -#258|Grappling Hook|R|C17 -#259|Skeletal Scrying|U|C17 -#260|Elfhame Palace|U|C17 -#261|Nin, the Pain Artist|R|C17 -#262|Consuming Vapors|R|C17 -#263|Hunter's Prowess|R|C17 -#264|Apprentice Necromancer|R|C17 -#265|Urborg Volcano|U|C17 -#266|Izzet Chronarch|C|C17 -#267|Fist of Suns|R|C17 -#268|Broodmate Dragon|R|C17 -#269|Crosis, the Purger|R|C17 -#270|Rain of Thorns|U|C17 -#271|Wing Shards|U|C17 -#272|Harbinger of the Tides|R|C17 -#273|Magus of the Abyss|R|C17 -#274|Raksha Golden Cub|R|C17 -#275|Cauldron Dance|U|C17 -#276|Bloodhusk Ritualist|U|C17 -#277|Spirit of the Hearth|R|C17 -#278|Jedit Ojanen of Efrava|R|C17 -#279|Vela the Night-Clad|M|C17 -#280|Skeletal Vampire|R|C17 -#281|Seht's Tiger|R|C17 -#282|Vein Drinker|R|C17 -#283|Marchesa, the Black Rose|M|C17 -#284|Relic Crush|U|C17 -#285|Spellbound Dragon|R|C17 -#286|Sunspear Shikari|C|C17 -#287|Serendib Sorcerer|R|C17 -#288|Scion of the Ur-Dragon|R|C17 -#289|Inalla, Archmage Ritualist|M|C17 -#290|Phantom Nishoba|R|C17 -#291|Crushing Vines|C|C17 -#292|Merchant of Secrets|C|C17 -#293|Edgar Markov|M|C17 -#294|Orator of Ojutai|U|C17 -//Rank|Name|Rarity|Set -#1|Sol Ring|U|CMA -#2|Command Tower|C|CMA -#3|Evolving Wilds|C|CMA -#4|Temple of the False God|U|CMA -#5|Lightning Greaves|U|CMA -#6|Swiftfoot Boots|U|CMA -#7|Terramorphic Expanse|C|CMA -#8|Eternal Witness|U|CMA -#9|Skullclamp|U|CMA -#10|Commander's Sphere|C|CMA -#11|Thought Vessel|C|CMA -#12|Darksteel Ingot|U|CMA -#13|Bojuka Bog|C|CMA -#14|Sakura-Tribe Elder|C|CMA -#15|Path to Exile|U|CMA -#16|Diabolic Tutor|U|CMA -#17|Acidic Slime|U|CMA -#18|Krosan Grip|U|CMA -#19|Myriad Landscape|U|CMA -#20|Ghost Quarter|U|CMA -#21|Reclamation Sage|U|CMA -#22|Return to Dust|U|CMA -#23|Opal Palace|C|CMA -#24|Orzhov Signet|C|CMA -#25|Rakdos Signet|C|CMA -#26|Wood Elves|C|CMA -#27|Elvish Mystic|C|CMA -#28|Putrefy|U|CMA -#29|Llanowar Elves|C|CMA -#30|Arcane Denial|C|CMA -#31|High Market|R|CMA -#32|Azorius Chancery|C|CMA -#33|Blue Sun's Zenith|R|CMA -#34|Boros Signet|C|CMA -#35|Simic Signet|C|CMA -#36|Golgari Rot Farm|C|CMA -#37|Orzhov Basilica|C|CMA -#38|Terastodon|R|CMA -#39|Rakdos Carnarium|C|CMA -#40|Golgari Signet|C|CMA -#41|Karmic Guide|R|CMA -#42|Beastmaster Ascension|R|CMA -#43|Rupture Spire|C|CMA -#44|Victimize|U|CMA -#45|Mortify|U|CMA -#46|Terminate|C|CMA -#47|Selesnya Sanctuary|C|CMA -#48|Boros Garrison|C|CMA -#49|Basalt Monolith|U|CMA -#50|Seaside Citadel|U|CMA -#51|Butcher of Malakir|R|CMA -#52|Jungle Hollow|C|CMA -#53|Mother of Runes|U|CMA -#54|Barren Moor|C|CMA -#55|Transguild Promenade|C|CMA -#56|Vivid Grove|U|CMA -#57|Vivid Marsh|U|CMA -#58|Oran-Rief, the Vastwood|R|CMA -#59|Selesnya Signet|C|CMA -#60|Harrow|C|CMA -#61|Farhaven Elf|C|CMA -#62|Tranquil Thicket|C|CMA -#63|Secluded Steppe|C|CMA -#64|Mycoloth|R|CMA -#65|Soul of the Harvest|R|CMA -#66|Bane of Progress|R|CMA -#67|Conjurer's Closet|R|CMA -#68|Thousand-Year Elixir|R|CMA -#69|Rampaging Baloths|M|CMA -#70|Shriekmaw|U|CMA -#71|Vivid Meadow|U|CMA -#72|Tainted Wood|U|CMA -#73|Eldrazi Monument|M|CMA -#74|Forgotten Cave|C|CMA -#75|Praetor's Counsel|M|CMA -#76|Anger|U|CMA -#77|Golgari Guildgate|C|CMA -#78|Mirror Entity|R|CMA -#79|Song of the Dryads|R|CMA -#80|Overwhelming Stampede|R|CMA -#81|Azorius Guildgate|C|CMA -#82|Simic Guildgate|C|CMA -#83|Thunderfoot Baloth|R|CMA -#84|Comet Storm|M|CMA -#85|Selesnya Guildgate|C|CMA -#86|Darksteel Mutation|U|CMA -#87|Priest of Titania|C|CMA -#88|Jarad, Golgari Lich Lord|M|CMA -#89|Elvish Visionary|C|CMA -#90|Akoum Refuge|U|CMA -#91|Fiend Hunter|U|CMA -#92|Pathbreaker Ibex|R|CMA -#93|Grim Backwoods|R|CMA -#94|Freyalise, Llanowar's Fury|M|CMA -#95|Sejiri Refuge|U|CMA -#96|Slippery Karst|C|CMA -#97|Polluted Mire|C|CMA -#98|Armillary Sphere|C|CMA -#99|Elvish Archdruid|R|CMA -#100|Skullwinder|U|CMA -#101|Mazirek, Kraul Death Priest|M|CMA -#102|Pilgrim's Eye|C|CMA -#103|Overrun|U|CMA -#104|Sylvan Safekeeper|R|CMA -#105|Titania, Protector of Argoth|M|CMA -#106|Satyr Wayfinder|C|CMA -#107|Bant Panorama|C|CMA -#108|Syphon Mind|C|CMA -#109|Golgari Charm|U|CMA -#110|Control Magic|U|CMA -#111|Grisly Salvage|C|CMA -#112|Stranglehold|R|CMA -#113|Silklash Spider|R|CMA -#114|Wall of Blossoms|U|CMA -#115|Bloodspore Thrinax|R|CMA -#116|Seer's Sundial|R|CMA -#117|Wonder|U|CMA -#118|Akroma's Vengeance|R|CMA -#119|Primordial Sage|R|CMA -#120|Crystal Vein|U|CMA -#121|Azami, Lady of Scrolls|R|CMA -#122|Meren of Clan Nel Toth|M|CMA -#123|Essence Warden|C|CMA -#124|Murkfiend Liege|R|CMA -#125|Angelic Arbiter|R|CMA -#126|Bonehoard|R|CMA -#127|Wretched Confluence|R|CMA -#128|Imperious Perfect|U|CMA -#129|Earthquake|R|CMA -#130|Dread Summons|R|CMA -#131|Lifeblood Hydra|R|CMA -#132|Primal Growth|C|CMA -#133|Haunted Fengraf|C|CMA -#134|Angel of Despair|R|CMA -#135|Flickerwisp|U|CMA -#136|Siege Behemoth|R|CMA -#137|Sylvan Ranger|C|CMA -#138|Emerald Medallion|R|CMA -#139|Rise from the Grave|U|CMA -#140|Akroma, Angel of Fury|R|CMA -#141|Wash Out|U|CMA -#142|Wolfbriar Elemental|R|CMA -#143|Selesnya Charm|U|CMA -#144|Assault Suit|U|CMA -#145|Sword of the Paruns|R|CMA -#146|Angel of Finality|R|CMA -#147|Bladewing the Risen|R|CMA -#148|Barter in Blood|U|CMA -#149|Joraga Warcaller|R|CMA -#150|Faerie Conclave|U|CMA -#151|Mistmeadow Witch|U|CMA -#152|Viridian Emissary|C|CMA -#153|Altar's Reap|C|CMA -#154|Scourge of Nel Toth|R|CMA -#155|Thief of Blood|U|CMA -#156|Kessig Cagebreakers|R|CMA -#157|Ezuri, Renegade Leader|R|CMA -#158|Ambition's Cost|U|CMA -#159|Lys Alana Huntmaster|C|CMA -#160|Vulturous Zombie|R|CMA -#161|Corpse Augur|U|CMA -#162|Immaculate Magistrate|R|CMA -#163|Champion of Stray Souls|M|CMA -#164|Sylvan Offering|R|CMA -#165|Mulch|C|CMA -#166|Flickerform|R|CMA -#167|Pyrohemia|U|CMA -#168|Wellwisher|C|CMA -#169|Verdant Force|R|CMA -#170|Collective Unconscious|R|CMA -#171|Wave of Vitriol|R|CMA -#172|Korozda Guildmage|U|CMA -#173|Saltcrusted Steppe|U|CMA -#174|Viridian Zealot|R|CMA -#175|Unexpectedly Absent|R|CMA -#176|Stonecloaker|U|CMA -#177|Sever the Bloodline|R|CMA -#178|Master Warcraft|R|CMA -#179|Azorius Keyrune|U|CMA -#180|Duergar Hedge-Mage|U|CMA -#181|Lotleth Troll|R|CMA -#182|Molten Slagheap|U|CMA -#183|Zoetic Cavern|U|CMA -#184|Timberwatch Elf|C|CMA -#185|Phyrexian Plaguelord|R|CMA -#186|Loreseeker's Stone|U|CMA -#187|Orim's Thunder|C|CMA -#188|Basandra, Battle Seraph|R|CMA -#189|Deceiver Exarch|U|CMA -#190|Centaur Vinecrasher|R|CMA -#191|Vow of Duty|U|CMA -#192|Jungle Basin|U|CMA -#193|Fresh Meat|R|CMA -#194|Great Oak Guardian|U|CMA -#195|Masked Admirers|R|CMA -#196|Reiver Demon|R|CMA -#197|Drove of Elves|U|CMA -#198|Desert Twister|U|CMA -#199|Kazandu Tuskcaller|R|CMA -#200|Syphon Flesh|U|CMA -#201|Tornado Elemental|R|CMA -#202|Predator, Flagship|R|CMA -#203|Spider Spawning|U|CMA -#204|Curse of Predation|U|CMA -#205|Extractor Demon|R|CMA -#206|Malfegor|M|CMA -#207|Indrik Stomphowler|U|CMA -#208|Tariel, Reckoner of Souls|M|CMA -#209|Tribute to the Wild|U|CMA -#210|Kirtar's Wrath|R|CMA -#211|Havenwood Battleground|U|CMA -#212|Congregate|C|CMA -#213|Diabolic Servitude|U|CMA -#214|Shattered Angel|U|CMA -#215|Soul Snare|U|CMA -#216|Restore|U|CMA -#217|Thornweald Archer|C|CMA -#218|Dread Cacodemon|R|CMA -#219|Caller of the Pack|U|CMA -#220|Avatar of Slaughter|R|CMA -#221|Winged Coatl|C|CMA -#222|Mana-Charged Dragon|R|CMA -#223|Grave Sifter|R|CMA -#224|Wren's Run Packmaster|R|CMA -#225|Archangel of Strife|R|CMA -#226|Selesnya Guildmage|U|CMA -#227|Cloudthresher|R|CMA -#228|Djinn of Infinite Deceits|R|CMA -#229|Serra Angel|U|CMA -#230|Gargoyle Castle|R|CMA -#231|Eater of Hope|R|CMA -#232|Wrecking Ball|C|CMA -#233|Whirlwind|R|CMA -#234|Vow of Malice|U|CMA -#235|Phyrexian Rager|C|CMA -#236|Banshee of the Dread Choir|U|CMA -#237|Moss Diamond|U|CMA -#238|Vow of Lightning|U|CMA -#239|Dungeon Geists|R|CMA -#240|Lu Xun, Scholar General|R|CMA -#241|Righteous Cause|U|CMA -#242|Wolfcaller's Howl|R|CMA -#243|Hunting Triad|U|CMA -#244|Titania's Chosen|U|CMA -#245|Oros, the Avenger|R|CMA -#246|Surveyor's Scope|R|CMA -#247|Presence of Gond|C|CMA -#248|Blood Bairn|C|CMA -#249|Curse of the Forsaken|U|CMA -#250|Phantom Nantuko|R|CMA -#251|Roon of the Hidden Realm|M|CMA -#252|Elvish Skysweeper|C|CMA -#253|Fallen Angel|R|CMA -#254|Death by Dragons|U|CMA -#255|Curse of Inertia|U|CMA -#256|Grim Flowering|U|CMA -#257|Skyward Eye Prophets|U|CMA -#258|Creeperhulk|R|CMA -#259|Tempt with Glory|R|CMA -#260|Rubinia Soulsinger|R|CMA -#261|Derevi, Empyrial Tactician|M|CMA -#262|Diviner Spirit|U|CMA -#263|Voice of All|R|CMA -#264|Boros Guildmage|U|CMA -#265|Bathe in Light|U|CMA -#266|Borrowing 100,000 Arrows|U|CMA -#267|Aerie Mystics|U|CMA -#268|Thunderstaff|U|CMA -#269|Orzhov Guildmage|U|CMA -#270|Sulfurous Blast|U|CMA -#271|Kaalia of the Vast|M|CMA -#272|Furnace Whelp|U|CMA -#273|Thornwind Faeries|C|CMA -#274|Lightkeeper of Emeria|U|CMA -#275|Dragon Whelp|U|CMA -#276|Hada Spy Patrol|U|CMA -#277|Aethermage's Touch|R|CMA -#278|Evincar's Justice|C|CMA -#279|Leafdrake Roost|U|CMA -#280|Oni of Wild Places|U|CMA -#281|Cleansing Beam|U|CMA -#282|Gwyllion Hedge-Mage|U|CMA -#283|Razorjaw Oni|U|CMA -#284|Leonin Bladetrap|U |CMA -//Rank|Name|Rarity|Set -#1|Sol Ring|U|C16 -#2|Command Tower|C|C16 -#3|Reliquary Tower|U|C16 -#4|Evolving Wilds|C|C16 -#5|Temple of the False God|U|C16 -#6|Lightning Greaves|U|C16 -#7|Swiftfoot Boots|U|C16 -#8|Terramorphic Expanse|C|C16 -#9|Solemn Simulacrum|R|C16 -#10|Swords to Plowshares|U|C16 -#11|Chromatic Lantern|R|C16 -#12|Skullclamp|U|C16 -#13|Commander's Sphere|C|C16 -#14|Cultivate|C|C16 -#15|Kodama's Reach|C|C16 -#16|Darksteel Ingot|U|C16 -#17|Sakura-Tribe Elder|C|C16 -#18|Beast Within|U|C16 -#19|Myriad Landscape|U|C16 -#20|Exotic Orchard|R|C16 -#21|Blasphemous Act|R|C16 -#22|Fellwar Stone|U|C16 -#23|Chaos Warp|R|C16 -#24|Opal Palace|C|C16 -#25|Ash Barrens|C|C16 -#26|Propaganda|U|C16 -#27|Sunpetal Grove|R|C16 -#28|Whispersilk Cloak|U|C16 -#29|Dragonskull Summit|R|C16 -#30|Orzhov Signet|C|C16 -#31|Rakdos Signet|C|C16 -#32|Swan Song|R|C16 -#33|Ghostly Prison|U|C16 -#34|Rampant Growth|C|C16 -#35|Buried Ruin|U|C16 -#36|Farseek|C|C16 -#37|Putrefy|U|C16 -#38|Rootbound Crag|R|C16 -#39|Nevinyrral's Disk|R|C16 -#40|Merciless Eviction|R|C16 -#41|Arcane Denial|C|C16 -#42|Utter End|R|C16 -#43|Homeward Path|R|C16 -#44|Azorius Chancery|U|C16 -#45|Treasure Cruise|C|C16 -#46|Everflowing Chalice|U|C16 -#47|Caves of Koilos|R|C16 -#48|Simic Signet|C|C16 -#49|Izzet Boilerworks|U|C16 -#50|Golgari Rot Farm|U|C16 -#51|Crumbling Necropolis|U|C16 -#52|Orzhov Basilica|U|C16 -#53|Cathars' Crusade|R|C16 -#54|Mosswort Bridge|R|C16 -#55|Arcane Sanctum|U|C16 -#56|Darksteel Citadel|U|C16 -#57|Rakdos Carnarium|U|C16 -#58|Golgari Signet|C|C16 -#59|Opulent Palace|U|C16 -#60|Windfall|U|C16 -#61|Dimir Aqueduct|U|C16 -#62|Beastmaster Ascension|R|C16 -#63|Nomad Outpost|U|C16 -#64|Rupture Spire|C|C16 -#65|Simic Growth Chamber|U|C16 -#66|Mortify|U|C16 -#67|Terminate|C|C16 -#68|Sandsteppe Citadel|U|C16 -#69|Trinket Mage|C|C16 -#70|Burgeoning|R|C16 -#71|Selesnya Sanctuary|U|C16 -#72|Loxodon Warhammer|U|C16 -#73|Boros Garrison|U|C16 -#74|Seaside Citadel|U|C16 -#75|Reforge the Soul|R|C16 -#76|Boros Charm|U|C16 -#77|Swiftwater Cliffs|C|C16 -#78|Frontier Bivouac|U|C16 -#79|Dismal Backwater|C|C16 -#80|Sphere of Safety|U|C16 -#81|Underground River|R|C16 -#82|Jungle Hollow|C|C16 -#83|Blind Obedience|R|C16 -#84|Seat of the Synod|C|C16 -#85|Gruul Turf|U|C16 -#86|Mentor of the Meek|R|C16 -#87|Mystic Monastery|U|C16 -#88|Thornwood Falls|C|C16 -#89|Transguild Promenade|C|C16 -#90|Scavenging Ooze|R|C16 -#91|Jungle Shrine|U|C16 -#92|Coiling Oracle|C|C16 -#93|Sylvan Reclamation|U|C16 -#94|Myr Battlesphere|R|C16 -#95|Shamanic Revelation|R|C16 -#96|Savage Lands|U|C16 -#97|Psychosis Crawler|R|C16 -#98|Trading Post|R|C16 -#99|In Garruk's Wake|R|C16 -#100|Tempt with Discovery|R|C16 -#101|Mycoloth|R|C16 -#102|Reveillark|R|C16 -#103|Gruul Signet|C|C16 -#104|Champion of Lambholt|R|C16 -#105|Krosan Verge|U|C16 -#106|Chasm Skulker|R|C16 -#107|Venser's Journal|R|C16 -#108|Deepglow Skate|R|C16 -#109|Hardened Scales|R|C16 -#110|Hellkite Tyrant|M|C16 -#111|Howling Mine|R|C16 -#112|Baleful Strix|U|C16 -#113|Forgotten Ancient|R|C16 -#114|Evacuation|R|C16 -#115|Iroas, God of Victory|M|C16 -#116|Beacon of Unrest|R|C16 -#117|Mirror Entity|R|C16 -#118|Rugged Highlands|C|C16 -#119|Rakdos Charm|U|C16 -#120|Progenitor Mimic|M|C16 -#121|Forbidden Orchard|R|C16 -#122|Thunderfoot Baloth|R|C16 -#123|Army of the Damned|M|C16 -#124|Crystalline Crawler|R|C16 -#125|Managorger Hydra|R|C16 -#126|Oblation|R|C16 -#127|Decimate|R|C16 -#128|Daretti, Scrap Savant|M|C16 -#129|Spinerock Knoll|R|C16 -#130|Conqueror's Flail|R|C16 -#131|Corpsejack Menace|R|C16 -#132|Kalonian Hydra|M|C16 -#133|Temple Bell|R|C16 -#134|Ancient Excavation|U|C16 -#135|Rites of Flourishing|R|C16 -#136|Karplusan Forest|R|C16 -#137|Sunforger|R|C16 -#138|Fathom Mage|R|C16 -#139|Myr Retriever|U|C16 -#140|Open the Vaults|R|C16 -#141|Windborn Muse|R|C16 -#142|Windbrisk Heights|R|C16 -#143|Past in Flames|M|C16 -#144|Soul of New Phyrexia|M|C16 -#145|Consuming Aberration|R|C16 -#146|Tezzeret's Gambit|U|C16 -#147|Waste Not|R|C16 -#148|Edric, Spymaster of Trest|R|C16 -#149|Etherium Sculptor|C|C16 -#150|Whispering Madness|R|C16 -#151|Crackling Doom|R|C16 -#152|Stonehoof Chieftain|R|C16 -#153|Astral Cornucopia|R|C16 -#154|Master Biomancer|M|C16 -#155|Disdainful Stroke|C|C16 -#156|Spelltwine|R|C16 -#157|Sangromancer|R|C16 -#158|Shimmer Myr|R|C16 -#159|Dragon Mage|R|C16 -#160|Reyhan, Last of the Abzan|R|C16 -#161|Lurking Predators|R|C16 -#162|Kazuul, Tyrant of the Cliffs|R|C16 -#163|Phyrexian Rebirth|R|C16 -#164|Wheel of Fate|R|C16 -#165|Faerie Artisans|R|C16 -#166|Orzhov Advokist|U|C16 -#167|Devastation Tide|R|C16 -#168|Darkwater Catacombs|R|C16 -#169|Duelist's Heritage|R|C16 -#170|Murmuring Bosk|R|C16 -#171|Inspiring Call|U|C16 -#172|Grave Upheaval|U|C16 -#173|Satyr Wayfinder|C|C16 -#174|Cauldron of Souls|R|C16 -#175|Ichor Wellspring|C|C16 -#176|Vorel of the Hull Clade|R|C16 -#177|Citadel Siege|R|C16 -#178|Sungrass Prairie|R|C16 -#179|Selfless Squire|R|C16 -#180|Brave the Sands|U|C16 -#181|Thrummingbird|U|C16 -#182|Curtains' Call|R|C16 -#183|Volcanic Vision|R|C16 -#184|Abzan Charm|U|C16 -#185|Magus of the Will|R|C16 -#186|Grand Coliseum|R|C16 -#187|Sharuum the Hegemon|M|C16 -#188|Shadowblood Ridge|R|C16 -#189|Ravos, Soultender|M|C16 -#190|Taurean Mauler|R|C16 -#191|Juniper Order Ranger|U|C16 -#192|Wall of Blossoms|U|C16 -#193|Blinkmoth Urn|R|C16 -#194|Den Protector|R|C16 -#195|Abzan Falconer|U|C16 -#196|Mycosynth Wellspring|C|C16 -#197|Chain of Vapor|U|C16 -#198|Treacherous Terrain|U|C16 -#199|Dauntless Escort|R|C16 -#200|Hanna, Ship's Navigator|R|C16 -#201|Runehorn Hellkite|R|C16 -#202|Prismatic Geoscope|R|C16 -#203|Bonehoard|R|C16 -#204|Stalking Vengeance|R|C16 -#205|Etherium-Horn Sorcerer|R|C16 -#206|Selvala, Explorer Returned|R|C16 -#207|Dreadship Reef|U|C16 -#208|Blazing Archon|R|C16 -#209|Languish|R|C16 -#210|Godo, Bandit Warlord|R|C16 -#211|Bloodbraid Elf|U|C16 -#212|Far Wanderings|C|C16 -#213|Collective Voyage|R|C16 -#214|Thopter Foundry|U|C16 -#215|Sphinx Summoner|R|C16 -#216|Duneblast|R|C16 -#217|Tuskguard Captain|U|C16 -#218|Artifact Mutation|R|C16 -#219|Thrasios, Triton Hero|R|C16 -#220|Cranial Plating|U|C16 -#221|Naya Charm|U|C16 -#222|Hushwing Gryff|R|C16 -#223|Benefactor's Draught|R|C16 -#224|Chief Engineer|R|C16 -#225|Trash for Treasure|R|C16 -#226|Assault Suit|U|C16 -#227|Kydele, Chosen of Kruphix|M|C16 -#228|Vial Smasher the Fierce|M|C16 -#229|Reins of Power|R|C16 -#230|Ishai, Ojutai Dragonspeaker|M|C16 -#231|Ankle Shanker|R|C16 -#232|Ethersworn Adjudicator|M|C16 -#233|Sublime Exhalation|R|C16 -#234|Goblin Spymaster|R|C16 -#235|Minds Aglow|R|C16 -#236|Humble Defector|U|C16 -#237|Silas Renn, Seeker Adept|M|C16 -#238|Master of Etherium|R|C16 -#239|Solidarity of Heroes|U|C16 -#240|Armory Automaton|R|C16 -#241|Rubblehulk|R|C16 -#242|Executioner's Capsule|C|C16 -#243|Aura Mutation|R|C16 -#244|Tymna the Weaver|R|C16 -#245|Bruse Tarl, Boorish Herder|M|C16 -#246|Ghave, Guru of Spores|M|C16 -#247|Keening Stone|R|C16 -#248|Ikra Shidiqi, the Usurper|M|C16 -#249|Vulturous Zombie|R|C16 -#250|Zhur-Taa Druid|C|C16 -#251|Migratory Route|U|C16 -#252|Primeval Protector|R|C16 -#253|Realm Seekers|R|C16 -#254|Entrapment Maneuver|R|C16 -#255|Veteran Explorer|U|C16 -#256|Brutal Hordechief|M|C16 -#257|Coastal Breach|R|C16 -#258|Boompile|R|C16 -#259|Horizon Chimera|U|C16 -#260|Filigree Angel|R|C16 -#261|Dispeller's Capsule|C|C16 -#262|Wight of Precinct Six|U|C16 -#263|Bred for the Hunt|U|C16 -#264|Korozda Guildmage|U|C16 -#265|Clan Defiance|R|C16 -#266|Vedalken Engineer|C|C16 -#267|Gwafa Hazid, Profiteer|R|C16 -#268|Slobad, Goblin Tinkerer|R|C16 -#269|Elite Scaleguard|U|C16 -#270|Grip of Phyresis|U|C16 -#271|Cruel Entertainment|R|C16 -#272|Guiltfeeder|R|C16 -#273|Enduring Scalelord|U|C16 -#274|Hellkite Igniter|R|C16 -#275|Worm Harvest|R|C16 -#276|Aeon Chronicler|R|C16 -#277|Sydri, Galvanic Genius|M|C16 -#278|Grab the Reins|U|C16 -#279|Necrogenesis|U|C16 -#280|Breath of Fury|R|C16 -#281|Akroan Horse|R|C16 -#282|Manifold Insights|R|C16 -#283|Thelonite Hermit|R|C16 -#284|Divergent Transformations|R|C16 -#285|Frenzied Fugue|U|C16 -#286|Seeds of Renewal|R|C16 -#287|Jor Kadeen, the Prevailer|R|C16 -#288|Evolutionary Escalation|U|C16 -#289|Sidar Kondo of Jamuraa|M|C16 -#290|Sanctum Gargoyle|C|C16 -#291|Nath of the Gilt-Leaf|R|C16 -#292|Spitting Image|R|C16 -#293|Tana, the Bloodsower|M|C16 -#294|Bituminous Blast|U|C16 -#295|Akiri, Line-Slinger|R|C16 -#296|Wave of Reckoning|R|C16 -#297|Ludevic, Necro-Alchemist|M|C16 -#298|Charging Cinderhorn|R|C16 -#299|Empyrial Plate|R|C16 -#300|Wild Beastmaster|R|C16 -#301|Alesha, Who Smiles at Death|R|C16 -#302|Parting Thoughts|U|C16 -#303|Kraum, Ludevic's Opus|R|C16 -#304|Custodi Soulbinders|R|C16 -#305|Atraxa, Praetors' Voice|M|C16 -#306|Curse of Vengeance|R|C16 -#307|Everlasting Torment|R|C16 -#308|Spellheart Chimera|U|C16 -#309|Etched Oracle|U|C16 -#310|Lavalanche|R|C16 -#311|Whims of the Fates|R|C16 -#312|Yidris, Maelstrom Wielder|M|C16 -#313|Ghastly Conscription|M|C16 -#314|Reverse the Sands|R|C16 -#315|Blood Tyrant|R|C16 -#316|Selesnya Guildmage|U|C16 -#317|Oath of Druids|R|C16 -#318|Mirrorweave|R|C16 -#319|Gamekeeper|U|C16 -#320|Necroplasm|R|C16 -#321|Hoofprints of the Stag|R|C16 -#322|Read the Runes|R|C16 -#323|Whipflare|U|C16 -#324|Saskia the Unyielding|M|C16 -#325|Order Chaos|U|C16 -#326|Academy Elite|R|C16 -#327|Bane of the Living|R|C16 -#328|Breya, Etherium Shaper|M|C16 -#329|Glint-Eye Nephilim|R|C16 -#330|Kynaios and Tiro of Meletis|M|C16 -#331|Wilderness Elemental|U|C16 -#332|Quirion Explorer|C|C16 -#333|Sylvok Explorer|C|C16 -#334|Zedruu the Greathearted|M|C16 -#335|Festercreep|C|C16 -#336|Trial Error|U|C16 -//Rank|Name|Rarity|Set -#1|Sol Ring|U|C15 -#2|Command Tower|C|C15 -#3|Reliquary Tower|U|C15 -#4|Evolving Wilds|C|C15 -#5|Temple of the False God|U|C15 -#6|Lightning Greaves|U|C15 -#7|Swiftfoot Boots|U|C15 -#8|Terramorphic Expanse|C|C15 -#9|Solemn Simulacrum|R|C15 -#10|Eternal Witness|U|C15 -#11|Skullclamp|U|C15 -#12|Kodama's Reach|C|C15 -#13|Rogue's Passage|U|C15 -#14|Thought Vessel|C|C15 -#15|Darksteel Ingot|U|C15 -#16|Phyrexian Arena|R|C15 -#17|Sakura-Tribe Elder|C|C15 -#18|Brainstorm|C|C15 -#19|Sun Titan|M|C15 -#20|Burnished Hart|U|C15 -#21|Acidic Slime|U|C15 -#22|Mind Stone|U|C15 -#23|Krosan Grip|U|C15 -#24|Ghost Quarter|U|C15 -#25|Fellwar Stone|U|C15 -#26|Fact or Fiction|U|C15 -#27|Vandalblast|U|C15 -#28|Orzhov Signet|C|C15 -#29|Rite of Replication|R|C15 -#30|Worn Powerstone|U|C15 -#31|Izzet Signet|C|C15 -#32|Rampant Growth|C|C15 -#33|Preordain|C|C15 -#34|Wood Elves|C|C15 -#35|Putrefy|U|C15 -#36|High Market|R|C15 -#37|Blue Sun's Zenith|R|C15 -#38|Boros Signet|C|C15 -#39|Simic Signet|C|C15 -#40|Izzet Boilerworks|C|C15 -#41|Golgari Rot Farm|C|C15 -#42|Orzhov Basilica|C|C15 -#43|Mosswort Bridge|R|C15 -#44|Terastodon|R|C15 -#45|Mulldrifter|U|C15 -#46|Golgari Signet|C|C15 -#47|Windfall|U|C15 -#48|Beastmaster Ascension|R|C15 -#49|Simic Growth Chamber|C|C15 -#50|Victimize|U|C15 -#51|Command Beacon|R|C15 -#52|Loxodon Warhammer|R|C15 -#53|Scoured Barrens|C|C15 -#54|Boros Garrison|C|C15 -#55|Basalt Monolith|U|C15 -#56|Vivid Creek|U|C15 -#57|Swiftwater Cliffs|C|C15 -#58|Butcher of Malakir|R|C15 -#59|Jungle Hollow|C|C15 -#60|Wayfarer's Bauble|C|C15 -#61|Faithless Looting|C|C15 -#62|Barren Moor|C|C15 -#63|Thornwood Falls|C|C15 -#64|Vivid Grove|U|C15 -#65|Vivid Marsh|U|C15 -#66|Oran-Rief, the Vastwood|R|C15 -#67|Coiling Oracle|C|C15 -#68|Staff of Nin|R|C15 -#69|Phyrexian Reclamation|U|C15 -#70|Warstorm Surge|R|C15 -#71|Secluded Steppe|C|C15 -#72|Psychosis Crawler|R|C15 -#73|Aura of Silence|U|C15 -#74|Rapid Hybridization|U|C15 -#75|Wind-Scarred Crag|C|C15 -#76|Mycoloth|R|C15 -#77|Bane of Progress|R|C15 -#78|Shriekmaw|U|C15 -#79|Vivid Meadow|U|C15 -#80|Mystic Confluence|R|C15 -#81|Izzet Guildgate|C|C15 -#82|Gisela, Blade of Goldnight|M|C15 -#83|Bident of Thassa|R|C15 -#84|Vivid Crag|U|C15 -#85|Tainted Wood|U|C15 -#86|Eldrazi Monument|M|C15 -#87|Forgotten Cave|C|C15 -#88|Orzhov Guildgate|C|C15 -#89|Prime Speaker Zegana|M|C15 -#90|Forgotten Ancient|R|C15 -#91|Golgari Guildgate|C|C15 -#92|Overwhelming Stampede|R|C15 -#93|Jace's Archivist|R|C15 -#94|Black Market|R|C15 -#95|Simic Guildgate|C|C15 -#96|Banishing Light|U|C15 -#97|Counterflux|R|C15 -#98|Comet Storm|M|C15 -#99|Inferno Titan|M|C15 -#100|Tainted Field|U|C15 -#101|Dreamstone Hedron|U|C15 -#102|Boros Guildgate|C|C15 -#103|Sword of Vengeance|R|C15 -#104|Mystic Snake|R|C15 -#105|Angel of Serenity|M|C15 -#106|Urza's Incubator|R|C15 -#107|Grasp of Fate|R|C15 -#108|Stroke of Genius|R|C15 -#109|Spinerock Knoll|R|C15 -#110|Jarad, Golgari Lich Lord|M|C15 -#111|Elvish Visionary|C|C15 -#112|Underworld Connections|R|C15 -#113|Pathbreaker Ibex|R|C15 -#114|Open the Vaults|R|C15 -#115|Grim Backwoods|R|C15 -#116|Mizzium Mortars|R|C15 -#117|Talrand, Sky Summoner|R|C15 -#118|Coldsteel Heart|U|C15 -#119|Karmic Justice|R|C15 -#120|Trygon Predator|U|C15 -#121|Mesa Enchantress|R|C15 -#122|Magus of the Wheel|R|C15 -#123|Slippery Karst|C|C15 -#124|Charmbreaker Devils|R|C15 -#125|Dragon Mage|R|C15 -#126|Polluted Mire|C|C15 -#127|Blade of Selves|R|C15 -#128|Mizzix's Mastery|R|C15 -#129|Bastion Protector|R|C15 -#130|Blatant Thievery|R|C15 -#131|Marshal's Anthem|R|C15 -#132|New Benalia|U|C15 -#133|Skullwinder|U|C15 -#134|Mazirek, Kraul Death Priest|M|C15 -#135|Llanowar Reborn|U|C15 -#136|Goblin Electromancer|C|C15 -#137|Overrun|U|C15 -#138|Sigil of the Empty Throne|R|C15 -#139|Mystic Retrieval|U|C15 -#140|Dictate of Heliod|R|C15 -#141|Satyr Wayfinder|C|C15 -#142|Arachnogenesis|R|C15 -#143|Golgari Charm|U|C15 -#144|Verdant Confluence|R|C15 -#145|Grisly Salvage|C|C15 -#146|Smoldering Crater|C|C15 -#147|Chain Reaction|R|C15 -#148|Drifting Meadow|C|C15 -#149|Shielded by Faith|R|C15 -#150|Taurean Mauler|R|C15 -#151|Wall of Blossoms|U|C15 -#152|Bloodspore Thrinax|R|C15 -#153|Seer's Sundial|R|C15 -#154|Meren of Clan Nel Toth|M|C15 -#155|Fate Unraveler|R|C15 -#156|Bonehoard|R|C15 -#157|Wretched Confluence|R|C15 -#158|Etherium-Horn Sorcerer|R|C15 -#159|Aetherize|U|C15 -#160|Teysa, Envoy of Ghosts|R|C15 -#161|Earthquake|R|C15 -#162|Dread Summons|R|C15 -#163|Nighthowler|R|C15 -#164|Primal Growth|C|C15 -#165|Deadly Tempest|R|C15 -#166|Rite of the Raging Storm|U|C15 -#167|Fiery Confluence|R|C15 -#168|Rise from the Grave|U|C15 -#169|Novijen, Heart of Progress|U|C15 -#170|Melek, Izzet Paragon|R|C15 -#171|Karlov of the Ghost Council|M|C15 -#172|Reins of Power|R|C15 -#173|Treasury Thrull|R|C15 -#174|Blasted Landscape|U|C15 -#175|Barter in Blood|U|C15 -#176|Crib Swap|U|C15 -#177|Chameleon Colossus|R|C15 -#178|Hamletback Goliath|R|C15 -#179|Epic Experiment|M|C15 -#180|Thought Reflection|R|C15 -#181|Viridian Emissary|C|C15 -#182|Firemind's Foresight|R|C15 -#183|Altar's Reap|C|C15 -#184|Oreskos Explorer|U|C15 -#185|Scourge of Nel Toth|R|C15 -#186|Thief of Blood|U|C15 -#187|Kessig Cagebreakers|R|C15 -#188|Faith's Fetters|C|C15 -#189|Word of Seizing|R|C15 -#190|Ambition's Cost|U|C15 -#191|Ancient Craving|R|C15 -#192|Vulturous Zombie|R|C15 -#193|Corpse Augur|U|C15 -#194|Arjun, the Shifting Flame|M|C15 -#195|Orzhov Cluestone|C|C15 -#196|Seal of Cleansing|C|C15 -#197|Sandstone Oracle|U|C15 -#198|Magmaquake|R|C15 -#199|Ezuri's Predation|R|C15 -#200|Lorescale Coatl|U|C15 -#201|Champion of Stray Souls|M|C15 -#202|Mulch|C|C15 -#203|Death Grasp|R|C15 -#204|Cold-Eyed Selkie|R|C15 -#205|Boros Cluestone|C|C15 -#206|Verdant Force|R|C15 -#207|Korozda Guildmage|U|C15 -#208|Viridian Zealot|R|C15 -#209|Ajani's Chosen|R|C15 -#210|Steam Augury|R|C15 -#211|Sever the Bloodline|R|C15 -#212|Ohran Viper|R|C15 -#213|Prophetic Bolt|R|C15 -#214|Lotleth Troll|R|C15 -#215|Victory's Herald|R|C15 -#216|Zoetic Cavern|U|C15 -#217|Phyrexian Plaguelord|R|C15 -#218|Seal of the Guildpact|R|C15 -#219|Doomwake Giant|R|C15 -#220|Orim's Thunder|C|C15 -#221|Thelonite Hermit|R|C15 -#222|Orochi Hatchery|R|C15 -#223|Anya, Merciless Angel|M|C15 -#224|Centaur Vinecrasher|R|C15 -#225|Vow of Duty|U|C15 -#226|Jareth, Leonine Titan|R|C15 -#227|Mirror Match|U|C15 -#228|Echoing Truth|C|C15 -#229|Great Oak Guardian|U|C15 -#230|Sleep|U|C15 -#231|Gigantoplasm|R|C15 -#232|Loaming Shaman|R|C15 -#233|Ezuri, Claw of Progress|M|C15 -#234|Aethersnatch|R|C15 -#235|Underworld Coinsmith|U|C15 -#236|Stolen Goods|R|C15 -#237|Monk Idealist|U|C15 -#238|Scytheclaw|R|C15 -#239|Silent Sentinel|R|C15 -#240|Desert Twister|U|C15 -#241|Righteous Confluence|R|C15 -#242|Ancient Amphitheater|R|C15 -#243|Fumiko the Lowblood|R|C15 -#244|Spider Spawning|U|C15 -#245|Experiment One|U|C15 -#246|Dawnbreak Reclaimer|R|C15 -#247|Act of Aggression|U|C15 -#248|Extractor Demon|R|C15 -#249|Indrik Stomphowler|U|C15 -#250|Tribute to the Wild|U|C15 -#251|Blustersquall|U|C15 -#252|Simic Keyrune|U|C15 -#253|Crystal Chimes|U|C15 -#254|Kaseto, Orochi Archmage|M|C15 -#255|Diabolic Servitude|U|C15 -#256|Herald of the Host|U|C15 -#257|Gild|R|C15 -#258|Celestial Ancient|R|C15 -#259|Repeal|C|C15 -#260|Caller of the Pack|U|C15 -#261|Ninja of the Deep Hours|C|C15 -#262|Warchief Giant|U|C15 -#263|Arbor Colossus|R|C15 -#264|Caller of the Claw|R|C15 -#265|Celestial Archon|R|C15 -#266|Cloudthresher|R|C15 -#267|Mizzix of the Izmagnus|M|C15 -#268|Dawn to Dusk|U|C15 -#269|Broodbirth Viper|U|C15 -#270|Dominate|U|C15 -#271|Kor Sanctifiers|C|C15 -#272|Eater of Hope|R|C15 -#273|Vow of Malice|U|C15 -#274|Ghostblade Eidolon|U|C15 -#275|Phyrexian Rager|C|C15 -#276|Viridian Shaman|U|C15 -#277|Snakeform|C|C15 -#278|Cage of Hands|C|C15 -#279|Banshee of the Dread Choir|U|C15 -#280|Biomantic Mastery|R|C15 -#281|Seal of Doom|C|C15 -#282|Fallen Ideal|U|C15 -#283|Plaxmanta|U|C15 -#284|Stingerfling Spider|U|C15 -#285|Necromancer's Covenant|R|C15 -#286|Hunted Dragon|R|C15 -#287|Illusory Ambusher|U|C15 -#288|Cobra Trap|U|C15 -#289|Patagia Viper|U|C15 -#290|Disaster Radius|R|C15 -#291|Arbiter of Knollridge|R|C15 -#292|Fall of the Hammer|C|C15 -#293|Meteor Blast|U|C15 -#294|Desperate Ravings|U|C15 -#295|Synthetic Destiny|R|C15 -#296|Kalemne's Captain|R|C15 -#297|Hostility|R|C15 -#298|Blood Bairn|C|C15 -#299|Call the Skybreaker|R|C15 -#300|Kalemne, Disciple of Iroas|M|C15 -#301|Wistful Selkie|U|C15 -#302|Daxos the Returned|M|C15 -#303|Desolation Giant|R|C15 -#304|Urza's Rage|R|C15 -#305|Daxos's Torment|R|C15 -#306|Breath of Darigaaz|U|C15 -#307|Curse of the Nightly Hunt|U|C15 -#308|Sunrise Sovereign|R|C15 -#309|Hammerfist Giant|R|C15 -#310|Noble Quarry|U|C15 -#311|Borderland Behemoth|R|C15 -#312|Dawnglare Invoker|C|C15 -#313|Stinkdrinker Daredevil|C|C15 -#314|Dream Pillager|R|C15 -#315|Day of the Dragons|R|C15 -#316|Stoneshock Giant|U|C15 -#317|Thundercloud Shaman|U|C15 -#318|Magma Giant|R|C15 -#319|Dreadbringer Lampads|C|C15 -#320|Awaken the Sky Tyrant|R|C15 -#321|Grave Peril|C|C15 -#322|Lone Revenant|R|C15 -//Rank|Name|Rarity|Set -#1|Sol Ring|U|C14 -#2|Reliquary Tower|U|C14 -#3|Evolving Wilds|C|C14 -#4|Temple of the False God|U|C14 -#5|Swiftfoot Boots|U|C14 -#6|Terramorphic Expanse|C|C14 -#7|Cyclonic Rift|R|C14 -#8|Solemn Simulacrum|R|C14 -#9|Skullclamp|U|C14 -#10|Commander's Sphere|C|C14 -#11|Bojuka Bog|C|C14 -#12|Sun Titan|M|C14 -#13|Burnished Hart|U|C14 -#14|Thran Dynamo|U|C14 -#15|Mind Stone|U|C14 -#16|Myriad Landscape|U|C14 -#17|Caged Sun|R|C14 -#18|Blasphemous Act|R|C14 -#19|Ghost Quarter|U|C14 -#20|Reclamation Sage|U|C14 -#21|Return to Dust|U|C14 -#22|Chaos Warp|R|C14 -#23|Rite of Replication|R|C14 -#24|Worn Powerstone|U|C14 -#25|Arcane Lighthouse|U|C14 -#26|Wood Elves|C|C14 -#27|Elvish Mystic|C|C14 -#28|Buried Ruin|U|C14 -#29|Llanowar Elves|C|C14 -#30|Nevinyrral's Disk|R|C14 -#31|Everflowing Chalice|U|C14 -#32|Crypt Ghast|R|C14 -#33|Steel Hellkite|R|C14 -#34|Grave Titan|M|C14 -#35|Cathars' Crusade|R|C14 -#36|Terastodon|R|C14 -#37|Mulldrifter|C|C14 -#38|Grand Abolisher|R|C14 -#39|Darksteel Citadel|U|C14 -#40|Gray Merchant of Asphodel|C|C14 -#41|Beastmaster Ascension|R|C14 -#42|Victimize|U|C14 -#43|Wurmcoil Engine|M|C14 -#44|Loxodon Warhammer|R|C14 -#45|Black Sun's Zenith|R|C14 -#46|Butcher of Malakir|R|C14 -#47|Wayfarer's Bauble|C|C14 -#48|Faithless Looting|C|C14 -#49|Barren Moor|C|C14 -#50|Mentor of the Meek|R|C14 -#51|Oran-Rief, the Vastwood|R|C14 -#52|Read the Bones|C|C14 -#53|Harrow|C|C14 -#54|Disciple of Bolas|R|C14 -#55|Myr Battlesphere|R|C14 -#56|True Conviction|R|C14 -#57|Farhaven Elf|C|C14 -#58|Tranquil Thicket|C|C14 -#59|Secluded Steppe|C|C14 -#60|Tectonic Edge|U|C14 -#61|Trading Post|R|C14 -#62|Bloodgift Demon|R|C14 -#63|Soul of the Harvest|R|C14 -#64|Emeria, the Sky Ruin|R|C14 -#65|Rampaging Baloths|M|C14 -#66|Shriekmaw|U|C14 -#67|Lonely Sandbar|C|C14 -#68|Forgotten Cave|C|C14 -#69|Dread Return|U|C14 -#70|Praetor's Counsel|M|C14 -#71|Artisan of Kozilek|U|C14 -#72|Great Furnace|C|C14 -#73|Song of the Dryads|R|C14 -#74|Overwhelming Stampede|R|C14 -#75|Spine of Ish Sah|R|C14 -#76|Tragic Slip|C|C14 -#77|Martial Coup|R|C14 -#78|Thunderfoot Baloth|R|C14 -#79|Pongify|U|C14 -#80|Dreamstone Hedron|U|C14 -#81|Sudden Spoiling|R|C14 -#82|Sword of Vengeance|R|C14 -#83|Crypt of Agadeem|R|C14 -#84|Oblation|R|C14 -#85|Sign in Blood|C|C14 -#86|Daretti, Scrap Savant|M|C14 -#87|Stroke of Genius|R|C14 -#88|Priest of Titania|C|C14 -#89|Elvish Visionary|C|C14 -#90|Myr Retriever|U|C14 -#91|Goblin Welder|R|C14 -#92|Condemn|U|C14 -#93|Sapphire Medallion|R|C14 -#94|Teferi, Temporal Archmage|M|C14 -#95|Freyalise, Llanowar's Fury|M|C14 -#96|Jet Medallion|R|C14 -#97|Argentum Armor|R|C14 -#98|Pristine Talisman|C|C14 -#99|Profane Command|R|C14 -#100|Slippery Karst|C|C14 -#101|Mutilate|R|C14 -#102|Polluted Mire|C|C14 -#103|Dualcaster Mage|R|C14 -#104|Ruby Medallion|R|C14 -#105|Elvish Archdruid|R|C14 -#106|Unstable Obelisk|U|C14 -#107|Marshal's Anthem|R|C14 -#108|Palladium Myr|U|C14 -#109|Ghoulcaller Gisa|M|C14 -#110|Magus of the Coffers|R|C14 -#111|Tormod's Crypt|U|C14 -#112|Fire Diamond|U|C14 -#113|Pilgrim's Eye|C|C14 -#114|Overrun|U|C14 -#115|Dismiss|U|C14 -#116|Flamekin Village|R|C14 -#117|Feldon of the Third Path|M|C14 -#118|Sylvan Safekeeper|R|C14 -#119|Titania, Protector of Argoth|M|C14 -#120|Ichor Wellspring|C|C14 -#121|Sunblast Angel|R|C14 -#122|Sky Diamond|U|C14 -#123|Sphinx of Uthuun|R|C14 -#124|White Sun's Zenith|R|C14 -#125|Beetleback Chief|U|C14 -#126|Silverblade Paladin|R|C14 -#127|Syphon Mind|C|C14 -#128|Pearl Medallion|R|C14 -#129|Smoldering Crater|C|C14 -#130|Scrap Mastery|R|C14 -#131|Fog Bank|U|C14 -#132|Pontiff of Blight|R|C14 -#133|Drifting Meadow|C|C14 -#134|Reaper from the Abyss|M|C14 -#135|Tyrant's Familiar|R|C14 -#136|Silklash Spider|R|C14 -#137|Drana, Kalastria Bloodchief|R|C14 -#138|Serra Avatar|M|C14 -#139|Malicious Affliction|R|C14 -#140|Seer's Sundial|R|C14 -#141|Bogardan Hellkite|M|C14 -#142|Masterwork of Ingenuity|R|C14 -#143|Vampire Hexmage|U|C14 -#144|Primordial Sage|R|C14 -#145|Crystal Vein|U|C14 -#146|Charcoal Diamond|U|C14 -#147|Overseer of the Damned|R|C14 -#148|Mycosynth Wellspring|C|C14 -#149|Frost Titan|M|C14 -#150|Starstorm|R|C14 -#151|Essence Warden|C|C14 -#152|Nahiri, the Lithomancer|M|C14 -#153|Phyrexian Ingester|R|C14 -#154|Bonehoard|R|C14 -#155|Strata Scythe|R|C14 -#156|Lashwrithe|R|C14 -#157|Into the Roil|C|C14 -#158|Junk Diver|R|C14 -#159|Imperious Perfect|U|C14 -#160|Lifeblood Hydra|R|C14 -#161|Remote Isle|C|C14 -#162|Haunted Fengraf|C|C14 -#163|Geist-Honored Monk|R|C14 -#164|Well of Ideas|R|C14 -#165|Comeuppance|R|C14 -#166|Flickerwisp|U|C14 -#167|Liliana's Reaver|R|C14 -#168|Phyrexia's Core|U|C14 -#169|Siege Behemoth|R|C14 -#170|Necromantic Selection|R|C14 -#171|Adarkar Valkyrie|R|C14 -#172|Sylvan Ranger|C|C14 -#173|Emerald Medallion|R|C14 -#174|Mask of Memory|U|C14 -#175|Marble Diamond|U|C14 -#176|Wolfbriar Elemental|R|C14 -#177|Assault Suit|U|C14 -#178|Jazal Goldmane|M|C14 -#179|Cackling Counterpart|R|C14 -#180|Decree of Justice|R|C14 -#181|Containment Priest|R|C14 -#182|Compulsive Research|C|C14 -#183|Fell the Mighty|R|C14 -#184|Joraga Warcaller|R|C14 -#185|Promise of Power|R|C14 -#186|Call to Mind|U|C14 -#187|Pentavus|R|C14 -#188|Ob Nixilis of the Black Oath|M|C14 -#189|Skirsdag High Priest|R|C14 -#190|Moonsilver Spear|R|C14 -#191|Hoard-Smelter Dragon|R|C14 -#192|Angel of the Dire Hour|R|C14 -#193|Angelic Field Marshal|R|C14 -#194|Volcanic Offering|R|C14 -#195|Gift of Estates|U|C14 -#196|Word of Seizing|R|C14 -#197|Ezuri, Renegade Leader|R|C14 -#198|Lys Alana Huntmaster|C|C14 -#199|Sea Gate Oracle|C|C14 -#200|Ur-Golem's Eye|U|C14 -#201|Immaculate Magistrate|R|C14 -#202|Sphinx of Magosi|R|C14 -#203|Magmaquake|R|C14 -#204|Nekrataal|U|C14 -#205|Sylvan Offering|R|C14 -#206|Nomads' Assembly|R|C14 -#207|Kemba, Kha Regent|R|C14 -#208|Wellwisher|C|C14 -#209|Ingot Chewer|C|C14 -#210|Liquimetal Coating|U|C14 -#211|Stitcher Geralf|M|C14 -#212|Collective Unconscious|R|C14 -#213|Requiem Angel|R|C14 -#214|Wave of Vitriol|R|C14 -#215|Mobilization|R|C14 -#216|Flametongue Kavu|U|C14 -#217|Ixidron|R|C14 -#218|Twilight Shepherd|R|C14 -#219|Coral Atoll|U|C14 -#220|Karoo|U|C14 -#221|Pestilence Demon|R|C14 -#222|Brave the Elements|U|C14 -#223|Deep-Sea Kraken|R|C14 -#224|Stormsurge Kraken|R|C14 -#225|Zoetic Cavern|U|C14 -#226|Timberwatch Elf|C|C14 -#227|Loreseeker's Stone|U|C14 -#228|Reef Worm|R|C14 -#229|Exclude|C|C14 -#230|Deploy to the Front|R|C14 -#231|Tendrils of Corruption|C|C14 -#232|Willbender|U|C14 -#233|Lorthos, the Tidemaker|M|C14 -#234|Demon of Wailing Agonies|R|C14 -#235|Jungle Basin|U|C14 -#236|Fresh Meat|R|C14 -#237|Masked Admirers|R|C14 -#238|Everglades|U|C14 -#239|Concentrate|U|C14 -#240|Drove of Elves|U|C14 -#241|Skeletal Scrying|U|C14 -#242|Wake the Dead|R|C14 -#243|Raving Dead|R|C14 -#244|Dormant Volcano|U|C14 -#245|Bad Moon|R|C14 -#246|Desert Twister|U|C14 -#247|Tuktuk the Explorer|R|C14 -#248|Tornado Elemental|R|C14 -#249|Predator, Flagship|R|C14 -#250|Intellectual Offering|R|C14 -#251|Domineering Will|R|C14 -#252|Spitebellows|U|C14 -#253|Benevolent Offering|R|C14 -#254|Bosh, Iron Golem|R|C14 -#255|Whitemane Lion|C|C14 -#256|Abyssal Persecutor|M|C14 -#257|Havenwood Battleground|U|C14 -#258|Sacred Mesa|R|C14 -#259|Thornweald Archer|C|C14 -#260|Crown of Doom|R|C14 -#261|Spectral Procession|U|C14 -#262|Wing Shards|U|C14 -#263|Flesh Carver|R|C14 -#264|Infernal Offering|R|C14 -#265|Turn to Frog|U|C14 -#266|Breaching Leviathan|R|C14 -#267|Grave Sifter|R|C14 -#268|Celestial Crusader|U|C14 -#269|Bitter Feud|R|C14 -#270|Wren's Run Packmaster|R|C14 -#271|Fool's Demise|U|C14 -#272|Myr Sire|C|C14 -#273|Gargoyle Castle|R|C14 -#274|Kor Sanctifiers|C|C14 -#275|Rush of Knowledge|C|C14 -#276|Whirlwind|R|C14 -#277|Skyhunter Skirmisher|U|C14 -#278|Moss Diamond|U|C14 -#279|Hallowed Spiritkeeper|R|C14 -#280|Brine Elemental|U|C14 -#281|Dregs of Sorrow|R|C14 -#282|Warmonger Hellkite|R|C14 -#283|Wolfcaller's Howl|R|C14 -#284|Epochrasite|R|C14 -#285|Infinite Reflection|R|C14 -#286|Hunting Triad|U|C14 -#287|Sphinx of Jwar Isle|R|C14 -#288|Titania's Chosen|U|C14 -#289|Impact Resonance|R|C14 -#290|Whipflare|U|C14 -#291|Xathrid Demon|M|C14 -#292|Incite Rebellion|R|C14 -#293|Phyrexian Gargantua|U|C14 -#294|Aether Gale|R|C14 -#295|Afterlife|U|C14 -#296|Distorting Wake|R|C14 -#297|Dulcet Sirens|R|C14 -#298|Spoils of Blood|R|C14 -#299|Midnight Haunting|U|C14 -#300|Elvish Skysweeper|C|C14 -#301|Cathodion|U|C14 -#302|Jalum Tome|R|C14 -#303|Grim Flowering|U|C14 -#304|Creeperhulk|R|C14 -#305|Azure Mage|U|C14 -#306|Aether Snap|R|C14 -#307|Annihilate|U|C14 -#308|Fathom Seer|C|C14 -#309|Hoverguard Sweepers|R|C14 -#310|Bottle Gnomes|U|C14 -#311|Nantuko Shade|R|C14 -#312|Armistice|R|C14 -#313|Riptide Survivor|U|C14 -#314|Panic Spellbomb|C|C14 -#315|Evernight Shade|U|C14 -#316|Morkrut Banshee|U|C14 -#317|Shaper Parasite|C|C14 -//Rank|Name|Rarity|Set -#1|Sol Ring|U|C13 -#2|Command Tower|C|C13 -#3|Evolving Wilds|C|C13 -#4|Temple of the False God|U|C13 -#5|Swiftfoot Boots|U|C13 -#6|Terramorphic Expanse|C|C13 -#7|Cultivate|C|C13 -#8|Darksteel Ingot|U|C13 -#9|Bojuka Bog|C|C13 -#10|Sakura-Tribe Elder|C|C13 -#11|Acidic Slime|U|C13 -#12|Krosan Grip|U|C13 -#13|Wrath of God|R|C13 -#14|Opal Palace|C|C13 -#15|Avenger of Zendikar|M|C13 -#16|Propaganda|U|C13 -#17|Toxic Deluge|R|C13 -#18|Nevinyrral's Disk|R|C13 -#19|Arcane Denial|C|C13 -#20|Homeward Path|R|C13 -#21|Azorius Chancery|C|C13 -#22|Blue Sun's Zenith|R|C13 -#23|Simic Signet|C|C13 -#24|Izzet Boilerworks|C|C13 -#25|Decree of Pain|R|C13 -#26|Golgari Rot Farm|C|C13 -#27|Crumbling Necropolis|U|C13 -#28|Harmonize|U|C13 -#29|Orzhov Basilica|C|C13 -#30|Mosswort Bridge|R|C13 -#31|Arcane Sanctum|U|C13 -#32|Rakdos Carnarium|C|C13 -#33|Karmic Guide|R|C13 -#34|Rupture Spire|C|C13 -#35|Selesnya Sanctuary|C|C13 -#36|Boros Garrison|C|C13 -#37|Basalt Monolith|U|C13 -#38|Seaside Citadel|U|C13 -#39|Boros Charm|U|C13 -#40|Vivid Creek|U|C13 -#41|Wayfarer's Bauble|C|C13 -#42|Barren Moor|C|C13 -#43|Viscera Seer|C|C13 -#44|Transguild Promenade|C|C13 -#45|Vivid Grove|U|C13 -#46|Jungle Shrine|U|C13 -#47|Vivid Marsh|U|C13 -#48|Selesnya Signet|C|C13 -#49|Myr Battlesphere|R|C13 -#50|Savage Lands|U|C13 -#51|Farhaven Elf|C|C13 -#52|Tranquil Thicket|C|C13 -#53|Phyrexian Reclamation|U|C13 -#54|Warstorm Surge|R|C13 -#55|Secluded Steppe|C|C13 -#56|Tempt with Discovery|R|C13 -#57|Bane of Progress|R|C13 -#58|Conjurer's Closet|R|C13 -#59|Thousand-Year Elixir|R|C13 -#60|Rampaging Baloths|M|C13 -#61|Izzet Guildgate|C|C13 -#62|Vivid Crag|U|C13 -#63|Lonely Sandbar|C|C13 -#64|Forgotten Cave|C|C13 -#65|Orzhov Guildgate|C|C13 -#66|Sanguine Bond|R|C13 -#67|Baleful Strix|U|C13 -#68|Goblin Bombardment|U|C13 -#69|Golgari Guildgate|C|C13 -#70|Mirror Entity|R|C13 -#71|Dimir Guildgate|C|C13 -#72|Jace's Archivist|R|C13 -#73|Spine of Ish Sah|R|C13 -#74|Azorius Guildgate|C|C13 -#75|Simic Guildgate|C|C13 -#76|Inferno Titan|M|C13 -#77|Rakdos Guildgate|C|C13 -#78|Army of the Damned|M|C13 -#79|Sudden Spoiling|R|C13 -#80|Boros Guildgate|C|C13 -#81|Selesnya Guildgate|C|C13 -#82|Darksteel Mutation|U|C13 -#83|Crawlspace|R|C13 -#84|Lim-Dul's Vault|U|C13 -#85|Vampire Nighthawk|U|C13 -#86|Temple Bell|R|C13 -#87|Jwar Isle Refuge|U|C13 -#88|Akoum Refuge|U|C13 -#89|Fiend Hunter|U|C13 -#90|Wild Ricochet|R|C13 -#91|Hull Breach|C|C13 -#92|Grim Backwoods|R|C13 -#93|Kher Keep|R|C13 -#94|Fires of Yavimaya|U|C13 -#95|Gruul Guildgate|C|C13 -#96|Pristine Talisman|C|C13 -#97|Sejiri Refuge|U|C13 -#98|Slippery Karst|C|C13 -#99|Charmbreaker Devils|R|C13 -#100|Well of Lost Dreams|R|C13 -#101|Grixis Panorama|C|C13 -#102|Armillary Sphere|C|C13 -#103|Guttersnipe|U|C13 -#104|New Benalia|U|C13 -#105|Primal Vigor|R|C13 -#106|Greed|R|C13 -#107|Llanowar Reborn|U|C13 -#108|Pilgrim's Eye|C|C13 -#109|Dismiss|U|C13 -#110|Nihil Spellbomb|C|C13 -#111|Esper Panorama|C|C13 -#112|Bant Panorama|C|C13 -#113|Khalni Garden|C|C13 -#114|Jund Panorama|C|C13 -#115|Vizkopa Guildmage|U|C13 -#116|Control Magic|U|C13 -#117|Tempt with Vengeance|R|C13 -#118|Smoldering Crater|C|C13 -#119|Naya Panorama|C|C13 -#120|Kazandu Refuge|U|C13 -#121|Fog Bank|U|C13 -#122|Divinity of Pride|R|C13 -#123|Sharuum the Hegemon|M|C13 -#124|Drifting Meadow|C|C13 -#125|Fecundity|U|C13 -#126|Silklash Spider|R|C13 -#127|Deep Analysis|C|C13 -#128|Serra Avatar|M|C13 -#129|Seer's Sundial|R|C13 -#130|Phyrexian Delver|R|C13 -#131|Wonder|U|C13 -#132|Azami, Lady of Scrolls|R|C13 -#133|Starstorm|R|C13 -#134|Mnemonic Wall|C|C13 -#135|Murkfiend Liege|R|C13 -#136|Ophiomancer|R|C13 -#137|Incendiary Command|R|C13 -#138|Stalking Vengeance|R|C13 -#139|Cruel Ultimatum|R|C13 -#140|Crosis's Charm|U|C13 -#141|Thopter Foundry|U|C13 -#142|Flickerwisp|U|C13 -#143|Endrek Sahr, Master Breeder|R|C13 -#144|Naya Charm|U|C13 -#145|Sphinx of the Steel Wind|M|C13 -#146|Wall of Reverence|R|C13 -#147|Goblin Sharpshooter|R|C13 -#148|Wash Out|U|C13 -#149|Selesnya Charm|U|C13 -#150|Sword of the Paruns|R|C13 -#151|Angel of Finality|R|C13 -#152|Prosperity|U|C13 -#153|Springjack Pasture|R|C13 -#154|Faerie Conclave|U|C13 -#155|Mistmeadow Witch|U|C13 -#156|Spellbreaker Behemoth|R|C13 -#157|Spiteful Visions|R|C13 -#158|Mirari|R|C13 -#159|Ajani's Pridemate|U|C13 -#160|Nightscape Familiar|C|C13 -#161|Fireball|U|C13 -#162|Sharding Sphinx|R|C13 -#163|Deathbringer Thoctar|R|C13 -#164|Obelisk of Grixis|C|C13 -#165|Opportunity|U|C13 -#166|Flickerform|R|C13 -#167|Death Grasp|R|C13 -#168|Filigree Angel|R|C13 -#169|Behemoth Sledge|U|C13 -#170|Wight of Precinct Six|U|C13 -#171|Saltcrusted Steppe|U|C13 -#172|Guard Gomazoa|U|C13 -#173|Echo Mage|R|C13 -#174|Drumhunter|U|C13 -#175|Soul Manipulation|C|C13 -#176|Vitu-Ghazi, the City-Tree|U|C13 -#177|Unexpectedly Absent|R|C13 -#178|Act of Authority|R|C13 -#179|Stonecloaker|U|C13 -#180|Krosan Tusker|C|C13 -#181|Azorius Keyrune|U|C13 -#182|Where Ancients Tread|R|C13 -#183|Molten Slagheap|U|C13 -#184|Sydri, Galvanic Genius|M|C13 -#185|Deadwood Treefolk|U|C13 -#186|Arcane Melee|R|C13 -#187|Nivix Guildmage|U|C13 -#188|Stronghold Assassin|R|C13 -#189|Molten Disaster|R|C13 -#190|Druidic Satchel|R|C13 -#191|Skyscribing|U|C13 -#192|Obelisk of Esper|C|C13 -#193|Deceiver Exarch|U|C13 -#194|Price of Knowledge|R|C13 -#195|Cradle of Vitality|R|C13 -#196|Eternal Dragon|R|C13 -#197|Thraximundar|M|C13 -#198|Gahiji, Honored One|M|C13 -#199|Grixis Charm|U|C13 -#200|Urza's Factory|U|C13 -#201|Illusionist's Gambit|R|C13 -#202|Mass Mutiny|R|C13 -#203|Kazandu Tuskcaller|R|C13 -#204|True-Name Nemesis|R|C13 -#205|Tower of Fortunes|R|C13 -#206|Spitebellows|U|C13 -#207|Disciple of Griselbrand|U|C13 -#208|Night Soil|C|C13 -#209|Sprouting Thrinax|U|C13 -#210|Tempt with Reflections|R|C13 -#211|Curse of Predation|U|C13 -#212|Vision Skeins|C|C13 -#213|Kirtar's Wrath|R|C13 -#214|Dromar's Charm|U|C13 -#215|Savage Twister|U|C13 -#216|Contested Cliffs|R|C13 -#217|Restore|U|C13 -#218|Jade Mage|U|C13 -#219|Baleful Force|R|C13 -#220|Sun Droplet|U|C13 -#221|Rain of Thorns|U|C13 -#222|Curse of Shallow Graves|U|C13 -#223|Nekusar, the Mindrazer|M|C13 -#224|Jund Charm|U|C13 -#225|Sprouting Vines|C|C13 -#226|Winged Coatl|C|C13 -#227|Sudden Demise|R|C13 -#228|Augur of Bolas|U|C13 -#229|Selesnya Guildmage|U|C13 -#230|Mystic Barrier|R|C13 -#231|Carnage Altar|U|C13 -#232|Djinn of Infinite Deceits|R|C13 -#233|Spoils of Victory|U|C13 -#234|Hua Tuo, Honored Physician|R|C13 -#235|Grazing Gladehart|C|C13 -#236|Hunted Troll|R|C13 -#237|Mold Shambler|C|C13 -#238|Tempt with Immortality|R|C13 -#239|Dungeon Geists|R|C13 -#240|From the Ashes|R|C13 -#241|Obelisk of Jund|C|C13 -#242|Lu Xun, Scholar General|R|C13 -#243|Slice in Twain|U|C13 -#244|Viseling|U|C13 -#245|Reckless Spite|U|C13 -#246|Jar of Eyeballs|R|C13 -#247|Phthisis|U|C13 -#248|Uyo, Silent Prophet|R|C13 -#249|Spinal Embrace|R|C13 -#250|Order of Succession|R|C13 -#251|Surveyor's Scope|R|C13 -#252|Tooth and Claw|R|C13 -#253|Augury Adept|R|C13 -#254|Presence of Gond|C|C13 -#255|Tidal Force|R|C13 -#256|Endless Cockroaches|R|C13 -#257|Serene Master|R|C13 -#258|Plague Boiler|R|C13 -#259|War Cadence|U|C13 -#260|Phyrexian Gargantua|U|C13 -#261|Charnelhoard Wurm|R|C13 -#262|Capricious Efreet|R|C13 -#263|Witch Hunt|R|C13 -#264|Kongming, "Sleeping Dragon"|R|C13 -#265|Curse of the Forsaken|U|C13 -#266|Phantom Nantuko|R|C13 -#267|Prossh, Skyraider of Kher|M|C13 -#268|Baloth Woodcrasher|U|C13 -#269|Shattergang Brothers|M|C13 -#270|Roon of the Hidden Realm|M|C13 -#271|Elvish Skysweeper|C|C13 -#272|Crater Hellion|R|C13 -#273|Golgari Guildmage|U|C13 -#274|Curse of Inertia|U|C13 -#275|Sek'Kuar, Deathkeeper|R|C13 -#276|Spawning Grounds|R|C13 -#277|Skyward Eye Prophets|U|C13 -#278|Tempt with Glory|R|C13 -#279|Curse of Chaos|U|C13 -#280|Rubinia Soulsinger|R|C13 -#281|Survival Cache|U|C13 -#282|Raven Familiar|U|C13 -#283|Tidehollow Strix|C|C13 -#284|Derevi, Empyrial Tactician|M|C13 -#285|Scarland Thrinax|U|C13 -#286|Diviner Spirit|U|C13 -#287|Annihilate|U|C13 -#288|Street Spasm|U|C13 -#289|Razor Hippogriff|U|C13 -#290|Reincarnation|U|C13 -#291|Strategic Planning|U|C13 -#292|Eye of Doom|R|C13 -#293|Valley Rannet|C|C13 -#294|Fell Shepherd|R|C13 -#295|Borrowing 100,000 Arrows|U|C13 -#296|Quagmire Druid|C|C13 -#297|Brooding Saurian|R|C13 -#298|Terra Ravager|U|C13 -#299|Walker of the Grove|U|C13 -#300|One Dozen Eyes|U|C13 -#301|Aerie Mystics|U|C13 -#302|Foster|R|C13 -#303|Thunderstaff|U|C13 -#304|Krosan Warchief|U|C13 -#305|Vile Requiem|U|C13 -#306|Infest|U|C13 -#307|Rakeclaw Gargantuan|C|C13 -#308|Jeleva, Nephalia's Scourge|M|C13 -#309|Widespread Panic|R|C13 -#310|Naya Soulbeast|R|C13 -#311|Dirge of Dread|C|C13 -#312|Thornwind Faeries|C|C13 -#313|Slice and Dice|U|C13 -#314|Fissure Vent|C|C13 -#315|Magus of the Arena|R|C13 -#316|Deepfire Elemental|U|C13 -#317|Furnace Celebration|U|C13 -#318|Mayael the Anima|M|C13 -#319|Ravenous Baloth|R|C13 -#320|Hada Spy Patrol|U|C13 -#321|Rough Tumble|U|C13 -#322|Archangel|U|C13 -#323|Aethermage's Touch|R|C13 -#324|Azorius Herald|U|C13 -#325|Brilliant Plan|U|C13 -#326|Tower Gargoyle|U|C13 -#327|Leafdrake Roost|U|C13 -#328|Fiery Justice|R|C13 -#329|Stormscape Battlemage|U|C13 -#330|Famine|U|C13 -#331|Oloro, Ageless Ascetic|M|C13 -#332|Marath, Will of the Wild|M|C13 -#333|Blood Rites|U|C13 -#334|Hooded Horror|U|C13 -#335|Leonin Bladetrap|U|C13 -#336|Marrow Bats|U|C13 -//Rank|Name|Rarity|Set -#1|Sol Ring|U|COM -#2|Command Tower|C|COM -#3|Evolving Wilds|C|COM -#4|Temple of the False God|U|COM -#5|Lightning Greaves|U|COM -#6|Terramorphic Expanse|C|COM -#7|Solemn Simulacrum|R|COM -#8|Eternal Witness|U|COM -#9|Skullclamp|U|COM -#10|Cultivate|C|COM -#11|Kodama's Reach|C|COM -#12|Darksteel Ingot|C|COM -#13|Bojuka Bog|C|COM -#14|Sakura-Tribe Elder|C|COM -#15|Path to Exile|U|COM -#16|Brainstorm|C|COM -#17|Diabolic Tutor|U|COM -#18|Acidic Slime|U|COM -#19|Fellwar Stone|U|COM -#20|Explosive Vegetation|U|COM -#21|Return to Dust|U|COM -#22|Chaos Warp|R|COM -#23|Fact or Fiction|U|COM -#24|Propaganda|U|COM -#25|Dimir Signet|C|COM -#26|Orzhov Signet|C|COM -#27|Rakdos Signet|C|COM -#28|Ghostly Prison|U|COM -#29|Izzet Signet|C|COM -#30|Oblivion Ring|C|COM -#31|Homeward Path|R|COM -#32|Azorius Chancery|C|COM -#33|Boros Signet|C|COM -#34|Simic Signet|C|COM -#35|Izzet Boilerworks|C|COM -#36|Golgari Rot Farm|C|COM -#37|Harmonize|U|COM -#38|Orzhov Basilica|C|COM -#39|Mulldrifter|C|COM -#40|Rakdos Carnarium|C|COM -#41|Golgari Signet|C|COM -#42|Windfall|U|COM -#43|Dimir Aqueduct|C|COM -#44|Rupture Spire|C|COM -#45|Fleshbag Marauder|U|COM -#46|Simic Growth Chamber|C|COM -#47|Mortify|U|COM -#48|Terminate|C|COM -#49|Austere Command|R|COM -#50|Selesnya Sanctuary|C|COM -#51|Grave Pact|R|COM -#52|Boros Garrison|C|COM -#53|Vivid Creek|U|COM -#54|Butcher of Malakir|R|COM -#55|Mother of Runes|U|COM -#56|Buried Alive|U|COM -#57|Barren Moor|C|COM -#58|Gruul Turf|C|COM -#59|Aura Shards|U|COM -#60|Vivid Grove|U|COM -#61|Scavenging Ooze|R|COM -#62|Yavimaya Elder|C|COM -#63|Vivid Marsh|U|COM -#64|Living Death|R|COM -#65|Selesnya Signet|C|COM -#66|Garruk Wildspeaker|M|COM -#67|Tranquil Thicket|C|COM -#68|Secluded Steppe|C|COM -#69|Gruul Signet|C|COM -#70|Shriekmaw|U|COM -#71|Vivid Meadow|U|COM -#72|Vivid Crag|U|COM -#73|Lonely Sandbar|C|COM -#74|Forgotten Cave|C|COM -#75|Howling Mine|R|COM -#76|Artisan of Kozilek|U|COM -#77|Anger|U|COM -#78|Doom Blade|C|COM -#79|Comet Storm|M|COM -#80|Dreamstone Hedron|U|COM -#81|Fierce Empath|C|COM -#82|Hornet Queen|R|COM -#83|Oblation|R|COM -#84|Sign in Blood|C|COM -#85|Insurrection|R|COM -#86|Vampire Nighthawk|U|COM -#87|Jwar Isle Refuge|U|COM -#88|Akoum Refuge|U|COM -#89|Wild Ricochet|R|COM -#90|Hull Breach|C|COM -#91|Windborn Muse|R|COM -#92|Edric, Spymaster of Trest|R|COM -#93|Awakening Zone|R|COM -#94|Attrition|R|COM -#95|Armillary Sphere|C|COM -#96|Spell Crumple|U|COM -#97|Fertilid|C|COM -#98|Oblivion Stone|R|COM -#99|Avatar of Woe|R|COM -#100|Champion's Helm|R|COM -#101|Syphon Mind|C|COM -#102|Kazandu Refuge|U|COM -#103|Fog Bank|U|COM -#104|Chain Reaction|R|COM -#105|Stranglehold|R|COM -#106|Wonder|U|COM -#107|Akroma's Vengeance|R|COM -#108|Wall of Omens|U|COM -#109|Angelic Arbiter|R|COM -#110|Dreadship Reef|U|COM -#111|Earthquake|R|COM -#112|Collective Voyage|R|COM -#113|Journey to Nowhere|C|COM -#114|Angel of Despair|R|COM -#115|Brawn|U|COM -#116|Rise from the Grave|U|COM -#117|Akroma, Angel of Fury|R|COM -#118|Hour of Reckoning|R|COM -#119|Reins of Power|R|COM -#120|Bladewing the Risen|R|COM -#121|Minds Aglow|R|COM -#122|Ruination|R|COM -#123|Hydra Omnivore|R|COM -#124|Storm Herd|R|COM -#125|Prison Term|U|COM -#126|Wrexial, the Risen Deep|M|COM -#127|Ghave, Guru of Spores|M|COM -#128|Martyr's Bond|R|COM -#129|Vulturous Zombie|R|COM -#130|Veteran Explorer|U|COM -#131|Teneb, the Harvester|R|COM -#132|Pyrohemia|U|COM -#133|Flusterstorm|R|COM -#134|Guard Gomazoa|U|COM -#135|Prophetic Prism|C|COM -#136|Flametongue Kavu|U|COM -#137|Master Warcraft|R|COM -#138|Wall of Denial|U|COM -#139|Krosan Tusker|C|COM -#140|Stitch Together|U|COM -#141|Duergar Hedge-Mage|U|COM -#142|Prophetic Bolt|R|COM -#143|Molten Slagheap|U|COM -#144|Intet, the Dreamer|R|COM -#145|Gravedigger|C|COM -#146|Zoetic Cavern|U|COM -#147|Memory Erosion|R|COM -#148|Deadwood Treefolk|U|COM -#149|Necrogenesis|U|COM -#150|Orim's Thunder|C|COM -#151|Basandra, Battle Seraph|R|COM -#152|Skyscribing|U|COM -#153|Svogthos, the Restless Tomb|U|COM -#154|Mortivore|R|COM -#155|Vow of Duty|U|COM -#156|Nezumi Graverobber|U|COM -#157|Dominus of Fealty|R|COM -#158|Reiver Demon|R|COM -#159|Spawnwrithe|R|COM -#160|Nin, the Pain Artist|R|COM -#161|Dreamborn Muse|R|COM -#162|Nantuko Husk|U|COM -#163|Syphon Flesh|U|COM -#164|Spitebellows|U|COM -#165|Rapacious One|U|COM -#166|Izzet Chronarch|C|COM -#167|Extractor Demon|R|COM -#168|Malfegor|M|COM -#169|Tariel, Reckoner of Souls|M|COM -#170|Tribute to the Wild|U|COM -#171|Vision Skeins|C|COM -#172|Electrolyze|U|COM -#173|Congregate|C|COM -#174|Magmatic Force|R|COM -#175|Shattered Angel|U|COM -#176|Savage Twister|U|COM -#177|Soul Snare|U|COM -#178|Dread Cacodemon|R|COM -#179|Sewer Nemesis|R|COM -#180|Azorius Guildmage|U|COM -#181|Spike Feeder|U|COM -#182|Simic Sky Swallower|R|COM -#183|Avatar of Slaughter|R|COM -#184|Vish Kal, Blood Arbiter|R|COM -#185|Mana-Charged Dragon|R|COM -#186|Vow of Wildness|U|COM -#187|Vow of Flight|U|COM -#188|Deadly Recluse|C|COM -#189|Archangel of Strife|R|COM -#190|Selesnya Guildmage|U|COM -#191|False Prophet|R|COM -#192|Sigil Captain|U|COM -#193|Serra Angel|U|COM -#194|Alliance of Arms|R|COM -#195|Magus of the Vineyard|R|COM -#196|Wrecking Ball|C|COM -#197|Vow of Malice|U|COM -#198|Szadek, Lord of Secrets|R|COM -#199|Fungal Reaches|U|COM -#200|Vedalken Plotter|U|COM -#201|Vow of Lightning|U|COM -#202|Elvish Aberration|U|COM -#203|Righteous Cause|U|COM -#204|Numot, the Devastator|R|COM -#205|Invigorate|C|COM -#206|Cobra Trap|U|COM -#207|Chromeshell Crab|R|COM -#208|Disaster Radius|R|COM -#209|Repulse|C|COM -#210|Oros, the Avenger|R|COM -#211|Arbiter of Knollridge|R|COM -#212|Riddlekeeper|R|COM -#213|Relic Crush|C|COM -#214|Crescendo of War|R|COM -#215|Vorosh, the Hunter|R|COM -#216|Scythe Specter|R|COM -#217|Unnerve|C|COM -#218|The Mimeoplasm|M|COM -#219|Hex|R|COM -#220|Fire Ice|U|COM -#221|Brion Stoutarm|R|COM -#222|Afterlife|U|COM -#223|Ray of Command|C|COM -#224|Animar, Soul of Elements|M|COM -#225|Call the Skybreaker|R|COM -#226|Baloth Woodcrasher|U|COM -#227|Riku of Two Reflections|M|COM -#228|Fallen Angel|R|COM -#229|Golgari Guildmage|U|COM -#230|Fists of Ironwood|C|COM -#231|Penumbra Spider|C|COM -#232|Breath of Darigaaz|U|COM -#233|Damia, Sage of Stone|M|COM -#234|Death by Dragons|U|COM -#235|Skullbriar, the Walking Grave|R|COM -#236|Conundrum Sphinx|R|COM -#237|Symbiotic Wurm|R|COM -#238|Vengeful Rebirth|U|COM -#239|Avatar of Fury|R|COM -#240|Celestial Force|R|COM -#241|Aquastrand Spider|C|COM -#242|Karador, Ghost Chieftain|M|COM -#243|Zedruu the Greathearted|M|COM -#244|Triskelavus|R|COM -#245|Voice of All|R|COM -#246|Gomazoa|U|COM -#247|Troll Ascetic|R|COM -#248|Boros Guildmage|U|COM -#249|Nucklavee|U|COM -#250|Spurnmage Advocate|U|COM -#251|Trench Gorger|R|COM -#252|Valley Rannet|C|COM -#253|Bathe in Light|U|COM -#254|Acorn Catapult|R|COM -#255|Patron of the Nezumi|R|COM -#256|Punishing Fire|U|COM -#257|Firespout|U|COM -#258|Aethersnipe|C|COM -#259|Lhurgoyf|R|COM -#260|Selesnya Evangel|C|COM -#261|Bestial Menace|U|COM -#262|Chorus of the Conclave|R|COM -#263|Orzhov Guildmage|U|COM -#264|Perilous Research|U|COM -#265|Sulfurous Blast|U|COM -#266|Colossal Might|C|COM -#267|Kaalia of the Vast|M|COM -#268|Furnace Whelp|U|COM -#269|Scattering Stroke|U|COM -#270|Faultgrinder|C|COM -#271|Dark Hatchling|R|COM -#272|Goblin Cadets|U|COM -#273|Shared Trauma|R|COM -#274|Pollen Lullaby|U|COM -#275|Footbottom Feast|C|COM -#276|Death Mutation|U|COM -#277|Lightkeeper of Emeria|U|COM -#278|Chartooth Cougar|C|COM -#279|Dragon Whelp|U|COM -#280|Hunting Pack|U|COM -#281|Evincar's Justice|C|COM -#282|Plumeveil|U|COM -#283|Monk Realist|C|COM -#284|Oni of Wild Places|U|COM -#285|Ruhan of the Fomori|M|COM -#286|Jotun Grunt|U|COM -#287|Murmurs from Beyond|C|COM -#288|Court Hussar|U|COM -#289|Cleansing Beam|U|COM -#290|Squallmonger|U|COM -#291|Gwyllion Hedge-Mage|U|COM -#292|Trade Secrets|R|COM -#293|Nemesis Trap|U|COM -#294|Razorjaw Oni|U|COM -#295|Desecrator Hag|C|COM -#296|Lash Out|C|COM -#297|Whirlpool Whelm|C|COM -#298|Slipstream Eel|C|COM -//Rank|Name|Rarity|Set -#1|Path to Exile|U|E02 -#2|Crumbling Necropolis|U|E02 -#3|Mortify|U|E02 -#4|Day of Judgment|R|E02 -#5|Jungle Shrine|U|E02 -#6|Soul of the Harvest|R|E02 -#7|Doom Blade|U|E02 -#8|Tainted Field|U|E02 -#9|Vampire Nighthawk|U|E02 -#10|Time Warp|M|E02 -#11|Rancor|U|E02 -#12|Quicksilver Amulet|R|E02 -#13|Blatant Thievery|R|E02 -#14|Adaptive Automaton|R|E02 -#15|Aggravated Assault|R|E02 -#16|Shielded by Faith|R|E02 -#17|Necropolis Regent|M|E02 -#18|Shared Animosity|R|E02 -#19|Prismatic Lens|U|E02 -#20|Innocent Blood|C|E02 -#21|Beacon of Immortality|R|E02 -#22|Vow of Duty|U|E02 -#23|Concentrate|U|E02 -#24|Hunter's Prowess|R|E02 -#25|Unsummon|C|E02 -#26|Lightning Helix|U|E02 -#27|Mass Mutiny|R|E02 -#28|Prey Upon|C|E02 -#29|Vow of Wildness|U|E02 -#30|Vow of Flight|U|E02 -#31|Bloodbond Vampire|U|E02 -#32|Vow of Lightning|U|E02 -#33|Giant Growth|C|E02 -#34|Urge to Feed|U|E02 -#35|Merfolk Sovereign|R|E02 -#36|Borderland Ranger|C|E02 -#37|Rush of Adrenaline|C|E02 -#38|Disaster Radius|R|E02 -#39|Aether Gale|R|E02 -#40|Child of Night|C|E02 -#41|Zealous Persecution|U|E02 -#42|Coat with Venom|C|E02 -#43|Vampire Interloper|C|E02 -#44|Jungle Barrier|U|E02 -#45|Vampire Noble|C|E02 -#46|Threads of Disloyalty|R|E02 -#47|Veteran's Reflexes|C|E02 -//Rank|Name|Rarity|Set -#1|Cultivate|C|E01 -#2|Sun Titan|M|E01 -#3|Drowned Catacomb|R|E01 -#4|Dragonskull Summit|R|E01 -#5|Sword of the Animist|R|E01 -#6|Crumbling Necropolis|U|E01 -#7|Grand Abolisher|R|E01 -#8|Mentor of the Meek|R|E01 -#9|Rampaging Baloths|M|E01 -#10|Baleful Strix|U|E01 -#11|Forgotten Ancient|R|E01 -#12|Harvester of Souls|R|E01 -#13|Doom Blade|U|E01 -#14|Archfiend of Depravity|R|E01 -#15|Inferno Titan|M|E01 -#16|Dreadbore|R|E01 -#17|Talisman of Dominance|U|E01 -#18|Vampire Nighthawk|U|E01 -#19|Lightning Bolt|U|E01 -#20|Nicol Bolas, Planeswalker|M|E01 -#21|Grixis Panorama|C|E01 -#22|Talisman of Indulgence|U|E01 -#23|Explore|C|E01 -#24|Guttersnipe|U|E01 -#25|Dualcaster Mage|R|E01 -#26|Fertilid|C|E01 -#27|Odric, Master Tactician|R|E01 -#28|Overseer of the Damned|R|E01 -#29|Nissa, Worldwaker|M|E01 -#30|Cruel Ultimatum|R|E01 -#31|Thragtusk|R|E01 -#32|Khalni Heart Expedition|C|E01 -#33|Flickerwisp|U|E01 -#34|Compulsive Research|C|E01 -#35|Aegis Angel|R|E01 -#36|Deathbringer Regent|R|E01 -#37|Scute Mob|R|E01 -#38|Nightscape Familiar|C|E01 -#39|Oran-Rief Hydra|R|E01 -#40|Retreat to Kazandu|U|E01 -#41|Obelisk of Grixis|C|E01 -#42|Precinct Captain|R|E01 -#43|Gideon Jura|M|E01 -#44|Aerial Responder|U|E01 -#45|Chandra, Pyromaster|M|E01 -#46|Flametongue Kavu|U|E01 -#47|Extract from Darkness|U|E01 -#48|Slave of Bolas|U|E01 -#49|Hunter's Prowess|R|E01 -#50|Vision Skeins|C|E01 -#51|Icefall Regent|R|E01 -#52|Prognostic Sphinx|R|E01 -#53|Obsidian Fireheart|M|E01 -#54|Sudden Demise|R|E01 -#55|Blood Tyrant|R|E01 -#56|Fiendslayer Paladin|R|E01 -#57|Reckless Spite|U|E01 -#58|Sphinx of Jwar Isle|R|E01 -#59|Doomed Traveler|C|E01 -#60|Chandra's Phoenix|R|E01 -#61|Searing Spear|C|E01 -#62|Soul Ransom|U|E01 -#63|Fencing Ace|U|E01 -#64|Smoldering Spires|C|E01 -#65|Avatar of Fury|R|E01 -#66|Volcanic Geyser|U|E01 -#67|Grim Lavamancer|R|E01 -#68|Stormblood Berserker|U|E01 -#69|Torchling|R|E01 -#70|Gorehorn Minotaurs|C|E01 -#71|Gideon's Lawkeeper|C|E01 -#72|Woodborn Behemoth|U|E01 -#73|Grasp of the Hieromancer|C|E01 -#74|Chandra's Outrage|C|E01 -#75|Reckless Scholar|U|E01 -#76|Relief Captain|U|E01 -#77|Skarrgan Firebird|U|E01 -#78|Turntimber Basilisk|U|E01 -#79|Shoulder to Shoulder|C|E01 -#80|Lightwielder Paladin|R|E01 -#81|Coordinated Assault|U|E01 -#82|Fiery Fall|C|E01 -#83|Hammerhand|C|E01 -#84|Ior Ruin Expedition|C|E01 -#85|Excoriate|C|E01 -#86|Vines of the Recluse|C|E01 -#87|Blood Ogre|C|E01 -#88|Vastwood Zendikon|C|E01 -#89|Moment of Heroism|C|E01 -#90|Expedition Raptor|C|E01 -#91|Sylvan Bounty|C|E01 -#92|Battle-Rattle Shaman|C|E01 -#93|Anointer of Champions|U|E01 -#94|Windrider Eel|C|E01 -#95|Press the Advantage|U|E01 -#96|Youthful Knight|C|E01 -//Rank|Name|Rarity|Set -#1|Terramorphic Expanse|C|PCA -#2|Cultivate|C|PCA -#3|Beast Within|U|PCA -#4|Exotic Orchard|R|PCA -#5|Whispersilk Cloak|U|PCA -#6|Ghostly Prison|U|PCA -#7|Dimir Aqueduct|C|PCA -#8|Rupture Spire|C|PCA -#9|Selesnya Sanctuary|C|PCA -#10|Vivid Creek|U|PCA -#11|Gruul Turf|C|PCA -#12|Warstorm Surge|R|PCA -#13|Mycoloth|R|PCA -#14|Krosan Verge|U|PCA -#15|Baleful Strix|U|PCA -#16|Jwar Isle Refuge|U|PCA -#17|Cancel|C|PCA -#18|Fires of Yavimaya|U|PCA -#19|Rancor|C|PCA -#20|Awakening Zone|R|PCA -#21|Peregrine Drake|U|PCA -#22|Armillary Sphere|C|PCA -#23|Tainted Isle|U|PCA -#24|Overrun|U|PCA -#25|Sigil of the Empty Throne|R|PCA -#26|Khalni Garden|C|PCA -#27|Beetleback Chief|U|PCA -#28|Graypelt Refuge|U|PCA -#29|Kazandu Refuge|U|PCA -#30|Spirit Mantle|U|PCA -#31|Wall of Blossoms|U|PCA -#32|Maelstrom Wanderer|M|PCA -#33|Quietus Spike|R|PCA -#34|Etherium-Horn Sorcerer|R|PCA -#35|Bloodbraid Elf|U|PCA -#36|Auramancer|C|PCA -#37|Skarrg, the Rage Pits|U|PCA -#38|Viridian Emissary|C|PCA -#39|Brutalizer Exarch|U|PCA -#40|Ink-Eyes, Servant of Oni|R|PCA -#41|Dragonlair Spider|R|PCA -#42|Shimmering Grotto|C|PCA -#43|Three Dreams|R|PCA -#44|Whirlpool Warrior|R|PCA -#45|Guard Gomazoa|U|PCA -#46|Snake Umbra|C|PCA -#47|Hyena Umbra|C|PCA -#48|Vitu-Ghazi, the City-Tree|U|PCA -#49|Fling|C|PCA -#50|Shardless Agent|U|PCA -#51|Wall of Frost|U|PCA -#52|Kor Spiritdancer|R|PCA -#53|Concentrate|U|PCA -#54|Sakashima's Student|R|PCA -#55|Mitotic Slime|R|PCA -#56|Bituminous Blast|U|PCA -#57|Mass Mutiny|R|PCA -#58|Augury Owl|C|PCA -#59|Celestial Ancient|R|PCA -#60|Throat Slitter|U|PCA -#61|Mark of Mutiny|U|PCA -#62|Ninja of the Deep Hours|C|PCA -#63|Enigma Sphinx|R|PCA -#64|Dimir Infiltrator|C|PCA -#65|Silent-Blade Oni|R|PCA -#66|Felidar Umbra|U|PCA -#67|Ondu Giant|C|PCA -#68|Glen Elendra Liege|R|PCA -#69|Cage of Hands|C|PCA -#70|Mammoth Umbra|U|PCA -#71|Liliana's Specter|C|PCA -#72|Vela the Night-Clad|M|PCA -#73|Okiba-Gang Shinobi|C|PCA -#74|Cadaver Imp|C|PCA -#75|Boar Umbra|U|PCA -#76|Lumberknot|U|PCA -#77|Fractured Powerstone|C|PCA -#78|Mistblade Shinobi|C|PCA -#79|Preyseizer Dragon|R|PCA -#80|Pollenbright Wings|U|PCA -#81|Higure, the Still Wind|R|PCA -#82|Flayer Husk|C|PCA -#83|Tormented Soul|C|PCA -#84|Penumbra Spider|C|PCA -#85|Skullsnatcher|C|PCA -#86|Thromok the Insatiable|M|PCA -#87|Hellion Eruption|R|PCA -#88|Farsight Mask|U|PCA -#89|Auratouched Mage|U|PCA -#90|Nest Invader|C|PCA -#91|See Beyond|C|PCA -#92|Silhana Ledgewalker|C|PCA -#93|Walker of Secret Ways|U|PCA -#94|Deny Reality|C|PCA -#95|Tukatongue Thallid|C|PCA -#96|Indrik Umbra|R|PCA -#97|Nullmage Advocate|C|PCA -#98|Fusion Elemental|U|PCA -#99|Dowsing Shaman|U|PCA -#100|Aura Gnarlid|C|PCA -#101|Sai of the Shinobi|U|PCA -#102|Hissing Iguanar|C|PCA -#103|Enlisted Wurm|U|PCA -#104|Sunken Hope|R|PCA -#105|Kathari Remnant|U|PCA -#106|Inkfathom Witch|U|PCA -#107|Assassinate|C|PCA -#108|Hellkite Hatchling|U|PCA -#109|Dark Hatchling|R|PCA -#110|Krond the Dawn-Clad|M|PCA -#111|Thunder-Thrash Elder|U|PCA -#112|Predatory Urge|R|PCA -#113|Mudbutton Torchrunner|C|PCA -#114|Arc Trail|U|PCA -#115|Last Stand|R|PCA -#116|Fiery Fall|C|PCA -#117|Elderwood Scion|R|PCA -#118|Noggle Ransacker|U|PCA -#119|Illusory Angel|U|PCA -#120|Brindle Shoat|U|PCA -#121|Gluttonous Slime|U|PCA -#122|Thran Golem|U|PCA -#123|Fiery Conclusion|C|PCA -#124|Dreampod Druid|U|PCA -#125|Thorn-Thrash Viashino|C|PCA -#126|Quiet Disrepair|C|PCA -#127|Erratic Explosion|C|PCA -#128|Rivals' Duel|U|PCA -#129|Primal Plasma|C|PCA -#130|Armored Griffin|U|PCA -#131|Bramble Elemental|C|PCA -//Rank|Name|Rarity|Set -#1|Terramorphic Expanse|C|PC2 -#2|Cultivate|C|PC2 -#3|Beast Within|U|PC2 -#4|Exotic Orchard|R|PC2 -#5|Whispersilk Cloak|U|PC2 -#6|Ghostly Prison|U|PC2 -#7|Dimir Aqueduct|C|PC2 -#8|Rupture Spire|C|PC2 -#9|Selesnya Sanctuary|C|PC2 -#10|Vivid Creek|U|PC2 -#11|Gruul Turf|C|PC2 -#12|Warstorm Surge|R|PC2 -#13|Mycoloth|R|PC2 -#14|Krosan Verge|U|PC2 -#15|Baleful Strix|U|PC2 -#16|Jwar Isle Refuge|U|PC2 -#17|Cancel|C|PC2 -#18|Fires of Yavimaya|U|PC2 -#19|Rancor|C|PC2 -#20|Awakening Zone|R|PC2 -#21|Peregrine Drake|U|PC2 -#22|Armillary Sphere|C|PC2 -#23|Tainted Isle|U|PC2 -#24|Overrun|U|PC2 -#25|Sigil of the Empty Throne|R|PC2 -#26|Khalni Garden|C|PC2 -#27|Beetleback Chief|U|PC2 -#28|Graypelt Refuge|U|PC2 -#29|Kazandu Refuge|U|PC2 -#30|Spirit Mantle|U|PC2 -#31|Wall of Blossoms|U|PC2 -#32|Maelstrom Wanderer|M|PC2 -#33|Quietus Spike|R|PC2 -#34|Etherium-Horn Sorcerer|R|PC2 -#35|Bloodbraid Elf|U|PC2 -#36|Auramancer|C|PC2 -#37|Skarrg, the Rage Pits|U|PC2 -#38|Viridian Emissary|C|PC2 -#39|Brutalizer Exarch|U|PC2 -#40|Ink-Eyes, Servant of Oni|R|PC2 -#41|Dragonlair Spider|R|PC2 -#42|Shimmering Grotto|C|PC2 -#43|Three Dreams|R|PC2 -#44|Whirlpool Warrior|R|PC2 -#45|Guard Gomazoa|U|PC2 -#46|Snake Umbra|C|PC2 -#47|Hyena Umbra|C|PC2 -#48|Vitu-Ghazi, the City-Tree|U|PC2 -#49|Fling|C|PC2 -#50|Shardless Agent|U|PC2 -#51|Wall of Frost|U|PC2 -#52|Kor Spiritdancer|R|PC2 -#53|Concentrate|U|PC2 -#54|Sakashima's Student|R|PC2 -#55|Mitotic Slime|R|PC2 -#56|Bituminous Blast|U|PC2 -#57|Mass Mutiny|R|PC2 -#58|Augury Owl|C|PC2 -#59|Celestial Ancient|R|PC2 -#60|Throat Slitter|U|PC2 -#61|Mark of Mutiny|U|PC2 -#62|Ninja of the Deep Hours|C|PC2 -#63|Enigma Sphinx|R|PC2 -#64|Dimir Infiltrator|C|PC2 -#65|Silent-Blade Oni|R|PC2 -#66|Felidar Umbra|U|PC2 -#67|Ondu Giant|C|PC2 -#68|Glen Elendra Liege|R|PC2 -#69|Cage of Hands|C|PC2 -#70|Mammoth Umbra|U|PC2 -#71|Liliana's Specter|C|PC2 -#72|Vela the Night-Clad|M|PC2 -#73|Okiba-Gang Shinobi|C|PC2 -#74|Cadaver Imp|C|PC2 -#75|Boar Umbra|U|PC2 -#76|Lumberknot|U|PC2 -#77|Fractured Powerstone|C|PC2 -#78|Mistblade Shinobi|C|PC2 -#79|Preyseizer Dragon|R|PC2 -#80|Pollenbright Wings|U|PC2 -#81|Higure, the Still Wind|R|PC2 -#82|Flayer Husk|C|PC2 -#83|Tormented Soul|C|PC2 -#84|Penumbra Spider|C|PC2 -#85|Skullsnatcher|C|PC2 -#86|Thromok the Insatiable|M|PC2 -#87|Hellion Eruption|R|PC2 -#88|Farsight Mask|U|PC2 -#89|Auratouched Mage|U|PC2 -#90|Nest Invader|C|PC2 -#91|See Beyond|C|PC2 -#92|Silhana Ledgewalker|C|PC2 -#93|Walker of Secret Ways|U|PC2 -#94|Deny Reality|C|PC2 -#95|Tukatongue Thallid|C|PC2 -#96|Indrik Umbra|R|PC2 -#97|Nullmage Advocate|C|PC2 -#98|Fusion Elemental|U|PC2 -#99|Dowsing Shaman|U|PC2 -#100|Aura Gnarlid|C|PC2 -#101|Sai of the Shinobi|U|PC2 -#102|Hissing Iguanar|C|PC2 -#103|Enlisted Wurm|U|PC2 -#104|Sunken Hope|R|PC2 -#105|Kathari Remnant|U|PC2 -#106|Inkfathom Witch|U|PC2 -#107|Assassinate|C|PC2 -#108|Hellkite Hatchling|U|PC2 -#109|Dark Hatchling|R|PC2 -#110|Krond the Dawn-Clad|M|PC2 -#111|Thunder-Thrash Elder|U|PC2 -#112|Predatory Urge|R|PC2 -#113|Mudbutton Torchrunner|C|PC2 -#114|Arc Trail|U|PC2 -#115|Last Stand|R|PC2 -#116|Fiery Fall|C|PC2 -#117|Elderwood Scion|R|PC2 -#118|Noggle Ransacker|U|PC2 -#119|Illusory Angel|U|PC2 -#120|Brindle Shoat|U|PC2 -#121|Gluttonous Slime|U|PC2 -#122|Thran Golem|U|PC2 -#123|Fiery Conclusion|C|PC2 -#124|Dreampod Druid|U|PC2 -#125|Thorn-Thrash Viashino|C|PC2 -#126|Quiet Disrepair|C|PC2 -#127|Erratic Explosion|C|PC2 -#128|Rivals' Duel|U|PC2 -#129|Primal Plasma|C|PC2 -#130|Armored Griffin|U|PC2 -#131|Bramble Elemental|C|PC2 -//Rank|Name|Rarity|Set -#1|Lightning Greaves|U|ARC -#2|Terramorphic Expanse|C|ARC -#3|Sakura-Tribe Elder|C|ARC -#4|Path to Exile|U|ARC -#5|Thran Dynamo|U|ARC -#6|Dimir Signet|C|ARC -#7|Rakdos Signet|C|ARC -#8|Oblivion Ring|C|ARC -#9|Azorius Signet|C|ARC -#10|Everflowing Chalice|U|ARC -#11|Harmonize|U|ARC -#12|Mosswort Bridge|R|ARC -#13|Rakdos Carnarium|C|ARC -#14|Terminate|C|ARC -#15|Duplicant|R|ARC -#16|Barren Moor|C|ARC -#17|Reanimate|U|ARC -#18|Tranquil Thicket|C|ARC -#19|Secluded Steppe|C|ARC -#20|Gruul Signet|C|ARC -#21|Krosan Verge|U|ARC -#22|Shriekmaw|U|ARC -#23|Forgotten Ancient|R|ARC -#24|Artisan of Kozilek|U|ARC -#25|Beacon of Unrest|R|ARC -#26|Dreamstone Hedron|U|ARC -#27|Fierce Empath|C|ARC -#28|Sign in Blood|C|ARC -#29|Fires of Yavimaya|U|ARC -#30|Rancor|C|ARC -#31|Hellkite Charger|R|ARC -#32|Reassembling Skeleton|U|ARC -#33|Primal Command|R|ARC -#34|Fertilid|C|ARC -#35|Llanowar Reborn|U|ARC -#36|Avatar of Woe|R|ARC -#37|Khalni Garden|C|ARC -#38|Graypelt Refuge|U|ARC -#39|Cemetery Reaper|R|ARC -#40|Kazandu Refuge|U|ARC -#41|Master Transmuter|R|ARC -#42|Taurean Mauler|R|ARC -#43|Dragon Fodder|C|ARC -#44|Memnarch|R|ARC -#45|Kamahl, Fist of Krosa|R|ARC -#46|Seething Song|C|ARC -#47|Corpse Connoisseur|U|ARC -#48|Unmake|C|ARC -#49|Magister Sphinx|R|ARC -#50|Chameleon Colossus|R|ARC -#51|Fog|C|ARC -#52|Dragonspeaker Shaman|U|ARC -#53|Leonin Abunas|R|ARC -#54|Fireball|U|ARC -#55|Kaervek the Merciless|R|ARC -#56|Armadillo Cloak|C|ARC -#57|Ryusei, the Falling Star|R|ARC -#58|Lodestone Golem|R|ARC -#59|Wickerbough Elder|C|ARC -#60|Vitu-Ghazi, the City-Tree|U|ARC -#61|Krosan Tusker|C|ARC -#62|Flameblast Dragon|R|ARC -#63|Thelonite Hermit|R|ARC -#64|Verdeloth the Ancient|R|ARC -#65|Obelisk of Esper|C|ARC -#66|Sanctum Gargoyle|C|ARC -#67|Bituminous Blast|U|ARC -#68|Wall of Roots|C|ARC -#69|Extractor Demon|R|ARC -#70|Torrent of Souls|U|ARC -#71|Savage Twister|U|ARC -#72|Sun Droplet|U|ARC -#73|Yavimaya Dryad|U|ARC -#74|Selesnya Guildmage|U|ARC -#75|Spin into Myth|U|ARC -#76|Kilnmouth Dragon|R|ARC -#77|Incremental Blight|U|ARC -#78|Zombie Infestation|U|ARC -#79|Feral Hydra|R|ARC -#80|Zombify|U|ARC -#81|Scion of Darkness|R|ARC -#82|Molimo, Maro-Sorcerer|R|ARC -#83|Leaf Gilder|C|ARC -#84|Spider Umbra|C|ARC -#85|March of the Machines|R|ARC -#86|Twisted Abomination|C|ARC -#87|Volcanic Fallout|U|ARC -#88|Aether Spellbomb|C|ARC -#89|Unbender Tine|U|ARC -#90|Mistvein Borderpost|C|ARC -#91|Breath of Darigaaz|U|ARC -#92|Fieldmist Borderpost|C|ARC -#93|Makeshift Mannequin|U|ARC -#94|Plummet|C|ARC -#95|Batwing Brume|U|ARC -#96|Bog Witch|C|ARC -#97|Gleeful Sabotage|C|ARC -#98|Dragon Breath|C|ARC -#99|Vampiric Dragon|R|ARC -#100|Imperial Hellkite|R|ARC -#101|Thunderstaff|U|ARC -#102|Skullcage|U|ARC -#103|Infest|U|ARC -#104|Two-Headed Dragon|R|ARC -#105|Architects of Will|C|ARC -#106|Nantuko Monastery|U|ARC -#107|Colossal Might|C|ARC -#108|Chandra's Outrage|C|ARC -#109|Furnace Whelp|U|ARC -#110|Synod Sanctum|U|ARC -#111|Infectious Horror|C|ARC -#112|Shinen of Life's Roar|C|ARC -#113|Dragon Whelp|U|ARC -#114|Pale Recluse|C|ARC -#115|Festering Goblin|C|ARC -#116|Sorcerer's Strongbox|U|ARC -#117|Ethersworn Shieldmage|C|ARC -#118|Metallurgeon|U|ARC -#119|Avatar of Discord|R|ARC -#120|Watchwolf|U|ARC -#121|Dregscape Zombie|C|ARC -#122|Heroes' Reunion|U|ARC -#123|Sundering Titan|R|ARC -#124|Urborg Syphon-Mage|C|ARC -#125|Branching Bolt|C|ARC -#126|Rakdos Guildmage|U|ARC -#127|Agony Warp|C|ARC -#128|Juggernaut|U|ARC -#129|Hunting Moa|U|ARC -#130|Skirk Commando|C|ARC -#131|Inferno Trap|U|ARC -#132|Wax Wane|U|ARC -#133|Skirk Marauder|C|ARC -#134|Gathan Raiders|C|ARC -#135|Battering Craghorn|C|ARC -#136|Synod Centurion|U|ARC -//Rank|Name|Rarity|Set -#1|Terramorphic Expanse|C|HOP -#2|Phyrexian Arena|R|HOP -#3|Explosive Vegetation|U|HOP -#4|Rampant Growth|C|HOP -#5|Oblivion Ring|C|HOP -#6|Cabal Coffers|U|HOP -#7|Boros Signet|C|HOP -#8|Fabricate|U|HOP -#9|Grave Pact|R|HOP -#10|Loxodon Warhammer|R|HOP -#11|Boros Garrison|C|HOP -#12|Seat of the Synod|C|HOP -#13|Gruul Turf|C|HOP -#14|Dark Ritual|C|HOP -#15|Darksteel Forge|R|HOP -#16|Forgotten Ancient|R|HOP -#17|Great Furnace|C|HOP -#18|Beacon of Unrest|R|HOP -#19|Beseech the Queen|U|HOP -#20|Ancient Den|C|HOP -#21|Vault of Whispers|C|HOP -#22|Insurrection|R|HOP -#23|Hull Breach|C|HOP -#24|Soul Warden|C|HOP -#25|Fires of Yavimaya|U|HOP -#26|Profane Command|R|HOP -#27|Fertilid|C|HOP -#28|Sunhome, Fortress of the Legion|U|HOP -#29|Relic of Progenitus|C|HOP -#30|Syphon Mind|C|HOP -#31|Thirst for Knowledge|U|HOP -#32|Taurean Mauler|R|HOP -#33|Undead Warchief|U|HOP -#34|Akroma's Vengeance|R|HOP -#35|Furnace of Rath|R|HOP -#36|Search for Tomorrow|C|HOP -#37|Cranial Plating|C|HOP -#38|Death Baron|R|HOP -#39|Mask of Memory|U|HOP -#40|Relentless Assault|R|HOP -#41|Master of Etherium|R|HOP -#42|Pentavus|R|HOP -#43|Prison Term|U|HOP -#44|Iron Myr|C|HOP -#45|Innocent Blood|C|HOP -#46|Leechridden Swamp|U|HOP -#47|Corpse Harvester|U|HOP -#48|Tree of Tales|C|HOP -#49|Verdant Force|R|HOP -#50|Noxious Ghoul|U|HOP -#51|Flametongue Kavu|U|HOP -#52|Vedalken Engineer|C|HOP -#53|Mage Slayer|U|HOP -#54|Silver Myr|C|HOP -#55|Duergar Hedge-Mage|U|HOP -#56|Fertile Ground|C|HOP -#57|Gravedigger|C|HOP -#58|Shepherd of Rot|C|HOP -#59|Orim's Thunder|C|HOP -#60|Withered Wretch|U|HOP -#61|Balefire Liege|R|HOP -#62|Soulless One|U|HOP -#63|Goblin Offensive|U|HOP -#64|Lightning Helix|U|HOP -#65|Leaden Myr|C|HOP -#66|Tornado Elemental|R|HOP -#67|Gold Myr|C|HOP -#68|Bosh, Iron Golem|R|HOP -#69|Door to Nothingness|R|HOP -#70|Browbeat|U|HOP -#71|Congregate|C|HOP -#72|Consume Spirit|U|HOP -#73|Savage Twister|U|HOP -#74|Flamekin Harbinger|U|HOP -#75|Etched Oracle|U|HOP -#76|Reckless Charge|C|HOP -#77|Ascendant Evincar|R|HOP -#78|Glory of Warfare|R|HOP -#79|Helldozer|R|HOP -#80|Incremental Blight|U|HOP -#81|Kor Sanctifiers|C|HOP -#82|Smokebraider|C|HOP -#83|Rolling Thunder|C|HOP -#84|Pentad Prism|C|HOP -#85|Shivan Oasis|U|HOP -#86|Arcbound Crusher|U|HOP -#87|Order Chaos|U|HOP -#88|Living Hive|R|HOP -#89|Copper Myr|C|HOP -#90|Cruel Revival|C|HOP -#91|Nuisance Engine|U|HOP -#92|Rotting Rats|C|HOP -#93|Razia, Boros Archangel|R|HOP -#94|Keep Watch|C|HOP -#95|Blaze|U|HOP -#96|Lodestone Myr|R|HOP -#97|Broodstar|R|HOP -#98|Myr Enforcer|C|HOP -#99|Skeleton Shard|U|HOP -#100|Boros Guildmage|U|HOP -#101|Arcbound Slith|U|HOP -#102|Phyrexian Ghoul|C|HOP -#103|Tribal Unity|U|HOP -#104|Hideous End|C|HOP -#105|Serum Tank|U|HOP -#106|Boros Swiftblade|U|HOP -#107|Silverglade Elemental|C|HOP -#108|Rorix Bladewing|R|HOP -#109|Arc Lightning|C|HOP -#110|Rockslide Elemental|U|HOP -#111|Cinder Elemental|U|HOP -#112|Double Cleave|C|HOP -#113|Briarhorn|U|HOP -#114|Syphon Soul|C|HOP -#115|Ivy Elemental|R|HOP -#116|Festering Goblin|C|HOP -#117|Nefashu|R|HOP -#118|Hearthfire Hobgoblin|U|HOP -#119|Cone of Flame|U|HOP -#120|Bull Cerodon|U|HOP -#121|Dregscape Zombie|C|HOP -#122|Whiplash Trap|C|HOP -#123|Captain's Maneuver|U|HOP -#124|Rumbling Slum|R|HOP -#125|Wizard Replica|C|HOP -#126|Cerodon Yearling|C|HOP -#127|Branching Bolt|C|HOP -#128|Keldon Champion|U|HOP -#129|Sludge Strider|U|HOP -#130|Pyrotechnics|U|HOP -#131|Arsenal Thresher|C|HOP -#132|Menacing Ogre|R|HOP -#133|Qumulox|U|HOP -#134|Cadaverous Knight|C|HOP -#135|Sarcomite Myr|C|HOP -#136|Bogardan Firefiend|C|HOP -#137|Suntouched Myr|C|HOP -#138|Beast Hunt|C|HOP -#139|Assault Battery|U|HOP -#140|Bogardan Rager|C|HOP -#141|Battlegate Mimic|C|HOP -//Rank|Name|Rarity|Set -#1|Dakkon Blackblade|U|CHR -#2|Azure Drake|U|CHR -#3|Witch Hunter|U|CHR -#4|Gabriel Angelfire|U|CHR -#5|Johan|U|CHR -#6|The Wretched|U|CHR -#7|Sol'kanar the Swamp King|U|CHR -#8|Rubinia Soulsinger|U|CHR -#9|Palladia Mors|U|CHR -#10|Bronze Horse|U|CHR -#11|Gauntlets of Chaos|U|CHR -#12|Nicol Bolas|U|CHR -#13|Hell's Caretaker|U|CHR -#14|Erhnam Djinn|U|CHR -#15|City of Brass|U|CHR -#16|Fallen Angel|U|CHR -#17|Arcades Sabboth|U|CHR -#18|Vaevictis Asmadi|U|CHR -#19|Tor Wauki|C|CHR -#20|Serpent Generator|U|CHR -#21|Land's Edge|U|CHR -#22|Nebuchadnezzar|U|CHR -#23|Wall of Wonder|U|CHR -#24|Horn of Deafening|U|CHR -#25|Stangg|U|CHR -#26|Safe Haven|U|CHR -#27|Xira Arien|U|CHR -#28|Remove Soul|C|CHR -#29|Aladdin|U|CHR -#30|Fire Drake|U|CHR -#31|Kei Takahashi|C|CHR -#32|Banshee|U|CHR -#33|Chromium|U|CHR -#34|Puppet Master|U|CHR -#35|Cat Warriors|C|CHR -#36|Recall|U|CHR -#37|Triassic Egg|U|CHR -#38|Dance of Many|U|CHR -#39|Tobias Andrion|C|CHR -#40|Sentinel|U|CHR -#41|Akron Legionnaire|U|CHR -#42|Beasts of Bogardan|U|CHR -#43|Mountain Yeti|C|CHR -#44|Craw Giant|U|CHR -#45|Axelrod Gunnarson|U|CHR -#46|War Elephant|C|CHR -#47|Shimian Night Stalker|U|CHR -#48|Ghazban Ogre|C|CHR -#49|The Fallen|U|CHR -#50|Marhault Elsdragon|C|CHR -#51|Abu Ja'far|U|CHR -#52|Voodoo Doll|U|CHR -#53|Repentant Blacksmith|C|CHR -#54|Rakalite|U|CHR -#55|D'Avenant Archer|C|CHR -#56|Hasran Ogress|C|CHR -#57|Sivitri Scarzam|C|CHR -#58|Cocoon|U|CHR -#59|Cuombajj Witches|C|CHR -#60|Wall of Vapor|C|CHR -#61|Barl's Cage|U|CHR -#62|Storm Seeker|U|CHR -#63|Ivory Guardians|U|CHR -#64|Runesword|C|CHR -#65|Argothian Pixies|C|CHR -#66|Living Armor|C|CHR -#67|Juxtapose|U|CHR -#68|Boomerang|C|CHR -#69|Jalum Tome|U|CHR -#70|Ashnod's Transmogrant|C|CHR -#71|Wall of Heat|C|CHR -#72|Arena of the Ancients|U|CHR -#73|Obelisk of Undoing|U|CHR -#74|Jeweled Bird|U|CHR -#75|Urza's Tower|C|CHR -#76|Yawgmoth Demon|U|CHR -#77|Petra Sphinx|U|CHR -#78|Scavenger Folk|C|CHR -#79|Wall of Shadows|C|CHR -#80|Emerald Dragonfly|C|CHR -#81|Bog Rats|C|CHR -#82|Ayesha Tanaka|U|CHR -#83|Cyclone|U|CHR -#84|Ashnod's Altar|C|CHR -#85|Book of Rass|U|CHR -#86|Fountain of Youth|C|CHR -#87|Keepers of the Faith|C|CHR -#88|Concordant Crossroads|U|CHR -#89|Dandan|C|CHR -#90|Divine Offering|C|CHR -#91|Shield Wall|U|CHR -#92|Tormod's Crypt|C|CHR -#93|Active Volcano|C|CHR -#94|Blood Moon|U|CHR -#95|Flash Flood|C|CHR -#96|Wall of Opposition|U|CHR -#97|Takklemaggot|U|CHR -#98|Rabid Wombat|U|CHR -#99|Goblin Digging Team|C|CHR -#100|Indestructible Aura|C|CHR -#101|Urza's Mine|C|CHR -#102|Goblin Artisans|U|CHR -#103|Transmutation|C|CHR -#104|Goblins of the Flarg|C|CHR -#105|Metamorphosis|C|CHR -#106|Urza's Power Plant|C|CHR -#107|Giant Slug|C|CHR -#108|Feldon's Cane|C|CHR -#109|Enchantment Alteration|U|CHR -#110|Teleport|U|CHR -#111|Goblin Shrine|C|CHR -#112|Fishliver Oil|C|CHR -#113|Primordial Ooze|U|CHR -#114|Blood of the Martyr|U|CHR -#115|Revelation|U|CHR -#116|Angelic Voices|U|CHR -//Rank|Name|Rarity|Set -#1|Thorn Elemental|R|S99 -#2|Archangel|R|S99 -#3|Ancient Craving|R|S99 -#4|Fire Tempest|R|S99 -#5|Wicked Pact|R|S99 -#6|Time Warp|R|S99 -#7|Volcanic Dragon|R|S99 -#8|Jagged Lightning|U|S99 -#9|Armageddon|R|S99 -#10|Stream of Acid|U|S99 -#11|Dread Reaper|R|S99 -#12|Last Chance|R|S99 -#13|Air Elemental|U|S99 -#14|Abyssal Horror|R|S99 -#15|Angel of Mercy|U|S99 -#16|Thunder Dragon|R|S99 -#17|Counterspell|U|S99 -#18|Whiptail Wurm|U|S99 -#19|Phantom Warrior|R|S99 -#20|Tidings|U|S99 -#21|Man o' War|U|S99 -#22|Angel of Light|U|S99 -#23|Pride of Lions|U|S99 -#24|Gravedigger|U|S99 -#25|Dakmor Lancer|R|S99 -#26|Dakmor Plague|U|S99 -#27|Dark Offering|U|S99 -#28|Righteous Fury|R|S99 -#29|Fire Elemental|U|S99 -#30|Goblin General|U|S99 -#31|Untamed Wilds|U|S99 -#32|Goblin Commando|U|S99 -#33|Sylvan Yeti|R|S99 -#34|Silverback Ape|U|S99 -#35|Volcanic Hammer|C|S99 -#36|Hand of Death|C|S99 -#37|Devastation|R|S99 -#38|Bog Wraith|U|S99 -#39|Champion Lancer|R|S99 -#40|Dakmor Sorceress|R|S99 -#41|Spitting Earth|U|S99 -#42|Loyal Sentry|R|S99 -#43|Gerrard's Wisdom|R|S99 -#44|Snapping Drake|C|S99 -#45|Piracy|R|S99 -#46|Owl Familiar|U|S99 -#47|Bull Hippo|U|S99 -#48|Wind Drake|C|S99 -#49|Southern Elephant|C|S99 -#50|Barbtooth Wurm|C|S99 -#51|Relentless Assault|R|S99 -#52|Durkwood Boars|C|S99 -#53|Vengeance|U|S99 -#54|Norwood Archers|C|S99 -#55|Path of Peace|C|S99 -#56|Goblin Hero|R|S99 -#57|Dakmor Ghoul|U|S99 -#58|Sylvan Basilisk|R|S99 -#59|Grim Tutor|R|S99 -#60|Undo|U|S99 -#61|Cinder Storm|U|S99 -#62|Shrieking Specter|U|S99 -#63|Time Ebb|C|S99 -#64|Earth Elemental|U|S99 -#65|Wood Elves|U|S99 -#66|Trained Orgg|R|S99 -#67|Goblin Cavaliers|C|S99 -#68|Sleight of Hand|C|S99 -#69|Gorilla Warrior|C|S99 -#70|Wild Ox|U|S99 -#71|Water Elemental|U|S99 -#72|Lynx|U|S99 -#73|Hulking Ogre|U|S99 -#74|Breath of Life|U|S99 -#75|Grizzly Bears|C|S99 -#76|Ravenous Rats|U|S99 -#77|Wild Griffin|C|S99 -#78|Ogre Warrior|C|S99 -#79|Nature's Lore|C|S99 -#80|Hulking Goblin|C|S99 -#81|Royal Trooper|U|S99 -#82|Blinding Light|R|S99 -#83|Goblin Chariot|C|S99 -#84|Mind Rot|C|S99 -#85|Denizen of the Deep|R|S99 -#86|Exhaustion|U|S99 -#87|Touch of Brilliance|C|S99 -#88|Charging Paladin|U|S99 -#89|Hollow Dogs|C|S99 -#90|Lone Wolf|C|S99 -#91|Vizzerdrix|R|S99 -#92|Remove Soul|C|S99 -#93|Feral Shadow|C|S99 -#94|Scorching Spear|C|S99 -#95|Mons's Goblin Raiders|R|S99 -#96|Squall|C|S99 -#97|Knight Errant|C|S99 -#98|Lava Axe|C|S99 -#99|Goblin Settler|U|S99 -#100|Venerable Monk|C|S99 -#101|Monstrous Growth|C|S99 -#102|Dakmor Scorpion|C|S99 -#103|Coercion|U|S99 -#104|Tremor|C|S99 -#105|Relearn|U|S99 -#106|Giant Octopus|C|S99 -#107|Whirlwind|R|S99 -#108|Angelic Blessing|C|S99 -#109|Raging Goblin|C|S99 -#110|Serpent Warrior|C|S99 -#111|Bog Raiders|C|S99 -#112|Summer Bloom|R|S99 -#113|Foot Soldiers|C|S99 -#114|Muck Rats|C|S99 -#115|Extinguish|C|S99 -#116|Soul Feast|U|S99 -#117|Sea Eagle|C|S99 -#118|Stone Rain|C|S99 -#119|Righteous Charge|U|S99 -#120|Howling Fury|U|S99 -#121|Coral Eel|C|S99 -#122|Wind Sail|U|S99 -#123|Bog Imp|C|S99 -#124|Border Guard|C|S99 -#125|Ingenious Thief|C|S99 -#126|Royal Falcon|C|S99 -#127|Ardent Militia|U|S99 -#128|Veteran Cavalier|U|S99 -#129|Steadfastness|C|S99 -#130|Bargain|U|S99 -#131|Goblin Mountaineer|C|S99 -#132|Storm Crow|C|S99 -#133|Norwood Ranger|C|S99 -#134|Goblin Lore|U|S99 -#135|Raise Dead|C|S99 -#136|Natural Spring|U|S99 -#137|Scathe Zombies|C|S99 -#138|Goblin Glider|U|S99 -#139|Merfolk of the Pearl Trident|C|S99 -#140|Devout Monk|C|S99 -#141|Chorus of Woe|C|S99 -#142|Willow Elf|C|S99 -#143|Eye Spy|U|S99 -#144|Eager Cadet|C|S99 -#145|Alluring Scent|R|S99 -#146|Sacred Nectar|C|S99 -#147|Devoted Hero|C|S99 -#148|False Peace|U|S99 -#149|Moon Sprite|U|S99 -#150|Renewing Touch|U|S99 -#151|Nature's Cloak|R|S99 -#152|Psychic Transfer|R|S99 -#153|Ransack|R|S99 -//Rank|Name|Rarity|Set -#1|Rolling Earthquake|R|PTK -#2|Kongming's Contraptions|R|PTK -#3|Overwhelming Forces|R|PTK -#4|Sun Quan, Lord of Wu|R|PTK -#5|Guan Yu, Sainted Warrior|R|PTK -#6|Lu Bu, Master at Arms|R|PTK -#7|Lu Su, Wu Advisor|R|PTK -#8|Meng Huo, Barbarian King|R|PTK -#9|Eightfold Maze|R|PTK -#10|Lu Xun, Scholar General|R|PTK -#11|Ravages of War|R|PTK -#12|Liu Bei, Lord of Shu|R|PTK -#13|Famine|U|PTK -#14|Dong Zhou, the Tyrant|R|PTK -#15|Blaze|U|PTK -#16|Imperial Seal|R|PTK -#17|Riding the Dilu Horse|R|PTK -#18|Sun Ce, Young Conquerer|R|PTK -#19|Burning of Xinye|R|PTK -#20|Wei Assassins|U|PTK -#21|Exhaustion|R|PTK -#22|Cao Cao, Lord of Wei|R|PTK -#23|Xiahou Dun, the One Eyed|R|PTK -#24|Ma Chao, Western Warrior|R|PTK -#25|Capture of Jingzhou|R|PTK -#26|Diaochan, Artful Beauty|R|PTK -#27|Hua Tuo, Honored Physician|R|PTK -#28|Zhang He, Wei General|R|PTK -#29|Kongming, Sleeping Dragon|R|PTK -#30|Xun Yu, Wei Advisor|R|PTK -#31|Lady Sun|R|PTK -#32|Wolf Pack|R|PTK -#33|Zodiac Dragon|R|PTK -#34|Borrowing the East Wind|R|PTK -#35|Poison Arrow|U|PTK -#36|Yuan Shao, the Indecisive|R|PTK -#37|Slashing Tiger|R|PTK -#38|Stone Catapult|R|PTK -#39|Lady Zhurong, Warrior Queen|R|PTK -#40|Ghostly Visit|C|PTK -#41|Rockslide Ambush|U|PTK -#42|Guan Yu's 1,000 Li March|R|PTK -#43|Fire Ambush|C|PTK -#44|Wei Night Raiders|U|PTK -#45|Zhang Fei, Fierce Warrior|R|PTK -#46|Zhuge Jin, Wu Strategist|R|PTK -#47|Corrupt Eunuchs|U|PTK -#48|Brilliant Plan|U|PTK -#49|Relentless Assault|R|PTK -#50|Wu Longbowman|U|PTK -#51|Vengeance|U|PTK -#52|Shu Elite Companions|U|PTK -#53|Imperial Recruiter|U|PTK -#54|Cao Ren, Wei Commander|R|PTK -#55|Lu Meng, Wu General|R|PTK -#56|Pang Tong, Young Phoenix|R|PTK -#57|Zhou Yu, Chief Commander|R|PTK -#58|Sima Yi, Wei Field Marshal|R|PTK -#59|Zhang Liao, Hero of Hefei|R|PTK -#60|Hunting Cheetah|U|PTK -#61|Ambition's Cost|R|PTK -#62|Champion's Victory|U|PTK -#63|Ravaging Horde|U|PTK -#64|Balance of Power|R|PTK -#65|Marshaling the Troops|R|PTK -#66|Imperial Edict|C|PTK -#67|Loyal Retainers|U|PTK -#68|Red Cliffs Armada|U|PTK -#69|Warrior's Oath|R|PTK -#70|Yellow Scarves General|R|PTK -#71|Shu General|U|PTK -#72|Wei Elite Companions|U|PTK -#73|Wu Spy|U|PTK -#74|Renegade Troops|U|PTK -#75|Meng Huo's Horde|C|PTK -#76|Zuo Ci, the Mocking Sage|R|PTK -#77|Counterintelligence|U|PTK -#78|Council of Advisors|U|PTK -#79|Zodiac Pig|U|PTK -#80|Wu Elite Cavalry|C|PTK -#81|Mystic Denial|U|PTK -#82|Alert Shu Infantry|U|PTK -#83|Barbarian General|U|PTK -#84|Zodiac Tiger|U|PTK -#85|Zodiac Horse|U|PTK -#86|Southern Elephant|C|PTK -#87|Rally the Troops|U|PTK -#88|Warrior's Stand|U|PTK -#89|Flanking Troops|U|PTK -#90|Zodiac Ox|U|PTK -#91|Huang Zhong, Shu General|R|PTK -#92|Shu Soldier Farmers|U|PTK -#93|Misfortune's Gain|C|PTK -#94|Desperate Charge|U|PTK -#95|Zhao Zilong, Tiger General|R|PTK -#96|Trip Wire|U|PTK -#97|Borrowing 100,000 Arrows|U|PTK -#98|Stalking Tiger|C|PTK -#99|Shu Cavalry|C|PTK -#100|Strategic Planning|U|PTK -#101|Wu Admiral|U|PTK -#102|Cunning Advisor|U|PTK -#103|Stolen Grain|U|PTK -#104|Yuan Shao's Infantry|U|PTK -#105|Burning Fields|C|PTK -#106|Wei Strike Force|C|PTK -#107|Forced Retreat|C|PTK -#108|Fire Bowman|U|PTK -#109|Heavy Fog|U|PTK -#110|Barbarian Horde|C|PTK -#111|Spoils of Victory|U|PTK -#112|Deception|C|PTK -#113|Zodiac Monkey|C|PTK -#114|Coercion|U|PTK -#115|Eunuchs' Intrigues|U|PTK -#116|Zodiac Rooster|C|PTK -#117|Preemptive Strike|C|PTK -#118|Shu Grain Caravan|C|PTK -#119|Wu Warship|C|PTK -#120|Shu Elite Infantry|C|PTK -#121|False Defeat|C|PTK -#122|False Mourning|U|PTK -#123|Corrupt Court Official|U|PTK -#124|Zodiac Dog|C|PTK -#125|Taunting Challenge|R|PTK -#126|Taoist Mystic|R|PTK -#127|Shu Defender|C|PTK -#128|Wei Scout|C|PTK -#129|Wei Infantry|C|PTK -#130|Three Visits|C|PTK -#131|Wu Scout|C|PTK -#132|Wei Ambush Force|C|PTK -#133|Independent Troops|C|PTK -#134|Wielding the Green Dragon|C|PTK -#135|Young Wei Recruits|C|PTK -#136|Yellow Scarves Troops|C|PTK -#137|Forest Bear|C|PTK -#138|Lone Wolf|U|PTK -#139|Trained Cheetah|U|PTK -#140|Taoist Hermit|U|PTK -#141|Mountain Bandit|C|PTK -#142|Wu Light Cavalry|C|PTK -#143|Desert Sandstorm|C|PTK -#144|Yellow Scarves Cavalry|C|PTK -#145|Zodiac Snake|C|PTK -#146|Control of the Court|U|PTK -#147|Broken Dam|C|PTK -#148|Shu Foot Soldiers|C|PTK -#149|Zodiac Rabbit|C|PTK -#150|Extinguish|C|PTK -#151|Sage's Knowledge|C|PTK -#152|Riding Red Hare|C|PTK -#153|Straw Soldiers|C|PTK -#154|Zodiac Goat|C|PTK -#155|Shu Farmer|C|PTK -#156|Empty City Ruse|U|PTK -#157|Wu Infantry|C|PTK -#158|Volunteer Militia|C|PTK -#159|Return to Battle|C|PTK -#160|Stone Rain|C|PTK -#161|Virtuous Charge|C|PTK -#162|Zodiac Rat|C|PTK -#163|Trained Jackal|C|PTK -#164|Spring of Eternal Peace|C|PTK -#165|Peach Garden Oath|U|PTK -//Rank|Name|Rarity|Set -#1|Forked Lightning|R|POR -#2|Thundering Wurm|R|POR -#3|Pillaging Horde|R|POR -#4|Devastation|R|POR -#5|Earthquake|R|POR -#6|Ancestral Memories|R|POR -#7|King's Assassin|R|POR -#8|Pyroclasm|R|POR -#9|Alabaster Dragon|R|POR -#10|Natural Order|R|POR -#11|Fire Tempest|R|POR -#12|Thundermare|R|POR -#13|Ebon Dragon|R|POR -#14|Volcanic Dragon|R|POR -#15|Wicked Pact|R|POR -#16|Dread Reaper|R|POR -#17|Cloud Dragon|R|POR -#18|Phantom Warrior|R|POR -#19|Volcanic Hammer|C|POR -#20|Serpent Assassin|R|POR -#21|Final Strike|R|POR -#22|Gift of Estates|R|POR -#23|Blaze|U|POR -#24|Fire Dragon|R|POR -#25|Hurricane|R|POR -#26|Cloud Spirit|U|POR -#27|Bull Hippo|U|POR -#28|Wrath of God|R|POR -#29|Hand of Death|C|POR -#30|Starlit Angel|U|POR -#31|Arrogant Vampire|U|POR -#32|Lava Flow|U|POR -#33|Fire Imp|U|POR -#34|Vampiric Feast|U|POR -#35|Spiritual Guardian|R|POR -#36|Primeval Force|R|POR -#37|Bog Wraith|U|POR -#38|Cruel Tutor|R|POR -#39|Stern Marshal|R|POR -#40|Armageddon|R|POR -#41|Mercenary Knight|R|POR -#42|Man o' War|U|POR -#43|Wall of Swords|U|POR -#44|Wind Drake|C|POR -#45|Plant Elemental|U|POR -#46|Charging Bandits|U|POR -#47|Giant Spider|C|POR -#48|Djinn of the Lamp|R|POR -#49|Wood Elves|R|POR -#50|Alluring Scent|R|POR -#51|Assassin's Blade|U|POR -#52|Charging Rhino|R|POR -#53|Desert Drake|U|POR -#54|Gravedigger|U|POR -#55|Snapping Drake|C|POR -#56|Blessed Reversal|R|POR -#57|Archangel|R|POR -#58|Whiptail Wurm|U|POR -#59|Anaconda|U|POR -#60|Cruel Bargain|R|POR -#61|Temporary Truce|R|POR -#62|Burning Cloak|C|POR -#63|Ingenious Thief|U|POR -#64|Hulking Cyclops|U|POR -#65|Bee Sting|U|POR -#66|Needle Storm|U|POR -#67|Capricious Sorcerer|R|POR -#68|Sylvan Tutor|R|POR -#69|Symbol of Unsummoning|C|POR -#70|Raging Minotaur|C|POR -#71|Vengeance|U|POR -#72|Path of Peace|C|POR -#73|Stalking Tiger|C|POR -#74|Elvish 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-#13|Incinerate|C|ME2 -#14|Dark Banishing|C|ME2 -#15|Stunted Growth|R|ME2 -#16|Ebon Praetor|R|ME2 -#17|Knight of Stromgald|U|ME2 -#18|Swords to Plowshares|U|ME2 -#19|Whirling Catapult|U|ME2 -#20|Storm Spirit|R|ME2 -#21|Snow Fortress|U|ME2 -#22|Imperial Seal|R|ME2 -#23|Kaysa|R|ME2 -#24|Thelonite Druid|R|ME2 -#25|Lava Burst|U|ME2 -#26|Order of the White Shield|U|ME2 -#27|Sibilant Spirit|R|ME2 -#28|Ritual of the Machine|R|ME2 -#29|Grandmother Sengir|R|ME2 -#30|Deep Spawn|R|ME2 -#31|Icy Prison|C|ME2 -#32|Soldevi Digger|U|ME2 -#33|Zuran Spellcaster|C|ME2 -#34|Farrel's Mantle|U|ME2 -#35|Fire Dragon|R|ME2 -#36|Bounty of the Hunt|R|ME2 -#37|Helm of Obedience|R|ME2 -#38|Abbey Gargoyles|U|ME2 -#39|Feral Thallid|C|ME2 -#40|Meteor Shower|C|ME2 -#41|Necropotence|R|ME2 -#42|Binding Grasp|R|ME2 -#43|Woolly Spider|U|ME2 -#44|Wind Spirit|U|ME2 -#45|Angel of Light|U|ME2 -#46|Righteous Fury|R|ME2 -#47|Balduvian Trading Post|R|ME2 -#48|Jester's Mask|R|ME2 -#49|Balduvian Hydra|R|ME2 -#50|Soldevi Excavations|R|ME2 -#51|Storm Elemental|U|ME2 -#52|Fumarole|U|ME2 -#53|Underground Sea|R|ME2 -#54|Ray of Command|U|ME2 -#55|Lost Order of Jarkeld|R|ME2 -#56|Pyrokinesis|R|ME2 -#57|Temporal Manipulation|R|ME2 -#58|Soldevi Simulacrum|U|ME2 -#59|Badlands|R|ME2 -#60|Orc General|U|ME2 -#61|Brimstone Dragon|R|ME2 -#62|Viscerid Drone|U|ME2 -#63|Wolf Pack|R|ME2 -#64|Brassclaw Orcs|C|ME2 -#65|Taiga|R|ME2 -#66|Counterspell|U|ME2 -#67|Rogue Skycaptain|R|ME2 -#68|Sea Spirit|U|ME2 -#69|Kjeldoran Skycaptain|C|ME2 -#70|Broken Visage|U|ME2 -#71|Skull Catapult|U|ME2 -#72|Clockwork Steed|U|ME2 -#73|Ivory Gargoyle|R|ME2 -#74|Savannah|R|ME2 -#75|Adarkar Sentinel|C|ME2 -#76|Time Bomb|R|ME2 -#77|Retribution|U|ME2 -#78|Woolly Mammoths|C|ME2 -#79|Balduvian Dead|U|ME2 -#80|Glacial Chasm|R|ME2 -#81|Tundra|R|ME2 -#82|Wings of Aesthir|U|ME2 -#83|Brainstorm|C|ME2 -#84|Musician|R|ME2 -#85|Kjeldoran Elite Guard|C|ME2 -#86|Roterothopter|C|ME2 -#87|Necrite|C|ME2 -#88|Ashen Ghoul|U|ME2 -#89|Heart of Yavimaya|R|ME2 -#90|Flame Spirit|U|ME2 -#91|Sea Drake|R|ME2 -#92|Leaping Lizard|C|ME2 -#93|Earthlink|R|ME2 -#94|Farrel's Zealot|U|ME2 -#95|Narwhal|U|ME2 -#96|Elvish Hunter|C|ME2 -#97|Imperial Recruiter|R|ME2 -#98|Lim-Dul's High Guard|U|ME2 -#99|Orcish Veteran|C|ME2 -#100|Krovikan Horror|R|ME2 -#101|Elemental Augury|R|ME2 -#102|Giant Trap Door Spider|U|ME2 -#103|Joven's Ferrets|U|ME2 -#104|Stone Spirit|U|ME2 -#105|Infernal Darkness|R|ME2 -#106|Marjhan|R|ME2 -#107|Elven Lyre|C|ME2 -#108|Jeweled Amulet|U|ME2 -#109|Screeching Drake|C|ME2 -#110|Yavimaya Ancients|U|ME2 -#111|Dance of the Dead|U|ME2 -#112|Death Spark|C|ME2 -#113|Phantasmal Mount|C|ME2 -#114|Armored Griffin|C|ME2 -#115|Barbed Sextant|C|ME2 -#116|Caribou Range|R|ME2 -#117|Icatian Javelineers|C|ME2 -#118|Folk of the Pines|C|ME2 -#119|Ironclaw Orcs|C|ME2 -#120|Ambush Party|C|ME2 -#121|Elvish Ranger|C|ME2 -#122|Stromgald Cabal|R|ME2 -#123|Order of the Sacred Torch|R|ME2 -#124|Anarchy|R|ME2 -#125|Elvish Spirit Guide|U|ME2 -#126|Shyft|C|ME2 -#127|Red Cliffs Armada|C|ME2 -#128|Reprisal|C|ME2 -#129|Pillage|U|ME2 -#130|Gorilla Shaman|U|ME2 -#131|Whiteout|C|ME2 -#132|Ice Floe|U|ME2 -#133|Aurochs|C|ME2 -#134|Kjeldoran Outpost|R|ME2 -#135|Giant Growth|C|ME2 -#136|Phantasmal Fiend|C|ME2 -#137|Dystopia|R|ME2 -#138|Balduvian Conjurer|C|ME2 -#139|Scars of the Veteran|R|ME2 -#140|Thermokarst|C|ME2 -#141|Soul Exchange|U|ME2 -#142|Varchild's Crusader|C|ME2 -#143|Brine Shaman|C|ME2 -#144|Mishra's Groundbreaker|U|ME2 -#145|Kjeldoran Dead|C|ME2 -#146|Tinder Wall|C|ME2 -#147|Thallid Devourer|C|ME2 -#148|Forgotten Lore|U|ME2 -#149|Royal Decree|R|ME2 -#150|Wall of Kelp|C|ME2 -#151|Thunder Wall|U|ME2 -#152|Portent|C|ME2 -#153|Krovikan Sorcerer|C|ME2 -#154|Gangrenous Zombies|C|ME2 -#155|Johtull Wurm|U|ME2 -#156|Thallid|C|ME2 -#157|Aysen Bureaucrats|C|ME2 -#158|Orcish Lumberjack|C|ME2 -#159|Karplusan Giant|U|ME2 -#160|Gustha's Scepter|R|ME2 -#161|Orcish Squatters|R|ME2 -#162|Dwarven Ruins|U|ME2 -#163|Stampede|U|ME2 -#164|Royal Trooper|C|ME2 -#165|Snow-Covered Island|L|ME2 -#166|Phyrexian Devourer|U|ME2 -#167|Combat Medic|C|ME2 -#168|Browse|U|ME2 -#169|Snow-Covered Mountain|L|ME2 -#170|Elkin Bottle|R|ME2 -#171|Ruins of Trokair|U|ME2 -#172|Icatian Phalanx|C|ME2 -#173|Orcish Farmer|C|ME2 -#174|Spore Cloud|U|ME2 -#175|Soul Kiss|U|ME2 -#176|Juniper Order Advocate|U|ME2 -#177|Armor Thrull|C|ME2 -#178|Phyrexian Portal|R|ME2 -#179|Lodestone Bauble|R|ME2 -#180|Forbidden Lore|U|ME2 -#181|Svyelunite Temple|U|ME2 -#182|Ashnod's Cylix|R|ME2 -#183|Foul Familiar|C|ME2 -#184|Energy Storm|R|ME2 -#185|Personal Tutor|U|ME2 -#186|Glacial Crevasses|R|ME2 -#187|Snow-Covered Forest|L|ME2 -#188|Ebon Stronghold|U|ME2 -#189|Diabolic Vision|U|ME2 -#190|Aether Storm|U|ME2 -#191|Demonic Consultation|U|ME2 -#192|Enervate|C|ME2 -#193|Mesmeric Trance|R|ME2 -#194|Stonehands|C|ME2 -#195|Goblin Ski Patrol|C|ME2 -#196|Withering Wisps|U|ME2 -#197|An-Zerrin Ruins|R|ME2 -#198|Nature's Blessing|U|ME2 -#199|Essence Flare|C|ME2 -#200|Dry Spell|C|ME2 -#201|Night Soil|U|ME2 -#202|Nature's Wrath|R|ME2 -#203|Drift of the Dead|C|ME2 -#204|Snow-Covered Swamp|L|ME2 -#205|Magus of the Unseen|R|ME2 -#206|Iceberg|U|ME2 -#207|Havenwood Battleground|U|ME2 -#208|Snow-Covered Plains|L|ME2 -#209|Inheritance|U|ME2 -#210|Kjeldoran Home Guard|U|ME2 -#211|Krovikan Fetish|C|ME2 -#212|Dreams of the Dead|R|ME2 -#213|Icatian Scout|C|ME2 -#214|Funeral March|C|ME2 -#215|Sacred Boon|U|ME2 -#216|Orcish Conscripts|C|ME2 -#217|Lat-Nam's Legacy|C|ME2 -#218|Conquer|U|ME2 -#219|Disenchant|C|ME2 -#220|Aysen Crusader|U|ME2 -#221|Shrink|C|ME2 -#222|Orcish Captain|U|ME2 -#223|Spore Flower|U|ME2 -#224|Panic|C|ME2 -#225|Fyndhorn Pollen|R|ME2 -#226|Carapace|C|ME2 -#227|Shield Bearer|C|ME2 -#228|Misinformation|U|ME2 -#229|Warning|C|ME2 -#230|Viscerid Armor|C|ME2 -#231|Errantry|C|ME2 -#232|Winter's Night|R|ME2 -#233|Songs of the Damned|C|ME2 -#234|Armor of Faith|C|ME2 -#235|Cloak of Confusion|C|ME2 -#236|Errand of Duty|U|ME2 -#237|Elvish Farmer|R|ME2 -#238|Icequake|C|ME2 -#239|Reinforcements|C|ME2 -#240|Essence Filter|U|ME2 -#241|Burnout|U|ME2 -#242|Ritual of Subdual|R|ME2 -#243|Mudslide|R|ME2 -#244|Despotic Scepter|R|ME2 -#245|Thought Lash|R|ME2 -//Rank|Name|Rarity|Set -#1|Rolling Earthquake|R|ME3 -#2|Forked Lightning|U|ME3 -#3|Hazezon Tamar|R|ME3 -#4|Tetsuo Umezawa|R|ME3 -#5|Firestorm Phoenix|R|ME3 -#6|Sun Quan, Lord of Wu|R|ME3 -#7|Guan Yu, Sainted Warrior|U|ME3 -#8|Lu Bu, Master-at-Arms|R|ME3 -#9|Ramses Overdark|U|ME3 -#10|Knowledge Vault|U|ME3 -#11|Meng Huo, Barbarian King|R|ME3 -#12|Rasputin Dreamweaver|R|ME3 -#13|Eightfold Maze|U|ME3 -#14|Lu Xun, Scholar General|U|ME3 -#15|Lady Orca|C|ME3 -#16|Lady Evangela|U|ME3 -#17|Mana Drain|R|ME3 -#18|Liu Bei, Lord of Shu|R|ME3 -#19|The Wretched|U|ME3 -#20|Anaba Spirit Crafter|C|ME3 -#21|Rohgahh of Kher Keep|R|ME3 -#22|Karakas|R|ME3 -#23|Willow Priestess|U|ME3 -#24|Dong Zhou, the Tyrant|R|ME3 -#25|Mind Twist|R|ME3 -#26|Land Tax|R|ME3 -#27|Exorcist|U|ME3 -#28|Gwendlyn Di Corci|R|ME3 -#29|Riding the Dilu Horse|U|ME3 -#30|Sun Ce, Young Conquerer|U|ME3 -#31|Hellfire|R|ME3 -#32|Coal Golem|C|ME3 -#33|Chain Lightning|C|ME3 -#34|The Abyss|R|ME3 -#35|Ragnar|U|ME3 -#36|Xiahou Dun, the One-Eyed|U|ME3 -#37|Angus Mackenzie|R|ME3 -#38|Frost Giant|U|ME3 -#39|Gauntlets of Chaos|R|ME3 -#40|Capture of Jingzhou|R|ME3 -#41|Famine|U|ME3 -#42|Xira Arien|R|ME3 -#43|Hua Tuo, Honored Physician|R|ME3 -#44|Jerrard of the Closed Fist|C|ME3 -#45|Tor Wauki|U|ME3 -#46|Halfdane|R|ME3 -#47|Kongming, "Sleeping Dragon"|R|ME3 -#48|Burning of Xinye|R|ME3 -#49|Killer Bees|U|ME3 -#50|Banshee|U|ME3 -#51|Fellwar Stone|C|ME3 -#52|Crimson Manticore|U|ME3 -#53|Kobold Drill Sergeant|U|ME3 -#54|Old Man of the Sea|R|ME3 -#55|Jedit Ojanen|C|ME3 -#56|Stangg|U|ME3 -#57|Sir Shandlar of Eberyn|C|ME3 -#58|Zodiac Dragon|R|ME3 -#59|Lady Caleria|U|ME3 -#60|Plateau|R|ME3 -#61|Scrubland|R|ME3 -#62|Vaevictis Asmadi|R|ME3 -#63|Bayou|R|ME3 -#64|Princess Lucrezia|U|ME3 -#65|Desert Twister|U|ME3 -#66|Slashing Tiger|C|ME3 -#67|Pavel Maliki|U|ME3 -#68|Rubinia Soulsinger|R|ME3 -#69|Lesser Werewolf|C|ME3 -#70|Axelrod Gunnarson|U|ME3 -#71|Reveka, Wizard Savant|U|ME3 -#72|Bartel Runeaxe|U|ME3 -#73|Ghostly Visit|C|ME3 -#74|Volcanic Island|R|ME3 -#75|Fire Drake|C|ME3 -#76|Nebuchadnezzar|U|ME3 -#77|Guan Yu's 1,000-Li March|R|ME3 -#78|Wormwood Treefolk|U|ME3 -#79|Fire Ambush|C|ME3 -#80|Wei Night Raiders|U|ME3 -#81|Blood Lust|C|ME3 -#82|Zhang Fei, Fierce Warrior|U|ME3 -#83|Chromium|R|ME3 -#84|Immolation|C|ME3 -#85|Nicol Bolas|R|ME3 -#86|Kjeldoran Frostbeast|U|ME3 -#87|Spiny Starfish|U|ME3 -#88|Corrupt Eunuchs|U|ME3 -#89|Barl's Cage|R|ME3 -#90|The Lady of the Mountain|C|ME3 -#91|Brilliant Plan|C|ME3 -#92|Palladia-Mors|R|ME3 -#93|Sunastian Falconer|U|ME3 -#94|Ashes to Ashes|U|ME3 -#95|Boris Devilboon|U|ME3 -#96|Sword of the Ages|R|ME3 -#97|Wu Longbowman|C|ME3 -#98|Shu Elite Companions|C|ME3 -#99|Tracker|U|ME3 -#100|Tropical Island|R|ME3 -#101|Labyrinth Minotaur|C|ME3 -#102|Faerie Noble|U|ME3 -#103|Lu Meng, Wu General|U|ME3 -#104|Gabriel Angelfire|R|ME3 -#105|Torsten Von Ursus|C|ME3 -#106|City of Shadows|R|ME3 -#107|Akron Legionnaire|R|ME3 -#108|Marhault Elsdragon|U|ME3 -#109|Black Vise|R|ME3 -#110|Livonya Silone|U|ME3 -#111|Raging Minotaur|C|ME3 -#112|Sol Grail|C|ME3 -#113|Voodoo Doll|R|ME3 -#114|Hunting Cheetah|C|ME3 -#115|Demonic Torment|C|ME3 -#116|Hunding Gjornersen|U|ME3 -#117|Grim Tutor|R|ME3 -#118|D'Avenant Archer|C|ME3 -#119|Tobias Andrion|C|ME3 -#120|Concordant Crossroads|R|ME3 -#121|Willow Satyr|R|ME3 -#122|Arcades Sabboth|R|ME3 -#123|Cinder Storm|U|ME3 -#124|Elves of Deep Shadow|C|ME3 -#125|Loyal Retainers|U|ME3 -#126|Kei Takahashi|U|ME3 -#127|Dance of Many|U|ME3 -#128|Kobold Overlord|U|ME3 -#129|Jungle Lion|C|ME3 -#130|Giant Growth|C|ME3 -#131|Cosmic Horror|R|ME3 -#132|Shu General|C|ME3 -#133|Illusionary Mask|R|ME3 -#134|Barktooth Warbeard|C|ME3 -#135|Wei Elite Companions|C|ME3 -#136|Reincarnation|U|ME3 -#137|Arboria|R|ME3 -#138|Sivitri Scarzam|C|ME3 -#139|Carrion Ants|U|ME3 -#140|Meng Huo's Horde|C|ME3 -#141|Recall|U|ME3 -#142|Remove Soul|C|ME3 -#143|Nether Void|R|ME3 -#144|Freyalise's Winds|R|ME3 -#145|Hurloon Minotaur|C|ME3 -#146|Tuknir Deathlock|U|ME3 -#147|Wandering Mage|R|ME3 -#148|Wu Elite Cavalry|C|ME3 -#149|Ramirez DePietro|C|ME3 -#150|Land Equilibrium|R|ME3 -#151|Kobold Taskmaster|C|ME3 -#152|Boomerang|C|ME3 -#153|The Tabernacle at Pendrell Vale|R|ME3 -#154|Ivory Guardians|U|ME3 -#155|Crimson Kobolds|C|ME3 -#156|Scryb Sprites|C|ME3 -#157|Arena of the Ancients|R|ME3 -#158|Fire Sprites|C|ME3 -#159|Shu Soldier-Farmers|C|ME3 -#160|Misfortune's Gain|C|ME3 -#161|Cleanse|R|ME3 -#162|Desperate Charge|C|ME3 -#163|Hammerheim|U|ME3 -#164|Reset|R|ME3 -#165|Bone Flute|C|ME3 -#166|Living Plane|R|ME3 -#167|Trip Wire|C|ME3 -#168|Mana Vortex|R|ME3 -#169|Borrowing 100,000 Arrows|U|ME3 -#170|Benthic Explorers|C|ME3 -#171|Infuse|C|ME3 -#172|Shu Cavalry|C|ME3 -#173|Strategic Planning|C|ME3 -#174|Bazaar of Baghdad|R|ME3 -#175|Spirit Shackle|C|ME3 -#176|Stolen Grain|U|ME3 -#177|All Hallow's Eve|R|ME3 -#178|Wei Strike Force|C|ME3 -#179|Kobolds of Kher Keep|C|ME3 -#180|Forced Retreat|C|ME3 -#181|Heavy Fog|C|ME3 -#182|Riven Turnbull|U|ME3 -#183|Force Spike|C|ME3 -#184|Spoils of Victory|C|ME3 -#185|Astrolabe|C|ME3 -#186|Alabaster Potion|U|ME3 -#187|Takklemaggot|U|ME3 -#188|Active Volcano|U|ME3 -#189|Wu Warship|C|ME3 -#190|Ghosts of the Damned|C|ME3 -#191|Disharmony|U|ME3 -#192|False Defeat|U|ME3 -#193|Wall of Light|C|ME3 -#194|Fevered Strength|C|ME3 -#195|Amrou Kithkin|C|ME3 -#196|Urborg|U|ME3 -#197|Lightning Blow|C|ME3 -#198|Disenchant|C|ME3 -#199|Life Chisel|R|ME3 -#200|Wei Infantry|C|ME3 -#201|Three Visits|C|ME3 -#202|Spectral Shield|U|ME3 -#203|Anaba Ancestor|C|ME3 -#204|Young Wei Recruits|C|ME3 -#205|Flash Flood|U|ME3 -#206|Evil Presence|C|ME3 -#207|Gaea's Touch|U|ME3 -#208|Storm World|R|ME3 -#209|Sorrow's Path|R|ME3 -#210|Peach Garden Oath|C|ME3 -#211|Didgeridoo|U|ME3 -#212|Heal|C|ME3 -#213|Nova Pentacle|R|ME3 -#214|Call to Arms|U|ME3 -#215|Divine Intervention|R|ME3 -//Rank|Name|Rarity|Set -#1|Library of Alexandria|R|ME4 -#2|Talas Researcher|U|ME4 -#3|Soldevi Golem|U|ME4 -#4|Overwhelming Forces|R|ME4 -#5|Ali from Cairo|R|ME4 -#6|Ring of Renewal|R|ME4 -#7|Shivan Dragon|R|ME4 -#8|Fire Tempest|R|ME4 -#9|Maze of Ith|R|ME4 -#10|Fireball|U|ME4 -#11|Wicked Pact|U|ME4 -#12|Mishra's Workshop|R|ME4 -#13|Ebon Dragon|R|ME4 -#14|Demonic Tutor|R|ME4 -#15|Dread Reaper|R|ME4 -#16|Bronze Horse|U|ME4 -#17|Naked Singularity|R|ME4 -#18|Serra Angel|U|ME4 -#19|Mahamoti Djinn|R|ME4 -#20|Serendib Djinn|R|ME4 -#21|Swords to Plowshares|U|ME4 -#22|Cloud Dragon|R|ME4 -#23|Just Fate|C|ME4 -#24|Sengir Vampire|U|ME4 -#25|Armageddon|R|ME4 -#26|Balance|R|ME4 -#27|Air Elemental|U|ME4 -#28|Terror|C|ME4 -#29|Thunder Dragon|R|ME4 -#30|Citanul Druid|C|ME4 -#31|Dakmor Plague|U|ME4 -#32|Clockwork Swarm|C|ME4 -#33|Devastation|R|ME4 -#34|Rain of Daggers|R|ME4 -#35|Clockwork Avian|U|ME4 -#36|Icy Manipulator|U|ME4 -#37|Sol Ring|R|ME4 -#38|Black Knight|U|ME4 -#39|Demonic Hordes|R|ME4 -#40|Control Magic|R|ME4 -#41|Force of Nature|R|ME4 -#42|Primal Clay|C|ME4 -#43|Celestial Sword|U|ME4 -#44|Lava Flow|C|ME4 -#45|Fire Imp|U|ME4 -#46|Underground Sea|R|ME4 -#47|Wheel of Fortune|R|ME4 -#48|Drowned|C|ME4 -#49|Juggernaut|U|ME4 -#50|Cloud Spirit|C|ME4 -#51|Dragon Engine|C|ME4 -#52|Badlands|R|ME4 -#53|Roc of Kher Ridges|U|ME4 -#54|Plateau|R|ME4 -#55|Taiga|R|ME4 -#56|Whiptail Wurm|U|ME4 -#57|Counterspell|C|ME4 -#58|Scrubland|R|ME4 -#59|Bayou|R|ME4 -#60|Fork|R|ME4 -#61|Diabolic Machine|U|ME4 -#62|Dread Wight|U|ME4 -#63|Ebony Rhino|C|ME4 -#64|Sedge Troll|R|ME4 -#65|Weakstone|U|ME4 -#66|Braingeyser|R|ME4 -#67|Horn of Deafening|U|ME4 -#68|Clay Statue|U|ME4 -#69|Detonate|U|ME4 -#70|Junun Efreet|U|ME4 -#71|Savannah|R|ME4 -#72|White Knight|U|ME4 -#73|Gaea's Avenger|U|ME4 -#74|Volcanic Island|R|ME4 -#75|Mana Vault|R|ME4 -#76|Deathcoil Wurm|R|ME4 -#77|Tetravus|R|ME4 -#78|Rockslide Ambush|C|ME4 -#79|City of Brass|R|ME4 -#80|Prodigal Sorcerer|U|ME4 -#81|Colossus of Sardia|R|ME4 -#82|Shapeshifter|U|ME4 -#83|Champion Lancer|R|ME4 -#84|Goblin General|U|ME4 -#85|Tundra|R|ME4 -#86|Ironhoof Ox|C|ME4 -#87|Last Chance|R|ME4 -#88|Strip Mine|R|ME4 -#89|Ice Cauldron|R|ME4 -#90|Savannah Lions|U|ME4 -#91|Foul Spirit|C|ME4 -#92|Clockwork Gnomes|U|ME4 -#93|Gauntlet of Might|R|ME4 -#94|Time Vault|R|ME4 -#95|Steam Catapult|R|ME4 -#96|Rock Hydra|R|ME4 -#97|Grapeshot Catapult|U|ME4 -#98|Aesthir Glider|C|ME4 -#99|Guardian Beast|R|ME4 -#100|Personal Incarnation|R|ME4 -#101|Aladdin|R|ME4 -#102|Tropical Island|R|ME4 -#103|Minion of Tevesh Szat|R|ME4 -#104|Word of Command|R|ME4 -#105|Bottle of Suleiman|R|ME4 -#106|Sinkhole|R|ME4 -#107|Argothian Treefolk|U|ME4 -#108|Al-abara's Carpet|R|ME4 -#109|Sylvan Tutor|U|ME4 -#110|Scarecrow|U|ME4 -#111|Symbol of Unsummoning|C|ME4 -#112|Ogre Taskmaster|C|ME4 -#113|Onulet|C|ME4 -#114|Lim-Dul's Cohort|C|ME4 -#115|Obsianus Golem|C|ME4 -#116|Yotian Soldier|C|ME4 -#117|Goblin Cavaliers|C|ME4 -#118|Bee Sting|U|ME4 -#119|Water Elemental|U|ME4 -#120|Dark Ritual|C|ME4 -#121|Wild Griffin|C|ME4 -#122|Acid Rain|R|ME4 -#123|War Mammoth|C|ME4 -#124|Tawnos's Weaponry|U|ME4 -#125|Veteran Bodyguard|R|ME4 -#126|Cyclopean Mummy|C|ME4 -#127|Soul Shred|C|ME4 -#128|Phantasmal Forces|C|ME4 -#129|Wild Ox|U|ME4 -#130|Regrowth|R|ME4 -#131|Basalt Monolith|U|ME4 -#132|Mijae Djinn|R|ME4 -#133|Southern Elephant|C|ME4 -#134|Channel|R|ME4 -#135|Cyclopean Tomb|R|ME4 -#136|Giant Growth|C|ME4 -#137|Martyr's Cry|R|ME4 -#138|Argothian Pixies|C|ME4 -#139|Martyrs of Korlis|U|ME4 -#140|Zombie Master|U|ME4 -#141|Tawnos's Wand|C|ME4 -#142|Island Sanctuary|R|ME4 -#143|Candelabra of Tawnos|R|ME4 -#144|Fastbond|R|ME4 -#145|Drop of Honey|R|ME4 -#146|Kormus Bell|R|ME4 -#147|Scarwood Bandits|R|ME4 -#148|Power Artifact|R|ME4 -#149|Radjan Spirit|U|ME4 -#150|Stasis|R|ME4 -#151|Two-Headed Giant of Foriys|U|ME4 -#152|Atog|C|ME4 -#153|Goblin Firestarter|C|ME4 -#154|Oasis|C|ME4 -#155|Elite Cat Warrior|C|ME4 -#156|Scavenging Ghoul|U|ME4 -#157|Osai Vultures|C|ME4 -#158|Weakness|C|ME4 -#159|Xenic Poltergeist|U|ME4 -#160|Mightstone|C|ME4 -#161|Living Wall|U|ME4 -#162|Drain Power|R|ME4 -#163|Sleight of Hand|C|ME4 -#164|Prowling Nightstalker|C|ME4 -#165|Eye for an Eye|R|ME4 -#166|Hasran Ogress|C|ME4 -#167|Brass Man|C|ME4 -#168|Spotted Griffin|C|ME4 -#169|Book of Rass|U|ME4 -#170|Serra Bestiary|C|ME4 -#171|Obelisk of Undoing|R|ME4 -#172|Smoke|R|ME4 -#173|Coral Helm|U|ME4 -#174|Transmute Artifact|R|ME4 -#175|Living Lands|R|ME4 -#176|Goblin Caves|C|ME4 -#177|Alaborn Musketeer|C|ME4 -#178|Staff of Zegon|C|ME4 -#179|Owl Familiar|C|ME4 -#180|Pentagram of the Ages|U|ME4 -#181|Elephant Graveyard|U|ME4 -#182|Titania's Song|R|ME4 -#183|Serra Aviary|U|ME4 -#184|Copy Artifact|R|ME4 -#185|Triassic Egg|R|ME4 -#186|Goblin Bully|C|ME4 -#187|Bird Maiden|C|ME4 -#188|Howl from Beyond|C|ME4 -#189|Squall|U|ME4 -#190|In the Eye of Chaos|R|ME4 -#191|Mana Matrix|R|ME4 -#192|Righteous Charge|C|ME4 -#193|Scavenger Folk|C|ME4 -#194|Orcish Mechanics|U|ME4 -#195|Crumble|C|ME4 -#196|Tsunami|R|ME4 -#197|Armageddon Clock|R|ME4 -#198|Blaze of Glory|U|ME4 -#199|Red Elemental Blast|U|ME4 -#200|Urza's Tower|L|ME4 -#201|Gloom|R|ME4 -#202|Wood Elemental|R|ME4 -#203|Cyclone|R|ME4 -#204|Jade Monolith|R|ME4 -#205|False Summoning|C|ME4 -#206|Lich|R|ME4 -#207|Rakalite|R|ME4 -#208|Floodwater Dam|R|ME4 -#209|Wild Aesthir|C|ME4 -#210|Theft of Dreams|U|ME4 -#211|Flying Carpet|C|ME4 -#212|Alluring Scent|C|ME4 -#213|Ashnod's Altar|R|ME4 -#214|Kismet|R|ME4 -#215|Primitive Justice|U|ME4 -#216|Giant Tortoise|C|ME4 -#217|Sea Serpent|C|ME4 -#218|Urza's Miter|R|ME4 -#219|Sandstorm|C|ME4 -#220|Alaborn Trooper|C|ME4 -#221|Energy Flux|U|ME4 -#222|Lifeforce|R|ME4 -#223|Ebony Horse|C|ME4 -#224|Warp Artifact|C|ME4 -#225|Kudzu|U|ME4 -#226|Deathgrip|R|ME4 -#227|Thing from the Deep|R|ME4 -#228|Amulet of Kroog|C|ME4 -#229|Argivian Blacksmith|U|ME4 -#230|Temple Acolyte|C|ME4 -#231|Goblin Shrine|C|ME4 -#232|Blue Elemental Blast|U|ME4 -#233|Harsh Justice|R|ME4 -#234|Divine Offering|C|ME4 -#235|Goblin Warrens|U|ME4 -#236|Mystic Decree|U|ME4 -#237|Instill Energy|U|ME4 -#238|Artifact Blast|C|ME4 -#239|Urza's Mine|L|ME4 -#240|Alchor's Tomb|R|ME4 -#241|Planar Gate|U|ME4 -#242|Animate Artifact|U|ME4 -#243|Conversion|R|ME4 -#244|Glasses of Urza|C|ME4 -#245|Fog|C|ME4 -#246|Library of Leng|C|ME4 -#247|Gorilla War Cry|C|ME4 -#248|Urza's Power Plant|L|ME4 -#249|Vibrating Sphere|R|ME4 -#250|Healing Salve|C|ME4 -#251|Soldevi Machinist|U|ME4 -#252|Angelic Voices|U|ME4 -#253|Reconstruction|C|ME4 -#254|Gravebind|C|ME4 -#255|Urza's Chalice|C|ME4 -#256|Phantasmal Terrain|C|ME4 -#257|Dust to Dust|U|ME4 -#258|Gate to Phyrexia|U|ME4 -#259|Tablet of Epityr|C|ME4 -#260|Leeches|R|ME4 diff --git a/forge-gui/res/draft/rankings/10e.rnk b/forge-gui/res/draft/rankings/10e.rnk new file mode 100644 index 00000000000..a56040d84ab --- /dev/null +++ b/forge-gui/res/draft/rankings/10e.rnk @@ -0,0 +1,364 @@ +//Rank|Name|Rarity|Set +#1|Razormane Masticore|R|10E +#2|Platinum Angel|R|10E +#3|Wrath of God|R|10E +#4|Serra Angel|R|10E +#5|Sengir Vampire|R|10E +#6|Shivan Dragon|R|10E +#7|Loxodon Warhammer|R|10E +#8|Kamahl, Pit Fighter|R|10E +#9|Mahamoti Djinn|R|10E +#10|Blaze|U|10E +#11|Shivan Hellkite|R|10E +#12|Rhox|R|10E +#13|Mobilization|R|10E +#14|Overrun|U|10E +#15|Voice of All|R|10E +#16|Beacon of Destruction|R|10E +#17|Ascendant Evincar|R|10E +#18|Royal Assassin|R|10E +#19|Cone of Flame|U|10E +#20|Siege Gang Commander|R|10E +#21|Verdant Force|R|10E +#22|Icy Manipulator|U|10E +#23|Arcanis the Omnipotent|R|10E +#24|Hurricane|R|10E +#25|Air Elemental|U|10E +#26|Nekrataal|U|10E +#27|Glorious Anthem|R|10E +#28|Persuasion|U|10E +#29|Mortivore|R|10E +#30|Graveborn Muse|R|10E +#31|Troll Ascetic|R|10E +#32|Mirri, Cat Warrior|R|10E +#33|Pyroclasm|U|10E +#34|Terror|C|10E +#35|Hypnotic Specter|R|10E +#36|Plague Wind|R|10E +#37|Incinerate|C|10E +#38|Windborn Muse|R|10E +#39|Dragon Roost|R|10E +#40|Grave Pact|R|10E +#41|Seedborn Muse|R|10E +#42|Cho Manno, Revolutionary|R|10E +#43|Reya Dawnbringer|R|10E +#44|Clone|R|10E +#45|Nightmare|R|10E +#46|Paladin en Vec|R|10E +#47|Chimeric Staff|R|10E +#48|Molimo, Maro Sorcerer|R|10E +#49|Tidings|U|10E +#50|Orcish Artillery|U|10E +#51|Might of Oaks|R|10E +#52|Ballista Squad|U|10E +#53|Thieving Magpie|U|10E +#54|Furnace Whelp|U|10E +#55|Essence Drain|C|10E +#56|Avatar of Might|R|10E +#57|Flowstone Slide|R|10E +#58|Lord of the Undead|R|10E +#59|Scalpelexis|R|10E +#60|Pacifism|C|10E +#61|Puppeteer|U|10E +#62|Hail of Arrows|U|10E +#63|Birds of Paradise|R|10E +#64|Condemn|U|10E +#65|Arcane Teachings|U|10E +#66|Beacon of Unrest|R|10E +#67|Prodigal Pyromancer|C|10E +#68|Shock|C|10E +#69|Angel of Mercy|C|10E +#70|Story Circle|R|10E +#71|Bloodfire Colossus|R|10E +#72|Consume Spirit|U|10E +#73|Snapping Drake|C|10E +#74|Seismic Assault|R|10E +#75|Juggernaut|U|10E +#76|Ambassador Laquatus|R|10E +#77|Citanul Flute|R|10E +#78|Treetop Village|U|10E +#79|Phage the Untouchable|R|10E +#80|Guerrilla Tactics|U|10E +#81|Quirion Dryad|R|10E +#82|Serra's Embrace|U|10E +#83|Lavaborn Muse|R|10E +#84|Civic Wayfinder|C|10E +#85|Gravedigger|C|10E +#86|Rod of Ruin|U|10E +#87|Phantom Warrior|U|10E +#88|Aven Windreader|C|10E +#89|Nantuko Husk|U|10E +#90|Cruel Edict|U|10E +#91|Assassinate|C|10E +#92|Earth Elemental|U|10E +#93|Stampeding Wildebeests|U|10E +#94|Jayemdae Tome|R|10E +#95|Spined Wurm|C|10E +#96|Karplusan Strider|U|10E +#97|Scion of the Wild|R|10E +#98|Skyhunter Patrol|C|10E +#99|Joiner Adept|R|10E +#100|Doomed Necromancer|R|10E +#101|Phyrexian Rager|C|10E +#102|Thundering Giant|U|10E +#103|Mantis Engine|U|10E +#104|Aven Fisher|C|10E +#105|Mogg Fanatic|U|10E +#106|Cloud Elemental|C|10E +#107|Knight of Dusk|U|10E +#108|Spitting Earth|C|10E +#109|Loxodon Mystic|C|10E +#110|Blanchwood Armor|U|10E +#111|Hunted Wumpus|U|10E +#112|Merfolk Looter|C|10E +#113|Wild Griffin|C|10E +#114|Quicksand|U|10E +#115|Midnight Ritual|R|10E +#116|Bog Wraith|U|10E +#117|Vedalken Mastermind|U|10E +#118|Elvish Piper|R|10E +#119|The Hive|R|10E +#120|Soulblast|R|10E +#121|Lord of the Pit|R|10E +#122|Threaten|U|10E +#123|Rootwalla|C|10E +#124|Elven Riders|U|10E +#125|Tangle Spider|U|10E +#126|Bogardan Firefiend|C|10E +#127|Giant Spider|C|10E +#128|Faerie Conclave|U|10E +#129|Beacon of Immortality|R|10E +#130|Skyhunter Skirmisher|U|10E +#131|Femeref Archers|U|10E +#132|Sylvan Basilisk|U|10E +#133|Elvish Champion|R|10E +#134|Mind Stone|U|10E +#135|Evacuation|R|10E +#136|Field Marshal|R|10E +#137|Terramorphic Expanse|C|10E +#138|Kavu Climber|C|10E +#139|Benalish Knight|C|10E +#140|Sift|C|10E +#141|Severed Legion|C|10E +#142|Enormous Baloth|U|10E +#143|Flamewave Invoker|U|10E +#144|Ghitu Encampment|U|10E +#145|Bloodrock Cyclops|C|10E +#146|Leonin Scimitar|U|10E +#147|Sulfurous Springs|R|10E +#148|Deathmark|U|10E +#149|Llanowar Elves|C|10E +#150|Wall of Air|U|10E +#151|Squee, Goblin Nabob|R|10E +#152|Afflict|C|10E +#153|Giant Growth|C|10E +#154|Craw Wurm|C|10E +#155|Kjeldoran Royal Guard|R|10E +#156|Wall of Swords|U|10E +#157|Stalking Tiger|C|10E +#158|Remove Soul|C|10E +#159|Rampant Growth|C|10E +#160|Whispersilk Cloak|U|10E +#161|Bottle Gnomes|U|10E +#162|Hidden Horror|U|10E +#163|Forbidding Watchtower|U|10E +#164|Dusk Imp|C|10E +#165|Aven Cloudchaser|C|10E +#166|Millstone|R|10E +#167|Llanowar Sentinel|C|10E +#168|Spiketail Hatchling|U|10E +#169|Counsel of the Soratami|C|10E +#170|Pariah|R|10E +#171|Diabolic Tutor|U|10E +#172|Recover|C|10E +#173|Karplusan Forest|R|10E +#174|Abundance|R|10E +#175|Rootwater Matriarch|R|10E +#176|Hill Giant|C|10E +#177|Youthful Knight|C|10E +#178|Goblin King|R|10E +#179|Boomerang|C|10E +#180|Unsummon|C|10E +#181|Highway Robber|C|10E +#182|Yavimaya Coast|R|10E +#183|Telling Time|U|10E +#184|Spawning Pool|U|10E +#185|Ravenous Rats|C|10E +#186|Ghost Warden|C|10E +#187|Festering Goblin|C|10E +#188|True Believer|R|10E +#189|Brushland|R|10E +#190|Soul Feast|U|10E +#191|Time Stop|R|10E +#192|Viashino Runner|C|10E +#193|Skyhunter Prowler|C|10E +#194|Starlight Invoker|U|10E +#195|Loyal Sentry|R|10E +#196|Ancestor's Chosen|U|10E +#197|Mass of Ghouls|C|10E +#198|Viridian Shaman|U|10E +#199|Righteousness|R|10E +#200|Drudge Skeletons|U|10E +#201|Chromatic Star|U|10E +#202|Soul Warden|U|10E +#203|Anaba Bodyguard|C|10E +#204|Llanowar Wastes|R|10E +#205|Looming Shade|C|10E +#206|Phyrexian Vault|U|10E +#207|Fog Elemental|U|10E +#208|Canopy Spider|C|10E +#209|Coat of Arms|R|10E +#210|Traumatize|R|10E +#211|Colossus of Sardia|R|10E +#212|Recollect|U|10E +#213|Caves of Koilos|R|10E +#214|Scoria Wurm|R|10E +#215|Sage Owl|C|10E +#216|Underground River|R|10E +#217|Dehydration|C|10E +#218|Sky Weaver|U|10E +#219|Shivan Reef|R|10E +#220|Adarkar Wastes|R|10E +#221|Cephalid Constable|R|10E +#222|Hate Weaver|U|10E +#223|Steadfast Guard|C|10E +#224|Composite Golem|U|10E +#225|Lava Axe|C|10E +#226|Rage Weaver|U|10E +#227|Rushwood Dryad|C|10E +#228|Battlefield Forge|R|10E +#229|Icatian Priest|U|10E +#230|Grizzly Bears|C|10E +#231|Aggressive Urge|C|10E +#232|Venerable Monk|C|10E +#233|Lightning Elemental|C|10E +#234|Shunt|R|10E +#235|Might Weaver|U|10E +#236|Sylvan Scrying|U|10E +#237|Deluge|U|10E +#238|Cancel|C|10E +#239|Nomad Mythmaker|R|10E +#240|Relentless Assault|R|10E +#241|Angelic Chorus|R|10E +#242|Rock Badger|C|10E +#243|Lure|U|10E +#244|Pincher Beetles|C|10E +#245|Mind Rot|C|10E +#246|Discombobulate|U|10E +#247|Wall of Fire|U|10E +#248|Time Stretch|R|10E +#249|Pithing Needle|R|10E +#250|Samite Healer|C|10E +#251|Creeping Mold|U|10E +#252|Head Games|R|10E +#253|Spirit Weaver|U|10E +#254|Denizen of the Deep|R|10E +#255|Flashfreeze|U|10E +#256|Uncontrollable Anger|C|10E +#257|Spirit Link|U|10E +#258|Twincast|R|10E +#259|Rootwater Commando|C|10E +#260|Goblin Piker|C|10E +#261|Yavimaya Enchantress|U|10E +#262|Suntail Hawk|C|10E +#263|Angelic Wall|C|10E +#264|Dross Crocodile|C|10E +#265|Thrull Surgeon|U|10E +#266|Sculpting Steel|R|10E +#267|Gaea's Herald|R|10E +#268|Howling Mine|R|10E +#269|Sea Monster|C|10E +#270|Underworld Dreams|R|10E +#271|Dreamborn Muse|R|10E +#272|Agonizing Memories|U|10E +#273|Spineless Thug|C|10E +#274|Spark Elemental|U|10E +#275|Relentless Rats|U|10E +#276|Rain of Tears|U|10E +#277|Peek|C|10E +#278|Manabarbs|R|10E +#279|Sunken Hope|R|10E +#280|Treasure Hunter|U|10E +#281|Steel Golem|U|10E +#282|Vampire Bats|C|10E +#283|Treetop Bracers|C|10E +#284|Twitch|C|10E +#285|Naturalize|C|10E +#286|Heart of Light|C|10E +#287|Fists of the Anvil|C|10E +#288|Distress|C|10E +#289|Horseshoe Crab|C|10E +#290|Cryoclasm|U|10E +#291|Plagiarize|R|10E +#292|Commune with Nature|C|10E +#293|Cloud Sprite|C|10E +#294|No Rest for the Wicked|U|10E +#295|Academy Researchers|U|10E +#296|Unholy Strength|C|10E +#297|Scathe Zombies|C|10E +#298|Warrior's Honor|C|10E +#299|Overgrowth|C|10E +#300|Legacy Weapon|R|10E +#301|Lumengrid Warden|C|10E +#302|Sudden Impact|U|10E +#303|Angelic Blessing|C|10E +#304|Furnace of Rath|R|10E +#305|Crucible of Worlds|R|10E +#306|Bandage|C|10E +#307|Skyshroud Ranger|C|10E +#308|Aura of Silence|U|10E +#309|Viashino Sandscout|C|10E +#310|Elvish Berserker|C|10E +#311|Aura Graft|U|10E +#312|Luminesce|U|10E +#313|Sleeper Agent|R|10E +#314|Demolish|C|10E +#315|Tundra Wolves|C|10E +#316|Smash|C|10E +#317|Raging Goblin|C|10E +#318|Goblin Sky Raider|C|10E +#319|Holy Strength|C|10E +#320|Holy Day|C|10E +#321|Plague Beetle|C|10E +#322|Regeneration|U|10E +#323|Ornithopter|U|10E +#324|Stun|C|10E +#325|Doubling Cube|R|10E +#326|Contaminated Bond|C|10E +#327|Reviving Dose|C|10E +#328|Primal Rage|U|10E +#329|March of the Machines|R|10E +#330|Honor Guard|C|10E +#331|Dragon's Claw|U|10E +#332|Crafty Pathmage|C|10E +#333|Goblin Elite Infantry|C|10E +#334|Mind Bend|R|10E +#335|Stronghold Discipline|U|10E +#336|Fountain of Youth|U|10E +#337|Shatterstorm|U|10E +#338|Wall of Wood|C|10E +#339|Hurkyl's Recall|R|10E +#340|Megrim|U|10E +#341|Demystify|C|10E +#342|Root Maze|R|10E +#343|Tempest of Light|U|10E +#344|Duct Crawler|C|10E +#345|Mortal Combat|R|10E +#346|Kraken's Eye|U|10E +#347|Rule of Law|U|10E +#348|Natural Spring|C|10E +#349|Upwelling|R|10E +#350|Fear|C|10E +#351|Goblin Lore|U|10E +#352|Warp World|R|10E +#353|Demon's Horn|U|10E +#354|Angel's Feather|U|10E +#355|Shimmering Wings|C|10E +#356|Fugitive Wizard|C|10E +#357|Robe of Mirrors|C|10E +#358|Firebreathing|C|10E +#359|Reminisce|U|10E +#360|Wurm's Tooth|U|10E +#361|Telepathy|U|10E +#362|High Ground|U|10E +#363|Spellbook|U|10E \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/2ed.rnk b/forge-gui/res/draft/rankings/2ed.rnk new file mode 100644 index 00000000000..e296d25f73e --- /dev/null +++ b/forge-gui/res/draft/rankings/2ed.rnk @@ -0,0 +1,287 @@ +//Rank|Name|Rarity|Set +#1|Royal Assassin|R|2ED +#2|Winter Orb|R|2ED +#3|Mox Ruby|R|2ED +#4|Rock Hydra|R|2ED +#5|Badlands|R|2ED +#6|Ancestral Recall|R|2ED +#7|Darkpact|R|2ED +#8|Disrupting Scepter|R|2ED +#9|Savannah|R|2ED +#10|Demonic Tutor|U|2ED +#11|Mox Pearl|R|2ED +#12|Granite Gargoyle|R|2ED +#13|Scrubland|R|2ED +#14|Mana Vault|R|2ED +#15|Mind Twist|R|2ED +#16|Kudzu|R|2ED +#17|Wrath of God|R|2ED +#18|Control Magic|U|2ED +#19|Nightmare|R|2ED +#20|Shivan Dragon|R|2ED +#21|Lightning Bolt|C|2ED +#22|Two-Headed Giant of Foriys|R|2ED +#23|Earthquake|R|2ED +#24|Keldon Warlord|U|2ED +#25|Fork|R|2ED +#26|Word of Command|R|2ED +#27|Bayou|R|2ED +#28|Black Vise|U|2ED +#29|Taiga|R|2ED +#30|Hypnotic Specter|U|2ED +#31|Counterspell|U|2ED +#32|Cockatrice|R|2ED +#33|Elvish Archers|R|2ED +#34|Timetwister|R|2ED +#35|Mox Jet|R|2ED +#36|Underground Sea|R|2ED +#37|Black Lotus|R|2ED +#38|Serra Angel|U|2ED +#39|Juggernaut|U|2ED +#40|Plateau|R|2ED +#41|Time Walk|R|2ED +#42|Forcefield|R|2ED +#43|Tundra|R|2ED +#44|Balance|R|2ED +#45|Mox Sapphire|R|2ED +#46|Mana Short|R|2ED +#47|Vesuvan Doppelganger|R|2ED +#48|Bad Moon|R|2ED +#49|Disintegrate|C|2ED +#50|Earth Elemental|U|2ED +#51|Resurrection|U|2ED +#52|Chaos Orb|R|2ED +#53|Crusade|R|2ED +#54|Dark Ritual|C|2ED +#55|Mahamoti Djinn|R|2ED +#56|Copy Artifact|R|2ED +#57|Terror|C|2ED +#58|Black Knight|U|2ED +#59|Drain Power|R|2ED +#60|Icy Manipulator|U|2ED +#61|Sol Ring|U|2ED +#62|Time Vault|R|2ED +#63|Air Elemental|U|2ED +#64|Animate Dead|U|2ED +#65|Wheel of Fortune|R|2ED +#66|Sengir Vampire|U|2ED +#67|Swords to Plowshares|U|2ED +#68|Basalt Monolith|U|2ED +#69|Fireball|C|2ED +#70|Jade Statue|U|2ED +#71|Armageddon|R|2ED +#72|Llanowar Elves|C|2ED +#73|Roc of Kher Ridges|R|2ED +#74|Mox Emerald|R|2ED +#75|Dragon Whelp|U|2ED +#76|Psionic Blast|U|2ED +#77|Sinkhole|C|2ED +#78|Lord of Atlantis|R|2ED +#79|Braingeyser|R|2ED +#80|Personal Incarnation|R|2ED +#81|Birds of Paradise|R|2ED +#82|Phantasmal Forces|U|2ED +#83|Timber Wolves|R|2ED +#84|Prodigal Sorcerer|C|2ED +#85|Volcanic Island|R|2ED +#86|Meekstone|R|2ED +#87|Berserk|U|2ED +#88|Phantom Monster|U|2ED +#89|Thicket Basilisk|U|2ED +#90|Living Wall|U|2ED +#91|Tropical Island|R|2ED +#92|Manabarbs|R|2ED +#93|Fire Elemental|U|2ED +#94|Island Sanctuary|R|2ED +#95|Clone|U|2ED +#96|Fungusaur|R|2ED +#97|Volcanic Eruption|R|2ED +#98|Hurricane|U|2ED +#99|Lich|R|2ED +#100|Will o' the Wisp|R|2ED +#101|Uthden Troll|U|2ED +#102|Pestilence|C|2ED +#103|White Knight|U|2ED +#104|Savannah Lions|R|2ED +#105|Force of Nature|R|2ED +#106|Channel|U|2ED +#107|Giant Growth|C|2ED +#108|Kormus Bell|R|2ED +#109|Cyclopean Tomb|R|2ED +#110|Flashfires|U|2ED +#111|Nevinyrral's Disk|R|2ED +#112|Verduran Enchantress|R|2ED +#113|Righteousness|R|2ED +#114|Regrowth|U|2ED +#115|Jayemdae Tome|R|2ED +#116|Giant Spider|C|2ED +#117|Sedge Troll|R|2ED +#118|Bog Wraith|U|2ED +#119|Scavenging Ghoul|U|2ED +#120|Water Elemental|U|2ED +#121|Illusionary Mask|R|2ED +#122|Sacrifice|U|2ED +#123|Pirate Ship|R|2ED +#124|Jade Monolith|R|2ED +#125|Rod of Ruin|U|2ED +#126|Ankh of Mishra|R|2ED +#127|Craw Wurm|C|2ED +#128|Stasis|R|2ED +#129|Copper Tablet|U|2ED +#130|Power Sink|C|2ED +#131|Orcish Oriflamme|U|2ED +#132|Grizzly Bears|C|2ED +#133|War Mammoth|C|2ED +#134|Raging River|R|2ED +#135|Wall of Air|U|2ED +#136|Siren's Call|U|2ED +#137|Drudge Skeletons|C|2ED +#138|Mana Flare|R|2ED +#139|Obsianus Golem|U|2ED +#140|Drain Life|C|2ED +#141|Frozen Shade|C|2ED +#142|Howling Mine|R|2ED +#143|Veteran Bodyguard|R|2ED +#144|Gloom|U|2ED +#145|Wall of Stone|U|2ED +#146|Blessing|R|2ED +#147|Gauntlet of Might|R|2ED +#148|Plague Rats|C|2ED +#149|Demonic Hordes|R|2ED +#150|Zombie Master|R|2ED +#151|Tsunami|U|2ED +#152|Conversion|U|2ED +#153|Lord of the Pit|R|2ED +#154|Castle|U|2ED +#155|Smoke|R|2ED +#156|Northern Paladin|R|2ED +#157|Nether Shadow|R|2ED +#158|The Hive|R|2ED +#159|Conservator|U|2ED +#160|Ice Storm|U|2ED +#161|Wall of Brambles|U|2ED +#162|Unsummon|C|2ED +#163|Natural Selection|R|2ED +#164|Stone Giant|U|2ED +#165|Scryb Sprites|C|2ED +#166|Sea Serpent|C|2ED +#167|Stone Rain|C|2ED +#168|Orcish Artillery|U|2ED +#169|Gaea's Liege|R|2ED +#170|Wanderlust|U|2ED +#171|Magical Hack|R|2ED +#172|Wild Growth|C|2ED +#173|Mesa Pegasus|C|2ED +#174|Howl from Beyond|C|2ED +#175|Weakness|C|2ED +#176|Animate Artifact|U|2ED +#177|Wall of Fire|U|2ED +#178|Hurloon Minotaur|C|2ED +#179|Ley Druid|U|2ED +#180|Hill Giant|C|2ED +#181|Fastbond|R|2ED +#182|Dingus Egg|R|2ED +#183|Lure|U|2ED +#184|Ironroot Treefolk|C|2ED +#185|Clockwork Beast|R|2ED +#186|Paralyze|C|2ED +#187|Living Artifact|R|2ED +#188|Aspect of Wolf|R|2ED +#189|Gray Ogre|C|2ED +#190|Karma|U|2ED +#191|Cursed Land|U|2ED +#192|Throne of Bone|U|2ED +#193|Wall of Water|U|2ED +#194|Camouflage|U|2ED +#195|Raise Dead|C|2ED +#196|Blaze of Glory|R|2ED +#197|Wall of Ice|U|2ED +#198|Unholy Strength|C|2ED +#199|Goblin Balloon Brigade|U|2ED +#200|Spell Blast|C|2ED +#201|Blue Elemental Blast|C|2ED +#202|Lifelace|R|2ED +#203|Web|R|2ED +#204|Goblin King|R|2ED +#205|Glasses of Urza|U|2ED +#206|Simulacrum|U|2ED +#207|Purelace|R|2ED +#208|Wall of Bone|U|2ED +#209|Red Elemental Blast|C|2ED +#210|Nettling Imp|U|2ED +#211|Scathe Zombies|C|2ED +#212|Living Lands|R|2ED +#213|Warp Artifact|R|2ED +#214|Fear|C|2ED +#215|Wall of Wood|C|2ED +#216|Evil Presence|U|2ED +#217|Reverse Damage|R|2ED +#218|Steal Artifact|U|2ED +#219|Library of Leng|U|2ED +#220|Crystal Rod|U|2ED +#221|Dwarven Demolition Team|U|2ED +#222|Dwarven Warriors|C|2ED +#223|Chaoslace|R|2ED +#224|Lifeforce|U|2ED +#225|Circle of Protection: Black|C|2ED +#226|Wall of Swords|U|2ED +#227|Psychic Venom|C|2ED +#228|Contract from Below|R|2ED +#229|Celestial Prism|U|2ED +#230|Sleight of Mind|R|2ED +#231|Disenchant|C|2ED +#232|Firebreathing|C|2ED +#233|Samite Healer|C|2ED +#234|Blue Ward|U|2ED +#235|Earthbind|C|2ED +#236|Fog|C|2ED +#237|Demonic Attorney|R|2ED +#238|Mons's Goblin Raiders|C|2ED +#239|Tranquility|C|2ED +#240|Deathgrip|U|2ED +#241|Stream of Life|C|2ED +#242|Burrowing|U|2ED +#243|Pearled Unicorn|C|2ED +#244|Helm of Chatzuk|R|2ED +#245|Shanodin Dryads|C|2ED +#246|Ivory Cup|U|2ED +#247|Black Ward|U|2ED +#248|Soul Net|U|2ED +#249|White Ward|U|2ED +#250|Instill Energy|U|2ED +#251|Lifetap|U|2ED +#252|Regeneration|C|2ED +#253|Power Surge|R|2ED +#254|Flight|C|2ED +#255|Creature Bond|C|2ED +#256|False Orders|C|2ED +#257|Sunglasses of Urza|R|2ED +#258|Benalish Hero|C|2ED +#259|Healing Salve|C|2ED +#260|Feedback|U|2ED +#261|Twiddle|C|2ED +#262|Phantasmal Terrain|C|2ED +#263|Wooden Sphere|U|2ED +#264|Merfolk of the Pearl Trident|C|2ED +#265|Holy Strength|C|2ED +#266|Holy Armor|C|2ED +#267|Invisibility|C|2ED +#268|Circle of Protection: Red|C|2ED +#269|Red Ward|U|2ED +#270|Shatter|C|2ED +#271|Power Leak|C|2ED +#272|Deathlace|R|2ED +#273|Consecrate Land|U|2ED +#274|Death Ward|C|2ED +#275|Guardian Angel|C|2ED +#276|Circle of Protection: Green|C|2ED +#277|Circle of Protection: Blue|C|2ED +#278|Tunnel|U|2ED +#279|Iron Star|U|2ED +#280|Circle of Protection: White|C|2ED +#281|Green Ward|U|2ED +#282|Animate Wall|R|2ED +#283|Jump|C|2ED +#284|Farmstead|R|2ED +#285|Thoughtlace|R|2ED +#286|Lance|U|2ED \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/2x2.rnk b/forge-gui/res/draft/rankings/2x2.rnk new file mode 100644 index 00000000000..f2130c8e790 --- /dev/null +++ b/forge-gui/res/draft/rankings/2x2.rnk @@ -0,0 +1,332 @@ +//Rank|Name|Rarity|Set +#1|Consecrated Sphinx|M|2X2 +#2|Mana Drain|M|2X2 +#3|Damnation|R|2X2 +#4|Liliana, the Last Hope|M|2X2 +#5|Dragonlord Dromoka|M|2X2 +#6|Dragonlord Silumgar|M|2X2 +#7|Hostage Taker|R|2X2 +#8|Supreme Verdict|R|2X2 +#9|Emiel the Blessed|M|2X2 +#10|Restoration Angel|R|2X2 +#11|Backdraft Hellkite|R|2X2 +#12|Hydroid Krasis|R|2X2 +#13|Mulldrifter|U|2X2 +#14|Bitterblossom|M|2X2 +#15|Seasoned Pyromancer|M|2X2 +#16|Eternal Witness|U|2X2 +#17|Mathas, Fiend Seeker|R|2X2 +#18|Rafiq of the Many|R|2X2 +#19|Roon of the Hidden Realm|R|2X2 +#20|Panharmonicon|R|2X2 +#21|Mikaeus, the Lunarch|R|2X2 +#22|Monastery Mentor|M|2X2 +#23|Reveillark|R|2X2 +#24|Talrand, Sky Summoner|R|2X2 +#25|Skinrender|U|2X2 +#26|Unburial Rites|U|2X2 +#27|Aminatou, the Fateshifter|M|2X2 +#28|Lavalanche|R|2X2 +#29|Marchesa, the Black Rose|R|2X2 +#30|Prophetic Bolt|U|2X2 +#31|Psychic Symbiont|U|2X2 +#32|Varina, Lich Queen|R|2X2 +#33|Wasitora, Nekoru Queen|R|2X2 +#34|Wilt-Leaf Liege|R|2X2 +#35|Lightning Bolt|U|2X2 +#36|Oracle of Mul Daya|R|2X2 +#37|Bloodbraid Elf|U|2X2 +#38|Venser, Shaper Savant|R|2X2 +#39|Rancor|U|2X2 +#40|Lightning Helix|U|2X2 +#41|Ruric Thar, the Unbowed|R|2X2 +#42|Sedraxis Specter|U|2X2 +#43|Sidisi, Brood Tyrant|R|2X2 +#44|Flickerwisp|U|2X2 +#45|Mentor of the Meek|U|2X2 +#46|Disciple of the Ring|R|2X2 +#47|Go for the Throat|U|2X2 +#48|Vampire Sovereign|C|2X2 +#49|Anger of the Gods|R|2X2 +#50|Young Pyromancer|U|2X2 +#51|Rishkar, Peema Renegade|R|2X2 +#52|Abzan Charm|U|2X2 +#53|Aurelia, the Warleader|M|2X2 +#54|Conclave Mentor|U|2X2 +#55|Elenda, the Dusk Rose|M|2X2 +#56|Ezuri, Claw of Progress|M|2X2 +#57|Fiery Justice|R|2X2 +#58|Heroic Reinforcements|U|2X2 +#59|Jeskai Ascendancy|R|2X2 +#60|Judith, the Scourge Diva|R|2X2 +#61|Kambal, Consul of Allocation|R|2X2 +#62|Kolaghan's Command|R|2X2 +#63|Master Biomancer|R|2X2 +#64|Nicol Bolas, God-Pharaoh|M|2X2 +#65|Scab-Clan Giant|U|2X2 +#66|Terminate|U|2X2 +#67|Wall of Omens|U|2X2 +#68|Domestication|U|2X2 +#69|Blood Artist|U|2X2 +#70|Yahenni, Undying Partisan|R|2X2 +#71|Abbot of Keral Keep|R|2X2 +#72|Bedlam Reveler|R|2X2 +#73|Travel Preparations|U|2X2 +#74|Abzan Ascendancy|R|2X2 +#75|Bear's Companion|U|2X2 +#76|Bounty of the Luxa|U|2X2 +#77|Crackling Doom|U|2X2 +#78|Creakwood Liege|R|2X2 +#79|Deathbringer Liege|R|2X2 +#80|Doran, the Siege Tower|R|2X2 +#81|Dromoka's Command|R|2X2 +#82|Elsha of the Infinite|R|2X2 +#83|Empyrial Archangel|R|2X2 +#84|Ghave, Guru of Spores|M|2X2 +#85|Lord of Extinction|M|2X2 +#86|Master of Cruelties|M|2X2 +#87|Mistmeadow Witch|U|2X2 +#88|Muldrotha, the Gravetide|M|2X2 +#89|Sedris, the Traitor King|M|2X2 +#90|Sprouting Thrinax|U|2X2 +#91|Teneb, the Harvester|R|2X2 +#92|Thraximundar|R|2X2 +#93|Villainous Wealth|R|2X2 +#94|Wrenn and Six|M|2X2 +#95|Coldsteel Heart|U|2X2 +#96|Mana Vault|M|2X2 +#97|Azorius Chancery|U|2X2 +#98|Boros Garrison|U|2X2 +#99|Dimir Aqueduct|U|2X2 +#100|Golgari Rot Farm|U|2X2 +#101|Gruul Turf|U|2X2 +#102|Izzet Boilerworks|U|2X2 +#103|Orzhov Basilica|U|2X2 +#104|Rakdos Carnarium|U|2X2 +#105|Selesnya Sanctuary|U|2X2 +#106|Simic Growth Chamber|U|2X2 +#107|Intet, the Dreamer|R|2X2 +#108|Lava Coil|C|2X2 +#109|Sultai Soothsayer|U|2X2 +#110|Abzan Falconer|U|2X2 +#111|Path to Exile|U|2X2 +#112|Seeker of the Way|C|2X2 +#113|Rampant Growth|C|2X2 +#114|Anguished Unmaking|R|2X2 +#115|Ashen Rider|R|2X2 +#116|Assassin's Trophy|R|2X2 +#117|Blazing Hellhound|U|2X2 +#118|Boartusk Liege|R|2X2 +#119|Dauntless Escort|R|2X2 +#120|Figure of Destiny|R|2X2 +#121|Grand Arbiter Augustin IV|R|2X2 +#122|Grim Flayer|R|2X2 +#123|Jeskai Charm|U|2X2 +#124|Kaervek the Merciless|R|2X2 +#125|Orzhov Pontiff|U|2X2 +#126|River Hoopoe|U|2X2 +#127|Shattergang Brothers|R|2X2 +#128|Tower Gargoyle|U|2X2 +#129|Uril, the Miststalker|M|2X2 +#130|Staggershock|U|2X2 +#131|Agony Warp|C|2X2 +#132|Coiling Oracle|C|2X2 +#133|Militia Bugler|C|2X2 +#134|Kederekt Leviathan|R|2X2 +#135|Mistfire Adept|U|2X2 +#136|Alesha, Who Smiles at Death|R|2X2 +#137|Devoted Druid|U|2X2 +#138|Elvish Rejuvenator|C|2X2 +#139|Experiment One|C|2X2 +#140|Impervious Greatwurm|R|2X2 +#141|Extract from Darkness|U|2X2 +#142|Tenth District Legionnaire|C|2X2 +#143|Thousand-Year Storm|R|2X2 +#144|Ground Assault|C|2X2 +#145|Settle Beyond Reality|C|2X2 +#146|Gifts Ungiven|R|2X2 +#147|Jeskai Elder|C|2X2 +#148|Pull from Tomorrow|R|2X2 +#149|Rift Bolt|C|2X2 +#150|Gnarlback Rhino|C|2X2 +#151|Tuskguard Captain|C|2X2 +#152|Bant Charm|U|2X2 +#153|Bloodwater Entity|C|2X2 +#154|Burning-Tree Emissary|C|2X2 +#155|Chronicler of Heroes|C|2X2 +#156|Dack's Duplicate|R|2X2 +#157|Drogskol Reaver|R|2X2 +#158|Fireblade Artist|C|2X2 +#159|Magister Sphinx|R|2X2 +#160|Prized Amalgam|R|2X2 +#161|Tariel, Reckoner of Souls|R|2X2 +#162|Bloodforged Battle-Axe|R|2X2 +#163|Conqueror's Flail|R|2X2 +#164|League Guildmage|U|2X2 +#165|Qasali Pridemage|C|2X2 +#166|Ambuscade|C|2X2 +#167|Lyev Skyknight|C|2X2 +#168|Relief Captain|C|2X2 +#169|Call to the Feast|C|2X2 +#170|Disfigure|C|2X2 +#171|Ainok Bond-Kin|C|2X2 +#172|Gods Willing|C|2X2 +#173|Momentary Blink|C|2X2 +#174|Myth Realized|U|2X2 +#175|Wingsteed Rider|C|2X2 +#176|Aethersnipe|C|2X2 +#177|Deep Analysis|C|2X2 +#178|Mana Leak|C|2X2 +#179|Eyeblight's Ending|C|2X2 +#180|Gravecrawler|R|2X2 +#181|Oona's Prowler|R|2X2 +#182|Seekers' Squire|C|2X2 +#183|Unearth|C|2X2 +#184|Dark-Dweller Oracle|C|2X2 +#185|Greater Gargadon|R|2X2 +#186|Labyrinth Champion|U|2X2 +#187|Monastery Swiftspear|C|2X2 +#188|Annoyed Altisaur|C|2X2 +#189|Bloom Tender|R|2X2 +#190|Green Sun's Zenith|R|2X2 +#191|Hardened Scales|R|2X2 +#192|Arjun, the Shifting Flame|R|2X2 +#193|Ashenmoor Liege|R|2X2 +#194|Balefire Liege|R|2X2 +#195|Child of Alara|R|2X2 +#196|Dreg Mangler|C|2X2 +#197|Glen Elendra Liege|R|2X2 +#198|Hellkite Overlord|M|2X2 +#199|Izzet Charm|C|2X2 +#200|Karador, Ghost Chieftain|M|2X2 +#201|Legion's Initiative|R|2X2 +#202|Lotleth Troll|U|2X2 +#203|Murkfiend Liege|R|2X2 +#204|Thistledown Liege|R|2X2 +#205|Ulasht, the Hate Seed|R|2X2 +#206|Sensei's Divining Top|R|2X2 +#207|Fiery Fall|C|2X2 +#208|Hissing Iguanar|C|2X2 +#209|Knightly Valor|C|2X2 +#210|Might of Old Krosa|C|2X2 +#211|Glowspore Shaman|C|2X2 +#212|Auger Spree|C|2X2 +#213|Forbidden Alchemy|C|2X2 +#214|Carrier Thrall|C|2X2 +#215|Deranged Assistant|C|2X2 +#216|Kozilek, Butcher of Truth|M|2X2 +#217|Advanced Stitchwing|C|2X2 +#218|Ingenious Skaab|C|2X2 +#219|Thought Scour|C|2X2 +#220|Graveblade Marauder|U|2X2 +#221|Necrotic Ooze|R|2X2 +#222|Ob Nixilis, Unshackled|R|2X2 +#223|Vampiric Rites|U|2X2 +#224|Chaos Warp|R|2X2 +#225|Dreamshaper Shaman|U|2X2 +#226|Goblin Banneret|U|2X2 +#227|Pirate's Pillage|C|2X2 +#228|Spider Spawning|U|2X2 +#229|Splinterfright|R|2X2 +#230|Webweaver Changeling|C|2X2 +#231|Animar, Soul of Elements|M|2X2 +#232|Atarka's Command|R|2X2 +#233|Atla Palani, Nest Tender|R|2X2 +#234|Cartel Aristocrat|C|2X2 +#235|Firesong and Sunspeaker|R|2X2 +#236|Gloryscale Viashino|U|2X2 +#237|Guided Passage|R|2X2 +#238|Martial Glory|C|2X2 +#239|The Mimeoplasm|R|2X2 +#240|Civic Saber|U|2X2 +#241|Firemind Vessel|U|2X2 +#242|Eel Umbra|C|2X2 +#243|Grapple with the Past|C|2X2 +#244|Hyena Umbra|C|2X2 +#245|Liliana's Elite|C|2X2 +#246|Living Lightning|C|2X2 +#247|Scale Blessing|U|2X2 +#248|Sensor Splicer|C|2X2 +#249|Winged Coatl|C|2X2 +#250|Severed Strands|C|2X2 +#251|Deadly Recluse|C|2X2 +#252|Skeleton Archer|C|2X2 +#253|Nephalia Smuggler|U|2X2 +#254|Biogenic Upgrade|U|2X2 +#255|Ulamog, the Infinite Gyre|M|2X2 +#256|Leonin Arbiter|R|2X2 +#257|Teferi's Protection|R|2X2 +#258|Weathered Wayfarer|R|2X2 +#259|Imperial Seal|M|2X2 +#260|Scion of Darkness|U|2X2 +#261|Hero of the Games|C|2X2 +#262|Surreal Memoir|U|2X2 +#263|Allosaurus Shepherd|M|2X2 +#264|Arachnus Spinner|U|2X2 +#265|Brindle Shoat|C|2X2 +#266|Jodah, Archmage Eternal|R|2X2 +#267|Mindwrack Liege|R|2X2 +#268|Mizzix of the Izmagnus|M|2X2 +#269|Skullbriar, the Walking Grave|R|2X2 +#270|Aether Vial|R|2X2 +#271|Aven Initiate|C|2X2 +#272|Last Breath|C|2X2 +#273|Battlefield Promotion|C|2X2 +#274|Bloodflow Connoisseur|C|2X2 +#275|Purphoros's Emissary|C|2X2 +#276|Strands of Undeath|C|2X2 +#277|Privileged Position|R|2X2 +#278|Livewire Lash|U|2X2 +#279|Emrakul, the Aeons Torn|M|2X2 +#280|Doomed Traveler|C|2X2 +#281|Smothering Tithe|R|2X2 +#282|Body Double|U|2X2 +#283|Breakthrough|U|2X2 +#284|Spell Pierce|C|2X2 +#285|Wash Out|U|2X2 +#286|Balustrade Spy|C|2X2 +#287|Inquisition of Kozilek|U|2X2 +#288|Storm Fleet Pyromancer|C|2X2 +#289|Twinflame|R|2X2 +#290|Warrior's Oath|M|2X2 +#291|Arachnus Web|C|2X2 +#292|Centaur Battlemaster|U|2X2 +#293|Concordant Crossroads|M|2X2 +#294|Aethermage's Touch|U|2X2 +#295|Bring to Light|R|2X2 +#296|Glimpse the Unthinkable|R|2X2 +#297|Kaalia of the Vast|M|2X2 +#298|Zur the Enchanter|R|2X2 +#299|Crucible of Worlds|M|2X2 +#300|Nim Deathmantle|R|2X2 +#301|Phyrexian Altar|R|2X2 +#302|Cavern of Souls|M|2X2 +#303|City of Brass|R|2X2 +#304|Pillar of the Paruns|R|2X2 +#305|Anointer of Valor|C|2X2 +#306|Makeshift Mauler|C|2X2 +#307|Traveler's Amulet|C|2X2 +#308|Sparkmage's Gambit|C|2X2 +#309|Supernatural Stamina|C|2X2 +#310|Titan's Strength|C|2X2 +#311|Kruin Striker|C|2X2 +#312|Kasmina's Transmutation|C|2X2 +#313|Capture Sphere|C|2X2 +#314|Force of Negation|R|2X2 +#315|Dockside Extortionist|M|2X2 +#316|Thrive|C|2X2 +#317|Darksteel Plate|R|2X2 +#318|Dragon Arch|U|2X2 +#319|Planar Bridge|R|2X2 +#320|Mayael's Aria|R|2X2 +#321|Divine Visitation|M|2X2 +#322|As Foretold|M|2X2 +#323|Phyrexian Tyranny|R|2X2 +#324|Pithing Needle|R|2X2 +#325|Vedalken Orrery|R|2X2 +#326|Surgical Extraction|R|2X2 +#327|Food Chain|M|2X2 +#328|Thrumming Stone|R|2X2 +#329|Forbidden Orchard|R|2X2 +#330|Summer Bloom|U|2X2 +#331|Shadowborn Apostle|C|2X2 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/2xm.rnk b/forge-gui/res/draft/rankings/2xm.rnk new file mode 100644 index 00000000000..514dc08c07b --- /dev/null +++ b/forge-gui/res/draft/rankings/2xm.rnk @@ -0,0 +1,333 @@ +//Rank|Name|Rarity|Set +#1|Karn Liberated|M|2XM +#2|Wurmcoil Engine|M|2XM +#3|The Scarab God|M|2XM +#4|Archangel of Thune|M|2XM +#5|Jace, the Mind Sculptor|M|2XM +#6|Atraxa, Praetors' Voice|M|2XM +#7|Batterskull|M|2XM +#8|Thragtusk|R|2XM +#9|Skithiryx, the Blight Dragon|M|2XM +#10|Sword of Fire and Ice|M|2XM +#11|Geth, Lord of the Vault|M|2XM +#12|Myr Battlesphere|R|2XM +#13|Falkenrath Aristocrat|R|2XM +#14|Vish Kal, Blood Arbiter|R|2XM +#15|Mana Crypt|M|2XM +#16|Riku of Two Reflections|M|2XM +#17|Walking Ballista|R|2XM +#18|Duplicant|R|2XM +#19|Progenitor Mimic|R|2XM +#20|Breya, Etherium Shaper|M|2XM +#21|Sword of Feast and Famine|M|2XM +#22|Sword of Body and Mind|M|2XM +#23|Terastodon|R|2XM +#24|Sword of War and Peace|M|2XM +#25|Avenger of Zendikar|M|2XM +#26|Cyclonic Rift|R|2XM +#27|Council's Judgment|R|2XM +#28|Basilisk Collar|R|2XM +#29|Brudiclad, Telchor Engineer|R|2XM +#30|Path to Exile|U|2XM +#31|Sen Triplets|M|2XM +#32|Sword of Light and Shadow|M|2XM +#33|Champion of Lambholt|R|2XM +#34|Sunforger|R|2XM +#35|Austere Command|R|2XM +#36|Stonehewer Giant|R|2XM +#37|Wrath of God|R|2XM +#38|Phyrexian Metamorph|R|2XM +#39|Hammer of Nazahn|R|2XM +#40|Sharuum the Hegemon|R|2XM +#41|Voice of Resurgence|R|2XM +#42|Rolling Earthquake|R|2XM +#43|Savageborn Hydra|R|2XM +#44|Dualcaster Mage|R|2XM +#45|Dark Confidant|M|2XM +#46|Karrthus, Tyrant of Jund|M|2XM +#47|Baleful Strix|R|2XM +#48|Blade Splicer|R|2XM +#49|Maelstrom Pulse|R|2XM +#50|Unlicensed Disintegration|U|2XM +#51|Abrade|C|2XM +#52|Grim Lavamancer|R|2XM +#53|Maze of Ith|R|2XM +#54|Isochron Scepter|R|2XM +#55|Awakening Zone|R|2XM +#56|Sphinx Summoner|U|2XM +#57|Land Tax|M|2XM +#58|Avacyn, Angel of Hope|M|2XM +#59|Noble Hierarch|R|2XM +#60|Doomed Necromancer|R|2XM +#61|Flickerwisp|U|2XM +#62|Cranial Plating|U|2XM +#63|Yavimaya's Embrace|U|2XM +#64|Cast Down|C|2XM +#65|Bosh, Iron Golem|R|2XM +#66|Fatal Push|U|2XM +#67|Galvanic Blast|U|2XM +#68|Ghor-Clan Rampager|U|2XM +#69|Geist of Saint Traft|M|2XM +#70|Sundering Titan|R|2XM +#71|Grand Architect|R|2XM +#72|Puresteel Paladin|R|2XM +#73|Swiftblade Vindicator|R|2XM +#74|Toxic Deluge|R|2XM +#75|Basalt Monolith|U|2XM +#76|Morkrut Banshee|U|2XM +#77|Selesnya Guildmage|U|2XM +#78|Conjurer's Closet|R|2XM +#79|Rhys the Redeemed|R|2XM +#80|Spellskite|R|2XM +#81|Magus of the Will|R|2XM +#82|Merciless Eviction|R|2XM +#83|Deepglow Skate|R|2XM +#84|Reclamation Sage|U|2XM +#85|Valorous Stance|U|2XM +#86|Dread Return|U|2XM +#87|Disciple of the Vault|U|2XM +#88|Lightning Greaves|U|2XM +#89|Brimstone Volley|U|2XM +#90|Serra Sphinx|U|2XM +#91|Izzet Charm|U|2XM +#92|Glassdust Hulk|U|2XM +#93|Esperzoa|U|2XM +#94|Adaptive Automaton|R|2XM +#95|Arixmethes, Slumbering Isle|R|2XM +#96|Skirsdag High Priest|R|2XM +#97|Liege of the Tangle|R|2XM +#98|Rage Reflection|R|2XM +#99|Pyrewild Shaman|U|2XM +#100|Kuldotha Flamefiend|U|2XM +#101|Master Splicer|U|2XM +#102|Thopter Engineer|U|2XM +#103|Executioner's Capsule|C|2XM +#104|Vengevine|M|2XM +#105|Imperial Recruiter|M|2XM +#106|Master of Etherium|R|2XM +#107|Kemba, Kha Regent|R|2XM +#108|Godo, Bandit Warlord|R|2XM +#109|Thoughtseize|R|2XM +#110|Disciple of Bolas|R|2XM +#111|Hidden Stockpile|U|2XM +#112|Myrsmith|U|2XM +#113|Ulvenwald Mysteries|U|2XM +#114|Ravenous Intruder|U|2XM +#115|Weapons Trainer|U|2XM +#116|Clear Shot|C|2XM +#117|Conclave Naturalists|C|2XM +#118|Doubling Season|M|2XM +#119|Chrome Mox|M|2XM +#120|Blasphemous Act|R|2XM +#121|Jhoira, Weatherlight Captain|R|2XM +#122|Hanna, Ship's Navigator|R|2XM +#123|Oblivion Stone|R|2XM +#124|Thirst for Knowledge|U|2XM +#125|Treasure Keeper|U|2XM +#126|Oubliette|U|2XM +#127|Deathreap Ritual|U|2XM +#128|Ovalchase Daredevil|U|2XM +#129|Pyrite Spellbomb|C|2XM +#130|Kozilek's Predator|C|2XM +#131|Glint-Sleeve Artisan|C|2XM +#132|Blinkmoth Nexus|R|2XM +#133|Endless Atlas|R|2XM +#134|Ratchet Bomb|R|2XM +#135|Death's Shadow|R|2XM +#136|Tuktuk the Explorer|R|2XM +#137|Bloodspore Thrinax|R|2XM +#138|Inkwell Leviathan|R|2XM +#139|Trash for Treasure|U|2XM +#140|Auriok Salvagers|U|2XM +#141|Pentad Prism|U|2XM +#142|Thopter Foundry|U|2XM +#143|Gelatinous Genesis|U|2XM +#144|Valor in Akros|U|2XM +#145|O-Naginata|U|2XM +#146|Golem Artisan|U|2XM +#147|Thraben Inspector|C|2XM +#148|Whisperer of the Wilds|C|2XM +#149|Faerie Mechanist|C|2XM +#150|Bone Picker|C|2XM +#151|Ancestral Blade|C|2XM +#152|Force of Will|M|2XM +#153|Lux Cannon|R|2XM +#154|Reshape|R|2XM +#155|Chord of Calling|R|2XM +#156|Stoneforge Mystic|R|2XM +#157|Tempered Steel|R|2XM +#158|Wound Reflection|R|2XM +#159|Treasure Mage|U|2XM +#160|Vampire Hexmage|U|2XM +#161|Woodland Champion|U|2XM +#162|Enlarge|U|2XM +#163|Bloodshot Trainee|U|2XM +#164|Rush of Knowledge|U|2XM +#165|Sphinx of the Guildpact|U|2XM +#166|Mishra's Factory|U|2XM +#167|Myr Retriever|C|2XM +#168|Lightning Axe|C|2XM +#169|Sift|C|2XM +#170|Twisted Abomination|C|2XM +#171|Cloudreader Sphinx|C|2XM +#172|Topple the Statue|C|2XM +#173|Crib Swap|C|2XM +#174|Angel of the Dawn|C|2XM +#175|Everflowing Chalice|C|2XM +#176|Arcum Dagsson|M|2XM +#177|Magus of the Abyss|R|2XM +#178|Engineered Explosives|R|2XM +#179|Cragganwick Cremator|R|2XM +#180|Master Transmuter|R|2XM +#181|Beacon of Unrest|R|2XM +#182|Mazirek, Kraul Death Priest|R|2XM +#183|Leonin Abunas|R|2XM +#184|Sword of the Meek|R|2XM +#185|Fencing Ace|U|2XM +#186|Chief of the Foundry|U|2XM +#187|Skullmulcher|U|2XM +#188|Sentinel of the Pearl Trident|U|2XM +#189|Painsmith|U|2XM +#190|Riddlesmith|U|2XM +#191|Drown in Sorrow|U|2XM +#192|Pongify|U|2XM +#193|Sandstone Oracle|U|2XM +#194|Cogwork Assembler|U|2XM +#195|Temur Battle Rage|C|2XM +#196|Elvish Aberration|C|2XM +#197|Parasitic Strix|C|2XM +#198|Sanctum Gargoyle|C|2XM +#199|Metalspinner's Puzzleknot|C|2XM +#200|Flayer Husk|C|2XM +#201|Darksteel Axe|C|2XM +#202|Crusader of Odric|C|2XM +#203|Sanctum Spirit|C|2XM +#204|Mox Opal|M|2XM +#205|Heat Shimmer|R|2XM +#206|Greater Good|R|2XM +#207|Mystic Gate|R|2XM +#208|Sunken Ruins|R|2XM +#209|Wooded Bastion|R|2XM +#210|Graven Cairns|R|2XM +#211|Fire-Lit Thicket|R|2XM +#212|Academy Ruins|R|2XM +#213|Ion Storm|R|2XM +#214|Shamanic Revelation|R|2XM +#215|Salvage Titan|R|2XM +#216|Goblin Guide|R|2XM +#217|Ad Nauseam|R|2XM +#218|Flooded Grove|R|2XM +#219|Rugged Prairie|R|2XM +#220|Twilight Mire|R|2XM +#221|Cascade Bluffs|R|2XM +#222|Fetid Heath|R|2XM +#223|Mesmeric Orb|R|2XM +#224|Manamorphose|U|2XM +#225|Hinder|U|2XM +#226|Coretapper|U|2XM +#227|Culling Dais|U|2XM +#228|Clone Shell|U|2XM +#229|Buried Ruin|U|2XM +#230|Chromatic Star|C|2XM +#231|Fierce Empath|C|2XM +#232|Battle-Rattle Shaman|C|2XM +#233|Argivian Restoration|C|2XM +#234|Defiant Salvager|C|2XM +#235|Apprentice Wizard|C|2XM +#236|Sickleslicer|C|2XM +#237|Cathodion|C|2XM +#238|Sculpting Steel|R|2XM +#239|Meddling Mage|R|2XM +#240|Ethersworn Canonist|R|2XM +#241|Heartbeat of Spring|R|2XM +#242|Well of Ideas|R|2XM +#243|High Market|R|2XM +#244|Mishra's Bauble|U|2XM +#245|Throne of Geth|U|2XM +#246|Ash Barrens|U|2XM +#247|Dismantle|U|2XM +#248|Invigorate|U|2XM +#249|Jhoira's Familiar|U|2XM +#250|Skinwing|C|2XM +#251|Ichor Wellspring|C|2XM +#252|Rapacious Dragon|C|2XM +#253|Salivating Gremlins|C|2XM +#254|Skinbrand Goblin|C|2XM +#255|Sylvan Might|C|2XM +#256|Chatter of the Squirrel|C|2XM +#257|Silumgar Scavenger|C|2XM +#258|Driver of the Dead|C|2XM +#259|Frogify|C|2XM +#260|Vulshok Gauntlets|C|2XM +#261|Magnifying Glass|C|2XM +#262|Golem-Skin Gauntlets|C|2XM +#263|Sneak Attack|M|2XM +#264|Glimmervoid|R|2XM +#265|Kuldotha Forgemaster|R|2XM +#266|Braids, Conjurer Adept|R|2XM +#267|Vexing Shusher|R|2XM +#268|Bloodbriar|C|2XM +#269|Ancient Stirrings|C|2XM +#270|Weapon Surge|C|2XM +#271|Kazuul's Toll Collector|C|2XM +#272|Might of the Masses|C|2XM +#273|Death-Hood Cobra|C|2XM +#274|Balduvian Rage|C|2XM +#275|Relic Runner|C|2XM +#276|Supernatural Stamina|C|2XM +#277|Metallic Rebuke|C|2XM +#278|Dire Fleet Hoarder|C|2XM +#279|Divest|C|2XM +#280|Strength of Arms|C|2XM +#281|Remember the Fallen|C|2XM +#282|Revoke Existence|C|2XM +#283|Peace Strider|C|2XM +#284|Masterwork of Ingenuity|R|2XM +#285|Phyrexian Revoker|R|2XM +#286|Veteran Explorer|U|2XM +#287|Expedition Map|U|2XM +#288|Brainstorm|C|2XM +#289|Orcish Vandal|C|2XM +#290|Cathartic Reunion|C|2XM +#291|Goblin Gaveleer|C|2XM +#292|Crushing Vines|C|2XM +#293|Glaze Fiend|C|2XM +#294|Heartless Pillage|C|2XM +#295|Corridor Monitor|C|2XM +#296|Costly Plunder|C|2XM +#297|Alabaster Mage|C|2XM +#298|Fortify|C|2XM +#299|Tumble Magnet|C|2XM +#300|Surge Node|C|2XM +#301|Iron Bully|C|2XM +#302|Iron League Steed|C|2XM +#303|Kaalia of the Vast|M|2XM +#304|Dark Depths|M|2XM +#305|Mana Echoes|M|2XM +#306|Open the Vaults|R|2XM +#307|Mana Reflection|R|2XM +#308|Fulminator Mage|R|2XM +#309|Darksteel Citadel|U|2XM +#310|Springleaf Drum|U|2XM +#311|Welding Jar|U|2XM +#312|Steel Sabotage|C|2XM +#313|Gleaming Barrier|C|2XM +#314|Eager Construct|C|2XM +#315|Accomplished Automaton|C|2XM +#316|Ensnaring Bridge|M|2XM +#317|Boon Reflection|R|2XM +#318|Thought Reflection|R|2XM +#319|Exploration|R|2XM +#320|Time Sieve|R|2XM +#321|Crop Rotation|U|2XM +#322|Vedalken Infuser|C|2XM +#323|Thespian's Stage|R|2XM +#324|Blood Moon|R|2XM +#325|Trinisphere|M|2XM +#326|Maelstrom Nexus|M|2XM +#327|Urza's Mine|C|2XM +#328|Urza's Power Plant|C|2XM +#329|Urza's Tower|C|2XM +#330|Ravenous Trap|R|2XM +#331|Blightsteel Colossus|M|2XM +#332|Darksteel Forge|M|2XM \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/30a.rnk b/forge-gui/res/draft/rankings/30a.rnk new file mode 100644 index 00000000000..f0bc5c091c7 --- /dev/null +++ b/forge-gui/res/draft/rankings/30a.rnk @@ -0,0 +1,308 @@ +//Rank|Name|Rarity|Set +#1|Ancestral Recall|R|30A +#2|Time Walk|R|30A +#3|Demonic Tutor|U|30A +#4|Black Lotus|R|30A +#5|Balance|R|30A +#6|Control Magic|U|30A +#7|Timetwister|R|30A +#8|Sol Ring 1|C|30A +#9|Sol Ring 2|U|30A +#10|Swords to Plowshares|U|30A +#11|Wrath of God|R|30A +#12|Animate Dead|U|30A +#13|Mind Twist|R|30A +#14|Manabarbs|R|30A +#15|Channel|U|30A +#16|Mox Emerald|R|30A +#17|Mox Jet|R|30A +#18|Mox Pearl|R|30A +#19|Mox Ruby|R|30A +#20|Mox Sapphire|R|30A +#21|Serra Angel|U|30A +#22|Counterspell|U|30A +#23|Terror|C|30A +#24|Lightning Bolt|C|30A +#25|Regrowth|U|30A +#26|Personal Incarnation|R|30A +#27|Air Elemental|U|30A +#28|Mahamoti Djinn|R|30A +#29|Drain Life|C|30A +#30|Pestilence|C|30A +#31|Disintegrate|C|30A +#32|Fireball|C|30A +#33|Shivan Dragon|R|30A +#34|Wheel of Fortune|R|30A +#35|Howling Mine|R|30A +#36|Meekstone|R|30A +#37|Nevinyrral's Disk|R|30A +#38|Northern Paladin|R|30A +#39|White Knight|U|30A +#40|Braingeyser|R|30A +#41|Black Knight|U|30A +#42|Hypnotic Specter|U|30A +#43|Earthquake|R|30A +#44|Birds of Paradise|R|30A +#45|Prodigal Sorcerer|C|30A +#46|Psionic Blast|U|30A +#47|Sengir Vampire|U|30A +#48|Phantom Monster|U|30A +#49|Red Elemental Blast|C|30A +#50|Roc of Kher Ridges|R|30A +#51|Circle of Protection Red|C|30A +#52|Savannah Lions|R|30A +#53|Clone|U|30A +#54|Royal Assassin|R|30A +#55|Wild Growth|C|30A +#56|Forcefield|R|30A +#57|Mana Vault|R|30A +#58|Island Sanctuary|R|30A +#59|Karma|U|30A +#60|Vesuvan Doppelganger|R|30A +#61|Bad Moon|R|30A +#62|Demonic Hordes|R|30A +#63|Nightmare|R|30A +#64|Berserk|U|30A +#65|Llanowar Elves|C|30A +#66|Tsunami|U|30A +#67|Ankh of Mishra|R|30A +#68|Disrupting Scepter|R|30A +#69|Gauntlet of Might|R|30A +#70|Badlands|R|30A +#71|Bayou|R|30A +#72|Plateau|R|30A +#73|Savannah|R|30A +#74|Scrubland|R|30A +#75|Taiga|R|30A +#76|Tropical Island|R|30A +#77|Tundra|R|30A +#78|Underground Sea|R|30A +#79|Volcanic Island|R|30A +#80|Badlands|R|30A +#81|Bayou|R|30A +#82|Plateau|R|30A +#83|Savannah|R|30A +#84|Scrubland|R|30A +#85|Taiga|R|30A +#86|Tropical Island|R|30A +#87|Tundra|R|30A +#88|Underground Sea|R|30A +#89|Volcanic Island|R|30A +#90|Circle of Protection Black|C|30A +#91|Circle of Protection Green|C|30A +#92|Circle of Protection White|C|30A +#93|Pirate Ship|R|30A +#94|Power Sink|C|30A +#95|Sinkhole|C|30A +#96|Dragon Whelp|U|30A +#97|Force of Nature|R|30A +#98|Ice Storm|U|30A +#99|Clockwork Beast|R|30A +#100|Two-Headed Giant of Foriys|R|30A +#101|Unsummon|C|30A +#102|Water Elemental|U|30A +#103|Zombie Master|R|30A +#104|Sedge Troll|R|30A +#105|Stone Giant|U|30A +#106|Stone Rain|C|30A +#107|Cockatrice|R|30A +#108|Elvish Archers|R|30A +#109|Hurricane|U|30A +#110|Armageddon|R|30A +#111|Circle of Protection Blue|C|30A +#112|Disenchant|C|30A +#113|Red Ward|U|30A +#114|Resurrection|U|30A +#115|Veteran Bodyguard|R|30A +#116|Lord of Atlantis|R|30A +#117|Siren's Call|U|30A +#118|Spell Blast|C|30A +#119|Wall of Air|U|30A +#120|Bog Wraith|U|30A +#121|Dark Ritual|C|30A +#122|Drudge Skeletons|C|30A +#123|Paralyze|C|30A +#124|Raise Dead|C|30A +#125|Word of Command|R|30A +#126|Earth Elemental|U|30A +#127|Fire Elemental|U|30A +#128|Goblin King|R|30A +#129|Ironclaw Orcs|C|30A +#130|Keldon Warlord|U|30A +#131|Mana Flare|R|30A +#132|Orcish Artillery|U|30A +#133|Rock Hydra|R|30A +#134|Uthden Troll|U|30A +#135|Fastbond|R|30A +#136|Giant Growth|C|30A +#137|Giant Spider|C|30A +#138|Grizzly Bears|C|30A +#139|Thicket Basilisk|U|30A +#140|Verduran Enchantress|R|30A +#141|Wall of Brambles|U|30A +#142|War Mammoth|C|30A +#143|Basalt Monolith|U|30A +#144|Chaos Orb|R|30A +#145|Jayemdae Tome|R|30A +#146|Juggernaut|U|30A +#147|Obsianus Golem|U|30A +#148|Winter Orb|R|30A +#149|Death Ward|C|30A +#150|Wall of Swords|U|30A +#151|Lifetap|U|30A +#152|Phantasmal Forces|U|30A +#153|Sea Serpent|C|30A +#154|Twiddle|C|30A +#155|Volcanic Eruption|R|30A +#156|Wall of Water|U|30A +#157|Howl from Beyond|C|30A +#158|Lord of the Pit|R|30A +#159|Nettling Imp|U|30A +#160|Simulacrum|U|30A +#161|Wall of Bone|U|30A +#162|Will-o'-the-Wisp|R|30A +#163|Dwarven Warriors|C|30A +#164|Firebreathing|C|30A +#165|Goblin Balloon Brigade|U|30A +#166|Granite Gargoyle|R|30A +#167|Hill Giant|C|30A +#168|Hurloon Minotaur|C|30A +#169|Raging River|R|30A +#170|Shatter|C|30A +#171|Craw Wurm|C|30A +#172|Ironroot Treefolk|C|30A +#173|Ley Druid|U|30A +#174|Lure|U|30A +#175|Wall of Ice|U|30A +#176|Jade Statue|U|30A +#177|Kormus Bell|R|30A +#178|Lance|U|30A +#179|Mesa Pegasus|C|30A +#180|Pearled Unicorn|C|30A +#181|Righteousness|R|30A +#182|Blue Elemental Blast|C|30A +#183|Invisibility|C|30A +#184|Steal Artifact|U|30A +#185|Fear|C|30A +#186|Frozen Shade|C|30A +#187|Sacrifice|U|30A +#188|Scathe Zombies|C|30A +#189|Scavenging Ghoul|U|30A +#190|Unholy Strength|C|30A +#191|Warp Artifact|R|30A +#192|Dwarven Demolition Team|U|30A +#193|False Orders|C|30A +#194|Fork|R|30A +#195|Gray Ogre|C|30A +#196|Mons's Goblin Raiders|C|30A +#197|Orcish Oriflamme|U|30A +#198|Fungusaur|R|30A +#199|Instill Energy|U|30A +#200|Lifeforce|U|30A +#201|Scryb Sprites|C|30A +#202|Shanodin Dryads|C|30A +#203|Tranquility|C|30A +#204|Living Wall|U|30A +#205|Rod of Ruin|U|30A +#206|Benalish Hero|C|30A +#207|Black Ward|U|30A +#208|Blessing|R|30A +#209|Blue Ward|U|30A +#210|Green Ward|U|30A +#211|Guardian Angel|C|30A +#212|Healing Salve|C|30A +#213|Holy Strength|C|30A +#214|Samite Healer|C|30A +#215|White Ward|U|30A +#216|Copy Artifact|R|30A +#217|Creature Bond|C|30A +#218|Flight|C|30A +#219|Merfolk of the Pearl Trident|C|30A +#220|Power Leak|C|30A +#221|Stasis|R|30A +#222|Cursed Land|U|30A +#223|Deathgrip|U|30A +#224|Evil Presence|U|30A +#225|Gloom|U|30A +#226|Lich|R|30A +#227|Nether Shadow|R|30A +#228|Flashfires|U|30A +#229|Smoke|R|30A +#230|Aspect of Wolf|R|30A +#231|Fog|C|30A +#232|Gaea's Liege|R|30A +#233|Kudzu|R|30A +#234|Regeneration|C|30A +#235|Stream of Life|C|30A +#236|Timber Wolves|R|30A +#237|Wall of Wood|C|30A +#238|Web|R|30A +#239|Black Vise|U|30A +#240|Copper Tablet|U|30A +#241|The Hive|R|30A +#242|Icy Manipulator|U|30A +#243|Illusionary Mask|R|30A +#244|Jade Monolith|R|30A +#245|Library of Leng|U|30A +#246|Blaze of Glory|R|30A +#247|Animate Artifact|U|30A +#248|Psychic Venom|C|30A +#249|Deathlace|R|30A +#250|Burrowing|U|30A +#251|Wall of Fire|U|30A +#252|Wall of Stone|U|30A +#253|Animate Wall|R|30A +#254|Castle|U|30A +#255|Holy Armor|C|30A +#256|Reverse Damage|R|30A +#257|Drain Power|R|30A +#258|Feedback|U|30A +#259|Jump|C|30A +#260|Sleight of Mind|R|30A +#261|Thoughtlace|R|30A +#262|Plague Rats|C|30A +#263|Chaoslace|R|30A +#264|Tunnel|U|30A +#265|Lifelace|R|30A +#266|Natural Selection|R|30A +#267|Wanderlust|U|30A +#268|Conservator|U|30A +#269|Crystal Rod|U|30A +#270|Iron Star|U|30A +#271|Ivory Cup|U|30A +#272|Soul Net|U|30A +#273|Magical Hack|R|30A +#274|Mana Short|R|30A +#275|Phantasmal Terrain|C|30A +#276|Camouflage|U|30A +#277|Living Artifact|R|30A +#278|Living Lands|R|30A +#279|Celestial Prism|U|30A +#280|Cyclopean Tomb|R|30A +#281|Dingus Egg|R|30A +#282|Glasses of Urza|U|30A +#283|Helm of Chatzuk|R|30A +#284|Throne of Bone|U|30A +#285|Time Vault|R|30A +#286|Wooden Sphere|U|30A +#287|Purelace|R|30A +#288|Power Surge|R|30A +#289|Sunglasses of Urza|R|30A +#290|Consecrate Land|U|30A +#291|Conversion|U|30A +#292|Farmstead|R|30A +#293|Plains 1|C|30A +#294|Plains 2|C|30A +#295|Plains 3|C|30A +#296|Island 1|C|30A +#297|Island 2|C|30A +#298|Island 3|C|30A +#299|Swamp 1|C|30A +#300|Swamp 2|C|30A +#301|Swamp 3|C|30A +#302|Mountain 1|C|30A +#303|Mountain 2|C|30A +#304|Mountain 3|C|30A +#305|Forest 1|C|30A +#306|Forest 2|C|30A +#307|Forest 3|C|30A \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/3ed.rnk b/forge-gui/res/draft/rankings/3ed.rnk new file mode 100644 index 00000000000..6eb86e38f3d --- /dev/null +++ b/forge-gui/res/draft/rankings/3ed.rnk @@ -0,0 +1,292 @@ +//Rank|Name|Rarity|Set +#1|Royal Assassin|R|3ED +#2|Underground Sea|R|3ED +#3|Mahamoti Djinn|R|3ED +#4|Birds of Paradise|R|3ED +#5|Badlands|R|3ED +#6|Veteran Bodyguard|R|3ED +#7|Dancing Scimitar|R|3ED +#8|Dragon Engine|R|3ED +#9|Serra Angel|U|3ED +#10|Braingeyser|R|3ED +#11|Air Elemental|U|3ED +#12|Lord of Atlantis|R|3ED +#13|Vesuvan Doppelganger|R|3ED +#14|Lightning Bolt|C|3ED +#15|Pirate Ship|R|3ED +#16|Force of Nature|R|3ED +#17|Uthden Troll|U|3ED +#18|Swords to Plowshares|U|3ED +#19|Sol Ring|U|3ED +#20|Control Magic|U|3ED +#21|Sengir Vampire|U|3ED +#22|Clockwork Beast|R|3ED +#23|Terror|C|3ED +#24|Hypnotic Specter|U|3ED +#25|Plateau|R|3ED +#26|Fireball|C|3ED +#27|Scavenging Ghoul|U|3ED +#28|Demonic Hordes|R|3ED +#29|Lord of the Pit|R|3ED +#30|Prodigal Sorcerer|C|3ED +#31|Volcanic Island|R|3ED +#32|Fire Elemental|U|3ED +#33|Wrath of God|R|3ED +#34|Thicket Basilisk|U|3ED +#35|Rod of Ruin|U|3ED +#36|Black Knight|U|3ED +#37|Bog Wraith|U|3ED +#38|Roc of Kher Ridges|R|3ED +#39|Disintegrate|C|3ED +#40|Counterspell|U|3ED +#41|Fork|R|3ED +#42|Orcish Artillery|U|3ED +#43|White Knight|U|3ED +#44|Giant Spider|C|3ED +#45|Desert Twister|U|3ED +#46|Obsianus Golem|U|3ED +#47|Pestilence|C|3ED +#48|Water Elemental|U|3ED +#49|Balance|R|3ED +#50|Earthquake|R|3ED +#51|Erg Raiders|C|3ED +#52|Nevinyrral's Disk|R|3ED +#53|Clone|U|3ED +#54|Juggernaut|U|3ED +#55|Paralyze|C|3ED +#56|Regrowth|U|3ED +#57|Castle|U|3ED +#58|Elvish Archers|R|3ED +#59|Tropical Island|R|3ED +#60|Hill Giant|C|3ED +#61|Phantom Monster|U|3ED +#62|Black Vise|U|3ED +#63|Earth Elemental|U|3ED +#64|Hurricane|U|3ED +#65|Dragon Whelp|U|3ED +#66|Will o' the Wisp|R|3ED +#67|Llanowar Elves|C|3ED +#68|Primal Clay|R|3ED +#69|Demonic Tutor|U|3ED +#70|Channel|U|3ED +#71|Weakness|C|3ED +#72|Unsummon|C|3ED +#73|Drudge Skeletons|C|3ED +#74|Drain Life|C|3ED +#75|Sleight of Mind|R|3ED +#76|Kird Ape|C|3ED +#77|Bad Moon|R|3ED +#78|Aladdin's Ring|R|3ED +#79|Mana Vault|R|3ED +#80|Granite Gargoyle|R|3ED +#81|Serendib Efreet|R|3ED +#82|Personal Incarnation|R|3ED +#83|Disrupting Scepter|R|3ED +#84|Verduran Enchantress|R|3ED +#85|Armageddon Clock|R|3ED +#86|Flashfires|U|3ED +#87|Bayou|R|3ED +#88|Tundra|R|3ED +#89|Mind Twist|R|3ED +#90|Goblin King|R|3ED +#91|Mishra's War Machine|R|3ED +#92|Gaea's Liege|R|3ED +#93|Phantasmal Forces|U|3ED +#94|Stone Giant|U|3ED +#95|Nettling Imp|U|3ED +#96|Grizzly Bears|C|3ED +#97|Wall of Water|U|3ED +#98|Power Sink|C|3ED +#99|Scrubland|R|3ED +#100|Brass Man|U|3ED +#101|Shivan Dragon|R|3ED +#102|Nightmare|R|3ED +#103|War Mammoth|C|3ED +#104|Zombie Master|R|3ED +#105|Armageddon|R|3ED +#106|Sedge Troll|R|3ED +#107|Ankh of Mishra|R|3ED +#108|Animate Dead|U|3ED +#109|Ironroot Treefolk|C|3ED +#110|Dark Ritual|C|3ED +#111|Sorceress Queen|R|3ED +#112|Wheel of Fortune|R|3ED +#113|Mana Short|R|3ED +#114|Ivory Tower|R|3ED +#115|Living Wall|U|3ED +#116|Volcanic Eruption|R|3ED +#117|Wall of Bone|U|3ED +#118|Copy Artifact|R|3ED +#119|Hurloon Minotaur|C|3ED +#120|Living Lands|R|3ED +#121|Craw Wurm|C|3ED +#122|Nether Shadow|R|3ED +#123|Unholy Strength|C|3ED +#124|Taiga|R|3ED +#125|Rocket Launcher|R|3ED +#126|Hurkyl's Recall|R|3ED +#127|Siren's Call|U|3ED +#128|Karma|U|3ED +#129|Bottle of Suleiman|R|3ED +#130|Cockatrice|R|3ED +#131|Wall of Fire|U|3ED +#132|Howl from Beyond|C|3ED +#133|Howling Mine|R|3ED +#134|Giant Growth|C|3ED +#135|Fungusaur|R|3ED +#136|Frozen Shade|C|3ED +#137|Northern Paladin|R|3ED +#138|Sea Serpent|C|3ED +#139|Keldon Warlord|U|3ED +#140|Jayemdae Tome|R|3ED +#141|Millstone|R|3ED +#142|Savannah Lions|R|3ED +#143|Meekstone|R|3ED +#144|Basalt Monolith|U|3ED +#145|Psychic Venom|C|3ED +#146|Raise Dead|C|3ED +#147|Steal Artifact|U|3ED +#148|Samite Healer|C|3ED +#149|Timber Wolves|R|3ED +#150|Onulet|R|3ED +#151|Shatterstorm|U|3ED +#152|Scryb Sprites|C|3ED +#153|Scathe Zombies|C|3ED +#154|Wall of Brambles|U|3ED +#155|Unstable Mutation|C|3ED +#156|Dwarven Warriors|C|3ED +#157|Pearled Unicorn|C|3ED +#158|Righteousness|R|3ED +#159|Wall of Air|U|3ED +#160|Conversion|U|3ED +#161|Crusade|R|3ED +#162|Wall of Stone|U|3ED +#163|Resurrection|U|3ED +#164|Deathgrip|U|3ED +#165|Mesa Pegasus|C|3ED +#166|Ley Druid|U|3ED +#167|Gray Ogre|C|3ED +#168|Goblin Balloon Brigade|U|3ED +#169|Rock Hydra|R|3ED +#170|Wild Growth|C|3ED +#171|Circle of Protection: Red|C|3ED +#172|Drain Power|R|3ED +#173|Blessing|R|3ED +#174|Power Surge|R|3ED +#175|Atog|C|3ED +#176|Aspect of Wolf|R|3ED +#177|Kormus Bell|R|3ED +#178|Wall of Swords|U|3ED +#179|Smoke|R|3ED +#180|Merfolk of the Pearl Trident|C|3ED +#181|Stone Rain|C|3ED +#182|Mons's Goblin Raiders|C|3ED +#183|Shatter|C|3ED +#184|Lure|U|3ED +#185|Ebony Horse|R|3ED +#186|Blue Elemental Blast|C|3ED +#187|Simulacrum|U|3ED +#188|Fastbond|R|3ED +#189|Darkpact|R|3ED +#190|Warp Artifact|R|3ED +#191|Dwarven Weaponsmith|U|3ED +#192|Benalish Hero|C|3ED +#193|Plague Rats|C|3ED +#194|The Rack|U|3ED +#195|The Hive|R|3ED +#196|Evil Presence|U|3ED +#197|Ornithopter|U|3ED +#198|Disenchant|C|3ED +#199|Spell Blast|C|3ED +#200|Dingus Egg|R|3ED +#201|Crumble|U|3ED +#202|El-Hajjaj|R|3ED +#203|Savannah|R|3ED +#204|Red Elemental Blast|C|3ED +#205|Orcish Oriflamme|U|3ED +#206|Mijae Djinn|R|3ED +#207|Shanodin Dryads|C|3ED +#208|Phantasmal Terrain|C|3ED +#209|Instill Energy|U|3ED +#210|Wall of Ice|U|3ED +#211|Cursed Land|U|3ED +#212|Wanderlust|U|3ED +#213|Reverse Damage|R|3ED +#214|Jade Monolith|R|3ED +#215|Sacrifice|U|3ED +#216|Energy Flux|U|3ED +#217|Island Fish Jasconius|R|3ED +#218|Earthbind|C|3ED +#219|Fog|C|3ED +#220|Stasis|R|3ED +#221|Wall of Wood|C|3ED +#222|Firebreathing|C|3ED +#223|Deathlace|R|3ED +#224|Mana Flare|R|3ED +#225|Circle of Protection: Black|C|3ED +#226|Fear|C|3ED +#227|Tsunami|U|3ED +#228|Jandor's Ring|R|3ED +#229|Feedback|U|3ED +#230|Winter Orb|R|3ED +#231|Kudzu|R|3ED +#232|Black Ward|U|3ED +#233|Holy Strength|C|3ED +#234|Gloom|U|3ED +#235|Jump|C|3ED +#236|Circle of Protection: Blue|C|3ED +#237|Island Sanctuary|R|3ED +#238|Reconstruction|C|3ED +#239|Titania's Song|R|3ED +#240|Lifeforce|U|3ED +#241|Circle of Protection: Green|C|3ED +#242|Magnetic Mountain|R|3ED +#243|Flying Carpet|R|3ED +#244|Flight|C|3ED +#245|Glasses of Urza|U|3ED +#246|Thoughtlace|R|3ED +#247|Holy Armor|C|3ED +#248|Eye for an Eye|R|3ED +#249|Farmstead|R|3ED +#250|Tranquility|C|3ED +#251|Power Leak|C|3ED +#252|Healing Salve|C|3ED +#253|Stream of Life|C|3ED +#254|Animate Wall|R|3ED +#255|Iron Star|U|3ED +#256|Creature Bond|C|3ED +#257|Regeneration|C|3ED +#258|Soul Net|U|3ED +#259|Death Ward|C|3ED +#260|Reverse Polarity|U|3ED +#261|Circle of Protection: White|C|3ED +#262|Throne of Bone|U|3ED +#263|Tunnel|U|3ED +#264|Library of Leng|U|3ED +#265|Burrowing|U|3ED +#266|Lifelace|R|3ED +#267|Lance|U|3ED +#268|White Ward|U|3ED +#269|Guardian Angel|C|3ED +#270|Red Ward|U|3ED +#271|Magical Hack|R|3ED +#272|Wooden Sphere|U|3ED +#273|Purelace|R|3ED +#274|Conservator|U|3ED +#275|Sunglasses of Urza|R|3ED +#276|Living Artifact|R|3ED +#277|Aladdin's Lamp|R|3ED +#278|Animate Artifact|U|3ED +#279|Demonic Attorney|R|3ED +#280|Jandor's Saddlebags|R|3ED +#281|Lifetap|U|3ED +#282|Contract from Below|R|3ED +#283|Celestial Prism|U|3ED +#284|Ivory Cup|U|3ED +#285|Web|R|3ED +#286|Crystal Rod|U|3ED +#287|Manabarbs|R|3ED +#288|Green Ward|U|3ED +#289|Helm of Chatzuk|R|3ED +#290|Blue Ward|U|3ED +#291|Chaoslace|R|3ED \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/4ed.rnk b/forge-gui/res/draft/rankings/4ed.rnk new file mode 100644 index 00000000000..6a1d6abb0e3 --- /dev/null +++ b/forge-gui/res/draft/rankings/4ed.rnk @@ -0,0 +1,364 @@ +//Rank|Name|Rarity|Set +#1|Balance|R|4ED +#2|Dancing Scimitar|R|4ED +#3|Birds of Paradise|R|4ED +#4|Primal Clay|R|4ED +#5|Greed|R|4ED +#6|Control Magic|U|4ED +#7|Mind Twist|R|4ED +#8|Tetravus|R|4ED +#9|Mishra's Factory|U|4ED +#10|Air Elemental|U|4ED +#11|Water Elemental|U|4ED +#12|Sorceress Queen|R|4ED +#13|Elven Riders|U|4ED +#14|Triskelion|R|4ED +#15|Dragon Engine|R|4ED +#16|Ivory Tower|R|4ED +#17|Tempest Efreet|R|4ED +#18|Wall of Swords|U|4ED +#19|Mana Flare|R|4ED +#20|Psionic Entity|R|4ED +#21|Shivan Dragon|R|4ED +#22|Flying Carpet|R|4ED +#23|White Mana Battery|R|4ED +#24|Verduran Enchantress|R|4ED +#25|Sengir Vampire|U|4ED +#26|Desert Twister|U|4ED +#27|Elvish Archers|R|4ED +#28|Radjan Spirit|U|4ED +#29|Force of Nature|R|4ED +#30|Phantasmal Forces|U|4ED +#31|Serra Angel|U|4ED +#32|Hypnotic Specter|U|4ED +#33|Jayemdae Tome|R|4ED +#34|Armageddon|R|4ED +#35|White Knight|U|4ED +#36|Goblin King|R|4ED +#37|Earthquake|R|4ED +#38|Royal Assassin|R|4ED +#39|Lightning Bolt|C|4ED +#40|Orcish Artillery|U|4ED +#41|Inferno|R|4ED +#42|Llanowar Elves|C|4ED +#43|Fireball|C|4ED +#44|Uthden Troll|U|4ED +#45|Pirate Ship|R|4ED +#46|Phantom Monster|U|4ED +#47|Giant Spider|C|4ED +#48|Ghost Ship|U|4ED +#49|Gaea's Liege|R|4ED +#50|Sylvan Library|R|4ED +#51|Fire Elemental|U|4ED +#52|Black Knight|U|4ED +#53|Mahamoti Djinn|R|4ED +#54|Hurricane|U|4ED +#55|Pyrotechnics|U|4ED +#56|Wall of Air|U|4ED +#57|Terror|C|4ED +#58|Wrath of God|R|4ED +#59|Nightmare|R|4ED +#60|Killer Bees|U|4ED +#61|Swords to Plowshares|U|4ED +#62|Ball Lightning|R|4ED +#63|The Hive|R|4ED +#64|Disintegrate|C|4ED +#65|Lord of Atlantis|R|4ED +#66|Thicket Basilisk|U|4ED +#67|Counterspell|U|4ED +#68|Whirling Dervish|U|4ED +#69|Cockatrice|R|4ED +#70|Prodigal Sorcerer|C|4ED +#71|Uncle Istvan|U|4ED +#72|Clockwork Avian|R|4ED +#73|Aladdin's Ring|R|4ED +#74|Cosmic Horror|R|4ED +#75|Crusade|R|4ED +#76|Land Tax|R|4ED +#77|Brothers of Fire|C|4ED +#78|Osai Vultures|U|4ED +#79|Tsunami|U|4ED +#80|Earth Elemental|U|4ED +#81|Lord of the Pit|R|4ED +#82|Giant Growth|C|4ED +#83|Strip Mine|U|4ED +#84|Urza's Avenger|R|4ED +#85|Crimson Manticore|R|4ED +#86|Bad Moon|R|4ED +#87|Pestilence|C|4ED +#88|Scavenging Ghoul|U|4ED +#89|Bog Wraith|U|4ED +#90|Craw Wurm|C|4ED +#91|Obsianus Golem|U|4ED +#92|Millstone|R|4ED +#93|Northern Paladin|R|4ED +#94|Shapeshifter|U|4ED +#95|Jade Monolith|R|4ED +#96|Onulet|R|4ED +#97|Immolation|C|4ED +#98|Zombie Master|R|4ED +#99|Paralyze|C|4ED +#100|Savannah Lions|R|4ED +#101|Will o' the Wisp|R|4ED +#102|Channel|U|4ED +#103|Fellwar Stone|U|4ED +#104|Clay Statue|C|4ED +#105|War Mammoth|C|4ED +#106|Steal Artifact|U|4ED +#107|Animate Dead|U|4ED +#108|Dragon Whelp|U|4ED +#109|Helm of Chatzuk|R|4ED +#110|Drudge Skeletons|C|4ED +#111|Rod of Ruin|U|4ED +#112|Keldon Warlord|U|4ED +#113|Drain Life|C|4ED +#114|Fissure|C|4ED +#115|Grizzly Bears|C|4ED +#116|Time Elemental|R|4ED +#117|Divine Transformation|U|4ED +#118|Unstable Mutation|C|4ED +#119|Elder Land Wurm|R|4ED +#120|Diabolic Machine|U|4ED +#121|Brass Man|U|4ED +#122|Hill Giant|C|4ED +#123|Red Mana Battery|R|4ED +#124|Durkwood Boars|C|4ED +#125|Mana Short|R|4ED +#126|Hurloon Minotaur|C|4ED +#127|Zephyr Falcon|C|4ED +#128|Black Vise|U|4ED +#129|Wall of Ice|U|4ED +#130|Stone Giant|U|4ED +#131|Dark Ritual|C|4ED +#132|Ironroot Treefolk|C|4ED +#133|The Rack|U|4ED +#134|Nevinyrral's Disk|R|4ED +#135|Junun Efreet|U|4ED +#136|Spirit Shackle|U|4ED +#137|Living Artifact|R|4ED +#138|Mana Vault|R|4ED +#139|Yotian Soldier|C|4ED +#140|Frozen Shade|C|4ED +#141|Grapeshot Catapult|C|4ED +#142|Segovian Leviathan|U|4ED +#143|Bird Maiden|C|4ED +#144|Land Leeches|C|4ED +#145|Manabarbs|R|4ED +#146|Flood|C|4ED +#147|Mind Bomb|U|4ED +#148|Drain Power|R|4ED +#149|Blood Lust|C|4ED +#150|Carrion Ants|U|4ED +#151|Tawnos's Weaponry|U|4ED +#152|Bottle of Suleiman|R|4ED +#153|Untamed Wilds|U|4ED +#154|Black Mana Battery|R|4ED +#155|Erg Raiders|C|4ED +#156|Sindbad|U|4ED +#157|Ironclaw Orcs|C|4ED +#158|Weakness|C|4ED +#159|Clockwork Beast|R|4ED +#160|Unsummon|C|4ED +#161|Cave People|U|4ED +#162|Leviathan|R|4ED +#163|Detonate|U|4ED +#164|Xenic Poltergeist|R|4ED +#165|Ashnod's Battle Gear|U|4ED +#166|Vampire Bats|C|4ED +#167|Living Lands|R|4ED +#168|Giant Strength|C|4ED +#169|Colossus of Sardia|R|4ED +#170|Unholy Strength|C|4ED +#171|Scryb Sprites|C|4ED +#172|Spell Blast|C|4ED +#173|Ashes to Ashes|U|4ED +#174|Wall of Stone|U|4ED +#175|Cyclopean Mummy|C|4ED +#176|Sisters of the Flame|C|4ED +#177|Spirit Link|U|4ED +#178|Power Sink|C|4ED +#179|Wall of Dust|U|4ED +#180|Giant Tortoise|C|4ED +#181|Wall of Spears|C|4ED +#182|Howling Mine|R|4ED +#183|Iron Star|U|4ED +#184|Mesa Pegasus|C|4ED +#185|Wall of Brambles|U|4ED +#186|Abomination|U|4ED +#187|Bog Imp|C|4ED +#188|Scathe Zombies|C|4ED +#189|Holy Strength|C|4ED +#190|Blue Elemental Blast|C|4ED +#191|Word of Binding|C|4ED +#192|Meekstone|R|4ED +#193|Sunken City|C|4ED +#194|Orcish Oriflamme|U|4ED +#195|Web|R|4ED +#196|Green Mana Battery|R|4ED +#197|Gaseous Form|C|4ED +#198|Goblin Balloon Brigade|U|4ED +#199|Aladdin's Lamp|R|4ED +#200|Coral Helm|R|4ED +#201|Gray Ogre|C|4ED +#202|Wild Growth|C|4ED +#203|Ley Druid|U|4ED +#204|Sandstorm|C|4ED +#205|Eye for an Eye|R|4ED +#206|Righteousness|R|4ED +#207|Wall of Water|U|4ED +#208|Apprentice Wizard|C|4ED +#209|Disrupting Scepter|R|4ED +#210|Stone Rain|C|4ED +#211|Samite Healer|C|4ED +#212|Carnivorous Plant|C|4ED +#213|Stasis|R|4ED +#214|Cursed Land|U|4ED +#215|Murk Dwellers|C|4ED +#216|Conversion|U|4ED +#217|Shanodin Dryads|C|4ED +#218|Pradesh Gypsies|C|4ED +#219|Wall of Bone|U|4ED +#220|Battering Ram|C|4ED +#221|Island Fish Jasconius|R|4ED +#222|Deathgrip|U|4ED +#223|Flashfires|U|4ED +#224|Armageddon Clock|R|4ED +#225|Smoke|R|4ED +#226|Oasis|U|4ED +#227|Castle|U|4ED +#228|Power Surge|R|4ED +#229|Lost Soul|C|4ED +#230|Nafs Asp|C|4ED +#231|Winter Blast|U|4ED +#232|Dwarven Warriors|C|4ED +#233|Marsh Viper|C|4ED +#234|Mana Clash|R|4ED +#235|Twiddle|C|4ED +#236|Island Sanctuary|R|4ED +#237|Blight|U|4ED +#238|Rag Man|R|4ED +#239|Mons's Goblin Raiders|C|4ED +#240|Titania's Song|R|4ED +#241|Sunglasses of Urza|R|4ED +#242|Raise Dead|C|4ED +#243|Plague Rats|C|4ED +#244|Pikemen|C|4ED +#245|Personal Incarnation|R|4ED +#246|Goblin Rock Sled|C|4ED +#247|Hurkyl's Recall|R|4ED +#248|Circle of Protection: Red|C|4ED +#249|Angry Mob|U|4ED +#250|Kismet|U|4ED +#251|Crumble|U|4ED +#252|Disenchant|C|4ED +#253|Winds of Change|R|4ED +#254|Venom|C|4ED +#255|Wall of Fire|U|4ED +#256|Lifeforce|U|4ED +#257|Brainwash|C|4ED +#258|Red Elemental Blast|C|4ED +#259|Howl from Beyond|C|4ED +#260|Visions|U|4ED +#261|Fungusaur|R|4ED +#262|Eternal Warrior|C|4ED +#263|Circle of Protection: Black|C|4ED +#264|Chaoslace|R|4ED +#265|Mishra's War Machine|R|4ED +#266|Timber Wolves|R|4ED +#267|Thoughtlace|R|4ED +#268|Throne of Bone|U|4ED +#269|Fog|C|4ED +#270|Tundra Wolves|C|4ED +#271|Animate Artifact|U|4ED +#272|Burrowing|U|4ED +#273|Pearled Unicorn|C|4ED +#274|Wanderlust|U|4ED +#275|Magnetic Mountain|R|4ED +#276|Pit Scorpion|C|4ED +#277|Flight|C|4ED +#278|Lure|U|4ED +#279|Seeker|C|4ED +#280|Karma|U|4ED +#281|Fear|C|4ED +#282|Circle of Protection: Artifacts|U|4ED +#283|Siren's Call|U|4ED +#284|Morale|C|4ED +#285|Jandor's Saddlebags|R|4ED +#286|Nether Shadow|R|4ED +#287|Ankh of Mishra|R|4ED +#288|Tunnel|U|4ED +#289|Circle of Protection: Green|C|4ED +#290|The Brute|C|4ED +#291|Benalish Hero|C|4ED +#292|Regeneration|C|4ED +#293|Ornithopter|U|4ED +#294|Blue Ward|U|4ED +#295|Amulet of Kroog|C|4ED +#296|Tawnos's Wand|U|4ED +#297|Healing Salve|C|4ED +#298|Merfolk of the Pearl Trident|C|4ED +#299|Sea Serpent|C|4ED +#300|Power Leak|C|4ED +#301|Rebirth|R|4ED +#302|Tranquility|C|4ED +#303|Reverse Damage|R|4ED +#304|Stream of Life|C|4ED +#305|Ebony Horse|R|4ED +#306|Firebreathing|C|4ED +#307|Evil Presence|U|4ED +#308|Amrou Kithkin|C|4ED +#309|Ali Baba|U|4ED +#310|Crystal Rod|U|4ED +#311|Phantasmal Terrain|C|4ED +#312|Jump|C|4ED +#313|Sleight of Mind|R|4ED +#314|Circle of Protection: Blue|C|4ED +#315|Warp Artifact|R|4ED +#316|El-Hajjaj|R|4ED +#317|Gloom|U|4ED +#318|Wall of Wood|C|4ED +#319|Psychic Venom|C|4ED +#320|Shatter|C|4ED +#321|Energy Tap|C|4ED +#322|Alabaster Potion|C|4ED +#323|Marsh Gas|C|4ED +#324|Library of Leng|U|4ED +#325|Hurr Jackal|R|4ED +#326|Soul Net|U|4ED +#327|Holy Armor|C|4ED +#328|Energy Flux|U|4ED +#329|Simulacrum|U|4ED +#330|Circle of Protection: White|C|4ED +#331|Black Ward|U|4ED +#332|Aspect of Wolf|R|4ED +#333|Backfire|U|4ED +#334|Cursed Rack|U|4ED +#335|Kormus Bell|R|4ED +#336|Fortified Area|C|4ED +#337|Creature Bond|C|4ED +#338|Death Ward|C|4ED +#339|Dingus Egg|R|4ED +#340|Lifelace|R|4ED +#341|Celestial Prism|U|4ED +#342|Conservator|U|4ED +#343|Piety|C|4ED +#344|Magical Hack|R|4ED +#345|Purelace|R|4ED +#346|Feedback|U|4ED +#347|Wooden Sphere|U|4ED +#348|Red Ward|U|4ED +#349|Blessing|R|4ED +#350|Green Ward|U|4ED +#351|White Ward|U|4ED +#352|Erosion|C|4ED +#353|Volcanic Eruption|R|4ED +#354|Instill Energy|U|4ED +#355|Bronze Tablet|R|4ED +#356|Blue Mana Battery|R|4ED +#357|Glasses of Urza|U|4ED +#358|Winter Orb|R|4ED +#359|Lifetap|U|4ED +#360|Ivory Cup|U|4ED +#361|Relic Bind|R|4ED +#362|Animate Wall|R|4ED +#363|Deathlace|R|4ED \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/5dn.rnk b/forge-gui/res/draft/rankings/5dn.rnk new file mode 100644 index 00000000000..04a0423a516 --- /dev/null +++ b/forge-gui/res/draft/rankings/5dn.rnk @@ -0,0 +1,166 @@ +//Rank|Name|Rarity|Set +#1|Razormane Masticore|R|5DN +#2|Mephidross Vampire|R|5DN +#3|Vedalken Shackles|R|5DN +#4|Beacon of Destruction|R|5DN +#5|Grafted Wargear|U|5DN +#6|Qumulox|U|5DN +#7|Silent Arbiter|R|5DN +#8|Eternal Witness|U|5DN +#9|Cranial Plating|C|5DN +#10|Furnace Whelp|U|5DN +#11|Tornado Elemental|R|5DN +#12|Magma Jet|U|5DN +#13|Helm of Kaldra|R|5DN +#14|Tel Jilad Justice|U|5DN +#15|Beacon of Creation|R|5DN +#16|Summoning Station|R|5DN +#17|Engineered Explosives|R|5DN +#18|Bringer of the White Dawn|R|5DN +#19|Bringer of the Black Dawn|R|5DN +#20|Moriok Rigger|R|5DN +#21|Guardian Idol|U|5DN +#22|Relic Barrier|U|5DN +#23|Etched Oracle|U|5DN +#24|Night's Whisper|U|5DN +#25|Bringer of the Green Dawn|R|5DN +#26|Vulshok Sorcerer|C|5DN +#27|Retaliate|R|5DN +#28|Wayfarer's Bauble|C|5DN +#29|Ion Storm|R|5DN +#30|Magma Giant|R|5DN +#31|Stasis Cocoon|C|5DN +#32|Infused Arrows|U|5DN +#33|Solarion|R|5DN +#34|Ferropede|U|5DN +#35|Rude Awakening|R|5DN +#36|Staff of Domination|R|5DN +#37|Vedalken Mastermind|U|5DN +#38|Bringer of the Blue Dawn|R|5DN +#39|Hoverguard Sweepers|R|5DN +#40|Synod Centurion|U|5DN +#41|Joiner Adept|R|5DN +#42|Bringer of the Red Dawn|R|5DN +#43|Viridian Lorebearers|U|5DN +#44|Pentad Prism|C|5DN +#45|Auriok Champion|R|5DN +#46|Devour in Shadow|U|5DN +#47|Energy Chamber|U|5DN +#48|Trinket Mage|C|5DN +#49|Mycosynth Golem|R|5DN +#50|Skyhunter Skirmisher|U|5DN +#51|Raksha Golden Cub|R|5DN +#52|Loxodon Anchorite|C|5DN +#53|Thought Courier|C|5DN +#54|Sylvok Explorer|C|5DN +#55|Skyreach Manta|C|5DN +#56|Ensouled Scimitar|U|5DN +#57|Auriok Windwalker|R|5DN +#58|Auriok Salvagers|U|5DN +#59|Ebon Drake|U|5DN +#60|Blind Creeper|C|5DN +#61|Conjurer's Bauble|C|5DN +#62|Beacon of Unrest|R|5DN +#63|Acquire|R|5DN +#64|Granulate|R|5DN +#65|Clearwater Goblet|R|5DN +#66|Loxodon Stalwart|U|5DN +#67|Beacon of Immortality|R|5DN +#68|Leonin Squire|C|5DN +#69|Fangren Pathcutter|U|5DN +#70|Healer's Headdress|C|5DN +#71|Opaline Bracers|C|5DN +#72|Tangle Asp|C|5DN +#73|Battered Golem|C|5DN +#74|Ferocious Charge|C|5DN +#75|Fill with Fright|C|5DN +#76|Condescend|C|5DN +#77|Suntouched Myr|C|5DN +#78|Suncrusher|R|5DN +#79|Ouphe Vandals|U|5DN +#80|Skyhunter Prowler|C|5DN +#81|Serum Visions|C|5DN +#82|Vanquish|U|5DN +#83|Lose Hope|C|5DN +#84|Blasting Station|U|5DN +#85|Cackling Imp|C|5DN +#86|Myr Quadropod|C|5DN +#87|Paradise Mantle|U|5DN +#88|Goblin Brawler|C|5DN +#89|Salvaging Station|R|5DN +#90|Advanced Hoverguard|C|5DN +#91|Tyrranax|C|5DN +#92|Grinding Station|U|5DN +#93|Composite Golem|U|5DN +#94|Iron Barb Hellion|U|5DN +#95|Horned Helm|C|5DN +#96|Baton of Courage|C|5DN +#97|Rain of Rust|C|5DN +#98|Fleshgrafter|C|5DN +#99|Summoner's Egg|R|5DN +#100|Goblin Cannon|U|5DN +#101|Arachnoid|U|5DN +#102|Lunar Avenger|U|5DN +#103|Plasma Elemental|U|5DN +#104|Anodet Lurker|C|5DN +#105|Stand Firm|C|5DN +#106|Gemstone Array|U|5DN +#107|Cosmic Larva|R|5DN +#108|Myr Servitor|C|5DN +#109|Heliophial|C|5DN +#110|Dawn's Reflection|C|5DN +#111|Rite of Passage|R|5DN +#112|Thermal Navigator|C|5DN +#113|Desecration Elemental|R|5DN +#114|Arcbound Wanderer|U|5DN +#115|Sawtooth Thresher|C|5DN +#116|Beacon of Tomorrows|R|5DN +#117|Steelshaper's Gift|U|5DN +#118|Krark Clan Engineers|U|5DN +#119|Shattered Dreams|U|5DN +#120|Krark Clan Ogre|C|5DN +#121|Dross Crocodile|C|5DN +#122|Avarice Totem|U|5DN +#123|Chimeric Coils|U|5DN +#124|Circle of Protection: Artifacts|U|5DN +#125|Feedback Bolt|U|5DN +#126|Nim Grotesque|U|5DN +#127|Fold into Aether|U|5DN +#128|Plunge into Darkness|R|5DN +#129|Tel Jilad Lifebreather|C|5DN +#130|All Suns' Dawn|R|5DN +#131|Sparring Collar|C|5DN +#132|Neurok Stealthsuit|C|5DN +#133|Roar of Reclamation|R|5DN +#134|Channel the Suns|U|5DN +#135|Door to Nothingness|R|5DN +#136|Krark Clan Ironworks|U|5DN +#137|Skullcage|U|5DN +#138|Crucible of Worlds|R|5DN +#139|Artificer's Intuition|R|5DN +#140|Spark Elemental|C|5DN +#141|Razorgrass Screen|C|5DN +#142|Disruption Aura|U|5DN +#143|Doubling Cube|R|5DN +#144|Lantern of Insight|U|5DN +#145|Screaming Fury|C|5DN +#146|Into Thin Air|C|5DN +#147|Armed Response|C|5DN +#148|Relentless Rats|U|5DN +#149|Abuna's Chant|C|5DN +#150|Vicious Betrayal|C|5DN +#151|Viridian Scout|C|5DN +#152|Vedalken Orrery|R|5DN +#153|Magnetic Theft|U|5DN +#154|Spinal Parasite|U|5DN +#155|Clock of Omens|U|5DN +#156|Early Frost|C|5DN +#157|Endless Whispers|R|5DN +#158|Reversal of Fortune|R|5DN +#159|Eyes of the Watcher|U|5DN +#160|Mana Geyser|C|5DN +#161|Possessed Portal|R|5DN +#162|Fist of Suns|R|5DN +#163|Eon Hub|R|5DN +#164|Spectral Shift|R|5DN +#165|Blinkmoth Infusion|R|5DN \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/5ed.rnk b/forge-gui/res/draft/rankings/5ed.rnk new file mode 100644 index 00000000000..fd8f0de1e0d --- /dev/null +++ b/forge-gui/res/draft/rankings/5ed.rnk @@ -0,0 +1,430 @@ +//Rank|Name|Rarity|Set +#1|Shivan Dragon|R|5ED +#2|Broken Visage|R|5ED +#3|Nevinyrral's Disk|R|5ED +#4|Sylvan Library|R|5ED +#5|Personal Incarnation|R|5ED +#6|Armageddon|R|5ED +#7|City of Brass|R|5ED +#8|Azure Drake|U|5ED +#9|Deflection|R|5ED +#10|Crimson Manticore|R|5ED +#11|Lord of Atlantis|R|5ED +#12|Cockatrice|R|5ED +#13|Air Elemental|U|5ED +#14|Nether Shadow|R|5ED +#15|Underground River|R|5ED +#16|Sengir Autocrat|R|5ED +#17|Feroz's Ban|R|5ED +#18|Zombie Master|R|5ED +#19|Drain Power|R|5ED +#20|Desert Twister|U|5ED +#21|Verduran Enchantress|R|5ED +#22|Animate Dead|U|5ED +#23|Time Elemental|R|5ED +#24|The Hive|R|5ED +#25|Phantasmal Forces|U|5ED +#26|Elder Druid|R|5ED +#27|Kjeldoran Royal Guard|R|5ED +#28|Svyelunite Temple|U|5ED +#29|Jade Monolith|R|5ED +#30|Mind Bomb|U|5ED +#31|Whirling Dervish|U|5ED +#32|Juxtapose|R|5ED +#33|Manabarbs|R|5ED +#34|Magus of the Unseen|R|5ED +#35|Divine Transformation|U|5ED +#36|Order of the White Shield|U|5ED +#37|Rag Man|R|5ED +#38|Incinerate|C|5ED +#39|Binding Grasp|U|5ED +#40|Terror|C|5ED +#41|Wall of Air|U|5ED +#42|Wind Spirit|U|5ED +#43|Pyrotechnics|U|5ED +#44|Pestilence|C|5ED +#45|Smoke|R|5ED +#46|Flood|C|5ED +#47|Disintegrate|C|5ED +#48|Time Bomb|R|5ED +#49|Birds of Paradise|R|5ED +#50|Helm of Chatzuk|R|5ED +#51|Hurricane|U|5ED +#52|Bog Wraith|U|5ED +#53|Wolverine Pack|U|5ED +#54|Fireball|C|5ED +#55|Flame Spirit|U|5ED +#56|Nightmare|R|5ED +#57|Elkin Bottle|R|5ED +#58|Bad Moon|R|5ED +#59|Sea Spirit|U|5ED +#60|Aladdin's Ring|R|5ED +#61|Pox|R|5ED +#62|Abbey Gargoyles|U|5ED +#63|Drudge Skeletons|C|5ED +#64|The Wretched|R|5ED +#65|Orgg|R|5ED +#66|Castle|U|5ED +#67|Remove Soul|C|5ED +#68|Colossus of Sardia|R|5ED +#69|Evil Eye of Orms by Gore|U|5ED +#70|Serra Paladin|U|5ED +#71|Mana Vault|R|5ED +#72|Lord of the Pit|R|5ED +#73|Sibilant Spirit|R|5ED +#74|Goblin King|R|5ED +#75|Ashes to Ashes|U|5ED +#76|Elvish Archers|R|5ED +#77|Ball Lightning|R|5ED +#78|Fyndhorn Elder|U|5ED +#79|Prodigal Sorcerer|C|5ED +#80|Wyluli Wolf|R|5ED +#81|Brainstorm|C|5ED +#82|Infinite Hourglass|R|5ED +#83|Paralyze|C|5ED +#84|Ironclaw Curse|R|5ED +#85|Inferno|R|5ED +#86|Fallen Angel|U|5ED +#87|Counterspell|C|5ED +#88|Primal Clay|R|5ED +#89|Stromgald Cabal|R|5ED +#90|Portent|C|5ED +#91|Abyssal Specter|U|5ED +#92|Wall of Bone|U|5ED +#93|Orcish Artillery|U|5ED +#94|White Knight|U|5ED +#95|Aspect of Wolf|R|5ED +#96|Segovian Leviathan|U|5ED +#97|Black Knight|U|5ED +#98|Craw Wurm|C|5ED +#99|Craw Giant|U|5ED +#100|Brassclaw Orcs|C|5ED +#101|Wall of Fire|U|5ED +#102|Necropotence|R|5ED +#103|Fungusaur|R|5ED +#104|Drain Life|C|5ED +#105|Stone Spirit|U|5ED +#106|Mindstab Thrull|C|5ED +#107|Elven Riders|U|5ED +#108|Radjan Spirit|U|5ED +#109|Krovikan Sorcerer|C|5ED +#110|Sorceress Queen|R|5ED +#111|Breeding Pit|U|5ED +#112|Jokulhaups|R|5ED +#113|Erg Raiders|C|5ED +#114|Sea Sprite|U|5ED +#115|Kjeldoran Dead|C|5ED +#116|Clockwork Beast|R|5ED +#117|Winter Blast|U|5ED +#118|Sea Serpent|C|5ED +#119|Lhurgoyf|R|5ED +#120|Necrite|C|5ED +#121|War Mammoth|C|5ED +#122|Spirit Link|U|5ED +#123|Hill Giant|C|5ED +#124|Keldon Warlord|U|5ED +#125|Murk Dwellers|C|5ED +#126|Memory Lapse|C|5ED +#127|Dancing Scimitar|R|5ED +#128|Shapeshifter|U|5ED +#129|Orcish Oriflamme|U|5ED +#130|Ornithopter|U|5ED +#131|Power Sink|U|5ED +#132|Greater Werewolf|U|5ED +#133|Wall of Brambles|U|5ED +#134|Angry Mob|U|5ED +#135|Seasinger|U|5ED +#136|Mole Worms|U|5ED +#137|Phantom Monster|U|5ED +#138|Skull Catapult|U|5ED +#139|Homarid Warrior|C|5ED +#140|Barl's Cage|R|5ED +#141|Jayemdae Tome|R|5ED +#142|Giant Spider|C|5ED +#143|Giant Growth|C|5ED +#144|Blood Lust|C|5ED +#145|Llanowar Elves|C|5ED +#146|Pentagram of the Ages|R|5ED +#147|Clockwork Steed|U|5ED +#148|Wrath of God|R|5ED +#149|Knight of Stromgald|U|5ED +#150|Clay Statue|C|5ED +#151|Dark Ritual|C|5ED +#152|Fellwar Stone|U|5ED +#153|Cave People|U|5ED +#154|Island Sanctuary|R|5ED +#155|Meekstone|R|5ED +#156|Force Spike|C|5ED +#157|Orcish Squatters|R|5ED +#158|Ironclaw Orcs|C|5ED +#159|Hurloon Minotaur|C|5ED +#160|Hydroblast|U|5ED +#161|Righteousness|R|5ED +#162|Warp Artifact|R|5ED +#163|Bird Maiden|C|5ED +#164|Labyrinth Minotaur|C|5ED +#165|Reef Pirates|C|5ED +#166|Rod of Ruin|U|5ED +#167|Frozen Shade|C|5ED +#168|Millstone|R|5ED +#169|Spell Blast|C|5ED +#170|Blinking Spirit|R|5ED +#171|Tawnos's Weaponry|U|5ED +#172|Karma|U|5ED +#173|Brothers of Fire|C|5ED +#174|Barbed Sextant|C|5ED +#175|Coral Helm|R|5ED +#176|Jester's Cap|R|5ED +#177|Bottle of Suleiman|R|5ED +#178|Killer Bees|U|5ED +#179|Unsummon|C|5ED +#180|Karplusan Forest|R|5ED +#181|Grizzly Bears|C|5ED +#182|Akron Legionnaire|R|5ED +#183|Ray of Command|C|5ED +#184|Ambush Party|C|5ED +#185|Flare|C|5ED +#186|Boomerang|C|5ED +#187|Seraph|R|5ED +#188|Ice Floe|U|5ED +#189|Ashnod's Transmogrant|C|5ED +#190|Dwarven Warriors|C|5ED +#191|Pyroblast|U|5ED +#192|Carrion Ants|U|5ED +#193|Sulfurous Springs|R|5ED +#194|Zephyr Falcon|C|5ED +#195|Dwarven Catapult|U|5ED +#196|Dark Maze|C|5ED +#197|Goblin War Drums|C|5ED +#198|Eye for an Eye|R|5ED +#199|Serpent Generator|R|5ED +#200|Fire Drake|U|5ED +#201|Bog Imp|C|5ED +#202|Cat Warriors|C|5ED +#203|Tundra Wolves|C|5ED +#204|Wall of Swords|U|5ED +#205|Urza's Avenger|R|5ED +#206|Benalish Hero|C|5ED +#207|Unholy Strength|C|5ED +#208|Earthquake|R|5ED +#209|Living Artifact|R|5ED +#210|Ironroot Treefolk|C|5ED +#211|Thicket Basilisk|U|5ED +#212|Sabretooth Tiger|C|5ED +#213|Vampire Bats|C|5ED +#214|Durkwood Boars|C|5ED +#215|Instill Energy|U|5ED +#216|Scryb Sprites|C|5ED +#217|Wall of Spears|C|5ED +#218|Dwarven Hold|R|5ED +#219|Icatian Phalanx|U|5ED +#220|Crusade|R|5ED +#221|Mountain Goat|C|5ED +#222|Aether Storm|U|5ED +#223|Grapeshot Catapult|C|5ED +#224|Fountain of Youth|U|5ED +#225|Twiddle|C|5ED +#226|Disrupting Scepter|R|5ED +#227|Jalum Tome|R|5ED +#228|Stone Giant|U|5ED +#229|Gauntlets of Chaos|R|5ED +#230|Aysen Bureaucrats|C|5ED +#231|Torture|C|5ED +#232|Pearled Unicorn|C|5ED +#233|Force of Nature|R|5ED +#234|Howl from Beyond|C|5ED +#235|Adarkar Wastes|R|5ED +#236|Primordial Ooze|U|5ED +#237|Dance of Many|R|5ED +#238|Unstable Mutation|C|5ED +#239|Stone Rain|C|5ED +#240|Pirate Ship|R|5ED +#241|Dwarven Soldier|C|5ED +#242|Icatian Town|R|5ED +#243|Circle of Protection: Blue|C|5ED +#244|Throne of Bone|U|5ED +#245|Cursed Land|U|5ED +#246|An-Havva Constable|R|5ED +#247|Wanderlust|U|5ED +#248|Lost Soul|C|5ED +#249|Order of the Sacred Torch|R|5ED +#250|Icatian Store|R|5ED +#251|Johtull Wurm|U|5ED +#252|Icatian Scout|C|5ED +#253|Gaseous Form|C|5ED +#254|Dwarven Ruins|U|5ED +#255|Repentant Blacksmith|C|5ED +#256|Merfolk of the Pearl Trident|C|5ED +#257|Scaled Wurm|C|5ED +#258|Greater Realm of Preservation|U|5ED +#259|Weakness|C|5ED +#260|Chub Toad|C|5ED +#261|Mons's Goblin Raiders|C|5ED +#262|Nature's Lore|C|5ED +#263|Disenchant|C|5ED +#264|Goblin Hero|C|5ED +#265|Ghazban Ogre|C|5ED +#266|Initiates of the Ebon Hand|C|5ED +#267|Pikemen|C|5ED +#268|Mind Warp|U|5ED +#269|Vodalian Soldiers|C|5ED +#270|Giant Strength|C|5ED +#271|Goblin Warrens|R|5ED +#272|Goblin Digging Team|C|5ED +#273|Orcish Farmer|C|5ED +#274|Soul Barrier|C|5ED +#275|Hipparion|C|5ED +#276|Death Speakers|C|5ED +#277|Untamed Wilds|U|5ED +#278|Winter Orb|R|5ED +#279|Gloom|U|5ED +#280|Xenic Poltergeist|R|5ED +#281|Sand Silos|R|5ED +#282|Feldon's Cane|U|5ED +#283|Ivory Guardians|U|5ED +#284|Bog Rats|C|5ED +#285|Raise Dead|C|5ED +#286|Touch of Death|C|5ED +#287|Samite Healer|C|5ED +#288|D'Avenant Archer|C|5ED +#289|Orcish Conscripts|C|5ED +#290|Blessed Wine|C|5ED +#291|Hurkyl's Recall|R|5ED +#292|Reverse Damage|R|5ED +#293|Cloak of Confusion|C|5ED +#294|Serra Bestiary|U|5ED +#295|Kjeldoran Skycaptain|U|5ED +#296|Errantry|C|5ED +#297|Battering Ram|C|5ED +#298|Recall|R|5ED +#299|Deathgrip|U|5ED +#300|Diabolic Machine|U|5ED +#301|Circle of Protection: Black|C|5ED +#302|Urza's Power Plant|C|5ED +#303|Wild Growth|C|5ED +#304|Blight|U|5ED +#305|Aurochs|C|5ED +#306|Scathe Zombies|C|5ED +#307|Stampede|R|5ED +#308|Flashfires|U|5ED +#309|Living Lands|R|5ED +#310|Arenson's Aura|U|5ED +#311|Enervate|C|5ED +#312|Obelisk of Undoing|R|5ED +#313|Urza's Tower|C|5ED +#314|Scavenger Folk|C|5ED +#315|Updraft|C|5ED +#316|Mind Ravel|C|5ED +#317|Prismatic Ward|C|5ED +#318|Ivory Cup|U|5ED +#319|Fog|C|5ED +#320|Amulet of Kroog|C|5ED +#321|Howling Mine|R|5ED +#322|Lure|U|5ED +#323|Soul Net|U|5ED +#324|Dandan|C|5ED +#325|Flight|C|5ED +#326|Stream of Life|C|5ED +#327|Ankh of Mishra|R|5ED +#328|Jandor's Saddlebags|R|5ED +#329|Sacred Boon|U|5ED +#330|Circle of Protection: Red|C|5ED +#331|Wall of Stone|U|5ED +#332|Healing Salve|C|5ED +#333|Ley Druid|C|5ED +#334|Havenwood Battleground|U|5ED +#335|The Brute|C|5ED +#336|Funeral March|C|5ED +#337|Imposing Visage|C|5ED +#338|Mesa Pegasus|C|5ED +#339|Eternal Warrior|C|5ED +#340|Hungry Mist|C|5ED +#341|Circle of Protection: Artifacts|U|5ED +#342|Animate Wall|R|5ED +#343|Urza's Mine|C|5ED +#344|Titania's Song|R|5ED +#345|Plague Rats|C|5ED +#346|Stasis|R|5ED +#347|Kismet|U|5ED +#348|Circle of Protection: Green|C|5ED +#349|Crumble|U|5ED +#350|Dragon Engine|R|5ED +#351|Venom|C|5ED +#352|Panic|C|5ED +#353|Shrink|C|5ED +#354|Justice|U|5ED +#355|Alabaster Potion|C|5ED +#356|Forget|R|5ED +#357|Tarpan|C|5ED +#358|Pradesh Gypsies|C|5ED +#359|Armor of Faith|C|5ED +#360|Shield Wall|C|5ED +#361|Shatter|C|5ED +#362|Library of Leng|U|5ED +#363|Firebreathing|C|5ED +#364|Ebon Stronghold|U|5ED +#365|Game of Chaos|R|5ED +#366|Marsh Viper|C|5ED +#367|Death Ward|C|5ED +#368|Fear|C|5ED +#369|Shield Bearer|C|5ED +#370|Thrull Retainer|U|5ED +#371|Urza's Bauble|U|5ED +#372|Psychic Venom|C|5ED +#373|Glacial Wall|U|5ED +#374|Krovikan Fetish|C|5ED +#375|Shanodin Dryads|C|5ED +#376|Steal Artifact|U|5ED +#377|Carapace|C|5ED +#378|Brushland|R|5ED +#379|Circle of Protection: White|C|5ED +#380|Heal|C|5ED +#381|Conquer|U|5ED +#382|Foxfire|C|5ED +#383|Hollow Trees|R|5ED +#384|Mesa Falcon|C|5ED +#385|Anti-Magic Aura|U|5ED +#386|Evil Presence|U|5ED +#387|Mana Clash|R|5ED +#388|Sleight of Mind|R|5ED +#389|Brainwash|C|5ED +#390|Caribou Range|R|5ED +#391|Regeneration|C|5ED +#392|Pit Scorpion|C|5ED +#393|Lifeforce|U|5ED +#394|Holy Strength|C|5ED +#395|Bottomless Vault|R|5ED +#396|Phantasmal Terrain|C|5ED +#397|Atog|U|5ED +#398|Hecatomb|R|5ED +#399|Lifetap|U|5ED +#400|Ashnod's Altar|U|5ED +#401|Divine Offering|C|5ED +#402|Truce|R|5ED +#403|Energy Flux|U|5ED +#404|Ruins of Trokair|U|5ED +#405|Shatterstorm|U|5ED +#406|Tranquility|C|5ED +#407|Flying Carpet|R|5ED +#408|Glasses of Urza|U|5ED +#409|Zur's Weirding|R|5ED +#410|Detonate|U|5ED +#411|Rabid Wombat|U|5ED +#412|Tsunami|U|5ED +#413|Leshrac's Rite|U|5ED +#414|Joven's Tools|U|5ED +#415|Mana Flare|R|5ED +#416|Dingus Egg|R|5ED +#417|Feedback|U|5ED +#418|Orcish Captain|U|5ED +#419|Wooden Sphere|U|5ED +#420|Crystal Rod|U|5ED +#421|Leviathan|R|5ED +#422|Dust to Dust|U|5ED +#423|Word of Blasting|U|5ED +#424|Crown of the Ages|R|5ED +#425|Iron Star|U|5ED +#426|Winds of Change|R|5ED +#427|Derelor|R|5ED +#428|Primal Order|R|5ED +#429|Magical Hack|R|5ED \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/6ed.rnk b/forge-gui/res/draft/rankings/6ed.rnk new file mode 100644 index 00000000000..14d8e2cdea8 --- /dev/null +++ b/forge-gui/res/draft/rankings/6ed.rnk @@ -0,0 +1,331 @@ +//Rank|Name|Rarity|Set +#1|Balduvian Horde|R|6ED +#2|Volcanic Dragon|R|6ED +#3|Earthquake|R|6ED +#4|Ancestral Memories|R|6ED +#5|Sengir Autocrat|R|6ED +#6|Wrath of God|R|6ED +#7|Jokulhaups|R|6ED +#8|Vampiric Tutor|R|6ED +#9|Crimson Hellkite|R|6ED +#10|Kjeldoran Royal Guard|R|6ED +#11|Volcanic Geyser|U|6ED +#12|Fallen Angel|R|6ED +#13|Lord of Atlantis|R|6ED +#14|Illicit Auction|R|6ED +#15|Wyluli Wolf|R|6ED +#16|Order of the Sacred Torch|R|6ED +#17|Hammer of Bogardan|R|6ED +#18|Reckless Embermage|R|6ED +#19|Pyrotechnics|C|6ED +#20|The Hive|R|6ED +#21|Abyssal Specter|U|6ED +#22|City of Brass|R|6ED +#23|Terror|C|6ED +#24|Air Elemental|U|6ED +#25|Abyssal Hunter|R|6ED +#26|Final Fortune|R|6ED +#27|Blaze|U|6ED +#28|Gravedigger|C|6ED +#29|Shock|C|6ED +#30|Fire Elemental|U|6ED +#31|Armageddon|R|6ED +#32|Uktabi Orangutan|U|6ED +#33|Wind Drake|C|6ED +#34|Pacifism|C|6ED +#35|Power Sink|U|6ED +#36|Longbow Archer|U|6ED +#37|Primal Clay|R|6ED +#38|Dragon Engine|R|6ED +#39|Storm Cauldron|R|6ED +#40|Prodigal Sorcerer|C|6ED +#41|Exile|R|6ED +#42|Rag Man|R|6ED +#43|Pestilence|U|6ED +#44|Inferno|R|6ED +#45|River Boa|U|6ED +#46|Wind Spirit|U|6ED +#47|Heavy Ballista|C|6ED +#48|Bottle of Suleiman|R|6ED +#49|Goblin Recruiter|U|6ED +#50|Lightning Blast|C|6ED +#51|Elven Riders|U|6ED +#52|Hidden Horror|U|6ED +#53|Light of Day|U|6ED +#54|Hecatomb|R|6ED +#55|Skull Catapult|U|6ED +#56|Birds of Paradise|R|6ED +#57|Maro|R|6ED +#58|Orcish Artillery|U|6ED +#59|Phantom Warrior|U|6ED +#60|Sabretooth Tiger|C|6ED +#61|Hulking Cyclops|U|6ED +#62|Anaba Shaman|C|6ED +#63|Relentless Assault|R|6ED +#64|Elvish Archers|R|6ED +#65|Bog Wraith|U|6ED 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Silverback|R|7ED +#39|Revenant|R|7ED +#40|Fighting Drake|U|7ED +#41|Elvish Archers|R|7ED +#42|Heavy Ballista|U|7ED +#43|Pyroclasm|U|7ED +#44|Sunweb|R|7ED +#45|Glorious Anthem|R|7ED +#46|Ghitu Fire-Eater|U|7ED +#47|Volcanic Hammer|C|7ED +#48|Lightning Blast|C|7ED +#49|Goblin Matron|U|7ED +#50|Befoul|U|7ED +#51|Serra's Embrace|U|7ED +#52|Dark Banishing|C|7ED +#53|Reckless Embermage|R|7ED +#54|Northern Paladin|R|7ED +#55|Pacifism|C|7ED +#56|Dingus Egg|R|7ED +#57|Maro|R|7ED +#58|Thorn Elemental|R|7ED +#59|Gorilla Chieftain|C|7ED +#60|Earthquake|R|7ED +#61|Temporal Adept|R|7ED +#62|Equilibrium|R|7ED +#63|Grafted Skullcap|R|7ED +#64|Might of Oaks|R|7ED +#65|Inferno|R|7ED +#66|Hurricane|R|7ED +#67|Pride of Lions|U|7ED +#68|Abyssal Specter|U|7ED +#69|Phantom Warrior|U|7ED +#70|Orcish Artillery|U|7ED +#71|Shock|C|7ED +#72|Gravedigger|C|7ED +#73|Kjeldoran Royal Guard|R|7ED +#74|Wind Drake|C|7ED +#75|Fire Diamond|U|7ED +#76|Prodigal Sorcerer|C|7ED +#77|Wrath of God|R|7ED +#78|Vizzerdrix|R|7ED 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Growth|C|7ED +#119|Anaconda|U|7ED +#120|Lone Wolf|C|7ED +#121|Wood Elves|C|7ED +#122|Remove Soul|C|7ED +#123|Llanowar Elves|C|7ED +#124|Bog Wraith|U|7ED +#125|Goblin King|R|7ED +#126|Static Orb|R|7ED +#127|Trained Orgg|R|7ED +#128|Relentless Assault|R|7ED +#129|Mana Short|R|7ED +#130|Beast of Burden|R|7ED +#131|Cloudchaser Eagle|C|7ED +#132|Lord of Atlantis|R|7ED +#133|Benthic Behemoth|R|7ED +#134|Fugue|U|7ED +#135|Canopy Spider|C|7ED +#136|Teferi's Puzzle Box|R|7ED +#137|Wind Dancer|U|7ED +#138|Treasure Trove|U|7ED +#139|Spitting Earth|C|7ED +#140|Razortooth Rats|C|7ED +#141|Okk|R|7ED +#142|Ancestral Memories|R|7ED +#143|Coat of Arms|R|7ED +#144|Phyrexian Hulk|U|7ED +#145|Seasoned Marshal|U|7ED +#146|Giant Spider|C|7ED +#147|Untamed Wilds|U|7ED +#148|Wall of Air|U|7ED +#149|Hill Giant|C|7ED +#150|Ardent Militia|U|7ED +#151|Balduvian Barbarians|C|7ED +#152|Flying Carpet|R|7ED +#153|Sage Owl|C|7ED +#154|Engineered Plague|U|7ED +#155|Yavimaya Enchantress|U|7ED +#156|Nausea|C|7ED 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+#235|Impatience|R|7ED +#236|Duress|C|7ED +#237|Agonizing Memories|U|7ED +#238|Samite Healer|C|7ED +#239|Skyshroud Falcon|C|7ED +#240|Venerable Monk|C|7ED +#241|Moss Diamond|U|7ED +#242|Mind Rot|C|7ED +#243|Nature's Resurgence|R|7ED +#244|Creeping Mold|U|7ED +#245|Karplusan Forest|R|7ED +#246|Coral Merfolk|C|7ED +#247|Standing Troops|C|7ED +#248|Verduran Enchantress|R|7ED +#249|Wall of Bone|U|7ED +#250|Pygmy Pyrosaur|C|7ED +#251|Wall of Fire|U|7ED +#252|Mana Clash|R|7ED +#253|Reclaim|C|7ED +#254|Squall|C|7ED +#255|Steal Artifact|U|7ED +#256|Blood Pet|C|7ED +#257|Goblin Gardener|C|7ED +#258|Familiar Ground|U|7ED +#259|Raging Goblin|C|7ED +#260|Raise Dead|C|7ED +#261|Strands of Night|U|7ED +#262|Honor Guard|C|7ED +#263|Goblin War Drums|U|7ED +#264|Yawgmoth's Edict|U|7ED +#265|Plague Beetle|C|7ED +#266|Bereavement|U|7ED +#267|Aether Flash|U|7ED +#268|Marble Diamond|U|7ED +#269|Fog|C|7ED +#270|Sea Monster|C|7ED +#271|Regeneration|C|7ED +#272|Reprocess|R|7ED +#273|Scavenger Folk|U|7ED +#274|Goblin Digging Team|C|7ED +#275|Purify|R|7ED +#276|Baleful Stare|U|7ED +#277|Tranquility|C|7ED +#278|Blessed Reversal|R|7ED +#279|Telepathy|U|7ED +#280|Hibernation|U|7ED +#281|Nature's Revolt|R|7ED +#282|Stone Rain|C|7ED +#283|Goblin Elite Infantry|C|7ED +#284|Tremor|C|7ED +#285|Soul Net|U|7ED +#286|Fear|C|7ED +#287|Twiddle|C|7ED +#288|Compost|U|7ED +#289|Shanodin Dryads|C|7ED +#290|Granite Grip|C|7ED +#291|Megrim|U|7ED +#292|Orcish Oriflamme|U|7ED +#293|Lure|U|7ED +#294|Darkest Hour|R|7ED +#295|Delusions of Mediocrity|R|7ED +#296|Holy Strength|C|7ED +#297|Merfolk of the Pearl Trident|C|7ED +#298|Crystal Rod|U|7ED +#299|Healing Salve|C|7ED +#300|Mana Breach|U|7ED +#301|Disenchant|C|7ED +#302|Flight|C|7ED +#303|Iron Star|U|7ED +#304|Eager Cadet|C|7ED +#305|Thoughtleech|U|7ED +#306|Circle of Protection: Black|C|7ED +#307|Shield Wall|C|7ED +#308|Circle of Protection: Green|C|7ED +#309|Shatter|C|7ED +#310|Stream of Life|C|7ED +#311|Deflection|R|7ED +#312|Wing Snare|U|7ED +#313|Circle of Protection: White|C|7ED +#314|Reflexes|C|7ED +#315|Spellbook|U|7ED +#316|Circle of Protection: Blue|C|7ED +#317|Circle of Protection: Red|C|7ED +#318|Arcane Laboratory|U|7ED +#319|Sacred Nectar|C|7ED +#320|Starlight|U|7ED +#321|Oppression|R|7ED +#322|Gerrard's Wisdom|U|7ED +#323|Sacred Ground|R|7ED +#324|Throne of Bone|U|7ED +#325|Early Harvest|R|7ED +#326|Wooden Sphere|U|7ED +#327|Leshrac's Rite|U|7ED +#328|Sanctimony|U|7ED +#329|Storm Cauldron|R|7ED +#330|Ivory Cup|U|7ED \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/8ed.rnk b/forge-gui/res/draft/rankings/8ed.rnk new file mode 100644 index 00000000000..3c089a3927e --- /dev/null +++ b/forge-gui/res/draft/rankings/8ed.rnk @@ -0,0 +1,338 @@ +//Rank|Name|Rarity|Set +#1|Phyrexian Plaguelord|R|8ED +#2|Bloodshot Cyclops|R|8ED +#3|Shivan Dragon|R|8ED +#4|Thorn Elemental|R|8ED +#5|Mahamoti Djinn|R|8ED +#6|Western Paladin|R|8ED +#7|Blinding Angel|R|8ED +#8|Glorious Anthem|R|8ED +#9|Elite Archers|R|8ED +#10|Might of Oaks|R|8ED +#11|Birds of Paradise|R|8ED +#12|Blaze|U|8ED +#13|Wrath of God|R|8ED +#14|Fallen Angel|R|8ED +#15|Pyrotechnics|U|8ED +#16|Confiscate|U|8ED +#17|Lhurgoyf|R|8ED +#18|Avatar of Hope|R|8ED +#19|Nightmare|R|8ED +#20|Royal Assassin|R|8ED +#21|Lava Hounds|R|8ED +#22|Plague Wind|R|8ED +#23|Two-Headed Dragon|R|8ED +#24|Bribery|R|8ED +#25|Call of the Wild|R|8ED +#26|Eastern Paladin|R|8ED +#27|Fodder Cannon|U|8ED +#28|Nekrataal|U|8ED +#29|Emperor Crocodile|R|8ED +#30|Lightning Blast|C|8ED +#31|Air Elemental|U|8ED +#32|Chastise|U|8ED +#33|Rhox|R|8ED +#34|Intrepid Hero|R|8ED +#35|Dark Banishing|C|8ED +#36|Temporal Adept|R|8ED +#37|Volcanic Hammer|C|8ED +#38|Inferno|R|8ED +#39|Serra Angel|R|8ED +#40|Pyroclasm|U|8ED +#41|Worship|R|8ED +#42|Thieving Magpie|U|8ED +#43|Vampiric Spirit|R|8ED +#44|Phyrexian Arena|R|8ED +#45|Shock|C|8ED +#46|Master Healer|R|8ED +#47|Abyssal Specter|U|8ED +#48|Searing Wind|R|8ED +#49|Llanowar Behemoth|U|8ED +#50|Ensnaring Bridge|R|8ED +#51|Silverback Ape|U|8ED +#52|Living Terrain|U|8ED +#53|Story Circle|R|8ED +#54|Rukh Egg|R|8ED +#55|Primeval Shambler|U|8ED +#56|Jayemdae Tome|R|8ED +#57|Elvish Piper|R|8ED +#58|Hammer of Bogardan|R|8ED +#59|Tidal Kraken|R|8ED +#60|Gluttonous Zombie|U|8ED +#61|Elvish Champion|R|8ED +#62|Spitting Spider|U|8ED +#63|Pacifism|C|8ED +#64|Blanchwood Armor|U|8ED +#65|Phyrexian Colossus|R|8ED +#66|Sever Soul|U|8ED +#67|Viashino Sandstalker|U|8ED +#68|Archivist|R|8ED +#69|Angel of Mercy|U|8ED +#70|Fungusaur|R|8ED +#71|Concentrate|U|8ED +#72|Hunted Wumpus|U|8ED +#73|Diabolic Tutor|U|8ED +#74|Maro|R|8ED +#75|Shock Troops|C|8ED +#76|Grave Pact|R|8ED +#77|Ambition's Cost|U|8ED +#78|Coat of Arms|R|8ED +#79|Master Decoy|C|8ED +#80|Orcish Artillery|U|8ED +#81|Puppeteer|U|8ED +#82|Spirit Link|U|8ED +#83|Gravedigger|C|8ED +#84|Nantuko Disciple|C|8ED +#85|Rod of Ruin|U|8ED +#86|Spined Wurm|C|8ED +#87|Vizzerdrix|R|8ED +#88|Planar Portal|R|8ED +#89|Zombify|U|8ED +#90|Vicious Hunger|C|8ED +#91|Relentless Assault|R|8ED +#92|Seasoned Marshal|U|8ED +#93|Primeval Force|R|8ED +#94|Fighting Drake|U|8ED +#95|Severed Legion|C|8ED +#96|Craw Wurm|C|8ED +#97|Guerrilla Tactics|U|8ED +#98|Bog Wraith|U|8ED +#99|Beast of Burden|R|8ED +#100|Phantom Warrior|U|8ED +#101|Plow Under|R|8ED +#102|Mana Leak|C|8ED +#103|Diving Griffin|C|8ED +#104|Savannah Lions|R|8ED +#105|Fleeting Image|R|8ED +#106|Anaba Shaman|C|8ED +#107|Obliterate|R|8ED +#108|Curiosity|U|8ED +#109|Urza's Armor|R|8ED +#110|Lord of the Undead|R|8ED +#111|Phyrexian Hulk|U|8ED +#112|Slay|U|8ED +#113|Ogre Taskmaster|U|8ED +#114|Trained Armodon|C|8ED +#115|Lesser Gargadon|U|8ED +#116|Coastal Piracy|R|8ED +#117|Staunch Defenders|U|8ED +#118|Wind Drake|C|8ED +#119|Enrage|U|8ED +#120|Razorfoot Griffin|C|8ED +#121|Enormous Baloth|U|8ED +#122|Execute|U|8ED +#123|Vengeance|U|8ED +#124|Aven Flock|C|8ED +#125|Aven Cloudchaser|C|8ED +#126|Sunweb|R|8ED +#127|Furnace of Rath|R|8ED +#128|Disrupting Scepter|R|8ED +#129|Vexing Arcanix|R|8ED +#130|Giant Spider|C|8ED +#131|Soul Feast|U|8ED +#132|Millstone|R|8ED +#133|Deathgazer|U|8ED +#134|Dusk Imp|C|8ED +#135|Angelic Page|C|8ED +#136|Oracle's Attendants|R|8ED +#137|Evacuation|R|8ED +#138|Aladdin's Ring|R|8ED +#139|Hulking Cyclops|U|8ED +#140|Aven Fisher|C|8ED +#141|Giant Growth|C|8ED +#142|Patagia Golem|U|8ED +#143|Goblin King|R|8ED +#144|Horned Troll|C|8ED +#145|Goblin Chariot|C|8ED +#146|Lava Axe|C|8ED +#147|Death Pit Offering|R|8ED +#148|Elite Javelineer|U|8ED +#149|Treasure Trove|U|8ED +#150|City of Brass|R|8ED +#151|Persecute|R|8ED +#152|Fyndhorn Elder|U|8ED +#153|Spiketail Hatchling|U|8ED +#154|Rewind|U|8ED +#155|Noble Purpose|R|8ED +#156|Trade Routes|R|8ED +#157|Lightning Elemental|C|8ED +#158|Ardent Militia|U|8ED +#159|Moss Monster|C|8ED +#160|Underworld Dreams|R|8ED +#161|Natural Affinity|R|8ED +#162|Ravenous Rats|C|8ED +#163|Dehydration|C|8ED +#164|Serpent Warrior|C|8ED +#165|Balance of Power|R|8ED +#166|Vine Trellis|C|8ED +#167|Coastal Hornclaw|C|8ED +#168|Hill Giant|C|8ED +#169|Rushwood Dryad|C|8ED +#170|Rampant Growth|C|8ED +#171|Boomerang|C|8ED +#172|Sage Owl|C|8ED +#173|Foratog|U|8ED +#174|Crossbow Infantry|C|8ED +#175|Remove Soul|C|8ED +#176|Blessed Reversal|R|8ED +#177|Wing Snare|U|8ED +#178|Unsummon|C|8ED +#179|Wood Elves|C|8ED +#180|Carrion Wall|U|8ED +#181|Looming Shade|C|8ED +#182|Wall of Air|U|8ED +#183|Lone Wolf|C|8ED +#184|Canyon Wildcat|C|8ED +#185|Yavimaya Enchantress|U|8ED +#186|Howling Mine|R|8ED +#187|Brass Herald|R|8ED +#188|Star Compass|U|8ED +#189|Drudge Skeletons|C|8ED +#190|Sudden Impact|U|8ED +#191|Mind Sludge|U|8ED +#192|Glory Seeker|C|8ED +#193|Wall of Swords|U|8ED +#194|Murderous Betrayal|R|8ED +#195|Deepwood Ghoul|C|8ED +#196|Grizzly Bears|C|8ED +#197|Flashfires|U|8ED +#198|Balduvian Barbarians|C|8ED +#199|Samite Healer|C|8ED +#200|Boil|U|8ED +#201|Collective Unconscious|R|8ED +#202|Giant Cockroach|C|8ED +#203|Giant Badger|C|8ED +#204|Death Pits of Rath|R|8ED +#205|Sabretooth Tiger|C|8ED +#206|Inspiration|C|8ED +#207|Flying Carpet|R|8ED +#208|Canopy Spider|C|8ED +#209|Fertile Ground|C|8ED +#210|Goblin Raider|C|8ED +#211|Sacred Ground|R|8ED +#212|Defense Grid|R|8ED +#213|Gaea's Herald|R|8ED +#214|Venerable Monk|C|8ED +#215|Merchant Scroll|U|8ED +#216|Standing Troops|C|8ED +#217|Unholy Strength|C|8ED +#218|Choke|U|8ED +#219|Giant Octopus|C|8ED +#220|Verduran Enchantress|R|8ED +#221|Raise Dead|C|8ED +#222|Scathe Zombies|C|8ED +#223|Coercion|C|8ED +#224|Wall of Spears|C|8ED +#225|Creeping Mold|U|8ED +#226|Seismic Assault|R|8ED +#227|Ridgeline Rager|C|8ED +#228|Urza's Power Plant|U|8ED +#229|Spineless Thug|C|8ED +#230|Swarm of Rats|U|8ED +#231|Teferi's Puzzle Box|R|8ED +#232|Larceny|R|8ED +#233|Deflection|R|8ED +#234|Bog Imp|C|8ED +#235|Mind Rot|C|8ED +#236|Urza's Tower|U|8ED +#237|Monstrous Growth|C|8ED +#238|Suntail Hawk|C|8ED +#239|Karma|U|8ED +#240|Daring Apprentice|R|8ED +#241|Storm Crow|C|8ED +#242|Horned Turtle|C|8ED +#243|Lure|U|8ED +#244|Nausea|C|8ED +#245|Coastal Tower|U|8ED +#246|Sizzle|C|8ED +#247|Stone Rain|C|8ED +#248|Wall of Stone|U|8ED +#249|Shivan Oasis|U|8ED +#250|Urza's Mine|U|8ED +#251|Hibernation|U|8ED +#252|Blood Moon|R|8ED +#253|Skull of Orm|R|8ED +#254|Coral Eel|C|8ED +#255|Naturalize|C|8ED +#256|Circle of Protection: Black|U|8ED +#257|Sword Dancer|U|8ED +#258|Demolish|U|8ED +#259|Circle of Protection: Red|U|8ED +#260|Elvish Lyrist|U|8ED +#261|Elvish Scrapper|U|8ED +#262|Salt Marsh|U|8ED +#263|Ivory Mask|R|8ED +#264|Circle of Protection: Blue|U|8ED +#265|Vernal Bloom|R|8ED +#266|Elfhame Palace|U|8ED +#267|Merchant of Secrets|C|8ED +#268|Catalog|C|8ED +#269|Elvish Pioneer|C|8ED +#270|Revive|U|8ED +#271|Megrim|U|8ED +#272|Holy Strength|C|8ED +#273|Sea Eagle|C|8ED +#274|Wrath of Marit Lage|U|8ED +#275|Okk|R|8ED +#276|Peach Garden Oath|U|8ED +#277|Zur's Weirding|R|8ED +#278|Circle of Protection: Green|U|8ED +#279|Dwarven Demolition Team|U|8ED +#280|Thieves' Auction|R|8ED +#281|Panic Attack|C|8ED +#282|Urborg Volcano|U|8ED +#283|Distorting Lens|R|8ED +#284|Shifting Sky|R|8ED +#285|Holy Day|C|8ED +#286|Tundra Wolves|C|8ED +#287|Redeem|C|8ED +#288|Plague Beetle|C|8ED +#289|Rolling Stones|R|8ED +#290|Norwood Ranger|C|8ED +#291|Tremor|C|8ED +#292|Intruder Alarm|R|8ED +#293|Stream of Life|C|8ED +#294|Raging Goblin|C|8ED +#295|Circle of Protection: White|U|8ED +#296|Sea Monster|C|8ED +#297|Honor Guard|C|8ED +#298|Regeneration|C|8ED +#299|Cowardice|R|8ED +#300|Healing Salve|C|8ED +#301|Dingus Egg|R|8ED +#302|Maggot Carrier|C|8ED +#303|Warped Devotion|R|8ED +#304|Goblin Glider|U|8ED +#305|Spreading Algae|U|8ED +#306|Sneaky Homunculus|C|8ED +#307|Sanctimony|U|8ED +#308|Cinder Wall|C|8ED +#309|Sage of Lat-Nam|R|8ED +#310|Rain of Blades|U|8ED +#311|Fear|C|8ED +#312|Mana Clash|R|8ED +#313|Shatter|C|8ED +#314|Mind Slash|U|8ED +#315|Orcish Spy|C|8ED +#316|Demystify|C|8ED +#317|Steal Artifact|U|8ED +#318|Mogg Sentry|R|8ED +#319|Fecundity|U|8ED +#320|Telepathy|U|8ED +#321|Eager Cadet|C|8ED +#322|Invisibility|C|8ED +#323|Crystal Rod|U|8ED +#324|Solidarity|C|8ED +#325|Twiddle|C|8ED +#326|Sacred Nectar|C|8ED +#327|Index|C|8ED +#328|Flash Counter|C|8ED +#329|Reflexes|C|8ED +#330|Ivory Cup|U|8ED +#331|Throne of Bone|U|8ED +#332|Flight|C|8ED +#333|Fugitive Wizard|C|8ED +#334|Wooden Sphere|U|8ED +#335|Mind Bend|R|8ED +#336|Iron Star|U|8ED +#337|Spellbook|U|8ED \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/9ed.rnk b/forge-gui/res/draft/rankings/9ed.rnk new file mode 100644 index 00000000000..35047ddbc4e --- /dev/null +++ b/forge-gui/res/draft/rankings/9ed.rnk @@ -0,0 +1,340 @@ +//Rank|Name|Rarity|Set +#1|Wrath of God|R|9ED +#2|Sengir Vampire|R|9ED +#3|Mahamoti Djinn|R|9ED +#4|Hypnotic Specter|R|9ED +#5|Royal Assassin|R|9ED +#6|Shivan Dragon|R|9ED +#7|Verdant Force|R|9ED +#8|Serra Angel|R|9ED +#9|Glorious Anthem|R|9ED +#10|Worship|R|9ED +#11|Loxodon Warhammer|R|9ED +#12|Silklash Spider|R|9ED +#13|Rathi Dragon|R|9ED +#14|Blinding Angel|R|9ED +#15|Thieving Magpie|U|9ED +#16|Might of Oaks|R|9ED +#17|Blaze|U|9ED +#18|Shard Phoenix|R|9ED +#19|Paladin en Vec|R|9ED +#20|Force of Nature|R|9ED +#21|Nekrataal|U|9ED +#22|Thundermare|R|9ED +#23|Wildfire|R|9ED +#24|Nightmare|R|9ED +#25|Dark Banishing|C|9ED +#26|Beast of Burden|R|9ED +#27|Ancient Silverback|R|9ED +#28|Archivist|R|9ED +#29|Tidings|U|9ED +#30|Flame Wave|U|9ED +#31|Icy Manipulator|U|9ED +#32|Pyroclasm|U|9ED +#33|Confiscate|U|9ED +#34|Vulshok Morningstar|U|9ED +#35|Elvish Champion|R|9ED +#36|Karplusan Yeti|R|9ED +#37|Volcanic Hammer|C|9ED +#38|Plague Wind|R|9ED +#39|Flowstone Slide|R|9ED +#40|Clone|R|9ED +#41|Air Elemental|U|9ED +#42|Master Healer|R|9ED +#43|Emperor Crocodile|R|9ED +#44|Tidal Kraken|R|9ED +#45|Elvish Piper|R|9ED +#46|Orcish Artillery|U|9ED +#47|Angel of Mercy|U|9ED +#48|Mortivore|R|9ED +#49|Phyrexian Gargantua|U|9ED +#50|Shock|C|9ED +#51|Pacifism|C|9ED +#52|Blinking Spirit|R|9ED +#53|Llanowar Behemoth|U|9ED +#54|Thran Golem|R|9ED +#55|Ballista Squad|U|9ED +#56|Maro|R|9ED +#57|Marble Titan|R|9ED +#58|Goblin King|R|9ED +#59|Coat of Arms|R|9ED +#60|Story Circle|R|9ED +#61|Bloodfire Colossus|R|9ED +#62|Savannah Lions|R|9ED +#63|Azure Drake|U|9ED +#64|Puppeteer|U|9ED +#65|Consume Spirit|U|9ED +#66|Form of the Dragon|R|9ED +#67|Rod of Ruin|U|9ED +#68|Phyrexian Arena|R|9ED +#69|Temporal Adept|R|9ED +#70|Rukh Egg|R|9ED +#71|Guerrilla Tactics|U|9ED +#72|Millstone|R|9ED +#73|Cruel Edict|U|9ED +#74|Utopia Tree|R|9ED +#75|Lord of the Undead|R|9ED +#76|Aladdin's Ring|R|9ED +#77|Fleeting Image|R|9ED +#78|Seedborn Muse|R|9ED +#79|Nantuko Husk|U|9ED +#80|Jade Statue|R|9ED +#81|Grave Pact|R|9ED +#82|Blanchwood Armor|U|9ED +#83|Threaten|U|9ED +#84|Master Decoy|C|9ED +#85|Gluttonous Zombie|U|9ED +#86|Will o' the Wisp|R|9ED +#87|Thought Courier|U|9ED +#88|Phantom Warrior|U|9ED +#89|Leonin Skyhunter|U|9ED +#90|Chastise|U|9ED +#91|Vengeance|U|9ED +#92|Aven Windreader|C|9ED +#93|Wind Drake|C|9ED +#94|Anaba Shaman|C|9ED +#95|Aven Fisher|C|9ED +#96|Quicksand|U|9ED +#97|Hell's Caretaker|R|9ED +#98|Mindslicer|R|9ED +#99|Oracle's Attendants|R|9ED +#100|Hunted Wumpus|U|9ED +#101|Gravedigger|C|9ED +#102|Flowstone Crusher|U|9ED +#103|Zombify|U|9ED +#104|Order of the Sacred Bell|C|9ED +#105|Giant Growth|C|9ED +#106|Spined Wurm|C|9ED +#107|Rootbreaker Wurm|U|9ED +#108|Weathered Wayfarer|R|9ED +#109|Pegasus Charger|C|9ED +#110|Viashino Sandstalker|U|9ED +#111|Kavu Climber|C|9ED +#112|Dancing Scimitar|U|9ED +#113|Anaconda|U|9ED +#114|Trained Armodon|C|9ED +#115|Greater Good|R|9ED +#116|Llanowar Wastes|R|9ED +#117|Wood Elves|C|9ED +#118|Traumatize|R|9ED +#119|Zealous Inquisitor|U|9ED +#120|Magnivore|R|9ED +#121|Diabolic Tutor|U|9ED +#122|Persecute|R|9ED +#123|Bottle Gnomes|U|9ED +#124|Enormous Baloth|U|9ED +#125|Enfeeblement|C|9ED +#126|Llanowar Elves|C|9ED +#127|Evacuation|R|9ED +#128|Jester's Cap|R|9ED +#129|Craw Wurm|C|9ED +#130|River Bear|U|9ED +#131|Treasure Trove|U|9ED +#132|Kird Ape|U|9ED +#133|Disrupting Scepter|R|9ED +#134|Karplusan Forest|R|9ED +#135|Deathgazer|U|9ED +#136|Rewind|U|9ED +#137|Yavimaya Coast|R|9ED +#138|Anarchist|U|9ED +#139|Execute|U|9ED +#140|Ravenous Rats|C|9ED +#141|Inspirit|U|9ED +#142|Bog Wraith|U|9ED +#143|Rootwalla|C|9ED +#144|Phyrexian Hulk|U|9ED +#145|Elvish Bard|U|9ED +#146|Time Ebb|C|9ED +#147|Caves of Koilos|R|9ED +#148|Counsel of the Soratami|C|9ED +#149|Fellwar Stone|U|9ED +#150|Soul Feast|U|9ED +#151|Razortooth Rats|C|9ED +#152|Vizzerdrix|R|9ED +#153|Viridian Shaman|U|9ED +#154|Slate of Ancestry|R|9ED +#155|Sift|C|9ED +#156|King Cheetah|U|9ED +#157|Dehydration|C|9ED +#158|Underworld Dreams|R|9ED +#159|Mana Leak|C|9ED +#160|Giant Spider|C|9ED +#161|Aven Flock|C|9ED +#162|Ogre Taskmaster|U|9ED +#163|Rampant Growth|C|9ED +#164|Booby Trap|R|9ED +#165|Final Punishment|R|9ED +#166|Boomerang|C|9ED +#167|Highway Robber|C|9ED +#168|Trade Routes|R|9ED +#169|Elvish Warrior|C|9ED +#170|Scaled Wurm|C|9ED +#171|Remove Soul|C|9ED +#172|Blessed Orator|U|9ED +#173|Festering Goblin|C|9ED +#174|Lava Axe|C|9ED +#175|Relentless Assault|R|9ED +#176|Shivan Reef|R|9ED +#177|Slay|U|9ED +#178|Aven Cloudchaser|C|9ED +#179|Unholy Strength|C|9ED +#180|Drudge Skeletons|U|9ED +#181|Needle Storm|U|9ED +#182|Hill Giant|C|9ED +#183|Goblin Chariot|C|9ED +#184|Sandstone Warrior|C|9ED +#185|Foul Imp|C|9ED +#186|Underground River|R|9ED +#187|Horned Turtle|C|9ED +#188|Biorhythm|R|9ED +#189|Kami of Old Stone|U|9ED +#190|Giant Octopus|C|9ED +#191|Sage Aven|C|9ED +#192|Righteousness|R|9ED +#193|Battlefield Forge|R|9ED +#194|Skyhunter Prowler|C|9ED +#195|Natural Affinity|R|9ED +#196|Imaginary Pet|R|9ED +#197|Crossbow Infantry|C|9ED +#198|Zodiac Monkey|C|9ED +#199|Brushland|R|9ED +#200|Looming Shade|C|9ED +#201|Veteran Cavalier|C|9ED +#202|Grizzly Bears|C|9ED +#203|Enrage|U|9ED +#204|Dream Prowler|U|9ED +#205|Sleight of Hand|C|9ED +#206|Hollow Dogs|C|9ED +#207|Spirit Link|U|9ED +#208|Lightning Elemental|C|9ED +#209|Seasoned Marshal|U|9ED +#210|Exhaustion|U|9ED +#211|Levitation|U|9ED +#212|Polymorph|R|9ED +#213|Zur's Weirding|R|9ED +#214|Yavimaya Enchantress|U|9ED +#215|Sulfurous Springs|R|9ED +#216|Soul Warden|U|9ED +#217|Glory Seeker|C|9ED +#218|Adarkar Wastes|R|9ED +#219|Daring Apprentice|R|9ED +#220|Blackmail|U|9ED +#221|Reverse Damage|R|9ED +#222|Whip Sergeant|U|9ED +#223|Howling Mine|R|9ED +#224|Creeping Mold|U|9ED +#225|Venerable Monk|C|9ED +#226|Cowardice|R|9ED +#227|Ur Golem's Eye|U|9ED +#228|Suntail Hawk|C|9ED +#229|Annex|U|9ED +#230|Gift of Estates|U|9ED +#231|Balduvian Barbarians|C|9ED +#232|Verduran Enchantress|R|9ED +#233|Mogg Sentry|R|9ED +#234|Flashfires|U|9ED +#235|Circle of Protection: Red|U|9ED +#236|Plagiarize|R|9ED +#237|Serpent Warrior|C|9ED +#238|Mind Rot|C|9ED +#239|Giant Cockroach|C|9ED +#240|Yawgmoth Demon|R|9ED +#241|Samite Healer|C|9ED +#242|Ivory Mask|R|9ED +#243|Sea Monster|C|9ED +#244|Sudden Impact|U|9ED +#245|Reclaim|C|9ED +#246|Coercion|C|9ED +#247|Goblin Raider|C|9ED +#248|Foot Soldiers|C|9ED +#249|Furnace of Rath|R|9ED +#250|Infantry Veteran|C|9ED +#251|Demolish|U|9ED +#252|Treetop Bracers|C|9ED +#253|Flowstone Shambler|C|9ED +#254|Goblin Brigand|C|9ED +#255|Lumengrid Warden|C|9ED +#256|Coral Eel|C|9ED +#257|Bog Imp|C|9ED +#258|Circle of Protection: Black|U|9ED +#259|Boiling Seas|U|9ED +#260|Storm Crow|C|9ED +#261|Goblin Piker|C|9ED +#262|Ornithopter|U|9ED +#263|Overgrowth|C|9ED +#264|Spineless Thug|C|9ED +#265|Angelic Blessing|C|9ED +#266|Storage Matrix|R|9ED +#267|Scathe Zombies|C|9ED +#268|Stone Rain|C|9ED +#269|Sanctum Guardian|U|9ED +#270|Weird Harvest|R|9ED +#271|Naturalize|C|9ED +#272|Groundskeeper|U|9ED +#273|Serra's Blessing|U|9ED +#274|Urza's Tower|U|9ED +#275|Holy Strength|C|9ED +#276|Death Pits of Rath|R|9ED +#277|Elvish Berserker|C|9ED +#278|Swarm of Rats|U|9ED +#279|Wanderguard Sentry|C|9ED +#280|Ley Druid|U|9ED +#281|Urza's Power Plant|U|9ED +#282|Goblin Balloon Brigade|U|9ED +#283|Defense Grid|R|9ED +#284|Regeneration|U|9ED +#285|Urza's Mine|U|9ED +#286|Contaminated Bond|C|9ED +#287|Raging Goblin|C|9ED +#288|Norwood Ranger|C|9ED +#289|Warrior's Honor|C|9ED +#290|Raise Dead|C|9ED +#291|Seething Song|C|9ED +#292|Megrim|U|9ED +#293|Crafty Pathmage|C|9ED +#294|Teferi's Puzzle Box|R|9ED +#295|Early Harvest|R|9ED +#296|Rogue Kavu|C|9ED +#297|Web|U|9ED +#298|Withering Gaze|U|9ED +#299|Goblin Sky Raider|C|9ED +#300|Honor Guard|C|9ED +#301|Kraken's Eye|U|9ED +#302|Blood Moon|R|9ED +#303|Panic Attack|C|9ED +#304|Baleful Stare|U|9ED +#305|Plague Beetle|C|9ED +#306|Stream of Life|U|9ED +#307|Goblin Mountaineer|C|9ED +#308|Tanglebloom|U|9ED +#309|Index|C|9ED +#310|Tree Monkey|C|9ED +#311|Mending Hands|C|9ED +#312|Fear|C|9ED +#313|Peace of Mind|U|9ED +#314|Reminisce|U|9ED +#315|Holy Day|C|9ED +#316|Shatter|C|9ED +#317|Horror of Horrors|U|9ED +#318|Natural Spring|C|9ED +#319|Dragon's Claw|U|9ED +#320|Firebreathing|C|9ED +#321|Tempest of Light|U|9ED +#322|Summer Bloom|U|9ED +#323|Demon's Horn|U|9ED +#324|Fugitive Wizard|C|9ED +#325|Wurm's Tooth|U|9ED +#326|Demystify|C|9ED +#327|Telepathy|U|9ED +#328|Flight|C|9ED +#329|Eager Cadet|C|9ED +#330|Spellbook|U|9ED +#331|Battle of Wits|R|9ED +#332|Angel's Feather|U|9ED +#333|Sea's Claim|C|9ED +#334|Sacred Nectar|C|9ED +#335|Reflexes|C|9ED +#336|Fishliver Oil|C|9ED +#337|Sacred Ground|R|9ED +#338|Mind Bend|R|9ED +#339|Mana Clash|R|9ED \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/a25.rnk b/forge-gui/res/draft/rankings/a25.rnk new file mode 100644 index 00000000000..500c8d96eec --- /dev/null +++ b/forge-gui/res/draft/rankings/a25.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Jace, the Mind Sculptor|M|A25 +#2|Niv-Mizzet, the Firemind|R|A25 +#3|Gisela, Blade of Goldnight|M|A25 +#4|Akroma, Angel of Fury|M|A25 +#5|Laquatus's Champion|R|A25 +#6|Master of the Wild Hunt|M|A25 +#7|Prossh, Skyraider of Kher|M|A25 +#8|Vindicate|R|A25 +#9|Swords to Plowshares|U|A25 +#10|Courser of Kruphix|R|A25 +#11|Ruric Thar, the Unbowed|R|A25 +#12|Vendilion Clique|M|A25 +#13|Brion Stoutarm|R|A25 +#14|Grenzo, Dungeon Warden|R|A25 +#15|Lightning Bolt|U|A25 +#16|Rancor|U|A25 +#17|Pernicious Deed|R|A25 +#18|Armageddon|M|A25 +#19|Darien, King of Kjeldor|R|A25 +#20|Vesuvan Shapeshifter|R|A25 +#21|Ravenous Chupacabra|U|A25 +#22|Protean Hulk|R|A25 +#23|Akroma, Angel of Wrath|M|A25 +#24|Luminarch Ascension|R|A25 +#25|Magus of the Wheel|R|A25 +#26|Tree of Redemption|M|A25 +#27|Coalition Relic|R|A25 +#28|Akroma's Vengeance|R|A25 +#29|Murder|C|A25 +#30|Mystic Snake|R|A25 +#31|Pillory of the Sleepless|U|A25 +#32|Pacifism|C|A25 +#33|Fortune Thief|R|A25 +#34|Baloth Null|U|A25 +#35|Cloudblazer|U|A25 +#36|Decree of Justice|R|A25 +#37|Bident of Thassa|R|A25 +#38|Fiend Hunter|U|A25 +#39|Merfolk Looter|U|A25 +#40|Living Death|R|A25 +#41|Doomsday|M|A25 +#42|Quicksilver Dagger|U|A25 +#43|Sundering Titan|R|A25 +#44|Pact of Negation|R|A25 +#45|Eidolon of the Great Revel|R|A25 +#46|Kindle|C|A25 +#47|Eladamri's Call|R|A25 +#48|Shadowmage Infiltrator|U|A25 +#49|Thalia, Guardian of Thraben|R|A25 +#50|Blue Sun's Zenith|R|A25 +#51|Man-o'-War|C|A25 +#52|Zombify|U|A25 +#53|Chandra's Outrage|C|A25 +#54|Ire Shaman|U|A25 +#55|Zada, Hedron Grinder|U|A25 +#56|Epic Confrontation|C|A25 +#57|Boros Charm|U|A25 +#58|Murder of Crows|U|A25 +#59|Hordeling Outburst|C|A25 +#60|Krosan Tusker|U|A25 +#61|Summoner's Pact|R|A25 +#62|Urbis Protector|U|A25 +#63|Counterspell|C|A25 +#64|Fallen Angel|U|A25 +#65|Phyrexian Obliterator|M|A25 +#66|Ruthless Ripper|C|A25 +#67|Undead Gladiator|U|A25 +#68|Pyroclasm|U|A25 +#69|Skeletonize|C|A25 +#70|Regrowth|U|A25 +#71|Nicol Bolas|R|A25 +#72|Treasure Keeper|U|A25 +#73|Kongming, "Sleeping Dragon"|U|A25 +#74|Court Hussar|C|A25 +#75|Exclude|U|A25 +#76|Disfigure|C|A25 +#77|Ratcatcher|R|A25 +#78|Izzet Chemister|R|A25 +#79|Arbor Elf|C|A25 +#80|Azusa, Lost but Seeking|R|A25 +#81|Utopia Sprawl|U|A25 +#82|Blightning|U|A25 +#83|Hanna, Ship's Navigator|R|A25 +#84|Watchwolf|U|A25 +#85|Rishadan Port|R|A25 +#86|Mishra's Factory|U|A25 +#87|Nyx-Fleece Ram|U|A25 +#88|Path of Peace|C|A25 +#89|Brine Elemental|U|A25 +#90|Genju of the Falls|U|A25 +#91|Reef Worm|R|A25 +#92|Caustic Tar|U|A25 +#93|Deadly Designs|U|A25 +#94|Phyrexian Ghoul|C|A25 +#95|Triskaidekaphobia|R|A25 +#96|Twisted Abomination|C|A25 +#97|Genju of the Spires|U|A25 +#98|Ainok Survivalist|C|A25 +#99|Ember Weaver|C|A25 +#100|Iwamori of the Open Fist|U|A25 +#101|Lorescale Coatl|U|A25 +#102|Stangg|U|A25 +#103|Dauntless Cathar|C|A25 +#104|Geist of the Moors|C|A25 +#105|Karona's Zealot|U|A25 +#106|Kor Firewalker|U|A25 +#107|Noble Templar|C|A25 +#108|Arcane Denial|C|A25 +#109|Freed from the Real|U|A25 +#110|Horseshoe Crab|C|A25 +#111|Jalira, Master Polymorphist|U|A25 +#112|Shoreline Ranger|C|A25 +#113|Bloodhunter Bat|C|A25 +#114|Diabolic Edict|C|A25 +#115|Dusk Legion Zealot|C|A25 +#116|Hell's Caretaker|R|A25 +#117|Ihsan's Shade|U|A25 +#118|Mesmeric Fiend|U|A25 +#119|Zulaport Cutthroat|U|A25 +#120|Chartooth Cougar|C|A25 +#121|Enthralling Victor|U|A25 +#122|Goblin War Drums|U|A25 +#123|Ambassador Oak|C|A25 +#124|Elvish Aberration|C|A25 +#125|Elvish Piper|R|A25 +#126|Kavu Climber|C|A25 +#127|Presence of Gond|C|A25 +#128|Animar, Soul of Elements|M|A25 +#129|Ensnaring Bridge|M|A25 +#130|Fetid Heath|R|A25 +#131|Twilight Mire|R|A25 +#132|Cascade Bluffs|R|A25 +#133|Rugged Prairie|R|A25 +#134|Flooded Grove|R|A25 +#135|Pendelhaven|R|A25 +#136|Angelic Page|U|A25 +#137|Fencing Ace|C|A25 +#138|Valor in Akros|U|A25 +#139|Accumulated Knowledge|C|A25 +#140|Brainstorm|U|A25 +#141|Curiosity|U|A25 +#142|Ghost Ship|C|A25 +#143|Mystic of the Hidden Way|C|A25 +#144|Sift|C|A25 +#145|Willbender|U|A25 +#146|Plague Wind|R|A25 +#147|Frenzied Goblin|C|A25 +#148|Imperial Recruiter|M|A25 +#149|Pyre Hound|C|A25 +#150|Spikeshot Goblin|U|A25 +#151|Broodhatch Nantuko|U|A25 +#152|Fierce Empath|U|A25 +#153|Invigorate|U|A25 +#154|Wildheart Invoker|C|A25 +#155|Woolly Loxodon|C|A25 +#156|Gods Willing|C|A25 +#157|Griffin Protector|C|A25 +#158|Squadron Hawk|C|A25 +#159|Retraction Helix|C|A25 +#160|Returned Phalanx|C|A25 +#161|Balduvian Horde|C|A25 +#162|Mogg Flunkies|C|A25 +#163|Skirk Commando|C|A25 +#164|Uncaged fury|C|A25 +#165|Ancient Stirrings|U|A25 +#166|Giant Growth|C|A25 +#167|Sai of the Shinobi|U|A25 +#168|Cloudshift|C|A25 +#169|Knight of the Skyward Eye|C|A25 +#170|Lunarch Mantle|C|A25 +#171|Promise of Bunrei|U|A25 +#172|Whitemane Lion|C|A25 +#173|Fathom Seer|C|A25 +#174|Dark Ritual|C|A25 +#175|Death's-Head Buzzard|C|A25 +#176|Dirge of Dread|C|A25 +#177|Horror of the Broken Lands|C|A25 +#178|Nezumi Cutthroat|C|A25 +#179|Street Wraith|U|A25 +#180|Unearth|C|A25 +#181|Will-o'-the-Wisp|U|A25 +#182|Act of Treason|C|A25 +#183|Cinder Storm|C|A25 +#184|Pillage|C|A25 +#185|Trumpet Blast|C|A25 +#186|Colossal Dreadmaw|C|A25 +#187|Echoing Courage|C|A25 +#188|Timberpack Wolf|C|A25 +#189|Notion Thief|R|A25 +#190|Prophetic Prism|C|A25 +#191|Swiftfoot Boots|U|A25 +#192|Ash Barrens|U|A25 +#193|Auramancer|C|A25 +#194|Loyal Sentry|C|A25 +#195|Ordeal of Heliod|U|A25 +#196|Savannah Lions|C|A25 +#197|Blue Elemental Blast|U|A25 +#198|Dragon's Eye Savants|C|A25 +#199|Phantasmal Bear|C|A25 +#200|Totally Lost|C|A25 +#201|Twisted Image|U|A25 +#202|Ancient Craving|U|A25 +#203|Erg Raiders|C|A25 +#204|Supernatural Stamina|C|A25 +#205|Vampire Lacerator|C|A25 +#206|Ball Lightning|R|A25 +#207|Humble Defector|U|A25 +#208|Jackal Pup|C|A25 +#209|Red Elemental Blast|U|A25 +#210|Soulbright Flamekin|C|A25 +#211|Thresher Lizard|C|A25 +#212|Cultivate|C|A25 +#213|Kavu Predator|U|A25 +#214|Living Wish|R|A25 +#215|Stampede Driver|U|A25 +#216|Perilous Myr|U|A25 +#217|Act of Heroism|C|A25 +#218|Renewed Faith|C|A25 +#219|Choking Tethers|C|A25 +#220|Cursecatcher|U|A25 +#221|Flash|R|A25 +#222|Blood Moon|R|A25 +#223|Crimson Mage|C|A25 +#224|Krosan Colossus|U|A25 +#225|Nettle Sentinel|C|A25 +#226|Vessel of Nascency|C|A25 +#227|Chalice of the Void|M|A25 +#228|Heavy Arbalest|U|A25 +#229|Self-Assembler|C|A25 +#230|Strionic Resonator|R|A25 +#231|Quicksand|U|A25 +#232|Congregate|C|A25 +#233|Disenchant|C|A25 +#234|Coralhelm Guide|C|A25 +#235|Lull|C|A25 +#236|Plummet|C|A25 +#237|Assembly-Worker|C|A25 +#238|Nihil Spellbomb|C|A25 +#239|Haunted Fengraf|C|A25 +#240|Zoetic Cavern|U|A25 +#241|Borrowing 100,000 Arrows|C|A25 +#242|Browbeat|U|A25 +#243|Primal Clay|C|A25 +#244|Myriad Landscape|U|A25 +#245|Rest in Peace|R|A25 +#246|Relentless Rats|C|A25 +#247|Simian Spirit Guide|U|A25 +#248|Mikokoro, Center of the Sea|R|A25 +#249|Conflux|M|A25 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/aer.rnk b/forge-gui/res/draft/rankings/aer.rnk new file mode 100644 index 00000000000..fd4a5de98ad --- /dev/null +++ b/forge-gui/res/draft/rankings/aer.rnk @@ -0,0 +1,185 @@ +//Rank|Name|Rarity|Set +#1|Herald of Anguish|M|AER +#2|Ajani Unyielding|M|AER +#3|Aethersphere Harvester|R|AER +#4|Aethertide Whale|R|AER +#5|Freejam Regent|R|AER +#6|Quicksmith Rebel|R|AER +#7|Ridgescale Tusker|U|AER +#8|Tezzeret the Schemer|M|AER +#9|Battle at the Bridge|R|AER +#10|Yahenni's Expertise|R|AER +#11|Rishkar, Peema Renegade|R|AER +#12|Untethered Express|U|AER +#13|Solemn Recruit|R|AER +#14|Thopter Arrest|U|AER +#15|Sram's Expertise|R|AER +#16|Vengeful Rebel|U|AER +#17|Walking Ballista|R|AER +#18|Airdrop Aeronauts|U|AER +#19|Baral's Expertise|R|AER +#20|Fatal Push|U|AER +#21|Glint-Sleeve Siphoner|R|AER +#22|Midnight Entourage|R|AER +#23|Hungry Flames|U|AER +#24|Aetherwind Basker|M|AER +#25|Monstrous Onslaught|U|AER +#26|Maverick Thopterist|U|AER +#27|Winding Constrictor|U|AER +#28|Exquisite Archangel|M|AER +#29|Quicksmith Spy|R|AER +#30|Daring Demolition|C|AER +#31|Gifted Aetherborn|U|AER +#32|Yahenni, Undying Partisan|R|AER +#33|Rishkar's Expertise|R|AER +#34|Renegade Wheelsmith|U|AER +#35|Rogue Refiner|U|AER +#36|Heart of Kiran|M|AER +#37|Caught in the Brights|C|AER +#38|Scrapper Champion|U|AER +#39|Maulfist Revolutionary|U|AER +#40|Hidden Stockpile|U|AER +#41|Spire Patrol|U|AER +#42|Tezzeret's Touch|U|AER +#43|Lifecrafter's Bestiary|R|AER +#44|Treasure Keeper|U|AER +#45|Reverse Engineer|U|AER +#46|Shock|C|AER +#47|Greenbelt Rampager|R|AER +#48|Renegade Rallier|U|AER +#49|Weldfast Engineer|U|AER +#50|Aethergeode Miner|R|AER +#51|Sram, Senior Edificer|R|AER +#52|Skyship Plunderer|U|AER +#53|Wind-Kin Raiders|U|AER +#54|Chandra's Revolution|C|AER +#55|Enraged Giant|U|AER +#56|Kari Zev, Skyship Raider|R|AER +#57|Outland Boar|U|AER +#58|Metallic Mimic|R|AER +#59|Pacification Array|U|AER +#60|Felidar Guardian|U|AER +#61|Trophy Mage|U|AER +#62|Prey Upon|C|AER +#63|Scrap Trawler|R|AER +#64|Deadeye Harpooner|U|AER +#65|Shielded Aether Thief|U|AER +#66|Lightning Runner|M|AER +#67|Sweatworks Brawler|C|AER +#68|Greenwheel Liberator|R|AER +#69|Leave in the Dust|C|AER +#70|Release the Gremlins|R|AER +#71|Druid of the Cowl|C|AER +#72|Peema Aether-Seer|U|AER +#73|Oath of Ajani|R|AER +#74|Implement of Ferocity|C|AER +#75|Renegade Map|C|AER +#76|Aeronaut Admiral|U|AER +#77|Aether Swooper|C|AER +#78|Aether Chaser|C|AER +#79|Reckless Racer|U|AER +#80|Aetherstream Leopard|C|AER +#81|Lifecraft Cavalry|C|AER +#82|Scrounging Bandar|C|AER +#83|Dark Intimations|R|AER +#84|Audacious Infiltrator|C|AER +#85|Countless Gears Renegade|C|AER +#86|Illusionist's Stratagem|U|AER +#87|Cruel Finality|C|AER +#88|Narnam Renegade|U|AER +#89|Peacewalker Colossus|R|AER +#90|Dawnfeather Eagle|C|AER +#91|Bastion Inventor|C|AER +#92|Disallow|R|AER +#93|Hinterland Drake|C|AER +#94|Aether Poisoner|C|AER +#95|Foundry Hornet|U|AER +#96|Perilous Predicament|U|AER +#97|Lifecraft Awakening|U|AER +#98|Unbridled Growth|C|AER +#99|Barricade Breaker|U|AER +#100|Cogwork Assembler|U|AER +#101|Daredevil Dragster|U|AER +#102|Spire of Industry|R|AER +#103|Decommission|C|AER +#104|Restoration Specialist|U|AER +#105|Dispersal Technician|C|AER +#106|Ice Over|C|AER +#107|Metallic Rebuke|C|AER +#108|Shipwreck Moray|C|AER +#109|Frontline Rebel|C|AER +#110|Highspire Infusion|C|AER +#111|Implement of Examination|C|AER +#112|Defiant Salvager|C|AER +#113|Natural Obsolescence|C|AER +#114|Implement of Malice|C|AER +#115|Merchant's Dockhand|R|AER +#116|Welder Automaton|C|AER +#117|Aerial Modification|U|AER +#118|Aether Inspector|C|AER +#119|Call for Unity|R|AER +#120|Consulate Crackdown|R|AER +#121|Deft Dismissal|U|AER +#122|Ghirapur Osprey|C|AER +#123|Mechanized Production|M|AER +#124|Negate|C|AER +#125|Alley Strangler|C|AER +#126|Fen Hauler|C|AER +#127|Night Market Aeronaut|C|AER +#128|Resourceful Return|C|AER +#129|Indomitable Creativity|M|AER +#130|Precise Strike|C|AER +#131|Siege Modification|U|AER +#132|Aether Herder|C|AER +#133|Hidden Herbalists|U|AER +#134|Lifecrafter's Gift|U|AER +#135|Implement of Improvement|C|AER +#136|Irontread Crusher|C|AER +#137|Watchful Automaton|C|AER +#138|Alley Evasion|C|AER +#139|Whir of Invention|R|AER +#140|Sly Requisitioner|U|AER +#141|Destructive Tampering|C|AER +#142|Invigorated Rampage|U|AER +#143|Kari Zev's Expertise|R|AER +#144|Silkweaver Elite|C|AER +#145|Implement of Combustion|C|AER +#146|Mobile Garrison|C|AER +#147|Baral, Chief of Compliance|R|AER +#148|Salvage Scuttler|U|AER +#149|Embraal Gear-Smasher|C|AER +#150|Lathnu Sailback|C|AER +#151|Ravenous Intruder|U|AER +#152|Heroic Intervention|R|AER +#153|Aegis Automaton|C|AER +#154|Consulate Dreadnought|U|AER +#155|Crackdown Construct|U|AER +#156|Hope of Ghirapur|R|AER +#157|Night Market Guard|C|AER +#158|Reservoir Walker|C|AER +#159|Servo Schematic|U|AER +#160|Universal Solvent|C|AER +#161|Bastion Enforcer|C|AER +#162|Conviction|C|AER +#163|Ironclad Revolutionary|U|AER +#164|Renegade's Getaway|C|AER +#165|Gremlin Infestation|U|AER +#166|Wrangle|C|AER +#167|Filigree Crawler|C|AER +#168|Verdant Automaton|C|AER +#169|Fourth Bridge Prowler|C|AER +#170|Efficient Construction|U|AER +#171|Take into Custody|C|AER +#172|Pia's Revolution|R|AER +#173|Aid from the Cowl|R|AER +#174|Consulate Turret|C|AER +#175|Foundry Assembler|C|AER +#176|Gonti's Aether Heart|M|AER +#177|Inspiring Statuary|R|AER +#178|Paradox Engine|M|AER +#179|Planar Bridge|M|AER +#180|Augmenting Automaton|C|AER +#181|Ornithopter|U|AER +#182|Gonti's Machinations|U|AER +#183|Prizefighter Construct|C|AER +#184|Secret Salvage|R|AER \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/afr.rnk b/forge-gui/res/draft/rankings/afr.rnk new file mode 100644 index 00000000000..050197db1ce --- /dev/null +++ b/forge-gui/res/draft/rankings/afr.rnk @@ -0,0 +1,262 @@ +//Rank|Name|Rarity|Set +#1|Lolth, Spider Queen|M|AFR +#2|Iymrith, Desert Doom|M|AFR +#3|Icingdeath, Frost Tyrant|M|AFR +#4|Westgate Regent|R|AFR +#5|Mordenkainen|M|AFR +#6|Ebondeath, Dracolich|M|AFR +#7|Varis, Silverymoon Ranger|R|AFR +#8|Inferno of the Star Mounts|M|AFR +#9|Adult Gold Dragon|R|AFR +#10|Gelatinous Cube|R|AFR +#11|Xanathar, Guild Kingpin|M|AFR +#12|Meteor Swarm|R|AFR +#13|Orcus, Prince of Undeath|R|AFR +#14|Drizzt Do'Urden|R|AFR +#15|Zariel, Archduke of Avernus|M|AFR +#16|Mind Flayer|R|AFR +#17|Froghemoth|R|AFR +#18|Ranger Class|R|AFR +#19|Delina, Wild Mage|R|AFR +#20|Grand Master of Flowers|M|AFR +#21|The Book of Exalted Deeds|M|AFR +#22|Nadaar, Selfless Paladin|R|AFR +#23|Flameskull|M|AFR +#24|Old Gnawbone|M|AFR +#25|Skeletal Swarming|R|AFR +#26|Ellywick Tumblestrum|M|AFR +#27|Vorpal Sword|R|AFR +#28|Werewolf Pack Leader|R|AFR +#29|Teleportation Circle|R|AFR +#30|Dancing Sword|R|AFR +#31|Battle Cry Goblin|U|AFR +#32|Triumphant Adventurer|R|AFR +#33|Volo, Guide to Monsters|R|AFR +#34|Paladin Class|R|AFR +#35|Minsc, Beloved Ranger|M|AFR +#36|Hand of Vecna|R|AFR +#37|Magic Missile|U|AFR +#38|Power Word Kill|U|AFR +#39|Cave of the Frost Dragon|R|AFR +#40|Den of the Bugbear|R|AFR +#41|Hall of Storm Giants|R|AFR +#42|Ochre Jelly|R|AFR +#43|Grazilaxx, Illithid Scholar|R|AFR +#44|Hobgoblin Bandit Lord|R|AFR +#45|Lair of the Hydra|R|AFR +#46|Hive of the Eye Tyrant|R|AFR +#47|Wight|R|AFR +#48|Yuan-Ti Malison|R|AFR +#49|Monk Class|R|AFR +#50|Forsworn Paladin|R|AFR +#51|Bruenor Battlehammer|U|AFR +#52|Demilich|M|AFR +#53|Acererak the Archlich|M|AFR +#54|Grim Bounty|C|AFR +#55|Zalto, Fire Giant Duke|R|AFR +#56|Skullport Merchant|U|AFR +#57|Kalain, Reclusive Painter|U|AFR +#58|Fighter Class|R|AFR +#59|Dragon's Fire|C|AFR +#60|Prosperous Innkeeper|U|AFR +#61|Targ Nar, Demon-Fang Gnoll|U|AFR +#62|Hunter's Mark|U|AFR +#63|Reaper's Talisman|U|AFR +#64|Sorcerer Class|R|AFR +#65|Burning Hands|U|AFR +#66|Loyal Warhound|R|AFR +#67|Priest of Ancient Lore|C|AFR +#68|Trelasarra, Moon Dancer|U|AFR +#69|Dragon Turtle|R|AFR +#70|Barrowin of Clan Undurr|U|AFR +#71|Hama Pashar, Ruin Seeker|U|AFR +#72|Gretchen Titchwillow|U|AFR +#73|Cleric Class|U|AFR +#74|Ray of Enfeeblement|U|AFR +#75|Owlbear|C|AFR +#76|The Tarrasque|M|AFR +#77|Krydle of Baldur's Gate|U|AFR +#78|Intrepid Outlander|U|AFR +#79|The Blackstaff of Waterdeep|R|AFR +#80|Farideh, Devil's Chosen|U|AFR +#81|Ray of Frost|U|AFR +#82|Minimus Containment|C|AFR +#83|Hulking Bugbear|U|AFR +#84|Goblin Morningstar|U|AFR +#85|Rogue Class|R|AFR +#86|Wizard Class|U|AFR +#87|Rust Monster|U|AFR +#88|Plate Armor|U|AFR +#89|Portable Hole|U|AFR +#90|Purple Worm|U|AFR +#91|The Book of Vile Darkness|M|AFR +#92|Shessra, Death's Whisper|U|AFR +#93|Death-Priest of Myrkul|U|AFR +#94|The Deck of Many Things|M|AFR +#95|Ingenious Smith|U|AFR +#96|Warlock Class|U|AFR +#97|Spoils of the Hunt|C|AFR +#98|White Dragon|U|AFR +#99|Aberrant Mind Sorcerer|U|AFR +#100|Tiamat|M|AFR +#101|Sphere of Annihilation|R|AFR +#102|Tiger-Tribe Hunter|U|AFR +#103|Hobgoblin Captain|C|AFR +#104|Black Dragon|U|AFR +#105|Charmed Sleep|C|AFR +#106|Circle of Dreams Druid|R|AFR +#107|Dungeon Map|U|AFR +#108|Chaos Channeler|U|AFR +#109|Grim Wanderer|U|AFR +#110|Air-Cult Elemental|C|AFR +#111|Guardian of Faith|R|AFR +#112|Red Dragon|U|AFR +#113|Wizard's Spellbook|R|AFR +#114|Hill Giant Herdgorger|C|AFR +#115|Feywild Trickster|U|AFR +#116|Instrument of the Bards|R|AFR +#117|Precipitous Drop|C|AFR +#118|Wandering Troubadour|U|AFR +#119|Barbarian Class|U|AFR +#120|Xorn|R|AFR +#121|Long Rest|R|AFR +#122|Divine Smite|U|AFR +#123|Eye of Vecna|R|AFR +#124|Farideh's Fireball|C|AFR +#125|Cloister Gargoyle|U|AFR +#126|Green Dragon|U|AFR +#127|Fifty Feet of Rope|U|AFR +#128|You See a Pair of Goblins|U|AFR +#129|You Hear Something on Watch|C|AFR +#130|Plundering Barbarian|C|AFR +#131|Elturgard Ranger|C|AFR +#132|Displacer Beast|U|AFR +#133|Gnoll Hunter|C|AFR +#134|Bag of Holding|U|AFR +#135|Treasure Chest|R|AFR +#136|Djinni Windseer|C|AFR +#137|Lightfoot Rogue|U|AFR +#138|Eccentric Apprentice|U|AFR +#139|Split the Party|U|AFR +#140|Eyes of the Beholder|C|AFR +#141|Check for Traps|U|AFR +#142|Temple of the Dragon Queen|U|AFR +#143|Steadfast Paladin|C|AFR +#144|Boots of Speed|C|AFR +#145|Blue Dragon|U|AFR +#146|Evolving Wilds|C|AFR +#147|Shortcut Seeker|C|AFR +#148|Valor Singer|C|AFR +#149|Devoted Paladin|C|AFR +#150|Celestial Unicorn|C|AFR +#151|Moon-Blessed Cleric|U|AFR +#152|Guild Thief|U|AFR +#153|Drider|U|AFR +#154|Shambling Ghast|C|AFR +#155|Clever Conjurer|C|AFR +#156|Dwarfhold Champion|C|AFR +#157|Lurking Roper|U|AFR +#158|Hoarding Ogre|C|AFR +#159|Swarming Goblins|C|AFR +#160|Planar Ally|C|AFR +#161|Sepulcher Ghoul|C|AFR +#162|Price of Loyalty|C|AFR +#163|Rally Maneuver|U|AFR +#164|True Polymorph|R|AFR +#165|Monk of the Open Hand|U|AFR +#166|Asmodeus the Archfiend|R|AFR +#167|Arborea Pegasus|C|AFR +#168|Underdark Basilisk|C|AFR +#169|Deadly Dispute|C|AFR +#170|Dungeon Crawler|U|AFR +#171|Tasha's Hideous Laughter|R|AFR +#172|You Come to a River|C|AFR +#173|Oswald Fiddlebender|R|AFR +#174|Inspiring Bard|C|AFR +#175|Choose Your Weapon|U|AFR +#176|Bull's Strength|C|AFR +#177|Manticore|C|AFR +#178|Spiked Pit Trap|C|AFR +#179|Improvised Weaponry|C|AFR +#180|You Happen On a Glade|U|AFR +#181|Yuan-Ti Fang-Blade|C|AFR +#182|Zombie Ogre|C|AFR +#183|Fly|U|AFR +#184|Rimeshield Frost Giant|C|AFR +#185|Power of Persuasion|U|AFR +#186|Hired Hexblade|C|AFR +#187|Contact Other Plane|C|AFR +#188|Scion of Stygia|C|AFR +#189|Veteran Dungeoneer|C|AFR +#190|Delver's Torch|C|AFR +#191|Secret Door|C|AFR +#192|Soulknife Spy|C|AFR +#193|Dire Wolf Prowler|C|AFR +#194|You Meet in a Tavern|U|AFR +#195|Sudden Insight|U|AFR +#196|Unexpected Windfall|C|AFR +#197|Circle of the Moon Druid|C|AFR +#198|Blink Dog|U|AFR +#199|Armory Veteran|C|AFR +#200|Hoard Robber|C|AFR +#201|Vampire Spawn|C|AFR +#202|Iron Golem|U|AFR +#203|Baleful Beholder|C|AFR +#204|You Find the Villains' Lair|C|AFR +#205|Dueling Rapier|C|AFR +#206|Dawnbringer Cleric|C|AFR +#207|+2 Mace|C|AFR +#208|You Find Some Prisoners|U|AFR +#209|You Come to the Gnoll Camp|C|AFR +#210|Half-Elf Monk|C|AFR +#211|You Find a Cursed Idol|C|AFR +#212|Loathsome Troll|U|AFR +#213|Herald of Hadar|C|AFR +#214|Sylvan Shepherd|C|AFR +#215|Demogorgon's Clutches|U|AFR +#216|Trickster's Talisman|U|AFR +#217|Druid Class|U|AFR +#218|Bard Class|R|AFR +#219|Arcane Investigator|C|AFR +#220|Thieves' Tools|C|AFR +#221|Flumph|R|AFR +#222|Ranger's Hawk|C|AFR +#223|Earth-Cult Elemental|C|AFR +#224|You're Ambushed on the Road|C|AFR +#225|Bulette|C|AFR +#226|Bar the Gate|C|AFR +#227|Keen-Eared Sentry|U|AFR +#228|Find the Path|C|AFR +#229|Shocking Grasp|C|AFR +#230|Goblin Javelineer|C|AFR +#231|Jaded Sell-Sword|C|AFR +#232|Pixie Guide|C|AFR +#233|Clattering Skeletons|C|AFR +#234|Wish|R|AFR +#235|Devour Intellect|C|AFR +#236|Fates' Reversal|C|AFR +#237|Feign Death|C|AFR +#238|Brazen Dwarf|C|AFR +#239|Critical Hit|U|AFR +#240|Dragon's Disciple|U|AFR +#241|Potion of Healing|C|AFR +#242|Wild Shape|U|AFR +#243|Spare Dagger|C|AFR +#244|Ranger's Longbow|C|AFR +#245|Gloom Stalker|C|AFR +#246|Orb of Dragonkind|R|AFR +#247|Kick in the Door|C|AFR +#248|Dungeon Descent|R|AFR +#249|Paladin's Shield|C|AFR +#250|Neverwinter Dryad|C|AFR +#251|Leather Armor|C|AFR +#252|Plummet|C|AFR +#253|Compelled Duel|C|AFR +#254|Silver Raven|C|AFR +#255|Greataxe|C|AFR +#256|Mimic|C|AFR +#257|You See a Guard Approach|C|AFR +#258|Mordenkainen's Polymorph|C|AFR +#259|Treasure Vault|R|AFR +#260|Scaled Herbalist|C|AFR +#261|Minion of the Mighty|R|AFR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/akh.rnk b/forge-gui/res/draft/rankings/akh.rnk new file mode 100644 index 00000000000..787a42a0f2e --- /dev/null +++ b/forge-gui/res/draft/rankings/akh.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Angel of Sanctions|M|AKH +#2|Liliana, Death's Majesty|M|AKH +#3|Glorybringer|R|AKH +#4|Archfiend of Ifnir|R|AKH +#5|Gideon of the Trials|M|AKH +#6|Glyph Keeper|R|AKH +#7|Samut, Voice of Dissent|M|AKH +#8|Rhonas the Indomitable|M|AKH +#9|Honored Hydra|R|AKH +#10|Nissa, Steward of Elements|M|AKH +#11|Never Return|R|AKH +#12|Curator of Mysteries|R|AKH +#13|Regal Caracal|R|AKH +#14|Insult Injury|R|AKH +#15|Cut Ribbons|R|AKH +#16|Drake Haven|R|AKH +#17|Vizier of Many Faces|R|AKH +#18|Plague Belcher|R|AKH +#19|Vizier of the Menagerie|M|AKH +#20|Cast Out|U|AKH +#21|Heart-Piercer Manticore|R|AKH +#22|Oketra the True|M|AKH +#23|Liliana's Mastery|R|AKH +#24|Channeler Initiate|R|AKH +#25|Temmet, Vizier of Naktamun|R|AKH +#26|Hazoret the Fervent|M|AKH +#27|Neheb, the Worthy|R|AKH +#28|Prepare Fight|R|AKH +#29|Deem Worthy|U|AKH +#30|Dusk Dawn|R|AKH +#31|Glory-Bound Initiate|R|AKH +#32|Oketra's Attendant|U|AKH +#33|Angler Drake|U|AKH +#34|Trial of Zeal|U|AKH +#35|Kefnet the Mindful|M|AKH +#36|Stir the Sands|U|AKH +#37|Sweltering Suns|R|AKH +#38|Aven Wind Guide|U|AKH +#39|Decimator Beetle|U|AKH +#40|Hapatra, Vizier of Poisons|R|AKH +#41|Trial of Solidarity|U|AKH +#42|Final Reward|C|AKH +#43|Ahn-Crop Crasher|U|AKH +#44|Magma Spray|C|AKH +#45|Prowling Serpopard|R|AKH +#46|Merciless Javelineer|U|AKH +#47|Bone Picker|U|AKH +#48|Ruthless Sniper|U|AKH +#49|Cartouche of Strength|C|AKH +#50|Crocodile of the Crossing|U|AKH +#51|Ahn-Crop Champion|U|AKH +#52|Weaver of Currents|U|AKH +#53|Edifice of Authority|U|AKH +#54|Compulsory Rest|C|AKH +#55|Fan Bearer|C|AKH +#56|Lay Claim|U|AKH +#57|Vizier of Tumbling Sands|U|AKH +#58|Baleful Ammit|U|AKH +#59|Gravedigger|U|AKH +#60|Scaled Behemoth|U|AKH +#61|Khenra Charioteer|U|AKH +#62|Wayward Servant|U|AKH +#63|Mouth Feed|R|AKH +#64|Destined Lead|U|AKH +#65|Heaven Earth|R|AKH +#66|Aven Mindcensor|R|AKH +#67|Cartouche of Knowledge|C|AKH +#68|Bontu the Glorified|M|AKH +#69|Lord of the Accursed|U|AKH +#70|Enigma Drake|U|AKH +#71|Honored Crop-Captain|U|AKH +#72|Gust Walker|C|AKH +#73|Pull from Tomorrow|R|AKH +#74|Bloodrage Brawler|U|AKH +#75|Combat Celebrant|M|AKH +#76|Electrify|C|AKH +#77|Emberhorn Minotaur|C|AKH +#78|Harsh Mentor|R|AKH +#79|Exemplar of Strength|U|AKH +#80|Shefet Monitor|U|AKH +#81|Oracle's Vault|R|AKH +#82|Tah-Crop Elite|C|AKH +#83|Trueheart Duelist|U|AKH +#84|Cartouche of Ambition|C|AKH +#85|Champion of Rhonas|R|AKH +#86|Synchronized Strike|U|AKH +#87|Shadowstorm Vizier|U|AKH +#88|Start Finish|U|AKH +#89|Cartouche of Solidarity|C|AKH +#90|Vizier of Deferment|U|AKH +#91|Aven Initiate|C|AKH +#92|Splendid Agony|C|AKH +#93|Battlefield Scavenger|U|AKH +#94|Nef-Crop Entangler|C|AKH +#95|Hooded Brawler|C|AKH +#96|Rags Riches|R|AKH +#97|Rhonas's Monument|U|AKH +#98|Canyon Slough|R|AKH +#99|Fetid Pools|R|AKH +#100|Irrigated Farmland|R|AKH +#101|Scattered Groves|R|AKH +#102|Sheltered Thicket|R|AKH +#103|Binding Mummy|C|AKH +#104|Devoted Crop-Mate|U|AKH +#105|Rhet-Crop Spearmaster|C|AKH +#106|Unwavering Initiate|C|AKH +#107|Open into Wonder|U|AKH +#108|Shimmerscale Drake|C|AKH +#109|Grim Strider|U|AKH +#110|Wander in Death|C|AKH +#111|Wasteland Scorpion|C|AKH +#112|Trueheart Twins|U|AKH +#113|Warfire Javelineer|U|AKH +#114|Defiant Greatmaw|U|AKH +#115|Naga Vitalist|C|AKH +#116|Trial of Strength|U|AKH +#117|Bounty of the Luxa|R|AKH +#118|Commit Memory|R|AKH +#119|Djeru's Resolve|C|AKH +#120|Essence Scatter|C|AKH +#121|Hieroglyphic Illumination|C|AKH +#122|Blighted Bat|C|AKH +#123|Trial of Ambition|U|AKH +#124|Cartouche of Zeal|C|AKH +#125|Thresher Lizard|C|AKH +#126|Bitterblade Warrior|C|AKH +#127|Watchful Naga|U|AKH +#128|Onward Victory|U|AKH +#129|Oketra's Monument|U|AKH +#130|Gideon's Intervention|R|AKH +#131|Impeccable Timing|C|AKH +#132|Seraph of the Suns|U|AKH +#133|Vizier of Remedies|U|AKH +#134|Winged Shepherd|C|AKH +#135|Censor|U|AKH +#136|Cryptic Serpent|U|AKH +#137|Galestrike|U|AKH +#138|Labyrinth Guardian|U|AKH +#139|River Serpent|C|AKH +#140|Trial of Knowledge|U|AKH +#141|Cruel Reality|M|AKH +#142|Cursed Minotaur|C|AKH +#143|Dread Wanderer|R|AKH +#144|Nest of Scarabs|U|AKH +#145|Pitiless Vizier|C|AKH +#146|Soulstinger|C|AKH +#147|Supernatural Stamina|C|AKH +#148|Unburden|C|AKH +#149|Desert Cerodon|C|AKH +#150|Minotaur Sureshot|C|AKH +#151|Colossapede|C|AKH +#152|Greater Sandwurm|C|AKH +#153|Quarry Hauler|C|AKH +#154|Spring Mind|U|AKH +#155|Grasping Dunes|U|AKH +#156|Those Who Serve|C|AKH +#157|Winds of Rebuke|C|AKH +#158|Horror of the Broken Lands|C|AKH +#159|Brute Strength|C|AKH +#160|Ornery Kudu|C|AKH +#161|Shed Weakness|C|AKH +#162|Stinging Shot|C|AKH +#163|Forsake the Worldly|C|AKH +#164|Supply Caravan|C|AKH +#165|Time to Reflect|U|AKH +#166|Floodwaters|C|AKH +#167|Illusory Wrappings|C|AKH +#168|Naga Oracle|C|AKH +#169|Tah-Crop Skirmisher|C|AKH +#170|Doomed Dissenter|C|AKH +#171|Faith of the Devoted|U|AKH +#172|Hyena Pack|C|AKH +#173|Limits of Solidarity|U|AKH +#174|Pathmaker Initiate|C|AKH +#175|Pursue Glory|C|AKH +#176|Initiate's Companion|C|AKH +#177|Honed Khopesh|C|AKH +#178|Watchers of the Dead|U|AKH +#179|Evolving Wilds|C|AKH +#180|Anointer Priest|C|AKH +#181|Approach of the Second Sun|R|AKH +#182|Renewed Faith|U|AKH +#183|Sparring Mummy|C|AKH +#184|New Perspectives|R|AKH +#185|Lay Bare the Heart|U|AKH +#186|Manticore of the Gauntlet|C|AKH +#187|Giant Spider|C|AKH +#188|Sandwurm Convergence|R|AKH +#189|Spidery Grasp|C|AKH +#190|Reduce Rubble|U|AKH +#191|Throne of the God-Pharaoh|R|AKH +#192|Cradle of the Accursed|C|AKH +#193|Painted Bluffs|C|AKH +#194|In Oketra's Name|C|AKH +#195|Cancel|C|AKH +#196|Hekma Sentinels|C|AKH +#197|Seeker of Insight|C|AKH +#198|Zenith Seeker|U|AKH +#199|Festering Mummy|C|AKH +#200|Bloodlust Inciter|C|AKH +#201|Fling|C|AKH +#202|Soul-Scar Mage|R|AKH +#203|Dissenter's Deliverance|C|AKH +#204|Gift of Paradise|C|AKH +#205|Pouncing Cheetah|C|AKH +#206|Gate to the Afterlife|U|AKH +#207|Hazoret's Monument|U|AKH +#208|Cascading Cataracts|R|AKH +#209|Sacred Cat|C|AKH +#210|Ancient Crab|C|AKH +#211|As Foretold|M|AKH +#212|Compelling Argument|C|AKH +#213|Slither Blade|C|AKH +#214|Miasmic Mummy|C|AKH +#215|Painful Lesson|C|AKH +#216|Blazing Volley|C|AKH +#217|Consuming Fervor|U|AKH +#218|Flameblade Adept|U|AKH +#219|Nimble-Blade Khenra|C|AKH +#220|Tormenting Voice|C|AKH +#221|Benefaction of Rhonas|C|AKH +#222|Manglehorn|U|AKH +#223|Oashra Cultivator|C|AKH +#224|Bontu's Monument|U|AKH +#225|Luxa River Shrine|C|AKH +#226|Pyramid of the Pantheon|R|AKH +#227|Sunscorched Desert|C|AKH +#228|Anointed Procession|R|AKH +#229|Mighty Leap|C|AKH +#230|Protection of the Hekma|U|AKH +#231|Dune Beetle|C|AKH +#232|Scarab Feast|C|AKH +#233|Hapatra's Mark|U|AKH +#234|Kefnet's Monument|U|AKH +#235|Haze of Pollen|C|AKH +#236|Failure Comply|R|AKH +#237|Embalmer's Tools|U|AKH +#238|Decision Paralysis|C|AKH +#239|Trespasser's Curse|C|AKH +#240|By Force|U|AKH +#241|Glorious End|M|AKH +#242|Hazoret's Favor|R|AKH +#243|Sixth Sense|U|AKH +#244|Scribe of the Mindful|C|AKH +#245|Violent Impact|C|AKH +#246|Harvest Season|R|AKH +#247|Sacred Excavation|U|AKH +#248|Shadow of the Grave|R|AKH +#249|Dispossess|R|AKH \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ala.rnk b/forge-gui/res/draft/rankings/ala.rnk new file mode 100644 index 00000000000..9828a3110d7 --- /dev/null +++ b/forge-gui/res/draft/rankings/ala.rnk @@ -0,0 +1,230 @@ +//Rank|Name|Rarity|Set +#1|Flameblast Dragon|R|ALA +#2|Broodmate Dragon|R|ALA +#3|Battlegrace Angel|R|ALA +#4|Caldera Hellion|R|ALA +#5|Mycoloth|R|ALA +#6|Vein Drinker|R|ALA +#7|Predator Dragon|R|ALA +#8|Sigil of Distinction|R|ALA +#9|Sharding Sphinx|R|ALA +#10|Stoic Angel|R|ALA +#11|Feral Hydra|R|ALA +#12|Elspeth, Knight Errant|M|ALA +#13|Sarkhan Vol|M|ALA +#14|Cruel Ultimatum|R|ALA +#15|Ajani Vengeant|M|ALA +#16|Tower Gargoyle|U|ALA +#17|Scourglass|R|ALA +#18|Bull Cerodon|U|ALA +#19|Rafiq of the Many|M|ALA +#20|Sharuum the Hegemon|M|ALA +#21|Woolly Thoctar|U|ALA +#22|Hellkite Overlord|M|ALA +#23|Violent Ultimatum|R|ALA +#24|Master of Etherium|R|ALA +#25|Rhox War Monk|U|ALA +#26|Naya Charm|U|ALA +#27|Oblivion Ring|C|ALA +#28|Infest|U|ALA +#29|Jund Charm|U|ALA +#30|Empyrial Archangel|M|ALA +#31|Rhox Charger|U|ALA +#32|Branching Bolt|C|ALA +#33|Skeletonize|U|ALA +#34|Spearbreaker Behemoth|R|ALA +#35|Goblin Assault|R|ALA +#36|Sphinx Sovereign|M|ALA +#37|Resounding Thunder|C|ALA +#38|Ranger of Eos|R|ALA +#39|Kresh the Bloodbraided|M|ALA +#40|Knight Captain of Eos|R|ALA +#41|Sprouting Thrinax|U|ALA +#42|Titanic Ultimatum|R|ALA +#43|Godsire|M|ALA +#44|Realm Razer|R|ALA +#45|Sedraxis Specter|R|ALA +#46|Naya Battlemage|U|ALA +#47|Executioner's Capsule|C|ALA +#48|Sedris, the Traitor King|M|ALA +#49|Agony Warp|C|ALA +#50|Jund Battlemage|U|ALA +#51|Fatestitcher|U|ALA +#52|Blood Cultist|U|ALA +#53|Manaplasm|R|ALA +#54|Tezzeret the Seeker|M|ALA +#55|Bant Charm|U|ALA +#56|Hell's Thunder|R|ALA +#57|Tar Fiend|R|ALA +#58|Esper Battlemage|U|ALA +#59|Topan Ascetic|U|ALA +#60|Skullmulcher|R|ALA +#61|Vithian Stinger|C|ALA +#62|Grixis Charm|U|ALA +#63|Jungle Shrine|U|ALA +#64|Magma Spray|C|ALA +#65|Necrogenesis|U|ALA +#66|Savage Lands|U|ALA +#67|Sigiled Paladin|U|ALA +#68|Fleshbag Marauder|U|ALA +#69|Qasali Ambusher|U|ALA +#70|Arcane Sanctum|U|ALA +#71|Algae Gharial|U|ALA +#72|Crumbling Necropolis|U|ALA +#73|Seaside Citadel|U|ALA +#74|Drumhunter|U|ALA +#75|Quietus Spike|R|ALA +#76|Sanctum Gargoyle|C|ALA +#77|Kederekt Leviathan|R|ALA +#78|Wild Nacatl|C|ALA +#79|Rockslide Elemental|U|ALA +#80|Archdemon of Unx|R|ALA +#81|Kiss of the Amesha|U|ALA +#82|Tidehollow Sculler|U|ALA +#83|Prince of Thralls|M|ALA +#84|Resounding Silence|C|ALA +#85|Fire Field Ogre|U|ALA +#86|Bloodpyre Elemental|C|ALA +#87|Soul's Fire|C|ALA +#88|Knight of the Skyward Eye|C|ALA +#89|Knight of the White Orchid|R|ALA +#90|Tidehollow Strix|C|ALA +#91|Hissing Iguanar|C|ALA +#92|Scavenger Drake|U|ALA +#93|Viscera Dragger|C|ALA +#94|Bone Splinters|C|ALA +#95|Corpse Connoisseur|U|ALA +#96|Steward of Valeron|C|ALA +#97|Covenant of Minds|R|ALA +#98|Courier's Capsule|C|ALA +#99|Akrasan Squire|C|ALA +#100|Dragon Fodder|C|ALA +#101|Kathari Screecher|C|ALA +#102|Druid of the Anima|C|ALA +#103|Scourge Devil|U|ALA +#104|Mosstodon|C|ALA +#105|Esper Charm|U|ALA +#106|Rakeclaw Gargantuan|C|ALA +#107|Blightning|C|ALA +#108|Salvage Titan|R|ALA +#109|Court Archers|C|ALA +#110|Elvish Visionary|C|ALA +#111|Puppet Conjurer|U|ALA +#112|Metallurgeon|U|ALA +#113|Sigil Blessing|C|ALA +#114|Mayael the Anima|M|ALA +#115|Deft Duelist|C|ALA +#116|Ethersworn Canonist|R|ALA +#117|Death Baron|R|ALA +#118|Naya Panorama|C|ALA +#119|Jund Panorama|C|ALA +#120|Blister Beetle|C|ALA +#121|Cloudheath Drake|C|ALA +#122|Rip Clan Crasher|C|ALA +#123|Thunder Thrash Elder|U|ALA +#124|Goblin Deathraiders|C|ALA +#125|Carrion Thrash|C|ALA +#126|Jhessian Infiltrator|U|ALA +#127|Grixis Panorama|C|ALA +#128|Esper Panorama|C|ALA +#129|Jungle Weaver|C|ALA +#130|Bant Panorama|C|ALA +#131|Cavern Thoctar|C|ALA +#132|Dregscape Zombie|C|ALA +#133|Resounding Roar|C|ALA +#134|Grixis Battlemage|U|ALA +#135|Kederekt Creeper|C|ALA +#136|Waveskimmer Aven|C|ALA +#137|Windwright Mage|C|ALA +#138|Resounding Wave|C|ALA +#139|Guardians of Akrasa|C|ALA +#140|Punish Ignorance|R|ALA +#141|Excommunicate|C|ALA +#142|Gift of the Gargantuan|C|ALA +#143|Sighted Caste Sorcerer|C|ALA +#144|Welkin Guide|C|ALA +#145|Ridge Rannet|C|ALA +#146|Cylian Elf|C|ALA +#147|Call to Heel|C|ALA +#148|Yoked Plowbeast|C|ALA +#149|Exuberant Firestoker|U|ALA +#150|Skeletal Kathari|C|ALA +#151|Obelisk of Jund|C|ALA +#152|Dawnray Archer|U|ALA +#153|Obelisk of Naya|C|ALA +#154|Angelic Benediction|U|ALA +#155|Rockcaster Platoon|U|ALA +#156|Obelisk of Grixis|C|ALA +#157|Thorn Thrash Viashino|C|ALA +#158|Naturalize|C|ALA +#159|Obelisk of Esper|C|ALA +#160|Etherium Sculptor|C|ALA +#161|Hindering Light|C|ALA +#162|Bant Battlemage|U|ALA +#163|Undead Leotau|C|ALA +#164|Obelisk of Bant|C|ALA +#165|Incurable Ogre|C|ALA +#166|Relic of Progenitus|C|ALA +#167|Volcanic Submersion|C|ALA +#168|Cancel|C|ALA +#169|Dispeller's Capsule|C|ALA +#170|Where Ancients Tread|R|ALA +#171|Angelsong|C|ALA +#172|Steelclad Serpent|C|ALA +#173|Glaze Fiend|C|ALA +#174|Outrider of Jhess|C|ALA +#175|Sacellum Godspeaker|R|ALA +#176|Lightning Talons|C|ALA +#177|Spell Snip|C|ALA +#178|Dreg Reaver|C|ALA +#179|Coma Veil|C|ALA +#180|Jhessian Lookout|C|ALA +#181|Shore Snapper|C|ALA +#182|Sunseed Nurturer|U|ALA +#183|Filigree Sages|U|ALA +#184|Etherium Astrolabe|U|ALA +#185|Sangrite Surge|U|ALA +#186|Minion Reflector|R|ALA +#187|Swerve|U|ALA +#188|Vectis Silencers|C|ALA +#189|Gather Specimens|R|ALA +#190|Goblin Mountaineer|C|ALA +#191|Gustrider Exuberant|C|ALA +#192|Savage Hunger|C|ALA +#193|Onyx Goblet|C|ALA +#194|Deathgreeter|C|ALA +#195|Bloodthorn Taunter|C|ALA +#196|Cunning Lethemancer|R|ALA +#197|Godtoucher|C|ALA +#198|Soul's Might|C|ALA +#199|Resounding Scream|C|ALA +#200|Keeper of Progenitus|R|ALA +#201|Brilliant Ultimatum|R|ALA +#202|Cathartic Adept|C|ALA +#203|Ooze Garden|R|ALA +#204|Lush Growth|C|ALA +#205|Tortoise Formation|C|ALA +#206|Viashino Skeleton|C|ALA +#207|Shadowfeed|C|ALA +#208|Thoughtcutter Agent|U|ALA +#209|Marble Chalice|C|ALA +#210|Soul's Grace|C|ALA +#211|Lich's Mirror|M|ALA +#212|Protomatter Powder|U|ALA +#213|Banewasp Affliction|C|ALA +#214|Skill Borrower|R|ALA +#215|Clarion Ultimatum|R|ALA +#216|Ad Nauseam|R|ALA +#217|Memory Erosion|R|ALA +#218|Mighty Emergence|U|ALA +#219|Dragon's Herald|U|ALA +#220|Sphinx's Herald|U|ALA +#221|Behemoth's Herald|U|ALA +#222|Angel's Herald|U|ALA +#223|Demon's Herald|U|ALA +#224|Cradle of Vitality|R|ALA +#225|Vicious Shadows|R|ALA +#226|Crucible of Fire|R|ALA +#227|Invincible Hymn|R|ALA +#228|Immortal Coil|R|ALA +#229|Mindlock Orb|R|ALA \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/all.rnk b/forge-gui/res/draft/rankings/all.rnk new file mode 100644 index 00000000000..980517a7d16 --- /dev/null +++ b/forge-gui/res/draft/rankings/all.rnk @@ -0,0 +1,145 @@ +//Rank|Name|Rarity|Set +#1|Helm of Obedience|R|ALL +#2|Thawing Glaciers|R|ALL +#3|Feast or Famine|U|ALL +#4|Tornado|R|ALL +#5|Pyrokinesis|U|ALL +#6|Balduvian Dead|U|ALL +#7|Sustaining Spirit|R|ALL +#8|Krovikan Plague|U|ALL +#9|Phelddagrif|R|ALL +#10|Exile|R|ALL +#11|Soldevi Excavations|R|ALL +#12|Urza's Engine|R|ALL +#13|Sol Grail|R|ALL +#14|Force of Will|U|ALL +#15|Krovikan Horror|R|ALL +#16|Kjeldoran Outpost|R|ALL +#17|Lake of the Dead|R|ALL +#18|Misfortune|R|ALL +#19|Contagion|U|ALL +#20|Ritual of the Machine|R|ALL +#21|Lim-Dul's Paladin|U|ALL +#22|Ivory Gargoyle|R|ALL +#23|Phyrexian War Beast|C|ALL +#24|Yavimaya Ancients|C|ALL +#25|Gorilla Chieftain|C|ALL +#26|Gargantuan Gorilla|R|ALL +#27|Stromgald Spy|U|ALL +#28|Gorilla Berserkers|C|ALL +#29|Storm Elemental|U|ALL +#30|Keeper of Tresserhorn|R|ALL +#31|Reprisal|U|ALL +#32|Elvish Spirit Guide|U|ALL +#33|Death Spark|U|ALL +#34|Balduvian Horde|R|ALL +#35|Heart of Yavimaya|R|ALL +#36|Guerrilla Tactics|C|ALL +#37|Balduvian Trading Post|R|ALL +#38|Kaysa|R|ALL +#39|Phyrexian Boon|C|ALL +#40|Balduvian War-Makers|C|ALL +#41|Dystopia|R|ALL +#42|Aesthir Glider|C|ALL +#43|Phantasmal Sphere|R|ALL +#44|Varchild's Crusader|C|ALL +#45|Fatal Lore|R|ALL +#46|Whirling Catapult|R|ALL +#47|Yavimaya Ants|U|ALL +#48|Ashnod's Cylix|R|ALL +#49|Lord of Tresserhorn|R|ALL +#50|Phyrexian Devourer|R|ALL +#51|Storm Shaman|C|ALL +#52|Phantasmal Fiend|C|ALL +#53|Elvish Bard|U|ALL +#54|Kjeldoran Home Guard|U|ALL +#55|Arcane Denial|C|ALL +#56|Bounty of the Hunt|U|ALL +#57|School of the Unseen|U|ALL +#58|Storm Crow|C|ALL +#59|Deadly Insect|U|ALL +#60|Surge of Strength|U|ALL +#61|Soldevi Digger|R|ALL +#62|Lim-Dul's High Guard|C|ALL +#63|Splintering Wind|R|ALL +#64|Diminishing Returns|R|ALL +#65|Varchild's War-Riders|R|ALL +#66|Rogue Skycaptain|R|ALL +#67|Soldevi Steam Beast|C|ALL +#68|Fyndhorn Druid|C|ALL +#69|Shield Sphere|U|ALL +#70|Astrolabe|C|ALL +#71|Lodestone Bauble|R|ALL +#72|Enslaved Scout|C|ALL +#73|Viscerid Drone|U|ALL +#74|Elvish Ranger|C|ALL +#75|Hail Storm|U|ALL +#76|Spiny Starfish|U|ALL +#77|Wild Aesthir|C|ALL +#78|Nature's Wrath|R|ALL +#79|Gorilla Shaman|U|ALL +#80|Juniper Order Advocate|U|ALL +#81|Library of Lat-Nam|R|ALL +#82|Scars of the Veteran|U|ALL +#83|Omen of Fire|R|ALL +#84|False Demise|U|ALL +#85|Pillage|U|ALL +#86|Whip Vine|C|ALL +#87|Bestial Fury|C|ALL +#88|Lim-Dul's Vault|U|ALL +#89|Fevered Strength|C|ALL +#90|Soldier of Fortune|U|ALL +#91|Mishra's Groundbreaker|U|ALL +#92|Chaos Harlequin|R|ALL +#93|Benthic Explorers|C|ALL +#94|Soldevi Heretic|C|ALL +#95|Diseased Vermin|U|ALL +#96|Kjeldoran Escort|C|ALL +#97|Gorilla War Cry|C|ALL +#98|Mystic Compass|U|ALL +#99|Casting of Bones|C|ALL +#100|Agent of Stromgald|C|ALL +#101|Nature's Blessing|U|ALL +#102|Phyrexian Portal|R|ALL +#103|Gustha's Scepter|R|ALL +#104|Undergrowth|C|ALL +#105|Winter's Night|R|ALL +#106|Carrier Pigeons|C|ALL +#107|Wandering Mage|R|ALL +#108|Nature's Chosen|U|ALL +#109|Stench of Decay|C|ALL +#110|Soldevi Sage|C|ALL +#111|Lat-Nam's Legacy|C|ALL +#112|Burnout|U|ALL +#113|Inheritance|U|ALL +#114|Insidious Bookworms|C|ALL +#115|Sheltered Valley|R|ALL +#116|Veteran's Voice|C|ALL +#117|Gift of the Woods|C|ALL +#118|Viscerid Armor|C|ALL +#119|Errand of Duty|C|ALL +#120|Storm Cauldron|R|ALL +#121|Soldevi Adnate|C|ALL +#122|Seasoned Tactician|U|ALL +#123|Energy Arc|U|ALL +#124|Foresight|C|ALL +#125|Kjeldoran Pride|C|ALL +#126|Primitive Justice|U|ALL +#127|Browse|U|ALL +#128|Reinforcements|C|ALL +#129|Scarab of the Unseen|U|ALL +#130|Awesome Presence|C|ALL +#131|Martyrdom|C|ALL +#132|Swamp Mosquito|C|ALL +#133|Soldevi Sentry|C|ALL +#134|Tidal Control|R|ALL +#135|Suffocation|U|ALL +#136|Misinformation|U|ALL +#137|Taste of Paradise|C|ALL +#138|Sworn Defender|R|ALL +#139|Noble Steeds|C|ALL +#140|Unlikely Alliance|U|ALL +#141|Floodwater Dam|R|ALL +#142|Royal Herbalist|C|ALL +#143|Thought Lash|R|ALL +#144|Royal Decree|R|ALL \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/apc.rnk b/forge-gui/res/draft/rankings/apc.rnk new file mode 100644 index 00000000000..7dbe707a5e6 --- /dev/null +++ b/forge-gui/res/draft/rankings/apc.rnk @@ -0,0 +1,144 @@ +//Rank|Name|Rarity|Set +#1|Spiritmonger|R|APC +#2|Desolation Angel|R|APC +#3|Vindicate|R|APC +#4|Prophetic Bolt|R|APC +#5|Gerrard Capashen|R|APC +#6|Rakavolver|R|APC +#7|Necravolver|R|APC +#8|Pernicious Deed|R|APC +#9|Fervent Charge|R|APC +#10|Penumbra Wurm|R|APC +#11|Death Grasp|R|APC +#12|Lightning Angel|R|APC +#13|Phyrexian Arena|R|APC +#14|Anavolver|R|APC +#15|Phyrexian Gargantua|U|APC +#16|Goblin Trenches|R|APC +#17|Degavolver|R|APC +#18|Llanowar Wastes|R|APC +#19|Mystic Snake|R|APC +#20|Spectral Lynx|R|APC +#21|Desolation Giant|R|APC +#22|Illuminate|U|APC +#23|Fire Ice|U|APC +#24|Cetavolver|R|APC +#25|Aether Mutation|U|APC +#26|Fungal Shambler|R|APC +#27|Cromat|R|APC +#28|Consume Strength|C|APC +#29|Kavu Mauler|R|APC +#30|Order Chaos|U|APC +#31|Caves of Koilos|R|APC +#32|Jungle Barrier|U|APC +#33|Penumbra Kavu|U|APC +#34|Phyrexian Rager|C|APC +#35|Death Mutation|U|APC +#36|Minotaur Illusionist|U|APC +#37|Yavimaya Coast|R|APC +#38|Yavimaya's Embrace|R|APC +#39|Haunted Angel|U|APC +#40|Captain's Maneuver|U|APC +#41|Planar Despair|R|APC +#42|Battlefield Forge|R|APC +#43|Jilt|C|APC +#44|Urborg Elf|C|APC +#45|Bloodfire Kavu|U|APC +#46|Coalition Honor Guard|C|APC +#47|Penumbra Bobcat|C|APC +#48|Ebony Treefolk|U|APC +#49|Bloodfire Colossus|R|APC +#50|Quicksilver Dagger|C|APC +#51|Razorfin Hunter|C|APC +#52|Coastal Drake|C|APC +#53|Suffocating Blast|R|APC +#54|Llanowar Dead|C|APC +#55|Temporal Spring|C|APC +#56|Flowstone Charger|U|APC +#57|Living Airship|C|APC +#58|Gaea's Skyfolk|C|APC +#59|Lay of the Land|C|APC +#60|Dead Ringers|C|APC +#61|Overgrown Estate|R|APC +#62|Goblin Legionnaire|C|APC +#63|Emblazoned Golem|U|APC +#64|Legacy Weapon|R|APC +#65|Gerrard's Verdict|U|APC +#66|Life Death|U|APC +#67|Whirlpool Drake|U|APC +#68|Manacles of Decay|C|APC +#69|Night Day|U|APC +#70|Shivan Reef|R|APC +#71|Whirlpool Warrior|R|APC +#72|Kavu Howler|U|APC +#73|Reef Shaman|C|APC +#74|Enlistment Officer|U|APC +#75|Ana Sanctuary|U|APC +#76|Zombie Boa|C|APC +#77|Savage Gorilla|C|APC +#78|Urborg Uprising|C|APC +#79|Ana Disciple|C|APC +#80|Grave Defiler|U|APC +#81|Goblin Ringleader|U|APC +#82|Helionaut|C|APC +#83|Tundra Kavu|C|APC +#84|Dodecapod|U|APC +#85|Brass Herald|U|APC +#86|Diversionary Tactics|U|APC +#87|Raka Sanctuary|U|APC +#88|Glade Gnarr|C|APC +#89|Standard Bearer|C|APC +#90|Last Stand|R|APC +#91|Dwarven Patrol|U|APC +#92|Putrid Warrior|C|APC +#93|Sylvan Messenger|U|APC +#94|Ceta Sanctuary|U|APC +#95|Evasive Action|U|APC +#96|Squee's Embrace|C|APC +#97|Symbiotic Deployment|R|APC +#98|Kavu Glider|C|APC +#99|Powerstone Minefield|R|APC +#100|Ceta Disciple|C|APC +#101|Whirlpool Rider|C|APC +#102|Dega Disciple|C|APC +#103|Bog Gnarr|C|APC +#104|Soul Link|C|APC +#105|Angelfire Crusader|C|APC +#106|Necra Sanctuary|U|APC +#107|Necra Disciple|C|APC +#108|Bloodfire Dwarf|C|APC +#109|Guided Passage|R|APC +#110|Quagmire Druid|C|APC +#111|Foul Presence|U|APC +#112|Strength of Night|C|APC +#113|Dragon Arch|U|APC +#114|Mournful Zombie|C|APC +#115|Raka Disciple|C|APC +#116|Orim's Thunder|C|APC +#117|Tidal Courier|U|APC +#118|Illusion Reality|U|APC +#119|Jaded Response|C|APC +#120|Squee's Revenge|U|APC +#121|Minotaur Tactician|C|APC +#122|Last Caress|C|APC +#123|Shimmering Mirage|C|APC +#124|Dega Sanctuary|U|APC +#125|Martyrs' Tomb|U|APC +#126|Coalition Flag|U|APC +#127|Mind Extraction|C|APC +#128|Gaea's Balance|U|APC +#129|Divine Light|C|APC +#130|Bloodfire Infusion|C|APC +#131|Suppress|U|APC +#132|Tranquil Path|C|APC +#133|Index|C|APC +#134|Dwarven Landslide|C|APC +#135|Shield of Duty and Reason|C|APC +#136|Smash|C|APC +#137|Vodalian Mystic|U|APC +#138|Wild Research|R|APC +#139|Tahngarth's Glare|C|APC +#140|Unnatural Selection|R|APC +#141|Ice Cave|R|APC +#142|Mask of Intolerance|R|APC +#143|False Dawn|R|APC \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/arb.rnk b/forge-gui/res/draft/rankings/arb.rnk new file mode 100644 index 00000000000..f565a8fab4b --- /dev/null +++ b/forge-gui/res/draft/rankings/arb.rnk @@ -0,0 +1,146 @@ +//Rank|Name|Rarity|Set +#1|Lavalanche|R|ARB +#2|Behemoth Sledge|U|ARB +#3|Bituminous Blast|U|ARB +#4|Slave of Bolas|U|ARB +#5|Maelstrom Pulse|R|ARB +#6|Spellbreaker Behemoth|R|ARB +#7|Enigma Sphinx|R|ARB +#8|Bloodbraid Elf|U|ARB +#9|Nemesis of Reason|R|ARB +#10|Spellbound Dragon|R|ARB +#11|Enlisted Wurm|U|ARB +#12|Mycoid Shepherd|R|ARB +#13|Knight of New Alara|R|ARB +#14|Lightning Reaver|R|ARB +#15|Deathbringer Thoctar|R|ARB +#16|Sphinx of the Steel Wind|M|ARB +#17|Dauntless Escort|R|ARB +#18|Dragon Broodmother|M|ARB +#19|Retaliator Griffin|R|ARB +#20|Vengeful Rebirth|U|ARB +#21|Thraximundar|M|ARB +#22|Blitz Hellion|R|ARB +#23|Defiler of Souls|M|ARB +#24|Marisi's Twinclaws|U|ARB +#25|Jenara, Asura of War|M|ARB +#26|Terminate|C|ARB +#27|Finest Hour|R|ARB +#28|Lich Lord of Unx|R|ARB +#29|Giant Ambush Beetle|U|ARB +#30|Madrush Cyclops|R|ARB +#31|Knotvine Paladin|R|ARB +#32|Karrthus, Tyrant of Jund|M|ARB +#33|Aven Mimeomancer|R|ARB +#34|Filigree Angel|R|ARB +#35|Wall of Denial|U|ARB +#36|Glory of Warfare|R|ARB +#37|Crystallization|C|ARB +#38|Uril, the Miststalker|M|ARB +#39|Intimidation Bolt|U|ARB +#40|Lord of Extinction|M|ARB +#41|Sen Triplets|M|ARB +#42|Sangrite Backlash|C|ARB +#43|Esper Stormblade|C|ARB +#44|Vithian Renegades|U|ARB +#45|Unscythe, Killer of Kings|R|ARB +#46|Messenger Falcons|U|ARB +#47|Stun Sniper|U|ARB +#48|Qasali Pridemage|C|ARB +#49|Gloryscale Viashino|U|ARB +#50|Bant Sureblade|C|ARB +#51|Necromancer's Covenant|R|ARB +#52|Rhox Brute|C|ARB +#53|Sewn Eye Drake|C|ARB +#54|Grixis Grimblade|C|ARB +#55|Jund Hackblade|C|ARB +#56|Naya Hushblade|C|ARB +#57|Putrid Leech|C|ARB +#58|Lorescale Coatl|U|ARB +#59|Deadshot Minotaur|C|ARB +#60|Colossal Might|C|ARB +#61|Zealous Persecution|U|ARB +#62|Gorger Wurm|C|ARB +#63|Kathari Remnant|U|ARB +#64|Pale Recluse|C|ARB +#65|Veinfire Borderpost|C|ARB +#66|Mistvein Borderpost|C|ARB +#67|Sovereigns of Lost Alara|R|ARB +#68|Firewild Borderpost|C|ARB +#69|Fieldmist Borderpost|C|ARB +#70|Ethercaste Knight|C|ARB +#71|Thopter Foundry|U|ARB +#72|Mask of Riddles|U|ARB +#73|Wildfield Borderpost|C|ARB +#74|Kathari Bomber|C|ARB +#75|Deny Reality|C|ARB +#76|Ethersworn Shieldmage|C|ARB +#77|Trace of Abundance|C|ARB +#78|Valley Rannet|C|ARB +#79|Igneous Pouncer|C|ARB +#80|Soul Manipulation|C|ARB +#81|Glassdust Hulk|C|ARB +#82|Talon Trooper|C|ARB +#83|Jund Sojourners|C|ARB +#84|Mage Slayer|U|ARB +#85|Ardent Plea|U|ARB +#86|Architects of Will|C|ARB +#87|Monstrous Carabid|C|ARB +#88|Sanctum Plowbeast|C|ARB +#89|Leonin Armorguard|C|ARB +#90|Arsenal Thresher|C|ARB +#91|Predatory Advantage|R|ARB +#92|Jhessian Zombies|C|ARB +#93|Singe Mind Ogre|C|ARB +#94|Naya Sojourners|C|ARB +#95|Captured Sunlight|C|ARB +#96|Sigiled Behemoth|C|ARB +#97|Meddling Mage|R|ARB +#98|Skyclaw Thrash|U|ARB +#99|Sigil Captain|U|ARB +#100|Etherium Abomination|C|ARB +#101|Sages of the Anima|R|ARB +#102|Winged Coatl|C|ARB +#103|Violent Outburst|C|ARB +#104|Cerodon Yearling|C|ARB +#105|Esper Sojourners|C|ARB +#106|Reborn Hope|U|ARB +#107|Grizzled Leotau|C|ARB +#108|Bant Sojourners|C|ARB +#109|Nulltread Gargantuan|U|ARB +#110|Maelstrom Nexus|M|ARB +#111|Demonspine Whip|U|ARB +#112|Illusory Demon|U|ARB +#113|Sigil of the Nayan Gods|C|ARB +#114|Wargate|R|ARB +#115|Grixis Sojourners|C|ARB +#116|Breath of Malfegor|C|ARB +#117|Stormcaller's Boon|C|ARB +#118|Flurry of Wings|U|ARB +#119|Offering to Asha|C|ARB +#120|Marrow Chomper|U|ARB +#121|Demonic Dread|C|ARB +#122|Godtracker of Jund|C|ARB +#123|Mayael's Aria|R|ARB +#124|Etherwrought Page|U|ARB +#125|Vedalken Heretic|R|ARB +#126|Brainbite|C|ARB +#127|Anathemancer|U|ARB +#128|Sanity Gnawers|U|ARB +#129|Morbid Bloom|U|ARB +#130|Identity Crisis|R|ARB +#131|Mind Funeral|U|ARB +#132|Fight to the Death|R|ARB +#133|Shield of the Righteous|U|ARB +#134|Thought Hemorrhage|R|ARB +#135|Vectis Dominator|C|ARB +#136|Vedalken Ghoul|C|ARB +#137|Magefire Wings|C|ARB +#138|Soulquake|R|ARB +#139|Drastic Revelation|U|ARB +#140|Double Negative|U|ARB +#141|Unbender Tine|U|ARB +#142|Time Sieve|R|ARB +#143|Cloven Casting|R|ARB +#144|Tainted Sigil|U|ARB +#145|Dragon Appeasement|U|ARB \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/arc.rnk b/forge-gui/res/draft/rankings/arc.rnk new file mode 100644 index 00000000000..ac19020d39f --- /dev/null +++ b/forge-gui/res/draft/rankings/arc.rnk @@ -0,0 +1,137 @@ +//Rank|Name|Rarity|Set +#1|Lightning Greaves|U|ARC +#2|Terramorphic Expanse|C|ARC +#3|Sakura-Tribe Elder|C|ARC +#4|Path to Exile|U|ARC +#5|Thran Dynamo|U|ARC +#6|Dimir Signet|C|ARC +#7|Rakdos Signet|C|ARC +#8|Oblivion Ring|C|ARC +#9|Azorius Signet|C|ARC +#10|Everflowing Chalice|U|ARC +#11|Harmonize|U|ARC +#12|Mosswort Bridge|R|ARC +#13|Rakdos Carnarium|C|ARC +#14|Terminate|C|ARC +#15|Duplicant|R|ARC +#16|Barren Moor|C|ARC +#17|Reanimate|U|ARC +#18|Tranquil Thicket|C|ARC +#19|Secluded Steppe|C|ARC +#20|Gruul Signet|C|ARC +#21|Krosan Verge|U|ARC +#22|Shriekmaw|U|ARC +#23|Forgotten Ancient|R|ARC +#24|Artisan of Kozilek|U|ARC +#25|Beacon of Unrest|R|ARC +#26|Dreamstone Hedron|U|ARC +#27|Fierce Empath|C|ARC +#28|Sign in Blood|C|ARC +#29|Fires of Yavimaya|U|ARC +#30|Rancor|C|ARC +#31|Hellkite Charger|R|ARC +#32|Reassembling Skeleton|U|ARC +#33|Primal Command|R|ARC +#34|Fertilid|C|ARC +#35|Llanowar Reborn|U|ARC +#36|Avatar of Woe|R|ARC +#37|Khalni Garden|C|ARC +#38|Graypelt Refuge|U|ARC +#39|Cemetery Reaper|R|ARC +#40|Kazandu Refuge|U|ARC +#41|Master Transmuter|R|ARC +#42|Taurean Mauler|R|ARC +#43|Dragon Fodder|C|ARC +#44|Memnarch|R|ARC +#45|Kamahl, Fist of Krosa|R|ARC +#46|Seething Song|C|ARC +#47|Corpse Connoisseur|U|ARC +#48|Unmake|C|ARC +#49|Magister Sphinx|R|ARC +#50|Chameleon Colossus|R|ARC +#51|Fog|C|ARC +#52|Dragonspeaker Shaman|U|ARC +#53|Leonin Abunas|R|ARC +#54|Fireball|U|ARC +#55|Kaervek the Merciless|R|ARC +#56|Armadillo Cloak|C|ARC +#57|Ryusei, the Falling Star|R|ARC +#58|Lodestone Golem|R|ARC +#59|Wickerbough Elder|C|ARC +#60|Vitu-Ghazi, the City-Tree|U|ARC +#61|Krosan Tusker|C|ARC +#62|Flameblast Dragon|R|ARC +#63|Thelonite Hermit|R|ARC +#64|Verdeloth the Ancient|R|ARC +#65|Obelisk of Esper|C|ARC +#66|Sanctum Gargoyle|C|ARC +#67|Bituminous Blast|U|ARC +#68|Wall of Roots|C|ARC +#69|Extractor Demon|R|ARC +#70|Torrent of Souls|U|ARC +#71|Savage Twister|U|ARC +#72|Sun Droplet|U|ARC +#73|Yavimaya Dryad|U|ARC +#74|Selesnya Guildmage|U|ARC +#75|Spin into Myth|U|ARC +#76|Kilnmouth Dragon|R|ARC +#77|Incremental Blight|U|ARC +#78|Zombie Infestation|U|ARC +#79|Feral Hydra|R|ARC +#80|Zombify|U|ARC +#81|Scion of Darkness|R|ARC +#82|Molimo, Maro-Sorcerer|R|ARC +#83|Leaf Gilder|C|ARC +#84|Spider Umbra|C|ARC +#85|March of the Machines|R|ARC +#86|Twisted Abomination|C|ARC +#87|Volcanic Fallout|U|ARC +#88|Aether Spellbomb|C|ARC +#89|Unbender Tine|U|ARC +#90|Mistvein Borderpost|C|ARC +#91|Breath of Darigaaz|U|ARC +#92|Fieldmist Borderpost|C|ARC +#93|Makeshift Mannequin|U|ARC +#94|Plummet|C|ARC +#95|Batwing Brume|U|ARC +#96|Bog Witch|C|ARC +#97|Gleeful Sabotage|C|ARC +#98|Dragon Breath|C|ARC +#99|Vampiric Dragon|R|ARC +#100|Imperial Hellkite|R|ARC +#101|Thunderstaff|U|ARC +#102|Skullcage|U|ARC +#103|Infest|U|ARC +#104|Two-Headed Dragon|R|ARC +#105|Architects of Will|C|ARC +#106|Nantuko Monastery|U|ARC +#107|Colossal Might|C|ARC +#108|Chandra's Outrage|C|ARC +#109|Furnace Whelp|U|ARC +#110|Synod Sanctum|U|ARC +#111|Infectious Horror|C|ARC +#112|Shinen of Life's Roar|C|ARC +#113|Dragon Whelp|U|ARC +#114|Pale Recluse|C|ARC +#115|Festering Goblin|C|ARC +#116|Sorcerer's Strongbox|U|ARC +#117|Ethersworn Shieldmage|C|ARC +#118|Metallurgeon|U|ARC +#119|Avatar of Discord|R|ARC +#120|Watchwolf|U|ARC +#121|Dregscape Zombie|C|ARC +#122|Heroes' Reunion|U|ARC +#123|Sundering Titan|R|ARC +#124|Urborg Syphon-Mage|C|ARC +#125|Branching Bolt|C|ARC +#126|Rakdos Guildmage|U|ARC +#127|Agony Warp|C|ARC +#128|Juggernaut|U|ARC +#129|Hunting Moa|U|ARC +#130|Skirk Commando|C|ARC +#131|Inferno Trap|U|ARC +#132|Wax Wane|U|ARC +#133|Skirk Marauder|C|ARC +#134|Gathan Raiders|C|ARC +#135|Battering Craghorn|C|ARC +#136|Synod Centurion|U|ARC \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/arn.rnk b/forge-gui/res/draft/rankings/arn.rnk new file mode 100644 index 00000000000..e1e0ac58efd --- /dev/null +++ b/forge-gui/res/draft/rankings/arn.rnk @@ -0,0 +1,78 @@ +//Rank|Name|Rarity|Set +#1|Juzam Djinn|U|ARN +#2|Library of Alexandria|U|ARN +#3|Ali from Cairo|U|ARN +#4|Serendib Efreet|U|ARN +#5|Oubliette|C|ARN +#6|Ifh-Biff Efreet|U|ARN +#7|Sorceress Queen|U|ARN +#8|Serendib Djinn|U|ARN +#9|Erhnam Djinn|U|ARN +#10|Aladdin's Ring|U|ARN +#11|Khabal Ghoul|U|ARN +#12|Old Man of the Sea|U|ARN +#13|Kird Ape|C|ARN +#14|Erg Raiders|C|ARN +#15|Mijae Djinn|U|ARN +#16|Bazaar of Baghdad|U|ARN +#17|Singing Tree|U|ARN +#18|Cuombajj Witches|C|ARN +#19|Rukh Egg|C|ARN +#20|Desert Twister|U|ARN +#21|Ydwen Efreet|U|ARN +#22|Dancing Scimitar|U|ARN +#23|Diamond Valley|U|ARN +#24|Island of Wak-Wak|U|ARN +#25|City of Brass|U|ARN +#26|Desert|C|ARN +#27|Flying Men|C|ARN +#28|Junun Efreet|U|ARN +#29|Jihad|U|ARN +#30|Unstable Mutation|C|ARN +#31|Moorish Cavalry|C|ARN +#32|Drop of Honey|U|ARN +#33|Ring of Ma'ruf|U|ARN +#34|Brass Man|U|ARN +#35|Aladdin|U|ARN +#36|Island Fish Jasconius|U|ARN +#37|King Suleiman|U|ARN +#38|Abu Ja'far|U|ARN +#39|City in a Bottle|U|ARN +#40|Oasis|U|ARN +#41|Bottle of Suleiman|U|ARN +#42|Guardian Beast|U|ARN +#43|El-Hajjaj|U|ARN +#44|Hasran Ogress|C|ARN +#45|Shahrazad|U|ARN +#46|Cyclone|U|ARN +#47|War Elephant|C|ARN +#48|Eye for an Eye|U|ARN +#49|Flying Carpet|U|ARN +#50|Jandor's Ring|U|ARN +#51|Stone-Throwing Devils|C|ARN +#52|Desert Nomads|C|ARN +#53|Bird Maiden|C|ARN +#54|Ghazban Ogre|C|ARN +#55|Wyluli Wolf|C|ARN +#56|Elephant Graveyard|U|ARN +#57|Giant Tortoise|C|ARN +#58|Aladdin's Lamp|U|ARN +#59|Jeweled Bird|U|ARN +#60|Repentant Blacksmith|U|ARN +#61|Ebony Horse|U|ARN +#62|Army of Allah|C|ARN +#63|Sandstorm|C|ARN +#64|Ali Baba|U|ARN +#65|Sandals of Abdallah|U|ARN +#66|Jandor's Saddlebags|U|ARN +#67|Pyramids|U|ARN +#68|Nafs Asp|C|ARN +#69|Sindbad|U|ARN +#70|Merchant Ship|U|ARN +#71|Magnetic Mountain|U|ARN +#72|Hurr Jackal|C|ARN +#73|Dandan|C|ARN +#74|Camel|C|ARN +#75|Metamorphosis|C|ARN +#76|Fishliver Oil|C|ARN +#77|Piety|C|ARN \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/atq.rnk b/forge-gui/res/draft/rankings/atq.rnk new file mode 100644 index 00000000000..4981fd6e1ba --- /dev/null +++ b/forge-gui/res/draft/rankings/atq.rnk @@ -0,0 +1,86 @@ +//Rank|Name|Rarity|Set +#1|Yawgmoth Demon|U|ATQ +#2|Shapeshifter|U|ATQ +#3|Mishra's Workshop|U|ATQ +#4|Mishra's Factory|U|ATQ +#5|Shatterstorm|U|ATQ +#6|Primal Clay|U|ATQ +#7|Rocket Launcher|U|ATQ +#8|Urza's Avenger|U|ATQ +#9|Su-Chi|U|ATQ +#10|Onulet|U|ATQ +#11|Golgothian Sylex|U|ATQ +#12|Millstone|U|ATQ +#13|Strip Mine|U|ATQ +#14|Clockwork Avian|U|ATQ +#15|Colossus of Sardia|U|ATQ +#16|Tetravus|U|ATQ +#17|Clay Statue|C|ATQ +#18|Ivory Tower|U|ATQ +#19|The Rack|U|ATQ +#20|Triskelion|U|ATQ +#21|Dragon Engine|C|ATQ +#22|Candelabra of Tawnos|U|ATQ +#23|Citanul Druid|U|ATQ +#24|Gaea's Avenger|U|ATQ +#25|Coral Helm|U|ATQ +#26|Grapeshot Catapult|C|ATQ +#27|Power Artifact|U|ATQ +#28|Yotian Soldier|C|ATQ +#29|Transmute Artifact|U|ATQ +#30|Ornithopter|C|ATQ +#31|Mightstone|U|ATQ +#32|Weakstone|U|ATQ +#33|Atog|C|ATQ +#34|Ashnod's Battle Gear|U|ATQ +#35|Tawnos's Weaponry|U|ATQ +#36|Tawnos's Coffin|U|ATQ +#37|Wall of Spears|U|ATQ +#38|Titania's Song|U|ATQ +#39|Hurkyl's Recall|U|ATQ +#40|Ashnod's Transmogrant|U|ATQ +#41|Urza's Mine|C|ATQ +#42|Detonate|U|ATQ +#43|Argothian Treefolk|C|ATQ +#44|Urza's Tower|C|ATQ +#45|Jalum Tome|U|ATQ +#46|Tawnos's Wand|U|ATQ +#47|Obelisk of Undoing|U|ATQ +#48|Feldon's Cane|C|ATQ +#49|Argothian Pixies|C|ATQ +#50|Martyrs of Korlis|U|ATQ +#51|Xenic Poltergeist|U|ATQ +#52|Armageddon Clock|U|ATQ +#53|Bronze Tablet|U|ATQ +#54|Circle of Protection: Artifacts|U|ATQ +#55|Ashnod's Altar|U|ATQ +#56|Urza's Power Plant|C|ATQ +#57|Powerleech|U|ATQ +#58|Energy Flux|U|ATQ +#59|Battering Ram|C|ATQ +#60|Priest of Yawgmoth|C|ATQ +#61|Cursed Rack|C|ATQ +#62|Staff of Zegon|C|ATQ +#63|Urza's Miter|U|ATQ +#64|Argivian Archaeologist|U|ATQ +#65|Mishra's War Machine|U|ATQ +#66|Goblin Artisans|U|ATQ +#67|Dwarven Weaponsmith|U|ATQ +#68|Phyrexian Gremlins|C|ATQ +#69|Gate to Phyrexia|U|ATQ +#70|Amulet of Kroog|C|ATQ +#71|Urza's Chalice|C|ATQ +#72|Argivian Blacksmith|C|ATQ +#73|Artifact Blast|C|ATQ +#74|Orcish Mechanics|C|ATQ +#75|Damping Field|U|ATQ +#76|Tablet of Epityr|C|ATQ +#77|Sage of Lat-Nam|C|ATQ +#78|Crumble|C|ATQ +#79|Reconstruction|C|ATQ +#80|Artifact Possession|C|ATQ +#81|Artifact Ward|C|ATQ +#82|Haunting Wind|U|ATQ +#83|Rakalite|U|ATQ +#84|Drafna's Restoration|C|ATQ +#85|Reverse Polarity|C|ATQ \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/avr.rnk b/forge-gui/res/draft/rankings/avr.rnk new file mode 100644 index 00000000000..44f41c2ea1b --- /dev/null +++ b/forge-gui/res/draft/rankings/avr.rnk @@ -0,0 +1,230 @@ +//Rank|Name|Rarity|Set +#1|Tamiyo the Moon Sage|M|AVR +#2|Bonfire of the Damned|M|AVR +#3|Entreat the Angels|M|AVR +#4|Sigarda Host of Herons|M|AVR +#5|Gisela Blade of Goldnight|M|AVR +#6|Avacyn Angel of Hope|M|AVR +#7|Bruna Light of Alabaster|M|AVR +#8|Griselbrand|M|AVR +#9|Craterhoof Behemoth|M|AVR +#10|Temporal Mastery|M|AVR +#11|Tibalt the Fiend Blooded|M|AVR +#12|Misthollow Griffin|M|AVR +#13|Malignus|M|AVR +#14|Wolfir Silverheart|R|AVR +#15|Silverblade Paladin|R|AVR +#16|Restoration Angel|R|AVR +#17|Moonsilver Spear|R|AVR +#18|Zealous Conscripts|R|AVR +#19|Hound of Griselbrand|R|AVR +#20|Revenge of the Hunted|R|AVR +#21|Herald of War|R|AVR +#22|Champion of Lambholt|R|AVR +#23|Angel of Jubilation|R|AVR +#24|Terminus|R|AVR +#25|Harvester of Souls|R|AVR +#26|Soul of the Harvest|R|AVR +#27|Ulvenwald Tracker|R|AVR +#28|Divine Deflection|R|AVR +#29|Deadeye Navigator|R|AVR +#30|Riders of Gavony|R|AVR +#31|Dark Impostor|R|AVR +#32|Angel of Glorys Rise|R|AVR +#33|Cathars Crusade|R|AVR +#34|Demonlord of Ashmouth|R|AVR +#35|Archwing Dragon|R|AVR +#36|Druids Familiar|U|AVR +#37|Spirit Away|R|AVR +#38|Wolfir Avenger|U|AVR +#39|Lone Revenant|R|AVR +#40|Thunderous Wrath|U|AVR +#41|Captain of the Mists|R|AVR +#42|Blessings of Nature|U|AVR +#43|Burn at the Stake|R|AVR +#44|Somberwald Sage|R|AVR +#45|Vexing Devil|R|AVR +#46|Demonic Rising|R|AVR +#47|Tandem Lookout|U|AVR +#48|Emancipation Angel|U|AVR +#49|Dread Slaver|R|AVR +#50|Cavern of Souls|R|AVR +#51|Nearheath Pilgrim|U|AVR +#52|Latch Seeker|U|AVR +#53|Goldnight Commander|U|AVR +#54|Devastation Tide|R|AVR +#55|Killing Wave|R|AVR +#56|Fettergeist|U|AVR +#57|Into the Void|U|AVR +#58|Banishing Stroke|U|AVR +#59|Lightning Mauler|U|AVR +#60|Goldnight Redeemer|U|AVR +#61|Barter in Blood|U|AVR +#62|Howlgeist|U|AVR +#63|Falkenrath Exterminator|U|AVR +#64|Mist Raven|C|AVR +#65|Blood Artist|U|AVR +#66|Kessig Malcontents|U|AVR +#67|Havengul Vampire|U|AVR +#68|Vanishment|U|AVR +#69|Seraph of Dawn|C|AVR +#70|Infinite Reflection|R|AVR +#71|Stonewright|U|AVR +#72|Homicidal Seclusion|U|AVR +#73|Tyrant of Discord|R|AVR +#74|Demonic Taskmaster|U|AVR +#75|Gloomwidow|U|AVR +#76|Trusted Forcemage|C|AVR +#77|Slayers Stronghold|R|AVR +#78|Nephalia Smuggler|U|AVR +#79|Archangel|U|AVR +#80|Pillar of Flame|C|AVR +#81|Death Wind|C|AVR +#82|Borderland Ranger|C|AVR +#83|Human Frailty|U|AVR +#84|Defy Death|U|AVR +#85|Gryff Vanguard|C|AVR +#86|Lightning Prowess|U|AVR +#87|Evernight Shade|U|AVR +#88|Hanweir Lancer|C|AVR +#89|Gloom Surgeon|R|AVR +#90|Angelic Armaments|U|AVR +#91|Wild Defiance|R|AVR +#92|Angels Tomb|U|AVR +#93|Maalfeld Twins|U|AVR +#94|Stern Mentor|U|AVR +#95|Holy Justiciar|U|AVR +#96|Wandering Wolf|C|AVR +#97|Timberland Guide|C|AVR +#98|Vorstclaw|U|AVR +#99|Wingcrafter|C|AVR +#100|Kruin Striker|C|AVR +#101|Righteous Blow|C|AVR +#102|Nightshade Peddler|C|AVR +#103|Riot Ringleader|C|AVR +#104|Conjurers Closet|R|AVR +#105|Yew Spirit|U|AVR +#106|Scrapskin Drake|C|AVR +#107|Marrow Bats|U|AVR +#108|Triumph of Ferocity|U|AVR +#109|Thunderbolt|C|AVR +#110|Fervent Cathar|C|AVR +#111|Vigilante Justice|U|AVR +#112|Thatcher Revolt|C|AVR +#113|Reforge the Soul|R|AVR +#114|Moorland Inquisitor|C|AVR +#115|Gallows at Willow Hill|R|AVR +#116|Desolate Lighthouse|R|AVR +#117|Bone Splinters|C|AVR +#118|Alchemists Refuge|R|AVR +#119|Vessel of Endless Rest|U|AVR +#120|Gang of Devils|U|AVR +#121|Heirs of Stromkirk|C|AVR +#122|Elgaud Shieldmate|C|AVR +#123|Tormentors Trident|U|AVR +#124|Peel from Reality|C|AVR +#125|Treacherous Pit Dweller|R|AVR +#126|Butcher Ghoul|C|AVR +#127|Undead Executioner|C|AVR +#128|Nettle Swine|C|AVR +#129|Descendants Path|R|AVR +#130|Moonlight Geist|C|AVR +#131|Joint Assault|C|AVR +#132|Amass the Components|C|AVR +#133|Mad Prophet|C|AVR +#134|Stolen Goods|R|AVR +#135|Thraben Valiant|C|AVR +#136|Abundant Growth|C|AVR +#137|Lunar Mystic|R|AVR +#138|Crippling Chill|C|AVR +#139|Druids Repository|R|AVR +#140|Corpse Traders|U|AVR +#141|Primal Surge|M|AVR +#142|Pathbreaker Wurm|C|AVR +#143|Geist Trappers|C|AVR +#144|Defang|C|AVR +#145|Alchemists Apprentice|C|AVR +#146|Devout Chaplain|U|AVR +#147|Searchlight Geist|C|AVR +#148|Farbog Explorer|C|AVR +#149|Voice of the Provinces|C|AVR +#150|Dual Casting|R|AVR +#151|Cloudshift|C|AVR +#152|Galvanic Alchemist|C|AVR +#153|Eaten by Spiders|U|AVR +#154|Soulcage Fiend|C|AVR +#155|Driver of the Dead|C|AVR +#156|Cathedral Sanctifier|C|AVR +#157|Exquisite Blood|R|AVR +#158|Angelic Wall|C|AVR +#159|Zealous Strike|C|AVR +#160|Spectral Prison|C|AVR +#161|Midvast Protector|C|AVR +#162|Bladed Bracers|C|AVR +#163|Bloodflow Connoisseur|C|AVR +#164|Somberwald Vigilante|C|AVR +#165|Flowering Lumberknot|C|AVR +#166|Ghostly Flicker|C|AVR +#167|Wildwood Geist|C|AVR +#168|Haunted Guardian|U|AVR +#169|Favorable Winds|U|AVR +#170|Spectral Gateguards|C|AVR +#171|Crypt Creeper|C|AVR +#172|Grave Exchange|C|AVR +#173|Ghoulflesh|C|AVR +#174|Scalding Devil|C|AVR +#175|Geist Snatch|C|AVR +#176|Guise of Fire|C|AVR +#177|Call to Serve|C|AVR +#178|Terrifying Presence|C|AVR +#179|Scroll of Avacyn|C|AVR +#180|Fleeting Distraction|C|AVR +#181|Diregraf Escort|C|AVR +#182|Renegade Demon|C|AVR +#183|Midnight Duelist|C|AVR +#184|Necrobite|C|AVR +#185|Sheltering Word|C|AVR +#186|Snare the Skies|C|AVR +#187|Mass Appeal|U|AVR +#188|Narstad Scrapper|C|AVR +#189|Natural End|C|AVR +#190|Essence Harvest|C|AVR +#191|Predators Gambit|C|AVR +#192|Mental Agony|C|AVR +#193|Lair Delve|C|AVR +#194|Uncanny Speed|C|AVR +#195|Havengul Skaab|C|AVR +#196|Rotcrown Ghoul|C|AVR +#197|Ghostform|C|AVR +#198|Polluted Dead|C|AVR +#199|Aggravate|U|AVR +#200|Unhallowed Pact|C|AVR +#201|Dangerous Wager|C|AVR +#202|Cursebreak|C|AVR +#203|Leap of Faith|C|AVR +#204|Hunted Ghoul|C|AVR +#205|Commanders Authority|U|AVR +#206|Appetite for Brains|U|AVR +#207|Raging Poltergeist|C|AVR +#208|Dreadwaters|C|AVR +#209|Demolish|C|AVR +#210|Vanguards Shield|C|AVR +#211|Banners Raised|C|AVR +#212|Descent into Madness|M|AVR +#213|Seraph Sanctuary|C|AVR +#214|Rush of Blood|U|AVR +#215|Scroll of Griselbrand|C|AVR +#216|Ghostly Touch|U|AVR +#217|Outwit|C|AVR +#218|Angels Mercy|C|AVR +#219|Grounded|C|AVR +#220|Battle Hymn|C|AVR +#221|Malicious Intent|C|AVR +#222|Triumph of Cruelty|U|AVR +#223|Rain of Thorns|U|AVR +#224|Otherworld Atlas|R|AVR +#225|Builders Blessing|U|AVR +#226|Bower Passage|U|AVR +#227|Rite of Ruin|R|AVR +#228|Second Guess|U|AVR +#229|Arcane Melee|R|AVR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/bfz.rnk b/forge-gui/res/draft/rankings/bfz.rnk new file mode 100644 index 00000000000..507ab8fabef --- /dev/null +++ b/forge-gui/res/draft/rankings/bfz.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Gideon, Ally of Zendikar|M|BFZ +#2|Ob Nixilis Reignited|M|BFZ +#3|Oblivion Sower|M|BFZ +#4|Drana, Liberator of Malakir|M|BFZ +#5|Dragonmaster Outcast|M|BFZ +#6|Kiora, Master of the Depths|M|BFZ +#7|Ulamog, the Ceaseless Hunger|M|BFZ +#8|Sire of Stagnation|M|BFZ +#9|Undergrowth Champion|M|BFZ +#10|Quarantine Field|M|BFZ +#11|Akoum Firebird|M|BFZ +#12|Greenwarden of Murasa|M|BFZ +#13|Omnath, Locus of Rage|M|BFZ +#14|Void Winnower|M|BFZ +#15|Part the Waterveil|M|BFZ +#16|Endless One|R|BFZ +#17|Planar Outburst|R|BFZ +#18|Guardian of Tazeem|R|BFZ +#19|Ruinous Path|R|BFZ +#20|Drowner of Hope|R|BFZ +#21|Felidar Sovereign|R|BFZ +#22|Conduit of Ruin|R|BFZ +#23|Blight Herder|R|BFZ +#24|Akoum Hellkite|R|BFZ +#25|Noyan Dar, Roil Shaper|R|BFZ +#26|Emeria Shepherd|R|BFZ +#27|From Beyond|R|BFZ +#28|Hero of Goma Fada|R|BFZ +#29|Lantern Scout|R|BFZ +#30|Woodland Wanderer|R|BFZ +#31|Smothering Abomination|R|BFZ +#32|Wasteland Strangler|R|BFZ +#33|Brood Butcher|R|BFZ +#34|Barrage Tyrant|R|BFZ +#35|Oran-Rief Hydra|R|BFZ +#36|Fathom Feeder|R|BFZ +#37|Rolling Thunder|U|BFZ +#38|Grip of Desolation|U|BFZ +#39|Serpentine Spike|R|BFZ +#40|Radiant Flames|R|BFZ +#41|Stasis Snare|U|BFZ +#42|Angelic Captain|R|BFZ +#43|Brutal Expulsion|R|BFZ +#44|Munda, Ambush Leader|R|BFZ +#45|Ugin's Insight|R|BFZ +#46|Dust Stalker|R|BFZ +#47|Veteran Warleader|R|BFZ +#48|Desolation Twin|R|BFZ +#49|Scatter to the Winds|R|BFZ +#50|Ruination Guide|U|BFZ +#51|Zada, Hedron Grinder|R|BFZ +#52|Retreat to Emeria|U|BFZ +#53|Beastcaller Savant|R|BFZ +#54|Windrider Patrol|U|BFZ +#55|Vile Aggregate|U|BFZ +#56|Shambling Vent|R|BFZ +#57|Drana's Emissary|U|BFZ +#58|Angel of Renewal|U|BFZ +#59|Tajuru Warcaller|U|BFZ +#60|Coastal Discovery|U|BFZ +#61|Bane of Bala Ged|U|BFZ +#62|Painful Truths|R|BFZ +#63|Halimar Tidecaller|U|BFZ +#64|Guul Draz Overseer|R|BFZ +#65|Zulaport Cutthroat|U|BFZ +#66|Exert Influence|R|BFZ +#67|Kor Bladewhirl|U|BFZ +#68|Eldrazi Skyspawner|C|BFZ +#69|Lumbering Falls|R|BFZ +#70|Serene Steward|U|BFZ +#71|Complete Disregard|C|BFZ +#72|Resolute Blademaster|U|BFZ +#73|March from the Tomb|R|BFZ +#74|Herald of Kozilek|U|BFZ +#75|Sunken Hollow|R|BFZ +#76|Kor Entanglers|U|BFZ +#77|Deathless Behemoth|U|BFZ +#78|Defiant Bloodlord|R|BFZ +#79|Touch of the Void|C|BFZ +#80|Nissa's Renewal|R|BFZ +#81|Firemantle Mage|U|BFZ +#82|Roil's Retribution|U|BFZ +#83|Malakir Familiar|U|BFZ +#84|Turn Against|U|BFZ +#85|Brood Monitor|U|BFZ +#86|Cinder Glade|R|BFZ +#87|Roil Spout|U|BFZ +#88|Prairie Stream|R|BFZ +#89|Canopy Vista|R|BFZ +#90|Smoldering Marsh|R|BFZ +#91|Ulamog's Nullifier|U|BFZ +#92|Catacomb Sifter|U|BFZ +#93|Tide Drifter|U|BFZ +#94|Gideon's Reproach|C|BFZ +#95|Benthic Infiltrator|C|BFZ +#96|Hedron Archive|U|BFZ +#97|Bloodbond Vampire|U|BFZ +#98|Sheer Drop|C|BFZ +#99|Clutch of Currents|C|BFZ +#100|Pilgrim's Eye|U|BFZ +#101|Gruesome Slaughter|R|BFZ +#102|Breaker of Armies|U|BFZ +#103|Dampening Pulse|U|BFZ +#104|Ally Encampment|R|BFZ +#105|Nettle Drone|C|BFZ +#106|Plated Crusher|U|BFZ +#107|Adverse Conditions|U|BFZ +#108|Evolving Wilds|C|BFZ +#109|Ondu Rising|U|BFZ +#110|Carrier Thrall|U|BFZ +#111|Grove Rumbler|U|BFZ +#112|Skitterskin|U|BFZ +#113|Forerunner of Slaughter|U|BFZ +#114|Encircling Fissure|U|BFZ +#115|Rising Miasma|U|BFZ +#116|Mist Intruder|C|BFZ +#117|Akoum Stonewaker|U|BFZ +#118|Aligned Hedron Network|R|BFZ +#119|Ulamog's Reclaimer|U|BFZ +#120|Ulamog's Despoiler|U|BFZ +#121|Skyrider Elf|U|BFZ +#122|Expedition Envoy|U|BFZ +#123|Tunneling Geopede|U|BFZ +#124|Transgress the Mind|U|BFZ +#125|Spawning Bed|U|BFZ +#126|Horribly Awry|U|BFZ +#127|Retreat to Hagra|U|BFZ +#128|Outnumber|C|BFZ +#129|Chasm Guide|U|BFZ +#130|Bring to Light|R|BFZ +#131|Grovetender Druids|U|BFZ +#132|Rot Shambler|U|BFZ +#133|Kalastria Healer|C|BFZ +#134|Courier Griffin|C|BFZ +#135|Dominator Drone|C|BFZ +#136|Smite the Monstrous|C|BFZ +#137|Kor Castigator|C|BFZ +#138|Valakut Predator|C|BFZ +#139|Makindi Patrol|C|BFZ +#140|Demon's Grasp|C|BFZ +#141|Cryptic Cruiser|U|BFZ +#142|Blighted Woodland|U|BFZ +#143|Stonefury|C|BFZ +#144|Culling Drone|C|BFZ +#145|Incubator Drone|C|BFZ +#146|Sludge Crawler|C|BFZ +#147|Hagra Sharpshooter|U|BFZ +#148|Lifespring Druid|C|BFZ +#149|Kozilek's Channeler|C|BFZ +#150|Shadow Glider|C|BFZ +#151|Titan's Presence|U|BFZ +#152|Retreat to Kazandu|U|BFZ +#153|Tightening Coils|C|BFZ +#154|Snapping Gnarlid|C|BFZ +#155|Makindi Sliderunner|C|BFZ +#156|Kozilek's Sentinel|C|BFZ +#157|Unified Front|U|BFZ +#158|Silent Skimmer|C|BFZ +#159|Vestige of Emrakul|C|BFZ +#160|Cloud Manta|C|BFZ +#161|Murasa Ranger|U|BFZ +#162|Bone Splinters|C|BFZ +#163|Murk Strider|C|BFZ +#164|Void Attendant|U|BFZ +#165|Spell Shrivel|C|BFZ +#166|Eyeless Watcher|C|BFZ +#167|Ghostly Sentinel|C|BFZ +#168|Retreat to Valakut|U|BFZ +#169|Tajuru Stalwart|C|BFZ +#170|Valakut Invoker|C|BFZ +#171|Kalastria Nightwatch|C|BFZ +#172|Rush of Ice|C|BFZ +#173|Blighted Cataract|U|BFZ +#174|Coralhelm Guide|C|BFZ +#175|Anticipate|C|BFZ +#176|Oran-Rief Invoker|C|BFZ +#177|Tajuru Beastmaster|C|BFZ +#178|Blighted Fen|U|BFZ +#179|Molten Nursery|U|BFZ +#180|Cliffside Lookout|C|BFZ +#181|Unnatural Aggression|C|BFZ +#182|Nirkana Assassin|C|BFZ +#183|Tandem Tactics|C|BFZ +#184|Wave-Wing Elemental|C|BFZ +#185|Processor Assault|U|BFZ +#186|Ondu Champion|C|BFZ +#187|Stone Haven Medic|C|BFZ +#188|Felidar Cub|C|BFZ +#189|Swarm Surge|C|BFZ +#190|Territorial Baloth|C|BFZ +#191|Sure Strike|C|BFZ +#192|Mind Raker|C|BFZ +#193|Ruin Processor|C|BFZ +#194|Fortified Rampart|C|BFZ +#195|Lithomancer's Focus|C|BFZ +#196|Call the Scions|C|BFZ +#197|Grave Birthing|C|BFZ +#198|Shatterskull Recruit|C|BFZ +#199|Ondu Greathorn|C|BFZ +#200|Natural Connection|C|BFZ +#201|Salvage Drone|C|BFZ +#202|Oracle of Dust|C|BFZ +#203|Giant Mantis|C|BFZ +#204|Blisterpod|C|BFZ +#205|Mire's Malice|C|BFZ +#206|Shrine of the Forsaken Gods|R|BFZ +#207|Eldrazi Devastator|C|BFZ +#208|Vampiric Rites|U|BFZ +#209|Swell of Growth|C|BFZ +#210|Slab Hammer|U|BFZ +#211|Retreat to Coralhelm|U|BFZ +#212|Reckless Cohort|C|BFZ +#213|Scythe Leopard|U|BFZ +#214|Blighted Gorge|U|BFZ +#215|Belligerent Whiptail|C|BFZ +#216|Boiling Earth|C|BFZ +#217|Broodhunter Wurm|C|BFZ +#218|Inspired Charge|C|BFZ +#219|Jaddi Offshoot|U|BFZ +#220|Earthen Arms|C|BFZ +#221|Altar's Reap|C|BFZ +#222|Sylvan Scrying|U|BFZ +#223|Voracious Null|C|BFZ +#224|Plummet|C|BFZ +#225|Geyserfield Stalker|C|BFZ +#226|Infuse with the Elements|U|BFZ +#227|Skyline Cascade|C|BFZ +#228|Dispel|C|BFZ +#229|Seek the Wilds|C|BFZ +#230|Looming Spires|C|BFZ +#231|Goblin War Paint|C|BFZ +#232|Angelic Gift|C|BFZ +#233|Sanctum of Ugin|R|BFZ +#234|Sandstone Bridge|C|BFZ +#235|Scour from Existence|C|BFZ +#236|Kitesail Scout|C|BFZ +#237|Roilmage's Trick|C|BFZ +#238|Lavastep Raider|C|BFZ +#239|Mortuary Mire|C|BFZ +#240|Fertile Thicket|C|BFZ +#241|Dutiful Return|C|BFZ +#242|Blighted Steppe|U|BFZ +#243|Brilliant Spectrum|C|BFZ +#244|Reclaiming Vines|C|BFZ +#245|Volcanic Upheaval|C|BFZ +#246|Hedron Blade|C|BFZ +#247|Crumble to Dust|U|BFZ +#248|Pathway Arrows|U|BFZ +#249|Prism Array|R|BFZ \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/bng.rnk b/forge-gui/res/draft/rankings/bng.rnk new file mode 100644 index 00000000000..0fb4e028398 --- /dev/null +++ b/forge-gui/res/draft/rankings/bng.rnk @@ -0,0 +1,166 @@ +//Rank|Name|Rarity|Set +#1|Brimaz King of Oreskos|M|BNG +#2|Kiora the Crashing Wave|M|BNG +#3|Xenagos God of Revels|M|BNG +#4|Phenax God of Deception|M|BNG +#5|Mogis God of Slaughter|M|BNG +#6|Flame Wreathed Phoenix|M|BNG +#7|Ephara God of the Polis|M|BNG +#8|Karametra God of Harvests|M|BNG +#9|Chromanticore|M|BNG +#10|Champion of Stray Souls|M|BNG +#11|Eidolon of Countless Battles|R|BNG +#12|Herald of Torment|R|BNG +#13|Courser of Kruphix|R|BNG +#14|Hero of Iroas|R|BNG +#15|Forgestoker Dragon|R|BNG +#16|Nessian Wilds Ravager|R|BNG +#17|Arbiter of the Ideal|R|BNG +#18|Gild|R|BNG +#19|Felhide Spiritbinder|R|BNG +#20|Fate Unraveler|R|BNG +#21|Fated Intervention|R|BNG +#22|Hunters Prowess|R|BNG +#23|Tromokratis|R|BNG +#24|Hero of Leina Tower|R|BNG +#25|Scourge of Skola Vale|R|BNG +#26|Ornitharch|U|BNG +#27|Fated Conflagration|R|BNG +#28|Eater of Hope|R|BNG +#29|Archetype of Courage|U|BNG +#30|Pain Seer|R|BNG +#31|Silent Sentinel|R|BNG +#32|Spirit of the Labyrinth|R|BNG +#33|Oracle of Bones|R|BNG +#34|Fated Retribution|R|BNG +#35|Bile Blight|U|BNG +#36|Whelming Wave|R|BNG +#37|Raised by Wolves|U|BNG +#38|Ghostblade Eidolon|U|BNG +#39|Siren of the Fanged Coast|U|BNG +#40|Aerie Worshippers|U|BNG +#41|Akroan Skyguard|C|BNG +#42|Spiteful Returned|U|BNG +#43|Archetype of Imagination|U|BNG +#44|Vanguard of Brimaz|U|BNG +#45|Searing Blood|U|BNG +#46|Akroan Conscriptor|U|BNG +#47|Fanatic of Xenagos|U|BNG +#48|Shrike Harpy|U|BNG +#49|Drown in Sorrow|U|BNG +#50|Temple of Enlightenment|R|BNG +#51|Archetype of Aggression|U|BNG +#52|Fated Infatuation|R|BNG +#53|Epharas Enlightenment|U|BNG +#54|Everflame Eidolon|U|BNG +#55|Satyr Nyx Smith|U|BNG +#56|Satyr Firedancer|R|BNG +#57|Kioras Follower|U|BNG +#58|Glimpse the Sun God|U|BNG +#59|Perplexing Chimera|R|BNG +#60|Siren of the Silent Song|U|BNG +#61|Thunder Brute|U|BNG +#62|Fated Return|R|BNG +#63|Flitterstep Eidolon|U|BNG +#64|Pheres Band Raiders|U|BNG +#65|Bolt of Keranos|C|BNG +#66|Temple of Plenty|R|BNG +#67|Temple of Malice|R|BNG +#68|Fall of the Hammer|C|BNG +#69|Akroan Phalanx|U|BNG +#70|Reap What Is Sown|U|BNG +#71|Nessian Demolok|U|BNG +#72|Forlorn Pseudamma|U|BNG +#73|Graverobber Spider|U|BNG +#74|Oracles Insight|U|BNG +#75|God Favored General|U|BNG +#76|Noble Quarry|U|BNG +#77|Asphyxiate|C|BNG +#78|Vortex Elemental|U|BNG +#79|Archetype of Finality|U|BNG +#80|Acolytes Reward|U|BNG +#81|Ragemonger|U|BNG +#82|Retraction Helix|C|BNG +#83|Nyxborn Triton|C|BNG +#84|Nyxborn Wolf|C|BNG +#85|Pheres Band Tromper|C|BNG +#86|Mischief and Mayhem|U|BNG +#87|Swordwise Centaur|C|BNG +#88|Nyxborn Shieldmate|C|BNG +#89|Chorus of the Tides|C|BNG +#90|Setessan Oathsworn|C|BNG +#91|Kragma Butcher|C|BNG +#92|Ashioks Adept|U|BNG +#93|Springleaf Drum|U|BNG +#94|Oreskos Sun Guide|C|BNG +#95|Sudden Storm|C|BNG +#96|Odunos River Trawler|U|BNG +#97|Elite Skirmisher|C|BNG +#98|Stormcaller of Keranos|U|BNG +#99|Meletis Astronomer|U|BNG +#100|Excoriate|C|BNG +#101|Loyal Pegasus|C|BNG +#102|Divination|C|BNG +#103|Pinnacle of Rage|U|BNG +#104|Servant of Tymaret|C|BNG +#105|Snake of the Golden Grove|C|BNG +#106|Nyxborn Rollicker|C|BNG +#107|Black Oak of Odunos|U|BNG +#108|Mortals Resolve|C|BNG +#109|Nyxborn Eidolon|C|BNG +#110|Pharagax Giant|C|BNG +#111|Gorgons Head|U|BNG +#112|Stratus Walk|C|BNG +#113|Peregrination|U|BNG +#114|Archetype of Endurance|U|BNG +#115|Deepwater Hypnotist|C|BNG +#116|Weight of the Underworld|C|BNG +#117|Fearsome Temper|C|BNG +#118|Kraken of the Straits|U|BNG +#119|Mortals Ardor|C|BNG +#120|Nullify|C|BNG +#121|Sphinxs Disciple|C|BNG +#122|Revoke Existence|C|BNG +#123|Eternity Snare|U|BNG +#124|Crypsis|C|BNG +#125|Rise to the Challenge|C|BNG +#126|Thunderous Might|U|BNG +#127|Dawn to Dusk|U|BNG +#128|Aspect of Hydra|C|BNG +#129|Karametras Favor|C|BNG +#130|Unravel the Aether|U|BNG +#131|Pillar of War|U|BNG +#132|Astral Cornucopia|R|BNG +#133|Impetuous Sunchaser|C|BNG +#134|Siren Song Lyre|U|BNG +#135|Necrobite|C|BNG +#136|Cyclops of One Eyed Pass|C|BNG +#137|Floodtide Serpent|C|BNG +#138|Reckless Reveler|C|BNG +#139|Mindreaver|R|BNG +#140|Marshmist Titan|C|BNG +#141|Warchanter of Mogis|C|BNG +#142|Felhide Brawler|C|BNG +#143|Satyr Wayfinder|C|BNG +#144|Setessan Starbreaker|C|BNG +#145|Griffin Dreamfinder|C|BNG +#146|Grisly Transformation|C|BNG +#147|Lightning Volley|U|BNG +#148|Eye Gouge|C|BNG +#149|Thassas Rebuff|U|BNG +#150|Scouring Sands|C|BNG +#151|Hold at Bay|C|BNG +#152|Great Hart|C|BNG +#153|Claim of Erebos|C|BNG +#154|Charging Badger|C|BNG +#155|Forsaken Drifters|C|BNG +#156|Sunbond|U|BNG +#157|Skyreaping|U|BNG +#158|Epharas Radiance|C|BNG +#159|Evanescent Intellect|C|BNG +#160|Epiphany Storm|C|BNG +#161|Culling Mark|C|BNG +#162|Sanguimancy|U|BNG +#163|Plea for Guidance|R|BNG +#164|Whims of the Fates|R|BNG +#165|Heroes Podium|R|BNG \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/bok.rnk b/forge-gui/res/draft/rankings/bok.rnk new file mode 100644 index 00000000000..3505055f5f6 --- /dev/null +++ b/forge-gui/res/draft/rankings/bok.rnk @@ -0,0 +1,166 @@ +//Rank|Name|Rarity|Set +#1|Umezawa's Jitte|R|BOK +#2|Ink Eyes, Servant of Oni|R|BOK +#3|Final Judgment|R|BOK +#4|Patron of the Kitsune|R|BOK +#5|Iwamori of the Open Fist|R|BOK +#6|Oyobi, Who Split the Heavens|R|BOK +#7|Yukora, the Prisoner|R|BOK +#8|Shining Shoal|R|BOK +#9|Fumiko the Lowblood|R|BOK +#10|Throat Slitter|U|BOK +#11|Horobi's Whisper|C|BOK +#12|Higure, the Still Wind|R|BOK +#13|Sickening Shoal|R|BOK +#14|Jetting Glasskite|U|BOK +#15|Kira, Great Glass Spinner|R|BOK +#16|Torrent of Stone|C|BOK +#17|Eradicate|U|BOK +#18|Isao, Enlightened Bushi|R|BOK +#19|Patron of the Nezumi|R|BOK +#20|Patron of the Akki|R|BOK +#21|Shuriken|U|BOK +#22|Patron of the Moon|R|BOK +#23|Kyoki, Sanity's Eclipse|R|BOK +#24|Cunning Bandit|U|BOK +#25|Waxmane Baku|C|BOK +#26|Heartless Hidetsugu|R|BOK +#27|Hired Muscle|U|BOK +#28|Ogre Marauder|U|BOK +#29|Toshiro Umezawa|R|BOK +#30|Opal Eye, Konda's Yojimbo|R|BOK +#31|Genju of the Fields|U|BOK +#32|Genju of the Cedars|U|BOK +#33|Budoka Pupil|U|BOK +#34|Forked Branch Garami|U|BOK +#35|Unchecked Growth|U|BOK +#36|Okiba Gang Shinobi|C|BOK +#37|Faithful Squire|U|BOK +#38|Ronin Warclub|U|BOK +#39|Genju of the Falls|U|BOK +#40|Ninja of the Deep Hours|C|BOK +#41|Genju of the Spires|U|BOK +#42|Shimmering Glasskite|C|BOK +#43|Patron of the Orochi|R|BOK +#44|Scourge of Numai|U|BOK +#45|Neko Te|R|BOK +#46|Takenuma Bleeder|C|BOK +#47|Gnarled Mass|C|BOK +#48|Terashi's Verdict|U|BOK +#49|Ishi Ishi, Akki Crackshot|R|BOK +#50|Callow Jushi|U|BOK +#51|Hokori, Dust Drinker|R|BOK +#52|Ogre Recluse|U|BOK +#53|Sosuke's Summons|U|BOK +#54|Tomorrow, Azami's Familiar|R|BOK +#55|Loam Dweller|U|BOK +#56|Kentaro, the Smiling Cat|R|BOK +#57|Indebted Samurai|U|BOK +#58|Tallowisp|U|BOK +#59|Split Tail Miko|C|BOK +#60|Shirei, Shizo's Caretaker|R|BOK +#61|Ronin Cliffrider|U|BOK +#62|Moonlit Strider|C|BOK +#63|Frostling|C|BOK +#64|Lifespinner|U|BOK +#65|Soratami Mindsweeper|U|BOK +#66|Threads of Disloyalty|R|BOK +#67|Genju of the Fens|U|BOK +#68|Matsu Tribe Sniper|C|BOK +#69|Mistblade Shinobi|C|BOK +#70|Minamo Sightbender|U|BOK +#71|Skullsnatcher|C|BOK +#72|First Volley|C|BOK +#73|Blademane Baku|C|BOK +#74|Sakura Tribe Springcaller|C|BOK +#75|Frost Ogre|C|BOK +#76|Hero's Demise|R|BOK +#77|Child of Thorns|C|BOK +#78|Hundred Talon Strike|C|BOK +#79|Scaled Hulk|C|BOK +#80|Blinding Powder|U|BOK +#81|Baku Altar|R|BOK +#82|Akki Raider|U|BOK +#83|Floodbringer|C|BOK +#84|Petalmane Baku|C|BOK +#85|Kaijin of the Vanishing Touch|U|BOK +#86|Goblin Cohort|C|BOK +#87|Kami of the Honored Dead|U|BOK +#88|Enshrined Memories|R|BOK +#89|Tendo Ice Bridge|R|BOK +#90|Shuko|U|BOK +#91|Pus Kami|U|BOK +#92|Phantom Wings|C|BOK +#93|Kami of False Hope|C|BOK +#94|Three Tragedies|U|BOK +#95|Blazing Shoal|R|BOK +#96|Kami of Tattered Shoji|C|BOK +#97|Bile Urchin|C|BOK +#98|Traproot Kami|C|BOK +#99|In the Web of War|R|BOK +#100|Flames of the Blood Hand|U|BOK +#101|Skullmane Baku|C|BOK +#102|Teardrop Kami|C|BOK +#103|Nezumi Shadow Watcher|U|BOK +#104|Kodama of the Center Tree|R|BOK +#105|Stir the Grave|C|BOK +#106|Empty Shrine Kannushi|U|BOK +#107|Shinka Gatekeeper|C|BOK +#108|Roar of Jukai|C|BOK +#109|Veil of Secrecy|C|BOK +#110|Ashen Monstrosity|U|BOK +#111|Psychic Spear|C|BOK +#112|That Which Was Taken|R|BOK +#113|Walker of Secret Ways|U|BOK +#114|Mannichi, the Fevered Dream|R|BOK +#115|Yomiji, Who Bars the Way|R|BOK +#116|Disrupting Shoal|R|BOK +#117|Quillmane Baku|C|BOK +#118|Shizuko, Caller of Autumn|R|BOK +#119|Terashi's Grasp|C|BOK +#120|Toils of Night and Day|C|BOK +#121|Silverstorm Samurai|C|BOK +#122|Mark of the Oni|U|BOK +#123|Ornate Kanzashi|R|BOK +#124|Sakiko, Mother of Summer|R|BOK +#125|Body of Jukai|U|BOK +#126|Mending Hands|C|BOK +#127|Goryo's Vengeance|R|BOK +#128|Heart of Light|C|BOK +#129|Chisei, Heart of Oceans|R|BOK +#130|Ward of Piety|U|BOK +#131|Ire of Kaminari|C|BOK +#132|Call for Blood|C|BOK +#133|Harbinger of Spring|C|BOK +#134|Day of Destiny|R|BOK +#135|Minamo's Meddling|C|BOK +#136|Genju of the Realm|R|BOK +#137|Blessing of Leeches|C|BOK +#138|Slumbering Tora|R|BOK +#139|Overblaze|U|BOK +#140|Kitsune Palliator|U|BOK +#141|Crawling Filth|C|BOK +#142|Vital Surge|C|BOK +#143|Nourishing Shoal|R|BOK +#144|Ribbons of the Reikai|C|BOK +#145|Splinter|U|BOK +#146|Uproot|C|BOK +#147|Quash|U|BOK +#148|Takeno's Cavalry|C|BOK +#149|Akki Blizzard Herder|C|BOK +#150|Clash of Realities|R|BOK +#151|Sway of the Stars|R|BOK +#152|Crack the Earth|C|BOK +#153|Scour|U|BOK +#154|Gods' Eye, Gate to the Reikai|U|BOK +#155|Lifegift|R|BOK +#156|Sowing Salt|U|BOK +#157|Aura Barbs|U|BOK +#158|Heed the Mists|U|BOK +#159|Kumano's Blessing|C|BOK +#160|Stream of Consciousness|U|BOK +#161|Twist Allegiance|R|BOK +#162|Reduce to Dreams|R|BOK +#163|Mirror Gallery|R|BOK +#164|Mark of Sakiko|U|BOK +#165|Orb of Dreams|R|BOK \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/bro.rnk b/forge-gui/res/draft/rankings/bro.rnk new file mode 100644 index 00000000000..ff89fca0c7b --- /dev/null +++ b/forge-gui/res/draft/rankings/bro.rnk @@ -0,0 +1,351 @@ +//Rank|Name|Rarity|Set +#1|Teferi, Temporal Pilgrim|M|BRO +#2|Wurmcoil Engine|M|BRR +#3|Platoon Dispenser|M|BRO +#4|Tyrant of Kher Ridges|R|BRO +#5|Gix, Yawgmoth Praetor|M|BRO +#6|Titania's Command|R|BRO +#7|Phyrexian Fleshgorger|M|BRO +#8|Steel Seraph|R|BRO +#9|Gix's Command|R|BRO +#10|Visions of Phyrexia|R|BRO +#11|Bladecoil Serpent|M|BRO +#12|Clay Champion|M|BRO +#13|Cityscape Leveler|M|BRO +#14|Portal to Phyrexia|M|BRO +#15|In the Trenches|M|BRO +#16|Myrel, Shield of Argive|M|BRO +#17|Siege Veteran|R|BRO +#18|Skystrike Officer|R|BRO +#19|Surge Engine|M|BRO +#20|Saheeli, Filigree Master|M|BRO +#21|Gixian Puppeteer|R|BRO +#22|Phyrexian Dragon Engine|R|BRO +#23|Simian Simulacrum|R|BRO +#24|Sarinth Greatwurm|M|BRO +#25|Liberator, Urza's Battlethopter|R|BRO +#26|Keening Stone|R|BRR +#27|Loran of the Third Path|R|BRO +#28|Autonomous Assembler|R|BRO +#29|Misery's Shadow|R|BRO +#30|Transmogrant's Crown|R|BRO +#31|Draconic Destiny|M|BRO +#32|Rootwire Amalgam|M|BRO +#33|Mishra, Claimed by Gix|M|BRO +#34|Skyfisher Spider|U|BRO +#35|Urza, Prince of Kroog|R|BRO +#36|Altar of Dementia|M|BRR +#37|Staff of Domination|M|BRR +#38|Urza's Command|R|BRO +#39|Skitterbeam Battalion|M|BRO +#40|Legions to Ashes|R|BRO +#41|Tocasia, Dig Site Mentor|R|BRO +#42|The Mightstone and Weakstone|R|BRO +#43|Mazemind Tome|R|BRR +#44|Precursor Golem|R|BRR +#45|Arcane Proxy|M|BRO +#46|Go for the Throat|U|BRO +#47|Razorlash Transmogrant|R|BRO +#48|Teething Wurmlet|R|BRO +#49|Fallaji Vanguard|U|BRO +#50|Harbin, Vanguard Aviator|R|BRO +#51|Queen Kayla bin-Kroog|R|BRO +#52|Phyrexian Processor|R|BRR +#53|Static Net|U|BRO +#54|Combat Thresher|U|BRO +#55|Drafna, Founder of Lat-Nam|R|BRO +#56|Hurkyl, Master Wizard|R|BRO +#57|Feldon, Ronom Excavator|R|BRO +#58|Obliterating Bolt|U|BRO +#59|Battery Bearer|U|BRO +#60|Evangel of Synthesis|U|BRO +#61|Hero of the Dunes|U|BRO +#62|Junkyard Genius|U|BRO +#63|Excavation Explosion|C|BRO +#64|Perilous Vault|M|BRR +#65|Thopter Mechanic|U|BRO +#66|Zephyr Sentinel|U|BRO +#67|Ashnod, Flesh Mechanist|R|BRO +#68|Overwhelming Remorse|C|BRO +#69|Mishra's Command|R|BRO +#70|Mishra's Research Desk|U|BRO +#71|Obstinate Baloth|U|BRO +#72|Titania, Voice of Gaea|M|BRO +#73|Hajar, Loyal Bodyguard|R|BRO +#74|Mishra, Tamer of Mak Fawa|R|BRO +#75|Third Path Iconoclast|U|BRO +#76|Thran Spider|R|BRO +#77|Yotian Tactician|U|BRO +#78|Horned Stoneseeker|U|BRO +#79|Helm of the Host|M|BRR +#80|Platinum Angel|M|BRR +#81|Kayla's Command|R|BRO +#82|Urza's Sylex|M|BRO +#83|Gurgling Anointer|U|BRO +#84|Awaken the Woods|M|BRO +#85|Bushwhack|U|BRO +#86|Gaea's Courser|U|BRO +#87|Sarinth Steelseeker|U|BRO +#88|Arbalest Engineers|U|BRO +#89|Yotian Dissident|U|BRO +#90|Prison Sentence|C|BRO +#91|Foundry Inspector|U|BRR +#92|Ramos, Dragon Engine|M|BRR +#93|Scrap Trawler|R|BRR +#94|Swiftfoot Boots|U|BRR +#95|Loran, Disciple of History|U|BRO +#96|Recruitment Officer|U|BRO +#97|Tocasia's Welcome|R|BRO +#98|Corrupt|U|BRO +#99|Disfigure|C|BRO +#100|Gruesome Realization|U|BRO +#101|Audacity|U|BRO +#102|Fauna Shaman|R|BRO +#103|Iron-Craw Crusher|U|BRO +#104|Urza, Lord Protector|M|BRO +#105|Trench Stalker|C|BRO +#106|Boulderbranch Golem|C|BRO +#107|Hostile Negotiations|R|BRO +#108|Scrapwork Mutt|C|BRO +#109|Chromatic Star|U|BRR +#110|Lodestone Golem|R|BRR +#111|Sculpting Steel|R|BRR +#112|Stern Lesson|C|BRO +#113|Spotter Thopter|U|BRO +#114|Dreams of Steel and Oil|U|BRO +#115|Ashnod's Harvester|U|BRO +#116|Giant Cindermaw|U|BRO +#117|Argothian Opportunist|C|BRO +#118|Epic Confrontation|C|BRO +#119|Gwenna, Eyes of Gaea|R|BRO +#120|Deathbloom Ritualist|R|BRO +#121|Blast Zone|R|BRO +#122|Penregon Strongbull|C|BRO +#123|Emergency Weld|C|BRO +#124|Scrapwork Rager|C|BRO +#125|Blanchwood Prowler|C|BRO +#126|Ichor Wellspring|U|BRR +#127|Key to the City|R|BRR +#128|Pristine Talisman|U|BRR +#129|Sundering Titan|M|BRR +#130|Airlift Chaplain|C|BRO +#131|Phalanx Vanguard|C|BRO +#132|Scrapwork Cohort|C|BRO +#133|Fallaji Archaeologist|C|BRO +#134|Mightstone's Animation|C|BRO +#135|Urza, Powerstone Prodigy|U|BRO +#136|Weakstone's Subjugation|C|BRO +#137|Combat Courier|C|BRO +#138|Terisian Mindbreaker|R|BRO +#139|Battlefield Butcher|U|BRO +#140|Gix's Caress|C|BRO +#141|Brotherhood's End|R|BRO +#142|Mishra, Excavation Prodigy|U|BRO +#143|Raze to the Ground|C|BRO +#144|Argothian Sprite|C|BRO +#145|Gaea's Gift|C|BRO +#146|Mask of the Jadecrafter|U|BRO +#147|Rust Goliath|C|BRO +#148|Fortified Beachhead|R|BRO +#149|Mishra's Foundry|R|BRO +#150|Evolving Wilds|C|BRO +#151|Energy Refractor|C|BRO +#152|Blitz Automaton|C|BRO +#153|Wing Commando|C|BRO +#154|Desynchronize|C|BRO +#155|Loran's Escape|C|BRO +#156|Ravenous Gigamole|C|BRO +#157|Shoot Down|C|BRO +#158|Elsewhere Flask|U|BRR +#159|Mind's Eye|M|BRR +#160|Mishra's Bauble|U|BRR +#161|Self-Assembler|U|BRR +#162|Aeronaut Cavalry|C|BRO +#163|Disenchant|C|BRO +#164|Soul Partition|R|BRO +#165|Warlord's Elite|C|BRO +#166|Flow of Knowledge|U|BRO +#167|Machine Over Matter|C|BRO +#168|Third Path Savant|C|BRO +#169|Urza's Rebuff|C|BRO +#170|Hulking Metamorph|U|BRO +#171|The Temporal Anchor|R|BRO +#172|Disciples of Gix|U|BRO +#173|No One Left Behind|U|BRO +#174|Powerstone Fracture|C|BRO +#175|Transmogrant Altar|U|BRO +#176|Bitter Reunion|C|BRO +#177|Monastery Swiftspear|U|BRO +#178|Sibling Rivalry|C|BRO +#179|Fallaji Dragon Engine|U|BRO +#180|Mishra's Juggernaut|C|BRO +#181|Alloy Animist|U|BRO +#182|Giant Growth|C|BRO +#183|Perennial Behemoth|R|BRO +#184|Argivian Avenger|U|BRO +#185|Levitating Statue|U|BRO +#186|Power Plant Worker|C|BRO +#187|Reconstructed Thopter|U|BRO +#188|Steel Exemplar|U|BRO +#189|Argoth, Sanctum of Nature|R|BRO +#190|Battlefield Forge|R|BRO +#191|Brushland|R|BRO +#192|Hall of Tagsin|R|BRO +#193|Llanowar Wastes|R|BRO +#194|Underground River|R|BRO +#195|Burrowing Razormaw|C|BRO +#196|Tomakul Scrapsmith|C|BRO +#197|Roc Hunter|C|BRO +#198|Conscripted Infantry|C|BRO +#199|Goring Warplow|C|BRO +#200|Moment of Defiance|C|BRO +#201|Coastal Bulwark|C|BRO +#202|Scatter Ray|C|BRO +#203|Air Marshal|C|BRO +#204|Gixian Infiltrator|C|BRO +#205|Gnarlroot Pallbearer|C|BRO +#206|Tomakul Honor Guard|C|BRO +#207|Thraxodemon|C|BRO +#208|Unleash Shell|C|BRO +#209|Whirling Strike|C|BRO +#210|Perimeter Patrol|C|BRO +#211|Burnished Hart|U|BRR +#212|Chromatic Lantern|R|BRR +#213|Gilded Lotus|R|BRR +#214|Phyrexian Revoker|R|BRR +#215|Psychosis Crawler|R|BRR +#216|Soul-Guide Lantern|U|BRR +#217|Mass Production|U|BRO +#218|Powerstone Engineer|C|BRO +#219|Repair and Recharge|U|BRO +#220|Thopter Architect|U|BRO +#221|Tocasia's Onulet|C|BRO +#222|Defabricate|U|BRO +#223|Koilos Roc|C|BRO +#224|Lat-Nam Adept|C|BRO +#225|Take Flight|U|BRO +#226|Depth Charge Colossus|C|BRO +#227|Diabolic Intent|R|BRO +#228|Gnawing Vermin|U|BRO +#229|Clay Revenant|C|BRO +#230|Fallaji Chaindancer|C|BRO +#231|Goblin Blast-Runner|C|BRO +#232|Pyrrhic Blast|U|BRO +#233|Sardian Cliffstomper|U|BRO +#234|Heavyweight Demolisher|U|BRO +#235|Fade from History|R|BRO +#236|Haywire Mite|U|BRO +#237|Mine Worker|C|BRO +#238|Su-Chi Cave Guard|U|BRO +#239|Symmetry Matrix|U|BRO +#240|Tocasia's Dig Site|C|BRO +#241|Tower Worker|C|BRO +#242|Stone Retrieval Unit|C|BRO +#243|Meticulous Excavation|U|BRO +#244|Dwarven Forge-Chanter|C|BRO +#245|Carrion Locust|C|BRO +#246|Curate|C|BRO +#247|Involuntary Cooldown|U|BRO +#248|Citanul Stalwart|C|BRO +#249|Hoarding Recluse|C|BRO +#250|Cradle Clearcutter|U|BRO +#251|Deadly Riposte|C|BRO +#252|Gixian Skullflayer|C|BRO +#253|Kill-Zone Acrobat|C|BRO +#254|Adaptive Automaton|R|BRR +#255|Blackblade Reforged|R|BRR +#256|Journeyer's Kite|R|BRR +#257|Mystic Forge|M|BRR +#258|Ambush Paratrooper|C|BRO +#259|Great Desert Prospector|U|BRO +#260|Lay Down Arms|U|BRO +#261|Yotian Medic|C|BRO +#262|Keeper of the Cadence|U|BRO +#263|One with the Multiverse|M|BRO +#264|Ashnod's Intervention|C|BRO +#265|Painful Quandary|R|BRO +#266|Thran Vigil|U|BRO +#267|Mishra's Domination|C|BRO +#268|Mishra's Onslaught|C|BRO +#269|Blanchwood Armor|U|BRO +#270|Wasteful Harvest|C|BRO +#271|Tawnos, the Toymaker|R|BRO +#272|Goblin Firebomb|C|BRO +#273|Aeronaut's Wings|C|BRO +#274|Retrieval Agent|C|BRO +#275|Military Discipline|C|BRO +#276|Dredging Claw|C|BRO +#277|Ashnod's Altar|R|BRR +#278|Astral Cornucopia|R|BRR +#279|Caged Sun|M|BRR +#280|Inspiring Statuary|R|BRR +#281|Mesmeric Orb|M|BRR +#282|Quietus Spike|R|BRR +#283|Runechanter's Pike|R|BRR +#284|Semblance Anvil|R|BRR +#285|Sigil of Valor|U|BRR +#286|Kayla's Reconstruction|R|BRO +#287|Recommission|C|BRO +#288|Survivor of Korlis|C|BRO +#289|Union of the Third Path|C|BRO +#290|Yotian Frontliner|U|BRO +#291|Forging the Anchor|U|BRO +#292|The Fall of Kroog|U|BRO +#293|Mechanized Warfare|R|BRO +#294|Fallaji Excavation|U|BRO +#295|Tawnos's Tinkering|C|BRO +#296|Thran Power Suit|U|BRO +#297|Swiftgear Drake|C|BRO +#298|Supply Drop|C|BRO +#299|Cloud Key|R|BRR +#300|Howling Mine|R|BRR +#301|Jalum Tome|U|BRR +#302|Sword of the Meek|R|BRR +#303|Well of Lost Dreams|R|BRR +#304|Veteran's Powerblade|C|BRO +#305|Fateful Handoff|R|BRO +#306|Fog of War|C|BRO +#307|Slagstone Refinery|U|BRO +#308|Over the Top|R|BRO +#309|Aetherflux Reservoir|M|BRR +#310|Goblin Charbelcher|R|BRR +#311|Liquimetal Coating|U|BRR +#312|Millstone|U|BRR +#313|Ornithopter|U|BRR +#314|Quicksilver Amulet|R|BRR +#315|Springleaf Drum|U|BRR +#316|Hurkyl's Final Meditation|R|BRO +#317|Arms Race|U|BRO +#318|Spectrum Sentinel|U|BRO +#319|Bone Saw|U|BRR +#320|Thorn of Amethyst|R|BRR +#321|Unwinding Clock|R|BRR +#322|Splitting the Powerstone|U|BRO +#323|The Stasis Coffin|R|BRO +#324|The Stone Brain|R|BRO +#325|Demolition Field|U|BRO +#326|Defense Grid|R|BRR +#327|Door to Nothingness|R|BRR +#328|Ivory Tower|U|BRR +#329|Mox Amber|M|BRR +#330|Calamity's Wake|U|BRO +#331|Plains 1|C|BRO +#332|Plains 2|C|BRO +#333|Island 1|C|BRO +#334|Island 2|C|BRO +#335|Swamp 1|C|BRO +#336|Swamp 2|C|BRO +#337|Mountain 1|C|BRO +#338|Mountain 2|C|BRO +#339|Forest 1|C|BRO +#340|Forest 2|C|BRO +#341|Plains 3|C|BRO +#342|Plains 4|C|BRO +#343|Island 3|C|BRO +#345|Island 4|C|BRO +#346|Swamp 3|C|BRO +#347|Swamp 4|C|BRO +#348|Mountain 3|C|BRO +#349|Mountain 4|C|BRO +#350|Forest 3|C|BRO +#351|Forest 4|C|BRO \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/c13.rnk b/forge-gui/res/draft/rankings/c13.rnk new file mode 100644 index 00000000000..06bd3e66421 --- /dev/null +++ b/forge-gui/res/draft/rankings/c13.rnk @@ -0,0 +1,337 @@ +//Rank|Name|Rarity|Set +#1|Sol Ring|U|C13 +#2|Command Tower|C|C13 +#3|Evolving Wilds|C|C13 +#4|Temple of the False God|U|C13 +#5|Swiftfoot Boots|U|C13 +#6|Terramorphic Expanse|C|C13 +#7|Cultivate|C|C13 +#8|Darksteel Ingot|U|C13 +#9|Bojuka Bog|C|C13 +#10|Sakura-Tribe Elder|C|C13 +#11|Acidic Slime|U|C13 +#12|Krosan Grip|U|C13 +#13|Wrath of God|R|C13 +#14|Opal Palace|C|C13 +#15|Avenger of Zendikar|M|C13 +#16|Propaganda|U|C13 +#17|Toxic Deluge|R|C13 +#18|Nevinyrral's Disk|R|C13 +#19|Arcane Denial|C|C13 +#20|Homeward Path|R|C13 +#21|Azorius Chancery|C|C13 +#22|Blue Sun's Zenith|R|C13 +#23|Simic Signet|C|C13 +#24|Izzet Boilerworks|C|C13 +#25|Decree of Pain|R|C13 +#26|Golgari Rot Farm|C|C13 +#27|Crumbling Necropolis|U|C13 +#28|Harmonize|U|C13 +#29|Orzhov Basilica|C|C13 +#30|Mosswort Bridge|R|C13 +#31|Arcane Sanctum|U|C13 +#32|Rakdos Carnarium|C|C13 +#33|Karmic Guide|R|C13 +#34|Rupture Spire|C|C13 +#35|Selesnya Sanctuary|C|C13 +#36|Boros Garrison|C|C13 +#37|Basalt Monolith|U|C13 +#38|Seaside Citadel|U|C13 +#39|Boros Charm|U|C13 +#40|Vivid Creek|U|C13 +#41|Wayfarer's Bauble|C|C13 +#42|Barren Moor|C|C13 +#43|Viscera Seer|C|C13 +#44|Transguild Promenade|C|C13 +#45|Vivid Grove|U|C13 +#46|Jungle Shrine|U|C13 +#47|Vivid Marsh|U|C13 +#48|Selesnya Signet|C|C13 +#49|Myr Battlesphere|R|C13 +#50|Savage Lands|U|C13 +#51|Farhaven Elf|C|C13 +#52|Tranquil Thicket|C|C13 +#53|Phyrexian Reclamation|U|C13 +#54|Warstorm Surge|R|C13 +#55|Secluded Steppe|C|C13 +#56|Tempt with Discovery|R|C13 +#57|Bane of Progress|R|C13 +#58|Conjurer's Closet|R|C13 +#59|Thousand-Year Elixir|R|C13 +#60|Rampaging Baloths|M|C13 +#61|Izzet Guildgate|C|C13 +#62|Vivid Crag|U|C13 +#63|Lonely Sandbar|C|C13 +#64|Forgotten Cave|C|C13 +#65|Orzhov Guildgate|C|C13 +#66|Sanguine Bond|R|C13 +#67|Baleful Strix|U|C13 +#68|Goblin Bombardment|U|C13 +#69|Golgari Guildgate|C|C13 +#70|Mirror Entity|R|C13 +#71|Dimir Guildgate|C|C13 +#72|Jace's Archivist|R|C13 +#73|Spine of Ish Sah|R|C13 +#74|Azorius Guildgate|C|C13 +#75|Simic Guildgate|C|C13 +#76|Inferno Titan|M|C13 +#77|Rakdos Guildgate|C|C13 +#78|Army of the Damned|M|C13 +#79|Sudden Spoiling|R|C13 +#80|Boros Guildgate|C|C13 +#81|Selesnya Guildgate|C|C13 +#82|Darksteel Mutation|U|C13 +#83|Crawlspace|R|C13 +#84|Lim-Dul's Vault|U|C13 +#85|Vampire Nighthawk|U|C13 +#86|Temple Bell|R|C13 +#87|Jwar Isle Refuge|U|C13 +#88|Akoum Refuge|U|C13 +#89|Fiend Hunter|U|C13 +#90|Wild Ricochet|R|C13 +#91|Hull Breach|C|C13 +#92|Grim Backwoods|R|C13 +#93|Kher Keep|R|C13 +#94|Fires of Yavimaya|U|C13 +#95|Gruul Guildgate|C|C13 +#96|Pristine Talisman|C|C13 +#97|Sejiri Refuge|U|C13 +#98|Slippery Karst|C|C13 +#99|Charmbreaker Devils|R|C13 +#100|Well of Lost Dreams|R|C13 +#101|Grixis Panorama|C|C13 +#102|Armillary Sphere|C|C13 +#103|Guttersnipe|U|C13 +#104|New Benalia|U|C13 +#105|Primal Vigor|R|C13 +#106|Greed|R|C13 +#107|Llanowar Reborn|U|C13 +#108|Pilgrim's Eye|C|C13 +#109|Dismiss|U|C13 +#110|Nihil Spellbomb|C|C13 +#111|Esper Panorama|C|C13 +#112|Bant Panorama|C|C13 +#113|Khalni Garden|C|C13 +#114|Jund Panorama|C|C13 +#115|Vizkopa Guildmage|U|C13 +#116|Control Magic|U|C13 +#117|Tempt with Vengeance|R|C13 +#118|Smoldering Crater|C|C13 +#119|Naya Panorama|C|C13 +#120|Kazandu Refuge|U|C13 +#121|Fog Bank|U|C13 +#122|Divinity of Pride|R|C13 +#123|Sharuum the Hegemon|M|C13 +#124|Drifting Meadow|C|C13 +#125|Fecundity|U|C13 +#126|Silklash Spider|R|C13 +#127|Deep Analysis|C|C13 +#128|Serra Avatar|M|C13 +#129|Seer's Sundial|R|C13 +#130|Phyrexian Delver|R|C13 +#131|Wonder|U|C13 +#132|Azami, Lady of Scrolls|R|C13 +#133|Starstorm|R|C13 +#134|Mnemonic Wall|C|C13 +#135|Murkfiend Liege|R|C13 +#136|Ophiomancer|R|C13 +#137|Incendiary Command|R|C13 +#138|Stalking Vengeance|R|C13 +#139|Cruel Ultimatum|R|C13 +#140|Crosis's Charm|U|C13 +#141|Thopter Foundry|U|C13 +#142|Flickerwisp|U|C13 +#143|Endrek Sahr, Master Breeder|R|C13 +#144|Naya Charm|U|C13 +#145|Sphinx of the Steel Wind|M|C13 +#146|Wall of Reverence|R|C13 +#147|Goblin Sharpshooter|R|C13 +#148|Wash Out|U|C13 +#149|Selesnya Charm|U|C13 +#150|Sword of the Paruns|R|C13 +#151|Angel of Finality|R|C13 +#152|Prosperity|U|C13 +#153|Springjack Pasture|R|C13 +#154|Faerie Conclave|U|C13 +#155|Mistmeadow Witch|U|C13 +#156|Spellbreaker Behemoth|R|C13 +#157|Spiteful Visions|R|C13 +#158|Mirari|R|C13 +#159|Ajani's Pridemate|U|C13 +#160|Nightscape Familiar|C|C13 +#161|Fireball|U|C13 +#162|Sharding Sphinx|R|C13 +#163|Deathbringer Thoctar|R|C13 +#164|Obelisk of Grixis|C|C13 +#165|Opportunity|U|C13 +#166|Flickerform|R|C13 +#167|Death Grasp|R|C13 +#168|Filigree Angel|R|C13 +#169|Behemoth Sledge|U|C13 +#170|Wight of Precinct Six|U|C13 +#171|Saltcrusted Steppe|U|C13 +#172|Guard Gomazoa|U|C13 +#173|Echo Mage|R|C13 +#174|Drumhunter|U|C13 +#175|Soul Manipulation|C|C13 +#176|Vitu-Ghazi, the City-Tree|U|C13 +#177|Unexpectedly Absent|R|C13 +#178|Act of Authority|R|C13 +#179|Stonecloaker|U|C13 +#180|Krosan Tusker|C|C13 +#181|Azorius Keyrune|U|C13 +#182|Where Ancients Tread|R|C13 +#183|Molten Slagheap|U|C13 +#184|Sydri, Galvanic Genius|M|C13 +#185|Deadwood Treefolk|U|C13 +#186|Arcane Melee|R|C13 +#187|Nivix Guildmage|U|C13 +#188|Stronghold Assassin|R|C13 +#189|Molten Disaster|R|C13 +#190|Druidic Satchel|R|C13 +#191|Skyscribing|U|C13 +#192|Obelisk of Esper|C|C13 +#193|Deceiver Exarch|U|C13 +#194|Price of Knowledge|R|C13 +#195|Cradle of Vitality|R|C13 +#196|Eternal Dragon|R|C13 +#197|Thraximundar|M|C13 +#198|Gahiji, Honored One|M|C13 +#199|Grixis Charm|U|C13 +#200|Urza's Factory|U|C13 +#201|Illusionist's Gambit|R|C13 +#202|Mass Mutiny|R|C13 +#203|Kazandu Tuskcaller|R|C13 +#204|True-Name Nemesis|R|C13 +#205|Tower of Fortunes|R|C13 +#206|Spitebellows|U|C13 +#207|Disciple of Griselbrand|U|C13 +#208|Night Soil|C|C13 +#209|Sprouting Thrinax|U|C13 +#210|Tempt with Reflections|R|C13 +#211|Curse of Predation|U|C13 +#212|Vision Skeins|C|C13 +#213|Kirtar's Wrath|R|C13 +#214|Dromar's Charm|U|C13 +#215|Savage Twister|U|C13 +#216|Contested Cliffs|R|C13 +#217|Restore|U|C13 +#218|Jade Mage|U|C13 +#219|Baleful Force|R|C13 +#220|Sun Droplet|U|C13 +#221|Rain of Thorns|U|C13 +#222|Curse of Shallow Graves|U|C13 +#223|Nekusar, the Mindrazer|M|C13 +#224|Jund Charm|U|C13 +#225|Sprouting Vines|C|C13 +#226|Winged Coatl|C|C13 +#227|Sudden Demise|R|C13 +#228|Augur of Bolas|U|C13 +#229|Selesnya Guildmage|U|C13 +#230|Mystic Barrier|R|C13 +#231|Carnage Altar|U|C13 +#232|Djinn of Infinite Deceits|R|C13 +#233|Spoils of Victory|U|C13 +#234|Hua Tuo, Honored Physician|R|C13 +#235|Grazing Gladehart|C|C13 +#236|Hunted Troll|R|C13 +#237|Mold Shambler|C|C13 +#238|Tempt with Immortality|R|C13 +#239|Dungeon Geists|R|C13 +#240|From the Ashes|R|C13 +#241|Obelisk of Jund|C|C13 +#242|Lu Xun, Scholar General|R|C13 +#243|Slice in Twain|U|C13 +#244|Viseling|U|C13 +#245|Reckless Spite|U|C13 +#246|Jar of Eyeballs|R|C13 +#247|Phthisis|U|C13 +#248|Uyo, Silent Prophet|R|C13 +#249|Spinal Embrace|R|C13 +#250|Order of Succession|R|C13 +#251|Surveyor's Scope|R|C13 +#252|Tooth and Claw|R|C13 +#253|Augury Adept|R|C13 +#254|Presence of Gond|C|C13 +#255|Tidal Force|R|C13 +#256|Endless Cockroaches|R|C13 +#257|Serene Master|R|C13 +#258|Plague Boiler|R|C13 +#259|War Cadence|U|C13 +#260|Phyrexian Gargantua|U|C13 +#261|Charnelhoard Wurm|R|C13 +#262|Capricious Efreet|R|C13 +#263|Witch Hunt|R|C13 +#264|Kongming, "Sleeping Dragon"|R|C13 +#265|Curse of the Forsaken|U|C13 +#266|Phantom Nantuko|R|C13 +#267|Prossh, Skyraider of Kher|M|C13 +#268|Baloth Woodcrasher|U|C13 +#269|Shattergang Brothers|M|C13 +#270|Roon of the Hidden Realm|M|C13 +#271|Elvish Skysweeper|C|C13 +#272|Crater Hellion|R|C13 +#273|Golgari Guildmage|U|C13 +#274|Curse of Inertia|U|C13 +#275|Sek'Kuar, Deathkeeper|R|C13 +#276|Spawning Grounds|R|C13 +#277|Skyward Eye Prophets|U|C13 +#278|Tempt with Glory|R|C13 +#279|Curse of Chaos|U|C13 +#280|Rubinia Soulsinger|R|C13 +#281|Survival Cache|U|C13 +#282|Raven Familiar|U|C13 +#283|Tidehollow Strix|C|C13 +#284|Derevi, Empyrial Tactician|M|C13 +#285|Scarland Thrinax|U|C13 +#286|Diviner Spirit|U|C13 +#287|Annihilate|U|C13 +#288|Street Spasm|U|C13 +#289|Razor Hippogriff|U|C13 +#290|Reincarnation|U|C13 +#291|Strategic Planning|U|C13 +#292|Eye of Doom|R|C13 +#293|Valley Rannet|C|C13 +#294|Fell Shepherd|R|C13 +#295|Borrowing 100,000 Arrows|U|C13 +#296|Quagmire Druid|C|C13 +#297|Brooding Saurian|R|C13 +#298|Terra Ravager|U|C13 +#299|Walker of the Grove|U|C13 +#300|One Dozen Eyes|U|C13 +#301|Aerie Mystics|U|C13 +#302|Foster|R|C13 +#303|Thunderstaff|U|C13 +#304|Krosan Warchief|U|C13 +#305|Vile Requiem|U|C13 +#306|Infest|U|C13 +#307|Rakeclaw Gargantuan|C|C13 +#308|Jeleva, Nephalia's Scourge|M|C13 +#309|Widespread Panic|R|C13 +#310|Naya Soulbeast|R|C13 +#311|Dirge of Dread|C|C13 +#312|Thornwind Faeries|C|C13 +#313|Slice and Dice|U|C13 +#314|Fissure Vent|C|C13 +#315|Magus of the Arena|R|C13 +#316|Deepfire Elemental|U|C13 +#317|Furnace Celebration|U|C13 +#318|Mayael the Anima|M|C13 +#319|Ravenous Baloth|R|C13 +#320|Hada Spy Patrol|U|C13 +#321|Rough Tumble|U|C13 +#322|Archangel|U|C13 +#323|Aethermage's Touch|R|C13 +#324|Azorius Herald|U|C13 +#325|Brilliant Plan|U|C13 +#326|Tower Gargoyle|U|C13 +#327|Leafdrake Roost|U|C13 +#328|Fiery Justice|R|C13 +#329|Stormscape Battlemage|U|C13 +#330|Famine|U|C13 +#331|Oloro, Ageless Ascetic|M|C13 +#332|Marath, Will of the Wild|M|C13 +#333|Blood Rites|U|C13 +#334|Hooded Horror|U|C13 +#335|Leonin Bladetrap|U|C13 +#336|Marrow Bats|U|C13 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/c14.rnk b/forge-gui/res/draft/rankings/c14.rnk new file mode 100644 index 00000000000..74a0d62dc6d --- /dev/null +++ b/forge-gui/res/draft/rankings/c14.rnk @@ -0,0 +1,318 @@ +//Rank|Name|Rarity|Set +#1|Sol Ring|U|C14 +#2|Reliquary Tower|U|C14 +#3|Evolving Wilds|C|C14 +#4|Temple of the False God|U|C14 +#5|Swiftfoot Boots|U|C14 +#6|Terramorphic Expanse|C|C14 +#7|Cyclonic Rift|R|C14 +#8|Solemn Simulacrum|R|C14 +#9|Skullclamp|U|C14 +#10|Commander's Sphere|C|C14 +#11|Bojuka Bog|C|C14 +#12|Sun Titan|M|C14 +#13|Burnished Hart|U|C14 +#14|Thran Dynamo|U|C14 +#15|Mind Stone|U|C14 +#16|Myriad Landscape|U|C14 +#17|Caged Sun|R|C14 +#18|Blasphemous Act|R|C14 +#19|Ghost Quarter|U|C14 +#20|Reclamation Sage|U|C14 +#21|Return to Dust|U|C14 +#22|Chaos Warp|R|C14 +#23|Rite of Replication|R|C14 +#24|Worn Powerstone|U|C14 +#25|Arcane Lighthouse|U|C14 +#26|Wood Elves|C|C14 +#27|Elvish Mystic|C|C14 +#28|Buried Ruin|U|C14 +#29|Llanowar Elves|C|C14 +#30|Nevinyrral's Disk|R|C14 +#31|Everflowing Chalice|U|C14 +#32|Crypt Ghast|R|C14 +#33|Steel Hellkite|R|C14 +#34|Grave Titan|M|C14 +#35|Cathars' Crusade|R|C14 +#36|Terastodon|R|C14 +#37|Mulldrifter|C|C14 +#38|Grand Abolisher|R|C14 +#39|Darksteel Citadel|U|C14 +#40|Gray Merchant of Asphodel|C|C14 +#41|Beastmaster Ascension|R|C14 +#42|Victimize|U|C14 +#43|Wurmcoil Engine|M|C14 +#44|Loxodon Warhammer|R|C14 +#45|Black Sun's Zenith|R|C14 +#46|Butcher of Malakir|R|C14 +#47|Wayfarer's Bauble|C|C14 +#48|Faithless Looting|C|C14 +#49|Barren Moor|C|C14 +#50|Mentor of the Meek|R|C14 +#51|Oran-Rief, the Vastwood|R|C14 +#52|Read the Bones|C|C14 +#53|Harrow|C|C14 +#54|Disciple of Bolas|R|C14 +#55|Myr Battlesphere|R|C14 +#56|True Conviction|R|C14 +#57|Farhaven Elf|C|C14 +#58|Tranquil Thicket|C|C14 +#59|Secluded Steppe|C|C14 +#60|Tectonic Edge|U|C14 +#61|Trading Post|R|C14 +#62|Bloodgift Demon|R|C14 +#63|Soul of the Harvest|R|C14 +#64|Emeria, the Sky Ruin|R|C14 +#65|Rampaging Baloths|M|C14 +#66|Shriekmaw|U|C14 +#67|Lonely Sandbar|C|C14 +#68|Forgotten Cave|C|C14 +#69|Dread Return|U|C14 +#70|Praetor's Counsel|M|C14 +#71|Artisan of Kozilek|U|C14 +#72|Great Furnace|C|C14 +#73|Song of the Dryads|R|C14 +#74|Overwhelming Stampede|R|C14 +#75|Spine of Ish Sah|R|C14 +#76|Tragic Slip|C|C14 +#77|Martial Coup|R|C14 +#78|Thunderfoot Baloth|R|C14 +#79|Pongify|U|C14 +#80|Dreamstone Hedron|U|C14 +#81|Sudden Spoiling|R|C14 +#82|Sword of Vengeance|R|C14 +#83|Crypt of Agadeem|R|C14 +#84|Oblation|R|C14 +#85|Sign in Blood|C|C14 +#86|Daretti, Scrap Savant|M|C14 +#87|Stroke of Genius|R|C14 +#88|Priest of Titania|C|C14 +#89|Elvish Visionary|C|C14 +#90|Myr Retriever|U|C14 +#91|Goblin Welder|R|C14 +#92|Condemn|U|C14 +#93|Sapphire Medallion|R|C14 +#94|Teferi, Temporal Archmage|M|C14 +#95|Freyalise, Llanowar's Fury|M|C14 +#96|Jet Medallion|R|C14 +#97|Argentum Armor|R|C14 +#98|Pristine Talisman|C|C14 +#99|Profane Command|R|C14 +#100|Slippery Karst|C|C14 +#101|Mutilate|R|C14 +#102|Polluted Mire|C|C14 +#103|Dualcaster Mage|R|C14 +#104|Ruby Medallion|R|C14 +#105|Elvish Archdruid|R|C14 +#106|Unstable Obelisk|U|C14 +#107|Marshal's Anthem|R|C14 +#108|Palladium Myr|U|C14 +#109|Ghoulcaller Gisa|M|C14 +#110|Magus of the Coffers|R|C14 +#111|Tormod's Crypt|U|C14 +#112|Fire Diamond|U|C14 +#113|Pilgrim's Eye|C|C14 +#114|Overrun|U|C14 +#115|Dismiss|U|C14 +#116|Flamekin Village|R|C14 +#117|Feldon of the Third Path|M|C14 +#118|Sylvan Safekeeper|R|C14 +#119|Titania, Protector of Argoth|M|C14 +#120|Ichor Wellspring|C|C14 +#121|Sunblast Angel|R|C14 +#122|Sky Diamond|U|C14 +#123|Sphinx of Uthuun|R|C14 +#124|White Sun's Zenith|R|C14 +#125|Beetleback Chief|U|C14 +#126|Silverblade Paladin|R|C14 +#127|Syphon Mind|C|C14 +#128|Pearl Medallion|R|C14 +#129|Smoldering Crater|C|C14 +#130|Scrap Mastery|R|C14 +#131|Fog Bank|U|C14 +#132|Pontiff of Blight|R|C14 +#133|Drifting Meadow|C|C14 +#134|Reaper from the Abyss|M|C14 +#135|Tyrant's Familiar|R|C14 +#136|Silklash Spider|R|C14 +#137|Drana, Kalastria Bloodchief|R|C14 +#138|Serra Avatar|M|C14 +#139|Malicious Affliction|R|C14 +#140|Seer's Sundial|R|C14 +#141|Bogardan Hellkite|M|C14 +#142|Masterwork of Ingenuity|R|C14 +#143|Vampire Hexmage|U|C14 +#144|Primordial Sage|R|C14 +#145|Crystal Vein|U|C14 +#146|Charcoal Diamond|U|C14 +#147|Overseer of the Damned|R|C14 +#148|Mycosynth Wellspring|C|C14 +#149|Frost Titan|M|C14 +#150|Starstorm|R|C14 +#151|Essence Warden|C|C14 +#152|Nahiri, the Lithomancer|M|C14 +#153|Phyrexian Ingester|R|C14 +#154|Bonehoard|R|C14 +#155|Strata Scythe|R|C14 +#156|Lashwrithe|R|C14 +#157|Into the Roil|C|C14 +#158|Junk Diver|R|C14 +#159|Imperious Perfect|U|C14 +#160|Lifeblood Hydra|R|C14 +#161|Remote Isle|C|C14 +#162|Haunted Fengraf|C|C14 +#163|Geist-Honored Monk|R|C14 +#164|Well of Ideas|R|C14 +#165|Comeuppance|R|C14 +#166|Flickerwisp|U|C14 +#167|Liliana's Reaver|R|C14 +#168|Phyrexia's Core|U|C14 +#169|Siege Behemoth|R|C14 +#170|Necromantic Selection|R|C14 +#171|Adarkar Valkyrie|R|C14 +#172|Sylvan Ranger|C|C14 +#173|Emerald Medallion|R|C14 +#174|Mask of Memory|U|C14 +#175|Marble Diamond|U|C14 +#176|Wolfbriar Elemental|R|C14 +#177|Assault Suit|U|C14 +#178|Jazal Goldmane|M|C14 +#179|Cackling Counterpart|R|C14 +#180|Decree of Justice|R|C14 +#181|Containment Priest|R|C14 +#182|Compulsive Research|C|C14 +#183|Fell the Mighty|R|C14 +#184|Joraga Warcaller|R|C14 +#185|Promise of Power|R|C14 +#186|Call to Mind|U|C14 +#187|Pentavus|R|C14 +#188|Ob Nixilis of the Black Oath|M|C14 +#189|Skirsdag High Priest|R|C14 +#190|Moonsilver Spear|R|C14 +#191|Hoard-Smelter Dragon|R|C14 +#192|Angel of the Dire Hour|R|C14 +#193|Angelic Field Marshal|R|C14 +#194|Volcanic Offering|R|C14 +#195|Gift of Estates|U|C14 +#196|Word of Seizing|R|C14 +#197|Ezuri, Renegade Leader|R|C14 +#198|Lys Alana Huntmaster|C|C14 +#199|Sea Gate Oracle|C|C14 +#200|Ur-Golem's Eye|U|C14 +#201|Immaculate Magistrate|R|C14 +#202|Sphinx of Magosi|R|C14 +#203|Magmaquake|R|C14 +#204|Nekrataal|U|C14 +#205|Sylvan Offering|R|C14 +#206|Nomads' Assembly|R|C14 +#207|Kemba, Kha Regent|R|C14 +#208|Wellwisher|C|C14 +#209|Ingot Chewer|C|C14 +#210|Liquimetal Coating|U|C14 +#211|Stitcher Geralf|M|C14 +#212|Collective Unconscious|R|C14 +#213|Requiem Angel|R|C14 +#214|Wave of Vitriol|R|C14 +#215|Mobilization|R|C14 +#216|Flametongue Kavu|U|C14 +#217|Ixidron|R|C14 +#218|Twilight Shepherd|R|C14 +#219|Coral Atoll|U|C14 +#220|Karoo|U|C14 +#221|Pestilence Demon|R|C14 +#222|Brave the Elements|U|C14 +#223|Deep-Sea Kraken|R|C14 +#224|Stormsurge Kraken|R|C14 +#225|Zoetic Cavern|U|C14 +#226|Timberwatch Elf|C|C14 +#227|Loreseeker's Stone|U|C14 +#228|Reef Worm|R|C14 +#229|Exclude|C|C14 +#230|Deploy to the Front|R|C14 +#231|Tendrils of Corruption|C|C14 +#232|Willbender|U|C14 +#233|Lorthos, the Tidemaker|M|C14 +#234|Demon of Wailing Agonies|R|C14 +#235|Jungle Basin|U|C14 +#236|Fresh Meat|R|C14 +#237|Masked Admirers|R|C14 +#238|Everglades|U|C14 +#239|Concentrate|U|C14 +#240|Drove of Elves|U|C14 +#241|Skeletal Scrying|U|C14 +#242|Wake the Dead|R|C14 +#243|Raving Dead|R|C14 +#244|Dormant Volcano|U|C14 +#245|Bad Moon|R|C14 +#246|Desert Twister|U|C14 +#247|Tuktuk the Explorer|R|C14 +#248|Tornado Elemental|R|C14 +#249|Predator, Flagship|R|C14 +#250|Intellectual Offering|R|C14 +#251|Domineering Will|R|C14 +#252|Spitebellows|U|C14 +#253|Benevolent Offering|R|C14 +#254|Bosh, Iron Golem|R|C14 +#255|Whitemane Lion|C|C14 +#256|Abyssal Persecutor|M|C14 +#257|Havenwood Battleground|U|C14 +#258|Sacred Mesa|R|C14 +#259|Thornweald Archer|C|C14 +#260|Crown of Doom|R|C14 +#261|Spectral Procession|U|C14 +#262|Wing Shards|U|C14 +#263|Flesh Carver|R|C14 +#264|Infernal Offering|R|C14 +#265|Turn to Frog|U|C14 +#266|Breaching Leviathan|R|C14 +#267|Grave Sifter|R|C14 +#268|Celestial Crusader|U|C14 +#269|Bitter Feud|R|C14 +#270|Wren's Run Packmaster|R|C14 +#271|Fool's Demise|U|C14 +#272|Myr Sire|C|C14 +#273|Gargoyle Castle|R|C14 +#274|Kor Sanctifiers|C|C14 +#275|Rush of Knowledge|C|C14 +#276|Whirlwind|R|C14 +#277|Skyhunter Skirmisher|U|C14 +#278|Moss Diamond|U|C14 +#279|Hallowed Spiritkeeper|R|C14 +#280|Brine Elemental|U|C14 +#281|Dregs of Sorrow|R|C14 +#282|Warmonger Hellkite|R|C14 +#283|Wolfcaller's Howl|R|C14 +#284|Epochrasite|R|C14 +#285|Infinite Reflection|R|C14 +#286|Hunting Triad|U|C14 +#287|Sphinx of Jwar Isle|R|C14 +#288|Titania's Chosen|U|C14 +#289|Impact Resonance|R|C14 +#290|Whipflare|U|C14 +#291|Xathrid Demon|M|C14 +#292|Incite Rebellion|R|C14 +#293|Phyrexian Gargantua|U|C14 +#294|Aether Gale|R|C14 +#295|Afterlife|U|C14 +#296|Distorting Wake|R|C14 +#297|Dulcet Sirens|R|C14 +#298|Spoils of Blood|R|C14 +#299|Midnight Haunting|U|C14 +#300|Elvish Skysweeper|C|C14 +#301|Cathodion|U|C14 +#302|Jalum Tome|R|C14 +#303|Grim Flowering|U|C14 +#304|Creeperhulk|R|C14 +#305|Azure Mage|U|C14 +#306|Aether Snap|R|C14 +#307|Annihilate|U|C14 +#308|Fathom Seer|C|C14 +#309|Hoverguard Sweepers|R|C14 +#310|Bottle Gnomes|U|C14 +#311|Nantuko Shade|R|C14 +#312|Armistice|R|C14 +#313|Riptide Survivor|U|C14 +#314|Panic Spellbomb|C|C14 +#315|Evernight Shade|U|C14 +#316|Morkrut Banshee|U|C14 +#317|Shaper Parasite|C|C14 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/c15.rnk b/forge-gui/res/draft/rankings/c15.rnk new file mode 100644 index 00000000000..91f9909514e --- /dev/null +++ b/forge-gui/res/draft/rankings/c15.rnk @@ -0,0 +1,323 @@ +//Rank|Name|Rarity|Set +#1|Sol Ring|U|C15 +#2|Command Tower|C|C15 +#3|Reliquary Tower|U|C15 +#4|Evolving Wilds|C|C15 +#5|Temple of the False God|U|C15 +#6|Lightning Greaves|U|C15 +#7|Swiftfoot Boots|U|C15 +#8|Terramorphic Expanse|C|C15 +#9|Solemn Simulacrum|R|C15 +#10|Eternal Witness|U|C15 +#11|Skullclamp|U|C15 +#12|Kodama's Reach|C|C15 +#13|Rogue's Passage|U|C15 +#14|Thought Vessel|C|C15 +#15|Darksteel Ingot|U|C15 +#16|Phyrexian Arena|R|C15 +#17|Sakura-Tribe Elder|C|C15 +#18|Brainstorm|C|C15 +#19|Sun Titan|M|C15 +#20|Burnished Hart|U|C15 +#21|Acidic Slime|U|C15 +#22|Mind Stone|U|C15 +#23|Krosan Grip|U|C15 +#24|Ghost Quarter|U|C15 +#25|Fellwar Stone|U|C15 +#26|Fact or Fiction|U|C15 +#27|Vandalblast|U|C15 +#28|Orzhov Signet|C|C15 +#29|Rite of Replication|R|C15 +#30|Worn Powerstone|U|C15 +#31|Izzet Signet|C|C15 +#32|Rampant Growth|C|C15 +#33|Preordain|C|C15 +#34|Wood Elves|C|C15 +#35|Putrefy|U|C15 +#36|High Market|R|C15 +#37|Blue Sun's Zenith|R|C15 +#38|Boros Signet|C|C15 +#39|Simic Signet|C|C15 +#40|Izzet Boilerworks|C|C15 +#41|Golgari Rot Farm|C|C15 +#42|Orzhov Basilica|C|C15 +#43|Mosswort Bridge|R|C15 +#44|Terastodon|R|C15 +#45|Mulldrifter|U|C15 +#46|Golgari Signet|C|C15 +#47|Windfall|U|C15 +#48|Beastmaster Ascension|R|C15 +#49|Simic Growth Chamber|C|C15 +#50|Victimize|U|C15 +#51|Command Beacon|R|C15 +#52|Loxodon Warhammer|R|C15 +#53|Scoured Barrens|C|C15 +#54|Boros Garrison|C|C15 +#55|Basalt Monolith|U|C15 +#56|Vivid Creek|U|C15 +#57|Swiftwater Cliffs|C|C15 +#58|Butcher of Malakir|R|C15 +#59|Jungle Hollow|C|C15 +#60|Wayfarer's Bauble|C|C15 +#61|Faithless Looting|C|C15 +#62|Barren Moor|C|C15 +#63|Thornwood Falls|C|C15 +#64|Vivid Grove|U|C15 +#65|Vivid Marsh|U|C15 +#66|Oran-Rief, the Vastwood|R|C15 +#67|Coiling Oracle|C|C15 +#68|Staff of Nin|R|C15 +#69|Phyrexian Reclamation|U|C15 +#70|Warstorm Surge|R|C15 +#71|Secluded Steppe|C|C15 +#72|Psychosis Crawler|R|C15 +#73|Aura of Silence|U|C15 +#74|Rapid Hybridization|U|C15 +#75|Wind-Scarred Crag|C|C15 +#76|Mycoloth|R|C15 +#77|Bane of Progress|R|C15 +#78|Shriekmaw|U|C15 +#79|Vivid Meadow|U|C15 +#80|Mystic Confluence|R|C15 +#81|Izzet Guildgate|C|C15 +#82|Gisela, Blade of Goldnight|M|C15 +#83|Bident of Thassa|R|C15 +#84|Vivid Crag|U|C15 +#85|Tainted Wood|U|C15 +#86|Eldrazi Monument|M|C15 +#87|Forgotten Cave|C|C15 +#88|Orzhov Guildgate|C|C15 +#89|Prime Speaker Zegana|M|C15 +#90|Forgotten Ancient|R|C15 +#91|Golgari Guildgate|C|C15 +#92|Overwhelming Stampede|R|C15 +#93|Jace's Archivist|R|C15 +#94|Black Market|R|C15 +#95|Simic Guildgate|C|C15 +#96|Banishing Light|U|C15 +#97|Counterflux|R|C15 +#98|Comet Storm|M|C15 +#99|Inferno Titan|M|C15 +#100|Tainted Field|U|C15 +#101|Dreamstone Hedron|U|C15 +#102|Boros Guildgate|C|C15 +#103|Sword of Vengeance|R|C15 +#104|Mystic Snake|R|C15 +#105|Angel of Serenity|M|C15 +#106|Urza's Incubator|R|C15 +#107|Grasp of Fate|R|C15 +#108|Stroke of Genius|R|C15 +#109|Spinerock Knoll|R|C15 +#110|Jarad, Golgari Lich Lord|M|C15 +#111|Elvish Visionary|C|C15 +#112|Underworld Connections|R|C15 +#113|Pathbreaker Ibex|R|C15 +#114|Open the Vaults|R|C15 +#115|Grim Backwoods|R|C15 +#116|Mizzium Mortars|R|C15 +#117|Talrand, Sky Summoner|R|C15 +#118|Coldsteel Heart|U|C15 +#119|Karmic Justice|R|C15 +#120|Trygon Predator|U|C15 +#121|Mesa Enchantress|R|C15 +#122|Magus of the Wheel|R|C15 +#123|Slippery Karst|C|C15 +#124|Charmbreaker Devils|R|C15 +#125|Dragon Mage|R|C15 +#126|Polluted Mire|C|C15 +#127|Blade of Selves|R|C15 +#128|Mizzix's Mastery|R|C15 +#129|Bastion Protector|R|C15 +#130|Blatant Thievery|R|C15 +#131|Marshal's Anthem|R|C15 +#132|New Benalia|U|C15 +#133|Skullwinder|U|C15 +#134|Mazirek, Kraul Death Priest|M|C15 +#135|Llanowar Reborn|U|C15 +#136|Goblin Electromancer|C|C15 +#137|Overrun|U|C15 +#138|Sigil of the Empty Throne|R|C15 +#139|Mystic Retrieval|U|C15 +#140|Dictate of Heliod|R|C15 +#141|Satyr Wayfinder|C|C15 +#142|Arachnogenesis|R|C15 +#143|Golgari Charm|U|C15 +#144|Verdant Confluence|R|C15 +#145|Grisly Salvage|C|C15 +#146|Smoldering Crater|C|C15 +#147|Chain Reaction|R|C15 +#148|Drifting Meadow|C|C15 +#149|Shielded by Faith|R|C15 +#150|Taurean Mauler|R|C15 +#151|Wall of Blossoms|U|C15 +#152|Bloodspore Thrinax|R|C15 +#153|Seer's Sundial|R|C15 +#154|Meren of Clan Nel Toth|M|C15 +#155|Fate Unraveler|R|C15 +#156|Bonehoard|R|C15 +#157|Wretched Confluence|R|C15 +#158|Etherium-Horn Sorcerer|R|C15 +#159|Aetherize|U|C15 +#160|Teysa, Envoy of Ghosts|R|C15 +#161|Earthquake|R|C15 +#162|Dread Summons|R|C15 +#163|Nighthowler|R|C15 +#164|Primal Growth|C|C15 +#165|Deadly Tempest|R|C15 +#166|Rite of the Raging Storm|U|C15 +#167|Fiery Confluence|R|C15 +#168|Rise from the Grave|U|C15 +#169|Novijen, Heart of Progress|U|C15 +#170|Melek, Izzet Paragon|R|C15 +#171|Karlov of the Ghost Council|M|C15 +#172|Reins of Power|R|C15 +#173|Treasury Thrull|R|C15 +#174|Blasted Landscape|U|C15 +#175|Barter in Blood|U|C15 +#176|Crib Swap|U|C15 +#177|Chameleon Colossus|R|C15 +#178|Hamletback Goliath|R|C15 +#179|Epic Experiment|M|C15 +#180|Thought Reflection|R|C15 +#181|Viridian Emissary|C|C15 +#182|Firemind's Foresight|R|C15 +#183|Altar's Reap|C|C15 +#184|Oreskos Explorer|U|C15 +#185|Scourge of Nel Toth|R|C15 +#186|Thief of Blood|U|C15 +#187|Kessig Cagebreakers|R|C15 +#188|Faith's Fetters|C|C15 +#189|Word of Seizing|R|C15 +#190|Ambition's Cost|U|C15 +#191|Ancient Craving|R|C15 +#192|Vulturous Zombie|R|C15 +#193|Corpse Augur|U|C15 +#194|Arjun, the Shifting Flame|M|C15 +#195|Orzhov Cluestone|C|C15 +#196|Seal of Cleansing|C|C15 +#197|Sandstone Oracle|U|C15 +#198|Magmaquake|R|C15 +#199|Ezuri's Predation|R|C15 +#200|Lorescale Coatl|U|C15 +#201|Champion of Stray Souls|M|C15 +#202|Mulch|C|C15 +#203|Death Grasp|R|C15 +#204|Cold-Eyed Selkie|R|C15 +#205|Boros Cluestone|C|C15 +#206|Verdant Force|R|C15 +#207|Korozda Guildmage|U|C15 +#208|Viridian Zealot|R|C15 +#209|Ajani's Chosen|R|C15 +#210|Steam Augury|R|C15 +#211|Sever the Bloodline|R|C15 +#212|Ohran Viper|R|C15 +#213|Prophetic Bolt|R|C15 +#214|Lotleth Troll|R|C15 +#215|Victory's Herald|R|C15 +#216|Zoetic Cavern|U|C15 +#217|Phyrexian Plaguelord|R|C15 +#218|Seal of the Guildpact|R|C15 +#219|Doomwake Giant|R|C15 +#220|Orim's Thunder|C|C15 +#221|Thelonite Hermit|R|C15 +#222|Orochi Hatchery|R|C15 +#223|Anya, Merciless Angel|M|C15 +#224|Centaur Vinecrasher|R|C15 +#225|Vow of Duty|U|C15 +#226|Jareth, Leonine Titan|R|C15 +#227|Mirror Match|U|C15 +#228|Echoing Truth|C|C15 +#229|Great Oak Guardian|U|C15 +#230|Sleep|U|C15 +#231|Gigantoplasm|R|C15 +#232|Loaming Shaman|R|C15 +#233|Ezuri, Claw of Progress|M|C15 +#234|Aethersnatch|R|C15 +#235|Underworld Coinsmith|U|C15 +#236|Stolen Goods|R|C15 +#237|Monk Idealist|U|C15 +#238|Scytheclaw|R|C15 +#239|Silent Sentinel|R|C15 +#240|Desert Twister|U|C15 +#241|Righteous Confluence|R|C15 +#242|Ancient Amphitheater|R|C15 +#243|Fumiko the Lowblood|R|C15 +#244|Spider Spawning|U|C15 +#245|Experiment One|U|C15 +#246|Dawnbreak Reclaimer|R|C15 +#247|Act of Aggression|U|C15 +#248|Extractor Demon|R|C15 +#249|Indrik Stomphowler|U|C15 +#250|Tribute to the Wild|U|C15 +#251|Blustersquall|U|C15 +#252|Simic Keyrune|U|C15 +#253|Crystal Chimes|U|C15 +#254|Kaseto, Orochi Archmage|M|C15 +#255|Diabolic Servitude|U|C15 +#256|Herald of the Host|U|C15 +#257|Gild|R|C15 +#258|Celestial Ancient|R|C15 +#259|Repeal|C|C15 +#260|Caller of the Pack|U|C15 +#261|Ninja of the Deep Hours|C|C15 +#262|Warchief Giant|U|C15 +#263|Arbor Colossus|R|C15 +#264|Caller of the Claw|R|C15 +#265|Celestial Archon|R|C15 +#266|Cloudthresher|R|C15 +#267|Mizzix of the Izmagnus|M|C15 +#268|Dawn to Dusk|U|C15 +#269|Broodbirth Viper|U|C15 +#270|Dominate|U|C15 +#271|Kor Sanctifiers|C|C15 +#272|Eater of Hope|R|C15 +#273|Vow of Malice|U|C15 +#274|Ghostblade Eidolon|U|C15 +#275|Phyrexian Rager|C|C15 +#276|Viridian Shaman|U|C15 +#277|Snakeform|C|C15 +#278|Cage of Hands|C|C15 +#279|Banshee of the Dread Choir|U|C15 +#280|Biomantic Mastery|R|C15 +#281|Seal of Doom|C|C15 +#282|Fallen Ideal|U|C15 +#283|Plaxmanta|U|C15 +#284|Stingerfling Spider|U|C15 +#285|Necromancer's Covenant|R|C15 +#286|Hunted Dragon|R|C15 +#287|Illusory Ambusher|U|C15 +#288|Cobra Trap|U|C15 +#289|Patagia Viper|U|C15 +#290|Disaster Radius|R|C15 +#291|Arbiter of Knollridge|R|C15 +#292|Fall of the Hammer|C|C15 +#293|Meteor Blast|U|C15 +#294|Desperate Ravings|U|C15 +#295|Synthetic Destiny|R|C15 +#296|Kalemne's Captain|R|C15 +#297|Hostility|R|C15 +#298|Blood Bairn|C|C15 +#299|Call the Skybreaker|R|C15 +#300|Kalemne, Disciple of Iroas|M|C15 +#301|Wistful Selkie|U|C15 +#302|Daxos the Returned|M|C15 +#303|Desolation Giant|R|C15 +#304|Urza's Rage|R|C15 +#305|Daxos's Torment|R|C15 +#306|Breath of Darigaaz|U|C15 +#307|Curse of the Nightly Hunt|U|C15 +#308|Sunrise Sovereign|R|C15 +#309|Hammerfist Giant|R|C15 +#310|Noble Quarry|U|C15 +#311|Borderland Behemoth|R|C15 +#312|Dawnglare Invoker|C|C15 +#313|Stinkdrinker Daredevil|C|C15 +#314|Dream Pillager|R|C15 +#315|Day of the Dragons|R|C15 +#316|Stoneshock Giant|U|C15 +#317|Thundercloud Shaman|U|C15 +#318|Magma Giant|R|C15 +#319|Dreadbringer Lampads|C|C15 +#320|Awaken the Sky Tyrant|R|C15 +#321|Grave Peril|C|C15 +#322|Lone Revenant|R|C15 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/c16.rnk b/forge-gui/res/draft/rankings/c16.rnk new file mode 100644 index 00000000000..c40fd358ccd --- /dev/null +++ b/forge-gui/res/draft/rankings/c16.rnk @@ -0,0 +1,337 @@ +//Rank|Name|Rarity|Set +#1|Sol Ring|U|C16 +#2|Command Tower|C|C16 +#3|Reliquary Tower|U|C16 +#4|Evolving Wilds|C|C16 +#5|Temple of the False God|U|C16 +#6|Lightning Greaves|U|C16 +#7|Swiftfoot Boots|U|C16 +#8|Terramorphic Expanse|C|C16 +#9|Solemn Simulacrum|R|C16 +#10|Swords to Plowshares|U|C16 +#11|Chromatic Lantern|R|C16 +#12|Skullclamp|U|C16 +#13|Commander's Sphere|C|C16 +#14|Cultivate|C|C16 +#15|Kodama's Reach|C|C16 +#16|Darksteel Ingot|U|C16 +#17|Sakura-Tribe Elder|C|C16 +#18|Beast Within|U|C16 +#19|Myriad Landscape|U|C16 +#20|Exotic Orchard|R|C16 +#21|Blasphemous Act|R|C16 +#22|Fellwar Stone|U|C16 +#23|Chaos Warp|R|C16 +#24|Opal Palace|C|C16 +#25|Ash Barrens|C|C16 +#26|Propaganda|U|C16 +#27|Sunpetal Grove|R|C16 +#28|Whispersilk Cloak|U|C16 +#29|Dragonskull Summit|R|C16 +#30|Orzhov Signet|C|C16 +#31|Rakdos Signet|C|C16 +#32|Swan Song|R|C16 +#33|Ghostly Prison|U|C16 +#34|Rampant Growth|C|C16 +#35|Buried Ruin|U|C16 +#36|Farseek|C|C16 +#37|Putrefy|U|C16 +#38|Rootbound Crag|R|C16 +#39|Nevinyrral's Disk|R|C16 +#40|Merciless Eviction|R|C16 +#41|Arcane Denial|C|C16 +#42|Utter End|R|C16 +#43|Homeward Path|R|C16 +#44|Azorius Chancery|U|C16 +#45|Treasure Cruise|C|C16 +#46|Everflowing Chalice|U|C16 +#47|Caves of Koilos|R|C16 +#48|Simic Signet|C|C16 +#49|Izzet Boilerworks|U|C16 +#50|Golgari Rot Farm|U|C16 +#51|Crumbling Necropolis|U|C16 +#52|Orzhov Basilica|U|C16 +#53|Cathars' Crusade|R|C16 +#54|Mosswort Bridge|R|C16 +#55|Arcane Sanctum|U|C16 +#56|Darksteel Citadel|U|C16 +#57|Rakdos Carnarium|U|C16 +#58|Golgari Signet|C|C16 +#59|Opulent Palace|U|C16 +#60|Windfall|U|C16 +#61|Dimir Aqueduct|U|C16 +#62|Beastmaster Ascension|R|C16 +#63|Nomad Outpost|U|C16 +#64|Rupture Spire|C|C16 +#65|Simic Growth Chamber|U|C16 +#66|Mortify|U|C16 +#67|Terminate|C|C16 +#68|Sandsteppe Citadel|U|C16 +#69|Trinket Mage|C|C16 +#70|Burgeoning|R|C16 +#71|Selesnya Sanctuary|U|C16 +#72|Loxodon Warhammer|U|C16 +#73|Boros Garrison|U|C16 +#74|Seaside Citadel|U|C16 +#75|Reforge the Soul|R|C16 +#76|Boros Charm|U|C16 +#77|Swiftwater Cliffs|C|C16 +#78|Frontier Bivouac|U|C16 +#79|Dismal Backwater|C|C16 +#80|Sphere of Safety|U|C16 +#81|Underground River|R|C16 +#82|Jungle Hollow|C|C16 +#83|Blind Obedience|R|C16 +#84|Seat of the Synod|C|C16 +#85|Gruul Turf|U|C16 +#86|Mentor of the Meek|R|C16 +#87|Mystic Monastery|U|C16 +#88|Thornwood Falls|C|C16 +#89|Transguild Promenade|C|C16 +#90|Scavenging Ooze|R|C16 +#91|Jungle Shrine|U|C16 +#92|Coiling Oracle|C|C16 +#93|Sylvan Reclamation|U|C16 +#94|Myr Battlesphere|R|C16 +#95|Shamanic Revelation|R|C16 +#96|Savage Lands|U|C16 +#97|Psychosis Crawler|R|C16 +#98|Trading Post|R|C16 +#99|In Garruk's Wake|R|C16 +#100|Tempt with Discovery|R|C16 +#101|Mycoloth|R|C16 +#102|Reveillark|R|C16 +#103|Gruul Signet|C|C16 +#104|Champion of Lambholt|R|C16 +#105|Krosan Verge|U|C16 +#106|Chasm Skulker|R|C16 +#107|Venser's Journal|R|C16 +#108|Deepglow Skate|R|C16 +#109|Hardened Scales|R|C16 +#110|Hellkite Tyrant|M|C16 +#111|Howling Mine|R|C16 +#112|Baleful Strix|U|C16 +#113|Forgotten Ancient|R|C16 +#114|Evacuation|R|C16 +#115|Iroas, God of Victory|M|C16 +#116|Beacon of Unrest|R|C16 +#117|Mirror Entity|R|C16 +#118|Rugged Highlands|C|C16 +#119|Rakdos Charm|U|C16 +#120|Progenitor Mimic|M|C16 +#121|Forbidden Orchard|R|C16 +#122|Thunderfoot Baloth|R|C16 +#123|Army of the Damned|M|C16 +#124|Crystalline Crawler|R|C16 +#125|Managorger Hydra|R|C16 +#126|Oblation|R|C16 +#127|Decimate|R|C16 +#128|Daretti, Scrap Savant|M|C16 +#129|Spinerock Knoll|R|C16 +#130|Conqueror's Flail|R|C16 +#131|Corpsejack Menace|R|C16 +#132|Kalonian Hydra|M|C16 +#133|Temple Bell|R|C16 +#134|Ancient Excavation|U|C16 +#135|Rites of Flourishing|R|C16 +#136|Karplusan Forest|R|C16 +#137|Sunforger|R|C16 +#138|Fathom Mage|R|C16 +#139|Myr Retriever|U|C16 +#140|Open the Vaults|R|C16 +#141|Windborn Muse|R|C16 +#142|Windbrisk Heights|R|C16 +#143|Past in Flames|M|C16 +#144|Soul of New Phyrexia|M|C16 +#145|Consuming Aberration|R|C16 +#146|Tezzeret's Gambit|U|C16 +#147|Waste Not|R|C16 +#148|Edric, Spymaster of Trest|R|C16 +#149|Etherium Sculptor|C|C16 +#150|Whispering Madness|R|C16 +#151|Crackling Doom|R|C16 +#152|Stonehoof Chieftain|R|C16 +#153|Astral Cornucopia|R|C16 +#154|Master Biomancer|M|C16 +#155|Disdainful Stroke|C|C16 +#156|Spelltwine|R|C16 +#157|Sangromancer|R|C16 +#158|Shimmer Myr|R|C16 +#159|Dragon Mage|R|C16 +#160|Reyhan, Last of the Abzan|R|C16 +#161|Lurking Predators|R|C16 +#162|Kazuul, Tyrant of the Cliffs|R|C16 +#163|Phyrexian Rebirth|R|C16 +#164|Wheel of Fate|R|C16 +#165|Faerie Artisans|R|C16 +#166|Orzhov Advokist|U|C16 +#167|Devastation Tide|R|C16 +#168|Darkwater Catacombs|R|C16 +#169|Duelist's Heritage|R|C16 +#170|Murmuring Bosk|R|C16 +#171|Inspiring Call|U|C16 +#172|Grave Upheaval|U|C16 +#173|Satyr Wayfinder|C|C16 +#174|Cauldron of Souls|R|C16 +#175|Ichor Wellspring|C|C16 +#176|Vorel of the Hull Clade|R|C16 +#177|Citadel Siege|R|C16 +#178|Sungrass Prairie|R|C16 +#179|Selfless Squire|R|C16 +#180|Brave the Sands|U|C16 +#181|Thrummingbird|U|C16 +#182|Curtains' Call|R|C16 +#183|Volcanic Vision|R|C16 +#184|Abzan Charm|U|C16 +#185|Magus of the Will|R|C16 +#186|Grand Coliseum|R|C16 +#187|Sharuum the Hegemon|M|C16 +#188|Shadowblood Ridge|R|C16 +#189|Ravos, Soultender|M|C16 +#190|Taurean Mauler|R|C16 +#191|Juniper Order Ranger|U|C16 +#192|Wall of Blossoms|U|C16 +#193|Blinkmoth Urn|R|C16 +#194|Den Protector|R|C16 +#195|Abzan Falconer|U|C16 +#196|Mycosynth Wellspring|C|C16 +#197|Chain of Vapor|U|C16 +#198|Treacherous Terrain|U|C16 +#199|Dauntless Escort|R|C16 +#200|Hanna, Ship's Navigator|R|C16 +#201|Runehorn Hellkite|R|C16 +#202|Prismatic Geoscope|R|C16 +#203|Bonehoard|R|C16 +#204|Stalking Vengeance|R|C16 +#205|Etherium-Horn Sorcerer|R|C16 +#206|Selvala, Explorer Returned|R|C16 +#207|Dreadship Reef|U|C16 +#208|Blazing Archon|R|C16 +#209|Languish|R|C16 +#210|Godo, Bandit Warlord|R|C16 +#211|Bloodbraid Elf|U|C16 +#212|Far Wanderings|C|C16 +#213|Collective Voyage|R|C16 +#214|Thopter Foundry|U|C16 +#215|Sphinx Summoner|R|C16 +#216|Duneblast|R|C16 +#217|Tuskguard Captain|U|C16 +#218|Artifact Mutation|R|C16 +#219|Thrasios, Triton Hero|R|C16 +#220|Cranial Plating|U|C16 +#221|Naya Charm|U|C16 +#222|Hushwing Gryff|R|C16 +#223|Benefactor's Draught|R|C16 +#224|Chief Engineer|R|C16 +#225|Trash for Treasure|R|C16 +#226|Assault Suit|U|C16 +#227|Kydele, Chosen of Kruphix|M|C16 +#228|Vial Smasher the Fierce|M|C16 +#229|Reins of Power|R|C16 +#230|Ishai, Ojutai Dragonspeaker|M|C16 +#231|Ankle Shanker|R|C16 +#232|Ethersworn Adjudicator|M|C16 +#233|Sublime Exhalation|R|C16 +#234|Goblin Spymaster|R|C16 +#235|Minds Aglow|R|C16 +#236|Humble Defector|U|C16 +#237|Silas Renn, Seeker Adept|M|C16 +#238|Master of Etherium|R|C16 +#239|Solidarity of Heroes|U|C16 +#240|Armory Automaton|R|C16 +#241|Rubblehulk|R|C16 +#242|Executioner's Capsule|C|C16 +#243|Aura Mutation|R|C16 +#244|Tymna the Weaver|R|C16 +#245|Bruse Tarl, Boorish Herder|M|C16 +#246|Ghave, Guru of Spores|M|C16 +#247|Keening Stone|R|C16 +#248|Ikra Shidiqi, the Usurper|M|C16 +#249|Vulturous Zombie|R|C16 +#250|Zhur-Taa Druid|C|C16 +#251|Migratory Route|U|C16 +#252|Primeval Protector|R|C16 +#253|Realm Seekers|R|C16 +#254|Entrapment Maneuver|R|C16 +#255|Veteran Explorer|U|C16 +#256|Brutal Hordechief|M|C16 +#257|Coastal Breach|R|C16 +#258|Boompile|R|C16 +#259|Horizon Chimera|U|C16 +#260|Filigree Angel|R|C16 +#261|Dispeller's Capsule|C|C16 +#262|Wight of Precinct Six|U|C16 +#263|Bred for the Hunt|U|C16 +#264|Korozda Guildmage|U|C16 +#265|Clan Defiance|R|C16 +#266|Vedalken Engineer|C|C16 +#267|Gwafa Hazid, Profiteer|R|C16 +#268|Slobad, Goblin Tinkerer|R|C16 +#269|Elite Scaleguard|U|C16 +#270|Grip of Phyresis|U|C16 +#271|Cruel Entertainment|R|C16 +#272|Guiltfeeder|R|C16 +#273|Enduring Scalelord|U|C16 +#274|Hellkite Igniter|R|C16 +#275|Worm Harvest|R|C16 +#276|Aeon Chronicler|R|C16 +#277|Sydri, Galvanic Genius|M|C16 +#278|Grab the Reins|U|C16 +#279|Necrogenesis|U|C16 +#280|Breath of Fury|R|C16 +#281|Akroan Horse|R|C16 +#282|Manifold Insights|R|C16 +#283|Thelonite Hermit|R|C16 +#284|Divergent Transformations|R|C16 +#285|Frenzied Fugue|U|C16 +#286|Seeds of Renewal|R|C16 +#287|Jor Kadeen, the Prevailer|R|C16 +#288|Evolutionary Escalation|U|C16 +#289|Sidar Kondo of Jamuraa|M|C16 +#290|Sanctum Gargoyle|C|C16 +#291|Nath of the Gilt-Leaf|R|C16 +#292|Spitting Image|R|C16 +#293|Tana, the Bloodsower|M|C16 +#294|Bituminous Blast|U|C16 +#295|Akiri, Line-Slinger|R|C16 +#296|Wave of Reckoning|R|C16 +#297|Ludevic, Necro-Alchemist|M|C16 +#298|Charging Cinderhorn|R|C16 +#299|Empyrial Plate|R|C16 +#300|Wild Beastmaster|R|C16 +#301|Alesha, Who Smiles at Death|R|C16 +#302|Parting Thoughts|U|C16 +#303|Kraum, Ludevic's Opus|R|C16 +#304|Custodi Soulbinders|R|C16 +#305|Atraxa, Praetors' Voice|M|C16 +#306|Curse of Vengeance|R|C16 +#307|Everlasting Torment|R|C16 +#308|Spellheart Chimera|U|C16 +#309|Etched Oracle|U|C16 +#310|Lavalanche|R|C16 +#311|Whims of the Fates|R|C16 +#312|Yidris, Maelstrom Wielder|M|C16 +#313|Ghastly Conscription|M|C16 +#314|Reverse the Sands|R|C16 +#315|Blood Tyrant|R|C16 +#316|Selesnya Guildmage|U|C16 +#317|Oath of Druids|R|C16 +#318|Mirrorweave|R|C16 +#319|Gamekeeper|U|C16 +#320|Necroplasm|R|C16 +#321|Hoofprints of the Stag|R|C16 +#322|Read the Runes|R|C16 +#323|Whipflare|U|C16 +#324|Saskia the Unyielding|M|C16 +#325|Order Chaos|U|C16 +#326|Academy Elite|R|C16 +#327|Bane of the Living|R|C16 +#328|Breya, Etherium Shaper|M|C16 +#329|Glint-Eye Nephilim|R|C16 +#330|Kynaios and Tiro of Meletis|M|C16 +#331|Wilderness Elemental|U|C16 +#332|Quirion Explorer|C|C16 +#333|Sylvok Explorer|C|C16 +#334|Zedruu the Greathearted|M|C16 +#335|Festercreep|C|C16 +#336|Trial Error|U|C16 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/c17.rnk b/forge-gui/res/draft/rankings/c17.rnk new file mode 100644 index 00000000000..fb1ba1f0e96 --- /dev/null +++ b/forge-gui/res/draft/rankings/c17.rnk @@ -0,0 +1,295 @@ +//Rank|Name|Rarity|Set +#1|Sol Ring|U|C17 +#2|Command Tower|C|C17 +#3|Evolving Wilds|C|C17 +#4|Temple of the False God|U|C17 +#5|Path of Ancestry|C|C17 +#6|Lightning Greaves|U|C17 +#7|Swiftfoot Boots|U|C17 +#8|Terramorphic Expanse|C|C17 +#9|Swords to Plowshares|U|C17 +#10|Skullclamp|U|C17 +#11|Commander's Sphere|C|C17 +#12|Cultivate|C|C17 +#13|Kodama's Reach|C|C17 +#14|Rogue's Passage|U|C17 +#15|Darksteel Ingot|U|C17 +#16|Bojuka Bog|C|C17 +#17|Herald's Horn|U|C17 +#18|Teferi's Protection|R|C17 +#19|Myriad Landscape|U|C17 +#20|Exotic Orchard|R|C17 +#21|Fellwar Stone|U|C17 +#22|Return to Dust|U|C17 +#23|Chaos Warp|R|C17 +#24|Opal Palace|C|C17 +#25|Hedron Archive|U|C17 +#26|Orzhov Signet|U|C17 +#27|Hammer of Nazahn|R|C17 +#28|Worn Powerstone|U|C17 +#29|Rakdos Signet|U|C17 +#30|Kindred Discovery|R|C17 +#31|Farseek|C|C17 +#32|Nevinyrral's Disk|R|C17 +#33|Sword of the Animist|R|C17 +#34|Merciless Eviction|R|C17 +#35|Bloodline Necromancer|U|C17 +#36|Steel Hellkite|R|C17 +#37|Boros Signet|U|C17 +#38|Izzet Boilerworks|U|C17 +#39|Decree of Pain|R|C17 +#40|Heirloom Blade|U|C17 +#41|Crumbling Necropolis|U|C17 +#42|Blood Artist|U|C17 +#43|Traverse the Outlands|R|C17 +#44|Harmonize|U|C17 +#45|Orzhov Basilica|C|C17 +#46|Mosswort Bridge|R|C17 +#47|Mirari's Wake|M|C17 +#48|Arcane Sanctum|U|C17 +#49|Rakdos Carnarium|C|C17 +#50|Opulent Palace|U|C17 +#51|Zendikar Resurgent|R|C17 +#52|Dimir Aqueduct|U|C17 +#53|Nomad Outpost|U|C17 +#54|Mortify|U|C17 +#55|Terminate|U|C17 +#56|Bloodforged Battle-Axe|R|C17 +#57|Sandsteppe Citadel|U|C17 +#58|Blighted Woodland|U|C17 +#59|Curse of Opulence|U|C17 +#60|Disrupt Decorum|R|C17 +#61|Mirri, Weatherlight Duelist|M|C17 +#62|Selesnya Sanctuary|C|C17 +#63|Loxodon Warhammer|U|C17 +#64|Scoured Barrens|C|C17 +#65|Boros Garrison|C|C17 +#66|Alms Collector|R|C17 +#67|Seaside Citadel|U|C17 +#68|Kindred Dominance|R|C17 +#69|Vivid Creek|U|C17 +#70|Swiftwater Cliffs|C|C17 +#71|Patron of the Vein|R|C17 +#72|Butcher of Malakir|R|C17 +#73|Frontier Bivouac|U|C17 +#74|Dismal Backwater|C|C17 +#75|Blind Obedience|R|C17 +#76|Wayfarer's Bauble|C|C17 +#77|Mystic Monastery|U|C17 +#78|Balan, Wandering Knight|R|C17 +#79|Vivid Grove|U|C17 +#80|Door of Destinies|R|C17 +#81|Archaeomancer|C|C17 +#82|Jungle Shrine|U|C17 +#83|New Blood|R|C17 +#84|Kindred Summons|R|C17 +#85|Vivid Marsh|U|C17 +#86|Read the Bones|C|C17 +#87|Kindred Boon|R|C17 +#88|Staff of Nin|R|C17 +#89|Kindred Charge|R|C17 +#90|Savage Lands|U|C17 +#91|Tranquil Thicket|C|C17 +#92|Secluded Steppe|C|C17 +#93|Scalelord Reckoner|R|C17 +#94|Wind-Scarred Crag|C|C17 +#95|Reality Shift|U|C17 +#96|Go for the Throat|U|C17 +#97|Krosan Verge|U|C17 +#98|Vivid Meadow|U|C17 +#99|Bloodfell Caves|C|C17 +#100|Mathas, Fiend Seeker|M|C17 +#101|Vivid Crag|U|C17 +#102|Orzhov Guildgate|C|C17 +#103|Blossoming Sands|C|C17 +#104|Sanguine Bond|R|C17 +#105|Kess, Dissident Mage|M|C17 +#106|Qasali Slingers|R|C17 +#107|Vindictive Lich|R|C17 +#108|Crux of Fate|R|C17 +#109|Wasitora, Nekoru Queen|R|C17 +#110|Stalking Leonin|R|C17 +#111|Black Market|R|C17 +#112|Ramos, Dragon Engine|M|C17 +#113|Arcanis the Omnipotent|R|C17 +#114|Curse of Verbosity|U|C17 +#115|Nazahn, Revered Bladesmith|M|C17 +#116|Rakdos Charm|U|C17 +#117|Mirror of the Forebears|U|C17 +#118|Curse of Disturbance|U|C17 +#119|Comet Storm|M|C17 +#120|Palace Siege|R|C17 +#121|Rakdos Guildgate|C|C17 +#122|Dreamstone Hedron|U|C17 +#123|Boros Guildgate|C|C17 +#124|Sword of Vengeance|R|C17 +#125|Galecaster Colossus|R|C17 +#126|Fractured Identity|R|C17 +#127|Bloodsworn Steward|R|C17 +#128|Selesnya Guildgate|C|C17 +#129|Vampire Nighthawk|U|C17 +#130|O-Kagachi, Vengeful Kami|M|C17 +#131|Jwar Isle Refuge|U|C17 +#132|Akoum Refuge|U|C17 +#133|Curse of Vitality|U|C17 +#134|Underworld Connections|R|C17 +#135|Boneyard Scourge|R|C17 +#136|Kheru Mind-Eater|R|C17 +#137|Condemn|U|C17 +#138|Taigam, Ojutai Master|R|C17 +#139|Hungry Lynx|R|C17 +#140|Nissa's Pilgrimage|C|C17 +#141|Utvara Hellkite|M|C17 +#142|Rout|R|C17 +#143|Niv-Mizzet, the Firemind|R|C17 +#144|Argentum Armor|R|C17 +#145|Portal Mage|R|C17 +#146|Crackling Doom|R|C17 +#147|Licia, Sanguine Tribune|M|C17 +#148|Puppeteer Clique|R|C17 +#149|Elemental Bond|U|C17 +#150|Spelltwine|R|C17 +#151|Qasali Pridemage|C|C17 +#152|Sangromancer|R|C17 +#153|Well of Lost Dreams|R|C17 +#154|Grixis Panorama|C|C17 +#155|Armillary Sphere|C|C17 +#156|Atarka, World Render|R|C17 +#157|Hellkite Charger|R|C17 +#158|Curse of Bounty|U|C17 +#159|Taigam, Sidisi's Hand|R|C17 +#160|Unstable Obelisk|U|C17 +#161|Savage Ventmaw|U|C17 +#162|Havengul Lich|M|C17 +#163|Mystifying Maze|R|C17 +#164|Body Double|R|C17 +#165|Falkenrath Noble|C|C17 +#166|Outpost Siege|R|C17 +#167|Stirring Wildwood|R|C17 +#168|Territorial Hellkite|R|C17 +#169|Crimson Honor Guard|R|C17 +#170|Magus of the Mind|R|C17 +#171|Hero's Blade|U|C17 +#172|Nihil Spellbomb|C|C17 +#173|Dragon Tempest|R|C17 +#174|White Sun's Zenith|R|C17 +#175|Syphon Mind|C|C17 +#176|Frontier Siege|R|C17 +#177|Graypelt Refuge|U|C17 +#178|Monastery Siege|R|C17 +#179|Temur Sabertooth|U|C17 +#180|Sunscorch Regent|R|C17 +#181|Haven of the Spirit Dragon|R|C17 +#182|Tyrant's Familiar|R|C17 +#183|Drana, Kalastria Bloodchief|R|C17 +#184|Forsaken Sanctuary|U|C17 +#185|Azami, Lady of Scrolls|R|C17 +#186|Abundance|R|C17 +#187|Quietus Spike|R|C17 +#188|Divine Reckoning|R|C17 +#189|Izzet Chemister|R|C17 +#190|Etherium-Horn Sorcerer|R|C17 +#191|Pawn of Ulamog|U|C17 +#192|Into the Roil|C|C17 +#193|Earthquake|R|C17 +#194|Blade of the Bloodchief|R|C17 +#195|Clone Legion|M|C17 +#196|Crosis's Charm|U|C17 +#197|Grasslands|U|C17 +#198|Painful Truths|R|C17 +#199|Necromantic Selection|R|C17 +#200|Dark Impostor|R|C17 +#201|Stone Quarry|U|C17 +#202|Shifting Shadow|R|C17 +#203|Scourge of Valkas|M|C17 +#204|Jazal Goldmane|M|C17 +#205|Bladewing the Risen|R|C17 +#206|Damnable Pact|R|C17 +#207|Fell the Mighty|R|C17 +#208|Fortunate Few|R|C17 +#209|The Ur-Dragon|M|C17 +#210|Kolaghan, the Storm's Fury|R|C17 +#211|Cinder Barrens|U|C17 +#212|Deathbringer Regent|R|C17 +#213|Crucible of Fire|R|C17 +#214|Polymorphist's Jest|R|C17 +#215|Dragonspeaker Shaman|U|C17 +#216|Niv-Mizzet, Dracogenius|R|C17 +#217|Leonin Shikari|R|C17 +#218|Dragonlord's Servant|U|C17 +#219|Oreskos Explorer|U|C17 +#220|Mercurial Chemister|R|C17 +#221|Silumgar, the Drifting Death|R|C17 +#222|Ambition's Cost|U|C17 +#223|Captivating Vampire|R|C17 +#224|Mairsil, the Pretender|M|C17 +#225|Silumgar's Command|R|C17 +#226|Tranquil Expanse|U|C17 +#227|Sea Gate Oracle|C|C17 +#228|Corpse Augur|U|C17 +#229|Crucible of the Spirit Dragon|R|C17 +#230|Anowon, the Ruin Sage|R|C17 +#231|Memory Plunder|R|C17 +#232|Dromoka, the Eternal|R|C17 +#233|Opportunity|U|C17 +#234|Kemba, Kha Regent|R|C17 +#235|Bloodlord of Vaasgoth|M|C17 +#236|Soul's Majesty|R|C17 +#237|Teneb, the Harvester|R|C17 +#238|Blood Tribute|R|C17 +#239|Behemoth Sledge|U|C17 +#240|Kabira Crossroads|C|C17 +#241|Arahbo, Roar of the World|M|C17 +#242|Stromkirk Captain|U|C17 +#243|Malakir Bloodwitch|R|C17 +#244|Saltcrusted Steppe|U|C17 +#245|Ryusei, the Falling Star|M|C17 +#246|Taj-Nar Swordsmith|U|C17 +#247|Intet, the Dreamer|R|C17 +#248|Leonin Relic-Warder|U|C17 +#249|Fleecemane Lion|R|C17 +#250|Tithe Drinker|C|C17 +#251|Blood Baron of Vizkopa|M|C17 +#252|Ojutai, Soul of Winter|R|C17 +#253|Nivix Guildmage|U|C17 +#254|Leonin Arbiter|R|C17 +#255|Rakish Heir|U|C17 +#256|Jareth, Leonine Titan|R|C17 +#257|Shadowmage Infiltrator|R|C17 +#258|Grappling Hook|R|C17 +#259|Skeletal Scrying|U|C17 +#260|Elfhame Palace|U|C17 +#261|Nin, the Pain Artist|R|C17 +#262|Consuming Vapors|R|C17 +#263|Hunter's Prowess|R|C17 +#264|Apprentice Necromancer|R|C17 +#265|Urborg Volcano|U|C17 +#266|Izzet Chronarch|C|C17 +#267|Fist of Suns|R|C17 +#268|Broodmate Dragon|R|C17 +#269|Crosis, the Purger|R|C17 +#270|Rain of Thorns|U|C17 +#271|Wing Shards|U|C17 +#272|Harbinger of the Tides|R|C17 +#273|Magus of the Abyss|R|C17 +#274|Raksha Golden Cub|R|C17 +#275|Cauldron Dance|U|C17 +#276|Bloodhusk Ritualist|U|C17 +#277|Spirit of the Hearth|R|C17 +#278|Jedit Ojanen of Efrava|R|C17 +#279|Vela the Night-Clad|M|C17 +#280|Skeletal Vampire|R|C17 +#281|Seht's Tiger|R|C17 +#282|Vein Drinker|R|C17 +#283|Marchesa, the Black Rose|M|C17 +#284|Relic Crush|U|C17 +#285|Spellbound Dragon|R|C17 +#286|Sunspear Shikari|C|C17 +#287|Serendib Sorcerer|R|C17 +#288|Scion of the Ur-Dragon|R|C17 +#289|Inalla, Archmage Ritualist|M|C17 +#290|Phantom Nishoba|R|C17 +#291|Crushing Vines|C|C17 +#292|Merchant of Secrets|C|C17 +#293|Edgar Markov|M|C17 +#294|Orator of Ojutai|U|C17 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/cfx.rnk b/forge-gui/res/draft/rankings/cfx.rnk new file mode 100644 index 00000000000..684e4b1f310 --- /dev/null +++ b/forge-gui/res/draft/rankings/cfx.rnk @@ -0,0 +1,146 @@ +//Rank|Name|Rarity|Set +#1|Banefire|R|CFX +#2|Obelisk of Alara|R|CFX +#3|Martial Coup|R|CFX +#4|Wall of Reverence|R|CFX +#5|Voracious Dragon|R|CFX +#6|Rakka Mar|R|CFX +#7|Meglonoth|R|CFX +#8|Path to Exile|U|CFX +#9|Cliffrunner Behemoth|R|CFX +#10|Extractor Demon|R|CFX +#11|Charnelhoard Wurm|R|CFX +#12|Scepter of Dominance|R|CFX +#13|Noble Hierarch|R|CFX +#14|Volcanic Fallout|U|CFX +#15|Goblin Razerunners|R|CFX +#16|Blood Tyrant|R|CFX +#17|Knight of the Reliquary|R|CFX +#18|Magister Sphinx|R|CFX +#19|Sphinx Summoner|R|CFX +#20|Ethersworn Adjudicator|M|CFX +#21|Nicol Bolas, Planeswalker|M|CFX +#22|Thornling|M|CFX +#23|Apocalypse Hydra|M|CFX +#24|Mirror Sigil Sergeant|M|CFX +#25|Paleoloth|R|CFX +#26|Master Transmuter|R|CFX +#27|Malfegor|M|CFX +#28|Shambling Remains|U|CFX +#29|Giltspire Avenger|R|CFX +#30|Grixis Slavedriver|U|CFX +#31|Esperzoa|U|CFX +#32|Drag Down|C|CFX +#33|Fiery Fall|C|CFX +#34|Bloodhall Ooze|R|CFX +#35|Maelstrom Archangel|M|CFX +#36|Celestial Purge|U|CFX +#37|Dark Temper|C|CFX +#38|Nyxathid|R|CFX +#39|Esper Cormorants|C|CFX +#40|Worldheart Phoenix|R|CFX +#41|Inkwell Leviathan|R|CFX +#42|Soul's Majesty|R|CFX +#43|Armillary Sphere|C|CFX +#44|Rupture Spire|C|CFX +#45|Child of Alara|M|CFX +#46|Cylian Sunsinger|R|CFX +#47|Sacellum Archers|U|CFX +#48|Paragon of the Amesha|U|CFX +#49|Exotic Orchard|R|CFX +#50|Ember Weaver|C|CFX +#51|Dragonsoul Knight|U|CFX +#52|Parasitic Strix|C|CFX +#53|Wild Leotau|C|CFX +#54|Scarland Thrinax|U|CFX +#55|Viashino Slaughtermaster|U|CFX +#56|Aven Squire|C|CFX +#57|Vagrant Plowbeasts|U|CFX +#58|Nacatl Hunt Pride|U|CFX +#59|Matca Rioters|C|CFX +#60|Ancient Ziggurat|U|CFX +#61|Hellspark Elemental|U|CFX +#62|Exploding Borders|C|CFX +#63|Aven Trailblazer|C|CFX +#64|Sedraxis Alchemist|C|CFX +#65|Gleam of Resistance|C|CFX +#66|Sludge Strider|U|CFX +#67|Fusion Elemental|U|CFX +#68|Vedalken Outlander|C|CFX +#69|Goblin Outlander|C|CFX +#70|Absorb Vis|C|CFX +#71|Zombie Outlander|C|CFX +#72|Valeron Outlander|C|CFX +#73|Gluttonous Slime|U|CFX +#74|Ignite Disorder|U|CFX +#75|Nacatl Outlander|C|CFX +#76|Spore Burst|U|CFX +#77|Hellkite Hatchling|U|CFX +#78|Scepter of Insight|R|CFX +#79|Faerie Mechanist|C|CFX +#80|Shard Convergence|U|CFX +#81|Manaforce Mace|U|CFX +#82|Skyward Eye Prophets|U|CFX +#83|Sylvan Bounty|C|CFX +#84|Rhox Bodyguard|C|CFX +#85|Rhox Meditant|C|CFX +#86|Might of Alara|C|CFX +#87|Wretched Banquet|C|CFX +#88|Unstable Frontier|U|CFX +#89|Aerie Mystics|U|CFX +#90|Knotvine Mystic|U|CFX +#91|Traumatic Visions|C|CFX +#92|Fleshformer|U|CFX +#93|Cumber Stone|U|CFX +#94|Scepter of Fugue|R|CFX +#95|Beacon Behemoth|C|CFX +#96|Progenitus|M|CFX +#97|Voices from the Void|U|CFX +#98|Darklit Gargoyle|C|CFX +#99|Brackwater Elemental|C|CFX +#100|Filigree Fracture|U|CFX +#101|Gwafa Hazid, Profiteer|R|CFX +#102|Elder Mastery|U|CFX +#103|Suicidal Charge|C|CFX +#104|Countersquall|U|CFX +#105|Kaleidostone|C|CFX +#106|Pestilent Kathari|C|CFX +#107|Vectis Agents|C|CFX +#108|Unsummon|C|CFX +#109|Jhessian Balmgiver|U|CFX +#110|Nacatl Savage|C|CFX +#111|Kederekt Parasite|R|CFX +#112|Canyon Minotaur|C|CFX +#113|Yoke of the Damned|C|CFX +#114|Molten Frame|C|CFX +#115|Court Homunculus|C|CFX +#116|Kranioceros|C|CFX +#117|Frontline Sage|C|CFX +#118|Telemin Performance|R|CFX +#119|Dreadwing|U|CFX +#120|Conflux|M|CFX +#121|Scattershot Archer|C|CFX +#122|Controlled Instincts|U|CFX +#123|Tukatongue Thallid|C|CFX +#124|Worldly Counsel|C|CFX +#125|Lapse of Certainty|C|CFX +#126|Quenchable Fire|C|CFX +#127|Toxic Iguanar|C|CFX +#128|Maniacal Rage|C|CFX +#129|Wandering Goblins|C|CFX +#130|Mana Cylix|C|CFX +#131|Rotting Rats|C|CFX +#132|Scornful Aether Lich|U|CFX +#133|Bone Saw|C|CFX +#134|Constricting Tendrils|C|CFX +#135|Infectious Horror|C|CFX +#136|Grixis Illusionist|C|CFX +#137|Asha's Favor|C|CFX +#138|Salvage Slasher|C|CFX +#139|Valiant Guard|C|CFX +#140|Mark of Asylum|R|CFX +#141|View from Above|U|CFX +#142|Sigil of the Empty Throne|R|CFX +#143|Font of Mythos|R|CFX +#144|Corrupted Roots|U|CFX +#145|Reliquary Tower|U|CFX \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/chk.rnk b/forge-gui/res/draft/rankings/chk.rnk new file mode 100644 index 00000000000..082c0e8fc7a --- /dev/null +++ b/forge-gui/res/draft/rankings/chk.rnk @@ -0,0 +1,287 @@ +//Rank|Name|Rarity|Set +#1|Yosei, the Morning Star|R|CHK +#2|Meloku the Clouded Mirror|R|CHK +#3|Hikari, Twilight Guardian|R|CHK +#4|Keiga, the Tide Star|R|CHK +#5|Kokusho, the Evening Star|R|CHK +#6|Kumano, Master Yamabushi|R|CHK +#7|Ryusei, the Falling Star|R|CHK +#8|Jugan, the Rising Star|R|CHK +#9|Uyo, Silent Prophet|R|CHK +#10|Nagao, Bound by Honor|U|CHK +#11|Kodama of the North Tree|R|CHK +#12|Kodama of the South Tree|R|CHK +#13|Kiku, Night's Flower|R|CHK +#14|Eight and a Half Tails|R|CHK +#15|Kiki Jiki, Mirror Breaker|R|CHK +#16|Hideous Laughter|U|CHK +#17|Honden of Infinite Rage|U|CHK +#18|Seshiro the Anointed|R|CHK +#19|Glacial Ray|C|CHK +#20|Nezumi Graverobber|U|CHK +#21|Blind with Anger|U|CHK +#22|Kabuto Moth|C|CHK +#23|Tatsumasa, the Dragon's Fang|R|CHK +#24|Yamabushi's Flame|C|CHK +#25|Sosuke, Son of Seshiro|U|CHK +#26|Hanabi Blast|U|CHK +#27|Long Forgotten Gohei|R|CHK +#28|Nezumi Shortfang|R|CHK +#29|Strength of Cedars|U|CHK +#30|Thief of Hope|U|CHK +#31|Honden of Seeing Winds|U|CHK +#32|Cage of Hands|C|CHK +#33|Rend Flesh|C|CHK +#34|Teller of Tales|C|CHK +#35|Pain Kami|U|CHK +#36|Swallowing Plague|U|CHK +#37|Oathkeeper, Takeno's Daisho|R|CHK +#38|Kitsune Blademaster|C|CHK +#39|Seizan, Perverter of Truth|R|CHK +#40|Earthshaker|U|CHK +#41|Godo, Bandit Warlord|R|CHK +#42|Horobi, Death's Wail|R|CHK +#43|Nezumi Cutthroat|C|CHK +#44|Gutwrencher Oni|U|CHK +#45|Soratami Savant|U|CHK +#46|Befoul|C|CHK +#47|Sire of the Storm|U|CHK +#48|Rend Spirit|C|CHK +#49|Isamaru, Hound of Konda|R|CHK +#50|Myojin of Cleansing Fire|R|CHK +#51|Honden of Cleansing Fire|U|CHK +#52|No Dachi|U|CHK +#53|Jushi Apprentice|R|CHK +#54|Kashi Tribe Reaver|U|CHK +#55|He Who Hungers|R|CHK +#56|Ghostly Prison|U|CHK +#57|Samurai of the Pale Curtain|U|CHK +#58|Soratami Mirror Guard|C|CHK +#59|Reciprocate|U|CHK +#60|Sensei's Divining Top|U|CHK +#61|Frostwielder|C|CHK +#62|Blood Rites|U|CHK +#63|Ronin Houndmaster|C|CHK +#64|Sensei Golden Tail|R|CHK +#65|Painwracker Oni|U|CHK +#66|Takeno, Samurai General|R|CHK +#67|Mothrider Samurai|C|CHK +#68|Innocence Kami|U|CHK +#69|Sakura Tribe Elder|C|CHK +#70|Kodama's Might|C|CHK +#71|Kodama's Reach|C|CHK +#72|Scuttling Death|C|CHK +#73|Otherworldly Journey|U|CHK +#74|Rootrunner|U|CHK +#75|Moss Kami|C|CHK +#76|Konda, Lord of Eiganjo|R|CHK +#77|Honden of Life's Web|U|CHK +#78|Orochi Hatchery|R|CHK +#79|Marrow Gnawer|R|CHK +#80|Mystic Restraints|C|CHK +#81|Soratami Rainshaper|C|CHK +#82|Soratami Mirror Mage|U|CHK +#83|Honden of Night's Reach|U|CHK +#84|Devouring Greed|C|CHK +#85|Order of the Sacred Bell|C|CHK +#86|Kusari Gama|R|CHK +#87|Wicked Akuba|C|CHK +#88|Kami of Fire's Roar|C|CHK +#89|Soilshaper|U|CHK +#90|Kami of Ancient Law|C|CHK +#91|Azami, Lady of Scrolls|R|CHK +#92|Gibbering Kami|C|CHK +#93|Candles' Glow|U|CHK +#94|Nezumi Ronin|C|CHK +#95|Feral Deceiver|C|CHK +#96|Brothers Yamazaki|U|CHK +#97|Masako the Humorless|R|CHK +#98|Hana Kami|U|CHK +#99|Consuming Vortex|C|CHK +#100|Kami of the Hunt|C|CHK +#101|Hearth Kami|C|CHK +#102|Dance of Shadows|U|CHK +#103|Pull Under|C|CHK +#104|Bloodthirsty Ogre|U|CHK +#105|Blessed Breath|C|CHK +#106|Konda's Hatamoto|U|CHK +#107|Orochi Sustainer|C|CHK +#108|Blood Speaker|U|CHK +#109|Brutal Deceiver|C|CHK +#110|Ember Fist Zubera|C|CHK +#111|Kami of Old Stone|U|CHK +#112|Budoka Gardener|R|CHK +#113|Indomitable Will|C|CHK +#114|Villainous Ogre|C|CHK +#115|Cruel Deceiver|C|CHK +#116|Akki Coalflinger|U|CHK +#117|Burr Grafter|C|CHK +#118|Kami of the Waning Moon|C|CHK +#119|Soratami Seer|U|CHK +#120|River Kaijin|C|CHK +#121|Samurai Enforcers|U|CHK +#122|Tenza, Godo's Maul|U|CHK +#123|Zo Zu the Punisher|R|CHK +#124|Kitsune Diviner|C|CHK +#125|Orochi Eggwatcher|U|CHK +#126|Soratami Cloudskater|C|CHK +#127|Floating Dream Zubera|C|CHK +#128|Sachi, Daughter of Seshiro|U|CHK +#129|Iname, Life Aspect|R|CHK +#130|Initiate of Blood|U|CHK +#131|Hundred Talon Kami|C|CHK +#132|Ashen Skin Zubera|C|CHK +#133|Kami of the Palace Fields|U|CHK +#134|Journeyer's Kite|R|CHK +#135|Matsu Tribe Decoy|C|CHK +#136|Dampen Thought|U|CHK +#137|Serpent Skin|C|CHK +#138|Lantern Kami|C|CHK +#139|Orochi Ranger|C|CHK +#140|General's Kabuto|R|CHK +#141|Cursed Ronin|C|CHK +#142|Petals of Insight|U|CHK +#143|Kami of Lunacy|U|CHK +#144|Kitsune Riftwalker|C|CHK +#145|Time of Need|U|CHK +#146|Soulless Revival|C|CHK +#147|Night of Souls' Betrayal|R|CHK +#148|Waking Nightmare|C|CHK +#149|Dripping Tongue Zubera|C|CHK +#150|Counsel of the Soratami|C|CHK +#151|Callous Deceiver|C|CHK +#152|Guardian of Solitude|U|CHK +#153|Soul of Magma|C|CHK +#154|Humble Budoka|C|CHK +#155|Time Stop|R|CHK +#156|Reach Through Mists|C|CHK +#157|Kami of the Painted Road|C|CHK +#158|Hinder|U|CHK +#159|Nine Ringed Bo|U|CHK +#160|Gifts Ungiven|R|CHK +#161|Jade Idol|U|CHK +#162|Uncontrollable Anger|C|CHK +#163|Harsh Deceiver|C|CHK +#164|Hold the Line|R|CHK +#165|Hankyu|U|CHK +#166|The Unspeakable|R|CHK +#167|Devoted Retainer|C|CHK +#168|Shizo, Death's Storehouse|R|CHK +#169|Kami of Twisted Reflection|C|CHK +#170|Devouring Rage|C|CHK +#171|Moonring Mirror|R|CHK +#172|Eiganjo Castle|R|CHK +#173|Iname, Death Aspect|R|CHK +#174|Eye of Nowhere|C|CHK +#175|Venerable Kumo|C|CHK +#176|Hisoka's Defiance|C|CHK +#177|Kitsune Healer|C|CHK +#178|Yamabushi's Storm|C|CHK +#179|Bushi Tenderfoot|U|CHK +#180|Soulblast|R|CHK +#181|Sokenzan Bruiser|C|CHK +#182|Call to Glory|C|CHK +#183|Ben Ben, Akki Hermit|R|CHK +#184|Okina, Temple to the Grandfathers|R|CHK +#185|Distress|C|CHK +#186|Myojin of Night's Reach|R|CHK +#187|Eerie Procession|U|CHK +#188|Battle Mad Ronin|C|CHK +#189|Cranial Extraction|R|CHK +#190|Orochi Leafcaller|C|CHK +#191|Ethereal Haze|C|CHK +#192|Silent Chant Zubera|C|CHK +#193|Myojin of Life's Web|R|CHK +#194|Lava Spike|C|CHK +#195|Shinka, the Bloodsoaked Keep|R|CHK +#196|Gale Force|U|CHK +#197|Commune with Nature|C|CHK +#198|Lantern Lit Graveyard|U|CHK +#199|Dosan the Falling Leaf|R|CHK +#200|Lure|U|CHK +#201|Wear Away|C|CHK +#202|Reweave|R|CHK +#203|Orbweaver Kumo|U|CHK +#204|Waterveil Cavern|U|CHK +#205|Minamo, School at Water's Edge|R|CHK +#206|Sift Through Sands|C|CHK +#207|Psychic Puppetry|C|CHK +#208|Kuro, Pitlord|R|CHK +#209|Cloudcrest Lake|U|CHK +#210|Pinecrest Ridge|U|CHK +#211|Peer Through Depths|C|CHK +#212|Azusa, Lost but Seeking|R|CHK +#213|Akki Avalanchers|C|CHK +#214|Konda's Banner|R|CHK +#215|Kashi Tribe Warriors|C|CHK +#216|Thoughtbind|C|CHK +#217|Reverse the Sands|R|CHK +#218|Myojin of Infinite Rage|R|CHK +#219|Vine Kami|C|CHK +#220|Student of Elements|U|CHK +#221|Thousand legged Kami|U|CHK +#222|Kitsune Mystic|R|CHK +#223|Unearthly Blizzard|C|CHK +#224|Nezumi Bone Reader|U|CHK +#225|Myojin of Seeing Winds|R|CHK +#226|Tranquil Garden|U|CHK +#227|Oni Possession|U|CHK +#228|Sideswipe|U|CHK +#229|Crushing Pain|C|CHK +#230|Akki Lavarunner|R|CHK +#231|Forbidden Orchard|R|CHK +#232|Kumano's Pupils|U|CHK +#233|Heartbeat of Spring|R|CHK +#234|Pious Kitsune|C|CHK +#235|Jukai Messenger|C|CHK +#236|Rag Dealer|C|CHK +#237|Shimatsu the Bloodcloaked|R|CHK +#238|Mindblaze|R|CHK +#239|Quiet Purity|C|CHK +#240|Terashi's Cry|C|CHK +#241|Stone Rain|C|CHK +#242|Hisoka, Minamo Sensei|R|CHK +#243|Graceful Adept|U|CHK +#244|Midnight Covenant|C|CHK +#245|Hisoka's Guard|C|CHK +#246|Shisato, Whispering Hunter|R|CHK +#247|Honor Worn Shaku|U|CHK +#248|Lifted by Clouds|C|CHK +#249|Wandering Ones|C|CHK +#250|Glimpse of Nature|R|CHK +#251|Squelch|U|CHK +#252|Deathcurse Ogre|C|CHK +#253|Night Dealings|R|CHK +#254|Through the Breach|R|CHK +#255|Struggle for Sanity|U|CHK +#256|Cleanfall|U|CHK +#257|Shell of the Last Kappa|R|CHK +#258|Joyous Respite|C|CHK +#259|Uba Mask|R|CHK +#260|Ragged Veins|C|CHK +#261|Akki Underminer|U|CHK +#262|Akki Rockspeaker|C|CHK +#263|Field of Reality|C|CHK +#264|Boseiju, Who Shelters All|R|CHK +#265|Junkyo Bell|R|CHK +#266|Desperate Ritual|C|CHK +#267|Unnatural Speed|C|CHK +#268|Vigilance|C|CHK +#269|Cut the Tethers|U|CHK +#270|Part the Veil|R|CHK +#271|Numai Outcast|U|CHK +#272|Hall of the Bandit Lord|R|CHK +#273|Hair Strung Koto|R|CHK +#274|Horizon Seed|U|CHK +#275|Ore Gorger|U|CHK +#276|Nature's Will|R|CHK +#277|Reito Lantern|U|CHK +#278|Feast of Worms|U|CHK +#279|Strange Inversion|U|CHK +#280|Aura of Dominion|U|CHK +#281|Imi Statue|R|CHK +#282|Vassal's Duty|R|CHK +#283|Swirl the Mists|R|CHK +#284|Untaidake, the Cloud Keeper|R|CHK +#285|Tide of War|R|CHK +#286|Mana Seism|U|CHK \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/chr.rnk b/forge-gui/res/draft/rankings/chr.rnk new file mode 100644 index 00000000000..999ed5dd8d6 --- /dev/null +++ b/forge-gui/res/draft/rankings/chr.rnk @@ -0,0 +1,117 @@ +//Rank|Name|Rarity|Set +#1|Dakkon Blackblade|U|CHR +#2|Azure Drake|U|CHR +#3|Witch Hunter|U|CHR +#4|Gabriel Angelfire|U|CHR +#5|Johan|U|CHR +#6|The Wretched|U|CHR +#7|Sol'kanar the Swamp King|U|CHR +#8|Rubinia Soulsinger|U|CHR +#9|Palladia Mors|U|CHR +#10|Bronze Horse|U|CHR +#11|Gauntlets of Chaos|U|CHR +#12|Nicol Bolas|U|CHR +#13|Hell's Caretaker|U|CHR +#14|Erhnam Djinn|U|CHR +#15|City of Brass|U|CHR +#16|Fallen Angel|U|CHR +#17|Arcades Sabboth|U|CHR +#18|Vaevictis Asmadi|U|CHR +#19|Tor Wauki|C|CHR +#20|Serpent Generator|U|CHR +#21|Land's Edge|U|CHR +#22|Nebuchadnezzar|U|CHR +#23|Wall of Wonder|U|CHR +#24|Horn of Deafening|U|CHR +#25|Stangg|U|CHR +#26|Safe Haven|U|CHR +#27|Xira Arien|U|CHR +#28|Remove Soul|C|CHR +#29|Aladdin|U|CHR +#30|Fire Drake|U|CHR +#31|Kei Takahashi|C|CHR +#32|Banshee|U|CHR +#33|Chromium|U|CHR +#34|Puppet Master|U|CHR +#35|Cat Warriors|C|CHR +#36|Recall|U|CHR +#37|Triassic Egg|U|CHR +#38|Dance of Many|U|CHR +#39|Tobias Andrion|C|CHR +#40|Sentinel|U|CHR +#41|Akron Legionnaire|U|CHR +#42|Beasts of Bogardan|U|CHR +#43|Mountain Yeti|C|CHR +#44|Craw Giant|U|CHR +#45|Axelrod Gunnarson|U|CHR +#46|War Elephant|C|CHR +#47|Shimian Night Stalker|U|CHR +#48|Ghazban Ogre|C|CHR +#49|The Fallen|U|CHR +#50|Marhault Elsdragon|C|CHR +#51|Abu Ja'far|U|CHR +#52|Voodoo Doll|U|CHR +#53|Repentant Blacksmith|C|CHR +#54|Rakalite|U|CHR +#55|D'Avenant Archer|C|CHR +#56|Hasran Ogress|C|CHR +#57|Sivitri Scarzam|C|CHR +#58|Cocoon|U|CHR +#59|Cuombajj Witches|C|CHR +#60|Wall of Vapor|C|CHR +#61|Barl's Cage|U|CHR +#62|Storm Seeker|U|CHR +#63|Ivory Guardians|U|CHR +#64|Runesword|C|CHR +#65|Argothian Pixies|C|CHR +#66|Living Armor|C|CHR +#67|Juxtapose|U|CHR +#68|Boomerang|C|CHR +#69|Jalum Tome|U|CHR +#70|Ashnod's Transmogrant|C|CHR +#71|Wall of Heat|C|CHR +#72|Arena of the Ancients|U|CHR +#73|Obelisk of Undoing|U|CHR +#74|Jeweled Bird|U|CHR +#75|Urza's Tower|C|CHR +#76|Yawgmoth Demon|U|CHR +#77|Petra Sphinx|U|CHR +#78|Scavenger Folk|C|CHR +#79|Wall of Shadows|C|CHR +#80|Emerald Dragonfly|C|CHR +#81|Bog Rats|C|CHR +#82|Ayesha Tanaka|U|CHR +#83|Cyclone|U|CHR +#84|Ashnod's Altar|C|CHR +#85|Book of Rass|U|CHR +#86|Fountain of Youth|C|CHR +#87|Keepers of the Faith|C|CHR +#88|Concordant Crossroads|U|CHR +#89|Dandan|C|CHR +#90|Divine Offering|C|CHR +#91|Shield Wall|U|CHR +#92|Tormod's Crypt|C|CHR +#93|Active Volcano|C|CHR +#94|Blood Moon|U|CHR +#95|Flash Flood|C|CHR +#96|Wall of Opposition|U|CHR +#97|Takklemaggot|U|CHR +#98|Rabid Wombat|U|CHR +#99|Goblin Digging Team|C|CHR +#100|Indestructible Aura|C|CHR +#101|Urza's Mine|C|CHR +#102|Goblin Artisans|U|CHR +#103|Transmutation|C|CHR +#104|Goblins of the Flarg|C|CHR +#105|Metamorphosis|C|CHR +#106|Urza's Power Plant|C|CHR +#107|Giant Slug|C|CHR +#108|Feldon's Cane|C|CHR +#109|Enchantment Alteration|U|CHR +#110|Teleport|U|CHR +#111|Goblin Shrine|C|CHR +#112|Fishliver Oil|C|CHR +#113|Primordial Ooze|U|CHR +#114|Blood of the Martyr|U|CHR +#115|Revelation|U|CHR +#116|Angelic Voices|U|CHR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/clb.rnk b/forge-gui/res/draft/rankings/clb.rnk new file mode 100644 index 00000000000..2f2b7f44da1 --- /dev/null +++ b/forge-gui/res/draft/rankings/clb.rnk @@ -0,0 +1,382 @@ +//Rank|Name|Rarity|Set +#1|Battle Angels of Tyr|M|CLB +#2|Karlach, Fury of Avernus|M|CLB +#3|Horn of Valhalla|R|CLB +#4|Elminster's Simulacrum|M|CLB +#5|Ancient Brass Dragon|M|CLB +#6|Elder Brain|R|CLB +#7|Ancient Bronze Dragon|M|CLB +#8|Miirym, Sentinel Wyrm|R|CLB +#9|Tasha, the Witch Queen|M|CLB +#10|Minsc and Boo, Timeless Heroes|M|CLB +#11|Elminster|M|CLB +#12|Tomb of Horrors Adventurer|R|CLB +#13|Blood Money|M|CLB +#14|Intellect Devourer|R|CLB +#15|Ancient Copper Dragon|M|CLB +#16|Bramble Sovereign|M|CLB +#17|Mighty Servant of Leuk-o|R|CLB +#18|Nautiloid Ship|M|CLB +#19|Noble Heritage|R|CLB +#20|Ancient Gold Dragon|M|CLB +#21|Illithid Harvester|R|CLB +#22|Astarion's Thirst|R|CLB +#23|Firbolg Flutist|R|CLB +#24|Blade of Selves|R|CLB +#25|Shadowheart, Dark Justiciar|R|CLB +#26|Gorion, Wise Mentor|R|CLB +#27|Jan Jansen, Chaos Crafter|R|CLB +#28|Volo, Itinerant Scholar|M|CLB +#29|Pact Weapon|M|CLB +#30|Skullport Merchant|U|CLB +#31|Balor|M|CLB +#32|Elturel Survivors|R|CLB +#33|Wrathful Red Dragon|R|CLB +#34|Owlbear Cub|R|CLB +#35|Basilisk Collar|R|CLB +#36|Lae'zel, Vlaakith's Champion|R|CLB +#37|Jaheira, Friend of the Forest|R|CLB +#38|Bane, Lord of Darkness|R|CLB +#39|Windshaper Planetar|R|CLB +#40|Caves of Chaos Adventurer|R|CLB +#41|Undermountain Adventurer|R|CLB +#42|Duke Ulder Ravengard|R|CLB +#43|Raphael, Fiendish Savior|R|CLB +#44|Lightning Bolt|C|CLB +#45|Skullwinder|U|CLB +#46|Arcane Signet|U|CLB +#47|Myrkul, Lord of Bones|R|CLB +#48|Crystal Dragon|U|CLB +#49|Sculpted Sunburst|R|CLB +#50|Ancient Silver Dragon|M|CLB +#51|Modify Memory|U|CLB +#52|Ravenloft Adventurer|R|CLB +#53|Amethyst Dragon|U|CLB +#54|Wand of Wonder|R|CLB +#55|Jaheira's Respite|R|CLB +#56|Mind Stone|U|CLB +#57|Feywild Caretaker|U|CLB +#58|Commander Liara Portyr|U|CLB +#59|Kagha, Shadow Archdruid|U|CLB +#60|Minthara, Merciless Soul|U|CLB +#61|Thrakkus the Butcher|U|CLB +#62|Baba Lysaga, Night Witch|R|CLB +#63|The Council of Four|R|CLB +#64|Lae'zel's Acrobatics|R|CLB +#65|Altar of Bhaal|R|CLB +#66|Bonecaller Cleric|U|CLB +#67|Thunderwave|U|CLB +#68|Wyll's Reversal|R|CLB +#69|Earthquake Dragon|R|CLB +#70|Sharpshooter Elf|U|CLB +#71|Fraying Line|R|CLB +#72|Swiftfoot Boots|U|CLB +#73|Juvenile Mist Dragon|U|CLB +#74|Ellyn Harbreeze, Busybody|U|CLB +#75|Lulu, Loyal Hollyphant|U|CLB +#76|Alora, Merry Thief|U|CLB +#77|Amber Gristle O'Maul|U|CLB +#78|Ganax, Astral Hunter|U|CLB +#79|Gut, True Soul Zealot|U|CLB +#80|Lozhan, Dragons' Legacy|U|CLB +#81|Mahadi, Emporium Master|U|CLB +#82|Oji, the Exquisite Blade|U|CLB +#83|Rilsa Rael, Kingpin|U|CLB +#84|Bhaal, Lord of Murder|R|CLB +#85|Dynaheir, Invoker Adept|R|CLB +#86|Jon Irenicus, Shattered One|R|CLB +#87|Banishment|U|CLB +#88|Githzerai Monk|U|CLB +#89|Hammers of Moradin|U|CLB +#90|Roving Harper|C|CLB +#91|Gale's Redirection|R|CLB +#92|Mystery Key|U|CLB +#93|Wizards of Thay|R|CLB +#94|Call to the Void|R|CLB +#95|Cloudkill|U|CLB +#96|Passageway Seer|U|CLB +#97|Fireball|U|CLB +#98|Two-Handed Axe|U|CLB +#99|Monster Manual|R|CLB +#100|Burnished Hart|U|CLB +#101|Meteor Golem|U|CLB +#102|Vexing Puzzlebox|M|CLB +#103|Murder|C|CLB +#104|Imoen, Mystic Trickster|U|CLB +#105|Skanos Dragonheart|U|CLB +#106|Korlessa, Scale Singer|U|CLB +#107|Astarion, the Decadent|R|CLB +#108|Nine-Fingers Keene|R|CLB +#109|Acolyte of Bahamut|U|CLB +#110|Contraband Livestock|U|CLB +#111|Legion Loyalty|M|CLB +#112|Slaughter the Strong|U|CLB +#113|Cone of Cold|U|CLB +#114|Moonshae Pixie|U|CLB +#115|Sapphire Dragon|U|CLB +#116|Young Blue Dragon|C|CLB +#117|Ghost Lantern|U|CLB +#118|Gnoll War Band|U|CLB +#119|Traverse the Outlands|R|CLB +#120|Treasure Keeper|U|CLB +#121|Wayfarer's Bauble|C|CLB +#122|Undercellar Myconid|C|CLB +#123|Winter Eladrin|C|CLB +#124|Abdel Adrian, Gorion's Ward|U|CLB +#125|Cadira, Caller of the Small|U|CLB +#126|Beckoning Will-o'-Wisp|U|CLB +#127|Rescuer Chwinga|U|CLB +#128|White Plume Adventurer|R|CLB +#129|Bane's Contingency|U|CLB +#130|Displacer Kitten|R|CLB +#131|Kindred Discovery|R|CLB +#132|Cast Down|U|CLB +#133|Topaz Dragon|U|CLB +#134|Vrock|U|CLB +#135|Inspired Tinkering|U|CLB +#136|Nemesis Phoenix|U|CLB +#137|Swashbuckler Extraordinaire|U|CLB +#138|Draconic Muralists|U|CLB +#139|Emerald Dragon|U|CLB +#140|Giant Ankheg|U|CLB +#141|Nature's Lore|C|CLB +#142|Charcoal Diamond|C|CLB +#143|Fire Diamond|C|CLB +#144|Marble Diamond|C|CLB +#145|Moss Diamond|C|CLB +#146|Sky Diamond|C|CLB +#147|Stonespeaker Crystal|U|CLB +#148|Earth Tremor|C|CLB +#149|Blessed Hippogriff|C|CLB +#150|Safana, Calimport Cutthroat|U|CLB +#151|Erinis, Gloom Stalker|U|CLB +#152|Alaundo the Seer|R|CLB +#153|Raggadragga, Goreguts Boss|R|CLB +#154|Archivist of Oghma|R|CLB +#155|Icewind Stalwart|C|CLB +#156|Pegasus Guardian|C|CLB +#157|Undercellar Sweep|U|CLB +#158|You're Confronted by Robbers|C|CLB +#159|Dragonborn Looter|C|CLB +#160|Sailors' Bane|U|CLB +#161|Ambition's Cost|U|CLB +#162|Nothic|U|CLB +#163|Bloodboil Sorcerer|U|CLB +#164|Avenging Hunter|C|CLB +#165|Explore the Underdark|U|CLB +#166|Jade Orb of Dragonkind|C|CLB +#167|Arcane Encyclopedia|U|CLB +#168|Geode Golem|U|CLB +#169|Patriar's Seal|U|CLB +#170|Command Tower|C|CLB +#171|Pilgrim's Eye|C|CLB +#172|Scaled Nurturer|C|CLB +#173|Band Together|C|CLB +#174|Patron of the Arts|C|CLB +#175|Sword Coast Serpent|C|CLB +#176|Recruitment Drive|C|CLB +#177|Vhal, Candlekeep Researcher|U|CLB +#178|Sarevok, Deathbringer|U|CLB +#179|Sivriss, Nightmare Speaker|U|CLB +#180|Viconia, Drow Apostate|U|CLB +#181|Halsin, Emerald Archdruid|U|CLB +#182|Wilson, Refined Grizzly|U|CLB +#183|Wyll, Blade of Frontiers|R|CLB +#184|Mazzy, Truesword Paladin|R|CLB +#185|Neera, Wild Mage|R|CLB +#186|Zevlor, Elturel Exile|R|CLB +#187|Master Chef|C|CLB +#188|Far Traveler|U|CLB +#189|Feywild Visitor|U|CLB +#190|Criminal Past|U|CLB +#191|Cloakwood Hermit|U|CLB +#192|Popular Entertainer|R|CLB +#193|Raised by Giants|R|CLB +#194|Astral Confrontation|C|CLB +#195|Bane's Invoker|C|CLB +#196|Greatsword of Tyr|C|CLB +#197|Guardian Naga|C|CLB +#198|Tabaxi Toucaneers|C|CLB +#199|Aarakocra Sneak|C|CLB +#200|Blur|C|CLB +#201|Irenicus's Vile Duplication|U|CLB +#202|Oceanus Dragon|C|CLB +#203|Eldritch Pact|R|CLB +#204|Sigil of Myrkul|U|CLB +#205|Summon Undead|C|CLB +#206|Bhaal's Invoker|C|CLB +#207|Breath Weapon|C|CLB +#208|Fang Dragon|C|CLB +#209|Genasi Enforcers|C|CLB +#210|Young Red Dragon|C|CLB +#211|Dread Linnorm|C|CLB +#212|Saddle of the Cavalier|U|CLB +#213|Split the Spoils|U|CLB +#214|You Look Upon the Tarrasque|U|CLB +#215|Bag of Holding|U|CLB +#216|Campfire|U|CLB +#217|Dungeoneer's Pack|U|CLB +#218|Iron Mastiff|U|CLB +#219|Black Dragon Gate|C|CLB +#220|Bountiful Promenade|R|CLB +#221|Citadel Gate|C|CLB +#222|Cliffgate|C|CLB +#223|Luxury Suite|R|CLB +#224|Manor Gate|C|CLB +#225|Morphic Pool|R|CLB +#226|Sea Gate|C|CLB +#227|Sea of Clouds|R|CLB +#228|Spire Garden|R|CLB +#229|Owlbear Shepherd|U|CLB +#230|Ettercap|C|CLB +#231|Druid of the Emerald Grove|C|CLB +#232|Colossal Badger|C|CLB +#233|Zhentarim Bandit|C|CLB +#234|Mold Folk|C|CLB +#235|Gray Slaad|C|CLB +#236|Run Away Together|C|CLB +#237|Scouting Hawk|C|CLB +#238|Minimus Containment|C|CLB +#239|Livaan, Cultist of Tiamat|U|CLB +#240|Gale, Waterdeep Prodigy|R|CLB +#241|Gluntch, the Bestower|R|CLB +#242|Candlekeep Sage|C|CLB +#243|Inspiring Leader|U|CLB +#244|Dragon Cultist|U|CLB +#245|Street Urchin|U|CLB +#246|Hardy Outlander|U|CLB +#247|Your Temple Is Under Attack|C|CLB +#248|Font of Magic|M|CLB +#249|Sea Hag|C|CLB +#250|Tymora's Invoker|C|CLB +#251|Stirge|C|CLB +#252|Carnelian Orb of Dragonkind|C|CLB +#253|Circle of the Land Druid|C|CLB +#254|Silvanus's Invoker|C|CLB +#255|Drillworks Mole|U|CLB +#256|Gate Colossus|U|CLB +#257|Marut|C|CLB +#258|Trailblazer's Torch|C|CLB +#259|Evolving Wilds|C|CLB +#260|Prophetic Prism|C|CLB +#261|Nimblewright Schematic|C|CLB +#262|Bronze Walrus|C|CLB +#263|Overwhelming Encounter|U|CLB +#264|Carefree Swinemaster|C|CLB +#265|Stirring Bard|C|CLB +#266|Reckless Barbarian|C|CLB +#267|Ingenious Artillerist|C|CLB +#268|Vicious Battlerager|C|CLB +#269|Myrkul's Invoker|C|CLB +#270|Chain Devil|C|CLB +#271|Arms of Hadar|C|CLB +#272|Nimbleclaw Adept|C|CLB +#273|Guiding Bolt|C|CLB +#274|Goliath Paladin|C|CLB +#275|Barroom Brawl|R|CLB +#276|Myconid Spore Tender|C|CLB +#277|Renari, Merchant of Marvels|U|CLB +#278|Tavern Brawler|C|CLB +#279|Veteran Soldier|U|CLB +#280|Agent of the Iron Throne|U|CLB +#281|Agent of the Shadow Thieves|U|CLB +#282|Guild Artisan|U|CLB +#283|Shameless Charlatan|R|CLB +#284|Ascend from Avernus|R|CLB +#285|Stoneskin|U|CLB +#286|Candlekeep Inspiration|U|CLB +#287|Goggles of Night|C|CLB +#288|Lapis Orb of Dragonkind|C|CLB +#289|Robe of the Archmagi|R|CLB +#290|Storm King's Thunder|M|CLB +#291|Taunting Kobold|U|CLB +#292|Wild Magic Surge|U|CLB +#293|Lurking Green Dragon|C|CLB +#294|Manifold Key|U|CLB +#295|Mirror of Life Trapping|R|CLB +#296|Noble's Purse|U|CLB +#297|Rug of Smothering|U|CLB +#298|Baldur's Gate|R|CLB +#299|Basilisk Gate|C|CLB +#300|Gond Gate|U|CLB +#301|Heap Gate|C|CLB +#302|Reflecting Pool|R|CLB +#303|Prized Statue|C|CLB +#304|Druidic Ritual|C|CLB +#305|Ambitious Dragonborn|C|CLB +#306|Warehouse Thief|C|CLB +#307|Tiamat's Fanatics|C|CLB +#308|Insufferable Balladeer|C|CLB +#309|Hoarding Ogre|C|CLB +#310|Underdark Explorer|C|CLB +#311|Nefarious Imp|C|CLB +#312|Guildsworn Prowler|C|CLB +#313|Deadly Dispute|C|CLB +#314|Atrocious Experiment|C|CLB +#315|Stunning Strike|C|CLB +#316|Pseudodragon Familiar|C|CLB +#317|Kenku Artificer|C|CLB +#318|Gray Harbor Merfolk|C|CLB +#319|Draconic Lore|C|CLB +#320|Steadfast Unicorn|C|CLB +#321|Flaming Fist Officer|C|CLB +#322|Dawnbringer Cleric|C|CLB +#323|Majestic Genesis|M|CLB +#324|Rasaad yn Bashir|U|CLB +#325|Flaming Fist|C|CLB +#326|Scion of Halaster|C|CLB +#327|Dungeon Delver|U|CLB +#328|Cultist of the Absolute|R|CLB +#329|Hezrou|C|CLB +#330|Universal Solvent|C|CLB +#331|Navigation Orb|C|CLB +#332|Marching Duodrone|C|CLB +#333|Lantern of Revealing|C|CLB +#334|Clockwork Fox|C|CLB +#335|Cloak of the Bat|C|CLB +#336|You Meet in a Tavern|C|CLB +#337|Poison the Blade|C|CLB +#338|Cloakwood Swarmkeeper|C|CLB +#339|Pack Attack|C|CLB +#340|Javelin of Lightning|C|CLB +#341|Coronation of Chaos|C|CLB +#342|Myrkul's Edict|C|CLB +#343|Ghastly Death Tyrant|C|CLB +#344|Dream Fracture|C|CLB +#345|Contact Other Plane|C|CLB +#346|Wyrm's Crossing Patrol|C|CLB +#347|Cut a Deal|U|CLB +#348|Thieves' Tools|C|CLB +#349|Sword Coast Sailor|U|CLB +#350|Descent into Avernus|R|CLB +#351|Dire Mimic|C|CLB +#352|Predatory Impetus|C|CLB +#353|You've Been Caught Stealing|C|CLB +#354|Shiny Impetus|C|CLB +#355|Parasitic Impetus|C|CLB +#356|Armor of Shadows|C|CLB +#357|Psychic Impetus|C|CLB +#358|Martial Impetus|C|CLB +#359|Decanter of Endless Water|C|CLB +#360|Chardalyn Dragon|C|CLB +#361|Faceless One|C|CLB +#362|Plains 1|C|CLB +#363|Island 1|C|CLB +#364|Swamp 1|C|CLB +#365|Mountain 1|C|CLB +#366|Forest 1|C|CLB +#367|Plains 2|C|CLB +#368|Island 2|C|CLB +#369|Swamp 2|C|CLB +#370|Mountain 2|C|CLB +#371|Forest 2|C|CLB +#372|Plains 3|C|CLB +#373|Island 3|C|CLB +#374|Swamp 3|C|CLB +#375|Mountain 3|C|CLB +#376|Forest 3|C|CLB +#377|Plains 4|C|CLB +#378|Island 4|C|CLB +#379|Swamp 4|C|CLB +#380|Mountain 4|C|CLB +#381|Forest 4|C|CLB \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/cma.rnk b/forge-gui/res/draft/rankings/cma.rnk new file mode 100644 index 00000000000..227b7ad82a1 --- /dev/null +++ b/forge-gui/res/draft/rankings/cma.rnk @@ -0,0 +1,285 @@ +//Rank|Name|Rarity|Set +#1|Sol Ring|U|CMA +#2|Command Tower|C|CMA +#3|Evolving Wilds|C|CMA +#4|Temple of the False God|U|CMA +#5|Lightning Greaves|U|CMA +#6|Swiftfoot Boots|U|CMA +#7|Terramorphic Expanse|C|CMA +#8|Eternal Witness|U|CMA +#9|Skullclamp|U|CMA +#10|Commander's Sphere|C|CMA +#11|Thought Vessel|C|CMA +#12|Darksteel Ingot|U|CMA +#13|Bojuka Bog|C|CMA +#14|Sakura-Tribe Elder|C|CMA +#15|Path to Exile|U|CMA +#16|Diabolic Tutor|U|CMA +#17|Acidic Slime|U|CMA +#18|Krosan Grip|U|CMA +#19|Myriad Landscape|U|CMA +#20|Ghost Quarter|U|CMA +#21|Reclamation Sage|U|CMA +#22|Return to Dust|U|CMA +#23|Opal Palace|C|CMA +#24|Orzhov Signet|C|CMA +#25|Rakdos Signet|C|CMA +#26|Wood Elves|C|CMA +#27|Elvish Mystic|C|CMA +#28|Putrefy|U|CMA +#29|Llanowar Elves|C|CMA +#30|Arcane Denial|C|CMA +#31|High Market|R|CMA +#32|Azorius Chancery|C|CMA +#33|Blue Sun's Zenith|R|CMA +#34|Boros Signet|C|CMA +#35|Simic Signet|C|CMA +#36|Golgari Rot Farm|C|CMA +#37|Orzhov Basilica|C|CMA +#38|Terastodon|R|CMA +#39|Rakdos Carnarium|C|CMA +#40|Golgari Signet|C|CMA +#41|Karmic Guide|R|CMA +#42|Beastmaster Ascension|R|CMA +#43|Rupture Spire|C|CMA +#44|Victimize|U|CMA +#45|Mortify|U|CMA +#46|Terminate|C|CMA +#47|Selesnya Sanctuary|C|CMA +#48|Boros Garrison|C|CMA +#49|Basalt Monolith|U|CMA +#50|Seaside Citadel|U|CMA +#51|Butcher of Malakir|R|CMA +#52|Jungle Hollow|C|CMA +#53|Mother of Runes|U|CMA +#54|Barren Moor|C|CMA +#55|Transguild Promenade|C|CMA +#56|Vivid Grove|U|CMA +#57|Vivid Marsh|U|CMA +#58|Oran-Rief, the Vastwood|R|CMA +#59|Selesnya Signet|C|CMA +#60|Harrow|C|CMA +#61|Farhaven Elf|C|CMA +#62|Tranquil Thicket|C|CMA +#63|Secluded Steppe|C|CMA +#64|Mycoloth|R|CMA +#65|Soul of the Harvest|R|CMA +#66|Bane of Progress|R|CMA +#67|Conjurer's Closet|R|CMA +#68|Thousand-Year Elixir|R|CMA +#69|Rampaging Baloths|M|CMA +#70|Shriekmaw|U|CMA +#71|Vivid Meadow|U|CMA +#72|Tainted Wood|U|CMA +#73|Eldrazi Monument|M|CMA +#74|Forgotten Cave|C|CMA +#75|Praetor's Counsel|M|CMA +#76|Anger|U|CMA +#77|Golgari Guildgate|C|CMA +#78|Mirror Entity|R|CMA +#79|Song of the Dryads|R|CMA +#80|Overwhelming Stampede|R|CMA +#81|Azorius Guildgate|C|CMA +#82|Simic Guildgate|C|CMA +#83|Thunderfoot Baloth|R|CMA +#84|Comet Storm|M|CMA +#85|Selesnya Guildgate|C|CMA +#86|Darksteel Mutation|U|CMA +#87|Priest of Titania|C|CMA +#88|Jarad, Golgari Lich Lord|M|CMA +#89|Elvish Visionary|C|CMA +#90|Akoum Refuge|U|CMA +#91|Fiend Hunter|U|CMA +#92|Pathbreaker Ibex|R|CMA +#93|Grim Backwoods|R|CMA +#94|Freyalise, Llanowar's Fury|M|CMA +#95|Sejiri Refuge|U|CMA +#96|Slippery Karst|C|CMA +#97|Polluted Mire|C|CMA +#98|Armillary Sphere|C|CMA +#99|Elvish Archdruid|R|CMA +#100|Skullwinder|U|CMA +#101|Mazirek, Kraul Death Priest|M|CMA +#102|Pilgrim's Eye|C|CMA +#103|Overrun|U|CMA +#104|Sylvan Safekeeper|R|CMA +#105|Titania, Protector of Argoth|M|CMA +#106|Satyr Wayfinder|C|CMA +#107|Bant Panorama|C|CMA +#108|Syphon Mind|C|CMA +#109|Golgari Charm|U|CMA +#110|Control Magic|U|CMA +#111|Grisly Salvage|C|CMA +#112|Stranglehold|R|CMA +#113|Silklash Spider|R|CMA +#114|Wall of Blossoms|U|CMA +#115|Bloodspore Thrinax|R|CMA +#116|Seer's Sundial|R|CMA +#117|Wonder|U|CMA +#118|Akroma's Vengeance|R|CMA +#119|Primordial Sage|R|CMA +#120|Crystal Vein|U|CMA +#121|Azami, Lady of Scrolls|R|CMA +#122|Meren of Clan Nel Toth|M|CMA +#123|Essence Warden|C|CMA +#124|Murkfiend Liege|R|CMA +#125|Angelic Arbiter|R|CMA +#126|Bonehoard|R|CMA +#127|Wretched Confluence|R|CMA +#128|Imperious Perfect|U|CMA +#129|Earthquake|R|CMA +#130|Dread Summons|R|CMA +#131|Lifeblood Hydra|R|CMA +#132|Primal Growth|C|CMA +#133|Haunted Fengraf|C|CMA +#134|Angel of Despair|R|CMA +#135|Flickerwisp|U|CMA +#136|Siege Behemoth|R|CMA +#137|Sylvan Ranger|C|CMA +#138|Emerald Medallion|R|CMA +#139|Rise from the Grave|U|CMA +#140|Akroma, Angel of Fury|R|CMA +#141|Wash Out|U|CMA +#142|Wolfbriar Elemental|R|CMA +#143|Selesnya Charm|U|CMA +#144|Assault Suit|U|CMA +#145|Sword of the Paruns|R|CMA +#146|Angel of Finality|R|CMA +#147|Bladewing the Risen|R|CMA +#148|Barter in Blood|U|CMA +#149|Joraga Warcaller|R|CMA +#150|Faerie Conclave|U|CMA +#151|Mistmeadow Witch|U|CMA +#152|Viridian Emissary|C|CMA +#153|Altar's Reap|C|CMA +#154|Scourge of Nel Toth|R|CMA +#155|Thief of Blood|U|CMA +#156|Kessig Cagebreakers|R|CMA +#157|Ezuri, Renegade Leader|R|CMA +#158|Ambition's Cost|U|CMA +#159|Lys Alana Huntmaster|C|CMA +#160|Vulturous Zombie|R|CMA +#161|Corpse Augur|U|CMA +#162|Immaculate Magistrate|R|CMA +#163|Champion of Stray Souls|M|CMA +#164|Sylvan Offering|R|CMA +#165|Mulch|C|CMA +#166|Flickerform|R|CMA +#167|Pyrohemia|U|CMA +#168|Wellwisher|C|CMA +#169|Verdant Force|R|CMA +#170|Collective Unconscious|R|CMA +#171|Wave of Vitriol|R|CMA +#172|Korozda Guildmage|U|CMA +#173|Saltcrusted Steppe|U|CMA +#174|Viridian Zealot|R|CMA +#175|Unexpectedly Absent|R|CMA +#176|Stonecloaker|U|CMA +#177|Sever the Bloodline|R|CMA +#178|Master Warcraft|R|CMA +#179|Azorius Keyrune|U|CMA +#180|Duergar Hedge-Mage|U|CMA +#181|Lotleth Troll|R|CMA +#182|Molten Slagheap|U|CMA +#183|Zoetic Cavern|U|CMA +#184|Timberwatch Elf|C|CMA +#185|Phyrexian Plaguelord|R|CMA +#186|Loreseeker's Stone|U|CMA +#187|Orim's Thunder|C|CMA +#188|Basandra, Battle Seraph|R|CMA +#189|Deceiver Exarch|U|CMA +#190|Centaur Vinecrasher|R|CMA +#191|Vow of Duty|U|CMA +#192|Jungle Basin|U|CMA +#193|Fresh Meat|R|CMA +#194|Great Oak Guardian|U|CMA +#195|Masked Admirers|R|CMA +#196|Reiver Demon|R|CMA +#197|Drove of Elves|U|CMA +#198|Desert Twister|U|CMA +#199|Kazandu Tuskcaller|R|CMA +#200|Syphon Flesh|U|CMA +#201|Tornado Elemental|R|CMA +#202|Predator, Flagship|R|CMA +#203|Spider Spawning|U|CMA +#204|Curse of Predation|U|CMA +#205|Extractor Demon|R|CMA +#206|Malfegor|M|CMA +#207|Indrik Stomphowler|U|CMA +#208|Tariel, Reckoner of Souls|M|CMA +#209|Tribute to the Wild|U|CMA +#210|Kirtar's Wrath|R|CMA +#211|Havenwood Battleground|U|CMA +#212|Congregate|C|CMA +#213|Diabolic Servitude|U|CMA +#214|Shattered Angel|U|CMA +#215|Soul Snare|U|CMA +#216|Restore|U|CMA +#217|Thornweald Archer|C|CMA +#218|Dread Cacodemon|R|CMA +#219|Caller of the Pack|U|CMA +#220|Avatar of Slaughter|R|CMA +#221|Winged Coatl|C|CMA +#222|Mana-Charged Dragon|R|CMA +#223|Grave Sifter|R|CMA +#224|Wren's Run Packmaster|R|CMA +#225|Archangel of Strife|R|CMA +#226|Selesnya Guildmage|U|CMA +#227|Cloudthresher|R|CMA +#228|Djinn of Infinite Deceits|R|CMA +#229|Serra Angel|U|CMA +#230|Gargoyle Castle|R|CMA +#231|Eater of Hope|R|CMA +#232|Wrecking Ball|C|CMA +#233|Whirlwind|R|CMA +#234|Vow of Malice|U|CMA +#235|Phyrexian Rager|C|CMA +#236|Banshee of the Dread Choir|U|CMA +#237|Moss Diamond|U|CMA +#238|Vow of Lightning|U|CMA +#239|Dungeon Geists|R|CMA +#240|Lu Xun, Scholar General|R|CMA +#241|Righteous Cause|U|CMA +#242|Wolfcaller's Howl|R|CMA +#243|Hunting Triad|U|CMA +#244|Titania's Chosen|U|CMA +#245|Oros, the Avenger|R|CMA +#246|Surveyor's Scope|R|CMA +#247|Presence of Gond|C|CMA +#248|Blood Bairn|C|CMA +#249|Curse of the Forsaken|U|CMA +#250|Phantom Nantuko|R|CMA +#251|Roon of the Hidden Realm|M|CMA +#252|Elvish Skysweeper|C|CMA +#253|Fallen Angel|R|CMA +#254|Death by Dragons|U|CMA +#255|Curse of Inertia|U|CMA +#256|Grim Flowering|U|CMA +#257|Skyward Eye Prophets|U|CMA +#258|Creeperhulk|R|CMA +#259|Tempt with Glory|R|CMA +#260|Rubinia Soulsinger|R|CMA +#261|Derevi, Empyrial Tactician|M|CMA +#262|Diviner Spirit|U|CMA +#263|Voice of All|R|CMA +#264|Boros Guildmage|U|CMA +#265|Bathe in Light|U|CMA +#266|Borrowing 100,000 Arrows|U|CMA +#267|Aerie Mystics|U|CMA +#268|Thunderstaff|U|CMA +#269|Orzhov Guildmage|U|CMA +#270|Sulfurous Blast|U|CMA +#271|Kaalia of the Vast|M|CMA +#272|Furnace Whelp|U|CMA +#273|Thornwind Faeries|C|CMA +#274|Lightkeeper of Emeria|U|CMA +#275|Dragon Whelp|U|CMA +#276|Hada Spy Patrol|U|CMA +#277|Aethermage's Touch|R|CMA +#278|Evincar's Justice|C|CMA +#279|Leafdrake Roost|U|CMA +#280|Oni of Wild Places|U|CMA +#281|Cleansing Beam|U|CMA +#282|Gwyllion Hedge-Mage|U|CMA +#283|Razorjaw Oni|U|CMA +#284|Leonin Bladetrap|U|CMA \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/cn2.rnk b/forge-gui/res/draft/rankings/cn2.rnk new file mode 100644 index 00000000000..1b590301df4 --- /dev/null +++ b/forge-gui/res/draft/rankings/cn2.rnk @@ -0,0 +1,222 @@ +//Rank|Name|Rarity|Set +#1|Kaya, Ghost Assassin|M|CN2 +#2|Platinum Angel|M|CN2 +#3|Daretti, Ingenious Iconoclast|M|CN2 +#4|Avatar of Woe|M|CN2 +#5|Subterranean Tremors|M|CN2 +#6|Queen Marchesa|M|CN2 +#7|Selvala, Heart of the Wilds|M|CN2 +#8|Skyline Despot|R|CN2 +#9|Leovold, Emissary of Trest|M|CN2 +#10|Sphinx of Magosi|R|CN2 +#11|Arcane Savant|R|CN2 +#12|Keeper of Keys|R|CN2 +#13|Custodi Lich|R|CN2 +#14|Harvester of Souls|R|CN2 +#15|Caller of the Untamed|R|CN2 +#16|Sangromancer|R|CN2 +#17|Hallowed Burial|R|CN2 +#18|Sanctum Prelate|M|CN2 +#19|Grenzo, Havoc Raiser|R|CN2 +#20|Berserk|M|CN2 +#21|Stunt Double|R|CN2 +#22|Forgotten Ancient|R|CN2 +#23|Expropriate|M|CN2 +#24|Followed Footsteps|R|CN2 +#25|Dragonlair Spider|R|CN2 +#26|Splitting Slime|R|CN2 +#27|Regal Behemoth|R|CN2 +#28|Psychosis Crawler|R|CN2 +#29|Spirit of the Hearth|R|CN2 +#30|Hundred-Handed One|R|CN2 +#31|Adriana, Captain of the Guard|R|CN2 +#32|Recruiter of the Guard|R|CN2 +#33|Selvala's Stampede|R|CN2 +#34|Paliano Vanguard|R|CN2 +#35|Phyrexian Arena|R|CN2 +#36|Capital Punishment|R|CN2 +#37|Desertion|R|CN2 +#38|Guul Draz Specter|R|CN2 +#39|Charmbreaker Devils|R|CN2 +#40|Show and Tell|M|CN2 +#41|Protector of the Crown|R|CN2 +#42|Birds of Paradise|R|CN2 +#43|Hamletback Goliath|R|CN2 +#44|Volatile Chimera|R|CN2 +#45|Sovereign's Realm|M|CN2 +#46|Duskmantle Seer|R|CN2 +#47|Hedron Matrix|R|CN2 +#48|Gratuitous Violence|R|CN2 +#49|Wild Pair|R|CN2 +#50|Inquisition of Kozilek|R|CN2 +#51|Pariah|R|CN2 +#52|Ghostly Prison|U|CN2 +#53|Burgeoning|R|CN2 +#54|Weight Advantage|R|CN2 +#55|Hymn of the Wilds|M|CN2 +#56|Archdemon of Paliano|R|CN2 +#57|Faith's Reward|R|CN2 +#58|Emissary's Ploy|R|CN2 +#59|Covenant of Minds|R|CN2 +#60|Exotic Orchard|R|CN2 +#61|Kami of the Crescent Moon|R|CN2 +#62|Keepsake Gorgon|U|CN2 +#63|Nessian Asp|U|CN2 +#64|Guardian of the Gateless|U|CN2 +#65|Burning Wish|R|CN2 +#66|Animus of Predation|U|CN2 +#67|Noble Banneret|U|CN2 +#68|Overrun|U|CN2 +#69|Coveted Peacock|U|CN2 +#70|Domesticated Hydra|U|CN2 +#71|Fleshbag Marauder|U|CN2 +#72|Juniper Order Ranger|U|CN2 +#73|Ascended Lawmage|U|CN2 +#74|Sulfurous Blast|U|CN2 +#75|Spectral Grasp|U|CN2 +#76|Smuggler Captain|U|CN2 +#77|Custodi Soulcaller|U|CN2 +#78|Murder|C|CN2 +#79|Serum Visions|U|CN2 +#80|Beast Within|U|CN2 +#81|Regicide|C|CN2 +#82|Palace Jailer|U|CN2 +#83|Knights of the Black Rose|U|CN2 +#84|Merfolk Skyscout|U|CN2 +#85|Summoner's Bond|U|CN2 +#86|Guttersnipe|U|CN2 +#87|Rogue's Passage|U|CN2 +#88|Deceiver Exarch|U|CN2 +#89|Infest|U|CN2 +#90|Stoneshock Giant|U|CN2 +#91|Marchesa's Decree|U|CN2 +#92|Public Execution|U|CN2 +#93|Merfolk Looter|U|CN2 +#94|Hollowhenge Spirit|U|CN2 +#95|Hail of Arrows|U|CN2 +#96|Hold the Perimeter|R|CN2 +#97|Fang of the Pack|U|CN2 +#98|Flame Slash|C|CN2 +#99|Havengul Vampire|U|CN2 +#100|Explosive Vegetation|U|CN2 +#101|Spire Phantasm|U|CN2 +#102|Grenzo's Ruffians|U|CN2 +#103|Custodi Peacekeeper|C|CN2 +#104|Garbage Fire|C|CN2 +#105|Pyretic Hunter|U|CN2 +#106|Thorn of the Black Rose|C|CN2 +#107|Deadly Designs|U|CN2 +#108|Wings of the Guard|C|CN2 +#109|Affa Guard Hound|U|CN2 +#110|Shipwreck Singer|U|CN2 +#111|Pharika's Mender|U|CN2 +#112|Kill Shot|C|CN2 +#113|Sinuous Vermin|C|CN2 +#114|Coiling Oracle|U|CN2 +#115|Voyaging Satyr|C|CN2 +#116|Death Wind|C|CN2 +#117|Burn Away|U|CN2 +#118|Throne Warden|C|CN2 +#119|Besmirch|U|CN2 +#120|Mausoleum Turnkey|U|CN2 +#121|Into the Void|U|CN2 +#122|Natural Unity|C|CN2 +#123|Skittering Crustacean|C|CN2 +#124|Ravenous Leucrocota|C|CN2 +#125|Omenspeaker|C|CN2 +#126|Netcaster Spider|C|CN2 +#127|Diabolic Tutor|U|CN2 +#128|Garrulous Sycophant|C|CN2 +#129|Illusionary Informant|C|CN2 +#130|Wild Griffin|C|CN2 +#131|Repulse|C|CN2 +#132|Dismiss|U|CN2 +#133|Farbog Boneflinger|U|CN2 +#134|Throne of the High City|R|CN2 +#135|Manaplasm|U|CN2 +#136|Cloaked Siren|C|CN2 +#137|Blood-Toll Harpy|C|CN2 +#138|Lieutenants of the Guard|C|CN2 +#139|Canal Courier|C|CN2 +#140|Borderland Explorer|C|CN2 +#141|Deputized Protester|C|CN2 +#142|Brushstrider|U|CN2 +#143|Messenger Jays|C|CN2 +#144|Ill-Tempered Cyclops|C|CN2 +#145|Menagerie Liberator|C|CN2 +#146|Vaporkin|C|CN2 +#147|Driver of the Dead|C|CN2 +#148|Windborne Charge|U|CN2 +#149|Coordinated Assault|U|CN2 +#150|Mnemonic Wall|C|CN2 +#151|Prey Upon|C|CN2 +#152|Carnage Gladiator|U|CN2 +#153|Kitesail|C|CN2 +#154|Spy Kit|U|CN2 +#155|Vertigo Spawn|U|CN2 +#156|Opaline Unicorn|C|CN2 +#157|Palace Sentinels|C|CN2 +#158|Evolving Wilds|C|CN2 +#159|Jeering Homunculus|C|CN2 +#160|Child of Night|C|CN2 +#161|Entourage of Trest|C|CN2 +#162|Hired Heist|C|CN2 +#163|Orchard Elemental|C|CN2 +#164|Raise the Alarm|C|CN2 +#165|Doomed Traveler|C|CN2 +#166|Stormchaser Chimera|U|CN2 +#167|Kiln Fiend|C|CN2 +#168|Leovold's Operative|C|CN2 +#169|Twin Bolt|C|CN2 +#170|Gruul War Chant|U|CN2 +#171|Ballot Broker|C|CN2 +#172|Gang of Devils|U|CN2 +#173|Runed Servitor|U|CN2 +#174|Shimmering Grotto|U|CN2 +#175|Dread Statuary|U|CN2 +#176|Divination|C|CN2 +#177|Assemble the Rank and Vile|C|CN2 +#178|Illusion of Choice|U|CN2 +#179|Echoing Boon|U|CN2 +#180|Fiery Fall|C|CN2 +#181|Bonds of Quicksilver|C|CN2 +#182|Goblin Tunneler|C|CN2 +#183|Strength in Numbers|C|CN2 +#184|Lace with Moonglove|C|CN2 +#185|Hurly-Burly|C|CN2 +#186|Sylvan Bounty|C|CN2 +#187|Disenchant|C|CN2 +#188|Fleeting Distraction|C|CN2 +#189|Altar's Reap|C|CN2 +#190|Bronze Sable|C|CN2 +#191|Fade into Antiquity|C|CN2 +#192|Festergloom|C|CN2 +#193|Reviving Dose|C|CN2 +#194|Hexplate Golem|C|CN2 +#195|Zealous Strike|C|CN2 +#196|Ogre Sentry|C|CN2 +#197|Trumpet Blast|C|CN2 +#198|Incendiary Dissent|C|CN2 +#199|Irresistible Prey|U|CN2 +#200|Lay of the Land|C|CN2 +#201|Plummet|C|CN2 +#202|Absorb Vis|C|CN2 +#203|Gleam of Resistance|C|CN2 +#204|Goblin Balloon Brigade|C|CN2 +#205|Tormenting Voice|C|CN2 +#206|Raise Dead|C|CN2 +#207|Copperhorn Scout|C|CN2 +#208|Gods Willing|C|CN2 +#209|Horn of Greed|R|CN2 +#210|Adriana's Valor|C|CN2 +#211|Negate|C|CN2 +#212|Traumatic Visions|C|CN2 +#213|Shambling Goblin|C|CN2 +#214|Akroan Hoplite|U|CN2 +#215|Stromkirk Patrol|C|CN2 +#216|Caller of Gales|C|CN2 +#217|Goblin Racketeer|C|CN2 +#218|Unnerve|C|CN2 +#219|Ember Beast|C|CN2 +#220|Ghostly Possession|C|CN2 +#221|Crown-Hunter Hireling|C|CN2 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/cns.rnk b/forge-gui/res/draft/rankings/cns.rnk new file mode 100644 index 00000000000..f5a5871ca89 --- /dev/null +++ b/forge-gui/res/draft/rankings/cns.rnk @@ -0,0 +1,211 @@ +//Rank|Name|Rarity|Set +#1|Dack Fayden|M|CNS +#2|Pristine Angel|M|CNS +#3|Scourge of the Throne|M|CNS +#4|Deathrender|R|CNS +#5|Hydra Omnivore|M|CNS +#6|Spiritmonger|R|CNS +#7|Mirari's Wake|M|CNS +#8|Rout|R|CNS +#9|Marchesa, the Black Rose|M|CNS +#10|Pernicious Deed|M|CNS +#11|Magister of Worth|R|CNS +#12|Wolfbriar Elemental|R|CNS +#13|Basandra, Battle Seraph|R|CNS +#14|Coercive Portal|M|CNS +#15|Brago, King Eternal|R|CNS +#16|Council's Judgment|R|CNS +#17|Reya Dawnbringer|R|CNS +#18|Phage the Untouchable|M|CNS +#19|Terastodon|R|CNS +#20|Custodi Soulbinders|R|CNS +#21|Reign of the Pit|R|CNS +#22|Grenzo, Dungeon Warden|R|CNS +#23|Aether Searcher|R|CNS +#24|Edric, Spymaster of Trest|R|CNS +#25|Backup Plan|R|CNS +#26|Selvala, Explorer Returned|R|CNS +#27|Worldknit|R|CNS +#28|Dack's Duplicate|R|CNS +#29|Plea for Power|R|CNS +#30|Realm Seekers|R|CNS +#31|Swords to Plowshares|U|CNS +#32|Exploration|R|CNS +#33|Heartless Hidetsugu|R|CNS +#34|Misdirection|R|CNS +#35|Vedalken Orrery|R|CNS +#36|Drakestown Forgotten|R|CNS +#37|Dimir Doppelganger|R|CNS +#38|Ignition Team|R|CNS +#39|Secret Summoning|U|CNS +#40|Muzzio, Visionary Architect|M|CNS +#41|Silent Arbiter|R|CNS +#42|Stifle|R|CNS +#43|Paliano, the High City|R|CNS +#44|Cogwork Grinder|R|CNS +#45|Double Stroke|U|CNS +#46|Pelakka Wurm|U|CNS +#47|Academy Elite|R|CNS +#48|Reflecting Pool|R|CNS +#49|Decimate|R|CNS +#50|Deal Broker|R|CNS +#51|Unexpected Potential|U|CNS +#52|Muzzio's Preparations|C|CNS +#53|Squirrel Nest|U|CNS +#54|Brago's Favor|C|CNS +#55|Fact or Fiction|U|CNS +#56|Mortify|U|CNS +#57|Lore Seeker|R|CNS +#58|Elephant Guide|U|CNS +#59|Jetting Glasskite|U|CNS +#60|Iterative Analysis|U|CNS +#61|Morkrut Banshee|U|CNS +#62|Predator's Howl|U|CNS +#63|Grenzo's Rebuttal|R|CNS +#64|Magus of the Mirror|R|CNS +#65|Fireshrieker|U|CNS +#66|Sulfuric Vortex|R|CNS +#67|Air Servant|U|CNS +#68|Wakestone Gargoyle|U|CNS +#69|Selvala's Charge|U|CNS +#70|Unquestioned Authority|U|CNS +#71|Tragic Slip|C|CNS +#72|Brimstone Volley|C|CNS +#73|Victimize|U|CNS +#74|Reckless Spite|U|CNS +#75|Canal Dredger|R|CNS +#76|Deathreap Ritual|U|CNS +#77|Sakura-Tribe Elder|C|CNS +#78|Volcanic Fallout|U|CNS +#79|Altar of Dementia|R|CNS +#80|Glimmerpoint Stag|U|CNS +#81|Soulcatcher|U|CNS +#82|Liliana's Specter|C|CNS +#83|Brainstorm|C|CNS +#84|Woodvine Elemental|U|CNS +#85|Secrets of Paradise|C|CNS +#86|Council Guardian|U|CNS +#87|Favorable Winds|U|CNS +#88|Immediate Action|C|CNS +#89|Assassinate|C|CNS +#90|Sky Spirit|U|CNS +#91|Flamewright|U|CNS +#92|Marchesa's Infiltrator|U|CNS +#93|Vow of Duty|U|CNS +#94|Extract from Darkness|U|CNS +#95|Rousing of Souls|C|CNS +#96|Custodi Squire|C|CNS +#97|Gamekeeper|U|CNS +#98|Bite of the Black Rose|U|CNS +#99|Wind Dancer|U|CNS +#100|Intangible Virtue|U|CNS +#101|Apex Hawks|C|CNS +#102|Doomed Traveler|C|CNS +#103|Galvanic Juggernaut|U|CNS +#104|Deathforge Shaman|U|CNS +#105|Typhoid Rats|C|CNS +#106|Sentinel Dispatch|C|CNS +#107|Advantageous Proclamation|U|CNS +#108|Tyrant's Choice|C|CNS +#109|Smallpox|U|CNS +#110|Crookclaw Transmuter|C|CNS +#111|Spectral Searchlight|U|CNS +#112|Marchesa's Smuggler|U|CNS +#113|Lurking Automaton|C|CNS +#114|Split Decision|U|CNS +#115|Twisted Abomination|C|CNS +#116|Vampire Hexmage|U|CNS +#117|Explorer's Scope|U|CNS +#118|Vent Sentinel|C|CNS +#119|Ill-Gotten Gains|R|CNS +#120|Peace Strider|U|CNS +#121|Wakedancer|C|CNS +#122|Elvish Aberration|C|CNS +#123|Boldwyr Intimidator|U|CNS +#124|Marchesa's Emissary|C|CNS +#125|Power Play|U|CNS +#126|Screaming Seahawk|C|CNS +#127|Courier Hawk|C|CNS +#128|Grenzo's Cutthroat|C|CNS +#129|Syphon Soul|C|CNS +#130|Howling Wolf|C|CNS +#131|Infectious Horror|C|CNS +#132|Mirrodin's Core|U|CNS +#133|Compulsive Research|C|CNS +#134|Shoreline Ranger|C|CNS +#135|Barbed Shocker|U|CNS +#136|Skeletal Scrying|U|CNS +#137|Gnarlid Pack|C|CNS +#138|Lead the Stampede|U|CNS +#139|Quicksand|U|CNS +#140|Grudge Keeper|C|CNS +#141|Dream Fracture|C|CNS +#142|Ajani's Sunstriker|C|CNS +#143|Noble Templar|C|CNS +#144|Breakthrough|U|CNS +#145|Plagued Rusalka|U|CNS +#146|Brago's Representative|C|CNS +#147|Spontaneous Combustion|U|CNS +#148|Cogwork Librarian|C|CNS +#149|Pride Guardian|C|CNS +#150|Selvala's Enforcer|C|CNS +#151|Sporecap Spider|C|CNS +#152|Cogwork Spy|C|CNS +#153|Charging Rhino|C|CNS +#154|Silverchase Fox|C|CNS +#155|Fires of Yavimaya|U|CNS +#156|Hunger of the Howlpack|C|CNS +#157|Runed Servitor|U|CNS +#158|Echoing Courage|C|CNS +#159|Treasonous Ogre|U|CNS +#160|Pitchburn Devils|C|CNS +#161|Cogwork Tracker|U|CNS +#162|Moment of Heroism|C|CNS +#163|Chartooth Cougar|C|CNS +#164|Quag Vampires|C|CNS +#165|Warmonger's Chariot|U|CNS +#166|Skitter of Lizards|C|CNS +#167|Flaring Flame-Kin|U|CNS +#168|Kor Chant|C|CNS +#169|Reckless Scholar|C|CNS +#170|Enclave Elite|C|CNS +#171|Heckling Fiends|U|CNS +#172|Traveler's Cloak|C|CNS +#173|Aether Tradewinds|C|CNS +#174|Uncontrollable Anger|U|CNS +#175|Scaled Wurm|C|CNS +#176|Enraged Revolutionary|C|CNS +#177|Stave Off|C|CNS +#178|Cinder Wall|C|CNS +#179|Torch Fiend|C|CNS +#180|Copperhorn Scout|C|CNS +#181|Guardian Zendikon|C|CNS +#182|Agent of Acquisitions|U|CNS +#183|Minamo Scrollkeeper|C|CNS +#184|Stasis Cell|C|CNS +#185|Altar's Reap|C|CNS +#186|Plummet|C|CNS +#187|Orcish Cannonade|C|CNS +#188|Power of Fire|C|CNS +#189|Trumpet Blast|C|CNS +#190|Reito Lantern|U|CNS +#191|Wrap in Flames|C|CNS +#192|Lizard Warrior|C|CNS +#193|Relic Crush|U|CNS +#194|Unhallowed Pact|C|CNS +#195|Provoke|C|CNS +#196|Grixis Illusionist|C|CNS +#197|Respite|C|CNS +#198|Wrap in Vigor|C|CNS +#199|Nature's Claim|C|CNS +#200|Plated Seastrider|C|CNS +#201|Whispergear Sneak|C|CNS +#202|Flowstone Blade|C|CNS +#203|Mana Geyser|C|CNS +#204|Wood Sage|U|CNS +#205|Turn the Tide|C|CNS +#206|Zombie Goliath|C|CNS +#207|Necromantic Thirst|C|CNS +#208|Stronghold Discipline|C|CNS +#209|Pillarfield Ox|C|CNS +#210|Valor Made Real|C|CNS \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/com.rnk b/forge-gui/res/draft/rankings/com.rnk new file mode 100644 index 00000000000..addc3a02e91 --- /dev/null +++ b/forge-gui/res/draft/rankings/com.rnk @@ -0,0 +1,299 @@ +//Rank|Name|Rarity|Set +#1|Sol Ring|U|COM +#2|Command Tower|C|COM +#3|Evolving Wilds|C|COM +#4|Temple of the False God|U|COM +#5|Lightning Greaves|U|COM +#6|Terramorphic Expanse|C|COM +#7|Solemn Simulacrum|R|COM +#8|Eternal Witness|U|COM +#9|Skullclamp|U|COM +#10|Cultivate|C|COM +#11|Kodama's Reach|C|COM +#12|Darksteel Ingot|C|COM +#13|Bojuka Bog|C|COM +#14|Sakura-Tribe Elder|C|COM +#15|Path to Exile|U|COM +#16|Brainstorm|C|COM +#17|Diabolic Tutor|U|COM +#18|Acidic Slime|U|COM +#19|Fellwar Stone|U|COM +#20|Explosive Vegetation|U|COM +#21|Return to Dust|U|COM +#22|Chaos Warp|R|COM +#23|Fact or Fiction|U|COM +#24|Propaganda|U|COM +#25|Dimir Signet|C|COM +#26|Orzhov Signet|C|COM +#27|Rakdos Signet|C|COM +#28|Ghostly Prison|U|COM +#29|Izzet Signet|C|COM +#30|Oblivion Ring|C|COM +#31|Homeward Path|R|COM +#32|Azorius Chancery|C|COM +#33|Boros Signet|C|COM +#34|Simic Signet|C|COM +#35|Izzet Boilerworks|C|COM +#36|Golgari Rot Farm|C|COM +#37|Harmonize|U|COM +#38|Orzhov Basilica|C|COM +#39|Mulldrifter|C|COM +#40|Rakdos Carnarium|C|COM +#41|Golgari Signet|C|COM +#42|Windfall|U|COM +#43|Dimir Aqueduct|C|COM +#44|Rupture Spire|C|COM +#45|Fleshbag Marauder|U|COM +#46|Simic Growth Chamber|C|COM +#47|Mortify|U|COM +#48|Terminate|C|COM +#49|Austere Command|R|COM +#50|Selesnya Sanctuary|C|COM +#51|Grave Pact|R|COM +#52|Boros Garrison|C|COM +#53|Vivid Creek|U|COM +#54|Butcher of Malakir|R|COM +#55|Mother of Runes|U|COM +#56|Buried Alive|U|COM +#57|Barren Moor|C|COM +#58|Gruul Turf|C|COM +#59|Aura Shards|U|COM +#60|Vivid Grove|U|COM +#61|Scavenging Ooze|R|COM +#62|Yavimaya Elder|C|COM +#63|Vivid Marsh|U|COM +#64|Living Death|R|COM +#65|Selesnya Signet|C|COM +#66|Garruk Wildspeaker|M|COM +#67|Tranquil Thicket|C|COM +#68|Secluded Steppe|C|COM +#69|Gruul Signet|C|COM +#70|Shriekmaw|U|COM +#71|Vivid Meadow|U|COM +#72|Vivid Crag|U|COM +#73|Lonely Sandbar|C|COM +#74|Forgotten Cave|C|COM +#75|Howling Mine|R|COM +#76|Artisan of Kozilek|U|COM +#77|Anger|U|COM +#78|Doom Blade|C|COM +#79|Comet Storm|M|COM +#80|Dreamstone Hedron|U|COM +#81|Fierce Empath|C|COM +#82|Hornet Queen|R|COM +#83|Oblation|R|COM +#84|Sign in Blood|C|COM +#85|Insurrection|R|COM +#86|Vampire Nighthawk|U|COM +#87|Jwar Isle Refuge|U|COM +#88|Akoum Refuge|U|COM +#89|Wild Ricochet|R|COM +#90|Hull Breach|C|COM +#91|Windborn Muse|R|COM +#92|Edric, Spymaster of Trest|R|COM +#93|Awakening Zone|R|COM +#94|Attrition|R|COM +#95|Armillary Sphere|C|COM +#96|Spell Crumple|U|COM +#97|Fertilid|C|COM +#98|Oblivion Stone|R|COM +#99|Avatar of Woe|R|COM +#100|Champion's Helm|R|COM +#101|Syphon Mind|C|COM +#102|Kazandu Refuge|U|COM +#103|Fog Bank|U|COM +#104|Chain Reaction|R|COM +#105|Stranglehold|R|COM +#106|Wonder|U|COM +#107|Akroma's Vengeance|R|COM +#108|Wall of Omens|U|COM +#109|Angelic Arbiter|R|COM +#110|Dreadship Reef|U|COM +#111|Earthquake|R|COM +#112|Collective Voyage|R|COM +#113|Journey to Nowhere|C|COM +#114|Angel of Despair|R|COM +#115|Brawn|U|COM +#116|Rise from the Grave|U|COM +#117|Akroma, Angel of Fury|R|COM +#118|Hour of Reckoning|R|COM +#119|Reins of Power|R|COM +#120|Bladewing the Risen|R|COM +#121|Minds Aglow|R|COM +#122|Ruination|R|COM +#123|Hydra Omnivore|R|COM +#124|Storm Herd|R|COM +#125|Prison Term|U|COM +#126|Wrexial, the Risen Deep|M|COM +#127|Ghave, Guru of Spores|M|COM +#128|Martyr's Bond|R|COM +#129|Vulturous Zombie|R|COM +#130|Veteran Explorer|U|COM +#131|Teneb, the Harvester|R|COM +#132|Pyrohemia|U|COM +#133|Flusterstorm|R|COM +#134|Guard Gomazoa|U|COM +#135|Prophetic Prism|C|COM +#136|Flametongue Kavu|U|COM +#137|Master Warcraft|R|COM +#138|Wall of Denial|U|COM +#139|Krosan Tusker|C|COM +#140|Stitch Together|U|COM +#141|Duergar Hedge-Mage|U|COM +#142|Prophetic Bolt|R|COM +#143|Molten Slagheap|U|COM +#144|Intet, the Dreamer|R|COM +#145|Gravedigger|C|COM +#146|Zoetic Cavern|U|COM +#147|Memory Erosion|R|COM +#148|Deadwood Treefolk|U|COM +#149|Necrogenesis|U|COM +#150|Orim's Thunder|C|COM +#151|Basandra, Battle Seraph|R|COM +#152|Skyscribing|U|COM +#153|Svogthos, the Restless Tomb|U|COM +#154|Mortivore|R|COM +#155|Vow of Duty|U|COM +#156|Nezumi Graverobber|U|COM +#157|Dominus of Fealty|R|COM +#158|Reiver Demon|R|COM +#159|Spawnwrithe|R|COM +#160|Nin, the Pain Artist|R|COM +#161|Dreamborn Muse|R|COM +#162|Nantuko Husk|U|COM +#163|Syphon Flesh|U|COM +#164|Spitebellows|U|COM +#165|Rapacious One|U|COM +#166|Izzet Chronarch|C|COM +#167|Extractor Demon|R|COM +#168|Malfegor|M|COM +#169|Tariel, Reckoner of Souls|M|COM +#170|Tribute to the Wild|U|COM +#171|Vision Skeins|C|COM +#172|Electrolyze|U|COM +#173|Congregate|C|COM +#174|Magmatic Force|R|COM +#175|Shattered Angel|U|COM +#176|Savage Twister|U|COM +#177|Soul Snare|U|COM +#178|Dread Cacodemon|R|COM +#179|Sewer Nemesis|R|COM +#180|Azorius Guildmage|U|COM +#181|Spike Feeder|U|COM +#182|Simic Sky Swallower|R|COM +#183|Avatar of Slaughter|R|COM +#184|Vish Kal, Blood Arbiter|R|COM +#185|Mana-Charged Dragon|R|COM +#186|Vow of Wildness|U|COM +#187|Vow of Flight|U|COM +#188|Deadly Recluse|C|COM +#189|Archangel of Strife|R|COM +#190|Selesnya Guildmage|U|COM +#191|False Prophet|R|COM +#192|Sigil Captain|U|COM +#193|Serra Angel|U|COM +#194|Alliance of Arms|R|COM +#195|Magus of the Vineyard|R|COM +#196|Wrecking Ball|C|COM +#197|Vow of Malice|U|COM +#198|Szadek, Lord of Secrets|R|COM +#199|Fungal Reaches|U|COM +#200|Vedalken Plotter|U|COM +#201|Vow of Lightning|U|COM +#202|Elvish Aberration|U|COM +#203|Righteous Cause|U|COM +#204|Numot, the Devastator|R|COM +#205|Invigorate|C|COM +#206|Cobra Trap|U|COM +#207|Chromeshell Crab|R|COM +#208|Disaster Radius|R|COM +#209|Repulse|C|COM +#210|Oros, the Avenger|R|COM +#211|Arbiter of Knollridge|R|COM +#212|Riddlekeeper|R|COM +#213|Relic Crush|C|COM +#214|Crescendo of War|R|COM +#215|Vorosh, the Hunter|R|COM +#216|Scythe Specter|R|COM +#217|Unnerve|C|COM +#218|The Mimeoplasm|M|COM +#219|Hex|R|COM +#220|Fire Ice|U|COM +#221|Brion Stoutarm|R|COM +#222|Afterlife|U|COM +#223|Ray of Command|C|COM +#224|Animar, Soul of Elements|M|COM +#225|Call the Skybreaker|R|COM +#226|Baloth Woodcrasher|U|COM +#227|Riku of Two Reflections|M|COM +#228|Fallen Angel|R|COM +#229|Golgari Guildmage|U|COM +#230|Fists of Ironwood|C|COM +#231|Penumbra Spider|C|COM +#232|Breath of Darigaaz|U|COM +#233|Damia, Sage of Stone|M|COM +#234|Death by Dragons|U|COM +#235|Skullbriar, the Walking Grave|R|COM +#236|Conundrum Sphinx|R|COM +#237|Symbiotic Wurm|R|COM +#238|Vengeful Rebirth|U|COM +#239|Avatar of Fury|R|COM +#240|Celestial Force|R|COM +#241|Aquastrand Spider|C|COM +#242|Karador, Ghost Chieftain|M|COM +#243|Zedruu the Greathearted|M|COM +#244|Triskelavus|R|COM +#245|Voice of All|R|COM +#246|Gomazoa|U|COM +#247|Troll Ascetic|R|COM +#248|Boros Guildmage|U|COM +#249|Nucklavee|U|COM +#250|Spurnmage Advocate|U|COM +#251|Trench Gorger|R|COM +#252|Valley Rannet|C|COM +#253|Bathe in Light|U|COM +#254|Acorn Catapult|R|COM +#255|Patron of the Nezumi|R|COM +#256|Punishing Fire|U|COM +#257|Firespout|U|COM +#258|Aethersnipe|C|COM +#259|Lhurgoyf|R|COM +#260|Selesnya Evangel|C|COM +#261|Bestial Menace|U|COM +#262|Chorus of the Conclave|R|COM +#263|Orzhov Guildmage|U|COM +#264|Perilous Research|U|COM +#265|Sulfurous Blast|U|COM +#266|Colossal Might|C|COM +#267|Kaalia of the Vast|M|COM +#268|Furnace Whelp|U|COM +#269|Scattering Stroke|U|COM +#270|Faultgrinder|C|COM +#271|Dark Hatchling|R|COM +#272|Goblin Cadets|U|COM +#273|Shared Trauma|R|COM +#274|Pollen Lullaby|U|COM +#275|Footbottom Feast|C|COM +#276|Death Mutation|U|COM +#277|Lightkeeper of Emeria|U|COM +#278|Chartooth Cougar|C|COM +#279|Dragon Whelp|U|COM +#280|Hunting Pack|U|COM +#281|Evincar's Justice|C|COM +#282|Plumeveil|U|COM +#283|Monk Realist|C|COM +#284|Oni of Wild Places|U|COM +#285|Ruhan of the Fomori|M|COM +#286|Jotun Grunt|U|COM +#287|Murmurs from Beyond|C|COM +#288|Court Hussar|U|COM +#289|Cleansing Beam|U|COM +#290|Squallmonger|U|COM +#291|Gwyllion Hedge-Mage|U|COM +#292|Trade Secrets|R|COM +#293|Nemesis Trap|U|COM +#294|Razorjaw Oni|U|COM +#295|Desecrator Hag|C|COM +#296|Lash Out|C|COM +#297|Whirlpool Whelm|C|COM +#298|Slipstream Eel|C|COM \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/csp.rnk b/forge-gui/res/draft/rankings/csp.rnk new file mode 100644 index 00000000000..92e2488005d --- /dev/null +++ b/forge-gui/res/draft/rankings/csp.rnk @@ -0,0 +1,156 @@ +//Rank|Name|Rarity|Set +#1|Adarkar Valkyrie|R|CSP +#2|Rimescale Dragon|R|CSP +#3|Sunscour|R|CSP +#4|Ohran Viper|R|CSP +#5|Rimefeather Owl|R|CSP +#6|Heidar, Rimewind Master|R|CSP +#7|Darien, King of Kjeldor|R|CSP +#8|Brooding Saurian|R|CSP +#9|Stalking Yeti|U|CSP +#10|Scrying Sheets|R|CSP +#11|Garza's Assassin|R|CSP +#12|Juniper Order Ranger|U|CSP +#13|Resize|U|CSP +#14|Herald of Leshrac|R|CSP +#15|Vexing Sphinx|R|CSP +#16|Mouth of Ronom|U|CSP +#17|Ronom Hulk|C|CSP +#18|Void Maw|R|CSP +#19|Surging Flame|C|CSP +#20|Lightning Serpent|R|CSP +#21|Blizzard Specter|U|CSP +#22|Jotun Owl Keeper|U|CSP +#23|Phyrexian Ironfoot|U|CSP +#24|Garza Zol, Plague Queen|R|CSP +#25|Arctic Nishoba|U|CSP +#26|Field Marshal|R|CSP +#27|Coldsteel Heart|U|CSP +#28|Karplusan Strider|U|CSP +#29|Shape of the Wiitigo|R|CSP +#30|Skred|C|CSP +#31|White Shield Crusader|U|CSP +#32|Squall Drifter|C|CSP +#33|Soul Spike|R|CSP +#34|Panglacial Wurm|R|CSP +#35|Hibernation's End|R|CSP +#36|Adarkar Windform|U|CSP +#37|Krovikan Rot|U|CSP +#38|Surging Sentinels|C|CSP +#39|Chill to the Bone|C|CSP +#40|Frost Raptor|C|CSP +#41|Rimehorn Aurochs|U|CSP +#42|Kjeldoran Gargoyle|U|CSP +#43|Stromgald Crusader|U|CSP +#44|Diamond Faerie|R|CSP +#45|Gelid Shackles|C|CSP +#46|Allosaurus Rider|R|CSP +#47|Aurochs Herd|C|CSP +#48|Deathmark|U|CSP +#49|Zombie Musher|C|CSP +#50|Boreal Druid|C|CSP +#51|Boreal Centaur|C|CSP +#52|Sound the Call|C|CSP +#53|Disciple of Tevesh Szat|C|CSP +#54|Woolly Razorback|R|CSP +#55|Into the North|C|CSP +#56|Frost Marsh|U|CSP +#57|Krovikan Mist|C|CSP +#58|Surging Might|C|CSP +#59|Krovikan Whispers|U|CSP +#60|Arctic Flats|U|CSP +#61|Highland Weald|U|CSP +#62|Boreal Shelf|U|CSP +#63|Tresserhorn Sinks|U|CSP +#64|Boreal Griffin|C|CSP +#65|Ursine Fylgja|U|CSP +#66|Phyrexian Snowcrusher|U|CSP +#67|Feast of Flesh|C|CSP +#68|Surging Aether|C|CSP +#69|Magmatic Core|U|CSP +#70|Deepfire Elemental|U|CSP +#71|Dark Depths|R|CSP +#72|Kjeldoran Outrider|C|CSP +#73|Snow Covered Forest|C|CSP +#74|Snow Covered Island|C|CSP +#75|Ronom Unicorn|C|CSP +#76|Bull Aurochs|C|CSP +#77|Snow Covered Mountain|C|CSP +#78|Snow Covered Plains|C|CSP +#79|Snow Covered Swamp|C|CSP +#80|Lovisa Coldeyes|R|CSP +#81|Kjeldoran War Cry|C|CSP +#82|Frozen Solid|C|CSP +#83|Rimewind Taskmage|C|CSP +#84|Karplusan Minotaur|R|CSP +#85|Sek'Kuar, Deathkeeper|R|CSP +#86|Phobian Phantasm|U|CSP +#87|Earthen Goo|U|CSP +#88|Lightning Storm|U|CSP +#89|Perilous Research|U|CSP +#90|Ohran Yeti|C|CSP +#91|Goblin Rimerunner|C|CSP +#92|Simian Brawler|C|CSP +#93|Jester's Scepter|R|CSP +#94|Martyr of Ashes|C|CSP +#95|Greater Stone Spirit|U|CSP +#96|Mishra's Bauble|U|CSP +#97|Rune Snag|C|CSP +#98|Frostweb Spider|C|CSP +#99|Balduvian Fallen|U|CSP +#100|Balduvian Frostwaker|U|CSP +#101|Tresserhorn Skyknight|U|CSP +#102|Thermopod|C|CSP +#103|Grim Harvest|C|CSP +#104|Gutless Ghoul|C|CSP +#105|Swift Maneuver|C|CSP +#106|Balduvian Warlord|U|CSP +#107|Drelnoch|C|CSP +#108|Jotun Grunt|U|CSP +#109|Surging Dementia|C|CSP +#110|Steam Spitter|U|CSP +#111|Balduvian Rage|U|CSP +#112|Orcish Bloodpainter|C|CSP +#113|Chilling Shade|C|CSP +#114|Ronom Serpent|C|CSP +#115|Thrumming Stone|R|CSP +#116|Rimebound Dead|C|CSP +#117|Glacial Plating|U|CSP +#118|Vanish into Memory|U|CSP +#119|Sheltering Ancient|U|CSP +#120|Karplusan Wolverine|C|CSP +#121|Rime Transfusion|U|CSP +#122|Krovikan Scoundrel|C|CSP +#123|Martyr of Sands|C|CSP +#124|Zur the Enchanter|R|CSP +#125|Gristle Grinner|U|CSP +#126|Martyr of Spores|C|CSP +#127|Kjeldoran Javelineer|C|CSP +#128|Flashfreeze|U|CSP +#129|Controvert|U|CSP +#130|Cryoclasm|U|CSP +#131|Icefall|C|CSP +#132|Goblin Furrier|C|CSP +#133|Survivor of the Unseen|C|CSP +#134|Martyr of Frost|C|CSP +#135|Rimewind Cryomancer|U|CSP +#136|Commandeer|R|CSP +#137|Counterbalance|U|CSP +#138|Sun's Bounty|C|CSP +#139|Mystic Melting|U|CSP +#140|Thermal Flux|C|CSP +#141|Martyr of Bones|C|CSP +#142|Tamanoa|R|CSP +#143|Rite of Flame|C|CSP +#144|Fury of the Horde|R|CSP +#145|Wilderness Elemental|U|CSP +#146|Wall of Shards|U|CSP +#147|Luminesce|U|CSP +#148|Haakon, Stromgald Scourge|R|CSP +#149|Phyrexian Soulgorger|R|CSP +#150|Freyalise's Radiance|U|CSP +#151|Cover of Winter|R|CSP +#152|Braid of Fire|R|CSP +#153|Arcum Dagsson|R|CSP +#154|Phyrexian Etchings|R|CSP +#155|Jokulmorder|R|CSP \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/dbl.rnk b/forge-gui/res/draft/rankings/dbl.rnk new file mode 100644 index 00000000000..d499381ce11 --- /dev/null +++ b/forge-gui/res/draft/rankings/dbl.rnk @@ -0,0 +1,535 @@ +//Rank|Name|Rarity|Set +#1|Avabruck Caretaker|M|DBL +#2|Dreadfeast Demon|R|DBL +#3|Wrenn and Seven|M|DBL +#4|The Meathook Massacre|M|DBL +#5|Toxrill, the Corrosive|M|DBL +#6|Consuming Blob|M|DBL +#7|Sigarda, Champion of Light|M|DBL +#8|Liesa, Forgotten Archangel|R|DBL +#9|Tovolar's Huntmaster|R|DBL +#10|Arlinn, the Pack's Hope|M|DBL +#11|Burn Down the House|R|DBL +#12|Sorin the Mirthless|M|DBL +#13|Halana and Alena, Partners|R|DBL +#14|Cemetery Desecrator|M|DBL +#15|Henrika Domnathi|M|DBL +#16|Manaform Hellkite|M|DBL +#17|Intrepid Adversary|M|DBL +#18|Tainted Adversary|M|DBL +#19|Poppet Stitcher|M|DBL +#20|Moonveil Regent|M|DBL +#21|Florian, Voldaren Scion|R|DBL +#22|Sunstreak Phoenix|M|DBL +#23|Tovolar, Dire Overlord|R|DBL +#24|Brutal Cathar|R|DBL +#25|Augur of Autumn|R|DBL +#26|Wedding Announcement|R|DBL +#27|By Invitation Only|R|DBL +#28|Hullbreaker Horror|R|DBL +#29|Anje, Maid of Dishonor|R|DBL +#30|Bloodvial Purveyor|R|DBL +#31|Light Up the Night|R|DBL +#32|Grafted Identity|R|DBL +#33|Primal Adversary|M|DBL +#34|Faithbound Judge|M|DBL +#35|Mirrorhall Mimic|R|DBL +#36|Edgar, Charmed Groom|R|DBL +#37|Angelfire Ignition|R|DBL +#38|Ulvenwald Oddity|R|DBL +#39|Enduring Angel|M|DBL +#40|Dennick, Pious Apprentice|R|DBL +#41|Torens, Fist of the Angels|R|DBL +#42|Glorious Sunrise|R|DBL +#43|Gisa, Glorious Resurrector|R|DBL +#44|Volatile Arsonist|M|DBL +#45|Suspicious Stowaway|R|DBL +#46|Cemetery Protector|M|DBL +#47|Welcoming Vampire|R|DBL +#48|Olivia, Crimson Bride|M|DBL +#49|Dollhouse of Horrors|R|DBL +#50|Dreamshackle Geist|R|DBL +#51|Adeline, Resplendent Cathar|R|DBL +#52|Vanquish the Horde|R|DBL +#53|Spectral Adversary|M|DBL +#54|Katilda, Dawnhart Prime|R|DBL +#55|Jacob Hauken, Inspector|M|DBL +#56|Reckless Stormseeker|R|DBL +#57|Stensia Uprising|R|DBL +#58|Sludge Monster|R|DBL +#59|Briarbridge Tracker|R|DBL +#60|Lier, Disciple of the Drowned|M|DBL +#61|Teferi, Who Slows the Sunset|M|DBL +#62|Bloodthirsty Adversary|M|DBL +#63|Voldaren Bloodcaster|R|DBL +#64|Smoldering Egg|R|DBL +#65|Cemetery Illuminator|M|DBL +#66|Falkenrath Forebear|R|DBL +#67|Creepy Puppeteer|R|DBL +#68|Hiveheart Shaman|R|DBL +#69|Infernal Grasp|U|DBL +#70|Foul Play|U|DBL +#71|Saryth, the Viper's Fang|R|DBL +#72|Borrowed Time|U|DBL +#73|Sungold Sentinel|R|DBL +#74|Bloodline Culling|R|DBL +#75|Lord of the Forsaken|M|DBL +#76|Howlpack Piper|R|DBL +#77|Katilda, Dawnhart Martyr|R|DBL +#78|Ill-Tempered Loner|R|DBL +#79|Graveyard Trespasser|R|DBL +#80|Savior of Ollenbock|M|DBL +#81|Geralf, Visionary Stitcher|R|DBL +#82|Overcharged Amalgam|R|DBL +#83|Olivia's Attendants|R|DBL +#84|Clear Shot|U|DBL +#85|Jadar, Ghoulcaller of Nephalia|R|DBL +#86|Slogurk, the Overslime|R|DBL +#87|Morbid Opportunist|U|DBL +#88|Sigardian Savior|M|DBL +#89|Cathartic Pyre|U|DBL +#90|Concealing Curtains|R|DBL +#91|Jerren, Corrupted Bishop|M|DBL +#92|Necroduality|M|DBL +#93|Headless Rider|R|DBL +#94|Champion of the Perished|R|DBL +#95|Gavony Dawnguard|U|DBL +#96|Bladestitched Skaab|U|DBL +#97|Organ Hoarder|C|DBL +#98|Overwhelmed Archivist|U|DBL +#99|Hound Tamer|U|DBL +#100|Dying to Serve|R|DBL +#101|Fell Stinger|U|DBL +#102|Hero's Downfall|U|DBL +#103|Chandra, Dressed to Kill|M|DBL +#104|Cemetery Prowler|M|DBL +#105|Packsong Pup|U|DBL +#106|Grolnok, the Omnivore|R|DBL +#107|Bloodtithe Harvester|U|DBL +#108|Old Rutstein|R|DBL +#109|Skaab Wrangler|U|DBL +#110|Moonrager's Slash|C|DBL +#111|Rootcoil Creeper|U|DBL +#112|Dorothea, Vengeful Victim|R|DBL +#113|Malevolent Hermit|R|DBL +#114|Ambitious Farmhand|U|DBL +#115|Bleed Dry|C|DBL +#116|Path of Peril|R|DBL +#117|Rending Flame|U|DBL +#118|Markov Purifier|U|DBL +#119|Thermo-Alchemist|U|DBL +#120|Diregraf Rebirth|U|DBL +#121|Vadrik, Astral Archmage|R|DBL +#122|Sacred Fire|U|DBL +#123|Mask of Griselbrand|R|DBL +#124|Seize the Storm|U|DBL +#125|Slaughter Specialist|R|DBL +#126|Fateful Absence|R|DBL +#127|Memory Deluge|R|DBL +#128|Sunrise Cavalier|U|DBL +#129|Eccentric Farmer|C|DBL +#130|Duelcraft Trainer|U|DBL +#131|Rise of the Ants|U|DBL +#132|Child of the Pack|U|DBL +#133|Ballista Watcher|U|DBL +#134|Fangblade Brigand|U|DBL +#135|Ludevic, Necrogenius|R|DBL +#136|Angelic Quartermaster|U|DBL +#137|Lantern Flare|R|DBL +#138|Valorous Stance|U|DBL +#139|Voice of the Blessed|R|DBL +#140|Abrade|C|DBL +#141|Hamlet Vanguard|R|DBL +#142|Howling Moon|R|DBL +#143|Thirst for Discovery|U|DBL +#144|Parasitic Grasp|U|DBL +#145|Reclusive Taxidermist|U|DBL +#146|Markov Waltzer|U|DBL +#147|Wandering Mind|U|DBL +#148|Contortionist Troupe|U|DBL +#149|Play with Fire|U|DBL +#150|Defenestrate|C|DBL +#151|Dawnhart Wardens|U|DBL +#152|Fleshtaker|U|DBL +#153|Unnatural Growth|R|DBL +#154|Vampire Socialite|U|DBL +#155|The Celestus|R|DBL +#156|Old Stickfingers|R|DBL +#157|Dawnhart Mentor|U|DBL +#158|Diregraf Horde|C|DBL +#159|Rite of Oblivion|U|DBL +#160|Stromkirk Bloodthief|U|DBL +#161|Shadowbeast Sighting|C|DBL +#162|Olivia's Midnight Ambush|C|DBL +#163|Twinblade Geist|U|DBL +#164|Brine Comber|U|DBL +#165|Alluring Suitor|U|DBL +#166|Voltaic Visionary|U|DBL +#167|Devoted Grafkeeper|U|DBL +#168|Kessig Naturalist|U|DBL +#169|Ecstatic Awakener|C|DBL +#170|Lunarch Veteran|C|DBL +#171|Whispering Wizard|U|DBL +#172|Kessig Wolfrider|R|DBL +#173|Wolf Strike|C|DBL +#174|Fleeting Spirit|U|DBL +#175|Ancient Lumberknot|U|DBL +#176|Skull Skaab|U|DBL +#177|Festival Crasher|C|DBL +#178|Triskaidekaphile|R|DBL +#179|Join the Dance|U|DBL +#180|Falkenrath Pit Fighter|R|DBL +#181|Loyal Gryff|U|DBL +#182|Eaten Alive|C|DBL +#183|Obsessive Astronomer|U|DBL +#184|Phantom Carriage|U|DBL +#185|Dreadhound|U|DBL +#186|Revenge of the Drowned|C|DBL +#187|Falcon Abomination|C|DBL +#188|Gavony Silversmith|C|DBL +#189|Patrician Geist|R|DBL +#190|Dormant Grove|U|DBL +#191|Wolfkin Outcast|U|DBL +#192|Burly Breaker|U|DBL +#193|Fierce Retribution|C|DBL +#194|Resistance Squad|U|DBL +#195|Traveling Minister|C|DBL +#196|Diver Skaab|U|DBL +#197|Undead Butler|U|DBL +#198|Cemetery Gatekeeper|M|DBL +#199|Dominating Vampire|R|DBL +#200|Flame-Blessed Bolt|C|DBL +#201|Ascendant Packleader|R|DBL +#202|Cultivator Colossus|M|DBL +#203|Sigardian Paladin|U|DBL +#204|Circle of Confinement|U|DBL +#205|Gryffwing Cavalry|U|DBL +#206|Stormchaser Drake|U|DBL +#207|Runebound Wolf|U|DBL +#208|Eruth, Tormented Prophet|R|DBL +#209|Siege Zombie|C|DBL +#210|Defend the Celestus|U|DBL +#211|Lunar Frenzy|U|DBL +#212|Startle|C|DBL +#213|Odric's Outrider|U|DBL +#214|Dryad's Revival|U|DBL +#215|Rem Karolus, Stalwart Slayer|R|DBL +#216|Bloodtithe Collector|U|DBL +#217|Storm Skreelix|U|DBL +#218|Burn the Accursed|C|DBL +#219|Vampire Interloper|C|DBL +#220|Flip the Switch|C|DBL +#221|Search Party Captain|C|DBL +#222|Sigarda's Splendor|R|DBL +#223|Nebelgast Intruder|U|DBL +#224|Kindly Ancestor|C|DBL +#225|Baithook Angler|C|DBL +#226|Bereaved Survivor|U|DBL +#227|Outland Liberator|U|DBL +#228|Thalia, Guardian of Thraben|R|DBL +#229|Lunar Rejection|U|DBL +#230|Archghoul of Thraben|U|DBL +#231|Diregraf Scavenger|C|DBL +#232|Falkenrath Celebrants|C|DBL +#233|Vampires' Vengeance|U|DBL +#234|Spore Crawler|C|DBL +#235|Reckless Impulse|C|DBL +#236|Bramble Wurm|U|DBL +#237|Consider|C|DBL +#238|Geistflame Reservoir|R|DBL +#239|Candletrap|C|DBL +#240|Croaking Counterpart|R|DBL +#241|Larder Zombie|C|DBL +#242|Hungry for More|U|DBL +#243|Brood Weaver|U|DBL +#244|Duel for Dominance|C|DBL +#245|Winterthorn Blessing|U|DBL +#246|Firmament Sage|U|DBL +#247|Evolving Wilds|C|DBL +#248|Gavony Trapper|C|DBL +#249|Ritual of Hope|U|DBL +#250|Grizzly Ghoul|U|DBL +#251|Distracting Geist|U|DBL +#252|Drogskol Infantry|C|DBL +#253|Weaver of Blossoms|C|DBL +#254|Panicked Bystander|U|DBL +#255|Curse of Leeches|R|DBL +#256|Covetous Castaway|U|DBL +#257|Covert Cutpurse|U|DBL +#258|Galedrifter|C|DBL +#259|Gryff Rider|C|DBL +#260|Sigarda's Imprisonment|C|DBL +#261|Chill of the Grave|C|DBL +#262|Cruel Witness|C|DBL +#263|Inspired Idea|R|DBL +#264|Stitched Assistant|C|DBL +#265|Doomed Dissenter|C|DBL +#266|Gift of Fangs|C|DBL +#267|Gluttonous Guest|C|DBL +#268|Rot-Tide Gargantua|C|DBL +#269|Blood Petal Celebrant|C|DBL +#270|Apprentice Sharpshooter|C|DBL +#271|Cloaked Cadet|U|DBL +#272|Vilespawn Spider|U|DBL +#273|Heron of Hope|C|DBL +#274|Scattered Thoughts|C|DBL +#275|Screaming Swarm|U|DBL +#276|Bloodcrazed Socialite|C|DBL +#277|Graf Reaver|R|DBL +#278|Hungry Ridgewolf|C|DBL +#279|Dawnhart Disciple|C|DBL +#280|Flourishing Hunter|C|DBL +#281|Evolving Wilds|C|DBL +#282|Locked in the Cemetery|C|DBL +#283|Ominous Roost|U|DBL +#284|Dawnhart Rejuvenator|C|DBL +#285|Corpse Cobble|U|DBL +#286|Purifying Dragon|U|DBL +#287|Storm the Festival|R|DBL +#288|Siphon Insight|R|DBL +#289|Silver Bolt|C|DBL +#290|Lambholt Harrier|C|DBL +#291|Shipwreck Sifters|C|DBL +#292|Gutter Skulker|U|DBL +#293|Lantern Bearer|C|DBL +#294|Runo Stromkirk|R|DBL +#295|Catapult Fodder|U|DBL +#296|Infestation Expert|U|DBL +#297|Oakshade Stalker|U|DBL +#298|Foreboding Statue|U|DBL +#299|Hookhand Mariner|C|DBL +#300|Ragged Recluse|C|DBL +#301|Desperate Farmer|C|DBL +#302|Binding Geist|C|DBL +#303|Baneblade Scoundrel|U|DBL +#304|Flame Channeler|U|DBL +#305|Chaplain of Alms|U|DBL +#306|Bird Admirer|C|DBL +#307|Spellrune Painter|U|DBL +#308|Vengeful Strangler|U|DBL +#309|Deathbonnet Sprout|U|DBL +#310|Mourning Patrol|C|DBL +#311|Repository Skaab|C|DBL +#312|Syncopate|C|DBL +#313|Syphon Essence|C|DBL +#314|Wedding Security|U|DBL +#315|Curse of Hospitality|R|DBL +#316|Daybreak Combatants|C|DBL +#317|Magma Pummeler|U|DBL +#318|Dig Up|R|DBL +#319|Sporeback Wolf|C|DBL +#320|Odric, Blood-Cursed|R|DBL +#321|Deathcap Glade|R|DBL +#322|Dreamroot Cascade|R|DBL +#323|Shattered Sanctum|R|DBL +#324|Stormcarved Coast|R|DBL +#325|Sundown Pass|R|DBL +#326|Courier Bat|C|DBL +#327|Sanguine Statuette|U|DBL +#328|Sawblade Slinger|U|DBL +#329|Spiked Ripsaw|U|DBL +#330|Galvanic Iteration|R|DBL +#331|Deserted Beach|R|DBL +#332|Overgrown Farmland|R|DBL +#333|Rockfall Vale|R|DBL +#334|Shipwreck Marsh|R|DBL +#335|Haunted Ridge|R|DBL +#336|Might of the Old Ways|C|DBL +#337|Candlegrove Witch|C|DBL +#338|Faithful Mending|U|DBL +#339|Hobbling Zombie|C|DBL +#340|Sunset Revelry|U|DBL +#341|Unnatural Moonrise|U|DBL +#342|Fading Hope|U|DBL +#343|Harvesttide Sentry|C|DBL +#344|Neonate's Rush|C|DBL +#345|Biolume Egg|U|DBL +#346|Mischievous Catgeist|U|DBL +#347|Restless Bloodseeker|U|DBL +#348|Beloved Beggar|U|DBL +#349|Heron-Blessed Geist|C|DBL +#350|Nebelgast Beguiler|C|DBL +#351|Parish-Blade Trainee|C|DBL +#352|Skywarp Skaab|C|DBL +#353|Edgar's Awakening|U|DBL +#354|Mindleech Ghoul|C|DBL +#355|Pointed Discussion|C|DBL +#356|Frenzied Devils|U|DBL +#357|Lacerate Flesh|C|DBL +#358|Voldaren Epicure|C|DBL +#359|Rural Recruit|C|DBL +#360|Snarling Wolf|C|DBL +#361|Toxic Scorpion|C|DBL +#362|Witch's Web|C|DBL +#363|Investigator's Journal|R|DBL +#364|Wash Away|U|DBL +#365|Wretched Throng|C|DBL +#366|Blood Hypnotist|U|DBL +#367|Kessig Flamebreather|C|DBL +#368|Boarded Window|U|DBL +#369|Pestilent Wolf|C|DBL +#370|Famished Foragers|C|DBL +#371|Voldaren Ambusher|U|DBL +#372|Ghoulcaller's Harvest|R|DBL +#373|Ghoulish Procession|U|DBL +#374|Willow Geist|R|DBL +#375|Curse of Surveillance|R|DBL +#376|Jack-o'-Lantern|C|DBL +#377|Timberland Guide|C|DBL +#378|Voldaren Stinger|C|DBL +#379|Ardent Elementalist|C|DBL +#380|Novice Occultist|C|DBL +#381|Crawl from the Cellar|C|DBL +#382|Geistwave|C|DBL +#383|Cathar Commando|C|DBL +#384|Innocent Traveler|U|DBL +#385|Lambholt Raconteur|U|DBL +#386|Tireless Hauler|C|DBL +#387|Shady Traveler|C|DBL +#388|Adamant Will|C|DBL +#389|Estwald Shieldbasher|C|DBL +#390|Hopeful Initiate|R|DBL +#391|Ollenbock Escort|U|DBL +#392|Vampire Slayer|C|DBL +#393|Alchemist's Retrieval|C|DBL +#394|Fear of Death|C|DBL +#395|Geistlight Snare|U|DBL +#396|Aim for the Head|C|DBL +#397|Blood Fountain|C|DBL +#398|Persistent Specimen|C|DBL +#399|Undying Malice|C|DBL +#400|Ancestral Anger|C|DBL +#401|Lightning Wolf|C|DBL +#402|Pyre Spawn|C|DBL +#403|Sure Strike|C|DBL +#404|Laid to Rest|U|DBL +#405|Massive Might|C|DBL +#406|Voldaren Estate|R|DBL +#407|Cobbled Lancer|U|DBL +#408|Belligerent Guest|C|DBL +#409|Moldgraf Millipede|C|DBL +#410|Mulch|C|DBL +#411|Brimstone Vandal|C|DBL +#412|Candlelit Cavalry|C|DBL +#413|Immolation|C|DBL +#414|Dissipate|U|DBL +#415|Hallowed Respite|R|DBL +#416|Morkrut Behemoth|C|DBL +#417|Unblinking Observer|C|DBL +#418|Soul-Guide Gryff|C|DBL +#419|Clarion Cathars|C|DBL +#420|Weary Prisoner|C|DBL +#421|Soulcipher Board|U|DBL +#422|Mysterious Tome|U|DBL +#423|Harvesttide Infiltrator|C|DBL +#424|Nurturing Presence|C|DBL +#425|Dreadlight Monstrosity|C|DBL +#426|Patchwork Crawler|R|DBL +#427|Steelclad Spirit|C|DBL +#428|Wanderlight Spirit|C|DBL +#429|Grisly Ritual|C|DBL +#430|Markov Retribution|U|DBL +#431|Nature's Embrace|C|DBL +#432|Retrieve|U|DBL +#433|Sheltering Boughs|C|DBL +#434|Ceremonial Knife|C|DBL +#435|Wedding Invitation|C|DBL +#436|Militia Rallier|C|DBL +#437|Winged Portent|R|DBL +#438|Witness the Future|U|DBL +#439|Skulking Killer|U|DBL +#440|Honeymoon Hearse|U|DBL +#441|Into the Night|U|DBL +#442|Sungold Barrage|C|DBL +#443|Falkenrath Perforator|C|DBL +#444|Path to the Festival|C|DBL +#445|Electric Revelation|C|DBL +#446|No Way Out|C|DBL +#447|Drownyard Amalgam|C|DBL +#448|Can't Stay Away|R|DBL +#449|Bloodsworn Squire|U|DBL +#450|Fearful Villager|C|DBL +#451|Village Watch|U|DBL +#452|Arm the Cathars|U|DBL +#453|Bride's Gown|U|DBL +#454|Dawnhart Geist|U|DBL +#455|Piercing Light|C|DBL +#456|Unholy Officiant|C|DBL +#457|Cradle of Safety|C|DBL +#458|Selhoff Entomber|C|DBL +#459|Dread Fugue|U|DBL +#460|Groom's Finery|U|DBL +#461|Bramble Armor|C|DBL +#462|Blood Servitor|C|DBL +#463|Honored Heirloom|C|DBL +#464|Howl of the Hunt|C|DBL +#465|Unruly Mob|C|DBL +#466|Stormrider Spirit|C|DBL +#467|Arrogant Outlaw|C|DBL +#468|Secrets of the Key|C|DBL +#469|Ritual Guardian|C|DBL +#470|Arcane Infusion|U|DBL +#471|Bladebrand|C|DBL +#472|Vivisection|U|DBL +#473|Crossroads Candleguide|C|DBL +#474|Bounding Wolf|C|DBL +#475|Stolen Vitality|C|DBL +#476|Mounted Dreadknight|C|DBL +#477|Blood Pact|C|DBL +#478|Tavern Ruffian|C|DBL +#479|Delver of Secrets|U|DBL +#480|Hallowed Haunting|M|DBL +#481|Sigarda's Summons|R|DBL +#482|Supernatural Rescue|C|DBL +#483|Serpentine Ambush|C|DBL +#484|Vampire's Kiss|C|DBL +#485|Bloody Betrayal|C|DBL +#486|End the Festivities|C|DBL +#487|Crushing Canopy|C|DBL +#488|Kaya, Geist Hunter|M|DBL +#489|Lantern of the Lost|U|DBL +#490|Unhallowed Phalanx|C|DBL +#491|Alchemist's Gambit|R|DBL +#492|Cartographer's Survey|U|DBL +#493|Crawling Infestation|U|DBL +#494|Snarling Wolf|C|DBL +#495|Celestus Sanctifier|C|DBL +#496|Turn the Earth|U|DBL +#497|Tapping at the Window|C|DBL +#498|Bramble Armor|C|DBL +#499|Raze the Effigy|C|DBL +#500|Abandon the Post|C|DBL +#501|Rotten Reunion|C|DBL +#502|Bat Whisperer|C|DBL +#503|Devious Cover-Up|C|DBL +#504|Component Collector|C|DBL +#505|Homestead Courage|C|DBL +#506|Blessed Defiance|C|DBL +#507|Flare of Faith|C|DBL +#508|Necrosynthesis|U|DBL +#509|Radiant Grace|U|DBL +#510|Mystic Skull|U|DBL +#511|Hostile Hostel|M|DBL +#512|Pack's Betrayal|C|DBL +#513|Otherworldly Gaze|C|DBL +#514|Dire-Strain Rampage|R|DBL +#515|Heirloom Mirror|U|DBL +#516|Sanctify|C|DBL +#517|Hedgewitch's Mask|C|DBL +#518|Stuffed Bear|C|DBL +#519|Wake to Slaughter|R|DBL +#520|Return to Nature|C|DBL +#521|Plummet|C|DBL +#522|Duress|C|DBL +#523|Cathar's Call|U|DBL +#524|Thraben Exorcism|C|DBL +#525|Consuming Tide|R|DBL +#526|Demonic Bargain|R|DBL +#527|Change of Fortune|R|DBL +#528|Splendid Reclamation|R|DBL +#529|Moonsilver Key|U|DBL +#530|Rite of Harmony|R|DBL +#531|Curse of Shaken Faith|R|DBL +#532|Pithing Needle|R|DBL +#533|Curse of Silence|R|DBL +#534|Field of Ruin|U|DBL \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/dgm.rnk b/forge-gui/res/draft/rankings/dgm.rnk new file mode 100644 index 00000000000..876684eb8fd --- /dev/null +++ b/forge-gui/res/draft/rankings/dgm.rnk @@ -0,0 +1,167 @@ +//Rank|Name|Rarity|Set +#1|Master of Cruelties|M|DGM +#2|Voice of Resurgence|M|DGM +#3|Ral Zarek|M|DGM +#4|Savageborn Hydra|M|DGM +#5|Blood Baron of Vizkopa|M|DGM +#6|Progenitor Mimic|M|DGM +#7|Legion's Initiative|M|DGM +#8|Deadbridge Chant|M|DGM +#9|Aetherling|R|DGM +#10|Advent of the Wurm|R|DGM +#11|Tajic Blade of the Legion|R|DGM +#12|Scion of Vitu-Ghazi|R|DGM +#13|Exava Rakdos Blood Witch|R|DGM +#14|Lavinia of the Tenth|R|DGM +#15|Pontiff of Blight|R|DGM +#16|Ruric Thar the Unbowed|R|DGM +#17|Varolz the Scar-Striped|R|DGM +#18|Mirko Vosk Mind Drinker|R|DGM +#19|Teysa Envoy of Ghosts|R|DGM +#20|Sire of Insanity|R|DGM +#21|Warleader's Helix|U|DGM +#22|Council of the Absolute|M|DGM +#23|Unflinching Courage|U|DGM +#24|Ready Willing|R|DGM +#25|Renegade Krasis|R|DGM +#26|Turn Burn|U|DGM +#27|Boros Battleshaper|R|DGM +#28|Far Away|U|DGM +#29|Putrefy|U|DGM +#30|Pyrewild Shaman|R|DGM +#31|Vorel of the Hull Clade|R|DGM +#32|Gaze of Granite|R|DGM +#33|Blood Scrivener|R|DGM +#34|Ascended Lawmage|U|DGM +#35|Flesh Blood|R|DGM +#36|Trostani's Summoner|U|DGM +#37|Beck Call|R|DGM +#38|Skylasher|R|DGM +#39|Dragonshift|R|DGM +#40|Krasis Incubation|U|DGM +#41|Haunter of Nightveil|U|DGM +#42|Melek Izzet Paragon|R|DGM +#43|Jelenn Sphinx|U|DGM +#44|Zhur-Taa Ancient|R|DGM +#45|Gruul War Chant|U|DGM +#46|Carnage Gladiator|U|DGM +#47|Spike Jester|U|DGM +#48|Bronzebeak Moa|U|DGM +#49|Warped Physique|U|DGM +#50|Scab-Clan Giant|U|DGM +#51|Breaking Entering|R|DGM +#52|Obzedat's Aid|R|DGM +#53|Punish the Enemy|C|DGM +#54|Armed Dangerous|U|DGM +#55|Fluxcharger|U|DGM +#56|Give Take|U|DGM +#57|Species Gorger|U|DGM +#58|Tithe Drinker|C|DGM +#59|Blast of Genius|U|DGM +#60|Sin Collector|U|DGM +#61|Renounce the Guilds|R|DGM +#62|Emmara Tandris|R|DGM +#63|Rubblebelt Maaka|C|DGM +#64|Korozda Gorgon|U|DGM +#65|Zhur-Taa Druid|C|DGM +#66|Alive Well|U|DGM +#67|Viashino Firstblade|C|DGM +#68|Beetleform Mage|C|DGM +#69|Thrashing Mossdog|C|DGM +#70|Battering Krasis|C|DGM +#71|Kraul Warrior|C|DGM +#72|Blaze Commando|U|DGM +#73|Profit Loss|U|DGM +#74|Wind Drake|C|DGM +#75|Haazda Snare Squad|C|DGM +#76|Rakdos Drake|C|DGM +#77|Ubul Sar Gatekeepers|C|DGM +#78|Boros Mastiff|C|DGM +#79|Fatal Fumes|C|DGM +#80|Woodlot Crawler|U|DGM +#81|Maw of the Obzedat|U|DGM +#82|Steam Vents|L|DGM +#83|Stomping Ground|L|DGM +#84|Temple Garden|L|DGM +#85|Plasm Capture|R|DGM +#86|Notion Thief|R|DGM +#87|Blood Crypt|L|DGM +#88|Runner's Bane|C|DGM +#89|Watery Grave|L|DGM +#90|Sacred Foundry|L|DGM +#91|Deputy of Acquittals|C|DGM +#92|Godless Shrine|L|DGM +#93|Sunspire Gatekeepers|C|DGM +#94|Selesnya Guildgate|L|DGM +#95|Azorius Guildgate|L|DGM +#96|Hallowed Fountain|L|DGM +#97|Dimir Guildgate|L|DGM +#98|Gruul Guildgate|L|DGM +#99|Feral Animist|U|DGM +#100|Toil Trouble|U|DGM +#101|Opal Lake Gatekeepers|C|DGM +#102|Boros Guildgate|L|DGM +#103|Breeding Pool|L|DGM +#104|Orzhov Guildgate|L|DGM +#105|Izzet Guildgate|L|DGM +#106|Rakdos Guildgate|L|DGM +#107|Golgari Guildgate|L|DGM +#108|Simic Guildgate|L|DGM +#109|Overgrown Tomb|L|DGM +#110|Riot Piker|C|DGM +#111|Protect Serve|U|DGM +#112|Catch Release|R|DGM +#113|Nivix Cyclops|C|DGM +#114|Maze's End|L|DGM +#115|Steeple Roc|C|DGM +#116|Render Silent|R|DGM +#117|Armored Wolf-Rider|C|DGM +#118|Smelt-Ward Gatekeepers|C|DGM +#119|Debt to the Deathless|U|DGM +#120|Saruli Gatekeepers|C|DGM +#121|Weapon Surge|C|DGM +#122|Rot Farm Skeleton|U|DGM +#123|Pilfered Plans|C|DGM +#124|Maze Glider|C|DGM +#125|Down Dirty|U|DGM +#126|Reap Intellect|M|DGM +#127|Murmuring Phantasm|C|DGM +#128|Hired Torturer|C|DGM +#129|Maze Abomination|C|DGM +#130|Morgue Burst|C|DGM +#131|Gleam of Battle|U|DGM +#132|Lyev Decree|C|DGM +#133|Maze Behemoth|C|DGM +#134|Maze Rusher|C|DGM +#135|Boros Cluestone|C|DGM +#136|Selesnya Cluestone|C|DGM +#137|Gruul Cluestone|C|DGM +#138|Phytoburst|C|DGM +#139|Orzhov Cluestone|C|DGM +#140|Golgari Cluestone|C|DGM +#141|Simic Cluestone|C|DGM +#142|Dimir Cluestone|C|DGM +#143|Rakdos Cluestone|C|DGM +#144|Azorius Cluestone|C|DGM +#145|Izzet Cluestone|C|DGM +#146|Bane Alley Blackguard|C|DGM +#147|Hidden Strings|C|DGM +#148|Mindstatic|C|DGM +#149|Maze Sentinel|C|DGM +#150|Drown in Filth|C|DGM +#151|Riot Control|C|DGM +#152|Mutant's Prey|C|DGM +#153|Wear Tear|U|DGM +#154|Bred for the Hunt|U|DGM +#155|Mending Touch|C|DGM +#156|Clear a Path|C|DGM +#157|Wake the Reflections|C|DGM +#158|Uncovered Clues|C|DGM +#159|Crypt Incursion|C|DGM +#160|Sinister Possession|C|DGM +#161|Awe for the Guilds|C|DGM +#162|Restore the Peace|U|DGM +#163|Showstopper|U|DGM +#164|Goblin Test Pilot|U|DGM +#165|Possibility Storm|R|DGM +#166|Trait Doctoring|R|DGM \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/dis.rnk b/forge-gui/res/draft/rankings/dis.rnk new file mode 100644 index 00000000000..9ee410839e8 --- /dev/null +++ b/forge-gui/res/draft/rankings/dis.rnk @@ -0,0 +1,181 @@ +//Rank|Name|Rarity|Set +#1|Simic Sky Swallower|R|DIS +#2|Demonfire|R|DIS +#3|Rakdos Pit Dragon|R|DIS +#4|Windreaver|R|DIS +#5|Grand Arbiter Augustin IV|R|DIS +#6|Rakdos Guildmage|U|DIS +#7|Azorius Guildmage|U|DIS +#8|Pride of the Clouds|R|DIS +#9|Cytoplast Root Kin|R|DIS +#10|Twinstrike|U|DIS +#11|Seal of Doom|C|DIS +#12|Cytoplast Manipulator|R|DIS +#13|Sky Hussar|U|DIS +#14|Stormscale Anarch|R|DIS +#15|Lyzolda, the Blood Witch|R|DIS +#16|Wrecking Ball|C|DIS +#17|Cackling Flames|C|DIS +#18|Condemn|U|DIS +#19|Protean Hulk|R|DIS +#20|Stalking Vengeance|R|DIS +#21|Minister of Impediments|C|DIS +#22|Crime Punishment|R|DIS +#23|Seal of Fire|C|DIS +#24|Tidespout Tyrant|R|DIS +#25|Isperia the Inscrutable|R|DIS +#26|Rakdos the Defiler|R|DIS +#27|Celestial Ancient|R|DIS +#28|Experiment Kraj|R|DIS +#29|Wakestone Gargoyle|R|DIS +#30|Trygon Predator|U|DIS +#31|Avatar of Discord|R|DIS +#32|Rakdos Ickspitter|C|DIS +#33|Azorius Herald|U|DIS +#34|Rakdos Augermage|R|DIS +#35|Assault Zeppelid|C|DIS +#36|Leafdrake Roost|U|DIS +#37|Simic Guildmage|U|DIS +#38|Indrik Stomphowler|U|DIS +#39|Plaxcaster Frogling|U|DIS +#40|Hit Run|U|DIS +#41|Mistral Charger|U|DIS +#42|Omnibian|R|DIS +#43|Govern the Guildless|R|DIS +#44|Research Development|R|DIS +#45|Ratcatcher|R|DIS +#46|Patagia Viper|U|DIS +#47|Hellhole Rats|U|DIS +#48|Supply Demand|U|DIS +#49|Odds Ends|R|DIS +#50|Court Hussar|U|DIS +#51|Unliving Psychopath|R|DIS +#52|Guardian of the Guildpact|C|DIS +#53|Hallowed Fountain|R|DIS +#54|Paladin of Prahv|U|DIS +#55|Blood Crypt|R|DIS +#56|Momir Vig, Simic Visionary|R|DIS +#57|Azorius First Wing|C|DIS +#58|Demon's Jester|C|DIS +#59|Rise Fall|U|DIS +#60|Kindle the Carnage|U|DIS +#61|Helium Squirter|C|DIS +#62|Silkwing Scout|C|DIS +#63|Crypt Champion|U|DIS +#64|Novijen Sages|R|DIS +#65|Freewind Equenaut|C|DIS +#66|Hide Seek|R|DIS +#67|Plumes of Peace|C|DIS +#68|Breeding Pool|R|DIS +#69|Plaxmanta|U|DIS +#70|Squealing Devil|U|DIS +#71|Loaming Shaman|R|DIS +#72|Flaring Flame Kin|U|DIS +#73|Aquastrand Spider|C|DIS +#74|Cytoshape|R|DIS +#75|Pure Simple|U|DIS +#76|Coiling Oracle|C|DIS +#77|Rakdos Carnarium|C|DIS +#78|Vigean Graftmage|U|DIS +#79|Dread Slag|R|DIS +#80|Ocular Halo|C|DIS +#81|Azorius Chancery|C|DIS +#82|Gobhobbler Rats|C|DIS +#83|Sporeback Troll|C|DIS +#84|Simic Ragworm|C|DIS +#85|Voidslime|R|DIS +#86|Ogre Gatecrasher|C|DIS +#87|Simic Growth Chamber|C|DIS +#88|Riot Spikes|C|DIS +#89|Transguild Courier|U|DIS +#90|Shielding Plax|C|DIS +#91|Rakdos Signet|C|DIS +#92|Azorius Signet|C|DIS +#93|Evolution Vat|R|DIS +#94|Cytospawn Shambler|C|DIS +#95|Simic Signet|C|DIS +#96|Pillar of the Paruns|R|DIS +#97|Drekavac|U|DIS +#98|Simic Basilisk|U|DIS +#99|Carom|C|DIS +#100|Jagged Poppet|U|DIS +#101|Might of the Nephilim|U|DIS +#102|Beacon Hawk|C|DIS +#103|Soulsworn Jury|C|DIS +#104|Trial Error|U|DIS +#105|Flame Kin War Scout|U|DIS +#106|Enemy of the Guildpact|C|DIS +#107|Utopia Sprawl|C|DIS +#108|Muse Vessel|R|DIS +#109|Gnat Alley Creeper|U|DIS +#110|Biomantic Mastery|R|DIS +#111|Ragamuffyn|U|DIS +#112|Macabre Waltz|C|DIS +#113|Sprouting Phytohydra|R|DIS +#114|Verdant Eidolon|C|DIS +#115|Vigean Hydropon|C|DIS +#116|Anthem of Rakdos|R|DIS +#117|Enigma Eidolon|C|DIS +#118|Haazda Shield Mate|R|DIS +#119|Entropic Eidolon|C|DIS +#120|Bound Determined|R|DIS +#121|Aurora Eidolon|C|DIS +#122|Aethermage's Touch|R|DIS +#123|Fertile Imagination|U|DIS +#124|Overrule|C|DIS +#125|Spell Snare|U|DIS +#126|Prahv, Spires of Order|U|DIS +#127|Slaughterhouse Bouncer|C|DIS +#128|Swift Silence|R|DIS +#129|Rakdos Riteknife|R|DIS +#130|Dovescape|R|DIS +#131|Novijen, Heart of Progress|U|DIS +#132|Flash Foliage|U|DIS +#133|Walking Archive|R|DIS +#134|Kill Suit Cultist|C|DIS +#135|Ghost Quarter|U|DIS +#136|Taste for Mayhem|C|DIS +#137|Vesper Ghoul|C|DIS +#138|Thrive|C|DIS +#139|Simic Initiate|C|DIS +#140|Psychotic Fury|C|DIS +#141|Nettling Curse|C|DIS +#142|Infernal Tutor|R|DIS +#143|Brace for Impact|U|DIS +#144|Palliation Accord|U|DIS +#145|Stoic Ephemera|U|DIS +#146|Utvara Scalper|C|DIS +#147|War's Toll|R|DIS +#148|Sandstorm Eidolon|C|DIS +#149|Proper Burial|R|DIS +#150|Rix Maadi, Dungeon Palace|U|DIS +#151|Haazda Exonerator|C|DIS +#152|Bronze Bombshell|R|DIS +#153|Proclamation of Rebirth|R|DIS +#154|Magewright's Stone|U|DIS +#155|Bond of Agony|U|DIS +#156|Vigean Intuition|U|DIS +#157|Skullmead Cauldron|U|DIS +#158|Azorius Ploy|U|DIS +#159|Azorius Aethermage|U|DIS +#160|Steeling Stance|C|DIS +#161|Vision Skeins|C|DIS +#162|Delirium Skeins|C|DIS +#163|Blessing of the Nephilim|U|DIS +#164|Skyscribing|U|DIS +#165|Nihilistic Glee|R|DIS +#166|Rain of Gore|R|DIS +#167|Weight of Spires|U|DIS +#168|Ignorant Bliss|U|DIS +#169|Slithering Shade|U|DIS +#170|Whiptail Moloch|C|DIS +#171|Stomp and Howl|U|DIS +#172|Writ of Passage|C|DIS +#173|Brain Pry|U|DIS +#174|Street Savvy|C|DIS +#175|Pain Magnification|U|DIS +#176|Valor Made Real|C|DIS +#177|Psychic Possession|R|DIS +#178|Wit's End|R|DIS +#179|Elemental Resonance|R|DIS +#180|Nightcreep|U|DIS \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/dka.rnk b/forge-gui/res/draft/rankings/dka.rnk new file mode 100644 index 00000000000..80daa76a9e0 --- /dev/null +++ b/forge-gui/res/draft/rankings/dka.rnk @@ -0,0 +1,159 @@ +//Rank|Name|Rarity|Set +#1|Sorin, Lord of Innistrad|M|DKA +#2|Havengul Lich|M|DKA +#3|Mikaeus, the Unhallowed|M|DKA +#4|Drogskol Reaver|M|DKA +#5|Vorapede|M|DKA +#6|Falkenrath Aristocrat|M|DKA +#7|Moonveil Dragon|M|DKA +#8|Beguiler of Wills|M|DKA +#9|Huntmaster of the Fells|M|DKA +#10|Thraben Doomsayer|R|DKA +#11|Increasing Devotion|R|DKA +#12|Dungeon Geists|R|DKA +#13|Hellrider|R|DKA +#14|Requiem Angel|R|DKA +#15|Fiend of the Shadows|R|DKA +#16|Geralf's Mindcrusher|R|DKA +#17|Increasing Savagery|R|DKA +#18|Flayer of the Hatebound|R|DKA +#19|Havengul Runebinder|R|DKA +#20|Increasing Confusion|R|DKA +#21|Lingering Souls|U|DKA +#22|Drogskol Captain|U|DKA +#23|Geralf's Messenger|R|DKA +#24|Deranged Outcast|R|DKA +#25|Elbrus, the Binding Blade|M|DKA +#26|Gravecrawler|R|DKA +#27|Vault of the Archangel|R|DKA +#28|Markov Blademaster|R|DKA +#29|Helvault|M|DKA +#30|Wolfbitten Captive|R|DKA +#31|Mondronen Shaman|R|DKA +#32|Ghoultree|R|DKA +#33|Briarpack Alpha|U|DKA +#34|Predator Ooze|R|DKA +#35|Thalia, Guardian of Thraben|R|DKA +#36|Diregraf Captain|U|DKA +#37|Tower Geist|U|DKA +#38|Immerwolf|U|DKA +#39|Ravenous Demon|R|DKA +#40|Niblis of the Breath|U|DKA +#41|Strangleroot Geist|U|DKA +#42|Stromkirk Captain|U|DKA +#43|Farbog Boneflinger|U|DKA +#44|Burning Oil|U|DKA +#45|Zombie Apocalypse|R|DKA +#46|Skirsdag Flayer|U|DKA +#47|Niblis of the Urn|U|DKA +#48|Tragic Slip|C|DKA +#49|Hollowhenge Spirit|U|DKA +#50|Pyreheart Wolf|U|DKA +#51|Relentless Skaabs|U|DKA +#52|Fires of Undeath|C|DKA +#53|Markov Warlord|U|DKA +#54|Soul Seizer|U|DKA +#55|Feed the Pack|R|DKA +#56|Wakedancer|U|DKA +#57|Archangel's Light|M|DKA +#58|Death's Caress|C|DKA +#59|Vengeful Vampire|U|DKA +#60|Stormbound Geist|C|DKA +#61|Gather the Townsfolk|C|DKA +#62|Lambholt Elder|U|DKA +#63|Blood Feud|U|DKA +#64|Increasing Ambition|R|DKA +#65|Scorned Villager|C|DKA +#66|Thraben Heretic|U|DKA +#67|Elgaud Inquisitor|C|DKA +#68|Loyal Cathar|C|DKA +#69|Evolving Wilds|C|DKA +#70|Nephalia Seakite|C|DKA +#71|Gravetiller Wurm|U|DKA +#72|Burden of Guilt|C|DKA +#73|Niblis of the Mist|C|DKA +#74|Highborn Ghoul|C|DKA +#75|Alpha Brawl|R|DKA +#76|Wolfhunter's Quiver|U|DKA +#77|Dawntreader Elk|C|DKA +#78|Kessig Recluse|C|DKA +#79|Avacyn's Collar|U|DKA +#80|Sudden Disappearance|R|DKA +#81|Afflicted Deserter|U|DKA +#82|Jar of Eyeballs|R|DKA +#83|Wrack with Madness|C|DKA +#84|Reap the Seagraf|C|DKA +#85|Griptide|C|DKA +#86|Gavony Ironwright|U|DKA +#87|Young Wolf|C|DKA +#88|Hinterland Hermit|C|DKA +#89|Forge Devil|C|DKA +#90|Warden of the Wall|U|DKA +#91|Ulvenwald Bear|C|DKA +#92|Screeching Skaab|C|DKA +#93|Grim Backwoods|R|DKA +#94|Silverclaw Griffin|C|DKA +#95|Midnight Guard|C|DKA +#96|Undying Evil|C|DKA +#97|Black Cat|C|DKA +#98|Divination|C|DKA +#99|Headless Skaab|C|DKA +#100|Harrowing Journey|U|DKA +#101|Faith's Shield|U|DKA +#102|Wild Hunger|C|DKA +#103|Faithless Looting|C|DKA +#104|Erdwal Ripper|C|DKA +#105|Chosen of Markov|C|DKA +#106|Village Survivors|U|DKA +#107|Falkenrath Torturer|C|DKA +#108|Thought Scour|C|DKA +#109|Nearheath Stalker|C|DKA +#110|Shriekgeist|C|DKA +#111|Chant of the Skifsang|C|DKA +#112|Curse of Bloodletting|R|DKA +#113|Torch Fiend|C|DKA +#114|Sightless Ghoul|C|DKA +#115|Fling|C|DKA +#116|Hunger of the Howlpack|C|DKA +#117|Russet Wolves|C|DKA +#118|Somberwald Dryad|C|DKA +#119|Hollowhenge Beast|C|DKA +#120|Bone to Ash|C|DKA +#121|Skillful Lunge|C|DKA +#122|Crushing Vines|C|DKA +#123|Increasing Vengeance|R|DKA +#124|Heckling Fiends|U|DKA +#125|Gravepurge|C|DKA +#126|Chill of Foreboding|U|DKA +#127|Haunted Fengraf|C|DKA +#128|Break of Day|C|DKA +#129|Saving Grasp|C|DKA +#130|Grafdigger's Cage|R|DKA +#131|Heavy Mattock|C|DKA +#132|Artful Dodge|C|DKA +#133|Tracker's Instincts|U|DKA +#134|Sanctuary Cat|C|DKA +#135|Gruesome Discovery|C|DKA +#136|Ray of Revelation|C|DKA +#137|Counterlash|R|DKA +#138|Chalice of Life|U|DKA +#139|Deadly Allure|U|DKA +#140|Clinging Mists|C|DKA +#141|Executioner's Hood|C|DKA +#142|Secrets of the Dead|U|DKA +#143|Scorch the Fields|C|DKA +#144|Bar the Door|C|DKA +#145|Talons of Falkenrath|C|DKA +#146|Mystic Retrieval|U|DKA +#147|Favor of the Woods|C|DKA +#148|Spiteful Shadows|C|DKA +#149|Call to the Kindred|R|DKA +#150|Curse of Misfortunes|R|DKA +#151|Grim Flowering|U|DKA +#152|Lost in the Woods|R|DKA +#153|Curse of Echoes|R|DKA +#154|Shattered Perception|U|DKA +#155|Seance|R|DKA +#156|Curse of Thirst|U|DKA +#157|Curse of Exhaustion|U|DKA +#158|Altar of the Lost|U|DKA \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/dmr.rnk b/forge-gui/res/draft/rankings/dmr.rnk new file mode 100644 index 00000000000..f281756e93e --- /dev/null +++ b/forge-gui/res/draft/rankings/dmr.rnk @@ -0,0 +1,272 @@ +//Rank|Name|Rarity|Set +#1|Yawgmoth, Thran Physician|M|DMR +#2|Lyra Dawnbringer|M|DMR +#3|Wrath of God|R|DMR +#4|Battle Screech|U|DMR +#5|Flametongue Kavu|U|DMR +#6|Arcanis the Omnipotent|R|DMR +#7|Tatyova, Benthic Druid|U|DMR +#8|Confiscate|U|DMR +#9|Fact or Fiction|U|DMR +#10|Siege-Gang Commander|R|DMR +#11|Serra Angel|U|DMR +#12|Swords to Plowshares|U|DMR +#13|Sylvan Library|M|DMR +#14|Rith, the Awakener|R|DMR +#15|Icy Manipulator|U|DMR +#16|Griffin Guide|U|DMR +#17|Urza, Lord High Artificer|M|DMR +#18|Phantom Nishoba|R|DMR +#19|Spiritmonger|U|DMR +#20|Pashalik Mons|R|DMR +#21|Call of the Herd|U|DMR +#22|Recoil|U|DMR +#23|Man-o'-War|C|DMR +#24|Jolrael, Mwonvuli Recluse|R|DMR +#25|Triskelion|R|DMR +#26|Shivan Dragon|R|DMR +#27|Birds of Paradise|R|DMR +#28|Sevinne's Reclamation|R|DMR +#29|Counterspell|C|DMR +#30|Thieving Magpie|U|DMR +#31|Vexing Sphinx|R|DMR +#32|Royal Assassin|R|DMR +#33|Grim Lavamancer|R|DMR +#34|Lightning Rift|U|DMR +#35|Sulfuric Vortex|R|DMR +#36|Maze of Ith|R|DMR +#37|Spectral Lynx|U|DMR +#38|Windborn Muse|R|DMR +#39|Opposition|R|DMR +#40|Chainer's Edict|U|DMR +#41|Phyrexian Rager|C|DMR +#42|Terror|C|DMR +#43|Chain Lightning|C|DMR +#44|Forgotten Ancient|R|DMR +#45|Gerrard's Verdict|U|DMR +#46|Mystic Enforcer|U|DMR +#47|Quicksilver Dagger|U|DMR +#48|Sawtooth Loon|U|DMR +#49|Circular Logic|U|DMR +#50|Stroke of Genius|R|DMR +#51|Chainer, Dementia Master|R|DMR +#52|Dread Return|U|DMR +#53|Faceless Butcher|U|DMR +#54|Phyrexian Scuta|U|DMR +#55|Undead Gladiator|U|DMR +#56|Slice and Dice|U|DMR +#57|Pyre Zombie|R|DMR +#58|Radha, Heir to Keld|U|DMR +#59|Tiana, Ship's Caretaker|U|DMR +#60|Assault Battery|U|DMR +#61|Fire Ice|U|DMR +#62|Mind Stone|C|DMR +#63|Lieutenant Kirtar|R|DMR +#64|Momentary Blink|C|DMR +#65|Radiant's Judgment|C|DMR +#66|Voice of All|U|DMR +#67|Deep Analysis|C|DMR +#68|Frantic Search|C|DMR +#69|Peregrine Drake|C|DMR +#70|Snap|C|DMR +#71|Dark Withering|U|DMR +#72|Nantuko Shade|R|DMR +#73|Fireblast|U|DMR +#74|Gempalm Incinerator|U|DMR +#75|Fa'adiyah Seer|C|DMR +#76|Nature's Lore|U|DMR +#77|Squirrel Nest|U|DMR +#78|Symbiotic Beast|C|DMR +#79|Wild Growth|C|DMR +#80|Absorb|R|DMR +#81|Sol'kanar the Swamp King|R|DMR +#82|Spite Malice|U|DMR +#83|Drifting Meadow|C|DMR +#84|Mishra's Factory|U|DMR +#85|Nantuko Monastery|U|DMR +#86|Polluted Mire|C|DMR +#87|Remote Isle|C|DMR +#88|Valduk, Keeper of the Flame|U|DMR +#89|Divine Sacrament|R|DMR +#90|Glory|R|DMR +#91|Nomad Decoy|C|DMR +#92|Pacifism|C|DMR +#93|Renewed Faith|C|DMR +#94|Savannah Lions|C|DMR +#95|Aquamoeba|C|DMR +#96|Aven Fisher|C|DMR +#97|Impulse|C|DMR +#98|Obsessive Search|C|DMR +#99|Cackling Fiend|C|DMR +#100|Ichor Slick|C|DMR +#101|Nightscape Familiar|C|DMR +#102|Phyrexian Ghoul|C|DMR +#103|Street Wraith|C|DMR +#104|Urborg Syphon-Mage|C|DMR +#105|Avarax|C|DMR +#106|Coal Stoker|C|DMR +#107|Goblin Matron|C|DMR +#108|Mogg War Marshal|C|DMR +#109|Solar Blast|C|DMR +#110|Spark Spray|C|DMR +#111|Deadwood Treefolk|U|DMR +#112|Gamekeeper|U|DMR +#113|Kavu Primarch|C|DMR +#114|Penumbra Bobcat|C|DMR +#115|Stonewood Invoker|C|DMR +#116|Werebear|C|DMR +#117|Wild Dogs|C|DMR +#118|Xira Arien|R|DMR +#119|Wax Wane|U|DMR +#120|Life Death|U|DMR +#121|Slippery Karst|C|DMR +#122|Smoldering Crater|C|DMR +#123|Cleric of the Forward Order|C|DMR +#124|Mesa Enchantress|U|DMR +#125|Serra Avatar|M|DMR +#126|Vigilant Sentry|C|DMR +#127|Aven Fateshaper|U|DMR +#128|Denizen of the Deep|R|DMR +#129|Force of Will|M|DMR +#130|High Tide|U|DMR +#131|Horseshoe Crab|C|DMR +#132|Leaden Fists|C|DMR +#133|Turnabout|U|DMR +#134|Veiled Serpent|C|DMR +#135|Body Snatcher|R|DMR +#136|Evil Eye of Orms-by-Gore|C|DMR +#137|Mindslicer|R|DMR +#138|Necrosavant|U|DMR +#139|No Mercy|M|DMR +#140|Phyrexian Debaser|C|DMR +#141|Urborg Uprising|C|DMR +#142|Wretched Anurid|C|DMR +#143|Dragon Whelp|U|DMR +#144|Empty the Warrens|C|DMR +#145|Lightning Reflexes|C|DMR +#146|Overmaster|R|DMR +#147|Suq'Ata Lancer|C|DMR +#148|Invigorating Boon|U|DMR +#149|Kamahl, Fist of Krosa|M|DMR +#150|Krosan Restorer|C|DMR +#151|Lull|C|DMR +#152|Nut Collector|M|DMR +#153|Primal Boost|C|DMR +#154|Dralnu's Crusade|U|DMR +#155|Spinal Embrace|R|DMR +#156|Zur the Enchanter|R|DMR +#157|Stand Deliver|U|DMR +#158|Night Day|U|DMR +#159|Dodecapod|U|DMR +#160|Millikin|U|DMR +#161|Clifftop Retreat|R|DMR +#162|Hinterland Harbor|R|DMR +#163|Isolated Chapel|R|DMR +#164|Sulfur Falls|R|DMR +#165|Woodland Cemetery|R|DMR +#166|Kjeldoran Gargoyle|C|DMR +#167|Mystic Zealot|C|DMR +#168|Phantom Flock|C|DMR +#169|Whitemane Lion|C|DMR +#170|Cloud of Faeries|C|DMR +#171|Hermetic Study|C|DMR +#172|Ovinize|C|DMR +#173|Wormfang Drake|C|DMR +#174|Festering Goblin|C|DMR +#175|Goblin Turncoat|C|DMR +#176|Hyalopterous Lemure|C|DMR +#177|Oversold Cemetery|R|DMR +#178|Zombie Infestation|U|DMR +#179|Ember Beast|C|DMR +#180|Grapeshot|C|DMR +#181|Macetail Hystrodon|C|DMR +#182|Ridgetop Raptor|C|DMR +#183|Skirk Prospector|C|DMR +#184|Sneak Attack|M|DMR +#185|Storm Entity|U|DMR +#186|Subterranean Scout|C|DMR +#187|Undying Rage|C|DMR +#188|Worldgorger Dragon|M|DMR +#189|Battlefield Scrounger|C|DMR +#190|Break Asunder|C|DMR +#191|Elvish Aberration|C|DMR +#192|Giant Spider|C|DMR +#193|Sandstorm|C|DMR +#194|Saproling Symbiosis|R|DMR +#195|Pain Suffering|U|DMR +#196|Order Chaos|U|DMR +#197|Juggernaut|C|DMR +#198|Lotus Blossom|R|DMR +#199|Thran Golem|U|DMR +#200|Terminal Moraine|C|DMR +#201|Icatian Javelineers|C|DMR +#202|Improvised Armor|U|DMR +#203|Floodgate|U|DMR +#204|Glintwing Invoker|C|DMR +#205|Time Stretch|M|DMR +#206|Duress|C|DMR +#207|Entomb|R|DMR +#208|Flesh Reaver|U|DMR +#209|Vampiric Tutor|M|DMR +#210|Deadapult|U|DMR +#211|Goblin Medics|C|DMR +#212|Elvish Spirit Guide|U|DMR +#213|Seton's Desire|C|DMR +#214|Terravore|U|DMR +#215|Arcades Sabboth|R|DMR +#216|Decimate|R|DMR +#217|Hunting Grounds|M|DMR +#218|Dragon Blood|U|DMR +#219|Dragon Engine|C|DMR +#220|Gauntlet of Power|M|DMR +#221|Jalum Tome|C|DMR +#222|Crosis's Catacombs|U|DMR +#223|Darigaaz's Caldera|U|DMR +#224|Dromar's Cavern|U|DMR +#225|Rith's Grove|U|DMR +#226|Treva's Ruins|U|DMR +#227|Auramancer|C|DMR +#228|Remedy|C|DMR +#229|Sun Clasp|C|DMR +#230|Ovinomancer|U|DMR +#231|Howl from Beyond|C|DMR +#232|Twisted Experiment|C|DMR +#233|Exploration|R|DMR +#234|Worldly Tutor|R|DMR +#235|Crawlspace|R|DMR +#236|Ornithopter|C|DMR +#237|Urza's Incubator|M|DMR +#238|Wall of Junk|U|DMR +#239|Gemstone Mine|R|DMR +#240|Orim's Thunder|C|DMR +#241|Spirit Link|C|DMR +#242|Mystical Tutor|R|DMR +#243|Gamble|R|DMR +#244|Last Chance|M|DMR +#245|Arboria|R|DMR +#246|Crop Rotation|U|DMR +#247|Emerald Charm|C|DMR +#248|Cryptic Gateway|R|DMR +#249|Helm of Awakening|R|DMR +#250|Legacy Weapon|M|DMR +#251|Urza's Blueprints|R|DMR +#252|Congregate|U|DMR +#253|Enlightened Tutor|R|DMR +#254|Test of Endurance|M|DMR +#255|Mystic Remora|R|DMR +#256|Illusion Reality|U|DMR +#257|Tormod's Crypt|U|DMR +#258|Umbilicus|R|DMR +#259|Dark Depths|M|DMR +#260|Damping Sphere|U|DMR +#261|Jester's Cap|R|DMR +#262|Plains 1|C|DMR +#263|Plains 2|C|DMR +#264|Island 1|C|DMR +#265|Island 2|C|DMR +#266|Swamp 1|C|DMR +#267|Swamp 2|C|DMR +#268|Mountain 1|C|DMR +#269|Mountain 2|C|DMR +#270|Forest 1|C|DMR +#271|Forest 2|C|DMR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/dmu.rnk b/forge-gui/res/draft/rankings/dmu.rnk new file mode 100644 index 00000000000..71a595bbceb --- /dev/null +++ b/forge-gui/res/draft/rankings/dmu.rnk @@ -0,0 +1,282 @@ +//Rank|Name|Rarity|Set +#1|Sheoldred, the Apocalypse|M|DMU +#2|Archangel of Wrath|R|DMU +#3|Serra Paragon|M|DMU +#4|Sphinx of Clear Skies|M|DMU +#5|Shivan Devastator|M|DMU +#6|Rith, Liberated Primeval|M|DMU +#7|Jaya, Fiery Negotiator|M|DMU +#8|Temporal Firestorm|R|DMU +#9|Herd Migration|R|DMU +#10|Nemata, Primeval Warden|R|DMU +#11|Wingmantle Chaplain|U|DMU +#12|Drag to the Bottom|R|DMU +#13|The Elder Dragon War|R|DMU +#14|Defiler of Vigor|R|DMU +#15|The Cruelty of Gix|R|DMU +#16|Silverback Elder|M|DMU +#17|Guardian of New Benalia|R|DMU +#18|Vodalian Mindsinger|R|DMU +#19|Llanowar Greenwidow|R|DMU +#20|Ajani, Sleeper Agent|M|DMU +#21|King Darien XLVIII|R|DMU +#22|Sol'Kanar the Tainted|M|DMU +#23|Leyline Binding|R|DMU +#24|Rona's Vortex|U|DMU +#25|Evolved Sleeper|R|DMU +#26|Defiler of Instinct|R|DMU +#27|Llanowar Loamspeaker|R|DMU +#28|Quirion Beastcaller|R|DMU +#29|Soul of Windgrace|M|DMU +#30|Tatyova, Steward of Tides|U|DMU +#31|Sprouting Goblin|U|DMU +#32|Danitha, Benalia's Hope|R|DMU +#33|Braids, Arisen Nightmare|R|DMU +#34|Shanna, Purifying Blade|M|DMU +#35|Aether Channeler|R|DMU +#36|Defiler of Dreams|R|DMU +#37|Haughty Djinn|R|DMU +#38|Nishoba Brawler|U|DMU +#39|Tear Asunder|U|DMU +#40|Ertai Resurrected|R|DMU +#41|Bortuk Bonerattle|U|DMU +#42|Raff, Weatherlight Stalwart|U|DMU +#43|Anointed Peacekeeper|R|DMU +#44|Defiler of Faith|R|DMU +#45|Phyrexian Missionary|U|DMU +#46|Defiler of Flesh|R|DMU +#47|Electrostatic Infantry|U|DMU +#48|Fires of Victory|U|DMU +#49|The Weatherseed Treaty|U|DMU +#50|Karn's Sylex|M|DMU +#51|Squee, Dubious Monarch|R|DMU +#52|Aron, Benalia's Ruin|U|DMU +#53|Balmor, Battlemage Captain|U|DMU +#54|Prayer of Binding|U|DMU +#55|Frostfist Strider|U|DMU +#56|Extinguish the Light|C|DMU +#57|Liliana of the Veil|M|DMU +#58|Hurloon Battle Hymn|U|DMU +#59|Lightning Strike|C|DMU +#60|Radha's Firebrand|R|DMU +#61|Territorial Maro|U|DMU +#62|Meria's Outrider|C|DMU +#63|Elas il-Kor, Sadistic Pilgrim|U|DMU +#64|Lagomos, Hand of Hatred|U|DMU +#65|Nael, Avizoa Aeronaut|U|DMU +#66|Najal, the Storm Runner|U|DMU +#67|Queen Allenal of Ruadach|U|DMU +#68|Vohar, Vodalian Desecrator|U|DMU +#69|Baird, Argivian Recruiter|U|DMU +#70|Jodah, the Unifier|M|DMU +#71|Knight of Dawn's Light|U|DMU +#72|Valiant Veteran|R|DMU +#73|Battlewing Mystic|U|DMU +#74|Micromancer|U|DMU +#75|Tolarian Geyser|C|DMU +#76|Cut Down|U|DMU +#77|Phyrexian Rager|C|DMU +#78|Keldon Flamesage|R|DMU +#79|Tail Swipe|U|DMU +#80|Knight of Dusk's Shadow|U|DMU +#81|The Raven Man|R|DMU +#82|Rulik Mons, Warren Chief|U|DMU +#83|Tori D'Avenant, Fury Rider|U|DMU +#84|Uurg, Spawn of Turg|U|DMU +#85|Zar Ojanen, Scion of Efrava|U|DMU +#86|Garna, Bloodfist of Keld|U|DMU +#87|Citizen's Arrest|C|DMU +#88|Cleaving Skyrider|U|DMU +#89|Tolarian Terror|C|DMU +#90|Cult Conscript|U|DMU +#91|Tribute to Urborg|C|DMU +#92|Urborg Repossession|C|DMU +#93|Strength of the Coalition|U|DMU +#94|Yavimaya Iconoclast|U|DMU +#95|Bite Down|C|DMU +#96|Talas Lookout|C|DMU +#97|Essence Scatter|C|DMU +#98|Destroy Evil|C|DMU +#99|Radha, Coalition Warlord|U|DMU +#100|Tura Kennerud, Skyknight|U|DMU +#101|Argivian Cavalier|C|DMU +#102|Runic Shot|U|DMU +#103|Shalai's Acolyte|U|DMU +#104|Silver Scrutiny|R|DMU +#105|Balduvian Berserker|U|DMU +#106|Dragon Whelp|U|DMU +#107|Elvish Hydromancer|U|DMU +#108|Gaea's Might|C|DMU +#109|Linebreaker Baloth|U|DMU +#110|Magnigoth Sentry|C|DMU +#111|Mossbeard Ancient|U|DMU +#112|Sunbathing Rootwalla|C|DMU +#113|Vineshaper Prodigy|C|DMU +#114|Floriferous Vinewall|C|DMU +#115|Flowstone Infusion|C|DMU +#116|Eerie Soultender|C|DMU +#117|Choking Miasma|U|DMU +#118|Ivy, Gleeful Spellthief|R|DMU +#119|Ratadrabik of Urborg|R|DMU +#120|Rona, Sheoldred's Faithful|U|DMU +#121|Karn, Living Legacy|M|DMU +#122|Benalish Sleeper|C|DMU +#123|Resolute Reinforcements|U|DMU +#124|Djinn of the Fountain|U|DMU +#125|Phyrexian Espionage|C|DMU +#126|Timely Interference|C|DMU +#127|Balduvian Atrocity|U|DMU +#128|Phyrexian Warhorse|C|DMU +#129|Sengir Connoisseur|U|DMU +#130|Writhing Necromass|C|DMU +#131|Phoenix Chick|U|DMU +#132|Twinferno|U|DMU +#133|Warhost's Frenzy|U|DMU +#134|Bog Badger|C|DMU +#135|Yavimaya Sojourner|C|DMU +#136|Golden Argosy|R|DMU +#137|Geothermal Bog|C|DMU +#138|Haunted Mire|C|DMU +#139|Idyllic Beachfront|C|DMU +#140|Molten Tributary|C|DMU +#141|Radiant Grove|C|DMU +#142|Sacred Peaks|C|DMU +#143|Sunlit Marsh|C|DMU +#144|Tangled Islet|C|DMU +#145|Wooded Ridgeline|C|DMU +#146|Contaminated Aquifer|C|DMU +#147|Impulse|C|DMU +#148|Artillery Blast|C|DMU +#149|Griffin Protector|C|DMU +#150|Gibbering Barricade|C|DMU +#151|Keldon Strike Team|C|DMU +#152|Deathbloom Gardener|C|DMU +#153|Flowstone Kavu|C|DMU +#154|Shadow Prophecy|C|DMU +#155|Battlefly Swarm|C|DMU +#156|Soaring Drake|C|DMU +#157|Shore Up|C|DMU +#158|Clockwork Drawbridge|C|DMU +#159|Captain's Call|C|DMU +#160|Astor, Bearer of Blades|R|DMU +#161|Rivaz of the Claw|R|DMU +#162|Stenn, Paranoid Partisan|R|DMU +#163|Join Forces|U|DMU +#164|Juniper Order Rootweaver|C|DMU +#165|Love Song of Night and Day|U|DMU +#166|Mesa Cavalier|C|DMU +#167|Stall for Time|C|DMU +#168|Take Up the Shield|C|DMU +#169|Academy Loremaster|R|DMU +#170|Academy Wall|C|DMU +#171|Coral Colony|U|DMU +#172|Joint Exploration|U|DMU +#173|Protect the Negotiators|U|DMU +#174|Vesuvan Duplimancy|M|DMU +#175|Voda Sea Scavenger|C|DMU +#176|Blight Pile|U|DMU +#177|Monstrous War-Leech|U|DMU +#178|Pilfer|U|DMU +#179|Shadow-Rite Priest|R|DMU +#180|Stronghold Arena|R|DMU +#181|Hurler Cyclops|U|DMU +#182|Jaya's Firenado|C|DMU +#183|Molten Monstrosity|C|DMU +#184|Thrill of Possibility|C|DMU +#185|Yavimaya Steelcrusher|C|DMU +#186|Leaf-Crowned Visionary|R|DMU +#187|Scout the Wilderness|C|DMU +#188|Urborg Lhurgoyf|R|DMU +#189|Automatic Librarian|C|DMU +#190|Jodah's Codex|U|DMU +#191|Relic of Legends|U|DMU +#192|Shield-Wall Sentinel|C|DMU +#193|Walking Bulwark|U|DMU +#194|Adarkar Wastes|R|DMU +#195|Caves of Koilos|R|DMU +#196|Karplusan Forest|R|DMU +#197|Shivan Reef|R|DMU +#198|Sulfurous Springs|R|DMU +#199|Yavimaya Coast|R|DMU +#200|Combat Research|U|DMU +#201|Ertai's Scorn|U|DMU +#202|Aggressive Sabotage|C|DMU +#203|Argivian Phalanx|C|DMU +#204|Ghitu Amplifier|C|DMU +#205|Crystal Grotto|C|DMU +#206|Goblin Picker|C|DMU +#207|Coalition Warbrute|C|DMU +#208|Splatter Goblin|C|DMU +#209|Phyrexian Vivisector|C|DMU +#210|Battle-Rage Blessing|C|DMU +#211|Meria, Scholar of Antiquity|R|DMU +#212|Coalition Skyknight|U|DMU +#213|Samite Herbalist|C|DMU +#214|Vodalian Hexcatcher|R|DMU +#215|Volshe Tideturner|C|DMU +#216|Braids's Frightful Return|U|DMU +#217|Toxic Abomination|C|DMU +#218|Viashino Branchrider|C|DMU +#219|Colossal Growth|C|DMU +#220|Slimefoot's Survey|U|DMU +#221|Snarespinner|C|DMU +#222|Threats Undetected|R|DMU +#223|The World Spell|M|DMU +#224|Inscribed Tablet|U|DMU +#225|Weatherlight Compleated|M|DMU +#226|Plaza of Heroes|R|DMU +#227|Thran Portal|R|DMU +#228|In Thrall to the Pit|C|DMU +#229|Bone Splinters|C|DMU +#230|Haunting Figment|C|DMU +#231|Pixie Illusionist|C|DMU +#232|Salvaged Manaworker|C|DMU +#233|Hexbane Tortoise|C|DMU +#234|Elfhame Wurm|C|DMU +#235|Barkweave Crusher|C|DMU +#236|Furious Bellow|C|DMU +#237|Tidepool Turtle|C|DMU +#238|Heroic Charge|C|DMU +#239|Jhoira, Ageless Innovator|R|DMU +#240|Zur, Eternal Schemer|M|DMU +#241|Charismatic Vanguard|C|DMU +#242|Impede Momentum|C|DMU +#243|Negate|C|DMU +#244|The Phasing of Zhalfir|R|DMU +#245|Sheoldred's Restoration|U|DMU +#246|Tattered Apparition|C|DMU +#247|Smash to Dust|C|DMU +#248|Hero's Heirloom|U|DMU +#249|Timeless Lotus|M|DMU +#250|Meteorite|C|DMU +#251|Llanowar Stalker|C|DMU +#252|Broken Wings|C|DMU +#253|Hammerhand|C|DMU +#254|Benalish Faithbonder|C|DMU +#255|Yotia Declares War|U|DMU +#256|Vanquisher's Axe|C|DMU +#257|Temporary Lockdown|R|DMU +#258|Rundvelt Hordemaster|R|DMU +#259|Founding the Third Path|U|DMU +#260|Chaotic Transformation|R|DMU +#261|Urza Assembles the Titans|R|DMU +#262|Plains 1|C|DMU +#263|Plains 2|C|DMU +#264|Island 1|C|DMU +#265|Island 2|C|DMU +#266|Swamp 1|C|DMU +#267|Swamp 2|C|DMU +#268|Mountain 1|C|DMU +#269|Mountain 2|C|DMU +#270|Forest 1|C|DMU +#271|Forest 2|C|DMU +#272|Plains 3|C|DMU +#273|Plains 4|C|DMU +#274|Island 3|C|DMU +#275|Island 4|C|DMU +#276|Swamp 3|C|DMU +#277|Swamp 4|C|DMU +#278|Mountain 3|C|DMU +#279|Mountain 4|C|DMU +#280|Forest 3|C|DMU +#281|Forest 4|C|DMU \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/dom.rnk b/forge-gui/res/draft/rankings/dom.rnk new file mode 100644 index 00000000000..794307e94a9 --- /dev/null +++ b/forge-gui/res/draft/rankings/dom.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Aryel, Knight of Windgrace|R|DOM +#2|Lyra Dawnbringer|M|DOM +#3|Demonlord Belzenlok|M|DOM +#4|Verix Bladewing|M|DOM +#5|Zahid, Djinn of the Lamp|R|DOM +#6|Josu Vess, Lich Knight|R|DOM +#7|Siege-Gang Commander|R|DOM +#8|Territorial Allosaurus|R|DOM +#9|Multani, Yavimaya's Avatar|M|DOM +#10|Jaya's Immolating Inferno|M|DOM +#11|Darigaaz Reincarnated|M|DOM +#12|Teferi, Hero of Dominaria|M|DOM +#13|Grand Warlord Radha|R|DOM +#14|Steel Leaf Champion|R|DOM +#15|Naru Meha, Master Wizard|M|DOM +#16|History of Benalia|M|DOM +#17|Muldrotha, the Gravetide|R|DOM +#18|Torgaar, Famine Incarnate|R|DOM +#19|Yawgmoth's Vile Offering|R|DOM +#20|Skizzik|U|DOM +#21|Fight with Fire|U|DOM +#22|Weatherlight|M|DOM +#23|Wizard's Lightning|U|DOM +#24|Raff Capashen, Ship's Mage|U|DOM +#25|Shalai, Voice of Plenty|R|DOM +#26|Jodah, Archmage Eternal|R|DOM +#27|Phyrexian Scriptures|M|DOM +#28|Tatyova, Benthic Druid|U|DOM +#29|Untamed Kavu|U|DOM +#30|Kazarov, Sengir Pureblood|R|DOM +#31|Garna, the Bloodflame|U|DOM +#32|Grunn, the Lonely King|U|DOM +#33|The Eldest Reborn|U|DOM +#34|Cast Down|U|DOM +#35|Serra Angel|U|DOM +#36|Two-Headed Giant|R|DOM +#37|Adeliz, the Cinder Wind|U|DOM +#38|Arvad the Cursed|U|DOM +#39|Settle the Score|U|DOM +#40|Eviscerate|C|DOM +#41|Slimefoot, the Stowaway|U|DOM +#42|Hallar, the Firefletcher|U|DOM +#43|Karn's Temporal Sundering|R|DOM +#44|Vicious Offering|C|DOM +#45|Goblin Chainwhirler|R|DOM +#46|Rite of Belzenlok|R|DOM +#47|Traxos, Scourge of Kroog|R|DOM +#48|Goblin Barrage|U|DOM +#49|Knight of Malice|U|DOM +#50|Seal Away|U|DOM +#51|Benalish Marshal|R|DOM +#52|Evra, Halcyon Witness|R|DOM +#53|Karn, Scion of Urza|M|DOM +#54|Knight of Grace|U|DOM +#55|Danitha Capashen, Paragon|U|DOM +#56|Daring Archaeologist|R|DOM +#57|Shivan Fire|C|DOM +#58|Icy Manipulator|U|DOM +#59|Llanowar Elves|C|DOM +#60|Forebear's Blade|R|DOM +#61|Marwyn, the Nurturer|R|DOM +#62|Valduk, Keeper of the Flame|U|DOM +#63|In Bolas's Clutches|U|DOM +#64|Urza's Ruinous Blast|R|DOM +#65|Thorn Elemental|U|DOM +#66|Blackblade Reforged|R|DOM +#67|Rona, Disciple of Gix|U|DOM +#68|Jhoira, Weatherlight Captain|M|DOM +#69|Tiana, Ship's Caretaker|U|DOM +#70|Urgoros, the Empty One|U|DOM +#71|On Serra's Wings|U|DOM +#72|Baird, Steward of Argive|U|DOM +#73|The Flame of Keld|U|DOM +#74|Gilded Lotus|R|DOM +#75|Wild Onslaught|U|DOM +#76|Fiery Intervention|C|DOM +#77|Goblin Warchief|U|DOM +#78|Verdant Force|R|DOM +#79|Shanna, Sisay's Legacy|U|DOM +#80|Song of Freyalise|U|DOM +#81|Baloth Gorger|C|DOM +#82|Naban, Dean of Iteration|R|DOM +#83|Blink of an Eye|C|DOM +#84|Triumph of Gerrard|U|DOM +#85|Teshar, Ancestor's Apostle|R|DOM +#86|Elfhame Druid|U|DOM +#87|Helm of the Host|R|DOM +#88|Fall of the Thran|R|DOM +#89|Blessed Light|C|DOM +#90|Yavimaya Sapherd|C|DOM +#91|Gideon's Reproach|C|DOM +#92|Ancient Animus|C|DOM +#93|The First Eruption|R|DOM +#94|Warcry Phoenix|U|DOM +#95|Tempest Djinn|R|DOM +#96|Kwende, Pride of Femeref|U|DOM +#97|Lingering Phantom|U|DOM +#98|Dread Shade|R|DOM +#99|Deathbloom Thallid|C|DOM +#100|Urza's Tome|U|DOM +#101|Sylvan Awakening|R|DOM +#102|Sporecrown Thallid|U|DOM +#103|Rampaging Cyclops|C|DOM +#104|Fungal Infection|C|DOM +#105|Sentinel of the Pearl Trident|U|DOM +#106|Precognition Field|R|DOM +#107|Keldon Overseer|C|DOM +#108|Saproling Migration|C|DOM +#109|Academy Drake|C|DOM +#110|Grow from the Ashes|C|DOM +#111|D'Avenant Trapper|C|DOM +#112|Woodland Cemetery|R|DOM +#113|Sulfur Falls|R|DOM +#114|Isolated Chapel|R|DOM +#115|Hinterland Harbor|R|DOM +#116|Clifftop Retreat|R|DOM +#117|Mox Amber|M|DOM +#118|Firefist Adept|U|DOM +#119|Ghitu Journeymage|C|DOM +#120|Squee, the Immortal|R|DOM +#121|Thallid Soothsayer|U|DOM +#122|Academy Journeymage|C|DOM +#123|Deep Freeze|C|DOM +#124|Tetsuko Umezawa, Fugitive|U|DOM +#125|Merfolk Trickster|U|DOM +#126|Dauntless Bodyguard|U|DOM +#127|Memorial to Unity|U|DOM +#128|Memorial to Glory|U|DOM +#129|Memorial to Genius|U|DOM +#130|Memorial to Folly|U|DOM +#131|Arcane Flight|C|DOM +#132|Aven Sentry|C|DOM +#133|Orcish Vandal|U|DOM +#134|Spore Swarm|U|DOM +#135|Nature's Spiral|U|DOM +#136|Champion of the Flame|U|DOM +#137|Yargle, Glutton of Urborg|U|DOM +#138|Windgrace Acolyte|C|DOM +#139|Diligent Excavator|U|DOM +#140|Sergeant-at-Arms|C|DOM +#141|Sanctum Spirit|U|DOM +#142|Call the Cavalry|C|DOM +#143|Weight of Memory|U|DOM +#144|Navigator's Compass|C|DOM +#145|Sorcerer's Wand|U|DOM +#146|Mishra's Self-Replicator|R|DOM +#147|Primevals' Glorious Rebirth|R|DOM +#148|Kamahl's Druidic Vow|R|DOM +#149|Dark Bargain|C|DOM +#150|Chainer's Torment|U|DOM +#151|Wizard's Retort|U|DOM +#152|The Mirari Conjecture|R|DOM +#153|Serra Disciple|C|DOM +#154|Slinn Voda, the Rising Deep|U|DOM +#155|Mesa Unicorn|C|DOM +#156|Syncopate|C|DOM +#157|Cloudreader Sphinx|C|DOM +#158|Pegasus Courser|C|DOM +#159|Fungal Plots|U|DOM +#160|Run Amok|C|DOM +#161|Keldon Raider|C|DOM +#162|Soul Salvage|C|DOM +#163|Rescue|C|DOM +#164|Jhoira's Familiar|U|DOM +#165|Gift of Growth|C|DOM +#166|Llanowar Scout|C|DOM +#167|Radiating Lightning|C|DOM +#168|Drudge Sentinel|C|DOM +#169|Whisper, Blood Liturgist|U|DOM +#170|Time of Ice|U|DOM +#171|Curator's Ward|U|DOM +#172|Ghitu Chronicler|C|DOM +#173|Llanowar Envoy|C|DOM +#174|Benalish Honor Guard|C|DOM +#175|Skittering Surveyor|C|DOM +#176|Mammoth Spider|C|DOM +#177|Fervent Strike|C|DOM +#178|Thallid Omnivore|C|DOM +#179|Blessing of Belzenlok|C|DOM +#180|Vodalian Arcanist|C|DOM +#181|Relic Runner|C|DOM +#182|Knight of New Benalia|C|DOM +#183|Excavation Elephant|C|DOM +#184|Adamant Will|C|DOM +#185|Juggernaut|U|DOM +#186|Voltaic Servant|C|DOM +#187|Shield of the Realm|U|DOM +#188|Corrosive Ooze|C|DOM +#189|Keldon Warcaller|C|DOM +#190|Befuddle|C|DOM +#191|Dub|C|DOM +#192|Jaya Ballard|M|DOM +#193|Opt|C|DOM +#194|Zhalfirin Void|U|DOM +#195|Cabal Paladin|C|DOM +#196|Caligo Skin-Witch|C|DOM +#197|Board the Weatherlight|U|DOM +#198|Divest|C|DOM +#199|Memorial to War|U|DOM +#200|Adventurous Impulse|C|DOM +#201|Divination|C|DOM +#202|Gaea's Protector|C|DOM +#203|Krosan Druid|C|DOM +#204|Seismic Shift|C|DOM +#205|Bloodstone Goblin|C|DOM +#206|Stronghold Confessor|C|DOM +#207|Feral Abomination|C|DOM +#208|Cold-Water Snapper|C|DOM +#209|Sparring Construct|C|DOM +#210|Powerstone Shard|C|DOM +#211|Broken Bond|C|DOM +#212|Haphazard Bombardment|R|DOM +#213|Warlord's Fury|C|DOM +#214|Demonic Vigor|C|DOM +#215|Homarid Explorer|C|DOM +#216|The Antiquities War|R|DOM +#217|Healing Grace|C|DOM +#218|Invoke the Divine|C|DOM +#219|Tolarian Scholar|C|DOM +#220|Fire Elemental|C|DOM +#221|Bloodtallow Candle|C|DOM +#222|Short Sword|C|DOM +#223|Pardic Wanderer|C|DOM +#224|Pierce the Sky|C|DOM +#225|Arbor Armament|C|DOM +#226|Artificer's Assistant|C|DOM +#227|Gaea's Blessing|U|DOM +#228|Oath of Teferi|R|DOM +#229|Ghitu Lavarunner|C|DOM +#230|Lich's Mastery|R|DOM +#231|Charge|C|DOM +#232|Guardians of Koilos|C|DOM +#233|Cabal Evangel|C|DOM +#234|Sage of Lat-Nam|U|DOM +#235|Final Parting|U|DOM +#236|Skirk Prospector|C|DOM +#237|Thran Temporal Gateway|R|DOM +#238|Jousting Lance|C|DOM +#239|Aesthir Glider|C|DOM +#240|Primordial Wurm|C|DOM +#241|Rat Colony|C|DOM +#242|Tragic Poet|C|DOM +#243|Unwind|C|DOM +#244|The Mending of Dominaria|R|DOM +#245|Amaranthine Wall|U|DOM +#246|Frenzied Rage|C|DOM +#247|Howling Golem|U|DOM +#248|Damping Sphere|U|DOM +#249|Cabal Stronghold|R|DOM \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/drk.rnk b/forge-gui/res/draft/rankings/drk.rnk new file mode 100644 index 00000000000..22bf49ed25d --- /dev/null +++ b/forge-gui/res/draft/rankings/drk.rnk @@ -0,0 +1,120 @@ +//Rank|Name|Rarity|Set +#1|Inferno|U|DRK +#2|Maze of Ith|C|DRK +#3|Ghost Ship|C|DRK +#4|Fissure|C|DRK +#5|Ball Lightning|U|DRK +#6|Goblin Hero|C|DRK +#7|Barl's Cage|U|DRK +#8|Brothers of Fire|U|DRK +#9|Murk Dwellers|C|DRK +#10|Blood Moon|U|DRK +#11|Fellwar Stone|U|DRK +#12|Runesword|U|DRK +#13|Spitting Slug|U|DRK +#14|Scarwood Hag|U|DRK +#15|Flood|U|DRK +#16|Marsh Goblins|C|DRK +#17|Exorcist|U|DRK +#18|Land Leeches|C|DRK +#19|Coal Golem|U|DRK +#20|Diabolic Machine|U|DRK +#21|Banshee|U|DRK +#22|Living Armor|U|DRK +#23|Drowned|C|DRK +#24|Psychic Allergy|U|DRK +#25|Lurker|U|DRK +#26|Skull of Orm|U|DRK +#27|Frankenstein's Monster|U|DRK +#28|Marsh Viper|C|DRK +#29|Goblin Digging Team|C|DRK +#30|Giant Shark|C|DRK +#31|Rag Man|U|DRK +#32|Goblins of the Flarg|C|DRK +#33|Wormwood Treefolk|U|DRK +#34|Elves of Deep Shadow|U|DRK +#35|Uncle Istvan|U|DRK +#36|Scarwood Bandits|U|DRK +#37|Eater of the Dead|U|DRK +#38|Carnivorous Plant|C|DRK +#39|Cave People|U|DRK +#40|People of the Woods|U|DRK +#41|Curse Artifact|U|DRK +#42|Fire Drake|U|DRK +#43|Niall Silvain|U|DRK +#44|Preacher|U|DRK +#45|Eternal Flame|U|DRK +#46|Tangle Kelp|U|DRK +#47|Word of Binding|C|DRK +#48|The Fallen|U|DRK +#49|Standing Stones|U|DRK +#50|Bog Imp|C|DRK +#51|Leviathan|U|DRK +#52|Bone Flute|U|DRK +#53|Necropolis|U|DRK +#54|City of Shadows|U|DRK +#55|Safe Haven|U|DRK +#56|Sisters of the Flame|U|DRK +#57|Tracker|U|DRK +#58|Goblin Rock Sled|C|DRK +#59|Scarwood Goblins|C|DRK +#60|Ashes to Ashes|C|DRK +#61|Cleansing|U|DRK +#62|Witch Hunter|U|DRK +#63|Blood of the Martyr|U|DRK +#64|Goblin Wizard|U|DRK +#65|Orc General|U|DRK +#66|Pikemen|C|DRK +#67|Worms of the Earth|U|DRK +#68|Bog Rats|C|DRK +#69|War Barge|U|DRK +#70|Merfolk Assassin|U|DRK +#71|Marsh Gas|C|DRK +#72|Fountain of Youth|U|DRK +#73|Wand of Ith|U|DRK +#74|Mana Vortex|U|DRK +#75|Scavenger Folk|C|DRK +#76|Sunken City|C|DRK +#77|Book of Rass|U|DRK +#78|Venom|C|DRK +#79|Stone Calendar|U|DRK +#80|Morale|C|DRK +#81|Dark Heart of the Wood|C|DRK +#82|Knights of Thorn|U|DRK +#83|Goblin Shrine|C|DRK +#84|Apprentice Wizard|U|DRK +#85|Nameless Race|U|DRK +#86|Martyr's Cry|U|DRK +#87|Savaen Elves|C|DRK +#88|Dark Sphere|U|DRK +#89|Amnesia|U|DRK +#90|Fire and Brimstone|U|DRK +#91|Mana Clash|U|DRK +#92|Hidden Path|U|DRK +#93|Electric Eel|U|DRK +#94|Goblin Caves|C|DRK +#95|Deep Water|C|DRK +#96|Reflecting Mirror|U|DRK +#97|Holy Light|C|DRK +#98|Dust to Dust|C|DRK +#99|Gaea's Touch|C|DRK +#100|Angry Mob|U|DRK +#101|Season of the Witch|U|DRK +#102|Dance of Many|U|DRK +#103|Water Wurm|C|DRK +#104|Brainwash|C|DRK +#105|Erosion|C|DRK +#106|Festival|C|DRK +#107|Inquisition|C|DRK +#108|Scarecrow|U|DRK +#109|Tower of Coireall|U|DRK +#110|Fasting|U|DRK +#111|Riptide|C|DRK +#112|Squire|C|DRK +#113|Mind Bomb|U|DRK +#114|Tivadar's Crusade|U|DRK +#115|Miracle Worker|C|DRK +#116|Grave Robbers|U|DRK +#117|Sorrow's Path|U|DRK +#118|Tormod's Crypt|U|DRK +#119|Whippoorwill|U|DRK \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/dst.rnk b/forge-gui/res/draft/rankings/dst.rnk new file mode 100644 index 00000000000..610537578eb --- /dev/null +++ b/forge-gui/res/draft/rankings/dst.rnk @@ -0,0 +1,166 @@ +//Rank|Name|Rarity|Set +#1|Sword of Light and Shadow|R|DST +#2|Pulse of the Forge|R|DST +#3|Fireball|U|DST +#4|Skullclamp|U|DST +#5|Pristine Angel|R|DST +#6|Sword of Fire and Ice|R|DST +#7|Arcbound Ravager|R|DST +#8|Furnace Dragon|R|DST +#9|Wand of the Elements|R|DST +#10|Memnarch|R|DST +#11|Juggernaut|U|DST +#12|Arcbound Overseer|R|DST +#13|Heartseeker|R|DST +#14|Leonin Bola|C|DST +#15|Oxidize|U|DST +#16|Greater Harvester|R|DST +#17|Death Cloud|R|DST +#18|Pulse of the Tangle|R|DST +#19|Barbed Lightning|C|DST +#20|Rebuking Ceremony|R|DST +#21|Viridian Zealot|R|DST +#22|Fangren Firstborn|R|DST +#23|Leonin Shikari|R|DST +#24|Vulshok Morningstar|C|DST +#25|Roaring Slagwurm|R|DST +#26|Pulse of the Fields|R|DST +#27|Specter's Shroud|U|DST +#28|Arcbound Crusher|U|DST +#29|Emissary of Hope|U|DST +#30|Flamebreak|R|DST +#31|Sundering Titan|R|DST +#32|Shield of Kaldra|R|DST +#33|Dismantle|U|DST +#34|Hoverguard Observer|U|DST +#35|Ageless Entity|R|DST +#36|Darksteel Colossus|R|DST +#37|Echoing Ruin|C|DST +#38|Leonin Battlemage|U|DST +#39|Blinkmoth Nexus|R|DST +#40|Gemini Engine|R|DST +#41|Chromescale Drake|R|DST +#42|Purge|U|DST +#43|Echoing Decay|C|DST +#44|Essence Drain|C|DST +#45|Emissary of Despair|U|DST +#46|Test of Faith|U|DST +#47|Murderous Spoils|U|DST +#48|Tanglewalker|U|DST +#49|Karstoderm|U|DST +#50|Stir the Pride|U|DST +#51|Arcbound Slith|U|DST +#52|Myr Matrix|R|DST +#53|Aether Vial|U|DST +#54|Steelshaper Apprentice|R|DST +#55|Razor Golem|C|DST +#56|Stand Together|U|DST +#57|Savage Beating|R|DST +#58|Chittering Rats|C|DST +#59|Darksteel Gargoyle|U|DST +#60|Arcbound Reclaimer|R|DST +#61|Vulshok War Boar|U|DST +#62|Mephitic Ooze|R|DST +#63|Darksteel Brute|U|DST +#64|Panoptic Mirror|R|DST +#65|Spire Golem|C|DST +#66|Tangle Golem|C|DST +#67|Darksteel Ingot|C|DST +#68|Thunderstaff|U|DST +#69|Arcbound Worker|C|DST +#70|Arcbound Stinger|C|DST +#71|Loxodon Mystic|C|DST +#72|Vedalken Engineer|C|DST +#73|Nim Abomination|U|DST +#74|Darksteel Citadel|C|DST +#75|Grimclaw Bats|C|DST +#76|Screams from Within|U|DST +#77|Quicksilver Behemoth|C|DST +#78|Tel Jilad Outrider|C|DST +#79|Oxidda Golem|C|DST +#80|Tel Jilad Wolf|C|DST +#81|Whispersilk Cloak|C|DST +#82|Tangle Spider|C|DST +#83|Arcbound Hybrid|C|DST +#84|Death Mask Duplicant|U|DST +#85|Dross Golem|C|DST +#86|Echoing Truth|C|DST +#87|Arcbound Fiend|U|DST +#88|Arcbound Bruiser|C|DST +#89|Slobad, Goblin Tinkerer|R|DST +#90|Psychic Overload|U|DST +#91|Talon of Pain|U|DST +#92|Neurok Prodigy|C|DST +#93|Pulse of the Dross|R|DST +#94|Spawning Pit|U|DST +#95|Coretapper|U|DST +#96|Unforge|C|DST +#97|Mirrodin's Core|U|DST +#98|Pulse of the Grid|R|DST +#99|Last Word|R|DST +#100|Echoing Courage|C|DST +#101|Auriok Siege Sled|U|DST +#102|Auriok Glaivemaster|C|DST +#103|Eater of Days|R|DST +#104|Synod Artificer|R|DST +#105|Voltaic Construct|U|DST +#106|Drill Skimmer|C|DST +#107|Darksteel Pendant|C|DST +#108|Arcbound Lancer|U|DST +#109|Neurok Transmuter|U|DST +#110|Mycosynth Lattice|R|DST +#111|Carry Away|U|DST +#112|Krark Clan Stoker|C|DST +#113|Pteron Ghost|C|DST +#114|Shriveling Rot|R|DST +#115|Reshape|R|DST +#116|Turn the Tables|R|DST +#117|Genesis Chamber|U|DST +#118|Spincrusher|U|DST +#119|Reap and Sow|C|DST +#120|Ur Golems Eye|C|DST +#121|Serum Powder|R|DST +#122|Second Sight|U|DST +#123|Scavenging Scarab|C|DST +#124|Chimeric Egg|U|DST +#125|Surestrike Trident|U|DST +#126|Infested Roothold|U|DST +#127|Soulscour|R|DST +#128|Arcane Spyglass|C|DST +#129|Tears of Rage|U|DST +#130|Darksteel Reactor|R|DST +#131|Thought Dissector|R|DST +#132|Vex|C|DST +#133|Shunt|R|DST +#134|Nemesis Mask|U|DST +#135|Myr Moonvessel|C|DST +#136|Viridian Acolyte|C|DST +#137|Scrounge|U|DST +#138|Lich's Tomb|R|DST +#139|Wirefly Hive|U|DST +#140|Goblin Archaeologist|U|DST +#141|Myr Landshaper|C|DST +#142|Well of Lost Dreams|R|DST +#143|Machinate|C|DST +#144|Drooling Ogre|C|DST +#145|Darksteel Forge|R|DST +#146|Spellbinder|R|DST +#147|Echoing Calm|C|DST +#148|Inflame|C|DST +#149|Geth's Grimoire|U|DST +#150|Ritual of Restoration|C|DST +#151|Metal Fatigue|C|DST +#152|Magnetic Flux|C|DST +#153|Nourish|C|DST +#154|Hunger of the Nim|C|DST +#155|Burden of Greed|C|DST +#156|Hallow|C|DST +#157|Aether Snap|R|DST +#158|Crazed Goblin|C|DST +#159|Dragon's Claw|U|DST +#160|Demon's Horn|U|DST +#161|Retract|R|DST +#162|Kraken's Eye|U|DST +#163|Angel's Feather|U|DST +#164|Trinisphere|R|DST +#165|Wurm's Tooth|U|DST \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/dtk.rnk b/forge-gui/res/draft/rankings/dtk.rnk new file mode 100644 index 00000000000..461fabd24aa --- /dev/null +++ b/forge-gui/res/draft/rankings/dtk.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Dragonlord Dromoka|M|DTK +#2|Dragonlord Kolaghan|M|DTK +#3|Dragonlord Atarka|M|DTK +#4|Dragonlord Silumgar|M|DTK +#5|Dragonlord Ojutai|M|DTK +#6|Ojutai Exemplars|M|DTK +#7|Deathmist Raptor|M|DTK +#8|Sarkhan Unbroken|M|DTK +#9|Narset Transcendent|M|DTK +#10|Dragon Whisperer|M|DTK +#11|Shaman of Forgotten Ways|M|DTK +#12|Shorecrasher Elemental|M|DTK +#13|Descent of the Dragons|M|DTK +#14|Risen Executioner|M|DTK +#15|Thunderbreak Regent|R|DTK +#16|Sidisi Undead Vizier|R|DTK +#17|Icefall Regent|R|DTK +#18|Sunscorch Regent|R|DTK +#19|Surrak the Hunt Caller|R|DTK +#20|Necromaster Dragon|R|DTK +#21|Anafenza Kin Tree Spirit|R|DTK +#22|Deathbringer Regent|R|DTK +#23|Boltwing Marauder|R|DTK +#24|Secure the Wastes|R|DTK +#25|Hidden Dragonslayer|R|DTK +#26|Den Protector|R|DTK +#27|Foe Razer Regent|R|DTK +#28|Arashin Foremost|R|DTK +#29|Silumgar Assassin|R|DTK +#30|Harbinger of the Hunt|R|DTK +#31|Pristine Skywise|R|DTK +#32|Dromoka's Command|R|DTK +#33|Avatar of the Resolute|R|DTK +#34|Foul Renewal|R|DTK +#35|Stratus Dancer|R|DTK +#36|Silumgar's Command|R|DTK +#37|Pitiless Horde|R|DTK +#38|Kolaghan's Command|R|DTK +#39|Blood Chin Fanatic|R|DTK +#40|Crater Elemental|R|DTK +#41|Arashin Sovereign|R|DTK +#42|Ire Shaman|R|DTK +#43|Atarka's Command|R|DTK +#44|Ojutai's Command|R|DTK +#45|Ultimate Price|U|DTK +#46|Profaner of the Dead|R|DTK +#47|Berserkers' Onslaught|R|DTK +#48|Dragonlord's Prerogative|R|DTK +#49|Rakshasa Gravecaller|U|DTK +#50|Roast|U|DTK +#51|Zurgo Bellstriker|R|DTK +#52|Clone Legion|M|DTK +#53|Myth Realized|R|DTK +#54|Gleam of Authority|R|DTK +#55|Collected Company|R|DTK +#56|Death Wind|U|DTK +#57|Corpseweft|R|DTK +#58|Ukud Cobra|U|DTK +#59|Draconic Roar|U|DTK +#60|Damnable Pact|R|DTK +#61|Assault Formation|R|DTK +#62|Illusory Gains|R|DTK +#63|Ruthless Deathfang|U|DTK +#64|Youthful Scholar|U|DTK +#65|Silumgar Sorcerer|U|DTK +#66|Flatten|C|DTK +#67|Mirror Mockery|R|DTK +#68|Pacifism|C|DTK +#69|Swift Warkite|U|DTK +#70|Foul Tongue Invocation|U|DTK +#71|Volcanic Vision|R|DTK +#72|Ambuscade Shaman|U|DTK +#73|Aven Sunstriker|U|DTK +#74|Dromoka Captain|U|DTK +#75|Sunbringer's Touch|R|DTK +#76|Twin Bolt|C|DTK +#77|Warbringer|U|DTK +#78|Enduring Scalelord|U|DTK +#79|Silkwrap|U|DTK +#80|Blood Chin Rager|U|DTK +#81|Qal Sisma Behemoth|U|DTK +#82|Sarkhan's Rage|C|DTK +#83|Salt Road Ambushers|U|DTK +#84|Savage Ventmaw|U|DTK +#85|Salt Road Quartermasters|U|DTK +#86|Shieldhide Dragon|U|DTK +#87|Epic Confrontation|C|DTK +#88|Atarka Pummeler|U|DTK +#89|Cunning Breezedancer|U|DTK +#90|Tail Slash|C|DTK +#91|Stormcrag Elemental|U|DTK +#92|Dragon Hunter|U|DTK +#93|Misthoof Kirin|C|DTK +#94|Scaleguard Sentinels|U|DTK +#95|Belltoll Dragon|U|DTK +#96|Kolaghan Forerunners|U|DTK +#97|Vulturous Aven|C|DTK +#98|Acid Spewer Dragon|U|DTK +#99|Haven of the Spirit Dragon|R|DTK +#100|Silumgar Spell Eater|U|DTK +#101|Ainok Survivalist|U|DTK +#102|Hand of Silumgar|C|DTK +#103|Gudul Lurker|U|DTK +#104|Atarka Efreet|C|DTK +#105|Minister of Pain|U|DTK +#106|Stormwing Dragon|U|DTK +#107|Sandcrafter Mage|C|DTK +#108|Stampeding Elk Herd|C|DTK +#109|Echoes of the Kin Tree|U|DTK +#110|Ojutai Interceptor|C|DTK +#111|Sabertooth Outrider|C|DTK +#112|Circle of Elders|U|DTK +#113|Silumgar Butcher|C|DTK +#114|Sprinting Warbrute|C|DTK +#115|Herdchaser Dragon|U|DTK +#116|Aerie Bowmasters|C|DTK +#117|Radiant Purge|R|DTK +#118|Palace Familiar|C|DTK +#119|Ojutai's Summons|C|DTK +#120|Enduring Victory|C|DTK +#121|Lightning Berserker|U|DTK +#122|Atarka Beastbreaker|C|DTK +#123|Dromoka's Gift|U|DTK +#124|Great Teacher's Decree|U|DTK +#125|Strongarm Monk|U|DTK +#126|Obscuring Aether|R|DTK +#127|Marang River Skeleton|U|DTK +#128|Dragon Tempest|R|DTK +#129|Skywise Teachings|U|DTK +#130|Hardened Berserker|C|DTK +#131|Dragon Fodder|C|DTK +#132|Defeat|C|DTK +#133|Kolaghan Aspirant|C|DTK +#134|Dragon Scarred Bear|C|DTK +#135|Anticipate|C|DTK +#136|Press the Advantage|U|DTK +#137|Lurking Arynx|U|DTK +#138|Coat with Venom|C|DTK +#139|Glade Watcher|C|DTK +#140|Evolving Wilds|C|DTK +#141|Guardian Shield Bearer|C|DTK +#142|Butcher's Glee|C|DTK +#143|Dromoka Warrior|C|DTK +#144|Living Lore|R|DTK +#145|Screamreach Brawler|C|DTK +#146|Herald of Dromoka|C|DTK +#147|Lightwalker|C|DTK +#148|Gurmag Drowner|C|DTK +#149|Summit Prowler|C|DTK +#150|Reckless Imp|C|DTK +#151|Seismic Rupture|U|DTK +#152|Scion of Ugin|U|DTK +#153|Shambling Goblin|C|DTK +#154|Dutiful Attendant|C|DTK +#155|Kolaghan Skirmisher|C|DTK +#156|Scale Blessing|U|DTK +#157|Explosive Vegetation|U|DTK +#158|Commune with Lava|R|DTK +#159|Champion of Arashin|C|DTK +#160|Elusive Spellfist|C|DTK +#161|Zephyr Scribe|C|DTK +#162|Ojutai's Breath|C|DTK +#163|Artful Maneuver|C|DTK +#164|Monastery Loremaster|C|DTK +#165|Reduce in Stature|C|DTK +#166|Aven Tactician|C|DTK +#167|Colossodon Yearling|C|DTK +#168|Student of Ojutai|C|DTK +#169|Segmented Krotiq|C|DTK +#170|Dragonlord's Servant|U|DTK +#171|Center Soul|C|DTK +#172|Rending Volley|U|DTK +#173|Marsh Hulk|C|DTK +#174|Silumgar's Scorn|U|DTK +#175|Sidisi's Faithful|C|DTK +#176|Profound Journey|R|DTK +#177|Tread Upon|C|DTK +#178|Conifer Strider|C|DTK +#179|Sight Beyond Sight|U|DTK +#180|Kolaghan Stormsinger|C|DTK +#181|Graceblade Artisan|U|DTK +#182|Self Inflicted Wound|U|DTK +#183|Sandstorm Charger|C|DTK +#184|Orator of Ojutai|U|DTK +#185|Updraft Elemental|C|DTK +#186|Servant of the Scale|C|DTK +#187|Territorial Roc|C|DTK +#188|Qarsi Sadist|C|DTK +#189|Encase in Ice|U|DTK +#190|Surge of Righteousness|U|DTK +#191|Ainok Artillerist|C|DTK +#192|Tormenting Voice|C|DTK +#193|Deadly Wanderings|U|DTK +#194|Void Squall|U|DTK +#195|Pinion Feast|C|DTK +#196|Inspiring Call|U|DTK +#197|Dromoka Dunecaster|C|DTK +#198|Kindled Fury|C|DTK +#199|Taigam's Strike|C|DTK +#200|Glaring Aegis|C|DTK +#201|Sandsteppe Scavenger|C|DTK +#202|Silumgar Monument|U|DTK +#203|Lose Calm|C|DTK +#204|Battle Mastery|U|DTK +#205|Sight of the Scalelords|U|DTK +#206|Dance of the Skywise|U|DTK +#207|Negate|C|DTK +#208|Impact Tremors|C|DTK +#209|Duress|C|DTK +#210|Sibsig Icebreakers|C|DTK +#211|Dromoka Monument|U|DTK +#212|Contradict|C|DTK +#213|Mind Rot|C|DTK +#214|Wandering Tombshell|C|DTK +#215|Ojutai Monument|U|DTK +#216|Dragonloft Idol|U|DTK +#217|Sarkhan's Triumph|U|DTK +#218|Magmatic Chasm|C|DTK +#219|Blessed Reincarnation|R|DTK +#220|Volcanic Rush|C|DTK +#221|Kolaghan Monument|U|DTK +#222|Sheltered Aerie|C|DTK +#223|Glint|C|DTK +#224|Dirgur Nemesis|C|DTK +#225|Gravepurge|C|DTK +#226|Atarka Monument|U|DTK +#227|Mystic Meditation|C|DTK +#228|Display of Dominance|U|DTK +#229|Qarsi Deceiver|U|DTK +#230|Naturalize|C|DTK +#231|Dragon's Eye Sentry|C|DTK +#232|Fate Forgotten|C|DTK +#233|Foul Tongue Shriek|C|DTK +#234|Ancient Carp|C|DTK +#235|Shape the Sands|C|DTK +#236|Revealing Wind|C|DTK +#237|Resupply|C|DTK +#238|Vandalize|C|DTK +#239|Stormrider Rig|U|DTK +#240|Virulent Plague|U|DTK +#241|Hedonist's Trove|R|DTK +#242|Vial of Dragonfire|C|DTK +#243|Learn from the Past|U|DTK +#244|Ancestral Statue|C|DTK +#245|Custodian of the Trove|C|DTK +#246|Spidersilk Net|C|DTK +#247|Keeper of the Lens|C|DTK +#248|Gate Smasher|U|DTK +#249|Tapestry of the Ages|U|DTK \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/e01.rnk b/forge-gui/res/draft/rankings/e01.rnk new file mode 100644 index 00000000000..475eb7e41ef --- /dev/null +++ b/forge-gui/res/draft/rankings/e01.rnk @@ -0,0 +1,97 @@ +//Rank|Name|Rarity|Set +#1|Cultivate|C|E01 +#2|Sun Titan|M|E01 +#3|Drowned Catacomb|R|E01 +#4|Dragonskull Summit|R|E01 +#5|Sword of the Animist|R|E01 +#6|Crumbling Necropolis|U|E01 +#7|Grand Abolisher|R|E01 +#8|Mentor of the Meek|R|E01 +#9|Rampaging Baloths|M|E01 +#10|Baleful Strix|U|E01 +#11|Forgotten Ancient|R|E01 +#12|Harvester of Souls|R|E01 +#13|Doom Blade|U|E01 +#14|Archfiend of Depravity|R|E01 +#15|Inferno Titan|M|E01 +#16|Dreadbore|R|E01 +#17|Talisman of Dominance|U|E01 +#18|Vampire Nighthawk|U|E01 +#19|Lightning Bolt|U|E01 +#20|Nicol Bolas, Planeswalker|M|E01 +#21|Grixis Panorama|C|E01 +#22|Talisman of Indulgence|U|E01 +#23|Explore|C|E01 +#24|Guttersnipe|U|E01 +#25|Dualcaster Mage|R|E01 +#26|Fertilid|C|E01 +#27|Odric, Master Tactician|R|E01 +#28|Overseer of the Damned|R|E01 +#29|Nissa, Worldwaker|M|E01 +#30|Cruel Ultimatum|R|E01 +#31|Thragtusk|R|E01 +#32|Khalni Heart Expedition|C|E01 +#33|Flickerwisp|U|E01 +#34|Compulsive Research|C|E01 +#35|Aegis Angel|R|E01 +#36|Deathbringer Regent|R|E01 +#37|Scute Mob|R|E01 +#38|Nightscape Familiar|C|E01 +#39|Oran-Rief Hydra|R|E01 +#40|Retreat to Kazandu|U|E01 +#41|Obelisk of Grixis|C|E01 +#42|Precinct Captain|R|E01 +#43|Gideon Jura|M|E01 +#44|Aerial Responder|U|E01 +#45|Chandra, Pyromaster|M|E01 +#46|Flametongue Kavu|U|E01 +#47|Extract from Darkness|U|E01 +#48|Slave of Bolas|U|E01 +#49|Hunter's Prowess|R|E01 +#50|Vision Skeins|C|E01 +#51|Icefall Regent|R|E01 +#52|Prognostic Sphinx|R|E01 +#53|Obsidian Fireheart|M|E01 +#54|Sudden Demise|R|E01 +#55|Blood Tyrant|R|E01 +#56|Fiendslayer Paladin|R|E01 +#57|Reckless Spite|U|E01 +#58|Sphinx of Jwar Isle|R|E01 +#59|Doomed Traveler|C|E01 +#60|Chandra's Phoenix|R|E01 +#61|Searing Spear|C|E01 +#62|Soul Ransom|U|E01 +#63|Fencing Ace|U|E01 +#64|Smoldering Spires|C|E01 +#65|Avatar of Fury|R|E01 +#66|Volcanic Geyser|U|E01 +#67|Grim Lavamancer|R|E01 +#68|Stormblood Berserker|U|E01 +#69|Torchling|R|E01 +#70|Gorehorn Minotaurs|C|E01 +#71|Gideon's Lawkeeper|C|E01 +#72|Woodborn Behemoth|U|E01 +#73|Grasp of the Hieromancer|C|E01 +#74|Chandra's Outrage|C|E01 +#75|Reckless Scholar|U|E01 +#76|Relief Captain|U|E01 +#77|Skarrgan Firebird|U|E01 +#78|Turntimber Basilisk|U|E01 +#79|Shoulder to Shoulder|C|E01 +#80|Lightwielder Paladin|R|E01 +#81|Coordinated Assault|U|E01 +#82|Fiery Fall|C|E01 +#83|Hammerhand|C|E01 +#84|Ior Ruin Expedition|C|E01 +#85|Excoriate|C|E01 +#86|Vines of the Recluse|C|E01 +#87|Blood Ogre|C|E01 +#88|Vastwood Zendikon|C|E01 +#89|Moment of Heroism|C|E01 +#90|Expedition Raptor|C|E01 +#91|Sylvan Bounty|C|E01 +#92|Battle-Rattle Shaman|C|E01 +#93|Anointer of Champions|U|E01 +#94|Windrider Eel|C|E01 +#95|Press the Advantage|U|E01 +#96|Youthful Knight|C|E01 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/e02.rnk b/forge-gui/res/draft/rankings/e02.rnk new file mode 100644 index 00000000000..465b3529425 --- /dev/null +++ b/forge-gui/res/draft/rankings/e02.rnk @@ -0,0 +1,48 @@ +//Rank|Name|Rarity|Set +#1|Path to Exile|U|E02 +#2|Crumbling Necropolis|U|E02 +#3|Mortify|U|E02 +#4|Day of Judgment|R|E02 +#5|Jungle Shrine|U|E02 +#6|Soul of the Harvest|R|E02 +#7|Doom Blade|U|E02 +#8|Tainted Field|U|E02 +#9|Vampire Nighthawk|U|E02 +#10|Time Warp|M|E02 +#11|Rancor|U|E02 +#12|Quicksilver Amulet|R|E02 +#13|Blatant Thievery|R|E02 +#14|Adaptive Automaton|R|E02 +#15|Aggravated Assault|R|E02 +#16|Shielded by Faith|R|E02 +#17|Necropolis Regent|M|E02 +#18|Shared Animosity|R|E02 +#19|Prismatic Lens|U|E02 +#20|Innocent Blood|C|E02 +#21|Beacon of Immortality|R|E02 +#22|Vow of Duty|U|E02 +#23|Concentrate|U|E02 +#24|Hunter's Prowess|R|E02 +#25|Unsummon|C|E02 +#26|Lightning Helix|U|E02 +#27|Mass Mutiny|R|E02 +#28|Prey Upon|C|E02 +#29|Vow of Wildness|U|E02 +#30|Vow of Flight|U|E02 +#31|Bloodbond Vampire|U|E02 +#32|Vow of Lightning|U|E02 +#33|Giant Growth|C|E02 +#34|Urge to Feed|U|E02 +#35|Merfolk Sovereign|R|E02 +#36|Borderland Ranger|C|E02 +#37|Rush of Adrenaline|C|E02 +#38|Disaster Radius|R|E02 +#39|Aether Gale|R|E02 +#40|Child of Night|C|E02 +#41|Zealous Persecution|U|E02 +#42|Coat with Venom|C|E02 +#43|Vampire Interloper|C|E02 +#44|Jungle Barrier|U|E02 +#45|Vampire Noble|C|E02 +#46|Threads of Disloyalty|R|E02 +#47|Veteran's Reflexes|C|E02 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/eld.rnk b/forge-gui/res/draft/rankings/eld.rnk new file mode 100644 index 00000000000..4f470f81b7d --- /dev/null +++ b/forge-gui/res/draft/rankings/eld.rnk @@ -0,0 +1,249 @@ +//Rank|Name|Rarity|Set +#1|Garruk, Cursed Huntsman|M|ELD +#2|Harmonious Archon|M|ELD +#3|Murderous Rider|R|ELD +#4|Oko, Thief of Crowns|M|ELD +#5|Lochmere Serpent|R|ELD +#6|The Circle of Loyalty|M|ELD +#7|Brazen Borrower|M|ELD +#8|The Great Henge|M|ELD +#9|Bonecrusher Giant|R|ELD +#10|Stonecoil Serpent|R|ELD +#11|Opportunistic Dragon|R|ELD +#12|Clackbridge Troll|R|ELD +#13|Questing Beast|M|ELD +#14|Realm-Cloaked Giant|M|ELD +#15|Wicked Wolf|R|ELD +#16|Irencrag Pyromancer|R|ELD +#17|Feasting Troll King|R|ELD +#18|Rankle, Master of Pranks|M|ELD +#19|Gadwick, the Wizened|R|ELD +#20|Sundering Stroke|R|ELD +#21|Outlaws' Merriment|M|ELD +#22|The Royal Scions|M|ELD +#23|Yorvo, Lord of Garenbrig|R|ELD +#24|Linden, the Steadfast Queen|R|ELD +#25|Torbran, Thane of Red Fell|R|ELD +#26|Epic Downfall|U|ELD +#27|Stolen by the Fae|R|ELD +#28|Worthy Knight|R|ELD +#29|Wildborn Preserver|R|ELD +#30|Piper of the Swarm|R|ELD +#31|Lovestruck Beast|R|ELD +#32|Syr Alin, the Lion's Claw|U|ELD +#33|Faeburrow Elder|R|ELD +#34|Oathsworn Knight|R|ELD +#35|Robber of the Rich|M|ELD +#36|Embercleave|M|ELD +#37|Arcanist's Owl|U|ELD +#38|Acclaimed Contender|R|ELD +#39|Giant Killer|R|ELD +#40|Bake into a Pie|C|ELD +#41|Slaying Fire|U|ELD +#42|Maraleaf Pixie|U|ELD +#43|Syr Faren, the Hengehammer|U|ELD +#44|Rampart Smasher|U|ELD +#45|Archon of Absolution|U|ELD +#46|Grumgully, the Generous|U|ELD +#47|Bog Naughty|U|ELD +#48|Scorching Dragonfire|C|ELD +#49|Syr Carah, the Bold|U|ELD +#50|Savvy Hunter|U|ELD +#51|Inspiring Veteran|U|ELD +#52|Fireborn Knight|U|ELD +#53|Syr Konrad, the Grim|U|ELD +#54|Wintermoor Commander|U|ELD +#55|Return of the Wildspeaker|R|ELD +#56|Blacklance Paragon|R|ELD +#57|Loch Dragon|U|ELD +#58|Reave Soul|C|ELD +#59|Trapped in the Tower|C|ELD +#60|Shinechaser|U|ELD +#61|Steelclaw Lance|U|ELD +#62|Order of Midnight|U|ELD +#63|Charmed Sleep|C|ELD +#64|Resolute Rider|U|ELD +#65|Improbable Alliance|U|ELD +#66|Stormfist Crusader|R|ELD +#67|Fierce Witchstalker|C|ELD +#68|Elite Headhunter|U|ELD +#69|Syr Elenora, the Discerning|U|ELD +#70|Searing Barrage|C|ELD +#71|Covetous Urge|U|ELD +#72|Outmuscle|C|ELD +#73|Witch's Vengeance|R|ELD +#74|Oakhame Ranger|U|ELD +#75|Foulmire Knight|U|ELD +#76|Deathless Knight|U|ELD +#77|Vantress Gargoyle|R|ELD +#78|Thunderous Snapper|U|ELD +#79|Glass Casket|U|ELD +#80|Wandermare|U|ELD +#81|Ayara, First of Locthwain|R|ELD +#82|Charming Prince|R|ELD +#83|Keeper of Fables|U|ELD +#84|Animating Faerie|U|ELD +#85|Faerie Vandal|U|ELD +#86|Tome Raider|C|ELD +#87|Gilded Goose|R|ELD +#88|Fae of Wishes|R|ELD +#89|Shepherd of the Flock|U|ELD +#90|Mysterious Pathlighter|U|ELD +#91|Drown in the Loch|U|ELD +#92|Mirrormade|R|ELD +#93|Hypnotic Sprite|U|ELD +#94|Joust|U|ELD +#95|Beanstalk Giant|U|ELD +#96|Queen of Ice|C|ELD +#97|Hushbringer|R|ELD +#98|Mad Ratter|U|ELD +#99|Tempting Witch|C|ELD +#100|Ardenvale Tactician|C|ELD +#101|Oakhame Adversary|U|ELD +#102|Into the Story|U|ELD +#103|Trail of Crumbs|U|ELD +#104|Scalding Cauldron|C|ELD +#105|Sage of the Falls|U|ELD +#106|Foreboding Fruit|C|ELD +#107|Fabled Passage|R|ELD +#108|Castle Ardenvale|R|ELD +#109|Castle Locthwain|R|ELD +#110|The Cauldron of Eternity|M|ELD +#111|Rally for the Throne|U|ELD +#112|Giant Opportunity|U|ELD +#113|Redcap Melee|U|ELD +#114|Fervent Champion|R|ELD +#115|Doom Foretold|R|ELD +#116|Burning-Yard Trainer|U|ELD +#117|Once Upon a Time|R|ELD +#118|Turn into a Pumpkin|U|ELD +#119|Belle of the Brawl|U|ELD +#120|Run Away Together|C|ELD +#121|Youthful Knight|C|ELD +#122|Outflank|C|ELD +#123|Dwarven Mine|C|ELD +#124|Malevolent Noble|C|ELD +#125|Gingerbread Cabin|C|ELD +#126|Lucky Clover|U|ELD +#127|Castle Embereth|R|ELD +#128|Castle Vantress|R|ELD +#129|Overwhelmed Apprentice|U|ELD +#130|Lonesome Unicorn|C|ELD +#131|Clockwork Servant|U|ELD +#132|Ferocity of the Wilds|U|ELD +#133|The Magic Mirror|M|ELD +#134|Dance of the Manse|R|ELD +#135|Idyllic Grange|C|ELD +#136|Merchant of the Vale|C|ELD +#137|Edgewall Innkeeper|U|ELD +#138|Spinning Wheel|U|ELD +#139|Garenbrig Paladin|C|ELD +#140|Once and Future|U|ELD +#141|Enchanted Carriage|U|ELD +#142|Venerable Knight|U|ELD +#143|Smitten Swordmaster|C|ELD +#144|Midnight Clock|R|ELD +#145|Witch's Cottage|C|ELD +#146|Sporecap Spider|C|ELD +#147|Didn't Say Please|C|ELD +#148|Prized Griffin|C|ELD +#149|Flutterfox|C|ELD +#150|Thrill of Possibility|C|ELD +#151|Moonlit Scavengers|C|ELD +#152|Mystic Sanctuary|C|ELD +#153|So Tiny|C|ELD +#154|Kenrith's Transformation|U|ELD +#155|Steelgaze Griffin|C|ELD +#156|Bloodhaze Wolverine|C|ELD +#157|Unexplained Vision|C|ELD +#158|Garenbrig Carver|C|ELD +#159|Fortifying Provisions|C|ELD +#160|Giant's Skewer|C|ELD +#161|Castle Garenbrig|R|ELD +#162|Escape to the Wilds|R|ELD +#163|Forever Young|C|ELD +#164|Silverflame Squire|C|ELD +#165|Tuinvale Treefolk|C|ELD +#166|Henge Walker|C|ELD +#167|Redcap Raiders|C|ELD +#168|Revenge of Ravens|U|ELD +#169|Lost Legion|C|ELD +#170|Ogre Errant|C|ELD +#171|Skullknocker Ogre|U|ELD +#172|Wishclaw Talisman|R|ELD +#173|Brimstone Trebuchet|C|ELD +#174|Wicked Guardian|C|ELD +#175|Witch's Oven|U|ELD +#176|Rosethorn Acolyte|C|ELD +#177|Shambling Suit|U|ELD +#178|Silverflame Ritual|C|ELD +#179|Heraldic Banner|U|ELD +#180|Embereth Shieldbreaker|U|ELD +#181|Signpost Scarecrow|C|ELD +#182|Barrow Witches|C|ELD +#183|Merfolk Secretkeeper|C|ELD +#184|Rimrock Knight|C|ELD +#185|Festive Funeral|C|ELD +#186|Rosethorn Halberd|C|ELD +#187|Locthwain Paladin|C|ELD +#188|Mantle of Tides|C|ELD +#189|Vantress Paladin|C|ELD +#190|Cauldron's Gift|U|ELD +#191|Garenbrig Squire|C|ELD +#192|Mistford River Turtle|C|ELD +#193|Wolf's Quarry|C|ELD +#194|Raging Redcap|C|ELD +#195|Maraleaf Rider|C|ELD +#196|Insatiable Appetite|C|ELD +#197|Righteousness|U|ELD +#198|Opt|C|ELD +#199|Seven Dwarves|C|ELD +#200|Curious Pair|C|ELD +#201|Wildwood Tracker|C|ELD +#202|Faerie Guidemother|C|ELD +#203|Mystical Dispute|U|ELD +#204|Frogify|U|ELD +#205|Shining Armor|C|ELD +#206|Tournament Grounds|U|ELD +#207|Golden Egg|C|ELD +#208|Witching Well|C|ELD +#209|Crystal Slipper|C|ELD +#210|Weapon Rack|C|ELD +#211|Prophet of the Peak|C|ELD +#212|Crashing Drawbridge|C|ELD +#213|Fling|C|ELD +#214|Memory Theft|C|ELD +#215|Reaper of Night|C|ELD +#216|Sorcerer's Broom|U|ELD +#217|Ardenvale Paladin|C|ELD +#218|Bartered Cow|C|ELD +#219|Tall as a Beanstalk|C|ELD +#220|Barge In|C|ELD +#221|Knight of the Keep|C|ELD +#222|Jousting Dummy|C|ELD +#223|Corridor Monitor|C|ELD +#224|All That Glitters|U|ELD +#225|Embereth Paladin|C|ELD +#226|Eye Collector|C|ELD +#227|Wishful Merfolk|C|ELD +#228|Lash of Thorns|C|ELD +#229|Locthwain Gargoyle|C|ELD +#230|Fell the Pheasant|C|ELD +#231|Inquisitive Puppet|U|ELD +#232|Gingerbrute|C|ELD +#233|True Love's Kiss|C|ELD +#234|Weaselback Redcap|C|ELD +#235|Emry, Lurker of the Loch|R|ELD +#236|Blow Your House Down|C|ELD +#237|Return to Nature|C|ELD +#238|Flaxen Intruder|U|ELD +#239|Specter's Shriek|U|ELD +#240|Beloved Princess|C|ELD +#241|Claim the Firstborn|U|ELD +#242|Roving Keep|C|ELD +#243|Folio of Fancies|R|ELD +#244|Cauldron Familiar|U|ELD +#245|Irencrag Feat|R|ELD +#246|Fires of Invention|R|ELD +#247|Sorcerous Spyglass|R|ELD +#248|Happily Ever After|R|ELD \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ema.rnk b/forge-gui/res/draft/rankings/ema.rnk new file mode 100644 index 00000000000..97f1b68cbf2 --- /dev/null +++ b/forge-gui/res/draft/rankings/ema.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Jace, the Mind Sculptor|M|EMA +#2|Mana Crypt|M|EMA +#3|Force of Will|M|EMA +#4|Dack Fayden|M|EMA +#5|Balance|M|EMA +#6|Argothian Enchantress|M|EMA +#7|Maelstrom Wanderer|M|EMA +#8|Sneak Attack|M|EMA +#9|Sphinx of the Steel Wind|M|EMA +#10|Vampiric Tutor|M|EMA +#11|Chrome Mox|M|EMA +#12|Karakas|M|EMA +#13|Natural Order|M|EMA +#14|Necropotence|M|EMA +#15|Worldgorger Dragon|M|EMA +#16|Mother of Runes|R|EMA +#17|Wrath of God|R|EMA +#18|Visara the Dreadful|R|EMA +#19|Imperious Perfect|R|EMA +#20|Maze of Ith|R|EMA +#21|Toxic Deluge|R|EMA +#22|Siege-Gang Commander|R|EMA +#23|Deathrite Shaman|R|EMA +#24|Control Magic|R|EMA +#25|Duplicant|R|EMA +#26|Karmic Guide|R|EMA +#27|Brago, King Eternal|R|EMA +#28|Jareth, Leonine Titan|R|EMA +#29|Sensei's Divining Top|R|EMA +#30|Vindicate|R|EMA +#31|Malicious Affliction|R|EMA +#32|Nevinyrral's Disk|R|EMA +#33|Sylvan Library|R|EMA +#34|Isochron Scepter|R|EMA +#35|Arcanis the Omnipotent|R|EMA +#36|Glare of Subdual|R|EMA +#37|Serendib Efreet|R|EMA +#38|Crater Hellion|R|EMA +#39|Regal Force|R|EMA +#40|Silvos, Rogue Elemental|R|EMA +#41|Green Sun's Zenith|R|EMA +#42|Swords to Plowshares|U|EMA +#43|Baleful Strix|R|EMA +#44|Pyrokinesis|R|EMA +#45|Eight-and-a-Half-Tails|R|EMA +#46|Heritage Druid|R|EMA +#47|Goblin Trenches|R|EMA +#48|Rorix Bladewing|R|EMA +#49|Bloodbraid Elf|U|EMA +#50|Braids, Cabal Minion|R|EMA +#51|Young Pyromancer|U|EMA +#52|Shardless Agent|R|EMA +#53|Chain Lightning|U|EMA +#54|Serra Angel|U|EMA +#55|Faith's Fetters|U|EMA +#56|Nekrataal|U|EMA +#57|Winter Orb|R|EMA +#58|Inkwell Leviathan|R|EMA +#59|Beetleback Chief|U|EMA +#60|Unexpectedly Absent|R|EMA +#61|Honden of Infinite Rage|U|EMA +#62|Honden of Seeing Winds|U|EMA +#63|Dualcaster Mage|R|EMA +#64|Entomb|R|EMA +#65|Fact or Fiction|U|EMA +#66|Rancor|U|EMA +#67|Blood Artist|U|EMA +#68|Call the Skybreaker|R|EMA +#69|Hymn to Tourach|U|EMA +#70|Sulfuric Vortex|R|EMA +#71|Sinkhole|R|EMA +#72|Timberwatch Elf|U|EMA +#73|Honden of Life's Web|U|EMA +#74|Wasteland|R|EMA +#75|Giant Solifuge|R|EMA +#76|Glimmerpoint Stag|U|EMA +#77|Wall of Omens|U|EMA +#78|Mystical Tutor|R|EMA +#79|Enlightened Tutor|R|EMA +#80|Future Sight|R|EMA +#81|Merfolk Looter|U|EMA +#82|Phyrexian Ingester|U|EMA +#83|Honden of Cleansing Fire|U|EMA +#84|Ghitu Slinger|U|EMA +#85|Animate Dead|U|EMA +#86|Void|R|EMA +#87|Victimize|U|EMA +#88|Pacifism|C|EMA +#89|Goblin Charbelcher|R|EMA +#90|Shaman of the Pack|U|EMA +#91|Harmonize|U|EMA +#92|Phyrexian Gargantua|U|EMA +#93|Thunderclap Wyvern|U|EMA +#94|Annihilate|U|EMA +#95|Sprite Noble|U|EMA +#96|Jetting Glasskite|U|EMA +#97|Armadillo Cloak|U|EMA +#98|Brainstorm|U|EMA +#99|Wirewood Symbiote|U|EMA +#100|Firebolt|C|EMA +#101|Wonder|U|EMA +#102|Ichorid|R|EMA +#103|Man-o-War|C|EMA +#104|Gamble|R|EMA +#105|Llanowar Elves|C|EMA +#106|Prodigal Sorcerer|U|EMA +#107|Calciderm|U|EMA +#108|Civic Wayfinder|C|EMA +#109|Keldon Champion|U|EMA +#110|Squadron Hawk|C|EMA +#111|Havoc Demon|U|EMA +#112|Eyeblight's Ending|C|EMA +#113|Sengir Autocrat|U|EMA +#114|Roar of the Wurm|U|EMA +#115|Mishra's Factory|U|EMA +#116|Carbonize|C|EMA +#117|Burning Vengeance|U|EMA +#118|Mistral Charger|C|EMA +#119|Honden of Night's Reach|U|EMA +#120|Worn Powerstone|U|EMA +#121|Flame Jab|U|EMA +#122|Soulcatcher|U|EMA +#123|Torrent of Souls|U|EMA +#124|Counterspell|C|EMA +#125|Flame-Kin Zealot|U|EMA +#126|Warden of Evos Isle|C|EMA +#127|Intangible Virtue|U|EMA +#128|Field of Souls|U|EMA +#129|Mogg War Marshal|C|EMA +#130|Deep Analysis|C|EMA +#131|Tragic Slip|C|EMA +#132|War Priest of Thune|U|EMA +#133|Extract from Darkness|U|EMA +#134|Thornweald Archer|C|EMA +#135|Coalition Honor Guard|C|EMA +#136|Lys Alana Huntmaster|C|EMA +#137|Brawn|U|EMA +#138|Invigorate|U|EMA +#139|Raise the Alarm|C|EMA +#140|Peregrine Drake|C|EMA +#141|Flinthoof Boar|U|EMA +#142|Cabal Therapy|U|EMA +#143|Phantom Monster|C|EMA +#144|Elvish Vanguard|C|EMA +#145|Lys Alana Scarblade|U|EMA +#146|Aven Riftwatcher|C|EMA +#147|Mesa Enchantress|U|EMA +#148|Kor Hookmaster|C|EMA +#149|Werebear|C|EMA +#150|Phyrexian Rager|C|EMA +#151|Keldon Marauders|C|EMA +#152|Daze|U|EMA +#153|Prismatic Lens|U|EMA +#154|Centaur Chieftain|U|EMA +#155|Gravedigger|C|EMA +#156|Silent Departure|C|EMA +#157|Battle Squadron|U|EMA +#158|Elephant Guide|C|EMA +#159|Stingscourger|C|EMA +#160|Whitemane Lion|C|EMA +#161|Wee Dragonauts|U|EMA +#162|Innocent Blood|C|EMA +#163|Juggernaut|U|EMA +#164|Zealous Persecution|U|EMA +#165|Ballynock Cohort|C|EMA +#166|Deadbridge Shaman|C|EMA +#167|Pilgrim's Eye|C|EMA +#168|Night's Whisper|C|EMA +#169|Twisted Abomination|C|EMA +#170|Trygon Predator|U|EMA +#171|Wakedancer|C|EMA +#172|Borderland Marauder|C|EMA +#173|Fervent Cathar|C|EMA +#174|Shoreline Ranger|C|EMA +#175|Memory Lapse|C|EMA +#176|Abundant Growth|C|EMA +#177|Blightsoil Druid|C|EMA +#178|Elite Vanguard|C|EMA +#179|Sentinel Spider|C|EMA +#180|Ancestral Mask|U|EMA +#181|Carrion Feeder|C|EMA +#182|Monk Idealist|C|EMA +#183|Plague Witch|C|EMA +#184|Yavimaya Enchantress|C|EMA +#185|Giant Tortoise|C|EMA +#186|Mogg Fanatic|C|EMA +#187|Rally the Peasants|C|EMA +#188|Faithless Looting|C|EMA +#189|Benevolent Bodyguard|C|EMA +#190|Second Thoughts|C|EMA +#191|Sylvan Might|C|EMA +#192|Emperor Crocodile|C|EMA +#193|Roots|C|EMA +#194|Avarax|C|EMA +#195|Skulking Ghost|C|EMA +#196|Glacial Wall|C|EMA +#197|Wildfire Emissary|C|EMA +#198|Welkin Guide|C|EMA +#199|Dragon Egg|C|EMA +#200|Seal of Strength|C|EMA +#201|Commune with the Gods|C|EMA +#202|Shelter|C|EMA +#203|Reckless Charge|C|EMA +#204|Pyroblast|U|EMA +#205|Nimble Mongoose|C|EMA +#206|Prowling Pangolin|C|EMA +#207|Seal of Cleansing|C|EMA +#208|Humble|C|EMA +#209|Oona's Grace|C|EMA +#210|Kird Ape|C|EMA +#211|Hydroblast|U|EMA +#212|Duress|C|EMA +#213|Urborg Uprising|C|EMA +#214|Wake of Vultures|C|EMA +#215|Ticking Gnomes|U|EMA +#216|Dream Twist|C|EMA +#217|Nausea|C|EMA +#218|Gaseous Form|C|EMA +#219|Cephalid Sage|C|EMA +#220|Mindless Automaton|U|EMA +#221|Price of Progress|U|EMA +#222|Tranquil Cove|C|EMA +#223|Desperate Ravings|C|EMA +#224|Millikin|U|EMA +#225|Jungle Hollow|C|EMA +#226|Gaea's Blessing|U|EMA +#227|Xantid Swarm|R|EMA +#228|Orcish Oriflamme|C|EMA +#229|Tidal Wave|C|EMA +#230|Blossoming Sands|C|EMA +#231|Screeching Skaab|C|EMA +#232|Scoured Barrens|C|EMA +#233|Dismal Backwater|C|EMA +#234|Bloodfell Caves|C|EMA +#235|Swiftwater Cliffs|C|EMA +#236|Thornwood Falls|C|EMA +#237|Rugged Highlands|C|EMA +#238|Ashnod's Altar|U|EMA +#239|Fog|C|EMA +#240|Tooth and Claw|U|EMA +#241|Quiet Speculation|U|EMA +#242|Seismic Stomp|C|EMA +#243|Undying Rage|C|EMA +#244|Relic of Progenitus|U|EMA +#245|Nature's Claim|C|EMA +#246|Stupefying Touch|C|EMA +#247|Diminishing Returns|R|EMA +#248|Wind-Scarred Crag|C|EMA +#249|Emmessi Tome|U|EMA \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/emn.rnk b/forge-gui/res/draft/rankings/emn.rnk new file mode 100644 index 00000000000..393d180e250 --- /dev/null +++ b/forge-gui/res/draft/rankings/emn.rnk @@ -0,0 +1,206 @@ +//Rank|Name|Rarity|Set +#1|Liliana, the Last Hope|M|EMN +#2|Ishkanah, Grafwidow|M|EMN +#3|Decimator of the Provinces|M|EMN +#4|Tamiyo, Field Researcher|M|EMN +#5|Emrakul, the Promised End|M|EMN +#6|Mirrorwing Dragon|M|EMN +#7|Grim Flayer|M|EMN +#8|Nahiri's Wrath|M|EMN +#9|Gisa and Geralf|M|EMN +#10|Tree of Perdition|M|EMN +#11|Niblis of Frost|R|EMN +#12|Elder Deep-Fiend|R|EMN +#13|Thalia, Heretic Cathar|R|EMN +#14|Dark Salvation|R|EMN +#15|Collective Effort|R|EMN +#16|Spell Queller|R|EMN +#17|Distended Mindbender|R|EMN +#18|Collective Defiance|R|EMN +#19|Heron's Grace Champion|R|EMN +#20|Noosegraf Mob|R|EMN +#21|Assembled Alphas|R|EMN +#22|Bedlam Reveler|R|EMN +#23|Thalia's Lancers|R|EMN +#24|Cryptbreaker|R|EMN +#25|Stromkirk Occultist|R|EMN +#26|Bloodhall Priest|R|EMN +#27|Spirit of the Hunt|R|EMN +#28|Bruna, the Fading Light|R|EMN +#29|Docent of Perfection|R|EMN +#30|Voldaren Pariah|R|EMN +#31|Wharf Infiltrator|R|EMN +#32|Sanctifier of Souls|R|EMN +#33|Selfless Spirit|R|EMN +#34|Collective Brutality|R|EMN +#35|Mind's Dilation|M|EMN +#36|Murder|U|EMN +#37|Stromkirk Condemned|R|EMN +#38|Somberwald Stag|U|EMN +#39|Ulvenwald Observer|R|EMN +#40|Emrakul's Evangel|R|EMN +#41|Hanweir Garrison|R|EMN +#42|Incendiary Flow|U|EMN +#43|Impetuous Devils|R|EMN +#44|Eldritch Evolution|R|EMN +#45|Clear Shot|U|EMN +#46|Savage Alliance|U|EMN +#47|Subjugator Angel|U|EMN +#48|Eternal Scourge|R|EMN +#49|Identity Thief|R|EMN +#50|Faith Unbroken|U|EMN +#51|Imprisoned in the Moon|R|EMN +#52|Advanced Stitchwing|U|EMN +#53|Ruthless Disposal|U|EMN +#54|Noose Constrictor|U|EMN +#55|Mausoleum Wanderer|R|EMN +#56|Nebelgast Herald|U|EMN +#57|Spreading Flames|U|EMN +#58|Weaver of Lightning|U|EMN +#59|Haunted Dead|U|EMN +#60|Ulrich of the Krallenhorde|M|EMN +#61|Foul Emissary|U|EMN +#62|Galvanic Bombardment|C|EMN +#63|Blessed Alliance|U|EMN +#64|Smoldering Werewolf|U|EMN +#65|Courageous Outrider|U|EMN +#66|Gisela, the Broken Blade|M|EMN +#67|Permeating Mass|R|EMN +#68|Choking Restraints|C|EMN +#69|Markov Crusader|U|EMN +#70|Gnarlwood Dryad|U|EMN +#71|Furyblade Vampire|U|EMN +#72|Lone Rider|U|EMN +#73|Geist of the Archives|U|EMN +#74|Oath of Liliana|R|EMN +#75|Deranged Whelp|U|EMN +#76|Ulvenwald Captive|C|EMN +#77|Mercurial Geists|U|EMN +#78|Stitcher's Graft|R|EMN +#79|Boon of Emrakul|C|EMN +#80|Hamlet Captain|U|EMN +#81|Rise from the Grave|U|EMN +#82|Insatiable Gorgers|U|EMN +#83|Alchemist's Greeting|C|EMN +#84|Dusk Feaster|U|EMN +#85|Kessig Prowler|U|EMN +#86|Unsubstantiate|U|EMN +#87|Conduit of Storms|U|EMN +#88|Hanweir Battlements|R|EMN +#89|Drogskol Shieldmate|U|EMN +#90|Extricator of Sin|U|EMN +#91|Chilling Grasp|U|EMN +#92|Sigardian Priest|C|EMN +#93|Shrill Howler|U|EMN +#94|Drownyard Behemoth|U|EMN +#95|Tangleclaw Werewolf|U|EMN +#96|Midnight Scavengers|C|EMN +#97|Brazen Wolves|C|EMN +#98|Prey Upon|C|EMN +#99|Abundant Maw|U|EMN +#100|Liliana's Elite|U|EMN +#101|Vexing Scuttler|U|EMN +#102|Abandon Reason|U|EMN +#103|Thermo-Alchemist|C|EMN +#104|Scour the Laboratory|U|EMN +#105|Lashweed Lurker|U|EMN +#106|Ingenious Skaab|C|EMN +#107|Lupine Prototype|R|EMN +#108|Olivia's Dragoon|C|EMN +#109|Vampire Cutthroat|U|EMN +#110|Tattered Haunter|C|EMN +#111|Ride Down|U|EMN +#112|Wretched Gryff|C|EMN +#113|Drag Under|C|EMN +#114|Graf Rats|C|EMN +#115|Curious Homunculus|U|EMN +#116|Soul Separator|R|EMN +#117|Desperate Sentry|C|EMN +#118|Mockery of Nature|U|EMN +#119|Exultant Cultist|C|EMN +#120|Certain Death|C|EMN +#121|Backwoods Survivalists|C|EMN +#122|Grizzled Angler|U|EMN +#123|Vildin-Pack Outcast|C|EMN +#124|Dawn Gryff|C|EMN +#125|Ironclad Slayer|C|EMN +#126|Steadfast Cathar|C|EMN +#127|Guardian of Pilgrims|C|EMN +#128|Faithbearer Paladin|C|EMN +#129|Thraben Foulbloods|C|EMN +#130|Geist of the Lonely Vigil|U|EMN +#131|Fiend Binder|C|EMN +#132|Geier Reach Sanitarium|R|EMN +#133|Graf Harvest|U|EMN +#134|Cryptolith Fragment|U|EMN +#135|Gavony Unhallowed|C|EMN +#136|Enlightened Maniac|C|EMN +#137|Bloodbriar|C|EMN +#138|Blood Mist|U|EMN +#139|Primal Druid|C|EMN +#140|Weirded Vampire|C|EMN +#141|Spectral Reserves|C|EMN +#142|Woodland Patrol|C|EMN +#143|Fogwalker|C|EMN +#144|Take Inventory|C|EMN +#145|Mournwillow|U|EMN +#146|Stensia Innkeeper|C|EMN +#147|Swift Spinner|C|EMN +#148|Falkenrath Reaver|C|EMN +#149|Grapple with the Past|C|EMN +#150|Borrowed Malevolence|C|EMN +#151|Borrowed Grace|C|EMN +#152|Borrowed Hostility|C|EMN +#153|Skirsdag Supplicant|C|EMN +#154|Spontaneous Mutation|C|EMN +#155|Make Mischief|C|EMN +#156|Geist-Fueled Scarecrow|U|EMN +#157|Laboratory Brute|C|EMN +#158|Long Road Home|U|EMN +#159|Woodcutter's Grit|C|EMN +#160|Convolute|C|EMN +#161|Wailing Ghoul|C|EMN +#162|Succumb to Temptation|C|EMN +#163|Cemetery Recruitment|C|EMN +#164|Lunarch Mantle|C|EMN +#165|Wolfkin Bond|C|EMN +#166|Bold Impaler|C|EMN +#167|It of the Horrid Swarm|C|EMN +#168|Summary Dismissal|R|EMN +#169|Campaign of Vengeance|U|EMN +#170|Otherworldly Outburst|C|EMN +#171|Thraben Standard Bearer|C|EMN +#172|Distemper of the Blood|C|EMN +#173|Shreds of Sanity|U|EMN +#174|Displace|C|EMN +#175|Crossroads Consecrator|C|EMN +#176|Turn Aside|C|EMN +#177|Waxing Moon|C|EMN +#178|Give No Ground|U|EMN +#179|Fortune's Favor|U|EMN +#180|Crop Sigil|U|EMN +#181|Repel the Abominable|U|EMN +#182|Stensia Banquet|C|EMN +#183|Strange Augmentation|C|EMN +#184|Springsage Ritual|C|EMN +#185|Prophetic Ravings|C|EMN +#186|Contingency Plan|C|EMN +#187|Ironwright's Cleansing|C|EMN +#188|Whispers of Emrakul|U|EMN +#189|Terrarion|C|EMN +#190|Field Creeper|C|EMN +#191|Prying Questions|U|EMN +#192|Peace of Mind|U|EMN +#193|Lunar Force|U|EMN +#194|Cultist's Staff|C|EMN +#195|Splendid Reclamation|R|EMN +#196|Sigarda's Aid|R|EMN +#197|Providence|R|EMN +#198|Cathar's Shield|C|EMN +#199|Emrakul's Influence|U|EMN +#200|Slayer's Cleaver|U|EMN +#201|Coax from the Blind Eternities|R|EMN +#202|Deploy the Gatewatch|M|EMN +#203|Nephalia Academy|U|EMN +#204|Thirsting Axe|U|EMN +#205|Harmless Offering|R|EMN \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/eve.rnk b/forge-gui/res/draft/rankings/eve.rnk new file mode 100644 index 00000000000..53a4cdfcd9c --- /dev/null +++ b/forge-gui/res/draft/rankings/eve.rnk @@ -0,0 +1,181 @@ +//Rank|Name|Rarity|Set +#1|Creakwood Liege|R|EVE +#2|Figure of Destiny|R|EVE +#3|Balefire Liege|R|EVE +#4|Divinity of Pride|R|EVE +#5|Deathbringer Liege|R|EVE +#6|Hallowed Burial|R|EVE +#7|Dominus of Fealty|R|EVE +#8|Deity of Scars|R|EVE +#9|Stillmoon Cavalier|R|EVE +#10|Archon of Justice|R|EVE +#11|Murkfiend Liege|R|EVE +#12|Nobilis of War|R|EVE +#13|Rise of the Hobgoblins|R|EVE +#14|Call the Skybreaker|R|EVE +#15|Spitting Image|R|EVE +#16|Hateflayer|R|EVE +#17|Crackleburr|R|EVE +#18|Spitemare|U|EVE +#19|Mindwrack Liege|R|EVE +#20|Sapling of Colfenor|R|EVE +#21|Unmake|C|EVE +#22|Puncture Blast|C|EVE +#23|Doomgape|R|EVE +#24|Overbeing of Myth|R|EVE +#25|Wake Thrasher|R|EVE +#26|Ashling, the Extinguisher|R|EVE +#27|Belligerent Hatchling|U|EVE +#28|Necroskitter|R|EVE +#29|Snakeform|C|EVE +#30|Evershrike|R|EVE +#31|Voracious Hatchling|U|EVE +#32|Spirit of the Hearth|R|EVE +#33|Rekindled Flame|R|EVE +#34|Thunderblust|R|EVE +#35|Hearthfire Hobgoblin|U|EVE +#36|Hatchet Bully|U|EVE +#37|Light from Within|R|EVE +#38|Recumbent Bliss|C|EVE +#39|Cankerous Thirst|U|EVE +#40|Quillspike|U|EVE +#41|Fire at Will|C|EVE +#42|Waves of Aggression|R|EVE +#43|Crag Puca|U|EVE +#44|Noxious Hatchling|U|EVE +#45|Shrewd Hatchling|U|EVE +#46|Cold Eyed Selkie|R|EVE +#47|Canker Abomination|U|EVE +#48|Flickerwisp|U|EVE +#49|Primalcrux|R|EVE +#50|Outrage Shaman|U|EVE +#51|Noggle Bandit|C|EVE +#52|Ballynock Trapper|C|EVE +#53|Restless Apparition|U|EVE +#54|Sturdy Hatchling|U|EVE +#55|Stalker Hag|U|EVE +#56|Talara's Battalion|R|EVE +#57|Soul Snuffers|U|EVE +#58|Bloodied Ghost|U|EVE +#59|Stigma Lasher|R|EVE +#60|Unwilling Recruit|U|EVE +#61|Glen Elendra Archmage|R|EVE +#62|Regal Force|R|EVE +#63|Soul Reap|C|EVE +#64|Wistful Selkie|U|EVE +#65|Gwyllion Hedge Mage|U|EVE +#66|Rendclaw Trow|C|EVE +#67|Needle Specter|R|EVE +#68|Bloom Tender|R|EVE +#69|Twinblade Slasher|U|EVE +#70|Flame Jab|C|EVE +#71|Battlegate Mimic|C|EVE +#72|Savage Conception|U|EVE +#73|Nightsky Mimic|C|EVE +#74|Wickerbough Elder|C|EVE +#75|Groundling Pouncer|U|EVE +#76|Scarecrone|R|EVE +#77|Desecrator Hag|C|EVE +#78|Riverfall Mimic|C|EVE +#79|Harvest Gwyllion|C|EVE +#80|Hag Hedge Mage|U|EVE +#81|Inundate|R|EVE +#82|Noggle Hedge Mage|U|EVE +#83|Duergar Hedge Mage|U|EVE +#84|Loyal Gyrfalcon|U|EVE +#85|Selkie Hedge Mage|U|EVE +#86|Duergar Mine Captain|U|EVE +#87|Shorecrasher Mimic|C|EVE +#88|Nucklavee|U|EVE +#89|Cinder Pyromancer|C|EVE +#90|Duergar Assailant|C|EVE +#91|Woodlurker Mimic|C|EVE +#92|Syphon Life|U|EVE +#93|Fiery Bombardment|R|EVE +#94|Noggle Bridgebreaker|C|EVE +#95|Leering Emblem|R|EVE +#96|Worm Harvest|R|EVE +#97|Fable of Wolf and Owl|R|EVE +#98|Cenn's Enlistment|C|EVE +#99|Marshdrinker Giant|U|EVE +#100|Suture Spirit|U|EVE +#101|Aerie Ouphes|C|EVE +#102|Patrol Signaler|U|EVE +#103|Double Cleave|C|EVE +#104|Hobgoblin Dragoon|C|EVE +#105|Nettle Sentinel|C|EVE +#106|Soot Imp|U|EVE +#107|Fetid Heath|R|EVE +#108|Gilder Bairn|U|EVE +#109|Rugged Prairie|R|EVE +#110|Cache Raiders|U|EVE +#111|Endless Horizons|R|EVE +#112|Lingering Tormentor|U|EVE +#113|Scourge of the Nobilis|C|EVE +#114|Edge of the Divinity|C|EVE +#115|Smoldering Butcher|C|EVE +#116|Clout of the Dominus|C|EVE +#117|Beckon Apparition|C|EVE +#118|Dream Thief|C|EVE +#119|Swirling Spriggan|U|EVE +#120|Cascade Bluffs|R|EVE +#121|Stream Hopper|C|EVE +#122|Heartlash Cinder|C|EVE +#123|Springjack Pasture|R|EVE +#124|Kithkin Spellduster|C|EVE +#125|Flooded Grove|R|EVE +#126|Noggle Ransacker|U|EVE +#127|Banishing Knack|C|EVE +#128|Duergar Cave Guard|U|EVE +#129|Twilight Mire|R|EVE +#130|Inside Out|C|EVE +#131|Nip Gwyllion|C|EVE +#132|Gift of the Deity|C|EVE +#133|Odious Trow|C|EVE +#134|Grazing Kelpie|C|EVE +#135|Duskdale Wurm|U|EVE +#136|Impelled Giant|U|EVE +#137|Monstrify|C|EVE +#138|Hotheaded Giant|C|EVE +#139|Cauldron Haze|U|EVE +#140|Favor of the Overbeing|C|EVE +#141|Chaotic Backlash|U|EVE +#142|Razorfin Abolisher|U|EVE +#143|Umbra Stalker|R|EVE +#144|Springjack Shepherd|U|EVE +#145|Trapjaw Kelpie|C|EVE +#146|Batwing Brume|U|EVE +#147|Slippery Bogle|C|EVE +#148|Talonrend|U|EVE +#149|Oona's Grace|C|EVE +#150|Pyrrhic Revival|R|EVE +#151|Crumbling Ashes|U|EVE +#152|Unnerving Assault|U|EVE +#153|Merrow Levitator|C|EVE +#154|Invert the Skies|U|EVE +#155|Fang Skulkin|C|EVE +#156|Creakwood Ghoul|U|EVE +#157|Mirror Sheen|R|EVE +#158|Hoof Skulkin|C|EVE +#159|Kithkin Zealot|C|EVE +#160|Altar Golem|R|EVE +#161|Tilling Treefolk|C|EVE +#162|Raven's Crime|C|EVE +#163|Endure|U|EVE +#164|Sanity Grinding|R|EVE +#165|Moonhold|U|EVE +#166|Dream Fracture|U|EVE +#167|Antler Skulkin|C|EVE +#168|Shell Skulkin|C|EVE +#169|Nightmare Incursion|R|EVE +#170|Drain the Well|C|EVE +#171|Wilderness Hypnotist|C|EVE +#172|Indigo Faerie|U|EVE +#173|Ward of Bones|R|EVE +#174|Idle Thoughts|U|EVE +#175|Jawbone Skulkin|C|EVE +#176|Talara's Bane|C|EVE +#177|Merrow Bonegnawer|C|EVE +#178|Glamerdye|R|EVE +#179|Helix Pinnacle|R|EVE +#180|Phosphorescent Feast|U|EVE \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/exo.rnk b/forge-gui/res/draft/rankings/exo.rnk new file mode 100644 index 00000000000..e075fb92d52 --- /dev/null +++ b/forge-gui/res/draft/rankings/exo.rnk @@ -0,0 +1,144 @@ +//Rank|Name|Rarity|Set +#1|Plaguebearer|R|EXO +#2|Ephemeron|R|EXO +#3|Thopter Squadron|R|EXO +#4|Ertai, Wizard Adept|R|EXO +#5|Dominating Licid|R|EXO +#6|Exalted Dragon|R|EXO +#7|Hatred|R|EXO +#8|Pit Spawn|R|EXO +#9|Paladin en-Vec|R|EXO +#10|Seismic Assault|R|EXO +#11|Erratic Portal|R|EXO +#12|Ogre Shaman|R|EXO +#13|Cataclysm|R|EXO +#14|Spike Hatcher|R|EXO +#15|Keeper of the Dead|U|EXO +#16|Slaughter|U|EXO +#17|Mirri, Cat Warrior|R|EXO +#18|Merfolk Looter|C|EXO +#19|Recurring Nightmare|R|EXO +#20|City of Traitors|R|EXO +#21|Spike Weaver|R|EXO +#22|Thalakos Drifters|R|EXO +#23|Mindless Automaton|R|EXO +#24|Sabertooth Wyvern|U|EXO +#25|Equilibrium|R|EXO +#26|Forbid|U|EXO +#27|Dauthi Cutthroat|U|EXO +#28|Mirozel|U|EXO +#29|Entropic Specter|R|EXO +#30|Keeper of the Mind|U|EXO +#31|Crashing Boars|U|EXO +#32|Dauthi Jackal|C|EXO +#33|Wayward Soul|C|EXO +#34|Wall of Nets|R|EXO +#35|Pandemonium|R|EXO +#36|Dauthi Warlord|U|EXO +#37|Spike Cannibal|U|EXO +#38|Keeper of the Beasts|U|EXO +#39|Sonic Burst|C|EXO +#40|Killer Whale|U|EXO +#41|Curiosity|U|EXO +#42|Survival of the Fittest|R|EXO +#43|Mind Over Matter|R|EXO +#44|Oath of Druids|R|EXO +#45|Thalakos Scout|C|EXO +#46|Pegasus Stampede|U|EXO +#47|Scalding Salamander|U|EXO +#48|Spike Rogue|U|EXO +#49|Scrivener|U|EXO +#50|Carnophage|C|EXO +#51|Workhorse|R|EXO +#52|Shackles|C|EXO +#53|Mage il-Vec|C|EXO +#54|Soltari Visionary|C|EXO +#55|Fugue|U|EXO +#56|Vampire Hounds|C|EXO +#57|Wood Elves|C|EXO +#58|Coat of Arms|R|EXO +#59|Null Brooch|R|EXO +#60|Rabid Wolverines|C|EXO +#61|Necrologia|U|EXO +#62|Keeper of the Flame|U|EXO +#63|Kor Chant|C|EXO +#64|Treasure Trove|U|EXO +#65|Oath of Ghouls|R|EXO +#66|Treasure Hunter|U|EXO +#67|Memory Crystal|R|EXO +#68|Sphere of Resistance|R|EXO +#69|Reconnaissance|U|EXO +#70|Transmogrifying Licid|U|EXO +#71|Anarchist|C|EXO +#72|Furnace Brood|C|EXO +#73|Oath of Scholars|R|EXO +#74|Plated Rootwalla|C|EXO +#75|Limited Resources|R|EXO +#76|Soul Warden|C|EXO +#77|School of Piranha|C|EXO +#78|Whiptongue Frog|C|EXO +#79|Cat Burglar|C|EXO +#80|Keeper of the Light|U|EXO +#81|Mind Maggots|U|EXO +#82|Pygmy Troll|C|EXO +#83|Death's Duet|C|EXO +#84|Reckless Ogre|C|EXO +#85|Charging Paladin|C|EXO +#86|Maniacal Rage|C|EXO +#87|Thrull Surgeon|C|EXO +#88|Welkin Hawk|C|EXO +#89|Standing Troops|C|EXO +#90|Manabond|R|EXO +#91|Volrath's Dungeon|R|EXO +#92|Peace of Mind|U|EXO +#93|Fade Away|C|EXO +#94|Cartographer|U|EXO +#95|Skyshaper|U|EXO +#96|Avenging Druid|C|EXO +#97|Angelic Blessing|C|EXO +#98|Grollub|C|EXO +#99|Nausea|C|EXO +#100|Jackalope Herd|C|EXO +#101|Medicine Bag|U|EXO +#102|Rootwater Alligator|C|EXO +#103|Monstrous Hound|R|EXO +#104|Zealots en-Dal|U|EXO +#105|Spellshock|U|EXO +#106|Penance|U|EXO +#107|Mogg Assassin|U|EXO +#108|Skyshroud War Beast|R|EXO +#109|Cursed Flesh|C|EXO +#110|Theft of Dreams|C|EXO +#111|Shield Mate|C|EXO +#112|Shattering Pulse|C|EXO +#113|Price of Progress|U|EXO +#114|Onslaught|C|EXO +#115|Bequeathal|C|EXO +#116|Ravenous Baboons|R|EXO +#117|Skyshroud Elite|U|EXO +#118|Raging Goblin|C|EXO +#119|Cinder Crawler|C|EXO +#120|Rootwater Mystic|C|EXO +#121|Reclaim|C|EXO +#122|Predatory Hunger|C|EXO +#123|Allay|C|EXO +#124|Elvish Berserker|C|EXO +#125|Dizzying Gaze|C|EXO +#126|Song of Serenity|U|EXO +#127|Scare Tactics|C|EXO +#128|Cunning|C|EXO +#129|Culling the Weak|C|EXO +#130|Resuscitate|U|EXO +#131|Elven Palisade|U|EXO +#132|Reaping the Rewards|C|EXO +#133|Oath of Lieges|R|EXO +#134|Aether Tide|C|EXO +#135|Fighting Chance|R|EXO +#136|High Ground|U|EXO +#137|Robe of Mirrors|C|EXO +#138|Flowstone Flood|U|EXO +#139|Oath of Mages|R|EXO +#140|Mana Breach|U|EXO +#141|Convalescence|R|EXO +#142|Paroxysm|U|EXO +#143|Spellbook|U|EXO \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/exp.rnk b/forge-gui/res/draft/rankings/exp.rnk new file mode 100644 index 00000000000..abd0852400a --- /dev/null +++ b/forge-gui/res/draft/rankings/exp.rnk @@ -0,0 +1,47 @@ +//Rank|Name|Rarity|Set +#1|Prairie Stream|M|EXP +#1|Sunken Hollow|M|EXP +#1|Smoldering Marsh|M|EXP +#1|Cinder Glade|M|EXP +#1|Canopy Vista|M|EXP +#1|Hallowed Fountain|M|EXP +#1|Watery Grave|M|EXP +#1|Blood Crypt|M|EXP +#1|Stomping Ground|M|EXP +#1|Temple Garden|M|EXP +#1|Godless Shrine|M|EXP +#1|Steam Vents|M|EXP +#1|Overgrown Tomb|M|EXP +#1|Sacred Foundry|M|EXP +#1|Breeding Pool|M|EXP +#1|Flooded Strand|M|EXP +#1|Polluted Delta|M|EXP +#1|Bloodstained Mire|M|EXP +#1|Wooded Foothills|M|EXP +#1|Windswept Heath|M|EXP +#1|Marsh Flats|M|EXP +#1|Scalding Tarn|M|EXP +#1|Verdant Catacombs|M|EXP +#1|Arid Mesa|M|EXP +#1|Misty Rainforest|M|EXP +#1|Wasteland|M|EXP +#1|Ancient Tomb|M|EXP +#1|Dust Bowl|M|EXP +#1|Mystic Gate|M|EXP +#1|Kor Haven|M|EXP +#1|Cascade Bluffs|M|EXP +#1|Sunken Ruins|M|EXP +#1|Eye of Ugin|M|EXP +#1|Twilight Mire|M|EXP +#1|Strip Mine|M|EXP +#1|Graven Cairns|M|EXP +#1|Rugged Prairie|M|EXP +#1|Fire Lit Thicket|M|EXP +#1|Flooded Grove|M|EXP +#1|Tectonic Edge|M|EXP +#1|Wooded Bastion|M|EXP +#1|Mana Confluence|M|EXP +#1|Forbidden Orchard|M|EXP +#1|Fetid Heath|M|EXP +#1|Horizon Canopy|M|EXP +#100|Dummy Card|M|EXP \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/fem.rnk b/forge-gui/res/draft/rankings/fem.rnk new file mode 100644 index 00000000000..73418ce9ca0 --- /dev/null +++ b/forge-gui/res/draft/rankings/fem.rnk @@ -0,0 +1,103 @@ +//Rank|Name|Rarity|Set +#1|Thrull Champion|U|FEM +#2|Thrull Retainer|U|FEM +#3|Thallid Devourer|U|FEM +#4|Breeding Pit|U|FEM +#5|Hymn to Tourach|C|FEM +#6|Necrite|C|FEM +#7|Derelor|U|FEM +#8|Armor Thrull|C|FEM +#9|Aeolipile|U|FEM +#10|Ebon Praetor|U|FEM +#11|Zelyon Sword|U|FEM +#12|Icatian Javelineers|C|FEM +#13|Mindstab Thrull|C|FEM +#14|Order of the Ebon Hand|C|FEM +#15|Order of Leitbur|C|FEM +#16|Hand of Justice|U|FEM +#17|Seasinger|U|FEM +#18|Ring of Renewal|U|FEM +#19|Thallid|C|FEM +#20|Goblin Warrens|U|FEM +#21|Feral Thallid|U|FEM +#22|Implements of Sacrifice|U|FEM +#23|Dwarven Catapult|U|FEM +#24|Thorn Thallid|C|FEM +#25|Goblin Grenade|C|FEM +#26|Elven Lyre|U|FEM +#27|Dwarven Lieutenant|U|FEM +#28|Spirit Shield|U|FEM +#29|River Merfolk|U|FEM +#30|Farrel's Mantle|U|FEM +#31|Icatian Town|U|FEM +#32|Night Soil|C|FEM +#33|Thelonite Druid|U|FEM +#34|Soul Exchange|U|FEM +#35|Vodalian Knights|U|FEM +#36|Elvish Farmer|U|FEM +#37|Dwarven Armorer|U|FEM +#38|Brassclaw Orcs|C|FEM +#39|Icatian Store|U|FEM +#40|Orcish Captain|U|FEM +#41|Elvish Hunter|C|FEM +#42|Ruins of Trokair|U|FEM +#43|Icatian Priest|U|FEM +#44|Icatian Lieutenant|U|FEM +#45|Draconian Cylix|U|FEM +#46|Spore Cloud|C|FEM +#47|Basal Thrull|C|FEM +#48|Homarid Shaman|U|FEM +#49|Icatian Skirmishers|U|FEM +#50|Dwarven Ruins|U|FEM +#51|Icatian Scout|C|FEM +#52|Goblin War Drums|C|FEM +#53|Ebon Stronghold|U|FEM +#54|Hollow Trees|U|FEM +#55|Deep Spawn|U|FEM +#56|Fungal Bloom|U|FEM +#57|Elven Fortress|C|FEM +#58|Bottomless Vault|U|FEM +#59|Initiates of the Ebon Hand|C|FEM +#60|Farrel's Zealot|C|FEM +#61|Conch Horn|U|FEM +#62|Elvish Scout|C|FEM +#63|Thelonite Monk|U|FEM +#64|Havenwood Battleground|U|FEM +#65|Spore Flower|U|FEM +#66|Delif's Cube|U|FEM +#67|Icatian Moneychanger|C|FEM +#68|Icatian Phalanx|U|FEM +#69|Orgg|U|FEM +#70|Combat Medic|C|FEM +#71|Homarid|C|FEM +#72|Tidal Influence|U|FEM +#73|Orcish Veteran|C|FEM +#74|Icatian Infantry|C|FEM +#75|Thrull Wizard|U|FEM +#76|Svyelunite Priest|U|FEM +#77|Homarid Spawning Bed|U|FEM +#78|Dwarven Soldier|C|FEM +#79|Vodalian Soldiers|C|FEM +#80|Raiding Party|U|FEM +#81|Balm of Restoration|U|FEM +#82|Orcish Spy|C|FEM +#83|Goblin Flotilla|U|FEM +#84|Rainbow Vale|U|FEM +#85|Goblin Chirurgeon|C|FEM +#86|Tourach's Gate|U|FEM +#87|Vodalian Mage|C|FEM +#88|Goblin Kites|U|FEM +#89|Farrelite Priest|U|FEM +#90|Tourach's Chant|U|FEM +#91|Homarid Warrior|C|FEM +#92|Merseine|C|FEM +#93|Thelon's Chant|U|FEM +#94|Thelon's Curse|U|FEM +#95|High Tide|C|FEM +#96|Svyelunite Temple|U|FEM +#97|Sand Silos|U|FEM +#98|Dwarven Hold|U|FEM +#99|Vodalian War Machine|U|FEM +#100|Heroism|U|FEM +#101|Tidal Flats|C|FEM +#102|Delif's Cone|C|FEM \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/frf.rnk b/forge-gui/res/draft/rankings/frf.rnk new file mode 100644 index 00000000000..b8d6f9cd25d --- /dev/null +++ b/forge-gui/res/draft/rankings/frf.rnk @@ -0,0 +1,176 @@ +//Rank|Name|Rarity|Set +#1|Ugin the Spirit Dragon|M|FRF +#2|Shaman of the Great Hunt|M|FRF +#3|Brutal Hordechief|M|FRF +#4|Monastery Mentor|M|FRF +#5|Torrent Elemental|M|FRF +#6|Whisperwood Elemental|M|FRF +#7|Warden of the First Tree|M|FRF +#8|Soulfire Grand Master|M|FRF +#9|Dromoka the Eternal|R|FRF +#10|Citadel Siege|R|FRF +#11|Tasigur the Golden Fang|R|FRF +#12|Kolaghan the Storm's Fury|R|FRF +#13|Archfiend of Depravity|R|FRF +#14|Silumgar the Drifting Death|R|FRF +#15|Crux of Fate|R|FRF +#16|Palace Siege|R|FRF +#17|Ghastly Conscription|M|FRF +#18|Dragonscale General|R|FRF +#19|Mardu Strike Leader|R|FRF +#20|Alesha Who Smiles at Death|R|FRF +#21|Ojutai Soul of Winter|R|FRF +#22|Daghatar the Adamant|R|FRF +#23|Yasova Dragonclaw|R|FRF +#24|Shu Yun the Silent Tempest|R|FRF +#25|Atarka World Render|R|FRF +#26|Flamewake Phoenix|R|FRF +#27|Temur War Shaman|R|FRF +#28|Sage Eye Avengers|R|FRF +#29|Outpost Siege|R|FRF +#30|Sandsteppe Mastodon|R|FRF +#31|Temporal Trespass|M|FRF +#32|Mastery of the Unseen|R|FRF +#33|Flamerush Rider|R|FRF +#34|Monastery Siege|R|FRF +#35|Soulflayer|R|FRF +#36|Supplant Form|R|FRF +#37|Wildcall|R|FRF +#38|Mob Rule|R|FRF +#39|Jeskai Infiltrator|R|FRF +#40|Temur Sabertooth|U|FRF +#41|Pyrotechnics|U|FRF +#42|Elite Scaleguard|U|FRF +#43|Valorous Stance|U|FRF +#44|Frontier Siege|R|FRF +#45|Shamanic Revelation|R|FRF +#46|Arcbond|R|FRF +#47|Lightform|U|FRF +#48|Wild Slash|U|FRF +#49|Mistfire Adept|U|FRF +#50|Cloudform|U|FRF +#51|Orc Sureshot|U|FRF +#52|Merciless Executioner|U|FRF +#53|Abzan Beastmaster|U|FRF +#54|Bathe in Dragonfire|C|FRF +#55|Noxious Dragon|U|FRF +#56|Goblin Heelcutter|C|FRF +#57|Shockmaw Dragon|U|FRF +#58|Battle Brawler|U|FRF +#59|Reach of Shadows|C|FRF +#60|Destructor Dragon|U|FRF +#61|Wardscale Dragon|U|FRF +#62|Sandsteppe Outcast|C|FRF +#63|Sandblast|C|FRF +#64|Vaultbreaker|U|FRF +#65|Marang River Prowler|U|FRF +#66|Mindscour Dragon|U|FRF +#67|Mardu Woe Reaper|U|FRF +#68|Douse in Gloom|C|FRF +#69|Aven Surveyor|C|FRF +#70|Frost Walker|U|FRF +#71|Whisperer of the Wilds|C|FRF +#72|Lotus Path Djinn|C|FRF +#73|Wandering Champion|U|FRF +#74|Hunt the Weak|C|FRF +#75|Gurmag Angler|C|FRF +#76|Abzan Kin Guard|U|FRF +#77|Reality Shift|U|FRF +#78|Honor's Reward|U|FRF +#79|Sultai Emissary|C|FRF +#80|Rageform|U|FRF +#81|Typhoid Rats|C|FRF +#82|Mardu Scout|C|FRF +#83|Jeskai Sage|C|FRF +#84|Mardu Shadowspear|U|FRF +#85|Abzan Skycaptain|C|FRF +#86|Bloodfire Enforcers|U|FRF +#87|Sibsig Muckdraggers|U|FRF +#88|Battlefront Krushok|U|FRF +#89|Whisk Away|C|FRF +#90|Humble Defector|U|FRF +#91|Ruthless Instincts|U|FRF +#92|Temur Battle Rage|C|FRF +#93|Bloodfell Caves|L|FRF +#94|Write into Being|C|FRF +#95|Frontier Mastodon|C|FRF +#96|Ainok Guide|C|FRF +#97|Gore Swine|C|FRF +#98|Dragon Bell Monk|C|FRF +#99|Cached Defenses|U|FRF +#100|Hooded Assassin|C|FRF +#101|Jeskai Barricade|U|FRF +#102|Lotus Eye Mystics|U|FRF +#103|Channel Harm|U|FRF +#104|Soul Summons|C|FRF +#105|Hungering Yeti|U|FRF +#106|Scroll of the Masters|R|FRF +#107|Qarsi High Priest|U|FRF +#108|Rugged Highlands|L|FRF +#109|Scoured Barrens|L|FRF +#110|Dismal Backwater|L|FRF +#111|Alesha's Vanguard|C|FRF +#112|Arashin War Beast|U|FRF +#113|Blossoming Sands|L|FRF +#114|Jungle Hollow|L|FRF +#115|Map the Wastes|C|FRF +#116|Fearsome Awakening|U|FRF +#117|Harsh Sustenance|C|FRF +#118|Tranquil Cove|L|FRF +#119|Wind Scarred Crag|L|FRF +#120|Collateral Damage|C|FRF +#121|Feral Krushok|C|FRF +#122|Arashin Cleric|C|FRF +#123|Will of the Naga|C|FRF +#124|Pressure Point|C|FRF +#125|Rite of Undoing|U|FRF +#126|Swiftwater Cliffs|L|FRF +#127|Grim Contest|C|FRF +#128|Rally the Ancestors|R|FRF +#129|Crucible of the Spirit Dragon|R|FRF +#130|Ugin's Construct|U|FRF +#131|Aven Skirmisher|C|FRF +#132|Return to the Earth|C|FRF +#133|Formless Nurturing|C|FRF +#134|War Flare|C|FRF +#135|Enhanced Awareness|C|FRF +#136|Lightning Shrieker|C|FRF +#137|Fierce Invocation|C|FRF +#138|Smoldering Efreet|C|FRF +#139|Hero's Blade|U|FRF +#140|Sultai Skullkeeper|C|FRF +#141|Abzan Advantage|C|FRF +#142|Winds of Qal Sisma|U|FRF +#143|Jeskai Runemark|C|FRF +#144|Cunning Strike|C|FRF +#145|Refocus|C|FRF +#146|Ethereal Ambush|C|FRF +#147|Ancestral Vengeance|C|FRF +#148|Great Horn Krushok|C|FRF +#149|Sudden Reclamation|U|FRF +#150|Diplomacy of the Wastes|U|FRF +#151|Grave Strength|U|FRF +#152|Thornwood Falls|L|FRF +#153|Shifting Loyalties|U|FRF +#154|Mardu Runemark|C|FRF +#155|Ambush Krotiq|C|FRF +#156|Rakshasa's Disdain|C|FRF +#157|Archers of Qarsi|C|FRF +#158|Sibsig Host|C|FRF +#159|Abzan Runemark|C|FRF +#160|Sage's Reverie|U|FRF +#161|Defiant Ogre|C|FRF +#162|Temur Runemark|C|FRF +#163|Tasigur's Cruelty|C|FRF +#164|Fruit of the First Tree|U|FRF +#165|Sultai Runemark|C|FRF +#166|Dragonrage|U|FRF +#167|Break Through the Line|U|FRF +#168|Neutralizing Blast|U|FRF +#169|Pilgrim of the Fires|U|FRF +#170|Friendly Fire|U|FRF +#171|Renowned Weaponsmith|U|FRF +#172|Hewed Stone Retainers|U|FRF +#173|Dark Deal|U|FRF +#174|Fascination|U|FRF +#175|Goblin Boom Keg|U|FRF \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/fut.rnk b/forge-gui/res/draft/rankings/fut.rnk new file mode 100644 index 00000000000..291239a1a2b --- /dev/null +++ b/forge-gui/res/draft/rankings/fut.rnk @@ -0,0 +1,181 @@ +//Rank|Name|Rarity|Set +#1|Angel of Salvation|R|FUT +#2|Scourge of Kher Ridges|R|FUT +#3|Tarox Bladewing|R|FUT +#4|Molten Disaster|R|FUT +#5|Tombstalker|R|FUT +#6|Maelstrom Djinn|R|FUT +#7|Linessa, Zephyr Mage|R|FUT +#8|Thunderblade Charge|R|FUT +#9|Nihilith|R|FUT +#10|Akroma's Memorial|R|FUT +#11|Korlash, Heir to Blackblade|R|FUT +#12|Pact of the Titan|R|FUT +#13|Baru, Fist of Krosa|R|FUT +#14|Slaughter Pact|R|FUT +#15|Venser, Shaper Savant|R|FUT +#16|Tarmogoyf|R|FUT +#17|Imperiosaur|U|FUT +#18|Sprout Swarm|C|FUT +#19|Seht's Tiger|R|FUT +#20|Take Possession|R|FUT +#21|Gathan Raiders|C|FUT +#22|Ghostfire|C|FUT +#23|Shimian Specter|R|FUT +#24|Ichor Slick|C|FUT +#25|Quagnoth|R|FUT +#26|Bound in Silence|U|FUT +#27|Nacatl War Pride|U|FUT +#28|Coalition Relic|R|FUT +#29|Arc Blade|U|FUT +#30|Judge Unworthy|C|FUT +#31|Infiltrator il Kor|C|FUT +#32|Magus of the Abyss|R|FUT +#33|Magus of the Future|R|FUT +#34|Epochrasite|R|FUT +#35|Sporoloth Ancient|C|FUT +#36|Spin into Myth|U|FUT +#37|Whip Spine Drake|C|FUT +#38|Riddle of Lightning|C|FUT +#39|Knight of Sursi|C|FUT +#40|Centaur Omenreader|U|FUT +#41|Oriss, Samite Guardian|R|FUT +#42|Death Rattle|C|FUT +#43|Magus of the Moat|R|FUT +#44|Fatal Attraction|C|FUT +#45|Foresee|C|FUT +#46|Nessian Courser|C|FUT +#47|Thornweald Archer|C|FUT +#48|Spirit en Dal|U|FUT +#49|Edge of Autumn|C|FUT +#50|Kavu Primarch|C|FUT +#51|Bonded Fetch|U|FUT +#52|Lucent Liminid|C|FUT +#53|Horizon Canopy|R|FUT +#54|Aven Augur|C|FUT +#55|Riftsweeper|U|FUT +#56|Aven Mindcensor|U|FUT +#57|Goldmeadow Lookout|U|FUT +#58|Flowstone Embrace|C|FUT +#59|Deepcavern Imp|C|FUT +#60|Llanowar Empath|C|FUT +#61|Mistmeadow Skulk|U|FUT +#62|Fomori Nomad|C|FUT +#63|Heartwood Storyteller|R|FUT +#64|Blade of the Sixth Pride|C|FUT +#65|Zoetic Cavern|U|FUT +#66|Boldwyr Intimidator|U|FUT +#67|Cryptic Annelid|U|FUT +#68|Pact of Negation|R|FUT +#69|Second Wind|U|FUT +#70|Keldon Megaliths|U|FUT +#71|Skirk Ridge Exhumer|U|FUT +#72|Graven Cairns|R|FUT +#73|Skizzik Surger|U|FUT +#74|Nimbus Maze|R|FUT +#75|Shivan Sand Mage|U|FUT +#76|Grove of the Burnwillows|R|FUT +#77|Summoner's Pact|R|FUT +#78|Sword of the Meek|U|FUT +#79|Llanowar Mentor|U|FUT +#80|Llanowar Reborn|U|FUT +#81|Street Wraith|U|FUT +#82|Stronghold Rats|U|FUT +#83|Even the Odds|U|FUT +#84|Festering March|U|FUT +#85|Augur of Skulls|C|FUT +#86|Emberwilde Augur|C|FUT +#87|Lost Auramancers|U|FUT +#88|Leaden Fists|C|FUT +#89|Jhoira of the Ghitu|R|FUT +#90|Venser's Diffusion|C|FUT +#91|Reality Strobe|U|FUT +#92|Lumithread Field|C|FUT +#93|Marshaling Cry|C|FUT +#94|Cloudseeder|U|FUT +#95|Fleshwrither|U|FUT +#96|River of Tears|R|FUT +#97|Grave Scrabbler|C|FUT +#98|Whetwheel|R|FUT +#99|Sliversmith|U|FUT +#100|Grinning Ignus|C|FUT +#101|Mass of Ghouls|C|FUT +#102|Magus of the Moon|R|FUT +#103|Henchfiend of Ukor|C|FUT +#104|Delay|U|FUT +#105|Sarcomite Myr|C|FUT +#106|Lymph Sliver|C|FUT +#107|Sparkspitter|U|FUT +#108|Utopia Mycon|U|FUT +#109|Haze of Rage|U|FUT +#110|Ravaging Riftwurm|U|FUT +#111|Yixlid Jailer|U|FUT +#112|Magus of the Vineyard|R|FUT +#113|Storm Entity|U|FUT +#114|Blind Phantasm|C|FUT +#115|Ramosian Revivalist|U|FUT +#116|Char Rumbler|U|FUT +#117|Shah of Naar Isle|R|FUT +#118|Cyclical Evolution|U|FUT +#119|Witch's Mist|U|FUT +#120|Homing Sliver|C|FUT +#121|Unblinking Bleb|C|FUT +#122|New Benalia|U|FUT +#123|Shapeshifter's Marrow|R|FUT +#124|Virulent Sliver|C|FUT +#125|Augur il Vec|C|FUT +#126|Bloodshot Trainee|U|FUT +#127|Petrified Plating|C|FUT +#128|Muraganda Petroglyphs|R|FUT +#129|Steamflogger Boss|R|FUT +#130|Tolaria West|U|FUT +#131|Logic Knot|C|FUT +#132|Dryad Arbor|U|FUT +#133|Mystic Speculation|U|FUT +#134|Intervention Pact|R|FUT +#135|Rift Elemental|C|FUT +#136|Vedalken Aethermage|C|FUT +#137|Saltskitter|C|FUT +#138|Glittering Wish|R|FUT +#139|Sliver Legion|R|FUT +#140|Mesmeric Sliver|C|FUT +#141|Chronomantic Escape|U|FUT +#142|Scout's Warning|R|FUT +#143|Spellwild Ouphe|U|FUT +#144|Grave Peril|C|FUT +#145|Bogardan Lancer|C|FUT +#146|Llanowar Augur|C|FUT +#147|Rites of Flourishing|R|FUT +#148|Gibbering Descent|R|FUT +#149|Minions' Murmurs|U|FUT +#150|Bridge from Below|R|FUT +#151|Soultether Golem|U|FUT +#152|Wrap in Vigor|C|FUT +#153|Putrid Cyclops|C|FUT +#154|Frenzy Sliver|C|FUT +#155|Cloud Key|R|FUT +#156|Narcomoeba|U|FUT +#157|Daybreak Coronet|R|FUT +#158|Bitter Ordeal|R|FUT +#159|Veilstone Amulet|R|FUT +#160|Darksteel Garrison|R|FUT +#161|Cutthroat il Dal|C|FUT +#162|Quiet Disrepair|C|FUT +#163|Arcanum Wings|U|FUT +#164|Gift of Granite|C|FUT +#165|Samite Censer Bearer|C|FUT +#166|Pyromancer's Swath|R|FUT +#167|Oblivion Crown|C|FUT +#168|Emblem of the Warmind|U|FUT +#169|Lost Hours|C|FUT +#170|Patrician's Scorn|C|FUT +#171|Snake Cult Initiation|U|FUT +#172|Force of Savagery|R|FUT +#173|Dakmor Salvage|U|FUT +#174|Dust of Moments|U|FUT +#175|Imperial Mask|R|FUT +#176|Pooling Venom|U|FUT +#177|Spellweaver Volute|R|FUT +#178|Nix|R|FUT +#179|Phosphorescent Feast|U|FUT +#180|Barren Glory|R|FUT \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/gpt.rnk b/forge-gui/res/draft/rankings/gpt.rnk new file mode 100644 index 00000000000..91ff7df34e0 --- /dev/null +++ b/forge-gui/res/draft/rankings/gpt.rnk @@ -0,0 +1,166 @@ +//Rank|Name|Rarity|Set +#1|Skeletal Vampire|R|GPT +#2|Niv-Mizzet, the Firemind|R|GPT +#3|Savage Twister|U|GPT +#4|Angel of Despair|R|GPT +#5|Debtors' Knell|R|GPT +#6|Invoke the Firemind|R|GPT +#7|Seize the Soul|R|GPT +#8|Ghost Council of Orzhova|R|GPT +#9|Mortify|U|GPT +#10|Rumbling Slum|R|GPT +#11|Burning Tree Shaman|R|GPT +#12|Electrolyze|U|GPT +#13|Skarrgan Firebird|R|GPT +#14|Giant Solifuge|R|GPT +#15|Stratozeppelid|U|GPT +#16|Gruul Guildmage|U|GPT +#17|Djinn Illuminatus|R|GPT +#18|Graven Dominator|R|GPT +#19|Orzhov Pontiff|R|GPT +#20|Pillory of the Sleepless|C|GPT +#21|Gelectrode|U|GPT +#22|Tibor and Lumia|R|GPT +#23|Blind Hunter|C|GPT +#24|Borborygmos|R|GPT +#25|Teysa, Orzhov Scion|R|GPT +#26|Steamcore Weird|C|GPT +#27|Belfry Spirit|U|GPT +#28|Ogre Savant|C|GPT +#29|Douse in Gloom|C|GPT +#30|Streetbreaker Wurm|C|GPT +#31|Orzhov Guildmage|U|GPT +#32|Living Inferno|R|GPT +#33|Sword of the Paruns|R|GPT +#34|Pyromatics|C|GPT +#35|Izzet Chronarch|C|GPT +#36|Wurmweaver Coil|R|GPT +#37|Repeal|C|GPT +#38|Daggerclaw Imp|U|GPT +#39|Shrieking Grotesque|C|GPT +#40|Harrier Griffin|U|GPT +#41|Ulasht, the Hate Seed|R|GPT +#42|Exhumer Thrull|U|GPT +#43|Izzet Guildmage|U|GPT +#44|Silhana Starfletcher|C|GPT +#45|Ghor Clan Savage|C|GPT +#46|Wildsize|C|GPT +#47|Mourning Thrull|C|GPT +#48|Stomping Ground|R|GPT +#49|Torch Drake|C|GPT +#50|Plagued Rusalka|U|GPT +#51|Gristleback|U|GPT +#52|Hypervolt Grasp|U|GPT +#53|Spelltithe Enforcer|R|GPT +#54|Ostiary Thrull|C|GPT +#55|Culling Sun|R|GPT +#56|Agent of Masks|U|GPT +#57|Dryad Sophisticate|U|GPT +#58|Orzhov Euthanist|C|GPT +#59|Izzet Boilerworks|C|GPT +#60|Steam Vents|R|GPT +#61|Godless Shrine|R|GPT +#62|Droning Bureaucrats|U|GPT +#63|Skarrgan Skybreaker|U|GPT +#64|Souls of the Faultless|U|GPT +#65|Orzhov Basilica|C|GPT +#66|Ghost Warden|C|GPT +#67|Wee Dragonauts|C|GPT +#68|Train of Thought|C|GPT +#69|Gruul Turf|C|GPT +#70|Bioplasm|R|GPT +#71|Schismotivate|U|GPT +#72|Izzet Signet|C|GPT +#73|Gruul War Plow|R|GPT +#74|Orzhov Signet|C|GPT +#75|Petrahydrox|C|GPT +#76|Scorched Rusalka|U|GPT +#77|Vacuumelt|U|GPT +#78|Revenant Patriarch|U|GPT +#79|Shadow Lance|U|GPT +#80|Thunderheads|U|GPT +#81|Bloodscale Prowler|C|GPT +#82|Scab Clan Mauler|C|GPT +#83|Petrified Wood Kin|R|GPT +#84|Sanguine Praetor|R|GPT +#85|Ghostway|R|GPT +#86|Absolver Thrull|C|GPT +#87|Gruul Signet|C|GPT +#88|Tin Street Hooligan|C|GPT +#89|Silhana Ledgewalker|C|GPT +#90|Cerebral Vortex|R|GPT +#91|Smogsteed Rider|U|GPT +#92|Gruul Scrapper|C|GPT +#93|Vedalken Plotter|U|GPT +#94|Goblin Flectomancer|U|GPT +#95|Withstand|C|GPT +#96|Wild Cantor|C|GPT +#97|Burning Tree Bloodscale|C|GPT +#98|To Arms!|U|GPT +#99|Infiltrator's Magemark|C|GPT +#100|Castigate|C|GPT +#101|Sinstriker's Will|U|GPT +#102|Skarrg, the Rage Pits|U|GPT +#103|Drowned Rusalka|U|GPT +#104|Order of the Stars|U|GPT +#105|Orzhova, the Church of Deals|U|GPT +#106|Storm Herd|R|GPT +#107|Feral Animist|U|GPT +#108|Necromancer's Magemark|C|GPT +#109|Ghor Clan Bloodscale|U|GPT +#110|Leap of Flame|C|GPT +#111|Vertigo Spawn|U|GPT +#112|Witch Maw Nephilim|R|GPT +#113|Gruul Nodorog|C|GPT +#114|Battering Wurm|U|GPT +#115|Abyssal Nocturnus|R|GPT +#116|Guardian's Magemark|C|GPT +#117|Runeboggle|C|GPT +#118|Glint Eye Nephilim|R|GPT +#119|Hissing Miasma|U|GPT +#120|Fencer's Magemark|C|GPT +#121|Skyrider Trainee|C|GPT +#122|Wreak Havoc|U|GPT +#123|Frazzle|U|GPT +#124|Dune Brood Nephilim|R|GPT +#125|Gigadrowse|C|GPT +#126|Parallectric Feedback|R|GPT +#127|Leyline of Lightning|R|GPT +#128|Rabble Rouser|U|GPT +#129|Skarrgan Pit Skulk|C|GPT +#130|Restless Bones|C|GPT +#131|Beastmaster's Magemark|C|GPT +#132|Stitch in Time|R|GPT +#133|Ink Treader Nephilim|R|GPT +#134|Siege of Towers|R|GPT +#135|Lionheart Maverick|C|GPT +#136|Poisonbelly Ogre|C|GPT +#137|Yore Tiller Nephilim|R|GPT +#138|Crystal Seer|C|GPT +#139|Predatory Focus|U|GPT +#140|Cry of Contrition|C|GPT +#141|Crash Landing|U|GPT +#142|Cremate|C|GPT +#143|Quicken|R|GPT +#144|Mimeofacture|R|GPT +#145|Martyred Rusalka|U|GPT +#146|Gatherer of Graces|U|GPT +#147|Aetherplasm|U|GPT +#148|Shattering Spree|U|GPT +#149|Starved Rusalka|U|GPT +#150|Caustic Rain|U|GPT +#151|Moratorium Stone|R|GPT +#152|Mizzium Transreliquat|R|GPT +#153|Benediction of Moons|C|GPT +#154|Killer Instinct|R|GPT +#155|Primeval Light|U|GPT +#156|Conjurer's Ban|U|GPT +#157|Leyline of the Void|R|GPT +#158|Hatching Plans|R|GPT +#159|Leyline of the Meek|R|GPT +#160|Nivix, Aerie of the Firemind|U|GPT +#161|Sky Swallower|R|GPT +#162|Cryptwailing|U|GPT +#163|Leyline of Lifeforce|R|GPT +#164|Leyline of Singularity|R|GPT +#165|Earth Surge|R|GPT \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/grn.rnk b/forge-gui/res/draft/rankings/grn.rnk new file mode 100644 index 00000000000..80c929b1c6c --- /dev/null +++ b/forge-gui/res/draft/rankings/grn.rnk @@ -0,0 +1,255 @@ +//Rank|Name|Rarity|Set +#1|Doom Whisperer|M|GRN +#2|Aurelia, Exemplar of Justice|M|GRN +#3|Light of the Legion|R|GRN +#4|Dream Eater|M|GRN +#5|Izoni, Thousand-Eyed|R|GRN +#6|Vraska, Golgari Queen|M|GRN +#7|Niv-Mizzet, Parun|R|GRN +#8|Assassin's Trophy|R|GRN +#9|Trostani Discordant|M|GRN +#10|Underrealm Lich|M|GRN +#11|Status Statue|U|GRN +#12|Find Finality|R|GRN +#13|March of the Multitudes|M|GRN +#14|Price of Fame|U|GRN +#15|Conclave Tribunal|U|GRN +#16|Nullhide Ferox|M|GRN +#17|Tajic, Legion's Edge|R|GRN +#18|Ral, Izzet Viceroy|M|GRN +#19|Lava Coil|U|GRN +#20|Integrity Intervention|U|GRN +#21|Dawn of Hope|R|GRN +#22|Legion Warboss|R|GRN +#23|Venerated Loxodon|R|GRN +#24|Justice Strike|U|GRN +#25|Pelt Collector|R|GRN +#26|Swiftblade Vindicator|R|GRN +#27|Assure Assemble|R|GRN +#28|Chamber Sentry|R|GRN +#29|Bounty of Might|R|GRN +#30|Nightveil Predator|U|GRN +#31|Crackling Drake|U|GRN +#32|Etrata, the Silencer|R|GRN +#33|Emmara, Soul of the Accord|R|GRN +#34|Beast Whisperer|R|GRN +#35|Golgari Findbroker|U|GRN +#36|Knight of Autumn|R|GRN +#37|Blood Operative|R|GRN +#38|Conclave Cavalier|U|GRN +#39|Thief of Sanity|R|GRN +#40|Charnel Troll|R|GRN +#41|Deafening Clarion|R|GRN +#42|Truefire Captain|U|GRN +#43|Connive Concoct|R|GRN +#44|Hatchery Spider|R|GRN +#45|Quasiduplicate|R|GRN +#46|Response Resurgence|R|GRN +#47|Arclight Phoenix|M|GRN +#48|Midnight Reaper|R|GRN +#49|Lazav, the Multifarious|M|GRN +#50|Ritual of Soot|R|GRN +#51|Boros Challenger|U|GRN +#52|Deadly Visit|C|GRN +#53|Roc Charger|U|GRN +#54|Rampaging Monument|U|GRN +#55|Luminous Bonds|C|GRN +#56|Artful Takedown|C|GRN +#57|Expansion Explosion|R|GRN +#58|Murmuring Mystic|U|GRN +#59|Nightveil Sprite|U|GRN +#60|Swarm Guildmage|U|GRN +#61|House Guildmage|U|GRN +#62|League Guildmage|U|GRN +#63|Legion Guildmage|U|GRN +#64|Glowspore Shaman|U|GRN +#65|Disinformation Campaign|U|GRN +#66|Wee Dragonauts|U|GRN +#67|Discovery Dispersal|U|GRN +#68|Kraul Harpooner|U|GRN +#69|Flower Flourish|U|GRN +#70|Dead Weight|C|GRN +#71|Rosemane Centaur|C|GRN +#72|Hypothesizzle|C|GRN +#73|District Guide|U|GRN +#74|Chemister's Insight|U|GRN +#75|Command the Storm|C|GRN +#76|Inescapable Blaze|U|GRN +#77|Invert Invent|U|GRN +#78|Conclave Guildmage|U|GRN +#79|Affectionate Indrik|U|GRN +#80|Dimir Spybug|U|GRN +#81|Citywide Bust|R|GRN +#82|Plaguecrafter|U|GRN +#83|Camaraderie|R|GRN +#84|Capture Sphere|C|GRN +#85|Firemind's Research|R|GRN +#86|Arboretum Elemental|U|GRN +#87|Sunhome Stalwart|U|GRN +#88|Goblin Cratermaker|U|GRN +#89|Erratic Cyclops|R|GRN +#90|Citywatch Sphinx|U|GRN +#91|Skyknight Legionnaire|C|GRN +#92|Watcher in the Mist|C|GRN +#93|Siege Wurm|C|GRN +#94|Risk Factor|R|GRN +#95|Kraul Swarm|U|GRN +#96|Demotion|U|GRN +#97|Healer's Hawk|C|GRN +#98|Direct Current|C|GRN +#99|Unexplained Disappearance|C|GRN +#100|Whisper Agent|C|GRN +#101|Notion Rain|C|GRN +#102|Ledev Champion|U|GRN +#103|Beacon Bolt|U|GRN +#104|Flight of Equenauts|U|GRN +#105|Experimental Frenzy|R|GRN +#106|Inspiring Unicorn|U|GRN +#107|Prey Upon|C|GRN +#108|Severed Strands|C|GRN +#109|Hired Poisoner|C|GRN +#110|Selective Snare|U|GRN +#111|Sacred Foundry|R|GRN +#112|Watery Grave|R|GRN +#113|Temple Garden|R|GRN +#114|Overgrown Tomb|R|GRN +#115|Steam Vents|R|GRN +#116|Chromatic Lantern|R|GRN +#117|Runaway Steam-Kin|R|GRN +#118|Ionize|R|GRN +#119|Whispering Snitch|U|GRN +#120|Goblin Banneret|U|GRN +#121|Thoughtbound Phantasm|U|GRN +#122|Swathcutter Giant|U|GRN +#123|Hunted Witness|C|GRN +#124|Enhanced Surveillance|U|GRN +#125|Piston-Fist Cyclops|C|GRN +#126|Parhelion Patrol|C|GRN +#127|Gird for Battle|U|GRN +#128|Undercity Uprising|C|GRN +#129|Gatekeeper Gargoyle|U|GRN +#130|Hellkite Whelp|U|GRN +#131|Undercity Necrolisk|U|GRN +#132|Spinal Centipede|C|GRN +#133|Burglar Rat|C|GRN +#134|Collar the Culprit|C|GRN +#135|Thought Erasure|U|GRN +#136|Necrotic Wound|U|GRN +#137|Boros Guildgate|C|GRN +#138|Dimir Guildgate|C|GRN +#139|Golgari Guildgate|C|GRN +#140|Izzet Guildgate|C|GRN +#141|Selesnya Guildgate|C|GRN +#142|Hammer Dropper|C|GRN +#143|Dimir Informant|C|GRN +#144|Guild Summit|U|GRN +#145|Vivid Revival|R|GRN +#146|Guildmages' Forum|R|GRN +#147|Molderhulk|U|GRN +#148|Gruesome Menagerie|R|GRN +#149|Centaur Peacemaker|C|GRN +#150|Darkblade Agent|C|GRN +#151|Wojek Bodyguard|C|GRN +#152|Ochran Assassin|U|GRN +#153|Circuitous Route|U|GRN +#154|Loxodon Restorer|C|GRN +#155|Haazda Marshal|U|GRN +#156|Rhizome Lurcher|C|GRN +#157|Might of the Masses|U|GRN +#158|Generous Stray|C|GRN +#159|Wild Ceratok|C|GRN +#160|Ironshell Beetle|C|GRN +#161|Smelt-Ward Minotaur|U|GRN +#162|Rubblebelt Boar|C|GRN +#163|Cosmotronic Wave|C|GRN +#164|Muse Drake|C|GRN +#165|Sworn Companions|C|GRN +#166|Skyline Scout|C|GRN +#167|Righteous Blow|C|GRN +#168|Intrusive Packbeast|C|GRN +#169|Sinister Sabotage|U|GRN +#170|Barging Sergeant|C|GRN +#171|Sonic Assault|C|GRN +#172|Goblin Electromancer|C|GRN +#173|Sumala Woodshaper|C|GRN +#174|Fresh-Faced Recruit|C|GRN +#175|Bounty Agent|R|GRN +#176|Blade Instructor|C|GRN +#177|Gateway Plaza|C|GRN +#178|Disdainful Stroke|C|GRN +#179|Mission Briefing|R|GRN +#180|Lotleth Giant|U|GRN +#181|Book Devourer|U|GRN +#182|Sprouting Renewal|U|GRN +#183|Worldsoul Colossus|U|GRN +#184|Beamsplitter Mage|U|GRN +#185|Vernadi Shieldmate|C|GRN +#186|Pitiless Gorgon|C|GRN +#187|Vigorspore Wurm|C|GRN +#188|Pack's Favor|C|GRN +#189|Hitchclaw Recluse|C|GRN +#190|Sure Strike|C|GRN +#191|Fire Urchin|C|GRN +#192|Pilfering Imp|U|GRN +#193|Douser of Lights|C|GRN +#194|Bartizan Bats|C|GRN +#195|Leapfrog|C|GRN +#196|Take Heart|C|GRN +#197|Devkarin Dissident|C|GRN +#198|Radical Idea|C|GRN +#199|Golgari Raiders|U|GRN +#200|Ledev Guardian|C|GRN +#201|Chance for Glory|M|GRN +#202|Kraul Foragers|C|GRN +#203|Erstwhile Trooper|C|GRN +#204|Street Riot|U|GRN +#205|Ornery Goblin|C|GRN +#206|Gravitic Punch|C|GRN +#207|Child of Night|C|GRN +#208|Dazzling Lights|C|GRN +#209|Tenth District Guard|C|GRN +#210|Moodmark Painter|C|GRN +#211|Izzet Locket|C|GRN +#212|Selesnya Locket|C|GRN +#213|Golgari Locket|C|GRN +#214|Dimir Locket|C|GRN +#215|Boros Locket|C|GRN +#216|Maximize Altitude|C|GRN +#217|Passwall Adept|C|GRN +#218|Garrison Sergeant|C|GRN +#219|Omnispell Adept|R|GRN +#220|Join Shields|U|GRN +#221|Mnemonic Betrayal|M|GRN +#222|Electrostatic Field|U|GRN +#223|Urban Utopia|C|GRN +#224|Portcullis Vine|C|GRN +#225|Fearless Halberdier|C|GRN +#226|Veiled Shade|C|GRN +#227|Vedalken Mesmerist|C|GRN +#228|Wary Okapi|C|GRN +#229|Mausoleum Secrets|R|GRN +#230|Glaive of the Guildpact|U|GRN +#231|Maximize Velocity|C|GRN +#232|Divine Visitation|M|GRN +#233|Devious Cover-Up|C|GRN +#234|Goblin Locksmith|C|GRN +#235|Drowned Secrets|R|GRN +#236|Grappling Sundew|U|GRN +#237|Crushing Canopy|C|GRN +#238|Maniacal Rage|C|GRN +#239|Mephitic Vapors|C|GRN +#240|Wishcoin Crab|C|GRN +#241|Wall of Mist|C|GRN +#242|Candlelight Vigil|C|GRN +#243|Narcomoeba|R|GRN +#244|Never Happened|C|GRN +#245|Thousand-Year Storm|M|GRN +#246|Silent Dart|U|GRN +#247|Torch Courier|C|GRN +#248|Barrier of Bones|C|GRN +#249|Crush Contraband|U|GRN +#250|Wand of Vertebrae|U|GRN +#251|Creeping Chill|U|GRN +#252|Pause for Reflection|C|GRN +#253|Vicious Rumors|C|GRN +#254|Unmoored Ego|R|GRN \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/gtc.rnk b/forge-gui/res/draft/rankings/gtc.rnk new file mode 100644 index 00000000000..0a88c3676cc --- /dev/null +++ b/forge-gui/res/draft/rankings/gtc.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Gideon Champion of Justice|M|GTC +#2|Aurelias Fury|M|GTC +#3|Domri Rade|M|GTC +#4|Obzedat Ghost Council|M|GTC +#5|Aurelia the Warleader|M|GTC +#6|Master Biomancer|M|GTC +#7|Deathpact Angel|M|GTC +#8|Duskmantle Seer|M|GTC +#9|Hellkite Tyrant|M|GTC +#10|Prime Speaker Zegana|M|GTC +#11|Giant Adephage|M|GTC +#12|Lord of the Void|M|GTC +#13|Lazav Dimir Mastermind|M|GTC +#14|Borborygmos Enraged|M|GTC +#15|Boros Reckoner|R|GTC +#16|Angelic Skirmisher|R|GTC +#17|Assemble the Legion|R|GTC +#18|Firemane Avenger|R|GTC +#19|Frontline Medic|R|GTC +#20|Clan Defiance|R|GTC +#21|Rubblebelt Raiders|R|GTC +#22|Wrecking Ogre|R|GTC +#23|Consuming Aberration|R|GTC +#24|Alms Beast|R|GTC +#25|Merciless Eviction|R|GTC +#26|Stolen Identity|R|GTC +#27|Foundry Champion|R|GTC +#28|Luminate Primordial|R|GTC +#29|Treasury Thrull|R|GTC +#30|Crypt Ghast|R|GTC +#31|Nightveil Specter|R|GTC +#32|Rubblehulk|R|GTC +#33|Ogre Slumlord|R|GTC +#34|Gyre Sage|R|GTC +#35|Simic Manipulator|R|GTC +#36|Gift of Orzhova|U|GTC +#37|Sepulchral Primordial|R|GTC +#38|Spark Trooper|R|GTC +#39|Gruul Ragebeast|R|GTC +#40|Blind Obedience|R|GTC +#41|Arrows of Justice|U|GTC +#42|Fathom Mage|R|GTC +#43|Ghor-Clan Rampager|U|GTC +#44|One Thousand Lashes|U|GTC +#45|Soul Ransom|R|GTC +#46|Sunhome Guildmage|U|GTC +#47|Molten Primordial|R|GTC +#48|Guardian of the Gateless|U|GTC +#49|Killing Glare|U|GTC +#50|Homing Lightning|U|GTC +#51|High Priest of Penance|R|GTC +#52|Boros Charm|U|GTC +#53|Truefire Paladin|U|GTC +#54|Skarrg Goliath|R|GTC +#55|Diluvian Primordial|R|GTC +#56|Burning-Tree Emissary|U|GTC +#57|Skarrg Guildmage|U|GTC +#58|Legion Loyalist|R|GTC +#59|Mind Grind|R|GTC +#60|Sylvan Primordial|R|GTC +#61|Biomass Mutation|R|GTC +#62|Experiment One|U|GTC +#63|Ground Assault|U|GTC +#64|Orzhov Charm|U|GTC +#65|Knight of Obligation|U|GTC +#66|Elusive Krasis|U|GTC +#67|Holy Mantle|U|GTC +#68|Grisly Spectacle|C|GTC +#69|Vizkopa Guildmage|U|GTC +#70|Crowned Ceratok|U|GTC +#71|Firefist Striker|U|GTC +#72|Cinder Elemental|U|GTC +#73|Godless Shrine|R|GTC +#74|Zameck Guildmage|U|GTC +#75|Kingpins Pet|C|GTC +#76|Syndic of Tithes|C|GTC +#77|Stomping Ground|R|GTC +#78|Sacred Foundry|R|GTC +#79|Skyknight Legionnaire|C|GTC +#80|Mugging|C|GTC +#81|Dinrova Horror|U|GTC +#82|Breeding Pool|R|GTC +#83|Pit Fight|C|GTC +#84|Boros Elite|U|GTC +#85|Nimbus Swimmer|U|GTC +#86|Simic Charm|U|GTC +#87|Wasteland Viper|U|GTC +#88|Watery Grave|R|GTC +#89|Viashino Shanktail|U|GTC +#90|Wojek Halberdiers|C|GTC +#91|Immortal Servitude|R|GTC +#92|Urbis Protector|U|GTC +#93|Undercity Plague|R|GTC +#94|Call of the Nightwing|U|GTC +#95|Dimir Charm|U|GTC +#96|Cloudfin Raptor|C|GTC +#97|Mystic Genesis|R|GTC +#98|Basilica Screecher|C|GTC +#99|Deathcult Rogue|C|GTC +#100|Wight of Precinct Six|U|GTC +#101|Thrull Parasite|U|GTC +#102|Rapid Hybridization|U|GTC +#103|Cartel Aristocrat|U|GTC +#104|Crocanura|C|GTC +#105|Gruul Charm|U|GTC +#106|Urban Evolution|U|GTC +#107|Madcap Skills|C|GTC +#108|Zhur-Taa Swine|C|GTC +#109|Drakewing Krasis|C|GTC +#110|Daring Skyjek|C|GTC +#111|Undercity Informer|U|GTC +#112|Fortress Cyclops|U|GTC +#113|Sapphire Drake|U|GTC +#114|Duskmantle Guildmage|U|GTC +#115|Bane Alley Broker|U|GTC +#116|Slaughterhorn|C|GTC +#117|Devour Flesh|C|GTC +#118|Angelic Edict|C|GTC +#119|Aetherize|U|GTC +#120|Vizkopa Confessor|U|GTC +#121|Ordruun Veteran|U|GTC +#122|Simic Fluxmage|U|GTC +#123|Five Alarm Fire|R|GTC +#124|Boros Guildgate|C|GTC +#125|Orzhov Guildgate|C|GTC +#126|Executioners Swing|C|GTC +#127|Warmind Infantry|C|GTC +#128|Miming Slime|U|GTC +#129|Balustrade Spy|C|GTC +#130|Shambleshark|C|GTC +#131|Gruul Guildgate|C|GTC +#132|Mindeye Drake|U|GTC +#133|Ember Beast|C|GTC +#134|Basilica Guards|C|GTC +#135|Assault Griffin|C|GTC +#136|Smite|C|GTC +#137|Skinbrand Goblin|C|GTC +#138|Simic Guildgate|C|GTC +#139|Ivy Lane Denizen|C|GTC +#140|Dimir Guildgate|C|GTC +#141|Agoraphobia|U|GTC +#142|Court Street Denizen|C|GTC +#143|Ooze Flux|R|GTC +#144|Greenside Watcher|C|GTC +#145|Glaring Spotlight|R|GTC +#146|Disciple of the Old Ways|C|GTC +#147|Martial Glory|C|GTC +#148|Prophetic Prism|C|GTC +#149|Scab-Clan Charger|C|GTC +#150|Bomber Corps|C|GTC +#151|Metropolis Sprite|C|GTC +#152|Rust Scarab|U|GTC +#153|Syndicate Enforcer|C|GTC +#154|Scorchwalker|C|GTC +#155|Ripscale Predator|U|GTC +#156|Hands of Binding|C|GTC +#157|Frilled Oculus|C|GTC +#158|Act of Treason|C|GTC +#159|Gridlock|U|GTC +#160|Hellraiser Goblin|U|GTC +#161|Deaths Approach|C|GTC +#162|Gateway Shade|U|GTC +#163|Massive Raid|C|GTC +#164|Psychic Strike|C|GTC +#165|Sages Row Denizen|C|GTC +#166|Ruination Wurm|C|GTC +#167|Verdant Haven|C|GTC +#168|Keymaster Rogue|C|GTC +#169|Smog Elemental|U|GTC +#170|Debtors Pulpit|U|GTC +#171|Orzhov Keyrune|U|GTC +#172|Dutiful Thrull|C|GTC +#173|Beckon Apparition|C|GTC +#174|Knight Watch|C|GTC +#175|Dimir Keyrune|U|GTC +#176|Righteous Charge|U|GTC +#177|Boros Keyrune|U|GTC +#178|Gutter Skulk|C|GTC +#179|Armored Transport|C|GTC +#180|Whispering Madness|R|GTC +#181|Adaptive Snapjaw|C|GTC +#182|Gruul Keyrune|U|GTC +#183|Zarichi Tiger|C|GTC +#184|Towering Thunderfist|C|GTC +#185|Totally Lost|C|GTC +#186|Millennial Gargoyle|C|GTC +#187|Aerial Maneuver|C|GTC +#188|Signal the Clans|R|GTC +#189|Foundry Street Denizen|C|GTC +#190|Nav Squad Commandos|C|GTC +#191|Burst of Strength|C|GTC +#192|Corpse Blockade|C|GTC +#193|Spire Tracer|C|GTC +#194|Incursion Specialist|U|GTC +#195|Leyline Phantom|C|GTC +#196|Hold the Gates|U|GTC +#197|Mortus Strider|C|GTC +#198|Skullcrack|U|GTC +#199|Unexpected Results|R|GTC +#200|Slate Street Ruffian|C|GTC +#201|Purge the Profane|C|GTC +#202|Shadow Slice|C|GTC +#203|Simic Keyrune|U|GTC +#204|Clinging Anemones|C|GTC +#205|Mark for Death|U|GTC +#206|Spell Rupture|C|GTC +#207|Paranoid Delusions|C|GTC +#208|Way of the Thief|C|GTC +#209|Last Thoughts|C|GTC +#210|Shattering Blow|C|GTC +#211|Biovisionary|R|GTC +#212|Primal Visitation|C|GTC +#213|Merfolk of the Depths|U|GTC +#214|Bioshift|C|GTC +#215|Shadow Alley Denizen|C|GTC +#216|Hydroform|C|GTC +#217|Forced Adaptation|C|GTC +#218|Coerced Confession|U|GTC +#219|Frenzied Tilling|U|GTC +#220|Wildwood Rebirth|C|GTC +#221|Horror of the Dim|C|GTC +#222|Riot Gear|C|GTC +#223|Naturalize|C|GTC +#224|Shielded Passage|C|GTC +#225|Midnight Recovery|C|GTC +#226|Scatter Arc|C|GTC +#227|Furious Resistance|C|GTC +#228|Voidwalk|U|GTC +#229|Thespians Stage|R|GTC +#230|Guildscorn Ward|C|GTC +#231|Skyblinder Staff|C|GTC +#232|Contaminated Ground|C|GTC +#233|Alpha Authority|U|GTC +#234|Predators Rapport|C|GTC +#235|Skygames|C|GTC +#236|Structural Collapse|C|GTC +#237|Tin Street Market|C|GTC +#238|Tower Defense|U|GTC +#239|Razortip Whip|C|GTC +#240|Realmwright|R|GTC +#241|Murder Investigation|U|GTC +#242|Crackling Perimeter|U|GTC +#243|Hindervines|U|GTC +#244|Mental Vapors|U|GTC +#245|Illusionists Bracers|R|GTC +#246|Illness in the Ranks|U|GTC +#247|Dying Wish|U|GTC +#248|Serene Remembrance|U|GTC +#249|Enter the Infinite|M|GTC \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/hbg.rnk b/forge-gui/res/draft/rankings/hbg.rnk new file mode 100644 index 00000000000..bc45b36f85c --- /dev/null +++ b/forge-gui/res/draft/rankings/hbg.rnk @@ -0,0 +1,287 @@ +//Rank|Name|Rarity|Set +#1|Champions of Tyr|M|HBG +#2|Snowborn Simulacra|M|HBG +#3|The Hourglass Coven|R|HBG +#4|Ancient Gold Dragon|M|HBG +#5|Ancient Brass Dragon|M|HBG +#6|Ancient Bronze Dragon|M|HBG +#7|Miirym, Sentinel Wyrm|R|HBG +#8|Verdant Rejuvenation|M|HBG +#9|Tasha, Unholy Archmage|M|HBG +#10|Prosper, Tome-Bound|M|HBG +#11|Minsc & Boo, Timeless Heroes|M|HBG +#12|Lae'zel, Githyanki Warrior|R|HBG +#13|Lukamina, Moon Druid|M|HBG +#14|Thayan Evokers|R|HBG +#15|Chaos Balor|M|HBG +#16|Oyaminartok, Polar Werebear|R|HBG +#17|Jon Irenicus, the Exile|R|HBG +#18|Klement, Novice Acolyte|R|HBG +#19|Wyll, Pact-Bound Duelist|M|HBG +#20|Calim, Djinn Emperor|R|HBG +#21|Horn of Valhalla|R|HBG +#22|Illithid Harvester|R|HBG +#23|Altar of Bhaal|R|HBG +#24|Wrathful Red Dragon|R|HBG +#25|Raphael, Fiendish Savior|R|HBG +#26|Sune's Intervention|R|HBG +#27|Ulder Ravengard, Marshal|R|HBG +#28|Nalia de'Arnise|M|HBG +#29|Skullport Merchant|U|HBG +#30|Sword Coast Serpent|U|HBG +#31|Ancient Copper Dragon|M|HBG +#32|Astarion, the Decadent|R|HBG +#33|Oji, the Exquisite Blade|U|HBG +#34|Fraying Line|R|HBG +#35|Seatower Imprisonment|U|HBG +#36|Grim Hireling|R|HBG +#37|Uthgardt Fury|R|HBG +#38|Earthquake Dragon|R|HBG +#39|Rasaad, Monk of Selune|U|HBG +#40|Gale, Conduit of the Arcane|M|HBG +#41|Imoen, Trickster Friend|R|HBG +#42|Shadowheart, Sharran Cleric|R|HBG +#43|Juvenile Mist Dragon|U|HBG +#44|Cast Down|U|HBG +#45|Tiefling Outcasts|R|HBG +#46|Ancient Silver Dragon|M|HBG +#47|Meteor Golem|U|HBG +#48|Stick Together|R|HBG +#49|Craving of Yeenoghu|U|HBG +#50|Mephit's Enthusiasm|U|HBG +#51|Priest of Ancient Lore|C|HBG +#52|Grim Bounty|C|HBG +#53|Krydle of Baldur's Gate|U|HBG +#54|Gale's Redirection|R|HBG +#55|Young Blue Dragon|C|HBG +#56|Blood Money|M|HBG +#57|Alaundo the Seer|R|HBG +#58|Kagha, Shadow Archdruid|U|HBG +#59|Korlessa, Scale Singer|U|HBG +#60|Basilisk Collar|R|HBG +#61|Grave Choice|U|HBG +#62|Kardum, Patron of Flames|R|HBG +#63|Liara of the Flaming Fist|U|HBG +#64|Viconia, Nightsinger's Disciple|U|HBG +#65|Karlach, Raging Tiefling|R|HBG +#66|Wilson, Bear Comrade|R|HBG +#67|Black Dragon|U|HBG +#68|Dragon's Fire|C|HBG +#69|Trelasarra, Moon Dancer|U|HBG +#70|Displacer Kitten|R|HBG +#71|Draconic Muralists|U|HBG +#72|Thrakkus the Butcher|U|HBG +#73|Signature Spells|R|HBG +#74|Black Market Connections|R|HBG +#75|Jaheira, Harper Emissary|U|HBG +#76|Battle Cry Goblin|U|HBG +#77|Red Dragon|U|HBG +#78|Lurking Roper|U|HBG +#79|Kalain, Reclusive Painter|U|HBG +#80|Rescuer Chwinga|U|HBG +#81|Goggles of Night|U|HBG +#82|Bonecaller Cleric|U|HBG +#83|Intellect Devourer|R|HBG +#84|Pact Weapon|M|HBG +#85|Breath Weapon|U|HBG +#86|Swashbuckler Extraordinaire|U|HBG +#87|Gorion, Wise Mentor|R|HBG +#88|Jan Jansen, Chaos Crafter|R|HBG +#89|Lozhan, Dragons' Legacy|U|HBG +#90|Raggadragga, Goreguts Boss|R|HBG +#91|Boareskyr Tollkeeper|U|HBG +#92|Patriar's Humiliation|C|HBG +#93|Vladimir and Godfrey|R|HBG +#94|Minthara of the Absolute|U|HBG +#95|Catti-brie of Mithral Hall|R|HBG +#96|Ambergris, Citadel Agent|U|HBG +#97|Skanos, Dragon Vassal|U|HBG +#98|Owlbear|C|HBG +#99|Prosperous Innkeeper|U|HBG +#100|You're Confronted by Robbers|U|HBG +#101|Irenicus's Vile Duplication|U|HBG +#102|Circle of the Land Druid|C|HBG +#103|Druid of the Emerald Grove|U|HBG +#104|Undercellar Myconid|C|HBG +#105|Sewer Plague|C|HBG +#106|Dragonborn Immolator|U|HBG +#107|Gnoll Hunting Party|U|HBG +#108|Favored Enemy|R|HBG +#109|Baba Lysaga, Night Witch|R|HBG +#110|Alora, Rogue Companion|U|HBG +#111|Vhal, Eager Scholar|U|HBG +#112|Portable Hole|U|HBG +#113|Soulknife Spy|C|HBG +#114|You Come to a River|C|HBG +#115|Deadly Dispute|C|HBG +#116|Eyes of the Beholder|C|HBG +#117|Guiding Bolt|U|HBG +#118|Pegasus Guardian|U|HBG +#119|Draconic Lore|U|HBG +#120|Ghost Lantern|U|HBG +#121|Young Red Dragon|C|HBG +#122|Band Together|C|HBG +#123|Dread Linnorm|C|HBG +#124|Emerald Dragon|U|HBG +#125|Jade Orb of Dragonkind|U|HBG +#126|Owlbear Shepherd|U|HBG +#127|Pilgrim's Eye|C|HBG +#128|Moradin's Disciples|U|HBG +#129|Water Weird|C|HBG +#130|Genasi Rabble-Rouser|C|HBG +#131|Fiendlash|R|HBG +#132|Gate of the Black Dragon|U|HBG +#133|Gate to Manorborn|U|HBG +#134|Gate to Seatower|U|HBG +#135|Gate to the Citadel|U|HBG +#136|Gate to Tumbledown|U|HBG +#137|Sarevok the Usurper|U|HBG +#138|Steadfast Paladin|C|HBG +#139|You Hear Something on Watch|C|HBG +#140|Air-Cult Elemental|C|HBG +#141|Clever Conjurer|C|HBG +#142|Ray of Frost|U|HBG +#143|Manticore|C|HBG +#144|Shambling Ghast|C|HBG +#145|Vampire Spawn|C|HBG +#146|Hobgoblin Captain|C|HBG +#147|Circle of the Moon Druid|C|HBG +#148|Hill Giant Herdgorger|C|HBG +#149|Blessed Hippogriff|C|HBG +#150|Icewind Stalwart|C|HBG +#151|Lapis Orb of Dragonkind|U|HBG +#152|Pseudodragon Familiar|C|HBG +#153|Guildsworn Prowler|C|HBG +#154|Nefarious Imp|C|HBG +#155|Carnelian Orb of Dragonkind|U|HBG +#156|Two-Handed Axe|U|HBG +#157|Scaled Nurturer|C|HBG +#158|Prophetic Prism|C|HBG +#159|Flaming Fist Duskguard|C|HBG +#160|Ranger Squadron|C|HBG +#161|Soldiers of the Watch|C|HBG +#162|Lizardfolk Librarians|C|HBG +#163|Undersimplify|C|HBG +#164|Stroke of Luck|R|HBG +#165|Sepulcher Ghoul|C|HBG +#166|Giant Fire Beetles|C|HBG +#167|Kobold Warcaller|C|HBG +#168|Lulu, Forgetful Hollyphant|U|HBG +#169|Minimus Containment|C|HBG +#170|Monk of the Open Hand|U|HBG +#171|Rally Maneuver|U|HBG +#172|Charmed Sleep|C|HBG +#173|Rimeshield Frost Giant|C|HBG +#174|Demogorgon's Clutches|C|HBG +#175|Grim Wanderer|U|HBG +#176|Farideh's Fireball|C|HBG +#177|Improvised Weaponry|C|HBG +#178|Unexpected Windfall|C|HBG +#179|Valor Singer|C|HBG +#180|Choose Your Weapon|U|HBG +#181|Gnoll Hunter|C|HBG +#182|Wild Shape|U|HBG +#183|Guardian Naga|C|HBG +#184|Dragonborn Looter|C|HBG +#185|Kenku Artificer|U|HBG +#186|Kindred Discovery|R|HBG +#187|Chain Devil|C|HBG +#188|Gray Slaad|C|HBG +#189|Sigil of Myrkul|U|HBG +#190|Summon Undead|C|HBG +#191|Reckless Barbarian|C|HBG +#192|Druidic Ritual|C|HBG +#193|Ettercap|C|HBG +#194|Bronze Walrus|U|HBG +#195|Lantern of Revealing|C|HBG +#196|Navigation Orb|U|HBG +#197|Wizened Githzerai|C|HBG +#198|Seek New Knowledge|U|HBG +#199|Wand of Orcus|R|HBG +#200|Goblin Trapfinder|U|HBG +#201|Incessant Provocation|C|HBG +#202|Warriors of Tiamat|C|HBG +#203|Nalfeshnee|R|HBG +#204|Follow the Tracks|C|HBG +#205|You Line Up the Shot|C|HBG +#206|Yuan-Ti Scaleshield|R|HBG +#207|Gut, Fanatical Priestess|U|HBG +#208|Celestial Unicorn|C|HBG +#209|Devoted Paladin|C|HBG +#210|Contact Other Plane|C|HBG +#211|Guild Thief|U|HBG +#212|You Find the Villains' Lair|C|HBG +#213|Baleful Beholder|C|HBG +#214|Drider|U|HBG +#215|Hoard Robber|C|HBG +#216|Earth-Cult Elemental|C|HBG +#217|Jaded Sell-Sword|C|HBG +#218|You Find Some Prisoners|C|HBG +#219|Inspiring Bard|C|HBG +#220|Sylvan Shepherd|C|HBG +#221|Underdark Basilisk|C|HBG +#222|Bag of Holding|U|HBG +#223|Iron Golem|U|HBG +#224|Archivist of Oghma|R|HBG +#225|Ascend from Avernus|R|HBG +#226|Flaming Fist Officer|C|HBG +#227|Scouting Hawk|U|HBG +#228|Steadfast Unicorn|C|HBG +#229|Blur|C|HBG +#230|Dream Fracture|U|HBG +#231|Tymora's Invoker|C|HBG +#232|Ambition's Cost|U|HBG +#233|Armor of Shadows|C|HBG +#234|Ambitious Dragonborn|C|HBG +#235|Poison the Blade|C|HBG +#236|Split the Spoils|U|HBG +#237|Mazzy, Truesword Paladin|R|HBG +#238|Neera, Wild Mage|R|HBG +#239|Chardalyn Dragon|U|HBG +#240|Sworn to the Legion|M|HBG +#241|Valiant Farewell|C|HBG +#242|Hypnotic Pattern|C|HBG +#243|Hook Horror|C|HBG +#244|Unexpected Allies|C|HBG +#245|Arcane Archery|C|HBG +#246|Dawnbringer Cleric|C|HBG +#247|You're Ambushed on the Road|C|HBG +#248|Shocking Grasp|C|HBG +#249|Thieves' Tools|C|HBG +#250|Dueling Rapier|C|HBG +#251|You Come to the Gnoll Camp|C|HBG +#252|You Meet in a Tavern|U|HBG +#253|Spiked Pit Trap|C|HBG +#254|Lae'zel's Acrobatics|R|HBG +#255|Cloak of the Bat|C|HBG +#256|Mirror of Life Trapping|R|HBG +#257|Mind Spike|U|HBG +#258|Monster Manual|R|HBG +#259|Mace of Disruption|C|HBG +#260|Belt of Giant Strength|R|HBG +#261|Robe of the Archmagi|R|HBG +#262|Eldritch Pact|R|HBG +#263|Storm King's Thunder|M|HBG +#264|Traverse the Outlands|R|HBG +#265|Baldur's Gate|R|HBG +#266|Flames of Moradin|R|HBG +#267|Plains 1|C|HBG +#268|Plains 2|C|HBG +#269|Plains 3|C|HBG +#270|Plains 4|C|HBG +#271|Island 1|C|HBG +#272|Island 2|C|HBG +#273|Island 3|C|HBG +#274|Island 4|C|HBG +#275|Swamp 1|C|HBG +#276|Swamp 2|C|HBG +#277|Swamp 3|C|HBG +#278|Swamp 4|C|HBG +#279|Mountain 1|C|HBG +#280|Mountain 2|C|HBG +#281|Mountain 3|C|HBG +#282|Mountain 4|C|HBG +#283|Forest 1|C|HBG +#284|Forest 2|C|HBG +#285|Forest 3|C|HBG +#286|Forest 4|C|HBG \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/hml.rnk b/forge-gui/res/draft/rankings/hml.rnk new file mode 100644 index 00000000000..17d0d9c3a43 --- /dev/null +++ b/forge-gui/res/draft/rankings/hml.rnk @@ -0,0 +1,116 @@ +//Rank|Name|Rarity|Set +#1|Baron Sengir|U|HML +#2|Eron the Relentless|U|HML +#3|Serrated Arrows|C|HML +#4|Retribution|U|HML +#5|Broken Visage|U|HML +#6|Autumn Willow|U|HML +#7|Willow Priestess|U|HML +#8|Anaba Shaman|C|HML +#9|Ihsan's Shade|U|HML +#10|Veldrane of Sengir|U|HML +#11|Ebony Rhino|C|HML +#12|Joven|C|HML +#13|Roterothopter|C|HML +#14|Clockwork Gnomes|C|HML +#15|Leaping Lizard|C|HML +#16|Marjhan|U|HML +#17|Clockwork Steed|C|HML +#18|Anaba Bodyguard|C|HML +#19|Wall of Kelp|U|HML +#20|Reveka, Wizard Savant|U|HML +#21|Clockwork Swarm|C|HML +#22|Roots|U|HML +#23|Grandmother Sengir|U|HML +#24|Chandler|C|HML +#25|Apocalypse Chime|U|HML +#26|Sea Sprite|U|HML +#27|Sengir Autocrat|U|HML +#28|Rashka the Slayer|U|HML +#29|Daughter of Autumn|U|HML +#30|Torture|C|HML +#31|Koskun Keep|U|HML +#32|Greater Werewolf|C|HML +#33|Spectral Bears|U|HML +#34|Abbey Gargoyles|U|HML +#35|Root Spider|U|HML +#36|Rysorian Badger|U|HML +#37|Dark Maze|C|HML +#38|Cemetery Gate|C|HML +#39|Narwhal|U|HML +#40|Giant Albatross|C|HML +#41|Giant Oyster|U|HML +#42|Black Carriage|U|HML +#43|Sengir Bats|C|HML +#44|Hungry Mist|C|HML +#45|An-Havva Constable|U|HML +#46|Ambush Party|C|HML +#47|Anaba Spirit Crafter|U|HML +#48|Willow Faerie|C|HML +#49|Soraya the Falconer|U|HML +#50|Faerie Noble|U|HML +#51|Reef Pirates|C|HML +#52|Irini Sengir|U|HML +#53|Memory Lapse|C|HML +#54|Labyrinth Minotaur|C|HML +#55|Dwarven Sea Clan|U|HML +#56|Dry Spell|C|HML +#57|Serra Paladin|C|HML +#58|Hazduhr the Abbot|U|HML +#59|Feast of the Unicorn|C|HML +#60|Folk of An-Havva|C|HML +#61|An-Zerrin Ruins|U|HML +#62|Funeral March|C|HML +#63|Drudge Spell|U|HML +#64|Timmerian Fiends|U|HML +#65|Heart Wolf|U|HML +#66|Joven's Ferrets|C|HML +#67|Serra Inquisitors|U|HML +#68|Joven's Tools|U|HML +#69|Castle Sengir|U|HML +#70|Mesa Falcon|C|HML +#71|Renewal|C|HML +#72|Mammoth Harness|U|HML +#73|Aliban's Tower|C|HML +#74|Aysen Crusader|U|HML +#75|Carapace|C|HML +#76|Forget|U|HML +#77|Shrink|C|HML +#78|Ghost Hounds|U|HML +#79|Orcish Mine|U|HML +#80|Abbey Matron|C|HML +#81|Merchant Scroll|C|HML +#82|Aether Storm|U|HML +#83|Anaba Ancestor|U|HML +#84|Aysen Abbey|U|HML +#85|Ironclaw Curse|U|HML +#86|Evaporate|U|HML +#87|An-Havva Township|U|HML +#88|Beast Walkers|U|HML +#89|Truce|U|HML +#90|Serra Bestiary|C|HML +#91|Wizards' School|U|HML +#92|Headstone|C|HML +#93|Death Speakers|U|HML +#94|Aysen Bureaucrats|C|HML +#95|Serra Aviary|U|HML +#96|Sea Troll|U|HML +#97|Dwarven Trader|C|HML +#98|Primal Order|U|HML +#99|Mystic Decree|U|HML +#100|Feroz's Ban|U|HML +#101|Ambush|C|HML +#102|An-Havva Inn|U|HML +#103|Dwarven Pony|U|HML +#104|Samite Alchemist|C|HML +#105|Aysen Highway|U|HML +#106|Trade Caravan|C|HML +#107|Jinx|C|HML +#108|Chain Stasis|U|HML +#109|Koskun Falls|U|HML +#110|Coral Reef|C|HML +#111|Baki's Curse|U|HML +#112|Didgeridoo|U|HML +#113|Winter Sky|U|HML +#114|Prophecy|C|HML +#115|Leeches|U|HML \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/hop.rnk b/forge-gui/res/draft/rankings/hop.rnk new file mode 100644 index 00000000000..c293aa5de7a --- /dev/null +++ b/forge-gui/res/draft/rankings/hop.rnk @@ -0,0 +1,142 @@ +//Rank|Name|Rarity|Set +#1|Terramorphic Expanse|C|HOP +#2|Phyrexian Arena|R|HOP +#3|Explosive Vegetation|U|HOP +#4|Rampant Growth|C|HOP +#5|Oblivion Ring|C|HOP +#6|Cabal Coffers|U|HOP +#7|Boros Signet|C|HOP +#8|Fabricate|U|HOP +#9|Grave Pact|R|HOP +#10|Loxodon Warhammer|R|HOP +#11|Boros Garrison|C|HOP +#12|Seat of the Synod|C|HOP +#13|Gruul Turf|C|HOP +#14|Dark Ritual|C|HOP +#15|Darksteel Forge|R|HOP +#16|Forgotten Ancient|R|HOP +#17|Great Furnace|C|HOP +#18|Beacon of Unrest|R|HOP +#19|Beseech the Queen|U|HOP +#20|Ancient Den|C|HOP +#21|Vault of Whispers|C|HOP +#22|Insurrection|R|HOP +#23|Hull Breach|C|HOP +#24|Soul Warden|C|HOP +#25|Fires of Yavimaya|U|HOP +#26|Profane Command|R|HOP +#27|Fertilid|C|HOP +#28|Sunhome, Fortress of the Legion|U|HOP +#29|Relic of Progenitus|C|HOP +#30|Syphon Mind|C|HOP +#31|Thirst for Knowledge|U|HOP +#32|Taurean Mauler|R|HOP +#33|Undead Warchief|U|HOP +#34|Akroma's Vengeance|R|HOP +#35|Furnace of Rath|R|HOP +#36|Search for Tomorrow|C|HOP +#37|Cranial Plating|C|HOP +#38|Death Baron|R|HOP +#39|Mask of Memory|U|HOP +#40|Relentless Assault|R|HOP +#41|Master of Etherium|R|HOP +#42|Pentavus|R|HOP +#43|Prison Term|U|HOP +#44|Iron Myr|C|HOP +#45|Innocent Blood|C|HOP +#46|Leechridden Swamp|U|HOP +#47|Corpse Harvester|U|HOP +#48|Tree of Tales|C|HOP +#49|Verdant Force|R|HOP +#50|Noxious Ghoul|U|HOP +#51|Flametongue Kavu|U|HOP +#52|Vedalken Engineer|C|HOP +#53|Mage Slayer|U|HOP +#54|Silver Myr|C|HOP +#55|Duergar Hedge-Mage|U|HOP +#56|Fertile Ground|C|HOP +#57|Gravedigger|C|HOP +#58|Shepherd of Rot|C|HOP +#59|Orim's Thunder|C|HOP +#60|Withered Wretch|U|HOP +#61|Balefire Liege|R|HOP +#62|Soulless One|U|HOP +#63|Goblin Offensive|U|HOP +#64|Lightning Helix|U|HOP +#65|Leaden Myr|C|HOP +#66|Tornado Elemental|R|HOP +#67|Gold Myr|C|HOP +#68|Bosh, Iron Golem|R|HOP +#69|Door to Nothingness|R|HOP +#70|Browbeat|U|HOP +#71|Congregate|C|HOP +#72|Consume Spirit|U|HOP +#73|Savage Twister|U|HOP +#74|Flamekin Harbinger|U|HOP +#75|Etched Oracle|U|HOP +#76|Reckless Charge|C|HOP +#77|Ascendant Evincar|R|HOP +#78|Glory of Warfare|R|HOP +#79|Helldozer|R|HOP +#80|Incremental Blight|U|HOP +#81|Kor Sanctifiers|C|HOP +#82|Smokebraider|C|HOP +#83|Rolling Thunder|C|HOP +#84|Pentad Prism|C|HOP +#85|Shivan Oasis|U|HOP +#86|Arcbound Crusher|U|HOP +#87|Order Chaos|U|HOP +#88|Living Hive|R|HOP +#89|Copper Myr|C|HOP +#90|Cruel Revival|C|HOP +#91|Nuisance Engine|U|HOP +#92|Rotting Rats|C|HOP +#93|Razia, Boros Archangel|R|HOP +#94|Keep Watch|C|HOP +#95|Blaze|U|HOP +#96|Lodestone Myr|R|HOP +#97|Broodstar|R|HOP +#98|Myr Enforcer|C|HOP +#99|Skeleton Shard|U|HOP +#100|Boros Guildmage|U|HOP +#101|Arcbound Slith|U|HOP +#102|Phyrexian Ghoul|C|HOP +#103|Tribal Unity|U|HOP +#104|Hideous End|C|HOP +#105|Serum Tank|U|HOP +#106|Boros Swiftblade|U|HOP +#107|Silverglade Elemental|C|HOP +#108|Rorix Bladewing|R|HOP +#109|Arc Lightning|C|HOP +#110|Rockslide Elemental|U|HOP +#111|Cinder Elemental|U|HOP +#112|Double Cleave|C|HOP +#113|Briarhorn|U|HOP +#114|Syphon Soul|C|HOP +#115|Ivy Elemental|R|HOP +#116|Festering Goblin|C|HOP +#117|Nefashu|R|HOP +#118|Hearthfire Hobgoblin|U|HOP +#119|Cone of Flame|U|HOP +#120|Bull Cerodon|U|HOP +#121|Dregscape Zombie|C|HOP +#122|Whiplash Trap|C|HOP +#123|Captain's Maneuver|U|HOP +#124|Rumbling Slum|R|HOP +#125|Wizard Replica|C|HOP +#126|Cerodon Yearling|C|HOP +#127|Branching Bolt|C|HOP +#128|Keldon Champion|U|HOP +#129|Sludge Strider|U|HOP +#130|Pyrotechnics|U|HOP +#131|Arsenal Thresher|C|HOP +#132|Menacing Ogre|R|HOP +#133|Qumulox|U|HOP +#134|Cadaverous Knight|C|HOP +#135|Sarcomite Myr|C|HOP +#136|Bogardan Firefiend|C|HOP +#137|Suntouched Myr|C|HOP +#138|Beast Hunt|C|HOP +#139|Assault Battery|U|HOP +#140|Bogardan Rager|C|HOP +#141|Battlegate Mimic|C|HOP \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/hou.rnk b/forge-gui/res/draft/rankings/hou.rnk new file mode 100644 index 00000000000..1ddf7eb9b89 --- /dev/null +++ b/forge-gui/res/draft/rankings/hou.rnk @@ -0,0 +1,185 @@ +//Rank|Name|Rarity|Set +#1|The Scorpion God|M|HOU +#2|The Locust God|M|HOU +#3|The Scarab God|M|HOU +#4|Angel of Condemnation|R|HOU +#5|Kefnet's Last Word|R|HOU +#6|Rhonas's Last Stand|R|HOU +#7|Grind Dust|R|HOU +#8|Bontu's Last Reckoning|R|HOU +#9|Hour of Devastation|R|HOU +#10|Samut, the Tested|M|HOU +#11|Unesh, Criosphinx Sovereign|M|HOU +#12|Hour of Glory|R|HOU +#13|Pride Sovereign|R|HOU +#14|Ramunap Hydra|R|HOU +#15|Adorned Pouncer|R|HOU +#16|Earthshaker Khenra|R|HOU +#17|Majestic Myriarch|M|HOU +#18|God-Pharaoh's Gift|R|HOU +#19|Crested Sunmare|M|HOU +#20|Desert's Hold|U|HOU +#21|Banewhip Punisher|U|HOU +#22|Abrade|U|HOU +#23|Struggle Survive|U|HOU +#24|Dreamstealer|R|HOU +#25|Resilient Khenra|R|HOU +#26|Sifter Wurm|U|HOU +#27|Nicol Bolas, God-Pharaoh|M|HOU +#28|Hour of Revelation|R|HOU +#29|Ammit Eternal|R|HOU +#30|Neheb, the Eternal|M|HOU +#31|Sand Strangler|U|HOU +#32|Sunscourge Champion|U|HOU +#33|Champion of Wits|R|HOU +#34|Open Fire|C|HOU +#35|Ambuscade|C|HOU +#36|Farm Market|U|HOU +#37|Nimble Obstructionist|R|HOU +#38|Ominous Sphinx|U|HOU +#39|Overcome|U|HOU +#40|Resolute Survivors|U|HOU +#41|River Hoopoe|U|HOU +#42|Consign Oblivion|U|HOU +#43|Overwhelming Splendor|M|HOU +#44|Torment of Venom|C|HOU +#45|Burning-Fist Minotaur|U|HOU +#46|Tenacious Hunter|U|HOU +#47|Bloodwater Entity|U|HOU +#48|Unraveling Mummy|U|HOU +#49|Mirage Mirror|R|HOU +#50|Chaos Maw|R|HOU +#51|Fervent Paincaster|U|HOU +#52|Puncturing Blow|C|HOU +#53|Obelisk Spider|U|HOU +#54|Steward of Solidarity|U|HOU +#55|Vizier of the Anointed|U|HOU +#56|Torment of Hailfire|R|HOU +#57|Driven Despair|R|HOU +#58|Desert of the Fervent|C|HOU +#59|Hour of Eternity|R|HOU +#60|Vile Manifestation|U|HOU +#61|Hour of Promise|R|HOU +#62|Desert of the Glorified|C|HOU +#63|Desert of the Indomitable|C|HOU +#64|Desert of the True|C|HOU +#65|Oketra's Avenger|C|HOU +#66|Vizier of the True|U|HOU +#67|Eternal of Harsh Truths|U|HOU +#68|Riddleform|U|HOU +#69|Accursed Horde|U|HOU +#70|Uncage the Menagerie|M|HOU +#71|Desert of the Mindful|C|HOU +#72|Dauntless Aven|C|HOU +#73|Gideon's Defeat|U|HOU +#74|Sinuous Striker|U|HOU +#75|Unsummon|C|HOU +#76|Liliana's Defeat|U|HOU +#77|Chandra's Defeat|U|HOU +#78|Oasis Ritualist|C|HOU +#79|Rhonas's Stalwart|C|HOU +#80|Hollow One|R|HOU +#81|Sunset Pyramid|U|HOU +#82|Ifnir Deadlands|U|HOU +#83|Aerial Guide|C|HOU +#84|Spellweaver Eternal|C|HOU +#85|Supreme Will|U|HOU +#86|Unquenchable Thirst|C|HOU +#87|Doomfall|U|HOU +#88|Ruin Rat|C|HOU +#89|Torment of Scarabs|U|HOU +#90|Khenra Scrapper|C|HOU +#91|Magmaroth|U|HOU +#92|Hope Tender|U|HOU +#93|Appeal Authority|U|HOU +#94|Abandoned Sarcophagus|R|HOU +#95|Ramunap Ruins|U|HOU +#96|Shefet Dunes|U|HOU +#97|Angel of the God-Pharaoh|U|HOU +#98|Sandblast|C|HOU +#99|Apocalypse Demon|R|HOU +#100|Lethal Sting|C|HOU +#101|Merciless Eternal|U|HOU +#102|Razaketh, the Foulblooded|M|HOU +#103|Wretched Camel|C|HOU +#104|Frontline Devastator|C|HOU +#105|Inferno Jet|U|HOU +#106|Manticore Eternal|U|HOU +#107|Bitterbow Sharpshooters|C|HOU +#108|Devotee of Strength|U|HOU +#109|Harrier Naga|C|HOU +#110|Rampaging Hippo|C|HOU +#111|Hashep Oasis|U|HOU +#112|Aven of Enduring Hope|C|HOU +#113|Mummy Paramount|C|HOU +#114|Unconventional Tactics|U|HOU +#115|Firebrand Archer|C|HOU +#116|Gilded Cerodon|C|HOU +#117|Thorned Moloch|C|HOU +#118|Quarry Beetle|U|HOU +#119|Jace's Defeat|U|HOU +#120|Striped Riverwinder|C|HOU +#121|Khenra Eternal|C|HOU +#122|Blur of Blades|C|HOU +#123|Ramunap Excavator|R|HOU +#124|Sidewinder Naga|C|HOU +#125|Wall of Forgotten Pharaohs|C|HOU +#126|Endless Sands|R|HOU +#127|Ipnu Rivulet|U|HOU +#128|Saving Grace|U|HOU +#129|Solitary Camel|C|HOU +#130|Countervailing Winds|C|HOU +#131|Strategic Planning|C|HOU +#132|Tragic Lesson|C|HOU +#133|Carrion Screecher|C|HOU +#134|Lurching Rotbeast|C|HOU +#135|Marauding Boneslasher|C|HOU +#136|Defiant Khenra|C|HOU +#137|Granitic Titan|C|HOU +#138|Beneath the Sands|C|HOU +#139|Feral Prowler|C|HOU +#140|Frilled Sandwalla|C|HOU +#141|Gift of Strength|C|HOU +#142|Claim Fame|U|HOU +#143|Reason Believe|R|HOU +#144|Survivors' Encampment|C|HOU +#145|Act of Heroism|C|HOU +#146|Disposal Mummy|C|HOU +#147|Aven Reedstalker|C|HOU +#148|Cunning Survivor|C|HOU +#149|Seer of the Last Tomorrow|C|HOU +#150|Grisly Survivor|C|HOU +#151|Moaning Wall|C|HOU +#152|Razaketh's Rite|U|HOU +#153|Scrounger of Souls|C|HOU +#154|Imminent Doom|R|HOU +#155|Kindled Fury|C|HOU +#156|Wildfire Eternal|R|HOU +#157|Dune Diviner|U|HOU +#158|Refuse Cooperate|R|HOU +#159|Dagger of the Worthy|U|HOU +#160|Manalith|C|HOU +#161|Traveler's Amulet|C|HOU +#162|Dunes of the Dead|U|HOU +#163|Djeru, With Eyes Open|R|HOU +#164|Dutiful Servants|C|HOU +#165|Solemnity|R|HOU +#166|Steadfast Sentinel|C|HOU +#167|Imaginary Threats|U|HOU +#168|Proven Combatant|C|HOU +#169|Without Weakness|C|HOU +#170|Crash Through|C|HOU +#171|Leave Chance|R|HOU +#172|Crook of Condemnation|U|HOU +#173|Djeru's Renunciation|C|HOU +#174|Nissa's Defeat|U|HOU +#175|Graven Abomination|C|HOU +#176|God-Pharaoh's Faithful|C|HOU +#177|Oketra's Last Mercy|R|HOU +#178|Crypt of the Eternals|U|HOU +#179|Hazoret's Undying Fury|R|HOU +#180|Scavenger Grounds|R|HOU +#181|Life Goes On|C|HOU +#182|Hostile Desert|R|HOU +#183|Swarm Intelligence|R|HOU +#184|Fraying Sanity|R|HOU \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ice.rnk b/forge-gui/res/draft/rankings/ice.rnk new file mode 100644 index 00000000000..7db4682e4e0 --- /dev/null +++ b/forge-gui/res/draft/rankings/ice.rnk @@ -0,0 +1,369 @@ +//Rank|Name|Rarity|Set +#1|Sibilant Spirit|R|ICE +#2|Karplusan Yeti|R|ICE +#3|Skeleton Ship|R|ICE +#4|Kjeldoran Phalanx|R|ICE +#5|Jokulhaups|R|ICE +#6|Fiery Justice|R|ICE +#7|Lhurgoyf|R|ICE +#8|Wrath of Marit Lage|R|ICE +#9|Stormbind|R|ICE +#10|Chaos Moon|R|ICE +#11|Formation|R|ICE +#12|Swords to Plowshares|U|ICE +#13|Marton Stromgald|R|ICE +#14|Johtull Wurm|U|ICE +#15|Time Bomb|R|ICE +#16|Minion of Leshrac|R|ICE +#17|Mudslide|R|ICE +#18|Fire Covenant|U|ICE +#19|Stampede|R|ICE +#20|Hurricane|U|ICE +#21|Shambling Strider|C|ICE +#22|Infernal Denizen|R|ICE +#23|Balduvian Hydra|R|ICE +#24|Kjeldoran Knight|R|ICE +#25|Pale Bears|R|ICE +#26|Ashen Ghoul|U|ICE +#27|Underground River|R|ICE +#28|Jester's Cap|R|ICE +#29|Yavimaya Gnats|U|ICE +#30|Abyssal Specter|U|ICE +#31|Wiitigo|R|ICE +#32|Pyroclasm|U|ICE +#33|General Jarkeld|R|ICE +#34|Icy Manipulator|U|ICE +#35|Ritual of Subdual|R|ICE +#36|Lava Tubes|R|ICE +#37|Stunted Growth|R|ICE +#38|Dark Banishing|C|ICE +#39|Incinerate|C|ICE +#40|Kjeldoran Royal Guard|R|ICE +#41|Flooded Woodlands|R|ICE +#42|Forbidden Lore|R|ICE +#43|Seraph|R|ICE +#44|Lightning Blow|R|ICE +#45|Stromgald Cabal|R|ICE +#46|Illusions of Grandeur|R|ICE +#47|Phantasmal Mount|U|ICE +#48|Shyft|R|ICE +#49|Krovikan Vampire|U|ICE +#50|Merieke Ri Berit|R|ICE +#51|Storm Spirit|R|ICE +#52|Lava Burst|C|ICE +#53|Veldt|R|ICE +#54|Binding Grasp|U|ICE +#55|Nature's Lore|U|ICE +#56|Soldevi Golem|R|ICE +#57|Dread Wight|R|ICE +#58|Hyalopterous Lemure|U|ICE +#59|Zuran Spellcaster|C|ICE +#60|Wind Spirit|U|ICE +#61|Kjeldoran Elite Guard|U|ICE +#62|Fyndhorn Elves|C|ICE +#63|Ice Floe|U|ICE +#64|Soldevi Simulacrum|U|ICE +#65|Hymn of Rebirth|U|ICE +#66|Mind Whip|R|ICE +#67|Illusionary Forces|C|ICE +#68|Polar Kraken|R|ICE +#69|Folk of the Pines|C|ICE +#70|Elkin Bottle|R|ICE +#71|Deflection|R|ICE +#72|Skull Catapult|U|ICE +#73|Adarkar Sentinel|U|ICE +#74|Blinking Spirit|R|ICE +#75|Order of the White Shield|U|ICE +#76|Staff of the Ages|R|ICE +#77|Elder Druid|R|ICE +#78|Scaled Wurm|C|ICE +#79|Goblin Mutant|U|ICE +#80|Hoar Shade|C|ICE +#81|Call to Arms|R|ICE +#82|Fumarole|U|ICE +#83|Enduring Renewal|R|ICE +#84|Karplusan Forest|R|ICE +#85|Pygmy Allosaurus|R|ICE +#86|Caribou Range|R|ICE +#87|Kjeldoran Frostbeast|U|ICE +#88|Ray of Command|C|ICE +#89|Dance of the Dead|U|ICE +#90|Knight of Stromgald|U|ICE +#91|Counterspell|C|ICE +#92|Vexing Arcanix|R|ICE +#93|Orcish Cannoneers|U|ICE +#94|Curse of Marit Lage|R|ICE +#95|Gangrenous Zombies|C|ICE +#96|Meteor Shower|C|ICE +#97|Soul Burn|C|ICE +#98|Minion of Tevesh Szat|R|ICE +#99|Balduvian Bears|C|ICE +#100|Celestial Sword|R|ICE +#101|Stone Spirit|U|ICE +#102|Zur's Weirding|R|ICE +#103|Pit Trap|U|ICE +#104|Woolly Mammoths|C|ICE +#105|Centaur Archer|U|ICE +#106|Tor Giant|C|ICE +#107|Sabretooth Tiger|C|ICE +#108|Goblin Lyre|R|ICE +#109|Fyndhorn Elder|U|ICE +#110|Brainstorm|C|ICE +#111|Spoils of War|R|ICE +#112|Walking Wall|U|ICE +#113|Dark Ritual|C|ICE +#114|Balduvian Barbarians|C|ICE +#115|Norritt|C|ICE +#116|Silver Erne|U|ICE +#117|Barbed Sextant|C|ICE +#118|Giant Trap Door Spider|U|ICE +#119|Wings of Aesthir|U|ICE +#120|Lim-Dul's Cohort|C|ICE +#121|Melee|U|ICE +#122|Baton of Morale|U|ICE +#123|Thunder Wall|U|ICE +#124|Pox|R|ICE +#125|Necropotence|R|ICE +#126|Moor Fiend|C|ICE +#127|Mountain Titan|R|ICE +#128|Timberline Ridge|R|ICE +#129|Woolly Spider|C|ICE +#130|Kjeldoran Dead|C|ICE +#131|Wall of Pine Needles|U|ICE +#132|Foul Familiar|C|ICE +#133|Pentagram of the Ages|R|ICE +#134|Vibrating Sphere|R|ICE +#135|Adarkar Wastes|R|ICE +#136|Halls of Mist|R|ICE +#137|Power Sink|C|ICE +#138|Krovikan Sorcerer|C|ICE +#139|Infernal Darkness|R|ICE +#140|Dreams of the Dead|U|ICE +#141|Demonic Consultation|U|ICE +#142|Flame Spirit|U|ICE +#143|Fanatical Fever|U|ICE +#144|Dwarven Armory|R|ICE +#145|Giant Growth|C|ICE +#146|Mind Warp|U|ICE +#147|Sea Spirit|U|ICE +#148|Vertigo|U|ICE +#149|Wall of Lava|U|ICE +#150|Jester's Mask|R|ICE +#151|Legions of Lim-Dul|C|ICE +#152|Flare|C|ICE +#153|Oath of Lim-Dul|R|ICE +#154|Diabolic Vision|U|ICE +#155|Sulfurous Springs|R|ICE +#156|Fyndhorn Pollen|R|ICE +#157|Magus of the Unseen|R|ICE +#158|Lost Order of Jarkeld|R|ICE +#159|Bone Shaman|C|ICE +#160|Gravebind|R|ICE +#161|Lim-Dul's Hex|U|ICE +#162|Hipparion|U|ICE +#163|Juniper Order Druid|C|ICE +#164|Aurochs|C|ICE +#165|Ice Cauldron|R|ICE +#166|Mind Ravel|C|ICE +#167|Dire Wolves|C|ICE +#168|Orcish Farmer|C|ICE +#169|Drought|U|ICE +#170|Freyalise's Charm|U|ICE +#171|Wild Growth|C|ICE +#172|Essence Vortex|U|ICE +#173|Stone Rain|C|ICE +#174|Total War|R|ICE +#175|Mountain Goat|C|ICE +#176|Lure|U|ICE +#177|Icy Prison|R|ICE +#178|Whalebone Glider|U|ICE +#179|Grizzled Wolverine|C|ICE +#180|Wall of Shields|U|ICE +#181|Order of the Sacred Torch|R|ICE +#182|Spoils of Evil|R|ICE +#183|Gorilla Pack|C|ICE +#184|Zuran Orb|U|ICE +#185|Mercenaries|R|ICE +#186|Illusionary Presence|R|ICE +#187|Pyknite|C|ICE +#188|Portent|C|ICE +#189|Balduvian Conjurer|U|ICE +#190|Orcish Squatters|R|ICE +#191|Urza's Bauble|U|ICE +#192|Brine Shaman|C|ICE +#193|Altar of Bone|R|ICE +#194|Infuse|C|ICE +#195|Brand of Ill Omen|R|ICE +#196|Krovikan Fetish|C|ICE +#197|Snow-Covered Swamp|U|ICE +#198|Freyalise Supplicant|U|ICE +#199|Chub Toad|C|ICE +#200|Essence Flare|C|ICE +#201|Iceberg|U|ICE +#202|Kjeldoran Warrior|C|ICE +#203|Tinder Wall|C|ICE +#204|Brushland|R|ICE +#205|War Chariot|U|ICE +#206|Karplusan Giant|U|ICE +#207|Glaciers|R|ICE +#208|Icequake|U|ICE +#209|Monsoon|R|ICE +#210|Orcish Healer|U|ICE +#211|Hecatomb|R|ICE +#212|Cold Snap|U|ICE +#213|Zuran Enchanter|C|ICE +#214|Soul Kiss|C|ICE +#215|Battle Cry|U|ICE +#216|Reclamation|R|ICE +#217|Enervate|C|ICE +#218|Thermokarst|U|ICE +#219|Earthlink|R|ICE +#220|Kjeldoran Skyknight|C|ICE +#221|Mesmeric Trance|R|ICE +#222|Glacial Wall|U|ICE +#223|Howl from Beyond|C|ICE +#224|Pestilence Rats|C|ICE +#225|Snow Fortress|R|ICE +#226|Anarchy|U|ICE +#227|Panic|C|ICE +#228|Crown of the Ages|R|ICE +#229|Chaos Lord|R|ICE +#230|Winter's Chill|R|ICE +#231|Word of Undoing|C|ICE +#232|Kjeldoran Skycaptain|U|ICE +#233|Mole Worms|U|ICE +#234|Naked Singularity|R|ICE +#235|Brown Ouphe|C|ICE +#236|Touch of Death|C|ICE +#237|Seizures|C|ICE +#238|Maddening Wind|U|ICE +#239|Shield of the Ages|U|ICE +#240|Hydroblast|C|ICE +#241|Regeneration|C|ICE +#242|Jeweled Amulet|U|ICE +#243|Goblin Snowman|U|ICE +#244|Battle Frenzy|C|ICE +#245|Snowblind|R|ICE +#246|Circle of Protection: Black|C|ICE +#247|Runed Arch|R|ICE +#248|Mistfolk|C|ICE +#249|Snow-Covered Island|U|ICE +#250|Infinite Hourglass|R|ICE +#251|Musician|R|ICE +#252|Disenchant|C|ICE +#253|Glacial Chasm|U|ICE +#254|Flow of Maggots|R|ICE +#255|Circle of Protection: Red|C|ICE +#256|Clairvoyance|C|ICE +#257|Soul Barrier|U|ICE +#258|Stench of Evil|U|ICE +#259|Elvish Healer|C|ICE +#260|Pyroblast|C|ICE +#261|Elemental Augury|R|ICE +#262|Krovikan Elementalist|U|ICE +#263|River Delta|R|ICE +#264|Snow-Covered Mountain|U|ICE +#265|Foxfire|C|ICE +#266|Rime Dryad|C|ICE +#267|Touch of Vitae|U|ICE +#268|Orcish Librarian|R|ICE +#269|Blizzard|R|ICE +#270|Orcish Lumberjack|C|ICE +#271|Orcish Conscripts|C|ICE +#272|Circle of Protection: Blue|C|ICE +#273|Ghostly Flame|R|ICE +#274|Aggression|U|ICE +#275|Goblin Sappers|C|ICE +#276|Balduvian Shaman|C|ICE +#277|Fear|C|ICE +#278|Songs of the Damned|C|ICE +#279|Shield Bearer|C|ICE +#280|Hematite Talisman|U|ICE +#281|Ray of Erasure|C|ICE +#282|Reality Twist|R|ICE +#283|Illusionary Wall|C|ICE +#284|Hot Springs|R|ICE +#285|Justice|U|ICE +#286|Shatter|C|ICE +#287|Errant Minion|C|ICE +#288|Fyndhorn Brownie|C|ICE +#289|Goblin Ski Patrol|C|ICE +#290|Updraft|U|ICE +#291|Mystic Remora|C|ICE +#292|Burnt Offering|C|ICE +#293|Adarkar Unicorn|C|ICE +#294|Whiteout|U|ICE +#295|Earthlore|C|ICE +#296|Withering Wisps|U|ICE +#297|Stonehands|C|ICE +#298|Black Scarab|U|ICE +#299|Arctic Foxes|C|ICE +#300|Sleight of Mind|U|ICE +#301|Conquer|U|ICE +#302|Cloak of Confusion|C|ICE +#303|Imposing Visage|C|ICE +#304|Venomous Breath|U|ICE +#305|Breath of Dreams|U|ICE +#306|Barbarian Guides|C|ICE +#307|Glacial Crevasses|R|ICE +#308|Amulet of Quoz|R|ICE +#309|Heal|C|ICE +#310|Warning|C|ICE +#311|Green Scarab|U|ICE +#312|Sacred Boon|U|ICE +#313|Aegis of the Meek|R|ICE +#314|Drift of the Dead|U|ICE +#315|Fyndhorn Bow|U|ICE +#316|Force Void|U|ICE +#317|Thoughtleech|U|ICE +#318|Circle of Protection: Green|C|ICE +#319|Snow Hound|U|ICE +#320|Snow-Covered Forest|U|ICE +#321|Prismatic Ward|C|ICE +#322|Leshrac's Rite|U|ICE +#323|Arcum's Weathervane|U|ICE +#324|Arcum's Whistle|U|ICE +#325|Arenson's Aura|C|ICE +#326|Errantry|C|ICE +#327|Kelsinko Ranger|C|ICE +#328|Avalanche|U|ICE +#329|Spectral Shield|U|ICE +#330|Blessed Wine|C|ICE +#331|Kjeldoran Guard|C|ICE +#332|Leshrac's Sigil|U|ICE +#333|Freyalise's Winds|R|ICE +#334|Word of Blasting|U|ICE +#335|Essence Filter|C|ICE +#336|Armor of Faith|C|ICE +#337|Snowfall|C|ICE +#338|Arcum's Sleigh|U|ICE +#339|Forgotten Lore|U|ICE +#340|Sunstone|U|ICE +#341|Chromatic Armor|R|ICE +#342|Rally|C|ICE +#343|Arnjlot's Ascent|C|ICE +#344|Death Ward|C|ICE +#345|Illusionary Terrain|U|ICE +#346|Tarpan|C|ICE +#347|Hallowed Ground|U|ICE +#348|Trailblazer|R|ICE +#349|Onyx Talisman|U|ICE +#350|Despotic Scepter|R|ICE +#351|Gaze of Pain|C|ICE +#352|Cooperation|C|ICE +#353|Red Scarab|U|ICE +#354|Snow Devil|C|ICE +#355|Blue Scarab|U|ICE +#356|Melting|U|ICE +#357|Circle of Protection: White|C|ICE +#358|Energy Storm|R|ICE +#359|Soldevi Machinist|U|ICE +#360|Snow-Covered Plains|U|ICE +#361|Fylgja|C|ICE +#362|White Scarab|U|ICE +#363|Mystic Might|R|ICE +#364|Game of Chaos|R|ICE +#365|Land Cap|R|ICE +#366|Nacre Talisman|U|ICE +#367|Malachite Talisman|U|ICE +#368|Lapis Lazuli Talisman|U|ICE \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/iko.rnk b/forge-gui/res/draft/rankings/iko.rnk new file mode 100644 index 00000000000..a0a4ffd6a1e --- /dev/null +++ b/forge-gui/res/draft/rankings/iko.rnk @@ -0,0 +1,265 @@ +//Rank|Name|Rarity|Set +#1|Narset of the Ancient Way|M|IKO +#2|Vivien, Monsters' Advocate|M|IKO +#3|Snapdax, Apex of the Hunt|M|IKO +#4|Nethroi, Apex of Death|M|IKO +#5|Luminous Broodmoth|M|IKO +#6|Fiend Artisan|M|IKO +#7|Brokkos, Apex of Forever|M|IKO +#8|Winota, Joiner of Forces|M|IKO +#9|Vadrok, Apex of Thunder|M|IKO +#10|Lukka, Coppercoat Outcast|M|IKO +#11|General Kudro of Drannith|M|IKO +#12|Illuna, Apex of Wishes|M|IKO +#13|Kinnan, Bonder Prodigy|M|IKO +#14|Rielle, the Everwise|M|IKO +#15|Chevill, Bane of Monsters|M|IKO +#16|Gyruda, Doom of Depths|R|IKO +#17|Kaheera, the Orphanguard|R|IKO +#18|Kogla, the Titan Ape|R|IKO +#19|Obosh, the Preypiercer|R|IKO +#20|Keruga, the Macrosage|R|IKO +#21|Crystalline Giant|R|IKO +#22|Yorion, Sky Nomad|R|IKO +#23|Lurrus of the Dream Den|R|IKO +#24|Cubwarden|R|IKO +#25|Everquill Phoenix|R|IKO +#26|Voracious Greatshark|R|IKO +#27|Dirge Bat|R|IKO +#28|Quartzwood Crasher|R|IKO +#29|Gemrazer|R|IKO +#30|Shark Typhoon|R|IKO +#31|Extinction Event|R|IKO +#32|Yidaro, Wandering Monster|R|IKO +#33|Hunted Nightmare|R|IKO +#34|Mythos of Vadrok|R|IKO +#35|Skycat Sovereign|R|IKO +#36|Mythos of Nethroi|R|IKO +#37|Umori, the Collector|R|IKO +#38|Jegantha, the Wellspring|R|IKO +#39|Lavabrink Venturer|R|IKO +#40|Sea-Dasher Octopus|R|IKO +#41|Zirda, the Dawnwaker|R|IKO +#42|Frondland Felidar|R|IKO +#43|Labyrinth Raptor|R|IKO +#44|Inspired Ultimatum|R|IKO +#45|Auspicious Starrix|U|IKO +#46|Ruinous Ultimatum|R|IKO +#47|Pouncing Shoreshark|U|IKO +#48|Flame Spill|U|IKO +#49|Mythos of Illuna|R|IKO +#50|Heartless Act|U|IKO +#51|Zenith Flare|U|IKO +#52|Lutri, the Spellchaser|R|IKO +#53|Back for More|U|IKO +#54|Trumpeting Gnarr|U|IKO +#55|Boneyard Lurker|U|IKO +#56|Slitherwisp|R|IKO +#57|Chittering Harvester|U|IKO +#58|Blood Curdle|C|IKO +#59|Flourishing Fox|U|IKO +#60|Parcelbeast|U|IKO +#61|Necropanther|U|IKO +#62|Grimdancer|U|IKO +#63|Fire Prophecy|C|IKO +#64|Valiant Rescuer|U|IKO +#65|Titanoth Rex|U|IKO +#66|Archipelagore|U|IKO +#67|Porcuparrot|U|IKO +#68|Savai Thundermane|U|IKO +#69|Eerie Ultimatum|R|IKO +#70|Lore Drakkis|U|IKO +#71|Dire Tactics|U|IKO +#72|Glowstone Recluse|U|IKO +#73|Splendor Mare|U|IKO +#74|Boon of the Wish-Giver|U|IKO +#75|Sanctuary Smasher|U|IKO +#76|Void Beckoner|U|IKO +#77|Avian Oddity|U|IKO +#78|Sprite Dragon|U|IKO +#79|Insatiable Hemophage|U|IKO +#80|Unbreakable Bond|U|IKO +#81|Clash of Titans|U|IKO +#82|Pacifism|C|IKO +#83|Easy Prey|U|IKO +#84|Colossification|R|IKO +#85|Swallow Whole|U|IKO +#86|Hornbash Mentor|U|IKO +#87|Bonders' Enclave|R|IKO +#88|Savai Triome|R|IKO +#89|Raugrin Triome|R|IKO +#90|Jubilant Skybonder|U|IKO +#91|Wingspan Mentor|U|IKO +#92|Rooting Moloch|U|IKO +#93|Dreamtail Heron|C|IKO +#94|Reconnaissance Mission|U|IKO +#95|Frillscare Mentor|U|IKO +#96|Sonorous Howlbonder|U|IKO +#97|Migratory Greathorn|C|IKO +#98|Momentum Rumbler|U|IKO +#99|Ominous Seas|U|IKO +#100|Pollywog Symbiote|U|IKO +#101|Alert Heedbonder|U|IKO +#102|Mythos of Snapdax|R|IKO +#103|Duskfang Mentor|U|IKO +#104|Majestic Auricorn|U|IKO +#105|Mythos of Brokkos|R|IKO +#106|Bastion of Remembrance|U|IKO +#107|Indatha Triome|R|IKO +#108|Huntmaster Liger|U|IKO +#109|Keensight Mentor|U|IKO +#110|Zagoth Mamba|U|IKO +#111|General's Enforcer|U|IKO +#112|The Ozolith|R|IKO +#113|Weaponize the Monsters|U|IKO +#114|Migration Path|U|IKO +#115|Primal Empathy|U|IKO +#116|Whirlwind of Thought|R|IKO +#117|Ivy Elemental|U|IKO +#118|Charge of the Forever-Beast|U|IKO +#119|Regal Leosaur|U|IKO +#120|Ram Through|C|IKO +#121|Proud Wildbonder|U|IKO +#122|Rumbling Rockslide|C|IKO +#123|Zagoth Triome|R|IKO +#124|Genesis Ultimatum|R|IKO +#125|Humble Naturalist|C|IKO +#126|Ketria Triome|R|IKO +#127|Sanctuary Lockdown|U|IKO +#128|Skull Prophet|U|IKO +#129|Reptilian Reflection|U|IKO +#130|Call of the Death-Dweller|U|IKO +#131|Drannith Stinger|C|IKO +#132|Essence Symbiote|C|IKO +#133|Dead Weight|C|IKO +#134|Capture Sphere|C|IKO +#135|Exuberant Wolfbear|U|IKO +#136|Offspring's Revenge|R|IKO +#137|Boot Nipper|C|IKO +#138|Drannith Healer|C|IKO +#139|Stormwild Capridor|U|IKO +#140|Lava Serpent|C|IKO +#141|Vulpikeet|C|IKO +#142|Blitz of the Thunder-Raptor|U|IKO +#143|Cavern Whisperer|C|IKO +#144|Go for Blood|C|IKO +#145|Fertilid|C|IKO +#146|Greater Sandwurm|C|IKO +#147|Neutralize|U|IKO +#148|Essence Scatter|C|IKO +#149|Evolving Wilds|C|IKO +#150|Mystic Subdual|U|IKO +#151|Checkpoint Officer|C|IKO +#152|Divine Arrow|C|IKO +#153|Will of the All-Hunter|U|IKO +#154|Frost Lynx|C|IKO +#155|Glimmerbell|C|IKO +#156|Unpredictable Cyclone|R|IKO +#157|Ferocious Tigorilla|C|IKO +#158|Prickly Marmoset|C|IKO +#159|Emergent Ultimatum|R|IKO +#160|Cloudpiercer|C|IKO +#161|Fight as One|U|IKO +#162|Thieving Otter|C|IKO +#163|Mutual Destruction|C|IKO +#164|Cunning Nightbonder|U|IKO +#165|Imposing Vantasaur|C|IKO +#166|Spelleater Wolverine|C|IKO +#167|Snare Tactician|C|IKO +#168|Bushmeat Poacher|C|IKO +#169|Nightsquad Commando|C|IKO +#170|Lurking Deadeye|C|IKO +#171|Helica Glider|C|IKO +#172|Durable Coilbug|C|IKO +#173|Forbidden Friendship|C|IKO +#174|Frostveil Ambush|C|IKO +#175|Farfinder|C|IKO +#176|Gust of Wind|C|IKO +#177|Daysquad Marshal|C|IKO +#178|Mosscoat Goriak|C|IKO +#179|Blitz Leech|C|IKO +#180|Of One Mind|C|IKO +#181|Memory Leak|C|IKO +#182|Serrated Scorpion|C|IKO +#183|Bristling Boar|C|IKO +#184|Blade Banish|C|IKO +#185|Raking Claws|C|IKO +#186|Honey Mammoth|C|IKO +#187|Footfall Crater|U|IKO +#188|Pyroceratops|C|IKO +#189|Startling Development|C|IKO +#190|Excavation Mole|C|IKO +#191|Tentative Connection|C|IKO +#192|Almighty Brushwagg|C|IKO +#193|Wingfold Pteron|C|IKO +#194|Facet Reader|C|IKO +#195|Perimeter Sergeant|C|IKO +#196|Coordinated Charge|C|IKO +#197|Phase Dolphin|C|IKO +#198|Patagia Tiger|C|IKO +#199|Maned Serval|C|IKO +#200|Whisper Squad|C|IKO +#201|Garrison Cat|C|IKO +#202|Savai Sabertooth|C|IKO +#203|Frenzied Raptor|C|IKO +#204|Shredded Sails|C|IKO +#205|Suffocating Fumes|C|IKO +#206|Song of Creation|R|IKO +#207|Jungle Hollow|C|IKO +#208|Anticipate|C|IKO +#209|Wind-Scarred Crag|C|IKO +#210|Wilt|C|IKO +#211|Flycatcher Giraffid|C|IKO +#212|Unlikely Aid|C|IKO +#213|Fully Grown|C|IKO +#214|Hampering Snare|C|IKO +#215|Cathartic Reunion|C|IKO +#216|Keep Safe|C|IKO +#217|Survivors' Bond|C|IKO +#218|Dark Bargain|C|IKO +#219|Spontaneous Flight|C|IKO +#220|Swiftwater Cliffs|C|IKO +#221|Drannith Magistrate|R|IKO +#222|Solid Footing|C|IKO +#223|Adventurous Impulse|C|IKO +#224|Blisterspit Gremlin|C|IKO +#225|Scoured Barrens|C|IKO +#226|Convolute|C|IKO +#227|Thornwood Falls|C|IKO +#228|Bloodfell Caves|C|IKO +#229|Sudden Spinnerets|C|IKO +#230|Corpse Churn|C|IKO +#231|Gloom Pangolin|C|IKO +#232|Monstrous Step|U|IKO +#233|Unexpected Fangs|C|IKO +#234|Lead the Stampede|U|IKO +#235|Channeled Force|U|IKO +#236|Heightened Reflexes|C|IKO +#237|Dismal Backwater|C|IKO +#238|Raugrin Crystal|U|IKO +#239|Tranquil Cove|C|IKO +#240|Aegis Turtle|C|IKO +#241|Zagoth Crystal|U|IKO +#242|Rugged Highlands|C|IKO +#243|Light of Hope|C|IKO +#244|Plummet|C|IKO +#245|Indatha Crystal|U|IKO +#246|Savai Crystal|U|IKO +#247|Mysterious Egg|C|IKO +#248|Crystacean|C|IKO +#249|Blazing Volley|C|IKO +#250|Blossoming Sands|C|IKO +#251|Thwart the Enemy|C|IKO +#252|Springjaw Trap|C|IKO +#253|Ketria Crystal|U|IKO +#254|Titans' Nest|R|IKO +#255|Barrier Breach|U|IKO +#256|Sleeper Dart|C|IKO +#257|Adaptive Shimmerer|C|IKO +#258|Escape Protocol|U|IKO +#259|Death's Oasis|R|IKO +#260|Swamp|L|IKO +#261|Plains|L|IKO +#262|Forest|L|IKO +#263|Island|L|IKO +#264|Mountain|L|IKO \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ima.rnk b/forge-gui/res/draft/rankings/ima.rnk new file mode 100644 index 00000000000..91fbcb468b7 --- /dev/null +++ b/forge-gui/res/draft/rankings/ima.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Elesh Norn, Grand Cenobite|M|IMA +#2|Consecrated Sphinx|M|IMA +#3|Malfegor|R|IMA +#4|Sheoldred, Whispering One|M|IMA +#5|Archangel of Thune|M|IMA +#6|Keiga, the Tide Star|R|IMA +#7|Mana Drain|M|IMA +#8|Thundermaw Hellkite|M|IMA +#9|Kokusho, the Evening Star|R|IMA +#10|Scourge of Valkas|R|IMA +#11|Restoration Angel|R|IMA +#12|Ryusei, the Falling Star|R|IMA +#13|Jugan, the Rising Star|R|IMA +#14|Austere Command|R|IMA +#15|Emeria Angel|R|IMA +#16|Ancestral Vision|R|IMA +#17|Swords to Plowshares|U|IMA +#18|Yosei, the Morning Star|R|IMA +#19|Cryptic Command|R|IMA +#20|Primeval Titan|M|IMA +#21|Rampaging Baloths|R|IMA +#22|Avacyn, Angel of Hope|M|IMA +#23|Sphinx of Uthuun|R|IMA +#24|Rune-Scarred Demon|R|IMA +#25|Bogardan Hellkite|R|IMA +#26|Genesis Hydra|R|IMA +#27|Savageborn Hydra|R|IMA +#28|Ob Nixilis, the Fallen|M|IMA +#29|Urabrask the Hidden|M|IMA +#30|Spiritmonger|R|IMA +#31|Oblivion Stone|R|IMA +#32|Teferi, Mage of Zhalfir|R|IMA +#33|Indulgent Tormentor|U|IMA +#34|Anger of the Gods|R|IMA +#35|Genesis Wave|R|IMA +#36|Blood Baron of Vizkopa|R|IMA +#37|Simic Sky Swallower|R|IMA +#38|Doom Blade|U|IMA +#39|Heroes' Bane|U|IMA +#40|Obstinate Baloth|R|IMA +#41|Vorinclex, Voice of Hunger|M|IMA +#42|Hypersonic Dragon|R|IMA +#43|Fireball|U|IMA +#44|Supreme Verdict|R|IMA +#45|Thran Dynamo|U|IMA +#46|Hoarding Dragon|U|IMA +#47|Bladewing the Risen|U|IMA +#48|Firemane Angel|R|IMA +#49|Kiki-Jiki, Mirror Breaker|M|IMA +#50|Assault Formation|U|IMA +#51|Corpsejack Menace|U|IMA +#52|Heat Ray|C|IMA +#53|Lotus Cobra|R|IMA +#54|Lightning Helix|U|IMA +#55|Auriok Champion|R|IMA +#56|Abyssal Persecutor|R|IMA +#57|Thoughtseize|R|IMA +#58|Rift Bolt|U|IMA +#59|Draconic Roar|C|IMA +#60|Staggershock|U|IMA +#61|Azorius Charm|U|IMA +#62|Electrolyze|U|IMA +#63|Wing Shards|U|IMA +#64|Grisly Spectacle|C|IMA +#65|Sanguine Bond|U|IMA +#66|Charmbreaker Devils|R|IMA +#67|Glimpse the Unthinkable|R|IMA +#68|Rosheen Meanderer|U|IMA +#69|Angelic Accord|U|IMA +#70|Path of Bravery|R|IMA +#71|Serra Angel|U|IMA +#72|Cephalid Broker|U|IMA +#73|Repeal|C|IMA +#74|Skywise Teachings|U|IMA +#75|Crucible of Fire|R|IMA +#76|Guttersnipe|U|IMA +#77|Crowned Ceratok|C|IMA +#78|Blizzard Specter|U|IMA +#79|Knight of the Reliquary|R|IMA +#80|Abzan Falconer|U|IMA +#81|Claustrophobia|C|IMA +#82|Illusory Ambusher|U|IMA +#83|Illusory Angel|U|IMA +#84|Mahamoti Djinn|U|IMA +#85|Noxious Dragon|U|IMA +#86|Ulcerate|U|IMA +#87|Channel|M|IMA +#88|Blinding Mage|C|IMA +#89|Condescend|U|IMA +#90|Frost Lynx|C|IMA +#91|Bladewing's Thrall|U|IMA +#92|Necropotence|M|IMA +#93|Night of Souls' Betrayal|R|IMA +#94|Dragon Tempest|U|IMA +#95|Hunt the Weak|C|IMA +#96|Wall of Roots|C|IMA +#97|Mind Stone|C|IMA +#98|Palladium Myr|U|IMA +#99|Horizon Canopy|R|IMA +#100|Ajani's Pridemate|U|IMA +#101|Iona's Judgment|C|IMA +#102|Aetherize|U|IMA +#103|Mana Leak|C|IMA +#104|Riverwheel Aerialists|C|IMA +#105|Reave Soul|C|IMA +#106|Prodigal Pyromancer|U|IMA +#107|Curse of Predation|R|IMA +#108|Duskdale Wurm|C|IMA +#109|Search for Tomorrow|C|IMA +#110|Vizkopa Guildmage|U|IMA +#111|Pristine Talisman|U|IMA +#112|Azorius Chancery|U|IMA +#113|Boros Garrison|U|IMA +#114|Dimir Aqueduct|U|IMA +#115|Golgari Rot Farm|U|IMA +#116|Gruul Turf|U|IMA +#117|Izzet Boilerworks|U|IMA +#118|Orzhov Basilica|U|IMA +#119|Rakdos Carnarium|U|IMA +#120|Selesnya Sanctuary|U|IMA +#121|Simic Growth Chamber|U|IMA +#122|Abzan Battle Priest|U|IMA +#123|Infantry Veteran|C|IMA +#124|Seeker of the Way|C|IMA +#125|Foul-Tongue Invocation|C|IMA +#126|Mer-Ek Nightblade|U|IMA +#127|Pillar of Flame|C|IMA +#128|Durkwood Baloth|C|IMA +#129|Ivy Elemental|C|IMA +#130|Overgrown Battlement|U|IMA +#131|Phantom Tiger|C|IMA +#132|Sultai Flayer|U|IMA +#133|Undercity Troll|U|IMA +#134|Chronicler of Heroes|U|IMA +#135|Star Compass|C|IMA +#136|Angel of Mercy|C|IMA +#137|Benevolent Ancestor|C|IMA +#138|Guard Duty|C|IMA +#139|Topan Freeblade|U|IMA +#140|Day of the Dragons|R|IMA +#141|Dissolve|C|IMA +#142|Thrill-Kill Assassin|C|IMA +#143|Coordinated Assault|U|IMA +#144|Enlarge|U|IMA +#145|Nantuko Shaman|C|IMA +#146|Guardian Idol|C|IMA +#147|Graven Cairns|R|IMA +#148|Nimbus Maze|R|IMA +#149|River of Tears|R|IMA +#150|Ainok Bond-Kin|C|IMA +#151|Stalwart Aven|C|IMA +#152|Sustainer of the Realm|C|IMA +#153|Doorkeeper|C|IMA +#154|Fog Bank|U|IMA +#155|Mnemonic Wall|C|IMA +#156|Phantom Monster|C|IMA +#157|Dead Reveler|C|IMA +#158|Lord of the Pit|R|IMA +#159|Wight of Precinct Six|C|IMA +#160|Splatter Thug|C|IMA +#161|Jungle Barrier|U|IMA +#162|Manakin|C|IMA +#163|Scion of Ugin|C|IMA +#164|Pentarch Ward|C|IMA +#165|Diminish|C|IMA +#166|Jhessian Thief|C|IMA +#167|Thought Scour|C|IMA +#168|Windfall|U|IMA +#169|Duress|C|IMA +#170|Phyrexian Rager|C|IMA +#171|Borderland Marauder|C|IMA +#172|Furnace Whelp|C|IMA +#173|Kiln Fiend|C|IMA +#174|Carven Caryatid|U|IMA +#175|Netcaster Spider|C|IMA +#176|Kolaghan Monument|U|IMA +#177|Sandstone Oracle|U|IMA +#178|Serum Powder|R|IMA +#179|Evolving Wilds|C|IMA +#180|Grove of the Burnwillows|R|IMA +#181|Emerge Unscathed|C|IMA +#182|Great Teacher's Decree|U|IMA +#183|Serra Ascendant|R|IMA +#184|Survival Cache|C|IMA +#185|Distortion Strike|U|IMA +#186|Elusive Spellfist|C|IMA +#187|Jace's Phantasm|C|IMA +#188|Jin-Gitaxias, Core Augur|M|IMA +#189|Ojutai's Breath|C|IMA +#190|Butcher's Glee|C|IMA +#191|Rakdos Drake|C|IMA +#192|Tavern Swindler|U|IMA +#193|Battle-Rattle Shaman|C|IMA +#194|Dragonlord's Servant|C|IMA +#195|Magus of the Moon|R|IMA +#196|Monastery Swiftspear|U|IMA +#197|Surreal Memoir|U|IMA +#198|Vent Sentinel|C|IMA +#199|Jaddi Offshoot|C|IMA +#200|Timberland Guide|C|IMA +#201|Wildsize|C|IMA +#202|Aether Vial|R|IMA +#203|Bubbling Cauldron|U|IMA +#204|Dragonloft Idol|U|IMA +#205|Mindcrank|U|IMA +#206|Doomed Traveler|C|IMA +#207|Dragon Bell Monk|C|IMA +#208|Guided Strike|C|IMA +#209|Student of Ojutai|C|IMA +#210|Amass the Components|C|IMA +#211|Flusterstorm|R|IMA +#212|Shriekgeist|C|IMA +#213|Bala Ged Scorpion|C|IMA +#214|Balustrade Spy|C|IMA +#215|Bloodghast|R|IMA +#216|Child of Night|C|IMA +#217|Earth Elemental|C|IMA +#218|Hammerhand|C|IMA +#219|Keldon Halberdier|C|IMA +#220|Tormenting Voice|C|IMA +#221|Aerial Predation|C|IMA +#222|Greater Basilisk|C|IMA +#223|Inspiring Call|U|IMA +#224|Lead the Stampede|C|IMA +#225|Lure|U|IMA +#226|Nature's Claim|C|IMA +#227|Prey's Vengeance|C|IMA +#228|Darksteel Axe|C|IMA +#229|Mishra's Bauble|U|IMA +#230|Trepanation Blade|U|IMA +#231|Burrenton Forge-Tender|U|IMA +#232|Disenchant|C|IMA +#233|Bogbrew Witch|U|IMA +#234|Rotfeaster Maggot|C|IMA +#235|Virulent Swipe|C|IMA +#236|Dragon Egg|C|IMA +#237|Fury Charm|C|IMA +#238|Mark of Mutiny|C|IMA +#239|Trumpet Blast|C|IMA +#240|Hunting Pack|U|IMA +#241|Moonglove Extract|C|IMA +#242|Radiant Fountain|C|IMA +#243|Shimmering Grotto|C|IMA +#244|Bewilder|C|IMA +#245|Festering Newt|C|IMA +#246|Haunting Hymn|U|IMA +#247|Wrench Mind|C|IMA +#248|Runed Servitor|C|IMA +#249|Eternal Thirst|C|IMA \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/inv.rnk b/forge-gui/res/draft/rankings/inv.rnk new file mode 100644 index 00000000000..a14e4fc6236 --- /dev/null +++ b/forge-gui/res/draft/rankings/inv.rnk @@ -0,0 +1,331 @@ +//Rank|Name|Rarity|Set +#1|Crypt Angel|R|INV +#2|Thicket Elemental|R|INV +#3|Thornscape Master|R|INV +#4|Treva, the Renewer|R|INV +#5|Dromar, the Banisher|R|INV +#6|Pyre Zombie|R|INV +#7|Tsabo Tavoc|R|INV +#8|Stormscape Master|R|INV +#9|Rith, the Awakener|R|INV +#10|Breath of Darigaaz|U|INV +#11|Blazing Specter|R|INV +#12|Darigaaz, the Igniter|R|INV +#13|Fact or Fiction|U|INV +#14|Teferi's Moat|R|INV +#15|Phyrexian Delver|R|INV +#16|Annihilate|U|INV +#17|Utopia Tree|R|INV +#18|Undermine|R|INV +#19|Reya Dawnbringer|R|INV +#20|Sabertooth Nishoba|R|INV +#21|Crosis, the Purger|R|INV +#22|Stalking Assassin|R|INV +#23|Verdeloth the Ancient|R|INV +#24|Skizzik|R|INV +#25|Meteor Storm|R|INV +#26|Kavu Titan|R|INV +#27|Rout|R|INV +#28|Noble Panther|R|INV +#29|Thunderscape Master|R|INV +#30|Sunscape Master|R|INV +#31|Void|R|INV +#32|Spite Malice|U|INV +#33|Spinal Embrace|R|INV +#34|Ghitu Fire|R|INV +#35|Kavu Monarch|R|INV +#36|Tsabo's Assassin|R|INV +#37|Molimo, Maro-Sorcerer|R|INV +#38|Nightscape Master|R|INV +#39|Absorb|R|INV +#40|Charging Troll|U|INV +#41|Collective Restraint|R|INV +#42|Plague Spitter|U|INV +#43|Tek|R|INV +#44|Armadillo Cloak|C|INV +#45|Phyrexian Lens|R|INV +#46|Wash Out|U|INV +#47|Barrin's Spite|R|INV +#48|Fires of Yavimaya|U|INV +#49|Armored Guardian|R|INV +#50|Dueling Grounds|R|INV +#51|Goham Djinn|U|INV +#52|Agonizing Demise|C|INV +#53|Kangee, Aerie Keeper|R|INV +#54|Urza's Rage|R|INV +#55|Marauding Knight|R|INV +#56|Angel of Mercy|U|INV +#57|Assault Battery|U|INV +#58|Harrow|C|INV +#59|Reckless Spite|U|INV +#60|Do or Die|R|INV +#61|Shivan Emissary|U|INV +#62|Scorching Lava|C|INV +#63|Plague Spores|C|INV +#64|Rooting Kavu|U|INV +#65|Recoil|C|INV +#66|Distorting Wake|R|INV +#67|Global Ruin|R|INV +#68|Cinder Shade|U|INV +#69|Samite Archer|U|INV +#70|Tsabo's Decree|R|INV +#71|Tribal Flames|C|INV +#72|Kavu Chameleon|U|INV +#73|Repulse|C|INV +#74|Exclude|C|INV +#75|Yawgmoth's Agenda|R|INV +#76|Andradite Leech|R|INV +#77|Blind Seer|R|INV +#78|Elfhame Palace|U|INV +#79|Zanam Djinn|U|INV +#80|Benalish Trapper|C|INV +#81|Elvish Champion|R|INV +#82|Thornscape Apprentice|C|INV +#83|Phyrexian Infiltrator|R|INV +#84|Ordered Migration|U|INV +#85|Halam Djinn|U|INV +#86|Urborg Volcano|U|INV +#87|Smoldering Tar|U|INV +#88|Sleeper's Robe|U|INV +#89|Quirion Elves|C|INV +#90|Probe|C|INV +#91|Voracious Cobra|U|INV +#92|Jade Leech|R|INV +#93|Urborg Drake|U|INV +#94|Devouring Strossus|R|INV +#95|Kavu Climber|C|INV +#96|Reckless Assault|R|INV +#97|Exotic Curse|C|INV +#98|Ruham Djinn|U|INV +#99|Stormscape Apprentice|C|INV +#100|Benalish Heralds|U|INV +#101|Quirion Trailblazer|C|INV +#102|Slinking Serpent|U|INV +#103|Raging Kavu|R|INV +#104|Sulam Djinn|U|INV +#105|Callous Giant|R|INV +#106|Razorfoot Griffin|C|INV +#107|Urborg Emissary|U|INV +#108|Riptide Crab|U|INV +#109|Soul Burn|C|INV +#110|Salt Marsh|U|INV +#111|Hanna, Ship's Navigator|R|INV +#112|Vicious Kavu|U|INV +#113|Faerie Squadron|C|INV +#114|Fertile Ground|C|INV +#115|Empress Galina|R|INV +#116|Wax Wane|U|INV +#117|Shivan Zombie|C|INV +#118|Rainbow Crow|U|INV +#119|Pincer Spider|C|INV +#120|Lightning Dart|U|INV +#121|Shackles|C|INV +#122|Hate Weaver|U|INV +#123|Duskwalker|C|INV +#124|Cauldron Dance|U|INV +#125|Atalya, Samite Master|R|INV +#126|Vile Consumption|R|INV +#127|Serpentine Kavu|C|INV +#128|Crusading Knight|R|INV +#129|Death or Glory|R|INV +#130|Captain Sisay|R|INV +#131|Reviving Vapors|U|INV +#132|Phyrexian Slayer|C|INV +#133|Ravenous Rats|C|INV +#134|Keldon Necropolis|R|INV +#135|Tower Drake|C|INV +#136|Vodalian Zombie|C|INV +#137|Metathran Transport|U|INV +#138|Seashell Cameo|U|INV +#139|Trench Wurm|U|INV +#140|Blurred Mongoose|R|INV +#141|Restock|R|INV +#142|Artifact Mutation|R|INV +#143|Kavu Lair|R|INV +#144|Llanowar Knight|C|INV +#145|Lotus Guardian|R|INV +#146|Benalish Lancer|C|INV +#147|Nomadic Elf|C|INV +#148|Hunting Kavu|U|INV +#149|Drake-Skull Cameo|U|INV +#150|Kavu Runner|U|INV +#151|Zap|C|INV +#152|Hooded Kavu|C|INV +#153|Ancient Kavu|C|INV +#154|Dream Thrush|C|INV +#155|Glimmering Angel|C|INV +#156|Urza's Filter|R|INV +#157|Angelic Shield|U|INV +#158|Sky Weaver|U|INV +#159|Pouncing Kavu|C|INV +#160|Sapphire Leech|R|INV +#161|Galina's Knight|C|INV +#162|Power Armor|U|INV +#163|Chromatic Sphere|U|INV +#164|Twilight's Call|R|INV +#165|Yavimaya Barbarian|C|INV +#166|Tangle|U|INV +#167|Planar Portal|R|INV +#168|Metathran Aerostat|R|INV +#169|Might Weaver|U|INV +#170|Stand Deliver|U|INV +#171|Urborg Shambler|U|INV +#172|Seer's Vision|U|INV +#173|Benalish Emissary|U|INV +#174|Phyrexian Reaper|C|INV +#175|Horned Cheetah|U|INV +#176|Shivan Oasis|U|INV +#177|Frenzied Tilling|C|INV +#178|Firebrand Ranger|U|INV +#179|Simoon|U|INV +#180|Rage Weaver|U|INV +#181|Thunderscape Apprentice|C|INV +#182|Shoreline Raider|C|INV +#183|Obsidian Acolyte|C|INV +#184|Sparring Golem|U|INV +#185|Bloodstone Cameo|U|INV +#186|Opt|C|INV +#187|Saproling Symbiosis|R|INV +#188|Prohibit|C|INV +#189|Backlash|U|INV +#190|Breaking Wave|R|INV +#191|Kavu Aggressor|C|INV +#192|Recover|C|INV +#193|Coastal Tower|U|INV +#194|Nightscape Apprentice|C|INV +#195|Crimson Acolyte|C|INV +#196|Metathran Zombie|C|INV +#197|Quirion Sentinel|C|INV +#198|Yavimaya Kavu|U|INV +#199|Troll-Horn Cameo|U|INV +#200|Alloy Golem|U|INV +#201|Aura Mutation|R|INV +#202|Aggressive Urge|C|INV +#203|Firescreamer|C|INV +#204|Verduran Emissary|U|INV +#205|Spirit Weaver|U|INV +#206|Vodalian Hypnotist|U|INV +#207|Treefolk Healer|U|INV +#208|Ardent Soldier|C|INV +#209|Sunscape Apprentice|C|INV +#210|Elfhame Sanctuary|U|INV +#211|Tidal Visionary|C|INV +#212|Urborg Phantom|C|INV +#213|Slimy Kavu|C|INV +#214|Vodalian Merchant|C|INV +#215|Vodalian Serpent|C|INV +#216|Rogue Kavu|C|INV +#217|Pain Suffering|U|INV +#218|Overabundance|R|INV +#219|Canopy Surge|U|INV +#220|Ruby Leech|R|INV +#221|Treva's Attendant|U|INV +#222|Juntu Stakes|R|INV +#223|Explosive Growth|C|INV +#224|Tigereye Cameo|U|INV +#225|Viashino Grappler|C|INV +#226|Spreading Plague|R|INV +#227|Sulfur Vent|C|INV +#228|Kavu Scout|C|INV +#229|Sterling Grove|U|INV +#230|Rith's Attendant|U|INV +#231|Tolarian Emissary|U|INV +#232|Prison Barricade|C|INV +#233|Cursed Flesh|C|INV +#234|Loafing Giant|R|INV +#235|Scouting Trek|U|INV +#236|Darigaaz's Attendant|U|INV +#237|Tinder Farm|C|INV +#238|Wings of Hope|C|INV +#239|Spirit of Resistance|R|INV +#240|Hypnotic Cloud|C|INV +#241|Wayfaring Giant|U|INV +#242|Crosis's Attendant|U|INV +#243|Ancient Spring|C|INV +#244|Worldly Counsel|C|INV +#245|Wallop|U|INV +#246|Llanowar Elite|C|INV +#247|Irrigation Ditch|C|INV +#248|Dismantling Blow|C|INV +#249|Geothermal Crevice|C|INV +#250|Mourning|C|INV +#251|Rampant Elephant|C|INV +#252|Essence Leak|U|INV +#253|Scavenged Weaponry|C|INV +#254|Saproling Infestation|R|INV +#255|Urborg Skeleton|C|INV +#256|Lobotomy|U|INV +#257|Fight or Flight|R|INV +#258|Temporal Distortion|R|INV +#259|Phyrexian Battleflies|C|INV +#260|Capashen Unicorn|C|INV +#261|Obliterate|R|INV +#262|Pulse of Llanowar|U|INV +#263|Traveler's Cloak|C|INV +#264|Llanowar Cavalry|C|INV +#265|Collapsing Borders|R|INV +#266|Bend or Break|R|INV +#267|Disrupt|U|INV +#268|Divine Presence|R|INV +#269|Archaeological Dig|U|INV +#270|Maniacal Rage|C|INV +#271|Liberate|U|INV +#272|Aether Rift|R|INV +#273|Aura Shards|U|INV +#274|Dromar's Attendant|U|INV +#275|Bind|R|INV +#276|Barrin's Unmaking|C|INV +#277|Blinding Light|U|INV +#278|Coalition Victory|R|INV +#279|Savage Offensive|C|INV +#280|Cremate|U|INV +#281|Phyrexian Altar|R|INV +#282|Llanowar Vanguard|C|INV +#283|Scarred Puma|C|INV +#284|Bog Initiate|C|INV +#285|Addle|U|INV +#286|Stun|C|INV +#287|Heroes' Reunion|U|INV +#288|Samite Ministration|U|INV +#289|Restrain|C|INV +#290|Strength of Unity|C|INV +#291|Teferi's Response|R|INV +#292|Tsabo's Web|R|INV +#293|Overload|C|INV +#294|Shivan Harvest|U|INV +#295|Skittish Kavu|U|INV +#296|Defiling Tears|U|INV +#297|Turf Wound|C|INV +#298|Pledge of Loyalty|U|INV +#299|Dredge|U|INV +#300|Pure Reflection|R|INV +#301|Vigorous Charge|C|INV +#302|Shimmering Wings|C|INV +#303|Orim's Touch|C|INV +#304|Tainted Well|C|INV +#305|Crystal Spray|R|INV +#306|Rewards of Diversity|U|INV +#307|Reviving Dose|C|INV +#308|Searing Rays|U|INV +#309|Crown of Flames|C|INV +#310|Mana Maze|R|INV +#311|Teferi's Care|U|INV +#312|Psychic Battle|R|INV +#313|Holy Day|C|INV +#314|Protective Sphere|C|INV +#315|Sway of Illusion|U|INV +#316|Tranquility|C|INV +#317|Phantasmal Terrain|C|INV +#318|Desperate Research|R|INV +#319|Wandering Stream|C|INV +#320|Chaotic Strike|U|INV +#321|Stand or Fall|R|INV +#322|Whip Silk|C|INV +#323|Well-Laid Plans|R|INV +#324|Winnow|R|INV +#325|Manipulate Fate|U|INV +#326|Goblin Spy|U|INV +#327|Tectonic Instability|R|INV +#328|Harsh Judgment|R|INV +#329|Mages' Contest|R|INV +#330|Alabaster Leech|R|INV \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/isd.rnk b/forge-gui/res/draft/rankings/isd.rnk new file mode 100644 index 00000000000..802b8b89ca2 --- /dev/null +++ b/forge-gui/res/draft/rankings/isd.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Garruk Relentless|M|ISD +#2|Olivia Voldaren|M|ISD +#3|Liliana of the Veil|M|ISD +#4|Mikaeus, the Lunarch|M|ISD +#5|Angelic Overseer|M|ISD +#6|Reaper from the Abyss|M|ISD +#7|Geist of Saint Traft|M|ISD +#8|Grimgrin, Corpse Born|M|ISD +#9|Balefire Dragon|M|ISD +#10|Skaab Ruinator|M|ISD +#11|Essence of the Wild|M|ISD +#12|Army of the Damned|M|ISD +#13|Grimoire of the Dead|M|ISD +#14|Tree of Redemption|M|ISD +#15|Mirror Mad Phantasm|M|ISD +#16|Devil's Play|R|ISD +#17|Bloodgift Demon|R|ISD +#18|Geist Honored Monk|R|ISD +#19|Sever the Bloodline|R|ISD +#20|Angel of Flight Alabaster|R|ISD +#21|Manor Gargoyle|R|ISD +#22|Kessig Cagebreakers|R|ISD +#23|Mindshrieker|R|ISD +#24|Falkenrath Marauders|R|ISD +#25|Bloodline Keeper|R|ISD +#26|Mentor of the Meek|R|ISD +#27|Snapcaster Mage|R|ISD +#28|Charmbreaker Devils|R|ISD +#29|Blasphemous Act|R|ISD +#30|Curse of Death's Hold|R|ISD +#31|Skirsdag High Priest|R|ISD +#32|Slayer of the Wicked|U|ISD +#33|Dearly Departed|R|ISD +#34|Fiend Hunter|U|ISD +#35|Evil Twin|R|ISD +#36|Sturmgeist|R|ISD +#37|Elder of Laurels|R|ISD +#38|Mayor of Avabruck|R|ISD +#39|Murder of Crows|U|ISD +#40|Stromkirk Noble|R|ISD +#41|Falkenrath Noble|U|ISD +#42|Daybreak Ranger|R|ISD +#43|Instigator Gang|R|ISD +#44|Elite Inquisitor|R|ISD +#45|Champion of the Parish|R|ISD +#46|Gavony Township|R|ISD +#47|Undead Alchemist|R|ISD +#48|Cackling Counterpart|R|ISD +#49|Midnight Haunting|U|ISD +#50|Divine Reckoning|R|ISD +#51|Heretic's Punishment|R|ISD +#52|Kruin Outlaw|R|ISD +#53|Morkrut Banshee|U|ISD +#54|Moan of the Unhallowed|U|ISD +#55|Grasp of Phantoms|U|ISD +#56|Mausoleum Guard|U|ISD +#57|Unburial Rites|U|ISD +#58|Brimstone Volley|C|ISD +#59|Ludevic's Test Subject|R|ISD +#60|Invisible Stalker|U|ISD +#61|Splinterfright|R|ISD +#62|Kessig Wolf Run|R|ISD +#63|Galvanic Juggernaut|U|ISD +#64|Moorland Haunt|R|ISD +#65|Tribute to Hunger|U|ISD +#66|Civilized Scholar|U|ISD +#67|Abattoir Ghoul|U|ISD +#68|Moldgraf Monstrosity|R|ISD +#69|Into the Maw of Hell|U|ISD +#70|Isolated Chapel|R|ISD +#71|Skirsdag Cultist|U|ISD +#72|Rolling Temblor|U|ISD +#73|Gatstaf Shepherd|U|ISD +#74|Butcher's Cleaver|U|ISD +#75|Back from the Brink|R|ISD +#76|Battleground Geist|U|ISD +#77|Sulfur Falls|R|ISD +#78|Nephalia Drownyard|R|ISD +#79|Clifftop Retreat|R|ISD +#80|Skaab Goliath|U|ISD +#81|Geistcatcher's Rig|U|ISD +#82|Reckless Waif|U|ISD +#83|Screeching Bat|U|ISD +#84|Curse of Stalked Prey|R|ISD +#85|Rakish Heir|U|ISD +#86|Diregraf Ghoul|U|ISD +#87|Ulvenwald Mystics|U|ISD +#88|Woodland Cemetery|R|ISD +#89|Lantern Spirit|U|ISD +#90|Spectral Rider|U|ISD +#91|Gallows Warden|U|ISD +#92|Dead Weight|C|ISD +#93|Avacynian Priest|C|ISD +#94|Bonds of Faith|C|ISD +#95|Hanweir Watchkeep|U|ISD +#96|Spider Spawning|U|ISD +#97|Victim of Night|C|ISD +#98|Hinterland Harbor|R|ISD +#99|Claustrophobia|C|ISD +#100|Creepy Doll|R|ISD +#101|Stitched Drake|C|ISD +#102|Stensia Bloodhall|R|ISD +#103|Geistflame|C|ISD +#104|Hamlet Captain|U|ISD +#105|Runechanter's Pike|R|ISD +#106|Silver Inlaid Dagger|U|ISD +#107|Cloistered Youth|U|ISD +#108|Silent Departure|C|ISD +#109|Blazing Torch|C|ISD +#110|Gutter Grime|R|ISD +#111|Rage Thrower|U|ISD +#112|Chapel Geist|C|ISD +#113|Rebuke|C|ISD +#114|Voiceless Spirit|C|ISD +#115|Avacyn's Pilgrim|C|ISD +#116|Villagers of Estwald|C|ISD +#117|Vampire Interloper|C|ISD +#118|Unbreathing Horde|R|ISD +#119|Forbidden Alchemy|C|ISD +#120|Darkthicket Wolf|C|ISD +#121|Moon Heron|C|ISD +#122|Doomed Traveler|C|ISD +#123|Armored Skaab|C|ISD +#124|Makeshift Mauler|C|ISD +#125|Deranged Assistant|C|ISD +#126|Ambush Viper|C|ISD +#127|Prey Upon|C|ISD +#128|Think Twice|C|ISD +#129|Elder Cathar|C|ISD +#130|Shimmering Grotto|C|ISD +#131|Pitchburn Devils|C|ISD +#132|Thraben Sentry|C|ISD +#133|Laboratory Maniac|R|ISD +#134|Markov Patrician|C|ISD +#135|Endless Ranks of the Dead|R|ISD +#136|Travel Preparations|C|ISD +#137|Smite the Monstrous|C|ISD +#138|Scourge of Geier Reach|U|ISD +#139|Ashmouth Hound|C|ISD +#140|Past in Flames|M|ISD +#141|Traveler's Amulet|C|ISD +#142|Selhoff Occultist|C|ISD +#143|Village Cannibals|U|ISD +#144|Burning Vengeance|U|ISD +#145|Festerhide Boar|C|ISD +#146|Dissipate|U|ISD +#147|Creeping Renaissance|R|ISD +#148|Crossway Vampire|C|ISD +#149|Ghoulraiser|C|ISD +#150|Harvest Pyre|C|ISD +#151|Delver of Secrets|C|ISD +#152|Village Ironsmith|C|ISD +#153|Orchard Spirit|C|ISD +#154|Bloodcrazed Neonate|C|ISD +#155|One Eyed Scarecrow|C|ISD +#156|Village Bell Ringer|C|ISD +#157|Walking Corpse|C|ISD +#158|Unruly Mob|C|ISD +#159|Stitcher's Apprentice|C|ISD +#160|Lumberknot|U|ISD +#161|Demonmail Hauberk|U|ISD +#162|Typhoid Rats|C|ISD +#163|Sharpened Pitchfork|U|ISD +#164|Mask of Avacyn|U|ISD +#165|Silverchase Fox|C|ISD +#166|Moment of Heroism|C|ISD +#167|Kessig Wolf|C|ISD +#168|Abbey Griffin|C|ISD +#169|Grizzled Outcasts|C|ISD +#170|Hollowhenge Scavenger|U|ISD +#171|Feeling of Dread|C|ISD +#172|Somberwald Spider|C|ISD +#173|Trepanation Blade|U|ISD +#174|Fortress Crab|C|ISD +#175|Selfless Cathar|C|ISD +#176|Boneyard Wurm|U|ISD +#177|Spidery Grasp|C|ISD +#178|Tormented Pariah|C|ISD +#179|Traitorous Blood|C|ISD +#180|Sensory Deprivation|C|ISD +#181|Corpse Lunge|C|ISD +#182|Disciple of Griselbrand|U|ISD +#183|Desperate Ravings|U|ISD +#184|Dream Twist|C|ISD +#185|Nightbird's Clutches|C|ISD +#186|Woodland Sleuth|C|ISD +#187|Night Revelers|C|ISD +#188|Altar's Reap|C|ISD +#189|Spectral Flight|C|ISD +#190|Ghoulcaller's Chant|C|ISD +#191|Riot Devils|C|ISD +#192|Curse of the Bloody Tome|C|ISD +#193|Caravan Vigil|C|ISD +#194|Lost in the Mist|C|ISD +#195|Stromkirk Patrol|C|ISD +#196|Mulch|C|ISD +#197|Feral Ridgewolf|C|ISD +#198|Ranger's Guile|C|ISD +#199|Rotting Fensnake|C|ISD +#200|Manor Skeleton|C|ISD +#201|Rally the Peasants|U|ISD +#202|Bump in the Night|C|ISD +#203|Brain Weevil|C|ISD +#204|Urgent Exorcism|C|ISD +#205|Cobbled Wings|C|ISD +#206|Moonmist|C|ISD +#207|Gnaw to the Bone|C|ISD +#208|Naturalize|C|ISD +#209|Kindercatch|C|ISD +#210|Thraben Purebloods|C|ISD +#211|Frightful Delusion|C|ISD +#212|Grave Bramble|C|ISD +#213|Furor of the Bitten|C|ISD +#214|Ancient Grudge|C|ISD +#215|Night Terrors|C|ISD +#216|Curse of the Pierced Heart|C|ISD +#217|Wooden Stake|C|ISD +#218|Spare from Evil|C|ISD +#219|Hysterical Blindness|C|ISD +#220|Inquisitor's Flail|U|ISD +#221|Vampiric Fury|C|ISD +#222|Curiosity|U|ISD +#223|Skeletal Grimace|C|ISD +#224|Ghoulcaller's Bell|C|ISD +#225|Ghostly Possession|C|ISD +#226|Maw of the Mire|C|ISD +#227|Curse of Oblivion|C|ISD +#228|Gruesome Deformity|C|ISD +#229|Infernal Plunge|C|ISD +#230|Intangible Virtue|U|ISD +#231|Runic Repetition|U|ISD +#232|Memory's Journey|U|ISD +#233|Bramblecrush|U|ISD +#234|Bitterheart Witch|U|ISD +#235|Cellar Door|U|ISD +#236|Ghost Quarter|U|ISD +#237|Full Moon's Rise|U|ISD +#238|Wreath of Geists|U|ISD +#239|Make a Wish|U|ISD +#240|Witchbane Orb|R|ISD +#241|Purify the Grave|U|ISD +#242|Parallel Lives|R|ISD +#243|Curse of the Nightly Hunt|U|ISD +#244|Heartless Summoning|R|ISD +#245|Paraselene|U|ISD +#246|Nevermore|R|ISD +#247|Rooftop Storm|R|ISD +#248|Graveyard Shovel|U|ISD +#249|Stony Silence|R|ISD \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/jou.rnk b/forge-gui/res/draft/rankings/jou.rnk new file mode 100644 index 00000000000..b8f081e8936 --- /dev/null +++ b/forge-gui/res/draft/rankings/jou.rnk @@ -0,0 +1,166 @@ +//Rank|Name|Rarity|Set +#1|Pharika God of Affliction|M|JOU +#2|Ajani Mentor of Heroes|M|JOU +#3|Godsend|M|JOU +#4|Iroas God of Victory|M|JOU +#5|Keranos God of Storms|M|JOU +#6|Prophetic Flamespeaker|M|JOU +#7|Athreos God of Passage|M|JOU +#8|Sage of Hours|M|JOU +#9|Kruphix God of Horizons|M|JOU +#10|Dictate of Heliod|R|JOU +#11|Dawnbringer Charioteers|R|JOU +#12|Silence the Believers|R|JOU +#13|King Macar the Gold Cursed|R|JOU +#14|Master of the Feast|R|JOU +#15|Hypnotic Siren|R|JOU +#16|Setessan Tactics|R|JOU +#17|Hydra Broodmaster|R|JOU +#18|Heroes Bane|R|JOU +#19|Dictate of Erebos|R|JOU +#20|Doomwake Giant|R|JOU +#21|Eidolon of Blossoms|R|JOU +#22|Spawn of Thraxes|R|JOU +#23|Pheres Band Warchief|R|JOU +#24|Battlefield Thaumaturge|R|JOU +#25|Harness by Force|R|JOU +#26|Extinguish All Hope|R|JOU +#27|Scourge of Fleets|R|JOU +#28|Launch the Fleet|R|JOU +#29|Hall of Triumph|R|JOU +#30|Daring Thief|R|JOU +#31|Mana Confluence|R|JOU +#32|Worst Fears|M|JOU +#33|Deicide|R|JOU +#34|Twinflame|R|JOU +#35|Banishing Light|U|JOU +#36|Eidolon of the Great Revel|R|JOU +#37|Nessian Game Warden|U|JOU +#38|Hour of Need|U|JOU +#39|Temple of Malady|R|JOU +#40|Riptide Chimera|U|JOU +#41|Fleetfeather Cockatrice|U|JOU +#42|Polymorphous Rush|R|JOU +#43|Aegis of the Gods|R|JOU +#44|Temple of Epiphany|R|JOU +#45|Whitewater Naiads|U|JOU +#46|Skyspear Cavalry|U|JOU +#47|Tethmos High Priest|U|JOU +#48|Sightless Brawler|U|JOU +#49|Reprisal|U|JOU +#50|Forgeborn Oreads|U|JOU +#51|Felhide Petrifier|U|JOU +#52|Crystalline Nautilus|U|JOU +#53|Riddle of Lightning|U|JOU +#54|Revel of the Fallen God|R|JOU +#55|Nyx Fleece Ram|U|JOU +#56|Gnarled Scarhide|U|JOU +#57|Underworld Coinsmith|U|JOU +#58|Brain Maggot|U|JOU +#59|Leonin Iconoclast|U|JOU +#60|Dictate of Kruphix|R|JOU +#61|Nyx Weaver|U|JOU +#62|Spiteful Blow|U|JOU +#63|Phalanx Formation|U|JOU +#64|Mogiss Warhound|U|JOU +#65|Dictate of the Twin Gods|R|JOU +#66|Bassara Tower Archer|U|JOU +#67|Nightmarish End|U|JOU +#68|War Wing Siren|C|JOU +#69|Wildfire Cerberus|U|JOU +#70|Spirespine|U|JOU +#71|Skybind|R|JOU +#72|Squelching Leeches|U|JOU +#73|Bearer of the Heavens|R|JOU +#74|Swarmborn Giant|U|JOU +#75|Magma Spray|C|JOU +#76|Triton Cavalry|U|JOU +#77|Cyclops of Eternal Fury|U|JOU +#78|Golden Hind|C|JOU +#79|Bloodcrazed Hoplite|C|JOU +#80|Akroan Line Breaker|U|JOU +#81|Colossal Heroics|U|JOU +#82|Cloaked Siren|C|JOU +#83|Dakra Mystic|U|JOU +#84|Grim Guardian|C|JOU +#85|Supply Line Cranes|C|JOU +#86|Stormchaser Chimera|U|JOU +#87|Chariot of Victory|U|JOU +#88|Feast of Dreams|C|JOU +#89|Sigiled Starfish|C|JOU +#90|Thoughtrender Lamia|U|JOU +#91|Desperate Stand|U|JOU +#92|Disciple of Deceit|U|JOU +#93|Hubris|C|JOU +#94|Ajanis Presence|C|JOU +#95|Goldenhide Ox|U|JOU +#96|Pharikas Chosen|C|JOU +#97|Lagonna Band Trailblazer|C|JOU +#98|Oreskos Swiftclaw|C|JOU +#99|Quarry Colossus|U|JOU +#100|Oakheart Dryads|C|JOU +#101|Harvestguard Alseids|C|JOU +#102|Bladetusk Boar|C|JOU +#103|Sigiled Skink|C|JOU +#104|Pheres Band Thunderhoof|C|JOU +#105|Satyr Hoplite|C|JOU +#106|Armory of Iroas|U|JOU +#107|Ravenous Leucrocota|C|JOU +#108|Starfall|C|JOU +#109|Gold Forged Sentinel|U|JOU +#110|Eagle of the Watch|C|JOU +#111|Strength from the Fallen|U|JOU +#112|Eidolon of Rhetoric|U|JOU +#113|Nyx Infusion|C|JOU +#114|Oppressive Rays|C|JOU +#115|Kioras Dismissal|U|JOU +#116|Akroan Mastiff|C|JOU +#117|Interpret the Signs|U|JOU +#118|Renowned Weaver|C|JOU +#119|Satyr Grovedancer|C|JOU +#120|Aerial Formation|C|JOU +#121|Solidarity of Heroes|U|JOU +#122|Font of Fortunes|C|JOU +#123|Armament of Nyx|C|JOU +#124|Ritual of the Returned|U|JOU +#125|Thassas Ire|U|JOU +#126|Spite of Mogis|U|JOU +#127|Reviving Melody|U|JOU +#128|Font of Fertility|C|JOU +#129|Flurry of Horns|C|JOU +#130|Agent of Erebos|U|JOU +#131|Mortal Obstinacy|C|JOU +#132|Stonewise Fortifier|C|JOU +#133|Humbler of Mortals|C|JOU +#134|Rise of Eagles|C|JOU +#135|Aspect of Gorgon|C|JOU +#136|Consign to Dust|U|JOU +#137|Dreadbringer Lampads|C|JOU +#138|Pin to the Earth|C|JOU +#139|Rouse the Mob|C|JOU +#140|Tormented Thoughts|U|JOU +#141|Blinding Flare|U|JOU +#142|Natures Panoply|C|JOU +#143|Pensive Minotaur|C|JOU +#144|Cruel Feeding|C|JOU +#145|Thassas Devourer|C|JOU +#146|Cast into Darkness|C|JOU +#147|Market Festival|C|JOU +#148|Triton Shorestalker|C|JOU +#149|Countermand|C|JOU +#150|Returned Reveler|C|JOU +#151|Font of Return|C|JOU +#152|Lightning Diadem|C|JOU +#153|Gluttonous Cyclops|C|JOU +#154|Knowledge and Power|U|JOU +#155|Flamespeakers Will|C|JOU +#156|Rotted Hulk|C|JOU +#157|Font of Ire|C|JOU +#158|Kruphixs Insight|C|JOU +#159|Pull from the Deep|U|JOU +#160|Dictate of Karametra|R|JOU +#161|Rollick of Abandon|U|JOU +#162|Font of Vigor|C|JOU +#163|Godhunter Octopus|C|JOU +#164|Desecration Plague|C|JOU +#165|Deserters Quarters|U|JOU \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/jud.rnk b/forge-gui/res/draft/rankings/jud.rnk new file mode 100644 index 00000000000..b6cc1ba6d7c --- /dev/null +++ b/forge-gui/res/draft/rankings/jud.rnk @@ -0,0 +1,144 @@ +//Rank|Name|Rarity|Set +#1|Jeska, Warrior Adept|R|JUD +#2|Mirari's Wake|R|JUD +#3|Cephalid Constable|R|JUD +#4|Lightning Surge|R|JUD +#5|Erhnam Djinn|R|JUD +#6|Genesis|R|JUD +#7|Masked Gorgon|R|JUD +#8|Fledgling Dragon|R|JUD +#9|Wonder|U|JUD +#10|Living Wish|R|JUD +#11|Battle Screech|U|JUD +#12|Valor|U|JUD +#13|Swelter|U|JUD +#14|Chastise|U|JUD +#15|Wormfang Drake|C|JUD +#16|Glory|R|JUD +#17|Phantom Nantuko|R|JUD +#18|Wormfang Crab|U|JUD +#19|Anger|U|JUD +#20|Thriss, Nantuko Primus|R|JUD +#21|Phantom Centaur|U|JUD +#22|Anurid Brushhopper|R|JUD +#23|Phantom Nishoba|R|JUD +#24|Grizzly Fate|U|JUD +#25|Shaman's Trance|R|JUD +#26|Scalpelexis|R|JUD +#27|Elephant Guide|U|JUD +#28|Brawn|U|JUD +#29|Phantom Flock|U|JUD +#30|Wormfang Manta|R|JUD +#31|Arcane Teachings|C|JUD +#32|Commander Eesha|R|JUD +#33|Toxic Stench|C|JUD +#34|Silver Seraph|R|JUD +#35|Guiltfeeder|R|JUD +#36|Stitch Together|U|JUD +#37|Battlewise Aven|C|JUD +#38|Anurid Swarmsnapper|U|JUD +#39|Filth|U|JUD +#40|Aven Fogbringer|C|JUD +#41|Unquestioned Authority|U|JUD +#42|Treacherous Werewolf|C|JUD +#43|Treacherous Vampire|U|JUD +#44|Mental Note|C|JUD +#45|Wormfang Turtle|U|JUD +#46|Crush of Wurms|R|JUD +#47|Giant Warthog|C|JUD +#48|Exoskeletal Armor|U|JUD +#49|Cephalid Inkshrouder|U|JUD +#50|Mirror Wall|C|JUD +#51|Cunning Wish|R|JUD +#52|Vigilant Sentry|C|JUD +#53|Spelljack|R|JUD +#54|Laquatus's Disdain|U|JUD +#55|Wormfang Behemoth|R|JUD +#56|Browbeat|U|JUD +#57|Phantom Tiger|C|JUD +#58|Sylvan Safekeeper|R|JUD +#59|Lava Dart|C|JUD +#60|Forcemage Advocate|U|JUD +#61|Pulsemage Advocate|R|JUD +#62|Ancestor's Chosen|U|JUD +#63|Cabal Therapy|U|JUD +#64|Selfless Exorcist|R|JUD +#65|Dwarven Driller|U|JUD +#66|Barbarian Bully|C|JUD +#67|Sudden Strength|C|JUD +#68|Anurid Barkripper|C|JUD +#69|Battlefield Scrounger|C|JUD +#70|Harvester Druid|C|JUD +#71|Nantuko Tracer|C|JUD +#72|Nomad Mythmaker|R|JUD +#73|Tunneler Wurm|U|JUD +#74|Spurnmage Advocate|U|JUD +#75|Ironshell Beetle|C|JUD +#76|Krosan Verge|U|JUD +#77|Quiet Speculation|U|JUD +#78|Cabal Trainee|C|JUD +#79|Sutured Ghoul|R|JUD +#80|Earsplitting Rats|C|JUD +#81|Nullmage Advocate|C|JUD +#82|Breaking Point|R|JUD +#83|Spellgorger Barbarian|C|JUD +#84|Balthor the Defiled|R|JUD +#85|Firecat Blitz|U|JUD +#86|Centaur Rootcaster|C|JUD +#87|Flash of Insight|U|JUD +#88|Phantom Nomad|C|JUD +#89|Burning Wish|R|JUD +#90|Shieldmage Advocate|C|JUD +#91|Lost in Thought|C|JUD +#92|Dwarven Bloodboiler|R|JUD +#93|Worldgorger Dragon|R|JUD +#94|Infectious Rage|U|JUD +#95|Hapless Researcher|C|JUD +#96|Keep Watch|C|JUD +#97|Ember Shot|C|JUD +#98|Goretusk Firebeast|C|JUD +#99|Benevolent Bodyguard|C|JUD +#100|Nantuko Monastery|U|JUD +#101|Golden Wish|R|JUD +#102|Web of Inertia|U|JUD +#103|Guided Strike|C|JUD +#104|Riftstone Portal|U|JUD +#105|Solitary Confinement|R|JUD +#106|Border Patrol|C|JUD +#107|Trained Pronghorn|C|JUD +#108|Hunting Grounds|R|JUD +#109|Funeral Pyre|C|JUD +#110|Suntail Hawk|C|JUD +#111|Death Wish|R|JUD +#112|Wormfang Newt|C|JUD +#113|Prismatic Strands|C|JUD +#114|Cagemail|C|JUD +#115|Envelop|C|JUD +#116|Spirit Cairn|U|JUD +#117|Swirling Sandstorm|C|JUD +#118|Soulcatchers' Aerie|U|JUD +#119|Rats' Feast|C|JUD +#120|Liberated Dwarf|C|JUD +#121|Seedtime|R|JUD +#122|Epic Struggle|R|JUD +#123|Mist of Stagnation|R|JUD +#124|Defy Gravity|C|JUD +#125|Grip of Amnesia|C|JUD +#126|Book Burning|C|JUD +#127|Krosan Wayfarer|C|JUD +#128|Aven Warcraft|U|JUD +#129|Telekinetic Bonds|R|JUD +#130|Ray of Revelation|C|JUD +#131|Venomous Vines|C|JUD +#132|Dwarven Scorcher|C|JUD +#133|Canopy Claws|C|JUD +#134|Krosan Reclamation|U|JUD +#135|Lead Astray|C|JUD +#136|Folk Medicine|C|JUD +#137|Test of Endurance|R|JUD +#138|Flaring Pain|C|JUD +#139|Grave Consequences|U|JUD +#140|Soulgorger Orgg|U|JUD +#141|Serene Sunset|U|JUD +#142|Planar Chaos|U|JUD +#143|Morality Shift|R|JUD \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/khm.rnk b/forge-gui/res/draft/rankings/khm.rnk new file mode 100644 index 00000000000..d35b4592c01 --- /dev/null +++ b/forge-gui/res/draft/rankings/khm.rnk @@ -0,0 +1,286 @@ +//Rank|Name|Rarity|Set +#1|Starnheim Unleashed|M|KHM +#2|Valki, God of Lies|M|KHM +#3|Halvar, God of Battle|M|KHM +#4|Quakebringer|M|KHM +#5|Toralf, God of Fury|M|KHM +#6|Koma, Cosmos Serpent|M|KHM +#7|Burning-Rune Demon|M|KHM +#8|Eradicator Valkyrie|M|KHM +#9|Kaya the Inexorable|M|KHM +#10|Battle Mammoth|M|KHM +#11|Vorinclex, Monstrous Raider|M|KHM +#12|Immersturm Predator|R|KHM +#13|Esika's Chariot|R|KHM +#14|Goldspan Dragon|M|KHM +#15|Firja's Retribution|R|KHM +#16|Draugr Necromancer|R|KHM +#17|Niko Aris|M|KHM +#18|Birgi, God of Storytelling|R|KHM +#19|Resplendent Marshal|M|KHM +#20|Dragonkin Berserker|R|KHM +#21|Alrund's Epiphany|M|KHM +#22|Alrund, God of the Cosmos|M|KHM +#23|Tyvar Kell|M|KHM +#24|Glorious Protector|R|KHM +#25|Tergrid, God of Fright|R|KHM +#26|Elvish Warmaster|R|KHM +#27|Sarulf, Realm Eater|R|KHM +#28|Showdown of the Skalds|R|KHM +#29|Reidane, God of the Worthy|R|KHM +#30|Cosima, God of the Voyage|R|KHM +#31|Varragoth, Bloodsky Sire|R|KHM +#32|Binding the Old Gods|U|KHM +#33|Old-Growth Troll|R|KHM +#34|Battle for Bretagard|R|KHM +#35|Orvar, the All-Form|M|KHM +#36|Righteous Valkyrie|R|KHM +#37|Sigrid, God-Favored|R|KHM +#38|Jorn, God of Winter|R|KHM +#39|Poison the Cup|U|KHM +#40|Cosmos Elixir|R|KHM +#41|Doomskar|R|KHM +#42|Waking the Trolls|R|KHM +#43|Cosmos Charger|R|KHM +#44|Egon, God of Death|R|KHM +#45|The Bears of Littjara|R|KHM +#46|Skemfar Avenger|R|KHM +#47|Calamity Bearer|R|KHM +#48|Toski, Bearer of Secrets|R|KHM +#49|Crippling Fear|R|KHM +#50|Realmwalker|R|KHM +#51|Shepherd of the Cosmos|U|KHM +#52|Blood on the Snow|R|KHM +#53|The Bloodsky Massacre|R|KHM +#54|Glimpse the Cosmos|U|KHM +#55|Sarulf's Packmate|C|KHM +#56|Magda, Brazen Outlaw|R|KHM +#57|Harald Unites the Elves|R|KHM +#58|Basalt Ravager|U|KHM +#59|Clarion Spirit|U|KHM +#60|Battle of Frost and Fire|R|KHM +#61|Arni Brokenbrow|R|KHM +#62|Dream Devourer|R|KHM +#63|Icebind Pillar|U|KHM +#64|Kardur, Doomscourge|U|KHM +#65|Demon Bolt|C|KHM +#66|Avalanche Caller|U|KHM +#67|Svella, Ice Shaper|U|KHM +#68|Vega, the Watcher|U|KHM +#69|Firja, Judge of Valor|U|KHM +#70|Koll, the Forgemaster|U|KHM +#71|Harald, King of Skemfar|U|KHM +#72|Aegar, the Freezing Flame|U|KHM +#73|Narfi, Betrayer King|U|KHM +#74|Cyclone Summoner|R|KHM +#75|Arni Slays the Troll|U|KHM +#76|Tundra Fumarole|R|KHM +#77|The Raven's Warning|R|KHM +#78|Maja, Bretagard Protector|U|KHM +#79|Dwarven Hammer|U|KHM +#80|Moritte of the Frost|U|KHM +#81|Spirit of the Aldergard|U|KHM +#82|Kolvori, God of Kinship|R|KHM +#83|Behold the Multiverse|C|KHM +#84|Fall of the Impostor|U|KHM +#85|Bloodsky Berserker|U|KHM +#86|Maskwood Nexus|R|KHM +#87|Path to the World Tree|U|KHM +#88|Reflections of Littjara|R|KHM +#89|Bound in Gold|C|KHM +#90|Feed the Serpent|C|KHM +#91|Boreal Outrider|U|KHM +#92|Berg Strider|C|KHM +#93|Fynn, the Fangbearer|U|KHM +#94|Haunting Voyage|M|KHM +#95|Vengeful Reaper|U|KHM +#96|Iron Verdict|C|KHM +#97|Sculptor of Winter|C|KHM +#98|Frost Bite|C|KHM +#99|Invasion of the Giants|U|KHM +#100|Squash|C|KHM +#101|Fearless Liberator|U|KHM +#102|Usher of the Fallen|U|KHM +#103|Ascendant Spirit|R|KHM +#104|Blessing of Frost|R|KHM +#105|Shimmerdrift Vale|C|KHM +#106|King Narfi's Betrayal|R|KHM +#107|Runeforge Champion|R|KHM +#108|Mistwalker|C|KHM +#109|Elven Bow|U|KHM +#110|Struggle for Skemfar|C|KHM +#111|Rimewood Falls|C|KHM +#112|Rally the Ranks|R|KHM +#113|Blizzard Brawl|U|KHM +#114|The Trickster-God's Heist|U|KHM +#115|Giant's Amulet|U|KHM +#116|Elderfang Disciple|C|KHM +#117|Tergrid's Shadow|U|KHM +#118|Draugr's Helm|U|KHM +#119|Gates of Istfell|U|KHM +#120|Rootless Yew|U|KHM +#121|Doomskar Titan|U|KHM +#122|Frenzied Raider|U|KHM +#123|Snow-Covered Forest|C|KHM +#124|Snow-Covered Forest 2|C|KHM +#125|Ice Tunnel|C|KHM +#126|Skemfar Shadowsage|U|KHM +#127|Kaya's Onslaught|U|KHM +#128|Rise of the Dread Marn|R|KHM +#129|Replicating Ring|U|KHM +#130|The World Tree|R|KHM +#131|Esika, God of the Tree|M|KHM +#132|Axgard Cavalry|C|KHM +#133|Kardur's Vicious Return|U|KHM +#134|Divine Gambit|U|KHM +#135|Axgard Armory|U|KHM +#136|Skemfar Elderhall|U|KHM +#137|Valkyrie's Sword|U|KHM +#138|Battershield Warrior|U|KHM +#139|Provoke the Trolls|U|KHM +#140|Graven Lore|R|KHM +#141|Icebreaker Kraken|R|KHM +#142|Snow-Covered Island|C|KHM +#143|Snow-Covered Island 2|C|KHM +#144|Guardian Gladewalker|C|KHM +#145|Bloodline Pretender|U|KHM +#146|Spectral Steel|U|KHM +#147|Hailstorm Valkyrie|U|KHM +#148|Bretagard Stronghold|U|KHM +#149|Augury Raven|C|KHM +#150|Masked Vandal|C|KHM +#151|Frostpyre Arcanist|U|KHM +#152|Run Amok|C|KHM +#153|Runed Crown|U|KHM +#154|Stalwart Valkyrie|C|KHM +#155|Surtland Frostpyre|U|KHM +#156|Tuskeri Firewalker|C|KHM +#157|Goldmaw Champion|C|KHM +#158|Gnottvold Slumbermound|U|KHM +#159|Dwarven Reinforcements|C|KHM +#160|Littjara Glade-Warden|U|KHM +#161|Littjara Mirrorlake|U|KHM +#162|Icehide Troll|C|KHM +#163|Horizon Seeker|C|KHM +#164|Skull Raid|C|KHM +#165|Port of Karfell|U|KHM +#166|Great Hall of Starnheim|U|KHM +#167|Craven Hulk|C|KHM +#168|Depart the Realm|C|KHM +#169|Woodland Chasm|C|KHM +#170|Volatile Fjord|C|KHM +#171|Highland Forest|C|KHM +#172|Glacial Floodplain|C|KHM +#173|Arctic Treeline|C|KHM +#174|Littjara Kinseekers|C|KHM +#175|Saw It Coming|U|KHM +#176|Doomskar Oracle|C|KHM +#177|Glittering Frost|C|KHM +#178|Inga Rune-Eyes|U|KHM +#179|Barkchannel Pathway|R|KHM +#180|Hengegate Pathway|R|KHM +#181|Blightstep Pathway|R|KHM +#182|Darkbore Pathway|R|KHM +#183|Tormentor's Helm|C|KHM +#184|Raise the Draugr|C|KHM +#185|Rune of Flight|U|KHM +#186|Elderleaf Mentor|C|KHM +#187|Crush the Weak|U|KHM +#188|Goldvein Pick|C|KHM +#189|Breakneck Berserker|C|KHM +#190|Niko Defies Destiny|U|KHM +#191|Beskir Shieldmate|C|KHM +#192|Colossal Plow|U|KHM +#193|Ascent of the Worthy|U|KHM +#194|Ravenous Lindwurm|C|KHM +#195|Grizzled Outrider|C|KHM +#196|Return Upon the Tide|U|KHM +#197|Tyrite Sanctum|R|KHM +#198|Priest of the Haunted Edge|C|KHM +#199|Immersturm Skullcairn|U|KHM +#200|Starnheim Courser|C|KHM +#201|In Search of Greatness|R|KHM +#202|The Three Seasons|U|KHM +#203|Weigh Down|C|KHM +#204|Rune of Might|U|KHM +#205|Rune of Speed|U|KHM +#206|Bind the Monster|C|KHM +#207|Rune of Mortality|U|KHM +#208|Rune of Sustenance|U|KHM +#209|Draugr Recruiter|C|KHM +#210|Snow-Covered Swamp|C|KHM +#211|Snow-Covered Swamp 2|C|KHM +#212|Sulfurous Mire|C|KHM +#213|Snowfield Sinkhole|C|KHM +#214|Alpine Meadow|C|KHM +#215|Deathknell Berserker|C|KHM +#216|Snakeskin Veil|C|KHM +#217|Grim Draugr|C|KHM +#218|Gods' Hall Guardian|C|KHM +#219|Koma's Faithful|C|KHM +#220|Raiders' Karve|C|KHM +#221|Run Ashore|C|KHM +#222|Codespell Cleric|C|KHM +#223|Gnottvold Recluse|C|KHM +#224|Axgard Braggart|C|KHM +#225|Story Seeker|C|KHM +#226|Battlefield Raptor|C|KHM +#227|Disdainful Stroke|C|KHM +#228|Master Skald|C|KHM +#229|Immersturm Raider|C|KHM +#230|Jarl of the Forsaken|C|KHM +#231|Hagi Mob|C|KHM +#232|Seize the Spoils|C|KHM +#233|Village Rites|C|KHM +#234|Ravenform|C|KHM +#235|Withercrown|C|KHM +#236|Infernal Pet|C|KHM +#237|Pilfering Hawk|C|KHM +#238|Dual Strike|U|KHM +#239|Mammoth Growth|C|KHM +#240|Karfell Kennel-Master|C|KHM +#241|Mystic Reflection|R|KHM +#242|Funeral Longboat|C|KHM +#243|Wings of the Cosmos|C|KHM +#244|Karfell Harbinger|C|KHM +#245|King Harald's Revenge|C|KHM +#246|Scorn Effigy|C|KHM +#247|Raven Wings|C|KHM +#248|Fearless Pup|C|KHM +#249|Valor of the Worthy|C|KHM +#250|Mists of Littjara|C|KHM +#251|Snow-Covered Plains|C|KHM +#252|Snow-Covered Plains 2|C|KHM +#253|Snow-Covered Mountain|C|KHM +#254|Snow-Covered Mountain 2|C|KHM +#255|Reckless Crew|R|KHM +#256|Broken Wings|C|KHM +#257|Undersea Invader|C|KHM +#258|Giant Ox|C|KHM +#259|Cinderheart Giant|C|KHM +#260|Search for Glory|R|KHM +#261|Jaspera Sentinel|C|KHM +#262|Dread Rider|C|KHM +#263|Frost Augur|U|KHM +#264|Warhorn Blast|C|KHM +#265|Demonic Gifts|C|KHM +#266|Brinebarrow Intruder|C|KHM +#267|Faceless Haven|R|KHM +#268|Forging the Tyrite Sword|U|KHM +#269|Pyre of Heroes|R|KHM +#270|Roots of Wisdom|C|KHM +#271|Frostpeak Yeti|C|KHM +#272|Duskwielder|C|KHM +#273|Smashing Success|C|KHM +#274|Vault Robber|C|KHM +#275|Arachnoform|C|KHM +#276|Draugr Thought-Thief|C|KHM +#277|Shackles of Treachery|C|KHM +#278|Invoke the Divine|C|KHM +#279|Annul|C|KHM +#280|Dogged Pursuit|C|KHM +#281|Revitalize|C|KHM +#282|Strategic Planning|C|KHM +#283|Open the Omenpaths|C|KHM +#284|Tibalt's Trickery|R|KHM +#285|Weathered Runestone|U|KHM \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/kld.rnk b/forge-gui/res/draft/rankings/kld.rnk new file mode 100644 index 00000000000..e37c115f31b --- /dev/null +++ b/forge-gui/res/draft/rankings/kld.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Chandra, Torch of Defiance|M|KLD +#2|Verdurous Gearhulk|M|KLD +#3|Confiscation Coup|R|KLD +#4|Noxious Gearhulk|M|KLD +#5|Skysovereign, Consul Flagship|M|KLD +#6|Angel of Invention|M|KLD +#7|Torrential Gearhulk|M|KLD +#8|Demon of Dark Schemes|M|KLD +#9|Combustible Gearhulk|M|KLD +#10|Nissa, Vital Force|M|KLD +#11|Aetherstorm Roc|R|KLD +#12|Dovin Baan|M|KLD +#13|Saheeli Rai|M|KLD +#14|Cataclysmic Gearhulk|M|KLD +#15|Rashmi, Eternities Crafter|M|KLD +#16|Depala, Pilot Exemplar|R|KLD +#17|Aethersquall Ancient|R|KLD +#18|Skyship Stalker|R|KLD +#19|Saheeli's Artistry|R|KLD +#20|Smuggler's Copter|R|KLD +#21|Fumigate|R|KLD +#22|Master Trinketeer|R|KLD +#23|Gonti, Lord of Luxury|R|KLD +#24|Cloudblazer|U|KLD +#25|Aerial Responder|U|KLD +#26|Marionette Master|R|KLD +#27|Harnessed Lightning|U|KLD +#28|Pia Nalaar|R|KLD +#29|Unlicensed Disintegration|U|KLD +#30|Voltaic Brawler|U|KLD +#31|Whirler Virtuoso|U|KLD +#32|Captured by the Consulate|R|KLD +#33|Fairgrounds Warden|U|KLD +#34|Syndicate Trafficker|R|KLD +#35|Furious Reprisal|U|KLD +#36|Architect of the Untamed|R|KLD +#37|Bristling Hydra|R|KLD +#38|Longtusk Cub|U|KLD +#39|Oviya Pashiri, Sage Lifecrafter|R|KLD +#40|Empyreal Voyager|U|KLD +#41|Metalwork Colossus|R|KLD +#42|Multiform Wonder|R|KLD +#43|Fateful Showdown|R|KLD +#44|Cultivator of Blades|R|KLD +#45|Restoration Gearsmith|U|KLD +#46|Revoke Privileges|C|KLD +#47|Padeem, Consul of Innovation|R|KLD +#48|Midnight Oil|R|KLD +#49|Lathnu Hellion|R|KLD +#50|Welding Sparks|C|KLD +#51|Hunt the Weak|C|KLD +#52|Nature's Way|U|KLD +#53|Servant of the Conduit|U|KLD +#54|Kambal, Consul of Allocation|R|KLD +#55|Filigree Familiar|U|KLD +#56|Skywhaler's Shot|U|KLD +#57|Long-Finned Skywhale|U|KLD +#58|Aetherborn Marauder|U|KLD +#59|Essence Extraction|U|KLD +#60|Arborback Stomper|U|KLD +#61|Armorcraft Judge|U|KLD +#62|Veteran Motorist|U|KLD +#63|Contraband Kingpin|U|KLD +#64|Chief of the Foundry|U|KLD +#65|Wispweaver Angel|U|KLD +#66|Chandra's Pyrohelix|C|KLD +#67|Thriving Grubs|C|KLD +#68|Thriving Rhino|C|KLD +#69|Wildest Dreams|R|KLD +#70|Scrapheap Scrounger|R|KLD +#71|Gearshift Ace|U|KLD +#72|Visionary Augmenter|U|KLD +#73|Eliminate the Competition|R|KLD +#74|Peema Outrider|C|KLD +#75|Glint-Sleeve Artisan|C|KLD +#76|Impeccable Timing|C|KLD +#77|Thriving Ibex|C|KLD +#78|Glint-Nest Crane|U|KLD +#79|Malfunction|C|KLD +#80|Dhund Operative|C|KLD +#81|Die Young|C|KLD +#82|Embraal Bruiser|U|KLD +#83|Tidy Conclusion|C|KLD +#84|Brazen Scourge|U|KLD +#85|Maulfist Doorbuster|U|KLD +#86|Snare Thopter|U|KLD +#87|Aether Meltdown|U|KLD +#88|Glimmer of Genius|U|KLD +#89|Insidious Will|R|KLD +#90|Foundry Screecher|C|KLD +#91|Ovalchase Daredevil|U|KLD +#92|Thriving Rats|C|KLD +#93|Aethertorch Renegade|U|KLD +#94|Quicksmith Genius|U|KLD +#95|Territorial Gorger|R|KLD +#96|Key to the City|R|KLD +#97|Consul's Shieldguard|U|KLD +#98|Propeller Pioneer|C|KLD +#99|Trusty Companion|U|KLD +#100|Aether Theorist|C|KLD +#101|Experimental Aviator|U|KLD +#102|Nimble Innovator|C|KLD +#103|Wind Drake|C|KLD +#104|Make Obsolete|U|KLD +#105|Weaponcraft Enthusiast|U|KLD +#106|Salivating Gremlins|C|KLD +#107|Speedway Fanatic|U|KLD +#108|Ghirapur Guide|U|KLD +#109|Kujar Seedsculptor|C|KLD +#110|Bomat Bazaar Barge|U|KLD +#111|Cultivator's Caravan|R|KLD +#112|Deadlock Trap|R|KLD +#113|Fleetwheel Cruiser|R|KLD +#114|Foundry Inspector|U|KLD +#115|Iron League Steed|U|KLD +#116|Narnam Cobra|C|KLD +#117|Sky Skiff|C|KLD +#118|Blooming Marsh|R|KLD +#119|Botanical Sanctum|R|KLD +#120|Concealed Courtyard|R|KLD +#121|Inspiring Vantage|R|KLD +#122|Spirebluff Canal|R|KLD +#123|Aviary Mechanic|C|KLD +#124|Vedalken Blademaster|C|KLD +#125|Lawless Broker|C|KLD +#126|Live Fast|C|KLD +#127|Ovalchase Dragster|U|KLD +#128|Inventors' Fair|R|KLD +#129|Skyswirl Harrier|C|KLD +#130|Toolcraft Exemplar|R|KLD +#131|Underhanded Designs|U|KLD +#132|Spontaneous Artist|C|KLD +#133|Sage of Shaila's Claim|C|KLD +#134|Ballista Charger|U|KLD +#135|Dukhara Peafowl|C|KLD +#136|Fabrication Module|U|KLD +#137|Prophetic Prism|C|KLD +#138|Renegade Freighter|C|KLD +#139|Servo Exhibition|U|KLD +#140|Ambitious Aetherborn|C|KLD +#141|Spark of Creativity|U|KLD +#142|Fairgrounds Trumpeter|U|KLD +#143|Riparian Tiger|C|KLD +#144|Engineered Might|U|KLD +#145|Aetherworks Marvel|M|KLD +#146|Aether Hub|U|KLD +#147|Herald of the Fair|C|KLD +#148|Gearseeker Serpent|C|KLD +#149|Janjeet Sentry|U|KLD +#150|Weldfast Wingsmith|C|KLD +#151|Maulfist Squad|C|KLD +#152|Prakhata Club Security|C|KLD +#153|Subtle Strike|C|KLD +#154|Inventor's Apprentice|U|KLD +#155|Spireside Infiltrator|C|KLD +#156|Appetite for the Unnatural|C|KLD +#157|Elegant Edgecrafters|U|KLD +#158|Highspire Artisan|C|KLD +#159|Weldfast Monitor|C|KLD +#160|Select for Inspection|C|KLD +#161|Incendiary Sabotage|U|KLD +#162|Wayward Giant|C|KLD +#163|Blossoming Defense|U|KLD +#164|Eager Construct|C|KLD +#165|Prakhata Pillar-Bug|C|KLD +#166|Eddytrail Hawk|C|KLD +#167|Fragmentize|C|KLD +#168|Ninth Bridge Patrol|C|KLD +#169|Hightide Hermit|C|KLD +#170|Thriving Turtle|C|KLD +#171|Cathartic Reunion|C|KLD +#172|Hazardous Conditions|U|KLD +#173|Bastion Mastodon|C|KLD +#174|Electrostatic Pummeler|R|KLD +#175|Curio Vendor|C|KLD +#176|Tezzeret's Ambition|C|KLD +#177|Dukhara Scavenger|C|KLD +#178|Wild Wanderer|C|KLD +#179|Workshop Assistant|C|KLD +#180|Built to Last|C|KLD +#181|Shrewd Negotiation|U|KLD +#182|Harsh Scrutiny|U|KLD +#183|Built to Smash|C|KLD +#184|Attune with Aether|C|KLD +#185|Aradara Express|C|KLD +#186|Cogworker's Puzzleknot|C|KLD +#187|Decoction Module|U|KLD +#188|Fireforger's Puzzleknot|C|KLD +#189|Self-Assembler|C|KLD +#190|Aether Tradewinds|C|KLD +#191|Disappearing Act|U|KLD +#192|Era of Innovation|U|KLD +#193|Fortuitous Find|C|KLD +#194|Mind Rot|C|KLD +#195|Night Market Lookout|C|KLD +#196|Rush of Vitality|C|KLD +#197|Reckless Fireweaver|C|KLD +#198|Cowl Prowler|C|KLD +#199|Animation Module|R|KLD +#200|Inventor's Goggles|C|KLD +#201|Metalspinner's Puzzleknot|C|KLD +#202|Sequestered Stash|U|KLD +#203|Acrobatic Maneuver|C|KLD +#204|Failed Inspection|C|KLD +#205|Revolutionary Rebuff|C|KLD +#206|Morbid Curiosity|U|KLD +#207|Hijack|C|KLD +#208|Terror of the Fairgrounds|C|KLD +#209|Ornamental Courage|C|KLD +#210|Take Down|C|KLD +#211|Accomplished Automaton|C|KLD +#212|Bomat Courier|R|KLD +#213|Dynavolt Tower|R|KLD +#214|Pressure Point|C|KLD +#215|Paradoxical Outcome|R|KLD +#216|Ruinous Gremlin|C|KLD +#217|Consulate Skygate|C|KLD +#218|Demolition Stomper|U|KLD +#219|Glassblower's Puzzleknot|C|KLD +#220|Whirlermaker|U|KLD +#221|Metallurgic Summonings|M|KLD +#222|Minister of Inquiries|U|KLD +#223|Fretwork Colony|U|KLD +#224|Renegade Tactics|C|KLD +#225|Start Your Engines|U|KLD +#226|Creeping Mold|U|KLD +#227|Wily Bandar|C|KLD +#228|Torch Gauntlet|C|KLD +#229|Woodweaver's Puzzleknot|C|KLD +#230|Consulate Surveillance|U|KLD +#231|Inspired Charge|C|KLD +#232|Diabolic Tutor|U|KLD +#233|Giant Spectacle|C|KLD +#234|Ceremonious Rejection|U|KLD +#235|Larger Than Life|C|KLD +#236|Tasseled Dromedary|C|KLD +#237|Demolish|C|KLD +#238|Durable Handicraft|U|KLD +#239|Ghirapur Orrery|R|KLD +#240|Authority of the Consuls|R|KLD +#241|Panharmonicon|R|KLD +#242|Refurbish|U|KLD +#243|Commencement of Festivities|C|KLD +#244|Dramatic Reversal|C|KLD +#245|Perpetual Timepiece|U|KLD +#246|Aetherflux Reservoir|R|KLD +#247|Madcap Experiment|R|KLD +#248|Lost Legacy|R|KLD +#249|Dubious Challenge|R|KLD \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ktk.rnk b/forge-gui/res/draft/rankings/ktk.rnk new file mode 100644 index 00000000000..97508948065 --- /dev/null +++ b/forge-gui/res/draft/rankings/ktk.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Sarkhan the Dragonspeaker|M|KTK +#2|Wingmate Roc|M|KTK +#3|Sorin Solemn Visitor|M|KTK +#4|Ashcloud Phoenix|M|KTK +#5|Hooded Hydra|M|KTK +#6|Zurgo Helmsmasher|M|KTK +#7|Surrak Dragonclaw|M|KTK +#8|Anafenza the Foremost|M|KTK +#9|Clever Impersonator|M|KTK +#10|Pearl Lake Ancient|M|KTK +#11|Sidisi Brood Tyrant|M|KTK +#12|See the Unwritten|M|KTK +#13|Narset Enlightened Master|M|KTK +#14|High Sentinels of Arashin|R|KTK +#15|Sagu Mauler|R|KTK +#16|Empty the Pits|M|KTK +#17|Siege Rhino|R|KTK +#18|Herald of Anafenza|R|KTK +#19|Crater's Claws|R|KTK +#20|Dragon Style Twins|R|KTK +#21|End Hostilities|R|KTK +#22|Master of Pearls|R|KTK +#23|Utter End|R|KTK +#24|Butcher of the Horde|R|KTK +#25|Rakshasa Deathdealer|R|KTK +#26|Duneblast|R|KTK +#27|Mantis Rider|R|KTK +#28|Thousand Winds|R|KTK +#29|Ghostfire Blade|R|KTK +#30|Savage Knuckleblade|R|KTK +#31|Necropolis Fiend|R|KTK +#32|Rattleclaw Mystic|R|KTK +#33|Icy Blast|R|KTK +#34|Grim Haruspex|R|KTK +#35|Ivorytusk Fortress|R|KTK +#36|Dig Through Time|R|KTK +#37|Murderous Cut|U|KTK +#38|Sage of the Inward Eye|R|KTK +#39|Ankle Shanker|R|KTK +#40|Abzan Ascendancy|R|KTK +#41|Crackling Doom|R|KTK +#42|Bloodsoaked Champion|R|KTK +#43|Flying Crane Technique|R|KTK +#44|Jeering Instigator|R|KTK +#45|Seeker of the Way|U|KTK +#46|Arc Lightning|U|KTK +#47|Kheru Spellsnatcher|R|KTK +#48|Abzan Falconer|U|KTK +#49|Suspension Field|U|KTK +#50|Jeskai Ascendancy|R|KTK +#51|Mardu Ascendancy|R|KTK +#52|Bellowing Saddlebrute|U|KTK +#53|Trail of Mystery|R|KTK +#54|Mardu Heart Piercer|U|KTK +#55|Heir of the Wilds|U|KTK +#56|Windswept Heath|R|KTK +#57|Icefeather Aven|U|KTK +#58|Flooded Strand|R|KTK +#59|Abzan Battle Priest|U|KTK +#60|Polluted Delta|R|KTK +#61|Chief of the Edge|U|KTK +#62|Avalanche Tusker|R|KTK +#63|Bloodstained Mire|R|KTK +#64|Highspire Mantis|U|KTK +#65|Wooded Foothills|R|KTK +#66|Pine Walker|U|KTK +#67|Abzan Charm|U|KTK +#68|Chief of the Scale|U|KTK +#69|Armament Corps|U|KTK +#70|Kheru Lich Lord|R|KTK +#71|Mistfire Weaver|U|KTK +#72|Tuskguard Captain|U|KTK +#73|Meandering Towershell|R|KTK +#74|Mer Ek Nightblade|U|KTK +#75|Ruthless Ripper|U|KTK +#76|Deflecting Palm|R|KTK +#77|Mardu Charm|U|KTK +#78|Villainous Wealth|R|KTK +#79|Sultai Flayer|U|KTK +#80|Mindswipe|R|KTK +#81|Dead Drop|U|KTK +#82|Temur Ascendancy|R|KTK +#83|Burn Away|U|KTK +#84|Hordeling Outburst|U|KTK +#85|Riverwheel Aerialists|U|KTK +#86|Winterflame|U|KTK +#87|War Name Aspirant|U|KTK +#88|Incremental Growth|U|KTK +#89|Watcher of the Roost|U|KTK +#90|Jeskai Charm|U|KTK +#91|Ride Down|U|KTK +#92|Timely Hordemate|U|KTK +#93|Rakshasa Vizier|R|KTK +#94|Sandsteppe Citadel|U|KTK +#95|Sultai Charm|U|KTK +#96|Kin Tree Invocation|U|KTK +#97|Nomad Outpost|U|KTK +#98|Bear's Companion|U|KTK +#99|Monastery Swiftspear|U|KTK +#100|Mardu Roughrider|U|KTK +#101|Opulent Palace|U|KTK +#102|Mystic Monastery|U|KTK +#103|Frontier Bivouac|U|KTK +#104|Temur Charm|U|KTK +#105|Ainok Bond Kin|C|KTK +#106|Swarm of Bloodflies|U|KTK +#107|Sultai Ascendancy|R|KTK +#108|Jeskai Elder|U|KTK +#109|Debilitating Injury|C|KTK +#110|Take Up Arms|U|KTK +#111|Mardu Hordechief|C|KTK +#112|Death Frenzy|U|KTK +#113|Feat of Resistance|C|KTK +#114|Master the Way|U|KTK +#115|Dragon Throne of Tarkir|R|KTK +#116|Temur Charger|U|KTK +#117|Horde Ambusher|U|KTK +#118|Jeskai Windscout|C|KTK +#119|Mystic of the Hidden Way|C|KTK +#120|Raiders' Spoils|U|KTK +#121|Savage Punch|C|KTK +#122|Trap Essence|R|KTK +#123|Hardened Scales|R|KTK +#124|Become Immense|U|KTK +#125|Kheru Bloodsucker|U|KTK +#126|Warden of the Eye|U|KTK +#127|Abzan Guide|C|KTK +#128|Kill Shot|C|KTK +#129|Throttle|C|KTK +#130|Woolly Loxodon|C|KTK +#131|Mardu Skullhunter|C|KTK +#132|Scion of Glaciers|U|KTK +#133|Alabaster Kirin|C|KTK +#134|Secret Plans|U|KTK +#135|Sultai Soothsayer|U|KTK +#136|Arrow Storm|C|KTK +#137|Disowned Ancestor|C|KTK +#138|Sultai Scavenger|C|KTK +#139|Scoured Barrens|C|KTK +#140|Bring Low|C|KTK +#141|Hooting Mandrills|C|KTK +#142|Gurmag Swiftwing|U|KTK +#143|Wind Scarred Crag|C|KTK +#144|Alpine Grizzly|C|KTK +#145|Force Away|C|KTK +#146|Ponyback Brigade|C|KTK +#147|Dragon's Eye Savants|U|KTK +#148|Longshot Squad|C|KTK +#149|Jungle Hollow|C|KTK +#150|Smite the Monstrous|C|KTK +#151|Swiftwater Cliffs|C|KTK +#152|Crippling Chill|C|KTK +#153|Waterwhirl|U|KTK +#154|Thornwood Falls|C|KTK +#155|Mardu Warshrieker|C|KTK +#156|Treasure Cruise|C|KTK +#157|Snowhorn Rider|C|KTK +#158|Mardu Hateblade|C|KTK +#159|Jeskai Student|C|KTK +#160|Archers' Parapet|C|KTK +#161|Bloodfell Caves|C|KTK +#162|Blossoming Sands|C|KTK +#163|Dragon Grip|U|KTK +#164|Bloodfire Expert|C|KTK +#165|Glacial Stalker|C|KTK +#166|Highland Game|C|KTK +#167|Efreet Weaponmaster|C|KTK +#168|Abomination of Gudul|C|KTK +#169|Valley Dasher|C|KTK +#170|Leaping Master|C|KTK +#171|Dragonscale Boon|C|KTK +#172|Singing Bell Strike|C|KTK +#173|Despise|U|KTK +#174|Tranquil Cove|C|KTK +#175|Rite of the Serpent|C|KTK +#176|Krumar Bond Kin|C|KTK +#177|Rugged Highlands|C|KTK +#178|Salt Road Patrol|C|KTK +#179|Rush of Battle|C|KTK +#180|Set Adrift|U|KTK +#181|Unyielding Krumar|C|KTK +#182|Dismal Backwater|C|KTK +#183|Sagu Archer|C|KTK +#184|Awaken the Bear|C|KTK +#185|Summit Prowler|C|KTK +#186|Bitter Revelation|C|KTK +#187|Monastery Flock|C|KTK +#188|Sage Eye Harrier|C|KTK +#189|Smoke Teller|C|KTK +#190|Trumpet Blast|C|KTK +#191|Canyon Lurkers|C|KTK +#192|Defiant Strike|C|KTK +#193|Embodiment of Spring|C|KTK +#194|Sidisi's Pet|C|KTK +#195|Act of Treason|C|KTK +#196|Roar of Challenge|U|KTK +#197|Kin Tree Warden|C|KTK +#198|Scaldkin|C|KTK +#199|Shambling Attendants|C|KTK +#200|War Behemoth|C|KTK +#201|Disdainful Stroke|C|KTK +#202|Whirlwind Adept|C|KTK +#203|Barrage of Boulders|C|KTK +#204|Wetland Sambar|C|KTK +#205|Venerable Lammasu|U|KTK +#206|Ainok Tracker|C|KTK +#207|Tormenting Voice|C|KTK +#208|Dazzling Ramparts|U|KTK +#209|Weave Fate|C|KTK +#210|Stubborn Denial|U|KTK +#211|Goblinslide|U|KTK +#212|Rakshasa's Secret|C|KTK +#213|Howl of the Horde|R|KTK +#214|Witness of the Ages|U|KTK +#215|Retribution of the Ancients|R|KTK +#216|Tusked Colossodon|C|KTK +#217|Rotting Mastodon|C|KTK +#218|Cancel|C|KTK +#219|Swift Kick|C|KTK +#220|Bloodfire Mentor|C|KTK +#221|Scout the Borders|C|KTK +#222|Molting Snakeskin|C|KTK +#223|Firehoof Cavalry|C|KTK +#224|Windstorm|U|KTK +#225|Blinding Spray|U|KTK +#226|Dutiful Return|C|KTK +#227|Seek the Horizon|U|KTK +#228|Brave the Sands|U|KTK +#229|Kheru Dreadmaw|C|KTK +#230|Taigam's Scheming|C|KTK +#231|Quiet Contemplation|U|KTK +#232|Siegecraft|C|KTK +#233|Naturalize|C|KTK +#234|Mardu Blazebringer|U|KTK +#235|Erase|C|KTK +#236|Feed the Clan|C|KTK +#237|Abzan Banner|C|KTK +#238|Shatter|C|KTK +#239|Mardu Banner|C|KTK +#240|Jeskai Banner|C|KTK +#241|Sultai Banner|C|KTK +#242|Temur Banner|C|KTK +#243|Lens of Clarity|C|KTK +#244|Briber's Purse|U|KTK +#245|Altar of the Brood|R|KTK +#246|Heart Piercer Bow|U|KTK +#247|Tomb of the Spirit Dragon|U|KTK +#248|Cranial Archive|U|KTK +#249|Ugin's Nexus|M|KTK \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/lci.rnk b/forge-gui/res/draft/rankings/lci.rnk new file mode 100644 index 00000000000..1a233920887 --- /dev/null +++ b/forge-gui/res/draft/rankings/lci.rnk @@ -0,0 +1,291 @@ +#1|Aclazotz, Deepest Betrayal|M|LCI +#2|Bonehoard Dracosaur|M|LCI +#3|Palani's Hatcher|R|LCI +#4|Sanguine Evangelist|R|LCI +#5|Breeches, Eager Pillager|R|LCI +#6|Huatli, Poet of Unity|M|LCI +#7|Unstable Glyphbridge|R|LCI +#8|Kitesail Larcenist|R|LCI +#9|Magmatic Galleon|R|LCI +#10|Pugnacious Hammerskull|R|LCI +#11|Sentinel of the Nameless City|R|LCI +#12|Zoetic Glyph|U|LCI +#13|Ojer Kaslem, Deepest Growth|M|LCI +#14|Trumpeting Carnosaur|R|LCI +#15|Warden of the Inner Sky|R|LCI +#16|Spyglass Siren|U|LCI +#17|Quintorius Kand|M|LCI +#18|Preacher of the Schism|R|LCI +#19|Thousand Moons Smithy|R|LCI +#20|Akal Pakal, First Among Equals|R|LCI +#21|Deep-Cavern Bat|U|LCI +#22|The Skullspore Nexus|M|LCI +#23|Resplendent Angel|M|LCI +#24|Inti, Seneschal of the Sun|R|LCI +#25|Subterranean Schooner|R|LCI +#26|Chimil, the Inner Sun|M|LCI +#27|Anim Pakal, Thousandth Moon|R|LCI +#28|Malcolm, Alluring Scoundrel|R|LCI +#29|Intrepid Paleontologist|R|LCI +#30|Staunch Crewmate|U|LCI +#31|Ruin-Lurker Bat|U|LCI +#32|Itzquinth, Firstborn of Gishath|U|LCI +#33|Clay-Fired Bricks|U|LCI +#34|Bedrock Tortoise|R|LCI +#35|Spring-Loaded Sawblades|U|LCI +#36|Geological Appraiser|U|LCI +#37|Ojer Pakpatiq, Deepest Epoch|M|LCI +#38|Captain Storm, Cosmium Raider|U|LCI +#39|Chupacabra Echo|U|LCI +#40|Miner's Guidewing|C|LCI +#41|Oltec Cloud Guard|C|LCI +#42|Waterwind Scout|C|LCI +#43|Kellan, Daring Traveler|R|LCI +#44|Restless Anchorage|R|LCI +#45|Restless Ridgeline|R|LCI +#46|Deepfathom Echo|R|LCI +#47|Jadelight Spelunker|R|LCI +#48|Starving Revenant|R|LCI +#49|Hulking Raptor|R|LCI +#50|Oaken Siren|C|LCI +#51|The Everflowing Well|R|LCI +#52|Bringer of the Last Gift|R|LCI +#53|Throne of the Grim Captain|R|LCI +#54|Dusk Rose Reliquary|U|LCI +#55|Dire Flail|R|LCI +#56|Cogwork Wrestler|C|LCI +#57|Lodestone Needle|U|LCI +#58|Cenote Scout|U|LCI +#59|Abuelo, Ancestral Echo|R|LCI +#60|Poetic Ingenuity|R|LCI +#61|Pathfinding Axejaw|C|LCI +#62|Petrify|C|LCI +#63|Inverted Iceberg|C|LCI +#64|Dreadmaw's Ire|U|LCI +#65|The Ancient One|M|LCI +#66|Etali's Favor|C|LCI +#67|Bloodletter of Aclazotz|M|LCI +#68|Ojer Axonil, Deepest Might|M|LCI +#69|Poison Dart Frog|C|LCI +#70|Thrashing Brontodon|U|LCI +#71|Vito, Fanatic of Aclazotz|M|LCI +#72|Defossilize|U|LCI +#73|Belligerent Yearling|U|LCI +#74|Roaming Throne|R|LCI +#75|Restless Reef|R|LCI +#76|Staggering Size|C|LCI +#77|Malamet Battle Glyph|U|LCI +#78|Goblin Tomb Raider|C|LCI +#79|Kinjalli's Dawnrunner|U|LCI +#80|Unlucky Drop|C|LCI +#81|Brackish Blunder|C|LCI +#82|Tinker's Tote|C|LCI +#83|Souls of the Lost|R|LCI +#84|Restless Prairie|R|LCI +#85|Threefold Thunderhulk|R|LCI +#86|Market Gnome|U|LCI +#87|Diamond Pick-Axe|U|LCI +#88|Colossadactyl|U|LCI +#89|Earthshaker Dreadmaw|U|LCI +#90|Master's Guide-Mural|U|LCI +#91|Triumphant Chomp|U|LCI +#92|Abrade|C|LCI +#93|Huatli's Final Strike|C|LCI +#94|Scampering Surveyor|U|LCI +#95|Volatile Wanderglyph|C|LCI +#96|Tithing Blade|C|LCI +#97|Waylaying Pirates|C|LCI +#98|Stalactite Stalker|R|LCI +#99|The Belligerent|R|LCI +#100|Braided Net|R|LCI +#101|Guardian of the Great Door|U|LCI +#102|Corpses of the Lost|R|LCI +#103|Caparocti Sunborn|U|LCI +#104|Kutzil, Malamet Exemplar|U|LCI +#105|Bitter Triumph|U|LCI +#106|Cavern Stomper|C|LCI +#107|Armored Kincaller|C|LCI +#108|Plundering Pirate|C|LCI +#109|Ancestors' Aid|C|LCI +#110|Quicksand Whirlpool|C|LCI +#111|Ironpaw Aspirant|C|LCI +#112|Ojer Taq, Deepest Foundation|M|LCI +#113|Tishana's Tidebinder|R|LCI +#114|Terror Tide|R|LCI +#115|Scytheclaw Raptor|U|LCI +#116|Explorer's Cache|U|LCI +#117|Vanguard of the Rose|U|LCI +#118|Saheeli's Lattice|U|LCI +#119|Ixalli's Lorekeeper|U|LCI +#120|Jade Seedstones|U|LCI +#121|Tendril of the Mycotyrant|U|LCI +#122|Wail of the Forgotten|R|LCI +#123|Orazca Puzzle-Door|C|LCI +#124|Sunshot Militia|C|LCI +#125|Panicked Altisaur|C|LCI +#126|Another Chance|C|LCI +#127|Deconstruction Hammer|C|LCI +#128|Acrobatic Leap|C|LCI +#129|Hidden Courtyard|C|LCI +#130|Hidden Nursery|C|LCI +#131|Chart a Course|U|LCI +#132|Dinotomaton|C|LCI +#133|Hermitic Nautilus|U|LCI +#134|Council of Echoes|U|LCI +#135|Molten Collapse|R|LCI +#136|Fanatical Offering|C|LCI +#137|Sunfire Torch|C|LCI +#138|Join the Dead|C|LCI +#139|Echo of Dusk|C|LCI +#140|Deathcap Marionette|C|LCI +#141|Dead Weight|C|LCI +#142|River Herald Scout|C|LCI +#143|Attentive Sunscribe|C|LCI +#144|Captivating Cave|C|LCI +#145|Hidden Cataract|C|LCI +#146|Hidden Necropolis|C|LCI +#147|Hidden Volcano|C|LCI +#148|Sinuous Benthisaur|U|LCI +#149|Idol of the Deep King|C|LCI +#150|Cosmium Confluence|R|LCI +#151|Saheeli, the Sun's Brilliance|M|LCI +#152|Sovereign Okinec Ahau|M|LCI +#153|Skullcap Snail|C|LCI +#154|Malamet War Scribe|U|LCI +#155|Twists and Turns|U|LCI +#156|Visage of Dread|U|LCI +#157|River Herald Guide|C|LCI +#158|Shipwreck Sentry|C|LCI +#159|Eaten by Piranhas|U|LCI +#160|Soaring Sandwing|C|LCI +#161|Oltec Archaeologists|C|LCI +#162|Ghalta, Stampede Tyrant|M|LCI +#163|Bat Colony|U|LCI +#164|Dauntless Dismantler|U|LCI +#165|Confounding Riddle|U|LCI +#166|Rampaging Ceratops|U|LCI +#167|Nurturing Bristleback|C|LCI +#168|Akawalli, the Seething Tower|U|LCI +#169|Restless Vents|R|LCI +#170|Synapse Necromage|U|LCI +#171|Malamet Scythe|C|LCI +#172|In the Presence of Ages|C|LCI +#173|Burning Sun Cavalry|C|LCI +#174|Ray of Ruin|C|LCI +#175|Sage of Days|C|LCI +#176|Pirate Hat|C|LCI +#177|Might of the Ancestors|U|LCI +#178|Cosmium Blast|C|LCI +#179|Adaptive Gemguard|C|LCI +#180|Rampaging Spiketail|C|LCI +#181|Uchbenbak, the Great Mistake|U|LCI +#182|Careening Mine Cart|U|LCI +#183|Brass's Tunnel-Grinder|R|LCI +#184|Kutzil's Flanker|R|LCI +#185|Stinging Cave Crawler|U|LCI +#186|Zoyowa Lava-Tongue|U|LCI +#187|Forgotten Monument|U|LCI +#188|Rumbling Rockslide|C|LCI +#189|Primordial Gnawer|C|LCI +#190|Tarrian's Journal|R|LCI +#191|Goldfury Strider|U|LCI +#192|Coati Scavenger|U|LCI +#193|Sunbird Standard|U|LCI +#194|Enterprising Scallywag|U|LCI +#195|Digsite Conservator|U|LCI +#196|Oteclan Landmark|C|LCI +#197|Merfolk Cave-Diver|U|LCI +#198|Hoverstone Pilgrim|U|LCI +#199|Promising Vein|C|LCI +#200|Walk with the Ancestors|C|LCI +#201|Mineshaft Spider|C|LCI +#202|Seismic Monstrosaur|C|LCI +#203|Daring Discovery|C|LCI +#204|Mischievous Pup|U|LCI +#205|Thousand Moons Crackshot|C|LCI +#206|Envoy of Okinec Ahau|C|LCI +#207|The Mycotyrant|M|LCI +#208|Cavern of Souls|M|LCI +#209|Cavernous Maw|U|LCI +#210|Soulcoil Viper|U|LCI +#211|Sunken Citadel|R|LCI +#212|Helping Hand|U|LCI +#213|Abyssal Gorestalker|U|LCI +#214|Gargantuan Leech|U|LCI +#215|Calamitous Cave-In|U|LCI +#216|Tarrian's Soulcleaver|R|LCI +#217|Malamet Veteran|C|LCI +#218|Fungal Fortitude|C|LCI +#219|Out of Air|C|LCI +#220|Ancestral Reminiscence|C|LCI +#221|Glorifier of Suffering|C|LCI +#222|Didact Echo|C|LCI +#223|Amalia Benavides Aguirre|R|LCI +#224|Hurl into History|U|LCI +#225|Dowsing Device|U|LCI +#226|Nicanzil, Current Conductor|U|LCI +#227|Runaway Boulder|C|LCI +#228|Cartographer's Companion|C|LCI +#229|Family Reunion|C|LCI +#230|Bartolome del Presidio|U|LCI +#231|Gishath, Sun's Avatar|M|LCI +#232|Glimpse the Core|U|LCI +#233|Compass Gnome|C|LCI +#234|Over the Edge|C|LCI +#235|Malamet Brawler|C|LCI +#236|Hotfoot Gnome|C|LCI +#237|Mephitic Draught|C|LCI +#238|Greedy Freebooter|C|LCI +#239|Relic's Roar|C|LCI +#240|Marauding Brinefang|C|LCI +#241|Queen's Bay Paladin|R|LCI +#242|Seeker of Sunlight|C|LCI +#243|Brazen Blademaster|C|LCI +#244|Screaming Phantom|C|LCI +#245|Treasure Map|R|LCI +#246|Get Lost|R|LCI +#247|Curator of Sun's Creation|U|LCI +#248|Self-Reflection|U|LCI +#249|Waterlogged Hulk|U|LCI +#250|Hunter's Blowgun|C|LCI +#251|Thousand Moons Infantry|C|LCI +#252|Song of Stupefaction|C|LCI +#253|Broodrage Mycoid|C|LCI +#254|Spelunking|U|LCI +#255|Squirming Emergence|R|LCI +#256|Frilled Cave-Wurm|C|LCI +#257|Basking Capybara|C|LCI +#258|Deep Goblin Skulltaker|C|LCI +#259|Acolyte of Aclazotz|C|LCI +#260|Deeproot Pilgrimage|R|LCI +#261|Growing Rites of Itlimoc|R|LCI +#262|Matzalantli, the Great Door|R|LCI +#263|Bloodthorn Flail|U|LCI +#264|The Millennium Calendar|M|LCI +#265|Pit of Offerings|U|LCI +#266|Fabrication Foundry|R|LCI +#267|Zoyowa's Justice|U|LCI +#268|Glowcap Lantern|U|LCI +#269|Echoing Deeps|R|LCI +#270|Abuelo's Awakening|R|LCI +#271|Canonized in Blood|U|LCI +#272|Malicious Eclipse|U|LCI +#273|Kaslem's Stonetree|C|LCI +#274|Swashbuckler's Whip|U|LCI +#275|Volatile Fault|U|LCI +#276|Disruptor Wanderglyph|C|LCI +#277|Buried Treasure|C|LCI +#278|Disturbed Slumber|C|LCI +#279|Tectonic Hazard|C|LCI +#280|Child of the Volcano|C|LCI +#281|Vito's Inquisitor|C|LCI +#282|Grasping Shadows|U|LCI +#283|The Enigma Jewel|M|LCI +#284|Hit the Mother Lode|R|LCI +#285|Sorcerous Spyglass|U|LCI +#286|Contested Game Ball|U|LCI +#287|Plains|C|LCI +#288|Island|C|LCI +#289|Swamp|C|LCI +#290|Mountain|C|LCI +#291|Forest|C|LCI diff --git a/forge-gui/res/draft/rankings/lea.rnk b/forge-gui/res/draft/rankings/lea.rnk new file mode 100644 index 00000000000..611e00b90b5 --- /dev/null +++ b/forge-gui/res/draft/rankings/lea.rnk @@ -0,0 +1,286 @@ +//Rank|Name|Rarity|Set +#1|Black Lotus|R|LEA +#2|Mox Emerald|R|LEA +#3|Mox Sapphire|R|LEA +#4|Time Walk|R|LEA +#5|Gauntlet of Might|R|LEA +#6|Mox Pearl|R|LEA +#7|Sol Ring|U|LEA +#8|Taiga|R|LEA +#9|Mox Jet|R|LEA +#10|Shivan Dragon|R|LEA +#11|Mox Ruby|R|LEA +#12|Cockatrice|R|LEA +#13|Demonic Tutor|U|LEA +#14|Roc of Kher Ridges|R|LEA +#15|Ancestral Recall|R|LEA +#16|Badlands|R|LEA +#17|Wrath of God|R|LEA +#18|Underground Sea|R|LEA +#19|Fireball|C|LEA +#20|Lightning Bolt|C|LEA +#21|Bad Moon|R|LEA +#22|Swords to Plowshares|U|LEA +#23|Braingeyser|R|LEA +#24|Royal Assassin|R|LEA +#25|Vesuvan Doppelganger|R|LEA +#26|Timetwister|R|LEA +#27|Scrubland|R|LEA +#28|Time Vault|R|LEA +#29|Disintegrate|C|LEA +#30|Balance|R|LEA +#31|Clone|U|LEA +#32|Nevinyrral's Disk|R|LEA +#33|Armageddon|R|LEA +#34|Savannah|R|LEA +#35|Tundra|R|LEA +#36|Berserk|U|LEA +#37|Wheel of Fortune|R|LEA +#38|Force of Nature|R|LEA +#39|Tropical Island|R|LEA +#40|Earthquake|R|LEA +#41|Fork|R|LEA +#42|Hypnotic Specter|U|LEA +#43|Bayou|R|LEA +#44|Sengir Vampire|U|LEA +#45|Chaos Orb|R|LEA +#46|Winter Orb|R|LEA +#47|Volcanic Island|R|LEA +#48|Two-Headed Giant of Foriys|R|LEA +#49|Will o' the Wisp|R|LEA +#50|Granite Gargoyle|R|LEA +#51|Lord of the Pit|R|LEA +#52|Birds of Paradise|R|LEA +#53|Counterspell|U|LEA +#54|Sedge Troll|R|LEA +#55|Sinkhole|C|LEA +#56|Channel|U|LEA +#57|Mind Twist|R|LEA +#58|Northern Paladin|R|LEA +#59|Plateau|R|LEA +#60|Psionic Blast|U|LEA +#61|Mana Vault|R|LEA +#62|Dragon Whelp|U|LEA +#63|Mahamoti Djinn|R|LEA +#64|Dark Ritual|C|LEA +#65|Crusade|R|LEA +#66|Terror|C|LEA +#67|Rock Hydra|R|LEA +#68|Mana Short|R|LEA +#69|Animate Dead|U|LEA +#70|Fire Elemental|U|LEA +#71|Serra Angel|U|LEA +#72|Righteousness|R|LEA +#73|Nightmare|R|LEA +#74|Llanowar Elves|C|LEA +#75|Smoke|R|LEA +#76|Pirate Ship|R|LEA +#77|Forcefield|R|LEA +#78|Wall of Swords|U|LEA +#79|Savannah Lions|R|LEA +#80|Juggernaut|U|LEA +#81|Black Knight|U|LEA +#82|Nether Shadow|R|LEA +#83|Icy Manipulator|U|LEA +#84|Manabarbs|R|LEA +#85|Lord of Atlantis|R|LEA +#86|Demonic Hordes|R|LEA +#87|Ankh of Mishra|R|LEA +#88|Fungusaur|R|LEA +#89|Verduran Enchantress|R|LEA +#90|Word of Command|R|LEA +#91|Fastbond|R|LEA +#92|Kudzu|R|LEA +#93|Stone Giant|U|LEA +#94|Personal Incarnation|R|LEA +#95|White Knight|U|LEA +#96|Basalt Monolith|U|LEA +#97|Keldon Warlord|U|LEA +#98|Jayemdae Tome|R|LEA +#99|Gaea's Liege|R|LEA +#100|Control Magic|U|LEA +#101|Howling Mine|R|LEA +#102|Drain Power|R|LEA +#103|Goblin King|R|LEA +#104|Ice Storm|U|LEA +#105|War Mammoth|C|LEA +#106|Stasis|R|LEA +#107|Thicket Basilisk|U|LEA +#108|Timber Wolves|R|LEA +#109|Contract from Below|R|LEA +#110|Veteran Bodyguard|R|LEA +#111|Darkpact|R|LEA +#112|Meekstone|R|LEA +#113|Air Elemental|U|LEA +#114|Disrupting Scepter|R|LEA +#115|Orcish Artillery|U|LEA +#116|Craw Wurm|C|LEA +#117|Regrowth|U|LEA +#118|Elvish Archers|R|LEA +#119|Uthden Troll|U|LEA +#120|Water Elemental|U|LEA +#121|Mana Flare|R|LEA +#122|Zombie Master|R|LEA +#123|Copy Artifact|R|LEA +#124|Giant Spider|C|LEA +#125|Giant Growth|C|LEA +#126|Drudge Skeletons|C|LEA +#127|Resurrection|U|LEA +#128|Frozen Shade|C|LEA +#129|Ley Druid|U|LEA +#130|Raging River|R|LEA +#131|Scavenging Ghoul|U|LEA +#132|Earth Elemental|U|LEA +#133|Hurricane|U|LEA +#134|Cyclopean Tomb|R|LEA +#135|Sunglasses of Urza|R|LEA +#136|Grizzly Bears|C|LEA +#137|Obsianus Golem|U|LEA +#138|Hill Giant|C|LEA +#139|Prodigal Sorcerer|C|LEA +#140|Lich|R|LEA +#141|Kormus Bell|R|LEA +#142|Phantasmal Forces|U|LEA +#143|Rod of Ruin|U|LEA +#144|Drain Life|C|LEA +#145|Power Surge|R|LEA +#146|Phantom Monster|U|LEA +#147|Pestilence|C|LEA +#148|Flashfires|U|LEA +#149|Aspect of Wolf|R|LEA +#150|Illusionary Mask|R|LEA +#151|Hurloon Minotaur|C|LEA +#152|Dingus Egg|R|LEA +#153|Ironroot Treefolk|C|LEA +#154|The Hive|R|LEA +#155|Clockwork Beast|R|LEA +#156|Black Vise|U|LEA +#157|Wall of Fire|U|LEA +#158|Stone Rain|C|LEA +#159|Goblin Balloon Brigade|U|LEA +#160|Demonic Attorney|R|LEA +#161|Blessing|R|LEA +#162|Volcanic Eruption|R|LEA +#163|Animate Wall|R|LEA +#164|Red Elemental Blast|C|LEA +#165|Magical Hack|R|LEA +#166|Bog Wraith|U|LEA +#167|Wall of Air|U|LEA +#168|Gray Ogre|C|LEA +#169|Natural Selection|R|LEA +#170|Wall of Ice|U|LEA +#171|Farmstead|R|LEA +#172|Jade Statue|U|LEA +#173|Wall of Stone|U|LEA +#174|Wall of Bone|U|LEA +#175|Web|R|LEA +#176|Thoughtlace|R|LEA +#177|Island Sanctuary|R|LEA +#178|Plague Rats|C|LEA +#179|Warp Artifact|R|LEA +#180|Unholy Strength|C|LEA +#181|Wild Growth|C|LEA +#182|Jade Monolith|R|LEA +#183|Animate Artifact|U|LEA +#184|Orcish Oriflamme|U|LEA +#185|Power Sink|C|LEA +#186|Nettling Imp|U|LEA +#187|Instill Energy|U|LEA +#188|Purelace|R|LEA +#189|Chaoslace|R|LEA +#190|Deathgrip|U|LEA +#191|Unsummon|C|LEA +#192|Steal Artifact|U|LEA +#193|Living Lands|R|LEA +#194|Stream of Life|C|LEA +#195|Scryb Sprites|C|LEA +#196|Paralyze|C|LEA +#197|Howl from Beyond|C|LEA +#198|Wanderlust|U|LEA +#199|Living Artifact|R|LEA +#200|Wall of Water|U|LEA +#201|Conservator|U|LEA +#202|Wall of Brambles|U|LEA +#203|Living Wall|U|LEA +#204|Reverse Damage|R|LEA +#205|Weakness|C|LEA +#206|Glasses of Urza|U|LEA +#207|Tsunami|U|LEA +#208|Helm of Chatzuk|R|LEA +#209|Shatter|C|LEA +#210|Dwarven Demolition Team|U|LEA +#211|Scathe Zombies|C|LEA +#212|Cursed Land|U|LEA +#213|Lifelace|R|LEA +#214|Lifeforce|U|LEA +#215|Camouflage|U|LEA +#216|Burrowing|U|LEA +#217|Celestial Prism|U|LEA +#218|Simulacrum|U|LEA +#219|Spell Blast|C|LEA +#220|Lure|U|LEA +#221|Fog|C|LEA +#222|Psychic Venom|C|LEA +#223|Blaze of Glory|R|LEA +#224|Wall of Wood|C|LEA +#225|Gloom|U|LEA +#226|Dwarven Warriors|C|LEA +#227|Library of Leng|U|LEA +#228|Copper Tablet|U|LEA +#229|Raise Dead|C|LEA +#230|Sleight of Mind|R|LEA +#231|Blue Elemental Blast|C|LEA +#232|Siren's Call|U|LEA +#233|Firebreathing|C|LEA +#234|Sacrifice|U|LEA +#235|Shanodin Dryads|C|LEA +#236|Karma|U|LEA +#237|Evil Presence|U|LEA +#238|Castle|U|LEA +#239|Crystal Rod|U|LEA +#240|Sea Serpent|C|LEA +#241|Mesa Pegasus|C|LEA +#242|Feedback|U|LEA +#243|Mons's Goblin Raiders|C|LEA +#244|Earthbind|C|LEA +#245|Red Ward|U|LEA +#246|Deathlace|R|LEA +#247|Tunnel|U|LEA +#248|Soul Net|U|LEA +#249|Tranquility|C|LEA +#250|Lifetap|U|LEA +#251|Pearled Unicorn|C|LEA +#252|Twiddle|C|LEA +#253|Regeneration|C|LEA +#254|Circle of Protection: Red|C|LEA +#255|Healing Salve|C|LEA +#256|Throne of Bone|U|LEA +#257|Fear|C|LEA +#258|Lance|U|LEA +#259|Invisibility|C|LEA +#260|Disenchant|C|LEA +#261|Merfolk of the Pearl Trident|C|LEA +#262|Flight|C|LEA +#263|Samite Healer|C|LEA +#264|Wooden Sphere|U|LEA +#265|Power Leak|C|LEA +#266|Benalish Hero|C|LEA +#267|Black Ward|U|LEA +#268|Holy Strength|C|LEA +#269|Green Ward|U|LEA +#270|Consecrate Land|U|LEA +#271|Circle of Protection: Green|C|LEA +#272|False Orders|C|LEA +#273|Iron Star|U|LEA +#274|White Ward|U|LEA +#275|Guardian Angel|C|LEA +#276|Blue Ward|U|LEA +#277|Ivory Cup|U|LEA +#278|Phantasmal Terrain|C|LEA +#279|Conversion|U|LEA +#280|Circle of Protection: White|C|LEA +#281|Circle of Protection: Blue|C|LEA +#282|Death Ward|C|LEA +#283|Jump|C|LEA +#284|Creature Bond|C|LEA +#285|Holy Armor|C|LEA \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/leb.rnk b/forge-gui/res/draft/rankings/leb.rnk new file mode 100644 index 00000000000..7f2481ab21b --- /dev/null +++ b/forge-gui/res/draft/rankings/leb.rnk @@ -0,0 +1,287 @@ +//Rank|Name|Rarity|Set +#1|Mana Short|R|LEB +#2|Mana Vault|R|LEB +#3|Mox Jet|R|LEB +#4|Ancestral Recall|R|LEB +#5|Timetwister|R|LEB +#6|Demonic Tutor|U|LEB +#7|Royal Assassin|R|LEB +#8|Mox Sapphire|R|LEB +#9|Time Walk|R|LEB +#10|Taiga|R|LEB +#11|Black Lotus|R|LEB +#12|Earthquake|R|LEB +#13|Lightning Bolt|C|LEB +#14|Tropical Island|R|LEB +#15|Mox Pearl|R|LEB +#16|Mahamoti Djinn|R|LEB +#17|Mox Emerald|R|LEB +#18|Icy Manipulator|U|LEB +#19|Cockatrice|R|LEB +#20|Winter Orb|R|LEB +#21|Volcanic Island|R|LEB +#22|Nevinyrral's Disk|R|LEB +#23|Tundra|R|LEB +#24|Balance|R|LEB +#25|Air Elemental|U|LEB +#26|Hypnotic Specter|U|LEB +#27|Sol Ring|U|LEB +#28|Fastbond|R|LEB +#29|Sedge Troll|R|LEB +#30|Chaoslace|R|LEB +#31|Shivan Dragon|R|LEB +#32|Chaos Orb|R|LEB +#33|Drain Power|R|LEB +#34|Smoke|R|LEB +#35|Wrath of God|R|LEB +#36|Birds of Paradise|R|LEB +#37|Armageddon|R|LEB +#38|Scrubland|R|LEB +#39|Fireball|C|LEB +#40|Serra Angel|U|LEB +#41|Nightmare|R|LEB +#42|Plateau|R|LEB +#43|Sengir Vampire|U|LEB +#44|Fork|R|LEB +#45|Verduran Enchantress|R|LEB +#46|Mox Ruby|R|LEB +#47|Mind Twist|R|LEB +#48|Roc of Kher Ridges|R|LEB +#49|Rock Hydra|R|LEB +#50|Time Vault|R|LEB +#51|Northern Paladin|R|LEB +#52|Elvish Archers|R|LEB +#53|Nether Shadow|R|LEB +#54|Swords to Plowshares|U|LEB +#55|Dragon Whelp|U|LEB +#56|Wheel of Fortune|R|LEB +#57|Veteran Bodyguard|R|LEB +#58|Lord of Atlantis|R|LEB +#59|Crusade|R|LEB +#60|Terror|C|LEB +#61|Aspect of Wolf|R|LEB +#62|Forcefield|R|LEB +#63|Control Magic|U|LEB +#64|Basalt Monolith|U|LEB +#65|Badlands|R|LEB +#66|Bad Moon|R|LEB +#67|Animate Dead|U|LEB +#68|Black Knight|U|LEB +#69|Farmstead|R|LEB +#70|Sinkhole|C|LEB +#71|Disintegrate|C|LEB +#72|Clone|U|LEB +#73|Lord of the Pit|R|LEB +#74|Ankh of Mishra|R|LEB +#75|Demonic Hordes|R|LEB +#76|Two-Headed Giant of Foriys|R|LEB +#77|Berserk|U|LEB +#78|Reverse Damage|R|LEB +#79|Fire Elemental|U|LEB +#80|Psionic Blast|U|LEB +#81|Word of Command|R|LEB +#82|Bayou|R|LEB +#83|Clockwork Beast|R|LEB +#84|Mana Flare|R|LEB +#85|Living Lands|R|LEB +#86|Dark Ritual|C|LEB +#87|Channel|U|LEB +#88|Force of Nature|R|LEB +#89|Copper Tablet|U|LEB +#90|Demonic Attorney|R|LEB +#91|Natural Selection|R|LEB +#92|Phantasmal Forces|U|LEB +#93|Counterspell|U|LEB +#94|Earth Elemental|U|LEB +#95|Vesuvan Doppelganger|R|LEB +#96|Juggernaut|U|LEB +#97|Jade Statue|U|LEB +#98|Sleight of Mind|R|LEB +#99|Goblin King|R|LEB +#100|Savannah|R|LEB +#101|Phantom Monster|U|LEB +#102|Granite Gargoyle|R|LEB +#103|Howling Mine|R|LEB +#104|White Knight|U|LEB +#105|Wall of Ice|U|LEB +#106|Gauntlet of Might|R|LEB +#107|Drain Life|C|LEB +#108|Regrowth|U|LEB +#109|Craw Wurm|C|LEB +#110|Pestilence|C|LEB +#111|Will o' the Wisp|R|LEB +#112|Water Elemental|U|LEB +#113|Braingeyser|R|LEB +#114|Gaea's Liege|R|LEB +#115|Stasis|R|LEB +#116|Black Vise|U|LEB +#117|Orcish Artillery|U|LEB +#118|Underground Sea|R|LEB +#119|Bog Wraith|U|LEB +#120|Jayemdae Tome|R|LEB +#121|Pirate Ship|R|LEB +#122|Lich|R|LEB +#123|Copy Artifact|R|LEB +#124|Llanowar Elves|C|LEB +#125|Obsianus Golem|U|LEB +#126|Savannah Lions|R|LEB +#127|Thicket Basilisk|U|LEB +#128|Prodigal Sorcerer|C|LEB +#129|Kormus Bell|R|LEB +#130|Giant Spider|C|LEB +#131|Web|R|LEB +#132|Living Artifact|R|LEB +#133|Fungusaur|R|LEB +#134|War Mammoth|C|LEB +#135|Zombie Master|R|LEB +#136|Frozen Shade|C|LEB +#137|Meekstone|R|LEB +#138|The Hive|R|LEB +#139|Disrupting Scepter|R|LEB +#140|Cyclopean Tomb|R|LEB +#141|Nettling Imp|U|LEB +#142|Stone Giant|U|LEB +#143|Ironroot Treefolk|C|LEB +#144|Magical Hack|R|LEB +#145|Thoughtlace|R|LEB +#146|Grizzly Bears|C|LEB +#147|Hill Giant|C|LEB +#148|Darkpact|R|LEB +#149|Giant Growth|C|LEB +#150|Jade Monolith|R|LEB +#151|Helm of Chatzuk|R|LEB +#152|Personal Incarnation|R|LEB +#153|Rod of Ruin|U|LEB +#154|Drudge Skeletons|C|LEB +#155|Keldon Warlord|U|LEB +#156|Hurricane|U|LEB +#157|Blessing|R|LEB +#158|Resurrection|U|LEB +#159|Hurloon Minotaur|C|LEB +#160|Tsunami|U|LEB +#161|Power Surge|R|LEB +#162|Wall of Air|U|LEB +#163|Scryb Sprites|C|LEB +#164|Righteousness|R|LEB +#165|Scathe Zombies|C|LEB +#166|Illusionary Mask|R|LEB +#167|Cursed Land|U|LEB +#168|Uthden Troll|U|LEB +#169|Red Elemental Blast|C|LEB +#170|Dingus Egg|R|LEB +#171|Unsummon|C|LEB +#172|Unholy Strength|C|LEB +#173|Living Wall|U|LEB +#174|Paralyze|C|LEB +#175|Island Sanctuary|R|LEB +#176|Ley Druid|U|LEB +#177|Scavenging Ghoul|U|LEB +#178|Plague Rats|C|LEB +#179|Ice Storm|U|LEB +#180|Weakness|C|LEB +#181|Stone Rain|C|LEB +#182|Wall of Stone|U|LEB +#183|Celestial Prism|U|LEB +#184|Wall of Fire|U|LEB +#185|Dwarven Demolition Team|U|LEB +#186|Kudzu|R|LEB +#187|Wall of Water|U|LEB +#188|Deathgrip|U|LEB +#189|Wall of Bone|U|LEB +#190|Instill Energy|U|LEB +#191|Gray Ogre|C|LEB +#192|Karma|U|LEB +#193|Sunglasses of Urza|R|LEB +#194|Blaze of Glory|R|LEB +#195|Wild Growth|C|LEB +#196|Steal Artifact|U|LEB +#197|Wall of Brambles|U|LEB +#198|Orcish Oriflamme|U|LEB +#199|Goblin Balloon Brigade|U|LEB +#200|Contract from Below|R|LEB +#201|Power Sink|C|LEB +#202|Deathlace|R|LEB +#203|Earthbind|C|LEB +#204|Raise Dead|C|LEB +#205|Blue Elemental Blast|C|LEB +#206|Lifeforce|U|LEB +#207|Mesa Pegasus|C|LEB +#208|Wall of Swords|U|LEB +#209|Manabarbs|R|LEB +#210|Howl from Beyond|C|LEB +#211|Raging River|R|LEB +#212|Timber Wolves|R|LEB +#213|Purelace|R|LEB +#214|Glasses of Urza|U|LEB +#215|Spell Blast|C|LEB +#216|Lure|U|LEB +#217|Gloom|U|LEB +#218|Consecrate Land|U|LEB +#219|Simulacrum|U|LEB +#220|Shatter|C|LEB +#221|Feedback|U|LEB +#222|Shanodin Dryads|C|LEB +#223|Twiddle|C|LEB +#224|Wall of Wood|C|LEB +#225|Flashfires|U|LEB +#226|Conservator|U|LEB +#227|Dwarven Warriors|C|LEB +#228|Sacrifice|U|LEB +#229|Sea Serpent|C|LEB +#230|Warp Artifact|R|LEB +#231|Camouflage|U|LEB +#232|Mons's Goblin Raiders|C|LEB +#233|Samite Healer|C|LEB +#234|Castle|U|LEB +#235|Fog|C|LEB +#236|Animate Wall|R|LEB +#237|Benalish Hero|C|LEB +#238|Wanderlust|U|LEB +#239|Pearled Unicorn|C|LEB +#240|Burrowing|U|LEB +#241|Disenchant|C|LEB +#242|Volcanic Eruption|R|LEB +#243|Circle of Protection: Red|C|LEB +#244|Regeneration|C|LEB +#245|Firebreathing|C|LEB +#246|Animate Artifact|U|LEB +#247|Lifetap|U|LEB +#248|Merfolk of the Pearl Trident|C|LEB +#249|Psychic Venom|C|LEB +#250|Circle of Protection: Black|C|LEB +#251|Iron Star|U|LEB +#252|Soul Net|U|LEB +#253|Tranquility|C|LEB +#254|Library of Leng|U|LEB +#255|Evil Presence|U|LEB +#256|Throne of Bone|U|LEB +#257|Siren's Call|U|LEB +#258|Holy Strength|C|LEB +#259|Stream of Life|C|LEB +#260|Lifelace|R|LEB +#261|Tunnel|U|LEB +#262|Invisibility|C|LEB +#263|Phantasmal Terrain|C|LEB +#264|Wooden Sphere|U|LEB +#265|Black Ward|U|LEB +#266|Fear|C|LEB +#267|Conversion|U|LEB +#268|Flight|C|LEB +#269|Crystal Rod|U|LEB +#270|False Orders|C|LEB +#271|Circle of Protection: Green|C|LEB +#272|Healing Salve|C|LEB +#273|Red Ward|U|LEB +#274|Death Ward|C|LEB +#275|Guardian Angel|C|LEB +#276|Circle of Protection: Blue|C|LEB +#277|White Ward|U|LEB +#278|Holy Armor|C|LEB +#279|Power Leak|C|LEB +#280|Circle of Protection: White|C|LEB +#281|Creature Bond|C|LEB +#282|Ivory Cup|U|LEB +#283|Jump|C|LEB +#284|Lance|U|LEB +#285|Blue Ward|U|LEB +#286|Green Ward|U|LEB \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/leg.rnk b/forge-gui/res/draft/rankings/leg.rnk new file mode 100644 index 00000000000..dd61b1a562d --- /dev/null +++ b/forge-gui/res/draft/rankings/leg.rnk @@ -0,0 +1,311 @@ +//Rank|Name|Rarity|Set +#1|Bronze Horse|R|LEG +#2|Gwendlyn Di Corci|R|LEG +#3|Spinal Villain|R|LEG +#4|Livonya Silone|R|LEG +#5|Boris Devilboon|R|LEG +#6|Adun Oakenshield|R|LEG +#7|Acid Rain|R|LEG +#8|Quarum Trench Gnomes|R|LEG +#9|Invoke Prejudice|R|LEG +#10|Hell's Caretaker|R|LEG +#11|Hellfire|R|LEG +#12|Sylvan Library|U|LEG +#13|Tor Wauki|U|LEG +#14|Lesser Werewolf|U|LEG +#15|Evil Eye of Orms by Gore|U|LEG +#16|Sunastian Falconer|U|LEG +#17|Hazezon Tamar|R|LEG +#18|Beasts of Bogardan|U|LEG +#19|Craw Giant|U|LEG +#20|Chain Lightning|C|LEG +#21|The Abyss|R|LEG +#22|Riven Turnbull|U|LEG +#23|Greater Realm of Preservation|U|LEG +#24|Tetsuo Umezawa|R|LEG +#25|Karakas|U|LEG +#26|The Lady of the Mountain|U|LEG +#27|Firestorm Phoenix|R|LEG +#28|Crimson Manticore|R|LEG +#29|Moat|R|LEG +#30|Mirror Universe|R|LEG +#31|Nether Void|R|LEG +#32|Angus Mackenzie|R|LEG +#33|Mana Drain|U|LEG +#34|Ramses Overdark|R|LEG +#35|Sivitri Scarzam|U|LEG +#36|Master of the Hunt|R|LEG +#37|Lady Evangela|R|LEG +#38|Pyrotechnics|C|LEG +#39|Lady Orca|U|LEG +#40|Segovian Leviathan|U|LEG +#41|Imprison|R|LEG +#42|Divine Transformation|R|LEG +#43|Nebuchadnezzar|R|LEG +#44|Jacques le Vert|R|LEG +#45|Wall of Putrid Flesh|U|LEG +#46|Axelrod Gunnarson|R|LEG +#47|Elder Land Wurm|R|LEG +#48|Reverberation|R|LEG +#49|Tuknir Deathlock|R|LEG +#50|Fallen Angel|U|LEG +#51|Puppet Master|U|LEG +#52|Wall of Dust|U|LEG +#53|Knowledge Vault|R|LEG +#54|Rabid Wombat|U|LEG +#55|Wall of Opposition|R|LEG +#56|Kobold Drill Sergeant|U|LEG +#57|Concordant Crossroads|R|LEG +#58|Vampire Bats|C|LEG +#59|Sol'kanar the Swamp King|R|LEG +#60|Pendelhaven|U|LEG +#61|Ur-Drago|R|LEG +#62|Infernal Medusa|U|LEG +#63|Halfdane|R|LEG +#64|Land Tax|U|LEG +#65|Land Equilibrium|R|LEG +#66|Rasputin Dreamweaver|R|LEG +#67|Gosta Dirk|R|LEG +#68|Abomination|U|LEG +#69|Jasmine Boreal|U|LEG +#70|Kei Takahashi|R|LEG +#71|Brine Hag|U|LEG +#72|Dakkon Blackblade|R|LEG +#73|Raging Bull|C|LEG +#74|Rohgahh of Kher Keep|R|LEG +#75|Palladia-Mors|R|LEG +#76|Vaevictis Asmadi|R|LEG +#77|Serpent Generator|R|LEG +#78|Bartel Runeaxe|R|LEG +#79|Kobold Taskmaster|U|LEG +#80|Living Plane|R|LEG +#81|Horn of Deafening|R|LEG +#82|Chromium|R|LEG +#83|The Brute|C|LEG +#84|Mountain Yeti|U|LEG +#85|Xira Arien|R|LEG +#86|Time Elemental|R|LEG +#87|Shimian Night Stalker|U|LEG +#88|Immolation|C|LEG +#89|Ring of Immortals|R|LEG +#90|Lord Magnus|U|LEG +#91|Juxtapose|R|LEG +#92|Azure Drake|U|LEG +#93|Falling Star|R|LEG +#94|The Tabernacle at Pendrell Vale|R|LEG +#95|Ragnar|R|LEG +#96|Elven Riders|R|LEG +#97|Jedit Ojanen|U|LEG +#98|Gabriel Angelfire|R|LEG +#99|Princess Lucrezia|U|LEG +#100|Stangg|R|LEG +#101|Gauntlets of Chaos|R|LEG +#102|Cyclopean Mummy|C|LEG +#103|Blazing Effigy|C|LEG +#104|Blood Lust|U|LEG +#105|Triassic Egg|R|LEG +#106|Chains of Mephistopheles|R|LEG +#107|Whirling Dervish|U|LEG +#108|Caverns of Despair|R|LEG +#109|Greed|R|LEG +#110|Fire Sprites|C|LEG +#111|Sir Shandlar of Eberyn|U|LEG +#112|Marhault Elsdragon|U|LEG +#113|Cleanse|R|LEG +#114|The Wretched|R|LEG +#115|Frost Giant|U|LEG +#116|Walking Dead|C|LEG +#117|Psionic Entity|R|LEG +#118|Cocoon|U|LEG +#119|Killer Bees|R|LEG +#120|Spirit Link|U|LEG +#121|Mold Demon|R|LEG +#122|Thunder Spirit|R|LEG +#123|North Star|R|LEG +#124|Carrion Ants|R|LEG +#125|Moss Monster|C|LEG +#126|Boomerang|C|LEG +#127|Jerrard of the Closed Fist|U|LEG +#128|Wall of Shadows|C|LEG +#129|Kasimir the Lone Wolf|U|LEG +#130|Life Matrix|R|LEG +#131|Zephyr Falcon|C|LEG +#132|Heaven's Gate|U|LEG +#133|Pavel Maliki|U|LEG +#134|Arcades Sabboth|R|LEG +#135|Untamed Wilds|U|LEG +#136|Spectral Cloak|U|LEG +#137|Eureka|R|LEG +#138|Johan|R|LEG +#139|Planar Gate|R|LEG +#140|Storm World|R|LEG +#141|Giant Turtle|C|LEG +#142|Tundra Wolves|C|LEG +#143|Remove Soul|C|LEG +#144|Ayesha Tanaka|R|LEG +#145|Telekinesis|R|LEG +#146|Kobold Overlord|R|LEG +#147|Elder Spawn|R|LEG +#148|Barktooth Warbeard|U|LEG +#149|Sentinel|R|LEG +#150|Wall of Heat|C|LEG +#151|Sword of the Ages|R|LEG +#152|Jovial Evil|R|LEG +#153|Hammerheim|U|LEG +#154|Al-abara's Carpet|R|LEG +#155|Giant Strength|C|LEG +#156|Demonic Torment|U|LEG +#157|All Hallow's Eve|R|LEG +#158|Wolverine Pack|C|LEG +#159|Tobias Andrion|U|LEG +#160|Underworld Dreams|U|LEG +#161|Recall|R|LEG +#162|Hornet Cobra|C|LEG +#163|Gravity Sphere|R|LEG +#164|Arboria|U|LEG +#165|Winds of Change|U|LEG +#166|Nicol Bolas|R|LEG +#167|Reincarnation|U|LEG +#168|Wall of Wonder|U|LEG +#169|Petra Sphinx|R|LEG +#170|Psychic Purge|C|LEG +#171|Horror of Horrors|U|LEG +#172|Durkwood Boars|C|LEG +#173|Rubinia Soulsinger|R|LEG +#174|Willow Satyr|R|LEG +#175|Lady Caleria|R|LEG +#176|Wall of Earth|C|LEG +#177|Tempest Efreet|R|LEG +#178|Mana Matrix|R|LEG +#179|Ramirez DePietro|U|LEG +#180|Glyph of Destruction|C|LEG +#181|Akron Legionnaire|R|LEG +#182|Hunding Gjornersen|U|LEG +#183|Righteous Avengers|U|LEG +#184|Arena of the Ancients|R|LEG +#185|Floral Spuzzem|U|LEG +#186|Osai Vultures|C|LEG +#187|Marble Priest|U|LEG +#188|Forethought Amulet|R|LEG +#189|Wall of Vapor|C|LEG +#190|Teleport|R|LEG +#191|Winter Blast|R|LEG +#192|Lost Soul|C|LEG +#193|Angelic Voices|R|LEG +#194|Silhouette|U|LEG +#195|Ichneumon Druid|U|LEG +#196|Active Volcano|C|LEG +#197|Kry Shield|U|LEG +#198|Part Water|U|LEG +#199|Torsten Von Ursus|U|LEG +#200|Land's Edge|R|LEG +#201|Cat Warriors|C|LEG +#202|D'Avenant Archer|C|LEG +#203|Force Spike|C|LEG +#204|Red Mana Battery|U|LEG +#205|Takklemaggot|U|LEG +#206|Emerald Dragonfly|C|LEG +#207|Wood Elemental|R|LEG +#208|Aerathi Berserker|U|LEG +#209|Energy Tap|C|LEG +#210|Syphon Soul|C|LEG +#211|Barbary Apes|C|LEG +#212|Cosmic Horror|R|LEG +#213|Spiritual Sanctuary|R|LEG +#214|Disharmony|R|LEG +#215|Pixie Queen|R|LEG +#216|Presence of the Master|U|LEG +#217|Voodoo Doll|R|LEG +#218|Storm Seeker|U|LEG +#219|Infinite Authority|R|LEG +#220|Spirit Shackle|C|LEG +#221|Keepers of the Faith|C|LEG +#222|Crookshank Kobolds|C|LEG +#223|Backdraft|U|LEG +#224|Relic Barrier|U|LEG +#225|Urborg|U|LEG +#226|Mountain Stronghold|U|LEG +#227|Radjan Spirit|U|LEG +#228|Kobolds of Kher Keep|C|LEG +#229|Subdue|C|LEG +#230|Clergy of the Holy Nimbus|C|LEG +#231|Backfire|U|LEG +#232|Tolaria|U|LEG +#233|Kismet|U|LEG +#234|Typhoon|R|LEG +#235|Headless Horseman|C|LEG +#236|Primordial Ooze|U|LEG +#237|Unholy Citadel|U|LEG +#238|Ivory Guardians|U|LEG +#239|Enchanted Being|C|LEG +#240|Crimson Kobolds|C|LEG +#241|Hyperion Blacksmith|U|LEG +#242|In the Eye of Chaos|R|LEG +#243|Ghosts of the Damned|C|LEG +#244|Giant Slug|C|LEG +#245|Rapid Fire|R|LEG +#246|Dream Coat|U|LEG +#247|Divine Intervention|R|LEG +#248|Wall of Light|U|LEG +#249|Green Mana Battery|U|LEG +#250|Reset|U|LEG +#251|Black Mana Battery|U|LEG +#252|Gaseous Form|C|LEG +#253|Darkness|C|LEG +#254|Transmutation|C|LEG +#255|Wall of Tombstones|U|LEG +#256|Pradesh Gypsies|U|LEG +#257|White Mana Battery|U|LEG +#258|Revelation|R|LEG +#259|Blue Mana Battery|U|LEG +#260|Pit Scorpion|C|LEG +#261|Wall of Caltrops|C|LEG +#262|Alchor's Tomb|R|LEG +#263|Great Defender|U|LEG +#264|Visions|U|LEG +#265|Aisling Leprechaun|C|LEG +#266|Great Wall|U|LEG +#267|Avoid Fate|C|LEG +#268|Life Chisel|U|LEG +#269|Fortified Area|U|LEG +#270|Rebirth|R|LEG +#271|Devouring Deep|C|LEG +#272|Venarian Gold|C|LEG +#273|Hell Swarm|C|LEG +#274|Lifeblood|R|LEG +#275|Amrou Kithkin|C|LEG +#276|Alabaster Potion|C|LEG +#277|Seeker|U|LEG +#278|Glyph of Doom|C|LEG +#279|Anti-Magic Aura|C|LEG +#280|Glyph of Reincarnation|C|LEG +#281|Undertow|U|LEG +#282|Shelkin Brownie|C|LEG +#283|Sea Kings' Blessing|U|LEG +#284|Eternal Warrior|U|LEG +#285|Seafarer's Quay|U|LEG +#286|Field of Dreams|R|LEG +#287|Nova Pentacle|R|LEG +#288|Flash Counter|C|LEG +#289|Dwarven Song|U|LEG +#290|Adventurers' Guildhouse|U|LEG +#291|Holy Day|C|LEG +#292|Shield Wall|U|LEG +#293|Remove Enchantments|C|LEG +#294|Touch of Darkness|U|LEG +#295|Divine Offering|C|LEG +#296|Deadfall|U|LEG +#297|Enchantment Alteration|C|LEG +#298|Equinox|C|LEG +#299|Glyph of Life|C|LEG +#300|Glyph of Delusion|C|LEG +#301|Cathedral of Serra|U|LEG +#302|Flash Flood|C|LEG +#303|Feint|C|LEG +#304|Blight|U|LEG +#305|Relic Bind|U|LEG +#306|Sylvan Paradise|U|LEG +#307|Crevasse|U|LEG +#308|Indestructible Aura|C|LEG +#309|Rust|C|LEG +#310|Quagmire|U|LEG \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/lgn.rnk b/forge-gui/res/draft/rankings/lgn.rnk new file mode 100644 index 00000000000..467d0018b68 --- /dev/null +++ b/forge-gui/res/draft/rankings/lgn.rnk @@ -0,0 +1,146 @@ +//Rank|Name|Rarity|Set +#1|Celestial Gatekeeper|R|LGN +#2|Windborn Muse|R|LGN +#3|Riptide Director|R|LGN +#4|Bane of the Living|R|LGN +#5|Havoc Demon|R|LGN +#6|Akroma, Angel of Wrath|R|LGN +#7|Lavaborn Muse|R|LGN +#8|Imperial Hellkite|R|LGN +#9|Kilnmouth Dragon|R|LGN +#10|Toxin Sliver|R|LGN +#11|Caller of the Claw|R|LGN +#12|Scion of Darkness|R|LGN +#13|Rockshard Elemental|R|LGN +#14|Mistform Ultimus|R|LGN +#15|Graveborn Muse|R|LGN +#16|Hollow Specter|R|LGN +#17|Synapse Sliver|R|LGN +#18|Elvish Soultiller|R|LGN +#19|Tribal Forcemage|R|LGN +#20|Chromeshell Crab|R|LGN +#21|Sunstrike Legionnaire|R|LGN +#22|Feral Throwback|R|LGN +#23|Noxious Ghoul|U|LGN +#24|Essence Sliver|R|LGN +#25|Seedborn Muse|R|LGN +#26|Keeper of the Nine Gales|R|LGN +#27|Goblin Goon|R|LGN +#28|Riptide Mangler|R|LGN +#29|Skinthinner|C|LGN +#30|Branchsnap Lorian|U|LGN +#31|Skirk Marauder|C|LGN +#32|Aphetto Exterminator|U|LGN +#33|White Knight|U|LGN +#34|Timberwatch Elf|C|LGN +#35|Canopy Crawler|U|LGN +#36|Clickslither|R|LGN +#37|Dermoplasm|R|LGN +#38|Cloudreach Cavalry|U|LGN +#39|Phage the Untouchable|R|LGN +#40|Defender of the Order|R|LGN +#41|Brood Sliver|R|LGN +#42|Krosan Cloudscraper|R|LGN +#43|Ghastly Remains|R|LGN +#44|Blade Sliver|U|LGN +#45|Deathmark Prelate|U|LGN +#46|Echo Tracer|C|LGN +#47|Totem Speaker|U|LGN +#48|Brontotherium|U|LGN +#49|Unstable Hulk|R|LGN +#50|Magma Sliver|R|LGN +#51|Beacon of Destiny|R|LGN +#52|Aven Redeemer|C|LGN +#53|Gempalm Strider|U|LGN +#54|Krosan Vorine|C|LGN +#55|Wingbeat Warrior|C|LGN +#56|Wirewood Hivemaster|U|LGN +#57|Goblin Dynamo|U|LGN +#58|Daru Stinger|C|LGN +#59|Patron of the Wild|C|LGN +#60|Corpse Harvester|U|LGN +#61|Wirewood Channeler|U|LGN +#62|Glowrider|R|LGN +#63|Gempalm Incinerator|U|LGN +#64|Warbreak Trumpeter|U|LGN +#65|Weaver of Lies|R|LGN +#66|Keeneye Aven|C|LGN +#67|Primal Whisperer|R|LGN +#68|Ward Sliver|U|LGN +#69|Planar Guide|R|LGN +#70|Mistform Seaswift|C|LGN +#71|Ridgetop Raptor|U|LGN +#72|Smokespew Invoker|C|LGN +#73|Primoc Escapee|U|LGN +#74|Vexing Beetle|R|LGN +#75|Willbender|U|LGN +#76|Gempalm Polluter|C|LGN +#77|Spectral Sliver|U|LGN +#78|Sootfeather Flock|C|LGN +#79|Liege of the Axe|U|LGN +#80|Flamewave Invoker|C|LGN +#81|Swooping Talon|U|LGN +#82|Aven Warhawk|U|LGN +#83|Stonewood Invoker|C|LGN +#84|Crookclaw Elder|U|LGN +#85|Nantuko Vigilante|C|LGN +#86|Goblin Assassin|U|LGN +#87|Enormous Baloth|U|LGN +#88|Withered Wretch|U|LGN +#89|Goblin Clearcutter|U|LGN +#90|Deftblade Elite|C|LGN +#91|Lowland Tracker|C|LGN +#92|Crested Craghorn|C|LGN +#93|Whipgrass Entangler|C|LGN +#94|Frenetic Raptor|U|LGN +#95|Akroma's Devoted|U|LGN +#96|Gempalm Avenger|C|LGN +#97|Berserk Murlodont|C|LGN +#98|Stoic Champion|U|LGN +#99|Root Sliver|U|LGN +#100|Mistform Wakecaster|U|LGN +#101|Needleshot Gourna|C|LGN +#102|Gempalm Sorcerer|U|LGN +#103|Shifting Sliver|U|LGN +#104|Skirk Alarmist|R|LGN +#105|Skirk Outrider|C|LGN +#106|Embalmed Brawler|C|LGN +#107|Infernal Caretaker|C|LGN +#108|Skirk Drill Sergeant|U|LGN +#109|Covert Operative|C|LGN +#110|Wall of Deceit|U|LGN +#111|Daru Mender|U|LGN +#112|Glowering Rogon|C|LGN +#113|Zombie Brute|U|LGN +#114|Hundroog|C|LGN +#115|Shaleskin Plower|C|LGN +#116|Starlight Invoker|C|LGN +#117|Master of the Veil|U|LGN +#118|Voidmage Apprentice|C|LGN +#119|Dreamborn Muse|R|LGN +#120|Vile Deacon|C|LGN +#121|Daru Sanctifier|C|LGN +#122|Macetail Hystrodon|C|LGN +#123|Bloodstoke Howler|C|LGN +#124|Crypt Sliver|C|LGN +#125|Goblin Grappler|C|LGN +#126|Plated Sliver|C|LGN +#127|Drinker of Sorrow|R|LGN +#128|Quick Sliver|C|LGN +#129|Goblin Turncoat|C|LGN +#130|Warped Researcher|U|LGN +#131|Glintwing Invoker|C|LGN +#132|Hunter Sliver|C|LGN +#133|Merchant of Secrets|C|LGN +#134|Wall of Hope|C|LGN +#135|Defiant Elf|C|LGN +#136|Earthblighter|U|LGN +#137|Mistform Sliver|C|LGN +#138|Goblin Lookout|C|LGN +#139|Dark Supplicant|U|LGN +#140|Blood Celebrant|C|LGN +#141|Dripping Dead|C|LGN +#142|Cephalid Pathmage|C|LGN +#143|Aven Envoy|C|LGN +#144|Goblin Firebug|C|LGN +#145|Fugitive Wizard|C|LGN \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/lrw.rnk b/forge-gui/res/draft/rankings/lrw.rnk new file mode 100644 index 00000000000..ce7126bb6ab --- /dev/null +++ b/forge-gui/res/draft/rankings/lrw.rnk @@ -0,0 +1,282 @@ +//Rank|Name|Rarity|Set +#1|Garruk Wildspeaker|R|LRW +#2|Profane Command|R|LRW +#3|Mirror Entity|R|LRW +#4|Shriekmaw|U|LRW +#5|Chandra Nalaar|R|LRW +#6|Dread|R|LRW +#7|Ajani Goldmane|R|LRW +#8|Austere Command|R|LRW +#9|Sower of Temptation|R|LRW +#10|Brion Stoutarm|R|LRW +#11|Galepowder Mage|R|LRW +#12|Vigor|R|LRW +#13|Wren's Run Packmaster|R|LRW +#14|Brigid, Hero of Kinsbaile|R|LRW +#15|Wort, Boggart Auntie|R|LRW +#16|Liliana Vess|R|LRW +#17|Imperious Perfect|U|LRW +#18|Mistbind Clique|R|LRW +#19|Cryptic Command|R|LRW +#20|Cloudthresher|R|LRW +#21|Nath of the Gilt Leaf|R|LRW +#22|Wydwen, the Biting Gale|R|LRW +#23|Purity|R|LRW +#24|Cairn Wanderer|R|LRW +#25|Cloudgoat Ranger|U|LRW +#26|Scion of Oona|R|LRW +#27|Thoughtweft Trio|R|LRW +#28|Immaculate Magistrate|R|LRW +#29|Thundercloud Shaman|U|LRW +#30|Jace Beleren|R|LRW +#31|Timber Protector|R|LRW +#32|Doran, the Siege Tower|R|LRW +#33|Merrow Reejerey|U|LRW +#34|Masked Admirers|R|LRW +#35|Sygg, River Guide|R|LRW +#36|Briarhorn|U|LRW +#37|Hostility|R|LRW +#38|Guile|R|LRW +#39|Mulldrifter|C|LRW +#40|Oblivion Ring|C|LRW +#41|Nameless Inversion|C|LRW +#42|Ashling the Pilgrim|R|LRW +#43|Incendiary Command|R|LRW +#44|Dauntless Dourbark|R|LRW +#45|Changeling Hero|U|LRW +#46|Mad Auntie|R|LRW +#47|Final Revels|U|LRW +#48|Surgespanner|R|LRW +#49|Epic Proportions|R|LRW +#50|Crib Swap|U|LRW +#51|Sunrise Sovereign|R|LRW +#52|Oona's Prowler|R|LRW +#53|Incandescent Soulstoke|R|LRW +#54|Summon the School|U|LRW +#55|Marsh Flitter|U|LRW +#56|Wren's Run Vanquisher|U|LRW +#57|Changeling Titan|U|LRW +#58|Lash Out|C|LRW +#59|Boggart Mob|R|LRW +#60|Eyeblight's Ending|C|LRW +#61|Changeling Berserker|U|LRW +#62|Wizened Cenn|U|LRW +#63|Fodder Launch|U|LRW +#64|Drowner of Secrets|U|LRW +#65|Shapesharer|R|LRW +#66|Primal Command|R|LRW +#67|Fathom Trawl|R|LRW +#68|Pestermite|C|LRW +#69|Faerie Harbinger|U|LRW +#70|Tarfire|C|LRW +#71|Silvergill Douser|C|LRW +#72|Harpoon Sniper|U|LRW +#73|Militia's Pride|R|LRW +#74|Knight of Meadowgrain|U|LRW +#75|Elvish Harbinger|U|LRW +#76|Tar Pitcher|U|LRW +#77|Deathrender|R|LRW +#78|Moonglove Extract|C|LRW +#79|Avian Changeling|C|LRW +#80|Hoofprints of the Stag|R|LRW +#81|Ghostly Changeling|U|LRW +#82|Jagged Scar Archers|U|LRW +#83|Fallowsage|U|LRW +#84|Hamletback Goliath|R|LRW +#85|Aethersnipe|C|LRW +#86|Merrow Harbinger|U|LRW +#87|Warren Pilferers|C|LRW +#88|Nova Chaser|R|LRW +#89|Silvergill Adept|U|LRW +#90|Incremental Growth|U|LRW +#91|Thorntooth Witch|U|LRW +#92|Goldmeadow Harrier|C|LRW +#93|Dreamspoiler Witches|C|LRW +#94|Makeshift Mannequin|U|LRW +#95|Stonybrook Angler|C|LRW +#96|Sentinels of Glen Elendra|C|LRW +#97|Giant Harbinger|U|LRW +#98|Lys Alana Huntmaster|C|LRW +#99|Weed Strangle|C|LRW +#100|Neck Snap|C|LRW +#101|Turtleshell Changeling|U|LRW +#102|Veteran of the Depths|U|LRW +#103|Boggart Harbinger|U|LRW +#104|Plover Knights|C|LRW +#105|Woodland Changeling|C|LRW +#106|Goldmeadow Stalwart|U|LRW +#107|Cloudcrown Oak|C|LRW +#108|Dolmen Gate|R|LRW +#109|Glarewielder|U|LRW +#110|Mudbutton Torchrunner|C|LRW +#111|Streambed Aquitects|C|LRW +#112|Squeaking Pie Sneak|U|LRW +#113|Leaf Gilder|C|LRW +#114|Benthicore|U|LRW +#115|Thoughtseize|R|LRW +#116|Seedguide Ash|U|LRW +#117|Kithkin Harbinger|U|LRW +#118|Flamekin Spitfire|U|LRW +#119|Flamekin Harbinger|U|LRW +#120|Smokebraider|C|LRW +#121|Kinsbaile Balloonist|C|LRW +#122|Gilt Leaf Ambush|C|LRW +#123|Treefolk Harbinger|U|LRW +#124|Wanderwine Prophets|R|LRW +#125|Arbiter of Knollridge|R|LRW +#126|Peppersmoke|C|LRW +#127|Vivid Marsh|U|LRW +#128|Vivid Creek|U|LRW +#129|Battlewand Oak|C|LRW +#130|Hornet Harasser|C|LRW +#131|Inner Flame Igniter|U|LRW +#132|Ethereal Whiskergill|U|LRW +#133|Vivid Grove|U|LRW +#134|Whirlpool Whelm|C|LRW +#135|Secluded Glen|R|LRW +#136|Vivid Meadow|U|LRW +#137|Kithkin Greatheart|C|LRW +#138|Spellstutter Sprite|C|LRW +#139|Blind Spot Giant|C|LRW +#140|Consuming Bonfire|C|LRW +#141|Amoeboid Changeling|C|LRW +#142|Stinkdrinker Daredevil|C|LRW +#143|Vivid Crag|U|LRW +#144|Skeletal Changeling|C|LRW +#145|Gilt Leaf Palace|R|LRW +#146|Wanderwine Hub|R|LRW +#147|Fertile Ground|C|LRW +#148|Wings of Velis Vel|C|LRW +#149|Nath's Elite|C|LRW +#150|Fire Belly Changeling|C|LRW +#151|Windbrisk Heights|R|LRW +#152|Knucklebone Witch|R|LRW +#153|Judge of Currents|C|LRW +#154|Forced Fruition|R|LRW +#155|Glen Elendra Pranksters|U|LRW +#156|Inner Flame Acolyte|C|LRW +#157|Shimmering Grotto|C|LRW +#158|Ponder|C|LRW +#159|Wanderer's Twig|C|LRW +#160|Auntie's Hovel|R|LRW +#161|Lowland Oaf|C|LRW +#162|Moonglove Winnower|C|LRW +#163|Broken Ambitions|C|LRW +#164|Gaddock Teeg|R|LRW +#165|Kinsbaile Skirmisher|C|LRW +#166|Paperfin Rascal|C|LRW +#167|Springleaf Drum|C|LRW +#168|Hunter of Eyeblights|U|LRW +#169|Runed Stalactite|C|LRW +#170|Kithkin Mourncaller|U|LRW +#171|Fistful of Force|C|LRW +#172|Deeptread Merrow|C|LRW +#173|Elvish Branchbender|C|LRW +#174|Lignify|C|LRW +#175|Thieving Sprite|C|LRW +#176|Boggart Loggers|C|LRW +#177|Ancient Amphitheater|R|LRW +#178|Ceaseless Searblades|U|LRW +#179|Inkfathom Divers|C|LRW +#180|Adder Staff Boggart|C|LRW +#181|Flamekin Bladewhirl|U|LRW +#182|Horde of Notions|R|LRW +#183|Soulbright Flamekin|C|LRW +#184|Surge of Thoughtweft|C|LRW +#185|Bog Strider Ash|C|LRW +#186|Goatnapper|U|LRW +#187|Footbottom Feast|C|LRW +#188|Elvish Promenade|U|LRW +#189|Hillcomber Giant|C|LRW +#190|Boggart Sprite Chaser|C|LRW +#191|Faerie Trickery|C|LRW +#192|Blades of Velis Vel|C|LRW +#193|Hearthcage Giant|U|LRW +#194|Nettlevine Blight|R|LRW +#195|Kithkin Daggerdare|C|LRW +#196|Heat Shimmer|R|LRW +#197|Axegrinder Giant|C|LRW +#198|Caterwauling Boggart|C|LRW +#199|Glimmerdust Nap|C|LRW +#200|Elvish Handservant|C|LRW +#201|Familiar's Ruse|U|LRW +#202|Mournwhelk|C|LRW +#203|Crush Underfoot|U|LRW +#204|Burrenton Forge Tender|U|LRW +#205|Guardian of Cloverdell|U|LRW +#206|Shelldock Isle|R|LRW +#207|Mosswort Bridge|R|LRW +#208|Kithkin Healer|C|LRW +#209|Spiderwig Boggart|C|LRW +#210|Lys Alana Scarblade|U|LRW +#211|Hurly Burly|C|LRW +#212|Nightshade Stinger|C|LRW +#213|Oakgnarl Warrior|C|LRW +#214|Gilt Leaf Seer|C|LRW +#215|Ego Erasure|U|LRW +#216|Tideshaper Mystic|C|LRW +#217|Oaken Brawler|C|LRW +#218|Wild Ricochet|R|LRW +#219|Giant's Ire|C|LRW +#220|Wispmare|C|LRW +#221|Pollen Lullaby|U|LRW +#222|Springjack Knight|C|LRW +#223|Triclopean Sight|C|LRW +#224|Nectar Faerie|U|LRW +#225|Black Poplar Shaman|C|LRW +#226|Merrow Commerce|U|LRW +#227|Sentry Oak|U|LRW +#228|Quill Slinger Boggart|C|LRW +#229|Lairwatch Giant|C|LRW +#230|Boggart Birth Rite|C|LRW +#231|Ringskipper|C|LRW +#232|Cenn's Heir|C|LRW +#233|Scattering Stroke|U|LRW +#234|Spinerock Knoll|R|LRW +#235|Colfenor's Plans|R|LRW +#236|Aquitect's Will|C|LRW +#237|Wellgabber Apothecary|C|LRW +#238|Flamekin Brawler|C|LRW +#239|Faultgrinder|C|LRW +#240|Lace with Moonglove|C|LRW +#241|Thousand Year Elixir|R|LRW +#242|Facevaulter|C|LRW +#243|Rootgrapple|C|LRW +#244|Nath's Buffoon|C|LRW +#245|Warren Scourge Elf|C|LRW +#246|Needle Drop|C|LRW +#247|Ingot Chewer|C|LRW +#248|Scarred Vinebreeder|C|LRW +#249|Hoarder's Greed|U|LRW +#250|Shields of Velis Vel|C|LRW +#251|Elvish Eulogist|C|LRW +#252|Eyes of the Wisent|R|LRW +#253|Zephyr Net|C|LRW +#254|Rings of Brighthearth|R|LRW +#255|Spring Cleaning|C|LRW +#256|Protective Bubble|C|LRW +#257|Howltooth Hollow|R|LRW +#258|Goldmeadow Dodger|C|LRW +#259|Exiled Boggart|C|LRW +#260|Rebellion of the Flamekin|U|LRW +#261|Dawnfluke|C|LRW +#262|Boggart Forager|C|LRW +#263|Prowess of the Fair|U|LRW +#264|Hunt Down|C|LRW +#265|Soaring Hope|C|LRW +#266|Bog Hoodlums|C|LRW +#267|Heal the Scars|C|LRW +#268|Woodland Guidance|U|LRW +#269|Battle Mastery|U|LRW +#270|Captivating Glance|U|LRW +#271|Herbal Poultice|C|LRW +#272|Thorn of Amethyst|R|LRW +#273|Boggart Shenanigans|U|LRW +#274|Favor of the Mighty|R|LRW +#275|Entangling Trap|U|LRW +#276|Lammastide Weave|U|LRW +#277|Colfenor's Urn|R|LRW +#278|Faerie Tauntings|U|LRW +#279|Sylvan Echoes|U|LRW +#280|Twinning Glass|R|LRW +#281|Ashling's Prerogative|R|LRW \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ltr.rnk b/forge-gui/res/draft/rankings/ltr.rnk new file mode 100644 index 00000000000..a981c9614a1 --- /dev/null +++ b/forge-gui/res/draft/rankings/ltr.rnk @@ -0,0 +1,282 @@ +//Rank|Name|Rarity|Set +#1|Witch-King of Angmar|M|LTR +#2|Horn of Gondor|R|LTR +#3|Faramir, Prince of Ithilien|R|LTR +#4|Anduril, Flame of the West|M|LTR +#5|Spiteful Banditry|M|LTR +#6|Orcish Bowmasters|R|LTR +#7|Sauron, the Dark Lord|M|LTR +#8|Arwen, Mortal Queen|M|LTR +#9|Eomer, Marshal of Rohan|R|LTR +#10|Rangers of Ithilien|R|LTR +#11|Aragorn, the Uniter|M|LTR +#12|Shelob, Child of Ungoliant|R|LTR +#13|Boromir, Warden of the Tower|R|LTR +#14|Gandalf the Grey|R|LTR +#15|Frodo, Sauron's Bane|R|LTR +#16|Eowyn, Fearless Knight|R|LTR +#17|Nazgul|U|LTR +#18|Samwise Gamgee|R|LTR +#19|Call of the Ring|R|LTR +#20|King of the Oathbreakers|R|LTR +#21|Radagast the Brown|M|LTR +#22|Flame of Anor|R|LTR +#23|The Balrog, Durin's Bane|R|LTR +#24|Sauron, the Necromancer|R|LTR +#25|There and Back Again|R|LTR +#26|Voracious Fell Beast|U|LTR +#27|Gandalf the White|M|LTR +#28|Bill the Pony|U|LTR +#29|Gandalf, Friend of the Shire|U|LTR +#30|Samwise the Stouthearted|U|LTR +#31|Bitter Downfall|U|LTR +#32|Fear, Fire, Foes!|U|LTR +#33|Flowering of the White Tree|R|LTR +#34|Theoden, King of Rohan|U|LTR +#35|Gandalf's Sanction|U|LTR +#36|Sauron's Ransom|R|LTR +#37|Rosie Cotton of South Lane|U|LTR +#38|Mauhur, Uruk-hai Captain|U|LTR +#39|Bilbo, Retired Burglar|U|LTR +#40|Fiery Inscription|U|LTR +#41|The Mouth of Sauron|U|LTR +#42|Smeagol, Helpful Guide|R|LTR +#43|Denethor, Ruling Steward|U|LTR +#44|Eomer of the Riddermark|U|LTR +#45|Saruman of Many Colors|M|LTR +#46|Gothmog, Morgul Lieutenant|U|LTR +#47|Pippin, Guard of the Citadel|R|LTR +#48|The Shire|R|LTR +#49|Gollum, Patient Plotter|U|LTR +#50|The One Ring|M|LTR +#51|Shadowfax, Lord of Horses|U|LTR +#52|Book of Mazarbul|U|LTR +#53|March from the Black Gate|U|LTR +#54|Palantir of Orthanc|M|LTR +#55|Shadow Summoning|U|LTR +#56|Old Man Willow|U|LTR +#57|Rally at the Hornburg|C|LTR +#58|Claim the Precious|C|LTR +#59|Aragorn, Company Leader|R|LTR +#60|Ranger's Firebrand|U|LTR +#61|The Torment of Gollum|C|LTR +#62|Grishnakh, Brash Instigator|U|LTR +#63|Prince Imrahil the Fair|U|LTR +#64|Smite the Deathless|C|LTR +#65|Dunland Crebain|C|LTR +#66|Frodo Baggins|U|LTR +#67|The Bath Song|U|LTR +#68|Gimli, Counter of Kills|U|LTR +#69|Uruk-hai Berserker|C|LTR +#70|Errand-Rider of Gondor|C|LTR +#71|Gollum's Bite|U|LTR +#72|Easterling Vanguard|C|LTR +#73|Protector of Gondor|C|LTR +#74|Generous Ent|C|LTR +#75|Many Partings|C|LTR +#76|Minas Tirith|R|LTR +#77|Barad-dur|R|LTR +#78|Goblin Fireleaper|U|LTR +#79|Swarming of Moria|C|LTR +#80|Saruman's Trickery|U|LTR +#81|Foray of Orcs|U|LTR +#82|Mirkwood Bats|C|LTR +#83|Merry, Esquire of Rohan|R|LTR +#84|Delighted Halfling|R|LTR +#85|Stern Scolding|U|LTR +#86|Eowyn, Lady of Rohan|U|LTR +#87|Scroll of Isildur|R|LTR +#88|Shire Shirriff|U|LTR +#89|Erkenbrand, Lord of Westfold|U|LTR +#90|Horses of the Bruinen|U|LTR +#91|Birthday Escape|C|LTR +#92|Soothing of Smeagol|C|LTR +#93|Glorious Gale|C|LTR +#94|Haunt of the Dead Marshes|C|LTR +#95|Mordor Muster|C|LTR +#96|Improvised Club|C|LTR +#97|Stew the Coneys|U|LTR +#98|Wose Pathfinder|C|LTR +#99|Gloin, Dwarf Emissary|R|LTR +#100|Troll of Khazad-dum|C|LTR +#101|Phial of Galadriel|R|LTR +#102|Battle-Scarred Goblin|C|LTR +#103|Fall of Cair Andros|R|LTR +#104|Hithlain Knots|C|LTR +#105|Cirith Ungol Patrol|C|LTR +#106|Sam's Desperate Rescue|C|LTR +#107|Quarrel's End|C|LTR +#108|Relentless Rohirrim|C|LTR +#109|Saruman the White|U|LTR +#110|Fall of Gil-galad|R|LTR +#111|Council's Deliberation|U|LTR +#112|Rivendell|R|LTR +#113|Shelob's Ambush|C|LTR +#114|East-Mark Cavalier|C|LTR +#115|Meriadoc Brandybuck|U|LTR +#116|Mushroom Watchdogs|C|LTR +#117|Peregrin Took|U|LTR +#118|One Ring to Rule Them All|R|LTR +#119|Arwen's Gift|C|LTR +#120|Oliphaunt|C|LTR +#121|Gimli, Mournful Avenger|R|LTR +#122|Ent's Fury|C|LTR +#123|Mount Doom|M|LTR +#124|Strider, Ranger of the North|U|LTR +#125|War of the Last Alliance|R|LTR +#126|Lotho, Corrupt Shirriff|R|LTR +#127|Oath of the Grey Host|U|LTR +#128|Took Reaper|C|LTR +#129|The Battle of Bywater|R|LTR +#130|Warbeast of Gorgoroth|C|LTR +#131|Arwen Undomiel|U|LTR +#132|Eagles of the North|C|LTR +#133|Lembas|C|LTR +#134|Pelargir Survivor|C|LTR +#135|Lorien Revealed|C|LTR +#136|Isolation at Orthanc|C|LTR +#137|Deceive the Messenger|C|LTR +#138|Haradrim Spearmaster|C|LTR +#139|Rohirrim Lancer|C|LTR +#140|Friendly Rivalry|U|LTR +#141|Westfold Rider|C|LTR +#142|Legolas, Master Archer|R|LTR +#143|Quickbeam, Upstart Ent|U|LTR +#144|Grima Wormtongue|U|LTR +#145|Mirrormere Guardian|C|LTR +#146|Doors of Durin|R|LTR +#147|Mordor Trebuchet|C|LTR +#148|Eastfarthing Farmer|C|LTR +#149|Dunedain Blade|C|LTR +#150|Ugluk of the White Hand|U|LTR +#151|Shire Terrace|C|LTR +#152|Treason of Isengard|C|LTR +#153|Lobelia Sackville-Baggins|R|LTR +#154|Reprieve|U|LTR +#155|Bill Ferny, Bree Swindler|U|LTR +#156|Moria Marauder|R|LTR +#157|Grond, the Gatebreaker|U|LTR +#158|Legolas, Counter of Kills|U|LTR +#159|Rise of the Witch-King|U|LTR +#160|Barrow-Blade|U|LTR +#161|Meneldor, Swift Savior|U|LTR +#162|Shagrat, Loot Bearer|R|LTR +#163|Elrond, Lord of Rivendell|U|LTR +#164|Lost to Legend|U|LTR +#165|Dunedain Rangers|U|LTR +#166|Celeborn the Wise|U|LTR +#167|Elrond, Master of Healing|R|LTR +#168|Glamdring|M|LTR +#169|Gorbag of Minas Morgul|U|LTR +#170|Hobbit's Sting|C|LTR +#171|Dawn of a New Age|M|LTR +#172|Orcish Medicine|C|LTR +#173|Faramir, Field Commander|U|LTR +#174|Ithilien Kingfisher|C|LTR +#175|Esquire of the King|C|LTR +#176|Banish from Edoras|C|LTR +#177|Erebor Flamesmith|C|LTR +#178|Enraged Huorn|C|LTR +#179|Mines of Moria|R|LTR +#180|Ioreth of the Healing House|U|LTR +#181|Snarling Warg|C|LTR +#182|Bag End Porter|C|LTR +#183|Landroval, Horizon Witness|U|LTR +#184|Second Breakfast|C|LTR +#185|Butterbur, Bree Innkeeper|U|LTR +#186|Knights of Dol Amroth|C|LTR +#187|Nasty End|C|LTR +#188|Bombadil's Song|C|LTR +#189|Wizard's Rockets|C|LTR +#190|Tale of Tinuviel|U|LTR +#191|Morgul-Knife Wound|C|LTR +#192|Gwaihir the Windlord|U|LTR +#193|Gimli's Fury|C|LTR +#194|Great Hall of the Citadel|C|LTR +#195|Slip On the Ring|C|LTR +#196|Surrounded by Orcs|C|LTR +#197|Breaking of the Fellowship|C|LTR +#198|Galadriel of Lothlorien|R|LTR +#199|Lash of the Balrog|C|LTR +#200|Stalwarts of Osgiliath|C|LTR +#201|Soldier of the Grey Host|C|LTR +#202|Nimble Hobbit|C|LTR +#203|Fog on the Barrow-Downs|C|LTR +#204|Escape from Orthanc|C|LTR +#205|The Black Breath|C|LTR +#206|Brandywine Farmer|C|LTR +#207|Fangorn, Tree Shepherd|R|LTR +#208|Pippin's Bravery|C|LTR +#209|Gimli's Axe|C|LTR +#210|Press the Enemy|R|LTR +#211|Entish Restoration|U|LTR +#212|Mirror of Galadriel|U|LTR +#213|Isildur's Fateful Strike|R|LTR +#214|Horn of the Mark|R|LTR +#215|Goldberry, River-Daughter|R|LTR +#216|Revive the Shire|C|LTR +#217|Elven Chorus|R|LTR +#218|Mirkwood Spider|C|LTR +#219|Sting, the Glinting Dagger|R|LTR +#220|Willow-Wind|C|LTR +#221|Nimrodel Watcher|C|LTR +#222|Bewitching Leechcraft|C|LTR +#223|Galadhrim Guide|C|LTR +#224|Rising of the Day|U|LTR +#225|Grey Havens Navigator|C|LTR +#226|Dreadful as the Storm|C|LTR +#227|Now for Wrath, Now for Ruin!|C|LTR +#228|Rush the Room|C|LTR +#229|Chance-Met Elves|C|LTR +#230|Inherited Envelope|C|LTR +#231|Galadhrim Bow|C|LTR +#232|Cast into the Fire|C|LTR +#233|Fire of Orthanc|C|LTR +#234|Olog-hai Crusher|C|LTR +#235|Storm of Saruman|M|LTR +#236|Hew the Entwood|M|LTR +#237|Last March of the Ents|M|LTR +#238|Tom Bombadil|M|LTR +#239|Gift of Strands|U|LTR +#240|Sharkey, Tyrant of the Shire|R|LTR +#241|Glorfindel, Dauntless Rescuer|U|LTR +#242|The Watcher in the Water|M|LTR +#243|Shortcut to Mushrooms|U|LTR +#244|The Grey Havens|U|LTR +#245|Captain of Umbar|C|LTR +#246|Elven Farsight|C|LTR +#247|Lothlorien Lookout|C|LTR +#248|Forge Anew|R|LTR +#249|Long List of the Ents|U|LTR +#250|You Cannot Pass!|U|LTR +#251|Borne Upon a Wind|R|LTR +#252|Ent-Draught Basin|U|LTR +#253|Lost Isle Calling|R|LTR +#254|Shower of Arrows|C|LTR +#255|Shire Scarecrow|C|LTR +#256|Mithril Coat|R|LTR +#257|Ringsight|U|LTR +#258|Shadow of the Enemy|M|LTR +#259|Display of Power|R|LTR +#260|The Ring Goes South|R|LTR +#261|Stone of Erech|U|LTR +#262|Plains 1|C|LTR +#263|Plains 2|C|LTR +#264|Plains 3|C|LTR +#265|Plains 4|C|LTR +#266|Island 1|C|LTR +#267|Island 2|C|LTR +#268|Island 3|C|LTR +#269|Island 4|C|LTR +#270|Swamp 1|C|LTR +#271|Swamp 2|C|LTR +#272|Swamp 3|C|LTR +#273|Swamp 4|C|LTR +#274|Mountain 1|C|LTR +#275|Mountain 2|C|LTR +#276|Mountain 3|C|LTR +#277|Mountain 4|C|LTR +#278|Forest 1|C|LTR +#279|Forest 2|C|LTR +#280|Forest 3|C|LTR +#281|Forest 4|C|LTR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/m10.rnk b/forge-gui/res/draft/rankings/m10.rnk new file mode 100644 index 00000000000..c78adf6999b --- /dev/null +++ b/forge-gui/res/draft/rankings/m10.rnk @@ -0,0 +1,230 @@ +//Rank|Name|Rarity|Set +#1|Captain of the Watch|R|M10 +#2|Shivan Dragon|R|M10 +#3|Siege Gang Commander|R|M10 +#4|Earthquake|R|M10 +#5|Ant Queen|R|M10 +#6|Djinn of Wishes|R|M10 +#7|Guardian Seraph|R|M10 +#8|Royal Assassin|R|M10 +#9|Fireball|U|M10 +#10|Serra Angel|U|M10 +#11|Lightwielder Paladin|R|M10 +#12|Magma Phoenix|R|M10 +#13|Planar Cleansing|R|M10 +#14|Overrun|U|M10 +#15|Mind Control|U|M10 +#16|Cemetery Reaper|R|M10 +#17|Baneslayer Angel|M|M10 +#18|Air Elemental|U|M10 +#19|Hypnotic Specter|R|M10 +#20|Magebane Armor|R|M10 +#21|Chandra Nalaar|M|M10 +#22|Ajani Goldmane|M|M10 +#23|Garruk Wildspeaker|M|M10 +#24|Great Sable Stag|R|M10 +#25|Cudgel Troll|U|M10 +#26|Platinum Angel|M|M10 +#27|Master of the Wild Hunt|M|M10 +#28|Kalonian Behemoth|R|M10 +#29|Nightmare|R|M10 +#30|Bogardan Hellkite|M|M10 +#31|Sleep|U|M10 +#32|Harm's Way|U|M10 +#33|Gargoyle Castle|R|M10 +#34|Liliana Vess|M|M10 +#35|Jace Beleren|M|M10 +#36|Pyroclasm|U|M10 +#37|Protean Hydra|M|M10 +#38|Mind Spring|R|M10 +#39|Honor of the Pure|R|M10 +#40|Doom Blade|C|M10 +#41|Howling Banshee|U|M10 +#42|Dragon Whelp|U|M10 +#43|Goblin Artillery|U|M10 +#44|Might of Oaks|R|M10 +#45|Rhox Pikemaster|U|M10 +#46|Clone|R|M10 +#47|Sphinx Ambassador|M|M10 +#48|Prodigal Pyromancer|U|M10 +#49|Lightning Bolt|C|M10 +#50|Acidic Slime|U|M10 +#51|Vampire Nocturnus|M|M10 +#52|Gorgon Flail|U|M10 +#53|Pacifism|C|M10 +#54|Mind Shatter|R|M10 +#55|Consume Spirit|U|M10 +#56|Rise from the Grave|U|M10 +#57|Xathrid Demon|M|M10 +#58|Capricious Efreet|R|M10 +#59|Elvish Archdruid|R|M10 +#60|Whispersilk Cloak|U|M10 +#61|Blinding Mage|C|M10 +#62|White Knight|U|M10 +#63|Armored Ascension|U|M10 +#64|Black Knight|U|M10 +#65|Birds of Paradise|R|M10 +#66|Howl of the Night Pack|U|M10 +#67|Tendrils of Corruption|C|M10 +#68|Awakener Druid|U|M10 +#69|Time Warp|M|M10 +#70|Gravedigger|C|M10 +#71|Phantom Warrior|U|M10 +#72|Assassinate|C|M10 +#73|Goblin Chieftain|R|M10 +#74|Snapping Drake|C|M10 +#75|Elite Vanguard|U|M10 +#76|Divine Verdict|C|M10 +#77|Ball Lightning|R|M10 +#78|Wall of Frost|U|M10 +#79|Inferno Elemental|U|M10 +#80|Borderland Ranger|C|M10 +#81|Merfolk Looter|C|M10 +#82|Bog Wraith|U|M10 +#83|Act of Treason|U|M10 +#84|Rod of Ruin|U|M10 +#85|Stormfront Pegasus|C|M10 +#86|Stampeding Rhino|C|M10 +#87|Wind Drake|C|M10 +#88|Elvish Piper|R|M10 +#89|Veteran Swordsmith|C|M10 +#90|Razorfoot Griffin|C|M10 +#91|Deathmark|U|M10 +#92|Stone Giant|U|M10 +#93|Enormous Baloth|U|M10 +#94|Terramorphic Expanse|C|M10 +#95|Seismic Strike|C|M10 +#96|Dread Warlock|C|M10 +#97|Merfolk Sovereign|R|M10 +#98|Centaur Courser|C|M10 +#99|Illusionary Servant|C|M10 +#100|Giant Spider|C|M10 +#101|Deadly Recluse|C|M10 +#102|Veteran Armorsmith|C|M10 +#103|Child of Night|C|M10 +#104|Undead Slayer|U|M10 +#105|Essence Scatter|C|M10 +#106|Glacial Fortress|R|M10 +#107|Divination|C|M10 +#108|Prized Unicorn|U|M10 +#109|Diabolic Tutor|U|M10 +#110|Celestial Purge|U|M10 +#111|Darksteel Colossus|M|M10 +#112|Wall of Bone|U|M10 +#113|Elvish Visionary|C|M10 +#114|Dragonskull Summit|R|M10 +#115|Rampant Growth|C|M10 +#116|Kelinore Bat|C|M10 +#117|Llanowar Elves|C|M10 +#118|Sign in Blood|C|M10 +#119|Safe Passage|C|M10 +#120|Ice Cage|C|M10 +#121|Griffin Sentinel|C|M10 +#122|Rootbound Crag|R|M10 +#123|Lurking Predators|R|M10 +#124|Giant Growth|C|M10 +#125|Sparkmage Apprentice|C|M10 +#126|Warpath Ghoul|C|M10 +#127|Craw Wurm|C|M10 +#128|Sunpetal Grove|R|M10 +#129|Drowned Catacomb|R|M10 +#130|Windstorm|U|M10 +#131|Looming Shade|C|M10 +#132|Vampire Aristocrat|C|M10 +#133|Weakness|C|M10 +#134|Excommunicate|C|M10 +#135|Entangling Vines|C|M10 +#136|Siege Mastodon|C|M10 +#137|Palace Guard|C|M10 +#138|Soul Warden|C|M10 +#139|Silvercoat Lion|C|M10 +#140|Berserkers of Blood Ridge|C|M10 +#141|Ponder|C|M10 +#142|Drudge Skeletons|C|M10 +#143|Canyon Minotaur|C|M10 +#144|Mind Rot|C|M10 +#145|Runeclaw Bear|C|M10 +#146|Sage Owl|C|M10 +#147|Ignite Disorder|U|M10 +#148|Mold Adder|U|M10 +#149|Traumatize|R|M10 +#150|Righteousness|U|M10 +#151|Unsummon|C|M10 +#152|Zombie Goliath|C|M10 +#153|Cancel|C|M10 +#154|Viashino Spearhunter|C|M10 +#155|Horned Turtle|C|M10 +#156|Flashfreeze|U|M10 +#157|Twincast|R|M10 +#158|Fiery Hellhound|C|M10 +#159|Oakenform|C|M10 +#160|Mist Leopard|C|M10 +#161|Lightning Elemental|C|M10 +#162|Negate|C|M10 +#163|Emerald Oryx|C|M10 +#164|Nature's Spiral|U|M10 +#165|Duress|C|M10 +#166|Lava Axe|C|M10 +#167|Coral Merfolk|C|M10 +#168|Glorious Charge|C|M10 +#169|Indestructibility|R|M10 +#170|Goblin Piker|C|M10 +#171|Disentomb|C|M10 +#172|Alluring Siren|U|M10 +#173|Silence|R|M10 +#174|Coat of Arms|R|M10 +#175|Polymorph|R|M10 +#176|Wall of Fire|U|M10 +#177|Solemn Offering|C|M10 +#178|Relentless Rats|U|M10 +#179|Wall of Faith|C|M10 +#180|Levitation|U|M10 +#181|Naturalize|C|M10 +#182|Bramble Creeper|C|M10 +#183|Jackal Familiar|C|M10 +#184|Kindled Fury|C|M10 +#185|Zephyr Sprite|C|M10 +#186|Fog|C|M10 +#187|Trumpet Blast|C|M10 +#188|Unholy Strength|C|M10 +#189|Pithing Needle|R|M10 +#190|Serpent of the Endless Sea|C|M10 +#191|Panic Attack|C|M10 +#192|Raging Goblin|C|M10 +#193|Tome Scour|C|M10 +#194|Howling Mine|R|M10 +#195|Holy Strength|C|M10 +#196|Manabarbs|R|M10 +#197|Shatter|C|M10 +#198|Regenerate|C|M10 +#199|Lifelink|C|M10 +#200|Disorient|C|M10 +#201|Acolyte of Xathrid|C|M10 +#202|Angel's Mercy|C|M10 +#203|Underworld Dreams|R|M10 +#204|Convincing Mirage|C|M10 +#205|Firebreathing|C|M10 +#206|Burning Inquiry|C|M10 +#207|Mesa Enchantress|R|M10 +#208|Soul Bleed|C|M10 +#209|Jump|C|M10 +#210|Bountiful Harvest|C|M10 +#211|Yawning Fissure|C|M10 +#212|Burst of Speed|C|M10 +#213|Sanguine Bond|R|M10 +#214|Haunting Echoes|R|M10 +#215|Tempest of Light|U|M10 +#216|Open the Vaults|R|M10 +#217|Fabricate|U|M10 +#218|Warp World|R|M10 +#219|Ornithopter|U|M10 +#220|Megrim|U|M10 +#221|Hive Mind|R|M10 +#222|Telepathy|U|M10 +#223|Dragon's Claw|U|M10 +#224|Demon's Horn|U|M10 +#225|Angel's Feather|U|M10 +#226|Wurm's Tooth|U|M10 +#227|Kraken's Eye|U|M10 +#228|Mirror of Fate|R|M10 +#229|Spellbook|U|M10 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/m11.rnk b/forge-gui/res/draft/rankings/m11.rnk new file mode 100644 index 00000000000..d7ebe568082 --- /dev/null +++ b/forge-gui/res/draft/rankings/m11.rnk @@ -0,0 +1,230 @@ +//Rank|Name|Rarity|Set +#1|Baneslayer Angel|M|M11 +#2|Grave Titan|M|M11 +#3|Frost Titan|M|M11 +#4|Sun Titan|M|M11 +#5|Inferno Titan|M|M11 +#6|Platinum Angel|M|M11 +#7|Primeval Titan|M|M11 +#8|Chandra Nalaar|M|M11 +#9|Liliana Vess|M|M11 +#10|Garruk Wildspeaker|M|M11 +#11|Ajani Goldmane|M|M11 +#12|Jace Beleren|M|M11 +#13|Sword of Vengeance|R|M11 +#14|Gaea's Revenge|M|M11 +#15|Day of Judgment|R|M11 +#16|Triskelion|R|M11 +#17|Royal Assassin|R|M11 +#18|Conundrum Sphinx|R|M11 +#19|Fireball|U|M11 +#20|Mind Control|U|M11 +#21|Brittle Effigy|R|M11 +#22|Overwhelming Stampede|R|M11 +#23|Mitotic Slime|R|M11 +#24|Serra Angel|U|M11 +#25|Ancient Hellkite|R|M11 +#26|Vengeful Archon|R|M11 +#27|Magma Phoenix|R|M11 +#28|Angelic Arbiter|R|M11 +#29|Obstinate Baloth|R|M11 +#30|Air Servant|U|M11 +#31|Hoarding Dragon|R|M11 +#32|Fauna Shaman|R|M11 +#33|Protean Hydra|R|M11 +#34|Cudgel Troll|U|M11 +#35|Cyclops Gladiator|R|M11 +#36|Nantuko Shade|R|M11 +#37|Doom Blade|C|M11 +#38|Clone|R|M11 +#39|Stormtide Leviathan|R|M11 +#40|Garruk's Packleader|U|M11 +#41|Jace's Ingenuity|U|M11 +#42|Crystal Ball|U|M11 +#43|Water Servant|U|M11 +#44|Prodigal Pyromancer|U|M11 +#45|Howling Banshee|U|M11 +#46|Lightning Bolt|C|M11 +#47|Sleep|U|M11 +#48|Condemn|U|M11 +#49|Mystifying Maze|R|M11 +#50|Pyroclasm|U|M11 +#51|Juggernaut|U|M11 +#52|Steel Overseer|R|M11 +#53|Pacifism|C|M11 +#54|Blinding Mage|C|M11 +#55|Corrupt|U|M11 +#56|Demon of Death's Gate|M|M11 +#57|Acidic Slime|U|M11 +#58|Armored Ascension|U|M11 +#59|Rise from the Grave|U|M11 +#60|Reassembling Skeleton|U|M11 +#61|Honor of the Pure|R|M11 +#62|Chandra's Outrage|C|M11 +#63|Whispersilk Cloak|U|M11 +#64|Ember Hauler|U|M11 +#65|Birds of Paradise|R|M11 +#66|Fire Servant|U|M11 +#67|Aether Adept|C|M11 +#68|Knight Exemplar|R|M11 +#69|Foresee|C|M11 +#70|White Knight|U|M11 +#71|Azure Drake|C|M11 +#72|Black Knight|U|M11 +#73|Awakener Druid|U|M11 +#74|Gargoyle Sentinel|U|M11 +#75|Shiv's Embrace|U|M11 +#76|Assassinate|C|M11 +#77|Liliana's Specter|C|M11 +#78|Stormfront Pegasus|C|M11 +#79|Destructive Force|R|M11 +#80|Gravedigger|C|M11 +#81|Quag Sickness|C|M11 +#82|Wall of Frost|U|M11 +#83|Cloud Elemental|C|M11 +#84|Assault Griffin|C|M11 +#85|Duskdale Wurm|U|M11 +#86|Cultivate|C|M11 +#87|Elvish Archdruid|R|M11 +#88|Cloud Crusader|C|M11 +#89|Wild Griffin|C|M11 +#90|Captivating Vampire|R|M11 +#91|Roc Egg|U|M11 +#92|Squadron Hawk|C|M11 +#93|War Priest of Thune|U|M11 +#94|Elite Vanguard|U|M11 +#95|Scroll Thief|C|M11 +#96|Chandra's Spitfire|U|M11 +#97|Mana Leak|C|M11 +#98|Stone Golem|U|M11 +#99|Ajani's Pridemate|U|M11 +#100|Sylvan Ranger|C|M11 +#101|Warlord's Axe|U|M11 +#102|Augury Owl|C|M11 +#103|Terramorphic Expanse|C|M11 +#104|Giant Spider|C|M11 +#105|Merfolk Sovereign|R|M11 +#106|Serra Ascendant|R|M11 +#107|Child of Night|C|M11 +#108|Garruk's Companion|C|M11 +#109|Spined Wurm|C|M11 +#110|Llanowar Elves|C|M11 +#111|Preordain|C|M11 +#112|Act of Treason|C|M11 +#113|Ice Cage|C|M11 +#114|Deathmark|U|M11 +#115|Yavimaya Wurm|C|M11 +#116|Sign in Blood|C|M11 +#117|Diabolic Tutor|U|M11 +#118|Glacial Fortress|R|M11 +#119|Excommunicate|C|M11 +#120|Greater Basilisk|C|M11 +#121|Drowned Catacomb|R|M11 +#122|Sacred Wolf|C|M11 +#123|Barony Vampire|C|M11 +#124|Dragonskull Summit|R|M11 +#125|Vulshok Berserker|C|M11 +#126|Redirect|R|M11 +#127|Celestial Purge|U|M11 +#128|Goblin Chieftain|R|M11 +#129|Infantry Veteran|C|M11 +#130|Earth Servant|U|M11 +#131|Nightwing Shade|C|M11 +#132|Combust|U|M11 +#133|Fling|C|M11 +#134|Giant Growth|C|M11 +#135|Unsummon|C|M11 +#136|Diminish|C|M11 +#137|Prized Unicorn|U|M11 +#138|Necrotic Plague|R|M11 +#139|Cancel|C|M11 +#140|Reverberate|R|M11 +#141|Mind Rot|C|M11 +#142|Plummet|C|M11 +#143|Rootbound Crag|R|M11 +#144|Sunpetal Grove|R|M11 +#145|Call to Mind|U|M11 +#146|Sorcerer's Strongbox|U|M11 +#147|Bloodthrone Vampire|C|M11 +#148|Mighty Leap|C|M11 +#149|Silvercoat Lion|C|M11 +#150|Nether Horror|C|M11 +#151|Fiery Hellhound|C|M11 +#152|Harbor Serpent|C|M11 +#153|Manic Vandal|C|M11 +#154|Canyon Minotaur|C|M11 +#155|Stabbing Pain|C|M11 +#156|Phylactery Lich|R|M11 +#157|Elixir of Immortality|U|M11 +#158|Berserkers of Blood Ridge|C|M11 +#159|Lava Axe|C|M11 +#160|Rotting Legion|C|M11 +#161|Safe Passage|C|M11 +#162|Negate|C|M11 +#163|Inspired Charge|C|M11 +#164|Siege Mastodon|C|M11 +#165|Phantom Beast|C|M11 +#166|Flashfreeze|U|M11 +#167|Traumatize|R|M11 +#168|Viscera Seer|C|M11 +#169|Palace Guard|C|M11 +#170|Brindle Boar|C|M11 +#171|Bog Raiders|C|M11 +#172|Runeclaw Bear|C|M11 +#173|Leyline of Vitality|R|M11 +#174|Maritime Guard|C|M11 +#175|Goblin Piker|C|M11 +#176|Thunder Strike|C|M11 +#177|Volcanic Strength|C|M11 +#178|Solemn Offering|C|M11 +#179|Duress|C|M11 +#180|Arc Runner|C|M11 +#181|Alluring Siren|U|M11 +#182|Armored Cancrix|C|M11 +#183|Naturalize|C|M11 +#184|Goblin Tunneler|C|M11 +#185|Disentomb|C|M11 +#186|Hornet Sting|C|M11 +#187|Nature's Spiral|U|M11 +#188|Temple Bell|R|M11 +#189|Time Reversal|M|M11 +#190|Tireless Missionaries|C|M11 +#191|Unholy Strength|C|M11 +#192|Wall of Vines|C|M11 +#193|Fog|C|M11 +#194|Goblin Balloon Brigade|C|M11 +#195|Dark Tutelage|R|M11 +#196|Jace's Erasure|C|M11 +#197|Tome Scour|C|M11 +#198|Leyline of Anticipation|R|M11 +#199|Holy Strength|C|M11 +#200|Jinxed Idol|R|M11 +#201|Merfolk Spy|C|M11 +#202|Ajani's Mantra|C|M11 +#203|Demolish|C|M11 +#204|Goldenglow Moth|C|M11 +#205|Blood Tithe|C|M11 +#206|Relentless Rats|U|M11 +#207|Leyline of Sanctity|R|M11 +#208|Bloodcrazed Goblin|C|M11 +#209|Silence|R|M11 +#210|Primal Cocoon|C|M11 +#211|Hunters' Feast|C|M11 +#212|Dryad's Favor|C|M11 +#213|Pyretic Ritual|C|M11 +#214|Mass Polymorph|R|M11 +#215|Incite|C|M11 +#216|Back to Nature|U|M11 +#217|Autumn's Veil|U|M11 +#218|Leyline of Punishment|R|M11 +#219|Ornithopter|U|M11 +#220|Leyline of the Void|R|M11 +#221|Liliana's Caress|U|M11 +#222|Voltaic Key|U|M11 +#223|Wurm's Tooth|U|M11 +#224|Dragon's Claw|U|M11 +#225|Haunting Echoes|R|M11 +#226|Demon's Horn|U|M11 +#227|Angel's Feather|U|M11 +#228|Kraken's Eye|U|M11 +#229|Wild Evocation|R|M11 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/m12.rnk b/forge-gui/res/draft/rankings/m12.rnk new file mode 100644 index 00000000000..1237451a041 --- /dev/null +++ b/forge-gui/res/draft/rankings/m12.rnk @@ -0,0 +1,230 @@ +//Rank|Name|Rarity|Set +#1|Gideon Jura|M|M12 +#2|Grave Titan|M|M12 +#3|Inferno Titan|M|M12 +#4|Chandra, the Firebrand|M|M12 +#5|Jace, Memory Adept|M|M12 +#6|Garruk, Primal Hunter|M|M12 +#7|Sun Titan|M|M12 +#8|Sorin Markov|M|M12 +#9|Frost Titan|M|M12 +#10|Bloodlord of Vaasgoth|M|M12 +#11|Primeval Titan|M|M12 +#12|Angelic Destiny|M|M12 +#13|Primordial Hydra|M|M12 +#14|Furyborn Hellkite|M|M12 +#15|Flameblast Dragon|R|M12 +#16|Day of Judgment|R|M12 +#17|Archon of Justice|R|M12 +#18|Fireball|U|M12 +#19|Mind Control|U|M12 +#20|Aegis Angel|R|M12 +#21|Royal Assassin|R|M12 +#22|Solemn Simulacrum|R|M12 +#23|Djinn of Wishes|R|M12 +#24|Rune Scarred Demon|R|M12 +#25|Sphinx of Uthuun|R|M12 +#26|Pentavus|R|M12 +#27|Grim Lavamancer|R|M12 +#28|Arachnus Spinner|R|M12 +#29|Vengeful Pharaoh|R|M12 +#30|Oblivion Ring|U|M12 +#31|Serra Angel|U|M12 +#32|Throne of Empires|R|M12 +#33|Sengir Vampire|U|M12 +#34|Cemetery Reaper|R|M12 +#35|Skinshifter|R|M12 +#36|Gideon's Avenger|R|M12 +#37|Chandra's Phoenix|R|M12 +#38|Overrun|U|M12 +#39|Sorin's Vengeance|R|M12 +#40|Dungrove Elder|R|M12 +#41|Phantasmal Image|R|M12 +#42|Druidic Satchel|R|M12 +#43|Vampire Outcasts|U|M12 +#44|Doom Blade|C|M12 +#45|Volcanic Dragon|U|M12 +#46|Garruk's Horde|R|M12 +#47|Cudgel Troll|U|M12 +#48|Stingerfling Spider|U|M12 +#49|Jade Mage|U|M12 +#50|Stormblood Berserker|U|M12 +#51|Azure Mage|U|M12 +#52|Incinerate|C|M12 +#53|Adaptive Automaton|R|M12 +#54|Belltower Sphinx|U|M12 +#55|Acidic Slime|U|M12 +#56|Timely Reinforcements|U|M12 +#57|Phantasmal Dragon|U|M12 +#58|Pacifism|C|M12 +#59|Chandra's Outrage|C|M12 +#60|Gideon's Lawkeeper|C|M12 +#61|Call to the Grave|R|M12 +#62|Birds of Paradise|R|M12 +#63|Onyx Mage|U|M12 +#64|Jace's Archivist|R|M12 +#65|Honor of the Pure|R|M12 +#66|Alabaster Mage|U|M12 +#67|Shock|C|M12 +#68|Lord of the Unreal|R|M12 +#69|Aether Adept|C|M12 +#70|Grand Abolisher|R|M12 +#71|Goblin Chieftain|R|M12 +#72|Gorehorn Minotaurs|C|M12 +#73|Warstorm Surge|R|M12 +#74|Spirit Mantle|U|M12 +#75|Crown of Empires|U|M12 +#76|Reassembling Skeleton|U|M12 +#77|Elvish Archdruid|R|M12 +#78|Gravedigger|C|M12 +#79|Blood Ogre|C|M12 +#80|Stormfront Pegasus|C|M12 +#81|Consume Spirit|U|M12 +#82|Assault Griffin|C|M12 +#83|Crimson Mage|U|M12 +#84|Elite Vanguard|U|M12 +#85|Merfolk Looter|C|M12 +#86|Sorin's Thirst|C|M12 +#87|Arbalest Elite|U|M12 +#88|Swiftfoot Boots|U|M12 +#89|Skywinder Drake|C|M12 +#90|Carnage Wurm|U|M12 +#91|Goblin Fireslinger|C|M12 +#92|Dragonskull Summit|R|M12 +#93|Glacial Fortress|R|M12 +#94|Turn to Frog|U|M12 +#95|Child of Night|C|M12 +#96|Chasm Drake|C|M12 +#97|Aven Fleetwing|C|M12 +#98|Giant Spider|C|M12 +#99|Griffin Sentinel|C|M12 +#100|Drowned Catacomb|R|M12 +#101|Peregrine Griffin|C|M12 +#102|Wring Flesh|C|M12 +#103|Duskhunter Bat|C|M12 +#104|Llanowar Elves|C|M12 +#105|Arachnus Web|C|M12 +#106|Roc Egg|U|M12 +#107|Divination|C|M12 +#108|Mana Leak|C|M12 +#109|Rootbound Crag|R|M12 +#110|Greatsword|U|M12 +#111|Rampant Growth|C|M12 +#112|Frost Breath|C|M12 +#113|Goblin Arsonist|C|M12 +#114|Phantasmal Bear|C|M12 +#115|Tormented Soul|C|M12 +#116|Bloodrage Vampire|C|M12 +#117|Devouring Swarm|C|M12 +#118|Benalish Veteran|C|M12 +#119|Garruk's Companion|C|M12 +#120|Ponder|C|M12 +#121|Griffin Rider|C|M12 +#122|Manalith|C|M12 +#123|Stampeding Rhino|C|M12 +#124|Sacred Wolf|C|M12 +#125|Lurking Crocodile|C|M12 +#126|Armored Warhorse|C|M12 +#127|Act of Treason|C|M12 +#128|Thran Golem|U|M12 +#129|Goblin Grenade|U|M12 +#130|Crumbling Colossus|U|M12 +#131|Unsummon|C|M12 +#132|Sunpetal Grove|R|M12 +#133|Ice Cage|C|M12 +#134|Sutured Ghoul|R|M12 +#135|Scepter of Empires|U|M12 +#136|Rusted Sentinel|U|M12 +#137|Warpath Ghoul|C|M12 +#138|Trollhide|C|M12 +#139|Greater Basilisk|C|M12 +#140|Deathmark|U|M12 +#141|Bonebreaker Giant|C|M12 +#142|Titanic Growth|C|M12 +#143|Auramancer|C|M12 +#144|Blood Seeker|C|M12 +#145|Stave Off|C|M12 +#146|Diabolic Tutor|U|M12 +#147|Goblin Piker|C|M12 +#148|Drifting Shade|C|M12 +#149|Fling|C|M12 +#150|Fiery Hellhound|C|M12 +#151|Mind Unbound|R|M12 +#152|Celestial Purge|U|M12 +#153|Mind Rot|C|M12 +#154|Hunter's Insight|U|M12 +#155|Stonehorn Dignitary|C|M12 +#156|Cancel|C|M12 +#157|Manic Vandal|C|M12 +#158|Combust|U|M12 +#159|Goblin Tunneler|C|M12 +#160|Lava Axe|C|M12 +#161|Runeclaw Bear|C|M12 +#162|Mighty Leap|C|M12 +#163|Plummet|C|M12 +#164|Coral Merfolk|C|M12 +#165|Amphin Cutthroat|C|M12 +#166|Vastwood Gorger|C|M12 +#167|Dark Favor|C|M12 +#168|Slaughter Cry|C|M12 +#169|Brindle Boar|C|M12 +#170|Zombie Goliath|C|M12 +#171|Negate|C|M12 +#172|Siege Mastodon|C|M12 +#173|Elixir of Immortality|U|M12 +#174|Merfolk Mesmerist|C|M12 +#175|Visions of Beyond|R|M12 +#176|Harbor Serpent|C|M12 +#177|Goblin War Paint|C|M12 +#178|Divine Favor|C|M12 +#179|Lightning Elemental|C|M12 +#180|Guardians' Pledge|C|M12 +#181|Pride Guardian|C|M12 +#182|Gladecover Scout|C|M12 +#183|Reverberate|R|M12 +#184|Quicksilver Amulet|R|M12 +#185|Distress|C|M12 +#186|Naturalize|C|M12 +#187|Disentomb|C|M12 +#188|Redirect|R|M12 +#189|Brink of Disaster|C|M12 +#190|Flashfreeze|U|M12 +#191|Master Thief|U|M12 +#192|Alluring Siren|U|M12 +#193|Jace's Erasure|C|M12 +#194|Goblin Bangchuckers|U|M12 +#195|Demystify|C|M12 +#196|Smallpox|U|M12 +#197|Fog|C|M12 +#198|Reclaim|C|M12 +#199|Wall of Torches|C|M12 +#200|Hideous Visage|C|M12 +#201|Mesa Enchantress|R|M12 +#202|Lifelink|C|M12 +#203|Taste of Blood|C|M12 +#204|Firebreathing|C|M12 +#205|Manabarbs|R|M12 +#206|Monomania|R|M12 +#207|Flight|C|M12 +#208|Angel's Mercy|C|M12 +#209|Tectonic Rift|U|M12 +#210|Circle of Flame|U|M12 +#211|Bountiful Harvest|C|M12 +#212|Lure|U|M12 +#213|Buried Ruin|U|M12 +#214|Levitation|U|M12 +#215|Time Reversal|M|M12 +#216|Zombie Infestation|U|M12 +#217|Rites of Flourishing|R|M12 +#218|Kite Shield|U|M12 +#219|Autumn's Veil|U|M12 +#220|Doubling Chant|R|M12 +#221|Personal Sanctuary|R|M12 +#222|Sundial of the Infinite|R|M12 +#223|Scrambleverse|R|M12 +#224|Dragon's Claw|U|M12 +#225|Worldslayer|R|M12 +#226|Wurm's Tooth|U|M12 +#227|Angel's Feather|U|M12 +#228|Demon's Horn|U|M12 +#229|Kraken's Eye|U|M12 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/m13.rnk b/forge-gui/res/draft/rankings/m13.rnk new file mode 100644 index 00000000000..24d08b0f758 --- /dev/null +++ b/forge-gui/res/draft/rankings/m13.rnk @@ -0,0 +1,230 @@ +//Rank|Name|Rarity|Set +#1|Ajani Caller of the Pride|M|M13 +#2|Garruk Primal Hunter|M|M13 +#3|Jace Memory Adept|M|M13 +#4|Thundermaw Hellkite|M|M13 +#5|Sublime Archangel|M|M13 +#6|Liliana of the Dark Realms|M|M13 +#7|Primordial Hydra|M|M13 +#8|Chandra the Firebrand|M|M13 +#9|Akromas Memorial|M|M13 +#10|Elderscale Wurm|M|M13 +#11|Nicol Bolas Planeswalker|M|M13 +#12|Vampire Nocturnus|M|M13 +#13|Serra Avatar|M|M13 +#14|Nefarox Overlord of Grixis|R|M13 +#15|Thragtusk|R|M13 +#16|Odric Master Tactician|R|M13 +#17|Captain of the Watch|R|M13 +#18|Talrand Sky Summoner|R|M13 +#19|Krenko Mob Boss|R|M13 +#20|Yeva Natures Herald|R|M13 +#21|Staff of Nin|R|M13 +#22|Xathrid Gorgon|R|M13 +#23|Silklash Spider|R|M13 +#24|Vampire Nighthawk|U|M13 +#25|Serra Angel|U|M13 +#26|Oblivion Ring|U|M13 +#27|Rancor|U|M13 +#28|Sphinx of Uthuun|R|M13 +#29|Serra Avenger|R|M13 +#30|Firewing Phoenix|R|M13 +#31|Mutilate|R|M13 +#32|Rhox Faithmender|R|M13 +#33|Predatory Rampage|R|M13 +#34|Disciple of Bolas|R|M13 +#35|Magmaquake|R|M13 +#36|Flames of the Firebrand|U|M13 +#37|Talrands Invocation|U|M13 +#38|Intrepid Hero|R|M13 +#39|Shimian Specter|R|M13 +#40|Sands of Delirium|R|M13 +#41|Stuffy Doll|R|M13 +#42|Clone|R|M13 +#43|Knight of Infamy|U|M13 +#44|Knight of Glory|U|M13 +#45|Cathedral of War|R|M13 +#46|Volcanic Geyser|U|M13 +#47|Garruks Packleader|U|M13 +#48|Public Execution|U|M13 +#49|Acidic Slime|U|M13 +#50|Murder|C|M13 +#51|Stormtide Leviathan|R|M13 +#52|Arms Dealer|U|M13 +#53|Planar Cleansing|R|M13 +#54|Quirion Dryad|R|M13 +#55|Slumbering Dragon|R|M13 +#56|Sleep|U|M13 +#57|Void Stalker|R|M13 +#58|Elvish Archdruid|R|M13 +#59|Trading Post|R|M13 +#60|Searing Spear|C|M13 +#61|Switcheroo|U|M13 +#62|Arctic Aven|U|M13 +#63|Roaring Primadox|U|M13 +#64|Crusader of Odric|U|M13 +#65|Pacifism|C|M13 +#66|Hamletback Goliath|R|M13 +#67|Gilded Lotus|R|M13 +#68|Fog Bank|U|M13 +#69|Healer of the Pride|U|M13 +#70|Duskmantle Prowler|U|M13 +#71|Flinthoof Boar|U|M13 +#72|Rise from the Grave|U|M13 +#73|Furnace Whelp|U|M13 +#74|Augur of Bolas|U|M13 +#75|Harbor Bandit|U|M13 +#76|Aven Squire|C|M13 +#77|Crimson Muckwader|U|M13 +#78|Master of the Pearl Trident|R|M13 +#79|Sentinel Spider|C|M13 +#80|Attended Knight|C|M13 +#81|Mwonvuli Beast Tracker|U|M13 +#82|Jaces Phantasm|U|M13 +#83|Prized Elephant|U|M13 +#84|Chronomaton|U|M13 +#85|Bloodhunter Bat|C|M13 +#86|Glacial Fortress|R|M13 +#87|Cower in Fear|U|M13 +#88|Dragonskull Summit|R|M13 +#89|Rootbound Crag|R|M13 +#90|Sunpetal Grove|R|M13 +#91|War Priest of Thune|U|M13 +#92|Drowned Catacomb|R|M13 +#93|Essence Drain|C|M13 +#94|Duskdale Wurm|U|M13 +#95|Divine Verdict|C|M13 +#96|Angelic Benediction|U|M13 +#97|Deadly Recluse|C|M13 +#98|Hellion Crucible|R|M13 +#99|Evolving Wilds|C|M13 +#100|Mindclaw Shaman|U|M13 +#101|Duty Bound Dead|C|M13 +#102|Servant of Nefarox|C|M13 +#103|Arbor Elf|C|M13 +#104|Giant Scorpion|C|M13 +#105|Prey Upon|C|M13 +#106|Ring of Kalonia|U|M13 +#107|Ring of Xathrid|U|M13 +#108|Elvish Visionary|C|M13 +#109|Griffin Protector|C|M13 +#110|Centaur Courser|C|M13 +#111|Bladetusk Boar|C|M13 +#112|Timberpack Wolf|C|M13 +#113|Primal Huntbeast|C|M13 +#114|Turn to Slag|C|M13 +#115|Faiths Reward|R|M13 +#116|Primal Clay|U|M13 +#117|Welkin Tern|C|M13 +#118|Mark of Mutiny|U|M13 +#119|Mogg Flunkies|C|M13 +#120|Faerie Invaders|C|M13 +#121|Omniscience|M|M13 +#122|Captains Call|C|M13 +#123|Wind Drake|C|M13 +#124|Guardians of Akrasa|C|M13 +#125|Ajanis Sunstriker|C|M13 +#126|Archaeomancer|C|M13 +#127|Phylactery Lich|R|M13 +#128|Ring of Thune|U|M13 +#129|Krenkos Command|C|M13 +#130|Essence Scatter|C|M13 +#131|Unsummon|C|M13 +#132|Farseek|C|M13 +#133|Yevas Forcemage|C|M13 +#134|Spelltwine|R|M13 +#135|Kitesail|U|M13 +#136|Goblin Arsonist|C|M13 +#137|Mark of the Vampire|C|M13 +#138|Tormented Soul|C|M13 +#139|Ravenous Rats|C|M13 +#140|Diabolic Revelation|R|M13 +#141|Divination|C|M13 +#142|Lilianas Shade|C|M13 +#143|Encrust|C|M13 +#144|Titanic Growth|C|M13 +#145|Scroll Thief|C|M13 +#146|Spiked Baloth|C|M13 +#147|Fungal Sprouting|U|M13 +#148|Sign in Blood|C|M13 +#149|War Falcon|C|M13 +#150|Rewind|U|M13 +#151|Crippling Blight|C|M13 +#152|Chandras Fury|C|M13 +#153|Torch Fiend|U|M13 +#154|Ring of Evos Isle|U|M13 +#155|Battleflight Eagle|C|M13 +#156|Fervor|R|M13 +#157|Ring of Valkas|U|M13 +#158|Rummaging Goblin|C|M13 +#159|Elixir of Immortality|U|M13 +#160|Watercourser|C|M13 +#161|Vedalken Entrancer|C|M13 +#162|Reckless Brute|C|M13 +#163|Redirect|R|M13 +#164|Walking Corpse|C|M13 +#165|Silvercoat Lion|C|M13 +#166|Reverberate|R|M13 +#167|Mind Sculpt|C|M13 +#168|Worldfire|M|M13 +#169|Tricks of the Trade|C|M13 +#170|Dragon Hatchling|C|M13 +#171|Plummet|C|M13 +#172|Safe Passage|C|M13 +#173|Bond Beetle|C|M13 +#174|Goblin Battle Jester|C|M13 +#175|Vastwood Gorger|C|M13 +#176|Veilborn Ghoul|U|M13 +#177|Dark Favor|C|M13 +#178|Canyon Minotaur|C|M13 +#179|Fire Elemental|C|M13 +#180|Mind Rot|C|M13 +#181|Bloodthrone Vampire|C|M13 +#182|Duress|C|M13 +#183|Volcanic Strength|C|M13 +#184|Show of Valor|C|M13 +#185|Jayemdae Tome|U|M13 +#186|Kraken Hatchling|C|M13 +#187|Warclamp Mastiff|C|M13 +#188|Negate|C|M13 +#189|Downpour|C|M13 +#190|Vile Rebirth|C|M13 +#191|Divine Favor|C|M13 +#192|Rangers Path|C|M13 +#193|Courtly Provocateur|U|M13 +#194|Trumpet Blast|C|M13 +#195|Glorious Charge|C|M13 +#196|Naturalize|C|M13 +#197|Kindled Fury|C|M13 +#198|Harbor Serpent|C|M13 +#199|Fog|C|M13 +#200|Pillarfield Ox|C|M13 +#201|Zombie Goliath|C|M13 +#202|Phyrexian Hulk|U|M13 +#203|Guardian Lions|C|M13 +#204|Disentomb|C|M13 +#205|Wall of Fire|C|M13 +#206|Wild Guess|C|M13 +#207|Serpents Gift|C|M13 +#208|Rain of Blades|U|M13 +#209|Revive|U|M13 +#210|Cleaver Riot|U|M13 +#211|Blood Reckoning|U|M13 +#212|Index|C|M13 +#213|Merfolk of the Pearl Trident|C|M13 +#214|Erase|C|M13 +#215|Hydrosurge|C|M13 +#216|Smelt|C|M13 +#217|Craterize|C|M13 +#218|Angels Mercy|C|M13 +#219|Gem of Becoming|U|M13 +#220|Bountiful Harvest|C|M13 +#221|Ground Seal|R|M13 +#222|Boundless Realms|R|M13 +#223|Touch of the Eternal|R|M13 +#224|Reliquary Tower|U|M13 +#225|Wits End|R|M13 +#226|Tormods Crypt|U|M13 +#227|Door to Nothingness|R|M13 +#228|Battle of Wits|R|M13 +#229|Clock of Omens|U|M13 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/m14.rnk b/forge-gui/res/draft/rankings/m14.rnk new file mode 100644 index 00000000000..1fb38efd185 --- /dev/null +++ b/forge-gui/res/draft/rankings/m14.rnk @@ -0,0 +1,230 @@ +//Rank|Name|Rarity|Set +#1|Ajani Caller of the Pride|M|M14 +#2|Jace Memory Adept|M|M14 +#3|Archangel of Thune|M|M14 +#4|Kalonian Hydra|M|M14 +#5|Chandra Pyromaster|M|M14 +#6|Garruk Caller of Beasts|M|M14 +#7|Liliana of the Dark Realms|M|M14 +#8|Shadowborn Demon|M|M14 +#9|Primeval Bounty|M|M14 +#10|Scourge of Valkas|M|M14 +#11|Windreader Sphinx|M|M14 +#12|Devout Invocation|M|M14 +#13|Rise of the Dark Realms|M|M14 +#14|Scavenging Ooze|R|M14 +#15|Megantic Sliver|R|M14 +#16|Seraph of the Sword|R|M14 +#17|Shivan Dragon|R|M14 +#18|Ogre Battledriver|R|M14 +#19|Liliana's Reaver|R|M14 +#20|Fiendslayer Paladin|R|M14 +#21|Haunted Plate Mail|R|M14 +#22|Witchstalker|R|M14 +#23|Bonescythe Sliver|R|M14 +#24|Mutavault|R|M14 +#25|Jace's Mindseeker|R|M14 +#26|Doom Blade|U|M14 +#27|Lifebane Zombie|R|M14 +#28|Ring of Three Wishes|M|M14 +#29|Vastwood Hydra|R|M14 +#30|Xathrid Necromancer|R|M14 +#31|Serra Angel|U|M14 +#32|Colossal Whale|R|M14 +#33|Garruk's Horde|R|M14 +#34|Thorncaster Sliver|R|M14 +#35|Sengir Vampire|U|M14 +#36|Flames of the Firebrand|U|M14 +#37|Clone|R|M14 +#38|Mindsparker|R|M14 +#39|Chandra's Phoenix|R|M14 +#40|Ajani's Chosen|R|M14 +#41|Imposing Sovereign|R|M14 +#42|Air Servant|U|M14 +#43|Nightmare|R|M14 +#44|Syphon Sliver|R|M14 +#45|Domestication|R|M14 +#46|Briarpack Alpha|U|M14 +#47|Banisher Priest|U|M14 +#48|Bogbrew Witch|R|M14 +#49|Planar Cleansing|R|M14 +#50|Path of Bravery|R|M14 +#51|Manaweft Sliver|U|M14 +#52|Kalonian Tusker|U|M14 +#53|Volcanic Geyser|U|M14 +#54|Young Pyromancer|U|M14 +#55|Opportunity|U|M14 +#56|Trading Post|R|M14 +#57|Galerider Sliver|R|M14 +#58|Enlarge|U|M14 +#59|Ratchet Bomb|R|M14 +#60|Warden of Evos Isle|U|M14 +#61|Water Servant|U|M14 +#62|Battle Sliver|U|M14 +#63|Awaken the Ancient|R|M14 +#64|Tidebinder Mage|R|M14 +#65|Goblin Diplomats|R|M14 +#66|Corrupt|U|M14 +#67|Blightcaster|U|M14 +#68|Fireshrieker|U|M14 +#69|Grim Return|R|M14 +#70|Woodborn Behemoth|U|M14 +#71|Pacifism|C|M14 +#72|Chandra's Outrage|C|M14 +#73|Phantom Warrior|U|M14 +#74|Guardian of the Ages|R|M14 +#75|Elite Arcanist|R|M14 +#76|Shiv's Embrace|U|M14 +#77|Door of Destinies|R|M14 +#78|Predatory Sliver|C|M14 +#79|Into the Wilds|R|M14 +#80|Steelform Sliver|U|M14 +#81|Shock|C|M14 +#82|Tenacious Dead|U|M14 +#83|Rumbling Baloth|C|M14 +#84|Liturgy of Blood|C|M14 +#85|Dark Prophecy|R|M14 +#86|Wall of Frost|U|M14 +#87|Sanguine Bond|R|M14 +#88|Claustrophobia|C|M14 +#89|Bubbling Cauldron|U|M14 +#90|Elvish Mystic|C|M14 +#91|Quag Sickness|C|M14 +#92|Deadly Recluse|C|M14 +#93|Traumatize|R|M14 +#94|Gnawing Zombie|U|M14 +#95|Savage Summoning|R|M14 +#96|Angelic Accord|U|M14 +#97|Voracious Wurm|U|M14 +#98|Molten Birth|U|M14 +#99|Indestructibility|R|M14 +#100|Howl of the Night Pack|U|M14 +#101|Nephalia Seakite|C|M14 +#102|Marauding Maulhorn|C|M14 +#103|Messenger Drake|C|M14 +#104|Advocate of the Beast|C|M14 +#105|Celestial Flare|C|M14 +#106|Wild Ricochet|R|M14 +#107|Master of Diversion|C|M14 +#108|Dragon Egg|U|M14 +#109|Deathgaze Cockatrice|C|M14 +#110|Trained Condor|C|M14 +#111|Oath of the Ancient Wood|R|M14 +#112|Rootwalla|C|M14 +#113|Accursed Spirit|C|M14 +#114|Child of Night|C|M14 +#115|Sentinel Sliver|C|M14 +#116|Mark of the Vampire|C|M14 +#117|Blur Sliver|C|M14 +#118|Hunt the Weak|C|M14 +#119|Wall of Swords|U|M14 +#120|Essence Scatter|C|M14 +#121|Giant Spider|C|M14 +#122|Divination|C|M14 +#123|Pitchburn Devils|C|M14 +#124|Charging Griffin|C|M14 +#125|Darksteel Ingot|U|M14 +#126|Act of Treason|C|M14 +#127|Time Ebb|C|M14 +#128|Hive Stirrings|C|M14 +#129|Archaeomancer|C|M14 +#130|Shimmering Grotto|U|M14 +#131|Giant Growth|C|M14 +#132|Trollhide|C|M14 +#133|Scroll Thief|C|M14 +#134|Corpse Hauler|C|M14 +#135|Festering Newt|C|M14 +#136|Blood Bairn|C|M14 +#137|Disperse|C|M14 +#138|Striking Sliver|C|M14 +#139|Seacoast Drake|C|M14 +#140|Sporemound|C|M14 +#141|Goblin Shortcutter|C|M14 +#142|Diabolic Tutor|U|M14 +#143|Dismiss into Dream|R|M14 +#144|Elixir of Immortality|U|M14 +#145|Frost Breath|C|M14 +#146|Dawnstrike Paladin|C|M14 +#147|Vampire Warlord|U|M14 +#148|Auramancer|C|M14 +#149|Griffin Sentinel|C|M14 +#150|Sliver Construct|C|M14 +#151|Brindle Boar|C|M14 +#152|Verdant Haven|C|M14 +#153|Regathan Firecat|C|M14 +#154|Strionic Resonator|R|M14 +#155|Cancel|C|M14 +#156|Academy Raider|C|M14 +#157|Wring Flesh|C|M14 +#158|Lightning Talons|C|M14 +#159|Barrage of Expendables|U|M14 +#160|Sensory Deprivation|C|M14 +#161|Silence|R|M14 +#162|Capashen Knight|C|M14 +#163|Undead Minotaur|C|M14 +#164|Illusionary Armor|U|M14 +#165|Windstorm|U|M14 +#166|Plummet|C|M14 +#167|Nightwing Shade|C|M14 +#168|Ranger's Guile|C|M14 +#169|Congregate|U|M14 +#170|Groundshaker Sliver|C|M14 +#171|Dark Favor|C|M14 +#172|Lay of the Land|C|M14 +#173|Gladecover Scout|C|M14 +#174|Canyon Minotaur|C|M14 +#175|Fortify|C|M14 +#176|Divine Favor|C|M14 +#177|Angelic Wall|C|M14 +#178|Thunder Strike|C|M14 +#179|Lava Axe|C|M14 +#180|Negate|C|M14 +#181|Altar's Reap|C|M14 +#182|Mind Rot|C|M14 +#183|Dragon Hatchling|C|M14 +#184|Rod of Ruin|U|M14 +#185|Show of Valor|C|M14 +#186|Suntail Hawk|C|M14 +#187|Quicken|R|M14 +#188|Minotaur Abomination|C|M14 +#189|Soulmender|C|M14 +#190|Solemn Offering|C|M14 +#191|Stonehorn Chanter|U|M14 +#192|Duress|C|M14 +#193|Naturalize|C|M14 +#194|Siege Mastodon|C|M14 +#195|Coral Merfolk|C|M14 +#196|Accorder's Shield|U|M14 +#197|Shrivel|C|M14 +#198|Bramblecrush|U|M14 +#199|Vile Rebirth|C|M14 +#200|Brave the Elements|U|M14 +#201|Pillarfield Ox|C|M14 +#202|Fog|C|M14 +#203|Armored Cancrix|C|M14 +#204|Pyromancer's Gauntlet|R|M14 +#205|Zephyr Charge|C|M14 +#206|Tome Scour|C|M14 +#207|Pay No Heed|C|M14 +#208|Cyclops Tyrant|C|M14 +#209|Millstone|U|M14 +#210|Seismic Stomp|C|M14 +#211|Wild Guess|C|M14 +#212|Merfolk Spy|C|M14 +#213|Shadowborn Apostle|C|M14 +#214|Blessing|U|M14 +#215|Demolish|C|M14 +#216|Smelt|C|M14 +#217|Spell Blast|U|M14 +#218|Glimpse the Future|U|M14 +#219|Fleshpulper Giant|U|M14 +#220|Vial of Poison|U|M14 +#221|Burning Earth|R|M14 +#222|Encroaching Wastes|U|M14 +#223|Artificer's Hex|U|M14 +#224|Darksteel Forge|M|M14 +#225|Staff of the Mind Magus|U|M14 +#226|Staff of the Death Magus|U|M14 +#227|Staff of the Sun Magus|U|M14 +#228|Staff of the Wild Magus|U|M14 +#229|Staff of the Flame Magus|U|M14 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/m15.rnk b/forge-gui/res/draft/rankings/m15.rnk new file mode 100644 index 00000000000..687f0896bf2 --- /dev/null +++ b/forge-gui/res/draft/rankings/m15.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Ajani Steadfast|M|M15 +#2|Soul of New Phyrexia|M|M15 +#3|Soul of Shandalar|M|M15 +#4|Soul of Theros|M|M15 +#5|Chandra Pyromaster|M|M15 +#6|Garruk Apex Predator|M|M15 +#7|Nissa Worldwaker|M|M15 +#8|Soul of Zendikar|M|M15 +#9|Jace the Living Guildpact|M|M15 +#10|Soul of Innistrad|M|M15 +#11|Soul of Ravnica|M|M15 +#12|Liliana Vess|M|M15 +#13|Perilous Vault|M|M15 +#14|Sliver Hivelord|M|M15 +#15|Scuttling Doom Engine|R|M15 +#16|Indulgent Tormentor|R|M15 +#17|Avacyn Guardian Angel|R|M15 +#18|Spectra Ward|R|M15 +#19|Hornet Queen|R|M15 +#20|Master of Predicaments|R|M15 +#21|Ob Nixilis Unshackled|R|M15 +#22|Siege Dragon|R|M15 +#23|Hoarding Dragon|R|M15 +#24|Resolute Archangel|R|M15 +#25|Haunted Plate Mail|R|M15 +#26|Kalonian Twingrove|R|M15 +#27|Genesis Hydra|R|M15 +#28|Chasm Skulker|R|M15 +#29|Polymorphists Jest|R|M15 +#30|Goblin Rabblemaster|R|M15 +#31|Spirit Bonds|R|M15 +#32|Burning Anger|R|M15 +#33|Aetherspouts|R|M15 +#34|Hornet Nest|R|M15 +#35|Yisan the Wanderer Bard|R|M15 +#36|Chord of Calling|R|M15 +#37|Phytotitan|R|M15 +#38|Preeminent Captain|R|M15 +#39|Cone of Flame|U|M15 +#40|Stab Wound|U|M15 +#41|Cruel Sadist|R|M15 +#42|Hushwing Gryff|R|M15 +#43|Goblin Kaboomist|R|M15 +#44|Stoke the Flames|U|M15 +#45|Devouring Light|U|M15 +#46|Illusory Angel|U|M15 +#47|Stormtide Leviathan|R|M15 +#48|Heat Ray|U|M15 +#49|Urborg Tomb of Yawgmoth|R|M15 +#50|Kurkesh Onakke Ancient|R|M15 +#51|Necrogen Scudder|U|M15 +#52|Waste Not|R|M15 +#53|Jalira Master Polymorphist|R|M15 +#54|Return to the Ranks|R|M15 +#55|Mass Calcify|R|M15 +#56|Ancient Silverback|U|M15 +#57|Lightning Strike|C|M15 +#58|Geist of the Moors|U|M15 +#59|Gravedigger|U|M15 +#60|Obelisk of Urd|R|M15 +#61|Quickling|U|M15 +#62|Ulcerate|U|M15 +#63|In Garruks Wake|R|M15 +#64|Mercurial Pretender|R|M15 +#65|Paragon of Open Graves|U|M15 +#66|Paragon of Fierce Defiance|U|M15 +#67|Paragon of New Dawns|U|M15 +#68|Seraph of the Masses|U|M15 +#69|Into the Void|U|M15 +#70|Paragon of Gathering Mists|U|M15 +#71|Sliver Hive|R|M15 +#72|Xathrid Slyblade|U|M15 +#73|Nightfire Giant|U|M15 +#74|Ajanis Pridemate|U|M15 +#75|Shield of the Avatar|R|M15 +#76|Turn to Frog|U|M15 +#77|Paragon of Eternal Wilds|U|M15 +#78|Jaces Ingenuity|U|M15 +#79|Lifes Legacy|R|M15 +#80|Juggernaut|U|M15 +#81|Grindclock|R|M15 +#82|Brood Keeper|U|M15 +#83|Kird Chieftain|U|M15 +#84|Constricting Sliver|U|M15 +#85|Llanowar Wastes|R|M15 +#86|Yavimaya Coast|R|M15 +#87|Shivan Reef|R|M15 +#88|Phyrexian Revoker|R|M15 +#89|Necromancers Stockpile|R|M15 +#90|Feral Incarnation|U|M15 +#91|Reclamation Sage|U|M15 +#92|Roaring Primadox|U|M15 +#93|Battlefield Forge|R|M15 +#94|Caves of Koilos|R|M15 +#95|Sunblade Elf|U|M15 +#96|Elvish Mystic|C|M15 +#97|Jorubai Murk Lurker|U|M15 +#98|Dauntless River Marshal|U|M15 +#99|Wall of Frost|U|M15 +#100|Altac Bloodseeker|U|M15 +#101|Venom Sliver|U|M15 +#102|Flesh to Dust|C|M15 +#103|Avarice Amulet|R|M15 +#104|Chief Engineer|R|M15 +#105|Wall of Essence|U|M15 +#106|Welkin Tern|C|M15 +#107|Raise the Alarm|C|M15 +#108|Ensoul Artifact|U|M15 +#109|Kapsho Kitefins|U|M15 +#110|Frost Lynx|C|M15 +#111|Meteorite|U|M15 +#112|Military Intelligence|U|M15 +#113|Gargoyle Sentinel|U|M15 +#114|Frenzied Goblin|U|M15 +#115|Triplicate Spirits|C|M15 +#116|Borderland Marauder|C|M15 +#117|Blood Host|U|M15 +#118|Generator Servant|C|M15 +#119|Inferno Fist|C|M15 +#120|Wall of Mulch|U|M15 +#121|Endless Obedience|U|M15 +#122|Netcaster Spider|C|M15 +#123|Gather Courage|U|M15 +#124|Oreskos Swiftclaw|C|M15 +#125|Warden of the Beyond|U|M15 +#126|Dissipate|U|M15 +#127|Rogues Gloves|U|M15 +#128|Child of Night|C|M15 +#129|Nissas Expedition|U|M15 +#130|Krenkos Enforcer|C|M15 +#131|Belligerent Sliver|U|M15 +#132|Sungrace Pegasus|C|M15 +#133|Accursed Spirit|C|M15 +#134|Carrion Crow|C|M15 +#135|Caustic Tar|U|M15 +#136|Brawlers Plate|U|M15 +#137|The Chain Veil|M|M15 +#138|Shaman of Spring|C|M15 +#139|Typhoid Rats|C|M15 +#140|Evolving Wilds|C|M15 +#141|Kinsbaile Skirmisher|C|M15 +#142|Battle Mastery|U|M15 +#143|Overwhelm|U|M15 +#144|Razorfoot Griffin|C|M15 +#145|Pillar of Light|C|M15 +#146|Siege Wurm|C|M15 +#147|Shrapnel Blast|U|M15 +#148|Living Totem|C|M15 +#149|Hunt the Weak|C|M15 +#150|Coral Barrier|C|M15 +#151|Encrust|C|M15 +#152|Goblin Roughrider|C|M15 +#153|Restock|U|M15 +#154|Peel from Reality|C|M15 +#155|Divination|C|M15 +#156|Darksteel Citadel|U|M15 +#157|Invasive Species|C|M15 +#158|Heliods Pilgrim|C|M15 +#159|Void Snare|C|M15 +#160|Sign in Blood|C|M15 +#161|Nimbus of the Isles|C|M15 +#162|Charging Rhino|C|M15 +#163|Wall of Limbs|U|M15 +#164|Aeronaut Tinkerer|C|M15 +#165|Will Forged Golem|C|M15 +#166|Titanic Growth|C|M15 +#167|Scrapyard Mongrel|C|M15 +#168|Midnight Guard|C|M15 +#169|Runeclaw Bear|C|M15 +#170|First Response|U|M15 +#171|Bronze Sable|C|M15 +#172|Forge Devil|C|M15 +#173|Amphin Pathmage|C|M15 +#174|Boonweaver Giant|U|M15 +#175|Covenant of Blood|C|M15 +#176|Black Cat|C|M15 +#177|Shadowcloak Vampire|C|M15 +#178|Oppressive Rays|C|M15 +#179|Marked by Honor|C|M15 +#180|Tyrants Machine|C|M15 +#181|Hot Soup|U|M15 +#182|Torch Fiend|C|M15 +#183|Thundering Giant|C|M15 +#184|Ornithopter|C|M15 +#185|Sacred Armory|U|M15 +#186|Verdant Haven|C|M15 +#187|Blastfire Bolt|C|M15 +#188|Undergrowth Scavenger|C|M15 +#189|Rummaging Goblin|C|M15 +#190|Crowds Favor|C|M15 +#191|Rotfeaster Maggot|C|M15 +#192|Leeching Sliver|U|M15 +#193|Foundry Street Denizen|C|M15 +#194|Selfless Cathar|C|M15 +#195|Necrobite|C|M15 +#196|Ephemeral Shields|C|M15 +#197|Satyr Wayfinder|C|M15 +#198|Research Assistant|C|M15 +#199|Necromancers Assistant|C|M15 +#200|Sanctified Charge|C|M15 +#201|Mind Rot|C|M15 +#202|Witchs Familiar|C|M15 +#203|Lava Axe|C|M15 +#204|Eternal Thirst|C|M15 +#205|Crippling Blight|C|M15 +#206|Zof Shade|C|M15 +#207|Hammerhand|C|M15 +#208|Carnivorous Moss Beast|C|M15 +#209|Soulmender|C|M15 +#210|Divine Favor|C|M15 +#211|Plummet|C|M15 +#212|Rangers Guile|C|M15 +#213|Negate|C|M15 +#214|Unmake the Graves|C|M15 +#215|Festergloom|C|M15 +#216|Miners Bane|C|M15 +#217|Mind Sculpt|C|M15 +#218|Glacial Crasher|C|M15 +#219|Radiant Fountain|C|M15 +#220|Chronostutter|C|M15 +#221|Feast on the Fallen|U|M15 +#222|Circle of Flame|U|M15 +#223|Wall of Fire|C|M15 +#224|Tireless Missionaries|C|M15 +#225|Statute of Denial|C|M15 +#226|Solemn Offering|C|M15 +#227|Naturalize|C|M15 +#228|Hunters Ambush|C|M15 +#229|Vineweft|C|M15 +#230|Invisibility|C|M15 +#231|Diffusion Sliver|U|M15 +#232|Hydrosurge|C|M15 +#233|Fugitive Wizard|C|M15 +#234|Clear a Path|C|M15 +#235|Meditation Puzzle|C|M15 +#236|Act on Impulse|U|M15 +#237|Congregate|U|M15 +#238|Profane Memento|U|M15 +#239|Might Makes Right|U|M15 +#240|Stain the Mind|R|M15 +#241|Back to Nature|U|M15 +#242|Aggressive Mining|R|M15 +#243|Tormods Crypt|U|M15 +#244|Crucible of Fire|R|M15 +#245|Staff of the Mind Magus|U|M15 +#246|Staff of the Sun Magus|U|M15 +#247|Staff of the Death Magus|U|M15 +#248|Staff of the Flame Magus|U|M15 +#249|Staff of the Wild Magus|U|M15 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/m19.rnk b/forge-gui/res/draft/rankings/m19.rnk new file mode 100644 index 00000000000..2368e546aa5 --- /dev/null +++ b/forge-gui/res/draft/rankings/m19.rnk @@ -0,0 +1,261 @@ +//Rank|Name|Rarity|Set +#1|Chromium, the Mutable|M|M19 +#2|Palladia-Mors, the Ruiner|M|M19 +#3|Tezzeret, Artifice Master|M|M19 +#4|Vivien Reid|M|M19 +#5|Vaevictis Asmadi, the Dire|M|M19 +#6|Lathliss, Dragon Queen|R|M19 +#7|Ajani, Adversary of Tyrants|M|M19 +#8|Valiant Knight|R|M19 +#9|Resplendent Angel|M|M19 +#10|Leonin Warleader|R|M19 +#11|Nicol Bolas, the Ravager|M|M19 +#12|Bone Dragon|M|M19 +#13|Demon of Catastrophes|R|M19 +#14|Lena, Selfless Champion|R|M19 +#15|Sigiled Sword of Valeron|R|M19 +#16|Arcades, the Strategist|M|M19 +#17|Demanding Dragon|R|M19 +#18|Djinn of Wishes|R|M19 +#19|Isareth the Awakener|R|M19 +#20|Hungering Hydra|R|M19 +#21|Banefire|R|M19 +#22|Murder|U|M19 +#23|Pelakka Wurm|R|M19 +#24|Goreclaw, Terror of Qal Sisma|R|M19 +#25|Spit Flame|R|M19 +#26|Prodigious Growth|R|M19 +#27|Death Baron|R|M19 +#28|Goblin Trashmaster|R|M19 +#29|Cleansing Nova|R|M19 +#30|Vivien's Invocation|R|M19 +#31|Windreader Sphinx|R|M19 +#32|Sarkhan, Fireblood|M|M19 +#33|Lightning Strike|U|M19 +#34|Sai, Master Thopterist|R|M19 +#35|Sarkhan's Unsealing|R|M19 +#36|Open the Graves|R|M19 +#37|Ajani's Last Stand|R|M19 +#38|Dismissive Pyromancer|R|M19 +#39|Hieromancer's Cage|U|M19 +#40|Graveyard Marshal|R|M19 +#41|Volley Veteran|U|M19 +#42|Mentor of the Meek|R|M19 +#43|Militia Bugler|U|M19 +#44|Exclusion Mage|U|M19 +#45|Aerial Engineer|U|M19 +#46|Draconic Disciple|U|M19 +#47|Regal Bloodlord|U|M19 +#48|Skyrider Patrol|U|M19 +#49|Lich's Caress|C|M19 +#50|Liliana, Untouched by Death|M|M19 +#51|Runic Armasaur|R|M19 +#52|Shield Mare|U|M19 +#53|Plague Mare|U|M19 +#54|Fell Specter|U|M19 +#55|Psychic Symbiont|U|M19 +#56|Shock|C|M19 +#57|Heroic Reinforcements|U|M19 +#58|Enigma Drake|U|M19 +#59|Remorseful Cleric|R|M19 +#60|Surge Mare|U|M19 +#61|Vine Mare|U|M19 +#62|Poison-Tip Archer|U|M19 +#63|Electrify|C|M19 +#64|Luminous Bonds|C|M19 +#65|Rabid Bite|C|M19 +#66|Lightning Mare|U|M19 +#67|Skilled Animator|U|M19 +#68|Brawl-Bash Ogre|U|M19 +#69|Gravedigger|U|M19 +#70|Vampire Sovereign|U|M19 +#71|Vigilant Baloth|U|M19 +#72|Knightly Valor|U|M19 +#73|Dark-Dweller Oracle|R|M19 +#74|Departed Deckhand|U|M19 +#75|Herald of Faith|U|M19 +#76|Liliana's Contract|R|M19 +#77|Thorn Lieutenant|R|M19 +#78|Mystic Archaeologist|R|M19 +#79|Sift|U|M19 +#80|Patient Rebuilding|R|M19 +#81|Phylactery Lich|R|M19 +#82|Mirror Image|U|M19 +#83|Satyr Enchanter|U|M19 +#84|Goblin Instigator|C|M19 +#85|Ajani's Pridemate|U|M19 +#86|Fiery Finish|U|M19 +#87|Volcanic Dragon|U|M19 +#88|Druid of the Cowl|C|M19 +#89|Sleep|U|M19 +#90|Star-Crowned Stag|C|M19 +#91|Strangling Spores|C|M19 +#92|Aviation Pioneer|C|M19 +#93|Rise from the Grave|U|M19 +#94|Switcheroo|U|M19 +#95|One with the Machine|R|M19 +#96|Meteor Golem|U|M19 +#97|Declare Dominance|U|M19 +#98|Ghastbark Twins|U|M19 +#99|Pegasus Courser|C|M19 +#100|Take Vengeance|C|M19 +#101|Siegebreaker Giant|U|M19 +#102|Gallant Cavalry|C|M19 +#103|Elvish Clancaller|R|M19 +#104|Dryad Greenseeker|U|M19 +#105|Diamond Mare|U|M19 +#106|Fountain of Renewal|U|M19 +#107|Nightmare's Thirst|U|M19 +#108|Guttersnipe|U|M19 +#109|Reassembling Skeleton|U|M19 +#110|Aven Wind Mage|C|M19 +#111|Centaur Courser|C|M19 +#112|Disperse|C|M19 +#113|Dwarven Priest|C|M19 +#114|Horizon Scholar|U|M19 +#115|Skyscanner|C|M19 +#116|Skymarch Bloodletter|C|M19 +#117|Angel of the Dawn|C|M19 +#118|Aethershield Artificer|U|M19 +#119|Blanchwood Armor|U|M19 +#120|Arcane Encyclopedia|U|M19 +#121|Essence Scatter|C|M19 +#122|Metamorphic Alteration|R|M19 +#123|Stitcher's Supplier|U|M19 +#124|Elvish Rejuvenator|C|M19 +#125|Blood Divination|U|M19 +#126|Bristling Boar|C|M19 +#127|Colossal Dreadmaw|C|M19 +#128|Epicure of Blood|C|M19 +#129|Cavalry Drillmaster|C|M19 +#130|Divination|C|M19 +#131|Sparktongue Dragon|C|M19 +#132|Gearsmith Guardian|C|M19 +#133|Omenspeaker|C|M19 +#134|Giant Spider|C|M19 +#135|Skeleton Archer|C|M19 +#136|Snapping Drake|C|M19 +#137|Totally Lost|C|M19 +#138|Transmogrifying Wand|R|M19 +#139|Doomed Dissenter|C|M19 +#140|Boggart Brute|C|M19 +#141|Dragon Egg|U|M19 +#142|Ghirapur Guide|U|M19 +#143|Gift of Paradise|U|M19 +#144|Cinder Barrens|C|M19 +#145|Forsaken Sanctuary|C|M19 +#146|Foul Orchard|C|M19 +#147|Highland Lake|C|M19 +#148|Meandering River|C|M19 +#149|Stone Quarry|C|M19 +#150|Submerged Boneyard|C|M19 +#151|Tranquil Expanse|C|M19 +#152|Woodland Stream|C|M19 +#153|Timber Gorge|C|M19 +#154|Ajani's Welcome|U|M19 +#155|Two-Headed Zombie|C|M19 +#156|Act of Treason|C|M19 +#157|Anticipate|C|M19 +#158|Child of Night|C|M19 +#159|Scholar of Stars|C|M19 +#160|Marauder's Axe|C|M19 +#161|Thornhide Wolves|C|M19 +#162|Titanic Growth|C|M19 +#163|Salvager of Secrets|C|M19 +#164|Havoc Devils|C|M19 +#165|Supreme Phantom|R|M19 +#166|Ravenous Harpy|U|M19 +#167|Druid of Horns|U|M19 +#168|Aether Tunnel|U|M19 +#169|Macabre Waltz|C|M19 +#170|Explosive Apparatus|C|M19 +#171|Magistrate's Scepter|R|M19 +#172|Thud|U|M19 +#173|Diregraf Ghoul|U|M19 +#174|Daybreak Chaplain|C|M19 +#175|Dwindle|C|M19 +#176|Rogue's Gloves|U|M19 +#177|Hostile Minotaur|C|M19 +#178|Sure Strike|C|M19 +#179|Doublecast|U|M19 +#180|Rhox Oracle|C|M19 +#181|Make a Stand|U|M19 +#182|Gargoyle Sentinel|U|M19 +#183|Gigantosaurus|R|M19 +#184|Desecrated Tomb|R|M19 +#185|Colossal Majesty|U|M19 +#186|Cancel|C|M19 +#187|Abnormal Endurance|C|M19 +#188|Fire Elemental|C|M19 +#189|Gearsmith Prodigy|C|M19 +#190|Viashino Pyromancer|C|M19 +#191|Inspired Charge|C|M19 +#192|Mighty Leap|C|M19 +#193|Onakke Ogre|C|M19 +#194|Tormenting Voice|C|M19 +#195|Frilled Sea Serpent|C|M19 +#196|Oakenform|C|M19 +#197|Oreskos Swiftclaw|C|M19 +#198|Recollect|U|M19 +#199|Revitalize|C|M19 +#200|Uncomfortable Chill|C|M19 +#201|Suspicious Bookcase|U|M19 +#202|Novice Knight|U|M19 +#203|Dragon's Hoard|R|M19 +#204|Suncleanser|R|M19 +#205|Mind Rot|C|M19 +#206|Chaos Wand|R|M19 +#207|Reclamation Sage|U|M19 +#208|Bogstomper|C|M19 +#209|Trusty Packbeast|C|M19 +#210|Goblin Motivator|C|M19 +#211|Manalith|C|M19 +#212|Loxodon Line Breaker|C|M19 +#213|Field Creeper|C|M19 +#214|Highland Game|C|M19 +#215|Infernal Scarring|C|M19 +#216|Plummet|C|M19 +#217|Rustwing Falcon|C|M19 +#218|Tolarian Scholar|C|M19 +#219|Trumpet Blast|C|M19 +#220|Lava Axe|C|M19 +#221|Catalyst Elemental|C|M19 +#222|Ghostform|C|M19 +#223|Invoke the Divine|C|M19 +#224|Leonin Vanguard|U|M19 +#225|Psychic Corrosion|U|M19 +#226|Aegis of the Heavens|U|M19 +#227|Bone to Ash|U|M19 +#228|Vampire Neonate|C|M19 +#229|Tectonic Rift|U|M19 +#230|Daggerback Basilisk|C|M19 +#231|Talons of Wildwood|C|M19 +#232|Infernal Reckoning|R|M19 +#233|Smelt|C|M19 +#234|Knight's Pledge|C|M19 +#235|Sovereign's Bite|C|M19 +#236|Walking Corpse|C|M19 +#237|Knight of the Tusk|C|M19 +#238|Isolate|R|M19 +#239|Fraying Omnipotence|R|M19 +#240|Rupture Spire|U|M19 +#241|Duress|C|M19 +#242|Hired Blade|C|M19 +#243|Crash Through|C|M19 +#244|Inferno Hellion|U|M19 +#245|Greenwood Sentinel|C|M19 +#246|Naturalize|C|M19 +#247|Wall of Mist|C|M19 +#248|Wall of Vines|C|M19 +#249|Infectious Horror|C|M19 +#250|Millstone|U|M19 +#251|Crucible of Worlds|M|M19 +#252|Scapeshift|M|M19 +#253|Amulet of Safekeeping|R|M19 +#254|Root Snare|C|M19 +#255|Mistcaller|R|M19 +#256|Apex of Power|M|M19 +#257|Detection Tower|R|M19 +#258|Alpine Moon|R|M19 +#259|Reliquary Tower|U|M19 +#260|Omniscience|M|M19 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/m20.rnk b/forge-gui/res/draft/rankings/m20.rnk new file mode 100644 index 00000000000..c27f9f298fc --- /dev/null +++ b/forge-gui/res/draft/rankings/m20.rnk @@ -0,0 +1,281 @@ +//Rank|Name|Rarity|Set +#1|Nightpack Ambusher|R|M20 +#2|Chandra, Awakened Inferno|M|M20 +#3|Gargos, Vicious Watcher|R|M20 +#4|Vivien, Arkbow Ranger|M|M20 +#5|Ajani, Strength of the Pride|M|M20 +#6|Cavalier of Gales|M|M20 +#7|Cavalier of Night|M|M20 +#8|Cavalier of Flame|M|M20 +#9|Yarok, the Desecrated|M|M20 +#10|Mu Yanling, Sky Dancer|M|M20 +#11|Voracious Hydra|R|M20 +#12|Cavalier of Dawn|M|M20 +#13|Dungeon Geists|R|M20 +#14|Dread Presence|R|M20 +#15|Shifting Ceratops|R|M20 +#16|Omnath, Locus of the Roil|M|M20 +#17|Kykar, Wind's Fury|M|M20 +#18|Kaalia, Zenith Seeker|M|M20 +#19|Atemsis, All-Seeing|R|M20 +#20|Cavalier of Thorns|M|M20 +#21|Hanged Executioner|R|M20 +#22|Rotting Regisaur|R|M20 +#23|Knight of the Ebon Legion|R|M20 +#24|Drakuseth, Maw of Flames|R|M20 +#25|Steel Overseer|R|M20 +#26|Loxodon Lifechanter|R|M20 +#27|Master Splicer|U|M20 +#28|Tomebound Lich|U|M20 +#29|Planar Cleansing|R|M20 +#30|Chandra, Novice Pyromancer|U|M20 +#31|Gravedigger|U|M20 +#32|Shock|C|M20 +#33|Air Elemental|U|M20 +#34|Cloudkin Seer|C|M20 +#35|Pacifism|C|M20 +#36|Risen Reef|U|M20 +#37|Ironroot Warlord|U|M20 +#38|Chandra, Acolyte of Flame|R|M20 +#39|Rabid Bite|C|M20 +#40|Chandra's Outrage|C|M20 +#41|Murder|C|M20 +#42|Spectral Sailor|U|M20 +#43|Ogre Siegebreaker|U|M20 +#44|Empyrean Eagle|U|M20 +#45|Creeping Trailblazer|U|M20 +#46|Agonizing Syphon|C|M20 +#47|Glint-Horn Buccaneer|R|M20 +#48|Lightning Stormkin|U|M20 +#49|Captivating Gyre|U|M20 +#50|Thrashing Brontodon|U|M20 +#51|Disfigure|U|M20 +#52|Angel of Vitality|U|M20 +#53|Warden of Evos Isle|U|M20 +#54|Howling Giant|U|M20 +#55|Meteor Golem|U|M20 +#56|Scampering Scorcher|U|M20 +#57|Gorging Vulture|C|M20 +#58|Overcome|U|M20 +#59|Sephara, Sky's Blade|R|M20 +#60|Rapacious Dragon|U|M20 +#61|Bloodthirsty Aerialist|U|M20 +#62|Barkhide Troll|U|M20 +#63|Ember Hauler|U|M20 +#64|Corpse Knight|U|M20 +#65|Yarok's Fenlurker|U|M20 +#66|Sleep Paralysis|C|M20 +#67|Gruesome Scourger|U|M20 +#68|Frost Lynx|C|M20 +#69|Mask of Immolation|U|M20 +#70|Drawn from Dreams|R|M20 +#71|Starfield Mystic|R|M20 +#72|Fencing Ace|U|M20 +#73|Griffin Protector|C|M20 +#74|Reduce to Ashes|C|M20 +#75|Apostle of Purifying Light|U|M20 +#76|Brought Back|R|M20 +#77|Yarok's Wavecrasher|U|M20 +#78|Skyknight Vanguard|U|M20 +#79|Embodiment of Agonies|R|M20 +#80|Noxious Grasp|U|M20 +#81|Leafkin Druid|C|M20 +#82|Manifold Key|U|M20 +#83|Woodland Champion|U|M20 +#84|Vampire of the Dire Moon|U|M20 +#85|Sorin, Imperious Bloodlord|M|M20 +#86|Loyal Pegasus|U|M20 +#87|Unsummon|C|M20 +#88|Dawning Angel|C|M20 +#89|Steadfast Sentry|C|M20 +#90|Boreal Elemental|C|M20 +#91|Centaur Courser|C|M20 +#92|Might of the Masses|U|M20 +#93|Sedge Scorpion|C|M20 +#94|Ancestral Blade|U|M20 +#95|Blood for Bones|U|M20 +#96|Audacious Thief|C|M20 +#97|Aerial Assault|C|M20 +#98|Thicket Crasher|C|M20 +#99|Icon of Ancestry|R|M20 +#100|Cerulean Drake|U|M20 +#101|Agent of Treachery|R|M20 +#102|Fry|U|M20 +#103|Marauding Raptor|R|M20 +#104|Herald of the Sun|U|M20 +#105|Season of Growth|U|M20 +#106|Wolfrider's Saddle|U|M20 +#107|Legion's End|R|M20 +#108|Overgrowth Elemental|U|M20 +#109|Silverback Shaman|C|M20 +#110|Aether Gust|U|M20 +#111|Devout Decree|U|M20 +#112|Cryptic Caves|U|M20 +#113|Evolving Wilds|C|M20 +#114|Thornwood Falls|C|M20 +#115|Blossoming Sands|C|M20 +#116|Wind-Scarred Crag|C|M20 +#117|Rugged Highlands|C|M20 +#118|Jungle Hollow|C|M20 +#119|Bloodfell Caves|C|M20 +#120|Swiftwater Cliffs|C|M20 +#121|Dismal Backwater|C|M20 +#122|Scoured Barrens|C|M20 +#123|Tranquil Cove|C|M20 +#124|Gauntlets of Light|U|M20 +#125|Griffin Sentinel|C|M20 +#126|Inspiring Captain|C|M20 +#127|Metropolis Sprite|C|M20 +#128|Vengeful Warchief|U|M20 +#129|Keldon Raider|C|M20 +#130|Netcaster Spider|C|M20 +#131|Bag of Holding|R|M20 +#132|Gods Willing|U|M20 +#133|Bloodsoaked Altar|U|M20 +#134|Eternal Isolation|U|M20 +#135|Shared Summons|R|M20 +#136|Boneclad Necromancer|C|M20 +#137|Winged Words|C|M20 +#138|Lavakin Brawler|C|M20 +#139|Hard Cover|U|M20 +#140|Raise the Alarm|C|M20 +#141|Temple of Triumph|R|M20 +#142|Temple of Epiphany|R|M20 +#143|Temple of Malady|R|M20 +#144|Temple of Mystery|R|M20 +#145|Temple of Silence|R|M20 +#146|Masterful Replication|R|M20 +#147|Repeated Reverberation|R|M20 +#148|Bone Splinters|C|M20 +#149|Unchained Berserker|U|M20 +#150|Uncaged Fury|U|M20 +#151|Octoprophet|C|M20 +#152|Flame Sweep|U|M20 +#153|Chandra's Regulator|R|M20 +#154|Chandra's Spitfire|U|M20 +#155|Brightwood Tracker|C|M20 +#156|Angelic Gift|C|M20 +#157|Daybreak Chaplain|C|M20 +#158|Epicure of Blood|C|M20 +#159|Fathom Fleet Cutthroat|C|M20 +#160|Daggersail Aeronaut|C|M20 +#161|Ripscale Predator|C|M20 +#162|Mammoth Spider|C|M20 +#163|Pattern Matcher|U|M20 +#164|Brineborn Cutthroat|U|M20 +#165|Battalion Foot Soldier|C|M20 +#166|Kethis, the Hidden Hand|M|M20 +#167|Squad Captain|C|M20 +#168|Blood Burglar|C|M20 +#169|Goblin Smuggler|C|M20 +#170|Vilis, Broker of Blood|R|M20 +#171|Wolfkin Bond|C|M20 +#172|Ferocious Pup|C|M20 +#173|Diamond Knight|U|M20 +#174|Renowned Weaponsmith|U|M20 +#175|Portal of Sanctuary|U|M20 +#176|Scuttlemutt|U|M20 +#177|Scholar of the Ages|U|M20 +#178|Pulse of Murasa|U|M20 +#179|Golos, Tireless Pilgrim|R|M20 +#180|Bishop of Wings|R|M20 +#181|Destructive Digger|C|M20 +#182|Blightbeetle|U|M20 +#183|Veil of Summer|U|M20 +#184|Infuriate|C|M20 +#185|Chandra's Embercat|C|M20 +#186|Wakeroot Elemental|R|M20 +#187|Glaring Aegis|C|M20 +#188|Frilled Sea Serpent|C|M20 +#189|Soul Salvage|C|M20 +#190|Feral Invocation|C|M20 +#191|Gift of Paradise|C|M20 +#192|Marauder's Axe|C|M20 +#193|Faerie Miscreant|C|M20 +#194|Lotus Field|R|M20 +#195|Vial of Dragonfire|C|M20 +#196|Growth Cycle|C|M20 +#197|Loaming Shaman|U|M20 +#198|Retributive Wand|U|M20 +#199|Goblin Bird-Grabber|C|M20 +#200|Moment of Heroism|C|M20 +#201|Moorland Inquisitor|C|M20 +#202|Anticipate|C|M20 +#203|Befuddle|C|M20 +#204|Sage's Row Denizen|C|M20 +#205|Zephyr Charge|C|M20 +#206|Barony Vampire|C|M20 +#207|Bladebrand|C|M20 +#208|Feral Abomination|C|M20 +#209|Mind Rot|C|M20 +#210|Sanitarium Skeleton|C|M20 +#211|Sorcerer of the Fang|C|M20 +#212|Prismite|C|M20 +#213|Vorstclaw|C|M20 +#214|Undead Servant|C|M20 +#215|Pack Mastiff|C|M20 +#216|Moat Piranhas|C|M20 +#217|Elvish Reclaimer|R|M20 +#218|Moldervine Reclamation|U|M20 +#219|Convolute|C|M20 +#220|Goblin Ringleader|U|M20 +#221|Negate|C|M20 +#222|Inspired Charge|C|M20 +#223|Soulmender|C|M20 +#224|Bone to Ash|C|M20 +#225|Fortress Crab|C|M20 +#226|Duress|C|M20 +#227|Fire Elemental|C|M20 +#228|Maniacal Rage|C|M20 +#229|Tectonic Rift|C|M20 +#230|Greenwood Sentinel|C|M20 +#231|Plummet|C|M20 +#232|Anvilwrought Raptor|C|M20 +#233|Thunderkin Awakener|R|M20 +#234|Tale's End|R|M20 +#235|Colossus Hammer|U|M20 +#236|Heart-Piercer Bow|C|M20 +#237|Leyline of Abundance|R|M20 +#238|Leyline of Anticipation|R|M20 +#239|Reckless Air Strike|C|M20 +#240|Leyline of Combustion|R|M20 +#241|Dragon Mage|U|M20 +#242|Disenchant|C|M20 +#243|Scheming Symmetry|R|M20 +#244|Yoked Ox|C|M20 +#245|Act of Treason|C|M20 +#246|Scorch Spitter|C|M20 +#247|Healer of the Glade|C|M20 +#248|Natural End|C|M20 +#249|Salvager of Ruin|U|M20 +#250|Diviner's Lockbox|U|M20 +#251|Flood of Tears|R|M20 +#252|Leyline of Sanctity|R|M20 +#253|Unholy Indenture|C|M20 +#254|Stone Golem|C|M20 +#255|Mystic Forge|R|M20 +#256|Rule of Law|U|M20 +#257|Leyline of the Void|R|M20 +#258|Grafdigger's Cage|R|M20 +#259|Thought Distortion|U|M20 +#260|Field of the Dead|R|M20 +#261|Forest 4||M20 +#262|Forest 3||M20 +#263|Forest 2||M20 +#264|Forest 1||M20 +#265|Mountain 4||M20 +#266|Mountain 3||M20 +#267|Mountain 2||M20 +#268|Mountain 1||M20 +#269|Swamp 4||M20 +#270|Swamp 3||M20 +#271|Swamp 2||M20 +#272|Swamp 1||M20 +#273|Island 4||M20 +#274|Island 3||M20 +#275|Island 2||M20 +#276|Island 1||M20 +#277|Plains 4||M20 +#278|Plains 3||M20 +#279|Plains 2||M20 +#280|Plains 1||M20 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/m21.rnk b/forge-gui/res/draft/rankings/m21.rnk new file mode 100644 index 00000000000..984b45e1657 --- /dev/null +++ b/forge-gui/res/draft/rankings/m21.rnk @@ -0,0 +1,265 @@ +//Rank|Name|Rarity|Set +#1|Baneslayer Angel|M|M21 +#2|Chandra, Heart of Fire|M|M21 +#3|Massacre Wurm|M|M21 +#4|Garruk, Unleashed|M|M21 +#5|Ugin, the Spirit Dragon|M|M21 +#6|Elder Gargaroth|M|M21 +#7|Basri Ket|M|M21 +#8|Terror of the Peaks|M|M21 +#9|Mangara, the Diplomat|M|M21 +#10|Liliana, Waker of the Dead|M|M21 +#11|Teferi, Master of Time|M|M21 +#12|Fiery Emancipation|M|M21 +#13|Chromatic Orrery|M|M21 +#14|Discontinuity|M|M21 +#15|Grim Tutor|M|M21 +#16|Radha, Heart of Keld|R|M21 +#17|Scavenging Ooze|R|M21 +#18|Solemn Simulacrum|R|M21 +#19|Gadrak, the Crown-Scourge|R|M21 +#20|Basri's Lieutenant|R|M21 +#21|Garruk's Harbinger|R|M21 +#22|Jolrael, Mwonvuli Recluse|R|M21 +#23|Liliana's Standard Bearer|R|M21 +#24|Sublime Epiphany|R|M21 +#25|Stormwing Entity|R|M21 +#26|Glorious Anthem|R|M21 +#27|Pursued Whale|R|M21 +#28|Azusa, Lost but Seeking|R|M21 +#29|Shacklegeist|R|M21 +#30|Volcanic Salvo|R|M21 +#31|Chandra's Incinerator|R|M21 +#32|Vito, Thorn of the Dusk Rose|R|M21 +#33|Hooded Blightfang|R|M21 +#34|Subira, Tulzidi Caravanner|R|M21 +#35|Demonic Embrace|R|M21 +#36|Sparkhunter Masticore|R|M21 +#37|Ghostly Pilferer|R|M21 +#38|Primal Might|R|M21 +#39|Brash Taunter|R|M21 +#40|Faith's Fetters|U|M21 +#41|Barrin, Tolarian Archmage|R|M21 +#42|Soul Sear|U|M21 +#43|Sporeweb Weaver|R|M21 +#44|Feline Sovereign|R|M21 +#45|Heartfire Immolator|U|M21 +#46|Kaervek, the Spiteful|R|M21 +#47|Pack Leader|R|M21 +#48|Shipwreck Dowser|U|M21 +#49|Enthralling Hold|U|M21 +#50|Volcanic Geyser|U|M21 +#51|Lorescale Coatl|U|M21 +#52|Wildwood Scourge|U|M21 +#53|Aven Gagglemaster|U|M21 +#54|Double Vision|R|M21 +#55|Falconer Adept|U|M21 +#56|Scorching Dragonfire|C|M21 +#57|Heroic Intervention|R|M21 +#58|Eliminate|U|M21 +#59|Thieves' Guild Enforcer|R|M21 +#60|Rain of Revelation|U|M21 +#61|Speaker of the Heavens|R|M21 +#62|Angelic Ascension|U|M21 +#63|Watcher of the Spheres|U|M21 +#64|Thrashing Brontodon|U|M21 +#65|Leafkin Avenger|U|M21 +#66|Goremand|U|M21 +#67|Basri's Solidarity|U|M21 +#68|Warden of the Woods|U|M21 +#69|Liliana's Devotee|U|M21 +#70|Garruk's Uprising|U|M21 +#71|Cultivate|U|M21 +#72|Tide Skimmer|U|M21 +#73|Niambi, Esteemed Speaker|R|M21 +#74|Idol of Endurance|R|M21 +#75|Waker of Waves|U|M21 +#76|Bolt Hound|U|M21 +#77|Fungal Rebirth|U|M21 +#78|Sanctum of Stone Fangs|U|M21 +#79|Twinblade Assassins|U|M21 +#80|Teferi's Tutelage|U|M21 +#81|Quirion Dryad|U|M21 +#82|Jeskai Elder|U|M21 +#83|Conclave Mentor|U|M21 +#84|Teferi's Ageless Insight|R|M21 +#85|Grasp of Darkness|C|M21 +#86|Fierce Empath|U|M21 +#87|Containment Priest|R|M21 +#88|Seasoned Hallowblade|U|M21 +#89|Silversmote Ghoul|U|M21 +#90|Fabled Passage|R|M21 +#91|Obsessive Stitcher|U|M21 +#92|Havoc Jester|U|M21 +#93|Shock|C|M21 +#94|Hellkite Punisher|U|M21 +#95|Llanowar Visionary|C|M21 +#96|Tolarian Kraken|U|M21 +#97|Mazemind Tome|R|M21 +#98|Pestilent Haze|U|M21 +#99|See the Truth|R|M21 +#100|Temple of Epiphany|R|M21 +#101|Burlfist Oak|U|M21 +#102|Basri's Acolyte|C|M21 +#103|Indulging Patrician|U|M21 +#104|Conspicuous Snoop|R|M21 +#105|Experimental Overload|U|M21 +#106|Roaming Ghostlight|C|M21 +#107|Selfless Savior|U|M21 +#108|Tempered Veteran|U|M21 +#109|Siege Striker|U|M21 +#110|Kitesail Freebooter|U|M21 +#111|Finishing Blow|C|M21 +#112|Kinetic Augur|U|M21 +#113|Sanctum of Calm Waters|U|M21 +#114|Unsubstantiate|U|M21 +#115|Sanctum of Fruitful Harvest|U|M21 +#116|Hunter's Edge|C|M21 +#117|Riddleform|U|M21 +#118|Swift Response|C|M21 +#119|Mistral Singer|C|M21 +#120|Palladium Myr|U|M21 +#121|Invigorating Surge|U|M21 +#122|Battle-Rattle Shaman|U|M21 +#123|Malefic Scythe|U|M21 +#124|Vryn Wingmare|U|M21 +#125|Canopy Stalker|U|M21 +#126|Traitorous Greed|U|M21 +#127|Temple of Mystery|R|M21 +#128|Alpine Houndmaster|U|M21 +#129|Animal Sanctuary|R|M21 +#130|Carrion Grub|U|M21 +#131|Chrome Replicator|U|M21 +#132|Transmogrify|R|M21 +#133|Dire Fleet Warmonger|U|M21 +#134|Trufflesnout|C|M21 +#135|Spellgorger Weird|C|M21 +#136|Unleash Fury|U|M21 +#137|Chandra's Pyreling|U|M21 +#138|Gale Swooper|C|M21 +#139|Rousing Read|C|M21 +#140|Capture Sphere|C|M21 +#141|Pridemalkin|C|M21 +#142|Temple of Triumph|R|M21 +#143|Feat of Resistance|C|M21 +#144|Chandra's Magmutt|C|M21 +#145|Goblin Wizardry|C|M21 +#146|Griffin Aerie|U|M21 +#147|Secure the Scene|C|M21 +#148|Opt|C|M21 +#149|Archfiend's Vessel|U|M21 +#150|Turn to Slag|C|M21 +#151|Frantic Inventory|C|M21 +#152|Rise Again|C|M21 +#153|Deathbloom Thallid|C|M21 +#154|Drowsing Tyrannodon|C|M21 +#155|Witch's Cauldron|U|M21 +#156|Colossal Dreadmaw|C|M21 +#157|Sabertooth Mauler|C|M21 +#158|Pitchburn Devils|C|M21 +#159|Fetid Imp|C|M21 +#160|Daybreak Charger|C|M21 +#161|Alpine Watchdog|C|M21 +#162|Makeshift Battalion|C|M21 +#163|Runed Halo|R|M21 +#164|Furious Rise|U|M21 +#165|Spined Megalodon|C|M21 +#166|Temple of Malady|R|M21 +#167|Hobblefiend|C|M21 +#168|Turret Ogre|C|M21 +#169|Igneous Cur|C|M21 +#170|Library Larcenist|C|M21 +#171|Meteorite|U|M21 +#172|Legion's Judgment|C|M21 +#173|Concordia Pegasus|C|M21 +#174|Thrill of Possibility|C|M21 +#175|Blood Glutton|C|M21 +#176|Gnarled Sage|C|M21 +#177|Goblin Arsonist|C|M21 +#178|Vodalian Arcanist|C|M21 +#179|Sanctum of All|R|M21 +#180|Anointed Chorister|C|M21 +#181|Skeleton Archer|C|M21 +#182|Rewind|U|M21 +#183|Sanctum of Shattered Heights|U|M21 +#184|Teferi's Protege|C|M21 +#185|Crypt Lurker|C|M21 +#186|Onakke Ogre|C|M21 +#187|Keen Glidemaster|C|M21 +#188|Titanic Growth|C|M21 +#189|Sure Strike|C|M21 +#190|Celestial Enforcer|C|M21 +#191|Valorous Steed|C|M21 +#192|Crash Through|C|M21 +#193|Snarespinner|C|M21 +#194|Ornery Dilophosaur|C|M21 +#195|Frost Breath|C|M21 +#196|Bone Pit Brute|C|M21 +#197|Read the Tides|C|M21 +#198|Ranger's Guile|C|M21 +#199|Skyway Sniper|U|M21 +#200|Tome Anima|C|M21 +#201|Setessan Training|C|M21 +#202|Masked Blackguard|C|M21 +#203|Track Down|C|M21 +#204|Cancel|C|M21 +#205|Defiant Strike|C|M21 +#206|Rambunctious Mutt|C|M21 +#207|Gloom Sower|C|M21 +#208|Skyscanner|C|M21 +#209|Caged Zombie|C|M21 +#210|Alchemist's Gift|C|M21 +#211|Garruk's Gorehorn|C|M21 +#212|Revitalize|C|M21 +#213|Lofty Denial|C|M21 +#214|Tavern Swindler|U|M21 +#215|Furor of the Bitten|C|M21 +#216|Village Rites|C|M21 +#217|Warded Battlements|C|M21 +#218|Dub|C|M21 +#219|Peer into the Abyss|R|M21 +#220|Sanguine Indulgence|C|M21 +#221|Mind Rot|C|M21 +#222|Portcullis Vine|C|M21 +#223|Wishcoin Crab|C|M21 +#224|Miscast|U|M21 +#225|Wall of Runes|C|M21 +#226|Infernal Scarring|C|M21 +#227|Light of Promise|U|M21 +#228|Walking Corpse|C|M21 +#229|Bloodfell Caves|C|M21 +#230|Burn Bright|C|M21 +#231|Duress|C|M21 +#232|Liliana's Steward|C|M21 +#233|Staunch Shieldmate|C|M21 +#234|Bad Deal|U|M21 +#235|Swiftwater Cliffs|C|M21 +#236|Wind-Scarred Crag|C|M21 +#237|Sanctum of Tranquil Light|U|M21 +#238|Blossoming Sands|C|M21 +#239|Thornwood Falls|C|M21 +#240|Rookie Mistake|C|M21 +#241|Rugged Highlands|C|M21 +#242|Destructive Tampering|C|M21 +#243|Return to Nature|C|M21 +#244|Dismal Backwater|C|M21 +#245|Jungle Hollow|C|M21 +#246|Temple of Silence|R|M21 +#247|Tranquil Cove|C|M21 +#248|Short Sword|C|M21 +#249|Run Afoul|C|M21 +#250|Scoured Barrens|C|M21 +#251|Silent Dart|C|M21 +#252|Forgotten Sentinel|C|M21 +#253|Life Goes On|C|M21 +#254|Prismite|C|M21 +#255|Epitaph Golem|U|M21 +#256|Radiant Fountain|C|M21 +#257|Nine Lives|R|M21 +#258|Necromentia|R|M21 +#259|Tormod's Crypt|U|M21 +#260|Island|L|M21 +#261|Mountain|L|M21 +#262|Plains|L|M21 +#263|Swamp|L|M21 +#264|Forest|L|M21 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mbs.rnk b/forge-gui/res/draft/rankings/mbs.rnk new file mode 100644 index 00000000000..2d6265818e8 --- /dev/null +++ b/forge-gui/res/draft/rankings/mbs.rnk @@ -0,0 +1,146 @@ +//Rank|Name|Rarity|Set +#1|Sword of Feast and Famine|M|MBS +#2|Massacre Wurm|M|MBS +#3|Tezzeret, Agent of Bolas|M|MBS +#4|Consecrated Sphinx|M|MBS +#5|Thrun, the Last Troll|M|MBS +#6|Hero of Bladehold|M|MBS +#7|Hero of Oxid Ridge|M|MBS +#8|Glissa, the Traitor|M|MBS +#9|Thopter Assembly|R|MBS +#10|Black Sun's Zenith|R|MBS +#11|Phyrexian Rebirth|R|MBS +#12|Red Sun's Zenith|R|MBS +#13|Bonehoard|R|MBS +#14|Mirran Crusader|R|MBS +#15|Phyrexian Crusader|R|MBS +#16|Victory's Herald|R|MBS +#17|Hellkite Igniter|R|MBS +#18|White Sun's Zenith|R|MBS +#19|Slagstorm|R|MBS +#20|Blightsteel Colossus|M|MBS +#21|Phyrexian Vatmother|R|MBS +#22|Go for the Throat|U|MBS +#23|Corrupted Conscience|U|MBS +#24|Kuldotha Flamefiend|U|MBS +#25|Vedalken Anatomist|U|MBS +#26|Viridian Corrupter|U|MBS +#27|Phyrexian Hydra|R|MBS +#28|Inkmoth Nexus|R|MBS +#29|Sangromancer|R|MBS +#30|Mortarpod|U|MBS +#31|Flesh Eater Imp|U|MBS +#32|Spine of Ish Sah|R|MBS +#33|Into the Core|U|MBS +#34|Creeping Corrosion|R|MBS +#35|Myr Turbine|R|MBS +#36|Burn the Impure|C|MBS +#37|Green Sun's Zenith|R|MBS +#38|Spread the Sickness|C|MBS +#39|Blue Sun's Zenith|R|MBS +#40|Phyrexian Juggernaut|U|MBS +#41|Piston Sledge|U|MBS +#42|Pierce Strider|U|MBS +#43|Cryptoplasm|R|MBS +#44|Leonin Relic Warder|U|MBS +#45|Viridian Claw|U|MBS +#46|Strandwalker|U|MBS +#47|Skinwing|U|MBS +#48|Plague Myr|U|MBS +#49|Blightwidow|C|MBS +#50|Lumengrid Gargoyle|U|MBS +#51|Decimator Web|R|MBS +#52|Septic Rats|U|MBS +#53|Peace Strider|U|MBS +#54|Sphere of the Suns|U|MBS +#55|Divine Offering|C|MBS +#56|Accorder Paladin|U|MBS +#57|Treasure Mage|U|MBS +#58|Blisterstick Shaman|C|MBS +#59|Core Prowler|U|MBS +#60|Fangren Marauder|C|MBS +#61|Rot Wolf|C|MBS +#62|Shimmer Myr|R|MBS +#63|Phyrexian Rager|C|MBS +#64|Leonin Skyhunter|C|MBS +#65|Goblin Wardriver|U|MBS +#66|Signal Pest|U|MBS +#67|Ichor Wellspring|C|MBS +#68|Nested Ghoul|U|MBS +#69|Darksteel Plate|R|MBS +#70|Viridian Emissary|C|MBS +#71|Virulent Wound|C|MBS +#72|Flayer Husk|C|MBS +#73|Melira's Keepers|U|MBS +#74|Serum Raker|C|MBS +#75|Morbid Plunder|C|MBS +#76|Copper Carapace|C|MBS +#77|Phyrexian Revoker|R|MBS +#78|Titan Forge|R|MBS +#79|Myr Sire|C|MBS +#80|Choking Fumes|U|MBS +#81|Plaguemaw Beast|U|MBS +#82|Master's Call|C|MBS +#83|Spin Engine|C|MBS +#84|Contested War Zone|R|MBS +#85|Psychosis Crawler|R|MBS +#86|Gust Skimmer|C|MBS +#87|Steel Sabotage|C|MBS +#88|Myr Welder|R|MBS +#89|Rusted Slasher|C|MBS +#90|Quicksilver Geyser|C|MBS +#91|Oculus|C|MBS +#92|Scourge Servant|C|MBS +#93|Ogre Resister|C|MBS +#94|Priests of Norn|C|MBS +#95|Dross Ripper|C|MBS +#96|Brass Squire|U|MBS +#97|Phyrexian Digester|C|MBS +#98|Tangle Mantis|C|MBS +#99|Mirran Mettle|C|MBS +#100|Gore Vassal|U|MBS +#101|Pistus Strike|C|MBS +#102|Flensermite|C|MBS +#103|Tangle Hulk|C|MBS +#104|Vivisection|C|MBS +#105|Silverskin Armor|U|MBS +#106|Bladed Sentinel|C|MBS +#107|Tine Shrike|C|MBS +#108|Lead the Stampede|U|MBS +#109|Kuldotha Ringleader|C|MBS +#110|Crush|C|MBS +#111|Loxodon Partisan|C|MBS +#112|Unnatural Predation|C|MBS +#113|Razorfield Rhino|C|MBS +#114|Koth's Courier|C|MBS +#115|Hexplate Golem|C|MBS +#116|Mirran Spy|C|MBS +#117|Glissa's Courier|C|MBS +#118|Fuel for the Cause|C|MBS +#119|Spire Serpent|C|MBS +#120|Quilled Slagwurm|U|MBS +#121|Concussive Bolt|C|MBS +#122|Banishment Decree|C|MBS +#123|Ardent Recruit|C|MBS +#124|Gnathosaur|C|MBS +#125|Praetor's Counsel|M|MBS +#126|Neurok Commando|U|MBS +#127|Galvanoth|R|MBS +#128|Vedalken Infuser|U|MBS +#129|Rally the Forces|C|MBS +#130|Training Drone|C|MBS +#131|Mirrorworks|R|MBS +#132|Turn the Tide|C|MBS +#133|Frantic Salvage|C|MBS +#134|Caustic Hound|C|MBS +#135|Metallic Mastery|U|MBS +#136|Spiraling Duelist|U|MBS +#137|Phyresis|C|MBS +#138|Horrifying Revelation|C|MBS +#139|Shriekhorn|C|MBS +#140|Gruesome Encore|U|MBS +#141|Kemba's Legion|U|MBS +#142|Distant Memories|R|MBS +#143|Mitotic Manipulation|R|MBS +#144|Magnetic Mine|R|MBS +#145|Knowledge Pool|R|MBS \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/me2.rnk b/forge-gui/res/draft/rankings/me2.rnk new file mode 100644 index 00000000000..b832d6183b7 --- /dev/null +++ b/forge-gui/res/draft/rankings/me2.rnk @@ -0,0 +1,246 @@ +//Rank|Name|Rarity|Set +#1|Aeolipile|C|ME2 +#2|Wiitigo|R|ME2 +#3|Sustaining Spirit|R|ME2 +#4|Mana Crypt|R|ME2 +#5|Skeleton Ship|R|ME2 +#6|Fungal Bloom|R|ME2 +#7|Angel of Fury|R|ME2 +#8|Minion of Leshrac|R|ME2 +#9|Ihsan's Shade|R|ME2 +#10|Orcish Cannoneers|U|ME2 +#11|Krovikan Vampire|U|ME2 +#12|Ravages of War|R|ME2 +#13|Incinerate|C|ME2 +#14|Dark Banishing|C|ME2 +#15|Stunted Growth|R|ME2 +#16|Ebon Praetor|R|ME2 +#17|Knight of Stromgald|U|ME2 +#18|Swords to Plowshares|U|ME2 +#19|Whirling Catapult|U|ME2 +#20|Storm Spirit|R|ME2 +#21|Snow Fortress|U|ME2 +#22|Imperial Seal|R|ME2 +#23|Kaysa|R|ME2 +#24|Thelonite Druid|R|ME2 +#25|Lava Burst|U|ME2 +#26|Order of the White Shield|U|ME2 +#27|Sibilant Spirit|R|ME2 +#28|Ritual of the Machine|R|ME2 +#29|Grandmother Sengir|R|ME2 +#30|Deep Spawn|R|ME2 +#31|Icy Prison|C|ME2 +#32|Soldevi Digger|U|ME2 +#33|Zuran Spellcaster|C|ME2 +#34|Farrel's Mantle|U|ME2 +#35|Fire Dragon|R|ME2 +#36|Bounty of the Hunt|R|ME2 +#37|Helm of Obedience|R|ME2 +#38|Abbey Gargoyles|U|ME2 +#39|Feral Thallid|C|ME2 +#40|Meteor Shower|C|ME2 +#41|Necropotence|R|ME2 +#42|Binding Grasp|R|ME2 +#43|Woolly Spider|U|ME2 +#44|Wind Spirit|U|ME2 +#45|Angel of Light|U|ME2 +#46|Righteous Fury|R|ME2 +#47|Balduvian Trading Post|R|ME2 +#48|Jester's Mask|R|ME2 +#49|Balduvian Hydra|R|ME2 +#50|Soldevi Excavations|R|ME2 +#51|Storm Elemental|U|ME2 +#52|Fumarole|U|ME2 +#53|Underground Sea|R|ME2 +#54|Ray of Command|U|ME2 +#55|Lost Order of Jarkeld|R|ME2 +#56|Pyrokinesis|R|ME2 +#57|Temporal Manipulation|R|ME2 +#58|Soldevi Simulacrum|U|ME2 +#59|Badlands|R|ME2 +#60|Orc General|U|ME2 +#61|Brimstone Dragon|R|ME2 +#62|Viscerid Drone|U|ME2 +#63|Wolf Pack|R|ME2 +#64|Brassclaw Orcs|C|ME2 +#65|Taiga|R|ME2 +#66|Counterspell|U|ME2 +#67|Rogue Skycaptain|R|ME2 +#68|Sea Spirit|U|ME2 +#69|Kjeldoran Skycaptain|C|ME2 +#70|Broken Visage|U|ME2 +#71|Skull Catapult|U|ME2 +#72|Clockwork Steed|U|ME2 +#73|Ivory Gargoyle|R|ME2 +#74|Savannah|R|ME2 +#75|Adarkar Sentinel|C|ME2 +#76|Time Bomb|R|ME2 +#77|Retribution|U|ME2 +#78|Woolly Mammoths|C|ME2 +#79|Balduvian Dead|U|ME2 +#80|Glacial Chasm|R|ME2 +#81|Tundra|R|ME2 +#82|Wings of Aesthir|U|ME2 +#83|Brainstorm|C|ME2 +#84|Musician|R|ME2 +#85|Kjeldoran Elite Guard|C|ME2 +#86|Roterothopter|C|ME2 +#87|Necrite|C|ME2 +#88|Ashen Ghoul|U|ME2 +#89|Heart of Yavimaya|R|ME2 +#90|Flame Spirit|U|ME2 +#91|Sea Drake|R|ME2 +#92|Leaping Lizard|C|ME2 +#93|Earthlink|R|ME2 +#94|Farrel's Zealot|U|ME2 +#95|Narwhal|U|ME2 +#96|Elvish Hunter|C|ME2 +#97|Imperial Recruiter|R|ME2 +#98|Lim-Dul's High Guard|U|ME2 +#99|Orcish Veteran|C|ME2 +#100|Krovikan Horror|R|ME2 +#101|Elemental Augury|R|ME2 +#102|Giant Trap Door Spider|U|ME2 +#103|Joven's Ferrets|U|ME2 +#104|Stone Spirit|U|ME2 +#105|Infernal Darkness|R|ME2 +#106|Marjhan|R|ME2 +#107|Elven Lyre|C|ME2 +#108|Jeweled Amulet|U|ME2 +#109|Screeching Drake|C|ME2 +#110|Yavimaya Ancients|U|ME2 +#111|Dance of the Dead|U|ME2 +#112|Death Spark|C|ME2 +#113|Phantasmal Mount|C|ME2 +#114|Armored Griffin|C|ME2 +#115|Barbed Sextant|C|ME2 +#116|Caribou Range|R|ME2 +#117|Icatian Javelineers|C|ME2 +#118|Folk of the Pines|C|ME2 +#119|Ironclaw Orcs|C|ME2 +#120|Ambush Party|C|ME2 +#121|Elvish Ranger|C|ME2 +#122|Stromgald Cabal|R|ME2 +#123|Order of the Sacred Torch|R|ME2 +#124|Anarchy|R|ME2 +#125|Elvish Spirit Guide|U|ME2 +#126|Shyft|C|ME2 +#127|Red Cliffs Armada|C|ME2 +#128|Reprisal|C|ME2 +#129|Pillage|U|ME2 +#130|Gorilla Shaman|U|ME2 +#131|Whiteout|C|ME2 +#132|Ice Floe|U|ME2 +#133|Aurochs|C|ME2 +#134|Kjeldoran Outpost|R|ME2 +#135|Giant Growth|C|ME2 +#136|Phantasmal Fiend|C|ME2 +#137|Dystopia|R|ME2 +#138|Balduvian Conjurer|C|ME2 +#139|Scars of the Veteran|R|ME2 +#140|Thermokarst|C|ME2 +#141|Soul Exchange|U|ME2 +#142|Varchild's Crusader|C|ME2 +#143|Brine Shaman|C|ME2 +#144|Mishra's Groundbreaker|U|ME2 +#145|Kjeldoran Dead|C|ME2 +#146|Tinder Wall|C|ME2 +#147|Thallid Devourer|C|ME2 +#148|Forgotten Lore|U|ME2 +#149|Royal Decree|R|ME2 +#150|Wall of Kelp|C|ME2 +#151|Thunder Wall|U|ME2 +#152|Portent|C|ME2 +#153|Krovikan Sorcerer|C|ME2 +#154|Gangrenous Zombies|C|ME2 +#155|Johtull Wurm|U|ME2 +#156|Thallid|C|ME2 +#157|Aysen Bureaucrats|C|ME2 +#158|Orcish Lumberjack|C|ME2 +#159|Karplusan Giant|U|ME2 +#160|Gustha's Scepter|R|ME2 +#161|Orcish Squatters|R|ME2 +#162|Dwarven Ruins|U|ME2 +#163|Stampede|U|ME2 +#164|Royal Trooper|C|ME2 +#165|Snow-Covered Island|L|ME2 +#166|Phyrexian Devourer|U|ME2 +#167|Combat Medic|C|ME2 +#168|Browse|U|ME2 +#169|Snow-Covered Mountain|L|ME2 +#170|Elkin Bottle|R|ME2 +#171|Ruins of Trokair|U|ME2 +#172|Icatian Phalanx|C|ME2 +#173|Orcish Farmer|C|ME2 +#174|Spore Cloud|U|ME2 +#175|Soul Kiss|U|ME2 +#176|Juniper Order Advocate|U|ME2 +#177|Armor Thrull|C|ME2 +#178|Phyrexian Portal|R|ME2 +#179|Lodestone Bauble|R|ME2 +#180|Forbidden Lore|U|ME2 +#181|Svyelunite Temple|U|ME2 +#182|Ashnod's Cylix|R|ME2 +#183|Foul Familiar|C|ME2 +#184|Energy Storm|R|ME2 +#185|Personal Tutor|U|ME2 +#186|Glacial Crevasses|R|ME2 +#187|Snow-Covered Forest|L|ME2 +#188|Ebon Stronghold|U|ME2 +#189|Diabolic Vision|U|ME2 +#190|Aether Storm|U|ME2 +#191|Demonic Consultation|U|ME2 +#192|Enervate|C|ME2 +#193|Mesmeric Trance|R|ME2 +#194|Stonehands|C|ME2 +#195|Goblin Ski Patrol|C|ME2 +#196|Withering Wisps|U|ME2 +#197|An-Zerrin Ruins|R|ME2 +#198|Nature's Blessing|U|ME2 +#199|Essence Flare|C|ME2 +#200|Dry Spell|C|ME2 +#201|Night Soil|U|ME2 +#202|Nature's Wrath|R|ME2 +#203|Drift of the Dead|C|ME2 +#204|Snow-Covered Swamp|L|ME2 +#205|Magus of the Unseen|R|ME2 +#206|Iceberg|U|ME2 +#207|Havenwood Battleground|U|ME2 +#208|Snow-Covered Plains|L|ME2 +#209|Inheritance|U|ME2 +#210|Kjeldoran Home Guard|U|ME2 +#211|Krovikan Fetish|C|ME2 +#212|Dreams of the Dead|R|ME2 +#213|Icatian Scout|C|ME2 +#214|Funeral March|C|ME2 +#215|Sacred Boon|U|ME2 +#216|Orcish Conscripts|C|ME2 +#217|Lat-Nam's Legacy|C|ME2 +#218|Conquer|U|ME2 +#219|Disenchant|C|ME2 +#220|Aysen Crusader|U|ME2 +#221|Shrink|C|ME2 +#222|Orcish Captain|U|ME2 +#223|Spore Flower|U|ME2 +#224|Panic|C|ME2 +#225|Fyndhorn Pollen|R|ME2 +#226|Carapace|C|ME2 +#227|Shield Bearer|C|ME2 +#228|Misinformation|U|ME2 +#229|Warning|C|ME2 +#230|Viscerid Armor|C|ME2 +#231|Errantry|C|ME2 +#232|Winter's Night|R|ME2 +#233|Songs of the Damned|C|ME2 +#234|Armor of Faith|C|ME2 +#235|Cloak of Confusion|C|ME2 +#236|Errand of Duty|U|ME2 +#237|Elvish Farmer|R|ME2 +#238|Icequake|C|ME2 +#239|Reinforcements|C|ME2 +#240|Essence Filter|U|ME2 +#241|Burnout|U|ME2 +#242|Ritual of Subdual|R|ME2 +#243|Mudslide|R|ME2 +#244|Despotic Scepter|R|ME2 +#245|Thought Lash|R|ME2 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/me3.rnk b/forge-gui/res/draft/rankings/me3.rnk new file mode 100644 index 00000000000..971c258d945 --- /dev/null +++ b/forge-gui/res/draft/rankings/me3.rnk @@ -0,0 +1,216 @@ +//Rank|Name|Rarity|Set +#1|Rolling Earthquake|R|ME3 +#2|Forked Lightning|U|ME3 +#3|Hazezon Tamar|R|ME3 +#4|Tetsuo Umezawa|R|ME3 +#5|Firestorm Phoenix|R|ME3 +#6|Sun Quan, Lord of Wu|R|ME3 +#7|Guan Yu, Sainted Warrior|U|ME3 +#8|Lu Bu, Master-at-Arms|R|ME3 +#9|Ramses Overdark|U|ME3 +#10|Knowledge Vault|U|ME3 +#11|Meng Huo, Barbarian King|R|ME3 +#12|Rasputin Dreamweaver|R|ME3 +#13|Eightfold Maze|U|ME3 +#14|Lu Xun, Scholar General|U|ME3 +#15|Lady Orca|C|ME3 +#16|Lady Evangela|U|ME3 +#17|Mana Drain|R|ME3 +#18|Liu Bei, Lord of Shu|R|ME3 +#19|The Wretched|U|ME3 +#20|Anaba Spirit Crafter|C|ME3 +#21|Rohgahh of Kher Keep|R|ME3 +#22|Karakas|R|ME3 +#23|Willow Priestess|U|ME3 +#24|Dong Zhou, the Tyrant|R|ME3 +#25|Mind Twist|R|ME3 +#26|Land Tax|R|ME3 +#27|Exorcist|U|ME3 +#28|Gwendlyn Di Corci|R|ME3 +#29|Riding the Dilu Horse|U|ME3 +#30|Sun Ce, Young Conquerer|U|ME3 +#31|Hellfire|R|ME3 +#32|Coal Golem|C|ME3 +#33|Chain Lightning|C|ME3 +#34|The Abyss|R|ME3 +#35|Ragnar|U|ME3 +#36|Xiahou Dun, the One-Eyed|U|ME3 +#37|Angus Mackenzie|R|ME3 +#38|Frost Giant|U|ME3 +#39|Gauntlets of Chaos|R|ME3 +#40|Capture of Jingzhou|R|ME3 +#41|Famine|U|ME3 +#42|Xira Arien|R|ME3 +#43|Hua Tuo, Honored Physician|R|ME3 +#44|Jerrard of the Closed Fist|C|ME3 +#45|Tor Wauki|U|ME3 +#46|Halfdane|R|ME3 +#47|Kongming, "Sleeping Dragon"|R|ME3 +#48|Burning of Xinye|R|ME3 +#49|Killer Bees|U|ME3 +#50|Banshee|U|ME3 +#51|Fellwar Stone|C|ME3 +#52|Crimson Manticore|U|ME3 +#53|Kobold Drill Sergeant|U|ME3 +#54|Old Man of the Sea|R|ME3 +#55|Jedit Ojanen|C|ME3 +#56|Stangg|U|ME3 +#57|Sir Shandlar of Eberyn|C|ME3 +#58|Zodiac Dragon|R|ME3 +#59|Lady Caleria|U|ME3 +#60|Plateau|R|ME3 +#61|Scrubland|R|ME3 +#62|Vaevictis Asmadi|R|ME3 +#63|Bayou|R|ME3 +#64|Princess Lucrezia|U|ME3 +#65|Desert Twister|U|ME3 +#66|Slashing Tiger|C|ME3 +#67|Pavel Maliki|U|ME3 +#68|Rubinia Soulsinger|R|ME3 +#69|Lesser Werewolf|C|ME3 +#70|Axelrod Gunnarson|U|ME3 +#71|Reveka, Wizard Savant|U|ME3 +#72|Bartel Runeaxe|U|ME3 +#73|Ghostly Visit|C|ME3 +#74|Volcanic Island|R|ME3 +#75|Fire Drake|C|ME3 +#76|Nebuchadnezzar|U|ME3 +#77|Guan Yu's 1,000-Li March|R|ME3 +#78|Wormwood Treefolk|U|ME3 +#79|Fire Ambush|C|ME3 +#80|Wei Night Raiders|U|ME3 +#81|Blood Lust|C|ME3 +#82|Zhang Fei, Fierce Warrior|U|ME3 +#83|Chromium|R|ME3 +#84|Immolation|C|ME3 +#85|Nicol Bolas|R|ME3 +#86|Kjeldoran Frostbeast|U|ME3 +#87|Spiny Starfish|U|ME3 +#88|Corrupt Eunuchs|U|ME3 +#89|Barl's Cage|R|ME3 +#90|The Lady of the Mountain|C|ME3 +#91|Brilliant Plan|C|ME3 +#92|Palladia-Mors|R|ME3 +#93|Sunastian Falconer|U|ME3 +#94|Ashes to Ashes|U|ME3 +#95|Boris Devilboon|U|ME3 +#96|Sword of the Ages|R|ME3 +#97|Wu Longbowman|C|ME3 +#98|Shu Elite Companions|C|ME3 +#99|Tracker|U|ME3 +#100|Tropical Island|R|ME3 +#101|Labyrinth Minotaur|C|ME3 +#102|Faerie Noble|U|ME3 +#103|Lu Meng, Wu General|U|ME3 +#104|Gabriel Angelfire|R|ME3 +#105|Torsten Von Ursus|C|ME3 +#106|City of Shadows|R|ME3 +#107|Akron Legionnaire|R|ME3 +#108|Marhault Elsdragon|U|ME3 +#109|Black Vise|R|ME3 +#110|Livonya Silone|U|ME3 +#111|Raging Minotaur|C|ME3 +#112|Sol Grail|C|ME3 +#113|Voodoo Doll|R|ME3 +#114|Hunting Cheetah|C|ME3 +#115|Demonic Torment|C|ME3 +#116|Hunding Gjornersen|U|ME3 +#117|Grim Tutor|R|ME3 +#118|D'Avenant Archer|C|ME3 +#119|Tobias Andrion|C|ME3 +#120|Concordant Crossroads|R|ME3 +#121|Willow Satyr|R|ME3 +#122|Arcades Sabboth|R|ME3 +#123|Cinder Storm|U|ME3 +#124|Elves of Deep Shadow|C|ME3 +#125|Loyal Retainers|U|ME3 +#126|Kei Takahashi|U|ME3 +#127|Dance of Many|U|ME3 +#128|Kobold Overlord|U|ME3 +#129|Jungle Lion|C|ME3 +#130|Giant Growth|C|ME3 +#131|Cosmic Horror|R|ME3 +#132|Shu General|C|ME3 +#133|Illusionary Mask|R|ME3 +#134|Barktooth Warbeard|C|ME3 +#135|Wei Elite Companions|C|ME3 +#136|Reincarnation|U|ME3 +#137|Arboria|R|ME3 +#138|Sivitri Scarzam|C|ME3 +#139|Carrion Ants|U|ME3 +#140|Meng Huo's Horde|C|ME3 +#141|Recall|U|ME3 +#142|Remove Soul|C|ME3 +#143|Nether Void|R|ME3 +#144|Freyalise's Winds|R|ME3 +#145|Hurloon Minotaur|C|ME3 +#146|Tuknir Deathlock|U|ME3 +#147|Wandering Mage|R|ME3 +#148|Wu Elite Cavalry|C|ME3 +#149|Ramirez DePietro|C|ME3 +#150|Land Equilibrium|R|ME3 +#151|Kobold Taskmaster|C|ME3 +#152|Boomerang|C|ME3 +#153|The Tabernacle at Pendrell Vale|R|ME3 +#154|Ivory Guardians|U|ME3 +#155|Crimson Kobolds|C|ME3 +#156|Scryb Sprites|C|ME3 +#157|Arena of the Ancients|R|ME3 +#158|Fire Sprites|C|ME3 +#159|Shu Soldier-Farmers|C|ME3 +#160|Misfortune's Gain|C|ME3 +#161|Cleanse|R|ME3 +#162|Desperate Charge|C|ME3 +#163|Hammerheim|U|ME3 +#164|Reset|R|ME3 +#165|Bone Flute|C|ME3 +#166|Living Plane|R|ME3 +#167|Trip Wire|C|ME3 +#168|Mana Vortex|R|ME3 +#169|Borrowing 100,000 Arrows|U|ME3 +#170|Benthic Explorers|C|ME3 +#171|Infuse|C|ME3 +#172|Shu Cavalry|C|ME3 +#173|Strategic Planning|C|ME3 +#174|Bazaar of Baghdad|R|ME3 +#175|Spirit Shackle|C|ME3 +#176|Stolen Grain|U|ME3 +#177|All Hallow's Eve|R|ME3 +#178|Wei Strike Force|C|ME3 +#179|Kobolds of Kher Keep|C|ME3 +#180|Forced Retreat|C|ME3 +#181|Heavy Fog|C|ME3 +#182|Riven Turnbull|U|ME3 +#183|Force Spike|C|ME3 +#184|Spoils of Victory|C|ME3 +#185|Astrolabe|C|ME3 +#186|Alabaster Potion|U|ME3 +#187|Takklemaggot|U|ME3 +#188|Active Volcano|U|ME3 +#189|Wu Warship|C|ME3 +#190|Ghosts of the Damned|C|ME3 +#191|Disharmony|U|ME3 +#192|False Defeat|U|ME3 +#193|Wall of Light|C|ME3 +#194|Fevered Strength|C|ME3 +#195|Amrou Kithkin|C|ME3 +#196|Urborg|U|ME3 +#197|Lightning Blow|C|ME3 +#198|Disenchant|C|ME3 +#199|Life Chisel|R|ME3 +#200|Wei Infantry|C|ME3 +#201|Three Visits|C|ME3 +#202|Spectral Shield|U|ME3 +#203|Anaba Ancestor|C|ME3 +#204|Young Wei Recruits|C|ME3 +#205|Flash Flood|U|ME3 +#206|Evil Presence|C|ME3 +#207|Gaea's Touch|U|ME3 +#208|Storm World|R|ME3 +#209|Sorrow's Path|R|ME3 +#210|Peach Garden Oath|C|ME3 +#211|Didgeridoo|U|ME3 +#212|Heal|C|ME3 +#213|Nova Pentacle|R|ME3 +#214|Call to Arms|U|ME3 +#215|Divine Intervention|R|ME3 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/me4.rnk b/forge-gui/res/draft/rankings/me4.rnk new file mode 100644 index 00000000000..68a7711d20c --- /dev/null +++ b/forge-gui/res/draft/rankings/me4.rnk @@ -0,0 +1,261 @@ +//Rank|Name|Rarity|Set +#1|Library of Alexandria|R|ME4 +#2|Talas Researcher|U|ME4 +#3|Soldevi Golem|U|ME4 +#4|Overwhelming Forces|R|ME4 +#5|Ali from Cairo|R|ME4 +#6|Ring of Renewal|R|ME4 +#7|Shivan Dragon|R|ME4 +#8|Fire Tempest|R|ME4 +#9|Maze of Ith|R|ME4 +#10|Fireball|U|ME4 +#11|Wicked Pact|U|ME4 +#12|Mishra's Workshop|R|ME4 +#13|Ebon Dragon|R|ME4 +#14|Demonic Tutor|R|ME4 +#15|Dread Reaper|R|ME4 +#16|Bronze Horse|U|ME4 +#17|Naked Singularity|R|ME4 +#18|Serra Angel|U|ME4 +#19|Mahamoti Djinn|R|ME4 +#20|Serendib Djinn|R|ME4 +#21|Swords to Plowshares|U|ME4 +#22|Cloud Dragon|R|ME4 +#23|Just Fate|C|ME4 +#24|Sengir Vampire|U|ME4 +#25|Armageddon|R|ME4 +#26|Balance|R|ME4 +#27|Air Elemental|U|ME4 +#28|Terror|C|ME4 +#29|Thunder Dragon|R|ME4 +#30|Citanul Druid|C|ME4 +#31|Dakmor Plague|U|ME4 +#32|Clockwork Swarm|C|ME4 +#33|Devastation|R|ME4 +#34|Rain of Daggers|R|ME4 +#35|Clockwork Avian|U|ME4 +#36|Icy Manipulator|U|ME4 +#37|Sol Ring|R|ME4 +#38|Black Knight|U|ME4 +#39|Demonic Hordes|R|ME4 +#40|Control Magic|R|ME4 +#41|Force of Nature|R|ME4 +#42|Primal Clay|C|ME4 +#43|Celestial Sword|U|ME4 +#44|Lava Flow|C|ME4 +#45|Fire Imp|U|ME4 +#46|Underground Sea|R|ME4 +#47|Wheel of Fortune|R|ME4 +#48|Drowned|C|ME4 +#49|Juggernaut|U|ME4 +#50|Cloud Spirit|C|ME4 +#51|Dragon Engine|C|ME4 +#52|Badlands|R|ME4 +#53|Roc of Kher Ridges|U|ME4 +#54|Plateau|R|ME4 +#55|Taiga|R|ME4 +#56|Whiptail Wurm|U|ME4 +#57|Counterspell|C|ME4 +#58|Scrubland|R|ME4 +#59|Bayou|R|ME4 +#60|Fork|R|ME4 +#61|Diabolic Machine|U|ME4 +#62|Dread Wight|U|ME4 +#63|Ebony Rhino|C|ME4 +#64|Sedge Troll|R|ME4 +#65|Weakstone|U|ME4 +#66|Braingeyser|R|ME4 +#67|Horn of Deafening|U|ME4 +#68|Clay Statue|U|ME4 +#69|Detonate|U|ME4 +#70|Junun Efreet|U|ME4 +#71|Savannah|R|ME4 +#72|White Knight|U|ME4 +#73|Gaea's Avenger|U|ME4 +#74|Volcanic Island|R|ME4 +#75|Mana Vault|R|ME4 +#76|Deathcoil Wurm|R|ME4 +#77|Tetravus|R|ME4 +#78|Rockslide Ambush|C|ME4 +#79|City of Brass|R|ME4 +#80|Prodigal Sorcerer|U|ME4 +#81|Colossus of Sardia|R|ME4 +#82|Shapeshifter|U|ME4 +#83|Champion Lancer|R|ME4 +#84|Goblin General|U|ME4 +#85|Tundra|R|ME4 +#86|Ironhoof Ox|C|ME4 +#87|Last Chance|R|ME4 +#88|Strip Mine|R|ME4 +#89|Ice Cauldron|R|ME4 +#90|Savannah Lions|U|ME4 +#91|Foul Spirit|C|ME4 +#92|Clockwork Gnomes|U|ME4 +#93|Gauntlet of Might|R|ME4 +#94|Time Vault|R|ME4 +#95|Steam Catapult|R|ME4 +#96|Rock Hydra|R|ME4 +#97|Grapeshot Catapult|U|ME4 +#98|Aesthir Glider|C|ME4 +#99|Guardian Beast|R|ME4 +#100|Personal Incarnation|R|ME4 +#101|Aladdin|R|ME4 +#102|Tropical Island|R|ME4 +#103|Minion of Tevesh Szat|R|ME4 +#104|Word of Command|R|ME4 +#105|Bottle of Suleiman|R|ME4 +#106|Sinkhole|R|ME4 +#107|Argothian Treefolk|U|ME4 +#108|Al-abara's Carpet|R|ME4 +#109|Sylvan Tutor|U|ME4 +#110|Scarecrow|U|ME4 +#111|Symbol of Unsummoning|C|ME4 +#112|Ogre Taskmaster|C|ME4 +#113|Onulet|C|ME4 +#114|Lim-Dul's Cohort|C|ME4 +#115|Obsianus Golem|C|ME4 +#116|Yotian Soldier|C|ME4 +#117|Goblin Cavaliers|C|ME4 +#118|Bee Sting|U|ME4 +#119|Water Elemental|U|ME4 +#120|Dark Ritual|C|ME4 +#121|Wild Griffin|C|ME4 +#122|Acid Rain|R|ME4 +#123|War Mammoth|C|ME4 +#124|Tawnos's Weaponry|U|ME4 +#125|Veteran Bodyguard|R|ME4 +#126|Cyclopean Mummy|C|ME4 +#127|Soul Shred|C|ME4 +#128|Phantasmal Forces|C|ME4 +#129|Wild Ox|U|ME4 +#130|Regrowth|R|ME4 +#131|Basalt Monolith|U|ME4 +#132|Mijae Djinn|R|ME4 +#133|Southern Elephant|C|ME4 +#134|Channel|R|ME4 +#135|Cyclopean Tomb|R|ME4 +#136|Giant Growth|C|ME4 +#137|Martyr's Cry|R|ME4 +#138|Argothian Pixies|C|ME4 +#139|Martyrs of Korlis|U|ME4 +#140|Zombie Master|U|ME4 +#141|Tawnos's Wand|C|ME4 +#142|Island Sanctuary|R|ME4 +#143|Candelabra of Tawnos|R|ME4 +#144|Fastbond|R|ME4 +#145|Drop of Honey|R|ME4 +#146|Kormus Bell|R|ME4 +#147|Scarwood Bandits|R|ME4 +#148|Power Artifact|R|ME4 +#149|Radjan Spirit|U|ME4 +#150|Stasis|R|ME4 +#151|Two-Headed Giant of Foriys|U|ME4 +#152|Atog|C|ME4 +#153|Goblin Firestarter|C|ME4 +#154|Oasis|C|ME4 +#155|Elite Cat Warrior|C|ME4 +#156|Scavenging Ghoul|U|ME4 +#157|Osai Vultures|C|ME4 +#158|Weakness|C|ME4 +#159|Xenic Poltergeist|U|ME4 +#160|Mightstone|C|ME4 +#161|Living Wall|U|ME4 +#162|Drain Power|R|ME4 +#163|Sleight of Hand|C|ME4 +#164|Prowling Nightstalker|C|ME4 +#165|Eye for an Eye|R|ME4 +#166|Hasran Ogress|C|ME4 +#167|Brass Man|C|ME4 +#168|Spotted Griffin|C|ME4 +#169|Book of Rass|U|ME4 +#170|Serra Bestiary|C|ME4 +#171|Obelisk of Undoing|R|ME4 +#172|Smoke|R|ME4 +#173|Coral Helm|U|ME4 +#174|Transmute Artifact|R|ME4 +#175|Living Lands|R|ME4 +#176|Goblin Caves|C|ME4 +#177|Alaborn Musketeer|C|ME4 +#178|Staff of Zegon|C|ME4 +#179|Owl Familiar|C|ME4 +#180|Pentagram of the Ages|U|ME4 +#181|Elephant Graveyard|U|ME4 +#182|Titania's Song|R|ME4 +#183|Serra Aviary|U|ME4 +#184|Copy Artifact|R|ME4 +#185|Triassic Egg|R|ME4 +#186|Goblin Bully|C|ME4 +#187|Bird Maiden|C|ME4 +#188|Howl from Beyond|C|ME4 +#189|Squall|U|ME4 +#190|In the Eye of Chaos|R|ME4 +#191|Mana Matrix|R|ME4 +#192|Righteous Charge|C|ME4 +#193|Scavenger Folk|C|ME4 +#194|Orcish Mechanics|U|ME4 +#195|Crumble|C|ME4 +#196|Tsunami|R|ME4 +#197|Armageddon Clock|R|ME4 +#198|Blaze of Glory|U|ME4 +#199|Red Elemental Blast|U|ME4 +#200|Urza's Tower|L|ME4 +#201|Gloom|R|ME4 +#202|Wood Elemental|R|ME4 +#203|Cyclone|R|ME4 +#204|Jade Monolith|R|ME4 +#205|False Summoning|C|ME4 +#206|Lich|R|ME4 +#207|Rakalite|R|ME4 +#208|Floodwater Dam|R|ME4 +#209|Wild Aesthir|C|ME4 +#210|Theft of Dreams|U|ME4 +#211|Flying Carpet|C|ME4 +#212|Alluring Scent|C|ME4 +#213|Ashnod's Altar|R|ME4 +#214|Kismet|R|ME4 +#215|Primitive Justice|U|ME4 +#216|Giant Tortoise|C|ME4 +#217|Sea Serpent|C|ME4 +#218|Urza's Miter|R|ME4 +#219|Sandstorm|C|ME4 +#220|Alaborn Trooper|C|ME4 +#221|Energy Flux|U|ME4 +#222|Lifeforce|R|ME4 +#223|Ebony Horse|C|ME4 +#224|Warp Artifact|C|ME4 +#225|Kudzu|U|ME4 +#226|Deathgrip|R|ME4 +#227|Thing from the Deep|R|ME4 +#228|Amulet of Kroog|C|ME4 +#229|Argivian Blacksmith|U|ME4 +#230|Temple Acolyte|C|ME4 +#231|Goblin Shrine|C|ME4 +#232|Blue Elemental Blast|U|ME4 +#233|Harsh Justice|R|ME4 +#234|Divine Offering|C|ME4 +#235|Goblin Warrens|U|ME4 +#236|Mystic Decree|U|ME4 +#237|Instill Energy|U|ME4 +#238|Artifact Blast|C|ME4 +#239|Urza's Mine|L|ME4 +#240|Alchor's Tomb|R|ME4 +#241|Planar Gate|U|ME4 +#242|Animate Artifact|U|ME4 +#243|Conversion|R|ME4 +#244|Glasses of Urza|C|ME4 +#245|Fog|C|ME4 +#246|Library of Leng|C|ME4 +#247|Gorilla War Cry|C|ME4 +#248|Urza's Power Plant|L|ME4 +#249|Vibrating Sphere|R|ME4 +#250|Healing Salve|C|ME4 +#251|Soldevi Machinist|U|ME4 +#252|Angelic Voices|U|ME4 +#253|Reconstruction|C|ME4 +#254|Gravebind|C|ME4 +#255|Urza's Chalice|C|ME4 +#256|Phantasmal Terrain|C|ME4 +#257|Dust to Dust|U|ME4 +#258|Gate to Phyrexia|U|ME4 +#259|Tablet of Epityr|C|ME4 +#260|Leeches|R|ME4 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/med.rnk b/forge-gui/res/draft/rankings/med.rnk new file mode 100644 index 00000000000..b3c70baf5c2 --- /dev/null +++ b/forge-gui/res/draft/rankings/med.rnk @@ -0,0 +1,181 @@ +//Rank|Name|Rarity|Set +#1|Moat|R|MED +#2|Baron Sengir|R|MED +#3|Jacques le Vert|R|MED +#4|Su-Chi|R|MED +#5|Lord of Tresserhorn|R|MED +#6|Feast or Famine|C|MED +#7|Mirror Universe|R|MED +#8|Marton Stromgald|R|MED +#9|Hand of Justice|R|MED +#10|Autumn Willow|R|MED +#11|Juzam Djinn|R|MED +#12|Nevinyrral's Disk|R|MED +#13|Lightning Bolt|C|MED +#14|Phelddagrif|R|MED +#15|Ifh-Biff Efreet|R|MED +#16|Gargantuan Gorilla|R|MED +#17|Homarid Spawning Bed|U|MED +#18|Armageddon|R|MED +#19|Balduvian Horde|R|MED +#20|Ball Lightning|R|MED +#21|Jokulhaups|R|MED +#22|Polar Kraken|R|MED +#23|Khabal Ghoul|R|MED +#24|Fire Covenant|U|MED +#25|Icatian Town|U|MED +#26|Dakkon Blackblade|R|MED +#27|Hymn of Rebirth|U|MED +#28|Dwarven Catapult|U|MED +#29|Black Knight|U|MED +#30|Sylvan Library|R|MED +#31|Spectral Bears|U|MED +#32|Ydwen Efreet|R|MED +#33|Brothers of Fire|C|MED +#34|Vesuvan Doppelganger|R|MED +#35|Mishra's Factory|U|MED +#36|Elder Land Wurm|U|MED +#37|Shambling Strider|C|MED +#38|Hyalopterous Lemure|C|MED +#39|Sea Sprite|C|MED +#40|Forcefield|R|MED +#41|Contagion|R|MED +#42|Thrull Champion|R|MED +#43|Derelor|U|MED +#44|Dragon Engine|C|MED +#45|Walking Wall|U|MED +#46|Serendib Efreet|R|MED +#47|Fissure|C|MED +#48|Phyrexian War Beast|U|MED +#49|Seraph|R|MED +#50|Stone Calendar|U|MED +#51|Oubliette|C|MED +#52|Divine Transformation|U|MED +#53|Illusionary Forces|U|MED +#54|Granite Gargoyle|U|MED +#55|Order of the Ebon Hand|C|MED +#56|Singing Tree|U|MED +#57|Clockwork Beast|U|MED +#58|Time Elemental|R|MED +#59|Diamond Valley|R|MED +#60|Mountain Yeti|C|MED +#61|Eater of the Dead|U|MED +#62|Berserk|R|MED +#63|Force of Will|R|MED +#64|Zuran Orb|U|MED +#65|Phantom Monster|C|MED +#66|Thorn Thallid|C|MED +#67|Crusade|R|MED +#68|Animate Dead|U|MED +#69|River Merfolk|C|MED +#70|Order of Leitbur|C|MED +#71|Arcane Denial|C|MED +#72|Stone Giant|U|MED +#73|Serpent Generator|R|MED +#74|Pox|R|MED +#75|Breeding Pit|U|MED +#76|Spinal Villain|U|MED +#77|Erg Raiders|C|MED +#78|Thicket Basilisk|U|MED +#79|Exile|C|MED +#80|Preacher|R|MED +#81|Island of Wak-Wak|R|MED +#82|Winter Orb|R|MED +#83|Yavimaya Ants|U|MED +#84|Lim-Dul's Vault|U|MED +#85|Ivory Tower|R|MED +#86|Hecatomb|R|MED +#87|The Fallen|U|MED +#88|Hungry Mist|C|MED +#89|Onulet|C|MED +#90|Thrull Retainer|C|MED +#91|Adun Oakenshield|R|MED +#92|Keldon Warlord|U|MED +#93|Vodalian Knights|U|MED +#94|Chains of Mephistopheles|R|MED +#95|Goblin Mutant|U|MED +#96|Icatian Lieutenant|C|MED +#97|Phyrexian Boon|C|MED +#98|Dwarven Soldier|C|MED +#99|Mindstab Thrull|C|MED +#100|Goblin Wizard|R|MED +#101|Shield Sphere|C|MED +#102|Hymn to Tourach|U|MED +#103|Fyndhorn Elves|C|MED +#104|Winter Blast|U|MED +#105|Amnesia|R|MED +#106|Centaur Archer|U|MED +#107|Chub Toad|C|MED +#108|Ankh of Mishra|R|MED +#109|Nether Shadow|U|MED +#110|Ghazban Ogre|C|MED +#111|Juxtapose|U|MED +#112|Thawing Glaciers|R|MED +#113|Illusionary Wall|C|MED +#114|Tawnos's Coffin|R|MED +#115|Rainbow Vale|R|MED +#116|Shield of the Ages|U|MED +#117|Urza's Bauble|U|MED +#118|Paralyze|C|MED +#119|Wyluli Wolf|C|MED +#120|Ice Storm|U|MED +#121|Mana Flare|R|MED +#122|Cuombajj Witches|C|MED +#123|Word of Undoing|C|MED +#124|Ring of Ma'ruf|R|MED +#125|Goblin Chirurgeon|C|MED +#126|Telekinesis|C|MED +#127|Scryb Sprites|C|MED +#128|Ashnod's Transmogrant|C|MED +#129|Petra Sphinx|R|MED +#130|Eureka|R|MED +#131|Thunder Spirit|U|MED +#132|Carnivorous Plant|U|MED +#133|Illusions of Grandeur|R|MED +#134|Greater Realm of Preservation|U|MED +#135|Nature's Lore|C|MED +#136|Pyroblast|C|MED +#137|Roots|C|MED +#138|Mesa Pegasus|C|MED +#139|Goblin Grenade|U|MED +#140|High Tide|U|MED +#141|Psychic Purge|U|MED +#142|Diminishing Returns|R|MED +#143|Storm Seeker|U|MED +#144|Copper Tablet|U|MED +#145|Lake of the Dead|R|MED +#146|Varchild's War-Riders|R|MED +#147|Orcish Mechanics|U|MED +#148|Argivian Archaeologist|R|MED +#149|Energy Arc|U|MED +#150|Basal Thrull|C|MED +#151|Crookshank Kobolds|C|MED +#152|Righteous Avengers|C|MED +#153|Cursed Rack|U|MED +#154|Winds of Change|U|MED +#155|Hydroblast|C|MED +#156|Rabid Wombat|U|MED +#157|Wanderlust|C|MED +#158|Apprentice Wizard|C|MED +#159|Holy Light|C|MED +#160|Giant Tortoise|C|MED +#161|Angry Mob|U|MED +#162|Blight|U|MED +#163|Tivadar's Crusade|U|MED +#164|Seasinger|U|MED +#165|Death Speakers|C|MED +#166|Benalish Hero|C|MED +#167|Tornado|R|MED +#168|Bestial Fury|C|MED +#169|Sunken City|U|MED +#170|Knights of Thorn|C|MED +#171|Goblins of the Flarg|C|MED +#172|Artifact Blast|C|MED +#173|Psychic Venom|C|MED +#174|Animate Wall|U|MED +#175|Mystic Remora|U|MED +#176|Primal Order|R|MED +#177|Urza's Chalice|C|MED +#178|Dust to Dust|C|MED +#179|Hallowed Ground|U|MED +#180|Death Ward|C|MED \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mh1.rnk b/forge-gui/res/draft/rankings/mh1.rnk new file mode 100644 index 00000000000..5e23d50fd81 --- /dev/null +++ b/forge-gui/res/draft/rankings/mh1.rnk @@ -0,0 +1,255 @@ +//Rank|Name|Rarity|Set +#1|Winds of Abandon|R|MH1 +#2|Serra the Benevolent|M|MH1 +#3|Sword of Truth and Justice|M|MH1 +#4|Pashalik Mons|R|MH1 +#5|Yawgmoth, Thran Physician|M|MH1 +#6|Hexdrinker|M|MH1 +#7|Endling|R|MH1 +#8|Sword of Sinew and Steel|M|MH1 +#9|Genesis|R|MH1 +#10|Ayula's Influence|R|MH1 +#11|Seasoned Pyromancer|M|MH1 +#12|On Thin Ice|R|MH1 +#13|Kess, Dissident Mage|M|MH1 +#14|Force of Virtue|R|MH1 +#15|Deep Forest Hermit|R|MH1 +#16|Cloudshredder Sliver|R|MH1 +#17|Unsettled Mariner|R|MH1 +#18|Future Sight|R|MH1 +#19|Wrenn and Six|M|MH1 +#20|Ayula, Queen Among Bears|R|MH1 +#21|Mob|C|MH1 +#22|Tectonic Reformation|R|MH1 +#23|Spiteful Sliver|R|MH1 +#24|Plague Engineer|R|MH1 +#25|Urza, Lord High Artificer|M|MH1 +#26|Astral Drift|R|MH1 +#27|Fallen Shinobi|R|MH1 +#28|Bazaar Trademage|R|MH1 +#29|Fact or Fiction|U|MH1 +#30|Twisted Reflection|U|MH1 +#31|Battle Screech|U|MH1 +#32|Thundering Djinn|U|MH1 +#33|Etchings of the Chosen|U|MH1 +#34|Giver of Runes|R|MH1 +#35|Firebolt|U|MH1 +#36|Ice-Fang Coatl|R|MH1 +#37|Graveshifter|U|MH1 +#38|Rotwidow Pack|U|MH1 +#39|Smiting Helix|U|MH1 +#40|Hogaak, Arisen Necropolis|R|MH1 +#41|Munitions Expert|U|MH1 +#42|Undead Augur|U|MH1 +#43|Magmatic Sinkhole|C|MH1 +#44|Crashing Footfalls|R|MH1 +#45|Talisman of Creativity|U|MH1 +#46|Talisman of Curiosity|U|MH1 +#47|Talisman of Hierarchy|U|MH1 +#48|Talisman of Resilience|U|MH1 +#49|Talisman of Conviction|U|MH1 +#50|Pyrophobia|C|MH1 +#51|Good-Fortune Unicorn|U|MH1 +#52|Oneirophage|U|MH1 +#53|Soulherder|U|MH1 +#54|Marit Lage's Slumber|R|MH1 +#55|Squirrel Nest|U|MH1 +#56|Regrowth|U|MH1 +#57|Morophon, the Boundless|M|MH1 +#58|Abominable Treefolk|U|MH1 +#59|Exclude|U|MH1 +#60|Urza's Rage|U|MH1 +#61|Mirrodin Besieged|R|MH1 +#62|Defile|C|MH1 +#63|Mist-Syndicate Naga|R|MH1 +#64|Kaya's Guile|R|MH1 +#65|Lesser Masticore|U|MH1 +#66|Sling-Gang Lieutenant|U|MH1 +#67|Feaster of Fools|U|MH1 +#68|Splicer's Skill|U|MH1 +#69|Scrapyard Recombiner|R|MH1 +#70|Dregscape Sliver|U|MH1 +#71|Man-o'-War|C|MH1 +#72|Wing Shards|U|MH1 +#73|Sadistic Obsession|U|MH1 +#74|Windcaller Aven|C|MH1 +#75|Irregular Cohort|C|MH1 +#76|Alpine Guide|U|MH1 +#77|Krosan Tusker|C|MH1 +#78|Forgotten Cave|U|MH1 +#79|Tranquil Thicket|U|MH1 +#80|Dead of Winter|R|MH1 +#81|Ore-Scale Guardian|U|MH1 +#82|Valiant Changeling|U|MH1 +#83|Nantuko Cultivator|U|MH1 +#84|Ranger-Captain of Eos|M|MH1 +#85|Crypt Rats|U|MH1 +#86|Scale Up|U|MH1 +#87|Force of Despair|R|MH1 +#88|Goblin Matron|U|MH1 +#89|Lightning Skelemental|R|MH1 +#90|Saddled Rimestag|U|MH1 +#91|Rime Tender|C|MH1 +#92|Vengeful Devil|U|MH1 +#93|Rhox Veteran|C|MH1 +#94|Wall of Blossoms|U|MH1 +#95|Watcher for Tomorrow|U|MH1 +#96|Reap the Past|R|MH1 +#97|Secluded Steppe|U|MH1 +#98|Lonely Sandbar|U|MH1 +#99|Barren Moor|U|MH1 +#100|Cordial Vampire|R|MH1 +#101|Carrion Feeder|U|MH1 +#102|Enduring Sliver|C|MH1 +#103|Webweaver Changeling|U|MH1 +#104|Ingenious Infiltrator|U|MH1 +#105|Hollowhead Sliver|U|MH1 +#106|Force of Rage|R|MH1 +#107|Mother Bear|C|MH1 +#108|Ravenous Giant|U|MH1 +#109|Lavabelly Sliver|U|MH1 +#110|Waterlogged Grove|R|MH1 +#111|Silent Clearing|R|MH1 +#112|Nurturing Peatland|R|MH1 +#113|Sunbaked Canyon|R|MH1 +#114|Fiery Islet|R|MH1 +#115|Pondering Mage|C|MH1 +#116|Snow-Covered Forest|L|MH1 +#117|Snow-Covered Island|L|MH1 +#118|Conifer Wurm|U|MH1 +#119|Quakefoot Cyclops|C|MH1 +#120|Cleaving Sliver|C|MH1 +#121|First-Sphere Gargantua|C|MH1 +#122|Settle Beyond Reality|C|MH1 +#123|First Sliver's Chosen|U|MH1 +#124|Throatseeker|U|MH1 +#125|Reckless Charge|C|MH1 +#126|Llanowar Tribe|U|MH1 +#127|Throes of Chaos|U|MH1 +#128|Ruination Rioter|U|MH1 +#129|Eladamri's Call|R|MH1 +#130|Archmage's Charm|R|MH1 +#131|King of the Pride|U|MH1 +#132|Mox Tantalite|M|MH1 +#133|Zhalfirin Decoy|U|MH1 +#134|Frostwalk Bastion|U|MH1 +#135|Venomous Changeling|C|MH1 +#136|Goblin War Party|C|MH1 +#137|Savage Swipe|C|MH1 +#138|Prismatic Vista|R|MH1 +#139|Cabal Therapist|R|MH1 +#140|Birthing Boughs|U|MH1 +#141|Twin-Silk Spider|C|MH1 +#142|Treefolk Umbra|C|MH1 +#143|Murasa Behemoth|C|MH1 +#144|Igneous Elemental|C|MH1 +#145|Silumgar Scavenger|C|MH1 +#146|Ransack the Lab|C|MH1 +#147|Putrid Goblin|C|MH1 +#148|Rain of Revelation|C|MH1 +#149|Blizzard Strix|U|MH1 +#150|Recruit the Worthy|C|MH1 +#151|Lancer Sliver|C|MH1 +#152|Moonblade Shinobi|C|MH1 +#153|Vesperlark|U|MH1 +#154|Answered Prayers|C|MH1 +#155|Unearth|C|MH1 +#156|Bladeback Sliver|C|MH1 +#157|Goblin Oriflamme|U|MH1 +#158|String of Disappearances|C|MH1 +#159|Orcish Hellraiser|C|MH1 +#160|Springbloom Druid|C|MH1 +#161|Farmstead Gleaner|U|MH1 +#162|Altar of Dementia|R|MH1 +#163|Tempered Sliver|U|MH1 +#164|Scour All Possibilities|C|MH1 +#165|Impostor of the Sixth Pride|C|MH1 +#166|Prohibit|C|MH1 +#167|Snow-Covered Mountain|L|MH1 +#168|Snow-Covered Swamp|L|MH1 +#169|Snow-Covered Plains|L|MH1 +#170|Cave of Temptation|C|MH1 +#171|Fountain of Ichor|C|MH1 +#172|Winding Way|C|MH1 +#173|Trumpeting Herd|C|MH1 +#174|Bellowing Elk|C|MH1 +#175|Warteye Witch|C|MH1 +#176|Return from Extinction|C|MH1 +#177|Gluttonous Slug|C|MH1 +#178|Winter's Rest|C|MH1 +#179|Phantasmal Form|C|MH1 +#180|Cunning Evasion|U|MH1 +#181|Reprobation|C|MH1 +#182|Phantom Ninja|C|MH1 +#183|Everdream|U|MH1 +#184|Goblin Champion|C|MH1 +#185|Scuttling Sliver|U|MH1 +#186|Pillage|U|MH1 +#187|Changeling Outcast|C|MH1 +#188|Chillerpillar|C|MH1 +#189|Elvish Fury|C|MH1 +#190|Martyr's Soul|C|MH1 +#191|Headless Specter|C|MH1 +#192|Choking Tethers|C|MH1 +#193|Force of Negation|R|MH1 +#194|Amorphous Axe|C|MH1 +#195|Treetop Ambusher|C|MH1 +#196|Glacial Revelation|U|MH1 +#197|Excavating Anurid|C|MH1 +#198|Volatile Claws|C|MH1 +#199|Spinehorn Minotaur|C|MH1 +#200|Bogardan Dragonheart|C|MH1 +#201|Rank Officer|C|MH1 +#202|Azra Smokeshaper|C|MH1 +#203|Smoke Shroud|C|MH1 +#204|Eyekite|C|MH1 +#205|Trustworthy Scout|C|MH1 +#206|Stirring Address|C|MH1 +#207|Shelter|C|MH1 +#208|Ninja of the New Moon|C|MH1 +#209|Universal Automaton|C|MH1 +#210|Faerie Seer|C|MH1 +#211|Tribute Mage|U|MH1 +#212|Spell Snuff|C|MH1 +#213|Umezawa's Charm|C|MH1 +#214|Lava Dart|C|MH1 +#215|Stream of Thought|C|MH1 +#216|Wall of One Thousand Cuts|C|MH1 +#217|Viashino Sandsprinter|C|MH1 +#218|Soul-Strike Technique|C|MH1 +#219|Knight of Old Benalia|C|MH1 +#220|Face of Divinity|U|MH1 +#221|Thornado|C|MH1 +#222|Frostwalla|C|MH1 +#223|Mind Rake|C|MH1 +#224|Ephemerate|C|MH1 +#225|Collector Ouphe|R|MH1 +#226|Goatnap|C|MH1 +#227|Generous Gift|U|MH1 +#228|Sisay, Weatherlight Captain|R|MH1 +#229|Diabolic Edict|C|MH1 +#230|Dismantling Blow|U|MH1 +#231|Nimble Mongoose|C|MH1 +#232|Iceberg Cancrix|C|MH1 +#233|Gilded Light|C|MH1 +#234|Echo of Eons|M|MH1 +#235|Arcum's Astrolabe|C|MH1 +#236|Icehide Golem|U|MH1 +#237|Hall of Heliod's Generosity|R|MH1 +#238|Unbound Flourishing|M|MH1 +#239|Aria of Flame|R|MH1 +#240|Force of Vigor|R|MH1 +#241|Fists of Flame|C|MH1 +#242|Rebuild|U|MH1 +#243|Segovian Angel|C|MH1 +#244|Weather the Storm|C|MH1 +#245|Nature's Chant|C|MH1 +#246|Collected Conjuring|R|MH1 +#247|Nether Spirit|R|MH1 +#248|Goblin Engineer|R|MH1 +#249|Shatter Assumptions|U|MH1 +#250|Geomancer's Gambit|C|MH1 +#251|Shenanigans|C|MH1 +#252|Planebound Accomplice|R|MH1 +#253|Spore Frog|C|MH1 +#254|The First Sliver|M|MH1 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mh2.rnk b/forge-gui/res/draft/rankings/mh2.rnk new file mode 100644 index 00000000000..feea7a52e48 --- /dev/null +++ b/forge-gui/res/draft/rankings/mh2.rnk @@ -0,0 +1,642 @@ +//Rank|Name|Rarity|Set +#1|Fury|M|MH2 +#2|Grist, the Hunger Tide|M|MH2 +#3|Kaldra Compleat|M|MH2 +#4|Archon of Cruelty|M|MH2 +#5|Grief|M|MH2 +#6|Damn|R|MH2 +#7|Timeless Dragon|R|MH2 +#8|Murktide Regent|M|MH2 +#9|Svyelun of Sea and Sky|M|MH2 +#10|Solitude|M|MH2 +#11|Geyadrone Dihada|M|MH2 +#12|Dakkon, Shadow Slayer|M|MH2 +#13|Sword of Hearth and Home|M|MH2 +#14|Tourach, Dread Cantor|M|MH2 +#15|Nykthos Paragon|R|MH2 +#16|Karmic Guide|R|MH2 +#17|Serra's Emissary|M|MH2 +#18|Subtlety|M|MH2 +#19|Obsidian Charmaw|R|MH2 +#20|Chatterfang, Squirrel General|M|MH2 +#21|Thrasta, Tempest's Roar|M|MH2 +#22|General Ferrous Rokiric|R|MH2 +#23|Upheaval|R|MH2 +#24|Titania, Protector of Argoth|M|MH2 +#25|Chainer, Nightmare Adept|R|MH2 +#26|Flametongue Yearling|U|MH2 +#27|Scion of Draco|M|MH2 +#28|Endurance|M|MH2 +#29|Necrogoyf|R|MH2 +#30|Ignoble Hierarch|R|MH2 +#31|Inevitable Betrayal|R|MH2 +#32|Master of Death|R|MH2 +#33|Mirari's Wake|M|MH2 +#34|Yusri, Fortune's Flame|R|MH2 +#35|Priest of Fell Rites|R|MH2 +#36|Calibrated Blast|R|MH2 +#37|Flay Essence|U|MH2 +#38|Piru, the Volatile|R|MH2 +#39|Chitterspitter|R|MH2 +#40|Imperial Recruiter|M|MH2 +#41|Vindicate|R|MH2 +#42|Prismatic Ending|U|MH2 +#43|Aeve, Progenitor Ooze|R|MH2 +#44|Prophetic Titan|U|MH2 +#45|Ragavan, Nimble Pilferer|M|MH2 +#46|Kaleidoscorch|U|MH2 +#47|Nettlecyst|R|MH2 +#48|Sylvan Anthem|R|MH2 +#49|Timeless Witness|U|MH2 +#50|Dauthi Voidwalker|R|MH2 +#51|Search the Premises|R|MH2 +#52|Thought Monitor|R|MH2 +#53|Goblin Bombardment|R|MH2 +#54|Bone Shredder|U|MH2 +#55|Braids, Cabal Minion|R|MH2 +#56|Rise and Shine|R|MH2 +#57|Underworld Hermit|U|MH2 +#58|Breya's Apprentice|R|MH2 +#59|Graceful Restoration|U|MH2 +#60|Sythis, Harvest's Hand|R|MH2 +#61|Captured by Lagacs|C|MH2 +#62|Magus of the Bridge|R|MH2 +#63|Nevinyrral's Disk|R|MH2 +#64|Shardless Agent|R|MH2 +#65|Fire Ice|R|MH2 +#66|Profane Tutor|R|MH2 +#67|Garth One-Eye|M|MH2 +#68|Lonis, Cryptozoologist|R|MH2 +#69|Asmoranomardicadaistinaculdacar|R|MH2 +#70|Road Ruin|U|MH2 +#71|Sanctum Weaver|R|MH2 +#72|Arcus Acolyte|U|MH2 +#73|Rakdos Headliner|U|MH2 +#74|Sanctifier en-Vec|R|MH2 +#75|Lazotep Chancellor|U|MH2 +#76|Terminal Agony|C|MH2 +#77|Sol Talisman|R|MH2 +#78|Soul Snare|U|MH2 +#79|Squirrel Sanctuary|U|MH2 +#80|Arcbound Shikari|U|MH2 +#81|Junk Winder|U|MH2 +#82|Ethersworn Sphinx|U|MH2 +#83|Goblin Traprunner|U|MH2 +#84|Fractured Sanity|R|MH2 +#85|Squirrel Sovereign|U|MH2 +#86|Urza's Saga|R|MH2 +#87|Young Necromancer|U|MH2 +#88|Zabaz, the Glimmerwasp|R|MH2 +#89|Vectis Gloves|U|MH2 +#90|Ghost-Lit Drifter|U|MH2 +#91|Scurry Oak|U|MH2 +#92|Territorial Kavu|R|MH2 +#93|Raving Visionary|U|MH2 +#94|Vile Entomber|U|MH2 +#95|Mine Collapse|C|MH2 +#96|Smell Fear|C|MH2 +#97|Moderation|R|MH2 +#98|Combine Chrysalis|U|MH2 +#99|Wonder|R|MH2 +#100|Mishra's Factory|U|MH2 +#101|Filigree Attendant|U|MH2 +#102|Gaea's Will|R|MH2 +#103|Sweep the Skies|U|MH2 +#104|Herd Baloth|U|MH2 +#105|Archfiend of Sorrows|U|MH2 +#106|World-Weary|C|MH2 +#107|Barbed Spike|U|MH2 +#108|Specimen Collector|U|MH2 +#109|Radiant Epicure|U|MH2 +#110|Healer's Flock|U|MH2 +#111|Clattering Augur|U|MH2 +#112|Thraben Watcher|U|MH2 +#113|Glinting Creeper|U|MH2 +#114|Bannerhide Krushok|C|MH2 +#115|Tragic Fall|C|MH2 +#116|Squirrel Mob|R|MH2 +#117|Counterspell|U|MH2 +#118|Patriarch's Bidding|R|MH2 +#119|Yavimaya Elder|U|MH2 +#120|Rishadan Dockhand|R|MH2 +#121|Late to Dinner|C|MH2 +#122|Verdant Command|R|MH2 +#123|So Shiny|C|MH2 +#124|Arcbound Whelp|U|MH2 +#125|Phantasmal Dreadmaw|C|MH2 +#126|Rift Sower|C|MH2 +#127|Persist|R|MH2 +#128|Glorious Enforcer|U|MH2 +#129|Chrome Courier|C|MH2 +#130|Wren's Run Hydra|U|MH2 +#131|Goblin Anarchomancer|C|MH2 +#132|Said Done|U|MH2 +#133|Fast Furious|U|MH2 +#134|Unholy Heat|C|MH2 +#135|Wavesifter|C|MH2 +#136|Breathless Knight|C|MH2 +#137|Enchantress's Presence|R|MH2 +#138|Hunting Pack|U|MH2 +#139|Misty Rainforest|R|MH2 +#140|Scalding Tarn|R|MH2 +#141|Verdant Catacombs|R|MH2 +#142|Arid Mesa|R|MH2 +#143|Marsh Flats|R|MH2 +#144|Steel Dromedary|U|MH2 +#145|Drey Keeper|C|MH2 +#146|Chatterstorm|C|MH2 +#147|Chef's Kiss|R|MH2 +#148|Vedalken Infiltrator|U|MH2 +#149|Dragon's Rage Channeler|U|MH2 +#150|Bone Shards|C|MH2 +#151|Liquimetal Torque|U|MH2 +#152|Necromancer's Familiar|U|MH2 +#153|Esper Sentinel|R|MH2 +#154|Scuttletide|U|MH2 +#155|Legion Vanguard|U|MH2 +#156|Mental Journey|C|MH2 +#157|Harmonic Prodigy|R|MH2 +#158|Skyblade's Boon|U|MH2 +#159|Slag Strider|U|MH2 +#160|Captain Ripley Vance|U|MH2 +#161|Caprichrome|U|MH2 +#162|Tireless Provisioner|U|MH2 +#163|Arcbound Prototype|C|MH2 +#164|Arcbound Tracker|C|MH2 +#165|Hell Mongrel|C|MH2 +#166|Lightning Spear|C|MH2 +#167|Recalibrate|C|MH2 +#168|Piercing Rays|C|MH2 +#169|Revolutionist|C|MH2 +#170|Dihada's Ploy|C|MH2 +#171|Foundry Helix|C|MH2 +#172|Storm God's Oracle|C|MH2 +#173|Ornithopter of Paradise|C|MH2 +#174|Sea Drake|U|MH2 +#175|Ravenous Squirrel|U|MH2 +#176|Lucid Dreams|U|MH2 +#177|Step Through|C|MH2 +#178|Darkmoss Bridge|C|MH2 +#179|Drossforge Bridge|C|MH2 +#180|Goldmire Bridge|C|MH2 +#181|Mistvault Bridge|C|MH2 +#182|Razortide Bridge|C|MH2 +#183|Rustvale Bridge|C|MH2 +#184|Silverbluff Bridge|C|MH2 +#185|Slagwoods Bridge|C|MH2 +#186|Thornglint Bridge|C|MH2 +#187|Tanglepool Bridge|C|MH2 +#188|Mystic Redaction|U|MH2 +#189|Skophos Reaver|C|MH2 +#190|Constable of the Realm|U|MH2 +#191|Dermotaxi|R|MH2 +#192|Academy Manufactor|R|MH2 +#193|Landscaper Colos|C|MH2 +#194|Urban Daggertooth|C|MH2 +#195|Orchard Strider|C|MH2 +#196|Battle Plan|C|MH2 +#197|Lens Flare|C|MH2 +#198|Resurgent Belief|R|MH2 +#199|Scour the Desert|U|MH2 +#200|Blazing Rootwalla|U|MH2 +#201|Fairgrounds Patrol|C|MH2 +#202|Guardian Kirin|C|MH2 +#203|Loathsome Curator|C|MH2 +#204|Arcbound Slasher|C|MH2 +#205|Batterbone|U|MH2 +#206|Quirion Ranger|U|MH2 +#207|Solitary Confinement|R|MH2 +#208|Angelic Curator|U|MH2 +#209|Millikin|U|MH2 +#210|Diamond Lion|R|MH2 +#211|Spreading Insurrection|U|MH2 +#212|Carth the Lion|R|MH2 +#213|Jade Avenger|C|MH2 +#214|Monoskelion|U|MH2 +#215|Galvanic Relay|C|MH2 +#216|The Underworld Cookbook|U|MH2 +#217|Suspend|R|MH2 +#218|Sanctuary Raptor|U|MH2 +#219|Out of Time|R|MH2 +#220|Feast of Sanity|U|MH2 +#221|Fae Offering|U|MH2 +#222|Aeromoeba|C|MH2 +#223|Tide Shaper|U|MH2 +#224|Bloodbraid Marauder|R|MH2 +#225|Foundation Breaker|U|MH2 +#226|Arcbound Javelineer|U|MH2 +#227|Unbounded Potential|C|MH2 +#228|Sudden Edict|U|MH2 +#229|Strike It Rich|U|MH2 +#230|Disciple of the Sun|C|MH2 +#231|Burdened Aerialist|C|MH2 +#232|Cabal Initiate|C|MH2 +#233|Etherium Spinner|C|MH2 +#234|Gouged Zealot|C|MH2 +#235|Deepwood Denizen|C|MH2 +#236|Knighted Myr|C|MH2 +#237|Marble Gargoyle|C|MH2 +#238|Mount Velus Manticore|C|MH2 +#239|Jewel-Eyed Cobra|C|MH2 +#240|Lose Focus|C|MH2 +#241|Shattered Ego|C|MH2 +#242|Sinister Starfish|C|MH2 +#243|Faithless Salvaging|C|MH2 +#244|Gargadon|C|MH2 +#245|Altar of the Goyf|U|MH2 +#246|Abiding Grace|U|MH2 +#247|Extruder|U|MH2 +#248|Skirge Familiar|U|MH2 +#249|Seal of Removal|U|MH2 +#250|Greed|U|MH2 +#251|Patchwork Gnomes|U|MH2 +#252|Break Ties|C|MH2 +#253|Terramorph|U|MH2 +#254|Kitchen Imp|C|MH2 +#255|Tormod's Cryptkeeper|C|MH2 +#256|Arcbound Mouser|C|MH2 +#257|Abundant Harvest|C|MH2 +#258|Dress Down|R|MH2 +#259|Blossoming Calm|U|MH2 +#260|Gilt-Blade Prowler|C|MH2 +#261|Foul Watcher|C|MH2 +#262|Parcel Myr|C|MH2 +#263|Nested Shambler|C|MH2 +#264|Duskshell Crawler|C|MH2 +#265|Tizerus Charger|C|MH2 +#266|Flourishing Strike|C|MH2 +#267|Soul of Migration|C|MH2 +#268|Hard Evidence|C|MH2 +#269|Steelfin Whale|C|MH2 +#270|Vermin Gorger|C|MH2 +#271|Viashino Lashclaw|C|MH2 +#272|Funnel-Web Recluse|C|MH2 +#273|Fodder Tosser|C|MH2 +#274|Sojourner's Companion|C|MH2 +#275|Sterling Grove|R|MH2 +#276|Brainstone|U|MH2 +#277|Tourach's Canticle|C|MH2 +#278|Discerning Taste|C|MH2 +#279|Yavimaya, Cradle of Growth|R|MH2 +#280|Power Depot|U|MH2 +#281|Tavern Scoundrel|C|MH2 +#282|Floodhound|C|MH2 +#283|Echoing Return|C|MH2 +#284|Blacksmith's Skill|C|MH2 +#285|Glimmer Bairn|C|MH2 +#286|Zuran Orb|U|MH2 +#287|Unmarked Grave|R|MH2 +#288|Bottle Golems|C|MH2 +#289|Crack Open|C|MH2 +#290|Myr Scrapling|C|MH2 +#291|Flame Rift|U|MH2 +#292|Riptide Laboratory|R|MH2 +#293|Gorilla Shaman|U|MH2 +#294|Flame Blitz|U|MH2 +#295|Cabal Coffers|M|MH2 +#296|Mogg Salvage|U|MH2 +#297|Seal of Cleansing|U|MH2 +#298|Cursed Totem|R|MH2 +#299|Blessed Respite|U|MH2 +#300|Void Mirror|R|MH2 +#301|Glimpse of Tomorrow|R|MH2 +#302|Chance Encounter|R|MH2 +#303|Break the Ice|U|MH2 +#1|Hofri Ghostforge|M|STX +#2|Tanazir Quandrix|M|STX +#3|Multiple Choice|R|STX +#4|Professor Onyx|M|STX +#5|Extus, Oriq Overlord|M|STX +#6|Velomachus Lorehold|M|STX +#7|Beledros Witherbloom|M|STX +#8|Blot Out the Sky|M|STX +#9|Galazeth Prismari|M|STX +#10|Rowan, Scholar of Sparks|M|STX +#11|Mascot Exhibition|M|STX +#12|Venerable Warsinger|R|STX +#13|Augmenter Pugilist|R|STX +#14|Shadrix Silverquill|M|STX +#15|Torrent Sculptor|R|STX +#16|Shaile, Dean of Radiance|R|STX +#17|Silverquill Command|R|STX +#18|Sedgemoor Witch|R|STX +#19|Mila, Crafty Companion|M|STX +#20|Gnarled Professor|R|STX +#21|Plargg, Dean of Chaos|R|STX +#22|Primal Command|M|STA +#23|Day of Judgment|M|STA +#24|Closing Statement|U|STX +#25|Baleful Mastery|R|STX +#26|Valentin, Dean of the Vein|R|STX +#27|Flamescroll Celebrant|R|STX +#28|Swords to Plowshares|R|STA +#29|Blade Historian|R|STX +#30|Prismari Command|R|STX +#31|Kasmina, Enigma Sage|M|STX +#32|Lightning Bolt|C|STA +#33|Demonic Tutor|M|STA +#34|Mortality Spear|U|STX +#35|Blex, Vexing Pest|M|STX +#36|Retriever Phoenix|R|STX +#37|Mavinda, Students' Advocate|M|STX +#38|Kianne, Dean of Substance|R|STX +#39|Lorehold Command|R|STX +#40|Quandrix Command|R|STX +#41|Dragonsguard Elite|R|STX +#42|Doom Blade|R|STA +#43|Selfless Glyphweaver|R|STX +#44|Igneous Inspiration|U|STX +#45|Conspiracy Theorist|R|STX +#46|Uvilda, Dean of Perfection|R|STX +#47|Sparring Regimen|R|STX +#48|Elemental Expressionist|R|STX +#49|Witherbloom Command|R|STX +#50|Dream Strix|R|STX +#51|Magma Opus|M|STX +#52|Illuminate History|R|STX +#53|Putrefy|R|STA +#54|Lightning Helix|R|STA +#55|Time Warp|M|STA +#56|Devastating Mastery|R|STX +#57|Tempted by the Oriq|R|STX +#58|Flunk|U|STX +#59|Manifestation Sage|R|STX +#60|Leonin Lightscribe|R|STX +#61|Elite Spellbinder|R|STX +#62|Mizzix's Mastery|M|STA +#63|Crux of Fate|M|STA +#64|Rip Apart|U|STX +#65|Poet's Quill|R|STX +#66|Pestilent Cauldron|R|STX +#67|Dramatic Finale|R|STX +#68|Regrowth|R|STA 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Verse|R|STX +#104|Emergent Sequence|U|STX +#105|Biomathematician|C|STX +#106|Quandrix Apprentice|U|STX +#107|Basic Conjuration|R|STX +#108|Eliminate|U|STA +#109|Urza's Rage|R|STA +#110|Compulsive Research|R|STA +#111|Divide by Zero|U|STX +#112|Culling Ritual|R|STX +#113|Professor of Zoomancy|C|STX +#114|Hunt for Specimens|C|STX +#115|Overgrown Arch|U|STX +#116|Zimone, Quandrix Prodigy|U|STX +#117|Clever Lumimancer|U|STX +#118|Thunderous Orator|U|STX +#119|Quintorius, Field Historian|U|STX +#120|Lorehold Excavation|U|STX +#121|Efreet Flamepainter|R|STX +#122|Prismari Apprentice|U|STX +#123|Spirit Summoning|C|STX +#124|Agonizing Remorse|U|STA +#125|Gift of Estates|R|STA +#126|Ingenious Mastery|R|STX +#127|Mage Duel|C|STX +#128|Jadzi, Oracle of Arcavios|M|STX +#129|Pigment Storm|C|STX +#130|Honor Troll|U|STX +#131|Pilgrim of the Ages|C|STX +#132|Exponential Growth|R|STX +#133|Humiliate|U|STX +#134|Shadewing Laureate|U|STX +#135|Strixhaven Stadium|R|STX +#136|Quandrix Pledgemage|C|STX 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Studies|R|STX +#172|Ardent Dustspeaker|U|STX +#173|Karok Wrangler|U|STX +#174|Reduce to Memory|U|STX +#175|Dueling Coach|U|STX +#176|Divine Gambit|U|STA +#177|Grapeshot|R|STA +#178|Sign in Blood|R|STA +#179|Dark Ritual|R|STA +#180|Memory Lapse|R|STA +#181|Ephemerate|R|STA +#182|Mind's Desire|M|STA +#183|Semester's End|R|STX +#184|Reckless Amplimancer|C|STX +#185|Reject|C|STX +#186|Witherbloom Campus|C|STX +#187|Plumb the Forbidden||STX +#188|Show of Confidence|U|STX +#189|Mentor's Guidance|U|STX +#190|Silverquill Campus|C|STX +#191|Moldering Karok|C|STX +#192|Teach by Example|C|STX +#193|Hall Monitor|U|STX +#194|Aether Helix|U|STX +#195|Team Pennant|U|STX +#196|Spiteful Squad|C|STX +#197|Prismari Campus|C|STX +#198|Spectacle Mage|C|STX +#199|Quandrix Campus|C|STX +#200|Golden Ratio|U|STX +#201|Blood Age General|C|STX +#202|Oggyar Battle-Seer|C|STX +#203|Fortifying Draught|U|STX +#204|Stonebound Mentor|C|STX +#205|Lorehold Campus|C|STX +#206|Combat Professor|C|STX +#207|Elemental Summoning|C|STX +#208|Inkling Summoning|C|STX +#209|Pest Summoning|C|STX +#210|Snakeskin Veil|U|STA +#211|Thrill of Possibility|U|STA +#212|Whirlwind Denial|U|STA +#213|Faithless Looting|R|STA +#214|Tezzeret's Gambit|R|STA +#215|Mana Tithe|R|STA +#216|Tainted Pact|M|STA +#217|Rushed Rebirth|R|STX +#218|Snow Day|U|STX +#219|Stonerise Spirit|C|STX +#220|Cram Session|C|STX +#221|Springmane Cervin|C|STX +#222|Zephyr Boots|U|STX +#223|Infuse with Vitality|C|STX +#224|Witherbloom Pledgemage|C|STX +#225|Deadly Brew|U|STX +#226|Containment Breach|U|STX +#227|Pillardrop Warden|C|STX +#228|Big Play|C|STX +#229|Fuming Effigy|C|STX +#230|Soothsayer Adept|C|STX +#231|Tome Shredder|C|STX +#232|Novice Dissector|C|STX +#233|Silverquill Pledgemage|C|STX +#234|Exhilarating Elocution|C|STX +#235|Elemental Masterpiece|C|STX +#236|Letter of Acceptance|C|STX +#237|Owlin Shieldmage|C|STX +#238|Necrotic Fumes|U|STX +#239|Burrog Befuddler|C|STX +#240|Prismari Pledgemage|C|STX +#241|Eyetwitch|U|STX +#242|Crushing Disappointment|C|STX +#243|Defend the Campus|C|STX +#244|Hall of Oracles|R|STX +#245|Verdant Mastery|R|STX +#246|Vineglimmer Snarl|R|STX +#247|Shineshadow Snarl|R|STX +#248|Necroblossom Snarl|R|STX +#249|Furycalm Snarl|R|STX +#250|Frostboil Snarl|R|STX +#251|Waterfall Aerialist|C|STX +#252|Thrilling Discovery|C|STX +#253|Strict Proctor|R|STX +#254|Relic Sloth|C|STX +#255|Lorehold Pledgemage|C|STX +#256|Illustrious Historian|C|STX +#257|Bury in Books|C|STX +#258|Grinning Ignus|U|STX +#259|Eager First-Year|C|STX +#260|Pop Quiz|C|STX +#261|Fractal Summoning|C|STX +#262|Expanded Anatomy|C|STX +#263|Introduction to Annihilation|C|STX +#264|Introduction to Prophecy|C|STX +#265|Environmental Sciences|C|STX +#266|Academic Probation|R|STX +#267|Infuriate|U|STA +#268|Village Rites|U|STA +#269|Abundant Harvest|R|STA +#270|Stone Rain|R|STA +#271|Brainstorm|R|STA +#272|Gods Willing|R|STA +#273|Channel|M|STA +#274|Teferi's Protection|M|STA +#275|Specter of the Fens|C|STX +#276|Vortex Runner|C|STX +#277|Spell Satchel|U|STX +#278|Twinscroll Shaman|C|STX +#279|Leech Fanatic|C|STX +#280|Pillardrop Rescuer|C|STX +#281|Scurrid Colony|C|STX +#282|Unwilling Ingredient|C|STX +#283|Professor's Warning|C|STX +#284|Charge Through|C|STX +#285|Detention Vortex|U|STX +#286|Promising Duskmage|C|STX +#287|Reflective Golem|U|STX +#288|Leyline Invocation|C|STX +#289|Make Your Mark|C|STX +#290|Sudden Breakthrough|C|STX +#291|First Day of Class|C|STX +#292|Field Trip|C|STX +#293|Enthusiastic Study|C|STX +#294|Study Break|C|STX +#295|Go Blank|U|STX +#296|Beaming Defiance|C|STX +#297|Adventurous Impulse|U|STA +#298|Claim the Firstborn|U|STA +#299|Chaos Warp|M|STA +#300|Guiding Voice|C|STX +#301|Biblioplex Assistant|C|STX +#302|Spined Karok|C|STX +#303|The Biblioplex|R|STX +#304|Essence Infusion|C|STX +#305|Mascot Interception|U|STX +#306|Archway Commons|C|STX +#307|Serpentine Curve|C|STX +#308|Arcane Subtraction|C|STX +#309|Access Tunnel|U|STX +#310|Stonebinder's Familiar|U|STX 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Fire|U|MID +#67|Mask of Griselbrand|R|MID +#68|Seize the Storm|U|MID +#69|Slaughter Specialist|R|MID +#70|Fateful Absence|R|MID +#71|Memory Deluge|R|MID +#72|Sunrise Cavalier|U|MID +#73|Eccentric Farmer|C|MID +#74|Duelcraft Trainer|U|MID +#75|Rise of the Ants|U|MID +#76|Fangblade Brigand|U|MID +#77|Ludevic, Necrogenius|R|MID +#78|Contortionist Troupe|U|MID +#79|Play with Fire|U|MID +#80|Defenestrate|C|MID +#81|Dawnhart Wardens|U|MID +#82|Fleshtaker|U|MID +#83|Unnatural Growth|R|MID +#84|Vampire Socialite|U|MID +#85|The Celestus|R|MID +#86|Old Stickfingers|R|MID +#87|Dawnhart Mentor|U|MID +#88|Diregraf Horde|C|MID +#89|Rite of Oblivion|U|MID +#90|Stromkirk Bloodthief|U|MID +#91|Shadowbeast Sighting|C|MID +#92|Olivia's Midnight Ambush|C|MID +#93|Devoted Grafkeeper|U|MID +#94|Kessig Naturalist|U|MID +#95|Ecstatic Awakener|C|MID +#96|Lunarch Veteran|C|MID +#97|Festival Crasher|C|MID +#98|Triskaidekaphile|R|MID +#99|Join the Dance|U|MID +#100|Falkenrath Pit Fighter|R|MID +#101|Loyal 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Ridge|R|MID +#171|Might of the Old Ways|C|MID +#172|Candlegrove Witch|C|MID +#173|Faithful Mending|U|MID +#174|Hobbling Zombie|C|MID +#175|Sunset Revelry|U|MID +#176|Unnatural Moonrise|U|MID +#177|Fading Hope|U|MID +#178|Harvesttide Sentry|C|MID +#179|Neonate's Rush|C|MID +#180|Beloved Beggar|U|MID +#181|Pestilent Wolf|C|MID +#182|Famished Foragers|C|MID +#183|Voldaren Ambusher|U|MID +#184|Ghoulcaller's Harvest|R|MID +#185|Ghoulish Procession|U|MID +#186|Willow Geist|R|MID +#187|Curse of Surveillance|R|MID +#188|Jack-o'-Lantern|C|MID +#189|Timberland Guide|C|MID +#190|Voldaren Stinger|C|MID +#191|Ardent Elementalist|C|MID +#192|Novice Occultist|C|MID +#193|Crawl from the Cellar|C|MID +#194|Geistwave|C|MID +#195|Cathar Commando|C|MID +#196|Tireless Hauler|C|MID +#197|Shady Traveler|C|MID +#198|Brimstone Vandal|C|MID +#199|Candlelit Cavalry|C|MID +#200|Immolation|C|MID +#201|Dissipate|U|MID +#202|Hallowed Respite|R|MID +#203|Morkrut Behemoth|C|MID +#204|Unblinking Observer|C|MID +#205|Soul-Guide Gryff|C|MID +#206|Clarion Cathars|C|MID +#207|Mysterious Tome|U|MID +#208|Harvesttide Infiltrator|C|MID +#209|Sungold Barrage|C|MID +#210|Falkenrath Perforator|C|MID +#211|Path to the Festival|C|MID +#212|Electric Revelation|C|MID +#213|No Way Out|C|MID +#214|Drownyard Amalgam|C|MID +#215|Can't Stay Away|R|MID +#216|Village Watch|U|MID +#217|Howl of the Hunt|C|MID +#218|Unruly Mob|C|MID +#219|Stormrider Spirit|C|MID +#220|Arrogant Outlaw|C|MID +#221|Secrets of the Key|C|MID +#222|Ritual Guardian|C|MID +#223|Arcane Infusion|U|MID +#224|Bladebrand|C|MID +#225|Vivisection|U|MID +#226|Crossroads Candleguide|C|MID +#227|Bounding Wolf|C|MID +#228|Stolen Vitality|C|MID +#229|Mounted Dreadknight|C|MID +#230|Blood Pact|C|MID +#231|Tavern Ruffian|C|MID +#232|Delver of Secrets|U|MID +#233|Snarling Wolf|C|MID +#234|Celestus Sanctifier|C|MID +#235|Turn the Earth|U|MID +#236|Tapping at the Window|C|MID +#237|Bramble Armor|C|MID +#238|Raze the Effigy|C|MID +#239|Abandon the Post|C|MID +#240|Rotten Reunion|C|MID +#241|Bat Whisperer|C|MID +#242|Devious Cover-Up|C|MID +#243|Component Collector|C|MID +#244|Homestead Courage|C|MID +#245|Blessed Defiance|C|MID +#246|Flare of Faith|C|MID +#247|Necrosynthesis|U|MID +#248|Mystic Skull|U|MID +#249|Hostile Hostel|M|MID +#250|Pack's Betrayal|C|MID +#251|Otherworldly Gaze|C|MID +#252|Dire-Strain Rampage|R|MID +#253|Heirloom Mirror|U|MID +#254|Hedgewitch's Mask|C|MID +#255|Stuffed Bear|C|MID +#256|Wake to Slaughter|R|MID +#257|Return to Nature|C|MID +#258|Plummet|C|MID +#259|Duress|C|MID +#260|Cathar's Call|U|MID +#261|Thraben Exorcism|C|MID +#262|Moonsilver Key|U|MID +#263|Rite of Harmony|R|MID +#264|Curse of Shaken Faith|R|MID +#265|Pithing Needle|R|MID +#266|Curse of Silence|R|MID +#267|Field of Ruin|U|MID \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mir.rnk b/forge-gui/res/draft/rankings/mir.rnk new file mode 100644 index 00000000000..b11d3dd8dd3 --- /dev/null +++ b/forge-gui/res/draft/rankings/mir.rnk @@ -0,0 +1,331 @@ +//Rank|Name|Rarity|Set +#1|Mist Dragon|R|MIR +#2|Benthic Djinn|R|MIR +#3|Kaervek's Torch|C|MIR +#4|Zuberi, Golden Feather|R|MIR +#5|Taniwha|R|MIR +#6|Hammer of Bogardan|R|MIR +#7|Torrent of Lava|R|MIR +#8|Savage Twister|U|MIR +#9|Jabari's Influence|R|MIR +#10|Volcanic Dragon|R|MIR +#11|Spirit of the Night|R|MIR +#12|Energy Bolt|R|MIR +#13|Sidar Jabari|R|MIR +#14|Volcanic Geyser|U|MIR +#15|Purraj of Urborg|R|MIR +#16|Sacred Mesa|R|MIR +#17|Phyrexian Purge|R|MIR +#18|Incinerate|C|MIR +#19|Abyssal Hunter|R|MIR +#20|Dark Banishing|C|MIR +#21|Canopy Dragon|R|MIR +#22|Lion's Eye Diamond|R|MIR +#23|Tainted Specter|R|MIR +#24|Pacifism|C|MIR +#25|Catacomb Dragon|R|MIR +#26|Cinder Cloud|U|MIR +#27|Frenetic Efreet|R|MIR +#28|Hazerider Drake|U|MIR +#29|Sawback Manticore|R|MIR +#30|Kaervek's Purge|U|MIR +#31|Asmira, Holy Avenger|R|MIR +#32|Wildfire Emissary|U|MIR +#33|Leering Gargoyle|R|MIR +#34|Telim'Tor|R|MIR +#35|Nettletooth Djinn|U|MIR +#36|Suq'Ata Firewalker|U|MIR +#37|Cerulean Wyvern|U|MIR +#38|Harmattan Efreet|U|MIR +#39|Zirilan of the Claw|R|MIR +#40|Pearl Dragon|R|MIR +#41|Crimson Hellkite|R|MIR +#42|Melesse Spirit|U|MIR +#43|Rock Basilisk|R|MIR +#44|Mtenda Griffin|U|MIR +#45|Divine Retribution|R|MIR +#46|Afterlife|U|MIR +#47|Unfulfilled Desires|R|MIR +#48|Burning Palm Efreet|U|MIR +#49|Femeref Archers|U|MIR +#50|Reckless Embermage|R|MIR +#51|Vaporous Djinn|U|MIR +#52|Wall of Roots|C|MIR +#53|Flame Elemental|U|MIR +#54|Subterranean Spirit|R|MIR +#55|Shauku, Endbringer|R|MIR +#56|Unyaro Griffin|U|MIR +#57|Uktabi Wildcats|R|MIR +#58|Burning Shield Askari|C|MIR +#59|Polymorph|R|MIR +#60|Quirion Elves|C|MIR +#61|Dread Specter|U|MIR +#62|Cadaverous Knight|C|MIR +#63|Ray of Command|C|MIR +#64|Jolrael's Centaur|C|MIR +#65|Enfeeblement|C|MIR +#66|Power Sink|C|MIR +#67|Searing Spear Askari|C|MIR +#68|Zhalfirin Knight|C|MIR +#69|Talruum Minotaur|C|MIR +#70|Ekundu Griffin|C|MIR +#71|Harbinger of Night|R|MIR +#72|Spitting Earth|C|MIR +#73|Stalking Tiger|C|MIR +#74|Skulking Ghost|C|MIR +#75|Feral Shadow|C|MIR +#76|Spectral Guardian|R|MIR +#77|Discordant Spirit|R|MIR +#78|Sky Diamond|U|MIR +#79|Zhalfirin Commander|U|MIR +#80|Brushwagg|R|MIR +#81|Ethereal Champion|R|MIR +#82|Grinning Totem|R|MIR +#83|Sunweb|R|MIR +#84|Drain Life|C|MIR +#85|Preferred Selection|R|MIR +#86|Barbed-Back Wurm|U|MIR +#87|Mangara's Tome|R|MIR +#88|Jungle Patrol|R|MIR +#89|Phyrexian Dreadnought|R|MIR +#90|Amber Prison|R|MIR +#91|Teremko Griffin|C|MIR +#92|Flood Plain|U|MIR +#93|Teeka's Dragon|R|MIR +#94|Ancestral Memories|R|MIR +#95|Ether Well|U|MIR +#96|Carrion|R|MIR +#97|Charcoal Diamond|U|MIR +#98|Forsaken Wastes|R|MIR +#99|Jungle Wurm|C|MIR +#100|Dissipate|U|MIR +#101|Fetid Horror|C|MIR +#102|Wild Elephant|C|MIR +#103|Shadow Guildmage|C|MIR +#104|Ashen Powder|R|MIR +#105|Soul Rend|U|MIR +#106|Azimaet Drake|C|MIR +#107|Giant Mantis|C|MIR +#108|Emberwilde Djinn|R|MIR +#109|Ekundu Cyclops|C|MIR +#110|Granger Guildmage|C|MIR +#111|Unyaro Bee Sting|U|MIR +#112|Femeref Knight|C|MIR +#113|Soul Echo|R|MIR +#114|Hivis of the Scale|R|MIR +#115|Rampant Growth|C|MIR +#116|Patagia Golem|U|MIR +#117|Stupor|U|MIR +#118|Auspicious Ancestor|R|MIR +#119|Crypt Cobra|U|MIR +#120|Dirtwater Wraith|C|MIR +#121|Floodgate|U|MIR +#122|Phyrexian Vault|U|MIR +#123|Mana Prism|U|MIR +#124|Locust Swarm|U|MIR +#125|Ravenous Vampire|U|MIR +#126|Barbed Foliage|U|MIR +#127|Delirium|U|MIR +#128|Fire Diamond|U|MIR +#129|Jungle Troll|U|MIR +#130|Crimson Roc|U|MIR +#131|Urborg Panther|C|MIR +#132|Raging Spirit|C|MIR +#133|Shauku's Minion|U|MIR +#134|Crash of Rhinos|C|MIR +#135|Worldly Tutor|U|MIR +#136|Mountain Valley|U|MIR +#137|Hakim, Loreweaver|R|MIR +#138|Sea Scryer|C|MIR +#139|Sandbar Crocodile|C|MIR +#140|Withering Boon|U|MIR +#141|Wall of Corpses|C|MIR +#142|Daring Apprentice|R|MIR +#143|Shallow Grave|R|MIR +#144|Restless Dead|C|MIR +#145|Gibbering Hyenas|C|MIR +#146|Tidal Wave|U|MIR +#147|Teferi's Drake|C|MIR +#148|Noble Elephant|C|MIR +#149|Political Trickery|R|MIR +#150|Flare|C|MIR +#151|Emberwilde Caliph|R|MIR +#152|Moss Diamond|U|MIR +#153|Igneous Golem|U|MIR +#154|Mtenda Lion|C|MIR +#155|Boomerang|C|MIR +#156|Horrible Hordes|U|MIR +#157|Maro|R|MIR +#158|Grave Servitude|C|MIR +#159|Breathstealer|C|MIR +#160|Goblin Scouts|U|MIR +#161|Enlightened Tutor|U|MIR +#162|Shimmer|R|MIR +#163|Windreaper Falcon|U|MIR +#164|Energy Vortex|R|MIR +#165|Merfolk Seer|C|MIR +#166|Viashino Warrior|C|MIR +#167|Dream Cache|C|MIR +#168|Thirst|C|MIR +#169|Warping Wurm|R|MIR +#170|Amulet of Unmaking|R|MIR +#171|Harbor Guardian|U|MIR +#172|Marble Diamond|U|MIR +#173|Iron Tusk Elephant|U|MIR +#174|Gravebane Zombie|C|MIR +#175|Mystical Tutor|U|MIR +#176|Shaper Guildmage|C|MIR +#177|Cycle of Life|R|MIR +#178|Infernal Contract|R|MIR +#179|Afiya Grove|R|MIR +#180|Wave Elemental|U|MIR +#181|Basalt Golem|U|MIR +#182|Bad River|U|MIR +#183|Lead Golem|U|MIR +#184|Rashida Scalebane|R|MIR +#185|Teferi's Imp|R|MIR +#186|Unerring Sling|U|MIR +#187|Femeref Healer|C|MIR +#188|Reign of Terror|U|MIR +#189|Sand Golem|U|MIR +#190|Purgatory|R|MIR +#191|Chaos Charm|C|MIR +#192|Armor of Thorns|C|MIR +#193|Bay Falcon|C|MIR +#194|Memory Lapse|C|MIR +#195|Illicit Auction|R|MIR +#196|Sabertooth Cobra|C|MIR +#197|Dark Ritual|C|MIR +#198|Zombie Mob|U|MIR +#199|Lightning Reflexes|C|MIR +#200|Reparations|R|MIR +#201|Tropical Storm|U|MIR +#202|Jolt|C|MIR +#203|Radiant Essence|U|MIR +#204|Shadowbane|U|MIR +#205|Goblin Tinkerer|C|MIR +#206|Haunting Apparition|U|MIR +#207|Reflect Damage|R|MIR +#208|Kukemssa Serpent|C|MIR +#209|Reign of Chaos|U|MIR +#210|Bone Harvest|C|MIR +#211|Blighted Shaman|U|MIR +#212|Rocky Tar Pit|U|MIR +#213|Karoo Meerkat|U|MIR +#214|Circle of Despair|R|MIR +#215|Chariot of the Sun|U|MIR +#216|Armorer Guildmage|C|MIR +#217|Goblin Elite Infantry|C|MIR +#218|Crystal Vein|U|MIR +#219|Razor Pendulum|R|MIR +#220|Cursed Totem|R|MIR +#221|Lure of Prey|R|MIR +#222|Femeref Scouts|C|MIR +#223|Sandstorm|C|MIR +#224|Wellspring|R|MIR +#225|Mtenda Herder|C|MIR +#226|Zebra Unicorn|U|MIR +#227|Sewer Rats|C|MIR +#228|Dream Fighter|C|MIR +#229|Celestial Dawn|R|MIR +#230|Sapphire Charm|C|MIR +#231|Pyric Salamander|C|MIR +#232|Foratog|U|MIR +#233|Vigilant Martyr|U|MIR +#234|Reality Ripple|C|MIR +#235|Unseen Walker|U|MIR +#236|Grasslands|U|MIR +#237|Bone Mask|R|MIR +#238|Painful Memories|U|MIR +#239|Mind Harness|U|MIR +#240|Choking Sands|C|MIR +#241|Fallow Earth|U|MIR +#242|Uktabi Faerie|C|MIR +#243|Stone Rain|C|MIR +#244|Misers' Cage|R|MIR +#245|Dwarven Miner|U|MIR +#246|Crystal Golem|U|MIR +#247|Disenchant|C|MIR +#248|Prismatic Boon|U|MIR +#249|Grim Feast|R|MIR +#250|Blistering Barrier|C|MIR +#251|Wall of Resistance|C|MIR +#252|Dwarven Nomad|C|MIR +#253|Acidic Dagger|R|MIR +#254|Merfolk Raiders|C|MIR +#255|Waiting in the Weeds|R|MIR +#256|Village Elder|C|MIR +#257|Alarum|C|MIR +#258|Ward of Lights|C|MIR +#259|Nocturnal Raid|U|MIR +#260|Psychic Transfer|R|MIR +#261|Agility|C|MIR +#262|Blinding Light|U|MIR +#263|Sealed Fate|U|MIR +#264|Final Fortune|R|MIR +#265|Kukemssa Pirates|R|MIR +#266|Mindbender Spores|R|MIR +#267|Phyrexian Tribute|R|MIR +#268|Benevolent Unicorn|C|MIR +#269|Yare|R|MIR +#270|Ebony Charm|C|MIR +#271|Seedling Charm|C|MIR +#272|Mangara's Equity|U|MIR +#273|Civic Guildmage|C|MIR +#274|Soar|C|MIR +#275|Cadaverous Bloom|R|MIR +#276|Ritual of Steel|C|MIR +#277|Meddle|U|MIR +#278|Telim'Tor's Darts|U|MIR +#279|Fog|C|MIR +#280|Teferi's Isle|R|MIR +#281|Malignant Growth|R|MIR +#282|Superior Numbers|U|MIR +#283|Flash|R|MIR +#284|Dazzling Beauty|C|MIR +#285|Divine Offering|C|MIR +#286|Regeneration|C|MIR +#287|Teferi's Curse|C|MIR +#288|Roots of Life|U|MIR +#289|Tranquil Domain|C|MIR +#290|Ventifact Bottle|R|MIR +#291|Natural Balance|R|MIR +#292|Goblin Soothsayer|U|MIR +#293|Ersatz Gnomes|U|MIR +#294|Coral Fighters|U|MIR +#295|Healing Salve|C|MIR +#296|Ivory Charm|C|MIR +#297|Kaervek's Hex|U|MIR +#298|Builder's Bane|C|MIR +#299|Spatial Binding|U|MIR +#300|Vitalizing Cascade|U|MIR +#301|Binding Agony|C|MIR +#302|Chaosphere|R|MIR +#303|Early Harvest|R|MIR +#304|Blind Fury|U|MIR +#305|Serene Heart|C|MIR +#306|Sirocco|U|MIR +#307|Elixir of Vitality|U|MIR +#308|Mangara's Blessing|U|MIR +#309|Barreling Attack|R|MIR +#310|Decomposition|U|MIR +#311|Prismatic Circle|C|MIR +#312|Soulshriek|C|MIR +#313|Mind Bend|U|MIR +#314|Mire Shade|U|MIR +#315|Cloak of Invisibility|C|MIR +#316|Disempower|C|MIR +#317|Tombstone Stairwell|R|MIR +#318|Aleatory|U|MIR +#319|Forbidden Crypt|R|MIR +#320|Firebreathing|C|MIR +#321|Favorable Destiny|U|MIR +#322|Illumination|U|MIR +#323|Paupers' Cage|R|MIR +#324|Seeds of Innocence|R|MIR +#325|Consuming Ferocity|U|MIR +#326|Null Chamber|R|MIR +#327|Bazaar of Wonders|R|MIR +#328|Prismatic Lace|R|MIR +#329|Hall of Gemstone|R|MIR +#330|Telim'Tor's Edict|R|MIR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mm2.rnk b/forge-gui/res/draft/rankings/mm2.rnk new file mode 100644 index 00000000000..89a81632b80 --- /dev/null +++ b/forge-gui/res/draft/rankings/mm2.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Karn Liberated|M|MM2 +#2|Bitterblossom|M|MM2 +#3|Elesh Norn, Grand Cenobite|M|MM2 +#4|Primeval Titan|M|MM2 +#5|Vendilion Clique|M|MM2 +#6|Tarmogoyf|M|MM2 +#7|Kozilek, Butcher of Truth|M|MM2 +#8|Dark Confidant|M|MM2 +#9|Ulamog, the Infinite Gyre|M|MM2 +#10|Kiki-Jiki, Mirror Breaker|M|MM2 +#11|Tezzeret the Seeker|M|MM2 +#12|Emrakul, the Aeons Torn|M|MM2 +#13|Comet Storm|M|MM2 +#14|Mox Opal|M|MM2 +#15|Iona, Shield of Emeria|M|MM2 +#16|Battlegrace Angel|R|MM2 +#17|Noble Hierarch|R|MM2 +#18|Wilt-Leaf Liege|R|MM2 +#19|Cryptic Command|R|MM2 +#20|Creakwood Liege|R|MM2 +#21|Ant Queen|R|MM2 +#22|All Is Dust|R|MM2 +#23|Mirror Entity|R|MM2 +#24|Mirran Crusader|R|MM2 +#25|Indomitable Archangel|R|MM2 +#26|Precursor Golem|R|MM2 +#27|Banefire|R|MM2 +#28|Spellskite|R|MM2 +#29|Profane Command|R|MM2 +#30|Etched Champion|R|MM2 +#31|Hellkite Charger|R|MM2 +#32|Wolfbriar Elemental|R|MM2 +#33|Midnight Banshee|R|MM2 +#34|Niv-Mizzet, the Firemind|R|MM2 +#35|Nobilis of War|R|MM2 +#36|Argent Sphinx|R|MM2 +#37|Apocalypse Hydra|R|MM2 +#38|Ghost Council of Orzhova|R|MM2 +#39|Overwhelming Stampede|R|MM2 +#40|Splinter Twin|R|MM2 +#41|Dismember|U|MM2 +#42|Swans of Bryn Argoll|R|MM2 +#43|Puppeteer Clique|R|MM2 +#44|Lodestone Golem|R|MM2 +#45|Chimeric Mass|R|MM2 +#46|Fulminator Mage|R|MM2 +#47|Necroskitter|R|MM2 +#48|Lightning Bolt|U|MM2 +#49|Endrek Sahr, Master Breeder|R|MM2 +#50|Guile|R|MM2 +#51|Scute Mob|R|MM2 +#52|Thunderblust|R|MM2 +#53|Oblivion Ring|U|MM2 +#54|Mulldrifter|U|MM2 +#55|Blinkmoth Nexus|R|MM2 +#56|Shadowmage Infiltrator|R|MM2 +#57|Etched Monstrosity|R|MM2 +#58|Wildfire|R|MM2 +#59|Sunforger|R|MM2 +#60|Mystic Snake|R|MM2 +#61|Spikeshot Elder|R|MM2 +#62|Spectral Procession|U|MM2 +#63|Daybreak Coronet|R|MM2 +#64|Lodestone Myr|R|MM2 +#65|Pelakka Wurm|U|MM2 +#66|Leyline of Sanctity|R|MM2 +#67|Bestial Menace|U|MM2 +#68|Selesnya Guildmage|U|MM2 +#69|Darksteel Axe|U|MM2 +#70|Cranial Plating|U|MM2 +#71|Horde of Notions|R|MM2 +#72|Remand|U|MM2 +#73|Savage Twister|U|MM2 +#74|Cytoplast Root-Kin|U|MM2 +#75|Spitebellows|U|MM2 +#76|Long-Forgotten Gohei|R|MM2 +#77|Spread the Sickness|U|MM2 +#78|Eye of Ugin|R|MM2 +#79|Electrolyze|U|MM2 +#80|Air Servant|U|MM2 +#81|Stormblood Berserker|U|MM2 +#82|Hikari, Twilight Guardian|U|MM2 +#83|Arrest|C|MM2 +#84|Pillory of the Sleepless|U|MM2 +#85|Vampire Outcasts|U|MM2 +#86|Algae Gharial|U|MM2 +#87|Tezzeret's Gambit|U|MM2 +#88|Wrecking Ball|U|MM2 +#89|Nameless Inversion|C|MM2 +#90|Ashenmoor Gouger|U|MM2 +#91|Artisan of Kozilek|U|MM2 +#92|Ethercaste Knight|U|MM2 +#93|Burst Lightning|C|MM2 +#94|Mortarpod|U|MM2 +#95|Surrakar Spellblade|R|MM2 +#96|Glassdust Hulk|U|MM2 +#97|Restless Apparition|U|MM2 +#98|Kozilek's Predator|C|MM2 +#99|Myrsmith|U|MM2 +#100|Hurkyl's Recall|R|MM2 +#101|Water Servant|U|MM2 +#102|Scavenger Drake|U|MM2 +#103|Nest Invader|C|MM2 +#104|Incandescent Soulstoke|U|MM2 +#105|Lorescale Coatl|U|MM2 +#106|Dispatch|U|MM2 +#107|Inexorable Tide|R|MM2 +#108|Everflowing Chalice|U|MM2 +#109|Sunlance|C|MM2 +#110|Plaxcaster Frogling|U|MM2 +#111|Tumble Magnet|U|MM2 +#112|Shrewd Hatchling|U|MM2 +#113|Dimir Guildmage|U|MM2 +#114|Hearthfire Hobgoblin|U|MM2 +#115|Rampant Growth|C|MM2 +#116|Daggerclaw Imp|U|MM2 +#117|Scatter the Seeds|C|MM2 +#118|Skarrgan Firebird|U|MM2 +#119|Raise the Alarm|C|MM2 +#120|Narcolepsy|C|MM2 +#121|Blinding Souleater|C|MM2 +#122|Reassembling Skeleton|U|MM2 +#123|Simic Growth Chamber|U|MM2 +#124|Qumulox|U|MM2 +#125|Scion of the Wild|C|MM2 +#126|Etched Oracle|U|MM2 +#127|Aethersnipe|C|MM2 +#128|Ulamog's Crusher|C|MM2 +#129|Evolving Wilds|C|MM2 +#130|Orzhov Basilica|U|MM2 +#131|Vengeful Rebirth|U|MM2 +#132|Alloy Myr|C|MM2 +#133|Azorius Chancery|U|MM2 +#134|Selesnya Sanctuary|U|MM2 +#135|Agony Warp|U|MM2 +#136|Gruul Turf|U|MM2 +#137|Golgari Rot Farm|U|MM2 +#138|Mana Leak|C|MM2 +#139|Sickleslicer|C|MM2 +#140|Glint Hawk Idol|C|MM2 +#141|Sphere of the Suns|C|MM2 +#142|All Suns' Dawn|R|MM2 +#143|Izzet Boilerworks|U|MM2 +#144|Gorehorn Minotaurs|C|MM2 +#145|Root-Kin Ally|U|MM2 +#146|Taj-Nar Swordsmith|U|MM2 +#147|Mutagenic Growth|U|MM2 +#148|Blood Ogre|C|MM2 +#149|Court Homunculus|C|MM2 +#150|Flayer Husk|C|MM2 +#151|Wayfarer's Bauble|C|MM2 +#152|Vapor Snag|C|MM2 +#153|Repeal|C|MM2 +#154|Expedition Map|U|MM2 +#155|Aquastrand Spider|C|MM2 +#156|Karplusan Strider|U|MM2 +#157|Cathodion|C|MM2 +#158|Rakdos Carnarium|U|MM2 +#159|Thief of Hope|C|MM2 +#160|Boros Garrison|U|MM2 +#161|Grim Affliction|C|MM2 +#162|Sigil Blessing|U|MM2 +#163|Thrummingbird|C|MM2 +#164|Dimir Aqueduct|U|MM2 +#165|Rusted Relic|C|MM2 +#166|Cloud Elemental|C|MM2 +#167|Faerie Mechanist|C|MM2 +#168|Fiery Fall|C|MM2 +#169|Kavu Primarch|C|MM2 +#170|Bone Splinters|C|MM2 +#171|Tribal Flames|C|MM2 +#172|Skyhunter Skirmisher|C|MM2 +#173|Darksteel Citadel|C|MM2 +#174|Surgical Extraction|R|MM2 +#175|Sunspear Shikari|C|MM2 +#176|Kami of Ancient Law|C|MM2 +#177|Apostle's Blessing|C|MM2 +#178|Gnarlid Pack|C|MM2 +#179|Boros Swiftblade|U|MM2 +#180|Myr Enforcer|C|MM2 +#181|Kor Duelist|U|MM2 +#182|Bloodshot Trainee|U|MM2 +#183|Overwhelm|U|MM2 +#184|Goblin Fireslinger|C|MM2 +#185|Novijen Sages|U|MM2 +#186|Copper Carapace|C|MM2 +#187|Telling Time|C|MM2 +#188|Duskhunter Bat|C|MM2 +#189|Necrogenesis|U|MM2 +#190|Dread Drone|C|MM2 +#191|Sickle Ripper|C|MM2 +#192|Waxmane Baku|C|MM2 +#193|Gust-Skimmer|C|MM2 +#194|Fortify|C|MM2 +#195|Otherworldly Journey|C|MM2 +#196|Thoughtcast|C|MM2 +#197|Ghostly Changeling|C|MM2 +#198|Plagued Rusalka|C|MM2 +#199|Frogmite|C|MM2 +#200|Vines of Vastwood|C|MM2 +#201|Vampire Lacerator|C|MM2 +#202|Kitesail|C|MM2 +#203|Somber Hoverguard|C|MM2 +#204|Celestial Purge|U|MM2 +#205|Conclave Phalanx|C|MM2 +#206|Moonlit Strider|C|MM2 +#207|Scuttling Death|C|MM2 +#208|Stoic Rebuttal|C|MM2 +#209|Inner-Flame Igniter|C|MM2 +#210|Tukatongue Thallid|C|MM2 +#211|Helium Squirter|C|MM2 +#212|Brute Force|C|MM2 +#213|Vigean Graftmage|C|MM2 +#214|Gut Shot|C|MM2 +#215|Sign in Blood|C|MM2 +#216|Smokebraider|C|MM2 +#217|Drooling Groodion|U|MM2 +#218|Soulbright Flamekin|C|MM2 +#219|Runed Servitor|C|MM2 +#220|Steady Progress|C|MM2 +#221|Sylvan Bounty|C|MM2 +#222|Mighty Leap|C|MM2 +#223|Viashino Slaughtermaster|C|MM2 +#224|Terashi's Grasp|C|MM2 +#225|Bloodthrone Vampire|C|MM2 +#226|Dragonsoul Knight|C|MM2 +#227|Matca Rioters|C|MM2 +#228|Deathmark|U|MM2 +#229|Combust|U|MM2 +#230|Smash to Smithereens|C|MM2 +#231|Simic Initiate|C|MM2 +#232|Sundering Vitae|C|MM2 +#233|Culling Dais|U|MM2 +#234|Plummet|C|MM2 +#235|Eldrazi Temple|U|MM2 +#236|Skyreach Manta|C|MM2 +#237|Devouring Greed|U|MM2 +#238|Worldheart Phoenix|U|MM2 +#239|Instill Infection|C|MM2 +#240|Flashfreeze|U|MM2 +#241|Wings of Velis Vel|C|MM2 +#242|Thrive|C|MM2 +#243|Shrivel|C|MM2 +#244|Goblin War Paint|C|MM2 +#245|Blades of Velis Vel|C|MM2 +#246|Wrap in Flames|C|MM2 +#247|Death Denied|C|MM2 +#248|Commune with Nature|C|MM2 +#249|Waking Nightmare|C|MM2 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mm3.rnk b/forge-gui/res/draft/rankings/mm3.rnk new file mode 100644 index 00000000000..4e285bf7408 --- /dev/null +++ b/forge-gui/res/draft/rankings/mm3.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Bonfire of the Damned|M|MM3 +#2|Mizzium Mortars|R|MM3 +#3|Niv-Mizzet, Dracogenius|R|MM3 +#4|Olivia Voldaren|M|MM3 +#5|Craterhoof Behemoth|M|MM3 +#6|Thragtusk|R|MM3 +#7|Broodmate Dragon|R|MM3 +#8|Wort, the Raidmother|R|MM3 +#9|Linvala, Keeper of Silence|M|MM3 +#10|Restoration Angel|R|MM3 +#11|Falkenrath Aristocrat|R|MM3 +#12|Obzedat, Ghost Council|R|MM3 +#13|Path to Exile|U|MM3 +#14|Damnation|R|MM3 +#15|Terminate|U|MM3 +#16|Sphinx's Revelation|M|MM3 +#17|Hellrider|R|MM3 +#18|Primal Command|R|MM3 +#19|Domri Rade|M|MM3 +#20|Lingering Souls|U|MM3 +#21|Liliana of the Veil|M|MM3 +#22|Boros Reckoner|R|MM3 +#23|Cyclonic Rift|R|MM3 +#24|Desecration Demon|R|MM3 +#25|Extractor Demon|R|MM3 +#26|Sever the Bloodline|R|MM3 +#27|Evil Twin|R|MM3 +#28|Simic Sky Swallower|R|MM3 +#29|Blade Splicer|R|MM3 +#30|Scavenging Ooze|R|MM3 +#31|Advent of the Wurm|R|MM3 +#32|Putrefy|U|MM3 +#33|Entreat the Angels|M|MM3 +#34|Deadeye Navigator|R|MM3 +#35|Snapcaster Mage|M|MM3 +#36|Basilisk Collar|R|MM3 +#37|Flickerwisp|U|MM3 +#38|Phantasmal Image|R|MM3 +#39|Griselbrand|M|MM3 +#40|Zealous Conscripts|R|MM3 +#41|Cruel Ultimatum|R|MM3 +#42|Voice of Resurgence|M|MM3 +#43|Terminus|R|MM3 +#44|Vampire Nighthawk|U|MM3 +#45|Mind Shatter|R|MM3 +#46|Gaea's Anthem|U|MM3 +#47|Sedraxis Specter|U|MM3 +#48|Azorius Signet|U|MM3 +#49|Boros Signet|U|MM3 +#50|Dimir Signet|U|MM3 +#51|Golgari Signet|U|MM3 +#52|Gruul Signet|U|MM3 +#53|Izzet Signet|U|MM3 +#54|Orzhov Signet|U|MM3 +#55|Rakdos Signet|U|MM3 +#56|Selesnya Signet|U|MM3 +#57|Simic Signet|U|MM3 +#58|Venser, Shaper Savant|R|MM3 +#59|Stoic Angel|R|MM3 +#60|Tower Gargoyle|U|MM3 +#61|Thunderous Wrath|C|MM3 +#62|Ulvenwald Tracker|R|MM3 +#63|Ground Assault|C|MM3 +#64|Cackling Counterpart|R|MM3 +#65|Opportunity|U|MM3 +#66|Serum Visions|U|MM3 +#67|Seal of Doom|U|MM3 +#68|Unburial Rites|U|MM3 +#69|Skirsdag Cultist|U|MM3 +#70|Call of the Herd|R|MM3 +#71|Harmonize|U|MM3 +#72|Abrupt Decay|R|MM3 +#73|Agony Warp|C|MM3 +#74|Auger Spree|C|MM3 +#75|Dinrova Horror|C|MM3 +#76|Fiery Justice|R|MM3 +#77|Ghor-Clan Rampager|U|MM3 +#78|Rhox War Monk|U|MM3 +#79|Sprouting Thrinax|U|MM3 +#80|Woolly Thoctar|U|MM3 +#81|Arcane Sanctum|U|MM3 +#82|Crumbling Necropolis|U|MM3 +#83|Jungle Shrine|U|MM3 +#84|Savage Lands|U|MM3 +#85|Seaside Citadel|U|MM3 +#86|Compulsive Research|U|MM3 +#87|Corpse Connoisseur|U|MM3 +#88|Grisly Spectacle|C|MM3 +#89|Arachnus Spinner|U|MM3 +#90|Call of the Conclave|C|MM3 +#91|Unflinching Courage|U|MM3 +#92|Torrent of Souls|U|MM3 +#93|Azure Mage|U|MM3 +#94|Wing Splicer|U|MM3 +#95|Entomber Exarch|U|MM3 +#96|Chandra's Outrage|C|MM3 +#97|Tarmogoyf|M|MM3 +#98|Sunhome Guildmage|U|MM3 +#99|Master Splicer|U|MM3 +#100|Ranger of Eos|R|MM3 +#101|Urbis Protector|U|MM3 +#102|Mist Raven|C|MM3 +#103|Pyrewild Shaman|U|MM3 +#104|Thornscape Battlemage|U|MM3 +#105|Vital Splicer|U|MM3 +#106|Coiling Oracle|C|MM3 +#107|Izzet Charm|U|MM3 +#108|Moroii|U|MM3 +#109|Mystic Genesis|U|MM3 +#110|Spike Jester|C|MM3 +#111|Thundersong Trumpeter|U|MM3 +#112|Urban Evolution|U|MM3 +#113|Wayfaring Temple|U|MM3 +#114|Tattermunge Witch|U|MM3 +#115|Gideon's Lawkeeper|C|MM3 +#116|Tandem Lookout|C|MM3 +#117|Falkenrath Noble|C|MM3 +#118|Magma Jet|C|MM3 +#119|Avacyn's Pilgrim|C|MM3 +#120|Bronzebeak Moa|U|MM3 +#121|Centaur Healer|C|MM3 +#122|Sin Collector|U|MM3 +#123|Soul Manipulation|U|MM3 +#124|Arid Mesa|R|MM3 +#125|Marsh Flats|R|MM3 +#126|Misty Rainforest|R|MM3 +#127|Scalding Tarn|R|MM3 +#128|Verdant Catacombs|R|MM3 +#129|Attended Knight|C|MM3 +#130|Kor Hookmaster|C|MM3 +#131|Penumbra Spider|C|MM3 +#132|Soul Ransom|U|MM3 +#133|Sea Gate Oracle|C|MM3 +#134|Cower in Fear|C|MM3 +#135|Grixis Slavedriver|C|MM3 +#136|Pyroclasm|U|MM3 +#137|Slime Molding|C|MM3 +#138|Carnage Gladiator|U|MM3 +#139|Golgari Rotwurm|C|MM3 +#140|Teleportal|U|MM3 +#141|Aethertow|C|MM3 +#142|Azorius Guildgate|C|MM3 +#143|Boros Guildgate|C|MM3 +#144|Dimir Guildgate|C|MM3 +#145|Golgari Guildgate|C|MM3 +#146|Gruul Guildgate|C|MM3 +#147|Izzet Guildgate|C|MM3 +#148|Orzhov Guildgate|C|MM3 +#149|Rakdos Guildgate|C|MM3 +#150|Selesnya Guildgate|C|MM3 +#151|Simic Guildgate|C|MM3 +#152|Kor Skyfisher|C|MM3 +#153|Wingcrafter|C|MM3 +#154|Goblin Guide|R|MM3 +#155|Scourge Devil|C|MM3 +#156|Arachnus Web|C|MM3 +#157|Baloth Cage Trap|U|MM3 +#158|Summoning Trap|R|MM3 +#159|Deputy of Acquittals|C|MM3 +#160|Goblin Electromancer|C|MM3 +#161|Kathari Bomber|C|MM3 +#162|Pilfered Plans|C|MM3 +#163|Skyknight Legionnaire|C|MM3 +#164|Wall of Denial|U|MM3 +#165|Lone Missionary|C|MM3 +#166|Pitfall Trap|C|MM3 +#167|Forbidden Alchemy|C|MM3 +#168|Death's Shadow|R|MM3 +#169|Battle-Rattle Shaman|C|MM3 +#170|Vithian Stinger|U|MM3 +#171|Explore|C|MM3 +#172|Sylvan Ranger|C|MM3 +#173|Golgari Germination|U|MM3 +#174|Talon Trooper|C|MM3 +#175|Vampire Aristocrat|C|MM3 +#176|Death-Hood Cobra|C|MM3 +#177|Mistmeadow Witch|U|MM3 +#178|Banishing Stroke|U|MM3 +#179|Sensor Splicer|C|MM3 +#180|Youthful Knight|C|MM3 +#181|Gifts Ungiven|R|MM3 +#182|Spire Monitor|C|MM3 +#183|Wall of Frost|U|MM3 +#184|Abyssal Specter|U|MM3 +#185|Inquisition of Kozilek|U|MM3 +#186|Ogre Jailbreaker|C|MM3 +#187|Goblin Assault|U|MM3 +#188|Hanweir Lancer|C|MM3 +#189|Molten Rain|U|MM3 +#190|Rubblebelt Maaka|C|MM3 +#191|Hungry Spriggan|C|MM3 +#192|Slaughterhorn|C|MM3 +#193|Agent of Masks|U|MM3 +#194|Vanish into Memory|U|MM3 +#195|Burning-Tree Emissary|C|MM3 +#196|Shimmering Grotto|C|MM3 +#197|Augur of Bolas|C|MM3 +#198|Grasp of Phantoms|C|MM3 +#199|Bone Splinters|C|MM3 +#200|Dregscape Zombie|C|MM3 +#201|Recover|C|MM3 +#202|Mogg Flunkies|C|MM3 +#203|Mudbutton Torchrunner|C|MM3 +#204|Traitorous Instinct|C|MM3 +#205|Revive|C|MM3 +#206|Aethermage's Touch|R|MM3 +#207|Gruul War Chant|U|MM3 +#208|Gift of Orzhova|C|MM3 +#209|Sundering Growth|C|MM3 +#210|Mystical Teachings|C|MM3 +#211|Rewind|C|MM3 +#212|Spell Pierce|C|MM3 +#213|Dragon Fodder|C|MM3 +#214|Madcap Skills|C|MM3 +#215|Fists of Ironwood|C|MM3 +#216|Might of Old Krosa|U|MM3 +#217|Seal of Primordium|C|MM3 +#218|Intangible Virtue|U|MM3 +#219|Momentary Blink|C|MM3 +#220|Soul Warden|C|MM3 +#221|Crippling Chill|C|MM3 +#222|Temporal Mastery|M|MM3 +#223|Gnawing Zombie|C|MM3 +#224|Druid's Deliverance|C|MM3 +#225|Strength in Numbers|C|MM3 +#226|Zur the Enchanter|R|MM3 +#227|Eyes in the Skies|C|MM3 +#228|Delirium Skeins|C|MM3 +#229|Dynacharge|C|MM3 +#230|Scorched Rusalka|C|MM3 +#231|Giantbaiting|C|MM3 +#232|Rootborn Defenses|C|MM3 +#233|Familiar's Ruse|U|MM3 +#234|Ghostly Flicker|C|MM3 +#235|Mortician Beetle|C|MM3 +#236|Pit Keeper|C|MM3 +#237|Ancient Grudge|U|MM3 +#238|Damping Matrix|R|MM3 +#239|Graceful Reprieve|C|MM3 +#240|Wake the Reflections|C|MM3 +#241|Night Terrors|C|MM3 +#242|Stony Silence|R|MM3 +#243|Kraken Hatchling|C|MM3 +#244|Blood Moon|R|MM3 +#245|Grafdigger's Cage|R|MM3 +#246|Cavern of Souls|M|MM3 +#247|Seance|R|MM3 +#248|Past in Flames|M|MM3 +#249|Pyromancer Ascension|R|MM3 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mma.rnk b/forge-gui/res/draft/rankings/mma.rnk new file mode 100644 index 00000000000..1d9e0eb8842 --- /dev/null +++ b/forge-gui/res/draft/rankings/mma.rnk @@ -0,0 +1,230 @@ +//Rank|Name|Rarity|Set +#1|Sword of Fire and Ice|M|MMA +#2|Sword of Light and Shadow|M|MMA +#3|Elspeth Knight-Errant|M|MMA +#4|Kiki-Jiki, Mirror Breaker|M|MMA +#5|Kokusho the Evening Star|M|MMA +#6|Keiga the Tide Star|M|MMA +#7|Yosei the Morning Star|M|MMA +#8|Vendilion Clique|M|MMA +#9|Sarkhan Vol|M|MMA +#10|Vedalken Shackles|M|MMA +#11|Tarmogoyf|M|MMA +#12|Ryusei the Falling Star|M|MMA +#13|Dark Confidant|M|MMA +#14|Jugan the Rising Star|M|MMA +#15|Oona Queen of the Fae|R|MMA +#16|Cryptic Command|R|MMA +#17|Progenitus|M|MMA +#18|Meloku the Clouded Mirror|R|MMA +#19|Adarkar Valkyrie|R|MMA +#20|Figure of Destiny|R|MMA +#21|Arcbound Ravager|R|MMA +#22|Reveillark|R|MMA +#23|Divinity of Pride|R|MMA +#24|Scion of Oona|R|MMA +#25|Glen Elendra Archmage|R|MMA +#26|Skeletal Vampire|R|MMA +#27|Demigod of Revenge|R|MMA +#28|Kira Great Glass-Spinner|R|MMA +#29|Maelstrom Pulse|R|MMA +#30|Knight of the Reliquary|R|MMA +#31|Tombstalker|R|MMA +#32|Path to Exile|U|MMA +#33|Kitchen Finks|U|MMA +#34|Doubling Season|R|MMA +#35|Cloudgoat Ranger|U|MMA +#36|Stonehewer Giant|R|MMA +#37|Murderous Redcap|U|MMA +#38|Molten Disaster|R|MMA +#39|Grand Arbiter Augustin IV|R|MMA +#40|Countryside Crusher|R|MMA +#41|Slaughter Pact|R|MMA +#42|Mulldrifter|U|MMA +#43|Verdeloth the Ancient|R|MMA +#44|Lightning Helix|U|MMA +#45|Auriok Salvagers|R|MMA +#46|Woodfall Primus|R|MMA +#47|Greater Gargadon|R|MMA +#48|Engineered Explosives|R|MMA +#49|Eternal Witness|U|MMA +#50|Aether Vial|R|MMA +#51|Tooth and Nail|R|MMA +#52|Blinkmoth Nexus|R|MMA +#53|Riftwing Cloudskate|U|MMA +#54|Executioner's Capsule|U|MMA +#55|Earwig Squad|R|MMA +#56|Thundercloud Shaman|U|MMA +#57|Horobi's Whisper|U|MMA +#58|Rude Awakening|R|MMA +#59|Lotus Bloom|R|MMA +#60|Academy Ruins|R|MMA +#61|Ethersworn Canonist|R|MMA +#62|Marsh Flitter|U|MMA +#63|Pact of Negation|R|MMA +#64|Flickerwisp|U|MMA +#65|Electrolyze|U|MMA +#66|Gifts Ungiven|R|MMA +#67|Sporesower Thallid|U|MMA +#68|Life from the Loam|R|MMA +#69|City of Brass|R|MMA +#70|Cold-Eyed Selkie|R|MMA +#71|Sudden Shock|U|MMA +#72|Epochrasite|U|MMA +#73|Feudkiller's Verdict|U|MMA +#74|Kataki War's Wage|R|MMA +#75|Manamorphose|U|MMA +#76|Summoner's Pact|R|MMA +#77|Rift Bolt|C|MMA +#78|Masked Admirers|U|MMA +#79|Pardic Dragon|U|MMA +#80|Death Rattle|U|MMA +#81|Meadowboon|U|MMA +#82|Jhoira of the Ghitu|R|MMA +#83|Esperzoa|U|MMA +#84|Death Cloud|R|MMA +#85|Bonesplitter|C|MMA +#86|Glimmervoid|R|MMA +#87|Squee Goblin Nabob|R|MMA +#88|Chalice of the Void|R|MMA +#89|Glacial Ray|C|MMA +#90|Bound in Silence|C|MMA +#91|Thirst for Knowledge|U|MMA +#92|Tidehollow Sculler|U|MMA +#93|Plumeveil|U|MMA +#94|Mad Auntie|U|MMA +#95|Tar Pitcher|U|MMA +#96|Phthisis|U|MMA +#97|Pestermite|C|MMA +#98|Errant Ephemeron|C|MMA +#99|Vivid Creek|U|MMA +#100|Careful Consideration|U|MMA +#101|Vivid Crag|U|MMA +#102|Vivid Meadow|U|MMA +#103|Take Possession|U|MMA +#104|Trygon Predator|U|MMA +#105|Tribal Flames|U|MMA +#106|Kodama's Reach|C|MMA +#107|Terramorphic Expanse|C|MMA +#108|Avian Changeling|C|MMA +#109|Pyrite Spellbomb|C|MMA +#110|Spellstutter Sprite|C|MMA +#111|Rathi Trapper|C|MMA +#112|Torrent of Stone|C|MMA +#113|Imperiosaur|C|MMA +#114|Reach of Branches|U|MMA +#115|Tromp the Domains|U|MMA +#116|Vivid Marsh|U|MMA +#117|Search for Tomorrow|C|MMA +#118|Aether Spellbomb|C|MMA +#119|Bridge from Below|R|MMA +#120|Sanctum Gargoyle|C|MMA +#121|Mogg War Marshal|C|MMA +#122|Myr Retriever|U|MMA +#123|Spell Snare|U|MMA +#124|Vivid Grove|U|MMA +#125|Penumbra Spider|C|MMA +#126|Latchkey Faerie|C|MMA +#127|Amrou Scout|C|MMA +#128|Pyromancer's Swath|R|MMA +#129|Paradise Mantle|U|MMA +#130|Etched Oracle|U|MMA +#131|War-Spike Changeling|C|MMA +#132|Auntie's Snitch|U|MMA +#133|Aethersnipe|C|MMA +#134|Sporoloth Ancient|C|MMA +#135|Veteran Armorer|C|MMA +#136|Durkwood Baloth|C|MMA +#137|Shrapnel Blast|U|MMA +#138|Stingscourger|C|MMA +#139|Stinkweed Imp|C|MMA +#140|Faerie Mechanist|C|MMA +#141|Amrou Seekers|C|MMA +#142|Echoing Truth|C|MMA +#143|Blightspeaker|C|MMA +#144|Blind-Spot Giant|C|MMA +#145|Etherium Sculptor|C|MMA +#146|Grinning Ignus|U|MMA +#147|Lava Spike|C|MMA +#148|Desperate Ritual|U|MMA +#149|Giant Dustwasp|C|MMA +#150|Drag Down|C|MMA +#151|Fiery Fall|C|MMA +#152|Empty the Warrens|C|MMA +#153|Incremental Growth|U|MMA +#154|Myr Enforcer|C|MMA +#155|Worm Harvest|U|MMA +#156|Arcbound Stinger|C|MMA +#157|Thallid Germinator|C|MMA +#158|Blood Moon|R|MMA +#159|Dreamspoiler Witches|C|MMA +#160|Frogmite|C|MMA +#161|Otherworldly Journey|C|MMA +#162|Blinding Beam|C|MMA +#163|Kithkin Greatheart|C|MMA +#164|Warren Weirding|C|MMA +#165|Thallid Shell-Dweller|C|MMA +#166|Court Homunculus|C|MMA +#167|Arcbound Worker|C|MMA +#168|Moldervine Cloak|C|MMA +#169|Grapeshot|C|MMA +#170|Thieving Sprite|C|MMA +#171|Saltfield Recluse|C|MMA +#172|Faerie Macabre|C|MMA +#173|Warren Pilferers|C|MMA +#174|Ivory Giant|C|MMA +#175|Nantuko Shaman|C|MMA +#176|Test of Faith|C|MMA +#177|Stinkdrinker Daredevil|C|MMA +#178|Thundering Giant|C|MMA +#179|Hammerheim Deadeye|C|MMA +#180|Runed Stalactite|C|MMA +#181|Mind Funeral|U|MMA +#182|Brute Force|C|MMA +#183|Peppersmoke|C|MMA +#184|Traumatic Visions|C|MMA +#185|Thallid|C|MMA +#186|Hillcomber Giant|C|MMA +#187|Reach Through Mists|C|MMA +#188|Vedalken Dismisser|C|MMA +#189|Relic of Progenitus|U|MMA +#190|Sandsower|U|MMA +#191|Citanul Woodreaders|C|MMA +#192|Stir the Pride|U|MMA +#193|Peer Through Depths|C|MMA +#194|Mothdust Changeling|C|MMA +#195|Pallid Mycoderm|C|MMA +#196|Skyreach Manta|C|MMA +#197|Festering Goblin|C|MMA +#198|Logic Knot|C|MMA +#199|Dampen Thought|C|MMA +#200|Deepcavern Imp|C|MMA +#201|Cenn's Enlistment|C|MMA +#202|Perilous Research|C|MMA +#203|Gleam of Resistance|C|MMA +#204|Petals of Insight|C|MMA +#205|Street Wraith|C|MMA +#206|Erratic Mutation|C|MMA +#207|Echoing Courage|C|MMA +#208|Crush Underfoot|C|MMA +#209|Riftsweeper|U|MMA +#210|Death Denied|C|MMA +#211|Dispeller's Capsule|C|MMA +#212|Greater Mossdog|C|MMA +#213|Rift Elemental|C|MMA +#214|Absorb Vis|C|MMA +#215|Fury Charm|C|MMA +#216|Raven's Crime|C|MMA +#217|Walker of the Grove|C|MMA +#218|Sylvan Bounty|C|MMA +#219|Facevaulter|C|MMA +#220|Syphon Life|C|MMA +#221|Hana Kami|C|MMA +#222|Arcbound Wanderer|C|MMA +#223|Extirpate|R|MMA +#224|Krosan Grip|U|MMA +#225|Terashi's Grasp|U|MMA +#226|Angel's Grace|R|MMA +#227|Narcomoeba|U|MMA +#228|Dakmor Salvage|U|MMA +#229|Dragonstorm|R|MMA \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mmq.rnk b/forge-gui/res/draft/rankings/mmq.rnk new file mode 100644 index 00000000000..744f1d00f15 --- /dev/null +++ b/forge-gui/res/draft/rankings/mmq.rnk @@ -0,0 +1,331 @@ +//Rank|Name|Rarity|Set +#1|Bribery|R|MMQ +#2|Power Matrix|R|MMQ +#3|Thrashing Wumpus|R|MMQ +#4|Cateran Overlord|R|MMQ +#5|Wave of Reckoning|R|MMQ +#6|Ramosian Captain|U|MMQ +#7|Ramosian Sky Marshal|R|MMQ +#8|Rishadan Port|R|MMQ +#9|Extravagant Spirit|R|MMQ +#10|Jhovall Queen|R|MMQ +#11|Trade Routes|R|MMQ +#12|Cateran Enforcer|U|MMQ +#13|Delraich|R|MMQ +#14|Cateran Slaver|R|MMQ +#15|Strongarm Thug|U|MMQ +#16|Volcanic Wind|U|MMQ +#17|Sand Squid|R|MMQ +#18|Cinder Elemental|U|MMQ +#19|Overtaker|R|MMQ +#20|Brawl|R|MMQ +#21|Forced March|R|MMQ +#22|Two-Headed Dragon|R|MMQ +#23|Saprazzan Heir|R|MMQ +#24|Silent Assassin|R|MMQ +#25|Collective Unconscious|R|MMQ +#26|Cho-Manno, Revolutionary|R|MMQ +#27|Arrest|U|MMQ +#28|Battle Squadron|R|MMQ +#29|Rishadan Brigand|R|MMQ +#30|Aerial Caravan|R|MMQ +#31|Ballista Squad|U|MMQ +#32|Coastal Piracy|U|MMQ +#33|Snuff Out|C|MMQ +#34|Cho-Arrim Bruiser|R|MMQ +#35|Rushwood Elemental|R|MMQ +#36|Hunted Wumpus|U|MMQ +#37|Charmed Griffin|U|MMQ +#38|Notorious Assassin|R|MMQ +#39|Blood Oath|R|MMQ +#40|Thunderclap|C|MMQ +#41|Ramosian Commander|U|MMQ +#42|Stinging Barrier|C|MMQ +#43|Reverent Mantra|R|MMQ +#44|Hired Giant|U|MMQ +#45|Seismic Mage|R|MMQ +#46|War Tax|U|MMQ +#47|Sever Soul|C|MMQ +#48|Waterfront Bouncer|C|MMQ +#49|Rappelling Scouts|R|MMQ +#50|Vendetta|C|MMQ +#51|Saber Ants|U|MMQ +#52|Story Circle|U|MMQ +#53|Vine Trellis|C|MMQ +#54|Rishadan Airship|C|MMQ +#55|Ramosian Lieutenant|C|MMQ +#56|Afterlife|U|MMQ +#57|Shock Troops|C|MMQ +#58|Silverglade Pathfinder|U|MMQ +#59|Rishadan Pawnshop|R|MMQ +#60|Nether Spirit|R|MMQ +#61|Lunge|C|MMQ +#62|Charisma|R|MMQ +#63|Thermal Glider|C|MMQ +#64|Unnatural Hunger|R|MMQ +#65|Vine Dryad|R|MMQ +#66|General's Regalia|R|MMQ +#67|Highway Robber|C|MMQ +#68|Ramosian Sergeant|C|MMQ +#69|Megatherium|R|MMQ +#70|Squallmonger|U|MMQ +#71|Crackdown|R|MMQ +#72|Scandalmonger|U|MMQ +#73|Cave-In|R|MMQ +#74|Tidal Kraken|R|MMQ +#75|Groundskeeper|U|MMQ +#76|Flailing Manticore|R|MMQ +#77|Gush|C|MMQ +#78|Counterspell|C|MMQ +#79|Midnight Ritual|R|MMQ +#80|Lava Runner|R|MMQ +#81|Eye of Ramos|R|MMQ +#82|Dawnstrider|R|MMQ +#83|Rishadan Footpad|U|MMQ +#84|Drake Hatchling|C|MMQ +#85|Monkey Cage|R|MMQ +#86|Cateran Kidnappers|U|MMQ +#87|Brainstorm|C|MMQ +#88|Nightwind Glider|C|MMQ +#89|Squee, Goblin Nabob|R|MMQ +#90|Tooth of Ramos|R|MMQ +#91|Primeval Shambler|U|MMQ +#92|Soothsaying|U|MMQ +#93|Cowardice|R|MMQ +#94|Cho-Arrim Alchemist|R|MMQ +#95|Arms Dealer|U|MMQ +#96|Lumbering Satyr|U|MMQ +#97|Instigator|R|MMQ +#98|Snorting Gahr|C|MMQ +#99|Horned Troll|C|MMQ +#100|Alley Grifters|C|MMQ +#101|Cateran Brute|C|MMQ +#102|Desert Twister|U|MMQ +#103|Last Breath|U|MMQ +#104|Heart of Ramos|R|MMQ +#105|Jhovall Rider|U|MMQ +#106|Steadfast Guard|C|MMQ +#107|Unmask|R|MMQ +#108|Horn of Ramos|R|MMQ +#109|Wishmonger|U|MMQ +#110|Crossbow Infantry|C|MMQ +#111|Corrupt Official|R|MMQ +#112|Silverglade Elemental|C|MMQ +#113|Warmonger|U|MMQ +#114|Ogre Taskmaster|U|MMQ +#115|Cateran Persuader|C|MMQ +#116|Skull of Ramos|R|MMQ +#117|Fresh Volunteers|C|MMQ +#118|Maggot Therapy|C|MMQ +#119|Undertaker|C|MMQ +#120|Blockade Runner|C|MMQ +#121|Saprazzan Breaker|U|MMQ +#122|Trap Runner|U|MMQ +#123|Territorial Dispute|R|MMQ +#124|Sailmonger|U|MMQ +#125|Deepwood Elder|R|MMQ +#126|Bargaining Table|R|MMQ +#127|Lightning Hounds|C|MMQ +#128|Giant Caterpillar|C|MMQ +#129|Mercadian Atlas|R|MMQ +#130|Lithophage|R|MMQ +#131|Invigorate|C|MMQ +#132|Fountain Watch|R|MMQ +#133|Intimidation|U|MMQ +#134|Kyren Negotiations|U|MMQ +#135|Indentured Djinn|U|MMQ +#136|Bog Smugglers|C|MMQ +#137|Magistrate's Scepter|R|MMQ +#138|Molting Harpy|U|MMQ +#139|Pious Warrior|C|MMQ +#140|Misdirection|R|MMQ +#141|Boa Constrictor|U|MMQ +#142|Dehydration|C|MMQ +#143|Kris Mage|C|MMQ +#144|Misshapen Fiend|C|MMQ +#145|Haunted Crossroads|U|MMQ +#146|Erithizon|R|MMQ +#147|Deepwood Drummer|C|MMQ +#148|Spontaneous Generation|R|MMQ +#149|Deepwood Legate|U|MMQ +#150|Howling Wolf|C|MMQ +#151|Deathgazer|U|MMQ +#152|Tectonic Break|R|MMQ +#153|Thwart|U|MMQ +#154|Spidersilk Armor|C|MMQ +#155|Gerrard's Irregulars|C|MMQ +#156|Enslaved Horror|U|MMQ +#157|Pangosaur|R|MMQ +#158|Wild Jhovall|C|MMQ +#159|Armistice|R|MMQ +#160|Caller of the Hunt|R|MMQ +#161|Muzzle|C|MMQ +#162|Skulking Fugitive|C|MMQ +#163|Mercadian Lift|R|MMQ +#164|Flailing Ogre|U|MMQ +#165|Dark Ritual|C|MMQ +#166|High Market|R|MMQ +#167|Chambered Nautilus|U|MMQ +#168|Land Grant|C|MMQ +#169|Natural Affinity|R|MMQ +#170|Bifurcate|R|MMQ +#171|Crenellated Wall|U|MMQ +#172|Task Force|C|MMQ +#173|Henge Guardian|U|MMQ +#174|Deepwood Ghoul|C|MMQ +#175|Cho-Manno's Blessing|C|MMQ +#176|Darting Merfolk|C|MMQ +#177|Saprazzan Legate|U|MMQ +#178|Alabaster Wall|C|MMQ +#179|Cackling Witch|U|MMQ +#180|Ramosian Rally|C|MMQ +#181|Deadly Insect|C|MMQ +#182|Rushwood Legate|U|MMQ +#183|Ancestral Mask|C|MMQ +#184|Rushwood Dryad|C|MMQ +#185|Tiger Claws|C|MMQ +#186|Customs Depot|U|MMQ +#187|Venomous Dragonfly|C|MMQ +#188|Kyren Sniper|C|MMQ +#189|Glowing Anemone|U|MMQ +#190|Kyren Legate|U|MMQ +#191|Devout Witness|C|MMQ +#192|Statecraft|R|MMQ +#193|Rishadan Cutpurse|C|MMQ +#194|Wall of Distortion|C|MMQ +#195|Extortion|R|MMQ +#196|Rampart Crawler|C|MMQ +#197|Cho-Arrim Legate|U|MMQ +#198|Rushwood Herbalist|C|MMQ +#199|Peat Bog|C|MMQ +#200|Diplomatic Escort|U|MMQ +#201|Dust Bowl|R|MMQ +#202|Deepwood Tantiv|U|MMQ +#203|Balloon Peddler|C|MMQ +#204|Ivory Mask|R|MMQ +#205|Rain of Tears|U|MMQ +#206|Cateran Summons|U|MMQ +#207|Larceny|U|MMQ +#208|Clear the Land|R|MMQ +#209|Rock Badger|U|MMQ +#210|Crooked Scales|R|MMQ +#211|Barbed Wire|U|MMQ +#212|Cloud Sprite|C|MMQ +#213|Saprazzan Skerry|C|MMQ +#214|Noble Purpose|U|MMQ +#215|Stone Rain|C|MMQ +#216|Black Market|R|MMQ +#217|Battle Rampart|C|MMQ +#218|War Cadence|U|MMQ +#219|False Demise|U|MMQ +#220|Revive|U|MMQ +#221|Worry Beads|R|MMQ +#222|Ley Line|U|MMQ +#223|Embargo|R|MMQ +#224|Puffer Extract|U|MMQ +#225|Saprazzan Outrigger|C|MMQ +#226|Chameleon Spirit|U|MMQ +#227|Disenchant|C|MMQ +#228|Blaster Mage|C|MMQ +#229|Energy Flux|U|MMQ +#230|Orim's Cure|C|MMQ +#231|Flaming Sword|C|MMQ +#232|Cavern Crawler|C|MMQ +#233|Panacea|U|MMQ +#234|Briar Patch|U|MMQ +#235|Hoodwink|C|MMQ +#236|Timid Drake|U|MMQ +#237|Misstep|C|MMQ +#238|Kyren Glider|C|MMQ +#239|Toymaker|U|MMQ +#240|Caustic Wasps|U|MMQ +#241|Security Detail|R|MMQ +#242|Conspiracy|R|MMQ +#243|Ceremonial Guard|C|MMQ +#244|Fountain of Cho|U|MMQ +#245|Squall|C|MMQ +#246|Magistrate's Veto|U|MMQ +#247|Subterranean Hangar|U|MMQ +#248|Shoving Match|U|MMQ +#249|Henge of Ramos|U|MMQ +#250|Bog Witch|C|MMQ +#251|Charm Peddler|C|MMQ +#252|Puppet's Verdict|R|MMQ +#253|Squeeze|R|MMQ +#254|Hickory Woodlot|C|MMQ +#255|Close Quarters|U|MMQ +#256|Venomous Breath|U|MMQ +#257|Deepwood Wolverine|C|MMQ +#258|Honor the Fallen|R|MMQ +#259|Lure|U|MMQ +#260|Ghoul's Feast|U|MMQ +#261|Blood Hound|R|MMQ +#262|Sandstone Needle|C|MMQ +#263|Warpath|U|MMQ +#264|Tremor|C|MMQ +#265|Uphill Battle|U|MMQ +#266|Common Cause|R|MMQ +#267|Quagmire Lamprey|U|MMQ +#268|Iron Lance|U|MMQ +#269|Hammer Mage|U|MMQ +#270|Karn's Touch|R|MMQ +#271|Mercadian Bazaar|U|MMQ +#272|Ignoble Soldier|U|MMQ +#273|Saprazzan Bailiff|R|MMQ +#274|High Seas|U|MMQ +#275|Furious Assault|C|MMQ +#276|Rouse|C|MMQ +#277|Revered Elder|C|MMQ +#278|Port Inspector|C|MMQ +#279|Saprazzan Raider|C|MMQ +#280|Snake Pit|U|MMQ +#281|Robber Fly|U|MMQ +#282|Ferocity|C|MMQ +#283|Righteous Indignation|U|MMQ +#284|Sizzle|C|MMQ +#285|Inviolability|C|MMQ +#286|Cave Sense|C|MMQ +#287|Diplomatic Immunity|C|MMQ +#288|Mercadia's Downfall|U|MMQ +#289|Crumbling Sanctuary|R|MMQ +#290|Remote Farm|C|MMQ +#291|Tranquility|C|MMQ +#292|Rushwood Grove|U|MMQ +#293|Vernal Equinox|R|MMQ +#294|Kyren Archive|R|MMQ +#295|Credit Voucher|U|MMQ +#296|Saprazzan Cove|U|MMQ +#297|Flailing Soldier|C|MMQ +#298|Tonic Peddler|U|MMQ +#299|Sustenance|U|MMQ +#300|Crash|C|MMQ +#301|Moment of Silence|C|MMQ +#302|Soul Channeling|C|MMQ +#303|Kyren Toy|R|MMQ +#304|Liability|R|MMQ +#305|Tidal Bore|C|MMQ +#306|Insubordination|C|MMQ +#307|Specter's Wail|C|MMQ +#308|Cornered Market|R|MMQ +#309|Buoyancy|C|MMQ +#310|Jeweled Torque|U|MMQ +#311|Sacred Prey|C|MMQ +#312|Word of Blasting|U|MMQ +#313|Putrefaction|U|MMQ +#314|Soothing Balm|C|MMQ +#315|Food Chain|R|MMQ +#316|Spiritual Focus|R|MMQ +#317|Assembly Hall|R|MMQ +#318|Pretender's Claim|U|MMQ +#319|Horn of Plenty|R|MMQ +#320|Renounce|U|MMQ +#321|Tower of the Magistrate|R|MMQ +#322|Game Preserve|R|MMQ +#323|Moonlit Wake|U|MMQ +#324|Righteous Aura|U|MMQ +#325|Stamina|U|MMQ +#326|Thieves' Auction|R|MMQ +#327|Pulverize|R|MMQ +#328|Foster|R|MMQ +#329|Crag Saurian|R|MMQ +#330|Distorting Lens|R|MMQ \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mom.rnk b/forge-gui/res/draft/rankings/mom.rnk new file mode 100644 index 00000000000..de15d2c4e9d --- /dev/null +++ b/forge-gui/res/draft/rankings/mom.rnk @@ -0,0 +1,357 @@ +//Rank|Name|Rarity|Set +#1|Sunfall|R|MOM +#2|Elesh Norn, Grand Cenobite|M|MUL +#3|Sheoldred, Whispering One|M|MUL +#4|Invasion of New Phyrexia|M|MOM +#5|Boon-Bringer Valkyrie|R|MOM +#6|Glissa, Herald of Predation|R|MOM +#7|Yorion, Sky Nomad|R|MUL +#8|Elesh Norn|M|MOM +#9|Vorinclex|M|MOM +#10|Etali, Primal Conqueror|R|MOM +#11|Yarok, the Desecrated|M|MUL +#12|Archangel Elspeth|M|MOM +#13|Quintorius, Loremaster|R|MOM +#14|Zurgo and Ojutai|M|MOM +#15|Hoarding Broodlord|R|MOM +#16|Ancient Imperiosaur|R|MOM +#17|Kenrith, the Returned King|M|MUL +#18|Aurelia, the Warleader|M|MUL +#19|Lutri, the Spellchaser|R|MUL +#20|Urabrask|M|MOM +#21|Sheoldred|M|MOM +#22|Archpriest of Shadows|R|MOM +#23|Breach the Multiverse|R|MOM +#24|Wrenn and Realmbreaker|M|MOM +#25|Thalia and The Gitrog Monster|M|MOM +#26|Chrome Host Seedshark|R|MOM +#27|Kroxa and Kunoros|M|MOM +#28|Skithiryx, the Blight Dragon|M|MUL +#29|Brudiclad, Telchor Engineer|R|MUL +#30|Grimgrin, Corpse-Born|M|MUL +#31|Borborygmos and Fblthp|M|MOM +#32|Drana and Linvala|R|MOM +#33|Ghalta and Mavren|R|MOM +#34|Streetwise Negotiator|U|MOM +#35|See Double|R|MOM +#36|Ozolith, the Shattered Spire|R|MOM +#37|Zephyr Singer|R|MOM +#38|Rampaging Raptor|R|MOM +#39|Glistening Dawn|R|MOM +#40|Gyruda, Doom of Depths|R|MUL +#41|Obosh, the Preypiercer|R|MUL +#42|Invasion of Fiora|R|MOM +#43|Invasion of Karsus|R|MOM +#44|Invasion of Tolvada|R|MOM +#45|Invasion of Innistrad|M|MOM +#46|Transcendent Message|R|MOM +#47|Chandra, Hope's Beacon|M|MOM +#48|Botanical Brawler|U|MOM +#49|Guardian of Ghirapur|R|MOM +#50|Baral and Kari Zev|R|MOM +#51|Voldaren Thrillseeker|R|MOM +#52|Grafted Butcher|R|MOM +#53|Kogla and Yidaro|R|MOM +#54|Marshal of Zhalfir|U|MOM +#55|Progenitor Exarch|R|MOM +#56|Ragavan, Nimble Pilferer|M|MUL +#57|Stoke the Flames|U|MOM +#58|Halo Forager|U|MOM +#59|Sword of Once and Future|M|MOM +#60|Hidetsugu and Kairi|R|MOM +#61|Errant and Giada|R|MOM +#62|Inga and Esika|R|MOM +#63|Rankle and Torbran|R|MOM +#64|Ayara, First of Locthwain|R|MUL +#65|Atraxa, Praetors' Voice|M|MUL +#66|Judith, the Scourge Diva|R|MUL +#67|Keruga, the Macrosage|R|MUL +#68|Kroxa, Titan of Death's Hunger|M|MUL +#69|Invasion of Moag|U|MOM +#70|Polukranos Reborn|R|MOM +#71|Norn's Inquisitor|U|MOM +#72|Faerie Mastermind|R|MOM +#73|Furnace Gremlin|U|MOM +#74|Tandem Takedown|U|MOM +#75|Dusk Legion Duelist|R|MOM +#76|Collective Nightmare|U|MOM +#77|Djeru and Hazoret|R|MOM +#78|Bloated Processor|R|MOM +#79|Doomskar Warrior|R|MOM +#80|Elvish Vatkeeper|U|MOM +#81|Urabrask the Hidden|M|MUL +#82|Firja, Judge of Valor|U|MUL +#83|Taigam, Ojutai Master|R|MUL +#84|Invasion of Ravnica|M|MOM +#85|Harried Artisan|U|MOM +#86|Ayara, Widow of the Realm|R|MOM +#87|Khenra Spellspear|U|MOM +#88|Merciless Repurposing|U|MOM +#89|Zimone and Dina|R|MOM +#90|Rampaging Geoderm|U|MOM +#91|Stormclaw Rager|U|MOM +#92|Anafenza, Kin-Tree Spirit|R|MUL +#93|Captain Lannery Storm|R|MUL +#94|Goreclaw, Terror of Qal Sisma|R|MUL +#95|Atris, Oracle of Half-Truths|R|MUL +#96|Umori, the Collector|R|MUL +#97|Zirda, the Dawnwaker|R|MUL +#98|Invasion of Segovia|R|MOM +#99|Kami of Whispered Hopes|U|MOM +#100|Artistic Refusal|U|MOM +#101|Pile On|R|MOM +#102|Oracle of Tragedy|U|MOM +#103|Jegantha, the Wellspring|R|MUL +#104|Lurrus of the Dream-Den|R|MUL +#105|Invasion of Kaladesh|U|MOM +#106|Sun-Blessed Guardian|U|MOM +#107|Skyclave Aerialist|U|MOM +#108|Jin-Gitaxias|M|MOM +#109|Phyrexian Gargantua|U|MOM +#110|Sandstalker Moloch|U|MOM +#111|Tiller of Flesh|U|MOM +#112|Nahiri's Warcrafting|R|MOM +#113|Phyrexian Awakening|U|MOM +#114|Volcanic Spite|C|MOM +#115|Raff, Weatherlight Stalwart|U|MUL +#116|Invasion of Amonkhet|U|MOM +#117|Invasion of Kaldheim|R|MOM +#118|Invasion of Belenon|U|MOM +#119|Invasion of Gobakhan|R|MOM +#120|Invasion of New Capenna|U|MOM +#121|Invasion of Ikoria|R|MOM +#122|Rona, Herald of Invasion|R|MOM +#123|Blightreaper Thallid|U|MOM +#124|Gnottvold Hermit|U|MOM +#125|Monastery Mentor|M|MOM +#126|Seal from Existence|U|MOM +#127|Yargle and Multani|R|MOM +#128|Xerex Strobe-Knight|U|MOM +#129|Deeproot Wayfinder|R|MOM +#130|Phyrexian Censor|U|MOM +#131|Meeting of Minds|C|MOM +#132|Realmbreaker's Grasp|C|MOM +#133|Preening Champion|C|MOM +#134|Corruption of Towashi|U|MOM +#135|Horobi, Death's Wail|R|MUL +#136|Yedora, Grave Gardener|R|MUL +#137|Ezuri, Claw of Progress|M|MUL +#138|Invasion of Regatha|U|MOM +#139|Invasion of Xerex|U|MOM +#140|Invasion of Zendikar|U|MOM +#141|Invasion of Kamigawa|U|MOM +#142|Invasion of Azgol|U|MOM +#143|Invasion of Pyrulea|U|MOM +#144|Sculpted Perfection|U|MOM +#145|Deadly Derision|C|MOM +#146|Astral Wingspan|U|MOM +#147|Mutagen Connoisseur|U|MOM +#148|Compleated Huntmaster|U|MOM +#149|Halo-Charged Skaab|C|MOM +#150|Tangled Skyline|U|MOM +#151|Cosmic Hunger|C|MOM +#152|Ephara's Dispersal|C|MOM +#153|Eyes of Gitaxias|C|MOM +#154|Final Flourish|C|MOM +#155|Vanquish the Weak|C|MOM +#156|Scorn-Blade Berserker|U|MOM +#157|Squee, the Immortal|R|MUL +#158|Fynn, the Fangbearer|U|MUL +#159|Shanna, Sisay's Legacy|U|MUL +#160|Invasion of Tarkir|M|MOM +#161|Herbology Instructor|U|MOM +#162|Traumatic Revelation|C|MOM +#163|Zhalfirin Lancer|U|MOM +#164|Beamtown Beatstick|C|MOM +#165|Tribute to the World Tree|R|MOM +#166|Mirror-Shield Hoplite|U|MOM +#167|Ral's Reinforcements|C|MOM +#168|Knight of the New Coalition|C|MOM +#169|Converter Beast|C|MOM +#170|Ichor Drinker|C|MOM +#171|Swordsworn Cavalier|C|MOM +#172|Temporal Cleansing|C|MOM +#173|Daxos, Blessed by the Sun|U|MUL +#174|Arixmethes, Slumbering Isle|R|MUL +#175|Imoti, Celebrant of Bounty|U|MUL +#176|Teysa Karlov|R|MUL +#177|Invasion of Vryn|U|MOM +#178|Invasion of Lorwyn|U|MOM +#179|Invasion of Mercadia|U|MOM +#180|Invasion of Ergamon|U|MOM +#181|Overgrown Pest|C|MOM +#182|Skittering Surveyor|C|MOM +#183|Portent Tracker|C|MOM +#184|Alabaster Host Intercessor|C|MOM +#185|Sigiled Sentinel|C|MOM +#186|Tetsuko Umezawa, Fugitive|U|MUL +#187|Vorinclex, Voice of Hunger|M|MUL +#188|Lathiel, the Bounteous Dawn|R|MUL +#189|Order of the Mirror|C|MOM +#190|Aetherblade Agent|C|MOM +#191|Elspeth's Smite|U|MOM +#192|Joyful Stormsculptor|U|MOM +#193|Into the Fire|R|MOM +#194|Ravenous Sailback|U|MOM +#195|Ramosian Greatsword|U|MOM +#196|Bloodfeather Phoenix|R|MOM +#197|Knight-Errant of Eos|R|MOM +#198|Omen Hawker|U|MOM +#199|Surge of Salvation|U|MOM +#200|Lithomantic Barrage|U|MOM +#201|Seed of Hope|C|MOM +#202|Marauding Dreadship|C|MOM +#203|Corrupted Conviction|C|MOM +#204|Protocol Knight|C|MOM +#205|Shatter the Source|C|MOM +#206|Flywheel Racer|C|MOM +#207|Wildwood Escort|C|MOM +#208|Wary Thespian|C|MOM +#209|Searing Barb|C|MOM +#210|Saiba Cryptomancer|C|MOM +#211|Tidal Terror|C|MOM +#212|Flitting Guerrilla|C|MOM +#213|Nezumi Informant|C|MOM +#214|Tymaret, Chosen from Death|U|MUL +#215|Valduk, Keeper of the Flame|U|MUL +#216|Renata, Called to the Hunt|U|MUL +#217|Aegar, the Freezing Flame|U|MUL +#218|Firesong and Sunspeaker|R|MUL +#219|Rona, Sheoldred's Faithful|U|MUL +#220|Invasion of Ulgrotha|U|MOM +#221|Invasion of Kylem|U|MOM +#222|Invasion of Eldraine|U|MOM +#223|Invasion of Dominaria|U|MOM +#224|Invasion of Ixalan|R|MOM +#225|Invasion of Muraganda|U|MOM +#226|Invasion of Shandalar|M|MOM +#227|Captive Weird|U|MOM +#228|Bloodfell Caves|C|MOM +#229|Blossoming Sands|C|MOM +#230|Dismal Backwater|C|MOM +#231|Jungle Hollow|C|MOM +#232|Rugged Highlands|C|MOM +#233|Scoured Barrens|C|MOM +#234|Swiftwater Cliffs|C|MOM +#235|Thornwood Falls|C|MOM +#236|Tranquil Cove|C|MOM +#237|Wind-Scarred Crag|C|MOM +#238|Timberland Ancient|C|MOM +#239|Failed Conversion|C|MOM +#240|Shivan Branch-Burner|U|MOM +#241|Kwende, Pride of Femeref|U|MUL +#242|Thalia, Guardian of Thraben|R|MUL +#243|Emry, Lurker of the Loch|R|MUL +#244|Inga Rune-Eyes|U|MUL +#245|Juri, Master of the Revue|U|MUL +#246|Pyretic Prankster|C|MOM +#247|Alabaster Host Sanctifier|C|MOM +#248|Storm the Seedcore|U|MOM +#249|Fearless Skald|U|MOM +#250|City on Fire|R|MOM +#251|Render Inert|U|MOM +#252|Gift of Compleation|U|MOM +#253|Furnace Reins|U|MOM +#254|Gloomfang Mauler|C|MOM +#255|Attentive Skywarden|C|MOM +#256|Serpent-Blade Assailant|C|MOM +#257|Iridescent Blademaster|C|MOM +#258|Blighted Burgeoning|C|MOM +#259|Redcap Heelslasher|C|MOM +#260|Sunder the Gateway|C|MOM +#261|Zhalfirin Shapecraft|C|MOM +#262|Etched Familiar|C|MOM +#263|Ichor Shade|C|MOM +#264|Unseal the Necropolis|C|MOM +#265|Wicked Slumber|U|MOM +#266|Sram, Senior Edificer|R|MUL +#267|Zada, Hedron Grinder|U|MUL +#268|Dina, Soul Steeper|U|MUL +#269|Kaheera, the Orphanguard|R|MUL +#270|Reyav, Master Smith|U|MUL +#271|Heliod, the Radiant Dawn|R|MOM +#272|Seraph of New Capenna|U|MOM +#273|Nezumi Freewheeler|U|MOM +#274|Tarkir Duneshaper|C|MOM +#275|Negate|C|MOM +#276|Omnath, Locus of All|R|MOM +#277|Fertilid's Favor|C|MOM +#278|Angelic Intervention|C|MOM +#279|Cut Short|C|MOM +#280|Golden-Scale Aeronaut|C|MOM +#281|Infected Defector|C|MOM +#282|Stasis Field|C|MOM +#283|Consuming Aetherborn|C|MOM +#284|Dreg Recycler|C|MOM +#285|Etched Host Doombringer|C|MOM +#286|Invasion of Theros|R|MOM +#287|Bonded Herdbeast|C|MOM +#288|Aerial Boost|C|MOM +#289|Bola Slinger|C|MOM +#290|Scrollshift|C|MOM +#291|Assimilate Essence|C|MOM +#292|Bladed Battle-Fan|C|MOM +#293|Burning Sun's Fury|C|MOM +#294|Moment of Truth|C|MOM +#295|Hangar Scrounger|C|MOM +#296|Kithkin Billyrider|C|MOM +#297|Thunderhead Squadron|C|MOM +#298|War Historian|C|MOM +#299|War-Trained Slasher|C|MOM +#300|Oculus Whelp|C|MOM +#301|Chomping Kavu|C|MOM +#302|Thrashing Frontliner|C|MOM +#303|Onakke Javelineer|C|MOM +#304|Furnace Host Charger|C|MOM +#305|Realmbreaker, the Invasion Tree|R|MOM +#306|Tenured Oilcaster|C|MOM +#307|Enduring Bondwarden|C|MOM +#308|Placid Rottentail|C|MOM +#309|Urn of Godfire|C|MOM +#310|Kitesail|C|MOM +#311|Halo Hopper|C|MOM +#312|Arachnoid Adaptation|C|MOM +#313|Trailblazing Historian|C|MOM +#314|Mirran Banesplitter|C|MOM +#315|Karsus Depthguard|C|MOM +#316|Coming In Hot|C|MOM +#317|Inspired Charge|C|MOM +#318|Kor Halberd|C|MOM +#319|Disturbing Conversion|C|MOM +#320|Expedition Lookout|C|MOM +#321|Furtive Analyst|C|MOM +#322|Akki Scrapchomper|C|MOM +#323|Baral, Chief of Compliance|R|MUL +#324|Seizan, Perverter of Truth|R|MUL +#325|Yargle, Glutton of Urborg|U|MUL +#326|Niv-Mizzet Reborn|M|MUL +#327|Radha, Coalition Warlord|U|MUL +#328|Mirrodin Avenged|C|MOM +#329|Copper Host Crusher|U|MOM +#330|Glistening Deluge|U|MOM +#331|Change the Equation|U|MOM +#332|Crystal Carapace|C|MOM +#333|Atraxa's Fall|C|MOM +#334|Invasion of Alara|R|MOM +#335|Scrappy Bruiser|U|MOM +#336|Wrenn's Resolve|C|MOM +#337|Jin-Gitaxias, Core Augur|M|MUL +#338|Phyrexian Archivist|C|MOM +#339|Vengeant Earth|C|MOM +#340|Invasion of Arcavios|R|MOM +#341|Complete the Circuit|R|MOM +#342|Plains 1|C|MOM +#343|Plains 2|C|MOM +#344|Plains 3|C|MOM +#345|Island 1|C|MOM +#346|Island 2|C|MOM +#347|Island 3|C|MOM +#348|Swamp 1|C|MOM +#349|Swamp 2|C|MOM +#350|Swamp 3|C|MOM +#351|Mountain 1|C|MOM +#352|Mountain 2|C|MOM +#353|Mountain 3|C|MOM +#354|Forest 1|C|MOM +#355|Forest 2|C|MOM +#356|Forest 3|C|MOM \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mor.rnk b/forge-gui/res/draft/rankings/mor.rnk new file mode 100644 index 00000000000..f89a8fe5f04 --- /dev/null +++ b/forge-gui/res/draft/rankings/mor.rnk @@ -0,0 +1,151 @@ +//Rank|Name|Rarity|Set +#1|Bitterblossom|R|MOR +#2|Chameleon Colossus|R|MOR +#3|Reveillark|R|MOR +#4|Titan's Revenge|R|MOR +#5|Lightning Crafter|R|MOR +#6|Countryside Crusher|R|MOR +#7|Taurean Mauler|R|MOR +#8|Feudkiller's Verdict|R|MOR +#9|Unstoppable Ash|R|MOR +#10|Notorious Throng|R|MOR +#11|Earwig Squad|R|MOR +#12|Spitebellows|U|MOR +#13|Vendilion Clique|R|MOR +#14|Mutavault|R|MOR +#15|Violet Pall|C|MOR +#16|Leaf Crowned Elder|R|MOR +#17|Swell of Courage|U|MOR +#18|Obsidian Battle Axe|U|MOR +#19|Bramblewood Paragon|U|MOR +#20|Fendeep Summoner|R|MOR +#21|Mind Shatter|R|MOR +#22|Door of Destinies|R|MOR +#23|Reach of Branches|R|MOR +#24|Wolf Skull Shaman|U|MOR +#25|Oona's Blackguard|U|MOR +#26|Hunting Triad|U|MOR +#27|Nevermaker|U|MOR +#28|Mind Spring|R|MOR +#29|Sage of Fables|U|MOR +#30|Kinsbaile Borderguard|R|MOR +#31|Inspired Sprite|U|MOR +#32|Rhys the Exiled|R|MOR +#33|Meadowboon|U|MOR +#34|Preeminent Captain|R|MOR +#35|Stenchskipper|R|MOR +#36|Stonehewer Giant|R|MOR +#37|Burrenton Bombardier|C|MOR +#38|Weight of Conscience|C|MOR +#39|Kinsbaile Cavalier|R|MOR +#40|Game Trail Changeling|C|MOR +#41|Grimoire Thief|R|MOR +#42|Vengeful Firebrand|R|MOR +#43|Cenn's Tactician|U|MOR +#44|Battletide Alchemist|R|MOR +#45|Weirding Shaman|R|MOR +#46|Latchkey Faerie|C|MOR +#47|Stinkdrinker Bandit|U|MOR +#48|War Spike Changeling|C|MOR +#49|Moonglove Changeling|C|MOR +#50|Borderland Behemoth|R|MOR +#51|Sigil Tracer|R|MOR +#52|Rage Forger|U|MOR +#53|Pack's Disdain|C|MOR +#54|Shard Volley|C|MOR +#55|Slithermuse|R|MOR +#56|Scarblade Elite|R|MOR +#57|Supreme Exemplar|R|MOR +#58|Indomitable Ancients|R|MOR +#59|Greatbow Doyen|R|MOR +#60|Murmuring Bosk|R|MOR +#61|Pyroclast Consul|U|MOR +#62|Ambassador Oak|C|MOR +#63|Winnower Patrol|C|MOR +#64|Cloak and Dagger|U|MOR +#65|Thornbite Staff|U|MOR +#66|Sage's Dousing|U|MOR +#67|Changeling Sentinel|C|MOR +#68|Auntie's Snitch|R|MOR +#69|Warren Weirding|U|MOR +#70|Stonybrook Schoolmaster|C|MOR +#71|Kithkin Zephyrnaut|C|MOR +#72|Coordinated Barrage|C|MOR +#73|Veteran's Armaments|U|MOR +#74|Dewdrop Spy|C|MOR +#75|Lys Alana Bowmaster|C|MOR +#76|Wandering Graybeard|U|MOR +#77|Fencer Clique|C|MOR +#78|Diviner's Wand|U|MOR +#79|Order of the Golden Cricket|C|MOR +#80|Weed Pruner Poplar|C|MOR +#81|Shared Animosity|R|MOR +#82|Waterspout Weavers|U|MOR +#83|Walker of the Grove|U|MOR +#84|Cream of the Crop|R|MOR +#85|Mothdust Changeling|C|MOR +#86|Stonybrook Banneret|C|MOR +#87|Boldwyr Heavyweights|R|MOR +#88|Earthbrawn|C|MOR +#89|Rustic Clachan|R|MOR +#90|Elvish Warrior|C|MOR +#91|Ballyrush Banneret|C|MOR +#92|Gilt Leaf Archdruid|R|MOR +#93|Brighthearth Banneret|C|MOR +#94|Nightshade Schemers|U|MOR +#95|Distant Melody|C|MOR +#96|Sunflare Shaman|C|MOR +#97|Rivals' Duel|U|MOR +#98|Fertilid|C|MOR +#99|Disperse|C|MOR +#100|Orchard Warden|U|MOR +#101|Bosk Banneret|C|MOR +#102|Primal Beyond|R|MOR +#103|Release the Ants|U|MOR +#104|Ink Dissolver|C|MOR +#105|Frogtosser Banneret|C|MOR +#106|Final Sting Faerie|C|MOR +#107|Knowledge Exploitation|R|MOR +#108|Noggin Whack|U|MOR +#109|Maralen of the Mornsong|R|MOR +#110|Morsel Theft|C|MOR +#111|Mosquito Guard|C|MOR +#112|Festercreep|C|MOR +#113|Prickly Boggart|C|MOR +#114|Heritage Druid|U|MOR +#115|Blightsoil Druid|C|MOR +#116|Boldwyr Intimidator|U|MOR +#117|Seething Pathblazer|C|MOR +#118|Sensation Gorger|R|MOR +#119|Revive the Fallen|U|MOR +#120|Fire Juggler|C|MOR +#121|Stream of Unconsciousness|C|MOR +#122|Everbark Shaman|C|MOR +#123|Offalsnout|U|MOR +#124|Redeem the Lost|U|MOR +#125|Roar of the Crowd|C|MOR +#126|Thieves' Fortune|U|MOR +#127|Squeaking Pie Grubfellows|C|MOR +#128|Floodchaser|C|MOR +#129|Graceful Reprieve|U|MOR +#130|Negate|C|MOR +#131|Research the Deep|U|MOR +#132|Scapeshift|R|MOR +#133|Lunk Errant|C|MOR +#134|Burrenton Shield Bearers|C|MOR +#135|Merrow Witsniper|C|MOR +#136|Shinewend|C|MOR +#137|Reins of the Vinesteed|C|MOR +#138|Daily Regimen|U|MOR +#139|Stingmoggie|C|MOR +#140|Kindled Fury|C|MOR +#141|Mudbutton Clanger|C|MOR +#142|Deglamer|C|MOR +#143|Idyllic Tutor|R|MOR +#144|Pulling Teeth|C|MOR +#145|Recross the Paths|U|MOR +#146|Forfend|C|MOR +#147|Luminescent Rain|C|MOR +#148|Declaration of Naught|R|MOR +#149|Hostile Realm|C|MOR +#150|Stomping Slabs|U|MOR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mps_akh.rnk b/forge-gui/res/draft/rankings/mps_akh.rnk new file mode 100644 index 00000000000..e5bda6cb41e --- /dev/null +++ b/forge-gui/res/draft/rankings/mps_akh.rnk @@ -0,0 +1,56 @@ +//Rank|Name|Rarity|Set +#1|Austere Command|M|MPS_AKH +#1|Aven Mindcensor|M|MPS_AKH +#1|Containment Priest|M|MPS_AKH +#1|Loyal Retainers|M|MPS_AKH +#1|Oketra the True|M|MPS_AKH +#1|Worship|M|MPS_AKH +#1|Wrath of God|M|MPS_AKH +#1|Consecrated Sphinx|M|MPS_AKH +#1|Counterbalance|M|MPS_AKH +#1|Counterspell|M|MPS_AKH +#1|Cryptic Command|M|MPS_AKH +#1|Daze|M|MPS_AKH +#1|Divert|M|MPS_AKH +#1|Force of Will|M|MPS_AKH +#1|Kefnet the Mindful|M|MPS_AKH +#1|Pact of Negation|M|MPS_AKH +#1|Spell Pierce|M|MPS_AKH +#1|Stifle|M|MPS_AKH +#1|Attrition|M|MPS_AKH +#1|Bontu the Glorified|M|MPS_AKH +#1|Dark Ritual|M|MPS_AKH +#1|Diabolic Intent|M|MPS_AKH +#1|Entomb|M|MPS_AKH +#1|Mind Twist|M|MPS_AKH +#1|Aggravated Assault|M|MPS_AKH +#1|Chain Lightning|M|MPS_AKH +#1|Hazoret the Fervent|M|MPS_AKH +#1|Rhonas the Indomitable|M|MPS_AKH +#1|Maelstrom Pulse|M|MPS_AKH +#1|Vindicate|M|MPS_AKH +#1|Armageddon|M|MPS_AKH +#1|Capsize|M|MPS_AKH +#1|Forbid|M|MPS_AKH +#1|Omniscience|M|MPS_AKH +#1|Opposition|M|MPS_AKH +#1|Sunder|M|MPS_AKH +#1|Threads of Disloyalty|M|MPS_AKH +#1|Avatar of Woe|M|MPS_AKH +#1|Damnation|M|MPS_AKH +#1|Desolation Angel|M|MPS_AKH +#1|Diabolic Edict|M|MPS_AKH +#1|Doomsday|M|MPS_AKH +#1|No Mercy|M|MPS_AKH +#1|Slaughter Pact|M|MPS_AKH +#1|Thoughtseize|M|MPS_AKH +#1|Blood Moon|M|MPS_AKH +#1|Boil|M|MPS_AKH +#1|Shatterstorm|M|MPS_AKH +#1|Through the Breach|M|MPS_AKH +#1|Choke|M|MPS_AKH +#1|The Locust God|M|MPS_AKH +#1|Lord of Extinction|M|MPS_AKH +#1|The Scarab God|M|MPS_AKH +#1|The Scorpion God|M|MPS_AKH +#100|Dummy Card|M|MPS_AKH \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mps_kld.rnk b/forge-gui/res/draft/rankings/mps_kld.rnk new file mode 100644 index 00000000000..860ec8a73b2 --- /dev/null +++ b/forge-gui/res/draft/rankings/mps_kld.rnk @@ -0,0 +1,56 @@ +//Rank|Name|Rarity|Set +#1|Cataclysmic Gearhulk|M|MPS_KLD +#1|Torrential Gearhulk|M|MPS_KLD +#1|Noxious Gearhulk|M|MPS_KLD +#1|Combustible Gearhulk|M|MPS_KLD +#1|Verdurous Gearhulk|M|MPS_KLD +#1|Aether Vial|M|MPS_KLD +#1|Champion's Helm|M|MPS_KLD +#1|Chromatic Lantern|M|MPS_KLD +#1|Chrome Mox|M|MPS_KLD +#1|Cloudstone Curio|M|MPS_KLD +#1|Crucible of Worlds|M|MPS_KLD +#1|Gauntlet of Power|M|MPS_KLD +#1|Hangarback Walker|M|MPS_KLD +#1|Lightning Greaves|M|MPS_KLD +#1|Lotus Petal|M|MPS_KLD +#1|Mana Crypt|M|MPS_KLD +#1|Mana Vault|M|MPS_KLD +#1|Mind's Eye|M|MPS_KLD +#1|Mox Opal|M|MPS_KLD +#1|Painter's Servant|M|MPS_KLD +#1|Rings of Brighthearth|M|MPS_KLD +#1|Scroll Rack|M|MPS_KLD +#1|Sculpting Steel|M|MPS_KLD +#1|Sol Ring|M|MPS_KLD +#1|Solemn Simulacrum|M|MPS_KLD +#1|Static Orb|M|MPS_KLD +#1|Steel Overseer|M|MPS_KLD +#1|Sword of Feast and Famine|M|MPS_KLD +#1|Sword of Fire and Ice|M|MPS_KLD +#1|Sword of Light and Shadow|M|MPS_KLD +#1|Arcbound Ravager|M|MPS_KLD +#1|Black Vise|M|MPS_KLD +#1|Chalice of the Void|M|MPS_KLD +#1|Defense Grid|M|MPS_KLD +#1|Duplicant|M|MPS_KLD +#1|Engineered Explosives|M|MPS_KLD +#1|Ensnaring Bridge|M|MPS_KLD +#1|Extraplanar Lens|M|MPS_KLD +#1|Grindstone|M|MPS_KLD +#1|Meekstone|M|MPS_KLD +#1|Oblivion Stone|M|MPS_KLD +#1|Ornithopter|M|MPS_KLD +#1|Paradox Engine|M|MPS_KLD +#1|Pithing Needle|M|MPS_KLD +#1|Planar Bridge|M|MPS_KLD +#1|Platinum Angel|M|MPS_KLD +#1|Sphere of Resistance|M|MPS_KLD +#1|Staff of Domination|M|MPS_KLD +#1|Sundering Titan|M|MPS_KLD +#1|Sword of Body and Mind|M|MPS_KLD +#1|Sword of War and Peace|M|MPS_KLD +#1|Trinisphere|M|MPS_KLD +#1|Vedalken Shackles|M|MPS_KLD +#1|Wurmcoil Engine|M|MPS_KLD +#100|Dummy Card|M|MPS_KLD \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/mrd.rnk b/forge-gui/res/draft/rankings/mrd.rnk new file mode 100644 index 00000000000..d6d583da4b7 --- /dev/null +++ b/forge-gui/res/draft/rankings/mrd.rnk @@ -0,0 +1,287 @@ +//Rank|Name|Rarity|Set +#1|Platinum Angel|R|MRD +#2|Loxodon Warhammer|U|MRD +#3|Molder Slug|R|MRD +#4|Troll Ascetic|R|MRD +#5|Duplicant|R|MRD +#6|Arc Slogger|R|MRD +#7|Glissa Sunseeker|R|MRD +#8|Solar Tide|R|MRD +#9|Bosh, Iron Golem|R|MRD +#10|Solemn Simulacrum|R|MRD +#11|Broodstar|R|MRD +#12|Clockwork Dragon|R|MRD +#13|Triskelion|R|MRD +#14|Icy Manipulator|U|MRD +#15|Lodestone Myr|R|MRD +#16|Grab the Reins|U|MRD +#17|Crystal Shard|U|MRD +#18|Empyrial Plate|R|MRD +#19|Viridian Shaman|U|MRD +#20|Oblivion Stone|R|MRD +#21|Megatog|R|MRD +#22|Scythe of the Wretched|R|MRD +#23|Shrapnel Blast|U|MRD +#24|Pentavus|R|MRD +#25|Isochron Scepter|U|MRD +#26|Luminous Angel|R|MRD +#27|Electrostatic Bolt|C|MRD +#28|Mindslaver|R|MRD +#29|Thirst for Knowledge|U|MRD +#30|Betrayal of Flesh|U|MRD +#31|Leonin Sun Standard|R|MRD +#32|Spikeshot Goblin|C|MRD +#33|Auriok Steelshaper|R|MRD +#34|Leonin Abunas|R|MRD +#35|Detonate|U|MRD +#36|Lightning Greaves|U|MRD +#37|Vedalken Archmage|R|MRD +#38|Living Hive|R|MRD +#39|Sword of Kaldra|R|MRD +#40|Sculpting Steel|R|MRD +#41|Arrest|C|MRD +#42|Domineer|U|MRD +#43|Somber Hoverguard|C|MRD +#44|Granite Shard|U|MRD +#45|Bonesplitter|C|MRD +#46|Mask of Memory|U|MRD +#47|Promise of Power|R|MRD +#48|Plated Slagwurm|R|MRD +#49|Barter in Blood|U|MRD +#50|Reiver Demon|R|MRD +#51|Soul Foundry|R|MRD +#52|Leonin Skyhunter|U|MRD +#53|Terror|C|MRD +#54|Goblin Charbelcher|R|MRD +#55|Slith Ascendant|U|MRD +#56|Loxodon Punisher|R|MRD +#57|Skeleton Shard|U|MRD +#58|Vulshok Battlegear|U|MRD +#59|Myr Enforcer|C|MRD +#60|Shatter|C|MRD +#61|Blinding Beam|C|MRD +#62|Pyrite Spellbomb|C|MRD +#63|Frogmite|C|MRD +#64|Deconstruct|C|MRD +#65|Looming Hoverguard|U|MRD +#66|Altar of Shadows|R|MRD +#67|Gilded Lotus|R|MRD +#68|Soul Nova|U|MRD +#69|Talisman of Dominance|U|MRD +#70|Cathodion|U|MRD +#71|Viridian Longbow|C|MRD +#72|Thoughtcast|C|MRD +#73|Fireshrieker|U|MRD +#74|Skyhunter Patrol|C|MRD +#75|Quicksilver Elemental|R|MRD +#76|Creeping Mold|U|MRD +#77|Altar's Light|U|MRD +#78|One Dozen Eyes|U|MRD +#79|Grid Monitor|R|MRD +#80|Leaden Myr|C|MRD +#81|Silver Myr|C|MRD +#82|Iron Myr|C|MRD +#83|Nim Devourer|R|MRD +#84|Skyhunter Cub|C|MRD +#85|Mirror Golem|U|MRD +#86|Tooth and Nail|R|MRD +#87|Fangren Hunter|C|MRD +#88|Neurok Spy|C|MRD +#89|Nuisance Engine|U|MRD +#90|Mind's Eye|R|MRD +#91|Auriok Bladewarden|U|MRD +#92|Gold Myr|C|MRD +#93|Goblin Replica|C|MRD +#94|Talisman of Progress|U|MRD +#95|Seat of the Synod|C|MRD +#96|Leonin Den Guard|C|MRD +#97|Slith Firewalker|U|MRD +#98|Copper Myr|C|MRD +#99|Taj Nar Swordsmith|U|MRD +#100|Talisman of Indulgence|U|MRD +#101|Irradiate|C|MRD +#102|Leonin Scimitar|C|MRD +#103|Nightmare Lash|R|MRD +#104|Lumengrid Augur|R|MRD +#105|Talisman of Unity|U|MRD +#106|Myr Retriever|U|MRD +#107|Vulshok Battlemaster|R|MRD +#108|Banshee's Blade|U|MRD +#109|Chrome Mox|R|MRD +#110|Atog|C|MRD +#111|Bottle Gnomes|U|MRD +#112|Slith Bloodletter|U|MRD +#113|Vault of Whispers|C|MRD +#114|Tel Jilad Archers|C|MRD +#115|Talisman of Impulse|U|MRD +#116|Disciple of the Vault|C|MRD +#117|Needlebug|U|MRD +#118|Auriok Transfixer|C|MRD +#119|Consume Spirit|C|MRD +#120|Vulshok Berserker|C|MRD +#121|Tree of Tales|C|MRD +#122|Fabricate|U|MRD +#123|Flayed Nim|U|MRD +#124|Ancient Den|C|MRD +#125|Tel Jilad Chosen|C|MRD +#126|Goblin Dirigible|U|MRD +#127|Clockwork Vorrac|U|MRD +#128|Aether Spellbomb|C|MRD +#129|Moriok Scavenger|C|MRD +#130|Raise the Alarm|C|MRD +#131|Copperhoof Vorrac|R|MRD +#132|Pearl Shard|U|MRD +#133|Wizard Replica|C|MRD +#134|Rustspore Ram|U|MRD +#135|Chromatic Sphere|U|MRD +#136|Nim Shrieker|C|MRD +#137|Glimmervoid|R|MRD +#138|Great Furnace|C|MRD +#139|Yotian Soldier|C|MRD +#140|Rust Elemental|U|MRD +#141|Trolls of Tel Jilad|U|MRD +#142|Woebearer|U|MRD +#143|Dragon Blood|U|MRD +#144|Sun Droplet|U|MRD +#145|Tel Jilad Exile|C|MRD +#146|Fatespinner|R|MRD +#147|Stalking Stones|U|MRD +#148|Soldier Replica|C|MRD +#149|Vulshok Gauntlets|C|MRD +#150|Rustmouth Ogre|U|MRD +#151|Journey of Discovery|C|MRD +#152|Pewter Golem|C|MRD +#153|Leonin Bladetrap|U|MRD +#154|Serum Tank|U|MRD +#155|Predator's Strike|C|MRD +#156|Nim Replica|C|MRD +#157|Chalice of the Void|R|MRD +#158|Hematite Golem|C|MRD +#159|Alpha Myr|C|MRD +#160|Clockwork Condor|C|MRD +#161|Cobalt Golem|C|MRD +#162|Duskworker|U|MRD +#163|Nim Lasher|C|MRD +#164|Slith Predator|U|MRD +#165|Goblin War Wagon|C|MRD +#166|Roar of the Kha|U|MRD +#167|Sunbeam Spellbomb|C|MRD +#168|Myr Incubator|R|MRD +#169|Lightning Coils|R|MRD +#170|Necrogen Spellbomb|C|MRD +#171|Krark Clan Grunt|C|MRD +#172|Wail of the Nim|C|MRD +#173|Tooth of Chiss Goria|C|MRD +#174|War Elemental|R|MRD +#175|Golem Skin Gauntlets|U|MRD +#176|Steel Wall|C|MRD +#177|Slagwurm Armor|C|MRD +#178|Neurok Familiar|C|MRD +#179|Titanium Golem|C|MRD +#180|Lumengrid Sentinel|U|MRD +#181|Lifespark Spellbomb|C|MRD +#182|Annul|C|MRD +#183|Nim Shambler|U|MRD +#184|Tower of Eons|R|MRD +#185|Regress|C|MRD +#186|Ornithopter|U|MRD +#187|Relic Bane|U|MRD +#188|Wall of Blood|U|MRD +#189|Scale of Chiss Goria|C|MRD +#190|Elf Replica|C|MRD +#191|Vermiculos|R|MRD +#192|Psychic Membrane|U|MRD +#193|Scrabbling Claws|U|MRD +#194|Welding Jar|C|MRD +#195|Culling Scales|R|MRD +#196|Leonin Elder|C|MRD +#197|Loxodon Peacekeeper|R|MRD +#198|Proteus Staff|R|MRD +#199|Tower of Fortunes|R|MRD +#200|Neurok Hoversail|C|MRD +#201|Dross Prowler|C|MRD +#202|Worldslayer|R|MRD +#203|Viridian Joiner|C|MRD +#204|Tower of Murmurs|R|MRD +#205|Dead Iron Sledge|U|MRD +#206|Extraplanar Lens|R|MRD +#207|Slith Strider|U|MRD +#208|Dross Harvester|R|MRD +#209|Sylvan Scrying|U|MRD +#210|Turn to Dust|C|MRD +#211|Battlegrowth|C|MRD +#212|Override|C|MRD +#213|Dross Scorpion|C|MRD +#214|Malachite Golem|C|MRD +#215|Assert Authority|U|MRD +#216|Wurmskin Forger|C|MRD +#217|Razor Barrier|C|MRD +#218|Ogre Leadfoot|C|MRD +#219|Trash for Treasure|R|MRD +#220|Thought Prison|U|MRD +#221|Tower of Champions|R|MRD +#222|Synod Sanctum|U|MRD +#223|Cloudpost|C|MRD +#224|Inertia Bubble|C|MRD +#225|Blinkmoth Well|U|MRD +#226|Farsight Mask|U|MRD +#227|Loxodon Mender|C|MRD +#228|Wrench Mind|C|MRD +#229|Mindstorm Crown|U|MRD +#230|Myr Prototype|U|MRD +#231|Wanderguard Sentry|C|MRD +#232|Awe Strike|C|MRD +#233|Liar's Pendulum|R|MRD +#234|Krark Clan Shaman|C|MRD +#235|Power Conduit|U|MRD +#236|Vorrac Battlehorns|C|MRD +#237|Brown Ouphe|C|MRD +#238|Myr Adapter|C|MRD +#239|Clockwork Beetle|C|MRD +#240|Fists of the Anvil|C|MRD +#241|March of the Machines|R|MRD +#242|Omega Myr|C|MRD +#243|Second Sunrise|R|MRD +#244|Lumengrid Warden|C|MRD +#245|Molten Rain|C|MRD +#246|Galvanic Key|C|MRD +#247|Goblin Striker|C|MRD +#248|Fractured Loyalty|U|MRD +#249|Mesmeric Orb|R|MRD +#250|Seething Song|C|MRD +#251|Damping Matrix|R|MRD +#252|Dream's Grip|C|MRD +#253|Forge Armor|U|MRD +#254|Tanglebloom|C|MRD +#255|Mourner's Shield|U|MRD +#256|Groffskithur|C|MRD +#257|Heartwood Shard|U|MRD +#258|Incite War|C|MRD +#259|Hum of the Radix|R|MRD +#260|Blinkmoth Urn|R|MRD +#261|Chimney Imp|C|MRD +#262|Contaminated Bond|C|MRD +#263|Sphere of Purity|C|MRD +#264|Bloodscent|U|MRD +#265|Necrogen Mists|R|MRD +#266|Jinxed Choker|R|MRD +#267|Myr Mindservant|U|MRD +#268|Tel Jilad Stylus|U|MRD +#269|Disarm|C|MRD +#270|Rule of Law|R|MRD +#271|Leveler|R|MRD +#272|Confusion in the Ranks|R|MRD +#273|Quicksilver Fountain|R|MRD +#274|Grim Reminder|R|MRD +#275|Mass Hysteria|R|MRD +#276|Krark's Thumb|R|MRD +#277|Timesifter|R|MRD +#278|Shared Fate|R|MRD +#279|Fiery Gambit|R|MRD +#280|Temporal Cascade|R|MRD +#281|Gate to the Aether|R|MRD +#282|Spoils of the Vault|R|MRD +#283|Spellweaver Helix|R|MRD +#284|Psychogenic Probe|R|MRD +#285|Tangleroot|R|MRD +#286|Tempest of Light|U|MRD \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/neo.rnk b/forge-gui/res/draft/rankings/neo.rnk new file mode 100644 index 00000000000..1fe4b3bf004 --- /dev/null +++ b/forge-gui/res/draft/rankings/neo.rnk @@ -0,0 +1,303 @@ +//Rank|Name|Rarity|Set +#1|The Wandering Emperor|M|NEO +#2|Tamiyo, Compleated Sage|M|NEO +#3|Farewell|R|NEO +#4|Jugan Defends the Temple|M|NEO +#5|Ao, the Dawn Sky|M|NEO +#6|Kairi, the Swirling Sky|M|NEO +#7|Junji, the Midnight Sky|M|NEO +#8|Atsushi, the Blazing Sky|M|NEO +#9|Kura, the Boundless Sky|M|NEO +#10|Kaito Shizuki|M|NEO +#11|Tezzeret, Betrayer of Flesh|M|NEO +#12|Reckoner Bankbuster|R|NEO +#13|Kyodai, Soul of Kamigawa|R|NEO +#14|Lion Sash|R|NEO +#15|Jin-Gitaxias, Progress Tyrant|M|NEO +#16|The Reality Chip|R|NEO +#17|Tameshi, Reality Architect|R|NEO +#18|Blade of the Oni|M|NEO +#19|Hidetsugu, Devouring Chaos|R|NEO +#20|Tatsunari, Toad Rider|R|NEO +#21|Thundering Raiju|R|NEO +#22|Invoke the Ancients|R|NEO +#23|The Restoration of Eiganjo|R|NEO +#24|Fable of the Mirror-Breaker|R|NEO +#25|The Kami War|M|NEO +#26|Kodama of the West Tree|M|NEO +#27|Kotose, the Silent Spider|R|NEO +#28|Raiyuu, Storm's Edge|R|NEO +#29|Inventive Iteration|R|NEO +#30|Invoke the Winds|R|NEO +#31|Biting-Palm Ninja|R|NEO +#32|Nashi, Moon Sage's Scion|M|NEO +#33|Goro-Goro, Disciple of Ryusei|R|NEO +#34|Blossom Prancer|U|NEO +#35|Kappa Tech-Wrecker|U|NEO +#36|Shigeki, Jukai Visionary|R|NEO +#37|Spring-Leaf Avenger|R|NEO +#38|Behold the Unspeakable|U|NEO +#39|Soul Transfer|R|NEO +#40|Lizard Blades|R|NEO +#41|Twinshot Sniper|U|NEO +#42|Weaver of Harmony|R|NEO +#43|Surgehacker Mech|R|NEO +#44|Boseiju Reaches Skyward|U|NEO +#45|Banishing Slash|U|NEO +#46|Touch the Spirit Realm|U|NEO +#47|Assassin's Ink|U|NEO +#48|Gloomshrieker|U|NEO +#49|Spirit-Sister's Call|M|NEO +#50|Ogre-Head Helm|R|NEO +#51|Eater of Virtue|R|NEO +#52|Michiko's Reign of Truth|U|NEO +#53|Life of Toshiro Umezawa|U|NEO +#54|Selfless Samurai|U|NEO +#55|Hinata, Dawn-Crowned|R|NEO +#56|Circuit Mender|U|NEO +#57|Kami of Transience|R|NEO +#58|Colossal Skyturtle|U|NEO +#59|Tribute to Horobi|R|NEO +#60|Teachings of the Kirin|R|NEO +#61|Invoke Justice|R|NEO +#62|Jukai Naturalist|U|NEO +#63|Oni-Cult Anvil|U|NEO +#64|Cloudsteel Kirin|R|NEO +#65|Mindlink Mech|R|NEO +#66|Naomi, Pillar of Order|U|NEO +#67|Rabbit Battery|U|NEO +#68|Dockside Chef|U|NEO +#69|Patchwork Automaton|U|NEO +#70|Imperial Oath|C|NEO +#71|Spirited Companion|C|NEO +#72|Acquisition Octopus|U|NEO +#73|Moonsnare Specialist|C|NEO +#74|Thirst for Knowledge|U|NEO +#75|March of Wretched Sorrow|R|NEO +#76|Tempered in Solitude|U|NEO +#77|Generous Visitor|U|NEO +#78|Spinning Wheel Kick|U|NEO +#79|Enthusiastic Mechanaut|U|NEO +#80|Greasefang, Okiba Boss|R|NEO +#81|Isshin, Two Heavens as One|R|NEO +#82|Prodigy's Prototype|U|NEO +#83|Satoru Umezawa|R|NEO +#84|Silver-Fur Master|U|NEO +#85|Invigorating Hot Spring|U|NEO +#86|Risona, Asari Commander|R|NEO +#87|Blade-Blizzard Kitsune|U|NEO +#88|Eiganjo, Seat of the Empire|R|NEO +#89|Kami's Flare|C|NEO +#90|Experimental Synthesizer|C|NEO +#91|Virus Beetle|C|NEO +#92|Twisted Embrace|C|NEO +#93|Kumano Faces Kakkazan|U|NEO +#94|Norika Yamazaki, the Poet|U|NEO +#95|Moon-Circuit Hacker|C|NEO +#96|Network Disruptor|C|NEO +#97|Prosperous Thief|U|NEO +#98|Replication Specialist|U|NEO +#99|Thousand-Faced Shadow|R|NEO +#100|Nezumi Prowler|U|NEO +#101|Seismic Wave|U|NEO +#102|Flame Discharge|U|NEO +#103|Voltage Surge|C|NEO +#104|Intercessor's Arrest|C|NEO +#105|The Modern Age|C|NEO +#106|Okiba Reckoner Raid|C|NEO +#107|Tamiyo's Compleation|C|NEO +#108|Gravelighter|U|NEO +#109|Leech Gauntlet|U|NEO +#110|Heiko Yamazaki, the General|U|NEO +#111|Asari Captain|U|NEO +#112|Boseiju, Who Endures|R|NEO +#113|Otawara, Soaring City|R|NEO +#114|Roadside Reliquary|U|NEO +#115|Dokuchi Silencer|U|NEO +#116|Containment Construct|U|NEO +#117|March of Otherworldly Light|R|NEO +#118|Master's Rebuke|C|NEO +#119|Fade into Antiquity|C|NEO +#120|Imperial Recovery Unit|U|NEO +#121|Sunblade Samurai|C|NEO +#122|Bronzeplate Boar|U|NEO +#123|Fang of Shigeki|C|NEO +#124|Go-Shintai of Boundless Vigor|U|NEO +#125|Takenuma, Abandoned Mire|R|NEO +#126|Explosive Singularity|M|NEO +#127|Jukai Preserver|C|NEO +#128|Mothrider Patrol|C|NEO +#129|Mukotai Soulripper|R|NEO +#130|The Fall of Lord Konda|U|NEO +#131|Tales of Master Seshiro|C|NEO +#132|Born to Drive|U|NEO +#133|Go-Shintai of Shared Purpose|U|NEO +#134|Hotshot Mechanic|U|NEO +#135|Covert Technician|U|NEO +#136|Futurist Operative|U|NEO +#137|Mobilizer Mech|U|NEO +#138|Go-Shintai of Hidden Cruelty|U|NEO +#139|Inkrise Infiltrator|C|NEO +#140|Lethal Exploit|C|NEO +#141|Mukotai Ambusher|C|NEO +#142|Go-Shintai of Ancient Wars|U|NEO +#143|Scrap Welder|R|NEO +#144|Simian Sling|C|NEO +#145|Bamboo Grove Archer|C|NEO +#146|Boon of Boseiju|U|NEO +#147|Geothermal Kami|C|NEO +#148|Greater Tanuki|C|NEO +#149|Storyweave|U|NEO +#150|Webspinner Cuff|U|NEO +#151|High-Speed Hoverbike|U|NEO +#152|Towashi Guide-Bot|U|NEO +#153|Unforgiving One|U|NEO +#154|Go-Shintai of Lost Wisdom|U|NEO +#155|Uncharted Haven|C|NEO +#156|Searchlight Companion|C|NEO +#157|Ninja's Kunai|C|NEO +#158|Ecologist's Terrarium|C|NEO +#159|Harmonious Emergence|C|NEO +#160|Commune with Spirits|C|NEO +#161|Towashi Songshaper|C|NEO +#162|Suit Up|C|NEO +#163|Skyswimmer Koi|C|NEO +#164|Mnemonic Sphere|C|NEO +#165|Mirrorshell Crab|C|NEO +#166|Wanderer's Intervention|C|NEO +#167|Repel the Vile|C|NEO +#168|Befriending the Moths|C|NEO +#169|Azusa's Many Journeys|U|NEO +#170|The Long Reach of Night|U|NEO +#171|Eiganjo Exemplar|C|NEO +#172|Seven-Tail Mentor|C|NEO +#173|Sky-Blessed Samurai|U|NEO +#174|Essence Capture|U|NEO +#175|Dokuchi Shadow-Walker|C|NEO +#176|Nezumi Bladeblesser|C|NEO +#177|Okiba Salvage|U|NEO +#178|Akki Ronin|C|NEO +#179|Peerless Samurai|C|NEO +#180|Reinforced Ronin|U|NEO +#181|Orochi Merge-Keeper|U|NEO +#182|Roaring Earth|U|NEO +#183|Sokenzan, Crucible of Defiance|R|NEO +#184|Papercraft Decoy|C|NEO +#185|Network Terminal|C|NEO +#186|Season of Renewal|C|NEO +#187|Grafted Growth|C|NEO +#188|Careful Cultivation|C|NEO +#189|Ironhoof Boar|C|NEO +#190|Kami of Terrible Secrets|C|NEO +#191|Debt to the Kami|C|NEO +#192|Clawing Torment|C|NEO +#193|Moonfolk Puzzlemaker|C|NEO +#194|Golden-Tail Disciple|C|NEO +#195|Jukai Trainee|C|NEO +#196|Era of Enlightenment|C|NEO +#197|Hidetsugu Consumes All|M|NEO +#198|Wind-Scarred Crag|C|NEO +#199|Bloodfell Caves|C|NEO +#200|Blossoming Sands|C|NEO +#201|Dismal Backwater|C|NEO +#202|Tranquil Cove|C|NEO +#203|Thornwood Falls|C|NEO +#204|Swiftwater Cliffs|C|NEO +#205|Scoured Barrens|C|NEO +#206|Rugged Highlands|C|NEO +#207|Jungle Hollow|C|NEO +#208|Moonsnare Prototype|C|NEO +#209|Unstoppable Ogre|C|NEO +#210|Upriser Renegade|U|NEO +#211|Coiling Stalker|C|NEO +#212|Runaway Trash-Bot|U|NEO +#213|Walking Skyscraper|U|NEO +#214|Dragonspark Reactor|U|NEO +#215|Shrine Steward|C|NEO +#216|Tamiyo's Safekeeping|C|NEO +#217|Chainflail Centipede|C|NEO +#218|Brilliant Restoration|R|NEO +#219|Imperial Subduer|C|NEO +#220|When We Were Young|U|NEO +#221|Armguard Familiar|C|NEO +#222|Guardians of Oboro|C|NEO +#223|Invoke Despair|R|NEO +#224|Malicious Malfunction|U|NEO +#225|You Are Already Dead|C|NEO +#226|Akki Ember-Keeper|C|NEO +#227|Kami of Industry|C|NEO +#228|Sokenzan Smelter|U|NEO +#229|Heir of the Ancient Fang|C|NEO +#230|Eiganjo Uprising|R|NEO +#231|Satsuki, the Living Lore|R|NEO +#232|March of Swirling Mist|R|NEO +#233|Favor of Jukai|C|NEO +#234|Bearer of Memory|C|NEO +#235|Scrapyard Steelbreaker|C|NEO +#236|Explosive Entry|C|NEO +#237|Crackling Emergence|C|NEO +#238|Return to Action|C|NEO +#239|Reckoner's Bargain|C|NEO +#240|Kami of Restless Shadows|C|NEO +#241|Disruption Protocol|C|NEO +#242|Lucky Offering|C|NEO +#243|Kitsune Ace|C|NEO +#244|Dragonfly Suit|C|NEO +#245|Ancestral Katana|C|NEO +#246|Light the Way|C|NEO +#247|Saiba Trespassers|C|NEO +#248|March of Reckless Joy|R|NEO +#249|Historian's Wisdom|U|NEO +#250|Mechtitan Core|R|NEO +#251|Reito Sentinel|U|NEO +#252|Iron Apprentice|C|NEO +#253|Brute Suit|C|NEO +#254|Kindled Fury|C|NEO +#255|Gift of Wrath|C|NEO +#256|Undercity Scrounger|C|NEO +#257|Kaito's Pursuit|C|NEO +#258|Futurist Sentinel|C|NEO +#259|Regent's Authority|C|NEO +#260|Light-Paws, Emperor's Voice|R|NEO +#261|Spell Pierce|C|NEO +#262|Akki War Paint|C|NEO +#263|Mech Hangar|U|NEO +#264|Secluded Courtyard|U|NEO +#265|Thundersteel Colossus|C|NEO +#266|Dramatist's Puppet|C|NEO +#267|Automated Artificer|C|NEO +#268|Ambitious Assault|C|NEO +#269|Reckoner Shakedown|C|NEO +#270|Short Circuit|C|NEO +#271|Planar Incision|C|NEO +#272|The Shattered States Era|C|NEO +#273|The Dragon-Kami Reborn|R|NEO +#274|Anchor to Reality|U|NEO +#275|Awakened Awareness|U|NEO +#276|Discover the Impossible|U|NEO +#277|Reality Heist|U|NEO +#278|Enormous Energy Blade|U|NEO +#279|Invoke Calamity|R|NEO +#280|Bronze Cudgels|U|NEO +#281|March of Burgeoning Life|R|NEO +#282|Mirror Box|R|NEO +#283|Plains 1|C|NEO +#284|Plains 2|C|NEO +#285|Island 1|C|NEO +#286|Island 2|C|NEO +#287|Swamp 1|C|NEO +#288|Swamp 2|C|NEO +#289|Mountain 1|C|NEO +#290|Mountain 2|C|NEO +#291|Forest 1|C|NEO +#292|Forest 2|C|NEO +#293|Plains 3|C|NEO +#294|Plains 4|C|NEO +#295|Island 3|C|NEO +#296|Island 4|C|NEO +#297|Swamp 3|C|NEO +#298|Swamp 4|C|NEO +#299|Mountain 3|C|NEO +#300|Mountain 4|C|NEO +#301|Forest 3|C|NEO +#302|Forest 4|C|NEO \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/nms.rnk b/forge-gui/res/draft/rankings/nms.rnk new file mode 100644 index 00000000000..c98290c8c04 --- /dev/null +++ b/forge-gui/res/draft/rankings/nms.rnk @@ -0,0 +1,144 @@ +//Rank|Name|Rarity|Set +#1|Predator, Flagship|R|NMS +#2|Kor Haven|R|NMS +#3|Saproling Burst|R|NMS +#4|Parallax Wave|R|NMS +#5|Blinding Angel|R|NMS +#6|Ancient Hydra|U|NMS +#7|Death Pit Offering|R|NMS +#8|Rath's Edge|R|NMS +#9|Flowstone Slide|R|NMS +#10|Seal of Doom|C|NMS +#11|Volrath the Fallen|R|NMS +#12|Ascendant Evincar|R|NMS +#13|Avenger en-Dal|R|NMS +#14|Rathi Assassin|R|NMS +#15|Massacre|U|NMS +#16|Rathi Fiend|U|NMS +#17|Lin Sivvi, Defiant Hero|R|NMS +#18|Oracle's Attendants|R|NMS +#19|Stronghold Biologist|U|NMS +#20|Jolting Merfolk|U|NMS +#21|Voice of Truth|U|NMS +#22|Tangle Wire|R|NMS +#23|Dominate|U|NMS +#24|Seahunter|R|NMS +#25|Blastoderm|C|NMS +#26|Flowstone Overseer|R|NMS +#27|Skyshroud Poacher|R|NMS +#28|Arc Mage|U|NMS +#29|Rhox|R|NMS +#30|Defiant Vanguard|U|NMS +#31|Laccolith Titan|R|NMS +#32|Battlefield Percher|U|NMS +#33|Rootwater Thief|R|NMS +#34|Seal of Fire|C|NMS +#35|Belbe's Armor|U|NMS +#36|Flowstone Thopter|U|NMS +#37|Accumulated Knowledge|C|NMS +#38|Kill Switch|R|NMS +#39|Parallax Nexus|R|NMS +#40|Rackling|U|NMS +#41|Defiant Falcon|C|NMS +#42|Vicious Hunger|C|NMS +#43|Chieftain en-Dal|U|NMS +#44|Rathi Intimidator|C|NMS +#45|Sliptide Serpent|R|NMS +#46|Stronghold Zeppelin|U|NMS +#47|Flowstone Crusher|C|NMS +#48|Topple|C|NMS +#49|Silkenfist Order|U|NMS +#50|Flowstone Armor|U|NMS +#51|Nesting Wurm|U|NMS +#52|Carrion Wall|U|NMS +#53|Parallax Tide|R|NMS +#54|Rising Waters|R|NMS +#55|Wild Mammoth|U|NMS +#56|Phyrexian Prowler|U|NMS +#57|Belbe's Percher|C|NMS +#58|Murderous Betrayal|R|NMS +#59|Woodripper|U|NMS +#60|Submerge|U|NMS +#61|Ensnare|U|NMS +#62|Lawbringer|C|NMS +#63|Laccolith Warrior|U|NMS +#64|Moggcatcher|R|NMS +#65|Lightbringer|C|NMS +#66|Oraxid|C|NMS +#67|Stronghold Machinist|U|NMS +#68|Stampede Driver|U|NMS +#69|Plague Witch|C|NMS +#70|Seal of Removal|C|NMS +#71|Viseling|U|NMS +#72|Complex Automaton|R|NMS +#73|Angelic Favor|U|NMS +#74|Cloudskate|C|NMS +#75|Laccolith Grunt|C|NMS +#76|Spineless Thug|C|NMS +#77|Seal of Strength|C|NMS +#78|Mogg Alarm|U|NMS +#79|Daze|C|NMS +#80|Flint Golem|U|NMS +#81|Aether Barrier|R|NMS +#82|Rusting Golem|U|NMS +#83|Rupture|U|NMS +#84|Wandering Eye|C|NMS +#85|Defender en-Vec|C|NMS +#86|Rootwater Commando|C|NMS +#87|Dark Triumph|U|NMS +#88|Parallax Dementia|C|NMS +#89|Skyshroud Ridgeback|C|NMS +#90|Trickster Mage|C|NMS +#91|Skyshroud Cutter|C|NMS +#92|Spiteful Bully|C|NMS +#93|Skyshroud Sentinel|C|NMS +#94|Pack Hunt|R|NMS +#95|Seal of Cleansing|C|NMS +#96|Mind Slash|U|NMS +#97|Phyrexian Driver|C|NMS +#98|Terrain Generator|U|NMS +#99|Flowstone Wall|C|NMS +#100|Silkenfist Fighter|C|NMS +#101|Skyshroud Behemoth|R|NMS +#102|Treetop Bracers|C|NMS +#103|Skyshroud Claim|C|NMS +#104|Coiling Woodworm|U|NMS +#105|Mossdog|C|NMS +#106|Mind Swords|C|NMS +#107|Flowstone Strike|C|NMS +#108|Animate Land|U|NMS +#109|Mogg Salvage|U|NMS +#110|Saproling Cluster|R|NMS +#111|Shrieking Mogg|R|NMS +#112|Eye of Yawgmoth|R|NMS +#113|Noble Stand|U|NMS +#114|Netter en-Dal|C|NMS +#115|Flame Rift|C|NMS +#116|Sivvi's Ruse|U|NMS +#117|Laccolith Whelp|C|NMS +#118|Spiritual Asylum|R|NMS +#119|Flowstone Surge|U|NMS +#120|Downhill Charge|C|NMS +#121|Sneaky Homunculus|C|NMS +#122|Stronghold Gambit|R|NMS +#123|Belbe's Portal|R|NMS +#124|Stronghold Discipline|C|NMS +#125|Pale Moon|R|NMS +#126|Mogg Toady|C|NMS +#127|Bola Warrior|C|NMS +#128|Harvest Mage|C|NMS +#129|Air Bladder|C|NMS +#130|Fanatical Devotion|C|NMS +#131|Infiltrate|C|NMS +#132|Off Balance|C|NMS +#133|Lashknife|C|NMS +#134|Reverent Silence|C|NMS +#135|Refreshing Rain|U|NMS +#136|Laccolith Rig|C|NMS +#137|Fog Patch|C|NMS +#138|Overlaid Terrain|R|NMS +#139|Sivvi's Valor|R|NMS +#140|Rejuvenation Chamber|U|NMS +#141|Mana Cache|R|NMS +#142|Divining Witch|R|NMS +#143|Parallax Inhibitor|R|NMS \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/nph.rnk b/forge-gui/res/draft/rankings/nph.rnk new file mode 100644 index 00000000000..debfb54bd42 --- /dev/null +++ b/forge-gui/res/draft/rankings/nph.rnk @@ -0,0 +1,166 @@ +//Rank|Name|Rarity|Set +#1|Batterskull|M|NPH +#2|Karn Liberated|M|NPH +#3|Elesh Norn, Grand Cenobite|M|NPH +#4|Sheoldred, Whispering One|M|NPH +#5|Urabrask the Hidden|M|NPH +#6|Sword of War and Peace|M|NPH +#7|Phyrexian Obliterator|M|NPH +#8|Moltensteel Dragon|R|NPH +#9|Etched Monstrosity|M|NPH +#10|Vorinclex, Voice of Hunger|M|NPH +#11|Life's Finale|R|NPH +#12|Phyrexian Swarmlord|R|NPH +#13|Blade Splicer|R|NPH +#14|Jor Kadeen, the Prevailer|R|NPH +#15|Chancellor of the Dross|R|NPH +#16|Phyrexian Metamorph|R|NPH +#17|Dismember|U|NPH +#18|Lashwrithe|R|NPH +#19|Phyrexian Ingester|R|NPH +#20|Enslave|U|NPH +#21|Chancellor of the Annex|R|NPH +#22|Jin Gitaxias, Core Augur|M|NPH +#23|Chancellor of the Spires|R|NPH +#24|Puresteel Paladin|R|NPH +#25|Spellskite|R|NPH +#26|Viral Drake|U|NPH +#27|Volt Charge|C|NPH +#28|Chancellor of the Forge|R|NPH +#29|Act of Aggression|U|NPH +#30|Tormentor Exarch|U|NPH +#31|Fallen Ferromancer|U|NPH +#32|Tezzeret's Gambit|U|NPH +#33|Wing Splicer|U|NPH +#34|Master Splicer|U|NPH +#35|Pith Driller|C|NPH +#36|Grim Affliction|C|NPH +#37|Porcelain Legionnaire|C|NPH +#38|Reaper of Sheoldred|U|NPH +#39|Entomber Exarch|U|NPH +#40|Shattered Angel|U|NPH +#41|Shrine of Burning Rage|U|NPH +#42|Vital Splicer|U|NPH +#43|Birthing Pod|R|NPH +#44|Triumph of the Hordes|U|NPH +#45|Chancellor of the Tangle|R|NPH +#46|Norn's Annex|R|NPH +#47|Beast Within|U|NPH +#48|Invader Parasite|R|NPH +#49|Whipflare|U|NPH +#50|Whispering Specter|U|NPH +#51|Shrine of Loyal Legions|U|NPH +#52|Glistening Oil|R|NPH +#53|Deceiver Exarch|U|NPH +#54|Spinebiter|U|NPH +#55|Melira, Sylvok Outcast|R|NPH +#56|Spined Thopter|C|NPH +#57|Blinding Souleater|C|NPH +#58|Dispatch|U|NPH +#59|Artillerize|C|NPH +#60|Brutalizer Exarch|U|NPH +#61|Caress of Phyrexia|U|NPH +#62|Mindculling|U|NPH +#63|Fresh Meat|R|NPH +#64|Praetor's Grasp|R|NPH +#65|Sickleslicer|U|NPH +#66|Thundering Tanadon|C|NPH +#67|Alloy Myr|U|NPH +#68|Spire Monitor|C|NPH +#69|Glissa's Scorn|C|NPH +#70|Hex Parasite|R|NPH +#71|Geth's Verdict|C|NPH +#72|Blind Zealot|C|NPH +#73|Vault Skirge|C|NPH +#74|Blighted Agent|C|NPH +#75|Gut Shot|U|NPH +#76|Mutagenic Growth|C|NPH +#77|Suture Priest|C|NPH +#78|Inquisitor Exarch|U|NPH +#79|Gremlin Mine|C|NPH +#80|Cathedral Membrane|U|NPH +#81|Parasitic Implant|C|NPH +#82|Impaler Shrike|C|NPH +#83|Mycosynth Wellspring|C|NPH +#84|Exclusion Ritual|U|NPH +#85|Caged Sun|R|NPH +#86|Pristine Talisman|C|NPH +#87|Leeching Bite|C|NPH +#88|Forced Worship|C|NPH +#89|Slash Panther|C|NPH +#90|Razor Swine|C|NPH +#91|Necropouncer|U|NPH +#92|Kiln Walker|U|NPH +#93|Remember the Fallen|C|NPH +#94|Glistener Elf|C|NPH +#95|Sensor Splicer|C|NPH +#96|Apostle's Blessing|C|NPH +#97|Despise|U|NPH +#98|Trespassing Souleater|C|NPH +#99|Mortis Dogs|C|NPH +#100|Death Hood Cobra|C|NPH +#101|Shriek Raptor|C|NPH +#102|Vapor Snag|C|NPH +#103|Marrow Shards|U|NPH +#104|Vulshok Refugee|U|NPH +#105|Lost Leonin|C|NPH +#106|Conversion Chamber|U|NPH +#107|Immolating Souleater|C|NPH +#108|Hovermyr|C|NPH +#109|Chained Throatseeker|C|NPH +#110|Pestilent Souleater|C|NPH +#111|Maul Splicer|C|NPH +#112|Priest of Urabrask|U|NPH +#113|Gitaxian Probe|C|NPH +#114|Viridian Betrayers|C|NPH +#115|Mycosynth Fiend|U|NPH +#116|Slag Fiend|R|NPH +#117|Psychic Barrier|C|NPH +#118|Ogre Menial|C|NPH +#119|Noxious Revival|U|NPH +#120|Corrosive Gale|U|NPH +#121|Victorious Destruction|C|NPH +#122|Shrine of Piercing Vision|U|NPH +#123|Numbing Dose|C|NPH +#124|Toxic Nim|C|NPH +#125|Phyrexian Hulk|C|NPH +#126|Loxodon Convert|C|NPH +#127|Rage Extractor|U|NPH +#128|Insatiable Souleater|C|NPH +#129|Rotted Hystrix|C|NPH +#130|Mental Misstep|U|NPH +#131|Flameborn Viron|C|NPH +#132|Ichor Explosion|U|NPH +#133|Furnace Scamp|C|NPH +#134|Phyrexia's Core|U|NPH +#135|Dementia Bat|C|NPH +#136|Corrupted Resolve|U|NPH +#137|Ruthless Invasion|C|NPH +#138|Greenhilt Trainee|U|NPH +#139|Postmortem Lunge|U|NPH +#140|Auriok Survivors|U|NPH +#141|War Report|C|NPH +#142|Scrapyard Salvo|C|NPH +#143|Shrine of Limitless Power|U|NPH +#144|Due Respect|U|NPH +#145|Defensive Stance|C|NPH +#146|Viridian Harvest|C|NPH +#147|Evil Presence|C|NPH +#148|Myr Superion|R|NPH +#149|Arm with Aether|U|NPH +#150|Shrine of Boundless Growth|U|NPH +#151|Argent Mutation|U|NPH +#152|Surge Node|U|NPH +#153|Surgical Extraction|R|NPH +#154|Mindcrank|U|NPH +#155|Geosurge|U|NPH +#156|Isolation Cell|U|NPH +#157|Phyrexian Unlife|R|NPH +#158|Darksteel Relic|U|NPH +#159|Bludgeon Brawl|R|NPH +#160|Unwinding Clock|R|NPH +#161|Xenograft|R|NPH +#162|Torpor Orb|R|NPH +#163|Soul Conduit|R|NPH +#164|Psychic Surgery|R|NPH +#165|Omen Machine|R|NPH \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ody.rnk b/forge-gui/res/draft/rankings/ody.rnk new file mode 100644 index 00000000000..c989d82dacb --- /dev/null +++ b/forge-gui/res/draft/rankings/ody.rnk @@ -0,0 +1,331 @@ +//Rank|Name|Rarity|Set +#1|Persuasion|R|ODY +#2|Shadowmage Infiltrator|R|ODY +#3|Overrun|U|ODY +#4|Wayward Angel|R|ODY +#5|Aboshan, Cephalid Emperor|R|ODY +#6|Cabal Patriarch|R|ODY +#7|Mystic Crusader|R|ODY +#8|Savage Firecat|R|ODY +#9|Cephalid Retainer|R|ODY +#10|Stone-Tongue Basilisk|R|ODY +#11|Nantuko Mentor|R|ODY +#12|Vampiric Dragon|R|ODY +#13|Kamahl, Pit Fighter|R|ODY +#14|Call of the Herd|R|ODY +#15|Iridescent Angel|R|ODY +#16|Cephalid Broker|U|ODY +#17|Concentrate|U|ODY +#18|Mirari|R|ODY +#19|Repentant Vampire|R|ODY +#20|Ivy Elemental|R|ODY +#21|Wild Mongrel|C|ODY +#22|Pianna, Nomad Captain|R|ODY +#23|Bomb Squad|R|ODY +#24|Shower of Coals|U|ODY +#25|Kirtar's Wrath|R|ODY +#26|Squirrel Nest|U|ODY +#27|Mindslicer|R|ODY +#28|Nut Collector|R|ODY +#29|Roar of the Wurm|U|ODY +#30|Mystic Enforcer|R|ODY +#31|Psychatog|U|ODY +#32|Stalking Bloodsucker|R|ODY +#33|Braids, Cabal Minion|R|ODY +#34|Divine Sacrament|R|ODY +#35|Cephalid Looter|C|ODY +#36|Aven Smokeweaver|U|ODY +#37|Thought Devourer|R|ODY +#38|Nomad Decoy|U|ODY +#39|Resilient Wanderer|U|ODY +#40|Amugaba|R|ODY +#41|Liquid Fire|U|ODY +#42|Aven Archer|U|ODY +#43|Mortivore|R|ODY +#44|Upheaval|R|ODY +#45|Metamorphic Wurm|U|ODY +#46|Devoted Caretaker|R|ODY +#47|Elephant Ambush|C|ODY +#48|Master Apothecary|R|ODY +#49|Mystic Zealot|C|ODY +#50|Krosan Beast|R|ODY +#51|Beast Attack|U|ODY +#52|Hallowed Healer|C|ODY +#53|Puppeteer|U|ODY +#54|Lieutenant Kirtar|R|ODY +#55|Ashen Firebeast|R|ODY +#56|Nimble Mongoose|U|ODY +#57|Childhood Horror|U|ODY +#58|Nantuko Disciple|C|ODY +#59|Firebolt|C|ODY +#60|Chainflinger|C|ODY +#61|Crashing Centaur|U|ODY +#62|Ghastly Demise|C|ODY +#63|Aven Windreader|C|ODY +#64|Second Thoughts|C|ODY +#65|Aven Fisher|C|ODY +#66|Think Tank|U|ODY +#67|Treetop Sentinel|U|ODY +#68|Werebear|C|ODY +#69|Flame Burst|C|ODY +#70|Painbringer|U|ODY +#71|Gravedigger|C|ODY +#72|Springing Tiger|C|ODY +#73|Thermal Blast|C|ODY +#74|Twigwalker|U|ODY +#75|Beloved Chaplain|U|ODY +#76|Morbid Hunger|C|ODY +#77|Chlorophant|R|ODY +#78|Kirtar's Desire|C|ODY +#79|Patriarch's Desire|C|ODY +#80|Bearscape|R|ODY +#81|Standstill|U|ODY +#82|Nantuko Elder|U|ODY +#83|Pulsating Illusion|U|ODY +#84|Dirty Wererat|C|ODY +#85|Sylvan Might|U|ODY +#86|Zombify|U|ODY +#87|Balshan Griffin|U|ODY +#88|Gorilla Titan|U|ODY +#89|Aven Flock|C|ODY +#90|Repel|C|ODY +#91|Patrol Hound|C|ODY +#92|Cursed Monstrosity|R|ODY +#93|Scrivener|C|ODY +#94|Skeletal Scrying|U|ODY +#95|Seton, Krosan Protector|R|ODY +#96|Krosan Archer|C|ODY +#97|Diligent Farmhand|C|ODY +#98|Thought Eater|U|ODY +#99|Rabid Elephant|C|ODY +#100|Ember Beast|C|ODY +#101|Afflict|C|ODY +#102|Syncopate|C|ODY +#103|Volley of Boulders|R|ODY +#104|Frightcrawler|C|ODY +#105|Infected Vermin|U|ODY +#106|Engulfing Flames|U|ODY +#107|Aven Cloudchaser|C|ODY +#108|Innocent Blood|C|ODY +#109|Krosan Avenger|C|ODY +#110|Acceptable Losses|C|ODY +#111|Bloodcurdler|R|ODY +#112|Careful Study|C|ODY +#113|Dusk Imp|C|ODY +#114|Psionic Gift|C|ODY +#115|Barbarian Lunatic|C|ODY +#116|Millikin|U|ODY +#117|Skyshooter|U|ODY +#118|Squirrel Mob|R|ODY +#119|Caustic Tar|U|ODY +#120|Anarchist|C|ODY +#121|Minotaur Explorer|U|ODY +#122|Halberdier|C|ODY +#123|Dreamwinder|C|ODY +#124|Face of Fear|U|ODY +#125|Fervent Denial|U|ODY +#126|Leaf Dancer|C|ODY +#127|Sadistic Hypnotist|U|ODY +#128|Fledgling Imp|C|ODY +#129|Seton's Desire|C|ODY +#130|Time Stretch|R|ODY +#131|Crypt Creeper|C|ODY +#132|Mystic Visionary|C|ODY +#133|Still Life|U|ODY +#134|Escape Artist|C|ODY +#135|Mystic Penitent|U|ODY +#136|Blessed Orator|U|ODY +#137|Pardic Firecat|C|ODY +#138|Cognivore|R|ODY +#139|Shifty Doppelganger|R|ODY +#140|Skycloud Expanse|R|ODY +#141|Muscle Burst|C|ODY +#142|Otarian Juggernaut|R|ODY +#143|Cartographer|C|ODY +#144|Cephalid Scout|C|ODY +#145|Dwarven Strike Force|U|ODY +#146|Zombie Infestation|U|ODY +#147|Cultural Exchange|R|ODY +#148|Cephalid Coliseum|U|ODY +#149|Zoologist|R|ODY +#150|Dematerialize|C|ODY +#151|Graceful Antelope|R|ODY +#152|Auramancer|C|ODY +#153|Whispering Shade|C|ODY +#154|Reckless Charge|C|ODY +#155|Spellbane Centaur|R|ODY +#156|Gallantry|U|ODY +#157|Chatter of the Squirrel|C|ODY +#158|Deep Reconnaissance|U|ODY +#159|Barbarian Ring|U|ODY +#160|Soulcatcher|U|ODY +#161|Luminous Guardian|U|ODY +#162|Rotting Giant|U|ODY +#163|Terravore|R|ODY +#164|Frenetic Ogre|U|ODY +#165|Magnivore|R|ODY +#166|Embolden|C|ODY +#167|Sungrass Prairie|R|ODY +#168|Diabolic Tutor|U|ODY +#169|Entomb|R|ODY +#170|Zombie Assassin|C|ODY +#171|Peek|C|ODY +#172|Extract|R|ODY +#173|Vivify|U|ODY +#174|Sungrass Egg|U|ODY +#175|Morgue Theft|C|ODY +#176|Famished Ghoul|U|ODY +#177|Recoup|U|ODY +#178|Execute|U|ODY +#179|Decimate|R|ODY +#180|Refresh|C|ODY +#181|Cabal Pit|U|ODY +#182|Darkwater Catacombs|R|ODY +#183|Shelter|C|ODY +#184|Mad Dog|C|ODY +#185|Testament of Faith|U|ODY +#186|Pilgrim of Justice|C|ODY +#187|Predict|U|ODY +#188|Spark Mage|U|ODY +#189|Tireless Tribe|C|ODY +#190|Seize the Day|R|ODY +#191|Pilgrim of Virtue|C|ODY +#192|Blazing Salvo|C|ODY +#193|Steamclaw|U|ODY +#194|Bamboozle|U|ODY +#195|Screams of the Damned|U|ODY +#196|Patchwork Gnomes|U|ODY +#197|Sphere of Law|U|ODY +#198|Druid's Call|U|ODY +#199|Druid Lyrist|C|ODY +#200|Centaur Garden|U|ODY +#201|Aether Burst|C|ODY +#202|Phantom Whelp|C|ODY +#203|Mossfire Valley|R|ODY +#204|Limestone Golem|U|ODY +#205|Chamber of Manipulation|U|ODY +#206|Moment's Peace|C|ODY +#207|Deluge|U|ODY +#208|Scorching Missile|C|ODY +#209|Catalyst Stone|R|ODY +#210|Crystal Quarry|R|ODY +#211|Balshan Beguiler|U|ODY +#212|Volcanic Spray|U|ODY +#213|Junk Golem|R|ODY +#214|Whipkeeper|U|ODY +#215|Buried Alive|U|ODY +#216|Shadowblood Egg|U|ODY +#217|Divert|R|ODY +#218|Laquatus's Creativity|U|ODY +#219|Petrified Field|R|ODY +#220|Coffin Purge|C|ODY +#221|Angelic Wall|C|ODY +#222|Words of Wisdom|C|ODY +#223|Filthy Cur|C|ODY +#224|Thaumatog|U|ODY +#225|Mine Layer|R|ODY +#226|Timberland Ruins|C|ODY +#227|Cabal Inquisitor|C|ODY +#228|Dwarven Recruiter|U|ODY +#229|Skycloud Egg|U|ODY +#230|Animal Boneyard|U|ODY +#231|Pardic Miner|R|ODY +#232|Rites of Spring|C|ODY +#233|Phantatog|U|ODY +#234|Atogatog|R|ODY +#235|Lava Blister|U|ODY +#236|Pardic Swordsmith|C|ODY +#237|Nomad Stadium|U|ODY +#238|Sandstone Deadfall|U|ODY +#239|Sphere of Grace|U|ODY +#240|Sarcatog|U|ODY +#241|Skull Fracture|U|ODY +#242|Last Rites|C|ODY +#243|Touch of Invisibility|C|ODY +#244|Mossfire Egg|U|ODY +#245|Molten Influence|R|ODY +#246|Malevolent Awakening|U|ODY +#247|Immobilizing Ink|C|ODY +#248|Traumatize|R|ODY +#249|Ground Seal|R|ODY +#250|Kamahl's Desire|C|ODY +#251|Darkwater Egg|U|ODY +#252|Howling Gale|U|ODY +#253|Tainted Pact|R|ODY +#254|Patron Wizard|R|ODY +#255|Zombie Cannibal|C|ODY +#256|Bog Wreckage|C|ODY +#257|Thought Nibbler|C|ODY +#258|Rites of Refusal|C|ODY +#259|Lithatog|U|ODY +#260|Sphere of Duty|U|ODY +#261|Gravestorm|R|ODY +#262|Seafloor Debris|C|ODY +#263|Haunting Echoes|R|ODY +#264|Aboshan's Desire|C|ODY +#265|Traveling Plague|R|ODY +#266|Tarnished Citadel|R|ODY +#267|Confessor|C|ODY +#268|Mind Burst|C|ODY +#269|Overeager Apprentice|C|ODY +#270|Ray of Distortion|C|ODY +#271|Spiritualize|U|ODY +#272|Magma Vein|U|ODY +#273|Demoralize|C|ODY +#274|Aven Shrine|R|ODY +#275|Rites of Initiation|C|ODY +#276|Ravaged Highlands|C|ODY +#277|Holistic Wisdom|R|ODY +#278|Dedicated Martyr|C|ODY +#279|Earth Rift|C|ODY +#280|Woodland Druid|C|ODY +#281|Life Burst|C|ODY +#282|Demolish|U|ODY +#283|Abandoned Outpost|C|ODY +#284|Decaying Soil|R|ODY +#285|Dwarven Grunt|C|ODY +#286|Aura Graft|U|ODY +#287|Burning Sands|R|ODY +#288|Tattoo Ward|U|ODY +#289|Cease-Fire|C|ODY +#290|Shadowblood Ridge|R|ODY +#291|Decompose|U|ODY +#292|Tremble|C|ODY +#293|Nefarious Lich|R|ODY +#294|New Frontiers|R|ODY +#295|Earnest Fellowship|R|ODY +#296|Unifying Theory|R|ODY +#297|Need for Speed|R|ODY +#298|Balancing Act|R|ODY +#299|Sphere of Reason|U|ODY +#300|Simplify|C|ODY +#301|Cantivore|R|ODY +#302|Karmic Justice|R|ODY +#303|Sphere of Truth|U|ODY +#304|Deserted Temple|R|ODY +#305|Obstinate Familiar|R|ODY +#306|Verdant Succession|R|ODY +#307|Bash to Bits|U|ODY +#308|Piper's Melody|U|ODY +#309|Primal Frenzy|C|ODY +#310|Price of Glory|U|ODY +#311|Dwarven Shrine|R|ODY +#312|Sacred Rites|C|ODY +#313|Dogged Hunter|R|ODY +#314|Ancestral Tribute|R|ODY +#315|Tombfire|R|ODY +#316|Battle Strain|U|ODY +#317|Pedantic Learning|R|ODY +#318|Battle of Wits|R|ODY +#319|Impulsive Maneuvers|R|ODY +#320|Delaying Shield|R|ODY +#321|Charmed Pendant|R|ODY +#322|Steam Vines|U|ODY +#323|Epicenter|R|ODY +#324|Cabal Shrine|R|ODY +#325|Chance Encounter|R|ODY +#326|Hint of Insanity|R|ODY +#327|Aegis of Honor|R|ODY +#328|Cephalid Shrine|R|ODY +#329|Mudhole|R|ODY +#330|Nantuko Shrine|R|ODY \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ogw.rnk b/forge-gui/res/draft/rankings/ogw.rnk new file mode 100644 index 00000000000..379dac7d1b6 --- /dev/null +++ b/forge-gui/res/draft/rankings/ogw.rnk @@ -0,0 +1,184 @@ +//Rank|Name|Rarity|Set +#1|Chandra, Flamecaller|M|OGW +#2|Nissa, Voice of Zendikar|M|OGW +#3|Kalitas, Traitor of Ghet|M|OGW +#4|World Breaker|M|OGW +#5|Linvala, the Preserver|M|OGW +#6|Kozilek's Return|M|OGW +#7|Kozilek, the Great Distortion|M|OGW +#8|Sphinx of the Final Word|M|OGW +#9|Crush of Tentacles|M|OGW +#10|General Tazri|M|OGW +#11|Mirrorpool|M|OGW +#12|Inverter of Truth|M|OGW +#13|Reality Smasher|R|OGW +#14|Thought-Knot Seer|R|OGW +#15|Endbringer|R|OGW +#16|Eldrazi Displacer|R|OGW +#17|Fall of the Titans|R|OGW +#18|Munda's Vanguard|R|OGW +#19|Drana's Chosen|R|OGW +#20|Sylvan Advocate|R|OGW +#21|Sifter of Skulls|R|OGW +#22|Goblin Dark-Dwellers|R|OGW +#23|Matter Reshaper|R|OGW +#24|Deepfathom Skulker|R|OGW +#25|Ayli, Eternal Pilgrim|R|OGW +#26|Deceiver of Form|R|OGW +#27|Mina and Denn, Wildborn|R|OGW +#28|Tyrant of Valakut|R|OGW +#29|Captain's Claws|R|OGW +#30|Dread Defiler|R|OGW +#31|Jori En, Ruin Diver|R|OGW +#32|Bearer of Silence|R|OGW +#33|Eldrazi Obligator|R|OGW +#34|Relief Captain|U|OGW +#35|Stoneforge Masterwork|R|OGW +#36|Gladehart Cavalry|R|OGW +#37|Vile Redeemer|R|OGW +#38|Dimensional Infiltrator|R|OGW +#39|Grasp of Darkness|U|OGW +#40|Embodiment of Fury|U|OGW +#41|Oblivion Strike|C|OGW +#42|Ruins of Oran-Rief|R|OGW +#43|Eldrazi Mimic|R|OGW +#44|Isolation Zone|C|OGW +#45|Nissa's Judgment|U|OGW +#46|Sea Gate Wreckage|R|OGW +#47|Cliffhaven Vampire|U|OGW +#48|Immolating Glare|U|OGW +#49|Devour in Flames|U|OGW +#50|Essence Depleter|U|OGW +#51|Malakir Soothsayer|U|OGW +#52|Oath of Chandra|R|OGW +#53|Embodiment of Insight|U|OGW +#54|Seed Guardian|U|OGW +#55|Wall of Resurgence|U|OGW +#56|Stone Haven Outfitter|R|OGW +#57|Remorseless Punishment|R|OGW +#58|Allied Reinforcements|U|OGW +#59|Cyclone Sire|U|OGW +#60|Baloth Null|U|OGW +#61|Thought Harvester|U|OGW +#62|Needle Spires|R|OGW +#63|Boulder Salvo|C|OGW +#64|Reflector Mage|U|OGW +#65|Flayer Drone|U|OGW +#66|Birthing Hulk|U|OGW +#67|Wandering Fumarole|R|OGW +#68|Corrupted Crossroads|R|OGW +#69|Hissing Quagmire|R|OGW +#70|Joraga Auxiliary|U|OGW +#71|Prophet of Distortion|U|OGW +#72|Reckless Bushwhacker|U|OGW +#73|Ondu War Cleric|C|OGW +#74|Havoc Sower|U|OGW +#75|Mindmelter|U|OGW +#76|Oath of Gideon|R|OGW +#77|Zada's Commando|C|OGW +#78|Vampire Envoy|C|OGW +#79|Steppe Glider|U|OGW +#80|Stormchaser Mage|U|OGW +#81|Oath of Nissa|R|OGW +#82|Flaying Tendrils|U|OGW +#83|Roiling Waters|U|OGW +#84|Saddleback Lagac|C|OGW +#85|Reality Hemorrhage|C|OGW +#86|Immobilizer Eldrazi|U|OGW +#87|Press into Service|U|OGW +#88|Relentless Hunter|U|OGW +#89|Blinding Drone|C|OGW +#90|Scion Summoner|C|OGW +#91|Baloth Pup|U|OGW +#92|Holdout Settlement|C|OGW +#93|Crumbling Vestige|C|OGW +#94|Kor Sky Climber|C|OGW +#95|Spatial Contortion|U|OGW +#96|Cultivator Drone|C|OGW +#97|Unknown Shores|C|OGW +#98|Makindi Aeronaut|C|OGW +#99|Slaughter Drone|C|OGW +#100|Kor Scythemaster|C|OGW +#101|Goblin Freerunner|C|OGW +#102|Tajuru Pathwarden|C|OGW +#103|Spawnbinder Mage|C|OGW +#104|Grip of the Roil|U|OGW +#105|Stalking Drone|C|OGW +#106|Expedition Raptor|C|OGW +#107|Shoulder to Shoulder|C|OGW +#108|Visions of Brutality|U|OGW +#109|Jwar Isle Avenger|C|OGW +#110|Kozilek's Shrieker|C|OGW +#111|Make a Stand|U|OGW +#112|Containment Membrane|C|OGW +#113|Null Caller|U|OGW +#114|Tar Snare|C|OGW +#115|Weapons Trainer|U|OGW +#116|Hedron Crawler|C|OGW +#117|Netcaster Spider|C|OGW +#118|Sky Scourer|C|OGW +#119|Kozilek's Translator|C|OGW +#120|Wastes|C|OGW +#121|Void Grafter|U|OGW +#122|Zulaport Chainmage|C|OGW +#123|Sweep Away|C|OGW +#124|Akoum Flameseeker|C|OGW +#125|Gravity Negator|C|OGW +#126|Warden of Geometries|C|OGW +#127|Walker of the Wastes|U|OGW +#128|Zendikar Resurgent|R|OGW +#129|Umara Entangler|C|OGW +#130|Reaver Drone|U|OGW +#131|Maw of Kozilek|C|OGW +#132|Affa Protector|C|OGW +#133|Harvester Troll|U|OGW +#134|Seer's Lantern|C|OGW +#135|Void Shatter|U|OGW +#136|Cinder Hellion|C|OGW +#137|Unnatural Endurance|C|OGW +#138|Searing Light|C|OGW +#139|Unity of Purpose|U|OGW +#140|Loam Larva|C|OGW +#141|Eldrazi Aggressor|C|OGW +#142|Brute Strength|C|OGW +#143|Slip Through Space|C|OGW +#144|Lead by Example|C|OGW +#145|Sparkmage's Gambit|C|OGW +#146|Mighty Leap|C|OGW +#147|Comparative Analysis|C|OGW +#148|Cinder Barrens|U|OGW +#149|Warping Wail|U|OGW +#150|Submerged Boneyard|U|OGW +#151|Pulse of Murasa|C|OGW +#152|Witness the End|C|OGW +#153|Tranquil Expanse|U|OGW +#154|Expedite|C|OGW +#155|Stoneforge Acolyte|U|OGW +#156|Vines of the Recluse|C|OGW +#157|Pyromancer's Assault|U|OGW +#158|Overwhelming Denial|R|OGW +#159|Meandering River|U|OGW +#160|Canopy Gorger|C|OGW +#161|Elemental Uprising|C|OGW +#162|Ancient Crab|C|OGW +#163|Dazzling Reflection|C|OGW +#164|Timber Gorge|U|OGW +#165|Kazuul's Toll Collector|U|OGW +#166|Negate|C|OGW +#167|Abstruse Interference|C|OGW +#168|Gift of Tusks|U|OGW +#169|Tears of Valakut|U|OGW +#170|Untamed Hunger|C|OGW +#171|Chitinous Cloak|U|OGW +#172|Kozilek's Pathfinder|C|OGW +#173|Consuming Sinkhole|C|OGW +#174|Corpse Churn|C|OGW +#175|Natural State|C|OGW +#176|Oath of Jace|R|OGW +#177|Ruin in Their Wake|U|OGW +#178|Iona's Blessing|U|OGW +#179|Bone Saw|C|OGW +#180|Strider Harness|U|OGW +#181|Call the Gatewatch|R|OGW +#182|Bonds of Mortality|U|OGW +#183|Hedron Alignment|R|OGW \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/one.rnk b/forge-gui/res/draft/rankings/one.rnk new file mode 100644 index 00000000000..7b7b6509b9c --- /dev/null +++ b/forge-gui/res/draft/rankings/one.rnk @@ -0,0 +1,277 @@ +//Rank|Name|Rarity|Set +#1|Nissa, Ascended Animist|M|ONE +#2|Elesh Norn, Mother of Machines|M|ONE +#3|The Eternal Wanderer|R|ONE +#4|White Sun's Twilight|R|ONE +#5|Jace, the Perfected Mind|M|ONE +#6|Vraska, Betrayal's Sting|M|ONE +#7|Dragonwing Glider|R|ONE +#8|Thrun, Breaker of Silence|R|ONE +#9|Migloz, Maze Crusher|R|ONE +#10|Sword of Forge and Frontier|M|ONE +#11|Kemba, Kha Enduring|R|ONE +#12|Mondrak, Glory Dominus|M|ONE +#13|Skrelv, Defector Mite|R|ONE +#14|Black Sun's Twilight|R|ONE +#15|Koth, Fire of Resistance|R|ONE +#16|Urabrask's Forge|R|ONE +#17|Bloated Contaminator|R|ONE +#18|Glissa Sunslayer|R|ONE +#19|Kaito, Dancing Shadow|R|ONE +#20|Kaya, Intangible Slayer|R|ONE +#21|Lukka, Bound to Ruin|M|ONE +#22|Malcator, Purity Overseer|R|ONE +#23|Argentum Masticore|R|ONE +#24|Annex Sentry|U|ONE +#25|Ossification|U|ONE +#26|Mercurial Spelldancer|R|ONE +#27|Tekuthal, Inquiry Dominus|M|ONE +#28|Solphim, Mayhem Dominus|M|ONE +#29|Evolving Adaptive|U|ONE +#30|Zopandrel, Hunger Dominus|M|ONE +#31|Bladehold War-Whip|U|ONE +#32|Cinderslash Ravager|U|ONE +#33|Bladed Ambassador|U|ONE +#34|Crawling Chorus|C|ONE +#35|Jawbone Duelist|U|ONE +#36|Skrelv's Hive|R|ONE +#37|Blue Sun's Twilight|R|ONE +#38|Trawler Drake|U|ONE +#39|Unctus's Retrofitter|U|ONE +#40|Ambulatory Edifice|U|ONE +#41|Anoint with Affliction|C|ONE +#42|Archfiend of the Dross|R|ONE +#43|Drivnod, Carnage Dominus|M|ONE +#44|Drown in Ichor|U|ONE +#45|Karumonix, the Rat King|R|ONE +#46|Phyrexian Obliterator|M|ONE +#47|Vraan, Executioner Thane|R|ONE +#48|Chimney Rabble|C|ONE +#49|Furnace Strider|C|ONE +#50|Hazardous Blast|C|ONE +#51|Hexgold Slash|C|ONE +#52|Rebel Salvo|U|ONE +#53|Sylvok Battle-Chair|U|ONE +#54|Tyrranax Rex|M|ONE +#55|Ria Ivor, Bane of Bladehold|R|ONE +#56|Slaughter Singer|U|ONE +#57|Vivisection Evangelist|U|ONE +#58|Atraxa's Skitterfang|U|ONE +#59|Ichorplate Golem|U|ONE +#60|Compleat Devotion|C|ONE +#61|Duelist of Deep Faith|C|ONE +#62|Hexgold Hoverwings|U|ONE +#63|Planar Disruption|C|ONE +#64|Plated Onslaught|U|ONE +#65|Porcelain Zealot|U|ONE +#66|Resistance Reunited|U|ONE +#67|Unctus, Grand Metatect|R|ONE +#68|Bilious Skulldweller|U|ONE +#69|Blightbelly Rat|C|ONE +#70|Chittering Skitterling|U|ONE +#71|Gulping Scraptrap|C|ONE +#72|Pestilent Syphoner|C|ONE +#73|Stinging Hivemaster|C|ONE +#74|Testament Bearer|C|ONE +#75|Axiom Engraver|C|ONE +#76|Barbed Batterfist|C|ONE +#77|Blazing Crescendo|C|ONE +#78|Cacophony Scamp|U|ONE +#79|Capricious Hellraiser|M|ONE +#80|Resistance Skywarden|U|ONE +#81|Urabrask's Anointer|U|ONE +#82|Armored Scrapgorger|U|ONE +#83|Cankerbloom|U|ONE +#84|Contagious Vorrac|C|ONE +#85|Evolved Spinoderm|R|ONE +#86|Incubation Sac|U|ONE +#87|Infectious Bite|U|ONE +#88|Viral Spawning|U|ONE +#89|Cephalopod Sentry|U|ONE +#90|Charforger|U|ONE +#91|Jor Kadeen, First Goldwarden|R|ONE +#92|Necrogen Rotpriest|U|ONE +#93|Serum-Core Chimera|U|ONE +#94|Venser, Corpse Puppet|R|ONE +#95|Ribskiff|U|ONE +#96|Serum Snare|U|ONE +#97|Tamiyo's Immobilizer|U|ONE +#98|Nimraiser Paladin|U|ONE +#99|Churning Reservoir|U|ONE +#100|Exuberant Fuseling|U|ONE +#101|Free from Flesh|C|ONE +#102|Furnace Punisher|U|ONE +#103|Hexgold Halberd|U|ONE +#104|Volt Charge|C|ONE +#105|Lattice-Blade Mantis|C|ONE +#106|Ruthless Predation|C|ONE +#107|Titanic Growth|C|ONE +#108|Tyvar's Stand|U|ONE +#109|Ezuri, Stalker of Spheres|R|ONE +#110|Melira, the Living Cure|R|ONE +#111|Tainted Observer|U|ONE +#112|Voidwing Hybrid|U|ONE +#113|Mandible Justiciar|C|ONE +#114|Malcator's Watcher|C|ONE +#115|Mesmerizing Dose|C|ONE +#116|Ravenous Necrotitan|U|ONE +#117|Kuldotha Cackler|C|ONE +#118|Magmatic Sprinter|U|ONE +#119|Vindictive Flamestoker|R|ONE +#120|Rustvine Cultivator|C|ONE +#121|Tyrranax Atrocity|C|ONE +#122|Kethek, Crucible Goliath|R|ONE +#123|Nahiri, the Unforgiving|M|ONE +#124|Ovika, Enigma Goliath|R|ONE +#125|Myr Convert|U|ONE +#126|Mirrex|R|ONE +#127|Basilica Shepherd|C|ONE +#128|Charge of the Mites|C|ONE +#129|Flensing Raptor|C|ONE +#130|Incisor Glider|C|ONE +#131|Indoctrination Attendant|C|ONE +#132|Infested Fleshcutter|U|ONE +#133|Mirran Bardiche|C|ONE +#134|Phyrexian Vindicator|M|ONE +#135|Sinew Dancer|C|ONE +#136|Atmosphere Surgeon|U|ONE +#137|Blade of Shared Souls|R|ONE +#138|Chrome Prowler|C|ONE +#139|Eye of Malcator|C|ONE +#140|Font of Progress|U|ONE +#141|Gitaxian Anatomist|C|ONE +#142|Ichor Synthesizer|C|ONE +#143|Quicksilver Fisher|C|ONE +#144|Tamiyo's Logbook|U|ONE +#145|Vivisurgeon's Insight|C|ONE +#146|Annihilating Glare|C|ONE +#147|Cruel Grimnarch|C|ONE +#148|Infectious Inquiry|C|ONE +#149|Necrogen Communion|U|ONE +#150|Phyrexian Arena|R|ONE +#151|Sheoldred's Headcleaver|C|ONE +#152|Vat Emergence|U|ONE +#153|Whisper of the Dross|C|ONE +#154|All Will Be One|M|ONE +#155|Bladegraft Aspirant|C|ONE +#156|Molten Rebuke|C|ONE +#157|Shrapnel Slinger|C|ONE +#158|Slobad, Iron Goblin|R|ONE +#159|Vulshok Splitter|C|ONE +#160|Branchblight Stalker|C|ONE +#161|Ichorspit Basilisk|C|ONE +#162|Maze's Mantle|C|ONE +#163|Oil-Gorger Troll|C|ONE +#164|Predation Steward|C|ONE +#165|Myr Custodian|C|ONE +#166|Myr Kinsmith|C|ONE +#167|The Autonomous Furnace|C|ONE +#168|Blackcleave Cliffs|R|ONE +#169|Copperline Gorge|R|ONE +#170|Darkslick Shores|R|ONE +#171|The Dross Pits|C|ONE +#172|The Fair Basilica|C|ONE +#173|The Hunter Maze|C|ONE +#174|The Monumental Facade|R|ONE +#175|The Mycosynth Gardens|R|ONE +#176|Razorverge Thicket|R|ONE +#177|Seachrome Coast|R|ONE +#178|The Seedcore|R|ONE +#179|The Surgical Bay|C|ONE +#180|Terramorphic Expanse|C|ONE +#181|Experimental Augury|C|ONE +#182|Reject Imperfection|U|ONE +#183|Watchful Blisterzoa|U|ONE +#184|Necrosquito|U|ONE +#185|Adaptive Sporesinger|C|ONE +#186|Conduit of Worlds|R|ONE +#187|Venerated Rotpriest|R|ONE +#188|Against All Odds|U|ONE +#189|Apostle of Invasion|U|ONE +#190|Goldwarden's Helm|C|ONE +#191|Leonin Lightbringer|C|ONE +#192|Norn's Wellspring|R|ONE +#193|Orthodoxy Enforcer|C|ONE +#194|Swooping Lookout|U|ONE +#195|Vanish into Eternity|C|ONE +#196|Zealot's Conviction|C|ONE +#197|Distorted Curiosity|U|ONE +#198|Escaped Experiment|C|ONE +#199|Gitaxian Raptor|C|ONE +#200|Glistener Seer|C|ONE +#201|Meldweb Curator|C|ONE +#202|Meldweb Strider|C|ONE +#203|Prologue to Phyresis|C|ONE +#204|Thrummingbird|U|ONE +#205|Transplant Theorist|U|ONE +#206|Bonepicker Skirge|C|ONE +#207|Cutthroat Centurion|C|ONE +#208|Feed the Infection|U|ONE +#209|Fleshless Gladiator|C|ONE +#210|Geth, Thane of Contracts|R|ONE +#211|Scheming Aspirant|U|ONE +#212|Vraska's Fall|C|ONE +#213|Awaken the Sleeper|U|ONE +#214|Forgehammer Centurion|C|ONE +#215|Oxidda Finisher|U|ONE +#216|Sawblade Scamp|C|ONE +#217|Carnivorous Canopy|C|ONE +#218|Noxious Assault|U|ONE +#219|Paladin of Predation|U|ONE +#220|Skyscythe Engulfer|C|ONE +#221|Thirsting Roots|C|ONE +#222|Venomous Brutalizer|U|ONE +#223|Basilica Skullbomb|C|ONE +#224|Dross Skullbomb|C|ONE +#225|Dune Mover|C|ONE +#226|The Filigree Sylex|R|ONE +#227|Furnace Skullbomb|C|ONE +#228|Maze Skullbomb|C|ONE +#229|Phyrexian Atlas|C|ONE +#230|Prophetic Prism|C|ONE +#231|Staff of Compleation|M|ONE +#232|Surgical Skullbomb|C|ONE +#233|Zenith Chronicler|R|ONE +#234|Aspirant's Ascent|C|ONE +#235|Bring the Ending|C|ONE +#236|Duress|C|ONE +#237|Offer Immortality|C|ONE +#238|Sheoldred's Edict|U|ONE +#239|Vat of Rebirth|U|ONE +#240|Red Sun's Twilight|R|ONE +#241|Thrill of Possibility|C|ONE +#242|Copper Longlegs|C|ONE +#243|Green Sun's Twilight|R|ONE +#244|Atraxa, Grand Unifier|M|ONE +#245|Graaz, Unstoppable Juggernaut|R|ONE +#246|Prosthetic Injector|U|ONE +#247|Tablet of Compleation|R|ONE +#248|Veil of Assimilation|U|ONE +#249|Encroaching Mycosynth|R|ONE +#250|Ichormoon Gauntlet|M|ONE +#251|Mindsplice Apparatus|R|ONE +#252|Minor Misstep|U|ONE +#253|Gleeful Demolition|U|ONE +#254|Nahiri's Sacrifice|U|ONE +#255|Expand the Sphere|U|ONE +#256|Plague Nurse|C|ONE +#257|Unnatural Restoration|U|ONE +#258|Tyvar, Jubilant Brawler|R|ONE +#259|Mirran Safehouse|R|ONE +#260|Monument to Perfection|R|ONE +#261|Soulless Jailer|R|ONE +#262|Plains 1|C|ONE +#263|Island 1|C|ONE +#264|Swamp 1|C|ONE +#265|Mountain 1|C|ONE +#266|Forest 1|C|ONE +#267|Plains 2|C|ONE +#268|Island 2|C|ONE +#269|Swamp 2|C|ONE +#270|Mountain 2|C|ONE +#271|Forest 2|C|ONE +#272|Plains 3|C|ONE +#273|Island 3|C|ONE +#274|Swamp 3|C|ONE +#275|Mountain 3|C|ONE +#276|Forest 3|C|ONE \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ons.rnk b/forge-gui/res/draft/rankings/ons.rnk new file mode 100644 index 00000000000..8a151e071f2 --- /dev/null +++ b/forge-gui/res/draft/rankings/ons.rnk @@ -0,0 +1,331 @@ +//Rank|Name|Rarity|Set +#1|Arcanis the Omnipotent|R|ONS +#2|Visara the Dreadful|R|ONS +#3|Silvos, Rogue Elemental|R|ONS +#4|Kamahl, Fist of Krosa|R|ONS +#5|Goblin Sharpshooter|R|ONS +#6|Akroma's Vengeance|R|ONS +#7|Starstorm|R|ONS +#8|Future Sight|R|ONS +#9|Jareth, Leonine Titan|R|ONS +#10|Aven Brigadier|R|ONS +#11|Symbiotic Wurm|R|ONS +#12|Tephraderm|R|ONS +#13|Insurrection|R|ONS +#14|Rorix Bladewing|R|ONS +#15|Quicksilver Dragon|R|ONS +#16|Mistform Skyreaver|R|ONS +#17|Rotlung Reanimator|R|ONS +#18|Silent Specter|R|ONS +#19|Exalted Angel|R|ONS +#20|Clone|R|ONS +#21|Gustcloak Savior|R|ONS +#22|Grinning Demon|R|ONS +#23|Dragon Roost|R|ONS +#24|Elvish Vanguard|R|ONS +#25|Silklash Spider|R|ONS +#26|Bloodstained Mire|R|ONS +#27|Slice and Dice|U|ONS +#28|Oversold Cemetery|R|ONS +#29|Butcher Orgg|R|ONS +#30|Smother|U|ONS +#31|Sparksmith|C|ONS +#32|Krosan Colossus|R|ONS +#33|Mobilization|R|ONS +#34|Catapult Master|R|ONS +#35|Death Pulse|U|ONS +#36|Contested Cliffs|R|ONS +#37|Aggravated Assault|R|ONS +#38|Blistering Firecat|R|ONS +#39|Patriarch's Bidding|R|ONS +#40|Ravenous Baloth|R|ONS +#41|Polluted Delta|R|ONS +#42|Flooded Strand|R|ONS +#43|Ixidor, Reality Sculptor|R|ONS +#44|Callous Oppressor|R|ONS +#45|Centaur Glade|U|ONS +#46|Tribal Golem|R|ONS +#47|Solar Blast|C|ONS +#48|Weathered Wayfarer|R|ONS +#49|Wooded Foothills|R|ONS +#50|Lavamancer's Skill|C|ONS +#51|Riptide Replicator|R|ONS +#52|Gravespawn Sovereign|R|ONS +#53|Infest|U|ONS +#54|Words of War|R|ONS +#55|Goblin Piledriver|R|ONS +#56|Blatant Thievery|R|ONS +#57|Steely Resolve|R|ONS +#58|Shock|C|ONS +#59|Cruel Revival|C|ONS +#60|Hystrodon|R|ONS +#61|Menacing Ogre|R|ONS +#62|Gangrenous Goliath|R|ONS +#63|Sigil of the New Dawn|R|ONS +#64|Undead Gladiator|R|ONS +#65|Embermage Goblin|U|ONS +#66|Skirk Fire Marshal|R|ONS +#67|Goblin Pyromancer|R|ONS +#68|Unholy Grotto|R|ONS +#69|Windswept Heath|R|ONS +#70|Mistform Shrieker|U|ONS +#71|Glarecaster|R|ONS +#72|Chain of Plasma|U|ONS +#73|Whipcorder|U|ONS +#74|Stag Beetle|R|ONS +#75|Gigapede|R|ONS +#76|Pacifism|C|ONS +#77|Mythic Proportions|R|ONS +#78|Voice of the Woods|R|ONS +#79|Lightning Rift|U|ONS +#80|Pinpoint Avalanche|C|ONS +#81|Krosan Tusker|C|ONS +#82|Snarling Undorak|C|ONS +#83|Symbiotic Beast|U|ONS +#84|Catapult Squad|U|ONS +#85|Doom Cannon|R|ONS +#86|Heedless One|U|ONS +#87|Swat|C|ONS +#88|Nantuko Husk|C|ONS +#89|Voidmage Prodigy|R|ONS +#90|Explosive Vegetation|U|ONS +#91|Venomspout Brackus|U|ONS +#92|Doomed Necromancer|R|ONS +#93|Mistform Stalker|U|ONS +#94|Wellwisher|C|ONS +#95|Skirk Commando|C|ONS +#96|Supreme Inquisitor|R|ONS +#97|Gluttonous Zombie|U|ONS +#98|Ancestor's Prophet|R|ONS +#99|Ascending Aven|C|ONS +#100|Riptide Entrancer|R|ONS +#101|Prowling Pangolin|U|ONS +#102|Avarax|U|ONS +#103|Astral Slide|U|ONS +#104|Essence Fracture|U|ONS +#105|Riptide Laboratory|R|ONS +#106|Reckless One|U|ONS +#107|Soulless One|U|ONS +#108|Cabal Archon|U|ONS +#109|Wirewood Savage|C|ONS +#110|Snapping Thragg|U|ONS +#111|Gratuitous Violence|R|ONS +#112|Nameless One|U|ONS +#113|Serpentine Basilisk|U|ONS +#114|Aphetto Alchemist|U|ONS +#115|Doubtless One|U|ONS +#116|Gustcloak Skirmisher|U|ONS +#117|Cabal Executioner|U|ONS +#118|Barkhide Mauler|C|ONS +#119|Everglove Courier|U|ONS +#120|Spitting Gourna|C|ONS +#121|Shared Triumph|R|ONS +#122|Towering Baloth|U|ONS +#123|Enchantress's Presence|R|ONS +#124|Wirewood Elf|C|ONS +#125|Primal Boost|U|ONS +#126|Grand Coliseum|R|ONS +#127|Cover of Darkness|R|ONS +#128|Threaten|U|ONS +#129|Words of Wilding|R|ONS +#130|Broodhatch Nantuko|U|ONS +#131|Symbiotic Elf|C|ONS +#132|Daru Lancer|C|ONS +#133|Severed Legion|C|ONS +#134|Mistform Dreamer|C|ONS +#135|Death Match|R|ONS +#136|Elvish Warrior|C|ONS +#137|Mistform Wall|C|ONS +#138|Battering Craghorn|C|ONS +#139|Thoughtbound Primoc|U|ONS +#140|Frightshroud Courier|U|ONS +#141|Peer Pressure|R|ONS +#142|Aphetto Grifter|U|ONS +#143|Complicate|U|ONS +#144|Krosan Groundshaker|U|ONS +#145|Oblation|R|ONS +#146|Elven Riders|U|ONS +#147|Mana Echoes|R|ONS +#148|Gustcloak Harrier|C|ONS +#149|Biorhythm|R|ONS +#150|Flamestick Courier|U|ONS +#151|Erratic Explosion|C|ONS +#152|Boneknitter|U|ONS +#153|Riptide Shapeshifter|U|ONS +#154|Wirewood Herald|C|ONS +#155|Gustcloak Sentinel|U|ONS +#156|Charging Slateback|C|ONS +#157|Fleeting Aven|U|ONS +#158|Festering Goblin|C|ONS +#159|Read the Runes|R|ONS +#160|Haunted Cadaver|C|ONS +#161|Aven Soulgazer|U|ONS +#162|Slate of Ancestry|R|ONS +#163|Treespring Lorian|C|ONS +#164|Bloodline Shaman|U|ONS +#165|Aven Fateshaper|U|ONS +#166|Dive Bomber|C|ONS +#167|Choking Tethers|C|ONS +#168|Mistform Mutant|U|ONS +#169|Feeding Frenzy|U|ONS +#170|Airdrop Condor|U|ONS +#171|Shepherd of Rot|C|ONS +#172|Aether Charge|U|ONS +#173|Wretched Anurid|C|ONS +#174|Screeching Buzzard|C|ONS +#175|Forgotten Cave|C|ONS +#176|Cryptic Gateway|R|ONS +#177|Kamahl's Summons|U|ONS +#178|Daru Cavalier|C|ONS +#179|Psychic Trance|R|ONS +#180|Wall of Mulch|U|ONS +#181|Aurification|R|ONS +#182|Improvised Armor|U|ONS +#183|Dream Chisel|R|ONS +#184|Entrails Feaster|R|ONS +#185|Tribal Unity|U|ONS +#186|Headhunter|U|ONS +#187|Elvish Pioneer|C|ONS +#188|Weird Harvest|R|ONS +#189|Commando Raid|U|ONS +#190|Cabal Slaver|U|ONS +#191|Harsh Mercy|R|ONS +#192|Wirewood Lodge|U|ONS +#193|Animal Magnetism|R|ONS +#194|Trade Secrets|R|ONS +#195|Thrashing Mudspawn|U|ONS +#196|Birchlore Rangers|C|ONS +#197|True Believer|R|ONS +#198|Disruptive Pitmage|C|ONS +#199|Gravel Slinger|C|ONS +#200|Spined Basher|C|ONS +#201|Nosy Goblin|C|ONS +#202|Pearlspear Courier|U|ONS +#203|Ironfist Crusher|U|ONS +#204|Goblin Taskmaster|C|ONS +#205|Dirge of Dread|C|ONS +#206|Shaleskin Bruiser|U|ONS +#207|Ebonblade Reaper|R|ONS +#208|Akroma's Blessing|U|ONS +#209|Blackmail|U|ONS +#210|Spitfire Handler|U|ONS +#211|Convalescent Care|R|ONS +#212|Ghosthelm Courier|U|ONS +#213|Goblin Machinist|U|ONS +#214|Meddle|U|ONS +#215|Battlefield Medic|C|ONS +#216|Goblin Sledder|C|ONS +#217|Screaming Seahawk|C|ONS +#218|Discombobulate|U|ONS +#219|Fallen Cleric|C|ONS +#220|Crowd Favorites|U|ONS +#221|Inspirit|U|ONS +#222|Annex|U|ONS +#223|Tranquil Thicket|C|ONS +#224|Aphetto Vulture|U|ONS +#225|Glory Seeker|C|ONS +#226|Lonely Sandbar|C|ONS +#227|Standardize|R|ONS +#228|Daru Healer|C|ONS +#229|Riptide Biologist|C|ONS +#230|Circle of Solace|R|ONS +#231|Shieldmage Elder|U|ONS +#232|Skittish Valesk|U|ONS +#233|Profane Prayers|C|ONS +#234|Vitality Charm|C|ONS +#235|Imagecrafter|C|ONS +#236|Leery Fogbeast|C|ONS +#237|Words of Wind|R|ONS +#238|Grassland Crusader|C|ONS +#239|Goblin Burrows|U|ONS +#240|Artificial Evolution|R|ONS +#241|Dawning Purist|U|ONS +#242|Disciple of Malice|C|ONS +#243|Taunting Elf|C|ONS +#244|Wave of Indifference|C|ONS +#245|Thunder of Hooves|U|ONS +#246|Wirewood Pride|C|ONS +#247|Fever Charm|C|ONS +#248|Crude Rampart|U|ONS +#249|Barren Moor|C|ONS +#250|Walking Desecration|U|ONS +#251|Daunting Defender|C|ONS +#252|Chain of Vapor|U|ONS +#253|Righteous Cause|U|ONS +#254|Spurred Wolverine|C|ONS +#255|Skirk Prospector|C|ONS +#256|Secluded Steppe|C|ONS +#257|Graxiplon|U|ONS +#258|Sage Aven|C|ONS +#259|Goblin Sky Raider|C|ONS +#260|Aphetto Dredging|C|ONS +#261|Misery Charm|C|ONS +#262|Daru Encampment|U|ONS +#263|Slipstream Eel|C|ONS +#264|Nova Cleric|U|ONS +#265|Disciple of Grace|C|ONS +#266|Unified Strike|C|ONS +#267|Crown of Suspicion|C|ONS +#268|Information Dealer|C|ONS +#269|Starlit Sanctum|U|ONS +#270|Words of Worship|R|ONS +#271|Anurid Murkdiver|C|ONS +#272|Overwhelming Instinct|U|ONS +#273|Elvish Pathcutter|C|ONS +#274|Renewed Faith|C|ONS +#275|Sunfire Balm|U|ONS +#276|Elvish Scrapper|U|ONS +#277|Invigorating Boon|U|ONS +#278|Piety Charm|C|ONS +#279|Wheel and Deal|R|ONS +#280|Tempting Wurm|R|ONS +#281|Foothill Guide|C|ONS +#282|Words of Waste|R|ONS +#283|Chain of Smog|U|ONS +#284|Dwarven Blastminer|U|ONS +#285|Rummaging Wizard|U|ONS +#286|Head Games|R|ONS +#287|Crown of Vigor|C|ONS +#288|Crown of Fury|C|ONS +#289|Elvish Guidance|C|ONS +#290|Lay Waste|C|ONS +#291|Naturalize|C|ONS +#292|Kaboom!|R|ONS +#293|Searing Flesh|U|ONS +#294|Chain of Acid|U|ONS +#295|Custody Battle|U|ONS +#296|Gustcloak Runner|C|ONS +#297|Fade from Memory|U|ONS +#298|Mage's Guile|C|ONS +#299|Run Wild|U|ONS +#300|Sandskin|C|ONS +#301|Syphon Mind|C|ONS +#302|Syphon Soul|C|ONS +#303|Riptide Chronologist|U|ONS +#304|Crafty Pathmage|C|ONS +#305|Backslide|C|ONS +#306|Crown of Awe|C|ONS +#307|Aura Extraction|U|ONS +#308|Dispersing Orb|U|ONS +#309|False Cure|R|ONS +#310|Endemic Plague|R|ONS +#311|Strongarm Tactics|R|ONS +#312|Ixidor's Will|C|ONS +#313|Risky Move|R|ONS +#314|Withering Hex|U|ONS +#315|Shade's Breath|U|ONS +#316|Airborne Aid|C|ONS +#317|Accursed Centaur|C|ONS +#318|Crown of Ascension|C|ONS +#319|Trickery Charm|C|ONS +#320|Mistform Mask|C|ONS +#321|Chain of Silence|U|ONS +#322|Spy Network|C|ONS +#323|Grand Melee|R|ONS +#324|Brightstone Ritual|C|ONS +#325|Defensive Maneuvers|C|ONS +#326|Demystify|C|ONS +#327|Break Open|C|ONS +#328|Seaside Haven|U|ONS +#329|Reminisce|U|ONS +#330|Sea's Claim|C|ONS \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ori.rnk b/forge-gui/res/draft/rankings/ori.rnk new file mode 100644 index 00000000000..060212cbc6e --- /dev/null +++ b/forge-gui/res/draft/rankings/ori.rnk @@ -0,0 +1,253 @@ +//Rank|Name|Rarity|Set +#1|Archangel of Tithes|M|ORI +#2|Woodland Bellower|M|ORI +#3|Avaricious Dragon|M|ORI +#4|Erebos's Titan|M|ORI +#5|Disciple of the Ring|M|ORI +#6|Demonic Pact|M|ORI +#7|Pyromancer's Goggles|M|ORI +#8|Day's Undoing|M|ORI +#9|Starfield of Nyx|M|ORI +#10|Hangarback Walker|R|ORI +#11|Pia and Kiran Nalaar|R|ORI +#12|Kytheon's Irregulars|R|ORI +#13|Languish|R|ORI +#14|Gilt-Leaf Winnower|R|ORI +#15|Outland Colossus|R|ORI +#16|Managorger Hydra|R|ORI +#17|Hixus, Prison Warden|R|ORI +#18|Exquisite Firecraft|R|ORI +#19|Alhammarret's Archive|M|ORI +#20|Dwynen, Gilt-Leaf Daen|R|ORI +#21|Priest of the Blood Rite|R|ORI +#22|Kothophed, Soul Hoarder|R|ORI +#23|Soulblade Djinn|R|ORI +#24|Embermaw Hellion|R|ORI +#25|Sword of the Animist|R|ORI +#26|Thopter Spy Network|R|ORI +#27|Chandra's Ignition|R|ORI +#28|Scab-Clan Berserker|R|ORI +#29|Graveblade Marauder|R|ORI +#30|Gaea's Revenge|R|ORI +#31|Abbot of Keral Keep|R|ORI +#32|Mage-Ring Responder|R|ORI +#33|Tragic Arrogance|R|ORI +#34|Sentinel of the Eternal Watch|U|ORI +#35|Whirler Rogue|U|ORI +#36|Alhammarret, High Arbiter|R|ORI +#37|Harbinger of the Tides|R|ORI +#38|Knight of the White Orchid|R|ORI +#39|Relic Seeker|R|ORI +#40|Gideon's Phalanx|R|ORI +#41|Skysnare Spider|U|ORI +#42|War Oracle|U|ORI +#43|Patron of the Valiant|U|ORI +#44|Consul's Lieutenant|U|ORI +#45|Thopter Engineer|U|ORI +#46|Acolyte of the Inferno|U|ORI +#47|Willbreaker|R|ORI +#48|Molten Vortex|R|ORI +#49|Ravaging Blaze|U|ORI +#50|Swift Reckoning|U|ORI +#51|Undercity Troll|U|ORI +#52|Goblin Piledriver|R|ORI +#53|Knightly Valor|U|ORI +#54|Jhessian Thief|U|ORI +#55|Sigil of the Empty Throne|R|ORI +#56|Cruel Revival|U|ORI +#57|Honored Hierarch|R|ORI +#58|Mizzium Meddler|R|ORI +#59|Seismic Elemental|U|ORI +#60|Evolutionary Leap|R|ORI +#61|Fiery Impulse|C|ORI +#62|Topan Freeblade|C|ORI +#63|Somberwald Alpha|U|ORI +#64|Vryn Wingmare|R|ORI +#65|Valeron Wardens|U|ORI +#66|Suppression Bonds|C|ORI +#67|Blessed Spirits|U|ORI +#68|Tower Geist|U|ORI +#69|Sigiled Starfish|U|ORI +#70|Flameshadow Conjuring|R|ORI +#71|Anointer of Champions|U|ORI +#72|Citadel Castellan|U|ORI +#73|Herald of the Pantheon|R|ORI +#74|Thunderclap Wyvern|U|ORI +#75|Dwynen's Elite|U|ORI +#76|Fleshbag Marauder|U|ORI +#77|Conclave Naturalists|U|ORI +#78|Reave Soul|C|ORI +#79|Despoiler of Souls|R|ORI +#80|Ghirapur Gearcrafter|C|ORI +#81|Skyraker Giant|U|ORI +#82|Eyeblight Massacre|U|ORI +#83|Enthralling Victor|U|ORI +#84|Sphinx's Tutelage|U|ORI +#85|Dark Petition|R|ORI +#86|Anchor to the Aether|U|ORI +#87|Lightning Javelin|C|ORI +#88|Displacement Wave|R|ORI +#89|Leaf Gilder|C|ORI +#90|Shaman of the Pack|U|ORI +#91|Stalwart Aven|C|ORI +#92|Unholy Hunger|C|ORI +#93|Iroas's Champion|U|ORI +#94|Totem-Guide Hartebeest|U|ORI +#95|Talent of the Telepath|R|ORI +#96|Fiery Conclusion|U|ORI +#97|Goblin Glory Chaser|U|ORI +#98|Claustrophobia|C|ORI +#99|Nissa's Revelation|R|ORI +#100|Akroan Sergeant|C|ORI +#101|Joraga Invocation|U|ORI +#102|Rhox Maulers|C|ORI +#103|Skaab Goliath|U|ORI +#104|Separatist Voidmage|C|ORI +#105|Wild Instincts|C|ORI +#106|Foundry of the Consuls|U|ORI +#107|Blightcaster|U|ORI +#108|Celestial Flare|C|ORI +#109|Boggart Brute|C|ORI +#110|Blood-Cursed Knight|U|ORI +#111|Chief of the Foundry|U|ORI +#112|Knight of the Pilgrim's Road|C|ORI +#113|Malakir Cullblade|U|ORI +#114|Blazing Hellhound|U|ORI +#115|Elvish Visionary|C|ORI +#116|Cleric of the Forward Order|C|ORI +#117|Turn to Frog|U|ORI +#118|Zendikar Incarnate|U|ORI +#119|Timberpack Wolf|C|ORI +#120|Shadows of the Past|U|ORI +#121|Deadbridge Shaman|C|ORI +#122|Pharika's Disciple|C|ORI +#123|Aspiring Aeronaut|C|ORI +#124|Fetid Imp|C|ORI +#125|Nantuko Husk|C|ORI +#126|Bounding Krasis|U|ORI +#127|Dragon Fodder|C|ORI +#128|Llanowar Empath|C|ORI +#129|Throwing Knife|U|ORI +#130|Charging Griffin|C|ORI +#131|Shambling Ghoul|C|ORI +#132|Subterranean Scout|C|ORI +#133|Clash of Wills|U|ORI +#134|Eyeblight Assassin|C|ORI +#135|Yeva's Forcemage|C|ORI +#136|Rogue's Passage|U|ORI +#137|Sylvan Messenger|U|ORI +#138|Helm of the Gods|R|ORI +#139|Orbs of Warding|R|ORI +#140|Firefiend Elemental|C|ORI +#141|Mage-Ring Bully|C|ORI +#142|Read the Bones|C|ORI +#143|Necromantic Summons|U|ORI +#144|Weight of the Underworld|C|ORI +#145|Scrapskin Drake|C|ORI +#146|Battlefield Forge|R|ORI +#147|Call of the Full Moon|U|ORI +#148|Disperse|C|ORI +#149|Zendikar's Roil|U|ORI +#150|Shivan Reef|R|ORI +#151|Possessed Skaab|U|ORI +#152|Titan's Strength|C|ORI +#153|Ringwarden Owl|C|ORI +#154|Llanowar Wastes|R|ORI +#155|Ampryn Tactician|C|ORI +#156|Titanic Growth|C|ORI +#157|Enshrouding Mist|C|ORI +#158|Evolving Wilds|C|ORI +#159|Orchard Spirit|C|ORI +#160|Grasp of the Hieromancer|C|ORI +#161|Watercourser|C|ORI +#162|Animist's Awakening|R|ORI +#163|Consecrated by Blood|U|ORI +#164|Gnarlroot Trapper|U|ORI +#165|Prickleboar|C|ORI +#166|Reclusive Artificer|U|ORI +#167|Act of Treason|C|ORI +#168|Caves of Koilos|R|ORI +#169|Undead Servant|C|ORI +#170|Revenant|U|ORI +#171|Hitchclaw Recluse|C|ORI +#172|Auramancer|C|ORI +#173|Mighty Leap|C|ORI +#174|Angel's Tomb|U|ORI +#175|Infectious Bloodlust|C|ORI +#176|Might of the Masses|C|ORI +#177|Chandra's Fury|C|ORI +#178|Ramroller|U|ORI +#179|Sigil of Valor|U|ORI +#180|Faerie Miscreant|C|ORI +#181|Chandra, Fire of Kaladesh|M|ORI +#182|Jace, Vryn's Prodigy|M|ORI +#183|Kytheon, Hero of Akros|M|ORI +#184|Liliana, Heretical Healer|M|ORI +#185|Nissa, Vastwood Seer|M|ORI +#186|Thornbow Archer|C|ORI +#187|War Horn|U|ORI +#188|Send to Sleep|C|ORI +#189|Yavimaya Coast|R|ORI +#190|Vastwood Gorger|C|ORI +#191|Akroan Jailer|C|ORI +#192|Cobblebrute|C|ORI +#193|Meteorite|U|ORI +#194|Runed Servitor|U|ORI +#195|Gold-Forged Sentinel|U|ORI +#196|Returned Centaur|C|ORI +#197|Stratus Walk|C|ORI +#198|Infernal Scarring|C|ORI +#199|Kytheon's Tactics|C|ORI +#200|Artificer's Epiphany|C|ORI +#201|Caustic Caterpillar|C|ORI +#202|Nissa's Pilgrimage|C|ORI +#203|Heavy Infantry|C|ORI +#204|Calculated Dismissal|C|ORI +#205|Enlightened Ascetic|C|ORI +#206|Maritime Guard|C|ORI +#207|Rabid Bloodsucker|C|ORI +#208|Negate|C|ORI +#209|Aerial Volley|C|ORI +#210|Magmatic Insight|U|ORI +#211|Aven Battle Priest|C|ORI +#212|Screeching Skaab|C|ORI +#213|Volcanic Rambler|C|ORI +#214|Bone to Ash|C|ORI +#215|Touch of Moonglove|C|ORI +#216|Macabre Waltz|C|ORI +#217|Smash to Smithereens|C|ORI +#218|Hydrolash|U|ORI +#219|Yoked Ox|C|ORI +#220|Mantle of Webs|C|ORI +#221|Bellows Lizard|C|ORI +#222|Dark Dabbling|C|ORI +#223|Deep-Sea Terror|C|ORI +#224|Brawler's Plate|U|ORI +#225|Nivix Barrier|C|ORI +#226|Murder Investigation|U|ORI +#227|The Great Aurora|M|ORI +#228|Catacomb Slug|C|ORI +#229|Valor in Akros|U|ORI +#230|Healing Hands|C|ORI +#231|Gather the Pack|U|ORI +#232|Dreadwaters|C|ORI +#233|Elemental Bond|U|ORI +#234|Guardian Automaton|C|ORI +#235|Bonded Construct|C|ORI +#236|Nightsnare|C|ORI +#237|Vine Snare|C|ORI +#238|Reclaim|C|ORI +#239|Demolish|C|ORI +#240|Ghirapur Aether Grid|U|ORI +#241|Hallowed Moonlight|R|ORI +#242|Alchemist's Vial|C|ORI +#243|Jace's Sanctum|R|ORI +#244|Veteran's Sidearm|C|ORI +#245|Psychic Rebuttal|U|ORI +#246|Tormented Thoughts|U|ORI +#247|Infinite Obliteration|R|ORI +#248|Guardians of Meletis|C|ORI +#249|Tainted Remedy|R|ORI +#250|Mage-Ring Network|U|ORI +#251|Prism Ring|U|ORI +#252|Jayemdae Tome|U|ORI \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/pc2.rnk b/forge-gui/res/draft/rankings/pc2.rnk new file mode 100644 index 00000000000..63b4440afd3 --- /dev/null +++ b/forge-gui/res/draft/rankings/pc2.rnk @@ -0,0 +1,132 @@ +//Rank|Name|Rarity|Set +#1|Terramorphic Expanse|C|PC2 +#2|Cultivate|C|PC2 +#3|Beast Within|U|PC2 +#4|Exotic Orchard|R|PC2 +#5|Whispersilk Cloak|U|PC2 +#6|Ghostly Prison|U|PC2 +#7|Dimir Aqueduct|C|PC2 +#8|Rupture Spire|C|PC2 +#9|Selesnya Sanctuary|C|PC2 +#10|Vivid Creek|U|PC2 +#11|Gruul Turf|C|PC2 +#12|Warstorm Surge|R|PC2 +#13|Mycoloth|R|PC2 +#14|Krosan Verge|U|PC2 +#15|Baleful Strix|U|PC2 +#16|Jwar Isle Refuge|U|PC2 +#17|Cancel|C|PC2 +#18|Fires of Yavimaya|U|PC2 +#19|Rancor|C|PC2 +#20|Awakening Zone|R|PC2 +#21|Peregrine Drake|U|PC2 +#22|Armillary Sphere|C|PC2 +#23|Tainted Isle|U|PC2 +#24|Overrun|U|PC2 +#25|Sigil of the Empty Throne|R|PC2 +#26|Khalni Garden|C|PC2 +#27|Beetleback Chief|U|PC2 +#28|Graypelt Refuge|U|PC2 +#29|Kazandu Refuge|U|PC2 +#30|Spirit Mantle|U|PC2 +#31|Wall of Blossoms|U|PC2 +#32|Maelstrom Wanderer|M|PC2 +#33|Quietus Spike|R|PC2 +#34|Etherium-Horn Sorcerer|R|PC2 +#35|Bloodbraid Elf|U|PC2 +#36|Auramancer|C|PC2 +#37|Skarrg, the Rage Pits|U|PC2 +#38|Viridian Emissary|C|PC2 +#39|Brutalizer Exarch|U|PC2 +#40|Ink-Eyes, Servant of Oni|R|PC2 +#41|Dragonlair Spider|R|PC2 +#42|Shimmering Grotto|C|PC2 +#43|Three Dreams|R|PC2 +#44|Whirlpool Warrior|R|PC2 +#45|Guard Gomazoa|U|PC2 +#46|Snake Umbra|C|PC2 +#47|Hyena Umbra|C|PC2 +#48|Vitu-Ghazi, the City-Tree|U|PC2 +#49|Fling|C|PC2 +#50|Shardless Agent|U|PC2 +#51|Wall of Frost|U|PC2 +#52|Kor Spiritdancer|R|PC2 +#53|Concentrate|U|PC2 +#54|Sakashima's Student|R|PC2 +#55|Mitotic Slime|R|PC2 +#56|Bituminous Blast|U|PC2 +#57|Mass Mutiny|R|PC2 +#58|Augury Owl|C|PC2 +#59|Celestial Ancient|R|PC2 +#60|Throat Slitter|U|PC2 +#61|Mark of Mutiny|U|PC2 +#62|Ninja of the Deep Hours|C|PC2 +#63|Enigma Sphinx|R|PC2 +#64|Dimir Infiltrator|C|PC2 +#65|Silent-Blade Oni|R|PC2 +#66|Felidar Umbra|U|PC2 +#67|Ondu Giant|C|PC2 +#68|Glen Elendra Liege|R|PC2 +#69|Cage of Hands|C|PC2 +#70|Mammoth Umbra|U|PC2 +#71|Liliana's Specter|C|PC2 +#72|Vela the Night-Clad|M|PC2 +#73|Okiba-Gang Shinobi|C|PC2 +#74|Cadaver Imp|C|PC2 +#75|Boar Umbra|U|PC2 +#76|Lumberknot|U|PC2 +#77|Fractured Powerstone|C|PC2 +#78|Mistblade Shinobi|C|PC2 +#79|Preyseizer Dragon|R|PC2 +#80|Pollenbright Wings|U|PC2 +#81|Higure, the Still Wind|R|PC2 +#82|Flayer Husk|C|PC2 +#83|Tormented Soul|C|PC2 +#84|Penumbra Spider|C|PC2 +#85|Skullsnatcher|C|PC2 +#86|Thromok the Insatiable|M|PC2 +#87|Hellion Eruption|R|PC2 +#88|Farsight Mask|U|PC2 +#89|Auratouched Mage|U|PC2 +#90|Nest Invader|C|PC2 +#91|See Beyond|C|PC2 +#92|Silhana Ledgewalker|C|PC2 +#93|Walker of Secret Ways|U|PC2 +#94|Deny Reality|C|PC2 +#95|Tukatongue Thallid|C|PC2 +#96|Indrik Umbra|R|PC2 +#97|Nullmage Advocate|C|PC2 +#98|Fusion Elemental|U|PC2 +#99|Dowsing Shaman|U|PC2 +#100|Aura Gnarlid|C|PC2 +#101|Sai of the Shinobi|U|PC2 +#102|Hissing Iguanar|C|PC2 +#103|Enlisted Wurm|U|PC2 +#104|Sunken Hope|R|PC2 +#105|Kathari Remnant|U|PC2 +#106|Inkfathom Witch|U|PC2 +#107|Assassinate|C|PC2 +#108|Hellkite Hatchling|U|PC2 +#109|Dark Hatchling|R|PC2 +#110|Krond the Dawn-Clad|M|PC2 +#111|Thunder-Thrash Elder|U|PC2 +#112|Predatory Urge|R|PC2 +#113|Mudbutton Torchrunner|C|PC2 +#114|Arc Trail|U|PC2 +#115|Last Stand|R|PC2 +#116|Fiery Fall|C|PC2 +#117|Elderwood Scion|R|PC2 +#118|Noggle Ransacker|U|PC2 +#119|Illusory Angel|U|PC2 +#120|Brindle Shoat|U|PC2 +#121|Gluttonous Slime|U|PC2 +#122|Thran Golem|U|PC2 +#123|Fiery Conclusion|C|PC2 +#124|Dreampod Druid|U|PC2 +#125|Thorn-Thrash Viashino|C|PC2 +#126|Quiet Disrepair|C|PC2 +#127|Erratic Explosion|C|PC2 +#128|Rivals' Duel|U|PC2 +#129|Primal Plasma|C|PC2 +#130|Armored Griffin|U|PC2 +#131|Bramble Elemental|C|PC2 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/pca.rnk b/forge-gui/res/draft/rankings/pca.rnk new file mode 100644 index 00000000000..096a1ef310f --- /dev/null +++ b/forge-gui/res/draft/rankings/pca.rnk @@ -0,0 +1,132 @@ +//Rank|Name|Rarity|Set +#1|Terramorphic Expanse|C|PCA +#2|Cultivate|C|PCA +#3|Beast Within|U|PCA +#4|Exotic Orchard|R|PCA +#5|Whispersilk Cloak|U|PCA +#6|Ghostly Prison|U|PCA +#7|Dimir Aqueduct|C|PCA +#8|Rupture Spire|C|PCA +#9|Selesnya Sanctuary|C|PCA +#10|Vivid Creek|U|PCA +#11|Gruul Turf|C|PCA +#12|Warstorm Surge|R|PCA +#13|Mycoloth|R|PCA +#14|Krosan Verge|U|PCA +#15|Baleful Strix|U|PCA +#16|Jwar Isle Refuge|U|PCA +#17|Cancel|C|PCA +#18|Fires of Yavimaya|U|PCA +#19|Rancor|C|PCA +#20|Awakening Zone|R|PCA +#21|Peregrine Drake|U|PCA +#22|Armillary Sphere|C|PCA +#23|Tainted Isle|U|PCA +#24|Overrun|U|PCA +#25|Sigil of the Empty Throne|R|PCA +#26|Khalni Garden|C|PCA +#27|Beetleback Chief|U|PCA +#28|Graypelt Refuge|U|PCA +#29|Kazandu Refuge|U|PCA +#30|Spirit Mantle|U|PCA +#31|Wall of Blossoms|U|PCA +#32|Maelstrom Wanderer|M|PCA +#33|Quietus Spike|R|PCA +#34|Etherium-Horn Sorcerer|R|PCA +#35|Bloodbraid Elf|U|PCA +#36|Auramancer|C|PCA +#37|Skarrg, the Rage Pits|U|PCA +#38|Viridian Emissary|C|PCA +#39|Brutalizer Exarch|U|PCA +#40|Ink-Eyes, Servant of Oni|R|PCA +#41|Dragonlair Spider|R|PCA +#42|Shimmering Grotto|C|PCA +#43|Three Dreams|R|PCA +#44|Whirlpool Warrior|R|PCA +#45|Guard Gomazoa|U|PCA +#46|Snake Umbra|C|PCA +#47|Hyena Umbra|C|PCA +#48|Vitu-Ghazi, the City-Tree|U|PCA +#49|Fling|C|PCA +#50|Shardless Agent|U|PCA +#51|Wall of Frost|U|PCA +#52|Kor Spiritdancer|R|PCA +#53|Concentrate|U|PCA +#54|Sakashima's Student|R|PCA +#55|Mitotic Slime|R|PCA +#56|Bituminous Blast|U|PCA +#57|Mass Mutiny|R|PCA +#58|Augury Owl|C|PCA +#59|Celestial Ancient|R|PCA +#60|Throat Slitter|U|PCA +#61|Mark of Mutiny|U|PCA +#62|Ninja of the Deep Hours|C|PCA +#63|Enigma Sphinx|R|PCA +#64|Dimir Infiltrator|C|PCA +#65|Silent-Blade Oni|R|PCA +#66|Felidar Umbra|U|PCA +#67|Ondu Giant|C|PCA +#68|Glen Elendra Liege|R|PCA +#69|Cage of Hands|C|PCA +#70|Mammoth Umbra|U|PCA +#71|Liliana's Specter|C|PCA +#72|Vela the Night-Clad|M|PCA +#73|Okiba-Gang Shinobi|C|PCA +#74|Cadaver Imp|C|PCA +#75|Boar Umbra|U|PCA +#76|Lumberknot|U|PCA +#77|Fractured Powerstone|C|PCA +#78|Mistblade Shinobi|C|PCA +#79|Preyseizer Dragon|R|PCA +#80|Pollenbright Wings|U|PCA +#81|Higure, the Still Wind|R|PCA +#82|Flayer Husk|C|PCA +#83|Tormented Soul|C|PCA +#84|Penumbra Spider|C|PCA +#85|Skullsnatcher|C|PCA +#86|Thromok the Insatiable|M|PCA +#87|Hellion Eruption|R|PCA +#88|Farsight Mask|U|PCA +#89|Auratouched Mage|U|PCA +#90|Nest Invader|C|PCA +#91|See Beyond|C|PCA +#92|Silhana Ledgewalker|C|PCA +#93|Walker of Secret Ways|U|PCA +#94|Deny Reality|C|PCA +#95|Tukatongue Thallid|C|PCA +#96|Indrik Umbra|R|PCA +#97|Nullmage Advocate|C|PCA +#98|Fusion Elemental|U|PCA +#99|Dowsing Shaman|U|PCA +#100|Aura Gnarlid|C|PCA +#101|Sai of the Shinobi|U|PCA +#102|Hissing Iguanar|C|PCA +#103|Enlisted Wurm|U|PCA +#104|Sunken Hope|R|PCA +#105|Kathari Remnant|U|PCA +#106|Inkfathom Witch|U|PCA +#107|Assassinate|C|PCA +#108|Hellkite Hatchling|U|PCA +#109|Dark Hatchling|R|PCA +#110|Krond the Dawn-Clad|M|PCA +#111|Thunder-Thrash Elder|U|PCA +#112|Predatory Urge|R|PCA +#113|Mudbutton Torchrunner|C|PCA +#114|Arc Trail|U|PCA +#115|Last Stand|R|PCA +#116|Fiery Fall|C|PCA +#117|Elderwood Scion|R|PCA +#118|Noggle Ransacker|U|PCA +#119|Illusory Angel|U|PCA +#120|Brindle Shoat|U|PCA +#121|Gluttonous Slime|U|PCA +#122|Thran Golem|U|PCA +#123|Fiery Conclusion|C|PCA +#124|Dreampod Druid|U|PCA +#125|Thorn-Thrash Viashino|C|PCA +#126|Quiet Disrepair|C|PCA +#127|Erratic Explosion|C|PCA +#128|Rivals' Duel|U|PCA +#129|Primal Plasma|C|PCA +#130|Armored Griffin|U|PCA +#131|Bramble Elemental|C|PCA \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/pcy.rnk b/forge-gui/res/draft/rankings/pcy.rnk new file mode 100644 index 00000000000..1b4c3c5fe5f --- /dev/null +++ b/forge-gui/res/draft/rankings/pcy.rnk @@ -0,0 +1,144 @@ +//Rank|Name|Rarity|Set +#1|Copper-Leaf Angel|R|PCY +#2|Avatar of Woe|R|PCY +#3|Avatar of Will|R|PCY +#4|Squirrel Wrangler|R|PCY +#5|Jeweled Spirit|R|PCY +#6|Avatar of Hope|R|PCY +#7|Mageta the Lion|R|PCY +#8|Samite Sanctuary|R|PCY +#9|Coffin Puppets|R|PCY +#10|Avatar of Might|R|PCY +#11|Greel, Mind Raker|R|PCY +#12|Jolrael, Empress of Beasts|R|PCY +#13|Pit Raptor|U|PCY +#14|Alexi, Zephyr Mage|R|PCY +#15|Troublesome Spirit|R|PCY +#16|Spiketail Drake|U|PCY +#17|Chimeric Idol|U|PCY +#18|Chilling Apparition|U|PCY +#19|Spitting Spider|U|PCY +#20|Mungha Wurm|R|PCY +#21|Latulla, Keldon Overseer|R|PCY +#22|Reveille Squad|U|PCY +#23|Flameshot|U|PCY +#24|Rhystic Tutor|R|PCY +#25|Avatar of Fury|R|PCY +#26|Searing Wind|R|PCY +#27|Living Terrain|U|PCY +#28|Darba|U|PCY +#29|Bog Elemental|R|PCY +#30|Rhystic Lightning|C|PCY +#31|Rebel Informer|R|PCY +#32|Celestial Convergence|R|PCY +#33|Thresher Beast|C|PCY +#34|Barbed Field|U|PCY +#35|Lesser Gargadon|U|PCY +#36|Silt Crawler|C|PCY +#37|Nakaya Shade|U|PCY +#38|Verdant Field|U|PCY +#39|Scoria Cat|U|PCY +#40|Rhystic Syphon|U|PCY +#41|Ribbon Snake|C|PCY +#42|Dual Nature|R|PCY +#43|Diving Griffin|C|PCY +#44|Glittering Lion|U|PCY +#45|Rhystic Scrying|U|PCY +#46|Mercenary Informer|R|PCY +#47|Heightened Awareness|R|PCY +#48|Withdraw|C|PCY +#49|Denying Wind|R|PCY +#50|Shrouded Serpent|R|PCY +#51|Plague Wind|R|PCY +#52|Windscouter|U|PCY +#53|Fen Stalker|C|PCY +#54|Spiketail Hatchling|C|PCY +#55|Vitalizing Wind|R|PCY +#56|Excise|C|PCY +#57|Steal Strength|C|PCY +#58|Vintara Snapper|U|PCY +#59|Shield Dancer|U|PCY +#60|Foil|U|PCY +#61|Hollow Warrior|U|PCY +#62|Keldon Battlewagon|R|PCY +#63|Bog Glider|C|PCY +#64|Vintara Elephant|C|PCY +#65|Mine Bearer|C|PCY +#66|Sword Dancer|U|PCY +#67|Fault Riders|C|PCY +#68|Stormwatch Eagle|C|PCY +#69|Coastal Hornclaw|C|PCY +#70|Rhystic Study|C|PCY +#71|Rethink|C|PCY +#72|Keldon Berserker|C|PCY +#73|Death Charmer|C|PCY +#74|Zerapa Minotaur|C|PCY +#75|Wild Might|C|PCY +#76|Sunken Field|U|PCY +#77|Rib Cage Spider|C|PCY +#78|Wall of Vipers|U|PCY +#79|Veteran Brawlers|R|PCY +#80|Spore Frog|C|PCY +#81|Elephant Resurgence|R|PCY +#82|Spur Grappler|C|PCY +#83|Task Mage Assembly|R|PCY +#84|Pygmy Razorback|C|PCY +#85|Mirror Strike|U|PCY +#86|Keldon Firebombers|R|PCY +#87|Rhystic Cave|U|PCY +#88|Trenching Steed|C|PCY +#89|Troubled Healer|C|PCY +#90|Endbringer's Revel|U|PCY +#91|Soul Strings|C|PCY +#92|Noxious Field|U|PCY +#93|Agent of Shauku|C|PCY +#94|Thrive|C|PCY +#95|Well of Discovery|R|PCY +#96|Snag|U|PCY +#97|Mana Vapors|U|PCY +#98|Ridgeline Rager|C|PCY +#99|Keldon Arsonist|U|PCY +#100|Outbreak|U|PCY +#101|Rhystic Deluge|C|PCY +#102|Despoil|C|PCY +#103|Whip Sergeant|U|PCY +#104|Gulf Squid|C|PCY +#105|Soul Charmer|C|PCY +#106|Plague Fiend|C|PCY +#107|Wintermoon Mesa|R|PCY +#108|Mageta's Boon|C|PCY +#109|Quicksilver Wall|U|PCY +#110|Glittering Lynx|C|PCY +#111|Greel's Caress|C|PCY +#112|Devastate|C|PCY +#113|Marsh Boa|C|PCY +#114|Inflame|C|PCY +#115|Whipstitched Zombie|C|PCY +#116|Alexi's Cloak|C|PCY +#117|Panic Attack|C|PCY +#118|Forgotten Harvest|R|PCY +#119|Flay|C|PCY +#120|Entangler|U|PCY +#121|Jolrael's Favor|C|PCY +#122|Branded Brawlers|C|PCY +#123|Sheltering Prayers|R|PCY +#124|Hazy Homunculus|C|PCY +#125|Well of Life|U|PCY +#126|Rhystic Shield|C|PCY +#127|Citadel of Pain|U|PCY +#128|Wing Storm|U|PCY +#129|Abolish|U|PCY +#130|Rhystic Circle|C|PCY +#131|Infernal Genesis|R|PCY +#132|Latulla's Orders|C|PCY +#133|Calming Verse|C|PCY +#134|Flowering Field|U|PCY +#135|Aura Fracture|C|PCY +#136|Brutal Suppression|U|PCY +#137|Search for Survivors|R|PCY +#138|Root Cage|U|PCY +#139|Fickle Efreet|R|PCY +#140|Blessed Wind|R|PCY +#141|Excavation|U|PCY +#142|Psychic Theft|R|PCY +#143|Overburden|R|PCY \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/plc.rnk b/forge-gui/res/draft/rankings/plc.rnk new file mode 100644 index 00000000000..7cc9c13736e --- /dev/null +++ b/forge-gui/res/draft/rankings/plc.rnk @@ -0,0 +1,166 @@ +//Rank|Name|Rarity|Set +#1|Damnation|SR|PLC +#2|Serra Sphinx|SR|PLC +#3|Gaea's Anthem|SR|PLC +#4|Pyrohemia|SU|PLC +#5|Serendib Sorcerer|SR|PLC +#6|Calciderm|SU|PLC +#7|Harmonize|SU|PLC +#8|Akroma, Angel of Fury|R|PLC +#9|Reckless Wurm|SU|PLC +#10|Torchling|R|PLC +#11|Chronozoa|R|PLC +#12|Crovax, Ascendant Hero|R|PLC +#13|Shivan Wumpus|SR|PLC +#14|Mirri the Cursed|R|PLC +#15|Jedit Ojanen of Efrava|R|PLC +#16|Rough Tumble|U|PLC +#17|Enslave|U|PLC +#18|Oros, the Avenger|R|PLC +#19|Aeon Chronicler|R|PLC +#20|Sunlance|SC|PLC +#21|Ovinize|SU|PLC +#22|Timbermare|R|PLC +#23|Numot, the Devastator|R|PLC +#24|Intet, the Dreamer|R|PLC +#25|Vorosh, the Hunter|R|PLC +#26|Teneb, the Harvester|R|PLC +#27|Shaper Parasite|C|PLC +#28|Malach of the Dawn|SU|PLC +#29|Prodigal Pyromancer|SC|PLC +#30|Rathi Trapper|SC|PLC +#31|Magus of the Arena|R|PLC +#32|Null Profusion|SR|PLC +#33|Dead Gone|C|PLC +#34|Jodah's Avenger|U|PLC +#35|Stonecloaker|U|PLC +#36|Blood Knight|SU|PLC +#37|Dust Elemental|R|PLC +#38|Stormfront Riders|U|PLC +#39|Deadwood Treefolk|U|PLC +#40|Shivan Meteor|U|PLC +#41|Giant Dustwasp|C|PLC +#42|Hedge Troll|SU|PLC +#43|Sulfur Elemental|U|PLC +#44|Kor Dirge|SU|PLC +#45|Sinew Sliver|SC|PLC +#46|Molten Firebird|SR|PLC +#47|Groundbreaker|SR|PLC +#48|Big Game Hunter|U|PLC +#49|Voidstone Gargoyle|R|PLC +#50|Volcano Hellion|R|PLC +#51|Riftmarked Knight|U|PLC +#52|Saltblast|U|PLC +#53|Necrotic Sliver|U|PLC +#54|Body Double|R|PLC +#55|Mire Boa|C|PLC +#56|Stingscourger|C|PLC +#57|Pongify|U|PLC +#58|Whitemane Lion|C|PLC +#59|Radha, Heir to Keld|R|PLC +#60|Magus of the Coffers|R|PLC +#61|Brute Force|SC|PLC +#62|Magus of the Tabernacle|R|PLC +#63|Pouncing Wurm|U|PLC +#64|Hammerheim Deadeye|U|PLC +#65|Aven Riftwatcher|C|PLC +#66|Cautery Sliver|U|PLC +#67|Porphyry Nodes|SR|PLC +#68|Erratic Mutation|C|PLC +#69|Citanul Woodreaders|C|PLC +#70|Urborg, Tomb of Yawgmoth|R|PLC +#71|Ana Battlemage|U|PLC +#72|Utopia Vow|C|PLC +#73|Evolution Charm|C|PLC +#74|Skirk Shaman|SC|PLC +#75|Blightspeaker|C|PLC +#76|Shade of Trokair|C|PLC +#77|Fatal Frenzy|R|PLC +#78|Aether Membrane|U|PLC +#79|Kavu Predator|U|PLC +#80|Saltfield Recluse|C|PLC +#81|Dreamscape Artist|C|PLC +#82|Treacherous Urge|U|PLC +#83|Magus of the Library|R|PLC +#84|Wild Pair|R|PLC +#85|Darkheart Sliver|U|PLC +#86|Primal Plasma|SC|PLC +#87|Boom Bust|R|PLC +#88|Dunerider Outlaw|SU|PLC +#89|Riptide Pilferer|SU|PLC +#90|Cradle to Grave|C|PLC +#91|Aquamorph Entity|C|PLC +#92|Essence Warden|SC|PLC +#93|Piracy Charm|SC|PLC +#94|Gossamer Phantasm|SC|PLC +#95|Uktabi Drake|C|PLC +#96|Pallid Mycoderm|C|PLC +#97|Hunting Wilds|U|PLC +#98|Muck Drubb|U|PLC +#99|Benalish Commander|R|PLC +#100|Psychotrope Thallid|U|PLC +#101|Frenetic Sliver|U|PLC +#102|Needlepeak Spider|C|PLC +#103|Poultice Sliver|C|PLC +#104|Dismal Failure|U|PLC +#105|Keldon Marauders|C|PLC +#106|Veiling Oddity|C|PLC +#107|Dawn Charm|C|PLC +#108|Battering Sliver|C|PLC +#109|Midnight Charm|C|PLC +#110|Fungal Behemoth|R|PLC +#111|Imp's Mischief|R|PLC +#112|Dormant Sliver|U|PLC +#113|Melancholy|SC|PLC +#114|Fury Charm|C|PLC +#115|Brain Gorgers|C|PLC +#116|Spitting Sliver|C|PLC +#117|Reflex Sliver|C|PLC +#118|Simian Spirit Guide|SC|PLC +#119|Synchronous Sliver|C|PLC +#120|Reality Acid|C|PLC +#121|Merfolk Thaumaturgist|SC|PLC +#122|Deadly Grub|C|PLC +#123|Timebender|U|PLC +#124|Vitaspore Thallid|C|PLC +#125|Roiling Horror|R|PLC +#126|Lavacore Elemental|U|PLC +#127|Serra's Boon|U|PLC +#128|Phantasmagorian|U|PLC +#129|Rebuff the Wicked|U|PLC +#130|Ridged Kusite|C|PLC +#131|Extirpate|R|PLC +#132|Mana Tithe|SC|PLC +#133|Ghost Tactician|C|PLC +#134|Firefright Mage|C|PLC +#135|Dust Corona|C|PLC +#136|Revered Dead|SC|PLC +#137|Wistful Thinking|C|PLC +#138|Bog Serpent|SC|PLC +#139|Circle of Affliction|U|PLC +#140|Auramancer's Guise|U|PLC +#141|Keen Sense|SU|PLC +#142|Waning Wurm|U|PLC +#143|Dash Hopes|C|PLC +#144|Mantle of Leadership|U|PLC +#145|Tidewalker|U|PLC +#146|Magus of the Bazaar|R|PLC +#147|Vampiric Link|SC|PLC +#148|Detritivore|R|PLC +#149|Seal of Primordium|SC|PLC +#150|Timecrafting|U|PLC +#151|Heroes Remembered|R|PLC +#152|Life and Limb|R|PLC +#153|Venarian Glimmer|U|PLC +#154|Braids, Conjurer Adept|R|PLC +#155|Temporal Extortion|R|PLC +#156|Fa'adiyah Seer|SC|PLC +#157|Sophic Centaur|U|PLC +#158|Mycologist|SU|PLC +#159|Healing Leaves|SC|PLC +#160|Retether|R|PLC +#161|Dichotomancy|R|PLC +#162|Spellshift|R|PLC +#163|Frozen Aether|SU|PLC +#164|Shrouded Lore|SU|PLC +#165|Mesa Enchantress|SR|PLC \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/pls.rnk b/forge-gui/res/draft/rankings/pls.rnk new file mode 100644 index 00000000000..79f2d46bd88 --- /dev/null +++ b/forge-gui/res/draft/rankings/pls.rnk @@ -0,0 +1,144 @@ +//Rank|Name|Rarity|Set +#1|Phyrexian Scuta|R|PLS +#2|Tahngarth, Talruum Hero|R|PLS +#3|Flametongue Kavu|U|PLS +#4|Shivan Wurm|R|PLS +#5|Ancient Spider|R|PLS +#6|Nemata, Grove Guardian|R|PLS +#7|Stormscape Battlemage|U|PLS +#8|Terminate|C|PLS +#9|Voice of All|U|PLS +#10|Thornscape Battlemage|U|PLS +#11|Doomsday Specter|R|PLS +#12|Magma Burst|C|PLS +#13|Strafe|U|PLS +#14|Samite Elder|R|PLS +#15|Nightscape Battlemage|U|PLS +#16|Magnigoth Treefolk|R|PLS +#17|Darigaaz's Caldera|U|PLS +#18|Fleetfoot Panther|U|PLS +#19|Crosis's Catacombs|U|PLS +#20|Lord of the Undead|R|PLS +#21|Thunderscape Battlemage|U|PLS +#22|Questing Phelddagrif|R|PLS +#23|Sunscape Battlemage|U|PLS +#24|Crosis's Charm|U|PLS +#25|Alpha Kavu|U|PLS +#26|Quirion Dryad|R|PLS +#27|Hobble|C|PLS +#28|Darigaaz's Charm|U|PLS +#29|Eladamri's Call|R|PLS +#30|Sparkcaster|U|PLS +#31|Dralnu's Pet|R|PLS +#32|Star Compass|U|PLS +#33|Marsh Crocodile|U|PLS +#34|Cavern Harpy|C|PLS +#35|Waterspout Elemental|R|PLS +#36|Hunting Drake|C|PLS +#37|Rith's Grove|U|PLS +#38|Ertai, the Corrupted|R|PLS +#39|Death Bomb|C|PLS +#40|Cloud Cover|R|PLS +#41|Silver Drake|C|PLS +#42|Meteor Crater|R|PLS +#43|Diabolic Intent|R|PLS +#44|Gaea's Herald|R|PLS +#45|Dromar's Charm|U|PLS +#46|Terminal Moraine|U|PLS +#47|Lava Zombie|C|PLS +#48|March of Souls|R|PLS +#49|Draco|R|PLS +#50|Rushing River|C|PLS +#51|Planeswalker's Scorn|R|PLS +#52|Horned Kavu|C|PLS +#53|Meddling Mage|R|PLS +#54|Mire Kavu|C|PLS +#55|Sawtooth Loon|U|PLS +#56|Allied Strategies|U|PLS +#57|Nightscape Familiar|C|PLS +#58|Dromar's Cavern|U|PLS +#59|Treva's Ruins|U|PLS +#60|Caldera Kavu|C|PLS +#61|Radiant Kavu|R|PLS +#62|Quirion Explorer|C|PLS +#63|Thornscape Familiar|C|PLS +#64|Mirrorwood Treefolk|U|PLS +#65|Razing Snidd|U|PLS +#66|Primal Growth|C|PLS +#67|Lashknife Barrier|U|PLS +#68|Stormscape Familiar|C|PLS +#69|Orim's Chant|R|PLS +#70|Treva's Charm|U|PLS +#71|Thunderscape Familiar|C|PLS +#72|Volcano Imp|C|PLS +#73|Dralnu's Crusade|R|PLS +#74|Mogg Sentry|R|PLS +#75|Slay|U|PLS +#76|Slingshot Goblin|C|PLS +#77|Skyship Weatherlight|R|PLS +#78|Phyrexian Bloodstock|C|PLS +#79|Rith's Charm|U|PLS +#80|Kavu Recluse|C|PLS +#81|Steel Leaf Paladin|C|PLS +#82|Sunscape Familiar|C|PLS +#83|Stone Kavu|C|PLS +#84|Sea Snidd|C|PLS +#85|Aurora Griffin|C|PLS +#86|Deadapult|R|PLS +#87|Samite Pilgrim|C|PLS +#88|Gerrard's Command|C|PLS +#89|Mana Cylix|U|PLS +#90|Amphibious Kavu|C|PLS +#91|Gaea's Might|C|PLS +#92|Arctic Merfolk|C|PLS +#93|Singe|C|PLS +#94|Bog Down|C|PLS +#95|Confound|C|PLS +#96|Sinister Strength|C|PLS +#97|Morgue Toad|C|PLS +#98|Planeswalker's Favor|R|PLS +#99|Multani's Harmony|U|PLS +#100|Natural Emergence|R|PLS +#101|Pygmy Kavu|C|PLS +#102|Daring Leap|C|PLS +#103|Sunken Hope|R|PLS +#104|Dark Suspicions|R|PLS +#105|Urza's Guilt|R|PLS +#106|Disciple of Kangee|C|PLS +#107|Hull Breach|C|PLS +#108|Planeswalker's Fury|R|PLS +#109|Sisay's Ingenuity|C|PLS +#110|Sleeping Potion|C|PLS +#111|Stratadon|U|PLS +#112|Maggot Carrier|C|PLS +#113|Guard Dogs|U|PLS +#114|Forsaken City|R|PLS +#115|Root Greevil|C|PLS +#116|Implode|U|PLS +#117|Keldon Mantle|C|PLS +#118|Mogg Jailer|U|PLS +#119|Phyrexian Tyranny|R|PLS +#120|Shifting Sky|U|PLS +#121|Pollen Remedy|C|PLS +#122|Gainsay|U|PLS +#123|Honorable Scout|C|PLS +#124|Escape Routes|C|PLS +#125|Aura Blast|C|PLS +#126|Falling Timber|C|PLS +#127|Insolence|C|PLS +#128|Noxious Vapors|U|PLS +#129|Surprise Deployment|U|PLS +#130|Malicious Advice|C|PLS +#131|Planeswalker's Mischief|R|PLS +#132|Warped Devotion|U|PLS +#133|Dominaria's Judgment|R|PLS +#134|Exotic Disease|U|PLS +#135|Planeswalker's Mirth|R|PLS +#136|Heroic Defiance|C|PLS +#137|Shriek of Dread|C|PLS +#138|Ertai's Trickery|U|PLS +#139|Planar Overlay|R|PLS +#140|Keldon Twilight|R|PLS +#141|Skyshroud Blessing|U|PLS +#142|Destructive Flow|R|PLS +#143|Goblin Game|R|PLS \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/po2.rnk b/forge-gui/res/draft/rankings/po2.rnk new file mode 100644 index 00000000000..be5372f8b6b --- /dev/null +++ b/forge-gui/res/draft/rankings/po2.rnk @@ -0,0 +1,151 @@ +//Rank|Name|Rarity|Set +#1|Earthquake|R|PO2 +#2|Talas Researcher|R|PO2 +#3|Goblin General|R|PO2 +#4|Angel of Fury|R|PO2 +#5|Armageddon|R|PO2 +#6|Talas Warrior|R|PO2 +#7|Wildfire|R|PO2 +#8|Sylvan Basilisk|R|PO2 +#9|Magma Giant|R|PO2 +#10|Vampiric Spirit|R|PO2 +#11|Blaze|U|PO2 +#12|Air Elemental|U|PO2 +#13|Dakmor Plague|U|PO2 +#14|Just Fate|R|PO2 +#15|Relentless Assault|R|PO2 +#16|Righteous Fury|R|PO2 +#17|Alaborn Veteran|R|PO2 +#18|Razorclaw Bear|R|PO2 +#19|Predatory Nightstalker|U|PO2 +#20|Rain of Daggers|R|PO2 +#21|Vengeance|U|PO2 +#22|Ancient Craving|R|PO2 +#23|Angel of Mercy|U|PO2 +#24|Alaborn Cavalier|U|PO2 +#25|Sea Drake|U|PO2 +#26|Nightstalker Engine|R|PO2 +#27|Temporal Manipulation|R|PO2 +#28|Cunning Giant|R|PO2 +#29|Brimstone Dragon|R|PO2 +#30|Volcanic Hammer|C|PO2 +#31|Jagged Lightning|U|PO2 +#32|Archangel|R|PO2 +#33|Piracy|R|PO2 +#34|Return of the Nightstalkers|R|PO2 +#35|Brutal Nightstalker|U|PO2 +#36|Hand of Death|C|PO2 +#37|Deathcoil Wurm|R|PO2 +#38|Coastal Wizard|R|PO2 +#39|Ironhoof Ox|U|PO2 +#40|Hidden Horror|R|PO2 +#41|Cruel Edict|C|PO2 +#42|Dark Offering|U|PO2 +#43|Hurricane|R|PO2 +#44|Foul Spirit|U|PO2 +#45|Apprentice Sorcerer|U|PO2 +#46|Steam Catapult|R|PO2 +#47|Goblin Cavaliers|C|PO2 +#48|Ogre Taskmaster|U|PO2 +#49|Abyssal Nightstalker|U|PO2 +#50|Obsidian Giant|U|PO2 +#51|Norwood Priestess|R|PO2 +#52|Wild Griffin|C|PO2 +#53|Talas Air Ship|C|PO2 +#54|Wild Ox|U|PO2 +#55|Screeching Drake|C|PO2 +#56|Norwood Riders|C|PO2 +#57|Armored Griffin|U|PO2 +#58|Dakmor Sorceress|R|PO2 +#59|Kiss of Death|U|PO2 +#60|Spitting Earth|C|PO2 +#61|Undo|U|PO2 +#62|Plated Wurm|C|PO2 +#63|Bee Sting|U|PO2 +#64|Exhaustion|R|PO2 +#65|Lava Axe|C|PO2 +#66|River Bear|U|PO2 +#67|Ogre Arsonist|U|PO2 +#68|Goblin Matron|U|PO2 +#69|Goblin Firestarter|U|PO2 +#70|Goblin Piker|C|PO2 +#71|Tremor|C|PO2 +#72|Ravenous Rats|C|PO2 +#73|Mystic Denial|U|PO2 +#74|Ogre Berserker|C|PO2 +#75|Golden Bear|C|PO2 +#76|Armored Galleon|U|PO2 +#77|Alaborn Zealot|U|PO2 +#78|Prowling Nightstalker|C|PO2 +#79|Raging Goblin|C|PO2 +#80|Ogre Warrior|C|PO2 +#81|Sleight of Hand|C|PO2 +#82|Barbtooth Wurm|C|PO2 +#83|Moaning Spirit|C|PO2 +#84|Norwood Archers|C|PO2 +#85|Righteous Charge|C|PO2 +#86|Goblin Raider|C|PO2 +#87|Alaborn Musketeer|C|PO2 +#88|Path of Peace|C|PO2 +#89|Nature's Lore|C|PO2 +#90|Goblin War Strike|C|PO2 +#91|Breath of Life|C|PO2 +#92|Lone Wolf|U|PO2 +#93|Goblin Glider|C|PO2 +#94|Lynx|C|PO2 +#95|Raiding Nightstalker|C|PO2 +#96|Norwood Warrior|C|PO2 +#97|Sylvan Yeti|R|PO2 +#98|Time Ebb|C|PO2 +#99|Untamed Wilds|U|PO2 +#100|Touch of Brilliance|C|PO2 +#101|Trokin High Guard|C|PO2 +#102|Theft of Dreams|U|PO2 +#103|False Summoning|C|PO2 +#104|Mind Rot|C|PO2 +#105|Dakmor Scorpion|C|PO2 +#106|Deja Vu|C|PO2 +#107|Extinguish|C|PO2 +#108|Angelic Wall|C|PO2 +#109|Bear Cub|C|PO2 +#110|Stone Rain|C|PO2 +#111|Goblin Mountaineer|C|PO2 +#112|Alaborn Trooper|C|PO2 +#113|Harmony of Nature|U|PO2 +#114|Talas Explorer|C|PO2 +#115|Monstrous Growth|C|PO2 +#116|Temple Acolyte|C|PO2 +#117|Alaborn Grenadier|C|PO2 +#118|Denizen of the Deep|R|PO2 +#119|Warrior's Stand|U|PO2 +#120|Town Sentry|C|PO2 +#121|Angelic Blessing|C|PO2 +#122|Tidal Surge|C|PO2 +#123|Lurking Nightstalker|C|PO2 +#124|Talas Scout|C|PO2 +#125|Alluring Scent|R|PO2 +#126|Dakmor Bat|C|PO2 +#127|Raise Dead|C|PO2 +#128|Temple Elder|U|PO2 +#129|Eye Spy|U|PO2 +#130|Steam Frigate|C|PO2 +#131|Volunteer Militia|C|PO2 +#132|Salvage|C|PO2 +#133|Swarm of Rats|C|PO2 +#134|Coercion|U|PO2 +#135|Muck Rats|C|PO2 +#136|Goblin Lore|U|PO2 +#137|Goblin War Cry|U|PO2 +#138|Talas Merchant|C|PO2 +#139|Rally the Troops|U|PO2 +#140|Remove|U|PO2 +#141|Wind Sail|C|PO2 +#142|Tree Monkey|C|PO2 +#143|Renewing Touch|U|PO2 +#144|Chorus of Woe|C|PO2 +#145|Festival of Trokin|C|PO2 +#146|Norwood Ranger|C|PO2 +#147|Natural Spring|C|PO2 +#148|Bloodcurdling Scream|U|PO2 +#149|Bargain|U|PO2 +#150|Deep Wood|U|PO2 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/por.rnk b/forge-gui/res/draft/rankings/por.rnk new file mode 100644 index 00000000000..92dde393e86 --- /dev/null +++ b/forge-gui/res/draft/rankings/por.rnk @@ -0,0 +1,196 @@ +//Rank|Name|Rarity|Set +#1|Forked Lightning|R|POR +#2|Thundering Wurm|R|POR +#3|Pillaging Horde|R|POR +#4|Devastation|R|POR +#5|Earthquake|R|POR +#6|Ancestral Memories|R|POR +#7|King's Assassin|R|POR +#8|Pyroclasm|R|POR +#9|Alabaster Dragon|R|POR +#10|Natural Order|R|POR +#11|Fire Tempest|R|POR +#12|Thundermare|R|POR +#13|Ebon Dragon|R|POR +#14|Volcanic Dragon|R|POR +#15|Wicked Pact|R|POR +#16|Dread Reaper|R|POR +#17|Cloud Dragon|R|POR +#18|Phantom Warrior|R|POR +#19|Volcanic Hammer|C|POR +#20|Serpent Assassin|R|POR +#21|Final Strike|R|POR +#22|Gift of Estates|R|POR +#23|Blaze|U|POR +#24|Fire Dragon|R|POR +#25|Hurricane|R|POR +#26|Cloud Spirit|U|POR +#27|Bull Hippo|U|POR +#28|Wrath of God|R|POR +#29|Hand of Death|C|POR +#30|Starlit Angel|U|POR +#31|Arrogant Vampire|U|POR +#32|Lava Flow|U|POR +#33|Fire Imp|U|POR +#34|Vampiric Feast|U|POR +#35|Spiritual Guardian|R|POR +#36|Primeval Force|R|POR +#37|Bog Wraith|U|POR +#38|Cruel Tutor|R|POR +#39|Stern Marshal|R|POR +#40|Armageddon|R|POR +#41|Mercenary Knight|R|POR +#42|Man o' War|U|POR +#43|Wall of Swords|U|POR +#44|Wind Drake|C|POR +#45|Plant Elemental|U|POR +#46|Charging Bandits|U|POR +#47|Giant Spider|C|POR +#48|Djinn of the Lamp|R|POR +#49|Wood Elves|R|POR +#50|Alluring Scent|R|POR +#51|Assassin's Blade|U|POR +#52|Charging Rhino|R|POR +#53|Desert Drake|U|POR +#54|Gravedigger|U|POR +#55|Snapping Drake|C|POR +#56|Blessed Reversal|R|POR +#57|Archangel|R|POR +#58|Whiptail Wurm|U|POR +#59|Anaconda|U|POR +#60|Cruel Bargain|R|POR +#61|Temporary Truce|R|POR +#62|Burning Cloak|C|POR +#63|Ingenious Thief|U|POR +#64|Hulking Cyclops|U|POR +#65|Bee Sting|U|POR +#66|Needle Storm|U|POR +#67|Capricious Sorcerer|R|POR +#68|Sylvan Tutor|R|POR +#69|Symbol of Unsummoning|C|POR +#70|Raging Minotaur|C|POR +#71|Vengeance|U|POR +#72|Path of Peace|C|POR +#73|Stalking Tiger|C|POR +#74|Elvish Ranger|C|POR +#75|Redwood Treefolk|C|POR +#76|Spitting Earth|C|POR +#77|Highland Giant|C|POR +#78|Soul Shred|C|POR +#79|Mystic Denial|U|POR +#80|Time Ebb|C|POR +#81|Jungle Lion|C|POR +#82|Virtue's Ruin|U|POR +#83|Touch of Brilliance|C|POR +#84|Rowan Treefolk|C|POR +#85|Lava Axe|C|POR +#86|Gorilla Warrior|C|POR +#87|Prosperity|R|POR +#88|Panther Warriors|C|POR +#89|Hill Giant|C|POR +#90|Elite Cat Warrior|C|POR +#91|Grizzly Bears|C|POR +#92|Last Chance|R|POR +#93|Command of Unsummoning|U|POR +#94|Exhaustion|R|POR +#95|Spined Wurm|C|POR +#96|Lizard Warrior|C|POR +#97|Python|C|POR +#98|Raging Cougar|C|POR +#99|Treetop Defense|R|POR +#100|Serpent Warrior|C|POR +#101|Hulking Goblin|C|POR +#102|Craven Giant|C|POR +#103|Undying Beast|C|POR +#104|Venerable Monk|U|POR +#105|Seasoned Marshal|U|POR +#106|Spotted Griffin|C|POR +#107|Giant Octopus|C|POR +#108|Feral Shadow|C|POR +#109|Nature's Ruin|U|POR +#110|Owl Familiar|C|POR +#111|Nature's Lore|C|POR +#112|Scorching Spear|C|POR +#113|Minotaur Warrior|C|POR +#114|Breath of Life|C|POR +#115|Personal Tutor|U|POR +#116|Flux|U|POR +#117|Fire Snake|C|POR +#118|Omen|C|POR +#119|Sacred Knight|C|POR +#120|Rain of Salt|U|POR +#121|Bog Raiders|C|POR +#122|Goblin Bully|C|POR +#123|Monstrous Growth|C|POR +#124|Elven Cache|C|POR +#125|Deep Wood|U|POR +#126|Horned Turtle|C|POR +#127|Dry Spell|U|POR +#128|Flashfires|U|POR +#129|Dread Charge|R|POR +#130|Natural Spring|U|POR +#131|Ardent Militia|U|POR +#132|Skeletal Crocodile|C|POR +#133|Craven Knight|C|POR +#134|Tidal Surge|C|POR +#135|Untamed Wilds|U|POR +#136|Mind Rot|C|POR +#137|Moon Sprite|U|POR +#138|Keen Eyed Archers|C|POR +#139|Blinding Light|R|POR +#140|Raging Goblin|C|POR +#141|Regal Unicorn|C|POR +#142|Storm Crow|C|POR +#143|Endless Cockroaches|R|POR +#144|Foot Soldiers|C|POR +#145|Theft of Dreams|U|POR +#146|Cloud Pirates|C|POR +#147|Deep Sea Serpent|U|POR +#148|Howling Fury|C|POR +#149|Thing from the Deep|R|POR +#150|Stone Rain|C|POR +#151|Deja Vu|C|POR +#152|Sorcerous Sight|C|POR +#153|Harsh Justice|R|POR +#154|Knight Errant|C|POR +#155|Armored Pegasus|C|POR +#156|Coral Eel|C|POR +#157|Charging Paladin|U|POR +#158|Skeletal Snake|C|POR +#159|Winds of Change|R|POR +#160|Merfolk of the Pearl Trident|C|POR +#161|Warrior's Charge|C|POR +#162|Raise Dead|C|POR +#163|Bog Imp|C|POR +#164|Noxious Toad|U|POR +#165|Muck Rats|C|POR +#166|Mind Knives|C|POR +#167|Border Guard|C|POR +#168|Winter's Grasp|U|POR +#169|Vampiric Touch|C|POR +#170|Withering Gaze|U|POR +#171|False Peace|C|POR +#172|Cloak of Feathers|C|POR +#173|Baleful Stare|U|POR +#174|Angelic Blessing|C|POR +#175|Steadfastness|C|POR +#176|Mountain Goat|U|POR +#177|Willow Dryad|C|POR +#178|Mobilize|C|POR +#179|Fleet Footed Monk|C|POR +#180|Cruel Fate|R|POR +#181|Wall of Granite|U|POR +#182|Devoted Hero|C|POR +#183|Valorous Charge|U|POR +#184|Scorching Winds|U|POR +#185|Boiling Seas|U|POR +#186|Defiant Stand|U|POR +#187|Fruition|C|POR +#188|Sacred Nectar|C|POR +#189|Rain of Tears|U|POR +#190|Renewing Dawn|U|POR +#191|Summer Bloom|R|POR +#192|Balance of Power|R|POR +#193|Taunt|R|POR +#194|Nature's Cloak|R|POR +#195|Starlight|U|POR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ptk.rnk b/forge-gui/res/draft/rankings/ptk.rnk new file mode 100644 index 00000000000..4bba045cd9e --- /dev/null +++ b/forge-gui/res/draft/rankings/ptk.rnk @@ -0,0 +1,166 @@ +//Rank|Name|Rarity|Set +#1|Rolling Earthquake|R|PTK +#2|Kongming's Contraptions|R|PTK +#3|Overwhelming Forces|R|PTK +#4|Sun Quan, Lord of Wu|R|PTK +#5|Guan Yu, Sainted Warrior|R|PTK +#6|Lu Bu, Master at Arms|R|PTK +#7|Lu Su, Wu Advisor|R|PTK +#8|Meng Huo, Barbarian King|R|PTK +#9|Eightfold Maze|R|PTK +#10|Lu Xun, Scholar General|R|PTK +#11|Ravages of War|R|PTK +#12|Liu Bei, Lord of Shu|R|PTK +#13|Famine|U|PTK +#14|Dong Zhou, the Tyrant|R|PTK +#15|Blaze|U|PTK +#16|Imperial Seal|R|PTK +#17|Riding the Dilu Horse|R|PTK +#18|Sun Ce, Young Conquerer|R|PTK +#19|Burning of Xinye|R|PTK +#20|Wei Assassins|U|PTK +#21|Exhaustion|R|PTK +#22|Cao Cao, Lord of Wei|R|PTK +#23|Xiahou Dun, the One Eyed|R|PTK +#24|Ma Chao, Western Warrior|R|PTK +#25|Capture of Jingzhou|R|PTK +#26|Diaochan, Artful Beauty|R|PTK +#27|Hua Tuo, Honored Physician|R|PTK +#28|Zhang He, Wei General|R|PTK +#29|Kongming, Sleeping Dragon|R|PTK +#30|Xun Yu, Wei Advisor|R|PTK +#31|Lady Sun|R|PTK +#32|Wolf Pack|R|PTK +#33|Zodiac Dragon|R|PTK +#34|Borrowing the East Wind|R|PTK +#35|Poison Arrow|U|PTK +#36|Yuan Shao, the Indecisive|R|PTK +#37|Slashing Tiger|R|PTK +#38|Stone Catapult|R|PTK +#39|Lady Zhurong, Warrior Queen|R|PTK +#40|Ghostly Visit|C|PTK +#41|Rockslide Ambush|U|PTK +#42|Guan Yu's 1,000 Li March|R|PTK +#43|Fire Ambush|C|PTK +#44|Wei Night Raiders|U|PTK +#45|Zhang Fei, Fierce Warrior|R|PTK +#46|Zhuge Jin, Wu Strategist|R|PTK +#47|Corrupt Eunuchs|U|PTK +#48|Brilliant Plan|U|PTK +#49|Relentless Assault|R|PTK +#50|Wu Longbowman|U|PTK +#51|Vengeance|U|PTK +#52|Shu Elite Companions|U|PTK +#53|Imperial Recruiter|U|PTK +#54|Cao Ren, Wei Commander|R|PTK +#55|Lu Meng, Wu General|R|PTK +#56|Pang Tong, Young Phoenix|R|PTK +#57|Zhou Yu, Chief Commander|R|PTK +#58|Sima Yi, Wei Field Marshal|R|PTK +#59|Zhang Liao, Hero of Hefei|R|PTK +#60|Hunting Cheetah|U|PTK +#61|Ambition's Cost|R|PTK +#62|Champion's Victory|U|PTK +#63|Ravaging Horde|U|PTK +#64|Balance of Power|R|PTK +#65|Marshaling the Troops|R|PTK +#66|Imperial Edict|C|PTK +#67|Loyal Retainers|U|PTK +#68|Red Cliffs Armada|U|PTK +#69|Warrior's Oath|R|PTK +#70|Yellow Scarves General|R|PTK +#71|Shu General|U|PTK +#72|Wei Elite Companions|U|PTK +#73|Wu Spy|U|PTK +#74|Renegade Troops|U|PTK +#75|Meng Huo's Horde|C|PTK +#76|Zuo Ci, the Mocking Sage|R|PTK +#77|Counterintelligence|U|PTK +#78|Council of Advisors|U|PTK +#79|Zodiac Pig|U|PTK +#80|Wu Elite Cavalry|C|PTK +#81|Mystic Denial|U|PTK +#82|Alert Shu Infantry|U|PTK +#83|Barbarian General|U|PTK +#84|Zodiac Tiger|U|PTK +#85|Zodiac Horse|U|PTK +#86|Southern Elephant|C|PTK +#87|Rally the Troops|U|PTK +#88|Warrior's Stand|U|PTK +#89|Flanking Troops|U|PTK +#90|Zodiac Ox|U|PTK +#91|Huang Zhong, Shu General|R|PTK +#92|Shu Soldier Farmers|U|PTK +#93|Misfortune's Gain|C|PTK +#94|Desperate Charge|U|PTK +#95|Zhao Zilong, Tiger General|R|PTK +#96|Trip Wire|U|PTK +#97|Borrowing 100,000 Arrows|U|PTK +#98|Stalking Tiger|C|PTK +#99|Shu Cavalry|C|PTK +#100|Strategic Planning|U|PTK +#101|Wu Admiral|U|PTK +#102|Cunning Advisor|U|PTK +#103|Stolen Grain|U|PTK +#104|Yuan Shao's Infantry|U|PTK +#105|Burning Fields|C|PTK +#106|Wei Strike Force|C|PTK +#107|Forced Retreat|C|PTK +#108|Fire Bowman|U|PTK +#109|Heavy Fog|U|PTK +#110|Barbarian Horde|C|PTK +#111|Spoils of Victory|U|PTK +#112|Deception|C|PTK +#113|Zodiac Monkey|C|PTK +#114|Coercion|U|PTK +#115|Eunuchs' Intrigues|U|PTK +#116|Zodiac Rooster|C|PTK +#117|Preemptive Strike|C|PTK +#118|Shu Grain Caravan|C|PTK +#119|Wu Warship|C|PTK +#120|Shu Elite Infantry|C|PTK +#121|False Defeat|C|PTK +#122|False Mourning|U|PTK +#123|Corrupt Court Official|U|PTK +#124|Zodiac Dog|C|PTK +#125|Taunting Challenge|R|PTK +#126|Taoist Mystic|R|PTK +#127|Shu Defender|C|PTK +#128|Wei Scout|C|PTK +#129|Wei Infantry|C|PTK +#130|Three Visits|C|PTK +#131|Wu Scout|C|PTK +#132|Wei Ambush Force|C|PTK +#133|Independent Troops|C|PTK +#134|Wielding the Green Dragon|C|PTK +#135|Young Wei Recruits|C|PTK +#136|Yellow Scarves Troops|C|PTK +#137|Forest Bear|C|PTK +#138|Lone Wolf|U|PTK +#139|Trained Cheetah|U|PTK +#140|Taoist Hermit|U|PTK +#141|Mountain Bandit|C|PTK +#142|Wu Light Cavalry|C|PTK +#143|Desert Sandstorm|C|PTK +#144|Yellow Scarves Cavalry|C|PTK +#145|Zodiac Snake|C|PTK +#146|Control of the Court|U|PTK +#147|Broken Dam|C|PTK +#148|Shu Foot Soldiers|C|PTK +#149|Zodiac Rabbit|C|PTK +#150|Extinguish|C|PTK +#151|Sage's Knowledge|C|PTK +#152|Riding Red Hare|C|PTK +#153|Straw Soldiers|C|PTK +#154|Zodiac Goat|C|PTK +#155|Shu Farmer|C|PTK +#156|Empty City Ruse|U|PTK +#157|Wu Infantry|C|PTK +#158|Volunteer Militia|C|PTK +#159|Return to Battle|C|PTK +#160|Stone Rain|C|PTK +#161|Virtuous Charge|C|PTK +#162|Zodiac Rat|C|PTK +#163|Trained Jackal|C|PTK +#164|Spring of Eternal Peace|C|PTK +#165|Peach Garden Oath|U|PTK \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/rav.rnk b/forge-gui/res/draft/rankings/rav.rnk new file mode 100644 index 00000000000..56120b6f826 --- /dev/null +++ b/forge-gui/res/draft/rankings/rav.rnk @@ -0,0 +1,287 @@ +//Rank|Name|Rarity|Set +#1|Glare of Subdual|R|RAV +#2|Loxodon Hierarch|R|RAV +#3|Ursapine|R|RAV +#4|Gleancrawler|R|RAV +#5|Vulturous Zombie|R|RAV +#6|Grave Shell Scarab|R|RAV +#7|Char|R|RAV +#8|Firemane Angel|R|RAV +#9|Hex|R|RAV +#10|Flame Fusillade|R|RAV +#11|Moldervine Cloak|U|RAV +#12|Cerulean Sphinx|R|RAV +#13|Tolsimir Wolfblood|R|RAV +#14|Ribbons of Night|U|RAV +#15|Moroii|U|RAV +#16|Putrefy|U|RAV +#17|Selesnya Guildmage|U|RAV +#18|Lightning Helix|U|RAV +#19|Glimpse the Unthinkable|R|RAV +#20|Keening Banshee|U|RAV +#21|Dream Leash|R|RAV +#22|Last Gasp|C|RAV +#23|Faith's Fetters|C|RAV +#24|Galvanic Arc|C|RAV +#25|Primordial Sage|R|RAV +#26|Followed Footsteps|R|RAV +#27|Sunforger|R|RAV +#28|Hour of Reckoning|R|RAV +#29|Master Warcraft|R|RAV +#30|Plague Boiler|R|RAV +#31|Trophy Hunter|U|RAV +#32|Devouring Light|U|RAV +#33|Mark of Eviction|U|RAV +#34|Hunted Dragon|R|RAV +#35|Razia, Boros Archangel|R|RAV +#36|Agrus Kos, Wojek Veteran|R|RAV +#37|Brightflame|R|RAV +#38|Dimir Guildmage|U|RAV +#39|Disembowel|C|RAV +#40|Vinelasher Kudzu|R|RAV +#41|Birds of Paradise|R|RAV +#42|Woebringer Demon|R|RAV +#43|Dimir Cutpurse|R|RAV +#44|Viashino Fangtail|C|RAV +#45|Watchwolf|U|RAV +#46|Golgari Guildmage|U|RAV +#47|Loxodon Gatekeeper|R|RAV +#48|Belltower Sphinx|U|RAV +#49|Bottled Cloister|R|RAV +#50|Szadek, Lord of Secrets|R|RAV +#51|Hunted Lammasu|R|RAV +#52|Civic Wayfinder|C|RAV +#53|Hammerfist Giant|R|RAV +#54|Snapping Drake|C|RAV +#55|Compulsive Research|C|RAV +#56|Sunhome Enforcer|U|RAV +#57|Woodwraith Corrupter|R|RAV +#58|Halcyon Glaze|U|RAV +#59|Helldozer|R|RAV +#60|Cleansing Beam|U|RAV +#61|Boros Guildmage|U|RAV +#62|Vedalken Dismisser|C|RAV +#63|Brainspoil|C|RAV +#64|Drooling Groodion|U|RAV +#65|Dark Confidant|R|RAV +#66|Stinkweed Imp|C|RAV +#67|Skyknight Legionnaire|C|RAV +#68|Golgari Rotwurm|C|RAV +#69|Sisters of Stone Death|R|RAV +#70|Oathsworn Giant|U|RAV +#71|Carven Caryatid|U|RAV +#72|Peel from Reality|C|RAV +#73|Siege Wurm|C|RAV +#74|Circu, Dimir Lobotomist|R|RAV +#75|Dimir House Guard|C|RAV +#76|Darkblast|U|RAV +#77|Divebomber Griffin|U|RAV +#78|Mausoleum Turnkey|U|RAV +#79|Bramble Elemental|C|RAV +#80|Conclave Equenaut|C|RAV +#81|Flash Conscription|U|RAV +#82|Thundersong Trumpeter|C|RAV +#83|Twilight Drover|R|RAV +#84|Scion of the Wild|R|RAV +#85|Veteran Armorer|C|RAV +#86|Dimir Doppelganger|R|RAV +#87|Pollenbright Wings|U|RAV +#88|Blazing Archon|R|RAV +#89|Farseek|C|RAV +#90|Necroplasm|R|RAV +#91|Selesnya Evangel|C|RAV +#92|Shambling Shell|C|RAV +#93|Doubling Season|R|RAV +#94|Savra, Queen of the Golgari|R|RAV +#95|Spectral Searchlight|U|RAV +#96|Vedalken Entrancer|C|RAV +#97|Mindleech Mass|R|RAV +#98|Nullmage Shepherd|U|RAV +#99|Dowsing Shaman|U|RAV +#100|Scatter the Seeds|C|RAV +#101|Flight of Fancy|C|RAV +#102|Chord of Calling|R|RAV +#103|Drift of Phantasms|C|RAV +#104|Wojek Embermage|U|RAV +#105|Sacred Foundry|R|RAV +#106|Fists of Ironwood|C|RAV +#107|Greater Mossdog|C|RAV +#108|Auratouched Mage|U|RAV +#109|Centaur Safeguard|C|RAV +#110|Gaze of the Gorgon|C|RAV +#111|Indentured Oaf|U|RAV +#112|Screeching Griffin|C|RAV +#113|Vitu Ghazi, the City Tree|U|RAV +#114|Remand|U|RAV +#115|Tidewater Minion|C|RAV +#116|Telling Time|U|RAV +#117|Bathe in Light|U|RAV +#118|Fiery Conclusion|C|RAV +#119|Golgari Grave Troll|R|RAV +#120|Overgrown Tomb|R|RAV +#121|Flame Kin Zealot|U|RAV +#122|Elves of Deep Shadow|C|RAV +#123|Twisted Justice|U|RAV +#124|Cloudstone Curio|R|RAV +#125|Watery Grave|R|RAV +#126|Dimir Aqueduct|C|RAV +#127|Temple Garden|R|RAV +#128|Boros Swiftblade|U|RAV +#129|Lurking Informant|C|RAV +#130|Nightguard Patrol|C|RAV +#131|Sandsower|U|RAV +#132|Clutch of the Undercity|U|RAV +#133|Phytohydra|R|RAV +#134|Golgari Rot Farm|C|RAV +#135|Transluminant|C|RAV +#136|Selesnya Sagittars|U|RAV +#137|Boros Garrison|C|RAV +#138|Root Kin Ally|U|RAV +#139|Clinging Darkness|C|RAV +#140|Recollect|U|RAV +#141|Frenzied Goblin|U|RAV +#142|Gather Courage|C|RAV +#143|Sparkmage Apprentice|C|RAV +#144|Dimir Signet|C|RAV +#145|Surveilling Sprite|C|RAV +#146|Strands of Undeath|C|RAV +#147|Consult the Necrosages|C|RAV +#148|Selesnya Sanctuary|C|RAV +#149|Vigor Mortis|U|RAV +#150|Greater Forgeling|U|RAV +#151|Crown of Convergence|R|RAV +#152|Psychic Drain|U|RAV +#153|Guardian of Vitu Ghazi|C|RAV +#154|Sunhome, Fortress of the Legion|U|RAV +#155|Hunted Troll|R|RAV +#156|Seeds of Strength|C|RAV +#157|Hunted Phantasm|R|RAV +#158|Terrarion|C|RAV +#159|Chorus of the Conclave|R|RAV +#160|Tattered Drake|C|RAV +#161|Privileged Position|R|RAV +#162|Congregation at Dawn|U|RAV +#163|Golgari Signet|C|RAV +#164|Elvish Skysweeper|C|RAV +#165|Golgari Brownscale|C|RAV +#166|Boros Signet|C|RAV +#167|Courier Hawk|C|RAV +#168|Roofstalker Wight|C|RAV +#169|Bloodletter Quill|R|RAV +#170|Benevolent Ancestor|C|RAV +#171|Dimir Infiltrator|C|RAV +#172|Conclave Phalanx|U|RAV +#173|Concerted Effort|R|RAV +#174|Selesnya Signet|C|RAV +#175|Terraformer|C|RAV +#176|Mortipede|C|RAV +#177|Netherborn Phalanx|U|RAV +#178|Junktroller|U|RAV +#179|Overwhelm|U|RAV +#180|Razia's Purification|R|RAV +#181|Rally the Righteous|C|RAV +#182|Ordruun Commando|C|RAV +#183|Flickerform|R|RAV +#184|Three Dreams|R|RAV +#185|Sell Sword Brute|C|RAV +#186|Goblin Spelunkers|C|RAV +#187|Seed Spark|U|RAV +#188|Grifter's Blade|U|RAV +#189|Boros Fury Shield|C|RAV +#190|Sewerdreg|C|RAV +#191|Rolling Spoil|U|RAV +#192|Glass Golem|U|RAV +#193|Voyager Staff|U|RAV +#194|Drake Familiar|C|RAV +#195|Molten Sentry|R|RAV +#196|Convolute|C|RAV +#197|Induce Paranoia|C|RAV +#198|War Torch Goblin|C|RAV +#199|Moonlight Bargain|R|RAV +#200|Boros Recruit|C|RAV +#201|Thoughtpicker Witch|C|RAV +#202|Stasis Cell|C|RAV +#203|Autochthon Wurm|R|RAV +#204|Lore Broker|U|RAV +#205|Svogthos, the Restless Tomb|U|RAV +#206|Carrion Howler|U|RAV +#207|Blockbuster|U|RAV +#208|Spawnbroker|R|RAV +#209|Excruciator|R|RAV +#210|Sadistic Augermage|C|RAV +#211|Nightmare Void|U|RAV +#212|Wizened Snitches|U|RAV +#213|Duskmantle, House of Shadow|U|RAV +#214|Copy Enchantment|R|RAV +#215|Golgari Thug|U|RAV +#216|Muddle the Mixture|C|RAV +#217|Sundering Vitae|C|RAV +#218|Sabertooth Alley Cat|C|RAV +#219|Searing Meditation|R|RAV +#220|Barbarian Riftcutter|C|RAV +#221|Golgari Germination|U|RAV +#222|Goliath Spider|U|RAV +#223|Rain of Embers|C|RAV +#224|Shadow of Doubt|R|RAV +#225|Ivy Dancer|U|RAV +#226|Perplex|C|RAV +#227|Tunnel Vision|R|RAV +#228|Woodwraith Strangler|C|RAV +#229|Viashino Slasher|C|RAV +#230|Dogpile|C|RAV +#231|Ghosts of the Innocent|R|RAV +#232|Hunted Horror|R|RAV +#233|Pariah's Shield|R|RAV +#234|Coalhauler Swine|C|RAV +#235|Ethereal Usher|U|RAV +#236|Wojek Siren|C|RAV +#237|Mindmoil|R|RAV +#238|Festival of the Guildpact|U|RAV +#239|Undercity Shade|U|RAV +#240|Nullstone Gargoyle|R|RAV +#241|Votary of the Conclave|C|RAV +#242|Life from the Loam|R|RAV +#243|Leave No Trace|C|RAV +#244|Incite Hysteria|C|RAV +#245|Dimir Machinations|U|RAV +#246|Smash|C|RAV +#247|Reroute|U|RAV +#248|Dromad Purebred|C|RAV +#249|Torpid Moloch|C|RAV +#250|Caregiver|C|RAV +#251|Shred Memory|C|RAV +#252|Vindictive Mob|U|RAV +#253|Dark Heart of the Wood|U|RAV +#254|Stone Seeder Hierophant|C|RAV +#255|Cyclopean Snare|U|RAV +#256|Necromantic Thirst|C|RAV +#257|Instill Furor|U|RAV +#258|Dizzy Spell|C|RAV +#259|Infectious Host|C|RAV +#260|Flow of Ideas|U|RAV +#261|Peregrine Mask|U|RAV +#262|Grayscaled Gharial|C|RAV +#263|Seismic Spike|C|RAV +#264|Sins of the Past|R|RAV +#265|Goblin Fire Fiend|C|RAV +#266|Chant of Vitu Ghazi|U|RAV +#267|Wojek Apothecary|U|RAV +#268|Quickchange|C|RAV +#269|Breath of Fury|R|RAV +#270|Conclave's Blessing|C|RAV +#271|Leashling|U|RAV +#272|Gate Hound|C|RAV +#273|Grozoth|R|RAV +#274|Suppression Field|U|RAV +#275|Dryad's Caress|C|RAV +#276|Zephyr Spirit|C|RAV +#277|Stoneshaker Shaman|U|RAV +#278|Bloodbond March|R|RAV +#279|Surge of Zeal|C|RAV +#280|Mnemonic Nexus|U|RAV +#281|Empty the Catacombs|R|RAV +#282|Perilous Forays|U|RAV +#283|Eye of the Storm|R|RAV +#284|Warp World|R|RAV +#285|Light of Sanction|R|RAV +#286|Blood Funnel|R|RAV \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/rix.rnk b/forge-gui/res/draft/rankings/rix.rnk new file mode 100644 index 00000000000..9a06fb1e086 --- /dev/null +++ b/forge-gui/res/draft/rankings/rix.rnk @@ -0,0 +1,192 @@ +//Rank|Name|Rarity|Set +#1|Tetzimoc, Primal Death|R|RIX +#2|Azor, the Lawbringer|M|RIX +#3|Profane Procession|R|RIX +#4|Rekindling Phoenix|M|RIX +#5|Champion of Dusk|R|RIX +#6|Kumena, Tyrant of Orazca|M|RIX +#7|Twilight Prophet|M|RIX +#8|Angrath, the Flame-Chained|M|RIX +#9|The Immortal Sun|M|RIX +#10|Dire Fleet Daredevil|R|RIX +#11|Hadana's Climb|R|RIX +#12|Bishop of Binding|R|RIX +#13|Ravenous Chupacabra|U|RIX +#14|Nezahal, Primal Tide|R|RIX +#15|Warkite Marauder|R|RIX +#16|Trapjaw Tyrant|M|RIX +#17|Dire Fleet Poisoner|R|RIX +#18|Tendershoot Dryad|R|RIX +#19|Elenda, the Dusk Rose|M|RIX +#20|Radiant Destiny|R|RIX +#21|Vona's Hunger|R|RIX +#22|Form of the Dinosaur|R|RIX +#23|Reckless Rage|U|RIX +#24|Tilonalli's Summoner|R|RIX +#25|Ghalta, Primal Hunger|R|RIX +#26|Jadelight Ranger|R|RIX +#27|Impale|C|RIX +#28|Swift Warden|U|RIX +#29|Path of Mettle|R|RIX +#30|Etali, Primal Storm|R|RIX +#31|Polyraptor|M|RIX +#32|Legion Lieutenant|U|RIX +#33|Protean Raider|R|RIX +#34|Arch of Orazca|R|RIX +#35|Expel from Orazca|U|RIX +#36|Bombard|C|RIX +#37|Thrashing Brontodon|U|RIX +#38|Dire Fleet Neckbreaker|U|RIX +#39|Merfolk Mistbinder|U|RIX +#40|Raging Regisaur|U|RIX +#41|Resplendent Griffin|U|RIX +#42|Luminous Bonds|C|RIX +#43|Atzocan Seer|U|RIX +#44|Jungle Creeper|U|RIX +#45|Relentless Raptor|U|RIX +#46|Siegehorn Ceratops|R|RIX +#47|Baffling End|U|RIX +#48|Slaughter the Strong|R|RIX +#49|Siren Reaver|U|RIX +#50|Waterknot|C|RIX +#51|Needletooth Raptor|U|RIX +#52|Storm Fleet Swashbuckler|U|RIX +#53|Crested Herdcaller|U|RIX +#54|Deadeye Brawler|U|RIX +#55|Storm Fleet Sprinter|U|RIX +#56|Captain's Hook|R|RIX +#57|Famished Paladin|U|RIX +#58|Paladin of Atonement|R|RIX +#59|Deadeye Rig-Hauler|C|RIX +#60|Reaver Ambush|U|RIX +#61|Charging Tuskodon|U|RIX +#62|Hunt the Weak|C|RIX +#63|Wayward Swordtooth|R|RIX +#64|Forerunner of the Legion|U|RIX +#65|Skymarcher Aspirant|U|RIX +#66|Crashing Tide|C|RIX +#67|Silvergill Adept|U|RIX +#68|Moment of Craving|C|RIX +#69|Sadistic Skymarcher|U|RIX +#70|Jungleborn Pioneer|C|RIX +#71|World Shaper|R|RIX +#72|Journey to Eternity|R|RIX +#73|Azor's Gateway|M|RIX +#74|Golden Guardian|R|RIX +#75|Temple Altisaur|R|RIX +#76|Dusk Legion Zealot|C|RIX +#77|Forerunner of the Coalition|U|RIX +#78|Silverclad Ferocidons|R|RIX +#79|Forerunner of the Heralds|U|RIX +#80|Huatli, Radiant Champion|M|RIX +#81|Everdawn Champion|U|RIX +#82|Exultant Skymarcher|C|RIX +#83|Aquatic Incursion|U|RIX +#84|Kumena's Awakening|R|RIX +#85|Golden Demise|U|RIX +#86|Mutiny|C|RIX +#87|Deeproot Elite|R|RIX +#88|Strength of the Pack|U|RIX +#89|Thunderherd Migration|U|RIX +#90|Blazing Hope|U|RIX +#91|Divine Verdict|C|RIX +#92|Zetalpa, Primal Dawn|R|RIX +#93|Hornswoggle|U|RIX +#94|Kitesail Corsair|C|RIX +#95|Riverwise Augur|U|RIX +#96|Seafloor Oracle|R|RIX +#97|Slippery Scoundrel|U|RIX +#98|Dead Man's Chest|R|RIX +#99|Mausoleum Harpy|U|RIX +#100|Oathsworn Vampire|U|RIX +#101|Tomb Robber|R|RIX +#102|Frilled Deathspitter|C|RIX +#103|Cherished Hatchling|U|RIX +#104|Giltgrove Stalker|C|RIX +#105|Martyr of Dusk|C|RIX +#106|Pride of Conquerors|U|RIX +#107|Raptor Companion|C|RIX +#108|Sanguine Glorifier|C|RIX +#109|Curious Obsession|U|RIX +#110|Sailor of Means|C|RIX +#111|Secrets of the Golden City|C|RIX +#112|Fathom Fleet Boarder|C|RIX +#113|Buccaneer's Bravado|C|RIX +#114|Forerunner of the Empire|U|RIX +#115|Goblin Trailblazer|C|RIX +#116|Pirate's Pillage|U|RIX +#117|Shake the Foundations|U|RIX +#118|Swaggering Corsair|C|RIX +#119|Aggressive Urge|C|RIX +#120|Colossal Dreadmaw|C|RIX +#121|Hardy Veteran|C|RIX +#122|Path of Discovery|R|RIX +#123|Legion Conquistador|C|RIX +#124|Moment of Triumph|C|RIX +#125|Squire's Devotion|C|RIX +#126|Sun Sentinel|C|RIX +#127|Admiral's Order|R|RIX +#128|Flood of Recollection|U|RIX +#129|Soul of the Rapids|C|RIX +#130|Spire Winder|C|RIX +#131|Vampire Revenant|C|RIX +#132|See Red|U|RIX +#133|Sun-Collared Raptor|C|RIX +#134|Enter the Unknown|U|RIX +#135|Jadecraft Artisan|C|RIX +#136|Orazca Frillback|C|RIX +#137|Evolving Wilds|C|RIX +#138|Forsaken Sanctuary|U|RIX +#139|Foul Orchard|U|RIX +#140|Highland Lake|U|RIX +#141|Stone Quarry|U|RIX +#142|Woodland Stream|U|RIX +#143|Imperial Ceratops|U|RIX +#144|Majestic Heliopterus|U|RIX +#145|Sun-Crested Pterodon|C|RIX +#146|Mist-Cloaked Herald|C|RIX +#147|Negate|C|RIX +#148|Sea Legs|C|RIX +#149|Timestream Navigator|M|RIX +#150|Arterial Flow|U|RIX +#151|Dinosaur Hunter|C|RIX +#152|Dusk Charger|C|RIX +#153|Mastermind's Acquisition|R|RIX +#154|Pitiless Plunderer|U|RIX +#155|Recover|C|RIX +#156|Voracious Vampire|C|RIX +#157|Brazen Freebooter|C|RIX +#158|Daring Buccaneer|U|RIX +#159|Orazca Raptor|C|RIX +#160|Stampeding Horncrest|C|RIX +#161|Tilonalli's Crown|C|RIX +#162|Cacophodon|U|RIX +#163|Knight of the Stampede|C|RIX +#164|Overgrown Armasaur|C|RIX +#165|Orazca Relic|C|RIX +#166|Traveler's Amulet|C|RIX +#167|Cleansing Ray|C|RIX +#168|Snubhorn Sentry|C|RIX +#169|Crafty Cutpurse|R|RIX +#170|River Darter|C|RIX +#171|Sworn Guardian|C|RIX +#172|Grasping Scoundrel|C|RIX +#173|Blood Sun|R|RIX +#174|Fanatical Firebrand|C|RIX +#175|Jade Bearer|C|RIX +#176|Plummet|C|RIX +#177|Zacama, Primal Calamity|M|RIX +#178|Strider Harness|C|RIX +#179|Release to the Wind|R|RIX +#180|Canal Monitor|C|RIX +#181|Dark Inquiry|C|RIX +#182|Naturalize|C|RIX +#183|Induced Amnesia|R|RIX +#184|Gruesome Fate|C|RIX +#185|Storm the Vault|R|RIX +#186|Gleaming Barrier|C|RIX +#187|Shatter|C|RIX +#188|Silent Gravestone|R|RIX +#189|Awakened Amalgam|R|RIX +#190|Brass's Bounty|R|RIX +#191|Sphinx's Decree|R|RIX \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/rna.rnk b/forge-gui/res/draft/rankings/rna.rnk new file mode 100644 index 00000000000..e4ec96ebd1c --- /dev/null +++ b/forge-gui/res/draft/rankings/rna.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Ravager Wurm|M|RNA +#2|Skarrgan Hellkite|M|RNA +#3|Ethereal Absolution|R|RNA +#4|Spawn of Mayhem|M|RNA +#5|Biogenic Ooze|M|RNA +#6|Hydroid Krasis|M|RNA +#7|Angel of Grace|M|RNA +#8|Seraph of the Scales|M|RNA +#9|Zegana, Utopian Speaker|R|RNA +#10|Rakdos, the Showstopper|M|RNA +#11|Thrash Threat|R|RNA +#12|Dovin, Grand Arbiter|M|RNA +#13|Judith, the Scourge Diva|R|RNA +#14|Domri, Chaos Bringer|M|RNA +#15|Warrant Warden|R|RNA +#16|Electrodominance|R|RNA +#17|Kaya's Wrath|R|RNA +#18|Mesmerizing Benthid|M|RNA +#19|Mortify|U|RNA +#20|Bedevil|R|RNA +#21|Gruul Spellbreaker|R|RNA +#22|Theater of Horrors|R|RNA +#23|Incubation Druid|R|RNA +#24|Deputy of Detention|R|RNA +#25|Mass Manipulation|R|RNA +#26|Biomancer's Familiar|R|RNA +#27|Pestilent Spirit|R|RNA +#28|End-Raze Forerunners|R|RNA +#29|Priest of Forgotten Gods|R|RNA +#30|Guardian Project|R|RNA +#31|Hero of Precinct One|R|RNA +#32|Flames of the Raze-Boar|U|RNA +#33|Rakdos Firewheeler|U|RNA +#34|Sphinx of Foresight|R|RNA +#35|Precognitive Perception|R|RNA +#36|Teysa Karlov|R|RNA +#37|Lumbering Battlement|R|RNA +#38|Rix Maadi Reveler|R|RNA +#39|Bedeck Bedazzle|R|RNA +#40|Get the Point|C|RNA +#41|Frenzied Arynx|C|RNA +#42|Basilica Bell-Haunt|U|RNA +#43|Sphinx of New Prahv|U|RNA +#44|Savage Smash|C|RNA +#45|Sunder Shaman|U|RNA +#46|Grotesque Demise|C|RNA +#47|Simic Ascendancy|R|RNA +#48|Growth-Chamber Guardian|R|RNA +#49|Consecrate Consume|U|RNA +#50|Zhur-Taa Goblin|U|RNA +#51|Frilled Mystic|U|RNA +#52|Trollbred Guardian|U|RNA +#53|Senate Guildmage|U|RNA +#54|Sharktocrab|U|RNA +#55|Skewer the Critics|C|RNA +#56|Orzhov Enforcer|U|RNA +#57|Final Payment|C|RNA +#58|Lawmage's Binding|C|RNA +#59|Imperious Oligarch|C|RNA +#60|Rhythm of the Wild|U|RNA +#61|Nikya of the Old Ways|R|RNA +#62|Summary Judgment|C|RNA +#63|Dagger Caster|U|RNA +#64|Bolrac-Clan Crusher|U|RNA +#65|Pitiless Pontiff|U|RNA +#66|Titanic Brawl|C|RNA +#67|Essence Capture|U|RNA +#68|Revival Revenge|R|RNA +#69|Fireblade Artist|U|RNA +#70|Azorius Knight-Arbiter|C|RNA +#71|Aeromunculus|C|RNA +#72|Incubation Incongruity|U|RNA +#73|Blade Juggler|C|RNA +#74|Biogenic Upgrade|U|RNA +#75|Grasping Thrull|C|RNA +#76|Gyre Engineer|U|RNA +#77|Combine Guildmage|U|RNA +#78|Syndicate Guildmage|U|RNA +#79|Ministrant of Obligation|U|RNA +#80|Cult Guildmage|U|RNA +#81|Azorius Skyguard|U|RNA +#82|Clan Guildmage|U|RNA +#83|Dovin's Acuity|U|RNA +#84|Scorchmark|C|RNA +#85|Repudiate Replicate|R|RNA +#86|Clamor Shaman|U|RNA +#87|Tithe Taker|R|RNA +#88|Depose Deploy|U|RNA +#89|Cry of the Carnarium|U|RNA +#90|Gutterbones|R|RNA +#91|Verity Circle|R|RNA +#92|Hackrobat|U|RNA +#93|Sauroform Hybrid|C|RNA +#94|Skatewing Spy|U|RNA +#95|Galloping Lizrog|U|RNA +#96|Orzhov Racketeers|U|RNA +#97|Immolation Shaman|R|RNA +#98|Windstorm Drake|U|RNA +#99|Arrester's Admonition|C|RNA +#100|Collision Colossus|U|RNA +#101|Forbidding Spirit|U|RNA +#102|Eyes Everywhere|U|RNA +#103|Gatebreaker Ram|U|RNA +#104|Sky Tether|U|RNA +#105|Chillbringer|C|RNA +#106|Enraged Ceratok|U|RNA +#107|Applied Biomancy|C|RNA +#108|Prime Speaker Vannifar|M|RNA +#109|High Alert|U|RNA +#110|Smelt-Ward Ignus|U|RNA +#111|Rakdos Roustabout|C|RNA +#112|Unbreakable Formation|R|RNA +#113|Archway Angel|U|RNA +#114|Spirit of the Spires|U|RNA +#115|Gates Ablaze|U|RNA +#116|Captive Audience|M|RNA +#117|Sentinel's Mark|U|RNA +#118|Impassioned Orator|C|RNA +#119|Code of Constraint|U|RNA +#120|Swirling Torrent|U|RNA +#121|Clear the Stage|U|RNA +#122|Vindictive Vampire|U|RNA +#123|Light Up the Stage|U|RNA +#124|Absorb|R|RNA +#125|Breeding Pool|R|RNA +#126|Hallowed Fountain|R|RNA +#127|Blood Crypt|R|RNA +#128|Stomping Ground|R|RNA +#129|Godless Shrine|R|RNA +#130|Amplifire|R|RNA +#131|Carnival Carnage|U|RNA +#132|Quench|C|RNA +#133|Angelic Exaltation|U|RNA +#134|Gruul Beastmaster|U|RNA +#135|Sphinx of the Guildpact|U|RNA +#136|Gateway Sneak|U|RNA +#137|Skitter Eel|C|RNA +#138|Bloodmist Infiltrator|U|RNA +#139|Consign to the Pit|C|RNA +#140|Dead Revels|C|RNA +#141|Spire Mangler|U|RNA +#142|Rumbling Ruin|U|RNA +#143|Open the Gates|C|RNA +#144|Rubblebelt Runner|C|RNA +#145|Senate Griffin|C|RNA +#146|Growth Spiral|C|RNA +#147|Gate Colossus|U|RNA +#148|Sphinx's Insight|C|RNA +#149|Burning-Tree Vandal|C|RNA +#150|Humongulus|C|RNA +#151|Drill Bit|U|RNA +#152|Silhana Wayfinder|U|RNA +#153|Benthic Biomancer|R|RNA +#154|Knight of the Last Breath|U|RNA +#155|Arrester's Zeal|C|RNA +#156|Concordia Pegasus|C|RNA +#157|Syndicate Messenger|C|RNA +#158|Faerie Duelist|C|RNA +#159|Slimebind|C|RNA +#160|Ill-Gotten Inheritance|C|RNA +#161|Plague Wight|C|RNA +#162|Undercity Scavenger|C|RNA +#163|Undercity's Embrace|C|RNA +#164|Ghor-Clan Wrecker|C|RNA +#165|Axebane Beast|C|RNA +#166|Mammoth Spider|C|RNA +#167|Rampaging Rendhorn|C|RNA +#168|Footlight Fiend|C|RNA +#169|Rafter Demon|C|RNA +#170|Pteramander|U|RNA +#171|Glass of the Guildpact|R|RNA +#172|Macabre Mockery|U|RNA +#173|Resolute Watchdog|U|RNA +#174|Gateway Plaza|C|RNA +#175|Haazda Officer|C|RNA +#176|Senate Courier|C|RNA +#177|Thought Collapse|C|RNA +#178|Bladebrand|C|RNA +#179|Carrion Imp|C|RNA +#180|Noxious Groodion|C|RNA +#181|Rubblebelt Recluse|C|RNA +#182|Spikewheel Acrobat|C|RNA +#183|Storm Strike|C|RNA +#184|Steeple Creeper|C|RNA +#185|Stony Strength|C|RNA +#186|Territorial Boar|C|RNA +#187|Wrecking Beast|C|RNA +#188|Rubble Slinger|C|RNA +#189|Regenesis|U|RNA +#190|Bring to Trial|C|RNA +#191|Civic Stalwart|C|RNA +#192|Twilight Panther|C|RNA +#193|Sage's Row Savant|C|RNA +#194|Catacomb Crocodile|C|RNA +#195|Debtors' Transport|C|RNA +#196|Rakdos Trumpeter|C|RNA +#197|Goblin Gathering|C|RNA +#198|Gravel-Hide Goblin|C|RNA +#199|Tin Street Dodger|U|RNA +#200|Gift of Strength|C|RNA +#201|Sylvan Brushstrider|C|RNA +#202|Vizkopa Vampire|C|RNA +#203|Lavinia, Azorius Renegade|R|RNA +#204|Simic Locket|C|RNA +#205|Azorius Locket|C|RNA +#206|Rakdos Locket|C|RNA +#207|Gruul Locket|C|RNA +#208|Orzhov Locket|C|RNA +#209|Wilderness Reclamation|U|RNA +#210|Burn Bright|C|RNA +#211|Plaza of Harmony|R|RNA +#212|Rally to Battle|U|RNA +#213|Justiciar's Portal|C|RNA +#214|Knight of Sorrows|C|RNA +#215|Tenth District Veteran|C|RNA +#216|Coral Commando|C|RNA +#217|Shimmer of Possibility|C|RNA +#218|Act of Treason|C|RNA +#219|Spear Spewer|C|RNA +#220|Scuttlegator|C|RNA +#221|Smothering Tithe|R|RNA +#222|Mirror March|R|RNA +#223|Prowling Caracal|C|RNA +#224|Watchful Giant|C|RNA +#225|Prying Eyes|C|RNA +#226|Feral Maaka|C|RNA +#227|Sagittars' Volley|C|RNA +#228|Saruli Caretaker|C|RNA +#229|Bankrupt in Blood|U|RNA +#230|Awaken the Erstwhile|R|RNA +#231|Cindervines|R|RNA +#232|Tome of the Guildpact|R|RNA +#233|Persistent Petitioners|C|RNA +#234|Expose to Daylight|C|RNA +#235|Wall of Lost Thoughts|U|RNA +#236|Thirsting Shade|C|RNA +#237|Deface|C|RNA +#238|Tower Defense|U|RNA +#239|Junktroller|U|RNA +#240|Screaming Shield|U|RNA +#241|Emergency Powers|M|RNA +#242|Root Snare|C|RNA +#243|Scrabbling Claws|U|RNA +#244|Cavalcade of Calamity|U|RNA +#245|Rubble Reading|C|RNA +#246|Kaya, Orzhov Usurper|M|RNA +#247|Clear the Mind|C|RNA +#248|Rampage of the Clans|R|RNA +#249|Font of Agonies|R|RNA \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/roe.rnk b/forge-gui/res/draft/rankings/roe.rnk new file mode 100644 index 00000000000..73bedd05fc1 --- /dev/null +++ b/forge-gui/res/draft/rankings/roe.rnk @@ -0,0 +1,229 @@ +//Rank|Name|Rarity|Set +#1|Drana, Kalastria Bloodchief|R|ROE +#2|Eldrazi Conscription|R|ROE +#3|Sphinx of Magosi|R|ROE +#4|Guul Draz Assassin|R|ROE +#5|Gideon Jura|M|ROE +#6|Conquering Manticore|R|ROE +#7|Lord of Shatterskull Pass|R|ROE +#8|Deathless Angel|R|ROE +#9|Consuming Vapors|R|ROE +#10|Kazandu Tuskcaller|R|ROE +#11|Kozilek, Butcher of Truth|M|ROE +#12|Coralhelm Commander|R|ROE +#13|All Is Dust|M|ROE +#14|Student of Warfare|R|ROE +#15|Transcendent Master|M|ROE +#16|Vengevine|M|ROE +#17|Nirkana Revenant|M|ROE +#18|Sarkhan the Mad|M|ROE +#19|Kargan Dragonlord|M|ROE +#20|Awakening Zone|R|ROE +#21|Linvala, Keeper of Silence|M|ROE +#22|Lighthouse Chronologist|M|ROE +#23|Pestilence Demon|R|ROE +#24|Magmaw|R|ROE +#25|Consume the Meek|R|ROE +#26|Ulamog, the Infinite Gyre|M|ROE +#27|Gelatinous Genesis|R|ROE +#28|Corpsehatch|U|ROE +#29|Pelakka Wurm|U|ROE +#30|Mul Daya Channelers|R|ROE +#31|Brimstone Mage|U|ROE +#32|Domestication|U|ROE +#33|Beastbreaker of Bala Ged|U|ROE +#34|Enclave Cryptologist|U|ROE +#35|Disaster Radius|R|ROE +#36|Drake Umbra|U|ROE +#37|Broodwarden|U|ROE +#38|Hellion Eruption|R|ROE +#39|Nirkana Cutthroat|U|ROE +#40|Bear Umbra|R|ROE +#41|Rage Nimbus|R|ROE +#42|Staggershock|C|ROE +#43|Hada Spy Patrol|U|ROE +#44|Kabira Vindicator|U|ROE +#45|Joraga Treespeaker|U|ROE +#46|Gigantomancer|R|ROE +#47|Hedron Field Purists|R|ROE +#48|Training Grounds|R|ROE +#49|Flame Slash|C|ROE +#50|Boar Umbra|U|ROE +#51|Vendetta|C|ROE +#52|Artisan of Kozilek|U|ROE +#53|Khalni Hydra|M|ROE +#54|Heat Ray|C|ROE +#55|Forked Bolt|U|ROE +#56|Narcolepsy|C|ROE +#57|Rapacious One|U|ROE +#58|Tuktuk the Explorer|R|ROE +#59|Momentous Fall|R|ROE +#60|Emrakul, the Aeons Torn|M|ROE +#61|Echo Mage|R|ROE +#62|Hellcarver Demon|M|ROE +#63|Merfolk Skyscout|U|ROE +#64|Kozilek's Predator|C|ROE +#65|Induce Despair|C|ROE +#66|Mammoth Umbra|U|ROE +#67|Oust|U|ROE +#68|Emrakul's Hatcher|C|ROE +#69|Knight of Cliffhaven|C|ROE +#70|Wall of Omens|U|ROE +#71|Dawnglare Invoker|C|ROE +#72|Splinter Twin|R|ROE +#73|Venerated Teacher|C|ROE +#74|Nomads' Assembly|R|ROE +#75|Keening Stone|R|ROE +#76|Skywatcher Adept|C|ROE +#77|Overgrown Battlement|C|ROE +#78|Ondu Giant|C|ROE +#79|Nest Invader|C|ROE +#80|Traitorous Instinct|U|ROE +#81|Growth Spasm|C|ROE +#82|Pawn of Ulamog|U|ROE +#83|Guard Gomazoa|U|ROE +#84|Aura Gnarlid|C|ROE +#85|It That Betrays|R|ROE +#86|Bramblesnap|U|ROE +#87|Last Kiss|C|ROE +#88|Wildheart Invoker|C|ROE +#89|Halimar Wavewatch|C|ROE +#90|Ulamog's Crusher|C|ROE +#91|Time of Heroes|U|ROE +#92|Spawnsire of Ulamog|R|ROE +#93|Kor Spiritdancer|R|ROE +#94|Devastating Summons|R|ROE +#95|Evolving Wilds|C|ROE +#96|Lust for War|U|ROE +#97|Eldrazi Temple|R|ROE +#98|Dreamstone Hedron|U|ROE +#99|Frostwind Invoker|C|ROE +#100|Sea Gate Oracle|C|ROE +#101|Makindi Griffin|C|ROE +#102|Null Champion|C|ROE +#103|Arrogant Bloodlord|U|ROE +#104|Regress|C|ROE +#105|Dread Drone|C|ROE +#106|Caravan Escort|C|ROE +#107|Cadaver Imp|C|ROE +#108|Warmonger's Chariot|U|ROE +#109|Recurring Insight|R|ROE +#110|Champion's Drake|C|ROE +#111|Bala Ged Scorpion|C|ROE +#112|World at War|R|ROE +#113|Mortician Beetle|R|ROE +#114|Spawning Breath|C|ROE +#115|Surrakar Spellblade|R|ROE +#116|Zulaport Enforcer|C|ROE +#117|Jaddi Lifestrider|U|ROE +#118|Kiln Fiend|C|ROE +#119|Smite|C|ROE +#120|Hedron Matrix|R|ROE +#121|Explosive Revelation|U|ROE +#122|Battle Rattle Shaman|C|ROE +#123|Surreal Memoir|U|ROE +#124|Daggerback Basilisk|C|ROE +#125|Prey's Vengeance|U|ROE +#126|Prophetic Prism|C|ROE +#127|Gloomhunter|C|ROE +#128|Guard Duty|C|ROE +#129|Valakut Fireboar|U|ROE +#130|Soulsurge Elemental|U|ROE +#131|Escaped Null|U|ROE +#132|Snake Umbra|C|ROE +#133|Totem Guide Hartebeest|C|ROE +#134|Thought Gorger|R|ROE +#135|Mnemonic Wall|C|ROE +#136|Stomper Cub|C|ROE +#137|Skeletal Wurm|U|ROE +#138|Emerge Unscathed|U|ROE +#139|Ogre's Cleaver|U|ROE +#140|Vent Sentinel|C|ROE +#141|Survival Cache|U|ROE +#142|See Beyond|C|ROE +#143|Puncturing Light|C|ROE +#144|Pathrazer of Ulamog|U|ROE +#145|Bloodrite Invoker|C|ROE +#146|Gravitational Shift|R|ROE +#147|Virulent Swipe|U|ROE +#148|Ikiral Outrider|C|ROE +#149|Deprive|C|ROE +#150|Soulbound Guardians|U|ROE +#151|Skittering Invasion|U|ROE +#152|Lavafume Invoker|C|ROE +#153|Affa Guard Hound|U|ROE +#154|Bloodthrone Vampire|C|ROE +#155|Hyena Umbra|C|ROE +#156|Kor Line Slinger|C|ROE +#157|Might of the Masses|C|ROE +#158|Wrap in Flames|C|ROE +#159|Akoum Boulderfoot|U|ROE +#160|Sporecap Spider|C|ROE +#161|Distortion Strike|C|ROE +#162|Eel Umbra|C|ROE +#163|Brood Birthing|C|ROE +#164|Tajuru Preserver|R|ROE +#165|Grotag Siege Runner|C|ROE +#166|Pennon Blade|U|ROE +#167|Hand of Emrakul|C|ROE +#168|Essence Feed|C|ROE +#169|Repel the Darkness|C|ROE +#170|Zof Shade|C|ROE +#171|Lone Missionary|C|ROE +#172|Ogre Sentry|C|ROE +#173|Reality Spasm|U|ROE +#174|Spider Umbra|C|ROE +#175|Inquisition of Kozilek|U|ROE +#176|Leaf Arrow|C|ROE +#177|Lagac Lizard|C|ROE +#178|Battle Rampart|C|ROE +#179|Soul's Attendant|C|ROE +#180|Goblin Tunneler|C|ROE +#181|Naturalize|C|ROE +#182|Shrivel|C|ROE +#183|Lay Bare|C|ROE +#184|Runed Servitor|U|ROE +#185|Goblin Arsonist|C|ROE +#186|Ancient Stirrings|C|ROE +#187|Angelheart Vial|R|ROE +#188|Nema Siltlurker|C|ROE +#189|Jwari Scuttler|C|ROE +#190|Raid Bombardment|C|ROE +#191|Merfolk Observer|C|ROE +#192|Glory Seeker|C|ROE +#193|Perish the Thought|C|ROE +#194|Reinforced Bulwark|C|ROE +#195|Eland Umbra|C|ROE +#196|Renegade Doppelganger|R|ROE +#197|Demystify|C|ROE +#198|Haze Frog|C|ROE +#199|Stalwart Shield Bearers|C|ROE +#200|Fleeting Distraction|C|ROE +#201|Luminous Wake|U|ROE +#202|Suffer the Past|U|ROE +#203|Harmless Assault|C|ROE +#204|Shared Discovery|C|ROE +#205|Nighthaze|C|ROE +#206|Cast Through Time|M|ROE +#207|Aura Finesse|C|ROE +#208|Death Cultist|C|ROE +#209|Contaminated Ground|C|ROE +#210|Fissure Vent|C|ROE +#211|Unified Will|U|ROE +#212|Enatu Golem|U|ROE +#213|Demonic Appetite|C|ROE +#214|Umbra Mystic|R|ROE +#215|Irresistible Prey|U|ROE +#216|Living Destiny|C|ROE +#217|Sphinx Bone Wand|R|ROE +#218|Realms Uncharted|R|ROE +#219|Lightmine Field|R|ROE +#220|Phantasmal Abomination|U|ROE +#221|Crab Umbra|U|ROE +#222|Dormant Gomazoa|R|ROE +#223|Gravity Well|U|ROE +#224|Baneful Omen|R|ROE +#225|Curse of Wizardry|U|ROE +#226|Not of This World|U|ROE +#227|Repay in Kind|R|ROE +#228|Near Death Experience|R|ROE \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/rtr.rnk b/forge-gui/res/draft/rankings/rtr.rnk new file mode 100644 index 00000000000..23c0f981f35 --- /dev/null +++ b/forge-gui/res/draft/rankings/rtr.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Jace Architect of Thought|M|RTR +#2|Angel of Serenity|M|RTR +#3|Vraska the Unseen|M|RTR +#4|Isperia Supreme Judge|M|RTR +#5|Armada Wurm|M|RTR +#6|Sphinxs Revelation|M|RTR +#7|Niv Mizzet Dracogenius|M|RTR +#8|Necropolis Regent|M|RTR +#9|Trostani Selesnyas Voice|M|RTR +#10|Rakdoss Return|M|RTR +#11|Rakdos Lord of Riots|M|RTR +#12|Jarad Golgari Lich Lord|M|RTR +#13|Utvara Hellkite|M|RTR +#14|Mizzium Mortars|R|RTR +#15|Worldspine Wurm|M|RTR +#16|Pack Rat|R|RTR +#17|Desecration Demon|R|RTR +#18|Cyclonic Rift|R|RTR +#19|Deadbridge Goliath|R|RTR +#20|Hypersonic Dragon|R|RTR +#21|Collective Blessing|R|RTR +#22|Mercurial Chemister|R|RTR +#23|Chaos Imps|R|RTR +#24|Deathrite Shaman|R|RTR +#25|Carnival Hellsteed|R|RTR +#26|Martial Law|R|RTR +#27|Sphinx of the Chimes|R|RTR +#28|Archon of the Triumvirate|R|RTR +#29|Loxodon Smiter|R|RTR +#30|Supreme Verdict|R|RTR +#31|Detention Sphere|R|RTR +#32|Dreadbore|R|RTR +#33|Righteous Authority|R|RTR +#34|Lotleth Troll|R|RTR +#35|Corpsejack Menace|R|RTR +#36|Vitu Ghazi Guildmage|U|RTR +#37|Precinct Captain|R|RTR +#38|Abrupt Decay|R|RTR +#39|Palisade Giant|R|RTR +#40|Skymark Roc|U|RTR +#41|Arrest|U|RTR +#42|Street Spasm|U|RTR +#43|Grove of the Guardian|R|RTR +#44|Wayfaring Temple|R|RTR +#45|Wild Beastmaster|R|RTR +#46|Selesnya Charm|U|RTR +#47|Ultimate Price|U|RTR +#48|Bloodfray Giant|U|RTR +#49|Lyev Skyknight|U|RTR +#50|Azors Elocutors|R|RTR +#51|Chromatic Lantern|R|RTR +#52|Underworld Connections|R|RTR +#53|Growing Ranks|R|RTR +#54|Call of the Conclave|U|RTR +#55|Rakdos Cackler|U|RTR +#56|New Prahv Guildmage|U|RTR +#57|Cryptborn Horror|R|RTR +#58|Ash Zealot|R|RTR +#59|Hellhole Flailer|U|RTR +#60|Dreg Mangler|U|RTR +#61|Korozda Guildmage|U|RTR +#62|Rix Maadi Guildmage|U|RTR +#63|Azorius Justiciar|U|RTR +#64|Dryad Militant|U|RTR +#65|Stab Wound|C|RTR +#66|Azorius Charm|U|RTR +#67|Soulsworn Spirit|U|RTR +#68|Temple Garden|R|RTR +#69|Annihilating Fire|C|RTR +#70|Thrill Kill Assassin|U|RTR +#71|Izzet Charm|U|RTR +#72|Slime Molding|U|RTR +#73|Auger Spree|C|RTR +#74|Hallowed Fountain|R|RTR +#75|Blood Crypt|R|RTR +#76|Steam Vents|R|RTR +#77|Centaur Healer|C|RTR +#78|Overgrown Tomb|R|RTR +#79|Frostburn Weird|C|RTR +#80|Splatter Thug|C|RTR +#81|Volatile Rig|R|RTR +#82|Izzet Staticaster|U|RTR +#83|Vassal Soul|C|RTR +#84|Golgari Decoy|U|RTR +#85|Nivix Guildmage|U|RTR +#86|Rakdos Ragemutt|U|RTR +#87|Guttersnipe|U|RTR +#88|Slitherhead|U|RTR +#89|Teleportal|U|RTR +#90|Explosive Impact|C|RTR +#91|Judges Familiar|U|RTR +#92|Assassins Strike|U|RTR +#93|Gore House Chainwalker|C|RTR +#94|Thoughtflare|U|RTR +#95|Slum Reaper|U|RTR +#96|Azorius Arrester|C|RTR +#97|Voidwielder|C|RTR +#98|Trostanis Judgment|C|RTR +#99|Fencing Ace|U|RTR +#100|Gatecreeper Vine|C|RTR +#101|Sunspire Griffin|C|RTR +#102|Brushstrider|U|RTR +#103|Golgari Longlegs|C|RTR +#104|Dead Reveler|C|RTR +#105|Blustersquall|U|RTR +#106|Hover Barrier|U|RTR +#107|Skyline Predator|U|RTR +#108|Axebane Guardian|C|RTR +#109|Centaurs Herald|C|RTR +#110|Security Blockade|U|RTR +#111|Knightly Valor|C|RTR +#112|Rakdos Shred Freak|C|RTR +#113|Deaths Presence|R|RTR +#114|Selesnya Guildgate|C|RTR +#115|Golgari Charm|U|RTR +#116|Ogre Jailbreaker|C|RTR +#117|Lobber Crew|C|RTR +#118|Drudge Beetle|C|RTR +#119|Transguild Promenade|C|RTR +#120|Launch Party|C|RTR +#121|Azorius Guildgate|C|RTR +#122|Rakdos Guildgate|C|RTR +#123|Syncopate|U|RTR +#124|Phantom General|U|RTR +#125|Rogues Passage|U|RTR +#126|Eyes in the Skies|C|RTR +#127|Golgari Guildgate|C|RTR +#128|Sluiceway Scorpion|C|RTR +#129|Dramatic Rescue|C|RTR +#130|Seller of Songbirds|C|RTR +#131|Izzet Guildgate|C|RTR +#132|Keening Apparition|C|RTR +#133|Nivmagus Elemental|R|RTR +#134|Avenging Arrow|C|RTR +#135|Runewing|C|RTR +#136|Daggerdrome Imp|C|RTR +#137|Towering Indrik|C|RTR +#138|Sewer Shambler|C|RTR +#139|Common Bond|C|RTR +#140|Faerie Impostor|U|RTR +#141|Hussar Patrol|C|RTR +#142|Korozda Monitor|C|RTR +#143|Rakdos Keyrune|U|RTR +#144|Jarads Orders|R|RTR +#145|Coursers Accord|C|RTR +#146|Tower Drake|C|RTR +#147|Grim Roustabout|C|RTR +#148|Risen Sanctuary|U|RTR +#149|Grave Betrayal|R|RTR +#150|Selesnya Keyrune|U|RTR +#151|Concordia Pegasus|C|RTR +#152|Giant Growth|C|RTR +#153|Civic Saber|U|RTR +#154|Zanikev Locust|U|RTR +#155|Goblin Rally|U|RTR +#156|Azorius Keyrune|U|RTR +#157|Trestle Troll|C|RTR +#158|Mana Bloom|R|RTR +#159|Goblin Electromancer|C|RTR +#160|Inaction Injunction|C|RTR +#161|Spawn of Rix Maadi|C|RTR +#162|Paralyzing Grasp|C|RTR +#163|Stealer of Secrets|C|RTR +#164|Traitorous Instinct|C|RTR +#165|Rootborn Defenses|C|RTR +#166|Isperias Skywatch|C|RTR +#167|Golgari Keyrune|U|RTR +#168|Soul Tithe|U|RTR +#169|Doorkeeper|C|RTR +#170|Rites of Reaping|U|RTR +#171|Ethereal Armor|C|RTR +#172|Savage Surge|U|RTR +#173|Pursuit of Flight|C|RTR +#174|Rubbleback Rhino|C|RTR +#175|Blistercoil Weird|U|RTR +#176|Electrickery|C|RTR +#177|Counterflux|R|RTR +#178|Stonefare Crocodile|C|RTR +#179|Inspiration|C|RTR +#180|Sundering Growth|C|RTR +#181|Armory Guard|C|RTR +#182|Selesnya Sentry|C|RTR +#183|Swift Justice|C|RTR +#184|Viashino Racketeer|C|RTR +#185|Archweaver|U|RTR +#186|Rakdos Charm|U|RTR +#187|Dynacharge|C|RTR +#188|Aerial Predation|C|RTR +#189|Epic Experiment|M|RTR +#190|Cobblebrute|C|RTR +#191|Gobbling Ooze|U|RTR +#192|Cancel|C|RTR +#193|Deviant Glee|C|RTR +#194|Perilous Shadow|C|RTR +#195|Grisly Salvage|C|RTR +#196|Essence Backlash|C|RTR +#197|Tenement Crasher|C|RTR +#198|Izzet Keyrune|U|RTR +#199|Batterhorn|C|RTR +#200|Crosstown Courier|C|RTR +#201|Chorus of Might|C|RTR +#202|Fall of the Gavel|U|RTR +#203|Seek the Horizon|U|RTR +#204|Skull Rend|C|RTR +#205|Druids Deliverance|C|RTR +#206|Chemisters Trick|C|RTR +#207|Horncallers Chant|C|RTR +#208|Treasured Find|U|RTR +#209|Tavern Swindler|U|RTR +#210|Bellows Lizard|C|RTR +#211|Dispel|C|RTR +#212|Dark Revenant|U|RTR +#213|Mind Rot|C|RTR +#214|Trained Caracal|C|RTR +#215|Terrus Wurm|C|RTR +#216|Rakdos Ringleader|U|RTR +#217|Mizzium Skin|C|RTR +#218|Downsize|C|RTR +#219|Minotaur Aggressor|U|RTR +#220|Bazaar Krovod|U|RTR +#221|Drainpipe Vermin|C|RTR +#222|Search Warrant|C|RTR +#223|Axebane Stag|C|RTR +#224|Sphere of Safety|U|RTR +#225|Pyroconvergence|U|RTR +#226|Slaughter Games|R|RTR +#227|Cremate|C|RTR +#228|Havoc Festival|R|RTR +#229|Chronic Flooding|C|RTR +#230|Catacomb Slug|C|RTR +#231|Heroes Reunion|U|RTR +#232|Aquus Steed|U|RTR +#233|Psychic Spiral|U|RTR +#234|Oak Street Innkeeper|U|RTR +#235|Destroy the Evidence|C|RTR +#236|Survey the Wreckage|C|RTR +#237|Urban Burgeoning|C|RTR +#238|Rest in Peace|R|RTR +#239|Pithing Needle|R|RTR +#240|Fireminds Foresight|R|RTR +#241|Vandalblast|U|RTR +#242|Street Sweeper|U|RTR +#243|Shrieking Affliction|U|RTR +#244|Tablet of the Guilds|U|RTR +#245|Codex Shredder|U|RTR +#246|Racecourse Fury|U|RTR +#247|Conjured Currency|R|RTR +#248|Guild Feud|R|RTR +#249|Search the City|R|RTR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/rvr.rnk b/forge-gui/res/draft/rankings/rvr.rnk new file mode 100644 index 00000000000..ebb19d629ca --- /dev/null +++ b/forge-gui/res/draft/rankings/rvr.rnk @@ -0,0 +1,292 @@ +//Rank|Name|Rarity|Set +#1|Liliana, Dreadhorde General|M|RVR +#2|Aurelia, Exemplar of Justice|M|RVR +#3|Quasiduplicate|R|RVR +#4|Ilharg, the Raze-Boar|M|RVR +#5|Nicol Bolas, Dragon-God|M|RVR +#6|Niv-Mizzet, Parun|R|RVR +#7|Cyclonic Rift|M|RVR +#8|Lord of the Void|M|RVR +#9|Massacre Girl|R|RVR +#10|Demonfire|U|RVR +#11|Hellkite Tyrant|R|RVR +#12|Utvara Hellkite|M|RVR +#13|Sphinx's Revelation|R|RVR +#14|Tajic, Legion's Edge|R|RVR +#15|Midnight Reaper|R|RVR +#16|Gideon Blackblade|M|RVR +#17|Birds of Paradise|R|RVR +#18|Yeva, Nature's Herald|R|RVR +#19|Assemble the Legion|R|RVR +#20|Domri Rade|M|RVR +#21|Ral Zarek|M|RVR +#22|Murmuring Mystic|U|RVR +#23|Chord of Calling|R|RVR +#24|Golgari Grave-Troll|R|RVR +#25|Protean Hulk|M|RVR +#26|Master of Cruelties|M|RVR +#27|Legion Warboss|R|RVR +#28|Guardian Project|M|RVR +#29|Nightveil Predator|U|RVR +#30|Sharktocrab|U|RVR +#31|Nightveil Sprite|U|RVR +#32|Tidespout Tyrant|R|RVR +#33|Stalking Vengeance|U|RVR +#34|Borborygmos Enraged|R|RVR +#35|Crackling Drake|U|RVR +#36|Lightning Helix|U|RVR +#37|Prime Speaker Zegana|R|RVR +#38|Tolsimir Wolfblood|R|RVR +#39|Find Finality|R|RVR +#40|Thrash Threat|R|RVR +#41|Response Resurgence|R|RVR +#42|Assure Assemble|R|RVR +#43|Priest of Forgotten Gods|R|RVR +#44|Arclight Phoenix|R|RVR +#45|Conclave Cavalier|U|RVR +#46|Golgari Findbroker|U|RVR +#47|Golgari Guildmage|U|RVR +#48|Putrefy|U|RVR +#49|Rakdos Firewheeler|U|RVR +#50|Scab-Clan Mauler|C|RVR +#51|Selesnya Evangel|U|RVR +#52|Teysa, Orzhov Scion|R|RVR +#53|Truefire Captain|U|RVR +#54|Urbis Protector|U|RVR +#55|Spark Double|R|RVR +#56|Dreadbore|R|RVR +#57|Phytohydra|R|RVR +#58|Rhythm of the Wild|U|RVR +#59|Sky Hussar|U|RVR +#60|Unbreakable Formation|R|RVR +#61|Blade Juggler|C|RVR +#62|Orzhov Enforcer|U|RVR +#63|Lazav, the Multifarious|R|RVR +#64|Sunder Shaman|U|RVR +#65|Warrant Warden|R|RVR +#66|Gate Colossus|U|RVR +#67|Mistral Charger|U|RVR +#68|Aetherplasm|U|RVR +#69|Last Gasp|C|RVR +#70|Mausoleum Turnkey|U|RVR +#71|Ultimate Price|U|RVR +#72|Woebringer Demon|U|RVR +#73|Homing Lightning|U|RVR +#74|Skewer the Critics|C|RVR +#75|Overwhelm|U|RVR +#76|Coiling Oracle|C|RVR +#77|Frilled Mystic|U|RVR +#78|Rakdos Guildmage|U|RVR +#79|Rakdos, Lord of Riots|R|RVR +#80|Savra, Queen of the Golgari|R|RVR +#81|Selesnya Guildmage|U|RVR +#82|Sphinx of New Prahv|U|RVR +#83|Connive Concoct|R|RVR +#84|Bedeck Bedazzle|R|RVR +#85|Voyager Staff|U|RVR +#86|Azorius Justiciar|U|RVR +#87|Faith's Fetters|C|RVR +#88|Sunhome Stalwart|U|RVR +#89|Golgari Thug|U|RVR +#90|Azorius Guildmage|U|RVR +#91|Boros Guildmage|U|RVR +#92|Call of the Conclave|C|RVR +#93|Cartel Aristocrat|U|RVR +#94|Gruul Guildmage|U|RVR +#95|Mayhem Devil|U|RVR +#96|Conclave Equenaut|C|RVR +#97|Summary Judgment|C|RVR +#98|Cerulean Sphinx|U|RVR +#99|Repeal|C|RVR +#100|Orzhov Euthanist|C|RVR +#101|Bloodfray Giant|U|RVR +#102|Rakdos Pit Dragon|U|RVR +#103|Band Together|C|RVR +#104|Experiment One|U|RVR +#105|Fungal Rebirth|U|RVR +#106|Horncaller's Chant|C|RVR +#107|Utopia Sprawl|U|RVR +#108|Izzet Charm|U|RVR +#109|Teferi, Time Raveler|M|RVR +#110|Revival Revenge|R|RVR +#111|Expansion Explosion|R|RVR +#112|Condemn|U|RVR +#113|Devouring Light|U|RVR +#114|Ministrant of Obligation|U|RVR +#115|Sinister Sabotage|C|RVR +#116|Stab Wound|U|RVR +#117|Mugging|C|RVR +#118|Loaming Shaman|U|RVR +#119|Moldervine Cloak|U|RVR +#120|Wasteland Viper|U|RVR +#121|Dimir Guildmage|U|RVR +#122|Glowspore Shaman|C|RVR +#123|Skyknight Legionnaire|C|RVR +#124|Whisper Agent|C|RVR +#125|Angelic Exaltation|U|RVR +#126|Boros Elite|C|RVR +#127|Eyes in the Skies|C|RVR +#128|Compulsive Research|C|RVR +#129|Drift of Phantasms|C|RVR +#130|Balustrade Spy|C|RVR +#131|Plaguecrafter|U|RVR +#132|Burning Prophet|C|RVR +#133|Krenko, Mob Boss|R|RVR +#134|Light Up the Stage|U|RVR +#135|Crocanura|C|RVR +#136|Fists of Ironwood|C|RVR +#137|Gather Courage|C|RVR +#138|Life from the Loam|R|RVR +#139|Titanic Brawl|C|RVR +#140|Blind Hunter|C|RVR +#141|Gobhobbler Rats|C|RVR +#142|Karlov of the Ghost Council|M|RVR +#143|Moroii|U|RVR +#144|Mourning Thrull|C|RVR +#145|Simic Guildmage|U|RVR +#146|Eyes Everywhere|U|RVR +#147|Fblthp, the Lost|R|RVR +#148|Pteramander|U|RVR +#149|Dreadmalkin|U|RVR +#150|Vindictive Vampire|U|RVR +#151|Rubblebelt Maaka|C|RVR +#152|Wojek Bodyguard|C|RVR +#153|Drudge Beetle|C|RVR +#154|Goblin Electromancer|C|RVR +#155|Azorius Arrester|C|RVR +#156|Rootborn Defenses|C|RVR +#157|Tomik, Distinguished Advokist|R|RVR +#158|Cloudfin Raptor|C|RVR +#159|Downsize|C|RVR +#160|Helium Squirter|C|RVR +#161|Keymaster Rogue|C|RVR +#162|Remand|U|RVR +#163|Burglar Rat|C|RVR +#164|Crypt Ghast|R|RVR +#165|Dimir House Guard|C|RVR +#166|Ill-Gotten Inheritance|C|RVR +#167|Macabre Waltz|C|RVR +#168|Sewer Shambler|C|RVR +#169|Krenko's Command|C|RVR +#170|Greater Mossdog|C|RVR +#171|Open the Gates|C|RVR +#172|Rampaging Rendhorn|C|RVR +#173|Debt to the Deathless|U|RVR +#174|Deputy of Acquittals|C|RVR +#175|Izzet Guildmage|U|RVR +#176|Orzhov Guildmage|U|RVR +#177|Petrahydrox|C|RVR +#178|Repudiate Replicate|R|RVR +#179|Blood Crypt|R|RVR +#180|Breeding Pool|R|RVR +#181|Godless Shrine|R|RVR +#182|Hallowed Fountain|R|RVR +#183|Overgrown Tomb|R|RVR +#184|Sacred Foundry|R|RVR +#185|Steam Vents|R|RVR +#186|Stomping Ground|R|RVR +#187|Temple Garden|R|RVR +#188|Watery Grave|R|RVR +#189|Armory Guard|C|RVR +#190|Arrester's Zeal|C|RVR +#191|Keening Apparition|C|RVR +#192|Syndicate Messenger|C|RVR +#193|To Arms!|U|RVR +#194|Totally Lost|C|RVR +#195|Disembowel|C|RVR +#196|Thrill-Kill Assassin|C|RVR +#197|Undercity's Embrace|C|RVR +#198|Bomber Corps|C|RVR +#199|Burning-Tree Vandal|C|RVR +#200|Dogpile|C|RVR +#201|Skullcrack|U|RVR +#202|Siege Wurm|C|RVR +#203|Footlight Fiend|C|RVR +#204|Fresh-Faced Recruit|C|RVR +#205|Judge's Familiar|C|RVR +#206|Merfolk of the Depths|C|RVR +#207|Slitherhead|C|RVR +#208|Azorius Signet|U|RVR +#209|Boros Signet|U|RVR +#210|Dimir Signet|U|RVR +#211|Golgari Signet|U|RVR +#212|Gruul Signet|U|RVR +#213|Izzet Signet|U|RVR +#214|Orzhov Signet|U|RVR +#215|Rakdos Signet|U|RVR +#216|Selesnya Signet|U|RVR +#217|Simic Signet|U|RVR +#218|Azorius Guildgate|C|RVR +#219|Boros Guildgate|C|RVR +#220|Dimir Guildgate|C|RVR +#221|Golgari Guildgate|C|RVR +#222|Gruul Guildgate|C|RVR +#223|Izzet Guildgate|C|RVR +#224|Orzhov Guildgate|C|RVR +#225|Rakdos Guildgate|C|RVR +#226|Selesnya Guildgate|C|RVR +#227|Simic Guildgate|C|RVR +#228|Basilica Guards|C|RVR +#229|Blazing Archon|R|RVR +#230|Kasmina's Transmutation|C|RVR +#231|Kiora's Dambreaker|C|RVR +#232|Leapfrog|C|RVR +#233|Quench|C|RVR +#234|Bladebrand|C|RVR +#235|Shadow Alley Denizen|C|RVR +#236|Greater Forgeling|C|RVR +#237|Mortus Strider|C|RVR +#238|Vernadi Shieldmate|C|RVR +#239|Bottled Cloister|R|RVR +#240|Chromatic Lantern|R|RVR +#241|Makeshift Battalion|C|RVR +#242|Rising Populace|C|RVR +#243|Radical Idea|C|RVR +#244|Debtors' Transport|C|RVR +#245|Tin Street Dodger|C|RVR +#246|Civic Saber|U|RVR +#247|Karn, the Great Creator|M|RVR +#248|Bulwark Giant|C|RVR +#249|Vedalken Mesmerist|C|RVR +#250|Act of Treason|C|RVR +#251|Burn Bright|C|RVR +#252|Guttersnipe|U|RVR +#253|Mizzix's Mastery|R|RVR +#254|Taste for Mayhem|C|RVR +#255|Farseek|U|RVR +#256|Forced Adaptation|C|RVR +#257|Silhana Ledgewalker|C|RVR +#258|Sprouting Renewal|C|RVR +#259|Wurmweaver Coil|U|RVR +#260|Deathrite Shaman|R|RVR +#261|Lavinia, Azorius Renegade|R|RVR +#262|Mindleech Mass|R|RVR +#263|Voidslime|R|RVR +#264|Wild Cantor|C|RVR +#265|Divine Visitation|M|RVR +#266|Mephitic Vapors|C|RVR +#267|Scorched Rusalka|C|RVR +#268|Forced Landing|C|RVR +#269|Persistent Petitioners|C|RVR +#270|Cindervines|R|RVR +#271|Kaya, Orzhov Usurper|R|RVR +#272|Junktroller|U|RVR +#273|Sword of the Paruns|R|RVR +#274|Seal of the Guildpact|R|RVR +#275|Arboreal Grazer|C|RVR +#276|Blind Obedience|R|RVR +#277|Carom|C|RVR +#278|Ghostway|R|RVR +#279|Bruvac the Grandiloquent|M|RVR +#280|Dark Confidant|M|RVR +#281|Demolish|C|RVR +#282|Siege of Towers|U|RVR +#283|Copy Enchantment|R|RVR +#284|Muddle the Mixture|U|RVR +#285|Quicken|U|RVR +#286|Infernal Tutor|R|RVR +#287|Stitch in Time|R|RVR +#288|Cloudstone Curio|M|RVR +#289|Pariah's Shield|R|RVR +#290|Silent Dart|U|RVR +#291|Illusionist's Bracers|R|RVR diff --git a/forge-gui/res/draft/rankings/s99.rnk b/forge-gui/res/draft/rankings/s99.rnk new file mode 100644 index 00000000000..881a79d078e --- /dev/null +++ b/forge-gui/res/draft/rankings/s99.rnk @@ -0,0 +1,154 @@ +//Rank|Name|Rarity|Set +#1|Thorn Elemental|R|S99 +#2|Archangel|R|S99 +#3|Ancient Craving|R|S99 +#4|Fire Tempest|R|S99 +#5|Wicked Pact|R|S99 +#6|Time Warp|R|S99 +#7|Volcanic Dragon|R|S99 +#8|Jagged Lightning|U|S99 +#9|Armageddon|R|S99 +#10|Stream of Acid|U|S99 +#11|Dread Reaper|R|S99 +#12|Last Chance|R|S99 +#13|Air Elemental|U|S99 +#14|Abyssal Horror|R|S99 +#15|Angel of Mercy|U|S99 +#16|Thunder Dragon|R|S99 +#17|Counterspell|U|S99 +#18|Whiptail Wurm|U|S99 +#19|Phantom Warrior|R|S99 +#20|Tidings|U|S99 +#21|Man o' War|U|S99 +#22|Angel of Light|U|S99 +#23|Pride of Lions|U|S99 +#24|Gravedigger|U|S99 +#25|Dakmor Lancer|R|S99 +#26|Dakmor Plague|U|S99 +#27|Dark Offering|U|S99 +#28|Righteous Fury|R|S99 +#29|Fire Elemental|U|S99 +#30|Goblin General|U|S99 +#31|Untamed Wilds|U|S99 +#32|Goblin Commando|U|S99 +#33|Sylvan Yeti|R|S99 +#34|Silverback Ape|U|S99 +#35|Volcanic Hammer|C|S99 +#36|Hand of Death|C|S99 +#37|Devastation|R|S99 +#38|Bog Wraith|U|S99 +#39|Champion Lancer|R|S99 +#40|Dakmor Sorceress|R|S99 +#41|Spitting Earth|U|S99 +#42|Loyal Sentry|R|S99 +#43|Gerrard's Wisdom|R|S99 +#44|Snapping Drake|C|S99 +#45|Piracy|R|S99 +#46|Owl Familiar|U|S99 +#47|Bull Hippo|U|S99 +#48|Wind Drake|C|S99 +#49|Southern Elephant|C|S99 +#50|Barbtooth Wurm|C|S99 +#51|Relentless Assault|R|S99 +#52|Durkwood Boars|C|S99 +#53|Vengeance|U|S99 +#54|Norwood Archers|C|S99 +#55|Path of Peace|C|S99 +#56|Goblin Hero|R|S99 +#57|Dakmor Ghoul|U|S99 +#58|Sylvan Basilisk|R|S99 +#59|Grim Tutor|R|S99 +#60|Undo|U|S99 +#61|Cinder Storm|U|S99 +#62|Shrieking Specter|U|S99 +#63|Time Ebb|C|S99 +#64|Earth Elemental|U|S99 +#65|Wood Elves|U|S99 +#66|Trained Orgg|R|S99 +#67|Goblin Cavaliers|C|S99 +#68|Sleight of Hand|C|S99 +#69|Gorilla Warrior|C|S99 +#70|Wild Ox|U|S99 +#71|Water Elemental|U|S99 +#72|Lynx|U|S99 +#73|Hulking Ogre|U|S99 +#74|Breath of Life|U|S99 +#75|Grizzly Bears|C|S99 +#76|Ravenous Rats|U|S99 +#77|Wild Griffin|C|S99 +#78|Ogre Warrior|C|S99 +#79|Nature's Lore|C|S99 +#80|Hulking Goblin|C|S99 +#81|Royal Trooper|U|S99 +#82|Blinding Light|R|S99 +#83|Goblin Chariot|C|S99 +#84|Mind Rot|C|S99 +#85|Denizen of the Deep|R|S99 +#86|Exhaustion|U|S99 +#87|Touch of Brilliance|C|S99 +#88|Charging Paladin|U|S99 +#89|Hollow Dogs|C|S99 +#90|Lone Wolf|C|S99 +#91|Vizzerdrix|R|S99 +#92|Remove Soul|C|S99 +#93|Feral Shadow|C|S99 +#94|Scorching Spear|C|S99 +#95|Mons's Goblin Raiders|R|S99 +#96|Squall|C|S99 +#97|Knight Errant|C|S99 +#98|Lava Axe|C|S99 +#99|Goblin Settler|U|S99 +#100|Venerable Monk|C|S99 +#101|Monstrous Growth|C|S99 +#102|Dakmor Scorpion|C|S99 +#103|Coercion|U|S99 +#104|Tremor|C|S99 +#105|Relearn|U|S99 +#106|Giant Octopus|C|S99 +#107|Whirlwind|R|S99 +#108|Angelic Blessing|C|S99 +#109|Raging Goblin|C|S99 +#110|Serpent Warrior|C|S99 +#111|Bog Raiders|C|S99 +#112|Summer Bloom|R|S99 +#113|Foot Soldiers|C|S99 +#114|Muck Rats|C|S99 +#115|Extinguish|C|S99 +#116|Soul Feast|U|S99 +#117|Sea Eagle|C|S99 +#118|Stone Rain|C|S99 +#119|Righteous Charge|U|S99 +#120|Howling Fury|U|S99 +#121|Coral Eel|C|S99 +#122|Wind Sail|U|S99 +#123|Bog Imp|C|S99 +#124|Border Guard|C|S99 +#125|Ingenious Thief|C|S99 +#126|Royal Falcon|C|S99 +#127|Ardent Militia|U|S99 +#128|Veteran Cavalier|U|S99 +#129|Steadfastness|C|S99 +#130|Bargain|U|S99 +#131|Goblin Mountaineer|C|S99 +#132|Storm Crow|C|S99 +#133|Norwood Ranger|C|S99 +#134|Goblin Lore|U|S99 +#135|Raise Dead|C|S99 +#136|Natural Spring|U|S99 +#137|Scathe Zombies|C|S99 +#138|Goblin Glider|U|S99 +#139|Merfolk of the Pearl Trident|C|S99 +#140|Devout Monk|C|S99 +#141|Chorus of Woe|C|S99 +#142|Willow Elf|C|S99 +#143|Eye Spy|U|S99 +#144|Eager Cadet|C|S99 +#145|Alluring Scent|R|S99 +#146|Sacred Nectar|C|S99 +#147|Devoted Hero|C|S99 +#148|False Peace|U|S99 +#149|Moon Sprite|U|S99 +#150|Renewing Touch|U|S99 +#151|Nature's Cloak|R|S99 +#152|Psychic Transfer|R|S99 +#153|Ransack|R|S99 \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/scg.rnk b/forge-gui/res/draft/rankings/scg.rnk new file mode 100644 index 00000000000..2083e71d540 --- /dev/null +++ b/forge-gui/res/draft/rankings/scg.rnk @@ -0,0 +1,144 @@ +//Rank|Name|Rarity|Set +#1|Decree of Justice|R|SCG +#2|Decree of Savagery|R|SCG +#3|Forgotten Ancient|R|SCG +#4|Decree of Pain|R|SCG +#5|Eternal Dragon|R|SCG +#6|Day of the Dragons|R|SCG +#7|Form of the Dragon|R|SCG +#8|Siege-Gang Commander|R|SCG +#9|Carbonize|U|SCG +#10|Soul Collector|R|SCG +#11|Sulfuric Vortex|R|SCG +#12|Krosan Warchief|U|SCG +#13|Mischievous Quanar|R|SCG +#14|Ambush Commander|R|SCG +#15|Undead Warchief|U|SCG +#16|Nefashu|R|SCG +#17|Bladewing the Risen|R|SCG +#18|Ageless Sentinels|R|SCG +#19|Wing Shards|U|SCG +#20|Dawn Elemental|R|SCG +#21|Decree of Silence|R|SCG +#22|Silver Knight|U|SCG +#23|Karona's Zealot|U|SCG +#24|Daru Warchief|U|SCG +#25|Root Elemental|R|SCG +#26|Raven Guild Master|R|SCG +#27|Dragon Mage|R|SCG +#28|Elvish Aberration|U|SCG +#29|Putrid Raptor|U|SCG +#30|Dragonstalker|U|SCG +#31|Xantid Swarm|R|SCG +#32|Ancient Ooze|R|SCG +#33|Kurgadon|U|SCG +#34|Zombie Cutthroat|C|SCG +#35|Twisted Abomination|C|SCG +#36|Hunting Pack|U|SCG +#37|Shoreline Ranger|C|SCG +#38|Goblin Warchief|U|SCG +#39|Dragon Tyrant|R|SCG +#40|Pemmin's Aura|U|SCG +#41|Torrent of Fire|C|SCG +#42|Aphetto Runecaster|U|SCG +#43|Aven Liberator|C|SCG +#44|Consumptive Goo|R|SCG +#45|Primitive Etchings|R|SCG +#46|Clutch of Undeath|C|SCG +#47|Extra Arms|U|SCG +#48|Fierce Empath|C|SCG +#49|Decree of Annihilation|R|SCG +#50|Alpha Status|U|SCG +#51|Chartooth Cougar|C|SCG +#52|Skirk Volcanist|U|SCG +#53|Krosan Drover|C|SCG +#54|Dragonstorm|R|SCG +#55|Cabal Interrogator|U|SCG +#56|Bladewing's Thrall|U|SCG +#57|Frozen Solid|C|SCG +#58|Riptide Survivor|U|SCG +#59|Trap Digger|R|SCG +#60|Noble Templar|C|SCG +#61|Vengeful Dead|C|SCG +#62|Chill Haunting|U|SCG +#63|Wirewood Guardian|C|SCG +#64|Zealous Inquisitor|C|SCG +#65|Enrage|U|SCG +#66|Aven Farseer|C|SCG +#67|Death's-Head Buzzard|C|SCG +#68|Exiled Doomsayer|R|SCG +#69|Lethal Vapors|R|SCG +#70|Call to the Grave|R|SCG +#71|Spark Spray|C|SCG +#72|Scattershot|C|SCG +#73|Carrion Feeder|C|SCG +#74|Mistform Warchief|U|SCG +#75|Thundercloud Elemental|U|SCG +#76|Edgewalker|U|SCG +#77|Lingering Death|C|SCG +#78|Proteus Machine|U|SCG +#79|Titanic Bulvox|C|SCG +#80|Tendrils of Agony|U|SCG +#81|Sliver Overlord|R|SCG +#82|Temple of the False God|U|SCG +#83|Wirewood Symbiote|U|SCG +#84|Claws of Wirewood|U|SCG +#85|Mercurial Kite|C|SCG +#86|Sprouting Vines|C|SCG +#87|Woodcloaker|C|SCG +#88|Rain of Blades|U|SCG +#89|Accelerated Mutation|C|SCG +#90|Frontline Strategist|C|SCG +#91|Rock Jockey|C|SCG +#92|Rush of Knowledge|C|SCG +#93|Brain Freeze|U|SCG +#94|Goblin Brigand|C|SCG +#95|Final Punishment|R|SCG +#96|Gilded Light|U|SCG +#97|Coast Watcher|C|SCG +#98|Astral Steel|C|SCG +#99|Bonethorn Valesk|C|SCG +#100|Unburden|C|SCG +#101|Treetop Scout|C|SCG +#102|Pyrostatic Pillar|U|SCG +#103|Raven Guild Initiate|C|SCG +#104|Reaping the Graves|C|SCG +#105|Dragon Fangs|C|SCG +#106|Daru Spiritualist|C|SCG +#107|Skulltap|C|SCG +#108|Dragon Shadow|C|SCG +#109|Mind's Desire|R|SCG +#110|Unspeakable Symbol|U|SCG +#111|Dragon Breath|C|SCG +#112|Guilty Conscience|C|SCG +#113|Dragon Wings|C|SCG +#114|Karona, False God|R|SCG +#115|Dragonspeaker Shaman|U|SCG +#116|One with Nature|U|SCG +#117|Temporal Fissure|C|SCG +#118|Fatal Mutation|U|SCG +#119|Wipe Clean|C|SCG +#120|Long-Term Plans|U|SCG +#121|Hindering Touch|C|SCG +#122|Break Asunder|C|SCG +#123|Stifle|R|SCG +#124|Misguided Rage|C|SCG +#125|Dragon Scales|C|SCG +#126|Dispersal Shield|C|SCG +#127|Scornful Egotist|C|SCG +#128|Upwelling|R|SCG +#129|Goblin War Strike|C|SCG +#130|Recuperate|C|SCG +#131|Goblin Psychopath|U|SCG +#132|Metamorphose|U|SCG +#133|Cabal Conditioning|R|SCG +#134|Dimensional Breach|R|SCG +#135|Faces of the Past|R|SCG +#136|Ark of Blight|U|SCG +#137|Divergent Growth|C|SCG +#138|Uncontrolled Infestation|C|SCG +#139|Parallel Thoughts|R|SCG +#140|Stabilizer|R|SCG +#141|Force Bubble|R|SCG +#142|Reward the Faithful|U|SCG +#143|Grip of Chaos|R|SCG \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/shm.rnk b/forge-gui/res/draft/rankings/shm.rnk new file mode 100644 index 00000000000..e99db71fae8 --- /dev/null +++ b/forge-gui/res/draft/rankings/shm.rnk @@ -0,0 +1,282 @@ +//Rank|Name|Rarity|Set +#1|Oona, Queen of the Fae|R|SHM +#2|Oversoul of Dusk|R|SHM +#3|Grim Poppet|R|SHM +#4|Demigod of Revenge|R|SHM +#5|Godhead of Awe|R|SHM +#6|Twilight Shepherd|R|SHM +#7|Wilt Leaf Liege|R|SHM +#8|Boartusk Liege|R|SHM +#9|Incremental Blight|U|SHM +#10|Furystoke Giant|R|SHM +#11|Firespout|U|SHM +#12|Deus of Calamity|R|SHM +#13|Thistledown Liege|R|SHM +#14|Swans of Bryn Argoll|R|SHM +#15|Ghastlord of Fugue|R|SHM +#16|Glen Elendra Liege|R|SHM +#17|Flame Javelin|U|SHM +#18|Ashenmoor Liege|R|SHM +#19|Murderous Redcap|U|SHM +#20|Midnight Banshee|R|SHM +#21|Kitchen Finks|U|SHM +#22|Kulrath Knight|U|SHM +#23|Knollspine Invocation|R|SHM +#24|Valleymaker|R|SHM +#25|Heartmender|R|SHM +#26|Biting Tether|U|SHM +#27|Prison Term|U|SHM +#28|Puppeteer Clique|R|SHM +#29|Boggart Ram Gang|U|SHM +#30|Jaws of Stone|U|SHM +#31|Windbrisk Raptor|R|SHM +#32|Mirrorweave|R|SHM +#33|Silkbind Faerie|C|SHM +#34|Knollspine Dragon|R|SHM +#35|Spectral Procession|U|SHM +#36|Wilt Leaf Cavaliers|U|SHM +#37|Trip Noose|U|SHM +#38|Oracle of Nectars|R|SHM +#39|Mass Calcify|R|SHM +#40|Rhys the Redeemed|R|SHM +#41|Wort, the Raidmother|R|SHM +#42|Augury Adept|R|SHM +#43|Ashenmoor Gouger|U|SHM +#44|Dusk Urchins|R|SHM +#45|Burn Trail|C|SHM +#46|Leech Bonder|U|SHM +#47|Wasp Lancer|U|SHM +#48|Rosheen Meanderer|R|SHM +#49|Plumeveil|U|SHM +#50|Order of Whiteclay|R|SHM +#51|Knacksaw Clique|R|SHM +#52|Sygg, River Cutthroat|R|SHM +#53|Corrupt|U|SHM +#54|Spawnwrithe|R|SHM +#55|Mistmeadow Witch|U|SHM +#56|River Kelpie|R|SHM +#57|Armored Ascension|U|SHM +#58|Grief Tyrant|U|SHM +#59|Power of Fire|C|SHM +#60|Glamer Spinners|U|SHM +#61|Inkfathom Infiltrator|U|SHM +#62|Seedcradle Witch|U|SHM +#63|Curse of Chains|C|SHM +#64|Puncture Bolt|C|SHM +#65|Tower Above|U|SHM +#66|Cragganwick Cremator|R|SHM +#67|Din of the Fireherd|R|SHM +#68|Scuttlemutt|C|SHM +#69|Puresight Merrow|U|SHM +#70|Elemental Mastery|R|SHM +#71|Gloomlance|C|SHM +#72|Ballynock Cohort|C|SHM +#73|Witherscale Wurm|R|SHM +#74|Torrent of Souls|U|SHM +#75|Aethertow|C|SHM +#76|Woodfall Primus|R|SHM +#77|Lurebound Scarecrow|U|SHM +#78|Wicker Warcrawler|U|SHM +#79|Scuzzback Marauders|C|SHM +#80|Tatterkite|U|SHM +#81|Safehold Elite|C|SHM +#82|River's Grasp|U|SHM +#83|Cultbrand Cinder|C|SHM +#84|Isleback Spawn|R|SHM +#85|Gloomwidow|U|SHM +#86|Steel of the Godhead|C|SHM +#87|Tattermunge Maniac|U|SHM +#88|Tattermunge Duo|C|SHM +#89|Thistledown Duo|C|SHM +#90|Faerie Swarm|U|SHM +#91|Mistmeadow Skulk|U|SHM +#92|Mercy Killing|U|SHM +#93|Inkfathom Witch|U|SHM +#94|Cemetery Puca|R|SHM +#95|Briarberry Cohort|C|SHM +#96|Mossbridge Troll|R|SHM +#97|Repel Intruders|U|SHM +#98|Tattermunge Witch|U|SHM +#99|Scar|C|SHM +#100|Howl of the Night Pack|U|SHM +#101|Reaper King|R|SHM +#102|Vexing Shusher|R|SHM +#103|Barkshell Blessing|C|SHM +#104|Shield of the Oversoul|C|SHM +#105|Painter's Servant|R|SHM +#106|Turn to Mist|C|SHM +#107|Rage Reflection|R|SHM +#108|Bloodmark Mentor|U|SHM +#109|Farhaven Elf|C|SHM +#110|Somnomancer|C|SHM +#111|Devoted Druid|C|SHM +#112|Hungry Spriggan|C|SHM +#113|Consign to Dream|C|SHM +#114|Wildslayer Elves|C|SHM +#115|Barrenton Cragtreads|C|SHM +#116|Medicine Runner|C|SHM +#117|Mudbrawler Raiders|C|SHM +#118|Sootwalkers|C|SHM +#119|Safehold Duo|C|SHM +#120|Giantbaiting|C|SHM +#121|Raven's Run Dragoon|C|SHM +#122|Elsewhere Flask|C|SHM +#123|Fulminator Mage|R|SHM +#124|Morselhoarder|C|SHM +#125|Safehold Sentry|C|SHM +#126|Crabapple Cohort|C|SHM +#127|Spiteflame Witch|U|SHM +#128|Rune Cervin Rider|C|SHM +#129|Wanderbrine Rootcutters|C|SHM +#130|Faerie Macabre|C|SHM +#131|Reflecting Pool|R|SHM +#132|Last Breath|C|SHM +#133|Corrosive Mentor|U|SHM +#134|Gnarled Effigy|U|SHM +#135|Beseech the Queen|U|SHM +#136|Sickle Ripper|C|SHM +#137|Inquisitor's Snare|C|SHM +#138|Roughshod Mentor|U|SHM +#139|Horde of Boggarts|U|SHM +#140|Pili Pala|C|SHM +#141|Fire Lit Thicket|R|SHM +#142|Manamorphose|C|SHM +#143|Drove of Elves|U|SHM +#144|Watchwing Scarecrow|C|SHM +#145|Rustrazor Butcher|C|SHM +#146|Gravelgill Duo|C|SHM +#147|Gravelgill Axeshark|C|SHM +#148|Mudbrawler Cohort|C|SHM +#149|Merrow Wavebreakers|C|SHM +#150|Crowd of Cinders|U|SHM +#151|Old Ghastbark|C|SHM +#152|Thoughtweft Gambit|U|SHM +#153|Kithkin Rabble|U|SHM +#154|Wooded Bastion|R|SHM +#155|Runes of the Deus|C|SHM +#156|Mystic Gate|R|SHM +#157|Dire Undercurrents|R|SHM +#158|Oona's Gatewarden|C|SHM +#159|Kinscaer Harpoonist|C|SHM +#160|Blowfly Infestation|U|SHM +#161|Elvish Hexhunter|C|SHM +#162|Presence of Gond|C|SHM +#163|Juvenile Gloomwidow|C|SHM +#164|Graven Cairns|R|SHM +#165|Merrow Grimeblotter|U|SHM +#166|Sunken Ruins|R|SHM +#167|Scarscale Ritual|C|SHM +#168|Torpor Dust|C|SHM +#169|Wingrattle Scarecrow|C|SHM +#170|Boggart Arsonists|C|SHM +#171|Fate Transfer|C|SHM +#172|Flow of Ideas|U|SHM +#173|Intimidator Initiate|C|SHM +#174|Slinking Giant|U|SHM +#175|Sootstoke Kindler|C|SHM +#176|Hollowborn Barghest|R|SHM +#177|Scuzzback Scrapper|C|SHM +#178|Ghastly Discovery|C|SHM +#179|Illuminated Folio|U|SHM +#180|Ember Gale|C|SHM +#181|Safewright Quest|C|SHM +#182|Emberstrike Duo|C|SHM +#183|Niveous Wisps|C|SHM +#184|Flourishing Defenses|U|SHM +#185|Manaforge Cinder|C|SHM +#186|Prismwake Merrow|C|SHM +#187|Fists of the Demigod|C|SHM +#188|Scrapbasket|C|SHM +#189|Umbral Mantle|U|SHM +#190|Parapet Watchers|C|SHM +#191|Chainbreaker|C|SHM +#192|Helm of the Ghastlord|C|SHM +#193|Gloomwidow's Feast|C|SHM +#194|Pyre Charger|U|SHM +#195|Cauldron of Souls|R|SHM +#196|Traitor's Roar|C|SHM +#197|Lockjaw Snapper|U|SHM +#198|Puca's Mischief|R|SHM +#199|Advice from the Fae|U|SHM +#200|Torture|C|SHM +#201|Loamdragger Giant|C|SHM +#202|Zealous Guardian|C|SHM +#203|Resplendent Mentor|U|SHM +#204|Cinderbones|C|SHM +#205|Cerulean Wisps|C|SHM +#206|Foxfire Oak|C|SHM +#207|Kithkin Shielddare|C|SHM +#208|Leechridden Swamp|U|SHM +#209|Viridescent Wisps|C|SHM +#210|Spiteful Visions|R|SHM +#211|Reknit|U|SHM +#212|Memory Plunder|R|SHM +#213|Nurturer Initiate|C|SHM +#214|Blight Sickle|C|SHM +#215|Gleeful Sabotage|C|SHM +#216|Smash to Smithereens|C|SHM +#217|Deepchannel Mentor|U|SHM +#218|Everlasting Torment|R|SHM +#219|Barrenton Medic|C|SHM +#220|Blazethorn Scarecrow|C|SHM +#221|Whimwader|C|SHM +#222|Thornwatch Scarecrow|C|SHM +#223|Drowner Initiate|C|SHM +#224|Runed Halo|R|SHM +#225|Dawnglow Infusion|U|SHM +#226|Cinderhaze Wretch|C|SHM +#227|Crimson Wisps|C|SHM +#228|Memory Sluice|C|SHM +#229|Woeleecher|C|SHM +#230|Aphotic Wisps|C|SHM +#231|Rattleblaze Scarecrow|C|SHM +#232|Smolder Initiate|C|SHM +#233|Raking Canopy|U|SHM +#234|Fracturing Gust|R|SHM +#235|Cursecatcher|U|SHM +#236|Poison the Well|C|SHM +#237|Tyrannize|R|SHM +#238|Loch Korrigan|C|SHM +#239|Blistering Dieflyn|C|SHM +#240|Spell Syphon|C|SHM +#241|Put Away|C|SHM +#242|Sinking Feeling|C|SHM +#243|Pale Wayfarer|U|SHM +#244|Prismatic Omen|R|SHM +#245|Sapseep Forest|U|SHM +#246|Hollowsage|U|SHM +#247|Disturbing Plot|C|SHM +#248|Impromptu Raid|R|SHM +#249|Rite of Consumption|C|SHM +#250|Ashenmoor Cohort|C|SHM +#251|Splitting Headache|C|SHM +#252|Inescapable Brute|C|SHM +#253|Apothecary Initiate|C|SHM +#254|Guttural Response|U|SHM +#255|Savor the Moment|R|SHM +#256|Strip Bare|C|SHM +#257|Mine Excavation|C|SHM +#258|Goldenglow Moth|C|SHM +#259|Revelsong Horn|U|SHM +#260|Fossil Find|U|SHM +#261|Deep Slumber Titan|R|SHM +#262|Bloodshed Fever|C|SHM +#263|Toil to Renown|C|SHM +#264|Dramatic Entrance|R|SHM +#265|Wild Swing|U|SHM +#266|Worldpurge|R|SHM +#267|Heap Doll|U|SHM +#268|Enchanted Evening|R|SHM +#269|Polluted Bonds|R|SHM +#270|Thought Reflection|R|SHM +#271|Wheel of Sun and Moon|R|SHM +#272|Greater Auramancy|R|SHM +#273|Counterbore|R|SHM +#274|Moonring Island|U|SHM +#275|Mistveil Plains|U|SHM +#276|Wound Reflection|R|SHM +#277|Dream Salvage|U|SHM +#278|Mana Reflection|R|SHM +#279|Madblind Mountain|U|SHM +#280|Plague of Vermin|R|SHM +#281|Boon Reflection|R|SHM \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/sir.rnk b/forge-gui/res/draft/rankings/sir.rnk new file mode 100644 index 00000000000..d216c34b257 --- /dev/null +++ b/forge-gui/res/draft/rankings/sir.rnk @@ -0,0 +1,368 @@ +//Rank|Name|Rarity|Set +#1|Archangel Avacyn|M|SIR +#2|Sorin, Grim Nemesis|M|SIR +#3|Arlinn Kord|M|SIR +#4|Descend upon the Sinful|M|SIR +#5|Jace, Unraveler of Secrets|M|SIR +#6|Decimator of the Provinces|M|SIR +#7|Docent of Perfection|R|SIR +#8|Liliana, the Last Hope|M|SIR +#9|Sigarda, Heron's Grace|M|SIR +#10|Gisela, the Broken Blade|M|SIR +#11|Ishkanah, Grafwidow|M|SIR +#12|Nahiri, the Harbinger|M|SIR +#13|Olivia, Mobilized for War|M|SIR +#14|Tamiyo, Field Researcher|M|SIR +#15|Ulrich of the Krallenhorde|R|SIR +#16|Dark Salvation|R|SIR +#17|Tireless Tracker|R|SIR +#18|Bloodline Keeper|M|SIS +#19|Devil's Play|R|SIS +#20|Falkenrath Aristocrat|M|SIS +#21|Balefire Dragon|M|SIS +#22|Sigarda, Host of Herons|M|SIS +#23|Always Watching|R|SIR +#24|Avacyn's Judgment|R|SIR +#25|Collective Effort|R|SIR +#26|Heron's Grace Champion|R|SIR +#27|Thalia, Heretic Cathar|R|SIR +#28|Collective Defiance|R|SIR +#29|Emrakul, the Promised End|M|SIR +#30|Nahiri's Wrath|M|SIR +#31|Spell Queller|R|SIR +#32|Bloodhall Priest|R|SIR +#33|Bygone Bishop|R|SIR +#34|Gisa and Geralf|M|SIR +#35|Goldnight Castigator|M|SIR +#36|Mindwrack Demon|M|SIR +#37|Odric, Lunarch Marshal|R|SIR +#38|Voldaren Pariah|R|SIR +#39|Wharf Infiltrator|R|SIR +#40|Bruna, the Fading Light|R|SIR +#41|Burn from Within|R|SIR +#42|Devils' Playground|R|SIR +#43|Distended Mindbender|R|SIR +#44|Elder Deep-Fiend|R|SIR +#45|Grim Flayer|R|SIR +#46|Startled Awake|M|SIR +#47|Westvale Abbey|R|SIR +#48|Mayor of Avabruck|R|SIS +#49|Avacyn, Angel of Hope|M|SIS +#50|Garruk Relentless|M|SIS +#51|Geist of Saint Traft|M|SIS +#52|Havengul Lich|M|SIS +#53|Huntmaster of the Fells|M|SIS +#54|Assembled Alphas|R|SIR +#55|Geralf's Masterpiece|R|SIR +#56|Hanweir Garrison|R|SIR +#57|Mirrorwing Dragon|M|SIR +#58|Stromkirk Condemned|R|SIR +#59|Altered Ego|R|SIR +#60|Declaration in Stone|R|SIR +#61|Forgotten Creation|R|SIR +#62|Noosegraf Mob|R|SIR +#63|Selfless Spirit|R|SIR +#64|Sin Prodder|R|SIR +#65|Spirit of the Hunt|R|SIR +#66|Angel of Flight Alabaster|R|SIS +#67|Kruin Outlaw|R|SIS +#68|Anguished Unmaking|U|SIR +#69|Clear Shot|U|SIR +#70|Collective Brutality|R|SIR +#71|Duskwatch Recruiter|U|SIR +#72|Relentless Dead|M|SIR +#73|Triskaidekaphobia|R|SIR +#74|Lingering Souls|U|SIS +#75|Sever the Bloodline|U|SIS +#76|Spider Spawning|U|SIS +#77|Zealous Conscripts|R|SIS +#78|Snapcaster Mage|M|SIS +#79|Diregraf Colossus|R|SIR +#80|Flameblade Angel|R|SIR +#81|Bedlam Reveler|R|SIR +#82|Bound by Moonsilver|C|SIR +#83|Erdwal Illuminator|U|SIR +#84|Fiery Temper|U|SIR +#85|Geier Reach Bandit|U|SIR +#86|Lightning Axe|U|SIR +#87|Stromkirk Occultist|U|SIR +#88|Tree of Perdition|R|SIR +#89|Ulvenwald Hydra|R|SIR +#90|Fiend Hunter|U|SIS +#91|Accursed Witch|U|SIR +#92|Galvanic Bombardment|C|SIR +#93|Incendiary Flow|C|SIR +#94|Ongoing Investigation|U|SIR +#95|Tamiyo's Journal|R|SIR +#96|Thalia's Lancers|R|SIR +#97|Ulvenwald Captive|C|SIR +#98|Falkenrath Noble|U|SIS +#99|Requiem Angel|R|SIS +#100|Skirsdag High Priest|R|SIS +#101|Dead Weight|C|SIR +#102|Mad Prophet|U|SIR +#103|Mournwillow|U|SIR +#104|Nebelgast Herald|U|SIR +#105|Pack Guardian|U|SIR +#106|Prized Amalgam|R|SIR +#107|Rabid Bite|C|SIR +#108|Sigardian Priest|C|SIR +#109|Veteran Cathar|U|SIR +#110|Alchemist's Greeting|C|SIR +#111|Angelic Purge|C|SIR +#112|Call the Bloodline|U|SIR +#113|Deathcap Cultivator|U|SIR +#114|Kindly Stranger|U|SIR +#115|Rattlechains|R|SIR +#116|Shrill Howler|U|SIR +#117|Ulrich's Kindred|U|SIR +#118|Advanced Stitchwing|U|SIR +#119|Cryptolith Fragment|U|SIR +#120|Drunau Corpse Trawler|U|SIR +#121|Gisa's Bidding|C|SIR +#122|Haunted Dead|U|SIR +#123|Ingenious Skaab|C|SIR +#124|Nearheath Chaplain|U|SIR +#125|Obsessive Skinner|C|SIR +#126|Slayer's Plate|R|SIR +#127|Ulvenwald Mysteries|U|SIR +#128|Diregraf Captain|U|SIS +#129|Cackling Counterpart|R|SIS +#130|Unburial Rites|U|SIS +#131|Skirsdag Cultist|U|SIS +#132|Avacyn's Pilgrim|C|SIS +#133|Invisible Stalker|U|SIS +#134|Conduit of Storms|C|SIR +#135|Courageous Outrider|U|SIR +#136|Gnarlwood Dryad|C|SIR +#137|Graf Mole|U|SIR +#138|Olivia's Bloodsworn|U|SIR +#139|Scourge Wolf|U|SIR +#140|Drogskol Captain|U|SIS +#141|Griselbrand|M|SIS +#142|Bloodbriar|C|SIR +#143|Compelling Deterrence|U|SIR +#144|Dauntless Cathar|C|SIR +#145|Imprisoned in the Moon|C|SIR +#146|Insatiable Gorgers|C|SIR +#147|Noose Constrictor|U|SIR +#148|Pore Over the Pages|U|SIR +#149|Puncturing Light|C|SIR +#150|Topplegeist|U|SIR +#151|Havengul Runebinder|R|SIS +#152|Stromkirk Captain|U|SIS +#153|Doomed Traveler|C|SIS +#154|Bonds of Faith|C|SIS +#155|Brimstone Volley|U|SIS +#156|Mist Raven|C|SIS +#157|Tragic Slip|C|SIS +#158|Blessed Alliance|U|SIR +#159|Certain Death|C|SIR +#160|Daring Sleuth|U|SIR +#161|Deranged Whelp|C|SIR +#162|Drag Under|C|SIR +#163|Lone Rider|U|SIR +#164|Seasons Past|M|SIR +#165|Spectral Shepherd|U|SIR +#166|Subjugator Angel|U|SIR +#167|Thraben Inspector|C|SIR +#168|Butcher's Cleaver|U|SIS +#169|Immerwolf|U|SIS +#170|Hollowhenge Scavenger|C|SIS +#171|Bloodmad Vampire|C|SIR +#172|Briarbridge Patrol|C|SIR +#173|Choked Estuary|U|SIR +#174|Crow of Dark Tidings|C|SIR +#175|Drownyard Behemoth|U|SIR +#176|Drownyard Explorers|C|SIR +#177|Ever After|R|SIR +#178|Foreboding Ruins|U|SIR +#179|Fortified Village|U|SIR +#180|Furyblade Vampire|U|SIR +#181|Game Trail|U|SIR +#182|Geier Reach Sanitarium|R|SIR +#183|Geist of the Archives|C|SIR +#184|Gryff's Boon|U|SIR +#185|Hinterland Logger|C|SIR +#186|Mercurial Geists|U|SIR +#187|Olivia's Dragoon|C|SIR +#188|Port Town|U|SIR +#189|Reaper of Flight Moonsilver|U|SIR +#190|Ride Down|U|SIR +#191|Thermo-Alchemist|U|SIR +#192|Thraben Foulbloods|C|SIR +#193|Town Gossipmonger|U|SIR +#194|Traverse the Ulvenwald|R|SIR +#195|Wretched Gryff|C|SIR +#196|Forbidden Alchemy|C|SIS +#197|Apothecary Geist|C|SIR +#198|Ember-Eye Wolf|C|SIR +#199|Fevered Visions|R|SIR +#200|Forsaken Sanctuary|U|SIR +#201|Foul Orchard|U|SIR +#202|Groundskeeper|U|SIR +#203|Hamlet Captain|U|SIR +#204|Highland Lake|U|SIR +#205|Howlpack Wolf|C|SIR +#206|Midnight Scavengers|U|SIR +#207|Ruthless Disposal|U|SIR +#208|Stone Quarry|U|SIR +#209|Woodland Stream|U|SIR +#210|Battleground Geist|C|SIS +#211|Faithless Looting|C|SIS +#212|Feeling of Dread|C|SIS +#213|Rally the Peasants|U|SIS +#214|Travel Preparations|C|SIS +#215|Gutter Grime|R|SIS +#216|Murder of Crows|U|SIS +#217|Young Wolf|C|SIS +#218|Evolving Wilds|C|SIS +#219|Byway Courier|C|SIR +#220|Curious Homunculus|U|SIR +#221|Eternal Scourge|R|SIR +#222|Ghoulcaller's Accomplice|C|SIR +#223|Graf Rats|C|SIR +#224|Guardian of Pilgrims|C|SIR +#225|Hanweir Battlements|R|SIR +#226|Pyre Hound|C|SIR +#227|Ravenous Bloodseeker|C|SIR +#228|Rise from the Grave|U|SIR +#229|Steadfast Cathar|C|SIR +#230|Stitcher's Graft|R|SIR +#231|Stormrider Spirit|C|SIR +#232|Avacyn's Collar|U|SIS +#233|Silent Departure|C|SIS +#234|Galvanic Juggernaut|U|SIS +#235|Confirm Suspicions|R|SIR +#236|Dawn Gryff|C|SIR +#237|Devilthorn Fox|C|SIR +#238|Eldritch Evolution|R|SIR +#239|Exultant Cultist|C|SIR +#240|Faith Unbroken|U|SIR +#241|Falkenrath Gorger|R|SIR +#242|Gatstaf Arsonists|C|SIR +#243|Intrepid Provisioner|C|SIR +#244|Neglected Heirloom|U|SIR +#245|Rush of Adrenaline|C|SIR +#246|Sage of Ancient Lore|R|SIR +#247|Thing in the Ice|R|SIR +#248|Vessel of Nascency|U|SIR +#249|Village Messenger|U|SIR +#250|Weirded Vampire|C|SIR +#251|Elder Cathar|C|SIS +#252|Cryptolith Rite|R|SIR +#253|Drogskol Shieldmate|C|SIR +#254|Gavony Unhallowed|C|SIR +#255|Insolent Neonate|C|SIR +#256|Liliana's Elite|C|SIR +#257|Magnifying Glass|C|SIR +#258|Mausoleum Wanderer|R|SIR +#259|Morkrut Necropod|C|SIR +#260|Permeating Mass|R|SIR +#261|Sanitarium Skeleton|C|SIR +#262|Swift Spinner|C|SIR +#263|Tattered Haunter|C|SIR +#264|Tormenting Voice|C|SIR +#265|Ghoulraiser|C|SIS +#266|Haunted Fengraf|C|SIS +#267|Moonmist|C|SIS +#268|Traveler's Amulet|C|SIS +#269|Gnaw to the Bone|C|SIS +#270|Bloodflow Connoisseur|C|SIS +#271|Selhoff Occultist|C|SIS +#272|Blazing Torch|C|SIS +#273|Dusk Feaster|U|SIR +#274|Explosive Apparatus|C|SIR +#275|Field Creeper|C|SIR +#276|Grapple with the Past|C|SIR +#277|Humble the Brute|U|SIR +#278|Jace's Scrutiny|C|SIR +#279|Moonlight Hunt|C|SIR +#280|Strength of Arms|C|SIR +#281|Thornhide Wolves|C|SIR +#282|Weirding Wood|C|SIR +#283|Vampiric Fury|C|SIS +#284|Bump in the Night|C|SIS +#285|Mystic Retrieval|U|SIS +#286|Stitcher's Apprentice|C|SIS +#287|Abundant Maw|U|SIR +#288|Epitaph Golem|C|SIR +#289|Fogwalker|C|SIR +#290|Graf Harvest|U|SIR +#291|Ironclad Slayer|U|SIR +#292|Laboratory Brute|C|SIR +#293|Make Mischief|C|SIR +#294|Mockery of Nature|U|SIR +#295|Rise from the Tides|U|SIR +#296|Seance|U|SIS +#297|Traitorous Blood|C|SIS +#298|Somberwald Sage|U|SIS +#299|Vessel of Endless Rest|U|SIS +#300|Borrowed Grace|C|SIR +#301|Borrowed Malevolence|C|SIR +#302|Confront the Unknown|C|SIR +#303|Grotesque Mutation|C|SIR +#304|Harvest Hand|U|SIR +#305|Lupine Prototype|U|SIR +#306|Spontaneous Mutation|C|SIR +#307|Divine Reckoning|R|SIS +#308|Forge Devil|C|SIS +#309|Aim High|C|SIR +#310|Biting Rain|U|SIR +#311|Borrowed Hostility|C|SIR +#312|Fiend Binder|C|SIR +#313|Fleeting Memories|U|SIR +#314|Macabre Waltz|C|SIR +#315|Murderer's Axe|U|SIR +#316|Summary Dismissal|R|SIR +#317|Terrarion|C|SIR +#318|True-Faith Censer|C|SIR +#319|Uncaged Fury|U|SIR +#320|Wild-Field Scarecrow|C|SIR +#321|Past in Flames|M|SIS +#322|Demonmail Hauberk|U|SIS +#323|Barter in Blood|U|SIS +#324|Blood Mist|U|SIR +#325|Convolute|C|SIR +#326|Crawling Sensation|U|SIR +#327|Epiphany at the Drownyard|R|SIR +#328|Hope Against Hope|U|SIR +#329|Howlpack Resurgence|U|SIR +#330|Lunarch Mantle|C|SIR +#331|Magmatic Chasm|C|SIR +#332|Faithbearer Paladin|C|SIR +#333|Merciless Resolve|C|SIR +#334|Shreds of Sanity|U|SIR +#335|Soul Separator|U|SIR +#336|Take Inventory|C|SIR +#337|Indulgent Aristocrat|U|SIR +#338|Stensia Masquerade|U|SIR +#339|Manic Scribe|U|SIR +#340|Pick the Brain|U|SIR +#341|Pieces of the Puzzle|U|SIR +#342|Splendid Reclamation|R|SIR +#343|Wolfkin Bond|C|SIR +#344|Deny Existence|C|SIR +#345|Essence Flux|C|SIR +#346|Second Harvest|R|SIR +#347|Increasing Ambition|R|SIS +#348|Mind's Dilation|M|SIR +#349|Alms of the Vein|C|SIR +#350|Invasive Surgery|U|SIR +#351|Sigarda's Aid|R|SIR +#352|Brain in a Jar|U|SIR +#353|Plains 1|C|SIR +#354|Island 1|C|SIR +#355|Swamp 1|C|SIR +#356|Mountain 1|C|SIR +#357|Forest 1|C|SIR +#358|Plains 2|C|SIR +#359|Island 2|C|SIR +#360|Swamp 2|C|SIR +#361|Mountain 2|C|SIR +#362|Forest 2|C|SIR +#363|Plains 3|C|SIR +#364|Island 3|C|SIR +#365|Swamp 3|C|SIR +#366|Mountain 3|C|SIR +#367|Forest 3|C|SIR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/snc.rnk b/forge-gui/res/draft/rankings/snc.rnk new file mode 100644 index 00000000000..f45238f4622 --- /dev/null +++ b/forge-gui/res/draft/rankings/snc.rnk @@ -0,0 +1,282 @@ +//Rank|Name|Rarity|Set +#1|Sanctuary Warden|M|SNC +#2|All-Seeing Arbiter|M|SNC +#3|Ziatora, the Incinerator|M|SNC +#4|Elspeth Resplendent|M|SNC +#5|Brokers Ascendancy|R|SNC +#6|Ob Nixilis, the Adversary|M|SNC +#7|Hostile Takeover|R|SNC +#8|Raffine, Scheming Seer|M|SNC +#9|Vivien on the Hunt|M|SNC +#10|Titan of Industry|M|SNC +#11|Rabble Rousing|R|SNC +#12|Fight Rigging|R|SNC +#13|Evelyn, the Covetous|R|SNC +#14|Falco Spara, Pactweaver|M|SNC +#15|Ziatora's Envoy|R|SNC +#16|Workshop Warchief|R|SNC +#17|Urabrask, Heretic Praetor|M|SNC +#18|Shakedown Heavy|R|SNC +#19|Fleetfoot Dancer|R|SNC +#20|Jetmir, Nexus of Revels|M|SNC +#21|Reservoir Kraken|R|SNC +#22|Body Launderer|M|SNC +#23|Professional Face-Breaker|R|SNC +#24|Maestros Diabolist|R|SNC +#25|Mysterious Limousine|R|SNC +#26|Sanguine Spy|R|SNC +#27|Tenacious Underdog|R|SNC +#28|Jaxis, the Troublemaker|R|SNC +#29|Corpse Appraiser|U|SNC +#30|Lord Xander, the Collector|M|SNC +#31|Toluz, Clever Conductor|R|SNC +#32|Depopulate|R|SNC +#33|Jinnie Fay, Jetmir's Second|R|SNC +#34|Soul of Emancipation|R|SNC +#35|Giada, Font of Hope|R|SNC +#36|Disciplined Duelist|U|SNC +#37|Queza, Augur of Agonies|U|SNC +#38|Lagrella, the Magpie|U|SNC +#39|Inspiring Overseer|C|SNC +#40|Psychic Pickpocket|U|SNC +#41|Night Clubber|U|SNC +#42|Brokers Charm|U|SNC +#43|Nimble Larcenist|U|SNC +#44|Obscura Interceptor|R|SNC +#45|Void Rend|R|SNC +#46|Extraction Specialist|R|SNC +#47|Faerie Vandal|U|SNC +#48|Ledger Shredder|R|SNC +#49|Dusk Mangler|U|SNC +#50|Murder|C|SNC +#51|Pugnacious Pugilist|U|SNC +#52|Jewel Thief|C|SNC +#53|Topiary Stomper|R|SNC +#54|Aven Heartstabber|R|SNC +#55|Black Market Tycoon|R|SNC +#56|Cormela, Glamour Thief|U|SNC +#57|Darling of the Masses|U|SNC +#58|Mr. Orfeo, the Boulder|U|SNC +#59|Riveteers Charm|U|SNC +#60|Unleash the Inferno|R|SNC +#61|Illuminator Virtuoso|U|SNC +#62|Sleep with the Fishes|U|SNC +#63|Undercover Operative|R|SNC +#64|Grisly Sigil|U|SNC +#65|Call In a Professional|U|SNC +#66|Strangle|C|SNC +#67|Gala Greeters|R|SNC +#68|Brazen Upstart|U|SNC +#69|Corpse Explosion|R|SNC +#70|Endless Detour|R|SNC +#71|Exotic Pets|U|SNC +#72|Maestros Charm|U|SNC +#73|Metropolis Angel|U|SNC +#74|Rigo, Streetwise Mentor|R|SNC +#75|Syndicate Infiltrator|U|SNC +#76|Citizen's Crowbar|U|SNC +#77|Halo Fountain|M|SNC +#78|Echo Inspector|C|SNC +#79|Out of the Way|U|SNC +#80|Angel of Suffering|M|SNC +#81|Rogues' Gallery|U|SNC +#82|Whack|U|SNC +#83|Riveteers Requisitioner|U|SNC +#84|Torch Breath|U|SNC +#85|Cleanup Crew|U|SNC +#86|Elegant Entourage|U|SNC +#87|Freelance Muscle|U|SNC +#88|Voice of the Vermin|U|SNC +#89|Rocco, Cabaretti Caterer|U|SNC +#90|Unlicensed Hearse|R|SNC +#91|Corrupt Court Official|C|SNC +#92|Riveteers Decoy|U|SNC +#93|Knockout Blow|U|SNC +#94|Mage's Attendant|U|SNC +#95|Wingshield Agent|U|SNC +#96|Girder Goons|C|SNC +#97|Raffine's Silencer|U|SNC +#98|Arcane Bombardment|M|SNC +#99|Ceremonial Groundbreaker|U|SNC +#100|Crew Captain|U|SNC +#101|Park Heights Pegasus|R|SNC +#102|Jetmir's Garden|R|SNC +#103|Raffine's Tower|R|SNC +#104|Spara's Headquarters|R|SNC +#105|Xander's Lounge|R|SNC +#106|Ziatora's Proving Ground|R|SNC +#107|Raffine's Informant|C|SNC +#108|Even the Score|M|SNC +#109|Hypnotic Grifter|U|SNC +#110|A Little Chat|U|SNC +#111|Rooftop Nuisance|C|SNC +#112|Witness Protection|C|SNC +#113|Light 'Em Up|C|SNC +#114|Pyre-Sledge Arsonist|U|SNC +#115|Unlucky Witness|U|SNC +#116|Luxurious Libation|U|SNC +#117|Body Dropper|C|SNC +#118|Cabaretti Charm|U|SNC +#119|Ognis, the Dragon's Lash|R|SNC +#120|Security Rhox|U|SNC +#121|Tainted Indulgence|U|SNC +#122|Bouncer's Beatdown|U|SNC +#123|Gathering Throng|C|SNC +#124|Ballroom Brawlers|U|SNC +#125|Hold for Ransom|C|SNC +#126|Rumor Gatherer|U|SNC +#127|Make Disappear|C|SNC +#128|Wiretapping|R|SNC +#129|Deal Gone Bad|C|SNC +#130|Maestros Initiate|C|SNC +#131|Big Score|C|SNC +#132|Involuntary Employment|U|SNC +#133|Mayhem Patrol|C|SNC +#134|Witty Roastmaster|C|SNC +#135|Celestial Regulator|C|SNC +#136|Civil Servant|C|SNC +#137|Glamorous Outlaw|C|SNC +#138|Jetmir's Fixer|C|SNC +#139|Maestros Ascendancy|R|SNC +#140|Obscura Charm|U|SNC +#141|Rakish Revelers|C|SNC +#142|Scheming Fence|R|SNC +#143|Snooping Newsie|C|SNC +#144|Getaway Car|R|SNC +#145|Spara's Adjudicators|C|SNC +#146|Expendable Lackey|C|SNC +#147|Prizefight|C|SNC +#148|Exhibition Magician|C|SNC +#149|Fake Your Own Death|C|SNC +#150|Warm Welcome|C|SNC +#151|For the Family|C|SNC +#152|Midnight Assassin|C|SNC +#153|Run Out of Town|C|SNC +#154|Majestic Metamorphosis|C|SNC +#155|Backup Agent|C|SNC +#156|Boon of Safety|C|SNC +#157|Dapper Shieldmate|C|SNC +#158|Disdainful Stroke|C|SNC +#159|Obscura Initiate|C|SNC +#160|Slip Out the Back|U|SNC +#161|Dig Up the Body|C|SNC +#162|Revel Ruiner|C|SNC +#163|Shadow of Mortality|R|SNC +#164|Plasma Jockey|C|SNC +#165|Riveteers Initiate|C|SNC +#166|Sizzling Soloist|U|SNC +#167|Caldaia Strongarm|C|SNC +#168|Courier's Briefcase|U|SNC +#169|Venom Connoisseur|U|SNC +#170|Cabaretti Ascendancy|R|SNC +#171|Fatal Grudge|U|SNC +#172|Forge Boss|U|SNC +#173|Incandescent Aria|R|SNC +#174|Masked Bandits|C|SNC +#175|Shattered Seraph|C|SNC +#176|Stimulus Package|U|SNC +#177|Botanical Plaza|C|SNC +#178|Cabaretti Courtyard|C|SNC +#179|Maestros Theater|C|SNC +#180|Obscura Storefront|C|SNC +#181|Racers' Ring|C|SNC +#182|Skybridge Towers|C|SNC +#183|Tramway Station|C|SNC +#184|Waterfront District|C|SNC +#185|Swooping Protector|U|SNC +#186|Brokers Initiate|C|SNC +#187|Sky Crier|C|SNC +#188|Brokers Hideout|C|SNC +#189|Riveteers Overlook|C|SNC +#190|High-Rise Sawjack|C|SNC +#191|Civic Gardener|C|SNC +#192|Crooked Custodian|C|SNC +#193|Sewer Crocodile|C|SNC +#194|Kill Shot|C|SNC +#195|Buy Your Silence|C|SNC +#196|Celebrity Fencer|C|SNC +#197|Brokers Veteran|C|SNC +#198|Case the Joint|C|SNC +#199|Graveyard Shift|U|SNC +#200|Incriminate|C|SNC +#201|Devilish Valet|R|SNC +#202|Attended Socialite|C|SNC +#203|Rhox Pummeler|C|SNC +#204|Social Climber|C|SNC +#205|Scuttling Butler|U|SNC +#206|Suspicious Bookcase|U|SNC +#207|Quick-Draw Dagger|C|SNC +#208|Gilded Pinions|C|SNC +#209|Ready to Rumble|C|SNC +#210|Wrecking Crew|C|SNC +#211|Backstreet Bruiser|C|SNC +#212|Angelic Observer|U|SNC +#213|Speakeasy Server|C|SNC +#214|Psionic Snoop|C|SNC +#215|Security Bypass|C|SNC +#216|Join the Maestros|C|SNC +#217|Tavern Swindler|U|SNC +#218|Hoard Hauler|R|SNC +#219|Bootleggers' Stash|M|SNC +#220|Take to the Streets|U|SNC +#221|Chrome Cat|C|SNC +#222|Halo Scarab|C|SNC +#223|Ominous Parcel|C|SNC +#224|Extract the Truth|C|SNC +#225|Goldhound|C|SNC +#226|Sticky Fingers|C|SNC +#227|Cutthroat Contender|C|SNC +#228|Capenna Express|C|SNC +#229|Revelation of Power|C|SNC +#230|Glittermonger|C|SNC +#231|Broken Wings|C|SNC +#232|Antagonize|C|SNC +#233|Demon's Due|C|SNC +#234|Patch Up|U|SNC +#235|Refuse to Yield|U|SNC +#236|An Offer You Can't Refuse|U|SNC +#237|Cut of the Profits|R|SNC +#238|Vampire Scrivener|U|SNC +#239|Rob the Archives|U|SNC +#240|Cabaretti Initiate|C|SNC +#241|Obscura Ascendancy|R|SNC +#242|Riveteers Ascendancy|R|SNC +#243|Brass Knuckles|U|SNC +#244|Paragon of Modernity|C|SNC +#245|Daring Escape|C|SNC +#246|Raffine's Guidance|C|SNC +#247|Errant, Street Artist|R|SNC +#248|Public Enemy|U|SNC +#249|Illicit Shipment|U|SNC +#250|Glittering Stockpile|U|SNC +#251|Structural Assault|R|SNC +#252|Evolving Door|R|SNC +#253|Arc Spitter|U|SNC +#254|Cement Shoes|U|SNC +#255|Luxior, Giada's Gift|M|SNC +#256|Jackhammer|C|SNC +#257|Cut Your Losses|R|SNC +#258|Cemetery Tampering|R|SNC +#259|Widespread Thieving|R|SNC +#260|Meeting of the Five|M|SNC +#261|Most Wanted|C|SNC +#262|Plains 1|C|SNC +#263|Plains 2|C|SNC +#264|Island 1|C|SNC +#265|Island 2|C|SNC +#266|Swamp 1|C|SNC +#267|Swamp 2|C|SNC +#268|Mountain 1|C|SNC +#269|Mountain 2|C|SNC +#270|Forest 1|C|SNC +#271|Forest 2|C|SNC +#272|Plains 3|C|SNC +#273|Plains 4|C|SNC +#274|Island 3|C|SNC +#275|Island 4|C|SNC +#276|Swamp 3|C|SNC +#277|Swamp 4|C|SNC +#278|Mountain 3|C|SNC +#279|Mountain 4|C|SNC +#280|Forest 3|C|SNC +#281|Forest 4|C|SNC \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/soi.rnk b/forge-gui/res/draft/rankings/soi.rnk new file mode 100644 index 00000000000..a425721b260 --- /dev/null +++ b/forge-gui/res/draft/rankings/soi.rnk @@ -0,0 +1,283 @@ +//Rank|Name|Rarity|Set +#1|Sorin, Grim Nemesis|M|SOI +#2|Nahiri, the Harbinger|M|SOI +#3|Sigarda, Heron's Grace|M|SOI +#4|Jace, Unraveler of Secrets|M|SOI +#5|Olivia, Mobilized for War|M|SOI +#6|The Gitrog Monster|M|SOI +#7|Descend upon the Sinful|M|SOI +#8|Wolf of Devil's Breach|M|SOI +#9|Ulvenwald Hydra|M|SOI +#10|Geralf's Masterpiece|M|SOI +#11|Mindwrack Demon|M|SOI +#12|Relentless Dead|M|SOI +#13|Goldnight Castigator|M|SOI +#14|Seasons Past|M|SOI +#15|Tireless Tracker|R|SOI +#16|Markov Dreadknight|R|SOI +#17|Always Watching|R|SOI +#18|Bygone Bishop|R|SOI +#19|Sin Prodder|R|SOI +#20|Odric, Lunarch Marshal|R|SOI +#21|Burn from Within|R|SOI +#22|Avacyn's Judgment|R|SOI +#23|Slayer's Plate|R|SOI +#24|From Under the Floorboards|R|SOI +#25|Declaration in Stone|R|SOI +#26|Flameblade Angel|R|SOI +#27|Thalia's Lieutenant|R|SOI +#28|Soul Swallower|R|SOI +#29|Anguished Unmaking|R|SOI +#30|Silverfur Partisan|R|SOI +#31|Diregraf Colossus|R|SOI +#32|Westvale Abbey|R|SOI +#33|Asylum Visitor|R|SOI +#34|Devils' Playground|R|SOI +#35|Inexorable Blob|R|SOI +#36|Elusive Tormentor|R|SOI +#37|Hanweir Militia Captain|R|SOI +#38|Rattlechains|R|SOI +#39|Pack Guardian|U|SOI +#40|Lightning Axe|U|SOI +#41|Drogskol Cavalry|R|SOI +#42|Altered Ego|R|SOI +#43|Thing in the Ice|R|SOI +#44|Nearheath Chaplain|U|SOI +#45|Bound by Moonsilver|U|SOI +#46|Deathcap Cultivator|R|SOI +#47|Forgotten Creation|R|SOI +#48|Tamiyo's Journal|R|SOI +#49|Ever After|R|SOI +#50|Sage of Ancient Lore|R|SOI +#51|Scourge Wolf|R|SOI +#52|Geier Reach Bandit|R|SOI +#53|Falkenrath Gorger|R|SOI +#54|Call the Bloodline|U|SOI +#55|Welcome to the Fold|R|SOI +#56|Behold the Beyond|M|SOI +#57|Sinister Concoction|U|SOI +#58|Tooth Collector|U|SOI +#59|Incorrigible Youths|U|SOI +#60|Fiery Temper|C|SOI +#61|Obsessive Skinner|U|SOI +#62|Ulvenwald Mysteries|U|SOI +#63|Mad Prophet|U|SOI +#64|Angel of Deliverance|R|SOI +#65|To the Slaughter|R|SOI +#66|Graf Mole|U|SOI +#67|Nephalia Moondrakes|R|SOI +#68|Gryff's Boon|U|SOI +#69|Invocation of Saint Traft|R|SOI +#70|Erdwal Illuminator|U|SOI +#71|Reckless Scholar|U|SOI +#72|Briarbridge Patrol|U|SOI +#73|Gisa's Bidding|U|SOI +#74|Silverstrike|U|SOI +#75|Duskwatch Recruiter|U|SOI +#76|Topplegeist|U|SOI +#77|Ravenous Bloodseeker|U|SOI +#78|Confirm Suspicions|R|SOI +#79|Olivia's Bloodsworn|U|SOI +#80|Reaper of Flight Moonsilver|U|SOI +#81|Murderous Compulsion|C|SOI +#82|Indulgent Aristocrat|U|SOI +#83|Pale Rider of Trostad|U|SOI +#84|Stitchwing Skaab|U|SOI +#85|Traverse the Ulvenwald|R|SOI +#86|Arlinn Kord|M|SOI +#87|Stensia Masquerade|U|SOI +#88|Dead Weight|C|SOI +#89|Heir of Falkenrath|U|SOI +#90|Archangel Avacyn|M|SOI +#91|Dance with Devils|U|SOI +#92|Rabid Bite|C|SOI +#93|Veteran Cathar|U|SOI +#94|Accursed Witch|U|SOI +#95|Inner Struggle|U|SOI +#96|Angelic Purge|C|SOI +#97|Kindly Stranger|U|SOI +#98|Hinterland Logger|C|SOI +#99|Prized Amalgam|R|SOI +#100|Breakneck Rider|U|SOI +#101|Epiphany at the Drownyard|R|SOI +#102|Paranoid Parish-Blade|U|SOI +#103|Lambholt Pacifist|U|SOI +#104|Ghoulsteed|U|SOI +#105|Solitary Hunter|C|SOI +#106|Cryptolith Rite|R|SOI +#107|Cult of the Waxing Moon|U|SOI +#108|Howlpack Resurgence|U|SOI +#109|Tenacity|U|SOI +#110|Spectral Shepherd|U|SOI +#111|Engulf the Shore|R|SOI +#112|Dauntless Cathar|C|SOI +#113|Ongoing Investigation|U|SOI +#114|Ulrich's Kindred|U|SOI +#115|Triskaidekaphobia|R|SOI +#116|Hermit of the Natterknolls|U|SOI +#117|Kessig Forgemaster|U|SOI +#118|Geistblast|U|SOI +#119|Gibbering Fiend|U|SOI +#120|Malevolent Whispers|U|SOI +#121|Byway Courier|C|SOI +#122|Pious Evangel|U|SOI +#123|Startled Awake|M|SOI +#124|Rise from the Tides|U|SOI +#125|Humble the Brute|U|SOI +#126|Morkrut Necropod|U|SOI +#127|Avacynian Missionaries|U|SOI +#128|Voldaren Duelist|C|SOI +#129|Spiteful Motives|U|SOI +#130|Uninvited Geist|U|SOI +#131|Aberrant Researcher|U|SOI +#132|Puncturing Light|C|SOI +#133|Pore Over the Pages|U|SOI +#134|Throttle|C|SOI +#135|Thraben Inspector|C|SOI +#136|Compelling Deterrence|U|SOI +#137|Quilled Wolf|C|SOI +#138|Fortified Village|R|SOI +#139|Foreboding Ruins|R|SOI +#140|Gloomwidow|U|SOI +#141|Skin Invasion|U|SOI +#142|Stitched Mangler|C|SOI +#143|Drunau Corpse Trawler|U|SOI +#144|Twins of Maurer Estate|C|SOI +#145|Ghoulcaller's Accomplice|C|SOI +#146|Moonlight Hunt|U|SOI +#147|Sleep Paralysis|C|SOI +#148|Village Messenger|U|SOI +#149|Biting Rain|U|SOI +#150|Bloodmad Vampire|C|SOI +#151|Rancid Rats|C|SOI +#152|Town Gossipmonger|U|SOI +#153|Port Town|R|SOI +#154|Daring Sleuth|U|SOI +#155|Niblis of Dusk|C|SOI +#156|Game Trail|R|SOI +#157|Reduce to Ashes|C|SOI +#158|Choked Estuary|R|SOI +#159|Eerie Interlude|R|SOI +#160|Moorland Drifter|C|SOI +#161|Wild-Field Scarecrow|U|SOI +#162|Crow of Dark Tidings|C|SOI +#163|Just the Wind|C|SOI +#164|Autumnal Gloom|U|SOI +#165|Sanguinary Mage|C|SOI +#166|Neglected Heirloom|U|SOI +#167|Insolent Neonate|C|SOI +#168|Howlpack Wolf|C|SOI +#169|Apothecary Geist|C|SOI +#170|Inspiring Captain|C|SOI +#171|Vessel of Ephemera|C|SOI +#172|Uncaged Fury|C|SOI +#173|Gatstaf Arsonists|C|SOI +#174|Ember-Eye Wolf|C|SOI +#175|Convicted Killer|C|SOI +#176|Drownyard Explorers|C|SOI +#177|Murderer's Axe|U|SOI +#178|Intrepid Provisioner|C|SOI +#179|Unruly Mob|C|SOI +#180|Pyre Hound|C|SOI +#181|Confront the Unknown|C|SOI +#182|Tormenting Voice|C|SOI +#183|Watcher in the Web|C|SOI +#184|Stormrider Spirit|C|SOI +#185|Devilthorn Fox|C|SOI +#186|Vessel of Nascency|C|SOI +#187|Manic Scribe|U|SOI +#188|Moldgraf Scavenger|C|SOI +#189|Farbog Revenant|C|SOI +#190|Harvest Hand|U|SOI +#191|Nahiri's Machinations|U|SOI +#192|Sanitarium Skeleton|C|SOI +#193|Fevered Visions|R|SOI +#194|Emissary of the Sleepless|C|SOI +#195|Thraben Gargoyle|U|SOI +#196|Vampire Noble|C|SOI +#197|Rush of Adrenaline|C|SOI +#198|Thornhide Wolves|C|SOI +#199|Aim High|C|SOI +#200|Stromkirk Mentor|C|SOI +#201|Expose Evil|C|SOI +#202|Drownyard Temple|R|SOI +#203|Grotesque Mutation|C|SOI +#204|Press for Answers|C|SOI +#205|Cathar's Companion|C|SOI +#206|True-Faith Censer|C|SOI +#207|Stoic Builder|C|SOI +#208|Fork in the Road|C|SOI +#209|Macabre Waltz|C|SOI +#210|Kessig Dire Swine|C|SOI +#211|Warped Landscape|C|SOI +#212|Hope Against Hope|U|SOI +#213|Senseless Rage|C|SOI +#214|Silent Observer|C|SOI +#215|Jace's Scrutiny|C|SOI +#216|Inquisitor's Ox|C|SOI +#217|Weirding Wood|U|SOI +#218|Militant Inquisitor|C|SOI +#219|Fleeting Memories|U|SOI +#220|Stallion of Ashmouth|C|SOI +#221|Dual Shot|C|SOI +#222|Strength of Arms|C|SOI +#223|Stern Constable|C|SOI +#224|Loam Dryad|C|SOI +#225|Brain in a Jar|R|SOI +#226|Gone Missing|C|SOI +#227|Survive the Night|C|SOI +#228|Crawling Sensation|U|SOI +#229|Catalog|C|SOI +#230|Rottenheart Ghoul|C|SOI +#231|Furtive Homunculus|C|SOI +#232|Nagging Thoughts|C|SOI +#233|Broken Concentration|U|SOI +#234|Hound of the Farbogs|C|SOI +#235|Ghostly Wings|C|SOI +#236|Groundskeeper|U|SOI +#237|Lamplighter of Selhoff|C|SOI +#238|Clip Wings|C|SOI +#239|Skeleton Key|U|SOI +#240|Merciless Resolve|C|SOI +#241|Corrupted Grafstone|R|SOI +#242|Not Forgotten|U|SOI +#243|Might Beyond Reason|C|SOI +#244|Alms of the Vein|C|SOI +#245|Equestrian Skill|C|SOI +#246|Hulking Devil|C|SOI +#247|Magmatic Chasm|C|SOI +#248|Seagraf Skaab|C|SOI +#249|Deny Existence|C|SOI +#250|Root Out|C|SOI +#251|Ethereal Guidance|C|SOI +#252|Essence Flux|U|SOI +#253|Shamble Back|C|SOI +#254|Epitaph Golem|U|SOI +#255|Haunted Cloak|U|SOI +#256|Explosive Apparatus|C|SOI +#257|Vessel of Malignity|C|SOI +#258|Silburlind Snapper|C|SOI +#259|Pieces of the Puzzle|C|SOI +#260|Vessel of Paramnesia|C|SOI +#261|Trail of Evidence|U|SOI +#262|Dissension in the Ranks|U|SOI +#263|Forsaken Sanctuary|U|SOI +#264|Behind the Scenes|U|SOI +#265|Wicker Witch|C|SOI +#266|Foul Orchard|U|SOI +#267|Structural Distortion|C|SOI +#268|Magnifying Glass|U|SOI +#269|Vessel of Volatility|C|SOI +#270|Stone Quarry|U|SOI +#271|Pick the Brain|U|SOI +#272|Open the Armory|U|SOI +#273|Chaplain's Blessing|C|SOI +#274|Second Harvest|R|SOI +#275|Woodland Stream|U|SOI +#276|Liliana's Indignation|U|SOI +#277|Creeping Dread|U|SOI +#278|Highland Lake|U|SOI +#279|Shard of Broken Glass|C|SOI +#280|Invasive Surgery|U|SOI +#281|Runaway Carriage|U|SOI +#282|Harness the Storm|R|SOI \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/sok.rnk b/forge-gui/res/draft/rankings/sok.rnk new file mode 100644 index 00000000000..470314b78dc --- /dev/null +++ b/forge-gui/res/draft/rankings/sok.rnk @@ -0,0 +1,166 @@ +//Rank|Name|Rarity|Set +#1|Skyfire Kirin|R|SOK +#2|Infernal Kirin|R|SOK +#3|Celestial Kirin|R|SOK +#4|Kagemaro, First to Suffer|R|SOK +#5|Ghost Lit Raider|U|SOK +#6|Jiwari, the Earth Aflame|R|SOK +#7|Cloudhoof Kirin|R|SOK +#8|Arashi, the Sky Asunder|R|SOK +#9|Homura, Human Ascendant|R|SOK +#10|Charge Across the Araba|U|SOK +#11|Soramaro, First to Dream|R|SOK +#12|Kiku's Shadow|U|SOK +#13|Reverence|R|SOK +#14|Bounteous Kirin|R|SOK +#15|Hail of Arrows|U|SOK +#16|Hand of Cruelty|U|SOK +#17|O Naginata|U|SOK +#18|Kami of the Tended Garden|U|SOK +#19|Akuta, Born of Ash|R|SOK +#20|Kagemaro's Clutch|C|SOK +#21|Secretkeeper|U|SOK +#22|Masumaro, First to Live|R|SOK +#23|Iizuka the Ruthless|R|SOK +#24|Hand of Honor|U|SOK +#25|Razorjaw Oni|U|SOK +#26|Spiraling Embers|C|SOK +#27|Exile into Darkness|U|SOK +#28|Stampeding Serow|U|SOK +#29|Manriki Gusari|U|SOK +#30|Ghost Lit Nourisher|U|SOK +#31|Ayumi, the Last Visitor|R|SOK +#32|Kiyomaro, First to Stand|R|SOK +#33|Barrel Down Sokenzan|C|SOK +#34|Michiko Konda, Truth Seeker|R|SOK +#35|Descendant of Kiyomaro|U|SOK +#36|Oboro Envoy|U|SOK +#37|Briarknit Kami|U|SOK +#38|Promise of Bunrei|R|SOK +#39|Sakashima the Impostor|R|SOK +#40|Elder Pine of Jukai|C|SOK +#41|Haru Onna|U|SOK +#42|Kiri Onna|U|SOK +#43|Oni of Wild Places|U|SOK +#44|Rushing Tide Zubera|U|SOK +#45|Undying Flames|R|SOK +#46|Shinen of Flight's Wings|C|SOK +#47|Tomb of Urami|R|SOK +#48|Eiganjo Free Riders|U|SOK +#49|Burning Eye Zubera|U|SOK +#50|Sokenzan Spellblade|C|SOK +#51|Choice of Damnations|R|SOK +#52|Maga, Traitor to Mortals|R|SOK +#53|Adamaro, First to Desire|R|SOK +#54|Kemuri Onna|U|SOK +#55|Moonwing Moth|C|SOK +#56|Moonbow Illusionist|C|SOK +#57|Okina Nightwatch|C|SOK +#58|Shinen of Life's Roar|C|SOK +#59|Skull Collector|U|SOK +#60|Kataki, War's Wage|R|SOK +#61|Sekki, Seasons' Guide|R|SOK +#62|Inner Calm, Outer Strength|C|SOK +#63|Soratami Cloud Chariot|U|SOK +#64|Ghost Lit Stalker|U|SOK +#65|Molting Skin|U|SOK +#66|Raving Oni Slave|C|SOK +#67|Deathmask Nezumi|C|SOK +#68|Kashi Tribe Elite|U|SOK +#69|Akki Underling|C|SOK +#70|Captive Flame|U|SOK +#71|Kitsune Loreweaver|C|SOK +#72|Kuro's Taken|C|SOK +#73|Ghost Lit Redeemer|U|SOK +#74|Death Denied|C|SOK +#75|Nikko Onna|U|SOK +#76|Nightsoil Kami|C|SOK +#77|Shinen of Stars' Light|C|SOK +#78|Kami of Empty Graves|C|SOK +#79|Ghost Lit Warder|U|SOK +#80|Overwhelming Intellect|U|SOK +#81|Descendant of Masumaro|U|SOK +#82|Erayo, Soratami Ascendant|R|SOK +#83|Araba Mothrider|C|SOK +#84|Yuki Onna|U|SOK +#85|Shinen of Fury's Fire|C|SOK +#86|Freed from the Real|C|SOK +#87|Pithing Needle|R|SOK +#88|Miren, the Moaning Well|R|SOK +#89|Kaho, Minamo Historian|R|SOK +#90|Torii Watchward|C|SOK +#91|Plow Through Reito|C|SOK +#92|Twincast|R|SOK +#93|Seek the Horizon|U|SOK +#94|Mikokoro, Center of the Sea|R|SOK +#95|Descendant of Soramaro|C|SOK +#96|Meishin, the Mind Cage|R|SOK +#97|Kuon, Ogre Ascendant|R|SOK +#98|Feral Lightning|U|SOK +#99|Akki Drillmaster|C|SOK +#100|Endless Swarm|R|SOK +#101|Sink into Takenuma|C|SOK +#102|Spiritual Visit|C|SOK +#103|Shape Stealer|U|SOK +#104|Hidetsugu's Second Rite|R|SOK +#105|Kami of the Crescent Moon|R|SOK +#106|Godo's Irregulars|U|SOK +#107|Path of Anger's Flame|C|SOK +#108|Thoughts of Ruin|R|SOK +#109|Neverending Torment|R|SOK +#110|Oboro Breezecaller|C|SOK +#111|Ronin Cavekeeper|C|SOK +#112|Sasaya, Orochi Ascendant|R|SOK +#113|Promised Kannushi|C|SOK +#114|Cowed by Wisdom|C|SOK +#115|Kitsune Dawnblade|C|SOK +#116|Minamo Scrollkeeper|C|SOK +#117|Glitterfang|C|SOK +#118|Sakura Tribe Scout|C|SOK +#119|Oboro, Palace in the Clouds|R|SOK +#120|Reki, the History of Kamigawa|R|SOK +#121|Murmurs from Beyond|C|SOK +#122|Inner Chamber Guard|U|SOK +#123|Aether Shockwave|U|SOK +#124|Fiddlehead Kami|C|SOK +#125|Locust Miser|U|SOK +#126|Rending Vines|C|SOK +#127|Sokenzan Renegade|U|SOK +#128|Dreamcatcher|C|SOK +#129|Matsu Tribe Birdstalker|C|SOK +#130|Rune Tail, Kitsune Ascendant|R|SOK +#131|Gaze of Adamaro|U|SOK +#132|Gnat Miser|C|SOK +#133|Curtain of Light|C|SOK +#134|Scroll of Origins|R|SOK +#135|Pain's Reward|R|SOK +#136|Footsteps of the Goryo|U|SOK +#137|Oppressive Will|C|SOK +#138|Eternal Dominion|R|SOK +#139|Shinen of Fear's Chill|C|SOK +#140|Ideas Unbound|C|SOK +#141|Iname as One|R|SOK +#142|Trusted Advisor|U|SOK +#143|Deathknell Kami|C|SOK +#144|Dense Canopy|U|SOK +#145|Evermind|U|SOK +#146|Death of a Thousand Stings|C|SOK +#147|Sunder from Within|U|SOK +#148|Seed the Land|R|SOK +#149|Kitsune Bonesetter|C|SOK +#150|Presence of the Wise|U|SOK +#151|Ivory Crane Netsuke|U|SOK +#152|Rally the Horde|R|SOK +#153|Dosan's Oldest Chant|C|SOK +#154|Ebony Owl Netsuke|U|SOK +#155|Measure of Wickedness|U|SOK +#156|Cut the Earthly Bond|C|SOK +#157|Enduring Ideal|R|SOK +#158|Pure Intentions|R|SOK +#159|Into the Fray|C|SOK +#160|Blood Clock|R|SOK +#161|Ashes of the Fallen|R|SOK +#162|Wine of Blood and Iron|R|SOK +#163|Inner Fire|C|SOK +#164|Shifting Borders|U|SOK +#165|One with Nothing|R|SOK \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/som.rnk b/forge-gui/res/draft/rankings/som.rnk new file mode 100644 index 00000000000..47462d87357 --- /dev/null +++ b/forge-gui/res/draft/rankings/som.rnk @@ -0,0 +1,230 @@ +//Rank|Name|Rarity|Set +#1|Sword of Body and Mind|M|SOM +#2|Wurmcoil Engine|M|SOM +#3|Molten Tail Masticore|M|SOM +#4|Skithiryx, the Blight Dragon|M|SOM +#5|Elspeth Tirel|M|SOM +#6|Koth of the Hammer|M|SOM +#7|Venser, the Sojourner|M|SOM +#8|Geth, Lord of the Vault|M|SOM +#9|Indomitable Archangel|M|SOM +#10|Lux Cannon|M|SOM +#11|Platinum Emperion|M|SOM +#12|Mindslaver|M|SOM +#13|Liege of the Tangle|M|SOM +#14|Quicksilver Gargantuan|M|SOM +#15|Steel Hellkite|R|SOM +#16|Mox Opal|M|SOM +#17|Contagion Engine|R|SOM +#18|Sunblast Angel|R|SOM +#19|Hoard Smelter Dragon|R|SOM +#20|Carnifex Demon|R|SOM +#21|Myr Battlesphere|R|SOM +#22|Precursor Golem|R|SOM +#23|Mimic Vat|R|SOM +#24|Skinrender|U|SOM +#25|Kuldotha Phoenix|R|SOM +#26|Arc Trail|U|SOM +#27|Oxidda Scrapmelter|U|SOM +#28|Strata Scythe|R|SOM +#29|Contagion Clasp|U|SOM +#30|Hand of the Praetors|R|SOM +#31|Argent Sphinx|R|SOM +#32|Nim Deathmantle|R|SOM +#33|Darksteel Axe|U|SOM +#34|Spikeshot Elder|R|SOM +#35|Chimeric Mass|R|SOM +#36|Putrefax|R|SOM +#37|Ezuri's Brigade|R|SOM +#38|Livewire Lash|R|SOM +#39|Tempered Steel|R|SOM +#40|Kemba, Kha Regent|R|SOM +#41|Grand Architect|R|SOM +#42|True Conviction|R|SOM +#43|Ratchet Bomb|R|SOM +#44|Volition Reins|U|SOM +#45|Argentum Armor|R|SOM +#46|Razor Hippogriff|U|SOM +#47|Embersmith|U|SOM +#48|Myrsmith|U|SOM +#49|Slice in Twain|U|SOM +#50|Cerebral Eruption|R|SOM +#51|Trigon of Corruption|U|SOM +#52|Golem Artisan|U|SOM +#53|Engulfing Slagwurm|R|SOM +#54|Glimmerpoint Stag|U|SOM +#55|Tangle Angler|U|SOM +#56|Necrotic Ooze|R|SOM +#57|Galvanic Blast|C|SOM +#58|Grasp of Darkness|C|SOM +#59|Arrest|C|SOM +#60|Palladium Myr|U|SOM +#61|Darksteel Juggernaut|R|SOM +#62|Etched Champion|R|SOM +#63|Darkslick Drake|U|SOM +#64|Necropede|U|SOM +#65|Dispense Justice|U|SOM +#66|Asceticism|R|SOM +#67|Rusted Relic|U|SOM +#68|Rust Tick|U|SOM +#69|Necrogen Scudder|U|SOM +#70|Trigon of Rage|U|SOM +#71|Tumble Magnet|C|SOM +#72|Ichor Rats|U|SOM +#73|Acid Web Spider|U|SOM +#74|Heavy Arbalest|U|SOM +#75|Perilous Myr|C|SOM +#76|Myr Propagator|R|SOM +#77|Painsmith|U|SOM +#78|Prototype Portal|R|SOM +#79|Trinket Mage|U|SOM +#80|Revoke Existence|C|SOM +#81|Shatter|C|SOM +#82|Barbed Battlegear|U|SOM +#83|Riddlesmith|U|SOM +#84|Bellowing Tanglewurm|U|SOM +#85|Sylvok Replica|C|SOM +#86|Turn to Slag|C|SOM +#87|Blackcleave Cliffs|R|SOM +#88|Copperline Gorge|R|SOM +#89|Infiltration Lens|U|SOM +#90|Glint Hawk Idol|C|SOM +#91|Darksteel Sentinel|U|SOM +#92|Grafted Exoskeleton|U|SOM +#93|Plague Stinger|C|SOM +#94|Seachrome Coast|R|SOM +#95|Cystbearer|C|SOM +#96|Barrage Ogre|U|SOM +#97|Iron Myr|C|SOM +#98|Myr Galvanizer|U|SOM +#99|Darkslick Shores|R|SOM +#100|Ezuri, Renegade Leader|R|SOM +#101|Corpse Cur|C|SOM +#102|Gold Myr|C|SOM +#103|Leaden Myr|C|SOM +#104|Sylvok Lifestaff|C|SOM +#105|Silver Myr|C|SOM +#106|Copper Myr|C|SOM +#107|Chrome Steed|C|SOM +#108|Tower of Calamities|R|SOM +#109|Glint Hawk|C|SOM +#110|Razorverge Thicket|R|SOM +#111|Ichorclaw Myr|C|SOM +#112|Origin Spellbomb|C|SOM +#113|Snapsail Glider|C|SOM +#114|Kuldotha Forgemaster|R|SOM +#115|Thrummingbird|U|SOM +#116|Horizon Spellbomb|C|SOM +#117|Trigon of Infestation|U|SOM +#118|Wall of Tanglecord|C|SOM +#119|Genesis Wave|R|SOM +#120|Vulshok Replica|C|SOM +#121|Moriok Replica|C|SOM +#122|Flesh Allergy|U|SOM +#123|Neurok Replica|C|SOM +#124|Kemba's Skyguard|C|SOM +#125|Blight Mamba|C|SOM +#126|Bladed Pinions|C|SOM +#127|Sky Eel School|C|SOM +#128|Bloodshot Trainee|U|SOM +#129|Strider Harness|C|SOM +#130|Fume Spitter|C|SOM +#131|Tel Jilad Fallen|C|SOM +#132|Untamed Might|C|SOM +#133|Carrion Call|U|SOM +#134|Instill Infection|C|SOM +#135|Clone Shell|U|SOM +#136|Panic Spellbomb|C|SOM +#137|Accorder's Shield|C|SOM +#138|Contagious Nim|C|SOM +#139|Throne of Geth|U|SOM +#140|Memnite|U|SOM +#141|Auriok Edgewright|U|SOM +#142|Culling Dais|U|SOM +#143|Trigon of Thought|U|SOM +#144|Furnace Celebration|U|SOM +#145|Myr Reservoir|R|SOM +#146|Sunspear Shikari|C|SOM +#147|Liquimetal Coating|U|SOM +#148|Saberclaw Golem|C|SOM +#149|Lumengrid Drake|C|SOM +#150|Flight Spellbomb|C|SOM +#151|Auriok Sunchaser|C|SOM +#152|Auriok Replica|C|SOM +#153|Ghalma's Warden|C|SOM +#154|Soliton|C|SOM +#155|Molder Beast|C|SOM +#156|Carapace Forger|C|SOM +#157|Vedalken Certarch|C|SOM +#158|Neurok Invisimancer|C|SOM +#159|Nihil Spellbomb|C|SOM +#160|Blade Tribe Berserkers|C|SOM +#161|Necrogen Censer|C|SOM +#162|Blackcleave Goblin|C|SOM +#163|Vector Asp|C|SOM +#164|Stoic Rebuttal|C|SOM +#165|Darksteel Myr|U|SOM +#166|Disperse|C|SOM +#167|Alpha Tyrranax|C|SOM +#168|Tainted Strike|C|SOM +#169|Bleak Coven Vampires|C|SOM +#170|Vulshok Heartstoker|C|SOM +#171|Bonds of Quicksilver|C|SOM +#172|Grindclock|R|SOM +#173|Abuna Acolyte|U|SOM +#174|Tel Jilad Defiance|C|SOM +#175|Flameborn Hellion|C|SOM +#176|Ferrovore|C|SOM +#177|Moriok Reaver|C|SOM +#178|Inexorable Tide|R|SOM +#179|Blistergrub|C|SOM +#180|Scrapdiver Serpent|C|SOM +#181|Steady Progress|C|SOM +#182|Salvage Scout|C|SOM +#183|Golem Foundry|C|SOM +#184|Ezuri's Archers|C|SOM +#185|Halt Order|U|SOM +#186|Goblin Gaveleer|C|SOM +#187|Plated Seastrider|C|SOM +#188|Wing Puncture|C|SOM +#189|Lifesmith|U|SOM +#190|Oxidda Daredevil|C|SOM +#191|Kuldotha Rebirth|C|SOM +#192|Loxodon Wayfarer|C|SOM +#193|Screeching Silcaw|C|SOM +#194|Golden Urn|C|SOM +#195|Withstand Death|C|SOM +#196|Seize the Initiative|C|SOM +#197|Dross Hopper|C|SOM +#198|Soul Parry|C|SOM +#199|Twisted Image|U|SOM +#200|Turn Aside|C|SOM +#201|Fulgent Distraction|C|SOM +#202|Assault Strobe|C|SOM +#203|Razorfield Thresher|C|SOM +#204|Exsanguinate|U|SOM +#205|Copperhorn Scout|C|SOM +#206|Trigon of Mending|U|SOM +#207|Echo Circlet|C|SOM +#208|Blunt the Assault|C|SOM +#209|Ogre Geargrabber|U|SOM +#210|Melt Terrain|C|SOM +#211|Scoria Elemental|C|SOM +#212|Psychic Miasma|C|SOM +#213|Relic Putrescence|C|SOM +#214|Vault Skyward|C|SOM +#215|Viridian Revel|U|SOM +#216|Whitesun's Passage|C|SOM +#217|Glimmerpost|C|SOM +#218|Leonin Arbiter|R|SOM +#219|Corrupted Harvester|U|SOM +#220|Memoricide|R|SOM +#221|Dissipation Field|R|SOM +#222|Painful Quandary|R|SOM +#223|Tunnel Ignus|R|SOM +#224|Semblance Anvil|R|SOM +#225|Venser's Journal|R|SOM +#226|Golem's Heart|U|SOM +#227|Vigil for the Lost|U|SOM +#228|Shape Anew|R|SOM +#229|Molten Psyche|R|SOM \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/sth.rnk b/forge-gui/res/draft/rankings/sth.rnk new file mode 100644 index 00000000000..7ba9c4389a0 --- /dev/null +++ b/forge-gui/res/draft/rankings/sth.rnk @@ -0,0 +1,144 @@ +//Rank|Name|Rarity|Set +#1|Flowstone Mauler|R|STH +#2|Fanning the Flames|U|STH +#3|Carnassid|R|STH +#4|Grave Pact|R|STH +#5|Ensnaring Bridge|R|STH +#6|Stronghold Assassin|R|STH +#7|Revenant|R|STH +#8|Volrath's Laboratory|R|STH +#9|Warrior Angel|R|STH +#10|Spitting Hydra|R|STH +#11|Shard Phoenix|R|STH +#12|Flowstone Hellion|U|STH +#13|Sliver Queen|R|STH +#14|Crovax the Cursed|R|STH +#15|Gliding Licid|U|STH +#16|Silver Wyvern|R|STH +#17|Flame Wave|U|STH +#18|Soltari Champion|R|STH +#19|Spike Soldier|U|STH +#20|Thalakos Deceiver|R|STH +#21|Lancers en-Kor|U|STH +#22|Shock|C|STH +#23|Mana Leak|C|STH +#24|Skeleton Scavengers|R|STH +#25|Volrath's Stronghold|R|STH +#26|Mindwarper|R|STH +#27|Volrath's Shapeshifter|R|STH +#28|Shaman en-Kor|R|STH +#29|Bullwhip|U|STH +#30|Cloud Spirit|C|STH +#31|Death Stroke|C|STH +#32|Sift|C|STH +#33|Shifting Wall|U|STH +#34|Warrior en-Kor|U|STH +#35|Portcullis|R|STH +#36|Mogg Maniac|U|STH +#37|Wall of Blossoms|U|STH +#38|Tempting Licid|U|STH +#39|Wall of Essence|U|STH +#40|Spined Wurm|C|STH +#41|Spirit en-Kor|C|STH +#42|Foul Imp|C|STH +#43|Mogg Infestation|R|STH +#44|Wall of Tears|U|STH +#45|Mox Diamond|R|STH +#46|Spike Feeder|U|STH +#47|Wall of Souls|U|STH +#48|Dauthi Trapper|U|STH +#49|Hornet Cannon|U|STH +#50|Calming Licid|U|STH +#51|Stronghold Taskmaster|U|STH +#52|Skyshroud Troopers|C|STH +#53|Mogg Flunkies|C|STH +#54|Spike Breeder|R|STH +#55|Evacuation|R|STH +#56|Victual Sliver|U|STH +#57|Volrath's Gardens|R|STH +#58|Elven Rite|U|STH +#59|Wall of Razors|U|STH +#60|Walking Dream|U|STH +#61|Corrupting Licid|U|STH +#62|Temper|U|STH +#63|Dungeon Shade|C|STH +#64|Spike Colony|C|STH +#65|Lowland Basilisk|C|STH +#66|Spined Sliver|U|STH +#67|Smite|C|STH +#68|Amok|R|STH +#69|Acidic Sliver|U|STH +#70|Hibernation Sliver|U|STH +#71|Youthful Knight|C|STH +#72|Flowstone Blade|C|STH +#73|Hammerhead Shark|C|STH +#74|Spike Worker|C|STH +#75|Cannibalize|C|STH +#76|Dream Prowler|C|STH +#77|Craven Giant|C|STH +#78|Serpent Warrior|C|STH +#79|Crystalline Sliver|U|STH +#80|Nomads en-Kor|C|STH +#81|Fling|C|STH +#82|Hidden Retreat|R|STH +#83|Convulsing Licid|U|STH +#84|Venerable Monk|C|STH +#85|Mind Games|C|STH +#86|Reins of Power|R|STH +#87|Lab Rats|C|STH +#88|Horn of Greed|R|STH +#89|Flowstone Shambler|C|STH +#90|Spindrift Drake|C|STH +#91|Constant Mists|U|STH +#92|Invasion Plans|R|STH +#93|Pursuit of Knowledge|R|STH +#94|Tortured Existence|C|STH +#95|Hermit Druid|R|STH +#96|Rabid Rats|C|STH +#97|Hesitation|U|STH +#98|Endangered Armodon|C|STH +#99|Mogg Bombers|C|STH +#100|Conviction|C|STH +#101|Seething Anger|C|STH +#102|Brush with Death|C|STH +#103|Morgue Thrull|C|STH +#104|Intruder Alarm|R|STH +#105|Torment|C|STH +#106|Verdant Touch|R|STH +#107|Mind Peel|U|STH +#108|Provoke|C|STH +#109|Sword of the Chosen|R|STH +#110|Skyshroud Archer|C|STH +#111|Bandage|C|STH +#112|Bottomless Pit|U|STH +#113|Skyshroud Falcon|C|STH +#114|Tidal Warrior|C|STH +#115|Overgrowth|C|STH +#116|Primal Rage|U|STH +#117|Furnace Spirit|C|STH +#118|Mulch|C|STH +#119|Contempt|C|STH +#120|Ransack|U|STH +#121|Tidal Surge|C|STH +#122|Change of Heart|C|STH +#123|Leap|C|STH +#124|Mob Justice|C|STH +#125|Rebound|U|STH +#126|Honor Guard|C|STH +#127|Contemplation|U|STH +#128|Scapegoat|U|STH +#129|Mortuary|R|STH +#130|Duct Crawler|C|STH +#131|Burgeoning|R|STH +#132|Crossbow Ambush|C|STH +#133|Dream Halls|R|STH +#134|Mask of the Mimic|U|STH +#135|Samite Blessing|C|STH +#136|Heartstone|U|STH +#137|Heat of Battle|U|STH +#138|Awakening|R|STH +#139|Jinxed Ring|R|STH +#140|Sacred Ground|R|STH +#141|Megrim|U|STH +#142|Rolling Stones|R|STH +#143|Ruination|R|STH \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/thb.rnk b/forge-gui/res/draft/rankings/thb.rnk new file mode 100644 index 00000000000..d3b1f3bca70 --- /dev/null +++ b/forge-gui/res/draft/rankings/thb.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Kiora Bests the Sea God|M|THB +#2|Polukranos, Unchained|M|THB +#3|Ashiok, Nightmare Muse|M|THB +#4|Dream Trawler|R|THB +#5|Erebos, Bleak-Hearted|M|THB +#6|Uro, Titan of Nature's Wrath|M|THB +#7|Nylea, Keen-Eyed|M|THB +#8|Elspeth, Sun's Nemesis|M|THB +#9|Nightmare Shepherd|R|THB +#10|Kroxa, Titan of Death's Hunger|M|THB +#11|Phoenix of Ash|R|THB +#12|Archon of Sun's Grace|R|THB +#13|Thassa, Deep-Dwelling|M|THB +#14|Heliod, Sun-Crowned|M|THB +#15|Nadir Kraken|R|THB +#16|Purphoros, Bronze-Blooded|M|THB +#17|Elspeth Conquers Death|R|THB +#18|Eat to Extinction|R|THB +#19|Erebos's Intervention|R|THB +#20|Calix, Destiny's Hand|M|THB +#21|Haktos the Unscarred|R|THB +#22|Tectonic Giant|R|THB +#23|Banishing Light|U|THB +#24|Taranika, Akroan Veteran|R|THB +#25|Purphoros's Intervention|R|THB +#26|Drag to the Underworld|U|THB +#27|Ox of Agonas|M|THB +#28|The Akroan War|R|THB +#29|Shadowspear|R|THB +#30|Thryx, the Sudden Storm|R|THB +#31|Dryad of the Ilysian Grove|R|THB +#32|Kunoros, Hound of Athreos|R|THB +#33|Woe Strider|R|THB +#34|Atris, Oracle of Half-Truths|R|THB +#35|Klothys, God of Destiny|M|THB +#36|Setessan Champion|R|THB +#37|Bronzehide Lion|R|THB +#38|Mantle of the Wolf|R|THB +#39|Gravebreaker Lamia|R|THB +#40|Aphemia, the Cacophony|R|THB +#41|Tymaret Calls the Dead|R|THB +#42|Gallia of the Endless Dance|R|THB +#43|Pheres-Band Brawler|U|THB +#44|Thassa's Intervention|R|THB +#45|The First Iroan Games|R|THB +#46|Storm Herald|R|THB +#47|Storm's Wrath|R|THB +#48|Shatter the Sky|R|THB +#49|Fateful End|U|THB +#50|Arasta of the Endless Web|R|THB +#51|Nessian Boar|R|THB +#52|Anax, Hardened in the Forge|U|THB +#53|Renata, Called to the Hunt|U|THB +#54|Final Death|C|THB +#55|Mire Triton|U|THB +#56|Acolyte of Affliction|U|THB +#57|Eutropia the Twice-Favored|U|THB +#58|Shimmerwing Chimera|U|THB +#59|Omen of the Forge|C|THB +#60|Callaphe, Beloved of the Sea|U|THB +#61|Mire's Grasp|C|THB +#62|Hero of the Nyxborn|U|THB +#63|Mischievous Chimera|U|THB +#64|Careless Celebrant|U|THB +#65|Siona, Captain of the Pyleas|U|THB +#66|Nyx Herald|U|THB +#67|Inevitable End|U|THB +#68|Warden of the Chained|U|THB +#69|Enemy of Enlightenment|U|THB +#70|Nessian Wanderer|U|THB +#71|Slaughter-Priest of Mogis|U|THB +#72|Protean Thaumaturge|R|THB +#73|Destiny Spinner|U|THB +#74|Sea God's Scorn|U|THB +#75|Tymaret, Chosen from Death|U|THB +#76|Pharika's Spawn|U|THB +#77|Devourer of Memory|U|THB +#78|Gray Merchant of Asphodel|U|THB +#79|Staggering Insight|U|THB +#80|Daxos, Blessed by the Sun|U|THB +#81|Iroas's Blessing|C|THB +#82|Dreadful Apathy|C|THB +#83|Dreamstalker Manticore|U|THB +#84|Witness of Tomorrows|C|THB +#85|Heliod's Intervention|R|THB +#86|Hero of the Winds|U|THB +#87|Ilysian Caryatid|C|THB +#88|Heroes of the Revel|U|THB +#89|Alirios, Enraptured|U|THB +#90|Stern Dismissal|C|THB +#91|Entrancing Lyre|U|THB +#92|Wavebreak Hippocamp|R|THB +#93|Blood Aspirant|U|THB +#94|Reverent Hoplite|U|THB +#95|Voracious Typhon|C|THB +#96|Threnody Singer|U|THB +#97|Warbriar Blessing|C|THB +#98|Hyrax Tower Scout|C|THB +#99|Elspeth's Nightmare|U|THB +#100|Loathsome Chimera|C|THB +#101|Favored of Iroas|U|THB +#102|Lagonna-Band Storyteller|U|THB +#103|Omen of the Sun|C|THB +#104|Commanding Presence|U|THB +#105|Daybreak Chimera|C|THB +#106|Thundering Chariot|U|THB +#107|Wolfwillow Haven|U|THB +#108|Labyrinth of Skophos|R|THB +#109|Treacherous Blessing|R|THB +#110|Flummoxed Cyclops|C|THB +#111|Impending Doom|U|THB +#112|Nessian Hornbeetle|U|THB +#113|Relentless Pursuit|C|THB +#114|Hero of the Pride|C|THB +#115|Skophos Maze-Warden|U|THB +#116|Shoal Kraken|U|THB +#117|Dawn Evangel|U|THB +#118|Archon of Falling Stars|U|THB +#119|Stinging Lionfish|U|THB +#120|Rise to Glory||THB +#121|Setessan Petitioner|U|THB +#122|The Binding of the Titans|U|THB +#123|Glory Bearers|C|THB +#124|Omen of the Dead|C|THB +#125|Omen of the Sea|C|THB +#126|Medomai's Prophecy|U|THB +#127|Dalakos, Crafter of Wonders|R|THB +#128|Sentinel's Eyes|C|THB +#129|Elite Instructor|C|THB +#130|Soulreaper of Mogis|C|THB +#131|Underworld Charger|C|THB +#132|Aspect of Manticore|C|THB +#133|Skophos Warleader|C|THB +#134|Nylea's Forerunner|C|THB +#135|Traveler's Amulet|C|THB +#136|Blight-Breath Catoblepas|C|THB +#137|Heliod's Punishment|U|THB +#138|Hero of the Games|C|THB +#139|Triumphant Surge|C|THB +#140|Agonizing Remorse|U|THB +#141|Thassa's Oracle|R|THB +#142|Eidolon of Obstruction|R|THB +#143|Vexing Gull|C|THB +#144|The Birth of Meletis|U|THB +#145|One with the Stars|U|THB +#146|Escape Velocity|U|THB +#147|Temple of Enlightenment|R|THB +#148|Temple of Deceit|R|THB +#149|Temple of Malice|R|THB +#150|Temple of Abandon|R|THB +#151|Temple of Plenty|R|THB +#152|Nyxborn Marauder|C|THB +#153|Funeral Rites|C|THB +#154|Moss Viper|C|THB +#155|Naiad of Hidden Coves|C|THB +#156|Indomitable Will|C|THB +#157|Nyxborn Courser|C|THB +#158|Omen of the Hunt|C|THB +#159|Hydra's Growth|U|THB +#160|Dreamshaper Shaman|U|THB +#161|Furious Rise|U|THB +#162|Underworld Dreams|U|THB +#163|Skola Grovedancer|C|THB +#164|Nylea's Huntmaster|C|THB +#165|Sunmane Pegasus|C|THB +#166|Deny the Divine|C|THB +#167|Sage of Mysteries|U|THB +#168|Lampad of Death's Vigil|C|THB +#169|Pharika's Libation|C|THB +#170|Final Flare|C|THB +#171|Stampede Rider|C|THB +#172|Hateful Eidolon|U|THB +#173|Return to Nature|C|THB +#174|Heliod's Pilgrim|C|THB +#175|Enigmatic Incarnation|R|THB +#176|Altar of the Pantheon|C|THB +#177|Alseid of Life's Bounty|U|THB +#178|Soul-Guide Lantern|U|THB +#179|Oread of Mountain's Blaze|C|THB +#180|Scavenging Harpy|C|THB +#181|Glimpse of Freedom|U|THB +#182|Cling to Dust|U|THB +#183|Brine Giant|C|THB +#184|Thirst for Meaning||THB +#185|Klothys's Design|U|THB +#186|Underworld Rage-Hound|C|THB +#187|Venomous Hierophant|C|THB +#188|Rage-Scarred Berserker|C|THB +#189|Arena Trickster|C|THB +#190|Incendiary Oracle|C|THB +#191|Nexus Wardens|C|THB +#192|Ichthyomorphosis|C|THB +#193|Leonin of the Lost Pride|C|THB +#194|Captivating Unicorn|C|THB +#195|Phalanx Tactics|U|THB +#196|Rumbling Sentry|C|THB +#197|Transcendent Envoy|C|THB +#198|Starlit Mantle|C|THB +#199|Grim Physician|C|THB +#200|Mogis's Favor|C|THB +#201|Bronze Sword|C|THB +#202|Wings of Hubris|C|THB +#203|Mystic Repeal|U|THB +#204|Nyxbloom Ancient|M|THB +#205|Whirlwind Denial|U|THB +#206|Discordant Piper|C|THB +#207|The Triumph of Anax|U|THB +#208|Towering-Wave Mystic|C|THB +#209|Allure of the Unknown|R|THB +#210|Revoke Existence|C|THB +#211|Infuriate|C|THB +#212|Nyxborn Brute|C|THB +#213|Thrill of Possibility|C|THB +#214|Irreverent Revelers|C|THB +#215|Aspect of Lamprey|C|THB +#216|Setessan Training|C|THB +#217|Nyxborn Seaguard|C|THB +#218|Triton Waverider|C|THB +#219|Karametra's Blessing|C|THB +#220|Chain to Memory|C|THB +#221|Temple Thief|C|THB +#222|Gift of Strength|C|THB +#223|Mirror Shield|U|THB +#224|Unknown Shores|C|THB +#225|Inspire Awe|C|THB +#226|Nyxborn Colossus|C|THB +#227|Flicker of Fate|C|THB +#228|Pious Wayfarer|C|THB +#229|Wrap in Flames|C|THB +#230|Satyr's Cunning|C|THB +#231|Thaumaturge's Familiar|C|THB +#232|Setessan Skirmisher|C|THB +#233|Riptide Turtle|C|THB +#234|Sleep of the Dead|C|THB +#235|Plummet|C|THB +#236|Nylea's Intervention|R|THB +#237|Eidolon of Philosophy|C|THB +#238|Idyllic Tutor|R|THB +#239|Underworld Breach|R|THB +#240|Fruit of Tizerus|C|THB +#241|Portent of Betrayal|C|THB +#242|Chainweb Aracnir|U|THB +#243|Minion's Return|U|THB +#244|Underworld Fires|U|THB +#245|Sweet Oblivion|U|THB +#246|Nyx Lotus|R|THB +#247|Field of Ruin|U|THB +#248|Memory Drain|C|THB +#249|Ashiok's Erasure|R|THB \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ths.rnk b/forge-gui/res/draft/rankings/ths.rnk new file mode 100644 index 00000000000..8aece6c8e34 --- /dev/null +++ b/forge-gui/res/draft/rankings/ths.rnk @@ -0,0 +1,230 @@ +//Rank|Name|Rarity|Set +#1|Elspeth Sun's Champion|M|THS +#2|Stormbreath Dragon|M|THS +#3|Thassa God of the Sea|M|THS +#4|Polukranos World Eater|M|THS +#5|Ashiok Nightmare Weaver|M|THS +#6|Purphoros God of the Forge|M|THS +#7|Heliod God of the Sun|M|THS +#8|Xenagos the Reveler|M|THS +#9|Nylea God of the Hunt|M|THS +#10|Hythonia the Cruel|M|THS +#11|Master of Waves|M|THS +#12|Erebos God of the Dead|M|THS +#13|Medomai the Ageless|M|THS +#14|Underworld Cerberus|M|THS +#15|Ashen Rider|M|THS +#16|Bow of Nylea|R|THS +#17|Celestial Archon|R|THS +#18|Fabled Hero|R|THS +#19|Spear of Heliod|R|THS +#20|Whip of Erebos|R|THS +#21|Agent of the Fates|R|THS +#22|Hero's Downfall|R|THS +#23|Prognostic Sphinx|R|THS +#24|Boon Satyr|R|THS +#25|Arbor Colossus|R|THS +#26|Bident of Thassa|R|THS +#27|Abhorrent Overlord|R|THS +#28|Shipbreaker Kraken|R|THS +#29|Fleecemane Lion|R|THS +#30|Mistcutter Hydra|R|THS +#31|Reaper of the Wilds|R|THS +#32|Hundred-Handed One|R|THS +#33|Hammer of Purphoros|R|THS +#34|Ember Swallower|R|THS +#35|Prophet of Kruphix|R|THS +#36|Polis Crusher|R|THS +#37|Thoughtseize|R|THS +#38|Anger of the Gods|R|THS +#39|Anax and Cymede|R|THS +#40|Sylvan Caryatid|R|THS +#41|Nighthowler|R|THS +#42|Daxos of Meletis|R|THS +#43|Phalanx Leader|U|THS +#44|Thassa's Emissary|U|THS +#45|Keepsake Gorgon|U|THS +#46|Reverent Hunter|R|THS +#47|Sea God's Revenge|U|THS +#48|Anthousa Setessan Hero|R|THS +#49|Labyrinth Champion|R|THS +#50|Curse of the Swine|R|THS +#51|Heliod's Emissary|U|THS +#52|Rageblood Shaman|R|THS +#53|Nemesis of Mortals|U|THS +#54|Nykthos Shrine to Nyx|R|THS +#55|Magma Jet|U|THS +#56|Soldier of the Pantheon|R|THS +#57|Ordeal of Purphoros|U|THS +#58|Favored Hoplite|U|THS +#59|Nylea's Emissary|U|THS +#60|Ordeal of Thassa|U|THS +#61|Dauntless Onslaught|U|THS +#62|Purphoros's Emissary|U|THS +#63|Centaur Battlemaster|U|THS +#64|Ordeal of Heliod|U|THS +#65|Gift of Immortality|R|THS +#66|Erebos's Emissary|U|THS +#67|Fanatic of Mogis|U|THS +#68|Insatiable Harpy|U|THS +#69|Artisan of Forms|R|THS +#70|Triton Tactics|U|THS +#71|Ordeal of Nylea|U|THS +#72|Chained to the Rocks|R|THS +#73|Triton Fortune Hunter|U|THS +#74|Lightning Strike|C|THS +#75|Mogis's Marauder|U|THS +#76|Triad of Fates|R|THS +#77|Horizon Scholar|U|THS +#78|Wingsteed Rider|C|THS +#79|Titan of Eternal Fire|R|THS +#80|Coordinated Assault|U|THS +#81|Gray Merchant of Asphodel|C|THS +#82|Temple of Deceit|R|THS +#83|Temple of Mystery|R|THS +#84|Tymaret the Murder King|R|THS +#85|Temple of Silence|R|THS +#86|Temple of Triumph|R|THS +#87|Ordeal of Erebos|U|THS +#88|Battlewise Hoplite|U|THS +#89|Temple of Abandon|R|THS +#90|Horizon Chimera|U|THS +#91|Nimbus Naiad|C|THS +#92|Stoneshock Giant|U|THS +#93|Karametra's Acolyte|U|THS +#94|Akroan Horse|R|THS +#95|Nessian Asp|C|THS +#96|Firedrinker Satyr|R|THS +#97|Meletis Charlatan|R|THS +#98|Tormented Hero|U|THS +#99|Shipwreck Singer|U|THS +#100|Voyage's End|C|THS +#101|Griptide|C|THS +#102|Arena Athlete|U|THS +#103|Pharika's Mender|U|THS +#104|Colossus of Akros|R|THS +#105|Leafcrown Dryad|C|THS +#106|Sealock Monster|U|THS +#107|Dissolve|U|THS +#108|Flamespeaker Adept|U|THS +#109|Voyaging Satyr|C|THS +#110|Burnished Hart|U|THS +#111|Hopeful Eidolon|C|THS +#112|Vaporkin|C|THS +#113|Rescue from the Underworld|U|THS +#114|Evangel of Heliod|U|THS +#115|Baleful Eidolon|C|THS +#116|Observant Alseid|C|THS +#117|Akroan Hoplite|U|THS +#118|Divine Verdict|C|THS +#119|Time to Feed|C|THS +#120|Omenspeaker|C|THS +#121|Kragma Warcaller|U|THS +#122|Lash of the Whip|C|THS +#123|Cutthroat Maneuver|U|THS +#124|Warriors' Lesson|U|THS +#125|Gods Willing|C|THS +#126|Sedge Scorpion|C|THS +#127|Chronicler of Heroes|U|THS +#128|Nessian Courser|C|THS +#129|Spearpoint Oread|C|THS +#130|Nylea's Disciple|C|THS +#131|Prescient Chimera|C|THS +#132|Pharika's Cure|C|THS +#133|Read the Bones|C|THS +#134|Staunch-Hearted Warrior|C|THS +#135|Minotaur Skullcleaver|C|THS +#136|Wavecrash Triton|C|THS +#137|Sip of Hemlock|C|THS +#138|Ill-Tempered Cyclops|C|THS +#139|Feral Invocation|C|THS +#140|Disciple of Phenax|C|THS +#141|Battlewise Valor|C|THS +#142|Titan's Strength|C|THS +#143|Cavern Lampad|C|THS +#144|Steam Augury|R|THS +#145|Blood-Toll Harpy|C|THS +#146|Rage of Purphoros|C|THS +#147|Deathbellow Raider|C|THS +#148|Savage Surge|C|THS +#149|Sentry of the Underworld|U|THS +#150|Dragon Mantle|C|THS +#151|Swan Song|R|THS +#152|Aqueous Form|C|THS +#153|Borderland Minotaur|C|THS +#154|Two-Headed Cerberus|C|THS +#155|Opaline Unicorn|C|THS +#156|Akroan Crusader|C|THS +#157|Chosen by Heliod|C|THS +#158|Lagonna-Band Elder|C|THS +#159|Cavalry Pegasus|C|THS +#160|Leonin Snarecaster|C|THS +#161|Agent of Horizons|C|THS +#162|Returned Phalanx|C|THS +#163|Psychic Intrusion|R|THS +#164|Vulpine Goliath|C|THS +#165|Traveler's Amulet|C|THS +#166|Felhide Minotaur|C|THS +#167|Portent of Betrayal|C|THS +#168|Fate Foretold|C|THS +#169|Breaching Hippocamp|C|THS +#170|Vanquish the Foul|U|THS +#171|Traveling Philosopher|C|THS +#172|Nylea's Presence|C|THS +#173|Unknown Shores|C|THS +#174|Last Breath|C|THS +#175|Boon of Erebos|C|THS +#176|Scourgemark|C|THS +#177|Setessan Battle Priest|C|THS +#178|Mnemonic Wall|C|THS +#179|Benthic Giant|C|THS +#180|Returned Centaur|C|THS +#181|Coastline Chimera|C|THS +#182|Crackling Triton|C|THS +#183|Destructive Revelry|U|THS +#184|Satyr Rambler|C|THS +#185|Fade into Antiquity|C|THS +#186|Spark Jolt|C|THS +#187|Scholar of Athreos|C|THS +#188|Artisan's Sorrow|U|THS +#189|Ray of Dissolution|C|THS +#190|Pheres-Band Centaurs|C|THS +#191|Shredding Winds|C|THS +#192|Fleshmad Steed|C|THS +#193|Viper's Kiss|C|THS +#194|Satyr Hedonist|C|THS +#195|Annul|C|THS +#196|Setessan Griffin|C|THS +#197|Asphodel Wanderer|C|THS +#198|Spellheart Chimera|U|THS +#199|Bronze Sable|C|THS +#200|Stymied Hopes|C|THS +#201|Wild Celebrants|C|THS +#202|Ephara's Warden|C|THS +#203|March of the Returned|C|THS +#204|Guardians of Meletis|C|THS +#205|Thassa's Bounty|C|THS +#206|Lost in a Labyrinth|C|THS +#207|Anvilwrought Raptor|U|THS +#208|Silent Artisan|C|THS +#209|Yoked Ox|C|THS +#210|Fleetfeather Sandals|C|THS +#211|Prowler's Helm|U|THS +#212|Glare of Heresy|U|THS +#213|Commune with the Gods|C|THS +#214|Hunt the Hunter|U|THS +#215|Dark Betrayal|U|THS +#216|Decorated Griffin|U|THS +#217|Loathsome Catoblepas|C|THS +#218|Priest of Iroas|C|THS +#219|Defend the Hearth|C|THS +#220|Gainsay|U|THS +#221|Triton Shorethief|C|THS +#222|Messenger's Speed|C|THS +#223|Boulderfall|C|THS +#224|Demolish|C|THS +#225|Satyr Piper|U|THS +#226|Flamecast Wheel|U|THS +#227|Peak Eruption|U|THS +#228|Witches' Eye|U|THS +#229|Pyxis of Pandemonium|R|THS \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/tmp.rnk b/forge-gui/res/draft/rankings/tmp.rnk new file mode 100644 index 00000000000..0f93c31f34c --- /dev/null +++ b/forge-gui/res/draft/rankings/tmp.rnk @@ -0,0 +1,331 @@ +//Rank|Name|Rarity|Set +#1|Helm of Possession|R|TMP +#2|Rathi Dragon|R|TMP +#3|Winds of Rath|R|TMP +#4|Mawcor|R|TMP +#5|Selenia, Dark Angel|R|TMP +#6|Soltari Emissary|R|TMP +#7|Living Death|R|TMP +#8|Dregs of Sorrow|R|TMP +#9|Overrun|U|TMP +#10|Escaped Shapeshifter|R|TMP +#11|Coffin Queen|R|TMP +#12|Avenging Angel|R|TMP +#13|Soltari Guerrillas|R|TMP +#14|Verdant Force|R|TMP +#15|Tradewind Rider|R|TMP +#16|Commander Greven il-Vec|R|TMP +#17|Rolling Thunder|C|TMP +#18|Lightning Blast|C|TMP +#19|Starke of Rath|R|TMP +#20|Time Warp|R|TMP +#21|Skyshroud Vampire|U|TMP +#22|Fevered Convulsions|R|TMP +#23|Mongrel Pack|R|TMP +#24|Orim, Samite Healer|R|TMP +#25|Dark Banishing|C|TMP +#26|Bounty Hunter|R|TMP +#27|Rootwater Hunter|C|TMP +#28|Vhati il-Dal|R|TMP +#29|Corpse Dance|R|TMP +#30|Legacy's Allure|U|TMP +#31|Cursed Scroll|R|TMP +#32|Dirtcowl Wurm|R|TMP +#33|Heartwood Giant|R|TMP +#34|Fireslinger|C|TMP +#35|Rootwater Matriarch|R|TMP +#36|Reckless Spite|U|TMP +#37|Altar of Dementia|R|TMP +#38|Krakilin|U|TMP +#39|Soltari Priest|U|TMP +#40|Gerrard's Battle Cry|R|TMP +#41|Dismiss|U|TMP +#42|Propaganda|U|TMP +#43|Flowstone Sculpture|R|TMP +#44|Capsize|C|TMP +#45|Soltari Crusader|U|TMP +#46|Diabolic Edict|C|TMP +#47|Marble Titan|R|TMP +#48|Humility|R|TMP +#49|Pegasus Refuge|R|TMP +#50|Fighting Drake|U|TMP +#51|Knight of Dawn|U|TMP +#52|Spontaneous Combustion|U|TMP +#53|Dauthi Mercenary|U|TMP +#54|Gravedigger|C|TMP +#55|Scroll Rack|R|TMP +#56|Pacifism|C|TMP +#57|Kindle|C|TMP +#58|Master Decoy|C|TMP +#59|Dauthi Horror|C|TMP +#60|Counterspell|C|TMP +#61|Goblin Bombardment|U|TMP +#62|Thalakos Dreamsower|U|TMP +#63|Muscle Sliver|C|TMP +#64|Puppet Strings|U|TMP +#65|Mirri's Guile|R|TMP +#66|Dauthi Slayer|C|TMP +#67|Bellowing Fiend|R|TMP +#68|Screeching Harpy|U|TMP +#69|Flowstone Wyvern|R|TMP +#70|Wasteland|U|TMP +#71|Meditate|R|TMP +#72|Staunch Defenders|U|TMP +#73|Enfeeblement|C|TMP +#74|Charging Rhino|U|TMP +#75|Eladamri, Lord of Leaves|R|TMP +#76|Legerdemain|U|TMP +#77|Evincar's Justice|C|TMP +#78|Aftershock|C|TMP +#79|Repentance|U|TMP +#80|Maddening Imp|R|TMP +#81|Magmasaur|R|TMP +#82|Harrow|U|TMP +#83|Deadshot|R|TMP +#84|Heartwood Treefolk|U|TMP +#85|Searing Touch|U|TMP +#86|Knight of Dusk|U|TMP +#87|Wind Drake|C|TMP +#88|Extinction|R|TMP +#89|Dauthi Mindripper|U|TMP +#90|Pallimud|R|TMP +#91|Fugitive Druid|R|TMP +#92|Reanimate|U|TMP +#93|Whispers of the Muse|U|TMP +#94|Dauthi Marauder|C|TMP +#95|Field of Souls|R|TMP +#96|Soltari Trooper|C|TMP +#97|Soltari Lancer|C|TMP +#98|Dauthi Ghoul|U|TMP +#99|Ancient Tomb|U|TMP +#100|Trained Armodon|C|TMP +#101|Trumpeting Armodon|U|TMP +#102|Kezzerdrix|R|TMP +#103|Soltari Monk|U|TMP +#104|Grindstone|R|TMP +#105|Sky Spirit|U|TMP +#106|Skyshroud Troll|C|TMP +#107|Intuition|R|TMP +#108|Spirit Mirror|R|TMP +#109|Skyshroud Elf|C|TMP +#110|Fylamarid|U|TMP +#111|Lowland Giant|C|TMP +#112|Skyshroud Condor|U|TMP +#113|Mogg Fanatic|C|TMP +#114|Rootwalla|C|TMP +#115|Opportunist|U|TMP +#116|Crazed Armodon|R|TMP +#117|Ruby Medallion|R|TMP +#118|Elven Warhounds|R|TMP +#119|Gallantry|U|TMP +#120|Manakin|C|TMP +#121|Thalakos Mistfolk|C|TMP +#122|Carrionette|R|TMP +#123|Rampant Growth|C|TMP +#124|Nature's Revolt|R|TMP +#125|Sarcomancy|R|TMP +#126|Horned Turtle|C|TMP +#127|Minion of the Wastes|R|TMP +#128|Disturbed Burial|C|TMP +#129|Bottle Gnomes|U|TMP +#130|Reflecting Pool|R|TMP +#131|Time Ebb|C|TMP +#132|Stalking Stones|U|TMP +#133|Power Sink|C|TMP +#134|Flowstone Salamander|U|TMP +#135|Renegade Warlord|U|TMP +#136|Mana Severance|R|TMP +#137|Rootbreaker Wurm|C|TMP +#138|Flowstone Giant|C|TMP +#139|Mnemonic Sliver|U|TMP +#140|Cloudchaser Eagle|C|TMP +#141|Ranger en-Vec|U|TMP +#142|Horned Sliver|U|TMP +#143|Emmessi Tome|R|TMP +#144|Torture Chamber|R|TMP +#145|Dream Cache|C|TMP +#146|Darkling Stalker|C|TMP +#147|Barbed Sliver|U|TMP +#148|Telethopter|U|TMP +#149|Wind Dancer|U|TMP +#150|Scragnoth|U|TMP +#151|Angelic Protector|U|TMP +#152|Seeker of Skybreak|C|TMP +#153|Phyrexian Hulk|U|TMP +#154|Stinging Licid|U|TMP +#155|Canyon Wildcat|C|TMP +#156|Elvish Fury|C|TMP +#157|Clergy en-Vec|C|TMP +#158|Scabland|R|TMP +#159|Coiled Tinviper|C|TMP +#160|Flickering Ward|U|TMP +#161|Giant Crab|C|TMP +#162|Jackal Pup|U|TMP +#163|Salt Flats|R|TMP +#164|Rats of Rath|C|TMP +#165|Sandstone Warrior|C|TMP +#166|Benthic Behemoth|R|TMP +#167|Mounted Archers|C|TMP +#168|Mindwhip Sliver|U|TMP +#169|Phyrexian Grimoire|R|TMP +#170|Maze of Shadows|U|TMP +#171|Energizer|R|TMP +#172|Thalakos Seer|C|TMP +#173|Rootwater Shaman|R|TMP +#174|Canopy Spider|C|TMP +#175|Fool's Tome|R|TMP +#176|Lotus Petal|C|TMP +#177|Tooth and Claw|R|TMP +#178|Lightning Elemental|C|TMP +#179|Canyon Drake|R|TMP +#180|Dauthi Embrace|U|TMP +#181|Soltari Foot Soldier|C|TMP +#182|Perish|U|TMP +#183|Elite Javelineer|C|TMP +#184|Segmented Wurm|U|TMP +#185|Static Orb|R|TMP +#186|Light of Day|U|TMP +#187|Recycle|R|TMP +#188|Flailing Drake|U|TMP +#189|Souldrinker|U|TMP +#190|Skyshroud Forest|R|TMP +#191|Safeguard|R|TMP +#192|Wall of Diffusion|C|TMP +#193|Armor Sliver|U|TMP +#194|Nurturing Licid|U|TMP +#195|Quickening Licid|U|TMP +#196|Phyrexian Splicer|U|TMP +#197|Oracle en-vec|R|TMP +#198|Jet Medallion|R|TMP +#199|Caldera Lake|R|TMP +#200|Enraging Licid|U|TMP +#201|Apes of Rath|U|TMP +#202|Marsh Lurker|C|TMP +#203|Advance Scout|C|TMP +#204|Endless Scream|C|TMP +#205|Dark Ritual|C|TMP +#206|Earthcraft|R|TMP +#207|Clot Sliver|C|TMP +#208|Wild Wurm|U|TMP +#209|Death Pits of Rath|R|TMP +#210|Winged Sliver|C|TMP +#211|Sea Monster|C|TMP +#212|Patchwork Gnomes|U|TMP +#213|Thalakos Sentry|C|TMP +#214|Eladamri's Vineyard|R|TMP +#215|Firefly|U|TMP +#216|Pearl Medallion|R|TMP +#217|Coercion|C|TMP +#218|Spell Blast|C|TMP +#219|Shadowstorm|U|TMP +#220|Servant of Volrath|C|TMP +#221|Blood Frenzy|C|TMP +#222|Leeching Licid|U|TMP +#223|Volrath's Curse|C|TMP +#224|Gaseous Form|C|TMP +#225|Invulnerability|U|TMP +#226|Tahngarth's Rage|U|TMP +#227|Unstable Shapeshifter|R|TMP +#228|Twitch|C|TMP +#229|Pincher Beetles|C|TMP +#230|Thalakos Lowlands|U|TMP +#231|Talon Sliver|C|TMP +#232|Pine Barrens|R|TMP +#233|Giant Strength|C|TMP +#234|Mogg Raider|C|TMP +#235|Choke|U|TMP +#236|Dread of Night|U|TMP +#237|Heartwood Dryad|C|TMP +#238|Spinal Graft|C|TMP +#239|Sapphire Medallion|R|TMP +#240|Heart Sliver|C|TMP +#241|Rain of Tears|U|TMP +#242|Shadow Rift|C|TMP +#243|Mogg Conscripts|C|TMP +#244|Skyshroud Ranger|C|TMP +#245|Blood Pet|C|TMP +#246|Circle of Protection: Red|C|TMP +#247|Stone Rain|C|TMP +#248|Aluren|R|TMP +#249|Jinxed Idol|R|TMP +#250|Rootwater Depths|U|TMP +#251|Cinder Marsh|U|TMP +#252|Pit Imp|C|TMP +#253|Auratog|R|TMP +#254|Metallic Sliver|C|TMP +#255|Chaotic Goo|R|TMP +#256|Cold Storage|R|TMP +#257|Ertai's Meddling|R|TMP +#258|Scalding Tongs|R|TMP +#259|Lobotomy|U|TMP +#260|Armored Pegasus|C|TMP +#261|Apocalypse|R|TMP +#262|Orim's Prayer|U|TMP +#263|Broken Fall|C|TMP +#264|Mogg Hollows|U|TMP +#265|Shocker|R|TMP +#266|Stun|C|TMP +#267|Boil|U|TMP +#268|Emerald Medallion|R|TMP +#269|Precognition|R|TMP +#270|Hero's Resolve|C|TMP +#271|Watchdog|U|TMP +#272|Chill|U|TMP +#273|Vec Townships|U|TMP +#274|Imps' Taunt|U|TMP +#275|Spike Drone|C|TMP +#276|Magnetic Web|R|TMP +#277|Wood Sage|R|TMP +#278|Scorched Earth|R|TMP +#279|Squee's Toy|C|TMP +#280|Insight|U|TMP +#281|Circle of Protection: Green|C|TMP +#282|Dracoplasm|R|TMP +#283|Manta Riders|C|TMP +#284|Disenchant|C|TMP +#285|Winter's Grasp|U|TMP +#286|Steal Enchantment|U|TMP +#287|Furnace of Rath|R|TMP +#288|Warmth|U|TMP +#289|Anoint|C|TMP +#290|Needle Storm|U|TMP +#291|Essence Bottle|U|TMP +#292|Sadistic Glee|C|TMP +#293|Storm Front|U|TMP +#294|Interdict|U|TMP +#295|Circle of Protection: White|C|TMP +#296|Worthy Cause|U|TMP +#297|Respite|C|TMP +#298|Circle of Protection: Black|C|TMP +#299|Echo Chamber|R|TMP +#300|Reality Anchor|C|TMP +#301|No Quarter|R|TMP +#302|Havoc|U|TMP +#303|Circle of Protection: Shadow|C|TMP +#304|Sudden Impact|U|TMP +#305|Bayou Dragonfly|C|TMP +#306|Shatter|C|TMP +#307|Abandon Hope|U|TMP +#308|Reap|U|TMP +#309|Hand to Hand|R|TMP +#310|Duplicity|R|TMP +#311|Serene Offering|U|TMP +#312|Crown of Flames|C|TMP +#313|Rootwater Diver|U|TMP +#314|Tranquility|C|TMP +#315|Ghost Town|U|TMP +#316|Thumbscrews|R|TMP +#317|Excavator|U|TMP +#318|Circle of Protection: Blue|C|TMP +#319|Frog Tongue|C|TMP +#320|Booby Trap|R|TMP +#321|Shimmering Wings|C|TMP +#322|Whim of Volrath|R|TMP +#323|Root Maze|R|TMP +#324|Ancient Runes|U|TMP +#325|Mogg Cannon|U|TMP +#326|Sacred Guide|R|TMP +#327|Mogg Squad|U|TMP +#328|Natural Spring|C|TMP +#329|Verdigris|U|TMP +#330|Hanna's Custody|R|TMP \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/tor.rnk b/forge-gui/res/draft/rankings/tor.rnk new file mode 100644 index 00000000000..5fc038d1e3e --- /dev/null +++ b/forge-gui/res/draft/rankings/tor.rnk @@ -0,0 +1,144 @@ +//Rank|Name|Rarity|Set +#1|Grim Lavamancer|R|TOR +#2|Laquatus's Champion|R|TOR +#3|Shambling Swarm|R|TOR +#4|Hydromorph Gull|U|TOR +#5|Mutilate|R|TOR +#6|Arrogant Wurm|U|TOR +#7|Compulsion|U|TOR +#8|Gurzigost|R|TOR +#9|Reborn Hero|R|TOR +#10|Possessed Aven|R|TOR +#11|Angel of Retribution|R|TOR +#12|Ichorid|R|TOR +#13|Ambassador Laquatus|R|TOR +#14|Chainer, Dementia Master|R|TOR +#15|Violent Eruption|U|TOR +#16|Pardic Arsonist|U|TOR +#17|Chainer's Edict|U|TOR +#18|Grotesque Hybrid|U|TOR +#19|Faceless Butcher|C|TOR +#20|Sengir Vampire|R|TOR +#21|Narcissism|U|TOR +#22|Nantuko Shade|R|TOR +#23|Major Teroh|R|TOR +#24|Fiery Temper|C|TOR +#25|Possessed Barbarian|R|TOR +#26|Crippling Fatigue|C|TOR +#27|Nantuko Blightcutter|R|TOR +#28|Nantuko Cultivator|R|TOR +#29|Centaur Chieftain|U|TOR +#30|Balshan Collaborator|U|TOR +#31|Basking Rootwalla|C|TOR +#32|Possessed Centaur|R|TOR +#33|Aquamoeba|C|TOR +#34|Deep Analysis|C|TOR +#35|Cephalid Sage|U|TOR +#36|Seton's Scout|U|TOR +#37|Gloomdrifter|U|TOR +#38|Anurid Scavenger|U|TOR +#39|Breakthrough|U|TOR +#40|Llawan, Cephalid Empress|R|TOR +#41|Hell-Bent Raider|R|TOR +#42|Cabal Torturer|C|TOR +#43|Insidious Dreams|R|TOR +#44|Soul Scourge|C|TOR +#45|Vengeful Dreams|R|TOR +#46|Skywing Aven|C|TOR +#47|Carrion Wurm|U|TOR +#48|Devastating Dreams|R|TOR +#49|Stern Judge|U|TOR +#50|Balthor the Stout|R|TOR +#51|Possessed Nomad|R|TOR +#52|Teroh's Vanguard|U|TOR +#53|Mesmeric Fiend|C|TOR +#54|Obsessive Search|C|TOR +#55|Circular Logic|U|TOR +#56|Acorn Harvest|C|TOR +#57|Mystic Familiar|C|TOR +#58|Spirit Flare|C|TOR +#59|Mind Sludge|U|TOR +#60|Strength of Isolation|U|TOR +#61|Organ Grinder|C|TOR +#62|Militant Monk|C|TOR +#63|Hypnox|R|TOR +#64|Pardic Lancer|C|TOR +#65|Waste Away|C|TOR +#66|Sickening Dreams|U|TOR +#67|Slithery Stalker|U|TOR +#68|Crazed Firecat|U|TOR +#69|Boneshard Slasher|U|TOR +#70|Stupefying Touch|U|TOR +#71|Pitchstone Wall|U|TOR +#72|Strength of Lunacy|U|TOR +#73|Teroh's Faithful|C|TOR +#74|Churning Eddy|C|TOR +#75|Hydromorph Guardian|C|TOR +#76|Pardic Collaborator|U|TOR +#77|Sonic Seizure|C|TOR +#78|Longhorn Firebeast|C|TOR +#79|Petravark|C|TOR +#80|Centaur Veteran|C|TOR +#81|Krosan Constrictor|C|TOR +#82|Nantuko Calmer|C|TOR +#83|Shade's Form|C|TOR +#84|Cephalid Aristocrat|C|TOR +#85|Cabal Coffers|U|TOR +#86|Krosan Restorer|C|TOR +#87|Hypochondria|U|TOR +#88|Far Wanderings|C|TOR +#89|Gravegouger|C|TOR +#90|Cephalid Illusionist|U|TOR +#91|Tainted Peak|U|TOR +#92|Putrid Imp|C|TOR +#93|Zombie Trailblazer|U|TOR +#94|Floating Shield|C|TOR +#95|Nostalgic Dreams|R|TOR +#96|Tainted Isle|U|TOR +#97|Liquify|C|TOR +#98|Tainted Wood|U|TOR +#99|Overmaster|R|TOR +#100|Unhinge|C|TOR +#101|Crackling Club|C|TOR +#102|Ghostly Wings|C|TOR +#103|Coral Net|C|TOR +#104|Petradon|R|TOR +#105|Parallel Evolution|R|TOR +#106|Cabal Surgeon|C|TOR +#107|Morningtide|R|TOR +#108|Barbarian Outcast|C|TOR +#109|Rancid Earth|C|TOR +#110|Temporary Insanity|U|TOR +#111|Cephalid Vandal|R|TOR +#112|Plagiarize|R|TOR +#113|Turbulent Dreams|R|TOR +#114|Pyromania|U|TOR +#115|Dawn of the Dead|R|TOR +#116|Restless Dreams|C|TOR +#117|Last Laugh|R|TOR +#118|Flaming Gambit|U|TOR +#119|Kamahl's Sledge|C|TOR +#120|Cabal Ritual|C|TOR +#121|Equal Treatment|U|TOR +#122|Carrion Rats|C|TOR +#123|Psychotic Haze|C|TOR +#124|Tainted Field|U|TOR +#125|Mortiphobia|U|TOR +#126|Aven Trooper|C|TOR +#127|Flash of Defiance|C|TOR +#128|Enslaved Dwarf|C|TOR +#129|Skullscorch|R|TOR +#130|Cephalid Snitch|C|TOR +#131|Insist|R|TOR +#132|Frantic Purification|C|TOR +#133|Accelerate|C|TOR +#134|Pay No Heed|C|TOR +#135|Retraced Image|R|TOR +#136|Invigorating Falls|C|TOR +#137|False Memories|R|TOR +#138|Radiate|R|TOR +#139|Alter Reality|R|TOR +#140|Cleansing Meditation|U|TOR +#141|Dwell on the Past|U|TOR +#142|Mortal Combat|R|TOR +#143|Transcendence|R|TOR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/tpr.rnk b/forge-gui/res/draft/rankings/tpr.rnk new file mode 100644 index 00000000000..b36148e95e1 --- /dev/null +++ b/forge-gui/res/draft/rankings/tpr.rnk @@ -0,0 +1,250 @@ +//Rank|Name|Rarity|Set +#1|Legacys Allure|R|TPR +#2|Flame Wave|R|TPR +#3|Living Death|M|TPR +#4|Soltari Guerrillas|R|TPR +#5|Rolling Thunder|U|TPR +#6|Commander Greven il Vec|R|TPR +#7|Silver Wyvern|R|TPR +#8|Rathi Dragon|R|TPR +#9|Volraths Stronghold|M|TPR +#10|Vhati il Dal|R|TPR +#11|Ephemeron|R|TPR +#12|Stronghold Assassin|R|TPR +#13|Magmasaur|R|TPR +#14|Cursed Scroll|M|TPR +#15|Overrun|U|TPR +#16|Winds of Rath|R|TPR +#17|Crovax the Cursed|R|TPR +#18|Kezzerdrix|R|TPR +#19|Tradewind Rider|R|TPR +#20|Selenia Dark Angel|R|TPR +#21|Pacifism|U|TPR +#22|Dracoplasm|R|TPR +#23|Spike Hatcher|R|TPR +#24|Flowstone Wyvern|U|TPR +#25|Shard Phoenix|M|TPR +#26|Evincars Justice|U|TPR +#27|Dark Banishing|C|TPR +#28|Master Decoy|C|TPR +#29|Exalted Dragon|R|TPR +#30|Killer Whale|U|TPR +#31|Mirri Cat Warrior|R|TPR +#32|Orim Samite Healer|R|TPR +#33|Soltari Champion|U|TPR +#34|Carnassid|U|TPR +#35|Ogre Shaman|R|TPR +#36|Reanimate|U|TPR +#37|Acidic Sliver|U|TPR +#38|Paladin en Vec|R|TPR +#39|Lightning Blast|C|TPR +#40|Coffin Queen|R|TPR +#41|Fanning the Flames|R|TPR +#42|Wayward Soul|C|TPR +#43|Dauthi Marauder|U|TPR +#44|Rootbreaker Wurm|U|TPR +#45|Avenging Angel|U|TPR +#46|Soltari Priest|U|TPR +#47|Soltari Monk|U|TPR +#48|Repentance|U|TPR +#49|Spitting Hydra|R|TPR +#50|Cataclysm|M|TPR +#51|Mawcor|R|TPR +#52|Gerrards Battle Cry|R|TPR +#53|Kindle|C|TPR +#54|Recurring Nightmare|M|TPR +#55|Rootwalla|C|TPR +#56|Elvish Fury|C|TPR +#57|Dauthi Slayer|U|TPR +#58|Wall of Blossoms|U|TPR +#59|Skyshroud Troll|C|TPR +#60|Rootwater Hunter|U|TPR +#61|Dauthi Horror|C|TPR +#62|Krakilin|R|TPR +#63|Soltari Trooper|C|TPR +#64|Skyshroud Vampire|U|TPR +#65|Dauthi Warlord|U|TPR +#66|Warrior en Kor|U|TPR +#67|Spike Colony|C|TPR +#68|Counterspell|U|TPR +#69|Dismiss|U|TPR +#70|Shackles|C|TPR +#71|Maze of Shadows|U|TPR +#72|Erratic Portal|U|TPR +#73|Deadshot|U|TPR +#74|Death Stroke|C|TPR +#75|Merfolk Looter|C|TPR +#76|Aftershock|C|TPR +#77|Fighting Drake|U|TPR +#78|Kor Chant|U|TPR +#79|Verdant Force|R|TPR +#80|Flowstone Blade|C|TPR +#81|Spined Sliver|U|TPR +#82|Heartwood Giant|R|TPR +#83|Thopter Squadron|R|TPR +#84|Sabertooth Wyvern|U|TPR +#85|Spined Wurm|C|TPR +#86|Trained Armodon|C|TPR +#87|Lowland Giant|C|TPR +#88|Wind Drake|C|TPR +#89|Thalakos Scout|C|TPR +#90|Dauthi Jackal|C|TPR +#91|Soltari Lancer|C|TPR +#92|Flowstone Mauler|U|TPR +#93|Screeching Harpy|U|TPR +#94|Gravedigger|C|TPR +#95|Stalking Stones|U|TPR +#96|Spike Breeder|U|TPR +#97|Lowland Basilisk|U|TPR +#98|Sarcomancy|U|TPR +#99|Carnophage|C|TPR +#100|Crashing Boars|U|TPR +#101|Serpent Warrior|C|TPR +#102|Youthful Knight|C|TPR +#103|Renegade Warlord|U|TPR +#104|Spirit en Kor|C|TPR +#105|Spirit Mirror|R|TPR +#106|Sift|C|TPR +#107|Legerdemain|U|TPR +#108|Gallantry|U|TPR +#109|Field of Souls|R|TPR +#110|Mana Leak|C|TPR +#111|Crystalline Sliver|U|TPR +#112|Searing Touch|U|TPR +#113|Diabolic Edict|C|TPR +#114|Canyon Wildcat|C|TPR +#115|Hibernation Sliver|U|TPR +#116|Heartwood Dryad|C|TPR +#117|Thalakos Drifters|U|TPR +#118|Muscle Sliver|C|TPR +#119|Dungeon Shade|C|TPR +#120|Staunch Defenders|C|TPR +#121|Forbid|R|TPR +#122|Victual Sliver|U|TPR +#123|Hammerhead Shark|C|TPR +#124|Time Ebb|C|TPR +#125|Caldera Lake|U|TPR +#126|Pine Barrens|U|TPR +#127|Salt Flats|U|TPR +#128|Scabland|U|TPR +#129|Skyshroud Forest|U|TPR +#130|Mogg Conscripts|C|TPR +#131|Wall of Essence|U|TPR +#132|Fugue|U|TPR +#133|Meditate|R|TPR +#134|Shadow Rift|C|TPR +#135|Charging Paladin|C|TPR +#136|Bandage|C|TPR +#137|Whispers of the Muse|C|TPR +#138|Oath of Druids|M|TPR +#139|Furnace Brood|C|TPR +#140|Vampire Hounds|C|TPR +#141|Angelic Protector|U|TPR +#142|Sandstone Warrior|C|TPR +#143|Phyrexian Hulk|U|TPR +#144|Coiled Tinviper|C|TPR +#145|Necrologia|R|TPR +#146|Capsize|U|TPR +#147|Mogg Fanatic|C|TPR +#148|Telethopter|C|TPR +#149|Rats of Rath|C|TPR +#150|Skyshroud Elf|C|TPR +#151|Rampant Growth|C|TPR +#152|Smite|C|TPR +#153|Shaman en Kor|R|TPR +#154|Cursed Flesh|C|TPR +#155|Spike Feeder|U|TPR +#156|Reality Anchor|C|TPR +#157|Curiosity|U|TPR +#158|Provoke|C|TPR +#159|Time Warp|U|TPR +#160|Sea Monster|C|TPR +#161|Elven Rite|C|TPR +#162|Wall of Diffusion|C|TPR +#163|Deaths Duet|C|TPR +#164|Starke of Rath|M|TPR +#165|Mnemonic Sliver|C|TPR +#166|Barbed Sliver|C|TPR +#167|Armor Sliver|C|TPR +#168|Maniacal Rage|C|TPR +#169|Spinal Graft|C|TPR +#170|Mogg Flunkies|C|TPR +#171|Revenant|U|TPR +#172|Standing Troops|C|TPR +#173|Horned Turtle|C|TPR +#174|Recycle|R|TPR +#175|Scrivener|C|TPR +#176|Anarchist|C|TPR +#177|Cinder Marsh|U|TPR +#178|Mogg Hollows|U|TPR +#179|Rootwater Depths|U|TPR +#180|Thalakos Lowlands|U|TPR +#181|Vec Townships|U|TPR +#182|Pegasus Stampede|U|TPR +#183|Verdant Touch|U|TPR +#184|Shadowstorm|U|TPR +#185|Wood Sage|R|TPR +#186|Wasteland|R|TPR +#187|Needle Storm|U|TPR +#188|Canopy Spider|C|TPR +#189|Mounted Archers|C|TPR +#190|Mogg Infestation|R|TPR +#191|Mindless Automaton|R|TPR +#192|Intuition|R|TPR +#193|Hermit Druid|U|TPR +#194|Mage il Vec|U|TPR +#195|Stun|C|TPR +#196|Harrow|C|TPR +#197|Wall of Souls|U|TPR +#198|Clot Sliver|C|TPR +#199|Horned Sliver|C|TPR +#200|Twitch|C|TPR +#201|Mulch|C|TPR +#202|Thalakos Seer|C|TPR +#203|Dark Ritual|C|TPR +#204|Anoint|C|TPR +#205|Coercion|C|TPR +#206|Gaseous Form|C|TPR +#207|Spellshock|U|TPR +#208|Cannibalize|U|TPR +#209|Volraths Curse|U|TPR +#210|Nomads en Kor|C|TPR +#211|Survival of the Fittest|M|TPR +#212|Patchwork Gnomes|C|TPR +#213|Emmessi Tome|U|TPR +#214|Endangered Armodon|C|TPR +#215|Bottle Gnomes|C|TPR +#216|Wind Dancer|U|TPR +#217|Seething Anger|C|TPR +#218|Craven Giant|C|TPR +#219|Dream Prowler|U|TPR +#220|Thrull Surgeon|C|TPR +#221|Volraths Laboratory|R|TPR +#222|Lab Rats|C|TPR +#223|Spell Blast|C|TPR +#224|Conviction|C|TPR +#225|Angelic Blessing|C|TPR +#226|Skyshaper|C|TPR +#227|Goblin Bombardment|U|TPR +#228|Corpse Dance|R|TPR +#229|Death Pits of Rath|R|TPR +#230|Grindstone|M|TPR +#231|Disenchant|C|TPR +#232|Armored Pegasus|C|TPR +#233|Winged Sliver|C|TPR +#234|City of Traitors|R|TPR +#235|Shatter|C|TPR +#236|Mogg Maniac|C|TPR +#237|Metallic Sliver|C|TPR +#238|Lotus Petal|U|TPR +#239|Mox Diamond|M|TPR +#240|Tranquility|U|TPR +#241|Verdigris|C|TPR +#242|Sliver Queen|M|TPR +#243|Humility|M|TPR +#244|Coat of Arms|R|TPR +#245|Jinxed Idol|R|TPR +#246|Pandemonium|R|TPR +#247|Aluren|R|TPR +#248|Dream Halls|R|TPR +#249|Manabond|R|TPR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/tsb.rnk b/forge-gui/res/draft/rankings/tsb.rnk new file mode 100644 index 00000000000..76bbb220ce9 --- /dev/null +++ b/forge-gui/res/draft/rankings/tsb.rnk @@ -0,0 +1,124 @@ +//Rank|Name|Rarity|Set +#1|Dummy Card|S|TSB +#2|Desolation Giant|S|TSB +#2|Fiery Justice|S|TSB +#2|Jolrael Empress of Beasts|S|TSB +#2|Void|S|TSB +#3|Faceless Butcher|S|TSB +#3|Psionic Blast|S|TSB +#3|Disintegrate|S|TSB +#3|Fiery Temper|S|TSB +#3|Lightning Angel|S|TSB +#3|Merieke Ri Berit|S|TSB +#3|Vhati il Dal|S|TSB +#4|Shadowmage Infiltrator|S|TSB +#4|Soul Collector|S|TSB +#4|Assault Battery|S|TSB +#4|Call of the Herd|S|TSB +#4|Dragon Whelp|S|TSB +#4|Ghost Ship|S|TSB +#4|Verdeloth the Ancient|S|TSB +#4|Witch Hunter|S|TSB +#5|Akroma Angel of Wrath|S|TSB +#5|Cockatrice|S|TSB +#5|Fire Whip|S|TSB +#5|Mystic Snake|S|TSB +#5|Shadow Guildmage|S|TSB +#5|Teferis Moat|S|TSB +#5|Solkanar the Swamp King|S|TSB +#6|Avatar of Woe|S|TSB +#6|Mystic Enforcer|S|TSB +#6|Defiant Vanguard|S|TSB +#6|Eron the Relentless|S|TSB +#6|Essence Sliver|S|TSB +#6|Prodigal Sorcerer|S|TSB +#6|Serrated Arrows|S|TSB +#6|Soltari Priest|S|TSB +#6|Scragnoth|S|TSB +#6|Dauthi Slayer|S|TSB +#6|Thornscape Battlemage|S|TSB +#6|Tribal Flames|S|TSB +#6|Twisted Abomination|S|TSB +#6|Voidmage Prodigy|S|TSB +#7|Pirate Ship|S|TSB +#7|Wildfire Emissary|S|TSB +#7|Valor|S|TSB +#7|Spined Sliver|S|TSB +#7|Hunting Moa|S|TSB +#7|Arena|S|TSB +#7|Desert|S|TSB +#7|Giant Oyster|S|TSB +#7|Jasmine Boreal|S|TSB +#7|Zhalfirin Commander|S|TSB +#8|Bad Moon|S|TSB +#8|Craw Giant|S|TSB +#8|Lord of Atlantis|S|TSB +#8|Withered Wretch|S|TSB +#8|Mistform Ultimus|S|TSB +#8|Uthden Troll|S|TSB +#8|Spitting Slug|S|TSB +#8|Stormbind|S|TSB +#8|Stupor|S|TSB +#8|SuqAta Lancer|S|TSB +#8|Wall of Roots|S|TSB +#9|Nicol Bolas|S|TSB +#9|Dodecapod|S|TSB +#9|Moorish Cavalry|S|TSB +#9|Avalanche Riders|S|TSB +#9|Evil Eye of Orms by Gore|S|TSB +#9|Funeral Charm|S|TSB +#9|Icatian Javelineers|S|TSB +#9|Mindless Automaton|S|TSB +#9|Resurrection|S|TSB +#9|Seragnoth|S|TSB +#9|Sengir Autocrat|S|TSB +#9|Thallid|S|TSB +#9|Whispers of the Muse|S|TSB +#10|Browbeat|S|TSB +#10|Willbender|S|TSB +#10|Whirling Dervish|S|TSB +#10|Undead Warchief|S|TSB +#10|Stormscape Familiar|S|TSB +#10|Spike Feeder|S|TSB +#10|Sacred Mesa|S|TSB +#10|Pendelhaven|S|TSB +#10|Conspiracy|S|TSB +#10|Dandan|S|TSB +#10|Gaeas Blessing|S|TSB +#10|Gaeas Liege|S|TSB +#10|Gemstone Mine|S|TSB +#10|Hail Storm|S|TSB +#10|Mirari|S|TSB +#10|Swamp Mosquito|S|TSB +#11|Disenchant|S|TSB +#11|Honorable Passage|S|TSB +#11|Goblin Snowman|S|TSB +#11|Krosan Cloudscraper|S|TSB +#11|Uncle Istvan|S|TSB +#11|Leviathan|S|TSB +#11|Orgg|S|TSB +#11|Ovinomancer|S|TSB +#11|Safe Haven|S|TSB +#11|Undertaker|S|TSB +#11|Unstable Mutation|S|TSB +#12|Auratog|S|TSB +#12|Grinning Totem|S|TSB +#12|Avoid Fate|S|TSB +#12|Darkness|S|TSB +#12|Flying Men|S|TSB +#12|Kobold Taskmaster|S|TSB +#12|Merfolk Assassin|S|TSB +#12|Squire|S|TSB +#12|Orcish Librarian|S|TSB +#12|Pandemonium|S|TSB +#12|Sindbad|S|TSB +#12|The Rack|S|TSB +#13|Celestial Dawn|S|TSB +#13|War Barge|S|TSB +#13|Claws of Gix|S|TSB +#13|Coalition Victory|S|TSB +#13|Consecrate Land|S|TSB +#13|Dragonstorm|S|TSB +#13|Enduring Renewal|S|TSB +#13|Feldons Cane|S|TSB +#13|Tormods Crypt|S|TSB \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/tsp.rnk b/forge-gui/res/draft/rankings/tsp.rnk new file mode 100644 index 00000000000..a8b4302357a --- /dev/null +++ b/forge-gui/res/draft/rankings/tsp.rnk @@ -0,0 +1,403 @@ +//Rank|Name|Rarity|Set +#1|Jaya Ballard, Task Mage|R|TSP +#2|Bogardan Hellkite|R|TSP +#3|Sengir Nosferatu|R|TSP +#4|Pardic Dragon|R|TSP +#5|Firemaw Kavu|U|TSP +#6|Spectral Force|R|TSP +#7|Thelonite Hermit|R|TSP +#8|Teferi, Mage of Zhalfir|R|TSP +#9|Draining Whelk|R|TSP +#10|Magus of the Disk|R|TSP +#11|Sudden Spoiling|R|TSP +#12|Vesuvan Shapeshifter|R|TSP +#13|Disintegrate|SR|TSP +#14|Stonewood Invocation|R|TSP +#15|Sulfurous Blast|U|TSP +#16|Stronghold Overseer|R|TSP +#17|Serra Avenger|R|TSP +#18|Magus of the Scroll|R|TSP +#19|Verdant Embrace|R|TSP +#20|Plague Sliver|R|TSP +#21|Call of the Herd|SR|TSP +#22|Griffin Guide|U|TSP +#23|Psionic Blast|SR|TSP +#24|Triskelavus|R|TSP +#25|Sedge Sliver|R|TSP +#26|Sudden Death|U|TSP +#27|Riftwing Cloudskate|U|TSP +#28|Sporesower Thallid|U|TSP +#29|Kaervek the Merciless|R|TSP +#30|Greater Gargadon|R|TSP +#31|Stonebrow, Krosan Hero|R|TSP +#32|Stormbind|SR|TSP +#33|Sacred Mesa|SR|TSP +#34|Word of Seizing|R|TSP +#35|Stuffy Doll|R|TSP +#36|Errant Ephemeron|C|TSP +#37|Akroma, Angel of Wrath|SR|TSP +#38|Pulmonic Sliver|R|TSP +#39|Fledgling Mawcor|U|TSP +#40|Ixidron|R|TSP +#41|Pentarch Paladin|R|TSP +#42|Avatar of Woe|SR|TSP +#43|Ith, High Arcanist|R|TSP +#44|Endrek Sahr, Master Breeder|R|TSP +#45|Shadowmage Infiltrator|SR|TSP +#46|Tromp the Domains|U|TSP +#47|Serrated Arrows|SR|TSP +#48|Wurmcalling|R|TSP +#49|Soul Collector|SR|TSP +#50|Duskrider Peregrine|U|TSP +#51|Void|SR|TSP +#52|Rift Bolt|C|TSP +#53|Lightning Axe|C|TSP +#54|Mystic Enforcer|SR|TSP +#55|Phthisis|U|TSP +#56|Desolation Giant|SR|TSP +#57|Strangling Soot|C|TSP +#58|Sudden Shock|U|TSP +#59|Fiery Temper|SR|TSP +#60|Dragon Whelp|SR|TSP +#61|Teferi's Moat|SR|TSP +#62|Deep Sea Kraken|R|TSP +#63|Mangara of Corondor|R|TSP +#64|Ancestral Vision|R|TSP +#65|Faceless Butcher|SR|TSP +#66|Might Sliver|U|TSP +#67|Knight of the Holy Nimbus|U|TSP +#68|Clockwork Hydra|U|TSP +#69|Assault Battery|SR|TSP +#70|Essence Sliver|SR|TSP +#71|Durkwood Baloth|C|TSP +#72|Squall Line|R|TSP +#73|Lightning Angel|SR|TSP +#74|Brine Elemental|U|TSP +#75|Careful Consideration|U|TSP +#76|Temporal Isolation|C|TSP +#77|Looter il Kor|C|TSP +#78|Twisted Abomination|SR|TSP +#79|Prodigal Sorcerer|SR|TSP +#80|Nightshade Assassin|U|TSP +#81|Outrider en Kor|U|TSP +#82|Celestial Crusader|U|TSP +#83|Fathom Seer|C|TSP +#84|Castle Raptors|C|TSP +#85|Tendrils of Corruption|C|TSP +#86|Verdeloth the Ancient|SR|TSP +#87|Wildfire Emissary|SR|TSP +#88|Mindless Automaton|SR|TSP +#89|Evangelize|R|TSP +#90|Thornscape Battlemage|SR|TSP +#91|Sprite Noble|R|TSP +#92|Spike Tiller|R|TSP +#93|Willbender|SR|TSP +#94|Soltari Priest|SR|TSP +#95|Tribal Flames|SR|TSP +#96|Crookclaw Transmuter|C|TSP +#97|Psionic Sliver|R|TSP +#98|Vhati il Dal|SR|TSP +#99|Spiketail Drakeling|C|TSP +#100|Dark Withering|C|TSP +#101|Weatherseed Totem|U|TSP +#102|Basalt Gargoyle|U|TSP +#103|Scryb Ranger|U|TSP +#104|Phantom Wurm|U|TSP +#105|Fire Whip|SR|TSP +#106|Amrou Scout|C|TSP +#107|Premature Burial|U|TSP +#108|Hunting Moa|SR|TSP +#109|Assassinate|C|TSP +#110|Thelon of Havenwood|R|TSP +#111|Liege of the Pit|R|TSP +#112|Mystic Snake|SR|TSP +#113|Defiant Vanguard|SR|TSP +#114|Pirate Ship|SR|TSP +#115|Penumbra Spider|C|TSP +#116|Telekinetic Sliver|U|TSP +#117|Cockatrice|SR|TSP +#118|Avalanche Riders|SR|TSP +#119|Gemhide Sliver|C|TSP +#120|Jolrael, Empress of Beasts|SR|TSP +#121|Conflagrate|U|TSP +#122|Search for Tomorrow|C|TSP +#123|Suq'Ata Lancer|SR|TSP +#124|Chronosavant|R|TSP +#125|Yavimaya Dryad|U|TSP +#126|Dauthi Slayer|SR|TSP +#127|Cavalry Master|U|TSP +#128|Foriysian Totem|U|TSP +#129|Stormcloud Djinn|U|TSP +#130|Fortune Thief|R|TSP +#131|Grapeshot|C|TSP +#132|Ghost Ship|SR|TSP +#133|Weathered Bodyguards|R|TSP +#134|Empty the Warrens|C|TSP +#135|Keldon Halberdier|C|TSP +#136|Benalish Cavalry|C|TSP +#137|Amrou Seekers|C|TSP +#138|Tivadar of Thorn|R|TSP +#139|Opal Guardian|R|TSP +#140|Undying Rage|U|TSP +#141|Wall of Roots|SR|TSP +#142|Corpulent Corpse|C|TSP +#143|Fury Sliver|U|TSP +#144|Shadow Guildmage|SR|TSP +#145|Terramorphic Expanse|C|TSP +#146|Prismatic Lens|C|TSP +#147|Phyrexian Totem|U|TSP +#148|Spike Feeder|SR|TSP +#149|Coal Stoker|C|TSP +#150|Orcish Cannonade|C|TSP +#151|Nantuko Shaman|C|TSP +#152|Viscerid Deepwalker|C|TSP +#153|Hail Storm|SR|TSP +#154|Momentary Blink|C|TSP +#155|Eron the Relentless|SR|TSP +#156|Fiery Justice|SR|TSP +#157|Ib Halfheart, Goblin Tactician|R|TSP +#158|Undertaker|SR|TSP +#159|Lim Dul the Necromancer|R|TSP +#160|Giant Oyster|SR|TSP +#161|Urborg Syphon Mage|C|TSP +#162|Uthden Troll|SR|TSP +#163|Candles of Leng|R|TSP +#164|Cloudchaser Kestrel|C|TSP +#165|Thick Skinned Goblin|U|TSP +#166|Trespasser il Vec|C|TSP +#167|Zhalfirin Commander|SR|TSP +#168|Desert|SR|TSP +#169|Sol'kanar the Swamp King|SR|TSP +#170|Might of Old Krosa|U|TSP +#171|Snapback|C|TSP +#172|Voidmage Prodigy|SR|TSP +#173|Coral Trickster|C|TSP +#174|Vampiric Sliver|U|TSP +#175|Orgg|SR|TSP +#176|Wipe Away|U|TSP +#177|Fortify|C|TSP +#178|Magus of the Jar|R|TSP +#179|Bonesplitter Sliver|C|TSP +#180|Gorgon Recluse|C|TSP +#181|Spinneret Sliver|C|TSP +#182|Urza's Factory|U|TSP +#183|Goblin Skycutter|C|TSP +#184|Thunder Totem|U|TSP +#185|Saffi Eriksdotter|R|TSP +#186|Valor|SR|TSP +#187|Gauntlet of Power|R|TSP +#188|Icatian Javelineers|SR|TSP +#189|Stupor|SR|TSP +#190|Strength in Numbers|C|TSP +#191|Herd Gnarr|C|TSP +#192|Lotus Bloom|R|TSP +#193|Thallid Germinator|C|TSP +#194|Chromatic Star|C|TSP +#195|Sarpadian Empires, Vol. VII|R|TSP +#196|Ivory Giant|C|TSP +#197|Stormscape Familiar|SR|TSP +#198|Witch Hunter|SR|TSP +#199|Whispers of the Muse|SR|TSP +#200|Moorish Cavalry|SR|TSP +#201|Mogg War Marshal|C|TSP +#202|Watcher Sliver|C|TSP +#203|Browbeat|SR|TSP +#204|Primal Forcemage|U|TSP +#205|Mistform Ultimus|SR|TSP +#206|Walk the Aeons|R|TSP +#207|Think Twice|C|TSP +#208|Mana Skimmer|C|TSP +#209|Flowstone Channeler|C|TSP +#210|Errant Doomsayers|C|TSP +#211|Quilled Sliver|U|TSP +#212|Ashcoat Bear|C|TSP +#213|Funeral Charm|SR|TSP +#214|Faceless Devourer|U|TSP +#215|Subterranean Shambler|C|TSP +#216|Withered Wretch|SR|TSP +#217|Blazing Blade Askari|C|TSP +#218|Slipstream Serpent|C|TSP +#219|Spined Sliver|SR|TSP +#220|Temporal Eddy|C|TSP +#221|Pit Keeper|C|TSP +#222|Deathspore Thallid|C|TSP +#223|Gemstone Mine|SR|TSP +#224|Undead Warchief|SR|TSP +#225|Nether Traitor|R|TSP +#226|Feebleness|C|TSP +#227|Unstable Mutation|SR|TSP +#228|Zealot il Vec|C|TSP +#229|Greenseeker|C|TSP +#230|Pendelhaven|SR|TSP +#231|Thallid Shell Dweller|C|TSP +#232|Flamecore Elemental|C|TSP +#233|Dodecapod|SR|TSP +#234|Flickering Spirit|C|TSP +#235|Dream Stalker|C|TSP +#236|Jasmine Boreal|SR|TSP +#237|Thrill of the Hunt|C|TSP +#238|Sengir Autocrat|SR|TSP +#239|Resurrection|SR|TSP +#240|Hivestone|R|TSP +#241|Molten Slagheap|U|TSP +#242|Mindstab|C|TSP +#243|Magus of the Mirror|R|TSP +#244|Bogardan Rager|C|TSP +#245|Icatian Crier|C|TSP +#246|Tolarian Sentinel|C|TSP +#247|Krosan Cloudscraper|SR|TSP +#248|Havenwood Wurm|C|TSP +#249|Skulking Knight|C|TSP +#250|Ironclaw Buzzardiers|C|TSP +#251|Scragnoth|SR|TSP +#252|Dread Return|U|TSP +#253|Scarwood Treefolk|C|TSP +#254|Bad Moon|SR|TSP +#255|Fungal Reaches|U|TSP +#256|Durkwood Tracker|U|TSP +#257|Ghostflame Sliver|U|TSP +#258|Calciform Pools|U|TSP +#259|Dreadship Reef|U|TSP +#260|Arena|SR|TSP +#261|Fungus Sliver|R|TSP +#262|Kher Keep|R|TSP +#263|Wormwood Dryad|C|TSP +#264|Skittering Monstrosity|U|TSP +#265|Cancel|C|TSP +#266|Chronatog Totem|U|TSP +#267|Thallid|SR|TSP +#268|Whirling Dervish|SR|TSP +#269|Basal Sliver|C|TSP +#270|Opaline Sliver|U|TSP +#271|Merieke Ri Berit|SR|TSP +#272|Spitting Slug|SR|TSP +#273|Savage Thallid|C|TSP +#274|Viashino Bladescout|C|TSP +#275|Mwonvuli Acid Moss|C|TSP +#276|Saltcrusted Steppe|U|TSP +#277|D'Avenant Healer|C|TSP +#278|Jedit's Dragoons|C|TSP +#279|Evil Eye of Urborg|U|TSP +#280|Venser's Sliver|C|TSP +#281|Mirari|SR|TSP +#282|Two Headed Sliver|C|TSP +#283|Viscid Lemures|C|TSP +#284|Sidewinder Sliver|C|TSP +#285|Smallpox|U|TSP +#286|Flying Men|SR|TSP +#287|Lord of Atlantis|SR|TSP +#288|Mystical Teachings|C|TSP +#289|Pendelhaven Elder|U|TSP +#290|Flagstones of Trokair|R|TSP +#291|Dralnu, Lich Lord|R|TSP +#292|The Rack|SR|TSP +#293|Honorable Passage|SR|TSP +#294|Mishra, Artificer Prodigy|R|TSP +#295|Vesuva|R|TSP +#296|Cyclopean Giant|C|TSP +#297|Tectonic Fiend|U|TSP +#298|Assembly Worker|U|TSP +#299|Drudge Reavers|C|TSP +#300|Aetherflame Wall|C|TSP +#301|Drifter il Dal|C|TSP +#302|Sage of Epityr|C|TSP +#303|Spell Burst|U|TSP +#304|Pentarch Ward|C|TSP +#305|Craw Giant|SR|TSP +#306|Firewake Sliver|U|TSP +#307|Ophidian Eye|C|TSP +#308|Eternity Snare|C|TSP +#309|Unyaro Bees|R|TSP +#310|Aether Web|C|TSP +#311|Ovinomancer|SR|TSP +#312|Voidmage Husher|U|TSP +#313|Safe Haven|SR|TSP +#314|Nicol Bolas|SR|TSP +#315|Grinning Totem|SR|TSP +#316|Gaze of Justice|C|TSP +#317|Gustcloak Cavalier|U|TSP +#318|Gaea's Blessing|SR|TSP +#319|Evil Eye of Orms by Gore|SR|TSP +#320|Gemstone Caverns|R|TSP +#321|Paradise Plume|U|TSP +#322|Screeching Sliver|C|TSP +#323|Sprout|C|TSP +#324|Swarmyard|R|TSP +#325|Bewilder|C|TSP +#326|Haunting Hymn|U|TSP +#327|Mindlash Sliver|C|TSP +#328|Avoid Fate|SR|TSP +#329|Jhoira's Timebug|C|TSP +#330|Uncle Istvan|SR|TSP +#331|Plated Pegasus|U|TSP +#332|Shadow Sliver|C|TSP +#333|Disenchant|SR|TSP +#334|Reiterate|R|TSP +#335|Psychotic Episode|C|TSP +#336|Pandemonium|SR|TSP +#337|Darkness|SR|TSP +#338|Call to the Netherworld|C|TSP +#339|Trickbind|R|TSP +#340|Sindbad|SR|TSP +#341|Spirit Loop|U|TSP +#342|Tormod's Crypt|SR|TSP +#343|Children of Korlis|C|TSP +#344|Goblin Snowman|SR|TSP +#345|Sangrophage|C|TSP +#346|Ignite Memories|U|TSP +#347|Molder|C|TSP +#348|Orcish Librarian|SR|TSP +#349|Gaea's Liege|SR|TSP +#350|Academy Ruins|R|TSP +#351|Dandan|SR|TSP +#352|Harmonic Sliver|U|TSP +#353|Krosan Grip|U|TSP +#354|Traitor's Clutch|C|TSP +#355|Demonic Collusion|R|TSP +#356|Glass Asp|C|TSP +#357|Ancient Grudge|C|TSP +#358|Foriysian Interceptor|C|TSP +#359|Plunder|C|TSP +#360|Clockspinning|C|TSP +#361|Angel's Grace|R|TSP +#362|Merfolk Assassin|SR|TSP +#363|Claws of Gix|SR|TSP +#364|Curse of the Cabal|R|TSP +#365|Brass Gnat|C|TSP +#366|Ghitu Firebreathing|C|TSP +#367|Fallen Ideal|U|TSP +#368|Auratog|SR|TSP +#369|Chameleon Blur|C|TSP +#370|Kobold Taskmaster|SR|TSP +#371|War Barge|SR|TSP +#372|Detainment Spell|C|TSP +#373|Ground Rift|C|TSP +#374|Barbed Shocker|U|TSP +#375|Dragonstorm|SR|TSP +#376|Divine Congregation|C|TSP +#377|Enduring Renewal|SR|TSP +#378|Magus of the Candelabra|R|TSP +#379|Dementia Sliver|U|TSP +#380|Wheel of Fate|R|TSP +#381|Conspiracy|SR|TSP +#382|Swamp Mosquito|SR|TSP +#383|Feldon's Cane|SR|TSP +#384|Pull from Eternity|U|TSP +#385|Return to Dust|U|TSP +#386|Fool's Demise|U|TSP +#387|Celestial Dawn|SR|TSP +#388|Truth or Tale|U|TSP +#389|Squire|SR|TSP +#390|Coalition Victory|SR|TSP +#391|Leviathan|SR|TSP +#392|Volcanic Awakening|U|TSP +#393|Living End|R|TSP +#394|Consecrate Land|SR|TSP +#395|Scion of the Ur Dragon|R|TSP +#396|Aspect of Mongoose|U|TSP +#397|Restore Balance|R|TSP +#398|Paradox Haze|U|TSP +#399|Locket of Yesterdays|U|TSP +#400|Norin the Wary|R|TSP +#401|Hypergenesis|R|TSP +#402|Moonlace|R|TSP \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/uds.rnk b/forge-gui/res/draft/rankings/uds.rnk new file mode 100644 index 00000000000..df8b3faac5d --- /dev/null +++ b/forge-gui/res/draft/rankings/uds.rnk @@ -0,0 +1,144 @@ +//Rank|Name|Rarity|Set +#1|Temporal Adept|R|UDS +#2|Opposition|R|UDS +#3|Powder Keg|R|UDS +#4|Masticore|R|UDS +#5|Bloodshot Cyclops|R|UDS +#6|Attrition|R|UDS +#7|False Prophet|R|UDS +#8|Apprentice Necromancer|R|UDS +#9|Treachery|R|UDS +#10|Thorn Elemental|R|UDS +#11|Blizzard Elemental|R|UDS +#12|Master Healer|R|UDS +#13|Emperor Crocodile|R|UDS +#14|Rofellos, Llanowar Emissary|R|UDS +#15|Thieving Magpie|U|UDS +#16|Eradicate|U|UDS +#17|Thran Golem|R|UDS +#18|Goblin Marshal|R|UDS +#19|Voice of Duty|U|UDS +#20|Rayne, Academy Chancellor|R|UDS +#21|Nightshade Seer|U|UDS +#22|Ancient Silverback|R|UDS +#23|Plow Under|R|UDS +#24|Body Snatcher|R|UDS +#25|Yavimaya Hollow|R|UDS +#26|Academy Rector|R|UDS +#27|Plague Dogs|U|UDS +#28|Yawgmoth's Bargain|R|UDS +#29|Yavimaya Elder|C|UDS +#30|Phyrexian Negator|R|UDS +#31|Fodder Cannon|U|UDS +#32|Opalescence|R|UDS +#33|Keldon Champion|U|UDS +#34|Pattern of Rebirth|R|UDS +#35|Serra Advocate|U|UDS +#36|Elvish Piper|R|UDS +#37|Gamekeeper|U|UDS +#38|Hunting Moa|U|UDS +#39|Mantis Engine|U|UDS +#40|Covetous Dragon|R|UDS +#41|Cinder Seer|U|UDS +#42|Plated Spider|C|UDS +#43|Aura Thief|R|UDS +#44|Metalworker|R|UDS +#45|Voice of Reason|U|UDS +#46|Thran Dynamo|U|UDS +#47|Goblin Berserker|U|UDS +#48|Metathran Elite|U|UDS +#49|Kingfisher|C|UDS +#50|Heart Warden|C|UDS +#51|Iridescent Drake|U|UDS +#52|Disease Carriers|C|UDS +#53|Ravenous Rats|C|UDS +#54|Extruder|U|UDS +#55|Reckless Abandon|C|UDS +#56|Brass Secretary|U|UDS +#57|Scent of Nightshade|C|UDS +#58|Soul Feast|U|UDS +#59|Slinking Skirge|C|UDS +#60|Marker Beetles|C|UDS +#61|Archery Training|U|UDS +#62|Phyrexian Monitor|C|UDS +#63|Flicker|R|UDS +#64|Tethered Griffin|R|UDS +#65|Wake of Destruction|R|UDS +#66|Skittering Horror|C|UDS +#67|Storage Matrix|R|UDS +#68|Sigil of Sleep|C|UDS +#69|Yavimaya Enchantress|U|UDS +#70|Capashen Knight|C|UDS +#71|Reliquary Monk|C|UDS +#72|Momentum|U|UDS +#73|Goliath Beetle|C|UDS +#74|Field Surgeon|C|UDS +#75|Tormented Angel|C|UDS +#76|Braidwood Sextant|U|UDS +#77|Hulking Ogre|C|UDS +#78|Jasmine Seer|U|UDS +#79|Wild Colos|C|UDS +#80|Bubbling Beebles|C|UDS +#81|Scent of Cinder|C|UDS +#82|Keldon Vandals|C|UDS +#83|Flame Jet|C|UDS +#84|Caltrops|U|UDS +#85|Scrying Glass|R|UDS +#86|Metathran Soldier|C|UDS +#87|Ivy Seer|U|UDS +#88|Replenish|R|UDS +#89|Festering Wound|U|UDS +#90|Taunting Elf|C|UDS +#91|Chime of Night|C|UDS +#92|Twisted Experiment|C|UDS +#93|Capashen Templar|C|UDS +#94|Brine Seer|U|UDS +#95|Repercussion|R|UDS +#96|Junk Diver|R|UDS +#97|Wall of Glare|C|UDS +#98|Disappear|U|UDS +#99|Impatience|R|UDS +#100|Telepathic Spies|C|UDS +#101|Mental Discipline|C|UDS +#102|Quash|U|UDS +#103|Goblin Masons|C|UDS +#104|Goblin Gardener|C|UDS +#105|Private Research|U|UDS +#106|Compost|U|UDS +#107|Squirming Mass|C|UDS +#108|Splinter|U|UDS +#109|Scent of Ivy|C|UDS +#110|Scour|U|UDS +#111|Mask of Law and Grace|C|UDS +#112|Colos Yearling|C|UDS +#113|Braidwood Cup|U|UDS +#114|Magnify|C|UDS +#115|Trumpet Blast|C|UDS +#116|Scent of Brine|C|UDS +#117|Elvish Lookout|C|UDS +#118|Encroach|U|UDS +#119|Lurking Jackals|U|UDS +#120|Fend Off|C|UDS +#121|Dying Wail|C|UDS +#122|Landslide|U|UDS +#123|Rescue|C|UDS +#124|Illuminated Wings|C|UDS +#125|Capashen Standard|C|UDS +#126|Aether Sting|U|UDS +#127|Multani's Decree|C|UDS +#128|Urza's Incubator|R|UDS +#129|Rapid Decay|R|UDS +#130|Solidarity|C|UDS +#131|Thran Foundry|U|UDS +#132|Sanctimony|U|UDS +#133|Rofellos's Gift|C|UDS +#134|Incendiary|U|UDS +#135|Bubbling Muck|C|UDS +#136|Fatigue|C|UDS +#137|Donate|R|UDS +#138|Fledgling Osprey|C|UDS +#139|Goblin Festival|R|UDS +#140|Scent of Jasmine|C|UDS +#141|Carnival of Souls|R|UDS +#142|Mark of Fury|C|UDS +#143|Sowing Salt|U|UDS \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ugf.rnk b/forge-gui/res/draft/rankings/ugf.rnk new file mode 100644 index 00000000000..e2956f55724 --- /dev/null +++ b/forge-gui/res/draft/rankings/ugf.rnk @@ -0,0 +1,27 @@ +//Rank|Name|Rarity|Set +#1|Ugin the Spirit Dragon|M|UGF +#29|Ghostfire Blade|R|UGF +#32|Mastery of the Unseen|R|UGF +#34|Grim Haruspex|R|UGF +#37|Wildcall|R|UGF +#39|Jeskai Infiltrator|R|UGF +#44|Jeering Instigator|R|UGF +#46|Arc Lightning|U|UGF +#75|Ruthless Ripper|U|UGF +#77|Reality Shift|U|UGF +#79|Sultai Emissary|C|UGF +#89|Watcher of the Roost|U|UGF +#94|Write into Being|C|UGF +#104|Soul Summons|C|UGF +#109|Debilitating Injury|C|UGF +#112|Arashin War Beast|U|UGF +#119|Mystic of the Hidden Way|C|UGF +#130|Ugin's Construct|U|UGF +#133|Formless Nurturing|C|UGF +#137|Fierce Invocation|C|UGF +#150|Smite the Monstrous|C|UGF +#171|Dragonscale Boon|C|UGF +#172|Hewed Stone Retainers|U|UGF +#206|Ainok Tracker|C|UGF +#244|Briber's Purse|U|UGF +#245|Altar of the Brood|R|UGF \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/ulg.rnk b/forge-gui/res/draft/rankings/ulg.rnk new file mode 100644 index 00000000000..d116e53feea --- /dev/null +++ b/forge-gui/res/draft/rankings/ulg.rnk @@ -0,0 +1,144 @@ +//Rank|Name|Rarity|Set +#1|Deranged Hermit|R|ULG +#2|Radiant, Archangel|R|ULG +#3|Phyrexian Plaguelord|R|ULG +#4|Palinchron|R|ULG +#5|Weatherseed Treefolk|R|ULG +#6|Ring of Gix|R|ULG +#7|No Mercy|R|ULG +#8|Might of Oaks|R|ULG +#9|Mother of Runes|U|ULG +#10|Planar Collapse|R|ULG +#11|Grim Monolith|R|ULG +#12|Opportunity|U|ULG +#13|Fleeting Image|R|ULG +#14|Multani, Maro-Sorcerer|R|ULG +#15|Beast of Burden|R|ULG +#16|Shivan Phoenix|R|ULG +#17|Phyrexian Defiler|U|ULG +#18|Archivist|R|ULG +#19|Bone Shredder|U|ULG +#20|Urza's Blueprints|R|ULG +#21|Molten Hydra|R|ULG +#22|Eviscerator|R|ULG +#23|Thran Weaponry|R|ULG +#24|Quicksilver Amulet|R|ULG +#25|Sustainer of the Realm|U|ULG +#26|Defense of the Heart|R|ULG +#27|Treetop Village|U|ULG +#28|Raven Familiar|U|ULG +#29|Thran War Machine|U|ULG +#30|Ghitu Slinger|C|ULG +#31|Ghitu Fire-Eater|U|ULG +#32|Rancor|C|ULG +#33|Lurking Skirge|R|ULG +#34|Pyromancy|R|ULG +#35|Ticking Gnomes|U|ULG +#36|Simian Grunts|C|ULG +#37|Karmic Guide|R|ULG +#38|Hidden Gibbons|R|ULG +#39|Yavimaya Granger|C|ULG +#40|Phyrexian Debaser|C|ULG +#41|Vigilant Drake|C|ULG +#42|Avalanche Riders|U|ULG +#43|Anthroplasm|R|ULG +#44|Memory Jar|R|ULG +#45|Thornwind Faeries|C|ULG +#46|Viashino Cutthroat|U|ULG +#47|Multani's Acolyte|C|ULG +#48|King Crab|U|ULG +#49|Radiant's Dragoons|U|ULG +#50|Parch|C|ULG +#51|Forbidding Watchtower|U|ULG +#52|Swat|C|ULG +#53|Faerie Conclave|U|ULG +#54|Opal Champion|C|ULG +#55|Snap|C|ULG +#56|Bloated Toad|U|ULG +#57|Ghitu Encampment|U|ULG +#58|Radiant's Judgment|C|ULG +#59|Gang of Elk|U|ULG +#60|Miscalculation|C|ULG +#61|Opal Avenger|R|ULG +#62|Yavimaya Wurm|C|ULG +#63|Weatherseed Faeries|C|ULG +#64|Tethered Skirge|U|ULG +#65|Defender of Chaos|C|ULG +#66|Defender of Law|C|ULG +#67|Second Chance|R|ULG +#68|Unearth|C|ULG +#69|Lone Wolf|U|ULG +#70|Wheel of Torture|R|ULG +#71|Yavimaya Scion|C|ULG +#72|Expendable Troops|C|ULG +#73|Spawning Pool|U|ULG +#74|Blessed Reversal|R|ULG +#75|Tinker|U|ULG +#76|Cessation|C|ULG +#77|Rank and File|U|ULG +#78|Darkwatch Elves|U|ULG +#79|Damping Engine|R|ULG +#80|Cloud of Faeries|C|ULG +#81|Viashino Heretic|U|ULG +#82|Phyrexian Reclamation|U|ULG +#83|Phyrexian Broodlings|C|ULG +#84|Rivalry|R|ULG +#85|Fog of Gnats|C|ULG +#86|Crawlspace|R|ULG +#87|Frantic Search|C|ULG +#88|Lava Axe|C|ULG +#89|Last-Ditch Effort|U|ULG +#90|Goblin Welder|R|ULG +#91|Wing Snare|U|ULG +#92|Sick and Tired|C|ULG +#93|Delusions of Mediocrity|R|ULG +#94|Engineered Plague|U|ULG +#95|Scrapheap|R|ULG +#96|Treefolk Mystic|C|ULG +#97|Phyrexian Denouncer|C|ULG +#98|Hope and Glory|U|ULG +#99|Levitation|U|ULG +#100|Walking Sponge|U|ULG +#101|Goblin Medics|C|ULG +#102|Impending Disaster|R|ULG +#103|Viashino Sandscout|C|ULG +#104|Bouncing Beebles|C|ULG +#105|Subversion|R|ULG +#106|Viashino Bey|C|ULG +#107|Defense Grid|R|ULG +#108|Weatherseed Elf|C|ULG +#109|Giant Cockroach|C|ULG +#110|Knighthood|U|ULG +#111|Purify|R|ULG +#112|Jhoira's Toolbox|U|ULG +#113|Repopulate|C|ULG +#114|Ostracize|C|ULG +#115|Angelic Curator|C|ULG +#116|Slow Motion|C|ULG +#117|Ghitu War Cry|U|ULG +#118|Crop Rotation|C|ULG +#119|Thran Lens|R|ULG +#120|Devout Harpist|C|ULG +#121|Pygmy Pyrosaur|C|ULG +#122|Sluggishness|C|ULG +#123|Rebuild|U|ULG +#124|Silk Net|C|ULG +#125|Plague Beetle|C|ULG +#126|Brink of Madness|R|ULG +#127|Intervene|C|ULG +#128|About Face|C|ULG +#129|Tragic Poet|C|ULG +#130|Erase|C|ULG +#131|Harmonic Convergence|U|ULG +#132|Angel's Trumpet|U|ULG +#133|Aura Flux|C|ULG +#134|Sleeper's Guile|C|ULG +#135|Granite Grip|C|ULG +#136|Iron Will|C|ULG +#137|Iron Maiden|R|ULG +#138|Treacherous Link|U|ULG +#139|Peace and Quiet|U|ULG +#140|Burst of Energy|C|ULG +#141|Rack and Ruin|U|ULG +#142|Martyr's Cause|U|ULG +#143|Multani's Presence|U|ULG \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/uma.rnk b/forge-gui/res/draft/rankings/uma.rnk new file mode 100644 index 00000000000..7603ba717c9 --- /dev/null +++ b/forge-gui/res/draft/rankings/uma.rnk @@ -0,0 +1,255 @@ +//Rank|Name|Rarity|Set +#1|Karn Liberated|M|UMA +#2|Sigarda, Host of Herons|M|UMA +#3|Bitterblossom|M|UMA +#4|Balefire Dragon|M|UMA +#5|Sublime Archangel|R|UMA +#6|Liliana of the Veil|M|UMA +#7|Tasigur, the Golden Fang|R|UMA +#8|Mana Vault|M|UMA +#9|Maelstrom Pulse|R|UMA +#10|Ancient Tomb|R|UMA +#11|Talrand, Sky Summoner|R|UMA +#12|Mikaeus, the Unhallowed|M|UMA +#13|Snapcaster Mage|M|UMA +#14|Leovold, Emissary of Trest|M|UMA +#15|Golgari Grave-Troll|R|UMA +#16|Reveillark|R|UMA +#17|Demonic Tutor|R|UMA +#18|Woodfall Primus|R|UMA +#19|Noble Hierarch|R|UMA +#20|Glen Elendra Archmage|R|UMA +#21|Shriekmaw|U|UMA +#22|Eternal Witness|U|UMA +#23|Kitchen Finks|U|UMA +#24|Sovereigns of Lost Alara|R|UMA +#25|Fauna Shaman|R|UMA +#26|Faith's Fetters|C|UMA +#27|Wall of Reverence|R|UMA +#28|Eldrazi Conscription|R|UMA +#29|Engineered Explosives|R|UMA +#30|Celestial Colonnade|R|UMA +#31|Lavaclaw Reaches|R|UMA +#32|Raging Ravine|R|UMA +#33|Creeping Tar Pit|R|UMA +#34|Stirring Wildwood|R|UMA +#35|Fire Ice|C|UMA +#36|All Is Dust|R|UMA +#37|Warleader's Helix|U|UMA +#38|Fiend Hunter|U|UMA +#39|Vengevine|M|UMA +#40|Dig Through Time|R|UMA +#41|Murderous Redcap|U|UMA +#42|Sigil of the New Dawn|U|UMA +#43|Fiery Temper|C|UMA +#44|Travel Preparations|U|UMA +#45|Spider Spawning|U|UMA +#46|Young Pyromancer|U|UMA +#47|Unburial Rites|U|UMA +#48|Chainer's Edict|U|UMA +#49|Firewing Phoenix|U|UMA +#50|Devoted Druid|U|UMA +#51|Vengeful Rebirth|U|UMA +#52|Urban Evolution|U|UMA +#53|Garna, the Bloodflame|U|UMA +#54|Blast of Genius|U|UMA +#55|Penumbra Wurm|U|UMA +#56|Unholy Hunger|C|UMA +#57|Last Gasp|C|UMA +#58|Mahamoti Djinn|U|UMA +#59|Swift Reckoning|U|UMA +#60|Gurmag Angler|C|UMA +#61|Magmaw|U|UMA +#62|Golgari Charm|U|UMA +#63|Soul's Fire|C|UMA +#64|Aethersnipe|C|UMA +#65|Phalanx Leader|U|UMA +#66|Tarmogoyf|M|UMA +#67|Squee, Goblin Nabob|R|UMA +#68|Shirei, Shizo's Caretaker|U|UMA +#69|Treasure Cruise|C|UMA +#70|Runed Halo|R|UMA +#71|Rune Snag|C|UMA +#72|Resurrection|C|UMA +#73|Dimir Guildmage|C|UMA +#74|Slippery Bogle|U|UMA +#75|Seize the Day|R|UMA +#76|Prismatic Lens|U|UMA +#77|Reviving Vapors|U|UMA +#78|Boar Umbra|U|UMA +#79|Reckless Charge|C|UMA +#80|Brazen Scourge|U|UMA +#81|Moan of the Unhallowed|C|UMA +#82|Wingsteed Rider|C|UMA +#83|Hero of Iroas|U|UMA +#84|Desolate Lighthouse|R|UMA +#85|Reanimate|R|UMA +#86|Lord of Extinction|M|UMA +#87|Gaddock Teeg|R|UMA +#88|Wild Mongrel|C|UMA +#89|Reckless Wurm|C|UMA +#90|Seismic Assault|R|UMA +#91|Become Immense|U|UMA +#92|Daybreak Coronet|R|UMA +#93|Angel of Despair|U|UMA +#94|Wild Hunger|U|UMA +#95|Satyr Wayfinder|C|UMA +#96|Brawn|U|UMA +#97|Thermo-Alchemist|C|UMA +#98|Rolling Temblor|U|UMA +#99|Golgari Thug|U|UMA +#100|Sleight of Hand|U|UMA +#101|Iridescent Drake|U|UMA +#102|Forbidden Alchemy|U|UMA +#103|Cavern of Souls|M|UMA +#104|Life from the Loam|R|UMA +#105|Gamble|R|UMA +#106|Living Lore|U|UMA +#107|Reya Dawnbringer|R|UMA +#108|Pattern of Rebirth|R|UMA +#109|Conflagrate|U|UMA +#110|Terramorphic Expanse|C|UMA +#111|Cathodion|C|UMA +#112|Artisan of Kozilek|U|UMA +#113|Countersquall|U|UMA +#114|Prey Upon|C|UMA +#115|Kodama's Reach|C|UMA +#116|Boneyard Wurm|U|UMA +#117|Furnace Celebration|U|UMA +#118|Ghoulsteed|U|UMA +#119|Buried Alive|U|UMA +#120|Bloodflow Connoisseur|C|UMA +#121|Rise from the Tides|U|UMA +#122|Deranged Assistant|C|UMA +#123|Archaeomancer|C|UMA +#124|Rally the Peasants|U|UMA +#125|Miraculous Recovery|U|UMA +#126|Mammoth Umbra|C|UMA +#127|Emancipation Angel|U|UMA +#128|Karakas|M|UMA +#129|Fulminator Mage|R|UMA +#130|Vexing Devil|R|UMA +#131|Faithless Looting|C|UMA +#132|Containment Priest|R|UMA +#133|Hero of Leina Tower|U|UMA +#134|Rogue's Passage|U|UMA +#135|Scuzzback Marauders|C|UMA +#136|Plumeveil|U|UMA +#137|Stingerfling Spider|U|UMA +#138|Snake Umbra|U|UMA +#139|Hooting Mandrills|C|UMA +#140|Malevolent Whispers|U|UMA +#141|Anger|U|UMA +#142|Ghoulcaller's Accomplice|C|UMA +#143|Death Denied|C|UMA +#144|Unstable Mutation|U|UMA +#145|Mystic Retrieval|U|UMA +#146|Marang River Prowler|U|UMA +#147|Dreamscape Artist|U|UMA +#148|Spirit Cairn|U|UMA +#149|Icatian Crier|C|UMA +#150|Dawn Charm|U|UMA +#151|Ancestor's Chosen|U|UMA +#152|Urborg, Tomb of Yawgmoth|R|UMA +#153|Fecundity|U|UMA +#154|Visions of Beyond|R|UMA +#155|Circular Logic|U|UMA +#156|Apprentice Necromancer|U|UMA +#157|Hyena Umbra|C|UMA +#158|Spider Umbra|C|UMA +#159|Dakmor Salvage|U|UMA +#160|Ulamog's Crusher|C|UMA +#161|Wickerbough Elder|C|UMA +#162|Walker of the Grove|C|UMA +#163|Sparkspitter|C|UMA +#164|Molten Birth|C|UMA +#165|Mad Prophet|C|UMA +#166|Twins of Maurer Estate|C|UMA +#167|Mark of the Vampire|C|UMA +#168|Crow of Dark Tidings|C|UMA +#169|Think Twice|C|UMA +#170|Skywing Aven|C|UMA +#171|Just the Wind|C|UMA +#172|Flight of Fancy|C|UMA +#173|Skyspear Cavalry|C|UMA +#174|Gods Willing|C|UMA +#175|Platinum Emperion|M|UMA +#176|Temporal Manipulation|M|UMA +#177|Frantic Search|C|UMA +#178|Magus of the Bazaar|R|UMA +#179|Slum Reaper|C|UMA +#180|Miming Slime|C|UMA +#181|Tethmos High Priest|C|UMA +#182|Disrupting Shoal|R|UMA +#183|Mage-Ring Network|U|UMA +#184|Safehold Elite|C|UMA +#185|Canker Abomination|C|UMA +#186|Verdant Eidolon|C|UMA +#187|Shed Weakness|C|UMA +#188|Basking Rootwalla|C|UMA +#189|Raid Bombardment|C|UMA +#190|Nightbird's Clutches|C|UMA +#191|Generator Servant|C|UMA +#192|Arena Athlete|C|UMA +#193|Olivia's Dragoon|C|UMA +#194|Appetite for Brains|U|UMA +#195|Whirlwind Adept|C|UMA +#196|Stitcher's Apprentice|C|UMA +#197|Stitched Drake|C|UMA +#198|Eel Umbra|C|UMA +#199|Defy Gravity|C|UMA +#200|Wandering Champion|C|UMA +#201|Conviction|C|UMA +#202|Vessel of Endless Rest|C|UMA +#203|Martyr of Sands|C|UMA +#204|Phyrexian Altar|R|UMA +#205|Phyrexian Tower|R|UMA +#206|Nourishing Shoal|R|UMA +#207|Foil|C|UMA +#208|Laboratory Maniac|U|UMA +#209|Lava Spike|U|UMA +#210|Heliod's Pilgrim|C|UMA +#211|Patchwork Gnomes|C|UMA +#212|Turn to Mist|C|UMA +#213|Shielding Plax|C|UMA +#214|Rakdos Shred-Freak|C|UMA +#215|Double Cleave|C|UMA +#216|Staunch-Hearted Warrior|C|UMA +#217|Golgari Brownscale|C|UMA +#218|Hissing Iguanar|C|UMA +#219|Sanitarium Skeleton|C|UMA +#220|Grave Scrabbler|C|UMA +#221|Sultai Skullkeeper|C|UMA +#222|Repel the Darkness|C|UMA +#223|Lotus-Eye Mystics|C|UMA +#224|Angelic Renewal|C|UMA +#225|Entomb|R|UMA +#226|Goryo's Vengeance|R|UMA +#227|Through the Breach|R|UMA +#228|Flagstones of Trokair|R|UMA +#229|Thespian's Stage|R|UMA +#230|Desperate Ritual|U|UMA +#231|Spoils of the Vault|R|UMA +#232|Mistveil Plains|U|UMA +#233|Pulse of Murasa|C|UMA +#234|Groundskeeper|C|UMA +#235|Crushing Canopy|C|UMA +#236|Undying Rage|C|UMA +#237|Ingot Chewer|C|UMA +#238|Akroan Crusader|C|UMA +#239|Grave Strength|U|UMA +#240|Fume Spitter|C|UMA +#241|Ronom Unicorn|C|UMA +#242|Myr Servitor|C|UMA +#243|Back to Basics|R|UMA +#244|Bridge from Below|R|UMA +#245|Beckon Apparition|C|UMA +#246|Offalsnout|C|UMA +#247|Dark Dabbling|C|UMA +#248|Stream of Consciousness|U|UMA +#249|Heap Doll|U|UMA +#250|Songs of the Damned|U|UMA +#251|Dark Depths|M|UMA +#252|Kozilek, Butcher of Truth|M|UMA +#253|Ulamog, the Infinite Gyre|M|UMA +#254|Emrakul, the Aeons Torn|M|UMA \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/usg.rnk b/forge-gui/res/draft/rankings/usg.rnk new file mode 100644 index 00000000000..e3400e4cf2a --- /dev/null +++ b/forge-gui/res/draft/rankings/usg.rnk @@ -0,0 +1,331 @@ +//Rank|Name|Rarity|Set +#1|Lightning Dragon|R|USG +#2|Morphling|R|USG +#3|Worship|R|USG +#4|Opal Archangel|R|USG +#5|Fault Line|R|USG +#6|Herald of Serra|R|USG +#7|Argothian Wurm|R|USG +#8|Crater Hellion|R|USG +#9|Western Paladin|R|USG +#10|Soul Sculptor|R|USG +#11|Catastrophe|R|USG +#12|Drifting Djinn|R|USG +#13|Chimeric Staff|R|USG +#14|Phyrexian Processor|R|USG +#15|Child of Gaea|R|USG +#16|Wildfire|R|USG +#17|Glorious Anthem|R|USG +#18|Great Whale|R|USG +#19|Elite Archers|R|USG +#20|Karn, Silver Golem|R|USG +#21|Shivan Hellkite|R|USG +#22|Gaea's Cradle|R|USG +#23|Expunge|C|USG +#24|Jagged Lightning|U|USG +#25|Pestilence|C|USG +#26|Shivan Gorge|R|USG +#27|Endless Wurm|R|USG +#28|Opal Titan|R|USG +#29|Albino Troll|U|USG +#30|Barrin, Master Wizard|R|USG +#31|Befoul|C|USG +#32|Gilded Drake|R|USG +#33|Arc Lightning|C|USG +#34|Eastern Paladin|R|USG +#35|Dark Hatchling|R|USG +#36|Confiscate|U|USG +#37|Citanul Hierophants|R|USG +#38|Cradle Guard|U|USG +#39|Zephid's Embrace|U|USG +#40|Intrepid Hero|R|USG +#41|Heat Ray|C|USG +#42|Zephid|R|USG +#43|Shivan Raptor|U|USG +#44|Somnophore|R|USG +#45|Voice of Grace|U|USG +#46|Sanguine Guard|U|USG +#47|Gaea's Embrace|U|USG +#48|Pacifism|C|USG +#49|Witch Engine|R|USG +#50|Shiv's Embrace|U|USG +#51|Tolarian Academy|R|USG +#52|Corrupt|C|USG +#53|Show and Tell|R|USG +#54|Serra's Embrace|U|USG +#55|Stroke of Genius|R|USG +#56|Viashino Sandswimmer|R|USG +#57|Exploration|R|USG +#58|Sneak Attack|R|USG +#59|Citanul Flute|R|USG +#60|Skirge Familiar|U|USG +#61|Order of Yawgmoth|U|USG +#62|Angelic Chorus|R|USG +#63|Smokestack|R|USG +#64|Yawgmoth's Will|R|USG +#65|Argothian Enchantress|R|USG +#66|Waylay|U|USG +#67|Pariah|R|USG +#68|Vampiric Embrace|U|USG +#69|Hermetic Study|C|USG +#70|Vug Lizard|U|USG +#71|Humble|U|USG +#72|Diabolic Servitude|U|USG +#73|Fire Ants|U|USG +#74|Mishra's Helix|R|USG +#75|Path of Peace|C|USG +#76|Bull Hippo|U|USG +#77|Steam Blast|U|USG +#78|Pendrell Drake|C|USG +#79|Grafted Skullcap|R|USG +#80|Voice of Law|U|USG +#81|Peregrine Drake|U|USG +#82|Anaconda|U|USG +#83|Phyrexian Colossus|R|USG +#84|Victimize|U|USG +#85|Citanul Centaurs|R|USG +#86|Argothian Elder|U|USG +#87|Thundering Giant|U|USG +#88|Midsummer Revel|R|USG +#89|Abundance|R|USG +#90|Titania's Chosen|U|USG +#91|Phyrexian Ghoul|C|USG +#92|Time Spiral|R|USG +#93|Vile Requiem|U|USG +#94|Barrin's Codex|R|USG +#95|Cathodion|U|USG +#96|Blanchwood Armor|U|USG +#97|Pouncing Jaguar|C|USG +#98|Opal Acrolith|U|USG +#99|Pit Trap|U|USG +#100|Sandbar Serpent|U|USG +#101|Serra Avatar|R|USG +#102|Sporogenesis|R|USG +#103|Skittering Skirge|C|USG +#104|Thran Quarry|R|USG +#105|Spined Fluke|U|USG +#106|Hidden Predators|R|USG +#107|Sanctum Custodian|C|USG +#108|Greater Good|R|USG +#109|Treefolk Seedlings|U|USG +#110|Priest of Titania|C|USG +#111|Pegasus Charger|C|USG +#112|Abyssal Horror|R|USG +#113|Winding Wurm|C|USG +#114|Acridian|C|USG +#115|Fog Bank|U|USG +#116|Viashino Outrider|C|USG +#117|Crazed Skirge|U|USG +#118|Temporal Aperture|R|USG +#119|Hidden Stag|R|USG +#120|Gorilla Warrior|C|USG +#121|Priest of Gix|U|USG +#122|Blanchwood Treefolk|C|USG +#123|Symbiosis|C|USG +#124|Whirlwind|R|USG +#125|Metrognome|R|USG +#126|Ravenous Skirge|C|USG +#127|Argothian Swine|C|USG +#128|Opal Gargoyle|C|USG +#129|Treetop Rangers|C|USG +#130|Seasoned Marshal|U|USG +#131|Worn Powerstone|U|USG +#132|Goblin Patrol|C|USG +#133|Lotus Blossom|R|USG +#134|Rewind|C|USG +#135|Recantation|R|USG +#136|Angelic Page|C|USG +#137|Lifeline|R|USG +#138|Cackling Fiend|C|USG +#139|Persecute|R|USG +#140|Dark Ritual|C|USG +#141|Retromancer|C|USG +#142|Torch Song|U|USG +#143|Looming Shade|C|USG +#144|Serra's Sanctum|R|USG +#145|Horseshoe Crab|C|USG +#146|Sicken|C|USG +#147|Wizard Mentor|C|USG +#148|Goblin Raider|C|USG +#149|Hollow Dogs|C|USG +#150|Contamination|R|USG +#151|Mobile Fort|U|USG +#152|Power Sink|C|USG +#153|Cave Tiger|C|USG +#154|Blood Vassal|C|USG +#155|Titania's Boon|U|USG +#156|Sulfuric Vapors|R|USG +#157|Dragon Blood|U|USG +#158|Guma|U|USG +#159|Veiled Crocodile|R|USG +#160|Bog Raiders|C|USG +#161|Monk Idealist|U|USG +#162|Sunder|R|USG +#163|Electryte|R|USG +#164|Viashino Runner|C|USG +#165|Goblin Spelunkers|C|USG +#166|Flesh Reaver|U|USG +#167|Fluctuator|R|USG +#168|Rescind|C|USG +#169|Goblin War Buggy|C|USG +#170|Shimmering Barrier|U|USG +#171|Imaginary Pet|R|USG +#172|Polluted Mire|C|USG +#173|Goblin Offensive|U|USG +#174|Sanctum Guardian|U|USG +#175|Oppression|R|USG +#176|Veiled Sentry|U|USG +#177|Lurking Evil|R|USG +#178|Fertile Ground|C|USG +#179|Unworthy Dead|C|USG +#180|Phyrexian Tower|R|USG +#181|Viashino Weaponsmith|C|USG +#182|Spire Owl|C|USG +#183|Veiled Serpent|C|USG +#184|Windfall|U|USG +#185|Exhume|C|USG +#186|Duress|C|USG +#187|Blasted Landscape|U|USG +#188|Wild Dogs|C|USG +#189|Tainted Aether|R|USG +#190|Dromosaur|C|USG +#191|Despondency|C|USG +#192|Energy Field|R|USG +#193|Umbilicus|R|USG +#194|Shower of Sparks|C|USG +#195|Hibernation|U|USG +#196|Turnabout|U|USG +#197|Goblin Lackey|U|USG +#198|Monk Realist|C|USG +#199|Reprocess|R|USG +#200|Disciple of Grace|C|USG +#201|Hawkeater Moth|U|USG +#202|Whetstone|R|USG +#203|Goblin Matron|C|USG +#204|Vebulid|R|USG +#205|Opal Caryatid|C|USG +#206|Hidden Spider|C|USG +#207|Acidic Soil|U|USG +#208|Rune of Protection: Black|C|USG +#209|Catalog|C|USG +#210|Stern Proctor|U|USG +#211|Brilliant Halo|C|USG +#212|Coral Merfolk|C|USG +#213|Disciple of Law|C|USG +#214|Veiled Apparition|U|USG +#215|Exhaustion|U|USG +#216|Lilting Refrain|U|USG +#217|Elvish Lyrist|C|USG +#218|Gaea's Bounty|C|USG +#219|Elvish Herder|C|USG +#220|Songstitcher|C|USG +#221|Hopping Automaton|U|USG +#222|Purging Scythe|R|USG +#223|Wirecat|U|USG +#224|Remote Isle|C|USG +#225|Disorder|U|USG +#226|Absolute Law|U|USG +#227|Pendrell Flux|C|USG +#228|Ill-Gotten Gains|R|USG +#229|Drifting Meadow|C|USG +#230|Hidden Ancients|U|USG +#231|Hidden Guerrillas|U|USG +#232|Copper Gnomes|R|USG +#233|Unnerve|C|USG +#234|Fecundity|U|USG +#235|Darkest Hour|R|USG +#236|Disruptive Student|C|USG +#237|Scoria Wurm|R|USG +#238|Redeem|U|USG +#239|Slippery Karst|C|USG +#240|Smoldering Crater|C|USG +#241|Attunement|R|USG +#242|Wall of Junk|U|USG +#243|Vernal Bloom|R|USG +#244|Bedlam|R|USG +#245|Serra's Liturgy|R|USG +#246|No Rest for the Wicked|U|USG +#247|Greener Pastures|R|USG +#248|Disenchant|C|USG +#249|Yawgmoth's Edict|U|USG +#250|Destructive Urge|U|USG +#251|Antagonism|R|USG +#252|Okk|R|USG +#253|Rune of Protection: Green|C|USG +#254|Urza's Armor|U|USG +#255|Rumbling Crescendo|R|USG +#256|Lull|C|USG +#257|Academy Researchers|U|USG +#258|Douse|U|USG +#259|Reclusive Wight|U|USG +#260|Rune of Protection: Red|C|USG +#261|Curfew|C|USG +#262|Gamble|R|USG +#263|Enchantment Alteration|U|USG +#264|Carrion Beetles|C|USG +#265|Remembrance|R|USG +#266|War Dance|U|USG +#267|Clear|U|USG +#268|Mana Leech|U|USG +#269|Retaliation|U|USG +#270|Hush|C|USG +#271|Congregate|C|USG +#272|Claws of Gix|U|USG +#273|Scald|U|USG +#274|Rune of Protection: Blue|C|USG +#275|Hidden Herd|R|USG +#276|Endoskeleton|U|USG +#277|Rune of Protection: White|C|USG +#278|Rune of Protection: Artifacts|U|USG +#279|Lingering Mirage|U|USG +#280|Absolute Grace|U|USG +#281|Annul|C|USG +#282|Planar Birth|R|USG +#283|Outmaneuver|U|USG +#284|Discordant Dirge|R|USG +#285|Tolarian Winds|C|USG +#286|Sandbar Merfolk|C|USG +#287|Bravado|C|USG +#288|Spreading Algae|U|USG +#289|Fiery Mantle|C|USG +#290|Silent Attendant|C|USG +#291|Healing Salve|C|USG +#292|Scrap|C|USG +#293|Faith Healer|R|USG +#294|Lay Waste|C|USG +#295|Serra Zealot|C|USG +#296|Veil of Birds|C|USG +#297|Falter|C|USG +#298|Voltaic Key|U|USG +#299|Rain of Filth|U|USG +#300|Crosswinds|U|USG +#301|Planar Void|U|USG +#302|Meltdown|U|USG +#303|Noetic Scales|R|USG +#304|Back to Basics|R|USG +#305|Sleeper Agent|R|USG +#306|Carpet of Flowers|U|USG +#307|Breach|C|USG +#308|Brand|R|USG +#309|Venomous Fangs|C|USG +#310|Cloak of Mists|C|USG +#311|Fortitude|C|USG +#312|Power Taint|C|USG +#313|Bereavement|U|USG +#314|Defensive Formation|U|USG +#315|Launch|C|USG +#316|Thran Turbine|U|USG +#317|Arcane Laboratory|U|USG +#318|Rune of Protection: Lands|R|USG +#319|Goblin Cadets|U|USG +#320|Rejuvenate|C|USG +#321|Serra's Hymn|U|USG +#322|Presence of the Master|U|USG +#323|Raze|C|USG +#324|Parasitic Bond|U|USG +#325|Bulwark|R|USG +#326|Headlong Rush|C|USG +#327|Rain of Salt|U|USG +#328|Telepathy|C|USG +#329|Crystal Chimes|U|USG +#330|Reflexes|C|USG \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/vis.rnk b/forge-gui/res/draft/rankings/vis.rnk new file mode 100644 index 00000000000..158198500ff --- /dev/null +++ b/forge-gui/res/draft/rankings/vis.rnk @@ -0,0 +1,168 @@ +//Rank|Name|Rarity|Set +#1|Snake Basket|R|VIS +#2|Ogre Enforcer|R|VIS +#3|Archangel|R|VIS +#4|Kookus|R|VIS +#5|Zhalfirin Crusader|R|VIS +#6|Guiding Spirit|R|VIS +#7|Necrosavant|R|VIS +#8|Nekrataal|U|VIS +#9|Vampiric Tutor|R|VIS +#10|Daraja Griffin|U|VIS +#11|Rainbow Efreet|R|VIS +#12|Necromancy|U|VIS +#13|Firestorm Hellkite|R|VIS +#14|Miraculous Recovery|U|VIS +#15|Undiscovered Paradise|R|VIS +#16|Fireblast|C|VIS +#17|Retribution of the Meek|R|VIS +#18|Man-o'-War|C|VIS +#19|Scalebane's Elite|U|VIS +#20|Quirion Druid|R|VIS +#21|Tempest Drake|U|VIS +#22|Aku Djinn|R|VIS +#23|Crypt Rats|C|VIS +#24|Suq'Ata Lancer|C|VIS +#25|Waterspout Djinn|U|VIS +#26|River Boa|C|VIS +#27|Bogardan Phoenix|R|VIS +#28|Rock Slide|C|VIS +#29|Viashivan Dragon|R|VIS +#30|Desertion|R|VIS +#31|Fallen Askari|C|VIS +#32|Hulking Cyclops|U|VIS +#33|Spitting Drake|U|VIS +#34|Undo|C|VIS +#35|Quicksand|U|VIS +#36|Cloud Elemental|C|VIS +#37|Shimmering Efreet|U|VIS +#38|Breezekeeper|C|VIS +#39|Talruum Piper|U|VIS +#40|Longbow Archer|U|VIS +#41|Viashino Sandstalker|U|VIS +#42|Stampeding Wildebeests|U|VIS +#43|Dormant Volcano|U|VIS +#44|Wake of Vultures|C|VIS +#45|Tithe|R|VIS +#46|Impulse|C|VIS +#47|Knight of the Mists|C|VIS +#48|Natural Order|R|VIS +#49|Flooded Shoreline|R|VIS +#50|Talruum Champion|C|VIS +#51|Knight of Valor|C|VIS +#52|Magma Mine|U|VIS +#53|Wand of Denial|R|VIS +#54|Giant Caterpillar|C|VIS +#55|Rowen|R|VIS +#56|Diamond Kaleidoscope|R|VIS +#57|Lightning Cloud|R|VIS +#58|Warthog|C|VIS +#59|Dragon Mask|U|VIS +#60|Funeral Charm|C|VIS +#61|Simoon|U|VIS +#62|Army Ants|U|VIS +#63|Mundungu|U|VIS +#64|Inspiration|C|VIS +#65|Raging Gorilla|C|VIS +#66|Teferi's Honor Guard|U|VIS +#67|Pillar Tombs of Aku|R|VIS +#68|King Cheetah|C|VIS +#69|Triangle of War|R|VIS +#70|Panther Warriors|C|VIS +#71|Infantry Veteran|C|VIS +#72|Bull Elephant|C|VIS +#73|Kyscu Drake|U|VIS +#74|Quirion Ranger|C|VIS +#75|Freewind Falcon|C|VIS +#76|Ovinomancer|U|VIS +#77|Tin-Wing Chimera|U|VIS +#78|Uktabi Orangutan|U|VIS +#79|Lichenthrope|R|VIS +#80|Honorable Passage|U|VIS +#81|Urborg Mindsucker|C|VIS +#82|Jamuraan Lion|C|VIS +#83|Dream Tides|U|VIS +#84|Kaervek's Spite|R|VIS +#85|Sisay's Ring|C|VIS +#86|Python|C|VIS +#87|Karoo|U|VIS +#88|Relentless Assault|R|VIS +#89|Dwarven Vigilantes|C|VIS +#90|Coral Atoll|U|VIS +#91|Tar Pit Warrior|C|VIS +#92|Brass-Talon Chimera|U|VIS +#93|Jungle Basin|U|VIS +#94|Griffin Canyon|R|VIS +#95|Shrieking Drake|C|VIS +#96|Creeping Mold|U|VIS +#97|Iron-Heart Chimera|U|VIS +#98|Suq'Ata Assassin|U|VIS +#99|Gossamer Chains|C|VIS +#100|City of Solitude|R|VIS +#101|Lead-Belly Chimera|U|VIS +#102|Infernal Harvest|C|VIS +#103|Hearth Charm|C|VIS +#104|Elephant Grass|U|VIS +#105|Anvil of Bogardan|R|VIS +#106|Feral Instinct|C|VIS +#107|Coercion|C|VIS +#108|Sun Clasp|C|VIS +#109|Keeper of Kookus|C|VIS +#110|Wind Shear|U|VIS +#111|Hope Charm|C|VIS +#112|Elven Cache|C|VIS +#113|Femeref Enchantress|R|VIS +#114|Everglades|U|VIS +#115|Parapet|C|VIS +#116|Three Wishes|R|VIS +#117|Solfatara|C|VIS +#118|Forbidden Ritual|R|VIS +#119|Resistance Fighter|C|VIS +#120|Tremor|C|VIS +#121|Goblin Recruiter|U|VIS +#122|Goblin Swine-Rider|C|VIS +#123|Pygmy Hippo|R|VIS +#124|Betrayal|C|VIS +#125|Phyrexian Marauder|R|VIS +#126|Matopi Golem|U|VIS +#127|Mystic Veil|C|VIS +#128|Foreshadow|U|VIS +#129|Brood of Cockroaches|U|VIS +#130|Time and Tide|U|VIS +#131|Mortal Wound|C|VIS +#132|Vision Charm|C|VIS +#133|Righteous Aura|C|VIS +#134|Spider Climb|C|VIS +#135|Phyrexian Walker|C|VIS +#136|Vanishing|C|VIS +#137|Chronatog|R|VIS +#138|Dark Privilege|C|VIS +#139|Teferi's Puzzle Box|R|VIS +#140|Desolation|U|VIS +#141|Emerald Charm|C|VIS +#142|Remedy|C|VIS +#143|Warrior's Honor|C|VIS +#144|Blanket of Night|U|VIS +#145|Death Watch|C|VIS +#146|Equipoise|R|VIS +#147|Helm of Awakening|U|VIS +#148|Heat Wave|U|VIS +#149|Song of Blood|C|VIS +#150|Mob Mentality|U|VIS +#151|Squandered Resources|R|VIS +#152|Prosperity|U|VIS +#153|Wicked Reward|C|VIS +#154|Peace Talks|U|VIS +#155|Summer Bloom|U|VIS +#156|Relic Ward|U|VIS +#157|Teferi's Realm|R|VIS +#158|Vampirism|U|VIS +#159|Corrosion|R|VIS +#160|Breathstealer's Crypt|R|VIS +#161|Righteous War|R|VIS +#162|Katabatic Winds|R|VIS +#163|Eye of Singularity|R|VIS +#164|Juju Bubble|U|VIS +#165|Sands of Time|R|VIS +#166|Elkin Lair|R|VIS +#167|Suleiman's Legacy|R|VIS \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/vma.rnk b/forge-gui/res/draft/rankings/vma.rnk new file mode 100644 index 00000000000..47716ba732a --- /dev/null +++ b/forge-gui/res/draft/rankings/vma.rnk @@ -0,0 +1,326 @@ +//Rank|Name|Rarity|Set +#1|Sol Ring|M|VMA +#2|Library of Alexandria|M|VMA +#3|Ancestral Recall|S|VMA +#4|Jace the Mind Sculptor|M|VMA +#5|Mana Crypt|M|VMA +#6|Control Magic|R|VMA +#7|Visara the Dreadful|R|VMA +#8|Magister of Worth|R|VMA +#9|Scourge of the Throne|M|VMA +#10|Crater Hellion|R|VMA +#11|Morphling|M|VMA +#12|Rorix Bladewing|R|VMA +#13|Parallax Wave|R|VMA +#14|Balance|M|VMA +#15|Grenzo Dungeon Warden|R|VMA +#16|Spiritmonger|R|VMA +#17|Living Death|R|VMA +#18|Flametongue Kavu|U|VMA +#19|Starstorm|R|VMA +#20|Winds of Rath|R|VMA +#21|Silvos Rogue Elemental|R|VMA +#22|Swords to Plowshares|U|VMA +#23|Battle Screech|C|VMA +#24|Deranged Hermit|R|VMA +#25|Ancient Tomb|R|VMA +#26|Prophetic Bolt|U|VMA +#27|Councils Judgment|R|VMA +#28|Dark Hatchling|U|VMA +#29|Skullclamp|M|VMA +#30|Mana Drain|M|VMA +#31|Mana Vault|R|VMA +#32|Rofellos Llanowar Emissary|R|VMA +#33|Recurring Nightmare|R|VMA +#34|Nevinyrrals Disk|R|VMA +#35|Palinchron|R|VMA +#36|Crovax the Cursed|R|VMA +#37|Baleful Strix|R|VMA +#38|Basandra Battle Seraph|R|VMA +#39|Kaerveks Torch|U|VMA +#40|Yavimaya Hollow|R|VMA +#41|Serendib Efreet|U|VMA +#42|Masticore|R|VMA +#43|Tradewind Rider|R|VMA +#44|Radiant Archangel|U|VMA +#45|Lightning Dragon|R|VMA +#46|Edric Spymaster of Trest|R|VMA +#47|Time Walk|S|VMA +#48|Laquatuss Champion|R|VMA +#49|Demonic Tutor|R|VMA +#50|Shivan Wurm|R|VMA +#51|Sulfuric Vortex|R|VMA +#52|Roar of the Wurm|U|VMA +#53|Symbiotic Wurm|U|VMA +#54|Armageddon|M|VMA +#55|Survival of the Fittest|R|VMA +#56|Yawgmoths Will|M|VMA +#57|Lightning Rift|U|VMA +#58|Sylvan Library|R|VMA +#59|Mox Pearl|S|VMA +#60|Mox Sapphire|S|VMA +#61|Mox Jet|S|VMA +#62|Mox Ruby|S|VMA +#63|Mox Emerald|S|VMA +#64|Kezzerdrix|U|VMA +#65|Jareth Leonine Titan|R|VMA +#66|Decree of Justice|R|VMA +#67|Kongming Sleeping Dragon|R|VMA +#68|Brago King Eternal|R|VMA +#69|Penumbra Wurm|U|VMA +#70|Chain Lightning|C|VMA +#71|Dacks Duplicate|R|VMA +#72|Clickslither|R|VMA +#73|Zhalfirin Crusader|R|VMA +#74|Upheaval|M|VMA +#75|Baleful Force|R|VMA +#76|Burning of Xinye|R|VMA +#77|Goblin Goon|U|VMA +#78|Famine|U|VMA +#79|Expunge|C|VMA +#80|Goblin Lackey|R|VMA +#81|Crescendo of War|R|VMA +#82|Dreampod Druid|U|VMA +#83|Black Lotus|S|VMA +#84|Man o War|C|VMA +#85|Beetleback Chief|C|VMA +#86|Cursed Scroll|R|VMA +#87|Vampiric Tutor|R|VMA +#88|Benalish Trapper|C|VMA +#89|Strip Mine|R|VMA +#90|Animate Dead|U|VMA +#91|Reanimate|U|VMA +#92|Arrogant Wurm|C|VMA +#93|Ring of Gix|R|VMA +#94|Ephemeron|R|VMA +#95|Afterlife|C|VMA +#96|Oath of Druids|M|VMA +#97|Eternal Dragon|R|VMA +#98|Hymn to Tourach|U|VMA +#99|Blazing Specter|U|VMA +#100|Simian Grunts|C|VMA +#101|Aether Mutation|U|VMA +#102|Genesis|R|VMA +#103|Elephant Guide|C|VMA +#104|Reign of the Pit|R|VMA +#105|Waterfront Bouncer|U|VMA +#106|Blastoderm|U|VMA +#107|Goblin Trenches|U|VMA +#108|Marchesa the Black Rose|M|VMA +#109|Coercive Portal|M|VMA +#110|Fact or Fiction|U|VMA +#111|Erhnam Djinn|U|VMA +#112|Gaeas Embrace|U|VMA +#113|Phyrexian Defiler|U|VMA +#114|Gigapede|R|VMA +#115|Killer Whale|C|VMA +#116|Chaos Warp|R|VMA +#117|Memory Jar|M|VMA +#118|Stroke of Genius|R|VMA +#119|Gerrards Battle Cry|R|VMA +#120|Keldon Necropolis|R|VMA +#121|Pillaging Horde|U|VMA +#122|Tendrils of Agony|U|VMA +#123|Lurking Evil|U|VMA +#124|Ankh of Mishra|R|VMA +#125|Wheel of Fortune|M|VMA +#126|Timetwister|S|VMA +#127|Brain Freeze|U|VMA +#128|Wild Mongrel|C|VMA +#129|Fledgling Djinn|C|VMA +#130|Goblin Warchief|U|VMA +#131|Goblin Ringleader|U|VMA +#132|Hermit Druid|R|VMA +#133|Su Chi|U|VMA +#134|Flowstone Sculpture|R|VMA +#135|Predatory Nightstalker|C|VMA +#136|Selvala Explorer Returned|R|VMA +#137|Counterspell|C|VMA +#138|Gush|U|VMA +#139|Necropotence|R|VMA +#140|Solar Blast|C|VMA +#141|Sea Drake|R|VMA +#142|Future Sight|R|VMA +#143|Aftershock|C|VMA +#144|Deep Analysis|C|VMA +#145|Armadillo Cloak|U|VMA +#146|Plea for Power|R|VMA +#147|Pianna Nomad Captain|U|VMA +#148|Smokestack|R|VMA +#149|Death Grasp|U|VMA +#150|Deathreap Ritual|U|VMA +#151|Tropical Island|R|VMA +#152|Bayou|R|VMA +#153|Savannah|R|VMA +#154|Taiga|R|VMA +#155|Underground Sea|R|VMA +#156|Volcanic Island|R|VMA +#157|Tundra|R|VMA +#158|Badlands|R|VMA +#159|Plateau|R|VMA +#160|Scrubland|R|VMA +#161|Grizzly Fate|U|VMA +#162|Yawgmoths Bargain|M|VMA +#163|Dack Fayden|M|VMA +#164|Kindle|C|VMA +#165|Chainers Edict|C|VMA +#166|Power Sink|U|VMA +#167|Exile|C|VMA +#168|Fireblast|U|VMA +#169|Fyndhorn Elves|C|VMA +#170|Karmic Guide|R|VMA +#171|Psychatog|U|VMA +#172|Sarcomancy|U|VMA +#173|Carnophage|C|VMA +#174|Berserk|R|VMA +#175|Soltari Trooper|C|VMA +#176|Soltari Emissary|C|VMA +#177|Yavimaya Elder|U|VMA +#178|Krovikan Sorcerer|C|VMA +#179|Krosan Tusker|C|VMA +#180|Cloud Djinn|U|VMA +#181|Gustcloak Harrier|C|VMA +#182|Fires of Yavimaya|U|VMA +#183|Brindle Shoat|C|VMA +#184|Sidar Jabari|U|VMA +#185|Stoic Champion|U|VMA +#186|Natures Lore|C|VMA +#187|Rites of Initiation|U|VMA +#188|Orcish Lumberjack|C|VMA +#189|Mystic Zealot|U|VMA +#190|Empyrial Armor|U|VMA +#191|Mistmoon Griffin|C|VMA +#192|Sudden Strength|C|VMA +#193|Dauthi Mercenary|C|VMA +#194|Nightscape Familiar|C|VMA +#195|Goblin Piledriver|R|VMA +#196|Cloud of Faeries|U|VMA +#197|Deaths Head Buzzard|C|VMA +#198|Cruel Bargain|R|VMA +#199|Shelter|C|VMA +#200|Goblin Commando|C|VMA +#201|Grand Coliseum|R|VMA +#202|Secluded Steppe|C|VMA +#203|Lonely Sandbar|C|VMA +#204|Forgotten Cave|C|VMA +#205|Tranquil Thicket|C|VMA +#206|Barren Moor|C|VMA +#207|Turnabout|U|VMA +#208|High Tide|U|VMA +#209|Akromas Blessing|U|VMA +#210|Predator Flagship|R|VMA +#211|Goblin Matron|C|VMA +#212|Gamble|R|VMA +#213|Norwood Priestess|R|VMA +#214|Goblin Patrol|C|VMA +#215|Skywing Aven|C|VMA +#216|Fallen Askari|C|VMA +#217|Phantom Nomad|C|VMA +#218|Brainstorm|C|VMA +#219|Obsessive Search|C|VMA +#220|Drakestown Forgotten|R|VMA +#221|Jungle Wurm|C|VMA +#222|Thopter Squadron|U|VMA +#223|Chimeric Idol|U|VMA +#224|Skirk Drill Sergeant|C|VMA +#225|Academy Elite|R|VMA +#226|Basking Rootwalla|C|VMA +#227|Triangle of War|U|VMA +#228|Desert Twister|U|VMA +#229|Urborg Uprising|C|VMA +#230|Skyshroud Forest|U|VMA +#231|Caldera Lake|U|VMA +#232|Scabland|U|VMA +#233|Pine Barrens|U|VMA +#234|Salt Flats|U|VMA +#235|Repel|C|VMA +#236|Spirit Mirror|R|VMA +#237|Keeneye Aven|C|VMA +#238|Krosan Vorine|C|VMA +#239|Mountain Valley|U|VMA +#240|Grasslands|U|VMA +#241|Bad River|U|VMA +#242|Flood Plain|U|VMA +#243|Rocky Tar Pit|U|VMA +#244|Falter|C|VMA +#245|Dark Ritual|C|VMA +#246|Ophidian|C|VMA +#247|Spinal Graft|C|VMA +#248|Giant Mantis|C|VMA +#249|Frantic Search|C|VMA +#250|Paralyze|C|VMA +#251|Radiants Judgment|C|VMA +#252|Realm Seekers|R|VMA +#253|Thalakos Drifters|U|VMA +#254|Breath of Life|U|VMA +#255|Goblin General|C|VMA +#256|Aquamoeba|C|VMA +#257|Minds Desire|R|VMA +#258|Regrowth|R|VMA +#259|Flowstone Hellion|U|VMA +#260|Armor of Thorns|C|VMA +#261|Mesmeric Fiend|C|VMA +#262|Scrivener|C|VMA +#263|Cabal Ritual|U|VMA +#264|Elvish Aberration|C|VMA +#265|Benevolent Bodyguard|C|VMA +#266|Terohs Faithful|C|VMA +#267|Choking Tethers|C|VMA +#268|Skirge Familiar|C|VMA +#269|Tangle|C|VMA +#270|Spark Spray|C|VMA +#271|Force of Will|R|VMA +#272|Giant Strength|C|VMA +#273|Kjeldoran Outpost|R|VMA +#274|Reviving Vapors|U|VMA +#275|Eureka|M|VMA +#276|Spirit Cairn|R|VMA +#277|Provoke|C|VMA +#278|Hulking Goblin|C|VMA +#279|Worldgorger Dragon|R|VMA +#280|Natures Ruin|R|VMA +#281|Volraths Shapeshifter|R|VMA +#282|Rescind|C|VMA +#283|Chartooth Cougar|C|VMA +#284|Putrid Imp|C|VMA +#285|Circular Logic|C|VMA +#286|Claws of Wirewood|U|VMA +#287|Addle|C|VMA +#288|Tyrants Choice|C|VMA +#289|Devout Witness|U|VMA +#290|Mana Prism|C|VMA +#291|Burning Wish|R|VMA +#292|Owl Familiar|C|VMA +#293|Noble Templar|C|VMA +#294|Deftblade Elite|C|VMA +#295|Nostalgic Dreams|U|VMA +#296|Temporal Fissure|C|VMA +#297|Choking Sands|C|VMA +#298|Seal of Cleansing|C|VMA +#299|Wall of Diffusion|C|VMA +#300|Thawing Glaciers|R|VMA +#301|Saproling Burst|R|VMA +#302|Brilliant Halo|C|VMA +#303|Fastbond|M|VMA +#304|Karn Silver Golem|R|VMA +#305|Flusterstorm|R|VMA +#306|Astral Slide|U|VMA +#307|Tribute to the Wild|C|VMA +#308|Channel|M|VMA +#309|Renewed Faith|C|VMA +#310|Gilded Light|C|VMA +#311|Skirk Prospector|C|VMA +#312|Goblin Settler|U|VMA +#313|Reckless Charge|C|VMA +#314|Lake of the Dead|R|VMA +#315|Ichorid|R|VMA +#316|Bazaar of Baghdad|M|VMA +#317|Null Rod|R|VMA +#318|Muzzio Visionary Architect|M|VMA +#319|Sphere of Resistance|R|VMA +#320|City in a Bottle|M|VMA +#321|Ivory Tower|U|VMA +#322|Lions Eye Diamond|M|VMA +#323|Time Vault|M|VMA +#324|Mishras Workshop|M|VMA +#325|Tolarian Academy|M|VMA \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/vow.rnk b/forge-gui/res/draft/rankings/vow.rnk new file mode 100644 index 00000000000..ae3589e75e3 --- /dev/null +++ b/forge-gui/res/draft/rankings/vow.rnk @@ -0,0 +1,268 @@ +//Rank|Name|Rarity|Set +#1|Avabruck Caretaker|M|VOW +#2|Dreadfeast Demon|R|VOW +#3|Toxrill, the Corrosive|M|VOW +#4|Sorin the Mirthless|M|VOW +#5|Halana and Alena, Partners|R|VOW +#6|Cemetery Desecrator|M|VOW +#7|Henrika Domnathi|M|VOW +#8|Manaform Hellkite|M|VOW +#9|Wedding Announcement|R|VOW +#10|By Invitation Only|R|VOW +#11|Hullbreaker Horror|R|VOW +#12|Anje, Maid of Dishonor|R|VOW +#13|Bloodvial Purveyor|R|VOW +#14|Faithbound Judge|M|VOW +#15|Mirrorhall Mimic|R|VOW +#16|Edgar, Charmed Groom|R|VOW +#17|Ulvenwald Oddity|R|VOW +#18|Torens, Fist of the Angels|R|VOW +#19|Glorious Sunrise|R|VOW +#20|Volatile Arsonist|M|VOW +#21|Cemetery Protector|M|VOW +#22|Welcoming Vampire|R|VOW +#23|Olivia, Crimson Bride|M|VOW +#24|Dollhouse of Horrors|R|VOW +#25|Dreamshackle Geist|R|VOW +#26|Jacob Hauken, Inspector|M|VOW +#27|Stensia Uprising|R|VOW +#28|Voldaren Bloodcaster|R|VOW +#29|Cemetery Illuminator|M|VOW +#30|Falkenrath Forebear|R|VOW +#31|Creepy Puppeteer|R|VOW +#32|Hiveheart Shaman|R|VOW +#33|Howlpack Piper|R|VOW +#34|Katilda, Dawnhart Martyr|R|VOW +#35|Ill-Tempered Loner|R|VOW +#36|Savior of Ollenbock|M|VOW +#37|Geralf, Visionary Stitcher|R|VOW +#38|Overcharged Amalgam|R|VOW +#39|Olivia's Attendants|R|VOW +#40|Concealing Curtains|R|VOW +#41|Necroduality|M|VOW +#42|Headless Rider|R|VOW +#43|Dying to Serve|R|VOW +#44|Fell Stinger|U|VOW +#45|Hero's Downfall|U|VOW +#46|Chandra, Dressed to Kill|M|VOW +#47|Cemetery Prowler|M|VOW +#48|Packsong Pup|U|VOW +#49|Grolnok, the Omnivore|R|VOW +#50|Bloodtithe Harvester|U|VOW +#51|Old Rutstein|R|VOW +#52|Dorothea, Vengeful Victim|R|VOW +#53|Bleed Dry|C|VOW +#54|Path of Peril|R|VOW +#55|Rending Flame|U|VOW +#56|Markov Purifier|U|VOW +#57|Child of the Pack|U|VOW +#58|Ballista Watcher|U|VOW +#59|Angelic Quartermaster|U|VOW +#60|Lantern Flare|R|VOW +#61|Valorous Stance|U|VOW +#62|Voice of the Blessed|R|VOW +#63|Abrade|C|VOW +#64|Hamlet Vanguard|R|VOW +#65|Howling Moon|R|VOW +#66|Thirst for Discovery|U|VOW +#67|Parasitic Grasp|U|VOW +#68|Reclusive Taxidermist|U|VOW +#69|Markov Waltzer|U|VOW +#70|Wandering Mind|U|VOW +#71|Twinblade Geist|U|VOW +#72|Brine Comber|U|VOW +#73|Alluring Suitor|U|VOW +#74|Voltaic Visionary|U|VOW +#75|Whispering Wizard|U|VOW +#76|Kessig Wolfrider|R|VOW +#77|Wolf Strike|C|VOW +#78|Fleeting Spirit|U|VOW +#79|Ancient Lumberknot|U|VOW +#80|Skull Skaab|U|VOW +#81|Dormant Grove|U|VOW +#82|Wolfkin Outcast|U|VOW +#83|Fierce Retribution|C|VOW +#84|Resistance Squad|U|VOW +#85|Traveling Minister|C|VOW +#86|Diver Skaab|U|VOW +#87|Undead Butler|U|VOW +#88|Cemetery Gatekeeper|M|VOW +#89|Dominating Vampire|R|VOW +#90|Flame-Blessed Bolt|C|VOW +#91|Ascendant Packleader|R|VOW +#92|Cultivator Colossus|M|VOW +#93|Sigardian Paladin|U|VOW +#94|Circle of Confinement|U|VOW +#95|Gryffwing Cavalry|U|VOW +#96|Stormchaser Drake|U|VOW +#97|Runebound Wolf|U|VOW +#98|Eruth, Tormented Prophet|R|VOW +#99|Kindly Ancestor|C|VOW +#100|Thalia, Guardian of Thraben|R|VOW +#101|Lunar Rejection|U|VOW +#102|Archghoul of Thraben|U|VOW +#103|Diregraf Scavenger|C|VOW +#104|Falkenrath Celebrants|C|VOW +#105|Vampires' Vengeance|U|VOW +#106|Spore Crawler|C|VOW +#107|Reckless Impulse|C|VOW +#108|Bramble Wurm|U|VOW +#109|Distracting Geist|U|VOW +#110|Drogskol Infantry|C|VOW +#111|Weaver of Blossoms|C|VOW +#112|Panicked Bystander|U|VOW +#113|Gryff Rider|C|VOW +#114|Sigarda's Imprisonment|C|VOW +#115|Chill of the Grave|C|VOW +#116|Cruel Witness|C|VOW +#117|Inspired Idea|R|VOW +#118|Stitched Assistant|C|VOW +#119|Doomed Dissenter|C|VOW +#120|Gift of Fangs|C|VOW +#121|Gluttonous Guest|C|VOW +#122|Rot-Tide Gargantua|C|VOW +#123|Blood Petal Celebrant|C|VOW +#124|Apprentice Sharpshooter|C|VOW +#125|Cloaked Cadet|U|VOW +#126|Vilespawn Spider|U|VOW +#127|Heron of Hope|C|VOW +#128|Scattered Thoughts|C|VOW +#129|Screaming Swarm|U|VOW +#130|Bloodcrazed Socialite|C|VOW +#131|Graf Reaver|R|VOW +#132|Hungry Ridgewolf|C|VOW +#133|Dawnhart Disciple|C|VOW +#134|Flourishing Hunter|C|VOW +#135|Evolving Wilds|C|VOW +#136|Gutter Skulker|U|VOW +#137|Lantern Bearer|C|VOW +#138|Runo Stromkirk|R|VOW +#139|Catapult Fodder|U|VOW +#140|Infestation Expert|U|VOW +#141|Oakshade Stalker|U|VOW +#142|Foreboding Statue|U|VOW +#143|Hookhand Mariner|C|VOW +#144|Ragged Recluse|C|VOW +#145|Desperate Farmer|C|VOW +#146|Binding Geist|C|VOW +#147|Repository Skaab|C|VOW +#148|Syncopate|C|VOW +#149|Syphon Essence|C|VOW +#150|Wedding Security|U|VOW +#151|Curse of Hospitality|R|VOW +#152|Daybreak Combatants|C|VOW +#153|Magma Pummeler|U|VOW +#154|Dig Up|R|VOW +#155|Sporeback Wolf|C|VOW +#156|Odric, Blood-Cursed|R|VOW +#157|Deathcap Glade|R|VOW +#158|Dreamroot Cascade|R|VOW +#159|Shattered Sanctum|R|VOW +#160|Stormcarved Coast|R|VOW +#161|Sundown Pass|R|VOW +#162|Courier Bat|C|VOW +#163|Sanguine Statuette|U|VOW +#164|Sawblade Slinger|U|VOW +#165|Spiked Ripsaw|U|VOW +#166|Biolume Egg|U|VOW +#167|Mischievous Catgeist|U|VOW +#168|Restless Bloodseeker|U|VOW +#169|Heron-Blessed Geist|C|VOW +#170|Nebelgast Beguiler|C|VOW +#171|Parish-Blade Trainee|C|VOW +#172|Skywarp Skaab|C|VOW +#173|Edgar's Awakening|U|VOW +#174|Mindleech Ghoul|C|VOW +#175|Pointed Discussion|C|VOW +#176|Frenzied Devils|U|VOW +#177|Lacerate Flesh|C|VOW +#178|Voldaren Epicure|C|VOW +#179|Rural Recruit|C|VOW +#180|Snarling Wolf|C|VOW +#181|Toxic Scorpion|C|VOW +#182|Witch's Web|C|VOW +#183|Investigator's Journal|R|VOW +#184|Wash Away|U|VOW +#185|Wretched Throng|C|VOW +#186|Blood Hypnotist|U|VOW +#187|Kessig Flamebreather|C|VOW +#188|Boarded Window|U|VOW +#189|Innocent Traveler|U|VOW +#190|Lambholt Raconteur|U|VOW +#191|Adamant Will|C|VOW +#192|Estwald Shieldbasher|C|VOW +#193|Hopeful Initiate|R|VOW +#194|Ollenbock Escort|U|VOW +#195|Vampire Slayer|C|VOW +#196|Alchemist's Retrieval|C|VOW +#197|Fear of Death|C|VOW +#198|Geistlight Snare|U|VOW +#199|Aim for the Head|C|VOW +#200|Blood Fountain|C|VOW +#201|Persistent Specimen|C|VOW +#202|Undying Malice|C|VOW +#203|Ancestral Anger|C|VOW +#204|Lightning Wolf|C|VOW +#205|Pyre Spawn|C|VOW +#206|Sure Strike|C|VOW +#207|Laid to Rest|U|VOW +#208|Massive Might|C|VOW +#209|Voldaren Estate|R|VOW +#210|Cobbled Lancer|U|VOW +#211|Belligerent Guest|C|VOW +#212|Moldgraf Millipede|C|VOW +#213|Mulch|C|VOW +#214|Weary Prisoner|C|VOW +#215|Soulcipher Board|U|VOW +#216|Nurturing Presence|C|VOW +#217|Dreadlight Monstrosity|C|VOW +#218|Patchwork Crawler|R|VOW +#219|Steelclad Spirit|C|VOW +#220|Wanderlight Spirit|C|VOW +#221|Grisly Ritual|C|VOW +#222|Markov Retribution|U|VOW +#223|Nature's Embrace|C|VOW +#224|Retrieve|U|VOW +#225|Sheltering Boughs|C|VOW +#226|Ceremonial Knife|C|VOW +#227|Wedding Invitation|C|VOW +#228|Militia Rallier|C|VOW +#229|Winged Portent|R|VOW +#230|Witness the Future|U|VOW +#231|Skulking Killer|U|VOW +#232|Honeymoon Hearse|U|VOW +#233|Into the Night|U|VOW +#234|Bloodsworn Squire|U|VOW +#235|Fearful Villager|C|VOW +#236|Arm the Cathars|U|VOW +#237|Bride's Gown|U|VOW +#238|Dawnhart Geist|U|VOW +#239|Piercing Light|C|VOW +#240|Unholy Officiant|C|VOW +#241|Cradle of Safety|C|VOW +#242|Selhoff Entomber|C|VOW +#243|Dread Fugue|U|VOW +#244|Groom's Finery|U|VOW +#245|Bramble Armor|C|VOW +#246|Blood Servitor|C|VOW +#247|Honored Heirloom|C|VOW +#248|Hallowed Haunting|M|VOW +#249|Sigarda's Summons|R|VOW +#250|Supernatural Rescue|C|VOW +#251|Serpentine Ambush|C|VOW +#252|Vampire's Kiss|C|VOW +#253|Bloody Betrayal|C|VOW +#254|End the Festivities|C|VOW +#255|Crushing Canopy|C|VOW +#256|Kaya, Geist Hunter|M|VOW +#257|Lantern of the Lost|U|VOW +#258|Unhallowed Phalanx|C|VOW +#259|Alchemist's Gambit|R|VOW +#260|Cartographer's Survey|U|VOW +#261|Crawling Infestation|U|VOW +#262|Radiant Grace|U|VOW +#263|Sanctify|C|VOW +#264|Consuming Tide|R|VOW +#265|Demonic Bargain|R|VOW +#266|Change of Fortune|R|VOW +#267|Splendid Reclamation|R|VOW \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/war.rnk b/forge-gui/res/draft/rankings/war.rnk new file mode 100644 index 00000000000..35a951a97fe --- /dev/null +++ b/forge-gui/res/draft/rankings/war.rnk @@ -0,0 +1,249 @@ +//Rank|Name|Rarity|Set +#1|Liliana, Dreadhorde General|M|WAR +#2|God-Eternal Oketra|M|WAR +#3|Roalesk, Apex Hybrid|M|WAR +#4|God-Eternal Bontu|M|WAR +#5|Tolsimir, Friend to Wolves|R|WAR +#6|Enter the God-Eternals|R|WAR +#7|Nicol Bolas, Dragon-God|M|WAR +#8|Ilharg, the Raze-Boar|M|WAR +#9|Storrev, Devkarin Lich|R|WAR +#10|Finale of Eternity|M|WAR +#11|Widespread Brutality|R|WAR +#12|Finale of Glory|M|WAR +#13|God-Eternal Rhonas|M|WAR +#14|God-Eternal Kefnet|M|WAR +#15|Awakening of Vitu-Ghazi|R|WAR +#16|Sarkhan the Masterless|R|WAR +#17|Ajani, the Greathearted|R|WAR +#18|Chandra, Fire Artisan|R|WAR +#19|Feather, the Redeemed|R|WAR +#20|Ugin, the Ineffable|R|WAR +#21|Jace, Wielder of Mysteries|R|WAR +#22|Neheb, Dreadhorde Champion|R|WAR +#23|Nissa, Who Shakes the World|R|WAR +#24|Prison Realm|U|WAR +#25|Casualties of War|R|WAR +#26|Domri's Ambush|U|WAR +#27|Time Wipe|R|WAR +#28|Gideon Blackblade|M|WAR +#29|Kaya, Bane of the Dead|U|WAR +#30|Solar Blaze|R|WAR +#31|Deathsprout|U|WAR +#32|Vivien's Arkbow|R|WAR +#33|Domri, Anarch of Bolas|R|WAR +#34|Ral, Storm Conduit|R|WAR +#35|Vivien, Champion of the Wilds|R|WAR +#36|Living Twister|R|WAR +#37|Ral's Outburst|U|WAR +#38|Bleeding Edge|U|WAR +#39|Despark|U|WAR +#40|Tyrant's Scorn|U|WAR +#41|Oath of Kaya|R|WAR +#42|Jaya's Greeting|C|WAR +#43|Massacre Girl|R|WAR +#44|Sorin, Vengeful Bloodlord|R|WAR +#45|Spark Harvest|C|WAR +#46|Krenko, Tin Street Kingpin|R|WAR +#47|Chandra's Triumph|U|WAR +#48|Ob Nixilis's Cruelty|C|WAR +#49|Eternal Skylord|U|WAR +#50|Vraska, Swarm's Eminence|U|WAR +#51|Bioessence Hydra|R|WAR +#52|Soul Diviner|R|WAR +#53|Commence the Endgame|R|WAR +#54|Planewide Celebration|R|WAR +#55|Dreadhorde Invasion|R|WAR +#56|Nahiri, Storm of Stone|U|WAR +#57|Angrath, Captain of Chaos|U|WAR +#58|Arlinn, Voice of the Pack|U|WAR +#59|Heartwarming Redemption|U|WAR +#60|Elite Guardmage|U|WAR +#61|Merfolk Skydiver|U|WAR +#62|Leyline Prowler|U|WAR +#63|Gleaming Overseer|U|WAR +#64|Dreadhorde Butcher|R|WAR +#65|Paradise Druid|U|WAR +#66|Rescuer Sphinx|U|WAR +#67|Kasmina, Enigmatic Mentor|U|WAR +#68|Rubblebelt Rioters|U|WAR +#69|The Elderspell|R|WAR +#70|Huatli's Raptor|U|WAR +#71|Tenth District Legionnaire|U|WAR +#72|Eternal Taskmaster|U|WAR +#73|Grateful Apparition|U|WAR +#74|Dovin, Hand of Control|U|WAR +#75|Finale of Revelation|M|WAR +#76|Blast Zone|R|WAR +#77|Spark Double|R|WAR +#78|Mobilized District|R|WAR +#79|Karn's Bastion|R|WAR +#80|Mayhem Devil|U|WAR +#81|Mowu, Loyal Companion|U|WAR +#82|Sorin's Thirst|C|WAR +#83|Bolas's Citadel|R|WAR +#84|Law-Rune Enforcer|C|WAR +#85|Samut, Tyrant Smasher|U|WAR +#86|Jaya, Venerated Firemage|U|WAR +#87|Finale of Devastation|M|WAR +#88|Trusted Pegasus|C|WAR +#89|Aven Eternal|C|WAR +#90|Finale of Promise|M|WAR +#91|Cruel Celebrant|U|WAR +#92|Band Together|C|WAR +#93|Tamiyo, Collector of Tales|R|WAR +#94|Kiora, Behemoth Beckoner|U|WAR +#95|Jiang Yanggu, Wildcrafter|U|WAR +#96|Tibalt, Rakish Instigator|U|WAR +#97|Davriel, Rogue Shadowmage|U|WAR +#98|Divine Arrow|C|WAR +#99|Deliver Unto Evil|R|WAR +#100|Dreadhorde Twins|U|WAR +#101|Angrath's Rampage|U|WAR +#102|Challenger Troll|U|WAR +#103|Mizzium Tank|R|WAR +#104|Cyclops Electromancer|U|WAR +#105|Vizier of the Scorpion|U|WAR +#106|Ajani's Pridemate|U|WAR +#107|Ashiok, Dream Render|U|WAR +#108|Ob Nixilis, the Hate-Twisted|U|WAR +#109|Command the Dreadhorde|R|WAR +#110|Price of Betrayal|U|WAR +#111|Callous Dismissal|C|WAR +#112|Pledge of Unity|U|WAR +#113|Silent Submersible|R|WAR +#114|Role Reversal|R|WAR +#115|Evolution Sage|U|WAR +#116|Bloom Hulk|C|WAR +#117|Tibalt's Rager|U|WAR +#118|Chandra's Pyrohelix|C|WAR +#119|Lazotep Reaver|C|WAR +#120|Fblthp, the Lost|R|WAR +#121|Wanderer's Strike|C|WAR +#122|Tomik, Distinguished Advokist|R|WAR +#123|Teferi, Time Raveler|R|WAR +#124|Huatli, the Sun's Heart|U|WAR +#125|Saheeli, Sublime Artificer|U|WAR +#126|Teyo, the Shieldmage|U|WAR +#127|Centaur Nurturer|C|WAR +#128|Nissa's Triumph|U|WAR +#129|Invade the City|U|WAR +#130|Giant Growth|C|WAR +#131|Turret Ogre|C|WAR +#132|Vraska's Finisher|C|WAR +#133|Herald of the Dreadhorde|C|WAR +#134|Relentless Advance|C|WAR +#135|Augur of Bolas|U|WAR +#136|Sunblade Angel|U|WAR +#137|Single Combat|R|WAR +#138|Gideon's Triumph|U|WAR +#139|Karn, the Great Creator|R|WAR +#140|Sky Theater Strix|C|WAR +#141|Liliana's Triumph|U|WAR +#142|New Horizons|C|WAR +#143|Snarespinner|C|WAR +#144|Enforcer Griffin|C|WAR +#145|Battlefield Promotion|C|WAR +#146|Ugin's Conjurant|U|WAR +#147|Dreadmalkin|U|WAR +#148|Thunder Drake|C|WAR +#149|Storm the Citadel|U|WAR +#150|Bond of Passion|U|WAR +#151|Bond of Revival|U|WAR +#152|Bond of Discipline|U|WAR +#153|Firemind Vessel|U|WAR +#154|Jace's Triumph|U|WAR +#155|Tamiyo's Epiphany|C|WAR +#156|Chainwhip Cyclops|C|WAR +#157|Thundering Ceratok|C|WAR +#158|Martyr for the Cause|C|WAR +#159|Wardscale Crocodile|C|WAR +#160|Pollenbright Druid|C|WAR +#161|Dreadhorde Arcanist|R|WAR +#162|Devouring Hellion|U|WAR +#163|Burning Prophet|C|WAR +#164|Bolt Bend|U|WAR +#165|Shriekdiver|C|WAR +#166|Aid the Fallen|C|WAR +#167|Totally Lost|C|WAR +#168|Teferi's Time Twist|C|WAR +#169|No Escape|C|WAR +#170|Lazotep Plating|U|WAR +#171|Flux Channeler|U|WAR +#172|Erratic Visionary|C|WAR +#173|Teyo's Lightshield|C|WAR +#174|Pouncing Lynx|C|WAR +#175|Parhelion II|R|WAR +#176|Narset, Parter of Veils|U|WAR +#177|The Wanderer|U|WAR +#178|Gateway Plaza|C|WAR +#179|Mana Geode|C|WAR +#180|Kraul Stinger|C|WAR +#181|Vampire Opportunist|C|WAR +#182|Gideon's Sacrifice|C|WAR +#183|Guild Globe|C|WAR +#184|Ashiok's Skulker|C|WAR +#185|Bond of Insight|U|WAR +#186|Contentious Plan|C|WAR +#187|Bond of Flourishing|U|WAR +#188|Raging Kronch|C|WAR +#189|Kronch Wrangler|C|WAR +#190|Courage in Crisis|C|WAR +#191|Arlinn's Wolf|C|WAR +#192|Spellgorger Weird|C|WAR +#193|Heartfire|C|WAR +#194|Blindblast|C|WAR +#195|Spellkeeper Weird|C|WAR +#196|Kasmina's Transmutation|C|WAR +#197|War Screecher|C|WAR +#198|Rising Populace|C|WAR +#199|Ravnica at War|R|WAR +#200|Makeshift Battalion|C|WAR +#201|Ignite the Beacon|R|WAR +#202|Tithebearer Giant|C|WAR +#203|Unlikely Aid|C|WAR +#204|Sarkhan's Catharsis|C|WAR +#205|Charity Extractor|C|WAR +#206|Spark Reaper|C|WAR +#207|Toll of the Invasion|C|WAR +#208|Interplanar Beacon|U|WAR +#209|Emergence Zone|U|WAR +#210|God-Pharaoh's Statue|U|WAR +#211|Primordial Wurm|C|WAR +#212|Nahiri's Stoneblades|C|WAR +#213|Invading Manticore|C|WAR +#214|Honor the God-Pharaoh|C|WAR +#215|Grim Initiate|C|WAR +#216|Ahn-Crop Invader|C|WAR +#217|Lazotep Behemoth|C|WAR +#218|Stealth Mission|C|WAR +#219|Kiora's Dambreaker|C|WAR +#220|Defiant Strike|C|WAR +#221|Duskmantle Operative|C|WAR +#222|Saheeli's Silverwing|C|WAR +#223|Iron Bully|C|WAR +#224|Neoform|U|WAR +#225|Vivien's Grizzly|C|WAR +#226|Steady Aim|C|WAR +#227|Goblin Assault Team|C|WAR +#228|Goblin Assailant|C|WAR +#229|Crush Dissent|C|WAR +#230|Loxodon Sergeant|C|WAR +#231|Ironclad Krovod|C|WAR +#232|Prismite|C|WAR +#233|Topple the Statue|C|WAR +#234|Dovin's Veto|U|WAR +#235|Forced Landing|C|WAR +#236|Samut's Sprint|C|WAR +#237|Davriel's Shadowfugue|C|WAR +#238|Naga Eternal|C|WAR +#239|Rally of Wings|U|WAR +#240|Bulwark Giant|C|WAR +#241|Return to Nature|C|WAR +#242|Arboreal Grazer|C|WAR +#243|Wall of Runes|C|WAR +#244|Banehound|C|WAR +#245|Charmed Stray|C|WAR +#246|Niv-Mizzet Reborn|M|WAR +#247|Kaya's Ghostform|C|WAR +#248|Demolish|C|WAR \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/woe.rnk b/forge-gui/res/draft/rankings/woe.rnk new file mode 100644 index 00000000000..5c5e90a30fe --- /dev/null +++ b/forge-gui/res/draft/rankings/woe.rnk @@ -0,0 +1,340 @@ +//Rank|Name|Rarity|Set +#1|Virtue of Persistence|M|WOE +#2|Gruff Triplets|R|WOE +#3|Redcap Gutter-Dweller|R|WOE +#4|Realm-Scorcher Hellkite|M|WOE +#5|Faunsbane Troll|R|WOE +#6|Lord Skitter, Sewer King|R|WOE +#7|Horned Loch-Whale|R|WOE +#8|Virtue of Loyalty|M|WOE +#9|Imodane's Recruiter|U|WOE +#10|Spellbook Vendor|R|WOE +#11|The Goose Mother|R|WOE +#12|Talion's Messenger|R|WOE +#13|Gumdrop Poisoner|R|WOE +#14|Goblin Bombardment|R|WOT +#15|Bitterblossom|M|WOT +#16|Ashiok, Wicked Manipulator|M|WOE +#17|Gingerbread Hunter|U|WOE +#18|Sleep-Cursed Faerie|R|WOE +#19|Tough Cookie|U|WOE +#20|The Huntsman's Redemption|R|WOE +#21|Tangled Colony|R|WOE +#22|Twining Twins|R|WOE +#23|Mosswood Dreadknight|R|WOE +#24|Twisted Fealty|U|WOE +#25|Talion, the Kindly Lord|M|WOE +#26|Welcome to Sweettooth|U|WOE +#27|Heartflame Duelist|R|WOE +#28|Regal Bunnicorn|R|WOE +#29|Torch the Tower|C|WOE +#30|Werefox Bodyguard|R|WOE +#31|Restless Cottage|R|WOE +#32|Decadent Dragon|R|WOE +#33|Hopeless Nightmare|C|WOE +#34|Flick a Coin|C|WOE +#35|Goddric, Cloaked Reveler|R|WOE +#36|Song of Totentanz|R|WOE +#37|The Witch's Vanity|U|WOE +#38|Witchstalker Frenzy|U|WOE +#39|Restless Vinestalk|R|WOE +#40|Candy Grapple|C|WOE +#41|Hatching Plans|U|WOT +#42|Monstrous Rage|U|WOE +#43|Ash, Party Crasher|U|WOE +#44|Archon of the Wild Rose|R|WOE +#45|Spiteful Hexmage|R|WOE +#46|Cut In|C|WOE +#47|Extraordinary Journey|R|WOE +#48|The Princess Takes Flight|U|WOE +#49|Royal Treatment|U|WOE +#50|Picklock Prankster|U|WOE +#51|Eriette's Tempting Apple|U|WOE +#52|High Fae Negotiator|U|WOE +#53|Faerie Dreamthief|U|WOE +#54|Scalding Viper|R|WOE +#55|Lord Skitter's Butcher|U|WOE +#56|Rat Out|C|WOE +#57|Totentanz, Swarm Piper|U|WOE +#58|Kellan, the Fae-Blooded|M|WOE +#59|Greta, Sweettooth Scourge|U|WOE +#60|Frolicking Familiar|U|WOE +#61|Picnic Ruiner|U|WOE +#62|Spellscorn Coven|U|WOE +#63|Twisted Sewer-Witch|U|WOE +#64|Feral Encounter|R|WOE +#65|Hopeful Vigil|C|WOE +#66|Utopia Sprawl|U|WOT +#67|Expel the Interlopers|R|WOE +#68|Three Blind Mice|R|WOE +#69|Sweettooth Witch|C|WOE +#70|Embereth Veteran|U|WOE +#71|Ruby, Daring Tracker|U|WOE +#72|Faerie Fencing|U|WOE +#73|Threadbind Clique|U|WOE +#74|Agatha's Champion|U|WOE +#75|Shrouded Shepherd|U|WOE +#76|Stormkeld Vanguard|U|WOE +#77|Into the Fae Court|C|WOE +#78|Up the Beanstalk|U|WOE +#79|Spell Stutter|C|WOE +#80|Devouring Sugarmaw|R|WOE +#81|Restless Bivouac|R|WOE +#82|Woodland Acolyte|U|WOE +#83|Hearth Elemental|U|WOE +#84|Hamlet Glutton|C|WOE +#85|Elvish Archivist|R|WOE +#86|Restless Fortress|R|WOE +#87|Callous Sell-Sword|U|WOE +#88|Ratcatcher Trainee|C|WOE +#89|Sharae of Numbing Depths|U|WOE +#90|Obyra, Dreaming Duelist|U|WOE +#91|Two-Headed Hunter|U|WOE +#92|Charming Scoundrel|R|WOE +#93|Harried Spearguard|C|WOE +#94|Hollow Scavenger|C|WOE +#95|Witch's Mark|C|WOE +#96|Redcap Thief|C|WOE +#97|Edgewall Pack|C|WOE +#98|Gnawing Crescendo|C|WOE +#99|Mintstrosity|C|WOE +#100|Archon's Glory|C|WOE +#101|Sleight of Hand|C|WOE +#102|Johann's Stopgap|C|WOE +#103|Ice Out|C|WOE +#104|Specter of Mortality|R|WOE +#105|Agatha's Soul Cauldron|M|WOE +#106|Edgewall Inn|U|WOE +#107|Syr Armont, the Redeemer|U|WOE +#108|Raging Battle Mouse|R|WOE +#109|Taken by Nightmares|U|WOE +#110|Ingenious Prodigy|R|WOE +#111|Bitter Chill|U|WOE +#112|Voracious Vermin|C|WOE +#113|Rankle's Prank|R|WOE +#114|Barrow Naughty|C|WOE +#115|Minecart Daredevil|C|WOE +#116|Grabby Giant|C|WOE +#117|Shatter the Oath|C|WOE +#118|Archive Dragon|U|WOE +#119|Cooped Up|C|WOE +#120|Defense of the Heart|M|WOT +#121|Conceited Witch|C|WOE +#122|The End|R|WOE +#123|Tanglespan Lookout|U|WOE +#124|Howling Galefang|U|WOE +#125|Blossoming Tortoise|M|WOE +#126|Johann, Apprentice Sorcerer|U|WOE +#127|Rotisserie Elemental|R|WOE +#128|Cheeky House-Mouse|U|WOE +#129|Sentinel of Lost Lore|R|WOE +#130|Belligerent of the Ball|U|WOE +#131|Grand Ball Guest|C|WOE +#132|Questing Druid|R|WOE +#133|Titanic Growth|C|WOE +#134|Ferocious Werefox|C|WOE +#135|Feed the Cauldron|C|WOE +#136|Stockpiling Celebrant|C|WOE +#137|Land Tax|M|WOT +#138|Tattered Ratter|U|WOE +#139|Stonesplitter Bolt|U|WOE +#140|Rootrider Faun|C|WOE +#141|Evolving Wilds|C|WOE +#142|Eriette of the Charmed Apple|M|WOE +#143|Brave the Wilds|C|WOE +#144|Bramble Familiar|R|WOE +#145|Yenna, Redtooth Regent|R|WOE +#146|Boundary Lands Ranger|U|WOE +#147|Prophetic Prism|C|WOE +#148|Graceful Takedown|U|WOE +#149|Restless Spire|R|WOE +#150|Gingerbrute|C|WOE +#151|Crystal Grotto|C|WOE +#152|Redtooth Genealogist|C|WOE +#153|Curse of the Werefox|C|WOE +#154|Tenacious Tomeseeker|U|WOE +#155|Diminisher Witch|C|WOE +#156|Syr Ginger, the Meal Ender|R|WOE +#157|Rowan, Scion of War|M|WOE +#158|Not Dead After All|C|WOE +#159|Imodane, the Pyrohammer|R|WOE +#160|Hylda's Crown of Winter|R|WOE +#161|Quick Study|C|WOE +#162|Candy Trail|C|WOE +#163|Scream Puff|C|WOE +#164|Elusive Otter|R|WOE +#165|Leaping Ambush|C|WOE +#166|Vantress Transmuter|C|WOE +#167|Beluna's Gatekeeper|C|WOE +#168|Dragon Mantle|U|WOT +#169|Glass Casket|U|WOE +#170|Farsight Ritual|R|WOE +#171|Beluna Grandsquall|M|WOE +#172|Pollen-Shield Hare|R|WOE +#173|Frantic Firebolt|C|WOE +#174|Virtue of Courage|M|WOE +#175|Aquatic Alchemist|C|WOE +#176|Redtooth Vanguard|U|WOE +#177|Merry Bards|C|WOE +#178|Bellowing Bruiser|C|WOE +#179|Eriette's Whisper|C|WOE +#180|Grasp of Fate|U|WOT +#181|Spreading Seas|U|WOT +#182|Besotted Knight|C|WOE +#183|Return from the Wilds|C|WOE +#184|Troublemaker Ouphe|C|WOE +#185|Icewrought Sentry|U|WOE +#186|Return Triumphant|C|WOE +#187|Kellan's Lightblades|C|WOE +#188|Disdainful Stroke|U|WOE +#189|Unruly Catapult|C|WOE +#190|Stingblade Assassin|C|WOE +#191|Sugar Rush|C|WOE +#192|Stab Wound|U|WOT +#193|Cursed Courtier|U|WOE +#194|Gallant Pie-Wielder|U|WOE +#195|Living Lectern|C|WOE +#196|Cruel Somnophage|R|WOE +#197|Beanstalk Wurm|C|WOE +#198|Lord Skitter's Blessing|R|WOE +#199|Warehouse Tabby|C|WOE +#200|Neva, Stalked by Nightmares|U|WOE +#201|Hylda of the Icy Crown|M|WOE +#202|Armory Mice|C|WOE +#203|Three Bowls of Porridge|U|WOE +#204|Back for Seconds|U|WOE +#205|Tempest Hart|U|WOE +#206|Skewer Slinger|C|WOE +#207|Fell Horseman|C|WOE +#208|Stormkeld Prowler|C|WOE +#209|Misleading Motes|C|WOE +#210|Obyra's Attendants|C|WOE +#211|Moment of Valor|C|WOE +#212|Griffin Aerie|U|WOT +#213|Fiery Emancipation|R|WOT +#214|Curiosity|U|WOT +#215|Rowan's Grim Search|C|WOE +#216|Thunderous Debut|R|WOE +#217|Splashy Spellcaster|U|WOE +#218|Mocking Sprite|C|WOE +#219|Charmed Clothier|C|WOE +#220|Snaremaster Sprite|C|WOE +#221|Verdant Outrider|C|WOE +#222|Territorial Witchstalker|C|WOE +#223|Commune with Nature|C|WOE +#224|Wicked Visitor|C|WOE +#225|Unnatural Growth|R|WOT +#226|Troyan, Gutsy Explorer|U|WOE +#227|The Apprentice's Folly|R|WOE +#228|Likeness Looter|R|WOE +#229|Water Wings|C|WOE +#230|Collector's Vault|U|WOE +#231|Scarecrow Guide|C|WOE +#232|Bespoke Battlegarb|C|WOE +#233|Merfolk Coralsmith|C|WOE +#234|Bestial Bloodline|C|WOE +#235|Unassuming Sage|C|WOE +#236|Frostbridge Guard|C|WOE +#237|Necropotence|M|WOT +#238|Skybeast Tracker|C|WOE +#239|Night of the Sweets' Revenge|U|WOE +#240|Dutiful Griffin|U|WOE +#241|Gadwick's First Duel|U|WOE +#242|Spider Food|C|WOE +#243|Tuinvale Guide|C|WOE +#244|Slumbering Keepguard|C|WOE +#245|Vampiric Rites|U|WOT +#246|Knightly Valor|U|WOT +#247|Moonshaker Cavalry|M|WOE +#248|Chancellor of Tales|U|WOE +#249|Discerning Financier|U|WOE +#250|Ashiok's Reaper|U|WOE +#251|Galvanic Giant|U|WOE +#252|Toadstool Admirer|C|WOE +#253|Kindled Heroism|C|WOE +#254|Rimefur Reindeer|C|WOE +#255|Savior of the Sleeping|C|WOE +#256|Season of Growth|U|WOT +#257|Break the Spell|C|WOE +#258|Ego Drain|U|WOE +#259|Virtue of Strength|M|WOE +#260|Dream Spoilers|U|WOE +#261|Protective Parents|C|WOE +#262|Blind Obedience|R|WOT +#263|Knight of Doves|U|WOE +#264|Stroke of Midnight|U|WOE +#265|Virtue of Knowledge|M|WOE +#266|Beseech the Mirror|M|WOE +#267|Lich-Knights' Conquest|R|WOE +#268|Will, Scion of Peace|M|WOE +#269|Agatha of the Vile Cauldron|M|WOE +#270|Eerie Interference|U|WOE +#271|Korvold and the Noble Thief|U|WOE +#272|Asinine Antics|M|WOE +#273|Freeze in Place|C|WOE +#274|Solitary Sanctuary|U|WOE +#275|A Tale for the Ages|R|WOE +#276|Food Fight|R|WOE +#277|The Irencrag|R|WOE +#278|Succumb to the Cold|U|WOE +#279|Plunge into Winter|C|WOE +#280|Shared Animosity|R|WOT +#281|Compulsion|U|WOT +#282|Dark Tutelage|U|WOT +#283|Forced Fruition|R|WOT +#284|Impact Tremors|U|WOT +#285|Parallel Lives|M|WOT +#286|Dawn of Hope|R|WOT +#287|Ground Seal|U|WOT +#288|Raid Bombardment|U|WOT +#289|Oversold Cemetery|R|WOT +#290|Intangible Virtue|U|WOT +#291|Grave Pact|M|WOT +#292|Garruk's Uprising|U|WOT +#293|Prismatic Omen|R|WOT +#294|Rhystic Study|M|WOT +#295|Soul-Guide Lantern|U|WOE +#296|Primal Vigor|R|WOT +#297|Waste Not|R|WOT +#298|As Foretold|R|WOT +#299|Leyline of Anticipation|R|WOT +#300|Leyline of Abundance|R|WOT +#301|Karmic Justice|R|WOT +#302|Leyline of Sanctity|R|WOT +#303|Omniscience|M|WOT +#304|Rest in Peace|R|WOT +#305|Hardened Scales|R|WOT +#306|Phyrexian Unlife|R|WOT +#307|Repercussion|M|WOT +#308|Mana Flare|R|WOT +#309|Leyline of Lightning|R|WOT +#310|Intruder Alarm|R|WOT +#311|Fraying Sanity|R|WOT +#312|Nature's Will|R|WOT +#313|Leyline of the Void|R|WOT +#314|Oppression|R|WOT +#315|Sneak Attack|M|WOT +#316|Smothering Tithe|M|WOT +#317|Sanguine Bond|R|WOT +#318|Kindred Discovery|M|WOT +#319|Copy Enchantment|R|WOT +#320|Blood Moon|M|WOT +#321|Polluted Bonds|R|WOT +#322|Doubling Season|M|WOT +#323|Greater Auramancy|M|WOT +#324|Aggravated Assault|R|WOT +#325|Plains|C|WOE +#326|Island|C|WOE +#327|Swamp|C|WOE +#328|Mountain|C|WOE +#329|Forest|C|WOE +#330|Plains|C|WOE +#331|Plains|C|WOE +#332|Island|C|WOE +#333|Island|C|WOE +#334|Swamp|C|WOE +#335|Swamp|C|WOE +#336|Mountain|C|WOE +#337|Mountain|C|WOE +#338|Forest|C|WOE +#339|Forest|C|WOE \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/wth.rnk b/forge-gui/res/draft/rankings/wth.rnk new file mode 100644 index 00000000000..11a26fc19dc --- /dev/null +++ b/forge-gui/res/draft/rankings/wth.rnk @@ -0,0 +1,168 @@ +//Rank|Name|Rarity|Set +#1|Firestorm|R|WTH +#2|Alabaster Dragon|R|WTH +#3|Morinfen|R|WTH +#4|Southern Paladin|R|WTH +#5|Thundermare|R|WTH +#6|Abeyance|R|WTH +#7|Urborg Stalker|R|WTH +#8|Call of the Wild|R|WTH +#9|Cloud Djinn|U|WTH +#10|Lava Hounds|U|WTH +#11|Maraxus of Keld|R|WTH +#12|Thran Tome|R|WTH +#13|Empyrial Armor|C|WTH +#14|Barishi|U|WTH +#15|Heart of Bogardan|R|WTH +#16|Abduction|U|WTH +#17|Fire Whip|C|WTH +#18|Aboroth|R|WTH +#19|Vodalian Illusionist|U|WTH +#20|Llanowar Behemoth|U|WTH +#21|Gallowbraid|R|WTH +#22|Fungus Elemental|R|WTH +#23|Chimeric Sphere|U|WTH +#24|Xanthic Statue|R|WTH +#25|Mistmoon Griffin|U|WTH +#26|Winding Canyons|R|WTH +#27|Cone of Flame|U|WTH +#28|Bogardan Firefiend|C|WTH +#29|Heavy Ballista|C|WTH +#30|Bone Dancer|R|WTH +#31|Lotus Vale|R|WTH +#32|Spinning Darkness|C|WTH +#33|Serrated Biskelion|U|WTH +#34|Phantom Warrior|U|WTH +#35|Orcish Settlers|U|WTH +#36|Fledgling Djinn|C|WTH +#37|Urborg Justice|R|WTH +#38|Peacekeeper|R|WTH +#39|Fallow Wurm|U|WTH +#40|Tolarian Drake|C|WTH +#41|Thunderbolt|C|WTH +#42|Benalish Knight|C|WTH +#43|Bloodrock Cyclops|C|WTH +#44|Mind Stone|C|WTH +#45|Lava Storm|C|WTH +#46|Hidden Horror|U|WTH +#47|Llanowar Sentinel|C|WTH +#48|Tariff|R|WTH +#49|Striped Bears|C|WTH +#50|Ophidian|C|WTH +#51|Debt of Loyalty|R|WTH +#52|Sawtooth Ogre|C|WTH +#53|Arctic Wolves|U|WTH +#54|Volunteer Reserves|U|WTH +#55|Wave of Terror|R|WTH +#56|Razortooth Rats|C|WTH +#57|Infernal Tribute|R|WTH +#58|Shadow Rider|C|WTH +#59|Sylvan Hierophant|U|WTH +#60|Sage Owl|C|WTH +#61|Bubble Matrix|R|WTH +#62|Heat Stroke|R|WTH +#63|Tolarian Entrancer|R|WTH +#64|Liege of the Hollows|R|WTH +#65|Strands of Night|U|WTH +#66|Goblin Bomb|R|WTH +#67|Dense Foliage|R|WTH +#68|Festering Evil|C|WTH +#69|Hurloon Shaman|U|WTH +#70|Nature's Resurgence|R|WTH +#71|Revered Unicorn|U|WTH +#72|Uktabi Efreet|C|WTH +#73|Tolarian Serpent|R|WTH +#74|Odylic Wraith|U|WTH +#75|Duskrider Falcon|C|WTH +#76|Fatal Blow|C|WTH +#77|Relearn|U|WTH +#78|Veteran Explorer|U|WTH +#79|Roc Hatchling|U|WTH +#80|Ardent Militia|C|WTH +#81|Merfolk Traders|C|WTH +#82|Gemstone Mine|U|WTH +#83|Zombie Scavengers|C|WTH +#84|Rogue Elephant|C|WTH +#85|Benalish Infantry|C|WTH +#86|Aether Flash|U|WTH +#87|Gaea's Blessing|U|WTH +#88|Master of Arms|U|WTH +#89|Familiar Ground|U|WTH +#90|Redwood Treefolk|C|WTH +#91|Abyssal Gatekeeper|C|WTH +#92|Necratog|U|WTH +#93|Steel Golem|U|WTH +#94|Serra's Blessing|U|WTH +#95|Fog Elemental|C|WTH +#96|Angelic Renewal|C|WTH +#97|Well of Knowledge|R|WTH +#98|Avizoa|R|WTH +#99|Noble Benefactor|U|WTH +#100|Manta Ray|C|WTH +#101|Ertai's Familiar|R|WTH +#102|Goblin Grenadiers|U|WTH +#103|Scorched Ruins|R|WTH +#104|Agonizing Memories|U|WTH +#105|Foriysian Brigade|U|WTH +#106|Briar Shield|C|WTH +#107|Psychic Vortex|R|WTH +#108|Downdraft|U|WTH +#109|Mwonvuli Ooze|R|WTH +#110|Soul Shepherd|C|WTH +#111|Mana Chains|C|WTH +#112|Coils of the Medusa|C|WTH +#113|Boiling Blood|C|WTH +#114|Guided Strike|C|WTH +#115|Mischievous Poltergeist|U|WTH +#116|Benalish Missionary|C|WTH +#117|Cinder Wall|C|WTH +#118|Dwarven Berserker|C|WTH +#119|Phyrexian Furnace|U|WTH +#120|Harvest Wurm|C|WTH +#121|Jangling Automaton|C|WTH +#122|Choking Vines|C|WTH +#123|Null Rod|R|WTH +#124|Dwarven Thaumaturgist|R|WTH +#125|Apathy|C|WTH +#126|Phantom Wings|C|WTH +#127|Straw Golem|U|WTH +#128|Fit of Rage|C|WTH +#129|Barrow Ghoul|C|WTH +#130|Aura of Silence|U|WTH +#131|Argivian Find|U|WTH +#132|Pendrell Mists|R|WTH +#133|Cinder Giant|U|WTH +#134|Timid Drake|U|WTH +#135|Thran Forge|U|WTH +#136|Touchstone|U|WTH +#137|Disrupt|C|WTH +#138|Bosium Strip|R|WTH +#139|Fervor|R|WTH +#140|Jabari's Banner|U|WTH +#141|Flux|C|WTH +#142|Haunting Misery|C|WTH +#143|Mana Web|R|WTH +#144|Llanowar Druid|C|WTH +#145|Buried Alive|U|WTH +#146|Vitalize|C|WTH +#147|Shattered Crypt|C|WTH +#148|Alms|C|WTH +#149|Abjure|C|WTH +#150|Goblin Vandal|C|WTH +#151|Betrothed of Fire|C|WTH +#152|Nature's Kiss|C|WTH +#153|Tendrils of Despair|C|WTH +#154|Doomsday|R|WTH +#155|Kithkin Armor|C|WTH +#156|Desperate Gambit|U|WTH +#157|Ancestral Knowledge|R|WTH +#158|Circling Vultures|U|WTH +#159|Blossoming Wreath|C|WTH +#160|Serenity|R|WTH +#161|Gerrard's Wisdom|U|WTH +#162|Argivian Restoration|U|WTH +#163|Dingus Staff|U|WTH +#164|Paradigm Shift|R|WTH +#165|Teferi's Veil|U|WTH +#166|Tranquil Grove|R|WTH +#167|Inner Sanctum|R|WTH \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/wwk.rnk b/forge-gui/res/draft/rankings/wwk.rnk new file mode 100644 index 00000000000..003abecda6f --- /dev/null +++ b/forge-gui/res/draft/rankings/wwk.rnk @@ -0,0 +1,146 @@ +//Rank|Name|Rarity|Set +#1|Basilisk Collar|R|WWK +#2|Admonition Angel|M|WWK +#3|Comet Storm|M|WWK +#4|Jace, the Mind Sculptor|M|WWK +#5|Mordant Dragon|R|WWK +#6|Archon of Redemption|R|WWK +#7|Anowon, the Ruin Sage|R|WWK +#8|Abyssal Persecutor|M|WWK +#9|Talus Paladin|R|WWK +#10|Chain Reaction|R|WWK +#11|Kazuul, Tyrant of the Cliffs|R|WWK +#12|Wolfbriar Elemental|R|WWK +#13|Avenger of Zendikar|M|WWK +#14|Cunning Sparkmage|U|WWK +#15|Butcher of Malakir|R|WWK +#16|Vapor Snare|U|WWK +#17|Marshal's Anthem|R|WWK +#18|Dragonmaster Outcast|M|WWK +#19|Smother|U|WWK +#20|Lodestone Golem|R|WWK +#21|Strength of the Tajuru|R|WWK +#22|Goliath Sphinx|R|WWK +#23|Bestial Menace|U|WWK +#24|Omnath, Locus of Mana|M|WWK +#25|Urge to Feed|U|WWK +#26|Novablast Wurm|M|WWK +#27|Hammer of Ruin|U|WWK +#28|Stone Idol Trap|R|WWK +#29|Celestial Colonnade|R|WWK +#30|Wrexial, the Risen Deep|M|WWK +#31|Tideforce Elemental|U|WWK +#32|Kalastria Highborn|R|WWK +#33|Voyager Drake|U|WWK +#34|Lightkeeper of Emeria|U|WWK +#35|Leatherback Baloth|U|WWK +#36|Tomb Hex|C|WWK +#37|Terastodon|R|WWK +#38|Agadeem Occultist|R|WWK +#39|Searing Blaze|C|WWK +#40|Hada Freeblade|U|WWK +#41|Raging Ravine|R|WWK +#42|Caustic Crawler|U|WWK +#43|Joraga Warcaller|R|WWK +#44|Stoneforge Mystic|R|WWK +#45|Horizon Drake|U|WWK +#46|Harabaz Druid|R|WWK +#47|Creeping Tar Pit|R|WWK +#48|Bloodhusk Ritualist|U|WWK +#49|Lavaclaw Reaches|R|WWK +#50|Jwari Shapeshifter|R|WWK +#51|Stirring Wildwood|R|WWK +#52|Kor Firewalker|U|WWK +#53|Nemesis Trap|U|WWK +#54|Iona's Judgment|C|WWK +#55|Refraction Trap|U|WWK +#56|Graypelt Hunter|C|WWK +#57|Sejiri Merfolk|U|WWK +#58|Jagwasp Swarm|C|WWK +#59|Dread Statuary|U|WWK +#60|Pilgrim's Eye|C|WWK +#61|Deathforge Shaman|U|WWK +#62|Apex Hawks|C|WWK +#63|Fledgling Griffin|C|WWK +#64|Join the Ranks|C|WWK +#65|Ruin Ghost|U|WWK +#66|Bojuka Brigand|C|WWK +#67|Ruthless Cullblade|C|WWK +#68|Slavering Nulls|U|WWK +#69|Perimeter Captain|U|WWK +#70|Vastwood Animist|U|WWK +#71|Shoreline Salvager|U|WWK +#72|Calcite Snapper|C|WWK +#73|Tuktuk Scrapper|U|WWK +#74|Halimar Excavator|C|WWK +#75|Goblin Roughrider|C|WWK +#76|Akoum Battlesinger|C|WWK +#77|Corrupted Zendikon|C|WWK +#78|Quicksand|C|WWK +#79|Gnarlid Pack|C|WWK +#80|Kitesail|C|WWK +#81|Permafrost Trap|U|WWK +#82|Summit Apes|U|WWK +#83|Arbor Elf|C|WWK +#84|Seer's Sundial|R|WWK +#85|Marsh Threader|C|WWK +#86|Death's Shadow|R|WWK +#87|Everflowing Chalice|U|WWK +#88|Loam Lion|U|WWK +#89|Surrakar Banisher|C|WWK +#90|Crusher Zendikon|C|WWK +#91|Wind Zendikon|C|WWK +#92|Mysteries of the Deep|C|WWK +#93|Grappler Spider|C|WWK +#94|Dead Reckoning|C|WWK +#95|Quag Vampires|C|WWK +#96|Skitter of Lizards|C|WWK +#97|Groundswell|C|WWK +#98|Hedron Rover|C|WWK +#99|Snapping Creeper|C|WWK +#100|Grotag Thrasher|C|WWK +#101|Battle Hurda|C|WWK +#102|Thada Adel, Acquisitor|R|WWK +#103|Aether Tradewinds|C|WWK +#104|Explore|C|WWK +#105|Vastwood Zendikon|C|WWK +#106|Halimar Depths|C|WWK +#107|Pulse Tracker|C|WWK +#108|Tectonic Edge|U|WWK +#109|Treasure Hunt|C|WWK +#110|Cosi's Ravager|C|WWK +#111|Enclave Elite|C|WWK +#112|Slingbow Trap|U|WWK +#113|Khalni Garden|C|WWK +#114|Smoldering Spires|C|WWK +#115|Walking Atlas|C|WWK +#116|Claws of Valakut|C|WWK +#117|Sejiri Steppe|C|WWK +#118|Kitesail Apprentice|C|WWK +#119|Guardian Zendikon|C|WWK +#120|Canopy Cover|U|WWK +#121|Twitch|C|WWK +#122|Veteran's Reflexes|C|WWK +#123|Brink of Disaster|C|WWK +#124|Spell Contortion|U|WWK +#125|Ricochet Trap|U|WWK +#126|Mire's Toll|C|WWK +#127|Nature's Claim|C|WWK +#128|Rest for the Weary|C|WWK +#129|Feral Contest|C|WWK +#130|Bojuka Bog|C|WWK +#131|Dispel|C|WWK +#132|Razor Boomerang|U|WWK +#133|Bull Rush|C|WWK +#134|Roiling Terrain|C|WWK +#135|Scrib Nibblers|U|WWK +#136|Eye of Ugin|M|WWK +#137|Bazaar Trader|R|WWK +#138|Quest for Renewal|U|WWK +#139|Amulet of Vigor|R|WWK +#140|Rumbling Aftershocks|U|WWK +#141|Quest for the Nihil Stone|R|WWK +#142|Quest for the Goblin Lord|U|WWK +#143|Selective Memory|R|WWK +#144|Terra Eternal|R|WWK +#145|Quest for Ula's Temple|R|WWK \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/xln.rnk b/forge-gui/res/draft/rankings/xln.rnk new file mode 100644 index 00000000000..996ef705a4c --- /dev/null +++ b/forge-gui/res/draft/rankings/xln.rnk @@ -0,0 +1,260 @@ +//Rank|Name|Rarity|Set +#1|Vraska, Relic Seeker|M|XLN +#2|Huatli, Warrior Poet|M|XLN +#3|Burning Sun's Avatar|R|XLN +#4|Regisaur Alpha|R|XLN +#5|Carnage Tyrant|M|XLN +#6|Hostage Taker|R|XLN +#7|River's Rebuke|R|XLN +#8|Settle the Wreckage|R|XLN +#9|Captivating Crew|R|XLN +#10|Entrancing Melody|R|XLN +#11|Sanctum Seeker|R|XLN +#12|Vraska's Contempt|R|XLN +#13|Vona, Butcher of Magan|M|XLN +#14|Charging Monstrosaur|U|XLN +#15|Repeating Barrage|R|XLN +#16|Gishath, Sun's Avatar|M|XLN +#17|Walk the Plank|U|XLN +#18|Lightning Strike|U|XLN +#19|Vanquisher's Banner|R|XLN +#20|Mavren Fein, Dusk Apostle|R|XLN +#21|Rowdy Crew|M|XLN +#22|Ripjaw Raptor|R|XLN +#23|Verdant Sun's Avatar|R|XLN +#24|Tishana, Voice of Thunder|M|XLN +#25|Daring Saboteur|R|XLN +#26|Savage Stomp|U|XLN +#27|Ixalan's Binding|U|XLN +#28|Dreamcaller Siren|R|XLN +#29|Fathom Fleet Captain|R|XLN +#30|Ruin Raider|R|XLN +#31|Wanted Scoundrels|U|XLN +#32|Waker of the Wilds|R|XLN +#33|Admiral Beckett Brass|M|XLN +#34|Imperial Aerosaur|U|XLN +#35|Legion's Landing|R|XLN +#36|Herald of Secret Streams|R|XLN +#37|Rampaging Ferocidon|R|XLN +#38|Drover of the Mighty|U|XLN +#39|Shapers of Nature|U|XLN +#40|Snapping Sailback|U|XLN +#41|Kinjalli's Sunwing|R|XLN +#42|Wakening Sun's Avatar|M|XLN +#43|Marauding Looter|U|XLN +#44|Raging Swordtooth|U|XLN +#45|Fell Flagship|R|XLN +#46|Adanto Vanguard|U|XLN +#47|Bishop of Rebirth|R|XLN +#48|Territorial Hammerskull|C|XLN +#49|Jace, Cunning Castaway|M|XLN +#50|Contract Killing|C|XLN +#51|Firecannon Blast|C|XLN +#52|Star of Extinction|M|XLN +#53|Merfolk Branchwalker|U|XLN +#54|Sky Terror|U|XLN +#55|Pirate's Cutlass|C|XLN +#56|Emissary of Sunrise|U|XLN +#57|Air Elemental|U|XLN +#58|One With the Wind|C|XLN +#59|Kitesail Freebooter|U|XLN +#60|Captain Lannery Storm|R|XLN +#61|Otepec Huntmaster|U|XLN +#62|Vance's Blasting Cannons|R|XLN +#63|Deathgorge Scavenger|R|XLN +#64|Thundering Spineback|U|XLN +#65|Vineshaper Mystic|U|XLN +#66|Dire Fleet Captain|U|XLN +#67|Bishop's Soldier|C|XLN +#68|Glorifier of Dusk|U|XLN +#69|Pious Interdiction|C|XLN +#70|Overflowing Insight|M|XLN +#71|Vanquish the Weak|C|XLN +#72|Emperor's Vanguard|R|XLN +#73|Call to the Feast|U|XLN +#74|Deadeye Plunderers|U|XLN +#75|Treasure Map|R|XLN +#76|Inspiring Cleric|U|XLN +#77|Tempest Caller|U|XLN +#78|Watertrap Weaver|C|XLN +#79|Anointed Deacon|C|XLN +#80|Dark Nourishment|U|XLN +#81|Dire Fleet Ravager|M|XLN +#82|Angrath's Marauders|R|XLN +#83|Pounce|C|XLN +#84|Duskborne Skymarcher|U|XLN +#85|Siren Lookout|C|XLN +#86|Deathless Ancient|U|XLN +#87|Seekers' Squire|U|XLN +#88|Fathom Fleet Firebrand|C|XLN +#89|Tilonalli's Skinshifter|R|XLN +#90|Unfriendly Fire|C|XLN +#91|Wildgrowth Walker|U|XLN +#92|Conqueror's Galleon|R|XLN +#93|Bellowing Aegisaur|U|XLN +#94|Paladin of the Bloodstained|C|XLN +#95|Steadfast Armasaur|U|XLN +#96|Kopala, Warden of Waves|R|XLN +#97|Search for Azcanta|R|XLN +#98|Shaper Apprentice|C|XLN +#99|Siren Stormtamer|U|XLN +#100|Storm Fleet Aerialist|U|XLN +#101|Mark of the Vampire|C|XLN +#102|Ruthless Knave|U|XLN +#103|Skulduggery|C|XLN +#104|Bonded Horncrest|U|XLN +#105|Fiery Cannonade|U|XLN +#106|Lightning-Rig Crew|U|XLN +#107|Sunbird's Invocation|R|XLN +#108|Deeproot Warrior|C|XLN +#109|Tishana's Wayfinder|C|XLN +#110|Belligerent Brontodon|U|XLN +#111|Thaumatic Compass|R|XLN +#112|Goring Ceratops|R|XLN +#113|Depths of Desire|C|XLN +#114|Lookout's Dispersal|U|XLN +#115|Perilous Voyage|U|XLN +#116|Bishop of the Bloodstained|U|XLN +#117|Boneyard Parley|M|XLN +#118|Skymarch Bloodletter|C|XLN +#119|Headstrong Brute|C|XLN +#120|Thrash of Raptors|C|XLN +#121|Tilonalli's Knight|C|XLN +#122|Atzocan Archer|U|XLN +#123|Jade Guardian|C|XLN +#124|Ranging Raptors|U|XLN +#125|River Heralds' Boon|C|XLN +#126|Legion's Judgment|C|XLN +#127|Raptor Companion|C|XLN +#128|Slash of Talons|C|XLN +#129|Vampire's Zeal|C|XLN +#130|Prosperous Pirates|C|XLN +#131|River Sneak|U|XLN +#132|Run Aground|C|XLN +#133|Sailor of Means|C|XLN +#134|Bloodcrazed Paladin|R|XLN +#135|Deadeye Tracker|R|XLN +#136|Dire Fleet Interloper|C|XLN +#137|Fathom Fleet Cutthroat|C|XLN +#138|Lurking Chupacabra|U|XLN +#139|Raptor Hatchling|U|XLN +#140|Rigging Runner|U|XLN +#141|Storm Fleet Arsonist|U|XLN +#142|Storm Fleet Pyromancer|C|XLN +#143|Blossom Dryad|C|XLN +#144|Colossal Dreadmaw|C|XLN +#145|Grazing Whiptail|C|XLN +#146|Ixalli's Keeper|C|XLN +#147|Kumena's Speaker|U|XLN +#148|Sleek Schooner|U|XLN +#149|Unclaimed Territory|U|XLN +#150|Bright Reprisal|U|XLN +#151|Priest of the Wakening Sun|R|XLN +#152|Rallying Roar|U|XLN +#153|Shining Aerosaur|C|XLN +#154|Skyblade of the Legion|C|XLN +#155|Chart a Course|U|XLN +#156|Dive Down|C|XLN +#157|Fleet Swallower|R|XLN +#158|Storm Fleet Spy|U|XLN +#159|Wind Strider|C|XLN +#160|Dire Fleet Hoarder|C|XLN +#161|March of the Drowned|C|XLN +#162|Dinosaur Stampede|U|XLN +#163|Sure Strike|C|XLN +#164|Ixalli's Diviner|C|XLN +#165|New Horizons|C|XLN +#166|Dowsing Dagger|R|XLN +#167|Dusk Legion Dreadnought|U|XLN +#168|Dragonskull Summit|R|XLN +#169|Drowned Catacomb|R|XLN +#170|Glacial Fortress|R|XLN +#171|Rootbound Crag|R|XLN +#172|Sunpetal Grove|R|XLN +#173|Legion Conquistador|C|XLN +#174|Sheltering Light|U|XLN +#175|Shipwreck Looter|C|XLN +#176|Storm Sculptor|C|XLN +#177|Deadeye Tormentor|C|XLN +#178|Grim Captain's Call|U|XLN +#179|Queen's Bay Soldier|C|XLN +#180|Skittering Heartstopper|C|XLN +#181|Brazen Buccaneers|C|XLN +#182|Frenzied Raptor|C|XLN +#183|Makeshift Munitions|U|XLN +#184|Commune with Dinosaurs|C|XLN +#185|Ravenous Daggertooth|C|XLN +#186|Cobbled Wings|C|XLN +#187|Axis of Mortality|M|XLN +#188|Kinjalli's Caller|C|XLN +#189|Queen's Commission|C|XLN +#190|Sunrise Seeker|C|XLN +#191|Cancel|C|XLN +#192|Deadeye Quartermaster|U|XLN +#193|Pirate's Prize|C|XLN +#194|Spell Swindle|R|XLN +#195|Arguel's Blood Fast|R|XLN +#196|Desperate Castaways|C|XLN +#197|Raiders' Wake|U|XLN +#198|Fire Shrine Keeper|C|XLN +#199|Nest Robber|C|XLN +#200|Sun-Crowned Hunters|C|XLN +#201|Crash the Ramparts|C|XLN +#202|Jungle Delver|C|XLN +#203|Spike-Tailed Ceratops|C|XLN +#204|Pillar of Origins|U|XLN +#205|Pterodon Knight|C|XLN +#206|Arcane Adaptation|R|XLN +#207|Favorable Winds|U|XLN +#208|Opt|C|XLN +#209|Siren's Ruse|C|XLN +#210|Blight Keeper|C|XLN +#211|Costly Plunder|C|XLN +#212|Duress|C|XLN +#213|Heartless Pillage|U|XLN +#214|Vicious Conquistador|U|XLN +#215|Dual Shot|C|XLN +#216|Rile|C|XLN +#217|Swashbuckling|C|XLN +#218|Trove of Temptation|U|XLN +#219|Wily Goblin|U|XLN +#220|Crushing Canopy|C|XLN +#221|Deeproot Champion|R|XLN +#222|Emergent Growth|U|XLN +#223|Growing Rites of Itlimoc|R|XLN +#224|Elaborate Firecannon|U|XLN +#225|Hierophant's Chalice|C|XLN +#226|Prying Blade|C|XLN +#227|Shadowed Caravel|R|XLN +#228|Imperial Lancer|U|XLN +#229|Looming Altisaur|C|XLN +#230|Deeproot Waters|U|XLN +#231|Headwater Sentries|C|XLN +#232|Navigator's Ruin|U|XLN +#233|Queen's Agent|C|XLN +#234|Revel in Riches|R|XLN +#235|Hijack|C|XLN +#236|Rummaging Goblin|C|XLN +#237|Ancient Brontodon|C|XLN +#238|Slice in Twain|U|XLN +#239|Verdant Rebirth|U|XLN +#240|Unknown Shores|C|XLN +#241|Encampment Keeper|C|XLN +#242|Tocatli Honor Guard|R|XLN +#243|Shore Keeper|C|XLN +#244|Spell Pierce|C|XLN +#245|Sword-Point Diplomacy|R|XLN +#246|Shapers' Sanctuary|R|XLN +#247|Sorcerous Spyglass|R|XLN +#248|Ritual of Rejuvenation|C|XLN +#249|Old-Growth Dryads|R|XLN +#250|Field of Ruin|U|XLN +#251|Demystify|C|XLN +#252|Sanguine Sacrament|R|XLN +#253|Demolish|C|XLN +#254|Gilded Sentinel|C|XLN +#255|Primal Amulet|R|XLN +#256|Blinding Fog|C|XLN +#257|Spreading Rot|C|XLN +#258|Sentinel Totem|U|XLN +#259|Ashes of the Abhorrent|R|XLN \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/zen.rnk b/forge-gui/res/draft/rankings/zen.rnk new file mode 100644 index 00000000000..8e7cf904a8a --- /dev/null +++ b/forge-gui/res/draft/rankings/zen.rnk @@ -0,0 +1,230 @@ +//Rank|Name|Rarity|Set +#1|Day of Judgment|R|ZEN +#2|Hellkite Charger|R|ZEN +#3|Emeria Angel|R|ZEN +#4|Malakir Bloodwitch|R|ZEN +#5|Sphinx of Jwar Isle|R|ZEN +#6|Vampire Nighthawk|U|ZEN +#7|Turntimber Ranger|R|ZEN +#8|Kazuul Warlord|R|ZEN +#9|Sphinx of Lost Truths|R|ZEN +#10|Trusty Machete|U|ZEN +#11|Sorin Markov|M|ZEN +#12|Ob Nixilis, the Fallen|M|ZEN +#13|Marsh Casualties|U|ZEN +#14|Terra Stomper|R|ZEN +#15|Conqueror's Pledge|R|ZEN +#16|World Queller|R|ZEN +#17|Living Tsunami|U|ZEN +#18|Shepherd of the Lost|U|ZEN +#19|Rampaging Baloths|M|ZEN +#20|Roil Elemental|R|ZEN +#21|Halo Hunter|R|ZEN +#22|Sea Gate Loremaster|R|ZEN +#23|Rite of Replication|R|ZEN +#24|Scute Mob|R|ZEN +#25|Felidar Sovereign|M|ZEN +#26|Oracle of Mul Daya|R|ZEN +#27|Punishing Fire|U|ZEN +#28|Guul Draz Specter|R|ZEN +#29|Kazandu Blademaster|U|ZEN +#30|Gigantiform|R|ZEN +#31|Inferno Trap|U|ZEN +#32|Gatekeeper of Malakir|U|ZEN +#33|Luminarch Ascension|R|ZEN +#34|Eldrazi Monument|M|ZEN +#35|Hideous End|C|ZEN +#36|Journey to Nowhere|C|ZEN +#37|Burst Lightning|C|ZEN +#38|Obsidian Fireheart|M|ZEN +#39|Bala Ged Thief|R|ZEN +#40|Baloth Woodcrasher|U|ZEN +#41|Kalitas, Bloodchief of Ghet|M|ZEN +#42|Lotus Cobra|M|ZEN +#43|Nissa Revane|M|ZEN +#44|River Boa|U|ZEN +#45|Chandra Ablaze|M|ZEN +#46|Bloodghast|R|ZEN +#47|Kabira Evangel|R|ZEN +#48|Disfigure|C|ZEN +#49|Plated Geopede|C|ZEN +#50|Merfolk Seastalkers|U|ZEN +#51|Umara Raptor|C|ZEN +#52|Kor Skyfisher|C|ZEN +#53|Vampire Hexmage|U|ZEN +#54|Geyser Glider|U|ZEN +#55|Goblin Guide|R|ZEN +#56|Pitfall Trap|U|ZEN +#57|Kor Aeronaut|U|ZEN +#58|Oran Rief Survivalist|C|ZEN +#59|Kor Hookmaster|C|ZEN +#60|Arrow Volley Trap|U|ZEN +#61|Arid Mesa|R|ZEN +#62|Blazing Torch|U|ZEN +#63|Iona, Shield of Emeria|M|ZEN +#64|Murasa Pyromancer|U|ZEN +#65|Bladetusk Boar|C|ZEN +#66|Marsh Flats|R|ZEN +#67|Quest for the Gravelord|U|ZEN +#68|Armament Master|R|ZEN +#69|Verdant Catacombs|R|ZEN +#70|Beastmaster Ascension|R|ZEN +#71|Windrider Eel|C|ZEN +#72|Scalding Tarn|R|ZEN +#73|Welkin Tern|C|ZEN +#74|Torch Slinger|C|ZEN +#75|Nimana Sell Sword|C|ZEN +#76|Surrakar Marauder|C|ZEN +#77|Harrow|C|ZEN +#78|Turntimber Basilisk|U|ZEN +#79|Misty Rainforest|R|ZEN +#80|Baloth Cage Trap|U|ZEN +#81|Hedron Crab|U|ZEN +#82|Heartstabber Mosquito|C|ZEN +#83|Grazing Gladehart|C|ZEN +#84|Steppe Lynx|C|ZEN +#85|Aether Figment|U|ZEN +#86|Hagra Diabolist|U|ZEN +#87|Blade of the Bloodchief|R|ZEN +#88|Vampire Lacerator|C|ZEN +#89|Adventuring Gear|C|ZEN +#90|Giant Scorpion|C|ZEN +#91|Bloodchief Ascension|R|ZEN +#92|Lorthos, the Tidemaker|M|ZEN +#93|Devout Lightcaster|R|ZEN +#94|Windborne Charge|U|ZEN +#95|Goblin Shortcutter|C|ZEN +#96|Valakut, the Molten Pinnacle|R|ZEN +#97|Grappling Hook|R|ZEN +#98|Kor Sanctifiers|C|ZEN +#99|Hellfire Mongrel|U|ZEN +#100|Highland Berserker|C|ZEN +#101|Into the Roil|C|ZEN +#102|Warren Instigator|M|ZEN +#103|Tuktuk Grunts|C|ZEN +#104|Oran Rief, the Vastwood|R|ZEN +#105|Shatterskull Giant|C|ZEN +#106|Gomazoa|U|ZEN +#107|Mind Sludge|U|ZEN +#108|Nissa's Chosen|C|ZEN +#109|Stonework Puma|C|ZEN +#110|Crypt Ripper|C|ZEN +#111|Tajuru Archer|U|ZEN +#112|Guul Draz Vampire|C|ZEN +#113|Territorial Baloth|C|ZEN +#114|Whiplash Trap|C|ZEN +#115|Goblin Ruinblaster|U|ZEN +#116|Mold Shambler|C|ZEN +#117|Celestial Mantle|R|ZEN +#118|Mark of Mutiny|U|ZEN +#119|Electropotence|R|ZEN +#120|Spire Barrage|C|ZEN +#121|Ondu Cleric|C|ZEN +#122|Vines of Vastwood|C|ZEN +#123|Magma Rift|C|ZEN +#124|Greenweaver Druid|U|ZEN +#125|Oran Rief Recluse|C|ZEN +#126|Cliff Threader|C|ZEN +#127|Kor Cartographer|C|ZEN +#128|Sky Ruin Drake|C|ZEN +#129|Paralyzing Grasp|C|ZEN +#130|Blood Seeker|C|ZEN +#131|Khalni Gem|U|ZEN +#132|Timbermaw Larva|C|ZEN +#133|Elemental Appeal|R|ZEN +#134|Eternity Vessel|M|ZEN +#135|Zektar Shrine Expedition|C|ZEN +#136|Goblin Bushwhacker|C|ZEN +#137|Reckless Scholar|C|ZEN +#138|Predatory Urge|R|ZEN +#139|Summoner's Bane|U|ZEN +#140|Archive Trap|R|ZEN +#141|Primal Bellow|U|ZEN +#142|Teetering Peaks|C|ZEN +#143|Makindi Shieldmate|C|ZEN +#144|Lavaball Trap|R|ZEN +#145|Frontier Guide|U|ZEN +#146|Explorer's Scope|C|ZEN +#147|Akoum Refuge|U|ZEN +#148|Khalni Heart Expedition|C|ZEN +#149|Hagra Crocodile|C|ZEN +#150|Emeria, the Sky Ruin|R|ZEN +#151|Feast of Blood|U|ZEN +#152|Sejiri Refuge|U|ZEN +#153|Kraken Hatchling|C|ZEN +#154|Vastwood Gorger|C|ZEN +#155|Ruinous Minotaur|C|ZEN +#156|Molten Ravager|C|ZEN +#157|Slaughter Cry|C|ZEN +#158|Quest for the Gemblades|U|ZEN +#159|Soul Stair Expedition|C|ZEN +#160|Kazandu Refuge|U|ZEN +#161|Cobra Trap|U|ZEN +#162|Jwar Isle Refuge|U|ZEN +#163|Expedition Map|C|ZEN +#164|Kor Outfitter|C|ZEN +#165|Ior Ruin Expedition|C|ZEN +#166|Joraga Bard|C|ZEN +#167|Seascape Aerialist|U|ZEN +#168|Grim Discovery|C|ZEN +#169|Graypelt Refuge|U|ZEN +#170|Goblin War Paint|C|ZEN +#171|Savage Silhouette|C|ZEN +#172|Kabira Crossroads|C|ZEN +#173|Pillarfield Ox|C|ZEN +#174|Brave the Elements|U|ZEN +#175|Vampire's Bite|C|ZEN +#176|Bog Tatters|C|ZEN +#177|Summoning Trap|R|ZEN +#178|Mindbreak Trap|M|ZEN +#179|Cancel|C|ZEN +#180|Soaring Seacliff|C|ZEN +#181|Unstable Footing|U|ZEN +#182|Narrow Escape|C|ZEN +#183|Kor Duelist|U|ZEN +#184|Hedron Scrabbler|C|ZEN +#185|Seismic Shudder|C|ZEN +#186|Bold Defense|C|ZEN +#187|Nimbus Wings|C|ZEN +#188|Spreading Seas|C|ZEN +#189|Zendikar Farguide|C|ZEN +#190|Spidersilk Net|C|ZEN +#191|Piranha Marsh|C|ZEN +#192|Shoal Serpent|C|ZEN +#193|Tempest Owl|C|ZEN +#194|Mindless Null|C|ZEN +#195|Turntimber Grove|C|ZEN +#196|Caravan Hurda|C|ZEN +#197|Shieldmate's Blessing|C|ZEN +#198|Needlebite Trap|U|ZEN +#199|Lethargy Trap|C|ZEN +#200|Demolish|C|ZEN +#201|Tanglesap|C|ZEN +#202|Relic Crush|C|ZEN +#203|Noble Vestige|C|ZEN +#204|Spell Pierce|C|ZEN +#205|Caller of Gales|C|ZEN +#206|Scythe Tiger|C|ZEN +#207|Merfolk Wayfinder|U|ZEN +#208|Crypt of Agadeem|R|ZEN +#209|Desecrated Earth|C|ZEN +#210|Sunspring Expedition|C|ZEN +#211|Blood Tribute|R|ZEN +#212|Beast Hunt|C|ZEN +#213|Mire Blight|C|ZEN +#214|Trapfinder's Trick|C|ZEN +#215|Cosi's Trickster|R|ZEN +#216|Lullmage Mentor|R|ZEN +#217|Sadistic Sacrament|R|ZEN +#218|Magosi, the Waterveil|R|ZEN +#219|Quest for Pure Flame|U|ZEN +#220|Carnage Altar|U|ZEN +#221|Trapmaker's Snare|U|ZEN +#222|Trailblazer's Boots|U|ZEN +#223|Landbind Ritual|U|ZEN +#224|Runeflare Trap|U|ZEN +#225|Quest for the Holy Relic|U|ZEN +#226|Ravenous Trap|U|ZEN +#227|Pyromancer Ascension|R|ZEN +#228|Quest for Ancient Secrets|U|ZEN +#229|Archmage Ascension|R|ZEN \ No newline at end of file diff --git a/forge-gui/res/draft/rankings/znr.rnk b/forge-gui/res/draft/rankings/znr.rnk new file mode 100644 index 00000000000..84a60e5bdd2 --- /dev/null +++ b/forge-gui/res/draft/rankings/znr.rnk @@ -0,0 +1,533 @@ +//Rank|Name|Rarity|Set +#1|Phylath, World Sculptor|R|ZNR +#2|Zagras, Thief of Heartbeats|R|ZNR +#3|Drana, the Last Bloodchief|M|ZNR +#4|Zareth San, the Trickster|R|ZNR +#5|Ashaya, Soul of the Wild|M|ZNR +#6|Nahiri, Heir of the Ancients|M|ZNR +#7|Nullpriest of Oblivion|R|ZNR +#8|Ancient Greenwarden|M|ZNR +#9|Leyline Tyrant|M|ZNR +#10|Inscription of Abundance|R|ZNR +#11|Maul of the Skyclaves|R|ZNR +#12|Nighthawk Scavenger|R|ZNR +#13|Omnath, Locus of Creation|M|ZNR +#14|Akiri, Fearless Voyager|R|ZNR +#15|Felidar Retreat|R|ZNR +#16|Verazol, the Split Current|R|ZNR +#17|Master of Winds|R|ZNR +#18|Angel of Destiny|M|ZNR +#19|Jace, Mirror Mage|M|ZNR +#20|Moraug, Fury of Akoum|M|ZNR +#21|Grakmaw, Skyclave Ravager|R|ZNR +#22|Shatterskull Charger|R|ZNR +#23|Yasharn, Implacable Earth|R|ZNR +#24|Taborax, Hope's Demise|R|ZNR +#25|Inscription of Ruin|R|ZNR +#26|Tajuru Paragon|R|ZNR +#27|Swarm Shambler|R|ZNR +#28|Bloodchief's Thirst|U|ZNR +#29|Nissa of Shadowed Boughs|M|ZNR +#30|Orah, Skyclave Hierophant|R|ZNR +#31|Tazri, Beacon of Unity|M|ZNR +#32|Skyclave Shade|R|ZNR +#33|Luminarch Aspirant|R|ZNR +#34|Kargan Intimidator|R|ZNR +#35|Lotus Cobra|R|ZNR +#36|Lithoform Engine|M|ZNR +#37|Scute Swarm|R|ZNR +#38|Squad Commander|R|ZNR +#39|Magmatic Channeler|R|ZNR +#40|Inscription of Insight|R|ZNR +#41|Thundering Rebuke|U|ZNR +#42|Oran-Rief Ooze|R|ZNR +#43|Charix, the Raging Isle|R|ZNR +#44|Roost of Drakes|U|ZNR +#45|Cragplate Baloth|R|ZNR +#46|Soul Shatter|R|ZNR +#47|Legion Angel|R|ZNR +#48|Journey to Oblivion|U|ZNR +#49|Murasa Sproutling|U|ZNR +#50|Fearless Fledgling|U|ZNR +#51|Sea Gate Stormcaller|M|ZNR +#52|Crawling Barrens|R|ZNR +#53|Coralhelm Chronicler|R|ZNR +#54|Vine Gecko|U|ZNR +#55|Spoils of Adventure|U|ZNR +#56|Into the Roil|C|ZNR +#57|Lullmage's Familiar|U|ZNR +#58|Thieving Skydiver|R|ZNR +#59|Merfolk Falconer|U|ZNR +#60|Roil Eruption|C|ZNR +#61|Umara Mystic|U|ZNR +#62|Deadly Alliance|C|ZNR +#63|Skyclave Apparition|R|ZNR +#64|Archpriest of Iona|R|ZNR +#65|Cleric of Life's Bond|U|ZNR +#66|Linvala, Shield of Sea Gate|R|ZNR +#67|Murasa Rootgrazer|U|ZNR +#68|Myriad Construct|R|ZNR +#69|Kargan Warleader|U|ZNR +#70|Soaring Thought-Thief|U|ZNR +#71|Ravager's Mace|U|ZNR +#72|Thundering Sparkmage|U|ZNR +#73|Vanquish the Weak|C|ZNR +#74|Brushfire Elemental|U|ZNR +#75|Rabid Bite|C|ZNR +#76|Nahiri's Binding|C|ZNR +#77|Moss-Pit Skeleton|U|ZNR +#78|Shadows' Verdict|R|ZNR +#79|Nimble Trapfinder|R|ZNR +#80|Relic Robber|R|ZNR +#81|Iridescent Hornbeetle|U|ZNR +#82|Rockslide Sorcerer|U|ZNR +#83|Bubble Snare|C|ZNR +#84|Skyclave Geopede|U|ZNR +#85|Valakut Exploration|R|ZNR +#86|Thwart the Grave|U|ZNR +#87|Kor Blademaster|U|ZNR +#88|Synchronized Spellcraft|C|ZNR +#89|Emeria Captain|U|ZNR +#90|Skyclave Pick-Axe|U|ZNR +#91|Canyon Jerboa|U|ZNR +#92|Relic Amulet|U|ZNR +#93|Scion of the Swarm|U|ZNR +#94|Cunning Geysermage|C|ZNR +#95|Attended Healer|U|ZNR +#96|Paired Tactician|U|ZNR +#97|Feed the Swarm|C|ZNR +#98|Goma Fada Vanguard|U|ZNR +#99|Taunting Arbormage|U|ZNR +#100|Windrider Wizard|U|ZNR +#101|Gnarlid Colony|C|ZNR +#102|Veteran Adventurer|U|ZNR +#103|Scourge of the Skyclaves|M|ZNR +#104|Relic Axe|U|ZNR +#105|Tazeem Roilmage|C|ZNR +#106|Shatterskull Minotaur|U|ZNR +#107|Shadow Stinger|U|ZNR +#108|Skyclave Plunder|U|ZNR +#109|Malakir Blood-Priest|C|ZNR +#110|Roiling Regrowth|U|ZNR +#111|Vastwood Surge|U|ZNR +#112|Fissure Wizard|C|ZNR +#113|Sure-Footed Infiltrator|U|ZNR +#114|Mind Carver|U|ZNR +#115|Demon's Disciple|U|ZNR +#116|Acquisitions Expert|U|ZNR +#117|Shepherd of Heroes|C|ZNR +#118|Ruin Crab|U|ZNR +#119|Maddening Cacophony|R|ZNR +#120|Reclaim the Wastes|C|ZNR +#121|Skyclave Shadowcat|U|ZNR +#122|Relic Vial|U|ZNR +#123|Risen Riptide|C|ZNR +#124|Cinderclasm|U|ZNR +#125|Archon of Emeria|R|ZNR +#126|Joraga Visionary|C|ZNR +#127|Lullmage's Domination|U|ZNR +#128|Practiced Tactics|C|ZNR +#129|Coveted Prize|R|ZNR +#130|Grotag Bug-Catcher|C|ZNR +#131|Expedition Diviner|C|ZNR +#132|Grotag Night-Runner|U|ZNR +#133|Merfolk Windrobber|U|ZNR +#134|Tazeem Raptor|C|ZNR +#135|Field Research|C|ZNR +#136|Stonework Packbeast|C|ZNR +#137|Kazandu Stomper|C|ZNR +#138|Kor Celebrant|C|ZNR +#139|Allied Assault|U|ZNR +#140|Marauding Blight-Priest|C|ZNR +#141|Springmantle Cleric|U|ZNR +#142|Canopy Baloth|C|ZNR +#143|Scale the Heights|C|ZNR +#144|Kaza, Roil Chaser|R|ZNR +#145|Subtle Strike|C|ZNR +#146|Blood Beckoning|C|ZNR +#147|Expedition Champion|C|ZNR +#148|Sea Gate Colossus|C|ZNR +#149|Expedition Skulker|C|ZNR +#150|Dauntless Survivor|C|ZNR +#151|Akoum Hellhound|C|ZNR +#152|Kitesail Cleric|U|ZNR +#153|Seafloor Stalker|C|ZNR +#154|Ardent Electromancer|C|ZNR +#155|Tajuru Blightblade|C|ZNR +#156|Skyclave Relic|R|ZNR +#157|Molten Blast|C|ZNR +#158|Drana's Silencer|C|ZNR +#159|Ghastly Gloomhunter|C|ZNR +#160|Territorial Scythecat|C|ZNR +#161|Nimana Skydancer|C|ZNR +#162|Fireblade Charger|U|ZNR +#163|Relic Golem|U|ZNR +#164|Pyroclastic Hellion|C|ZNR +#165|Expedition Healer|C|ZNR +#166|Scorch Rider|C|ZNR +#167|Dreadwurm|C|ZNR +#168|Hagra Constrictor|C|ZNR +#169|Resolute Strike|C|ZNR +#170|Lithoform Blight|U|ZNR +#171|Murasa Brute|C|ZNR +#172|Angelheart Protector|C|ZNR +#173|Prowling Felidar|C|ZNR +#174|Spitfire Lagac|C|ZNR +#175|Farsight Adept|C|ZNR +#176|Might of Murasa|C|ZNR +#177|Scavenged Blade|C|ZNR +#178|Guul Draz Mucklord|C|ZNR +#179|Skyclave Squid|C|ZNR +#180|Deliberate|C|ZNR +#181|Turntimber Ascetic|C|ZNR +#182|Kazandu Nectarpot|C|ZNR +#183|Makindi Ox|C|ZNR +#184|Nissa's Zendikon|C|ZNR +#185|Oblivion's Hunger|C|ZNR +#186|Nimana Skitter-Sneak|C|ZNR +#187|Sea Gate Banneret|C|ZNR +#188|Cascade Seer|C|ZNR +#189|Zulaport Duelist|C|ZNR +#190|Anticognition|C|ZNR +#191|Cliffhaven Sell-Sword|C|ZNR +#192|Kabira Outrider|C|ZNR +#193|Shell Shield|C|ZNR +#194|Mind Drain|C|ZNR +#195|Glacial Grasp|C|ZNR +#196|Teeterpeak Ambusher|C|ZNR +#197|Living Tempest|C|ZNR +#198|Sizzling Barrage|C|ZNR +#199|Strength of Solidarity|C|ZNR +#200|Tormenting Voice|C|ZNR +#201|Blood Price|C|ZNR +#202|Chilling Trap|C|ZNR +#203|Throne of Makindi|R|ZNR +#204|Inordinate Rage|C|ZNR +#205|Utility Knife|C|ZNR +#206|Spare Supplies|C|ZNR +#207|Adventure Awaits|C|ZNR +#208|Highborn Vampire|C|ZNR +#209|Cleansing Wildfire|C|ZNR +#210|Sneaking Guide|C|ZNR +#211|Tajuru Snarecaster|C|ZNR +#212|Dauntless Unity|C|ZNR +#213|Mesa Lynx|C|ZNR +#214|Tuktuk Rubblefort|C|ZNR +#215|Base Camp|U|ZNR +#216|Skyclave Sentinel|C|ZNR +#217|Cliffhaven Kitesail|C|ZNR +#218|Pressure Point|C|ZNR +#219|Disenchant|C|ZNR +#220|Broken Wings|C|ZNR +#221|Cleric of Chill Depths|C|ZNR +#222|Confounding Conundrum|R|ZNR +#223|Nahiri's Lithoforming|R|ZNR +#224|Negate|C|ZNR +#225|Smite the Monstrous|C|ZNR +#226|Concerted Defense|U|ZNR +#227|Forsaken Monument|M|ZNR +#228|Wayward Guide-Beast|R|ZNR +#229|Roiling Vortex|R|ZNR +#1|Angel of Sanctions|M|AKR +#2|Liliana, Death's Majesty|M|AKR +#3|Glorybringer|R|AKR +#4|The Scorpion God|M|AKR +#5|Archfiend of Ifnir|R|AKR +#6|The Locust God|M|AKR +#7|The Scarab God|M|AKR +#8|Gideon of the Trials|M|AKR +#9|Samut, Voice of Dissent|M|AKR +#10|Rhonas the Indomitable|M|AKR +#11|Grind Dust|R|AKR +#12|Nissa, Steward of Elements|M|AKR +#13|Hornet Queen|M|AKR +#14|Bontu's Last Reckoning|R|AKR +#15|Never Return|R|AKR +#16|Hour of Devastation|R|AKR +#17|Curator of Mysteries|R|AKR +#18|Unesh, Criosphinx Sovereign|M|AKR +#19|Insult Injury|R|AKR +#20|Cut Ribbons|R|AKR +#21|Samut, the Tested|M|AKR +#22|Wrath of God|R|AKR +#23|Jace, Unraveler of Secrets|M|AKR +#24|Drake Haven|R|AKR +#25|Vizier of Many Faces|R|AKR +#26|Pride Sovereign|R|AKR +#27|Vizier of the Menagerie|M|AKR +#28|Cast Out|U|AKR +#29|Earthshaker Khenra|R|AKR +#30|Majestic Myriarch|M|AKR +#31|God-Pharaoh's Gift|R|AKR +#32|Chandra, Pyromaster|M|AKR +#33|Crested Sunmare|M|AKR +#34|Desert's Hold|U|AKR +#35|Oketra the True|M|AKR +#36|Liliana's Mastery|R|AKR +#37|Abrade|U|AKR +#38|Struggle Survive|U|AKR +#39|Temmet, Vizier of Naktamun|R|AKR +#40|Sphinx's Revelation|M|AKR +#41|Hazoret the Fervent|M|AKR +#42|Resilient Khenra|R|AKR +#43|Sifter Wurm|U|AKR +#44|Neheb, the Worthy|R|AKR +#45|Nicol Bolas, God-Pharaoh|M|AKR +#46|Prepare Fight|R|AKR +#47|Dusk Dawn|R|AKR +#48|Hour of Revelation|R|AKR +#49|Deem Worthy|U|AKR +#50|Neheb, the Eternal|M|AKR +#51|Glory-Bound Initiate|R|AKR +#52|Oketra's Attendant|U|AKR +#53|Sand Strangler|U|AKR +#54|Trial of Zeal|U|AKR +#55|Anger of the Gods|R|AKR +#56|Sunscourge Champion|U|AKR +#57|Champion of Wits|R|AKR +#58|Kefnet the Mindful|M|AKR +#59|Sweltering Suns|R|AKR +#60|Aven Wind Guide|U|AKR +#61|Hapatra, Vizier of Poisons|R|AKR +#62|Trial of Solidarity|U|AKR +#63|Final Reward|C|AKR +#64|Ahn-Crop Crasher|U|AKR +#65|Magma Spray|C|AKR +#66|Open Fire|C|AKR +#67|Prowling Serpopard|R|AKR +#68|Farm Market|U|AKR +#69|Merciless Javelineer|U|AKR +#70|Nimble Obstructionist|R|AKR +#71|Ominous Sphinx|U|AKR +#72|Bone Picker|U|AKR +#73|Ruthless Sniper|U|AKR +#74|Cartouche of Strength|C|AKR +#75|Crocodile of the Crossing|U|AKR +#76|Ahn-Crop Champion|U|AKR +#77|Consign Oblivion|U|AKR +#78|River Hoopoe|U|AKR +#79|Edifice of Authority|U|AKR +#80|Compulsory Rest|C|AKR +#81|Fan Bearer|C|AKR +#82|Overwhelming Splendor|M|AKR +#83|Lay Claim|U|AKR +#84|Vizier of Tumbling Sands|U|AKR +#85|Baleful Ammit|U|AKR +#86|Gravedigger|U|AKR +#87|Burning-Fist Minotaur|U|AKR +#88|Mouth Feed|R|AKR +#89|Destined Lead|U|AKR +#90|Heaven Earth|R|AKR +#91|Khenra Charioteer|U|AKR +#92|Wayward Servant|U|AKR +#93|Mirage Mirror|R|AKR +#94|Pact of Negation|R|AKR +#95|Thoughtseize|R|AKR +#96|Aven Mindcensor|R|AKR +#97|Cartouche of Knowledge|C|AKR +#98|Bontu the Glorified|M|AKR +#99|Lord of the Accursed|U|AKR +#100|Fervent Paincaster|U|AKR +#101|Puncturing Blow|C|AKR +#102|Enigma Drake|U|AKR +#103|Honored Crop-Captain|U|AKR +#104|Obelisk Spider|U|AKR +#105|Perilous Vault|R|AKR +#106|Gust Walker|C|AKR +#107|Steward of Solidarity|U|AKR +#108|Pull from Tomorrow|R|AKR +#109|Vizier of the Anointed|U|AKR +#110|Torment of Hailfire|R|AKR +#111|Combat Celebrant|M|AKR +#112|Harsh Mentor|R|AKR +#113|Exemplar of Strength|U|AKR +#114|Shefet Monitor|U|AKR +#115|Driven Despair|R|AKR +#116|Desert of the Fervent|C|AKR +#117|Tah-Crop Elite|C|AKR +#118|Cartouche of Ambition|C|AKR +#119|Vile Manifestation|U|AKR +#120|Champion of Rhonas|R|AKR +#121|Hour of Promise|R|AKR +#122|Synchronized Strike|U|AKR +#123|Shadowstorm Vizier|U|AKR +#124|Start Finish|U|AKR +#125|Desert of the Glorified|C|AKR +#126|Desert of the Indomitable|C|AKR +#127|Desert of the True|C|AKR +#128|Demonic Pact|M|AKR +#129|Cartouche of Solidarity|C|AKR +#130|Oketra's Avenger|C|AKR +#131|Vizier of Deferment|U|AKR +#132|Aven Initiate|C|AKR +#133|Eternal of Harsh Truths|U|AKR +#134|Riddleform|U|AKR +#135|Splendid Agony|C|AKR +#136|Battlefield Scavenger|U|AKR +#137|Nef-Crop Entangler|C|AKR +#138|Hooded Brawler|C|AKR +#139|Rags Riches|R|AKR +#140|Rhonas's Monument|U|AKR +#141|Canyon Slough|R|AKR +#142|Desert of the Mindful|C|AKR +#143|Fetid Pools|R|AKR +#144|Irrigated Farmland|R|AKR +#145|Scattered Groves|R|AKR +#146|Sheltered Thicket|R|AKR +#147|Binding Mummy|C|AKR +#148|Dauntless Aven|C|AKR +#149|Commit Memory|R|AKR +#150|Shimmerscale Drake|C|AKR +#151|Wander in Death|C|AKR +#152|Wasteland Scorpion|C|AKR +#153|Defiant Greatmaw|U|AKR +#154|Naga Vitalist|C|AKR +#155|Oasis Ritualist|C|AKR +#156|Rhonas's Stalwart|C|AKR +#157|Trial of Strength|U|AKR +#158|Hollow One|R|AKR +#159|Sunset Pyramid|U|AKR +#160|Ifnir Deadlands|U|AKR +#161|Djeru's Resolve|C|AKR +#162|Aerial Guide|C|AKR +#163|Essence Scatter|C|AKR +#164|Hieroglyphic Illumination|C|AKR +#165|Spellweaver Eternal|C|AKR +#166|Supreme Will|U|AKR +#167|Unquenchable Thirst|C|AKR +#168|Blighted Bat|C|AKR +#169|Doomfall|U|AKR +#170|Trial of Ambition|U|AKR +#171|Cartouche of Zeal|C|AKR +#172|Khenra Scrapper|C|AKR +#173|Magmaroth|U|AKR +#174|Thresher Lizard|C|AKR +#175|Hope Tender|U|AKR +#176|Watchful Naga|U|AKR +#177|Appeal Authority|U|AKR +#178|Onward Victory|U|AKR +#179|Abandoned Sarcophagus|R|AKR +#180|Oketra's Monument|U|AKR +#181|Ramunap Ruins|U|AKR +#182|Shefet Dunes|U|AKR +#183|Wasp of the Bitter End|U|AKR +#184|Lord of Extinction|R|AKR +#185|Gideon's Intervention|R|AKR +#186|Impeccable Timing|C|AKR +#187|Vizier of Remedies|U|AKR +#188|Censor|U|AKR +#189|Cryptic Serpent|U|AKR +#190|Labyrinth Guardian|U|AKR +#191|Trial of Knowledge|U|AKR +#192|Cruel Reality|M|AKR +#193|Dread Wanderer|R|AKR +#194|Lethal Sting|C|AKR +#195|Nest of Scarabs|U|AKR +#196|Pitiless Vizier|C|AKR +#197|Razaketh, the Foulblooded|M|AKR +#198|Soulstinger|C|AKR +#199|Supernatural Stamina|C|AKR +#200|Unburden|C|AKR +#201|Desert Cerodon|C|AKR +#202|Bitterbow Sharpshooters|C|AKR +#203|Greater Sandwurm|C|AKR +#204|Quarry Hauler|C|AKR +#205|Spring Mind|U|AKR +#206|Wall of Forgotten Pharaohs|C|AKR +#207|Hashep Oasis|U|AKR +#208|Zealot of the God-Pharaoh|C|AKR +#209|Collected Company|R|AKR +#210|Aven of Enduring Hope|C|AKR +#211|Those Who Serve|C|AKR +#212|Unconventional Tactics|U|AKR +#213|Winds of Rebuke|C|AKR +#214|Horror of the Broken Lands|C|AKR +#215|Brute Strength|C|AKR +#216|Firebrand Archer|C|AKR +#217|Gilded Cerodon|C|AKR +#218|Thorned Moloch|C|AKR +#219|Ornery Kudu|C|AKR +#220|Shed Weakness|C|AKR +#221|Stinging Shot|C|AKR +#222|Forsake the Worldly|C|AKR +#223|Supply Caravan|C|AKR +#224|Floodwaters|C|AKR +#225|Naga Oracle|C|AKR +#226|Striped Riverwinder|C|AKR +#227|Doomed Dissenter|C|AKR +#228|Khenra Eternal|C|AKR +#229|Blur of Blades|C|AKR +#230|Pathmaker Initiate|C|AKR +#231|Pursue Glory|C|AKR +#232|Initiate's Companion|C|AKR +#233|Ramunap Excavator|R|AKR +#234|Sidewinder Naga|C|AKR +#235|Watchers of the Dead|U|AKR +#236|Evolving Wilds|C|AKR +#237|Ipnu Rivulet|U|AKR +#238|Anointer Priest|C|AKR +#239|Approach of the Second Sun|R|AKR +#240|Mighty Leap|C|AKR +#241|Renewed Faith|U|AKR +#242|Solitary Camel|C|AKR +#243|Countervailing Winds|C|AKR +#244|New Perspectives|R|AKR +#245|Strategic Planning|C|AKR +#246|Marauding Boneslasher|C|AKR +#247|Beneath the Sands|C|AKR +#248|Feral Prowler|C|AKR +#249|Sandwurm Convergence|R|AKR +#250|Claim Fame|U|AKR +#251|Reason Believe|R|AKR +#252|Reduce Rubble|U|AKR +#253|Throne of the God-Pharaoh|R|AKR +#254|Disposal Mummy|C|AKR +#255|In Oketra's Name|C|AKR +#256|Hekma Sentinels|C|AKR +#257|Seeker of Insight|C|AKR +#258|Seer of the Last Tomorrow|C|AKR +#259|Festering Mummy|C|AKR +#260|Bloodlust Inciter|C|AKR +#261|Imminent Doom|R|AKR +#262|Soul-Scar Mage|R|AKR +#263|Dissenter's Deliverance|C|AKR +#264|Pouncing Cheetah|C|AKR +#265|Refuse Cooperate|R|AKR +#266|Gate to the Afterlife|U|AKR +#267|Hazoret's Monument|U|AKR +#268|Cascading Cataracts|R|AKR +#269|Rest in Peace|R|AKR +#270|Sacred Cat|C|AKR +#271|Ancient Crab|C|AKR +#272|As Foretold|M|AKR +#273|Compelling Argument|C|AKR +#274|Slither Blade|C|AKR +#275|Miasmic Mummy|C|AKR +#276|Crash Through|C|AKR +#277|Nimble-Blade Khenra|C|AKR +#278|Tormenting Voice|C|AKR +#279|Manglehorn|U|AKR +#280|Oashra Cultivator|C|AKR +#281|Leave Chance|R|AKR +#282|Bontu's Monument|U|AKR +#283|Sunscorched Desert|C|AKR +#284|Anointed Procession|R|AKR +#285|Protection of the Hekma|U|AKR +#286|Dune Beetle|C|AKR +#287|Scarab Feast|C|AKR +#288|Kefnet's Monument|U|AKR +#289|Solemnity|R|AKR +#290|Haze of Pollen|C|AKR +#291|Failure Comply|R|AKR +#292|Crypt of the Eternals|U|AKR +#293|Trespasser's Curse|C|AKR +#294|By Force|U|AKR +#295|Glorious End|M|AKR +#296|Sixth Sense|U|AKR +#297|Scavenger Grounds|R|AKR +#298|Shatterstorm|R|AKR +#299|Chandra's Defeat|U|AKR +#300|Life Goes On|C|AKR +#301|Liliana's Defeat|U|AKR +#302|Shadow of the Grave|R|AKR +#303|Dispossess|R|AKR \ No newline at end of file diff --git a/forge-gui/res/editions/2022 Heroes of the Realm.txt b/forge-gui/res/editions/2022 Heroes of the Realm.txt new file mode 100644 index 00000000000..3d3b10c6ebd --- /dev/null +++ b/forge-gui/res/editions/2022 Heroes of the Realm.txt @@ -0,0 +1,13 @@ +[metadata] +Code=PH22 +Date=2023-08-01 +Name=2022 Heroes of the Realm +Type=Funny +ScryfallCode=PH22 + +[cards] +1 M Treizeci, Sun of Serra @Gaboleps +2 M Elusen, the Giving @Livia Prima +3 M Heroes of Kamigawa @Magali Villeneuve +4 M Svega, the Unconventional @Chris Rallis +5 M Wizard from Beyond @Nestor Ossandon Leal diff --git a/forge-gui/res/editions/30th Anniversary Misc Promos.txt b/forge-gui/res/editions/30th Anniversary Misc Promos.txt new file mode 100644 index 00000000000..0f6a528bb91 --- /dev/null +++ b/forge-gui/res/editions/30th Anniversary Misc Promos.txt @@ -0,0 +1,13 @@ +[metadata] +Code=P30M +Date=2022-09-02 +Name=30th Anniversary Misc Promos +Type=Promo +ScryfallCode=P30M + +[cards] +F1★ R Richard Garfield, Ph.D. @Dave Dorman +2 M Lotus Petal @April Lee +1F R Arcane Signet @Gaboleps +1F★ R Arcane Signet @Gaboleps +1P R Arcane Signet @Gaboleps diff --git a/forge-gui/res/editions/30th Anniversary Play Promos.txt b/forge-gui/res/editions/30th Anniversary Play Promos.txt index 26943a00cb9..e4e581e8448 100644 --- a/forge-gui/res/editions/30th Anniversary Play Promos.txt +++ b/forge-gui/res/editions/30th Anniversary Play Promos.txt @@ -36,6 +36,3 @@ ScryfallCode=P30A 28 R Vito, Thorn of the Dusk Rose @Lie Setiawan 29 R Deadly Dispute @Irina Nordsol 30 R Urza, Prince of Kroog @Joshua Raphael -1F R Arcane Signet @Gaboleps -1F★ R Arcane Signet @Gaboleps -F1★ R Richard Garfield, Ph.D. @Dave Dorman diff --git a/forge-gui/res/editions/Alchemy Eldraine.txt b/forge-gui/res/editions/Alchemy Eldraine.txt new file mode 100644 index 00000000000..c54002b3cda --- /dev/null +++ b/forge-gui/res/editions/Alchemy Eldraine.txt @@ -0,0 +1,39 @@ +[metadata] +Code=YWOE +Date=2023-10-10 +Name=Alchemy: Eldraine +Type=Online +Booster=1 UncommonRareMythic,8 Common:fromsheet("WOE cards"), 3 Uncommon:fromSheet("WOE cards"), 1 UncommonRareMythic:fromSheet("WOT cards"), 1 RareMythic:fromSheet("WOE cards"), 1 BasicLand:fromSheet("WOE cards") +ScryfallCode=YWOE + +[cards] +1 R Cerise, Slayer of Fear @Christina Kraus +2 R Dedicated Dollmaker @Michele Giorgi +3 R The Conundrum of Bowls @Volkan Baǵa +4 U Paths of Tuinvale @David Szabo +5 R Talion's Throneguard @John Stanko +6 R Tome of Gadwick @Maxime Minard +7 U Dunbarrow Revivalist @Marie Magny +8 M Underbridge Warlock @Marzena Nereida Piwowar +9 U Draconic Debut @Maxime Minard +10 R Heir to Dragonfire @J.P. Targete +11 M Overcooked @David Szabo +12 R Victory of the Pyrohammer @Xabi Gaztelua +13 R A Golden Opportunity @Steve Prescott +14 R Hex, Kellan's Companion @Kaitlyn McCulley +15 R Swine Rebellion @Josiah "Jo" Cameron +16 U Accident-Prone Apprentice @Alexander Mokhov +17 M Drover of the Swine @Warren Mahy +18 U First Little Pig @Josiah "Jo" Cameron +19 U Grow Old Together @Elizabeth Peiró +20 R High Fae Prankster @John Stanko +21 M Jewel Mine Overseer @Elizabeth Peiró +22 R Outfitted Jouster @J.P. Targete +23 R Porcine Portent @Warren Mahy +24 U Second Little Pig @Josiah "Jo" Cameron +25 U Steady Tortoise @Steve Prescott +26 M Stormkeld Curator @Michele Giorgi +27 R Syr Joshua and Syr Saxon @Xabi Gaztelua +28 U Third Little Pig @Josiah "Jo" Cameron +29 R Captivating Crossroads @Yeong-Hao Han +30 U Loch Larent @Julian Kok Joon Wen diff --git a/forge-gui/res/editions/Alchemy Horizons Baldur's Gate.txt b/forge-gui/res/editions/Alchemy Horizons Baldur's Gate.txt index 5b993c0a19d..3996b420206 100644 --- a/forge-gui/res/editions/Alchemy Horizons Baldur's Gate.txt +++ b/forge-gui/res/editions/Alchemy Horizons Baldur's Gate.txt @@ -13,7 +13,7 @@ ScryfallCode=HBG 1 R Klement, Novice Acolyte @Maria Poliakova 2 R Lae'zel, Githyanki Warrior @John Stanko 3 U Lulu, Forgetful Hollyphant @Jakob Eirich -4 U Rasaad, Monk of Selune @Dan Scott +4 U Rasaad, Monk of Selûne @Dan Scott 5 U Alora, Rogue Companion @Aaron Miller 6 M Gale, Conduit of the Arcane @Cristi Balanescu 7 R Imoen, Trickster Friend @Alix Branwyn diff --git a/forge-gui/res/editions/Alchemy Ixalan.txt b/forge-gui/res/editions/Alchemy Ixalan.txt new file mode 100644 index 00000000000..b36090a1315 --- /dev/null +++ b/forge-gui/res/editions/Alchemy Ixalan.txt @@ -0,0 +1,39 @@ +[metadata] +Code=YLCI +Date=2023-12-05 +Name=Alchemy: Ixalan +Type=Online +Booster=1 UncommonRareMythic,8 Common:!dfc:!fromSheet("LCI lands"):fromsheet("LCI cards"), 3 Uncommon:!dfc:!fromSheet("LCI lands"):fromSheet("LCI cards"), 1 fromSheet("LCI double-face"), 1 RareMythic:fromSheet("LCI cards"), 1 fromSheet("LCI lands") +ScryfallCode=YLCI + +[cards] +1 R Cogwork Progenitor @Kev Walker +2 R Legion's Chant @John Tedrick +3 U Radiant Smite @John Tedrick +4 R Valiant Batrider @Ovidio Cartagena +5 U Herald's Reveille @Allen Douglas +6 M Hymn to the Ages @Alex Brock +7 U Landlore Navigator @Lorenzo Mastroianni +8 R Plunderer's Prize @Elizabeth Peiró +9 M Chitinous Crawler @Dave Kendall +10 U Dusk's Landing @Lauren K. Cannon +11 R Legion Reconsecrator @Valera Lutfullina +12 R Mycelic Ballad @David Szabo +13 U Phantasmal Extraction @David Szabo +14 M Caldera Breaker @Brian Valeza +15 R Kamachal, Ship's Mascot @Steve Prescott +16 U Pirate's Landing @Lauren K. Cannon +17 U Ribald Shanty @Craig J Spearing +18 M Colossal Chorus @Todd Lockwood +19 M Mythweaver Poq @Todd Lockwood +20 R Propagator Primordium @Daniel Romanovsky +21 R Scalespeaker Shepherd @Quintin Gleim +22 U Wingbane Vantasaur @Franco Tempesta +23 R Brazen Boarding @Anthony Devine +24 R High Marshal Arguel @Craig J Spearing +25 U Merfolk Tunnel-Guide @Danny Schwartz +26 R Mycoid Resurrection @Danny Schwartz +27 U Reflection Net @Allen Douglas +28 R Scalesoul Gnome @Svetlin Velinov +29 R Stalwart Speartail @Filip Burburan +30 R Tan Jolom, the Worldwalker @Anthony Devine diff --git a/forge-gui/res/editions/Alliances.txt b/forge-gui/res/editions/Alliances.txt index b6cc4ff0433..54ee6188781 100644 --- a/forge-gui/res/editions/Alliances.txt +++ b/forge-gui/res/editions/Alliances.txt @@ -105,10 +105,10 @@ ScryfallCode=ALL 30a C Lat-Nam's Legacy @Tom Wänerstrand 30b C Lat-Nam's Legacy @Tom Wänerstrand 31 R Library of Lat-Nam @Alan Rabinowitz -55a C Lim-Dul's High Guard @Anson Maddocks -55b C Lim-Dul's High Guard @Anson Maddocks -108 U Lim-Dul's Paladin @Christopher Rush -107 U Lim-Dul's Vault @Rob Alexander +55a C Lim-Dûl's High Guard @Anson Maddocks +55b C Lim-Dûl's High Guard @Anson Maddocks +108 U Lim-Dûl's Paladin @Christopher Rush +107 U Lim-Dûl's Vault @Rob Alexander 122 R Lodestone Bauble @Douglas Shuler 112 R Lord of Tresserhorn @Anson Maddocks 10a C Martyrdom @Mark Poole diff --git a/forge-gui/res/editions/Arabian Nights.txt b/forge-gui/res/editions/Arabian Nights.txt index b88390eb2e8..97f2449aa53 100644 --- a/forge-gui/res/editions/Arabian Nights.txt +++ b/forge-gui/res/editions/Arabian Nights.txt @@ -30,14 +30,14 @@ ScryfallCode=ARN 23 C Cuombajj Witches @Kaja Foglio 45 U Cyclone @Mark Tedin 61 R Dancing Scimitar @Anson Maddocks -12 C Dandan @Drew Tucker +12 C Dandân @Drew Tucker 72 C Desert @Jesper Myrfors 38 C Desert Nomads @Christopher Rush 46 U Desert Twister @Susan Van Camp 73 U Diamond Valley @Brian Snõddy 47 R Drop of Honey @Anson Maddocks 62 R Ebony Horse @Dameon Willich -24 R El-Hajjaj @Dameon Willich +24 R El-Hajjâj @Dameon Willich 74 R Elephant Graveyard @Rob Alexander 25 C Erg Raiders @Dameon Willich 25† C Erg Raiders @Dameon Willich @@ -47,23 +47,23 @@ ScryfallCode=ARN 13† C Fishliver Oil @Anson Maddocks 63 U Flying Carpet @Mark Tedin 14 C Flying Men @Christopher Rush -49 C Ghazban Ogre @Jesper Myrfors +49 C Ghazbán Ogre @Jesper Myrfors 15 C Giant Tortoise @Kaja Foglio 15† C Giant Tortoise @Kaja Foglio 26 R Guardian Beast @Ken Meyer, Jr. 27 C Hasran Ogress @Dan Frazier 27† C Hasran Ogress @Dan Frazier 39 C Hurr Jackal @Drew Tucker -50 R Ifh-Biff Efreet @Jesper Myrfors +50 R Ifh-Bíff Efreet @Jesper Myrfors 16 R Island Fish Jasconius @Jesper Myrfors 75 R Island of Wak-Wak @Douglas Shuler 64 R Jandor's Ring @Dan Frazier 65 R Jandor's Saddlebags @Dameon Willich 66 U Jeweled Bird @Amy Weber 5 R Jihad @Brian Snõddy -28 R Junun Efreet @Christopher Rush -29 R Juzam Djinn @Mark Tedin -30 U Khabal Ghoul @Douglas Shuler +28 R Junún Efreet @Christopher Rush +29 R Juzám Djinn @Mark Tedin +30 U Khabál Ghoul @Douglas Shuler 6 R King Suleiman @Mark Poole 40 C Kird Ape @Ken Meyer, Jr. 76 U Library of Alexandria @Mark Poole @@ -84,7 +84,7 @@ ScryfallCode=ARN 8† C Piety @Mark Poole 67 R Pyramids @Amy Weber 9 R Repentant Blacksmith @Drew Tucker -68 R Ring of Ma'ruf @Dan Frazier +68 R Ring of Ma'rûf @Dan Frazier 43 C Rukh Egg @Christopher Rush 43† C Rukh Egg @Christopher Rush 69 U Sandals of Abdallah @Dan Frazier diff --git a/forge-gui/res/editions/Archenemy.txt b/forge-gui/res/editions/Archenemy.txt index 5578f13e8b3..ff146d4f81c 100644 --- a/forge-gui/res/editions/Archenemy.txt +++ b/forge-gui/res/editions/Archenemy.txt @@ -42,7 +42,6 @@ ScryfallCode=ARC 36 U Dragonspeaker Shaman 105 U Dreamstone Hedron 14 C Dregscape Zombie -S Drench the Soil in Their Blood 106 R Duplicant 9 C Embrace My Diabolical Vision 84 C Ethersworn Shieldmage @@ -80,7 +79,6 @@ S Drench the Soil in Their Blood 18 C I Know All, I See All 19 C Ignite the Cloneforge! 42 R Imperial Hellkite -S Imprison This Insolent Wretch 17 U Incremental Blight 18 C Infectious Horror 43 U Inferno Trap @@ -132,10 +130,8 @@ S Imprison This Insolent Wretch 34 C Only Blood Ends Your Nightmares 91 C Pale Recluse 4 U Path to Exile -S Perhaps You've Met My Cohort 137 L Plains 137 L Plains -S Plots That Span Centuries 65 C Plummet 66 R Primal Command 132 C Rakdos Carnarium @@ -202,7 +198,6 @@ S Plots That Span Centuries 74 C Wickerbough Elder 75 U Yavimaya Dryad 43 C Your Fate Is Thrice Sealed -S Your Inescapable Doom 44 C Your Puny Minds Cannot Fathom 45 C Your Will Is Not Your Own 28 U Zombie Infestation diff --git a/forge-gui/res/editions/Avacyn Restored Promos.txt b/forge-gui/res/editions/Avacyn Restored Promos.txt index 028c1a91577..74f16483e42 100644 --- a/forge-gui/res/editions/Avacyn Restored Promos.txt +++ b/forge-gui/res/editions/Avacyn Restored Promos.txt @@ -7,7 +7,7 @@ ScryfallCode=PAVR [cards] 32★ R Restoration Angel @Wesley Burt -*36 R Silverblade Paladin @Todd Lockwood +36★ R Silverblade Paladin @Todd Lockwood 63 U Latch Seeker @Eytan Zana 111 R Killing Wave @Michael Komarck 217★ R Moonsilver Spear @Nic Klein diff --git a/forge-gui/res/editions/Born of the Gods Promos.txt b/forge-gui/res/editions/Born of the Gods Promos.txt index 2e1b4997fee..de0520c632f 100644 --- a/forge-gui/res/editions/Born of the Gods Promos.txt +++ b/forge-gui/res/editions/Born of the Gods Promos.txt @@ -11,7 +11,7 @@ ScryfallCode=PBNG 55★ R Tromokratis @Jaime Jones 66★ R Eater of Hope @Mathias Kollros 80 R Pain Seer @Mark Winters -*94 R Fated Conflagration @Clint Cearley +94★ R Fated Conflagration @Clint Cearley 98★ R Forgestoker Dragon @Lucas Graciano 129★ R Nessian Wilds Ravager @Kev Walker 150 U Kiora's Follower @Steve Prescott diff --git a/forge-gui/res/editions/Chronicles.txt b/forge-gui/res/editions/Chronicles.txt index 62727d43664..c577d9ae49d 100644 --- a/forge-gui/res/editions/Chronicles.txt +++ b/forge-gui/res/editions/Chronicles.txt @@ -45,7 +45,7 @@ ScryfallCode=CHR 5 C D'Avenant Archer @Douglas Shuler 75 R Dakkon Blackblade @Richard Kane Ferguson 17 R Dance of Many @Sandra Everingham -18 C Dandan @Drew Tucker +18 C Dandân @Drew Tucker 6 C Divine Offering @Jeff A. Menges 63 C Emerald Dragonfly @Quinton Hoover 19 U Enchantment Alteration @Brian Snõddy @@ -58,7 +58,7 @@ ScryfallCode=CHR 98 C Fountain of Youth @Daniel Gelon 76 R Gabriel Angelfire @Daniel Gelon 99 R Gauntlets of Chaos @Dan Frazier -65 C Ghazban Ogre @Jesper Myrfors +65 C Ghazbán Ogre @Jesper Myrfors 33 C Giant Slug @Anson Maddocks 48 U Goblin Artisans @Julie Baroh 49 C Goblin Digging Team @Ron Spencer diff --git a/forge-gui/res/editions/Coldsnap Theme Decks.txt b/forge-gui/res/editions/Coldsnap Theme Decks.txt index 089252066e0..d876d1ba442 100644 --- a/forge-gui/res/editions/Coldsnap Theme Decks.txt +++ b/forge-gui/res/editions/Coldsnap Theme Decks.txt @@ -19,7 +19,7 @@ ScryfallCode=CST 43 U Balduvian Dead @Mike Kimble 44b C Casting of Bones @Anson Maddocks 51a C Insidious Bookworms @Greg Simanson -54 C Swords to Plowshares @Kaja Foglio +54 U Swords to Plowshares @Kaja Foglio 57a C Phantasmal Fiend @Scott Kirschner 60 U Binding Grasp @Ruth Thompson 61 C Brainstorm @Christopher Rush @@ -39,7 +39,7 @@ ScryfallCode=CST 123 U Drift of the Dead @Brian Snõddy 127 C Gangrenous Zombies @Brian Snõddy 137 C Kjeldoran Dead @Melissa A. Benson -142 C Legions of Lim-Dul @Anson Maddocks +142 C Legions of Lim-Dûl @Anson Maddocks 161 C Soul Burn @Rob Alexander 194 C Incinerate @Mark Poole 208 U Orcish Healer @Quinton Hoover diff --git a/forge-gui/res/editions/Coldsnap.txt b/forge-gui/res/editions/Coldsnap.txt index dde5eaa5d31..c90830336b7 100644 --- a/forge-gui/res/editions/Coldsnap.txt +++ b/forge-gui/res/editions/Coldsnap.txt @@ -74,8 +74,8 @@ ScryfallCode=CSP 111 C Into the North @Richard Sardinha 137 R Jester's Scepter @Matt Cavotta 37 R Jokulmorder @Mark Zug -8 U Jotun Grunt @Franz Vohwinkel -9 U Jotun Owl Keeper @Dave Dorman +8 U Jötun Grunt @Franz Vohwinkel +9 U Jötun Owl Keeper @Dave Dorman 130 U Juniper Order Ranger @Greg Hildebrandt 86 R Karplusan Minotaur @Wayne England 112 U Karplusan Strider @Dan Scott diff --git a/forge-gui/res/editions/Commander 2013.txt b/forge-gui/res/editions/Commander 2013.txt index bfafb8d45cd..c705114f337 100644 --- a/forge-gui/res/editions/Commander 2013.txt +++ b/forge-gui/res/editions/Commander 2013.txt @@ -203,7 +203,7 @@ ScryfallCode=C13 194 M Jeleva, Nephalia's Scourge @Cynthia Sheppard 195 U Jund Charm @Brandon Kitkouski 196 U Leafdrake Roost @Nick Percival -197 U Lim-Dul's Vault @Wayne England +197 U Lim-Dûl's Vault @Wayne England 198 M Marath, Will of the Wild @Tyler Jacobson 199 M Mayael the Anima @Jason Chan 200 U Naya Charm @Jesper Ejsing diff --git a/forge-gui/res/editions/Commander 2021.txt b/forge-gui/res/editions/Commander 2021.txt index 04eef577da3..c218cc6354d 100644 --- a/forge-gui/res/editions/Commander 2021.txt +++ b/forge-gui/res/editions/Commander 2021.txt @@ -150,7 +150,7 @@ ScryfallCode=C21 142 R Defiant Bloodlord @Craig J Spearing 143 C Epicure of Blood @Anna Steinbauer 144 C Feed the Swarm @Andrey Kuzinskiy -145 R Greed @Izzy +145 U Greed @Izzy 146 R Infernal Offering @Anthony Palumbo 147 M Necropolis Regent @Winona Nelson 148 M Noxious Gearhulk @Lius Lasahido @@ -303,7 +303,7 @@ ScryfallCode=C21 295 C Jungle Hollow @Eytan Zana 296 U Llanowar Reborn @Philip Straub 297 R Llanowar Wastes @Rob Alexander -298 C Lonely Sandbar @Heather Hudson +298 U Lonely Sandbar @Heather Hudson 299 R Lumbering Falls @Titus Lunter 300 U Mage-Ring Network @Jung Park 301 U Memorial to Genius @James Paick diff --git a/forge-gui/res/editions/Commander Anthology Vol. II.txt b/forge-gui/res/editions/Commander Anthology Vol. II.txt index 5d999c1f897..082afd82ba0 100644 --- a/forge-gui/res/editions/Commander Anthology Vol. II.txt +++ b/forge-gui/res/editions/Commander Anthology Vol. II.txt @@ -53,7 +53,7 @@ ScryfallCode=CM2 45 R Memory Erosion @Howard Lyon 46 R Minds Aglow @Yeong-Hao Han 47 C Mulldrifter @Eric Fortune -48 C Riddlekeeper @Steve Prescott +48 R Riddlekeeper @Steve Prescott 49 U Slipstream Eel @Mark Tedin 50 U Spell Crumple @Dan Scott 51 U Tezzeret's Gambit @Karl Kopinski diff --git a/forge-gui/res/editions/Commander Masters.txt b/forge-gui/res/editions/Commander Masters.txt index 2e5f9c7225a..a6da047e904 100644 --- a/forge-gui/res/editions/Commander Masters.txt +++ b/forge-gui/res/editions/Commander Masters.txt @@ -1077,8 +1077,8 @@ ScryfallCode=CMM [tokens] avacyn b_0_0_phyrexian_germ -b_0_0_army -b_0_0_army +b_0_0_sliver_army +b_0_0_zombie_army b_1_1_assassin_deathtouch_haste b_1_1_rat b_1_1_thrull diff --git a/forge-gui/res/editions/Commander.txt b/forge-gui/res/editions/Commander.txt index 10266b53d7b..313c646797f 100644 --- a/forge-gui/res/editions/Commander.txt +++ b/forge-gui/res/editions/Commander.txt @@ -154,7 +154,7 @@ ScryfallCode=cmd 278 C Izzet Boilerworks @John Avon 205 C Izzet Chronarch @Nick Percival 252 C Izzet Signet @Greg Hildebrandt -16 U Jotun Grunt @Franz Vohwinkel +16 U Jötun Grunt @Franz Vohwinkel 17 C Journey to Nowhere @Warren Mahy 279 U Jwar Isle Refuge @Cyril Van Der Haegen 206 M Kaalia of the Vast @Michael Komarck diff --git a/forge-gui/res/editions/DCI Promos.txt b/forge-gui/res/editions/DCI Promos.txt new file mode 100644 index 00000000000..2e94564131e --- /dev/null +++ b/forge-gui/res/editions/DCI Promos.txt @@ -0,0 +1,87 @@ +[metadata] +Code=PDCI +Date=2006-01-01 +Name=DCI Promos +Type=Promo +ScryfallCode=PDCI + +[cards] +1 R Wood Elves @Rebecca Guay +2 R Icatian Javelineers @Michael Phillippi +3 R Fiery Temper @Ben Wootten +4 R Boomerang @Rebecca Guay +5 R Calciderm @Dave Kendall +6 R Reckless Wurm @Greg Staples +7 R Yixlid Jailer @Alex Horley-Orlandelli +8 R Zoetic Cavern @Martina Pilcerova +9 R Llanowar Elves @Anson Maddocks +10 R Mogg Fanatic @Nils Hamm +11 R Mind Stone @Martina Pilcerova +12 R Dauntless Dourbark @Jeremy Jarvis +13 R Lava Axe @Ray Lago +14 R Cenn's Tactician @Steven Belledin +15 R Oona's Blackguard @Darrell Riche +16 R Gravedigger @Tony Szczudlo +17 R Boggart Ram-Gang @Lucio Parrillo +18 R Wilt-Leaf Cavaliers @Steven Belledin +19 R Duergar Hedge-Mage @Thomas M. Baxa +20 R Selkie Hedge-Mage @Brandon Kitkouski +21 R Sprouting Thrinax @Jaime Jones +22 R Woolly Thoctar @Steve Argyle +24 R Path to Exile @Rebecca Guay +25 R Hellspark Elemental @Nils Hamm +26 R Marisi's Twinclaws @Dominick Domingo +27 R Slave of Bolas @Karl Kopinski +28 R Mycoid Shepherd @Jarreau Wimberly +29 R Naya Sojourners @Michael Bruinsma +30 R Mind Control @Keith Garletts +31 R Rise from the Grave @Thomas M. Baxa +32 R Kor Duelist @Kekai Kotaki +33 R Vampire Nighthawk @Karl Kopinski +34 R Nissa's Chosen @Sam Wood +35 R Emeria Angel @Steve Argyle +36 R Kor Firewalker @Alex Horley-Orlandelli +37 R Leatherback Baloth @Chris Rahn +38 R Hada Freeblade @Cyril Van Der Haegen +39 R Kalastria Highborn @D. Alexander Gregory +40 R Syphon Mind @Jeff Easley +41 R Tazeem @Vincent Proce +42 R Celestine Reef @Donato Giancola +43 R Horizon Boughs @Jean-Sébastien Rossbach +44 R Mirrored Depths @Chippy +45 R Tember City @Ben Thompson +46 R Pathrazer of Ulamog @Goran Josic +47 R Curse of Wizardry @Karl Kopinski +48 R Staggershock @Raymond Swanland +49 R Deathless Angel @Johann Bodin +50 R Fling @Daren Bader +51 R Sylvan Ranger @Ciruelo +52 C Liliana's Specter @Jaime Jones +53 R Mitotic Slime @Ron Spencer +54 R Plots That Span Centuries @Jesper Ejsing +55 R Perhaps You've Met My Cohort @Howard Lyon +56 R Your Inescapable Doom @Chuck Lukacs +57 R Drench the Soil in Their Blood @Val Mayerik +58 R Imprison This Insolent Wretch @Jim Pavelec +59 R Plague Stinger @Tomasz Jedruszek +60 R Golem's Heart @Alan Pollack +61 U Memnite @rk post +62 R Tempered Steel @jD +63 R Skinrender @Adrian Smith +64 R Master's Call @Erica Yang +65 R Plague Myr @Ryan Pancoast +66 R Signal Pest @Chippy +67 U Treasure Mage @Greg Staples +68 R Black Sun's Zenith @James Paick +69 R Fling @Daren Bader +70 R Sylvan Ranger @Ciruelo +71 R Vault Skirge @Lars Grant-West +72 R Maul Splicer @Erica Yang +73 R Shrine of Burning Rage @Nils Hamm +74 U Priest of Urabrask @Clint Cearley +75 R Myr Superion @Greg Staples +76 R Tormented Soul @John Stanko +77 R Auramancer @Wayne Reynolds +78 R Circle of Flame @James Paick +79 U Stormblood Berserker @Greg Staples +80 R Dungrove Elder @Scott Chou diff --git a/forge-gui/res/editions/Dark Ascension Promos.txt b/forge-gui/res/editions/Dark Ascension Promos.txt index fbcef785152..c2e638894c6 100644 --- a/forge-gui/res/editions/Dark Ascension Promos.txt +++ b/forge-gui/res/editions/Dark Ascension Promos.txt @@ -6,7 +6,7 @@ Type=Promo ScryfallCode=PDKA [cards] -*64 R Gravecrawler @Dave Kendall +64★ R Gravecrawler @Dave Kendall 71★ R Ravenous Demon @Kev Walker 80 R Zombie Apocalypse @Volkan Baǵa 98★ R Mondronen Shaman @Anthony Palumbo diff --git a/forge-gui/res/editions/Dark Ascension.txt b/forge-gui/res/editions/Dark Ascension.txt index 8ddb4b08ee5..4aaa15ad3ca 100644 --- a/forge-gui/res/editions/Dark Ascension.txt +++ b/forge-gui/res/editions/Dark Ascension.txt @@ -131,7 +131,7 @@ ScryfallCode=DKA 103 C Scorch the Fields @Jaime Jones 125 C Scorned Villager @Cynthia Sheppard 47 C Screeching Skaab @Clint Cearley -20 R Seance @David Rapoza +20 R Séance @David Rapoza 48 U Secrets of the Dead @Eytan Zana 104 U Shattered Perception @Terese Nielsen 49 C Shriekgeist @Raymond Swanland diff --git a/forge-gui/res/editions/Deckmasters Garfield vs. Finkel.txt b/forge-gui/res/editions/Deckmasters Garfield vs. Finkel.txt index e4fa64ef8d8..c6ec85798c7 100644 --- a/forge-gui/res/editions/Deckmasters Garfield vs. Finkel.txt +++ b/forge-gui/res/editions/Deckmasters Garfield vs. Finkel.txt @@ -12,8 +12,8 @@ ScryfallCode=DKM 3 C Dark Banishing @Drew Tucker 4 C Dark Ritual @Justin Hampton 5 C Foul Familiar @Anson Maddocks -6a C Lim-Dul's High Guard @Anson Maddocks -6b C Lim-Dul's High Guard @Anson Maddocks +6a C Lim-Dûl's High Guard @Anson Maddocks +6b C Lim-Dûl's High Guard @Anson Maddocks 7 R Necropotence @Mark Tedin 8a C Phantasmal Fiend @Scott Kirschner 8b C Phantasmal Fiend @Scott Kirschner diff --git a/forge-gui/res/editions/Doctor Who Commander.txt b/forge-gui/res/editions/Doctor Who Commander.txt index 7464df7de7a..6376d512812 100644 --- a/forge-gui/res/editions/Doctor Who Commander.txt +++ b/forge-gui/res/editions/Doctor Who Commander.txt @@ -14,54 +14,1191 @@ ScryfallCode=WHO 6 R Sarah Jane Smith @Fajareka Setiawan 7 R Yasmin Khan @Andrey Kuzinskiy 8 R Missy @Ekaterina Burmak +9 R Clara Oswald @Marta Nael +10 R Adipose Offspring @John Tedrick +11 R Astrid Peth @Ekaterina Burmak +12 U Atraxi Warden @Slawomir Maniak +13 U Banish to Another Universe @David Astruga +14 R Barbara Wright @Irina Nordsol +15 R The Caves of Androzani @Nestor Ossandon Leal +16 R Crack in Time @Eliz Roxs +17 R Crisis of Conscience @Borja Pindado +18 R Everybody Lives! @Alice Xia Zhang +19 R Everything Comes to Dust @Lie Setiawan 20 R Four Knocks @Darren Tan +21 R The Girl in the Fireplace @Torgeir Fjereide +22 R Ian Chesterton @Kim Sokol +23 R Jo Grant @Fajareka Setiawan +24 R The Night of the Doctor @Borja Pindado +25 R The Pandorica @Craig J Spearing +26 R Peri Brown @Wangjie Li +27 R Romana II @Tyukina Tatiana +28 R Tegan Jovanka @Aurore Folny +29 R Trial of a Time Lord @Audrey Benjaminsen +30 R The War Games @Bartek Fedyczak +31 R The Wedding of River Song @Mandy Jurgens +32 R Wilfred Mott @John Di Giovanni +33 R Adric, Mathematical Genius @Billy Christian +34 R All of History, All at Once @Nestor Ossandon Leal +35 R An Unearthly Child @Kieran Yanner +36 R Auton Soldier @Greg Opalinski +37 R Become the Pilot @Irina Nordsol +38 R Cyber Conversion @Eddie Schillo +39 R Danny Pink @Daniel Correia +40 U Don't Blink @Anato Finnstark 41 R The Eleventh Hour @Matt Stewart +42 R Five Hundred Year Diary @Kieran Yanner +43 R Flatline @Filipe Pagliuso +44 R Flesh Duplicate @Kekai Kotaki +45 R The Flood of Mars @Andrey Kuzinskiy +46 R Hunted by The Family @Darren Tan +47 R K-9, Mark I @Narendra Bintara Adi +48 R Martha Jones @Daniel Correia +49 R Nanogene Conversion @Miklós Ligeti +50 R Nardole, Resourceful Cyborg @Yuliya Litvinova +51 R Nyssa of Traken @Irina Nordsol +52 R Quantum Misalignment @Borja Pindado +53 U Renegade Silent @Calder Moore +54 R Reverse the Polarity @Randy Gallegos +55 U Star Whale @Simon Dominic +56 U Start the TARDIS @Mandy Jurgens +57 U Surge of Brilliance @Alice Xia Zhang +58 U Time Beetle @John Tedrick 59 U Time Lord Regeneration @Elizabeth Peiró +60 R Traverse Eternity @Jeremy Paillotin +61 R Twice Upon a Time @Elizabeth Peiró +62 C Wibbly-wobbly, Timey-wimey @Skinnyelbows +63 U Zygon Infiltrator @Simon Dominic +64 R Dalek Drone @Bartek Fedyczak +65 U Dalek Squadron @Hector Ortiz 66 R Death in Heaven @Justyna Dura +67 R Doomsday Confluence @Dominik Mayer 68 U Exterminate! @Ivan Dedov +69 R Genesis of the Daleks @Dominik Mayer +70 R This Is How It Ends @Eliz Roxs +71 R Time Reaper @Helge C. Balzer +72 R The Toymaker's Trap @Eric Wilkerson +73 R Vashta Nerada @Fang Xinyu +74 R Vislor Turlough @Wangjie Li +75 R Amy Pond @Greg Staples +76 R Bill Potts @Kieran Yanner +77 R Coward // Killer @Bartek Fedyczak +78 R Dan Lewis @Randy Gallegos +79 R Day of the Moon @Skinnyelbows +80 U Decaying Time Loop @Alexander Gering +81 R Delete @Steve Argyle +82 R Donna Noble @Andrey Kuzinskiy +83 R Ecstatic Beauty @Alice Xia Zhang +84 R Ensnared by the Mara @Andrey Kuzinskiy +85 R Flaming Tyrannosaurus @Axel Sauerwald 86 R The Flux @Alexander Gering +87 R Impending Flux @Ben Wootten +88 R Into the Time Vortex @Kekai Kotaki +89 U Iraxxa, Empress of Mars @Borja Pindado +90 U Memory Worm @Craig J Spearing 91 R The Parting of the Ways @Syd Mills +92 R Return the Past @Irina Nordsol +93 R RMS Titanic @Henry Peters +94 R Ryan Sinclair @Kim Sokol +95 U Sibylline Soothsayer @Anna Pavleeva +96 U Sontaran General @Anton Solovianchyk +97 R The Sound of Drums @Alexandr Leskinen +98 R Ace, Fearless Rebel @Colin Boyer 99 R City of Death @Miklós Ligeti +100 U Displaced Dinosaurs @Simon Dominic +101 R The Five Doctors @JB Casacop 102 R The Foretold Soldier @Fajareka Setiawan +103 R Fugitive of the Judoon @Lie Setiawan +104 R Graham O'Brien @Tyukina Tatiana +105 R Jamie McCrimmon @Wangjie Li +106 R Karvanista, Loyal Lupari @Erion Makuo +107 R Leela, Sevateem Warrior @Irina Nordsol +108 R The Sea Devils @Miklós Ligeti +109 R Sisterhood of Karn @Yuliya Litvinova +110 R Susan Foreman @Wangjie Li +111 U Thijarian Witness @John Tedrick +112 R Alistair, the Brigadier @Thanh Tuấn +113 R Ashad, the Lone Cyberman @Eric Wilkerson +114 R The Beast, Deathless Prince @Pavel Kolomeyets +115 U Bigger on the Inside @Tatiana Veryayskaya +116 R Blink @Colin Boyer +117 R Cult of Skaro @Alexander Mokhov +118 R The Curse of Fenric @Tatiana Veryayskaya +119 R The Cyber-Controller @Pavel Kolomeyets +120 R The Dalek Emperor @Mark Tedin +121 R The Day of the Doctor @Eddie Schillo +122 R Dinosaurs on a Spaceship @Narendra Bintara Adi +123 R Duggan, Private Detective @Craig J Spearing +124 R The Eighth Doctor @Aurore Folny +125 R The Eleventh Doctor @Justyna Dura 126 R The Face of Boe @Greg Staples +127 R The Fifth Doctor @Jake Murray +128 R The First Doctor @Kieran Yanner +129 R Frost Fair Lure Fish @Svetlin Velinov +130 R The Fugitive Doctor @Greg Staples +131 R Gallifrey Falls // No More @John Di Giovanni +132 R Gallifrey Stands @Alexander Gering +133 U Great Intelligence's Plan @Piotr Dura +134 R Heaven Sent @BBC Studios & Robert Cornelius +135 R Idris, Soul of the TARDIS @Manuel Castañón +136 R Jenny Flint @Syd Mills +137 R Jenny, Generated Anomaly @Mandy Jurgens +138 U Judoon Enforcers @Alexandr Leskinen +139 R Kate Stewart @Thanh Tuấn +140 R Last Night Together @Pierre Loyvet +141 R Lunar Hatchling @Ben Wootten +142 R Madame Vastra @Syd Mills +143 R The Master, Formed Anew @Simon Dominic +144 R The Master, Gallifrey's End @Alexander Mokhov +145 R The Master, Mesmerist @Erion Makuo +146 R The Master, Multiplied @Lie Setiawan +147 R Me, the Immortal @Yuliya Litvinova +148 R The Ninth Doctor @Colin Boyer +149 R The Rani @Borja Pindado +150 R Rassilon, the War President @Filipe Pagliuso +151 R Regenerations Restored @Borja Pindado 152 R River Song @John Di Giovanni +153 R Rory Williams @Axel Sauerwald +154 R Run for Your Life @Fang Xinyu +155 R Sally Sparrow @Tatiana Veryayskaya +156 R The Second Doctor @Bryan Sola +157 R Sergeant John Benton @Wei Guan +158 R The Seventh Doctor @BBC Studios +159 R The Sixth Doctor @Matt Stewart +160 R Strax, Sontaran Nurse @John Tedrick +161 R Sycorax Commander @L J Koh +162 R The Third Doctor @Ekaterina Burmak +163 U Truth or Consequences @Pierre Loyvet +164 R The Twelfth Doctor @Alexander Mokhov 165 R The Valeyard @Tyukina Tatiana +166 R Vrestin, Menoptra Leader @Ivan Dedov +167 R The War Doctor @Lixin Yin +168 R Weeping Angel @Anato Finnstark +169 U Wreck and Rebuild @Pablo Mendoza +170 R Ace's Baseball Bat @L J Koh +171 R Bessie, the Doctor's Roadster @David Auden Nash +172 U Clockwork Droid @Andrey Kuzinskiy +173 R Confession Dial @Narendra Bintara Adi +174 U Cyberman Patrol @Anton Solovianchyk +175 U Cybermat @Anton Solovianchyk +176 R Cybermen Squadron @Craig J Spearing +177 R Cybership @JB Casacop +178 U Laser Screwdriver @Hector Ortiz +179 U Midnight Crusader Shuttle @Evan Shipard +180 R The Moment @Patrik Hell +181 U Psychic Paper @Colin Boyer +182 R River Song's Diary @Tatiana Veryayskaya +183 R Rotating Fireplace @Daniel Correia +184 U Sonic Screwdriver @Thanh Tuấn +185 U Sonic Screwdriver @Anthony Devine +186 U Sonic Screwdriver @Pauline Voss 187 U TARDIS @Chris Ostrowski +188 R Gallifrey Council Chamber @Lixin Yin +189 U Ominous Cemetery @Anato Finnstark +190 R Trenzalore Clocktower @Eliz Roxs +191 R Osgood, Operation Double @Justyna Dura +192 M Davros, Dalek Creator @Simon Dominic +193 M The Fourth Doctor @David Auden Nash +194 M The Tenth Doctor @Luisa J. Preissler +195 M The Thirteenth Doctor @Pauline Voss +196 L Plains @Titus Lunter 197 L Plains @Svetlin Velinov +198 L Island @Titus Lunter 199 L Island @Svetlin Velinov +200 L Swamp @Titus Lunter 201 L Swamp @Svetlin Velinov +202 L Mountain @Titus Lunter 203 L Mountain @Svetlin Velinov +204 L Forest @Titus Lunter 205 L Forest @Svetlin Velinov +206 R Day of Destiny @Irina Nordsol 207 R Farewell @Alice Xia Zhang +208 R Grasp of Fate @Randy Gallegos +209 R Out of Time @JB Casacop +210 U Path to Exile @Colin Boyer +211 U Return to Dust @Pierre Loyvet +212 U Swords to Plowshares @Axel Sauerwald +213 M Wedding Ring @Narendra Bintara Adi +214 R As Foretold @Erion Makuo +215 C Clockspinning @Thanh Tuấn +216 R Inspiring Refrain @John Tedrick +217 C Ponder @Pauline Voss +218 C Preordain @Luisa J. Preissler +219 U Propaganda @Erikas Perl +220 C Think Twice @Alice Xia Zhang +221 C Feed the Swarm @Steve Argyle +222 U Snuff Out @Bartek Fedyczak +223 R Wound Reflection @Kieran Yanner +224 R Blasphemous Act @Eliz Roxs +225 R Chaos Warp @Kim Sokol +226 R Cursed Mirror @Mandy Jurgens +227 U Throes of Chaos @David Frasheski +228 U Beast Within @Helge C. Balzer +229 R Carpet of Flowers @Logan Feliciano +230 C Cultivate @Tuomas Korpi +231 C Explore @Kim Sokol +232 C Farseek @Pierre Loyvet +233 R Heroic Intervention @Billy Christian +234 C Search for Tomorrow @Eddie Schillo +235 U Three Visits @Kieran Yanner +236 R Fractured Identity @Anna Pavleeva +237 C Growth Spiral @Shahab Alizadeh +238 R Time Wipe @Anthony Devine +239 C Arcane Signet @L J Koh +240 C Commander's Sphere @Thanh Tuấn +241 U Hero's Blade @Randy Gallegos +242 R Heroes' Podium @Daniel Correia +243 U Lightning Greaves @Kieran Yanner +244 U Mind Stone @L J Koh +245 U Sol Ring @Kekai Kotaki +246 R Solemn Simulacrum @Ivan Dedov +247 U Talisman of Conviction @Tatiana Veryayskaya +248 U Talisman of Creativity @Justyna Dura +249 U Talisman of Curiosity @Tatiana Veryayskaya +250 U Talisman of Dominance @Miklós Ligeti +251 U Talisman of Impulse @David Astruga +252 U Talisman of Indulgence @Xabi Gaztelua +253 U Talisman of Progress @Andrey Kuzinskiy +254 U Talisman of Unity @John Di Giovanni +255 U Thought Vessel @Anthony Devine +256 C Wayfarer's Bauble @Tyukina Tatiana +257 U Ash Barrens @Oliver Wetter +258 R Canopy Vista @Zhillustrator +259 R Canyon Slough @Logan Feliciano +260 R Celestial Colonnade @Nadia Hurianova +261 R Choked Estuary @Shahab Alizadeh +262 R Cinder Glade @Hristo D. Chukov +263 C Command Tower @Hector Ortiz +264 C Command Tower @Sean Vo +265 C Command Tower @Pierre Loyvet +266 C Command Tower @Henry Peters +267 R Creeping Tar Pit @Nino Is +268 U Crumbling Necropolis @David Ãlvarez +269 R Darkwater Catacombs @Eddie Schillo +270 R Deserted Beach @Jonas De Ro +271 R Desolate Lighthouse @Henry Peters +272 R Dragonskull Summit @Henry Peters +273 R Dreamroot Cascade @Shahab Alizadeh +274 R Drowned Catacomb @Victor Harmatiuk +275 C Evolving Wilds @Shahab Alizadeh +276 R Exotic Orchard @Miklós Ligeti +277 R Fetid Pools @Miklós Ligeti +278 R Fiery Islet @Pierre Loyvet +279 R Foreboding Ruins @Stephen Stark +280 R Fortified Village @Nino Is +281 U Frontier Bivouac @Oliver Wetter +282 R Frostboil Snarl @Wei Guan +283 R Furycalm Snarl @Evan Shipard +284 R Game Trail @Victor Harmatiuk +285 R Glacial Fortress @Nestor Ossandon Leal +286 R Haunted Ridge @Victor Harmatiuk +287 R Horizon Canopy @David Sondered +288 R Irrigated Farmland @Pablo Mendoza +289 R Lavaclaw Reaches @Jake Murray +290 U Myriad Landscape @Bartek Fedyczak +291 U Mystic Monastery @Logan Feliciano +292 R Overgrown Farmland @Ãlvaro Calvo Escudero +293 C Path of Ancestry @Fang Xinyu +294 R Port Town @Alexander Gering +295 R Prairie Stream @JB Casacop +296 U Reliquary Tower @Lixin Yin +297 R River of Tears @Oliver Wetter +298 R Rockfall Vale @Jonas De Ro +299 U Rogue's Passage @David Ãlvarez +300 R Rootbound Crag @Jeremy Paillotin +301 R Scattered Groves @Piotr Dura +302 U Seaside Citadel @Piotr Dura +303 R Shadowblood Ridge @Kamila Szutenberg +304 R Sheltered Thicket @Drew Tucker +305 R Shipwreck Marsh @Kamila Szutenberg +306 R Skycloud Expanse @Nino Is +307 R Smoldering Marsh @Drew Tucker +308 R Stormcarved Coast @L J Koh +309 R Sunbaked Canyon @Jorge Jacinto +310 R Sundown Pass @David Frasheski +311 R Sungrass Prairie @Nino Is +312 R Sunken Hollow @Sean Vo +313 R Temple of Abandon @Anton Solovianchyk +314 R Temple of Deceit @Eliz Roxs +315 R Temple of Enlightenment @Anthony Devine +316 R Temple of Epiphany @Nino Is +317 R Temple of Malice @Jokubas Uogintas +318 R Temple of Mystery @Jokubas Uogintas +319 R Temple of Plenty @David Ãlvarez +320 U Temple of the False God @Shahab Alizadeh +321 R Temple of Triumph @Pierre Loyvet +322 C Terramorphic Expanse @Pavel Kolomeyets +323 R Thespian's Stage @Anton Solovianchyk +324 C Thriving Bluff @Bruce Brenneise +325 C Thriving Grove @Zhillustrator +326 C Thriving Heath @Sean Vo +327 C Thriving Isle @Bruce Brenneise +328 C Thriving Moor @Pavel Kolomeyets +329 R Vineglimmer Snarl @Jorge Jacinto +330 R War Room @Andreas Rocha +331 R Waterlogged Grove @John Di Giovanni +332 R Clara Oswald @Marta Nael +333 R Adipose Offspring @John Tedrick +334 R Astrid Peth @Ekaterina Burmak +335 R Barbara Wright @Irina Nordsol +336 R Crack in Time @Eliz Roxs +337 R Crisis of Conscience @Borja Pindado +338 R Everybody Lives! @Alice Xia Zhang +339 R Everything Comes to Dust @Lie Setiawan 340 R Four Knocks @Darren Tan +341 R Ian Chesterton @Kim Sokol +342 R Jo Grant @Fajareka Setiawan +343 R The Pandorica @Craig J Spearing +344 R Peri Brown @Wangjie Li +345 R Romana II @Tyukina Tatiana 346 R Rose Tyler @Luisa J. Preissler 347 R Sarah Jane Smith @Fajareka Setiawan +348 R Tegan Jovanka @Aurore Folny +349 R The Wedding of River Song @Mandy Jurgens +350 R Wilfred Mott @John Di Giovanni +351 R Adric, Mathematical Genius @Billy Christian +352 R All of History, All at Once @Nestor Ossandon Leal +353 R Auton Soldier @Greg Opalinski +354 R Become the Pilot @Irina Nordsol +355 R Cyber Conversion @Eddie Schillo +356 R Danny Pink @Daniel Correia +357 R Five Hundred Year Diary @Kieran Yanner +358 R Flatline @Filipe Pagliuso +359 R Flesh Duplicate @Kekai Kotaki +360 R The Flood of Mars @Andrey Kuzinskiy +361 R Hunted by The Family @Darren Tan +362 R K-9, Mark I @Narendra Bintara Adi +363 R Martha Jones @Daniel Correia +364 R Nanogene Conversion @Miklós Ligeti +365 R Nardole, Resourceful Cyborg @Yuliya Litvinova +366 R Nyssa of Traken @Irina Nordsol +367 R Osgood, Operation Double @Justyna Dura +368 R Quantum Misalignment @Borja Pindado +369 R Reverse the Polarity @Randy Gallegos +370 R Traverse Eternity @Jeremy Paillotin +371 R Dalek Drone @Bartek Fedyczak +372 R Doomsday Confluence @Dominik Mayer +373 R This Is How It Ends @Eliz Roxs +374 R Time Reaper @Helge C. Balzer +375 R The Toymaker's Trap @Eric Wilkerson +376 R Vashta Nerada @Fang Xinyu +377 R Vislor Turlough @Wangjie Li +378 R Amy Pond @Greg Staples +379 R Bill Potts @Kieran Yanner +380 R Dan Lewis @Randy Gallegos +381 R Delete @Steve Argyle +382 R Donna Noble @Andrey Kuzinskiy +383 R Ecstatic Beauty @Alice Xia Zhang +384 R Ensnared by the Mara @Andrey Kuzinskiy +385 R Flaming Tyrannosaurus @Axel Sauerwald +386 R Impending Flux @Ben Wootten +387 R Into the Time Vortex @Kekai Kotaki +388 R Return the Past @Irina Nordsol +389 R RMS Titanic @Henry Peters +390 R Ryan Sinclair @Kim Sokol +391 R The Sound of Drums @Alexandr Leskinen 392 R Yasmin Khan @Andrey Kuzinskiy +393 R Ace, Fearless Rebel @Colin Boyer +394 R The Five Doctors @JB Casacop 395 R The Foretold Soldier @Fajareka Setiawan +396 R Graham O'Brien @Tyukina Tatiana +397 R Jamie McCrimmon @Wangjie Li +398 R Leela, Sevateem Warrior @Irina Nordsol +399 R Sisterhood of Karn @Yuliya Litvinova +400 R Susan Foreman @Wangjie Li +401 R Alistair, the Brigadier @Thanh Tuấn +402 R Ashad, the Lone Cyberman @Eric Wilkerson +403 R The Beast, Deathless Prince @Pavel Kolomeyets +404 R Cult of Skaro @Alexander Mokhov +405 R The Cyber-Controller @Pavel Kolomeyets +406 R The Dalek Emperor @Mark Tedin 407 M Davros, Dalek Creator @Simon Dominic +408 R Dinosaurs on a Spaceship @Narendra Bintara Adi +409 R Duggan, Private Detective @Craig J Spearing +410 R The Eighth Doctor @Aurore Folny +411 R The Eleventh Doctor @Justyna Dura 412 R The Face of Boe @Greg Staples +413 R The Fifth Doctor @Jake Murray +414 R The First Doctor @Kieran Yanner 415 M The Fourth Doctor @David Auden Nash +416 R Frost Fair Lure Fish @Svetlin Velinov +417 R The Fugitive Doctor @Greg Staples +418 R Gallifrey Stands @Alexander Gering +419 R Idris, Soul of the TARDIS @Manuel Castañón +420 R Jenny Flint @Syd Mills +421 R Jenny, Generated Anomaly @Mandy Jurgens +422 R Kate Stewart @Thanh Tuấn +423 R Last Night Together @Pierre Loyvet +424 R Lunar Hatchling @Ben Wootten +425 R Madame Vastra @Syd Mills +426 R The Master, Formed Anew @Simon Dominic +427 R The Master, Gallifrey's End @Alexander Mokhov +428 R The Master, Mesmerist @Erion Makuo +429 R The Master, Multiplied @Lie Setiawan +430 R Me, the Immortal @Yuliya Litvinova 431 R Missy @Ekaterina Burmak +432 R The Ninth Doctor @Colin Boyer +433 R The Rani @Borja Pindado +434 R Rassilon, the War President @Filipe Pagliuso +435 R Regenerations Restored @Borja Pindado 436 R River Song @John Di Giovanni +437 R Rory Williams @Axel Sauerwald +438 R Run for Your Life @Fang Xinyu +439 R Sally Sparrow @Tatiana Veryayskaya +440 R The Second Doctor @Bryan Sola +441 R Sergeant John Benton @Wei Guan +442 R The Seventh Doctor @BBC Studios +443 R The Sixth Doctor @Matt Stewart +444 R Strax, Sontaran Nurse @John Tedrick +445 R Sycorax Commander @L J Koh 446 M The Tenth Doctor @Luisa J. Preissler +447 R The Third Doctor @Ekaterina Burmak 448 M The Thirteenth Doctor @Pauline Voss +449 R The Twelfth Doctor @Alexander Mokhov 450 R The Valeyard @Tyukina Tatiana +451 R Vrestin, Menoptra Leader @Ivan Dedov +452 R The War Doctor @Lixin Yin +453 R Weeping Angel @Anato Finnstark +454 R Ace's Baseball Bat @L J Koh +455 R Bessie, the Doctor's Roadster @David Auden Nash +456 R Confession Dial @Narendra Bintara Adi +457 R Cybermen Squadron @Craig J Spearing +458 R Cybership @JB Casacop +459 R The Moment @Patrik Hell +460 R River Song's Diary @Tatiana Veryayskaya +461 R Rotating Fireplace @Daniel Correia +462 R Gallifrey Council Chamber @Lixin Yin +463 R Trenzalore Clocktower @Eliz Roxs +464 R Day of Destiny @Irina Nordsol 465 R Farewell @Alice Xia Zhang +466 R Grasp of Fate @Randy Gallegos +467 R Out of Time @JB Casacop +468 M Wedding Ring @Narendra Bintara Adi +469 R As Foretold @Erion Makuo +470 R Inspiring Refrain @John Tedrick +471 R Wound Reflection @Kieran Yanner +472 R Blasphemous Act @Eliz Roxs +473 R Chaos Warp @Kim Sokol +474 R Cursed Mirror @Mandy Jurgens +475 R Carpet of Flowers @Logan Feliciano +476 R Heroic Intervention @Billy Christian +477 R Fractured Identity @Anna Pavleeva +478 R Time Wipe @Anthony Devine +479 R Heroes' Podium @Daniel Correia +480 R Solemn Simulacrum @Ivan Dedov +481 R Canopy Vista @Zhillustrator +482 R Canyon Slough @Logan Feliciano +483 R Celestial Colonnade @Nadia Hurianova +484 R Choked Estuary @Shahab Alizadeh +485 R Cinder Glade @Hristo D. Chukov +486 R Creeping Tar Pit @Nino Is +487 R Darkwater Catacombs @Eddie Schillo +488 R Deserted Beach @Jonas De Ro +489 R Desolate Lighthouse @Henry Peters +490 R Dragonskull Summit @Henry Peters +491 R Dreamroot Cascade @Shahab Alizadeh +492 R Drowned Catacomb @Victor Harmatiuk +493 R Exotic Orchard @Miklós Ligeti +494 R Fetid Pools @Miklós Ligeti +495 R Fiery Islet @Pierre Loyvet +496 R Foreboding Ruins @Stephen Stark +497 R Fortified Village @Nino Is +498 R Frostboil Snarl @Wei Guan +499 R Furycalm Snarl @Evan Shipard +500 R Game Trail @Victor Harmatiuk +501 R Glacial Fortress @Nestor Ossandon Leal +502 R Haunted Ridge @Victor Harmatiuk +503 R Horizon Canopy @David Sondered +504 R Irrigated Farmland @Pablo Mendoza +505 R Lavaclaw Reaches @Jake Murray +506 R Overgrown Farmland @Ãlvaro Calvo Escudero +507 R Port Town @Alexander Gering +508 R Prairie Stream @JB Casacop +509 R River of Tears @Oliver Wetter +510 R Rockfall Vale @Jonas De Ro +511 R Rootbound Crag @Jeremy Paillotin +512 R Scattered Groves @Piotr Dura +513 R Shadowblood Ridge @Kamila Szutenberg +514 R Sheltered Thicket @Drew Tucker +515 R Shipwreck Marsh @Kamila Szutenberg +516 R Skycloud Expanse @Nino Is +517 R Smoldering Marsh @Drew Tucker +518 R Stormcarved Coast @L J Koh +519 R Sunbaked Canyon @Jorge Jacinto +520 R Sundown Pass @David Frasheski +521 R Sungrass Prairie @Nino Is +522 R Sunken Hollow @Sean Vo +523 R Temple of Abandon @Anton Solovianchyk +524 R Temple of Deceit @Eliz Roxs +525 R Temple of Enlightenment @Anthony Devine +526 R Temple of Epiphany @Nino Is +527 R Temple of Malice @Jokubas Uogintas +528 R Temple of Mystery @Jokubas Uogintas +529 R Temple of Plenty @David Ãlvarez +530 R Temple of Triumph @Pierre Loyvet +531 R Thespian's Stage @Anton Solovianchyk +532 R Vineglimmer Snarl @Jorge Jacinto +533 R War Room @Andreas Rocha +534 R Waterlogged Grove @John Di Giovanni 535 R Rose Tyler @Mike Uziel 536 R Sarah Jane Smith @Mike Uziel +537 R K-9, Mark I @Tyler Walpole +538 U Dalek Squadron @Greg Staples 539 R Yasmin Khan @Tony Foti 540 M Davros, Dalek Creator @Lenka Å imeÄková +541 R The Fugitive Doctor @Steve Morris +542 R The Master, Formed Anew @Chuck Lukacs +543 R The Master, Gallifrey's End @Jack Hughes +544 R The Master, Mesmerist @Steve Morris +545 R The Master, Multiplied @Jack Hughes 546 R Missy @Karen Hallion 547 R River Song @Aurore Folny +548 R The War Doctor @Steve Morris +549 R Weeping Angel @Jack Hughes +550 U Cyberman Patrol @Karen Hallion 551 U TARDIS @Dalton Pencarinha +552 R The First Doctor @Steve Morris +553 R The Second Doctor @Greg Staples +554 R The Third Doctor @Roberta Ingranata 555 M The Fourth Doctor @Jack Hughes -555z M The Fourth Doctor @Jack Hughes +556 R The Fifth Doctor @Karen Hallion +557 R The Sixth Doctor @Mike Uziel +558 R The Seventh Doctor @Chuck Lukacs +559 R The Eighth Doctor @Jack Hughes +560 R The Ninth Doctor @Steve Morris 561 M The Tenth Doctor @Aurore Folny -561z M The Tenth Doctor @Aurore Folny +562 R The Eleventh Doctor @Tyler Walpole +563 R The Twelfth Doctor @BBC Studios 564 M The Thirteenth Doctor @Lenka Å imeÄková -564z M The Thirteenth Doctor +565 R Past in Flames @BBC Studios +566 C Amy's Home @Filipe Pagliuso +567 C Antarctic Research Base @Erikas Perl +568 C Aplan Mortarium @Helge C. Balzer 569 C Bad Wolf Bay @Kamila Szutenberg +570 C Besieged Viking Village @Randy Gallegos +571 C Bowie Base One @Calder Moore +572 C Caught in a Parallel Universe @Jake Murray +573 C The Cave of Skulls @Nino Is +574 C The Cheetah Planet @Andreas Rocha +575 C City of the Daleks @Pavel Kolomeyets +576 C Coal Hill School @Lixin Yin +577 C Dalek Intensive Care @Simon Dominic +578 C The Dining Car @Pablo Mendoza +579 C The Doctor's Childhood Barn @John Di Giovanni 580 C The Doctor's Tomb @Anato Finnstark +581 C The Drum, Mining Facility @Piotr Dura 582 C Fixed Point in Time @Syd Mills +583 C Gardens of Tranquil Repose @Ãlvaro Calvo Escudero +584 C Hotel of Fears @Slawomir Maniak +585 C Human-Time Lord Meta-Crisis @Elizabeth Peiró +586 C Kerblam! Warehouse @David Auden Nash +587 C Lake Silencio @John Di Giovanni 588 C The Lux Foundation Library @Wei Guan +589 C The Matrix of Time @Alexander Mokhov +590 C Mondassian Colony Ship @Drew Tucker +591 C The Moonbase @Calder Moore +592 C New New York @Sean Vo +593 C North Pole Research Base @Jeremy Paillotin +594 C Ood Sphere @Evan Shipard +595 C Pompeii @Logan Feliciano +596 C Prime Minister's Cabinet Room @Anthony Devine +597 C The Pyramid of Mars @Andreas Rocha +598 C Singing Towers of Darillium @Evan Shipard +599 C Spectrox Mines @Ãlvaro Calvo Escudero +600 C Stormcage Containment Facility @Calder Moore 601 C TARDIS Bay @Erikas Perl +602 C Temple of Atropos @Daniel Correia +603 C Two Streams Facility @Stephen Stark +604 C UNIT Headquarters @Hristo D. Chukov +605 C Unleash the Flux @Shahab Alizadeh +606 M Davros, Dalek Creator @Simon Dominic +607 M The Fourth Doctor @David Auden Nash +608 M The Tenth Doctor @Luisa J. Preissler +609 M The Thirteenth Doctor @Pauline Voss +610 R Rose Tyler @Luisa J. Preissler +611 R Sarah Jane Smith @Fajareka Setiawan +612 R Yasmin Khan @Andrey Kuzinskiy +613 R Missy @Ekaterina Burmak +614 R Clara Oswald @Marta Nael +615 R Adipose Offspring @John Tedrick +616 R Astrid Peth @Ekaterina Burmak +617 U Atraxi Warden @Slawomir Maniak +618 U Banish to Another Universe @David Astruga +619 R Barbara Wright @Irina Nordsol +620 R The Caves of Androzani @Nestor Ossandon Leal +621 R Crack in Time @Eliz Roxs +622 R Crisis of Conscience @Borja Pindado +623 R Everybody Lives! @Alice Xia Zhang +624 R Everything Comes to Dust @Lie Setiawan +625 R Four Knocks @Darren Tan +626 R The Girl in the Fireplace @Torgeir Fjereide +627 R Ian Chesterton @Kim Sokol +628 R Jo Grant @Fajareka Setiawan +629 R The Night of the Doctor @Borja Pindado +630 R The Pandorica @Craig J Spearing +631 R Peri Brown @Wangjie Li +632 R Romana II @Tyukina Tatiana +633 R Tegan Jovanka @Aurore Folny +634 R Trial of a Time Lord @Audrey Benjaminsen +635 R The War Games @Bartek Fedyczak +636 R The Wedding of River Song @Mandy Jurgens +637 R Wilfred Mott @John Di Giovanni +638 R Adric, Mathematical Genius @Billy Christian +639 R All of History, All at Once @Nestor Ossandon Leal +640 R An Unearthly Child @Kieran Yanner +641 R Auton Soldier @Greg Opalinski +642 R Become the Pilot @Irina Nordsol +643 R Cyber Conversion @Eddie Schillo +644 R Danny Pink @Daniel Correia +645 U Don't Blink @Anato Finnstark +646 R The Eleventh Hour @Matt Stewart +647 R Five Hundred Year Diary @Kieran Yanner +648 R Flatline @Filipe Pagliuso +649 R Flesh Duplicate @Kekai Kotaki +650 R The Flood of Mars @Andrey Kuzinskiy +651 R Hunted by The Family @Darren Tan +652 R K-9, Mark I @Narendra Bintara Adi +653 R Martha Jones @Daniel Correia +654 R Nanogene Conversion @Miklós Ligeti +655 R Nardole, Resourceful Cyborg @Yuliya Litvinova +656 R Nyssa of Traken @Irina Nordsol +657 R Quantum Misalignment @Borja Pindado +658 U Renegade Silent @Calder Moore +659 R Reverse the Polarity @Randy Gallegos +660 U Star Whale @Simon Dominic +661 U Start the TARDIS @Mandy Jurgens +662 U Surge of Brilliance @Alice Xia Zhang +663 U Time Beetle @John Tedrick +664 U Time Lord Regeneration @Elizabeth Peiró +665 R Traverse Eternity @Jeremy Paillotin +666 R Twice Upon a Time @Elizabeth Peiró +667 C Wibbly-wobbly, Timey-wimey @Skinnyelbows +668 U Zygon Infiltrator @Simon Dominic +669 R Dalek Drone @Bartek Fedyczak +670 U Dalek Squadron @Hector Ortiz +671 R Death in Heaven @Justyna Dura +672 R Doomsday Confluence @Dominik Mayer +673 U Exterminate! @Ivan Dedov +674 R Genesis of the Daleks @Dominik Mayer +675 R This Is How It Ends @Eliz Roxs +676 R Time Reaper @Helge C. Balzer +677 R The Toymaker's Trap @Eric Wilkerson +678 R Vashta Nerada @Fang Xinyu +679 R Vislor Turlough @Wangjie Li +680 R Amy Pond @Greg Staples +681 R Bill Potts @Kieran Yanner +682 R Coward // Killer @Bartek Fedyczak +683 R Dan Lewis @Randy Gallegos +684 R Day of the Moon @Skinnyelbows +685 U Decaying Time Loop @Alexander Gering +686 R Delete @Steve Argyle +687 R Donna Noble @Andrey Kuzinskiy +688 R Ecstatic Beauty @Alice Xia Zhang +689 R Ensnared by the Mara @Andrey Kuzinskiy +690 R Flaming Tyrannosaurus @Axel Sauerwald +691 R The Flux @Alexander Gering +692 R Impending Flux @Ben Wootten +693 R Into the Time Vortex @Kekai Kotaki +694 U Iraxxa, Empress of Mars @Borja Pindado +695 U Memory Worm @Craig J Spearing +696 R The Parting of the Ways @Syd Mills +697 R Return the Past @Irina Nordsol +698 R RMS Titanic @Henry Peters +699 R Ryan Sinclair @Kim Sokol +700 U Sibylline Soothsayer @Anna Pavleeva +701 U Sontaran General @Anton Solovianchyk +702 R The Sound of Drums @Alexandr Leskinen +703 R Ace, Fearless Rebel @Colin Boyer +704 R City of Death @Miklós Ligeti +705 U Displaced Dinosaurs @Simon Dominic +706 R The Five Doctors @JB Casacop +707 R The Foretold Soldier @Fajareka Setiawan +708 R Fugitive of the Judoon @Lie Setiawan +709 R Graham O'Brien @Tyukina Tatiana +710 R Jamie McCrimmon @Wangjie Li +711 R Karvanista, Loyal Lupari @Erion Makuo +712 R Leela, Sevateem Warrior @Irina Nordsol +713 R The Sea Devils @Miklós Ligeti +714 R Sisterhood of Karn @Yuliya Litvinova +715 R Susan Foreman @Wangjie Li +716 U Thijarian Witness @John Tedrick +717 R Alistair, the Brigadier @Thanh Tuấn +718 R Ashad, the Lone Cyberman @Eric Wilkerson +719 R The Beast, Deathless Prince @Pavel Kolomeyets +720 U Bigger on the Inside @Tatiana Veryayskaya +721 R Blink @Colin Boyer +722 R Cult of Skaro @Alexander Mokhov +723 R The Curse of Fenric @Tatiana Veryayskaya +724 R The Cyber-Controller @Pavel Kolomeyets +725 R The Dalek Emperor @Mark Tedin +726 R The Day of the Doctor @Eddie Schillo +727 R Dinosaurs on a Spaceship @Narendra Bintara Adi +728 R Duggan, Private Detective @Craig J Spearing +729 R The Eighth Doctor @Aurore Folny +730 R The Eleventh Doctor @Justyna Dura +731 R The Face of Boe @Greg Staples +732 R The Fifth Doctor @Jake Murray +733 R The First Doctor @Kieran Yanner +734 R Frost Fair Lure Fish @Svetlin Velinov +735 R The Fugitive Doctor @Greg Staples +736 R Gallifrey Falls // No More @John Di Giovanni +737 R Gallifrey Stands @Alexander Gering +738 U Great Intelligence's Plan @Piotr Dura +739 R Heaven Sent @BBC Studios & Robert Cornelius +740 R Idris, Soul of the TARDIS @Manuel Castañón +741 R Jenny Flint @Syd Mills +742 R Jenny, Generated Anomaly @Mandy Jurgens +743 U Judoon Enforcers @Alexandr Leskinen +744 R Kate Stewart @Thanh Tuấn +745 R Last Night Together @Pierre Loyvet +746 R Lunar Hatchling @Ben Wootten +747 R Madame Vastra @Syd Mills +748 R The Master, Formed Anew @Simon Dominic +749 R The Master, Gallifrey's End @Alexander Mokhov +750 R The Master, Mesmerist @Erion Makuo +751 R The Master, Multiplied @Lie Setiawan +752 R Me, the Immortal @Yuliya Litvinova +753 R The Ninth Doctor @Colin Boyer +754 R The Rani @Borja Pindado +755 R Rassilon, the War President @Filipe Pagliuso +756 R Regenerations Restored @Borja Pindado +757 R River Song @John Di Giovanni +758 R Rory Williams @Axel Sauerwald +759 R Run for Your Life @Fang Xinyu +760 R Sally Sparrow @Tatiana Veryayskaya +761 R The Second Doctor @Bryan Sola +762 R Sergeant John Benton @Wei Guan +763 R The Seventh Doctor @BBC Studios +764 R The Sixth Doctor @Matt Stewart +765 R Strax, Sontaran Nurse @John Tedrick +766 R Sycorax Commander @L J Koh +767 R The Third Doctor @Ekaterina Burmak +768 U Truth or Consequences @Pierre Loyvet +769 R The Twelfth Doctor @Alexander Mokhov +770 R The Valeyard @Tyukina Tatiana +771 R Vrestin, Menoptra Leader @Ivan Dedov +772 R The War Doctor @Lixin Yin +773 R Weeping Angel @Anato Finnstark +774 U Wreck and Rebuild @Pablo Mendoza +775 R Ace's Baseball Bat @L J Koh +776 R Bessie, the Doctor's Roadster @David Auden Nash +777 U Clockwork Droid @Andrey Kuzinskiy +778 R Confession Dial @Narendra Bintara Adi +779 U Cyberman Patrol @Anton Solovianchyk +780 U Cybermat @Anton Solovianchyk +781 R Cybermen Squadron @Craig J Spearing +782 R Cybership @JB Casacop +783 U Laser Screwdriver @Hector Ortiz +784 U Midnight Crusader Shuttle @Evan Shipard +785 R The Moment @Patrik Hell +786 U Psychic Paper @Colin Boyer +787 R River Song's Diary @Tatiana Veryayskaya +788 R Rotating Fireplace @Daniel Correia +789 U Sonic Screwdriver @Thanh Tuấn +790 U Sonic Screwdriver @Anthony Devine +791 U Sonic Screwdriver @Pauline Voss +792 U TARDIS @Chris Ostrowski +793 R Gallifrey Council Chamber @Lixin Yin +794 U Ominous Cemetery @Anato Finnstark +795 R Trenzalore Clocktower @Eliz Roxs +796 R Osgood, Operation Double @Justyna Dura +797 R Day of Destiny @Irina Nordsol +798 R Farewell @Alice Xia Zhang +799 R Grasp of Fate @Randy Gallegos +800 R Out of Time @JB Casacop +801 U Path to Exile @Colin Boyer +802 U Return to Dust @Pierre Loyvet +803 U Swords to Plowshares @Axel Sauerwald +804 M Wedding Ring @Narendra Bintara Adi +805 R As Foretold @Erion Makuo +806 C Clockspinning @Thanh Tuấn +807 R Inspiring Refrain @John Tedrick +808 C Ponder @Pauline Voss +809 C Preordain @Luisa J. Preissler +810 U Propaganda @Erikas Perl +811 C Think Twice @Alice Xia Zhang +812 C Feed the Swarm @Steve Argyle +813 U Snuff Out @Bartek Fedyczak +814 R Wound Reflection @Kieran Yanner +815 R Blasphemous Act @Eliz Roxs +816 R Chaos Warp @Kim Sokol +817 R Cursed Mirror @Mandy Jurgens +818 U Throes of Chaos @David Frasheski +819 U Beast Within @Helge C. Balzer +820 R Carpet of Flowers @Logan Feliciano +821 C Cultivate @Tuomas Korpi +822 C Explore @Kim Sokol +823 C Farseek @Pierre Loyvet +824 R Heroic Intervention @Billy Christian +825 C Search for Tomorrow @Eddie Schillo +826 U Three Visits @Kieran Yanner +827 R Fractured Identity @Anna Pavleeva +828 C Growth Spiral @Shahab Alizadeh +829 R Time Wipe @Anthony Devine +830 C Arcane Signet @L J Koh +831 C Commander's Sphere @Thanh Tuấn +832 U Hero's Blade @Randy Gallegos +833 R Heroes' Podium @Daniel Correia +834 U Lightning Greaves @Kieran Yanner +835 U Mind Stone @L J Koh +836 U Sol Ring @Kekai Kotaki +837 R Solemn Simulacrum @Ivan Dedov +838 U Talisman of Conviction @Tatiana Veryayskaya +839 U Talisman of Creativity @Justyna Dura +840 U Talisman of Curiosity @Tatiana Veryayskaya +841 U Talisman of Dominance @Miklós Ligeti +842 U Talisman of Impulse @David Astruga +843 U Talisman of Indulgence @Xabi Gaztelua +844 U Talisman of Progress @Andrey Kuzinskiy +845 U Talisman of Unity @John Di Giovanni +846 U Thought Vessel @Anthony Devine +847 C Wayfarer's Bauble @Tyukina Tatiana +848 U Ash Barrens @Oliver Wetter +849 R Canopy Vista @Zhillustrator +850 R Canyon Slough @Logan Feliciano +851 R Celestial Colonnade @Nadia Hurianova +852 R Choked Estuary @Shahab Alizadeh +853 R Cinder Glade @Hristo D. Chukov +854 C Command Tower @Hector Ortiz +855 C Command Tower @Sean Vo +856 C Command Tower @Pierre Loyvet +857 C Command Tower @Henry Peters +858 R Creeping Tar Pit @Nino Is +859 U Crumbling Necropolis @David Ãlvarez +860 R Darkwater Catacombs @Eddie Schillo +861 R Deserted Beach @Jonas De Ro +862 R Desolate Lighthouse @Henry Peters +863 R Dragonskull Summit @Henry Peters +864 R Dreamroot Cascade @Shahab Alizadeh +865 R Drowned Catacomb @Victor Harmatiuk +866 C Evolving Wilds @Shahab Alizadeh +867 R Exotic Orchard @Miklós Ligeti +868 R Fetid Pools @Miklós Ligeti +869 R Fiery Islet @Pierre Loyvet +870 R Foreboding Ruins @Stephen Stark +871 R Fortified Village @Nino Is +872 U Frontier Bivouac @Oliver Wetter +873 R Frostboil Snarl @Wei Guan +874 R Furycalm Snarl @Evan Shipard +875 R Game Trail @Victor Harmatiuk +876 R Glacial Fortress @Nestor Ossandon Leal +877 R Haunted Ridge @Victor Harmatiuk +878 R Horizon Canopy @David Sondered +879 R Irrigated Farmland @Pablo Mendoza +880 R Lavaclaw Reaches @Jake Murray +881 U Myriad Landscape @Bartek Fedyczak +882 U Mystic Monastery @Logan Feliciano +883 R Overgrown Farmland @Ãlvaro Calvo Escudero +884 C Path of Ancestry @Fang Xinyu +885 R Port Town @Alexander Gering +886 R Prairie Stream @JB Casacop +887 U Reliquary Tower @Lixin Yin +888 R River of Tears @Oliver Wetter +889 R Rockfall Vale @Jonas De Ro +890 U Rogue's Passage @David Ãlvarez +891 R Rootbound Crag @Jeremy Paillotin +892 R Scattered Groves @Piotr Dura +893 U Seaside Citadel @Piotr Dura +894 R Shadowblood Ridge @Kamila Szutenberg +895 R Sheltered Thicket @Drew Tucker +896 R Shipwreck Marsh @Kamila Szutenberg +897 R Skycloud Expanse @Nino Is +898 R Smoldering Marsh @Drew Tucker +899 R Stormcarved Coast @L J Koh +900 R Sunbaked Canyon @Jorge Jacinto +901 R Sundown Pass @David Frasheski +902 R Sungrass Prairie @Nino Is +903 R Sunken Hollow @Sean Vo +904 R Temple of Abandon @Anton Solovianchyk +905 R Temple of Deceit @Eliz Roxs +906 R Temple of Enlightenment @Anthony Devine +907 R Temple of Epiphany @Nino Is +908 R Temple of Malice @Jokubas Uogintas +909 R Temple of Mystery @Jokubas Uogintas +910 R Temple of Plenty @David Ãlvarez +911 U Temple of the False God @Shahab Alizadeh +912 R Temple of Triumph @Pierre Loyvet +913 C Terramorphic Expanse @Pavel Kolomeyets +914 R Thespian's Stage @Anton Solovianchyk +915 C Thriving Bluff @Bruce Brenneise +916 C Thriving Grove @Zhillustrator +917 C Thriving Heath @Sean Vo +918 C Thriving Isle @Bruce Brenneise +919 C Thriving Moor @Pavel Kolomeyets +920 R Vineglimmer Snarl @Jorge Jacinto +921 R War Room @Andreas Rocha +922 R Waterlogged Grove @John Di Giovanni +923 R Clara Oswald @Marta Nael +924 R Adipose Offspring @John Tedrick +925 R Astrid Peth @Ekaterina Burmak +926 R Barbara Wright @Irina Nordsol +927 R Crack in Time @Eliz Roxs +928 R Crisis of Conscience @Borja Pindado +929 R Everybody Lives! @Alice Xia Zhang +930 R Everything Comes to Dust @Lie Setiawan +931 R Four Knocks @Darren Tan +932 R Ian Chesterton @Kim Sokol +933 R Jo Grant @Fajareka Setiawan +934 R The Pandorica @Craig J Spearing +935 R Peri Brown @Wangjie Li +936 R Romana II @Tyukina Tatiana +937 R Rose Tyler @Luisa J. Preissler +938 R Sarah Jane Smith @Fajareka Setiawan +939 R Tegan Jovanka @Aurore Folny +940 R The Wedding of River Song @Mandy Jurgens +941 R Wilfred Mott @John Di Giovanni +942 R Adric, Mathematical Genius @Billy Christian +943 R All of History, All at Once @Nestor Ossandon Leal +944 R Auton Soldier @Greg Opalinski +945 R Become the Pilot @Irina Nordsol +946 R Cyber Conversion @Eddie Schillo +947 R Danny Pink @Daniel Correia +948 R Five Hundred Year Diary @Kieran Yanner +949 R Flatline @Filipe Pagliuso +950 R Flesh Duplicate @Kekai Kotaki +951 R The Flood of Mars @Andrey Kuzinskiy +952 R Hunted by The Family @Darren Tan +953 R K-9, Mark I @Narendra Bintara Adi +954 R Martha Jones @Daniel Correia +955 R Nanogene Conversion @Miklós Ligeti +956 R Nardole, Resourceful Cyborg @Yuliya Litvinova +957 R Nyssa of Traken @Irina Nordsol +958 R Osgood, Operation Double @Justyna Dura +959 R Quantum Misalignment @Borja Pindado +960 R Reverse the Polarity @Randy Gallegos +961 R Traverse Eternity @Jeremy Paillotin +962 R Dalek Drone @Bartek Fedyczak +963 R Doomsday Confluence @Dominik Mayer +964 R This Is How It Ends @Eliz Roxs +965 R Time Reaper @Helge C. Balzer +966 R The Toymaker's Trap @Eric Wilkerson +967 R Vashta Nerada @Fang Xinyu +968 R Vislor Turlough @Wangjie Li +969 R Amy Pond @Greg Staples +970 R Bill Potts @Kieran Yanner +971 R Dan Lewis @Randy Gallegos +972 R Delete @Steve Argyle +973 R Donna Noble @Andrey Kuzinskiy +974 R Ecstatic Beauty @Alice Xia Zhang +975 R Ensnared by the Mara @Andrey Kuzinskiy +976 R Flaming Tyrannosaurus @Axel Sauerwald +977 R Impending Flux @Ben Wootten +978 R Into the Time Vortex @Kekai Kotaki +979 R Return the Past @Irina Nordsol +980 R RMS Titanic @Henry Peters +981 R Ryan Sinclair @Kim Sokol +982 R The Sound of Drums @Alexandr Leskinen +983 R Yasmin Khan @Andrey Kuzinskiy +984 R Ace, Fearless Rebel @Colin Boyer +985 R The Five Doctors @JB Casacop +986 R The Foretold Soldier @Fajareka Setiawan +987 R Graham O'Brien @Tyukina Tatiana +988 R Jamie McCrimmon @Wangjie Li +989 R Leela, Sevateem Warrior @Irina Nordsol +990 R Sisterhood of Karn @Yuliya Litvinova +991 R Susan Foreman @Wangjie Li +992 R Alistair, the Brigadier @Thanh Tuấn +993 R Ashad, the Lone Cyberman @Eric Wilkerson +994 R The Beast, Deathless Prince @Pavel Kolomeyets +995 R Cult of Skaro @Alexander Mokhov +996 R The Cyber-Controller @Pavel Kolomeyets +997 R The Dalek Emperor @Mark Tedin +998 M Davros, Dalek Creator @Simon Dominic +999 R Dinosaurs on a Spaceship @Narendra Bintara Adi +1000 R Duggan, Private Detective @Craig J Spearing +1001 R The Eighth Doctor @Aurore Folny +1002 R The Eleventh Doctor @Justyna Dura +1003 R The Face of Boe @Greg Staples +1004 R The Fifth Doctor @Jake Murray +1005 R The First Doctor @Kieran Yanner +1006 M The Fourth Doctor @David Auden Nash +1007 R Frost Fair Lure Fish @Svetlin Velinov +1008 R The Fugitive Doctor @Greg Staples +1009 R Gallifrey Stands @Alexander Gering +1010 R Idris, Soul of the TARDIS @Manuel Castañón +1011 R Jenny Flint @Syd Mills +1012 R Jenny, Generated Anomaly @Mandy Jurgens +1013 R Kate Stewart @Thanh Tuấn +1014 R Last Night Together @Pierre Loyvet +1015 R Lunar Hatchling @Ben Wootten +1016 R Madame Vastra @Syd Mills +1017 R The Master, Formed Anew @Simon Dominic +1018 R The Master, Gallifrey's End @Alexander Mokhov +1019 R The Master, Mesmerist @Erion Makuo +1020 R The Master, Multiplied @Lie Setiawan +1021 R Me, the Immortal @Yuliya Litvinova +1022 R Missy @Ekaterina Burmak +1023 R The Ninth Doctor @Colin Boyer +1024 R The Rani @Borja Pindado +1025 R Rassilon, the War President @Filipe Pagliuso +1026 R Regenerations Restored @Borja Pindado +1027 R River Song @John Di Giovanni +1028 R Rory Williams @Axel Sauerwald +1029 R Run for Your Life @Fang Xinyu +1030 R Sally Sparrow @Tatiana Veryayskaya +1031 R The Second Doctor @Bryan Sola +1032 R Sergeant John Benton @Wei Guan +1033 R The Seventh Doctor @BBC Studios +1034 R The Sixth Doctor @Matt Stewart +1035 R Strax, Sontaran Nurse @John Tedrick +1036 R Sycorax Commander @L J Koh +1037 M The Tenth Doctor @Luisa J. Preissler +1038 R The Third Doctor @Ekaterina Burmak +1039 M The Thirteenth Doctor @Pauline Voss +1040 R The Twelfth Doctor @Alexander Mokhov +1041 R The Valeyard @Tyukina Tatiana +1042 R Vrestin, Menoptra Leader @Ivan Dedov +1043 R The War Doctor @Lixin Yin +1044 R Weeping Angel @Anato Finnstark +1045 R Ace's Baseball Bat @L J Koh +1046 R Bessie, the Doctor's Roadster @David Auden Nash +1047 R Confession Dial @Narendra Bintara Adi +1048 R Cybermen Squadron @Craig J Spearing +1049 R Cybership @JB Casacop +1050 R The Moment @Patrik Hell +1051 R River Song's Diary @Tatiana Veryayskaya +1052 R Rotating Fireplace @Daniel Correia +1053 R Gallifrey Council Chamber @Lixin Yin +1054 R Trenzalore Clocktower @Eliz Roxs +1055 R Day of Destiny @Irina Nordsol +1056 R Farewell @Alice Xia Zhang +1057 R Grasp of Fate @Randy Gallegos +1058 R Out of Time @JB Casacop +1059 M Wedding Ring @Narendra Bintara Adi +1060 R As Foretold @Erion Makuo +1061 R Inspiring Refrain @John Tedrick +1062 R Wound Reflection @Kieran Yanner +1063 R Blasphemous Act @Eliz Roxs +1064 R Chaos Warp @Kim Sokol +1065 R Cursed Mirror @Mandy Jurgens +1066 R Carpet of Flowers @Logan Feliciano +1067 R Heroic Intervention @Billy Christian +1068 R Fractured Identity @Anna Pavleeva +1069 R Time Wipe @Anthony Devine +1070 R Heroes' Podium @Daniel Correia +1071 R Solemn Simulacrum @Ivan Dedov +1072 R Canopy Vista @Zhillustrator +1073 R Canyon Slough @Logan Feliciano +1074 R Celestial Colonnade @Nadia Hurianova +1075 R Choked Estuary @Shahab Alizadeh +1076 R Cinder Glade @Hristo D. Chukov +1077 R Creeping Tar Pit @Nino Is +1078 R Darkwater Catacombs @Eddie Schillo +1079 R Deserted Beach @Jonas De Ro +1080 R Desolate Lighthouse @Henry Peters +1081 R Dragonskull Summit @Henry Peters +1082 R Dreamroot Cascade @Shahab Alizadeh +1083 R Drowned Catacomb @Victor Harmatiuk +1084 R Exotic Orchard @Miklós Ligeti +1085 R Fetid Pools @Miklós Ligeti +1086 R Fiery Islet @Pierre Loyvet +1087 R Foreboding Ruins @Stephen Stark +1088 R Fortified Village @Nino Is +1089 R Frostboil Snarl @Wei Guan +1090 R Furycalm Snarl @Evan Shipard +1091 R Game Trail @Victor Harmatiuk +1092 R Glacial Fortress @Nestor Ossandon Leal +1093 R Haunted Ridge @Victor Harmatiuk +1094 R Horizon Canopy @David Sondered +1095 R Irrigated Farmland @Pablo Mendoza +1096 R Lavaclaw Reaches @Jake Murray +1097 R Overgrown Farmland @Ãlvaro Calvo Escudero +1098 R Port Town @Alexander Gering +1099 R Prairie Stream @JB Casacop +1100 R River of Tears @Oliver Wetter +1101 R Rockfall Vale @Jonas De Ro +1102 R Rootbound Crag @Jeremy Paillotin +1103 R Scattered Groves @Piotr Dura +1104 R Shadowblood Ridge @Kamila Szutenberg +1105 R Sheltered Thicket @Drew Tucker +1106 R Shipwreck Marsh @Kamila Szutenberg +1107 R Skycloud Expanse @Nino Is +1108 R Smoldering Marsh @Drew Tucker +1109 R Stormcarved Coast @L J Koh +1110 R Sunbaked Canyon @Jorge Jacinto +1111 R Sundown Pass @David Frasheski +1112 R Sungrass Prairie @Nino Is +1113 R Sunken Hollow @Sean Vo +1114 R Temple of Abandon @Anton Solovianchyk +1115 R Temple of Deceit @Eliz Roxs +1116 R Temple of Enlightenment @Anthony Devine +1117 R Temple of Epiphany @Nino Is +1118 R Temple of Malice @Jokubas Uogintas +1119 R Temple of Mystery @Jokubas Uogintas +1120 R Temple of Plenty @David Ãlvarez +1121 R Temple of Triumph @Pierre Loyvet +1122 R Thespian's Stage @Anton Solovianchyk +1123 R Vineglimmer Snarl @Jorge Jacinto +1124 R War Room @Andreas Rocha +1125 R Waterlogged Grove @John Di Giovanni +1126 R Rose Tyler @Mike Uziel +1127 R Sarah Jane Smith @Mike Uziel +1128 R K-9, Mark I @Tyler Walpole +1129 U Dalek Squadron @Greg Staples +1130 R Yasmin Khan @Tony Foti +1131 M Davros, Dalek Creator @Lenka Å imeÄková +1132 R The Fugitive Doctor @Steve Morris +1133 R The Master, Formed Anew @Chuck Lukacs +1134 R The Master, Gallifrey's End @Jack Hughes +1135 R The Master, Mesmerist @Steve Morris +1136 R The Master, Multiplied @Jack Hughes +1137 R Missy @Karen Hallion +1138 R River Song @Aurore Folny +1139 R The War Doctor @Steve Morris +1140 R Weeping Angel @Jack Hughes +1141 U Cyberman Patrol @Karen Hallion +1142 U TARDIS @Dalton Pencarinha +1143 R The First Doctor @Steve Morris +1144 R The Second Doctor @Greg Staples +1145 R The Third Doctor @Roberta Ingranata +1146 M The Fourth Doctor @Jack Hughes +1147 R The Fifth Doctor @Karen Hallion +1148 R The Sixth Doctor @Mike Uziel +1149 R The Seventh Doctor @Chuck Lukacs +1150 R The Eighth Doctor @Jack Hughes +1151 R The Ninth Doctor @Steve Morris +1152 M The Tenth Doctor @Aurore Folny +1153 R The Eleventh Doctor @Tyler Walpole +1154 R The Twelfth Doctor @BBC Studios +1155 M The Thirteenth Doctor @Lenka Å imeÄková +1156 L Plains @Titus Lunter +1157 L Plains @Svetlin Velinov +1158 L Island @Titus Lunter +1159 L Island @Svetlin Velinov +1160 L Swamp @Titus Lunter +1161 L Swamp @Svetlin Velinov +1162 L Mountain @Titus Lunter +1163 L Mountain @Svetlin Velinov +1164 L Forest @Titus Lunter +1165 L Forest @Svetlin Velinov + +[tokens] +b_2_2_a_alien_angel_firststrike_vigilance +b_2_2_human_rogue +b_3_3_a_dalek_menace +c_a_clue_draw +c_a_clue_draw +c_a_clue_draw +c_a_food_sac +c_a_food_sac +c_a_food_sac +c_a_treasure_sac +c_a_treasure_sac +c_a_treasure_sac +c_a_treasure_sac +g_2_2_alien_salamander_islandwalk +g_3_3_beast +g_3_3_mutant_deathtouch +gw_1_1_alien_insect_flying +mark_of_the_rani +r_2_2_alien_warrior +rw_2_2_dinosaur_flying_haste +u_1_1_fish +w_1_1_human_doctor_reduce +w_1_1_human_noble_vanishing_prevention +w_1_1_human_ward +w_1_1_soldier +w_1_1_warrior +w_2_2_alien +w_2_2_horse_horsemanship +w_4_4_alien_rhino diff --git a/forge-gui/res/editions/Dominaria United.txt b/forge-gui/res/editions/Dominaria United.txt index f1afd50f873..7c2c32397d8 100644 --- a/forge-gui/res/editions/Dominaria United.txt +++ b/forge-gui/res/editions/Dominaria United.txt @@ -235,7 +235,7 @@ ScryfallCode=DMU 221 R Stenn, Paranoid Partisan @Mila Pesic 222 U Tatyova, Steward of Tides @Howard Lyon 223 U Tori D'Avenant, Fury Rider @Anna Podedworna -224 U Tura Kennerud, Skyknight @Donato Giancola +224 U Tura Kennerüd, Skyknight @Donato Giancola 225 U Uurg, Spawn of Turg @Nicholas Gregory 226 U Vohar, Vodalian Desecrator @Daarken 227 U Zar Ojanen, Scion of Efrava @Justine Cruz @@ -343,7 +343,7 @@ ScryfallCode=DMU 320 R Stenn, Paranoid Partisan @Tyler Crook 321 U Tatyova, Steward of Tides @Lisa Heidhoff 322 U Tori D'Avenant, Fury Rider @Jody Clark -323 U Tura Kennerud, Skyknight @Benjamin Ee +323 U Tura Kennerüd, Skyknight @Benjamin Ee 324 U Uurg, Spawn of Turg @Eugene Frost 325 U Vohar, Vodalian Desecrator @Nino Vecia 326 U Zar Ojanen, Scion of Efrava @Eshpur @@ -384,7 +384,7 @@ ScryfallCode=DMU 361 R Stenn, Paranoid Partisan @Tyler Crook 362 U Tatyova, Steward of Tides @Lisa Heidhoff 363 U Tori D'Avenant, Fury Rider @Jody Clark -364 U Tura Kennerud, Skyknight @Benjamin Ee +364 U Tura Kennerüd, Skyknight @Benjamin Ee 365 U Uurg, Spawn of Turg @Eugene Frost 366 U Vohar, Vodalian Desecrator @Nino Vecia 367 U Zar Ojanen, Scion of Efrava @Eshpur @@ -461,6 +461,25 @@ ScryfallCode=DMU 435 M Sheoldred, the Apocalypse @Richard Whitters 436 M Sheoldred, the Apocalypse @Richard Whitters +[rebalanced] +A1 M A-Karn, Living Legacy @Chris Rahn +A138 C A-Meria's Outrider @Lius Lasahido +A141 R A-Radha's Firebrand @Ângelo Bortolini +A145 U A-Sprouting Goblin @Uriah Voth +A169 R A-Llanowar Greenwidow @Jokubas Uogintas +A170 R A-Llanowar Loamspeaker @Zara Alfonso +A176 C A-Scout the Wilderness @A. M. Sartor +A181 C A-Sunbathing Rootwalla @Campbell White +A207 U A-Nael, Avizoa Aeronaut @Miguel Mercado +A211 U A-Radha, Coalition Warlord @Randy Vargas +A217 U A-Rulik Mons, Warren Chief @Tuan Duong Chu +A220 M A-Soul of Windgrace @Liiga Smilshkalne +A222 U A-Tatyova, Steward of Tides @Howard Lyon +A225 U A-Uurg, Spawn of Turg @Nicholas Gregory +A227 U A-Zar Ojanen, Scion of Efrava @Justine Cruz +A259 R A-Thran Portal @Sarah Finnigan +A286 R A-Briar Hydra @Caio Monteiro + [lands] 2 Plains|DMU|1 2 Plains|DMU|2 diff --git a/forge-gui/res/editions/Dragon's Maze Promos.txt b/forge-gui/res/editions/Dragon's Maze Promos.txt index 01f62545b27..f19625755b1 100644 --- a/forge-gui/res/editions/Dragon's Maze Promos.txt +++ b/forge-gui/res/editions/Dragon's Maze Promos.txt @@ -7,7 +7,7 @@ ScryfallCode=PDGM [cards] 84 R Melek, Izzet Paragon @Johann Bodin -*96 R Render Silent @Kev Walker +96★ R Render Silent @Kev Walker 110 U Trostani's Summoner @Nils Hamm 124★ R Breaking // Entering @Igor Kieryluk 152★ M Maze's End @Cliff Childs diff --git a/forge-gui/res/editions/Fallout Commander.txt b/forge-gui/res/editions/Fallout Commander.txt new file mode 100644 index 00000000000..34abeae5a77 --- /dev/null +++ b/forge-gui/res/editions/Fallout Commander.txt @@ -0,0 +1,103 @@ +[metadata] +Code=PIP +Date=2024-03-08 +Name=Fallout Commander +Type=Commander +ScryfallCode=PIP + +[cards] +1 M Caesar, Legion's Emperor @Alexander Gering +2 M Dogmeat, Ever Loyal @Kieran Yanner +3 M Dr. Madison Li @Zuzanna Wużyk +4 M The Wise Mothman @Sergei Leoluch Panin +7 M Mr. House, President and CEO @Joseph Meehan +8 M Preston Garvey, Minuteman @Leonardo Borazio +16 U Gary Clone @Nicholas Gregory +17 R Idolized @Kim Sokol +18 R Overencumbered @Elizabeth Peiró +28 R Vault 101: Birthday Party @Andrea Piparo +37 R Radstorm @Salvatorre Zee Yazzie +44 R Feral Ghoul @Sergio Cosmai +50 R V.A.T.S. @Diego Gisbert +89 R Agent Frank Horrigan @Wisnu Tan +90 R Almost Perfect @Elizabeth Peiró +91 R Alpha Deathclaw @Daarken +117 R Rex, Cyber-Hound @Jeremy Paillotin +134 U Intelligence Bobblehead @Torgeir Fjereide +137 U Nuka-Cola Vending Machine @Anthony Devine +145 R T-45 Power Armor @Diego Gisbert +164 M Caesar, Legion's Emperor @Alexander Gering +259 C Command Tower @Gabriel Tanko +317 L Plains @Samuele Bandini +318 L Plains @Constantin Marin +319 L Island @Samuele Bandini +320 L Island @Pablo Mendoza +321 L Swamp @Samuele Bandini +322 L Swamp @Nikola Matkovic +323 L Mountain @Samuele Bandini +324 L Mountain @Pablo Mendoza +325 L Forest @Samuele Bandini +326 L Forest @Nikola Matkovic +327 R Idolized @Tim Brumley +329 R Radstorm @Tim Brumley +333 R V.A.T.S. @Robin Olausson +336 R Alpha Deathclaw @Robin Olausson +339 M Caesar, Legion's Emperor @David Gaillet +340 M Dogmeat, Ever Loyal @Mark Poole +341 M Dr. Madison Li @John Stanko +343 M The Wise Mothman @David Gaillet +356 U Arcane Signet @AKQA +357 M Crucible of Worlds @AKQA +358 U Nuka-Cola Vending Machine @AKQA +359 M Sol Ring @AKQA +360 U Command Tower @AKQA +361 R Wasteland @AKQA +367 R Overencumbered @Elizabeth Peiró +381 R Feral Ghoul @Sergio Cosmai +406 R Almost Perfect @Elizabeth Peiró +421 M Mr. House, President and CEO @Joseph Meehan +427 R Rex, Cyber-Hound @Jeremy Paillotin +529 M Caesar, Legion's Emperor @Alexander Gering +530 M Dogmeat, Ever Loyal @Kieran Yanner +531 M Dr. Madison Li @Zuzanna Wużyk +532 M The Wise Mothman @Sergei Leoluch Panin +535 M Mr. House, President and CEO @Joseph Meehan +544 U Gary Clone @Nicholas Gregory +546 R Overencumbered @Elizabeth Peiró +565 R Radstorm @Salvatorre Zee Yazzie +572 R Feral Ghoul @Sergio Cosmai +578 R V.A.T.S. @Diego Gisbert +618 R Almost Perfect @Elizabeth Peiró +645 R Rex, Cyber-Hound @Jeremy Paillotin +662 U Intelligence Bobblehead @Torgeir Fjereide +665 U Nuka-Cola Vending Machine @Anthony Devine +787 C Command Tower @Gabriel Tanko +845 L Plains @Samuele Bandini +846 L Plains @Constantin Marin +847 L Island @Samuele Bandini +848 L Island @Pablo Mendoza +849 L Swamp @Samuele Bandini +850 L Swamp @Nikola Matkovic +851 L Mountain @Samuele Bandini +852 L Mountain @Pablo Mendoza +853 L Forest @Samuele Bandini +854 L Forest @Nikola Matkovic +857 R Radstorm @Tim Brumley +861 R V.A.T.S. +867 M Caesar, Legion's Emperor @David Gaillet +868 M Dogmeat, Ever Loyal @Mark Poole +869 M Dr. Madison Li @John Stanko +871 M The Wise Mothman @David Gaillet +886 U Nuka-Cola Vending Machine @AKQA +888 U Command Tower @AKQA +889 R Wasteland @AKQA +895 R Overencumbered @Elizabeth Peiró +909 R Feral Ghoul @Sergio Cosmai +934 R Almost Perfect @Elizabeth Peiró +949 M Mr. House, President and CEO @Joseph Meehan +955 R Rex, Cyber-Hound @Jeremy Paillotin +1061 U Intelligence Bobblehead @Torgeir Fjereide +1064 M Caesar, Legion's Emperor @Alexander Gering +1065 M Dogmeat, Ever Loyal @Kieran Yanner +1066 M Dr. Madison Li @Zuzanna Wużyk +1067 M The Wise Mothman @Sergei Leoluch Panin diff --git a/forge-gui/res/editions/Fifth Edition.txt b/forge-gui/res/editions/Fifth Edition.txt index 8ccb9f32c17..6659f52aed7 100644 --- a/forge-gui/res/editions/Fifth Edition.txt +++ b/forge-gui/res/editions/Fifth Edition.txt @@ -99,7 +99,7 @@ ScryfallCode=5ED 152 U Cursed Land @Jesper Myrfors 78 R Dance of Many @Sandra Everingham 362 R Dancing Scimitar @Anson Maddocks -79 C Dandan @Drew Tucker +79 C Dandân @Drew Tucker 80 C Dark Maze @David Seeley 153 C Dark Ritual @Clint Langley 23 C D'Avenant Archer @Douglas Shuler @@ -174,7 +174,7 @@ ScryfallCode=5ED 232 R Game of Chaos @Thomas Gianni 90 C Gaseous Form @Doug Keith 373 R Gauntlets of Chaos @Alan Rabinowitz -298 C Ghazban Ogre @Mike Raabe +298 C Ghazbán Ogre @Mike Raabe 299 C Giant Growth @DiTerlizzi 300 C Giant Spider @Brian Snõddy 233 C Giant Strength @Kev Walker diff --git a/forge-gui/res/editions/Fourth Edition.txt b/forge-gui/res/editions/Fourth Edition.txt index 52bdff33f82..9e82120306c 100644 --- a/forge-gui/res/editions/Fourth Edition.txt +++ b/forge-gui/res/editions/Fourth Edition.txt @@ -113,7 +113,7 @@ ScryfallCode=4ED 188 U Earth Elemental @Dan Frazier 189 R Earthquake @Dan Frazier 318 R Ebony Horse @Dameon Willich -134 R El-Hajjaj @Dameon Willich +134 R El-Hajjâj @Dameon Willich 24 R Elder Land Wurm @Quinton Hoover 242 U Elven Riders @Melissa A. Benson 243 R Elvish Archers @Anson Maddocks @@ -190,7 +190,7 @@ ScryfallCode=4ED 330 R Jandor's Saddlebags @Dameon Willich 331 R Jayemdae Tome @Mark Tedin 79 C Jump @Mark Poole -143 U Junun Efreet @Christopher Rush +143 U Junún Efreet @Christopher Rush 32 U Karma @Richard Thomas 207 U Keldon Warlord @Kev Brockschmidt 254 U Killer Bees @Phil Foglio diff --git a/forge-gui/res/editions/Gatecrash Promos.txt b/forge-gui/res/editions/Gatecrash Promos.txt index da4c57599a8..05bcbda16da 100644 --- a/forge-gui/res/editions/Gatecrash Promos.txt +++ b/forge-gui/res/editions/Gatecrash Promos.txt @@ -14,4 +14,4 @@ ScryfallCode=PGTC 191★ R Rubblehulk @Cliff Childs 201★ R Treasury Thrull @Lucas Graciano 209 U Zameck Guildmage @Raymond Swanland -*222 R Nightveil Specter @Steven Belledin +222★ R Nightveil Specter @Steven Belledin diff --git a/forge-gui/res/editions/Gateway 2006.txt b/forge-gui/res/editions/Gateway 2006.txt deleted file mode 100644 index 4206d8de592..00000000000 --- a/forge-gui/res/editions/Gateway 2006.txt +++ /dev/null @@ -1,11 +0,0 @@ -[metadata] -Code=PGTW -Date=2006-01-01 -Name=Gateway 2006 -Type=Promo -ScryfallCode=PGTW - -[cards] -1 R Wood Elves @Rebecca Guay -2 R Icatian Javelineers @Michael Phillippi -3 R Fiery Temper @Ben Wootten diff --git a/forge-gui/res/editions/Gateway 2007.txt b/forge-gui/res/editions/Gateway 2007.txt deleted file mode 100644 index d843e1fb64a..00000000000 --- a/forge-gui/res/editions/Gateway 2007.txt +++ /dev/null @@ -1,17 +0,0 @@ -[metadata] -Code=PG07 -Date=2007-01-01 -Name=Gateway 2007 -Type=Promo -ScryfallCode=PG07 - -[cards] -4 R Boomerang @Rebecca Guay -5 R Calciderm @Dave Kendall -6 R Reckless Wurm @Greg Staples -7 R Yixlid Jailer @Alex Horley-Orlandelli -8 R Zoetic Cavern @Martina Pilcerova -9 R Llanowar Elves @Anson Maddocks -10 R Mogg Fanatic @Nils Hamm -11 R Mind Stone @Martina Pilcerova -12 R Dauntless Dourbark @Jeremy Jarvis diff --git a/forge-gui/res/editions/Gateway 2008.txt b/forge-gui/res/editions/Gateway 2008.txt deleted file mode 100644 index 30a375608c8..00000000000 --- a/forge-gui/res/editions/Gateway 2008.txt +++ /dev/null @@ -1,16 +0,0 @@ -[metadata] -Code=PG08 -Date=2008-01-01 -Name=Gateway 2008 -Type=Promo -ScryfallCode=PG08 - -[cards] -13 R Lava Axe @Ray Lago -14 R Cenn's Tactician @Steven Belledin -15 R Oona's Blackguard @Darrell Riche -16 R Gravedigger @Tony Szczudlo -17 R Boggart Ram-Gang @Lucio Parrillo -18 R Wilt-Leaf Cavaliers @Steven Belledin -19 R Duergar Hedge-Mage @Thomas M. Baxa -20 R Selkie Hedge-Mage @Brandon Kitkouski diff --git a/forge-gui/res/editions/Happy Holidays.txt b/forge-gui/res/editions/Happy Holidays.txt index 5bb7a2fd0ea..c9dd6421a93 100644 --- a/forge-gui/res/editions/Happy Holidays.txt +++ b/forge-gui/res/editions/Happy Holidays.txt @@ -23,3 +23,8 @@ ScryfallCode=HHO 19 M Decorated Knight @Zoltan Boros 20 M Topdeck the Halls @Kieran Yanner 21 M Last-Minute Chopping @Marta Nael +22 M Chaos Wrap @Zoltan Boros +23 M Seasonal Sequels @Adrián Rodríguez Pérez + +[tokens] +c_a_treasure_sac diff --git a/forge-gui/res/editions/IDW Comics 2012.txt b/forge-gui/res/editions/IDW Comics 2012.txt deleted file mode 100644 index 9551fd28ade..00000000000 --- a/forge-gui/res/editions/IDW Comics 2012.txt +++ /dev/null @@ -1,17 +0,0 @@ -[metadata] -Code=PIDW -Date=2012-01-01 -Name=IDW Comics 2012 -Type=Promo -ScryfallCode=PIDW - -[cards] -1 R Treasure Hunt @Aleksi Briclot -2 R Faithless Looting @Karl Kopinski -3 R Electrolyze @Karl Kopinski -4 R Feast of Blood @Christopher Moeller -5 R Arrest @Christopher Moeller -6 R Consume Spirit @Dan Scott -7 R Standstill @Matt Stewart -8 R Breath of Malfegor @Alex Horley-Orlandelli -9 R Turnabout @Dan Scott diff --git a/forge-gui/res/editions/IDW Comics 2013.txt b/forge-gui/res/editions/IDW Comics 2013.txt deleted file mode 100644 index e7600720ee3..00000000000 --- a/forge-gui/res/editions/IDW Comics 2013.txt +++ /dev/null @@ -1,13 +0,0 @@ -[metadata] -Code=PI13 -Date=2013-01-01 -Name=IDW Comics 2013 -Type=Promo -ScryfallCode=PI13 - -[cards] -10 R Voidmage Husher @Ryan Pancoast -11 R Ogre Arsonist @Chris Rahn -12 R Corrupt @Alex Horley-Orlandelli -13 R High Tide @Eric Deschamps -14 R Gaze of Granite @Dan Scott diff --git a/forge-gui/res/editions/IDW Comics 2014.txt b/forge-gui/res/editions/IDW Comics 2014.txt deleted file mode 100644 index 772450e9518..00000000000 --- a/forge-gui/res/editions/IDW Comics 2014.txt +++ /dev/null @@ -1,11 +0,0 @@ -[metadata] -Code=PI14 -Date=2014-01-01 -Name=IDW Comics 2014 -Type=Promo -ScryfallCode=PI14 - -[cards] -15 R Wash Out @Volkan Baǵa -16 R Acquire @Anthony Francisco -17 R Duress @Michael Komarck diff --git a/forge-gui/res/editions/IDW Comics Inserts.txt b/forge-gui/res/editions/IDW Comics Inserts.txt new file mode 100644 index 00000000000..e6500888057 --- /dev/null +++ b/forge-gui/res/editions/IDW Comics Inserts.txt @@ -0,0 +1,25 @@ +[metadata] +Code=PIDW +Date=2012-01-01 +Name=IDW Comics Inserts +Type=Promo +ScryfallCode=PIDW + +[cards] +1 R Treasure Hunt @Aleksi Briclot +2 R Faithless Looting @Karl Kopinski +3 R Electrolyze @Karl Kopinski +4 R Feast of Blood @Christopher Moeller +5 R Arrest @Christopher Moeller +6 R Consume Spirit @Dan Scott +7 R Standstill @Matt Stewart +8 R Breath of Malfegor @Alex Horley-Orlandelli +9 R Turnabout @Dan Scott +10 R Voidmage Husher @Ryan Pancoast +11 R Ogre Arsonist @Chris Rahn +12 R Corrupt @Alex Horley-Orlandelli +13 R High Tide @Eric Deschamps +14 R Gaze of Granite @Dan Scott +15 R Wash Out @Volkan Baǵa +16 R Acquire @Anthony Francisco +17 R Duress @Michael Komarck diff --git a/forge-gui/res/editions/Ice Age.txt b/forge-gui/res/editions/Ice Age.txt index 85cfdf66767..39e7467eb8c 100644 --- a/forge-gui/res/editions/Ice Age.txt +++ b/forge-gui/res/editions/Ice Age.txt @@ -214,19 +214,19 @@ ScryfallCode=ICE 327 U Lapis Lazuli Talisman @Amy Weber 198 C Lava Burst @Tom Wänerstrand 358 R Lava Tubes @Bryon Wackwitz -142 C Legions of Lim-Dul @Anson Maddocks +142 C Legions of Lim-Dûl @Anson Maddocks 143 U Leshrac's Rite @Richard Thomas 144 U Leshrac's Sigil @Drew Tucker 252 R Lhurgoyf @Pete Venters 42 R Lightning Blow @Harold McNeill -145 C Lim-Dul's Cohort @Douglas Shuler -146 U Lim-Dul's Hex @Liz Danforth +145 C Lim-Dûl's Cohort @Douglas Shuler +146 U Lim-Dûl's Hex @Liz Danforth 43 R Lost Order of Jarkeld @Andi Rusu 253 U Lure @Phil Foglio 254 U Maddening Wind @Dameon Willich 82 R Magus of the Unseen @Kaja Foglio 328 U Malachite Talisman @Christopher Rush -199 R Marton Stromgald @Mark Poole +199 R Márton Stromgald @Mark Poole 200 U Melee @Dameon Willich 201 U Melting @Randy Gallegos 44 R Mercenaries @Cornelius Brudi @@ -256,7 +256,7 @@ ScryfallCode=ICE 255 U Nature's Lore @Rick Emond 154 R Necropotence @Mark Tedin 155 C Norritt @Mike Raabe -156 R Oath of Lim-Dul @Douglas Shuler +156 R Oath of Lim-Dûl @Douglas Shuler 331 U Onyx Talisman @Sandra Everingham 205 U Orcish Cannoneers @Dan Frazier 206 C Orcish Conscripts @Douglas Shuler diff --git a/forge-gui/res/editions/Innistrad Midnight Hunt Commander.txt b/forge-gui/res/editions/Innistrad Midnight Hunt Commander.txt index dfad818925c..66c584a004d 100644 --- a/forge-gui/res/editions/Innistrad Midnight Hunt Commander.txt +++ b/forge-gui/res/editions/Innistrad Midnight Hunt Commander.txt @@ -195,7 +195,7 @@ ScryfallCode=MIC 187 U Unclaimed Territory @Dimitar Marinski [tokens] -b_0_0_army +b_0_0_zombie_army b_2_2_zombie b_2_2_zombie_decayed c_0_1_eldrazi_spawn_sac diff --git a/forge-gui/res/editions/Journey into Nyx Promos.txt b/forge-gui/res/editions/Journey into Nyx Promos.txt index 78772103669..ff961d0b40b 100644 --- a/forge-gui/res/editions/Journey into Nyx Promos.txt +++ b/forge-gui/res/editions/Journey into Nyx Promos.txt @@ -13,5 +13,6 @@ ScryfallCode=PJOU 84 U Squelching Leeches @Tomasz Jedruszek 93★ R Dictate of the Twin Gods @Chase Stone 112★ R Spawn of Thraxes @Jason Rainville -*122 R Eidolon of Blossoms @Seb McKinnon +122★ R Eidolon of Blossoms @Seb McKinnon 126★ R Heroes' Bane @Volkan Baǵa +162 R Hall of Triumph @Chuck Lukacs diff --git a/forge-gui/res/editions/Judge Gift Cards 2023.txt b/forge-gui/res/editions/Judge Gift Cards 2023.txt index 87d8affad33..8b05f09c1fb 100644 --- a/forge-gui/res/editions/Judge Gift Cards 2023.txt +++ b/forge-gui/res/editions/Judge Gift Cards 2023.txt @@ -11,3 +11,8 @@ ScryfallCode=P23 3 R Mycosynth Lattice @Anthony S. Waters 4 R Retrofitter Foundry @Dmitry Burmak 5 M Sword of War and Peace @Chris Rahn +6 R Plains @Jorge Jacinto +7 R Island @Jorge Jacinto +8 R Swamp @Jorge Jacinto +9 R Mountain @Jorge Jacinto +10 R Forest @Jorge Jacinto diff --git a/forge-gui/res/editions/Jurassic World Collection.txt b/forge-gui/res/editions/Jurassic World Collection.txt new file mode 100644 index 00000000000..8badc884d1d --- /dev/null +++ b/forge-gui/res/editions/Jurassic World Collection.txt @@ -0,0 +1,63 @@ +[metadata] +Code=REX +Date=2023-11-17 +Name=Jurassic World Collection +Type=Promo +ScryfallCode=REX + +[cards] +1 R Don't Move @Inkognit +2 R Cresting Mosasaurus @Chris Rallis +3 R Spitting Dilophosaurus @Francisco Padilla +4 R Hunting Velociraptor @Caio Monteiro +5 R Life Finds a Way @Inkognit +6 R Savage Order @Jesper Ejsing +7 R Welcome to . . . @Villarrte +8 R Blue, Loyal Raptor @Maaz Ali Khan +9 R Compy Swarm @Izzy +10 R Ellie and Alan, Paleontologists @Zoltan Boros +11 R Grim Giganotosaurus @Daren Bader +12 R Henry Wu, InGen Geneticist @Justin Cornell +13 R Ian Malcolm, Chaotician @Caio Monteiro +14 R Indominus Rex, Alpha @Miro Petrov +15 R Indoraptor, the Perfect Hybrid @Daren Bader +16 R Owen Grady, Raptor Trainer @Jaroslav Kosmina +17 R Permission Denied @Leonardo Santanna +18 R Ravenous Tyrannosaurus @Raymond Swanland +19 R Swooping Pteranodon @Slawomir Maniak +20 R Dino DNA @Leonardo Santanna +21 L Plains @Véronique Meignaud +21b L Plains @Véronique Meignaud +22 L Island @Svetlin Velinov +22b L Island @Svetlin Velinov +23 L Swamp @Pablo Mendoza +23b L Swamp @Pablo Mendoza +24 L Mountain @Simon Dominic +24b L Mountain @Simon Dominic +25 L Forest @Yeong-Hao Han +25b L Forest @Yeong-Hao Han +26 C Command Tower @Xabi Gaztelua +26b C Command Tower @Xabi Gaztelua +27 R Don't Move @Inkognit +28 R Cresting Mosasaurus @Chris Rallis +29 R Spitting Dilophosaurus @Francisco Padilla +30 R Hunting Velociraptor @Caio Monteiro +31 R Life Finds a Way @Inkognit +32 R Savage Order @Jesper Ejsing +33 R Blue, Loyal Raptor @Maaz Ali Khan +34 R Compy Swarm @Izzy +35 R Ellie and Alan, Paleontologists @Zoltan Boros +36 R Grim Giganotosaurus @Daren Bader +37 R Henry Wu, InGen Geneticist @Justin Cornell +38 R Ian Malcolm, Chaotician @Caio Monteiro +39 R Indominus Rex, Alpha @Miro Petrov +40 R Indoraptor, the Perfect Hybrid @Daren Bader +41 R Owen Grady, Raptor Trainer @Jaroslav Kosmina +42 R Permission Denied @Leonardo Santanna +43 R Ravenous Tyrannosaurus @Raymond Swanland +44 R Swooping Pteranodon @Slawomir Maniak +45 R Dino DNA @Leonardo Santanna + +[tokens] +c_a_treasure_sac +g_3_3_dinosaur_trample diff --git a/forge-gui/res/editions/Kaldheim Commander.txt b/forge-gui/res/editions/Kaldheim Commander.txt index 1f7a3bb15ad..a533120efcf 100644 --- a/forge-gui/res/editions/Kaldheim Commander.txt +++ b/forge-gui/res/editions/Kaldheim Commander.txt @@ -35,7 +35,7 @@ ScryfallCode=KHC 27 U Goldnight Commander @Chris Rahn 28 C Kor Cartographer @Ryan Pancoast 29 R Marshal's Anthem @Matt Stewart -30 U Momentary Blink @Evan Shipard +30 C Momentary Blink @Evan Shipard 31 R Restoration Angel @Jake Murray 32 U Return to Dust @Wayne Reynolds 33 R Storm Herd @Jim Nelson diff --git a/forge-gui/res/editions/Khans of Tarkir.txt b/forge-gui/res/editions/Khans of Tarkir.txt index ddf6ef2b10a..067ca6f502b 100644 --- a/forge-gui/res/editions/Khans of Tarkir.txt +++ b/forge-gui/res/editions/Khans of Tarkir.txt @@ -282,6 +282,32 @@ ScryfallCode=KTK 268 L Forest @Titus Lunter 269 L Forest @Adam Paquette +[alternate art] +16y C Mardu Hateblade @Nathaniel Himawan +45y R Kheru Spellsnatcher @Slawomir Maniak +71y C Dutiful Return @Andrew Mar +72y M Empty the Pits @Danny Schwartz +73y R Grim Haruspex @Josiah "Jo" Cameron +81y U Murderous Cut @Andrew Mar +84y C Rakshasa's Secret @Andrew Mar +86y C Rite of the Serpent @Kev Fang +89y C Shambling Attendants @Andreia Ugrai +92y U Swarm of Bloodflies @Monztre +95y C Act of Treason @Josiah "Jo" Cameron +97y U Arc Lightning @Nathaniel Himawan +106y R Crater's Claws @Nathaniel Himawan +115y U Mardu Blazebringer @Nathaniel Himawan +192y R Rakshasa Deathdealer @Marzena Nereida Piwowar +193y R Rakshasa Vizier @Nathaniel Himawan +198y U Secret Plans @Inkognit +199y M Sidisi, Brood Tyrant @Zezhou Chen +201y C Snowhorn Rider @Nathaniel Himawan +203y R Sultai Ascendancy @Eelis Kyttanen +211y R Villainous Wealth @Josu Solano +218y U Cranial Archive @Igor Krstic +236y U Mystic Monastery @Josu Solano +237y C Nomad Outpost @Kamila Szutenberg + [tokens] w_3_4_bird_flying w_1_1_spirit_flying diff --git a/forge-gui/res/editions/Legacy Championship.txt b/forge-gui/res/editions/Legacy Championship.txt index 9bf5b076b6d..feae8adfba6 100644 --- a/forge-gui/res/editions/Legacy Championship.txt +++ b/forge-gui/res/editions/Legacy Championship.txt @@ -30,3 +30,4 @@ ScryfallCode=OLGC 2022A M Gaea's Cradle @Ralph Horsley 2022B M Scrubland @Raoul Vitale 2022C M The Tabernacle at Pendrell Vale @Milivoj Ćeran +2023a R Dragon's Rage Channeler @Patrik Hell diff --git a/forge-gui/res/editions/Love Your LGS 2021.txt b/forge-gui/res/editions/Love Your LGS 2021.txt index f4a6b65272f..0d16512590e 100644 --- a/forge-gui/res/editions/Love Your LGS 2021.txt +++ b/forge-gui/res/editions/Love Your LGS 2021.txt @@ -13,6 +13,7 @@ J1 R Orb of Dragonkind @Kawasumi C2 R Yuriko, the Tiger's Shadow @Yongjae Choi J2 R Orb of Dragonkind @Kawasumi 3 R Bolas's Citadel @Jonas De Ro +C3 R Path of Ancestry @Andreas Rocha J3 R Orb of Dragonkind @Kawasumi 4 R Goblin Guide @Warren Mahy 5 R Scavenging Ooze @Austin Hsu diff --git a/forge-gui/res/editions/MKM Standard Showdown.txt b/forge-gui/res/editions/MKM Standard Showdown.txt new file mode 100644 index 00000000000..0ed98190488 --- /dev/null +++ b/forge-gui/res/editions/MKM Standard Showdown.txt @@ -0,0 +1,13 @@ +[metadata] +Code=PSS4 +Date=2024-02-10 +Name=MKM Standard Showdown +Type=Promo +ScryfallCode=PSS4 + +[cards] +1 R Plains @Alayna Danner +2 R Island @Alayna Danner +3 R Swamp @Alayna Danner +4 R Mountain @Alayna Danner +5 R Forest @Alayna Danner diff --git a/forge-gui/res/editions/Magic 2010 Promos.txt b/forge-gui/res/editions/Magic 2010 Promos.txt index ccc032510bf..95ec22e5462 100644 --- a/forge-gui/res/editions/Magic 2010 Promos.txt +++ b/forge-gui/res/editions/Magic 2010 Promos.txt @@ -7,7 +7,5 @@ ScryfallCode=PM10 [cards] 16★ R Honor of the Pure @Ralph Horsley -28 R Mycoid Shepherd @Jarreau Wimberly -29 R Naya Sojourners @Michael Bruinsma 118★ M Vampire Nocturnus @Andrew Robinson 166★ R Ant Queen @Ron Spencer diff --git a/forge-gui/res/editions/Magic 2011 Promos.txt b/forge-gui/res/editions/Magic 2011 Promos.txt index 32a853c85a6..b0c22e181a2 100644 --- a/forge-gui/res/editions/Magic 2011 Promos.txt +++ b/forge-gui/res/editions/Magic 2011 Promos.txt @@ -7,7 +7,5 @@ ScryfallCode=PM11 [cards] 35★ M Sun Titan @Chris Rahn -53 R Mitotic Slime @Ron Spencer -104 C Liliana's Specter @Jaime Jones 122★ R Ancient Hellkite @Wayne Reynolds 165★ R Birds of Paradise @Terese Nielsen diff --git a/forge-gui/res/editions/Magic 2012 Promos.txt b/forge-gui/res/editions/Magic 2012 Promos.txt index 9ce59a1f031..c5279d1aa81 100644 --- a/forge-gui/res/editions/Magic 2012 Promos.txt +++ b/forge-gui/res/editions/Magic 2012 Promos.txt @@ -8,6 +8,4 @@ ScryfallCode=PM12 [cards] 82★ M Bloodlord of Vaasgoth @Min Yum 126★ R Chandra's Phoenix @Steve Argyle -156 U Stormblood Berserker @Greg Staples -171 R Dungrove Elder @Scott Chou 176★ R Garruk's Horde @Kev Walker diff --git a/forge-gui/res/editions/Magic 2019.txt b/forge-gui/res/editions/Magic 2019.txt index ebcf75c2c15..13f9487b5ce 100644 --- a/forge-gui/res/editions/Magic 2019.txt +++ b/forge-gui/res/editions/Magic 2019.txt @@ -5,7 +5,7 @@ Name=Core Set 2019 Code2=M19 Type=Core BoosterCovers=5 -Booster=10 Common:!fromSheet("M19 Secret Cards"), 3 Uncommon:!fromSheet("M19 Secret Cards"), 1 RareMythic:!fromSheet("M19 Secret Cards"), 1 fromSheet("M19 Lands") +Booster=10 Common:fromSheet("M19 cards"):!fromSheet("M19 Lands"), 3 Uncommon:fromSheet("M19 cards"), 1 RareMythic:fromSheet("M19 cards"), 1 fromSheet("M19 Lands") ChaosDraftThemes=CORE_SET FatPack=10 FatPackExtraSlots=80 BasicLands @@ -292,6 +292,11 @@ ScryfallCode=M19 278 L Forest @Steven Belledin 279 L Forest @Jonas De Ro 280 L Forest @Adam Paquette + +[buy a box] +306 M Nexus of Fate @Mike Bierek + +[precon product] 281 M Ajani, Wise Counselor @Eric Deschamps 282 R Ajani's Influence @Sidharth Chaturvedi 283 U Court Cleric @Mark Behm @@ -317,7 +322,6 @@ ScryfallCode=M19 303 R Skalla Wolf @Lius Lasahido 304 C Ursine Champion @Alex Konstad 305 U Vivien's Jaguar @Magali Villeneuve -306 M Nexus of Fate @Mike Bierek 307 C Sun Sentinel @James Ryman 308 U Air Elemental @Tomasz Jedruszek 309 C Befuddle @Svetlin Velinov @@ -327,6 +331,38 @@ ScryfallCode=M19 313 C Radiating Lightning @Suzanne Helmigh 314 C Llanowar Elves @Chris Rahn +[Lands] +6 Cinder Barrens|M19 +6 Forsaken Sanctuary|M19 +6 Foul Orchard|M19 +6 Highland Lake|M19 +6 Meandering River|M19 +6 Stone Quarry|M19 +6 Submerged Boneyard|M19 +6 Timber Gorge|M19 +6 Tranquil Expanse|M19 +6 Woodland Stream|M19 +3 Plains|M19|1 +3 Plains|M19|2 +3 Plains|M19|4 +3 Plains|M19|3 +3 Island|M19|1 +3 Island|M19|2 +3 Island|M19|4 +3 Island|M19|3 +3 Swamp|M19|1 +3 Swamp|M19|2 +3 Swamp|M19|4 +3 Swamp|M19|3 +3 Mountain|M19|1 +3 Mountain|M19|2 +3 Mountain|M19|4 +3 Mountain|M19|3 +3 Forest|M19|1 +3 Forest|M19|2 +3 Forest|M19|4 +3 Forest|M19|3 + [tokens] w_4_4_angel_flying_vigilance w_4_4_avatar_flying diff --git a/forge-gui/res/editions/Magic 2020.txt b/forge-gui/res/editions/Magic 2020.txt index 0327af158c0..6abd56f4322 100644 --- a/forge-gui/res/editions/Magic 2020.txt +++ b/forge-gui/res/editions/Magic 2020.txt @@ -4,7 +4,7 @@ Date=2019-07-12 Name=Core Set 2020 Type=Core BoosterCovers=3 -Booster=10 Common:!fromSheet("M20 Secret Cards"), 3 Uncommon:!fromSheet("M20 Secret Cards"), 1 RareMythic:!fromSheet("M20 Secret Cards"), 1 fromSheet("M20 Lands") +Booster=10 Common:fromSheet("M20 cards"):!fromSheet("M20 Lands"), 3 Uncommon:fromSheet("M20 cards"), 1 RareMythic:fromSheet("M20 cards"), 1 fromSheet("M20 Lands") FatPackExtraSlots=80 BasicLands ChaosDraftThemes=CORE_SET ScryfallCode=M20 @@ -290,7 +290,11 @@ ScryfallCode=M20 278 L Forest @Steven Belledin 279 L Forest @Jim Nelson 280 L Forest @Adam Paquette + +[buy a box] 281 M Rienne, Angel of Rebirth @Kieran Yanner + +[precon product] 282 M Ajani, Inspiring Leader @Yongjae Choi 283 R Goldmane Griffin @Paul Scott Canavan 284 C Savannah Sage @Bayard Wu @@ -355,6 +359,38 @@ ScryfallCode=M20 343 C Titanic Growth @Ryan Pancoast 344 C Woodland Mystic @Uriah Voth +[Lands] +6 Bloodfell Caves|M20 +6 Blossoming Sands|M20 +6 Dismal Backwater|M20 +6 Jungle Hollow|M20 +6 Rugged Highlands|M20 +6 Scoured Barrens|M20 +6 Swiftwater Cliffs|M20 +6 Thornwood Falls|M20 +6 Tranquil Cove|M20 +6 Wind-Scarred Crag|M20 +3 Plains|M20|1 +3 Plains|M20|2 +3 Plains|M20|4 +3 Plains|M20|3 +3 Island|M20|1 +3 Island|M20|2 +3 Island|M20|4 +3 Island|M20|3 +3 Swamp|M20|1 +3 Swamp|M20|2 +3 Swamp|M20|4 +3 Swamp|M20|3 +3 Mountain|M20|1 +3 Mountain|M20|2 +3 Mountain|M20|4 +3 Mountain|M20|3 +3 Forest|M20|1 +3 Forest|M20|2 +3 Forest|M20|4 +3 Forest|M20|3 + [tokens] ajanis_pridemate b_5_5_demon_flying diff --git a/forge-gui/res/editions/Magic Online Deck Series.txt b/forge-gui/res/editions/Magic Online Deck Series.txt index 8b73e2b5451..0bf6bf0f4d6 100644 --- a/forge-gui/res/editions/Magic Online Deck Series.txt +++ b/forge-gui/res/editions/Magic Online Deck Series.txt @@ -10,7 +10,7 @@ B1 U Aura of Silence @D. Alexander Gregory B2 C Benevolent Bodyguard @Roger Raupp B3 R Ethersworn Canonist @Izzy B4 U Flickerwisp @Jeremy Enecio -B5 U Jotun Grunt @Franz Vohwinkel +B5 U Jötun Grunt @Franz Vohwinkel B6 U Kor Firewalker @Matt Stewart B7 R Mangara of Corondor @Zoltan Boros & Gabor Szikszai B8 C Oblivion Ring @Wayne England diff --git a/forge-gui/res/editions/MagicFest 2021.txt b/forge-gui/res/editions/MagicFest 2021.txt deleted file mode 100644 index 024da84e129..00000000000 --- a/forge-gui/res/editions/MagicFest 2021.txt +++ /dev/null @@ -1,9 +0,0 @@ -[metadata] -Code=PF21 -Date=2021-01-01 -Name=MagicFest 2021 -Type=Promo -ScryfallCode=PF21 - -[cards] -1 R Path of Ancestry @Andreas Rocha diff --git a/forge-gui/res/editions/MagicFest 2023.txt b/forge-gui/res/editions/MagicFest 2023.txt index 22dc25f8a64..4177ec33da9 100644 --- a/forge-gui/res/editions/MagicFest 2023.txt +++ b/forge-gui/res/editions/MagicFest 2023.txt @@ -8,3 +8,5 @@ ScryfallCode=PF23 [cards] 1 R Gandalf, Friend of the Shire @Bakshi Productions 2 R Tranquil Thicket @Alayna Danner +3 R Reliquary Tower @Carissa Susilo +4 R TARDIS @Chris Ostrowski diff --git a/forge-gui/res/editions/MagicFest 2024.txt b/forge-gui/res/editions/MagicFest 2024.txt new file mode 100644 index 00000000000..b9e9a0a12d3 --- /dev/null +++ b/forge-gui/res/editions/MagicFest 2024.txt @@ -0,0 +1,9 @@ +[metadata] +Code=PF24 +Date=2024-01-01 +Name=MagicFest 2024 +Type=Promo +ScryfallCode=PF24 + +[cards] +1 R Counterspell @Ryan Valle diff --git a/forge-gui/res/editions/March of the Machine.txt b/forge-gui/res/editions/March of the Machine.txt index 1f9539d7f3c..8e167cb64d5 100644 --- a/forge-gui/res/editions/March of the Machine.txt +++ b/forge-gui/res/editions/March of the Machine.txt @@ -271,7 +271,7 @@ ScryfallCode=MOM 259 C Flywheel Racer @Joshua Cairos 260 C Halo Hopper @Daniel Ljunggren 261 C Kitesail @Ben Hill -262 C Phyrexian Archivist @Daniel Romanovsky +262 C Phyrexian Archivist @Andreas Zafiratos 263 R Realmbreaker, the Invasion Tree @Kekai Kotaki 264 C Skittering Surveyor @Igor Kieryluk 265 M Sword of Once and Future @Joshua Cairos @@ -475,7 +475,6 @@ ScryfallCode=MOM 4 Invasion of Xerex|MOM 4 Invasion of Zendikar|MOM - [double-face] 1 Elesh Norn|MOM 2 Heliod, the Radiant Dawn|MOM @@ -503,7 +502,6 @@ ScryfallCode=MOM 2 Polukranos Reborn|MOM 1 Vorinclex|MOM - [tokens] b_2_2_zombie c_1_1_a_thopter_flying diff --git a/forge-gui/res/editions/Masters Edition II.txt b/forge-gui/res/editions/Masters Edition II.txt index dfc6a929ecd..d86000075f9 100644 --- a/forge-gui/res/editions/Masters Edition II.txt +++ b/forge-gui/res/editions/Masters Edition II.txt @@ -137,7 +137,7 @@ ScryfallCode=ME2 52 C Lat-Nam's Legacy @Tom Wänerstrand 134 U Lava Burst @Tom Wänerstrand 171 C Leaping Lizard @Amy Weber -103 U Lim-Dul's High Guard @Anson Maddocks +103 U Lim-Dûl's High Guard @Anson Maddocks 213 R Lodestone Bauble @Douglas Shuler 24 R Lost Order of Jarkeld @Andi Rusu 53 R Magus of the Unseen @Kaja Foglio diff --git a/forge-gui/res/editions/Masters Edition IV.txt b/forge-gui/res/editions/Masters Edition IV.txt index 159b24d43c7..ab561cb3144 100644 --- a/forge-gui/res/editions/Masters Edition IV.txt +++ b/forge-gui/res/editions/Masters Edition IV.txt @@ -132,7 +132,7 @@ ScryfallCode=ME4 15 R Island Sanctuary @Mark Poole 208 R Jade Monolith @Anson Maddocks 209 U Juggernaut @Dan Frazier -88 U Junun Efreet @Christopher Rush +88 U Junún Efreet @Christopher Rush 16 C Just Fate @Bradley Williams 17 R Kismet @Kaja Foglio 210 R Kormus Bell @Christopher Rush @@ -144,7 +144,7 @@ ScryfallCode=ME4 211 C Library of Leng @Daniel Gelon 89 R Lich @Daniel Gelon 160 R Lifeforce @Dameon Willich -90 C Lim-Dul's Cohort @Douglas Shuler +90 C Lim-Dûl's Cohort @Douglas Shuler 161 R Living Lands @Jesper Myrfors 212 U Living Wall @Anson Maddocks 52 R Mahamoti Djinn @Dan Frazier diff --git a/forge-gui/res/editions/Masters Edition.txt b/forge-gui/res/editions/Masters Edition.txt index 93c8c7de3d2..f59cc99ec64 100644 --- a/forge-gui/res/editions/Masters Edition.txt +++ b/forge-gui/res/editions/Masters Edition.txt @@ -71,7 +71,7 @@ ScryfallCode=ME1 195 L Forest @Christopher Rush 118 C Fyndhorn Elves @Justin Hampton 119 R Gargantuan Gorilla @Greg Simanson -120 C Ghazban Ogre @Jesper Myrfors +120 C Ghazbán Ogre @Jesper Myrfors 34 C Giant Tortoise @Kaja Foglio 94 C Goblin Chirurgeon @Dan Frazier 95 U Goblin Grenade @Ron Spencer @@ -94,7 +94,7 @@ ScryfallCode=ME1 17 C Icatian Lieutenant @Pete Venters 18 U Icatian Town @Tom Wänerstrand 122 U Ice Storm @Dan Frazier -123 R Ifh-Biff Efreet @Jesper Myrfors +123 R Ifh-Bíff Efreet @Jesper Myrfors 38 U Illusionary Forces @Justin Hampton 39 C Illusionary Wall @Mark Poole 40 R Illusions of Grandeur @Quinton Hoover @@ -106,16 +106,16 @@ ScryfallCode=ME1 147 R Jacques le Vert @Andi Rusu 100 R Jokulhaups @Richard Thomas 41 U Juxtapose @Justin Hampton -74 R Juzam Djinn @Mark Tedin +74 R Juzám Djinn @Mark Tedin 101 U Keldon Warlord @Kev Brockschmidt -75 R Khabal Ghoul @Douglas Shuler +75 R Khabál Ghoul @Douglas Shuler 19 C Knights of Thorn @Christopher Rush 177 R Lake of the Dead @Pete Venters 102 C Lightning Bolt @Christopher Rush -148 U Lim-Dul's Vault @Rob Alexander +148 U Lim-Dûl's Vault @Rob Alexander 149 R Lord of Tresserhorn @Anson Maddocks 103 R Mana Flare @Christopher Rush -104 R Marton Stromgald @Mark Poole +104 R Márton Stromgald @Mark Poole 20 C Mesa Pegasus @Melissa A. Benson 76 C Mindstab Thrull @Mark Tedin 159 R Mirror Universe @Phil Foglio @@ -153,7 +153,7 @@ ScryfallCode=ME1 126 U Rabid Wombat @Kaja Foglio 179 R Rainbow Vale @Kaja Foglio 25 C Righteous Avengers @Heather Hudson -163 R Ring of Ma'ruf @Dan Frazier +163 R Ring of Ma'rûf @Dan Frazier 47 C River Merfolk @Douglas Shuler 127 C Roots @Nicola Leonard 128 C Scryb Sprites @Amy Weber diff --git a/forge-gui/res/editions/Media Inserts.txt b/forge-gui/res/editions/Media Inserts.txt index 6e6da471001..1c1c5077099 100644 --- a/forge-gui/res/editions/Media Inserts.txt +++ b/forge-gui/res/editions/Media Inserts.txt @@ -10,7 +10,7 @@ ScryfallCode=PMEI 5 C Blue Elemental Blast @Richard Thomas 9 C Scent of Cinder @Carl Critchlow 10 C Lightning Hounds @Andrew Robinson -10* C Jamuraan Lion @Stuart Griffin +10★ C Jamuraan Lion @Stuart Griffin 11 C Spined Wurm @Keith Parkinson 12 U Warmonger @Heather Hudson 13 C Silver Drake @Alan Pollack @@ -38,7 +38,7 @@ ScryfallCode=PMEI 35 R Voltaic Key @Henry G. Higginbotham 36 U Daxos, Blessed by the Sun @Lius Lasahido 37 R Staggering Insight @Dmitry Burmak -38 C Dark Ritual @Tom Fleming +38 R Dark Ritual @Tom Fleming 39 R Sprite Dragon @Gabor Szikszai 40 R Hypnotic Sprite @Irina Nordsol 41 R Heliod's Pilgrim @Micah Epstein @@ -52,3 +52,10 @@ ScryfallCode=PMEI 49 R Usher of the Fallen @Anastasia Ovchinnikova 50 R Frantic Search @Jeff Miracola 51 R Mental Misstep @Erica Yang +52 R Worn Powerstone @Henry G. Higginbotham +53 R Gingerbrute @Vincent Proce +54 R Ruin Crab @Simon Dominic +55 R Avalanche Riders @Lake Hurwitz +56 R Pyromancer's Gauntlet @Magali Villeneuve +57 R Culling the Weak @Scott M. Fischer +58 R Winged Boots @Filipe Pagliuso diff --git a/forge-gui/res/editions/Mirrodin Besieged Promos.txt b/forge-gui/res/editions/Mirrodin Besieged Promos.txt index fd54c47dc72..e18124290a5 100644 --- a/forge-gui/res/editions/Mirrodin Besieged Promos.txt +++ b/forge-gui/res/editions/Mirrodin Besieged Promos.txt @@ -7,8 +7,6 @@ ScryfallCode=PMBS [cards] 8★ M Hero of Bladehold @Scott Chou -*14 R Mirran Crusader @Karl Kopinski -34 U Treasure Mage @Greg Staples -39 R Black Sun's Zenith @James Paick +14★ R Mirran Crusader @Karl Kopinski 96★ M Glissa, the Traitor @Steve Argyle 140★ R Thopter Assembly @Volkan Baǵa diff --git a/forge-gui/res/editions/Modern Horizons 2.txt b/forge-gui/res/editions/Modern Horizons 2.txt index 4b4de5b227e..05b16e16ce3 100644 --- a/forge-gui/res/editions/Modern Horizons 2.txt +++ b/forge-gui/res/editions/Modern Horizons 2.txt @@ -592,7 +592,7 @@ ScryfallCode=MH2 [tokens] b_0_0_phyrexian_germ -b_0_0_army +b_0_0_zombie_army b_2_2_zombie bg_1_1_insect c_0_0_a_construct_total_artifacts diff --git a/forge-gui/res/editions/Modern Masters 2017.txt b/forge-gui/res/editions/Modern Masters 2017.txt index d0c017ce218..d1f3680cea9 100644 --- a/forge-gui/res/editions/Modern Masters 2017.txt +++ b/forge-gui/res/editions/Modern Masters 2017.txt @@ -32,7 +32,7 @@ ScryfallCode=MM3 19 R Ranger of Eos @Ryan Pancoast 20 R Restoration Angel @Johannes Voss 21 C Rootborn Defenses @Mark Zug -22 R Seance @David Rapoza +22 R Séance @David Rapoza 23 C Sensor Splicer @Izzy 24 C Soul Warden @Randy Gallegos 25 R Stony Silence @Mark Poole diff --git a/forge-gui/res/editions/Multiverse Legends.txt b/forge-gui/res/editions/Multiverse Legends.txt index b96e99863b9..3f5f3b6e77e 100644 --- a/forge-gui/res/editions/Multiverse Legends.txt +++ b/forge-gui/res/editions/Multiverse Legends.txt @@ -269,7 +269,6 @@ ScryfallCode=MUL 2 Yorion, Sky Nomad|MUL 2 Zirda, the Dawnwaker|MUL - [tokens] r_3_1_elemental_trample_haste u_2_1_a_phyrexian_myr diff --git a/forge-gui/res/editions/Murders at Karlov Manor Commander.txt b/forge-gui/res/editions/Murders at Karlov Manor Commander.txt new file mode 100644 index 00000000000..3cd2f672cf5 --- /dev/null +++ b/forge-gui/res/editions/Murders at Karlov Manor Commander.txt @@ -0,0 +1,396 @@ +[metadata] +Code=MKC +Date=2024-02-09 +Name=Murders at Karlov Manor Commander +Type=Commander +ScryfallCode=MKC + +[cards] +1 M Kaust, Eyes of the Glade @Volkan Baǵa +2 M Mirko, Obsessive Theorist @Heonhwa Choe +3 M Morska, Undersea Sleuth @Ekaterina Burmak +4 M Nelly Borca, Impulsive Accuser @James Ryman +5 M Duskana, the Rage Mother @Samuel Perin +6 M Feather, Radiant Arbiter @Dan Dos Santos +7 M Marvo, Deep Operative @John Tedrick +8 M Sophia, Dogged Detective @Campbell White +9 R Armed with Proof @Serena Malyon +10 R Immortal Obligation @Nino Vecia +11 R Merchant of Truth @Carissa Susilo +12 R Otherworldly Escort @Artur Treffner +13 R Redemption Arc @Dominik Mayer +14 R Serene Sleuth @Fay Dalton +15 R Trouble in Pairs @Fay Dalton +16 R True Identity @Chris Seaman +17 R Unexplained Absence @Rockey Chen +18 R Veiled Ascension @Domenico Cava +19 R Case of the Shifting Visage @Chris Seaman +20 R Copy Catchers @Edgar Sánchez Hidalgo +21 R Detective of the Month @Stella Spente +22 R Final-Word Phantom @Anthony Devine +23 R Follow the Bodies @Alfven Ato +24 R Tangletrove Kelp @Erikas Perl +25 R Watcher of Hours @Daniel Romanovsky +26 R Charnel Serenade @Alex Stone +27 R Eye of Duskmantle @Anthony Devine +28 R Foreboding Steamboat @Josu Solano +29 R Unshakable Tail @Sean Murray +30 R Boltbender @Lars Grant-West +31 R Havoc Eater @David Szabo +32 R Hot Pursuit @Michele Giorgi +33 R Mob Verdict @Domenico Cava +34 R Prisoner's Dilemma @Serena Malyon +35 R Showstopping Surprise @David Palumbo +36 R Tesak, Judith's Hellhound @Anna Podedworna +37 R Experiment Twelve @Michele Giorgi +38 R Innocuous Researcher @Simon Dominic +39 R On the Trail @Erikas Perl +40 R Printlifter Ooze @David Szabo +41 R Counterpoint @Brian Valeza +42 R Knowledge Is Power @Fay Dalton +43 R Take the Bait @Johan Grenier +44 R Panoptic Projektor @Alfven Ato +45 R Ransom Note @Gaboleps +46 R Ransom Note @Gaboleps +47 R Ransom Note @Gaboleps +48 R Ransom Note @Gaboleps +49 M Kaust, Eyes of the Glade @Volkan Baǵa +50 M Mirko, Obsessive Theorist @Heonhwa Choe +51 M Morska, Undersea Sleuth @Ekaterina Burmak +52 M Nelly Borca, Impulsive Accuser @James Ryman +53 R Ugin's Mastery @David Astruga +54 R Aerial Extortionist @Deruchenko Alexander +55 R Angel of the Ruins @Viko Menezes +56 R Austere Command @Anna Steinbauer +57 M Bennie Bracks, Zoologist @Eric Deschamps +58 R Comeuppance @Igor Krstic +59 R Darien, King of Kjeldor @Michael Phillippi +60 R Duelist's Heritage @Lake Hurwitz +61 R Dusk // Dawn @Kasia 'Kafis' ZieliÅ„ska +62 M Elspeth, Sun's Champion @Eric Deschamps +63 R Exalted Angel @Michael Sutfin +64 R Farewell @Seb McKinnon +65 R Fell the Mighty @Raymond Swanland +66 R Fumigate @Svetlin Velinov +67 U Ghostly Prison @Daarken +68 C Gideon's Sacrifice @Chris Rallis +69 R Hidden Dragonslayer @Anastasia Ovchinnikova +70 R Keeper of the Accord @Denman Rooke +71 R Loran of the Third Path @Steven Belledin +72 U Martial Impetus @Aaron Miller +73 R Master of Pearls @David Gaillet +74 R Mastery of the Unseen @Daniel Ljunggren +75 R Mirror Entity @Zoltan Boros & Gabor Szikszai +76 R Organic Extinction @Cristi Balanescu +77 U Orzhov Advokist @Jason A. Engle +78 U Path to Exile @Todd Lockwood +79 R Promise of Loyalty @Sara Winters +80 C Seal of Cleansing @Christopher Moeller +81 R Search the Premises @Matt Stewart +82 R Selfless Squire @Tony Foti +83 R Sevinne's Reclamation @Zoltan Boros +84 R Smuggler's Share @Aaron Miller +85 U Soul Snare @Carl Critchlow +86 R Stalking Leonin @Zoltan Boros +87 M Sun Titan @Todd Lockwood +88 U Swords to Plowshares @Jesper Ejsing +89 U Vow of Duty @Wayne Reynolds +90 U Wall of Omens @James Paick +91 R Welcoming Vampire @Lorenzo Mastroianni +92 R Windborn Muse @Adam Rex +93 R Winds of Rath @Drew Tucker +94 R Alandra, Sky Dreamer @Caroline Gariba +95 R Amphin Mutineer @Nicholas Gregory +96 C Brainstorm @Willian Murai +97 R Confirm Suspicions @David Gaillet +98 C Consider @Zezhou Chen +99 C Curate @Ryan Valle +100 C Deep Analysis @Daren Bader +101 M Dream Eater @Daarken +102 U Enhanced Surveillance @Grzegorz Rutkowski +103 C Ephara's Dispersal @Awanqi (Angela Wang) +104 U Erdwal Illuminator @Erikas Perl +105 R Ethereal Investigator @Sean Murray +106 M Finale of Revelation @Johann Bodin +107 U Junk Winder @Campbell White +108 R Kappa Cannoneer @Jesper Ejsing +109 M Mechanized Production @Adam Paquette +110 R Mission Briefing @Matt Stewart +111 U Mulldrifter @Eric Fortune +112 R Nadir Kraken @Dan Scott +113 U Nightveil Sprite @Uriah Voth +114 U Ongoing Investigation @Bud Cook +115 C Otherworldly Gaze @Chris Cold +116 R Phyrexian Metamorph @Jana Schirmer & Johannes Voss +117 R Shimmer Dragon @Lie Setiawan +118 M Sphinx of the Second Sun @Antonio José Manzanedo +119 R Teferi's Ageless Insight @Kieran Yanner +120 M Tezzeret, Betrayer of Flesh @Bryan Sola +121 R Thought Monitor @Martina Pilcerova +122 U Thoughtbound Phantasm @Johann Bodin +123 R Vizier of Many Faces @Ryan Yee +124 U Whirler Rogue @Winona Nelson +125 U Animate Dead @Anthony Jones +126 R Black Sun's Zenith @Daniel Ljunggren +127 R Dogged Detective @Caroline Gariba +128 M Doom Whisperer @Vincent Proce +129 M Grave Titan @Nils Hamm +130 M Massacre Wurm @Jason Chan +131 U Necromancy @Bastien L. Deharme +132 R Overseer of the Damned @rk post +133 R Phyrexian Arena @Martina FaÄková +134 R Pile On @Javier Charro +135 U Price of Fame @Winona Nelson +136 U Ravenous Chupacabra @Daarken +137 R Reanimate @Johann Bodin +138 M Rise of the Dark Realms @Michael Komarck +139 U Shriekmaw @Steve Prescott +140 C Sinister Starfish @Nils Hamm +141 U Syr Konrad, the Grim @Anna Steinbauer +142 R Toxic Deluge @Svetlin Velinov +143 M Twilight Prophet @David Astruga +144 U Whispering Snitch @Jason Rainville +145 R Agitator Ant @Igor Kieryluk +146 M Akroma, Angel of Fury @Daren Bader +147 M Ashcloud Phoenix @Howard Lyon +148 R Brash Taunter @Edgar Sánchez Hidalgo +149 R Chaos Warp @Trevor Claxton +150 U Curse of Opulence @Kieran Yanner +151 R Disrupt Decorum @Sidharth Chaturvedi +152 R Etali, Primal Storm @Raymond Swanland +153 M Fiendish Duo @Lucas Graciano +154 R Frontier Warmonger @Livia Prima +155 R Imperial Hellkite @Matt Cavotta +156 R Jeska's Will @Izzy +157 R Kazuul, Tyrant of the Cliffs @Paul Bonner +158 M Neheb, the Eternal @Chris Rahn +159 U Rite of the Raging Storm @Svetlin Velinov +160 R Scourge of the Throne @Michael Komarck +161 U Shiny Impetus @Svetlin Velinov +162 R Spectacular Showdown @Aniekan Udofia +163 R Vengeful Ancestor @Mark Zug +164 U Vow of Lightning @Randy Vargas +165 U Ainok Survivalist @Craig J Spearing +166 R Beast Whisperer @Matt Stewart +167 U Broodhatch Nantuko @Keith Garletts +168 M Deathmist Raptor @Filip Burburan +169 R Den Protector @Viktor Titov +170 U Graf Mole @Lars Grant-West +171 M Hooded Hydra @Chase Stone +172 R Hornet Queen @Martina Pilcerova +173 R Jolrael, Mwonvuli Recluse @Izzy +174 R Killer Service @Simon Dominic +175 R Krosan Cloudscraper @Ron Spears +176 R Krosan Colossus @Kev Walker +177 C Nantuko Vigilante @Alex Horley-Orlandelli +178 U Nature's Lore @Julie Dillon +179 R Obscuring Aether @Min Yum +180 R Ohran Frostfang @Torstein Nordstrand +181 R Return of the Wildspeaker @Chris Rallis +182 R Root Elemental @Anthony S. Waters +183 C Sakura-Tribe Elder @Anastasia Ovchinnikova +184 U Salt Road Ambushers @Joseph Meehan +185 R Saryth, the Viper's Fang @Igor Kieryluk +186 R Seedborn Muse @Adam Rex +187 R Temur War Shaman @Raymond Swanland +188 R Thelonite Hermit @Chippy +189 U Three Visits @Yeong-Hao Han +190 R Tireless Tracker @Eric Deschamps +191 R Toski, Bearer of Secrets @Jason Rainville +192 R Trail of Mystery @Raymond Swanland +193 U Ulvenwald Mysteries @Marzena Nereida Piwowar +194 M Whisperwood Elemental @Raymond Swanland +195 C Wild Growth @Tony Szczudlo +196 U Wilderness Reclamation @Tyler Walpole +197 R Yedora, Grave Gardener @Svetlin Velinov +198 M Adrix and Nev, Twincasters @Andrew Mar +199 M Anya, Merciless Angel @Alisa Lee +200 R Baleful Strix @Nils Hamm +201 R Boros Reckoner @Howard Lyon +202 M Chulane, Teller of Tales @Victor Adame Minguez +203 R Connive // Concoct @Dan Scott +204 R Decimate @Zoltan Boros +205 R Deflecting Palm @Eric Deschamps +206 U Dimir Spybug @James Paick +207 U Discovery // Dispersal @Mark Behm +208 U Disinformation Campaign @Anthony Palumbo +209 R Disorder in the Court @Zoltan Boros +210 M Esix, Fractal Bloom @Chase Stone +211 M Gisela, Blade of Goldnight @Jason Chan +212 R Hydroid Krasis @Jason Felix +213 M Koma, Cosmos Serpent @Jesper Ejsing +214 M Lazav, the Multifarious @Yongjae Choi +215 R Lonis, Cryptozoologist @Andrew Mar +216 R Master of Death @John Stanko +217 C Notion Rain @Lius Lasahido +218 R Selvala, Explorer Returned @Tyler Jacobson +219 M Sidar Kondo of Jamuraa @Ryan Alexander Lee +220 C Wavesifter @Nils Hamm +221 R Academy Manufactor @Campbell White +222 R Ancient Stone Idol @Josh Hass +223 C Arcane Signet @Dan Scott +224 U Azorius Signet @Raoul Vitale +225 U Bloodthirsty Blade @Jason Kang +226 U Dimir Signet @Raoul Vitale +227 U Everflowing Chalice @Steve Argyle +228 U Fellwar Stone @John Avon +229 R Idol of Oblivion @Piotr Dura +230 R Inspiring Statuary @Kirsten Zirngibl +231 R Lifecrafter's Bestiary @Izzy +232 U Mind Stone @Adam Rex +233 R Nettlecyst @Vincent Proce +234 R Psychosis Crawler @Stephan Martiniere +235 R Scroll of Fate @Piotr Dura +236 U Simic Signet @Mike Sass +237 U Sol Ring @Mike Bierek +238 R Solemn Simulacrum @Dan Scott +239 R Steel Hellkite @James Paick +240 U Talisman of Conviction @Lindsey Look +241 U Talisman of Curiosity @Lindsey Look +242 U Talisman of Dominance @Mike Dringenberg +243 U Talisman of Progress @Mike Dringenberg +244 U Talisman of Unity @Mike Dringenberg +245 U Thought Vessel @rk post +246 R Tome of Legends @Mila Pesic +247 U Access Tunnel @Alayna Danner +248 U Ash Barrens @Jonas De Ro +249 U Azorius Chancery @John Avon +250 C Bojuka Bog @Howard Lyon +251 U Boros Garrison @John Avon +252 R Canopy Vista @Adam Paquette +253 R Castle Ardenvale @Volkan Baǵa +254 R Choked Estuary @Vincent Proce +255 R Cinder Glade @Adam Paquette +256 C Command Tower @Ryan Yee +257 R Darkwater Catacombs @Monte Michael Moore +258 U Dimir Aqueduct @John Avon +259 R Drownyard Temple @John Avon +260 R Exotic Orchard @Steven Belledin +261 R Fetid Pools @Jonas De Ro +262 R Fortified Village @Cliff Childs +263 R Furycalm Snarl @Sam Burley +264 R Game Trail @Adam Paquette +265 U Gruul Turf @John Avon +266 R Hostile Desert @Josh Hass +267 R Irrigated Farmland @Jonas De Ro +268 U Jungle Shrine @Wayne Reynolds +269 R Kessig Wolf Run @Eytan Zana +270 R Kher Keep @Titus Lunter +271 U Krosan Verge @Ruxing Gao +272 R Labyrinth of Skophos @Jonas De Ro +273 C Lonely Sandbar @Heather Hudson +274 R Mossfire Valley @John Avon +275 R Mosswort Bridge @Jeremy Jarvis +276 U Myriad Landscape @Richard Wright +277 C Mystic Sanctuary @Randy Vargas +278 R Needle Spires @Jonas De Ro +279 C Path of Ancestry @Alayna Danner +280 U Port of Karfell @Mauricio Calle +281 R Prairie Stream @Adam Paquette +282 U Reliquary Tower @Jesper Ejsing +283 R River of Tears @Chris J. Anderson +284 U Rogue's Passage @Christine Choi +285 C Sacred Peaks @Kamila Szutenberg +286 R Scattered Groves @Christine Choi +287 R Scavenger Grounds @Steven Belledin +288 U Seaside Citadel @Volkan Baǵa +289 C Secluded Steppe @Heather Hudson +290 U Selesnya Sanctuary @John Avon +291 R Sheltered Thicket @Sung Choi +292 R Shrine of the Forsaken Gods @Daniel Ljunggren +293 U Simic Growth Chamber @John Avon +294 R Skycloud Expanse @Rob Alexander +295 R Slayers' Stronghold @Karl Kopinski +296 R Spire of Industry @John Avon +297 R Sungrass Prairie @Ron Spencer +298 U Sunhome, Fortress of the Legion @Martina Pilcerova +299 R Sunken Hollow @Adam Paquette +300 U Tainted Isle @Alan Pollack +301 R Temple of Abandon @Adam Paquette +302 R Temple of Enlightenment @Piotr Dura +303 R Temple of Mystery @Piotr Dura +304 R Temple of Plenty @Chris Ostrowski +305 U Temple of the False God @James Zapata +306 R Temple of Triumph @Piotr Dura +307 R Throne of the High City @Titus Lunter +308 C Tocasia's Dig Site @Nadia Hurianova +309 C Tranquil Thicket @Heather Hudson +310 R War Room @Milivoj Ćeran +311 U Zoetic Cavern @Lars Grant-West +312 M Duskana, the Rage Mother @Samuel Perin +313 M Feather, Radiant Arbiter @Dan Dos Santos +314 M Kaust, Eyes of the Glade @Volkan Baǵa +315 M Marvo, Deep Operative @John Tedrick +316 M Mirko, Obsessive Theorist @Heonhwa Choe +317 M Morska, Undersea Sleuth @Ekaterina Burmak +318 M Nelly Borca, Impulsive Accuser @James Ryman +319 M Sophia, Dogged Detective @Campbell White +320 R Armed with Proof @Serena Malyon +321 R Immortal Obligation @Nino Vecia +322 R Merchant of Truth @Carissa Susilo +323 R Otherworldly Escort @Artur Treffner +324 R Redemption Arc @Dominik Mayer +325 R Serene Sleuth @Fay Dalton +326 R Trouble in Pairs @Fay Dalton +327 R True Identity @Chris Seaman +328 R Unexplained Absence @Rockey Chen +329 R Veiled Ascension @Domenico Cava +330 R Copy Catchers @Edgar Sánchez Hidalgo +331 R Detective of the Month @Stella Spente +332 R Final-Word Phantom @Anthony Devine +333 R Follow the Bodies @Alfven Ato +334 R Tangletrove Kelp @Erikas Perl +335 R Watcher of Hours @Daniel Romanovsky +336 R Charnel Serenade @Alex Stone +337 R Eye of Duskmantle @Anthony Devine +338 R Foreboding Steamboat @Josu Solano +339 R Unshakable Tail @Sean Murray +340 R Boltbender @Lars Grant-West +341 R Havoc Eater @David Szabo +342 R Hot Pursuit @Michele Giorgi +343 R Mob Verdict @Domenico Cava +344 R Prisoner's Dilemma @Serena Malyon +345 R Showstopping Surprise @David Palumbo +346 R Tesak, Judith's Hellhound @Anna Podedworna +347 R Experiment Twelve @Michele Giorgi +348 R Innocuous Researcher @Simon Dominic +349 R On the Trail @Erikas Perl +350 R Printlifter Ooze @David Szabo +351 R Counterpoint @Brian Valeza +352 R Knowledge Is Power @Fay Dalton +353 R Take the Bait @Johan Grenier +354 R Panoptic Projektor @Alfven Ato +355 R Ransom Note @Gaboleps +356 R Ransom Note @Gaboleps +357 R Ransom Note @Gaboleps +358 R Ransom Note @Gaboleps + +[tokens] +b_0_0_phyrexian_germ +b_2_2_zombie +c_10_10_eldrazi +c_6_12_a_construct_trample +c_a_clue_draw +c_a_food_sac +c_a_gold_sac +c_a_treasure_sac +g_1_1_insect +g_1_1_insect_flying_deathtouch +g_1_1_saproling +g_1_1_snake +g_2_2_cat +g_4_4_rhino_warrior +kobolds_of_kher_keep +komas_coil +lightning_rager +r_3_3_ogre +tiny +u_1_1_tentacle +u_2_2_drake_flying +u_4_3_salamander_warrior +w_1_1_human_soldier +w_1_1_soldier +w_1_1_spirit_flying + +[other] +embalm_vizier_of_many_faces diff --git a/forge-gui/res/editions/Murders at Karlov Manor.txt b/forge-gui/res/editions/Murders at Karlov Manor.txt new file mode 100644 index 00000000000..e87bba11f92 --- /dev/null +++ b/forge-gui/res/editions/Murders at Karlov Manor.txt @@ -0,0 +1,534 @@ +[metadata] +Code=MKM +Date=2024-02-09 +Name=Murders at Karlov Manor +Type=Expansion +ScryfallCode=MKM +Booster=7 Common, 3 Uncommon, 1 RareMythic, 1 BasicLand, 1 Any, 1 Any+ +ChanceReplaceCommonWith=.125F fromsheet("MKM karlov surprise") +Prerelease=6 Boosters, 1 RareMythic+, 1 Any:fromsheet("MKM prerelease promo")+ +BoosterBox=36 + +[cards] +1 U Case of the Shattered Pact @Peter Polach +2 U Absolving Lammasu @Izzy +3 R Assemble the Players @Evyn Fong +4 M Aurelia's Vindicator @Victor Adame Minguez +5 C Auspicious Arrival @Lie Setiawan +6 U Call a Surprise Witness @Julia Metzger +7 U Case File Auditor @Ryan Valle +8 U Case of the Gateway Express @Edgar Sánchez Hidalgo +9 U Case of the Pilfered Proof @Joshua Cairos +10 R Case of the Uneaten Feast @Titus Lunter +11 C Defenestrated Phantom @Svetlin Velinov +12 M Delney, Streetwise Lookout @Darren Tan +13 R Doorkeeper Thrull @Camille Alquier +14 C Due Diligence @Borja Pindado +15 U Essence of Antiquity @Caio Monteiro +16 U Forum Familiar @Ilse Gort +17 C Griffnaut Tracker @Svetlin Velinov +18 C Haazda Vigilante @Tomas Duchek +19 C Inside Source @John Stanko +20 U Karlov Watchdog @Craig J Spearing +21 U Krovod Haunch @Craig J Spearing +22 C Make Your Move @Xabi Gaztelua +23 C Makeshift Binding @Matt Stewart +24 C Marketwatch Phantom @Bram Sels +25 C Museum Nightwatch @Alix Branwyn +26 U Neighborhood Guardian @Daren Bader +27 R No Witnesses @Michele Giorgi +28 U Not on My Watch @Jason A. Engle +29 C Novice Inspector @Fajareka Setiawan +30 C On the Job @Jason A. Engle +31 U Perimeter Enforcer @Josh Hass +32 U Sanctuary Wall @Josu Solano +33 C Seasoned Consultant @Andreas Zafiratos +34 R Tenth District Hero @Kai Carpenter +35 R Unyielding Gatekeeper @Borja Pindado +36 R Wojek Investigator @Ben Hill +37 U Wrench @Edgar Sánchez Hidalgo +38 U Agency Outfitter @Andrew Mar +39 C Behind the Mask @Caio Monteiro +40 C Benthic Criminologists @Johan Grenier +41 C Bubble Smuggler @Leesha Hannigan +42 U Burden of Proof @Deruchenko Alexander +43 U Candlestick @Julia Metzger +44 U Case of the Filched Falcon @Julia Metzger +45 R Case of the Ransacked Lab @Borja Pindado +46 C Cold Case Cracker @Wayne Wu +47 M Conspiracy Unraveler @Wayne Reynolds +48 R Coveted Falcon @Madeline Boni +49 C Crimestopper Sprite @Julia Metzger +50 R Cryptic Coat @Julia Metzger +51 U Curious Inquiry @Ekaterina Burmak +52 C Deduce @Quintin Gleim +53 C Dramatic Accusation @Evyn Fong +54 U Eliminate the Impossible @Carlos Palma Cruchaga +55 U Exit Specialist @Mila Pesic +56 U Fae Flight @Durion +57 R Forensic Gadgeteer @Volkan Baǵa +58 U Forensic Researcher @Aldo Domínguez +59 U Furtive Courier @Mark Behm +60 C Hotshot Investigators @Jodie Muir +61 M Intrude on the Mind @Magali Villeneuve +62 C Jaded Analyst @Borja Pindado +63 U Living Conundrum @Yeong-Hao Han +64 R Lost in the Maze @Julian Kok Joon Wen +65 U Mistway Spy @Andrew Mar +66 C Out Cold @Tuan Duong Chu +67 R Proft's Eidetic Memory @Julie Dillon +68 C Projektor Inspector @Leonardo Santanna +69 C Reasonable Doubt @Betty Jiang +70 R Reenact the Crime @Daarken +71 R Steamcore Scholar @David Astruga +72 U Sudden Setback @Olivier Bernard +73 U Surveillance Monitor @Scott Murphy +74 C Unauthorized Exit @Andreas Zafiratos +75 C Agency Coroner @Uriah Voth +76 C Alley Assailant @Warren Mahy +77 R Barbed Servitor @Simon Dominic +78 C Basilica Stalker @Nicholas Gregory +79 U Case of the Gorgon's Kiss @Peter Polach +80 R Case of the Stashed Skeleton @Camille Alquier +81 C Cerebral Confiscation @Lius Lasahido +82 U Clandestine Meddler @Jodie Muir +83 R Deadly Cover-Up @Sam Guay +84 C Extract a Confession @Peter Polach +85 U Festerleech @Helge C. Balzer +86 R Homicide Investigator @Jodie Muir +87 R Hunted Bonebrute @Maxime Minard +88 R Illicit Masquerade @Valera Lutfullina +89 U It Doesn't Add Up @Anastasia Ovchinnikova +90 U Lead Pipe @Igor Krstic +91 U Leering Onlooker @Dan Murayama Scott +92 U Long Goodbye @Jarel Threat +93 C Macabre Reconstruction @Sam Guay +94 M Massacre Girl, Known Killer @Billy Christian +95 C Murder @Isis +96 U Nightdrinker Moroii @Brent Hollowell +97 R Outrageous Robbery @Kai Carpenter +98 U Persuasive Interrogators @Dmitry Burmak +99 U Polygraph Orb @Jokubas Uogintas +100 U Presumed Dead @Matt Forsyth +101 C Repeat Offender @Joshua Cairos +102 C Rot Farm Mortipede @Loïc Canavaggia +103 C Slice from the Shadows @Lie Setiawan +104 U Slimy Dualleech @Igor Krstic +105 C Snarling Gorehound @John Tedrick +106 U Soul Enervation @Domenico Cava +107 C Toxin Analysis @Irina Nordsol +108 U Undercity Eliminator @Quintin Gleim +109 C Unscrupulous Agent @Michal Ivan +110 M Vein Ripper @Bastien L. Deharme +111 R Anzrag's Rampage @Lucas Graciano +112 U Bolrac-Clan Basher @Warren Mahy +113 U Case of the Burning Masks @Bastien L. Deharme +114 R Case of the Crimson Pulse @Adam Paquette +115 U Caught Red-Handed @Donato Giancola +116 C The Chase Is On @Diego Gisbert +117 U Concealed Weapon @Nicholas Elias +118 R Connecting the Dots @Aaron J. Riley +119 U Convenient Target @Gaboleps +120 U Cornered Crook @Gabor Szikszai +121 U Crime Novelist @Izzy +122 C Demand Answers @Justyna Dura +123 M Expedited Inheritance @Micah Epstein +124 U Expose the Culprit @Ryan Valle +125 C Felonious Rage @Justine Cruz +126 U Frantic Scapegoat @Jesper Ejsing +127 R Fugitive Codebreaker @Joseph Weston +128 C Galvanize @Matt Forsyth +129 C Gearbane Orangutan @Svetlin Velinov +130 C Goblin Maskmaker @Tomas Duchek +131 U Harried Dronesmith @Lindsey Look +132 M Incinerator of the Guilty @Lucas Graciano +133 C Innocent Bystander @Warren Mahy +134 U Knife @Tony Foti +135 R Krenko, Baron of Tin Street @Brian Valeza +136 R Krenko's Buzzcrusher @Joshua Raphael +137 R Lamplight Phoenix @Ryan Pancoast +138 C Offender at Large @Mike Bierek +139 C Person of Interest @Justyna Dura +140 R Pyrotechnic Performer @Peter Polach +141 U Reckless Detective @Tuan Duong Chu +142 C Red Herring @Iris Compiet +143 C Rubblebelt Braggart @Leonardo Santanna +144 C Shock @Eric Wilkerson +145 C Suspicious Detonation @Joe Slucher +146 U Torch the Witness @Andrew Mar +147 U Vengeful Tracker @Francisco Miyara +148 U Aftermath Analyst @Danny Schwartz +149 C Airtight Alibi @Jeremy Wilson +150 R Analyze the Pollen @Anna Christenson +151 R Archdruid's Charm @Liiga Smilshkalne +152 R Audience with Trostani @Ben Hill +153 R Axebane Ferox @Maxime Minard +154 C Bite Down on Crime @Mike Bierek +155 R Case of the Locked Hothouse @Leanna Crossan +156 U Case of the Trampled Garden @Maxime Minard +157 U Chalk Outline @Julia Griffin +158 U Culvert Ambusher @Slawomir Maniak +159 C Fanatical Strength @Durion +160 U Flourishing Bloom-Kin @Ben Hill +161 U Get a Leg Up @Jesper Ejsing +162 U Glint Weaver @Tuan Duong Chu +163 U Greenbelt Radical @Andreia Ugrai +164 U Hard-Hitting Question @Nicholas Gregory +165 U Hedge Whisperer @Simon Dominic +166 R Hide in Plain Sight @Vincent Christiaens +167 U A Killer Among Us @Leesha Hannigan +168 C Loxodon Eavesdropper @Jesper Ejsing +169 C Nervous Gardener @Borja Pindado +170 C Pick Your Poison @Julia Metzger +171 U Pompous Gadabout @Scott Murphy +172 M The Pride of Hull Clade @Brent Hollowell +173 U Rope @Matt Forsyth +174 C Rubblebelt Maverick @Carissa Susilo +175 U Sample Collector @Borja Pindado +176 R Sharp-Eyed Rookie @Jake Murray +177 C Slime Against Humanity @Brent Hollowell +178 C They Went This Way @Andreas Zafiratos +179 C Topiary Panther @Xabi Gaztelua +180 C Tunnel Tipster @Leesha Hannigan +181 M Undergrowth Recon @Ryan Pancoast +182 C Vengeful Creeper @Maria Poliakova +183 C Vitu-Ghazi Inspector @Borja Pindado +184 M Agrus Kos, Spirit of Justice @Jason A. Engle +185 M Alquist Proft, Master Sleuth @Andreas Zafiratos +186 M Anzrag, the Quake-Mole @Helge C. Balzer +187 R Assassin's Trophy @Dmitry Burmak +188 R Aurelia, the Law Above @Lie Setiawan +189 R Blood Spatter Analysis @Jokubas Uogintas +190 U Break Out @Daniel Correia +191 U Buried in the Garden @Tom Babbey +192 U Coerced to Kill @Justyna Dura +193 C Crowd-Control Warden @Diego Gisbert +194 U Curious Cadaver @Peter Polach +195 U Deadly Complication @Jodie Muir +196 U Detective's Satchel @Andrew Mar +197 C Dog Walker @Milivoj Ćeran +198 R Doppelgang @Chris Rallis +199 R Drag the Canal @Josh Hass +200 M Etrata, Deadly Fugitive @Livia Prima +201 U Evidence Examiner @Paolo Puggioni +202 R Ezrim, Agency Chief @Jason A. Engle +203 C Faerie Snoop @Dallas Williams +204 C Gadget Technician @Caio Monteiro +205 U Gleaming Geardrake @Filipe Pagliuso +206 C Granite Witness @Tuan Duong Chu +207 R Ill-Timed Explosion @Aaron J. Riley +208 U Insidious Roots @Jeremy Wilson +209 R Izoni, Center of the Web @Justine Cruz +210 R Judith, Carnage Connoisseur @Jodie Muir +211 M Kaya, Spirits' Justice @Magali Villeneuve +212 R Kellan, Inquisitive Prodigy @Joshua Raphael +213 U Kraul Whipcracker @Filip Burburan +214 R Kylox, Visionary Inventor @Lie Setiawan +215 M Kylox's Voltstrider @Volkan Baǵa +216 R Lazav, Wearer of Faces @Wisnu Tan +217 R Leyline of the Guildpact @Daarken +218 U Lightning Helix @Eli Minaya +219 U Meddling Youths @Matt Forsyth +220 R Niv-Mizzet, Guildpact @Chris Rallis +221 U No More Lies @Liiga Smilshkalne +222 R Officious Interrogation @Borja Pindado +223 U Private Eye @Vincent Christiaens +224 M Rakdos, Patron of Chaos @Joshua Raphael +225 C Rakish Scoundrel @Ina Wong +226 R Relive the Past @Randy Vargas +227 U Repulsive Mutation @Filip Burburan +228 C Riftburst Hellion @Brent Hollowell +229 U Rune-Brand Juggler @Mila Pesic +230 C Sanguine Savior @Valera Lutfullina +231 C Shady Informant @Caio Monteiro +232 U Soul Search @A. M. Sartor +233 U Sumala Sentry @Nicholas Elias +234 R Teysa, Opulent Oligarch @Chris Rallis +235 U Tin Street Gossip @Tony Foti +236 R Tolsimir, Midnight's Light @Uriah Voth +237 R Treacherous Greed @Eli Minaya +238 M Trostani, Three Whispers @Jodie Muir +239 C Undercover Crocodelf @Nicholas Gregory +240 M Urgent Necropsy @Uriah Voth +241 M Vannifar, Evolved Enigma @Uriah Voth +242 R Warleader's Call @Aldo Domínguez +243 U Wispdrinker Vampire @Zara Alfonso +244 R Worldsoul's Rage @Lius Lasahido +245 R Yarus, Roar of the Old Gods @Dmitry Burmak +246 U Cease // Desist @Dominik Mayer +247 U Flotsam // Jetsam @Anastasia Ovchinnikova +248 U Fuss // Bother @Dominik Mayer +249 U Hustle // Bustle @Valera Lutfullina +250 U Push // Pull @Eli Minaya +251 R Cryptex @Yeong-Hao Han +252 C Gravestone Strider @Tom Babbey +253 U Lumbering Laundry @Michal Ivan +254 U Magnetic Snuffler @Daniel Ljunggren +255 C Magnifying Glass @Paolo Puggioni +256 C Sanitation Automaton @Mike Burns +257 C Thinking Cap @Tony Foti +258 U Branch of Vitu-Ghazi @Alayna Danner +259 R Commercial District @Julian Kok Joon Wen +260 R Elegant Parlor @Kamila Szutenberg +261 C Escape Tunnel @Carlos Palma Cruchaga +262 R Hedge Maze @Andrew Mar +263 R Lush Portico @Kamila Szutenberg +264 R Meticulous Archive @Sam Burley +265 C Public Thoroughfare @Anthony Devine +266 R Raucous Theater @Sergey Glushakov +267 U Scene of the Crime @Jokubas Uogintas +268 R Shadowy Backstreet @Andreas Zafiratos +269 R Thundering Falls @Grady Frederick +270 R Undercity Sewers @Yeong-Hao Han +271 R Underground Mortuary @Sergey Glushakov +272 L Plains @Mia Boas +273 L Island @Mia Boas +274 L Swamp @Mia Boas +275 L Mountain @Mia Boas +276 L Forest @Mia Boas +277 L Plains @Muhammad Firdaus +278 L Plains @Carlos Palma Cruchaga +279 L Island @Jorge Jacinto +280 L Island @Titus Lunter +281 L Swamp @Carlos Palma Cruchaga +282 L Swamp @Carlos Palma Cruchaga +283 L Mountain @Jorge Jacinto +284 L Mountain @Svetlin Velinov +285 L Forest @Jorge Jacinto +286 L Forest @Carlos Palma Cruchaga + +[showcase] +287 R Assemble the Players @Monztre +288 C Auspicious Arrival @Robin Olausson +289 U Call a Surprise Witness @Greg Opalinski +290 C Makeshift Binding @Lorenzo Mastroianni +291 U Not on My Watch @Greg Opalinski +292 C On the Job @Alexander Mokhov +293 C Deduce @Ina Wong +294 C Dramatic Accusation @Ryan Alexander Lee +295 U Fae Flight @Pablo Mendoza +296 M Intrude on the Mind @Francis Tneh +297 R Reenact the Crime @Monztre +298 C Unauthorized Exit @Stephen Stark +299 U It Doesn't Add Up @Eliz Roxs +300 C Murder @Richard Wright +301 C Slice from the Shadows @Thea Dumitriu +302 U Soul Enervation @Joshua Cairos +303 R Anzrag's Rampage @Richard Wright +304 C The Chase Is On @Wangjie Li +305 U Convenient Target @Sergio Cosmai +306 C Demand Answers @Robin Olausson +307 U Expose the Culprit @Lorenzo Mastroianni +308 R Analyze the Pollen @Monztre +309 R Audience with Trostani @Hendry Iwanaga +310 C Fanatical Strength @Joshua Cairos +311 U Coerced to Kill @Hendry Iwanaga +312 U Deadly Complication @Monztre +313 U Insidious Roots @Monztre +314 R Officious Interrogation @Eliz Roxs +315 R Warleader's Call @Francis Tneh +316 R Worldsoul's Rage @Axel Sauerwald +317 R Aurelia, the Law Above @Barbara Rosiak +318 R Lazav, Wearer of Faces @Julie Dillon +319 R Niv-Mizzet, Guildpact @Alix Branwyn +320 M Rakdos, Patron of Chaos @Alex Dos Diaz +321 R Teysa, Opulent Oligarch @Barbara Rosiak +322 M Trostani, Three Whispers @Julie Dillon +323 M Vannifar, Evolved Enigma @Olena Richards +336 M Aurelia's Vindicator @Roberta Ingranata +337 M Delney, Streetwise Lookout @Jack Hughes +338 R Doorkeeper Thrull @Ivan Shavrin +339 U Neighborhood Guardian @Ionomycin +340 R Wojek Investigator @Lisa Heidhoff +341 M Conspiracy Unraveler @Vance Kelly +342 R Forensic Gadgeteer @Vance Kelly +343 R Homicide Investigator @David Robert Hovey +344 M Massacre Girl, Known Killer @Jack Hughes +345 U Persuasive Interrogators @Tyler Walpole +346 M Vein Ripper @Marko Manev +347 U Frantic Scapegoat @Peter Diamond +348 R Fugitive Codebreaker @Cosmin Podar +349 M Incinerator of the Guilty @Lisa Heidhoff +350 R Krenko, Baron of Tin Street @Marko Manev +351 U Culvert Ambusher @Alex Stone +352 M The Pride of Hull Clade @Ivan Shavrin +353 R Sharp-Eyed Rookie @Marko Manev +354 M Agrus Kos, Spirit of Justice @Cosmin Podar +355 M Alquist Proft, Master Sleuth @Peter Diamond +356 M Anzrag, the Quake-Mole @Ivan Shavrin +357 R Aurelia, the Law Above @Peter Diamond +358 U Curious Cadaver @Marko Manev +359 M Etrata, Deadly Fugitive @Ionomycin +360 R Ezrim, Agency Chief @Vance Kelly +361 U Gleaming Geardrake @Alex Dos Diaz +362 R Izoni, Center of the Web @Marko Manev +363 R Judith, Carnage Connoisseur @Alex Dos Diaz +364 U Kraul Whipcracker @David Robert Hovey +365 R Kylox, Visionary Inventor @Tyler Walpole +366 R Lazav, Wearer of Faces @Tyler Walpole +367 U Meddling Youths @Jack Hughes +368 R Niv-Mizzet, Guildpact @Alex Stone +369 M Rakdos, Patron of Chaos @Ivan Shavrin +370 R Teysa, Opulent Oligarch @Jack Hughes +371 R Tolsimir, Midnight's Light @David Robert Hovey +372 M Trostani, Three Whispers @Ionomycin +373 M Vannifar, Evolved Enigma @Jack Hughes +374 U Wispdrinker Vampire @Tyler Walpole +375 R Yarus, Roar of the Old Gods @Peter Diamond +376 U Magnetic Snuffler @Cosmin Podar +377 M Aurelia's Vindicator @Roberta Ingranata +378 M Delney, Streetwise Lookout @Jack Hughes +379 M Conspiracy Unraveler @Vance Kelly +380 M Massacre Girl, Known Killer @Jack Hughes +381 M Incinerator of the Guilty @Lisa Heidhoff +382 M The Pride of Hull Clade @Ivan Shavrin +383 M Agrus Kos, Spirit of Justice @Cosmin Podar +384 M Alquist Proft, Master Sleuth @Peter Diamond +385 M Anzrag, the Quake-Mole @Ivan Shavrin +386 M Etrata, Deadly Fugitive @Ionomycin +387 M Rakdos, Patron of Chaos @Ivan Shavrin +388 M Trostani, Three Whispers @Ionomycin +389 M Vannifar, Evolved Enigma @Jack Hughes +433 M Vein Ripper @Marko Manev + +[borderless] +324 R Commercial District @Sergey Glushakov +325 R Elegant Parlor @Sergey Glushakov +326 R Hedge Maze @Sergey Glushakov +327 R Lush Portico @Sergey Glushakov +328 R Meticulous Archive @Sergey Glushakov +329 R Raucous Theater @Sergey Glushakov +330 R Shadowy Backstreet @Sergey Glushakov +331 R Thundering Falls @Sergey Glushakov +332 R Undercity Sewers @Sergey Glushakov +333 R Underground Mortuary @Sergey Glushakov +334 R Kellan, Inquisitive Prodigy @David Robert Hovey +335 M Kaya, Spirits' Justice @Fay Dalton + +[extended art] +390 R No Witnesses @Michele Giorgi +391 R Tenth District Hero @Kai Carpenter +392 R Unyielding Gatekeeper @Borja Pindado +393 R Coveted Falcon @Madeline Boni +394 R Cryptic Coat @Julia Metzger +395 R Lost in the Maze @Julian Kok Joon Wen +396 R Proft's Eidetic Memory @Julie Dillon +397 R Steamcore Scholar @David Astruga +398 R Barbed Servitor @Simon Dominic +399 R Deadly Cover-Up @Sam Guay +400 R Hunted Bonebrute @Maxime Minard +401 R Illicit Masquerade @Valera Lutfullina +402 R Outrageous Robbery @Kai Carpenter +403 R Connecting the Dots @Aaron J. Riley +404 M Expedited Inheritance @Micah Epstein +405 R Krenko's Buzzcrusher @Joshua Raphael +406 R Lamplight Phoenix @Ryan Pancoast +407 R Pyrotechnic Performer @Peter Polach +408 R Archdruid's Charm @Liiga Smilshkalne +409 R Axebane Ferox @Maxime Minard +410 R Hide in Plain Sight @Vincent Christiaens +411 M Undergrowth Recon @Ryan Pancoast +412 R Assassin's Trophy @Dmitry Burmak +413 R Blood Spatter Analysis @Jokubas Uogintas +414 R Doppelgang @Chris Rallis +415 R Drag the Canal @Josh Hass +416 R Ill-Timed Explosion @Aaron J. Riley +417 M Kylox's Voltstrider @Volkan Baǵa +418 R Leyline of the Guildpact @Daarken +419 R Relive the Past @Randy Vargas +420 R Treacherous Greed @Eli Minaya +421 M Urgent Necropsy @Uriah Voth +422 R Cryptex @Yeong-Hao Han + +[promo] +423 U Long Goodbye @Jarel Threat +424 U Gleaming Geardrake @Filipe Pagliuso +425 U Kraul Whipcracker @Filip Burburan +426 U Lightning Helix @Eli Minaya +427 U No More Lies @Liiga Smilshkalne +428 R Axebane Ferox @Adam Volker +430 M Melek, Reforged Researcher @Andreas Zafiratos +431 M Tomik, Wielder of Law @Valera Lutfullina +432 M Voja, Jaws of the Conclave @Valera Lutfullina + +[buy a box] +429 R Wojek Investigator @Greg Staples + +[prerelease promo] +1 Melek, Reforged Researcher|MKM +1 Tomik, Wielder of Law|MKM +1 Voja, Jaws of the Conclave|MKM + +[karlov surprise] +1 Baleful Mastery|PLIST +1 Bishop of the Bloodstained|PLIST +1 Burden of Guilt|PLIST +1 Cavalier of Thorns|PLIST +1 Combine Chrysalis|PLIST +1 Consign // Oblivion|PLIST +1 Death Cloud|PLIST +1 Duskmantle, House of Shadow|PLIST +1 Enlisted Wurm|PLIST +1 Ghost Quarter|PLIST +1 Gnaw to the Bone|PLIST +1 Goblin Warchief|PLIST +1 Hard Evidence|PLIST +1 High Alert|PLIST +1 Ixidor, Reality Sculptor|PLIST +1 Jace, Wielder of Mysteries|PLIST +1 Krosan Tusker|PLIST +1 Kuldotha Rebirth|PLIST +1 Laid to Rest|PLIST +1 Leonin Relic-Warder|PLIST +1 Magmaw|PLIST +1 Mass Hysteria|PLIST +1 Maverick Thopterist|PLIST +1 Mentor of the Meek|PLIST +1 Metalspinner's Puzzleknot|PLIST +1 Millstone|PLIST +1 Mistveil Plains|PLIST +1 Molten Psyche|PLIST +1 Monologue Tax|PLIST +1 Mystery Key|PLIST +1 Nyx Weaver|PLIST +1 Putrid Warrior|PLIST +1 Quintorius, Field Historian|PLIST +1 Ranger-Captain of Eos|PLIST +1 Shard of Broken Glass|PLIST +1 Spell Snare|PLIST +1 Stromkirk Captain|PLIST +1 Syr Konrad, the Grim|PLIST +1 Treacherous Terrain|PLIST +1 Worldspine Wurm|PLIST +1 Ghostly Prison|SPG +1 Fabricate|SPG +1 Show and Tell|SPG +1 Tragic Slip|SPG +1 Victimize|SPG +1 Gamble|SPG +1 Crashing Footfalls|SPG +1 Tireless Tracker|SPG +1 Drown in the Loch|SPG +1 Field of the Dead|SPG + +[tokens] +b_1_1_bat_flying +b_2_1_skeleton +bg_2_1_spider_menace_reach +c_0_0_a_thopter_flying +c_1_1_a_thopter_flying +c_a_clue_draw +c_a_clue_draw +c_a_clue_draw +c_a_clue_draw +c_a_clue_draw +g_0_0_ooze_trample +g_0_1_plant +r_1_1_goblin +r_2_2_imp_burn_opp +u_1_1_merfolk +voja_fenstalker +w_1_1_dog +w_1_1_human +wb_1_1_spirit_flying +wu_2_2_detective diff --git a/forge-gui/res/editions/New Phyrexia Promos.txt b/forge-gui/res/editions/New Phyrexia Promos.txt index 49629e046a4..3de4f72c831 100644 --- a/forge-gui/res/editions/New Phyrexia Promos.txt +++ b/forge-gui/res/editions/New Phyrexia Promos.txt @@ -8,7 +8,5 @@ ScryfallCode=PNPH [cards] 42★ R Phyrexian Metamorph @Jung Park 73★ M Sheoldred, Whispering One @Jason Felix -*74 R Surgical Extraction @Greg Staples -90 U Priest of Urabrask @Clint Cearley -146 R Myr Superion @Greg Staples +74★ R Surgical Extraction @Greg Staples 151 C Pristine Talisman @Matt Cavotta diff --git a/forge-gui/res/editions/Online Promos.txt b/forge-gui/res/editions/Online Promos.txt index 6e9a8fe8ce3..cf7216d0c2c 100644 --- a/forge-gui/res/editions/Online Promos.txt +++ b/forge-gui/res/editions/Online Promos.txt @@ -105,11 +105,11 @@ ScryfallCode=PRM 43634 S Hymn to Tourach @Greg Staples 59639 S Icatian Javelineers @Michael Phillippi 35980 S Icatian Javelineers @Michael Phillippi -213 S Ifh-Biff Efreet @Jesper Myrfors +213 S Ifh-Bíff Efreet @Jesper Myrfors 62387 S Izzet Signet @Raoul Vitale 70942 S Jokulhaups @Mike Kerr 35820 S Joraga Warcaller @Steven Belledin -215 S Khabal Ghoul @Douglas Shuler +215 S Khabál Ghoul @Douglas Shuler 43628 S Kjeldoran Outpost @Noah Bradley 23952 S Kjeldoran Outpost @Jeff A. Menges 33442 S Kongming, "Sleeping Dragon" @Gao Yan diff --git a/forge-gui/res/editions/Planeswalker Championship Promos.txt b/forge-gui/res/editions/Planeswalker Championship Promos.txt new file mode 100644 index 00000000000..c48caf1946e --- /dev/null +++ b/forge-gui/res/editions/Planeswalker Championship Promos.txt @@ -0,0 +1,34 @@ +[metadata] +Code=PWCS +Date=2019-10-01 +Name=Planeswalker Championship Promos +Type=Promo +ScryfallCode=PWCS + +[cards] +20191 U Pteramander @Simon Dominic +20192 R Experimental Frenzy @Simon Dominic +20193 M Vraska, Golgari Queen @Magali Villeneuve +20201 U Narset, Parter of Veils @Magali Villeneuve +20202 R Nissa, Who Shakes the World @Chris Rallis +20203 M Liliana, Dreadhorde General @Chris Rallis +20204 U Mystical Dispute @Ekaterina Burmak +20205 R Fae of Wishes @Magali Villeneuve +20206 M Elspeth, Sun's Nemesis @Livia Prima +20211 M Basri Ket @Toshiaki Takayama +20212 U Seasoned Hallowblade @Keiji Hida +20213 R Vito, Thorn of the Dusk Rose @Areku Nishiki +20214 U Saw It Coming @Anato Finnstark +20215 M Kaya the Inexorable @Jason A. Engle +20216 R Faceless Haven @Pablo Mendoza +20221 M Grand Master of Flowers @Toshiaki Takayama +20222 R Adult Gold Dragon @Kotakan +20223 U Krydle of Baldur's Gate @Sansyu +20224 M The Wandering Emperor @Takayuki Futami +20225 R Farewell @SOFT_MEN +20226 U Banishing Slash @Ruiko Nakamura +20231 M Elspeth Resplendent @Areku Nishiki +20232 R Giada, Font of Hope @Umiu Geso +20233 M Liliana of the Veil @Yuichi Murakami +20234 R Braids, Arisen Nightmare @Daisuke Tatsuma +20235 U Phyrexian Rager @Brock Grossman diff --git a/forge-gui/res/editions/Portal Second Age.txt b/forge-gui/res/editions/Portal Second Age.txt index 933fd861654..7372ad73a9a 100644 --- a/forge-gui/res/editions/Portal Second Age.txt +++ b/forge-gui/res/editions/Portal Second Age.txt @@ -51,7 +51,7 @@ ScryfallCode=P02 72 U Dark Offering @Edward P. Beard, Jr. 125 R Deathcoil Wurm @Rebecca Guay 126 U Deep Wood @Jeff Miracola -36 C Deja Vu @David Horne +36 C Déjà Vu @David Horne 35 R Denizen of the Deep @Anson Maddocks 94 R Earthquake @Jeffrey R. Busch 37 R Exhaustion @Kaja Foglio diff --git a/forge-gui/res/editions/Portal.txt b/forge-gui/res/editions/Portal.txt index 27cb1ca590c..22e5129374a 100644 --- a/forge-gui/res/editions/Portal.txt +++ b/forge-gui/res/editions/Portal.txt @@ -66,7 +66,7 @@ ScryfallCode=POR 50 R Cruel Fate @Adrian Smith 51 U Deep-Sea Serpent @Scott M. Fischer 52 R Djinn of the Lamp @DiTerlizzi -53 C Deja Vu @Hannibal King +53 C Déjà Vu @Hannibal King 54 R Exhaustion @DiTerlizzi 55 U Flux @Ted Naifeh 56 C Giant Octopus @John Matson diff --git a/forge-gui/res/editions/Pro Tour Promos.txt b/forge-gui/res/editions/Pro Tour Promos.txt index 498169a24d3..3e8a6e56c6f 100644 --- a/forge-gui/res/editions/Pro Tour Promos.txt +++ b/forge-gui/res/editions/Pro Tour Promos.txt @@ -15,31 +15,10 @@ ScryfallCode=PPRO 2016 M Snapcaster Mage @Joseph Meehan 2017 M Emrakul, the Aeons Torn @Vincent Proce 2018 R Noble Hierarch @Matt Stewart -20191 R Arcbound Ravager @Chase Stone -20192 U Pteramander @Simon Dominic -20193 R Experimental Frenzy @Simon Dominic -20194 M Vraska, Golgari Queen @Magali Villeneuve +2019 R Arcbound Ravager @Chase Stone 20201 R Cryptic Command @Jason Rainville 20202 R Surgical Extraction @Steven Belledin 20203 R Aether Vial @Billy Christian -20204 U Narset, Parter of Veils @Magali Villeneuve -20205 R Nissa, Who Shakes the World @Chris Rallis -20206 M Liliana, Dreadhorde General @Chris Rallis -20207 U Mystical Dispute @Ekaterina Burmak -20208 R Fae of Wishes @Magali Villeneuve -20209 M Elspeth, Sun's Nemesis @Livia Prima -20211 M Basri Ket @Toshiaki Takayama -20212 U Seasoned Hallowblade @Keiji Hida -20213 R Vito, Thorn of the Dusk Rose @Areku Nishiki -20214 U Saw It Coming @Anato Finnstark -20215 M Kaya the Inexorable @Jason A. Engle -20216 R Faceless Haven @Pablo Mendoza -20221 U Lava Spike @Igor Kieryluk +20221 R Lava Spike @Igor Kieryluk 20222 M Teferi, Hero of Dominaria @Chris Rallis 20223 R Nykthos, Shrine to Nyx @Alayna Danner -20224 M Grand Master of Flowers @Toshiaki Takayama -20225 R Adult Gold Dragon @Kotakan -20226 U Krydle of Baldur's Gate @Sansyu -20227 M The Wandering Emperor @Takayuki Futami -20228 R Farewell @SOFT MEN -20229 U Banishing Slash @Ruiko Nakamura diff --git a/forge-gui/res/editions/Ravnica Clue Edition.txt b/forge-gui/res/editions/Ravnica Clue Edition.txt new file mode 100644 index 00000000000..0c6bbc99eac --- /dev/null +++ b/forge-gui/res/editions/Ravnica Clue Edition.txt @@ -0,0 +1,292 @@ +[metadata] +Code=CLU +Date=2024-02-09 +Name=Ravnica: Clue Edition +Type=Draft +ScryfallCode=CLU + +[cards] +1 R Apothecary White @Anna Steinbauer +2 R Senator Peacock @Aurore Folny +3 R Mastermind Plum @Bryan Sola +4 R Headliner Scarlett @Heonhwa Choe +5 R Emissary Green @Heonhwa Choe +6 R Commander Mustard @Jake Murray +7 U Wrench @Clint Lockwood +8 U Candlestick @Clint Lockwood +9 U Lead Pipe @Clint Lockwood +10 U Knife @Clint Lockwood +11 U Rope @Clint Lockwood +12 U Ballroom @Arthur Yuan +13 U Billiard Room @Arthur Yuan +14 U Conservatory @Arthur Yuan +15 U Dining Room @Arthur Yuan +16 U Hall @Arthur Yuan +17 U Kitchen @Arthur Yuan +18 U Library @Arthur Yuan +19 U Lounge @Arthur Yuan +20 U Secret Passage @Arthur Yuan +21 U Study @Arthur Yuan +22 R Aegis of the Legion @Alexandre Honoré +23 U Afterlife Insurance @Elizabeth Peiró +24 R Amzu, Swarm's Hunger @Slawomir Maniak +25 R Boros Strike-Captain @Alexander Forssberg +26 R Carnage Interpreter @Justine Cruz +27 R Conclave Evangelist @John Tedrick +28 R Corporeal Projection @Anna Pavleeva +29 R Covetous Elegy @Deruchenko Alexander +30 R Dimir Strandcatcher @Iris Compiet +31 U Ecstatic Electromancer @Caio Monteiro +32 R Frenzied Gorespawn @Kekai Kotaki +33 U Furious Spinesplitter @Elizabeth Peiró +34 R Herald of Ilharg @Dan Scott +35 U Incriminating Impetus @Tony Foti +36 R Lavinia, Foil to Conspiracy @Chris Rahn +37 R Lonis, Genetics Expert @Kai Carpenter +38 R Memory Vampire @Mila Pesic +39 U Ordruun Mentor @Loïc Canavaggia +40 U Portal Manipulator @Miranda Meeks +41 R Resonance Technician @Piotr Dura +42 U Scuttling Sentinel @Betty Jiang +43 R Sludge Titan @Warren Mahy +44 R Stampede Surfer @Brian Valeza +45 U Sumala Rumblers @Leon Tukker +46 R Suppressor Skyguard @Valera Lutfullina +47 R Syndicate Heavy @Edgar Sánchez Hidalgo +48 U Tribune of Rot @Diana Cearley +49 U Undercover Butler @Kim Sokol +50 R Unruly Krasis @Billy Christian +51 R Vernal Sovereign @Aaron Miller +52 U Ajani's Pridemate @Sidharth Chaturvedi +53 U Angel of Vitality @Johannes Voss +54 C Azorius Arrester @Wayne Reynolds +55 U Azorius Justiciar @Chris Rahn +56 U Conclave Tribunal @Seb McKinnon +57 R Council's Judgment @Kev Walker +58 C Deadly Riposte @Olena Richards +59 C Doomed Traveler @Lars Grant-West +60 C Enforcer Griffin @Johan Grenier +61 M Finale of Glory @Stanton Feng +62 U Glorifier of Dusk @Viktor Titov +63 C Gods Willing @Mark Winters +64 C Law-Rune Enforcer @Eric Deschamps +65 U Martial Impetus @Aaron Miller +66 C Mighty Leap @rk post +67 U Oust @Mike Bierek +68 C Parhelion Patrol @Even Amundsen +69 U Rally to Battle @Ben Wootten +70 U Roc Charger @Titus Lunter +71 C Rootborn Defenses @Mark Zug +72 C Seller of Songbirds @Christopher Moeller +73 U Sunhome Stalwart @Matt Stewart +74 C Syndic of Tithes @Steve Prescott +75 C Syndicate Messenger @Viktor Titov +76 C Tandem Tactics @David Gaillet +77 C Trusted Pegasus @Chris Rahn +78 C Twilight Panther @Uriah Voth +79 U Urbis Protector @Steve Argyle +80 C War Screecher @Dan Scott +81 U Chemister's Insight @Josh Hass +82 C Cloudkin Seer @Anastasia Ovchinnikova +83 U Code of Constraint @Ekaterina Burmak +84 C Consider @Zezhou Chen +85 C Erratic Visionary @Randy Vargas +86 U Forbidden Alchemy @David Rapoza +87 C Helium Squirter @Hideaki Takamura +88 C Jeering Homunculus @Steve Prescott +89 C Leapfrog @Aaron Miller +90 C Owl Familiar @Janine Johnston +91 C Passwall Adept @John Thacker +92 U Psychic Impetus @Lindsey Look +93 U Rapid Hybridization @Jack Wang +94 C Repeal @Dan Scott +95 U Rescuer Sphinx @Jesper Ejsing +96 C Roaming Ghostlight @Zezhou Chen +97 C Sage's Row Savant @Bastien L. Deharme +98 C Skitter Eel @Mathias Kollros +99 U Slip Out the Back @Zara Alfonso +100 U Snow Day @Forrest Imel +101 R Stunt Double @Joseph Meehan +102 C Thunder Drake @Yeong-Hao Han +103 U Turn to Frog @Warren Mahy +104 C Watcher in the Mist @Ryan Yee +105 C Basilica Screecher @Christine Choi +106 C Blade Juggler @Dmitry Burmak +107 C Corpse Churn @Lars Grant-West +108 U Daggerclaw Imp @Pete Venters +109 C Deadly Dispute @Irina Nordsol +110 C Deal Gone Bad @Mathias Kollros +111 C Fleshbag Marauder @Mark Zug +112 C Gorging Vulture @Caio Monteiro +113 U Gurmag Swiftwing @Jeff Simpson +114 U Infest @Karl Kopinski +115 C Masked Blackguard @Bryan Sola +116 U Mausoleum Turnkey @Darrell Riche +117 U Orzhov Racketeers @David Palumbo +118 C Parasitic Impetus @Mila Pesic +119 C Rakdos Trumpeter @Eric Deschamps +120 U Ribbons of Night @Ron Spears +121 C Roofstalker Wight @Puddnhead +122 M Spawn of Mayhem @Victor Adame Minguez +123 C Syndicate Enforcer @Steven Belledin +124 C Tithebearer Giant @Wisnu Tan +125 C Venomous Hierophant @Johannes Voss +126 U Vindictive Vampire @Randy Gallegos +127 C Chainwhip Cyclops @Johann Bodin +128 U Coordinated Assault @John Severin Brassell +129 C Cosmotronic Wave @Titus Lunter +130 U Dagger Caster @Viktor Titov +131 C Deputized Protester @Lius Lasahido +132 C Direct Current @Dan Scott +133 C Fire Urchin @Deruchenko Alexander +134 U Firefist Striker @Tyler Jacobson +135 U Frenzied Goblin @Randy Vargas +136 C Goblin Wizardry @Izzy +137 C Gravel-Hide Goblin @Jonathan Kuo +138 U Havoc Jester @Jason A. Engle +139 C Krenko's Command @Lucas Graciano +140 U Light Up the Stage @Dmitry Burmak +141 U Lightning Bolt @Christopher Moeller +142 U Living Lightning @Caio Monteiro +143 C Ornery Goblin @Johann Bodin +144 U Pyrewild Shaman @Lucas Graciano +145 C Reduce to Ashes @Jason A. Engle +146 C Ripscale Predator @Volkan Baǵa +147 C Shiny Impetus @Svetlin Velinov +148 C Spellgorger Weird @James Paick +149 U Stormblood Berserker @Min Yum +150 U Street Spasm @Raymond Swanland +151 C Towering Thunderfist @Zoltan Boros +152 C Turret Ogre @Johann Bodin +153 C Utvara Scalper @Christopher Rush +154 C Wojek Bodyguard @Tyler Walpole +155 U Affectionate Indrik @Steve Prescott +156 C Band Together @Josh Hass +157 U Battlefront Krushok @Steve Prescott +158 R Beast Whisperer @Matt Stewart +159 U Challenger Troll @Svetlin Velinov +160 U Colossal Majesty @Randy Vargas +161 C Duskshell Crawler @Yeong-Hao Han +162 U Enraged Ceratok @Lars Grant-West +163 U Fungal Rebirth @Nicholas Gregory +164 M Giant Adephage @Christine Choi +165 C Gift of Strength @Lius Lasahido +166 C Ivy Lane Denizen @Winona Nelson +167 U Kraul Harpooner @Kev Walker +168 C Kraul Warrior @David Rapoza +169 C Kronch Wrangler @Steve Prescott +170 U Nissa's Judgment @Tyler Jacobson +171 U Overcome @Craig J Spearing +172 C Predatory Impetus @Randy Vargas +173 C Sauroform Hybrid @Nils Hamm +174 C Steeple Creeper @Svetlin Velinov +175 C Territorial Boar @Dan Scott +176 C Thrashing Mossdog @Ryan Barger +177 C Transluminant @Greg Hildebrandt +178 C Vines of the Recluse @Dan Scott +179 C Wildsize @Jim Murray +180 C Wildwood Patrol @Dan Scott +181 C Yeva's Forcemage @Eric Deschamps +182 R Clan Defiance @Daarken +183 C Curse of Chains @Drew Tucker +184 M Deadbridge Chant @Zoltan Boros +185 U Depose // Deploy @Sara Winters +186 U Dimir Guildmage @Adam Rex +187 U Discovery // Dispersal @Mark Behm +188 M Duskmantle Seer @Kev Walker +189 R Firemane Avenger @Wayne Reynolds +190 U Firespout @Jeff Miracola +191 C Footlight Fiend @Deruchenko Alexander +192 C Fresh-Faced Recruit @Anthony Palumbo +193 C Frostburn Weird @Mike Bierek +194 U Golgari Guildmage @Zoltan Boros & Gabor Szikszai +195 M Hydroid Krasis @Jason Felix +196 R Hypersonic Dragon @Dan Scott +197 U Incubation // Incongruity @Mike Bierek +198 U Integrity // Intervention @Ben Maier +199 R Lavinia of the Tenth @Willian Murai +200 M Master Biomancer @Willian Murai +201 U Orzhov Guildmage @Greg Staples +202 C Pit Fight @Matt Stewart +203 C Pitiless Gorgon @Alex Konstad +204 C Rakdos Shred-Freak @Wayne Reynolds +205 M Rakdos, the Showstopper @Viktor Titov +206 C Scuttlegator @Jehan Choo +207 U Selesnya Guildmage @Mark Zug +208 M Seraph of the Scales @Magali Villeneuve +209 C Snakeform @Jim Nelson +210 U Status // Statue @Ben Wootten +211 R Supreme Verdict @Sam Burley +212 R Thief of Sanity @Igor Kieryluk +213 M Trostani Discordant @Chase Stone +214 C Turn to Mist @Greg Staples +215 M Underrealm Lich @Anna Steinbauer +216 C Vernadi Shieldmate @Matt Stewart +217 C Vizkopa Vampire @Winona Nelson +218 C Whisper Agent @Deruchenko Alexander +219 C Azorius Signet @Raoul Vitale +220 C Boros Signet @Greg Hildebrandt +221 C Dimir Signet @Raoul Vitale +222 C Golgari Signet @Raoul Vitale +223 C Gruul Signet @Efrem Palacios +224 C Izzet Signet @Raoul Vitale +225 C Orzhov Signet @Martina Pilcerova +226 C Rakdos Signet @Martina Pilcerova +227 C Selesnya Signet @Raoul Vitale +228 C Simic Signet @Mike Sass +229 C Azorius Chancery @John Avon +230 C Azorius Guildgate @Drew Baker +231 C Boros Garrison @John Avon +232 C Boros Guildgate @Titus Lunter +233 C Dimir Aqueduct @John Avon +234 C Dimir Guildgate @Cliff Childs +235 C Golgari Guildgate @Eytan Zana +236 C Golgari Rot Farm @John Avon +237 C Gruul Guildgate @Randy Gallegos +238 C Gruul Turf @John Avon +239 C Izzet Boilerworks @John Avon +240 C Izzet Guildgate @Kirsten Zirngibl +241 C Orzhov Basilica @John Avon +242 C Orzhov Guildgate @Cliff Childs +243 C Rakdos Carnarium @John Avon +244 C Rakdos Guildgate @Eytan Zana +245 C Selesnya Guildgate @Howard Lyon +246 C Selesnya Sanctuary @John Avon +247 C Simic Growth Chamber @John Avon +248 C Simic Guildgate @Svetlin Velinov +249 C Thriving Bluff @Johannes Voss +250 C Thriving Grove @Ravenna Tran +251 C Thriving Heath @Alayna Danner +252 C Thriving Isle @Jonas De Ro +253 C Thriving Moor @Titus Lunter +254 L Plains @Alayna Danner +255 L Plains @Yeong-Hao Han +256 L Plains @James Paick +257 L Plains @Ravenna Tran +258 L Island @Alayna Danner +259 L Island @Yeong-Hao Han +260 L Island @Adam Paquette +261 L Island @Jung Park +262 L Swamp @Florian de Gesincourt +263 L Swamp @Dimitar Marinski +264 L Swamp @Christopher Moeller +265 L Swamp @Ravenna Tran +266 L Mountain @Dimitar Marinski +267 L Mountain @James Paick +268 L Mountain @Svetlin Velinov +269 L Mountain @Anthony S. Waters +270 L Forest @Alayna Danner +271 L Forest @Yeong-Hao Han +272 L Forest @James Paick +273 L Forest @Svetlin Velinov +274 R Blood Crypt @Piotr Dura +275 R Breeding Pool @Yeong-Hao Han +276 R Godless Shrine @Piotr Dura +277 R Hallowed Fountain @Leon Tukker +278 R Overgrown Tomb @Chris Ostrowski +279 R Sacred Foundry @Alexander Forssberg +280 R Steam Vents @Lucas Graciano +281 R Stomping Ground @Leon Tukker +282 R Temple Garden @Lorenzo Lanfranconi +283 R Watery Grave @Alexander Forssberg +284 R Lavinia, Foil to Conspiracy @Chris Rahn diff --git a/forge-gui/res/editions/Ravnica Remastered.txt b/forge-gui/res/editions/Ravnica Remastered.txt index 6bab68df392..0cb4831ce1e 100644 --- a/forge-gui/res/editions/Ravnica Remastered.txt +++ b/forge-gui/res/editions/Ravnica Remastered.txt @@ -1,11 +1,534 @@ [metadata] Code=RVR -Date=2024-03-01 +Date=2024-01-12 Name=Ravnica Remastered Type=Reprint +Booster=10 Common:!fromSheet("RVR Mana Fixing"):fromsheet("RVR cards"), 3 Uncommon:!fromSheet("RVR Mana Fixing"):fromSheet("RVR cards"), 1 RareMythic:fromSheet("RVR cards"), 1 fromSheet("RVR Mana Fixing") ScryfallCode=RVR [cards] +1 M Karn, the Great Creator @Wisnu Tan +2 U Angelic Exaltation @John Severin Brassell +3 C Armory Guard @Karl Kopinski +4 C Arrester's Zeal @Izzy +5 C Azorius Arrester @Wayne Reynolds +6 U Azorius Justiciar @Chris Rahn +7 C Basilica Guards @Dan Scott +8 R Blazing Archon @Zoltan Boros & Gabor Szikszai +9 R Blind Obedience @Seb McKinnon +10 C Boros Elite @Willian Murai +11 C Bulwark Giant @Victor Adame Minguez +12 C Carom @Alex Horley-Orlandelli +13 C Conclave Equenaut @David Astruga +14 U Condemn @Daren Bader +15 U Devouring Light @Pete Venters +16 M Divine Visitation @Cristi Balanescu +17 C Eyes in the Skies @James Ryman +18 C Faith's Fetters @Chippy +19 R Ghostway @Jim Murray +20 M Gideon Blackblade @Viktor Titov +21 C Keening Apparition @Tran Nguyen +22 C Makeshift Battalion @Zoltan Boros +23 U Ministrant of Obligation @Bastien L. Deharme +24 U Mistral Charger @Nils Hamm +25 C Rising Populace @Nestor Ossandon Leal +26 C Rootborn Defenses @Mark Zug +27 C Summary Judgment @Deruchenko Alexander +28 U Sunhome Stalwart @Matt Stewart +29 C Syndicate Messenger @Viktor Titov +30 U To Arms! @Aleksi Briclot +31 R Tomik, Distinguished Advokist @Johannes Voss +32 R Unbreakable Formation @Matt Stewart +33 U Urbis Protector @Steve Argyle +34 U Aetherplasm @Nottsuo +35 M Bruvac the Grandiloquent @Ekaterina Burmak +36 U Cerulean Sphinx @Jim Murray +37 C Cloudfin Raptor @Maxime Minard +38 C Compulsive Research @Michael Sutfin +39 R Copy Enchantment @Joel Thomas +40 M Cyclonic Rift @Isis +41 C Downsize @Ryan Pancoast +42 C Drift of Phantasms @Michael Phillippi +43 U Eyes Everywhere @Nils Hamm +44 R Fblthp, the Lost @Jesper Ejsing +45 C Helium Squirter @Hideaki Takamura +46 C Kasmina's Transmutation @Uriah Voth +47 C Keymaster Rogue @Winona Nelson +48 C Kiora's Dambreaker @Mathias Kollros +49 C Leapfrog @Aaron Miller +50 U Muddle the Mixture @Luca Zontini +51 U Murmuring Mystic @Mark Winters +52 U Nightveil Sprite @Uriah Voth +53 C Persistent Petitioners @Jason Rainville +54 U Pteramander @Simon Dominic +55 R Quasiduplicate @Dmitry Burmak +56 C Quench @Jason Rainville +57 U Quicken @Aleksi Briclot +58 C Radical Idea @Izzy +59 U Remand @Mark A. Nelson +60 C Repeal @Dan Scott +61 C Sinister Sabotage @Mathias Kollros +62 R Spark Double @Eric Deschamps +63 R Tidespout Tyrant @Dany Orizio +64 C Totally Lost @David Palumbo +65 C Vedalken Mesmerist @Zezhou Chen +66 C Balustrade Spy @Jaime Jones +67 C Blade Juggler @Dmitry Burmak +68 C Bladebrand @Winona Nelson +69 C Burglar Rat @Tyler Walpole +70 R Crypt Ghast @Chris Rahn +71 M Dark Confidant @Alex Brock +72 C Debtors' Transport @Jakub Kasper +73 C Dimir House Guard @John Zeleznik +74 C Disembowel +75 U Dreadmalkin @Aaron Miller +76 U Golgari Thug @Kev Walker +77 C Ill-Gotten Inheritance @Winona Nelson +78 R Infernal Tutor @Kev Walker +79 C Last Gasp @Thomas M. Baxa +80 M Liliana, Dreadhorde General @Chris Rallis +81 M Lord of the Void @Chris Rahn +82 C Macabre Waltz @Sam Wolfe Connelly +83 R Massacre Girl @Chris Rallis +84 U Mausoleum Turnkey @Darrell Riche +85 C Mephitic Vapors @Darek Zabrocki +86 R Midnight Reaper @Sidharth Chaturvedi +87 U Orzhov Enforcer @Matt Stewart +88 C Orzhov Euthanist @Zoltan Boros & Gabor Szikszai +89 U Plaguecrafter @Anna Steinbauer +90 R Priest of Forgotten Gods @Zack Stella +91 C Sewer Shambler @Nils Hamm +92 C Shadow Alley Denizen @Cynthia Sheppard +93 U Stab Wound @Scott Chou +94 C Thrill-Kill Assassin @Sam Wolfe Connelly +95 U Ultimate Price @Karl Kopinski +96 C Undercity's Embrace @Tyler Walpole +97 U Vindictive Vampire @Randy Gallegos +98 U Woebringer Demon @Daren Bader +99 C Act of Treason @Scott Murphy +100 R Arclight Phoenix @Slawomir Maniak +101 U Bloodfray Giant @Steve Argyle +102 C Bomber Corps @Chase Stone +103 C Burn Bright @Scott Murphy +104 C Burning Prophet @Mathias Kollros +105 C Burning-Tree Vandal @Aaron Miller +106 C Demolish @Adam Paquette +107 U Demonfire @Greg Staples +108 C Dogpile @Maxime Minard +109 C Greater Forgeling @Marcelo Vignali +110 U Guttersnipe @Steve Prescott +111 R Hellkite Tyrant @Aleksi Briclot +112 U Homing Lightning @Slawomir Maniak +113 M Ilharg, the Raze-Boar @Filip Burburan +114 R Krenko, Mob Boss @Karl Kopinski +115 C Krenko's Command @Karl Kopinski +116 R Legion Warboss @Alex Konstad +117 U Light Up the Stage @Dmitry Burmak +118 R Mizzix's Mastery @Dan Scott +119 C Mugging @Greg Staples +120 U Rakdos Pit Dragon @Kev Walker +121 C Rubblebelt Maaka @Eric Velhagen +122 C Scorched Rusalka @Luca Zontini +123 U Siege of Towers @Anthony S. Waters +124 C Skewer the Critics @Heonhwa Choe +125 U Skullcrack @Dave Kendall +126 U Stalking Vengeance @Anthony S. Waters +127 C Taste for Mayhem @Greg Hildebrandt +128 C Tin Street Dodger @Yeong-Hao Han +129 M Utvara Hellkite @Mark Zug +130 C Wojek Bodyguard @Tyler Walpole +131 C Arboreal Grazer @Jason Rainville +132 C Band Together @Josh Hass +133 R Birds of Paradise @Marcelo Vignali +134 R Chord of Calling @Heather Hudson +135 C Crocanura @Jack Wang +136 C Drudge Beetle @Slawomir Maniak +137 U Experiment One @Chase Stone +138 U Farseek @Martina Pilcerova +139 C Fists of Ironwood @Glen Angus +140 C Forced Adaptation @Trevor Claxton +141 C Forced Landing @Svetlin Velinov +142 U Fungal Rebirth @Nicholas Gregory +143 C Gather Courage @Brian Despain +144 R Golgari Grave-Troll @Greg Hildebrandt +145 C Greater Mossdog @Chippy +146 M Guardian Project @Chris Rallis +147 C Horncaller's Chant @Eric Velhagen +148 R Life from the Loam @Sung Choi +149 U Loaming Shaman @Carl Critchlow +150 U Moldervine Cloak @Wayne England +151 C Open the Gates @John Thacker +152 U Overwhelm @Wayne Reynolds +153 M Protean Hulk @Matt Cavotta +154 C Rampaging Rendhorn @Ben Wootten +155 C Siege Wurm @Filip Burburan +156 C Silhana Ledgewalker @James Wong +157 C Sprouting Renewal @James Paick +158 C Titanic Brawl @Svetlin Velinov +159 U Utopia Sprawl @Ron Spears +160 U Wasteland Viper @Lucas Graciano +161 U Wurmweaver Coil @Mitch Cotie +162 R Yeva, Nature's Herald @Eric Deschamps +163 R Assemble the Legion @Eric Deschamps +164 M Aurelia, Exemplar of Justice @Chris Rahn +165 U Azorius Guildmage @David Astruga +166 C Blind Hunter @Warren Mahy +167 R Borborygmos Enraged @Aleksi Briclot +168 U Boros Guildmage @Fesbra +169 C Call of the Conclave @Anthony Palumbo +170 U Cartel Aristocrat @James Ryman +171 R Cindervines @Mark Behm +172 C Coiling Oracle @Mark Zug +173 U Conclave Cavalier @Hristo D. Chukov +174 U Crackling Drake @Victor Adame Minguez +175 R Deathrite Shaman @Steve Argyle +176 U Debt to the Deathless @Seb McKinnon +177 C Deputy of Acquittals @James Ryman +178 U Dimir Guildmage @Adam Rex +179 M Domri Rade @Tyler Jacobson +180 R Dreadbore @Wayne Reynolds +181 C Footlight Fiend @Deruchenko Alexander +182 C Fresh-Faced Recruit @Anthony Palumbo +183 U Frilled Mystic @Randy Vargas +184 C Glowspore Shaman @Lars Grant-West +185 C Gobhobbler Rats @Michael Sutfin +186 C Goblin Electromancer @Svetlin Velinov +187 U Golgari Findbroker @Bram Sels +188 U Golgari Guildmage @Zoltan Boros & Gabor Szikszai +189 U Gruul Guildmage @Paolo Parente +190 U Izzet Charm @Zoltan Boros +191 U Izzet Guildmage @Jim Murray +192 C Judge's Familiar @Jack Wang +193 M Karlov of the Ghost Council @Volkan Baǵa +194 R Kaya, Orzhov Usurper @Yongjae Choi +195 R Lavinia, Azorius Renegade @Steven Belledin +196 R Lazav, the Multifarious @Yongjae Choi +197 U Lightning Helix @Kev Walker +198 M Master of Cruelties @Chase Stone +199 U Mayhem Devil @Dmitry Burmak +200 C Merfolk of the Depths @Scott Chou +201 R Mindleech Mass @Kev Walker +202 U Moroii @Dan Scott +203 C Mortus Strider @Tiffany Turrill +204 C Mourning Thrull @Dany Orizio +205 M Nicol Bolas, Dragon-God @Raymond Swanland +206 U Nightveil Predator @Darek Zabrocki +207 R Niv-Mizzet, Parun @Svetlin Velinov +208 U Orzhov Guildmage @Greg Staples +209 C Petrahydrox @Anthony S. Waters +210 R Phytohydra @Jim Murray +211 R Prime Speaker Zegana @Willian Murai +212 U Putrefy @Jim Nelson +213 U Rakdos Firewheeler @Slawomir Maniak +214 U Rakdos Guildmage @Jeremy Jarvis +215 R Rakdos, Lord of Riots @Vincent Proce +216 M Ral Zarek @Eric Deschamps +217 U Rhythm of the Wild @Maxime Minard +218 R Savra, Queen of the Golgari @Aurore Folny +219 C Scab-Clan Mauler @Liam Sharp +220 U Selesnya Evangel @Tiffany Turrill +221 U Selesnya Guildmage @Mark Zug +222 U Sharktocrab @Jehan Choo +223 U Simic Guildmage @Aleksi Briclot +224 U Sky Hussar @Kev Walker +225 C Skyknight Legionnaire @Jim Murray +226 C Slitherhead @Greg Staples +227 U Sphinx of New Prahv @Sara Winters +228 R Sphinx's Revelation @Slawomir Maniak +229 R Stitch in Time @Jon Foster +230 U Sunder Shaman @Jason Rainville +231 R Tajic, Legion's Edge @Anthony Palumbo +232 M Teferi, Time Raveler @Chris Rallis +233 R Teysa, Orzhov Scion @Sara Winters +234 R Tolsimir Wolfblood @Donato Giancola +235 U Truefire Captain @Chris Rallis +236 C Vernadi Shieldmate @Matt Stewart +237 R Voidslime @Isis +238 C Whisper Agent @Deruchenko Alexander +239 C Wild Cantor @Cristi Balanescu +240 R Warrant // Warden @Matt Stewart +241 R Revival // Revenge @Paul Scott Canavan +242 R Connive // Concoct @Dan Scott +243 R Expansion // Explosion @Deruchenko Alexander +244 R Bedeck // Bedazzle @Randy Vargas +245 R Find // Finality @Steve Ellis +246 R Thrash // Threat @Winona Nelson +247 R Response // Resurgence @Daarken +248 R Assure // Assemble @Jason A. Engle +249 R Repudiate // Replicate @Victor Adame Minguez +250 U Azorius Signet @Raoul Vitale +251 U Boros Signet @Greg Hildebrandt +252 R Bottled Cloister @Luca Zontini +253 R Chromatic Lantern @Jung Park +254 U Civic Saber @Jung Park +255 M Cloudstone Curio @Heather Hudson +256 U Dimir Signet @Greg Hildebrandt +257 U Gate Colossus @Izzy +258 U Golgari Signet @Raoul Vitale +259 U Gruul Signet @Efrem Palacios +260 R Illusionist's Bracers @Svetlin Velinov +261 U Izzet Signet @Raoul Vitale +262 U Junktroller @Chippy +263 U Orzhov Signet @Greg Hildebrandt +264 R Pariah's Shield @Doug Chaffee +265 U Rakdos Signet @Martina Pilcerova +266 R Seal of the Guildpact @Franz Vohwinkel +267 U Selesnya Signet @Greg Hildebrandt +268 U Silent Dart @Yeong-Hao Han +269 U Simic Signet @Greg Hildebrandt +270 R Sword of the Paruns @Greg Hildebrandt +271 U Voyager Staff @Tsutomu Kawade +272 C Azorius Guildgate @Drew Baker +273 R Blood Crypt @Rob Alexander +274 C Boros Guildgate @Titus Lunter +275 R Breeding Pool @Rob Alexander +276 C Dimir Guildgate @Cliff Childs +277 R Godless Shrine @Rob Alexander +278 C Golgari Guildgate @Eytan Zana +279 C Gruul Guildgate @Randy Gallegos +280 R Hallowed Fountain @Rob Alexander +281 C Izzet Guildgate @Kirsten Zirngibl +282 C Orzhov Guildgate @John Avon +283 R Overgrown Tomb @Rob Alexander +284 C Rakdos Guildgate @Jonas De Ro +285 R Sacred Foundry @Rob Alexander +286 C Selesnya Guildgate @Dimitar Marinski +287 C Simic Guildgate @Svetlin Velinov +288 R Steam Vents @Rob Alexander +289 R Stomping Ground @Rob Alexander +290 R Temple Garden @Rob Alexander +291 R Watery Grave @Rob Alexander + +[borderless] +292 R Blood Crypt @Jonas De Ro +293 R Breeding Pool @Yeong-Hao Han +294 R Godless Shrine @Cliff Childs +295 R Hallowed Fountain @Yeong-Hao Han +296 R Overgrown Tomb @Svetlin Velinov +297 R Sacred Foundry @Chris Ostrowski +298 R Steam Vents @Yeong-Hao Han +299 R Stomping Ground @Cliff Childs +300 R Temple Garden @Alayna Danner +301 R Watery Grave @Svetlin Velinov +416 M Divine Visitation @Yuichi Murakami +417 R Tomik, Distinguished Advokist @Yakotakos +418 M Bruvac the Grandiloquent @Ai Nanahira +419 M Cyclonic Rift @Ryuichi Sakuma +420 R Fblthp, the Lost @Tetsu Kurosawa +421 R Spark Double @Canata Katana +422 R Tidespout Tyrant @Ryuichi Sakuma +423 R Crypt Ghast @zizero +424 M Lord of the Void @Ishikawa Kenta +425 R Massacre Girl @MiDQN +426 R Pack Rat @Yukihiro Maruo +427 R Arclight Phoenix @Kemonomichi +428 R Hellkite Tyrant @Ishikawa Kenta +429 M Ilharg, the Raze-Boar @Moopic +430 R Krenko, Mob Boss @Ai Nanahira +431 M Utvara Hellkite @M.Matsumoto +432 R Birds of Paradise @Kemonomichi +433 M Guardian Project @Inuchiyo Meimaru +434 R Life from the Loam @Ayuko +435 M Protean Hulk @Moopic +436 M Aurelia, Exemplar of Justice @Hiromu +437 M Karlov of the Ghost Council @Dai-XT +438 R Niv-Mizzet, Parun @Yukihiro Maruo +439 R Prime Speaker Zegana @I☆LA +440 R Savra, Queen of the Golgari @Daisuke Tatsuma +441 R Teysa, Orzhov Scion @Fuzichoco +442 R Chromatic Lantern @Dai-XT +443 M Cloudstone Curio @Yumi Ozuno +444 M Domri Rade @Susumu Kuroi +445 M Ral Zarek @Fukuzo Katsura + +[showcase] +302 R Blazing Archon @Zoltan Boros & Gabor Szikszai +303 R Blind Obedience @Seb McKinnon +304 U Condemn @Daren Bader +305 U Devouring Light @Pete Venters +306 M Divine Visitation @Cristi Balanescu +307 C Faith's Fetters @Chippy +308 R Ghostway @Jim Murray +309 M Bruvac the Grandiloquent @Ekaterina Burmak +310 C Cloudfin Raptor @Maxime Minard +311 C Compulsive Research @Michael Sutfin +312 R Copy Enchantment @Joel Thomas +313 M Cyclonic Rift @Isis +314 C Drift of Phantasms @Michael Phillippi +315 U Muddle the Mixture @Luca Zontini +316 C Persistent Petitioners @Jason Rainville +317 U Pteramander @Simon Dominic +318 U Quicken @Aleksi Briclot +319 R Spark Double @Eric Deschamps +320 R Tidespout Tyrant @Dany Orizio +321 C Totally Lost @David Palumbo +322 R Crypt Ghast @Chris Rahn +323 M Dark Confidant @Alex Brock +324 C Dimir House Guard @John Zeleznik +325 U Golgari Thug @Kev Walker +326 R Infernal Tutor @Kev Walker +327 M Lord of the Void @Chris Rahn +328 R Massacre Girl @Chris Rallis +329 U Ultimate Price @Karl Kopinski +330 U Vindictive Vampire @Randy Gallegos 331 R Arclight Phoenix @Slawomir Maniak +332 U Guttersnipe @Steve Prescott +333 R Hellkite Tyrant @Aleksi Briclot +334 M Ilharg, the Raze-Boar @Filip Burburan 335 R Krenko, Mob Boss @Karl Kopinski +336 C Krenko's Command @Karl Kopinski +337 R Legion Warboss @Alex Konstad +338 U Light Up the Stage @Dmitry Burmak +339 R Mizzix's Mastery @Dan Scott +340 C Skewer the Critics @Heonhwa Choe +341 U Skullcrack @Dave Kendall +342 M Utvara Hellkite @Mark Zug +343 C Arboreal Grazer @Jason Rainville +344 R Birds of Paradise @Marcelo Vignali +345 R Chord of Calling @Heather Hudson +346 U Experiment One @Chase Stone +347 U Farseek @Martina Pilcerova +348 R Golgari Grave-Troll @Greg Hildebrandt +349 M Guardian Project @Chris Rallis +350 R Life from the Loam @Sung Choi +351 U Loaming Shaman @Carl Critchlow +352 U Moldervine Cloak @Wayne England +353 M Protean Hulk @Matt Cavotta +354 C Silhana Ledgewalker @James Wong +355 U Utopia Sprawl @Ron Spears +356 M Aurelia, Exemplar of Justice @Chris Rahn +357 R Borborygmos Enraged @Aleksi Briclot +358 C Call of the Conclave @Anthony Palumbo +359 U Cartel Aristocrat @James Ryman +360 R Cindervines @Mark Behm +361 C Coiling Oracle @Mark Zug +362 U Crackling Drake @Victor Adame Minguez +363 R Deathrite Shaman @Steve Argyle +364 U Debt to the Deathless @Seb McKinnon +365 R Dreadbore @Wayne Reynolds +366 U Frilled Mystic @Randy Vargas +367 C Goblin Electromancer @Svetlin Velinov +368 U Izzet Charm @Zoltan Boros +369 M Karlov of the Ghost Council @Volkan Baǵa +370 R Lavinia, Azorius Renegade @Steven Belledin +371 R Lazav, the Multifarious @Yongjae Choi +372 U Lightning Helix @Kev Walker +373 M Master of Cruelties @Chase Stone +374 U Mayhem Devil @Dmitry Burmak +375 R Mindleech Mass @Kev Walker +376 R Niv-Mizzet, Parun @Svetlin Velinov +377 R Prime Speaker Zegana @Willian Murai +378 U Putrefy @Jim Nelson +379 R Rakdos, Lord of Riots @Vincent Proce +380 U Rhythm of the Wild @Maxime Minard +381 R Savra, Queen of the Golgari @Aurore Folny +382 U Sky Hussar @Kev Walker +383 R Sphinx's Revelation @Slawomir Maniak +384 R Stitch in Time @Jon Foster +385 R Tajic, Legion's Edge @Anthony Palumbo +386 R Teysa, Orzhov Scion @Sara Winters +387 R Tolsimir Wolfblood @Donato Giancola +388 R Voidslime @Isis +389 R Bottled Cloister @Luca Zontini +390 R Chromatic Lantern @Jung Park +391 M Cloudstone Curio @Heather Hudson +392 R Illusionist's Bracers @Svetlin Velinov +393 R Pariah's Shield @Doug Chaffee +394 R Seal of the Guildpact @Franz Vohwinkel +395 R Sword of the Paruns @Greg Hildebrandt +396 C Azorius Guildgate @Drew Baker +397 R Blood Crypt @Rob Alexander +398 C Boros Guildgate @Titus Lunter +399 R Breeding Pool @Rob Alexander +400 C Dimir Guildgate @Cliff Childs +401 R Godless Shrine @Rob Alexander +402 C Golgari Guildgate @Eytan Zana +403 C Gruul Guildgate @Randy Gallegos 404 R Hallowed Fountain @Rob Alexander +405 C Izzet Guildgate @Kirsten Zirngibl +406 C Orzhov Guildgate @John Avon +407 R Overgrown Tomb @Rob Alexander +408 C Rakdos Guildgate @Jonas De Ro +409 R Sacred Foundry @Rob Alexander +410 C Selesnya Guildgate @Dimitar Marinski +411 C Simic Guildgate @Svetlin Velinov +412 R Steam Vents @Rob Alexander +413 R Stomping Ground @Rob Alexander +414 R Temple Garden @Rob Alexander +415 R Watery Grave @Rob Alexander +446 R Rest in Peace @Alexandre Honoré +447 U Sphere of Safety @Slawomir Maniak +448 U Aetherize @Alexandre Honoré +449 M Enter the Infinite @Jake Murray +450 R Gigantoplasm @Kev Walker +451 U Narcomoeba @Howard Lyon +452 U Turnabout @Dan Scott +453 U Creeping Chill @Wisnu Tan +454 U Darkblast @Randy Gallegos +455 R Pack Rat @Kev Walker +456 U Shattering Spree @Pat Lee +457 U Perilous Forays @Steve Ellis +458 U Wilderness Reclamation @Tyler Walpole +459 M Niv-Mizzet Reborn @Raymond Swanland +460 C Shambling Shell @Joel Thomas +461 R Supreme Verdict @Sam Burley +462 U Magewright's Stone @Carl Critchlow +463 R Pithing Needle @Anthony Palumbo +464 R Karn's Bastion @Adam Paquette +465 M Maze's End @Cliff Childs +466 R Thespian's Stage @John Avon +467 R Niv-Mizzet, the Firemind @Todd Lockwood + +[Mana Fixing] +7 Azorius Guildgate|RVR +7 Boros Guildgate|RVR +7 Dimir Guildgate|RVR +7 Golgari Guildgate|RVR +7 Gruul Guildgate|RVR +7 Izzet Guildgate|RVR +7 Orzhov Guildgate|RVR +7 Rakdos Guildgate|RVR +7 Selesnya Guildgate|RVR +7 Simic Guildgate|RVR +4 Azorius Signet|RVR +4 Boros Signet|RVR +4 Dimir Signet|RVR +4 Golgari Signet|RVR +4 Gruul Signet|RVR +4 Izzet Signet|RVR +4 Orzhov Signet|RVR +4 Rakdos Signet|RVR +4 Selesnya Signet|RVR +4 Simic Signet|RVR +1 Blood Crypt|RVR +1 Breeding Pool|RVR +1 Godless Shrine|RVR +1 Hallowed Fountain|RVR +1 Overgrown Tomb|RVR +1 Sacred Foundry|RVR +1 Steam Vents|RVR +1 Stomping Ground|RVR +1 Temple Garden|RVR +1 Watery Grave|RVR +1 Chromatic Lantern|RVR + +[tokens] +b_2_2_zombie +g_1_1_saproling +g_3_3_centaur +g_4_4_rhino_trample +g_6_6_wurm +gw_2_2_elf_knight_vigilance +r_1_1_goblin +r_2_1_goblin_haste +r_6_6_dragon_flying +rg_4_4_beast_trample +rw_1_1_soldier_haste +u_1_1_bird_illusion_flying +voja +w_1_1_bird_flying +w_1_1_spirit_flying +w_4_4_angel_flying +w_4_4_angel_flying_vigilance +wb_1_1_spirit_flying +wu_4_4_sphinx_flying_vigilance diff --git a/forge-gui/res/editions/Resale Promos.txt b/forge-gui/res/editions/Resale Promos.txt index 1c50d9d4d7c..5c895eb0cf3 100644 --- a/forge-gui/res/editions/Resale Promos.txt +++ b/forge-gui/res/editions/Resale Promos.txt @@ -18,6 +18,8 @@ A9 R Angel of Glory's Rise @James Ryman A10 R Hamletback Goliath @Paolo Parente & Brian Snõddy A11 R Angelic Skirmisher @David Rapoza A12 R Xathrid Necromancer @Maciej Kuciara +1 R Llanowar Elves @Chris Rahn +2 M Lathril, Blade of the Elves @Caroline Gariba 13★ U Loam Lion @Daniel Ljunggren 26 R Felidar Sovereign @Zoltan Boros & Gabor Szikszai 47 R Thalia's Lancers @David Palumbo @@ -33,7 +35,7 @@ A12 R Xathrid Necromancer @Maciej Kuciara 141★ R Goblin Chieftain @Sam Wood 147 R Bristling Hydra @Chris Rahn 149 R Atarka, World Render @Karl Kopinski -149* R Lathliss, Dragon Queen @Alex Konstad +149★ R Lathliss, Dragon Queen @Alex Konstad 162 R Kogla, the Titan Ape @Chris Rahn 172 R Gargos, Vicious Watcher @Mathias Kollros 176 R Genesis Hydra @Peter Mohrbacher diff --git a/forge-gui/res/editions/Return to Ravnica Promos.txt b/forge-gui/res/editions/Return to Ravnica Promos.txt index bce2c3fa97d..e048c1f970b 100644 --- a/forge-gui/res/editions/Return to Ravnica Promos.txt +++ b/forge-gui/res/editions/Return to Ravnica Promos.txt @@ -12,7 +12,7 @@ ScryfallCode=PRTR 152★ R Corpsejack Menace @Vincent Proce 158 U Dreg Mangler @Svetlin Velinov 170★ R Hypersonic Dragon @Volkan Baǵa -*201 R Supreme Verdict @John Avon +201★ R Supreme Verdict @John Avon 212 R Cryptborn Horror @Nils Hamm 214 U Dryad Militant @Ryan Pancoast 240★ R Grove of the Guardian @Yeong-Hao Han diff --git a/forge-gui/res/editions/Revised Edition.txt b/forge-gui/res/editions/Revised Edition.txt index ccd8e83b14c..221922b6880 100644 --- a/forge-gui/res/editions/Revised Edition.txt +++ b/forge-gui/res/editions/Revised Edition.txt @@ -90,7 +90,7 @@ ScryfallCode=3ED 146 U Earth Elemental @Dan Frazier 148 R Earthquake @Dan Frazier 247 R Ebony Horse @Dameon Willich -108 R El-Hajjaj @Dameon Willich +108 R El-Hajjâj @Dameon Willich 193 R Elvish Archers @Anson Maddocks 57 U Energy Flux @Kaja Foglio 109 C Erg Raiders @Dameon Willich diff --git a/forge-gui/res/editions/Rise of the Eldrazi Promos.txt b/forge-gui/res/editions/Rise of the Eldrazi Promos.txt index 81ab226b5d4..737e6989309 100644 --- a/forge-gui/res/editions/Rise of the Eldrazi Promos.txt +++ b/forge-gui/res/editions/Rise of the Eldrazi Promos.txt @@ -7,8 +7,6 @@ ScryfallCode=PROE [cards] 4★ M Emrakul, the Aeons Torn @Justin Sweet -48 R Staggershock @Raymond Swanland -49 R Deathless Angel @Johann Bodin -*112 R Guul Draz Assassin @Jason A. Engle -*124 R Pestilence Demon @Justin Sweet +112★ R Guul Draz Assassin @Jason A. Engle +124★ R Pestilence Demon @Justin Sweet 156★ R Lord of Shatterskull Pass @Igor Kieryluk diff --git a/forge-gui/res/editions/Scars of Mirrodin Promos.txt b/forge-gui/res/editions/Scars of Mirrodin Promos.txt index 01d0253140d..09909e5b7fc 100644 --- a/forge-gui/res/editions/Scars of Mirrodin Promos.txt +++ b/forge-gui/res/editions/Scars of Mirrodin Promos.txt @@ -6,8 +6,6 @@ Type=Promo ScryfallCode=PSOM [cards] -24 R Tempered Steel @jD -*69 R Memoricide @Erica Yang -174 U Memnite @rk post +69★ R Memoricide @Erica Yang 205★ R Steel Hellkite @Jaime Jones 223★ M Wurmcoil Engine @Raymond Swanland diff --git a/forge-gui/res/editions/Secret Lair 30th Anniversary Countdown Kit.txt b/forge-gui/res/editions/Secret Lair 30th Anniversary Countdown Kit.txt index 97944152595..38a858e5343 100644 --- a/forge-gui/res/editions/Secret Lair 30th Anniversary Countdown Kit.txt +++ b/forge-gui/res/editions/Secret Lair 30th Anniversary Countdown Kit.txt @@ -9,9 +9,9 @@ ScryfallCode=SLC 1993 R Shivan Dragon @Justine Jones 1994 R Mishra's Factory @DXTR 1995 M Necropotence @Rafal Wechterowicz -1996 R Lim-Dul's Vault @Wizard of Barge +1996 R Lim-Dûl's Vault @Wizard of Barge 1997 R Tradewind Rider @BrooklynSnobs -1998 R Smokestack @Jamie A. Zuverza +1998 R Smokestack @Jaime A. Zuverza 1999 R Squee, Goblin Nabob @Nana Qi 2000 R Lin Sivvi, Defiant Hero @AlbaBG 2001 R Wild Mongrel @Crocodile Jackson @@ -19,7 +19,7 @@ ScryfallCode=SLC 2003 M Chrome Mox @Dan Frazier 2004 R Glimpse of Nature @JungShan 2005 R Lightning Helix @Martin Ontiveros -2006 R Bogardan Hellkite @GodMachine +2006 M Bogardan Hellkite @GodMachine 2007 R Ponder @Lauren YS 2008 R Heritage Druid @Rovina Cai 2009 R Bloodbraid Elf @Ejiwa "Edge" Ebenebe @@ -28,10 +28,10 @@ ScryfallCode=SLC 2012 R Deathrite Shaman @Mark Riddick 2013 M Elspeth, Sun's Champion @Rebecca Guay 2014 R Siege Rhino @CatDirty -2015 R Dragonlord Ojutai @Yuko Shimizu +2015 M Dragonlord Ojutai @Yuko Shimizu 2016 R Thalia, Heretic Cathar @Rosemary Valero-O'Connell 2017 M Nicol Bolas, God-Pharaoh @Uta Natsume -2018 R Arclight Phoenix @Dani Pendergast +2018 M Arclight Phoenix @Dani Pendergast 2019 R Emry, Lurker of the Loch @Brandi Milne 2020 R Shark Typhoon @Edgar Sánchez Hidalgo 2021 R Elite Spellbinder @Alexis Ziritt diff --git a/forge-gui/res/editions/Secret Lair Drop Series.txt b/forge-gui/res/editions/Secret Lair Drop Series.txt index dd97ceb3b79..7f6f8b6277f 100644 --- a/forge-gui/res/editions/Secret Lair Drop Series.txt +++ b/forge-gui/res/editions/Secret Lair Drop Series.txt @@ -417,7 +417,7 @@ ScryfallCode=SLD 429 R Ryu, World Warrior @Jason Rainville 430 R Ken, Burning Brawler @Yongjae Choi 431 R Blanka, Ferocious Friend @David Rapoza -432 R Chun-Li, Countless Kicks @Martina Fackova +432 R Chun-Li, Countless Kicks @Martina FaÄková 433 R Dhalsim, Pliable Pacifist @Victor Adame Minguez 434 R Guile, Sonic Soldier @Wesley Burt 435 R Zangief, the Red Cyclone @Maria Zolotukhina @@ -581,6 +581,8 @@ ScryfallCode=SLD 597 R Persistent Petitioners @Death Burger 598 R Persistent Petitioners @Feifei Ruan 599 R Persistent Petitioners @Galen Dara +600 R Persistent Petitioners @NIARK1 +601 R Persistent Petitioners @Qistina Khalidah 603 M Eldrazi Monument @Cosmin Podar 604 R Ornithopter @Cosmin Podar 605 R Panharmonicon @Cosmin Podar @@ -662,6 +664,7 @@ ScryfallCode=SLD 683 R Shadowborn Apostle @Jakub Rebelka 684 R Shadowborn Apostle @Laynes 685 R Shadowborn Apostle @Meyoco +686 R Shadowborn Apostle @MURUGIAH 687 R Shadowborn Apostle @Roman Klonek 688 R Shadowborn Apostle @Vallez Gax 690 R Forest @Magali Villeneuve @@ -684,7 +687,9 @@ ScryfallCode=SLD 709 R Dragon's Hoard @Pedro Potier 710 R Command Tower @Joana LaFuente 711 R Tireless Tracker @Nils Hamm +713 R Swords to Plowshares @Justin Hernandez & Alexis Hernandez 714 R Merfolk of the Pearl Trident @Dani Pendergast +715 R Lord of the Pit @Wizard of Barge 716 R Shivan Dragon @Martin Ontiveros 717 R Giant Growth @Wooden Cyclops 718 R Maro @Jesper Ejsing @@ -692,15 +697,58 @@ ScryfallCode=SLD 720 R Thought-Knot Seer @Aleksi Briclot 721 R Diabolic Tutor @Brain Dead 722 R Delver of Secrets @Nana Qi & GodMachine +723 R Brainstorm @John Avon 724 R Lightning Strike @Frank Frazetta +725 R Fleshbag Marauder @Kev Walker 726 R Zur the Enchanter @Chase Stone 727 R Fabled Passage @Warren Mahy & Post Malone 728 R Themberchaud @Yang Luo 729 R Braid of Fire @Sam Burley 730 R Cleansing Nova @Rebecca Guay +731 R Sigarda's Aid @Scott M. Fischer 732 R Selfless Savior @Randy Vargas 733 R Seraph Sanctuary @Alayna Danner +734 R Gríma Wormtongue @Bakshi Productions +735 R Gaea's Blessing @Ryan Alexander Lee +736 R Colossus Hammer @Jason Kang +737 R Mountain Goat @John Darnielle +738 R Woodland Cemetery @Alexander Gering +739 R Isolated Chapel @Helge C. Balzer +740 R Colossal Dreadmaw @Dan Mumford & Thomas Roach +740★ R Colossal Dreadmaw @Dan Mumford & Thomas Roach +741 R Chaos Warp @Zack Stella +741★ R Chaos Warp @Zack Stella +744 R Command Tower @Serena Malyon +745 M Ajani Goldmane @Fay Dalton & Scott Okumura +745b M Ajani Goldmane @Fay Dalton & Scott Okumura +746 M Jace Beleren @Fay Dalton & Scott Okumura +746b M Jace Beleren @Fay Dalton & Scott Okumura +747 M Liliana Vess @Fay Dalton & Scott Okumura +747b M Liliana Vess @Fay Dalton & Scott Okumura +748 M Chandra Nalaar @Fay Dalton & Scott Okumura +748b M Chandra Nalaar @Fay Dalton & Scott Okumura +749 M Garruk Wildspeaker @Fay Dalton & Scott Okumura +749b M Garruk Wildspeaker @Fay Dalton & Scott Okumura +750 R Terror @Sidharth Chaturvedi & Scott Okumura +750b R Terror @Sidharth Chaturvedi & Scott Okumura +756 R Relentless Rats @Sija Hong +758 R Command Tower @Jubilee +762 R Elvish Vanguard @Steve Prescott +763 R Elvish Visionary @D. Alexander Gregory +770 R Jaspera Sentinel @Raoul Vitale +773 R Nettle Sentinel @Kev Walker +779 R Sylvan Ranger @Ciruelo +783 R Wellwisher @Christopher Rush +789 R Shaman of the Pack @Dan Scott +791 R Solemn Simulacrum @Dani Pendergast +791★ R Solemn Simulacrum @Dani Pendergast +792 R Command Tower @Kamila Szutenberg +793 R Nine Lives @Fiona Hsieh +794 M Yoshimaru, Ever Faithful @Fiona Hsieh 900 M The Scarab God @Barely Human +901 R Lightning Bolt @Christopher Rush +903 M The Locust God @See Machine +904 M The Scorpion God @Ricardo Cavolo 1001 M Elspeth, Knight-Errant @Volkan Baǵa 1002 R Patron Wizard @Volkan Baǵa 1003 M Berserk @Volkan Baǵa @@ -771,6 +819,9 @@ ScryfallCode=SLD 1069 R Nicol Bolas @Benjamin Ee 1070 R Vaevictis Asmadi @Nino Vecia 1071 R Palladia-Mors @Ivan Shavrin +1072 M Mox Opal @Dan Frazier +1073 M Mox Tantalite @Dan Frazier +1074 R Sol Ring @Dan Frazier 1075 M Void Winnower @Roman Klonek 1076 R Goblin Settler @Roman Klonek 1077 R Collector Ouphe @Roman Klonek @@ -835,7 +886,7 @@ ScryfallCode=SLD 1134 R Forest @kozyndan 1135 R Abundant Growth @Ian Jepson 1136 R Mycoloth @CatDirty -1137 M Ghave, Guru of Spores @Sean O'Neill +1137 M Ghave, Guru of Spores @Sean O'Neil 1138 R Slimefoot, the Stowaway @Tripper Dungan 1140 M Elspeth, Sun's Champion @Uta Natsume 1141 R Narset, Parter of Veils @Uta Natsume @@ -857,6 +908,10 @@ ScryfallCode=SLD 1157 R Bloodline Keeper @Nana Qi & GodMachine 1158 M Nicol Bolas, the Ravager @Nana Qi & GodMachine 1159 R Westvale Abbey @Nana Qi & GodMachine +1160 M Emrakul, the Promised End @John Avon +1161 R Serra Angel @John Avon +1162 R Brainstorm @John Avon +1163 M Progenitus @John Avon 1164 R Baral, Chief of Compliance @Martin Ontiveros 1165 R Spellseeker @Martin Ontiveros 1166 R Magus of the Wheel @Martin Ontiveros @@ -866,6 +921,10 @@ ScryfallCode=SLD 1170 R Dark Ritual @Frank Frazetta 1171 R Midnight Reaper @Frank Frazetta 1172 R Seize the Day @Frank Frazetta +1173 R Faeburrow Elder @Kev Walker +1174 M Carnage Tyrant @Kev Walker +1175 R Fleshbag Marauder @Kev Walker +1176 R It That Betrays @Kev Walker 1177 R Forced Fruition @Ori Toor 1178 R Future Sight @Ori Toor 1179 R Mental Misstep @Ori Toor @@ -888,6 +947,10 @@ ScryfallCode=SLD 1196 R Yisan, the Wanderer Bard @Wooden Cyclops 1197 M Alela, Artful Provocateur @Alexis Ziritt 1198 M Sen Triplets @TMRWLND +1199 M Tevesh Szat, Doom of Fools @Mark Riddick +1200 R Godo, Bandit Warlord @rishxxv +1201 M Jeska, Thrice Reborn @WolfSkullJack +1202 M Vial Smasher the Fierce @N.C. Winters 1203 R Blighted Agent @Anthony Francisco 1204 R K'rrik, Son of Yawgmoth @Chase Stone 1205 R Glistener Elf @Steve Argyle @@ -940,9 +1003,9 @@ ScryfallCode=SLD 1252 M Serra the Benevolent @Rebecca Guay 1253 R Stoneforge Mystic @Rebecca Guay 1254 R Muddle the Mixture @Rebecca Guay -1255 U Flamekin Harbinger @Yu Maeda +1255 R Flamekin Harbinger @Yu Maeda 1256 M Omnath, Locus of Rage @Yu Maeda -1257 U Risen Reef @Yu Maeda +1257 R Risen Reef @Yu Maeda 1258 M Voice of Resurgence @Yu Maeda 1262 R Wheel and Deal @Samy Halim 1263 M Questing Beast @Omar Rayyan @@ -986,19 +1049,43 @@ ScryfallCode=SLD 1301 M Nekusar, the Mindrazer @Mark Riddick 1302 R Nemesis of Reason @Ryan Alexander Lee 1303 R Gaea's Blessing @Ryan Alexander Lee -1304 R Twilight Prophet @Ryan Alexander Lee +1304 M Twilight Prophet @Ryan Alexander Lee 1305 M Worldspine Wurm @Ryan Alexander Lee 1311 R Goblin Lackey @Wizard of Barge +1311★ R Goblin Lackey @Wizard of Barge 1312 R Goblin Matron @Wizard of Barge +1312★ R Goblin Matron @Wizard of Barge 1313 R Goblin Recruiter @Wizard of Barge +1313★ R Goblin Recruiter @Wizard of Barge 1314 R Muxus, Goblin Grandee @Wizard of Barge +1314★ R Muxus, Goblin Grandee @Wizard of Barge 1315 M Shattergang Brothers @Wizard of Barge -1334 R Arden Angel @Greg Staples +1315★ M Shattergang Brothers @Wizard of Barge +1329 R Gargos, Vicious Watcher @CatDirty +1330 M Primordial Hydra @CatDirty +1331 M Unbound Flourishing @CatDirty +1332 R Hydroid Krasis @CatDirty +1333 M Zaxara, the Exemplary @CatDirty 1335 M Gisela, the Broken Blade @Scott M. Fischer 1336 R Bruna, the Fading Light @Scott M. Fischer 1337 M Archangel of Thune @Scott M. Fischer 1338 R Court of Grace @Scott M. Fischer 1339 M Commander's Plate @Scott M. Fischer +1342 R Angel of Finality @Howard Lyon +1343 R Angel of the Ruins @Viko Menezes +1344 R Arden Angel @Greg Staples +1345 R Breathkeeper Seraph @Alexander Mokhov +1346 R Dawnbreak Reclaimer @Tyler Jacobson +1347 R Valkyrie Harbinger @Tran Nguyen +1348 C Plains @Rob Alexander +1349 C Plains @Rob Alexander +1350 C Plains @Rob Alexander +1351 C Plains @Rob Alexander +1352 R Puresteel Paladin @Fay Dalton +1353 R Vanquish the Horde @Josh Newton +1354 R Zombie Apocalypse @Warren Mahy +1355 M Varina, Lich Queen @Fay Dalton +1356 R Field of the Dead @Warren Mahy 1358 R Mountain @Darrell Riche 1359 R Mountain @Victor Adame Minguez 1360 R Mountain @Mark Zug @@ -1009,11 +1096,259 @@ ScryfallCode=SLD 1365 R Mountain @Fred Fields 1366 R Mountain @Ron Spears 1367 R Mountain @Erica Williams +1368 R Rewind @Julie Dillon & Scott Okumura +1369 M Food Chain @Chris Seaman & Scott Okumura +1370 R Rampant Growth @David Robert Hovey & Scott Okumura +1371 M The First Sliver @Svetlin Velinov & Scott Okumura +1372 R Concealed Courtyard @Nino Is +1373 R Spirebluff Canal @Nino Is +1374 R Blooming Marsh @Shahab Alizadeh +1375 R Inspiring Vantage @Shahab Alizadeh +1376 R Botanical Sanctum @Nino Is +1377 M Angel of Serenity @Nephelomancer +1378 R Angel of the Ruins @Fang Xinyu +1379 R Blinding Angel @Helge C. Balzer +1380 R Restoration Angel @Fang Xinyu +1381 M Sublime Archangel @Nephelomancer +1382 R Plains @Gary Baseman +1383 R Island @Gary Baseman +1384 R Swamp @Gary Baseman +1385 R Mountain @Gary Baseman +1386 R Forest @Gary Baseman +1387 M Gisela, the Broken Blade @Scott M. Fischer +1388 R Bruna, the Fading Light @Scott M. Fischer +1389 R Etali, Primal Storm @Dan Mumford & Thomas Roach +1389★ R Etali, Primal Storm @Dan Mumford & Thomas Roach +1390 R Rampaging Ferocidon @Dan Mumford & Thomas Roach +1390★ R Rampaging Ferocidon @Dan Mumford & Thomas Roach +1391 M Polyraptor @Dan Mumford & Thomas Roach +1391★ M Polyraptor @Dan Mumford & Thomas Roach +1392 R Wayward Swordtooth @Dan Mumford & Thomas Roach +1392★ R Wayward Swordtooth @Dan Mumford & Thomas Roach +1393 R Regisaur Alpha @Dan Mumford & Thomas Roach +1393★ R Regisaur Alpha @Dan Mumford & Thomas Roach +1394 R Laboratory Maniac @Narendra Bintara Adi +1394★ R Laboratory Maniac @Narendra Bintara Adi +1395 R Tasha's Hideous Laughter @Laurel Austin +1395★ R Tasha's Hideous Laughter @Laurel Austin +1396 R Tasigur, the Golden Fang @Bartek Fedyczak +1396★ R Tasigur, the Golden Fang @Bartek Fedyczak +1397 M Atla Palani, Nest Tender @Brian Valeza +1397★ M Atla Palani, Nest Tender @Brian Valeza +1399 R Plains @JungShan +1400 R Island @JungShan +1401 R Swamp @JungShan +1402 R Mountain @JungShan +1403 R Forest @JungShan 1404 R Bottomless Pit @Ryan Quickfall 1405 R Necrogen Mists @Ryan Quickfall -1406 U Reassembling Skeleton @Ryan Quickfall +1406 R Reassembling Skeleton @Ryan Quickfall 1407 M Tinybones, Trinket Thief @Ryan Quickfall 1408 R Geier Reach Sanitarium @Ryan Quickfall +1409 R Captain Lannery Storm @Michael Walsh +1409★ R Captain Lannery Storm @Michael Walsh +1410 M Admiral Beckett Brass @Richard Luong +1410★ M Admiral Beckett Brass @Richard Luong +1411 M Elenda, the Dusk Rose @rishxxv +1411★ M Elenda, the Dusk Rose @rishxxv +1412 M Kumena, Tyrant of Orazca @Chun Lo +1412★ M Kumena, Tyrant of Orazca @Chun Lo +1413 M Vona, Butcher of Magan @Pig Hands +1413★ M Vona, Butcher of Magan @Pig Hands +1414 R Eldritch Evolution @Wooden Cyclops +1415 M Giant Adephage @Wooden Cyclops +1416 R Noxious Revival @Wooden Cyclops +1417 M Grist, the Hunger Tide @Wooden Cyclops +1418 R Mazirek, Kraul Death Priest @Wooden Cyclops +1419 M Karn, Scion of Urza @Uta Natsume +1420 M Chandra, Flame's Catalyst @Uta Natsume +1421 M Aminatou, the Fateshifter @Uta Natsume +1422 M Daretti, Ingenious Iconoclast @Uta Natsume +1423 M Venser, the Sojourner @Uta Natsume +1424 R Oppression @TOMO77 +1425 R Abrade @TOMO77 +1426 R Mass Hysteria @TOMO77 +1427 R Terminate @TOMO77 +1433 R Mycosynth Golem @Signalnoise +1433★ R Mycosynth Golem @Signalnoise +1434 M Mycosynth Lattice @Signalnoise +1434★ M Mycosynth Lattice @Signalnoise +1435 R Mycosynth Wellspring @Signalnoise +1435★ R Mycosynth Wellspring @Signalnoise +1444 R Sisay, Weatherlight Captain @Marta Nael +1445 R Silence @Sam Hogg +1446 R Battle of Wits @Anna Pavleeva +1447 R Baral, Chief of Compliance @Dmitry Burmak +1448 R Pack Rat @Nestor Ossandon Leal +1449 R Fynn, the Fangbearer @Magali Villeneuve +1450 R Brion Stoutarm @Lius Lasahido +1451 M Samut, Voice of Dissent @Ekaterina Burmak +1452 R Marchesa, the Black Rose @Andreas Zafiratos +1453 M Ajani Goldmane @Fay Dalton & Scott Okumura +1453b M Ajani Goldmane @Fay Dalton & Scott Okumura +1454 M Jace Beleren @Fay Dalton & Scott Okumura +1454b M Jace Beleren @Fay Dalton & Scott Okumura +1455 M Liliana Vess @Fay Dalton & Scott Okumura +1455b M Liliana Vess @Fay Dalton & Scott Okumura +1456 M Chandra Nalaar @Fay Dalton & Scott Okumura +1456b M Chandra Nalaar @Fay Dalton & Scott Okumura +1457 M Garruk Wildspeaker @Fay Dalton & Scott Okumura +1457b M Garruk Wildspeaker @Fay Dalton & Scott Okumura +1458 R Death Baron @Michael Walsh & Scott Okumura +1458b R Death Baron @Michael Walsh & Scott Okumura +1459 R Noxious Ghoul @Jarel Threat & Scott Okumura +1459b R Noxious Ghoul @Jarel Threat & Scott Okumura +1460 R Zombie Master @Andrea De Dominicis & Scott Okumura +1460b R Zombie Master @Andrea De Dominicis & Scott Okumura +1461 M Grimgrin, Corpse-Born @Greg Staples & Scott Okumura +1461b M Grimgrin, Corpse-Born @Greg Staples & Scott Okumura +1462 R Unholy Grotto @Cabrol & Scott Okumura +1462b R Unholy Grotto @Cabrol & Scott Okumura +1463 R Giver of Runes @Jesse LeDoux +1463★ R Giver of Runes @Jesse LeDoux +1464 R Distant Melody @Jesse LeDoux +1464★ R Distant Melody @Jesse LeDoux +1465 R Cathartic Reunion @Jesse LeDoux +1465★ R Cathartic Reunion @Jesse LeDoux +1466 R Moment's Peace @Jesse LeDoux +1466★ R Moment's Peace @Jesse LeDoux +1467 R Homeward Path @Jesse LeDoux +1467★ R Homeward Path @Jesse LeDoux +1468 R Plains @Jubilee +1469 R Island @Jubilee +1470 R Swamp @Jubilee +1471 R Mountain @Jubilee +1472 R Forest @Jubilee +1473 R Snow-Covered Plains @ELK64 +1473★ R Snow-Covered Plains @ELK64 +1474 R Snow-Covered Island @ELK64 +1474★ R Snow-Covered Island @ELK64 +1475 R Snow-Covered Swamp @ELK64 +1475★ R Snow-Covered Swamp @ELK64 +1476 R Snow-Covered Mountain @ELK64 +1476★ R Snow-Covered Mountain @ELK64 +1477 R Snow-Covered Forest @ELK64 +1477★ R Snow-Covered Forest @ELK64 +1487 R Felidar Guardian @Rowynn Ellis +1487★ R Felidar Guardian @Rowynn Ellis +1488 R Peregrine Drake @Rowynn Ellis +1488★ R Peregrine Drake @Rowynn Ellis +1489 R Serpent of Yawning Depths @Rowynn Ellis +1489★ R Serpent of Yawning Depths @Rowynn Ellis +1490 M Scourge of Valkas @Rowynn Ellis +1490★ M Scourge of Valkas @Rowynn Ellis +1491 R Voracious Hydra @Rowynn Ellis +1491★ R Voracious Hydra @Rowynn Ellis +1492 R Arcane Signet @Dani Pendergast +1492★ R Arcane Signet @Dani Pendergast +1493 R Lightning Greaves @Dani Pendergast +1493★ R Lightning Greaves @Dani Pendergast +1494 R Sol Ring @Dani Pendergast +1494★ R Sol Ring @Dani Pendergast +1495 R Thought Vessel @Dani Pendergast +1495★ R Thought Vessel @Dani Pendergast +1496 R Command Tower @Dani Pendergast +1496★ R Command Tower @Dani Pendergast +1497 R Beacon of Tomorrows @Micha Huigen +1497★ R Beacon of Tomorrows @Micha Huigen +1498 M Nexus of Fate @Micha Huigen +1498★ M Nexus of Fate @Micha Huigen +1499 M Time Reversal @Micha Huigen +1499★ M Time Reversal @Micha Huigen +1500 R Time Stop @Micha Huigen +1500★ R Time Stop @Micha Huigen +1501 M Lara Croft, Tomb Raider @Greg Staples +1502 R Search for Azcanta @Jonas De Ro +1503 R Anger of the Gods @Eliz Roxs +1504 R Bow of Nylea @Eliz Roxs +1505 R Shadowspear @Bartek Fedyczak +1506 R Academy Ruins @Eliz Roxs +1508 M Rin and Seri, Inseparable @Andrea Radeck +1508b M Rin and Seri, Inseparable @Andrea Radeck +1509 M Jetmir, Nexus of Revels @Nicole Gustafsson +1509b M Jetmir, Nexus of Revels @Nicole Gustafsson +1510 R Jinnie Fay, Jetmir's Second @Jack Hughes +1510b R Jinnie Fay, Jetmir's Second @Jack Hughes +1511 R Anointed Procession @Jakob Eirich +1511b R Anointed Procession @Jakob Eirich +1512 R Sol Ring @Nana Qi +1512b R Sol Ring @Nana Qi +1513 R Plains @Alayna Danner +1514 R Mountain @Alayna Danner +1515 R Forest @Alayna Danner +1518 R Wall of Omens @Alexander Khabbazi +1518★ R Wall of Omens @Alexander Khabbazi +1519 R Circular Logic @Alexander Khabbazi +1519★ R Circular Logic @Alexander Khabbazi +1520 R Scheming Symmetry @Alexander Khabbazi +1520★ R Scheming Symmetry @Alexander Khabbazi +1521 R Price of Progress @Alexander Khabbazi +1521★ R Price of Progress @Alexander Khabbazi +1522 R Eternal Witness @Alexander Khabbazi +1522★ R Eternal Witness @Alexander Khabbazi +1523 R Inspiring Overseer @Ricardo Cavolo +1524 R Consider @Ricardo Cavolo +1525 R Price of Glory @Ricardo Cavolo +1526 R Reckless Fireweaver @Ricardo Cavolo +1527 M Akroma's Memorial @Ricardo Cavolo +F1537 M Applejack @John Thacker +F1538 M Fluttershy @Anna Steinbauer +F1539 M Pinkie Pie @Rudy Siswanto +F1540 M Rainbow Dash @John Thacker +1541 M Sakashima of a Thousand Faces @Mike Burns & Scott Okumura +1541★ M Sakashima of a Thousand Faces @Mike Burns & Scott Okumura +1542 R Yargle, Glutton of Urborg @Mike Burns & Scott Okumura +1542★ R Yargle, Glutton of Urborg @Mike Burns & Scott Okumura +1543 R Krark, the Thumbless @Mike Burns & Scott Okumura +1543★ R Krark, the Thumbless @Mike Burns & Scott Okumura +1544 M Adrix and Nev, Twincasters @Mike Burns & Scott Okumura +1544★ M Adrix and Nev, Twincasters @Mike Burns & Scott Okumura +1545 R Arcane Denial @Graham Yarrington +1545★ R Arcane Denial @Graham Yarrington +1546 R Nightscape Familiar @Graham Yarrington +1546★ R Nightscape Familiar @Graham Yarrington +1547 R Rain of Filth @Graham Yarrington +1547★ R Rain of Filth @Graham Yarrington +1548 R Simian Spirit Guide @Graham Yarrington +1548★ R Simian Spirit Guide @Graham Yarrington +1549 M Prince of Thralls @Graham Yarrington +1549★ M Prince of Thralls @Graham Yarrington +1554 M Rin and Seri, Inseparable @Andrea Radeck +1554b M Rin and Seri, Inseparable @Andrea Radeck +1555 M Jetmir, Nexus of Revels @Nicole Gustafsson +1555b M Jetmir, Nexus of Revels @Nicole Gustafsson +1556 R Jinnie Fay, Jetmir's Second @Jack Hughes +1556b R Jinnie Fay, Jetmir's Second @Jack Hughes +1566 R Gonti, Lord of Luxury @Ivan Shavrin +1566★ R Gonti, Lord of Luxury @Ivan Shavrin +1567 R Vilis, Broker of Blood @Peter Diamond +1567★ R Vilis, Broker of Blood @Peter Diamond +1568 M Anowon, the Ruin Thief @David Robert Hovey +1568★ M Anowon, the Ruin Thief @David Robert Hovey +1569 R Grenzo, Dungeon Warden @Alex Stone +1569★ R Grenzo, Dungeon Warden @Alex Stone +1575 R Reconnaissance @Josh Newton & Scott Okumura +1575★ R Reconnaissance @Josh Newton & Scott Okumura +1576 R Jace, Wielder of Mysteries @Josh Newton & Scott Okumura +1576★ R Jace, Wielder of Mysteries @Josh Newton & Scott Okumura +1577 R Black Market @Josh Newton & Scott Okumura +1577★ R Black Market @Josh Newton & Scott Okumura +1578 R Dire Undercurrents @Josh Newton & Scott Okumura +1578★ R Dire Undercurrents @Josh Newton & Scott Okumura +1579 M Obeka, Brute Chronologist @Josh Newton & Scott Okumura +1579★ M Obeka, Brute Chronologist @Josh Newton & Scott Okumura +1580 R Rose Noble @Justyna Dura +1581 R The Meep @Billy Christian +1582 R The Celestial Toymaker @Jake Murray +1583 R The Fourteenth Doctor @Justyna Dura +1584 R The Fifteenth Doctor @Kieran Yanner +1691 R Teferi's Protection @Steve Argyle +1692 R Eladamri's Vineyard @Alayna Danner +1693 R Greater Good @Johannes Voss +1694 R Inkshield @Donato Giancola +1695 M Ruhan of the Fomori @Livia Prima +1696 R Sol Ring @Lindsey Look +1697 R Command Tower @Titus Lunter 8001 M Jace, the Mind Sculptor @Wizard of Barge 9995 M Garruk, Caller of Beasts @Jesper Ejsing 9996 R Rograkh, Son of Rohgahh @Andrew Mar @@ -1021,14 +1356,20 @@ ScryfallCode=SLD 9998 R Empress Galina @Matt Stewart 9999 R Sisay, Weatherlight Captain @Volkan Baǵa VS C Viscera Seer @John Stanko +SCTLR R Counterspell @Mark Poole [tokens] b_1_1_faerie_rogue_flying b_1_1_faerie_rogue_flying b_1_1_faerie_rogue_flying b_1_1_faerie_rogue_flying +b_2_2_zombie c_a_clue_draw c_a_treasure_sac +c_a_treasure_sac +g_0_0_hydra +g_0_1_egg_defender +g_1_1_cat g_1_1_saproling g_1_1_squirrel g_5_5_wurm_trample @@ -1036,6 +1377,7 @@ icingdeath_frost_tongue r_1_1_goblin w_1_1_cat_lifelink w_1_1_cat_lifelink +w_1_1_dog w_1_1_spirit_flying w_4_4_angel_flying walker diff --git a/forge-gui/res/editions/Secret Lair Showdown.txt b/forge-gui/res/editions/Secret Lair Showdown.txt index 9cb45c24713..c7441f7f5ad 100644 --- a/forge-gui/res/editions/Secret Lair Showdown.txt +++ b/forge-gui/res/editions/Secret Lair Showdown.txt @@ -16,3 +16,16 @@ ScryfallCode=SLP 8 R Death's Shadow @Matt Stikker 9 M Dragonlord Silumgar @WolfSkullJack 10 R Relentless Rats @GodMachine +11 R Relentless Rats @Graham Yarrington +12 R Explore @BLUMOO +13 R Expressive Iteration @Dominik Mayer +14 M Valakut, the Molten Pinnacle @Graham Yarrington +15 M Wrenn and Six @Ricardo Cavolo +16 R Dark Ritual @Wizard of Barge +17 M Murktide Regent @Rowynn Ellis +18 R Spell Pierce @Michael Koehler +19 R Ponder @Jay Ryan +20 R Swords to Plowshares @Heiko Mueller +22 R Springleaf Drum @John F. Malta +23 R Goblin Guide @Luke Pearson +24 M Seasoned Pyromancer @Jack Teagle diff --git a/forge-gui/res/editions/Shadows of the Past.txt b/forge-gui/res/editions/Shadows of the Past.txt index 1a1c008562c..670d4e17cea 100644 --- a/forge-gui/res/editions/Shadows of the Past.txt +++ b/forge-gui/res/editions/Shadows of the Past.txt @@ -17,7 +17,7 @@ ScryfallCode=SIS 9 U Lingering Souls @Bud Cook 10 U Rally the Peasants @Jaime Jones 11 R Requiem Angel @Eric Deschamps -12 U Seance @David Rapoza +12 U Séance @David Rapoza 13 C Battleground Geist @Clint Cearley 14 R Cackling Counterpart @David Rapoza 15 C Forbidden Alchemy @David Rapoza diff --git a/forge-gui/res/editions/Special Guests.txt b/forge-gui/res/editions/Special Guests.txt new file mode 100644 index 00000000000..b359b9d5831 --- /dev/null +++ b/forge-gui/res/editions/Special Guests.txt @@ -0,0 +1,42 @@ +[metadata] +Code=SPG +Date=2023-11-17 +Name=Special Guests +Type=Collector_Edition +ScryfallCode=SPG + +[cards] +1 R Lord of Atlantis @Syd Mills +2 U Malcolm, Keen-Eyed Navigator @Julie Dillon +3 R Bridge from Below @Yeong-Hao Han +4 R Mephidross Vampire @Samuel Araya +5 U Pitiless Plunderer @Johan Grenier +6 U Breeches, Brazen Plunderer @Filip Burburan +7 U Dargo, the Shipwrecker @Kai Carpenter +8 R Rampaging Ferocidon @Dan Scott +9 R Underworld Breach @Piotr Dura +10 M Carnage Tyrant @Monztre +11 R Ghalta, Primal Hunger @Joshua Raphael +12 M Polyraptor @Yeong-Hao Han +13 M Kalamax, the Stormsire @Sam Burley +14 M Lord Windgrace @April Prime +15 M Mirri, Weatherlight Duelist @Michele Giorgi +16 R Thrasios, Triton Hero @Caroline Gariba +17 M Mana Crypt @Dominik Mayer +17a M Mana Crypt @Dominik Mayer +17b M Mana Crypt @Dominik Mayer +17c M Mana Crypt @Dominik Mayer +17d M Mana Crypt @Dominik Mayer +17e M Mana Crypt @Dominik Mayer +17f M Mana Crypt @Dominik Mayer +18 U Star Compass @Alix Branwyn +19 M Ghostly Prison @Volkan Baǵa +20 M Fabricate @Fajareka Setiawan +21 M Show and Tell @Donato Giancola +22 M Tragic Slip @Scott M. Fischer +23 M Victimize @Kekai Kotaki +24 M Gamble @Jason A. Engle +25 M Crashing Footfalls @Uriah Voth +26 M Tireless Tracker @Donato Giancola +27 M Drown in the Loch @Chris Seaman +28 M Field of the Dead @Ralph Horsley diff --git a/forge-gui/res/editions/Starter Commander Decks.txt b/forge-gui/res/editions/Starter Commander Decks.txt index cee11784f2c..04bf1740365 100644 --- a/forge-gui/res/editions/Starter Commander Decks.txt +++ b/forge-gui/res/editions/Starter Commander Decks.txt @@ -360,7 +360,7 @@ ScryfallCode=SCD 352 L Forest @Titus Lunter [tokens] -b_0_0_army +b_0_0_zombie_army b_2_2_zombie b_2_2_zombie_knight_menace b_x_x_demon_flying diff --git a/forge-gui/res/editions/Store Championships.txt b/forge-gui/res/editions/Store Championships.txt index 3e64356e811..8cef9c00f05 100644 --- a/forge-gui/res/editions/Store Championships.txt +++ b/forge-gui/res/editions/Store Championships.txt @@ -20,4 +20,12 @@ ScryfallCode=SCH 12 M Thalia and The Gitrog Monster @PINDURSKI 13 R Gifted Aetherborn @Lie Setiawan 14 R Eidolon of the Great Revel @Yigit Koroglu +15 R Tail Swipe @Edgar Sánchez Hidalgo +16 R Transcendent Message @Miranda Meeks 17 M Moonshaker Cavalry @Awanqi (Angela Wang) +18 R Cauldron Familiar @Edgar Sánchez Hidalgo +19 R Dark Petition @Julia Metzger +20 R Lier, Disciple of the Drowned @Heonhwa Choe +21 R Mortify @Andreia Ugrai +22 R Angel of Despair @Andreia Ugrai +23 R Dauthi Voidwalker @Andreia Ugrai diff --git a/forge-gui/res/editions/Summer of Magic.txt b/forge-gui/res/editions/Summer of Magic.txt deleted file mode 100644 index cb372d368a3..00000000000 --- a/forge-gui/res/editions/Summer of Magic.txt +++ /dev/null @@ -1,10 +0,0 @@ -[metadata] -Code=PSUM -Date=2007-07-21 -Name=Summer of Magic -Type=Promo -ScryfallCode=PSUM - -[cards] -1 R Faerie Conclave @Stephan Martiniere -2 R Treetop Village @Rob Alexander diff --git a/forge-gui/res/editions/Tenth Edition Promos.txt b/forge-gui/res/editions/Tenth Edition Promos.txt index d6746e39386..dfeff6e8eec 100644 --- a/forge-gui/res/editions/Tenth Edition Promos.txt +++ b/forge-gui/res/editions/Tenth Edition Promos.txt @@ -6,4 +6,6 @@ Type=Promo ScryfallCode=P10E [cards] +1 R Faerie Conclave @Stephan Martiniere +2 R Treetop Village @Rob Alexander 35 R Reya Dawnbringer @Matthew D. Wilson diff --git a/forge-gui/res/editions/The Brothers War.txt b/forge-gui/res/editions/The Brothers War.txt index bc0808770e5..0ec5a5b8943 100644 --- a/forge-gui/res/editions/The Brothers War.txt +++ b/forge-gui/res/editions/The Brothers War.txt @@ -407,7 +407,18 @@ ScryfallCode=BRO 384 U Blanchwood Armor @Manuel Castañón [rebalanced] +A58 C A-Mightstone's Animation @Igor Kieryluk +A63 U A-Splitting the Powerstone @Campbell White +A69 U A-Urza, Powerstone Prodigy @Donato Giancola +A70 R A-Urza's Command @Dominik Mayer +A132 C A-Excavation Explosion @Campbell White +A140 U A-Mishra, Excavation Prodigy @Donato Giancola +A156 R A-Visions of Phyrexia @Dominik Mayer A199 U A-Haywire Mite @Izzy +A219 M A-Saheeli, Filigree Master @Aurore Folny +A254 R A-Thran Spider @Joshua Cairos +A263 R A-Hall of Tagsin @Christian Dimitrov +A289 R A-Geology Enthusiast @Fajareka Setiawan [lands] 2 Plains|BRO|1 diff --git a/forge-gui/res/editions/The List.txt b/forge-gui/res/editions/The List.txt index 6112904fede..483061a9df1 100644 --- a/forge-gui/res/editions/The List.txt +++ b/forge-gui/res/editions/The List.txt @@ -312,7 +312,7 @@ ScryfallCode=PLIST 304 U Daxos, Blessed by the Sun @Jason A. Engle 305 R Elspeth Conquers Death @Ryan Yee 306 R Giver of Runes @Seb McKinnon -307 U Jotun Grunt @Franz Vohwinkel +307 U Jötun Grunt @Franz Vohwinkel 308 U Release the Dogs @Jason Kang 309 M Frost Titan @Mike Bierek 310 R Ice Cave @Jerry Tiritilli @@ -530,7 +530,7 @@ ScryfallCode=PLIST 522 R Divining Witch @Donato Giancola 523 R Graveborn Muse @Kev Walker 524 R Gravespawn Sovereign @Adam Rex -525 R Helldozer @Zoltan Boros +525 R Helldozer @Zoltan Boros & Gabor Szikszai 526 M Mikaeus, the Unhallowed @Chris Rahn 527 C Rend Flesh @Stephen Tappin 528 R Sidisi, Undead Vizier @Min Yum @@ -608,7 +608,7 @@ F567 R Puresteel Angel @Lukas Litzsinger 600 R Guul Draz Assassin @James Ryman 601 R Sign in Blood @Alan Pollack 602 M Sorin Markov @Michael Komarck -603 R Sorin's Vengeance @Jana Schirmer +603 R Sorin's Vengeance @Jana Schirmer & Johannes Voss 604 M Twilight Prophet @Seb McKinnon 605 U Vampiric Feast @D. Alexander Gregory 606 M Vampiric Tutor @Raymond Swanland @@ -643,7 +643,7 @@ F567 R Puresteel Angel @Lukas Litzsinger 635 U Mistmeadow Witch @Greg Staples 636 U Moonhold @Mike Dringenberg 637 R Murkfiend Liege @Carl Critchlow -638 R Wheel of Sun and Moon @Zoltan Boros +638 R Wheel of Sun and Moon @Zoltan Boros & Gabor Szikszai 639 R Flesh // Blood @Lucas Graciano 640 R Blood Clock @Keith Garletts 641 R Howling Mine @Ralph Horsley @@ -830,7 +830,7 @@ F567 R Puresteel Angel @Lukas Litzsinger 822 R Planar Collapse @Mark Zug 823 R Rout @Ron Spencer 824 C Teremko Griffin @Martin McKenna -825 R Braids, Conjurer Adept @Zoltan Boros +825 R Braids, Conjurer Adept @Zoltan Boros & Gabor Szikszai 826 R Collective Restraint @Alan Rabinowitz 827 R Empress Galina @Matt Cavotta 828 R Ertai's Meddling @Steve Luke @@ -846,20 +846,20 @@ F567 R Puresteel Angel @Lukas Litzsinger 838 R Contamination @Stephen Daniele 839 C Crypt Rats @Paul Lee 840 C Dark Ritual @Tom Fleming -841 C Dash Hopes @Zoltan Boros +841 C Dash Hopes @Zoltan Boros & Gabor Szikszai 842 R Doomsday @Adrian Smith 843 U Hymn to Tourach @Greg Staples 844 U Imps' Taunt @Colin MacNeil 845 C Phyresis @Izzy 846 C Phyrexian Battleflies @Dan Frazier 847 M Phyrexian Scriptures @Joseph Meehan -848 M Sheoldred, Whispering One @Jana Schirmer +848 M Sheoldred, Whispering One @Jana Schirmer & Johannes Voss 849 R Sleeper Agent @Randy Gallegos 850 U Stitch Together @Arnie Swekel 851 M Tourach, Dread Cantor @Greg Staples 852 R Alpine Moon @Alayna Danner 853 C Brightstone Ritual @Wayne England -854 C Burning Inquiry @Zoltan Boros +854 C Burning Inquiry @Zoltan Boros & Gabor Szikszai 855 R Ghitu Fire @Glen Angus 856 R Invasion Plans @Pete Venters 857 R Jaya Ballard, Task Mage @Matt Cavotta @@ -1067,7 +1067,7 @@ F567 R Puresteel Angel @Lukas Litzsinger 1059 R Siege of Towers @Anthony S. Waters 1060 R Slag Fiend @Mike Bierek 1061 M Soul of Shandalar @Raymond Swanland -1062 M Avenger of Zendikar @Zoltan Boros +1062 M Avenger of Zendikar @Zoltan Boros & Gabor Szikszai 1063 C Capenna Express @Viko Menezes 1064 R Dig Up @Slawomir Maniak 1065 R Ghalta, Primal Hunger @Chase Stone @@ -1170,3 +1170,218 @@ F567 R Puresteel Angel @Lukas Litzsinger 1162 R Tower of Fortunes @Matt Cavotta 1163 R Wheel of Torture @Henry Van Der Linde 1164 U Forbidding Watchtower @Aleksi Briclot +1165 R Alliance of Arms @Johann Bodin +1166 R Hanna's Custody @DiTerlizzi +1167 R Hour of Reckoning @Randy Gallegos +1168 R Knight Exemplar @Jason Chan +1169 R Kor Spiritdancer @Scott Chou +1170 R Nomad Mythmaker @Darrell Riche +1171 R Oath of Lieges @Mark Zug +1172 R Pariah @Jon J Muth +1173 U Prison Term @Zoltan Boros & Gabor Szikszai +1174 R Rune of Protection: Lands @Scott M. Fischer +1175 R Sacred Mesa @Margaret Organ-Kean +1176 R Storm Herd @Jim Nelson +1177 C Whitemane Lion @Zoltan Boros & Gabor Szikszai +1178 R Dreamborn Muse @Kev Walker +1179 R Echo Mage @Matt Stewart +1180 R Equilibrium @Jeff Miracola +1181 R Flusterstorm @Erica Yang +1182 R Jace's Archivist @James Ryman +1183 C Leap @Kev Walker +1184 R Scalpelexis @Mark Tedin +1185 R Thing from the Deep @Paolo Parente +1186 R Tradewind Rider @John Matson +1187 R Trench Gorger @Hideaki Takamura +1188 C Brain Weevil @Anthony Jones +1189 U Consume Spirit @Matt Thompson +1190 C Dirtwater Wraith @Steve Luke +1191 U Fallen Ideal @Anson Maddocks +1192 R Kels, Fight Fixer @Magali Villeneuve +1193 R Netherborn Altar @Titus Lunter +1194 R Oppression @Pete Venters +1195 C Sadistic Augermage @Nick Percival +1196 U Spined Fluke @Mark A. Nelson +1197 U Throat Slitter @Paolo Parente +1198 R Zombie Apocalypse @Volkan Baǵa +1199 R Chaos Warp @Trevor Claxton +1200 U Cinder Elemental @Svetlin Velinov +1201 R Furnace of Rath @John Matson +1202 U Initiate of Blood @Carl Critchlow +1203 R Magmatic Force @Jung Park +1204 C Rift Bolt @Michael Sutfin +1205 R Ryusei, the Falling Star @Nottsuo +1206 R Shocker @Thomas M. Baxa +1207 R Taurean Mauler @Dominick Domingo +1208 R Burgeoning @Randy Gallegos +1209 R Collective Voyage @Charles Urbach +1210 R Forgotten Ancient @Mark Tedin +1211 C Giant Caterpillar @Zina Saunders +1212 C Gleeful Sabotage @Todd Lockwood +1213 R Hidden Herd @Andrew Robinson +1214 R Magus of the Vineyard @Jim Murray +1215 R Scavenging Ooze @Austin Hsu +1216 R Spawnwrithe @Daarken +1217 R Tornado Elemental @Alex Horley-Orlandelli +1218 R Verdant Force @DiTerlizzi +1219 R Vernal Bloom @Bob Eggleton +1220 U Adeliz, the Cinder Wind @Zezhou Chen +1221 M Aminatou, the Fateshifter @Seb McKinnon +1222 U Bladewing the Risen @Seb McKinnon +1223 U Bruenor Battlehammer @Wayne Reynolds +1224 U Dina, Soul Steeper @Chris Rahn +1225 U Elas il-Kor, Sadistic Pilgrim @G-host Lee +1226 U Eutropia the Twice-Favored @Sara Winters +1227 M Ghave, Guru of Spores @James Paick +1228 U Grumgully, the Generous @Milivoj Ćeran +1229 U Maja, Bretagard Protector @Lie Setiawan +1230 U Narfi, Betrayer King @Daarken +1231 U Rakdos Cackler @Ryan Barger +1232 U Vega, the Watcher @Paul Scott Canavan +1233 R Crystalline Crawler @Jason Felix +1234 C Suntouched Myr @Greg Hildebrandt +1235 R Flamekin Village @Ron Spears +1236 U Nivix, Aerie of the Firemind @Martina Pilcerova +1237 U Rix Maadi, Dungeon Palace @Martina Pilcerova +1238 R Thespian's Stage @John Avon +1239 C Warped Landscape @Cliff Childs +1240 R Eldrazi Conscription @Jaime Jones +1241 C Arcbound Mouser @Campbell White +1242 U Changeling Hero @Jeff Miracola +1243 R Charming Prince @Randy Vargas +1244 R Giant Killer @Jesper Ejsing +1245 U Rebuff the Wicked @Stephen Tappin +1246 C Royal Trooper @Scott M. Fischer +1247 U Auramancer's Guise @Greg Staples +1248 U Counterbalance @John Zeleznik +1249 R Faerie Artisans @Tony Foti +1250 U Faerie Harbinger @Larry MacDougall +1251 U Pemmin's Aura @Greg Staples +1252 C Spellstutter Sprite @Rebecca Guay +1253 C Bake into a Pie @Zoltan Boros +1254 U Cauldron Familiar @Milivoj Ćeran +1255 C Cursed Flesh @Ron Spencer +1256 R Demonic Bargain @Sam Guay +1257 U Foulmire Knight @Alex Brock +1258 M The Meathook Massacre @Chris Seaman +1259 R Mirri the Cursed @Filip Burburan +1260 U No Rest for the Wicked @Carl Critchlow +1261 U Aura Barbs @Aleksi Briclot +1262 U Dwarven Recruiter @Ciruelo +1263 M Embercleave @Joe Slucher +1264 C Giant's Ire @Alex Horley-Orlandelli +1265 U Mad Ratter @Johann Bodin +1266 U Rust Monster @Simon Dominic +1267 C Vulshok Sorcerer @rk post +1268 U Warchief Giant @Slawomir Maniak +1269 R Yidaro, Wandering Monster @Jesper Ejsing +1270 M Cavalier of Thorns @Jehan Choo +1271 C Echoing Courage @Greg Staples +1272 U Fae Offering @Lucas Graciano +1273 M Greensleeves, Maro-Sorcerer @Tuan Duong Chu +1274 R Hungry Lynx @Shreya Shetty +1275 R Once Upon a Time @Matt Stewart +1276 M Questing Beast @Igor Kieryluk +1277 R Return of the Wildspeaker @Chris Rallis +1278 R Wolfcaller's Howl @Ralph Horsley +1279 U Cunning Breezedancer @Todd Lockwood +1280 U Maraleaf Pixie @Matt Cavotta +1281 M Minsc & Boo, Timeless Heroes @Andreas Zafiratos +1282 M Oko, the Trickster @Chris Rallis +1283 M The Royal Scions @Paul Scott Canavan +1284 R Sythis, Harvest's Hand @Ryan Yee +1285 R Academy Manufactor @Campbell White +1286 U Clock of Omens @Ryan Yee +1287 U Enchanted Carriage @Zoltan Boros +1288 R Stonecoil Serpent @Mark Poole +1289 R Castle Garenbrig @Adam Paquette +1290 R Brought Back @Mitchell Malloy +1291 R Deep Gnome Terramancer @David Sladek +1292 U Dispatch @Erica Yang +1293 R Esper Sentinel @Eric Deschamps +1294 U Famished Paladin @Tommy Arnold +1295 R Monologue Tax @Justine Cruz +1296 U Veteran of the Depths @Daren Bader +1297 R Curiosity Crafter @Rudy Siswanto +1298 R Elder Deep-Fiend @Jason Felix +1299 U Merrow Harbinger @Steve Prescott +1300 M Murktide Regent @Lucas Graciano +1301 R Nezahal, Primal Tide @Sam Burley +1302 C Deadly Dispute @Irina Nordsol +1303 M Kalitas, Traitor of Ghet @Todd Lockwood +1304 U Pawn of Ulamog @Daarken +1305 R Rotting Regisaur @Randy Vargas +1306 R Tomb Robber @Xi Zhang +1307 R Brass's Bounty @Grzegorz Rutkowski +1308 C Cave Sense @Mark Romanoski +1309 M Dockside Extortionist @Lie Setiawan +1310 R The Reaver Cleaver @Yigit Koroglu +1311 M Star of Extinction @Chris Rahn +1312 U Storm-Kiln Artist @Manuel Castañón +1313 R Xorn @Yigit Koroglu +1314 R Beast Whisperer @Matt Stewart +1315 U Deep Reconnaissance @Jeff Remmer +1316 U Deep Wood @Paolo Parente +1317 U Harmony of Nature @Kaja Foglio +1318 C Jungleborn Pioneer @Scott Murphy +1319 C Pouncing Jaguar @Daren Bader +1320 M The Tarrasque @Filip Burburan +1321 U Titanoth Rex @Svetlin Velinov +1322 U Ardent Plea @Chippy +1323 U Deathsprout @Seb McKinnon +1324 U Ghostflame Sliver @Luca Zontini +1325 U Inkfathom Infiltrator @Jesper Ejsing +1326 U Pain Magnification @Aleksi Briclot +1327 U Stromkirk Captain @Jana Schirmer & Johannes Voss +1328 R Sygg, River Cutthroat @Jeremy Enecio +1329 U Zebra Unicorn @Margaret Organ-Kean +1330 U Bottle Gnomes @Kaja Foglio +1331 U Ersatz Gnomes @Ron Spencer +1332 U Fabrication Module @Aaron Miller +1333 U Heartstone @John Matson +1334 C Pili-Pala @Ron Spencer +1335 R Cave of the Frost Dragon @Johannes Voss +1336 U Rootwater Depths @Roger Raupp +1337 R Treasure Vault @Johannes Voss +1338 U Zoetic Cavern @Lars Grant-West +1339 U Wall of Omens @James Paick +1340 R Baleful Mastery +1341 U Bishop of the Bloodstained +1342 C Burden of Guilt +1343 M Cavalier of Thorns +1344 U Combine Chrysalis +1345 U Consign // Oblivion +1346 R Death Cloud +1347 U Duskmantle, House of Shadow +1348 U Enlisted Wurm +1349 U Ghost Quarter +1350 C Gnaw to the Bone +1351 U Goblin Warchief +1352 C Hard Evidence +1353 U High Alert +1354 R Ixidor, Reality Sculptor +1355 R Jace, Wielder of Mysteries +1356 C Krosan Tusker +1357 C Kuldotha Rebirth +1358 U Laid to Rest +1359 U Leonin Relic-Warder +1360 U Magmaw +1361 R Mass Hysteria +1362 U Maverick Thopterist +1363 U Mentor of the Meek +1364 C Metalspinner's Puzzleknot +1365 U Millstone +1366 U Mistveil Plains +1367 R Molten Psyche +1368 R Monologue Tax +1369 U Mystery Key +1370 U Nyx Weaver +1371 C Putrid Warrior +1372 U Quintorius, Field Historian +1373 M Ranger-Captain of Eos +1374 C Shard of Broken Glass +1375 U Spell Snare +1376 U Stromkirk Captain +1377 U Syr Konrad, the Grim +1378 U Treacherous Terrain +1379 M Worldspine Wurm \ No newline at end of file diff --git a/forge-gui/res/editions/The Lord of the Rings Tales of Middle-earth Commander.txt b/forge-gui/res/editions/The Lord of the Rings Tales of Middle-earth Commander.txt index a60d367d6d9..1d8b20fefc6 100644 --- a/forge-gui/res/editions/The Lord of the Rings Tales of Middle-earth Commander.txt +++ b/forge-gui/res/editions/The Lord of the Rings Tales of Middle-earth Commander.txt @@ -6,7 +6,7 @@ Type=Commander ScryfallCode=LTC [cards] -1 M Eowyn, Shieldmaiden @Craig Elliott +1 M Éowyn, Shieldmaiden @Craig Elliott 2 M Frodo, Adventurous Hobbit @Axel Sauerwald 3 M Galadriel, Elven-Queen @Axel Sauerwald 4 M Sauron, Lord of the Rings @Alex Brock @@ -18,7 +18,7 @@ ScryfallCode=LTC 10 R Champions of Minas Tirith @Tatiana Kirgetova 11 R Field-Tested Frying Pan @Nino Is 12 R The Gaffer @Tomas Duchek -13 R Gilraen, Dunedain Protector @Marie Magny +13 R Gilraen, Dúnedain Protector @Marie Magny 14 R Grey Host Reinforcements @Patrik Hell 15 R Gwaihir, Greatest of the Eagles @Jesper Ejsing 16 R Lossarnach Captain @Justine Cruz @@ -44,7 +44,7 @@ ScryfallCode=LTC 36 R Assemble the Entmoot @Alex Brock 37 R Feasting Hobbit @Lorenzo Mastroianni 38 R Galadhrim Ambush @John Di Giovanni -39 R Haldir, Lorien Lieutenant @Syd Mills +39 R Haldir, Lórien Lieutenant @Syd Mills 40 R Legolas Greenleaf @Anna Steinbauer 41 R Mirkwood Elk @Christina Kraus 42 R Motivated Pony @Claudiu-Antoniu Magherusan @@ -55,17 +55,17 @@ ScryfallCode=LTC 47 R Banquet Guests @Viko Menezes 48 R Bilbo, Birthday Celebrant @Billy Christian 49 R Boromir, Gondor's Hope @Campbell White -50 R Cirdan the Shipwright @Filipe Pagliuso +50 R Círdan the Shipwright @Filipe Pagliuso 51 R Elrond of the White Council @Javier Charro -52 R Eomer, King of Rohan @Leonardo Borazio +52 R Éomer, King of Rohan @Leonardo Borazio 53 R Erestor of the Council @Syd Mills 54 R Faramir, Steward of Gondor @Anna Podedworna 55 R Farmer Cotton @Tomas Duchek 56 R Forth Eorlingas! @Filipe Pagliuso -57 R Grima, Saruman's Footman @Matt Stewart +57 R Gríma, Saruman's Footman @Matt Stewart 58 R In the Darkness Bind Them @Daarken 59 R Lidless Gaze @Yigit Koroglu -60 R Lord of the Nazgul @Anton Solovianchyk +60 R Lord of the Nazgûl @Anton Solovianchyk 61 R Merry, Warden of Isengard @Viko Menezes 62 R Mirkwood Trapper @John Di Giovanni 63 R Moria Scavenger @Igor Krstic @@ -74,7 +74,7 @@ ScryfallCode=LTC 66 R Radagast, Wizard of Wilds @Tomas Duchek 67 R Riders of Rohan @Stanislav Sherbakov 68 R Sail into the West @Leonardo Borazio -69 R Song of Earendil @Torgeir Fjereide +69 R Song of Eärendil @Torgeir Fjereide 70 R Summons of Saruman @Svetlin Velinov 71 R Taunt from the Rampart @Lorenzo Mastroianni 72 R Too Greedily, Too Deep @Anton Solovianchyk @@ -82,16 +82,16 @@ ScryfallCode=LTC 74 R Wake the Dragon @Henry Peters 75 R Crown of Gondor @Jarel Threat 76 R Hithlain Rope @Josu Solano -77 R Lothlorien Blade @Zuzanna Wużyk +77 R Lothlórien Blade @Zuzanna Wużyk 78 R Model of Unity @Yuriy Chemezov 79 R Relic of Sauron @Anton Solovianchyk 80 R The Black Gate @Marc Simonetti -81 M Eowyn, Shieldmaiden @Craig Elliott +81 M Éowyn, Shieldmaiden @Craig Elliott 82 M Frodo, Adventurous Hobbit @Axel Sauerwald 83 M Galadriel, Elven-Queen @Axel Sauerwald 84 M Sauron, Lord of the Rings @Alex Brock 85 M Aragorn, King of Gondor @Yongjae Choi -86 M Eowyn, Shieldmaiden @Craig Elliott +86 M Éowyn, Shieldmaiden @Craig Elliott 87 M Frodo, Adventurous Hobbit @Axel Sauerwald 88 M Galadriel, Elven-Queen @Axel Sauerwald 89 M Gandalf, Westward Voyager @Sidharth Chaturvedi @@ -102,7 +102,7 @@ ScryfallCode=LTC 94 R Champions of Minas Tirith @Tatiana Kirgetova 95 R Field-Tested Frying Pan @Nino Is 96 R The Gaffer @Tomas Duchek -97 R Gilraen, Dunedain Protector @Marie Magny +97 R Gilraen, Dúnedain Protector @Marie Magny 98 R Grey Host Reinforcements @Patrik Hell 99 R Gwaihir, Greatest of the Eagles @Jesper Ejsing 100 R Lossarnach Captain @Justine Cruz @@ -127,7 +127,7 @@ ScryfallCode=LTC 119 R Assemble the Entmoot @Alex Brock 120 R Feasting Hobbit @Lorenzo Mastroianni 121 R Galadhrim Ambush @John Di Giovanni -122 R Haldir, Lorien Lieutenant @Syd Mills +122 R Haldir, Lórien Lieutenant @Syd Mills 123 R Legolas Greenleaf @Anna Steinbauer 124 R Mirkwood Elk @Christina Kraus 125 R Motivated Pony @Claudiu-Antoniu Magherusan @@ -138,16 +138,16 @@ ScryfallCode=LTC 130 R Banquet Guests @Viko Menezes 131 R Bilbo, Birthday Celebrant @Billy Christian 132 R Boromir, Gondor's Hope @Campbell White -133 R Cirdan the Shipwright @Filipe Pagliuso +133 R Círdan the Shipwright @Filipe Pagliuso 134 R Elrond of the White Council @Javier Charro -135 R Eomer, King of Rohan @Leonardo Borazio +135 R Éomer, King of Rohan @Leonardo Borazio 136 R Erestor of the Council @Syd Mills 137 R Faramir, Steward of Gondor @Anna Podedworna 138 R Farmer Cotton @Tomas Duchek 139 R Forth Eorlingas! @Filipe Pagliuso -140 R Grima, Saruman's Footman @Matt Stewart +140 R Gríma, Saruman's Footman @Matt Stewart 141 R Lidless Gaze @Yigit Koroglu -142 R Lord of the Nazgul @Anton Solovianchyk +142 R Lord of the Nazgûl @Anton Solovianchyk 143 R Merry, Warden of Isengard @Viko Menezes 144 R Mirkwood Trapper @John Di Giovanni 145 R Moria Scavenger @Igor Krstic @@ -162,7 +162,7 @@ ScryfallCode=LTC 154 R Wake the Dragon @Henry Peters 155 R Crown of Gondor @Jarel Threat 156 R Hithlain Rope @Josu Solano -157 R Lothlorien Blade @Zuzanna Wużyk +157 R Lothlórien Blade @Zuzanna Wużyk 158 R Model of Unity @Yuriy Chemezov 159 R Relic of Sauron @Anton Solovianchyk 160 R The Black Gate @Marc Simonetti @@ -416,6 +416,154 @@ ScryfallCode=LTC 408 M Sol Ring @Randy Gallegos 409 M Sol Ring @Erikas Perl 410 M Sol Ring @Anastasia Balakchina +411 R Beregond of the Guard @Campbell White +412 R Champions of Minas Tirith @Tatiana Kirgetova +413 R Field-Tested Frying Pan @Nino Is +414 R The Gaffer @Tomas Duchek +415 R Gilraen, Dúnedain Protector @Marie Magny +416 R Grey Host Reinforcements @Patrik Hell +417 R Gwaihir, Greatest of the Eagles @Jesper Ejsing +418 R Lossarnach Captain @Justine Cruz +419 R Of Herbs and Stewed Rabbit @Dan Scott +420 R Archivist of Gondor @Wisnu Tan +421 R Corsairs of Umbar @Narendra Bintara Adi +422 R Denethor, Stone Seer @Bruno Biazotto +423 R Fealty to the Realm @Lorenzo Mastroianni +424 R Monstrosity of the Lake @Ben Wootten +425 R Raise the Palisade @Jason Kang +426 R Subjugate the Hobbits @Chris Cold +427 R Trap the Trespassers @Tatiana Kirgetova +428 R Gollum, Obsessed Stalker @John Di Giovanni +429 R Lobelia, Defender of Bag End @Caroline Gariba +430 R Rapacious Guest @BartÅ‚omiej GaweÅ‚ +431 R Shelob, Dread Weaver @Warren Mahy +432 R Call for Aid @Nino Is +433 R Cavern-Hoard Dragon @Antonio José Manzanedo +434 R Gimli of the Glittering Caves @Sidharth Chaturvedi +435 R Orcish Siegemaster @Anton Solovianchyk +436 R Rampaging War Mammoth @Simon Dominic +437 R Arwen, Weaver of Hope @Axel Sauerwald +438 R Assemble the Entmoot @Alex Brock +439 R Feasting Hobbit @Lorenzo Mastroianni +440 R Galadhrim Ambush @John Di Giovanni +441 R Haldir, Lórien Lieutenant @Syd Mills +442 R Legolas Greenleaf @Anna Steinbauer +443 R Mirkwood Elk @Christina Kraus +444 R Motivated Pony @Claudiu-Antoniu Magherusan +445 R Prize Pig @BartÅ‚omiej GaweÅ‚ +446 R Travel Through Caradhras @Constantin Marin +447 R Windswift Slice @Narendra Bintara Adi +448 M Aragorn, King of Gondor @Eli +449 R The Balrog of Moria @Rudy Siswanto +450 R Banquet Guests @Viko Menezes +451 R Bilbo, Birthday Celebrant @Billy Christian +452 R Boromir, Gondor's Hope @Campbell White +453 R Círdan the Shipwright @Filipe Pagliuso +454 R Elrond of the White Council @Javier Charro +455 R Éomer, King of Rohan @Leonardo Borazio +456 M Éowyn, Shieldmaiden @Craig Elliott +457 R Erestor of the Council @Syd Mills +458 R Faramir, Steward of Gondor @Anna Podedworna +459 R Farmer Cotton @Tomas Duchek +460 R Forth Eorlingas! @Filipe Pagliuso +461 M Frodo, Adventurous Hobbit @Axel Sauerwald +462 M Galadriel, Elven-Queen @Axel Sauerwald +463 M Gandalf, Westward Voyager @Sidharth Chaturvedi +464 R Gríma, Saruman's Footman @Matt Stewart +465 R In the Darkness Bind Them @Lack +466 R Lidless Gaze @Yigit Koroglu +467 R Lord of the Nazgûl @Anton Solovianchyk +468 R Merry, Warden of Isengard @Viko Menezes +469 R Mirkwood Trapper @John Di Giovanni +470 R Moria Scavenger @Igor Krstic +471 R Oath of Eorl @Randy Gallegos +472 R Pippin, Warden of Isengard @Viko Menezes +473 R Radagast, Wizard of Wilds @Tomas Duchek +474 R Riders of Rohan @Stanislav Sherbakov +475 R Sail into the West @Leonardo Borazio +476 M Sam, Loyal Attendant @Campbell White +477 M Saruman, the White Hand @Leonardo Borazio +478 M Sauron, Lord of the Rings @Alex Brock +479 R Song of Eärendil @Torgeir Fjereide +480 R Summons of Saruman @Svetlin Velinov +481 R Taunt from the Rampart @Lorenzo Mastroianni +482 R Too Greedily, Too Deep @Anton Solovianchyk +483 R Treebeard, Gracious Host @Campbell White +484 R Wake the Dragon @Henry Peters +485 R Crown of Gondor @Jarel Threat +486 R Hithlain Rope @Josu Solano +487 R Lothlórien Blade @Zuzanna Wużyk +488 R Model of Unity @Yuriy Chemezov +489 R Relic of Sauron @Anton Solovianchyk +490 R The Black Gate @Marc Simonetti +491 R Andúril, Narsil Reforged @Jason Rainville +492 M Aragorn, Hornburg Hero @Jason Rainville +493 R Legolas's Quick Reflexes @Jason Rainville +494 R Gimli's Reckless Might @Jason Rainville +495 R Isengard Unleashed @Jason Rainville +496 R Rohirrim Chargers @Jason Rainville +497 R Arboreal Alliance @Alexander Mokhov +498 M Galadriel, Light of Valinor @Alexander Mokhov +499 R Rally the Galadhrim @Alexander Mokhov +500 R Galadriel's Dismissal @Alexander Mokhov +501 R Mists of Lórien @Alexander Mokhov +502 R Galadhrim Brigade @Alexander Mokhov +503 R Olórin's Searing Light @Matt Stewart +504 R Sorcerous Squall @Matt Stewart +505 R Rammas Echor, Ancient Shield @Matt Stewart +506 R Courageous Resolve @Matt Stewart +507 M Gandalf of the Secret Fire @Matt Stewart +508 R Fell Beast's Shriek @Matt Stewart +509 R Call Forth the Tempest @Campbell White +510 R Nazgûl Battle-Mace @Campbell White +511 M Witch-king, Sky Scourge @Campbell White +512 R Mordor on the March @Campbell White +513 R Fell Beast of Mordor @Campbell White +514 R Minas Morgul, Dark Fortress @Campbell White +515 R Kenrith, the Returned King @Greg Hildebrandt & Tim Hildebrandt +516 M Ishkanah, Grafwidow @Greg Hildebrandt & Tim Hildebrandt +517 R Doran, the Siege Tower @Greg Hildebrandt & Tim Hildebrandt +518 R Hammerheim @Greg Hildebrandt & Tim Hildebrandt +519 R Urborg @Greg Hildebrandt & Tim Hildebrandt +520 U Soul's Attendant @Greg Hildebrandt & Tim Hildebrandt +521 R Stonehewer Giant @Greg Hildebrandt & Tim Hildebrandt +522 R Worship @Tim Hildebrandt & Greg Hildebrandt +523 R Pact of Negation @Greg Hildebrandt & Tim Hildebrandt +524 R River Kelpie @Greg Hildebrandt & Tim Hildebrandt +525 M Abyssal Persecutor @Greg Hildebrandt & Tim Hildebrandt +526 M Diabolic Intent @Greg Hildebrandt & Tim Hildebrandt +527 U Elvish Harbinger @Greg Hildebrandt & Tim Hildebrandt +528 U Explore @Greg Hildebrandt & Tim Hildebrandt +529 M Seasons Past @Greg Hildebrandt & Tim Hildebrandt +530 R Second Harvest @Greg Hildebrandt & Tim Hildebrandt +531 M Sylvan Tutor @Greg Hildebrandt & Tim Hildebrandt +532 U Tempt with Discovery @Greg Hildebrandt & Tim Hildebrandt +533 R Timber Protector @Greg Hildebrandt & Tim Hildebrandt +534 U Myriad Landscape @Greg Hildebrandt & Tim Hildebrandt +535 R Andúril, Narsil Reforged @Jason Rainville +536 M Aragorn, Hornburg Hero @Jason Rainville +537 R Legolas's Quick Reflexes @Jason Rainville +538 R Gimli's Reckless Might @Jason Rainville +539 R Isengard Unleashed @Jason Rainville +540 R Rohirrim Chargers @Jason Rainville +541 R Arboreal Alliance @Alexander Mokhov +542 M Galadriel, Light of Valinor @Alexander Mokhov +543 R Rally the Galadhrim @Alexander Mokhov +544 R Galadriel's Dismissal @Alexander Mokhov +545 R Mists of Lórien @Alexander Mokhov +546 R Galadhrim Brigade @Alexander Mokhov +547 R Olórin's Searing Light @Matt Stewart +548 R Sorcerous Squall @Matt Stewart +549 R Rammas Echor, Ancient Shield @Matt Stewart +550 R Courageous Resolve @Matt Stewart +551 M Gandalf of the Secret Fire @Matt Stewart +552 R Fell Beast's Shriek @Matt Stewart +553 R Call Forth the Tempest @Campbell White +554 R Nazgûl Battle-Mace @Campbell White +555 M Witch-king, Sky Scourge @Campbell White +556 R Mordor on the March @Campbell White +557 R Fell Beast of Mordor @Campbell White +558 R Minas Morgul, Dark Fortress @Campbell White [tokens] b_3_3_wraith_menace diff --git a/forge-gui/res/editions/The Lord of the Rings Tales of Middle-earth.txt b/forge-gui/res/editions/The Lord of the Rings Tales of Middle-earth.txt index 10f434823a0..b5cdf2c7d14 100644 --- a/forge-gui/res/editions/The Lord of the Rings Tales of Middle-earth.txt +++ b/forge-gui/res/editions/The Lord of the Rings Tales of Middle-earth.txt @@ -15,11 +15,11 @@ ScryfallCode=LTR 3 U Bill the Pony @Christina Kraus 4 R Boromir, Warden of the Tower @Yigit Koroglu 5 M Dawn of a New Age @Anato Finnstark -6 C Dunedain Blade @Jarel Threat +6 C Dúnedain Blade @Jarel Threat 7 C Eagles of the North @Axel Sauerwald 8 C Eastfarthing Farmer @Iga Oliwiak 9 C East-Mark Cavalier @Viko Menezes -10 U Eowyn, Lady of Rohan @Sean Vo +10 U Éowyn, Lady of Rohan @Sean Vo 11 C Errand-Rider of Gondor @YW Tang 12 C Escape from Orthanc @Anthony Devine 13 C Esquire of the King @Tyukina Tatiana @@ -43,7 +43,7 @@ ScryfallCode=LTR 31 C Slip On the Ring @Iga Oliwiak 32 C Soldier of the Grey Host @Chris Cold 33 C Stalwarts of Osgiliath @Lixin Yin -34 U Tale of Tinuviel @Anthony Devine +34 U Tale of Tinúviel @Anthony Devine 35 C Took Reaper @Tatiana Veryayskaya 36 R War of the Last Alliance @Alexander Forssberg 37 C Westfold Rider @Anastasia Balakchina @@ -69,7 +69,7 @@ ScryfallCode=LTR 57 C Isolation at Orthanc @Erikas Perl 58 C Ithilien Kingfisher @Alexander Ostrowski 59 C Knights of Dol Amroth @Eelis Kyttanen -60 C Lorien Revealed @Randy Gallegos +60 C Lórien Revealed @Randy Gallegos 61 R Lost Isle Calling @Wangjie Li 62 U Meneldor, Swift Savior @Axel Sauerwald 63 C Nimrodel Watcher @Justyna Dura @@ -79,7 +79,7 @@ ScryfallCode=LTR 67 U Saruman the White @Matt Stewart 68 U Saruman's Trickery @Yongjae Choi 69 R Scroll of Isildur @Audrey Benjaminsen -70 C Soothing of Smeagol @Lixin Yin +70 C Soothing of Sméagol @Lixin Yin 71 U Stern Scolding @Valera Lutfullina 72 M Storm of Saruman @Lorenzo Lanfranconi 73 C Surrounded by Orcs @Anna Pavleeva @@ -97,7 +97,7 @@ ScryfallCode=LTR 85 U Gollum's Bite @Anton Solovianchyk 86 U Gorbag of Minas Morgul @Alex Brock 87 U Gothmog, Morgul Lieutenant @Ilker Yildiz -88 U Grima Wormtongue @Alex Brock +88 U Gríma Wormtongue @Alex Brock 89 U Grond, the Gatebreaker @Ramazan Kazaliev 90 C Haunt of the Dead Marshes @Miklós Ligeti 91 R Isildur's Fateful Strike @John Di Giovanni @@ -109,7 +109,7 @@ ScryfallCode=LTR 97 C Mordor Trebuchet @Alexander Forssberg 98 C Morgul-Knife Wound @Axel Sauerwald 99 C Nasty End @Valera Lutfullina -100 U Nazgul @Igor Krstic +100 U Nazgûl @Igor Krstic 101 U Oath of the Grey Host @Miklós Ligeti 102 R One Ring to Rule Them All @L J Koh 103 R Orcish Bowmasters @Maxim Kostin @@ -120,7 +120,7 @@ ScryfallCode=LTR 108 C Shelob's Ambush @Simon Dominic 109 C Snarling Warg @Tomas Duchek 110 C The Torment of Gollum @Nino Is -111 C Troll of Khazad-dum @Simon Dominic +111 C Troll of Khazad-dûm @Simon Dominic 112 C Uruk-hai Berserker @Victor Harmatiuk 113 U Voracious Fell Beast @John Tedrick 114 M Witch-king of Angmar @Anato Finnstark @@ -129,8 +129,8 @@ ScryfallCode=LTR 117 C Breaking of the Fellowship @Randy Gallegos 118 C Cast into the Fire @Aurore Folny 119 R Display of Power @Shahab Alizadeh -120 R Eomer, Marshal of Rohan @Jesper Ejsing -121 U Eomer of the Riddermark @John Di Giovanni +120 R Éomer, Marshal of Rohan @Jesper Ejsing +121 U Éomer of the Riddermark @John Di Giovanni 122 C Erebor Flamesmith @L J Koh 123 U Erkenbrand, Lord of Westfold @Alexander Mokhov 124 R Fall of Cair Andros @Shahab Alizadeh @@ -141,9 +141,9 @@ ScryfallCode=LTR 129 U Gimli, Counter of Kills @Viko Menezes 130 C Gimli's Axe @Pablo Mendoza 131 C Gimli's Fury @John Di Giovanni -132 R Gloin, Dwarf Emissary @Tomas Duchek +132 R Glóin, Dwarf Emissary @Tomas Duchek 133 U Goblin Fireleaper @Javier Charro -134 U Grishnakh, Brash Instigator @Victor Harmatiuk +134 U Grishnákh, Brash Instigator @Victor Harmatiuk 135 C Haradrim Spearmaster @Maxim Kostin 136 M Hew the Entwood @Manuel Castañón 137 C Improvised Club @Pablo Mendoza @@ -168,7 +168,7 @@ ScryfallCode=LTR 156 U Celeborn the Wise @Wangjie Li 157 C Chance-Met Elves @Irvin Rodriguez 158 R Delighted Halfling @Inka Schulz -159 U Dunedain Rangers @Eric Wilkerson +159 U Dúnedain Rangers @Eric Wilkerson 160 R Elven Chorus @Anato Finnstark 161 C Elven Farsight @Irina Nordsol 162 C Enraged Huorn @David Ãlvarez @@ -184,7 +184,7 @@ ScryfallCode=LTR 172 M Last March of the Ents @John Tedrick 173 R Legolas, Master Archer @Campbell White 174 U Long List of the Ents @Logan Feliciano -175 C Lothlorien Lookout @Daniel Correia +175 C Lothlórien Lookout @Daniel Correia 176 C Many Partings @Dmitry Burmak 177 U Meriadoc Brandybuck @Marie Magny 178 C Mirkwood Spider @Alexander Ostrowski @@ -203,19 +203,19 @@ ScryfallCode=LTR 191 R Aragorn, Company Leader @Anna Steinbauer 192 M Aragorn, the Uniter @Javier Charro 193 M Arwen, Mortal Queen @Miranda Meeks -194 U Arwen Undomiel @Yongjae Choi +194 U Arwen Undómiel @Yongjae Choi 195 R The Balrog, Durin's Bane @Kekai Kotaki 196 U Bilbo, Retired Burglar @Anna Pavleeva 197 U Butterbur, Bree Innkeeper @Ryan Yee 198 U Denethor, Ruling Steward @Campbell White 199 R Doors of Durin @Marc Simonetti 200 R Elrond, Master of Healing @Wangjie Li -201 R Eowyn, Fearless Knight @Magali Villeneuve +201 R Éowyn, Fearless Knight @Magali Villeneuve 202 R Faramir, Prince of Ithilien @Tomas Duchek 203 R Flame of Anor @Yigit Koroglu 204 U Friendly Rivalry @Marc Simonetti 205 U Frodo Baggins @Ekaterina Burmak -206 R Galadriel of Lothlorien @Magali Villeneuve +206 R Galadriel of Lothlórien @Magali Villeneuve 207 R Gandalf the Grey @Aaron Miller 208 U Gandalf's Sanction @Tatiana Veryayskaya 209 R Gimli, Mournful Avenger @BartÅ‚omiej GaweÅ‚ @@ -223,7 +223,7 @@ ScryfallCode=LTR 211 R King of the Oathbreakers @Tatiana Veryayskaya 212 U Legolas, Counter of Kills @Yongjae Choi 213 R Lotho, Corrupt Shirriff @Ilker Yildiz -214 U Mauhur, Uruk-hai Captain @Javier Charro +214 U Mauhúr, Uruk-hai Captain @Javier Charro 215 R Merry, Esquire of Rohan @Tomas Duchek 216 U The Mouth of Sauron @Alex Brock 217 U Old Man Willow @Miklós Ligeti @@ -240,12 +240,12 @@ ScryfallCode=LTR 228 R Shagrat, Loot Bearer @Tatiana Veryayskaya 229 R Sharkey, Tyrant of the Shire @Matt Stewart 230 R Shelob, Child of Ungoliant @Lorenzo Mastroianni -231 R Smeagol, Helpful Guide @Campbell White +231 R Sméagol, Helpful Guide @Campbell White 232 U Strider, Ranger of the North @Jarel Threat -233 U Theoden, King of Rohan @Kieran Yanner +233 U Théoden, King of Rohan @Kieran Yanner 234 M Tom Bombadil @Dmitry Burmak -235 U Ugluk of the White Hand @BartÅ‚omiej GaweÅ‚ -236 M Anduril, Flame of the West @Irvin Rodriguez +235 U Uglúk of the White Hand @BartÅ‚omiej GaweÅ‚ +236 M Andúril, Flame of the West @Irvin Rodriguez 237 U Barrow-Blade @Alexander Mokhov 238 U Ent-Draught Basin @Torgeir Fjereide 239 M Glamdring @Andrea Piparo @@ -256,13 +256,13 @@ ScryfallCode=LTR 244 U Mirror of Galadriel @Kasia 'Kafis' ZieliÅ„ska 245 R Mithril Coat @Igor Krstic 246 M The One Ring @Veli Nyström -247 M Palantir of Orthanc @Tatiana Veryayskaya +247 M Palantír of Orthanc @Tatiana Veryayskaya 248 R Phial of Galadriel @Andrea Piparo 249 C Shire Scarecrow @Alexander Mokhov 250 R Sting, the Glinting Dagger @Nino Is 251 U Stone of Erech @Jonas De Ro 252 C Wizard's Rockets @Yuriy Chemezov -253 R Barad-dur @Sean Vo +253 R Barad-dûr @Sean Vo 254 C Great Hall of the Citadel @Campbell White 255 U The Grey Havens @Alayna Danner 256 R Minas Tirith @Arthur Yuan @@ -303,6 +303,16 @@ ScryfallCode=LTR 385 R Ringwraiths @Warren Mahy 386 R Assault on Osgiliath @Warren Mahy 387 R Elanor Gardner @Torgeir Fjereide +824 R Eagle of Deliverance @Sidharth Chaturvedi +825 R Minas Tirith Garrison @Irina Nordsol +826 R Warg Rider @Pascal Quidault +827 R Riders of the Mark @Antonio José Manzanedo +828 R Mirkwood Channeler @Irina Nordsol +829 R Eagle of Deliverance @Sidharth Chaturvedi +830 R Minas Tirith Garrison @Irina Nordsol +831 R Warg Rider @Pascal Quidault +832 R Riders of the Mark @Antonio José Manzanedo +833 R Mirkwood Channeler @Irina Nordsol [bundle] 287 M Aragorn and Arwen, Wed @Magali Villeneuve @@ -315,7 +325,7 @@ ScryfallCode=LTR 294 R Fires of Mount Doom @Shahab Alizadeh 295 C Goblin Assailant @Anton Solovianchyk 296 R Galadriel, Gift-Giver @Alexander Mokhov -297 R The Balrog, Flame of Udun @John Tedrick +297 R The Balrog, Flame of Udûn @John Tedrick 298 R Bilbo's Ring @Randy Gallegos [showcase] @@ -339,7 +349,7 @@ ScryfallCode=LTR 318 R Elrond, Master of Healing @Andreas Rocha 319 R Faramir, Prince of Ithilien @Andreas Rocha 320 U Frodo Baggins @Dominik Mayer -321 R Galadriel of Lothlorien @Anato Finnstark +321 R Galadriel of Lothlórien @Anato Finnstark 322 R Gandalf the Grey @Anato Finnstark 323 R Gimli, Mournful Avenger @Marko Manev 324 U Legolas, Counter of Kills @Anato Finnstark @@ -348,22 +358,330 @@ ScryfallCode=LTR 327 R Samwise Gamgee @Marko Manev 328 M Saruman of Many Colors @Marko Manev 329 M Sauron, the Dark Lord @Dominik Mayer & Anato Finnstark -330 R Smeagol, Helpful Guide @Andreas Rocha +330 R Sméagol, Helpful Guide @Andreas Rocha 331 M Tom Bombadil @Marko Manev +452 C Banish from Edoras @Veli Nyström +453 R The Battle of Bywater @Tomas Duchek +454 U Bill the Pony @Christina Kraus +455 R Boromir, Warden of the Tower @Yigit Koroglu +456 M Dawn of a New Age @Anato Finnstark +457 C Dúnedain Blade @Jarel Threat +458 C Eagles of the North @Axel Sauerwald +459 C Eastfarthing Farmer @Iga Oliwiak +460 C East-Mark Cavalier @Viko Menezes +461 U Éowyn, Lady of Rohan @Sean Vo +462 C Errand-Rider of Gondor @YW Tang +463 C Escape from Orthanc @Anthony Devine +464 C Esquire of the King @Tyukina Tatiana +465 U Faramir, Field Commander @Sidharth Chaturvedi +466 R Flowering of the White Tree @Erikas Perl +467 C Fog on the Barrow-Downs @Marco Gorlei +468 R Forge Anew @Craig J Spearing +469 R Frodo, Sauron's Bane @Dmitry Burmak +470 M Gandalf the White @Magali Villeneuve +471 C Hobbit's Sting @Viko Menezes +472 U Landroval, Horizon Witness @John Tedrick +473 U Lost to Legend @Kasia 'Kafis' ZieliÅ„ska +474 C Nimble Hobbit @JB Casacop +475 C Now for Wrath, Now for Ruin! @Valera Lutfullina +476 C Protector of Gondor @Ilker Yildiz +477 U Reprieve @Justyna Dura +478 U Rosie Cotton of South Lane @Claudiu-Antoniu Magherusan +479 U Samwise the Stouthearted @Irvin Rodriguez +480 C Second Breakfast @Christina Kraus +481 U Shire Shirriff @Craig J Spearing +482 C Slip On the Ring @Iga Oliwiak +483 C Soldier of the Grey Host @Chris Cold +484 C Stalwarts of Osgiliath @Lixin Yin +485 U Tale of Tinúviel @Eli +486 C Took Reaper @Tatiana Veryayskaya +487 R War of the Last Alliance @Alexander Forssberg +488 C Westfold Rider @Anastasia Balakchina +489 U You Cannot Pass! @Leonardo Borazio +490 C Arwen's Gift @Wangjie Li +491 U The Bath Song @JB Casacop +492 C Bewitching Leechcraft @Wei Guan +493 U Bill Ferny, Bree Swindler @Hristo D. Chukov +494 C Birthday Escape @David Ãlvarez +495 R Borne Upon a Wind @Alexander Mokhov +496 C Captain of Umbar @Wei Guan +497 U Council's Deliberation @Viko Menezes +498 C Deceive the Messenger @Tomas Duchek +499 C Dreadful as the Storm @Daniel Correia +500 U Elrond, Lord of Rivendell @Ryan Yee +501 U Gandalf, Friend of the Shire @Dmitry Burmak +502 C Glorious Gale @Ekaterina Burmak +503 R Goldberry, River-Daughter @Marie Magny +504 C Grey Havens Navigator @Henry Peters +505 C Hithlain Knots @Viko Menezes +506 U Horses of the Bruinen @Kasia 'Kafis' ZieliÅ„ska +507 U Ioreth of the Healing House @Wei Guan +508 C Isolation at Orthanc @Erikas Perl +509 C Ithilien Kingfisher @Alexander Ostrowski +510 C Knights of Dol Amroth @Eelis Kyttanen +511 C Lórien Revealed @Randy Gallegos +512 R Lost Isle Calling @Wangjie Li +513 U Meneldor, Swift Savior @Axel Sauerwald +514 C Nimrodel Watcher @Justyna Dura +515 C Pelargir Survivor @Craig J Spearing +516 R Press the Enemy @Valera Lutfullina +517 R Rangers of Ithilien @Torgeir Fjereide +518 U Saruman the White @Matt Stewart +519 U Saruman's Trickery @Yongjae Choi +520 R Scroll of Isildur @Audrey Benjaminsen +521 C Soothing of Sméagol @Lixin Yin +522 U Stern Scolding @Valera Lutfullina +523 M Storm of Saruman @Lorenzo Lanfranconi +524 C Surrounded by Orcs @Anna Pavleeva +525 C Treason of Isengard @Pavel Kolomeyets +526 M The Watcher in the Water @Chris Cold +527 C Willow-Wind @Ignis Bruno +528 U Bitter Downfall @John Di Giovanni +529 C The Black Breath @Chris Cold +530 R Call of the Ring @Anato Finnstark +531 C Cirith Ungol Patrol @Bruno Biazotto +532 C Claim the Precious @Artur Treffner +533 C Dunland Crebain @Alexander Ostrowski +534 C Easterling Vanguard @Javier Charro +535 U Gollum, Patient Plotter @Lorenzo Mastroianni +536 U Gollum's Bite @Anton Solovianchyk +537 U Gorbag of Minas Morgul @Alex Brock +538 U Gothmog, Morgul Lieutenant @Ilker Yildiz +539 U Gríma Wormtongue @Alex Brock +540 U Grond, the Gatebreaker @Ramazan Kazaliev +541 C Haunt of the Dead Marshes @Miklós Ligeti +542 R Isildur's Fateful Strike @John Di Giovanni +543 C Lash of the Balrog @Antonio José Manzanedo +544 R Lobelia Sackville-Baggins @Hristo D. Chukov +545 U March from the Black Gate @Victor Harmatiuk +546 C Mirkwood Bats @John Tedrick +547 C Mordor Muster @Pavel Kolomeyets +548 C Mordor Trebuchet @Alexander Forssberg +549 C Morgul-Knife Wound @Axel Sauerwald +550 C Nasty End @Valera Lutfullina +551 U Nazgûl @Igor Krstic +552 U Oath of the Grey Host @Miklós Ligeti +553 R One Ring to Rule Them All @Nino Is +554 R Orcish Bowmasters @Maxim Kostin +555 C Orcish Medicine @Irvin Rodriguez +556 C Sam's Desperate Rescue @Lixin Yin +557 R Sauron, the Necromancer @Yongjae Choi +558 M Shadow of the Enemy @Shahab Alizadeh +559 C Shelob's Ambush @Simon Dominic +560 C Snarling Warg @Tomas Duchek +561 C The Torment of Gollum @Nino Is +562 C Troll of Khazad-dûm @Simon Dominic +563 C Uruk-hai Berserker @Victor Harmatiuk +564 U Voracious Fell Beast @John Tedrick +565 M Witch-king of Angmar @Anato Finnstark +566 C Battle-Scarred Goblin @Hristo D. Chukov +567 U Book of Mazarbul @Randy Gallegos +568 C Breaking of the Fellowship @Randy Gallegos +569 C Cast into the Fire @Aurore Folny +570 R Display of Power @Shahab Alizadeh +571 R Éomer, Marshal of Rohan @Jesper Ejsing +572 U Éomer of the Riddermark @John Di Giovanni +573 C Erebor Flamesmith @L J Koh +574 U Erkenbrand, Lord of Westfold @Alexander Mokhov +575 R Fall of Cair Andros @Shahab Alizadeh +576 U Fear, Fire, Foes! @Hristo D. Chukov +577 U Fiery Inscription @John Di Giovanni +578 C Fire of Orthanc @Jeremy Paillotin +579 U Foray of Orcs @Yuriy Chemezov +580 U Gimli, Counter of Kills @Viko Menezes +581 C Gimli's Axe @Pablo Mendoza +582 C Gimli's Fury @John Di Giovanni +583 R Glóin, Dwarf Emissary @Tomas Duchek +584 U Goblin Fireleaper @Javier Charro +585 U Grishnákh, Brash Instigator @Victor Harmatiuk +586 C Haradrim Spearmaster @Maxim Kostin +587 M Hew the Entwood @Manuel Castañón +588 C Improvised Club @Pablo Mendoza +589 R Moria Marauder @Andrea Piparo +590 C Oliphaunt @John Di Giovanni +591 C Olog-hai Crusher @Andrea Piparo +592 C Quarrel's End @Javier Charro +593 C Rally at the Hornburg @Ekaterina Burmak +594 U Ranger's Firebrand @Pavel Kolomeyets +595 C Relentless Rohirrim @John Di Giovanni +596 U Rising of the Day @Wei Guan +597 C Rohirrim Lancer @Anastasia Balakchina +598 C Rush the Room @Warren Mahy +599 C Smite the Deathless @Alexander Mokhov +600 M Spiteful Banditry @Manuel Castañón +601 C Swarming of Moria @Pavel Kolomeyets +602 R There and Back Again @Jarel Threat +603 C Warbeast of Gorgoroth @Oleg Shekhovtsov +604 C Bag End Porter @Daniel Correia +605 C Bombadil's Song @Marie Magny +606 C Brandywine Farmer @Yuriy Chemezov +607 U Celeborn the Wise @Wangjie Li +608 C Chance-Met Elves @Irvin Rodriguez +609 R Delighted Halfling @Inka Schulz +610 U Dúnedain Rangers @Eric Wilkerson +611 R Elven Chorus @Anato Finnstark +612 C Elven Farsight @Irina Nordsol +613 C Enraged Huorn @David Ãlvarez +614 U Entish Restoration @Calder Moore +615 C Ent's Fury @Hristo D. Chukov +616 R Fall of Gil-galad @Craig Elliott +617 R Fangorn, Tree Shepherd @Jesper Ejsing +618 C Galadhrim Bow @Daniel Correia +619 C Galadhrim Guide @Inka Schulz +620 C Generous Ent @Simon Dominic +621 U Gift of Strands @Ignis Bruno +622 U Glorfindel, Dauntless Rescuer @Viko Menezes +623 M Last March of the Ents @John Tedrick +624 R Legolas, Master Archer @Campbell White +625 U Long List of the Ents @Logan Feliciano +626 C Lothlórien Lookout @Daniel Correia +627 C Many Partings @Dmitry Burmak +628 U Meriadoc Brandybuck @Marie Magny +629 C Mirkwood Spider @Alexander Ostrowski +630 C Mirrormere Guardian @Anton Solovianchyk +631 C Mushroom Watchdogs @Alexander Ostrowski +632 U Peregrin Took @Campbell White +633 C Pippin's Bravery @John Tedrick +634 U Quickbeam, Upstart Ent @Tomas Duchek +635 M Radagast the Brown @Alexander Mokhov +636 C Revive the Shire @Craig Elliott +637 R The Ring Goes South @Wangjie Li +638 U Shortcut to Mushrooms @Jonas De Ro +639 C Shower of Arrows @Manuel Castañón +640 U Stew the Coneys @Eelis Kyttanen +641 C Wose Pathfinder @Iga Oliwiak +642 R Aragorn, Company Leader @Eli +643 M Aragorn, the Uniter @Javier Charro +644 M Arwen, Mortal Queen @Miranda Meeks +645 U Arwen Undómiel @Yongjae Choi +646 R The Balrog, Durin's Bane @Kekai Kotaki +647 U Bilbo, Retired Burglar @Anna Pavleeva +648 U Butterbur, Bree Innkeeper @Ryan Yee 649 U Denethor, Ruling Steward @Campbell White +650 R Doors of Durin @Marc Simonetti +651 R Elrond, Master of Healing @Wangjie Li +652 R Éowyn, Fearless Knight @Magali Villeneuve +653 R Faramir, Prince of Ithilien @Tomas Duchek +654 R Flame of Anor @Yigit Koroglu +655 U Friendly Rivalry @Marc Simonetti +656 U Frodo Baggins @Ekaterina Burmak +657 R Galadriel of Lothlórien @Magali Villeneuve +658 R Gandalf the Grey @Aaron Miller +659 U Gandalf's Sanction @Tatiana Veryayskaya +660 R Gimli, Mournful Avenger @BartÅ‚omiej GaweÅ‚ +661 U Gwaihir the Windlord @Axel Sauerwald +662 R King of the Oathbreakers @Tatiana Veryayskaya +663 U Legolas, Counter of Kills @Yongjae Choi +664 R Lotho, Corrupt Shirriff @Ilker Yildiz +665 U Mauhúr, Uruk-hai Captain @Javier Charro +666 R Merry, Esquire of Rohan @Tomas Duchek +667 U The Mouth of Sauron @Alex Brock +668 U Old Man Willow @Miklós Ligeti +669 R Pippin, Guard of the Citadel @BartÅ‚omiej GaweÅ‚ +670 U Prince Imrahil the Fair @Justyna Dura +671 U Ringsight @Campbell White +672 U Rise of the Witch-king @Andrea Piparo +673 R Samwise Gamgee @Ekaterina Burmak +674 M Saruman of Many Colors @Alexander Mokhov +675 M Sauron, the Dark Lord @Kieran Yanner +676 R Sauron's Ransom @Alex Brock +677 U Shadow Summoning @Campbell White +678 U Shadowfax, Lord of Horses @Valera Lutfullina +679 R Shagrat, Loot Bearer @Tatiana Veryayskaya +680 R Sharkey, Tyrant of the Shire @Matt Stewart +681 R Shelob, Child of Ungoliant @Lorenzo Mastroianni +682 R Sméagol, Helpful Guide @Campbell White +683 U Strider, Ranger of the North @Jarel Threat +684 U Théoden, King of Rohan @Kieran Yanner +685 M Tom Bombadil @Dmitry Burmak +686 U Uglúk of the White Hand @BartÅ‚omiej GaweÅ‚ +687 M Andúril, Flame of the West @Irvin Rodriguez +688 U Barrow-Blade @Alexander Mokhov +689 U Ent-Draught Basin @Torgeir Fjereide +690 M Glamdring @Andrea Piparo +691 R Horn of Gondor @Yigit Koroglu +692 R Horn of the Mark @Anastasia Balakchina +693 C Inherited Envelope @Ramazan Kazaliev +694 C Lembas @Viko Menezes +695 U Mirror of Galadriel @Kasia 'Kafis' ZieliÅ„ska +696 R Mithril Coat @Igor Krstic +697 M The One Ring @Veli Nyström +698 M Palantír of Orthanc @Tatiana Veryayskaya +699 R Phial of Galadriel @Andrea Piparo +700 C Shire Scarecrow @Alexander Mokhov +701 R Sting, the Glinting Dagger @Nino Is +702 U Stone of Erech @Jonas De Ro +703 C Wizard's Rockets @Yuriy Chemezov +704 R Barad-dûr @Sean Vo +705 C Great Hall of the Citadel @Campbell White +706 U The Grey Havens @Alayna Danner +707 R Minas Tirith @Arthur Yuan +708 R Mines of Moria @Arthur Yuan +709 M Mount Doom @Jonas De Ro +710 R Rivendell @Jonas De Ro +711 R The Shire @Jonas De Ro +712 C Shire Terrace @Jeremy Paillotin +713 L Plains @Deven Rue +714 L Plains @Deven Rue +715 L Island @Deven Rue +716 L Island @Deven Rue +717 L Swamp @Deven Rue +718 L Swamp @Deven Rue +719 L Mountain @Deven Rue +720 L Mountain @Deven Rue +721 L Forest @Deven Rue +722 L Forest @Deven Rue +723 U Nazgûl @Wonchun Choi +724 U Nazgûl @Chris Cold +725 U Nazgûl @Nino Is +726 U Nazgûl @Yigit Koroglu +727 U Nazgûl @Igor Krstic +728 U Nazgûl @Miklós Ligeti +729 U Nazgûl @Antonio José Manzanedo +730 U Nazgûl @Lorenzo Mastroianni +794 R Boromir, Warden of the Tower @Anato Finnstark +795 U Faramir, Field Commander @Dominik Mayer +796 R Frodo, Sauron's Bane @Andreas Rocha +797 M Gandalf the White @Dominik Mayer +798 U Samwise the Stouthearted @Marko Manev +799 U Elrond, Lord of Rivendell @Anato Finnstark +800 U Gandalf, Friend of the Shire @Marko Manev +801 U Gollum, Patient Plotter @Dominik Mayer +802 R Sauron, the Necromancer @Anato Finnstark +803 M Witch-king of Angmar @Marko Manev +804 U Gimli, Counter of Kills @Dominik Mayer +805 R Legolas, Master Archer @Dominik Mayer +806 U Meriadoc Brandybuck @Marko Manev +807 U Peregrin Took @Anato Finnstark +808 R Aragorn, Company Leader @Eli +809 M Aragorn, the Uniter @Dominik Mayer +810 R Elrond, Master of Healing @Andreas Rocha +811 R Faramir, Prince of Ithilien @Andreas Rocha +812 U Frodo Baggins @Dominik Mayer +813 R Galadriel of Lothlórien @Anato Finnstark +814 R Gandalf the Grey @Anato Finnstark +815 R Gimli, Mournful Avenger @Marko Manev +816 U Legolas, Counter of Kills @Anato Finnstark +817 R Merry, Esquire of Rohan @Dominik Mayer +818 R Pippin, Guard of the Citadel @Anato Finnstark +819 R Samwise Gamgee @Marko Manev +820 M Saruman of Many Colors @Marko Manev +821 M Sauron, the Dark Lord @Dominik Mayer & Anato Finnstark +822 R Sméagol, Helpful Guide @Andreas Rocha +823 M Tom Bombadil @Marko Manev [alternate art] -332 U Nazgul @Wonchun Choi -333 U Nazgul @Chris Cold -334 U Nazgul @Nino Is -335 U Nazgul @Yigit Koroglu -336 U Nazgul @Igor Krstic -337 U Nazgul @Miklós Ligeti -338 U Nazgul @Antonio José Manzanedo -339 U Nazgul @Lorenzo Mastroianni +332 U Nazgûl @Wonchun Choi +333 U Nazgûl @Chris Cold +334 U Nazgûl @Nino Is +335 U Nazgûl @Yigit Koroglu +336 U Nazgûl @Igor Krstic +337 U Nazgûl @Miklós Ligeti +338 U Nazgûl @Antonio José Manzanedo +339 U Nazgûl @Lorenzo Mastroianni [borderless] -340 R Barad-dur @Jonas De Ro +340 R Barad-dûr @Jonas De Ro 341 R Minas Tirith @Sean Vo 342 R Mines of Moria @Lucas Terryn 343 M Mount Doom @Logan Feliciano @@ -395,12 +713,12 @@ ScryfallCode=LTR 422 U Voracious Fell Beast @Tyler Jacobson 423 M Witch-king of Angmar @Tyler Jacobson 424 M Shadow of the Enemy @Tyler Jacobson -425 R Barad-dur @Tyler Jacobson +425 R Barad-dûr @Tyler Jacobson 426 C Oliphaunt @Tyler Jacobson 427 U Rising of the Day @Tyler Jacobson -428 R Eomer, Marshal of Rohan @Tyler Jacobson +428 R Éomer, Marshal of Rohan @Tyler Jacobson 429 U Gothmog, Morgul Lieutenant @Tyler Jacobson -430 R Eowyn, Fearless Knight @Tyler Jacobson +430 R Éowyn, Fearless Knight @Tyler Jacobson 431 U Prince Imrahil the Fair @Tyler Jacobson 432 C Knights of Dol Amroth @Tyler Jacobson 433 R Orcish Bowmasters @Tyler Jacobson @@ -416,13 +734,38 @@ ScryfallCode=LTR 443 U The Grey Havens @Kieran Yanner 444 R Lost Isle Calling @Kieran Yanner 445 C Many Partings @Kieran Yanner -446 R Galadriel of Lothlorien @Kieran Yanner +446 R Galadriel of Lothlórien @Kieran Yanner 447 R Elrond, Master of Healing @Kieran Yanner 448 R Frodo, Sauron's Bane @Marta Nael 449 U Samwise the Stouthearted @Marta Nael 450 U Gollum, Patient Plotter @Marta Nael 451 M The One Ring @Marta Nael +731 M Dawn of a New Age @Marlene Yui +732 M Gandalf the White @Micha Huigen +733 M Storm of Saruman @Pedro Correa +734 M The Watcher in the Water @Pedro Correa +735 M Shadow of the Enemy @Davor Gromilović +736 M Witch-king of Angmar @Marlene Yui +737 M Hew the Entwood @Davor Gromilović +738 M Spiteful Banditry @Micha Huigen +739 M Last March of the Ents @Ian Jepson +740 M Radagast the Brown @Micha Huigen +741 M Aragorn, the Uniter @Daniel Correia +742 M Arwen, Mortal Queen @Marlene Yui +743 M Saruman of Many Colors @Scott Balmer +744 M Sauron, the Dark Lord @Justine Jones +745 M Tom Bombadil @Micha Huigen +746 M Andúril, Flame of the West @Micha Huigen +747 M Glamdring @Zeb Love +748 M The One Ring @Justine Jones +749 M Palantír of Orthanc @Marlene Yui +750 M Mount Doom @Justine Jones +751 R Barad-dûr @Jonas De Ro +752 R Minas Tirith @Sean Vo 753 R Mines of Moria @Lucas Terryn +754 M Mount Doom @Logan Feliciano +755 R Rivendell @Josu Solano +756 R The Shire @Calder Moore [extended art] 346 R The Battle of Bywater @Tomas Duchek @@ -439,7 +782,7 @@ ScryfallCode=LTR 357 R Lobelia Sackville-Baggins @Hristo D. Chukov 358 R Display of Power @Shahab Alizadeh 359 R Fall of Cair Andros @Shahab Alizadeh -360 R Gloin, Dwarf Emissary @Tomas Duchek +360 R Glóin, Dwarf Emissary @Tomas Duchek 361 M Hew the Entwood @Manuel Castañón 362 R Moria Marauder @Andrea Piparo 363 R Delighted Halfling @Inka Schulz @@ -454,13 +797,13 @@ ScryfallCode=LTR 372 R Shagrat, Loot Bearer @Tatiana Veryayskaya 373 R Sharkey, Tyrant of the Shire @Matt Stewart 374 R Shelob, Child of Ungoliant @Lorenzo Mastroianni -375 M Anduril, Flame of the West @Irvin Rodriguez +375 M Andúril, Flame of the West @Irvin Rodriguez 376 M Glamdring @Andrea Piparo 377 R Horn of Gondor @Yigit Koroglu 378 R Horn of the Mark @Anastasia Balakchina 379 R Mithril Coat @Igor Krstic 380 M The One Ring @Veli Nyström -381 M Palantir of Orthanc @Tatiana Veryayskaya +381 M Palantír of Orthanc @Tatiana Veryayskaya 382 R Phial of Galadriel @Andrea Piparo 388 R Frodo, Determined Hero @Magali Villeneuve 389 R Gandalf, White Rider @Ekaterina Burmak @@ -469,18 +812,46 @@ ScryfallCode=LTR 392 R Fires of Mount Doom @Shahab Alizadeh 393 R Galadriel, Gift-Giver @Alexander Mokhov 394 M Aragorn and Arwen, Wed @Magali Villeneuve -395 R The Balrog, Flame of Udun @John Tedrick +395 R The Balrog, Flame of Udûn @John Tedrick 396 M Sauron, the Lidless Eye @Yigit Koroglu 397 R Bilbo's Ring @Randy Gallegos +757 R The Battle of Bywater @Tomas Duchek +758 M Dawn of a New Age @Anato Finnstark +759 R Flowering of the White Tree @Erikas Perl 760 R Forge Anew @Craig J Spearing +761 R Borne Upon a Wind @Alexander Mokhov +762 R Goldberry, River-Daughter @Marie Magny 763 R Press the Enemy @Valera Lutfullina 764 R Rangers of Ithilien @Torgeir Fjereide 765 M The Watcher in the Water @Chris Cold +766 R Call of the Ring @Anato Finnstark 767 R Isildur's Fateful Strike @John Di Giovanni +768 R Lobelia Sackville-Baggins @Hristo D. Chukov +769 R Display of Power @Shahab Alizadeh 770 R Fall of Cair Andros @Shahab Alizadeh +771 R Glóin, Dwarf Emissary @Tomas Duchek +772 M Hew the Entwood @Manuel Castañón +773 R Moria Marauder @Andrea Piparo +774 R Delighted Halfling @Inka Schulz +775 R Elven Chorus @Anato Finnstark +776 M Radagast the Brown @Alexander Mokhov +777 R The Ring Goes South @Wangjie Li +778 M Arwen, Mortal Queen @Miranda Meeks +779 R Doors of Durin @Marc Simonetti 780 R King of the Oathbreakers @Tatiana Veryayskaya +781 R Lotho, Corrupt Shirriff @Ilker Yildiz +782 R Sauron's Ransom @Alex Brock +783 R Shagrat, Loot Bearer @Tatiana Veryayskaya +784 R Sharkey, Tyrant of the Shire @Matt Stewart 785 R Shelob, Child of Ungoliant @Lorenzo Mastroianni +786 M Andúril, Flame of the West @Irvin Rodriguez 787 M Glamdring @Andrea Piparo +788 R Horn of Gondor @Yigit Koroglu +789 R Horn of the Mark @Anastasia Balakchina +790 R Mithril Coat @Igor Krstic +791 M The One Ring @Veli Nyström +792 M Palantír of Orthanc @Tatiana Veryayskaya +793 R Phial of Galadriel @Andrea Piparo [buy a box] 398 R Trailblazer's Boots @Alexander Gering @@ -488,10 +859,15 @@ ScryfallCode=LTR [promo] 299 M Gandalf the White @Leonardo Borazio 300 M Saruman of Many Colors @Wonchun Choi +301 M Sauron, the Dark Lord @Anton Solovianchyk + +[rebalanced] +A103 R A-Orcish Bowmasters @Maxim Kostin +A246 M A-The One Ring @Veli Nyström [tokens] -b_0_0_army -b_0_0_army +b_0_0_orc_army +b_0_0_orc_army ballistic_boulder c_a_food_sac c_a_food_sac diff --git a/forge-gui/res/editions/The Lost Caverns of Ixalan Commander.txt b/forge-gui/res/editions/The Lost Caverns of Ixalan Commander.txt new file mode 100644 index 00000000000..b34d4b6df2a --- /dev/null +++ b/forge-gui/res/editions/The Lost Caverns of Ixalan Commander.txt @@ -0,0 +1,395 @@ +[metadata] +Code=LCC +Date=2023-11-17 +Name=The Lost Caverns of Ixalan Commander +Type=Commander +ScryfallCode=LCC + +[cards] +1 M Admiral Brass, Unsinkable @Jason Rainville +2 M Clavileño, First of the Blessed @Matt Stewart +3 M Hakbal of the Surging Soul @Tyler Walpole +4 M Pantlaza, Sun-Favored @Sam Burley +5 M Carmen, Cruel Skymarcher @Randy Vargas +6 M Don Andres, the Renegade @Daarken +7 M Wayta, Trainer Prodigy @Magali Villeneuve +8 M Xolatoyac, the Smiling Flood @Campbell White +9 R Illustrious Wanderglyph @Erikas Perl +10 R Altar of the Wretched @Helge C. Balzer +11 R Ore-Rich Stalactite @Tomek Larek +12 R Contest of Claws @Cristi Balanescu +13 R Tetzin, Gnome Champion @Kekai Kotaki +14 R Xavier Sal, Infested Captain @Bryan Sola +15 M Eye of Ojer Taq @Erikas Perl +16 M Paleontologist's Pick-Axe @Ernanda Souza +17 M Admiral Brass, Unsinkable @Michael Walsh +18 M Clavileño, First of the Blessed @Chun Lo +19 M Hakbal of the Surging Soul @Anditya Dita +20 M Pantlaza, Sun-Favored @Sidharth Chaturvedi +21 R Illustrious Wanderglyph @Erikas Perl +22 R Altar of the Wretched @Helge C. Balzer +23 R Ore-Rich Stalactite @Tomek Larek +24 R Contest of Claws @Cristi Balanescu +25 M Admiral Brass, Unsinkable @Jason Rainville +26 M Carmen, Cruel Skymarcher @Randy Vargas +27 M Clavileño, First of the Blessed @Matt Stewart +28 M Don Andres, the Renegade @Daarken +29 M Hakbal of the Surging Soul @Tyler Walpole +30 M Pantlaza, Sun-Favored @Sam Burley +31 R Tetzin, Gnome Champion @Kekai Kotaki +32 M Wayta, Trainer Prodigy @Magali Villeneuve +33 R Xavier Sal, Infested Captain @Bryan Sola +34 M Xolatoyac, the Smiling Flood @Campbell White +35 M Eye of Ojer Taq @Erikas Perl +36 M Paleontologist's Pick-Axe @Ernanda Souza +37 R Bronzebeak Foragers @Brian Valeza +38 R Charismatic Conqueror @Bram Sels +39 R Elenda's Hierophant @Miranda Meeks +40 R From the Rubble @Ryan Valle +41 R March of the Canonized @Dominik Mayer +42 R Redemption Choir @Michele Giorgi +43 R The Indomitable @Samuel Perin +44 R Mist Dancer @Christina Kraus +45 R Ripples of Potential @Sam Hogg +46 R Storm Fleet Negotiator @Nino Vecia +47 R Wave Goodbye @Sam Hogg +48 R Dusk Legion Sergeant @Igor Kieryluk +49 R Francisco, Fowl Marauder @Rudy Siswanto +50 R The Grim Captain's Locker @Bruce Brenneise +51 R Master of Dark Rites @Igor Kieryluk +52 R Promise of Aclazotz @Lixin Yin +53 R Skeleton Crew @Camille Alquier +54 R Broadside Bombardiers @Tomek Larek +55 R Gemcutter Buccaneer @Helge C. Balzer +56 R Wrathful Raptors @April Prime +57 R Bygone Marvels @Constantin Marin +58 R Curious Altisaur @Simon Dominic +59 R Deeproot Historian @Stella Spente +60 R Dinosaur Egg @Alessandra Pisano +61 R Scion of Calamity @Crystal Sully +62 R Sunfrill Imitator @Brian Valeza +63 R Topography Tracker @Lindsey Look +64 R Tributary Instructor @Christina Kraus +65 R Order of Sacred Dusk @Bartek Fedyczak +66 R Singer of Swift Rivers @Gabor Szikszai +67 R Arm-Mounted Anchor @Nino Vecia +68 R Progenitor's Icon @Stella Spente +69 R Bronzebeak Foragers @Brian Valeza +70 R Charismatic Conqueror @Bram Sels +71 R Elenda's Hierophant @Miranda Meeks +72 R From the Rubble @Ryan Valle +73 R March of the Canonized @Dominik Mayer +74 R Redemption Choir @Michele Giorgi +75 R The Indomitable @Samuel Perin +76 R Mist Dancer @Christina Kraus +77 R Ripples of Potential @Sam Hogg +78 R Storm Fleet Negotiator @Nino Vecia +79 R Wave Goodbye @Sam Hogg +80 R Dusk Legion Sergeant @Igor Kieryluk +81 R Francisco, Fowl Marauder @Rudy Siswanto +82 R The Grim Captain's Locker @Bruce Brenneise +83 R Master of Dark Rites @Igor Kieryluk +84 R Promise of Aclazotz @Lixin Yin +85 R Skeleton Crew @Camille Alquier +86 R Broadside Bombardiers @Tomek Larek +87 R Gemcutter Buccaneer @Helge C. Balzer +88 R Wrathful Raptors @April Prime +89 R Bygone Marvels @Constantin Marin +90 R Curious Altisaur @Simon Dominic +91 R Deeproot Historian @Stella Spente +92 R Dinosaur Egg @Alessandra Pisano +93 R Scion of Calamity @Crystal Sully +94 R Sunfrill Imitator @Brian Valeza +95 R Topography Tracker @Lindsey Look +96 R Tributary Instructor @Christina Kraus +97 R Order of Sacred Dusk @Bartek Fedyczak +98 R Singer of Swift Rivers @Gabor Szikszai +99 R Arm-Mounted Anchor @Nino Vecia +100 R Progenitor's Icon @Stella Spente +101 R Archaeomancer's Map @Jonas De Ro +102 M Wedding Ring @J.P. Targete +103 R Amulet of Vigor @Chris Seaman +104 U Arcane Signet @J.P. Targete +105 M Chalice of the Void @Julie Dillon +106 M Chimil, the Inner Sun @Gaboleps +107 M Chromatic Orrery @Gaboleps +108 R Coat of Arms @Volkan Baǵa +109 M Coercive Portal @Chris Ostrowski +110 U Colossus Hammer @Julian Kok Joon Wen +111 U Everflowing Chalice @Chris Seaman +112 U Expedition Map @Julian Kok Joon Wen +113 R Fist of Suns @J.P. Targete +114 U Lightning Greaves @Chris Seaman +115 R Mimic Vat @Chris Seaman +116 R Strionic Resonator @Jonas De Ro +117 R Temple Bell @Jonas De Ro +118 U Thought Vessel @Julie Dillon +119 U Whispersilk Cloak @Julian Kok Joon Wen +120 U Worn Powerstone @Chris Ostrowski +121 M Admiral Brass, Unsinkable @Jason Rainville +122 M Clavileño, First of the Blessed @Matt Stewart +123 M Hakbal of the Surging Soul @Tyler Walpole +124 M Pantlaza, Sun-Favored @Sam Burley +125 R Akroma's Will @Antonio José Manzanedo +126 R Austere Command @Anna Steinbauer +127 U Bellowing Aegisaur @Craig J Spearing +128 C Generous Gift @Kev Walker +129 R Kindred Boon @Carlos Palma Cruchaga +130 R Kinjalli's Sunwing @Simon Dominic +131 U Majestic Heliopterus @Filip Burburan +132 C Martyr of Dusk @Greg Staples +133 R Mavren Fein, Dusk Apostle @Daarken +134 U Path to Exile @Todd Lockwood +135 R Radiant Destiny @Emrah Elmasli +136 U Return to Dust @Anato Finnstark +137 U Swords to Plowshares @Jesper Ejsing +138 R Temple Altisaur @Daarken +139 R Wakening Sun's Avatar @Tyler Jacobson +140 R Welcoming Vampire @Lorenzo Mastroianni +141 R Zetalpa, Primal Dawn @Chris Rallis +142 U Aetherize @Alexandre Honoré +143 R Amphin Mutineer @Nicholas Gregory +144 C Azure Fleet Admiral @Sidharth Chaturvedi +145 R Benthic Biomancer @Daarken +146 R Bident of Thassa @Yeong-Hao Han +147 R Commit // Memory @Ryan Alexander Lee +148 R Coralhelm Commander @Jaime Jones +149 R Corsair Captain @Victor Adame Minguez +150 R Curse of the Swine @James Ryman +151 U Daring Saboteur @Victor Adame Minguez +152 U Deeproot Waters @Zezhou Chen +153 U Departed Deckhand @Zoltan Boros +154 C Distant Melody @Sam Guay +155 R Emperor Mihail II @PINDURSKI +156 R Evacuation @Jason Rainville +157 U Ghost of Ramirez DePietro @Grzegorz Rutkowski +158 R Herald of Secret Streams @Sara Winters +159 R Kindred Discovery @Lake Hurwitz +160 R Kopala, Warden of Waves @Magali Villeneuve +161 U Malcolm, Keen-Eyed Navigator @Eric Deschamps +162 R Master of the Pearl Trident @Ryan Pancoast +163 U Merchant Raiders @Deruchenko Alexander +164 R Merfolk Sovereign @Marta Nael +165 U Merrow Reejerey @Greg Staples +166 U Rapid Hybridization @Jack Wang +167 C Ravenform @Anna Steinbauer +168 R Reflections of Littjara @Aaron Miller +169 U Sage of Fables @Julia Metzger +170 R Seafloor Oracle @Simon Dominic +171 U Siren Stormtamer @Josu Hernaiz +172 U Spectral Sailor @Cristi Balanescu +173 C Stonybrook Banneret @Ernanda Souza +174 R Surgespanner @Warren Mahy +175 M Svyelun of Sea and Sky @Seb McKinnon +176 M Thassa, God of the Sea @Jason Chan +177 R Thieving Skydiver @Kieran Yanner +178 M Timestream Navigator @Zezhou Chen +179 R Warkite Marauder @Victor Adame Minguez +180 U Windfall @Scott Murphy +181 R Black Market Connections @Lixin Yin +182 U Blood Artist @LA Draws +183 M Blood Money @Inka Schulz +184 R Bloodghast @Lixin Yin +185 U Bloodline Necromancer @J.P. Targete +186 R Bloodtracker @Magali Villeneuve +187 R Butcher of Malakir @Jason Chan +188 R Champion of Dusk @Josh Hass +189 R Cordial Vampire @Winona Nelson +190 R Crossway Troublemakers @Aaron J. Riley +191 R Damn @Lucas Graciano +192 M Dire Fleet Ravager @Bram Sels +193 M Drana, Liberator of Malakir @Mike Bierek +194 C Dusk Legion Zealot @Winona Nelson +195 R Exquisite Blood @Cynthia Sheppard +196 U Falkenrath Noble @Slawomir Maniak +197 R Fathom Fleet Captain @Matt Stewart +198 C Feed the Swarm @Andrey Kuzinskiy +199 R Glass-Cast Heart @Alayna Danner +200 U Indulgent Aristocrat @Anna Steinbauer +201 R Lethal Scheme @Tuan Duong Chu +202 R New Blood @Howard Lyon +203 R Nighthawk Scavenger @Heonhwa Choe +204 U Oathsworn Vampire @Greg Opalinski +205 R Olivia's Wrath @Nestor Ossandon Leal +206 R Pact of the Serpent @Donato Giancola +207 R Patron of the Vein @Tommy Arnold +208 U Pitiless Plunderer @David Palumbo +209 R Sanctum Seeker @Volkan Baǵa +210 M Timothar, Baron of Bats @Jason A. Engle +211 M Twilight Prophet @Seb McKinnon +212 C Village Rites @Igor Kieryluk +213 C Viscera Seer @John Stanko +214 U Yahenni, Undying Partisan @Lius Lasahido +215 R Angrath's Marauders @Victor Adame Minguez +216 R Blasphemous Act @Daarken +217 U Breeches, Brazen Plunderer @Svetlin Velinov +218 R Captain Lannery Storm @Chris Rallis +219 R Captivating Crew @Winona Nelson +220 R Chandra's Ignition @Eric Deschamps +221 R Chaos Warp @Trevor Claxton +222 R Coercive Recruiter @Randy Vargas +223 R Dire Fleet Daredevil @Zoltan Boros +224 R Etali, Primal Storm @Raymond Swanland +225 C Faithless Looting @Karl Kopinski +226 R Fiery Confluence @Kieran Yanner +227 R Kari Zev, Skyship Raider @Brad Rigney +228 R Marauding Raptor @Bayard Wu +229 U Otepec Huntmaster @Daarken +230 M Port Razer @Craig J Spearing +231 R Shared Animosity @Chuck Lukacs +232 R Apex Altisaur @Simon Dominic +233 U Beast Within @Jesper Ejsing +234 R Branching Evolution @Lucas Graciano +235 C Cultivate @Justyna Dura +236 R Deathgorge Scavenger @Tyler Jacobson +237 R Deeproot Elite @Winona Nelson +238 R Descendants' Path @Carlos Palma Cruchaga +239 U Drover of the Mighty @Eric Deschamps +240 U Evolution Sage @Simon Dominic +241 C Explore @David Sondered +242 C Farseek @Hristo D. Chukov +243 R Hardened Scales @Mark Winters +244 U Inspiring Call @Dan Scott +245 C Kodama's Reach @Heather Hudson +246 U Migration Path @Grzegorz Rutkowski +247 R Rampaging Brontodon @Lars Grant-West +248 C Rampant Growth @Steven Belledin +249 U Ranging Raptors @Simon Dominic +250 R Realmwalker @Zack Stella +251 R Regal Behemoth @Jakub Kasper +252 R Return of the Wildspeaker @Chris Rallis +253 R Ripjaw Raptor @Ryan Pancoast +254 R Rishkar's Expertise @Magali Villeneuve +255 R Ruinous Intrusion @Johann Bodin +256 R Runic Armasaur @Randy Vargas +257 U Savage Stomp @Wayne Reynolds +258 R Shifting Ceratops @Izzy +259 U Thunderherd Migration @Lars Grant-West +260 U Thundering Spineback @Brian Valeza +261 R Topiary Stomper @Robin Olausson +262 R Verdant Sun's Avatar @Izzy +263 R Wayward Swordtooth @Chris Rahn +264 M Admiral Beckett Brass @Jason Rainville +265 U Atzocan Seer @Joseph Meehan +266 R Cold-Eyed Selkie @Jaime Jones +267 U Cruel Celebrant @Bastien L. Deharme +268 M Elenda, the Dusk Rose @Chris Rahn +269 U Etchings of the Chosen @Chuck Lukacs +270 C Growth Spiral @Seb McKinnon +271 R Hostage Taker @Wayne Reynolds +272 R King Narfi's Betrayal @Chase Stone +273 U Kiora's Follower @Eric Deschamps +274 M Kumena, Tyrant of Orazca @Tyler Jacobson +275 U Legion Lieutenant @Zezhou Chen +276 U Merfolk Mistbinder @Clint Cearley +277 U Merfolk Skydiver @Sara Winters +278 M Prime Speaker Zegana @Willian Murai +279 R Prismari Command @Johannes Voss +280 R Quandrix Command @Viktor Titov +281 R Quartzwood Crasher @Antonio José Manzanedo +282 U Raging Regisaur @Bayard Wu +283 U Raging Swordtooth @Izzy +284 U Rakdos Charm @Zoltan Boros +285 U Ramirez DePietro, Pillager @Anna Steinbauer +286 R Regisaur Alpha @Jonathan Kuo +287 U Rhythm of the Wild @Maxime Minard +288 R Simic Ascendancy @Izzy +289 M Sorin, Lord of Innistrad @Michael Komarck +290 U Tatyova, Benthic Druid @Mathias Kollros +291 M Tishana, Voice of Thunder @Anna Steinbauer +292 R Utter End @Mark Winters +293 M Vona, Butcher of Magan @Volkan Baǵa +294 R Vorel of the Hull Clade @Mike Bierek +295 M Xenagos, God of Revels @Jason Chan +296 R Zacama, Primal Calamity @Jaime Jones +297 R Zara, Renegade Recruiter @Chris Rallis +298 R Zegana, Utopian Speaker @Slawomir Maniak +299 C Arcane Signet @Dan Scott +300 R Blade of the Bloodchief @Jung Park +301 C Commander's Sphere @Ryan Alexander Lee +302 U Dimir Signet @Raoul Vitale +303 U Heirloom Blade @Carmen Sinek +304 U Herald's Horn @Jason Felix +305 R Icon of Ancestry @Chris Seaman +306 U Izzet Signet @Raoul Vitale +307 R Lifecrafter's Bestiary @Izzy +308 R Metallic Mimic @Zack Stella +309 C Mind Stone @Camille Alquier +310 U Orzhov Signet @Martina Pilcerova +311 U Rakdos Signet @Martina Pilcerova +312 U Simic Signet @Mike Sass +313 U Sol Ring @Mike Bierek +314 U Swiftfoot Boots @Svetlin Velinov +315 U Talisman of Hierarchy @Lindsey Look +316 R Vanquisher's Banner @Milivoj Ćeran +317 C Wayfarer's Bauble @David Sondered +318 R Alchemist's Refuge @Dan Scott +319 R Arch of Orazca @Titus Lunter +320 C Bojuka Bog @Howard Lyon +321 R Canopy Vista @Steven Belledin +322 R Choked Estuary @Vincent Proce +323 R Cinder Glade @Adam Paquette +324 R Clifftop Retreat @Constantin Marin +325 C Command Tower @Evan Shipard +326 U Crumbling Necropolis @Volkan Baǵa +327 R Desolate Lighthouse @Scott Chou +328 C Evolving Wilds @Daniel Ljunggren +329 R Exotic Orchard @Steven Belledin +330 R Foreboding Ruins @Adam Paquette +331 R Fortified Village @Cliff Childs +332 R Frostboil Snarl @Sam Burley +333 R Furycalm Snarl @Sam Burley +334 R Game Trail @Adam Paquette +335 R Geier Reach Sanitarium @Cliff Childs +336 R Hinterland Harbor @Daniel Ljunggren +337 R Isolated Chapel @Richard Wright +338 U Jungle Shrine @Rob Alexander +339 R Karn's Bastion @Adam Paquette +340 R Kessig Wolf Run @Eytan Zana +341 U Llanowar Reborn @Philip Straub +342 R Mosswort Bridge @Jeremy Jarvis +343 U Myriad Landscape @Richard Wright +344 R Nephalia Drownyard @Cliff Childs +345 C Orzhov Basilica @John Avon +346 C Path of Ancestry @Alayna Danner +347 U Port of Karfell @Mauricio Calle +348 U Reliquary Tower @Jesper Ejsing +349 U Rogue's Passage @Christine Choi +350 U Secluded Courtyard @Sam Burley +351 R Shineshadow Snarl @Sam Burley +352 C Simic Growth Chamber @John Avon +353 R Smoldering Marsh @Adam Paquette +354 R Sulfur Falls @Cliff Childs +355 R Sunken Hollow @Adam Paquette +356 U Tainted Field @Alayna Danner +357 R Temple of Mystery @Piotr Dura +358 R Temple of Silence @Adam Paquette +359 U Temple of the False God @James Zapata +360 C Terramorphic Expanse @Dan Scott +361 C Thriving Bluff @Johannes Voss +362 C Thriving Grove @Ravenna Tran +363 C Thriving Heath @Alayna Danner +364 C Thriving Isle @Jonas De Ro +365 C Thriving Moor @Titus Lunter +366 U Unclaimed Territory @Dimitar Marinski +367 R Vault of the Archangel @John Avon +368 R Vineglimmer Snarl @Sam Burley +369 R Voldaren Estate @Richard Wright +370 R Windbrisk Heights @Omar Rayyan + +[tokens] +b_1_1_vampire_lifelink +b_2_2_pirate_menace +c_3_2_shapeshifter_changeling +c_a_blood_draw +g_2_2_boar +g_3_3_beast +g_3_3_dinosaur_trample +g_3_3_elephant +g_3_3_frog_lizard +g_x_x_dinosaur_beast_trample +ragavan +u_1_1_bird_flying +u_1_1_merfolk +u_4_3_salamander_warrior +wb_1_1_vampire_lifelink diff --git a/forge-gui/res/editions/The Lost Caverns of Ixalan.txt b/forge-gui/res/editions/The Lost Caverns of Ixalan.txt new file mode 100644 index 00000000000..cea6845867f --- /dev/null +++ b/forge-gui/res/editions/The Lost Caverns of Ixalan.txt @@ -0,0 +1,489 @@ +[metadata] +Code=LCI +Date=2023-11-17 +Name=The Lost Caverns of Ixalan +Type=Expansion +BoosterCovers=3 +Booster=9 Common:!dfc:!fromSheet("LCI lands"):fromsheet("LCI cards"), 3 Uncommon:!dfc:!fromSheet("LCI lands"):fromSheet("LCI cards"), 1 fromSheet("LCI double-face"), 1 RareMythic:fromSheet("LCI cards"), 1 fromSheet("LCI lands") +Prerelease=6 Boosters, 1 RareMythic+ +BoosterBox=36 +ScryfallCode=LCI + +[cards] +1 R Abuelo's Awakening @Eelis Kyttanen +2 C Acrobatic Leap @Fesbra +3 C Adaptive Gemguard @Anthony Devine +4 C Attentive Sunscribe @Devin Platts +5 U Bat Colony @Cristi Balanescu +6 U Clay-Fired Bricks @Steve Ellis +7 C Cosmium Blast @Caroline Gariba +8 U Dauntless Dismantler @Dibujante Nocturno +9 C Deconstruction Hammer @Dibujante Nocturno +10 U Dusk Rose Reliquary @Samuel Araya +11 C Envoy of Okinec Ahau @Zoltan Boros +12 R Fabrication Foundry @Racrufi +13 C Family Reunion @Aurore Folny +14 R Get Lost @Eli Minaya +15 C Glorifier of Suffering @Lauren K. Cannon +16 U Guardian of the Great Door @Justyna Dura +17 U Helping Hand @Aldo Domínguez +18 C Ironpaw Aspirant @Dan Scott +19 U Kinjalli's Dawnrunner @Arash Radkia +20 R Kutzil's Flanker @Michele Giorgi +21 U Malamet War Scribe @Nicholas Gregory +22 U Market Gnome @Gaboleps +23 U Might of the Ancestors @Aldo Domínguez +24 C Miner's Guidewing @Allen Douglas +25 U Mischievous Pup @Devin Platts +26 M Ojer Taq, Deepest Foundation @Cristi Balanescu +27 C Oltec Archaeologists @Winona Nelson +28 C Oltec Cloud Guard @Evyn Fong +29 C Oteclan Landmark @Warren Mahy +30 C Petrify @Samuel Araya +31 C Quicksand Whirlpool @LA Draws +32 M Resplendent Angel @Victor Adame Minguez +33 U Ruin-Lurker Bat @Camille Alquier +34 R Sanguine Evangelist @Zezhou Chen +35 C Soaring Sandwing @John Tedrick +36 U Spring-Loaded Sawblades @Wayne Reynolds +37 C Thousand Moons Crackshot @Marie Magny +38 C Thousand Moons Infantry @Manuel Castañón +39 R Thousand Moons Smithy @Manuel Castañón +40 C Tinker's Tote @Julia Metzger +41 R Unstable Glyphbridge @Bastien Grivet +42 U Vanguard of the Rose @Alex Brock +43 R Warden of the Inner Sky @Raoul Vitale +44 R Akal Pakal, First Among Equals @Ryan Pancoast +45 C Ancestral Reminiscence @Artur Treffner +46 C Brackish Blunder @Daarken +47 R Braided Net @Diego Gisbert +48 U Chart a Course @Josu Solano +49 C Cogwork Wrestler @Tomek Larek +50 U Confounding Riddle @A. M. Sartor +51 U Council of Echoes @Fariba Khamseh +52 R Deeproot Pilgrimage @Rémi Jacquot +53 C Didact Echo @Irina Nordsol +54 U Eaten by Piranhas @Abz J Harding +55 M The Enigma Jewel @Martin de Diego Sádaba +56 R The Everflowing Well @David Ãlvarez +57 C Frilled Cave-Wurm @Aaron Miller +58 U Hermitic Nautilus @Logan Feliciano +59 U Hurl into History @Eli Minaya +60 C Inverted Iceberg @Campbell White +61 R Kitesail Larcenist @Sidharth Chaturvedi +62 U Lodestone Needle @José Parodi +63 R Malcolm, Alluring Scoundrel @Fesbra +64 C Marauding Brinefang @John Tedrick +65 U Merfolk Cave-Diver @Fesbra +66 C Oaken Siren @Lars Grant-West +67 M Ojer Pakpatiq, Deepest Epoch @Chris Rahn +68 C Orazca Puzzle-Door @Cristi Balanescu +69 C Out of Air @Francisco Miyara +70 C Pirate Hat @Domenico Cava +71 C Relic's Roar @Nino Vecia +72 C River Herald Scout @Josu Hernaiz +73 C Sage of Days @Aldo Domínguez +74 U Self-Reflection @Henry Peters +75 C Shipwreck Sentry @Ryan Valle +76 U Sinuous Benthisaur @John Tedrick +77 C Song of Stupefaction @Ernanda Souza +78 U Spyglass Siren @David Astruga +79 U Staunch Crewmate @LA Draws +80 R Subterranean Schooner @Svetlin Velinov +81 R Tishana's Tidebinder @Nino Vecia +82 C Unlucky Drop @Patrik Hell +83 U Waterlogged Hulk @Artur Treffner +84 C Waterwind Scout @Alix Branwyn +85 C Waylaying Pirates @Zoltan Boros +86 U Zoetic Glyph @Yeong-Hao Han +87 U Abyssal Gorestalker @Maxime Minard +88 M Aclazotz, Deepest Betrayal @Steve Prescott +89 C Acolyte of Aclazotz @Irina Nordsol +90 C Another Chance @Irina Nordsol +91 U Bitter Triumph @Donato Giancola +92 M Bloodletter of Aclazotz @Antonio José Manzanedo +93 U Bloodthorn Flail @Igor Kieryluk +94 R Bringer of the Last Gift @Wero Gallo +95 C Broodrage Mycoid @Domenico Cava +96 U Canonized in Blood @Antonio José Manzanedo +97 U Chupacabra Echo @Izzy +98 R Corpses of the Lost @Izzy +99 C Dead Weight @Javier Charro +100 C Deathcap Marionette @Svetlin Velinov +101 C Deep Goblin Skulltaker @Cristi Balanescu +102 U Deep-Cavern Bat @Campbell White +103 U Defossilize @Dibujante Nocturno +104 C Echo of Dusk @Domenico Cava +105 C Fanatical Offering @Raluca Marinescu +106 C Fungal Fortitude @Izzy +107 U Gargantuan Leech @Piotr Foksowicz +108 U Grasping Shadows @Sam Wolfe Connelly +109 C Greedy Freebooter @David Palumbo +110 C Join the Dead @Olivier Bernard +111 U Malicious Eclipse @Campbell White +112 C Mephitic Draught @Lauren K. Cannon +113 R Preacher of the Schism @Donato Giancola +114 C Primordial Gnawer @Maxime Minard +115 R Queen's Bay Paladin @Slawomir Maniak +116 C Rampaging Spiketail @John Tedrick +117 C Ray of Ruin @Sam Rowan +118 C Screaming Phantom @Halil Ural +119 C Skullcap Snail @Maxime Minard +120 U Soulcoil Viper @Allen Douglas +121 R Souls of the Lost @Nils Hamm +122 R Stalactite Stalker @Olivier Bernard +123 R Starving Revenant @Fesbra +124 U Stinging Cave Crawler @Dan Scott +125 U Synapse Necromage @Piotr Foksowicz +126 R Tarrian's Journal @Randy Gallegos +127 R Terror Tide @Brock Grossman +128 C Tithing Blade @Michael Walsh +129 U Visage of Dread @David Auden Nash +130 C Vito's Inquisitor @Anna Pavleeva +131 C Abrade @Bartek Fedyczak +132 C Ancestors' Aid @Alessandra Pisano +133 U Belligerent Yearling @Maxime Minard +134 M Bonehoard Dracosaur @Mark Zug +135 R Brass's Tunnel-Grinder @Cristi Balanescu +136 C Brazen Blademaster @Jarel Threat +137 R Breeches, Eager Pillager @Josu Hernaiz +138 C Burning Sun Cavalry @Josu Hernaiz +139 U Calamitous Cave-In @Diego Gisbert +140 C Child of the Volcano @Uriah Voth +141 U Curator of Sun's Creation @Javier Charro +142 C Daring Discovery @Michele Giorgi +143 U Diamond Pick-Axe @Dibujante Nocturno +144 C Dinotomaton @Zoltan Boros +145 R Dire Flail @Anthony Devine +146 U Dowsing Device @Olena Richards +147 U Dreadmaw's Ire @Crystal Sully +148 U Enterprising Scallywag @Denman Rooke +149 C Etali's Favor @Matt Stewart +150 U Geological Appraiser @Alix Branwyn +151 C Goblin Tomb Raider @Kevin Sidharta +152 U Goldfury Strider @José Parodi +153 R Hit the Mother Lode @Diego Gisbert +154 C Hotfoot Gnome @Svetlin Velinov +155 C Idol of the Deep King @Matteo Bassini +156 R Inti, Seneschal of the Sun @Victor Adame Minguez +157 R Magmatic Galleon @Cristi Balanescu +158 M Ojer Axonil, Deepest Might @Victor Adame Minguez +159 C Panicked Altisaur @Lars Grant-West +160 C Plundering Pirate @Francisco Miyara +161 R Poetic Ingenuity @Kieran Yanner +162 U Rampaging Ceratops @Nicholas Gregory +163 C Rumbling Rockslide @Johann Bodin +164 U Saheeli's Lattice @Zoltan Boros +165 U Scytheclaw Raptor @John Tedrick +166 C Seismic Monstrosaur @John Tedrick +167 C Sunfire Torch @David Szabo +168 C Sunshot Militia @Torgeir Fjereide +169 C Tectonic Hazard @Jarel Threat +170 U Triumphant Chomp @Simon Dominic +171 R Trumpeting Carnosaur @Lars Grant-West +172 C Volatile Wanderglyph @Slawomir Maniak +173 U Zoyowa's Justice @Nestor Ossandon Leal +174 C Armored Kincaller @John Tedrick +175 C Basking Capybara @Ilse Gort +176 R Bedrock Tortoise @Maxime Minard +177 C Cavern Stomper @David Szabo +178 U Cenote Scout @Caroline Gariba +179 U Coati Scavenger @Alessandra Pisano +180 U Colossadactyl @Campbell White +181 R Cosmium Confluence @Kasia 'Kafis' ZieliÅ„ska +182 C Disturbed Slumber @David Palumbo +183 U Earthshaker Dreadmaw @Jesper Ejsing +184 U Explorer's Cache @Marzena Nereida Piwowar +185 M Ghalta, Stampede Tyrant @Lars Grant-West +186 U Glimpse the Core @Francisco Miyara +187 U Glowcap Lantern @Irina Nordsol +188 R Growing Rites of Itlimoc @Josu Hernaiz +189 M Huatli, Poet of Unity @Tyler Jacobson +190 C Huatli's Final Strike @Marta Nael +191 R Hulking Raptor @Nestor Ossandon Leal +192 C In the Presence of Ages @Steve Prescott +193 R Intrepid Paleontologist @Irina Nordsol +194 U Ixalli's Lorekeeper @Ernanda Souza +195 U Jade Seedstones @Alexandre Honoré +196 R Jadelight Spelunker @Izzy +197 C Kaslem's Stonetree @Victor Adame Minguez +198 U Malamet Battle Glyph @Andrew Mar +199 C Malamet Brawler @Oriana Menendez +200 C Malamet Scythe @Hristo D. Chukov +201 C Malamet Veteran @Steve Prescott +202 C Mineshaft Spider @Sam Rowan +203 C Nurturing Bristleback @John Tedrick +204 M Ojer Kaslem, Deepest Growth @Ryan Pancoast +205 C Over the Edge @Ryan Valle +206 C Pathfinding Axejaw @Raoul Vitale +207 C Poison Dart Frog @Julia Metzger +208 R Pugnacious Hammerskull @Kev Walker +209 C River Herald Guide @David Astruga +210 C Seeker of Sunlight @Randy Vargas +211 R Sentinel of the Nameless City @Josu Hernaiz +212 M The Skullspore Nexus @Daarken +213 U Spelunking @Ernanda Souza +214 C Staggering Size @Fajareka Setiawan +215 U Tendril of the Mycotyrant @Maxime Minard +216 U Thrashing Brontodon @Randy Vargas +217 U Twists and Turns @Deruchenko Alexander +218 C Walk with the Ancestors @Loïc Canavaggia +219 R Abuelo, Ancestral Echo @Victor Adame Minguez +220 U Akawalli, the Seething Tower @Simon Dominic +221 R Amalia Benavides Aguirre @Alix Branwyn +222 M The Ancient One @Victor Adame Minguez +223 R Anim Pakal, Thousandth Moon @Chris Rahn +224 U Bartolomé del Presidio @Randy Gallegos +225 R The Belligerent @Bruce Brenneise +226 U Caparocti Sunborn @Donato Giancola +227 U Captain Storm, Cosmium Raider @Diego Gisbert +228 R Deepfathom Echo @Matt Stewart +229 M Gishath, Sun's Avatar @Zack Stella +230 U Itzquinth, Firstborn of Gishath @Lars Grant-West +231 R Kellan, Daring Traveler @Marta Nael +232 U Kutzil, Malamet Exemplar @Marie Magny +233 U Master's Guide-Mural @Racrufi +234 R Molten Collapse @Kasia 'Kafis' ZieliÅ„ska +235 M The Mycotyrant @Chase Stone +236 U Nicanzil, Current Conductor @Fariba Khamseh +237 R Palani's Hatcher @Aaron Miller +238 M Quintorius Kand @Zoltan Boros +239 M Saheeli, the Sun's Brilliance @Cynthia Sheppard +240 M Sovereign Okinec Ahau @Victor Adame Minguez +241 R Squirming Emergence @Simon Dominic +242 U Uchbenbak, the Great Mistake @Steven Belledin +243 M Vito, Fanatic of Aclazotz @Marta Nael +244 R Wail of the Forgotten @Ryan Valle +245 U Zoyowa Lava-Tongue @Campbell White +246 C Buried Treasure @Jarel Threat +247 U Careening Mine Cart @Hector Ortiz +248 C Cartographer's Companion @Chuck Lukacs +249 M Chimil, the Inner Sun @Adam Paquette +250 C Compass Gnome @David Astruga +251 U Contested Game Ball @Camille Alquier +252 U Digsite Conservator @Racrufi +253 C Disruptor Wanderglyph @Izzy +254 U Hoverstone Pilgrim @Izzy +255 C Hunter's Blowgun @Hector Ortiz +256 R Matzalantli, the Great Door @Piotr Dura +257 M The Millennium Calendar @Zoltan Boros +258 R Roaming Throne @Anastasia Balakchina +259 C Runaway Boulder @Loïc Canavaggia +260 U Scampering Surveyor @Xavier Ribeiro +261 U Sorcerous Spyglass @Tyler Walpole +262 U Sunbird Standard @Aldo Domínguez +263 U Swashbuckler's Whip @Irina Nordsol +264 R Tarrian's Soulcleaver @Marzena Nereida Piwowar +265 R Threefold Thunderhulk @Xavier Ribeiro +266 R Throne of the Grim Captain @Tiffany Turrill +267 R Treasure Map @Nestor Ossandon Leal +268 C Captivating Cave @Lorenzo Lanfranconi +269 M Cavern of Souls @Alayna Danner +270 U Cavernous Maw @Alfven Ato +271 R Echoing Deeps @Mauricio Calle +272 U Forgotten Monument @Logan Feliciano +273 C Hidden Cataract @Josu Solano +274 C Hidden Courtyard @Josu Solano +275 C Hidden Necropolis @Svetlin Velinov +276 C Hidden Nursery @Ãlvaro Calvo Escudero +277 C Hidden Volcano @Logan Feliciano +278 U Pit of Offerings @Martin de Diego Sádaba +279 C Promising Vein @Julian Kok Joon Wen +280 R Restless Anchorage @Leon Tukker +281 R Restless Prairie @Randy Gallegos +282 R Restless Reef @Hristo D. Chukov +283 R Restless Ridgeline @Ãlvaro Calvo Escudero +284 R Restless Vents @Svetlin Velinov +285 R Sunken Citadel @Matteo Bassini +286 U Volatile Fault @Andrew Mar +287 L Plains @Olga Tereshenko +288 L Island @WFlemming Illustration +289 L Swamp @Elektrodeko +290 L Mountain @BEMOCS +291 L Forest @Matteo Bassini + +[showcase] +292 R Akal Pakal, First Among Equals @Alex Negrea +293 R Malcolm, Alluring Scoundrel @Rafal Wechterowicz +294 R Breeches, Eager Pillager @Rafal Wechterowicz +295 R Inti, Seneschal of the Sun @Richard Luong +296 M Huatli, Poet of Unity @Anditya Dita +297 R Abuelo, Ancestral Echo @Cabrol +298 U Akawalli, the Seething Tower @rishxxv +299 R Amalia Benavides Aguirre @Alex Negrea +300 R Anim Pakal, Thousandth Moon @Anditya Dita +301 U Bartolomé del Presidio @Pig Hands +302 U Caparocti Sunborn @Cabrol +303 U Captain Storm, Cosmium Raider @rishxxv +304 U Kutzil, Malamet Exemplar @Pig Hands +305 M The Mycotyrant @Andy Brase +306 U Nicanzil, Current Conductor @Cabrol +307 M Quintorius Kand @Cosmin Podar +308 M Saheeli, the Sun's Brilliance @Richard Luong +309 M Sovereign Okinec Ahau @Pig Hands +310 U Uchbenbak, the Great Mistake @WolfSkullJack +311 M Vito, Fanatic of Aclazotz @WolfSkullJack +312 U Zoyowa Lava-Tongue @Richard Luong +313 R Throne of the Grim Captain @Rafal Wechterowicz +314 M Ojer Taq, Deepest Foundation @Josu Hernaiz +315 M Ojer Pakpatiq, Deepest Epoch @Clint Lockwood & Viko Menezes +316 M Aclazotz, Deepest Betrayal @Clint Lockwood & Viko Menezes +317 M Ojer Axonil, Deepest Might @Clint Lockwood & Viko Menezes +318 M Ojer Kaslem, Deepest Growth @Eddie Mendoza +319 M The Ancient One @Clint Lockwood +410a M Cavern of Souls @Pedro Correa +410b M Cavern of Souls @Pedro Correa +410c M Cavern of Souls @Pedro Correa +410d M Cavern of Souls @Pedro Correa +410e M Cavern of Souls @Pedro Correa +410f M Cavern of Souls @Pedro Correa + +[borderless] +320 U Belligerent Yearling @Sidharth Chaturvedi +321 M Bonehoard Dracosaur @Sidharth Chaturvedi +322 U Rampaging Ceratops @Sidharth Chaturvedi +323 U Scytheclaw Raptor @Sidharth Chaturvedi +324 R Trumpeting Carnosaur @Sidharth Chaturvedi +325 U Earthshaker Dreadmaw @Sidharth Chaturvedi +326 M Ghalta, Stampede Tyrant @Sidharth Chaturvedi +327 R Hulking Raptor @Sidharth Chaturvedi +328 R Pugnacious Hammerskull @Sidharth Chaturvedi +329 U Thrashing Brontodon @Sidharth Chaturvedi +330 M Gishath, Sun's Avatar @Sidharth Chaturvedi +331 U Itzquinth, Firstborn of Gishath @Sidharth Chaturvedi +332 R Palani's Hatcher @Sidharth Chaturvedi +333 R Get Lost @Psydrian +334 M Resplendent Angel @Jorge Gutierrez Garcia +335 R Tishana's Tidebinder @LeDania +336 M Bloodletter of Aclazotz @Bene Rohlmann +337 R Bringer of the Last Gift @Psydrian +338 R Starving Revenant @Jorge Gutierrez Garcia +339 M Huatli, Poet of Unity @LeDania +340 M The Skullspore Nexus @Mónica Robles Corzo +341 R Kellan, Daring Traveler @Jorge Gutierrez Garcia +342 R Molten Collapse @Mónica Robles Corzo +343 R Wail of the Forgotten @Bene Rohlmann +344 R Roaming Throne @LeDania +345 M Cavern of Souls @Pedro Correa +346 R Echoing Deeps @Mónica Robles Corzo +347 R Restless Anchorage @Tyler Smith +348 R Restless Prairie @Piotr Dura +349 R Restless Reef @Thomas Stoop +350 R Restless Ridgeline @David Frasheski +351 R Restless Vents @Alexander Kintner +352 M Quintorius Kand @Psydrian + +[extended art] +353 R Abuelo's Awakening @Eelis Kyttanen +354 R Fabrication Foundry @Racrufi +355 R Kutzil's Flanker @Michele Giorgi +356 R Sanguine Evangelist @Zezhou Chen +357 R Thousand Moons Smithy @Manuel Castañón +358 R Unstable Glyphbridge @Bastien Grivet +359 R Warden of the Inner Sky @Raoul Vitale +360 R Braided Net @Diego Gisbert +361 R Deeproot Pilgrimage @Rémi Jacquot +362 M The Enigma Jewel @Martin de Diego Sádaba +363 R The Everflowing Well @David Ãlvarez +364 R Kitesail Larcenist @Sidharth Chaturvedi +365 R Subterranean Schooner @Svetlin Velinov +366 R Corpses of the Lost @Izzy +367 R Preacher of the Schism @Donato Giancola +368 R Queen's Bay Paladin @Slawomir Maniak +369 R Souls of the Lost @Nils Hamm +370 R Stalactite Stalker @Olivier Bernard +371 R Tarrian's Journal @Randy Gallegos +372 R Terror Tide @Brock Grossman +373 R Brass's Tunnel-Grinder @Cristi Balanescu +374 R Dire Flail @Anthony Devine +375 R Hit the Mother Lode @Diego Gisbert +376 R Magmatic Galleon @Cristi Balanescu +377 R Poetic Ingenuity @Kieran Yanner +378 R Bedrock Tortoise @Maxime Minard +379 R Cosmium Confluence @Kasia 'Kafis' ZieliÅ„ska +380 R Growing Rites of Itlimoc @Josu Hernaiz +381 R Intrepid Paleontologist @Irina Nordsol +382 R Jadelight Spelunker @Izzy +383 R Sentinel of the Nameless City @Josu Hernaiz +384 R The Belligerent @Bruce Brenneise +385 R Deepfathom Echo @Matt Stewart +386 R Squirming Emergence @Simon Dominic +387 R Matzalantli, the Great Door @Piotr Dura +388 M The Millennium Calendar @Zoltan Boros +389 R Tarrian's Soulcleaver @Marzena Nereida Piwowar +390 R Threefold Thunderhulk @Xavier Ribeiro +391 R Treasure Map @Nestor Ossandon Leal +392 R Sunken Citadel @Matteo Bassini + +[bundle] +393 L Plains @Carlos Palma Cruchaga +394 L Plains @Adam Paquette +395 L Island @Nestor Ossandon Leal +396 L Island @Adam Paquette +397 L Swamp @Logan Feliciano +398 L Swamp @Adam Paquette +399 L Mountain @Muhammad Firdaus +400 L Mountain @Adam Paquette +401 L Forest @Carlos Palma Cruchaga +402 L Forest @Adam Paquette + +[promo] +403 R Jadelight Spelunker @Ovidio Cartagena +404 R Hit the Mother Lode @Bram Sels +405 U Spyglass Siren @David Astruga +406 U Deep-Cavern Bat @Campbell White +407 U Geological Appraiser @Alix Branwyn +408 U Cenote Scout @Caroline Gariba +409 U Bartolomé del Presidio @Randy Gallegos + +[double-face] +9 Idol of the Deep King|LCI +9 Inverted Iceberg|LCI +9 Kaslem's Stonetree|LCI +9 Oteclan Landmark|LCI +9 Tithing Blade|LCI +3 Clay-Fired Bricks|LCI +3 Dowsing Device|LCI +3 Grasping Shadows|LCI +3 Jade Seedstones|LCI +3 Lodestone Needle|LCI +3 Master's Guide-Mural|LCI +3 Saheeli's Lattice|LCI +3 Spring-Loaded Sawblades|LCI +3 Sunbird Standard|LCI +3 Twists and Turns|LCI +3 Visage of Dread|LCI +3 Waterlogged Hulk|LCI + +[lands] +3 Plains|LCI|1 +3 Island|LCI|1 +3 Swamp|LCI|1 +3 Mountain|LCI|1 +3 Forest|LCI|1 +5 Captivating Cave|LCI +5 Hidden Cataract|LCI +5 Hidden Courtyard|LCI +5 Hidden Necropolis|LCI +5 Hidden Nursery|LCI +5 Hidden Volcano|LCI +5 Promising Vein|LCI + +[tokens] +b_1_1_bat_flying +b_1_1_fungus_noblock +b_2_2_skeleton_pirate +c_1_1_a_gnome +c_a_map_sac_explore +c_a_treasure_sac +g_0_1_dinosaur_egg +g_3_3_dinosaur +g_x_x_fungus_dinosaur +r_3_1_dinosaur +rw_3_2_spirit +u_1_1_merfolk_hexproof +w_1_1_vampire_lifelink +w_4_4_angel_flying_vigilance +w_x_x_a_gnome_soldier_total_artifacts_creatures +wb_4_3_vampire_demon_flying +wu_4_4_a_golem diff --git a/forge-gui/res/editions/Theros Promos.txt b/forge-gui/res/editions/Theros Promos.txt index 5eb76854d2b..51cb9852707 100644 --- a/forge-gui/res/editions/Theros Promos.txt +++ b/forge-gui/res/editions/Theros Promos.txt @@ -15,4 +15,4 @@ ScryfallCode=PTHS 120★ R Ember Swallower @Vincent Proce 149★ R Anthousa, Setessan Hero @Howard Lyon 160 U Karametra's Acolyte @Dan Scott -*180 R Sylvan Caryatid @Lars Grant-West +180★ R Sylvan Caryatid @Lars Grant-West diff --git a/forge-gui/res/editions/Time Spiral Timeshifted.txt b/forge-gui/res/editions/Time Spiral Timeshifted.txt index 8bfdcfc1b3e..5c9d5c71981 100644 --- a/forge-gui/res/editions/Time Spiral Timeshifted.txt +++ b/forge-gui/res/editions/Time Spiral Timeshifted.txt @@ -26,7 +26,7 @@ FatPack=0 4 S Consecrate Land @Jeff A. Menges 39 S Conspiracy @Jeff Easley 76 S Craw Giant @Christopher Rush -19 S Dandan @Drew Tucker +19 S Dandân @Drew Tucker 40 S Darkness @Harold McNeill 41 S Dauthi Slayer @Dermot Power 5 S Defiant Vanguard @Pete Venters diff --git a/forge-gui/res/editions/Time Spiral.txt b/forge-gui/res/editions/Time Spiral.txt index 4a339798d88..be0c48a3908 100644 --- a/forge-gui/res/editions/Time Spiral.txt +++ b/forge-gui/res/editions/Time Spiral.txt @@ -148,7 +148,7 @@ ScryfallCode=TSP 202 U Krosan Grip @Zoltan Boros & Gabor Szikszai 113 R Liege of the Pit @Jeremy Jarvis 168 C Lightning Axe @Dan Scott -114 R Lim-Dul the Necromancer @Matt Cavotta +114 R Lim-Dûl the Necromancer @Matt Cavotta 115 R Living End @Greg Staples 258 U Locket of Yesterdays @Dany Orizio 66 C Looter il-Kor @Mike Dringenberg diff --git a/forge-gui/res/editions/Unglued.txt b/forge-gui/res/editions/Unglued.txt index 2235da4ee87..fb881546a66 100644 --- a/forge-gui/res/editions/Unglued.txt +++ b/forge-gui/res/editions/Unglued.txt @@ -69,7 +69,7 @@ ScryfallCode=UGL 57 U Flock of Rabid Sheep @Anthony S. Waters 58 C Free-Range Chicken @Mike Raabe 59 U Gerrymandering @Doug Chaffee -60 C Ghazban Ogress @Mike Raabe +60 C Ghazbán Ogress @Mike Raabe 61 C Growth Spurt @Jeff Laubenstein 62 C Gus @DiTerlizzi 63 U Hungry Hungry Heifer @Randy Gallegos diff --git a/forge-gui/res/editions/Universes Within.txt b/forge-gui/res/editions/Universes Within.txt index 8f51c39005f..6f8869ee839 100644 --- a/forge-gui/res/editions/Universes Within.txt +++ b/forge-gui/res/editions/Universes Within.txt @@ -23,3 +23,9 @@ ScryfallCode=SLX 15 R Maarika, Brutal Gladiator @Wisnu Tan 16 R Tadeas, Juniper Ascendant @Alexander Mokhov 17 R Zethi, Arcane Blademaster @Billy Christian +18 M Greymond, Avacyn's Stalwart @Bram Sels +19 M Gisa's Favorite Shovel @Svetlin Velinov +20 M Enkira, Hostile Scavenger @Matt Stewart +21 M Gregor, Shrewd Magistrate @Filipe Pagliuso +22 M Hansk, Slayer Zealot @Michal Ivan +23 M Malik, Grim Manipulator @Joshua Raphael diff --git a/forge-gui/res/editions/Vintage Championship.txt b/forge-gui/res/editions/Vintage Championship.txt index 5b523a08b74..8436915a830 100644 --- a/forge-gui/res/editions/Vintage Championship.txt +++ b/forge-gui/res/editions/Vintage Championship.txt @@ -38,3 +38,4 @@ ScryfallCode=OVNT 2022A M Bazaar of Baghdad @Chris Seaman 2022B M Time Walk @Tyler Walpole 2022C M Ancestral Recall @Volkan Baǵa +2023a M Mental Misstep @Kai Carpenter diff --git a/forge-gui/res/editions/War of the Spark.txt b/forge-gui/res/editions/War of the Spark.txt index 6b92d46759f..1b869a3e2d4 100644 --- a/forge-gui/res/editions/War of the Spark.txt +++ b/forge-gui/res/editions/War of the Spark.txt @@ -330,9 +330,9 @@ A221 R A-Teferi, Time Raveler @Chris Rallis [tokens] all_2_2_citizen -b_0_0_army -b_0_0_army -b_0_0_army +b_0_0_zombie_army +b_0_0_zombie_army +b_0_0_zombie_army b_1_1_assassin_deathtouch_pwdestroy b_2_2_zombie b_4_4_zombie_warrior_vigilance diff --git a/forge-gui/res/editions/Warhammer 40,000 Commander.txt b/forge-gui/res/editions/Warhammer 40,000 Commander.txt index a38cd2eeb93..95bd1c18a2d 100644 --- a/forge-gui/res/editions/Warhammer 40,000 Commander.txt +++ b/forge-gui/res/editions/Warhammer 40,000 Commander.txt @@ -15,325 +15,165 @@ ScryfallCode=40K 7 M Magus Lucea Kane @Bartek Fedyczak 8 M Marneus Calgar @Slawomir Maniak 9 U And They Shall Know No Fear @Games Workshop -9★ U And They Shall Know No Fear @Games Workshop 10 R Celestine, the Living Saint @Irina Nordsol -10★ R Celestine, the Living Saint @Irina Nordsol 11 R Defenders of Humanity @Games Workshop -11★ R Defenders of Humanity @Games Workshop 12 R For the Emperor! @Games Workshop -12★ R For the Emperor! @Games Workshop 13 U Grey Knight Paragon @Games Workshop -13★ U Grey Knight Paragon @Games Workshop 14 R Space Marine Devastator @Games Workshop -14★ R Space Marine Devastator @Games Workshop 15 U Space Marine Scout @Games Workshop -15★ U Space Marine Scout @Games Workshop 16 U Thunderwolf Cavalry @Oleg Shekhovtsov -16★ U Thunderwolf Cavalry @Oleg Shekhovtsov 17 R Triumph of Saint Katherine @David Astruga -17★ R Triumph of Saint Katherine @David Astruga 18 R Ultramarines Honour Guard @Games Workshop -18★ R Ultramarines Honour Guard @Games Workshop 19 R Vexilus Praetor @Zezhou Chen -19★ R Vexilus Praetor @Zezhou Chen 20 R Zephyrim @Anna Steinbauer -20★ R Zephyrim @Anna Steinbauer 21 U Genestealer Locus @Diego Gisbert -21★ U Genestealer Locus @Diego Gisbert 22 R Genestealer Patriarch @Games Workshop -22★ R Genestealer Patriarch @Games Workshop 23 U Heralds of Tzeentch @Games Workshop -23★ U Heralds of Tzeentch @Games Workshop 24 R Lord of Change @Games Workshop -24★ R Lord of Change @Games Workshop 25 U Sicarian Infiltrator @Games Workshop -25★ U Sicarian Infiltrator @Games Workshop 26 R Sister of Silence @Games Workshop -26★ R Sister of Silence @Games Workshop 27 R Vanguard Suppressor @Fajareka Setiawan -27★ R Vanguard Suppressor @Fajareka Setiawan 28 R Anrakyr the Traveller @L J Koh -28★ R Anrakyr the Traveller @L J Koh 29 R Arco-Flagellant @Games Workshop -29★ R Arco-Flagellant @Games Workshop 30 R Biotransference @Anthony Devine -30★ R Biotransference @Anthony Devine 31 R Blight Grenade @Alexey Kruglov -31★ R Blight Grenade @Alexey Kruglov 32 R Chronomancer @Alexey Kruglov -32★ R Chronomancer @Alexey Kruglov 33 R Cryptek @David Ãlvarez -33★ R Cryptek @David Ãlvarez 34 U Flayed One @David Sondered -34★ U Flayed One @David Sondered 35 R Great Unclean One @Helge C. Balzer -35★ R Great Unclean One @Helge C. Balzer 36 U Hexmark Destroyer @Wonchun Choi -36★ U Hexmark Destroyer @Wonchun Choi 37 R Illuminor Szeras @Darren Tan -37★ R Illuminor Szeras @Darren Tan 38 R Lokhust Heavy Destroyer @Adrián Rodríguez Pérez -38★ R Lokhust Heavy Destroyer @Adrián Rodríguez Pérez 39 R Lychguard @Games Workshop -39★ R Lychguard @Games Workshop 40 R Mandate of Abaddon @Games Workshop -40★ R Mandate of Abaddon @Games Workshop 41 R Mortarion, Daemon Primarch @Helge C. Balzer -41★ R Mortarion, Daemon Primarch @Helge C. Balzer 42 R Necron Deathmark @Games Workshop -42★ R Necron Deathmark @Games Workshop 43 R Necron Overlord @David Sondered -43★ R Necron Overlord @David Sondered 44 R Nurgle's Conscription @Ørjan Ruttenborg Svendsen -44★ R Nurgle's Conscription @Ørjan Ruttenborg Svendsen 45 U Nurgle's Rot @Roman Tishenin -45★ U Nurgle's Rot @Roman Tishenin 46 R Out of the Tombs @Games Workshop -46★ R Out of the Tombs @Games Workshop 47 R Plague Drone @Games Workshop -47★ R Plague Drone @Games Workshop 48 U Plasmancer @Bartek Fedyczak -48★ U Plasmancer @Bartek Fedyczak 49 R Poxwalkers @Games Workshop -49★ R Poxwalkers @Games Workshop 50 R Primaris Eliminator @Logan Feliciano -50★ R Primaris Eliminator @Logan Feliciano 51 U Psychomancer @Alex Konstad -51★ U Psychomancer @Alex Konstad 52 R Royal Warden @Artur Nakhodkin -52★ R Royal Warden @Artur Nakhodkin 53 U Sanguinary Priest @Games Workshop -53★ U Sanguinary Priest @Games Workshop 54 U Sautekh Immortal @Games Workshop -54★ U Sautekh Immortal @Games Workshop 55 R Shard of the Nightbringer @Pierre Loyvet -55★ R Shard of the Nightbringer @Pierre Loyvet 56 R Shard of the Void Dragon @Alex Konstad -56★ R Shard of the Void Dragon @Alex Konstad 57 U Skorpekh Destroyer @Games Workshop -57★ U Skorpekh Destroyer @Games Workshop 58 R Skorpekh Lord @Adrián Rodríguez Pérez -58★ R Skorpekh Lord @Adrián Rodríguez Pérez 59 R Sloppity Bilepiper @Ørjan Ruttenborg Svendsen -59★ R Sloppity Bilepiper @Ørjan Ruttenborg Svendsen 60 R Tallyman of Nurgle @Games Workshop -60★ R Tallyman of Nurgle @Games Workshop 61 R Technomancer @David Ãlvarez -61★ R Technomancer @David Ãlvarez 62 R Their Name Is Death @Evan Shipard -62★ R Their Name Is Death @Evan Shipard 63 R Their Number Is Legion @Games Workshop -63★ R Their Number Is Legion @Games Workshop 64 R Tomb Blade @Darren Tan -64★ R Tomb Blade @Darren Tan 65 R Trazyn the Infinite @MichaÅ‚ MiÅ‚kowski -65★ R Trazyn the Infinite @MichaÅ‚ MiÅ‚kowski 66 U Triarch Praetorian @Lucas Terryn -66★ U Triarch Praetorian @Lucas Terryn 67 R Triarch Stalker @JB Casacop -67★ R Triarch Stalker @JB Casacop 68 R Venomcrawler @Ivan Dedov -68★ R Venomcrawler @Ivan Dedov 69 R The War in Heaven @Darren Tan -69★ R The War in Heaven @Darren Tan 70 U Acolyte Hybrid @Slawomir Maniak -70★ U Acolyte Hybrid @Slawomir Maniak 71 R Aspiring Champion @Miguel Sacristan -71★ R Aspiring Champion @Miguel Sacristan 72 U Bloodcrusher of Khorne @Games Workshop -72★ U Bloodcrusher of Khorne @Games Workshop 73 R Bloodthirster @Games Workshop -73★ R Bloodthirster @Games Workshop 74 U Chaos Terminator Lord @Games Workshop -74★ U Chaos Terminator Lord @Games Workshop 75 R Dark Apostle @Games Workshop -75★ R Dark Apostle @Games Workshop 76 R Exocrine @Cory Trego-Erdner -76★ R Exocrine @Cory Trego-Erdner 77 U Herald of Slaanesh @Alexander Mokhov -77★ U Herald of Slaanesh @Alexander Mokhov 78 R Keeper of Secrets @Miguel Sacristan -78★ R Keeper of Secrets @Miguel Sacristan -79 R Kharn the Betrayer @Kekai Kotaki -79★ R Kharn the Betrayer @Kekai Kotaki +79 R Khârn the Betrayer @Kekai Kotaki 80 R Knight Rampager @Games Workshop -80★ R Knight Rampager @Games Workshop 81 R Let the Galaxy Burn @Evan Shipard -81★ R Let the Galaxy Burn @Evan Shipard 82 U Noise Marine @Johan Grenier -82★ U Noise Marine @Johan Grenier 83 R The Red Terror @Bryan Sola -83★ R The Red Terror @Bryan Sola 84 R Screamer-Killer @David Auden Nash -84★ R Screamer-Killer @David Auden Nash 85 U Seeker of Slaanesh @Games Workshop -85★ U Seeker of Slaanesh @Games Workshop 86 U Aberrant @Games Workshop -86★ U Aberrant @Games Workshop 87 R Biophagus @Teodora Dumitriu -87★ R Biophagus @Teodora Dumitriu 88 R Bone Sabres @David Auden Nash -88★ R Bone Sabres @David Auden Nash 89 R Broodlord @Mathias Kollros -89★ R Broodlord @Mathias Kollros 90 R Clamavus @Adrián Rodríguez Pérez -90★ R Clamavus @Adrián Rodríguez Pérez 91 R Haruspex @Helge C. Balzer -91★ R Haruspex @Helge C. Balzer 92 R Hierophant Bio-Titan @David Astruga -92★ R Hierophant Bio-Titan @David Astruga 93 R Hormagaunt Horde @Nikola Matkovic -93★ R Hormagaunt Horde @Nikola Matkovic 94 R Lictor @Games Workshop -94★ R Lictor @Games Workshop 95 R Nexos @Josu Hernaiz -95★ R Nexos @Josu Hernaiz 96 R Old One Eye @Mathias Kollros -96★ R Old One Eye @Mathias Kollros 97 U Purestrain Genestealer @Games Workshop -97★ U Purestrain Genestealer @Games Workshop 98 R Sporocyst @Fajareka Setiawan -98★ R Sporocyst @Fajareka Setiawan 99 R Termagant Swarm @Nikola Matkovic -99★ R Termagant Swarm @Nikola Matkovic 100 R Tervigon @Xavier Ribeiro -100★ R Tervigon @Xavier Ribeiro 101 R Toxicrene @Logan Feliciano -101★ R Toxicrene @Logan Feliciano 102 U Tyranid Invasion @Games Workshop -102★ U Tyranid Invasion @Games Workshop 103 R Tyrant Guard @Xavier Ribeiro -103★ R Tyrant Guard @Xavier Ribeiro 104 R Assault Intercessor @Steve Argyle -104★ R Assault Intercessor @Steve Argyle 105 R Atalan Jackal @David Astruga -105★ R Atalan Jackal @David Astruga 106 R Belisarius Cawl @Lie Setiawan -106★ R Belisarius Cawl @Lie Setiawan 107 R Birth of the Imperium @Zezhou Chen -107★ R Birth of the Imperium @Zezhou Chen 108 R Blood for the Blood God! @Artur Nakhodkin -108★ R Blood for the Blood God! @Artur Nakhodkin 109 R Callidus Assassin @Bryan Sola -109★ R Callidus Assassin @Bryan Sola 110 R Chaos Defiler @Games Workshop -110★ R Chaos Defiler @Games Workshop 111 R Chaos Mutation @Lie Setiawan -111★ R Chaos Mutation @Lie Setiawan 112 R Commissar Severina Raine @Jake Murray -112★ R Commissar Severina Raine @Jake Murray 113 R Company Commander @Ørjan Ruttenborg Svendsen -113★ R Company Commander @Ørjan Ruttenborg Svendsen 114 R Cybernetica Datasmith @Marina Ortega Lorente -114★ R Cybernetica Datasmith @Marina Ortega Lorente 115 R Deathleaper, Terror Weapon @Mirko Failoni -115★ R Deathleaper, Terror Weapon @Mirko Failoni 116 U Deny the Witch @Games Workshop -116★ U Deny the Witch @Games Workshop 117 R Drach'Nyen @Artur Nakhodkin -117★ R Drach'Nyen @Artur Nakhodkin 118 R Epistolary Librarian @Games Workshop -118★ R Epistolary Librarian @Games Workshop 119 R Exalted Flamer of Tzeentch @Alexey Kruglov -119★ R Exalted Flamer of Tzeentch @Alexey Kruglov 120 R Exterminatus @Games Workshop -120★ R Exterminatus @Games Workshop 121 R The First Tyrannic War @Antonio José Manzanedo -121★ R The First Tyrannic War @Antonio José Manzanedo 122 R The Flesh Is Weak @Games Workshop -122★ R The Flesh Is Weak @Games Workshop 123 R Gargoyle Flock @Nikola Matkovic -123★ R Gargoyle Flock @Nikola Matkovic 124 R Ghyrson Starn, Kelermorph @Aaron J. Riley -124★ R Ghyrson Starn, Kelermorph @Aaron J. Riley 125 R Helbrute @Anton Solovianchyk -125★ R Helbrute @Anton Solovianchyk 126 R The Horus Heresy @Roman Tishenin -126★ R The Horus Heresy @Roman Tishenin 127 R Inquisitor Eisenhorn @Jake Murray -127★ R Inquisitor Eisenhorn @Jake Murray 128 R Kill! Maim! Burn! @Anthony Devine -128★ R Kill! Maim! Burn! @Anthony Devine 129 U The Lost and the Damned @Henry Peters -129★ U The Lost and the Damned @Henry Peters 130 R Lucius the Eternal @Evan Shipard -130★ R Lucius the Eternal @Evan Shipard 131 R Magnus the Red @Wonchun Choi -131★ R Magnus the Red @Wonchun Choi 132 R Malanthrope @Ørjan Ruttenborg Svendsen -132★ R Malanthrope @Ørjan Ruttenborg Svendsen 133 R Mawloc @Mathias Kollros -133★ R Mawloc @Mathias Kollros 134 R Mutalith Vortex Beast @Kekai Kotaki -134★ R Mutalith Vortex Beast @Kekai Kotaki 135 R Neyam Shai Murad @Fajareka Setiawan -135★ R Neyam Shai Murad @Fajareka Setiawan 136 R Pink Horror @Games Workshop -136★ R Pink Horror @Games Workshop 137 U Primaris Chaplain @Diego Gisbert -137★ U Primaris Chaplain @Diego Gisbert 138 R Ravener @Xavier Ribeiro -138★ R Ravener @Xavier Ribeiro 139 R The Ruinous Powers @Lie Setiawan -139★ R The Ruinous Powers @Lie Setiawan 140 R Shadow in the Warp @Kim Sokol -140★ R Shadow in the Warp @Kim Sokol 141 R Sister Hospitaller @Games Workshop -141★ R Sister Hospitaller @Games Workshop 142 R Sister Repentia @Seseon Yoon -142★ R Sister Repentia @Seseon Yoon 143 U Trygon Prime @Mathias Kollros -143★ U Trygon Prime @Mathias Kollros 144 R Tyranid Harridan @Billy Christian -144★ R Tyranid Harridan @Billy Christian 145 R Tyranid Prime @Mathias Kollros -145★ R Tyranid Prime @Mathias Kollros 146 R Tzaangor Shaman @Wisnu Tan -146★ R Tzaangor Shaman @Wisnu Tan 147 U Venomthrope @Antonio José Manzanedo -147★ U Venomthrope @Antonio José Manzanedo 148 R Winged Hive Tyrant @Antonio José Manzanedo -148★ R Winged Hive Tyrant @Antonio José Manzanedo 149 R Zoanthrope @Billy Christian -149★ R Zoanthrope @Billy Christian 150 R Canoptek Scarab Swarm @Alexey Kruglov -150★ R Canoptek Scarab Swarm @Alexey Kruglov 151 R Canoptek Spyder @Wisnu Tan -151★ R Canoptek Spyder @Wisnu Tan 152 R Canoptek Tomb Sentinel @Ivan Dedov -152★ R Canoptek Tomb Sentinel @Ivan Dedov 153 R Canoptek Wraith @Hector Ortiz -153★ R Canoptek Wraith @Hector Ortiz 154 R Convergence of Dominion @David Ãlvarez -154★ R Convergence of Dominion @David Ãlvarez 155 R Cryptothrall @Henry Peters -155★ R Cryptothrall @Henry Peters 156 R Ghost Ark @Alexey Kruglov -156★ R Ghost Ark @Alexey Kruglov 157 R The Golden Throne @Games Workshop -157★ R The Golden Throne @Games Workshop 158 U Goliath Truck @Diego Gisbert -158★ U Goliath Truck @Diego Gisbert 159 R Inquisitorial Rosette @Ãlvaro Calvo Escudero -159★ R Inquisitorial Rosette @Ãlvaro Calvo Escudero 160 R Knight Paladin @Games Workshop -160★ R Knight Paladin @Games Workshop 161 R Necron Monolith @Anthony Devine -161★ R Necron Monolith @Anthony Devine 162 U Night Scythe @Calder Moore -162★ U Night Scythe @Calder Moore 163 R Reaver Titan @Philip Helliwell -163★ R Reaver Titan @Philip Helliwell 164 R Redemptor Dreadnought @Philip Helliwell -164★ R Redemptor Dreadnought @Philip Helliwell 165 R Resurrection Orb @Hector Ortiz -165★ R Resurrection Orb @Hector Ortiz 166 R Sceptre of Eternal Glory @MichaÅ‚ MiÅ‚kowski -166★ R Sceptre of Eternal Glory @MichaÅ‚ MiÅ‚kowski 167 R Thunderhawk Gunship @Games Workshop -167★ R Thunderhawk Gunship @Games Workshop 168 R Tomb Fortress @Josu Solano -168★ R Tomb Fortress @Josu Solano 169 M Imotekh the Stormlord @JB Casacop 170 M Szarekh, the Silent King @Anton Solovianchyk 171 M Abaddon the Despoiler @Johan Grenier @@ -348,277 +188,141 @@ ScryfallCode=40K 180 M The Swarmlord @Antonio José Manzanedo 181 R Fabricate @Johan Grenier 182 R Bastion Protector @Steve Argyle -182★ R Bastion Protector @Steve Argyle 183 R Collective Effort @Games Workshop -183★ R Collective Effort @Games Workshop 184 R Deploy to the Front @Aaron J. Riley -184★ R Deploy to the Front @Aaron J. Riley 185 R Entrapment Maneuver @Nikola Matkovic -185★ R Entrapment Maneuver @Nikola Matkovic 186 R Fell the Mighty @Steve Argyle -186★ R Fell the Mighty @Steve Argyle 187 R Hour of Reckoning @Games Workshop -187★ R Hour of Reckoning @Games Workshop 188 R Launch the Fleet @Games Workshop -188★ R Launch the Fleet @Games Workshop 189 R Martial Coup @Diego Gisbert -189★ R Martial Coup @Diego Gisbert 190 U Swords to Plowshares @Diego Gisbert -190★ U Swords to Plowshares @Diego Gisbert 191 U Aetherize @Xavier Ribeiro -191★ U Aetherize @Xavier Ribeiro 192 C Brainstorm @Alex Konstad -192★ C Brainstorm @Alex Konstad 193 U Reconnaissance Mission @Billy Christian -193★ U Reconnaissance Mission @Billy Christian 194 R Beacon of Unrest @Rafater -194★ R Beacon of Unrest @Rafater 195 U Bile Blight @Games Workshop -195★ U Bile Blight @Games Workshop 196 C Dark Ritual @Wonchun Choi -196★ C Dark Ritual @Wonchun Choi 197 C Darkness @Daarken -197★ C Darkness @Daarken 198 R Decree of Pain @Evan Shipard -198★ R Decree of Pain @Evan Shipard 199 U Defile @Stanton Feng -199★ U Defile @Stanton Feng 200 U Dread Return @L J Koh -200★ U Dread Return @L J Koh 201 C Go for the Throat @Nikola Matkovic -201★ C Go for the Throat @Nikola Matkovic 202 R Living Death @L J Koh -202★ R Living Death @L J Koh 203 R Mutilate @Games Workshop -203★ R Mutilate @Games Workshop 204 R Blasphemous Act @Games Workshop -204★ R Blasphemous Act @Games Workshop 205 R Chaos Warp @Heonhwa Choe -205★ R Chaos Warp @Heonhwa Choe 206 M Past in Flames @Johannes Mücke -206★ M Past in Flames @Johannes Mücke 207 R Reverberate @David Astruga -207★ R Reverberate @David Astruga 208 R Starstorm @Zhillustrator -208★ R Starstorm @Zhillustrator 209 R Warstorm Surge @Josu Solano -209★ R Warstorm Surge @Josu Solano 210 R Abundance @Irina Nordsol -210★ R Abundance @Irina Nordsol 211 C Cultivate @Slawomir Maniak -211★ C Cultivate @Slawomir Maniak 212 R Death's Presence @Josu Hernaiz -212★ R Death's Presence @Josu Hernaiz 213 C Explore @Games Workshop -213★ C Explore @Games Workshop 214 C Farseek @Irina Nordsol -214★ C Farseek @Irina Nordsol 215 R Hardened Scales @Mathias Kollros -215★ R Hardened Scales @Mathias Kollros 216 C Harrow @Filipe Pagliuso -216★ C Harrow @Filipe Pagliuso 217 U Inspiring Call @Irina Nordsol -217★ U Inspiring Call @Irina Nordsol 218 C New Horizons @Zhillustrator -218★ C New Horizons @Zhillustrator 219 C Overgrowth @Marina Ortega Lorente -219★ C Overgrowth @Marina Ortega Lorente 220 C Rampant Growth @Cory Trego-Erdner -220★ C Rampant Growth @Cory Trego-Erdner 221 U Bituminous Blast @JB Casacop -221★ U Bituminous Blast @JB Casacop 222 U Bred for the Hunt @David Astruga -222★ U Bred for the Hunt @David Astruga 223 C Deny Reality @Artur Nakhodkin -223★ C Deny Reality @Artur Nakhodkin 224 U Hull Breach @Sergio Cosmai -224★ U Hull Breach @Sergio Cosmai 225 U Mortify @Billy Christian -225★ U Mortify @Billy Christian 226 R Utter End @David Astruga -226★ R Utter End @David Astruga 227 C Arcane Signet @David Astruga -227★ C Arcane Signet @David Astruga 228 C Arcane Signet @Andrey Nyarl -228★ C Arcane Signet @Andrey Nyarl 229 C Arcane Signet @Kim Sokol -229★ C Arcane Signet @Kim Sokol 230 U Assault Suit @Games Workshop -230★ U Assault Suit @Games Workshop 231 R Caged Sun @Johan Grenier -231★ R Caged Sun @Johan Grenier 232 R Chromatic Lantern @Anton Solovianchyk -232★ R Chromatic Lantern @Anton Solovianchyk 233 C Commander's Sphere @Jake Murray -233★ C Commander's Sphere @Jake Murray 234 C Commander's Sphere @David Sondered -234★ C Commander's Sphere @David Sondered 235 C Commander's Sphere @Roman Tishenin -235★ C Commander's Sphere @Roman Tishenin 236 U Cranial Plating @L J Koh -236★ U Cranial Plating @L J Koh 237 R Endless Atlas @Pierre Loyvet -237★ R Endless Atlas @Pierre Loyvet 238 R Everflowing Chalice @Ãlvaro Calvo Escudero -238★ R Everflowing Chalice @Ãlvaro Calvo Escudero 239 R Gilded Lotus @Roman Tishenin -239★ R Gilded Lotus @Roman Tishenin 240 U Hedron Archive @Hector Ortiz -240★ U Hedron Archive @Hector Ortiz 241 U Herald's Horn @Artur Nakhodkin -241★ U Herald's Horn @Artur Nakhodkin 242 R Icon of Ancestry @Ivan Dedov -242★ R Icon of Ancestry @Ivan Dedov 243 U Mask of Memory @Roman Tishenin -243★ U Mask of Memory @Roman Tishenin 244 U Mind Stone @Steve Argyle -244★ U Mind Stone @Steve Argyle 245 U Mind Stone @David Sondered -245★ U Mind Stone @David Sondered 246 R Mystic Forge @Rafater -246★ R Mystic Forge @Rafater 247 R Sculpting Steel @Pierre Loyvet -247★ R Sculpting Steel @Pierre Loyvet 248 U Skullclamp @Helge C. Balzer -248★ U Skullclamp @Helge C. Balzer 249 U Sol Ring @Teodora Dumitriu -249★ U Sol Ring @Teodora Dumitriu 250 U Sol Ring @Kekai Kotaki -250★ U Sol Ring @Kekai Kotaki 251 U Sol Ring @Oleg Shekhovtsov -251★ U Sol Ring @Oleg Shekhovtsov 252 U Sol Ring @Lucas Terryn -252★ U Sol Ring @Lucas Terryn 253 U Talisman of Creativity @Hector Ortiz -253★ U Talisman of Creativity @Hector Ortiz 254 U Talisman of Dominance @Philip Helliwell -254★ U Talisman of Dominance @Philip Helliwell 255 U Talisman of Dominance @Miguel Sacristan -255★ U Talisman of Dominance @Miguel Sacristan 256 U Talisman of Hierarchy @Philip Helliwell -256★ U Talisman of Hierarchy @Philip Helliwell 257 U Talisman of Indulgence @Nikola Matkovic -257★ U Talisman of Indulgence @Nikola Matkovic 258 U Talisman of Progress @Philip Helliwell -258★ U Talisman of Progress @Philip Helliwell 259 C Thought Vessel @L J Koh -259★ C Thought Vessel @L J Koh 260 C Unstable Obelisk @Johannes Mücke -260★ C Unstable Obelisk @Johannes Mücke 261 C Wayfarer's Bauble @Helge C. Balzer -261★ C Wayfarer's Bauble @Helge C. Balzer 262 C Wayfarer's Bauble @Ivan Dedov -262★ C Wayfarer's Bauble @Ivan Dedov 263 U Worn Powerstone @David Sondered -263★ U Worn Powerstone @David Sondered 264 U Arcane Sanctum @Games Workshop -264★ U Arcane Sanctum @Games Workshop 265 U Ash Barrens @Sergei Leoluch Panin -265★ U Ash Barrens @Sergei Leoluch Panin 266 U Barren Moor @Rafater -266★ U Barren Moor @Rafater 267 C Cave of Temptation @Teodora Dumitriu -267★ C Cave of Temptation @Teodora Dumitriu 268 R Choked Estuary @LiXin Yin -268★ R Choked Estuary @LiXin Yin 269 R Cinder Glade @Sergio Cosmai -269★ R Cinder Glade @Sergio Cosmai 270 C Command Tower @Logan Feliciano -270★ C Command Tower @Logan Feliciano 271 C Command Tower @Games Workshop -271★ C Command Tower @Games Workshop 272 C Command Tower @Games Workshop -272★ C Command Tower @Games Workshop 273 U Crumbling Necropolis @David Ãlvarez -273★ U Crumbling Necropolis @David Ãlvarez 274 R Darkwater Catacombs @Eliz Roxs -274★ R Darkwater Catacombs @Eliz Roxs 275 C Desert of the Glorified @Stanton Feng -275★ C Desert of the Glorified @Stanton Feng 276 C Dismal Backwater @Henry Peters -276★ C Dismal Backwater @Henry Peters 277 C Evolving Wilds @Rafater -277★ C Evolving Wilds @Rafater 278 R Exotic Orchard @Filipe Pagliuso -278★ R Exotic Orchard @Filipe Pagliuso 279 R Foreboding Ruins @Josu Solano -279★ R Foreboding Ruins @Josu Solano 280 C Forgotten Cave @Andrey Nyarl -280★ C Forgotten Cave @Andrey Nyarl 281 U Frontier Bivouac @Ãlvaro Calvo Escudero -281★ U Frontier Bivouac @Ãlvaro Calvo Escudero 282 R Game Trail @LiXin Yin -282★ R Game Trail @LiXin Yin 283 U Memorial to Glory @Games Workshop -283★ U Memorial to Glory @Games Workshop 284 U Molten Slagheap @Anthony Devine -284★ U Molten Slagheap @Anthony Devine 285 U Myriad Landscape @Adrián Rodríguez Pérez -285★ U Myriad Landscape @Adrián Rodríguez Pérez 286 C Opal Palace @Logan Feliciano -286★ C Opal Palace @Logan Feliciano 287 C Path of Ancestry @Anthony Devine -287★ C Path of Ancestry @Anthony Devine 288 C Polluted Mire @Pierre Loyvet -288★ C Polluted Mire @Pierre Loyvet 289 R Port Town @Eliz Roxs -289★ R Port Town @Eliz Roxs 290 R Prairie Stream @Henry Peters -290★ R Prairie Stream @Henry Peters 291 U Reliquary Tower @Lucas Terryn -291★ U Reliquary Tower @Lucas Terryn 292 C Rugged Highlands @Oleg Shekhovtsov -292★ C Rugged Highlands @Oleg Shekhovtsov 293 C Scoured Barrens @Teodora Dumitriu -293★ C Scoured Barrens @Teodora Dumitriu 294 R Skycloud Expanse @Kamila Szutenberg -294★ R Skycloud Expanse @Kamila Szutenberg 295 R Sunken Hollow @Calder Moore -295★ R Sunken Hollow @Calder Moore 296 C Swiftwater Cliffs @David Ãlvarez -296★ C Swiftwater Cliffs @David Ãlvarez 297 R Temple of Abandon @Logan Feliciano -297★ R Temple of Abandon @Logan Feliciano 298 R Temple of Epiphany @Ãlvaro Calvo Escudero -298★ R Temple of Epiphany @Ãlvaro Calvo Escudero 299 R Temple of Mystery @Eliz Roxs -299★ R Temple of Mystery @Eliz Roxs 300 U Temple of the False God @Josu Hernaiz -300★ U Temple of the False God @Josu Hernaiz 301 C Terramorphic Expanse @Kekai Kotaki -301★ C Terramorphic Expanse @Kekai Kotaki 302 C Thornwood Falls @Josu Hernaiz -302★ C Thornwood Falls @Josu Hernaiz 303 C Tranquil Cove @Eliz Roxs -303★ C Tranquil Cove @Eliz Roxs 304 U Unclaimed Territory @Henry Peters -304★ U Unclaimed Territory @Henry Peters 305 C Vault of Whispers @Games Workshop -305★ C Vault of Whispers @Games Workshop 306 L Plains @Zhillustrator -306★ L Plains @Zhillustrator 307 L Island @Marina Ortega Lorente -307★ L Island @Marina Ortega Lorente 308 L Island @Calder Moore -308★ L Island @Calder Moore 309 L Island @LiXin Yin -309★ L Island @LiXin Yin 310 L Swamp @JB Casacop -310★ L Swamp @JB Casacop 311 L Swamp @Johan Grenier -311★ L Swamp @Johan Grenier 312 L Swamp @Calder Moore -312★ L Swamp @Calder Moore 313 L Swamp @Andrey Nyarl -313★ L Swamp @Andrey Nyarl 314 L Swamp @Kamila Szutenberg -314★ L Swamp @Kamila Szutenberg 315 L Mountain @Diego Gisbert -315★ L Mountain @Diego Gisbert 316 L Mountain @Evan Shipard -316★ L Mountain @Evan Shipard 317 L Forest @Kamila Szutenberg -317★ L Forest @Kamila Szutenberg 318 M Szarekh, the Silent King @Anton Solovianchyk 319 M Abaddon the Despoiler @Johan Grenier 320 M Inquisitor Greyfax @Lie Setiawan diff --git a/forge-gui/res/editions/Weatherlight.txt b/forge-gui/res/editions/Weatherlight.txt index 5158630ae20..3a1a43c1845 100644 --- a/forge-gui/res/editions/Weatherlight.txt +++ b/forge-gui/res/editions/Weatherlight.txt @@ -40,7 +40,7 @@ ScryfallCode=WTH 91 C Bogardan Firefiend @Terese Nielsen 92 C Boiling Blood @Cliff Nielsen 62 R Bone Dancer @Scott Kirschner -147 R Bosium Strip @Steve Luke +147 R Bösium Strip @Steve Luke 121 C Briar Shield @Scott Kirschner 146 R Bubble Matrix @Brom 63 U Buried Alive @Brian Horton diff --git a/forge-gui/res/editions/Wilds of Eldraine Commander.txt b/forge-gui/res/editions/Wilds of Eldraine Commander.txt new file mode 100644 index 00000000000..b86991d5c03 --- /dev/null +++ b/forge-gui/res/editions/Wilds of Eldraine Commander.txt @@ -0,0 +1,202 @@ +[metadata] +Code=WOC +Date=2023-09-08 +Name=Wilds of Eldraine Commander +Type=Commander +ScryfallCode=WOC + +[cards] +1 M Tegwyll, Duke of Splendor @Ekaterina Burmak +2 M Ellivere of the Wild Court @Dmitry Burmak +3 M Alela, Cunning Conqueror @Livia Prima +4 M Gylwain, Casting Director @Aurore Folny +5 R Liberated Livestock @Kisung Koh +6 R Ox Drover @Filipe Pagliuso +7 R Songbirds' Blessing @Eelis Kyttanen +8 R Unfinished Business @Mark Zug +9 R Archmage of Echoes @Olena Richards +10 R Malleable Impostor @Alessandra Pisano +11 R Misleading Signpost @Julian Kok Joon Wen +12 R Shadow Puppeteers @Cristi Balanescu +13 R Blightwing Bandit @Marie Magny +14 R Faerie Bladecrafter @Jodie Muir +15 R Nettling Nuisance @Kevin Sidharta +16 R Tegwyll's Scouring @Campbell White +17 R Giant Inheritance @Borja Pindado +18 R Knickknack Ouphe @Iris Compiet +19 R Loamcrafter Faun @Mark Zug +20 R Timber Paladin @Johan Grenier +21 R Court of Ardenvale @Donato Giancola +22 R Court of Vantress @Nino Vecia +23 R Court of Locthwain @Julie Dillon +24 R Court of Embereth @Peter Polach +25 R Court of Garenbrig @Sam Guay +26 M Korvold, Gleeful Glutton @Francisco Miyara +27 M Brenard, Ginger Sculptor @Marta Nael +28 R Throne of Eldraine @Kieran Yanner +29 R Court of Ardenvale @Donato Giancola +30 R Court of Vantress @Nino Vecia +31 R Court of Locthwain @Julie Dillon +32 R Court of Embereth @Peter Polach +33 R Court of Garenbrig @Sam Guay +34 M Alela, Cunning Conqueror @Livia Prima +35 M Brenard, Ginger Sculptor @Marta Nael +36 M Ellivere of the Wild Court @Dmitry Burmak +37 M Gylwain, Casting Director @Aurore Folny +38 M Korvold, Gleeful Glutton @Francisco Miyara +39 M Tegwyll, Duke of Splendor @Ekaterina Burmak +40 R Throne of Eldraine @Kieran Yanner +41 R Liberated Livestock @Kisung Koh +42 R Ox Drover @Filipe Pagliuso +43 R Songbirds' Blessing @Eelis Kyttanen +44 R Unfinished Business @Mark Zug +45 R Archmage of Echoes @Olena Richards +46 R Malleable Impostor @Alessandra Pisano +47 R Misleading Signpost @Julian Kok Joon Wen +48 R Shadow Puppeteers @Cristi Balanescu +49 R Blightwing Bandit @Marie Magny +50 R Faerie Bladecrafter @Jodie Muir +51 R Nettling Nuisance @Kevin Sidharta +52 R Tegwyll's Scouring @Campbell White +53 R Giant Inheritance @Borja Pindado +54 R Knickknack Ouphe @Iris Compiet +55 R Loamcrafter Faun @Mark Zug +56 R Timber Paladin @Johan Grenier +57 M Ellivere of the Wild Court @Dmitry Burmak +58 M Tegwyll, Duke of Splendor @Ekaterina Burmak +59 R Ajani's Chosen @Wayne Reynolds +60 M Angelic Destiny @Jana Schirmer & Johannes Voss +61 R Archon of Sun's Grace @Matt Stewart +62 R Austere Command @Anna Steinbauer +63 R Celestial Archon @Matt Stewart +64 U Danitha Capashen, Paragon @Chris Rallis +65 R Daybreak Coronet @Johannes Voss +66 R Eidolon of Countless Battles @Raymond Swanland +67 C Ethereal Armor @Daarken +68 U Generous Gift @Kev Walker +69 R Kor Spiritdancer @Nils Hamm +70 R Mantle of the Ancients @Lucas Graciano +71 M Realm-Cloaked Giant @Adam Paquette +72 R Retether @Dan Scott +73 U Sage's Reverie @Jason Rainville +74 R Shalai, Voice of Plenty @Victor Adame Minguez +75 U Spectral Steel @Johannes Voss +76 R Starfield Mystic @Eric Deschamps +77 M Sun Titan @Todd Lockwood +78 U Swords to Plowshares @Jesper Ejsing +79 R Timely Ward @Matt Stewart +80 R Tithe Taker @Aaron Miller +81 C Transcendent Envoy @Zezhou Chen +82 R Umbra Mystic @Matt Stewart +83 R Winds of Rath @Drew Tucker +84 C Arcane Denial @Xi Zhang +85 M Brazen Borrower @Eric Deschamps +86 C Cloud of Faeries @Iris Compiet +87 C Consider @Zezhou Chen +88 R Dig Through Time @Ryan Yee +89 C Distant Melody @Sam Guay +90 U Fact or Fiction @Matt Cavotta +91 R Faerie Formation @Ryan Yee +92 C Faerie Seer @Colin Boyer +93 C Frantic Search @Mitchell Malloy +94 R Glen Elendra Archmage @Warren Mahy +95 R Hullbreaker Horror @Svetlin Velinov +96 U Hypnotic Sprite @Irina Nordsol +97 R Illusionist's Gambit @Zoltan Boros +98 C Keep Watch @Fred Rahmqvist +99 R Midnight Clock @Alexander Forssberg +100 U Nightveil Sprite @Uriah Voth +101 C Opt @Dan Scott +102 R Perplexing Test @Fariba Khamseh +103 U Quickling @Clint Cearley +104 U Reality Shift @Howard Lyon +105 U Reconnaissance Mission @Johannes Voss +106 R Reflections of Littjara @Aaron Miller +107 C Repulse @Aaron Boyd +108 C Run Away Together @Filip Burburan +109 R Scion of Oona @Eric Fortune +110 C Snap @Mike Raabe +111 R Sower of Temptation @Christopher Moeller +112 R Theoretical Duplication @Anna Christenson +113 R Kindred Dominance @Bram Sels +114 R Nightmare Unmaking @Izzy +115 R Puppeteer Clique @Daren Bader +116 R Rankle, Master of Pranks @Dmitry Burmak +117 U Reckless Spite @Karl Kopinski +118 R Thrilling Encore @Alex Konstad +119 C Ancestral Mask @Massimilano Frezzato +120 C Aura Gnarlid @Lars Grant-West +121 R Bear Umbra @Howard Lyon +122 C Careful Cultivation @A. M. Sartor +123 U Destiny Spinner @Livia Prima +124 R Eidolon of Blossoms @Min Yum +125 R Enchantress's Presence @Rebecca Guay +126 C Fertile Ground @Mark Tedin +127 R Indomitable Might @Svetlin Velinov +128 U Kenrith's Transformation @Kimonas Theodossiou +129 U Paradise Druid @Nils Hamm +130 R Rishkar's Expertise @Magali Villeneuve +131 R Sanctum Weaver @Kimonas Theodossiou +132 R Setessan Champion @Emrah Elmasli +133 U Snake Umbra @Christopher Moeller +134 C Sylvan Ranger @Christopher Moeller +135 C Utopia Sprawl @Ron Spears +136 R Verdant Embrace @Stephen Tappin +137 C Warbriar Blessing @Michele Parisi +138 R Glen Elendra Liege @Kev Walker +139 U Halo Forager @Kevin Sidharta +140 U Jukai Naturalist @Anna Steinbauer +141 R Nymris, Oona's Trickster @Johannes Voss +142 R Oona, Queen of the Fae @Adam Rex +143 U Pollenbright Wings @Brian Valeza +144 U Siona, Captain of the Pyleas @Chris Rallis +145 C Arcane Signet @Dan Scott +146 U Dimir Signet @Raoul Vitale +147 U Fellwar Stone @John Avon +148 C Mind Stone @Adam Rex +149 U Sol Ring @Mike Bierek +150 U Talisman of Dominance @Mike Dringenberg +151 C Wayfarer's Bauble @Darrell Riche +152 C Bojuka Bog @Howard Lyon +153 R Canopy Vista @Adam Paquette +154 R Castle Ardenvale @Volkan Baǵa +155 R Choked Estuary @Vincent Proce +156 C Command Tower @Ryan Yee +157 R Darkwater Catacombs @Monte Michael Moore +158 U Dimir Aqueduct @John Avon +159 R Exotic Orchard @Steven Belledin +160 U Faerie Conclave @Stephan Martiniere +161 R Fortified Village @Cliff Childs +162 R Hall of Heliod's Generosity @Daniel Ljunggren +163 U Krosan Verge @Ruxing Gao +164 U Myriad Landscape @Richard Wright +165 C Path of Ancestry @Alayna Danner +166 R Secluded Glen @Alayna Danner +167 R Sungrass Prairie @Ron Spencer +168 R Sunken Hollow @Adam Paquette +169 U Tainted Isle @Alan Pollack +170 R Temple of Deceit @Jonas De Ro +171 R Temple of Plenty @Chris Ostrowski +172 U Temple of the False God @Brian Snõddy +173 U Vitu-Ghazi, the City-Tree @Martina Pilcerova + +[tokens] +b_1_1_faerie_rogue_flying +g_1_1_human_monk_g +g_1_1_saproling +g_3_3_elephant +r_4_2_pirate_noblock +role_monster +role_royal +role_sorcerer +role_virtuous +role_virtuous +role_virtuous +u_1_1_faerie_flying +ub_1_1_faerie_rogue_flying +w_1_1_cat_lifelink +w_1_1_human_soldier +w_1_1_pegasus_flying +w_2_2_cat +w_2_4_ox +wb_1_1_spirit_flying diff --git a/forge-gui/res/editions/Wilds of Eldraine Enchanting Tales.txt b/forge-gui/res/editions/Wilds of Eldraine Enchanting Tales.txt index a329ad33cec..a8dac9cca0d 100644 --- a/forge-gui/res/editions/Wilds of Eldraine Enchanting Tales.txt +++ b/forge-gui/res/editions/Wilds of Eldraine Enchanting Tales.txt @@ -6,18 +6,106 @@ Type=Collector_Edition ScryfallCode=WOT [cards] +1 R Blind Obedience @Olena Richards +2 R Dawn of Hope @Maël Ollivier-Henry +3 U Grasp of Fate @WFlemming Illustration 4 M Greater Auramancy @Meel Tamphanon +5 U Griffin Aerie @Eva Eskelinen +6 U Intangible Virtue @BEMOCS +7 R Karmic Justice @Matteo Marjoram +8 U Knightly Valor @Matteo Bassini +9 M Land Tax @Francoyovich +10 R Leyline of Sanctity @WFlemming Illustration +11 R Phyrexian Unlife @Harry Conway +12 R Rest in Peace @Serena Malyon 13 M Smothering Tithe @Shafer Brown +14 R As Foretold @Aeron Ng +15 U Compulsion @Aeron Ng +16 R Copy Enchantment @Abigail Larson 17 U Curiosity @Abigail Larson +18 R Forced Fruition @Shafer Brown +19 R Fraying Sanity @Meel Tamphanon +20 U Hatching Plans @Matteo Marjoram +21 R Intruder Alarm @Francoyovich +22 M Kindred Discovery @Serena Malyon +23 R Leyline of Anticipation @Matteo Bassini +24 M Omniscience @Justin Hernandez & Alexis Hernandez 25 M Rhystic Study @Serena Malyon +26 U Spreading Seas @Lander Strijbol +27 M Bitterblossom @Serena Malyon +28 U Dark Tutelage @Abigail Larson +29 M Grave Pact @Zach Alexander +30 R Leyline of the Void @Matteo Marjoram 31 M Necropotence @Abigail Larson +32 R Oppression @Matteo Bassini +33 R Oversold Cemetery @Harry Conway +34 R Polluted Bonds @William Phifer +35 R Sanguine Bond @Harry Conway +36 U Stab Wound @Shafer Brown +37 U Vampiric Rites @Harry Conway +38 R Waste Not @Benjamin Ee 39 R Aggravated Assault @Maihope +40 M Blood Moon @William Phifer +41 U Dragon Mantle @Harry Conway +42 R Fiery Emancipation @Harry Conway +43 R Goblin Bombardment @Shafer Brown +44 U Impact Tremors @Matteo Marjoram +45 R Leyline of Lightning @Sam Chivers +46 R Mana Flare @Olena Richards +47 U Raid Bombardment @Shafer Brown +48 M Repercussion @Francoyovich +49 R Shared Animosity @Lander Strijbol +50 M Sneak Attack @Shafer Brown +51 M Defense of the Heart @Olena Richards 52 M Doubling Season @Eva Eskelinen +53 U Garruk's Uprising @Harry Conway +54 U Ground Seal @BEMOCS +55 R Hardened Scales @Abigail Larson +56 R Leyline of Abundance @BEMOCS +57 R Nature's Will @Matteo Bassini +58 M Parallel Lives @Lander Strijbol +59 R Primal Vigor @Maël Ollivier-Henry 60 R Prismatic Omen @Qianhao Ma +61 U Season of Growth @Maël Ollivier-Henry +62 R Unnatural Growth @Francoyovich +63 U Utopia Sprawl @Sylvain Sarrailh 64 M Greater Auramancy @Mai Okuma +65 R Karmic Justice @Yakotakos +66 M Land Tax @Jintetsu 67 M Smothering Tithe @Daisuke Tatsuma +68 R As Foretold @Yuichi Murakami +69 M Kindred Discovery @Yuchi Yuki +70 M Omniscience @Yakotakos 71 M Rhystic Study @Fuzichoco +72 M Bitterblossom @I☆LA +73 M Grave Pact @BODAX 74 M Necropotence @Kuregure +75 R Polluted Bonds @Yuichi Murakami 76 R Aggravated Assault @zizero +77 M Blood Moon @Esuthio +78 M Repercussion @Moopic +79 M Sneak Attack @Canata Katana +80 M Defense of the Heart @Hisashi Momose 81 M Doubling Season @Kemonomichi +82 R Nature's Will @Dai-XT +83 M Parallel Lives @BODAX +84 M Greater Auramancy @Mai Okuma +85 R Karmic Justice @Yakotakos +86 M Land Tax @Jintetsu +87 M Smothering Tithe @Daisuke Tatsuma +88 R As Foretold @Yuichi Murakami +89 M Kindred Discovery @Yuchi Yuki +90 M Omniscience @Yakotakos 91 M Rhystic Study @Fuzichoco +92 M Bitterblossom @I☆LA +93 M Grave Pact @BODAX +94 M Necropotence @Kuregure +95 R Polluted Bonds @Yuichi Murakami +96 R Aggravated Assault @zizero +97 M Blood Moon @Esuthio +98 M Repercussion @Moopic +99 M Sneak Attack @Canata Katana +100 M Defense of the Heart @Hisashi Momose +101 M Doubling Season @Kemonomichi +102 R Nature's Will @Dai-XT +103 M Parallel Lives @BODAX diff --git a/forge-gui/res/editions/Wilds of Eldraine.txt b/forge-gui/res/editions/Wilds of Eldraine.txt index f49fcbf15a9..8ff016c8742 100644 --- a/forge-gui/res/editions/Wilds of Eldraine.txt +++ b/forge-gui/res/editions/Wilds of Eldraine.txt @@ -3,24 +3,425 @@ Code=WOE Date=2023-09-08 Name=Wilds of Eldraine Type=Expansion +BoosterCovers=3 +Booster=9 Common:fromsheet("WOE cards"), 3 Uncommon:fromSheet("WOE cards"), 1 UncommonRareMythic:fromSheet("WOT cards"), 1 RareMythic:fromSheet("WOE cards"), 1 BasicLand:fromSheet("WOE cards") +Prerelease=6 Boosters, 1 RareMythic+ +BoosterBox=36 ScryfallCode=WOE [cards] +1 R Archon of the Wild Rose @Chris Rahn +2 C Archon's Glory @Anastasia Ovchinnikova +3 C Armory Mice @Chris Seaman +4 C Besotted Knight @Andreia Ugrai +5 C Break the Spell @Miranda Meeks +6 C Charmed Clothier @Winona Nelson +7 U Cheeky House-Mouse @Uriah Voth +8 C Cooped Up @Jodie Muir +9 U Cursed Courtier @Tuan Duong Chu +10 U Discerning Financier @Wayne Reynolds +11 U Dutiful Griffin @Ilse Gort +12 U Eerie Interference @Chris Rahn +13 R Expel the Interlopers @Andreas Zafiratos +14 C Frostbridge Guard @Paul Scott Canavan +15 U Gallant Pie-Wielder @Matt Forsyth +16 U Glass Casket @Raoul Vitale +17 C Hopeful Vigil @Jake Murray +18 C Kellan's Lightblades @Fajareka Setiawan +19 U Knight of Doves @Volkan Baǵa +20 C Moment of Valor @Joshua Cairos 21 M Moonshaker Cavalry @Aldo Domínguez +22 C Plunge into Winter @Vincent Christiaens +23 U The Princess Takes Flight @Julia Metzger +24 C Protective Parents @Matt Stewart +25 R Regal Bunnicorn @Ilse Gort +26 C Return Triumphant @Will Gist +27 C Rimefur Reindeer @Lucas Graciano +28 C Savior of the Sleeping @Valera Lutfullina +29 C Slumbering Keepguard @Andreia Ugrai +30 U Solitary Sanctuary @Kasia 'Kafis' ZieliÅ„ska +31 R Spellbook Vendor @Scott Murphy +32 C Stockpiling Celebrant @Raluca Marinescu +33 U Stroke of Midnight @Julia Metzger +34 R A Tale for the Ages @Julie Dillon +35 R Three Blind Mice @Andrew Mar +36 C Tuinvale Guide @Anastasia Ovchinnikova +37 C Unassuming Sage @Michele Giorgi +38 M Virtue of Loyalty @Piotr Dura +39 R Werefox Bodyguard @Nestor Ossandon Leal +40 C Aquatic Alchemist @Uriah Voth +41 U Archive Dragon @Tyler Walpole +42 M Asinine Antics @Brent Hollowell +43 C Beluna's Gatekeeper @Kai Carpenter +44 U Bitter Chill @Julie Dillon +45 U Chancellor of Tales @Joshua Raphael +46 C Diminisher Witch @Fariba Khamseh +47 U Disdainful Stroke @Eelis Kyttanen +48 R Extraordinary Journey @Volkan Baǵa +49 R Farsight Ritual @Randy Gallegos +50 C Freeze in Place @Leanna Crossan +51 U Gadwick's First Duel @Chris Seaman +52 U Galvanic Giant @Borja Pindado +53 R Horned Loch-Whale @Simon Dominic +54 C Ice Out @Olivier Bernard +55 U Icewrought Sentry @Brian Valeza +56 R Ingenious Prodigy @Brian Valeza +57 C Into the Fae Court @Anna Steinbauer +58 C Johann's Stopgap @Christina Kraus +59 C Living Lectern @Chris Seaman +60 C Merfolk Coralsmith @Evyn Fong +61 C Misleading Motes @Raoul Vitale +62 C Mocking Sprite @Ben Hill +63 C Obyra's Attendants @Andreas Zafiratos +64 U Picklock Prankster @Iris Compiet +65 C Quick Study @Iris Compiet +66 R Sleep-Cursed Faerie @Heonhwa Choe 67 C Sleight of Hand @Scott Murphy +68 C Snaremaster Sprite @Christina Kraus +69 C Spell Stutter @Liiga Smilshkalne +70 U Splashy Spellcaster @Brian Valeza +71 C Stormkeld Prowler @Zara Alfonso +72 U Succumb to the Cold @Andrew Mar +73 R Talion's Messenger @Marta Nael +74 U Tenacious Tomeseeker @Kai Carpenter +75 C Vantress Transmuter @Andrey Kuzinskiy +76 M Virtue of Knowledge @Piotr Dura +77 C Water Wings @Arash Radkia 78 M Ashiok, Wicked Manipulator @Raymond Swanland +79 U Ashiok's Reaper @Denis Zhbankov +80 U Back for Seconds @Julia Metzger +81 C Barrow Naughty @Matt Forsyth +82 M Beseech the Mirror @Cynthia Sheppard +83 C Candy Grapple @Konstantin Porubov +84 C Conceited Witch @Anna Pavleeva +85 U Dream Spoilers @Jodie Muir +86 U Ego Drain @Valera Lutfullina +87 R The End @Donato Giancola +88 C Eriette's Whisper @Quintin Gleim +89 U Faerie Dreamthief @Randy Vargas +90 U Faerie Fencing @Evyn Fong +91 C Feed the Cauldron @Marta Nael +92 C Fell Horseman @Igor Krstic +93 R Gumdrop Poisoner @Brian Valeza +94 U High Fae Negotiator @Anna Christenson +95 C Hopeless Nightmare @Dominik Mayer +96 R Lich-Knights' Conquest @Denis Zhbankov +97 R Lord Skitter, Sewer King @Jesper Ejsing +98 R Lord Skitter's Blessing @Joseph Weston +99 U Lord Skitter's Butcher @Leesha Hannigan +100 C Mintstrosity @Slawomir Maniak +101 C Not Dead After All @Randy Vargas +102 R Rankle's Prank @Tyler Walpole +103 C Rat Out @Michele Giorgi +104 C Rowan's Grim Search @Aurore Folny +105 C Scream Puff @Nicholas Gregory +106 C Shatter the Oath @Dominik Mayer +107 R Specter of Mortality @Daarken +108 R Spiteful Hexmage @Anna Steinbauer +109 C Stingblade Assassin @Nicholas Gregory +110 C Sugar Rush @Brent Hollowell +111 C Sweettooth Witch @Konstantin Porubov +112 U Taken by Nightmares @Artur Treffner +113 R Tangled Colony @Filip Burburan +114 U Twisted Sewer-Witch @Scott Murphy +115 M Virtue of Persistence @Piotr Dura +116 C Voracious Vermin @Milivoj Ćeran +117 C Warehouse Tabby @Steve Prescott +118 C Wicked Visitor @Nicholas Gregory +119 U The Witch's Vanity @Alix Branwyn +120 U Belligerent of the Ball @Pascal Quidault +121 C Bellowing Bruiser @Kai Carpenter +122 C Bespoke Battlegarb @Nino Vecia +123 U Boundary Lands Ranger @Pascal Quidault +124 R Charming Scoundrel @Caroline Gariba +125 C Cut In @Irina Nordsol +126 C Edgewall Pack @Leesha Hannigan +127 U Embereth Veteran @Andreia Ugrai +128 C Flick a Coin @Andreia Ugrai +129 R Food Fight @Filipe Pagliuso +130 C Frantic Firebolt @Olivier Bernard +131 C Gnawing Crescendo @Alexey Kruglov +132 R Goddric, Cloaked Reveler @Jason A. Engle +133 C Grabby Giant @Johann Bodin +134 C Grand Ball Guest @Leanna Crossan +135 C Harried Spearguard @Borja Pindado +136 U Hearth Elemental @Nicholas Gregory +137 R Imodane, the Pyrohammer @Chris Rahn +138 C Kindled Heroism @Leanna Crossan +139 U Korvold and the Noble Thief @Ben Hill +140 C Merry Bards @Iris Compiet +141 C Minecart Daredevil @Edgar Sánchez Hidalgo +142 U Monstrous Rage @Borja Pindado +143 R Raging Battle Mouse @Rudy Siswanto +144 C Ratcatcher Trainee @Michele Giorgi +145 M Realm-Scorcher Hellkite @Billy Christian +146 R Redcap Gutter-Dweller @Alexey Kruglov +147 C Redcap Thief @Vincent Christiaens +148 R Rotisserie Elemental @Leonardo Santanna +149 C Skewer Slinger @Edgar Sánchez Hidalgo +150 R Song of Totentanz @Randy Gallegos +151 U Stonesplitter Bolt @Alexandr Leskinen +152 U Tattered Ratter @Tyler Walpole +153 C Torch the Tower @Uriah Voth +154 U Twisted Fealty @Mila Pesic +155 U Two-Headed Hunter @Filip Burburan +156 C Unruly Catapult @Vincent Christiaens +157 M Virtue of Courage @Piotr Dura +158 C Witch's Mark @Justyna Dura +159 U Witchstalker Frenzy @Pascal Quidault +160 U Agatha's Champion @Jason A. Engle +161 C Beanstalk Wurm @Aldo Domínguez +162 C Bestial Bloodline @Mila Pesic +163 M Blossoming Tortoise @Simon Dominic +164 R Bramble Familiar @Simon Dominic +165 C Brave the Wilds @Lucas Graciano +166 C Commune with Nature @Jodie Muir +167 C Curse of the Werefox @Andrew Mar +168 R Elvish Archivist @Mila Pesic +169 R Feral Encounter @Fajareka Setiawan +170 C Ferocious Werefox @Caroline Gariba +171 U Graceful Takedown @Sidharth Chaturvedi +172 R Gruff Triplets @Fajareka Setiawan +173 C Hamlet Glutton @Edgar Sánchez Hidalgo +174 C Hollow Scavenger @Michele Giorgi +175 U Howling Galefang @Nestor Ossandon Leal +176 R The Huntsman's Redemption @Magali Villeneuve +177 C Leaping Ambush @Vincent Christiaens +178 U Night of the Sweets' Revenge @Leonardo Santanna +179 C Redtooth Genealogist @Gaboleps +180 U Redtooth Vanguard @Joshua Cairos +181 C Return from the Wilds @Julia Metzger +182 C Rootrider Faun @Jesper Ejsing +183 U Royal Treatment @Julia Metzger +184 R Sentinel of Lost Lore @Cristi Balanescu +185 C Skybeast Tracker @Andreas Zafiratos +186 C Spider Food @Mila Pesic +187 U Stormkeld Vanguard @Aldo Domínguez +188 U Tanglespan Lookout @Dmitry Burmak +189 C Territorial Witchstalker @Ilse Gort +190 R Thunderous Debut @Aldo Domínguez +191 C Titanic Growth @Iris Compiet +192 C Toadstool Admirer @Julia Metzger 193 U Tough Cookie @Milivoj Ćeran +194 C Troublemaker Ouphe @Jesper Ejsing +195 U Up the Beanstalk @Lucas Graciano +196 C Verdant Outrider @Taras Susak +197 M Virtue of Strength @Piotr Dura +198 U Welcome to Sweettooth @Gaboleps +199 M Agatha of the Vile Cauldron @Jason A. Engle +200 R The Apprentice's Folly @Tuan Duong Chu +201 U Ash, Party Crasher @Jason Rainville +202 M Eriette of the Charmed Apple @Magali Villeneuve +203 R Faunsbane Troll @Artur Nakhodkin +204 R The Goose Mother @Jesper Ejsing +205 U Greta, Sweettooth Scourge @Steve Prescott +206 M Hylda of the Icy Crown @Ekaterina Burmak +207 U Johann, Apprentice Sorcerer @Dmitry Burmak +208 R Likeness Looter @Ben Hill +209 U Neva, Stalked by Nightmares @Tyler Jacobson +210 U Obyra, Dreaming Duelist @Evyn Fong +211 M Rowan, Scion of War @Magali Villeneuve +212 U Ruby, Daring Tracker @Ekaterina Burmak +213 U Sharae of Numbing Depths @Evyn Fong +214 U Syr Armont, the Redeemer @Magali Villeneuve 215 M Talion, the Kindly Lord @Justyna Dura +216 U Totentanz, Swarm Piper @Matt Stewart +217 U Troyan, Gutsy Explorer @Jesper Ejsing +218 M Will, Scion of Peace @Ryan Pancoast +219 R Yenna, Redtooth Regent @Justyna Dura +220 M Beluna Grandsquall @Victor Adame Minguez +221 U Callous Sell-Sword @Valera Lutfullina 222 R Cruel Somnophage @Jason A. Engle +223 R Decadent Dragon @Wylie Beckert +224 R Devouring Sugarmaw @Nino Vecia +225 R Elusive Otter @Christina Kraus +226 U Frolicking Familiar @Brian Valeza +227 U Gingerbread Hunter @Milivoj Ćeran +228 R Heartflame Duelist @Justyna Dura +229 U Imodane's Recruiter @Nestor Ossandon Leal +230 M Kellan, the Fae-Blooded @Anna Steinbauer +231 R Mosswood Dreadknight @Ryan Pancoast +232 U Picnic Ruiner @Edgar Sánchez Hidalgo +233 R Pollen-Shield Hare @Olena Richards +234 R Questing Druid @Jason A. Engle +235 R Scalding Viper @Andrew Mar +236 U Shrouded Shepherd @Randy Vargas +237 U Spellscorn Coven @Uriah Voth +238 U Tempest Hart @Aldo Domínguez +239 U Threadbind Clique @Michal Ivan +240 R Twining Twins @Fajareka Setiawan +241 U Woodland Acolyte @Steve Prescott +242 M Agatha's Soul Cauldron @Jason A. Engle +243 C Candy Trail @Alix Branwyn +244 U Collector's Vault @Artur Nakhodkin +245 U Eriette's Tempting Apple @Alayna Danner +246 C Gingerbrute @Carlos Palma Cruchaga +247 R Hylda's Crown of Winter @Volkan Baǵa +248 R The Irencrag @Adam Paquette +249 C Prophetic Prism @Quintin Gleim +250 C Scarecrow Guide @Carlos Palma Cruchaga +251 U Soul-Guide Lantern @Iris Compiet +252 R Syr Ginger, the Meal Ender @Michal Ivan +253 U Three Bowls of Porridge @Edgar Sánchez Hidalgo +254 C Crystal Grotto @Andreas Zafiratos +255 U Edgewall Inn @Alayna Danner +256 C Evolving Wilds @Alayna Danner +257 R Restless Bivouac @Sergey Glushakov +258 R Restless Cottage @Jesper Ejsing 259 R Restless Fortress @Piotr Dura +260 R Restless Spire @Sergey Glushakov +261 R Restless Vinestalk @Sam Burley 262 L Plains @Hari & Deepti 263 L Island @Hari & Deepti 264 L Swamp @Hari & Deepti 265 L Mountain @Hari & Deepti 266 L Forest @Hari & Deepti +267 L Plains @Carlos Palma Cruchaga +268 L Plains @Jonas De Ro +269 L Island @Leanna Crossan +270 L Island @Sarah Finnigan +271 L Swamp @Jonas De Ro +272 L Swamp @Julian Kok Joon Wen +273 L Mountain @Sarah Finnigan +274 L Mountain @Julian Kok Joon Wen +275 L Forest @Jonas De Ro +276 L Forest @Adam Paquette + +[showcase] +277 M Virtue of Loyalty @Keith Garletts +278 R Horned Loch-Whale @Nils Hamm +279 M Virtue of Knowledge @Josu Hernaiz +280 R Gumdrop Poisoner @Allen Williams +281 M Virtue of Persistence @Allen Williams +282 M Virtue of Courage @Nils Hamm +283 R Bramble Familiar @Alayna Danner +284 M Virtue of Strength @Danny Schwartz +285 M Beluna Grandsquall @Kev Walker 286 R Cruel Somnophage @Kev Walker +287 R Decadent Dragon @Aaron Miller +288 R Devouring Sugarmaw @Kev Walker +289 R Elusive Otter @Andrea Sipl +290 R Heartflame Duelist @Allen Williams +291 M Kellan, the Fae-Blooded @Omar Rayyan +292 R Mosswood Dreadknight @Keith Garletts +293 R Pollen-Shield Hare @Greg Hildebrandt +294 R Questing Druid @Greg Hildebrandt +295 R Scalding Viper @Omar Rayyan +296 R Twining Twins @Alayna Danner + +[borderless] 297 M Ashiok, Wicked Manipulator @Serena Malyon +298 M Kellan, the Fae-Blooded @Andreas Zafiratos +299 M Eriette of the Charmed Apple @Zach Alexander +300 M Rowan, Scion of War @Abigail Larson 301 M Talion, the Kindly Lord @Olena Richards +302 M Will, Scion of Peace @Matteo Marjoram +303 R Restless Bivouac @Lucas Graciano +304 R Restless Cottage @Sergey Glushakov 305 R Restless Fortress @Alayna Danner +306 R Restless Spire @Sergey Glushakov +307 R Restless Vinestalk @Sergey Glushakov + +[jumpstart] +308 U Food Coma @Iris Compiet +309 R Lady of Laughter @Kai Carpenter +310 U Pests of Honor @Quintin Gleim +311 R Faerie Slumber Party @Lie Setiawan +312 U Rowdy Research @Bram Sels +313 U Storyteller Pixie @Peter Polach +314 U Experimental Confectioner @Gaboleps +315 R Malevolent Witchkite @Donato Giancola +316 U Old Flitterfang @Chris Seaman +317 U Become Brutes @Julia Griffin +318 U Charging Hooligan @Tomas Duchek +319 R Ogre Chitterlord @Piotr Foksowicz +320 U Intrepid Trufflesnout @Kisung Koh +321 U Provisions Merchant @Raluca Marinescu +322 R Wildwood Mentor @Piotr Foksowicz + +[extended art] +323 R Archon of the Wild Rose @Chris Rahn +324 R Expel the Interlopers @Andreas Zafiratos 325 M Moonshaker Cavalry @Aldo Domínguez +326 R Regal Bunnicorn @Ilse Gort +327 R Spellbook Vendor @Scott Murphy +328 R A Tale for the Ages @Julie Dillon +329 R Werefox Bodyguard @Nestor Ossandon Leal +330 M Asinine Antics @Brent Hollowell +331 R Extraordinary Journey @Volkan Baǵa +332 R Farsight Ritual @Randy Gallegos +333 R Ingenious Prodigy @Brian Valeza +334 R Sleep-Cursed Faerie @Heonhwa Choe +335 R Talion's Messenger @Marta Nael +336 M Beseech the Mirror @Cynthia Sheppard +337 R The End @Donato Giancola +338 R Lich-Knights' Conquest @Denis Zhbankov +339 R Lord Skitter, Sewer King @Jesper Ejsing +340 R Lord Skitter's Blessing @Joseph Weston +341 R Rankle's Prank @Tyler Walpole +342 R Specter of Mortality @Daarken +343 R Spiteful Hexmage @Anna Steinbauer +344 R Tangled Colony @Filip Burburan +345 R Charming Scoundrel @Caroline Gariba +346 R Food Fight @Filipe Pagliuso +347 R Goddric, Cloaked Reveler @Jason A. Engle +348 R Imodane, the Pyrohammer @Chris Rahn +349 R Raging Battle Mouse @Rudy Siswanto +350 M Realm-Scorcher Hellkite @Billy Christian +351 R Redcap Gutter-Dweller @Alexey Kruglov +352 R Rotisserie Elemental @Leonardo Santanna +353 R Song of Totentanz @Randy Gallegos +354 M Blossoming Tortoise @Simon Dominic +355 R Elvish Archivist @Mila Pesic +356 R Feral Encounter @Fajareka Setiawan +357 R Gruff Triplets @Fajareka Setiawan +358 R Sentinel of Lost Lore @Cristi Balanescu +359 R Thunderous Debut @Aldo Domínguez +360 M Agatha of the Vile Cauldron @Jason A. Engle +361 R Faunsbane Troll @Artur Nakhodkin +362 R The Goose Mother @Jesper Ejsing +363 M Hylda of the Icy Crown @Ekaterina Burmak +364 R Likeness Looter @Ben Hill +365 R Yenna, Redtooth Regent @Justyna Dura +366 M Agatha's Soul Cauldron @Jason A. Engle +367 R Hylda's Crown of Winter @Volkan Baǵa +368 R The Irencrag @Adam Paquette +369 R Syr Ginger, the Meal Ender @Michal Ivan +370 R Lady of Laughter @Kai Carpenter +371 R Faerie Slumber Party @Lie Setiawan +372 R Malevolent Witchkite @Donato Giancola +373 R Ogre Chitterlord @Piotr Foksowicz +374 R Wildwood Mentor @Piotr Foksowicz + +[promo] +375 U Stroke of Midnight @Julia Metzger 376 C Sleight of Hand @Scott Murphy +377 U Faerie Dreamthief @Randy Vargas +378 C Torch the Tower @Uriah Voth +379 U Tanglespan Lookout @Dmitry Burmak +380 R Lich-Knights' Conquest @Kristina Carroll + +[buy a box] +381 R Expel the Interlopers @Awanqi (Angela Wang) + +[tokens] +b_1_1_nightmare_exile_counter +b_1_1_rat_noblock +c_a_food_sac +c_a_food_sac +c_a_food_sac +c_a_food_sac +c_a_treasure_sac +g_3_3_beast +role_cursed +role_monster +role_royal +role_sorcerer +role_wicked +role_young_hero +u_1_1_faerie_flying_blockflying +w_1_1_bird_flying +w_1_1_human +w_1_1_mouse +w_2_2_knight_vigilance +wu_4_4_elemental diff --git a/forge-gui/res/editions/Wizards Play Network 2008.txt b/forge-gui/res/editions/Wizards Play Network 2008.txt deleted file mode 100644 index 5a9764e87e9..00000000000 --- a/forge-gui/res/editions/Wizards Play Network 2008.txt +++ /dev/null @@ -1,10 +0,0 @@ -[metadata] -Code=PWPN -Date=2008-10-01 -Name=Wizards Play Network 2008 -Type=Promo -ScryfallCode=PWPN - -[cards] -21 R Sprouting Thrinax @Jaime Jones -22 R Woolly Thoctar @Steve Argyle diff --git a/forge-gui/res/editions/Wizards Play Network 2009.txt b/forge-gui/res/editions/Wizards Play Network 2009.txt deleted file mode 100644 index c14356b11ed..00000000000 --- a/forge-gui/res/editions/Wizards Play Network 2009.txt +++ /dev/null @@ -1,17 +0,0 @@ -[metadata] -Code=PW09 -Date=2009-01-01 -Name=Wizards Play Network 2009 -Code2=PWP09 -Type=Promo -ScryfallCode=PW09 - -[cards] -24 R Path to Exile @Rebecca Guay -25 R Hellspark Elemental @Nils Hamm -26 R Marisi's Twinclaws @Dominick Domingo -27 R Slave of Bolas @Karl Kopinski -30 R Mind Control @Keith Garletts -31 R Rise from the Grave @Thomas M. Baxa -32 R Kor Duelist @Kekai Kotaki -33 R Vampire Nighthawk @Karl Kopinski diff --git a/forge-gui/res/editions/Wizards Play Network 2010.txt b/forge-gui/res/editions/Wizards Play Network 2010.txt deleted file mode 100644 index 2e026b15fb8..00000000000 --- a/forge-gui/res/editions/Wizards Play Network 2010.txt +++ /dev/null @@ -1,19 +0,0 @@ -[metadata] -Code=PW10 -Date=2010-01-01 -Name=Wizards Play Network 2010 -Code2=PWP10 -Type=Promo -ScryfallCode=PW10 - -[cards] -36 R Kor Firewalker @Alex Horley-Orlandelli -37 R Leatherback Baloth @Chris Rahn -40 R Syphon Mind @Jeff Easley -46 R Pathrazer of Ulamog @Goran Josic -47 R Curse of Wizardry @Karl Kopinski -50 R Fling @Daren Bader -51 R Sylvan Ranger @Ciruelo -59 R Plague Stinger @Tomasz Jedruszek -60 R Golem's Heart @Alan Pollack -63 R Skinrender @Adrian Smith diff --git a/forge-gui/res/editions/Wizards Play Network 2011.txt b/forge-gui/res/editions/Wizards Play Network 2011.txt index 7f71aeb9835..884c9deecca 100644 --- a/forge-gui/res/editions/Wizards Play Network 2011.txt +++ b/forge-gui/res/editions/Wizards Play Network 2011.txt @@ -7,17 +7,6 @@ Type=Promo ScryfallCode=PW11 [cards] -64 R Master's Call @Erica Yang -65 R Plague Myr @Ryan Pancoast -66 R Signal Pest @Chippy -69 R Fling @Daren Bader -70 R Sylvan Ranger @Ciruelo -71 R Vault Skirge @Lars Grant-West -72 R Maul Splicer @Erica Yang -73 R Shrine of Burning Rage @Nils Hamm -76 R Tormented Soul @John Stanko -77 R Auramancer @Wayne Reynolds -78 R Circle of Flame @James Paick 80 R Curse of the Bloody Tome @John Stanko 83 R Bloodcrazed Neonate @Dave Kendall 84 R Boneyard Wurm @Austin Hsu diff --git a/forge-gui/res/editions/Wizards Play Network 2023.txt b/forge-gui/res/editions/Wizards Play Network 2023.txt index b0f7a42b68c..8d2f17dbb04 100644 --- a/forge-gui/res/editions/Wizards Play Network 2023.txt +++ b/forge-gui/res/editions/Wizards Play Network 2023.txt @@ -7,3 +7,13 @@ ScryfallCode=PW23 [cards] 1 R Norn's Annex @James Paick +2 R Lifecrafter's Bestiary @Izzy +3 R Beast Within @Dave Allsop +4 R Drown in the Loch @John Stanko +5 R Syr Konrad, the Grim @Anna Steinbauer +6 R Cultivate @Nestor Ossandon Leal +7 R Ice Out @Takuma Ebisu +8 R Pyroblast @Takuma Ebisu +9 R Rampant Growth @Lorenzo Lanfranconi +10 R Ravenous Chupacabra @Daarken +11 R Unclaimed Territory @Dimitar Marinski diff --git a/forge-gui/res/editions/Wizards Play Network 2024.txt b/forge-gui/res/editions/Wizards Play Network 2024.txt new file mode 100644 index 00000000000..05b5e4b9512 --- /dev/null +++ b/forge-gui/res/editions/Wizards Play Network 2024.txt @@ -0,0 +1,17 @@ +[metadata] +Code=PW24 +Date=2024-01-01 +Name=Wizards Play Network 2024 +Type=Promo +ScryfallCode=PW24 + +[cards] +1 R Serra Angel @Jodie Muir +2 R Lord of Atlantis @Billy Christian +3 R Zombie Master @Igor Krstic +4 R Goblin King @Joshua Cairos +5 R Gaea's Liege @Jodie Muir +7 R Chaos Warp @Volkan Baǵa +8 R Commander's Sphere @Andrea Radeck +9 R Underworld Connections @Yeong-Hao Han +10 R Rogue's Passage @Christine Choi diff --git a/forge-gui/res/editions/Worldwake Promos.txt b/forge-gui/res/editions/Worldwake Promos.txt index e1ff6e66ae3..55b8365f887 100644 --- a/forge-gui/res/editions/Worldwake Promos.txt +++ b/forge-gui/res/editions/Worldwake Promos.txt @@ -6,8 +6,6 @@ Type=Promo ScryfallCode=PWWK [cards] -38 R Hada Freeblade @Cyril Van Der Haegen -39 R Kalastria Highborn @D. Alexander Gregory 65★ C Ruthless Cullblade @rk post 76★ M Comet Storm @Tomasz Jedruszek 106★ R Joraga Warcaller @Kev Walker diff --git a/forge-gui/res/editions/Year of the Dragon 2024.txt b/forge-gui/res/editions/Year of the Dragon 2024.txt new file mode 100644 index 00000000000..3693312fff9 --- /dev/null +++ b/forge-gui/res/editions/Year of the Dragon 2024.txt @@ -0,0 +1,17 @@ +[metadata] +Code=PL24 +Date=2024-02-08 +Name=Year of the Dragon 2024 +Type=Promo +ScryfallCode=PL24 + +[cards] +1 R Dragonlord's Servant @Song Qijin +2 M Sarkhan Unbroken @Song Qijin +4 R Steel Hellkite @Walleystation +5 R Mountain @TSWCK +6 M Korvold, Fae-Cursed King @Walleystation +7 R Dragon Tempest @TSWCK + +[tokens] +r_4_4_dragon_flying diff --git a/forge-gui/res/editions/Zendikar Promos.txt b/forge-gui/res/editions/Zendikar Promos.txt index 6ae1a86bbb2..c73e4dc9ff1 100644 --- a/forge-gui/res/editions/Zendikar Promos.txt +++ b/forge-gui/res/editions/Zendikar Promos.txt @@ -6,8 +6,6 @@ Type=Promo ScryfallCode=PZEN [cards] -*9 R Day of Judgment @Kev Walker -34 R Nissa's Chosen @Sam Wood -35 R Emeria Angel @Steve Argyle +9★ R Day of Judgment @Kev Walker 178★ M Rampaging Baloths @Eric Deschamps 228★ R Valakut, the Molten Pinnacle @James Paick diff --git a/forge-gui/res/formats/Archived/Alchemy/2023-06-20.txt b/forge-gui/res/formats/Archived/Alchemy/2023-06-20.txt index f358423a092..9c277f29175 100644 --- a/forge-gui/res/formats/Archived/Alchemy/2023-06-20.txt +++ b/forge-gui/res/formats/Archived/Alchemy/2023-06-20.txt @@ -4,3 +4,5 @@ Type:Archived Subtype:Arena Effective:2023-06-20 Sets:ANA, ANB, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, DMU, YDMU, BRO, YBRO, ONE, YONE, MOM, MAT, LTR +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Eagle of Deliverance; Minas Tirith Garrison; Mirkwood Channeler; Riders of the Mark; Warg Rider diff --git a/forge-gui/res/formats/Archived/Alchemy/2023-07-18.txt b/forge-gui/res/formats/Archived/Alchemy/2023-07-18.txt index 482dd2ee07d..48388b3dc6a 100644 --- a/forge-gui/res/formats/Archived/Alchemy/2023-07-18.txt +++ b/forge-gui/res/formats/Archived/Alchemy/2023-07-18.txt @@ -4,4 +4,5 @@ Type:Archived Subtype:Arena Effective:2023-07-18 Sets:ANA, ANB, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, DMU, YDMU, BRO, YBRO, ONE, YONE, MOM, MAT, LTR -Banned:Fable of the Mirror-Breaker +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Eagle of Deliverance; Fable of the Mirror-Breaker; Minas Tirith Garrison; Mirkwood Channeler; Riders of the Mark; Warg Rider diff --git a/forge-gui/res/formats/Archived/Alchemy/2023-09-05.txt b/forge-gui/res/formats/Archived/Alchemy/2023-09-05.txt new file mode 100644 index 00000000000..6305a213ac9 --- /dev/null +++ b/forge-gui/res/formats/Archived/Alchemy/2023-09-05.txt @@ -0,0 +1,8 @@ +[format] +Name:Alchemy (WOE) +Type:Archived +Subtype:Arena +Effective:2023-09-05 +Sets:ANA, ANB, DMU, YDMU, BRO, YBRO, ONE, YONE, MOM, MAT, LTR, WOE +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Eagle of Deliverance; Minas Tirith Garrison; Mirkwood Channeler; Riders of the Mark; Warg Rider diff --git a/forge-gui/res/formats/Archived/Alchemy/2023-10-10.txt b/forge-gui/res/formats/Archived/Alchemy/2023-10-10.txt new file mode 100644 index 00000000000..1685f2eed7f --- /dev/null +++ b/forge-gui/res/formats/Archived/Alchemy/2023-10-10.txt @@ -0,0 +1,8 @@ +[format] +Name:Alchemy (YWOE) +Type:Archived +Subtype:Arena +Effective:2023-10-10 +Sets:ANA, ANB, DMU, YDMU, BRO, YBRO, ONE, YONE, MOM, MAT, LTR, WOE, YWOE +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Eagle of Deliverance; Minas Tirith Garrison; Mirkwood Channeler; Riders of the Mark; Warg Rider diff --git a/forge-gui/res/formats/Archived/Alchemy/2023-11-14.txt b/forge-gui/res/formats/Archived/Alchemy/2023-11-14.txt new file mode 100644 index 00000000000..97736a13bce --- /dev/null +++ b/forge-gui/res/formats/Archived/Alchemy/2023-11-14.txt @@ -0,0 +1,8 @@ +[format] +Name:Alchemy (LCI) +Type:Archived +Subtype:Arena +Effective:2023-11-14 +Sets:ANA, ANB, DMU, YDMU, BRO, YBRO, ONE, YONE, MOM, MAT, LTR, WOE, YWOE, LCI +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Eagle of Deliverance; Minas Tirith Garrison; Mirkwood Channeler; Riders of the Mark; Warg Rider diff --git a/forge-gui/res/formats/Archived/Alchemy/2023-12-05.txt b/forge-gui/res/formats/Archived/Alchemy/2023-12-05.txt new file mode 100644 index 00000000000..45d6ee24e42 --- /dev/null +++ b/forge-gui/res/formats/Archived/Alchemy/2023-12-05.txt @@ -0,0 +1,8 @@ +[format] +Name:Alchemy (YLCI) +Type:Archived +Subtype:Arena +Effective:2023-12-05 +Sets:ANA, ANB, DMU, YDMU, BRO, YBRO, ONE, YONE, MOM, MAT, LTR, WOE, YWOE, LCI, YLCI +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Eagle of Deliverance; Minas Tirith Garrison; Mirkwood Channeler; Riders of the Mark; Warg Rider diff --git a/forge-gui/res/formats/Archived/Alchemy/2023-12-12.txt b/forge-gui/res/formats/Archived/Alchemy/2023-12-12.txt new file mode 100644 index 00000000000..bb8e1917611 --- /dev/null +++ b/forge-gui/res/formats/Archived/Alchemy/2023-12-12.txt @@ -0,0 +1,6 @@ +[format] +Name:Alchemy (2023-12-12) +Type:Archived +Subtype:Arena +Effective:2023-12-12 +Sets:ANA, ANB, DMU, YDMU, BRO, YBRO, ONE, YONE, MOM, MAT, LTR, WOE, YWOE, LCI, YLCI diff --git a/forge-gui/res/formats/Archived/Alchemy/2024-02-06.txt b/forge-gui/res/formats/Archived/Alchemy/2024-02-06.txt new file mode 100644 index 00000000000..e2280b2448c --- /dev/null +++ b/forge-gui/res/formats/Archived/Alchemy/2024-02-06.txt @@ -0,0 +1,6 @@ +[format] +Name:Alchemy (MKM) +Type:Archived +Subtype:Arena +Effective:2024-02-06 +Sets:ANA, ANB, DMU, YDMU, BRO, YBRO, ONE, YONE, MOM, MAT, LTR, WOE, YWOE, LCI, YLCI, MKM diff --git a/forge-gui/res/formats/Archived/Arena Standard/2023-09-05.txt b/forge-gui/res/formats/Archived/Arena Standard/2023-09-05.txt new file mode 100644 index 00000000000..af7d2f36c3f --- /dev/null +++ b/forge-gui/res/formats/Archived/Arena Standard/2023-09-05.txt @@ -0,0 +1,7 @@ +[format] +Name:Arena Standard (WOE) +Type:Archived +Subtype:Standard +Effective:2023-09-05 +Sets:MID, VOW, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE +Banned:Fable of the Mirror-Breaker; Invoke Despair; Reckoner Bankbuster; The Meathook Massacre diff --git a/forge-gui/res/formats/Archived/Arena Standard/2023-11-14.txt b/forge-gui/res/formats/Archived/Arena Standard/2023-11-14.txt new file mode 100644 index 00000000000..85330fd3319 --- /dev/null +++ b/forge-gui/res/formats/Archived/Arena Standard/2023-11-14.txt @@ -0,0 +1,7 @@ +[format] +Name:Arena Standard (LCI) +Type:Archived +Subtype:Standard +Effective:2023-11-14 +Sets:MID, VOW, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE, LCI +Banned:Fable of the Mirror-Breaker; Invoke Despair; Reckoner Bankbuster; The Meathook Massacre diff --git a/forge-gui/res/formats/Archived/Arena Standard/2024-02-06.txt b/forge-gui/res/formats/Archived/Arena Standard/2024-02-06.txt new file mode 100644 index 00000000000..f0e7ee0bff2 --- /dev/null +++ b/forge-gui/res/formats/Archived/Arena Standard/2024-02-06.txt @@ -0,0 +1,7 @@ +[format] +Name:Arena Standard (MKM) +Type:Archived +Subtype:Standard +Effective:2024-02-06 +Sets:MID, VOW, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE, LCI, MKM +Banned:Fable of the Mirror-Breaker; Invoke Despair; Reckoner Bankbuster; The Meathook Massacre diff --git a/forge-gui/res/formats/Archived/Explorer/2022-04-28.txt b/forge-gui/res/formats/Archived/Explorer/2022-04-28.txt index 22a6c8fc5b1..4d50ea10f4f 100644 --- a/forge-gui/res/formats/Archived/Explorer/2022-04-28.txt +++ b/forge-gui/res/formats/Archived/Explorer/2022-04-28.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2022-04-28 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC Banned:Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation -Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Pia Nalaar; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Altar's Reap; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Chaos Maw; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fauna Shaman; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Arena; Phyrexian Gargantua; Phyrexian Obliterator; Phyrexian Rager; Pia Nalaar; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Stormfront Pegasus; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terramorphic Expanse; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2022-05-12.txt b/forge-gui/res/formats/Archived/Explorer/2022-05-12.txt index eadd150a213..d958ec44cf1 100644 --- a/forge-gui/res/formats/Archived/Explorer/2022-05-12.txt +++ b/forge-gui/res/formats/Archived/Explorer/2022-05-12.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2022-05-12 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC Banned:Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Pia Nalaar; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Altar's Reap; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Chaos Maw; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fauna Shaman; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Arena; Phyrexian Gargantua; Phyrexian Obliterator; Phyrexian Rager; Pia Nalaar; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Stormfront Pegasus; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terramorphic Expanse; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2022-06-09.txt b/forge-gui/res/formats/Archived/Explorer/2022-06-09.txt index 8af2b9c8b79..8bb1cb57a68 100644 --- a/forge-gui/res/formats/Archived/Explorer/2022-06-09.txt +++ b/forge-gui/res/formats/Archived/Explorer/2022-06-09.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2022-06-09 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Pia Nalaar; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Altar's Reap; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Chaos Maw; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fauna Shaman; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Arena; Phyrexian Gargantua; Phyrexian Obliterator; Phyrexian Rager; Pia Nalaar; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Stormfront Pegasus; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terramorphic Expanse; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2022-07-07.txt b/forge-gui/res/formats/Archived/Explorer/2022-07-07.txt index 039f11e3261..85f12f62e73 100644 --- a/forge-gui/res/formats/Archived/Explorer/2022-07-07.txt +++ b/forge-gui/res/formats/Archived/Explorer/2022-07-07.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2022-07-07 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Altar's Reap; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Chaos Maw; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fauna Shaman; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Arena; Phyrexian Gargantua; Phyrexian Obliterator; Phyrexian Rager; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Stormfront Pegasus; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terramorphic Expanse; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2022-07-28.txt b/forge-gui/res/formats/Archived/Explorer/2022-07-28.txt index 995aac60d6d..ac1a62d29d2 100644 --- a/forge-gui/res/formats/Archived/Explorer/2022-07-28.txt +++ b/forge-gui/res/formats/Archived/Explorer/2022-07-28.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2022-07-28 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1 Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Altar's Reap; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Chaos Maw; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fauna Shaman; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Arena; Phyrexian Gargantua; Phyrexian Obliterator; Phyrexian Rager; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Stormfront Pegasus; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terramorphic Expanse; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2022-09-01.txt b/forge-gui/res/formats/Archived/Explorer/2022-09-01.txt index ecdb69c2603..127ddf93791 100644 --- a/forge-gui/res/formats/Archived/Explorer/2022-09-01.txt +++ b/forge-gui/res/formats/Archived/Explorer/2022-09-01.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2022-09-01 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Altar's Reap; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Chaos Maw; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fauna Shaman; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Arena; Phyrexian Gargantua; Phyrexian Obliterator; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Stormfront Pegasus; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terramorphic Expanse; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2022-11-15.txt b/forge-gui/res/formats/Archived/Explorer/2022-11-15.txt index fcf0849ed7c..db39a694f1c 100644 --- a/forge-gui/res/formats/Archived/Explorer/2022-11-15.txt +++ b/forge-gui/res/formats/Archived/Explorer/2022-11-15.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2022-11-15 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Revoker; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Springleaf Drum; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Altar's Reap; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Chaos Maw; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Arena; Phyrexian Gargantua; Phyrexian Obliterator; Phyrexian Revoker; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Springleaf Drum; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Stormfront Pegasus; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terramorphic Expanse; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2022-12-13.txt b/forge-gui/res/formats/Archived/Explorer/2022-12-13.txt index f7876c7b149..89321ee727c 100644 --- a/forge-gui/res/formats/Archived/Explorer/2022-12-13.txt +++ b/forge-gui/res/formats/Archived/Explorer/2022-12-13.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2022-12-13 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO, EA2 Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Revoker; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Springleaf Drum; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Altar's Reap; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Chaos Maw; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Arena; Phyrexian Gargantua; Phyrexian Obliterator; Phyrexian Revoker; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Prophetic Prism; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Springleaf Drum; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Stormfront Pegasus; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terramorphic Expanse; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2023-02-07.txt b/forge-gui/res/formats/Archived/Explorer/2023-02-07.txt index 1d58fa07220..d6dfb937919 100644 --- a/forge-gui/res/formats/Archived/Explorer/2023-02-07.txt +++ b/forge-gui/res/formats/Archived/Explorer/2023-02-07.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2023-02-07 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO, EA2, ONE Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Revoker; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Springleaf Drum; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Adaptive Snapjaw; Adorned Pouncer; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Altar's Reap; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Animation Module; Anointed Procession; Anointer Priest; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archfiend of Ifnir; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Belligerent Sliver; Beneath the Sands; Binding Mummy; Bitterbow Sharpshooters; Black Cat; Blessed Spirits; Blighted Bat; Blood Host; Bloodbond Vampire; Bloodhunter Bat; Bloodlust Inciter; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Botanical Sanctum; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Bristling Hydra; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Chaos Maw; Charging Badger; Chief of the Foundry; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compulsory Rest; Concealed Courtyard; Confiscation Coup; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cultivator's Caravan; Curator of Mysteries; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Onslaught; Dawnfeather Eagle; Death Wind; Death's Approach; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Depala, Pilot Exemplar; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Djeru's Renunciation; Djeru's Resolve; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Dromoka's Command; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Embraal Bruiser; Empyreal Voyager; Engineered Might; Enlarge; Enraged Giant; Era of Innovation; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Thirst; Exemplar of Strength; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flames of the Firebrand; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Forge Devil; Forsake the Worldly; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Gate to the Afterlife; Gearseeker Serpent; Gearshift Ace; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Gonti, Lord of Luxury; Greenbelt Rampager; Grind // Dust; Grisly Salvage; Gust Walker; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; In Oketra's Name; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Irontread Crusher; Irrigated Farmland; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kolaghan's Command; Kujar Seedsculptor; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Majestic Myriarch; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mobile Garrison; Monstrous Onslaught; Mouth // Feed; Mugging; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Narnam Cobra; Narnam Renegade; Nature's Way; Nebelgast Herald; Nef-Crop Entangler; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Ominous Sphinx; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Phyrexian Gargantua; Phyrexian Revoker; Pia Nalaar; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Pursue Glory; Putrefy; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Vitality; Ruthless Sniper; Sacred Cat; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shrewd Negotiation; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Soul of the Harvest; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Speedway Fanatic; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Splendid Agony; Sporemound; Spring // Mind; Sram, Senior Edificer; Springleaf Drum; Sram's Expertise; Stab Wound; Start // Finish; Steelform Sliver; Steward of Solidarity; Stinging Shot; Stitchwing Skaab; Stormfront Pegasus; Striking Sliver; Striped Riverwinder; Struggle // Survive; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Tandem Tactics; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Treasure Keeper; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Trophy Mage; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Veteran Motorist; Vile Manifestation; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2023-03-21.txt b/forge-gui/res/formats/Archived/Explorer/2023-03-21.txt index 8b845ea7449..683f76d44ad 100644 --- a/forge-gui/res/formats/Archived/Explorer/2023-03-21.txt +++ b/forge-gui/res/formats/Archived/Explorer/2023-03-21.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2023-03-21 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO, EA2, ONE Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abundant Maw; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altered Ego; Always Watching; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Deathcap Cultivator; Death's Approach; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace, Unraveler of Secrets; Jace's Scrutiny; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana, the Last Hope; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri, the Harbinger; Nahiri's Wrath; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia, Mobilized for War; Olivia's Bloodsworn; Olivia's Dragoon; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ride Down; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda, Heron's Grace; Sigarda's Aid; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo, Field Researcher; Tamiyo's Journal; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia, Heretic Cathar; Thalia's Lancers; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Wild-Field Scarecrow; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abundant Maw; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altar's Reap; Altered Ego; Always Watching; Ammit Eternal; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral's Expertise; Baral, Chief of Compliance; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Brisela, Voice of Nightmares; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra's Defeat; Chandra's Revolution; Chandra, Pyromaster; Chandra, Torch of Defiance; Chaos Maw; Charging Badger; Chief of the Foundry; Chittering Host; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Death's Approach; Deathcap Cultivator; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hanweir, the Writhing Township; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventor's Goggles; Inventors' Fair; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace's Scrutiny; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev's Expertise; Kari Zev, Skyship Raider; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Liliana, Death's Majesty; Liliana, the Last Hope; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri's Wrath; Nahiri, the Harbinger; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia's Bloodsworn; Olivia's Dragoon; Olivia, Mobilized for War; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Gargantua; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ride Down; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar's Expertise; Rishkar, Peema Renegade; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda's Aid; Sigarda, Heron's Grace; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soul-Scar Mage; Soulblade Djinn; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram's Expertise; Sram, Senior Edificer; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Stormfront Pegasus; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo's Journal; Tamiyo, Field Researcher; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lancers; Thalia's Lieutenant; Thalia, Heretic Cathar; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wild-Field Scarecrow; Wildest Dreams; Wind-Kin Raiders; Winding Constrictor; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni's Expertise; Yahenni, Undying Partisan; Young Pyromancer; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2023-04-18.txt b/forge-gui/res/formats/Archived/Explorer/2023-04-18.txt index 6272d6f6591..6c54a0f25aa 100644 --- a/forge-gui/res/formats/Archived/Explorer/2023-04-18.txt +++ b/forge-gui/res/formats/Archived/Explorer/2023-04-18.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2023-04-18 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO, EA2, ONE, MOM Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abundant Maw; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altered Ego; Always Watching; Ammit Eternal; Anafenza, Kin-Tree Spirit; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Aurelia, the Warleader; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Deathcap Cultivator; Death's Approach; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace, Unraveler of Secrets; Jace's Scrutiny; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana, the Last Hope; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri, the Harbinger; Nahiri's Wrath; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia, Mobilized for War; Olivia's Bloodsworn; Olivia's Dragoon; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ride Down; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda, Heron's Grace; Sigarda's Aid; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo, Field Researcher; Tamiyo's Journal; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia, Heretic Cathar; Thalia's Lancers; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Wild-Field Scarecrow; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zada, Hedron Grinder; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abundant Maw; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altar's Reap; Altered Ego; Always Watching; Ammit Eternal; Anafenza, Kin-Tree Spirit; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Aurelia, the Warleader; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral's Expertise; Baral, Chief of Compliance; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Brisela, Voice of Nightmares; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra's Defeat; Chandra's Revolution; Chandra, Pyromaster; Chandra, Torch of Defiance; Chaos Maw; Charging Badger; Chief of the Foundry; Chittering Host; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Death's Approach; Deathcap Cultivator; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hanweir, the Writhing Township; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventor's Goggles; Inventors' Fair; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace's Scrutiny; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev's Expertise; Kari Zev, Skyship Raider; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Liliana, Death's Majesty; Liliana, the Last Hope; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri's Wrath; Nahiri, the Harbinger; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia's Bloodsworn; Olivia's Dragoon; Olivia, Mobilized for War; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ride Down; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar's Expertise; Rishkar, Peema Renegade; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda's Aid; Sigarda, Heron's Grace; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soul-Scar Mage; Soulblade Djinn; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram's Expertise; Sram, Senior Edificer; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Stormfront Pegasus; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo's Journal; Tamiyo, Field Researcher; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lancers; Thalia's Lieutenant; Thalia, Heretic Cathar; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wild-Field Scarecrow; Wildest Dreams; Wind-Kin Raiders; Winding Constrictor; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni's Expertise; Yahenni, Undying Partisan; Young Pyromancer; Zada, Hedron Grinder; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2023-05-11.txt b/forge-gui/res/formats/Archived/Explorer/2023-05-11.txt index 453affeb1e6..6bfa3c54b60 100644 --- a/forge-gui/res/formats/Archived/Explorer/2023-05-11.txt +++ b/forge-gui/res/formats/Archived/Explorer/2023-05-11.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2023-05-11 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO, EA2, ONE, MOM, MAT Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abundant Maw; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altered Ego; Always Watching; Ammit Eternal; Anafenza, Kin-Tree Spirit; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Aurelia, the Warleader; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Deathcap Cultivator; Death's Approach; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace, Unraveler of Secrets; Jace's Scrutiny; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana, the Last Hope; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri, the Harbinger; Nahiri's Wrath; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia, Mobilized for War; Olivia's Bloodsworn; Olivia's Dragoon; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ride Down; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda, Heron's Grace; Sigarda's Aid; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo, Field Researcher; Tamiyo's Journal; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia, Heretic Cathar; Thalia's Lancers; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Wild-Field Scarecrow; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zada, Hedron Grinder; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abundant Maw; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altar's Reap; Altered Ego; Always Watching; Ammit Eternal; Anafenza, Kin-Tree Spirit; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Aurelia, the Warleader; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral's Expertise; Baral, Chief of Compliance; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Brisela, Voice of Nightmares; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra's Defeat; Chandra's Revolution; Chandra, Pyromaster; Chandra, Torch of Defiance; Chaos Maw; Charging Badger; Chief of the Foundry; Chittering Host; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Death's Approach; Deathcap Cultivator; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hanweir, the Writhing Township; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventor's Goggles; Inventors' Fair; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace's Scrutiny; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev's Expertise; Kari Zev, Skyship Raider; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Liliana, Death's Majesty; Liliana, the Last Hope; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri's Wrath; Nahiri, the Harbinger; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia's Bloodsworn; Olivia's Dragoon; Olivia, Mobilized for War; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ride Down; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar's Expertise; Rishkar, Peema Renegade; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda's Aid; Sigarda, Heron's Grace; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soul-Scar Mage; Soulblade Djinn; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram's Expertise; Sram, Senior Edificer; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Stormfront Pegasus; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo's Journal; Tamiyo, Field Researcher; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lancers; Thalia's Lieutenant; Thalia, Heretic Cathar; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wild-Field Scarecrow; Wildest Dreams; Wind-Kin Raiders; Winding Constrictor; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni's Expertise; Yahenni, Undying Partisan; Young Pyromancer; Zada, Hedron Grinder; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2023-07-18.txt b/forge-gui/res/formats/Archived/Explorer/2023-07-18.txt index d8b3d05c42e..aa72bba1479 100644 --- a/forge-gui/res/formats/Archived/Explorer/2023-07-18.txt +++ b/forge-gui/res/formats/Archived/Explorer/2023-07-18.txt @@ -5,4 +5,4 @@ Subtype:Pioneer Effective:2023-07-18 Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO, EA2, ONE, MOM, MAT, EA3 Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces -Additional:Abandoned Sarcophagus; Abundant Maw; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altered Ego; Always Watching; Ammit Eternal; Anafenza, Kin-Tree Spirit; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Aurelia, the Warleader; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral, Chief of Compliance; Baral's Expertise; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra, Pyromaster; Chandra, Torch of Defiance; Chandra's Defeat; Chandra's Revolution; Charging Badger; Chief of the Foundry; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Deathcap Cultivator; Death's Approach; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventors' Fair; Inventor's Goggles; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace, Unraveler of Secrets; Jace's Scrutiny; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev, Skyship Raider; Kari Zev's Expertise; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana, Death's Majesty; Liliana, the Last Hope; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri, the Harbinger; Nahiri's Wrath; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia, Mobilized for War; Olivia's Bloodsworn; Olivia's Dragoon; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ride Down; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar, Peema Renegade; Rishkar's Expertise; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda, Heron's Grace; Sigarda's Aid; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soulblade Djinn; Soul-Scar Mage; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram, Senior Edificer; Sram's Expertise; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo, Field Researcher; Tamiyo's Journal; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia, Heretic Cathar; Thalia's Lancers; Thalia's Lieutenant; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wildest Dreams; Wild-Field Scarecrow; Winding Constrictor; Wind-Kin Raiders; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni, Undying Partisan; Yahenni's Expertise; Young Pyromancer; Zada, Hedron Grinder; Zealot of the God-Pharaoh; Zendikar's Roil +Additional:Abandoned Sarcophagus; Abundant Maw; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altar's Reap; Altered Ego; Always Watching; Ammit Eternal; Anafenza, Kin-Tree Spirit; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Aurelia, the Warleader; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral's Expertise; Baral, Chief of Compliance; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Brisela, Voice of Nightmares; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra's Defeat; Chandra's Revolution; Chandra, Pyromaster; Chandra, Torch of Defiance; Chaos Maw; Charging Badger; Chief of the Foundry; Chittering Host; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Death's Approach; Deathcap Cultivator; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hanweir, the Writhing Township; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventor's Goggles; Inventors' Fair; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace's Scrutiny; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev's Expertise; Kari Zev, Skyship Raider; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Liliana, Death's Majesty; Liliana, the Last Hope; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri's Wrath; Nahiri, the Harbinger; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia's Bloodsworn; Olivia's Dragoon; Olivia, Mobilized for War; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ride Down; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar's Expertise; Rishkar, Peema Renegade; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda's Aid; Sigarda, Heron's Grace; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soul-Scar Mage; Soulblade Djinn; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram's Expertise; Sram, Senior Edificer; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Stormfront Pegasus; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo's Journal; Tamiyo, Field Researcher; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lancers; Thalia's Lieutenant; Thalia, Heretic Cathar; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wild-Field Scarecrow; Wildest Dreams; Wind-Kin Raiders; Winding Constrictor; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni's Expertise; Yahenni, Undying Partisan; Young Pyromancer; Zada, Hedron Grinder; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2023-09-05.txt b/forge-gui/res/formats/Archived/Explorer/2023-09-05.txt new file mode 100644 index 00000000000..fd3d6902471 --- /dev/null +++ b/forge-gui/res/formats/Archived/Explorer/2023-09-05.txt @@ -0,0 +1,8 @@ +[format] +Name:Explorer (WOE) +Type:Archived +Subtype:Pioneer +Effective:2023-09-05 +Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO, EA2, ONE, MOM, MAT, EA3, WOE +Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces +Additional:Abandoned Sarcophagus; Abundant Maw; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altar's Reap; Altered Ego; Always Watching; Ammit Eternal; Anafenza, Kin-Tree Spirit; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Aurelia, the Warleader; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral's Expertise; Baral, Chief of Compliance; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blind Obedience; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Brisela, Voice of Nightmares; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra's Defeat; Chandra's Revolution; Chandra, Pyromaster; Chandra, Torch of Defiance; Chaos Maw; Charging Badger; Chief of the Foundry; Chittering Host; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Death's Approach; Deathcap Cultivator; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Fraying Sanity; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hanweir, the Writhing Township; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impact Tremors; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventor's Goggles; Inventors' Fair; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace's Scrutiny; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev's Expertise; Kari Zev, Skyship Raider; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Liliana, Death's Majesty; Liliana, the Last Hope; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri's Wrath; Nahiri, the Harbinger; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia's Bloodsworn; Olivia's Dragoon; Olivia, Mobilized for War; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ride Down; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar's Expertise; Rishkar, Peema Renegade; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sanguine Bond; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda's Aid; Sigarda, Heron's Grace; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soul-Scar Mage; Soulblade Djinn; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram's Expertise; Sram, Senior Edificer; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Stormfront Pegasus; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo's Journal; Tamiyo, Field Researcher; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lancers; Thalia's Lieutenant; Thalia, Heretic Cathar; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vampiric Rites; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wild-Field Scarecrow; Wildest Dreams; Wind-Kin Raiders; Winding Constrictor; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni's Expertise; Yahenni, Undying Partisan; Young Pyromancer; Zada, Hedron Grinder; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2023-11-14.txt b/forge-gui/res/formats/Archived/Explorer/2023-11-14.txt new file mode 100644 index 00000000000..f509dad2b43 --- /dev/null +++ b/forge-gui/res/formats/Archived/Explorer/2023-11-14.txt @@ -0,0 +1,8 @@ +[format] +Name:Explorer (LCI) +Type:Archived +Subtype:Pioneer +Effective:2023-11-14 +Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO, EA2, ONE, MOM, MAT, EA3, WOE, LCI +Banned:Expressive Iteration; Field of the Dead; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces +Additional:Abandoned Sarcophagus; Abundant Maw; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altar's Reap; Altered Ego; Always Watching; Ammit Eternal; Anafenza, Kin-Tree Spirit; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Aurelia, the Warleader; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral's Expertise; Baral, Chief of Compliance; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blind Obedience; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Brisela, Voice of Nightmares; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra's Defeat; Chandra's Revolution; Chandra, Pyromaster; Chandra, Torch of Defiance; Chaos Maw; Charging Badger; Chief of the Foundry; Chittering Host; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Death's Approach; Deathcap Cultivator; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Fraying Sanity; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hanweir, the Writhing Township; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impact Tremors; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventor's Goggles; Inventors' Fair; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace's Scrutiny; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev's Expertise; Kari Zev, Skyship Raider; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Liliana, Death's Majesty; Liliana, the Last Hope; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri's Wrath; Nahiri, the Harbinger; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia's Bloodsworn; Olivia's Dragoon; Olivia, Mobilized for War; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ride Down; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar's Expertise; Rishkar, Peema Renegade; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sanguine Bond; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda's Aid; Sigarda, Heron's Grace; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soul-Scar Mage; Soulblade Djinn; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram's Expertise; Sram, Senior Edificer; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Stormfront Pegasus; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo's Journal; Tamiyo, Field Researcher; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lancers; Thalia's Lieutenant; Thalia, Heretic Cathar; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vampiric Rites; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wild-Field Scarecrow; Wildest Dreams; Wind-Kin Raiders; Winding Constrictor; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni's Expertise; Yahenni, Undying Partisan; Young Pyromancer; Zada, Hedron Grinder; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2023-12-05.txt b/forge-gui/res/formats/Archived/Explorer/2023-12-05.txt new file mode 100644 index 00000000000..26a28ad5711 --- /dev/null +++ b/forge-gui/res/formats/Archived/Explorer/2023-12-05.txt @@ -0,0 +1,8 @@ +[format] +Name:Explorer (2023-12-05) +Type:Archived +Subtype:Pioneer +Effective:2023-12-05 +Sets:XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO, EA2, ONE, MOM, MAT, EA3, WOE, LCI +Banned:Expressive Iteration; Field of the Dead; Geological Appraiser; Karn, the Great Creator; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces +Additional:Abandoned Sarcophagus; Abundant Maw; Abzan Battle Priest; Abzan Falconer; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Ainok Bond-Kin; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altar's Reap; Altered Ego; Always Watching; Ammit Eternal; Anafenza, Kin-Tree Spirit; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Aurelia, the Warleader; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Awaken the Bear; Baleful Ammit; Ballista Charger; Baral's Expertise; Baral, Chief of Compliance; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blind Obedience; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Brisela, Voice of Nightmares; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra's Defeat; Chandra's Revolution; Chandra, Pyromaster; Chandra, Torch of Defiance; Chaos Maw; Charging Badger; Chief of the Foundry; Chittering Host; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Death's Approach; Deathcap Cultivator; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Fraying Sanity; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hanweir, the Writhing Township; Hapatra, Vizier of Poisons; Hardened Scales; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; High Sentinels of Arashin; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hordeling Outburst; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impact Tremors; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Incremental Growth; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventor's Goggles; Inventors' Fair; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace's Scrutiny; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev's Expertise; Kari Zev, Skyship Raider; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Liliana, Death's Majesty; Liliana, the Last Hope; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri's Wrath; Nahiri, the Harbinger; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia's Bloodsworn; Olivia's Dragoon; Olivia, Mobilized for War; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ride Down; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar's Expertise; Rishkar, Peema Renegade; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sanguine Bond; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda's Aid; Sigarda, Heron's Grace; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soul-Scar Mage; Soulblade Djinn; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram's Expertise; Sram, Senior Edificer; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Stormfront Pegasus; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Swarm of Bloodflies; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo's Journal; Tamiyo, Field Researcher; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lancers; Thalia's Lieutenant; Thalia, Heretic Cathar; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vampiric Rites; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wild-Field Scarecrow; Wildest Dreams; Wind-Kin Raiders; Winding Constrictor; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni's Expertise; Yahenni, Undying Partisan; Young Pyromancer; Zada, Hedron Grinder; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2023-12-12.txt b/forge-gui/res/formats/Archived/Explorer/2023-12-12.txt new file mode 100644 index 00000000000..a76f4d01dbc --- /dev/null +++ b/forge-gui/res/formats/Archived/Explorer/2023-12-12.txt @@ -0,0 +1,8 @@ +[format] +Name:Explorer (KTK) +Type:Archived +Subtype:Pioneer +Effective:2023-12-12 +Sets:KTK, XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO, EA2, ONE, MOM, MAT, EA3, WOE, LCI +Banned:Bloodstained Mire; Expressive Iteration; Field of the Dead; Flooded Strand; Geological Appraiser; Karn, the Great Creator; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Polluted Delta; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Windswept Heath; Winota, Joiner of Forces; Wooded Foothills +Additional:Abandoned Sarcophagus; Abundant Maw; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altar's Reap; Altered Ego; Always Watching; Ammit Eternal; Anafenza, Kin-Tree Spirit; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Aurelia, the Warleader; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Baleful Ammit; Ballista Charger; Baral's Expertise; Baral, Chief of Compliance; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blind Obedience; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Brisela, Voice of Nightmares; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra's Defeat; Chandra's Revolution; Chandra, Pyromaster; Chandra, Torch of Defiance; Chaos Maw; Charging Badger; Chief of the Foundry; Chittering Host; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Death's Approach; Deathcap Cultivator; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Fraying Sanity; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hanweir, the Writhing Township; Hapatra, Vizier of Poisons; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impact Tremors; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventor's Goggles; Inventors' Fair; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace's Scrutiny; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev's Expertise; Kari Zev, Skyship Raider; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Liliana, Death's Majesty; Liliana, the Last Hope; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Magnifying Glass; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri's Wrath; Nahiri, the Harbinger; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia's Bloodsworn; Olivia's Dragoon; Olivia, Mobilized for War; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar's Expertise; Rishkar, Peema Renegade; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sanguine Bond; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda's Aid; Sigarda, Heron's Grace; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soul-Scar Mage; Soulblade Djinn; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram's Expertise; Sram, Senior Edificer; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Stormfront Pegasus; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo's Journal; Tamiyo, Field Researcher; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lancers; Thalia's Lieutenant; Thalia, Heretic Cathar; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vampiric Rites; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wild-Field Scarecrow; Wildest Dreams; Wind-Kin Raiders; Winding Constrictor; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni's Expertise; Yahenni, Undying Partisan; Young Pyromancer; Zada, Hedron Grinder; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Explorer/2024-02-06.txt b/forge-gui/res/formats/Archived/Explorer/2024-02-06.txt new file mode 100644 index 00000000000..6373c241659 --- /dev/null +++ b/forge-gui/res/formats/Archived/Explorer/2024-02-06.txt @@ -0,0 +1,8 @@ +[format] +Name:Explorer (MKM) +Type:Archived +Subtype:Pioneer +Effective:2024-02-06 +Sets:KTK, XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, VOW, NEO, SNC, EA1, DMU, BRO, EA2, ONE, MOM, MAT, EA3, WOE, LCI, MKM +Banned:Bloodstained Mire; Expressive Iteration; Field of the Dead; Flooded Strand; Geological Appraiser; Karn, the Great Creator; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Polluted Delta; Teferi, Time Raveler; Tibalt's Trickery; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Windswept Heath; Winota, Joiner of Forces; Wooded Foothills +Additional:Abandoned Sarcophagus; Abundant Maw; Accursed Horde; Accursed Witch; Adaptive Snapjaw; Adorned Pouncer; Advanced Stitchwing; Aerial Guide; Aerial Responder; Aeronaut Admiral; Aether Chaser; Aether Hub; Aether Inspector; Aether Meltdown; Aether Poisoner; Aether Swooper; Aether Theorist; Aether Tradewinds; Aetherborn Marauder; Aetherflux Reservoir; Aethersphere Harvester; Aetherstorm Roc; Aetherstream Leopard; Aethertorch Renegade; Aetherworks Marvel; Ahn-Crop Champion; Ahn-Crop Crasher; Aim High; Airdrop Aeronauts; Ajani Unyielding; Alchemist's Greeting; Alley Evasion; Alley Strangler; Alms of the Vein; Altar's Reap; Altered Ego; Always Watching; Ammit Eternal; Anafenza, Kin-Tree Spirit; Ancestral Statue; Ancient Crab; Angel of Invention; Angel of Sanctions; Angel of the God-Pharaoh; Angelic Edict; Angelic Purge; Anger of the Gods; Anguished Unmaking; Animation Module; Anointed Procession; Anointer Priest; Apothecary Geist; Appeal // Authority; Appetite for the Unnatural; Approach of the Second Sun; Arborback Stomper; Archangel Avacyn; Archfiend of Ifnir; Arlinn Kord; Armorcraft Judge; As Foretold; Assassin's Strike; Assault Formation; Assembled Alphas; Astral Cornucopia; Asylum Visitor; Atarka's Command; Attune with Aether; Audacious Infiltrator; Auger Spree; Aurelia, the Warleader; Authority of the Consuls; Avacyn's Judgment; Aven Initiate; Aven Mindcensor; Aven of Enduring Hope; Aven Wind Guide; Aviary Mechanic; Baleful Ammit; Ballista Charger; Baral's Expertise; Baral, Chief of Compliance; Barrage of Expendables; Barricade Breaker; Bastion Mastodon; Bathe in Dragonfire; Battering Krasis; Battlefield Scavenger; Bedlam Reveler; Belligerent Sliver; Beneath the Sands; Binding Mummy; Biting Rain; Bitterbow Sharpshooters; Black Cat; Blessed Alliance; Blessed Spirits; Blighted Bat; Blind Obedience; Blood Host; Blood Mist; Bloodbond Vampire; Bloodbriar; Bloodhall Priest; Bloodhunter Bat; Bloodlust Inciter; Bloodmad Vampire; Bloodrage Brawler; Blooming Marsh; Blossoming Defense; Blur of Blades; Blur Sliver; Bogbrew Witch; Bomat Bazaar Barge; Bomat Courier; Bonded Construct; Bone Picker; Bone Saw; Bonescythe Sliver; Bontu the Glorified; Bontu's Last Reckoning; Bontu's Monument; Borderland Marauder; Borderland Minotaur; Boros Elite; Borrowed Grace; Borrowed Hostility; Borrowed Malevolence; Botanical Sanctum; Bound by Moonsilver; Brain in a Jar; Brain Maggot; Breaching Hippocamp; Bred for the Hunt; Briarbridge Patrol; Brisela, Voice of Nightmares; Bristling Hydra; Bruna, the Fading Light; Brushstrider; Brute Strength; Bubbling Cauldron; Built to Last; Built to Smash; Burn from Within; Burning-Fist Minotaur; Burning-Tree Emissary; Burnished Hart; By Force; Bygone Bishop; Byway Courier; Call the Bloodline; Canyon Slough; Carrier Thrall; Cartouche of Ambition; Cartouche of Knowledge; Cartouche of Solidarity; Cartouche of Strength; Cartouche of Zeal; Cascading Cataracts; Cast Out; Cataclysmic Gearhulk; Cathar's Companion; Cemetery Recruitment; Censor; Ceremonious Rejection; Certain Death; Champion of Rhonas; Champion of Wits; Chandra's Defeat; Chandra's Revolution; Chandra, Pyromaster; Chandra, Torch of Defiance; Chaos Maw; Charging Badger; Chief of the Foundry; Chittering Host; Choked Estuary; Cinder Elemental; Claim // Fame; Cloudblazer; Cogworker's Puzzleknot; Collateral Damage; Collected Company; Collective Brutality; Collective Defiance; Collective Effort; Combat Celebrant; Combustible Gearhulk; Commencement of Festivities; Commit // Memory; Compelling Argument; Compelling Deterrence; Compulsory Rest; Concealed Courtyard; Conduit of Storms; Confirm Suspicions; Confiscation Coup; Confront the Unknown; Consign // Oblivion; Consulate Skygate; Consulate Turret; Contraband Kingpin; Conviction; Coralhelm Guide; Corpse Hauler; Countervailing Winds; Countless Gears Renegade; Courageous Outrider; Crawling Sensation; Creeping Mold; Crested Sunmare; Crocanura; Crocodile of the Crossing; Crow of Dark Tidings; Cruel Reality; Crux of Fate; Crypt of the Eternals; Cryptbreaker; Cryptic Serpent; Cryptolith Fragment; Cryptolith Rite; Cultivator's Caravan; Curator of Mysteries; Curious Homunculus; Cut // Ribbons; Dance with Devils; Daredevil Dragster; Daring Demolition; Daring Sleuth; Dark Intimations; Dark Salvation; Dauntless Aven; Dauntless Cathar; Dauntless Onslaught; Dawn Gryff; Dawnfeather Eagle; Death Wind; Death's Approach; Deathcap Cultivator; Decimator of the Provinces; Declaration in Stone; Decoction Module; Deem Worthy; Defiant Greatmaw; Defiant Salvager; Demolition Stomper; Demon of Dark Schemes; Demonic Pact; Deny Existence; Depala, Pilot Exemplar; Deranged Whelp; Descend upon the Sinful; Desert Cerodon; Desert of the Fervent; Desert of the Glorified; Desert of the Indomitable; Desert of the Mindful; Desert of the True; Desert's Hold; Destined // Lead; Devils' Playground; Devilthorn Fox; Devouring Light; Die Young; Diffusion Sliver; Dinrova Horror; Diregraf Colossus; Disallow; Disposal Mummy; Dispossess; Dissenter's Deliverance; Distended Mindbender; Djeru's Renunciation; Djeru's Resolve; Docent of Perfection; Doom Blade; Doomfall; Douse in Gloom; Dovin Baan; Drag Under; Dragon Fodder; Dragon Hatchling; Dragon Mantle; Dragonloft Idol; Dragonlord's Servant; Dragonmaster Outcast; Drainpipe Vermin; Drake Haven; Drana, Liberator of Malakir; Dread Wanderer; Driven // Despair; Drogskol Shieldmate; Dromoka's Command; Drownyard Behemoth; Drownyard Explorers; Drunau Corpse Trawler; Dukhara Peafowl; Dune Beetle; Dusk // Dawn; Dusk Feaster; Duskwatch Recruiter; Dutiful Attendant; Dwynen's Elite; Dynavolt Tower; Eager Construct; Earthshaker Khenra; Eddytrail Hawk; Edifice of Authority; Elder Deep-Fiend; Eldritch Evolution; Electrostatic Pummeler; Elemental Uprising; Elusive Krasis; Elvish Visionary; Ember-Eye Wolf; Embraal Bruiser; Empyreal Voyager; Emrakul, the Promised End; Engineered Might; Enlarge; Enraged Giant; Epiphany at the Drownyard; Era of Innovation; Erdwal Illuminator; Essence Extraction; Essence Flux; Eternal of Harsh Truths; Eternal Scourge; Eternal Thirst; Ever After; Exemplar of Strength; Exultant Cultist; Eyeblight Assassin; Fabrication Module; Failure // Comply; Fairgrounds Warden; Faith of the Devoted; Faith Unbroken; Faithbearer Paladin; Falkenrath Gorger; Fan Bearer; Fanatic of Mogis; Farm // Market; Fatal Push; Fateful Showdown; Fen Hauler; Feral Prowler; Fervent Paincaster; Festering Mummy; Festering Newt; Fetid Pools; Fevered Visions; Fiend Binder; Fiery Temper; Filigree Familiar; Final Reward; Firebrand Archer; Fireforger's Puzzleknot; Flame Lash; Flameblade Adept; Flameblade Angel; Flames of the Firebrand; Fleeting Memories; Fleshbag Marauder; Floodwaters; Flurry of Horns; Fog; Fogwalker; Foreboding Ruins; Forge Devil; Forgotten Creation; Forsake the Worldly; Fortified Village; Fortify; Fortuitous Find; Foundry Hornet; Foundry Inspector; Foundry Screecher; Foundry Street Denizen; Fourth Bridge Prowler; Fragmentize; Fraying Sanity; Freejam Regent; Fretwork Colony; Frontline Rebel; Fumigate; Furious Reprisal; Furnace Whelp; Furyblade Vampire; Galvanic Bombardment; Game Trail; Gate to the Afterlife; Gatstaf Arsonists; Gavony Unhallowed; Gearseeker Serpent; Gearshift Ace; Geier Reach Bandit; Geier Reach Sanitarium; Geist of the Archives; Geralf's Masterpiece; Ghoulcaller's Accomplice; Gideon of the Trials; Gideon's Intervention; Gifted Aetherborn; Gilded Cerodon; Gisa and Geralf; Gisa's Bidding; Gisela, the Broken Blade; Glimmer of Genius; Glint; Glint-Nest Crane; Glint-Sleeve Artisan; Glint-Sleeve Siphoner; Glorious End; Glory-Bound Initiate; Glorybringer; Gnarlwood Dryad; Goblin Dark-Dwellers; Goblin Rally; Goblin Shortcutter; God-Pharaoh's Gift; Goldnight Castigator; Gonti, Lord of Luxury; Graf Harvest; Graf Mole; Graf Rats; Grapple with the Past; Greenbelt Rampager; Grim Flayer; Grind // Dust; Grisly Salvage; Grotesque Mutation; Groundskeeper; Gryff's Boon; Guardian of Pilgrims; Gust Walker; Hamlet Captain; Hanweir Battlements; Hanweir Garrison; Hanweir Militia Captain; Hanweir, the Writhing Township; Hapatra, Vizier of Poisons; Harmless Offering; Harnessed Lightning; Harsh Mentor; Harvest Hand; Hashep Oasis; Haunted Dead; Hazardous Conditions; Haze of Pollen; Hazoret the Fervent; Hazoret's Monument; Heart of Kiran; Heaven // Earth; Hedron Archive; Heir of Falkenrath; Hekma Sentinels; Herald of Anguish; Herald of the Fair; Heron's Grace Champion; Hidden Stockpile; Hieroglyphic Illumination; Highspire Artisan; Highspire Infusion; Hinterland Drake; Hinterland Logger; Hive Stirrings; Hollow One; Homing Lightning; Honored Crop-Captain; Hooded Brawler; Hope Against Hope; Hope of Ghirapur; Hope Tender; Hornet Queen; Horror of the Broken Lands; Hour of Devastation; Hour of Promise; Hour of Revelation; Howlpack Resurgence; Howlpack Wolf; Humble the Brute; Hungry Flames; Ice Over; Ifnir Deadlands; Illusionist's Stratagem; Imminent Doom; Impact Tremors; Impeccable Timing; Implement of Combustion; Implement of Examination; Implement of Malice; Imprisoned in the Moon; In Oketra's Name; Incendiary Flow; Incorrigible Youths; Indomitable Creativity; Indulgent Aristocrat; Ingenious Skaab; Initiate's Companion; Insatiable Gorgers; Insolent Neonate; Inspiring Call; Inspiring Statuary; Inspiring Vantage; Insult // Injury; Intrepid Provisioner; Invasive Surgery; Inventor's Apprentice; Inventor's Goggles; Inventors' Fair; Invigorated Rampage; Ipnu Rivulet; Ironclad Slayer; Irontread Crusher; Irrigated Farmland; Ishkanah, Grafwidow; Jace's Scrutiny; Jace, Unraveler of Secrets; Just the Wind; Kalastria Nightwatch; Kambal, Consul of Allocation; Kari Zev's Expertise; Kari Zev, Skyship Raider; Kefnet the Mindful; Kefnet's Monument; Key to the City; Khenra Charioteer; Khenra Eternal; Khenra Scrapper; Kindly Stranger; Kolaghan's Command; Kujar Seedsculptor; Laboratory Brute; Labyrinth Guardian; Languish; Lathnu Sailback; Launch Party; Lawless Broker; Lay Claim; Leaf Gilder; Leave // Chance; Leave in the Dust; Leeching Sliver; Lethal Sting; Lifecraft Cavalry; Lifecrafter's Bestiary; Lifecrafter's Gift; Lightning Axe; Lightning Diadem; Lightning Shrieker; Lightwalker; Liliana's Defeat; Liliana's Elite; Liliana's Mastery; Liliana's Reaver; Liliana, Death's Majesty; Liliana, the Last Hope; Live Fast; Lone Rider; Long Road Home; Longtusk Cub; Lord of the Accursed; Lost Legacy; Lunarch Mantle; Lupine Prototype; Mad Prophet; Magma Jet; Magma Spray; Magmaroth; Magmatic Chasm; Majestic Myriarch; Make Mischief; Make Obsolete; Malakir Cullblade; Malakir Familiar; Malfunction; Manaweft Sliver; Manglehorn; Manic Scribe; Marauding Boneslasher; Marionette Master; Markov Crusader; Master Trinketeer; Maulfist Revolutionary; Maulfist Squad; Maverick Thopterist; Maze's End; Merchant's Dockhand; Merciless Javelineer; Merciless Resolve; Mercurial Geists; Metallic Mimic; Metallic Rebuke; Metallurgic Summonings; Metalwork Colossus; Miasmic Mummy; Midnight Oil; Midnight Scavengers; Mind's Dilation; Mindwrack Demon; Minister of Inquiries; Minotaur Skullcleaver; Minotaur Sureshot; Mirage Mirror; Mirrorwing Dragon; Mobile Garrison; Mockery of Nature; Monstrous Onslaught; Moonlight Hunt; Morkrut Necropod; Mournwillow; Mouth // Feed; Mugging; Murderer's Axe; Murmuring Phantasm; Naga Oracle; Naga Vitalist; Nahiri's Wrath; Nahiri, the Harbinger; Narnam Cobra; Narnam Renegade; Nature's Way; Nearheath Chaplain; Nebelgast Herald; Nef-Crop Entangler; Neglected Heirloom; Neheb, the Eternal; Neheb, the Worthy; Nest of Scarabs; Never // Return; New Perspectives; Nicol Bolas, God-Pharaoh; Night Market Aeronaut; Night Market Lookout; Nightmare; Nimble Innovator; Nimble Obstructionist; Nimble-Blade Khenra; Nimbus Swimmer; Nissa, Steward of Elements; Nissa, Vital Force; Noose Constrictor; Noosegraf Mob; Noxious Gearhulk; Nyx-Fleece Ram; Oashra Cultivator; Oasis Ritualist; Oath of Ajani; Obelisk Spider; Obsessive Skinner; Odric, Lunarch Marshal; Ogre Battledriver; Ogre Slumlord; Ojutai's Command; Ojutai's Summons; Oketra the True; Oketra's Attendant; Oketra's Avenger; Oketra's Monument; Olivia's Bloodsworn; Olivia's Dragoon; Olivia, Mobilized for War; Ominous Sphinx; Ongoing Investigation; Onward // Victory; Open Fire; Ornamental Courage; Ornery Kudu; Ornithopter; Outland Boar; Outnumber; Ovalchase Dragster; Overwhelming Splendor; Oviya Pashiri, Sage Lifecrafter; Pacification Array; Pack Guardian; Pack Rat; Padeem, Consul of Innovation; Panharmonicon; Paradox Engine; Paradoxical Outcome; Path of Bravery; Pathmaker Initiate; Patron of the Valiant; Peacewalker Colossus; Peel from Reality; Peema Aether-Seer; Peema Outrider; Perilous Vault; Permeating Mass; Phyrexian Revoker; Pia Nalaar; Pick the Brain; Pieces of the Puzzle; Pilgrim's Eye; Pitiless Vizier; Planar Bridge; Pore Over the Pages; Port Town; Pouncing Cheetah; Prakhata Pillar-Bug; Precise Strike; Predatory Sliver; Prepare // Fight; Prescient Chimera; Pride Sovereign; Primeval Bounty; Prized Amalgam; Propeller Pioneer; Protection of the Hekma; Prowling Serpopard; Pull from Tomorrow; Puncturing Blow; Puncturing Light; Pursue Glory; Putrefy; Pyre Hound; Quarry Hauler; Quicksmith Genius; Quicksmith Rebel; Rageblood Shaman; Rags // Riches; Raise Dead; Ramunap Excavator; Ramunap Ruins; Rashmi, Eternities Crafter; Ratchet Bomb; Rattlechains; Ravenous Bloodseeker; Ravenous Intruder; Razaketh, the Foulblooded; Reaper of Flight Moonsilver; Reason // Believe; Reckless Fireweaver; Reckless Racer; Reckless Scholar; Reduce // Rubble; Refurbish; Refuse // Cooperate; Regal Caracal; Relentless Dead; Renegade Map; Renegade Rallier; Renegade Tactics; Renegade Wheelsmith; Renewed Faith; Reservoir Walker; Resilient Khenra; Rest in Peace; Restoration Gearsmith; Restoration Specialist; Return to the Ranks; Reverse Engineer; Revoke Privileges; Revolutionary Rebuff; Rhonas the Indomitable; Rhonas's Monument; Rhonas's Stalwart; Riddle of Lightning; Ridgescale Tusker; Riparian Tiger; Rise from the Tides; Rise of the Dark Realms; Rishkar's Expertise; Rishkar, Peema Renegade; River Hoopoe; Rogue Refiner; Ruin Rat; Ruinous Gremlin; Rumbling Baloth; Runeclaw Bear; Runed Servitor; Rush of Adrenaline; Rush of Vitality; Ruthless Disposal; Ruthless Sniper; Sacred Cat; Sage of Ancient Lore; Sage of Shaila's Claim; Saheeli Rai; Salivating Gremlins; Samut, the Tested; Samut, Voice of Dissent; Sand Strangler; Sandsteppe Outcast; Sandwurm Convergence; Sanguine Bond; Sarkhan's Rage; Scarab Feast; Scattered Groves; Scavenger Grounds; Scour the Laboratory; Scourge Wolf; Scrap Trawler; Scrapheap Scrounger; Scrapper Champion; Seasons Past; Second Harvest; Seeker of Insight; Seer of the Last Tomorrow; Seismic Elemental; Seismic Rupture; Select for Inspection; Self-Assembler; Selfless Cathar; Selfless Spirit; Sengir Vampire; Sentinel Sliver; Servant of the Conduit; Servant of the Scale; Servo Exhibition; Servo Schematic; Shadow of the Grave; Shadowstorm Vizier; Shambleshark; Shambling Goblin; Shed Weakness; Shefet Dunes; Shefet Monitor; Sheltered Thicket; Shielded Aether Thief; Shimmerscale Drake; Shipwreck Moray; Shiv's Embrace; Shreds of Sanity; Shrewd Negotiation; Shrill Howler; Sidewinder Naga; Siege Dragon; Siege Modification; Sifter Wurm; Sigarda's Aid; Sigarda, Heron's Grace; Sigardian Priest; Sigil of the Empty Throne; Sigil of Valor; Sigiled Starfish; Sign in Blood; Silumgar's Command; Sin Prodder; Sixth Sense; Sky Skiff; Skyship Plunderer; Skyship Stalker; Skysovereign, Consul Flagship; Skywhaler's Shot; Slate Street Ruffian; Slayer's Plate; Slither Blade; Sliver Hive; Sly Requisitioner; Solemnity; Solitary Camel; Somberwald Stag; Sorin, Grim Nemesis; Soul of the Harvest; Soul Separator; Soul-Scar Mage; Soulblade Djinn; Soulstinger; Spectral Shepherd; Speedway Fanatic; Spell Queller; Spellweaver Eternal; Sphinx's Revelation; Spire of Industry; Spire Patrol; Spirebluff Canal; Spireside Infiltrator; Spirit of the Hunt; Splendid Agony; Spontaneous Mutation; Sporemound; Spring // Mind; Springleaf Drum; Sram's Expertise; Sram, Senior Edificer; Stab Wound; Start // Finish; Startled Awake; Steadfast Cathar; Steelform Sliver; Stensia Masquerade; Steward of Solidarity; Stinging Shot; Stitcher's Graft; Stitchwing Skaab; Stormfront Pegasus; Strength of Arms; Striking Sliver; Striped Riverwinder; Stromkirk Condemned; Stromkirk Occultist; Struggle // Survive; Subjugator Angel; Summary Dismissal; Sunscorched Desert; Sunscourge Champion; Sunset Pyramid; Supernatural Stamina; Supply Caravan; Supreme Will; Swan Song; Sweatworks Brawler; Sweep Away; Sweltering Suns; Swift Spinner; Synchronized Strike; Tah-Crop Elite; Tajuru Pathwarden; Take Inventory; Tamiyo's Journal; Tamiyo, Field Researcher; Tandem Tactics; Tattered Haunter; Temmet, Vizier of Naktamun; Terrarion; Tezzeret the Schemer; Tezzeret's Ambition; Tezzeret's Touch; Thalia's Lancers; Thalia's Lieutenant; Thalia, Heretic Cathar; The Gitrog Monster; The Locust God; The Scarab God; The Scorpion God; Thing in the Ice; Thopter Arrest; Thorned Moloch; Those Who Serve; Thoughtseize; Thraben Foulbloods; Thraben Inspector; Thraben Standard Bearer; Thresher Lizard; Thriving Rhino; Thriving Turtle; Throne of the God-Pharaoh; Thunderbreak Regent; Tightening Coils; Toolcraft Exemplar; Topplegeist; Torch Fiend; Torment of Hailfire; Torment of Scarabs; Torrential Gearhulk; Town Gossipmonger; Traverse the Ulvenwald; Treasure Keeper; Tree of Perdition; Trespasser's Curse; Trial of Ambition; Trial of Knowledge; Trial of Solidarity; Trial of Strength; Trial of Zeal; Triskaidekaphobia; Trophy Mage; True-Faith Censer; Typhoid Rats; Ulamog, the Ceaseless Hunger; Ulrich of the Krallenhorde; Ulrich's Kindred; Ulvenwald Captive; Ulvenwald Hydra; Ulvenwald Mysteries; Unbridled Growth; Unburden; Unconventional Tactics; Underhanded Designs; Unesh, Criosphinx Sovereign; Universal Solvent; Unlicensed Disintegration; Unquenchable Thirst; Untethered Express; Vampiric Rites; Vengeful Rebel; Verdurous Gearhulk; Vessel of Nascency; Veteran Cathar; Veteran Motorist; Vile Manifestation; Village Messenger; Virulent Plague; Visionary Augmenter; Vizier of Deferment; Vizier of Many Faces; Vizier of Remedies; Vizier of the Anointed; Vizier of the Menagerie; Vizier of Tumbling Sands; Voldaren Pariah; Voltaic Brawler; Voyage's End; Wailing Ghoul; Wall of Forgotten Pharaohs; Wander in Death; Warfire Javelineer; Wasp of the Bitter End; Waste Not; Wasteland Scorpion; Watchers of the Dead; Watchful Naga; Wayward Servant; Weaponcraft Enthusiast; Weaver of Lightning; Weirded Vampire; Weirding Wood; Weldfast Engineer; Weldfast Monitor; Weldfast Wingsmith; Welding Sparks; Westvale Abbey; Wharf Infiltrator; Whelming Wave; Whir of Invention; Whirler Rogue; Whirler Virtuoso; Whirlermaker; Wight of Precinct Six; Wild Wanderer; Wild-Field Scarecrow; Wildest Dreams; Wind-Kin Raiders; Winding Constrictor; Winds of Rebuke; Winged Shepherd; Wispweaver Angel; Witch's Familiar; Woodborn Behemoth; Woodweaver's Puzzleknot; Workshop Assistant; Wretched Gryff; Yahenni's Expertise; Yahenni, Undying Partisan; Young Pyromancer; Zada, Hedron Grinder; Zealot of the God-Pharaoh; Zendikar's Roil diff --git a/forge-gui/res/formats/Archived/Historic/2021-03-11.txt b/forge-gui/res/formats/Archived/Historic/2021-03-11.txt index 7f2b1b745db..e1f92387bac 100644 --- a/forge-gui/res/formats/Archived/Historic/2021-03-11.txt +++ b/forge-gui/res/formats/Archived/Historic/2021-03-11.txt @@ -3,5 +3,5 @@ Name:Historic (HA4) Type:Archived Subtype:Arena Effective:2021-03-11 -Sets:XLN, RIX, DOM, M19, ANA, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4 +Sets:XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4 Banned:Agent of Treachery; Field of the Dead; Fires of Invention; Nexus of Fate; Oko, Thief of Crowns; Omnath, Locus of Creation; Once Upon a Time; Teferi, Time Raveler; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Winota, Joiner of Forces diff --git a/forge-gui/res/formats/Archived/Historic/2023-04-18.txt b/forge-gui/res/formats/Archived/Historic/2023-04-18.txt index 48056c823bd..ba4786fa2fe 100644 --- a/forge-gui/res/formats/Archived/Historic/2023-04-18.txt +++ b/forge-gui/res/formats/Archived/Historic/2023-04-18.txt @@ -5,3 +5,4 @@ Subtype:Arena Effective:2023-04-18 Sets:XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL Banned:Agent of Treachery; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Field of the Dead; Lightning Bolt; Memory Lapse; Mishra's Bauble; Natural Order; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Ragavan, Nimble Pilferer; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation +Additional:Goro-Goro and Satoru; Katilda and Lier; Slimefoot and Squee diff --git a/forge-gui/res/formats/Archived/Historic/2023-05-11.txt b/forge-gui/res/formats/Archived/Historic/2023-05-11.txt index 1e57a303d02..d9bb8ba5da8 100644 --- a/forge-gui/res/formats/Archived/Historic/2023-05-11.txt +++ b/forge-gui/res/formats/Archived/Historic/2023-05-11.txt @@ -5,3 +5,4 @@ Subtype:Arena Effective:2023-05-11 Sets:XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT Banned:Agent of Treachery; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Field of the Dead; Lightning Bolt; Memory Lapse; Mishra's Bauble; Natural Order; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Ragavan, Nimble Pilferer; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation +Additional:Goro-Goro and Satoru; Katilda and Lier; Slimefoot and Squee diff --git a/forge-gui/res/formats/Archived/Historic/2023-06-20.txt b/forge-gui/res/formats/Archived/Historic/2023-06-20.txt index 5427bb7a54a..81779d40547 100644 --- a/forge-gui/res/formats/Archived/Historic/2023-06-20.txt +++ b/forge-gui/res/formats/Archived/Historic/2023-06-20.txt @@ -4,4 +4,6 @@ Type:Archived Subtype:Arena Effective:2023-06-20 Sets:XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR -Banned:Agent of Treachery; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Field of the Dead; Lightning Bolt; Memory Lapse; Mishra's Bauble; Natural Order; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Ragavan, Nimble Pilferer; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Agent of Treachery; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Eagle of Deliverance; Field of the Dead; Lightning Bolt; Memory Lapse; Minas Tirith Garrison; Mirkwood Channeler; Mishra's Bauble; Natural Order; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Ragavan, Nimble Pilferer; Riders of the Mark; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Warg Rider; Wilderness Reclamation +Additional:Goro-Goro and Satoru; Katilda and Lier; Slimefoot and Squee diff --git a/forge-gui/res/formats/Archived/Historic/2023-07-18.txt b/forge-gui/res/formats/Archived/Historic/2023-07-18.txt index 2748dd0bcee..3caf3682e04 100644 --- a/forge-gui/res/formats/Archived/Historic/2023-07-18.txt +++ b/forge-gui/res/formats/Archived/Historic/2023-07-18.txt @@ -4,4 +4,6 @@ Type:Archived Subtype:Arena Effective:2023-07-18 Sets:XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR, HA7, EA3 -Banned:Agent of Treachery; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Field of the Dead; Lightning Bolt; Memory Lapse; Mishra's Bauble; Natural Order; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Ragavan, Nimble Pilferer; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Agent of Treachery; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Eagle of Deliverance; Field of the Dead; Lightning Bolt; Memory Lapse; Minas Tirith Garrison; Mirkwood Channeler; Mishra's Bauble; Natural Order; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Ragavan, Nimble Pilferer; Riders of the Mark; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Warg Rider; Wilderness Reclamation +Additional:Goro-Goro and Satoru; Katilda and Lier; Slimefoot and Squee diff --git a/forge-gui/res/formats/Archived/Historic/2023-09-05.txt b/forge-gui/res/formats/Archived/Historic/2023-09-05.txt new file mode 100644 index 00000000000..2db677433d5 --- /dev/null +++ b/forge-gui/res/formats/Archived/Historic/2023-09-05.txt @@ -0,0 +1,9 @@ +[format] +Name:Historic (WOE) +Type:Archived +Subtype:Arena +Effective:2023-09-05 +Sets:XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR, HA7, EA3, WOE, WOT +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Agent of Treachery; Blood Moon; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Eagle of Deliverance; Field of the Dead; Intruder Alarm; Land Tax; Lightning Bolt; Memory Lapse; Minas Tirith Garrison; Mirkwood Channeler; Mishra's Bauble; Natural Order; Necropotence; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Ragavan, Nimble Pilferer; Riders of the Mark; Sneak Attack; Spreading Seas; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Warg Rider; Wilderness Reclamation +Additional:Goro-Goro and Satoru; Katilda and Lier; Slimefoot and Squee diff --git a/forge-gui/res/formats/Archived/Historic/2023-10-10.txt b/forge-gui/res/formats/Archived/Historic/2023-10-10.txt new file mode 100644 index 00000000000..adcdee506cd --- /dev/null +++ b/forge-gui/res/formats/Archived/Historic/2023-10-10.txt @@ -0,0 +1,9 @@ +[format] +Name:Historic (YWOE) +Type:Archived +Subtype:Arena +Effective:2023-10-10 +Sets:XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR, HA7, EA3, WOE, WOT, YWOE +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Agent of Treachery; Blood Moon; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Eagle of Deliverance; Field of the Dead; Intruder Alarm; Land Tax; Lightning Bolt; Memory Lapse; Minas Tirith Garrison; Mirkwood Channeler; Mishra's Bauble; Natural Order; Necropotence; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Ragavan, Nimble Pilferer; Riders of the Mark; Sneak Attack; Spreading Seas; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Warg Rider; Wilderness Reclamation +Additional:Goro-Goro and Satoru; Katilda and Lier; Slimefoot and Squee diff --git a/forge-gui/res/formats/Archived/Historic/2023-11-14.txt b/forge-gui/res/formats/Archived/Historic/2023-11-14.txt new file mode 100644 index 00000000000..a5d864ce0d0 --- /dev/null +++ b/forge-gui/res/formats/Archived/Historic/2023-11-14.txt @@ -0,0 +1,9 @@ +[format] +Name:Historic (LCI) +Type:Archived +Subtype:Arena +Effective:2023-11-14 +Sets:XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR, HA7, EA3, WOE, WOT, YWOE, LCI +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Agent of Treachery; Blood Moon; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Eagle of Deliverance; Field of the Dead; Intruder Alarm; Land Tax; Lightning Bolt; Memory Lapse; Minas Tirith Garrison; Mirkwood Channeler; Mishra's Bauble; Natural Order; Necropotence; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Ragavan, Nimble Pilferer; Riders of the Mark; Sneak Attack; Spreading Seas; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Warg Rider; Wilderness Reclamation +Additional:Admiral Brass, Unsinkable; Clavileño, First of the Blessed; Goro-Goro and Satoru; Katilda and Lier; Pantlaza, Sun-Favored; Slimefoot and Squee; Xolatoyac, the Smiling Flood diff --git a/forge-gui/res/formats/Archived/Historic/2023-12-05.txt b/forge-gui/res/formats/Archived/Historic/2023-12-05.txt new file mode 100644 index 00000000000..c4718d332bd --- /dev/null +++ b/forge-gui/res/formats/Archived/Historic/2023-12-05.txt @@ -0,0 +1,9 @@ +[format] +Name:Historic (YLCI) +Type:Archived +Subtype:Arena +Effective:2023-12-05 +Sets:XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR, HA7, EA3, WOE, WOT, YWOE, LCI, YLCI +// Some LTR cards are "banned" in this format due to an additional product "Holiday" release on 3 November 2023 that is not available on Arena until 12 December 2023 +Banned:Agent of Treachery; Blood Moon; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Eagle of Deliverance; Field of the Dead; Intruder Alarm; Land Tax; Lightning Bolt; Memory Lapse; Minas Tirith Garrison; Mirkwood Channeler; Mishra's Bauble; Natural Order; Necropotence; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Ragavan, Nimble Pilferer; Riders of the Mark; Sneak Attack; Spreading Seas; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Warg Rider; Wilderness Reclamation +Additional:Admiral Brass, Unsinkable; Clavileño, First of the Blessed; Goro-Goro and Satoru; Katilda and Lier; Pantlaza, Sun-Favored; Slimefoot and Squee; Xolatoyac, the Smiling Flood diff --git a/forge-gui/res/formats/Archived/Historic/2023-12-12.txt b/forge-gui/res/formats/Archived/Historic/2023-12-12.txt new file mode 100644 index 00000000000..f2e99754f7f --- /dev/null +++ b/forge-gui/res/formats/Archived/Historic/2023-12-12.txt @@ -0,0 +1,8 @@ +[format] +Name:Historic (KTK) +Type:Archived +Subtype:Arena +Effective:2023-12-12 +Sets:KTK, XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR, HA7, EA3, WOE, WOT, YWOE, LCI, YLCI +Banned:Agent of Treachery; Blood Moon; Bloodstained Mire; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Field of the Dead; Flooded Strand; Intruder Alarm; Land Tax; Lightning Bolt; Memory Lapse; Mishra's Bauble; Natural Order; Necropotence; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Polluted Delta; Ragavan, Nimble Pilferer; Sneak Attack; Spreading Seas; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Windswept Heath; Wooded Foothills +Additional:Admiral Brass, Unsinkable; Clavileño, First of the Blessed; Goro-Goro and Satoru; Katilda and Lier; Pantlaza, Sun-Favored; Slimefoot and Squee; Timeless Dragon; Xolatoyac, the Smiling Flood diff --git a/forge-gui/res/formats/Archived/Historic/2024-02-06.txt b/forge-gui/res/formats/Archived/Historic/2024-02-06.txt new file mode 100644 index 00000000000..3eef0edb733 --- /dev/null +++ b/forge-gui/res/formats/Archived/Historic/2024-02-06.txt @@ -0,0 +1,8 @@ +[format] +Name:Historic (MKM) +Type:Archived +Subtype:Arena +Effective:2024-02-06 +Sets:KTK, XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR, HA7, EA3, WOE, WOT, YWOE, LCI, YLCI, MKM +Banned:Agent of Treachery; Blood Moon; Bloodstained Mire; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Field of the Dead; Flooded Strand; Intruder Alarm; Land Tax; Lightning Bolt; Memory Lapse; Mishra's Bauble; Natural Order; Necropotence; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Polluted Delta; Ragavan, Nimble Pilferer; Sneak Attack; Spreading Seas; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Windswept Heath; Wooded Foothills +Additional:Admiral Brass, Unsinkable; Clavileño, First of the Blessed; Goro-Goro and Satoru; Katilda and Lier; Pantlaza, Sun-Favored; Slimefoot and Squee; Timeless Dragon; Xolatoyac, the Smiling Flood diff --git a/forge-gui/res/formats/Archived/Legacy/2016-08-26.txt b/forge-gui/res/formats/Archived/Legacy/2016-08-26.txt index 144709d7d7b..ce151a0f8c6 100644 --- a/forge-gui/res/formats/Archived/Legacy/2016-08-26.txt +++ b/forge-gui/res/formats/Archived/Legacy/2016-08-26.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2016-08-26 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2016-09-02.txt b/forge-gui/res/formats/Archived/Legacy/2016-09-02.txt index 94b31d5fd39..1b62d4ce5b5 100644 --- a/forge-gui/res/formats/Archived/Legacy/2016-09-02.txt +++ b/forge-gui/res/formats/Archived/Legacy/2016-09-02.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2016-09-02 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2016-09-30.txt b/forge-gui/res/formats/Archived/Legacy/2016-09-30.txt index 0ced02a7a88..996336d7235 100644 --- a/forge-gui/res/formats/Archived/Legacy/2016-09-30.txt +++ b/forge-gui/res/formats/Archived/Legacy/2016-09-30.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2016-09-30 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2016-11-11.txt b/forge-gui/res/formats/Archived/Legacy/2016-11-11.txt index 4d1cb18ffae..04d001fc862 100644 --- a/forge-gui/res/formats/Archived/Legacy/2016-11-11.txt +++ b/forge-gui/res/formats/Archived/Legacy/2016-11-11.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2016-11-11 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2016-11-16.txt b/forge-gui/res/formats/Archived/Legacy/2016-11-16.txt index 3c506ddc200..222e2cd307e 100644 --- a/forge-gui/res/formats/Archived/Legacy/2016-11-16.txt +++ b/forge-gui/res/formats/Archived/Legacy/2016-11-16.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2016-11-16 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2016-11-25.txt b/forge-gui/res/formats/Archived/Legacy/2016-11-25.txt index 9defb4a6f68..4294a03fb8c 100644 --- a/forge-gui/res/formats/Archived/Legacy/2016-11-25.txt +++ b/forge-gui/res/formats/Archived/Legacy/2016-11-25.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2016-11-25 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-01-20.txt b/forge-gui/res/formats/Archived/Legacy/2017-01-20.txt index 59d3f514665..2592a6381d1 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-01-20.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-01-20.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-01-20 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-03-17.txt b/forge-gui/res/formats/Archived/Legacy/2017-03-17.txt index e60953f19b8..b93dba461fb 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-03-17.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-03-17.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-03-17 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-03-31.txt b/forge-gui/res/formats/Archived/Legacy/2017-03-31.txt index 73ffbc111b3..3b5bf748f49 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-03-31.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-03-31.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-03-31 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-04-24.txt b/forge-gui/res/formats/Archived/Legacy/2017-04-24.txt index c1fa85a53bb..70652c2b86e 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-04-24.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-04-24.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-04-24 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-04-28.txt b/forge-gui/res/formats/Archived/Legacy/2017-04-28.txt index f2b3f099a28..94307565e28 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-04-28.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-04-28.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-04-28 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-06-09.txt b/forge-gui/res/formats/Archived/Legacy/2017-06-09.txt index 59a02538e75..51d62029df0 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-06-09.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-06-09.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-06-09 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-06-16.txt b/forge-gui/res/formats/Archived/Legacy/2017-06-16.txt index f0631664eaf..0d0f4eec5c3 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-06-16.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-06-16.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-06-16 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-07-14.txt b/forge-gui/res/formats/Archived/Legacy/2017-07-14.txt index c1a89dfec4c..4685cfabf35 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-07-14.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-07-14.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-07-14 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-08-25.txt b/forge-gui/res/formats/Archived/Legacy/2017-08-25.txt index 9843bafa6c3..3bdac2c2044 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-08-25.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-08-25.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-08-25 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-09-29.txt b/forge-gui/res/formats/Archived/Legacy/2017-09-29.txt index cb2c51a770e..01d817ee139 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-09-29.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-09-29.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-09-29 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-11-10.txt b/forge-gui/res/formats/Archived/Legacy/2017-11-10.txt index 10f2a756953..0c141971fe8 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-11-10.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-11-10.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-11-10 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-11-17.txt b/forge-gui/res/formats/Archived/Legacy/2017-11-17.txt index 5b4f8f46e2d..e071aa7c501 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-11-17.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-11-17.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-11-17 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2017-11-24.txt b/forge-gui/res/formats/Archived/Legacy/2017-11-24.txt index c45ac6dea61..82cfa484e0b 100644 --- a/forge-gui/res/formats/Archived/Legacy/2017-11-24.txt +++ b/forge-gui/res/formats/Archived/Legacy/2017-11-24.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2017-11-24 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-01-19.txt b/forge-gui/res/formats/Archived/Legacy/2018-01-19.txt index 91774eaab25..db3048f8537 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-01-19.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-01-19.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-01-19 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-03-16.txt b/forge-gui/res/formats/Archived/Legacy/2018-03-16.txt index e71676e9bb4..f8f2a7eb5cf 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-03-16.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-03-16.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-03-16 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-04-06.txt b/forge-gui/res/formats/Archived/Legacy/2018-04-06.txt index 89643f077ab..32378063e1c 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-04-06.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-04-06.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-04-06 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-04-27.txt b/forge-gui/res/formats/Archived/Legacy/2018-04-27.txt index 32f64a23fce..bec1a1def97 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-04-27.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-04-27.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-04-27 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-06-08.txt b/forge-gui/res/formats/Archived/Legacy/2018-06-08.txt index 863c4075ab7..797adf163c3 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-06-08.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-06-08.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-06-08 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-06-15.txt b/forge-gui/res/formats/Archived/Legacy/2018-06-15.txt index ac2b3bd4081..9046ede9c26 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-06-15.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-06-15.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-06-15 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-06-22.txt b/forge-gui/res/formats/Archived/Legacy/2018-06-22.txt index 9cc91d75503..f273438ee3c 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-06-22.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-06-22.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-06-22 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-07-06.txt b/forge-gui/res/formats/Archived/Legacy/2018-07-06.txt index bc0fb5c75b5..9e8252fb85a 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-07-06.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-07-06.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-07-06 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-07-13.txt b/forge-gui/res/formats/Archived/Legacy/2018-07-13.txt index 1b6e258b8e6..b086c8fa5ce 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-07-13.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-07-13.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-07-13 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-08-09.txt b/forge-gui/res/formats/Archived/Legacy/2018-08-09.txt index 7c15099a37a..4aacc9c7c57 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-08-09.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-08-09.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-08-09 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-10-05.txt b/forge-gui/res/formats/Archived/Legacy/2018-10-05.txt index 3441c6cd2d9..83c17f130cf 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-10-05.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-10-05.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-10-05 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-11-02.txt b/forge-gui/res/formats/Archived/Legacy/2018-11-02.txt index 888fba6f8ec..67e4a7b65b1 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-11-02.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-11-02.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-11-02 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-11-16.txt b/forge-gui/res/formats/Archived/Legacy/2018-11-16.txt index c818478e973..84e3084054e 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-11-16.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-11-16.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-11-16 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2018-12-07.txt b/forge-gui/res/formats/Archived/Legacy/2018-12-07.txt index e3935639bf6..b6598c126ed 100644 --- a/forge-gui/res/formats/Archived/Legacy/2018-12-07.txt +++ b/forge-gui/res/formats/Archived/Legacy/2018-12-07.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2018-12-07 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2019-01-25.txt b/forge-gui/res/formats/Archived/Legacy/2019-01-25.txt index 23a03bb530a..1ce3b10b1de 100644 --- a/forge-gui/res/formats/Archived/Legacy/2019-01-25.txt +++ b/forge-gui/res/formats/Archived/Legacy/2019-01-25.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2019-01-25 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2019-02-15.txt b/forge-gui/res/formats/Archived/Legacy/2019-02-15.txt index 8d3c827e6ba..d7923caf5dc 100644 --- a/forge-gui/res/formats/Archived/Legacy/2019-02-15.txt +++ b/forge-gui/res/formats/Archived/Legacy/2019-02-15.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2019-02-15 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2019-05-03.txt b/forge-gui/res/formats/Archived/Legacy/2019-05-03.txt index 666ff8c7d54..2754079caec 100644 --- a/forge-gui/res/formats/Archived/Legacy/2019-05-03.txt +++ b/forge-gui/res/formats/Archived/Legacy/2019-05-03.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2019-05-03 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2019-06-14.txt b/forge-gui/res/formats/Archived/Legacy/2019-06-14.txt index ed2d3e0375e..8a91e9c4d4e 100644 --- a/forge-gui/res/formats/Archived/Legacy/2019-06-14.txt +++ b/forge-gui/res/formats/Archived/Legacy/2019-06-14.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2019-06-14 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2019-06-28.txt b/forge-gui/res/formats/Archived/Legacy/2019-06-28.txt index c872dade99e..b129d11d839 100644 --- a/forge-gui/res/formats/Archived/Legacy/2019-06-28.txt +++ b/forge-gui/res/formats/Archived/Legacy/2019-06-28.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2019-06-28 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2019-07-12.txt b/forge-gui/res/formats/Archived/Legacy/2019-07-12.txt index cf3e98f96b0..164ee83fa3b 100644 --- a/forge-gui/res/formats/Archived/Legacy/2019-07-12.txt +++ b/forge-gui/res/formats/Archived/Legacy/2019-07-12.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2019-07-12 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2019-08-23.txt b/forge-gui/res/formats/Archived/Legacy/2019-08-23.txt index e1943c6b0a0..bb66e3a3ef6 100644 --- a/forge-gui/res/formats/Archived/Legacy/2019-08-23.txt +++ b/forge-gui/res/formats/Archived/Legacy/2019-08-23.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2019-08-23 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2019-10-04.txt b/forge-gui/res/formats/Archived/Legacy/2019-10-04.txt index 5ba05f62514..62ec0901831 100644 --- a/forge-gui/res/formats/Archived/Legacy/2019-10-04.txt +++ b/forge-gui/res/formats/Archived/Legacy/2019-10-04.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2019-10-04 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2019-11-07.txt b/forge-gui/res/formats/Archived/Legacy/2019-11-07.txt index 1b21d306284..61e38a63cf4 100644 --- a/forge-gui/res/formats/Archived/Legacy/2019-11-07.txt +++ b/forge-gui/res/formats/Archived/Legacy/2019-11-07.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2019-11-07 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2019-11-15.txt b/forge-gui/res/formats/Archived/Legacy/2019-11-15.txt index dd7f7bf295f..e79f0502874 100644 --- a/forge-gui/res/formats/Archived/Legacy/2019-11-15.txt +++ b/forge-gui/res/formats/Archived/Legacy/2019-11-15.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2019-11-15 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2019-11-22.txt b/forge-gui/res/formats/Archived/Legacy/2019-11-22.txt index 8491d84914b..bfc13b6c3c5 100644 --- a/forge-gui/res/formats/Archived/Legacy/2019-11-22.txt +++ b/forge-gui/res/formats/Archived/Legacy/2019-11-22.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2019-11-22 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2020-01-24.txt b/forge-gui/res/formats/Archived/Legacy/2020-01-24.txt index 3a599effdbf..5146a5d361f 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-01-24.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-01-24.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2020-01-24 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2020-03-10.txt b/forge-gui/res/formats/Archived/Legacy/2020-03-10.txt index f8dfbc483c3..b35f68422c7 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-03-10.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-03-10.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2020-03-10 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2020-04-24.txt b/forge-gui/res/formats/Archived/Legacy/2020-04-24.txt index 0824e073e72..70535952c13 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-04-24.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-04-24.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2020-04-24 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will diff --git a/forge-gui/res/formats/Archived/Legacy/2020-05-18.txt b/forge-gui/res/formats/Archived/Legacy/2020-05-18.txt index c0c84ecade3..cb8fe4c7959 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-05-18.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-05-18.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2020-05-18 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Incendiary Dissent; Iterative Analysis; Jeweled Bird; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker diff --git a/forge-gui/res/formats/Archived/Legacy/2020-06-10.txt b/forge-gui/res/formats/Archived/Legacy/2020-06-10.txt index 123bf5c43bd..a0baf827faf 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-06-10.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-06-10.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2020-06-10 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker diff --git a/forge-gui/res/formats/Archived/Legacy/2020-06-26.txt b/forge-gui/res/formats/Archived/Legacy/2020-06-26.txt index 0438c16e1a6..57b3cac8b8a 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-06-26.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-06-26.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2020-06-26 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker diff --git a/forge-gui/res/formats/Archived/Legacy/2020-07-03.txt b/forge-gui/res/formats/Archived/Legacy/2020-07-03.txt index 0bc9683653f..1beb3bc08a2 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-07-03.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-07-03.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2020-07-03 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker diff --git a/forge-gui/res/formats/Archived/Legacy/2020-07-17.txt b/forge-gui/res/formats/Archived/Legacy/2020-07-17.txt index df17a21f37d..c0153dead90 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-07-17.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-07-17.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2020-07-17 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker diff --git a/forge-gui/res/formats/Archived/Legacy/2020-08-07.txt b/forge-gui/res/formats/Archived/Legacy/2020-08-07.txt index 70dfbb16bc4..69215c675bf 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-08-07.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-08-07.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2020-08-07 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker diff --git a/forge-gui/res/formats/Archived/Legacy/2020-09-25.txt b/forge-gui/res/formats/Archived/Legacy/2020-09-25.txt index b890df33bb9..a16425f0696 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-09-25.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-09-25.txt @@ -4,4 +4,4 @@ Type:Archived Subtype:Legacy Effective:2020-09-25 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker diff --git a/forge-gui/res/formats/Archived/Legacy/2020-10-04.txt b/forge-gui/res/formats/Archived/Legacy/2020-10-04.txt index 453ec981f33..47e54c372aa 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-10-04.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-10-04.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2020-10-04 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Daryl, Hunter of Walkers; Glenn, the Voice of Calm; Lucille; Michonne, Ruthless Survivor; Negan, the Cold-Blooded; Rick, Steadfast Leader diff --git a/forge-gui/res/formats/Archived/Legacy/2020-11-20.txt b/forge-gui/res/formats/Archived/Legacy/2020-11-20.txt index 997d7a3e18d..4c297cb012d 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-11-20.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-11-20.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2020-11-20 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Daryl, Hunter of Walkers; Glenn, the Voice of Calm; Lucille; Michonne, Ruthless Survivor; Negan, the Cold-Blooded; Rick, Steadfast Leader diff --git a/forge-gui/res/formats/Archived/Legacy/2020-12-04.txt b/forge-gui/res/formats/Archived/Legacy/2020-12-04.txt index 5ccf0fe6446..8e2dbef4174 100644 --- a/forge-gui/res/formats/Archived/Legacy/2020-12-04.txt +++ b/forge-gui/res/formats/Archived/Legacy/2020-12-04.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2020-12-04 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Daryl, Hunter of Walkers; Glenn, the Voice of Calm; Lucille; Michonne, Ruthless Survivor; Negan, the Cold-Blooded; Rick, Steadfast Leader diff --git a/forge-gui/res/formats/Archived/Legacy/2021-02-05.txt b/forge-gui/res/formats/Archived/Legacy/2021-02-05.txt index 380b8d55c3a..8ab771f9c34 100644 --- a/forge-gui/res/formats/Archived/Legacy/2021-02-05.txt +++ b/forge-gui/res/formats/Archived/Legacy/2021-02-05.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2021-02-05 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Daryl, Hunter of Walkers; Glenn, the Voice of Calm; Lucille; Michonne, Ruthless Survivor; Negan, the Cold-Blooded; Rick, Steadfast Leader diff --git a/forge-gui/res/formats/Archived/Legacy/2021-02-15.txt b/forge-gui/res/formats/Archived/Legacy/2021-02-15.txt index 8ec9927ec4b..c3ced3e7eb2 100644 --- a/forge-gui/res/formats/Archived/Legacy/2021-02-15.txt +++ b/forge-gui/res/formats/Archived/Legacy/2021-02-15.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2021-02-15 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Daryl, Hunter of Walkers; Glenn, the Voice of Calm; Lucille; Michonne, Ruthless Survivor; Negan, the Cold-Blooded; Rick, Steadfast Leader diff --git a/forge-gui/res/formats/Archived/Legacy/2021-03-19.txt b/forge-gui/res/formats/Archived/Legacy/2021-03-19.txt index 6707791c1e6..6f7a3555ef1 100644 --- a/forge-gui/res/formats/Archived/Legacy/2021-03-19.txt +++ b/forge-gui/res/formats/Archived/Legacy/2021-03-19.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2021-03-19 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Daryl, Hunter of Walkers; Glenn, the Voice of Calm; Lucille; Michonne, Ruthless Survivor; Negan, the Cold-Blooded; Rick, Steadfast Leader diff --git a/forge-gui/res/formats/Archived/Legacy/2021-04-23.txt b/forge-gui/res/formats/Archived/Legacy/2021-04-23.txt index 648fab347ad..c1297645fd3 100644 --- a/forge-gui/res/formats/Archived/Legacy/2021-04-23.txt +++ b/forge-gui/res/formats/Archived/Legacy/2021-04-23.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2021-04-23 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Daryl, Hunter of Walkers; Glenn, the Voice of Calm; Lucille; Michonne, Ruthless Survivor; Negan, the Cold-Blooded; Rick, Steadfast Leader diff --git a/forge-gui/res/formats/Archived/Legacy/2021-06-18.txt b/forge-gui/res/formats/Archived/Legacy/2021-06-18.txt index dbf59effd8b..7fb8187a7d5 100644 --- a/forge-gui/res/formats/Archived/Legacy/2021-06-18.txt +++ b/forge-gui/res/formats/Archived/Legacy/2021-06-18.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2021-06-18 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Daryl, Hunter of Walkers; Glenn, the Voice of Calm; Lucille; Michonne, Ruthless Survivor; Negan, the Cold-Blooded; Rick, Steadfast Leader diff --git a/forge-gui/res/formats/Archived/Legacy/2021-07-23.txt b/forge-gui/res/formats/Archived/Legacy/2021-07-23.txt index c05d4a26362..e5cd4c47568 100644 --- a/forge-gui/res/formats/Archived/Legacy/2021-07-23.txt +++ b/forge-gui/res/formats/Archived/Legacy/2021-07-23.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2021-07-23 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Daryl, Hunter of Walkers; Glenn, the Voice of Calm; Lucille; Michonne, Ruthless Survivor; Negan, the Cold-Blooded; Rick, Steadfast Leader diff --git a/forge-gui/res/formats/Archived/Legacy/2021-09-24.txt b/forge-gui/res/formats/Archived/Legacy/2021-09-24.txt index 61b243ea8e0..33c0e7c3c39 100644 --- a/forge-gui/res/formats/Archived/Legacy/2021-09-24.txt +++ b/forge-gui/res/formats/Archived/Legacy/2021-09-24.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2021-09-24 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Daryl, Hunter of Walkers; Glenn, the Voice of Calm; Lucille; Michonne, Ruthless Survivor; Negan, the Cold-Blooded; Rick, Steadfast Leader diff --git a/forge-gui/res/formats/Archived/Legacy/2021-10-15.txt b/forge-gui/res/formats/Archived/Legacy/2021-10-15.txt index d5e67a9aed5..a5f50ce0e99 100644 --- a/forge-gui/res/formats/Archived/Legacy/2021-10-15.txt +++ b/forge-gui/res/formats/Archived/Legacy/2021-10-15.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2021-10-15 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Daryl, Hunter of Walkers; Glenn, the Voice of Calm; Lucille; Michonne, Ruthless Survivor; Negan, the Cold-Blooded; Rick, Steadfast Leader diff --git a/forge-gui/res/formats/Archived/Legacy/2021-10-18.txt b/forge-gui/res/formats/Archived/Legacy/2021-10-18.txt index 31dadff78f9..689a03dac57 100644 --- a/forge-gui/res/formats/Archived/Legacy/2021-10-18.txt +++ b/forge-gui/res/formats/Archived/Legacy/2021-10-18.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2021-10-18 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Chief Jim Hopper; Daryl, Hunter of Walkers; Dustin, Gadget Genius; Eleven, the Mage; Glenn, the Voice of Calm; Hawkins National Laboratory; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Rick, Steadfast Leader; Will the Wise diff --git a/forge-gui/res/formats/Archived/Legacy/2021-11-19.txt b/forge-gui/res/formats/Archived/Legacy/2021-11-19.txt index bc8ec0ce932..a7309952d7f 100644 --- a/forge-gui/res/formats/Archived/Legacy/2021-11-19.txt +++ b/forge-gui/res/formats/Archived/Legacy/2021-11-19.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2021-11-19 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Chief Jim Hopper; Daryl, Hunter of Walkers; Dustin, Gadget Genius; Eleven, the Mage; Glenn, the Voice of Calm; Hawkins National Laboratory; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Rick, Steadfast Leader; Will the Wise diff --git a/forge-gui/res/formats/Archived/Legacy/2022-01-25.txt b/forge-gui/res/formats/Archived/Legacy/2022-01-25.txt index 588bc577321..963d15445ff 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-01-25.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-01-25.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-01-25 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Chief Jim Hopper; Daryl, Hunter of Walkers; Dustin, Gadget Genius; Eleven, the Mage; Glenn, the Voice of Calm; Hawkins National Laboratory; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Rick, Steadfast Leader; Will the Wise diff --git a/forge-gui/res/formats/Archived/Legacy/2022-01-28.txt b/forge-gui/res/formats/Archived/Legacy/2022-01-28.txt index 0716ce3ab6f..d608e81a90b 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-01-28.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-01-28.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-01-28 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Chief Jim Hopper; Daryl, Hunter of Walkers; Dustin, Gadget Genius; Eleven, the Mage; Glenn, the Voice of Calm; Hawkins National Laboratory; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Rick, Steadfast Leader; Will the Wise diff --git a/forge-gui/res/formats/Archived/Legacy/2022-02-17.txt b/forge-gui/res/formats/Archived/Legacy/2022-02-17.txt index 843dd0853f1..35eba87b9c1 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-02-17.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-02-17.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-02-17 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Blanka, Ferocious Friend; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Rick, Steadfast Leader; Ryu, World Warrior; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Legacy/2022-02-18.txt b/forge-gui/res/formats/Archived/Legacy/2022-02-18.txt index 6c7c7da51ce..98e2498b106 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-02-18.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-02-18.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-02-18 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker Additional:Blanka, Ferocious Friend; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Rick, Steadfast Leader; Ryu, World Warrior; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Legacy/2022-04-29.txt b/forge-gui/res/formats/Archived/Legacy/2022-04-29.txt index e28bddfc7a7..91b178dac89 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-04-29.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-04-29.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-04-29 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Legacy/2022-06-10.txt b/forge-gui/res/formats/Archived/Legacy/2022-06-10.txt index d7516057423..664a2b2b6ff 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-06-10.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-06-10.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-06-10 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Legacy/2022-07-08.txt b/forge-gui/res/formats/Archived/Legacy/2022-07-08.txt index 13eecb567c8..1da5e96e47f 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-07-08.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-07-08.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-07-08 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Legacy/2022-09-09.txt b/forge-gui/res/formats/Archived/Legacy/2022-09-09.txt index ca89bf062f5..a9c65f88f70 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-09-09.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-09-09.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-09-09 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Legacy/2022-10-07.txt b/forge-gui/res/formats/Archived/Legacy/2022-10-07.txt index c5c8e40eace..96e7de48404 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-10-07.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-10-07.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-10-07 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Legacy/2022-10-14.txt b/forge-gui/res/formats/Archived/Legacy/2022-10-14.txt index 9de6fb1e996..4d99e11d6a2 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-10-14.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-10-14.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-10-14 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3 -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Legacy/2022-11-18.txt b/forge-gui/res/formats/Archived/Legacy/2022-11-18.txt index 6c321e01ea6..974ca87ad45 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-11-18.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-11-18.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-11-18 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Legacy/2022-12-02.txt b/forge-gui/res/formats/Archived/Legacy/2022-12-02.txt index 649855fe4db..1c86c3c7b7d 100644 --- a/forge-gui/res/formats/Archived/Legacy/2022-12-02.txt +++ b/forge-gui/res/formats/Archived/Legacy/2022-12-02.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2022-12-02 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Legacy/2023-01-13.txt b/forge-gui/res/formats/Archived/Legacy/2023-01-13.txt index 2934b6bd9d1..1b897bb0b1f 100644 --- a/forge-gui/res/formats/Archived/Legacy/2023-01-13.txt +++ b/forge-gui/res/formats/Archived/Legacy/2023-01-13.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2023-01-13 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Legacy/2023-02-03.txt b/forge-gui/res/formats/Archived/Legacy/2023-02-03.txt index 7b692948c4e..febea8c6fee 100644 --- a/forge-gui/res/formats/Archived/Legacy/2023-02-03.txt +++ b/forge-gui/res/formats/Archived/Legacy/2023-02-03.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2023-02-03 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-03-06.txt b/forge-gui/res/formats/Archived/Legacy/2023-03-06.txt index ae8fce775a0..adb0b1a51e3 100644 --- a/forge-gui/res/formats/Archived/Legacy/2023-03-06.txt +++ b/forge-gui/res/formats/Archived/Legacy/2023-03-06.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2023-03-06 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-03-28.txt b/forge-gui/res/formats/Archived/Legacy/2023-03-28.txt index 82937b45acb..21b49ab217a 100644 --- a/forge-gui/res/formats/Archived/Legacy/2023-03-28.txt +++ b/forge-gui/res/formats/Archived/Legacy/2023-03-28.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2023-03-28 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-04-14.txt b/forge-gui/res/formats/Archived/Legacy/2023-04-14.txt index daac32356e6..df736d3e3e3 100644 --- a/forge-gui/res/formats/Archived/Legacy/2023-04-14.txt +++ b/forge-gui/res/formats/Archived/Legacy/2023-04-14.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2023-04-14 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-05-12.txt b/forge-gui/res/formats/Archived/Legacy/2023-05-12.txt index 462e5037c26..3c040c46454 100644 --- a/forge-gui/res/formats/Archived/Legacy/2023-05-12.txt +++ b/forge-gui/res/formats/Archived/Legacy/2023-05-12.txt @@ -4,5 +4,5 @@ Type:Archived Subtype:Legacy Effective:2023-05-12 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-06-23.txt b/forge-gui/res/formats/Archived/Legacy/2023-06-23.txt index 26fd61f942d..9708c8dcb56 100644 --- a/forge-gui/res/formats/Archived/Legacy/2023-06-23.txt +++ b/forge-gui/res/formats/Archived/Legacy/2023-06-23.txt @@ -4,5 +4,6 @@ Type:Archived Subtype:Legacy Effective:2023-06-23 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +// Some LTR & LTC cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Andúril, Narsil Reforged; Aragorn, Hornburg Hero; Arboreal Alliance; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Call Forth the Tempest; Channel; Chaos Orb; Cleanse; Contract from Below; Courageous Resolve; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Eagle of Deliverance; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Fell Beast of Mordor; Fell Beast's Shriek; Flash; Frantic Search; Galadhrim Brigade; Galadriel's Dismissal; Galadriel, Light of Valinor; Gandalf of the Secret Fire; Gimli's Reckless Might; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Isengard Unleashed; Iterative Analysis; Jeweled Bird; Jihad; Legolas's Quick Reflexes; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Minas Morgul, Dark Fortress; Minas Tirith Garrison; Mind Twist; Mind's Desire; Mirkwood Channeler; Mishra's Workshop; Mists of Lórien; Mordor on the March; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Nazgûl Battle-Mace; Necropotence; Oath of Druids; Oko, Thief of Crowns; Olórin's Searing Light; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rally the Galadhrim; Rammas Echor, Ancient Shield; Rebirth; Riders of the Mark; Rohirrim Chargers; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sorcerous Squall; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Warg Rider; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Witch-King Sky-Scourge; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-08-04.txt b/forge-gui/res/formats/Archived/Legacy/2023-08-04.txt index 9ada7c33cf3..6ba01c07ef3 100644 --- a/forge-gui/res/formats/Archived/Legacy/2023-08-04.txt +++ b/forge-gui/res/formats/Archived/Legacy/2023-08-04.txt @@ -4,5 +4,6 @@ Type:Archived Subtype:Legacy Effective:2023-08-04 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +// Some LTR & LTC cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Andúril, Narsil Reforged; Aragorn, Hornburg Hero; Arboreal Alliance; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Call Forth the Tempest; Channel; Chaos Orb; Cleanse; Contract from Below; Courageous Resolve; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Eagle of Deliverance; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Fell Beast of Mordor; Fell Beast's Shriek; Flash; Frantic Search; Galadhrim Brigade; Galadriel's Dismissal; Galadriel, Light of Valinor; Gandalf of the Secret Fire; Gimli's Reckless Might; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Isengard Unleashed; Iterative Analysis; Jeweled Bird; Jihad; Legolas's Quick Reflexes; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Minas Morgul, Dark Fortress; Minas Tirith Garrison; Mind Twist; Mind's Desire; Mirkwood Channeler; Mishra's Workshop; Mists of Lórien; Mordor on the March; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Nazgûl Battle-Mace; Necropotence; Oath of Druids; Oko, Thief of Crowns; Olórin's Searing Light; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rally the Galadhrim; Rammas Echor, Ancient Shield; Rebirth; Riders of the Mark; Rohirrim Chargers; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sorcerous Squall; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Warg Rider; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Witch-King Sky-Scourge; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-08-07.txt b/forge-gui/res/formats/Archived/Legacy/2023-08-07.txt index 87054eadbad..3b4694010cb 100644 --- a/forge-gui/res/formats/Archived/Legacy/2023-08-07.txt +++ b/forge-gui/res/formats/Archived/Legacy/2023-08-07.txt @@ -4,5 +4,6 @@ Type:Archived Subtype:Legacy Effective:2023-08-07 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +// Some LTR & LTC cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Andúril, Narsil Reforged; Aragorn, Hornburg Hero; Arboreal Alliance; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Call Forth the Tempest; Channel; Chaos Orb; Cleanse; Contract from Below; Courageous Resolve; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Eagle of Deliverance; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Fell Beast of Mordor; Fell Beast's Shriek; Flash; Frantic Search; Galadhrim Brigade; Galadriel's Dismissal; Galadriel, Light of Valinor; Gandalf of the Secret Fire; Gimli's Reckless Might; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Isengard Unleashed; Iterative Analysis; Jeweled Bird; Jihad; Legolas's Quick Reflexes; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Minas Morgul, Dark Fortress; Minas Tirith Garrison; Mind Twist; Mirkwood Channeler; Mishra's Workshop; Mists of Lórien; Mordor on the March; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Nazgûl Battle-Mace; Necropotence; Oath of Druids; Oko, Thief of Crowns; Olórin's Searing Light; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rally the Galadhrim; Rammas Echor, Ancient Shield; Rebirth; Riders of the Mark; Rohirrim Chargers; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sorcerous Squall; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Warg Rider; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Witch-King Sky-Scourge; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-08-10.txt b/forge-gui/res/formats/Archived/Legacy/2023-08-10.txt index 7501d45eb22..f0c14fbd5e4 100644 --- a/forge-gui/res/formats/Archived/Legacy/2023-08-10.txt +++ b/forge-gui/res/formats/Archived/Legacy/2023-08-10.txt @@ -4,5 +4,6 @@ Type:Archived Subtype:Legacy Effective:2023-08-10 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM -Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker -Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +// Some LTR & LTC cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Andúril, Narsil Reforged; Aragorn, Hornburg Hero; Arboreal Alliance; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Call Forth the Tempest; Channel; Chaos Orb; Cleanse; Contract from Below; Courageous Resolve; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Eagle of Deliverance; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Fell Beast of Mordor; Fell Beast's Shriek; Flash; Frantic Search; Galadhrim Brigade; Galadriel's Dismissal; Galadriel, Light of Valinor; Gandalf of the Secret Fire; Gimli's Reckless Might; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Isengard Unleashed; Iterative Analysis; Jeweled Bird; Jihad; Legolas's Quick Reflexes; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Minas Morgul, Dark Fortress; Minas Tirith Garrison; Mind Twist; Mirkwood Channeler; Mishra's Workshop; Mists of Lórien; Mordor on the March; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Nazgûl Battle-Mace; Necropotence; Oath of Druids; Oko, Thief of Crowns; Olórin's Searing Light; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rally the Galadhrim; Rammas Echor, Ancient Shield; Rebirth; Riders of the Mark; Rohirrim Chargers; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sorcerous Squall; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Warg Rider; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Witch-King Sky-Scourge; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-09-08.txt b/forge-gui/res/formats/Archived/Legacy/2023-09-08.txt new file mode 100644 index 00000000000..497db9048c6 --- /dev/null +++ b/forge-gui/res/formats/Archived/Legacy/2023-09-08.txt @@ -0,0 +1,9 @@ +[format] +Name:Legacy (WOE) +Type:Archived +Subtype:Legacy +Effective:2023-09-08 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT +// Some LTR & LTC cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Andúril, Narsil Reforged; Aragorn, Hornburg Hero; Arboreal Alliance; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Call Forth the Tempest; Channel; Chaos Orb; Cleanse; Contract from Below; Courageous Resolve; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Eagle of Deliverance; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Fell Beast of Mordor; Fell Beast's Shriek; Flash; Frantic Search; Galadhrim Brigade; Galadriel's Dismissal; Galadriel, Light of Valinor; Gandalf of the Secret Fire; Gimli's Reckless Might; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Isengard Unleashed; Iterative Analysis; Jeweled Bird; Jihad; Legolas's Quick Reflexes; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Minas Morgul, Dark Fortress; Minas Tirith Garrison; Mind Twist; Mirkwood Channeler; Mishra's Workshop; Mists of Lórien; Mordor on the March; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Nazgûl Battle-Mace; Necropotence; Oath of Druids; Oko, Thief of Crowns; Olórin's Searing Light; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rally the Galadhrim; Rammas Echor, Ancient Shield; Rebirth; Riders of the Mark; Rohirrim Chargers; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sorcerous Squall; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Warg Rider; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Witch-King Sky-Scourge; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-10-13.txt b/forge-gui/res/formats/Archived/Legacy/2023-10-13.txt new file mode 100644 index 00000000000..69523d73e22 --- /dev/null +++ b/forge-gui/res/formats/Archived/Legacy/2023-10-13.txt @@ -0,0 +1,9 @@ +[format] +Name:Legacy (WHO) +Type:Archived +Subtype:Legacy +Effective:2023-10-13 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO +// Some LTR & LTC cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Andúril, Narsil Reforged; Aragorn, Hornburg Hero; Arboreal Alliance; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Call Forth the Tempest; Channel; Chaos Orb; Cleanse; Contract from Below; Courageous Resolve; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Eagle of Deliverance; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Fell Beast of Mordor; Fell Beast's Shriek; Flash; Frantic Search; Galadhrim Brigade; Galadriel's Dismissal; Galadriel, Light of Valinor; Gandalf of the Secret Fire; Gimli's Reckless Might; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Isengard Unleashed; Iterative Analysis; Jeweled Bird; Jihad; Legolas's Quick Reflexes; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Minas Morgul, Dark Fortress; Minas Tirith Garrison; Mind Twist; Mirkwood Channeler; Mishra's Workshop; Mists of Lórien; Mordor on the March; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Nazgûl Battle-Mace; Necropotence; Oath of Druids; Oko, Thief of Crowns; Olórin's Searing Light; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rally the Galadhrim; Rammas Echor, Ancient Shield; Rebirth; Riders of the Mark; Rohirrim Chargers; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sorcerous Squall; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Warg Rider; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Witch-King Sky-Scourge; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-11-03.txt b/forge-gui/res/formats/Archived/Legacy/2023-11-03.txt new file mode 100644 index 00000000000..76d32b0a962 --- /dev/null +++ b/forge-gui/res/formats/Archived/Legacy/2023-11-03.txt @@ -0,0 +1,8 @@ +[format] +Name:Legacy (2023-11-03) +Type:Archived +Subtype:Legacy +Effective:2023-11-03 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-11-17.txt b/forge-gui/res/formats/Archived/Legacy/2023-11-17.txt new file mode 100644 index 00000000000..91a7b3aff8b --- /dev/null +++ b/forge-gui/res/formats/Archived/Legacy/2023-11-17.txt @@ -0,0 +1,8 @@ +[format] +Name:Legacy (LCI) +Type:Archived +Subtype:Legacy +Effective:2023-11-17 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-11-20.txt b/forge-gui/res/formats/Archived/Legacy/2023-11-20.txt new file mode 100644 index 00000000000..8f5eaa637f9 --- /dev/null +++ b/forge-gui/res/formats/Archived/Legacy/2023-11-20.txt @@ -0,0 +1,8 @@ +[format] +Name:Legacy (2023-11-20) +Type:Archived +Subtype:Legacy +Effective:2023-11-20 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lara Croft, Tomb Raider; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2023-12-11.txt b/forge-gui/res/formats/Archived/Legacy/2023-12-11.txt new file mode 100644 index 00000000000..2d9cf5030dd --- /dev/null +++ b/forge-gui/res/formats/Archived/Legacy/2023-12-11.txt @@ -0,0 +1,8 @@ +[format] +Name:Legacy (2023-12-11) +Type:Archived +Subtype:Legacy +Effective:2023-12-11 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lara Croft, Tomb Raider; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Rose Noble; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Celestial Toymaker; The Fifteenth Doctor; The Fourteenth Doctor; The Howling Abomination; Themberchaud; The Meep; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2024-01-12.txt b/forge-gui/res/formats/Archived/Legacy/2024-01-12.txt new file mode 100644 index 00000000000..9a0d80d8c29 --- /dev/null +++ b/forge-gui/res/formats/Archived/Legacy/2024-01-12.txt @@ -0,0 +1,8 @@ +[format] +Name:Legacy (RVR) +Type:Archived +Subtype:Legacy +Effective:2024-01-12 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX, RVR +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lara Croft, Tomb Raider; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Rose Noble; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Celestial Toymaker; The Fifteenth Doctor; The Fourteenth Doctor; The Howling Abomination; Themberchaud; The Meep; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2024-02-09.txt b/forge-gui/res/formats/Archived/Legacy/2024-02-09.txt new file mode 100644 index 00000000000..b881ace99ee --- /dev/null +++ b/forge-gui/res/formats/Archived/Legacy/2024-02-09.txt @@ -0,0 +1,8 @@ +[format] +Name:Legacy (MKM) +Type:Archived +Subtype:Legacy +Effective:2024-02-09 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX, RVR, MKM, MKC +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lara Croft, Tomb Raider; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Rose Noble; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Celestial Toymaker; The Fifteenth Doctor; The Fourteenth Doctor; The Howling Abomination; Themberchaud; The Meep; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Legacy/2024-02-23.txt b/forge-gui/res/formats/Archived/Legacy/2024-02-23.txt new file mode 100644 index 00000000000..92c1c222175 --- /dev/null +++ b/forge-gui/res/formats/Archived/Legacy/2024-02-23.txt @@ -0,0 +1,8 @@ +[format] +Name:Legacy (CLU) +Type:Archived +Subtype:Legacy +Effective:2024-02-23 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX, RVR, MKM, MKC, CLU +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lara Croft, Tomb Raider; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Rose Noble; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Celestial Toymaker; The Fifteenth Doctor; The Fourteenth Doctor; The Howling Abomination; Themberchaud; The Meep; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Modern/2023-06-23.txt b/forge-gui/res/formats/Archived/Modern/2023-06-23.txt index 16b6fcd09d4..827dcb14187 100644 --- a/forge-gui/res/formats/Archived/Modern/2023-06-23.txt +++ b/forge-gui/res/formats/Archived/Modern/2023-06-23.txt @@ -4,4 +4,5 @@ Type:Archived Subtype:Modern Effective:2023-06-23 Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, LRW, MOR, SHM, EVE, ALA, CFX, ARB, M10, ZEN, WWK, ROE, DPA, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC, DGM, MMA, M14, THS, BNG, JOU, MD1, M15, KTK, FRF, DTK, MM2, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, MM3, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, GK1, G18, RNA, GK2, WAR, MH1, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, MH2, AFR, MID, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, LTR -Banned:Ancient Den; Arcum's Astrolabe; Birthing Pod; Blazing Shoal; Bridge from Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eye of Ugin; Faithless Looting; Field of the Dead; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Lurrus of the Dream-Den; Mental Misstep; Mox Opal; Mycosynth Lattice; Mystic Sanctuary; Oko, Thief of Crowns; Once Upon a Time; Ponder; Preordain; Punishing Fire; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Simian Spirit Guide; Skullclamp; Splinter Twin; Summer Bloom; Tibalt's Trickery; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Uro, Titan of Nature's Wrath; Vault of Whispers; Yorion, Sky Nomad +// Some LTR cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Ancient Den; Arcum's Astrolabe; Birthing Pod; Blazing Shoal; Bridge from Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eagle of Deliverance; Eye of Ugin; Faithless Looting; Field of the Dead; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Lurrus of the Dream-Den; Mental Misstep; Minas Tirith Garrison; Mirkwood Channeler; Mox Opal; Mycosynth Lattice; Mystic Sanctuary; Oko, Thief of Crowns; Once Upon a Time; Ponder; Preordain; Punishing Fire; Riders of the Mark; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Simian Spirit Guide; Skullclamp; Splinter Twin; Summer Bloom; Tibalt's Trickery; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Uro, Titan of Nature's Wrath; Vault of Whispers; Warg Rider; Yorion, Sky Nomad diff --git a/forge-gui/res/formats/Archived/Modern/2023-08-07.txt b/forge-gui/res/formats/Archived/Modern/2023-08-07.txt index 5e99fc660e9..bca24c737d4 100644 --- a/forge-gui/res/formats/Archived/Modern/2023-08-07.txt +++ b/forge-gui/res/formats/Archived/Modern/2023-08-07.txt @@ -4,4 +4,5 @@ Type:Archived Subtype:Modern Effective:2023-08-07 Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, LRW, MOR, SHM, EVE, ALA, CFX, ARB, M10, ZEN, WWK, ROE, DPA, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC, DGM, MMA, M14, THS, BNG, JOU, MD1, M15, KTK, FRF, DTK, MM2, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, MM3, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, GK1, G18, RNA, GK2, WAR, MH1, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, MH2, AFR, MID, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, LTR -Banned:Ancient Den; Arcum's Astrolabe; Birthing Pod; Blazing Shoal; Bridge from Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eye of Ugin; Faithless Looting; Field of the Dead; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Lurrus of the Dream-Den; Mental Misstep; Mox Opal; Mycosynth Lattice; Mystic Sanctuary; Oko, Thief of Crowns; Once Upon a Time; Ponder; Punishing Fire; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Simian Spirit Guide; Skullclamp; Splinter Twin; Summer Bloom; Tibalt's Trickery; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Uro, Titan of Nature's Wrath; Vault of Whispers; Yorion, Sky Nomad +// Some LTR cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Ancient Den; Arcum's Astrolabe; Birthing Pod; Blazing Shoal; Bridge from Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eagle of Deliverance; Eye of Ugin; Faithless Looting; Field of the Dead; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Lurrus of the Dream-Den; Mental Misstep; Minas Tirith Garrison; Mirkwood Channeler; Mox Opal; Mycosynth Lattice; Mystic Sanctuary; Oko, Thief of Crowns; Once Upon a Time; Ponder; Punishing Fire; Riders of the Mark; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Simian Spirit Guide; Skullclamp; Splinter Twin; Summer Bloom; Tibalt's Trickery; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Uro, Titan of Nature's Wrath; Vault of Whispers; Warg Rider; Yorion, Sky Nomad diff --git a/forge-gui/res/formats/Archived/Modern/2023-09-08.txt b/forge-gui/res/formats/Archived/Modern/2023-09-08.txt new file mode 100644 index 00000000000..4a7d6427939 --- /dev/null +++ b/forge-gui/res/formats/Archived/Modern/2023-09-08.txt @@ -0,0 +1,8 @@ +[format] +Name:Modern (WOE) +Type:Archived +Subtype:Modern +Effective:2023-09-08 +Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, LRW, MOR, SHM, EVE, ALA, CFX, ARB, M10, ZEN, WWK, ROE, DPA, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC, DGM, MMA, M14, THS, BNG, JOU, MD1, M15, KTK, FRF, DTK, MM2, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, MM3, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, GK1, G18, RNA, GK2, WAR, MH1, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, MH2, AFR, MID, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, LTR, WOE +// Some LTR cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Ancient Den; Arcum's Astrolabe; Birthing Pod; Blazing Shoal; Bridge from Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eagle of Deliverance; Eye of Ugin; Faithless Looting; Field of the Dead; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Lurrus of the Dream-Den; Mental Misstep; Minas Tirith Garrison; Mirkwood Channeler; Mox Opal; Mycosynth Lattice; Mystic Sanctuary; Oko, Thief of Crowns; Once Upon a Time; Ponder; Punishing Fire; Riders of the Mark; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Simian Spirit Guide; Skullclamp; Splinter Twin; Summer Bloom; Tibalt's Trickery; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Uro, Titan of Nature's Wrath; Vault of Whispers; Warg Rider; Yorion, Sky Nomad diff --git a/forge-gui/res/formats/Archived/Modern/2023-11-03.txt b/forge-gui/res/formats/Archived/Modern/2023-11-03.txt new file mode 100644 index 00000000000..4b1099ba691 --- /dev/null +++ b/forge-gui/res/formats/Archived/Modern/2023-11-03.txt @@ -0,0 +1,7 @@ +[format] +Name:Modern (2023-11-03) +Type:Archived +Subtype:Modern +Effective:2023-11-03 +Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, LRW, MOR, SHM, EVE, ALA, CFX, ARB, M10, ZEN, WWK, ROE, DPA, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC, DGM, MMA, M14, THS, BNG, JOU, MD1, M15, KTK, FRF, DTK, MM2, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, MM3, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, GK1, G18, RNA, GK2, WAR, MH1, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, MH2, AFR, MID, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, LTR, WOE +Banned:Ancient Den; Arcum's Astrolabe; Birthing Pod; Blazing Shoal; Bridge from Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eye of Ugin; Faithless Looting; Field of the Dead; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Lurrus of the Dream-Den; Mental Misstep; Mox Opal; Mycosynth Lattice; Mystic Sanctuary; Oko, Thief of Crowns; Once Upon a Time; Ponder; Punishing Fire; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Simian Spirit Guide; Skullclamp; Splinter Twin; Summer Bloom; Tibalt's Trickery; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Uro, Titan of Nature's Wrath; Vault of Whispers; Yorion, Sky Nomad diff --git a/forge-gui/res/formats/Archived/Modern/2023-11-17.txt b/forge-gui/res/formats/Archived/Modern/2023-11-17.txt new file mode 100644 index 00000000000..d8ea53e912c --- /dev/null +++ b/forge-gui/res/formats/Archived/Modern/2023-11-17.txt @@ -0,0 +1,7 @@ +[format] +Name:Modern (LCI) +Type:Archived +Subtype:Modern +Effective:2023-11-17 +Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, LRW, MOR, SHM, EVE, ALA, CFX, ARB, M10, ZEN, WWK, ROE, DPA, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC, DGM, MMA, M14, THS, BNG, JOU, MD1, M15, KTK, FRF, DTK, MM2, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, MM3, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, GK1, G18, RNA, GK2, WAR, MH1, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, MH2, AFR, MID, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, LTR, WOE, LCI +Banned:Ancient Den; Arcum's Astrolabe; Birthing Pod; Blazing Shoal; Bridge from Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eye of Ugin; Faithless Looting; Field of the Dead; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Lurrus of the Dream-Den; Mental Misstep; Mox Opal; Mycosynth Lattice; Mystic Sanctuary; Oko, Thief of Crowns; Once Upon a Time; Ponder; Punishing Fire; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Simian Spirit Guide; Skullclamp; Splinter Twin; Summer Bloom; Tibalt's Trickery; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Uro, Titan of Nature's Wrath; Vault of Whispers; Yorion, Sky Nomad diff --git a/forge-gui/res/formats/Archived/Modern/2023-12-04.txt b/forge-gui/res/formats/Archived/Modern/2023-12-04.txt new file mode 100644 index 00000000000..a8d064292de --- /dev/null +++ b/forge-gui/res/formats/Archived/Modern/2023-12-04.txt @@ -0,0 +1,7 @@ +[format] +Name:Modern (2023-12-04) +Type:Archived +Subtype:Modern +Effective:2023-12-04 +Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, LRW, MOR, SHM, EVE, ALA, CFX, ARB, M10, ZEN, WWK, ROE, DPA, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC, DGM, MMA, M14, THS, BNG, JOU, MD1, M15, KTK, FRF, DTK, MM2, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, MM3, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, GK1, G18, RNA, GK2, WAR, MH1, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, MH2, AFR, MID, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, LTR, WOE, LCI +Banned:Ancient Den; Arcum's Astrolabe; Birthing Pod; Blazing Shoal; Bridge from Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eye of Ugin; Faithless Looting; Field of the Dead; Fury; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Lurrus of the Dream-Den; Mental Misstep; Mox Opal; Mycosynth Lattice; Mystic Sanctuary; Oko, Thief of Crowns; Once Upon a Time; Ponder; Punishing Fire; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Simian Spirit Guide; Skullclamp; Splinter Twin; Summer Bloom; Tibalt's Trickery; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Up the Beanstalk; Uro, Titan of Nature's Wrath; Vault of Whispers; Yorion, Sky Nomad diff --git a/forge-gui/res/formats/Archived/Modern/2024-02-09.txt b/forge-gui/res/formats/Archived/Modern/2024-02-09.txt new file mode 100644 index 00000000000..6b506051de9 --- /dev/null +++ b/forge-gui/res/formats/Archived/Modern/2024-02-09.txt @@ -0,0 +1,7 @@ +[format] +Name:Modern (MKM) +Type:Archived +Subtype:Modern +Effective:2024-02-09 +Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, LRW, MOR, SHM, EVE, ALA, CFX, ARB, M10, ZEN, WWK, ROE, DPA, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC, DGM, MMA, M14, THS, BNG, JOU, MD1, M15, KTK, FRF, DTK, MM2, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, MM3, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, GK1, G18, RNA, GK2, WAR, MH1, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, MH2, AFR, MID, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, LTR, WOE, LCI, MKM +Banned:Ancient Den; Arcum's Astrolabe; Birthing Pod; Blazing Shoal; Bridge from Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eye of Ugin; Faithless Looting; Field of the Dead; Fury; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Lurrus of the Dream-Den; Mental Misstep; Mox Opal; Mycosynth Lattice; Mystic Sanctuary; Oko, Thief of Crowns; Once Upon a Time; Ponder; Punishing Fire; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Simian Spirit Guide; Skullclamp; Splinter Twin; Summer Bloom; Tibalt's Trickery; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Up the Beanstalk; Uro, Titan of Nature's Wrath; Vault of Whispers; Yorion, Sky Nomad diff --git a/forge-gui/res/formats/Archived/Pioneer/2023-09-08.txt b/forge-gui/res/formats/Archived/Pioneer/2023-09-08.txt new file mode 100644 index 00000000000..74b98fd8d08 --- /dev/null +++ b/forge-gui/res/formats/Archived/Pioneer/2023-09-08.txt @@ -0,0 +1,7 @@ +[format] +Name:Pioneer (WOE) +Type:Archived +Subtype:Pioneer +Effective:2023-09-08 +Sets:RTR, GTC, DGM, M14, THS, BNG, JOU, M15, KTK, FRF, DTK, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, Q06, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE +Banned:Balustrade Spy; Bloodstained Mire; Expressive Iteration; Felidar Guardian; Field of the Dead; Flooded Strand; Inverter of Truth; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Polluted Delta; Smuggler's Copter; Teferi, Time Raveler; Undercity Informer; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Walking Ballista; Wilderness Reclamation; Windswept Heath; Winota, Joiner of Forces; Wooded Foothills diff --git a/forge-gui/res/formats/Archived/Pioneer/2023-11-17.txt b/forge-gui/res/formats/Archived/Pioneer/2023-11-17.txt new file mode 100644 index 00000000000..f0b82d05a40 --- /dev/null +++ b/forge-gui/res/formats/Archived/Pioneer/2023-11-17.txt @@ -0,0 +1,7 @@ +[format] +Name:Pioneer (LCI) +Type:Archived +Subtype:Pioneer +Effective:2023-11-17 +Sets:RTR, GTC, DGM, M14, THS, BNG, JOU, M15, KTK, FRF, DTK, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, Q06, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE, LCI +Banned:Balustrade Spy; Bloodstained Mire; Expressive Iteration; Felidar Guardian; Field of the Dead; Flooded Strand; Inverter of Truth; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Polluted Delta; Smuggler's Copter; Teferi, Time Raveler; Undercity Informer; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Walking Ballista; Wilderness Reclamation; Windswept Heath; Winota, Joiner of Forces; Wooded Foothills diff --git a/forge-gui/res/formats/Archived/Pioneer/2023-12-04.txt b/forge-gui/res/formats/Archived/Pioneer/2023-12-04.txt new file mode 100644 index 00000000000..b90fb03de43 --- /dev/null +++ b/forge-gui/res/formats/Archived/Pioneer/2023-12-04.txt @@ -0,0 +1,7 @@ +[format] +Name:Pioneer (2023-12-04) +Type:Archived +Subtype:Pioneer +Effective:2023-12-04 +Sets:RTR, GTC, DGM, M14, THS, BNG, JOU, M15, KTK, FRF, DTK, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, Q06, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE, LCI +Banned:Balustrade Spy; Bloodstained Mire; Expressive Iteration; Felidar Guardian; Field of the Dead; Flooded Strand; Geological Appraiser; Inverter of Truth; Karn, the Great Creator; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Polluted Delta; Teferi, Time Raveler; Undercity Informer; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Walking Ballista; Wilderness Reclamation; Windswept Heath; Winota, Joiner of Forces; Wooded Foothills diff --git a/forge-gui/res/formats/Archived/Pioneer/2024-02-09.txt b/forge-gui/res/formats/Archived/Pioneer/2024-02-09.txt new file mode 100644 index 00000000000..a08e095cfdf --- /dev/null +++ b/forge-gui/res/formats/Archived/Pioneer/2024-02-09.txt @@ -0,0 +1,7 @@ +[format] +Name:Pioneer (MKM) +Type:Archived +Subtype:Pioneer +Effective:2024-02-09 +Sets:RTR, GTC, DGM, M14, THS, BNG, JOU, M15, KTK, FRF, DTK, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, Q06, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE, LCI, MKM +Banned:Balustrade Spy; Bloodstained Mire; Expressive Iteration; Felidar Guardian; Field of the Dead; Flooded Strand; Geological Appraiser; Inverter of Truth; Karn, the Great Creator; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Polluted Delta; Teferi, Time Raveler; Undercity Informer; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Walking Ballista; Wilderness Reclamation; Windswept Heath; Winota, Joiner of Forces; Wooded Foothills diff --git a/forge-gui/res/formats/Archived/Standard/2023-09-08.txt b/forge-gui/res/formats/Archived/Standard/2023-09-08.txt new file mode 100644 index 00000000000..0d08ac171c2 --- /dev/null +++ b/forge-gui/res/formats/Archived/Standard/2023-09-08.txt @@ -0,0 +1,7 @@ +[format] +Name:Standard (WOE) +Type:Archived +Subtype:Standard +Effective:2023-09-08 +Sets:MID, VOW, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE +Banned:Fable of the Mirror-Breaker; Invoke Despair; Reckoner Bankbuster; The Meathook Massacre diff --git a/forge-gui/res/formats/Archived/Standard/2023-11-17.txt b/forge-gui/res/formats/Archived/Standard/2023-11-17.txt new file mode 100644 index 00000000000..0b3506e4a14 --- /dev/null +++ b/forge-gui/res/formats/Archived/Standard/2023-11-17.txt @@ -0,0 +1,7 @@ +[format] +Name:Standard (LCI) +Type:Archived +Subtype:Standard +Effective:2023-11-17 +Sets:MID, VOW, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE, LCI +Banned:Fable of the Mirror-Breaker; Invoke Despair; Reckoner Bankbuster; The Meathook Massacre diff --git a/forge-gui/res/formats/Archived/Standard/2024-02-09.txt b/forge-gui/res/formats/Archived/Standard/2024-02-09.txt new file mode 100644 index 00000000000..2b72420b9bc --- /dev/null +++ b/forge-gui/res/formats/Archived/Standard/2024-02-09.txt @@ -0,0 +1,7 @@ +[format] +Name:Standard (MKM) +Type:Archived +Subtype:Standard +Effective:2024-02-09 +Sets:MID, VOW, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE, LCI, MKM +Banned:Fable of the Mirror-Breaker; Invoke Despair; Reckoner Bankbuster; The Meathook Massacre diff --git a/forge-gui/res/formats/Archived/Timeless/2023-12-12.txt b/forge-gui/res/formats/Archived/Timeless/2023-12-12.txt new file mode 100644 index 00000000000..fd03d818ac6 --- /dev/null +++ b/forge-gui/res/formats/Archived/Timeless/2023-12-12.txt @@ -0,0 +1,8 @@ +[format] +Name:Timeless (2023-12-12) +Type:Archived +Subtype:Vintage +Effective:2023-12-12 +Sets:KTK, XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR, HA7, EA3, WOE, WOT, YWOE, LCI, YLCI +Restricted:Channel; Demonic Tutor; Tibalt's Trickery +Additional:Admiral Brass, Unsinkable; Clavileño, First of the Blessed; Goro-Goro and Satoru; Katilda and Lier; Pantlaza, Sun-Favored; Slimefoot and Squee; Timeless Dragon; Xolatoyac, the Smiling Flood diff --git a/forge-gui/res/formats/Archived/Timeless/2024-02-06.txt b/forge-gui/res/formats/Archived/Timeless/2024-02-06.txt new file mode 100644 index 00000000000..05995142dab --- /dev/null +++ b/forge-gui/res/formats/Archived/Timeless/2024-02-06.txt @@ -0,0 +1,8 @@ +[format] +Name:Timeless (MKM) +Type:Archived +Subtype:Vintage +Effective:2024-02-06 +Sets:KTK, XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR, HA7, EA3, WOE, WOT, YWOE, LCI, YLCI, MKM +Restricted:Channel; Demonic Tutor; Tibalt's Trickery +Additional:Admiral Brass, Unsinkable; Clavileño, First of the Blessed; Goro-Goro and Satoru; Katilda and Lier; Pantlaza, Sun-Favored; Slimefoot and Squee; Timeless Dragon; Xolatoyac, the Smiling Flood diff --git a/forge-gui/res/formats/Archived/Vintage/2022-04-29.txt b/forge-gui/res/formats/Archived/Vintage/2022-04-29.txt index 5f02c9b4dca..a93bd83b511 100644 --- a/forge-gui/res/formats/Archived/Vintage/2022-04-29.txt +++ b/forge-gui/res/formats/Archived/Vintage/2022-04-29.txt @@ -6,4 +6,4 @@ Effective:2022-04-29 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Vintage/2022-06-10.txt b/forge-gui/res/formats/Archived/Vintage/2022-06-10.txt index 4afe2d06dbe..e76ed33069c 100644 --- a/forge-gui/res/formats/Archived/Vintage/2022-06-10.txt +++ b/forge-gui/res/formats/Archived/Vintage/2022-06-10.txt @@ -6,4 +6,4 @@ Effective:2022-06-10 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Vintage/2022-07-08.txt b/forge-gui/res/formats/Archived/Vintage/2022-07-08.txt index e19ad5f1144..9ad308fafc1 100644 --- a/forge-gui/res/formats/Archived/Vintage/2022-07-08.txt +++ b/forge-gui/res/formats/Archived/Vintage/2022-07-08.txt @@ -6,4 +6,4 @@ Effective:2022-07-08 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2 Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Vintage/2022-09-09.txt b/forge-gui/res/formats/Archived/Vintage/2022-09-09.txt index 7da99a3dd91..f3c624bb6e6 100644 --- a/forge-gui/res/formats/Archived/Vintage/2022-09-09.txt +++ b/forge-gui/res/formats/Archived/Vintage/2022-09-09.txt @@ -6,4 +6,4 @@ Effective:2022-09-09 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Vintage/2022-10-07.txt b/forge-gui/res/formats/Archived/Vintage/2022-10-07.txt index 1d1a500712b..8c5dcd69775 100644 --- a/forge-gui/res/formats/Archived/Vintage/2022-10-07.txt +++ b/forge-gui/res/formats/Archived/Vintage/2022-10-07.txt @@ -6,4 +6,4 @@ Effective:2022-10-07 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Vintage/2022-10-14.txt b/forge-gui/res/formats/Archived/Vintage/2022-10-14.txt index 59a3dd7c641..a2fa318efbd 100644 --- a/forge-gui/res/formats/Archived/Vintage/2022-10-14.txt +++ b/forge-gui/res/formats/Archived/Vintage/2022-10-14.txt @@ -6,4 +6,4 @@ Effective:2022-10-14 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3 Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Vintage/2022-11-18.txt b/forge-gui/res/formats/Archived/Vintage/2022-11-18.txt index 583f92509da..47ef1a56ebf 100644 --- a/forge-gui/res/formats/Archived/Vintage/2022-11-18.txt +++ b/forge-gui/res/formats/Archived/Vintage/2022-11-18.txt @@ -6,4 +6,4 @@ Effective:2022-11-18 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Vintage/2022-12-02.txt b/forge-gui/res/formats/Archived/Vintage/2022-12-02.txt index cf09f24c69b..32a1315b530 100644 --- a/forge-gui/res/formats/Archived/Vintage/2022-12-02.txt +++ b/forge-gui/res/formats/Archived/Vintage/2022-12-02.txt @@ -6,4 +6,4 @@ Effective:2022-12-02 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Vintage/2023-01-13.txt b/forge-gui/res/formats/Archived/Vintage/2023-01-13.txt index 65185e38ef8..a581feeb7d1 100644 --- a/forge-gui/res/formats/Archived/Vintage/2023-01-13.txt +++ b/forge-gui/res/formats/Archived/Vintage/2023-01-13.txt @@ -6,4 +6,4 @@ Effective:2023-01-13 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Arvinox, the Mind Flail; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone +Additional:Arvinox, the Mind Flail; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone diff --git a/forge-gui/res/formats/Archived/Vintage/2023-02-03.txt b/forge-gui/res/formats/Archived/Vintage/2023-02-03.txt index 8a016877d99..0fbe97d7d68 100644 --- a/forge-gui/res/formats/Archived/Vintage/2023-02-03.txt +++ b/forge-gui/res/formats/Archived/Vintage/2023-02-03.txt @@ -6,4 +6,4 @@ Effective:2023-02-03 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Dustin, Gadget Genius; E. Honda, Sumo Champion; Eleven, the Mage; Elmar, Ulvenwald Informant; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-03-28.txt b/forge-gui/res/formats/Archived/Vintage/2023-03-28.txt index b68e56615b6..bc8be31b0d6 100644 --- a/forge-gui/res/formats/Archived/Vintage/2023-03-28.txt +++ b/forge-gui/res/formats/Archived/Vintage/2023-03-28.txt @@ -6,4 +6,4 @@ Effective:2023-03-28 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-04-14.txt b/forge-gui/res/formats/Archived/Vintage/2023-04-14.txt index d68aaf0a6be..d8571423186 100644 --- a/forge-gui/res/formats/Archived/Vintage/2023-04-14.txt +++ b/forge-gui/res/formats/Archived/Vintage/2023-04-14.txt @@ -6,4 +6,4 @@ Effective:2023-04-14 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-05-12.txt b/forge-gui/res/formats/Archived/Vintage/2023-05-12.txt index 437a26dc7aa..b899b50188c 100644 --- a/forge-gui/res/formats/Archived/Vintage/2023-05-12.txt +++ b/forge-gui/res/formats/Archived/Vintage/2023-05-12.txt @@ -6,4 +6,4 @@ Effective:2023-05-12 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-06-23.txt b/forge-gui/res/formats/Archived/Vintage/2023-06-23.txt index 84a7b9821ff..2b7547e5ec4 100644 --- a/forge-gui/res/formats/Archived/Vintage/2023-06-23.txt +++ b/forge-gui/res/formats/Archived/Vintage/2023-06-23.txt @@ -5,5 +5,6 @@ Subtype:Vintage Effective:2023-06-23 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will -Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +// Some LTR & LTC cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Andúril, Narsil Reforged; Aragorn, Hornburg Hero; Arboreal Alliance; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Call Forth the Tempest; Chaos Orb; Cleanse; Contract from Below; Courageous Resolve; Crusade; Darkpact; Demonic Attorney; Double Stroke; Eagle of Deliverance; Echoing Boon; Emissary's Ploy; Falling Star; Fell Beast of Mordor; Fell Beast's Shriek; Galadhrim Brigade; Galadriel's Dismissal; Galadriel, Light of Valinor; Gandalf of the Secret Fire; Gimli's Reckless Might; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Isengard Unleashed; Iterative Analysis; Jeweled Bird; Jihad; Legolas's Quick Reflexes; Minas Morgul, Dark Fortress; Minas Tirith Garrison; Mirkwood Channeler; Mists of Lórien; Mordor on the March; Muzzio's Preparations; Natural Unity; Nazgûl Battle-Mace; Olórin's Searing Light; Power Play; Pradesh Gypsies; Rally the Galadhrim; Rammas Echor, Ancient Shield; Rebirth; Riders of the Mark; Rohirrim Chargers; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sorcerous Squall; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Warg Rider; Weight Advantage; Witch-King Sky-Scourge; Worldknit +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-08-04.txt b/forge-gui/res/formats/Archived/Vintage/2023-08-04.txt index e251fabca00..d3c2b7ff48f 100644 --- a/forge-gui/res/formats/Archived/Vintage/2023-08-04.txt +++ b/forge-gui/res/formats/Archived/Vintage/2023-08-04.txt @@ -5,5 +5,6 @@ Subtype:Vintage Effective:2023-08-04 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will -Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +// Some LTR & LTC cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Andúril, Narsil Reforged; Aragorn, Hornburg Hero; Arboreal Alliance; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Call Forth the Tempest; Chaos Orb; Cleanse; Contract from Below; Courageous Resolve; Crusade; Darkpact; Demonic Attorney; Double Stroke; Eagle of Deliverance; Echoing Boon; Emissary's Ploy; Falling Star; Fell Beast of Mordor; Fell Beast's Shriek; Galadhrim Brigade; Galadriel's Dismissal; Galadriel, Light of Valinor; Gandalf of the Secret Fire; Gimli's Reckless Might; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Isengard Unleashed; Iterative Analysis; Jeweled Bird; Jihad; Legolas's Quick Reflexes; Minas Morgul, Dark Fortress; Minas Tirith Garrison; Mirkwood Channeler; Mists of Lórien; Mordor on the March; Muzzio's Preparations; Natural Unity; Nazgûl Battle-Mace; Olórin's Searing Light; Power Play; Pradesh Gypsies; Rally the Galadhrim; Rammas Echor, Ancient Shield; Rebirth; Riders of the Mark; Rohirrim Chargers; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sorcerous Squall; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Warg Rider; Weight Advantage; Witch-King Sky-Scourge; Worldknit +Additional:Aisha of Sparks and Smoke; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-08-10.txt b/forge-gui/res/formats/Archived/Vintage/2023-08-10.txt index 15c324b858d..20488bbce9b 100644 --- a/forge-gui/res/formats/Archived/Vintage/2023-08-10.txt +++ b/forge-gui/res/formats/Archived/Vintage/2023-08-10.txt @@ -5,5 +5,6 @@ Subtype:Vintage Effective:2023-08-10 Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will -Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit -Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Blanka, Ferocious Friend; Bjorna, Nightfall Alchemist; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster +// Some LTR & LTC cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Andúril, Narsil Reforged; Aragorn, Hornburg Hero; Arboreal Alliance; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Call Forth the Tempest; Chaos Orb; Cleanse; Contract from Below; Courageous Resolve; Crusade; Darkpact; Demonic Attorney; Double Stroke; Eagle of Deliverance; Echoing Boon; Emissary's Ploy; Falling Star; Fell Beast of Mordor; Fell Beast's Shriek; Galadhrim Brigade; Galadriel's Dismissal; Galadriel, Light of Valinor; Gandalf of the Secret Fire; Gimli's Reckless Might; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Isengard Unleashed; Iterative Analysis; Jeweled Bird; Jihad; Legolas's Quick Reflexes; Minas Morgul, Dark Fortress; Minas Tirith Garrison; Mirkwood Channeler; Mists of Lórien; Mordor on the March; Muzzio's Preparations; Natural Unity; Nazgûl Battle-Mace; Olórin's Searing Light; Power Play; Pradesh Gypsies; Rally the Galadhrim; Rammas Echor, Ancient Shield; Rebirth; Riders of the Mark; Rohirrim Chargers; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sorcerous Squall; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Warg Rider; Weight Advantage; Witch-King Sky-Scourge; Worldknit +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Forge, Neverwinter Charlatan; Glenn, the Voice of Calm; Guile, Sonic Soldier; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-09-08.txt b/forge-gui/res/formats/Archived/Vintage/2023-09-08.txt new file mode 100644 index 00000000000..7420e9b0418 --- /dev/null +++ b/forge-gui/res/formats/Archived/Vintage/2023-09-08.txt @@ -0,0 +1,10 @@ +[format] +Name:Vintage (WOE) +Type:Archived +Subtype:Vintage +Effective:2023-09-08 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT +Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will +// Some LTR & LTC cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Andúril, Narsil Reforged; Aragorn, Hornburg Hero; Arboreal Alliance; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Call Forth the Tempest; Chaos Orb; Cleanse; Contract from Below; Courageous Resolve; Crusade; Darkpact; Demonic Attorney; Double Stroke; Eagle of Deliverance; Echoing Boon; Emissary's Ploy; Falling Star; Fell Beast of Mordor; Fell Beast's Shriek; Galadhrim Brigade; Galadriel's Dismissal; Galadriel, Light of Valinor; Gandalf of the Secret Fire; Gimli's Reckless Might; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Isengard Unleashed; Iterative Analysis; Jeweled Bird; Jihad; Legolas's Quick Reflexes; Minas Morgul, Dark Fortress; Minas Tirith Garrison; Mirkwood Channeler; Mists of Lórien; Mordor on the March; Muzzio's Preparations; Natural Unity; Nazgûl Battle-Mace; Olórin's Searing Light; Power Play; Pradesh Gypsies; Rally the Galadhrim; Rammas Echor, Ancient Shield; Rebirth; Riders of the Mark; Rohirrim Chargers; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sorcerous Squall; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Warg Rider; Weight Advantage; Witch-King Sky-Scourge; Worldknit +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-10-13.txt b/forge-gui/res/formats/Archived/Vintage/2023-10-13.txt new file mode 100644 index 00000000000..eba298baf16 --- /dev/null +++ b/forge-gui/res/formats/Archived/Vintage/2023-10-13.txt @@ -0,0 +1,10 @@ +[format] +Name:Vintage (WHO) +Type:Archived +Subtype:Vintage +Effective:2023-10-13 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO +Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will +// Some LTR & LTC cards are "banned" in this format until 3 November 2023 due to an additional product "Holiday" release +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Andúril, Narsil Reforged; Aragorn, Hornburg Hero; Arboreal Alliance; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Call Forth the Tempest; Chaos Orb; Cleanse; Contract from Below; Courageous Resolve; Crusade; Darkpact; Demonic Attorney; Double Stroke; Eagle of Deliverance; Echoing Boon; Emissary's Ploy; Falling Star; Fell Beast of Mordor; Fell Beast's Shriek; Galadhrim Brigade; Galadriel's Dismissal; Galadriel, Light of Valinor; Gandalf of the Secret Fire; Gimli's Reckless Might; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Isengard Unleashed; Iterative Analysis; Jeweled Bird; Jihad; Legolas's Quick Reflexes; Minas Morgul, Dark Fortress; Minas Tirith Garrison; Mirkwood Channeler; Mists of Lórien; Mordor on the March; Muzzio's Preparations; Natural Unity; Nazgûl Battle-Mace; Olórin's Searing Light; Power Play; Pradesh Gypsies; Rally the Galadhrim; Rammas Echor, Ancient Shield; Rebirth; Riders of the Mark; Rohirrim Chargers; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sorcerous Squall; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Warg Rider; Weight Advantage; Witch-King Sky-Scourge; Worldknit +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-11-03.txt b/forge-gui/res/formats/Archived/Vintage/2023-11-03.txt new file mode 100644 index 00000000000..a022c53e3a0 --- /dev/null +++ b/forge-gui/res/formats/Archived/Vintage/2023-11-03.txt @@ -0,0 +1,9 @@ +[format] +Name:Vintage (2023-11-03) +Type:Archived +Subtype:Vintage +Effective:2023-11-03 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO +Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-11-17.txt b/forge-gui/res/formats/Archived/Vintage/2023-11-17.txt new file mode 100644 index 00000000000..b224660887e --- /dev/null +++ b/forge-gui/res/formats/Archived/Vintage/2023-11-17.txt @@ -0,0 +1,9 @@ +[format] +Name:Vintage (LCI) +Type:Archived +Subtype:Vintage +Effective:2023-11-17 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX +Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-11-20.txt b/forge-gui/res/formats/Archived/Vintage/2023-11-20.txt new file mode 100644 index 00000000000..2c5193f4596 --- /dev/null +++ b/forge-gui/res/formats/Archived/Vintage/2023-11-20.txt @@ -0,0 +1,9 @@ +[format] +Name:Vintage (2023-11-20) +Type:Archived +Subtype:Vintage +Effective:2023-11-20 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX +Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lara Croft, Tomb Raider; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Howling Abomination; Themberchaud; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2023-12-11.txt b/forge-gui/res/formats/Archived/Vintage/2023-12-11.txt new file mode 100644 index 00000000000..513d707315a --- /dev/null +++ b/forge-gui/res/formats/Archived/Vintage/2023-12-11.txt @@ -0,0 +1,9 @@ +[format] +Name:Vintage (2023-12-11) +Type:Archived +Subtype:Vintage +Effective:2023-12-11 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX +Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lara Croft, Tomb Raider; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Rose Noble; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Celestial Toymaker; The Fifteenth Doctor; The Fourteenth Doctor; The Howling Abomination; Themberchaud; The Meep; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2024-01-12.txt b/forge-gui/res/formats/Archived/Vintage/2024-01-12.txt new file mode 100644 index 00000000000..634606388aa --- /dev/null +++ b/forge-gui/res/formats/Archived/Vintage/2024-01-12.txt @@ -0,0 +1,9 @@ +[format] +Name:Vintage (RVR) +Type:Archived +Subtype:Vintage +Effective:2024-01-12 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX, RVR +Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lara Croft, Tomb Raider; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Rose Noble; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Celestial Toymaker; The Fifteenth Doctor; The Fourteenth Doctor; The Howling Abomination; Themberchaud; The Meep; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2024-02-09.txt b/forge-gui/res/formats/Archived/Vintage/2024-02-09.txt new file mode 100644 index 00000000000..03bb61269f2 --- /dev/null +++ b/forge-gui/res/formats/Archived/Vintage/2024-02-09.txt @@ -0,0 +1,9 @@ +[format] +Name:Vintage (MKM) +Type:Archived +Subtype:Vintage +Effective:2024-02-09 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX, RVR, MKM, MKC +Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lara Croft, Tomb Raider; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Rose Noble; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Celestial Toymaker; The Fifteenth Doctor; The Fourteenth Doctor; The Howling Abomination; Themberchaud; The Meep; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Archived/Vintage/2024-02-23.txt b/forge-gui/res/formats/Archived/Vintage/2024-02-23.txt new file mode 100644 index 00000000000..6577816c04c --- /dev/null +++ b/forge-gui/res/formats/Archived/Vintage/2024-02-23.txt @@ -0,0 +1,9 @@ +[format] +Name:Vintage (CLU) +Type:Archived +Subtype:Vintage +Effective:2024-02-23 +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX, RVR, MKM, MKC, CLU +Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will +Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit +Additional:Aisha of Sparks and Smoke; Arden Angel; Arvinox, the Mind Flail; Baldin, Century Herdmaster; Bjorna, Nightfall Alchemist; Blanka, Ferocious Friend; Cecily, Haunted Mage; Chief Jim Hopper; Chun-Li, Countless Kicks; Daryl, Hunter of Walkers; Dhalsim, Pliable Pacifist; Doric, Nature's Warden; Dustin, Gadget Genius; E. Honda, Sumo Champion; Edgin, Larcenous Lutenist; Eleven, the Mage; Elmar, Ulvenwald Informant; Enkira, Hostile Scavenger; Forge, Neverwinter Charlatan; Gisa's Favorite Shovel; Glenn, the Voice of Calm; Gregor, Shrewd Magistrate; Greymond, Avacyn's Stalwart; Guile, Sonic Soldier; Hansk, Slayer Zealot; Hargilde, Kindly Runechanter; Havengul Laboratory; Hawkins National Laboratory; Holga, Relentless Rager; Immard, the Stormcleaver; Ken, Burning Brawler; Lara Croft, Tomb Raider; Lucas, the Sharpshooter; Lucille; Maarika, Brutal Gladiator; Malik, Grim Manipulator; Max, the Daredevil; Michonne, Ruthless Survivor; Mike, the Dungeon Master; Mind Flayer, the Shadow; Negan, the Cold-Blooded; Othelm, Sigardian Outcast; Rick, Steadfast Leader; Rose Noble; Ryu, World Warrior; Simon, Wild Magic Sorcerer; Sophina, Spearsage Deserter; Tadeas, Juniper Ascendant; The Celestial Toymaker; The Fifteenth Doctor; The Fourteenth Doctor; The Howling Abomination; Themberchaud; The Meep; Vikya, Scorching Stalwart; Wernog, Rider's Chaplain; Will the Wise; Xenk, Paladin Unbroken; Zangief, the Red Cyclone; Zethi, Arcane Blademaster diff --git a/forge-gui/res/formats/Casual/Brawl.txt b/forge-gui/res/formats/Casual/Brawl.txt index f00d05a1a60..7e4ab076e70 100644 --- a/forge-gui/res/formats/Casual/Brawl.txt +++ b/forge-gui/res/formats/Casual/Brawl.txt @@ -3,6 +3,6 @@ Name:Brawl Order:101 Type:Casual Subtype:Commander -Sets:MID, VOW, NEO, SNC, DMU, BRO, ONE, MOM, MAT +Sets:MID, VOW, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE, LCI, MKM Banned:Pithing Needle Additional:Arcane Signet; Command Tower diff --git a/forge-gui/res/formats/Sanctioned/Historic.txt b/forge-gui/res/formats/Sanctioned/Historic.txt index 72db9a831e2..64f9e582789 100644 --- a/forge-gui/res/formats/Sanctioned/Historic.txt +++ b/forge-gui/res/formats/Sanctioned/Historic.txt @@ -4,5 +4,6 @@ Type:Digital Subtype:Arena Effective:2019-11-21 Order:142 -Sets:XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR, HA7, EA3 -Banned:Agent of Treachery; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Field of the Dead; Lightning Bolt; Memory Lapse; Mishra's Bauble; Natural Order; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Ragavan, Nimble Pilferer; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation +Sets:KTK, XLN, RIX, DOM, M19, ANA, PANA, GRN, G18, RNA, WAR, M20, ELD, HA1, THB, HA2, IKO, HA3, M21, JMP, AJMP, AKR, ANB, ZNR, KLR, KHM, HA4, STX, STA, HA5, AFR, J21, MID, VOW, YMID, NEO, YNEO, SNC, YSNC, HBG, HA6, EA1, DMU, YDMU, BRO, BRR, YBRO, EA2, ONE, YONE, SIR, SIS, MOM, MUL, MAT, LTR, HA7, EA3, WOE, WOT, YWOE, LCI, YLCI, MKM +Banned:Agent of Treachery; Blood Moon; Bloodstained Mire; Brainstorm; Channel; Counterspell; Dark Ritual; Demonic Tutor; Field of the Dead; Flooded Strand; Intruder Alarm; Land Tax; Lightning Bolt; Memory Lapse; Mishra's Bauble; Natural Order; Necropotence; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Polluted Delta; Ragavan, Nimble Pilferer; Sneak Attack; Spreading Seas; Swords to Plowshares; Thassa's Oracle; Tibalt's Trickery; Time Warp; Uro, Titan of Nature's Wrath; Veil of Summer; Wilderness Reclamation; Windswept Heath; Wooded Foothills +Additional:Admiral Brass, Unsinkable; Clavileño, First of the Blessed; Goro-Goro and Satoru; Katilda and Lier; Pantlaza, Sun-Favored; Slimefoot and Squee; Timeless Dragon; Xolatoyac, the Smiling Flood diff --git a/forge-gui/res/formats/Sanctioned/Legacy.txt b/forge-gui/res/formats/Sanctioned/Legacy.txt index 179e5ffedad..a259c1dd41e 100644 --- a/forge-gui/res/formats/Sanctioned/Legacy.txt +++ b/forge-gui/res/formats/Sanctioned/Legacy.txt @@ -3,5 +3,5 @@ Name:Legacy Order:105 Subtype:Legacy Type:Sanctioned -Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, SLD, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, SLX, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, SLD, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, SLX, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX, SPG, RVR, MKM, MKC, CLU Banned:Advantageous Proclamation; Adriana's Valor; Amulet of Quoz; Ancestral Recall; Arcum's Astrolabe; Assemble the Rank and Vile; Backup Plan; Balance; Bazaar of Baghdad; Black Lotus; Brago's Favor; Bronze Tablet; Channel; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Deathrite Shaman; Demonic Attorney; Demonic Consultation; Demonic Tutor; Dig Through Time; Double Stroke; Dreadhorde Arcanist; Earthcraft; Echoing Boon; Emissary's Ploy; Expressive Iteration; Falling Star; Fastbond; Flash; Frantic Search; Gitaxian Probe; Goblin Recruiter; Gush; Hermit Druid; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imperial Seal; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Library of Alexandria; Lurrus of the Dream-Den; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mental Misstep; Mind Twist; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Muzzio's Preparations; Mystical Tutor; Natural Unity; Necropotence; Oath of Druids; Oko, Thief of Crowns; Power Play; Pradesh Gypsies; Ragavan, Nimble Pilferer; Rebirth; Secret Summoning; Secrets of Paradise; Sensei's Divining Top; Sentinel Dispatch; Shahrazad; Skullclamp; Sol Ring; Sovereign's Realm; Stone-Throwing Devils; Strip Mine; Summoner's Bond; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Treasure Cruise; Underworld Breach; Unexpected Potential; Vampiric Tutor; Weight Advantage; Wheel of Fortune; White Plume Adventurer; Windfall; Worldknit; Wrenn and Six; Yawgmoth's Bargain; Yawgmoth's Will; Zirda, the Dawnwaker diff --git a/forge-gui/res/formats/Sanctioned/Modern.txt b/forge-gui/res/formats/Sanctioned/Modern.txt index 38c7ecec8fd..e6c9419a648 100644 --- a/forge-gui/res/formats/Sanctioned/Modern.txt +++ b/forge-gui/res/formats/Sanctioned/Modern.txt @@ -3,5 +3,5 @@ Name:Modern Order:103 Subtype:Modern Type:Sanctioned -Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, LRW, MOR, SHM, EVE, ALA, CFX, ARB, M10, ZEN, WWK, ROE, DPA, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC, DGM, MMA, M14, THS, BNG, JOU, MD1, M15, KTK, FRF, DTK, MM2, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, MM3, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, GK1, G18, RNA, GK2, WAR, MH1, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, MH2, AFR, MID, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, LTR -Banned:Ancient Den; Arcum's Astrolabe; Birthing Pod; Blazing Shoal; Bridge from Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eye of Ugin; Faithless Looting; Field of the Dead; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Lurrus of the Dream-Den; Mental Misstep; Mox Opal; Mycosynth Lattice; Mystic Sanctuary; Oko, Thief of Crowns; Once Upon a Time; Ponder; Punishing Fire; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Simian Spirit Guide; Skullclamp; Splinter Twin; Summer Bloom; Tibalt's Trickery; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Uro, Titan of Nature's Wrath; Vault of Whispers; Yorion, Sky Nomad +Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, LRW, MOR, SHM, EVE, ALA, CFX, ARB, M10, ZEN, WWK, ROE, DPA, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC, DGM, MMA, M14, THS, BNG, JOU, MD1, M15, KTK, FRF, DTK, MM2, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, MM3, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, GK1, G18, RNA, GK2, WAR, MH1, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, MH2, AFR, MID, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, LTR, WOE, LCI, MKM +Banned:Ancient Den; Arcum's Astrolabe; Birthing Pod; Blazing Shoal; Bridge from Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eye of Ugin; Faithless Looting; Field of the Dead; Fury; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Lurrus of the Dream-Den; Mental Misstep; Mox Opal; Mycosynth Lattice; Mystic Sanctuary; Oko, Thief of Crowns; Once Upon a Time; Ponder; Punishing Fire; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Simian Spirit Guide; Skullclamp; Splinter Twin; Summer Bloom; Tibalt's Trickery; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Up the Beanstalk; Uro, Titan of Nature's Wrath; Vault of Whispers; Yorion, Sky Nomad diff --git a/forge-gui/res/formats/Sanctioned/Pauper.txt b/forge-gui/res/formats/Sanctioned/Pauper.txt index 66bb42a2c62..21fae8c1bd2 100644 --- a/forge-gui/res/formats/Sanctioned/Pauper.txt +++ b/forge-gui/res/formats/Sanctioned/Pauper.txt @@ -4,4 +4,4 @@ Order:108 Subtype:Pauper Type:Sanctioned Rarities:L, C -Banned:Aarakocra Sneak; Arcum's Astrolabe; Atog; Bonder's Ornament; Chatterstorm; Cloud of Faeries; Cloudpost; Cranial Plating; Daze; Disciple of the Vault; Empty the Warrens; Fall from Favor; Frantic Search; Galvanic Relay; Gitaxian Probe; Grapeshot; Gush; High Tide; Hymn to Tourach; Invigorate; Mystic Sanctuary; Peregrine Drake; Prophetic Prism; Sinkhole; Sojourner's Companion; Stirring Bard; Temporal Fissure; Treasure Cruise; Underdark Explorer; Vicious Battlerager +Banned:Aarakocra Sneak; Arcum's Astrolabe; Atog; Bonder's Ornament; Chatterstorm; Cloud of Faeries; Cloudpost; Cranial Plating; Daze; Disciple of the Vault; Empty the Warrens; Fall from Favor; Frantic Search; Galvanic Relay; Gitaxian Probe; Grapeshot; Gush; High Tide; Hymn to Tourach; Invigorate; Monastery Swiftspear; Mystic Sanctuary; Peregrine Drake; Prophetic Prism; Sinkhole; Sojourner's Companion; Stirring Bard; Temporal Fissure; Treasure Cruise; Underdark Explorer; Vicious Battlerager diff --git a/forge-gui/res/formats/Sanctioned/Pioneer.txt b/forge-gui/res/formats/Sanctioned/Pioneer.txt index 75463ccba48..b5336f06fb2 100644 --- a/forge-gui/res/formats/Sanctioned/Pioneer.txt +++ b/forge-gui/res/formats/Sanctioned/Pioneer.txt @@ -3,5 +3,5 @@ Name:Pioneer Order:102 Subtype:Pioneer Type:Sanctioned -Sets:RTR, GTC, DGM, M14, THS, BNG, JOU, M15, KTK, FRF, DTK, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, Q06, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT -Banned:Balustrade Spy; Bloodstained Mire; Expressive Iteration; Felidar Guardian; Field of the Dead; Flooded Strand; Inverter of Truth; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Polluted Delta; Smuggler's Copter; Teferi, Time Raveler; Undercity Informer; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Walking Ballista; Wilderness Reclamation; Windswept Heath; Winota, Joiner of Forces; Wooded Foothills +Sets:RTR, GTC, DGM, M14, THS, BNG, JOU, M15, KTK, FRF, DTK, ORI, BFZ, OGW, SOI, W16, EMN, KLD, AER, W17, AKH, HOU, XLN, RIX, DOM, M19, GRN, G18, RNA, WAR, M20, ELD, THB, IKO, M21, ZNR, KHM, STX, AFR, MID, Q06, VOW, DBL, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE, LCI, MKM +Banned:Balustrade Spy; Bloodstained Mire; Expressive Iteration; Felidar Guardian; Field of the Dead; Flooded Strand; Geological Appraiser; Inverter of Truth; Karn, the Great Creator; Kethis, the Hidden Hand; Leyline of Abundance; Lurrus of the Dream-Den; Nexus of Fate; Oko, Thief of Crowns; Once Upon a Time; Polluted Delta; Teferi, Time Raveler; Undercity Informer; Underworld Breach; Uro, Titan of Nature's Wrath; Veil of Summer; Walking Ballista; Wilderness Reclamation; Windswept Heath; Winota, Joiner of Forces; Wooded Foothills diff --git a/forge-gui/res/formats/Sanctioned/Standard.txt b/forge-gui/res/formats/Sanctioned/Standard.txt index 50ea0404e8e..936e292af5a 100644 --- a/forge-gui/res/formats/Sanctioned/Standard.txt +++ b/forge-gui/res/formats/Sanctioned/Standard.txt @@ -3,5 +3,5 @@ Name:Standard Order:101 Subtype:Standard Type:Sanctioned -Sets:MID, VOW, NEO, SNC, DMU, BRO, ONE, MOM, MAT +Sets:MID, VOW, NEO, SNC, DMU, BRO, ONE, MOM, MAT, WOE, LCI, MKM Banned:Fable of the Mirror-Breaker; Invoke Despair; Reckoner Bankbuster; The Meathook Massacre diff --git a/forge-gui/res/formats/Sanctioned/Vintage.txt b/forge-gui/res/formats/Sanctioned/Vintage.txt index 46b6f748832..2322008021d 100644 --- a/forge-gui/res/formats/Sanctioned/Vintage.txt +++ b/forge-gui/res/formats/Sanctioned/Vintage.txt @@ -3,6 +3,6 @@ Name:Vintage Order:104 Subtype:Vintage Type:Sanctioned -Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, SLD, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, SLX, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM +Sets:LEA, LEB, 2ED, ARN, ATQ, 3ED, LEG, DRC94, DRK, PHPR, FEM, 4ED, ICE, CHR, HML, ALL, MIR, VIS, 5ED, POR, WTH, TMP, STH, EXO, PO2, USG, ATH, ULG, 6ED, UDS, S99, PTK, MMQ, BRB, NMS, S00, PCY, BTD, INV, PLS, 7ED, APC, ODY, DKM, TOR, JUD, ONS, LGN, SCG, 8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, MED, LRW, DD1, MOR, SHM, EVE, DRB, ME2, ALA, DD2, CFX, DDC, ARB, M10, TD0, FVE, HOP, ME3, ZEN, DDD, PDS, WWK, DDE, ROE, DPA, ARC, M11, FVR, DDF, SOM, TD1, PD2, ME4, MBS, DDG, NPH, TD2, COM, M12, FVL, DDH, ISD, PD3, DKA, DDI, AVR, PC2, M13, V12, DDJ, RTR, CM1, GTC, DDK, DGM, MMA, M14, V13, DDL, THS, C13, BNG, DDM, JOU, MD1, CNS, VMA, M15, V14, DDN, KTK, C14, DVD, EVG, GVL, JVC, FRF, UGF, DDO, DTK, TPR, MM2, ORI, V15, DDP, BFZ, EXP, C15, PZ1, OGW, DDQ, SOI, W16, EMA, EMN, V16, CN2, DDR, KLD, MPS_KLD, C16, PZ2, PCA, AER, MM3, DDS, AKH, MPS_AKH, W17, CMA, E01, HOU, C17, XLN, DDT, IMA, V17, E02, RIX, A25, DDU, DOM, CM2, BBD, SS1, GS1, M19, C18, GRN, MPS_GRN, GK1, G18, GNT, UMA, RNA, MPS_RNA, GK2, WAR, MPS_WAR, MH1, SS2, M20, C19, ELD, MB1, GN2, SLD, THB, IKO, C20, SS3, M21, JMP, 2XM, ZNR, ZNE, ZNC, CMR, CC1, KHM, KHC, TSR, STX, STA, C21, MH2, H1R, AFR, AFC, MID, MIC, Q06, VOW, VOC, DBL, CC2, NEO, NEC, SNC, NCC, SLX, CLB, 2X2, DMU, DMC, 40K, UNF, GN3, BRO, BRC, BRR, BOT, J22, SCD, DMR, ONE, ONC, MOM, MOC, MUL, MAT, LTR, LTC, CMM, WOE, WOC, WOT, WHO, LCI, LCC, REX, SPG, RVR, MKM, MKC, CLU Restricted:Ancestral Recall; Balance; Black Lotus; Brainstorm; Chalice of the Void; Channel; Demonic Consultation; Demonic Tutor; Dig Through Time; Flash; Gitaxian Probe; Golgari Grave-Troll; Gush; Imperial Seal; Karn, the Great Creator; Library of Alexandria; Lion's Eye Diamond; Lodestone Golem; Lotus Petal; Mana Crypt; Mana Vault; Memory Jar; Mental Misstep; Merchant Scroll; Mind's Desire; Monastery Mentor; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystic Forge; Mystical Tutor; Narset, Parter of Veils; Necropotence; Ponder; Sol Ring; Strip Mine; Thorn of Amethyst; Time Vault; Time Walk; Timetwister; Tinker; Tolarian Academy; Treasure Cruise; Trinisphere; Vampiric Tutor; Wheel of Fortune; Windfall; Yawgmoth's Will Banned:Adriana's Valor; Advantageous Proclamation; Amulet of Quoz; Assemble the Rank and Vile; Backup Plan; Brago's Favor; Bronze Tablet; Chaos Orb; Cleanse; Contract from Below; Crusade; Darkpact; Demonic Attorney; Double Stroke; Echoing Boon; Emissary's Ploy; Falling Star; Hired Heist; Hold the Perimeter; Hymn of the Wilds; Immediate Action; Imprison; Incendiary Dissent; Invoke Prejudice; Iterative Analysis; Jeweled Bird; Jihad; Muzzio's Preparations; Natural Unity; Power Play; Pradesh Gypsies; Rebirth; Secret Summoning; Secrets of Paradise; Sentinel Dispatch; Shahrazad; Sovereign's Realm; Stone-Throwing Devils; Summoner's Bond; Tempest Efreet; Timmerian Fiends; Unexpected Potential; Weight Advantage; Worldknit diff --git a/forge-gui/res/geneticaidecks/GAM_10_Werewolf Pack Leader based deck_107_0.dck b/forge-gui/res/geneticaidecks/GAM_10_Werewolf Pack Leader based deck_107_0.dck new file mode 100644 index 00000000000..9d510ae7053 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_10_Werewolf Pack Leader based deck_107_0.dck @@ -0,0 +1,32 @@ +[metadata] +Name=GAM_10_Werewolf Pack Leader based deck_107_0 +[Main] +4 Aspect of Hydra|BNG|1 +4 Avatar of the Resolute|DTK|1 +4 Boseiju, Who Endures|NEO|1 +4 Dryad Militant|GK1|1 +2 Forest|AFR|1 +2 Forest|DTK|1 +1 Forest|M20|1 +1 Forest|MID|1 +1 Forest|NEO|1 +1 Forest|RNA|1 +2 Forest|SNC|1 +4 Groundbreaker|PLC|1 +4 Hashep Oasis|HOU|1 +1 Mountain|ELD|1 +1 Mountain|NEO|1 +2 Okina, Temple to the Grandfathers|CHK|1 +4 Old-Growth Troll|KHM|1 +1 Plains|GK1|1 +4 Strangleroot Geist|DKA|1 +2 Sylvan Anthem|MH2|1 +3 Thrash // Threat|RNA|1 +4 Werewolf Pack Leader|AFR|1 +4 Yorvo, Lord of Garenbrig|ELD|1 +[Sideboard] +3 Bassara Tower Archer|JOU|1 +4 March of Burgeoning Life|NEO|1 +2 Outland Liberator|MID|1 +2 Sylvan Anthem|MH2|1 +4 Vines of Vastwood|MM2|1 diff --git a/forge-gui/res/geneticaidecks/GAM_11_Liliana of the Veil based deck_110_0.dck b/forge-gui/res/geneticaidecks/GAM_11_Liliana of the Veil based deck_110_0.dck new file mode 100644 index 00000000000..81ef02d2b2f --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_11_Liliana of the Veil based deck_110_0.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAM_11_Liliana of the Veil based deck_110_0 +[Main] +4 Augur of Skulls|FUT|1 +4 Bloodchief's Thirst|ZNR|1 +3 Cling to Dust|THB|1 +4 Liliana of the Veil|DMU|1 +4 Liliana, Waker of the Dead|M21|1 +1 Mind Rake|MH1|1 +2 Nether Spirit|MH1|1 +1 Path of Peril|VOW|1 +2 Raven's Crime|MMA|1 +4 Sheoldred's Edict|ONE|1 +2 Shrieking Affliction|RTR|1 +3 Swamp|DMU|1 +1 Swamp|M21|1 +5 Swamp|MH2|1 +2 Swamp|ONE|1 +2 Swamp|RTR|1 +5 Swamp|STX|1 +3 Swamp|ZNR|1 +4 The Rack|DPA|1 +4 Urza's Saga|MH2|1 +[Sideboard] +4 Baleful Mastery|STX|1 +4 Blackbloom Rogue|ZNR|1 +2 Mind Rake|MH1|1 +3 The Raven Man|DMU|1 diff --git a/forge-gui/res/geneticaidecks/GAM_12_Extraction Specialist based deck_33_0.dck b/forge-gui/res/geneticaidecks/GAM_12_Extraction Specialist based deck_33_0.dck new file mode 100644 index 00000000000..2b50f0bb8ce --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_12_Extraction Specialist based deck_33_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAM_12_Extraction Specialist based deck_33_0 +[Main] +4 Archon of Emeria|ZNR|1 +1 Benalish Veteran|M12|1 +1 Dromoka Warrior|DTK|1 +4 Eiganjo Castle|CHK|1 +3 Eiganjo, Seat of the Empire|NEO|1 +4 Esper Sentinel|MH2|1 +4 Extraction Specialist|SNC|1 +1 Leonin Lightscribe|STX|1 +4 Lion Sash|NEO|1 +1 Myr Kinsmith|ONE|1 +1 Paragon of New Dawns|M15|1 +4 Phyrexian Vindicator|ONE|1 +1 Plains|AFR|1 +1 Plains|BRO|1 +3 Plains|CHK|1 +2 Plains|MH2|1 +3 Plains|NEO|1 +3 Plains|ONE|1 +2 Plains|SNC|1 +2 Plains|STX|1 +4 Professor of Symbology|STX|1 +1 Prosthetic Injector|ONE|1 +1 Rally for the Throne|ELD|1 +1 Shire Scarecrow|LTR|1 +4 Solitude|MH2|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAM_13_Jirina, Dauntless General based deck_25_1.dck b/forge-gui/res/geneticaidecks/GAM_13_Jirina, Dauntless General based deck_25_1.dck new file mode 100644 index 00000000000..f93f40f59a6 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_13_Jirina, Dauntless General based deck_25_1.dck @@ -0,0 +1,32 @@ +[metadata] +Name=GAM_13_Jirina, Dauntless General based deck_25_1 +[Main] +4 Anointed Peacekeeper|DMU|1 +3 Boromir, Warden of the Tower|LTR|1 +4 Brutal Cathar|MID|1 +4 Coppercoat Vanguard|MAT|1 +4 Esper Sentinel|MH2|1 +4 Fortified Beachhead|BRO|1 +2 Harmonic Prodigy|MH2|1 +4 Hopeful Initiate|VOW|1 +1 Island|BRO|1 +1 Island|MOM|1 +4 Jirina, Dauntless General|MAT|1 +4 Knight-Errant of Eos|MOM|1 +1 Plains|DMU|1 +1 Plains|DOM|1 +1 Plains|GK1|1 +1 Plains|ONE|1 +2 Plains|THS|1 +4 Riptide Laboratory|MH2|1 +2 Seachrome Coast|ONE|1 +4 Silent Clearing|MH1|1 +1 Step Through|MH2|1 +1 Swamp|MH2|1 +3 Unsettled Mariner|MH1|1 +[Sideboard] +3 General Kudro of Drannith|IKO|1 +3 General's Enforcer|IKO|1 +1 Harmonic Prodigy|MH2|1 +4 Naban, Dean of Iteration|DOM|1 +4 Valiant Veteran|DMU|1 diff --git a/forge-gui/res/geneticaidecks/GAM_14_Shadow-Rite Priest based deck_45_1.dck b/forge-gui/res/geneticaidecks/GAM_14_Shadow-Rite Priest based deck_45_1.dck new file mode 100644 index 00000000000..f22cd1aff14 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_14_Shadow-Rite Priest based deck_45_1.dck @@ -0,0 +1,32 @@ +[metadata] +Name=GAM_14_Shadow-Rite Priest based deck_45_1 +[Main] +3 Abiding Grace|MH2|1 +4 Brightclimb Pathway|ZNR|1 +1 Caves of Koilos|DMU|1 +4 Cleric of Life's Bond|ZNR|1 +4 Concealed Courtyard|KLD|1 +4 Dawn of a New Age|LTR|1 +3 Nullpriest of Oblivion|ZNR|1 +4 Phyrexian Arena|ONE|1 +1 Plains|M21|1 +2 Plains|MID|1 +1 Plains|ORI|1 +1 Plains|ROE|1 +4 Priest of Forgotten Gods|RNA|1 +4 Shadow-Rite Priest|DMU|1 +4 Shattered Sanctum|VOW|1 +4 Soul Warden|MM3|1 +3 Soul's Attendant|ROE|1 +1 Swamp|DMU|1 +1 Swamp|KLD|1 +1 Swamp|MID|1 +1 Swamp|ORI|1 +2 Voice of the Blessed|VOW|1 +3 Wedding Announcement|VOW|1 +[Sideboard] +4 Boros Elite|GK1|1 +4 Cleric Class|AFR|1 +3 Lunarch Veteran|MID|1 +1 Soul's Attendant|ROE|1 +3 Speaker of the Heavens|M21|1 diff --git a/forge-gui/res/geneticaidecks/GAM_15_Wedding Announcement based deck_24_1.dck b/forge-gui/res/geneticaidecks/GAM_15_Wedding Announcement based deck_24_1.dck new file mode 100644 index 00000000000..480ad7478b0 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_15_Wedding Announcement based deck_24_1.dck @@ -0,0 +1,32 @@ +[metadata] +Name=GAM_15_Wedding Announcement based deck_24_1 +[Main] +3 Archfiend's Vessel|M21|1 +4 Brightclimb Pathway|ZNR|1 +1 Caves of Koilos|DMU|1 +4 Cleric of Life's Bond|ZNR|1 +2 Concealed Courtyard|KLD|1 +4 Lunarch Veteran|MID|1 +4 Phyrexian Arena|ONE|1 +1 Plains|MID|1 +2 Plains|ORI|1 +3 Plains|VOW|1 +4 Priest of Forgotten Gods|RNA|1 +2 Shadow-Rite Priest|DMU|1 +4 Shattered Sanctum|VOW|1 +4 Soul Warden|MM3|1 +3 Soul's Attendant|ROE|1 +2 Speaker of the Heavens|M21|1 +1 Swamp|AFR|1 +1 Swamp|GK1|1 +1 Swamp|KLD|1 +1 Swamp|MID|1 +1 Swamp|ROE|1 +4 Voice of the Blessed|VOW|1 +4 Wedding Announcement|VOW|1 +[Sideboard] +4 Boros Elite|GK1|1 +3 Cleric Class|AFR|1 +4 Dawn of a New Age|LTR|1 +3 Nullpriest of Oblivion|ZNR|1 +1 Speaker of the Heavens|M21|1 diff --git a/forge-gui/res/geneticaidecks/GAM_16_Chatterfang, Squirrel General based deck_134_0.dck b/forge-gui/res/geneticaidecks/GAM_16_Chatterfang, Squirrel General based deck_134_0.dck new file mode 100644 index 00000000000..01430480e11 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_16_Chatterfang, Squirrel General based deck_134_0.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAM_16_Chatterfang, Squirrel General based deck_134_0 +[Main] +3 Blooming Marsh|KLD|1 +4 Chatterfang, Squirrel General|MH2|1 +4 Darkbore Pathway|KHM|1 +4 Dauthi Voidwalker|MH2|1 +1 Forest|KHM|1 +1 Forest|MH2|1 +1 Forest|ONE|1 +1 Forest|RIX|1 +1 Forest|STX|1 +2 Jadelight Ranger|RIX|1 +4 Kalitas, Traitor of Ghet|OGW|1 +3 Nurturing Peatland|MH1|1 +4 Ravenous Squirrel|MH2|1 +4 Squirrel Mob|MH2|1 +4 Squirrel Sovereign|MH2|1 +2 Swamp|MH2|1 +2 Swamp|RIX|1 +1 Swamp|SNC|1 +3 Tenacious Underdog|SNC|1 +3 Toski, Bearer of Secrets|KHM|1 +4 Verdant Catacombs|MH2|1 +4 Witherbloom Command|STX|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAM_17_Obosh Red Mono Generated Deck_122_0.dck b/forge-gui/res/geneticaidecks/GAM_17_Obosh Red Mono Generated Deck_122_0.dck new file mode 100644 index 00000000000..c96252712f9 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_17_Obosh Red Mono Generated Deck_122_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAM_17_Obosh Red Mono Generated Deck_122_0 +[Main] +4 Bonecrusher Giant|CLB|1 +4 Chandra, Dressed to Kill|VOW|1 +3 Den of the Bugbear|AFR|1 +4 Fury|MH2|1 +3 March of Reckless Joy|NEO|1 +2 Mountain|AFR|1 +1 Mountain|CLB|1 +1 Mountain|M21|1 +2 Mountain|MH2|1 +1 Mountain|NEO|1 +3 Mountain|VOW|1 +1 Mountain|WOE|1 +3 Mountain|ZNR|1 +4 Phoenix of Ash|THB|1 +1 Plains|AFR|1 +1 Plains|DMU|1 +1 Plains|KHM|1 +1 Plains|MH2|1 +3 Ranger's Firebrand|LTR|1 +3 Shatterskull Smashing|ZNR|1 +4 Sokenzan, Crucible of Defiance|NEO|1 +3 Song-Mad Treachery|ZNR|1 +3 Spikefield Hazard|ZNR|1 +4 Temporary Lockdown|DMU|1 +[Sideboard] +4 Pillage|MH1|1 +1 Ranger's Firebrand|LTR|1 diff --git a/forge-gui/res/geneticaidecks/GAM_18_Tovolar, Dire Overlord based deck_23_0.dck b/forge-gui/res/geneticaidecks/GAM_18_Tovolar, Dire Overlord based deck_23_0.dck new file mode 100644 index 00000000000..61e8f7fdd55 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_18_Tovolar, Dire Overlord based deck_23_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAM_18_Tovolar, Dire Overlord based deck_23_0 +[Main] +3 Ascendant Packleader|VOW|1 +4 Boseiju, Who Endures|NEO|1 +1 Forest|IKO|1 +1 Forest|ISD|1 +1 Forest|KLD|1 +4 Fury|MH2|1 +3 Gorilla Shaman|MH2|1 +2 Horn of the Mark|LTR|1 +4 Howlpack Piper|VOW|1 +3 Ill-Tempered Loner|VOW|1 +3 Immerwolf|DKA|1 +4 Ketria Triome|IKO|1 +4 Mayor of Avabruck|ISD|1 +4 Misty Rainforest|MH2|1 +1 Mountain|IKO|1 +1 Mountain|KLD|1 +1 Mountain|ZNR|1 +2 Otawara, Soaring City|NEO|1 +1 Rockfall Vale|MID|1 +3 Sokenzan, Crucible of Defiance|NEO|1 +4 Soul-Guide Lantern|WOE|1 +2 Thieving Skydiver|ZNR|1 +4 Tovolar, Dire Overlord|MID|1 +[Sideboard] +2 Horn of the Mark|LTR|1 +3 Questing Druid|WOE|1 +4 Shatterskull Smashing|ZNR|1 diff --git a/forge-gui/res/geneticaidecks/GAM_19_Tovolar's Huntmaster based deck_59_0.dck b/forge-gui/res/geneticaidecks/GAM_19_Tovolar's Huntmaster based deck_59_0.dck new file mode 100644 index 00000000000..1136664a26f --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_19_Tovolar's Huntmaster based deck_59_0.dck @@ -0,0 +1,35 @@ +[metadata] +Name=GAM_19_Tovolar's Huntmaster based deck_59_0 +[Main] +2 Branchloft Pathway|ZNR|1 +3 Brutal Cathar|MID|1 +1 Courier's Briefcase|SNC|1 +3 Dryad Militant|GK1|1 +2 Esika's Chariot|KHM|1 +4 Fable of the Mirror-Breaker|NEO|1 +1 Forest|NEO|1 +2 Forest|SNC|1 +4 General Ferrous Rokiric|MH2|1 +2 Karplusan Forest|DMU|1 +4 Lair of the Hydra|AFR|1 +1 Llanowar Loamspeaker|DMU|1 +3 Lotus Cobra|ZNR|1 +1 Mountain|KHM|1 +1 Mountain|M21|1 +1 Mountain|ONE|1 +3 Needleverge Pathway|ZNR|1 +1 Plains|DMU|1 +1 Plains|MH2|1 +1 Plains|ONE|1 +2 Rem Karolus, Stalwart Slayer|MID|1 +4 Rockfall Vale|MID|1 +3 Selfless Savior|M21|1 +4 Showdown of the Skalds|KHM|1 +4 Spikefield Hazard|ZNR|1 +2 Tovolar's Huntmaster|MID|1 +[Sideboard] +4 Bilious Skulldweller|ONE|1 +1 Feign Death|AFR|1 +3 Kabira Takedown|ZNR|1 +3 Llanowar Loamspeaker|DMU|1 +4 Wayward Guide-Beast|ZNR|1 diff --git a/forge-gui/res/geneticaidecks/GAM_1_Voice of the Blessed based deck_78_1.dck b/forge-gui/res/geneticaidecks/GAM_1_Voice of the Blessed based deck_78_1.dck new file mode 100644 index 00000000000..23065292554 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_1_Voice of the Blessed based deck_78_1.dck @@ -0,0 +1,31 @@ +[metadata] +Name=GAM_1_Voice of the Blessed based deck_78_1 +[Main] +2 Abiding Grace|MH2|1 +2 Archfiend's Vessel|M21|1 +4 Brightclimb Pathway|ZNR|1 +1 Caves of Koilos|DMU|1 +4 Cleric of Life's Bond|ZNR|1 +4 Concealed Courtyard|KLD|1 +4 Dawn of a New Age|LTR|1 +3 Lunarch Veteran|MID|1 +4 Phyrexian Arena|ONE|1 +1 Plains|DMU|1 +1 Plains|M21|1 +1 Plains|MH2|1 +1 Plains|MID|1 +1 Plains|ONE|1 +1 Plains|ROE|1 +3 Priest of Forgotten Gods|RNA|1 +4 Shattered Sanctum|VOW|1 +4 Soul Warden|MM3|1 +4 Soul's Attendant|ROE|1 +1 Swamp|GK2|1 +1 Swamp|ONE|1 +1 Swamp|ROE|1 +4 Voice of the Blessed|VOW|1 +4 Wedding Announcement|VOW|1 +[Sideboard] +4 Boros Elite|GK1|1 +4 Cleric Class|AFR|1 +4 Speaker of the Heavens|M21|1 diff --git a/forge-gui/res/geneticaidecks/GAM_21_Portal to Phyrexia based deck_17_0.dck b/forge-gui/res/geneticaidecks/GAM_21_Portal to Phyrexia based deck_17_0.dck new file mode 100644 index 00000000000..e9dc450a870 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_21_Portal to Phyrexia based deck_17_0.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAM_21_Portal to Phyrexia based deck_17_0 +[Main] +4 Axebane Guardian|RTR|1 +4 Duskwatch Recruiter|SOI|1 +1 Forest|KLD|1 +1 Forest|ONE|1 +1 Forest|RTR|1 +1 Forest|SNC|1 +1 High Alert|RNA|1 +4 Many Partings|LTR|1 +4 Otawara, Soaring City|NEO|1 +3 Perimeter Captain|WWK|1 +1 Plains|DMU|1 +1 Plains|KLD|1 +1 Portal to Phyrexia|BRO|1 +4 Qasali Ambusher|ALA|1 +4 Saruli Caretaker|RNA|1 +3 Spara's Headquarters|SNC|1 +1 Swamp|ONE|1 +4 Tyvar, Jubilant Brawler|ONE|1 +4 Verdant Catacombs|MH2|1 +2 Walking Bulwark|DMU|1 +3 Wall of Runes|M21|1 +4 Waterlogged Grove|MH1|1 +4 Wingmantle Chaplain|DMU|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAM_24_Vines of Vastwood based deck_9_1.dck b/forge-gui/res/geneticaidecks/GAM_24_Vines of Vastwood based deck_9_1.dck new file mode 100644 index 00000000000..94744da987d --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_24_Vines of Vastwood based deck_9_1.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAM_24_Vines of Vastwood based deck_9_1 +[Main] +2 Aspect of Hydra|BNG|1 +4 Bloated Contaminator|ONE|1 +3 Boseiju, Who Endures|NEO|1 +4 Elder Gargaroth|M21|1 +1 Forest|AFR|1 +1 Forest|DMU|1 +1 Forest|KHM|1 +1 Forest|M20|1 +1 Forest|M21|1 +1 Forest|NEO|1 +5 Forest|ONE|1 +2 Forest|XLN|1 +3 Groundbreaker|PLC|1 +4 Lair of the Hydra|AFR|1 +4 Mosswood Dreadknight|WOE|1 +4 Nurturing Peatland|MH1|1 +1 Shapers' Sanctuary|XLN|1 +4 Shifting Ceratops|M20|1 +3 Stonewood Invocation|TSP|1 +3 Strangleroot Geist|DKA|1 +4 Vines of Vastwood|MM2|1 +4 Yavimaya Iconoclast|DMU|1 +[Sideboard] +2 Shapers' Sanctuary|XLN|1 +3 Toski, Bearer of Secrets|KHM|1 diff --git a/forge-gui/res/geneticaidecks/GAM_25_Jace, the Perfected Mind based deck_99_0.dck b/forge-gui/res/geneticaidecks/GAM_25_Jace, the Perfected Mind based deck_99_0.dck new file mode 100644 index 00000000000..cf34f504dc2 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_25_Jace, the Perfected Mind based deck_99_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAM_25_Jace, the Perfected Mind based deck_99_0 +[Main] +4 Archive Trap|ZEN|1 +3 Baleful Mastery|STX|1 +2 Bloodchief's Thirst|ZNR|1 +4 Darkslick Shores|ONE|1 +3 Hagra Mauling|ZNR|1 +4 Hedron Crab|ZEN|1 +3 Into the Story|ELD|1 +2 Island|AFR|1 +2 Island|KTK|1 +3 Island|MH2|1 +2 Island|NEO|1 +1 Island|ONE|1 +2 Island|STX|1 +1 Island|ZEN|1 +4 Jace, the Perfected Mind|ONE|1 +3 Murderous Cut|KTK|1 +4 Otawara, Soaring City|NEO|1 +3 Ruin Crab|ZNR|1 +2 Swamp|ELD|1 +1 Swamp|KTK|1 +1 Swamp|MH2|1 +1 Swamp|NEO|1 +1 Swamp|STX|1 +4 Tasha's Hideous Laughter|AFR|1 +[Sideboard] +2 Bloodchief's Thirst|ZNR|1 diff --git a/forge-gui/res/geneticaidecks/GAM_26_General Ferrous Rokiric based deck_78_0.dck b/forge-gui/res/geneticaidecks/GAM_26_General Ferrous Rokiric based deck_78_0.dck new file mode 100644 index 00000000000..cad88c44ab0 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_26_General Ferrous Rokiric based deck_78_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAM_26_General Ferrous Rokiric based deck_78_0 +[Main] +4 Aragorn, the Uniter|LTR|1 +4 Arid Mesa|MH2|1 +1 Forest|NEO|1 +4 General Ferrous Rokiric|MH2|1 +4 Hidetsugu Consumes All|NEO|1 +4 Indatha Triome|IKO|1 +1 Island|LTR|1 +1 Island|ONE|1 +2 Kaito, Dancing Shadow|ONE|1 +4 Leyline Binding|DMU|1 +4 Mantis Rider|KTK|1 +4 Misty Rainforest|MH2|1 +1 Mountain|MH2|1 +1 Plains|NEO|1 +1 Plains|ONE|1 +1 Riveteers Charm|SNC|1 +4 Scion of Draco|MH2|1 +1 Swamp|SNC|1 +4 Territorial Kavu|MH2|1 +4 Tribal Flames|MM2|1 +3 Xander's Lounge|SNC|1 +3 Zagoth Triome|IKO|1 +[Sideboard] +4 Carnival // Carnage|RNA|1 +4 Klothys, God of Destiny|THB|1 +4 Migloz, Maze Crusher|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAM_27_Raven's Crime based deck_74_1.dck b/forge-gui/res/geneticaidecks/GAM_27_Raven's Crime based deck_74_1.dck new file mode 100644 index 00000000000..9276a98bedb --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_27_Raven's Crime based deck_74_1.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAM_27_Raven's Crime based deck_74_1 +[Main] +4 Augur of Skulls|FUT|1 +3 Baleful Mastery|STX|1 +2 Bloodchief's Thirst|ZNR|1 +3 Duress|ONE|1 +3 Liliana of the Veil|DMU|1 +3 Liliana, Waker of the Dead|M21|1 +3 Nether Spirit|MH1|1 +4 Raven's Crime|MMA|1 +3 Shrieking Affliction|RTR|1 +1 Swamp|DMU|1 +6 Swamp|M21|1 +3 Swamp|MH2|1 +1 Swamp|NEO|1 +1 Swamp|ONE|1 +3 Swamp|RTR|1 +1 Swamp|STX|1 +2 Swamp|ZNR|1 +4 Takenuma, Abandoned Mire|NEO|1 +4 The Rack|DPA|1 +2 The Raven Man|DMU|1 +4 Urza's Saga|MH2|1 +[Sideboard] +4 Blackbloom Rogue|ZNR|1 +2 Cling to Dust|THB|1 +1 Duress|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAM_29_Sheoldred, the Apocalypse based deck_85_0.dck b/forge-gui/res/geneticaidecks/GAM_29_Sheoldred, the Apocalypse based deck_85_0.dck new file mode 100644 index 00000000000..af14742d989 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_29_Sheoldred, the Apocalypse based deck_85_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAM_29_Sheoldred, the Apocalypse based deck_85_0 +[Main] +3 Bloodchief's Thirst|ZNR|1 +3 Dead of Winter|MH1|1 +4 Hall of Storm Giants|AFR|1 +1 Island|AFR|1 +1 Island|DMU|1 +1 Island|LTR|1 +2 Island|MID|1 +2 Island|ONE|1 +4 Lórien Revealed|LTR|1 +1 March of Wretched Sorrow|NEO|1 +4 Murktide Regent|MH2|1 +4 Otawara, Soaring City|NEO|1 +2 Persist|MH2|1 +4 Sauron's Ransom|LTR|1 +3 Sheoldred's Edict|ONE|1 +4 Sheoldred, the Apocalypse|DMU|1 +4 Shipwreck Marsh|MID|1 +4 Slitherwisp|IKO|1 +3 Subtlety|MH2|1 +1 Swamp|AFR|1 +1 Swamp|IKO|1 +1 Swamp|LTR|1 +1 Swamp|MID|1 +1 Swamp|NEO|1 +1 Swamp|ONE|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAM_2_Pelt Collector based deck_157_0.dck b/forge-gui/res/geneticaidecks/GAM_2_Pelt Collector based deck_157_0.dck new file mode 100644 index 00000000000..c34f25acd7c --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_2_Pelt Collector based deck_157_0.dck @@ -0,0 +1,33 @@ +[metadata] +Name=GAM_2_Pelt Collector based deck_157_0 +[Main] +3 Aspect of Hydra|BNG|1 +4 Avatar of the Resolute|DTK|1 +2 Forest|DTK|1 +3 Forest|ELD|1 +1 Forest|GRN|1 +2 Forest|HOU|1 +1 Forest|M20|1 +1 Forest|MID|1 +1 Forest|RNA|1 +2 Forest|SNC|1 +3 Groundbreaker|PLC|1 +4 Hashep Oasis|HOU|1 +1 Mountain|NEO|1 +1 Mountain|RNA|1 +1 Mountain|SNC|1 +3 Okina, Temple to the Grandfathers|CHK|1 +3 Old-Growth Troll|KHM|1 +4 Pelt Collector|GRN|1 +3 Strangleroot Geist|DKA|1 +3 Sylvan Anthem|MH2|1 +4 Thrash // Threat|RNA|1 +2 Vines of Vastwood|MM2|1 +4 Werewolf Pack Leader|AFR|1 +4 Yorvo, Lord of Garenbrig|ELD|1 +[Sideboard] +4 Bassara Tower Archer|JOU|1 +3 Collision // Colossus|RNA|1 +3 March of Burgeoning Life|NEO|1 +3 Outland Liberator|MID|1 +2 Vines of Vastwood|MM2|1 diff --git a/forge-gui/res/geneticaidecks/GAM_30_Plaza of Heroes based deck_8_1.dck b/forge-gui/res/geneticaidecks/GAM_30_Plaza of Heroes based deck_8_1.dck new file mode 100644 index 00000000000..2d86c1a0190 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_30_Plaza of Heroes based deck_8_1.dck @@ -0,0 +1,26 @@ +[metadata] +Name=GAM_30_Plaza of Heroes based deck_8_1 +[Main] +3 Archon of Emeria|ZNR|1 +1 Boromir, Warden of the Tower|LTR|1 +4 Branchloft Pathway|ZNR|1 +3 Brutal Cathar|MID|1 +3 Deeproot Wayfinder|MOM|1 +4 Eiganjo Castle|CHK|1 +4 Eiganjo, Seat of the Empire|NEO|1 +1 Forest|NEO|1 +4 Hushbringer|ELD|1 +3 Lion Sash|NEO|1 +3 Melira, the Living Cure|ONE|1 +1 Plains|ELD|1 +1 Plains|MOM|1 +4 Plaza of Heroes|DMU|1 +4 Razorverge Thicket|ONE|1 +4 Serra Paragon|DMU|1 +4 Skrelv, Defector Mite|ONE|1 +2 Slip Through Space|OGW|1 +2 Soldier of the Pantheon|THS|1 +2 Solitude|MH2|1 +3 Strict Proctor|STX|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAM_31_Sorin the Mirthless based deck_72_0.dck b/forge-gui/res/geneticaidecks/GAM_31_Sorin the Mirthless based deck_72_0.dck new file mode 100644 index 00000000000..bd911be3946 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_31_Sorin the Mirthless based deck_72_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAM_31_Sorin the Mirthless based deck_72_0 +[Main] +3 Bloodchief's Thirst|ZNR|1 +4 Dauthi Voidwalker|MH2|1 +4 Graveyard Trespasser|MID|1 +3 Hive of the Eye Tyrant|AFR|1 +4 Invoke Despair|NEO|1 +4 Liliana of the Veil|DMU|1 +1 March of Wretched Sorrow|NEO|1 +1 Phyrexian Obliterator|ONE|1 +4 Sheoldred's Edict|ONE|1 +4 Sorin the Mirthless|VOW|1 +4 Sudden Edict|MH2|1 +2 Swamp|BRO|1 +3 Swamp|DMU|1 +2 Swamp|HOU|1 +1 Swamp|MH2|1 +1 Swamp|MID|1 +1 Swamp|ONE|1 +2 Swamp|STX|1 +2 Swamp|THB|1 +1 Swamp|VOW|1 +2 Swamp|WOE|1 +4 Takenuma, Abandoned Mire|NEO|1 +3 Tourach, Dread Cantor|MH2|1 +[Sideboard] +4 Cling to Dust|THB|1 +2 March of Wretched Sorrow|NEO|1 +4 Noggin Whack|MOR|1 diff --git a/forge-gui/res/geneticaidecks/GAM_33_Hapatra, Vizier of Poisons based deck_39_0.dck b/forge-gui/res/geneticaidecks/GAM_33_Hapatra, Vizier of Poisons based deck_39_0.dck new file mode 100644 index 00000000000..e1e18b614c0 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_33_Hapatra, Vizier of Poisons based deck_39_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAM_33_Hapatra, Vizier of Poisons based deck_39_0 +[Main] +4 Agatha's Soul Cauldron|WOE|1 +4 Ancient Imperiosaur|MOM|1 +4 Augur of Autumn|MID|1 +3 Blooming Marsh|KLD|1 +4 Boseiju, Who Endures|NEO|1 +4 Endurance|MH2|1 +2 Forest|AKH|1 +2 Forest|MH2|1 +1 Forest|MID|1 +1 Forest|MOM|1 +1 Forest|NEO|1 +1 Forest|WOE|1 +3 Grist, the Hunger Tide|MH2|1 +4 Hapatra, Vizier of Poisons|AKH|1 +4 Ignoble Hierarch|MH2|1 +1 Jackal Familiar|M10|1 +1 Keral Keep Disciples|M21|1 +1 Nuisance Engine|MRD|1 +4 Nurturing Peatland|MH1|1 +1 Setessan Petitioner|THB|1 +4 Strangleroot Geist|DKA|1 +1 Swamp|KLD|1 +1 Swamp|MID|1 +4 Verdant Catacombs|MH2|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAM_34_The Reality Chip based deck_3_1.dck b/forge-gui/res/geneticaidecks/GAM_34_The Reality Chip based deck_3_1.dck new file mode 100644 index 00000000000..006b64b5d58 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_34_The Reality Chip based deck_3_1.dck @@ -0,0 +1,32 @@ +[metadata] +Name=GAM_34_The Reality Chip based deck_3_1 +[Main] +4 Dreamshackle Geist|VOW|1 +4 Glasspool Mimic|ZNR|1 +4 Hengegate Pathway|KHM|1 +1 Island|DMU|1 +1 Island|KHM|1 +1 Island|LRW|1 +1 Island|M14|1 +1 Island|M19|1 +2 Island|MH2|1 +1 Island|SOI|1 +1 Island|ZNR|1 +1 Lullmage Mentor|ZEN|1 +4 Mothdust Changeling|MMA|1 +4 Nazgûl|LTR|1 +4 Nexus of Fate|M19|1 +1 Otawara, Soaring City|NEO|1 +1 Plains|M14|1 +1 Plains|NEO|1 +4 Seachrome Coast|ONE|1 +4 Silver-Fur Master|NEO|1 +2 Stitchwing Skaab|SOI|1 +1 Swamp|M14|1 +1 Swamp|MH2|1 +4 The Reality Chip|NEO|1 +4 Unsettled Mariner|MH1|1 +3 Wanderwine Hub|LRW|1 +[Sideboard] +4 Grief|MH2|1 +4 Vodalian Hexcatcher|DMU|1 diff --git a/forge-gui/res/geneticaidecks/GAM_35_Deeproot Wayfinder based deck_66_1.dck b/forge-gui/res/geneticaidecks/GAM_35_Deeproot Wayfinder based deck_66_1.dck new file mode 100644 index 00000000000..69ce6d6dcfb --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_35_Deeproot Wayfinder based deck_66_1.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAM_35_Deeproot Wayfinder based deck_66_1 +[Main] +3 Archon of Emeria|ZNR|1 +3 Boromir, Warden of the Tower|LTR|1 +3 Boseiju, Who Endures|NEO|1 +4 Branchloft Pathway|ZNR|1 +3 Brutal Cathar|MID|1 +4 Deeproot Wayfinder|MOM|1 +4 Eiganjo, Seat of the Empire|NEO|1 +4 Extraction Specialist|SNC|1 +1 Forest|SNC|1 +1 Forest|THS|1 +2 Guardian of Ghirapur|MOM|1 +3 Melira, the Living Cure|ONE|1 +1 Plains|LTR|1 +1 Plains|MH2|1 +1 Plains|SNC|1 +3 Plains|STX|1 +2 Plains|THS|1 +4 Plaza of Heroes|DMU|1 +4 Serra Paragon|DMU|1 +4 Skrelv, Defector Mite|ONE|1 +4 Solitude|MH2|1 +1 Strict Proctor|STX|1 +[Sideboard] +4 Lion Sash|NEO|1 +4 Soldier of the Pantheon|THS|1 diff --git a/forge-gui/res/geneticaidecks/GAM_36_Esika's Chariot based deck_30_0.dck b/forge-gui/res/geneticaidecks/GAM_36_Esika's Chariot based deck_30_0.dck new file mode 100644 index 00000000000..6b1edb349ba --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_36_Esika's Chariot based deck_30_0.dck @@ -0,0 +1,33 @@ +[metadata] +Name=GAM_36_Esika's Chariot based deck_30_0 +[Main] +1 Branchloft Pathway|ZNR|1 +4 Brutal Cathar|MID|1 +4 Courier's Briefcase|SNC|1 +4 Cragcrown Pathway|ZNR|1 +3 Dryad Militant|GK1|1 +4 Esika's Chariot|KHM|1 +4 Fable of the Mirror-Breaker|NEO|1 +1 Forest|DMU|1 +1 Forest|MID|1 +2 General Ferrous Rokiric|MH2|1 +4 Karplusan Forest|DMU|1 +1 Mountain|MH2|1 +1 Mountain|ONE|1 +1 Mountain|SNC|1 +3 Needleverge Pathway|ZNR|1 +1 Plains|AFR|1 +1 Plains|MID|1 +1 Plains|ONE|1 +1 Plains|SNC|1 +4 Rem Karolus, Stalwart Slayer|MID|1 +4 Rockfall Vale|MID|1 +3 Showdown of the Skalds|KHM|1 +3 Tovolar's Huntmaster|MID|1 +4 Winota, Joiner of Forces|IKO|1 +[Sideboard] +1 Bilious Skulldweller|ONE|1 +4 Llanowar Loamspeaker|DMU|1 +4 Lotus Cobra|ZNR|1 +3 Selfless Savior|M21|1 +3 Spikefield Hazard|ZNR|1 diff --git a/forge-gui/res/geneticaidecks/GAM_37_Tourach, Dread Cantor based deck_15_0.dck b/forge-gui/res/geneticaidecks/GAM_37_Tourach, Dread Cantor based deck_15_0.dck new file mode 100644 index 00000000000..acd39445781 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_37_Tourach, Dread Cantor based deck_15_0.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAM_37_Tourach, Dread Cantor based deck_15_0 +[Main] +4 Bloodchief's Thirst|ZNR|1 +3 Cling to Dust|THB|1 +3 Dauthi Voidwalker|MH2|1 +4 Graveyard Trespasser|MID|1 +3 Liliana of the Veil|DMU|1 +3 March of Wretched Sorrow|NEO|1 +3 Phyrexian Obliterator|ONE|1 +4 Sheoldred's Edict|ONE|1 +4 Sorin the Mirthless|VOW|1 +3 Sudden Edict|MH2|1 +4 Swamp|AFR|1 +1 Swamp|AKH|1 +1 Swamp|BRO|1 +2 Swamp|DMU|1 +2 Swamp|HOU|1 +3 Swamp|MH2|1 +2 Swamp|MID|1 +1 Swamp|ONE|1 +1 Swamp|STX|1 +3 Swamp|WOE|1 +2 Takenuma, Abandoned Mire|NEO|1 +4 Tourach, Dread Cantor|MH2|1 +[Sideboard] +4 Noggin Whack|MOR|1 +1 Phyrexian Obliterator|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAM_38_Agatha's Soul Cauldron based deck_86_0.dck b/forge-gui/res/geneticaidecks/GAM_38_Agatha's Soul Cauldron based deck_86_0.dck new file mode 100644 index 00000000000..a9dc1408cc8 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_38_Agatha's Soul Cauldron based deck_86_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAM_38_Agatha's Soul Cauldron based deck_86_0 +[Main] +4 Agatha's Soul Cauldron|WOE|1 +4 Arid Mesa|MH2|1 +3 Boros Reckoner|GK1|1 +4 Emeria's Call|ZNR|1 +4 Esper Sentinel|MH2|1 +4 Haywire Mite|BRO|1 +3 Idyllic Grange|ELD|1 +4 Lay Down Arms|BRO|1 +1 Mountain|MH2|1 +1 Mountain|ONE|1 +1 Mountain|STX|1 +4 Phyrexian Vindicator|ONE|1 +2 Plains|BRO|1 +1 Plains|GK1|1 +3 Plains|IKO|1 +1 Plains|LTR|1 +2 Plains|MH2|1 +2 Plains|ONE|1 +1 Plains|STX|1 +4 Recommission|BRO|1 +4 Solitude|MH2|1 +3 Urza's Saga|MH2|1 +[Sideboard] +2 Eladamri's Call|MH1|1 +3 Justice Strike|GRN|1 +4 Ranger's Firebrand|LTR|1 +4 Surge of Salvation|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAM_39_Brutal Cathar based deck_90_0.dck b/forge-gui/res/geneticaidecks/GAM_39_Brutal Cathar based deck_90_0.dck new file mode 100644 index 00000000000..18191874ed5 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_39_Brutal Cathar based deck_90_0.dck @@ -0,0 +1,33 @@ +[metadata] +Name=GAM_39_Brutal Cathar based deck_90_0 +[Main] +3 Anointed Peacekeeper|DMU|1 +4 Brutal Cathar|MID|1 +4 Cathar Commando|MID|1 +2 Charming Prince|ELD|1 +4 Eiganjo Castle|CHK|1 +1 Emeria's Call|ZNR|1 +2 Esper Sentinel|MH2|1 +3 Extraction Specialist|SNC|1 +2 Giant Killer|ELD|2 +4 Guardian of New Benalia|DMU|1 +4 Hopeful Initiate|VOW|1 +1 Plains|BRO|1 +2 Plains|CHK|1 +2 Plains|DMU|1 +2 Plains|ELD|1 +1 Plains|HOU|1 +1 Plains|MH2|1 +1 Plains|MID|1 +1 Plains|MOM|1 +2 Plains|SNC|1 +1 Plains|THS|1 +1 Plains|VOW|1 +4 Pyre of Heroes|KHM|1 +4 Sanctifier en-Vec|MH2|1 +4 Shefet Dunes|HOU|1 +[Sideboard] +3 Ambitious Farmhand|MID|1 +4 Dauntless Bodyguard|DOM|1 +4 Knight-Errant of Eos|MOM|1 +4 Soldier of the Pantheon|THS|1 diff --git a/forge-gui/res/geneticaidecks/GAM_3_Graveyard Trespasser based deck_8_0.dck b/forge-gui/res/geneticaidecks/GAM_3_Graveyard Trespasser based deck_8_0.dck new file mode 100644 index 00000000000..927add1cd27 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_3_Graveyard Trespasser based deck_8_0.dck @@ -0,0 +1,32 @@ +[metadata] +Name=GAM_3_Graveyard Trespasser based deck_8_0 +[Main] +3 Blightstep Pathway|KHM|1 +3 Dread Fugue|VOW|1 +4 Dreadhorde Butcher|WAR|1 +1 Go Blank|STX|1 +4 Graveyard Trespasser|MID|1 +4 Haunted Ridge|MID|1 +1 Hive of the Eye Tyrant|AFR|1 +4 Kalitas, Traitor of Ghet|OGW|1 +4 Liliana of the Veil|DMU|1 +3 Misery's Shadow|BRO|1 +1 Mountain|ELD|1 +1 Mountain|ONE|1 +3 Reckoner Bankbuster|NEO|1 +4 Sheoldred, the Apocalypse|DMU|1 +1 Swamp|BRO|1 +1 Swamp|DMU|1 +1 Swamp|KHM|1 +2 Swamp|MID|1 +1 Swamp|ONE|1 +1 Swamp|SNC|1 +2 Swamp|STX|1 +1 Swamp|WAR|1 +4 Takenuma, Abandoned Mire|NEO|1 +3 Tenacious Underdog|SNC|1 +3 Valki, God of Lies|KHM|1 +[Sideboard] +4 Angrath's Rampage|WAR|1 +3 Go Blank|STX|1 +3 Witch's Oven|ELD|1 diff --git a/forge-gui/res/geneticaidecks/GAM_4_Serra Paragon based deck_57_0.dck b/forge-gui/res/geneticaidecks/GAM_4_Serra Paragon based deck_57_0.dck new file mode 100644 index 00000000000..7f833017542 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_4_Serra Paragon based deck_57_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAM_4_Serra Paragon based deck_57_0 +[Main] +4 Abiding Grace|MH2|1 +4 Ambitious Farmhand|MID|1 +3 Anointed Peacekeeper|DMU|1 +4 Charming Prince|ELD|1 +4 Demolition Field|BRO|1 +2 Idyllic Grange|ELD|1 +2 March of Otherworldly Light|NEO|1 +2 Plains|AFR|1 +4 Plains|BRO|1 +2 Plains|DMU|1 +2 Plains|ELD|1 +3 Plains|MH2|1 +1 Plains|MID|1 +2 Plains|NEO|1 +1 Plains|RAV|1 +2 Plains|ZNR|1 +4 Serra Paragon|DMU|1 +4 Solitude|MH2|1 +4 The Restoration of Eiganjo|NEO|1 +2 The Wandering Emperor|NEO|1 +4 Timeless Dragon|MH2|1 +[Sideboard] +4 Kami of False Hope|BOK|1 +4 Lay Down Arms|BRO|1 +4 Legion Angel|ZNR|1 +3 Suppression Field|RAV|1 diff --git a/forge-gui/res/geneticaidecks/GAM_5_Thrash __ Threat based deck_105_0.dck b/forge-gui/res/geneticaidecks/GAM_5_Thrash __ Threat based deck_105_0.dck new file mode 100644 index 00000000000..9cd0d83aec8 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_5_Thrash __ Threat based deck_105_0.dck @@ -0,0 +1,34 @@ +[metadata] +Name=GAM_5_Thrash __ Threat based deck_105_0 +[Main] +3 Aspect of Hydra|BNG|1 +2 Avatar of the Resolute|DTK|1 +4 Boseiju, Who Endures|NEO|1 +4 Collision // Colossus|RNA|1 +3 Dryad Militant|GK1|1 +1 Forest|AFR|1 +1 Forest|CHK|1 +5 Forest|DTK|1 +1 Forest|GRN|1 +2 Forest|MH2|1 +1 Forest|MID|1 +1 Forest|NEO|1 +1 Forest|RNA|1 +2 Groundbreaker|PLC|1 +1 Mountain|AFR|1 +2 Mountain|CHK|1 +1 Mountain|SNC|1 +3 Okina, Temple to the Grandfathers|CHK|1 +3 Old-Growth Troll|KHM|1 +1 Pelt Collector|GRN|1 +1 Plains|AFR|1 +3 Strangleroot Geist|DKA|1 +4 Thrash // Threat|RNA|1 +3 Ulvenwald Oddity|VOW|1 +3 Werewolf Pack Leader|AFR|1 +4 Yorvo, Lord of Garenbrig|ELD|1 +[Sideboard] +3 Bassara Tower Archer|JOU|1 +4 March of Burgeoning Life|NEO|1 +4 Sylvan Anthem|MH2|1 +4 Vines of Vastwood|MM2|1 diff --git a/forge-gui/res/geneticaidecks/GAM_6_Klothys, God of Destiny based deck_89_0.dck b/forge-gui/res/geneticaidecks/GAM_6_Klothys, God of Destiny based deck_89_0.dck new file mode 100644 index 00000000000..b24e26abf7c --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_6_Klothys, God of Destiny based deck_89_0.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAM_6_Klothys, God of Destiny based deck_89_0 +[Main] +4 Armored Scrapgorger|ONE|1 +4 Boseiju, Who Endures|NEO|1 +3 Den of the Bugbear|AFR|1 +4 Dryad Militant|GK1|1 +4 Elder Gargaroth|M21|1 +4 Fable of the Mirror-Breaker|NEO|1 +2 Forest|M21|1 +1 Forest|MID|1 +2 Forest|NEO|1 +4 Ignoble Hierarch|MH2|1 +3 Karumonix, the Rat King|ONE|1 +4 Klothys, God of Destiny|THB|1 +4 Moonveil Regent|MID|1 +1 Mountain|GK1|1 +2 Mountain|ONE|1 +4 Nezumi Prowler|NEO|1 +1 Plains|M21|1 +1 Plains|ONE|1 +1 Radha, Heart of Keld|M21|1 +2 Swamp|GK1|1 +1 Swamp|M21|1 +4 Verdant Catacombs|MH2|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAM_7_Squee, Dubious Monarch based deck_2_0.dck b/forge-gui/res/geneticaidecks/GAM_7_Squee, Dubious Monarch based deck_2_0.dck new file mode 100644 index 00000000000..a19ac64428c --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_7_Squee, Dubious Monarch based deck_2_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAM_7_Squee, Dubious Monarch based deck_2_0 +[Main] +4 Auntie's Hovel|LRW|1 +4 Blightstep Pathway|KHM|1 +4 Boggart Harbinger|LRW|1 +4 Conspicuous Snoop|M21|1 +4 Den of the Bugbear|AFR|1 +1 Forest|M21|1 +1 Forest|MH2|1 +4 Goblin Ringleader|M20|1 +4 Hobgoblin Bandit Lord|AFR|1 +3 Ignoble Hierarch|MH2|1 +3 Mountain|DMU|1 +1 Mountain|KHM|1 +1 Mountain|M20|1 +4 Munitions Expert|MH1|1 +1 Outland Boar|AER|1 +1 Paragon of Modernity|SNC|1 +4 Pyre of Heroes|KHM|1 +1 Secret Salvage|AER|1 +1 Slumbering Dragon|M13|1 +3 Sokenzan, Crucible of Defiance|NEO|1 +4 Squee, Dubious Monarch|DMU|1 +1 Swamp|DMU|1 +1 Swamp|M20|1 +1 Wandering Troubadour|AFR|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAM_8_Yorvo, Lord of Garenbrig based deck_68_1.dck b/forge-gui/res/geneticaidecks/GAM_8_Yorvo, Lord of Garenbrig based deck_68_1.dck new file mode 100644 index 00000000000..b52a7f8f0ee --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_8_Yorvo, Lord of Garenbrig based deck_68_1.dck @@ -0,0 +1,34 @@ +[metadata] +Name=GAM_8_Yorvo, Lord of Garenbrig based deck_68_1 +[Main] +2 Aspect of Hydra|BNG|1 +4 Avatar of the Resolute|DTK|1 +4 Boseiju, Who Endures|NEO|1 +4 Dryad Militant|GK1|1 +1 Forest|DTK|1 +1 Forest|ELD|1 +1 Forest|GK1|1 +1 Forest|GRN|1 +2 Forest|M20|1 +1 Forest|MID|1 +3 Forest|NEO|1 +2 Forest|RNA|1 +2 Forest|SNC|1 +4 Groundbreaker|PLC|1 +2 March of Burgeoning Life|NEO|1 +1 Mountain|ELD|1 +2 Mountain|GRN|1 +3 Pelt Collector|GRN|1 +1 Plains|RNA|1 +1 Plains|SNC|1 +4 Strangleroot Geist|DKA|1 +4 Sylvan Anthem|MH2|1 +4 Thrash // Threat|RNA|1 +2 Vines of Vastwood|MM2|1 +4 Yorvo, Lord of Garenbrig|ELD|1 +[Sideboard] +2 Bassara Tower Archer|JOU|1 +4 Collision // Colossus|RNA|1 +2 March of Burgeoning Life|NEO|1 +3 Mirran Crusader|MM2|1 +4 Outland Liberator|MID|1 diff --git a/forge-gui/res/geneticaidecks/GAM_9_Guardian of New Benalia based deck_46_1.dck b/forge-gui/res/geneticaidecks/GAM_9_Guardian of New Benalia based deck_46_1.dck new file mode 100644 index 00000000000..83b741374ea --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAM_9_Guardian of New Benalia based deck_46_1.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAM_9_Guardian of New Benalia based deck_46_1 +[Main] +4 Anointed Peacekeeper|DMU|1 +2 Cathar Commando|MID|1 +4 Dauntless Bodyguard|DOM|1 +4 Eiganjo Castle|CHK|1 +4 Emeria's Call|ZNR|1 +4 Esper Sentinel|MH2|1 +4 Extraction Specialist|SNC|1 +3 Giant Killer|ELD|2 +4 Guardian of New Benalia|DMU|1 +4 Hopeful Initiate|VOW|1 +2 Knight-Errant of Eos|MOM|1 +3 Plains|CHK|1 +1 Plains|DMU|1 +2 Plains|DOM|1 +3 Plains|ELD|1 +1 Plains|KHM|1 +3 Plains|MH2|1 +1 Plains|MOM|1 +2 Plains|STX|1 +3 Plains|VOW|1 +2 Pyre of Heroes|KHM|1 +[Sideboard] +4 Ambitious Farmhand|MID|1 +2 Cathar Commando|MID|1 +3 Recruitment Officer|BRO|1 +3 Sanctifier en-Vec|MH2|1 +3 Soldier of the Pantheon|THS|1 diff --git a/forge-gui/res/geneticaidecks/GAS_10_Rankle and Torbran based deck_106_0.dck b/forge-gui/res/geneticaidecks/GAS_10_Rankle and Torbran based deck_106_0.dck new file mode 100644 index 00000000000..9a4f6c07c50 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_10_Rankle and Torbran based deck_106_0.dck @@ -0,0 +1,31 @@ +[metadata] +Name=GAS_10_Rankle and Torbran based deck_106_0 +[Main] +4 Archfiend of the Dross|ONE|1 +4 Cut Down|DMU|1 +2 Evolved Sleeper|DMU|1 +4 Gix, Yawgmoth Praetor|BRO|1 +1 Infernal Grasp|MID|1 +4 Mishra's Foundry|BRO|2 +1 Mountain|MOM|1 +2 Mountain|SNC|1 +4 Okiba Reckoner Raid|NEO|1 +3 Phyrexian Fleshgorger|BRO|1 +3 Phyrexian Obliterator|ONE|1 +4 Rankle and Torbran|MOM|1 +2 Sheoldred, the Apocalypse|DMU|1 +1 Swamp|BRO|1 +1 Swamp|DMU|1 +3 Swamp|MID|1 +2 Swamp|MOM|1 +3 Swamp|NEO|1 +1 Swamp|ONE|1 +3 Swamp|SNC|1 +4 Takenuma, Abandoned Mire|NEO|1 +4 Tenacious Underdog|SNC|1 +[Sideboard] +4 Bloodline Culling|MID|1 +4 Grafted Butcher|MOM|1 +2 Invasion of Fiora|MOM|1 +1 Liliana of the Veil|DMU|1 +4 Misery's Shadow|BRO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_11_Phyrexian Obliterator based deck_46_1.dck b/forge-gui/res/geneticaidecks/GAS_11_Phyrexian Obliterator based deck_46_1.dck new file mode 100644 index 00000000000..11232a14420 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_11_Phyrexian Obliterator based deck_46_1.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_11_Phyrexian Obliterator based deck_46_1 +[Main] +1 Archfiend of the Dross|ONE|1 +2 Bloodline Culling|MID|1 +4 Cut Down|DMU|1 +3 Evolved Sleeper|DMU|1 +2 Gix, Yawgmoth Praetor|BRO|1 +4 Grafted Butcher|MOM|1 +4 Infernal Grasp|MID|1 +3 Misery's Shadow|BRO|1 +4 Mishra's Foundry|BRO|2 +3 Okiba Reckoner Raid|NEO|1 +4 Phyrexian Fleshgorger|BRO|1 +4 Phyrexian Obliterator|ONE|1 +2 Sheoldred, the Apocalypse|DMU|1 +3 Swamp|BRO|1 +5 Swamp|DMU|1 +4 Swamp|MID|1 +3 Swamp|MOM|1 +3 Swamp|NEO|1 +2 Takenuma, Abandoned Mire|NEO|1 +[Sideboard] +1 Archfiend of the Dross|ONE|1 +3 Geth, Thane of Contracts|ONE|1 +4 Invasion of Fiora|MOM|1 +3 Liliana of the Veil|DMU|1 +1 Sheoldred|MOM|1 +3 Vat of Rebirth|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_11_Wasteland Strangler based deck_141_2.dck b/forge-gui/res/geneticaidecks/GAS_11_Wasteland Strangler based deck_141_2.dck new file mode 100644 index 00000000000..401c5270f9b --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_11_Wasteland Strangler based deck_141_2.dck @@ -0,0 +1,41 @@ +[metadata] +Name=GAS_11_Wasteland Strangler based deck_141_2 +[Main] +1 Aerial Maneuver|GTC|1 +1 Aphemia, the Cacophony|THB|1 +4 Archon of Emeria|ZNR|1 +1 Ashen-Skin Zubera|CHK|1 +1 Baneful Omen|ROE|1 +1 Bog Serpent|PLC|1 +1 Bola Slinger|MOM|1 +1 Bound in Gold|KHM|1 +4 Caves of Koilos|DMU|1 +4 Charming Prince|ELD|1 +1 Crawl from the Cellar|MID|1 +1 Cremate|RTR|1 +1 Dragon's Disciple|AFR|1 +1 Escaped Null|ROE|1 +1 Filigree Crawler|AER|1 +1 Hateful Eidolon|THB|1 +1 Loxodon Stalwart|5DN|1 +1 Parhelion Patrol|GRN|1 +2 Plains|BFZ|1 +1 Plains|ELD|1 +4 Plains|HOU|1 +1 Reckoner Bankbuster|NEO|1 +1 Rhox Pikemaster|M10|1 +1 Seize the Initiative|SOM|1 +3 Shefet Dunes|HOU|1 +1 Sigardian Priest|EMN|1 +4 Silent Clearing|MH1|1 +1 Silverquill Pledgemage|STX|1 +1 Stabbing Pain|M11|1 +1 Sultai Scavenger|KTK|1 +1 Swamp|BFZ|1 +3 Swamp|DMU|1 +2 Swamp|HOU|1 +1 Underworld Dreams|THB|1 +4 Wasteland Strangler|BFZ|1 +1 Wedding Announcement|VOW|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_11_White Sun's Twilight based deck_22_0.dck b/forge-gui/res/geneticaidecks/GAS_11_White Sun's Twilight based deck_22_0.dck new file mode 100644 index 00000000000..7f2e65ec42b --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_11_White Sun's Twilight based deck_22_0.dck @@ -0,0 +1,26 @@ +[metadata] +Name=GAS_11_White Sun's Twilight based deck_22_0 +[Main] +2 Archangel Elspeth|MOM|1 +4 Elspeth Resplendent|SNC|1 +4 Lay Down Arms|BRO|1 +2 Loran of the Third Path|BRO|1 +4 Ossification|ONE|1 +4 Plains|BRO|1 +2 Plains|DMU|1 +4 Plains|MID|1 +4 Plains|MOM|1 +2 Plains|NEO|1 +1 Plains|ONE|1 +4 Plains|SNC|1 +4 Roadside Reliquary|NEO|1 +4 Serra Paragon|DMU|1 +4 The Eternal Wanderer|ONE|1 +4 The Restoration of Eiganjo|NEO|1 +3 Wedding Announcement|VOW|1 +4 White Sun's Twilight|ONE|1 +[Sideboard] +3 Ao, the Dawn Sky|NEO|1 +4 Destroy Evil|DMU|1 +4 Sanctuary Warden|SNC|1 +4 Sunfall|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_12_Kaito, Dancing Shadow based deck_111_0.dck b/forge-gui/res/geneticaidecks/GAS_12_Kaito, Dancing Shadow based deck_111_0.dck new file mode 100644 index 00000000000..1d478d8872c --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_12_Kaito, Dancing Shadow based deck_111_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_12_Kaito, Dancing Shadow based deck_111_0 +[Main] +4 Darkslick Shores|ONE|1 +4 Graveyard Trespasser|MID|1 +2 Island|MOM|1 +1 Island|ONE|1 +4 Kaito, Dancing Shadow|ONE|1 +3 Liliana of the Veil|DMU|1 +3 Make Disappear|SNC|1 +1 Otawara, Soaring City|NEO|1 +4 Render Inert|MOM|1 +4 Sheoldred|MOM|1 +4 Sheoldred, the Apocalypse|DMU|1 +1 Swamp|DMU|1 +2 Swamp|MID|1 +1 Swamp|MOM|1 +4 Swamp|ONE|1 +6 Swamp|SNC|1 +3 Takenuma, Abandoned Mire|NEO|1 +4 Tenacious Underdog|SNC|1 +1 The Cruelty of Gix|DMU|1 +4 Undying Malice|VOW|1 +[Sideboard] +4 Infernal Grasp|MID|1 +4 Invasion of Amonkhet|MOM|1 +2 Invasion of Vryn|MOM|1 +3 Jace, the Perfected Mind|ONE|1 +2 Kaito Shizuki|NEO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_12_Portal to Phyrexia based deck_87_0.dck b/forge-gui/res/geneticaidecks/GAS_12_Portal to Phyrexia based deck_87_0.dck new file mode 100644 index 00000000000..1e1373797b1 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_12_Portal to Phyrexia based deck_87_0.dck @@ -0,0 +1,31 @@ +[metadata] +Name=GAS_12_Portal to Phyrexia based deck_87_0 +[Main] +4 Azusa's Many Journeys|NEO|1 +4 Commune with Spirits|NEO|1 +2 Forest|DMU|1 +4 Forest|MID|1 +2 Forest|MOM|1 +2 Forest|NEO|1 +2 Forest|ONE|1 +2 Forest|SNC|1 +3 Overgrown Farmland|MID|1 +1 Plains|DMU|1 +1 Plains|MID|1 +1 Plains|NEO|1 +1 Plains|ONE|1 +3 Polukranos Reborn|MOM|1 +4 Portal to Phyrexia|BRO|1 +4 Razorverge Thicket|ONE|1 +2 Seed of Hope|MOM|1 +3 The Eternal Wanderer|ONE|1 +3 The Restoration of Eiganjo|NEO|1 +4 Titan of Industry|SNC|1 +4 Topiary Stomper|SNC|1 +4 Vorinclex|MOM|1 +[Sideboard] +3 Atraxa, Grand Unifier|ONE|1 +1 Cityscape Leveler|BRO|1 +4 Farewell|NEO|1 +3 Invasion of Ixalan|MOM|1 +4 Invasion of Zendikar|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_12_Resplendent Angel based deck_92_0.dck b/forge-gui/res/geneticaidecks/GAS_12_Resplendent Angel based deck_92_0.dck new file mode 100644 index 00000000000..33eb811685e --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_12_Resplendent Angel based deck_92_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_12_Resplendent Angel based deck_92_0 +[Main] +4 Angelic Ascension|M21|1 +4 Bishop of Wings|M20|1 +2 Blossoming Sands|MOM|1 +3 Branchloft Pathway|ZNR|1 +1 Forest|M19|1 +1 Forest|M20|1 +2 Giant Killer|ELD|2 +4 Glasspool Mimic|ZNR|1 +4 Hengegate Pathway|KHM|1 +1 Island|KHM|1 +1 Island|M19|1 +2 Linvala, Shield of Sea Gate|ZNR|1 +2 Plains|ELD|1 +1 Plains|KHM|1 +1 Plains|M19|1 +1 Plains|M21|1 +3 Plains|MH2|1 +1 Plains|MOM|1 +3 Reidane, God of the Worthy|KHM|1 +4 Resplendent Angel|M19|1 +3 Scurry Oak|MH2|1 +4 Soul Warden|MM3|1 +4 Speaker of the Heavens|M21|1 +4 Youthful Valkyrie|KHM|1 +[Sideboard] +3 Eldrazi Displacer|OGW|1 +3 Stern Dismissal|THB|1 diff --git a/forge-gui/res/geneticaidecks/GAS_13_Rootwire Amalgam based deck_141_0.dck b/forge-gui/res/geneticaidecks/GAS_13_Rootwire Amalgam based deck_141_0.dck new file mode 100644 index 00000000000..94ac62cafeb --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_13_Rootwire Amalgam based deck_141_0.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAS_13_Rootwire Amalgam based deck_141_0 +[Main] +4 Ascendant Packleader|VOW|1 +3 Bloated Contaminator|ONE|1 +4 Boseiju, Who Endures|NEO|1 +2 Bushwhack|BRO|1 +2 Cankerbloom|ONE|1 +4 Doomskar Warrior|MOM|1 +4 Evolving Adaptive|ONE|1 +4 Forest|BRO|1 +1 Forest|MID|1 +3 Forest|MOM|1 +2 Forest|NEO|1 +3 Mirrex|ONE|1 +4 Mishra's Foundry|BRO|2 +1 Plains|MID|1 +1 Plains|NEO|1 +3 Polukranos Reborn|MOM|1 +4 Quirion Beastcaller|DMU|1 +4 Rootwire Amalgam|BRO|1 +4 Tyvar's Stand|ONE|1 +3 Ulvenwald Oddity|VOW|1 +[Sideboard] +4 Defiler of Vigor|DMU|1 +3 Kodama of the West Tree|NEO|1 +4 Streetwise Negotiator|MOM|1 +4 Tribute to the World Tree|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_14_Gix's Command based deck_101_0.dck b/forge-gui/res/geneticaidecks/GAS_14_Gix's Command based deck_101_0.dck new file mode 100644 index 00000000000..6e1b4e1ca8d --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_14_Gix's Command based deck_101_0.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAS_14_Gix's Command based deck_101_0 +[Main] +4 Blackcleave Cliffs|ONE|1 +4 Bloodtithe Harvester|VOW|1 +1 Brotherhood's End|BRO|1 +4 Chandra, Hope's Beacon|MOM|1 +4 Corpse Appraiser|SNC|1 +3 Cut Down|DMU|1 +4 Gix's Command|BRO|1 +3 Haunted Ridge|MID|1 +4 Hidetsugu and Kairi|MOM|1 +1 Island|BRO|1 +1 Island|MID|1 +2 Island|SNC|1 +4 Make Disappear|SNC|1 +1 Mountain|MOM|1 +1 Mountain|ONE|1 +3 Negate|MOM|1 +4 Sheoldred, the Apocalypse|DMU|1 +3 Shipwreck Marsh|MID|1 +2 Swamp|BRO|1 +3 Swamp|MID|1 +1 Swamp|NEO|1 +3 Xander's Lounge|SNC|1 +[Sideboard] +4 Invasion of Kaldheim|MOM|1 +4 Invasion of Karsus|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_14_Patchwork Automaton based deck_152_0.dck b/forge-gui/res/geneticaidecks/GAS_14_Patchwork Automaton based deck_152_0.dck new file mode 100644 index 00000000000..fa53df6df69 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_14_Patchwork Automaton based deck_152_0.dck @@ -0,0 +1,31 @@ +[metadata] +Name=GAS_14_Patchwork Automaton based deck_152_0 +[Main] +4 Angelfire Ignition|MID|1 +3 Astor, Bearer of Blades|DMU|1 +2 Bladegraft Aspirant|ONE|1 +4 Bladehold War-Whip|ONE|1 +3 Citizen's Crowbar|SNC|1 +3 Danitha, Benalia's Hope|DMU|1 +1 Lizard Blades|NEO|1 +2 Mountain|DMU|1 +2 Mountain|MID|1 +4 Mountain|MOM|1 +4 Mountain|NEO|1 +2 Mountain|SNC|1 +4 Patchwork Automaton|NEO|1 +1 Plains|DMU|1 +2 Plains|MID|1 +2 Plains|MOM|1 +2 Plains|NEO|1 +3 Plains|ONE|1 +4 Rabbit Battery|NEO|1 +3 Rebel Salvo|ONE|1 +4 Strangle|SNC|1 +1 Sword of Forge and Frontier|ONE|1 +[Sideboard] +3 Lizard Blades|NEO|1 +4 Oxidda Finisher|ONE|1 +1 Rhuk, Hexgold Nabber|ONE|1 +4 Sword of Once and Future|MOM|1 +3 Tori D'Avenant, Fury Rider|DMU|1 diff --git a/forge-gui/res/geneticaidecks/GAS_14_Spirits Bant Doctorqueller Generated Deck_157_2.dck b/forge-gui/res/geneticaidecks/GAS_14_Spirits Bant Doctorqueller Generated Deck_157_2.dck new file mode 100644 index 00000000000..c3235cb6722 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_14_Spirits Bant Doctorqueller Generated Deck_157_2.dck @@ -0,0 +1,39 @@ +[metadata] +Name=GAS_14_Spirits Bant Doctorqueller Generated Deck_157_2 +[Main] +1 Abstruse Interference|OGW|1 +1 Break Ties|MH2|1 +1 Citizen's Crowbar|SNC|1 +1 Decommission|AER|1 +1 Dirgur Nemesis|DTK|1 +1 Eldrazi Devastator|BFZ|1 +1 Elesh Norn, Mother of Machines|ONE|1 +1 Frogmite|MM2|1 +1 Geology Enthusiast|BRO|1 +4 Glasspool Mimic|ZNR|1 +1 Inherited Envelope|LTR|1 +5 Island|KHM|1 +1 Island|KLD|1 +3 Island|MH2|1 +2 Island|ONE|1 +1 Makindi Stampede|ZNR|1 +4 Mausoleum Wanderer|EMN|1 +1 Mine Worker|BRO|1 +1 Mysterious Pathlighter|ELD|1 +1 Oko's Accomplices|ELD|1 +3 Plains|KHM|1 +2 Plains|MH2|1 +2 Plains|ONE|1 +1 Runed Stalactite|MMA|1 +4 Seachrome Coast|ONE|1 +1 Searchlight Companion|NEO|1 +1 Solar Tide|MRD|1 +4 Supreme Phantom|VOC|1 +1 Sword of Once and Future|MOM|1 +1 Tenacity|SOI|1 +1 Thalia's Lancers|EMN|1 +1 Thassa, Deep-Dwelling|THB|1 +4 Unsettled Mariner|MH1|1 +1 Wall of Frost|MM3|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_15_Compleated Huntmaster based deck_47_0.dck b/forge-gui/res/geneticaidecks/GAS_15_Compleated Huntmaster based deck_47_0.dck new file mode 100644 index 00000000000..abf97024ac5 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_15_Compleated Huntmaster based deck_47_0.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAS_15_Compleated Huntmaster based deck_47_0 +[Main] +4 Attended Socialite|SNC|1 +4 Citanul Stalwart|BRO|1 +4 Compleated Huntmaster|MOM|1 +4 Copperline Gorge|ONE|1 +5 Forest|DMU|1 +3 Forest|MID|1 +1 Forest|MOM|1 +3 Forest|ONE|1 +3 Forest|SNC|1 +4 Gala Greeters|SNC|1 +3 Gwenna, Eyes of Gaea|BRO|1 +3 Herbology Instructor|MOM|1 +3 Invasion of Ixalan|MOM|1 +4 Leaf-Crowned Visionary|DMU|1 +4 Llanowar Loamspeaker|DMU|1 +2 Rustvine Cultivator|ONE|1 +1 Swamp|MID|1 +1 Swamp|ONE|1 +3 Yavimaya Iconoclast|DMU|1 +1 Zopandrel, Hunger Dominus|ONE|1 +[Sideboard] +4 Invasion of Ikoria|MOM|1 +1 Invasion of Ixalan|MOM|1 +4 Tandem Takedown|MOM|1 +3 Volcanic Spite|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_15_Kessig Flamebreather based deck_36_1.dck b/forge-gui/res/geneticaidecks/GAS_15_Kessig Flamebreather based deck_36_1.dck new file mode 100644 index 00000000000..31910a9d774 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_15_Kessig Flamebreather based deck_36_1.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAS_15_Kessig Flamebreather based deck_36_1 +[Main] +4 Bloodfeather Phoenix|MOM|1 +4 Feldon, Ronom Excavator|BRO|1 +1 Jaya, Fiery Negotiator|DMU|1 +4 Kessig Flamebreather|VOW|1 +4 Kumano Faces Kakkazan|NEO|1 +3 Lightning Strike|DMU|1 +3 Mechanized Warfare|BRO|1 +4 Mishra's Foundry|BRO|2 +4 Monastery Swiftspear|BRO|1 +4 Mountain|BRO|1 +2 Mountain|DMU|1 +1 Mountain|MOM|1 +4 Mountain|NEO|1 +3 Mountain|ONE|1 +3 Phoenix Chick|DMU|1 +4 Play with Fire|MID|1 +4 Sokenzan, Crucible of Defiance|NEO|1 +4 Squee, Dubious Monarch|DMU|1 +[Sideboard] +1 Bloody Betrayal|VOW|1 +4 End the Festivities|VOW|1 +4 Invasion of Regatha|MOM|1 +2 Urabrask|MOM|1 +4 Voldaren Epicure|VOW|1 diff --git a/forge-gui/res/geneticaidecks/GAS_16_Sculpted Perfection based deck_80_0.dck b/forge-gui/res/geneticaidecks/GAS_16_Sculpted Perfection based deck_80_0.dck new file mode 100644 index 00000000000..85ae08cd1fb --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_16_Sculpted Perfection based deck_80_0.dck @@ -0,0 +1,33 @@ +[metadata] +Name=GAS_16_Sculpted Perfection based deck_80_0 +[Main] +4 Bloated Processor|MOM|1 +2 Caves of Koilos|DMU|1 +4 Crawling Chorus|ONE|1 +1 Eiganjo, Seat of the Empire|NEO|1 +3 Elas il-Kor, Sadistic Pilgrim|DMU|1 +2 Elesh Norn|MOM|1 +4 Gix, Yawgmoth Praetor|BRO|1 +3 Grafted Butcher|MOM|1 +1 Plains|BRO|1 +1 Plains|DMU|1 +1 Plains|MID|1 +1 Plains|NEO|1 +1 Plains|ONE|1 +4 Sculpted Perfection|MOM|1 +4 Shattered Sanctum|VOW|1 +4 Sheoldred, the Apocalypse|DMU|1 +3 Skrelv's Hive|ONE|1 +4 Skrelv, Defector Mite|ONE|1 +3 Swamp|BRO|1 +2 Swamp|MOM|1 +1 Swamp|NEO|1 +1 Swamp|ONE|1 +4 The Seedcore|ONE|1 +2 Vraan, Executioner Thane|ONE|1 +[Sideboard] +2 Elesh Norn|MOM|1 +3 Phyrexian Censor|MOM|1 +3 Pile On|MOM|1 +3 Rite of Oblivion|MID|1 +4 Vanquish the Horde|MID|1 diff --git a/forge-gui/res/geneticaidecks/GAS_17_Archon of Cruelty based deck_85_2.dck b/forge-gui/res/geneticaidecks/GAS_17_Archon of Cruelty based deck_85_2.dck new file mode 100644 index 00000000000..267bb4907cd --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_17_Archon of Cruelty based deck_85_2.dck @@ -0,0 +1,26 @@ +[metadata] +Name=GAS_17_Archon of Cruelty based deck_85_2 +[Main] +3 Archon of Cruelty|MH2|1 +4 Bone Shards|MH2|1 +4 Brightclimb Pathway|ZNR|1 +4 Concealed Courtyard|KLD|1 +1 Damn|MH2|1 +2 Funeral Charm|TSB|1 +1 Malakir Rebirth|ZNR|1 +4 Persist|MH2|1 +3 Plains|GK1|1 +4 Plains|KLD|1 +1 Plains|MH2|1 +4 Priest of Fell Rites|MH2|1 +4 Ransack the Lab|MH1|1 +4 Serra's Emissary|MH2|1 +3 Solitude|MH2|1 +5 Swamp|GK1|1 +1 Swamp|KLD|1 +4 Swamp|MH2|1 +4 Unmarked Grave|MH2|1 +[Sideboard] +4 Darkblast|GK1|1 +1 Funeral Charm|TSB|1 +2 Profane Tutor|MH2|1 diff --git a/forge-gui/res/geneticaidecks/GAS_17_Misery's Shadow based deck_53_1.dck b/forge-gui/res/geneticaidecks/GAS_17_Misery's Shadow based deck_53_1.dck new file mode 100644 index 00000000000..f400568d49d --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_17_Misery's Shadow based deck_53_1.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAS_17_Misery's Shadow based deck_53_1 +[Main] +3 Archfiend of the Dross|ONE|1 +4 Cut Down|DMU|1 +4 Graveyard Trespasser|MID|1 +2 Infernal Grasp|MID|1 +4 Misery's Shadow|BRO|1 +1 Mishra's Foundry|BRO|2 +3 Okiba Reckoner Raid|NEO|1 +4 Phyrexian Fleshgorger|BRO|1 +4 Phyrexian Obliterator|ONE|1 +4 Sheoldred, the Apocalypse|DMU|1 +1 Swamp|BRO|1 +2 Swamp|DMU|1 +6 Swamp|MID|1 +2 Swamp|MOM|1 +1 Swamp|NEO|1 +5 Swamp|ONE|1 +3 Swamp|SNC|1 +4 Takenuma, Abandoned Mire|NEO|1 +3 Tenacious Underdog|SNC|1 +[Sideboard] +4 Bloodline Culling|MID|1 +4 Grafted Butcher|MOM|1 +3 Invasion of Fiora|MOM|1 +4 Liliana of the Veil|DMU|1 diff --git a/forge-gui/res/geneticaidecks/GAS_17_Urabrask's Forge based deck_28_0.dck b/forge-gui/res/geneticaidecks/GAS_17_Urabrask's Forge based deck_28_0.dck new file mode 100644 index 00000000000..fd5a7437cf9 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_17_Urabrask's Forge based deck_28_0.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAS_17_Urabrask's Forge based deck_28_0 +[Main] +4 Feldon, Ronom Excavator|BRO|1 +2 Kessig Flamebreather|VOW|1 +3 Kumano Faces Kakkazan|NEO|1 +4 Lightning Strike|DMU|1 +4 Mechanized Warfare|BRO|1 +3 Mishra's Foundry|BRO|2 +3 Mountain|BRO|1 +6 Mountain|DMU|1 +1 Mountain|MID|1 +4 Mountain|MOM|1 +3 Mountain|NEO|1 +2 Phoenix Chick|DMU|1 +4 Reckless Impulse|VOW|1 +3 Sokenzan, Crucible of Defiance|NEO|1 +3 Squee, Dubious Monarch|DMU|1 +4 Stoke the Flames|MOM|1 +4 Urabrask's Forge|ONE|1 +3 Wrenn's Resolve|MOM|1 +[Sideboard] +2 End the Festivities|VOW|1 +3 Jaya, Fiery Negotiator|DMU|1 +2 Phoenix Chick|DMU|1 +4 Urabrask|MOM|1 +4 Voldaren Epicure|VOW|1 diff --git a/forge-gui/res/geneticaidecks/GAS_18_Angelfire Ignition based deck_34_0.dck b/forge-gui/res/geneticaidecks/GAS_18_Angelfire Ignition based deck_34_0.dck new file mode 100644 index 00000000000..b806d7beb09 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_18_Angelfire Ignition based deck_34_0.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAS_18_Angelfire Ignition based deck_34_0 +[Main] +4 Angelfire Ignition|MID|1 +4 Astor, Bearer of Blades|DMU|1 +4 Barbed Batterfist|ONE|1 +4 Bladegraft Aspirant|ONE|1 +4 Bladehold War-Whip|ONE|1 +2 Danitha, Benalia's Hope|DMU|1 +2 Lizard Blades|NEO|1 +1 Mountain|DMU|1 +2 Mountain|MID|1 +3 Mountain|MOM|1 +5 Mountain|NEO|1 +2 Mountain|ONE|1 +3 Mountain|SNC|1 +5 Plains|DMU|1 +1 Plains|NEO|1 +2 Plains|SNC|1 +4 Rabbit Battery|NEO|1 +4 Rebel Salvo|ONE|1 +1 Strangle|SNC|1 +3 Sword of Forge and Frontier|ONE|1 +[Sideboard] +4 Oxidda Finisher|ONE|1 +3 Strangle|SNC|1 +4 Sword of Once and Future|MOM|1 +4 Tori D'Avenant, Fury Rider|DMU|1 diff --git a/forge-gui/res/geneticaidecks/GAS_18_Blistercoil Weird based deck_109_2.dck b/forge-gui/res/geneticaidecks/GAS_18_Blistercoil Weird based deck_109_2.dck new file mode 100644 index 00000000000..67d1c36197a --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_18_Blistercoil Weird based deck_109_2.dck @@ -0,0 +1,26 @@ +[metadata] +Name=GAS_18_Blistercoil Weird based deck_109_2 +[Main] +4 Blistercoil Weird|RTR|1 +4 Burst Lightning|MM2|1 +4 Crash Through|M21|1 +4 Fiery Islet|MH1|1 +1 Forest|BRO|1 +1 Forest|RTR|1 +4 Goblin Wizardry|M21|1 +1 Island|BRO|1 +1 Island|GRN|1 +2 Island|M21|1 +4 Monastery Swiftspear|BRO|1 +1 Mountain|BRO|1 +4 Mountain|GRN|1 +3 Mountain|IKO|1 +2 Mountain|M21|1 +1 Mountain|RTR|1 +4 Mutagenic Growth|MM2|1 +4 Of One Mind|IKO|1 +3 Reckless Charge|MH1|1 +4 Runaway Steam-Kin|GRN|1 +4 Spikefield Hazard|ZNR|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_18_Radha's Firebrand based deck_66_1.dck b/forge-gui/res/geneticaidecks/GAS_18_Radha's Firebrand based deck_66_1.dck new file mode 100644 index 00000000000..76151ff3c5a --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_18_Radha's Firebrand based deck_66_1.dck @@ -0,0 +1,25 @@ +[metadata] +Name=GAS_18_Radha's Firebrand based deck_66_1 +[Main] +2 Bloodfeather Phoenix|MOM|1 +4 Feldon, Ronom Excavator|BRO|1 +3 Furnace Punisher|ONE|1 +3 Kumano Faces Kakkazan|NEO|1 +4 Lightning Strike|DMU|1 +4 Monastery Swiftspear|BRO|1 +3 Mountain|BRO|1 +7 Mountain|DMU|1 +5 Mountain|MOM|1 +3 Mountain|NEO|1 +5 Mountain|ONE|1 +2 Phoenix Chick|DMU|1 +4 Radha's Firebrand|DMU|1 +3 Rampaging Raptor|MOM|1 +4 Squee, Dubious Monarch|DMU|1 +4 Thundering Raiju|NEO|1 +[Sideboard] +4 Chandra, Dressed to Kill|VOW|1 +4 End the Festivities|VOW|1 +3 Invasion of Regatha|MOM|1 +3 Mechanized Warfare|BRO|1 +1 Phoenix Chick|DMU|1 diff --git a/forge-gui/res/geneticaidecks/GAS_19_Pelt Collector based deck_175_3.dck b/forge-gui/res/geneticaidecks/GAS_19_Pelt Collector based deck_175_3.dck new file mode 100644 index 00000000000..776d671bfa6 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_19_Pelt Collector based deck_175_3.dck @@ -0,0 +1,26 @@ +[metadata] +Name=GAS_19_Pelt Collector based deck_175_3 +[Main] +2 Aspect of Hydra|BNG|1 +4 Barkhide Troll|M20|1 +3 Blooming Marsh|KLD|1 +4 Darkbore Pathway|KHM|1 +2 Forest|AFR|1 +1 Forest|GRN|1 +2 Forest|KHM|1 +5 Forest|KLD|1 +3 Forest|LRW|1 +1 Forest|M20|1 +4 Kazandu Mammoth|ZNR|1 +4 Old-Growth Troll|KHM|1 +4 Pelt Collector|GRN|1 +4 Ranger Class|AFR|1 +3 Rotting Regisaur|M20|1 +1 Scrapheap Scrounger|KLD|1 +1 Swamp|ELD|1 +1 Swamp|KHM|1 +4 Vivien, Arkbow Ranger|M20|1 +3 Werewolf Pack Leader|AFR|1 +4 Yorvo, Lord of Garenbrig|ELD|1 +[Sideboard] +2 Aspect of Hydra|BNG|1 diff --git a/forge-gui/res/geneticaidecks/GAS_1_Invoke the Ancients based deck_105_0.dck b/forge-gui/res/geneticaidecks/GAS_1_Invoke the Ancients based deck_105_0.dck new file mode 100644 index 00000000000..082f7ca2f05 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_1_Invoke the Ancients based deck_105_0.dck @@ -0,0 +1,25 @@ +[metadata] +Name=GAS_1_Invoke the Ancients based deck_105_0 +[Main] +4 Armored Scrapgorger|ONE|1 +3 Boseiju, Who Endures|NEO|1 +4 Defiler of Vigor|DMU|1 +6 Forest|DMU|1 +1 Forest|MID|1 +6 Forest|MOM|1 +5 Forest|NEO|1 +2 Forest|ONE|1 +2 Forest|SNC|1 +2 Green Sun's Twilight|ONE|1 +4 Invoke the Ancients|NEO|1 +4 Llanowar Loamspeaker|DMU|1 +4 Nissa, Ascended Animist|ONE|1 +3 Tamiyo's Safekeeping|NEO|1 +3 Titan of Industry|SNC|1 +3 Topiary Stomper|SNC|1 +4 Vorinclex|MOM|1 +[Sideboard] +4 Augur of Autumn|MID|1 +3 Jewel Thief|SNC|1 +4 Storm the Festival|MID|1 +4 Tyrranax Rex|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_1_Phyrexian Obliterator based deck_20_1.dck b/forge-gui/res/geneticaidecks/GAS_1_Phyrexian Obliterator based deck_20_1.dck new file mode 100644 index 00000000000..e933150ecf4 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_1_Phyrexian Obliterator based deck_20_1.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_1_Phyrexian Obliterator based deck_20_1 +[Main] +1 Island|ZNR|1 +2 Kalitas, Traitor of Ghet|OGW|1 +4 Kaya's Guile|MH1|1 +4 Kaya, Orzhov Usurper|RNA|1 +4 Knight of the Ebon Legion|M20|1 +4 Legion Lieutenant|RIX|1 +3 Nullpriest of Oblivion|ZNR|1 +4 Phyrexian Obliterator|ONE|1 +1 Plains|DMU|1 +2 Plains|M13|1 +1 Plains|RIX|1 +3 Savai Triome|IKO|1 +3 Silent Clearing|MH1|1 +2 Silundi Vision|ZNR|1 +4 Smiting Helix|MH1|1 +1 Swamp|DMU|1 +2 Swamp|M13|1 +2 Swamp|M20|1 +1 Swamp|ONE|1 +3 Swamp|RIX|1 +1 Swamp|RNA|1 +3 Swamp|XLN|1 +2 Vampire Nocturnus|M13|1 +3 Vicious Conquistador|XLN|1 +[Sideboard] +4 Ashiok, Nightmare Muse|THB|1 diff --git a/forge-gui/res/geneticaidecks/GAS_20_Norn's Inquisitor based deck_36_0.dck b/forge-gui/res/geneticaidecks/GAS_20_Norn's Inquisitor based deck_36_0.dck new file mode 100644 index 00000000000..3c30c8e1138 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_20_Norn's Inquisitor based deck_36_0.dck @@ -0,0 +1,31 @@ +[metadata] +Name=GAS_20_Norn's Inquisitor based deck_36_0 +[Main] +3 Bloated Processor|MOM|1 +4 Caves of Koilos|DMU|1 +4 Eiganjo, Seat of the Empire|NEO|1 +2 Elas il-Kor, Sadistic Pilgrim|DMU|1 +3 Elesh Norn|MOM|1 +3 Gix, Yawgmoth Praetor|BRO|1 +3 Grafted Butcher|MOM|1 +4 Norn's Inquisitor|MOM|1 +4 Phyrexian Censor|MOM|1 +4 Pile On|MOM|1 +1 Plains|BRO|1 +1 Plains|DMU|1 +1 Plains|NEO|1 +2 Progenitor Exarch|MOM|1 +3 Shattered Sanctum|VOW|1 +2 Sheoldred, the Apocalypse|DMU|1 +3 Skrelv's Hive|ONE|1 +1 Swamp|BRO|1 +1 Swamp|MOM|1 +1 Swamp|NEO|1 +4 Takenuma, Abandoned Mire|NEO|1 +4 The Seedcore|ONE|1 +2 Vanquish the Horde|MID|1 +[Sideboard] +4 Ichor Drinker|MOM|1 +4 Invasion of New Capenna|MOM|1 +4 Phyrexian Missionary|DMU|1 +3 Skrelv, Defector Mite|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_20_Vivien, Arkbow Ranger based deck_21_0.dck b/forge-gui/res/geneticaidecks/GAS_20_Vivien, Arkbow Ranger based deck_21_0.dck new file mode 100644 index 00000000000..7f2d85a581a --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_20_Vivien, Arkbow Ranger based deck_21_0.dck @@ -0,0 +1,25 @@ +[metadata] +Name=GAS_20_Vivien, Arkbow Ranger based deck_21_0 +[Main] +4 Aspect of Hydra|BNG|1 +1 Barkhide Troll|M20|1 +4 Blooming Marsh|KLD|1 +3 Darkbore Pathway|KHM|1 +3 Forest|AFR|1 +3 Forest|KHM|1 +2 Forest|KLD|1 +2 Forest|M21|1 +4 Garruk's Harbinger|M21|1 +2 Hashep Oasis|HOU|1 +1 Kazandu Mammoth|ZNR|1 +4 Lair of the Hydra|AFR|1 +4 Old-Growth Troll|KHM|1 +4 Pelt Collector|GRN|1 +3 Ranger Class|AFR|1 +3 Rotting Regisaur|M20|1 +2 Scrapheap Scrounger|KLD|1 +4 Vivien, Arkbow Ranger|M20|1 +3 Werewolf Pack Leader|AFR|1 +4 Yorvo, Lord of Garenbrig|ELD|1 +[Sideboard] +1 Scrapheap Scrounger|KLD|1 diff --git a/forge-gui/res/geneticaidecks/GAS_21_Lukka, Bound to Ruin based deck_142_0.dck b/forge-gui/res/geneticaidecks/GAS_21_Lukka, Bound to Ruin based deck_142_0.dck new file mode 100644 index 00000000000..9fcbeba821c --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_21_Lukka, Bound to Ruin based deck_142_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_21_Lukka, Bound to Ruin based deck_142_0 +[Main] +3 Armored Scrapgorger|ONE|1 +3 Boseiju, Who Endures|NEO|1 +2 Cosmic Hunger|MOM|1 +3 Forest|DMU|1 +1 Forest|MID|1 +1 Forest|MOM|1 +3 Forest|NEO|1 +8 Forest|ONE|1 +2 Forest|SNC|1 +3 Green Sun's Twilight|ONE|1 +4 Llanowar Loamspeaker|DMU|1 +4 Lukka, Bound to Ruin|ONE|1 +1 Mountain|DMU|1 +1 Mountain|MOM|1 +1 Mountain|NEO|1 +1 Mountain|ONE|1 +4 Thrun, Breaker of Silence|ONE|1 +4 Titan of Industry|SNC|1 +3 Topiary Stomper|SNC|1 +4 Tribute to the World Tree|MOM|1 +4 Vorinclex|MOM|1 +[Sideboard] +4 Augur of Autumn|MID|1 +1 Gwenna, Eyes of Gaea|BRO|1 +4 Jewel Thief|SNC|1 +3 Storm the Festival|MID|1 +3 Tyrranax Rex|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_21_Vampire Nocturnus based deck_150_0.dck b/forge-gui/res/geneticaidecks/GAS_21_Vampire Nocturnus based deck_150_0.dck new file mode 100644 index 00000000000..cf9508ec05e --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_21_Vampire Nocturnus based deck_150_0.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAS_21_Vampire Nocturnus based deck_150_0 +[Main] +4 Ashiok, Nightmare Muse|THB|1 +1 Island|ONE|1 +2 Island|ZNR|1 +3 Kalitas, Traitor of Ghet|OGW|1 +3 Knight of the Ebon Legion|M20|1 +4 Legion Lieutenant|RIX|1 +3 Nullpriest of Oblivion|ZNR|1 +3 Phyrexian Obliterator|ONE|1 +1 Plains|IKO|1 +1 Plains|M20|1 +3 Savai Triome|IKO|1 +4 Silundi Vision|ZNR|1 +4 Smiting Helix|MH1|1 +1 Swamp|DMU|1 +1 Swamp|IKO|1 +3 Swamp|M13|1 +1 Swamp|M20|1 +1 Swamp|ONE|1 +3 Swamp|RIX|1 +2 Swamp|XLN|1 +4 Swamp|ZNR|1 +4 Vampire Nocturnus|M13|1 +4 Vicious Conquistador|XLN|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_22_Invasion of Zendikar based deck_38_1.dck b/forge-gui/res/geneticaidecks/GAS_22_Invasion of Zendikar based deck_38_1.dck new file mode 100644 index 00000000000..da36b1fcf69 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_22_Invasion of Zendikar based deck_38_1.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_22_Invasion of Zendikar based deck_38_1 +[Main] +4 Azusa's Many Journeys|NEO|1 +4 Boseiju, Who Endures|NEO|1 +2 Commune with Spirits|NEO|1 +3 Elesh Norn, Mother of Machines|ONE|1 +1 Forest|DMU|1 +1 Forest|MID|1 +2 Forest|MOM|1 +1 Forest|NEO|1 +1 Forest|ONE|1 +4 Forest|SNC|1 +4 Invasion of Zendikar|MOM|1 +2 Overgrown Farmland|MID|1 +3 Plains|MID|1 +2 Plains|SNC|1 +4 Polukranos Reborn|MOM|1 +4 Razorverge Thicket|ONE|1 +4 The Eternal Wanderer|ONE|1 +4 The Restoration of Eiganjo|NEO|1 +4 Titan of Industry|SNC|1 +3 Topiary Stomper|SNC|1 +3 Vorinclex|MOM|1 +[Sideboard] +2 Atraxa, Grand Unifier|ONE|1 +4 Cityscape Leveler|BRO|1 +4 Farewell|NEO|1 +4 Invasion of Ixalan|MOM|1 +1 Portal to Phyrexia|BRO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_22_Scrapheap Scrounger based deck_134_2.dck b/forge-gui/res/geneticaidecks/GAS_22_Scrapheap Scrounger based deck_134_2.dck new file mode 100644 index 00000000000..8911894d8a2 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_22_Scrapheap Scrounger based deck_134_2.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAS_22_Scrapheap Scrounger based deck_134_2 +[Main] +2 Aspect of Hydra|BNG|1 +1 Barkhide Troll|M20|1 +4 Blooming Marsh|KLD|1 +4 Darkbore Pathway|KHM|1 +2 Forest|AFR|1 +2 Forest|ELD|1 +2 Forest|GRN|1 +2 Forest|KLD|1 +2 Forest|LRW|1 +1 Forest|M20|1 +2 Forest|M21|1 +4 Garruk's Harbinger|M21|1 +4 Kazandu Mammoth|ZNR|1 +4 Pelt Collector|GRN|1 +4 Ranger Class|AFR|1 +3 Rotting Regisaur|M20|1 +4 Scrapheap Scrounger|KLD|1 +1 Swamp|ELD|1 +1 Swamp|M20|1 +4 Vivien, Arkbow Ranger|M20|1 +3 Werewolf Pack Leader|AFR|1 +4 Yorvo, Lord of Garenbrig|ELD|1 +[Sideboard] +2 Barkhide Troll|M20|1 diff --git a/forge-gui/res/geneticaidecks/GAS_22_The Reality Chip based deck_118_0.dck b/forge-gui/res/geneticaidecks/GAS_22_The Reality Chip based deck_118_0.dck new file mode 100644 index 00000000000..248d5faebde --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_22_The Reality Chip based deck_118_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_22_The Reality Chip based deck_118_0 +[Main] +3 Corrupted Conviction|MOM|1 +1 Cult Conscript|DMU|1 +4 Gix, Yawgmoth Praetor|BRO|1 +1 Island|NEO|1 +3 Island|SNC|1 +4 Jadar, Ghoulcaller of Nephalia|MID|1 +3 Kumano Faces Kakkazan|NEO|1 +2 Mountain|NEO|1 +1 Mountain|SNC|1 +4 Ob Nixilis, the Adversary|SNC|1 +4 Okiba Reckoner Raid|NEO|1 +4 Scorn-Blade Berserker|MOM|1 +2 Swamp|DMU|1 +3 Swamp|MID|1 +1 Swamp|MOM|1 +3 Swamp|NEO|1 +2 Swamp|SNC|1 +3 Takenuma, Abandoned Mire|NEO|1 +4 The Reality Chip|NEO|1 +4 Thopter Mechanic|BRO|1 +4 Transmogrant's Crown|BRO|1 +[Sideboard] +4 Gixian Puppeteer|BRO|1 +4 Grafted Identity|MID|1 +4 Jerren, Corrupted Bishop|MID|1 +3 Liliana of the Veil|DMU|1 diff --git a/forge-gui/res/geneticaidecks/GAS_23_Akoum Battlesinger based deck_169_3.dck b/forge-gui/res/geneticaidecks/GAS_23_Akoum Battlesinger based deck_169_3.dck new file mode 100644 index 00000000000..00c7623b8f3 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_23_Akoum Battlesinger based deck_169_3.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_23_Akoum Battlesinger based deck_169_3 +[Main] +4 Akoum Battlesinger|WWK|1 +3 Bala Ged Thief|ZEN|1 +3 Beastcaller Savant|BFZ|1 +1 Closing Statement|STX|1 +3 Forest|BFZ|1 +3 Forest|MH2|1 +1 Forest|ZEN|1 +4 Harabaz Druid|WWK|1 +1 Harness by Force|JOU|1 +4 Kabira Evangel|ZEN|1 +3 Mountain|BFZ|1 +3 Mountain|ZEN|1 +4 Munda, Ambush Leader|BFZ|1 +4 Ondu Cleric|ZEN|1 +3 Plains|BFZ|1 +1 Plains|MH2|1 +4 Plains|ZEN|1 +1 Swamp|BFZ|1 +2 Swamp|MH2|1 +1 The Celestus|MID|1 +4 Veteran Warleader|BFZ|1 +1 Vivien's Grizzly|WAR|1 +1 Volatile Arsonist|VOW|1 +1 Woodland Bellower|ORI|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_23_Elspeth Resplendent based deck_156_0.dck b/forge-gui/res/geneticaidecks/GAS_23_Elspeth Resplendent based deck_156_0.dck new file mode 100644 index 00000000000..3e6e031aeda --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_23_Elspeth Resplendent based deck_156_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_23_Elspeth Resplendent based deck_156_0 +[Main] +4 Bloated Contaminator|ONE|1 +4 Boseiju, Who Endures|NEO|1 +2 Botanical Brawler|MOM|1 +4 Clay Champion|BRO|1 +4 Eiganjo, Seat of the Empire|NEO|1 +4 Elspeth Resplendent|SNC|1 +2 Forest|BRO|1 +3 Forest|DMU|1 +3 Hopeful Initiate|VOW|1 +2 Ollenbock Escort|VOW|1 +2 Plains|BRO|1 +1 Plains|MID|1 +3 Plains|MOM|1 +1 Plains|NEO|1 +1 Plains|SNC|1 +3 Quirion Beastcaller|DMU|1 +4 Razorverge Thicket|ONE|1 +4 Skrelv, Defector Mite|ONE|1 +4 Steel Seraph|BRO|1 +4 Streetwise Negotiator|MOM|1 +1 The Wandering Emperor|NEO|1 +[Sideboard] +4 Archangel Elspeth|MOM|1 +4 Bushwhack|BRO|1 +4 Evolving Adaptive|ONE|1 +3 Gala Greeters|SNC|1 diff --git a/forge-gui/res/geneticaidecks/GAS_23_Ichor Drinker based deck_17_0.dck b/forge-gui/res/geneticaidecks/GAS_23_Ichor Drinker based deck_17_0.dck new file mode 100644 index 00000000000..1353a39a3b0 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_23_Ichor Drinker based deck_17_0.dck @@ -0,0 +1,31 @@ +[metadata] +Name=GAS_23_Ichor Drinker based deck_17_0 +[Main] +4 Bloated Processor|MOM|1 +4 Caves of Koilos|DMU|1 +2 Crawling Chorus|ONE|1 +2 Eiganjo, Seat of the Empire|NEO|1 +4 Elas il-Kor, Sadistic Pilgrim|DMU|1 +3 Elesh Norn|MOM|1 +4 Gix, Yawgmoth Praetor|BRO|1 +3 Grafted Butcher|MOM|1 +4 Ichor Drinker|MOM|1 +4 Mirrex|ONE|1 +2 Phyrexian Censor|MOM|1 +2 Pile On|MOM|1 +1 Plains|DMU|1 +1 Plains|MOM|1 +1 Plains|NEO|1 +3 Progenitor Exarch|MOM|1 +4 Shattered Sanctum|VOW|1 +4 Sheoldred, the Apocalypse|DMU|1 +2 Skrelv, Defector Mite|ONE|1 +2 Swamp|MOM|1 +1 Swamp|ONE|1 +3 The Seedcore|ONE|1 +[Sideboard] +3 Benalish Sleeper|DMU|1 +3 Norn's Inquisitor|MOM|1 +3 Phyrexian Missionary|DMU|1 +4 Rite of Oblivion|MID|1 +2 Skrelv, Defector Mite|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_24_Raffine, Scheming Seer based deck_82_0.dck b/forge-gui/res/geneticaidecks/GAS_24_Raffine, Scheming Seer based deck_82_0.dck new file mode 100644 index 00000000000..b0ac3337c85 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_24_Raffine, Scheming Seer based deck_82_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_24_Raffine, Scheming Seer based deck_82_0 +[Main] +4 Ao, the Dawn Sky|NEO|1 +4 Caves of Koilos|DMU|1 +4 Darkslick Shores|ONE|1 +4 Dennick, Pious Apprentice|MID|1 +2 Eiganjo, Seat of the Empire|NEO|1 +4 Gix, Yawgmoth Praetor|BRO|1 +2 Harbin, Vanguard Aviator|BRO|1 +1 Island|DMU|1 +1 Island|MID|1 +3 Otawara, Soaring City|NEO|1 +1 Plains|DMU|1 +1 Plains|SNC|1 +4 Plaza of Heroes|DMU|1 +4 Raffine, Scheming Seer|SNC|1 +2 Razorlash Transmogrant|BRO|1 +3 Rona, Herald of Invasion|MOM|1 +4 Sheoldred, the Apocalypse|DMU|1 +2 Skrelv, Defector Mite|ONE|1 +1 Swamp|NEO|1 +1 Swamp|ONE|1 +4 The Raven Man|DMU|1 +4 Toluz, Clever Conductor|SNC|1 +[Sideboard] +3 Kaito, Dancing Shadow|ONE|1 +4 Ludevic, Necrogenius|MID|1 +3 Zephyr Singer|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_24_Scrapwork Mutt based deck_58_0.dck b/forge-gui/res/geneticaidecks/GAS_24_Scrapwork Mutt based deck_58_0.dck new file mode 100644 index 00000000000..4060280c9d4 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_24_Scrapwork Mutt based deck_58_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_24_Scrapwork Mutt based deck_58_0 +[Main] +4 Balmor, Battlemage Captain|DMU|1 +4 Delver of Secrets|MID|1 +1 Fires of Victory|DMU|1 +2 Island|MID|1 +1 Island|NEO|1 +4 Meeting of Minds|MOM|1 +1 Mountain|BRO|1 +2 Mountain|NEO|1 +4 Otawara, Soaring City|NEO|1 +4 Scrapwork Mutt|BRO|1 +3 Shivan Reef|DMU|1 +3 Shore Up|DMU|1 +4 Sokenzan, Crucible of Defiance|NEO|1 +3 Stormcarved Coast|VOW|1 +2 Swiftwater Cliffs|MOM|1 +2 Sword of Once and Future|MOM|1 +4 Third Path Iconoclast|BRO|1 +4 Urabrask|MOM|1 +3 Vindictive Flamestoker|ONE|1 +2 Voltage Surge|NEO|1 +3 Zephyr Singer|MOM|1 +[Sideboard] +3 Chrome Host Seedshark|MOM|1 +3 Flame-Blessed Bolt|VOW|1 +2 Ledger Shredder|SNC|1 +3 Wandering Mind|VOW|1 +1 Zephyr Singer|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_25_Annex Sentry based deck_95_0.dck b/forge-gui/res/geneticaidecks/GAS_25_Annex Sentry based deck_95_0.dck new file mode 100644 index 00000000000..c88e9fecb63 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_25_Annex Sentry based deck_95_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_25_Annex Sentry based deck_95_0 +[Main] +4 Annex Sentry|ONE|1 +4 Bloated Contaminator|ONE|1 +1 Charge of the Mites|ONE|1 +2 Destroy Evil|DMU|1 +4 Eiganjo, Seat of the Empire|NEO|1 +4 Elesh Norn|MOM|1 +2 Forest|MOM|1 +4 Grafted Butcher|MOM|1 +3 Jawbone Duelist|ONE|1 +4 Mite Overseer|ONE|1 +4 Overgrown Farmland|MID|1 +1 Plains|BRO|1 +1 Plains|DMU|1 +2 Plains|MOM|1 +4 Razorverge Thicket|ONE|1 +3 Skrelv, Defector Mite|ONE|1 +4 Slaughter Singer|ONE|1 +2 The Mycosynth Gardens|ONE|1 +4 The Seedcore|ONE|1 +3 Venerated Rotpriest|ONE|1 +[Sideboard] +3 Bilious Skulldweller|ONE|1 +3 Crawling Chorus|ONE|1 +4 Soul Partition|BRO|1 +4 Tyvar's Stand|ONE|1 +1 Venerated Rotpriest|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_25_Kalitas, Traitor of Ghet based deck_10_0.dck b/forge-gui/res/geneticaidecks/GAS_25_Kalitas, Traitor of Ghet based deck_10_0.dck new file mode 100644 index 00000000000..6fdd711c7bb --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_25_Kalitas, Traitor of Ghet based deck_10_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_25_Kalitas, Traitor of Ghet based deck_10_0 +[Main] +1 Ashiok, Nightmare Muse|THB|1 +1 Island|RNA|1 +1 Island|XLN|1 +4 Kalitas, Traitor of Ghet|OGW|1 +4 Kaya's Guile|MH1|1 +3 Kaya, Orzhov Usurper|RNA|1 +4 Knight of the Ebon Legion|M20|1 +3 Legion Lieutenant|RIX|1 +4 Nullpriest of Oblivion|ZNR|1 +2 Phyrexian Obliterator|ONE|1 +1 Plains|DMU|1 +1 Plains|M20|1 +1 Plains|ONE|1 +1 Plains|RIX|1 +4 Silent Clearing|MH1|1 +4 Silundi Vision|ZNR|1 +1 Swamp|DMU|1 +2 Swamp|IKO|1 +5 Swamp|M13|1 +2 Swamp|M20|1 +1 Swamp|ONE|1 +1 Swamp|RNA|1 +2 Swamp|XLN|1 +4 Vampire Nocturnus|M13|1 +3 Vicious Conquistador|XLN|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_25_Lion Sash based deck_41_0.dck b/forge-gui/res/geneticaidecks/GAS_25_Lion Sash based deck_41_0.dck new file mode 100644 index 00000000000..c3e68661c15 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_25_Lion Sash based deck_41_0.dck @@ -0,0 +1,35 @@ +[metadata] +Name=GAS_25_Lion Sash based deck_41_0 +[Main] +1 Archangel Elspeth|MOM|1 +4 Bloated Contaminator|ONE|1 +3 Boseiju, Who Endures|NEO|1 +3 Botanical Brawler|MOM|1 +1 Clay Champion|BRO|1 +1 Forest|BRO|1 +1 Forest|DMU|1 +1 Forest|MID|1 +1 Forest|MOM|1 +1 Forest|NEO|1 +1 Forest|ONE|1 +1 Forest|SNC|1 +2 Gala Greeters|SNC|1 +4 Lion Sash|NEO|1 +4 Overgrown Farmland|MID|1 +4 Ozolith, the Shattered Spire|MOM|1 +1 Plains|DMU|1 +1 Plains|MOM|1 +2 Plains|NEO|1 +2 Plains|SNC|1 +3 Quirion Beastcaller|DMU|1 +4 Razorverge Thicket|ONE|1 +4 Skrelv, Defector Mite|ONE|1 +4 Steel Seraph|BRO|1 +4 Streetwise Negotiator|MOM|1 +2 The Wandering Emperor|NEO|1 +[Sideboard] +2 Archangel Elspeth|MOM|1 +2 Bushwhack|BRO|1 +3 Kodama of the West Tree|NEO|1 +4 Simian Simulacrum|BRO|1 +4 Tyvar's Stand|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_26_Archangel Elspeth based deck_19_0.dck b/forge-gui/res/geneticaidecks/GAS_26_Archangel Elspeth based deck_19_0.dck new file mode 100644 index 00000000000..e8807f3b8eb --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_26_Archangel Elspeth based deck_19_0.dck @@ -0,0 +1,32 @@ +[metadata] +Name=GAS_26_Archangel Elspeth based deck_19_0 +[Main] +4 Adarkar Wastes|DMU|1 +4 Archangel Elspeth|MOM|1 +2 Brutal Cathar|MID|1 +3 Dennick, Pious Apprentice|MID|1 +4 Fortified Beachhead|BRO|1 +3 Harbin, Vanguard Aviator|BRO|1 +1 Island|DMU|1 +1 Island|MOM|1 +1 Island|NEO|1 +1 Mishra's Foundry|BRO|2 +4 Myrel, Shield of Argive|BRO|1 +1 Plains|BRO|1 +1 Plains|DMU|1 +2 Plains|MID|1 +1 Plains|MOM|1 +3 Plains|ONE|1 +4 Recruitment Officer|BRO|1 +4 Resolute Reinforcements|DMU|1 +4 Seachrome Coast|ONE|1 +3 Siege Veteran|BRO|1 +1 Skrelv, Defector Mite|ONE|1 +4 Skystrike Officer|BRO|1 +4 Valiant Veteran|DMU|1 +[Sideboard] +4 Cathar Commando|MID|1 +4 Jawbone Duelist|ONE|1 +3 Protect the Negotiators|DMU|1 +2 Skrelv, Defector Mite|ONE|1 +2 Zephyr Sentinel|BRO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_26_Cityscape Leveler based deck_45_0.dck b/forge-gui/res/geneticaidecks/GAS_26_Cityscape Leveler based deck_45_0.dck new file mode 100644 index 00000000000..24b7c138d70 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_26_Cityscape Leveler based deck_45_0.dck @@ -0,0 +1,31 @@ +[metadata] +Name=GAS_26_Cityscape Leveler based deck_45_0 +[Main] +4 Azusa's Many Journeys|NEO|1 +4 Boseiju, Who Endures|NEO|1 +3 Cityscape Leveler|BRO|1 +3 Commune with Spirits|NEO|1 +2 Elesh Norn, Mother of Machines|ONE|1 +1 Forest|DMU|1 +2 Forest|MID|1 +1 Forest|MOM|1 +4 Forest|ONE|1 +1 Forest|SNC|1 +4 Overgrown Farmland|MID|1 +2 Plains|MID|1 +1 Plains|MOM|1 +1 Plains|SNC|1 +2 Polukranos Reborn|MOM|1 +4 Razorverge Thicket|ONE|1 +3 Seed of Hope|MOM|1 +3 The Eternal Wanderer|ONE|1 +4 The Restoration of Eiganjo|NEO|1 +4 Titan of Industry|SNC|1 +3 Topiary Stomper|SNC|1 +4 Vorinclex|MOM|1 +[Sideboard] +3 Atraxa, Grand Unifier|ONE|1 +4 Farewell|NEO|1 +4 Invasion of Ixalan|MOM|1 +3 Invasion of Zendikar|MOM|1 +1 Portal to Phyrexia|BRO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_26_Funeral Charm based deck_187_3.dck b/forge-gui/res/geneticaidecks/GAS_26_Funeral Charm based deck_187_3.dck new file mode 100644 index 00000000000..4a62c6fad35 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_26_Funeral Charm based deck_187_3.dck @@ -0,0 +1,26 @@ +[metadata] +Name=GAS_26_Funeral Charm based deck_187_3 +[Main] +1 Blackmail|9ED|1 +3 Bloodchief's Thirst|ZNR|1 +4 Duress|ONE|1 +4 Funeral Charm|TSB|1 +2 Liliana, Waker of the Dead|M21|1 +2 Lupine Prototype|EMN|1 +3 Mind Rake|MH1|1 +4 Nether Spirit|MH1|1 +3 Raven's Crime|MMA|1 +3 Shrieking Affliction|RTR|1 +1 Swamp|9ED|1 +2 Swamp|GRN|1 +5 Swamp|M20|1 +2 Swamp|M21|1 +5 Swamp|MH2|1 +2 Swamp|ONE|1 +4 Swamp|ZNR|1 +4 The Rack|DPA|1 +3 Urza's Saga|MH2|1 +3 Yarok's Fenlurker|M20|1 +[Sideboard] +4 Bontu's Last Reckoning|HOU|1 +4 Vicious Rumors|GRN|1 diff --git a/forge-gui/res/geneticaidecks/GAS_27_Gather the Pack based deck_108_2.dck b/forge-gui/res/geneticaidecks/GAS_27_Gather the Pack based deck_108_2.dck new file mode 100644 index 00000000000..a2575b50a23 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_27_Gather the Pack based deck_108_2.dck @@ -0,0 +1,31 @@ +[metadata] +Name=GAS_27_Gather the Pack based deck_108_2 +[Main] +4 Adult Gold Dragon|AFR|1 +1 Ajani, Sleeper Agent|DMU|1 +4 Bomat Courier|KLD|1 +4 Cragplate Baloth|ZNR|1 +2 Forest|AKH|1 +1 Forest|BRO|1 +2 Forest|ORI|1 +5 Forest|SOI|1 +3 Forest|THS|1 +4 Gather the Pack|ORI|1 +1 Makindi Patrol|BFZ|1 +4 Monastery Swiftspear|BRO|1 +2 Mountain|AFR|1 +1 Mountain|AKH|1 +1 Mountain|BRO|1 +1 Mountain|KLD|1 +1 Mountain|MH2|1 +1 Mountain|THS|1 +2 Plains|AFR|1 +1 Plains|AKH|1 +1 Plains|MH2|1 +1 Plains|SOI|1 +4 Samut, Voice of Dissent|AKH|1 +4 Sylvan Caryatid|THS|1 +4 Traverse the Ulvenwald|SOI|1 +1 Venerable Knight|ELD|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_27_Razorlash Transmogrant based deck_10_0.dck b/forge-gui/res/geneticaidecks/GAS_27_Razorlash Transmogrant based deck_10_0.dck new file mode 100644 index 00000000000..71608fc672a --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_27_Razorlash Transmogrant based deck_10_0.dck @@ -0,0 +1,25 @@ +[metadata] +Name=GAS_27_Razorlash Transmogrant based deck_10_0 +[Main] +4 Archfiend of the Dross|ONE|1 +3 Blackcleave Cliffs|ONE|1 +2 Bloodtithe Harvester|VOW|1 +4 Chandra, Hope's Beacon|MOM|1 +2 Cut Down|DMU|1 +4 Gix's Command|BRO|1 +4 Graveyard Trespasser|MID|1 +3 Haunted Ridge|MID|1 +1 Mountain|ONE|1 +1 Mountain|SNC|1 +3 Ob Nixilis, the Adversary|SNC|1 +4 Razorlash Transmogrant|BRO|1 +4 Sheoldred's Edict|ONE|1 +4 Sheoldred, the Apocalypse|DMU|1 +4 Sokenzan, Crucible of Defiance|NEO|1 +1 Swamp|DMU|1 +6 Swamp|MID|1 +1 Swamp|ONE|1 +1 Swamp|SNC|1 +4 Takenuma, Abandoned Mire|NEO|1 +[Sideboard] +3 Duress|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_28_Migloz, Maze Crusher based deck_129_0.dck b/forge-gui/res/geneticaidecks/GAS_28_Migloz, Maze Crusher based deck_129_0.dck new file mode 100644 index 00000000000..ae4238527b8 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_28_Migloz, Maze Crusher based deck_129_0.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAS_28_Migloz, Maze Crusher based deck_129_0 +[Main] +4 Dennick, Pious Apprentice|MID|1 +4 Djeru and Hazoret|MOM|1 +4 Eiganjo, Seat of the Empire|NEO|1 +4 Elesh Norn|MOM|1 +4 Etali, Primal Conqueror|MOM|1 +1 Island|BRO|1 +4 Migloz, Maze Crusher|ONE|1 +1 Mountain|BRO|1 +1 Mountain|MOM|1 +3 Otawara, Soaring City|NEO|1 +1 Plains|DMU|1 +1 Plains|SNC|1 +4 Plaza of Heroes|DMU|1 +4 Relic of Legends|DMU|1 +4 Rona, Herald of Invasion|MOM|1 +4 Seachrome Coast|ONE|1 +3 Shivan Reef|DMU|1 +4 Skrelv, Defector Mite|ONE|1 +2 Sokenzan, Crucible of Defiance|NEO|1 +3 Squee, Dubious Monarch|DMU|1 +[Sideboard] +3 Elesh Norn, Mother of Machines|ONE|1 +4 Guardian of New Benalia|DMU|1 +4 Isshin, Two Heavens as One|NEO|1 +4 The Reality Chip|NEO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_29_Elementals Elemental Thescrubinscrubs Generated Deck_165_3.dck b/forge-gui/res/geneticaidecks/GAS_29_Elementals Elemental Thescrubinscrubs Generated Deck_165_3.dck new file mode 100644 index 00000000000..aa6b4b0e466 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_29_Elementals Elemental Thescrubinscrubs Generated Deck_165_3.dck @@ -0,0 +1,32 @@ +[metadata] +Name=GAS_29_Elementals Elemental Thescrubinscrubs Generated Deck_165_3 +[Main] +2 Creeping Trailblazer|M20|1 +2 Fiery Islet|MH1|1 +4 Flamekin Harbinger|LRW|1 +1 Forest|KHM|1 +1 Forest|LRW|1 +1 Forest|M20|1 +1 Island|LRW|1 +1 Island|M20|1 +3 Lightning Skelemental|MH1|1 +4 Masked Vandal|KHM|1 +1 Mountain|LRW|1 +3 Mountain|M20|1 +3 Omnath, Locus of the Roil|M20|1 +1 Plains|LRW|1 +1 Plains|M20|1 +4 Primal Beyond|MOR|1 +1 Pyre of Heroes|KHM|1 +4 Risen Reef|M20|1 +4 Smokebraider|MM2|1 +4 Sunbaked Canyon|MH1|1 +1 Swamp|M20|1 +4 Thunderkin Awakener|M20|1 +4 Unsettled Mariner|MH1|1 +4 Vesperlark|MH1|1 +1 Waterlogged Grove|MH1|1 +[Sideboard] +2 Creeping Trailblazer|M20|1 +3 Glasspool Mimic|ZNR|1 +4 Overgrowth Elemental|M20|1 diff --git a/forge-gui/res/geneticaidecks/GAS_29_Katilda, Dawnhart Martyr based deck_40_1.dck b/forge-gui/res/geneticaidecks/GAS_29_Katilda, Dawnhart Martyr based deck_40_1.dck new file mode 100644 index 00000000000..cd830a2ab30 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_29_Katilda, Dawnhart Martyr based deck_40_1.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_29_Katilda, Dawnhart Martyr based deck_40_1 +[Main] +4 Boseiju, Who Endures|NEO|1 +4 Commune with Spirits|NEO|1 +4 Eiganjo, Seat of the Empire|NEO|1 +1 Forest|MID|1 +1 Forest|MOM|1 +4 Generous Visitor|NEO|1 +3 Hallowed Haunting|VOW|1 +2 Invasion of Theros|MOM|1 +3 Kami of Transience|NEO|1 +4 Katilda, Dawnhart Martyr|VOW|1 +4 Michiko's Reign of Truth|NEO|1 +4 Overgrown Farmland|MID|1 +1 Plains|DMU|1 +1 Plains|MID|1 +1 Plains|MOM|1 +1 Plains|ONE|1 +4 Razorverge Thicket|ONE|1 +3 Rite of Harmony|MID|1 +4 Seal from Existence|MOM|1 +3 The Restoration of Eiganjo|NEO|1 +3 Weaver of Harmony|NEO|1 +1 Yavimaya Coast|DMU|1 +[Sideboard] +4 Borrowed Time|MID|1 +4 Circle of Confinement|VOW|1 +3 Fang of Shigeki|NEO|1 +4 Seed of Hope|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_29_Myrel, Shield of Argive based deck_50_0.dck b/forge-gui/res/geneticaidecks/GAS_29_Myrel, Shield of Argive based deck_50_0.dck new file mode 100644 index 00000000000..b4a42a21723 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_29_Myrel, Shield of Argive based deck_50_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_29_Myrel, Shield of Argive based deck_50_0 +[Main] +3 Archangel Elspeth|MOM|1 +4 Brutal Cathar|MID|1 +3 Dennick, Pious Apprentice|MID|1 +4 Eiganjo, Seat of the Empire|NEO|1 +4 Fortified Beachhead|BRO|1 +1 Harbin, Vanguard Aviator|BRO|1 +2 Island|NEO|1 +3 Mishra's Foundry|BRO|2 +4 Myrel, Shield of Argive|BRO|1 +2 Plains|BRO|1 +3 Plains|DMU|1 +1 Plains|MOM|1 +1 Plains|NEO|1 +4 Recruitment Officer|BRO|1 +4 Resolute Reinforcements|DMU|1 +4 Seachrome Coast|ONE|1 +4 Siege Veteran|BRO|1 +4 Skystrike Officer|BRO|1 +4 Valiant Veteran|DMU|1 +1 Yotian Frontliner|BRO|1 +[Sideboard] +4 Cathar Commando|MID|1 +1 Dennick, Pious Apprentice|MID|1 +2 Jawbone Duelist|ONE|1 +4 Protect the Negotiators|DMU|1 +4 Skrelv, Defector Mite|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_2_Elesh Norn based deck_7_0.dck b/forge-gui/res/geneticaidecks/GAS_2_Elesh Norn based deck_7_0.dck new file mode 100644 index 00000000000..c8c2e72a7a5 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_2_Elesh Norn based deck_7_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_2_Elesh Norn based deck_7_0 +[Main] +4 Annex Sentry|ONE|1 +4 Bloated Contaminator|ONE|1 +3 Charge of the Mites|ONE|1 +4 Destroy Evil|DMU|1 +3 Eiganjo, Seat of the Empire|NEO|1 +4 Elesh Norn|MOM|1 +1 Forest|BRO|1 +1 Forest|DMU|1 +4 Jawbone Duelist|ONE|1 +4 Mirrex|ONE|1 +1 Plains|BRO|1 +3 Plains|MID|1 +1 Plains|NEO|1 +1 Plains|ONE|1 +4 Razorverge Thicket|ONE|1 +4 Skrelv's Hive|ONE|1 +3 Skrelv, Defector Mite|ONE|1 +4 Slaughter Singer|ONE|1 +1 Soul Partition|BRO|1 +4 The Seedcore|ONE|1 +2 Venerated Rotpriest|ONE|1 +[Sideboard] +3 Audacity|BRO|1 +4 Crawling Chorus|ONE|1 +4 Tamiyo's Safekeeping|NEO|1 +2 Tyvar's Stand|ONE|1 +2 Venerated Rotpriest|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_2_Nullpriest of Oblivion based deck_0_0.dck b/forge-gui/res/geneticaidecks/GAS_2_Nullpriest of Oblivion based deck_0_0.dck new file mode 100644 index 00000000000..9497e4b5d31 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_2_Nullpriest of Oblivion based deck_0_0.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAS_2_Nullpriest of Oblivion based deck_0_0 +[Main] +3 Kalitas, Traitor of Ghet|OGW|1 +4 Kaya's Guile|MH1|1 +3 Kaya, Orzhov Usurper|RNA|1 +4 Knight of the Ebon Legion|M20|1 +4 Legion Lieutenant|RIX|1 +4 Nullpriest of Oblivion|ZNR|1 +4 Phyrexian Obliterator|ONE|1 +1 Plains|DMU|1 +1 Plains|IKO|1 +1 Plains|ONE|1 +4 Savai Triome|IKO|1 +4 Silent Clearing|MH1|1 +4 Smiting Helix|MH1|1 +1 Swamp|DMU|1 +2 Swamp|IKO|1 +2 Swamp|M13|1 +1 Swamp|M20|1 +1 Swamp|ONE|1 +2 Swamp|RIX|1 +2 Swamp|RNA|1 +2 Swamp|XLN|1 +4 Vampire Nocturnus|M13|1 +2 Vicious Conquistador|XLN|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_2_Skystrike Officer based deck_98_0.dck b/forge-gui/res/geneticaidecks/GAS_2_Skystrike Officer based deck_98_0.dck new file mode 100644 index 00000000000..2fcb3d0cb68 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_2_Skystrike Officer based deck_98_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_2_Skystrike Officer based deck_98_0 +[Main] +3 Adarkar Wastes|DMU|1 +4 Archangel Elspeth|MOM|1 +3 Brutal Cathar|MID|1 +3 Dennick, Pious Apprentice|MID|1 +4 Fortified Beachhead|BRO|1 +3 Harbin, Vanguard Aviator|BRO|1 +2 Island|MID|1 +1 Island|ONE|1 +1 Myrel, Shield of Argive|BRO|1 +1 Plains|DMU|1 +2 Plains|MID|1 +2 Plains|MOM|1 +3 Plains|NEO|1 +1 Plains|ONE|1 +4 Recruitment Officer|BRO|1 +4 Resolute Reinforcements|DMU|1 +3 Seachrome Coast|ONE|1 +4 Siege Veteran|BRO|1 +4 Skystrike Officer|BRO|1 +4 Valiant Veteran|DMU|1 +4 Yotian Frontliner|BRO|1 +[Sideboard] +3 Cathar Commando|MID|1 +3 Kayla's Reconstruction|BRO|1 +4 Protect the Negotiators|DMU|1 +3 Skrelv, Defector Mite|ONE|1 +2 Zephyr Sentinel|BRO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_30_Bala Ged Thief based deck_108_0.dck b/forge-gui/res/geneticaidecks/GAS_30_Bala Ged Thief based deck_108_0.dck new file mode 100644 index 00000000000..0eb91d3d72a --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_30_Bala Ged Thief based deck_108_0.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAS_30_Bala Ged Thief based deck_108_0 +[Main] +3 Akoum Battlesinger|WWK|1 +4 Ally Encampment|BFZ|1 +4 Bala Ged Thief|ZEN|1 +4 Beastcaller Savant|BFZ|1 +1 Daring Buccaneer|RIX|1 +2 Forest|BFZ|1 +3 Forest|ZEN|1 +4 Harabaz Druid|WWK|1 +1 Hellkite Whelp|GRN|1 +4 Kabira Evangel|ZEN|1 +3 Mountain|BFZ|1 +2 Mountain|ZEN|1 +4 Munda, Ambush Leader|BFZ|1 +4 Ondu Cleric|ZEN|1 +3 Plains|BFZ|1 +4 Plains|ZEN|1 +1 Rebel Salvo|ONE|1 +1 Ritual of Soot|GRN|1 +1 Sacellum Archers|CFX|1 +2 Swamp|BFZ|1 +1 Swamp|ZEN|1 +4 Veteran Warleader|BFZ|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_30_Siege Veteran based deck_138_0.dck b/forge-gui/res/geneticaidecks/GAS_30_Siege Veteran based deck_138_0.dck new file mode 100644 index 00000000000..95f58e1916e --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_30_Siege Veteran based deck_138_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_30_Siege Veteran based deck_138_0 +[Main] +4 Adarkar Wastes|DMU|1 +3 Brutal Cathar|MID|1 +4 Fortified Beachhead|BRO|1 +2 Harbin, Vanguard Aviator|BRO|1 +1 Island|DMU|1 +1 Island|MID|1 +1 Island|ONE|1 +4 Mishra's Foundry|BRO|2 +4 Myrel, Shield of Argive|BRO|1 +2 Plains|MID|1 +1 Plains|MOM|1 +1 Plains|NEO|1 +1 Plains|ONE|1 +3 Recruitment Officer|BRO|1 +4 Resolute Reinforcements|DMU|1 +4 Seachrome Coast|ONE|1 +4 Siege Veteran|BRO|1 +4 Skystrike Officer|BRO|1 +4 Valiant Veteran|DMU|1 +4 Yotian Frontliner|BRO|1 +4 Yotian Tactician|BRO|1 +[Sideboard] +4 Cathar Commando|MID|1 +3 Dennick, Pious Apprentice|MID|1 +3 Jawbone Duelist|ONE|1 +1 Kayla's Reconstruction|BRO|1 +4 Zephyr Sentinel|BRO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_30_Take Up the Shield based deck_18_1.dck b/forge-gui/res/geneticaidecks/GAS_30_Take Up the Shield based deck_18_1.dck new file mode 100644 index 00000000000..0c0488ec45f --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_30_Take Up the Shield based deck_18_1.dck @@ -0,0 +1,32 @@ +[metadata] +Name=GAS_30_Take Up the Shield based deck_18_1 +[Main] +4 Adarkar Wastes|DMU|1 +4 Angelfire Ignition|MID|1 +3 Angelic Intervention|MOM|1 +4 Dusk Legion Duelist|MOM|1 +4 Homestead Courage|MID|1 +4 Illuminator Virtuoso|SNC|1 +1 Island|BRO|1 +1 Island|SNC|1 +4 Monastery Mentor|MOM|1 +2 Mountain|ONE|1 +1 Plains|BRO|1 +2 Plains|DMU|1 +2 Plains|MOM|1 +1 Plains|NEO|1 +1 Plains|ONE|1 +2 Plains|SNC|1 +3 Recommission|BRO|1 +1 Scrollshift|MOM|1 +4 Shivan Reef|DMU|1 +2 Skrelv, Defector Mite|ONE|1 +3 Slip Out the Back|SNC|1 +3 Surge of Salvation|MOM|1 +4 Take Up the Shield|DMU|1 +[Sideboard] +2 Destroy Evil|DMU|1 +3 Heliod, the Radiant Dawn|MOM|1 +4 Meeting of Minds|MOM|1 +3 Ollenbock Escort|VOW|1 +3 Scrollshift|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_31_Dennick, Pious Apprentice based deck_53_0.dck b/forge-gui/res/geneticaidecks/GAS_31_Dennick, Pious Apprentice based deck_53_0.dck new file mode 100644 index 00000000000..65e82ebfd76 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_31_Dennick, Pious Apprentice based deck_53_0.dck @@ -0,0 +1,32 @@ +[metadata] +Name=GAS_31_Dennick, Pious Apprentice based deck_53_0 +[Main] +3 Ao, the Dawn Sky|NEO|1 +4 Caves of Koilos|DMU|1 +4 Darkslick Shores|ONE|1 +4 Dennick, Pious Apprentice|MID|1 +4 Gix, Yawgmoth Praetor|BRO|1 +1 Harbin, Vanguard Aviator|BRO|1 +1 Island|BRO|1 +1 Island|MOM|1 +1 Island|SNC|1 +1 Loran of the Third Path|BRO|1 +1 Plains|BRO|1 +1 Plains|MID|1 +1 Plains|ONE|1 +4 Plaza of Heroes|DMU|1 +4 Raffine, Scheming Seer|SNC|1 +4 Rona, Herald of Invasion|MOM|1 +3 Seachrome Coast|ONE|1 +4 Sheoldred, the Apocalypse|DMU|1 +4 Skrelv, Defector Mite|ONE|1 +1 Swamp|MOM|1 +2 Swamp|SNC|1 +1 The Raven Man|DMU|1 +4 Toluz, Clever Conductor|SNC|1 +2 Zephyr Singer|MOM|1 +[Sideboard] +2 Harbin, Vanguard Aviator|BRO|1 +4 Kaito, Dancing Shadow|ONE|1 +4 Ludevic, Necrogenius|MID|1 +3 Razorlash Transmogrant|BRO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_31_Omnath, Locus of the Roil based deck_118_2.dck b/forge-gui/res/geneticaidecks/GAS_31_Omnath, Locus of the Roil based deck_118_2.dck new file mode 100644 index 00000000000..dddf6cb56b7 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_31_Omnath, Locus of the Roil based deck_118_2.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_31_Omnath, Locus of the Roil based deck_118_2 +[Main] +3 Chandra, Acolyte of Flame|M20|1 +3 Forest|MH2|1 +4 Foundation Breaker|MH2|1 +4 Fury|MH2|1 +4 Horde of Notions|MM2|1 +1 Island|GK1|1 +1 Island|M20|1 +4 Lightning Skelemental|MH1|1 +2 Mountain|GK1|1 +1 Mountain|IKO|1 +2 Mountain|MH2|1 +4 Omnath, Locus of the Roil|M20|1 +1 Plains|MH2|1 +4 Primal Beyond|MOR|1 +4 Raugrin Triome|IKO|1 +4 Risen Reef|M20|1 +4 Savai Triome|IKO|1 +4 Smokebraider|MM2|1 +1 Swamp|IKO|1 +1 Swamp|M20|1 +4 Thunderkin Awakener|M20|1 +[Sideboard] +4 Endurance|MH2|1 +4 Selfless Savior|M21|1 +3 Spark Trooper|GK1|1 +4 Spirit of the Labyrinth|BNG|1 diff --git a/forge-gui/res/geneticaidecks/GAS_31_Simian Simulacrum based deck_15_0.dck b/forge-gui/res/geneticaidecks/GAS_31_Simian Simulacrum based deck_15_0.dck new file mode 100644 index 00000000000..0257fad230d --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_31_Simian Simulacrum based deck_15_0.dck @@ -0,0 +1,35 @@ +[metadata] +Name=GAS_31_Simian Simulacrum based deck_15_0 +[Main] +1 Archangel Elspeth|MOM|1 +3 Bloated Contaminator|ONE|1 +3 Boseiju, Who Endures|NEO|1 +3 Botanical Brawler|MOM|1 +3 Clay Champion|BRO|1 +1 Evolving Adaptive|ONE|1 +1 Forest|DMU|1 +2 Forest|MID|1 +1 Forest|MOM|1 +4 Forest|NEO|1 +1 Forest|ONE|1 +3 Gala Greeters|SNC|1 +2 Hopeful Initiate|VOW|1 +1 Ollenbock Escort|VOW|1 +3 Overgrown Farmland|MID|1 +3 Ozolith, the Shattered Spire|MOM|1 +1 Plains|BRO|1 +1 Plains|DMU|1 +2 Plains|NEO|1 +1 Plains|SNC|1 +4 Quirion Beastcaller|DMU|1 +4 Razorverge Thicket|ONE|1 +4 Simian Simulacrum|BRO|1 +1 Skrelv, Defector Mite|ONE|1 +4 Steel Seraph|BRO|1 +3 Streetwise Negotiator|MOM|1 +[Sideboard] +3 Ajani, Sleeper Agent|DMU|1 +4 Bushwhack|BRO|1 +3 Evolving Adaptive|ONE|1 +2 Lion Sash|NEO|1 +3 Tyvar's Stand|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_32_Polukranos Reborn based deck_37_1.dck b/forge-gui/res/geneticaidecks/GAS_32_Polukranos Reborn based deck_37_1.dck new file mode 100644 index 00000000000..383f70958c4 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_32_Polukranos Reborn based deck_37_1.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAS_32_Polukranos Reborn based deck_37_1 +[Main] +4 Armored Scrapgorger|ONE|1 +3 Boseiju, Who Endures|NEO|1 +3 Forest|DMU|1 +1 Forest|MID|1 +8 Forest|MOM|1 +2 Forest|NEO|1 +3 Forest|ONE|1 +3 Forest|SNC|1 +3 Green Sun's Twilight|ONE|1 +4 Nissa, Ascended Animist|ONE|1 +1 Plains|MID|1 +1 Plains|ONE|1 +4 Polukranos Reborn|MOM|1 +4 Tamiyo's Safekeeping|NEO|1 +4 Thrun, Breaker of Silence|ONE|1 +4 Titan of Industry|SNC|1 +4 Topiary Stomper|SNC|1 +4 Vorinclex|MOM|1 +[Sideboard] +4 Augur of Autumn|MID|1 +3 Defiler of Vigor|DMU|1 +1 Gwenna, Eyes of Gaea|BRO|1 +4 Jewel Thief|SNC|1 +3 Storm the Festival|MID|1 diff --git a/forge-gui/res/geneticaidecks/GAS_33_Manic Scribe based deck_161_3.dck b/forge-gui/res/geneticaidecks/GAS_33_Manic Scribe based deck_161_3.dck new file mode 100644 index 00000000000..10898c54cb8 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_33_Manic Scribe based deck_161_3.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAS_33_Manic Scribe based deck_161_3 +[Main] +1 Archive Trap|ZEN|1 +3 Cling to Dust|THB|1 +3 Darkslick Shores|ONE|1 +3 Devour Flesh|GTC|1 +4 Fraying Sanity|HOU|1 +3 Hedron Crab|ZEN|1 +1 Island|ONE|1 +1 Island|SOI|1 +2 Island|THB|1 +3 Island|ZEN|1 +4 Island|ZNR|1 +4 Maddening Cacophony|ZNR|1 +4 Manic Scribe|SOI|1 +1 Plains|M21|1 +2 Plains|THB|1 +4 Ruin Crab|ZNR|1 +4 Silundi Vision|ZNR|1 +1 Swamp|SOI|1 +1 Swamp|THB|1 +1 Swamp|ZEN|1 +2 Swamp|ZNR|1 +4 Thieves' Guild Enforcer|M21|1 +4 Winds of Abandon|MH1|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_34_Merfolk Trickster based deck_96_2.dck b/forge-gui/res/geneticaidecks/GAS_34_Merfolk Trickster based deck_96_2.dck new file mode 100644 index 00000000000..47a6040329a --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_34_Merfolk Trickster based deck_96_2.dck @@ -0,0 +1,38 @@ +[metadata] +Name=GAS_34_Merfolk Trickster based deck_96_2 +[Main] +1 Ancient Carp|DTK|1 +4 Benthic Biomancer|RNA|1 +4 Botanical Sanctum|KLD|1 +1 Careful Cultivation|NEO|1 +1 Centaur's Herald|RTR|1 +1 Citywatch Sphinx|GRN|1 +1 Devotee of Strength|HOU|1 +1 Dragonsguard Elite|STX|1 +1 Erayo, Soratami Ascendant|SOK|1 +2 Forest|DOM|1 +1 Forest|RIX|1 +2 Forest|ZEN|1 +4 Glasspool Mimic|ZNR|1 +1 Invasion of Ikoria|MOM|1 +3 Island|DOM|1 +1 Island|LRW|1 +1 Island|MH2|1 +2 Island|ONE|1 +1 Island|RNA|1 +1 Island|XLN|1 +3 Kumena's Speaker|XLN|1 +4 Merfolk Mistbinder|RIX|1 +4 Merfolk Trickster|DOM|1 +1 Narnam Renegade|AER|1 +1 Reservoir Kraken|SNC|1 +1 Rotcrown Ghoul|AVR|1 +1 Serpentine Curve|STX|1 +1 Silverskin Armor|MBS|1 +1 Spiked Ripsaw|VOW|1 +4 Spreading Seas|ZEN|1 +1 Trusted Forcemage|AVR|1 +1 Watchwing Scarecrow|SHM|1 +3 Waterlogged Grove|MH1|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_34_Skrelv, Defector Mite based deck_55_0.dck b/forge-gui/res/geneticaidecks/GAS_34_Skrelv, Defector Mite based deck_55_0.dck new file mode 100644 index 00000000000..df89512fa46 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_34_Skrelv, Defector Mite based deck_55_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_34_Skrelv, Defector Mite based deck_55_0 +[Main] +4 Ao, the Dawn Sky|NEO|1 +2 Caves of Koilos|DMU|1 +4 Dennick, Pious Apprentice|MID|1 +3 Eiganjo, Seat of the Empire|NEO|1 +2 Elesh Norn|MOM|1 +4 Ertai Resurrected|DMU|1 +1 Fortified Beachhead|BRO|1 +2 Island|MID|1 +4 Otawara, Soaring City|NEO|1 +1 Plains|BRO|1 +1 Plains|SNC|1 +4 Plaza of Heroes|DMU|1 +3 Raffine, Scheming Seer|SNC|1 +4 Rona, Herald of Invasion|MOM|1 +2 Shattered Sanctum|VOW|1 +4 Sheoldred, the Apocalypse|DMU|1 +3 Shipwreck Marsh|MID|1 +4 Skrelv, Defector Mite|ONE|1 +1 Swamp|BRO|1 +1 Swamp|SNC|1 +2 The Raven Man|DMU|1 +4 Toluz, Clever Conductor|SNC|1 +[Sideboard] +3 Jerren, Corrupted Bishop|MID|1 +3 Liesa, Forgotten Archangel|MID|1 +4 Loran of the Third Path|BRO|1 +3 Ludevic, Necrogenius|MID|1 diff --git a/forge-gui/res/geneticaidecks/GAS_35_Armored Scrapgorger based deck_135_0.dck b/forge-gui/res/geneticaidecks/GAS_35_Armored Scrapgorger based deck_135_0.dck new file mode 100644 index 00000000000..95f28153f21 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_35_Armored Scrapgorger based deck_135_0.dck @@ -0,0 +1,31 @@ +[metadata] +Name=GAS_35_Armored Scrapgorger based deck_135_0 +[Main] +4 Armored Scrapgorger|ONE|1 +1 Blackcleave Cliffs|ONE|1 +4 Cankerbloom|ONE|1 +4 Deathcap Glade|VOW|1 +1 Forest|DMU|1 +1 Forest|MID|1 +1 Forest|ONE|1 +1 Gix, Yawgmoth Praetor|BRO|1 +2 Glissa Sunslayer|ONE|1 +1 Glissa, Herald of Predation|MOM|1 +4 Haunted Ridge|MID|1 +2 Llanowar Wastes|BRO|1 +4 Old Rutstein|VOW|1 +4 Sheoldred|MOM|1 +4 Sheoldred, the Apocalypse|DMU|1 +1 Swamp|BRO|1 +1 Swamp|NEO|1 +2 Swamp|ONE|1 +2 Takenuma, Abandoned Mire|NEO|1 +4 Tyvar, Jubilant Brawler|ONE|1 +4 Undying Malice|VOW|1 +4 Unleash the Inferno|SNC|1 +4 Ziatora's Proving Ground|SNC|1 +[Sideboard] +4 Gala Greeters|SNC|1 +4 Invasion of Ergamon|MOM|1 +3 Invasion of Ravnica|MOM|1 +4 Tyvar's Stand|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_35_Linvala, Shield of Sea Gate based deck_93_2.dck b/forge-gui/res/geneticaidecks/GAS_35_Linvala, Shield of Sea Gate based deck_93_2.dck new file mode 100644 index 00000000000..1332e149903 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_35_Linvala, Shield of Sea Gate based deck_93_2.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_35_Linvala, Shield of Sea Gate based deck_93_2 +[Main] +1 Bishop of Wings|M20|1 +3 Branchloft Pathway|ZNR|1 +4 Eldrazi Displacer|OGW|1 +1 Forest|ELD|1 +1 Forest|ZNR|1 +3 Giant Killer|ELD|2 +3 Glasspool Mimic|ZNR|1 +4 Hengegate Pathway|KHM|1 +1 Island|GK1|1 +1 Island|M20|1 +1 Island|MH2|1 +1 Island|ZNR|1 +4 Linvala, Shield of Sea Gate|ZNR|1 +1 Plains|ELD|1 +1 Plains|GK1|1 +2 Plains|KHM|1 +2 Plains|M19|1 +3 Plains|M21|1 +1 Plains|MH2|1 +4 Reidane, God of the Worthy|KHM|1 +4 Resplendent Angel|M19|1 +4 Scurry Oak|MH2|1 +4 Soul Warden|MM3|1 +4 Speaker of the Heavens|M21|1 +2 Stern Dismissal|THB|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_36_Guardian of New Benalia based deck_68_1.dck b/forge-gui/res/geneticaidecks/GAS_36_Guardian of New Benalia based deck_68_1.dck new file mode 100644 index 00000000000..d0ba6428a30 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_36_Guardian of New Benalia based deck_68_1.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAS_36_Guardian of New Benalia based deck_68_1 +[Main] +3 Brutal Cathar|MID|1 +4 Eiganjo, Seat of the Empire|NEO|1 +4 Elesh Norn|MOM|1 +4 Guardian of New Benalia|DMU|1 +4 Intrepid Adversary|MID|1 +3 Invasion of Gobakhan|MOM|1 +3 Lay Down Arms|BRO|1 +2 Mishra's Foundry|BRO|2 +2 Phyrexian Vindicator|ONE|1 +1 Plains|DMU|1 +2 Plains|MID|1 +2 Plains|MOM|1 +4 Plains|NEO|1 +7 Plains|ONE|1 +3 Recruitment Officer|BRO|1 +4 Resolute Reinforcements|DMU|1 +4 Skrelv, Defector Mite|ONE|1 +4 Sungold Sentinel|MID|1 +[Sideboard] +4 Archangel Elspeth|MOM|1 +1 Invasion of Gobakhan|MOM|1 +2 Phyrexian Censor|MOM|1 +4 Progenitor Exarch|MOM|1 +4 Sword of Once and Future|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_36_Niambi, Esteemed Speaker based deck_138_0.dck b/forge-gui/res/geneticaidecks/GAS_36_Niambi, Esteemed Speaker based deck_138_0.dck new file mode 100644 index 00000000000..5dc9d8ba3b5 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_36_Niambi, Esteemed Speaker based deck_138_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_36_Niambi, Esteemed Speaker based deck_138_0 +[Main] +1 Charming Prince|ELD|1 +3 Concealed Courtyard|KLD|1 +3 Cryptbreaker|EMN|1 +1 Island|BFZ|1 +1 Island|KLD|1 +1 Island|ONE|1 +3 Lazotep Chancellor|MH2|1 +3 Marsh Flats|MH2|1 +4 Niambi, Esteemed Speaker|M21|1 +2 Plains|DMU|1 +1 Plains|KLD|1 +1 Plains|SOI|1 +1 Plains|THS|1 +3 Reidane, God of the Worthy|KHM|1 +4 Release to the Wind|RIX|1 +4 Selfless Savior|M21|1 +4 Silent Clearing|MH1|1 +4 Soldier of the Pantheon|THS|1 +1 Swamp|AKH|1 +1 Swamp|KLD|1 +2 Swamp|RIX|1 +3 Valki, God of Lies|KHM|1 +4 Vanishing Verse|STX|1 +4 Wasteland Strangler|BFZ|1 +1 Wayward Servant|AKH|1 +[Sideboard] +4 Relentless Dead|SOI|1 diff --git a/forge-gui/res/geneticaidecks/GAS_37_Ancestral Anger based deck_76_1.dck b/forge-gui/res/geneticaidecks/GAS_37_Ancestral Anger based deck_76_1.dck new file mode 100644 index 00000000000..3546468b8c9 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_37_Ancestral Anger based deck_76_1.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAS_37_Ancestral Anger based deck_76_1 +[Main] +4 Ancestral Anger|VOW|1 +4 Bloodfeather Phoenix|MOM|1 +4 Feldon, Ronom Excavator|BRO|1 +2 Kessig Flamebreather|VOW|1 +4 Kumano Faces Kakkazan|NEO|1 +3 Lightning Strike|DMU|1 +2 Mechanized Warfare|BRO|1 +3 Mishra's Foundry|BRO|2 +4 Mountain|BRO|1 +2 Mountain|DMU|1 +3 Mountain|MID|1 +3 Mountain|MOM|1 +4 Mountain|NEO|1 +2 Mountain|ONE|1 +4 Phoenix Chick|DMU|1 +4 Play with Fire|MID|1 +4 Reckless Impulse|VOW|1 +4 Stoke the Flames|MOM|1 +[Sideboard] +4 End the Festivities|VOW|1 +1 Mechanized Warfare|BRO|1 +2 Squee, Dubious Monarch|DMU|1 +4 Voldaren Epicure|VOW|1 +4 Wrenn's Resolve|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_37_Clay Champion based deck_78_0.dck b/forge-gui/res/geneticaidecks/GAS_37_Clay Champion based deck_78_0.dck new file mode 100644 index 00000000000..6851b90104d --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_37_Clay Champion based deck_78_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_37_Clay Champion based deck_78_0 +[Main] +4 Boseiju, Who Endures|NEO|1 +4 Botanical Brawler|MOM|1 +4 Clay Champion|BRO|1 +1 Forest|BRO|1 +1 Forest|MOM|1 +1 Forest|NEO|1 +3 Forest|SNC|1 +4 Gala Greeters|SNC|1 +4 Hopeful Initiate|VOW|1 +3 Lion Sash|NEO|1 +4 Overgrown Farmland|MID|1 +4 Ozolith, the Shattered Spire|MOM|1 +1 Plains|DMU|1 +1 Plains|MOM|1 +4 Plains|ONE|1 +4 Quirion Beastcaller|DMU|1 +4 Razorverge Thicket|ONE|1 +1 Simian Simulacrum|BRO|1 +1 Skrelv, Defector Mite|ONE|1 +4 Steel Seraph|BRO|1 +3 The Wandering Emperor|NEO|1 +[Sideboard] +4 Archangel Elspeth|MOM|1 +4 Evolving Adaptive|ONE|1 +4 Ollenbock Escort|VOW|1 +3 Skrelv, Defector Mite|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_37_Eladamri's Call based deck_82_2.dck b/forge-gui/res/geneticaidecks/GAS_37_Eladamri's Call based deck_82_2.dck new file mode 100644 index 00000000000..36915dbd220 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_37_Eladamri's Call based deck_82_2.dck @@ -0,0 +1,43 @@ +[metadata] +Name=GAS_37_Eladamri's Call based deck_82_2 +[Main] +1 Accomplished Alchemist|STX|1 +1 Archetype of Courage|BNG|1 +1 Circle of Confinement|VOW|1 +1 Daysquad Marshal|IKO|1 +1 Deadeye Harpooner|AER|1 +1 Diamond Mare|M19|1 +4 Eladamri's Call|MH1|1 +1 Elven Riders|DPA|1 +1 Expand the Sphere|ONE|1 +1 Farfinder|IKO|1 +9 Forest|MH2|1 +1 Fork in the Road|SOI|1 +1 Galadhrim Bow|LTR|1 +1 Gideon's Battle Cry|WAR|1 +1 Gnottvold Recluse|KHM|1 +1 Guardian of Cloverdell|LRW|1 +1 Jawbone Skulkin|EVE|1 +1 Katilda, Dawnhart Prime|MID|1 +1 Loam Larva|OGW|1 +1 Loxodon Wayfarer|SOM|1 +1 Marrow Shards|NPH|1 +1 Merfolk Branchwalker|XLN|1 +1 Ondu War Cleric|OGW|1 +1 Pendulum of Patterns|M19|1 +10 Plains|MH2|1 +1 Planar Cleansing|M20|1 +1 Prayer of Binding|DMU|1 +3 Razorverge Thicket|ONE|1 +1 Silkweaver Elite|AER|1 +1 Song of Freyalise|DOM|1 +1 Squirrel Sovereign|MH2|1 +1 Stone Haven Outfitter|OGW|1 +1 Sunmane Pegasus|THB|1 +1 Supply Caravan|AKH|1 +1 The One Ring|LTR|1 +1 Veteran Warleader|BFZ|1 +1 Wild Leotau|CFX|1 +1 Wolfbitten Captive|DKA|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_38_Halana and Alena, Partners based deck_71_1.dck b/forge-gui/res/geneticaidecks/GAS_38_Halana and Alena, Partners based deck_71_1.dck new file mode 100644 index 00000000000..8b556edc32e --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_38_Halana and Alena, Partners based deck_71_1.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_38_Halana and Alena, Partners based deck_71_1 +[Main] +3 Botanical Brawler|MOM|1 +3 Brokers Ascendancy|SNC|1 +4 Doomskar Warrior|MOM|1 +4 Dreamroot Cascade|VOW|1 +4 Enduring Bondwarden|MOM|1 +1 Forest|DMU|1 +1 Forest|ONE|1 +1 Forest|SNC|1 +4 Halana and Alena, Partners|VOW|1 +2 Hopeful Initiate|VOW|1 +4 Kami of Whispered Hopes|MOM|1 +2 Lagrella, the Magpie|SNC|1 +4 Overgrown Farmland|MID|1 +4 Ozolith, the Shattered Spire|MOM|1 +1 Plains|DMU|1 +1 Plains|NEO|1 +4 Quirion Beastcaller|DMU|1 +4 Razorverge Thicket|ONE|1 +3 Siege Veteran|BRO|1 +2 Spara's Headquarters|SNC|1 +4 Yavimaya Coast|DMU|1 +[Sideboard] +4 Artistic Refusal|MOM|1 +3 Boon-Bringer Valkyrie|MOM|1 +1 Elspeth Resplendent|SNC|1 +4 Homestead Courage|MID|1 +3 Thundering Raiju|NEO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_38_Toluz, Clever Conductor based deck_88_0.dck b/forge-gui/res/geneticaidecks/GAS_38_Toluz, Clever Conductor based deck_88_0.dck new file mode 100644 index 00000000000..e2c5b57c58b --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_38_Toluz, Clever Conductor based deck_88_0.dck @@ -0,0 +1,33 @@ +[metadata] +Name=GAS_38_Toluz, Clever Conductor based deck_88_0 +[Main] +4 Ao, the Dawn Sky|NEO|1 +3 Caves of Koilos|DMU|1 +3 Darkslick Shores|ONE|1 +4 Dennick, Pious Apprentice|MID|1 +3 Ertai Resurrected|DMU|1 +3 Gix, Yawgmoth Praetor|BRO|1 +1 Island|DMU|1 +1 Island|MID|1 +1 Island|NEO|1 +1 Island|SNC|1 +1 Plains|DMU|1 +1 Plains|NEO|1 +2 Plains|ONE|1 +3 Plaza of Heroes|DMU|1 +4 Raffine, Scheming Seer|SNC|1 +4 Rona, Herald of Invasion|MOM|1 +4 Seachrome Coast|ONE|1 +3 Sheoldred, the Apocalypse|DMU|1 +3 Skrelv, Defector Mite|ONE|1 +1 Swamp|DMU|1 +1 Swamp|MID|1 +1 Swamp|ONE|1 +1 Swamp|SNC|1 +3 The Raven Man|DMU|1 +4 Toluz, Clever Conductor|SNC|1 +[Sideboard] +4 Harbin, Vanguard Aviator|BRO|1 +4 Ludevic, Necrogenius|MID|1 +3 Razorlash Transmogrant|BRO|1 +4 Zephyr Singer|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_38_Vesperlark based deck_223_3.dck b/forge-gui/res/geneticaidecks/GAS_38_Vesperlark based deck_223_3.dck new file mode 100644 index 00000000000..62165490242 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_38_Vesperlark based deck_223_3.dck @@ -0,0 +1,34 @@ +[metadata] +Name=GAS_38_Vesperlark based deck_223_3 +[Main] +2 Cloudkin Seer|M20|1 +4 Fiery Islet|MH1|1 +4 Flamekin Harbinger|LRW|1 +1 Forest|BFZ|1 +1 Forest|KHM|1 +1 Forest|LRW|1 +4 Glasspool Mimic|ZNR|1 +1 Island|BFZ|1 +2 Island|KHM|1 +3 Lightning Skelemental|MH1|1 +1 Masked Vandal|KHM|1 +1 Mountain|BFZ|1 +1 Mountain|KHM|1 +2 Mountain|LRW|1 +4 Omnath, Locus of the Roil|M20|1 +1 Plains|BFZ|1 +1 Plains|KHM|1 +4 Primal Beyond|MOR|1 +3 Risen Reef|M20|1 +1 Smokebraider|MM2|1 +3 Sunbaked Canyon|MH1|1 +1 Swamp|BFZ|1 +4 Thunderkin Awakener|M20|1 +3 Unsettled Mariner|MH1|1 +4 Vesperlark|MH1|1 +3 Woodland Wanderer|BFZ|1 +[Sideboard] +3 Creeping Trailblazer|M20|1 +3 Masked Vandal|KHM|1 +2 Pyre of Heroes|KHM|1 +4 Tangled Florahedron|ZNR|1 diff --git a/forge-gui/res/geneticaidecks/GAS_39_Ensoul Artifact based deck_188_3.dck b/forge-gui/res/geneticaidecks/GAS_39_Ensoul Artifact based deck_188_3.dck new file mode 100644 index 00000000000..9f6055cacb6 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_39_Ensoul Artifact based deck_188_3.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAS_39_Ensoul Artifact based deck_188_3 +[Main] +4 Barkchannel Pathway|KHM|1 +4 Chatterfang, Squirrel General|MH2|1 +4 Confront the Unknown|SOI|1 +4 Court Homunculus|MM2|1 +4 Ensoul Artifact|M15|1 +4 Esper Sentinel|MH2|1 +1 Ethercaste Knight|MM2|1 +2 Forest|M15|1 +4 Hard Evidence|MH2|1 +1 Haunting Figment|DMU|1 +2 Hengegate Pathway|KHM|1 +4 Ingenious Smith|AFR|1 +1 Island|AFR|1 +1 Island|NPH|1 +1 Island|SOI|1 +4 Misty Rainforest|MH2|1 +1 Moss Kami|CHK|1 +1 Plains|AFR|1 +2 Plains|MH2|1 +1 Swamp|NPH|1 +2 Tanglepool Bridge|MH2|1 +4 The Blackstaff of Waterdeep|AFR|1 +4 Vault Skirge|NPH|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_39_Gala Greeters based deck_48_0.dck b/forge-gui/res/geneticaidecks/GAS_39_Gala Greeters based deck_48_0.dck new file mode 100644 index 00000000000..4ee9509a061 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_39_Gala Greeters based deck_48_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_39_Gala Greeters based deck_48_0 +[Main] +4 Attended Socialite|SNC|1 +2 Brazen Upstart|SNC|1 +4 Citanul Stalwart|BRO|1 +3 Destroy Evil|DMU|1 +4 Fleetfoot Dancer|SNC|1 +4 Forest|BRO|1 +3 Forest|DMU|1 +1 Forest|MID|1 +1 Forest|MOM|1 +4 Gala Greeters|SNC|1 +2 Gwenna, Eyes of Gaea|BRO|1 +3 Invasion of Ixalan|MOM|1 +4 Jetmir's Garden|SNC|1 +4 Jinnie Fay, Jetmir's Second|SNC|1 +4 Leaf-Crowned Visionary|DMU|1 +1 Mountain|ONE|1 +2 Mountain|SNC|1 +2 Plains|MOM|1 +1 Plains|ONE|1 +3 Razorverge Thicket|ONE|1 +4 Rustvine Cultivator|ONE|1 +[Sideboard] +4 Glorious Sunrise|VOW|1 +3 Invasion of Ikoria|MOM|1 +3 Tandem Takedown|MOM|1 +1 Volcanic Spite|MOM|1 +4 Zopandrel, Hunger Dominus|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_39_Glissa, Herald of Predation based deck_1_0.dck b/forge-gui/res/geneticaidecks/GAS_39_Glissa, Herald of Predation based deck_1_0.dck new file mode 100644 index 00000000000..b54d9a12aa7 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_39_Glissa, Herald of Predation based deck_1_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_39_Glissa, Herald of Predation based deck_1_0 +[Main] +4 Armored Scrapgorger|ONE|1 +1 Cankerbloom|ONE|1 +3 Forest|BRO|1 +1 Forest|DMU|1 +1 Forest|MOM|1 +1 Forest|NEO|1 +1 Forest|SNC|1 +4 Glissa Sunslayer|ONE|1 +4 Glissa, Herald of Predation|MOM|1 +4 Llanowar Wastes|BRO|1 +4 Old Rutstein|VOW|1 +4 Sheoldred|MOM|1 +4 Sheoldred, the Apocalypse|DMU|1 +2 Swamp|BRO|1 +2 Swamp|MID|1 +3 Swamp|MOM|1 +2 Swamp|NEO|1 +1 Swamp|ONE|1 +4 Takenuma, Abandoned Mire|NEO|1 +3 Tear Asunder|DMU|1 +4 Tyvar, Jubilant Brawler|ONE|1 +3 Undying Malice|VOW|1 +[Sideboard] +3 Gix, Yawgmoth Praetor|BRO|1 +4 Invasion of Ravnica|MOM|1 +4 Tyrranax Rex|ONE|1 +4 Tyvar's Stand|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_3_Jewel Thief based deck_137_0.dck b/forge-gui/res/geneticaidecks/GAS_3_Jewel Thief based deck_137_0.dck new file mode 100644 index 00000000000..7604f1fdef0 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_3_Jewel Thief based deck_137_0.dck @@ -0,0 +1,26 @@ +[metadata] +Name=GAS_3_Jewel Thief based deck_137_0 +[Main] +4 Armored Scrapgorger|ONE|1 +4 Boseiju, Who Endures|NEO|1 +3 Cosmic Hunger|MOM|1 +3 Forest|DMU|1 +3 Forest|MID|1 +6 Forest|MOM|1 +6 Forest|NEO|1 +1 Forest|ONE|1 +2 Forest|SNC|1 +2 Green Sun's Twilight|ONE|1 +4 Jewel Thief|SNC|1 +4 Tamiyo's Safekeeping|NEO|1 +4 Thrun, Breaker of Silence|ONE|1 +4 Titan of Industry|SNC|1 +4 Topiary Stomper|SNC|1 +3 Tribute to the World Tree|MOM|1 +3 Vorinclex|MOM|1 +[Sideboard] +4 Augur of Autumn|MID|1 +4 Defiler of Vigor|DMU|1 +2 Gwenna, Eyes of Gaea|BRO|1 +2 Storm the Festival|MID|1 +3 Tyrranax Rex|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_3_Phyrexian Fleshgorger based deck_126_0.dck b/forge-gui/res/geneticaidecks/GAS_3_Phyrexian Fleshgorger based deck_126_0.dck new file mode 100644 index 00000000000..b69207d3da9 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_3_Phyrexian Fleshgorger based deck_126_0.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAS_3_Phyrexian Fleshgorger based deck_126_0 +[Main] +3 Archfiend of the Dross|ONE|1 +4 Blackcleave Cliffs|ONE|1 +4 Bloodtithe Harvester|VOW|1 +2 Chandra, Hope's Beacon|MOM|1 +3 Cut Down|DMU|1 +4 Duress|ONE|1 +4 Graveyard Trespasser|MID|1 +3 Haunted Ridge|MID|1 +1 Light Up the Night|MID|1 +1 Mountain|BRO|1 +1 Mountain|ONE|1 +1 Mountain|SNC|1 +2 Okiba Reckoner Raid|NEO|1 +4 Phyrexian Fleshgorger|BRO|1 +3 Sheoldred's Edict|ONE|1 +4 Sheoldred, the Apocalypse|DMU|1 +4 Sokenzan, Crucible of Defiance|NEO|1 +1 Swamp|DMU|1 +1 Swamp|MOM|1 +4 Swamp|NEO|1 +2 Swamp|SNC|1 +4 Takenuma, Abandoned Mire|NEO|1 +[Sideboard] +2 Okiba Reckoner Raid|NEO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_3_Yorvo, Lord of Garenbrig based deck_145_2.dck b/forge-gui/res/geneticaidecks/GAS_3_Yorvo, Lord of Garenbrig based deck_145_2.dck new file mode 100644 index 00000000000..068ae5a9c16 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_3_Yorvo, Lord of Garenbrig based deck_145_2.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_3_Yorvo, Lord of Garenbrig based deck_145_2 +[Main] +3 Aspect of Hydra|BNG|1 +4 Barkhide Troll|M20|1 +2 Blooming Marsh|KLD|1 +1 Forest|AFR|1 +2 Forest|ELD|1 +1 Forest|GRN|1 +1 Forest|KHM|1 +2 Forest|KLD|1 +2 Forest|LRW|1 +2 Forest|M20|1 +3 Forest|M21|1 +4 Garruk's Harbinger|M21|1 +2 Kazandu Mammoth|ZNR|1 +4 Lair of the Hydra|AFR|1 +3 Old-Growth Troll|KHM|1 +2 Pelt Collector|GRN|1 +1 Plains|KLD|1 +4 Ranger Class|AFR|1 +2 Reidane, God of the Worthy|KHM|1 +4 Rotting Regisaur|M20|1 +1 Scrapheap Scrounger|KLD|1 +1 Swamp|GRN|1 +1 Swamp|M20|1 +4 Werewolf Pack Leader|AFR|1 +4 Yorvo, Lord of Garenbrig|ELD|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_40_Bloodchief's Thirst based deck_156_0.dck b/forge-gui/res/geneticaidecks/GAS_40_Bloodchief's Thirst based deck_156_0.dck new file mode 100644 index 00000000000..bc7adea2000 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_40_Bloodchief's Thirst based deck_156_0.dck @@ -0,0 +1,26 @@ +[metadata] +Name=GAS_40_Bloodchief's Thirst based deck_156_0 +[Main] +4 Archive Trap|ZEN|1 +4 Bloodchief's Thirst|ZNR|1 +3 Cling to Dust|THB|1 +4 Darkslick Shores|ONE|1 +3 Frantic Inventory|M21|1 +4 Hall of Storm Giants|AFR|1 +4 Hedron Crab|ZEN|1 +3 Into the Story|ELD|1 +1 Island|AFR|1 +1 Island|ELD|1 +1 Island|M21|1 +4 Island|ONE|1 +3 Island|ZEN|1 +2 Island|ZNR|1 +3 Maddening Cacophony|ZNR|1 +4 Mind Funeral|MMA|1 +4 Ruin Crab|ZNR|1 +1 Swamp|ELD|1 +2 Swamp|ZEN|1 +1 Swamp|ZNR|1 +4 Trapmaker's Snare|ZEN|1 +[Sideboard] +1 Cling to Dust|THB|1 diff --git a/forge-gui/res/geneticaidecks/GAS_40_Bloodtithe Harvester based deck_63_1.dck b/forge-gui/res/geneticaidecks/GAS_40_Bloodtithe Harvester based deck_63_1.dck new file mode 100644 index 00000000000..18d5599ad2c --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_40_Bloodtithe Harvester based deck_63_1.dck @@ -0,0 +1,28 @@ +[metadata] +Name=GAS_40_Bloodtithe Harvester based deck_63_1 +[Main] +4 Atraxa, Grand Unifier|ONE|1 +3 Blackcleave Cliffs|ONE|1 +4 Bloodtithe Harvester|VOW|1 +2 Corpse Appraiser|SNC|1 +3 Cut Down|DMU|1 +2 Darkslick Shores|ONE|1 +4 Etali, Primal Conqueror|MOM|1 +4 Haunted Ridge|MID|1 +1 Island|ONE|1 +4 Make Disappear|SNC|1 +3 Nahiri's Warcrafting|MOM|1 +4 Sheoldred, the Apocalypse|DMU|1 +4 Shipwreck Marsh|MID|1 +4 Shivan Reef|DMU|1 +3 Skitterbeam Battalion|BRO|1 +3 Stormcarved Coast|VOW|1 +1 Swamp|NEO|1 +4 The Cruelty of Gix|DMU|1 +3 Xander's Lounge|SNC|1 +[Sideboard] +3 Brotherhood's End|BRO|1 +4 Invasion of Amonkhet|MOM|1 +1 See Double|MOM|1 +3 Siphon Insight|MID|1 +4 Voltage Surge|NEO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_4_King Darien XLVIII based deck_62_0.dck b/forge-gui/res/geneticaidecks/GAS_4_King Darien XLVIII based deck_62_0.dck new file mode 100644 index 00000000000..75a32cb375c --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_4_King Darien XLVIII based deck_62_0.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_4_King Darien XLVIII based deck_62_0 +[Main] +4 Ao, the Dawn Sky|NEO|1 +4 Deathcap Glade|VOW|1 +3 Eiganjo, Seat of the Empire|NEO|1 +1 Forest|ONE|1 +4 Gix, Yawgmoth Praetor|BRO|1 +4 Glissa Sunslayer|ONE|1 +4 King Darien XLVIII|DMU|1 +1 Llanowar Wastes|BRO|1 +3 Loran of the Third Path|BRO|1 +4 Melira, the Living Cure|ONE|1 +1 Plains|NEO|1 +1 Plains|SNC|1 +4 Plaza of Heroes|DMU|1 +4 Razorverge Thicket|ONE|1 +4 Shattered Sanctum|VOW|1 +4 Sheoldred, the Apocalypse|DMU|1 +1 Swamp|MOM|1 +1 Swamp|ONE|1 +4 Tenacious Underdog|SNC|1 +4 Thalia and The Gitrog Monster|MOM|1 +[Sideboard] +4 Elas il-Kor, Sadistic Pilgrim|DMU|1 +3 Jadar, Ghoulcaller of Nephalia|MID|1 +3 Katilda, Dawnhart Prime|MID|1 +3 Old Rutstein|VOW|1 +2 Ratadrabik of Urborg|DMU|1 diff --git a/forge-gui/res/geneticaidecks/GAS_4_Old-Growth Troll based deck_19_1.dck b/forge-gui/res/geneticaidecks/GAS_4_Old-Growth Troll based deck_19_1.dck new file mode 100644 index 00000000000..d8508454bb9 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_4_Old-Growth Troll based deck_19_1.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_4_Old-Growth Troll based deck_19_1 +[Main] +3 Aspect of Hydra|BNG|1 +3 Barkhide Troll|M20|1 +4 Blooming Marsh|KLD|1 +3 Darkbore Pathway|KHM|1 +1 Forest|AFR|1 +1 Forest|KHM|1 +1 Forest|KLD|1 +2 Forest|LRW|1 +1 Forest|M20|1 +3 Forest|M21|1 +1 Forest|ZNR|1 +1 Garruk's Harbinger|M21|1 +2 Kazandu Mammoth|ZNR|1 +4 Lair of the Hydra|AFR|1 +4 Old-Growth Troll|KHM|1 +3 Pelt Collector|GRN|1 +4 Ranger Class|AFR|1 +4 Rotting Regisaur|M20|1 +4 Scrapheap Scrounger|KLD|1 +1 Swamp|KLD|1 +1 Swamp|M20|1 +4 Vivien, Arkbow Ranger|M20|1 +4 Werewolf Pack Leader|AFR|1 +1 Yorvo, Lord of Garenbrig|ELD|1 +[Sideboard] +2 Yorvo, Lord of Garenbrig|ELD|1 diff --git a/forge-gui/res/geneticaidecks/GAS_4_Tori D'Avenant, Fury Rider based deck_59_1.dck b/forge-gui/res/geneticaidecks/GAS_4_Tori D'Avenant, Fury Rider based deck_59_1.dck new file mode 100644 index 00000000000..e121277a91d --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_4_Tori D'Avenant, Fury Rider based deck_59_1.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_4_Tori D'Avenant, Fury Rider based deck_59_1 +[Main] +3 Astor, Bearer of Blades|DMU|1 +4 Barbed Batterfist|ONE|1 +3 Bladegraft Aspirant|ONE|1 +4 Bladehold War-Whip|ONE|1 +4 Citizen's Crowbar|SNC|1 +1 Lizard Blades|NEO|1 +3 Mountain|DMU|1 +2 Mountain|MOM|1 +2 Mountain|NEO|1 +6 Mountain|ONE|1 +3 Mountain|SNC|1 +1 Plains|DMU|1 +2 Plains|MOM|1 +2 Plains|NEO|1 +2 Plains|ONE|1 +4 Rabbit Battery|NEO|1 +4 Rebel Salvo|ONE|1 +4 Strangle|SNC|1 +2 Sword of Forge and Frontier|ONE|1 +4 Tori D'Avenant, Fury Rider|DMU|1 +[Sideboard] +3 Danitha, Benalia's Hope|DMU|1 +3 Oxidda Finisher|ONE|1 +4 Patchwork Automaton|NEO|1 +3 Rhuk, Hexgold Nabber|ONE|1 +2 Sword of Forge and Frontier|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_5_Brushfire Elemental based deck_204_3.dck b/forge-gui/res/geneticaidecks/GAS_5_Brushfire Elemental based deck_204_3.dck new file mode 100644 index 00000000000..8442beed3a3 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_5_Brushfire Elemental based deck_204_3.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_5_Brushfire Elemental based deck_204_3 +[Main] +4 Akoum Hellhound|ZNR|1 +3 Arid Mesa|MH2|1 +4 Brushfire Elemental|ZNR|1 +1 Chained to the Rocks|THS|1 +4 Fearless Fledgling|ZNR|1 +2 Forest|ELD|1 +1 Forest|IKO|1 +1 Forest|MH2|1 +1 Forest|SOM|1 +1 Forest|THS|1 +1 Forest|ZNR|1 +4 Gallia of the Endless Dance|THB|1 +4 Gemrazer|IKO|1 +3 Inquisitive Puppet|ELD|1 +2 Kuldotha Rebirth|SOM|1 +3 Mountain|IKO|1 +2 Mountain|MH2|1 +3 Mountain|THS|1 +1 Mountain|ZNR|1 +4 Narnam Renegade|AER|1 +1 Plains|ELD|1 +1 Plains|IKO|1 +1 Plains|SOM|1 +4 Reckless Bushwhacker|OGW|1 +4 Wayward Guide-Beast|ZNR|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_5_Valiant Veteran based deck_130_0.dck b/forge-gui/res/geneticaidecks/GAS_5_Valiant Veteran based deck_130_0.dck new file mode 100644 index 00000000000..1b0e271f6fd --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_5_Valiant Veteran based deck_130_0.dck @@ -0,0 +1,30 @@ +[metadata] +Name=GAS_5_Valiant Veteran based deck_130_0 +[Main] +3 Adarkar Wastes|DMU|1 +4 Archangel Elspeth|MOM|1 +2 Brutal Cathar|MID|1 +2 Dennick, Pious Apprentice|MID|1 +4 Fortified Beachhead|BRO|1 +3 Harbin, Vanguard Aviator|BRO|1 +1 Island|DMU|1 +1 Island|MID|1 +4 Mishra's Foundry|BRO|2 +3 Myrel, Shield of Argive|BRO|1 +2 Otawara, Soaring City|NEO|1 +1 Plains|BRO|1 +1 Plains|MID|1 +2 Plains|MOM|1 +4 Recruitment Officer|BRO|1 +4 Resolute Reinforcements|DMU|1 +4 Seachrome Coast|ONE|1 +3 Siege Veteran|BRO|1 +4 Skystrike Officer|BRO|1 +4 Valiant Veteran|DMU|1 +4 Yotian Frontliner|BRO|1 +[Sideboard] +2 Cathar Commando|MID|1 +1 Dennick, Pious Apprentice|MID|1 +4 Kayla's Reconstruction|BRO|1 +4 Skrelv, Defector Mite|ONE|1 +4 Zephyr Sentinel|BRO|1 diff --git a/forge-gui/res/geneticaidecks/GAS_6_Celebrity Fencer based deck_41_1.dck b/forge-gui/res/geneticaidecks/GAS_6_Celebrity Fencer based deck_41_1.dck new file mode 100644 index 00000000000..97580e484e7 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_6_Celebrity Fencer based deck_41_1.dck @@ -0,0 +1,23 @@ +[metadata] +Name=GAS_6_Celebrity Fencer based deck_41_1 +[Main] +4 Ambitious Farmhand|MID|1 +4 Celebrity Fencer|SNC|1 +4 Elesh Norn, Mother of Machines|ONE|1 +4 Golden Argosy|DMU|1 +4 Guardian of Ghirapur|MOM|1 +4 Loran of the Third Path|BRO|1 +4 Lunarch Veteran|MID|1 +2 Plains|DMU|1 +3 Plains|MID|1 +4 Plains|MOM|1 +4 Plains|NEO|1 +5 Plains|ONE|1 +7 Plains|SNC|1 +3 Seal from Existence|MOM|1 +4 Steel Seraph|BRO|1 +[Sideboard] +4 Combat Thresher|BRO|1 +4 Invasion of Dominaria|MOM|1 +3 Sanctuary Warden|SNC|1 +4 The Eternal Wanderer|ONE|1 diff --git a/forge-gui/res/geneticaidecks/GAS_6_Soaring Thought-Thief based deck_195_3.dck b/forge-gui/res/geneticaidecks/GAS_6_Soaring Thought-Thief based deck_195_3.dck new file mode 100644 index 00000000000..5b6714f875b --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_6_Soaring Thought-Thief based deck_195_3.dck @@ -0,0 +1,37 @@ +[metadata] +Name=GAS_6_Soaring Thought-Thief based deck_195_3 +[Main] +1 Aerie Worshippers|BNG|1 +1 Blind Phantasm|FUT|1 +1 Corrupted Conscience|MBS|1 +1 Cryptoplasm|MBS|1 +4 Darkslick Shores|ONE|1 +1 Deeptread Merrow|LRW|1 +1 Drudge Reavers|TSP|1 +1 Ink Dissolver|MOR|1 +3 Island|ELD|1 +3 Island|M21|1 +2 Island|MH2|1 +2 Island|ONE|1 +1 Island|SOM|1 +1 Keep Safe|IKO|1 +1 One with the Stars|THB|1 +1 Qumulox|MM2|1 +1 Rank Officer|MH1|1 +1 Reckoner Shakedown|NEO|1 +1 Sea God's Revenge|THS|1 +4 Shape Anew|SOM|1 +1 Shore Snapper|ALA|1 +4 Soaring Thought-Thief|ZNR|1 +1 Spitting Sliver|PLC|1 +4 Sudden Edict|MH2|1 +2 Swamp|M21|1 +2 Swamp|MH2|1 +2 Swamp|ONE|1 +2 Swamp|SOM|1 +4 Thieves' Guild Enforcer|M21|1 +1 Thrill-Kill Assassin|GK2|1 +1 Trailblazer's Boots|LTR|1 +4 Vantress Gargoyle|ELD|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_7_Samut, Voice of Dissent based deck_13_0.dck b/forge-gui/res/geneticaidecks/GAS_7_Samut, Voice of Dissent based deck_13_0.dck new file mode 100644 index 00000000000..83df0c5010b --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_7_Samut, Voice of Dissent based deck_13_0.dck @@ -0,0 +1,35 @@ +[metadata] +Name=GAS_7_Samut, Voice of Dissent based deck_13_0 +[Main] +4 Adult Gold Dragon|AFR|1 +1 Barbarian Riftcutter|RAV|1 +1 Blood Petal Celebrant|VOW|1 +1 Cinder Hellion|OGW|1 +1 Commencement of Festivities|KLD|1 +1 Fledgling Griffin|WWK|1 +2 Forest|AFR|1 +3 Forest|BRO|1 +4 Forest|KLD|1 +1 Granulate|5DN|1 +1 Hammer Dropper|GRN|1 +1 Hanweir Militia Captain|SOI|1 +1 Hollowhenge Beast|DKA|1 +4 Klothys, God of Destiny|THB|1 +4 Monastery Swiftspear|BRO|1 +3 Mountain|AFR|1 +2 Mountain|AKH|1 +1 Mountain|BRO|1 +2 Mountain|KLD|1 +1 Mountain|SOI|1 +2 Mountain|THS|1 +2 Plains|AKH|1 +1 Plains|BRO|1 +1 Plains|KLD|1 +1 Plains|THS|1 +1 Revive the Shire|LTR|1 +4 Samut, Voice of Dissent|AKH|1 +1 Serra Disciple|DOM|1 +4 Sylvan Caryatid|THS|1 +4 Traverse the Ulvenwald|SOI|1 +[Sideboard] + diff --git a/forge-gui/res/geneticaidecks/GAS_7_The Wandering Emperor based deck_144_0.dck b/forge-gui/res/geneticaidecks/GAS_7_The Wandering Emperor based deck_144_0.dck new file mode 100644 index 00000000000..4eee56b602d --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_7_The Wandering Emperor based deck_144_0.dck @@ -0,0 +1,27 @@ +[metadata] +Name=GAS_7_The Wandering Emperor based deck_144_0 +[Main] +4 Ambitious Farmhand|MID|1 +4 Lay Down Arms|BRO|1 +4 Loran of the Third Path|BRO|1 +4 Mirrex|ONE|1 +4 Mishra's Foundry|BRO|2 +4 Ossification|ONE|1 +4 Plains|BRO|1 +2 Plains|DMU|1 +1 Plains|MID|1 +1 Plains|MOM|1 +3 Plains|ONE|1 +2 Plains|SNC|1 +4 Serra Paragon|DMU|1 +3 Steel Seraph|BRO|1 +4 The Eternal Wanderer|ONE|1 +4 The Fair Basilica|ONE|1 +4 The Wandering Emperor|NEO|1 +4 Wedding Announcement|VOW|1 +[Sideboard] +1 Ao, the Dawn Sky|NEO|1 +3 Elspeth Resplendent|SNC|1 +4 Farewell|NEO|1 +3 Sanctuary Warden|SNC|1 +4 Sunfall|MOM|1 diff --git a/forge-gui/res/geneticaidecks/GAS_8_Bloated Processor based deck_20_0.dck b/forge-gui/res/geneticaidecks/GAS_8_Bloated Processor based deck_20_0.dck new file mode 100644 index 00000000000..f744f68a8d5 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_8_Bloated Processor based deck_20_0.dck @@ -0,0 +1,26 @@ +[metadata] +Name=GAS_8_Bloated Processor based deck_20_0 +[Main] +4 Bloated Processor|MOM|1 +1 Corrupt|BRO|1 +3 Cut Down|DMU|1 +3 Duress|ONE|1 +4 Gix's Command|BRO|1 +4 Graveyard Trespasser|MID|1 +4 Life of Toshiro Umezawa|NEO|1 +4 March of Wretched Sorrow|NEO|1 +4 Mishra's Foundry|BRO|2 +4 Phyrexian Fleshgorger|BRO|1 +4 Sheoldred, the Apocalypse|DMU|1 +5 Swamp|BRO|1 +4 Swamp|DMU|1 +1 Swamp|MID|1 +2 Swamp|MOM|1 +3 Swamp|NEO|1 +3 Swamp|ONE|1 +3 Takenuma, Abandoned Mire|NEO|1 +[Sideboard] +4 Concealing Curtains|VOW|1 +4 Invasion of Fiora|MOM|1 +4 Phyrexian Arena|ONE|1 +3 The Celestus|MID|1 diff --git a/forge-gui/res/geneticaidecks/GAS_8_End the Festivities based deck_49_1.dck b/forge-gui/res/geneticaidecks/GAS_8_End the Festivities based deck_49_1.dck new file mode 100644 index 00000000000..1430ffe7038 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_8_End the Festivities based deck_49_1.dck @@ -0,0 +1,29 @@ +[metadata] +Name=GAS_8_End the Festivities based deck_49_1 +[Main] +3 Bloodfeather Phoenix|MOM|1 +3 Chandra, Dressed to Kill|VOW|1 +4 End the Festivities|VOW|1 +3 Feldon, Ronom Excavator|BRO|1 +3 Kumano Faces Kakkazan|NEO|1 +2 Lightning Strike|DMU|1 +3 Mishra's Foundry|BRO|2 +2 Monastery Swiftspear|BRO|1 +6 Mountain|BRO|1 +1 Mountain|DMU|1 +4 Mountain|MID|1 +1 Mountain|NEO|1 +4 Mountain|ONE|1 +1 Mountain|SNC|1 +4 Nahiri's Warcrafting|MOM|1 +1 Play with Fire|MID|1 +4 Rampaging Raptor|MOM|1 +3 Sokenzan, Crucible of Defiance|NEO|1 +4 Squee, Dubious Monarch|DMU|1 +4 Thundering Raiju|NEO|1 +[Sideboard] +4 Invasion of Regatha|MOM|1 +1 Monastery Swiftspear|BRO|1 +3 Rending Flame|VOW|1 +3 Shivan Devastator|DMU|1 +4 Strangle|SNC|1 diff --git a/forge-gui/res/geneticaidecks/GAS_8_Serra's Emissary based deck_120_0.dck b/forge-gui/res/geneticaidecks/GAS_8_Serra's Emissary based deck_120_0.dck new file mode 100644 index 00000000000..bfecb289812 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_8_Serra's Emissary based deck_120_0.dck @@ -0,0 +1,25 @@ +[metadata] +Name=GAS_8_Serra's Emissary based deck_120_0 +[Main] +3 Archon of Cruelty|MH2|1 +3 Bone Shards|MH2|1 +2 Concealed Courtyard|KLD|1 +4 Damn|MH2|1 +2 Darkblast|GK1|1 +2 Funeral Charm|TSB|1 +4 Hard Evidence|MH2|1 +2 Island|KLD|1 +3 Marsh Flats|MH2|1 +3 Persist|MH2|1 +2 Plains|KLD|1 +2 Plains|MH2|1 +4 Priest of Fell Rites|MH2|1 +2 Profane Tutor|MH2|1 +4 Ransack the Lab|MH1|1 +2 Serra's Emissary|MH2|1 +6 Swamp|KLD|1 +6 Swamp|MH2|1 +4 Unmarked Grave|MH2|1 +[Sideboard] +2 Darkblast|GK1|1 +3 Solitude|MH2|1 diff --git a/forge-gui/res/geneticaidecks/GAS_9_Corrupted Conviction based deck_25_1.dck b/forge-gui/res/geneticaidecks/GAS_9_Corrupted Conviction based deck_25_1.dck new file mode 100644 index 00000000000..8913d3f15a9 --- /dev/null +++ b/forge-gui/res/geneticaidecks/GAS_9_Corrupted Conviction based deck_25_1.dck @@ -0,0 +1,32 @@ +[metadata] +Name=GAS_9_Corrupted Conviction based deck_25_1 +[Main] +4 Annihilating Glare|ONE|1 +1 Ayara, Widow of the Realm|MOM|1 +2 Blackcleave Cliffs|ONE|1 +4 Bloodtithe Harvester|VOW|1 +4 Braids, Arisen Nightmare|DMU|1 +4 Corrupted Conviction|MOM|1 +3 Furnace Reins|MOM|1 +4 Invasion of Azgol|MOM|1 +1 Mishra's Research Desk|BRO|1 +1 Mountain|MID|1 +3 Mountain|NEO|1 +2 Mountain|SNC|1 +4 Ob Nixilis, the Adversary|SNC|1 +4 Sokenzan, Crucible of Defiance|NEO|1 +1 Swamp|BRO|1 +2 Swamp|DMU|1 +2 Swamp|MID|1 +1 Swamp|MOM|1 +1 Swamp|ONE|1 +2 Takenuma, Abandoned Mire|NEO|1 +4 Unlucky Witness|SNC|1 +4 Voldaren Epicure|VOW|1 +2 Vraan, Executioner Thane|ONE|1 +[Sideboard] +3 Akki Scrapchomper|MOM|1 +1 Devilish Valet|SNC|1 +4 Experimental Synthesizer|NEO|1 +4 Novice Occultist|MID|1 +3 Transmogrant's Crown|BRO|1 diff --git a/forge-gui/res/languages/cardnames-de-DE.txt b/forge-gui/res/languages/cardnames-de-DE.txt index c7400a920d9..fee22c3a6a1 100644 --- a/forge-gui/res/languages/cardnames-de-DE.txt +++ b/forge-gui/res/languages/cardnames-de-DE.txt @@ -4535,7 +4535,7 @@ Dance with Calamity|Frevelhafter Tanz|Hexerei|Mische deine Bibliothek. Du kannst Dance with Devils|Tanz der Teufel|Spontanzauber|Bringe zwei 1/1 rote Teufel-Kreaturenspielsteine ins Spiel. Sie haben „Wenn diese Kreatur stirbt, fügt sie einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu." Dancing Scimitar|Tanzender Krummsäbel|Artefaktkreatur — Geist|Fliegend (Diese Kreatur kann nur von fliegenden Kreaturen geblockt werden.) Dancing Sword|Tanzendes Schwert|Artefakt — Ausrüstung|Die ausgerüstete Kreatur erhält +2/+1.\nWenn die ausgerüstete Kreatur stirbt, kannst du das Tanzende Schwert zu einer 2/1 Konstrukt-Artefaktkreatur mit Flugfähigkeit und Abwehr {1} werden lassen. Falls du dies tust, ist es keine Ausrüstung.\nAusrüsten {1} -Dandân|Dandân|Beschwörung eines Dandan|Heimat: Inseln +Dandân|Dandân|Beschwörung eines Dandân|Heimat: Inseln Dangerous Wager|Gefährliche Herausforderung|Spontanzauber|Wirf die Karten auf deiner Hand ab und ziehe dann zwei Karten. Danitha Capashen, Paragon|Danitha Capashen, die Vorbildliche|Legendäre Kreatur — Mensch, Ritter|Erstschlag, Wachsamkeit, Lebensverknüpfung\nAura- und Ausrüstung-Zaubersprüche, die du wirkst, kosten beim Wirken {1} weniger. Danitha, Benalia's Hope|Danitha, Benalias Hoffnung|Legendäre Kreatur — Mensch, Ritter|Erstschlag, Wachsamkeit, Lebensverknüpfung\nWenn Danitha, Benalias Hoffnung, ins Spiel kommt, kannst du eine Aura- oder Ausrüstung-Karte aus deiner Hand oder deinem Friedhof an Danitha angelegt ins Spiel bringen. @@ -6007,7 +6007,7 @@ Eiganjo, Seat of the Empire|Eiganjo, Sitz des Kaiserreichs|Legendäres Land|{T}: Eight-and-a-Half-Tails|Acht-Schwänze-und-ein-halber|Legendäre Kreatur - Fuchs, Kleriker|{1}{W}: Eine bleibende Karte deiner Wahl, die du kontrollierst, erhält bis zum Ende des Zuges Schutz vor Weiß.\n{1}: Die Farbe eines Zauberspruchs oder einer bleibenden Karte deiner Wahl wird bis zum Ende des Zuges zu Weiß. Ekundu Cyclops|Ekunduzyklop|Beschwörung eines Zyklopen|Wenn irgendeine Kreatur, die Du kontrollierst, angreift, dann greift auch der Ekunduzyklop an, wenn möglich. Ekundu Griffin|Ekundugreif|Beschwörung eines Greifen|Fliegend, Erstschlag -El-Hajjâj|El-Hajjâj|Beschwörung von El — Hajjaj|Du gewinnst 1 Lebenspunkt für jeden Schadenspunkt, den El-Hajjaj beliebigen Gegnern zufügt. Du kannst allerdings nicht mehr Lebenspunkte gewinnen als die angegriffene Kreatur Widerstandskraft bzw. der Spieler Lebenspunkte besitzt. +El-Hajjâj|El-Hajjâj|Beschwörung von El — Hajjaj|Du gewinnst 1 Lebenspunkt für jeden Schadenspunkt, den El-Hajjâj beliebigen Gegnern zufügt. Du kannst allerdings nicht mehr Lebenspunkte gewinnen als die angegriffene Kreatur Widerstandskraft bzw. der Spieler Lebenspunkte besitzt. Elaborate Firecannon|Ausgetüftelte Feuerkanone|Artefakt|Die Ausgetüftelte Feuerkanone enttappt nicht während deines Enttappsegments.\n{4}, {T}: Die Ausgetüftelte Feuerkanone fügt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu.\nZu Beginn deines Versorgungssegments kannst du eine Karte abwerfen. Falls du dies tust, enttappe die Ausgetüftelte Feuerkanone. Eladamri's Call|Eladamris Ruf|Spontanzauber|Durchsuche Deine Bibliothek nach einer Kreaturenkarte, zeige diese offen vor und nimm sie auf Deine Hand. Mische danach deine Bibliothek. Eladamri's Vineyard|Eladamris Weinberg|Verzauberung|Erhöhe zu Beginn der Hauptphase eines Spielers dessen Manavorrat um GG. diff --git a/forge-gui/res/languages/cardnames-fr-FR.txt b/forge-gui/res/languages/cardnames-fr-FR.txt index 35a2a90340f..6b2add537dc 100644 --- a/forge-gui/res/languages/cardnames-fr-FR.txt +++ b/forge-gui/res/languages/cardnames-fr-FR.txt @@ -8144,7 +8144,7 @@ Ghastly Gloomhunter|Chasse-langueur abominable|Créature : zombie et chauve-sour Ghastly Haunting|Hantise abominable|Enchantement : - aura|Enchanter : créature\nVous contrôlez la créature enchantée. Ghastly Remains|Horribles résidus|Créature : zombie|Amplification 1 (Au moment où cette carte arrive en jeu, placez sur elle un marqueur +1/+1 pour chaque carte de zombie que vous révélez de votre main.)\nAu début de votre entretien, si les Horribles résidus sont dans votre cimetière, vous pouvez payer {B}{B}{B}. Si vous faites ainsi, renvoyez les Horribles résidus dans votre main. Ghave, Guru of Spores|Ghaveh, gourou des spores|Créature légendaire : fongus et shamane|Ghaveh, gourou des spores arrive sur le champ de bataille avec cinq marqueurs +1/+1 sur lui.\n{1}, retirez un marqueur +1/+1 d'une créature que vous contrôlez : Créez un jeton de créature 1/1 verte Saprobionte.\n{1}, sacrifiez une créature : Mettez un marqueur +1/+1 sur la créature équipée. -Ghazban Ogress|Ghazban Ogress|Créature : Ogre|Quand la Ghazban Ogress arrive sur le champ de bataille, le joueur qui a gagné le plus de parties Magic ce jour-ci en acquiert le contrôle. Si plus d'un joueur a gagné le même nombre de parties, vous gardez le contrôle de la Ghazban OgressGhazban Ogre|Ogre du Ghazbán|Créature : Ogre|Au début de votre entretien, si un joueur a plus de points de vie que n'importe quel autre, ce joueur acquiert le contrôle de l'Ogre du Ghazbàn.Ghazban Ogre|Ogre du Ghazbán|Créature: Ogre|Au début de votre entretien, si un joueur a plus de points de vie que n'importe quel autre, ce joueur acquiert le contrôle de l'Ogre du Ghazbàn. +Ghazbán Ogress|Ghazbán Ogress|Créature : Ogre|Quand la Ghazbán Ogress arrive sur le champ de bataille, le joueur qui a gagné le plus de parties Magic ce jour-ci en acquiert le contrôle. Si plus d'un joueur a gagné le même nombre de parties, vous gardez le contrôle de la Ghazbán OgressGhazbán Ogre|Ogre du Ghazbán|Créature : Ogre|Au début de votre entretien, si un joueur a plus de points de vie que n'importe quel autre, ce joueur acquiert le contrôle de l'Ogre du Ghazbàn.Ghazbán Ogre|Ogre du Ghazbán|Créature: Ogre|Au début de votre entretien, si un joueur a plus de points de vie que n'importe quel autre, ce joueur acquiert le contrôle de l'Ogre du Ghazbàn. Ghen, Arcanum Weaver|Ghen, tisseur d'arcanum|Créature légendaire : humain et sorcier|{R}{W}{B}, {T}, sacrifiez un enchantement : Renvoyez sur le champ de bataille une carte d'enchantement ciblée depuis votre cimetière. Ghirapur Aether Grid|Grille d'Aether de Ghirapur|Enchantement|Engagez deux artefacts dégagés que vous contrôlez : La Grille d'Aether de Ghirapur inflige 1 blessure à une cible, créature ou joueur. Ghirapur Gearcrafter|Attirailleur de Ghirapur|Créature : humain et artificier|Quand l'Attirailleur de Ghirapur arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de créature-artefact 1/1 incolore Mécanoptère avec le vol. (Une créature avec le vol ne peut pas être bloquée excepté par des créatures avec le vol ou la portée.) @@ -10113,7 +10113,7 @@ Idol of Oblivion|Idole de l'oubli|Artefact|{T} : Piochez une carte. N'activez ce Idyllic Beachfront|Plage idyllique|Terrain : plaine et île|({T} : Ajoutez {W} ou {U}.)\nLa Plage idyllique arrive sur le champ de bataille engagée. Idyllic Grange|Grange idyllique|Terrain : plaine|({T} : Ajoutez {W}.)\nLa Grange idyllique arrive sur le champ de bataille engagée à moins que vous ne contrôliez au moins trois autres plaines.\nQuand la Grange idyllique arrive sur le champ de bataille dégagée, mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez. Idyllic Tutor|Précepteur idyllique|Rituel|Cherchez dans votre bibliothèque une carte d'enchantement, révélez-la et mettez-la dans votre main. Mélangez ensuite votre bibliothèque. -Ifh-Biff Efreet|Ifh-Biff Efreet|Créature : Efrit|Créature : éfrit\nVol\n{G} : L'Ifh-Bíff Efreet inflige 1 blessure à chaque créature avec le vol et à chaque joueur. N'importe quel joueur peut activer cette capacité.Ifnir Deadlands|Morteterres d'Ifnir|Terrain : désert|{T} : Ajoutez {C} à votre réserve.\n{T}, payez 1 point de vie : Ajoutez {B} à votre réserve.\n{2}{B}{B}, {T}, sacrifiez un désert : Mettez deux marqueurs -1/-1 sur une créature ciblée qu'un adversaire contrôle. N'activez cette capacité que lorsque vous pourriez lancer un rituel. +Ifh-Bíff Efreet|Ifh-Bíff Efreet|Créature : Efrit|Créature : éfrit\nVol\n{G} : L'Ifh-Bíff Efreet inflige 1 blessure à chaque créature avec le vol et à chaque joueur. N'importe quel joueur peut activer cette capacité.Ifnir Deadlands|Morteterres d'Ifnir|Terrain : désert|{T} : Ajoutez {C} à votre réserve.\n{T}, payez 1 point de vie : Ajoutez {B} à votre réserve.\n{2}{B}{B}, {T}, sacrifiez un désert : Mettez deux marqueurs -1/-1 sur une créature ciblée qu'un adversaire contrôle. N'activez cette capacité que lorsque vous pourriez lancer un rituel. Ignacio of Myra's Marvels|Ignacio of Myra's Marvels|Créature légendaire : lézard et performer|Au moment où Ignacio of Myra's Marvels arrive sur le champ de bataille, choisissez armure, sang, livre, bouteille, croc, feu, parchemin, lance, épée ou eau.\nÀ chaque fois que vous lancez un sort avec l'objet choisi dans son illustration, créez deux jetons Trésor.\nPartenariat Igneous Cur|Cabot ignescent|Créature : élémental et chien|{1}{R} : Le Cabot ignescent gagne +2/+0 jusqu'à la fin du tour. Igneous Elemental|Élémental ignescent|Créature : élémental|Ce sort coûte {2} de moins à lancer s'il y a une carte de terrain dans votre cimetière.\nQuand l'Élémental ignescent arrive sur le champ de bataille, vous pouvez faire qu'il inflige 2 blessures à une créature ciblée. @@ -10936,7 +10936,7 @@ Justiciar's Portal|Portail du justicier|Éphémère|Exilez une créature ciblée Juvenile Gloomwidow|Veuve obscure juvénile|Créature : araignée|Portée (Cette créature peut bloquer les créatures avec le vol.)\nFlétrissure (Cette source inflige des blessures aux créatures sous la forme de marqueurs -1/-1.) Juvenile Mist Dragon|Dragon des brumes juvénile|Créature : dragon|Vol\nNuages déroutants — Quand le Dragon des brumes juvénile arrive sur le champ de bataille, pour chaque adversaire, engagez jusqu'à une créature ciblée que ce joueur contrôle. Chacune de ces créatures ne se dégage pas pendant la prochaine étape de dégagement de son contrôleur. Juxtapose|Juxtaposition|Rituel|Vous et le joueur ciblé échangez le contrôle de la créature que vous contrôlez chacun avec le plus haut coût converti de mana. Échangez ensuite le contrôle des artefacts de la même manière. Si deux permanents ou plus qu'un joueur contrôle partagent le plus haut coût, ce joueur en choisit un. (Cet effet ne s'arrête pas à la fin du tour.) -Juzam Djinn|Juzam Djinn|Créature : djinn|Créature : djinn\nAu début de votre entretien, le Juzám Djinn vous inflige 1 blessure.Jwar Isle Avenger|Vengeresse de l'île de Jwar|Créature : sphinx|Déferlement {2}{U} (Vous pouvez lancer ce sort pour son coût de déferlement si vous ou un équipier avez lancé un autre sort ce tour-ci.)\nVol +Juzám Djinn|Juzám Djinn|Créature : djinn|Créature : djinn\nAu début de votre entretien, le Juzám Djinn vous inflige 1 blessure.Jwar Isle Avenger|Vengeresse de l'île de Jwar|Créature : sphinx|Déferlement {2}{U} (Vous pouvez lancer ce sort pour son coût de déferlement si vous ou un équipier avez lancé un autre sort ce tour-ci.)\nVol Jwar Isle Refuge|Refuge de l'île de Jwar|Terrain|Le Refuge de l'île de Jwar arrive sur le champ de bataille engagé.Quand le Refuge de l'île de Jwar arrive sur le champ de bataille, vous gagnez 1 point de vie.{T} : Ajoutez {U} ou {B} à votre réserve. Jwari Disruption|Perturbation jwari|Éphémère|Contrecarrez un sort ciblé à moins que son contrôleur ne paie {1}.\nTerrain\n{T} : Ajoutez {U}. Jwari Ruins|Ruines jwari|Terrain|Les Ruines jwari arrivent sur le champ de bataille engagées.\n{T} : Ajoutez {U}.\nÉphémère\n{1}{U} @@ -11220,7 +11220,7 @@ Ketria Triome|Triome de Ketria|Terrain : forêt et île et montagne|({T} : Ajout Key to the City|Clé de la ville|Artefact|{T}, défaussez-vous d'une carte : Jusqu'à une créature ciblée ne peut pas être bloquée ce tour-ci.\nÀ chaque fois que la Clé de la ville devient dégagée, vous pouvez payer {2}. Si vous faites ainsi, piochez une carte. Keymaster Rogue|Gredin maître des clés|Créature : humain et gredin|Le Gredin maître des clés est imblocable.\nQuand le Gredin maître des clés arrive sur le champ de bataille, renvoyez une créature que vous contrôlez dans la main de son propriétaire. Kezzerdrix|Kezzerdrix|Créature : bête|Initiative \nAu début de votre entretien, si vos adversaires ne contrôlent pas de créatures, le Kezzerdrix vous inflige 4 blessures. -Khabal Ghoul|Khabal Ghoul|Créature : goule|Créature : zombie\nAu début de chaque étape de fin, mettez un marqueur +1/+1 sur la Khabál Ghoul pour chaque créature morte ce tour-ci. +Khabál Ghoul|Khabál Ghoul|Créature : goule|Créature : zombie\nAu début de chaque étape de fin, mettez un marqueur +1/+1 sur la Khabál Ghoul pour chaque créature morte ce tour-ci. Khalni Ambush|Embuscade de Khalni|Éphémère|Une créature ciblée que vous contrôlez se bat contre une créature ciblée que vous ne contrôlez pas. (Chacune inflige un nombre de blessures égal à sa force à l'autre.)\nTerrain\n{T} : Ajoutez {G}. Khalni Garden|Jardin de Khalni|Terrain|Le Jardin de Khalni arrive sur le champ de bataille engagé.Quand le jardin de Khalni arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de créature 0/1 verte Plante.{T} : Ajoutez {G} à votre réserve. Khalni Gem|Gemme de Khalni|Artefact|Quand la Gemme de Khalni arrive sur le champ de bataille, renvoyez deux terrains que vous contrôlez dans la main de leur propriétaire.\n{T} : Ajoutez deux manas d'une seule couleur de votre choix à votre réserve. diff --git a/forge-gui/res/languages/cardnames-ja-JP.txt b/forge-gui/res/languages/cardnames-ja-JP.txt index 4c112d56710..e6e3419927f 100644 --- a/forge-gui/res/languages/cardnames-ja-JP.txt +++ b/forge-gui/res/languages/cardnames-ja-JP.txt @@ -2332,7 +2332,7 @@ Boseiju Reaches Skyward|天空ã«åˆ°ã‚‹æ¯è–樹|エンãƒãƒ£ãƒ³ãƒˆ — 英雄 Boseiju, Who Endures|è€ãˆæŠœãã‚‚ã®ã€æ¯è–樹|ä¼èª¬ã®åœŸåœ°|{T}:{G}を加ãˆã‚‹ã€‚\n魂力 ― {1}{G},è€ãˆæŠœãã‚‚ã®ã€æ¯è–樹をæ¨ã¦ã‚‹ï¼šåŸºæœ¬ã§ãªã„土地やアーティファクトやエンãƒãƒ£ãƒ³ãƒˆã®ã†ã¡å¯¾æˆ¦ç›¸æ‰‹ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„る1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ãれを破壊ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯ã€Œè‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åŸºæœ¬åœŸåœ°ã‚¿ã‚¤ãƒ—ã‚’æŒã¤åœŸåœ°ã‚«ãƒ¼ãƒ‰ï¼‘枚を探ã—ã€æˆ¦å ´ã«å‡ºã™ã€‚ãã®å¾Œã€ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。ã“ã®èƒ½åŠ›ã‚’èµ·å‹•ã™ã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体ã«ã¤ã{1}å°‘ãªããªã‚‹ã€‚ Boseiju, Who Shelters All|ã™ã¹ã¦ã‚’è­·ã‚‹ã‚‚ã®ã€æ¯è–樹|ä¼èª¬ã®åœŸåœ°|ã™ã¹ã¦ã‚’è­·ã‚‹ã‚‚ã®ã€æ¯è–樹ã¯ã‚¿ãƒƒãƒ—状態ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚\n{T},2点ã®ãƒ©ã‚¤ãƒ•ã‚’支払ã†ï¼š{C}を加ãˆã‚‹ã€‚ã“ã®ãƒžãƒŠãŒã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆå‘ªæ–‡ã‹ã‚½ãƒ¼ã‚µãƒªãƒ¼å‘ªæ–‡ã®ãŸã‚ã«ä½¿ã‚ã‚ŒãŸãªã‚‰ã€ãã®å‘ªæ–‡ã¯æ‰“ã¡æ¶ˆã•ã‚Œãªã„。 Bosh, Iron Golem|鉄ã®ã‚´ãƒ¼ãƒ¬ãƒ ã€ãƒœãƒƒã‚·ãƒ¥|ä¼èª¬ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — ゴーレム|トランプル\n{3}{R},アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼ï¼‘体ã‹ãƒ—レイヤー1人ã‹ãƒ—レインズウォーカー1体を対象ã¨ã™ã‚‹ã€‚鉄ã®ã‚´ãƒ¼ãƒ¬ãƒ ã€ãƒœãƒƒã‚·ãƒ¥ã¯ãã‚Œã«ã€ç”Ÿã‘è´„ã«æ§ã’られãŸã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆã®ãƒžãƒŠç·é‡ã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Bosium Strip|ブージーアムã®è¼ª|アーティファクト|{3},{T}:ターン終了時ã¾ã§ã€ã‚ãªãŸã®å¢“地ã®ä¸€ç•ªä¸Šã‹ã‚‰ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆå‘ªæ–‡ã‹ã‚½ãƒ¼ã‚µãƒªãƒ¼å‘ªæ–‡ã‚’å”±ãˆã¦ã‚‚よã„。ã“ã‚Œã«ã‚ˆã‚Šå”±ãˆã‚‰ã‚ŒãŸå‘ªæ–‡ãŒå¢“地ã«ç½®ã‹ã‚Œã‚‹ãªã‚‰ã€ä»£ã‚ã‚Šã«ãれを追放ã™ã‚‹ã€‚ +Bösium Strip|ブージーアムã®è¼ª|アーティファクト|{3},{T}:ターン終了時ã¾ã§ã€ã‚ãªãŸã®å¢“地ã®ä¸€ç•ªä¸Šã‹ã‚‰ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆå‘ªæ–‡ã‹ã‚½ãƒ¼ã‚µãƒªãƒ¼å‘ªæ–‡ã‚’å”±ãˆã¦ã‚‚よã„。ã“ã‚Œã«ã‚ˆã‚Šå”±ãˆã‚‰ã‚ŒãŸå‘ªæ–‡ãŒå¢“地ã«ç½®ã‹ã‚Œã‚‹ãªã‚‰ã€ä»£ã‚ã‚Šã«ãれを追放ã™ã‚‹ã€‚ Bosk Banneret|低木林ã®æ——騎士|クリーãƒãƒ£ãƒ¼ — ツリーフォーク・シャーマン|ã‚ãªãŸãŒå”±ãˆã‚‹ãƒ„リーフォーク呪文ã¨ã‚·ãƒ£ãƒ¼ãƒžãƒ³å‘ªæ–‡ã¯ã€ãれを唱ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆãŒ{1}å°‘ãªããªã‚‹ã€‚ Bosom Buddy|Bosom Buddy|クリーãƒãƒ£ãƒ¼ — 象・タウンズフォーク|ã‚ãªãŸãŒå‘ªæ–‡ã‚’プレイã™ã‚‹ãŸã³ã€ã‚ãªãŸã¯ãã®å‘ªæ–‡ã®ã‚«ãƒ¼ãƒ‰åã®å˜èªžï¼‘ã¤ã«ã¤ã1/2点ã®ãƒ©ã‚¤ãƒ•ã‚’å¾—ã¦ã‚‚よã„。 Boss's Chauffeur|首領ã®é‹è»¢æ‰‹|クリーãƒãƒ£ãƒ¼ — エルフ・市民|首領ã®é‹è»¢æ‰‹ã¯ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã¦ã“ã‚Œã§ãªã„クリーãƒãƒ£ãƒ¼ã®æ•°ã«ï¼‘を足ã—ãŸæ•°ã®+1/+1カウンターãŒç½®ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚\nå›£çµ â€• ã“ã‚Œã§ãªã„クリーãƒãƒ£ãƒ¼ï¼‘体ãŒã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã‚‹ãŸã³ã€é¦–é ˜ã®é‹è»¢æ‰‹ã®ä¸Šã«+1/+1カウンター1個を置ã。\n首領ã®é‹è»¢æ‰‹ãŒæ­»äº¡ã—ãŸã¨ãã€ã“ã‚Œã®ä¸Šã«ã‚ã‚‹+1/+1カウンターã®æ•°ã«ç­‰ã—ã„æ•°ã®ç·‘白ã®1/1ã®å¸‚民クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’生æˆã™ã‚‹ã€‚ @@ -4420,7 +4420,7 @@ Dance with Devils|悪魔ã¨è¸Šã‚‹|インスタント|赤ã®1/1ã®ãƒ‡ãƒ“ル・ク Dance, Pathetic Marionette|踊れã€å“€ã‚Œãªäººå½¢ã‚ˆ|計略|ã‚ãªãŸãŒã“ã®è¨ˆç•¥ã‚’実行中ã«ã—ãŸã¨ãã€å„対戦相手ã¯ãã‚Œãžã‚Œè‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã®ã‚«ãƒ¼ãƒ‰ã‚’ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒå…¬é–‹ã•ã‚Œã‚‹ã¾ã§å…¬é–‹ã—続ã‘る。ã‚ãªãŸã¯ãã®å…¬é–‹ã•ã‚ŒãŸã‚«ãƒ¼ãƒ‰ã®ã†ã¡ï¼‘æžšã‚’é¸ã³ã€ã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ã“ã‚Œã«ã‚ˆã‚Šå…¬é–‹ã•ã‚ŒãŸä»–ã®ã™ã¹ã¦ã®ã‚«ãƒ¼ãƒ‰ã‚’オーナーã®å¢“地ã«ç½®ã。 Dancing Scimitar|踊る円月刀|アーティファクト・クリーãƒãƒ£ãƒ¼ — スピリット|飛行 (ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯é£›è¡Œã‚„到é”ã‚’æŒãŸãªã„クリーãƒãƒ£ãƒ¼ã«ã‚ˆã£ã¦ã¯ãƒ–ロックã•ã‚Œãªã„。) Dancing Sword|ダンシング・ソード|アーティファクト — 装備å“|装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+1ã®ä¿®æ•´ã‚’å—ã‘る。\n装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒæ­»äº¡ã—ãŸã¨ãã€ã‚ãªãŸã¯ã€Œãƒ€ãƒ³ã‚·ãƒ³ã‚°ãƒ»ã‚½ãƒ¼ãƒ‰ã¯é£›è¡Œã¨è­·æ³•{1}ã‚’æŒã¤2/1ã®æ§‹ç¯‰ç‰©ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ã“ã‚Œã¯è£…å‚™å“ã§ã¯ãªã„。ã€ã‚’é¸ã‚“ã§ã‚‚よã„。\n装備{1} -Dandan|ダンダーン|クリーãƒãƒ£ãƒ¼ — é­š|ダンダーンã¯ã€é˜²å¾¡ãƒ—レイヤーãŒå³¶ã‚’コントロールã—ã¦ã„ãªã„ã‹ãŽã‚Šã€æ”»æ’ƒã§ããªã„。\nã‚ãªãŸãŒå³¶ã‚’コントロールã—ã¦ã„ãªã„ã¨ãã€ãƒ€ãƒ³ãƒ€ãƒ¼ãƒ³ã‚’生ã‘è´„ã«æ§ã’る。 +Dandân|ダンダーン|クリーãƒãƒ£ãƒ¼ — é­š|ダンダーンã¯ã€é˜²å¾¡ãƒ—レイヤーãŒå³¶ã‚’コントロールã—ã¦ã„ãªã„ã‹ãŽã‚Šã€æ”»æ’ƒã§ããªã„。\nã‚ãªãŸãŒå³¶ã‚’コントロールã—ã¦ã„ãªã„ã¨ãã€ãƒ€ãƒ³ãƒ€ãƒ¼ãƒ³ã‚’生ã‘è´„ã«æ§ã’る。 Dangerous Wager|å±é™ºãªè³­ã‘|インスタント|ã‚ãªãŸã®æ‰‹æœ­ã‚’ã™ã¹ã¦æ¨ã¦ã€ãã®å¾Œã‚«ãƒ¼ãƒ‰ã‚’2枚引ã。 Dangerous|物騒|ソーサリー|クリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれをブロックã§ãã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãれをブロックã™ã‚‹ã€‚\nèžåˆ (ã‚ãªãŸã¯ã“ã®ã‚«ãƒ¼ãƒ‰ã®ç‰‡æ–¹ã®åŠåˆ†ã¾ãŸã¯ä¸¡æ–¹ã®åŠåˆ†ã‚’ã‚ãªãŸã®æ‰‹æœ­ã‹ã‚‰å”±ãˆã¦ã‚‚よã„。) Danitha Capashen, Paragon|模範ã¨ãªã‚‹è€…ã€ãƒ€ãƒ‹ã‚µãƒ»ã‚­ãƒ£ãƒ‘シェン|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — 人間・騎士|先制攻撃ã€è­¦æˆ’ã€çµ†é­‚\nã‚ãªãŸãŒã‚ªãƒ¼ãƒ©ã‹è£…å‚™å“ã§ã‚る呪文を唱ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯{1}å°‘ãªããªã‚‹ã€‚ @@ -4829,7 +4829,7 @@ Deglamer|幻触è½ã¨ã—|インスタント|アーティファクト1ã¤ã‹ã‚¨ Dehydration|脱水|エンãƒãƒ£ãƒ³ãƒˆ — オーラ|エンãƒãƒ£ãƒ³ãƒˆ (クリーãƒãƒ£ãƒ¼) (ã“れを唱ãˆã‚‹éš›ã«ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚«ãƒ¼ãƒ‰ã¯ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«ã¤ã‘られã¦ã„る状態ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚)\nエンãƒãƒ£ãƒ³ãƒˆã•ã‚Œã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãã‚Œã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 Deicide|神討ã¡|インスタント|エンãƒãƒ£ãƒ³ãƒˆï¼‘ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ãã®è¿½æ”¾ã•ã‚ŒãŸã‚«ãƒ¼ãƒ‰ãŒç¥žã‚«ãƒ¼ãƒ‰ã§ã‚ã‚‹ãªã‚‰ã€ãã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®å¢“地ã¨æ‰‹æœ­ã¨ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ã€ãã®ã‚«ãƒ¼ãƒ‰ã¨åŒã˜åå‰ã‚’æŒã¤ã‚«ãƒ¼ãƒ‰ã‚’望む枚数探ã—ã€ãれらを追放ã™ã‚‹ã€‚ãã®å¾Œã€ãã®ãƒ—レイヤーã¯ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ Deity of Scars|å‚·ç—•ã®ç¥žæ€§|クリーãƒãƒ£ãƒ¼ — スピリット・アãƒã‚¿ãƒ¼|トランプル\nå‚·ç—•ã®ç¥žæ€§ã¯ã€ãã®ä¸Šã«-1/-1カウンターãŒï¼’個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚\n{B/G},å‚·ç—•ã®ç¥žæ€§ã‹ã‚‰-1/-1カウンターを1個å–り除ã:傷痕ã®ç¥žæ€§ã‚’å†ç”Ÿã™ã‚‹ã€‚ -Deja Vu|デジャ・ヴュ|ソーサリー|ã‚ãªãŸã®å¢“地ã«ã‚るソーサリー・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Déjà Vu|デジャ・ヴュ|ソーサリー|ã‚ãªãŸã®å¢“地ã«ã‚るソーサリー・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ Delaying Shield|é…延ã®ç›¾|エンãƒãƒ£ãƒ³ãƒˆ|ã‚ãªãŸã«ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒä¸Žãˆã‚‰ã‚Œã‚‹å ´åˆã€ä»£ã‚ã‚Šã«é…延ã®ç›¾ã®ä¸Šã«ãã®ç‚¹æ•°ã«ç­‰ã—ã„æ•°ã®é…延カウンターを置ã。\nã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€é…延ã®ç›¾ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ã‚‹ã™ã¹ã¦ã®é…延カウンターをå–り除ã。ã“ã‚Œã«ã‚ˆã‚Šå–り除ã‹ã‚ŒãŸé…延カウンター1個ã«ã¤ãã€ã‚ãªãŸãŒ{1}{W}を支払ã‚ãªã„ã‹ãŽã‚Šã€ã‚ãªãŸã¯ï¼‘点ã®ãƒ©ã‚¤ãƒ•ã‚’失ã†ã€‚ Delay|é…延|インスタント|呪文1ã¤ã‚’対象ã¨ã—ã€ãれを打ã¡æ¶ˆã™ã€‚ã“ã‚Œã«ã‚ˆã‚Šãã‚ŒãŒæ‰“ã¡æ¶ˆã•ã‚ŒãŸå ´åˆã€ãれをオーナーã®å¢“地ã«ç½®ã代ã‚ã‚Šã«æ™‚間カウンターãŒï¼“個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§è¿½æ”¾ã™ã‚‹ã€‚ãã‚ŒãŒå¾…æ©Ÿã‚’æŒã£ã¦ã„ãªã„å ´åˆã€ãã‚Œã¯å¾…機を得る。 (オーナーã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€æ™‚間カウンターを1個å–り除ã。最後ã®ï¼‘個をå–り除ã„ãŸã¨ãã€ãれをãã®ãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã‚’支払ã†ã“ã¨ãªãプレイã™ã‚‹ã€‚ãã‚ŒãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã§ã‚ã‚‹å ´åˆã€ãã‚Œã¯é€Ÿæ”»ã‚’æŒã¤ã€‚) Deliberate|熟考|インスタント|å è¡“ï¼’ã‚’è¡Œã„ã€ãã®å¾Œã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 @@ -5886,7 +5886,7 @@ Eight-and-a-Half-Tails|八ツ尾åŠ|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — ç‹ãƒ»ã‚¯ãƒ¬ Eightfold Maze|八陣図|インスタント|ã“ã®å‘ªæ–‡ã¯æ”»æ’ƒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼æŒ‡å®šã‚¹ãƒ†ãƒƒãƒ—ã®é–“ã§ã€ã‚ãªãŸãŒã“ã®ã‚¹ãƒ†ãƒƒãƒ—ã§æ”»æ’ƒã•ã‚Œã¦ã„ã‚‹ãªã‚‰ã°å”±ãˆã‚‰ã‚Œã‚‹ã€‚\n攻撃ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ Ekundu Cyclops|イーカンドゥー・サイクロプス|クリーãƒãƒ£ãƒ¼ — サイクロプス|ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒï¼‘体ã§ã‚‚攻撃ã™ã‚‹å ´åˆã€ã‚¤ãƒ¼ã‚«ãƒ³ãƒ‰ã‚¥ãƒ¼ãƒ»ã‚µã‚¤ã‚¯ãƒ­ãƒ—スもå¯èƒ½ãªã‚‰ã°æ”»æ’ƒã™ã‚‹ã€‚ Ekundu Griffin|イーカンドゥー・グリフィン|クリーãƒãƒ£ãƒ¼ — グリフィン|飛行ã€å…ˆåˆ¶æ”»æ’ƒ -El-Hajjaj|エル・ãƒã‚¸ãƒ£ã‚¸|クリーãƒãƒ£ãƒ¼ — 人間・ウィザード|エル・ãƒã‚¸ãƒ£ã‚¸ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯åŒã˜ç‚¹æ•°ã®ãƒ©ã‚¤ãƒ•ã‚’得る。 +El-Hajjâj|エル・ãƒã‚¸ãƒ£ã‚¸|クリーãƒãƒ£ãƒ¼ — 人間・ウィザード|エル・ãƒã‚¸ãƒ£ã‚¸ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯åŒã˜ç‚¹æ•°ã®ãƒ©ã‚¤ãƒ•ã‚’得る。 Elaborate Firecannon|ç¹é›‘ãªç«ç‚Žç ²|アーティファクト|ç¹é›‘ãªç«ç‚Žç ²ã¯ã€ã‚ãªãŸã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。\n{4},{T}:クリーãƒãƒ£ãƒ¼ï¼‘体ã‹ãƒ—レインズウォーカー1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ç¹é›‘ãªç«ç‚Žç ²ã¯ãã‚Œã«ï¼’点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚\nã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ï¼‘æžšã‚’æ¨ã¦ã¦ã‚‚よã„。ãã†ã—ãŸãªã‚‰ã€ç¹é›‘ãªç«ç‚Žç ²ã‚’アンタップã™ã‚‹ã€‚ Eladamri's Call|エラダムリーã®å‘¼ã³å£°|インスタント|ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ï¼‘枚を探ã—ã€ãれを公開ã—ã¦ã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã€ãã®å¾Œãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ Eladamri's Vineyard|エラダムリーã®ã¶ã©ã†åœ’|エンãƒãƒ£ãƒ³ãƒˆ|å„プレイヤーã®æˆ¦é—˜å‰ãƒ¡ã‚¤ãƒ³ãƒ»ãƒ•ã‚§ã‚¤ã‚ºã®é–‹å§‹æ™‚ã«ã€ãã®ãƒ—レイヤーã¯{G}{G}を加ãˆã‚‹ã€‚ @@ -7882,8 +7882,8 @@ Ghastly Haunting|æã‚ã—ã„憑ä¾|〔é’〕 エンãƒãƒ£ãƒ³ãƒˆ — オーラ| Ghastly Mimicry|æã‚ã—ã„模倣|〔é’〕 エンãƒãƒ£ãƒ³ãƒˆ — オーラ|エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‰\nã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ãã‚ŒãŒä»–ã®ã‚¿ã‚¤ãƒ—ã«åŠ ãˆã¦ã‚¹ãƒ”リットã§ã‚ã‚‹ã“ã¨ã‚’除ãã€ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã®ã‚³ãƒ”ーã§ã‚るトークン1体を生æˆã™ã‚‹ã€‚\næã‚ã—ã„模倣ãŒã„ãšã“ã‹ã‹ã‚‰å¢“地ã«ç½®ã‹ã‚Œã‚‹ãªã‚‰ã€ä»£ã‚ã‚Šã«ã“れを追放ã™ã‚‹ã€‚ Ghastly Remains|æã‚ã—ã„残存者|クリーãƒãƒ£ãƒ¼ — ゾンビ|増幅1 (ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒæˆ¦å ´ã«å‡ºã‚‹ã«éš›ã—ã€ã‚ãªãŸã®æ‰‹æœ­ã‹ã‚‰å…¬é–‹ã—ãŸã‚¾ãƒ³ãƒ“・カード1枚ã«ã¤ã+1/+1カウンターを1個置ã。)\nã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€æã‚ã—ã„残存者ãŒã‚ãªãŸã®å¢“地ã«ã‚ã‚‹å ´åˆã€ã‚ãªãŸã¯{B}{B}{B}を支払ã£ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€æã‚ã—ã„残存者をã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ Ghave, Guru of Spores|胞å­ã®æ•™ç¥–ã€ã‚²ã‚¤ãƒ´|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — ファンガス・シャーマン|胞å­ã®æ•™ç¥–ã€ã‚²ã‚¤ãƒ´ã¯+1/+1カウンターãŒï¼•å€‹ç½®ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚\n{1},ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‹ã‚‰+1/+1カウンター1個å–り除ã:緑ã®1/1ã®è‹—木クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体生æˆã™ã‚‹ã€‚\n{1},クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ãã®ä¸Šã«+1/+1カウンター1個置ã。 -Ghazban Ogress|Ghazban Ogress|クリーãƒãƒ£ãƒ¼ — オーガ|Ghazban OgressãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ãã®æ—¥ã«ãƒžã‚¸ãƒƒã‚¯ã®ã‚²ãƒ¼ãƒ ã«æœ€ã‚‚多ãå‹åˆ©ã—ã¦ã„るプレイヤーãŒGhazban Ogressã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’得る。最も多ãå‹åˆ©ã—ã¦ã„るプレイヤーãŒè¤‡æ•°ã„ã‚‹å ´åˆã€Ghazban Ogressã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã¯ã‚ãªãŸã«æ®‹ã‚‹ã€‚ -Ghazban Ogre|ガズãƒãƒ³ã®ã‚ªãƒ¼ã‚¬|クリーãƒãƒ£ãƒ¼ — オーガ|ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ãƒ—レイヤー1人ãŒä»–ã®å„プレイヤーよりも多ã„ライフをæŒã¤å ´åˆã€ãã®æœ€ã‚‚多ã„ライフをæŒã¤ãƒ—レイヤーã¯ã‚¬ã‚ºãƒãƒ³ã®ã‚ªãƒ¼ã‚¬ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’得る。 +Ghazbán Ogress|Ghazbán Ogress|クリーãƒãƒ£ãƒ¼ — オーガ|Ghazbán OgressãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ãã®æ—¥ã«ãƒžã‚¸ãƒƒã‚¯ã®ã‚²ãƒ¼ãƒ ã«æœ€ã‚‚多ãå‹åˆ©ã—ã¦ã„るプレイヤーãŒGhazbán Ogressã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’得る。最も多ãå‹åˆ©ã—ã¦ã„るプレイヤーãŒè¤‡æ•°ã„ã‚‹å ´åˆã€Ghazbán Ogressã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã¯ã‚ãªãŸã«æ®‹ã‚‹ã€‚ +Ghazbán Ogre|ガズãƒãƒ³ã®ã‚ªãƒ¼ã‚¬|クリーãƒãƒ£ãƒ¼ — オーガ|ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ãƒ—レイヤー1人ãŒä»–ã®å„プレイヤーよりも多ã„ライフをæŒã¤å ´åˆã€ãã®æœ€ã‚‚多ã„ライフをæŒã¤ãƒ—レイヤーã¯ã‚¬ã‚ºãƒãƒ³ã®ã‚ªãƒ¼ã‚¬ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’得る。 Ghen, Arcanum Weaver|秘儀ã®ç¹”り手ã€ã‚²ãƒ³|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — 人間・ウィザード|{R}{W}{B},{T},エンãƒãƒ£ãƒ³ãƒˆï¼‘ã¤ã‚’生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã®å¢“地ã‹ã‚‰ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆãƒ»ã‚«ãƒ¼ãƒ‰ï¼‘枚を対象ã¨ã™ã‚‹ã€‚ãれを戦場ã«æˆ»ã™ã€‚ Ghirapur Aether Grid|ギラプールã®éœŠæ°—æ ¼å­|エンãƒãƒ£ãƒ³ãƒˆ|ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ³ã‚¿ãƒƒãƒ—状態ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆã‚’ï¼’ã¤ã‚¿ãƒƒãƒ—ã™ã‚‹ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体ã‹ãƒ—レインズウォーカー1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ギラプールã®éœŠæ°—æ ¼å­ã¯ãã‚Œã«ï¼‘点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ Ghirapur Gearcrafter|ギラプールã®æ­¯è»Šé€ ã‚Š|クリーãƒãƒ£ãƒ¼ — 人間・工匠|ギラプールã®æ­¯è»Šé€ ã‚ŠãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€é£›è¡Œã‚’æŒã¤ç„¡è‰²ã®1/1ã®é£›è¡Œæ©Ÿæ¢°ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体生æˆã™ã‚‹ã€‚ (飛行をæŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€é£›è¡Œã‚„到é”ã‚’æŒãŸãªã„クリーãƒãƒ£ãƒ¼ã«ã‚ˆã£ã¦ã¯ãƒ–ロックã•ã‚Œãªã„。) @@ -9817,7 +9817,7 @@ Idol of Endurance|å¿è€ã®å¶åƒ|アーティファクト|å¿è€ã®å¶åƒãŒæˆ¦ Idol of Oblivion|忘å´ã®å¶åƒ|アーティファクト|{T}:カードを1枚引ã。ã“ã®ã‚¿ãƒ¼ãƒ³ã«ã‚ãªãŸãŒãƒˆãƒ¼ã‚¯ãƒ³ã‚’生æˆã—ã¦ã„ãŸã¨ãã«ã®ã¿èµ·å‹•ã§ãる。\n{8},{T},忘å´ã®å¶åƒã‚’生ã‘è´„ã«æ§ã’る:無色ã®10/10ã®ã‚¨ãƒ«ãƒ‰ãƒ©ãƒ¼ã‚¸ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体生æˆã™ã‚‹ã€‚ Idyllic Grange|ã®ã©ã‹ãªè¾²å ´|土地 — 平地|({T}:{W}を加ãˆã‚‹ã€‚)\nã‚ãªãŸãŒä»–ã®å¹³åœ°ã‚’3ã¤ä»¥ä¸Šã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ãªã„ã‹ãŽã‚Šã€ã®ã©ã‹ãªè¾²å ´ã¯ã‚¿ãƒƒãƒ—状態ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚\nã®ã©ã‹ãªè¾²å ´ãŒã‚¢ãƒ³ã‚¿ãƒƒãƒ—状態ã§æˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ãã‚Œã®ä¸Šã«+1/+1カウンターを1個置ã。 Idyllic Tutor|牧歌的ãªæ•™ç¤ºè€…|ソーサリー|ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆãƒ»ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãれを公開ã—ã€ã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã€ãã®å¾Œãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -Ifh-Biff Efreet|Ifh-Biff Efreet|クリーãƒãƒ£ãƒ¼ — イフリート|飛行\n{G}:Ifh-Biff Efreetã¯ã™ã¹ã¦ã®é£›è¡Œã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¨ã™ã¹ã¦ã®ãƒ—レイヤーã«ï¼‘点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ã“ã®èƒ½åŠ›ã¯ã©ã®ãƒ—レイヤーも起動ã—ã¦ã‚ˆã„。 +Ifh-Bíff Efreet|Ifh-Bíff Efreet|クリーãƒãƒ£ãƒ¼ — イフリート|飛行\n{G}:Ifh-Bíff Efreetã¯ã™ã¹ã¦ã®é£›è¡Œã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¨ã™ã¹ã¦ã®ãƒ—レイヤーã«ï¼‘点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ã“ã®èƒ½åŠ›ã¯ã©ã®ãƒ—レイヤーも起動ã—ã¦ã‚ˆã„。 Ifnir Deadlands|イフニルã®æ­»ç•Œ|土地 — ç ‚æ¼ |{T}:{C}を加ãˆã‚‹ã€‚\n{T},1点ã®ãƒ©ã‚¤ãƒ•ã‚’支払ã†ï¼š{B}を加ãˆã‚‹ã€‚\n{2}{B}{B},{T},砂漠1ã¤ã‚’生ã‘è´„ã«æ§ã’る:対戦相手ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ãã‚Œã®ä¸Šã«-1/-1カウンターを2個置ã。起動ã¯ã‚½ãƒ¼ã‚µãƒªãƒ¼ã¨ã—ã¦ã®ã¿è¡Œã†ã€‚ Igneous Cur|ç‚Žè¡€ã®é‡ŽçŠ¬|クリーãƒãƒ£ãƒ¼ — エレメンタル・犬|{1}{R}:ターン終了時ã¾ã§ã€ç‚Žè¡€ã®é‡ŽçŠ¬ã¯+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 Igneous Elemental|ç‚Žè¡€ã®ç²¾éœŠ|クリーãƒãƒ£ãƒ¼ — エレメンタル|ã‚ãªãŸã®å¢“地ã«åœŸåœ°ã‚«ãƒ¼ãƒ‰ãŒã‚ã‚‹ãªã‚‰ã€ã“ã®å‘ªæ–‡ã‚’å”±ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯{2}å°‘ãªããªã‚‹ã€‚\nç‚Žè¡€ã®ç²¾éœŠãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ã€Œç‚Žè¡€ã®ç²¾éœŠã¯ãã‚Œã«ï¼’点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 @@ -10541,8 +10541,8 @@ Jori En, Ruin Diver|éºè·¡æ½œã‚Šã€ã‚¸ãƒ§ãƒªãƒ¼ãƒ»ã‚¨ãƒ³|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒ Jorn, God of Winter|冬ã®ç¥žã€ãƒ¨ãƒ¼ãƒ³|ä¼èª¬ã®æ°·é›ªã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — 神|冬ã®ç¥žã€ãƒ¨ãƒ¼ãƒ³ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ã™ã¹ã¦ã®æ°·é›ªãƒ‘ーマãƒãƒ³ãƒˆã‚’アンタップã™ã‚‹ã€‚ Jorubai Murk Lurker|ジョルベイã®é—‡æ½œã¿|クリーãƒãƒ£ãƒ¼ — ヒル|ジョルベイã®é—‡æ½œã¿ã¯ã€ã‚ãªãŸãŒæ²¼ã‚’コントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。\n{1}{B}:クリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ãã‚Œã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§çµ†é­‚を得る。 (ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã¨ã€ã•ã‚‰ã«ãã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯ãã®ç‚¹æ•°åˆ†ã®ãƒ©ã‚¤ãƒ•ã‚’得る。) Josu Vess, Lich Knight|リッãƒã®é¨Žå£«ã€ã‚¸ãƒ§ã‚¹ãƒ»ãƒ´ã‚§ã‚¹|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — ゾンビ・騎士|キッカー{5}{B} (ã‚ãªãŸã¯ã“ã®å‘ªæ–‡ã‚’å”±ãˆã‚‹ã«éš›ã—ã€è¿½åŠ ã§{5}{B}を支払ã£ã¦ã‚‚よã„。)\nå¨è¿«\nリッãƒã®é¨Žå£«ã€ã‚¸ãƒ§ã‚¹ãƒ»ãƒ´ã‚§ã‚¹ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã“ã‚ŒãŒã‚­ãƒƒã‚«ãƒ¼ã•ã‚Œã¦ã„ãŸå ´åˆã€å¨è¿«ã‚’æŒã¡é»’ã®2/2ã®ã‚¾ãƒ³ãƒ“・騎士クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’8体生æˆã™ã‚‹ã€‚ -Jotun Grunt|ヨツンã®å…µå’|クリーãƒãƒ£ãƒ¼ — 巨人・兵士|累加アップキープ ― å˜ä¸€ã®å¢“地ã«ã‚るカードを2枚ã€ã‚ªãƒ¼ãƒŠãƒ¼ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸‹ã«ç½®ã。 (ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã“ã®ãƒ‘ーマãƒãƒ³ãƒˆã®ä¸Šã«çµŒå¹´ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。ãã®å¾Œã‚ãªãŸãŒã“ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„る経年カウンター1個ã«ã¤ãアップキープ・コストを1回支払ã‚ãªã„ã‹ãŽã‚Šã€ãれを生ã‘è´„ã«æ§ã’る。) -Jotun Owl Keeper|ヨツンã®æ¢ŸåŒ |クリーãƒãƒ£ãƒ¼ — 巨人|累加アップキープ{W}ã¾ãŸã¯{U} (ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã“ã®ãƒ‘ーマãƒãƒ³ãƒˆã®ä¸Šã«çµŒå¹´ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。ãã®å¾Œã‚ãªãŸãŒã“ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„る経年カウンター1個ã«ã¤ãアップキープ・コストを1回支払ã‚ãªã„ã‹ãŽã‚Šã€ãれを生ã‘è´„ã«æ§ã’る。)\nヨツンã®æ¢ŸåŒ ãŒæ­»äº¡ã—ãŸã¨ãã€ãã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„る経年カウンター1個ã«ã¤ãã€é£›è¡Œã‚’æŒã¤ç™½ã®1/1ã®é³¥ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体生æˆã™ã‚‹ã€‚ +Jötun Grunt|ヨツンã®å…µå’|クリーãƒãƒ£ãƒ¼ — 巨人・兵士|累加アップキープ ― å˜ä¸€ã®å¢“地ã«ã‚るカードを2枚ã€ã‚ªãƒ¼ãƒŠãƒ¼ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸‹ã«ç½®ã。 (ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã“ã®ãƒ‘ーマãƒãƒ³ãƒˆã®ä¸Šã«çµŒå¹´ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。ãã®å¾Œã‚ãªãŸãŒã“ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„る経年カウンター1個ã«ã¤ãアップキープ・コストを1回支払ã‚ãªã„ã‹ãŽã‚Šã€ãれを生ã‘è´„ã«æ§ã’る。) +Jötun Owl Keeper|ヨツンã®æ¢ŸåŒ |クリーãƒãƒ£ãƒ¼ — 巨人|累加アップキープ{W}ã¾ãŸã¯{U} (ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã“ã®ãƒ‘ーマãƒãƒ³ãƒˆã®ä¸Šã«çµŒå¹´ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。ãã®å¾Œã‚ãªãŸãŒã“ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„る経年カウンター1個ã«ã¤ãアップキープ・コストを1回支払ã‚ãªã„ã‹ãŽã‚Šã€ãれを生ã‘è´„ã«æ§ã’る。)\nヨツンã®æ¢ŸåŒ ãŒæ­»äº¡ã—ãŸã¨ãã€ãã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„る経年カウンター1個ã«ã¤ãã€é£›è¡Œã‚’æŒã¤ç™½ã®1/1ã®é³¥ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体生æˆã™ã‚‹ã€‚ Journey of Discovery|発見ã®æ—…è·¯|ソーサリー|以下ã‹ã‚‰ï¼‘ã¤ã‚’é¸ã¶ã€‚\n・ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åŸºæœ¬åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’最大2枚ã¾ã§æŽ¢ã—ã€ãれらを公開ã—ã€ã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã€ãã®å¾Œãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚\n・ã“ã®ã‚¿ãƒ¼ãƒ³ã€ã‚ãªãŸã¯ã•ã‚‰ã«ï¼’æžšã¾ã§ã®åœŸåœ°ã‚’プレイã—ã¦ã‚‚よã„。\nåŒå‘ª{2}{G} (ã‚ãªãŸãŒåŒå‘ªã‚³ã‚¹ãƒˆã‚’支払ã£ãŸå ´åˆã€ä¸¡æ–¹ã‚’é¸ã¶ã€‚) Journey to Eternity|æ°¸é ã¸ã®æ—…|ä¼èª¬ã®ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ — オーラ|エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ï¼‰\nエンãƒãƒ£ãƒ³ãƒˆã•ã‚Œã¦ã„るクリーãƒãƒ£ãƒ¼ãŒæ­»äº¡ã—ãŸã¨ãã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã—ã€ãã®å¾Œæ°¸é ã¸ã®æ—…を変身ã•ã›ãŸçŠ¶æ…‹ã§ã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ Journey to Nowhere|未é”ã¸ã®æ—…|エンãƒãƒ£ãƒ³ãƒˆ|未é”ã¸ã®æ—…ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚\n未é”ã¸ã®æ—…ãŒæˆ¦å ´ã‚’離れãŸã¨ãã€ãã®è¿½æ”¾ã•ã‚ŒãŸã‚«ãƒ¼ãƒ‰ã‚’オーナーã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ @@ -10602,7 +10602,7 @@ Junk Winder|ガラクタ這ã„|クリーãƒãƒ£ãƒ¼ — 海蛇|親和 (トーク Junktroller|ã”ã¿å¼•ããšã‚Š|アーティファクト・クリーãƒãƒ£ãƒ¼ — ゴーレム|防衛\n{T}:墓地ã‹ã‚‰ã‚«ãƒ¼ãƒ‰ï¼‘枚を対象ã¨ã—ã€ãれをオーナーã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸‹ã«ç½®ã。 Junkyo Bell|殉教ã®é˜|アーティファクト|ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ã€Œãã‚Œã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+Xã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã€ã“ã¨ã‚’é¸ã‚“ã§ã‚‚よã„。Xã¯ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®æ•°ã§ã‚る。ãã†ã—ãŸå ´åˆã€æ¬¡ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’生ã‘è´„ã«æ§ã’る。 Juntu Stakes|ジュントゥã®ãã„|アーティファクト|パワーãŒï¼‘以下ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ãã‚Œãžã‚Œã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 -Junun Efreet|ジュナン・イフリート|クリーãƒãƒ£ãƒ¼ — イフリート|飛行\nã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸãŒ{B}{B}を支払ã‚ãªã„ã‹ãŽã‚Šã€ã‚¸ãƒ¥ãƒŠãƒ³ãƒ»ã‚¤ãƒ•ãƒªãƒ¼ãƒˆã‚’生ã‘è´„ã«æ§ã’る。 +Junún Efreet|ジュナン・イフリート|クリーãƒãƒ£ãƒ¼ — イフリート|飛行\nã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸãŒ{B}{B}を支払ã‚ãªã„ã‹ãŽã‚Šã€ã‚¸ãƒ¥ãƒŠãƒ³ãƒ»ã‚¤ãƒ•ãƒªãƒ¼ãƒˆã‚’生ã‘è´„ã«æ§ã’る。 Juri, Master of the Revue|一座ã®æ”¯é…人ã€ã‚¸ãƒ§ãƒ¼ãƒª|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — 人間・シャーマン|ã‚ãªãŸãŒä»–ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’1ã¤ç”Ÿã‘è´„ã«æ§ã’ã‚‹ãŸã³ã€ä¸€åº§ã®æ”¯é…人ã€ã‚¸ãƒ§ãƒ¼ãƒªã®ä¸Šã«+1/+1カウンターを1個置ã。\n一座ã®æ”¯é…人ã€ã‚¸ãƒ§ãƒ¼ãƒªãŒæ­»äº¡ã—ãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体ã‹ãƒ—レインズウォーカー1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã‚Œã¯ãã‚Œã«ã€è‡ªèº«ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ Jushi Apprentice|呪師ã®å¼Ÿå­|クリーãƒãƒ£ãƒ¼ — 人間・ウィザード|{2}{U},{T}:カードを1枚引ã。ã‚ãªãŸã®æ‰‹æœ­ã«ã‚«ãƒ¼ãƒ‰ãŒï¼™æžšä»¥ä¸Šã‚ã‚‹å ´åˆã€å‘ªå¸«ã®å¼Ÿå­ã‚’å転ã™ã‚‹ã€‚ Just Fate|公正ãªé‹å‘½|インスタント|ã“ã®å‘ªæ–‡ã¯æ”»æ’ƒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼æŒ‡å®šã‚¹ãƒ†ãƒƒãƒ—ã®é–“ã§ã€ã‚ãªãŸãŒã“ã®ã‚¹ãƒ†ãƒƒãƒ—ã§æ”»æ’ƒã•ã‚Œã¦ã„ã‚‹ãªã‚‰ã°å”±ãˆã‚‰ã‚Œã‚‹ã€‚\n攻撃クリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ @@ -10612,7 +10612,7 @@ Justice|当然ã®é…¬ã„|エンãƒãƒ£ãƒ³ãƒˆ|ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹ Justiciar's Portal|大å¸æ³•å®˜ã®æ‰‰|インスタント|ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ãã®å¾Œã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’オーナーã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ターン終了時ã¾ã§ã€ãã‚Œã¯å…ˆåˆ¶æ”»æ’ƒã‚’得る。 Juvenile Gloomwidow|未熟ãªé¬±å¾Œå®¶èœ˜è››|クリーãƒãƒ£ãƒ¼ — 蜘蛛|åˆ°é” (ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯é£›è¡Œã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。)\nèŽç¸® (ã“ã‚Œã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) Juxtapose|対置|ソーサリー|プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¨ãã®ãƒ—レイヤーã¯ã€ãã‚Œãžã‚Œè‡ªåˆ†ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ãƒžãƒŠç·é‡ãŒæœ€ã‚‚大ãã„クリーãƒãƒ£ãƒ¼ï¼‘体ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’交æ›ã™ã‚‹ã€‚ãã®å¾Œã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆã«ã¤ã„ã¦ã‚‚åŒã˜ã“ã¨ã‚’è¡Œã†ã€‚プレイヤーãŒãƒžãƒŠç·é‡ãŒæœ€ã‚‚大ãã„パーマãƒãƒ³ãƒˆãŒï¼’ã¤ä»¥ä¸Šã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ãªã‚‰ã€ãã®ãƒ—レイヤーãŒã©ã¡ã‚‰ã‹ï¼‘ã¤ã‚’é¸ã¶ã€‚ (ã“ã®åŠ¹æžœã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã«çµ‚ã‚らãªã„。) -Juzam Djinn|Juzam Djinn|クリーãƒãƒ£ãƒ¼ — ジン|ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€Juzam Djinnã¯ã‚ãªãŸã«ï¼‘点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Juzám Djinn|Juzám Djinn|クリーãƒãƒ£ãƒ¼ — ジン|ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€Juzám Djinnã¯ã‚ãªãŸã«ï¼‘点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ Jwar Isle Avenger|ジュワー島ã®å ±å¾©è€…|クリーãƒãƒ£ãƒ¼ — スフィンクス|怒濤{2}{U} (ã‚ãªãŸã‹ãƒãƒ¼ãƒ ãƒ¡ã‚¤ãƒˆãŒã“ã®ã‚¿ãƒ¼ãƒ³ã«ä»–ã®å‘ªæ–‡ã‚’å”±ãˆã¦ã„ãŸãªã‚‰ã€ã‚ãªãŸã¯ã“ã®å‘ªæ–‡ã‚’怒濤コストã§å”±ãˆã¦ã‚‚よã„。)\n飛行 Jwar Isle Refuge|ジュワー島ã®éš ã‚Œå®¶|土地|ジュワー島ã®éš ã‚Œå®¶ã¯ã‚¿ãƒƒãƒ—状態ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚\nジュワー島ã®éš ã‚Œå®¶ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ï¼‘点ã®ãƒ©ã‚¤ãƒ•ã‚’得る。\n{T}:{U}ã‹{B}を加ãˆã‚‹ã€‚ Jwari Disruption|ジュワー島ã®æ’¹ä¹±|インスタント|呪文1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ãã‚Œã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ãŒ{1}を支払ã‚ãªã„ã‹ãŽã‚Šã€ãれを打ã¡æ¶ˆã™ã€‚ @@ -10892,7 +10892,7 @@ Ketria Triome|ケトリアã®ãƒˆãƒ©ã‚¤ã‚ªãƒ¼ãƒ |土地 — 森・島・山|({T} Key to the City|è¡—ã®éµ|アーティファクト|{T},カード1枚をæ¨ã¦ã‚‹ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’最大1体対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãã‚Œã¯ãƒ–ロックã•ã‚Œãªã„。\nè¡—ã®éµãŒã‚¢ãƒ³ã‚¿ãƒƒãƒ—状態ã«ãªã‚‹ãŸã³ã€ã‚ãªãŸã¯{2}を支払ã£ã¦ã‚‚よã„。ãã†ã—ãŸãªã‚‰ã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 Keymaster Rogue|éµé”人ã®ãªã‚‰ãšè€…|クリーãƒãƒ£ãƒ¼ — 人間・ãªã‚‰ãšè€…|éµé”人ã®ãªã‚‰ãšè€…ã¯ãƒ–ロックã•ã‚Œãªã„。\néµé”人ã®ãªã‚‰ãšè€…ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体ã€ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ Kezzerdrix|ケザードリックス|クリーãƒãƒ£ãƒ¼ — 兎・ビースト|先制攻撃\nã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã®å¯¾æˆ¦ç›¸æ‰‹ãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体もコントロールã—ã¦ãªã„å ´åˆã€ã‚±ã‚¶ãƒ¼ãƒ‰ãƒªãƒƒã‚¯ã‚¹ã¯ã‚ãªãŸã«ï¼”点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Khabal Ghoul|Khabal Ghoul|クリーãƒãƒ£ãƒ¼ — ゾンビ|å„終了ステップã®é–‹å§‹æ™‚ã«ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã«æ­»äº¡ã—ãŸã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体ã«ã¤ãã€Khabal Ghoulã®ä¸Šã«+1/+1カウンターを1個置ã。 +Khabál Ghoul|Khabál Ghoul|クリーãƒãƒ£ãƒ¼ — ゾンビ|å„終了ステップã®é–‹å§‹æ™‚ã«ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã«æ­»äº¡ã—ãŸã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体ã«ã¤ãã€Khabál Ghoulã®ä¸Šã«+1/+1カウンターを1個置ã。 Khalni Ambush|カルニã®å¾…ã¡ä¼ã›|インスタント|ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ï¼‘体ã¨ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ãªã„クリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ãã®å‰è€…ã¯ãã®å¾Œè€…ã¨æ ¼é—˜ã‚’è¡Œã†ã€‚ (ãã‚Œãžã‚Œã¯ã‚‚ã†ä¸€æ–¹ã«è‡ªèº«ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) Khalni Garden|カルニã®åº­|土地|カルニã®åº­ã¯ã‚¿ãƒƒãƒ—状態ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚\nカルニã®åº­ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ç·‘ã®0/1ã®æ¤ç‰©ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体生æˆã™ã‚‹ã€‚\n{T}:{G}を加ãˆã‚‹ã€‚ Khalni Gem|カルニã®å®çŸ³|アーティファクト|カルニã®å®çŸ³ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹åœŸåœ°ã‚’ï¼’ã¤ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚\n{T}:好ããªè‰²ï¼‘色ã®ãƒžãƒŠï¼’点を加ãˆã‚‹ã€‚ @@ -11497,7 +11497,7 @@ Legion's End|è»å›£ã®æœ€æœŸ|ソーサリー|対戦相手ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ« Legion's Initiative|è»å›£ã®æˆ¦ç•¥|エンãƒãƒ£ãƒ³ãƒˆ|ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹èµ¤ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+0ã®ä¿®æ•´ã‚’å—ã‘る。\nã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ç™½ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+0/+1ã®ä¿®æ•´ã‚’å—ã‘る。\n{R}{W},è»å›£ã®æˆ¦ç•¥ã‚’追放ã™ã‚‹ï¼šã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’追放ã™ã‚‹ã€‚次ã®æˆ¦é—˜ã®é–‹å§‹æ™‚ã«ã€ãれらã®ã‚«ãƒ¼ãƒ‰ã‚’オーナーã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ãれらã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é€Ÿæ”»ã‚’得る。 Legion's Judgment|è»å›£ã®è£ã|ソーサリー|パワーãŒï¼”以上ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ Legion's Landing|è»å›£ã®ä¸Šé™¸|ä¼èª¬ã®ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ|è»å›£ã®ä¸Šé™¸ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€çµ†é­‚ã‚’æŒã¤ç™½ã®1/1ã®å¸è¡€é¬¼ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体生æˆã™ã‚‹ã€‚\nã‚ãªãŸãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼“体以上ã§æ”»æ’ƒã—ãŸã¨ãã€è»å›£ã®ä¸Šé™¸ã‚’変身ã•ã›ã‚‹ã€‚ -Legions of Lim-Dul|リムï¼ãƒ‰ã‚¥ãƒ¼ãƒ«ã®è»å‹¢|クリーãƒãƒ£ãƒ¼ — ゾンビ|氷雪沼渡り(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€é˜²å¾¡ãƒ—レイヤーãŒæ°·é›ªæ²¼ã‚’コントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šãƒ–ロックã•ã‚Œãªã„。) +Legions of Lim-Dûl|リムï¼ãƒ‰ã‚¥ãƒ¼ãƒ«ã®è»å‹¢|クリーãƒãƒ£ãƒ¼ — ゾンビ|氷雪沼渡り(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€é˜²å¾¡ãƒ—レイヤーãŒæ°·é›ªæ²¼ã‚’コントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šãƒ–ロックã•ã‚Œãªã„。) Leinore, Autumn Sovereign|秋ã®å›ä¸»ã€ãƒ¬ãƒŽãƒ¼ãƒ«|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — 人間・貴æ—|集会 ― ã‚ãªãŸã®ã‚¿ãƒ¼ãƒ³ã®æˆ¦é—˜ã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„るクリーãƒãƒ£ãƒ¼æœ€å¤§ï¼‘体を対象ã¨ã™ã‚‹ã€‚ãã‚Œã®ä¸Šã«+1/+1カウンター1個を置ã。ãã®å¾Œã€ã‚ãªãŸãŒãƒ‘ワーãŒç•°ãªã‚‹ï¼“体以上ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’コントロールã—ã¦ã„ã‚‹ãªã‚‰ã€ã‚«ãƒ¼ãƒ‰ï¼‘枚を引ã。 Lena, Selfless Champion|ç„¡ç§ã®å‹‡è€…ã€ãƒ¬ãƒŠ|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — 人間・騎士|ç„¡ç§ã®å‹‡è€…ã€ãƒ¬ãƒŠãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã¦ãƒˆãƒ¼ã‚¯ãƒ³ã§ãªã„クリーãƒãƒ£ãƒ¼ï¼‘体ã«ã¤ãã€ç™½ã®1/1ã®å…µå£«ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体生æˆã™ã‚‹ã€‚\nç„¡ç§ã®å‹‡è€…ã€ãƒ¬ãƒŠã‚’生ã‘è´„ã«æ§ã’る:ターン終了時ã¾ã§ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã¦ç„¡ç§ã®å‹‡è€…ã€ãƒ¬ãƒŠã‚ˆã‚Šã‚‚パワーãŒå°ã•ã„クリーãƒãƒ£ãƒ¼ã¯ç ´å£Šä¸èƒ½ã‚’得る。 Lens Flare|レンズã®é–ƒå…‰|インスタント|親和 (アーティファクト) (ã“ã®å‘ªæ–‡ã‚’å”±ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆï¼‘ã¤ã«ã¤ã{1}å°‘ãªããªã‚‹ã€‚)\n攻撃ã‹ãƒ–ロックã—ã¦ã„るクリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚レンズã®é–ƒå…‰ã¯ãã‚Œã«ï¼•ç‚¹ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ @@ -11707,12 +11707,12 @@ Liliana, Waker of the Dead|死者を目覚ã‚ã•ã›ã‚‹è€…ã€ãƒªãƒªã‚¢ãƒŠ|ä¼èª¬ Liliana, the Last Hope|最後ã®æœ›ã¿ã€ãƒªãƒªã‚¢ãƒŠ|ä¼èª¬ã®ãƒ—レインズウォーカー — リリアナ|[+1]:クリーãƒãƒ£ãƒ¼æœ€å¤§ï¼‘体を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã®æ¬¡ã®ã‚¿ãƒ¼ãƒ³ã¾ã§ã€ãã‚Œã¯-2/-1ã®ä¿®æ•´ã‚’å—ã‘る。\n[-2]:カードを2枚切削ã™ã‚‹ã€‚ãã®å¾Œã€ã‚ãªãŸã¯ã‚ãªãŸã®å¢“地ã‹ã‚‰ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ï¼‘æžšã‚’ã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã—ã¦ã‚‚よã„。\n[-7]:ã‚ãªãŸã¯ã€Œã‚ãªãŸã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€é»’ã®2/2ã®ã‚¾ãƒ³ãƒ“・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’X体生æˆã™ã‚‹ã€‚Xã¯ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¾ãƒ³ãƒ“ã®ç·æ•°ã«ï¼’を足ã—ãŸæ•°ã«ç­‰ã—ã„。ã€ã‚’æŒã¤ç´‹ç« ã‚’得る。\n 忠誠度:3 Liliana, the Necromancer|å±è¡“師ã€ãƒªãƒªã‚¢ãƒŠ|ä¼èª¬ã®ãƒ—レインズウォーカー — リリアナ|[+1]:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯ï¼’点ã®ãƒ©ã‚¤ãƒ•ã‚’失ã†ã€‚\n[-1]:ã‚ãªãŸã®å¢“地ã‹ã‚‰ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ï¼‘枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚\n[-7]:クリーãƒãƒ£ãƒ¼æœ€å¤§ï¼’体を対象ã¨ã—ã€ãれらを破壊ã™ã‚‹ã€‚墓地ã‹ã‚‰ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰æœ€å¤§ï¼’æžšã‚’ã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã™ã€‚\n 忠誠度:4 Lilting Refrain|軽快ãªãƒªãƒ•ãƒ¬ã‚¤ãƒ³|エンãƒãƒ£ãƒ³ãƒˆ|ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯è»½å¿«ãªãƒªãƒ•ãƒ¬ã‚¤ãƒ³ã®ä¸Šã«è©©å¥ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã„ã¦ã‚‚よã„。 \n軽快ãªãƒªãƒ•ãƒ¬ã‚¤ãƒ³ã‚’生ã‘è´„ã«æ§ã’る:呪文1ã¤ã‚’対象ã¨ã—ã€ãれをãã‚Œã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ãŒ{X}を支払ã‚ãªã„ã‹ãŽã‚Šã€æ‰“ã¡æ¶ˆã™ã€‚Xã¯ã€è»½å¿«ãªãƒªãƒ•ãƒ¬ã‚¤ãƒ³ã®ä¸Šã«ç½®ã‹ã‚ŒãŸè©©å¥ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã§ã‚る。 -Lim-Dul the Necromancer|å±è¡“師リムï¼ãƒ‰ã‚¥ãƒ¼ãƒ«|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — 人間・ウィザード|対戦相手1人ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒæ­»äº¡ã™ã‚‹ãŸã³ã€ã‚ãªãŸã¯{1}{B}を支払ã£ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ãã‚ŒãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã§ã‚ã‚‹å ´åˆã€ãã‚Œã¯ãã®ä»–ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚¿ã‚¤ãƒ—ã«åŠ ãˆã¦ã‚¾ãƒ³ãƒ“ã§ã‚る。\n{1}{B}:ゾンビ1ã¤ã‚’対象ã¨ã—ã€ãれをå†ç”Ÿã™ã‚‹ã€‚ -Lim-Dul's Cohort|Lim-Dul's Cohort|クリーãƒãƒ£ãƒ¼ — ゾンビ|Lim-Dul's CohortãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã™ã‚‹ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«ãƒ–ロックã•ã‚ŒãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯å†ç”Ÿã§ããªã„。 -Lim-Dul's Hex|Lim-Dul's Hex|エンãƒãƒ£ãƒ³ãƒˆ|ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€å„プレイヤーã«ã¤ã„ã¦ã€ãã®ãƒ—レイヤーãŒ{B}ã‹{3}を支払ã‚ãªã„ã‹ãŽã‚Šã€Lim-Dul's Hexã¯ãã®ãƒ—レイヤーã«ï¼‘点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Lim-Dul's High Guard|Lim-Dul's High Guard|クリーãƒãƒ£ãƒ¼ — スケルトン|先制攻撃\n{1}{B}:Lim-Dul's High Guardã‚’å†ç”Ÿã™ã‚‹ã€‚ -Lim-Dul's Paladin|Lim-Dul's Paladin|クリーãƒãƒ£ãƒ¼ — 人間・騎士|トランプル\nã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’1枚æ¨ã¦ã¦ã‚‚よã„。ãã†ã—ãªã‹ã£ãŸãªã‚‰ã€Lim-Dul's Paladinを生ã‘è´„ã«æ§ã’ã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。\nLim-Dul's PaladinãŒãƒ–ロックã•ã‚ŒãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ãã‚Œã¯+6/+3ã®ä¿®æ•´ã‚’å—ã‘る。\nLim-Dul's PaladinãŒæ”»æ’ƒã—ã¦ãƒ–ロックã•ã‚Œãªã„ãŸã³ã€ãã‚Œã¯ã“ã®ã‚¿ãƒ¼ãƒ³ã€æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’割り振らãšã€é˜²å¾¡ãƒ—レイヤーã¯ï¼”点ã®ãƒ©ã‚¤ãƒ•ã‚’失ã†ã€‚ -Lim-Dul's Vault|リムï¼ãƒ‰ã‚¥ãƒ¼ãƒ«ã®æ«ƒ|インスタント|ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼•æžšã®ã‚«ãƒ¼ãƒ‰ã‚’見る。ã‚ãªãŸãŒé¸ã‚“ã å›žæ•°ã ã‘ã€ã‚ãªãŸã¯ï¼‘点ã®ãƒ©ã‚¤ãƒ•ã‚’支払ã„ã€ãれらã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸‹ã«æœ›ã‚€é †ç•ªã§ç½®ãã€ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼•æžšã®ã‚«ãƒ¼ãƒ‰ã‚’見ã¦ã‚‚よã„。ãã®å¾Œã€ãƒ©ã‚¤ãƒ–ラリーを切り直ã—ã€ã“ã‚Œã«ã‚ˆã‚Šã‚ãªãŸãŒè¦‹ãŸæœ€å¾Œã®ã‚«ãƒ¼ãƒ‰ã‚’一番上ã«æœ›ã‚€é †ç•ªã§ç½®ã。 +Lim-Dûl the Necromancer|å±è¡“師リムï¼ãƒ‰ã‚¥ãƒ¼ãƒ«|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — 人間・ウィザード|対戦相手1人ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒæ­»äº¡ã™ã‚‹ãŸã³ã€ã‚ãªãŸã¯{1}{B}を支払ã£ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ãã‚ŒãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã§ã‚ã‚‹å ´åˆã€ãã‚Œã¯ãã®ä»–ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚¿ã‚¤ãƒ—ã«åŠ ãˆã¦ã‚¾ãƒ³ãƒ“ã§ã‚る。\n{1}{B}:ゾンビ1ã¤ã‚’対象ã¨ã—ã€ãれをå†ç”Ÿã™ã‚‹ã€‚ +Lim-Dûl's Cohort|Lim-Dûl's Cohort|クリーãƒãƒ£ãƒ¼ — ゾンビ|Lim-Dûl's CohortãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã™ã‚‹ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«ãƒ–ロックã•ã‚ŒãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯å†ç”Ÿã§ããªã„。 +Lim-Dûl's Hex|Lim-Dûl's Hex|エンãƒãƒ£ãƒ³ãƒˆ|ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€å„プレイヤーã«ã¤ã„ã¦ã€ãã®ãƒ—レイヤーãŒ{B}ã‹{3}を支払ã‚ãªã„ã‹ãŽã‚Šã€Lim-Dûl's Hexã¯ãã®ãƒ—レイヤーã«ï¼‘点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Lim-Dûl's High Guard|Lim-Dûl's High Guard|クリーãƒãƒ£ãƒ¼ — スケルトン|先制攻撃\n{1}{B}:Lim-Dûl's High Guardã‚’å†ç”Ÿã™ã‚‹ã€‚ +Lim-Dûl's Paladin|Lim-Dûl's Paladin|クリーãƒãƒ£ãƒ¼ — 人間・騎士|トランプル\nã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’1枚æ¨ã¦ã¦ã‚‚よã„。ãã†ã—ãªã‹ã£ãŸãªã‚‰ã€Lim-Dûl's Paladinを生ã‘è´„ã«æ§ã’ã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。\nLim-Dûl's PaladinãŒãƒ–ロックã•ã‚ŒãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ãã‚Œã¯+6/+3ã®ä¿®æ•´ã‚’å—ã‘る。\nLim-Dûl's PaladinãŒæ”»æ’ƒã—ã¦ãƒ–ロックã•ã‚Œãªã„ãŸã³ã€ãã‚Œã¯ã“ã®ã‚¿ãƒ¼ãƒ³ã€æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’割り振らãšã€é˜²å¾¡ãƒ—レイヤーã¯ï¼”点ã®ãƒ©ã‚¤ãƒ•ã‚’失ã†ã€‚ +Lim-Dûl's Vault|リムï¼ãƒ‰ã‚¥ãƒ¼ãƒ«ã®æ«ƒ|インスタント|ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼•æžšã®ã‚«ãƒ¼ãƒ‰ã‚’見る。ã‚ãªãŸãŒé¸ã‚“ã å›žæ•°ã ã‘ã€ã‚ãªãŸã¯ï¼‘点ã®ãƒ©ã‚¤ãƒ•ã‚’支払ã„ã€ãれらã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸‹ã«æœ›ã‚€é †ç•ªã§ç½®ãã€ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼•æžšã®ã‚«ãƒ¼ãƒ‰ã‚’見ã¦ã‚‚よã„。ãã®å¾Œã€ãƒ©ã‚¤ãƒ–ラリーを切り直ã—ã€ã“ã‚Œã«ã‚ˆã‚Šã‚ãªãŸãŒè¦‹ãŸæœ€å¾Œã®ã‚«ãƒ¼ãƒ‰ã‚’一番上ã«æœ›ã‚€é †ç•ªã§ç½®ã。 Limestone Golem|石ç°çŸ³ã®ã‚´ãƒ¼ãƒ¬ãƒ |アーティファクト・クリーãƒãƒ£ãƒ¼ — ゴーレム|{2},石ç°çŸ³ã®ã‚´ãƒ¼ãƒ¬ãƒ ã‚’生ã‘è´„ã«æ§ã’る:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 Limited Resources|é™ã‚Šã‚る資æº|エンãƒãƒ£ãƒ³ãƒˆ|é™ã‚Šã‚る資æºãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€å„プレイヤーã¯è‡ªåˆ†ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹åœŸåœ°ã‚’5ã¤é¸ã³ã€æ®‹ã‚Šã‚’生ã‘è´„ã«æ§ã’る。\n戦場ã«ï¼‘ï¼æžšä»¥ä¸Šã®åœŸåœ°ãŒå‡ºã¦ã„ã‚‹ã‹ãŽã‚Šã€ãƒ—レイヤーã¯åœŸåœ°ã‚’プレイã§ããªã„。 Limits of Solidarity|çµæŸã®é™ç•Œ|ソーサリー|クリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€ãã‚Œã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’得る。ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’アンタップã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãã‚Œã¯é€Ÿæ”»ã‚’得る。\nサイクリング{2} ({2},ã“ã®ã‚«ãƒ¼ãƒ‰ã‚’æ¨ã¦ã‚‹ï¼šã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。) @@ -12378,7 +12378,7 @@ Martial Coup|è»éƒ¨æ”¿å¤‰|ソーサリー|白ã®1/1ã®å…µå£«ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ Martial Glory|è»éƒ¨ã®æ „å…‰|インスタント|クリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ãã®å‰è€…ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。\nãã®å¾Œè€…ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+0/+3ã®ä¿®æ•´ã‚’å—ã‘る。 Martial Impetus|è»éƒ¨ã®æŽ¨é€²åŠ›|エンãƒãƒ£ãƒ³ãƒˆ — オーラ|エンãƒãƒ£ãƒ³ãƒˆ (クリーãƒãƒ£ãƒ¼)\nエンãƒãƒ£ãƒ³ãƒˆã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã€å¸¸ã«ä½¿å—¾ã•ã‚Œã‚‹ã€‚ (ãã‚Œã¯å¯èƒ½ãªã‚‰å„戦闘ã§æ”»æ’ƒã—ã€å¯èƒ½ãªã‚‰ã‚ãªãŸã§ãªã„プレイヤーを攻撃ã™ã‚‹ã€‚)\nエンãƒãƒ£ãƒ³ãƒˆã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€ä»–ã®ã€ã‚ãªãŸã®å¯¾æˆ¦ç›¸æ‰‹ã‚’攻撃ã—ã¦ã„ã‚‹å„クリーãƒãƒ£ãƒ¼ã¯ãã‚Œãžã‚Œ+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 Martial Law|戒厳令|エンãƒãƒ£ãƒ³ãƒˆ|ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€å¯¾æˆ¦ç›¸æ‰‹ï¼‘人ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ãれを留置ã™ã‚‹ã€‚ (ã‚ãªãŸã®æ¬¡ã®ã‚¿ãƒ¼ãƒ³ã¾ã§ã€ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã§ã¯æ”»æ’ƒã‚‚ブロックもã§ããšã€ãã®èµ·å‹•åž‹èƒ½åŠ›ã‚’èµ·å‹•ã§ããªã„。) -Marton Stromgald|Marton Stromgald|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — 人間・騎士|Marton StromgaldãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ä»–ã®ã™ã¹ã¦ã®æ”»æ’ƒã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€Marton Stromgald以外ã®æ”»æ’ƒã—ã¦ã„るクリーãƒãƒ£ãƒ¼ï¼‘体ã«ã¤ã+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。\nMarton StromgaldãŒãƒ–ロックã™ã‚‹ãŸã³ã€ä»–をブロックã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€Marton Stromgald以外ã®ãƒ–ロックã—ã¦ã„るクリーãƒãƒ£ãƒ¼ï¼‘体ã«ã¤ã+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 +Márton Stromgald|Márton Stromgald|ä¼èª¬ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ — 人間・騎士|Márton StromgaldãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ä»–ã®ã™ã¹ã¦ã®æ”»æ’ƒã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€Márton Stromgald以外ã®æ”»æ’ƒã—ã¦ã„るクリーãƒãƒ£ãƒ¼ï¼‘体ã«ã¤ã+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。\nMárton StromgaldãŒãƒ–ロックã™ã‚‹ãŸã³ã€ä»–をブロックã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€Márton Stromgald以外ã®ãƒ–ロックã—ã¦ã„るクリーãƒãƒ£ãƒ¼ï¼‘体ã«ã¤ã+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 Martyr for the Cause|目的ã®ãŸã‚ã®æ®‰æ•™è€…|クリーãƒãƒ£ãƒ¼ — 人間・兵士|目的ã®ãŸã‚ã®æ®‰æ•™è€…ãŒæ­»äº¡ã—ãŸã¨ãã€å¢—æ®–ã‚’è¡Œã†ã€‚ (望む数ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚„プレイヤーをé¸ã³ã€ãã®å¾Œã™ã§ã«ãã“ã«ã‚るカウンター1種類ã«ã¤ãã€ãã®ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’ã‚‚ã†ï¼‘個与ãˆã‚‹ã€‚) Martyr of Ashes|ç°ã®æ®‰æ•™è€…|クリーãƒãƒ£ãƒ¼ — 人間・シャーマン|{2},ã‚ãªãŸã®æ‰‹æœ­ã‹ã‚‰èµ¤ã®ã‚«ãƒ¼ãƒ‰ã‚’X枚公開ã™ã‚‹,ç°ã®æ®‰æ•™è€…を生ã‘è´„ã«æ§ã’る:ç°ã®æ®‰æ•™è€…ã¯ã€é£›è¡Œã‚’æŒãŸãªã„å„クリーãƒãƒ£ãƒ¼ã«ãã‚Œãžã‚Œï¼¸ç‚¹ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ Martyr of Bones|骨ã®æ®‰æ•™è€…|クリーãƒãƒ£ãƒ¼ — 人間・ウィザード|{1},ã‚ãªãŸã®æ‰‹æœ­ã‹ã‚‰é»’ã®ã‚«ãƒ¼ãƒ‰ã‚’X枚公開ã™ã‚‹,骨ã®æ®‰æ•™è€…を生ã‘è´„ã«æ§ã’る:å˜ä¸€ã®å¢“地ã«ã‚るカードを最大X枚ã¾ã§å¯¾è±¡ã¨ã—ã€ãれらを追放ã™ã‚‹ã€‚ @@ -13998,7 +13998,7 @@ Oath of Jace|ジェイスã®èª“ã„|ä¼èª¬ã®ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ|ジェイス㮠Oath of Kaya|ケイヤã®èª“ã„|ä¼èª¬ã®ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ|ケイヤã®èª“ã„ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体ã‹ãƒ—レインズウォーカー1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã‚Œã¯ãã‚Œã«ï¼“点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ã‚ãªãŸã¯ï¼“点ã®ãƒ©ã‚¤ãƒ•ã‚’得る。\n対戦相手1人ãŒã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„るプレインズウォーカー1体をクリーãƒãƒ£ãƒ¼ï¼‘体以上ã§æ”»æ’ƒã™ã‚‹ãŸã³ã€ã‚±ã‚¤ãƒ¤ã®èª“ã„ã¯ãã®ãƒ—レイヤーã«ï¼’点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ã‚ãªãŸã¯ï¼’点ã®ãƒ©ã‚¤ãƒ•ã‚’得る。 Oath of Lieges|ã—ã‚‚ã¹ã®èª“ã„|エンãƒãƒ£ãƒ³ãƒˆ|å„プレイヤーã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®å¯¾æˆ¦ç›¸æ‰‹ã§ã‚ã‚‹ã¨ã¨ã‚‚ã«ã€è‡ªåˆ†ã‚ˆã‚Šã‚‚多ãã®åœŸåœ°ã‚’コントロールã—ã¦ã„るプレイヤーを対象ã¨ã—ã¦é¸ã¶ã€‚å‰è€…ã®ãƒ—レイヤーã¯ã€Œè‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åŸºæœ¬åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãれを戦場ã«å‡ºã—ã€ãã®å¾Œãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 Oath of Liliana|リリアナã®èª“ã„|ä¼èª¬ã®ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ|リリアナã®èª“ã„ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€å„対戦相手ã¯ãã‚Œãžã‚Œã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体を生ã‘è´„ã«æ§ã’る。\nå„終了ステップã®é–‹å§‹æ™‚ã«ã€ãã®ã‚¿ãƒ¼ãƒ³ã«ãƒ—レインズウォーカーãŒã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã¦ã„ãŸå ´åˆã€é»’ã®2/2ã®ã‚¾ãƒ³ãƒ“・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体生æˆã™ã‚‹ã€‚ -Oath of Lim-Dul|Oath of Lim-Dul|エンãƒãƒ£ãƒ³ãƒˆ|ã‚ãªãŸãŒãƒ©ã‚¤ãƒ•ã‚’失ã†ãŸã³ã€ã‚ãªãŸãŒå¤±ã£ãŸãƒ©ã‚¤ãƒ•ï¼‘点ã«ã¤ãã€ã‚ãªãŸãŒã‚«ãƒ¼ãƒ‰ã‚’1枚æ¨ã¦ãªã„ã‹ãŽã‚Šã€Oath of Lim-Dul以外ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’1ã¤ç”Ÿã‘è´„ã«æ§ã’る。 (ã‚ãªãŸã«ä¸Žãˆã‚‰ã‚Œã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ•ã‚’失ã‚ã•ã›ã‚‹ã€‚)\n{B}{B}:カードを1枚引ã。 +Oath of Lim-Dûl|Oath of Lim-Dûl|エンãƒãƒ£ãƒ³ãƒˆ|ã‚ãªãŸãŒãƒ©ã‚¤ãƒ•ã‚’失ã†ãŸã³ã€ã‚ãªãŸãŒå¤±ã£ãŸãƒ©ã‚¤ãƒ•ï¼‘点ã«ã¤ãã€ã‚ãªãŸãŒã‚«ãƒ¼ãƒ‰ã‚’1枚æ¨ã¦ãªã„ã‹ãŽã‚Šã€Oath of Lim-Dûl以外ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’1ã¤ç”Ÿã‘è´„ã«æ§ã’る。 (ã‚ãªãŸã«ä¸Žãˆã‚‰ã‚Œã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ•ã‚’失ã‚ã•ã›ã‚‹ã€‚)\n{B}{B}:カードを1枚引ã。 Oath of Mages|é­”é“士ã®èª“ã„|エンãƒãƒ£ãƒ³ãƒˆ|å„プレイヤーã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®å¯¾æˆ¦ç›¸æ‰‹ã§ã‚ã‚‹ã¨ã¨ã‚‚ã«ã€è‡ªåˆ†ã‚ˆã‚Šã‚‚ライフãŒå¤šã„プレイヤーを対象ã¨ã—ã¦é¸ã¶ã€‚å‰è€…ã®ãƒ—レイヤーã¯ã€ã€Œé­”é“士ã®èª“ã„ã¯å¾Œè€…ã®ãƒ—レイヤーã«ï¼‘点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€ã“ã¨ã‚’é¸ã‚“ã§ã‚‚よã„。 Oath of Nissa|ニッサã®èª“ã„|ä¼èª¬ã®ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ|ニッサã®èª“ã„ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼“æžšã®ã‚«ãƒ¼ãƒ‰ã‚’見る。ã‚ãªãŸã¯ãã®ä¸­ã‹ã‚‰ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ï¼‘æžšã‹åœŸåœ°ã‚«ãƒ¼ãƒ‰ï¼‘æžšã‹ãƒ—レインズウォーカー・カード1枚を公開ã—ã¦ã‚‚よã„。ãã†ã—ãŸãªã‚‰ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã‚‹ã€‚残りをã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸‹ã«æœ›ã‚€é †ç•ªã§ç½®ã。\nã‚ãªãŸã¯ã€ãƒ—レインズウォーカー呪文を唱ãˆã‚‹ãŸã‚ã«ã€ä»»æ„ã®ãƒžãƒŠã‚’望む色ã®ãƒžãƒŠã§ã‚ã‚‹ã‹ã®ã‚ˆã†ã«æ”¯æ‰•ã£ã¦ã‚‚よã„。 Oath of Scholars|識者ã®èª“ã„|エンãƒãƒ£ãƒ³ãƒˆ|å„プレイヤーã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®å¯¾æˆ¦ç›¸æ‰‹ã§ã‚ã‚‹ã¨ã¨ã‚‚ã«ã€è‡ªåˆ†ã‚ˆã‚Šã‚‚手札ã®ã‚«ãƒ¼ãƒ‰ã®æžšæ•°ãŒå¤šã„プレイヤーを対象ã¨ã—ã¦é¸ã¶ã€‚å‰è€…ã®ãƒ—レイヤーã¯è‡ªåˆ†ã®æ‰‹æœ­ã‚’æ¨ã¦ã¦ã€ã‚«ãƒ¼ãƒ‰ã‚’3枚引ã„ã¦ã‚‚よã„。 @@ -16495,7 +16495,7 @@ Ring of Evos Isle|イーヴォ島ã®æŒ‡è¼ª|アーティファクト — 装備 Ring of Gix|ギックスã®æŒ‡è¼ª|アーティファクト|エコー{3}(ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã“ã‚ŒãŒç›´å‰ã®ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚よりも後ã«ã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã«ãªã£ã¦ã„ãŸå ´åˆã€ãã®ã‚¨ã‚³ãƒ¼ãƒ»ã‚³ã‚¹ãƒˆã‚’支払ã‚ãªã„ã‹ãŽã‚Šãれを生ã‘è´„ã«æ§ã’る。)\n{1},{T}:アーティファクト1ã¤ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体ã‹åœŸåœ°ï¼‘ã¤ã‚’対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ Ring of Immortals|Ring of Immortals|アーティファクト|{3},{T}:ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ãƒ‘ーマãƒãƒ³ãƒˆï¼‘ã¤ã‚’対象ã¨ã™ã‚‹ã€ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆå‘ªæ–‡ï¼‘ã¤ã‹ã‚ªãƒ¼ãƒ©å‘ªæ–‡ï¼‘ã¤ã‚’対象ã¨ã—ã€ãれを打ã¡æ¶ˆã™ã€‚ Ring of Kalonia|カロニアã®æŒ‡è¼ª|アーティファクト — 装備å“|装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ãƒˆãƒ©ãƒ³ãƒ—ルをæŒã¤ã€‚ (ãã‚Œã¯ä½™å‰°ã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ã“ã‚ŒãŒæ”»æ’ƒã—ã¦ã„るプレイヤーã‹ãƒ—レインズウォーカーã«ä¸Žãˆã‚‹ã“ã¨ãŒã§ãる。)\nã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€è£…å‚™ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒç·‘ãªã‚‰ã°ã€ãã®ä¸Šã«+1/+1カウンターを1個置ã。\n装備{1} ({1}:ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ãã‚Œã«ã¤ã‘る。装備ã¯ã‚½ãƒ¼ã‚µãƒªãƒ¼ã¨ã—ã¦ã®ã¿è¡Œã†ã€‚) -Ring of Ma'ruf|Ring of Ma'ruf|アーティファクト|{5},{T},Ring of Ma'rufを追放ã™ã‚‹ï¼šã“ã®ã‚¿ãƒ¼ãƒ³ã€ã‚ãªãŸãŒæ¬¡ã«ã‚«ãƒ¼ãƒ‰ã‚’引ã代ã‚ã‚Šã«ã€ã‚²ãƒ¼ãƒ ã®å¤–部ã‹ã‚‰ã‚ãªãŸãŒã‚ªãƒ¼ãƒŠãƒ¼ã§ã‚るカード1枚をã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã‚‹ã€‚ + Ring of Ma'rûf| Ring of Ma'rûf|アーティファクト|{5},{T}, Ring of Ma'rûfを追放ã™ã‚‹ï¼šã“ã®ã‚¿ãƒ¼ãƒ³ã€ã‚ãªãŸãŒæ¬¡ã«ã‚«ãƒ¼ãƒ‰ã‚’引ã代ã‚ã‚Šã«ã€ã‚²ãƒ¼ãƒ ã®å¤–部ã‹ã‚‰ã‚ãªãŸãŒã‚ªãƒ¼ãƒŠãƒ¼ã§ã‚るカード1枚をã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã‚‹ã€‚ Ring of Renewal|Ring of Renewal|アーティファクト|{5},{T}:カードを1枚無作為ã«é¸ã‚“ã§æ¨ã¦ã‚‹ã€‚ãã®å¾Œã€ã‚«ãƒ¼ãƒ‰ã‚’2枚引ã。 Ring of Three Wishes|三ã¤ã®é¡˜ã„ã®æŒ‡è¼ª|アーティファクト|三ã¤ã®é¡˜ã„ã®æŒ‡è¼ªã¯é¡˜ã„カウンターãŒï¼“個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚\n{5},{T},三ã¤ã®é¡˜ã„ã®æŒ‡è¼ªã‹ã‚‰é¡˜ã„カウンターを1個å–り除ã:ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã€ãã®å¾Œãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ Ring of Thune|テューンã®æŒ‡è¼ª|アーティファクト — 装備å“|装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯è­¦æˆ’ã‚’æŒã¤ã€‚ (ãã‚Œã¯æ”»æ’ƒã—ã¦ã‚‚タップã—ãªã„。)\nã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€è£…å‚™ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒç™½ãªã‚‰ã°ã€ãã®ä¸Šã«+1/+1カウンターを1個置ã。\n装備{1} ({1}:ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã—ã€ãã‚Œã«ã¤ã‘る。装備ã¯ã‚½ãƒ¼ã‚µãƒªãƒ¼ã¨ã—ã¦ã®ã¿è¡Œã†ã€‚) @@ -17490,7 +17490,7 @@ Seal of Strength|力ã®å°ç« |エンãƒãƒ£ãƒ³ãƒˆ|力ã®å°ç« ã‚’生ã‘è´„ã«æ§ Seal of the Guildpact|ギルドパクトã®å°ç« |アーティファクト|ギルドパクトã®å°ç« ãŒæˆ¦å ´ã«å‡ºã‚‹ã«éš›ã—ã€è‰²ã‚’2色é¸ã¶ã€‚\nã‚ãªãŸãŒå„呪文を唱ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ãã‚Œãžã‚Œã€é¸ã°ã‚ŒãŸè‰²ã®ã†ã¡ãã®å‘ªæ–‡ã®è‰²ã§ã‚る色1色ã«ã¤ã{1}å°‘ãªããªã‚‹ã€‚ Sealed Fate|逃れãˆã¬é‹å‘½|ソーサリー|対戦相手1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã®ãƒ©ã‚¤ãƒ–ラリーã®ã‚«ãƒ¼ãƒ‰ã‚’上ã‹ã‚‰ï¼¸æžšè¦‹ã‚‹ã€‚ãれらã®ã‚«ãƒ¼ãƒ‰ã®ã†ã¡ï¼‘枚を追放ã—ã€æ®‹ã‚Šã‚’ãã®ãƒ—レイヤーã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã«æœ›ã‚€é †ç•ªã§ç½®ã。 Sealock Monster|海檻ã®æ€ªç‰©|クリーãƒãƒ£ãƒ¼ — タコ|海檻ã®æ€ªç‰©ã¯é˜²å¾¡ãƒ—レイヤーãŒå³¶ã‚’コントロールã—ã¦ã„ãªã„ã‹ãŽã‚Šæ”»æ’ƒã§ããªã„。\n{5}{U}{U}:怪物化3を行ã†ã€‚ (ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒæ€ªç‰©çš„ã§ãªã„å ´åˆã€ã“ã‚Œã®ä¸Šã«+1/+1カウンターを3個置ã。ã“ã‚Œã¯æ€ªç‰©çš„ã«ãªã‚‹ã€‚)\n海檻ã®æ€ªç‰©ãŒæ€ªç‰©çš„ã«ãªã£ãŸã¨ãã€åœŸåœ°ï¼‘ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ãã‚Œã¯ãã‚Œã®ä»–ã®ã‚¿ã‚¤ãƒ—ã«åŠ ãˆã¦å³¶ã«ã‚‚ãªã‚‹ã€‚ -Seance|é™éœŠè¡“|エンãƒãƒ£ãƒ³ãƒˆ|å„アップキープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã®å¢“地ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ï¼‘枚を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれを追放ã—ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€ãã‚Œã®ä»–ã®ã‚¿ã‚¤ãƒ—ã«åŠ ãˆã¦ã‚¹ãƒ”リットã§ã‚ã‚‹ã“ã¨ã‚’除ãã€ãã‚Œã®ã‚³ãƒ”ーã§ã‚るトークンを1体生æˆã™ã‚‹ã€‚次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれを追放ã™ã‚‹ã€‚ +Séance|é™éœŠè¡“|エンãƒãƒ£ãƒ³ãƒˆ|å„アップキープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã®å¢“地ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ï¼‘枚を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれを追放ã—ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€ãã‚Œã®ä»–ã®ã‚¿ã‚¤ãƒ—ã«åŠ ãˆã¦ã‚¹ãƒ”リットã§ã‚ã‚‹ã“ã¨ã‚’除ãã€ãã‚Œã®ã‚³ãƒ”ーã§ã‚るトークンを1体生æˆã™ã‚‹ã€‚次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれを追放ã™ã‚‹ã€‚ Search Party Captain|æœç´¢éšŠã®éšŠé•·|クリーãƒãƒ£ãƒ¼ — 人間・兵士|ã“ã®å‘ªæ–‡ã‚’å”±ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã«ã‚ãªãŸãŒæ”»æ’ƒã•ã›ãŸã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‘体ã«ã¤ã{1}å°‘ãªããªã‚‹ã€‚\næœç´¢éšŠã®éšŠé•·ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚«ãƒ¼ãƒ‰ï¼‘枚を引ã。 Search Warrant|æœæŸ»ä»¤çŠ¶|ソーサリー|プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®æ‰‹æœ­ã‚’公開ã™ã‚‹ã€‚ã‚ãªãŸã¯ãã®ãƒ—レイヤーã®æ‰‹æœ­ã«ã‚るカードã®æžšæ•°ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•ã‚’得る。 Search for Azcanta|アズカンタã®æŽ¢ç´¢|ä¼èª¬ã®ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ|ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€è«œå ±ï¼‘ã‚’è¡Œã†ã€‚ãã®å¾Œã€ã‚ãªãŸã®å¢“地ã«ã‚«ãƒ¼ãƒ‰ãŒï¼—枚以上ã‚ã‚‹ãªã‚‰ã€ã‚ãªãŸã¯ã‚¢ã‚ºã‚«ãƒ³ã‚¿ã®æŽ¢ç´¢ã‚’変身ã•ã›ã¦ã‚‚よã„。 (ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ã‚«ãƒ¼ãƒ‰ã‚’1枚見る。ã‚ãªãŸã¯ãã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚ãªãŸã®å¢“地ã«ç½®ã„ã¦ã‚‚よã„。) diff --git a/forge-gui/res/languages/cardnames-pt-BR.txt b/forge-gui/res/languages/cardnames-pt-BR.txt index aa705e7449a..430297d5bb7 100644 --- a/forge-gui/res/languages/cardnames-pt-BR.txt +++ b/forge-gui/res/languages/cardnames-pt-BR.txt @@ -6,7 +6,7 @@ Abandon the Post|Abandonar o Posto|Feitiço|Até duas criaturas alvo não podem Abandoned Outpost|Posto Avançado Abandonado|Terreno|Posto Avançado Abandonado entra em jogo virado.\n{T}: Adiciona {W} à sua reserva de mana.\n{T}, Sacrifique Posto Avançado Abandonado: Adiciona uma mana de qualquer cor a sua reserva de mana. Abandoned Sarcophagus|Sarcófago Abandonado|Artefato|Você pode conjurar do seu cemitério cards com reciclar que não sejam terrenos.\nSe um card com reciclar seria colocado em seu cemitério vindo de qualquer lugar e não foi reciclado, em vez disso, exile-o. Abattoir Ghoul|Carniçal Abatedor|Criatura — Zumbi|Iniciativa\nToda vez que uma criatura que sofreu dano de Carniçal Abatedor neste turno morre, você ganha uma quantidade de pontos de vida igual à resistência daquela criatura. -Abbey Gargoyles|Gárgulas da Abadia|| +Abbey Gargoyles|Gárgulas da Abadia|Criatura — Gárgula|Voar, proteção contra o vermelho Abbey Griffin|Grifo da Abadia|Criatura — Grifo|Voar, vigilância Abbey Matron|Matrona da Abadia|| Abbot of Keral Keep|Abade da Fortaleza Keral|Criatura — Humano Monge|Destreza (Toda vez que você conjura uma mágica que não seja de criatura, esta criatura recebe +1/+1 até o final do turno.)Quando Abade da Fortaleza Keral entrar no campo de batalha, exile o card do topo de seu grimório. Até o final do turno, você poderá jogar aquele card. @@ -33,8 +33,8 @@ Aboshan, Cephalid Emperor|Aboshan, Imperador Cefálida|Criatura — Cefálida Le About Face|Meia-volta|| Abrade|Abrasão|Mágica Instantânea|Escolha um —\n• Abrasão causa 3 pontos de dano à criatura alvo.\n• Destrua o artefato alvo. Abrupt Decay|Degeneração Abrupta|Mágica Instantânea|Denegeração Abrupta não pode ser anulada por mágicas nem habilidades.\nDestrua a permanente alvo que não seja um terreno com custo de mana convertido menor ou igual a 3. -Absolute Grace|Graça Absoluta|| -Absolute Law|Lei Absoluta|| +Absolute Grace|Graça Absoluta|Encantamento|Todas as criaturas têm proteção contra o preto. +Absolute Law|Lei Absoluta|Encantamento|Todas as criaturas têm proteção contra o vermelho. Absolver Thrull|Thrull Absolvedor|Criatura — Clérigo Thrull|Assombrar (Quando este card for colocado no cemitério vindo do jogo, remova-o do jogo assombrando a criatura alvo.)\nQuando Thrull Absolvedor entrar em jogo ou quando a criatura que ele assombra for colocada num cemitério, destrua o encantamento alvo. Absorb Identity|Absorver Identidade|Mágica Instantânea|Devolva a criatura alvo para a mão de seu dono. Você pode fazer com que os Metamorfos que você controla se tornem cópias daquela criatura até o final do turno. Absorb Vis|Absorver Vis|Feitiço|O jogador alvo perde 4 pontos de vida e você ganha 4 pontos de vida.\nReciclar terreno básico {1}{B} ({1}{B}, Descarte este card: Procure em seu grimório um card de terreno básico, revele-o e coloque-o em sua mão. Depois, embaralhe seu grimório.) @@ -479,6 +479,7 @@ Ambition's Cost|Custo da Ambição|Feitiço|Você compra três cards e perde 3 p Ambitious Aetherborn|Etergênito Ambicioso|Criatura — Etergênito Artesão|Fabricar 1 (Quando esta criatura entrar no campo de batalha, coloque um marcador +1/+1 nela ou crie uma ficha de criatura artefato incolor 1/1 do tipo Servus.) Ambitious Assault|Ataque Ambicioso|Mágica Instantânea|As criaturas que você controla recebem +2/+0 até o final do turno. Se você controlar uma criatura modificada, compre um card. (Os Equipamentos, as Auras que você controla e os marcadores são modificações.) Ambitious Dragonborn|Draconata Ambiciosa|Criatura — Dragão Bárbaro|Draconata Ambiciosa entra no campo de batalha com X marcadores +1/+1, sendo X o maior poder entre os das criaturas que você controla e os dos cards de criatura em seu cemitério. +Ambitious Farmhand|Lavradora Ambiciosa|Criatura — Humano Plebeu|Ambiciosa entra no campo de batalha, você pode procurar um card de Planície básica em seu grimório, revelá-lo, colocá-lo em sua mão e depois embaralhar.\nConventículo — 1{W}{W}: Transforme Lavradora Ambiciosa. Ative somente se você controlar três ou mais criaturas com poderes diferentes. Ambulatory Edifice|Edifício Ambulante|Criatura Artefato — Phyrexiano Constructo|Quando Edifício Ambulante entra no campo de batalha, você pode pagar 2 pontos de vida. Quando você faz isso, a criatura alvo recebe -1/-1 até o final do turno. Ambuscade Shaman|Xamã da Emboscada|Criatura — Orc Xamã|Toda vez que Xamã da Emboscada ou outra criatura entra no campo de batalha sob seu controle, aquela criatura recebe +2/+2 até o final do turno.\nInvestida {3}{B} (Você pode conjurar esta mágica pagando seu custo de investida. Se fizer isso, ela ganha ímpeto e é devolvida do campo de batalha para a mão de seu dono no início da próxima etapa final.) Ambuscade|Cilada|Mágica Instantânea|A criatura alvo que você controla recebe +1/+0 até o final do turno. Ela causa uma quantidade de dano igual ao próprio poder à criatura alvo que um oponente controla. @@ -1688,6 +1689,7 @@ Behemoth's Herald|Arauto de Behemoth|Criatura — Elfo Xamã|{2}{G}, {T}, Sacrif Behind the Scenes|Nos Bastidores|Encantamento|As criaturas que você controla têm esquivo. (Elas não podem ser bloqueadas por criaturas com poder superior ao delas.)\n{4}{W}: As criaturas que você controla recebem +1/+1 até o final do turno. Behold the Beyond|Contemplar o Além|Feitiço|Descarte a sua mão. Procure três cards em seu grimório e coloque-os em sua mão. Depois, embaralhe seu grimório. Behold the Multiverse|Contemplar o Multiverso|Mágica Instantânea|Use vidência 2 e depois compre dois cards.\nProfetizar {1}{U} (Durante o seu turno, você pode pagar {2} e exilar este card de sua mão voltado para baixo. Conjure-o em um turno posterior pagando seu custo de profetizar.) +Behold the Unspeakable|Contemplar o Indizível|Encantamento — Saga|(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento.)\nI — As criaturas que você não controla recebem -2/-0 até seu próximo turno.\nII — Se você tiver um ou menos cards na mão, compre quatro cards. Caso contrário, use vidência 2 e compre dois cards.\nIII — Exile esta Saga, depois a devolva ao campo de batalha transformada sob seu controle. Belbe's Armor|Armadura de Belbe|| Belbe's Percher|Pérchero de Belbe|| Belbe's Portal|Portal de Belbe|| @@ -4596,7 +4598,7 @@ Daybreak Coronet|Auréola Matutina|Encantamento — Aura|Encantar criatura com o Daybreak Ranger|Patrulheiro do Amanhecer|Criatura — Humano Arqueiro Lobisomem|{T}: Patrulheiro do Amanhecer causa 2 pontos de dano à criatura alvo com voar.\nNo início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Patrulheiro do Amanhecer. Daysquad Marshal|Marechal do Esquadrão Diurno|Criatura — Humano Soldado|Quando Marechal do Esquadrão Diurno entrar no campo de batalha, crie uma ficha de criatura branca 1/1 do tipo Humano Soldado. Day|Dia|| -Daze|Pasmar|| +Daze|Pasmar|Mágica Instantânea|Você pode retornar uma ilha que você controla em vez de pagar o custo de mana desta mágica.\nAnule a mágica alvo, a menos que seu controlador pague {1}. Dazzling Beauty|Beleza Deslumbrante|| Dazzling Lights|Luzes Ofuscantes|Mágica Instantânea|A criatura alvo recebe -3/-0 até o final do turno.\nVigiar 2. (Olhe os dois cards do topo de seu grimório. Depois, coloque qualquer número deles em seu cemitério e o restante no topo de seu grimório em qualquer ordem.) Dazzling Ramparts|Baluartes Resplandescentes|Criatura — Barreira|Defensor\n{1}{W}, {T}: Vire a criatura alvo. @@ -6174,7 +6176,7 @@ Enfeeblement|Enfraquecimento|Encantamento — Aura|Encantar criatura (Vise uma c Enforcer Griffin|Grifo Impositor|Criatura — Grifo|Voar Engineered Explosives|Explosivos Fabricados|Artefato|Facho Solar (Este card entra em jogo com um marcador de carga para cada cor de mana usada para pagar seu custo.)\n{2}, Sacrifique Explosivos Fabricados: Destrói cada permanente que não seja um terreno cujo custo de mana convertido seja igual ao número de marcadores de carga em Explosivos Fabricados. Engineered Might|Poder Fabricado|Feitiço|Escolha um —\n• A criatura alvo recebe +5/+5 e ganha atropelar até o final do turno.\n• As criaturas que você controla recebem +2/+2 e ganham vigilância até o final do turno. -Engineered Plague|Praga Fabricada|| +Engineered Plague|Praga Fabricada|Encantamento|Conforme Praga Fabricada entra no campo de batalha, escolha um tipo de criatura.\nAs criaturas do tipo escolhido recebem +1/+1. Engulf the Shore|Engolfar a Costa|Mágica Instantânea|Devolva para as mãos de seus donos todas as criaturas com resistência igual ou inferior ao número de Ilhas que você controla. Engulfing Eruption|Erupção Engolfante|Feitiço|Erupção Engolfante causa 5 pontos de dano à criatura alvo. Engulfing Flames|Chamas Tragadoras|Mágica Instantânea|Chamas Tragadoras causa 1 ponto de dano à criatura alvo. Ela não pode ser regenerada neste turno.\nRecapitular {3}{R} (Você pode jogar este card de seu cemitério pagando seu custo de recapitulação. Depois remova-o do jogo.) @@ -7070,7 +7072,7 @@ Firestorm|Tempestade de Fogo|| Firewake Sliver|Fractius Trilha de Fogo|Criatura — Fractius|Todas as criaturas do tipo Fractius têm ímpeto.\nTodos os Fractius têm "{1}, sacrifique esta permanente: A criatura do tipo Fractius alvo recebe +2/+2 até o final do turno". Firewild Borderpost|Marco do Fogo Selvagem|Artefato|Você pode pagar {1} e devolver um terreno básico que você controla para a mão de seu dono, em vez de pagar o custo de mana de Marco do Fogo Selvagem.\nMarco do Fogo Selvagem entra em jogo virado.\n{T}: Adicione {R} ou {G} à sua reserva de mana. Firewing Phoenix|Fênix Asas de Fogo|Criatura — Fênix|Voar\n{1}{R}{R}{R}: Devolva Fênix Asas de Fogo de seu cemitério para sua mão. -Fire|Fogo|| +Fire|Fogo|Mágica Instantânea|Fogo causa 2 pontos de dano distribuídos a sua escolha entre um ou dois alvos. Firja's Retribution|Retribuição de Firja|Encantamento — Saga|(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento. Sacrifique-a após III.)\nI — Crie uma ficha de criatura Anjo Guerreiro branca 4/4 com voar e vigilância.\nII — Até o final do turno, os Anjos que você controla ganham "{T}: Destrua a criatura alvo com poder menor que o desta criatura".\nIII — Os Anjos que você controla ganham golpe duplo até o final do turno. Firja, Judge of Valor|Firja, Juíza do Valor|Criatura Lendária — Anjo Clérigo|Voar, vínculo com a vida\nToda vez que você conjurar sua segunda mágica a cada turno, olhe os três cards do topo de seu grimório. Coloque um deles em sua mão e o restante em seu cemitério. Firkraag, Cunning Instigator|Firkraag, Instigador Astuto|Criatura Lendária — Dragão|Voar, ímpeto\nToda vez que um ou mais Dragões que você controla atacarem um oponente, atice a criatura alvo que aquele jogador controla.\nToda vez que uma criatura causa dano de combate a um de seus oponentes, se aquela criatura teve de atacar neste combate, você coloca um marcador +1/+1 em Firkraag, Instigador Astuto, e compra um card. @@ -7673,6 +7675,7 @@ Gale's Redirection|Redirecionamento de Gale|Mágica Instantânea|Exile a mágica Gale, Waterdeep Prodigy|Gale, Prodígio de Ãguas Profundas|Criatura Lendária — Humano Mago|Toda vez que você conjura uma mágica instantânea ou um feitiço de sua mão, você pode conjurar até um card alvo do outro tipo de seu cemitério. Se uma mágica conjurada de seu cemitério dessa forma seria colocada em seu cemitério, em vez disso, exile-a.\nEscolha um Antecedente Galea, Kindler of Hope|Galea, Avivadora da Esperança|Criatura Lendária — Elfo Cavaleiro|Vigilância\nVocê pode olhar o card do topo de seu grimório a qualquer momento.\nVocê pode conjurar mágicas de Aura e Equipamento do topo de seu grimório. Quando você conjura uma mágica de Equipamento dessa forma, ela ganha "Quando este Equipamento entrar no campo de batalha, anexe-o à criatura alvo que você controla". Galecaster Colossus|Colosso Conjurador de Vendavais|Criatura — Gigante Mago|Vire um Mago desvirado que você controla: Devolva a permanente alvo que você não controla que não seja um terreno para a mão de seu dono. +Galedrifter|Errante do Vendaval|Criatura — Hipogrifo Espírito|Voar\nPerturbar {4}{U} (Você pode conjurar este card transformado do seu cemitério por seu custo de perturbar.) Galepowder Mage|Mago Aeropólvora|Criatura — Kithkin Mago|Voar\nToda vez que Mago Aeropólvora atacar, exile outra criatura alvo. Devolva aquele card ao campo de batalha sob o controle de seu dono no início da próxima etapa final. Galerider Sliver|Fractius Ginete de Ventania|Criatura — Fractius|As criaturas do tipo Fractius que você controla têm voar. Galestrike|Golpe do Vendaval|Mágica Instantânea|Devolva a criatura virada alvo para a mão de seu dono.\nCompre um card. @@ -9818,7 +9821,7 @@ Icehide Golem|Golem Glaciodérmico|Criatura Artefato da Neve — Golem|({S} pode Icehide Troll|Trol Glaciodérmico|Criatura da Neve — Trol Guerreiro|{S}{S}: Trol Glaciodérmico recebe +2/+0 e ganha indestrutível até o final do turno. Vire-o. (Dano e efeitos que dizem "destrua" não o destroem. {S} pode ser pago com um mana de uma fonte da neve.) Icequake|Sismo Glacial|| Icewind Stalwart|Resoluto do Vento Gélido|Criatura — Tiferino Guerreiro|Estilo de luta protetivo — Quando Resoluto do Vento Gélido entrar no campo de batalha, exile até uma criatura não Guerreiro alvo que você controla, depois a devolva ao campo de batalha sob o controle de seu dono. -Ice|Gelo|| +Ice|Gelo|Mágica Instantânea|Vire a permanente alvo. Compre um card. Ich-Tekik, Salvage Splicer|Ich-Tekik, Implantador de Sucata|Criatura Lendária — Humano Artesão|Quando Ich-Tekik, Implantador de Sucata, entrar no campo de batalha, crie uma ficha de criatura artefato incolor 3/3 do tipo Golem.\nToda vez que um artefato for colocado em um cemitério do campo de batalha, coloque um marcador +1/+1 em Ich-Tekik e um marcador +1/+1 em cada Golem que você controla.\nParceiro (Você pode ter dois comandantes se ambos tiverem parceiro.) Ichor Drinker|Bebedor de Icor|Criatura — Phyrexiano Vampiro|Vínculo com a vida\n{B}, exile Bebedor de Icor de seu cemitério: Incube 2. Ative somente como um feitiço. (Crie uma ficha de Incubadora com dois marcadores +1/+1 e "{2}: Transforme este artefato". Ele se transforma em uma criatura artefato Phyrexiano 0/0.) Ichor Elixir|Elixir de Icor|Artefato|Se você rolaria um ou mais dados planares, em vez disso, role aquela quantidade de dados planares mais um e ignore um deles.\n{T}: Adicione {C}{C}. @@ -17619,6 +17622,7 @@ Seasinger|Trovador dos Mares|| Season of Growth|Temporada de Crescimento|Encantamento|Toda vez que uma criatura entrar no campo de batalha sob seu controle, use vidência 1. (Olhe o card do topo de seu grimório. Você pode colocar aquele card no fundo de seu grimório.)\nToda vez que você conjurar uma mágica que tenha uma criatura que você controla como alvo, compre um card. Season of Renewal|Temporada de Renovação|Mágica Instantânea|Escolha um ou ambos —\n• Devolva o card de criatura alvo de seu cemitério para sua mão.\n• Devolva o card de encantamento alvo de seu cemitério para sua mão. Seasonal Ritual|Ritual Sazonal|Feitiço — Aventura|Adicione um mana de qualquer cor. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.) +Seasoned Cathar|Cátara Veterana|Criatura — Humano Cavaleiro|Vínculo com a vida Seasoned Dungeoneer|Exploradora de Masmorras Experiente|Criatura — Humano Guerreiro|Quando Exploradora de Masmorras Experiente entra no campo de batalha, você assume a dianteira.\nToda vez que você ataca, o Clérigo, Ladino, Guerreiro ou Mago atacante alvo ganha proteção contra criaturas até o final do turno. Ele explora. (Revele o card do topo de seu grimório. Coloque aquele card em sua mão se ele for um terreno. Caso contrário, coloque um marcador +1/+1 na criatura e, em seguida, devolva o card ao grimório ou coloque-o em seu cemitério.) Seasoned Hallowblade|Sacrolâmina Veterano|Criatura — Humano Guerreiro|Descarte um card: Vire Sacrolâmina Veterano. Ele ganha indestrutível até o final do turno. (O dano e os efeitos que dizem "destrua" não o destroem.) Seasoned Marshal|Marechal Experiente|Criatura — Soldado Humano|Toda vez que Marechal Experiente atacar, você pode virar a criatura alvo. @@ -22509,6 +22513,7 @@ Viseling|Prensilídeo|| Vishgraz, the Doomhive|Vishgraz, a Colmeia da Perdição|Criatura Lendária — Phyrexiano Inseto|Ameaçar, tóxico 1 (Os jogadores que sofrem dano de combate desta criatura também recebem um marcador de veneno.)\nQuando Vishgraz, a Colmeia da Perdição, entrar no campo de batalha, crie três fichas de criatura artefato Phyrexiano Ãcaro incolor 1/1 com tóxico 1 e "Esta criatura não pode bloquear".\nVishgraz recebe +1/+1 para cada marcador de veneno que seus oponentes têm. Vision Charm|Medalhão da Visão|| Vision Skeins|Mixórdia Visionária|Mágica Instantânea|Cada jogador compra dois cards. +Vision of the Unspeakable|Visão do Indizível|Criatura Encantamento — Espírito|Voar, atropelar\nVisão do Indizível recebe +1/+1 para cada card em sua mão. Visionary Augmenter|Amplificadora Visionária|Criatura — Anão Artesão|Fabricar 2 (Quando esta criatura entrar no campo de batalha, coloque dois marcadores +1/+1 nela ou crie duas fichas de criatura artefato incolor 1/1 do tipo Servus.) Visions of Beyond|Visões do Além|Mágica Instantânea|Compre um card. Se um cemitério tiver vinte cards ou mais, em vez disso, compre três cards. Visions of Brutality|Visões de Brutalidade|Encantamento — Aura|Desprovido (Este card não tem cor.)\nEncantar criatura\nA criatura encantada não pode bloquear.\nToda vez que a criatura encantada causa dano, seu controlador perde uma quantidade equivalente de pontos de vida. @@ -22734,6 +22739,7 @@ Vulshok War Boar|Javali de Guerra dos Vulshoques|Criatura — Besta|Quando Javal Vulturous Aven|Aviano Rapace|Criatura — Ave Xamã|Voar\nExplorar (Quando esta criatura entra no campo de batalha, você pode sacrificar uma criatura.)\nQuando Aviano Rapace explora uma criatura, você compra dois cards e perde 2 pontos de vida. Vulturous Zombie|Zumbi Predador|Criatura — Planta Zumbi|Voar\nToda vez que um card for colocado no cemitério de um oponente vindo de qualquer lugar, coloque um marcador +1/+1 em Zumbi Predador. Wail of the Nim|Lamúria dos Nim|Mágica Instantânea|Escolha um Regenera cada criatura que você controla; ou, Lamúria dos Nim causa 1 ponto de dano a cada criatura e a cada jogador.\nEntrelaçar {B} (Escolha ambos se pagar o custo de entrelaçar.) +Waildrifter|Errante dos Lamentos|Criatura — Hipogrifo Espírito|Voar\nSe Errante dos Lamentos seria colocado em um cemitério vindo de qualquer lugar, em vez disso, exile-o. Wailing Ghoul|Carniçal Lamuriante|Criatura — Zumbi|Quando Carniçal Lamuriante entrar no campo de batalha, coloque os dois cards do topo de seu grimório em seu cemitério. Waiting in the Weeds|Espreita Entre Arbustos|| Wake Thrasher|Cauda Borrascosa|Criatura — Tritão Soldado|Toda vez que uma permanente que você controla se tornar desvirada, Cauda Borrascosa receberá +1/+1 até o final do turno. @@ -23797,4 +23803,4 @@ Zurzoth, Chaos Rider|Zurzoth, Ginete do Caos|Criatura Lendária — Diabo|Toda v Éomer, Marshal of Rohan|Éomer, Marechal de Rohan|Criatura Lendária — Humano Cavaleiro|Ãmpeto\nToda vez que uma ou mais outras criaturas atacantes lendárias que você controla morrerem, desvire todas as criaturas que você controla. Depois dessa fase, há uma fase de combate adicional. Esta habilidade é desencadeada apenas uma vez a cada turno. Éowyn, Fearless Knight|Éowyn, Cavaleira Destemida|Criatura Lendária — Humano Cavaleiro|Ãmpeto\nQuando Éowyn, Cavaleira Destemida, entrar no campo de batalha, exile a criatura alvo entre as que um oponente controla com maior poder. As criaturas lendárias que você controla ganham proteção contra cada uma das cores daquela criatura até o final do turno. Éowyn, Lady of Rohan|Éowyn, Senhora de Rohan|Criatura Lendária — Humano Nobre|No início do combate no seu turno, a criatura alvo ganha iniciativa ou vigilância, à sua escolha, até o final do turno. Se aquela criatura estiver equipada, em vez disso, ela ganha iniciativa e vigilância até o final do turno.\nAs habilidades equipar que você ativa custam {1} a menos para serem ativadas. -Éowyn, Shieldmaiden|Éowyn, Donzela do Escudo|Criatura Lendária — Humano Cavaleiro|Iniciativa\nNo início do combate no seu turno, se outro Humano tiver entrado no campo de batalha sob seu controle neste turno, crie duas fichas de criatura Humano Cavaleiro vermelha 2/2 com atropelar e ímpeto. Depois, se você controlar seis ou mais Humanos, compre um card. +Éowyn, Shieldmaiden|Éowyn, Donzela do Escudo|Criatura Lendária — Humano Cavaleiro|Iniciativa\nNo início do combate no seu turno, se outro Humano tiver entrado no campo de batalha sob seu controle neste turno, crie duas fichas de criatura Humano Cavaleiro vermelha 2/2 com atropelar e ímpeto. Depois, se você controlar seis ou mais Humanos, compre um card. \ No newline at end of file diff --git a/forge-gui/res/languages/cardnames-zh-CN.txt b/forge-gui/res/languages/cardnames-zh-CN.txt index 63ba39272cb..20bcca86fee 100644 --- a/forge-gui/res/languages/cardnames-zh-CN.txt +++ b/forge-gui/res/languages/cardnames-zh-CN.txt @@ -1,22154 +1,22839 @@ -A Little Chat|谗言入耳|瞬间|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®äºŽä½ çš„牌库底。 -Aarakocra Sneak|飞羽æ—å·è¢­å®¢|生物 ~鸟ï¼æµªå®¢|飞行\n当飞羽æ—å·è¢­å®¢è¿›æˆ˜åœºæ—¶ï¼Œä½ æŽŒæ¡å…ˆåˆ¶ã€‚ -Abandon Reason|背弃ç†æ€§|瞬间|直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+1/+0且获得先攻异能。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Abandon the Post|逃离哨ä½|法术|至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n返照{3}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Abandoned Outpost||| -Abandoned Sarcophagus|é­å¼ƒçŸ³æ¤|神器|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放具循环异能的éžåœ°ç‰Œã€‚\n如果æŸå¼ å…·å¾ªçŽ¯å¼‚能的牌将从任何区域置入你的åŸå¢“场,且未有牌手循环之,则改为将它放é€ã€‚ -Abattoir Ghoul|屠宰场食尸鬼|生物~çµä¿‘|先攻\næ¯å½“本回åˆä¸­æ›¾å—到屠宰场食尸鬼伤害的生物死去时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Abbey Gargoyles||| -Abbey Griffin|ä¿®é“院狮鹫|生物~狮鹫|飞行,警戒 -Abbot of Keral Keep|科瑞尔è¦å¡žåƒ§é•¿|生物 ~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当科瑞尔è¦å¡žåƒ§é•¿è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Abdel Adrian, Gorion's Ward|葛力安养å­é˜¿æ³¢æˆ´å°”亚德æ©|传奇生物 ~人类ï¼æˆ˜å£«|当葛力安养å­é˜¿æ³¢æˆ´å°”亚德æ©è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ä»»æ„æ•°é‡ç”±ä½ æ“控的其他éžåœ°æ°¸ä¹…物,直到阿波戴尔亚德æ©ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€ä¸ªæ°¸ä¹…物,便派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n选择身世 -Abduction||| -Aberrant Mind Sorcerer|奇异心境术士|生物 ~人类ï¼å¦–ç²¾ï¼ç¥­å¸ˆ|çµèƒ½å’’语~当奇异心境术士进战场时,选择目标在你åŸå¢“场中的瞬间或法术牌,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT ä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库顶。\n10~20 VERT 将该牌移回你手上。 -Aberrant Researcher|å˜ä½“研究员|生物~人类ï¼æ˜†è™«|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä½ çš„牌库顶牌置入你的åŸå¢“场。若该牌是瞬间或法术牌,转化å˜ä½“研究员。 -Aberrant|畸å˜ä½“|生物 ~泰伦虫æ—ï¼çªå˜ä½“|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\nè·µè¸\né‡åž‹èƒ½é‡é”¤ï½žæ¯å½“畸å˜ä½“对任一牌手造æˆæˆ˜æ–—伤害时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或结界。 -Abhorrent Overlord|乖戾ç£å†›|生物~æ¶é­”|飞行\n当乖戾ç£å†›è¿›æˆ˜åœºæ—¶ï¼Œå°†è‹¥å¹²1/1黑色,具飞行异能的哈痞è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ -Abiding Grace|æ’久美善|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•你获得1点生命。\n•将目标法术力值为1的生物牌从你的åŸå¢“场移回战场。 -Abnormal Endurance|异常è€åŠ›|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得「当此生物死去时,将它在其拥有者的æ“控下横置移回战场。〠-Aboleth Spawn|底栖魔鱼åŽè£”|生物 ~鱼ï¼æƒŠæƒ§å…½|闪现\n守护{2}\n心çµæŽ¢ç´¢ï½žæ¯å½“一个生物之触å‘å¼å¼‚能因该生物在对手æ“控下进战场而触å‘时,你å¯ä»¥å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Abolisher of Bloodlines|血脉破弃体|生物~ - 奥札奇ï¼å¸è¡€é¬¼|飞行\n当此生物转化为血脉破弃体时,目标对手牺牲三个生物。 -Abominable Treefolk|大无ç•æ ‘妖|雪境生物 ~树妖|è·µè¸\n大无ç•æ ‘妖的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的雪境永久物数é‡ã€‚\n当大无ç•æ ‘妖进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Abomination of Gudul|谷渡憎æ¨å…½|生物~惊惧兽|飞行\næ¯å½“谷渡憎æ¨å…½å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\nå˜èº«{2}{B}{G}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Abomination of Llanowar|罗堰憎æ¶å…½|传奇生物 ~妖精ï¼æƒŠæƒ§å…½|警戒,å¨æ…‘\n罗堰憎æ¶å…½çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的妖精数é‡ä¸Žä½ åŸå¢“场中的妖精牌数é‡ä¹‹æ€»å’Œã€‚ -Aboshan's Desire||| -Aboshan, Cephalid Emperor||| -Abrade|风化侵蚀|瞬间|选择一项~\n•风化侵蚀对目标生物造æˆ3点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Abrupt Decay|çªå‘è¡°è´¥|瞬间|此咒语ä¸èƒ½è¢«å击。\n消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3çš„éžåœ°æ°¸ä¹…物。 -Absolute Grace||| -Absolute Law||| -Absolver Thrull|赦罪索尔兽|生物~索尔兽ï¼åƒ§ä¾£|缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当赦罪索尔兽进场或它所缠身的生物置入åŸå¢“场时,消ç­ç›®æ ‡ç»“界。 -Absorb Identity|å¸æ”¶èº«åˆ†|瞬间|将目标生物移回其拥有者手上。你å¯ä»¥ä½¿ç”±ä½ æ“控的å˜å½¢å…½éƒ½æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ -Absorb Vis|å¸å–ç»´è´¨|法术|目标牌手失去4点生命且你获得4点生命。\n循环基本地{1}{B} ({1}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) -Absorb||| -Abstruse Interference|玄奥干预|瞬间|虚色(此牌没有颜色。)\n除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。你将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{C}到你的法术力池中。ã€({C}代表无色法术力。) -Abuna Acolyte|高僧éšä»Ž|生物~猫ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。\n{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç¥žå™¨ç”Ÿç‰©é€ æˆçš„2点伤害。 -Abuna's Chant|高僧åŸé¢‚|瞬间|选择一项~你获得5点生命;或防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„5点伤害。\n打包{2}(若你支付打包费用,则两项都选择。) -Abundance||| -Abundant Growth|丰足æˆé•¿|结界 ~çµæ°”|结附于地\n当丰足æˆé•¿è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的地具有「{T}:加一点任æ„颜色的法术力。〠-Abundant Harvest|丰足收æˆ|法术|选择地或éžåœ°ã€‚从你的牌库顶开始展示牌,直到展示出一张该ç§ç±»çš„牌为止。将该牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Abundant Maw|åƒè¶³è›­|生物~奥札奇ï¼è›­|化生{6}{B}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放åƒè¶³è›­æ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»3点生命且你获得3点生命。 -Abyssal Horror||| -Abyssal Hunter||| -Abyssal Nocturnus|深渊惧影|生物~惊惧兽|æ¯å½“任一对手弃一张牌时,深渊惧影得+2/+2且获得æ惧异能直到回åˆç»“æŸã€‚ -Abyssal Persecutor|深渊è™é­”|生物~æ¶é­”|飞行,践è¸\n你这盘游æˆä¸ä¼šèµ¢ï¼Œå¯¹æ‰‹ä¹Ÿä¸ä¼šè¾“。 -Abyssal Specter||| -Abzan Advantage|阿布赞å¼å¼ºä½“|瞬间|目标牌手牺牲一个结界。振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) -Abzan Ascendancy|阿布赞霸æƒ|结界|当阿布赞霸æƒè¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Abzan Banner|阿布赞战旗|神器|{T}:加{W},{B}或{G}到你的法术力池中。\n{W}{B}{G},{T},牺牲阿布赞战旗:抓一张牌。 -Abzan Battle Priest|阿布赞战斗僧侣|生物 ~人类ï¼åƒ§ä¾£|延生{W}({W},{T}:在此生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºå»¶ç”Ÿã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰ç³»å‘½å¼‚能。 -Abzan Beastmaster|阿布赞驯兽师|生物~猎犬ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你æ“控防御力最大或与他者åŒä¸ºæœ€å¤§çš„生物,则抓一张牌。 -Abzan Charm|阿布赞护符|瞬间|选择一项~\n•放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于3的生物。\n•你抓两张牌且你失去2点生命。\n•将两个+1/+1指示物分é…给一个或两个目标生物。 -Abzan Falconer|阿布赞训隼兵|生物 ~人类ï¼å£«å…µ|延生{W}({W},{T}:在此生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºå»¶ç”Ÿã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰é£žè¡Œå¼‚能。 -Abzan Guide|阿布赞å‘导|生物~人类ï¼æˆ˜å£«|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\nå˜èº«{2}{W}{B}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Abzan Kin-Guard|阿布赞æ—å«|生物~人类ï¼æˆ˜å£«|åªè¦ä½ æ“控白色或黑色永久物,阿布赞æ—å«ä¾¿å…·æœ‰ç³»å‘½å¼‚能。 -Abzan Runemark|阿布赞符å°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控黑色或绿色永久物,所结附的生物便具有警戒异能。 -Abzan Skycaptain|阿布赞空队长|生物~鸟ï¼å£«å…µ|飞行\n当阿布赞空队长死去时,振励2。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置两个+1/+1指示物。) -Academic Dispute|学术争执|瞬间|目标生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。你å¯ä»¥ä½¿å…¶èŽ·å¾—延势异能直到回åˆç»“æŸã€‚\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Academic Probation|留校察看|法术 ~课程|选择一项~\n•选择一个éžåœ°ç‰Œçš„å称。直到你的下一个回åˆï¼Œæ‰€æœ‰å¯¹æ‰‹éƒ½ä¸èƒ½æ–½æ”¾å…·è¯¥å称的咒语。\n•选择目标éžåœ°æ°¸ä¹…物。直到你的下一个回åˆï¼Œå®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ -Academy Drake|学院龙兽|生物 ~龙兽|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n飞行\n如果学院龙兽已增幅,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Academy Elite|学院精英|生物~人类ï¼æ³•æœ¯å¸ˆ|学院精英进战场时上é¢æœ‰X个+1/+1指示物,X为所有åŸå¢“场中瞬间牌和法术牌的数é‡åŠ æ€»ã€‚\n{2}{U},从学院精英上移去一个+1/+1指示物:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Academy Journeymage|学院è€ç»ƒæ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果你æ“控法术师,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当学院è€ç»ƒæ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物移回其拥有者手上。 -Academy Loremaster|大学院åšå­¦è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手å¯ä»¥é¢å¤–抓一张牌。若他如此作,则本回åˆä¸­ï¼Œä»–施放的咒语增加{2}æ¥æ–½æ”¾ã€‚ -Academy Manufactor|大学院制造工人|神器生物 ~组装工人|如果你将派出一个线索,食å“或çå®è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºè¿™ä¸‰ç§è¡ç”Ÿç‰©ç‰©å„派出一个。 -Academy Raider|学院劫徒|生物~人类ï¼æˆ˜å£«|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)æ¯å½“学院劫徒对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Academy Researchers||| -Academy Ruins|大学院废墟|传奇地|{T}:加{1}到你的法术力池中。\n{1}{U},{T}:将目标神器牌从你的åŸå¢“场置于你的牌库顶。 -Academy Wall|大学院墙|生物 ~墙|守军\næ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Accelerated Mutation||| -Accelerate||| -Acceptable Losses||| -Access Denied|æ‹’ç»æŽ¥è§¦|瞬间|å击目标咒语。派出X个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为该咒语的法术力值。 -Access Tunnel|å…¥å£é€šé“|地|{T}:加{C}。\n{3},{T}:目标力é‡ç­‰äºŽæˆ–å°äºŽ3的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Acclaimed Contender|å—誉竞争者|生物 ~人类ï¼éª‘士|当å—誉竞争者进战场时,若你æ“控å¦ä¸€ä¸ªéª‘士,则检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ éª‘士,çµæ°”,武具或传奇神器牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Accomplished Alchemist|高明炼金术士|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。\n{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ -Accomplished Automaton|高明机械兽|神器生物 ~组构体|装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) -Accorder Paladin|轮驻军神圣武士|生物~人类ï¼éª‘士|战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚) -Accorder's Shield|轮驻军之盾|神器~武具|佩带此武具的生物得+0/+3且具有警戒异能。(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Accumulated Knowledge|累积的知识|瞬间|抓一张牌,然åŽå†æŠ“若干牌,其数é‡ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中å称为累积的知识之牌的数é‡ã€‚ -Accursed Centaur||| -Accursed Horde|å—诅尸群|生物~çµä¿‘|{1}{B}:目标进行攻击的çµä¿‘获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) -Accursed Spirit|厄è¿é¬¼é­‚|生物~精怪|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Accursed Witch|å—诅巫婆|生物~人类ï¼ç¥­å¸ˆ|由对手施放且以å—诅巫婆为目标的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当å—诅巫婆死去时,将它在你的æ“控下移回战场且已转化,并结附在目标对手上。 -Acererak the Archlich|高阶巫妖阿瑟瑞拉克|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当高阶巫妖阿瑟瑞拉克进战场时,若你未曾完æˆæ¹®ç­ä¹‹å¢“,则将高阶巫妖阿瑟瑞拉克移回其拥有者手上并深入地城。\næ¯å½“高阶巫妖阿瑟瑞拉克攻击时,对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™ä½ æ´¾å‡ºä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Acid Web Spider|酸网蜘蛛|生物~蜘蛛|延势\n当酸网蜘蛛进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡æ­¦å…·ã€‚ -Acid-Spewer Dragon|é…¸æ¯å·¨é¾™|生物~龙|飞行,死触\nå¨åŠ›å˜èº«{5}{B}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当酸æ¯å·¨é¾™ç¿»å›žæ­£é¢æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他龙生物上å„放置一个+1/+1指示物。 -Acidic Slime|酸液é»èŒ|生物 ~æµæµ†|死触\n当酸液é»èŒè¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或地。 -Acidic Soil||| -Acolyte Hybrid|混血信徒|生物 ~泰伦虫æ—ï¼äººç±»|é‡åž‹åˆ‡å²©å™¨ï½žæ¯å½“混血信徒攻击时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨ã€‚若以此法消ç­äº†ç¥žå™¨ï¼Œåˆ™å…¶æ“控者抓一张牌。 -Acolyte of Affliction|折磨ä¾åƒ§|生物 ~人类ï¼åƒ§ä¾£|当折磨ä¾åƒ§è¿›æˆ˜åœºæ—¶ï¼Œå°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场,然åŽä½ å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 -Acolyte of Bahamut|巴哈姆特的ä¾åƒ§|传奇结界 ~身世|由你拥有的指挥官生物具有「你æ¯å›žåˆä¸­æ–½æ”¾çš„第一个龙咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚〠-Acolyte of Xathrid|札兹离ä¾åƒ§|生物~人类ï¼åƒ§ä¾£|{1}{B},{T}:目标牌手失去1点生命。 -Acolyte of the Inferno|炼狱ä¾åƒ§|生物~人类ï¼ä¿®è¡Œåƒ§|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)æ¯å½“炼狱ä¾åƒ§è¢«ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡æ—¶ï¼Œå®ƒå¯¹è¯¥ç”Ÿç‰©é€ æˆ2点伤害。 -Acolyte's Reward|ä¾åƒ§çš„报å¿|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„X点伤害,X为你的白色献力。如果以此法防止伤害,则ä¾åƒ§çš„报å¿å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆç­‰é‡çš„伤害。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{W},你的白色献力就加一。) -Acorn Harvest||| -Acquire|掌æ¡|法术|从目标对手的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下放置进场。然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Acquisition Octopus|窃物八爪械|神器生物 ~武具ï¼ç« é±¼|æ¯å½“窃物八爪械或佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。\né‡é…{2}({2}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) -Acquisitions Expert|å–物专家|生物 ~人类ï¼æµªå®¢|当å–物专家进战场时,目标对手从其手上展示若干牌,其数é‡ç­‰åŒäºŽä½ å†’险团中的生物数é‡ã€‚你从中选择一张。该牌手弃掉该牌。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Acridian||| -Acrobatic Maneuver|æ‚è€è®¡ç•¥|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n抓一张牌。 -Act of Aggression|侵略行为|瞬间|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\n获得目标由对手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Act of Heroism|英勇义举|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚它得+2/+2直到回åˆç»“æŸï¼Œä¸”本回åˆå¯ä»¥é¢å¤–多阻挡一个生物。 -Act of Treason|å›è¡Œ|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ (它此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) -Act on Impulse|逞性妄为|法术|放é€ä½ ç‰Œåº“顶的三张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨ä»¥æ­¤æ³•æ”¾é€çš„牌。(如果你以此法施放咒语,你ä¾æ—§è¦æ”¯ä»˜å…¶è´¹ç”¨ã€‚ä½ åªèƒ½äºŽä½ ä»æœ‰å¯ä½¿ç”¨åœ°æ•°çš„时候,æ‰èƒ½ä»¥æ­¤æ³•ä½¿ç”¨åœ°ã€‚) -Activated Sleeper|è‹é†’潜探|生物 ~éžç‘žäººï¼å˜å½¢å…½|闪现\nä½ å¯ä»¥ä½¿è‹é†’潜探当æˆæœ¬å›žåˆä¸­ä»Žæˆ˜åœºç½®å…¥åŸå¢“场的任一生物牌之å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有éžç‘žäººæ­¤ç±»åˆ«ã€‚ -Ad Nauseam|倒胃å£|瞬间|展示你的牌库顶牌,并将该牌放入你手上。 你失去与该牌之总法术力费用等é‡çš„生命。你å¯å°†æ­¤æµç¨‹é‡å¤è¿›è¡Œä»»æ„次数。 -Adamant Will|åšå®šæ„å¿—|瞬间|目标生物得+2/+2且获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Adamaro, First to Desire|始欲仇麻å•|传奇生物~精怪|始欲仇麻å•çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰‹ç‰Œæ•°é‡æœ€å¤šä¹‹å¯¹æ‰‹çš„手牌数é‡ã€‚ -Adanto Vanguard|艾å”托先锋|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|åªè¦è‰¾å”托先锋正进行攻击,它便得+2/+0。\n支付4点生命:艾å”托先锋获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Adanto, the First Fort|首砦艾å”托|传奇地|(由军团登陆转化。)\n{T}:加{W}到你的法术力池中。\n{2}{W},{T}:派出一个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ -Adaptive Automaton|适境机械兽|神器生物 ~组构体|于适境机械兽进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n适境机械兽é¢å¤–具有该类别。\n由你æ“控的其他该类别生物得+1/+1。 -Adaptive Shimmerer|适境çƒå…‰è™«|生物 ~昆虫|闪现\n适境çƒå…‰è™«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ª+1/+1指示物。 -Adaptive Snapjaw|适境猛颚兽|生物~蜥蜴ï¼é‡Žå…½|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) -Adaptive Sporesinger|适境孢扬师|生物 ~éžç‘žäººï¼å¾·é²ä¼Š|警戒\n当适境孢扬师进战场时,选择一项~\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得警戒异能。\n•增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Adarkar Valkyrie|阿达å¡å¥³æ­¦ç¥ž|雪境生物~天使|飞行,警戒\n{T}:当阿达å¡å¥³æ­¦ç¥žä»¥å¤–的目标生物于本回åˆä¸­ç½®å…¥ä»»ä¸€åŸå¢“场时,将该牌在你的æ“控下移回场上。 -Adarkar Wastes||| -Adarkar Windform|阿达å¡é£Žå½±|雪境生物~虚影|飞行\n{1}{S}:目标生物失去飞行异能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Adder-Staff Boggart|蛇æ–波尬|生物~精çµï¼æˆ˜å£«|当蛇æ–波尬进场时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则在蛇æ–波尬上放置一个+1/+1指示物。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Addle||| -Adeline, Resplendent Cathar|åŽè¾‰æŠ¤æ•™å†›è‰¾å¾·ç³|传奇生物 ~人类ï¼éª‘士|警戒\nåŽè¾‰æŠ¤æ•™å†›è‰¾å¾·ç³çš„力é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\næ¯å½“你攻击时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或一个由其æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚ -Adeliz, the Cinder Wind|烬ç«ä¹‹é£Žè‰¾å¾·èŽ‰å…¹|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行,æ•æ·\næ¯å½“你施放瞬间或法术咒语时,由你æ“控的法术师得+1/+1直到回åˆç»“æŸã€‚ -Adherent of Hope|希望å士|生物 ~人类ï¼å£«å…µ|在你回åˆçš„战斗开始时,若你æ“控巴席利é¹æ´›å®¢ï¼Œåˆ™åœ¨å¸Œæœ›å士上放置一个+1/+1指示物。 -Admiral Beckett Brass|è´å…‹è’‚霸å¸æ€»å¸…|传奇生物 ~人类ï¼æµ·ç›—|由你æ“控的其他海盗得+1/+1。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä»Žæœ¬å›žåˆæ›¾å—过三个或更多海盗之战斗伤害的牌手所æ“控的永久物中选择目标éžåœ°æ°¸ä¹…物。获得该永久物的æ“控æƒã€‚ -Admiral's Order|总帅å·ä»¤|瞬间|çªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œä½ å¯ä»¥æ”¯ä»˜{U},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\nå击目标咒语。 -Admonition Angel|告诫天使|生物 ~天使|飞行\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡å‘Šè¯«å¤©ä½¿ä»¥å¤–çš„éžåœ°æ°¸ä¹…物。\n当告诫天使离开战场时,将所有以它放é€çš„牌在å„自拥有者的æ“控下移回战场。 -Adorned Pouncer|佩饰扑击猫|生物~猫|连击\n永生{3}{W}{W}({3}{W}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼çŒ«ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) -Adriana's Valor|亚å“安娜之勇|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“一个由你æ“控且具该å称的生物攻击时,你å¯ä»¥æ”¯ä»˜{W}。若你如此作,则该生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Adriana, Captain of the Guard|ä¾å«é˜Ÿé•¿äºšå“安娜|传奇生物 ~人类ï¼éª‘士|乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\n由你æ“控的其他生物具有乱斗异能。(è‹¥æŸç”Ÿç‰©å…·æœ‰æ•°ä¸ªä¹±æ–—异能,则æ¯ä¸€ä¸ªéƒ½ä¼šåˆ†åˆ«è§¦å‘。) -Adrix and Nev, Twincasters|åŒå’’法师艾季与涅夫|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n如果将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚ -Adult Gold Dragon|æˆå¹´é‡‘é¾™|生物 ~龙|飞行,系命,æ•æ· -Advanced Hoverguard|高等空å«|生物~奴兽|飞行\n{U}:高等空å«æœ¬å›žåˆä¸èƒ½æˆä¸ºå’’语或异能的目标。 -Advanced Stitchwing|高等ç¼ç¿¼å…½|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|飞行\n{2}{U},弃两张牌:将高等ç¼ç¿¼å…½ä»Žä½ çš„åŸå¢“场横置移回战场。 -Advantageous Proclamation|昭告先机|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n你的套牌张数下é™å‡å°‘五张。 -Advent of the Wurm|亚龙é™ä¸´|瞬间|将一个5/5绿色,具践è¸å¼‚能的亚龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Adventure Awaits|团èšå¯ç¨‹|法术|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果你未以此法将牌置于手上,则抓一张牌。 -Adventuring Gear|历险é…备|神器 ~武具|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,佩带此武具的生物得+2/+2直到回åˆç»“æŸã€‚\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Adventurous Impulse|冒险冲动|法术|检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–地牌并置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Adverse Conditions|ä¸åˆ©æƒ…况|瞬间|虚色(此牌没有颜色。)横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。〠-Advice from the Fae|仙儿建言|法术|(能用任æ„两点法术力或是{U}æ¥æ”¯ä»˜{2/U}。 此牌的总法术力费用为6。)\n检视你牌库顶的五张牌。 如果由你æ“控的生物数é‡æ¯”其他æ¯ä½ç‰Œæ‰‹éƒ½å¤šï¼Œåˆ™å°†å…¶ä¸­ä¸¤å¼ ç½®äºŽä½ æ‰‹ä¸Šã€‚ è‹¥å¦ï¼Œåˆ™å°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Advocate of the Beast|野兽拥护人|生物~妖精ï¼ç¥­å¸ˆ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的野兽生物上放置一个+1/+1指示物。 -Aegar, the Freezing Flame|冰冻烈焰埃加尔|传奇生物 ~巨人ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个由对手æ“控的生物或é¹æ´›å®¢å—到过é‡ä¼¤å®³æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的巨人,法术师或咒语对它造æˆè¿‡ä¼¤å®³ï¼Œåˆ™ä½ æŠ“一张牌。 -Aegis Angel|庇护天使|生物~天使|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n当庇护天使进战场时,于你æ“控庇护天使的时段内,å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物获得ä¸ç­å¼‚能。(注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­å®ƒã€‚伤害无法消ç­å…·ä¸ç­å¼‚能的生物。) -Aegis Automaton|å«æŠ¤æœºæ¢°å…½|神器生物~组构体|{4}{W}:将å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。 -Aegis Turtle|å«æŠ¤é¾Ÿ|生物 ~龟| -Aegis of Honor||| -Aegis of the Gods|庇佑神使|结界生物~人类ï¼å£«å…µ|你具有辟邪异能。(ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) -Aegis of the Heavens|天国庇佑|瞬间|目标生物得+1/+7直到回åˆç»“æŸã€‚ -Aeon Chronicler||| -Aerial Assault|空中çªè¢­|法术|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。你æ¯æ“控一个具飞行异能的生物,便获得1点生命。 -Aerial Boost|翔空推力|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得飞行异能。 -Aerial Engineer|空行工程师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|åªè¦ä½ æ“控神器,空行工程师便得+2/+0且具有飞行异能。 -Aerial Extortionist|翔空勒赎手|生物 ~鸟ï¼å£«å…µ|飞行\næ¯å½“翔空勒赎手进战场或对任一牌手造æˆæˆ˜æ–—伤害时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物。于该牌æŒç»­æ”¾é€çš„时段内,其拥有者å¯ä»¥æ–½æ”¾ä¹‹ã€‚\næ¯å½“å¦ä¸€ä½ç‰Œæ‰‹ä»Žå…¶æ‰‹ç‰Œä»¥å¤–的任何区域施放咒语时,你抓一张牌。 -Aerial Formation|空中列阵|瞬间|积力~空中列阵在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{U}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物å„å¾—+1/+1且获得飞行异能。 -Aerial Guide|翔空å‘导|生物~龙兽|飞行\næ¯å½“翔空å‘导攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得飞行异能直到回åˆç»“æŸã€‚ -Aerial Maneuver|空中计略|瞬间|目标生物得+1/+1且获得飞行与先攻异能直到回åˆç»“æŸã€‚ -Aerial Modification|翔空改装|结界 ~çµæ°”|结附于生物或载具\nåªè¦æ‰€ç»“附的永久物是载具,它便é¢å¤–具有生物此类别。\n所结附的生物得+2/+2且具有飞行异能。 -Aerial Predation|空中猎æ•|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。你获得2点生命。 -Aerial Responder|翔空æ´å…µ|生物~矮人ï¼å£«å…µ|飞行,警戒,系命 -Aerial Surveyor|翔空勘机|神器 ~载具|飞行\næ¯å½“翔空勘机攻击时,若防御牌手æ“控的地比你多,则从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,将之横置放进战场,然åŽæ´—牌。\næ­è½½2 -Aerial Volley|对空é½å°„|瞬间|对空é½å°„对一个,两个或三个目标具飞行异能的生物造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 -Aerie Bowmasters|龙巢神弓手|生物~猎犬ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\nå¨åŠ›å˜èº«{5}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Aerie Mystics|巢居秘教徒|生物~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n{1}{G}{U}:由你æ“控的生物获得帷幕异能直到回åˆç»“æŸã€‚ -Aerie Ouphes|巢居奥夫|生物~奥夫|牺牲巢居奥夫:巢居奥夫对目标具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Aerie Worshippers|巢居æœæ‹œè€…|生物~人类ï¼åƒ§ä¾£|å¯æ‚Ÿï½žæ¯å½“巢居æœæ‹œè€…æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{U}。若你如此作,则将一个2/2è“色,具飞行异能的鸟è¡ç”Ÿç»“界生物放进战场。 -Aeromoeba|空生阿米巴|生物 ~元素ï¼é‡Žå…½|飞行\n弃一张牌:将空生阿米巴的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ -Aeromunculus|空行造妖|生物 ~造妖ï¼çªå˜ä½“|飞行\n{2}{G}{U}:演化1。(如果此生物上没有+1/+1指示物,则在其上放置一个+1/+1指示物。) -Aeronaut Admiral|空行统帅|生物 ~人类ï¼é©¾æ‰‹|飞行\n由你æ“控的载具具有飞行异能。 -Aeronaut Cavalry|空行骑兵|生物 ~人类ï¼å£«å…µ|飞行\n当空行骑兵进战场时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的士兵上放置一个+1/+1指示物。 -Aeronaut Tinkerer|空行修补匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|åªè¦ä½ æ“控神器,空行修补匠便具有飞行异能。 -Aeronaut's Wings|空行者翔翼|神器 ~武具|佩带此武具的生物得+1/+0且具有飞行异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Aesi, Tyrant of Gyre Strait|盖尔海峡暴å›è‰¾è¥¿|传奇生物 ~巨蛇|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\næ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。 -Aesthir Glider|艾斯鹰滑翔翼|神器生物 ~鸟ï¼ç»„构体|飞行\n艾斯鹰滑翔翼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Aether Adept|乙太专家|生物~人类ï¼æ³•æœ¯å¸ˆ|当乙太专家进战场时,将目标生物移回其拥有者手上。 -Aether Burst||| -Aether Channeler|乙太通导师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当乙太通导师进战场时,选择一项~\n•派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\n•将å¦ä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物移回其拥有者手上。\n•抓一张牌。 -Aether Charge||| -Aether Chaser|乙太追é€å®¢|生物~人类ï¼ç¥žå™¨å¸ˆ|先攻\n当乙太追é€å®¢è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太追é€å®¢æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Aether Figment|乙太拟体|生物~虚影|增幅{3} (你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n乙太拟体ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n如果乙太拟体已增幅,它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Aether Flash||| -Aether Gale|乙太狂风|法术|将六个目标éžåœ°æ°¸ä¹…物å„移回其拥有者手上。 -Aether Gust|乙太劲风|瞬间|选择目标红色或绿色的咒语或永久物。该咒语或永久物的拥有者将它置于其牌库顶或牌库底。 -Aether Helix|乙太螺旋|法术|将目标永久物移回其拥有者手上。将目标永久物牌从你的åŸå¢“场移回你手上。 -Aether Herder|乙太牧人|生物~妖精ï¼ç¥žå™¨å¸ˆï¼å¾·é²ä¼Š|当乙太牧人进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太牧人攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Aether Hub|乙太枢纽|地|当乙太枢纽进战场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{T}:加{C}到你的法术力池中。\n{T},支付{E}:加一点任æ„颜色的法术力到你的法术力池中。 -Aether Inspector|乙太检察官|生物~矮人ï¼ç¥žå™¨å¸ˆ|警戒\n当乙太检察官进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太检察官攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Aether Meltdown|乙太熔æ¯|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于生物或载具\n当乙太熔æ¯è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n所结附的永久物得-4/-0。 -Aether Membrane|乙太护膜|生物~墙|守军\n乙太护膜能视åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。\næ¯å½“乙太护膜阻挡æŸç”Ÿç‰©ï¼Œåœ¨æˆ˜æ–—结æŸæ—¶å°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Aether Mutation||| -Aether Poisoner|乙太投毒师|生物~人类ï¼ç¥žå™¨å¸ˆ|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n当乙太投毒师进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太投毒师攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Aether Rift||| -Aether Searcher|乙太探寻客|神器生物~组构体|于你抽选乙太探寻客时展示之。展示你抽选的下一张牌并记下其å称。\n当乙太探寻客进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå’Œï¼æˆ–牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå…¶å称须为你于抽选å称为乙太探寻客之牌时记下的å„å称之一。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果你以此法æœå¯»äº†ä½ çš„牌库,则将它洗牌。 -Aether Shockwave|乙太震波|瞬间|选择一项~横置所有精怪;或横置所有éžç²¾æ€ªçš„生物。 -Aether Snap|乙太骤å˜|法术|将所有永久物上的所有指示物,以åŠæ‰€æœ‰è¡ç”Ÿç‰©ç§»å‡ºå¯¹æˆ˜ã€‚ -Aether Spellbomb||| -Aether Swooper|乙太攫击兵|生物~维多肯ï¼ç¥žå™¨å¸ˆ|飞行\n当乙太攫击兵进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太攫击兵攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Aether Theorist|乙太ç†è®ºå¸ˆ|生物~维多肯ï¼æµªå®¢|当乙太ç†è®ºå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Aether Tradewinds|乙太贸易风|瞬间|将目标由你æ“控的永久物与目标ä¸ç”±ä½ æ“控的永久物分别移回其拥有者手上。 -Aether Tunnel|乙太通é“|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+0且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Aether Vial|乙太精瓶|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨ä¹™å¤ªç²¾ç“¶ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{T}:你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾ç½®è¿›åœºï¼Œå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨é¡»ä¸Žä¹™å¤ªç²¾ç“¶ä¸Šçš„充电指示物数é‡ç›¸åŒã€‚ -Aether Web|乙太网|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\nå—此结界的生物得+1/+1,能视åŒå…·é£žè¡Œå¼‚能地进行阻挡,且对于具次元幽影异能的生物,此生物能将åŽè€…视åŒä¸å…·è¯¥å¼‚能地进行阻挡。 -Aetherborn Marauder|乙太ç§åŠ«æŽ è€…|生物~乙太ç§ï¼æµªå®¢|飞行,系命\n当乙太ç§åŠ«æŽ è€…进战场时,将其他由你æ“控之永久物上任æ„æ•°é‡çš„+1/+1指示物移到乙太ç§åŠ«æŽ è€…上。 -Aetherflame Wall|乙太焰墙|生物~墙|守军\n对于具次元幽影异能的生物,乙太焰墙能将åŽè€…视åŒä¸å…·è¯¥å¼‚能地进行阻挡。\n{R}:乙太焰墙得+1/+0直到回åˆç»“æŸã€‚ -Aetherflux Reservoir|乙太æµè´®åº“|神器|æ¯å½“你施放咒语时,你本回åˆä¸­æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便获得1点生命。\n支付50点生命:乙太æµè´®åº“对任æ„一个目标造æˆ50点伤害。 -Aethergeode Miner|乙太岩矿工|生物~矮人ï¼æ–¥å€™|æ¯å½“乙太岩矿工攻击时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}:放é€ä¹™å¤ªå²©çŸ¿å·¥ï¼Œç„¶åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Aetherize|乙太化|瞬间|将所有进行攻击的生物移回其拥有者手上。 -Aetherling|乙太精怪|生物~å˜å½¢å…½|{U}:放é€ä¹™å¤ªç²¾æ€ªã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回战场。\n{U}:乙太精怪本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{1}:乙太精怪得+1/-1直到回åˆç»“æŸã€‚\n{1}:乙太精怪得-1/+1直到回åˆç»“æŸã€‚ -Aethermage's Touch|乙太法师之触|瞬间|展示你牌库顶的四张牌。 ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾ç½®è¿›åœºï¼Œä¸”该牌具有「在你的回åˆç»“æŸæ—¶ï¼Œå°†æ­¤ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。ã€ç„¶åŽå°†å…¶å®ƒä»¥æ­¤æ³•å±•ç¤ºçš„牌 ä¾ä»»æ„顺åºç½®äºŽä½ çš„牌库底。 -Aetherplasm|乙太原质怪|生物~虚影|æ¯å½“乙太原质怪阻挡一个生物时,你å¯ä»¥å°†ä¹™å¤ªåŽŸè´¨æ€ªç§»å›žå…¶æ‹¥æœ‰è€…手上。 若你如此作,你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„手上放置进场且阻挡该生物。 -Aethershield Artificer|乙太盾神器师|生物 ~矮人ï¼ç¥žå™¨å¸ˆ|在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的神器生物得+2/+2且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Aethersnatch|乙太窃咒|瞬间|获得目标咒语的æ“控æƒã€‚ä½ å¯ä»¥ä¸ºå®ƒé€‰æ‹©æ–°çš„目标。(如果该咒语æˆä¸ºæ°¸ä¹…物,则它会在你的æ“控下进战场。) -Aethersnipe|乙太空é¶|生物 ~元素|当乙太空é¶è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡éžåœ°æ°¸ä¹…物移回其拥有者手上。\n呼魂{1}{U}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) -Aethersphere Harvester|乙太层收集机|神器~载具|飞行\n当乙太层收集机进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}:乙太层收集机获得系命异能直到回åˆç»“æŸã€‚\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Aetherspouts|乙太龙å·|瞬间|对æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物而言,其拥有者将它置于其牌库顶或牌库底。 -Aethersquall Ancient|乙太风祖怪|生物~海怪|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¾—到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}{E}{E}{E}{E}{E}:将所有其他生物移回其拥有者手上。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Aetherstorm Roc|乙太暴洛克鸟|生物~鸟|飞行\næ¯å½“乙太暴洛克鸟或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太暴洛克鸟攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物,并横置至多一个目标由防御牌手æ“控的生物。 -Aetherstream Leopard|乙太æµçŒŽè±¹|生物~猫|è·µè¸\n当乙太æµçŒŽè±¹è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太æµçŒŽè±¹æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{E}。若你如此作,则它得+2/+0直到回åˆç»“æŸã€‚ -Aethertide Whale|乙太潮巨鲸|生物~鲸鱼|飞行\n当乙太潮巨鲸进战场时,你得到{E}{E}{E}{E}{E}{E}(六个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}{E}:将乙太潮巨鲸移回其拥有者的手上。 -Aethertorch Renegade|乙太炬乱匠|生物~人类ï¼æµªå®¢|当乙太炬乱匠进战场时,你得到{E}{E}{E}{E}(四个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}:乙太炬乱匠对目标生物造æˆ1点伤害。\n{T},支付 {E}{E}{E}{E}{E}{E}{E}{E}:乙太炬乱匠对目标牌手造æˆ6点伤害。 -Aethertow|乙太拖行|瞬间|将目标进行攻击或阻挡的生物置于其拥有者的牌库顶。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) -Aetherwind Basker|乙太风浴蜥|生物~蜥蜴|è·µè¸\næ¯å½“乙太风浴蜥进战场或攻击时,你æ¯æ“控一个生物,便得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}:乙太风浴蜥得+1/+1直到回åˆç»“æŸã€‚ -Aetherworks Marvel|乙太厂奇械|传奇神器|æ¯å½“一个由你æ“控的永久物进入åŸå¢“场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}{E}{E}{E}{E}:检视你牌库顶的六张牌。你å¯ä»¥æ–½æ”¾å…¶ä¸­ä¸€å¼ ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Aeve, Progenitor Ooze|æµæµ†å…ˆç¥–艾夫|传奇生物 ~æµæµ†|风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚)\n如果æµæµ†å…ˆç¥–艾夫是è¡ç”Ÿç‰©ï¼Œåˆ™å®ƒä¸æ˜¯ä¼ å¥‡ã€‚\n艾夫进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控的其他æµæµ†æ•°é‡ã€‚ -Affa Guard Hound|艾法守å«çŠ¬|生物~猎犬|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当艾法守å«çŠ¬è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+0/+3直到回åˆç»“æŸã€‚ -Affa Protector|艾法å«æŠ¤å…µ|生物~人类ï¼å£«å…µï¼ä¼™ä¼´|警戒 -Affectionate Indrik|热情巨犀兽|生物 ~野兽|当热情巨犀兽进战场时,你å¯ä»¥è®©å®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Afflicted Deserter|å—苦逃亡者|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化å—苦逃亡者。 -Afflict||| -Afterlife|æ¥ç”Ÿ|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚å…¶æ“控者将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Aftershock|余震|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–地。余震对你造æˆ3点伤害。 -Agadeem Occultist|艾格ä¸ç¥žç§˜å­¦è€…|生物~人类ï¼ç¥­å¸ˆï¼ä¼™ä¼´|{T}:如果对手åŸå¢“场中的目标生物牌之总法术力费用等于或å°äºŽç”±ä½ æ“控的伙伴数é‡ï¼Œåˆ™å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下放进战场。 -Agadeem's Awakening|艾格ä¸è§‰é†’|法术|选择任æ„æ•°é‡ç›®æ ‡åœ¨ä½ åŸå¢“场中的生物牌,其总法术力费用须å„ä¸ç›¸åŒä¸”å‡é¡»ç­‰äºŽæˆ–å°äºŽX。将它们从该处移回战场。\n地\n{T}:加{B}。 -Agadeem, the Undercrypt|地底墓穴艾格ä¸|地|于地底墓穴艾格ä¸è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{B}。\n法术\n{X}{B}{B}{B} -Against All Odds|ç»å¤„逢生|法术|选择一项或都选~\n•放é€ç›®æ ‡ç”±ä½ æ“控的神器或生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n•将目标法术力值等于或å°äºŽ3的神器或生物牌从你的åŸå¢“场移回战场。 -Ageless Entity|长生祥瑞|生物 ~元素|æ¯å½“你获得生命时,在长生祥瑞上放置等é‡çš„+1/+1指示物。 -Ageless Guardian|æ°¸æ’守护者|生物 ~精怪ï¼å£«å…µ| -Ageless Sentinels||| -Agent of Acquisitions|å¾æ”¶å¯†æŽ¢|神器生物~组构体|å¾æ”¶å¯†æŽ¢ä»¥ç‰Œé¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n你于抽选æŸåŒ…补充包中的牌时,å¯ä»¥æ”¹ä¸ºä¸€æ¬¡ä¸€å¼ åœ°æŠ½é€‰è¯¥åŒ…补充包中的所有牌,而éžåªæŠ½é€‰å…¶ä¸­ä¸€å¼ ç‰Œã€‚如果你如此作,则将å¾æ”¶å¯†æŽ¢ç¿»ä¸ºç‰Œé¢æœä¸‹ï¼Œä¸”你在本轮抽圈次余下时段ä¸èƒ½æŠ½é€‰ç‰Œã€‚(ä½ å¯ä»¥æ£€è§†ä¼ ç»™ä½ çš„补充包。) -Agent of Erebos|厄ç¿æŸæ–¯çš„密探|结界生物~çµä¿‘|星彩~æ¯å½“厄ç¿æŸæ–¯çš„密探或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。 -Agent of Horizons|地平线密探|生物~人类ï¼æµªå®¢|{2}{U}:地平线密探本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Agent of Masks|å‡é¢å¯†æŽ¢|生物~人类ï¼å‚è°‹|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 -Agent of Treachery|谗言密探|生物 ~人类ï¼æµªå®¢|当谗言密探进战场时,获得目标永久物的æ“控æƒã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控三个或更多ä¸ç”±ä½ æ‹¥æœ‰çš„永久物,则抓三张牌。 -Agent of the Fates|命è¿å¯†æŽ¢|生物~人类ï¼æ€æ‰‹|死触\n勇行~æ¯å½“你施放一个以命è¿å¯†æŽ¢ä¸ºç›®æ ‡çš„咒语时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。 -Agent of the Iron Throne|é“王座的密探|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“一个由你æ“控的神器或生物从战场进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。〠-Agent of the Shadow Thieves|影贼的密探|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物攻击任一牌手时,若没有对手的总生命比该牌手多,则在此生物上放置一个+1/+1指示物。它获得死触与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚〠-Agent's Toolkit|密探工具箱|神器 ~线索|密探工具箱进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物,一个飞行指示物,一个死触指示物和一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚\næ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥å°†å¯†æŽ¢å·¥å…·ç®±ä¸Šä¸€ä¸ªæŒ‡ç¤ºç‰©ç§»è‡³è¯¥ç”Ÿç‰©ä¸Šã€‚\n{2},牺牲密探工具箱:抓一张牌。 -Aggravated Assault||| -Aggravate|惹æ¼|瞬间|惹æ¼å¯¹ç”±ç›®æ ‡ç‰Œæ‰‹æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 以此法å—到伤害的æ¯ä¸ªç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Aggressive Instinct|好斗天性|法术|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Aggressive Mammoth|猛袭长毛象|生物 ~象|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n由你æ“控的其他生物具有践è¸å¼‚能。 -Aggressive Mining|大举掘è—|结界|ä½ ä¸èƒ½ä½¿ç”¨åœ°ã€‚\n牺牲一个地:抓两张牌。此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Aggressive Sabotage|大举æ£æ¯|法术|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\n目标牌手弃两张牌。如果此咒语已增幅,则它对该牌手造æˆ3点伤害。 -Aggressive Urge||| -Agitator Ant|煽动èš|生物 ~昆虫|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥åœ¨ä¸€ä¸ªç”±å…¶æ“控的生物上放置两个+1/+1指示物。煽惑æ¯ä¸ªä¸Šé¢ä»¥æ­¤æ³•æ”¾ç½®äº†æŒ‡ç¤ºç‰©çš„生物。(直到你的下一个回åˆï¼Œé‚£äº›ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Agonizing Demise||| -Agonizing Memories||| -Agonizing Remorse|苦痛悔æ¨|法术|目标对手展示其手牌。你从其手上选择一张éžåœ°ç‰Œæˆ–从其åŸå¢“场中选择一张牌。放é€è¯¥ç‰Œã€‚你失去1点生命。 -Agonizing Syphon|苦痛å¸é­‚|法术|苦痛å¸é­‚对任æ„一个目标造æˆ3点伤害,且你获得3点生命。 -Agony Warp|苦痛歪曲|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n目标生物得-0/-3直到回åˆç»“æŸã€‚ -Agoraphobia|惧旷症|结界~çµæ°”|结附于生物\n所结附的生物得-5/-0。\n{2}{U}:将惧旷症移回其拥有者手上。 -Agrus Kos, Eternal Soldier|ä¸æœ½å£«å…µé˜¿å›ºå¯‡æ–¯|传奇生物 ~精怪ï¼å£«å…µ|警戒\næ¯å½“ä¸æœ½å£«å…µé˜¿å›ºå¯‡æ–¯æˆä¸ºå¼‚能的目标,且该异能仅以它为目标时,你å¯ä»¥æ”¯ä»˜{1}{R/W}。若你如此作,则该异能æ¯èƒ½ä»¥ä¸€ä¸ªç”±ä½ æ“控的其他生物为目标,便将该异能å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥è¿™äº›ç”Ÿç‰©ä¹‹ä¸€ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚({R/W}å¯ç”¨{R}或{W}æ¥æ”¯ä»˜ã€‚) -Agrus Kos, Wojek Veteran|沃耶克è€å°†é˜¿å›ºå¯‡æ–¯|传奇生物~人类ï¼å£«å…µ|æ¯å½“沃耶克è€å°†é˜¿å›ºå¯‡æ–¯æ”»å‡»æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œè¿›è¡Œæ”»å‡»çš„红色生物得+2/+0,且进行攻击的白色生物得+0/+2。 -Ahn-Crop Champion|阿æ©ç¥€ç¾¤æ–—士|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽé˜¿æ©ç¥€ç¾¤æ–—士攻击时耗竭之。当你如此作时,é‡ç½®æ‰€æœ‰å…¶ä»–由你æ“控的生物。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Ahn-Crop Crasher|阿æ©ç¥€ç¾¤ç²‰ç¢Žè€…|生物~牛头怪ï¼æˆ˜å£«|æ•æ·\nä½ å¯ä»¥äºŽé˜¿æ©ç¥€ç¾¤ç²‰ç¢Žè€…攻击时耗竭之。当你如此作时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Ahn-Crop Invader|阿æ©ç¥€ç¾¤å…¥ä¾µè€…|生物 ~çµä¿‘ï¼ç‰›å¤´æ€ªï¼æˆ˜å£«|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œé˜¿æ©ç¥€ç¾¤å…¥ä¾µè€…便具有先攻异能。\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé˜¿æ©ç¥€ç¾¤å…¥ä¾µè€…å¾—+2/+0直到回åˆç»“æŸã€‚ -Aid from the Cowl|外沿区相助|结界|å抗~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则展示你的牌库顶牌。若它是永久物牌,你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™ä½ å¯ä»¥å°†å…¶ç½®äºŽä½ çš„牌库底。 -Aid the Fallen|救护亡者|法术|选择一项或都选~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将目标é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Aim High|对空瞄准|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+2且获得延势异能。(它能阻挡具飞行异能的生物。) -Aim for the Head|瞄准头部|法术|选择一项~\n•放é€ç›®æ ‡çµä¿‘。\n•目标对手从其手上放é€ä¸¤å¼ ç‰Œã€‚ -Ainok Artillerist|犬人弩炮手|生物~猎犬ï¼å¼“箭手|åªè¦çŠ¬äººå¼©ç‚®æ‰‹ä¸Šæœ‰+1/+1指示物,它便具有延势异能。(此生物能阻挡具飞行异能的生物。) -Ainok Bond-Kin|义缘犬人|生物 ~狗ï¼å£«å…µ|延生{1}{W}({1}{W},{T}:在此生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºå»¶ç”Ÿã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰å…ˆæ”»å¼‚能。 -Ainok Guide|犬人å‘导|生物~猎犬ï¼æ–¥å€™|当犬人å‘导进战场时,选择一项~\n◠在犬人å‘导上放置一个+1/+1指示物。\n◠从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 -Ainok Survivalist|犬人求生家|生物 ~猎犬ï¼ç¥­å¸ˆ|å¨åŠ›å˜èº«{1}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当犬人求生家翻回正é¢æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或结界。 -Ainok Tracker|侦猎犬人|生物~猎犬ï¼æ–¥å€™|先攻\nå˜èº«{4}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Air Elemental||| -Air Marshal|空战元帅|生物 ~人类ï¼å£«å…µ|{3}:目标士兵获得飞行异能直到回åˆç»“æŸã€‚ -Air Servant|大气仆役|生物~元素|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n{2}{U}:横置目标具飞行异能的生物。 -Air-Cult Elemental|风邪教元素|生物 ~元素|飞行\n旋风~当风邪教元素进战场时,将至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Airborne Aid||| -Airdrop Aeronauts|è¿è¡¥ç©ºè¡Œå¸ˆ|生物~矮人ï¼æ–¥å€™|飞行\nå抗~当è¿è¡¥ç©ºè¡Œå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则你获得5点生命。 -Airdrop Condor||| -Airlift Chaplain|空è¿æ•™å£«|生物 ~人类ï¼åƒ§ä¾£|飞行\n当空è¿æ•™å£«è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚ä½ å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张平原牌或法术力值等于或å°äºŽ3的生物牌置于你手上。若你未如此作,则在空è¿æ•™å£«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) -Ajani Goldmane|金鬃阿耶尼|旅法师~阿耶尼|+1:你获得2点生命。\n-1:在æ¯ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 这些生物获得警戒异能直到回åˆç»“æŸã€‚\n-6:将一个白色,具有「此生物的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„总生命ã€çš„圣者è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Ajani Steadfast|åšå®šçš„阿耶尼|é¹æ´›å®¢ï½žé˜¿è€¶å°¼|+1:直到回åˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得先攻,警戒与系命异能。\n−2:在由你æ“控的æ¯ä¸ªç”Ÿç‰©ä¸Šå„放置一个+1/+1指示物,并在æ¯ä¸ªç”±ä½ æ“控的其他é¹æ´›å®¢ä¸Šå„放置一个忠诚指示物。\n−7:你获得具有「如果æŸæ¥æºå°†å¯¹ä½ æˆ–由你æ“控的é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢å…¶ä¸­é™¤äº†1点以外的所有伤害ã€çš„徽记。 -Ajani Unyielding|刚毅阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|+2:展示你牌库顶的三张牌。将所有以此法展示的éžåœ°æ°¸ä¹…物牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。\n−2:放é€ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者获得等åŒäºŽå…¶åŠ›é‡çš„生命。\n−9:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置五个+1/+1指示物,并在æ¯ä¸ªç”±ä½ æ“控的其他é¹æ´›å®¢ä¸Šå„放置五个忠诚指示物。 -Ajani Vengeant|å¤ä»‡é˜¿è€¶å°¼|é¹æ´›å®¢ï½žé˜¿è€¶å°¼|+1:目标永久物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n-2:å¤ä»‡é˜¿è€¶å°¼å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害,且你获得3点生命。\n-7:消ç­ç”±ç›®æ ‡ç‰Œæ‰‹æ“控的所有地。 -Ajani's Aid|阿耶尼的æ´åŠ©|结界|当阿耶尼的æ´åŠ©è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为英勇å«å£«é˜¿è€¶å°¼çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n牺牲阿耶尼的æ´åŠ©ï¼šé€‰æ‹©ä¸€ä¸ªç”Ÿç‰©ï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥ç”Ÿç‰©å°†é€ æˆçš„所有战斗伤害。 -Ajani's Chosen|阿耶尼的精å«|生物~猫ï¼å£«å…µ|æ¯å½“一个结界在你的æ“控下进战场时,将一个2/2白色的猫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚若该结界是çµæ°”,你å¯ä»¥å°†å®ƒç»“附在该è¡ç”Ÿç‰©ä¸Šã€‚ -Ajani's Comrade|阿耶尼的战å‹|生物~妖精ï¼å£«å…µ|è·µè¸\n在你回åˆçš„战斗开始时,若你æ“控阿耶尼é¹æ´›å®¢ï¼Œåˆ™åœ¨é˜¿è€¶å°¼çš„战å‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Ajani's Influence|阿耶尼的å¨èƒ½|法术|在目标生物上放置两个+1/+1指示物。\n检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张白色牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Ajani's Last Stand|阿耶尼奋ç»æŠ—击|结界|æ¯å½“一个由你æ“控的生物或é¹æ´›å®¢æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²é˜¿è€¶å°¼å¥‹ç»æŠ—击。若你如此作,则派出一个4/4白色,具飞行异能的圣者è¡ç”Ÿç”Ÿç‰©ã€‚\n当由对手æ“控的咒语或异能使得你弃掉此牌时,若你æ“控平原,则派出一个4/4白色,具飞行异能的圣者è¡ç”Ÿç”Ÿç‰©ã€‚ -Ajani's Mantra|阿耶尼的祈祷文|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—1点生命。 -Ajani's Presence|阿耶尼的风采|瞬间|积力~阿耶尼的风采在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{W}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物å„å¾—+1/+1且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) -Ajani's Pridemate|阿耶尼的群伴|生物 ~猫ï¼å£«å…µ|æ¯å½“你获得生命时,你å¯ä»¥åœ¨é˜¿è€¶å°¼çš„群伴上放置一个+1/+1指示物。 -Ajani's Sunstriker|阿耶尼旭击僧|生物~猫ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Ajani's Welcome|阿耶尼相迎|结界|æ¯å½“一个生物在你的æ“控下进战场时,你获得1点生命。 -Ajani, Adversary of Tyrants|抗暴阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|+1:在至多两个目标生物上å„放置一个+1/+1指示物。\n−2:将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。\n−7:你获得具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸‰ä¸ª1/1白色,具系命异能的猫è¡ç”Ÿç”Ÿç‰©ã€çš„徽记。 -Ajani, Caller of the Pride|狮群唤师阿耶尼|é¹æ´›å®¢ï½žé˜¿è€¶å°¼|+1:在至多一个目标生物上放置一个+1/+1指示物。-3:目标生物获得飞行与连击异能直到回åˆç»“æŸã€‚-8:将X个2/2白色的猫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为你的总生命。 -Ajani, Inspiring Leader|励志领袖阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|+2:你获得2点生命。在至多一个目标生物上放置两个+1/+1指示物。\n−3:放é€ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者获得2点生命。\n−10:由你æ“控的生物获得飞行与连击异能直到回åˆç»“æŸã€‚ -Ajani, Mentor of Heroes|英雄明师阿耶尼|é¹æ´›å®¢ï½žé˜¿è€¶å°¼|+1:将三个+1/+1指示物分é…给一个,两个或三个目标由你æ“控的生物。\n+1:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ çµæ°”ã€ç”Ÿç‰©æˆ–é¹æ´›å®¢ç‰Œï¼Œå¹¶å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n-8:你获得100点生命。 -Ajani, Sleeper Agent|Ajani, Sleeper Agent|Legendary Planeswalker — Ajani|Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)\n+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.\n−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.\n−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." -Ajani, Strength of the Pride|狮群之力阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|+1:你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ä¸Žç”±ä½ æ“控的é¹æ´›å®¢æ•°é‡ä¹‹æ€»å’Œã€‚\n−2:派出一个2/2白色,å称为阿耶尼的群伴之猫ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「æ¯å½“你获得生命时,在阿耶尼的群伴上放置一个+1/+1指示物。ã€\n0:如果你的总生命比你的起始总生命至少多15点,则放é€ç‹®ç¾¤ä¹‹åŠ›é˜¿è€¶å°¼å’Œæ‰€æœ‰ç”±å¯¹æ‰‹æ“控的神器与生物。 -Ajani, Valiant Protector|英勇å«å£«é˜¿è€¶å°¼|é¹æ´›å®¢ï½žé˜¿è€¶å°¼|+2:在至多一个目标生物上放置两个+1/+1指示物。\n+1:从你的牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌置于你手上,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−11:在目标生物上放置X个+1/+1指示物,X为你的总生命。该生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Ajani, Wise Counselor|ç¿æ™ºå‚谋阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|+2:你æ¯æ“控一个生物,便获得1点生命。\n−3:由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n−9:在目标生物上放置X个+1/+1指示物,X为你的总生命。 -Ajani, the Greathearted|至善阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|由你æ“控的生物具有警戒异能。\n+1:你获得3点生命。\n−2:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物,并在æ¯ä¸ªç”±ä½ æ“控的其他é¹æ´›å®¢ä¸Šå„放置一个忠诚指示物。 -Akiri, Fearless Voyager|无惧旅人娅奇丽|传奇生物 ~寇æ—ï¼æˆ˜å£«|æ¯å½“你以一个或数个佩带武具的生物攻击一ä½ç‰Œæ‰‹æ—¶ï¼ŒæŠ“一张牌。\n{W}:你å¯ä»¥å°†ä»»ä¸€ç”±ä½ æ“控的生物上之一个武具å¸è£…。如果你如此作,则横置该生物且它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Akiri, Line-Slinger|掷索人娅奇丽|传奇生物 ~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|先攻,警戒\nä½ æ¯æ“控一个神器,掷索人娅奇丽便得+1/+0。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Akki Avalanchers|雪崩æ¶é¬¼|生物~精çµï¼æˆ˜å£«|牺牲一个地:雪崩æ¶é¬¼å¾—+2/+0直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ -Akki Battle Squad|æ¶é¬¼æˆ˜æ–—å°é˜Ÿ|生物 ~鬼怪ï¼æ­¦å£«|æ¯å½“一个或数个由你æ“控且有饰装的生物攻击时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控且有饰装的生物。在此战斗阶段åŽï¼Œé¢å¤–多出一个战斗阶段。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Akki Blizzard-Herder|æ¶é¬¼æš´é›ªå¸ˆ|生物~精çµï¼ç¥­å¸ˆ|当æ¶é¬¼æš´é›ªå¸ˆä»Žåœºä¸Šç½®å…¥åŸå¢“场时,æ¯ä½ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªåœ°ã€‚ -Akki Coalflinger|掷煤æ¶é¬¼|生物~精çµï¼ç¥­å¸ˆ|先攻\n{R},{T}:进行攻击的生物获得先攻异能直到回åˆç»“æŸã€‚ -Akki Drillmaster|æ¶é¬¼æŒé’»å¸ˆ|生物~精çµï¼ç¥­å¸ˆ|{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Akki Ember-Keeper|护烬æ¶é¬¼|结界生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“一个由你æ“控ã€æœ‰é¥°è£…且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) -Akki Raider|æ¶é¬¼çªå‡»é˜Ÿ|生物~精çµï¼æˆ˜å£«|æ¯å½“一个地从场上进入åŸå¢“场时,æ¶é¬¼çªå‡»é˜Ÿå¾—+1/+0直到回åˆç»“æŸã€‚ -Akki Rockspeaker|岩语æ¶é¬¼|生物~精çµï¼ç¥­å¸ˆ|当岩语æ¶é¬¼è¿›åœºæ—¶ï¼ŒåŠ {R}到你的法术力池中。 -Akki Ronin|æ¶é¬¼æµªäºº|生物 ~鬼怪ï¼æ­¦å£«|æ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Akki Scrapchomper|噬é“æ¶é¬¼|生物 ~éžç‘žäººï¼é¬¼æ€ª|{1}{R},{T},牺牲一个神器或地:抓一张牌。 -Akki Underling|æ¶é¬¼æ‰‹ä¸‹|生物~精çµï¼æˆ˜å£«|åªè¦ä½ çš„手牌有七张或更多,æ¶é¬¼æ‰‹ä¸‹ä¾¿å¾—+2/+1并具有先攻异能。 -Akki Underminer|ç ´åæ¶é¬¼|生物~精çµï¼æµªå®¢ï¼ç¥­å¸ˆ|æ¯å½“ç ´åæ¶é¬¼å¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手牺牲一个永久物。 -Akki War Paint|æ¶é¬¼æˆ˜ç»˜|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得+2/+1。 -Akoum Battlesinger|阿库姆战颂人|生物~人类ï¼ç‹‚战士ï¼ä¼™ä¼´|æ•æ·\næ¯å½“阿库姆战颂人或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥è®©ç”±ä½ æ“控的伙伴生物得+1/+0直到回åˆç»“æŸã€‚ -Akoum Boulderfoot|阿库姆沉足巨人|生物~巨人ï¼æˆ˜å£«|当阿库姆沉足巨人进战场时,它对目标生物或牌手造æˆ1点伤害。 -Akoum Firebird|阿库姆ç«é¸Ÿ|生物~凤凰|飞行,æ•æ·é˜¿åº“姆ç«é¸Ÿæ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{4}{R}{R}。若你如此作,则将阿库姆ç«é¸Ÿä»Žä½ çš„åŸå¢“场移回战场。 -Akoum Flameseeker|阿库姆觅焰师|生物~人类ï¼ç¥­å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:弃一张牌。若你如此作,则抓一张牌。 -Akoum Hellhound|阿库姆地狱犬|生物 ~元素ï¼ç‹—|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,阿库姆地狱犬得+2/+2直到回åˆç»“æŸã€‚ -Akoum Hellkite|阿库姆残è™è€…|生物~龙|飞行地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,阿库姆残è™è€…对目标生物或牌手造æˆ1点伤害。若该地是山脉,则改为阿库姆残è™è€…对该生物或牌手造æˆ2点伤害。 -Akoum Refuge|阿库姆é¿éš¾æ‰€|地|阿库姆é¿éš¾æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当阿库姆é¿éš¾æ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{B}或{R}到你的法术力池中。 -Akoum Stonewaker|阿库姆醒岩师|生物~人类ï¼ç¥­å¸ˆ|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{2}{R}。若你如此作,则将一个3/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ -Akoum Teeth|阿库姆尖峰|地|阿库姆尖峰须横置进战场。\n{T}:加{R}。\n战士\n{5}{R} -Akoum Warrior|阿库姆战士|生物 ~牛头怪ï¼æˆ˜å£«|è·µè¸\n地\n{T}:加{R}。 -Akrasan Squire|阿å¡æ²™æ‰ˆä»Ž|生物~人类ï¼å£«å…µ|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Akroan Conscriptor|阿喀洛斯å¾å…µå‘˜|生物~人类ï¼ç¥­å¸ˆ|勇行~æ¯å½“你施放一个以阿喀洛斯å¾å…µå‘˜ä¸ºç›®æ ‡çš„咒语时,获得å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Akroan Crusader|阿喀洛斯圣战军|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以阿喀洛斯圣战军为目标的咒语时,将一个1/1红色,具æ•æ·å¼‚能的士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Akroan Hoplite|阿喀洛斯é‡è£…步兵|生物~人类ï¼å£«å…µ|æ¯å½“阿喀洛斯é‡è£…步兵攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控且进行攻击的生物数é‡ã€‚ -Akroan Horse|阿喀洛斯木马|神器生物~马|守军\n当阿喀洛斯木马进战场时,任一对手获得其æ“控æƒã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„将一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Akroan Jailer|阿喀洛斯狱å’|生物~人类ï¼å£«å…µ|{2}{W},{T}:横置目标生物。 -Akroan Line Breaker|阿喀洛斯破阵兵|生物~人类ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以阿喀洛斯破阵兵为目标的咒语时,直到回åˆç»“æŸï¼Œé˜¿å–€æ´›æ–¯ç ´é˜µå…µå¾—+2/+0且获得å¨å“异能。 -Akroan Mastiff|阿喀洛斯ç’犬|生物~猎犬|{W},{T}:横置目标生物。 -Akroan Phalanx|阿喀洛斯方阵兵团|生物~人类ï¼å£«å…µ|警戒\n{2}{R}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Akroan Sergeant|阿喀洛斯士官|生物~人类ï¼å£«å…µ|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) -Akroan Skyguard|阿喀洛斯空护å«|生物~人类ï¼å£«å…µ|飞行\n勇行~æ¯å½“你施放一个以阿喀洛斯空护å«ä¸ºç›®æ ‡çš„咒语时,在阿喀洛斯空护å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Akroma's Blessing||| -Akroma's Devoted||| -Akroma's Memorial|爱若玛纪念碑|传奇神器|由你æ“控的生物具有飞行,先攻,警戒,践è¸ï¼Œæ•æ·ï¼Œå黑ä¿æŠ¤ä¸Žå红ä¿æŠ¤å¼‚能。 -Akroma's Vengeance||| -Akroma's Will|爱若玛的æ„å¿—|瞬间|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•由你æ“控的生物获得飞行ã€è­¦æˆ’与连击异能直到回åˆç»“æŸã€‚\n•由你æ“控的生物获得系命ã€ä¸ç­ä¸Žå五色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Akroma, Angel of Fury|怒ç«å¤©ä½¿çˆ±è‹¥çŽ›|传奇生物 ~天使|怒ç«å¤©ä½¿çˆ±è‹¥çŽ›ä¸èƒ½è¢«å击。\n飞行,践è¸ï¼Œå白ä¿æŠ¤ï¼Œåè“ä¿æŠ¤\n{R}:怒ç«å¤©ä½¿çˆ±è‹¥çŽ›å¾—+1/+0直到回åˆç»“æŸã€‚\nå˜èº«{3}{R}{R}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Akroma, Angel of Wrath||| -Akroma, Vision of Ixidor|æ„悉多幻象爱若玛|传奇生物 ~天使|飞行,先攻,警戒,践è¸\n在æ¯æ¬¡æˆ˜æ–—开始时,对æ¯ä¸ªç”±ä½ æ“控的其他生物而言,它æ¯å…·æœ‰é£žè¡Œã€å…ˆæ”»ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€ä¿æŠ¤ã€å»¶åŠ¿ã€è·µè¸ã€è­¦æˆ’与æ‹æ¡£ç­‰å二ç§å¼‚能中的一ç§ï¼Œä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚\næ‹æ¡£ -Akron Legionnaire||| -Akuta, Born of Ash|芥è‹é˜¿è‹¦å¤š|传奇生物~精怪|æ•æ·\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªæ²¼æ³½ã€‚ 若你如此作,则将芥è‹é˜¿è‹¦å¤šä»Žä½ çš„åŸå¢“场移回你手上。 -Alabaster Dragon||| -Alabaster Host Intercessor|æ´ç™½å…µå›¢è°ƒåœäºº|生物 ~éžç‘žäººï¼æ­¦å£«|当æ´ç™½å…µå›¢è°ƒåœäººè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到æ´ç™½å…µå›¢è°ƒåœäººç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n循环平原{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Alabaster Host Sanctifier|æ´ç™½å…µå›¢ç¥åœ£åƒ§|生物 ~éžç‘žäººï¼åƒ§ä¾£|系命 -Alabaster Kirin|圣æ´éº’麟|生物~麒麟|飞行,警戒 -Alabaster Leech||| -Alabaster Mage|æ´ç™½æ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1}{W}:目标由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ -Alabaster Potion||| -Aladdin's Ring||| -Alandra, Sky Dreamer|空梦师雅岚å“|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第五张牌时,空梦师雅岚å“和由你æ“控的龙兽å„å¾—+X/+X直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ -Alaundo the Seer|先知阿兰多|传奇生物 ~人类ï¼ç¥­å¸ˆ|{T}:抓一张牌,然åŽä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç‰Œï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®è‹¥å¹²è®¡æ—¶æŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶æ³•æœ¯åŠ›å€¼ã€‚它获得「当从此牌上移去最åŽä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©æ—¶ï¼Œè‹¥å®ƒå·²æ”¾é€ï¼Œåˆ™ä½ å¯ä»¥æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你以此法施放生物咒语,则它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ã€ç„¶åŽä»Žæ”¾é€åŒºä¸­æ¯å¼ ç”±ä½ æ‹¥æœ‰çš„其他牌上å„移去一个计时指示物。 -Albino Troll||| -Alchemist's Apprentice|炼金术士学徒|生物~人类ï¼æ³•æœ¯å¸ˆ|牺牲炼金术士学徒:抓一张牌。 -Alchemist's Gambit|炼金术士的计策|法术|贯通{4}{U}{U}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚于该回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚[在该回åˆçš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ è¾“掉这盘游æˆã€‚ï¼½\n放é€ç‚¼é‡‘术士的计策。 -Alchemist's Gift|炼金术士的赠礼|瞬间|选择死触或系命。直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得该异能。(具死触异能之生物对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。具系命异能之生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) -Alchemist's Greeting|炼金术士的招呼|法术|炼金术士的招呼对目标生物造æˆ4点伤害。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Alchemist's Refuge|炼金术士é¿éš¾æ‰€|地|{T}:加{1}到你的法术力池中。\n{G}{U},{T}:于本回åˆä¸­ï¼Œä½ å¯ä»¥å°†éžåœ°ç‰Œè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ -Alchemist's Retrieval|炼金术士回收咒|瞬间|贯通{1}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n将目标[由你æ“控的]éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Alchemist's Vial|炼金术士è¯ç“¶|神器|当炼金术士è¯ç“¶è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n{1},{T},牺牲炼金术士è¯ç“¶ï¼šç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Alela, Artful Provocateur|祸水阿莉莱|传奇生物 ~仙çµï¼æœ¯å£«|飞行,死触,系命\n由你æ“控且具飞行异能的其他生物得+1/+0。\næ¯å½“你施放神器或结界咒语时,派出一个1/1è“色,具飞行异能的仙çµè¡ç”Ÿç”Ÿç‰©ã€‚ -Alena, Kessig Trapper|凯锡é©å¸ƒé™·äººé˜¿é›·å¨œ|传奇生物 ~人类ï¼æ–¥å€™|先攻\n{T}:加若干{R},其数é‡ç­‰åŒäºŽç”±ä½ æ“控且为本回åˆè¿›æˆ˜åœºä¹‹ç”Ÿç‰©ä¸­åŠ›é‡æœ€å¤§è€…的数值。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Alert Heedbonder|警觉智绊人|生物 ~人类ï¼æ–¥å€™|警戒\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个具警戒异能的生物,便获得1点生命。 -Alert Shu Infantry|Alert Shu Infantry|| -Alesha's Vanguard|阿列莎的先锋|生物~åŠå…½äººï¼æˆ˜å£«|掩袭{2}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Alesha, Who Smiles at Death|蔑死者阿列莎|传奇生物 ~人类ï¼æˆ˜å£«|先攻\næ¯å½“蔑死者阿列莎攻击时,你å¯ä»¥æ”¯ä»˜{W/B}{W/B}。若你如此作,则将目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场横置移回战场且正进行攻击。 -Algae Gharial|野藻长å»é³„|生物~鳄鱼|帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥åœ¨é‡Žè—»é•¿å»é³„上放置一个+1/+1指示物。 -Alhammarret's Archive|阿哈玛瑞特的档案库|传奇神器|如果你将获得生命,则改为你获得该数é‡ä¸¤å€çš„生命。\n如果你将抓一张牌,且这ä¸æ˜¯ä½ äºŽè‡ªå·±çš„æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌,则改为抓两张牌。 -Alhammarret, High Arbiter|高等仲è£è€…阿哈玛瑞特|传奇生物~å²èŠ¬æ–¯|飞行于高等仲è£è€…阿哈玛瑞特进战场时,æ¯ä½å¯¹æ‰‹å„展示其手牌。你选择一个以此法展示之éžåœ°ç‰Œçš„å称。所有对手都ä¸èƒ½æ–½æ”¾å…·è¯¥å称的咒语。(åªè¦æ­¤ç”Ÿç‰©åœ¨æˆ˜åœºä¸Šï¼Œå¯¹æ‰‹å°±ä¸èƒ½å¦‚此作。) -Alharu, Solemn Ritualist|肃穆仪å¼å¸ˆé˜¿å“ˆå¢|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|当肃穆仪å¼å¸ˆé˜¿å“ˆå¢è¿›æˆ˜åœºæ—¶ï¼Œåœ¨è‡³å¤šä¸¤ä¸ªå…¶ä»–目标生物上å„放置一个+1/+1指示物。\næ¯å½“一个由你æ“控ã€å…¶ä¸Šæœ‰+1/+1指示物且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Alibou, Ancient Witness|è¿œå¤è§è¯äººé˜¿åŠ›å¸ƒ|传奇神器生物 ~魔åƒ|由你æ“控的其他神器生物具有æ•æ·å¼‚能。\næ¯å½“由你æ“控的一个或数个神器生物攻击时,远å¤è§è¯äººé˜¿åŠ›å¸ƒå¯¹ä»»æ„一个目标造æˆX点伤害,且你å åœX,X为由你æ“控且已横置的神器数é‡ã€‚ -Aligned Hedron Network|晶石网阵|神器|当晶石网阵进战场时,放é€æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–大于5的生物,直到晶石网阵离开战场为止。(这些生物会在其拥有者的æ“控下移回。) -Alirios, Enraptured|映影痴阿里æµå£«|传奇生物 ~人类|映影痴阿里æµå£«é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n如果你æ“控映影,则阿里æµå£«äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n当阿里æµå£«è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/2è“色映影è¡ç”Ÿç”Ÿç‰©ã€‚ -All Is Dust|尽归尘土|部æ—法术~奥札奇|æ¯ä½ç‰Œæ‰‹å„牺牲由他所æ“控的所有有色永久物。 -All Suns' Dawn|五色晨曦|法术|为五ç§é¢œè‰²å„选择至多一张该色的目标牌,将这些牌从你的åŸå¢“场移回你手上。然åŽå°†äº”色晨曦移出对战。 -All That Glitters|闪光å®ç‰©|结界 ~çµæ°”|结附于生物\nä½ æ¯æ“控一个神器和ï¼æˆ–结界,所结附的生物便得+1/+1。 -All Will Be One|万界归一|结界|æ¯å½“你在一个永久物或一ä½ç‰Œæ‰‹ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个指示物时,万界归一对目标对手,由对手æ“控的生物或由对手æ“控的é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。 -All-Seeing Arbiter|全视仲è£è€…|生物 ~圣者|飞行\n当全视仲è£è€…进战场或攻击时,抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你弃一张牌时,目标由对手æ“控的生物得-X/-0直到你的下一个回åˆï¼ŒX为你åŸå¢“场中牌的ä¸åŒæ³•æœ¯åŠ›å€¼ç§æ•°ã€‚ -Alley Evasion|暗巷匿踪|瞬间|选择一项~\n• 目标由你æ“控的生物得+1/+2直到回åˆç»“æŸã€‚\n• 将目标由你æ“控的生物移回其拥有者手上。 -Alley Strangler|暗巷绞æ€å®¢|生物 ~乙太ç§ï¼æµªå®¢|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Allied Assault|è”手çªè¢­|瞬间|至多两个目标生物å„å¾—+X/+X直到回åˆç»“æŸï¼ŒX为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Allied Reinforcements|盟军增æ´|法术|将两个2/2白色骑士ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Allied Strategies||| -Allosaurus Rider|异特龙骑兵|生物~地精ï¼æˆ˜å£«|ä½ å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸¤å¼ ç»¿è‰²ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œè€Œä¸æ”¯ä»˜å¼‚特龙骑兵的法术力费用。\n异特龙骑兵的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡åŠ 1。 -Allosaurus Shepherd|异特龙牧者|生物 ~妖精ï¼ç¥­å¸ˆ|此咒语ä¸èƒ½è¢«å击。\n由你æ“控的绿色咒语ä¸èƒ½è¢«å击。\n{4}{G}{G}:直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的妖精生物之基础力é‡ä¸Žé˜²å¾¡åŠ›å‡ä¸º5/5,且都é¢å¤–具有æ龙此生物类别。 -Alloy Animist|åˆé‡‘物çµå¸ˆ|生物 ~人类ï¼å¾·é²ä¼Š|{2}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的éžç”Ÿç‰©ç¥žå™¨æˆä¸º4/4神器生物。 -Alloy Golem||| -Alloy Myr|åˆé‡‘秘耳|神器生物~秘耳|{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Allure of the Unknown|未知诱惑|法术|展示你牌库顶的六张牌。任一对手放é€å…¶ä¸­çš„一张éžåœ°ç‰Œï¼Œç„¶åŽä½ å°†å…¶ä½™çš„牌置于你手上。该对手å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Alluring Scent||| -Alluring Siren|诱人塞连|生物~塞连|{T}:目标由对手æ“控的生物本回åˆè‹¥èƒ½æ”»å‡»ä½ ï¼Œåˆ™å¿…须攻击。 -Ally Encampment|伙伴è¥åœ°|地|{T}:加{1}到你的法术力池中。{T}:加一点任æ„颜色的法术力到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä¼™ä¼´å’’语。{1},{T},牺牲伙伴è¥åœ°ï¼šå°†ç›®æ ‡ç”±ä½ æ“控的伙伴移回其拥有者手上。 -Almighty Brushwagg|å¨èƒ½ä¸›æžå…½|生物 ~丛æžå…½|è·µè¸\n{3}{G}:å¨èƒ½ä¸›æžå…½å¾—+3/+3直到回åˆç»“æŸã€‚ -Alms Beast|救济兽|生物~野兽|阻挡救济兽,或被救济兽阻挡的生物具有系命异能。 -Alms of the Vein|血脉救济|法术|目标对手失去3点生命且你获得3点生命。\n疯魔{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Alora, Merry Thief|å¿«ä¹çªƒè´¼é˜¿ç½—拉|传奇生物 ~åŠèº«äººï¼æµªå®¢|æ¯å½“你攻击时,至多一个目标进行攻击的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。\n选择身世 -Alpha Authority|首领å¨ä¿¡|结界~çµæ°”|结附于生物\n所结附的生物具有辟邪异能,且ä¸èƒ½è¢«ä¸€ä¸ªä»¥ä¸Šçš„生物阻挡。 -Alpha Brawl|首领争斗|法术|目标由对手æ“控的生物对æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的其他生物å„造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害,然åŽè¿™äº›ç”Ÿç‰©å„对å‰è€…造æˆç­‰åŒäºŽåŽè€…力é‡çš„伤害。 -Alpha Kavu||| -Alpha Myr||| -Alpha Status||| -Alpha Tyrranax|原åˆéœ¸è››é¾™|生物~野兽| -Alpine Grizzly|高山ç°ç†Š|生物~熊| -Alpine Guide|山地å‘导|雪境生物 ~人类ï¼æ–¥å€™|当山地å‘导进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n山地å‘导æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n当山地å‘导离开战场时,牺牲一个山脉。 -Alpine Houndmaster|山地驯犬师|生物 ~人类ï¼æˆ˜å£«|当山地驯犬师进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为山地看护犬的牌和ï¼æˆ–一张å称为ç«çƒ­æ‚狗的牌,展示它们,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。\næ¯å½“山地驯犬师攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为其他进行攻击的生物数é‡ã€‚ -Alpine Meadow|高寒è‰åœ°|雪境地 ~山脉ï¼å¹³åŽŸ|({T}:加{R}或{W}。)\n高寒è‰åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Alpine Moon|月轮山影|结界|于月轮山影进战场时,选择一个éžåŸºæœ¬åœ°ç‰Œçš„å称。\n由对手æ“控且具有该å称的地失去所有地类别和异能,且获得「{T}:加一点任一颜色的法术力。〠-Alpine Watchdog|山地看护犬|生物 ~狗|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) -Alrund's Epiphany|艾尔隆的顿悟|法术|派出两个1/1è“色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚放é€è‰¾å°”隆的顿悟。\n预示{4}{U}{U} -Alseid of Life's Bounty|丰穰蔻çµ|结界生物 ~å®èŠ™|系命\n{1},牺牲丰穰蔻çµï¼šé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚目标由你æ“控的生物或结界获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Altac Bloodseeker|奥塔克觅血人|生物~人类ï¼ç‹‚战士|æ¯å½“任一由对手æ“控的生物死去时,直到回åˆç»“æŸï¼Œå¥¥å¡”克觅血人得+2/+0且获得先攻与æ•æ·å¼‚能。(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害,而且它å—ä½ æ“控时便能攻击与{T}。) -Altar Golem|祭å›é­”åƒ|神器生物~魔åƒ|è·µè¸\n祭å›é­”åƒçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽåœºä¸Šç”Ÿç‰©çš„æ•°é‡ã€‚\n祭å›é­”åƒäºŽå…¶æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n横置五个由你æ“控的未横置生物:é‡ç½®ç¥­å›é­”åƒã€‚ -Altar of Dementia|痴呆祭å›|神器|牺牲一个生物:目标牌手将其牌库顶若干牌置入其åŸå¢“场,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚ -Altar of Shadows||| -Altar of the Brood|æ—群祭å›|神器|æ¯å½“å¦ä¸€ä¸ªæ°¸ä¹…物在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„将其牌库顶牌置入其åŸå¢“场。 -Altar of the Goyf|耶夫祭å›|部æ—神器 ~拉高耶夫|æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒå¾—+X/+X直到回åˆç»“æŸï¼ŒX为所有åŸå¢“场中牌的牌张类别数é‡ã€‚\n由你æ“控的拉高耶夫生物具有践è¸å¼‚能。 -Altar of the Lost|é€è€…祭å›|神器|é€è€…祭å›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚{T}:加两点法术力到你的法术力池中,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥ä»ŽåŸå¢“场中施放具返照的咒语。 -Altar of the Pantheon|诸神祭å›|神器|ä½ æ¯ç§é¢œè‰²å’Œæ¯ç§é¢œè‰²ç»„åˆçš„献力都加一。\n{T}:加一点任æ„颜色的法术力。如果你æ“控神ã€åŠç¥žæˆ–传奇结界,则你获得1点生命。 -Altar's Light||| -Altar's Reap|祭å›å¤ºå‘½|瞬间|牺牲一个生物,以作为施放祭å›å¤ºå‘½çš„é¢å¤–费用。\n抓两张牌。 -Alter Fate|改å˜å‘½è¿|法术~历险|将目标生物牌从你的åŸå¢“场移回你手上。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Alter Reality||| -Altered Ego|å¦æˆ‘离影|生物~å˜å½¢å…½|å¦æˆ‘离影ä¸èƒ½è¢«å击。\nä½ å¯ä»¥ä½¿å¦æˆ‘离影当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒè¿›æˆ˜åœºæ—¶ä¸Šé¢é¢å¤–有X个+1/+1指示物。 -Always Watching|时刻戒护|结界|由你æ“控且éžè¡ç”Ÿç‰©çš„生物得+1/+1且具有警戒异能。 -Amaranthine Wall|ä¸æœ½ä¹‹å£|神器生物 ~墙|守军\n{2}:ä¸æœ½ä¹‹å£èŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Amareth, the Lustrous|辉光巨龙阿玛蕾ä¸|传奇生物 ~龙|飞行\næ¯å½“å¦ä¸€ä¸ªæ°¸ä¹…物在你的æ“控下进战场时,检视你的牌库顶牌。若它与进战场的永久物具共通之牌张类别,则你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ -Amass the Components|积èšé…æ–¹|法术|抓三张牌,然åŽå°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šç½®äºŽä½ çš„牌库底。 -Ambassador Laquatus||| -Ambassador Oak|橡树大使|生物 ~树妖ï¼æˆ˜å£«|当橡树大使进战场时,派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Amber Gristle O'Maul|安ç€è‘›æ–¯ç‰¹æ¬§èŒ‚å°”|传奇生物 ~矮人ï¼åƒ§ä¾£|æ•æ·\næ¯å½“安ç€è‘›æ–¯ç‰¹æ¬§èŒ‚尔攻击时,你å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌。若你如此作,则æ¯æœ‰ä¸€ä½å—攻击的牌手,便抓一张牌。\n选择身世 -Amber Prison||| -Ambition's Cost|Ambition's Cost|| -Ambitious Aetherborn|雄心乙太ç§|生物~乙太ç§ï¼ç¥žå™¨å¸ˆ|装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) -Ambitious Assault|雄心çªè¢­|瞬间|由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚如果你æ“控有饰装的生物,则抓一张牌。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) -Ambitious Dragonborn|雄心龙裔|生物 ~龙ï¼é‡Žè›®äºº|雄心龙裔进战场时上é¢æœ‰X个+1/+1指示物,X为由你æ“控之生物与你åŸå¢“场内生物牌中的最大力é‡ã€‚ -Ambulatory Edifice|è¸è¡Œä¼ŸåŽ¦|神器生物 ~éžç‘žäººï¼ç»„构体|当è¸è¡Œä¼ŸåŽ¦è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜2点生命。当你如此作时,目标生物得-1/-1直到回åˆç»“æŸã€‚ -Ambuscade Shaman|ä¼è°‹ç¥­å¸ˆ|生物~åŠå…½äººï¼ç¥­å¸ˆ|æ¯å½“ä¼è°‹ç¥­å¸ˆæˆ–å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ æ“控下进战场时,该生物得+2/+2直到回åˆç»“æŸã€‚\n掩袭{3}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Ambuscade|çªç„¶è¢­å‡»|瞬间|目标由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚它对目标由对手æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Ambush Commander||| -Ambush Krotiq|ä¼å‡»åº“æ虫|生物~昆虫|è·µè¸\n当ä¼å‡»åº“æ虫进战场时,将å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。 -Ambush Paratrooper|截击滑翔兵|生物 ~人类ï¼å£«å…µ|闪现\n飞行\n{5}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Ambush Party||| -Ambush Viper|ä¼å‡»æ¯’蛇|生物 ~蛇|闪现\n死触 -Aminatou, the Fateshifter|矫命师阿米娜图|传奇é¹æ´›å®¢ ~阿米娜图|+1:抓一张牌,然åŽå°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šç½®äºŽä½ çš„牌库顶。\n−1:放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„永久物,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。\n−6:选择左边或å³è¾¹ã€‚æ¯ä½ç‰Œæ‰‹å„获得由所选方å‘之下一ä½ç‰Œæ‰‹æ“控的所有éžåœ°æ°¸ä¹…物之æ“控æƒï¼Œä½†çŸ«å‘½å¸ˆé˜¿ç±³å¨œå›¾é™¤å¤–。\n矫命师阿米娜图å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Ammit Eternal|永生阿米特|生物~çµä¿‘ï¼é³„é±¼ï¼æ¶é­”|折磨3(æ¯å½“此生物被阻挡时,防御牌手失去3点生命。)\næ¯å½“任一对手施放咒语时,在永生阿米特上放置一个-1/-1指示物。\næ¯å½“永生阿米特对任一牌手造æˆæˆ˜æ–—伤害时,移去其上所有的-1/-1指示物。 -Amoeboid Changeling|阿米巴化形|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n{T}:目标生物获得所有生物类别直到回åˆç»“æŸã€‚\n{T}:目标生物失去所有生物类别直到回åˆç»“æŸã€‚ -Amorphous Axe|幻形斧|神器 ~武具|佩带此武具的生物得+3/+0且是所有生物类别。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Amphibious Kavu||| -Amphin Cutthroat|埃分割喉客|生物~ç«èœ¥èœ´ï¼æµªå®¢| -Amphin Mutineer|埃分åå›è€…|生物~ç«èœ¥èœ´ï¼æµ·ç›—|当埃分åå›è€…进战场时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡éžç«èœ¥èœ´çš„生物。该生物的æ“控者派出一个4/3è“色ç«èœ¥èœ´ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n返场{4}{U}{U}({4}{U}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Amphin Pathmage|埃分径法师|生物~ç«èœ¥èœ´ï¼æ³•æœ¯å¸ˆ|{2}{U}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Amplifire|å€ç«å¦–|生物 ~元素|在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žä½ çš„牌库顶开始展示牌,直到你展示出一张生物牌为止。直到你的下一个回åˆï¼Œå€ç«å¦–的基础力é‡æˆä¸ºè¯¥ç‰ŒåŠ›é‡çš„两å€ï¼Œä¸”其基础防御力æˆä¸ºè¯¥ç‰Œé˜²å¾¡åŠ›çš„两å€ã€‚将所展示的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Ampryn Tactician|安普林策士|生物~人类ï¼å£«å…µ|当安普林策士进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Amrou Scout|安罗斥候|生物 ~æ´è‹±ï¼å抗军ï¼æ–¥å€™|{4},{T}:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3çš„å抗军永久物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Amrou Seekers|安罗追寻者|生物 ~æ´è‹±ï¼å抗军|安罗追寻者åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–白色生物阻挡。 -Amugaba||| -Amulet of Safekeeping|庇佑护身符|神器|æ¯å½“ä½ æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥å’’语或异能的æ“控者支付{1},å¦åˆ™å击之。\nè¡ç”Ÿç”Ÿç‰©å¾—-1/-0。 -Amulet of Vigor|活力护身符|神器|æ¯å½“一个永久物在你的æ“控下横置进战场时,将它é‡ç½®ã€‚ -An Offer You Can't Refuse|无法拒ç»çš„æ¡ä»¶|瞬间|å击目标éžç”Ÿç‰©å’’语。其æ“控者派出两个çå®è¡ç”Ÿç‰©ã€‚ -An-Havva Constable||| -Ana Battlemage|阿纳战法术师|生物~人类ï¼æ³•æœ¯å¸ˆ|增幅{2}{U}å’Œï¼æˆ–{1}{B}\n当阿纳战法术师进场时,若曾支付其{2}{U}的增幅费用,则目标牌手弃三张牌。\n当阿纳战法术师进场时,若曾支付其{1}{B}的增幅费用,则横置目标未横置的生物,且该生物对其æ“控者造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。 -Ana Disciple||| -Ana Sanctuary||| -Anaba Bodyguard||| -Anaba Shaman||| -Anaconda||| -Anafenza, Kin-Tree Spirit|æ—树之çµé˜¿å¨œèŠ¬æœ­|传奇生物 ~精怪ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) -Anafenza, the Foremost|首领阿娜芬札|传奇生物~人类ï¼å£«å…µ|æ¯å½“首领阿娜芬札攻击时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且已横置的生物上放置一个+1/+1指示物。\n如果任一生物牌将从任何区域置入对手的åŸå¢“场,则改为将它放é€ã€‚ -Anara, Wolvid Familiar|çµç‹¼ä½£å…½é˜¿çº³æ‹‰|传奇生物 ~狼ï¼é‡Žå…½|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的指挥官便具有ä¸ç­å¼‚能。(注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­å®ƒä»¬ã€‚伤害无法消ç­å…·ä¸ç­å¼‚能的生物。)\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Anarchist||| -Anathemancer|æ¶å’’法师|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当æ¶å’’法师进场时,它对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹æ‰€æ“控之éžåŸºæœ¬åœ°æ•°é‡ã€‚\nç ´åŸ{5}{B}{R} ({5}{B}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Anavolver||| -Anax and Cymede|阿那克斯与赛美狄|传奇生物~人类ï¼å£«å…µ|先攻,警戒\n勇行~æ¯å½“你施放一个以阿那克斯与赛美狄为目标的咒语时,由你æ“控的生物得+1/+1且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Anax, Hardened in the Forge|熔锻锤炼的阿那克斯|传奇结界生物 ~åŠç¥ž|阿那克斯的力é‡ç­‰åŒäºŽä½ çš„红色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{R},你的红色献力就加一。)\næ¯å½“阿那克斯或å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1红色羊蹄人è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€è‹¥è¯¥ç”Ÿç‰©çš„力é‡ç­‰äºŽæˆ–大于4,则改为派出两个此类è¡ç”Ÿç‰©ã€‚ -Ancestor Dragon|è›®è’始龙|生物 ~龙|飞行\næ¯å½“一个或数个由你æ“控的生物攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„生物,你便获得1点生命。 -Ancestor's Chosen||| -Ancestor's Prophet||| -Ancestral Anger|先祖怒ç«|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+0,X为你åŸå¢“场中å称为先祖怒ç«ä¹‹ç‰Œçš„æ•°é‡åŠ 1。\n抓一张牌。 -Ancestral Blade|祖传å®åˆƒ|神器 ~武具|当祖传å®åˆƒè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†ç¥–ä¼ å®åˆƒè£…备于其上。\n佩带此武具的生物得+1/+1。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Ancestral Katana|祖传长刀|神器 ~武具|æ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。当你如此作时,将祖传长刀贴附于其上。\n佩带此武具的生物得+2/+1。\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Ancestral Mask|先人的é¢å…·|结界~çµæ°”|结附于生物\n战场上æ¯æœ‰ä¸€ä¸ªå…¶ä»–结界,所结附的生物便得+2/+2。 -Ancestral Memories||| -Ancestral Statue|先祖雕åƒ|神器生物~魔åƒ|当先祖雕åƒè¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Ancestral Tribute||| -Ancestral Vengeance|先祖å¤ä»‡|结界~çµæ°”|结附于生物\n当先祖å¤ä»‡è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。\n所结附的生物得-1/-1。 -Ancestral Vision|先人的预视|法术|先人的预视是è“色。\n延缓4~{U}(除了从你手上使用此牌,你能支付{U}并将此牌移出对战,且上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n目标牌手抓三张牌。 -Anchor to Reality|锚定实界|法术|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n从你牌库中æœå¯»ä¸€å¼ æ­¦å…·æˆ–载具牌,将该牌放进战场,然åŽæ´—牌。如果该牌的法术力值å°äºŽæ‰€ç‰ºç‰²ä¹‹æ°¸ä¹…物,则å åœ2。 -Anchor to the Aether|钉入乙太|法术|将目标生物置于其拥有者的牌库顶。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Ancient Amphitheater|è¿œå¤é˜¶æ¢¯å‰§åœº|地|于远å¤é˜¶æ¢¯å‰§åœºè¿›åœºæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ æ‰‹ä¸Šä¸€å¼ å·¨äººç‰Œã€‚ 若你未如此作,则远å¤é˜¶æ¢¯å‰§åœºé¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{R}或{W}到你的法术力池中。 -Ancient Animus|è¿œå¤åŽŸå¿ƒ|瞬间|选择目标由你æ“控的生物。如果它是传奇,则在它上é¢æ”¾ç½®ä¸€ä¸ª+1/+1指示物。然åŽå®ƒä¸Žç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Ancient Brass Dragon|è¿œå¤é»„铜龙|生物 ~长è€ï¼é¾™|飞行\næ¯å½“è¿œå¤é»„铜龙对任一牌手造æˆæˆ˜æ–—伤害时,掷一颗d20。当你如此作时,将任æ„æ•°é‡çš„目标生物牌从åŸå¢“场在你æ“控下放进战场,且这些牌的法术力值总和须等于或å°äºŽX,X为掷骰结果。 -Ancient Brontodon|è¿œå¤éœ†ä¼Ÿé¾™|生物 ~æé¾™| -Ancient Bronze Dragon|è¿œå¤é’铜龙|生物 ~长è€ï¼é¾™|飞行\næ¯å½“è¿œå¤é’铜龙对任一牌手造æˆæˆ˜æ–—伤害时,掷一颗d20。当你如此作时,在至多两个目标生物上å„放置X个+1/+1指示物,X为掷骰结果。 -Ancient Carp|è¿œå¤é”¦é²¤|生物~鱼| -Ancient Copper Dragon|è¿œå¤èµ¤é“œé¾™|生物 ~长è€ï¼é¾™|飞行\næ¯å½“è¿œå¤èµ¤é“œé¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,掷一颗d20。你派出若干çå®è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæŽ·éª°ç»“果。 -Ancient Crab|è¿œå¤èŸ¹|生物~蟹| -Ancient Craving|è¿œå¤æ¸´æœ›|法术|你抓三张牌且失去3点生命。 -Ancient Den||| -Ancient Excavation|è¿œå¤å‘掘|瞬间|抓等åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„牌,然åŽæ¯ä»¥æ­¤æ³•æŠ“一张牌,便弃一张牌。\n循环基本地{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。) -Ancient Gold Dragon|è¿œå¤é‡‘é¾™|生物 ~长è€ï¼é¾™|飞行\næ¯å½“è¿œå¤é‡‘龙对任一牌手造æˆæˆ˜æ–—伤害时,掷一颗d20。你派出若干1/1è“色,具飞行异能的仙çµï¼é¾™è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæŽ·éª°ç»“果。 -Ancient Greenwarden|è¿œå¤è‚²ç¢§çµ|生物 ~元素|延势\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地牌。\n如果进战场的地触å‘由你æ“控之永久物的触å‘å¼å¼‚能,则该异能é¢å¤–触å‘一次。 -Ancient Grudge|长年怀æ¨|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚\n返照{G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Ancient Hellkite|è¿œå¤æ®‹è™è€…|生物~龙|飞行\n{R}:远å¤æ®‹è™è€…对目标由防御牌手æ“控的生物造æˆ1点伤害。 åªèƒ½äºŽè¿œå¤æ®‹è™è€…进行攻击时起动此异能。 -Ancient Imperiosaur|è¿œå¤éª„æš´é¾™|生物 ~æé¾™|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\nè·µè¸ï¼Œå®ˆæŠ¤{2}\nè¿œå¤éª„暴龙进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽå¬é›†å®ƒä¹‹ç”Ÿç‰©æ•°é‡çš„两å€ã€‚ -Ancient Kavu||| -Ancient Lumberknot|è¿œå¤æœ¨èŠ‚妖|生物 ~树妖|æ¯ä¸ªç”±ä½ æ“控且防御力比力é‡å¤§çš„生物皆ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ -Ancient Ooze||| -Ancient Silver Dragon|è¿œå¤é“¶é¾™|生物 ~长è€ï¼é¾™|飞行\næ¯å½“è¿œå¤é“¶é¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,掷一颗d20。抓等åŒäºŽæŽ·éª°ç»“果的牌。在本盘游æˆæŽ¥ä¸‹æ¥çš„时段,你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚ -Ancient Silverback||| -Ancient Spider||| -Ancient Spring||| -Ancient Stirrings|唤醒å¤ç‰©|法术|检视你牌库顶的五张牌。 ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张无色牌,并将其置于你手上。 然åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 (法术力费用中ä¸åŒ…å«æœ‰è‰²æ³•æœ¯åŠ›ç¬¦å·çš„牌,便是无色。 地也是无色。) -Ancient Stone Idol|è¿œå¤çŸ³å¶|神器生物 ~魔åƒ|闪现\næ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nè·µè¸\n当远å¤çŸ³å¶æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª6/12无色,具践è¸å¼‚能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Ancient Tomb|å¤å¢“|地|{T}:加{C}{C}。å¤å¢“对你造æˆ2点伤害。 -Ancient Ziggurat|è¿œå¤é‡‘塔庙|地|{T}:加一点任æ„颜色的法术力到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜ç”Ÿç‰©å’’语的费用。 -Ancient of the Equinox|秋分先人|生物~ - 树妖|è·µè¸ï¼Œè¾Ÿé‚ª -And They Shall Know No Fear|他们无所ç•æƒ§|瞬间|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚直到回åˆç»“æŸï¼Œç”±ä½ æ“控的该类别生物得+1/+0且获得ä¸ç­å¼‚能。 -Andradite Leech||| -Andúril, Flame of the West|西方之焰安ç£åˆ©å°”|传奇神器 ~武具|佩带此武具的生物得+3/+1。\næ¯å½“佩带此武具的生物攻击时,派出两个已横置的1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚若该生物是传奇,则改为派出两个已横置且正进行攻击的上述è¡ç”Ÿç‰©ã€‚\n佩带{2} -Angel of Condemnation|判罪天使|生物~天使|飞行,警戒\n{2}{W},{T}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。\n{2}{W},{T},耗竭判罪天使:放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œç›´åˆ°åˆ¤ç½ªå¤©ä½¿ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Angel of Deliverance|解脱天使|生物~天使|飞行\nèºç‹‚~æ¯å½“解脱天使造æˆä¼¤å®³æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。 -Angel of Despair|ç»æœ›å¤©ä½¿|生物~天使|飞行\n当ç»æœ›å¤©ä½¿è¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡æ°¸ä¹…物。 -Angel of Destiny|命è¿å¤©ä½¿|生物 ~天使ï¼åƒ§ä¾£|飞行,连击\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你和该牌手å„获得等é‡çš„生命。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„总生命比你的起始总生命至少多15点,则命è¿å¤©ä½¿æœ¬å›žåˆä¸­æ”»å‡»è¿‡çš„æ¯ä½ç‰Œæ‰‹å„输掉这盘游æˆã€‚ -Angel of Finality|终ç»å¤©ä½¿|生物 ~天使|飞行\n当终ç»å¤©ä½¿è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。 -Angel of Flight Alabaster|æ´ç¾½å¤©ä½¿|生物 ~天使|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡ç²¾æ€ªç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Angel of Glory's Rise|耀扬天使|生物 ~天使|飞行\n当耀扬天使进战场时,放é€æ‰€æœ‰çµä¿‘,然åŽå°†æ‰€æœ‰äººç±»ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 -Angel of Grace|æ©å…¸å¤©ä½¿|生物 ~天使|闪现\n飞行\n当æ©å…¸å¤©ä½¿è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œå°†ä½¿ä½ çš„总生命å‡å°‘至1以下的伤害,改为å‡å°‘你的总生命至1。\n{4}{W}{W},从你的åŸå¢“场放é€æ©å…¸å¤©ä½¿ï¼šä½ çš„总生命æˆä¸º10。 -Angel of Invention|新创天使|生物~天使|飞行,警戒,系命\n装é…2(当此生物进战场时,在其上放置两个+1/+1指示物或派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚)\n由你æ“控的其他生物得+1/+1。 -Angel of Jubilation|欢庆天使|生物~天使|飞行\n由你æ“控的其他éžé»‘色生物得+1/+1。\n牌手ä¸èƒ½ä»¥æ”¯ä»˜ç”Ÿå‘½æˆ–牺牲生物的方å¼æ–½æ”¾å’’语或起动异能。 -Angel of Mercy||| -Angel of Renewal|新机天使|生物~天使ï¼ä¼™ä¼´|飞行当新机天使进战场时,你æ¯æ“控一个生物,便获得1点生命。 -Angel of Retribution||| -Angel of Salvation|救助天使|生物 ~天使|闪现;å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行\n当救助天使进战场时,防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ä»»æ„æ•°é‡çš„目标造æˆä¹‹å…±5点伤害,你å¯ä»¥ä»»æ„分é…。 -Angel of Sanctions|惩戒天使|生物~天使|飞行\n当惩戒天使进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到惩戒天使离开战场为止。\né—å­˜{5}{W}({5}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼å¤©ä½¿ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Angel of Serenity|清朗天使|生物 ~天使|飞行\n当清朗天使进战场时,选择若干其他目标战场上的生物和ï¼æˆ–åŸå¢“场中的生物牌,上述数é‡è‡³å¤šä¸ºä¸‰ã€‚ä½ å¯ä»¥å°†å®ƒä»¬ä»Žæ‰€åœ¨åŒºåŸŸæ”¾é€ã€‚\n当清朗天使离开战场时,将所放é€çš„牌移回å„自拥有者手上。 -Angel of Suffering|施难天使|生物 ~梦魇ï¼å¤©ä½¿|飞行\n如果你将å—到伤害,则防止该伤害并磨两å€äºŽè¯¥æ•°é‡çš„牌。 -Angel of Vitality|活力天使|生物 ~天使|飞行\n如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\nåªè¦ä½ çš„总生命为25或更多,活力天使便得+2/+2。 -Angel of the Dawn|黎明天使|生物 ~天使|飞行\n当黎明天使进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 -Angel of the Dire Hour|厄时天使|生物~天使|闪现\n飞行\n当厄时天使进战场时,若你从你手上施放之,则放é€æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物。 -Angel of the God-Pharaoh|法è€ç¥žå¤©ä½¿|生物~天使|飞行\n循环{2}({2},弃掉此牌:抓一张牌。) -Angel of the Ruins|é—迹天使|神器生物 ~天使|飞行\n当é—迹天使进战场时,放é€è‡³å¤šä¸¤ä¸ªç›®æ ‡ç¥žå™¨å’Œï¼æˆ–结界。\n循环平原{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Angel's Feather|天使翎羽|神器|æ¯å½“牌手使用任何白色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 -Angel's Grace|天使æ©å…¸|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n本回åˆä¸­ï¼Œä½ è¿™ç›˜æ¸¸æˆä¸ä¼šè¾“,对手也ä¸ä¼šèµ¢ã€‚ 直到回åˆç»“æŸï¼Œå°†ä½¿ä½ çš„总生命å‡å°‘至1以下的伤害,改为将它å‡å°‘至1。 -Angel's Herald|天使传令|生物~人类ï¼åƒ§ä¾£|{2}{W},{T},牺牲一个绿色生物,一个白色生物,以åŠä¸€ä¸ªè“色生物:从你的牌库中æœå¯»ä¸€å¼ å称为穹光大天使的牌,并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Angel's Mercy|天使的慈悲|瞬间|你获得7点生命。 -Angel's Tomb|天使之墓|神器|æ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥ä»¤å¤©ä½¿ä¹‹å¢“æˆä¸º3/3白色,具飞行异能的天使神器生物直到回åˆç»“æŸã€‚ -Angelfire Crusader||| -Angelfire Ignition|燃亮天使焰|法术|在目标生物上放置两个+1/+1指示物。直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—警戒ã€è·µè¸ã€ç³»å‘½ã€ä¸ç­ä¸Žæ•æ·å¼‚能。\n返照{2}{R}{W}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Angelheart Protector|天使心护僧|生物 ~人类ï¼åƒ§ä¾£|当天使心护僧进战场时,目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Angelheart Vial|天使心瓶|神器|æ¯å½“ä½ å—到伤害时,你å¯ä»¥åœ¨å¤©ä½¿å¿ƒç“¶ä¸Šæ”¾ç½®ç­‰é‡çš„充电指示物。\n{2},{T},从天使心瓶上移去四个充电指示物:你获得2点生命并抓一张牌。 -Angelic Accord|天æ©ç›¸éš|结界|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ èŽ·å¾—了4点或更多生命,则将一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Angelic Arbiter|仲è£å¤©ä½¿|生物~天使|飞行\n本回åˆæ–½æ”¾è¿‡å’’语的对手å‡ä¸èƒ½ä»¥ç”Ÿç‰©æ”»å‡»ã€‚\n本回åˆä»¥ä»»ä¸€ç”Ÿç‰©æ”»å‡»è¿‡çš„对手å‡ä¸èƒ½æ–½æ”¾å’’语。 -Angelic Armaments|天使战具|神器 ~武具|佩带此武具的生物得+2/+2,具有飞行异能,且é¢å¤–具有白色此颜色与天使此类别。\n佩带{4}({4}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Angelic Ascension|飞å‡å¤©ç•Œ|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚å…¶æ“控者派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ -Angelic Benediction|天使祈ç¦|结界|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Angelic Blessing||| -Angelic Captain|天使队长|生物~天使ï¼ä¼™ä¼´|飞行æ¯å½“天使队长攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其他伙伴,它便得+1/+1直到回åˆç»“æŸã€‚ -Angelic Chorus||| -Angelic Cub|幼狮天使|生物 ~猫ï¼å¤©ä½¿|æ¯å½“幼狮天使æ¯å›žåˆé¦–度æˆä¸ºå’’语或异能的目标时,在其上放置一个+1/+1指示物。\nåªè¦å¹¼ç‹®å¤©ä½¿ä¸Šæœ‰ä¸‰ä¸ªæˆ–更多+1/+1指示物,它便具有飞行异能。 -Angelic Curator|天国监护使|生物 ~天使ï¼ç²¾æ€ª|飞行,å神器ä¿æŠ¤ -Angelic Destiny|天使命è¿|结界~çµæ°”|结附于生物\n所结附的生物得+4/+4,具有飞行与先攻异能,且é¢å¤–具有天使此类别。\n当所结附的生物死去时,将天使命è¿ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Angelic Edict|天使勒令|法术|放é€ç›®æ ‡ç”Ÿç‰©æˆ–结界。 -Angelic Exaltation|天使颂赞|结界|æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒå¾—+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的生物数é‡ã€‚ -Angelic Field Marshal|天使元帅|生物~天使|飞行\n副官~åªè¦ä½ æ“控你的指挥官,天使元帅便得+2/+2且由你æ“控的生物具有警戒异能。 -Angelic Gift|天使赋礼|结界 ~çµæ°”|结附于生物\n当天使赋礼进战场时,抓一张牌。\n所结附的生物具有飞行异能。 -Angelic Guardian|天使守å«|生物 ~天使|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\næ¯å½“一个或数个由你æ“控的生物攻击时,它们获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) -Angelic Intervention|天使干预|瞬间|选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物或é¹æ´›å®¢èŽ·å¾—å无色ä¿æŠ¤æˆ–å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚如果它是生物,则在其上放置一个+1/+1指示物。(它ä¸èƒ½è¢«è¯¥ç‰¹æ€§çš„东西阻挡,指定为目标,造æˆä¼¤å®³ï¼Œç»“附或是装备。) -Angelic Observer|é™è§‚天使|生物 ~天使ï¼å‚è°‹|ä½ æ¯æ“控一个市民,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行 -Angelic Overseer|监管天使|生物~天使|飞行\nåªè¦ä½ æ“控人类,监管天使便具有辟邪且ä¸ä¼šæ¯å。 -Angelic Page||| -Angelic Protector|天国守护使|生物 ~天使|飞行\næ¯å½“天国守护使æˆä¸ºå’’语或异能的目标时,天国守护使得+0/+3直到回åˆç»“æŸã€‚ -Angelic Purge|天使涤净|法术|牺牲一个永久物,以作为施放天使涤净的é¢å¤–费用。\n放é€ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–结界。 -Angelic Quartermaster|é…装天使|生物 ~天使ï¼å£«å…µ|飞行\n当é…装天使进战场时,在至多两个其他目标生物上å„放置一个+1/+1指示物。 -Angelic Shield||| -Angelic Skirmisher|天使侦å«|生物~天使|飞行\n在æ¯æ¬¡æˆ˜æ–—开始时,选择先攻ã€è­¦æˆ’或系命。由你æ“控的生物获得该异能直到回åˆç»“æŸã€‚ -Angelic Sleuth|天使侦员|生物 ~天使ï¼å‚è°‹|飞行\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的永久物离开战场时,若其上有指示物,则探查。 -Angelic Wall||| -Angelsong|天使祷曲|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。\n循环{2} ({2},弃掉此牌:抓一张牌。) -Anger of the Gods|众神之怒|法术|众神之怒对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ -Anger||| -Angler Drake|渔猎龙兽|生物~龙兽|飞行\n当渔猎龙兽进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Angler Turtle|渔猎龟|生物 ~龟|辟邪\n由对手æ“控的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 -Angrath's Ambusher|安戈斯的ä¼å‡»å®¢|生物 ~åŠå…½äººï¼æµ·ç›—|åªè¦ä½ æ“控安戈斯é¹æ´›å®¢ï¼Œå®‰æˆˆæ–¯çš„ä¼å‡»å®¢ä¾¿å¾—+2/+0。 -Angrath's Fury|安戈斯的怒ç«|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚安戈斯的怒ç«å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ3点伤害。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为牛头怪海盗安戈斯的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Angrath's Marauders|安戈斯的劫掠者|生物 ~人类ï¼æµ·ç›—|如果æŸä¸ªç”±ä½ æ“控的æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆä¸¤å€çš„伤害。 -Angrath's Rampage|安戈斯的狂愤|法术|选择一项~\n•目标牌手牺牲一个神器。\n•目标牌手牺牲一个生物。\n•目标牌手牺牲一个é¹æ´›å®¢ã€‚ -Angrath, Captain of Chaos|混沌船长安戈斯|传奇é¹æ´›å®¢ ~安戈斯|由你æ“控的生物具有å¨æ…‘异能。\n−2:囤兵2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Angrath, Minotaur Pirate|牛头怪海盗安戈斯|传奇é¹æ´›å®¢ ~安戈斯|+2:牛头怪海盗安戈斯å‘目标对手与由其æ“控的生物å„造æˆ1点伤害。\n−3:将目标海盗牌从你的åŸå¢“场移回战场。\n−11:消ç­ç”±ç›®æ ‡å¯¹æ‰‹æ“控的所有生物。牛头怪海盗安戈斯对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿™äº›ç”Ÿç‰©çš„力é‡æ€»å’Œã€‚ -Angrath, the Flame-Chained|ç‚Žé”安戈斯|传奇é¹æ´›å®¢ ~安戈斯|+1:æ¯ä½å¯¹æ‰‹å„弃一张牌且失去2点生命。\n−3:获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将之é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¦‚果其总法术力费用等于或å°äºŽ3,则将它牺牲。\n−8:æ¯ä½å¯¹æ‰‹å„失去等åŒäºŽå…¶åŸå¢“场中牌的数é‡ä¹‹ç”Ÿå‘½ã€‚ -Anguished Unmaking|å“€æ¸å½’虚|瞬间|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。你失去3点生命。 -Anhelo, the Painter|åŽè‰ºå®¶å®‰æµ·æ´›|传奇生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|死触\nä½ æ¯å›žåˆæ–½æ”¾çš„第一个瞬间或法术咒语具有催命2。 -Animal Boneyard||| -Animal Magnetism||| -Animal Sanctuary|动物庇护地|地|{T}:加{C}。\n{2},{T}:在目标鸟,猫,狗,山羊,牛或蛇上放置一个+1/+1指示物。 -Animar, Soul of Elements|元素之魂阿尼玛|传奇生物 ~元素|å白ä¿æŠ¤ï¼Œå黑ä¿æŠ¤\næ¯å½“你施放生物咒语时,在元素之魂阿尼玛上放置一个+1/+1指示物。\n阿尼玛上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,你施放的生物咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Animate Dead|å°¸å˜|结界~çµæ°”|结附于åŸå¢“场中的生物牌\n当尸å˜è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒåœ¨æˆ˜åœºä¸Šï¼Œåˆ™å®ƒå¤±åŽ»ã€Œç»“附于åŸå¢“场中的生物牌ã€ä¸”获得「结附于以尸å˜æ”¾è¿›æˆ˜åœºçš„生物ã€ã€‚将所结附的生物牌在你的æ“控下移回战场,并将尸å˜ç»“附于其上。当尸å˜ç¦»å¼€æˆ˜åœºæ—¶ï¼Œè¯¥ç”Ÿç‰©ä¹‹æ“控者牺牲该生物。\n所结附的生物得-1/-0。 -Animate Wall||| -Animating Faerie|赋生仙çµ|生物 ~仙çµ|飞行 -Animation Module|活化模å—|神器|æ¯å½“在一个由你æ“控的永久物上放置一个或数个+1/+1指示物时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{3},{T}:选择目标永久物或牌手上的一个指示物。该永久物或牌手得到å¦ä¸€ä¸ªè¯¥ç§ç±»çš„指示物。 -Animist's Awakening|物çµå¸ˆå”¤é†’|法术|展示你牌库顶的X张牌。将其中所有地牌横置放进战场,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则é‡ç½®è¿™äº›åœ°ã€‚ -Animist's Might|物çµå¸ˆä¹‹åŠ›|法术|如果此咒语以由你æ“控的传奇生物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…力é‡çš„两å€ã€‚ -Animus of Predation|掠食原心|生物~圣者|掠食原心以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选牌时,你å¯ä»¥å°†è¯¥ç‰Œé¢æœä¸Šåœ°ç§»å‡ºè½®æŠ½ã€‚(此牌ä¸å±žäºŽä½ çš„牌池。)\n如果你以å称为掠食原心之牌移出轮抽的æŸå¼ ç”Ÿç‰©ç‰Œå…·æœ‰é£žè¡Œå¼‚能,则掠食原心具有飞行异能。且先攻ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚ -Anje's Ravager|安姬的噬血客|生物 ~å¸è¡€é¬¼ï¼ç‹‚战士|安姬的噬血客æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\næ¯å½“安姬的噬血客攻击时,弃掉你的手牌,然åŽæŠ“三张牌。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Anje, Maid of Dishonor|邪气伴娘安姬|传奇生物 ~å¸è¡€é¬¼|æ¯å½“邪气伴娘安姬和ï¼æˆ–一个或数个其他å¸è¡€é¬¼åœ¨ä½ çš„æ“控下进战场时,派出一个血滴è¡ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n{2},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个血滴è¡ç”Ÿç‰©ï¼šæ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 -Ankh of Mishra||| -Ankle Shanker|æ–­è¸é¬¼æ€ª|生物~鬼怪ï¼ç‹‚战士|æ•æ·\næ¯å½“æ–­è¸é¬¼æ€ªæ”»å‡»æ—¶ï¼Œç”±ä½ æ“控的生物获得先攻与死触异能直到回åˆç»“æŸã€‚ -Annex Sentry|别馆哨戒僧|神器生物 ~éžç‘žäººï¼åƒ§ä¾£|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当别馆哨戒僧进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且法术力值等于或å°äºŽ3的神器或生物,直到别馆哨戒僧离开战场为止。 -Annex||| -Annihilate||| -Annihilating Fire|æ­¼ç­ä¹‹ç«|瞬间|æ­¼ç­ä¹‹ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ -Annihilating Glare|æ­¼ç­çžªè§†|法术|支付{4}或牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Annoyed Altisaur|æ¼æ€’硕伟龙|生物 ~æé¾™|延势,践è¸\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) -Annul||| -Anodet Lurker|安瑙达ä¼å‡»å…½|神器生物|当安瑙达ä¼å‡»å…½ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,你获得3点生命。 -Anoint with Affliction|折磨èµåœ£|瞬间|如果目标生物的法术力值等于或å°äºŽ3,则放é€ä¹‹ã€‚\nè…化~如果该生物的æ“控者具有三个或更多中毒指示物,则改为放é€è¯¥ç”Ÿç‰©ã€‚ -Anointed Chorister|神圣唱诗人|生物 ~人类ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n{4}{W}:神圣唱诗人得+3/+3直到回åˆç»“æŸã€‚ -Anointed Deacon|ç¥åœ£åŠ©ç¥­|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|在你回åˆçš„战斗开始时,你å¯ä»¥ä½¿ç›®æ ‡å¸è¡€é¬¼å¾—+2/+0直到回åˆç»“æŸã€‚ -Anointed Peacekeeper|ç¥åœ£å’Œå¹³æŠ¤å«|生物 ~人类ï¼åƒ§ä¾£|警戒\n于ç¥åœ£å’Œå¹³æŠ¤å«è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä»»ä¸€å¯¹æ‰‹çš„手牌,然åŽä»»æ„选择一个牌å。\n对手施放之具该å称的咒语增加{2}æ¥æ–½æ”¾ã€‚\n除了法术力异能之外,具有该å称之æ¥æºçš„起动å¼å¼‚能都增加{2}æ¥èµ·åŠ¨ã€‚ -Anointed Procession|圣洗者行列|结界|如果æŸæ•ˆåº”将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºå®ƒæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚ -Anointer Priest|圣洗僧侣|生物~人类ï¼åƒ§ä¾£|æ¯å½“一个è¡ç”Ÿç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。\né—å­˜{3}{W}({3}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼äººç±»ï¼åƒ§ä¾£ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Anointer of Champions|斗士èµåœ£åƒ§|生物~人类ï¼åƒ§ä¾£|{T}:目标进行攻击的生物得+1/+1直到回åˆç»“æŸã€‚ -Anointer of Valor|勇气èµåœ£ä½¿|生物 ~天使|飞行\næ¯å½“一个生物攻击时,你å¯ä»¥æ”¯ä»˜{3}。当你如此作时,在该生物上放置一个+1/+1指示物。 -Anowon, the Ruin Sage|é—迹智者亚诺文|传奇生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„牺牲一个éžå¸è¡€é¬¼ç”Ÿç‰©ã€‚ -Anowon, the Ruin Thief|é—迹窃贼亚诺文|传奇生物 ~å¸è¡€é¬¼ï¼æµªå®¢|由你æ“控的其他浪客得+1/+1。\næ¯å½“由你æ“控的一个或数个浪客对任一牌手造æˆæˆ˜æ–—伤害时,该牌手æ¯å—到1点伤害,他便磨一张牌。如果该牌手以此法磨掉至少一张生物牌,则你抓一张牌。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) -Anrakyr the Traveller|旅行者安拉克|传奇神器生物 ~太空死çµ|派尔西亚军团领主~æ¯å½“旅行者安拉克攻击时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæˆ–ä½ åŸå¢“场中施放一个神器咒语,但须支付等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼æ•°é‡çš„生命,而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Answered Prayers|ç¥ç¥·æ˜¾çµ|结界|æ¯å½“一个生物在你的æ“控下进战场时,你获得1点生命。若ç¥ç¥·æ˜¾çµä¸æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒæˆä¸º3/3,具飞行异能的天使生物直到回åˆç»“æŸï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Ant Queen|èšåŽ|生物~昆虫|{1}{G}:将一个1/1绿色昆虫è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Antagonism||| -Antagonize|挑衅|瞬间|目标生物得+4/+3直到回åˆç»“æŸã€‚ -Anthem of Rakdos|拉铎å¸èµžç¾Žè¯—|结界|æ¯å½“由你æ“控的一个生物攻击时,它得+2/+0直到回åˆç»“æŸï¼Œä¸”拉铎å¸èµžç¾Žè¯—对你造æˆ1点伤害。\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œå¦‚果由你æ“控的任一æ¥æºå°†å¯¹ä»»ä¸€ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆä¸¤å€çš„伤害。 -Anthousa, Setessan Hero|瑟特è¨è‹±é›„安陶莎|传奇生物~人类ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以瑟特è¨è‹±é›„安陶莎为目标的咒语时,至多三个目标由你æ“控的地å„æˆä¸º2/2战士生物直到回åˆç»“æŸã€‚它们ä»ç„¶æ˜¯åœ°ã€‚ -Anticipate|预先考虑|瞬间|检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Anticognition|对抗认知|瞬间|除éžç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢å’’语的æ“控者支付{2},å¦åˆ™å击之。如果任一对手的åŸå¢“场中有八张或更多牌,则改为å击该咒语,然åŽå åœ2。 -Antler Skulkin|鹿角颅身|神器生物~稻è‰äºº|{2}:目标白色生物获得留存异能直到回åˆç»“æŸã€‚ (当它从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Anurid Barkripper||| -Anurid Brushhopper||| -Anurid Murkdiver||| -Anurid Scavenger||| -Anurid Swarmsnapper||| -Anvilwrought Raptor|锻砧猛禽|神器生物 ~鸟|飞行\n先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Anya, Merciless Angel|无情天使安雅|传奇生物~天使|飞行æ¯æœ‰ä¸€ä½æ€»ç”Ÿå‘½å°äºŽèµ·å§‹æ€»ç”Ÿå‘½ä¹‹ä¸€åŠçš„对手,无情天使安雅便得+3/+3。åªè¦æŸå¯¹æ‰‹çš„总生命å°äºŽå…¶èµ·å§‹æ€»ç”Ÿå‘½ä¹‹ä¸€åŠï¼Œå®‰é›…便具有ä¸ç­å¼‚能。 -Ao, the Dawn Sky|澄穹猗旺|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,警戒\n当澄穹猗旺死去时,选择一项~\n•检视你牌库顶的七张牌。将其中任æ„æ•°é‡çš„éžåœ°æ°¸ä¹…物牌放进战场,且这些牌的法术力值总和须等于或å°äºŽ4。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n•在æ¯ä¸ªç”±ä½ æ“控的生物或载具永久物上å„放置两个+1/+1指示物。 -Apex Devastator|夷世霸兽|生物 ~盖美拉ï¼å¤šå¤´é¾™|倾曳,倾曳,倾曳,倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。数个倾曳异能会分别触å‘。) -Apex Hawks|峰顶翔鹰|生物~鸟|多é‡å¢žå¹…{1}{W} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{W}。)\n飞行\n峰顶翔鹰进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。 -Apex of Power|无上力é‡|法术|放é€ä½ ç‰Œåº“顶的七张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾å’’语。\n如果此咒语是从你手上施放,则加å点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚ -Aphemia, the Cacophony|乱调娥è²å¼¥å¨…|传奇结界生物 ~哈痞|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç»“界牌。若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Aphetto Alchemist||| -Aphetto Dredging||| -Aphetto Exterminator||| -Aphetto Grifter||| -Aphetto Runecaster||| -Aphetto Vulture||| -Aphotic Wisps|æ˜æš—鬼ç«|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºé»‘色且具有æ惧异能。\n抓一张牌。 -Apocalypse Demon|末日æ¶é­”|生物~æ¶é­”|飞行\n末日æ¶é­”的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中牌的数é‡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™æ¨ªç½®æœ«æ—¥æ¶é­”。 -Apocalypse Hydra|末日多头龙|生物 ~多头龙|末日多头龙进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则它进战场时上é¢é¢å¤–有X个+1/+1指示物。\n{1}{R},从末日多头龙上移去一个+1/+1指示物:末日多头龙对任æ„一个目标造æˆ1点伤害。 -Apostle of Invasion|移行使徒|生物 ~éžç‘žäººï¼å¤©ä½¿|飞行\nè…化~åªè¦æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,移行使徒便具有连击异能。 -Apostle of Purifying Light|净光宗徒|生物 ~人类ï¼åƒ§ä¾£|å黑ä¿æŠ¤(此生物ä¸èƒ½è¢«é»‘色的东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\n{2}:将目标牌从åŸå¢“场放é€ã€‚ -Apostle's Blessing|门徒加æŒ|瞬间|({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚)\n选择一ç§é¢œè‰²ã€‚目标由你æ“控的神器或生物获得å神器ä¿æŠ¤æˆ–是å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Apothecary Geist|è¯å‰‚师游魂|生物 ~精怪|飞行\n当è¯å‰‚师游魂进战场时,若你æ“控å¦ä¸€ä¸ªç²¾æ€ªï¼Œåˆ™ä½ èŽ·å¾—3点生命。 -Apothecary Initiate|è¯å‰‚学徒|生物~æ´è‹±ï¼åƒ§ä¾£|æ¯å½“任一牌手使用白色咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则你获得1点生命。 -Appeal|å¸å¼•|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+X,X为由你æ“控的生物数é‡ã€‚ -Appetite for Brains|食脑胃å£|法术|目标对手展示其手牌。 你选择其中一张总法术力费用等于或大于4的牌,并放é€è¯¥ç‰Œã€‚ -Appetite for the Unnatural|è¿å¤©èƒƒå£|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。你获得2点生命。 -Applied Biomancy|实用生机术|瞬间|选择一项或都选~\n•目标生物得+1/+1直到回åˆç»“æŸã€‚\n•将目标生物移回其拥有者手上。 -Apprentice Sharpshooter|神射手学徒|生物 ~人类ï¼å¼“箭手|延势\nè§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。) -Apprentice Wizard|魔术师学徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:加{C}{C}{C}。 -Approach of the Second Sun|神日迫临|法术|如果此咒语是从你手上施放,且你本盘游æˆä¸­æ–½æ”¾è¿‡å¦ä¸€ä¸ªå称为神日迫临的咒语,则你赢得这盘游æˆã€‚è‹¥å¦ï¼Œåˆ™å°†ç¥žæ—¥è¿«ä¸´ç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸ƒå¼ çš„ä½ç½®ï¼Œä¸”你获得7点生命。 -Aquamoeba||| -Aquamorph Entity|æ¾¹å˜çµ|生物~å˜å½¢å…½|于澹å˜çµè¿›åœºæˆ–翻回正é¢æ—¶ï¼Œå®ƒä¾ç…§ä½ çš„选择æˆä¸º5/1生物或1/5生物。\nå˜èº«{2}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Aquastrand Spider|水绿缕蜘蛛|生物~蜘蛛ï¼çªå˜ä½“|接殖2(此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{G}:本回åˆä¸­ï¼Œç›®æ ‡å…·æœ‰+1/+1指示物的生物能视åŒå…·é£žè¡Œå¼‚能地进行阻挡。 -Aquatic Incursion|水路入侵|结界|当水路入侵进战场时,派出两个1/1è“色,具辟邪异能的人鱼è¡ç”Ÿç”Ÿç‰©ã€‚(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n{3}{U}:目标人鱼本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Aqueous Form|似水æµå½¢|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“所结附的生物攻击时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Aquitect's Will|建渠者的æ„å¿—|部æ—法术~人鱼|在目标地上放置一个洪水指示物。 åªè¦å…¶ä¸Šæœ‰æ´ªæ°´æŒ‡ç¤ºç‰©ï¼Œè¯¥åœ°ä¾¿é¢å¤–具有海岛此类别。 若你æ“控人鱼,则抓一张牌。 -Aquus Steed|水驹|生物~野兽|{2}{U},{T}:目标生物得-2/-0直到回åˆç»“æŸã€‚ -Araba Mothrider|è’场蛾骑士|生物~人类ï¼æ­¦å£«|飞行\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) -Arachnoform|蜘蛛形体|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有延势异能,且是所有生物类别。 -Arachnogenesis|蜘蛛创生|瞬间|å°†X个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为攻击你的生物数é‡ã€‚于本回åˆä¸­ï¼Œé˜²æ­¢éžèœ˜è››çš„生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 -Arachnoid Adaptation|蛛身å˜åŒ–|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得延势异能。将它é‡ç½®ã€‚ -Arachnoid|织网蛛|神器生物~蜘蛛|织网蛛å¯ä»¥è§†åŒå…·é£žè¡Œå¼‚能地进行阻挡。 -Arachnus Spinner|缠网蜘蛛|生物 ~蜘蛛|延势\n横置一个由你æ“控且未横置的蜘蛛:从你åŸå¢“场和ï¼æˆ–牌库中æœå¯»ä¸€å¼ å称为蛛缠网的牌,将之放进战场并贴附于目标生物上。如果你以此法æœå¯»ä½ çš„牌库,则洗牌。 -Arachnus Web|蛛缠网|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æ‰€ç»“附的生物之力é‡ç­‰äºŽæˆ–大于4,则消ç­è››ç¼ ç½‘。 -Aradara Express|厄勒德拉特快|神器 ~载具|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Aragorn and Arwen, Wed|新婚燕尔阿拉贡与阿尔玟|传奇生物 ~人类ï¼å¦–ç²¾ï¼è´µæ—|警戒\næ¯å½“新婚燕尔阿拉贡与阿尔玟进战场或攻击时,在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。你æ¯æ“控一个其他生物,便获得1点生命。 -Aragorn, Company Leader|è¿œå¾é˜Ÿé•¿é˜¿æ‹‰è´¡|传奇生物 ~人类ï¼æ¸¸ä¾ |æ¯å½“魔戒引诱你时,若你选择远å¾é˜Ÿé•¿é˜¿æ‹‰è´¡ä»¥å¤–的生物作你的æŒæˆ’人,则在阿拉贡上ä¾ä½ çš„选择放置一个先攻,警戒,死触或系命指示物。\næ¯å½“你在阿拉贡上放置一个或数个指示物时,选择至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚将所放置的指示物æ¯ç§å„在该生物上放置一个。 -Aragorn, King of Gondor|刚铎国王阿拉贡|传奇生物 ~人类ï¼è´µæ—|警戒,系命\n当刚铎国王阿拉贡进战场时,你æˆä¸ºå›ä¸»ã€‚\næ¯å½“阿拉贡攻击时,至多一个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚若你是å›ä¸»ï¼Œåˆ™ç”Ÿç‰©æœ¬å›žåˆéƒ½ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Aragorn, the Uniter|é‡è”å›çŽ‹é˜¿æ‹‰è´¡|传奇生物 ~人类ï¼è´µæ—|æ¯å½“你施放白色咒语时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放è“色咒语时,å åœ2。\næ¯å½“你施放红色咒语时,é‡è”å›çŽ‹é˜¿æ‹‰è´¡å‘目标对手造æˆ3点伤害。\næ¯å½“你施放绿色咒语时,目标生物得+4/+4直到回åˆç»“æŸã€‚ -Arashi, the Sky Asunder|烈风哑螺示|传奇生物~精怪|{X}{G},{T}:烈风哑螺示对目标具飞行异能的生物造æˆX点伤害。\n魂力~{X}{G}{G},弃掉哑螺示:哑螺示对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 -Arashin Cleric|阿拉辛僧侣|生物~人类ï¼åƒ§ä¾£|当阿拉辛僧侣进战场时,你获得3点生命。 -Arashin Foremost|阿拉辛首领|生物~人类ï¼æˆ˜å£«|连击\næ¯å½“阿拉辛首领进战场或攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的战士生物获得连击异能直到回åˆç»“æŸã€‚ -Arashin Sovereign|阿拉辛王龙|生物~龙|飞行\n当阿拉辛王龙死去时,你å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶或牌库底。 -Arashin War Beast|阿拉辛战争兽|生物~野兽|æ¯å½“阿拉辛战争兽对一个或数个进行阻挡的生物造æˆæˆ˜æ–—伤害时,显化你的牌库顶牌。(将它é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Arasta of the Endless Web|无尽缠ä¸é˜¿æ‹‰æ–¯å¡”|传奇结界生物 ~蜘蛛|延势\næ¯å½“任一对手施放瞬间或法术咒语时,你派出一个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ -Araumi of the Dead Tide|亡潮阿èç±³|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{T},从你的åŸå¢“场放é€ç­‰åŒäºŽä½ å¯¹æ‰‹æ•°é‡çš„牌:目标在你åŸå¢“场中的生物牌获得返场异能直到回åˆç»“æŸã€‚其返场费用等åŒäºŽå…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(放é€è¯¥ç”Ÿç‰©ç‰Œå¹¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Arbalest Elite|弹簧弩精兵|生物~人类ï¼å¼“箭手|{2}{W},{T}:弹簧弩精兵对目标进行攻击或阻挡的生物造æˆ3点伤害。 弹簧弩精兵于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Arbalest Engineers|弩械工程师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当弩械工程师进战场时,选择一项~\n•弩械工程师对任æ„一个目标造æˆ1点伤害。\n•在目标生物上放置一个+1/+1指示物。它获得践è¸ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚\n•派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Arbiter of Knollridge|丘脊仲è£è€…|生物~巨人ï¼æ³•æœ¯å¸ˆ|警戒\n当丘脊仲è£è€…进场时,æ¯ä½ç‰Œæ‰‹çš„总生命æˆä¸ºæ‰€æœ‰ç‰Œæ‰‹ä¸­æ€»ç”Ÿå‘½æœ€é«˜è€…的数值。 -Arbiter of the Ideal|ç†å¿µä»²è£è€…|生物~å²èŠ¬æ–¯|飞行\nå¯æ‚Ÿï½žæ¯å½“ç†å¿µä»²è£è€…æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。如果它是神器ã€ç”Ÿç‰©æˆ–地牌,你å¯ä»¥å°†ä¹‹æ”¾è¿›æˆ˜åœºä¸”上é¢æœ‰ä¸€ä¸ªå…·çŽ°æŒ‡ç¤ºç‰©ã€‚该永久物é¢å¤–具有「结界ã€æ­¤ç±»åˆ«ã€‚ -Arbor Armament|乔木战具|瞬间|在目标生物上放置一个+1/+1指示物。该生物获得延势异能直到回åˆç»“æŸã€‚ -Arbor Colossus|乔木巨åƒ|生物~巨人|延势\n{3}{G}{G}{G}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\n当乔木巨åƒè›®åŒ–时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控ã€ä¸”具飞行异能的生物。 -Arbor Elf|乔木妖精|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:é‡ç½®ç›®æ ‡æ ‘林。 -Arborback Stomper|树背跺地兽|生物~野兽|è·µè¸\n当树背跺地兽进战场时,你获得5点生命。 -Arborea Pegasus|奥林界飞马|生物 ~飞马|飞行\n当奥林界飞马进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得飞行异能。 -Arboreal Grazer|树栖食è‰å…½|生物 ~野兽|延势\n当树栖食è‰å…½è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ -Arboretum Elemental|示园元素|生物 ~元素|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Arboria|黑藤é野|普世结界|对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œé™¤éžè¯¥ç‰Œæ‰‹äºŽå…¶ä¸Šå›žåˆä¸­æ›¾æ–½æ”¾å’’语或将éžè¡ç”Ÿç‰©çš„永久物放进战场,å¦åˆ™ç”Ÿç‰©ä¸èƒ½æ”»å‡»è¯¥ç‰Œæ‰‹ã€‚ -Arc Blade|弧锋光|法术|弧锋光对任æ„一个目标造æˆ2点伤害。放é€å¼§é”‹å…‰ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{R}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{2}{R}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Arc Lightning||| -Arc Runner|奔腾电弧çµ|生物~元素ï¼ç‰›|æ•æ· (此生物å—ä½ æ“控时便能攻击与{T}。)\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²å¥”腾电弧çµã€‚ -Arc Spitter|电弧喷ç¯|神器 ~武具|佩带此武具的生物具有「{1}:此生物对目标阻挡它的生物造æˆ1点伤害。ã€\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Arc Trail|弧光曳迹|法术|弧光曳迹对目标生物或牌手造æˆ2点伤害,并对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Arc-Slogger||| -Arcades Sabboth|阿å¡è¿ªè¨å·´æ–¯|传奇生物 ~长è€ï¼é¾™|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{G}{W}{U},å¦åˆ™ç‰ºç‰²é˜¿å¡è¿ªè¨å·´æ–¯ã€‚\n对æ¯ä¸ªç”±ä½ æ“控且未横置的生物而言,åªè¦å®ƒæœªè¿›è¡Œæ”»å‡»ï¼Œä¾¿å¾—+0/+2。\n{W}:阿å¡è¿ªè¨å·´æ–¯å¾—+0/+1直到回åˆç»“æŸã€‚ -Arcades, the Strategist|智龙阿å¡è¿ª|传奇生物 ~长è€ï¼é¾™|飞行,警戒\næ¯å½“一个具守军异能的生物在你的æ“控下进战场时,抓一张牌。\næ¯ä¸ªç”±ä½ æ“控且具守军异能的生物皆ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ï¼›ä¸”能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Arcane Adaptation|玄秘适境|结界|于玄秘适境进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的生物å‡é¢å¤–具有该类别。由你æ“控的生物咒语和由你拥有且ä¸åœ¨æˆ˜åœºä¸Šçš„生物牌也é¢å¤–具有该类别。 -Arcane Artisan|秘法工匠|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T}:目标牌手抓一张牌,然åŽä»Žå…¶æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç‰Œã€‚如果以此法放é€çš„是生物牌,则该牌手派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“。\n当秘法工匠离开战场,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€æ‰€æœ‰ä»¥å®ƒæ´¾å‡ºçš„è¡ç”Ÿç‰©ã€‚ -Arcane Bombardment|秘法轰炸|结界|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第一个瞬间或法术咒语时,éšæœºä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌。然åŽå¤åˆ¶æ¯å¼ ä»¥ç§˜æ³•è½°ç‚¸æ”¾é€çš„牌。你å¯ä»¥æ–½æ”¾ä»»æ„æ•°é‡çš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Arcane Denial|玄秘å¦å®š|瞬间|å击目标咒语。在下一个回åˆç»´æŒå¼€å§‹æ—¶ï¼Œå…¶æ“控者å¯ä»¥æŠ“至多两张牌。\n在下一个回åˆç»´æŒå¼€å§‹æ—¶ï¼Œä½ æŠ“一张牌。 -Arcane Encyclopedia|秘法全书|神器|{3},{T}:抓一张牌。 -Arcane Endeavor|秘法勇进|法术|掷两颗d8并选择一个掷骰结果。抓数é‡ç­‰åŒäºŽè¯¥æŽ·éª°ç»“果的牌。然åŽä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªçž¬é—´æˆ–法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œä½†å…¶æ³•æœ¯åŠ›å€¼é¡»ç­‰äºŽæˆ–å°äºŽå¦ä¸€ä¸ªæŽ·éª°ç»“果。 -Arcane Flight|翔空秘法|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有飞行异能。 -Arcane Infusion|玄秘çŒè¾“|瞬间|检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张瞬间或法术牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n返照{3}{U}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Arcane Investigator|秘法调查专家|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|æœç´¢æˆ¿é—´ï½ž{5}{U}:掷一颗d20。\n1~9 VERT 抓一张牌。\n10~20 VERT 检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Arcane Laboratory||| -Arcane Lighthouse|玄秘ç¯å¡”|地|{T}:加{1}到你的法术力池中。\n{1},{T}:直到回åˆç»“æŸï¼Œç”±å¯¹æ‰‹æ“控的生物失去辟邪与帷幕异能,且ä¸èƒ½å…·æœ‰è¾Ÿé‚ªæˆ–帷幕异能。 -Arcane Melee|神秘æ战|结界|瞬间与法术咒语å‡å°‘{2} æ¥æ–½æ”¾ã€‚ -Arcane Proxy|秘法代行械|神器生物 ~法术师|当秘法代行械进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™å°†ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽç§˜æ³•ä»£è¡Œæ¢°åŠ›é‡çš„瞬间或法术牌从你åŸå¢“场放é€ã€‚å¤åˆ¶è¯¥ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n//PRT-Prototype_Mech//\n{1}{U}{U}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/1 -Arcane Sanctum|玄秘圣所|地|玄秘圣所须横置进场。\n{T}:加{W},{U},或{B}到你的法术力池中。 -Arcane Savant|玄秘学者|生物~人类ï¼æ³•æœ¯å¸ˆ|于你将你的套牌洗牌准备开始游æˆå‰ï¼Œä½ å¯ä»¥ä»Žä½ çš„套牌中展示此牌,并放é€ä¸€å¼ ä½ å·²æŠ½é€‰ä½†ä¸åœ¨ä½ å¥—牌中的瞬间或法术牌。\n当玄秘学者进战场时,å¤åˆ¶ä¸€å¼ ä½ ä»¥å称为玄秘学者之牌放é€çš„牌。你å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Arcane Signet|秘法å°è®°|神器|{T}:加一点法术力,其颜色为你指挥官标识色中的任一颜色。 -Arcane Spyglass|窥奥望远镜|神器|{2},{T},牺牲一个地:抓一张牌并在窥奥望远镜上放置一个充电指示物。\n从窥奥望远镜上移去三个充电指示物:抓一张牌。 -Arcane Subtraction|秘法消å‡|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Arcane Teachings||| -Arcanis the Omnipotent||| -Arcanist's Owl|奥术师的猫头鹰|神器生物 ~鸟|飞行\n当奥术师的猫头鹰进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器或结界牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Arcanum Wings|奥妙羽翼|结界~çµæ°”|生物结界\nå—此结界的生物具有飞行异能。\nçµæ°”转æ¢{2}{U}({2}{U}:将此çµæ°”与你手上的一张çµæ°”牌交æ¢ã€‚) -Arcbond|电弧连心|瞬间|选择目标生物。本回åˆä¸­ï¼Œæ¯å½“该生物å—到伤害时,它对æ¯ä¸ªå…¶ä»–生物和æ¯ä½ç‰Œæ‰‹å„造æˆç­‰é‡çš„伤害。 -Arcbound Bruiser|能缰巨汉|神器生物|套件3(它进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) -Arcbound Crusher|能缰辗破机|神器生物|è·µè¸\næ¯å½“å¦ä¸€ä¸ªç¥žå™¨è¿›åœºæ—¶ï¼Œåœ¨èƒ½ç¼°è¾—破机上放置一个+1/+1指示物。\n套件1(它进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) -Arcbound Fiend|能缰æ¶é­”|神器生物|æ惧\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žç›®æ ‡ç”Ÿç‰©ä¸Šå°†ä¸€ä¸ª+1/+1指示物移到能缰æ¶é­”上。\n套件3(它进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) -Arcbound Hybrid|能缰æ‚拼兽|神器生物|æ•æ·\n套件2(它进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) -Arcbound Javelineer|能缰标枪手|神器生物 ~士兵|{T},从能缰标枪手上移去X个+1/+1指示物:它对目标进行攻击或阻挡的生物造æˆX点伤害。\n套件1(此生物进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。) -Arcbound Lancer|能缰长角兽|神器生物|先攻\n套件4(它进场时上é¢æœ‰å››ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) -Arcbound Mouser|能缰æ•é¼ çŒ«|神器生物 ~猫|系命\n套件1(此生物进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。) -Arcbound Overseer|能缰ç£å†›|神器生物~魔åƒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控,且具有套件异能的生物上放置一个+1/+1指示物。\n套件6(它进场时上é¢æœ‰å…­ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) -Arcbound Prototype|能缰原型兽|神器生物 ~组装工人|套件2(此生物进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。) -Arcbound Ravager||| -Arcbound Reclaimer|能缰回收机|神器生物~魔åƒ|从能缰回收机上移去一个+1/+1指示物:将目标神器牌从你的åŸå¢“场置于你的牌库顶。\n套件2(它进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) -Arcbound Shikari|能缰猎户|神器生物 ~猫ï¼å£«å…µ|先攻\n当能缰猎户进战场时,在æ¯ä¸ªç”±ä½ æ“控的其他神器生物上å„放置一个+1/+1指示物。\n套件2 -Arcbound Slasher|能缰爪击兽|神器生物 ~猫|套件4(此生物进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。)\n起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢é¢å¤–有所选加æˆã€‚) -Arcbound Slith|能缰斯立兹|神器生物~斯立兹|æ¯FF当能缰斯立兹对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\n套件1(它进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) -Arcbound Stinger|能缰飞刺兽|神器生物|飞行\n套件1(它进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) -Arcbound Tracker|能缰追猎犬|神器生物 ~狗|å¨æ…‘\n套件2(此生物进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。)\næ¯å½“你施放æ¯å›žåˆä¸­ä½ ç¬¬ä¸€ä¸ªå’’语以外的咒语时,在能缰追猎犬上放置一个+1/+1指示物。 -Arcbound Wanderer|能缰漫游者|神器生物|套件~辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) -Arcbound Whelp|能缰幼龙|神器生物 ~龙|飞行\n{R}:能缰幼龙得+1/+0直到回åˆç»“æŸã€‚\n套件2(此生物进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。) -Arcbound Worker|能缰工人|神器生物|套件1(它进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) -Arch of Orazca|欧拉兹å¡æ‹±é—¨|地|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n{T}:加{C}。\n{5},{T}:抓一张牌。åªèƒ½äºŽä½ æœ‰é»„金城ç¥ç¦æ—¶èµ·åŠ¨æ­¤å¼‚能。 -Archaeological Dig||| -Archaeomancer's Map|å¤è¯­æœ¯å£«åœ°å›¾|神器|当å¤è¯­æœ¯å£«åœ°å›¾è¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬çš„平原牌,展示这些牌,将它们置于你手上,然åŽæ´—牌。\næ¯å½“一个地在对手的æ“控下进战场时,若该牌手æ“控的地比你多,则你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Archaeomancer|å¤è¯­æœ¯å£«|生物~人类ï¼æ³•æœ¯å¸ˆ|当å¤è¯­æœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 -Archangel Avacyn|大天使艾维欣|传奇生物~天使|闪现\n飞行,警戒\n当大天使艾维欣进战场时,由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n当一个由你æ“控且éžå¤©ä½¿çš„生物死去,在下一个维æŒå¼€å§‹æ—¶ï¼Œè½¬åŒ–大天使艾维欣。 -Archangel Elspeth|大天使艾紫培|传奇é¹æ´›å®¢ ~艾紫培|+1:派出一个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n−2:在目标生物上放置两个+1/+1指示物。它æˆä¸ºå¤©ä½¿ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ï¼Œå¹¶èŽ·å¾—飞行异能。\n−6:将所有法术力值等于或å°äºŽ3çš„éžåœ°æ°¸ä¹…物牌从你åŸå¢“场移回战场。 -Archangel of Thune|图æ©å¤§å¤©ä½¿|生物 ~天使|飞行,系命\næ¯å½“你获得生命时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Archangel of Tithes|什一税大天使|生物~天使|飞行åªè¦ä»€ä¸€ç¨Žå¤§å¤©ä½¿æœªæ¨ªç½®ï¼Œåˆ™å¯¹æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{1},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚åªè¦ä»€ä¸€ç¨Žå¤§å¤©ä½¿æ­£è¿›è¡Œæ”»å‡»ï¼Œåˆ™å¯¹æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{1},å¦åˆ™å®ƒä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Archangel of Wrath|忿怒大天使|生物 ~天使|增幅{B}å’Œï¼æˆ–{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{B}å’Œï¼æˆ–{R}。)\n飞行,系命\n当忿怒大天使进战场时,若它已增幅,则它对任æ„一个目标造æˆ2点伤害。\n当忿怒大天使进战场时,若它已增幅两次,则它对任æ„一个目标造æˆ2点伤害。 -Archangel's Light|大天使æ©å…‰|法术|ä½ çš„åŸå¢“场æ¯æœ‰ä¸€å¼ ç‰Œä¾¿èŽ·å¾—2点生命,然åŽå°†ä½ çš„åŸå¢“场洗入你的牌库中。 -Archangel||| -Archdemon of Greed|贪婪大æ¶é­”|生物~ - æ¶é­”|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªäººç±»ã€‚若你无法如此作,则横置贪婪大æ¶é­”且它对你造æˆ9点伤害。 -Archdemon of Paliano|帕兰诺大æ¶é­”|生物~æ¶é­”|帕兰诺大æ¶é­”以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于轮抽过程中,åªè¦å¸•å…°è¯ºå¤§æ¶é­”牌é¢æœä¸Šï¼Œä½ ä¾¿ä¸èƒ½æ£€è§†è¡¥å……包,且必须éšæœºæŠ½é€‰ç‰Œå¼ ã€‚于你以此法抽选三张牌åŽï¼Œå°†å¸•å…°è¯ºå¤§æ¶é­”翻为牌é¢æœä¸‹ã€‚(你抽选åŽå°±å¯ä»¥æ£€è§†ç‰Œå¼ ã€‚)\n飞行 -Archdemon of Unx|温å„大æ¶é­”|生物~æ¶é­”|飞行,践è¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªéžçµä¿‘生物,然åŽå°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Archelos, Lagoon Mystic|泻湖秘教徒亚克罗斯|传奇生物 ~龟ï¼ç¥­å¸ˆ|åªè¦æ³»æ¹–秘教徒亚克罗斯已横置,其他永久物便须横置进战场。\nåªè¦äºšå…‹ç½—斯未横置,其他永久物便须未横置地进战场。 -Archers of Qarsi|å¡å°”西弓箭手|生物~那伽ï¼å¼“箭手|守军\n延势(此生物能阻挡具飞行异能的生物。) -Archers' Parapet|箭手胸墙|生物~墙|守军\n{1}{B},{T}:æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Archetype of Aggression|侵略典范|结界生物~人类ï¼æˆ˜å£«|由你æ“控的生物具有践è¸å¼‚能。\n由对手æ“控的生物失去践è¸å¼‚能,且ä¸èƒ½å…·æœ‰æˆ–获得践è¸å¼‚能。 -Archetype of Courage|勇气典范|结界生物~人类ï¼å£«å…µ|由你æ“控的生物具有先攻异能。\n由对手æ“控的生物失去先攻异能,且ä¸èƒ½å…·æœ‰æˆ–获得先攻异能。 -Archetype of Endurance|åšå­˜å…¸èŒƒ|结界生物~野猪|由你æ“控的生物具有辟邪异能。\n由对手æ“控的生物失去辟邪异能,且ä¸èƒ½å…·æœ‰æˆ–获得辟邪异能。 -Archetype of Finality|ç»å‘½å…¸èŒƒ|结界生物~蛇å‘妖|由你æ“控的生物具有死触异能。\n由对手æ“控的生物失去死触异能,且ä¸èƒ½å…·æœ‰æˆ–获得死触异能。 -Archetype of Imagination|想象典范|结界生物~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的生物具有飞行异能。\n由对手æ“控的生物失去飞行异能,且ä¸èƒ½å…·æœ‰æˆ–获得飞行异能。 -Archfiend of Depravity|å •è½ç¿¼é‚ªé¬¼|生物~æ¶é­”|飞行\n在æ¯ä½å¯¹æ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹é€‰æ‹©è‡³å¤šä¸¤ä¸ªç”±ä»–æ“控的生物,然åŽç‰ºç‰²å…¶ä½™ç”Ÿç‰©ã€‚ -Archfiend of Despair|ç»æœ›ç¿¼é‚ªé¬¼|生物 ~æ¶é­”|飞行\n对手ä¸èƒ½èŽ·å¾—生命。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹åœ¨æœ¬å›žåˆæ‰€å¤±åŽ»çš„生命数é‡ã€‚(伤害会导致失去生命。) -Archfiend of Ifnir|ä¾æ³•å°¼å¤§æ¶é­”|生物~æ¶é­”|飞行\næ¯å½“你循环或弃å¦ä¸€å¼ ç‰Œæ—¶ï¼Œåœ¨ç”±å¯¹æ‰‹æ“控的æ¯ä¸ªç”Ÿç‰©ä¸Šå„放置一个-1/-1指示物。\n循环{2}({2},弃掉此牌:抓一张牌。) -Archfiend of Sorrows|致悲翼邪鬼|生物 ~æ¶é­”|飞行\n当致悲翼邪鬼进战场时,由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚\nç ´åŸ{3}{B}{B}({3}{B}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Archfiend of the Dross|深沼翼邪鬼|生物 ~éžç‘žäººï¼æ¶é­”|飞行\n深沼翼邪鬼进战场时上é¢æœ‰å››ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žæ·±æ²¼ç¿¼é‚ªé¬¼ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚然åŽå¦‚果其上没有çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œåˆ™ä½ è¾“掉这盘游æˆã€‚\næ¯å½“一个由对手æ“控的生物死去时,其æ“控者失去2点生命。 -Archfiend's Vessel|天魔祟体僧|生物 ~人类ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n当天魔祟体僧进战场时,若它是从你的åŸå¢“场进战场或你是从你的åŸå¢“场中施放它,则将它放é€ã€‚若你如此作,则派出一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚ -Archghoul of Thraben|ç‘Ÿç­å¤§å°¸é¬¼|生物 ~çµä¿‘ï¼åƒ§ä¾£|æ¯å½“ç‘Ÿç­å¤§å°¸é¬¼æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的çµä¿‘死去时,检视你的牌库顶牌。若它是çµä¿‘牌,则你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚若你未将该牌置于你手上,则你å¯ä»¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。 -Archipelagore|åƒå²›æµ·æ€ª|生物 ~海怪|åˆå˜{5}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¨ªç½®è‡³å¤šX个目标生物,X为此生物已åˆå˜çš„次数。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Architect of the Untamed|野地筑师|生物~妖精ï¼ç¥žå™¨å¸ˆï¼å¾·é²ä¼Š|æ¯å½“一个地在你æ“控下进战场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}{E}{E}{E}{E}{E}:派出一个6/6无色野兽è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Architects of Will|构念会|神器生物~人类ï¼æ³•æœ¯å¸ˆ|当构念会进场时,检视目标玩家牌库顶的三张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚\n循环{U/B} ({U/B},弃掉此牌:抓一张牌。) -Archive Trap|档案陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æœå¯»è¿‡å…¶ç‰Œåº“,你å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜æ¡£æ¡ˆé™·é˜±çš„法术力费用。\n目标对手将其牌库顶的å三张牌置入其åŸå¢“场。 -Archivist of Gondor|刚铎档案师|生物 ~人类ï¼å‚è°‹|当你的指挥官对任一牌手造æˆæˆ˜æ–—伤害时,若此时没有å›ä¸»ï¼Œåˆ™ä½ æˆä¸ºå›ä¸»ã€‚\n在å›ä¸»çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹æŠ“一张牌。 -Archivist of Oghma|欧格玛的档案师|生物 ~åŠèº«äººï¼åƒ§ä¾£|闪现\næ¯å½“任一对手æœå¯»å…¶ç‰Œåº“时,你获得1点生命且抓一张牌。 -Archivist||| -Archmage Ascension|法侯腾扬|结界|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ æŠ“过两张或更多牌,你å¯ä»¥åœ¨æ³•ä¾¯è…¾æ‰¬ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\nåªè¦æ³•ä¾¯è…¾æ‰¬ä¸Šæœ‰å…­ä¸ªæˆ–更多探索指示物,如果你将抓一张牌,你å¯ä»¥æ”¹ä¸ºä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Archmage Emeritus|è£ä¼‘大法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,抓一张牌。 -Archmage's Charm|大法师的护符|瞬间|选择一项~\n•å击目标咒语。\n•目标牌手抓两张牌。\n•获得目标总法术力费用等于或å°äºŽ1çš„éžåœ°æ°¸ä¹…物之æ“控æƒã€‚ -Archon of Absolution|赦å…统领|生物 ~统领|飞行\nå白ä¿æŠ¤(此生物ä¸èƒ½è¢«ç™½è‰²çš„东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\n对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{1},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ -Archon of Coronation|冠冕统领|生物 ~统领|飞行\n当冠冕统领进战场时,你æˆä¸ºå›ä¸»ã€‚\nåªè¦ä½ æ˜¯å›ä¸»ï¼Œä¼¤å®³ä¾¿ä¸ä¼šä½¿ä½ å¤±åŽ»ç”Ÿå‘½ã€‚(当一个生物对你造æˆæˆ˜æ–—伤害时,其æ“控者ä¾æ—§ä¼šæˆä¸ºå›ä¸»ã€‚) -Archon of Cruelty|残酷统领|生物 ~统领|飞行\næ¯å½“残酷统领进战场或攻击时,目标对手牺牲一个生物或é¹æ´›å®¢ï¼Œå¼ƒä¸€å¼ ç‰Œï¼Œä¸”失去3点生命。你抓一张牌且获得3点生命。 -Archon of Emeria|伊美黎统领|生物 ~统领|飞行\næ¯ä½ç‰Œæ‰‹æ¯å›žåˆæ‰€æ–½æ”¾çš„咒语ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚\n由对手æ“控的éžåŸºæœ¬åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Archon of Falling Stars|星è½ç»Ÿé¢†|生物 ~统领|飞行\n当星è½ç»Ÿé¢†æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç»“界牌从你的åŸå¢“场移回战场。 -Archon of Justice|正义统领|生物 ~统领|飞行\n当正义统领死去时,放é€ç›®æ ‡æ°¸ä¹…物。 -Archon of Redemption|救赎统领|生物~统领|飞行\næ¯å½“救赎统领或å¦ä¸€ä¸ªå…·é£žè¡Œå¼‚能的生物在你的æ“控下进战场时,你å¯ä»¥èŽ·å¾—ç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„生命。 -Archon of Sun's Grace|阳åŽç»Ÿé¢†|生物 ~统领|飞行,系命\n由你æ“控的飞马生物具有系命异能。\n星彩~æ¯å½“一个结界在你的æ“控下进战场时,派出一个2/2白色,具飞行异能的飞马è¡ç”Ÿç”Ÿç‰©ã€‚ -Archon of Valor's Reach|英勇巅统领|生物 ~统领|飞行,警戒,践è¸\n于英勇巅统领进战场时,选择神器ã€ç»“ç•Œã€çž¬é—´ã€æ³•æœ¯æˆ–é¹æ´›å®¢ã€‚\n牌手ä¸èƒ½æ–½æ”¾è¯¥ç±»åˆ«çš„咒语。 -Archon of the Triumvirate|三盟统领|生物~统领|飞行\næ¯å½“三盟统领攻击时,拘留至多两个目标由对手æ“控的éžåœ°æ°¸ä¹…物。(直到你的下一个回åˆï¼Œè¿™äº›æ°¸ä¹…物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) -Archpriest of Iona|艾欧娜大祭å¸|生物 ~人类ï¼åƒ§ä¾£|艾欧娜大祭å¸çš„力é‡ç­‰åŒäºŽä½ å†’险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n在你回åˆçš„战斗开始时,若你的冒险团满编,则直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得飞行异能。 -Archpriest of Shadows|黯影大祭å¸|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n死触\næ¯å½“此生物对任一牌手或战役造æˆæˆ˜æ–—伤害时,将目标生物牌从你的åŸå¢“场移回战场。 -Archway Angel|拱门天使|生物 ~天使|飞行\n当拱门天使进战场时,你æ¯æ“控一个门,便获得2点生命。 -Archway Commons|拱顶公地|地|拱顶公地须横置进战场。\n当拱顶公地进战场时,除éžä½ æ”¯ä»˜{1},å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加一点任æ„颜色的法术力。 -Archweaver|拱门蜘蛛|生物~蜘蛛|å»¶åŠ¿ï¼Œè·µè¸ -Archwing Dragon|拱翼巨龙|生物~龙|飞行,æ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‹±ç¿¼å·¨é¾™ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Arclight Phoenix|弧光凤凰|生物 ~凤凰|飞行,æ•æ·\n在你回åˆçš„战斗开始时,若你本回åˆä¸­æ–½æ”¾è¿‡ä¸‰ä¸ªæˆ–更多瞬间与法术咒语,则将弧光凤凰从你的åŸå¢“场移回战场。 -Arco-Flagellant|深孽苦修者|生物 ~人类|å°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\n深孽苦修者ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nåšå¿è€…~支付3点生命:深孽苦修者获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Arctic Aven|æžåœ°è‰¾æ–‡|生物~鸟ï¼æ³•æœ¯å¸ˆ|飞行\nåªè¦ä½ æ“控平原,æžåœ°è‰¾æ–‡ä¾¿å¾—+1/+1。\n{W}:æžåœ°è‰¾æ–‡èŽ·å¾—系命异能直到回åˆç»“æŸã€‚(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Arctic Flats|æžåœ°å¹³é‡Ž|雪境地|æžåœ°å¹³é‡Žé¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{G}或{W}到你的法术力池中。 -Arctic Merfolk||| -Arctic Nishoba|æžåœ°å°¼ç´¢å·´|生物~猫ï¼æˆ˜å£«|è·µè¸\n累积维æŒ{G}或{W}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当æžåœ°å°¼ç´¢å·´ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œä½ ä¾¿èŽ·å¾—2点生命。 -Arctic Treeline|æžåœ°æž—线|雪境地 ~树林ï¼å¹³åŽŸ|({T}:加{G}或{W}。)\næžåœ°æž—线须横置进战场。 -Arcum Dagsson|阿肯达格森|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T}:目标神器生物的æ“控者将它牺牲。该牌手å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ éžç”Ÿç‰©çš„神器牌,将之放进战场,然åŽå°†å…¶ç‰Œåº“洗牌。 -Arcum's Astrolabe|阿肯的星盘|雪境神器|({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚)\n当阿肯的星盘进战场时,抓一张牌。\n{1},{T}:加一点任æ„颜色的法术力。 -Arcus Acolyte|弓弧ä¾åƒ§|生物 ~人类ï¼åƒ§ä¾£ï¼å¼“箭手|延势,系命\n延生{G/W}({G/W},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚)\næ¯ä¸ªç”±ä½ æ“控且上é¢æ²¡æœ‰+1/+1指示物的其他生物å‡å…·æœ‰å»¶ç”Ÿ{G/W}。 -Ardenn, Intrepid Archaeologist|æ— ç•è€ƒå¤å®¶äºšå¾·æ©|传奇生物 ~寇æ—ï¼æ–¥å€™|在你回åˆçš„战斗开始时,你å¯ä»¥å°†ä»»æ„æ•°é‡ç”±ä½ æ“控的çµæ°”或武具结附或装备在目标永久物或牌手上。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Ardent Dustspeaker|热诚尘语师|生物 ~牛头怪ï¼ç¥­å¸ˆ|æ¯å½“热诚尘语师攻击时,你å¯ä»¥å°†ä¸€å¼ çž¬é—´æˆ–法术牌从你的åŸå¢“场置于你的牌库底。若你如此作,则放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Ardent Electromancer|热诚电æµæœ¯å£«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当热诚电æµæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œä½ å†’险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿åŠ {R}。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Ardent Elementalist|热诚元素师|生物 ~人类ï¼ç¥­å¸ˆ|当热诚元素师进战场时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Ardent Militia||| -Ardent Plea|热诚祈祷|结界|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) -Ardent Recruit|热诚新兵|生物~人类ï¼å£«å…µ|金技~åªè¦ä½ æ“控三个或更多神器,热诚新兵便得+2/+2。 -Ardent Soldier||| -Ardenvale Paladin|雅登瓦神圣武士|生物 ~人类ï¼éª‘士|固色~如果施放此咒语时支付过至少三点白色法术力,则雅登瓦神圣武士进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Ardenvale Tactician|雅登瓦策士|生物 ~人类ï¼éª‘士|飞行 -Ardoz, Cobbler of War|兴战补匠阿朵兹|传奇生物 ~鬼怪ï¼ç¥­å¸ˆ|æ•æ·\næ¯å½“兴战补匠阿朵兹或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ æ“控下进战场时,该生物得+2/+0直到回åˆç»“æŸã€‚\n{3}{R}:派出一个1/1红色,具æ•æ·å¼‚能的鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Arena Athlete|竞技选手|生物~人类|勇行~æ¯å½“你施放一个以竞技选手为目标的咒语时,目标由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Arena Rector|竞技教务长|生物 ~人类ï¼åƒ§ä¾£|当竞技教务长死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,从你的牌库中æœå¯»ä¸€å¼ é¹æ´›å®¢ç‰Œï¼Œå°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Arena Trickster|斗技场诈术师|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,在斗技场诈术师上放置一个+1/+1指示物。 -Arena|斗技场|地|{3},{T}:横置由你æ“控的目标生物,与由对手选择ã€ä¸”由其æ“控的目标生物。 这两个生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。 -Argent Mutation|银亮异å˜|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡æ°¸ä¹…物æˆä¸ºç¥žå™¨ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\n抓一张牌。 -Argent Sphinx|银亮å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\n金技~{U}:放é€é“¶äº®å²èŠ¬æ–¯ã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下返回战场。 ä½ åªå¯ä»¥äºŽä½ æ“控三个或更多神器时起动此异能。 -Argentum Armor|å¤é“¶é“ ç”²|神器 ~武具|佩带此武具的生物得+6/+6。\næ¯å½“佩带此武具的生物攻击时,消ç­ç›®æ ‡æ°¸ä¹…物。\n佩带{6} -Argentum Masticore|å¤é“¶å¼‚ç‹®|神器生物 ~éžç‘žäººï¼å¼‚ç‹®|先攻,å多色ä¿æŠ¤\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ å¼ƒä¸€å¼ ç‰Œï¼Œå¦åˆ™ç‰ºç‰²å¤é“¶å¼‚狮。当你以此法弃牌时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,且其法术力值须等于或å°äºŽæ‰€å¼ƒä¹‹ç‰Œçš„法术力值。 -Argivian Avenger|阿基夫å¤ä»‡è€…|神器生物 ~å˜å½¢å…½|{1}:选择飞行,警戒,死触或æ•æ·ã€‚直到回åˆç»“æŸï¼Œé˜¿åŸºå¤«çš„å¤ä»‡è€…å¾—-1/-1且获得该异能。 -Argivian Cavalier|阿基夫骑兵|生物 ~åŠå…½äººï¼éª‘士|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n当阿基夫骑兵进战场时,派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Argivian Phalanx|阿基夫方阵兵团|生物 ~人类ï¼å¯‡æ—ï¼å£«å…µ|ä½ æ¯æ“控一个生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n警戒 -Argivian Restoration|阿基夫的修å¤æœ¯|法术|将目标神器牌从你的åŸå¢“场移回战场。 -Argothian Elder||| -Argothian Enchantress||| -Argothian Opportunist|亚格斯投机者|生物 ~人类ï¼æ–¥å€™|当亚格斯投机者进战场时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Argothian Sprite|亚格斯仙å­|生物 ~仙çµ|亚格斯仙å­ä¸èƒ½è¢«ç¥žå™¨ç”Ÿç‰©é˜»æŒ¡ã€‚\n{7}:在亚格斯仙å­ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 -Argothian Swine||| -Argothian Wurm||| -Arguel's Blood Fast|阿å¤å°”è¡€ç¦ä»ªå¼|传奇结界|{1}{B},支付2点生命:抓一张牌。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„总生命为5或更少,则你å¯ä»¥è½¬åŒ–阿å¤å°”è¡€ç¦ä»ªå¼ã€‚ -Aria of Flame|烈ç«å’å¹|结界|当烈ç«å’å¹è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„获得10点生命。\næ¯å½“你施放瞬间或法术咒语时,在烈ç«å’å¹ä¸Šæ”¾ç½®ä¸€ä¸ªè¯å¥æŒ‡ç¤ºç‰©ï¼Œç„¶åŽå®ƒå¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶ä¸Šè¯å¥æŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚ -Arid Mesa|ä¸æ¯›é«˜åœ°|地|{T},支付1点生命,牺牲ä¸æ¯›é«˜åœ°ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å±±è„‰æˆ–平原牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Arisen Gorgon|å¤ç”Ÿè›‡å‘妖|生物 ~çµä¿‘ï¼è›‡å‘妖|åªè¦ä½ æ“控莉莲娜é¹æ´›å®¢ï¼Œå¤ç”Ÿè›‡å‘妖便具有死触异能。(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Arixmethes, Slumbering Isle|é™çœ å²›å±¿é˜¿åŠ›é©¬æ˜”æ–¯|传奇生物 ~巨海兽|é™çœ å²›å±¿é˜¿åŠ›é©¬æ˜”斯须横置进战场,且上é¢æœ‰äº”个é™çœ æŒ‡ç¤ºç‰©ã€‚\nåªè¦é˜¿åŠ›é©¬æ˜”斯上有é™çœ æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿æ˜¯åœ°ã€‚(它ä¸æ˜¯ç”Ÿç‰©ã€‚)\næ¯å½“你施放咒语时,你å¯ä»¥ä»Žé˜¿åŠ›é©¬æ˜”斯上移去一个é™çœ æŒ‡ç¤ºç‰©ã€‚\n{T}:加{G}{U}。 -Arjun, the Shifting Flame|å˜å¹»ç«ç„°äºšä¿Š|传奇生物 ~å²èŠ¬æ–¯ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放咒语时,将你的手牌以任æ„顺åºç½®äºŽä½ çš„牌库底,然åŽæŠ“ç­‰é‡çš„牌。 -Ark of Blight||| -Arlinn Kord|é›…ç³ç‚å¾·|é¹æ´›å®¢ï½žé›…ç³|+1:直到回åˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得警戒与æ•æ·å¼‚能。\n0:将一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚转化雅ç³ç‚德。 -Arlinn's Wolf|é›…ç³çš„凶狼|生物 ~狼|é›…ç³çš„凶狼ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Arlinn, Embraced by the Moon|月æŒé›…ç³|é¹æ´›å®¢ï½ž - é›…ç³|+1:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸å¼‚能。\n−1:月æŒé›…ç³å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。转化月æŒé›…ç³ã€‚\n−6:你获得具有「由你æ“控的生物具有æ•æ·ä¸Žã€Ž{T}:此生物对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ã€ã€çš„徽记。 -Arlinn, Voice of the Pack|狼群之声雅ç³|传奇é¹æ´›å®¢ ~雅ç³|由你æ“控且为狼或狼人的生物进战场时上é¢é¢å¤–有一个+1/+1指示物。\n−2:派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ -Arm the Cathars|武装护教军|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3,至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+2/+2,且至多å†å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+1/+1。这些生物获得警戒异能直到回åˆç»“æŸã€‚ -Arm with Aether|乙太武装|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得「æ¯å½“此生物å‘任一对手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物移回其拥有者手上。〠-Armada Wurm|巨舰亚龙|生物~亚龙|è·µè¸\n当巨舰亚龙进战场时,将一个5/5绿色,具践è¸å¼‚能的亚龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Armadillo Cloak||| -Armageddon||| -Armament Corps|军备部队|生物~人类ï¼å£«å…µ|当军备部队进战场时,将两个+1/+1指示物分é…给一个或两个目标由你æ“控的生物。 -Armament Master|军备专家|生物~寇æ—ï¼å£«å…µ|æ¯æœ‰ä¸€ä¸ªæ­¦å…·è£…备在军备专家上,由你æ“控的其他寇æ—生物便得+2/+2。 -Armament of Nyx|尼兹战具|结界~çµæ°”|结附于生物\nåªè¦æ‰€ç»“附的生物是结界,它便具有连击异能。若å¦ï¼Œåˆ™é˜²æ­¢æ‰€ç»“附的生物将造æˆçš„所有伤害。(具连击异能的生物能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) -Armed Response|武装回应|瞬间|武装回应对目标进行攻击的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的武具数é‡ã€‚ -Armed and Armored|全副武装|瞬间|由你æ“控的载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚选择一个由你æ“控的矮人。将任æ„æ•°é‡ç”±ä½ æ“控的武具装备于其上。 -Armguard Familiar|护臂佣兽|神器生物 ~武具ï¼é‡Žå…½|守护{2}(æ¯å½“此永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n佩带此武具的生物得+2/+1且具有守护{2}。\né‡é…{4}({4}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) -Armillary Sphere|浑天仪|神器|{2},{T},牺牲浑天仪:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥äº›ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Armistice|休战åè®®|结界|{3}{W}{W}:你抓一张牌,且目标对手获得3点生命。 -Armix, Filigree Thrasher|ä¸é‡‘猛袭兽亚米希|传奇神器生物 ~魔åƒ|æ¯å½“ä¸é‡‘猛袭兽亚米希攻击时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚当你如此作时,目标由防御牌手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的神器数é‡ä¸Žä½ åŸå¢“场中的神器牌数é‡ä¹‹æ€»å’Œã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Armor of Shadows|暗影铠甲|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Armorcraft Judge|制甲艺评审|生物 ~妖精ï¼ç¥žå™¨å¸ˆ|当制甲艺评审进战场时,你æ¯æ“控一个其上有+1/+1指示物的生物,便抓一张牌。 -Armored Ascension|武装飞腾|结界~çµæ°”|生物结界\nä½ æ¯æ“控一个平原,å—此结界的生物便得+1/+1且具有飞行异能。 -Armored Cancrix|装甲蟹兽|生物~蟹| -Armored Guardian||| -Armored Pegasus||| -Armored Scrapgorger|装甲噬渣兽|生物 ~éžç‘žäººï¼é‡Žå…½|åªè¦è£…甲噬渣兽上有三个或更多çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å¾—+3/+0。\n{T}:加一点任æ„颜色的法术力。\næ¯å½“装甲噬渣兽æˆä¸ºæ¨ªç½®æ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€å¹¶åœ¨è£…甲噬渣兽上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚ -Armored Skaab|装甲尸嵌|生物~çµä¿‘ï¼æˆ˜å£«|当装甲尸嵌进战场时,将你牌库顶的四张牌置入你的åŸå¢“场。 -Armored Skyhunter|武装空猎者|生物 ~猫ï¼éª‘士|飞行\næ¯å½“武装空猎者攻击时,检视你牌库顶的六张牌。你å¯ä»¥å°†å…¶ä¸­çš„一张çµæ°”或武具牌放进战场。若以此法将武具放进战场,你å¯ä»¥å°†å®ƒè£…备在一个由你æ“控的生物上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Armored Transport|装甲è¿å…·|神器生物~组构体|防止阻挡装甲è¿å…·çš„生物将对其造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 -Armored Warhorse|装甲战马|生物~马| -Armored Whirl Turtle|覆甲旋龟|生物 ~龟| -Armored Wolf-Rider|装甲狼骑兵|生物~妖精ï¼éª‘士| -Armory Automaton|军械库机械兽|神器生物~组构体|æ¯å½“军械库机械兽进战场或攻击时,你å¯ä»¥å°†ä»»æ„æ•°é‡çš„目标武具装备于其上。(武具的æ“控æƒå¹¶æœªæ”¹å˜ã€‚) -Armory Guard|军械库守å«|生物~巨人ï¼å£«å…µ|åªè¦ä½ æ“控门,军械库守å«ä¾¿å…·æœ‰è­¦æˆ’异能。 -Armory Veteran|军械è€å…µ|生物 ~åŠå…½äººï¼æˆ˜å£«|åªè¦å†›æ¢°è€å…µä½©å¸¦æ­¦å…·ï¼Œå®ƒä¾¿å…·æœ‰å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Armory of Iroas|伊洛安斯的兵械|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,在其上放置一个+1/+1指示物。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Arms Dealer|军ç«å•†|生物 ~鬼怪ï¼æµªå®¢|{1}{R},牺牲一个鬼怪:军ç«å•†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 -Arms Race|军备竞赛|结界|{3}{R}:你å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚该神器获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒç‰ºç‰²ã€‚ -Arms of Hadar|哈达之臂|法术|由目标牌手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ -Army of the Damned|厄亡者大军|法术|å°†å三个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚\n返照{7}{B}{B}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Arni Brokenbrow|断角亚尼|传奇生物 ~人类ï¼ç‹‚战士|æ•æ·\nç‚«å¨ï½ž{1}:你å¯ä»¥å°†æ–­è§’亚尼的基础力é‡æ›´æ”¹ä¸ºã€Œç”±ä½ æ“控之其他生物中力é‡æœ€å¤§è€…的数值加1ã€ç›´åˆ°å›žåˆç»“æŸã€‚ -Arni Metalbrow|钢角亚尼|传奇生物 ~人类ï¼ç‹‚战士|æ¯å½“一个由你æ“控的生物攻击或一个生物以正进行攻击之状æ€åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}{R}。若你如此作,则你å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼å°äºŽè¯¥ç”Ÿç‰©çš„生物牌从你手上横置放进战场,且正进行攻击。 -Arni Slays the Troll|亚尼诛戮巨魔|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 目标由你æ“控的生物与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。\nII — 加{R}。在至多一个目标由你æ“控的生物上放置两个+1/+1指示物。\nIII — 你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中力é‡æœ€å¤§è€…的数值。 -Aron, Benalia's Ruin|宾纳里亚之ç¾é›…隆|传奇生物 ~éžç‘žäººï¼äººç±»|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{W}{B},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Arrester's Admonition|逮æ•äººçš„训诫|瞬间|将目标生物移回其拥有者手上。\n附案~如果你是在你的行动阶段施放此咒语,则抓一张牌。 -Arrester's Zeal|逮æ•äººçƒ­å¿±|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n附案~如果你是在你的行动阶段施放此咒语,则该生物获得飞行异能直到回åˆç»“æŸã€‚ -Arrest||| -Arrogant Bloodlord|傲慢血领|生物~å¸è¡€é¬¼ï¼éª‘士|æ¯å½“力é‡ä¸º1或更少的生物阻挡傲慢血领ã€æˆ–被傲慢血领所阻挡,则在战斗结æŸæ—¶æ¶ˆç­å‚²æ…¢è¡€é¢†ã€‚ -Arrogant Outlaw|傲慢亡命客|生物 ~å¸è¡€é¬¼ï¼è´µæ—|当傲慢亡命客进战场时,若有对手本回åˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 -Arrogant Poet|傲慢诗人|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|æ¯å½“傲慢诗人攻击时,你å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则它获得飞行异能直到回åˆç»“æŸã€‚ -Arrogant Vampire||| -Arrogant Wurm||| -Arrow Storm|箭矢风暴|法术|箭矢风暴对目标生物或牌手造æˆ4点伤害。\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æ”¹ä¸ºç®­çŸ¢é£Žæš´å¯¹æ‰€å½±å“的生物或牌手造æˆ5点伤害,且其伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ -Arrow Volley Trap|箭丛陷阱|瞬间~陷阱|如果有四个或更多生物进行攻击,你å¯ä»¥æ”¯ä»˜{1}{W},而ä¸æ”¯ä»˜ç®­ä¸›é™·é˜±çš„法术力费用。\n箭丛陷阱造æˆ5点伤害,你å¯ä»»æ„分é…于任何数é‡ä¹‹ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物上。 -Arrows of Justice|正义之箭|瞬间|正义之箭对目标进行攻击或阻挡的生物造æˆ4点伤害。 -Arsenal Thresher|军ç«æŒ¥æ‰«å…½|神器生物~组构体|于军ç«æŒ¥æ‰«å…½è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä»»æ„æ•°é‡çš„其他神器牌。 军ç«æŒ¥æ‰«å…½è¿›åœºæ—¶ï¼Œä½ æ¯ä»¥æ­¤æ³•å±•ç¤ºä¸€å¼ ç‰Œï¼Œä¸Šé¢ä¾¿æœ‰ä¸€ä¸ª+1/+1指示物。 -Arterial Alchemy|点血æˆé‡‘|结界|当点血æˆé‡‘进战场时,你æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n由你æ“控的血滴è¡ç”Ÿç‰©é¢å¤–具有武具此类别,且具有「佩带此武具的生物得+2/+0ã€ä¸Žä½©å¸¦{2}。 -Arterial Flow|血脉喷涌|法术|æ¯ä½å¯¹æ‰‹å„弃两张牌。如果你æ“控å¸è¡€é¬¼ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 -Artful Dodge|精巧闪躲|法术|目标生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n返照{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Artful Maneuver|精巧计略|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n弹回(如果你从手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Artful Takedown|巧妙击倒|瞬间|选择一项或都选~\n•横置目标生物。\n•目标生物得-2/-4直到回åˆç»“æŸã€‚ -Artifact Mutation||| -Artificer Class|èŒä¸šï¼šå¥‡æ¢°å¸ˆ|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\nä½ æ¯å›žåˆä¸­æ–½æ”¾çš„第一个神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{1}{U}:等级2\n//Level_2//\n当此èŒä¸šæˆä¸ºç­‰çº§2时,从你的牌库顶开始展示牌,直到展示出一张神器牌为止。将该牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n{5}{U}:等级3\n//Level_3//\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的神器之å¤åˆ¶å“。 -Artificer's Assistant|神器师助手|生物 ~鸟|飞行\næ¯å½“你施放å²è¿¹å’’语时,å åœ1。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Artificer's Dragon|神器师的巨龙|神器生物 ~龙|飞行\n{R}:由你æ“控的神器生物得+1/+0直到回åˆç»“æŸã€‚\nç ´åŸ{3}{R}{R} -Artificer's Epiphany|神器师的顿悟|瞬间|抓两张牌。如果你未æ“控神器,则弃一张牌。 -Artificer's Hex|神器师邪术|结界~çµæ°”|结附于武具在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æ‰€ç»“附的武具装备在æŸç”Ÿç‰©ä¸Šï¼Œåˆ™æ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ -Artificer's Intuition|神器师的直觉|结界|{U},从你手上弃掉一张神器牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ1的神器牌,展示该牌,并置于你手上。然åŽå°†ä½ çš„牌库洗牌。 -Artificial Evolution||| -Artillerize|化为炮弹|瞬间|牺牲一个神器或生物,以作为施放化为炮弹的é¢å¤–费用。\n化为炮弹对目标生物或牌手造æˆ5点伤害。 -Artillery Blast|ç«ç‚®çˆ†å‡»|瞬间|领土~ç«ç‚®çˆ†å‡»å¯¹ç›®æ ‡å·²æ¨ªç½®çš„生物造æˆX点伤害,X为由你æ“控之地中基本地类别的数é‡åŠ 1。 -Artisan of Forms|幽形工匠|生物~人类ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以幽形工匠为目标的咒语时,你å¯ä»¥ä»¤å¹½å½¢å·¥åŒ æˆä¸ºç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶ä¸”获得此异能。 -Artisan of Kozilek|寇基雷工匠|生物 ~奥札奇|当你施放此咒语时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\næ­¼ç­2(æ¯å½“此生物攻击时,防御牌手牺牲两个永久物。) -Artisan's Sorrow|工匠之哀|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Artistic Refusal|优美拒斥|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n选择一项或都选~\n•å击目标咒语。\n•抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Arvad the Cursed|å—诅咒的亚瓦德|传奇生物 ~å¸è¡€é¬¼ï¼éª‘士|死触,系命\n由你æ“控的其他传奇生物得+2/+2。 -Arwen Undómiel|阿尔玟·乌多米尔|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“ä½ å åœæ—¶ï¼Œåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{4}{G}{U}:å åœ2。 -Arwen's Gift|阿尔玟的赠礼|法术|如果你æ“控两个或更多传奇生物,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nå åœ2,然åŽæŠ“两张牌。 -Arwen, Mortal Queen|归凡皇åŽé˜¿å°”玟|传奇生物 ~妖精ï¼è´µæ—|归凡皇åŽé˜¿å°”玟进战场时上é¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n{1},从阿尔玟上移去一个ä¸ç­æŒ‡ç¤ºç‰©ï¼šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚在该生物上放置一个+1/+1指示物和一个系命指示物,并在阿尔玟上放置一个+1/+1指示物和一个系命指示物。 -Arwen, Weaver of Hope|希望织匠阿尔玟|传奇生物 ~妖精ï¼è´µæ—|æ¯ä¸ªç”±ä½ æ“控的其他生物进战场时上é¢å‡é¢å¤–有数个+1/+1指示物,其数é‡ç­‰åŒäºŽå¸Œæœ›ç»‡åŒ é˜¿å°”玟的防御力。 -Aryel, Knight of Windgrace|风åŽéª‘士娅耶尔|传奇生物 ~人类ï¼éª‘士|警戒\n{2}{W},{T}:派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚\n{B},{T},横置X个由你æ“控且未横置的骑士:消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽX的生物。 -As Foretold|预示æˆçœŸ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨é¢„示æˆçœŸä¸Šæ”¾ç½®ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n你于施放总法术力费用等于或å°äºŽX的咒语时,å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼ŒX为预示æˆçœŸä¸Šçš„计时指示物数é‡ã€‚æ¯å›žåˆé™å¦‚此作一次。 -Asari Captain|浅利军队长|生物 ~人类ï¼æ­¦å£«|æ•æ·\næ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ æ¯æ“控一个武士或战士,该攻击生物便得+1/+0直到回åˆç»“æŸã€‚ -Ascend from Avernus|çªç ´ç¦½ç»åœ°ç‹±|法术|将所有法术力值等于或å°äºŽX的生物和é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场。放é€çªç ´ç¦½ç»åœ°ç‹±ã€‚ -Ascendant Acolyte|入圣ä¾åƒ§|生物 ~人类ï¼ä¿®è¡Œåƒ§|入圣ä¾åƒ§è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之其他生物上的+1/+1指示物总数é‡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†å…¥åœ£ä¾åƒ§ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚ -Ascendant Evincar|天å¨å¤§é­”å°†|传奇生物~å¸è¡€é¬¼|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n其它黑色生物得+1/+1。\néžé»‘色生物得-1/-1。 -Ascendant Packleader|æˆé•¿é¦–领|生物 ~狼|如果你æ“控法术力值等于或大于4的永久物,则æˆé•¿é¦–领进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\næ¯å½“你施放法术力值等于或大于4的咒语时,在æˆé•¿é¦–领上放置一个+1/+1指示物。 -Ascendant Spirit|羽化幽仙|雪境生物 ~精怪|{S}{S}:羽化幽仙æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º2/3的精怪ï¼æˆ˜å£«ã€‚\n{S}{S}{S}:如果羽化幽仙是战士,则在其上放置一个飞行指示物且它æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的精怪ï¼æˆ˜å£«ï¼å¤©ä½¿ã€‚\n{S}{S}{S}{S}:如果羽化幽仙是天使,则在其上放置两个+1/+1指示物且它获得「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。〠-Ascended Lawmage|翔空律法师|生物~维多肯ï¼æ³•æœ¯å¸ˆ|飞行\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±ä½ ç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Ascending Aven||| -Ascent of the Worthy|英çµå‡æ®¿|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 选择一个由你æ“控的生物。直到你的下一个回åˆï¼Œæ‰€æœ‰å°†å¯¹ç”±ä½ æ“控之生物造æˆçš„伤害改为对该生物造æˆä¹‹ã€‚\nIII — 将目标生物牌从你的åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ªé£žè¡ŒæŒ‡ç¤ºç‰©ã€‚该生物é¢å¤–具有天使与战士此两ç§ç±»åˆ«ã€‚ -Asceticism|苦行生活|结界|由你æ“控的生物都ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。\n{1}{G}:é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ -Ash Barrens|ç°çƒ¬ç˜ åœ°|地|{T}:加{C}。\n循环基本地{1}({1},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Ash Zealot|ç°ç­ç‹‚信者|生物~人类ï¼æˆ˜å£«|先攻,æ•æ·\næ¯å½“一ä½ç‰Œæ‰‹ä»ŽåŸå¢“场中施放咒语时,ç°ç­ç‹‚信者对该牌手造æˆ3点伤害。 -Asha's Favor|亚莎的æ©æƒ |结界~çµæ°”|生物结界\nå—此结界的生物具有飞行,先攻,以åŠè­¦æˆ’异能。 -Ashaya, Soul of the Wild|è’野之魂艾莎娅|传奇生物 ~元素|è’野之魂艾莎娅的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\n由你æ“控且éžè¡ç”Ÿç‰©çš„生物都是树林地,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚(它们ä»ä¼šå—å¬å”¤å¤±è°ƒå½±å“。) -Ashcloud Phoenix|烬云凤凰|生物~凤凰|飞行\n当烬云凤凰死去时,将它牌é¢æœä¸‹åœ°ç§»å›žæˆ˜åœºã€‚\nå˜èº«{4}{R}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当烬云凤凰翻回正é¢æ—¶ï¼Œå®ƒå¯¹æ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。 -Ashcoat Bear|白毛熊|生物~熊|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。) -Ashcoat of the Shadow Swarm|影群ç°è¡£|传奇生物 ~è€é¼ ï¼é‚ªæœ¯å¸ˆ|æ¯å½“影群ç°è¡£æ”»å‡»æˆ–阻挡时,由你æ“控的其他è€é¼ å¾—+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的è€é¼ æ•°é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç£¨å››å¼ ç‰Œã€‚若你如此作,则将至多两张è€é¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) -Ashen Firebeast||| -Ashen Monstrosity|ç°ç­å·¨å…½|生物~精怪|æ•æ·\nç°ç­å·¨å…½æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Ashen Powder||| -Ashen Rider|ç°ç­éª‘å…µ|生物 ~统领|飞行\n当ç°ç­éª‘兵进战场或死去时,放é€ç›®æ ‡æ°¸ä¹…物。 -Ashen-Skin Zubera|惨白无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当惨白无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,本回åˆä¸­æ¯æœ‰ä¸€ä¸ªæ— é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场,目标对手便弃一张牌。 -Ashenmoor Cohort|ç°åŽŸåŠ©æ‹³äºº|生物~元素ï¼æˆ˜å£«|åªè¦ä½ æ“控其他黑色生物,ç°åŽŸåŠ©æ‹³äººä¾¿å¾—+1/+1。 -Ashenmoor Gouger|ç°åŽŸå‡¿æ‰‹|生物~元素ï¼æˆ˜å£«|ç°åŽŸå‡¿æ‰‹ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Ashenmoor Liege|ç°åŽŸçŽ‹ä¾¯|生物 ~元素ï¼éª‘士|由你æ“控的其他黑色生物得+1/+1。\n由你æ“控的其他红色生物得+1/+1。\næ¯å½“ç°åŽŸçŽ‹ä¾¯æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,该牌手失去4点生命。 -Ashes of the Abhorrent|异徒化尘|结界|牌手ä¸èƒ½ä»ŽåŸå¢“场施放咒语或起动åŸå¢“场中牌的异能。\næ¯å½“一个生物死去时,你获得1点生命。 -Ashes of the Fallen|é€è€…秘尘|神器|于é€è€…秘尘进场时,选择一个生物类别。\n在你åŸå¢“场中,且具有该生物类别的æ¯å¼ ç”Ÿç‰©ç‰Œï¼Œéƒ½é¢å¤–具有该生物类别。 -Ashes to Ashes||| -Ashiok's Adept|安梭苛的专家|生物~人类ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以安梭苛的专家为目标的咒语时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Ashiok's Erasure|安梭苛的抹消|结界|闪现\n当安梭苛的抹消进战场时,放é€ç›®æ ‡å’’语。\n所有对手都ä¸èƒ½æ–½æ”¾ä¸Žæ‰€æ”¾é€çš„牌åŒå之咒语。\n当安梭苛的抹消离开战场时,将所放é€çš„牌移回其拥有者手上。 -Ashiok's Forerunner|安梭苛的先驱|生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当安梭苛的先驱进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为æ惧塑师安梭苛的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Ashiok's Skulker|安梭苛的潜梦魔|生物 ~梦魇|{3}{U}:安梭苛的潜梦魔本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Ashiok, Dream Render|裂梦师安梭苛|传奇é¹æ´›å®¢ ~安梭苛|由对手æ“控的咒语和异能无法让其æ“控者æœå¯»å…¶ç‰Œåº“。\n−1:目标牌手将其牌库顶的四张牌置入其åŸå¢“场。然åŽæ”¾é€æ‰€æœ‰å¯¹æ‰‹çš„åŸå¢“场。 -Ashiok, Nightmare Muse|梦魇缪å¸å®‰æ¢­è‹›|传奇é¹æ´›å®¢ ~安梭苛|+1:派出一个2/3,è“黑åŒè‰²çš„梦魇è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「æ¯å½“此生物攻击或阻挡时,æ¯ä½å¯¹æ‰‹å„放é€å…¶ç‰Œåº“顶的两张牌。ã€\n−3:将目标éžåœ°æ°¸ä¹…物移回其拥有者手上,然åŽè¯¥ç‰Œæ‰‹ä»Žä»–手上放é€ä¸€å¼ ç‰Œã€‚\n−7:你å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾è‡³å¤šä¸‰å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰ä¸”牌é¢æœä¸Šçš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Ashiok, Nightmare Weaver|织魇师安梭苛|é¹æ´›å®¢ï½žå®‰æ¢­è‹›|+2:放é€ç›®æ ‡å¯¹æ‰‹ç‰Œåº“顶的三张牌。\n-X:将一张以织魇师安梭苛放é€ä¸”总法术力费用为X的生物牌在你的æ“控下放进战场。该生物é¢å¤–具有「梦魇ã€æ­¤ç±»åˆ«ã€‚\n-10:放é€æ‰€æœ‰å¯¹æ‰‹æ‰‹ä¸Šä¸ŽåŸå¢“场中的所有牌。 -Ashiok, Sculptor of Fears|æ惧塑师安梭苛|传奇é¹æ´›å®¢ ~安梭苛|+2:抓一张牌。æ¯ä½ç‰Œæ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。\n−5:将目标生物牌在你的æ“控下从åŸå¢“场放进战场。\n−11:获得由目标对手æ“控之所有生物的æ“控æƒã€‚ -Ashling the Pilgrim|æœåœ£å®¢ç°å„¿|传奇生物 ~元素ï¼ç¥­å¸ˆ|{1}{R}:在æœåœ£å®¢ç°å„¿ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。如果这是此异能在本回åˆç¬¬ä¸‰æ¬¡çš„结算,则从æœåœ£å®¢ç°å„¿ä¸Šç§»åŽ»æ‰€æœ‰+1/+1指示物,且它对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆè¯¥æ•°é‡çš„伤害。 -Ashling's Prerogative|ç°å„¿çš„特æƒ|结界|于ç°å„¿çš„特æƒè¿›åœºæ—¶ï¼Œé€‰æ‹©å¥‡æ•°æˆ–å¶æ•°ã€‚ (零是å¶æ•°ã€‚)\n所有总法术力费用是该ç§æ•°å€¼çš„生物具有æ•æ·ã€‚\n所有总法术力费用ä¸æ˜¯è¯¥ç§æ•°å€¼çš„生物须横置进场。 -Ashling, the Extinguisher|熄焰者ç°å„¿|传奇生物~元素ï¼ç¥­å¸ˆ|æ¯å½“熄焰者ç°å„¿å¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,选择目标由该牌手æ“控的生物。 该牌手牺牲该生物。 -Ashmouth Blade|烬å£å®åˆƒ|神器~ - 武具|佩带此武具的生物得+3/+3且具有先攻异能。\n佩带{3} -Ashmouth Hound|烬å£çŒŽçŠ¬|生物~元素ï¼çŒŽçŠ¬|æ¯å½“烬å£çŒŽçŠ¬é˜»æŒ¡ç”Ÿç‰©æˆ–被生物阻挡时,烬å£çŒŽçŠ¬å¯¹è¯¥ç”Ÿç‰©é€ æˆ1点伤害。 -Ashnod the Uncaring|冷漠的阿士诺|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|死触\næ¯å½“你起动神器或生物的异能,且其ä¸ä¸ºæ³•æœ¯åŠ›å¼‚能时,若牺牲了一个或数个永久物æ¥èµ·åŠ¨ï¼Œåˆ™ä½ å¯ä»¥å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。(因产生起动异能所需之法术力而牺牲的神器ä¸å±žæ­¤ç±»ã€‚) -Ashnod's Altar||| -Ashnod's Harvester|阿士诺的索命械|神器生物 ~组构体|æ¯å½“阿士诺的索命械攻击时,将目标牌从åŸå¢“场放é€ã€‚\nç ´åŸ{1}{B}({1}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Ashnod's Intervention|阿士诺的干预|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得「当此生物死去或从战场进入放é€åŒºæ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。〠-Ashnod, Flesh Mechanist|肉身械师阿士诺|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|死触\næ¯å½“肉身械师阿士诺攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚\n{5},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„3/3无色çµä¿‘è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Asmodeus the Archfiend|魔王阿斯摩蒂尔斯|传奇生物 ~魔鬼ï¼ç¥ž|魔鬼契约~如果你将抓一张牌,改为牌é¢æœä¸‹åœ°æ”¾é€ä½ çš„牌库顶牌。\n{B}{B}{B}:抓七张牌。\n{B}:将所有以魔王阿斯摩蒂尔斯放é€çš„牌移回其拥有者手上,且你失去等é‡çš„生命。 -Asmoranomardicadaistinaculdacar|阿å¸é­”拉诺马尔迪å¡å¸¦æ–¯æ纳酷达å¡|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ æœ¬å›žåˆä¸­å¼ƒè¿‡ç‰Œï¼Œä½ ä¾¿å¯ä»¥æ”¯ä»˜{B/R}æ¥æ–½æ”¾æ­¤å’’语。\n当阿å¸é­”拉诺马尔迪å¡å¸¦æ–¯æ纳酷达å¡è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为地底世界食谱的牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n牺牲两个食å“:目标生物对本身造æˆ6点伤害。 -Aspect of Gorgon|蛇å‘妖外貌|结界~çµæ°”|结附于生物\n所结附的生物得+1/+3且具有死触异能。(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Aspect of Hydra|多头龙外貌|瞬间|目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为你的绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) -Aspect of Lamprey|鳃鳗形体|结界 ~çµæ°”|结附于由你æ“控的生物\n当鳃鳗形体进战场时,目标对手弃两张牌。\n所结附的生物具有系命异能。 -Aspect of Manticore|èŽç‹®å¤–貌|结界 ~çµæ°”|闪现\n结附于生物\n当èŽç‹®å¤–貌进战场时,所结附的生物获得先攻异能直到回åˆç»“æŸã€‚\n所结附的生物得+2/+0。 -Aspect of Mongoose|猫鼬外貌|结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n当猫鼬外貌从场上进入åŸå¢“场时,将猫鼬外貌移回其拥有者手上。 -Asphodel Wanderer|安ç¦é™µæ¼‚浪客|生物~骷髅妖ï¼å£«å…µ|{2}{B}:é‡ç”Ÿå®‰ç¦é™µæ¼‚浪客。 -Asphyxiate|é—·æ­»|法术|消ç­ç›®æ ‡æœªæ¨ªç½®çš„生物。 -Aspirant's Ascent|望化兽腾空|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+3且获得飞行与下毒1。(å—该生物战斗伤害的牌手还会得到一个中毒指示物。) -Aspiring Aeronaut|雄心空行师|生物~人类ï¼ç¥žå™¨å¸ˆ|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)当雄心空行师进战场时,将一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Aspiring Champion|野心勇士|生物 ~阿斯塔特ï¼æˆ˜å£«|å¨æ…‘\n敬从æ¯ç­ï½žå½“野心勇士对任一牌手造æˆæˆ˜æ–—伤害时,将它牺牲。若你如此作,则从你的牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌放进战场,其余则洗入你的牌库。如果该生物是æ¶é­”,则它å‘æ¯ä½å¯¹æ‰‹å„造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Assassin's Blade||| -Assassin's Ink|æ€æ‰‹å¢¨æˆ|瞬间|如果你æ“控神器,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ï¼›å¦‚果你æ“控结界,则此咒语也å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Assassin's Strike|æ€æ‰‹å‡ºå‡»|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者弃一张牌。 -Assassin's Trophy|æ€æ‰‹ç•™å¿µ|瞬间|消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的永久物。其æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Assassinate|行刺|法术|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。 -Assault Formation|çªè¢­é˜µåž‹|结界|由你æ“控的æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\n{G}:目标具守军异能的生物于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。\n{2}{G}:由你æ“控的生物得+0/+1直到回åˆç»“æŸã€‚ -Assault Griffin|çªè¢­ç‹®é¹«|生物~狮鹫|飞行 -Assault Intercessor|çªè¢­ä»²è£è€…|生物 ~阿斯塔特ï¼æˆ˜å£«|先攻,å¨æ…‘\n链锯剑~æ¯å½“一个由对手æ“控的生物死去时,该牌手失去2点生命。 -Assault Strobe|çªè¢­é—ªå…‰|法术|目标生物获得连击异能直到回åˆç»“æŸã€‚ (它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) -Assault Suit|çªå‡»è£…|神器~武具|佩带此武具的生物得+2/+2,具有æ•æ·å¼‚能,ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ï¼Œä¸”ä¸èƒ½è¢«ç‰ºç‰²ã€‚\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥è®©è¯¥ç‰Œæ‰‹èŽ·å¾—佩带此武具之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚若你如此作,则将它é‡ç½®ã€‚\n佩带{3} -Assault Zeppelid|çªè¢­äº‘飞兽|生物~野兽|é£žè¡Œï¼Œè·µè¸ -Assault on Osgiliath|çªè¢­æ¬§æ–¯å‰åˆ©äºšæ–¯|法术|囤兵åŠå…½äººX,然åŽç”±ä½ æ“控的鬼怪和åŠå…½äººèŽ·å¾—连击与æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Assault|Assault|法术|çªè¢­å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Assemble the Entmoot|å¬é›†æ©ç‰¹å¤§ä¼š|结界|由你æ“控的生物具有延势异能。\n牺牲å¬é›†æ©ç‰¹å¤§ä¼šï¼šæ´¾å‡ºä¸‰ä¸ªå·²æ¨ªç½®çš„X/X绿色树妖è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚在这些生物上å„放置一个延势指示物。 -Assemble the Legion|å¬é›†æˆ˜å›¢|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å¬é›†æˆ˜å›¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¬é›†æŒ‡ç¤ºç‰©ã€‚然åŽå¬é›†æˆ˜å›¢ä¸Šæ¯æœ‰ä¸€ä¸ªå¬é›†æŒ‡ç¤ºç‰©ï¼Œä¾¿å°†ä¸€ä¸ª1/1,红白åŒè‰²ï¼Œå…·æ•æ·å¼‚能的士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Assemble the Rank and Vile|集尸æˆå†›|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你æ“控且具该å称的生物具有「当此生物死去时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,则将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚〠-Assembled Alphas|首领集群|生物~狼|æ¯å½“首领集群阻挡生物或被生物阻挡时,首领集群对该生物造æˆ3点伤害,且对该生物的æ“控者造æˆ3点伤害。 -Assemble|ä¿å…¨|瞬间|派出三个2/2,绿白åŒè‰²ï¼Œå…·è­¦æˆ’异能的妖精ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚ -Assembly-Worker|组装工人|神器生物 ~组装工人|{T}:目标组装工人生物得+1/+1直到回åˆç»“æŸã€‚ -Assert Authority||| -Assimilate Essence|åŒåŒ–èåŽ|瞬间|除éžç›®æ ‡ç”Ÿç‰©æˆ–战役咒语的æ“控者支付{4},å¦åˆ™å击之。若其如此作,则你抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) -Assure|ä¿ä½‘|瞬间|在目标生物上放置一个+1/+1指示物。该生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Astarion's Thirst|阿斯代伦的饥渴|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚在一个由你æ“控的指挥官生物上放置X个+1/+1指示物,X为以此法放é€ä¹‹ç”Ÿç‰©çš„力é‡ã€‚ -Astarion, the Decadent|颓废的阿斯代伦|传奇生物 ~å¸è¡€é¬¼ï¼å¦–ç²¾ï¼æµªå®¢|死触,系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•相食~目标对手失去若干生命,其数é‡ç­‰åŒäºŽä»–本回åˆä¸­å¤±åŽ»è¿‡çš„生命数é‡ã€‚\n•相伴~你获得若干生命,其数é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­èŽ·å¾—过的生命数é‡ã€‚ -Astor, Bearer of Blades|利刃之主阿斯托|传奇生物 ~人类ï¼æˆ˜å£«|当利刃之主阿斯托进战场时,检视你牌库顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ æ­¦å…·æˆ–载具牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\n由你æ“控的武具具有佩带{1}。\n由你æ“控的载具具有æ­è½½1。 -Astral Confrontation|星界拉扯|瞬间|ä½ æ¯æ­£å‘一ä½å¯¹æ‰‹è¿›è¡Œæ”»å‡»ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡ç”Ÿç‰©ã€‚ -Astral Cornucopia|星幽羊角|神器|星幽羊角进战场时上é¢æœ‰X个充电指示物。\n{T}:选择一ç§é¢œè‰²ã€‚星幽羊角上æ¯æœ‰ä¸€ä¸ªå……电指示物,便加一点该色法术力。 -Astral Dragon|星界巨龙|生物 ~龙|飞行\n投影术~当星界巨龙进战场时,派出两个è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©å‡ä¸ºç›®æ ‡éžç”Ÿç‰©æ°¸ä¹…物的å¤åˆ¶å“,但都是3/3的龙生物,ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ï¼Œä¸”具有飞行异能。 -Astral Drift|星幽漂移|结界|æ¯å½“你循环星幽漂移,或于星幽漂移在战场上时循环å¦ä¸€å¼ ç‰Œï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡ç”Ÿç‰©ã€‚若你如此作,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。\n循环{2}{W}({2}{W},弃掉此牌:抓一张牌。) -Astral Slide||| -Astral Steel||| -Astral Wingspan|星幽翼展|结界 ~çµæ°”|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n结附于生物\n当星幽翼展进战场时,抓一张牌。\n所结附的生物得+2/+2且具有飞行异能。 -Asylum Visitor|é¿éš¾æ‰€æ¥å®¢|生物~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™ä½ æŠ“一张牌且你失去1点生命。\n疯魔{1}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Atalan Jackal|阿塔兰豺狼摩托手|生物 ~人类ï¼æ³°ä¼¦è™«æ—ï¼æ–¥å€™|è·µè¸ï¼Œæ•æ·\n熟练骑手~æ¯å½“阿塔兰豺狼摩托手对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Atalya, Samite Master||| -Atarka Beastbreaker|安塔å¡æ—ä¼å…½å¸ˆ|生物~人类ï¼æˆ˜å£«|强横~{4}{G}:安塔å¡æ—ä¼å…½å¸ˆå¾—+4/+4直到回åˆç»“æŸã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 -Atarka Efreet|安塔å¡æ—魔神|生物~魔神ï¼ç¥­å¸ˆ|å¨åŠ›å˜èº«{2}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当安塔å¡æ—魔神翻回正é¢æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Atarka Monument|安塔å¡çºªå¿µç¢‘|神器|{T}:加{R}或{G}到你的法术力池中。\n{4}{R}{G}:直到回åˆç»“æŸï¼Œå®‰å¡”å¡çºªå¿µç¢‘æˆä¸º4/4,红绿åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的龙神器生物。 -Atarka Pummeler|安塔å¡æ—猛击手|生物~食人魔ï¼æˆ˜å£«|强横~{3}{R}{R}:æ¯ä¸ªç”±ä½ æ“控的生物本回åˆä¸­åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 -Atarka's Command|安塔å¡çš„指命|瞬间|选择两项~\n• 本回åˆä¸­ï¼Œæ‰€æœ‰å¯¹æ‰‹ä¸èƒ½èŽ·å¾—生命。\n• 安塔å¡çš„指命å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。\n• ä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚\n• 直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得延势异能。 -Atarka, World Render|ç­ä¸–龙王安塔å¡|传奇生物 ~龙|飞行,践è¸\næ¯å½“一个由你æ“控的龙攻击时,它获得连击异能直到回åˆç»“æŸã€‚ -Atemsis, All-Seeing|全观爱缇席|传奇生物 ~å²èŠ¬æ–¯|飞行\n{2}{U},{T}:抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“全观爱缇席å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ çš„手牌。若以此法展示出之å„牌的总法术力费用有至少六ç§ï¼Œåˆ™è¯¥å¯¹æ‰‹è¾“掉这盘游æˆã€‚ -Athreos, God of Passage|渡亡神雅ç¿æ¬§æ–¯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„白黑两色献力å°äºŽä¸ƒï¼Œé›…ç¿æ¬§æ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ‹¥æœ‰çš„生物死去时,除éžç›®æ ‡å¯¹æ‰‹æ”¯ä»˜3点生命,å¦åˆ™å°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚ -Athreos, Shroud-Veiled|çµå¸·é›…ç¿æ¬§æ–¯|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„白黑两色献力å°äºŽä¸ƒï¼Œé›…ç¿æ¬§æ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªé’±å¸æŒ‡ç¤ºç‰©ã€‚\næ¯å½“一个其上有钱å¸æŒ‡ç¤ºç‰©çš„生物死去或进入放é€åŒºæ—¶ï¼Œå°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。 -Atla Palani, Nest Tender|护巢人娥拉帕拉尼|传奇生物 ~人类ï¼ç¥­å¸ˆ|{2},{T}:派出一个0/1绿色,具守军异能的蛋è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控的蛋死去时,从你牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Atmosphere Surgeon|气界医士|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在气界医士上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从气界医士上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Atogatog||| -Atog||| -Atraxa's Fall|亚崔å¤è´¥äº¡|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œæˆ˜å½¹ï¼Œç»“界或具飞行异能的生物。 -Atraxa's Skitterfang|亚崔å¤çš„é”足虫|神器生物 ~éžç‘žäººï¼æ˜†è™«|亚崔å¤çš„é”足虫进战场时上é¢æœ‰ä¸‰ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n在你回åˆçš„战斗开始时,你å¯ä»¥ä»Žäºšå´”å¤çš„é”足虫上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚当你如此作时,选择飞行,警戒,死触或系命,目标由你æ“控的生物获得该异能直到回åˆç»“æŸã€‚ -Atraxa, Grand Unifier|大一统飞将亚崔å¤|传奇生物 ~éžç‘žäººï¼å¤©ä½¿|飞行,警戒,死触,系命\n当大一统飞将亚崔å¤è¿›æˆ˜åœºæ—¶ï¼Œå±•ç¤ºä½ ç‰Œåº“顶的å张牌。对æ¯ç§ç‰Œå¼ ç±»åˆ«è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€å¼ ä¸ºè¯¥ç±»åˆ«çš„牌从所展示牌之中置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Atraxa, Praetors' Voice|魔判官之声亚崔å¤|传奇生物 ~天使ï¼æƒŠæƒ§å…½|飞行,警戒,死触,系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Atris, Oracle of Half-Truths|虚实先知阿æç†æ–¯|传奇生物 ~人类ï¼å‚è°‹|å¨æ…‘\n当虚实先知阿æç†æ–¯è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æ£€è§†ä½ ç‰Œåº“顶的三张牌,并分æˆç‰Œé¢æœä¸‹ä¸Žç‰Œé¢æœä¸Šå„一堆。将其中一堆置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 -Atrocious Experiment|残暴实验|法术|目标对手磨两张牌,抓两张牌并失去2点生命。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) -Atsushi, the Blazing Sky|炽穹轧èµ|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,践è¸\n当炽穹轧èµæ­»åŽ»æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•放é€ä½ ç‰Œåº“顶的两张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚\n•派出三个çå®è¡ç”Ÿç‰©ã€‚ -Attendant of Vraska|瓦ä¸å¡çš„éšå‘˜|生物 ~çµä¿‘ï¼å£«å…µ|当瓦ä¸å¡çš„éšå‘˜æ­»åŽ»æ—¶ï¼Œè‹¥ä½ æ“控瓦ä¸å¡é¹æ´›å®¢ï¼Œåˆ™ä½ èŽ·å¾—ç­‰åŒäºŽç“¦ä¸å¡çš„éšå‘˜ä¹‹åŠ›é‡çš„生命。 -Attended Healer|照护治疗师|生物 ~寇æ—ï¼åƒ§ä¾£|æ¯å½“ä½ æ¯å›žåˆé¦–度获得生命时,派出一个1/1白色的猫è¡ç”Ÿç”Ÿç‰©ã€‚\n{2}{W}:å¦ä¸€ä¸ªç›®æ ‡åƒ§ä¾£èŽ·å¾—系命异能直到回åˆç»“æŸã€‚ -Attended Knight|扈伴骑士|生物~人类ï¼éª‘士|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\n当扈伴骑士进战场时,将一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Attended Socialite|å•ä¼´åæµ|生物 ~妖精ï¼å¾·é²ä¼Š|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,å•ä¼´åæµå¾—+1/+1直到回åˆç»“æŸã€‚ -Attentive Skywarden|警觉护空å«|生物 ~éžç‘žäººï¼å¯‡æ—|飞行\næ¯å½“警觉护空å«å¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–战役造æˆæˆ˜æ–—伤害时,转化至多一个目标由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚ -Attune with Aether|乙太åŒè°ƒ|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。 -Attunement||| -Atzal, Cave of Eternity|转生洞穴阿札尔|传奇地|(由追寻永生转化。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{3}{B}{G},{T}:将目标生物牌从你的åŸå¢“场移回战场。 -Atzocan Archer|阿ä½åŽå¼“箭手|生物 ~人类ï¼å¼“箭手|延势\n当阿ä½åŽå¼“箭手进战场时,你å¯ä»¥è®©å®ƒä¸Žå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Atzocan Seer|阿ä½åŽé¢„言师|生物 ~人类ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力到你的法术力池中。\n牺牲阿ä½åŽé¢„言师:将目标æ龙牌从你的åŸå¢“场移回你手上。 -Audacious Infiltrator|大胆渗é€è€…|生物~矮人ï¼æµªå®¢|大胆渗é€è€…ä¸èƒ½è¢«ç¥žå™¨ç”Ÿç‰©é˜»æŒ¡ã€‚ -Audacious Reshapers|斗胆é‡å¡‘师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T},牺牲一个神器:从你的牌库顶开始展示牌,直到展示出一张神器牌为止。将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。斗胆é‡å¡‘师对你造æˆç­‰åŒäºŽä»¥æ­¤æ³•æ‰€å±•ç¤ºä¹‹ç‰Œæ•°é‡çš„伤害。 -Audacious Swap|斗胆掉包|瞬间|催命2\n目标éžç»“界永久物的拥有者将它洗入其牌库,然åŽæ”¾é€å…¶ç‰Œåº“顶牌。如果它是地牌,则该牌手将它放进战场。若å¦ï¼Œåˆ™ä»–å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Audacious Thief|斗胆盗贼|生物 ~人类ï¼æµªå®¢|æ¯å½“斗胆盗贼攻击时,你抓一张牌且你失去1点生命。 -Audacity|勇猛无ç•|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+0且具有践è¸å¼‚能。\n当勇猛无ç•ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,抓一张牌。 -Auger Spree|钻法无歇|瞬间|目标生物得+4/-4直到回åˆç»“æŸã€‚ -Augmenting Automaton|强固机械兽|神器生物~组构体|{1}{B}:强固机械兽得+1/+1直到回åˆç»“æŸã€‚ -Augur il-Vec|维克黜人åœç®—师|生物~人类ï¼åƒ§ä¾£|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n牺牲维克黜人åœç®—师:你获得4点生命。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 -Augur of Autumn|暮秋åœç®—师|生物 ~人类ï¼å¾·é²ä¼Š|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用地。\n鸠集~åªè¦ä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,你便å¯ä»¥ä»Žä½ çš„牌库顶施放生物咒语。 -Augur of Bolas|波拉斯åœç®—师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当波拉斯åœç®—师进战场时,检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张瞬间或法术牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Augur of Skulls|颅骨åœç®—师|生物~骷髅妖ï¼æ³•æœ¯å¸ˆ|{1}{B}:é‡ç”Ÿé¢…骨åœç®—师。\n牺牲颅骨åœç®—师:目标牌手弃两张牌。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 -Augury Adept|åœç®—专家|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|æ¯å½“åœç®—专家对任一牌手造æˆæˆ˜æ–—伤害时,展示你的牌库顶牌,并将该牌置于你手上。 你获得等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 -Augury Owl|åœç®—猫头鹰|生物 ~鸟|飞行\n当åœç®—猫头鹰进战场时,å åœ3。(检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Augury Raven|åœç®—乌鸦|生物 ~鸟|飞行\n预示{1}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Auntie Blyte, Bad Influence|谗言魔å°ç¢§é˜¿å§¨|传奇生物 ~魔鬼ï¼å‚è°‹|飞行\næ¯å½“一个由你æ“控的æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œåœ¨è°—言魔å°ç¢§é˜¿å§¨ä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。\n{1}{R},{T},从å°ç¢§é˜¿å§¨ä¸Šç§»åŽ»X个+1/+1指示物:它对任æ„一个目标造æˆX点伤害。 -Auntie's Hovel|大婶å°å±‹|地|于大婶å°å±‹è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ æ‰‹ä¸Šä¸€å¼ ç²¾çµç‰Œã€‚ 若你未如此作,则大婶å°å±‹é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{B}或{R}到你的法术力池中。 -Auntie's Snitch|大婶眼线|生物~精çµï¼æµªå®¢|大婶眼线ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n伺机{1}{B} (如果你于本回åˆä¸­ä»¥ç²¾çµæˆ–浪客å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\næ¯å½“由你æ“控的一个精çµæˆ–浪客对牌手造æˆæˆ˜æ–—伤害时,若大婶眼线在你的åŸå¢“场,则你å¯ä»¥å°†å¤§å©¶çœ¼çº¿ç§»å›žä½ æ‰‹ä¸Šã€‚ -Aura Barbs|çµæ°”芒刺|瞬间~å¤å’’|æ¯ä¸ªç»“ç•Œå„对其æ“控者造æˆ2点伤害,然åŽæ¯ä¸ªç»“附于生物上的结界å„对所结附的生物造æˆ2点伤害。 -Aura Blast||| -Aura Extraction||| -Aura Finesse|çµæ°”巧技|瞬间|将目标由你æ“控的çµæ°”结附在目标生物上。\n抓一张牌。 -Aura Gnarlid|çµæ°”糙节兽|生物~野兽|力é‡å°äºŽçµæ°”糙节兽的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\n战场上æ¯æœ‰ä¸€ä¸ªçµæ°”,çµæ°”糙节兽便得+1/+1。 -Aura Graft||| -Aura Mutation||| -Aura Shards||| -Aura of Dominion|支é…çµæ°”|生物结界|{1},横置一个由你æ“控且未横置的生物:é‡ç½®å—此结界的生物。 -Aura of Silence|é™å¯‚çµæ°”|结界|对手使用的神器和结界咒语费用增加{2}æ¥ä½¿ç”¨ã€‚\n牺牲é™å¯‚çµæ°”:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Auramancer's Guise|çµæ°”法师é¢å…·|结界~çµæ°”|生物结界\nå—此结界的生物上æ¯ç»“附一个çµæ°”,它便得+2/+2且具有警戒异能。 -Auramancer||| -Auratog|çµæ°”阿托格|生物~阿托格|牺牲一个结界:çµæ°”阿托格得+2/+2直到回åˆç»“æŸã€‚ -Auratouched Mage|çµä½‘法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当çµä½‘法师进场时,从你的牌库中æœå¯»ä¸€å¼ å¯ä»¥ç»“附它的çµæ°”牌。 è‹¥çµä½‘法师ä»åœ¨åœºä¸Šï¼Œåˆ™å°†è¯¥çµæ°”结附于其上。 è‹¥å¦ï¼Œåˆ™å±•ç¤ºè¯¥çµæ°”牌,并将它置入你手上。 然åŽå°†ä½ çš„牌库洗牌。 -Aurelia's Fury|欧瑞梨的怒ç«|瞬间|欧瑞梨的怒ç«å¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。横置æ¯ä¸ªä»¥æ­¤æ³•å—到伤害的生物。以此法å—到伤害的牌手本回åˆä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。 -Aurelia, Exemplar of Justice|正义模范欧瑞梨|传奇生物 ~天使|飞行\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n在你回åˆçš„战斗开始时,选择至多一个目标由你æ“控的生物。直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©å¾—+2/+0,且如果它是红色,则获得践è¸å¼‚能,如果它是白色,则获得警戒异能。 -Aurelia, the Warleader|战领欧瑞梨|传奇生物 ~天使|飞行,警戒,æ•æ·\næ¯å½“战领欧瑞梨æ¯å›žåˆé¦–度攻击时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 -Aurification||| -Auriok Bladewarden||| -Auriok Champion|欧瑞克斗士|生物~人类ï¼åƒ§ä¾£|å黑ä¿æŠ¤ï¼Œå红ä¿æŠ¤\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—1点生命。 -Auriok Edgewright|欧瑞克制刃兵|生物~人类ï¼å£«å…µ|金技~åªè¦ä½ æ“控三个或更多神器,欧瑞克制刃兵便具有连击异能。 -Auriok Glaivemaster|欧瑞克扫刀手|生物~人类ï¼å£«å…µ|åªè¦æ¬§ç‘žå…‹æ‰«åˆ€æ‰‹ä½©å¸¦æ­¦å…·ï¼Œå®ƒå¾—+1/+1并具有先攻异能。 -Auriok Replica|欧瑞克摹制å“|神器生物~僧侣|{W},牺牲欧瑞克摹制å“:选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºå°†å¯¹ä½ é€ æˆçš„所有伤害。 -Auriok Salvagers|欧瑞克修护士|生物 ~人类ï¼å£«å…µ|{1}{W}:将目标总法术力费用等于或å°äºŽ1的神器牌从你的åŸå¢“场移回你手上。 -Auriok Siege Sled|欧瑞克攻城ç£æ©‡|神器生物|{1}:目标神器生物本回åˆä¸­è‹¥èƒ½é˜»æŒ¡æ¬§ç‘žå…‹æ”»åŸŽç£æ©‡ï¼Œåˆ™å¿…须阻挡之。\n{1}:目标神器生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡æ¬§ç‘žå…‹æ”»åŸŽç£æ©‡ã€‚ -Auriok Steelshaper||| -Auriok Sunchaser|欧瑞克é€æ—¥è€…|生物~人类ï¼å£«å…µ|金技~åªè¦ä½ æ“控三个或更多神器,欧瑞克é€æ—¥è€…便得+2/+2并具有飞行异能。 -Auriok Survivors|欧瑞克幸存者|生物~人类ï¼å£«å…µ|当欧瑞克幸存者进战场时,你å¯ä»¥å°†ç›®æ ‡æ­¦å…·ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 若你如此作,你å¯ä»¥å°†å®ƒè£…备在欧瑞克幸存者上。 -Auriok Transfixer||| -Auriok Windwalker|欧瑞克风渡师|生物~人类ï¼æ³•æœ¯å¸ˆ|飞行\n{T}:将目标由你æ“控的武具装备在目标由你æ“控的生物上。 -Aurochs Herd|原牛大群|生物~原牛|è·µè¸\n当原牛大群进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŽŸç‰›ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 若你如此作,则将你的牌库洗牌。\næ¯å½“原牛大群攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其它原牛,它便得+1/+0直到回åˆç»“æŸã€‚ -Aurora Champion|曙光斗士|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“曙光斗士攻击时,若你的队ä¼æ“控å¦ä¸€ä¸ªæˆ˜å£«ï¼Œåˆ™æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Aurora Eidolon|曙光幻çµ|生物~精怪|{W},牺牲曙光幻çµï¼šäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。\næ¯å½“你使用多色咒语时,你å¯ä»¥å°†æ›™å…‰å¹»çµä»Žä½ çš„åŸå¢“场移回你手上。 -Aurora Griffin||| -Aurora Phoenix|æžå…‰å‡¤å‡°|生物 ~凤凰|飞行\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\næ¯å½“你施放具倾曳异能的咒语时,将æžå…‰å‡¤å‡°ä»Žä½ çš„åŸå¢“场移回你手上。 -Aurora of Emrakul|伊莫库æžå…‰|生物~ - 奥札奇ï¼æ˜ å½±|飞行,死触\næ¯å½“伊莫库æžå…‰æ”»å‡»æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去3点生命。 -Auspicious Starrix|祥兆枭鹿|生物 ~麋鹿ï¼é‡Žå…½|åˆå˜{5}{G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œä»Žä½ çš„牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€X张永久物牌为止,X为此生物已åˆå˜çš„次数。将这些永久物牌放进战场。 -Austere Command|严峻指命|法术|选择两项~\n•消ç­æ‰€æœ‰ç¥žå™¨ã€‚\n•消ç­æ‰€æœ‰ç»“界。\n•消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物。\n•消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于4的生物。 -Author of Shadows|黯影著书人|生物 ~阴魂ï¼é‚ªæœ¯å¸ˆ|当黯影著书人进战场时,放é€æ‰€æœ‰å¯¹æ‰‹åŸå¢“场中的所有牌。选择一张以此法放é€çš„éžåœ°ç‰Œã€‚于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 -Authority of the Consuls|执政官å¨æƒ|结界|由对手æ“控的生物须横置进战场。\næ¯å½“一个生物在对手的æ“控下进战场时,你获得1点生命。 -Authority|æƒå¨|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n横置至多两个目标由对手æ“控的生物。由你æ“控的生物获得警戒异能直到回åˆç»“æŸã€‚ -Autochthon Wurm|原生亚龙|生物~亚龙|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\nè·µè¸ -Automated Artificer|自动神器师|神器生物 ~神器师|{T}:加{C}。此法术力åªèƒ½ç”¨æ¥èµ·åŠ¨å¼‚能,或是施放神器咒语。 -Automatic Librarian|自动图书馆员|神器生物 ~组构体|当自动图书馆员进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Autonomous Assembler|自动组装械|神器生物 ~组装工人|警戒\n{1},{T}:在目标由你æ“控的组装工人上放置一个+1/+1指示物。\n//PRT-Prype_Mech//\n{1}{W}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/2 -Autumn's Veil|秋色帘幕|瞬间|由你æ“控的咒语本回åˆä¸èƒ½è¢«è“色或黑色的咒语å击,且由你æ“控的生物本回åˆä¸èƒ½æˆä¸ºè“色或黑色的咒语之目标。 -Autumnal Gloom|秋色暗影|结界|{B}:将你的牌库顶牌置入你的åŸå¢“场。\nèºç‹‚~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,转化秋色暗影。 -Avacyn's Collar|艾维欣颈环|神器~武具|佩带此武具的生物得+1/+0且具有警戒异能。æ¯å½“佩带此武具的生物死去时,若它是人类,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚佩带{2} -Avacyn's Judgment|艾维欣的è£å†³|法术|疯魔{X}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。)\n艾维欣的è£å†³å¯¹ä»»æ„æ•°é‡çš„目标造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。如果曾支付此咒语的疯魔费用,则改为它对该些永久物和ï¼æˆ–牌手造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。 -Avacyn's Memorial|艾维欣纪念碑|传奇神器|ä¸ç­\n由你æ“控的其他传奇永久物具有ä¸ç­å¼‚能。 -Avacyn's Pilgrim|艾维欣æœåœ£å®¢|生物 ~人类ï¼ä¿®è¡Œåƒ§|{T}:加{W}。 -Avacyn, Angel of Hope|希望天使艾维欣|传奇生物 ~天使|飞行,警戒,ä¸ç­\n由你æ“控的其他永久物具有ä¸ç­å¼‚能。 -Avacyn, Guardian Angel|守护天使艾维欣|传奇生物~天使|飞行,警戒\n{1}{W}:选择一ç§é¢œè‰²ã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥è‰²æ¥æºå°†å¯¹å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆçš„所有伤害。\n{5}{W}{W}:选择一ç§é¢œè‰²ã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥è‰²æ¥æºå°†å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆçš„所有伤害。 -Avacyn, the Purifier|净罪天使艾维欣|传奇生物~ - 天使|飞行\n当此生物转化为净罪天使艾维欣时,它å‘æ¯ä¸ªå…¶ä»–生物和æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。 -Avacynian Missionaries|艾维欣传教士|生物~人类ï¼åƒ§ä¾£|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥è‰¾ç»´æ¬£ä¼ æ•™å£«ä½©å¸¦æ­¦å…·ï¼Œè½¬åŒ–它。 -Avacynian Priest|艾维欣僧侣|生物~人类ï¼åƒ§ä¾£|{1},{T}:横置目标éžäººç±»ç”Ÿç‰©ã€‚ -Avalanche Caller|雪崩唤师|雪境生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}:目标由你æ“控的雪境地æˆä¸º4/4,具辟邪与æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚(具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Avalanche Riders|山崩骑兵|生物~人类ï¼æ¸¸ç‰§äºº|æ•æ·\nè¿”å“{3}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当山崩骑兵进场时,消ç­ç›®æ ‡åœ°ã€‚ -Avalanche Tusker|崩击ç è±¡|生物~象ï¼æˆ˜å£«|æ¯å½“崩击ç è±¡æ”»å‡»æ—¶ï¼Œç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物本次战斗中若能阻挡它,则必须如此作。 -Avarax||| -Avarice Amulet|贪欲护身符|神器~武具|佩带此武具的生物得+2/+0且具有警戒异能与「在你的维æŒå¼€å§‹æ—¶ï¼ŒæŠ“一张牌。ã€\n当佩带此武具的生物死去时,目标对手获得贪欲护身符的æ“控æƒã€‚\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Avarice Totem|贪欲图腾åƒ|神器|{5}:交æ¢è´ªæ¬²å›¾è…¾åƒä¸Žç›®æ ‡éžåœ°çš„永久物之æ“控æƒã€‚ -Avaricious Dragon|贪戾巨龙|生物~龙|飞行在你的抓牌步骤开始时,é¢å¤–抓一张牌。在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¼ƒæŽ‰ä½ çš„手牌。 -Avatar of Discord|走调化身|生物~圣者|({B/R}å¯ç”¨{B}或{R}æ¥æ”¯ä»˜ã€‚)\n飞行\n当走调化身进场时,除éžä½ å¼ƒä¸¤å¼ ç‰Œï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ -Avatar of Hope||| -Avatar of Might|瀚力化身|生物~圣者|如果任何对手æ“控的生物数é‡æ¯”你多四个或更多,则瀚力化身的费用å‡å°‘{6}å³å¯ä½¿ç”¨ã€‚\nè·µè¸(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。) -Avatar of Slaughter|å± æ€åŒ–身|生物 ~圣者|所有生物具有连击异能,且æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 -Avatar of Woe|ç¾ç¥¸åŒ–身|生物~圣者|如果所有åŸå¢“场中有å张或更多的生物牌,则ç¾ç¥¸åŒ–身å‡å°‘{6}æ¥æ–½æ”¾ã€‚\næ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n{T}:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚ -Avatar of the Resolute|åšæ¯…化身|生物~圣者|延势,践è¸\nåšæ¯…化身进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控且其上有+1/+1指示物的其他生物数é‡ã€‚ -Aven Archer||| -Aven Augur|艾文åœç®—师|生物~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n牺牲艾文åœç®—师:将至多两个目标生物移回其拥有者手上。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 -Aven Battle Priest|艾文战斗僧侣|生物~鸟ï¼åƒ§ä¾£|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)当艾文战斗僧侣进战场时,你获得3点生命。 -Aven Brigadier||| -Aven Cloudchaser||| -Aven Courier|艾文讯使|生物 ~鸟ï¼å‚è°‹|飞行\næ¯å½“艾文讯使攻击时,选择一个由你æ“控之永久物上的指示物。如果目标由你æ“控的永久物上没有该ç§ç±»çš„指示物,便在其上放置一个。 -Aven Envoy||| -Aven Eternal|永生艾文|生物 ~çµä¿‘ï¼é¸Ÿï¼æˆ˜å£«|飞行\n当永生艾文进战场时,囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Aven Farseer||| -Aven Fateshaper||| -Aven Fisher||| -Aven Fleetwing|迅翼艾文|生物~鸟ï¼å£«å…µ|飞行\n辟邪 (此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) -Aven Flock||| -Aven Fogbringer||| -Aven Gagglemaster|艾文头鹅|生物 ~鸟ï¼æˆ˜å£«|飞行\n当艾文头鹅进战场时,你æ¯æ“控一个具飞行异能的生物,便获得2点生命。 -Aven Heartstabber|刺心艾文|生物 ~鸟ï¼æ€æ‰‹|飞行\nåªè¦ä½ åŸå¢“场中牌的法术力值有五ç§æˆ–更多,刺心艾文便得+2/+2且具有死触异能。\n当刺心艾文死去时,磨两张牌,然åŽæŠ“一张牌。 -Aven Initiate|艾文祀徒|生物 ~鸟ï¼æˆ˜å£«|飞行\né—å­˜{6}{U}({6}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼é¸Ÿï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。åªèƒ½äºŽæ³•æœ¯æ—¶æœºé—存。) -Aven Liberator||| -Aven Mimeomancer|艾文分å°æœ¯å£«|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªé£žç¾½æŒ‡ç¤ºç‰©ã€‚若你如此作,则于该生物上有飞羽指示物的时段内,它的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/1且具有飞行异能。 -Aven Mindcensor|艾文核çµå¸ˆ|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n如果æŸå¯¹æ‰‹å°†æœå¯»æŸç‰Œåº“,则改为他æœå¯»è¯¥ç‰Œåº“顶的四张牌。 -Aven Redeemer||| -Aven Reedstalker|ä¼è‹‡è‰¾æ–‡|生物~鸟ï¼æˆ˜å£«|闪现\n飞行 -Aven Riftwatcher|艾文时ç¼çœ‹å®ˆ|生物 ~鸟ï¼å抗军ï¼å£«å…µ|飞行\n消é€3(此生物进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当艾文时ç¼çœ‹å®ˆè¿›æˆ˜åœºæˆ–离开战场时,你获得2点生命。 -Aven Sentry|艾文哨兵|生物 ~鸟ï¼å£«å…µ|飞行 -Aven Shrine||| -Aven Skirmisher|艾文侦å«|生物~鸟ï¼æˆ˜å£«|飞行 -Aven Smokeweaver||| -Aven Soulgazer||| -Aven Squire|艾文扈从|生物~鸟ï¼å£«å…µ|飞行\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Aven Sunstriker|晖击艾文|生物~鸟ï¼æˆ˜å£«|飞行\n连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。)\nå¨åŠ›å˜èº«{4}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Aven Surveyor|勘探艾文|生物 ~鸟ï¼æ–¥å€™|飞行\n当勘探艾文进战场时,选择一项~\n•在勘探艾文上放置一个+1/+1指示物。\n•将目标生物移回其拥有者手上。 -Aven Tactician|艾文策士|生物~鸟ï¼å£«å…µ|飞行\n当艾文策士进战场时,振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) -Aven Trailblazer|开拓艾文|生物~鸟ï¼å£«å…µ|飞行\n领土~开拓艾文的防御力等åŒäºŽç”±ä½ æ“控的地之中基本地类别的数é‡ã€‚ -Aven Trooper||| -Aven Warcraft||| -Aven Warhawk||| -Aven Wind Guide|风兆艾文|生物~鸟ï¼æˆ˜å£«|飞行,警戒\n由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰é£žè¡Œä¸Žè­¦æˆ’异能。\né—å­˜{4}{W}{U}({4}{W}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼é¸Ÿï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Aven Wind Mage|艾文风法师|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放瞬间或法术咒语时,艾文风法师得+1/+1直到回åˆç»“æŸã€‚ -Aven Windreader||| -Aven of Enduring Hope|美愿艾文|生物~鸟ï¼åƒ§ä¾£|飞行\n当美愿艾文进战场时,你获得3点生命。 -Avenger of Zendikar|赞迪å¡å¤ä»‡è€…|生物 ~元素|当赞迪å¡å¤ä»‡è€…进战场时,你æ¯æ“控一个地,便派出一个0/1绿色æ¤ç‰©è¡ç”Ÿç”Ÿç‰©ã€‚\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨æ¯ä¸ªç”±ä½ æ“控的æ¤ç‰©ç”Ÿç‰©ä¸Šå„放置一个+1/+1指示物。 -Avenging Arrow|å¤ä»‡ç®­|瞬间|消ç­ç›®æ ‡äºŽæœ¬å›žåˆé€ æˆè¿‡ä¼¤å®³çš„生物。 -Avenging Huntbonder|å¤ä»‡çŒŽç»Šäºº|生物 ~人类ï¼æˆ˜å£«|连击\næ¯å½“å¤ä»‡çŒŽç»Šäººæ”»å‡»æ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物上放置一个连击指示物。 -Avenging Hunter|寻仇猎人|生物 ~龙ï¼æ¸¸ä¾ |è·µè¸\n当寻仇猎人进战场时,你掌æ¡å…ˆåˆ¶ã€‚ -Averna, the Chaos Bloom|混沌之åŽé˜¿éŸ¦çº³|传奇生物 ~元素ï¼ç¥­å¸ˆ|于你倾曳时,你å¯ä»¥å°†æ‰€æ”¾é€ä¹‹ç‰Œä¸­çš„一张地牌横置放进战场。(如此作的时机,是在放é€æœ€åŽä¸€å¼ ç‰Œä¹‹åŽï¼Œä½†åœ¨å†³å®šè¦æ–½æ”¾å“ªå¼ éžåœ°ç‰Œä¹‹å‰ã€‚) -Avian Changeling|舞空化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n飞行 -Avian Oddity|怪鸟兽|生物 ~鸟|飞行\n循环{2}{U}({2}{U},弃掉此牌:抓一张牌。)\n当你循环怪鸟兽时,在目标由你æ“控的生物上放置一个飞行指示物。 -Aviary Mechanic|åœæœºåº“技师|生物~矮人ï¼ç¥žå™¨å¸ˆ|当åœæœºåº“技师进战场时,你å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的永久物移回其拥有者手上。 -Aviation Pioneer|翔空先驱|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当翔空先驱进战场时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Avid Reclaimer|热切垦殖师|生物~人类ï¼å¾·é²ä¼Š|{T}:加{G}或{U}到你的法术力池中。如果你æ“控妮莎é¹æ´›å®¢ï¼Œåˆ™ä½ èŽ·å¾—2点生命。 -Avoid Fate|逃é¿å®¿å‘½|瞬间|å击目标瞬间或çµæ°”咒语,且该咒语须以由你æ“控的永久物为目标。 -Awaken the Ancient|唤醒先人|结界~çµæ°”|结附于山脉所结附的山脉是7/7红色,具æ•æ·å¼‚能的巨人生物。它ä»ç„¶æ˜¯åœ°ã€‚ -Awaken the Bear|醒觉熊性|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得践è¸å¼‚能。 -Awaken the Erstwhile|唤醒故军|法术|æ¯ä½ç‰Œæ‰‹å„弃掉其手牌,然åŽæ´¾å‡ºç­‰é‡çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Awaken the Sky Tyrant|天龙觉醒|结界|当由对手æ“控的任一æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œç‰ºç‰²å¤©é¾™è§‰é†’。若你如此作,则将一个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Awaken the Sleeper|唤醒潜探|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚如果它佩带武具,则你å¯ä»¥æ¶ˆç­æ‰€æœ‰è´´é™„在该生物上的武具。 -Awaken the Woods|唤醒林木|法术|派出X个1/1绿色树林ï¼æ ‘çµè¡ç”Ÿåœ°ç”Ÿç‰©ã€‚(它们会å—å¬å”¤å¤±è°ƒå½±å“。) -Awakened Amalgam|醒转拼åˆåƒ|神器生物 ~魔åƒ|醒转拼åˆåƒçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控之地中å称ä¸åŒè€…çš„ç§æ•°ã€‚ -Awakened Awareness|洞察觉醒|结界 ~çµæ°”|结附于神器或生物\n当洞察觉醒进战场时,在所结附的永久物上放置X个+1/+1指示物。\nåªè¦æ‰€ç»“附的永久物是生物,它的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¾¿ä¸º1/1。 -Awakener Druid|醒眠德é²ä¼Š|生物~人类ï¼å¾·é²ä¼Š|当醒眠德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œåªè¦é†’眠德é²ä¼Šä»åœ¨æˆ˜åœºï¼Œç›®æ ‡æ ‘林便æˆä¸º4/5绿色的树妖生物。 它ä»ç„¶æ˜¯åœ°ã€‚ -Awakening Zone|觉醒区域|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ª0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它具有「牺牲此生物:加{1}到你的法术力池中。〠-Awakening of Vitu-Ghazi|维图加基醒转|瞬间|在目标由你æ“控的地上放置ä¹ä¸ª+1/+1指示物。它æˆä¸ºä¼ å¥‡çš„0/0元素生物,å称为维图加基,且具有æ•æ·å¼‚能。它ä»ç„¶æ˜¯åœ°ã€‚ -Awe Strike||| -Awe for the Guilds|敬ç•å…¬ä¼š|法术|å•è‰²ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Awoken Horror|觉醒惧兽|生物~ - 巨海兽ï¼æƒŠæƒ§å…½|当此生物转化为觉醒惧兽时,将所有éžæƒŠæƒ§å…½çš„生物移回其拥有者手上。 -Axebane Beast|ç¦ä¼æž—野兽|生物 ~野兽| -Axebane Guardian|ç¦ä¼æž—守护者|生物~人类ï¼å¾·é²ä¼Š|守军\n{T}:加X点法术力到你的法术力池中,其颜色组åˆå¯ä»»æ„选择,X为由你æ“控的具守军异能的生物数é‡ã€‚ -Axebane Stag|ç¦ä¼æž—鹿|生物~麋鹿| -Axegrinder Giant|磨斧巨人|生物~巨人ï¼æˆ˜å£«| -Axgard Armory|艾席嘉军械库|地|艾席嘉军械库须横置进战场。\n{T}:加{W}。\n{1}{R}{R}{W},{T},牺牲艾席嘉军械库:从你的牌库中æœå¯»ä¸€å¼ çµæ°”牌和ï¼æˆ–一张武具牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Axgard Artisan|艾席嘉工匠|生物 ~矮人ï¼ç¥žå™¨å¸ˆ|æ¯å½“æ¯å›žåˆé¦–度在艾席嘉工匠上放置一个或数个+1/+1指示物时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Axgard Braggart|艾席嘉å¹å˜˜äºº|生物 ~矮人ï¼æˆ˜å£«|ç‚«å¨ï½ž{1}{W}:é‡ç½®è‰¾å¸­å˜‰å¹å˜˜äººã€‚在其上放置一个+1/+1指示物。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Axgard Cavalry|艾席嘉骑兵|生物 ~矮人ï¼ç‹‚战士|{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Axiom Engraver|镌言师|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|镌言师进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},从镌言师上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œå¼ƒä¸€å¼ ç‰Œï¼šæŠ“一张牌。 -Axis of Mortality|凡命旋轴|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»¤ä¸¤ä½ç›®æ ‡ç‰Œæ‰‹å½¼æ­¤äº¤æ¢æ€»ç”Ÿå‘½ã€‚ -Ayara's Oathsworn|阿娅拉的守誓骑士|生物 ~人类ï¼éª‘士|å¨æ…‘\næ¯å½“阿娅拉的守誓骑士对任一牌手造æˆæˆ˜æ–—伤害时,若其上的+1/+1指示物数é‡å°‘于四个,则在其上放置一个+1/+1指示物。然åŽå¦‚果其上正好有四个+1/+1指示物,则从你牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Ayara, First of Locthwain|æ´›å¸æ¸©é¦–领阿娅拉|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“æ´›å¸æ¸©é¦–领阿娅拉或å¦ä¸€ä¸ªé»‘色生物在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。\n{T},牺牲å¦ä¸€ä¸ªé»‘色生物:抓一张牌。 -Ayesha Tanaka, Armorer|铸甲师田中亚夜纱|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“铸甲师田中亚夜纱攻击时,检视你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽäºšå¤œçº±åŠ›é‡çš„神器牌横置放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\nåªè¦é˜²å¾¡ç‰Œæ‰‹æ“控三个或更多神器,亚夜纱便ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Ayli, Eternal Pilgrim|åšä¿¡æœåœ£å®¢è‰¾æ —|传奇生物~寇æ—ï¼åƒ§ä¾£|死触\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä½ èŽ·å¾—ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹é˜²å¾¡åŠ›çš„生命。\n{1}{W}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ”¾é€ç›®æ ‡éžåœ°æ°¸ä¹…物。åªèƒ½äºŽä½ çš„总生命比你的起始总生命至少多10点时起动此异能。 -Aysen Bureaucrats||| -Ayula's Influence|阿育拉的å¨èƒ½|结界|弃一张地牌:派出一个2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚ -Ayula, Queen Among Bears|百熊女王阿育拉|传奇生物 ~熊|æ¯å½“å¦ä¸€ä¸ªç†Šåœ¨ä½ çš„æ“控下进战场时,选择一项~\n•在目标熊上放置两个+1/+1指示物。\n•目标由你æ“控的熊与目标ä¸ç”±ä½ æ“控的生物互斗。 -Ayumi, the Last Visitor|终境访客亚榆身|传奇生物~精怪|传奇地行者 -Azami, Lady of Scrolls|万å·è“Ÿå¤«äºº|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|横置一个由你æ“控且未横置的法术师:抓一张牌。 -Azcanta, the Sunken Ruin|沉没废墟阿兹åŽç‰¹|传奇地|(由探寻阿兹åŽç‰¹è½¬åŒ–。)\n{T}:加{U}到你的法术力池中。\n{2}{U},{T}:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ éžç”Ÿç‰©ä¸”éžåœ°çš„牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Azor's Elocutors|ä¿„ä½æœ—诵人|生物~人类ï¼å‚è°‹|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨ä¿„ä½æœ—诵人上放置一个阻挠指示物。然åŽå¦‚果俄ä½æœ—诵人上é¢æœ‰äº”个阻挠指示物,你便赢得这盘游æˆã€‚\næ¯å½“任一æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œä»Žä¿„ä½æœ—诵人上移去一个阻挠指示物。 -Azor's Gateway|ä¿„ä½é—¸é—¨|传奇神器|{1},{T}:抓一张牌,然åŽä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç‰Œã€‚如果放é€åŒºä¸­ä»¥ä¿„ä½é—¸é—¨æ”¾é€ä¹‹å„牌的总法术力费用有五ç§æˆ–更多,则你获得5点生命,é‡ç½®ä¿„ä½é—¸é—¨ï¼Œå¹¶è½¬åŒ–它。 -Azor, the Lawbringer|律法使者俄ä½|传奇生物 ~å²èŠ¬æ–¯|飞行\n当律法使者俄ä½è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹äºŽå„自的下一个回åˆä¸­ä¸èƒ½æ–½æ”¾çž¬é—´æˆ–法术咒语。\næ¯å½“ä¿„ä½æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}{W}{U}{U}。若你如此作,则你获得X点生命且抓X张牌。 -Azorius Aethermage|ä¿„ä½ç«‹ä¹™å¤ªæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“任一个永久物移回你手上时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则抓一张牌。 -Azorius Arrester|ä¿„ä½ç«‹é€®æ•äºº|生物~人类ï¼å£«å…µ|当俄ä½ç«‹é€®æ•äººè¿›æˆ˜åœºæ—¶ï¼Œæ‹˜ç•™ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。(直到你的下个回åˆï¼Œè¯¥ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) -Azorius Chancery|ä¿„ä½ç«‹è¡¡å¹³æ³•é™¢|地|ä¿„ä½ç«‹è¡¡å¹³æ³•é™¢é¡»æ¨ªç½®è¿›åœºã€‚\n当俄ä½ç«‹è¡¡å¹³æ³•é™¢è¿›åœºæ—¶ï¼Œå°†ç”±ä½ æ“控的一个地移回其拥有者手上。\n{T}:加{W}{U}到你的法术力池中。 -Azorius Charm|ä¿„ä½ç«‹æŠ¤ç¬¦|瞬间|选择一项~\n•由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚\n•抓一张牌。\n•将目标进行攻击或阻挡的生物置于其拥有者的牌库顶。 -Azorius Cluestone|ä¿„ä½ç«‹ç¤ºçŸ³|神器|{T}:加{W}或{U}到你的法术力池中。\n{W}{U},{T},牺牲俄ä½ç«‹ç¤ºçŸ³ï¼šæŠ“一张牌。 -Azorius First-Wing|ä¿„ä½ç«‹å…ˆé”‹|生物~狮鹫|飞行,å结界ä¿æŠ¤ -Azorius Guildgate|ä¿„ä½ç«‹å…¬ä¼šé—¨|地 ~门|ä¿„ä½ç«‹å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{U}。 -Azorius Guildmage|ä¿„ä½ç«‹å…¬ä¼šæ³•å¸ˆ|生物~维多肯ï¼æ³•æœ¯å¸ˆ|({W/U}å¯ç”¨{W}或{U}æ¥æ”¯ä»˜ã€‚)\n{2}{W}:横置目标生物。\n{2}{U}:å击目标起动å¼å¼‚能。 (法术力异能无法æˆä¸ºå…¶ç›®æ ‡ã€‚) -Azorius Herald|ä¿„ä½ç«‹ä¼ ä»¤ä½¿|生物~精怪|ä¿„ä½ç«‹ä¼ ä»¤ä½¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当俄ä½ç«‹ä¼ ä»¤ä½¿è¿›åœºæ—¶ï¼Œä½ èŽ·å¾—4点生命。\n当俄ä½ç«‹ä¼ ä»¤ä½¿è¿›åœºæ—¶ï¼Œé™¤éžç”¨è¿‡{U}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ -Azorius Justiciar|ä¿„ä½ç«‹å¤§å¸æ³•|生物~人类ï¼æ³•æœ¯å¸ˆ|当俄ä½ç«‹å¤§å¸æ³•è¿›æˆ˜åœºæ—¶ï¼Œæ‹˜ç•™è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。(直到你的下一个回åˆï¼Œè¿™äº›ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) -Azorius Keyrune|ä¿„ä½ç«‹ç¬¦é•‡å…µ|神器|{T}:加{W}或{U}到你的法术力池中。\n{W}{U}:俄ä½ç«‹ç¬¦é•‡å…µæˆä¸º2/2白è“åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的鸟神器生物直到回åˆç»“æŸã€‚ -Azorius Knight-Arbiter|ä¿„ä½ç«‹ä»²è£éª‘士|生物 ~人类ï¼éª‘士|警戒\nä¿„ä½ç«‹ä»²è£éª‘士ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Azorius Locket|ä¿„ä½ç«‹å é¥°|神器|{T}:加{W}或{U}。\n{W/U}{W/U}{W/U}{W/U},{T},牺牲俄ä½ç«‹å é¥°ï¼šæŠ“两张牌。 -Azorius Ploy|ä¿„ä½ç«‹æ‰‹æ³•|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”Ÿç‰©å°†é€ æˆçš„所有战斗伤害。\n于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”Ÿç‰©å°†å—到的所有战斗伤害。 -Azorius Signet|ä¿„ä½ç«‹å°è®°|神器|{1},{T}:加{W}{U}。 -Azorius Skyguard|ä¿„ä½ç«‹å·¡ç©ºå«|生物 ~人类ï¼éª‘士|飞行,先攻\n由对手æ“控的生物得-1/-0。 -Azra Bladeseeker|觅刃亚札人|生物 ~亚札人ï¼æˆ˜å£«|当觅刃亚札人进战场时,你队ä¼çš„æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å¼ƒä¸€å¼ ç‰Œï¼Œç„¶åŽæ¯ä½ä»¥æ­¤æ³•å¼ƒç‰Œçš„牌手å„抓一张牌。 -Azra Oddsmaker|开盘亚札人|生物 ~亚札人ï¼æˆ˜å£«|在你回åˆçš„战斗开始时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则选择一个生物。本回åˆä¸­ï¼Œæ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓两张牌。 -Azra Smokeshaper|烟é亚札人|生物 ~亚札人ï¼å¿è€…|å¿æœ¯{1}{B}({1}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n当烟é亚札人进战场时,目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Azure Drake||| -Azure Fleet Admiral|碧è“舰队总帅|生物 ~人类ï¼æµ·ç›—|当碧è“舰队总帅进战场时,你æˆä¸ºå›ä¸»ã€‚\n碧è“舰队总帅ä¸èƒ½è¢«ç”±å›ä¸»æ“控的生物阻挡。 -Azure Mage|碧è“法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{3}{U}:抓一张牌。 -Azusa, Lost but Seeking|云游者梓纱|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用两个地。 -Baba Lysaga, Night Witch|暗夜女巫芭芭莱è¨è¿¦|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|{T},牺牲至多三个永久物:如果所牺牲的永久物中包括三ç§æˆ–更多牌张类别,则æ¯ä½å¯¹æ‰‹å„失去3点生命,你获得3点生命,且你抓三张牌。 -Back for More|返身å†æˆ˜|瞬间|将目标生物牌从你的åŸå¢“场移回战场。当你如此作时,它与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Back from the Brink|边缘归æ¥|结界|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œå¹¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼šå°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”为该牌的å¤åˆ¶å“。 ä½ åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Back to Basics||| -Back to Nature|归返自然|瞬间|消ç­æ‰€æœ‰ç»“界。 -Backdraft Hellkite|å¤ç„°æ®‹è™è€…|生物 ~龙|飞行\næ¯å½“å¤ç„°æ®‹è™è€…攻击时,直到回åˆç»“æŸï¼Œä½ åŸå¢“场中的æ¯å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œå‡èŽ·å¾—返照异能。其返照费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。 -Backlash||| -Backslide||| -Backstreet Bruiser|åŽå··æ¶æ£|生物 ~章人ï¼æµªå®¢|守军\nåªè¦ç”±ä½ æ“控的生物上总共有两个或更多指示物,åŽå··æ¶æ£ä¾¿èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Backup Agent|åŽæ´å¯†æŽ¢|生物 ~人类ï¼å¸‚æ°‘|当åŽæ´å¯†æŽ¢è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Backup Plan|åŽå¤‡è®¡åˆ’|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n于游æˆå¼€å§‹æ—¶ï¼Œé¢å¤–抓一份七张牌的手牌。进行å†è°ƒåº¦å‰ï¼Œç•™ä¸‹å…¶ä¸­ä¸€ä»½æ‰‹ç‰Œï¼Œå¹¶å°†å…¶ä½™çš„洗回你的牌库。 -Backwoods Survivalists|è›®è’林求生家|生物~人类ï¼æˆ˜å£«|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,蛮è’林求生家便得+1/+1且具有践è¸å¼‚能。 -Bad Deal|æ¶è´¨äº¤æ˜“|法术|你抓两张牌且æ¯ä½å¯¹æ‰‹å„弃两张牌。æ¯ä½ç‰Œæ‰‹å„失去2点生命。 -Bad Moon||| -Bad River|è…败河æµ|地|è…败河æµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T},牺牲è…败河æµï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æµ·å²›æˆ–沼泽牌,将之放进战场,然åŽæ´—牌。 -Baeloth Barrityl, Entertainer|斗技业主è´æ´›æ–¯å·´ç‘žæå°”|传奇生物 ~妖精ï¼ç¥­å¸ˆ|由对手æ“控且力é‡å°äºŽè´æ´›æ–¯å·´ç‘žæ尔的生物都已煽惑。(它们æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“一个已煽惑且进行攻击或阻挡的生物死去时,你派出一个çå®è¡ç”Ÿç‰©ã€‚\n选择身世(你能用一个身世当作第二指挥官。) -Baffling End|ä¸çŸ¥æ‰€ç»ˆ|结界|当ä¸çŸ¥æ‰€ç»ˆè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且总法术力费用等于或å°äºŽ3的生物。\n当ä¸çŸ¥æ‰€ç»ˆç¦»å¼€æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æ´¾å‡ºä¸€ä¸ª3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚ -Bag End Porter|袋底洞守门人|生物 ~矮人|æ¯å½“袋底洞守门人攻击时,它得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的传奇生物数é‡ã€‚ -Bag of Devouring|åžå™¬è¢‹|神器|æ¯å½“你牺牲å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„神器或生物时,将它放é€ã€‚\n{2},{T},牺牲å¦ä¸€ä¸ªç¥žå™¨æˆ–生物:抓一张牌。\n{3},{T},牺牲åžå™¬è¢‹ï¼šæŽ·ä¸€é¢—d10。将以åžå™¬è¢‹æ”¾é€ä¹‹ç‰Œä¸­çš„至多X张移回其拥有者手上,X为掷骰结果。 -Bag of Holding|百å®å›Š|神器|æ¯å½“你弃一张牌时,将该牌从你的åŸå¢“场放é€ã€‚\n{2},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{4},{T},牺牲百å®å›Šï¼šå°†æ‰€æœ‰ä»¥ç™¾å®å›Šæ”¾é€çš„牌移回其拥有者的手上。 -Bag of Tricks|魔术袋|神器|{4}{G},{T}:掷一颗d8。从你的牌库顶开始展示牌,直到展示出一张法术力值等åŒäºŽè¯¥æŽ·éª°ç»“果的生物牌为止。将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Baird, Argivian Recruiter|阿基夫募兵官è´å°”å¾·|传奇生物 ~人类ï¼å£«å…µ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控其力é‡æ¯”其基础力é‡å¤§çš„生物,则派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Baird, Steward of Argive|阿基夫监管人è´å°”å¾·|传奇生物 ~人类ï¼å£«å…µ|警戒\n对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{1},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ -Bake into a Pie|纳饼入炉|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Baku Altar|食梦兽祭å›|神器|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨é£Ÿæ¢¦å…½ç¥­å›ä¸Šæ”¾ç½®ä¸€ä¸ªèšæ°”指示物。\n{2},{T},从食梦兽祭å›ä¸Šç§»åŽ»ä¸€ä¸ªèšæ°”指示物:将一个1/1无色的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Bala Ged Recovery|å·´å‹’æ ¼å¤è‹|法术|将目标牌从你的åŸå¢“场移回你手上。\n地\n{T}:加{G}。 -Bala Ged Sanctuary|巴勒格圣所|地|巴勒格圣所须横置进战场。\n{T}:加{G}。\n法术\n{2}{G} -Bala Ged Scorpion|å·´å‹’æ ¼èŽå­|生物~èŽå­|当巴勒格èŽå­è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡åŠ›é‡ä¸º1或更少的生物。 -Bala Ged Thief|巴勒格窃贼|生物~人类ï¼æµªå®¢ï¼ä¼™ä¼´|æ¯å½“巴勒格窃贼或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,目标牌手从手上展示若干牌,其数é‡ç­‰åŒç”±ä½ æ“控的伙伴数é‡ã€‚ 你从中选择一张。 该牌手弃掉该牌。 -Balan, Wandering Knight|漂浪骑士芭澜|传奇生物 ~猫ï¼éª‘士|先攻\nåªè¦æ¼‚浪骑士芭澜上贴附有两个或更多武具,它便具有连击异能。\n{1}{W}:将所有由你æ“控的武具贴附在芭澜上。 -Balance of Power|Balance of Power|| -Balance|å‡åŠ¿|法术|æ¯ä½ç‰Œæ‰‹å„选择若干由其æ“控的地,其数é‡ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹ä¸­æ“控地最少之牌手的地数é‡ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™çš„地。å„牌手也以此法弃牌与牺牲生物。 -Balancing Act||| -Baldur's Gate|åšå¾·ä¹‹é—¨|传奇地 ~门|{T}:加{C}。\n{2},{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为由你æ“控之其他门的数é‡ã€‚ -Balduvian Atrocity|åšéƒ½ç»´æ®‹æš´å®¢|生物 ~éžç‘žäººï¼ç‹‚战士|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\nå¨æ…‘\n当åšéƒ½ç»´æ®‹æš´å®¢è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则将目标法术力值等于或å°äºŽ3的生物牌从你åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Balduvian Barbarians||| -Balduvian Berserker|åšéƒ½ç»´ç‹‚战士|生物 ~寇æ—ï¼ç‹‚战士|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n当åšéƒ½ç»´ç‹‚战士死去时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Balduvian Fallen|åšéƒ½ç»´å •è½è€…|生物~çµä¿‘|累积维æŒ{1}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\næ¯å½“支付了åšéƒ½ç»´å •è½è€…的累积维æŒè´¹ç”¨æ—¶ï¼Œæ¯æ”¯ä»˜è¿‡{B}或{R},它便得+1/+0直到回åˆç»“æŸã€‚ -Balduvian Frostwaker|åšéƒ½ç»´å”¤éœœå¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:目标雪境地æˆä¸º2/2è“色,具飞行异能的元素生物。 它ä»ç„¶æ˜¯åœ°ã€‚ -Balduvian Horde||| -Balduvian Rage|åšéƒ½ç»´ä¹‹æ€’|瞬间|目标进行攻击的生物得+X/+0直到回åˆç»“æŸã€‚\n在下一个回åˆç»´æŒå¼€å§‹æ—¶ï¼ŒæŠ“一张牌。 -Balduvian Warlord|åšéƒ½ç»´å†›é˜€|生物~人类ï¼é‡Žè›®äºº|{T}:将目标进行阻挡的生物移出战斗。 在本次战斗中被它阻挡ã€ä¸”未å—其它生物阻挡的生物æˆä¸ºæœªå—阻挡状æ€ï¼Œç„¶åŽä½ é€‰æ‹©å®ƒåº”阻挡哪一个进行攻击的生物。 åªèƒ½äºŽå®£å‘Šé˜»æŒ¡è€…步骤中使用此异能。 -Balefire Dragon|炎劫巨龙|生物~龙|飞行\næ¯å½“炎劫巨龙对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,它对æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物å„造æˆç­‰é‡çš„伤害。 -Balefire Liege|葬ç«çŽ‹ä¾¯|生物 ~精怪ï¼æƒŠæƒ§å…½|由你æ“控的其他红色生物得+1/+1。\n由你æ“控的其他白色生物得+1/+1。\næ¯å½“你施放红色咒语时,葬ç«çŽ‹ä¾¯å¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ3点伤害。\næ¯å½“你施放白色咒语时,你获得3点生命。 -Baleful Ammit|æ¶é‚ªé˜¿ç±³ç‰¹|生物~鳄鱼ï¼æ¶é­”|系命\n当æ¶é‚ªé˜¿ç±³ç‰¹è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个-1/-1指示物。 -Baleful Beholder|æ¶é‚ªçœ¼é­”|生物 ~眼魔|当æ¶é‚ªçœ¼é­”进战场时,选择一项~\n•防魔法锥~æ¯ä½å¯¹æ‰‹å„牺牲一个结界。\n•æ惧射线~由你æ“控的生物获得å¨æ…‘异能直到回åˆç»“æŸã€‚ -Baleful Eidolon|æ¶é‚ªå¹»çµ|结界生物~精怪|神授{4}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n所结附的生物得+1/+1且具有死触异能。 -Baleful Mastery|æ¶é‚ªå¥‡æŠ€|瞬间|ä½ å¯ä»¥æ”¯ä»˜{1}{B},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n如果曾支付此{1}{B}费用,则任一对手抓一张牌。\n放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Baleful Stare||| -Baleful Strix|æ¶é‚ªæž­|神器生物 ~鸟|飞行,死触\n当æ¶é‚ªæž­è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 -Ball Lightning|爆雷炼çƒ|生物 ~元素|è·µè¸ï¼Œæ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²çˆ†é›·ç‚¼çƒã€‚ -Ballista Charger|巨弩冲锋车|神器~载具|æ¯å½“巨弩冲锋车攻击时,它对目标生物或牌手造æˆ1点伤害。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Ballista Squad|巨弩å°é˜Ÿ|生物~人类ï¼å抗军|{X}{W},{T}:巨弩å°é˜Ÿå¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆX点伤害。 -Ballot Broker|贿选掮客|生物~人类ï¼å‚è°‹|投票时你å¯ä»¥é¢å¤–多投票一次。(å¯ä»¥æŠ•ç¥¨é€‰æ‹©ä¸åŒçš„选项或相åŒçš„选项。) -Ballroom Brawlers|舞厅喧哗人|生物 ~人类ï¼æˆ˜å£«|æ¯å½“舞厅喧哗人攻击时,舞厅喧哗人和至多å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物å‡ä¾ä½ çš„选择获得先攻或系命异能直到回åˆç»“æŸã€‚ -Ballynock Cohort|巴立纳助拳人|生物~æ´è‹±ï¼å£«å…µ|先攻\nåªè¦ä½ æ“控其他白色生物,巴立纳助拳人便得+1/+1。 -Ballynock Trapper|巴立纳布陷人|生物~æ´è‹±ï¼å£«å…µ|{T}:横置目标生物。\næ¯å½“你使用一个白色咒语时,你å¯ä»¥é‡ç½®å·´ç«‹çº³å¸ƒé™·äººã€‚ -Ballyrush Banneret|å·´ç«‹å¢æŽŒæ——|生物~æ´è‹±ï¼å£«å…µ|你使用的æ´è‹±å’Œå£«å…µå’’语费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚ -Balmor, Battlemage Captain|战巫师队长巴尔莫|传奇生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放瞬间或法术咒语时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得践è¸å¼‚能。 -Balor|巴洛魔|生物 ~æ¶é­”|飞行\næ¯å½“巴洛魔攻击或死去时,选择一项或多项。æ¯é¡¹å‡é¡»ä»¥ä¸åŒçš„牌手为目标。\n•目标对手抓三张牌,然åŽéšæœºå¼ƒä¸‰å¼ ç‰Œã€‚\n•目标对手牺牲一个éžè¡ç”Ÿç‰©çš„神器。\n•巴洛魔å‘目标对手造æˆç­‰åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„伤害。 -Baloth Cage Trap|巴洛西囚笼陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æœ‰ç¥žå™¨åœ¨å…¶æ“控下进战场,你å¯ä»¥æ”¯ä»˜{1}{G},而ä¸æ”¯ä»˜å·´æ´›è¥¿å›šç¬¼é™·é˜±çš„法术力费用。\n将一个4/4绿色野兽è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Baloth Gorger|暴食巴洛西|生物 ~野兽|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n如果暴食巴洛西已增幅,则它进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 -Baloth Null|巴洛西躯壳|生物 ~çµä¿‘ï¼é‡Žå…½|当巴洛西躯壳进战场时,将至多两张目标生物牌从你的åŸå¢“场移回你手上。 -Baloth Pup|巴洛西幼兽|生物~野兽|åªè¦å·´æ´›è¥¿å¹¼å…½ä¸Šé¢æœ‰+1/+1指示物,它便具有践è¸å¼‚能。 -Baloth Woodcrasher|闯林巴洛西|生物 ~野兽|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,直到回åˆç»“æŸï¼Œé—¯æž—巴洛西便得+4/+4且获得践è¸å¼‚能。 -Balshan Beguiler||| -Balshan Collaborator||| -Balshan Griffin||| -Balthor the Defiled||| -Balthor the Stout||| -Balustrade Spy|æ å¤–探å­|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|飞行\n当æ å¤–探å­è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ä»Žå…¶ç‰Œåº“顶开始展示牌,直到展示出一张地牌为止,然åŽå°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 -Bamboo Grove Archer|竹林射手|结界生物 ~蛇ï¼å¼“箭手|守军,延势\n魂力~{4}{G},弃掉竹林射手:消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 -Bamboozle||| -Band Together|æºæ‰‹å‡ºå‡»|瞬间|选择至多两个目标由你æ“控的生物和å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚å‰è€…å„ä¾å…¶åŠ›é‡å¯¹åŽè€…造æˆä¼¤å®³ã€‚ -Bandage|包扎|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。\n抓一张牌。 -Bane Alley Blackguard|ç¾ç¥¸å··é»‘市护å«|生物~人类ï¼æµªå®¢| -Bane Alley Broker|ç¾ç¥¸å··æŽ®å®¢|生物~人类ï¼æµªå®¢|{T}:抓一张牌,然åŽå°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šé¢æœä¸‹åœ°æ”¾é€ã€‚\nä½ å¯ä»¥æ£€è§†ä»¥ç¾ç¥¸å··æŽ®å®¢æ”¾é€çš„牌。\n{U}{B},{T}:将一张以ç¾ç¥¸å··æŽ®å®¢æ”¾é€çš„牌移回其拥有者手上。 -Bane of Bala Ged|å·´å‹’æ ¼ç¾ç¥¸|生物~奥札奇|æ¯å½“å·´å‹’æ ¼ç¾ç¥¸æ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹æ”¾é€ä¸¤ä¸ªç”±ä»–æ“控的永久物。 -Bane of Hanweir|ç¿°å¨å­½ç§|生物~ - 狼人|ç¿°å¨å­½ç§æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化翰å¨å­½ç§ã€‚ -Bane of Progress|进展ç¾ç¥¸|生物~元素|当进展ç¾ç¥¸è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­æ‰€æœ‰ç¥žå™¨å’Œç»“界。æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªæ°¸ä¹…物,便在进展ç¾ç¥¸ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Bane of the Living||| -Bane's Contingency|ç­æ©çš„触å‘术|瞬间|å击目标咒语。如果该咒语以æŸä¸ªç”±ä½ æ“控的指挥官为目标,则改为å击该咒语,å åœ2,然åŽæŠ“一张牌。 -Bane's Invoker|ç­æ©çš„神导士|生物 ~人类ï¼åƒ§ä¾£|御风而行~{8}:直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+2/+2且获得飞行异能。 -Bane, Lord of Darkness|黑暗之主ç­æ©|传奇生物 ~神|åªè¦ä½ çš„总生命等于或å°äºŽä½ èµ·å§‹æ€»ç”Ÿå‘½çš„一åŠï¼Œé»‘暗之主ç­æ©ä¾¿å…·æœ‰ä¸ç­å¼‚能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,目标对手å¯ä»¥ä»¤ä½ æŠ“一张牌。若他未如此作,则你å¯ä»¥å°†ä¸€å¼ é˜²å¾¡åŠ›ç›¸ç­‰æˆ–较å°çš„生物牌从你手上放进战场。 -Banefire|ç¦å’’ç„°|法术|ç¦å’’焰对任æ„一个目标造æˆX点伤害。\n如果X等于或大于5,则此咒语ä¸èƒ½è¢«å击,且其伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ -Baneful Omen|有害预兆|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。 若你如此作,æ¯ä½å¯¹æ‰‹å„失去与该牌之总法术力费用等é‡çš„生命。 -Banehound|ç¾ç¥¸çŒŽçŠ¬|生物 ~梦魇ï¼çŒŽçŠ¬|系命,æ•æ· -Baneslayer Angel|破邪天使|生物 ~天使|飞行,先攻,系命,åæ¶é­”ä¿æŠ¤ï¼Œåé¾™ä¿æŠ¤ -Banewasp Affliction|食肉蜂纠缠|结界~çµæ°”|生物结界\n当å—此结界的生物置入åŸå¢“场时,该生物的æ“控者失去等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 -Banewhip Punisher|驱邪鞭手|生物~人类ï¼æˆ˜å£«|当驱邪鞭手进战场时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。\n{B},牺牲驱邪鞭手:消ç­ç›®æ ‡å…¶ä¸Šæœ‰-1/-1指示物的生物。 -Banish from Edoras|é€å‡ºåŸƒå¤šæ‹‰æ–¯|法术|如果此咒语以已横置的生物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡ç”Ÿç‰©ã€‚ -Banisher Priest|é€ä»¤åƒ§ä¾£|生物 ~人类ï¼åƒ§ä¾£|当é€ä»¤åƒ§ä¾£è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到é€ä»¤åƒ§ä¾£ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Banishing Knack|é€é€€å¿ƒæ³•|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—「{T}:将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。〠-Banishing Light|驱é€æ˜Žå…‰|结界|当驱é€æ˜Žå…‰è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到驱é€æ˜Žå…‰ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Banishing Slash|驱çµæ–©|法术|消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨ï¼Œç»“界或已横置的生物。然åŽå¦‚果你åŒæ—¶æ“控神器和结界,则派出一个2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚ -Banishing Stroke|驱é€ä¸€å‡»|瞬间|将目标神器,生物或结界置于其拥有者的牌库底。\n奇迹{W}(当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Banishment Decree|é€ä»¤è£å†³|瞬间|将目标神器,生物,或结界置于其拥有者的牌库顶。 -Banishment|放é€æœ¯|结界|闪现\n当放é€æœ¯è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物和所有由你对手æ“控且与该永久物åŒå的其他éžåœ°æ°¸ä¹…物,直到放é€æœ¯ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Bankrupt in Blood|负债血å¿|法术|牺牲两个生物,以作为施放此咒语的é¢å¤–费用。\n抓三张牌。 -Bannerhide Krushok|披旗寇犀|生物 ~野兽|è·µè¸\n补强2~{1}{G}({1}{G},弃掉此牌:在目标生物上放置两个+1/+1指示物。)\n食è…{5}{G}{G}({5}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) -Banners Raised|旗帜å‡èµ·|瞬间|由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Banquet Guests|宴会客人|生物 ~åŠèº«äººï¼å¸‚æ°‘|食å“共鸣(ä½ æ¯æ“控一个食å“,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\nè·µè¸\n宴会客人进战场时上é¢æœ‰ä¸¤å€äºŽXæ•°é‡çš„+1/+1指示物。\n{2},牺牲一个食å“:宴会客人获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Banshee of the Dread Choir|é½åšŽå¥³å¦–|生物~精怪|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正对该牌手或由他æ“控的æŸä¸ªé¹æ´›å®¢è¿›è¡Œæ”»å‡»ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)æ¯å½“é½åšŽå¥³å¦–对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌。 -Banshee's Blade||| -Bant Battlemage|ç­ç‰¹æˆ˜æ³•æœ¯å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|{G},{T}:目标生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n{U},{T}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Bant Charm|ç­ç‰¹æŠ¤ç¬¦|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•将目标生物置于其拥有者的牌库底。\n•å击目标瞬间咒语。 -Bant Panorama|ç­ç‰¹å…¨æ™¯|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲ç­ç‰¹å…¨æ™¯ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林,平原,或海岛牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Bant Sojourners|ç­ç‰¹æ—…居者|生物~人类ï¼å£«å…µ|当你循环ç­ç‰¹æ—…居者或它从场上进入åŸå¢“场时,你å¯ä»¥å°†ä¸€ä¸ª1/1白色士兵è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n循环{2}{W} ({2}{W},弃掉此牌:抓一张牌。) -Bant Sureblade|ç­ç‰¹å‡†é”‹å…µ|生物~人类ï¼å£«å…µ|åªè¦ä½ æ“控å¦ä¸€ä¸ªå¤šè‰²æ°¸ä¹…物,ç­ç‰¹å‡†é”‹å…µä¾¿å¾—+1/+1且具有先攻异能。 -Bar the Door|é—©ä½å¤§é—¨|瞬间|由你æ“控的生物得+0/+4直到回åˆç»“æŸã€‚ -Bar the Gate|å°å µå¼‚界门|瞬间|å击目标生物或é¹æ´›å®¢å’’语。深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Barad-dûr|巴拉ç£å°”|传奇地|除éžä½ æ“控传奇生物,å¦åˆ™å·´æ‹‰ç£å°”须横置进战场。\n{T}:加{B}。\n{X}{X}{B},{T}:囤兵åŠå…½äººX。åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­èµ·åŠ¨ã€‚ -Baral and Kari Zev|巴罗与å¡ä¸½æ³½å¤«|传奇生物 ~人类|先攻,å¨æ…‘\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第一个瞬间或法术咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼æ¯”它å°ã€åˆä¸Žä¹‹å…·å…±é€šç‰Œå¼ ç±»åˆ«çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你未如此作,则派出传奇è¡ç”Ÿç”Ÿç‰©å‹’格文大副,其为2/1红色的猴ï¼æµ·ç›—。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Baral's Expertise|巴罗的专æ‰|法术|将至多三个目标神器和ï¼æˆ–生物移回其拥有者手上。\nä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Baral, Chief of Compliance|监察长巴罗|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“由你æ“控的咒语或异能将咒语å击时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Barbarian Bully||| -Barbarian Class|èŒä¸šï¼šé‡Žè›®äºº|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n如果你将掷一颗或数颗骰å­ï¼Œæ”¹ä¸ºæŽ·åŽŸæ•°é‡åŠ ä¸€é¢—骰å­å¹¶å¿½ç•¥æœ€å°ç‚¹æ•°ã€‚\n{1}{R}:等级2\n//Level_2//\næ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+0且获得å¨æ…‘异能。\n{2}{R}:等级3\n//Level_3//\n由你æ“控的生物具有æ•æ·å¼‚能。 -Barbarian General|Barbarian General|| -Barbarian Horde|Barbarian Horde|| -Barbarian Lunatic||| -Barbarian Outcast||| -Barbarian Riftcutter|裂岩野蛮人|生物~人类ï¼é‡Žè›®äºº|{R},牺牲裂岩野蛮人:消ç­ç›®æ ‡åœ°ã€‚ -Barbarian Ring||| -Barbed Batterfist|带刺轰拳|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+1/-1。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Barbed Battlegear|带刺武装|神器~武具|佩带此武具的生物得+4/-1。\n佩带{2} -Barbed Lightning|强劲闪电|瞬间|选择一项~强劲闪电对目标生物造æˆ3点伤害;或强劲闪电对目标牌手造æˆ3点伤害。\n打包{2}(若你支付打包费用,则两项都选择。) -Barbed Shocker|带刺电击虫|生物~昆虫|è·µè¸ï¼Œæ•æ·\næ¯å½“带刺电击虫对任一牌手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒæŽ‰æ‰€æœ‰æ‰‹ç‰Œï¼Œç„¶åŽæŠ“ç­‰é‡çš„牌。 -Barbed Spike|麦芒刺|神器 ~武具|当麦芒刺进战场时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œç„¶åŽå°†éº¦èŠ’刺装备于其上。\n佩带此武具的生物得+1/+0。\n佩带{2} -Bard Class|èŒä¸šï¼šåŸæ¸¸è¯—人|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n由你æ“控的传奇生物进战场时上é¢é¢å¤–有一个+1/+1指示物。\n{R}{G}:等级2\n//Level_2//\n你施放的传奇咒语å‡å°‘{R}{G}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的有色法术力数é‡ã€‚\n{3}{R}{G}:等级3\n//Level_3//\næ¯å½“你施放传奇咒语时,放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Barge In|é²èŽ½é—¯å…¥|瞬间|目标进行攻击的生物得+2/+2直到回åˆç»“æŸã€‚æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„éžäººç±»ç”Ÿç‰©å‡èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚ -Barging Sergeant|莽撞军士长|生物 ~牛头怪ï¼å£«å…µ|æ•æ·\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。) -Barkhide Mauler||| -Barkhide Troll|树皮巨魔|生物 ~巨魔|树皮巨魔进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n{1},从树皮巨魔上移去一个+1/+1指示物:树皮巨魔获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Barkshell Blessing|树皮甲加æŒ|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) -Barkweave Crusher|仿木粉碎çµ|生物 ~元素ï¼æˆ˜å£«|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Barl's Cage||| -Barony Vampire|庄园å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼| -Barrage Ogre|猛掷食人魔|生物 ~食人魔ï¼æˆ˜å£«|{T},牺牲一个神器:猛掷食人魔对任æ„一个目标造æˆ2点伤害。 -Barrage Tyrant|猛掷暴å›|生物~奥札奇|虚色(此牌没有颜色。){2}{R},牺牲å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©ï¼šçŒ›æŽ·æš´å›å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚ -Barrage of Boulders|巨石é½è½|法术|巨石é½è½å¯¹æ¯ä¸ªä¸ç”±ä½ æ“控的生物å„造æˆ1点伤害。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Barrage of Expendables|ç‚®ç°æŠ•å°„|结界|{R},牺牲一个生物:炮ç°æŠ•å°„对目标生物或牌手造æˆ1点伤害。 -Barrel Down Sokenzan|æ€ä¸‹éœœå‰‘å±±|瞬间~å¤å’’|扫平~将任æ„æ•°é‡ç”±ä½ æ“控的山脉移回其拥有者手上。 æ€ä¸‹éœœå‰‘山对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç§»å›žä¹‹å±±è„‰æ•°é‡çš„两å€ã€‚ -Barren Glory|è’芜之耀|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ é™¤äº†è’芜之耀以外未æ“控任何永久物且没有手牌,你便赢得这盘游æˆã€‚ -Barren Moor||| -Barrenton Cragtreads|八连屯峭行人|生物~æ´è‹±ï¼æ–¥å€™|八连屯峭行人ä¸èƒ½è¢«çº¢è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚ -Barrenton Medic|八连屯医护员|生物~æ´è‹±ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。\n在八连屯医护员上放置一个-1/-1指示物:é‡ç½®å…«è¿žå±¯åŒ»æŠ¤å‘˜ã€‚ -Barricade Breaker|å±éšœç²‰ç¢Žæ¢°|神器生物~攻城巨车|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\nå±éšœç²‰ç¢Žæ¢°æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 -Barrier Breach|冲破å±éšœ|瞬间|放é€è‡³å¤šä¸‰ä¸ªç›®æ ‡ç»“界。\n循环{2}({2},弃掉此牌:抓一张牌。) -Barrier of Bones|尸骨å±éšœ|生物 ~骷髅妖ï¼å¢™|守军\n当尸骨å±éšœè¿›æˆ˜åœºæ—¶ï¼ŒåˆºæŽ¢1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) -Barrin's Codex||| -Barrin's Spite||| -Barrin's Unmaking||| -Barrin, Master Wizard||| -Barrin, Tolarian Archmage|陶拉里亚大法师巴林|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当陶拉里亚大法师巴林进战场时,将至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ç§»å›žå…¶æ‹¥æœ‰è€…手上。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰æ°¸ä¹…物从战场置于你手上,则抓一张牌。 -Barroom Brawl|酒廊斗殴|法术|目标由你æ“控的生物与目标由你左边对手æ“控的生物互斗。然åŽè¯¥ç‰Œæ‰‹å¯ä»¥å¤åˆ¶æ­¤å’’语,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Barrow Witches|è’野巫婆|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当è’野巫婆进战场时,将目标骑士牌从你的åŸå¢“场移回你手上。 -Barrow-Blade|å¤å†¢å®å‰‘|神器 ~武具|佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物阻挡生物或被生物阻挡时,åŽè€…失去所有异能直到回åˆç»“æŸã€‚\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Barrowin of Clan Undurr|乌æœå°”部æ—的芭罗雯|传奇生物 ~矮人ï¼åƒ§ä¾£|当乌æœå°”部æ—的芭罗雯进战场时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\næ¯å½“乌æœå°”部æ—的芭罗雯攻击时,如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™å°†è‡³å¤šä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌从你的åŸå¢“场移回战场。 -Barter in Blood||| -Bartered Cow|待售乳牛|生物 ~牛|当待售乳牛死去或当你弃掉它时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Bartizan Bats|顶塔è™è |生物 ~è™è |飞行 -Baru, Fist of Krosa|å…‹æ´›è¨ä¹‹æ‹³å·´é²|传奇生物~人类ï¼å¾·é²ä¼Š|æ¯å½“一个树林进场时,由你æ“控的绿色生物得+1/+1并获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n声å¨ï½žå¼ƒæŽ‰å¦ä¸€å¼ å称为克洛è¨ä¹‹æ‹³å·´é²çš„牌:将一个X/X绿色亚龙è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为由你æ“控的地之数é‡ã€‚ -Baru, Wurmspeaker|亚龙å¬ä½¿å·´é²|传奇生物 ~人类ï¼å¾·é²ä¼Š|由你æ“控的亚龙得+2/+2且具有践è¸å¼‚能。\n{7}{G},{T}:派出一个4/4绿色亚龙è¡ç”Ÿç”Ÿç‰©ã€‚此异能å‡å°‘{X}æ¥èµ·åŠ¨ï¼ŒX为由你æ“控之亚龙中的最大力é‡ã€‚ -Basal Sliver|立基裂片妖|生物~裂片妖|所有裂片妖具有「牺牲此生物:加{B}{B}到你的法术力池中。〠-Basalt Gargoyle|玄武岩石åƒé¬¼|生物 ~石åƒé¬¼|飞行\nè¿”å“{2}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n{R}:玄武岩石åƒé¬¼å¾—+0/+1直到回åˆç»“æŸã€‚ -Basalt Monolith|玄武巨石|神器|玄武巨石于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{T}:加{C}{C}{C}。\n{3}:é‡ç½®çŽ„武巨石。 -Basalt Ravager|玄武岩噬汉|生物 ~巨人ï¼æ³•æœ¯å¸ˆ|当玄武岩噬汉进战场时,它对任æ„一个目标造æˆX点伤害,X为由你æ“控的生物中å„生物类别所具有的生物数é‡ä¹‹æœ€å¤§å€¼ã€‚ -Basandra, Battle Seraph|战斗炽天使芭çŠå“|传奇生物~天使|飞行\n牌手在战斗中ä¸èƒ½æ–½æ”¾å’’语。\n{R}:目标生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Base Camp|探险本è¥|地|探险本è¥é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾åƒ§ä¾£ã€æµªå®¢ã€æˆ˜å£«æˆ–法术师咒语,或是起动僧侣ã€æµªå®¢ã€æˆ˜å£«æˆ–法术师的异能。 -Bash to Bits||| -Basic Conjuration|基础å˜æ¢æœ¯|法术 ~课程|检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。你获得3点生命。 -Basilica Bell-Haunt|大教堂缠钟çµ|生物 ~精怪|当大教堂缠钟çµè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌,且你获得3点生命。 -Basilica Guards|大教堂守å«|生物~人类ï¼å£«å…µ|守军\n敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) -Basilica Screecher|大教堂鸣è |生物~è™è |飞行\n敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) -Basilica Shepherd|宗堂牧者|生物 ~éžç‘žäººï¼å¤©ä½¿|飞行\n当宗堂牧者进战场时,派出两个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€(å—到其战斗伤害的牌手还会得到一个中毒指示物。) -Basilica Skullbomb|宗堂骨击弹|神器|{1},牺牲宗堂骨击弹:抓一张牌。\n{2}{W},牺牲宗堂骨击弹:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+2且获得飞行异能。抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Basilisk Collar|蜥怪颈环|神器 ~武具|佩带此武具的生物具有死触与系命异能。\n佩带{2} -Basilisk Gate|石蜥门|地 ~门|{T}:加{C}。\n{2},{T}:目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的门数é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Basking Rootwalla||| -Basri Ket|巴席利柯特|传奇é¹æ´›å®¢ ~巴席利|+1:在至多一个目标生物上放置一个+1/+1指示物。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n−2:本回åˆä¸­ï¼Œæ¯å½“一个或数个éžè¡ç”Ÿç‰©çš„生物攻击时,派出等é‡çš„1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。\n−6:你获得具有「在你回åˆçš„战斗开始时,派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽåœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物ã€çš„徽记。 -Basri's Acolyte|巴席利的ä¾åƒ§|生物 ~猫ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n当巴席利的ä¾åƒ§è¿›æˆ˜åœºæ—¶ï¼Œåœ¨è‡³å¤šä¸¤ä¸ªå…¶ä»–目标由你æ“控的生物上å„放置一个+1/+1指示物。 -Basri's Aegis|巴席利的庇佑|法术|在至多两个目标生物上å„放置一个+1/+1指示物。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为虔圣武士巴席利的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Basri's Lieutenant|巴席利的副官|生物 ~人类ï¼éª‘士|警戒,å多色ä¿æŠ¤\n当巴席利的副官进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。\næ¯å½“巴席利的副官或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,若其上有+1/+1指示物,则派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -Basri's Solidarity|巴席利的团结|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Basri, Devoted Paladin|虔圣武士巴席利|传奇é¹æ´›å®¢ ~巴席利|+1:在至多一个目标生物上放置一个+1/+1指示物。它获得警戒异能直到回åˆç»“æŸã€‚\n−1:本回åˆä¸­ï¼Œæ¯å½“一个生物攻击时,在其上放置一个+1/+1指示物。\n−6:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得飞行异能。 -Bassara Tower Archer|å·´è¨å‰Œå¡”弓箭手|生物~人类ï¼å¼“箭手|辟邪,延势 -Bastion Enforcer|éªå‹‡å ¡æ‰§æ³•è€…|生物 ~矮人ï¼å£«å…µ| -Bastion Inventor|éªå‹‡å ¡å‘明家|生物~维多肯ï¼ç¥žå™¨å¸ˆ|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Bastion Mastodon|堡垒乳齿象|神器生物~象|{W}:堡垒乳齿象获得警戒异能直到回åˆç»“æŸã€‚ -Bastion Protector|å ¡åž’é“å«|生物 ~人类ï¼å£«å…µ|由你æ“控的指挥官生物得+2/+2且具有ä¸ç­å¼‚能。 -Bastion of Remembrance|记忆å£åž’|结界|当记忆å£åž’进战场时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 -Bat Whisperer|通è å®¢|生物 ~å¸è¡€é¬¼|当通è å®¢è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚ -Bathe in Dragonfire|龙炎覆身|法术|龙炎覆身对目标生物造æˆ4点伤害。 -Bathe in Light|浸浴明光|瞬间|辉耀~选择一ç§é¢œè‰²ã€‚ 目标生物和æ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Baton of Courage|勇气哨棒|神器|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用勇气哨棒。\n辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n从勇气哨棒上移去一个充电指示物:目标生物得+1/+1直到回åˆç»“æŸã€‚ -Battalion Foot Soldier|步兵大队|生物 ~人类ï¼å£«å…µ|当步兵大队进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡å称为步兵大队的牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Batterbone|骨击槌|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色éžç‘žäººï¼ç—…èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+1/+1且具有警戒与系命异能。\n佩带{5} -Battered Golem|è€æ—§é­”åƒ|神器生物~魔åƒ|è€æ—§é­”åƒäºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“一个神器进场时,你å¯ä»¥é‡ç½®è€æ—§é­”åƒã€‚ -Batterhorn|破城角兽|生物~野兽|当破城角兽进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ -Battering Craghorn||| -Battering Krasis|冲击èžåˆä½“|生物~鱼ï¼é‡Žå…½|è·µè¸\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) -Battering Sliver|冲击裂片妖|生物 ~裂片妖|所有裂片妖生物具有践è¸å¼‚能。 -Battering Wurm|冲击亚龙|生物~亚龙|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n力é‡å°äºŽå†²å‡»äºšé¾™çš„生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚ -Battershield Warrior|盾击战士|生物 ~人类ï¼æˆ˜å£«|ç‚«å¨ï½ž{1}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Batterskull|颅击槌|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+4/+4且具有警戒与系命异能。\n{3}:将颅击槌移回其拥有者手上。\n佩带{5} -Battery Bearer|蓄电技师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的生物具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语。ã€\næ¯å½“你施放法术力值等于或大于6的神器咒语时,抓一张牌。 -Battery|Battery|法术|将一个3/3绿色象è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Battle Angels of Tyr|æ尔的战斗天使|生物 ~天使ï¼éª‘士|飞行,ç¹å½±\næ¯å½“æ尔的战斗天使对任一牌手造æˆæˆ˜æ–—伤害时,如果该牌手的手牌数é‡æ¯”æ¯ä½å…¶ä»–牌手都多,则你抓一张牌。然åŽå¦‚果该牌手æ“控的地比æ¯ä½å…¶ä»–牌手都多,则你派出一个çå®è¡ç”Ÿç‰©ã€‚然åŽå¦‚果该牌手的总生命比æ¯ä½å…¶ä»–牌手都多,则你获得3点生命。 -Battle Brawler|战斗喧哗兵|生物~åŠå…½äººï¼æˆ˜å£«|åªè¦ä½ æ“控红色或白色永久物,战斗喧哗兵便得+1/+0且具有先攻异能。 -Battle Cry Goblin|战å¼å“¥å¸ƒæž—|生物 ~鬼怪|{1}{R}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的鬼怪得+1/+0且获得æ•æ·å¼‚能。\n集群战术~æ¯å½“战å¼å“¥å¸ƒæž—攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 -Battle Display|å‚战仪å¼|法术~历险|消ç­ç›®æ ‡ç¥žå™¨ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Battle Hurda|战斗è·å¾—|生物~巨人|先攻 -Battle Hymn|战斗赞歌|瞬间|ä½ æ¯æ“控一个生物,便加{R}到你的法术力池中。 -Battle Mammoth|战斗长毛象|生物 ~象|è·µè¸\næ¯å½“一个由你æ“控的永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“一张牌。\n预示{2}{G}{G} -Battle Mastery|精研战技|结界 ~çµæ°”|结附于生物\n所结附的生物具有连击异能。 -Battle Plan|作战计划|结界|在你回åˆçš„战斗开始时,目标由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n循环基本地{1}{R}({1}{R},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Battle Rampart|战斗å£åž’|生物 ~墙|守军\n{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Battle Screech||| -Battle Sliver|战斗裂片妖|生物~裂片妖|由你æ“控的裂片妖生物得+2/+0。 -Battle Squadron|战斗航空队|生物 ~鬼怪|飞行\n战斗航空队的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ -Battle Strain||| -Battle at the Bridge|桥头激战|法术|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n目标生物得-X/-X直到回åˆç»“æŸã€‚你获得X点生命。 -Battle for Bretagard|碧塔嘉ä¿å«æˆ˜|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个1/1白色人类ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\nII — 派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 选择任æ„æ•°é‡ç”±ä½ æ“控的è¡ç”Ÿç¥žå™¨å’Œï¼æˆ–è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”å…¶å称须å„ä¸ç›¸åŒã€‚对æ¯ä¸ªè¿™ç±»è¡ç”Ÿç‰©è€Œè¨€ï¼Œæ´¾å‡ºä¸€ä¸ªä¸ºå‰è€…之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚ -Battle of Frost and Fire|霜与ç«ä¹‹æˆ˜|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 霜与ç«ä¹‹æˆ˜å¯¹æ¯ä¸ªéžå·¨äººç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ4点伤害。\nII — å åœ3。\nIII — 本回åˆä¸­ï¼Œæ¯å½“你施放总法术力费用等于或大于5的咒语时,抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Battle of Wits||| -Battle-Mad Ronin|å—œæ€æµªäºº|生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚)\nå—œæ€æµªäººæ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Battle-Rage Blessing|战怒ç¥ç¦|瞬间|目标生物获得死触与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Battle-Rattle Shaman|战å“祭师|生物 ~鬼怪ï¼ç¥­å¸ˆ|在你回åˆçš„战斗开始时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—+2/+0直到回åˆç»“æŸã€‚ -Battle-Scarred Goblin|战疤兽人|生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“战疤兽人被阻挡时,它对æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物å„造æˆ1点伤害。 -Battlefield Butcher|战场屠夫|生物 ~人类ï¼å£«å…µ|{5},{T}:æ¯ä½å¯¹æ‰‹å„失去2点生命。你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å¼‚èƒ½ä¾¿å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Battlefield Forge||| -Battlefield Medic||| -Battlefield Promotion|战场晋å‡|瞬间|在目标生物上放置一个+1/+1指示物。该生物获得先攻异能直到回åˆç»“æŸã€‚你获得2点生命。 -Battlefield Raptor|战场猎鸟|生物 ~鸟|飞行,先攻 -Battlefield Scavenger|战场清ç†å®¢|生物~豺狼ï¼æµªå®¢|ä½ å¯ä»¥äºŽæˆ˜åœºæ¸…ç†å®¢æ”»å‡»æ—¶è€—竭之。(它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚)\næ¯å½“你耗竭一个生物时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Battlefield Scrounger||| -Battlefield Thaumaturge|战场奇术师|生物~人类ï¼æ³•æœ¯å¸ˆ|对你施放的æ¯ä¸ªçž¬é—´ä¸Žæ³•æœ¯å’’语而言,该咒语æ¯æŒ‡å®šä¸€ä¸ªç”Ÿç‰©ä¸ºç›®æ ‡ï¼Œä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n勇行~æ¯å½“你施放一个以战场奇术师为目标的咒语时,战场奇术师获得辟邪异能直到回åˆç»“æŸã€‚ -Battleflight Eagle|战翔鹰|生物~鸟|飞行\n当战翔鹰进战场时,目标生物得+2/+2并获得飞行异能直到回åˆç»“æŸã€‚ -Battlefly Swarm|战è‡å¤§ç¾¤|生物 ~éžç‘žäººï¼æ˜†è™«|飞行\n{B}:战è‡å¤§ç¾¤èŽ·å¾—死触异能直到回åˆç»“æŸã€‚ -Battlefront Krushok|å‰çº¿å¯‡çŠ€|生物~野兽|å‰çº¿å¯‡çŠ€ä¸èƒ½è¢«ä¸€ä¸ªä»¥ä¸Šçš„生物阻挡。\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡ä¸èƒ½è¢«ä¸€ä¸ªä»¥ä¸Šçš„生物阻挡。 -Battlegate Mimic|斗门拟æ€å¦–|生物~å˜å½¢å…½|æ¯å½“你使用一个å«çº¢ç™½åŒè‰²çš„咒语时,斗门拟æ€å¦–æˆä¸º4/2且获得先攻异能直到回åˆç»“æŸã€‚ -Battlegrace Angel|战åŽå¤©ä½¿|生物~天使|飞行\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒèŽ·å¾—系命异能直到回åˆç»“æŸã€‚ -Battleground Geist|战地游魂|生物~精怪|飞行\n由你æ“控的其他精怪生物得+1/+0。 -Battlegrowth||| -Battlemage's Bracers|战巫师护臂|神器 ~武具|佩带此武具的生物具有æ•æ·å¼‚能。\næ¯å½“起动佩带此武具之生物的异能时,若它ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能,则你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n佩带{2} -Battletide Alchemist|战局炼金术士|生物~æ´è‹±ï¼åƒ§ä¾£|如果æŸæ¥æºå°†å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œåˆ™ä½ å¯ä»¥é˜²æ­¢å…¶ä¸­çš„X点伤害,X为由你æ“控的僧侣数é‡ã€‚ -Battlewand Oak|战æ–æ©¡æ ‘|生物~树妖ï¼æˆ˜å£«|æ¯å½“一个树林在你的æ“控下进场时,战æ–æ©¡æ ‘å¾—+2/+2直到回åˆç»“æŸã€‚\næ¯å½“你使用一个树妖咒语时,战æ–æ©¡æ ‘å¾—+2/+2直到回åˆç»“æŸã€‚ -Battlewing Mystic|战翼秘教徒|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\n飞行\n当战翼秘教徒进战场时,若它已增幅,则弃掉你的手牌,然åŽæŠ“两张牌。 -Battlewise Aven||| -Battlewise Hoplite|善战é‡è£…步兵|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以善战é‡è£…步兵为目标的咒语时,在善战é‡è£…步兵上放置一个+1/+1指示物,然åŽå åœ1。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Battlewise Valor|智兵团之勇|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Batwing Brume|è ç¿¼å¦‚雾|瞬间|如果使用è ç¿¼å¦‚雾时支付了{W},则于本回åˆä¸­é˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 如果使用è ç¿¼å¦‚雾时支付了{B},则æ¯ä½ç‰Œæ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽç”±ä»–æ“控且进行攻击的生物数é‡ã€‚ (如果支付了{W}{B},则两者都作。) -Bayou Groff|河沼泽犬|生物 ~æ¤ç‰©ï¼ç‹—|牺牲一个生物或支付{3},以作为施放此咒语的é¢å¤–费用。 -Bazaar Krovod|市集克瓦兽|生物~野兽|æ¯å½“市集克瓦兽攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+0/+2直到回åˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚ -Bazaar Trademage|市集行商法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n当市集行商法师进战场时,抓两张牌,然åŽå¼ƒä¸‰å¼ ç‰Œã€‚ -Bazaar Trader|市集贩商|生物~鬼怪|{T}:目标牌手获得目标由你æ“控的神器,生物,或地的æ“控æƒã€‚ -Beacon Behemoth|ä¿¡æ ‡è´è¥¿æ‘©æ–¯|生物~野兽|{1}:目标力é‡å¤§äºŽæˆ–等于5的生物获得警戒异能直到回åˆç»“æŸã€‚ -Beacon Bolt|信标电击|法术|信标电击对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ”¾é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¹‹çž¬é—´ä¸Žæ³•æœ¯ç‰Œæ•°é‡å’Œä½ åŸå¢“场中这两类牌数é‡çš„加总。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) -Beacon Hawk|信标翔鹰|生物~鸟|飞行\næ¯å½“信标翔鹰对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚\n{W}:信标翔鹰得+0/+1直到回åˆç»“æŸã€‚ -Beacon of Creation|创生信标|法术|ä½ æ¯æ“控一个树林,就将一个1/1绿色昆虫è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚将创生信标洗入其拥有者的牌库。 -Beacon of Destiny||| -Beacon of Destruction|æ¯ç­ä¿¡æ ‡|瞬间|æ¯ç­ä¿¡æ ‡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ5点伤害。 å°†æ¯ç­ä¿¡æ ‡æ´—入其拥有者的牌库。 -Beacon of Immortality|永生信标|瞬间|将目标牌手的总生命加å€ã€‚ 将永生信标洗入其拥有者的牌库。 -Beacon of Tomorrows|æ¥æ—¥ä¿¡æ ‡|法术|目标牌手在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚å°†æ¥æ—¥ä¿¡æ ‡æ´—入其拥有者的牌库。 -Beacon of Unrest|ä¸æ¯ä¿¡æ ‡|法术|将任一åŸå¢“场中的目标神器或生物牌在你的æ“控下放置进场。 å°†ä¸æ¯ä¿¡æ ‡æ´—入其拥有者的牌库。 -Beaming Defiance|光耀å抗|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+2且获得辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Beamsplitter Mage|分æŸæ³•å¸ˆ|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放仅以分æŸæ³•å¸ˆä¸ºç›®æ ‡çš„瞬间或法术咒语时,若由你æ“控的其他生物中有能被该咒语指定为目标者,则从这类生物中选择一个。å¤åˆ¶è¯¥å’’语。该å¤åˆ¶å“以所选生物为目标。 -Beamtown Beatstick|é’¢æ¢é•‡æ®´å‡»æ£|神器 ~武具|佩带此武具的生物得+1/+0且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“佩带此武具的生物对任一牌手或战役造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Beanstalk Giant|豆茎巨人|生物~巨人|豆茎巨人的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚ -Bear Umbra|熊本影|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有「æ¯å½“此生物攻击时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。ã€\n替身甲(如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—到的所有伤害,并消ç­æ­¤çµæ°”。) -Bear's Companion|巨熊旅伴|生物 ~人类ï¼æˆ˜å£«|当巨熊旅伴进战场时,派出一个4/4绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚ -Bearded Axe|é’©æ–§|神器 ~武具|ä½ æ¯æ“控一个矮人,武具和ï¼æˆ–载具,佩带此武具的生物便得+1/+1。\n佩带{2} -Bearer of Memory|铭忆士|结界生物 ~人类ï¼ä¿®è¡Œåƒ§|{5}{G}:在目标结界生物上放置一个+1/+1指示物。它获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Bearer of Overwhelming Truths|悟真客|生物~ - 人类ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“悟真客对任一牌手造æˆæˆ˜æ–—伤害时,探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) -Bearer of Silence|é™é»˜è½½ä½“|生物~奥札奇|虚色(此牌没有颜色。)\n当你施放é™é»˜è½½ä½“时,你å¯ä»¥æ”¯ä»˜{1}{C}。若你如此作,则目标对手牺牲一个生物。({C}代表无色法术力。)\n飞行\né™é»˜è½½ä½“ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Bearer of the Heavens|擎天巨人|生物~巨人|当擎天巨人死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶æ¶ˆç­æ‰€æœ‰æ°¸ä¹…物。 -Bearscape||| -Beast Attack||| -Beast Hunt|狩猎野兽|法术|展示你牌库顶的三张牌。 将以此法展示出的所有生物牌置于你手上,其余则置入你的åŸå¢“场。 -Beast Whisperer|兽群语者|生物 ~妖精ï¼å¾·é²ä¼Š|æ¯å½“你施放生物咒语时,抓一张牌。 -Beast Within|体内野兽|瞬间|消ç­ç›®æ ‡æ°¸ä¹…物。 å…¶æ“控者将一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Beast of Burden||| -Beastbreaker of Bala Ged|å·´å‹’æ ¼ä¼å…½å¸ˆ|生物~人类ï¼æˆ˜å£«|å‡çº§{2}{G} ({2}{G}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-3\n4/4\n等级4+\n6/6\nè·µè¸ -Beastcaller Savant|å¬å…½å­¦è€…|生物~妖精ï¼ç¥­å¸ˆï¼ä¼™ä¼´|æ•æ·{T}:加一点任æ„颜色的法术力到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。 -Beastmaster Ascension|兽侯腾扬|结界|æ¯å½“一个由你æ“控的生物攻击时,你å¯ä»¥åœ¨å…½ä¾¯è…¾æ‰¬ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\nåªè¦å…½ä¾¯è…¾æ‰¬ä¸Šæœ‰ä¸ƒä¸ªæˆ–更多探索指示物,由你æ“控的生物便得+5/+5。 -Beastmaster's Magemark|驯兽师法å°|结界~çµæ°”|生物结界\n由你æ“控且被结附的生物得+1/+1。\næ¯å½“由你æ“控且被结附的生物被阻挡时,æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡å®ƒï¼Œå®ƒä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ -Beckon Apparition|诱引亡çµ|瞬间|将目标牌从åŸå¢“场放é€ã€‚将一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Beckoning Will-o'-Wisp|惑人鬼ç«|生物 ~精怪|飞行\n诱引无猜~在你回åˆçš„战斗开始时,选择一ä½å¯¹æ‰‹ã€‚\næ­£å‘最åŽé€‰ä¸­ä¹‹ç‰Œæ‰‹è¿›è¡Œæ”»å‡»çš„生物得+1/+0。 -Become Immense|巨身咒|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n目标生物得+6/+6直到回åˆç»“æŸã€‚ -Bedazzle|扮炫|瞬间|消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚扮炫å‘目标对手或é¹æ´›å®¢é€ æˆ2点伤害。 -Bedeck|扮妆|瞬间|目标生物得+3/-3直到回åˆç»“æŸã€‚ -Bedevil|糟蹋|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Bedlam Reveler|骚乱欢魔|生物 ~魔鬼ï¼æƒŠæƒ§å…½|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当骚乱欢魔进战场时,弃掉你的手牌,然åŽæŠ“三张牌。 -Bedlam||| -Bee Sting||| -Beetleback Chief|虫背酋长|生物~鬼怪ï¼æˆ˜å£«|当虫背酋长进战场时,将两个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Beetleform Mage|虫身法师|生物~人类ï¼æ˜†è™«ï¼æ³•æœ¯å¸ˆ|{G}{U}:虫身法师得+2/+2且获得飞行异能直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Befoul||| -Befuddle|困惑ä¸å·²|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚\n抓一张牌。 -Begin the Invasion|侵攻开始|法术|从你的牌库中æœå¯»è‡³å¤šXå¼ å称å„ä¸ç›¸åŒçš„战役牌,将它们放进战场,然åŽæ´—牌。 -Beguiler of Wills|惑志师|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:获得目标生物的æ“控æƒï¼Œä¸”其力é‡éœ€ç­‰äºŽæˆ–å°äºŽç”±ä½ æ“控的生物数é‡ã€‚ -Behemoth Sledge|è´è¥¿æ‘©æ–¯é”¤|神器 ~武具|佩带此武具的生物得+2/+2且具有践è¸ä¸Žç³»å‘½å¼‚能。\n佩带{3} -Behemoth's Herald|è´è¥¿æ‘©æ–¯ä¼ ä»¤|生物~地精ï¼ç¥­å¸ˆ|{2}{G},{T},牺牲一个红色生物,一个绿色生物,以åŠä¸€ä¸ªç™½è‰²ç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为宗神的牌,并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Behind the Scenes|幕åŽä½œä¸š|结界|由你æ“控的生物具有潜匿异能。(它们ä¸èƒ½è¢«åŠ›é‡æ¯”自己大的生物阻挡。)\n{4}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Behold the Beyond|异界之力|法术|弃掉你的手牌。从你的牌库中æœå¯»ä¸‰å¼ ç‰Œï¼Œå¹¶å°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 -Behold the Multiverse|感临多é‡å®‡å®™|瞬间|å åœ2,然åŽæŠ“两张牌。\n预示{1}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Belbe, Corrupted Observer|è…化观察员è´å°”è““|传奇生物 ~çµä¿‘ï¼å¦–ç²¾|在æ¯ä½ç‰Œæ‰‹æˆ˜æ–—åŽçš„行动阶段开始时,你æ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½çš„对手,该牌手便加{C}{C}。(伤害会导致失去生命。) -Beledros Witherbloom|è´é›·å“é¡åŽ|传奇生物 ~长è€ï¼é¾™|飞行\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。ã€\n支付10点生命:é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Belfry Spirit|钟楼精怪|生物~精怪|飞行\n缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当钟楼精怪进场或它所缠身的生物置入åŸå¢“场时,将两个1/1黑色,具飞行异能的è™è è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Believe|相信|法术|ä½™å“\n检视你的牌库顶牌。如果它是生物牌,你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚如果你未如此作,则将它置于你手上。 -Belisarius Cawl|è´åˆ©è¨ç•™æ–¯Â·è€ƒå°”|传奇神器生物 ~人类|æžé™å»ºå†›ï½ž{T},横置两个由你æ“控且未横置的神器:派出一个2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n机器之主~{T},横置X个由你æ“控且未横置的生物:检视你牌库顶的X张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Bell Borca, Spectral Sergeant|幽魂军士è´å°”åšå¡|传奇生物 ~精怪ï¼å£«å…µ|于牌张进入放é€åŒºæ—¶ï¼Œè®°ä¸‹è¯¥ç‰Œçš„总法术力费用。\n幽魂军士è´å°”åšå¡çš„力é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­æ‰€è®°ä¸‹å„数字的最大值。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Belle of the Brawl|争锋巾帼|生物 ~人类ï¼éª‘士|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“争锋巾帼攻击时,由你æ“控的其他骑士得+1/+0直到回åˆç»“æŸã€‚ -Belligerent Brontodon|好战霆伟龙|生物 ~æé¾™|由你æ“控的æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ -Belligerent Guest|好斗宾客|生物 ~å¸è¡€é¬¼|è·µè¸\næ¯å½“好斗宾客对任一牌手造æˆæˆ˜æ–—伤害时,派出一个血滴è¡ç”Ÿç‰©ã€‚ -Belligerent Hatchling|好斗幼é›|生物~元素|先攻\n好斗幼é›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\næ¯å½“你使用一个红色咒语时,从好斗幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。\næ¯å½“你使用一个白色咒语时,从好斗幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 -Belligerent Sliver|好斗裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有「此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。〠-Belligerent Whiptail|好斗鞭尾亚龙|生物~亚龙|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,好斗鞭尾亚龙获得先攻异能直到回åˆç»“æŸã€‚ -Bellowing Aegisaur|嚎å¼å«æŠ¤é¾™|生物 ~æé¾™|激怒~æ¯å½“嚎å¼å«æŠ¤é¾™å—到伤害时,在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 -Bellowing Elk|嚎å¼éº‹é¹¿|生物 ~麋鹿|åªè¦æœ¬å›žåˆä¸­æœ‰å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场,嚎å¼éº‹é¹¿ä¾¿å…·æœ‰è·µè¸ä¸Žä¸ç­å¼‚能。 -Bellowing Fiend||| -Bellowing Mauler|嚎å¼èˆžé”¤æ±‰|生物 ~食人魔ï¼æˆ˜å£«|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¯¹æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œé™¤éžä»–牺牲一个éžè¡ç”Ÿç‰©çš„生物,å¦åˆ™å¤±åŽ»4点生命。 -Bellowing Saddlebrute|嚎å¼å·¨å…½éª‘士|生物~åŠå…½äººï¼æˆ˜å£«|çªå‡»ï½žå½“嚎å¼å·¨å…½éª‘士进战场时,除éžä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œå¦åˆ™ä½ å¤±åŽ»4点生命。 -Bellowing Tanglewurm|嚎å¼é“¬é“œæž—亚龙|生物~亚龙|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n由你æ“控的其他绿色生物具有å¨å“异能。 -Bellows Lizard|嚎å¼èœ¥èœ´|生物~蜥蜴|{1}{R}:嚎å¼èœ¥èœ´å¾—+1/+0直到回åˆç»“æŸã€‚ -Belltoll Dragon|鸣钟巨龙|生物~龙|飞行,辟邪\nå¨åŠ›å˜èº«{5}{U}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当鸣钟巨龙翻回正é¢æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他龙生物上å„放置一个+1/+1指示物。 -Belltower Sphinx|é’Ÿå¡”å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\næ¯å½“任一æ¥æºå¯¹é’Ÿå¡”å²èŠ¬æ–¯é€ æˆä¼¤å®³æ—¶ï¼Œè¯¥æ¥æºçš„æ“控者将其牌库顶上等é‡çš„牌置入其åŸå¢“场。 -Beloved Chaplain||| -Beloved Princess|甜美公主|生物 ~人类ï¼è´µæ—|系命\n甜美公主ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–大于3的生物阻挡。 -Belt of Giant Strength|巨力腰带|神器 ~武具|佩带此武具的生物之基础力é‡å’Œé˜²å¾¡åŠ›ä¸º10/10。\n佩带{10}。此异能å‡å°‘{X}æ¥èµ·åŠ¨ï¼ŒX是为此异能目标之生物的力é‡ã€‚ -Ben-Ben, Akki Hermit|æ¶é¬¼è´¤è€…ç­ç­|传奇生物~精çµï¼ç¥­å¸ˆ|{T}:æ¶é¬¼è´¤è€…ç­ç­å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控且未横置之山脉的数é‡ã€‚ -Benalish Cavalry|宾纳里亚骑兵|生物 ~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚) -Benalish Commander|宾纳里亚指挥官|生物 ~人类ï¼å£«å…µ|宾纳里亚指挥官的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的士兵数é‡ã€‚\n延缓X~{X}{W}{W}。Xä¸èƒ½ä¸º0。\næ¯å½“宾纳里亚指挥官于被放é€æœŸé—´ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Benalish Emissary||| -Benalish Faithbonder|Benalish Faithbonder|Creature — Human Cleric|Vigilance\nEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) -Benalish Heralds||| -Benalish Honor Guard|宾纳里亚仪队兵|生物 ~人类ï¼éª‘士|ä½ æ¯æ“控一个传奇生物,宾纳里亚仪队兵便得+1/+0。 -Benalish Knight|宾纳里亚骑士|生物~人类ï¼éª‘士|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Benalish Lancer||| -Benalish Marshal|宾纳里亚元帅|生物 ~人类ï¼éª‘士|由你æ“控的其他生物得+1/+1。 -Benalish Sleeper|宾纳里亚潜探|生物 ~éžç‘žäººï¼äººç±»ï¼å£«å…µ|增幅{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{B}。)\n当宾纳里亚潜探进战场时,若它已增幅,则æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 -Benalish Trapper||| -Benalish Veteran|宾纳里亚è€å…µ|生物~人类ï¼å£«å…µ|æ¯å½“宾纳里亚è€å…µæ”»å‡»æ—¶ï¼Œå®ƒå¾—+1/+1直到回åˆç»“æŸã€‚ -Bend or Break||| -Beneath the Sands|扬砂å¤ç¢§|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n循环{2}({2},弃掉此牌:抓一张牌。) -Benediction of Moons|月下祈ç¦|法术|æ¯æœ‰ä¸€ä½ç‰Œæ‰‹ï¼Œä½ ä¾¿èŽ·å¾—1点生命。\n缠身(当此咒语牌结算åŽã€ç½®å…¥åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当月下祈ç¦æ‰€ç¼ èº«çš„生物置入åŸå¢“场时,æ¯æœ‰ä¸€ä½ç‰Œæ‰‹ï¼Œä½ å°±èŽ·å¾—1点生命。 -Benefaction of Rhonas|罗纳斯的æ©æƒ |法术|展示你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œå’Œï¼æˆ–一张结界牌置于你手上。将其余的牌置入你的åŸå¢“场。 -Benefactor's Draught|æ–½æ©è¯å‰‚|瞬间|é‡ç½®æ‰€æœ‰ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œæ¯å½“一个由对手æ“控的生物阻挡时,抓一张牌。\n抓一张牌。 -Benevolent Ancestor|善心祖çµ|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。 -Benevolent Blessing|善心ç¥ç¦|结界 ~çµæ°”|闪现\n结附于生物\n于善心ç¥ç¦è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n所结附的生物具有å该色ä¿æŠ¤å¼‚能。此效应ä¸ä¼šç§»é™¤ç”±ä½ æ“控且已结附或装备于其上的çµæ°”和武具。 -Benevolent Bodyguard||| -Benevolent Hydra|善心多头龙|生物 ~多头龙|善心多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n如果将在å¦ä¸€ä¸ªç”±ä½ æ“控的生物上放置一个或数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。\n{T},从善心多头龙上移去一个+1/+1指示物:在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 -Benevolent Offering|善心ä¹æ–½|瞬间|选择一ä½å¯¹æ‰‹ã€‚你和该牌手å„将三个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n选择一ä½å¯¹æ‰‹ã€‚ä½ æ¯æ“控一个生物,你便获得2点生命,且该牌手æ¯æ“控一个生物,他便获得2点生命。 -Bennie Bracks, Zoologist|动物学家ç­å°¼å¸ƒæ‹‰å…‹|传奇生物 ~妖精ï¼å¾·é²ä¼Š|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æ´¾å‡ºè¿‡è¡ç”Ÿç‰©ï¼Œåˆ™æŠ“一张牌。 -Benthic Behemoth||| -Benthic Biomancer|深洋生机术士|生物 ~人鱼ï¼æ³•æœ¯å¸ˆï¼çªå˜ä½“|{1}{U}:演化1。(如果此生物上没有+1/+1指示物,则在其上放置一个+1/+1指示物。)\næ¯å½“在深洋生机术士上放置一个或数个+1/+1指示物时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Benthic Giant|深海巨人|生物 ~巨人|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Benthic Infiltrator|深海渗é€ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。)深海渗é€ä½“ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Benthicore|深河精|生物~元素|当深河精进场时,将两个1/1è“色的人鱼ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n横置两个由你æ“控且未横置的人鱼:é‡ç½®æ·±æ²³ç²¾ã€‚ 它获得帷幕异能直到回åˆç»“æŸã€‚ (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Bereavement||| -Beregond of the Guard|å«å£«è´ç‘žåˆšå¾·|传奇生物 ~人类ï¼å£«å…µ|æ¯å½“å«å£«è´ç‘žåˆšå¾·æˆ–å¦ä¸€ä¸ªäººç±»åœ¨ä½ æ“控下进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 -Berg Strider|冰山神行客|雪境生物 ~巨人ï¼æ³•æœ¯å¸ˆ|当冰山神行客进战场时,横置目标由对手æ“控的神器或生物。如果施放此咒语时支付过{S},则该永久物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚({S}为产自雪境æ¥æºçš„法术力。) -Berserk Murlodont||| -Berserker's Frenzy|狂战士狂热|瞬间|åªèƒ½äºŽæˆ˜æ–—å‰æˆ–战斗中宣告阻挡者å‰æ–½æ”¾æ­¤å’’语。\n掷两颗d20并忽略较å°ç‚¹æ•°ã€‚\n1~14 VERT 选择任æ„æ•°é‡çš„生物。它们本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\n15~20 VERT 本回åˆä¸­ï¼Œç”±ä½ é€‰æ‹©å“ªäº›ç”Ÿç‰©è¿›è¡Œé˜»æŒ¡ï¼Œä»¥åŠè¿™äº›ç”Ÿç‰©å°†å¦‚何阻挡。 -Berserkers of Blood Ridge|血山脊狂战士|生物~人类ï¼ç‹‚战士|血山脊狂战士æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Berserkers' Onslaught|狂战士猛攻|结界|由你æ“控且进行攻击的生物具有连击异能。 -Berserk|狂暴术|瞬间|åªèƒ½äºŽæˆ˜æ–—伤害步骤之å‰æ–½æ”¾ç‹‚暴术。\n直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+0直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¦‚果该生物在本回åˆä¸­æ›¾è¿›è¡Œæ”»å‡»ï¼Œåˆ™æ¶ˆç­ä¹‹ã€‚ -Beseech the Queen|æ³æ±‚女王|法术|(能用任æ„两点法术力或是{B}æ¥æ”¯ä»˜{2/B}。 此牌的总法术力费用为6。)\n从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œä¸”此牌之总法术力费用需等于或å°äºŽç”±ä½ æ“控的地之数é‡ï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Beskir Shieldmate|è´æ–¯å¥‡æŒç›¾æ‰‹|生物 ~人类ï¼æˆ˜å£«|当è´æ–¯å¥‡æŒç›¾æ‰‹æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Besmirch|弄è„|法术|直到回åˆç»“æŸï¼ŒèŽ·å¾—目标生物的æ“控æƒï¼Œä¸”它获得æ•æ·å¼‚能。é‡ç½®å¹¶ç…½æƒ‘该生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Bess, Soul Nourisher|æ²é­‚厨师蓓ä¸|传奇生物 ~人类ï¼å¸‚æ°‘|æ¯å½“一个或数个其他基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1的生物在你的æ“控下进战场时,在æ²é­‚厨师蓓ä¸ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“è““ä¸æ”»å‡»æ—¶ï¼Œæ¯ä¸ªç”±ä½ æ“控且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1的其他生物å‡å¾—+X/+X直到回åˆç»“æŸï¼ŒX为蓓ä¸ä¸Šçš„+1/+1指示物数é‡ã€‚ -Bestial Menace|野兽å¨èƒ|法术|将一个1/1绿色的蛇è¡ç”Ÿç”Ÿç‰©ï¼Œä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œä»¥åŠä¸€ä¸ª3/3绿色的象è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Betrayal of Flesh||| -Bewilder|茫然ä¸å·²|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n抓一张牌。 -Bewitching Leechcraft|庸医妖术|结界 ~çµæ°”|结附于生物\n当庸医妖术进战场时,横置所结附的生物。\n所结附的生物具有「如果此生物将在你的é‡ç½®æ­¥éª¤ä¸­é‡ç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物。若你如此作,则将它é‡ç½®ã€‚ã€(若未如此作,它便ä¸èƒ½é‡ç½®ã€‚) -Beyeen Coast|è´å› æµ·å²¸|地|è´å› æµ·å²¸é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}。\n瞬间\n{1}{U} -Beyeen Veil|è´å› é›¾å¸|瞬间|由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚\n地\n{T}:加{U}。 -Bhaal's Invoker|巴尔的神导士|生物 ~龙ï¼ç¥­å¸ˆ|焦ç¼å°„线~{8}:巴尔的神导士å‘æ¯ä½å¯¹æ‰‹å„造æˆ4点伤害。 -Bhaal, Lord of Murder|è°‹æ€ä¹‹ä¸»å·´å°”|传奇生物 ~神|åªè¦ä½ çš„总生命等于或å°äºŽä½ èµ·å§‹æ€»ç”Ÿå‘½çš„一åŠï¼Œè°‹æ€ä¹‹ä¸»å·´å°”便具有ä¸ç­å¼‚能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,在目标生物上放置一个+1/+1指示物并煽惑它。 -Biblioplex Assistant|茂典é˜åŠ©æ‰‹|神器生物 ~石åƒé¬¼|飞行\n当茂典é˜åŠ©æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šä¸€å¼ ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场置于你的牌库顶。 -Biblioplex Kraken|茂典é˜å·¨æµ·å…½|生物 ~巨海兽|当茂典é˜å·¨æµ·å…½è¿›æˆ˜åœºæ—¶ï¼Œå åœ3。(检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\næ¯å½“茂典é˜å·¨æµ·å…½æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。若你如此作,则茂典é˜å·¨æµ·å…½æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Bident of Thassa|å¡”è¨çš„åŒå‰æˆŸ|传奇结界神器|æ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。\n{1}{U},{T}:由对手æ“控的生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Big Game Hunter|巨兽猎人|生物 ~人类ï¼å抗军ï¼æ€æ‰‹|当巨兽猎人进战场时,消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。它ä¸èƒ½é‡ç”Ÿã€‚\n疯魔{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Big Play|镇场ç»æŠ€|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得延势异能。在其上放置一个+1/+1指示物。 -Big Score|大干一票|瞬间|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出两个çå®è¡ç”Ÿç‰©ã€‚(它们是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Bilbo's Ring|比尔åšçš„戒指|传奇神器 ~武具|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便具有辟邪异能且ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“佩带此武具的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ æŠ“一张牌且失去1点生命。\n佩带åŠèº«äºº{1}({1}:贴附在目标由你æ“控的åŠèº«äººä¸Šã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚)\n佩带{4}({4}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Bilbo, Birthday Celebrant|寿星比尔åš|传奇生物 ~åŠèº«äººï¼æµªå®¢|如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\n{2}{W}{B}{G},{T},放é€å¯¿æ˜Ÿæ¯”å°”åšï¼šä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡çš„生物牌,将它们放进战场,然åŽæ´—牌。åªèƒ½äºŽä½ çš„总生命为111或更多时起动。 -Bilbo, Retired Burglar|退休å°å·æ¯”å°”åš|传奇生物 ~åŠèº«äººï¼æµªå®¢|当退休å°å·æ¯”å°”åšè¿›å…¥æˆ–离开战场时,魔戒引诱你。\næ¯å½“比尔åšå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚ -Bile Blight|枯胆æ¶ç–¾|瞬间|目标生物åŠæ‰€æœ‰ä¸Žå…¶åŒå的其他生物å„å¾—-3/-3直到回åˆç»“æŸã€‚ -Bile Urchin|乖戾促狭鬼|生物~精怪|牺牲乖戾促狭鬼:目标牌手失去1点生命。 -Bilious Skulldweller|æ¶èƒ†å®¿é¢…虫|生物 ~éžç‘žäººï¼æ˜†è™«|死触\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。) -Bill Ferny, Bree Swindler|布ç†éª—å­æ¯”尔·蕨尼|传奇生物 ~人类ï¼æµªå®¢|æ¯å½“布ç†éª—å­æ¯”尔·蕨尼被阻挡时,选择一项~\n•派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n•目标对手获得目标由你æ“控的马之æ“控æƒã€‚若其如此作,则将比尔·蕨尼移出战斗且你派出三个çå®è¡ç”Ÿç‰©ã€‚ -Bill the Pony|å°é©¬æ¯”å°”|传奇生物 ~马|当å°é©¬æ¯”尔进战场时,派出两个食å“è¡ç”Ÿç‰©ã€‚(它们是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n牺牲一个食å“:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ -Bind the Monster|æŸç¼šæ€ªå…½|结界 ~çµæ°”|结附于生物\n当æŸç¼šæ€ªå…½è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€ç»“附的生物。该生物对你造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Binding Grasp||| -Binding Mummy|æ†ç¼šæœ¨ä¹ƒä¼Š|生物~çµä¿‘|æ¯å½“å¦ä¸€ä¸ªçµä¿‘在你的æ“控下进战场时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç¥žå™¨æˆ–生物。 -Binding the Old Gods|ç¦é”¢å¤ç¥žè®°|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物。\nII — 从你的牌库中æœå¯»ä¸€å¼ æ ‘林牌,将之横置放进战场,然åŽå°†ä½ çš„牌库洗牌。\nIII — 由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ -Bind||| -Bioessence Hydra|è粹多头龙|生物 ~多头龙ï¼çªå˜ä½“|è·µè¸\nè粹多头龙进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控的é¹æ´›å®¢ä¸Šä¹‹å¿ è¯šæŒ‡ç¤ºç‰©æ€»æ•°é‡ã€‚\næ¯å½“在由你æ“控的é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个忠诚指示物时,在è粹多头龙上放置等é‡çš„+1/+1指示物。 -Biogenic Ooze|生æºæµæµ†|生物 ~æµæµ†|当生æºæµæµ†è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色æµæµ†è¡ç”Ÿç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的æµæµ†ä¸Šå„放置一个+1/+1指示物。\n{1}{G}{G}{G}:派出一个2/2绿色æµæµ†è¡ç”Ÿç”Ÿç‰©ã€‚ -Biogenic Upgrade|生æºè¿›åŒ–|法术|将三个+1/+1指示物分é…给一个,两个或三个目标生物,然åŽåˆ†åˆ«å°†è¿™äº›ç”Ÿç‰©ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚ -Biomancer's Familiar|生机术士佣兽|生物 ~çªå˜ä½“|由你æ“控的生物之起动å¼å¼‚能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚此效应无法让起动异能所需的法术力费用少于一点法术力。\n{T}:目标生物于本回åˆä¸­ä¸‹ä¸€æ¬¡æ¼”化时,它视åŒå…¶ä¸Šæ²¡æœ‰+1/+1指示物地演化。 -Biomantic Mastery|通晓生体工法|法术|({G/U}å¯ç”¨{G}或{U}æ¥æ”¯ä»˜ã€‚)\n目标牌手æ¯æ“控一个生物,你便抓一张牌,然åŽå¦ä¸€ä½ç›®æ ‡ç‰Œæ‰‹æ¯æ“控一个生物,你便抓一张牌。 -Biomass Mutation|å·¨é‡çªå˜|瞬间|由你æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X直到回åˆç»“æŸã€‚ -Biomathematician|生机数学家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当生机数学家进战场时,派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在æ¯ä¸ªç”±ä½ æ“控的分çµä¸Šå„放置一个+1/+1指示物。 -Biophagus|生物噬å˜å¸ˆ|生物 ~人类ï¼æ³°ä¼¦è™«æ—ï¼æ³•æœ¯å¸ˆ|基因增强~{T}:加一点任æ„颜色的法术力。如果该法术力用æ¥æ–½æ”¾ç”Ÿç‰©å’’语,则该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 -Bioplasm|生体原质怪|生物~æµæµ†|æ¯å½“生体原质怪攻击时,将你的牌库顶牌移出对战。 若该牌为生物牌,则生体原质怪得+X/+Y直到回åˆç»“æŸï¼ŒX为该生物牌的力é‡ï¼ŒY为该生物牌的防御力。 (ä¸åœ¨åœºä¸Šçš„牌,上é¢çš„*都是0。) -Biorhythm||| -Bioshift|生机转移|瞬间|将目标生物上任æ„æ•°é‡çš„+1/+1指示物移至å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šï¼Œä¸”两者的æ“控者须相åŒã€‚ -Biotransference|生物质转化|结界|由你æ“控的生物é¢å¤–具有神器此类别。由你æ“控的生物咒语和由你拥有且ä¸åœ¨æˆ˜åœºä¸Šçš„生物牌也是如此。\næ¯å½“你施放神器咒语时,你失去1点生命并派出一个2/2黑色太空死çµï¼æˆ˜å£«è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Biovisionary|生机创è§å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控四个或更多å称为生机创è§å¸ˆçš„生物,你便赢得此盘游æˆã€‚ -Biowaste Blob|废料é»æµ†|生物 ~æµæµ†|由你æ“控的æµæµ†å¾—+1/+1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控指挥官,则派出一个è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºåºŸæ–™é»æµ†çš„å¤åˆ¶å“。 -Birchlore Rangers||| -Bird Maiden||| -Birds of Paradise||| -Birth of the Imperium|å¸å›½è¯žç”Ÿ|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — ä½ æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\nII — æ¯ä½å¯¹æ‰‹å„牺牲一个生物。\nIII — æ¯æœ‰ä¸€ä½æ“控生物数é‡æ¯”你少的对手,你便抓两张牌。 -Birthday Escape|抽身寿诞|法术|抓一张牌。魔戒引诱你。 -Birthing Boughs|孕生æžæ¡ |神器|{4},{T}:派出一个2/2无色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚(它具有所有生物类别。) -Birthing Hulk|育裔巨体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n当育裔巨体进战场时,将两个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{C}到你的法术力池中。ã€({C}代表无色法术力。)\n{1}{C}:é‡ç”Ÿè‚²è£”巨体。 -Birthing Pod|诞生èš|神器|({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚)\n{1}{G/P},{T},牺牲一个生物:从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用需为所牺牲之生物的总法术力费用加1,将它放进战场,然åŽå°†ä½ çš„牌库洗牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Bishop of Binding|镇魂主教|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|当镇魂主教进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到镇魂主教离开战场为止。\næ¯å½“镇魂主教攻击时,目标å¸è¡€é¬¼å¾—+X/+X直到回åˆç»“æŸï¼ŒX为所放é€ä¹‹ç‰Œçš„力é‡ã€‚ -Bishop of Rebirth|é‡ç”Ÿä¸»æ•™|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|警戒\næ¯å½“é‡ç”Ÿä¸»æ•™æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物牌从你的åŸå¢“场移回战场。 -Bishop of Wings|圣翼主教|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“一个天使在你的æ“控下进战场时,你获得4点生命。\næ¯å½“一个由你æ“控的天使死去时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Bishop of the Bloodstained|沥血团主教|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|当沥血团主教进战场时,你æ¯æ“控一个å¸è¡€é¬¼ï¼Œç›®æ ‡å¯¹æ‰‹ä¾¿å¤±åŽ»1点生命。 -Bishop's Soldier|主教的士兵|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|系命 -Bite Down|一å£å’¬ç¢Ž|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Bite of the Black Rose|黑蔷薇之刺|法术|议定~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「染疾ã€æˆ–「癫狂ã€ã€‚如果染疾票数较多,则由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚如果癫狂票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„弃两张牌。 -Biting Rain|利齿雨|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚\n疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Biting Tether|刺痛栓链|结界~çµæ°”|生物结界\nä½ æ“控å—此结界的生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å—此结界的生物上放置一个-1/-1指示物。 -Biting-Palm Ninja|啮掌å¿è€…|生物 ~人类ï¼å¿è€…|å¿æœ¯{2}{B}\n啮掌å¿è€…进战场时上é¢æœ‰ä¸€ä¸ªå¨æ…‘指示物。\næ¯å½“啮掌å¿è€…对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªå¨æ…‘指示物。当你如此作时,该牌手展示其手牌且你选择其中一张éžåœ°ç‰Œã€‚放é€è¯¥ç‰Œã€‚ -Bitter Downfall|苦涩败亡|瞬间|如果此咒语以本回åˆä¸­å—过伤害的生物为目标,则它å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者失去2点生命。 -Bitter Feud|苦涩世仇|结界|于苦涩世仇进战场时,选择两ä½ç‰Œæ‰‹ã€‚\n如果由其中一ä½ç‰Œæ‰‹æ“控的æŸä¸ªæ¥æºå°†å¯¹å…¶ä¸­å¦ä¸€ä½ç‰Œæ‰‹æˆ–由他æ“控的æŸä¸ªæ°¸ä¹…物造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºè¯¥æ¥æºå¯¹åŽè€…牌手或永久物造æˆä¸¤å€çš„伤害。 -Bitter Ordeal|苦涩折磨|法术|从目标牌手的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。\nåŸåœºé£Žæš´(当你使用此咒语时,本回åˆæ¯æœ‰ä¸€ä¸ªæ°¸ä¹…物置入åŸå¢“场,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) -Bitter Reunion|苦涩é‡é€¢|结界|当苦涩é‡é€¢è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓两张牌。\n{1},牺牲苦涩é‡é€¢ï¼šç”±ä½ æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Bitter Revelation|苦涩å¯ç¤º|法术|检视你牌库顶的四张牌。将其中两张置于你手上,其余的牌则置入你的åŸå¢“场。你失去2点生命。 -Bitterblade Warrior|毒刃战士|生物~豺狼ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽæ¯’刃战士攻击时耗竭之。当你如此作时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+0且获得死触异能。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Bitterblossom|苦涩花开|部æ—结界 ~仙çµ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命并派出一个1/1黑色,具飞行异能的仙çµï¼æµªå®¢è¡ç”Ÿç”Ÿç‰©ã€‚ -Bitterbow Sharpshooters|刺骨弓神射手|生物~豺狼ï¼å¼“箭手|警戒,延势 -Bitterheart Witch|仇心女巫|生物~人类ï¼ç¥­å¸ˆ|死触\n当仇心女巫死去时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ è¯…咒牌,将之放进战场并结附于目标牌手,然åŽå°†ä½ çš„牌库洗牌。 -Bitterthorn, Nissa's Animus|妮莎原心烈棘剑|传奇神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色éžç‘žäººï¼ç—…èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物攻击时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n佩带{3} -Bituminous Blast|æ²¥é’冲击|瞬间|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\næ²¥é’冲击对目标生物造æˆ4点伤害。 -Black Cat|黑猫|生物 ~çµä¿‘ï¼çŒ«|当黑猫死去时,目标对手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚ -Black Dragon Gate|黑龙门|地 ~门|黑龙门须横置进战场。\n于黑龙门进战场时,选择一ç§é»‘色以外的颜色。\n{T}:加{B}或一点所选颜色的法术力。 -Black Dragon|黑龙|生物 ~龙|飞行\n强酸喷å~当黑龙进战场时,目标由对手æ“控的生物得-3/-3直到回åˆç»“æŸã€‚ -Black Knight||| -Black Market Connections|黑市管é“|结界|在你战斗å‰çš„行动阶段开始时,选择一项或多项~\n•出售ç¦å“~派出一个çå®è¡ç”Ÿç‰©ã€‚你失去1点生命。\n•买通消æ¯ï½žæŠ“一张牌。你失去2点生命。\n•雇用佣兵~派出一个3/2无色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚你失去3点生命。(它具有所有生物类别。) -Black Market Tycoon|黑市大亨|生物 ~猫ï¼æµªå®¢|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个çå®ï¼Œé»‘市大亨便对你造æˆ2点伤害。\n{T}:派出一个çå®è¡ç”Ÿç‰©ã€‚ -Black Market|黑市|结界|æ¯å½“一个生物死去时,在黑市上放置一个充电指示物。\n在你战斗å‰çš„行动阶段开始时,黑市上æ¯æœ‰ä¸€ä¸ªå……电指示物,便加{B}。 -Black Oak of Odunos|俄渡诺陵黑橡树妖|生物~çµä¿‘ï¼æ ‘妖|守军\n{B},横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的生物:俄渡诺陵黑橡树妖得+1/+1直到回åˆç»“æŸã€‚ -Black Poplar Shaman|黑æ¨ç¥­å¸ˆ|生物~树妖ï¼ç¥­å¸ˆ|{2}{B}:é‡ç”Ÿç›®æ ‡æ ‘妖。 -Black Sun's Twilight|黑阳垂暮|瞬间|至多一个目标生物得-X/-X直到回åˆç»“æŸã€‚如果X等于或大于5,则将一张法术力值等于或å°äºŽX的生物牌从你的åŸå¢“场横置移回战场。 -Black Sun's Zenith|黑阳当空|法术|在æ¯ä¸ªç”Ÿç‰©ä¸Šå„放置X个-1/-1指示物。 将黑阳当空洗入其拥有者的牌库。 -Blackblade Reforged|é‡é“¸ä¹Œé”‹|传奇神器 ~武具|ä½ æ¯æ“控一个地,佩带此武具的生物便得+1/+1。\n佩带传奇生物{3}\n佩带{7} -Blackbloom Bog|黑éƒæ¹–è…æ²¼|地|黑éƒæ¹–è…沼须横置进战场。\n{T}:加{B}。\n浪客\n{2}{B} -Blackbloom Rogue|黑éƒæ¹–浪客|生物 ~人类ï¼æµªå®¢|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,黑éƒæ¹–浪客便得+3/+0。\n地\n{T}:加{B}。 -Blackcleave Cliffs|暗峰山崖|地|除éžä½ æ“控两个或更少其他地,å¦åˆ™æš—峰山崖须横置进战场。\n{T}:加{B}或{R}。 -Blackcleave Goblin|暗峰鬼怪|生物~鬼怪ï¼çµä¿‘|æ•æ·\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Blacklance Paragon|乌枪团典范|生物 ~人类ï¼éª‘士|闪现\n当乌枪团典范进战场时,目标骑士获得死触与系命异能直到回åˆç»“æŸã€‚ -Blackmail||| -Blacksmith's Skill|é“匠技艺|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡æ°¸ä¹…物获得辟邪与ä¸ç­å¼‚能。如果它是神器生物,则它得+2/+2直到回åˆç»“æŸã€‚ -Blade Banish|剑光å°å–‰|瞬间|放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 -Blade Historian|刀锋å²å®¶|生物 ~人类ï¼åƒ§ä¾£|由你æ“控且进行攻击的生物具有连击异能。 -Blade Instructor|舞剑教官|生物 ~人类ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。) -Blade Juggler|è€åˆ€å®¢|生物 ~人类ï¼æµªå®¢|æ­å¹•{2}{B}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n当è€åˆ€å®¢è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ä½ é€ æˆ1点伤害且你抓一张牌。 -Blade Sliver||| -Blade Splicer|锋刃接åˆå¸ˆ|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当锋刃接åˆå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n由你æ“控的魔åƒå…·æœ‰å…ˆæ”»å¼‚能。 -Blade of Selves|众我长剑|神器 ~武具|佩带此武具的生物具有ç¹å½±å¼‚能。(æ¯å½“它攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºè¯¥ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)\n佩带{4} -Blade of Shared Souls|共魂利刃|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\næ¯å½“共魂利刃新贴附在任一生物上时,于共魂利刃æŒç»­è´´é™„于其上期间,你å¯ä»¥ä½¿è¯¥ç”Ÿç‰©æˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控之生物的å¤åˆ¶å“。\n佩带{2} -Blade of the Bloodchief|血侯之刃|神器~武具|æ¯å½“一个生物从战场进入åŸå¢“场时,在佩带此武具的生物上放置一个+1/+1指示物。 如果佩带此武具的生物是å¸è¡€é¬¼ï¼Œåˆ™æ”¹ä¸ºåœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。\n佩带{1} -Blade of the Oni|邪鬼大刀|神器生物 ~武具ï¼æ¶é­”|å¨æ…‘\n佩带此武具之生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5,具å¨æ…‘异能,且é¢å¤–具有黑色此颜色与æ¶é­”此类别。\né‡é…{2}{B}{B} -Blade of the Sixth Pride|六战群之刃|生物 ~猫ï¼å抗军| -Blade-Blizzard Kitsune|凛剑ç‹æ—|生物 ~ç‹ï¼å¿è€…|å¿æœ¯{3}{W}({3}{W},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n连击 -Blade-Tribe Berserkers|剑æ—狂战士|生物~人类ï¼ç‹‚战士|金技~当剑æ—狂战士进战场时,若你æ“控三个或更多神器,剑æ—狂战士得+3/+3并获得æ•æ·ç›´åˆ°å›žåˆç»“æŸã€‚ -Bladeback Sliver|刃背裂片妖|生物 ~裂片妖|背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œç”±ä½ æ“控的裂片妖生物便具有「{T}:此生物对目标牌手或é¹æ´›å®¢é€ æˆé€ æˆ1点伤害。〠-Bladebrand|炙烤剑尖|瞬间|目标生物获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n抓一张牌。 -Bladecoil Serpent|蜷刃巨蛇|神器生物 ~巨蛇|当蜷刃巨蛇进战场时,施放它时æ¯æ”¯ä»˜è¿‡ä¸€ä»½{U}{U},便抓一张牌。\n当蜷刃巨蛇进战场时,施放它时æ¯æ”¯ä»˜è¿‡ä¸€ä»½{B}{B},æ¯ä½å¯¹æ‰‹ä¾¿å„弃一张牌。\n当蜷刃巨蛇进战场时,施放它时æ¯æ”¯ä»˜è¿‡ä¸€ä»½{R}{R},直到回åˆç»“æŸï¼Œå®ƒä¾¿å¾—+1/+0且获得践è¸ä¸Žæ•æ·å¼‚能。 -Bladed Ambassador|利刃大使|生物 ~éžç‘žäººï¼å£«å…µ|利刃大使进战场时上é¢æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{1},从利刃大使上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šåˆ©åˆƒå¤§ä½¿èŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Bladed Battle-Fan|带刃战扇|神器 ~武具|闪现\n当带刃战扇进战场时,将它贴附在目标由你æ“控的生物上。该生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n佩带此武具的生物得+1/+0。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Bladed Bracers|锋刃护臂|神器~武具|佩带此武具的生物得+1/+1。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类或天使,它便具有警戒异能。\n佩带{2} ({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Bladed Pinions|锋刃翅翼|神器~武具|佩带此武具的生物具有飞行与先攻异能。\n佩带{2} -Bladed Sentinel|锋刃哨兵|神器生物~组构体|{W}:锋刃哨兵获得警戒异能直到回åˆç»“æŸã€‚ -Bladegraft Aspirant|殖刃望化兽|生物 ~éžç‘žäººï¼æˆ˜å£«|å¨æ…‘\n你施放的武具咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n对由你æ“控的武具而言,其以殖刃望化兽为目标的起动å¼å¼‚能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Bladegriff Prototype|剑鹫原型|神器生物 ~狮鹫|飞行\næ¯å½“剑鹫原型对任一牌手造æˆæˆ˜æ–—伤害时,该牌手选择目标éžåœ°æ°¸ä¹…物,且其æ“控者须为你的对手之一。消ç­è¯¥æ°¸ä¹…物。 -Bladehold War-Whip|é”锋城塞战鞭|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n你起动的其他武具之佩带异能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\n佩带此武具的生物具有连击异能。\n佩带{3}{R}{W} -Blademane Baku|刃鬃食梦兽|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨åˆƒé¬ƒé£Ÿæ¢¦å…½ä¸Šæ”¾ç½®ä¸€ä¸ªèšæ°”指示物。\n{1},从刃鬃食梦兽上移去X个èšæ°”指示物:æ¯ç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œåˆƒé¬ƒé£Ÿæ¢¦å…½ä¾¿å¾—+2/+0直到回åˆç»“æŸã€‚ -Blades of Velis Vel|è´ç†è´ä¹‹åˆƒ|部æ—瞬间~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n至多两个目标生物å„å¾—+2/+0并获得所有生物类别直到回åˆç»“æŸã€‚ -Bladestitched Skaab|刀扎尸嵌|生物 ~çµä¿‘ï¼å£«å…µ|由你æ“控的其他çµä¿‘å¾—+1/+0。 -Bladetusk Boar|刃牙野猪|生物~野猪|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Bladewing the Risen||| -Bladewing's Thrall||| -Bladewing, Deathless Tyrant|ä¸äº¡æš´å›é”‹ç¿¼|传奇生物 ~龙ï¼éª·é«…妖|飞行,æ•æ·\næ¯å½“ä¸äº¡æš´å›é”‹ç¿¼å¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2黑色,具å¨æ…‘异能的çµä¿‘ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚ -Blanchwood Armor||| -Blanchwood Prowler|白木游掠çµ|生物 ~元素|当白木游掠çµè¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚ä½ å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张地牌置于你手上。若你未如此作,则在白木游掠çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) -Blanchwood Treefolk||| -Blaring Captain|啸å·é˜Ÿé•¿|生物 ~亚札人ï¼æˆ˜å£«|与啸å·å¾å¬å‘˜æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å•¸å·å¾å¬å‘˜ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\næ¯å½“啸å·é˜Ÿé•¿æ”»å‡»æ—¶ï¼Œè¿›è¡Œæ”»å‡»çš„战士得+1/+1直到回åˆç»“æŸã€‚ -Blaring Recruiter|啸å·å¾å¬å‘˜|生物 ~妖精ï¼æˆ˜å£«|与啸å·é˜Ÿé•¿æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å•¸å·é˜Ÿé•¿ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n{2}{W}:派出一个1/1白色战士è¡ç”Ÿç”Ÿç‰©ã€‚ -Blasphemous Act|渎神行径|法术|战场上æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n渎神行径对æ¯ä¸ªç”Ÿç‰©å„造æˆ13点伤害。 -Blast Zone|爆裂地带|地|爆裂地带进战场时上é¢æœ‰ä¸€ä¸ªå……电指示物。\n{T}:加{C}。\n{X}{X},{T}:在爆裂地带上放置X个充电指示物。\n{3},{T},牺牲爆裂地带:消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰åŒäºŽçˆ†è£‚地带上充电指示物数é‡çš„éžåœ°æ°¸ä¹…物。 -Blast of Genius|智慧爆å‘|法术|选择目标生物或牌手。抓三张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚智慧爆å‘对该生物或牌手造æˆè‹¥å¹²ä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒä¹‹ç‰Œçš„总法术力费用。 -Blast-Furnace Hellkite|高炉残è™è€…|生物 ~龙|神器献祭\n飞行,连击\næ­£å‘你对手进行攻击的生物都具有连击异能。 -Blasted Landscape||| -Blastfire Bolt|爆炎击|瞬间|爆炎击对目标生物造æˆ5点伤害。消ç­æ‰€æœ‰è£…备在该生物上的武具。 -Blasting Station|爆破工段|神器|{T},牺牲一个生物:爆破工段对目标生物或牌手造æˆ1点伤害。\næ¯å½“一个生物进场时,你å¯ä»¥é‡ç½®çˆ†ç ´å·¥æ®µã€‚ -Blatant Thievery||| -Blaze Commando|ç«å…‰çªå‡»å…µ|生物~牛头怪ï¼å£«å…µ|æ¯å½“一个由你æ“控的瞬间或法术咒语造æˆä¼¤å®³æ—¶ï¼Œå°†ä¸¤ä¸ª1/1,红白åŒè‰²ï¼Œå…·æ•æ·å¼‚能的士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Blazethorn Scarecrow|ç„°è†ç¨»è‰äºº|神器生物~稻è‰äºº|åªè¦ä½ æ“控红色生物,焰è†ç¨»è‰äººä¾¿å…·æœ‰æ•æ·å¼‚能。\nåªè¦ä½ æ“控绿色生物,焰è†ç¨»è‰äººä¾¿å…·æœ‰å¹²æž¯å¼‚能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Blaze|Blaze|| -Blazing Archon|辉光统领|生物~统领|飞行\n生物ä¸èƒ½æ”»å‡»ä½ ã€‚ -Blazing Blade Askari|辉刃阿斯å¡åŠ›éª‘士|生物~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\n{2}:直到回åˆç»“æŸï¼Œè¾‰åˆƒé˜¿æ–¯å¡åŠ›éª‘士æˆä¸ºæ— è‰²ã€‚ -Blazing Crescendo|æ¸çƒˆçƒ­ç„°|瞬间|目标生物得+3/+1直到回åˆç»“æŸã€‚\n放é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Blazing Hellhound|炽焰地狱犬|生物 ~元素ï¼ç‹—|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šç‚½ç„°åœ°ç‹±çŠ¬å¯¹ä»»æ„一个目标造æˆ1点伤害。 -Blazing Hope|耀目希望|瞬间|放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于你总生命的生物。 -Blazing Rootwalla|炽焰è特瓦拉|生物 ~蜥蜴|{R}:炽焰è特瓦拉得+2/+0直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚\n疯魔{0} -Blazing Salvo||| -Blazing Shoal|煌炎群列|瞬间~å¤å’’|ä½ å¯ä»¥å°†æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的红色牌移出对战,而ä¸æ”¯ä»˜ç…Œç‚Žç¾¤åˆ—的法术力费用。\n目标生物得+X/+0直到回åˆç»“æŸã€‚ -Blazing Specter||| -Blazing Sunsteel|耀目日钢剑|神器 ~武具|ä½ æ¯æœ‰ä¸€ä¸ªå¯¹æ‰‹ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便得+1/+0。\næ¯å½“佩带此武具的生物å—到伤害时,它对任æ„一个目标造æˆç­‰é‡çš„伤害。\n佩带{4} -Blazing Torch|明亮ç«æŠŠ|神器~武具|佩带此武具的生物ä¸èƒ½è¢«å¸è¡€é¬¼æˆ–çµä¿‘阻挡。\n佩带此武具的生物具有「{T},牺牲明亮ç«æŠŠï¼šæ˜Žäº®ç«æŠŠå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。ã€\n佩带{1} -Blazing Volley|烈焰é½å°„|法术|烈焰é½å°„å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 -Bleak Coven Vampires|峻集å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|金技~当峻集å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控三个或更多神器,目标牌手失去4点生命且你获得4点生命。 -Bleed Dry|榨干|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—-13/-13。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Bleeding Edge|刀刃喋血|法术|至多一个目标生物得-2/-2直到回åˆç»“æŸã€‚囤兵2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Blessed Alliance|å—ç¦å作|瞬间|增效{2}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或多项~\n•目标牌手获得4点生命。\n•é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\n•目标对手牺牲一个进行攻击的生物。 -Blessed Breath|ç¥ç¦æ°”æ¯|瞬间~å¤å’’|选择一个颜色,目标由你æ“控的生物获得该色之å色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n通è”å¤å’’{W}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Blessed Defiance|å—ç¦å抗|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+0且获得系命异能。本回åˆä¸­ï¼Œå½“该生物死去时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Blessed Light|å—ç¦æ˜Žå…‰|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–结界。 -Blessed Orator||| -Blessed Reincarnation|å—ç¦è½¬ç”Ÿ|瞬间|放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。该牌手从其牌库顶开始展示牌,直到展示出一张生物牌为止。该牌手将该牌放进战场,然åŽå°†å…¶ä½™çš„牌洗入其牌库。\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Blessed Respite|å—ç¦æ­‡æ¯|瞬间|目标牌手将其åŸå¢“场洗入其牌库。于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 -Blessed Reversal||| -Blessed Sanctuary|å—ç¦åœ£æ®¿|结界|防止将对你和由你æ“控之生物造æˆçš„所有éžæˆ˜æ–—伤害。\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,派出一个2/2白色独角兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Blessed Spirits|ç¦ä½‘精怪|生物 ~精怪|飞行\næ¯å½“你施放结界咒语时,在ç¦ä½‘精怪上放置一个+1/+1指示物。 -Blessing of Belzenlok|è´èµžæ´›ç¥ç¦|瞬间|目标生物得+2/+1直到回åˆç»“æŸã€‚如果它是传奇,则它é¢å¤–获得系命异能直到回åˆç»“æŸã€‚ -Blessing of Frost|冰霜ç¥ç¦|雪境法术|å°†X个+1/+1指示物分é…给任æ„æ•°é‡ç”±ä½ æ“控的生物,X为施放此咒语时支付过的{S}æ•°é‡ã€‚然åŽä½ æ¯æ“控一个力é‡ç­‰äºŽæˆ–大于4的生物,便抓一张牌。({S}为产自雪境æ¥æºçš„法术力。) -Blessing of Leeches|蛭虫加æŒ|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用蛭虫加æŒã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。\n{0}:é‡ç”Ÿå—此结界的生物。 -Blessing of the Nephilim|巨神çµåŠ æŒ|结界~çµæ°”|生物结界\nå—此结界的生物æ¯å…·æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿å¾—+1/+1。 -Blessings of Nature|大自然的ç¥ç¦|法术|将四个+1/+1指示物分é…给任æ„æ•°é‡çš„目标生物。\n奇迹{G} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Blessing|ç¥ç¦|结界~çµæ°”|结附于生物{W}:所结附的生物得+1/+1直到回åˆç»“æŸã€‚ -Blight Grenade|枯èŽæ‰‹é›·|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n所有生物得-3/-3直到回åˆç»“æŸã€‚ -Blight Herder|枯èŽç‰§ä½“|生物~奥札奇ï¼å™¬ä½“|当你施放枯èŽç‰§ä½“时,你å¯ä»¥å°†ä¸¤å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。若你如此作,则将三个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{1}到你的法术力池中。〠-Blight Keeper|èŽè’守å«|生物 ~è™è ï¼å°æ¶é­”|飞行\n{7}{B},{T},牺牲èŽè’守å«ï¼šç›®æ ‡å¯¹æ‰‹å¤±åŽ»4点生命且你获得4点生命。 -Blight Mamba|枯èŽæ ‘蛇|生物~蛇|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{1}{G}:é‡ç”Ÿæž¯èŽæ ‘蛇。 -Blight Mound|枯èŽåœŸä¸˜|结界|由你æ“控且进行攻击的害虫得+1/+0且具有å¨æ…‘异能。\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。〠-Blight Pile|枯èŽå †åž›|生物 ~éžç‘žäºº|守军\n{2}{B},{T}:æ¯ä½å¯¹æ‰‹å„失去X点生命,X为由你æ“控且具守军异能的生物数é‡ã€‚ -Blight Sickle|枯èŽé•°åˆ€|神器~武具|佩带此武具的生物得+1/+0且具有干枯异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n佩带{2} -Blight Titan|枯èŽæ³°å¦|生物 ~éžç‘žäººï¼å·¨äºº|死触\næ¯å½“枯èŽæ³°å¦è¿›æˆ˜åœºæˆ–攻击时,磨两张牌,然åŽæŠšè‚²X,X为你åŸå¢“场中的生物牌数é‡ã€‚ -Blight-Breath Catoblepas|è’æ¯ç‰›èº«å¦–çž³|生物 ~野兽|当è’æ¯ç‰›èº«å¦–瞳进战场时,目标由对手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为你的黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) -Blightbeetle|枯èŽç”²è™«|生物 ~昆虫|å绿ä¿æŠ¤(此生物ä¸èƒ½è¢«ç»¿è‰²çš„东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\n由对手æ“控的生物上ä¸èƒ½æ”¾ç½®+1/+1指示物。 -Blightbelly Rat|毒腹鼠|生物 ~éžç‘žäººï¼è€é¼ |下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当毒腹鼠死去时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Blightcaster|枯çµæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放结界咒语时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—-2/-2直到回åˆç»“æŸã€‚ -Blighted Agent|枯èŽå¯†æŽ¢|生物~人类ï¼æµªå®¢|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n枯èŽå¯†æŽ¢ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Blighted Bat|枯èŽè™è |生物~çµä¿‘ï¼è™è |飞行\n{1}:枯èŽè™è èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Blighted Burgeoning|枯èŽç¹ç”Ÿ|结界 ~çµæ°”|结附于地\n当枯èŽç¹ç”Ÿè¿›æˆ˜åœºæ—¶ï¼ŒæŠšè‚²2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“横置所结附的地以产生法术力时,其æ“控者é¢å¤–加一点任æ„颜色的法术力。 -Blighted Cataract|枯èŽå·¨ç€‘|地|{T}:加{1}到你的法术力池中。{5}{U},{T},牺牲枯èŽå·¨ç€‘:抓两张牌。 -Blighted Fen|枯èŽæ³½åœ°|地|{T}:加{1}到你的法术力池中。{4}{B},{T}:牺牲枯èŽæ³½åœ°ï¼šç›®æ ‡å¯¹æ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ -Blighted Gorge|枯èŽå³¡è°·|地|{T}:加{1}到你的法术力池中。{4}{R},{T},牺牲枯èŽå³¡è°·ï¼šæž¯èŽå³¡è°·å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Blighted Shaman||| -Blighted Steppe|枯èŽè‰åŽŸ|地|{T}:加{1}到你的法术力池中。{3}{W},{T},牺牲枯èŽè‰åŽŸï¼šä½ æ¯æ“控一个生物,便获得2点生命。 -Blighted Woodland|枯èŽæž—地|地|{T}:加{1}到你的法术力池中。{3}{G},{T},牺牲枯èŽæž—地:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚然åŽå°†ä½ çš„牌库洗牌。 -Blightning|脑电击|法术|脑电击对目标牌手造æˆ3点伤害。 该牌手弃掉两张牌。 -Blightsoil Druid|瘠壤德é²ä¼Š|生物~地精ï¼å¾·é²ä¼Š|{T},支付1点生命:加{G}到你的法术力池中。 -Blightspeaker|枯èŽç¥·å£«|生物 ~人类ï¼å抗军ï¼åƒ§ä¾£|{T}:目标牌手失去1点生命。\n{4},{T}:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3çš„å抗军永久物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Blightsteel Colossus|æ­¼é“å·¨åƒ|神器生物 ~魔åƒ|è·µè¸ï¼Œä¾µæŸ“,ä¸ç­\n如果歼é“å·¨åƒå°†ä»Žä»»ä½•åŒºåŸŸç½®å…¥åŸå¢“场,则改为展示歼é“å·¨åƒï¼Œå¹¶å°†å®ƒæ´—入其拥有者的牌库。 -Blightwidow|枯寡妇|生物~蜘蛛|延势 (此生物能阻挡具飞行异能的生物。)\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Blight||| -Blim, Comedic Genius|喜剧天æ‰å¸ƒåŠ›å§†|传奇生物 ~å°æ¶é­”|飞行\næ¯å½“喜剧天æ‰å¸ƒåŠ›å§†å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手获得目标由你æ“控之永久物的æ“控æƒã€‚然åŽæ¯ä½ç‰Œæ‰‹å„失去若干生命且弃若干牌,其数é‡å„ç­‰åŒäºŽç”±å…¶æ“控但ä¸ç”±å…¶æ‹¥æœ‰çš„永久物数é‡ã€‚ -Blind Creeper|盲目åŒè¡Œå…½|生物~çµä¿‘ï¼é‡Žå…½|æ¯å½“牌手使用咒语时,盲目åŒè¡Œå…½å¾—-1/-1直到回åˆç»“æŸã€‚ -Blind Hunter|盲猎手|生物~è™è |飞行\n缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当盲猎手进场或它所缠身的生物置入åŸå¢“场时,目标牌手失去2点生命且你获得2点生命。 -Blind Obedience|盲目æœä»Ž|结界|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\n由对手æ“控的神器与生物须横置进战场。 -Blind Phantasm|盲目幻象|生物~虚影| -Blind Seer||| -Blind Zealot|狂信盲者|生物~人类ï¼åƒ§ä¾£|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\næ¯å½“狂信盲者对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²å®ƒã€‚ 若你如此作,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物。 -Blind with Anger|怒令智æ˜|瞬间~å¤å’’|é‡ç½®ç›®æ ‡éžä¼ å¥‡çš„生物并获得其æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Blind-Spot Giant|盲点巨人|生物~巨人ï¼æˆ˜å£«|除éžä½ æ“控其它巨人,å¦åˆ™ç›²ç‚¹å·¨äººä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Blindblast|眩目冲击|瞬间|眩目冲击对目标生物造æˆ1点伤害。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n抓一张牌。 -Blinding Angel||| -Blinding Beam||| -Blinding Drone|眩目奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{C},{T}:横置目标生物。({C}代表无色法术力。) -Blinding Flare|眩目ç«å…‰|法术|积力~眩目ç«å…‰åœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {R}æ¥æ–½æ”¾ã€‚\nä»»æ„æ•°é‡çš„目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Blinding Fog|蔽目浓雾|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç”Ÿç‰©é€ æˆçš„所有伤害。由你æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) -Blinding Light||| -Blinding Mage|眩目法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{W},{T}:横置目标生物。 -Blinding Powder|蔽目粉末|神器~武具|佩带此武具的生物具有「将蔽目粉末å¸è£…:于本回åˆä¸­ï¼Œé˜²æ­¢æ­¤ç”Ÿç‰©å°†å—到的所有战斗伤害。ã€\n佩带{2} ({2}:装备在目标由你æ“控的生物上。 佩带的时机视åŒæ³•æœ¯ã€‚) -Blinding Souleater|眩目食çµå¦–|神器生物~僧侣|{W/P},{T}:横置目标生物。 ({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚) -Blinding Spray|致盲喷å|瞬间|由对手æ“控的生物得-4/-0直到回åˆç»“æŸã€‚\n抓一张牌。 -Blink Dog|闪现犬|生物 ~狗|连击\nä¼ é€ï½ž{3}{W}:闪现犬跃离。 -Blink of an Eye|眨眼å³é€|瞬间|增幅{1}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。如果此咒语已增幅,则抓一张牌。 -Blinking Spirit||| -Blinkmoth Infusion|光蛾çŒè¾“|瞬间|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\né‡ç½®æ‰€æœ‰ç¥žå™¨ã€‚ -Blinkmoth Nexus|光蛾连结点|地|{T}:加{1}到你的法术力池中。\n{1}:光蛾连结点æˆä¸º1/1,具有飞行异能的光蛾神器生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n{1},{T}:目标光蛾得+1/+1直到回åˆç»“æŸã€‚ -Blinkmoth Urn||| -Blinkmoth Well||| -Blister Beetle|刺螫甲虫|生物~昆虫|当刺螫甲虫进场时,目标生物得-1/-1直到回åˆç»“æŸã€‚ -Blistercoil Weird|焦盘怪奇|生物~怪奇|æ¯å½“你施放瞬间或法术咒语时,焦盘怪奇得+1/+1直到回åˆç»“æŸã€‚将之é‡ç½®ã€‚ -Blistergrub|刺螫幼虫|生物~惊惧兽|沼泽行者\n当刺螫幼虫从战场进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去2点生命。 -Blistering Dieflyn|迅猛戴夫林|生物~å°æ¶é­”|飞行\n{B/R}:迅猛戴夫林得+1/+0直到回åˆç»“æŸã€‚ -Blistering Firecat||| -Blisterpod|è¿…å­³ç§|生物 ~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n当迅孳ç§æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©ã€‚它具有「牺牲此生物:加{C}。〠-Blisterspit Gremlin|蜇æ¯æ€ªçµ|生物 ~怪çµ|{1},{T}:蜇æ¯æ€ªçµå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\næ¯å½“你施放éžç”Ÿç‰©å’’语时,é‡ç½®èœ‡æ¯æ€ªçµã€‚ -Blisterstick Shaman|闪刺祭师|生物~鬼怪ï¼ç¥­å¸ˆ|当闪刺祭师进战场时,它对目标生物或牌手造æˆ1点伤害。 -Blitz Automaton|闪击自动械|神器生物 ~组构体|æ•æ·\n//PRT-Prototype_Mech//\n{2}{R}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/2 -Blitz Hellion|闪击地狱兽|生物~地狱兽|è·µè¸ï¼Œæ•æ·\n在回åˆç»“æŸæ—¶ï¼Œé—ªå‡»åœ°ç‹±å…½çš„拥有者将它洗入其牌库。 -Blitz Leech|闪击蛭|生物 ~蛭|闪现\n当闪击蛭进战场时,目标由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚移去该生物上的所有指示物。 -Blitz of the Thunder-Raptor|雷鸣龙闪击|瞬间|雷鸣龙闪击对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间和法术牌的数é‡åŠ æ€»ã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©æˆ–é¹æ´›å®¢å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Blizzard Brawl|暴雪争斗|雪境法术|选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果你æ“控三个或更多雪境永久物,则直到回åˆç»“æŸï¼Œè¯¥ç”±ä½ æ“控的生物得+1/+0且获得ä¸ç­å¼‚能。然åŽè¿™äº›ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Blizzard Specter|暴风雪幽çµ|雪境生物~幽çµ|飞行\næ¯å½“暴风雪幽çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,选择一项~\n•该牌手将一个由其æ“控的永久物移回其拥有者手上。\n•该牌手弃一张牌。 -Blizzard Strix|暴雪枭|雪境生物 ~鸟|闪现\n飞行\n当暴雪枭进战场时,若你æ“控å¦ä¸€ä¸ªé›ªå¢ƒæ°¸ä¹…物,则放é€ç›®æ ‡æš´é›ªæž­ä»¥å¤–的永久物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。 -Bloated Contaminator|涨囊污染兽|生物 ~éžç‘žäººï¼é‡Žå…½|è·µè¸\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\næ¯å½“涨囊污染兽对任一牌手造æˆæˆ˜æ–—伤害时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Bloated Processor|涨囊处ç†å…½|生物 ~éžç‘žäºº|牺牲å¦ä¸€ä¸ªéžç‘žäººï¼šåœ¨æ¶¨å›Šå¤„ç†å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当涨囊处ç†å…½æ­»åŽ»æ—¶ï¼ŒæŠšè‚²X,X为其力é‡ã€‚ -Blockbuster|巨型炸弹|结界|{1}{R},牺牲巨型炸弹:巨型炸弹对æ¯ä¸ªå·²æ¨ªç½®çš„生物和æ¯ä½ç‰Œæ‰‹é€ æˆ3点伤害。 -Blood Age General|血腥时代将军|生物 ~精怪ï¼æˆ˜å£«|{T}:进行攻击的精怪得+1/+0直到回åˆç»“æŸã€‚ -Blood Artist|鲜血画家|生物 ~å¸è¡€é¬¼|æ¯å½“鲜血画家或å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¤±åŽ»1点生命且你获得1点生命。 -Blood Aspirant|鲜血求索客|生物 ~羊蹄人ï¼ç‹‚战士|æ¯å½“你牺牲一个永久物时,在鲜血求索客上放置一个+1/+1指示物。\n{1}{R},{T},牺牲一个生物或结界:鲜血求索客对目标生物造æˆ1点伤害。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Blood Bairn|鲜血童å­|生物~å¸è¡€é¬¼|牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé²œè¡€ç«¥å­å¾—+2/+2直到回åˆç»“æŸã€‚ -Blood Baron of Vizkopa|伟柯帕血爵|生物~å¸è¡€é¬¼|系命,å白ä¿æŠ¤ï¼Œå黑ä¿æŠ¤\nåªè¦ä½ çš„总生命为30或更多,且任一对手的总生命为10或更少,伟柯帕血爵便得+6/+6且具有飞行异能。 -Blood Beckoning|鲜血招诱|法术|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n将目标生物牌从你的åŸå¢“场移回你手上。如果此咒语已增幅,则改为将两张目标生物牌从你的åŸå¢“场移回你手上。 -Blood Burglar|窃血客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œçªƒè¡€å®¢ä¾¿å…·æœ‰ç³»å‘½å¼‚能。(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Blood Celebrant||| -Blood Clock|鲜血时计|神器|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œé™¤éžä»–支付2点生命,å¦åˆ™è¯¥ç‰Œæ‰‹å°†ä¸€ä¸ªç”±ä»–æ“控的永久物移回其拥有者手上。 -Blood Crypt|血腥墓穴|地 ~沼泽ï¼å±±è„‰|({T}:加{B}或{R}。)\n于血腥墓穴进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则血腥墓穴须横置进战场。 -Blood Cultist|血腥教众|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:血腥教众对目标生物造æˆ1点伤害。\næ¯å½“本回åˆä¸­æ›¾å—到血腥教众伤害的生物置入åŸå¢“场时,在血腥教众上放置一个+1/+1指示物。 -Blood Curdle|è¡€æµå‡ç»“|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚在一个由你æ“控的生物上放置一个å¨æ…‘指示物。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Blood Divination|鲜血å å¦|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n抓三张牌。 -Blood Feud|ä¸å…±è¡€ä»‡|法术|目标生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Blood Fountain|èžè¡€å–·æ³‰|神器|当èžè¡€å–·æ³‰è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n{3}{B},{T},牺牲èžè¡€å–·æ³‰ï¼šå°†è‡³å¤šä¸¤å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Blood Funnel|血腥蓄势|结界|你使用的éžç”Ÿç‰©å’’语费用å‡å°‘{2}æ¥ä½¿ç”¨ã€‚\næ¯å½“你使用了任一éžç”Ÿç‰©çš„咒语时,除éžä½ ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™å击该咒语。 -Blood Glutton|餮血食客|生物 ~å¸è¡€é¬¼|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Blood Host|血宴东主|生物~å¸è¡€é¬¼|{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨è¡€å®´ä¸œä¸»ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,且你获得2点生命。 -Blood Hypnotist|鲜血催眠师|生物 ~å¸è¡€é¬¼|鲜血催眠师ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“你牺牲一个或数个血滴è¡ç”Ÿç‰©æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Blood Knight|血红骑士|生物~人类ï¼éª‘士|先攻,å白ä¿æŠ¤ -Blood Mist|血腥迷雾|结界|在你回åˆçš„战斗开始时,目标由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ -Blood Money|ä¸ä¹‰é‡‘é’±|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物,你便派出一个已横置的çå®è¡ç”Ÿç‰©ã€‚ -Blood Moon||| -Blood Ogre|血腥食人魔|生物~食人魔ï¼æˆ˜å£«|嗜血1 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Blood Operative|鲜血特务|生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|系命\n当鲜血特务进战场时,你å¯ä»¥å°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚\næ¯å½“你刺探时,若鲜血特务在你的åŸå¢“场,则你å¯ä»¥æ”¯ä»˜3点生命。若你如此作,则将鲜血特务移回你手上。 -Blood Pact|鲜血契约|瞬间|目标牌手抓两张牌并失去2点生命。 -Blood Petal Celebrant|血瓣主祭|生物 ~å¸è¡€é¬¼|åªè¦è¡€ç“£ä¸»ç¥­æ­£è¿›è¡Œæ”»å‡»ï¼Œå®ƒä¾¿å…·æœ‰å…ˆæ”»å¼‚能。\n当血瓣主祭死去时,派出一个血滴è¡ç”Ÿç‰©ã€‚ -Blood Pet||| -Blood Price|鲜血代价|法术|检视你牌库顶的四张牌。将其中两张置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。你失去2点生命。 -Blood Reckoning|讨还血债|结界|æ¯å½“一个生物攻击你或由你æ“控的一个é¹æ´›å®¢æ—¶ï¼Œè¯¥ç”Ÿç‰©çš„æ“控者失去1点生命。 -Blood Researcher|鲜血研究员|生物 ~å¸è¡€é¬¼ï¼å¾·é²ä¼Š|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“你获得生命时,在鲜血研究员上放置一个+1/+1指示物。 -Blood Rites|鲜血仪å¼|结界|{1}{R},牺牲一个生物:鲜血仪å¼å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Blood Scrivener|鲜血书记|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|如果你将抓一张牌时手上没有牌,则改为抓两张牌并失去1点生命。 -Blood Seeker|觅血师|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|æ¯å½“一个生物在对手的æ“控下进战场时,你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。 -Blood Servitor|鲜血ä¾ä»Ž|神器生物 ~组构体|当鲜血ä¾ä»Žè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) -Blood Speaker|鲜血祷师|生物~食人魔ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²é²œè¡€ç¥·å¸ˆã€‚若你如此作,从你的牌库中æœå¯»ä¸€å¼ æ¶é­”牌,展示该牌,并置于你手上。然åŽå°†ä½ çš„牌库洗牌。\næ¯å½“一个æ¶é­”在你的æ“控下进场时,将鲜血祷师从你的åŸå¢“场移回你手上。 -Blood Sun|腥红之日|结界|当腥红之日进战场时,抓一张牌。\n所有地å‡å¤±åŽ»æ³•æœ¯åŠ›å¼‚能以外的所有异能。 -Blood Tithe|鲜血什一税|法术|æ¯ä½å¯¹æ‰‹å„失去3点生命。 你获得若干生命,其数é‡ç­‰åŒäºŽç‰Œæ‰‹ä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 -Blood Tribute|鲜血献礼|法术|增幅~横置一个由你æ“控且未横置的å¸è¡€é¬¼ã€‚ (你施放此咒语时å¯ä»¥é¢å¤–横置一个由你æ“控的å¸è¡€é¬¼ï¼Œå¹¶æ”¯ä»˜ä»»ä½•å…¶ä»–费用。)\n目标对手失去一åŠæ•°é‡çš„生命,该数é‡å°æ•°ç‚¹åŽè¿›ä½ã€‚ 如果鲜血献礼已增幅,则你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命。 -Blood Tyrant|嗜血暴å›|生物~å¸è¡€é¬¼|飞行,践è¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„失去1点生命。 æ¯ä»¥æ­¤æ³•å¤±åŽ»1点生命,就在嗜血暴å›ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“一ä½ç‰Œæ‰‹è¾“掉这盘对战时,在嗜血暴å›ä¸Šæ”¾ç½®äº”个+1/+1指示物。 -Blood Vassal||| -Blood for Bones|祭血谋骨|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n将一张生物牌从你的åŸå¢“场移回战场,然åŽå°†å¦ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Blood for the Blood God!|血祭血神ï¼|瞬间|本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n弃掉你的手牌,然åŽæŠ“八张牌。血祭血神ï¼å‘æ¯ä½å¯¹æ‰‹å„造æˆ8点伤害。放é€è¡€ç¥­è¡€ç¥žï¼ -Blood on the Snow|血洒雪原|雪境法术|选择一项~\n•消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚\n•消ç­æ‰€æœ‰é¹æ´›å®¢ã€‚\n然åŽå°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX之生物或é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场,X为施放此咒语时支付过的{S}æ•°é‡ã€‚({S}为产自雪境æ¥æºçš„法术力。) -Blood-Chin Fanatic|血颊狂徒|生物~åŠå…½äººï¼æˆ˜å£«|{1}{B},牺牲å¦ä¸€ä¸ªæˆ˜å£«ç”Ÿç‰©ï¼šç›®æ ‡ç‰Œæ‰‹å¤±åŽ»X点生命且你获得X点生命,X为所牺牲之生物的力é‡ã€‚ -Blood-Chin Rager|血颊狂怒人|生物~人类ï¼æˆ˜å£«|æ¯å½“血颊狂怒人攻击时,æ¯ä¸ªç”±ä½ æ“控的战士生物本回åˆåªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 -Blood-Cursed Knight|血诅骑士|生物~å¸è¡€é¬¼ï¼éª‘士|åªè¦ä½ æ“控结界,血诅骑士便得+1/+1且具有系命异能。(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Blood-Toll Harpy|索血哈痞|生物~哈痞|飞行\n当索血哈痞进战场时,æ¯ä½ç‰Œæ‰‹å„失去1点生命。 -Bloodboil Sorcerer|沸血术士|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“沸血术士进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n疯狂冠冕~{1}{R},牺牲一个神器或生物:煽惑目标生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Bloodbond March|血脉行军|结界|æ¯å½“使用了生物咒语时,æ¯ä½ç‰Œæ‰‹å°†ä¸Žè¯¥å’’语åŒå的所有牌从其åŸå¢“场返回场上。 -Bloodbond Vampire|生脉å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆï¼ä¼™ä¼´|æ¯å½“你获得生命时,在生脉å¸è¡€é¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Bloodborn Scoundrels|血生æ¶æ£|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{5}。)\n当血生æ¶æ£è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»2点生命且你获得2点生命。 -Bloodbraid Elf|血辫地精|生物~地精ï¼ç‹‚战士|æ•æ·\n倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) -Bloodbraid Marauder|血辫劫掠者|生物 ~人类ï¼ç‹‚战士|血辫劫掠者ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,此咒语便具有倾曳异能。(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) -Bloodbriar|è¡€è†çµ|生物 ~æ¤ç‰©ï¼å…ƒç´ |æ¯å½“你牺牲å¦ä¸€ä¸ªæ°¸ä¹…物时,在血è†çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Bloodchief Ascension|血侯腾扬|结界|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æŸå¯¹æ‰‹å¤±åŽ»äº†2点或更多生命,你å¯ä»¥åœ¨è¡€ä¾¯è…¾æ‰¬ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚ (伤害会导致失去生命。)\næ¯å½“一张牌从任何地方置入对手的åŸå¢“场时,若血侯腾扬上有三个或更多探索指示物,则你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å¤±åŽ»2点生命。 若你如此作,则你获得2点生命。 -Bloodchief's Thirst|血侯饥渴|法术|增幅{2}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{B}。)\n消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的生物或é¹æ´›å®¢ã€‚如果此咒语已增幅,则改为消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Bloodcrazed Goblin|血狂鬼怪|生物~鬼怪ï¼ç‹‚战士|除éžä»»ä¸€å¯¹æ‰‹æœ¬å›žåˆå·²å—到伤害,å¦åˆ™è¡€ç‹‚鬼怪ä¸èƒ½æ”»å‡»ã€‚ -Bloodcrazed Hoplite|血狂é‡è£…步兵|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以血狂é‡è£…步兵为目标的咒语时,在血狂é‡è£…步兵上放置一个+1/+1指示物。\næ¯å½“在血狂é‡è£…步兵上放置一个+1/+1指示物时,从目标由对手æ“控的生物上移去一个+1/+1指示物。 -Bloodcrazed Neonate|血狂稚儿|生物~å¸è¡€é¬¼|血狂稚儿æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\næ¯å½“血狂稚儿对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 -Bloodcrazed Paladin|血狂神圣武士|生物 ~å¸è¡€é¬¼ï¼éª‘士|闪现\n血狂神圣武士进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­æ­»åŽ»çš„生物数é‡ã€‚ -Bloodcrazed Socialite|血狂åæµ|生物 ~å¸è¡€é¬¼|å¨æ…‘\n当血狂åæµè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\næ¯å½“血狂åæµæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚若你如此作,则它得+2/+2直到回åˆç»“æŸã€‚ -Bloodcrusher of Khorne|æè™ç¢Žè¡€è€…|生物 ~æ¶é­”ï¼éª‘士|è·µè¸\næ¯ç­å†²é”‹ï½žç”±ä½ æ“控的其他生物具有践è¸å¼‚能。 -Bloodcurdler||| -Bloodfeather Phoenix|血羽凤凰|生物 ~凤凰|飞行\n血羽凤凰ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“一个由你æ“控的瞬间或法术咒语å‘任一对手或战役造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{R}。若你如此作,则将血羽凤凰从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Bloodfell Caves|染血洞窟|地|染血洞窟须横置进战场。\n当染血洞窟进战场时,你获得1点生命。\n{T}:加{B}或{R}。 -Bloodfire Colossus||| -Bloodfire Dwarf||| -Bloodfire Enforcers|炽血执法者|生物~人类ï¼ä¿®è¡Œåƒ§|åªè¦ä½ åŸå¢“场中åŒæ—¶æœ‰çž¬é—´ç‰ŒåŠæ³•æœ¯ç‰Œï¼Œç‚½è¡€æ‰§æ³•è€…便具有先攻与践è¸å¼‚能。 -Bloodfire Expert|炽血专家|生物~魔神ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Bloodfire Infusion||| -Bloodfire Kavu||| -Bloodfire Mentor|炽血明师|生物~魔神ï¼ç¥­å¸ˆ|{2}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Bloodflow Connoisseur|è¡€æµé‰´èµå®¶|生物 ~å¸è¡€é¬¼|牺牲一个生物:在血æµé‰´èµå®¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Bloodforged Battle-Axe|淬血战斧|神器 ~武具|佩带此武具的生物得+2/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ·¬è¡€æˆ˜æ–§çš„å¤åˆ¶å“。\n佩带{2} -Bloodfray Giant|血斗巨人|生物~巨人|è·µè¸\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) -Bloodghast|å¯æ€–血妖|生物~å¸è¡€é¬¼ï¼ç²¾æ€ª|å¯æ€–血妖ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„总生命为10或更少,å¯æ€–血妖便具有æ•æ·å¼‚能。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥å°†å¯æ€–血妖从你的åŸå¢“场移回战场。 -Bloodgift Demon|血礼æ¶é­”|生物~æ¶é­”|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹æŠ“一张牌且失去1点生命。 -Bloodhall Ooze|血廊æµæµ†|生物~æµæµ†|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控黑色永久物,则你å¯ä»¥åœ¨è¡€å»Šæµæµ†ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控绿色永久物,则你å¯ä»¥åœ¨è¡€å»Šæµæµ†ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Bloodhall Priest|血厅僧侣|生物~å¸è¡€é¬¼ï¼åƒ§ä¾£|当血厅僧侣进战场或攻击时,若你没有手牌,则血厅僧侣对目标生物或牌手造æˆ2点伤害。\n疯魔{1}{B}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Bloodhaze Wolverine|血迷狼ç¾|生物 ~狼ç¾|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,直到回åˆç»“æŸï¼Œè¡€è¿·ç‹¼ç¾å¾—+1/+1且获得先攻异能。 -Bloodhill Bastion|血丘堡垒|时空 ~埃奎罗|æ¯å½“一个生物进战场时,它获得连击与æ•æ·å¼‚能直到回åˆç»“æŸã€‚\næ¯å½“引å‘混沌时,放é€ç›®æ ‡ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。 -Bloodhunter Bat|血猎è™è |生物 ~è™è |飞行\n当血猎è™è è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¤±åŽ»2点生命且你获得2点生命。 -Bloodhusk Ritualist|血躯仪å¼å¸ˆ|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|多é‡å¢žå¹…{B} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{B}。)\n当血躯仪å¼å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå®ƒæ¯å¢žå¹…过一次,目标对手就弃一张牌。 -Bloodied Ghost|渗血鬼魂|生物~精怪|飞行\n渗血鬼魂进场时上é¢æœ‰ä¸€ä¸ª-1/-1指示物。 -Bloodletter Quill|血文鹅毛笔|神器|{2},{T},在血文鹅毛笔上放置一个鲜血指示物:抓一张牌,然åŽè¡€æ–‡é¹…毛笔上æ¯æœ‰ä¸€ä¸ªé²œè¡€æŒ‡ç¤ºç‰©ï¼Œä½ å°±å¤±åŽ»1点生命。\n{U}{B}:从血文鹅毛笔上移去一个鲜血指示物。 -Bloodline Culling|汰除血脉|瞬间|选择一项~\n•目标生物得-5/-5直到回åˆç»“æŸã€‚\n•è¡ç”Ÿç”Ÿç‰©å¾—-2/-2直到回åˆç»“æŸã€‚ -Bloodline Keeper|血脉维系者|生物~å¸è¡€é¬¼|飞行\n{T}:将一个2/2黑色,具飞行异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{B}:转化血脉维系者 ä½ åªå¯ä»¥äºŽä½ æ“控五个或更多å¸è¡€é¬¼æ—¶èµ·åŠ¨æ­¤å¼‚能。 -Bloodline Necromancer|血脉死çµæœ¯å£«|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|系命\n当血脉死çµæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡å¸è¡€é¬¼æˆ–法术师生物牌从你的åŸå¢“场移回战场。 -Bloodline Pretender|血脉顶替客|神器生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n于血脉顶替客进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯å½“å¦ä¸€ä¸ªè¯¥ç±»åˆ«ä¹‹ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在血脉顶替客上放置一个+1/+1指示物。 -Bloodline Shaman||| -Bloodlord of Vaasgoth|法兹å„血领|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|嗜血3(如果对手本回åˆæ›¾å—过伤害,此生物进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。)\n飞行\næ¯å½“你施放å¸è¡€é¬¼ç”Ÿç‰©å’’语时,它获得嗜血3。 -Bloodlust Inciter|嗜血鼓动师|生物~人类ï¼æˆ˜å£«|{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Bloodmad Vampire|血嗔å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼ç‹‚战士|æ¯å½“血嗔å¸è¡€é¬¼å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Bloodmark Mentor|血戳明师|生物~精çµï¼æˆ˜å£«|由你æ“控的红色生物具有先攻异能。 -Bloodmist Infiltrator|血雾渗é€è€…|生物 ~å¸è¡€é¬¼|æ¯å½“血雾渗é€è€…攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则血雾渗é€è€…本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Bloodpyre Elemental|血祭元素|生物~元素|牺牲血祭元素:血祭元素对目标生物造æˆ4点伤害。 ä½ åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 -Bloodrage Brawler|血怒好斗者|生物~牛头怪ï¼æˆ˜å£«|当血怒好斗者进战场时,弃一张牌。 -Bloodrage Vampire|血怒å¸è¡€é¬¼|生物~å¸è¡€é¬¼|嗜血1 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。) -Bloodrite Invoker|血仪å¬çŽ°å¸ˆ|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|{8}:目标牌手失去3点生命且你获得3点生命。 -Bloodrock Cyclops|血岩独眼巨人|生物~独眼巨人|血岩独眼巨人æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Bloodscale Prowler|游掠血鳞兵|生物~凡尔西诺ï¼æˆ˜å£«|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。) -Bloodscent||| -Bloodshed Fever|浴血狂热|结界~çµæ°”|生物结界\nå—此结界的生物æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Bloodshot Cyclops||| -Bloodshot Trainee|è¡€ä¸å­¦å‘˜|生物 ~鬼怪ï¼æˆ˜å£«|{T}:血ä¸å­¦å‘˜å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。åªèƒ½äºŽè¡€ä¸å­¦å‘˜çš„力é‡ç­‰äºŽæˆ–大于4时起动此异能。 -Bloodsky Berserker|腥天狂战士|生物 ~人类ï¼ç‹‚战士|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,在腥天狂战士上放置两个+1/+1指示物。它获得å¨æ…‘异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Bloodsoaked Altar|浸血祭å›|神器|{T},支付2点生命,弃一张牌,牺牲一个生物:派出一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Bloodsoaked Champion|浴血斗士|生物 ~人类ï¼æˆ˜å£«|浴血斗士ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nçªå‡»ï½ž{1}{B}:将浴血斗士从你的åŸå¢“场移回战场。åªèƒ½äºŽä½ æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨ã€‚ -Bloodspore Thrinax|血孢å‰é½¿èœ¥|生物 ~蜥蜴|åžå™¬1(于它进战场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。此生物进战场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。)\n由你æ“控的其他生物进战场时上é¢é¢å¤–有X个+1/+1指示物,X为血孢å‰é½¿èœ¥ä¸Šçš„+1/+1指示物数é‡ã€‚ -Bloodstained Mire||| -Bloodstoke Howler||| -Bloodstone Cameo||| -Bloodstone Goblin|血玉髓鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“你施放咒语时,若该咒语已增幅,则直到回åˆç»“æŸï¼Œè¡€çŽ‰é«“鬼怪得+1/+1且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Bloodsworn Steward|血誓监管人|生物 ~å¸è¡€é¬¼ï¼éª‘士|飞行\n由你æ“控的指挥官生物得+2/+2且具有æ•æ·å¼‚能。 -Bloodtallow Candle|鲜血蜡烛|神器|{6},{T},牺牲鲜血蜡烛:目标生物得-5/-5直到回åˆç»“æŸã€‚ -Bloodthirster|嗜血魔|生物 ~æ¶é­”|飞行,践è¸\næ¯å½“嗜血魔对任一牌手造æˆæˆ˜æ–—伤害时,将它é‡ç½®ã€‚在此战斗阶段åŽï¼Œé¢å¤–多出一个战斗阶段。\n嗜血魔ä¸èƒ½æ”»å‡»å®ƒæœ¬å›žåˆä¸­æ”»å‡»è¿‡çš„牌手。 -Bloodthirsty Adversary|嗜血仇敌|生物 ~å¸è¡€é¬¼|æ•æ·\n当嗜血仇敌进战场时,你å¯ä»¥æ”¯ä»˜{2}{R}ä»»æ„次数。当你支付一次或数次此费用时,根æ®è¯¥æ•°é‡åœ¨å—œè¡€ä»‡æ•Œä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物,然åŽå°†è‡³å¤šç­‰é‡ä¹‹ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的瞬间和ï¼æˆ–法术牌从你的åŸå¢“场放é€å¹¶å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾ä»»æ„æ•°é‡çš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Bloodthirsty Aerialist|嗜血舞空客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|飞行\næ¯å½“你获得生命时,在嗜血舞空客上放置一个+1/+1指示物。 -Bloodthirsty Blade|渴血之刃|神器 ~武具|佩带此武具的生物得+2/+0且已煽惑。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\n{1}:将渴血之刃装备在目标由对手æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Bloodthirsty Ogre|嗜血食人魔|生物~食人魔ï¼æˆ˜å£«ï¼ç¥­å¸ˆ|{T}:在嗜血食人魔上放置一个奉献指示物。\n{T}:目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为嗜血食人魔上的奉献指示物数é‡ã€‚ä½ åªå¯ä»¥äºŽä½ æ“控æ¶é­”时使用此异能。 -Bloodthorn Taunter|血棘挑å‘人|生物~人类ï¼æ–¥å€™|æ•æ·\n{T}:目标力é‡å¤§äºŽæˆ–等于5的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Bloodthrone Vampire|血座å¸è¡€é¬¼|生物~å¸è¡€é¬¼|牺牲一个生物:血座å¸è¡€é¬¼å¾—+2/+2直到回åˆç»“æŸã€‚ -Bloodtithe Collector|血税å¾æ”¶å‘˜|生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行\n当血税å¾æ”¶å‘˜è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Bloodtithe Harvester|血税收集官|生物 ~å¸è¡€é¬¼|当血税收集官进战场时,派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n{T},牺牲血税收集官:目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控之血滴è¡ç”Ÿç‰©æ•°é‡çš„两å€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Bloodtracker|溯血师|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|飞行\n{B},支付2点生命:在溯血师上放置一个+1/+1指示物。\n当溯血师离开战场时,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便抓一张牌。 -Bloodvial Purveyor|血瓶贩商|生物 ~å¸è¡€é¬¼|飞行,践è¸\næ¯å½“任一对手施放咒语时,该牌手派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\næ¯å½“血瓶贩商攻击时,防御牌手æ¯æ“控一个血滴è¡ç”Ÿç‰©ï¼Œå®ƒä¾¿å¾—+1/+0直到回åˆç»“æŸã€‚ -Bloodwater Entity|血河çµ|生物 ~元素|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当血河çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场置于你的牌库顶。 -Bloody Betrayal|血腥背å›|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) -Bloom Hulk|绽花巨体|生物 ~æ¤ç‰©ï¼å…ƒç´ |当绽花巨体进战场时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Bloom Tender|莳花师|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:由你æ“控的永久物中æ¯åŒ…括一ç§é¢œè‰²ï¼Œä¾¿åŠ ä¸€ç‚¹è¯¥è‰²çš„法术力。 -Blooming Marsh|花开沼地|地|除éžç”±ä½ æ“控的其他地数é‡ä¸ºä¸¤ä¸ªæˆ–更少,å¦åˆ™èŠ±å¼€æ²¼åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{G}到你的法术力池中。 -Blossom Dryad|盛花树çµ|生物 ~树çµ|{T}:é‡ç½®ç›®æ ‡åœ°ã€‚ -Blossom Prancer|花跃çµ|生物 ~精怪|延势\n当花跃çµè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或结界牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果你未以此法将牌置于你手上,则你获得4点生命。 -Blossoming Bogbeast|ç¹èŠ±è…沼兽|生物 ~野兽|æ¯å½“ç¹èŠ±è…沼兽攻击时,你获得2点生命。然åŽç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能且得+X/+X,X为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ -Blossoming Calm|ç¹èŠ±å®šé™|瞬间|你获得辟邪异能直到你的下一个回åˆã€‚你获得2点生命。\n弹回 -Blossoming Defense|防御全开|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+2且获得辟邪异能。 -Blossoming Sands|ç¹èŠ±æ²™æ´²|地|ç¹èŠ±æ²™æ´²é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当ç¹èŠ±æ²™æ´²è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{G}或{W}。 -Blot Out the Sky|墨影蔽空|法术|派出X个已横置的2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚如果X等于或大于6,则消ç­æ‰€æœ‰éžç”Ÿç‰©ä¸”éžåœ°çš„永久物。 -Blot Out|清除干净|瞬间|目标对手放é€ä¸€ä¸ªç”±å…¶æ“控的生物或é¹æ´›å®¢ï¼Œä¸”须是由其æ“控的生物和é¹æ´›å®¢ä¸­æ³•æœ¯åŠ›å€¼æœ€å¤§è€…。 -Blow Your House Down|狂风掀屋|法术|至多三个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚消ç­å…¶ä¸­æ‰€æœ‰ä¸ºå¢™çš„生物。 -Blowfly Infestation|绿è‡ä¾µæ‰°|结界|æ¯å½“一个生物从场上置入åŸå¢“场时,若其上有-1/-1指示物,则在目标生物上放置一个-1/-1指示物。 -Bludgeon Brawl|æŒæ£ä¹±æ–—|结界|æ¯ä¸ªéžç”Ÿç‰©ä¸”éžæ­¦å…·çš„神器都是具有佩带{X}的武具,且具有「佩带此武具的生物得+X/+0ã€ï¼ŒX为该神器的总法术力费用。 -Blue Dragon|è“é¾™|生物 ~龙|飞行\n闪电喷å~当è“龙进战场时,直到你的下一个回åˆï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-3/-0,至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-2/-0,且至多å†å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-1/-0。 -Blue Elemental Blast|è“元素冲击波|瞬间|选择一项~\n•å击目标红色咒语。\n•消ç­ç›®æ ‡çº¢è‰²æ°¸ä¹…物。 -Blue Sun's Twilight|è“阳垂暮|法术|获得目标法术力值等于或å°äºŽX的生物之æ“控æƒã€‚如果X等于或大于5,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 -Blue Sun's Zenith|è“阳当空|瞬间|目标牌手抓X张牌。 å°†è“阳当空洗入其拥有者的牌库。 -Blunt the Assault|抑制攻势|瞬间|æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©åœ¨æˆ˜åœºä¸Šï¼Œä½ ä¾¿èŽ·å¾—1点生命。 于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 -Blur Sliver|迅影裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有æ•æ·å¼‚能。(它们å—ä½ æ“控时便能攻击与{T}。) -Blur of Blades|迅刀残影|瞬间|在目标生物上放置一个-1/-1指示物。迅刀残影对该生物的æ“控者造æˆ2点伤害。 -Blurred Mongoose||| -Blur|朦胧术|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n抓一张牌。 -Blustersquall|压制风|瞬间|横置目标ä¸ç”±ä½ æ“控的生物。\n超载{3}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Boar Umbra|野猪本影|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3。\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) -Board the Weatherlight|é‡ç™»æ™´ç©ºå·|法术|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张å²è¿¹ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Boarded Window|é’‰æ¿çª—户|神器|å‘你进行攻击的生物得-1/-0。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­å—过4点或更多伤害,则放é€é’‰æ¿çª—户。 -Boarding Party|登舰å°é˜Ÿ|生物 ~人类ï¼æµ·ç›—|æ•æ·\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) -Boartusk Liege|猪刺王侯|生物 ~鬼怪ï¼éª‘士|è·µè¸\n由你æ“控的其他红色生物得+1/+1。\n由你æ“控的其他绿色生物得+1/+1。 -Body Count|清点é—体|瞬间|æ­å¹•{B}\n本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下死去,便抓一张牌。 -Body Double|替身妖|生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿æ›¿èº«å¦–当æˆåŸå¢“场中任一生物牌的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ -Body Dropper|å…‹æ•Œè€æ‰‹|生物 ~魔鬼ï¼æˆ˜å£«|æ¯å½“你牺牲å¦ä¸€ä¸ªç”Ÿç‰©æ—¶ï¼Œåœ¨å…‹æ•Œè€æ‰‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{B}{R},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå…‹æ•Œè€æ‰‹èŽ·å¾—å¨æ…‘异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Body Launderer|æ´å°¸å®¢|生物 ~食人魔ï¼æµªå®¢|死触\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,令æ´å°¸å®¢ç­¹è°‹ã€‚\n当æ´å°¸å®¢æ­»åŽ»æ—¶ï¼Œå°†å¦ä¸€å¼ ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽå®ƒçš„éžæµªå®¢ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 -Body Snatcher|窃体者|生物 ~éžç‘žäººï¼å¥´ä»†|当窃体者进战场时,除éžä½ å¼ƒä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¦åˆ™æ”¾é€ä¹‹ã€‚\n当窃体者死去时,将它放é€å¹¶å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 -Body of Jukai|树海行身|生物~精怪|è·µè¸\n转生8 (当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ8的精怪牌从你的åŸå¢“场移回你手上。) -Body of Knowledge|知识形体|生物 ~圣者|知识形体的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\næ¯å½“知识形体å—到伤害时,抓等é‡çš„牌。 -Body of Research|究研身形|法术|派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为你牌库中牌的数é‡ã€‚ -Bog Badger|è…æ²¼ç¾|生物 ~ç¾|增幅{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{B}。)\n当è…æ²¼ç¾è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则由你æ“控的生物获得å¨æ…‘异能直到回åˆç»“æŸã€‚(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Bog Down||| -Bog Gnarr||| -Bog Hoodlums|æ³¥å‘æµæ°“|生物~精çµï¼æˆ˜å£«|æ³¥å‘æµæ°“ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n当泥å‘æµæ°“进场时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则在泥å‘æµæ°“上放置一个+1/+1指示物。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Bog Imp||| -Bog Initiate||| -Bog Naughty|è…沼淘气çµ|生物 ~仙çµ|飞行\n{2}{B},牺牲一个食å“:目标生物得-3/-3直到回åˆç»“æŸã€‚ -Bog Raiders||| -Bog Rats||| -Bog Serpent|è…沼巨蛇|生物~巨蛇|除éžé˜²å¾¡ç‰Œæ‰‹æ“控沼泽,å¦åˆ™è…沼巨蛇ä¸èƒ½æ”»å‡»ã€‚\n当你未æ“控沼泽时,牺牲è…沼巨蛇。 -Bog Tatters|è…沼蔽魂|生物~鬼魂|沼泽行者 -Bog Wraith||| -Bog Wreckage||| -Bog-Strider Ash|沼行梣木|生物~树妖ï¼ç¥­å¸ˆ|沼泽行者\næ¯å½“任一牌手使用精çµå’’语时,你å¯ä»¥æ”¯ä»˜{G}。 若你如此作,则你获得2点生命。 -Bogardan Dragonheart|åšå¡ç™»åŒ–龙师|生物 ~人类ï¼ç¥­å¸ˆ|牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šç›´åˆ°å›žåˆç»“æŸï¼Œåšå¡ç™»åŒ–龙师æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4,具飞行与æ•æ·å¼‚能的龙。 -Bogardan Firefiend|åšå¡ç™»ç‚Žé­”|生物~元素ï¼ç²¾æ€ª|当åšå¡ç™»ç‚Žé­”从场上置入åŸå¢“场时,它对目标生物造æˆ2点伤害。 -Bogardan Hellkite|åšå¡ç™»æ®‹è™è€…|生物 ~龙|闪现\n飞行\n当åšå¡ç™»æ®‹è™è€…进战场时,它对任æ„æ•°é‡çš„目标造æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。 -Bogardan Lancer|åšå¡ç™»æžªéª‘å…µ|生物~人类ï¼éª‘士|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚) -Bogardan Rager|åšå¡ç™»ç‹‚å…½|生物~元素|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n当åšå¡ç™»ç‹‚兽进场时,目标生物得+4/+0直到回åˆç»“æŸã€‚ -Bogbrew Witch|沼炼巫师|生物~人类ï¼æ³•æœ¯å¸ˆ|{2},{T}:从你的牌库中æœå¯»ä¸€å¼ å称为è…臭水è¾æˆ–冒泡鼎镬的牌,将之横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Boggart Arsonists|纵ç«æ³¢å°¬|生物~精çµï¼æµªå®¢|平原行者\n{2}{R},牺牲纵ç«æ³¢å°¬ï¼šæ¶ˆç­ç›®æ ‡ç¨»è‰äººæˆ–平原。 -Boggart Birth Rite|波尬诞生仪å¼|部æ—法术~精çµ|将目标精çµç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Boggart Brute|波尬蛮汉|生物 ~鬼怪ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Boggart Forager|æœç²®æ³¢å°¬|生物~精çµï¼æµªå®¢|{R},牺牲æœç²®æ³¢å°¬ï¼šç›®æ ‡ç‰Œæ‰‹æ´—他的牌库。 -Boggart Harbinger|先兆波尬|生物~精çµï¼ç¥­å¸ˆ|当先兆波尬进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç²¾çµç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 -Boggart Loggers|ä¼æœ¨æ³¢å°¬|生物~精çµï¼æµªå®¢|树林行者\n{2}{B},牺牲ä¼æœ¨æ³¢å°¬ï¼šæ¶ˆç­ç›®æ ‡æ ‘妖或树林。 -Boggart Mob|波尬暴民|生物~精çµï¼æˆ˜å£«|å¤ºå† ç²¾çµ (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的精çµç§»å‡ºå¯¹æˆ˜ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\næ¯å½“由你æ“控的一个精çµå¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ä¸€ä¸ª1/1黑色的精çµï¼æµªå®¢è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Boggart Ram-Gang|波尬攻城组|生物~精çµï¼æˆ˜å£«|æ•æ·\n干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Boggart Shenanigans|æ£è›‹æ³¢å°¬|部æ—结界~精çµ|æ¯å½“由你æ“控的å¦ä¸€ä¸ªç²¾çµä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥è®©æ£è›‹æ³¢å°¬å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。 -Boggart Sprite-Chaser|缠仙波尬|生物~精çµï¼æˆ˜å£«|åªè¦ä½ æ“控仙çµï¼Œç¼ ä»™æ³¢å°¬ä¾¿å¾—+1/+1并具有飞行异能。 -Bogstomper|è…沼跺地兽|生物 ~野兽| -Boiling Earth|沸腾大地|法术|沸腾大地å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。醒转4~{6}{R}(如果你支付{6}{R}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Boiling Seas||| -Boil||| -Bojuka Bog|泊å’å¡è…æ²¼|地|泊å’å¡è…沼须横置进战场。\n当泊å’å¡è…沼进战场时,放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。\n{T}:加{B}。 -Bojuka Brigand|泊å’å¡å¼ºç›—|生物~人类ï¼æˆ˜å£«ï¼ä¼™ä¼´|泊å’å¡å¼ºç›—ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“泊å’å¡å¼ºç›—或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨æ³Šå’å¡å¼ºç›—上放置一个+1/+1指示物。 -Bola Slinger|飞锤掷手|生物 ~猫ï¼å£«å…µ|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\næ¯å½“此生物攻击时,横置目标由对手æ“控的神器或生物。 -Bolas's Citadel|波拉斯尊殿|传奇神器|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä½¿ç”¨ä½ çš„牌库顶牌。如果你以此法施放咒语,则支付等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨æ•°é‡çš„生命,而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n{T},牺牲å个éžåœ°æ°¸ä¹…物:æ¯ä½å¯¹æ‰‹å„失去10点生命。 -Bold Defense|果敢防å«|瞬间|增幅{3}{W} (你施放此咒语时å¯ä»¥é¢å¤–支付{3}{W}。)\n由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ 如果果敢防å«å·²å¢žå¹…,则改为直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得先攻异能。 -Bold Impaler|果敢矛手|生物~å¸è¡€é¬¼ï¼éª‘士|{2}{R}:果敢矛手得+2/+0直到回åˆç»“æŸã€‚ -Bold Plagiarist|大胆剽窃徒|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|闪现\næ¯å½“任一对手在一个由其æ“控的生物上放置一个或数个指示物时,他在大胆剽窃徒上放置相åŒæ•°é‡å’Œç§ç±»çš„指示物。 -Boldwyr Heavyweights|波维尔壮汉|生物~巨人ï¼æˆ˜å£«|è·µè¸\n当波维尔壮汉进场时,æ¯ä½å¯¹æ‰‹å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å°†å…¶æ”¾ç½®è¿›åœºã€‚ 然åŽæ¯ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的牌手将其牌库洗牌。 -Boldwyr Intimidator|波维尔凶汉|生物 ~巨人ï¼æˆ˜å£«|懦夫ä¸èƒ½é˜»æŒ¡æˆ˜å£«ã€‚\n{R}:目标生物æˆä¸ºæ‡¦å¤«ç›´åˆ°å›žåˆç»“æŸã€‚\n{2}{R}:目标生物æˆä¸ºæˆ˜å£«ç›´åˆ°å›žåˆç»“æŸã€‚ -Bolrac-Clan Crusher|波朗æ—ç ´å人|生物 ~食人魔ï¼æˆ˜å£«|{T},从由你æ“控的生物上移去一个+1/+1指示物:波朗æ—ç ´å人对任æ„一个目标造æˆ2点伤害。 -Bolt Bend|咒击å折|瞬间|如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n为仅指定å•ä¸€ç›®æ ‡çš„目标咒语或异能更改目标。 -Bolt Hound|电闪猎犬|生物 ~元素ï¼ç‹—|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\næ¯å½“电闪猎犬攻击时,由你æ“控的其他生物得+1/+0直到回åˆç»“æŸã€‚ -Bolt of Keranos|刻拉诺斯的电击|法术|刻拉诺斯的电击对目标生物或牌手造æˆ3点伤害。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Boltwing Marauder|雷光翼龙|生物~龙|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ -Bomat Bazaar Barge|åšé»˜å¸‚集驳船|神器~载具|当åšé»˜å¸‚集驳船进战场时,抓一张牌。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Bomat Courier|åšé»˜åŒºè®¯ä½¿|神器生物~组构体|æ•æ·\næ¯å½“åšé»˜åŒºè®¯ä½¿æ”»å‡»æ—¶ï¼Œç‰Œé¢æœä¸‹åœ°æ”¾é€ä½ çš„牌库顶牌。(ä½ ä¸èƒ½æ£€è§†å®ƒã€‚)\n{R},弃掉你的手牌,牺牲åšé»˜åŒºè®¯ä½¿ï¼šå°†æ‰€æœ‰ä»¥åšé»˜åŒºè®¯ä½¿æ”¾é€çš„牌移回其拥有者手上。 -Bomb Squad||| -Bombadil's Song|邦巴迪尔之歌|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得辟邪异能。魔戒引诱你。(具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Bombard|ç«ç‚®è½°å‡»|瞬间|ç«ç‚®è½°å‡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 -Bomber Corps|轰炸队|生物~人类ï¼å£«å…µ|å战~æ¯å½“轰炸队与至少两个其他生物攻击时,轰炸队对目标生物或牌手造æˆ1点伤害。 -Bond Beetle|è”身甲虫|生物~昆虫|当è”身甲虫进战场时,在目标生物上放置一个+1/+1指示物。 -Bond of Agony|苦痛ç¦é”¢|法术|支付X点生命,以作为使用苦痛ç¦é”¢çš„é¢å¤–费用。\næ¯ä½å…¶å®ƒç‰Œæ‰‹å„失去X点生命。 -Bond of Discipline|守律璧åˆ|法术|横置所有由对手æ“控的生物。由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ -Bond of Flourishing|èŒå£®ç’§åˆ|法术|检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张永久物牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。你获得3点生命。 -Bond of Insight|洞察璧åˆ|法术|æ¯ä½ç‰Œæ‰‹å„将其牌库顶的四张牌置入其åŸå¢“场。将至多两张瞬间和ï¼æˆ–法术牌从你的åŸå¢“场移回你手上。放é€æ´žå¯Ÿç’§åˆã€‚ -Bond of Passion|热情璧åˆ|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚热情璧åˆå¯¹ä»»æ„å¦ä¸€ä¸ªç›®æ ‡é€ æˆ2点伤害。 -Bond of Revival|å¤ç”Ÿç’§åˆ|法术|将目标生物牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能直到你的下一个回åˆã€‚ -Bonded Construct|奉从组构体|神器生物~组构体|奉从组构体ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚ -Bonded Fetch|å—缚生魂|生物 ~造妖|守军,æ•æ·\n{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Bonded Horncrest|å骑角羽龙|生物 ~æé¾™|å骑角羽龙ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Bonders' Enclave|æŒç»Šäººç§˜å¢ƒ|地|{T}:加{C}。\n{3},{T}:抓一张牌。åªèƒ½äºŽä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物时起动。 -Bonds of Faith|信念ç¾ç»Š|结界~çµæ°”|结附于生物\nåªè¦æ‰€ç»“附的生物是人类,它便得+2/+2。 è‹¥å¦ï¼Œåˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Bonds of Mortality|必亡ç¾ç»Š|结界|当必亡ç¾ç»Šè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n{G}:由对手æ“控的生物失去辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Bonds of Quicksilver|水银ç¾ç»Š|结界~çµæ°”|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于生物\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Bone Dragon|骸骨巨龙|生物 ~龙ï¼éª·é«…妖|飞行\n{3}{B}{B},从你的åŸå¢“场放é€ä¸ƒå¼ å…¶ä»–牌:将骸骨巨龙从你的åŸå¢“场横置移回战场。 -Bone Picker|食骨鸟|生物 ~鸟|如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ­¤å’’语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n飞行,死触 -Bone Pit Brute|骨å‘蛮汉|生物 ~独眼巨人|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当骨å‘蛮汉进战场时,目标生物得+4/+0直到回åˆç»“æŸã€‚ -Bone Sabres|åšéª¨åˆ©åˆƒ|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,在其上放置四个+1/+1指示物。\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Bone Saw|白骨锯|神器 ~武具|佩带此武具的生物得+1/+0。\n佩带{1} -Bone Shards|碎骨飞射|法术|牺牲一个生物或弃一张牌,以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Bone Shredder|碎骨者|生物 ~éžç‘žäººï¼å¥´ä»†|飞行\nè¿”å“{2}{B}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当碎骨者进战场时,消ç­ç›®æ ‡éžç¥žå™¨ä¸”éžé»‘色的生物。 -Bone Splinters|碎骨贯身|法术|牺牲一个生物,以作为使用碎骨贯身的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Bone to Ash|白骨化ç°|瞬间|å击目标生物咒语。\n抓一张牌。 -Bonebreaker Giant|断骨巨人|生物~巨人| -Bonecaller Cleric|å¬éª¨ç‰§å¸ˆ|生物 ~人类ï¼åƒ§ä¾£|{3}{B},牺牲å¬éª¨ç‰§å¸ˆï¼šå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Boneclad Necromancer|覆骨死çµæœ¯å£«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当覆骨死çµæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»ŽåŸå¢“场放é€ã€‚若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Bonecrusher Giant|碎骨巨人|生物 ~巨人|æ¯å½“碎骨巨人æˆä¸ºå’’语的目标时,碎骨巨人对该咒语的æ“控者造æˆ2点伤害。 -Bonehoard|èšéª¨è£…|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+X/+X,X为所有åŸå¢“场中的生物牌数é‡ã€‚\n佩带{2} -Boneknitter||| -Bonepicker Skirge|拣骨斯克魔|生物 ~éžç‘žäººï¼å°æ¶é­”|飞行\nè…化~åªè¦æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,拣骨斯克魔便具有死触与系命异能。 -Bonescythe Sliver|骨镰裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有连击异能。(它们能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) -Boneshard Slasher||| -Bonesplitter Sliver|错骨裂片妖|生物 ~裂片妖|所有裂片妖生物得+2/+0。 -Bonesplitter||| -Bonethorn Valesk||| -Boneyard Lurker|èšéª¨åœºè›°å…½|生物 ~梦魇ï¼é‡Žå…½|åˆå˜{2}{B/G}{B/G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œå°†ç›®æ ‡æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 -Boneyard Parley|èšéª¨åœºä¼šè°ˆ|法术|选择至多五张目标在åŸå¢“场中的生物牌。放é€è¿™äº›ç‰Œã€‚由任一对手将它们分æˆä¸¤å †ã€‚你选择其中一堆,将该堆中所有牌在你的æ“控下放进战场,其余则置入其拥有者的åŸå¢“场。 -Boneyard Wurm|èšéª¨åœºäºšé¾™|生物~亚龙|èšéª¨åœºäºšé¾™çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中的生物牌之数é‡ã€‚ -Bonfire of the Damned|厄亡者葬ç«|法术|厄亡者葬ç«å¯¹ç›®æ ‡ç‰Œæ‰‹ä¸Žå…¶æ‰€æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害 。\n奇迹{X}{R} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Bontu the Glorified|è£å…‰ç¥žèŠ­å›¾|传奇生物~神|å¨æ…‘,ä¸ç­\n除éžæœ¬å›žåˆæœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下死去,å¦åˆ™è£å…‰ç¥žèŠ­å›¾ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå åœ1。æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Bontu's Last Reckoning|芭图临终报å¤|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚由你æ“控的地于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Bontu's Monument|芭图纪念碑|传奇神器|你施放的黑色生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Bonus Round|追加竞斗|法术|直到回åˆç»“æŸï¼Œæ¯å½“任一牌手施放瞬间或法术咒语时,该牌手将其å¤åˆ¶ï¼Œä¸”å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Booby Trap|诡雷|神器|于诡雷进场时,说出一个基本地之外的牌å,并选择一ä½å¯¹æ‰‹ã€‚ 该牌手æ¯æ¬¡æŠ“牌时,都必须展示所抓的牌。 当该牌手抓到该å称的牌时,牺牲诡雷。 若你如此作,则诡雷对该牌手造æˆ10点伤害。 -Book Burning||| -Book Devourer|噬书兽|生物 ~野兽|è·µè¸\næ¯å½“噬书兽对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌。若你如此作,则抓等é‡çš„牌。 -Book of Mazarbul|马扎布尔之书|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚)\nI — 囤兵åŠå…½äºº2。\nIII — 直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得å¨æ…‘异能。 -Bookwurm|噬书亚龙|生物 ~亚龙|è·µè¸\n当噬书亚龙进战场时,你获得3点生命且抓一张牌。\n{2}{G}:将噬书亚龙从你的åŸå¢“场置于你牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ -Boomerang||| -Boompile|èšçˆ†å †|神器|{T}:掷一枚硬å¸ã€‚如果你赢得此掷,则消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。 -Boom|Boom|法术|消ç­ç›®æ ‡ç”±ä½ æ“控的地与目标ä¸ç”±ä½ æ“控的地。 -Boon Reflection|æ©æ³½æ˜ è±¡|结界|如果你将获得生命,则改为你获得该数é‡ä¸¤å€çš„生命。 -Boon Satyr|è’™æ©ç¾Šè¹„人|结界生物~羊蹄人|闪现\n神授{3}{G}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+4/+2。 -Boon of Boseiju|æ¯åœ£æ ‘æ©æ³½|瞬间|目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控之永久物中的最大法术力值。将它é‡ç½®ã€‚ -Boon of Emrakul|伊莫库的æ©æ³½|结界~çµæ°”|结附于生物\n所结附的生物得+3/-3。 -Boon of Erebos|厄ç¿æŸæ–¯çš„æ©æ³½|瞬间|目标生物得+2/+0直到回åˆç»“æŸã€‚将它é‡ç”Ÿã€‚你失去2点生命。 -Boon of Safety|安佑æ©æ³½|瞬间|在目标生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\nå åœ1。 -Boon of the Wish-Giver|控念兽æ©æ³½|法术|抓四张牌。\n循环{1}({1},弃掉此牌:抓一张牌。) -Boon-Bringer Valkyrie|æ•£æ©å¥³æ­¦ç¥ž|生物 ~天使ï¼æˆ˜å£«|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n飞行,先攻,系命 -Boonweaver Giant|织ç¦å·¨äºº|生物~巨人ï¼ä¿®è¡Œåƒ§|当织ç¦å·¨äººè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场,手牌和ï¼æˆ–牌库中æœå¯»ä¸€å¼ çµæ°”牌,将之放进战场并结附在织ç¦å·¨äººä¸Šã€‚如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Boot Nipper|å•®é´å…½|生物 ~野兽|å•®é´å…½è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾ä½ çš„选择有一个死触指示物或一个系命指示物。 -Bootleggers' Stash|ç§å•†åŒ¿çª–|神器|由你æ“控的地具有「{T}:派出一个çå®è¡ç”Ÿç‰©ã€‚〠-Boots of Speed|速度é´|神器 ~武具|佩带此武具的生物得+1/+0且具有æ•æ·å¼‚能。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Borborygmos Enraged|盛怒咕噜力莫|传奇生物~独眼巨人|è·µè¸\næ¯å½“盛怒咕噜力莫对任一牌手造æˆæˆ˜æ–—伤害时,展示你牌库顶的三张牌。将以此法展示出的所有地牌置于你手上,其余则置入你的åŸå¢“场。\n弃一张地牌:盛怒咕噜力莫对目标生物或牌手造æˆ3点伤害。 -Borborygmos and Fblthp|咕噜力莫与夫毕ä½|传奇生物 ~独眼巨人ï¼é€ å¦–|æ¯å½“咕噜力莫与夫毕ä½è¿›æˆ˜åœºæˆ–攻击时,抓一张牌,然åŽä½ å¯ä»¥å¼ƒä»»æ„æ•°é‡çš„地牌。æ¯å½“你以此法弃一张或数张牌时,咕噜力莫与夫毕ä½å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆè¯¥æ•°é‡ä¸¤å€çš„伤害。\n{1}{U}:将咕噜力莫与夫毕ä½ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ -Borborygmos|咕噜力莫|传奇生物~独眼巨人|è·µè¸\næ¯å½“咕噜力莫对牌手造æˆæˆ˜æ–—伤害时,在æ¯ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 -Border Guard||| -Border Patrol||| -Borderland Behemoth|边境è´è¥¿æ‘©æ–¯|生物~巨人ï¼æˆ˜å£«|è·µè¸\nä½ æ¯æ“控å¦ä¸€ä¸ªå·¨äººï¼Œè¾¹å¢ƒè´è¥¿æ‘©æ–¯ä¾¿å¾—+4/+4。 -Borderland Explorer|边境探险家|生物~妖精ï¼æ–¥å€™|当边境探险家进战场时,æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚æ¯ä½ä»¥æ­¤æ³•å¼ƒç‰Œçš„牌手å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽæ‰‹ä¸Šï¼Œç„¶åŽå°†å„自的牌库洗牌。 -Borderland Marauder|边境劫掠者|生物 ~人类ï¼æˆ˜å£«|æ¯å½“边境劫掠者攻击时,它得+2/+0直到回åˆç»“æŸã€‚ -Borderland Minotaur|边境牛头怪|生物~牛头怪ï¼æˆ˜å£«| -Borderland Ranger|边境巡林者|生物~人类ï¼æ–¥å€™|当边境巡林者进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šã€‚ 若你如此作,则将你的牌库洗牌。 -Boreal Centaur|波利尔åŠäººé©¬|雪境生物~åŠäººé©¬ï¼æˆ˜å£«|{S}:波利尔åŠäººé©¬å¾—+1/+1直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Boreal Druid|波利尔德é²ä¼Š|雪境生物~地精ï¼å¾·é²ä¼Š|{T}:加{1}到你的法术力池中。 -Boreal Elemental|北风元素|生物 ~元素|飞行\n对手施放之以北风元素为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚ -Boreal Griffin|波利尔狮鹫|雪境生物~狮鹫|飞行\n{S}:波利尔狮鹫获得先攻异能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Boreal Outrider|北境å‰å¯¼å…µ|雪境生物 ~妖精ï¼æˆ˜å£«|æ¯å½“你施放生物咒语,若施放它时支付过该咒语所具有之任一颜色的{S},则该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。({S}为产自雪境æ¥æºçš„法术力。) -Boreal Shelf|波利尔冰棚|雪境地|波利尔冰棚须横置进场。\n{T}:加{W}或{U}到你的法术力池中。 -Boreas Charger|朔风战马|生物 ~飞马|飞行\n当朔风战马离开战场时,选择一ä½æ“控之地比你多的对手。从你牌库中æœå¯»ç­‰åŒäºŽè¯¥å·®è·æ•°é‡çš„平原牌并展示这些牌。将其中一张横置放进战场,其余的牌则置于你手上。然åŽæ´—牌。 -Born to Drive|天赋驾能|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,则你æ¯æ“控一个生物和ï¼æˆ–载具,它便得+1/+1。\n魂力~{2}{W},弃掉天赋驾能:派出两个1/1无色驾手è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物æ­è½½è½½å…·æ—¶è§†åŒå…¶åŠ›é‡ä¸ºåŽŸæ•°å€¼åŠ 2。〠-Borne Upon a Wind|乘风而行|瞬间|本回åˆä¸­ï¼Œä½ å¯ä»¥å°†å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n抓一张牌。 -Boromir, Gondor's Hope|刚铎之望波洛米尔|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“刚铎之望波洛米尔进战场或攻击时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ äººç±»æˆ–神器牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Boromir, Warden of the Tower|白塔守护波洛米尔|传奇生物 ~人类ï¼å£«å…µ|警戒\næ¯å½“任一对手施放咒语,若施放它时未支付过法术力,则å击该咒语。\n牺牲白塔守护波洛米尔:由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚魔戒引诱你。 -Boros Battleshaper|波洛斯战塑师|生物~牛头怪ï¼å£«å…µ|在æ¯æ¬¡æˆ˜æ–—开始时,至多一个目标生物本次战斗中若能进行攻击或阻挡,则须如此作,且至多一个目标生物本次战斗中ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Boros Challenger|波洛斯好斗者|生物 ~人类ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n{2}{R}{W}:波洛斯好斗者得+1/+1直到回åˆç»“æŸã€‚ -Boros Charm|波洛斯护符|瞬间|选择一项~\n•波洛斯护符对目标牌手或é¹æ´›å®¢é€ æˆ4点伤害。\n•由你æ“控的永久物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n•目标生物获得连击异能直到回åˆç»“æŸã€‚ -Boros Cluestone|波洛斯示石|神器|{T}:加{R}或{W}到你的法术力池中。\n{R}{W},{T},牺牲波洛斯示石:抓一张牌。 -Boros Elite|波洛斯精兵|生物~人类ï¼å£«å…µ|å战~æ¯å½“波洛斯精兵与至少两个其他生物攻击时,波洛斯精兵得+2/+2直到回åˆç»“æŸã€‚ -Boros Fury-Shield|波洛斯怒ç«ç›¾|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†ç”±ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 若你使用波洛斯怒ç«ç›¾æ—¶æ”¯ä»˜äº†{R},则此咒语对该生物的æ“控者造æˆè‹¥å¹²ä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ -Boros Garrison|波洛斯驻防地|地|波洛斯驻防地须横置进场。\n当波洛斯驻防地进场时,将由你æ“控的一个地移回其拥有者手上。\n{T}:加{R}{W}到你的法术力池中。 -Boros Guildgate|波洛斯公会门|地 ~门|波洛斯公会门须横置进战场。\n{T}:加{R}或{W}。 -Boros Guildmage|波洛斯公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|({R/W}å¯ç”¨{R}或{W}æ¥æ”¯ä»˜ã€‚)\n{1}{R}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{1}{W}:目标生物获得先攻异能直到回åˆç»“æŸã€‚ -Boros Keyrune|波洛斯符镇兵|神器|{T}:加{R}或{W}到你的法术力池中。\n{R}{W}:波洛斯符镇兵æˆä¸º1/1,红白åŒè‰²ï¼Œå…·æœ‰è¿žå‡»å¼‚能的士兵神器生物直到回åˆç»“æŸã€‚(它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) -Boros Locket|波洛斯å é¥°|神器|{T}:加{R}或{W}。\n{R/W}{R/W}{R/W}{R/W},{T},牺牲波洛斯å é¥°ï¼šæŠ“两张牌。 -Boros Mastiff|波洛斯ç’犬|生物~猎犬|å战~æ¯å½“波洛斯ç’犬与至少两个其他生物攻击时,波洛斯ç’犬获得系命异能直到回åˆç»“æŸã€‚(具系命异能之生物所造æˆçš„伤害,会让其æ“控者获得等é‡çš„生命。) -Boros Reckoner|波洛斯è£å®šå¸ˆ|生物~牛头怪ï¼æ³•æœ¯å¸ˆ|æ¯å½“波洛斯è£å®šå¸ˆå—到伤害时,它对目标生物或牌手造æˆç­‰é‡çš„伤害。\n{R/W}:波洛斯è£å®šå¸ˆèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Boros Recruit|波洛斯新兵|生物~精çµï¼å£«å…µ|({R/W}å¯ç”¨{R}或{W}æ¥æ”¯ä»˜ã€‚)\n先攻 -Boros Signet|波洛斯å°è®°|神器|{1},{T}:加{R}{W}。 -Boros Swiftblade|波洛斯快剑手|生物~人类ï¼å£«å…µ|连击 -Borrowed Grace|暂借美善|瞬间|增效{1}{W}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或都选~\n•由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n•由你æ“控的生物得+0/+2直到回åˆç»“æŸã€‚ -Borrowed Hostility|暂借敌æ„|瞬间|增效{3}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或都选~\n•目标生物得+3/+0直到回åˆç»“æŸã€‚\n•目标生物获得先攻异能直到回åˆç»“æŸã€‚ -Borrowed Malevolence|暂借æ¶æ„|瞬间|增效{2}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或都选~\n•目标生物得+1/+1直到回åˆç»“æŸã€‚\n•目标生物得-1/-1直到回åˆç»“æŸã€‚ -Borrowed Time|æš‚å…å±éš¾|结界|当暂å…å±éš¾è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到暂å…å±éš¾ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Borrowing 100,000 Arrows|Borrowing 100,000 Arrows|| -Borrowing the East Wind|Borrowing the East Wind|| -Bortuk Bonerattle|å“骨æ–åšå›¾å…‹|传奇生物 ~巨魔ï¼ç¥­å¸ˆ|领土~当å“骨æ–åšå›¾å…‹è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒç»ä½ æ–½æ”¾ï¼Œåˆ™é€‰æ‹©ç›®æ ‡åœ¨ä½ åŸå¢“场中的生物牌。如果该牌的法术力值等于或å°äºŽç”±ä½ æ“控之地中基本地类别的数é‡ï¼Œåˆ™å°†å®ƒç§»å›žæˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ -Boseiju, Who Endures|历祚æ¯åœ£æ ‘|传奇地|{T}:加{G}。\n魂力~{1}{G},弃掉历祚æ¯åœ£æ ‘:消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器,结界或éžåŸºæœ¬åœ°ã€‚该牌手å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ å…·åŸºæœ¬åœ°ç±»åˆ«çš„地牌,将之放进战场,然åŽæ´—牌。你æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Boseiju, Who Shelters All|æ¯åœ£æ ‘|传奇地|æ¯åœ£æ ‘须横置进场。\n{T},支付2点生命:加{1}到你的法术力池中。若该法术力用以支付æŸçž¬é—´æˆ–法术咒语,则该咒语便ä¸èƒ½è¢«å’’语或异能å击。 -Bosh, Iron Golem||| -Bosk Banneret|树丛掌旗|生物~树妖ï¼ç¥­å¸ˆ|你使用的树妖和祭师费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚ -Boss's Chauffeur|首脑å¸æœº|生物 ~妖精ï¼å¸‚æ°‘|首脑å¸æœºè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的其他生物数é‡åŠ ä¸€ã€‚\nè”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在首脑å¸æœºä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当首脑å¸æœºæ­»åŽ»æ—¶ï¼Œå…¶ä¸Šæ¯æœ‰ä¸€ä¸ª+1/+1指示物,便派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ -Botanical Brawler|æ¤ç”Ÿå¥½æ–—者|生物 ~元素ï¼æˆ˜å£«|è·µè¸\næ¤ç”Ÿå¥½æ–—者进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\næ¯å½“在å¦ä¸€ä¸ªç”±ä½ æ“控的永久物上放置一个或数个+1/+1指示物时,若这是本回åˆä¸­ç¬¬ä¸€æ¬¡åœ¨è¯¥æ°¸ä¹…物上放置+1/+1指示物,则在æ¤ç”Ÿå¥½æ–—者上放置一个+1/+1指示物。 -Botanical Plaza|æ¤ç‰©å¹¿åœº|地|æ¤ç‰©å¹¿åœºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{W}。\n{2}{G}{W},{T},牺牲æ¤ç‰©å¹¿åœºï¼šæŠ“一张牌。 -Botanical Sanctum|æ¤ç‰©åœ£æ‰€|地|除éžç”±ä½ æ“控的其他地数é‡ä¸ºä¸¤ä¸ªæˆ–更少,å¦åˆ™æ¤ç‰©åœ£æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{U}到你的法术力池中。 -Bothersome Quasit|æ¼äººå¤¸å¡žé­”|生物 ~æ¶é­”|å¨æ…‘\n由对手æ“控且已煽惑的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“你施放éžç”Ÿç‰©å’’语时,煽惑目标由对手æ“控的生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Bottle Gnomes||| -Bottle Golems|瓶å­é­”åƒ|神器生物 ~魔åƒ|è·µè¸\n当瓶å­é­”åƒæ­»åŽ»æ—¶ï¼Œä½ èŽ·å¾—ç­‰åŒäºŽå…¶åŠ›é‡çš„生命。 -Bottle of Suleiman||| -Bottled Cloister|瓶å°éšå±…地|神器|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œå°†ä½ çš„手牌以é¢æœä¸‹çš„æ–¹å¼ç§»å‡ºå¯¹æˆ˜ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†æ‰€æœ‰ä»¥ç“¶å°éšå±…地移出对战的牌移回你手上,然åŽæŠ“一张牌。 -Bottomless Vault||| -Boulder Rush|è½çŸ³çªè¢­|瞬间~历险|目标生物得+2/+0直到回åˆç»“æŸã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Boulder Salvo|巨石迸å‘|法术|潮涌{1}{R}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n巨石迸å‘对目标生物造æˆ4点伤害。 -Boulderbranch Golem|岩æžé­”åƒ|神器生物 ~魔åƒ|当岩æžé­”åƒè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—ç­‰åŒäºŽå…¶åŠ›é‡çš„生命。\n//PRT-Prototype_Mech//\n{3}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/3 -Boulderfall|巨石å è½|瞬间|巨石å è½å¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。 -Boulderloft Pathway|石é˜é€šè·¯|地|{T}:加{W}。\n地\n{T}:加{G}。 -Bouncer's Beatdown|ä¿é•–强击|瞬间|如果此咒语以黑色永久物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\nä¿é•–强击对目标生物或é¹æ´›å®¢é€ æˆX点伤害,X为由你æ“控之生物中的最大力é‡ã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©æˆ–é¹æ´›å®¢å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Bound by Moonsilver|å—桎月银|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»ã€é˜»æŒ¡æˆ–转化。\n牺牲å¦ä¸€ä¸ªæ°¸ä¹…物:将å—桎月银结附在目标生物上。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Bound in Gold|黄金æŸç¼š|结界 ~çµæ°”|结附于永久物\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»ï¼Œé˜»æŒ¡æˆ–æ­è½½è½½å…·ï¼Œä¸”除了法术力异能之外,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ -Bound in Silence|寂é™æŸç¼š|部æ—结界 ~å抗军ï¼çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Bounding Krasis|弹跃èžåˆä½“|生物~鱼ï¼èœ¥èœ´|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)当弹跃èžåˆä½“进战场时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Bounding Wolf|弹跃狼|生物 ~狼|闪现\n延势 -Boundless Realms|无际领域|法术|从你的牌库中æœå¯»è‡³å¤šX张基本地牌,X为由你æ“控的地之数é‡ï¼Œå¹¶å°†å®ƒä»¬æ¨ªç½®è¿›æˆ˜åœºã€‚然åŽå°†ä½ çš„牌库洗牌。 -Bound|Bound|瞬间|牺牲一个生物。 将至多X张牌从你的åŸå¢“场移回你手上,X为该生物的颜色数é‡ã€‚ 然åŽå°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚ -Bounteous Kirin|丰足麒麟|传奇生物~麒麟ï¼ç²¾æ€ª|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥èŽ·å¾—与该牌之总法术力费用等é‡çš„生命。 -Bountiful Harvest|富足收æˆ|法术|ä½ æ¯æ“控一个地,便获得1点生命。 -Bountiful Promenade|ç¹ç››æ­¥é“|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™ç¹ç››æ­¥é“须横置进战场。\n{T}:加{G}或{W}。 -Bounty Agent|èµé‡‘密探|生物 ~人类ï¼å£«å…µ|警戒\n{T},牺牲èµé‡‘密探:消ç­ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–结界,且该永久物须为传奇。 -Bounty of Might|瀚力æ©æ³½|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚\n目标生物得+3/+3直到回åˆç»“æŸã€‚\n目标生物得+3/+3直到回åˆç»“æŸã€‚ -Bounty of Skemfar|斯肯法æ©æ³½|法术|展示你牌库顶的六张牌。你å¯ä»¥å°†å…¶ä¸­çš„一张地牌横置放进战场,并将其中的一张妖精牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Bounty of the Luxa|ç½—å¤æ²³æ©æ³½|结界|在你战斗å‰çš„行动阶段开始时,移去罗å¤æ²³æ©æ³½ä¸Šæ‰€æœ‰çš„洪水指示物。若以此法未移去指示物,则在罗å¤æ²³æ©æ³½ä¸Šæ”¾ç½®ä¸€ä¸ªæ´ªæ°´æŒ‡ç¤ºç‰©ä¸”抓一张牌;å之,则加{C}{G}{U}到你的法术力池中。 -Bow of Nylea|倪勒娅的神弓|传奇结界神器|由你æ“控且进行攻击的生物具有死触异能。\n{1}{G},{T}:选择一项~在目标生物上放置一个+1/+1指示物;或倪勒娅的神弓对目标具飞行异能的生物造æˆ2点伤害;或你获得3点生命;或将至多四张目标牌从你的åŸå¢“场以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Bower Passage|æ ‘è«å°å¾„|结界|具有飞行异能的生物ä¸èƒ½é˜»æŒ¡ç”±ä½ æ“控的生物。 -Boxing Ring|拳击擂å°|神器|æ¯å½“一个生物在你的æ“控下进战场时,选择至多一个目标ä¸ç”±ä½ æ“控且法术力值与之相åŒçš„生物。å‰è€…与åŽè€…互斗。\n{T}:派出一个çå®è¡ç”Ÿç‰©ã€‚åªèƒ½äºŽç”±ä½ æ“控之生物互斗过的回åˆä¸­èµ·åŠ¨ã€‚ -Brace for Impact|抵御冲击|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç›®æ ‡å¤šè‰²ç”Ÿç‰©é€ æˆçš„所有伤害。 æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,就在该生物上放置一个+1/+1指示物。 -Brackish Trudge|ç›ç¢±æ¥šå‰å…½|生物 ~真èŒï¼é‡Žå…½|ç›ç¢±æ¥šå‰å…½é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{1}{B}:将ç›ç¢±æ¥šå‰å…½ä»Žä½ çš„åŸå¢“场移回你手上。åªèƒ½äºŽä½ èŽ·å¾—过生命的回åˆä¸­èµ·åŠ¨ã€‚ -Brackwater Elemental|滞水元素|生物~元素|当滞水元素攻击或阻挡,在回åˆç»“æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚\nç ´åŸ{2}{U} ({2}{U}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Brago's Favor|布莱戈的æ©æƒ |诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你施放且具有该å称的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Brago's Representative|布莱戈的代表|生物~人类ï¼å‚è°‹|投票时你å¯ä»¥é¢å¤–多投票一次。(å¯ä»¥æŠ•ç¥¨é€‰æ‹©ä¸åŒçš„选项或相åŒçš„选项。) -Brago, King Eternal|ä¸æœ½å›½çŽ‹å¸ƒèŽ±æˆˆ|传奇生物 ~精怪ï¼è´µæ—|飞行\næ¯å½“ä¸æœ½å›½çŽ‹å¸ƒèŽ±æˆˆå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,放é€ä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物,然åŽå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Braid of Fire|热ç«é•¶è¾¹|结界|累积维æŒï½žåŠ {R}到你的法术力池中。 (在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) -Braids's Frightful Return|布蕾德惧怖å†çŽ°|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则æ¯ä½å¯¹æ‰‹å„弃一张牌。\nII — 将目标生物牌从你的åŸå¢“场移回你手上。\nIII — 目标对手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªéžåœ°ä¸”éžè¡ç”Ÿç‰©çš„永久物。如果他未如此作,则他失去2点生命且你抓一张牌。 -Braids, Arisen Nightmare|觉醒梦魇布蕾德|传奇生物 ~梦魇|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œç»“界,地或é¹æ´›å®¢ã€‚若你如此作,则æ¯ä½å¯¹æ‰‹å„å¯ä»¥ç‰ºç‰²ä¸€ä¸ªä¸Žä¹‹å…·å…±é€šç‰Œå¼ ç±»åˆ«çš„永久物。对æ¯ä½æœªå¦‚此作的对手而言,该牌手失去2点生命且你抓一张牌。 -Braids, Cabal Minion||| -Braids, Conjurer Adept|咒法专家布蕾德|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–地牌从其手上放进战场。 -Brain Freeze||| -Brain Gorgers|åžè„‘尸鬼|生物~çµä¿‘|当你使用åžè„‘尸鬼时,任æ„牌手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ 若有牌手如此åšï¼Œåˆ™å击åžè„‘尸鬼。\n疯魔{1}{B}(如果你弃掉此牌,å¯ä»¥æ”¹ä¸ºä½¿ç”¨å®ƒå¹¶æ”¯ä»˜å…¶ç–¯é­”费用,而éžç›´æŽ¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。) -Brain Maggot|å脑蛆|结界生物~昆虫|当å脑蛆进战场时,目标对手展示其手牌且你选择其中一张éžåœ°ç‰Œã€‚放é€è¯¥ç‰Œï¼Œç›´åˆ°å脑蛆离开战场为止。 -Brain Pry|撬脑术|法术|说出一个éžåœ°ç‰Œçš„å称。 目标牌手展示其手牌。 该牌手弃掉一张该å称的牌。 若他无法如此作,你抓一张牌。 -Brain Weevil|钻脑象鼻虫|生物~昆虫|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n牺牲钻脑象鼻虫:目标牌手弃两张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Brain in a Jar|瓶中脑|神器|{1},{T}:在瓶中脑上放置一个充电指示物,然åŽä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰åŒäºŽç“¶ä¸­è„‘上充电指示物数é‡çš„瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n{3},{T},从瓶中脑上移去X个充电指示物:å åœX。 -Brainbite|清脑咒|法术|目标对手展示其手牌。 你选择其中一张牌。 该牌手弃掉该牌。\n抓一张牌。 -Brainspoil|åè„‘å’’|法术|消ç­ç›®æ ‡æœªè¢«ç»“附的生物。 它ä¸èƒ½é‡ç”Ÿã€‚\n易质{1}{B}{B}({1}{B}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Brainstealer Dragon|夺脑龙|生物 ~龙ï¼æƒŠæƒ§å…½|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€æ¯ä½å¯¹æ‰‹çš„牌库顶牌。于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨å®ƒä»¬ã€‚如果你以此法施放咒语,则你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。\næ¯å½“一个由对手拥有的éžåœ°æ°¸ä¹…物在你æ“控下进战场时,该对手失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。 -Brainstone|脑力è¡çŸ³|神器|{2},{T},牺牲脑力è¡çŸ³ï¼šæŠ“三张牌,然åŽå°†ä¸¤å¼ ç‰Œä»Žä½ æ‰‹ä¸Šä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。 -Brainstorm||| -Bramble Armor|刺藤甲|神器 ~武具|当刺藤甲进战场时,将它贴附在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+1。\n佩带{4}({4}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Bramble Creeper|竹林åŒè¡Œæ€ª|生物~元素|æ¯å½“竹林åŒè¡Œæ€ªæ”»å‡»æ—¶ï¼Œå®ƒå¾—+5/+0直到回åˆç»“æŸã€‚ -Bramble Elemental|竹元素|生物~元素|æ¯å½“任一çµæ°”新结附在竹元素上时,将两个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Bramble Sovereign|棘竹å›çŽ‹|生物 ~树çµ|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物进战场时,你å¯ä»¥æ”¯ä»˜{1}{G}。若你如此作,则该生物的æ“控者派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 -Bramble Wurm|刺藤亚龙|生物 ~亚龙|延势,践è¸\n当刺藤亚龙进战场时,你获得5点生命。\n{2}{G},从你的åŸå¢“场放é€åˆºè—¤äºšé¾™ï¼šä½ èŽ·å¾—5点生命。 -Bramblecrush|竹破咒|法术|消ç­ç›®æ ‡éžç”Ÿç‰©æ°¸ä¹…物。 -Bramblefort Fink|棘堡奥夫|生物 ~奥夫|{8}:棘堡奥夫之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º10/10直到回åˆç»“æŸã€‚åªèƒ½äºŽä½ æ“控瓯柯é¹æ´›å®¢æ—¶èµ·åŠ¨æ­¤å¼‚能。 -Bramblesnap|竹攫çµ|生物~元素|è·µè¸\n横置一个由你æ“控且未横置的生物:竹攫çµå¾—+1/+1直到回åˆç»“æŸã€‚ -Brambleweft Behemoth|纺棘è´è¥¿æ‘©æ–¯|生物~元素|è·µè¸(此生物攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) -Bramblewood Paragon|竹林美范|生物~地精ï¼æˆ˜å£«|由你æ“控的其他战士生物进场时上é¢é¢å¤–有一个+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的生物都具有践è¸å¼‚能。 -Branchblight Stalker|èŽæžæ½œè¡Œå®¢|生物 ~éžç‘žäººï¼å¦–ç²¾ï¼æ–¥å€™|下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。) -Branching Bolt|分æžå‡»|瞬间|选择一项或都选~分æžå‡»å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ3点伤害;和ï¼æˆ–分æžå‡»å¯¹ç›®æ ‡ä¸å…·é£žè¡Œå¼‚能的生物造æˆ3点伤害。 -Branchloft Pathway|æžé˜é€šè·¯|地|{T}:加{G}。\n地\n{T}:加{W}。 -Branchsnap Lorian||| -Branded Howler|é“­å°åšŽç‹¼|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化铭å°åšŽç‹¼ã€‚ -Brandywine Farmer|白兰地河农夫|生物 ~åŠèº«äººï¼å¹³æ°‘|当白兰地河农夫进入或离开战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Brand||| -Brash Taunter|é²èŽ½æŒ‘å‘鬼|生物 ~鬼怪|ä¸ç­\næ¯å½“é²èŽ½æŒ‘å‘鬼å—到伤害时,它å‘目标对手造æˆç­‰é‡çš„伤害。\n{2}{R},{T}:é²èŽ½æŒ‘å‘鬼与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。 -Brass Gnat|黄铜蚋虫|神器生物~昆虫|飞行\n黄铜蚋虫于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则é‡ç½®é»„铜蚋虫。 -Brass Herald||| -Brass Knuckles|指虎|神器 ~武具|当你施放此咒语时,将它å¤åˆ¶ã€‚(所æˆä¹‹å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚)\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物上贴附了两个或更多武具,它便具有连击异能。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Brass Squire|黄铜扈从|神器生物 ~秘耳|{T}:将目标由你æ“控的武具装备在目标由你æ“控的生物上。 -Brass's Bounty|霸å¸çš„奖èµ|法术|ä½ æ¯æ“控一个地,便派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Brassclaw Orcs||| -Bravado||| -Brave the Elements|ä¸æƒ§é…·å¢ƒ|瞬间|选择一ç§é¢œè‰²ã€‚ 由你æ“控的白色生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Brave the Sands|ä¸æƒ§é»„ç ‚|结界|由你æ“控的生物具有警戒异能。\n由你æ“控的æ¯ä¸ªç”Ÿç‰©å‡å¯ä»¥é¢å¤–多阻挡一个生物。 -Brawl-Bash Ogre|殴斗食人魔|生物 ~食人魔ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“殴斗食人魔攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则殴斗食人魔得+2/+2直到回åˆç»“æŸã€‚ -Brawler's Plate|喧哗兵护甲|神器~武具|佩带此武具的生物得+2/+2且具有践è¸å¼‚能。(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚)\n佩带{4}({4}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Brawn||| -Brazen Borrower|厚颜借物çµ|生物 ~仙çµï¼æµªå®¢|闪现\n飞行\n厚颜借物çµåªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 -Brazen Buccaneers|莽霸è”盟海贼|生物 ~人类ï¼æµ·ç›—|æ•æ·\n当莽霸è”盟海贼进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Brazen Cannonade|莽霸è”盟炮击|结界|æ¯å½“一个由你æ“控且进行攻击的生物死去时,莽霸è”盟炮击å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\nçªå‡»ï½žåœ¨ä½ æˆ˜æ–—åŽçš„行动阶段开始时,若你本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æ”¾é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„战斗结æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Brazen Dwarf|é“œå¨çŸ®äºº|生物 ~矮人ï¼ç¥­å¸ˆ|æ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œé“œå¨çŸ®äººå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Brazen Freebooter|莽霸è”盟掠盗|生物 ~人类ï¼æµ·ç›—|当莽霸è”盟掠盗进战场时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Brazen Scourge|厚皮祸害|生物~怪çµ|æ•æ· -Brazen Upstart|厚颜高å‡è€…|生物 ~妖精ï¼ç¥­å¸ˆ|警戒\n当厚颜高å‡è€…死去时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Brazen Wolves|é²èŽ½ç‹¼ç¾¤|生物 ~狼|æ¯å½“é²èŽ½ç‹¼ç¾¤æ”»å‡»æ—¶ï¼Œå®ƒå¾—+2/+0直到回åˆç»“æŸã€‚ -Breach the Multiverse|洞穿多é‡å®‡å®™|法术|æ¯ä½ç‰Œæ‰‹å„磨å张牌。为æ¯ä½ç‰Œæ‰‹å„选择一张在其åŸå¢“场中的生物或é¹æ´›å®¢ç‰Œã€‚将这些牌在你的æ“控下放进战场。然åŽæ¯ä¸ªç”±ä½ æ“控的生物å‡æˆä¸ºéžç‘žäººï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Breaching Hippocamp|破浪鱼驹|生物~马ï¼é±¼|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当破浪鱼驹进战场时,é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物。 -Breaching Leviathan|破浪海怪|生物~海怪|当破浪海怪进战场时,若你从你手上施放之,则横置所有éžè“色的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Breach||| -Break Asunder||| -Break Open||| -Break Through the Line|çªç ´é˜²çº¿|结界|{R}:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物获得æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Break Ties|断牵绊|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•将目标牌从åŸå¢“场放é€ã€‚\n补强1~{W}({W},弃掉此牌:在目标生物上放置一个+1/+1指示物。) -Break of Day|曙光ä¹çŽ°|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚命悬一刻~如果你的生命为5或更少,这些生物本回åˆä¹Ÿä¸ä¼šæ¯å。(致命伤害以åŠæ³¨æ˜Žã€Œæ¶ˆç­ã€çš„效应都ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) -Break the Ice|打破åšå†°|法术|消ç­ç›®æ ‡ä¸ºé›ªå¢ƒæˆ–能产生{C}的地。\n超载{4}{B}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Breaker of Armies|ç­å†›æ¶ä½“|生物~奥札奇|所有能够阻挡ç­å†›æ¶ä½“的生物皆须阻挡之。 -Breaking Point||| -Breaking Wave||| -Breaking of the Fellowship|魔戒åŒç›Ÿåˆ†è£‚|法术|目标由对手æ“控的生物å‘å¦ä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚魔戒引诱你。 -Breakneck Berserker|断颈狂战士|生物 ~矮人ï¼ç‹‚战士|æ•æ· -Breakneck Rider|断颈é“骑兵|生物~人类ï¼æ–¥å€™ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化断颈é“骑兵。 -Breakthrough||| -Breath Weapon|å–·æ¯æ­¦å™¨|瞬间|å–·æ¯æ­¦å™¨å¯¹æ¯ä¸ªéžé¾™ç”Ÿç‰©å„造æˆ2点伤害。 -Breath of Darigaaz||| -Breath of Fire|烈焰åæ¯|瞬间|烈焰åæ¯å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。 -Breath of Fury|怒ç«æ°”æ¯|结界~çµæ°”|生物结界(ä»…é™ç”±ä½ æ“控的生物)\næ¯å½“å—此结界的生物对任一牌手造æˆæˆ˜æ–—伤害时,牺牲该生物,并将怒ç«æ°”æ¯ç»“附在由你æ“控的一个生物上。 若你如此作,则é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物,且在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 -Breath of Life||| -Breath of Malfegor|墨éžè‘›å–·æ¯|瞬间|墨éžè‘›å–·æ¯å‘æ¯ä½å¯¹æ‰‹å„造æˆ5点伤害。 -Breath of the Sleepless|无眠者寒æ¯|结界|ä½ å¯ä»¥å°†ç²¾æ€ªå’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\næ¯å½“你在对手的回åˆä¸­æ–½æ”¾ç”Ÿç‰©å’’语时,横置至多一个目标生物。 -Breathkeeper Seraph|护生炽天使|生物 ~天使|飞行,魂系(ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£çš„生物在它们任一进战场时组æ­æ¡£ã€‚于你åŒæ—¶æ“控这两者的时段内,它们æŒç»­æ­æ¡£ã€‚)\nåªè¦æŠ¤ç”Ÿç‚½å¤©ä½¿ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「当此生物死去,在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。〠-Breathless Knight|æ— æ¯éª‘士|生物 ~精怪ï¼éª‘士|飞行,系命\næ¯å½“æ— æ¯éª‘士或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,若该生物是从åŸå¢“场进战场或是由你从åŸå¢“场施放之,则在无æ¯éª‘士上放置一个+1/+1指示物。 -Bred for the Hunt|培育猎者|结界|æ¯å½“一个由你æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 -Breeches, Brazen Plunderer|莽霸è”盟袭劫者布里奇|传奇生物 ~鬼怪ï¼æµ·ç›—|å¨æ…‘\næ¯å½“由你æ“控的一个或数个海盗å‘对手造æˆä¼¤å®³æ—¶ï¼Œæ”¾é€æ¯ä½å—到伤害之对手的牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Breeding Pool|滋生之池|地 ~树林ï¼æµ·å²›|({T}:加{G}或{U}。)\n于滋生之池进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则滋生之池须横置进战场。 -Breena, the Demagogue|煽动师布莉娜|传奇生物 ~鸟ï¼é‚ªæœ¯å¸ˆ|飞行\næ¯å½“一ä½ç‰Œæ‰‹æ”»å‡»ä½ çš„任一对手时,若åŽè€…的生命比你的å¦ä¸€ä½å¯¹æ‰‹å¤šï¼Œåˆ™è¯¥æ”»å‡»ç‰Œæ‰‹æŠ“一张牌,且你在一个由你æ“控的生物上放置两个+1/+1指示物。 -Bretagard Stronghold|碧塔嘉城塞|地|碧塔嘉城塞须横置进战场。\n{T}:加{G}。\n{G}{W}{W},{T},牺牲碧塔嘉城塞:在至多两个目标由你æ“控的生物上å„放置一个+1/+1指示物。它们获得警戒与系命异能直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Breya's Apprentice|布莱娅的学徒|神器生物 ~人类ï¼ç¥žå™¨å¸ˆ|当布莱娅的学徒进战场时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{T},牺牲一个神器:选择一项~\n•放é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n•目标生物得+2/+0直到回åˆç»“æŸã€‚ -Breya, Etherium Shaper|乙金塑师布莱娅|传奇神器生物 ~人类|当乙金塑师布莱娅进战场时,派出两个1/1è“色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{2},牺牲两个神器:选择一项~\n•布莱娅对目标牌手或é¹æ´›å®¢é€ æˆ3点伤害。\n•目标生物得-4/-4直到回åˆç»“æŸã€‚\n•你获得5点生命。 -Briar Hydra|è†æœ¨å¤šå¤´é¾™|生物 ~æ¤ç‰©ï¼å¤šå¤´é¾™|è·µè¸\n领土~æ¯å½“è†æœ¨å¤šå¤´é¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在目标由你æ“控的生物上放置X个+1/+1指示物,X为由你æ“控之地中基本地类别的数é‡ã€‚ -Briarberry Cohort|è†èŽ“助拳人|生物~仙çµï¼å£«å…µ|飞行\nåªè¦ä½ æ“控其他è“色生物,è†èŽ“助拳人便得+1/+1。 -Briarblade Adept|è†åˆƒä¸“家|生物 ~妖精ï¼æ€æ‰‹|æ¯å½“è†åˆƒä¸“家攻击时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚\n返场{3}{B}({3}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Briarbridge Patrol|è†æ¡¥å·¡å«|生物~人类ï¼æˆ˜å£«|æ¯å½“è†æ¡¥å·¡å«å¯¹ä¸€ä¸ªæˆ–数个生物造æˆä¼¤å®³æ—¶ï¼ŒæŽ¢æŸ¥ã€‚(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ ç‰ºç‰²äº†ä¸‰ä¸ªæˆ–更多线索,则你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Briarbridge Tracker|è†æ¡¥è¿½è¿¹äºº|生物 ~人类ï¼æ–¥å€™|警戒\n当è†æ¡¥è¿½è¿¹äººè¿›æˆ˜åœºæ—¶ï¼ŒæŽ¢æŸ¥ã€‚(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€)\nåªè¦ä½ æ“控è¡ç”Ÿç‰©ï¼Œè†æ¡¥è¿½è¿¹äººä¾¿å¾—+2/+0。 -Briarhorn|è†æ£˜è§’|生物~元素|闪现\n当è†æ£˜è§’进场时,目标生物得+3/+3直到回åˆç»“æŸã€‚\n呼魂{1}{G} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) -Briarknit Kami|è†ç»‡ç¥ž|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,在目标生物上放置一个+1/+1指示物。 -Briarpack Alpha|è†ç¾¤é¦–领|生物 ~狼|闪现\n当è†ç¾¤é¦–领进战场时,目标生物得+2/+2直到回åˆç»“æŸã€‚ -Bribe Taker|å—贿战士|生物 ~犀牛ï¼æˆ˜å£«|è·µè¸\n当å—贿战士进战场时,为由你æ“控之永久物上的æ¯ç§æŒ‡ç¤ºç‰©å„进行以下æµç¨‹ï½žä½ å¯ä»¥ä¾ä½ çš„选择在å—贿战士上放置一个+1/+1指示物或一个åŒç§ç±»çš„指示物。 -Briber's Purse|行贿者钱包|神器|行贿者钱包进战场时上é¢æœ‰X个å®çŸ³æŒ‡ç¤ºç‰©ã€‚\n{1},{T},从行贿者钱包上移去一个å®çŸ³æŒ‡ç¤ºç‰©ï¼šç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Bribery||| -Bride's Gown|新娘婚纱|神器 ~武具|佩带此武具的生物得+2/+0。åªè¦ç”±ä½ æ“控的生物上贴附有å称为新郎礼æœçš„武具,则佩带此武具的生物便å†å¾—+0/+2且具有先攻异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Bridge from Below|阴界渡桥|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物从场上置入你的åŸå¢“场时,若阴界渡桥在你的åŸå¢“场,则将一个2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n当一个生物从场上置入对手的åŸå¢“场时,若阴界渡桥在你的åŸå¢“场,则将阴界渡桥移出对战。 -Bright Reprisal|明光报å¤|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。\n抓一张牌。 -Bright-Palm, Soul Awakener|醒魂师明掌|传奇生物 ~ç‹ï¼ç¥­å¸ˆ|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\næ¯å½“此生物攻击时,将目标生物上的+1/+1指示物数é‡åŠ å€ã€‚该生物本回åˆä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Brightclimb Pathway|明攀通路|地|{T}:加{W}。\n地\n{T}:加{B}。 -Brightflame|眩目烈焰|法术|辉耀~眩目烈焰对目标生物和æ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物造æˆX点伤害。 你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é€ æˆçš„伤害之生命。 -Brighthearth Banneret|明炉掌旗|生物~元素ï¼æˆ˜å£«|你使用的元素和战士咒语费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚\n补强1~{1}{R} ({1}{R},弃掉此牌:在目标生物上放置一个+1/+1指示物。) -Brightling|å…‰çµç²¾æ€ª|生物 ~å˜å½¢å…½|{W}:光çµç²¾æ€ªèŽ·å¾—警戒异能直到回åˆç»“æŸã€‚\n{W}:光çµç²¾æ€ªèŽ·å¾—系命异能直到回åˆç»“æŸã€‚\n{W}:将光çµç²¾æ€ªç§»å›žå…¶æ‹¥æœ‰è€…手上。\n{1}:光çµç²¾æ€ªå¾—+1/-1或-1/+1直到回åˆç»“æŸã€‚ -Brightmare|明驹|生物 ~独角兽|当明驹进战场时,横置至多一个目标生物。你获得等åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„生命。 -Brightstone Ritual||| -Brightwood Tracker|光林追迹人|生物 ~妖精ï¼æ–¥å€™|{5}{G},{T}:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Brigid, Hero of Kinsbaile|英庄园勇士布莉姬|传奇生物~æ´è‹±ï¼å¼“箭手|先攻\n{T}:英庄园勇士布莉姬对由目标牌手æ“控ã€ä¸”进行攻击或阻挡的所有生物å„造æˆ2点伤害。 -Brilliant Halo||| -Brilliant Plan|Brilliant Plan|| -Brilliant Restoration|辉耀å¤å…´|法术|将所有神器和结界牌从你的åŸå¢“场移回战场。 -Brilliant Spectrum|èªæ™ºå…‰è°±|法术|èšè¾‰ï½žæŠ“X张牌,X为施放èªæ…§å…‰è°±æ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ -Brilliant Ultimatum|èªæ™ºé€šç‰’|法术|将你牌库顶的五张牌移出对战。 由任一对手将它们分æˆä¸¤å †ã€‚ ä½ å¯ä»¥ä½¿ç”¨åœ¨å…¶ä¸­ä¸€å †çš„ä»»æ„æ•°é‡ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Brimaz, Blight of Oreskos|ä¿„ç‘žæ£è’王布黎玛|传奇生物 ~éžç‘žäººï¼çŒ«|æ¯å½“你施放éžç‘žäººç”Ÿç‰©æˆ–神器生物咒语时,抚育X,X为该咒语的法术力值。(派出一个上é¢æœ‰X个+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰éžç‘žäººåœ¨ä½ çš„æ“控下死去,则增殖。 -Brimaz, King of Oreskos|ä¿„ç‘žæ£ç‹®çŽ‹å¸ƒé»ŽçŽ›|传奇生物~猫ï¼å£«å…µ|警戒\næ¯å½“ä¿„ç‘žæ£ç‹®çŽ‹å¸ƒé»ŽçŽ›æ”»å‡»æ—¶ï¼Œå°†ä¸€ä¸ª1/1白色,具警戒异能的猫ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºä¸”正进行攻击。\næ¯å½“布黎玛阻挡一个生物时,将一个1/1白色,具警戒异能的猫ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºä¸”阻挡该生物。 -Brimstone Mage|硫磺法师|生物~人类ï¼ç¥­å¸ˆ|å‡çº§{3}{R} ({3}{R}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n2/3\n{T}:硫磺法师对目标生物或牌手造æˆ1点伤害。\n等级3+\n2/4\n{T}:硫磺法师对目标生物或牌手造æˆ3点伤害。 -Brimstone Trebuchet|ç«å²©æŠ›çŸ³æœº|神器生物 ~墙|守军,延势\n{T}:ç«å²©æŠ›çŸ³æœºå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\næ¯å½“一个骑士在你的æ“控下进战场时,é‡ç½®ç«å²©æŠ›çŸ³æœºã€‚ -Brimstone Vandal|硫磺破åé­”|生物 ~魔鬼|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于硫磺破å魔进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œç¡«ç£ºç ´åé­”å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Brimstone Volley|硫磺射击|瞬间|硫磺射击对任æ„一个目标造æˆ3点伤害。\n丧心~如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºç¡«ç£ºå°„击造æˆ5点伤害。 -Brindle Boar|斑野猪|生物~野猪|牺牲斑野猪:你获得4点生命。 -Brindle Shoat|斑幼猪|生物 ~野猪|当斑幼猪死去时,派出一个3/3绿色野猪è¡ç”Ÿç”Ÿç‰©ã€‚ -Brine Elemental|ç›æ¹–元素|生物 ~元素|å˜èº«{5}{U}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当ç›æ¹–元素翻回正é¢æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„略过其下一个é‡ç½®æ­¥éª¤ã€‚ -Brine Giant|海洋巨人|生物 ~巨人|ä½ æ¯æ“控一个结界,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Brinebarrow Intruder|ç›æ™¶å¢“入侵者|生物 ~人类ï¼æµªå®¢|闪现\n当ç›æ™¶å¢“入侵者进战场时,目标由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ -Brineborn Cutthroat|海生割喉客|生物 ~人鱼ï¼æµ·ç›—|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\næ¯å½“你在对手的回åˆä¸­æ–½æ”¾å’’语时,在海生割喉客上放置一个+1/+1指示物。 -Brinelin, the Moon Kraken|明月巨海兽碧鳞|传奇生物 ~巨海兽|当明月巨海兽碧鳞进战场或æ¯å½“你施放总法术力费用等于或大于6的咒语时,你å¯ä»¥å°†ç›®æ ‡éžåœ°æ°¸ä¹…物移回其拥有者手上。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Bring Back|安然带回|法术~历险|派出两个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Bring Down|击倒|法术|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{3}。)\n消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 -Bring Low|放倒|瞬间|放倒对目标生物造æˆ3点伤害。如果该生物上有+1/+1指示物,则改为放倒对其造æˆ5点伤害。 -Bring the Ending|带æ¥æœ«æ—¥|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。\nè…化~如果æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则改为å击目标咒语。 -Bring to Life|é™ç‰©é†’生|法术~历险|目标由你æ“控的éžç”Ÿç‰©ç¥žå™¨æˆä¸º0/0神器生物。在其上放置四个+1/+1指示物。 -Bring to Light|å¾—è§å¤©å…‰|法术|èšè¾‰ï½žä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç”Ÿç‰©ï¼Œçž¬é—´æˆ–法术牌,且其法术力值须等于或å°äºŽæ–½æ”¾æ­¤å’’语时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ï¼Œæ”¾é€è¯¥ç‰Œï¼Œç„¶åŽæ´—牌。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Bring to Trial|é€ä¸Šæ³•åº­|法术|放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 -Bringer of the Black Dawn|黑曙光信使|生物~信使|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜é»‘曙光信使的法术力费用。\nè·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 -Bringer of the Blue Dawn|è“曙光信使|生物~信使|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜è“曙光信使的法术力费用。\nè·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æŠ“两张牌。 -Bringer of the Green Dawn|绿曙光信使|生物~信使|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜ç»¿æ›™å…‰ä¿¡ä½¿çš„法术力费用。\nè·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ª3/3绿色野兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Bringer of the Red Dawn|红曙光信使|生物~信使|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜çº¢æ›™å…‰ä¿¡ä½¿çš„法术力费用。\nè·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥é‡ç½®ç›®æ ‡ç”Ÿç‰©å¹¶èŽ·å¾—å…¶æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Bringer of the White Dawn|白曙光信使|生物~信使|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜ç™½æ›™å…‰ä¿¡ä½¿çš„法术力费用。\nè·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回场上。 -Brink of Disaster|ç¾ç¥¸è¾¹ç¼˜|结界~çµæ°”|结附于生物或地\n当所结附的永久物æˆä¸ºæ¨ªç½®æ—¶ï¼Œå°†å®ƒæ¶ˆç­ã€‚ -Brion Stoutarm|勇臂伯里ç¿|传奇生物 ~巨人ï¼æˆ˜å£«|系命\n{R},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå‹‡è‡‚伯里ç¿å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚ -Brisela, Voice of Nightmares|梦魇异音布瑟拉|传奇生物~奥札奇ï¼å¤©ä½¿|飞行,先攻,警戒,系命\n所有对手都ä¸èƒ½æ–½æ”¾æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的咒语。 -Bristling Boar|鬃毛野猪|生物 ~野猪|鬃毛野猪ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ -Bristling Hydra|棘毛多头龙|生物~多头龙|当棘毛多头龙进战场时,你得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}:在棘毛多头龙上放置一个+1/+1指示物。它获得辟邪异能直到回åˆç»“æŸã€‚ -Brittle Effigy|易碎肖åƒ|神器|{4},{T},放é€æ˜“碎肖åƒï¼šæ”¾é€ç›®æ ‡ç”Ÿç‰©ã€‚ -Broken Ambitions|破碎野心|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击该咒语。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则该咒语的æ“控者将其牌库顶的四张牌置于其åŸå¢“场。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Broken Bond|缘尽而去|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Broken Concentration|粉碎专注|瞬间|å击目标咒语。\n疯魔{3}{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Broken Dam|Broken Dam|| -Broken Visage||| -Broken Wings|翅翼断裂|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。 -Brokers Ascendancy|扶济社霸æƒ|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物,并在æ¯ä¸ªç”±ä½ æ“控的é¹æ´›å®¢ä¸Šå„放置一个忠诚指示物。 -Brokers Charm|扶济社护符|瞬间|选择一项~\n•目标由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚它å‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•抓两张牌。 -Brokers Confluence|扶济社交会|瞬间|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•增殖。\n•目标生物跃离。\n•å击目标起动å¼æˆ–触å‘å¼å¼‚能。 -Brokers Hideout|扶济社è—所|地|当扶济社è—所进战场时,将它牺牲。当你如此作时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林,平原或海岛牌,将之横置放进战场,然åŽæ´—牌且你获得1点生命。 -Brokers Initiate|扶济社新手|生物 ~猫ï¼å¸‚æ°‘|{4}{G/U}:扶济社新手的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5直到回åˆç»“æŸã€‚ -Brokers Veteran|扶济社è€æ‰‹|生物 ~人类ï¼å£«å…µ|当扶济社è€æ‰‹æ­»åŽ»æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚) -Brokkos, Apex of Forever|æ’天霸犀布洛寇|传奇生物 ~梦魇ï¼é‡Žå…½ï¼å…ƒç´ |åˆå˜{2}o{U/B}{G}{G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\nè·µè¸\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中利用æ’天霸犀布洛寇的åˆå˜å¼‚能æ¥æ–½æ”¾ä¹‹ã€‚ -Brontotherium||| -Bronze Bombshell|黄铜劲爆女|神器生物~组构体|当黄铜劲爆女由其拥有者之外的牌手æ“控时,该牌手将它牺牲。 若该牌手如此作,黄铜劲爆女对他造æˆ7点伤害。 -Bronze Cudgels|é’é“œåŒæ£|神器 ~武具|{2}:直到回åˆç»“æŸï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物得+X/+0,X为此异能在本回åˆå·²ç»“算的次数。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Bronze Guardian|黄铜守护者|神器生物 ~魔åƒ|连击\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n由你æ“控的其他神器具有守护{2}。\n黄铜守护者的力é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚ -Bronze Sable|é’铜紫貂|神器生物~紫貂| -Bronze Sword|é’铜剑|神器 ~武具|佩带此武具的生物得+2/+0。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Bronze Walrus|é’铜海象|神器生物 ~海象|当é’铜海象进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\n{T}:加一点任æ„颜色的法术力。 -Bronzebeak Moa|铜喙æ鸟|生物~鸟|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,铜喙æ鸟得+3/+3直到回åˆç»“æŸã€‚ -Bronzehide Lion|铜皮狮|生物 ~猫|{G}{W}:铜皮狮获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n当铜皮狮死去时,将它移回战场。它是çµæ°”结界,且具有「结附于由你æ“控的生物ã€ä¸Žã€Œ{G}{W}:所结附的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€ï¼Œå¹¶å¤±åŽ»æ‰€æœ‰å…¶ä»–异能。 -Bronzeplate Boar|铜铠野猪|神器生物 ~武具ï¼é‡ŽçŒª|è·µè¸\n佩带此武具的生物得+3/+2且具有践è¸å¼‚能。\né‡é…{5}({5}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) -Brood Birthing|整巢诞生|法术|如果你æ“控了åŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸ŽåŽè£”的永久物,则将三个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠若å¦ï¼Œåˆ™å°†ä¸€ä¸ªä¸Šè¿°çš„è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Brood Butcher|孳巢屠夫|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)当孳巢屠夫进战场时,将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。ã€{B}{G},牺牲一个生物:目标生物得-2/-2直到回åˆç»“æŸã€‚ -Brood Keeper|育åµå¸ˆ|生物~人类ï¼ç¥­å¸ˆ|æ¯å½“任一çµæ°”新结附在育åµå¸ˆä¸Šæ—¶ï¼Œå°†ä¸€ä¸ª2/2红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠-Brood Monitor|孳巢监å«|生物 ~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n当孳巢监å«è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸‰ä¸ª1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©ã€‚它们具有「牺牲此生物:加{C}。〠-Brood Sliver||| -Brood Weaver|守巢编蛛|生物 ~蜘蛛|延势\n当守巢编蛛死去时,派出一个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ -Broodbirth Viper|丛生毒蛇|生物~蛇|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正对该牌手或由他æ“控的æŸä¸ªé¹æ´›å®¢è¿›è¡Œæ”»å‡»ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)æ¯å½“丛生毒蛇对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 -Broodhatch Nantuko||| -Broodhunter Wurm|猎巢亚龙|生物~亚龙| -Brooding Saurian|护çªèœ¥èœ´|生物~蜥蜴|在æ¯ä¸ªå›žåˆç»“æŸæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹èŽ·å¾—由他拥有的所有éžè¡ç”Ÿç‰©ä¹‹æ°¸ä¹…物的æ“控æƒã€‚ -Broodlord|æ—群之主|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n心çµæ„Ÿåº”~当æ—群之主进战场时,将X个+1/+1指示物分é…给任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的其他生物。 -Broodmate Dragon|幼伴巨龙|生物~龙|飞行\n当幼伴巨龙进场时,将一个4/4红色,具有飞行异能的龙è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Broodstar||| -Broodwarden|血脉守å«|生物~奥札奇ï¼å¥´å…½|由你æ“控ã€ä¸”åŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸ŽåŽè£”的生物得+2/+1。 -Brotherhood's End|兄弟åç›®|法术|选择一项~\n•兄弟å目对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ3点伤害。\n•消ç­æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的神器。 -Brothers of Fire||| -Brought Back|å¬ä»¤å½’è¿”|瞬间|选择至多两张目标在你åŸå¢“场中的永久物牌,且须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将它们横置移回战场。 -Browbeat||| -Brown Ouphe||| -Browse||| -Brudiclad, Telchor Engineer|é’›å¯å·¥ç¨‹å¸ˆå¸ƒè¿ªå‡¯|传奇神器生物 ~神器师|由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰æ•æ·å¼‚能。\n在你回åˆçš„战斗开始时,派出一个2/1è“色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚然åŽä½ å¯ä»¥é€‰æ‹©ä¸€ä¸ªç”±ä½ æ“控的è¡ç”Ÿç‰©ã€‚若你如此作,则æ¯ä¸ªç”±ä½ æ“控的其他è¡ç”Ÿç‰©å‡æˆä¸ºè¯¥è¡ç”Ÿç‰©çš„å¤åˆ¶å“。 -Bruenor Battlehammer|布é²è¯ºæˆ˜é”¤|传奇生物 ~矮人ï¼æˆ˜å£«|对æ¯ä¸ªç”±ä½ æ“控的生物而言,其上æ¯è´´é™„一个武具,便得+2/+0。\nä½ æ¯å›žåˆé¦–度起动佩带异能时å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜å…¶ä½©å¸¦è´¹ç”¨ã€‚ -Bruna, Light of Alabaster|æ´ç¾½ä¹‹å…‰å¸ƒé²å¨œ|传奇生物~天使|飞行,警戒\næ¯å½“æ´ç¾½ä¹‹å…‰å¸ƒé²å¨œè¿›è¡Œæ”»å‡»æˆ–阻挡时,你å¯ä»¥å°†æˆ˜åœºä¸Šä»»æ„æ•°é‡çš„çµæ°”结附于其上,且你å¯ä»¥ä»Žä½ çš„åŸå¢“场和ï¼æˆ–手牌中将å¯ä»¥ç»“附它的任æ„æ•°é‡çµæ°”结附于其上。 -Bruna, the Fading Light|æ¸é€ä¹‹å…‰å¸ƒé²å¨œ|传奇生物~天使ï¼æƒŠæƒ§å…½|当你施放æ¸é€ä¹‹å…‰å¸ƒé²å¨œæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡å¤©ä½¿æˆ–人类生物牌从你的åŸå¢“场移回战场。\n飞行,警戒\n(与破碎之刃姬瑟拉èžåˆã€‚) -Bruse Tarl, Boorish Herder|ç²—é²ç‰§äººå¸ƒæ–¯é™¶|传奇生物 ~人类ï¼ä¼™ä¼´|æ¯å½“ç²—é²ç‰§äººå¸ƒæ–¯é™¶è¿›æˆ˜åœºæˆ–攻击时,目标由你æ“控的生物获得连击与系命异能直到回åˆç»“æŸã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Brushfire Elemental|çŒæœ¨ç«å…ƒç´ |生物 ~元素|æ•æ·\nçŒæœ¨ç«å…ƒç´ ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,çŒæœ¨ç«å…ƒç´ å¾—+2/+2直到回åˆç»“æŸã€‚ -Brushland||| -Brushstrider|拂行兽|生物~野兽|警戒 -Brutal Deceiver|粗暴欺瞒者|生物~精怪|{1}:检视你的牌库顶牌。\n{2}:展示你的牌库顶牌。若该牌是地牌,则粗暴欺瞒者得+1/+0并获得先攻异能直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ -Brutal Expulsion|野蛮驱é€|瞬间|虚色(此牌没有颜色。)选择一项或都选~• 将目标咒语或生物移回其拥有者手上。• 野蛮驱é€å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ2点伤害。如果本回åˆä¸­è¯¥æ°¸ä¹…物将被置入åŸå¢“场,则改为将其放é€ã€‚ -Brutal Hordechief|野蛮部è½é•¿|生物~åŠå…½äººï¼æˆ˜å£«|æ¯å½“一个由你æ“控的生物攻击时,防御牌手失去1点生命且你获得1点生命。\n{3}{R/W}{R/W}:由对手æ“控的生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作,且由你选择它们如何阻挡。 -Brutalizer Exarch|蛮横ç£æ•™|生物~僧侣|当蛮横ç£æ•™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上;或将目标éžç”Ÿç‰©æ°¸ä¹…物置于其拥有者的牌库底。 -Brute Force|蛮力|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚ -Brute Strength|粗蛮之力|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+1且获得践è¸å¼‚能。 -Brute Suit|蛮力机甲|神器 ~载具|警戒\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Bubble Snare|水泡圈套|结界 ~çµæ°”|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n结附于生物\n当水泡圈套进战场时,若它已增幅,则横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Bubbling Cauldron|冒泡鼎镬|神器|{1},{T},牺牲一个生物:你获得4点生命。\n{1},{T},牺牲一个å称为è…臭水è¾çš„生物:æ¯ä½å¯¹æ‰‹å„失去4点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 -Buccaneer's Bravado|æµ·è´¼å¨åŠ¿|瞬间|选择一项~\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得先攻异能。\n•直到回åˆç»“æŸï¼Œç›®æ ‡æµ·ç›—å¾—+1/+1且获得连击异能。 -Bucknard's Everfull Purse|巴克娜的满溢钱包|神器|{1},{T}:掷一颗d4并派出若干çå®è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæŽ·éª°ç»“果。你å³æ‰‹è¾¹çš„牌手获得巴克娜的满溢钱包之æ“控æƒã€‚ -Builder's Blessing|建筑者的ç¥ç¦|结界|由你æ“控且未横置的生物得+0/+2。 -Built to Last|造以æ’ä¹…|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它是神器生物,则它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Built to Smash|造以破å|瞬间|目标进行攻击的生物得+3/+3直到回åˆç»“æŸã€‚如果它是神器生物,则它获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Bulette|鲨蜥兽|生物 ~野兽|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™åœ¨é²¨èœ¥å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Bull Aurochs|野蛮原牛|生物~原牛|è·µè¸\næ¯å½“野蛮原牛攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其它原牛,它便得+1/+0直到回åˆç»“æŸã€‚ -Bull Cerodon|野蛮角牙兽|生物~野兽|警戒,æ•æ· -Bull Hippo||| -Bull Rush|猛力冲撞|瞬间|目标生物得+2/+0直到回åˆç»“æŸã€‚ -Bull's Strength|蛮力术|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得践è¸å¼‚能。将之é‡ç½®ã€‚ -Bull-Rush Bruiser|蛮牛巨汉|生物 ~牛头怪ï¼æˆ˜å£«|æ¯å½“蛮牛巨汉攻击时,若你队ä¼æ“控å¦ä¸€ä¸ªæˆ˜å£«ï¼Œåˆ™è›®ç‰›å·¨æ±‰èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Bulwark Giant|æ´æŠ¤å·¨äºº|生物 ~巨人ï¼å£«å…µ|当æ´æŠ¤å·¨äººè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—5点生命。 -Bulwark||| -Bump in the Night|åŠå¤œå“声|法术|目标对手失去3点生命。\n返照{5}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Burakos, Party Leader|领队人布兰寇|传奇生物 ~åŠå…½äºº|领队人布兰寇也是僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆã€‚\næ¯å½“布兰寇攻击时,防御牌手失去X点生命且你派出X个çå®è¡ç”Ÿç‰©ï¼ŒX为你冒险团中的生物数é‡ã€‚\n选择身世(你能用一个身世当作第二指挥官。) -Burden of Greed|贪欲拖累|瞬间|目标牌手æ¯æ“控一个已横置的神器,便失去1点生命。 -Burden of Guilt|内疚拖累|结界~çµæ°”|结附于生物\n{1}:横置所结附的生物。 -Burdened Aerialist|满载飞空盗|生物 ~人类ï¼æµ·ç›—|当满载飞空盗进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\næ¯å½“你牺牲一个è¡ç”Ÿç‰©æ—¶ï¼Œæ»¡è½½é£žç©ºç›—获得飞行异能直到回åˆç»“æŸã€‚ -Burgeoning|å‘芽|结界|æ¯å½“任一对手使用地时,你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Burglar Rat|窃物鼠|生物 ~è€é¼ |当窃物鼠进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Buried Alive||| -Buried Ruin|深埋é—迹|地|{T}:加{1}到你的法术力池中。\n{2},{T},牺牲深埋é—迹:将目标神器牌从你的åŸå¢“场移回你手上。 -Burlfist Oak|瘤拳橡树|生物 ~树妖|æ¯å½“你抓一张牌时,瘤拳橡树得+2/+2直到回åˆç»“æŸã€‚ -Burn Away|焚烧殆尽|瞬间|焚烧殆尽对目标生物造æˆ6点伤害。本回åˆä¸­ï¼Œå½“该生物死去时,放é€å…¶æ“控者åŸå¢“场中的所有牌。 -Burn Bright|怒ç«å†²å¤©|瞬间|由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ -Burn Down the House|ç„šæ¯æˆ¿å±‹|法术|选择一项~\n•焚æ¯æˆ¿å±‹å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ5点伤害。\n•派出三个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。ã€å®ƒä»¬èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Burn Trail|焚迹|法术|焚迹对目标生物或牌手造æˆ3点伤害。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) -Burn at the Stake|处以ç«åˆ‘|法术|横置任æ„æ•°é‡ç”±ä½ æ“控ã€ä¸”未横置的生物,以作为施放处以ç«åˆ‘çš„é¢å¤–费用。\n处以ç«åˆ‘对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•æ¨ªç½®ä¹‹ç”Ÿç‰©æ•°é‡ä¸‰å€ã€‚ -Burn from Within|内ç«è‡ªç‡ƒ|法术|内ç«è‡ªç‡ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆX点伤害。如果æŸç”Ÿç‰©ä»¥æ­¤æ³•å—到伤害,则它失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Burn the Accursed|焚净é­è¯…者|瞬间|焚净é­è¯…者对目标生物造æˆ5点伤害,且对该生物的æ“控者造æˆ2点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Burn the Impure|ç„šæ¯æ±¡ç‰©|瞬间|ç„šæ¯æ±¡ç‰©å‘目标生物造æˆ3点伤害。 如果该生物具有侵染,则焚æ¯æ±¡ç‰©å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ3点伤害。 -Burning Anger|怒气æˆç„°|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{T}:此生物对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚〠-Burning Cloak||| -Burning Earth|燃烧土地|结界|æ¯å½“牌手横置一个éžåŸºæœ¬åœ°ä»¥äº§ç”Ÿæ³•æœ¯åŠ›æ—¶ï¼Œç‡ƒçƒ§åœŸåœ°å¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。 -Burning Fields|Burning Fields|| -Burning Hands|燃烧之手|瞬间|燃烧之手对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。如果该永久物是绿色,则改为燃烧之手造æˆ6点伤害。 -Burning Inquiry|ç«çƒ­æŽ¢ç©¶|法术|æ¯ä½ç‰Œæ‰‹æŠ“三张牌,然åŽéšæœºå¼ƒä¸‰å¼ ç‰Œã€‚ -Burning Oil|燃烧油|瞬间|燃烧油对目标进行攻击或阻挡的生物造æˆ3点伤害。\n返照{3}{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Burning Prophet|ç¼çƒ­å…ˆçŸ¥|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,ç¼çƒ­å…ˆçŸ¥å¾—+1/+0直到回åˆç»“æŸï¼Œç„¶åŽå åœ1。 -Burning Sands||| -Burning Sun's Avatar|炙阳化身|生物 ~æé¾™ï¼åœ£è€…|当炙阳化身进战场时,它å‘目标对手造æˆ3点伤害,且对至多一个目标生物造æˆ3点伤害。 -Burning Sun's Fury|炙阳怒ç«|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+2/+0且获得æ•æ·å¼‚能。 -Burning Vengeance|ç«çƒ­å¤ä»‡|结界|æ¯å½“你从你的åŸå¢“场施放一个咒语时,ç«çƒ­å¤ä»‡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Burning Wish||| -Burning of Xinye|Burning of Xinye|| -Burning-Eye Zubera|ç«çœ¼æ— é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当ç«çœ¼æ— é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,若它在本回åˆä¸­å—过4点或更多伤害,则ç«çœ¼æ— é¢é¬¼å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。 -Burning-Fist Minotaur|焰拳牛头怪|生物~牛头怪ï¼æ³•æœ¯å¸ˆ|先攻\n{1}{R},弃一张牌:焰拳牛头怪得+2/+0直到回åˆç»“æŸã€‚ -Burning-Rune Demon|焚符æ¶é­”|生物 ~æ¶é­”ï¼ç‹‚战士|飞行\n当焚符æ¶é­”进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»æ­£å¥½ä¸¤å¼ ä¸åŒå称的牌,且其å称都ä¸èƒ½æ˜¯ç„šç¬¦æ¶é­”。若你如此作,则展示这些牌。任一对手从中选择一张。将该牌置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场,然åŽå°†ä½ çš„牌库洗牌。 -Burning-Tree Bloodscale|ç«æ ‘æ—血鳞兵|生物~凡尔西诺ï¼ç‹‚战士|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n{2}{R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡ç«æ ‘æ—血鳞兵。\n{2}{G}:目标生物本回åˆä¸­è‹¥èƒ½é˜»æŒ¡ç«æ ‘æ—血鳞兵,则必须阻挡之。 -Burning-Tree Emissary|ç«æ ‘æ—密使|生物 ~人类ï¼ç¥­å¸ˆ|当ç«æ ‘æ—密使进战场时,加{R}{G}。 -Burning-Tree Shaman|ç«æ ‘æ—祭师|生物~åŠäººé©¬ï¼ç¥­å¸ˆ|æ¯å½“任一牌手使用éžæ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能时,ç«æ ‘æ—祭师对该牌手造æˆ1点伤害。 -Burning-Tree Vandal|ç«æ ‘æ—ç ´å者|生物 ~人类ï¼æµªå®¢|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\næ¯å½“ç«æ ‘æ—ç ´å者攻击时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Burning-Yard Trainer|烬炼场训练师|生物 ~人类ï¼éª‘士|è·µè¸ï¼Œæ•æ·\n当烬炼场训练师进战场时,直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的骑士得+2/+2且获得践è¸ä¸Žæ•æ·å¼‚能。 -Burnished Hart|å…‰æ´é›„鹿|神器生物 ~麋鹿|{3},牺牲光æ´é›„鹿:从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Burr Grafter|刺果å«æŽ¥è€…|生物~精怪|牺牲刺果å«æŽ¥è€…:目标生物得+2/+2直到回åˆç»“æŸã€‚转生3(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) -Burrenton Bombardier|布连屯轰炸兵|生物~æ´è‹±ï¼å£«å…µ|飞行\n补强2~{2}{W} ({2}{W},弃掉此牌:在目标生物上放置两个+1/+1指示物。) -Burrenton Forge-Tender|布连屯守炉师|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|å红ä¿æŠ¤\n牺牲布连屯守炉师:选择一个红色æ¥æºã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºå°†é€ æˆçš„所有伤害。 -Burrenton Shield-Bearers|布连屯执盾手|生物~æ´è‹±ï¼å£«å…µ|æ¯å½“布连屯执盾手攻击时,目标生物得+0/+3直到回åˆç»“æŸã€‚ -Burrog Befuddler|惑心布蛙|生物 ~蛙ï¼æ³•æœ¯å¸ˆ|闪现\n当惑心布蛙进战场时,目标由对手æ“控的生物得-1/-0直到回åˆç»“æŸã€‚ -Burrowing Razormaw|掘地é”喉兽|生物 ~野兽|当掘地é”喉兽死去时,磨四张牌。(将你牌库顶的四张牌置入你的åŸå¢“场。) -Burrowing||| -Burst Lightning|闪电迸å‘|瞬间|增幅{4} (你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n闪电迸å‘对目标生物或牌手造æˆ2点伤害。 如果闪电迸å‘已增幅,则改为它对该生物或牌手造æˆ4点伤害。 -Burst of Speed|爆å‘速度|法术|由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ (这些生物刚å—ä½ æ“控时便能攻击与{T}。) -Burst of Strength|力é‡çˆ†æ¶Œ|瞬间|在目标生物上放置一个+1/+1指示物并é‡ç½®å®ƒã€‚ -Bury in Books|埋没书丛|瞬间|如果此咒语以进行攻击的生物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n将目标生物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ -Bushmeat Poacher|野味盗猎者|生物 ~人类ï¼å£«å…µ|{1},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä½ èŽ·å¾—ç­‰åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。抓一张牌。 -Bushwhack|野林开路|法术|选择一项~\n•从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n•目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Bust|Bust|法术|消ç­æ‰€æœ‰åœ°ã€‚ -Butcher Ghoul|屠夫食尸鬼|生物~çµä¿‘|ä¸æ¯ (当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Butcher Orgg||| -Butcher of Malakir|马拉奇屠夫|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|飞行\næ¯å½“马拉奇屠夫或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。 -Butcher of the Horde|部è½å± å¤«|生物~æ¶é­”|飞行\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé€‰æ‹©è­¦æˆ’,系命或æ•æ·ã€‚部è½å± å¤«èŽ·å¾—该异能直到回åˆç»“æŸã€‚ -Butcher's Cleaver|屠夫切肉刀|神器~武具|佩带此武具的生物得+3/+0。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便具有系命异能。\n佩带{3} -Butcher's Glee|屠夫之喜|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+0且获得系命异能。将它é‡ç”Ÿã€‚ -Butterbur, Bree Innkeeper|布ç†å®¢æ ˆè€æ¿é»„æ²¹èŠ|传奇生物 ~人类ï¼å¹³æ°‘|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控食å“,则派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Buy Your Silence|付钱堵嘴|法术|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -By Force|蛮力破å|法术|消ç­X个目标神器。 -By Invitation Only|éžè¯·èŽ«å…¥|法术|选择一个0到13之间的数字。æ¯ä½ç‰Œæ‰‹å„牺牲等é‡çš„生物。 -Bygone Bishop|往生主教|生物 ~精怪ï¼åƒ§ä¾£|飞行\næ¯å½“你施放法术力值等于或å°äºŽ3的生物咒语时,探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) -Byway Courier|æ—é“讯使|生物~人类ï¼æ–¥å€™|当æ—é“讯使死去时,探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) -Cabal Archon||| -Cabal Coffers||| -Cabal Conditioning||| -Cabal Evangel|柯帮ç¦éŸ³å¸ˆ|生物 ~人类ï¼åƒ§ä¾£| -Cabal Executioner||| -Cabal Initiate|柯帮新手|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|弃一张牌:柯帮新手获得系命异能直到回åˆç»“æŸã€‚\n门槛~åªè¦ä½ çš„åŸå¢“场中有七张或更多牌,柯帮新手便得+1/+2。 -Cabal Inquisitor||| -Cabal Interrogator||| -Cabal Paladin|柯帮神圣武士|生物 ~人类ï¼éª‘士|æ¯å½“你施放å²è¿¹å’’语时,柯帮神圣武士å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Cabal Patriarch||| -Cabal Pit||| -Cabal Ritual||| -Cabal Shrine||| -Cabal Slaver||| -Cabal Stronghold|柯帮城塞|地|{T}:加{C}。\n{3},{T}:你æ¯æ“控一个基本沼泽,便加{B}。 -Cabal Surgeon||| -Cabal Therapist|柯帮疗师|生物 ~惊惧兽|å¨æ…‘\n在你战斗å‰çš„行动阶段开始时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,选择一个éžåœ°ç‰Œçš„å称,然åŽç›®æ ‡ç‰Œæ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œï¼Œå¹¶å¼ƒæŽ‰æ‰€æœ‰å…·è¯¥å称的牌。 -Cabal Therapy||| -Cabal Torturer||| -Cabal Trainee||| -Cabaretti Ascendancy|ä¹èˆžä¼šéœ¸æƒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。若它是生物或é¹æ´›å®¢ç‰Œï¼Œåˆ™ä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚如果你未将该牌置于你手上,则你å¯ä»¥å°†å®ƒç½®äºŽä½ çš„牌库底。 -Cabaretti Charm|ä¹èˆžä¼šæŠ¤ç¬¦|瞬间|选择一项~\n•ä¹èˆžä¼šæŠ¤ç¬¦å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸å¼‚能。\n•派出两个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ -Cabaretti Confluence|ä¹èˆžä¼šäº¤ä¼š|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚\n•放é€ç›®æ ‡ç¥žå™¨æˆ–结界。\n•直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物得+1/+1且获得先攻异能。 -Cabaretti Courtyard|ä¹èˆžä¼šåº­é™¢|地|当ä¹èˆžä¼šåº­é™¢è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚当你如此作时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„山脉,树林或平原牌,将之横置放进战场,然åŽæ´—牌且你获得1点生命。 -Cabaretti Initiate|ä¹èˆžä¼šæ–°æ‰‹|生物 ~浣熊ï¼å¸‚æ°‘|{2}{R/W}:ä¹èˆžä¼šæ–°æ‰‹èŽ·å¾—连击异能直到回åˆç»“æŸã€‚ -Cache Raiders|劫å®å®¢|生物~人鱼ï¼æµªå®¢|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的永久物移回其拥有者手上。 -Cached Defenses|密储防å«|法术|振励3。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置三个+1/+1指示物。) -Cackling Counterpart|咳笑å¤èº«|瞬间|将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。\n返照{5}{U}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Cackling Fiend||| -Cackling Flames|尖笑烈焰|瞬间|尖笑烈焰对目标生物或牌手造æˆ3点伤害。\n背水战~如果你没有手牌,则改为尖笑烈焰对该生物或牌手造æˆ5点伤害。 -Cackling Imp|尖笑å°æ¶é­”|生物~å°æ¶é­”|飞行\n{T}:目标牌手失去1点生命。 -Cacophodon|啸齿龙|生物 ~æé¾™|激怒~æ¯å½“啸齿龙å—到伤害时,é‡ç½®ç›®æ ‡æ°¸ä¹…物。 -Cacophony Scamp|æ‚音æ¶å…½|生物 ~éžç‘žäººï¼é¬¼æ€ªï¼æˆ˜å£«|æ¯å½“æ‚音æ¶å…½å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†å®ƒç‰ºç‰²ã€‚若你如此作,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n当æ‚音æ¶å…½æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Cadaver Imp|尸首å°æ¶é­”|生物~å°æ¶é­”|飞行\n当尸首å°æ¶é­”进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Cadira, Caller of the Small|å°ç‰©å”¤å¸ˆå¡è¿ªæ‹‰|传奇生物 ~åŠå…½äººï¼æ¸¸ä¾ |è·µè¸\næ¯å½“å°ç‰©å”¤å¸ˆå¡è¿ªæ‹‰å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你æ¯æ“控一个è¡ç”Ÿç‰©ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1白色的兔è¡ç”Ÿç”Ÿç‰©ã€‚ -Cadric, Soul Kindler|燃魂矮人å¡å“å…‹|传奇生物 ~矮人ï¼æ³•æœ¯å¸ˆ|「传奇规则ã€ä¸å¯¹ç”±ä½ æ“控的è¡ç”Ÿç‰©ç”Ÿæ•ˆã€‚\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„传奇永久物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Cage of Hands|åƒæ‰‹æ§›|生物结界|å—此结界的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{1}{W}:将åƒæ‰‹æ§›ç§»å›žå…¶æ‹¥æœ‰è€…的手上。 -Caged Sun|é­å›šå¤ªé˜³|神器|于é­å›šå¤ªé˜³è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n由你æ“控的该色生物得+1/+1。\næ¯å½“一个地的异能加一点或更多该色的法术力到你的法术力池时,多加一点该色的法术力到你的法术力池中。 -Caged Zombie|困槛çµä¿‘|生物 ~çµä¿‘|{1}{B},{T}:æ¯ä½å¯¹æ‰‹å„失去2点生命。åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 -Cagemail||| -Cairn Wanderer|石冢漫游者|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\nåªè¦å…·é£žè¡Œå¼‚能的生物牌在任何åŸå¢“场中,石冢漫游者便具有飞行异能。 且æ惧,先攻,连击,死触,æ•æ·ï¼Œåœ°è¡Œè€…,系命,ä¿æŠ¤ï¼Œå»¶åŠ¿ï¼Œè·µè¸ï¼Œå¸·å¹•ï¼Œä»¥åŠè­¦æˆ’等异能亦比照办ç†ã€‚ -Calamity Bearer|æ•£ç¾å·¨äºº|生物 ~巨人ï¼ç‹‚战士|如果æŸä¸ªç”±ä½ æ“控的巨人æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆä¸¤å€çš„伤害。 -Calamity's Wake|ç¾ç¥¸æ®‹è¿¹|瞬间|放é€æ‰€æœ‰åŸå¢“场。本回åˆä¸­ï¼Œç‰Œæ‰‹ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。放é€ç¾ç¥¸æ®‹è¿¹ã€‚ -Calciderm|钙身驮登|生物 ~野兽|帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n消é€4(此生物进战场时上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) -Calciform Pools|石ç°ç›æ± |地|{T}:加{1}到你的法术力池中。\n{1},{T}:在石ç°ç›æ± ä¸Šæ”¾ç½®ä¸€ä¸ªå‚¨è—指示物。\n{1},从石ç°ç›æ± ä¸Šç§»åŽ»X个储è—指示物:加X点法术力到你的法术力池中,且为{W}å’Œï¼æˆ–{U}çš„ä»»æ„组åˆã€‚ -Calcite Snapper|紧咬钙龟|生物~龟|帷幕 (此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥å°†ç´§å’¬é’™é¾Ÿä¹‹åŠ›é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ -Calculated Dismissal|精心驱散|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则å åœ2。(å åœ2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Calculating Lich|心计巫妖|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|å¨æ…‘\næ¯å½“一个生物攻击你的任一对手时,该牌手失去1点生命。 -Caldaia Guardian|柯达亚守护者|生物 ~人类ï¼å£«å…µ|æ¯å½“柯达亚守护者或å¦ä¸€ä¸ªç”±ä½ æ“控且法术力值等于或大于4的生物死去时,派出两个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n急袭{2}{G} -Caldaia Strongarm|柯达亚强人|生物 ~人类ï¼æˆ˜å£«|当柯达亚强人进战场时,在目标生物上放置两个+1/+1指示物。\n急袭{3}{G}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) -Caldera Hellion|ç«å£æ¹–地狱兽|生物~地狱兽|åžå™¬1 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。)\n当ç«å£æ¹–地狱兽进场时,它对æ¯ä¸ªç”Ÿç‰©é€ æˆ3点伤害。 -Caldera Kavu||| -Calibrated Blast|标定冲击|瞬间|从你的牌库顶开始展示牌,直到展示出一张éžåœ°ç‰Œä¸ºæ­¢ã€‚将所展示的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。当你以此法展示一张éžåœ°ç‰Œæ—¶ï¼Œæ ‡å®šå†²å‡»å¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„法术力值。\n返照{3}{R}{R} -Caligo Skin-Witch|å¡åˆ©æˆˆå‰¥çš®å·«å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|增幅{3}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{B}。)\n当å¡åˆ©æˆˆå‰¥çš®å·«å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则æ¯ä½å¯¹æ‰‹å„弃两张牌。 -Calix, Destiny's Hand|命è¿ä¹‹æ‰‹å‡¯åˆ©æ–¯|传奇é¹æ´›å®¢ ~凯利斯|+1:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张结界牌,并将该牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−3:放é€ç›®æ ‡ä¸ç”±ä½ æ“控的生物或结界,直到目标由你æ“控的结界离开战场为止。\n−7:将所有结界牌从你的åŸå¢“场移回战场。 -Calix, Guided by Fate|命缚ä¸å¼•å‡¯åˆ©æ–¯|传奇结界生物 ~人类ï¼å¾·é²ä¼Š|星彩~æ¯å½“命缚ä¸å¼•å‡¯åˆ©æ–¯æˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,在目标生物上放置一个+1/+1指示物。\næ¯å½“凯利斯或一个由你æ“控且å—有çµæ°”的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºä¸€ä¸ªç”±ä½ æ“控的éžä¼ å¥‡ç»“界之å¤åˆ¶å“。æ¯å›žåˆåªèƒ½å¦‚此作一次。 -Call In a Professional|找æ¥è¡Œå®¶|瞬间|本回åˆä¸­ï¼Œç‰Œæ‰‹ä¸èƒ½èŽ·å¾—生命。本回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚找æ¥è¡Œå®¶å¯¹ä»»æ„一个目标造æˆ3点伤害。(此时ä»è¦ç§»åŽ»åŽç›¾æŒ‡ç¤ºç‰©ï¼Œä½†å¦‚此也无法防止伤害。) -Call for Aid|å¬å”¤æ´å…µ|法术|获得由目标对手æ“控的所有生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œä½ ä¸èƒ½æ”»å‡»è¯¥ç‰Œæ‰‹ã€‚本回åˆä¸­ï¼Œä½ ä¸èƒ½ç‰ºç‰²è¿™äº›ç”Ÿç‰©ã€‚ -Call for Blood|血腥呼唤|瞬间~å¤å’’|牺牲一个生物,以作为使用血腥呼唤的é¢å¤–费用。\n目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为所牺牲之生物的力é‡ã€‚ -Call for Unity|团结呼声|结界|å抗~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则在团结呼声上放置一个团结指示物。\n团结呼声上æ¯æœ‰ä¸€ä¸ªå›¢ç»“指示物,由你æ“控的生物便得+1/+1。 -Call of the Conclave|盟会的呼唤|法术|将一个3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Call of the Death-Dweller|夺命狮å¬å”¤|法术|将至多两张目标生物牌从你的åŸå¢“场移回战场,且这些牌总法术力费用的总和须等于或å°äºŽ3。在这些生物之一上放置一个死触指示物。然åŽåœ¨è¿™äº›ç”Ÿç‰©ä¹‹ä¸€ä¸Šæ”¾ç½®ä¸€ä¸ªå¨æ…‘指示物。 -Call of the Full Moon|满月的呼唤|结界~çµæ°”|结附于生物所结附的生物得+3/+2且具有践è¸å¼‚能。(它攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,牺牲满月的呼唤。 -Call of the Herd||| -Call of the Nightwing|夜翼呼唤|法术|将一个1/1è“黑åŒè‰²ï¼Œå…·æœ‰é£žè¡Œå¼‚能的惊惧兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Call of the Ring|魔戒呼唤|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œé­”戒引诱你。\næ¯å½“你选择一个生物作你的æŒæˆ’人时,你å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则抓一张牌。 -Call of the Wild||| -Call the Bloodline|å¬é›†è¡€è„‰|结界|{1},弃一张牌:将一个1/1黑色,具系命异能的å¸è¡€é¬¼ï¼éª‘士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Call the Cavalry|å¬é›†éª‘队|法术|派出两个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -Call the Coppercoats|å¬é›†ç´«é“œå†›|瞬间|积力~此咒语在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{W}æ¥æ–½æ”¾ã€‚\n选择任æ„æ•°é‡çš„目标对手。派出X个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ï¼ŒX为由这些对手æ“控的生物数é‡ã€‚ -Call the Gatewatch|呼唤守护者|法术|从你的牌库中æœå¯»ä¸€å¼ é¹æ´›å®¢ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 -Call the Scions|å¬å”¤å­½è£”|法术|虚色(此牌没有颜色。)将两个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{1}到你的法术力池中。〠-Call the Skybreaker|å¬ä»¤ç ´ç©ºçµ|法术|将一个5/5è“红åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n追溯(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Call to Glory|è£è€€æˆ˜å‘¼|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。由你æ“控的武士得+1/+1直到回åˆç»“æŸã€‚ -Call to Heel|屈è†å·ä»¤|瞬间|将目标生物移回其拥有者手上。 å…¶æ“控者抓一张牌。 -Call to Mind|回忆å‡èµ·|法术|将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Call to Serve|呼唤效命|结界~çµæ°”|结附于éžé»‘色生物\n所结附的生物得+1/+2,具有飞行异能,且é¢å¤–具有天使此类别。 -Call to the Feast|盛宴邀令|法术|派出三个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ -Call to the Grave||| -Call to the Kindred|呼唤åŒæ—|结界~çµæ°”|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ ç‰Œåº“顶的五张牌。若你如此作,你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºï¼Œä¸”它必须与所结附的生物有共通之生物类别,然åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Call to the Netherworld|冥府呼唤|法术|将目标黑色生物牌从你的åŸå¢“场移回你手上。\n疯魔{0}(如果你弃掉此牌,å¯ä»¥æ”¹ä¸ºä½¿ç”¨å®ƒå¹¶æ”¯ä»˜å…¶ç–¯é­”费用,而éžç›´æŽ¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。) -Call to the Void|虚空å¬å”¤|法术|æ¯ä½ç‰Œæ‰‹å„ç§ä¸‹é€‰æ‹©ä¸€ä¸ªç”±å…¶æ“控的生物和一个ä¸ç”±å…¶æ“控的生物。然åŽå±•ç¤ºæ‰€æœ‰é€‰æ‹©ã€‚消ç­æ¯ä¸ªä»¥æ­¤æ³•é€‰ä¸­çš„生物。 -Callaphe, Beloved of the Sea|海神爱护的å¡èŽ±æ–|传奇结界生物 ~åŠç¥ž|å¡èŽ±æ–的力é‡ç­‰åŒäºŽä½ çš„è“色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。)\n由你æ“控的生物和结界具有「对手施放之以此永久物为目标的咒语增加{1}æ¥æ–½æ”¾ã€‚〠-Caller of Gales|烈风师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Caller of the Claw||| -Caller of the Pack|巨群å¬å…½|生物~野兽|è·µè¸ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正对该牌手或由他æ“控的æŸä¸ªé¹æ´›å®¢è¿›è¡Œæ”»å‡»ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) -Caller of the Untamed|野兽唤师|生物~妖精ï¼ç¥­å¸ˆ|于你将你的套牌洗牌准备开始游æˆå‰ï¼Œä½ å¯ä»¥ä»Žä½ çš„套牌中展示此牌,并放é€ä¸€å¼ ä½ å·²æŠ½é€‰ä½†ä¸åœ¨ä½ å¥—牌中的生物牌。\n{X},{T}:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºä»»ä¸€ä½ ä»¥å称为野兽唤师之牌放é€çš„牌之å¤åˆ¶å“。X为该牌的总法术力费用。 -Callidus Assassin|å¡åˆ©éƒ½å¸åˆºå®¢|生物 ~人类ï¼å˜å½¢å…½ï¼æ€æ‰‹|闪现\n多æ€å•¡ï½žä½ å¯ä»¥ä½¿å¡åˆ©éƒ½å¸åˆºå®¢å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥æ¨ªç½®è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰ã€Œå½“此生物进战场时,消ç­è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ä¸Žæ­¤ç”Ÿç‰©åŒå的生物。〠-Callous Bloodmage|冷酷血涌法师|生物 ~å¸è¡€é¬¼ï¼é‚ªæœ¯å¸ˆ|当冷酷血涌法师进战场时,选择一项~\n•派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。ã€\n•你抓一张牌且失去1点生命。\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。 -Callous Deceiver|无情欺瞒者|生物~精怪|{1}:检视你的牌库顶牌。\n{2}:展示你的牌库顶牌。若该牌是地牌,则无情欺瞒者得+1/+0并获得飞行异能直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ -Callous Dismissal|冷酷驱散|法术|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Callous Giant||| -Callous Oppressor||| -Caltrops||| -Camaraderie|åŒè¢æƒ…è°Š|法术|你获得X点生命且抓X张牌,X为由你æ“控的生物数é‡ã€‚由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Campaign of Vengeance|å¤ä»‡è¡ŒåŠ¨|结界|æ¯å½“一个由你æ“控的生物攻击时,防御牌手失去1点生命且你获得1点生命。 -Campfire|è¥ç«|神器|{1},{T}:你获得2点生命。\n{2},{T},放é€è¥ç«ï¼šå°†æ‰€æœ‰ç”±ä½ æ‹¥æœ‰çš„指挥官从统帅区和你的åŸå¢“场置于你手上。然åŽå°†ä½ çš„åŸå¢“场洗入你的牌库。 -Campus Guide|校区å‘导|神器生物 ~魔åƒ|当校区å‘导进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽæ´—牌,并将该牌置于牌库顶。 -Campus Renovation|整修校区|法术|将至多一张目标神器或结界牌从你的åŸå¢“场移回战场。放é€ä½ ç‰Œåº“顶的两张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Can't Stay Away|难以抗拒|法术|将目标法术力值等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。它获得「如果此生物将死去,则改为将它放é€ã€‚ã€\n返照{3}{W}{B}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Canal Courier|è¿æ²³è®¯ä½¿|生物~人类ï¼æµªå®¢|当è¿æ²³è®¯ä½¿è¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚\næ¯å½“è¿æ²³è®¯ä½¿ä¸Žå¦ä¸€ä¸ªç”Ÿç‰©æ”»å‡»ä¸åŒçš„牌手时,è¿æ²³è®¯ä½¿æœ¬æ¬¡æˆ˜æ–—ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Canal Dredger|è¿æ²³ç–浚械|神器生物~组构体|è¿æ²³ç–浚械以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\næ¯ä½ç‰Œæ‰‹å°†æ¯åŒ…补充包中的最åŽä¸€å¼ ç‰Œä¼ ç»™æŠ½é€‰äº†å称为è¿æ²³ç–浚械之牌的任一牌手。\n{T}:将目标牌从你åŸå¢“场置于你的牌库底。 -Canal Monitor|è¿æ²³å·¨èœ¥|生物 ~蜥蜴| -Cancel|å–消|瞬间|å击目标咒语。 -Candlegrove Witch|烛光林巫婆|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则烛光林巫婆获得飞行异能直到回åˆç»“æŸã€‚ -Candlekeep Inspiration|烛堡å¯ç¤º|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控之生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X,X为放é€åŒºå’Œä½ çš„åŸå¢“场中由你拥有之瞬间牌ã€æ³•æœ¯ç‰Œå’Œï¼æˆ–具历险之牌的总数é‡ã€‚ -Candlekeep Sage|烛堡智者|传奇结界 ~身世|由你拥有的指挥官生物具有「当此生物进入或离开战场时,抓一张牌。〠-Candlelight Vigil|烛光守夜|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+2且具有警戒异能。 -Candlelit Cavalry|烛光骑兵|生物 ~人类ï¼éª‘士|鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则烛光骑兵获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Candles of Leng|æ¢æ°èœ¡çƒ›|神器|{4},{T}:展示你的牌库顶牌。 如果你的åŸå¢“场中有与它åŒå之牌,则将它置入你的åŸå¢“场。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。 -Candles' Glow|烛光辉耀|瞬间~å¤å’’|防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。你æ¯ä»¥æ­¤æ³•é˜²æ­¢ä¸€ç‚¹ä¼¤å®³ï¼Œä¾¿èŽ·å¾—1点生命。\n通è”å¤å’’{1}{W}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Candletrap|烛光陷阱|结界 ~çµæ°”|结附于生物\n所结附的生物具有守军异能。\n防止所结附的生物将造æˆçš„所有战斗伤害。\n鸠集~{2}{W},牺牲烛光陷阱:放é€æ‰€ç»“附的生物。åªèƒ½äºŽä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物时起动。 -Canker Abomination|溃疡憎æ¨å…½|生物~树妖ï¼æƒŠæƒ§å…½|于溃疡憎æ¨å…½è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚ 溃疡憎æ¨å…½è¿›åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª-1/-1指示物,其数é‡ç­‰åŒäºŽç”±è¯¥ç‰Œæ‰‹æ“控的生物数é‡ã€‚ -Cankerbloom|散疡èŒå…½|生物 ~éžç‘žäººï¼çœŸèŒ|{1},牺牲散疡èŒå…½ï¼šé€‰æ‹©ä¸€é¡¹ï½ž\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•增殖。 -Cankerous Thirst|溃疡饥渴|瞬间|如果使用溃疡饥渴时支付了{B},则你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—-3/-3直到回åˆç»“æŸã€‚ 如果使用溃疡饥渴时支付了{G},则你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—+3/+3直到回åˆç»“æŸã€‚ (如果支付了{B}{G},则两者都作。) -Canoptek Scarab Swarm|墓穴圣甲虫群|神器生物 ~昆虫|飞行\n啃食巨颚~当墓穴圣甲虫群进战场时,放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç¥žå™¨æˆ–地牌,便派出一个1/1无色,具飞行异能的昆虫è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Canoptek Spyder|墓穴蜘蛛|神器生物 ~蜘蛛|飞行\n织造爪列~æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„神器或载具在你æ“控下进战场时,抓一张牌。 -Canoptek Tomb Sentinel|墓穴陵哨å«|神器生物 ~昆虫|警戒\næµäº¡ç‚®ï½žå½“墓穴陵哨å«ä»ŽåŸå¢“场进战场时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物。\nç ´åŸ{7}({7}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Canoptek Wraith|墓穴幽魂|神器生物 ~鬼魂|幽魂形æ€ï½žå¢“穴幽魂ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n超维斥候~当墓穴幽魂对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{3}并牺牲之。若你如此作,则从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œä¸”å‡é¡»ä¸Žç”±ä½ æ“控的æŸä¸ªåœ°åŒå;将它们横置放进战场,然åŽæ´—牌。 -Canopy Baloth|林冠巴洛西|生物 ~野兽|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,林冠巴洛西得+2/+2直到回åˆç»“æŸã€‚ -Canopy Claws||| -Canopy Cover|林冠掩护|结界~çµæ°”|结附于生物\nåªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡æ‰€ç»“附的生物。\n所结附的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 -Canopy Crawler||| -Canopy Gorger|林冠åžé£Ÿå®¢|生物~亚龙| -Canopy Spider||| -Canopy Stalker|树冠ä¼çŒ«|生物 ~猫|若能阻挡树冠ä¼çŒ«ï¼Œåˆ™å¿…须阻挡之。\n当树冠ä¼çŒ«æ­»åŽ»æ—¶ï¼Œæœ¬å›žåˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œä½ ä¾¿èŽ·å¾—1点生命。 -Canopy Surge||| -Canopy Tactician|林冠策士|生物 ~妖精ï¼æˆ˜å£«|由你æ“控的其他妖精得+1/+1。\n{T}:加{G}{G}{G}。 -Canopy Vista|林冠远景|地 ~树林ï¼å¹³åŽŸ|({T}:加{G}或{W}。)\n除éžä½ æ“控两个或更多基本地,å¦åˆ™æž—冠远景须横置进战场。 -Cantivore||| -Canyon Jerboa|峡谷跳鼠|生物 ~家鼠|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Canyon Lurkers|峡谷潜ä¼å®¢|生物~人类ï¼æµªå®¢|å˜èº«{3}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Canyon Minotaur|峡谷牛头怪|生物~牛头怪ï¼æˆ˜å£«| -Canyon Slough|峡谷è…æ²¼|地~沼泽ï¼å±±è„‰|({T}:加{B}或{R}到你的法术力池中。)\n峡谷è…沼须横置进战场。\n循环{2}({2},弃掉此牌:抓一张牌。) -Canyon Wildcat||| -Cao Cao, Lord of Wei|Cao Cao, Lord of Wei|| -Cao Ren, Wei Commander|Cao Ren, Wei Commander|| -Capashen Knight|å¡å¸•è½©éª‘士|生物~人类ï¼éª‘士|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。){1}{W}:å¡å¸•è½©éª‘士得+1/+0直到回åˆç»“æŸã€‚ -Capashen Unicorn||| -Capenna Express|å¡ä½©çº³ç‰¹å¿«|神器 ~载具|牺牲一个çå®ï¼šå¡ä½©çº³ç‰¹å¿«æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Capital Punishment|ä¾æ³•å¤„æ­»|法术|议争~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「死亡ã€æˆ–「纳税ã€ã€‚æ¯ä½å¯¹æ‰‹å„牺牲若干生物,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œæ­»äº¡ã€çš„总票数;æ¯ä½å¯¹æ‰‹å„弃若干牌,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œçº³ç¨Žã€çš„总票数。 -Caprichrome|铬身羊|神器生物 ~山羊|闪现\n警戒\nåžå™¬ç¥žå™¨1(于它进战场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„神器。此生物进战场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。) -Capricious Efreet|任性魔神|生物~魔神|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物,以åŠè‡³å¤šä¸¤ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物。 éšæœºæ¶ˆç­å…¶ä¸­ä¸€ä¸ªã€‚ -Capricious Hellraiser|任性龙煞|生物 ~éžç‘žäººï¼é¾™|如果你åŸå¢“场中有ä¹å¼ æˆ–更多牌,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n飞行\n当任性龙煞进战场时,éšæœºä»Žä½ çš„åŸå¢“场放é€ä¸‰å¼ ç‰Œã€‚选择其中一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌并将它å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Capricious Sorcerer||| -Captain Lannery Storm|兰娜莉速腾船长|传奇生物 ~人类ï¼æµ·ç›—|æ•æ·\næ¯å½“兰娜莉速腾船长攻击时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\næ¯å½“你牺牲一个çå®æ—¶ï¼Œå…°å¨œèŽ‰é€Ÿè…¾èˆ¹é•¿å¾—+1/+0直到回åˆç»“æŸã€‚ -Captain N'ghathrod|纳噶斯罗船长|传奇生物 ~惊惧兽ï¼æµ·ç›—|由你æ“控的惊惧兽具有å¨æ…‘异能。\næ¯å½“一个由你æ“控的惊惧兽对任一牌手造æˆæˆ˜æ–—伤害时,该牌手磨等é‡çš„牌。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡åœ¨ä»»ä¸€å¯¹æ‰‹åŸå¢“场中的神器或生物牌,且须为于本回åˆä¸­ä»Žå…¶ç‰Œåº“进入该处者。将它在你的æ“控下放进战场。 -Captain Ripley Vance|蕾普莉凡ä¸èˆ¹é•¿|传奇生物 ~人类ï¼æµ·ç›—|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第三个咒语时,在蕾普莉凡ä¸èˆ¹é•¿ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå®ƒå¯¹ä»»æ„一个目标造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Captain Sisay||| -Captain Vargus Wrath|瓦格拉斯船长|传奇生物 ~åŠå…½äººï¼æµ·ç›—|æ¯å½“瓦格拉斯船长攻击时,你本盘游æˆä¸­æ¯ä»Žç»Ÿå¸…区施放过一次指挥官,由你æ“控的海盗便得+1/+1直到回åˆç»“æŸã€‚ -Captain of Umbar|乌姆巴尔船长|生物 ~人类ï¼æµ·ç›—|{1},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Captain of the Mists|迷雾船长|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,é‡ç½®è¿·é›¾èˆ¹é•¿ã€‚\n{1}{U},{T}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。 -Captain of the Watch|守望队长|生物~人类ï¼å£«å…µ|警戒 (此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n由你æ“控的其他士兵生物得+1/+1并具有警戒异能。\n当守望队长进战场时,将三个1/1白色士兵è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Captain's Call|队长å¬ä»¤|法术|将三个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Captain's Claws|队长利爪|神器~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物攻击时,将一个1/1白色寇æ—ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。\n佩带{1} -Captain's Hook|船长的é“é’©|神器 ~武具|佩带此武具的生物得+2/+0,具有å¨æ…‘异能,且é¢å¤–具有海盗此生物类别。\næ¯å½“船长的é“钩从永久物上å¸è£…时,消ç­è¯¥æ°¸ä¹…物。\n佩带{1} -Captain's Maneuver||| -Captivating Crew|魅力船员|生物 ~人类ï¼æµ·ç›—|{3}{R}:获得目标由对手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Captivating Glance|蛊惑目光|结界~çµæ°”|生物结界\n在你的回åˆç»“æŸæ—¶ï¼Œä¸Žä¸€ä½å¯¹æ‰‹æ¯”点。 若你赢,则获得å—此结界的生物之æ“控æƒã€‚ 若你没有赢,则该牌手获得å—此结界的生物之æ“控æƒã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Captivating Gyre|缚身旋咒|法术|将至多三个目标生物移回其拥有者手上。 -Captivating Unicorn|魅力独角兽|生物 ~独角兽|星彩~æ¯å½“一个结界在你的æ“控下进战场时,横置目标由对手æ“控的生物。 -Captivating Vampire|蛊惑å¸è¡€é¬¼|生物~å¸è¡€é¬¼|由你æ“控的其他å¸è¡€é¬¼ç”Ÿç‰©å¾—+1/+1。\n横置五个由你æ“控ã€ä¸”未横置的å¸è¡€é¬¼ï¼šèŽ·å¾—目标生物的æ“控æƒã€‚ 它é¢å¤–具有å¸è¡€é¬¼æ­¤ç±»åˆ«ã€‚ -Captive Audience|俘获观众|结界|于俘获观众进战场时,选择一ä½å¯¹æ‰‹ã€‚俘获观众在该牌手的æ“控下进战场。\n在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï¼Œä¸”ä¸å¾—是此å‰é€‰è¿‡çš„~\n•你的总生命æˆä¸º4。\n•弃掉你的手牌。\n•æ¯ä½å¯¹æ‰‹å„派出五个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Captive Flame|èšç„°é™„刃|结界|{R}:目标生物得+1/+0直到回åˆç»“æŸã€‚ -Capture Sphere|拘æ•æ³•çƒ|结界 ~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于生物\n当拘æ•æ³•çƒè¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€ç»“附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Capture of Jingzhou|Capture of Jingzhou|| -Captured Sunlight|èšè—日光|法术|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n你获得4点生命。 -Captured by Lagacs|勒嘎猎æ•|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n当勒嘎猎æ•è¿›æˆ˜åœºæ—¶ï¼Œæ”¯æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。) -Captured by the Consulate|执政院缉æ•|结界~çµæ°”|结附于ä¸ç”±ä½ æ“控的生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚\næ¯å½“任一对手施放咒语时,若该咒语仅指定å•ä¸€ç›®æ ‡ï¼Œåˆ™å¦‚果能将其目标更改为所结附的生物,便须如此作。 -Carapace Forger|甲壳塑师|生物~妖精ï¼ç¥žå™¨å¸ˆ|金技~åªè¦ä½ æ“控三个或更多神器,甲壳塑师便得+2/+2。 -Caravan Escort|商队å«å£«|生物~人类ï¼éª‘士|å‡çº§{2} ({2}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-4\n2/2\n等级5+\n5/5\n先攻 -Caravan Hurda|商队è·å¾—|生物~巨人|系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Caravan Vigil|商队守夜|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œä½ å¯ä»¥æ”¹ä¸ºå°†æ‰€å±•ç¤ºçš„牌放进战场,而éžå°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šã€‚ -Carbonize||| -Carefree Swinemaster|无忧驯猪师|生物 ~地ä¾ï¼æ¸¸ä¾ |æ¯å½“无忧驯猪师攻击时,你å¯ä»¥æ”¯ä»˜{1}{G}。若你如此作,则派出一个2/2绿色野猪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 -Careful Consideration|细心考虑|瞬间|目标牌手抓四张牌,然åŽå¼ƒä¸‰å¼ ç‰Œã€‚ 如果你在你的行动阶段使用此咒语,则改为该牌手抓四张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ -Careful Cultivation|细心栽培|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得+1/+3且具有延势与「{T}:加{G}{G}。ã€\n魂力~{1}{G},弃掉细心栽培:派出一个1/1绿色人类ï¼ä¿®è¡Œåƒ§è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「{T}:加{G}。〠-Careful Study||| -Caregiver|照护人|生物~人类ï¼åƒ§ä¾£|{W},牺牲一个生物:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。 -Careless Celebrant|无忌主祭|生物 ~羊蹄人ï¼ç¥­å¸ˆ|当无忌主祭死去时,它å‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆ2点伤害。 -Caress of Phyrexia|éžç‘žå…‹è¥¿äºšæŠšè§¦|法术|目标牌手抓三张牌,失去3点生命,且得到三个中毒指示物。 -Caribou Range||| -Carnage Altar|æ€æˆ®ç¥­å›|神器|{3},牺牲一个生物:抓一张牌。 -Carnage Gladiator|屠戮角斗士|生物~骷髅妖ï¼æˆ˜å£«|æ¯å½“一个生物阻挡时,该生物的æ“控者失去1点生命。\n{1}{B}{R}:é‡ç”Ÿå± æˆ®è§’斗士。 -Carnage Tyrant|æ€æˆ®æš´éœ¸é¾™|生物 ~æé¾™|æ€æˆ®æš´éœ¸é¾™ä¸èƒ½è¢«å击。\nè·µè¸ï¼Œè¾Ÿé‚ª -Carnage Wurm|屠戮亚龙|生物~亚龙|嗜血3 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。)\nè·µè¸ (如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Carnage|æš´è™|法术|æš´è™å‘目标对手造æˆ3点伤害。该牌手弃两张牌。 -Carnelian Orb of Dragonkind|红玉髓龙ç |神器|{T}:加{R}。如果该法术力用以支付龙生物咒语,则它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Carnifex Demon|刽å­æ‰‹æ¶é­”|生物~æ¶é­”|飞行\n刽å­æ‰‹æ¶é­”进战场时上é¢æœ‰ä¸¤ä¸ª-1/-1指示物。\n{B},从刽å­æ‰‹æ¶é­”上移去一个-1/-1指示物:在æ¯ä¸ªå…¶ä»–生物上å„放置一个-1/-1指示物。 -Carnival Hellsteed|游行狱驹|生物~梦魇ï¼é©¬|先攻,æ•æ·\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) -Carnival|æš´å–œ|瞬间|暴喜对目标生物或é¹æ´›å®¢é€ æˆ1点伤害,且对该永久物的æ“控者造æˆ1点伤害。 -Carnivorous Canopy|食肉林冠|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。如果该永久物的法术力值等于或å°äºŽ3,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Carnivorous Moss-Beast|肉食苔藓兽|生物~æ¤ç‰©ï¼å…ƒç´ ï¼é‡Žå…½|{5}{G}{G}:在肉食苔藓兽上放置一个+1/+1指示物。 -Carom|借力打力|瞬间|于本回åˆä¸­ï¼ŒæŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æ‰€é€ æˆçš„1点伤害,改为对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¹‹ã€‚\n抓一张牌。 -Carpet of Flowers||| -Carrier Thrall|带原鬼å’|生物 ~å¸è¡€é¬¼|当带原鬼å’死去时,派出一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©ã€‚它具有「牺牲此生物:加{C}。〠-Carrion Ants||| -Carrion Beetles||| -Carrion Call|è…肉呼唤|瞬间|将两个1/1绿色,具侵染异能的昆虫è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ (它们会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Carrion Crow|è…肉乌鸦|生物~çµä¿‘ï¼é¸Ÿ|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\nè…肉乌鸦须横置进战场。 -Carrion Feeder||| -Carrion Grub|è…肉幼虫|生物 ~昆虫|è…肉幼虫得+X/+0,X为你åŸå¢“场里的生物牌中力é‡æœ€å¤§è€…的数值。\n当è…肉幼虫进战场时,磨四张牌。(将你牌库顶的四张牌置入你的åŸå¢“场。) -Carrion Howler|è…肉嚎狼|生物~çµä¿‘ï¼ç‹¼|支付1点生命:è…肉嚎狼得+2/-1直到回åˆç»“æŸã€‚ -Carrion Imp|è…肉å°æ¶é­”|生物 ~å°æ¶é­”|飞行\n当è…肉å°æ¶é­”进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»ŽåŸå¢“场放é€ã€‚若你如此作,则你获得2点生命。 -Carrion Locust|è…肉è—虫|生物 ~昆虫ï¼æƒŠæƒ§å…½|飞行\n当è…肉è—虫进战场时,将目标牌从对手的åŸå¢“场放é€ã€‚若它是生物牌,则该牌手失去1点生命。 -Carrion Rats||| -Carrion Screecher|食è…鸣鸟|生物~çµä¿‘ï¼é¸Ÿ|飞行 -Carrion Thrash|è…肉击æ—|生物~凡尔西诺ï¼æˆ˜å£«|当è…肉击æ—从场上置入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则将å¦ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Carrion Wall||| -Carrion Wurm||| -Carry Away|夺走|武具结界|当夺走进场时,将å—此结界的武具å¸è£…。\nä½ æ“控å—此结界的武具。 -Cartel Aristocrat|è”会豪æ—|生物 ~人类ï¼å‚è°‹|牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚è”会豪æ—获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Carth the Lion|å¡è¨æ©éš†|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“å¡è¨æ©éš†è¿›æˆ˜åœºæˆ–一个由你æ“控的é¹æ´›å®¢æ­»åŽ»æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张é¹æ´›å®¢ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n你起动之由é¹æ´›å®¢å…·æœ‰çš„忠诚异能须é¢å¤–支付 æ¥èµ·åŠ¨ã€‚ -Cartographer's Survey|制图师勘绘|法术|检视你牌库顶的七张牌。将其中至多两张地牌横置放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Cartographer||| -Cartouche of Ambition|野心魔符|结界~çµæ°”ï¼é­”符|结附于由你æ“控的生物\n当野心魔符进战场时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。\n所结附的生物得+1/+1且具有系命异能。 -Cartouche of Knowledge|知识魔符|结界~çµæ°”ï¼é­”符|结附于由你æ“控的生物\n当知识魔符进战场时,抓一张牌。\n所结附的生物得+1/+1且具有飞行异能。 -Cartouche of Solidarity|团结魔符|结界~çµæ°”ï¼é­”符|结附于由你æ“控的生物\n当团结魔符进战场时,派出一个1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚\n所结附的生物得+1/+1且具有先攻异能。 -Cartouche of Strength|力é‡é­”符|结界~çµæ°”ï¼é­”符|结附于由你æ“控的生物\n当力é‡é­”符进战场时,你å¯ä»¥è®©æ‰€ç»“附的生物与目标由对手æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n所结附的生物得+1/+1且具有践è¸å¼‚能。 -Cartouche of Zeal|热忱魔符|结界~çµæ°”ï¼é­”符|结附于由你æ“控的生物\n当热忱魔符进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n所结附的生物得+1/+1且具有æ•æ·å¼‚能。 -Carven Caryatid|女雕åƒæŸ±|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n当女雕åƒæŸ±è¿›åœºæ—¶ï¼ŒæŠ“一张牌。 -Cascade Bluffs|飞瀑ç»å£|地|{T}:加{1}到你的法术力池中。\n{U/R},{T}:加{U}{U},{U}{R},或{R}{R}到你的法术力池中。 -Cascade Seer|飞瀑预言师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当飞瀑预言师进战场时,å åœX,X为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Cascading Cataracts|飞æµå·¨ç€‘|地|ä¸ç­\n{T}:加{C}。\n{5},{T}:加五点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚ -Case the Joint|踩点打探|瞬间|抓两张牌,然åŽæ£€è§†æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。 -Cast Down|æ¹®ç­|瞬间|消ç­ç›®æ ‡éžä¼ å¥‡çš„生物。 -Cast Off|褪下披风|法术~历险|消ç­æ‰€æœ‰éžå·¨äººç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Cast Out|æ–¥é€|结界|闪现\n当斥é€è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到斥é€ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n循环{W}({W},弃掉此牌:抓一张牌。) -Cast Through Time|历时施放|结界|由你æ“控的瞬间与法术咒语具有弹回异能。 (如果你从你手上施放该咒语,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Cast into Darkness|没入黑暗|结界~çµæ°”|结附于生物\n所结附的生物得-2/-0且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Cast into the Fire|投入烈焰|瞬间|选择一项~\n•投入烈焰对至多两个目标生物å„造æˆ1点伤害。\n•放é€ç›®æ ‡ç¥žå™¨ã€‚ -Castaway's Despair|è½éš¾ä¸§å¿—|结界~çµæ°”|结附于生物\n当è½éš¾ä¸§å¿—进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Castigate|斥骂|法术|目标对手展示其手牌。 选择其中一张éžåœ°çš„牌。 将该牌移出对战。 -Castle Ardenvale|雅登瓦堡|地|除éžä½ æ“控平原,å¦åˆ™é›…登瓦堡须横置进战场。\n{T}:加{W}。\n{2}{W}{W},{T}:派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Castle Embereth|éžåšé›·å ¡|地|除éžä½ æ“控山脉,å¦åˆ™éžåšé›·å ¡é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}。\n{1}{R}{R},{T}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Castle Garenbrig|盖伦碧堡|地|除éžä½ æ“控树林,å¦åˆ™ç›–伦碧堡须横置进战场。\n{T}:加{G}。\n{2}{G}{G},{T}:加六点{G}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语,或是起动生物的异能。 -Castle Locthwain|æ´›å¸æ¸©å ¡|地|除éžä½ æ“控沼泽,å¦åˆ™æ´›å¸æ¸©å ¡é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}。\n{1}{B}{B},{T}:抓一张牌,然åŽä½ å¤±åŽ»ç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„生命。 -Castle Raptors|城堡猎鸟|生物 ~鸟ï¼å£«å…µ|飞行\nåªè¦åŸŽå ¡çŒŽé¸Ÿæœªæ¨ªç½®ï¼Œå®ƒä¾¿å¾—+0/+2。 -Castle Vantress|凡翠ä¸å ¡|地|除éžä½ æ“控海岛,å¦åˆ™å‡¡ç¿ ä¸å ¡é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}。\n{2}{U}{U},{T}:å åœ2。 -Castle||| -Casualties of War|战争伤亡|法术|选择一项或多项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•消ç­ç›®æ ‡åœ°ã€‚\n•消ç­ç›®æ ‡é¹æ´›å®¢ã€‚ -Cat Warriors||| -Cataclysmic Gearhulk|ç¾å˜å·¨æ¢°|神器生物 ~组构体|警戒\n当ç¾å˜å·¨æ¢°è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„从由其æ“控的éžåœ°æ°¸ä¹…物中选择一个神器ã€ä¸€ä¸ªç”Ÿç‰©ã€ä¸€ä¸ªç»“界和一个é¹æ´›å®¢ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™çš„éžåœ°æ°¸ä¹…物。 -Catacomb Crocodile|陵墓鳄鱼|生物 ~鳄鱼| -Catacomb Sifter|ç­›åŸæ¶ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)当筛åŸæ¶ä½“进战场时,将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。ã€æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Catacomb Slug|陵墓蛞è“|生物~蛞è“| -Catalog||| -Catalyst Elemental|触媒元素|生物 ~元素|牺牲触媒元素:加{R}{R}。 -Catalyst Stone||| -Catapult Master||| -Catapult Squad||| -Catastrophe||| -Caterwauling Boggart|高å«æ³¢å°¬|生物~精çµï¼ç¥­å¸ˆ|æ¯ä¸ªç”±ä½ æ“控的精çµéƒ½åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。\næ¯ä¸ªç”±ä½ æ“控的元素都åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 -Cathar Commando|护教军çªå‡»å…µ|生物 ~人类ï¼å£«å…µ|闪现\n{1},牺牲护教军çªå‡»å…µï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Cathar's Call|护教军å¬ä»¤|结界 ~çµæ°”|结附于生物\n所结附的生物具有警戒与「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚〠-Cathar's Companion|护教军之伴|生物~猎犬|æ¯å½“你施放éžç”Ÿç‰©å’’语时,护教军之伴获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Cathar's Shield|护教军之盾|神器~武具|佩带此武具的生物得+0/+3且具有警戒异能。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Cathars' Crusade|护教军圣战|结界|æ¯å½“一个生物在你的æ“控下进战场时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Cathartic Adept|倾泄专家|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:目标牌手将他的牌库顶牌置入其åŸå¢“场。 -Cathartic Pyre|净çµè‘¬ç«|瞬间|选择一项~\n•净çµè‘¬ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ3点伤害。\n•弃至多两张牌,然åŽæŠ“ç­‰é‡çš„牌。 -Cathartic Reunion|感人é‡é€¢|法术|弃两张牌,以作为施放感人é‡é€¢çš„é¢å¤–费用。\n抓三张牌。 -Cathedral Membrane|圣堂护层|神器生物~墙|({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚)\n守军\n当圣堂护层于战斗中从战场置入åŸå¢“场时,它对本次战斗中æ¯ä¸ªè¢«å®ƒé˜»æŒ¡çš„生物å„造æˆ6点伤害。 -Cathedral Sanctifier|大教堂ç¥åœ£åƒ§|生物~人类ï¼åƒ§ä¾£|当大教堂ç¥åœ£åƒ§è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命。 -Cathedral of War|战事圣堂|地|战事圣堂须横置进战场。颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{T}:加{1}到你的法术力池中。 -Cathodion||| -Catti-brie of Mithral Hall||| -Caught in the Brights|æŸæ‰‹å°±æ“’|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n当一个由你æ“控的载具攻击时,放é€æ‰€ç»“附的生物。 -Cauldron Dance||| -Cauldron Familiar|鼎镬佣兽|生物 ~猫|当鼎镬佣兽进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。\n牺牲一个食å“:将鼎镬佣兽从你的åŸå¢“场移回战场。 -Cauldron Haze|鼎镬迷雾|瞬间|选择任æ„æ•°é‡çš„目标生物。 这些生物获得留存异能直到回åˆç»“æŸã€‚ (当它从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Cauldron of Souls|çµé­‚鼎镬|神器|{T}:选择任æ„æ•°é‡çš„目标生物。 这些生物å‡èŽ·å¾—留存异能直到回åˆç»“æŸã€‚ (当它从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Cauldron's Gift|鼎镬赋礼|法术|固色~如果施放此咒语时支付过至少三点黑色法术力,则将你牌库顶的四张牌置入你的åŸå¢“场。\nä½ å¯ä»¥é€‰æ‹©ä¸€å¼ åœ¨ä½ åŸå¢“场中的生物牌。如果你如此作,则将它移回战场,且上é¢é¢å¤–有一个+1/+1指示物。 -Caustic Caterpillar|è…蚀毛虫|生物 ~昆虫|{1}{G},牺牲è…蚀毛虫:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Caustic Crawler|è…液爬虫|生物~昆虫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚ -Caustic Hound|蚀液猎犬|生物~猎犬|当蚀液猎犬从战场进入åŸå¢“场时,æ¯ä½ç‰Œæ‰‹å„失去4点生命。 -Caustic Rain|è…蚀雨|法术|将目标地移出对战。 -Caustic Tar||| -Cautery Sliver|炮烙裂片妖|生物 ~裂片妖|所有裂片妖具有「{1},牺牲此永久物:此永久物对任æ„一个目标造æˆ1点伤害。ã€\n所有裂片妖具有「{1},牺牲此永久物:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç‰Œæ‰‹ï¼Œé¹æ´›å®¢æˆ–裂片妖生物造æˆçš„1点伤害。〠-Cavalcade of Calamity|ç¾ç¥¸è¡Œè¿›|结界|æ¯å½“一个由你æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ1的生物攻击时,ç¾ç¥¸è¡Œè¿›å¯¹å…¶æ‰€æ”»å‡»çš„牌手或é¹æ´›å®¢é€ æˆ1点伤害。 -Cavalier of Dawn|曙光éªéª‘|生物 ~元素ï¼éª‘士|警戒\n当曙光éªéª‘进战场时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出一个3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n当曙光éªéª‘死去时,将目标神器或结界牌从你的åŸå¢“场移回你手上。 -Cavalier of Flame|烈焰éªéª‘|生物 ~元素ï¼éª‘士|{1}{R}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得æ•æ·å¼‚能。\n当烈焰éªéª‘进战场时,弃任æ„æ•°é‡çš„牌,然åŽæŠ“ç­‰é‡çš„牌。\n当烈焰éªéª‘死去时,它å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的é¹æ´›å®¢å„造æˆX点伤害,X为你åŸå¢“场中的地牌数é‡ã€‚ -Cavalier of Gales|烈风éªéª‘|生物 ~元素ï¼éª‘士|飞行\n当烈风éªéª‘进战场时,抓三张牌,然åŽä»Žä½ æ‰‹ä¸Šå°†ä¸¤å¼ ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。\n当烈风éªéª‘死去时,将它洗入其拥有者的牌库,然åŽå åœ2。 -Cavalier of Night|暮夜éªéª‘|生物 ~元素ï¼éª‘士|系命\n当暮夜éªéª‘进战场时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。\n当暮夜éªéª‘死去时,将目标总法术力费用等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。 -Cavalier of Thorns|è†æ£˜éªéª‘|生物 ~元素ï¼éª‘士|延势\n当è†æ£˜éªéª‘进战场时,展示你牌库顶的五张牌。将其中的一张地牌放进战场,其余则置入你的åŸå¢“场。\n当è†æ£˜éªéª‘死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则将å¦ä¸€å¼ ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。 -Cavalry Drillmaster|骑兵教官|生物 ~人类ï¼éª‘士|当骑兵教官进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻异能。 -Cavalry Master|骑兵领袖|生物~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\n由你æ“控ã€ä¸”具侧é¢æ”»å‡»å¼‚能的其它生物都具有侧é¢æ”»å‡»å¼‚能。 (æ¯ä¸ªä¾§é¢æ”»å‡»éƒ½ä¼šä¸ªåˆ«è§¦å‘。) -Cavalry Pegasus|飞马å骑|生物~飞马|飞行\næ¯å½“飞马å骑攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„人类å‡èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ -Cave People||| -Cave Tiger||| -Cave of Temptation|诱魅洞窟|地|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。\n{4},{T},牺牲诱魅洞窟:在目标生物上放置两个+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Cave of the Frost Dragon|霜龙洞穴|地|如果你æ“控两个或更多其他地,则霜龙洞穴须横置进战场。\n{T}:加{W}。\n{4}{W}:霜龙洞穴æˆä¸º3/4白色,具飞行异能的龙生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Cavern Harpy||| -Cavern Lampad|洞窟冥çµ|结界生物~å®èŠ™|神授{5}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\nå¨å“\n所结附的生物得+2/+2且具有å¨å“异能。 -Cavern Thoctar|洞窟索塔兽|生物~野兽|{1}{R}:洞窟索塔兽得+1/+0直到回åˆç»“æŸã€‚ -Cavern Whisperer|洞窟低语怪|生物 ~梦魇|åˆå˜{3}{B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌。 -Cavern of Souls|çµé­‚洞窟|地|于çµé­‚洞窟进战场时,选择一个生物类别。\n{T}:加{1}到你的法术力池中。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ–½æ”¾è¯¥ç±»åˆ«çš„生物咒语,且该咒语ä¸èƒ½è¢«å击。 -Cavern-Hoard Dragon|å®çªŸå·¨é¾™|生物 ~龙|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为å„对手æ“控之神器数é‡ä¸­çš„最大值。\n飞行,践è¸ï¼Œæ•æ·\næ¯å½“å®çªŸå·¨é¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手æ¯æ“控一个神器,你便派出一个çå®è¡ç”Ÿç‰©ã€‚ -Caves of Chaos Adventurer|混沌洞穴冒险家|生物 ~人类ï¼é‡Žè›®äºº|è·µè¸\n当混沌洞穴冒险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\næ¯å½“混沌洞穴冒险家攻击时,放é€ä½ çš„牌库顶牌。如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚è‹¥å¦ï¼Œåˆ™æœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Caves of Koilos||| -Cease-Fire||| -Ceaseless Searblades|ä¸æ¯ç„¦åˆƒå†›|生物~元素ï¼æˆ˜å£«|æ¯å½“你使用元素的起动å¼å¼‚能时,ä¸æ¯ç„¦åˆƒå†›å¾—+1/+0直到回åˆç»“æŸã€‚ -Celeborn the Wise|智者凯勒åšæ©|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“你以一个或数个妖精攻击时,å åœ1。\næ¯å½“ä½ å åœæ—¶ï¼Œä»¥æ­¤æ³•å åœæœŸé—´æ¯æ£€è§†è¿‡ä¸€å¼ ç‰Œï¼Œæ™ºè€…凯勒åšæ©ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ -Celebrate the Harvest|欢庆收æˆèŠ‚|法术|从你的牌库中æœå¯»è‡³å¤šX张基本地牌,X为由你æ“控的生物中ä¸åŒåŠ›é‡å€¼çš„ç§æ•°ã€‚将这些牌横置放进战场,然åŽæ´—牌。 -Celebrity Fencer|击剑å伶|生物 ~妖精ï¼å¾·é²ä¼Š|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在击剑å伶上放置一个+1/+1指示物。 -Celestial Ancient|天界先人|生物~元素|飞行\næ¯å½“你使用结界咒语时,在æ¯ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 -Celestial Archon|天界统领|结界生物~统领|神授{5}{W}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n飞行,先攻\n所结附的生物得+4/+4且具有飞行与先攻异能。 -Celestial Colonnade|天界柱廊|地|天界柱廊须横置进战场。\n{T}:加{W}或{U}。\n{3}{W}{U}:直到回åˆç»“æŸï¼Œå¤©ç•ŒæŸ±å»Šæˆä¸º4/4,白è“åŒè‰²ï¼Œå…·é£žè¡Œä¸Žè­¦æˆ’异能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚ -Celestial Crusader|天界å字军|生物 ~精怪|闪现\n转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½æ–½æ”¾å’’语或起动ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的异能。)\n飞行\n其他白色生物得+1/+1。 -Celestial Dawn||| -Celestial Enforcer|天界执法者|生物 ~人类ï¼åƒ§ä¾£|{1}{W},{T}:横置目标生物。åªèƒ½äºŽä½ æ“控具飞行异能的生物时起动此异能。 -Celestial Flare|天界ç«å…‰|瞬间|目标牌手牺牲一个进行攻击或阻挡的生物。 -Celestial Gatekeeper||| -Celestial Judgment|天é™å®¡åˆ¤|法术|为战场上生物中æ¯ç§ä¸åŒçš„力é‡å€¼å„选择一个力é‡ä¸ºè¯¥å€¼çš„生物。消ç­æ‰€æœ‰æœªä»¥æ­¤æ³•é€‰æ‹©çš„生物。 -Celestial Kirin|天界麒麟|传奇生物~麒麟ï¼ç²¾æ€ª|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žè¯¥ç‰Œç›¸åŒçš„永久物。 -Celestial Mantle|天界披风|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3。\næ¯å½“所结附的生物对牌手造æˆæˆ˜æ–—伤害时,将其æ“控者的总生命加å€ã€‚ -Celestial Messenger|传音é’鸟|生物 ~鸟ï¼ç²¾æ€ª|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此牌。)\n飞行\nåªè¦ä½ æ“控燕çµé¹æ´›å®¢ï¼Œä¼ éŸ³é’鸟便得+1/+1。 -Celestial Purge|天界涤净|瞬间|将目标黑色或红色永久物移出对战。 -Celestial Regulator|天界制é™ä½¿|生物 ~天使ï¼å‚è°‹|飞行\n当天界制é™ä½¿è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ä¸ç”±ä½ æ“控的生物并将它横置。如果你æ“控其上有指示物的生物,则所选生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸èƒ½é‡ç½®ã€‚ -Celestial Unicorn|天界独角兽|生物 ~独角兽|æ¯å½“你获得生命时,在天界独角兽上放置一个+1/+1指示物。 -Celestine, the Living Saint|活圣人塞莱斯汀|传奇生物 ~人类ï¼æˆ˜å£«|飞行,系命\n愈伤圣泪~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的生物牌从你的åŸå¢“场移回战场,X为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ -Celestus Sanctifier|穹天ç¥åœ£åƒ§|生物 ~人类ï¼åƒ§ä¾£|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于穹天ç¥åœ£åƒ§è¿›æˆ˜åœºæ—¶æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的两张牌。将其中一张置入你的åŸå¢“场。 -Cellar Door|地窖门|神器|{3},{T}:目标牌手将他的牌库底牌置入其åŸå¢“场。 如果它是生物牌,则你将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Cement Shoes|水泥护鞋|神器 ~武具|佩带此武具的生物得+3/+3且具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¨ªç½®æ­¤ç”Ÿç‰©ã€‚ã€\n佩带此武具的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Cemetery Desecrator|墓地渎圣尸|生物 ~çµä¿‘|å¨æ…‘\n当墓地渎圣尸进战场或死去时,从任一åŸå¢“场放é€å¦ä¸€å¼ ç‰Œã€‚当你如此作时,选择一项~\n•从目标永久物上移去X个指示物,X为所放é€ä¹‹ç‰Œçš„法术力值。\n•目标由对手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为所放é€ä¹‹ç‰Œçš„法术力值。 -Cemetery Gatekeeper|墓地守门者|生物 ~å¸è¡€é¬¼|先攻\n当墓地守门者进战场时,从任一åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚\næ¯å½“任一牌手使用地或施放咒语时,若它与所放é€çš„牌具共通之牌张类别,则墓地守门者对该牌手造æˆ2点伤害。 -Cemetery Illuminator|墓地燃ç¯çµ|生物 ~精怪|飞行\n当墓地燃ç¯çµè¿›æˆ˜åœºæ—¶ï¼Œä»Žä»»ä¸€åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\né™æ¯å›žåˆä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库顶施放咒语,但其须与以墓地燃ç¯çµæ”¾é€çš„任一牌具共通之牌张类别。 -Cemetery Protector|墓地å«æŠ¤å…µ|生物 ~人类ï¼å£«å…µ|闪现\n当墓地å«æŠ¤å…µè¿›æˆ˜åœºæ—¶ï¼Œä»Žä»»ä¸€åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚\næ¯å½“你使用地或施放咒语时,若它与所放é€çš„牌具共通之牌张类别,则派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ -Cemetery Prowler|墓地游掠狼|生物 ~狼|警戒\næ¯å½“墓地游掠狼进战场或攻击时,从任一åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚\n对你施放的咒语而言,它与以墓地游掠狼放é€çš„å„牌æ¯æœ‰ä¸€ç§å…±é€šä¹‹ç‰Œå¼ ç±»åˆ«ï¼Œä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Cemetery Puca|墓地铺å¡|生物~å˜å½¢å…½|æ¯å½“一个生物从场上置入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{1}。 如果你如此作,则墓地铺å¡æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶ï¼Œå¹¶èŽ·å¾—此异能。 -Cemetery Reaper|墓地镰刀手|生物 ~çµä¿‘|由你æ“控的其他çµä¿‘生物得+1/+1。\n{2}{B},{T}:将目标生物牌从åŸå¢“场放é€ã€‚派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Cemetery Recruitment|墓地å¾å¬|法术|将目标生物牌从你的åŸå¢“场移回你手上。如果它是çµä¿‘牌,则抓一张牌。 -Cemetery Tampering|擅挖墓地|结界|掩蔽5(当此结界进战场时,检视你牌库顶的五张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç£¨ä¸‰å¼ ç‰Œã€‚然åŽå¦‚果你åŸå¢“场中有二å张或更多牌,则你å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Cenn's Enlistment|仕绅徵兵|法术|将两个1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Cenn's Heir|仕绅传人|生物~æ´è‹±ï¼å£«å…µ|æ¯å½“仕绅传人攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其它æ´è‹±ï¼Œå®ƒä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ -Cenn's Tactician|仕绅策士|生物~æ´è‹±ï¼å£«å…µ|{W},{T}:在目标士兵生物上放置一个+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的生物å¯ä»¥é¢å¤–多阻挡一个生物。 -Censor|ç¦è¨€|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。\n循环{U}({U},弃掉此牌:抓一张牌。) -Centaur Battlemaster|åŠäººé©¬æ ¼æ–—专家|生物 ~åŠäººé©¬ï¼æˆ˜å£«|勇行~æ¯å½“你施放以åŠäººé©¬æ ¼æ–—专家为目标的咒语时,在åŠäººé©¬æ ¼æ–—专家上放置三个+1/+1指示物。 -Centaur Chieftain||| -Centaur Courser|åŠäººéªé©¬|生物 ~åŠäººé©¬ï¼æˆ˜å£«| -Centaur Garden||| -Centaur Glade||| -Centaur Healer|åŠäººé©¬æ²»ç–—师|生物 ~åŠäººé©¬ï¼åƒ§ä¾£|当åŠäººé©¬æ²»ç–—师进战场时,你获得3点生命。 -Centaur Nurturer|åŠäººé©¬æ»‹å…»å¸ˆ|生物 ~åŠäººé©¬ï¼å¾·é²ä¼Š|当åŠäººé©¬æ»‹å…»å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命。\n{T}:加一点任æ„颜色的法术力。 -Centaur Omenreader|识兆åŠäººé©¬|雪境生物~åŠäººé©¬ï¼ç¥­å¸ˆ|åªè¦è¯†å…†åŠäººé©¬ä¸ºæ¨ªç½®ï¼Œä½ ä½¿ç”¨çš„生物咒语费用便å‡å°‘{2}æ¥ä½¿ç”¨ã€‚ -Centaur Peacemaker|åŠäººé©¬è°ƒåœäºº|生物 ~åŠäººé©¬ï¼åƒ§ä¾£|当åŠäººé©¬è°ƒåœäººè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„获得4点生命。 -Centaur Rootcaster||| -Centaur Safeguard|åŠäººé©¬å®ˆå«|生物~åŠäººé©¬ï¼æˆ˜å£«|({G/W}å¯ç”¨{G}或{W}æ¥æ”¯ä»˜ã€‚)\n当åŠäººé©¬å®ˆå«ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,你å¯ä»¥èŽ·å¾—3点生命。 -Centaur Veteran||| -Centaur Vinecrasher|藤击åŠäººé©¬|生物~æ¤ç‰©ï¼åŠäººé©¬|è·µè¸è—¤å‡»åŠäººé©¬è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中的地牌数é‡ã€‚æ¯å½“一张地牌从任何区域置入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{G}{G}。若你如此作,则将藤击åŠäººé©¬ä»Žä½ çš„åŸå¢“场移回你手上。 -Centaur's Herald|åŠäººé©¬çš„传令使|生物~妖精ï¼æ–¥å€™|{2}{G},牺牲åŠäººé©¬çš„传令使:将一个3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Center Soul|定æ¯å‡ç¥ž|瞬间|选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Cephalid Aristocrat||| -Cephalid Broker||| -Cephalid Coliseum||| -Cephalid Constable||| -Cephalid Facetaker|夺é¢ç« äºº|生物 ~章人ï¼æµªå®¢|夺é¢ç« äººä¸èƒ½è¢«é˜»æŒ¡ã€‚\n在你回åˆçš„战斗开始时,你å¯ä»¥ä½¿å¤ºé¢ç« äººæˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸï¼Œä½†å®ƒæ˜¯1/4,且具有「此生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚〠-Cephalid Illusionist||| -Cephalid Inkshrouder||| -Cephalid Looter||| -Cephalid Pathmage||| -Cephalid Retainer||| -Cephalid Sage||| -Cephalid Scout||| -Cephalid Shrine||| -Cephalid Snitch||| -Cephalid Vandal||| -Cephalopod Sentry|头足哨å«|神器生物 ~éžç‘žäººï¼ä¹Œè´¼|飞行\n头足哨å«çš„力é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚ -Cerebral Eruption|脑力爆å‘|法术|目标对手展示其牌库顶牌。 脑力爆å‘对该玩家与æ¯ä¸ªç”±ä»–æ“控的生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„总法术力费用。 如果以此法展示出地牌,则将脑力爆å‘移回其拥有者手上。 -Cerebral Vortex|脑力漩涡|瞬间|目标牌手抓两张牌,然åŽè„‘力漩涡对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹æœ¬å›žåˆå·²æŠ“的牌数é‡ã€‚ -Ceremonial Groundbreaker|动土仪å¼é”¹|神器 ~武具|佩带此武具的生物得+2/+1且具有践è¸å¼‚能。\n佩带市民{1}\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Ceremonial Knife|祭仪å°åˆ€|神器 ~武具|佩带此武具的生物得+1/+0且具有「æ¯å½“此生物造æˆæˆ˜æ–—伤害时,派出一个血滴è¡ç”Ÿç‰©ã€‚ã€(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Ceremonious Rejection|隆é‡æ‹’æ–¥|瞬间|å击目标无色咒语。 -Cerodon Yearling|åˆå¹´è§’牙兽|生物~野兽|警戒,æ•æ· -Certain Death|必死无疑|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者失去2点生命且你获得2点生命。 -Cerulean Drake|蔚è“龙兽|生物 ~龙兽|飞行\nå红ä¿æŠ¤(此生物ä¸èƒ½è¢«çº¢è‰²çš„东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\n牺牲蔚è“龙兽:å击目标咒语,且该咒语须以你为目标。 -Cerulean Sphinx|蔚è“å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\n{U}:蔚è“å²èŠ¬æ–¯çš„拥有者将它洗入其牌库。 -Cerulean Wisps|蔚è“鬼ç«|瞬间|目标生物æˆä¸ºè“色直到回åˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚\n抓一张牌。 -Ceta Disciple||| -Ceta Sanctuary||| -Cetavolver||| -Chain Devil|链魔|生物 ~魔鬼|活化é”链~当链魔进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个éžè¡ç”Ÿç‰©çš„生物。 -Chain Lightning|è¿žé”闪电|法术|è¿žé”闪电对任æ„一个目标造æˆ3点伤害。然åŽè¯¥ç‰Œæ‰‹æˆ–该永久物的æ“控者å¯ä»¥æ”¯ä»˜{R}{R}。如果该牌手如此作,则其å¯ä»¥å¤åˆ¶æ­¤å’’语,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Chain Reaction|è¿žé”å应|法术|è¿žé”å应对所有生物å„造æˆX点伤害,X为战场上生物的数é‡ã€‚ -Chain of Acid||| -Chain of Plasma||| -Chain of Silence||| -Chain of Smog||| -Chain of Vapor||| -Chain to Memory|往事留链|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚å åœ2。 -Chainbreaker|破链è‰äºº|神器生物~稻è‰äºº|破链è‰äººè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª-1/-1指示物。\n{3},{T}:从目标生物上移去一个-1/-1指示物。 -Chained Throatseeker|é”栓夺喉怪|生物~惊惧兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n除éžé˜²å¾¡ç‰Œæ‰‹å·²ä¸­æ¯’,å¦åˆ™é”栓夺喉怪ä¸èƒ½æ”»å‡»ã€‚ -Chained to the Rocks|链é”岩上|结界~çµæ°”|结附于由你æ“控的山脉\n当链é”岩上进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到链é”岩上离开战场为止。(该生物会在其拥有者的æ“控下移回。) -Chainer's Edict||| -Chainer's Torment|崔纳的ç»å¢ƒ|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 崔纳的ç»å¢ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害且你获得2点生命。\nIII — 派出一个X/X黑色梦魇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你总生命的一åŠï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚它对你造æˆX点伤害。 -Chainer, Dementia Master||| -Chainer, Nightmare Adept|梦魇专家崔纳|传奇生物 ~人类ï¼å¥´ä»†|弃一张牌:本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放一个生物咒语。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,若你未从你手上施放之,则它获得æ•æ·å¼‚能直到你的下一个回åˆã€‚ -Chainflail Centipede|链枷åƒè¶³è™«|神器生物 ~武具ï¼æ˜†è™«|æ¯å½“链枷åƒè¶³è™«æˆ–佩带此武具的生物攻击时,它得+2/+0直到回åˆç»“æŸã€‚\né‡é…{2}({2}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) -Chainflinger||| -Chains of Custody|监护é”链|结界 ~çµæ°”|结附于由你æ“控的生物\n当监护é”链进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到监护é”链离开战场为止。\n所结附的生物具有守护{2}。(æ¯å½“它æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。) -Chainweb Aracnir|链网冥蛛|生物 ~蜘蛛|延势\n当链网冥蛛进战场时,它å‘目标由对手æ“控且具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n逸脱~{3}{G}{G},从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n链网冥蛛逸脱时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 -Chainwhip Cyclops|链鞭独眼巨人|生物 ~独眼巨人ï¼æˆ˜å£«|{3}{R}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Chakram Retriever|飞轮猎犬|生物 ~元素ï¼çŒŽçŠ¬|与飞轮掷手æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†é£žè½®æŽ·æ‰‹ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\næ¯å½“你在你的回åˆä¸­æ–½æ”¾å’’语时,é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Chakram Slinger|飞轮掷手|生物 ~人类ï¼æˆ˜å£«|与飞轮猎犬æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†é£žè½®çŒŽçŠ¬ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n{R},{T}:飞轮掷手对目标牌手或é¹æ´›å®¢é€ æˆ2点伤害。 -Chalice of Death|死亡圣æ¯|神器|{T}:目标牌手失去5点生命。 -Chalice of Life|生命圣æ¯|神器|{T}:你获得1点生命。然åŽå¦‚果你的总生命比你的起始总生命至少多10点,转化生命圣æ¯ã€‚ -Chalice of the Void||| -Challenger Troll|好斗巨魔|生物 ~巨魔|æ¯ä¸ªç”±ä½ æ“控且力é‡ç­‰äºŽæˆ–大于4的生物å‡ä¸èƒ½å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ -Chamber Sentry|会盟堂哨å«|神器生物 ~组构体|会盟堂哨å«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚\n{X},{T},从会盟堂哨å«ä¸Šç§»åŽ»X个+1/+1指示物:它对任æ„一个目标造æˆX点伤害。\n{W}{U}{B}{R}{G}:将会盟堂哨å«ä»Žä½ çš„åŸå¢“场移回你手上。 -Chamber of Manipulation||| -Chameleon Blur|å˜è‰²åŒ¿è¸ª|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç”Ÿç‰©å°†å¯¹ç‰Œæ‰‹é€ æˆçš„所有伤害。 -Chameleon Colossus|å–„å˜å·¨åƒ|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\nå黑ä¿æŠ¤\n{2}{G}{G}:善å˜å·¨åƒå¾—+X/+X直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ -Champion of Arashin|阿拉辛斗士|生物 ~猎犬ï¼æˆ˜å£«|系命(此生物对其他对象所造æˆçš„伤害会让你获得等é‡çš„生命。) -Champion of Dusk|暮影斗士|生物 ~å¸è¡€é¬¼ï¼éª‘士|当暮影斗士进战场时,你抓X张牌且你失去X点生命,X为由你æ“控的å¸è¡€é¬¼æ•°é‡ã€‚ -Champion of Lambholt|羊屯斗士|生物 ~人类ï¼æˆ˜å£«|力é‡å°äºŽç¾Šå±¯æ–—士的生物ä¸èƒ½é˜»æŒ¡ç”±ä½ æ“控的生物。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在羊屯斗士上放置一个+1/+1指示物。 -Champion of Rhonas|罗纳斯的斗士|生物~豺狼ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽç½—纳斯的斗士攻击时耗竭之。当你如此作时,你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Champion of Stray Souls|孤魂斗士|生物~骷髅妖ï¼æˆ˜å£«|{3}{B}{B},{T},牺牲X个其他生物:将X张目标生物牌从你的åŸå¢“场移回战场。\n{5}{B}{B}:将孤魂斗士从你的åŸå¢“场置于你的牌库顶。 -Champion of Wits|èªæ™ºæ–—士|生物 ~那伽ï¼æ³•æœ¯å¸ˆ|当èªæ™ºæ–—士进战场时,你å¯ä»¥æŠ“ç­‰åŒäºŽå…¶åŠ›é‡çš„牌。若你如此作,则弃两张牌。\n永生{5}{U}{U}({5}{U}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼é‚£ä¼½ï¼æ³•æœ¯å¸ˆï¼Œä¸”没有法术力费用。åªèƒ½äºŽæ³•æœ¯æ—¶æœºæ°¸ç”Ÿã€‚) -Champion of the Flame|æºç«æ–—士|生物 ~人类ï¼æˆ˜å£«|è·µè¸\næºç«æ–—士上æ¯ç»“附一个çµæ°”或æ¯è£…备一个武具,便得+2/+2。 -Champion of the Parish|教区斗士|生物~人类ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,在教区斗士上放置一个+1/+1指示物。 -Champion of the Perished|墓躯斗士|生物 ~çµä¿‘|æ¯å½“å¦ä¸€ä¸ªçµä¿‘在你的æ“控下进战场时,在墓躯斗士上放置一个+1/+1指示物。 -Champion's Drake|斗士龙兽|生物~龙兽|飞行\nåªè¦ä½ æ“控了其上有三个或更多等级指示物的生物,斗士龙兽便得+3/+3。 -Champion's Victory|Champion's Victory|| -Champions of Minas Tirith|米那斯æ力斯斗士|生物 ~人类ï¼å£«å…µ|当米那斯æ力斯斗士进战场时,你æˆä¸ºå›ä¸»ã€‚\n在æ¯ä½å¯¹æ‰‹å›žåˆçš„战斗开始时,若你是å›ä¸»ï¼Œåˆ™è¯¥å¯¹æ‰‹å¯ä»¥æ”¯ä»˜{X},X为其手牌数é‡ã€‚若其未如此作,则该对手本次战斗ä¸èƒ½æ”»å‡»ä½ ã€‚ -Chance Encounter||| -Chance for Glory|æˆä»æ‹¼æ|瞬间|由你æ“控的生物获得ä¸ç­å¼‚能。于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚在该回åˆçš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ è¾“掉这盘游æˆã€‚ -Chance-Met Elves|相逢精çµ|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“ä½ å åœæ—¶ï¼Œåœ¨ç›¸é€¢ç²¾çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Chancellor of the Annex|别馆ç£é•¿|生物~天使|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。 如果你如此作,当æ¯ä½ç‰Œæ‰‹æ–½æ”¾ä»–在本盘游æˆä¸­çš„第一个咒语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。\n飞行\næ¯å½“任一对手施放咒语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。 -Chancellor of the Dross|蔓éžæ²¼ç£é•¿|生物~å¸è¡€é¬¼|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。 如果你如此作,则在第一个维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去3点生命,然åŽä½ èŽ·å¾—牌手以此法失去的生命总和。\n飞行,系命 -Chancellor of the Forge|锻炉ç£é•¿|生物~巨人|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。 如果你如此作,则在第一个维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1红色,具æ•æ·å¼‚能的鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n当锻炉ç£é•¿è¿›æˆ˜åœºæ—¶ï¼Œå°†X个1/1红色,具æ•æ·å¼‚能的鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为由你æ“控的生物之数é‡ã€‚ -Chancellor of the Spires|å°–å¡”ç£é•¿|生物~å²èŠ¬æ–¯|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。 如果你如此作,则在第一个维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„将其牌库顶的七张牌置入其åŸå¢“场。\n飞行\n当尖塔ç£é•¿è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中施放目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Chancellor of the Tangle|铬铜林ç£é•¿|生物~野兽|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。 如果你如此作,则在你的第一个行动阶段开始时,加{G}到你的法术力池中。\n警戒,延势 -Chance|孤注|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n弃任æ„æ•°é‡çš„牌,然åŽæŠ“ç­‰é‡çš„牌。 -Chandra Ablaze|激昂茜å“|é¹æ´›å®¢ï½žèŒœå“|+1:弃一张牌。如果以此法弃掉一张红色牌,则激昂茜å“对目标生物或牌手造æˆ4点伤害。\n-2:æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œï¼Œç„¶åŽæŠ“三张牌。\n-7:从你的åŸå¢“场施放任æ„æ•°é‡çš„红色瞬间和ï¼æˆ–法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Chandra Nalaar|茜å“纳拉|旅法师~茜å“|+1:茜å“纳拉对目标牌手造æˆ1点伤害。\n-X:茜å“纳拉对目标生物造æˆX点伤害。\n-8:茜å“纳拉对目标牌手与该牌手所æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ10点伤害。 -Chandra's Defeat|茜å“败退|瞬间|茜å“败退对目标红色生物或红色é¹æ´›å®¢é€ æˆ5点伤害。如果该永久物是茜å“é¹æ´›å®¢ï¼Œåˆ™ä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Chandra's Embercat|茜å“的焰猫|生物 ~元素ï¼çŒ«|{T}:加{R}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å…ƒç´ å’’语或茜å“é¹æ´›å®¢å’’语。 -Chandra's Firemaw|茜å“的炎喉兽|生物 ~地狱兽|æ•æ·\n当茜å“的炎喉兽进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为兴焰热ç«èŒœå“的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Chandra's Flame Wave|茜å“çš„ç«ç„°æ³¢|法术|茜å“çš„ç«ç„°æ³¢å¯¹ç›®æ ‡ç‰Œæ‰‹å’Œæ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物å„造æˆ2点伤害。从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为盛焰怒ç«èŒœå“的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Chandra's Fury|茜å“的怒ç«|瞬间|茜å“的怒ç«å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ4点伤害,且对æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物å„造æˆ1点伤害。 -Chandra's Ignition|茜å“扬焰|法术|目标由你æ“控的生物å‘æ¯ä¸ªå…¶ä»–生物和æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ -Chandra's Incinerator|茜å“çš„ç„šç„°çµ|生物 ~元素|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为所有对手本回åˆä¸­å—过的éžæˆ˜æ–—伤害总数é‡ã€‚\nè·µè¸\næ¯å½“一个由你æ“控的æ¥æºå‘任一对手造æˆéžæˆ˜æ–—伤害时,茜å“çš„ç„šç„°çµå¯¹ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物或é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。 -Chandra's Magmutt|茜å“的熔岩犬|生物 ~元素ï¼ç‹—|{T}:茜å“的熔岩犬对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害。 -Chandra's Outburst|茜å“的爆å‘|法术|茜å“的爆å‘对目标牌手或é¹æ´›å®¢é€ æˆ4点伤害。\n从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为舞焰勇将茜å“的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Chandra's Outrage|茜å“的暴怒|瞬间|茜å“的暴怒对目标生物造æˆ4点伤害,且对该生物的æ“控者造æˆ2点伤害。 -Chandra's Phoenix|茜å“的凤凰|生物~凤凰|飞行\næ•æ· (此生物å—ä½ æ“控时便能攻击与{T}。)\næ¯å½“由你æ“控的红色瞬间或法术咒语ã€æˆ–由你æ“控的红色é¹æ´›å®¢å‘对手造æˆä¼¤å®³æ—¶ï¼Œå°†èŒœå“的凤凰从你的åŸå¢“场移回你手上。 -Chandra's Pyreling|茜å“çš„å¹¼ç«çµ|生物 ~元素ï¼èœ¥èœ´|æ¯å½“一个由你æ“控的æ¥æºå‘任一对手造æˆéžæˆ˜æ–—伤害时,直到回åˆç»“æŸï¼ŒèŒœå“çš„å¹¼ç«çµå¾—+1/+0 且获得连击异能。 -Chandra's Pyrohelix|茜å“çš„æ—‹ç‚Žå’’|瞬间|茜å“的旋炎咒对一个或两个目标生物和ï¼æˆ–牌手造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。 -Chandra's Regulator|茜å“的稳焰器|传奇神器|æ¯å½“你起动茜å“é¹æ´›å®¢çš„忠诚异能时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n{1},{T},弃一张山脉牌或红色牌:抓一张牌。 -Chandra's Revolution|茜å“çš„é©å‘½|法术|茜å“çš„é©å‘½å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。横置目标地。该地于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Chandra's Spitfire|茜å“çš„å–·ç«çµ|生物 ~元素|飞行\næ¯å½“一ä½å¯¹æ‰‹å—到éžæˆ˜æ–—伤害时,茜å“çš„å–·ç«çµå¾—+3/+0直到回åˆç»“æŸã€‚ -Chandra's Triumph|茜å“得胜|瞬间|茜å“得胜å‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆ3点伤害。如果你æ“控茜å“é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºèŒœå“得胜对该永久物造æˆ5点伤害。 -Chandra, Acolyte of Flame|ç«ç„°ä¾åƒ§èŒœå“|传奇é¹æ´›å®¢ ~茜å“|0:在æ¯ä¸ªç”±ä½ æ“控的红色é¹æ´›å®¢ä¸Šå„放置一个忠诚指示物。\n0:派出两个1/1红色元素è¡ç”Ÿç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚\n−2:你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标总法术力费用等于或å°äºŽ3的瞬间或法术牌。如果本回åˆä¸­è¯¥ç‰Œå°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚ -Chandra, Awakened Inferno|觉醒炼狱茜å“|传奇é¹æ´›å®¢ ~茜å“|此咒语ä¸èƒ½è¢«å击。\n+2:æ¯ä½å¯¹æ‰‹å„获得具有「在你的维æŒå¼€å§‹æ—¶ï¼Œæ­¤å¾½è®°å¯¹ä½ é€ æˆ1点伤害ã€çš„徽记。\n−3:觉醒炼狱茜å“对æ¯ä¸ªéžå…ƒç´ çš„生物å„造æˆ3点伤害。\n−X:觉醒炼狱茜å“对目标生物或é¹æ´›å®¢é€ æˆX点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的永久物将死去,则改为将它放é€ã€‚ -Chandra, Bold Pyromancer|舞焰勇将茜å“|传奇é¹æ´›å®¢ ~茜å“|+1:加{R}{R}。舞焰勇将茜å“对目标牌手造æˆ2点伤害。\n−3:舞焰勇将茜å“对目标生物或é¹æ´›å®¢é€ æˆ3点伤害。\n−7:舞焰勇将茜å“对目标牌手åŠæ¯ä¸ªç”±å…¶æ“控的生物与é¹æ´›å®¢å„造æˆ10点伤害。 -Chandra, Dressed to Kill|盛装茜å“|传奇é¹æ´›å®¢ ~茜å“|+1:加{R}。盛装茜å“对至多一ä½ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ1点伤害。\n+1:放é€ä½ çš„牌库顶牌。如果它是红色,则本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾å®ƒã€‚\n−7:放é€ä½ ç‰Œåº“顶的五张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾çº¢è‰²å’’语。你获得具有以下异能的徽记~「æ¯å½“你施放红色咒语时,此徽记对任æ„一个目标造æˆX点伤害,X为施放该咒语时所支付的法术力数é‡ã€‚〠-Chandra, Fire Artisan|炎技茜å“|传奇é¹æ´›å®¢ ~茜å“|æ¯å½“从炎技茜å“上移去一个或数个忠诚指示物时,她å‘目标对手或é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。\n+1:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n-7:放é€ä½ ç‰Œåº“顶的七张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Chandra, Fire of Kaladesh|å¡æ‹‰å¾·è®¸ä¹‹ç«èŒœå“|传奇生物~人类ï¼ç¥­å¸ˆ|æ¯å½“你施放红色咒语时,é‡ç½®å¡æ‹‰å¾·è®¸ä¹‹ç«èŒœå“。{T}:å¡æ‹‰å¾·è®¸ä¹‹ç«èŒœå“对目标牌手造æˆ1点伤害。如果茜å“本回åˆå·²é€ æˆ3点或更多伤害,则放é€å¥¹ï¼Œç„¶åŽå°†å¥¹åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场且已转化。 -Chandra, Flame's Catalyst|兴焰热ç«èŒœå“|传奇é¹æ´›å®¢ ~茜å“|+1:兴焰热ç«èŒœå“å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。\n−2:你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标红色瞬间或法术牌。如果该咒语本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将它放é€ã€‚\n−8:弃掉你的手牌,然åŽæŠ“七张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Chandra, Flame's Fury|盛焰怒ç«èŒœå“|传奇é¹æ´›å®¢ ~茜å“|+1:盛焰怒ç«èŒœå“对任æ„一个目标造æˆ2点伤害。\n−2:盛焰怒ç«èŒœå“对目标生物造æˆ4点伤害,且对该生物的æ“控者造æˆ2点伤害。\n−8:盛焰怒ç«èŒœå“对目标牌手和æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物å„造æˆ10点伤害。 -Chandra, Flamecaller|å¬ç„°èŒœå“|é¹æ´›å®¢ï½žèŒœå“|+1:将两个3/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬æ”¾é€ã€‚\n0:弃掉你的手牌,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。\n−X:å¬ç„°èŒœå“对æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害。 -Chandra, Heart of Fire|烈焰之心茜å“|传奇é¹æ´›å®¢ ~茜å“|+1:弃掉你的手牌,然åŽæ”¾é€ä½ ç‰Œåº“顶的三张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨ä»¥æ­¤æ³•æ”¾é€çš„牌。\n+1:烈焰之心茜å“对任æ„一个目标造æˆ2点伤害。\n-9:从你的åŸå¢“场和牌库中æœå¯»ä»»æ„æ•°é‡çš„红色瞬间和ï¼æˆ–法术牌,将它们放é€ï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¿™äº›ç‰Œã€‚加六点{R}。 -Chandra, Hope's Beacon|希望信标茜å“|传奇é¹æ´›å®¢ ~茜å“|æ¯å½“你施放瞬间或法术咒语时,将它å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n+2:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚\n+1:放é€ä½ ç‰Œåº“顶的五张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žæ‰€æ”¾é€çš„牌之中施放一个瞬间或法术咒语。\n−X:希望信标茜å“对至多两个目标å„造æˆX点伤害。 -Chandra, Novice Pyromancer|舞焰新手茜å“|传奇é¹æ´›å®¢ ~茜å“|+1:由你æ“控的元素得+2/+0直到回åˆç»“æŸã€‚\n−1:加{R}{R}。\n−2:舞焰新手茜å“对任æ„一个目标造æˆ2点伤害。 -Chandra, Pyrogenius|烈焰奇æ‰èŒœå“|é¹æ´›å®¢ï½žèŒœå“|+2:烈焰奇æ‰èŒœå“å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\n−3:烈焰奇æ‰èŒœå“对目标生物造æˆ4点伤害。\n−10:烈焰奇æ‰èŒœå“对目标牌手与æ¯ä¸ªç”±å…¶æ“控的生物å„造æˆ6点伤害。 -Chandra, Pyromaster|ç«ç„°å¤§å¸ˆèŒœå“|é¹æ´›å®¢ï½žèŒœå“|+1:ç«ç„°å¤§å¸ˆèŒœå“对目标牌手造æˆ1点伤害,且对至多一个目标由该牌手æ“控的生物造æˆ1点伤害。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n0:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n-7:放é€ä½ ç‰Œåº“顶的å张牌。选择一张以此法放é€çš„瞬间或法术牌,并将之å¤åˆ¶ä¸‰æ¬¡ã€‚ä½ å¯ä»¥æ–½æ”¾è¿™äº›å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Chandra, Roaring Flame|咆哮烈焰茜å“|é¹æ´›å®¢ï½ž - 茜å“|+1:咆哮烈焰茜å“对目标牌手造æˆ2点伤害。−2:咆哮烈焰茜å“对目标生物造æˆ2点伤害。−7:咆哮烈焰茜å“å‘æ¯ä½å¯¹æ‰‹å„造æˆ6点伤害。以此法å—到伤害的æ¯ä½ç‰Œæ‰‹å‡èŽ·å¾—具有「在你的维æŒå¼€å§‹æ—¶ï¼Œæ­¤å¾½è®°å¯¹ä½ é€ æˆ3点伤害ã€çš„徽记。 -Chandra, Torch of Defiance|å抗烈炬茜å“|é¹æ´›å®¢ï½žèŒœå“|+1:放é€ä½ çš„牌库顶牌。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚如果你未如此作,则å抗烈炬茜å“å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\n+1:加{R}{R}到你的法术力池中。\n−3:å抗烈炬茜å“对目标生物造æˆ4点伤害。\n−7:你获得具有「æ¯å½“你施放咒语时,此徽记对目标生物或牌手造æˆ5点伤害ã€çš„徽记。 -Chandra, the Firebrand|惹事人茜å“|é¹æ´›å®¢ï½žèŒœå“|+1:惹事人茜å“对目标生物或牌手造æˆ1点伤害。-2:当你于本回åˆæ–½æ”¾ä¸‹ä¸€ä¸ªçž¬é—´æˆ–法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。-6:惹事人茜å“对至多六个目标生物和ï¼æˆ–牌手å„造æˆ6点伤害。 -Change of Fortune|æ—¶æ¥è¿è½¬|法术|弃掉你的手牌,然åŽä½ æœ¬å›žåˆä¸­æ¯å¼ƒè¿‡ä¸€å¼ ç‰Œï¼Œä¾¿æŠ“一张牌。 -Change of Plans|改å˜è®¡åˆ’|瞬间|选择X个目标由你æ“控的生物。令其分别筹谋。你å¯ä»¥ä½¿å…¶ä¸­çš„ä»»æ„æ•°é‡è·ƒç¦»ã€‚ -Change the Equation|改å˜ç­‰å¼|瞬间|选择一项~\n•å击目标法术力值等于或å°äºŽ2的咒语。\n•å击目标法术力值等于或å°äºŽ6的红色或绿色咒语。 -Changeling Berserker|化形狂战士|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\næ•æ·\n夺冠生物 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。) -Changeling Hero|化形勇士|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n夺冠生物 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\n系命 (æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。) -Changeling Outcast|化形黜人|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n化形黜人ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œä¹Ÿä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Changeling Sentinel|化形哨兵|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n警戒 -Changeling Titan|化形泰å¦|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n夺冠生物 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。) -Channel Harm|转化险象|瞬间|本回åˆä¸­ï¼Œé˜²æ­¢ä¸ç”±ä½ æ“控的æ¥æºå°†å¯¹ä½ å’Œç”±ä½ æ“控之永久物造æˆçš„所有伤害。如果以此法防止伤害,则你å¯ä»¥è®©è½¬åŒ–险象对目标生物造æˆç­‰é‡çš„伤害。 -Channel the Suns|日能通贯|法术|加{W}{U}{B}{R}{G}到你的法术力池中。 -Channeled Force|通贯魔力|瞬间|弃X张牌,以作为施放此咒语的é¢å¤–费用。\n目标牌手抓X张牌。通贯魔力对至多一个目标生物或é¹æ´›å®¢é€ æˆX点伤害。 -Channeler Initiate|è”能祀徒|生物~人类ï¼å¾·é²ä¼Š|当è”能祀徒进战场时,在目标由你æ“控的生物上放置三个-1/-1指示物。\n{T},从è”能祀徒上移去一个-1/-1指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Channel|魔力通é“|法术|如果你处于能够起动法术力异能的时机,你å¯ä»¥æ”¯ä»˜1点生命。如果你如此作,则加等é‡çš„{C}到你的法术力池中。 -Chant of Vitu-Ghazi|维图加基åŸé¢‚|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n防止生物于本回åˆä¸­å°†é€ æˆçš„所有伤害。 æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,你便获得1点生命。 -Chant of the Skifsang|航歌员åŸè¯µ|结界~çµæ°”|结附于生物\n所结附的生物得-13/-0。 -Chaos Channeler|混沌通è”师|生物 ~人类ï¼ç¥­å¸ˆ|狂野魔法浪涌~æ¯å½“混沌通è”师攻击时,掷一颗d20。\n1~9 VERT 放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n10~19 VERT 放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚\n20 VERT 放é€ä½ ç‰Œåº“顶的三张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Chaos Defiler|混沌亵渎者|神器生物 ~æ¶é­”ï¼ç»„构体|è·µè¸\n战斗加农炮~当混沌亵渎者进战场或死去时对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ é€‰æ‹©ä¸€ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的éžåœ°æ°¸ä¹…物。éšæœºé€‰æ‹©å¹¶æ¶ˆç­å…¶ä¸­ä¸€ä¸ªã€‚ -Chaos Dragon|混乱巨龙|生物 ~龙|飞行,æ•æ·\n混乱巨龙æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n在你回åˆçš„战斗开始时,æ¯ä½ç‰Œæ‰‹å„掷一颗d20。如果一ä½æˆ–多ä½å¯¹æ‰‹çš„掷骰结果最大,则混乱巨龙本次战斗中ä¸èƒ½æ”»å‡»è¿™äº›ç‰Œæ‰‹æˆ–由其æ“控的é¹æ´›å®¢ã€‚ -Chaos Imps|混沌å°æ¶é­”|生物~å°æ¶é­”|飞行\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚)\nåªè¦æ··æ²Œå°æ¶é­”上有+1/+1指示物,它便具有践è¸å¼‚能。 -Chaos Maw|混沌喉怪|生物~地狱兽|当混沌喉怪进战场时,它对æ¯ä¸ªå…¶ä»–生物å„造æˆ3点伤害。 -Chaos Mutation|混沌异å˜|瞬间|放é€ä»»æ„æ•°é‡çš„目标生物,且其æ“控者须å„ä¸ç›¸åŒã€‚对æ¯ä¸ªä»¥æ­¤æ³•æ”¾é€çš„生物而言,其æ“控者从其牌库顶开始展示牌,直到展示出一张生物牌为止,将该牌放进战场,然åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽå…¶ç‰Œåº“底。 -Chaos Terminator Lord|混沌终结者领主|生物 ~阿斯塔特ï¼æˆ˜å£«|混沌之主~在你回åˆçš„战斗开始时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ -Chaos Wand|混沌法æ–|神器|{4},{T}:目标对手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ çž¬é—´æˆ–法术牌为止。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€ä¸”未施放的牌以éšæœºé¡ºåºç½®äºŽè¯¥ç‰Œåº“底。 -Chaos Warp|混沌歪曲|瞬间|目标永久物的拥有者将它洗入其牌库,然åŽå±•ç¤ºå…¶ç‰Œåº“顶牌。如果该牌为永久物牌,则该牌手将之放进战场。 -Chaos|Chaos|瞬间|生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Chaotic Aether|乙太混沦|异象|当你é­é‡ä¹™å¤ªæ··æ²¦æ—¶ï¼Œæ—¶ç©ºéª°æŽ·å‡ºçš„空白结果å‡ä¸º{CHAOS}结果,直到有牌手时空æ¢å‡ºä»»ä¸€æ—¶ç©ºä¸ºæ­¢ã€‚(然åŽæ—¶ç©ºæ¢å‡ºæ­¤å¼‚象。) -Chaotic Backlash|混沌å挫|瞬间|混沌å挫对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±è¯¥ç‰Œæ‰‹æ“控的白色和ï¼æˆ–è“色永久物之数é‡çš„两å€ã€‚ -Chaotic Strike||| -Chaotic Transformation|混沌转å˜|法术|放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨ï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç»“界,至多一个目标é¹æ´›å®¢å’Œï¼æˆ–至多一个目标地。对æ¯ä¸ªä»¥æ­¤æ³•æ”¾é€çš„永久物而言,其æ“控者从其牌库顶开始展示牌,直到展示出一张与之具共通牌张类别的牌为止,将该牌放进战场,然åŽæ´—牌。 -Chapel Geist|礼拜堂游魂|生物~精怪|飞行 -Chaplain's Blessing|教士ç¥ç¦|法术|你获得5点生命。 -Char-Rumbler|隆å“煤妖|生物 ~元素|连击\n{R}:隆å“煤妖得+1/+0直到回åˆç»“æŸã€‚ -Charcoal Diamond||| -Chardalyn Dragon|å¡è¾¾æž—魔晶龙|神器生物 ~龙|飞行 -Charforger|焦锻兽|生物 ~éžç‘žäººï¼é‡Žå…½|当焦锻兽进战场时,派出一个1/1红色éžç‘žäººï¼é¬¼æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物或神器从战场进入åŸå¢“场时,在焦锻兽上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从焦锻兽上移去三个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Charge Across the Araba|冲越è’场|瞬间~å¤å’’|扫平~将任æ„æ•°é‡ç”±ä½ æ“控的平原移回其拥有者手上。 æ¯ä»¥æ­¤æ³•ç§»å›žä¸€ä¸ªå¹³åŽŸï¼Œç”±ä½ æ“控的生物便得+1/+1直到回åˆç»“æŸã€‚ -Charge Through|奋力çªç ´|瞬间|目标生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n抓一张牌。 -Charge of the Forever-Beast|æ’天犀冲锋|法术|从你手上展示一张生物牌,以作为施放此咒语的é¢å¤–费用。\næ’天犀冲锋对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„力é‡ã€‚ -Charge of the Mites|虫械冲锋|瞬间|选择一项~\n•虫械冲锋对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n•派出两个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€(å—到其战斗伤害的牌手还会得到一个中毒指示物。) -Charge|冲锋|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Charging Badger|冲锋ç¾|生物~ç¾|è·µè¸ -Charging Bandits||| -Charging Binox|冲锋åŒå¤´å…½|生物 ~野兽|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{7}。)\nè·µè¸ -Charging Cinderhorn|烬角蛮牛|生物~元素ï¼ç‰›|æ•æ·\n在æ¯ä½ç‰Œæ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ²¡æœ‰ç”Ÿç‰©æ”»å‡»è¿‡ï¼Œåˆ™åœ¨çƒ¬è§’蛮牛上放置一个狂怒指示物。然åŽçƒ¬è§’蛮牛对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶ä¸Šç‹‚怒指示物的数é‡ã€‚ -Charging Griffin|冲锋狮鹫|生物~狮鹫|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)æ¯å½“冲锋狮鹫攻击时,它得+1/+1直到回åˆç»“æŸã€‚ -Charging Monstrosaur|猛冲暴霸龙|生物 ~æé¾™|è·µè¸ï¼Œæ•æ· -Charging Paladin||| -Charging Rhino||| -Charging Slateback||| -Charging Troll||| -Charging Tuskodon|冲锋巨牙龙|生物 ~æé¾™|è·µè¸\n如果冲锋巨牙龙将对æŸç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害,则改为它对该牌手造æˆä¸¤å€çš„伤害。 -Charging War Boar|冲锋战野猪|生物 ~野猪|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\nåªè¦ä½ æ“控多密é¹æ´›å®¢ï¼Œå†²é”‹æˆ˜é‡ŽçŒªä¾¿å¾—+1/+1且具有践è¸å¼‚能。(它造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) -Chariot of Victory|胜利战车|神器~武具|佩带此武具的生物具有先攻,践è¸ï¼Œä¸Žæ•æ·å¼‚能。\n佩带{1} -Charismatic Vanguard|魅力先锋|生物 ~矮人ï¼å£«å…µ|{4}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Charity Extractor|榨善骑士|生物 ~人类ï¼éª‘士|系命 -Charix, the Raging Isle|岛身怒怪凯立茨|传奇生物 ~海怪ï¼èŸ¹|对手施放之以岛身怒怪凯立茨为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚\n{3}:凯立茨得+X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的海岛数é‡ã€‚ -Charmbreaker Devils|断符魔鬼|生物 ~魔鬼|在你的维æŒå¼€å§‹æ—¶ï¼Œéšæœºå°†ä¸€å¼ çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。\næ¯å½“你施放瞬间或法术咒语时,断符魔鬼得+4/+0直到回åˆç»“æŸã€‚ -Charmed Pendant||| -Charmed Sleep|å—魅安眠|结界 ~çµæ°”|结附于生物\n当å—魅安眠进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Charmed Stray|迷人野猫|生物 ~猫|系命\n当迷人野猫进战场时,在æ¯ä¸ªç”±ä½ æ“控之其他å称为迷人野猫的生物上å„放置一个+1/+1指示物。 -Charming Prince|英俊王å­|生物 ~人类ï¼è´µæ—|当英俊王å­è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•å åœ2。\n•你获得3点生命。\n•放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„生物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。 -Charnel Troll|阴森巨魔|生物 ~巨魔|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚若你如此作,则在阴森巨魔上放置一个+1/+1指示物。若å¦ï¼Œåˆ™ç‰ºç‰²ä¹‹ã€‚\n{B}{G},弃一张生物牌:在阴森巨魔上放置一个+1/+1指示物。 -Charnelhoard Wurm|埋骨所亚龙|生物~亚龙|è·µè¸\næ¯å½“埋骨所亚龙å‘对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Chart a Course|规划航路|法术|抓两张牌。然åŽé™¤éžä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œå¦åˆ™å¼ƒä¸€å¼ ç‰Œã€‚ -Chartooth Cougar||| -Char|烤焦|瞬间|烤焦对目标生物或牌手造æˆ4点伤害,且对你造æˆ2点伤害。 -Chasm Drake|深峡龙兽|生物~龙兽|飞行\næ¯å½“深峡龙兽攻击时,目标由你æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ -Chasm Guide|深峡å‘导|生物~鬼怪ï¼æ–¥å€™ï¼ä¼™ä¼´|奋扬~æ¯å½“深峡å‘导或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Chasm Skulker|深峡潜怪|生物 ~乌贼ï¼æƒŠæƒ§å…½|æ¯å½“你抓一张牌时,在深峡潜怪上放置一个+1/+1指示物。\n当深峡潜怪死去时,派出X个1/1è“色,具海岛行者异能的乌贼è¡ç”Ÿç”Ÿç‰©ï¼ŒX为深峡潜怪上的+1/+1指示物数é‡ã€‚(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,它们便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) -Chastise||| -Chatter of the Squirrel||| -Chatterfang, Squirrel General|æ¾é¼ å°†å†›è’牙|传奇生物 ~æ¾é¼ ï¼æˆ˜å£«|树林行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n如果将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºè¯¥äº›è¡ç”Ÿç‰©åŠ ä¸ŠåŒæ ·æ•°é‡çš„1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n{B},牺牲X个æ¾é¼ ï¼šç›®æ ‡ç”Ÿç‰©å¾—+X/-X直到回åˆç»“æŸã€‚ -Chatterstorm|çµ®è’风暴|法术|派出一个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n风暴 -Check for Traps|检查陷阱|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚放é€è¯¥ç‰Œã€‚如果以此法放é€ä¸€å¼ çž¬é—´ç‰Œæˆ–一张具闪现异能的牌,则该对手失去1点生命。若å¦ï¼Œåˆ™ä½ å¤±åŽ»1点生命。 -Checkpoint Officer|å…³å¡é•¿å®˜|生物 ~人类ï¼å£«å…µ|{1}{W},{T}:横置目标生物。 -Cheering Fanatic|欢呼观客|生物 ~鬼怪|æ¯å½“欢呼观客攻击时,选择一个牌å。本回åˆä¸­ï¼Œå…·è¯¥å称的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Chef's Kiss|主厨之å»|瞬间|获得目标咒语的æ“控æƒï¼Œä¸”该咒语须仅以å•ä¸€æ°¸ä¹…物或牌手为目标。将它å¤åˆ¶ï¼Œç„¶åŽä¸ºè¯¥å’’语和å¤åˆ¶å“éšæœºé‡æ–°é€‰æ‹©ç›®æ ‡ã€‚新的目标ä¸èƒ½ä¸ºä½ æˆ–由你æ“控的永久物。 -Chemister's Insight|化学师的洞察|瞬间|抓两张牌。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) -Chemister's Trick|化学师的诡计|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ä¸ç”±ä½ æ“控的生物得-2/-0且本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须进行攻击。\n超载{3}{U}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Cherished Hatchling|å—护幼é›|生物 ~æé¾™|当å—护幼é›æ­»åŽ»æ—¶ï¼Œæœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥å°†æ龙咒语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ï¼Œä¸”本回åˆä¸­ï¼Œæ¯å½“你施放æ龙咒语时,它获得「当此生物进战场时,你å¯ä»¥ä»¤å®ƒä¸Žå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。〠-Chevill, Bane of Monsters|怪兽天敌车维尔|传奇生物 ~人类ï¼æµªå®¢|死触\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æ‰€æœ‰å¯¹æ‰‹å‡æœªæ“控其上有èµé‡‘指示物的永久物,则在目标由对手æ“控的生物或é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªèµé‡‘指示物。\næ¯å½“一个由对手æ“控且其上有èµé‡‘指示物的永久物死去时,你获得3点生命并抓一张牌。 -Chief Engineer|总工程师|生物~维多肯ï¼ç¥žå™¨å¸ˆ|你施放的神器咒语具有å¬é›†å¼‚能。(你的生物能å助你施放这些咒语。你于施放神器咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºè¯¥å’’语支付{1}或一点该生物颜色之法术力。) -Chief of the Edge|刃锋æ—é•¿|生物~人类ï¼æˆ˜å£«|由你æ“控的其他战士生物得+1/+0。 -Chief of the Foundry|铸造厂主管|神器生物 ~组构体|由你æ“控的其他神器生物得+1/+1。 -Chief of the Scale|龙鳞æ—é•¿|生物~人类ï¼æˆ˜å£«|由你æ“控的其他战士生物得+0/+1。 -Child of Alara|阿拉若之å­|传奇生物 ~圣者|è·µè¸\n当阿拉若之å­æ­»åŽ»æ—¶ï¼Œæ¶ˆç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。它们ä¸èƒ½é‡ç”Ÿã€‚ -Child of Gaea||| -Child of Night|暗夜之å­|生物 ~å¸è¡€é¬¼|系命 -Child of Thorns|è†æ£˜ä¹‹å­|生物~精怪|牺牲è†æ£˜ä¹‹å­ï¼šç›®æ ‡ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚ -Childhood Horror||| -Children of Korlis|寇利斯之å­|生物 ~人类ï¼å抗军ï¼åƒ§ä¾£|牺牲寇利斯之å­ï¼šä½ èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­å¤±åŽ»è¿‡çš„生命数é‡ã€‚(伤害会导致失去生命。) -Chill Haunting||| -Chill of Foreboding|ä¸å¯’而栗|法术|æ¯ä½ç‰Œæ‰‹å„将其牌库顶的五张牌置入其åŸå¢“场。\n返照{7}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Chill of the Grave|åŸå¢“寒æ¯|瞬间|如果你æ“控çµä¿‘,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n抓一张牌。 -Chill to the Bone|寒澈骨|瞬间|消ç­ç›®æ ‡éžé›ªå¢ƒç”Ÿç‰©ã€‚ -Chillbringer|寒冰çµ|生物 ~元素|飞行\n当寒冰çµè¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Chillerpillar|冰寒毛虫|雪境生物 ~昆虫|{4}{S}{S}:蛮化2。(如果此生物未蛮化,则在其上放置两个+1/+1指示物且它已蛮化。{S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚)\nåªè¦å†°å¯’毛虫已蛮化,它便具有飞行异能。 -Chilling Grasp|寒冰攫|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n疯魔{3}{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Chilling Shade|寒冰阴魂|雪境生物~阴魂|飞行\n{S}:寒冰阴魂得+1/+1直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Chilling Trap|冰寒陷阱|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚如果你æ“控法术师,则抓一张牌。 -Chill||| -Chimeric Coils|盖美拉盘å·|神器|{X}{1}:盖美拉盘å·æˆä¸ºX/X的神器生物。在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ -Chimeric Egg|盖美拉蛋|神器|æ¯å½“任一对手使用éžç¥žå™¨çš„咒语时,在盖美拉蛋上放置一个充电指示物。\n从盖美拉蛋上移去三个充电指示物:盖美拉蛋æˆä¸º6/6,具有践è¸å¼‚能的神器生物直到回åˆç»“æŸã€‚ -Chimeric Mass|盖美拉团å—|神器|盖美拉团å—进战场时上é¢æœ‰X个充电指示物。\n{1}:直到回åˆç»“æŸï¼Œç›–美拉团å—æˆä¸ºæž„组体神器生物并具有「此生物之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶ä¸Šå……电指示物的数é‡ã€‚〠-Chimeric Staff||| -Chimney Imp||| -Chimney Rabble|烟囱暴民|生物 ~éžç‘žäººï¼é¬¼æ€ªï¼æˆ˜å£«|æ•æ·\n当烟囱暴民进战场时,派出一个1/1红色éžç‘žäººï¼é¬¼æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚ -Chisei, Heart of Oceans|汪洋之心致清|传奇生物~精怪|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ä»Žç”±ä½ æ“控的永久物上移去一个指示物,å¦åˆ™ç‰ºç‰²æ±ªæ´‹ä¹‹å¿ƒè‡´æ¸…。 -Chishiro, the Shattered Blade|碎剑治郎|传奇生物 ~蛇ï¼æ­¦å£«|æ¯å½“一个çµæ°”或武具在你的æ“控下进战场时,派出一个2/2红色,具å¨æ…‘异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控且有饰装的生物上å„放置一个+1/+1指示物。 -Chiss-Goria, Forge Tyrant|熔炉暴å›é½æ­Œåˆ©|传奇生物 ~龙|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n飞行,æ•æ·\næ¯å½“熔炉暴å›é½æ­Œåˆ©æ”»å‡»æ—¶ï¼Œæ”¾é€ä½ ç‰Œåº“顶的五张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªç¥žå™¨å’’语。若你如此作,则它具有神器共鸣异能。 -Chitinous Cloak|硬壳斗篷|神器~武具|佩带此武具的生物得+2/+2且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n佩带{3} -Chittering Harvester|å±å“索命妖|生物 ~梦魇|åˆå˜{4}{B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„牺牲一个生物。 -Chittering Host|å±å“寄主|生物~奥札奇ï¼æƒŠæƒ§å…½|æ•æ·\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当å±å“寄主进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他生物得+1/+0且获得å¨æ…‘异能。 -Chittering Rats|å±å«è€é¼ |生物 ~è€é¼ |当å±å«è€é¼ è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å°†ä¸€å¼ ç‰Œä»Žå…¶æ‰‹ä¸Šç½®äºŽå…¶ç‰Œåº“顶。 -Chittering Skitterling|å±å“掠行兽|生物 ~éžç‘žäººï¼è€é¼ |è…化~牺牲一个神器或生物:抓一张牌。åªèƒ½äºŽæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物时起动,且æ¯å›žåˆé™ä¸€æ¬¡ã€‚ -Chittering Witch|å±å“巫婆|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当å±å“巫婆进战场时,派出若干1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚\n{1}{B},牺牲一个生物:目标生物得-2/-2直到回åˆç»“æŸã€‚ -Chitterspitter|å½å“å–·å器|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªè¡ç”Ÿç‰©ã€‚若你如此作,则在å½å“å–·å器上放置一个橡实指示物。\nå½å“å–·å器上æ¯æœ‰ä¸€ä¸ªæ©¡å®žæŒ‡ç¤ºç‰©ï¼Œç”±ä½ æ“控的æ¾é¼ ä¾¿å¾—+1/+1。\n{G},{T}:派出一个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚ -Chivalric Alliance|侠气结契|结界|æ¯å½“你以两个或更多生物攻击时,抓一张牌。\n{2},弃一张牌:派出一个2/2,白è“åŒè‰²ï¼Œå…·è­¦æˆ’异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -Chlorophant||| -Cho-Manno, Revolutionary|é©å‘½å®¶æŸ¯Â·æ›¼è¯º|传奇生物~人类ï¼å抗军|防止将对é©å‘½å®¶æŸ¯Â·æ›¼è¯ºé€ æˆçš„所有伤害。 -Choice of Damnations|ç ´ç­æŠ‰æ‹©|法术~å¤å’’|目标对手选择一个数字。 ä½ å¯ä»¥è®©è¯¥ç‰Œæ‰‹å¤±åŽ»è¯¥æ•°é‡çš„生命。 若你未如此作,该牌手留下该数é‡çš„永久物,其余则牺牲之。 -Choked Estuary|阻滞河å£|地|于阻滞河å£è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æµ·å²›æˆ–沼泽牌。如果你未如此作,则阻滞河å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{B}。 -Choke||| -Choking Fumes|窒æ¯çƒŸæ°”|瞬间|在æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物上å„放置一个-1/-1指示物。 -Choking Miasma|窒æ¯æ²¼æ°”|法术|增幅{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{G}。)\n如果此咒语已增幅,则在一个由你æ“控的生物上放置一个+1/+1指示物。\n所有生物得-2/-2直到回åˆç»“æŸã€‚ -Choking Restraints|窒æ¯ç¼ è‚¢|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{3}{W}{W},牺牲窒æ¯ç¼ è‚¢ï¼šæ”¾é€æ‰€ç»“附的生物。 -Choking Tethers||| -Chomping Kavu|è¡€å£å¡ç”«|生物 ~å¡ç”«|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n此生物ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Choose Your Weapon|选择你的武器|瞬间|选择一项~\n•åŒæ­¦å™¨æˆ˜æ–—~将目标生物的力é‡ä¸Žé˜²å¾¡åŠ›åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚\n•弓箭射击~此咒语对目标具飞行异能的生物造æˆ5点伤害。 -Chop Down|è¿žæ ¹ç å€’|瞬间~历险|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Chord of Calling|和声å¬é›†|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽæˆ–等于X的生物牌,并将它放置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Chorus of Might|瀚力韵集|瞬间|直到回åˆç»“æŸï¼Œä½ æ¯æ“控一个生物,目标生物便得+1/+1并获得践è¸å¼‚能。 -Chorus of the Conclave|盟会韵集|传奇生物~树çµï¼é¢†ä¸»|树林行者\nä½ å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„法术力,以作为使用生物咒语的é¢å¤–费用。 若你如此作,则该生物进场时上é¢é¢å¤–有该数é‡çš„+1/+1指示物。 -Chorus of the Tides|浪潮韵集|生物~塞连|飞行\n勇行~æ¯å½“你施放一个以浪潮韵集为目标的咒语时,å åœ1。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Chosen by Heliod|赫利欧德眷宠|结界~çµæ°”|结附于生物\n当赫利欧德眷宠进战场时,抓一张牌。\n所结附的生物得+0/+2。 -Chosen of Markov|马å¯å¤«çš„爱民|生物~人类|{T},横置一个由你æ“控且未横置的å¸è¡€é¬¼ï¼šè½¬åŒ–马å¯å¤«çš„爱民。 -Chromanticore|五彩翼狮|结界生物 ~翼狮|神授{2}{W}{U}{B}{R}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未贴附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n飞行,先攻,警戒,践è¸ï¼Œç³»å‘½\n所结附的生物得+4/+4且具有飞行ã€å…ˆæ”»ã€è­¦æˆ’ã€è·µè¸ä¸Žç³»å‘½å¼‚能。 -Chromatic Lantern|五彩宫ç¯|神器|由你æ“控的地具有「{T}:加一点任æ„颜色的法术力。ã€\n{T}:加一点任æ„颜色的法术力。 -Chromatic Orrery|五彩星象仪|传奇神器|ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜è´¹ç”¨ã€‚\n{T}:加{C}{C}{C}{C}{C}。\n{5},{T}:由你æ“控的永久物中æ¯åŒ…括一ç§é¢œè‰²ï¼Œä¾¿æŠ“一张牌。 -Chromatic Sphere||| -Chromatic Star|五彩星|神器|{1},{T},牺牲五彩星:加一点任æ„颜色的法术力。\n当五彩星从战场进入åŸå¢“场时,抓一张牌。 -Chrome Cat|铬亮猫|神器生物 ~猫|当铬亮猫进战场时,å åœ1。 -Chrome Courier|铬亮讯使|神器生物 ~振翼机|飞行\n当铬亮讯使进战场时,展示你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。如果你以此法将一张神器牌置于你手上,则你获得3点生命。 -Chrome Host Seedshark|铬亮兵团è¿ç§é²¨|生物 ~éžç‘žäººï¼é²¨é±¼|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,抚育X,X为该咒语的法术力值。 -Chrome Mox||| -Chrome Prowler|铬亮游掠者|神器生物 ~éžç‘žäººï¼çŒ«|闪现\n当铬亮游掠者进战场时,横置目标由对手æ“控的生物。 -Chrome Replicator|铬亮摹形械|神器生物 ~组构体|当铬亮摹形械进战场时,若在所有由你æ“控且既éžåœ°ä¹Ÿéžè¡ç”Ÿç‰©çš„永久物中,具相åŒå称者有两个或更多,则派出一个4/4无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Chrome Steed|铬亮驹|神器生物~马|金技~åªè¦ä½ æ“控三个或更多神器,铬亮驹便得+2/+2。 -Chromescale Drake|铬鳞龙兽|生物~龙兽|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n飞行\n当铬鳞龙兽进场时,展示你牌库顶的三张牌。 将所有以此法展示的神器牌置于你的手上,并将其它的牌置入你的åŸå¢“场。 -Chromeshell Crab||| -Chromium, the Mutable|化龙铬米æ©|传奇生物 ~长è€ï¼é¾™|闪现\n此咒语ä¸èƒ½è¢«å击。\n飞行\n弃一张牌:直到回åˆç»“æŸï¼ŒåŒ–龙铬米æ©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1的人类,失去所有异能,并获得辟邪异能。它本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Chronatog Totem|时空阿托格图腾åƒ|神器|{T}:加{U}到你的法术力池中。\n{1}{U}:时空阿托格图腾åƒæˆä¸º1/2è“色阿托格神器生物直到回åˆç»“æŸã€‚\n{0}:时空阿托格图腾åƒå¾—+3/+3直到回åˆç»“æŸã€‚ 你略过你的下个回åˆã€‚ 此异能æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ï¼Œä¸”于时空阿托格图腾åƒæ˜¯ç”Ÿç‰©æ—¶æ‰èƒ½ä½¿ç”¨ã€‚ -Chronic Flooding|长期水患|结界~çµæ°”|结附于地\næ¯å½“所结附的地æˆä¸ºæ¨ªç½®æ—¶ï¼Œå…¶æ“控者将其牌库顶的三张牌置入其åŸå¢“场。 -Chronicler of Heroes|英雄年代å²å®¶|生物 ~åŠäººé©¬ï¼æ³•æœ¯å¸ˆ|当英雄年代å²å®¶è¿›æˆ˜åœºæ—¶ï¼Œå¦‚果你æ“控其上有+1/+1指示物的生物,则抓一张牌。 -Chronomancer|时间巫师|神器生物 ~太空死çµï¼æ³•æœ¯å¸ˆ|飞行\n原å­è½¬å˜ï½ž{1},{T},牺牲å¦ä¸€ä¸ªç¥žå™¨ï¼šæŠ“一张牌。\nç ´åŸ{2}{B}({2}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Chronomantic Escape|趋å‰é¿å‡¶|法术|直到你的下一个回åˆï¼Œç”Ÿç‰©ä¸èƒ½æ”»å‡»ä½ ã€‚ 将趋å‰é¿å‡¶ç§»å‡ºå¯¹æˆ˜ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{W}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{2}{W}并将此牌移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Chronomaton|时计机械兽|神器生物~魔åƒ|{1},{T}:在时计机械兽上放置一个+1/+1指示物。 -Chronosavant|时间学者|生物~巨人|{1}{W}:将时间学者从你的åŸå¢“场横置进场。 略过你的下个回åˆã€‚ -Chronostutter|扰时迷术|瞬间|将目标生物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ -Chronozoa|时胞飞兽|生物~虚影|飞行\n消é€3(此生物进场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当时胞飞兽从场上置入åŸå¢“场时,若其上没有计时指示物,则将两个è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºæ—¶èƒžé£žå…½çš„å¤åˆ¶ã€‚ -Chub Toad||| -Churning Eddy||| -Churning Reservoir|漩æµè´®åº“|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„神器或生物上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{2},{T}:派出一个1/1红色éžç‘žäººï¼é¬¼æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽç”±ä½ æ“控的永久物上移去çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œæˆ–是其上有çƒæ²¹æŒ‡ç¤ºç‰©ä¹‹æ°¸ä¹…物进入åŸå¢“场的回åˆä¸­èµ·åŠ¨ã€‚ -Cinder Barrens|煤烬瘠地|地|煤烬瘠地须横置进战场。\n{T}:加{B}或{R}。 -Cinder Elemental|煤渣元素|生物~元素|{X}{R},{T},牺牲煤渣元素:煤渣元素对目标生物或牌手造æˆX点伤害。 -Cinder Glade|烬ç«æž—地|地 ~山脉ï¼æ ‘æž—|({T}:加{R}或{G}。)\n除éžä½ æ“控两个或更多基本地,å¦åˆ™çƒ¬ç«æž—地须横置进战场。 -Cinder Hellion|烬ç«åœ°ç‹±å…½|生物~地狱兽|è·µè¸\n当烬ç«åœ°ç‹±å…½è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标对手造æˆ2点伤害。 -Cinder Pyromancer|烬身烈焰术士|生物~元素ï¼ç¥­å¸ˆ|{T}:烬身烈焰术士对目标牌手造æˆ1点伤害。\næ¯å½“你使用一个红色咒语时,你å¯ä»¥é‡ç½®çƒ¬èº«çƒˆç„°æœ¯å£«ã€‚ -Cinder Shade||| -Cinder Storm|煤渣风暴|法术|煤渣风暴对目标生物或牌手造æˆ7点伤害。 -Cinder Wall||| -Cinderbones|骨烬身|生物~元素ï¼éª·é«…妖|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n{1}{B}:é‡ç”Ÿéª¨çƒ¬èº«ã€‚ -Cinderclasm|烬ç«æ–­å±‚|瞬间|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\n烬ç«æ–­å±‚对æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。如果它已增幅,则改为它对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。 -Cinderhaze Wretch|å‘劣雾烬身|生物~元素ï¼ç¥­å¸ˆ|{T}:目标牌手弃一张牌。你åªå¯ä»¥äºŽä½ çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。\n在å‘劣雾烬身上放置一个-1/-1指示物:é‡ç½®å‘劣雾烬身。 -Cinderheart Giant|烬心巨人|生物 ~巨人ï¼ç‹‚战士|è·µè¸\n当烬心巨人死去时,它对éšæœºé€‰æ‹©ä¹‹ä¸€ä¸ªç”±å¯¹æ‰‹æ“控的生物造æˆ7点伤害。 -Cinderslash Ravager|烬斩åžå™¬å…½|生物 ~éžç‘žäººï¼æˆ˜å£«|ä½ æ¯æ“控一个其上有çƒæ²¹æŒ‡ç¤ºç‰©çš„永久物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n警戒\n当烬斩åžå™¬å…½è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ1点伤害。 -Cindervines|烬ç«è—¤è”“|结界|æ¯å½“任一对手施放éžç”Ÿç‰©å’’语时,烬ç«è—¤è”“对该牌手造æˆ1点伤害。\n{1},牺牲烬ç«è—¤è”“:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。烬ç«è—¤è”“对该永久物的æ“控者造æˆ2点伤害。 -Circle of Affliction|苦æ¼æŠ¤åœˆ|结界|于苦æ¼æŠ¤åœˆè¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\næ¯å½“一个该色的æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则目标牌手失去1点生命且你获得1点生命。 -Circle of Confinement|拘ç¦ç‰¢çŽ¯|结界|当拘ç¦ç‰¢çŽ¯è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且法术力值等于或å°äºŽ3的生物,直到拘ç¦ç‰¢çŽ¯ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\næ¯å½“对手施放与以拘ç¦ç‰¢çŽ¯æ”¾é€ä¹‹ç‰ŒåŒåçš„å¸è¡€é¬¼å’’语时,你获得2点生命。 -Circle of Dreams Druid|梦境结社德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:你æ¯æ“控一个生物,便加{G}。 -Circle of Elders|é•¿è€è®®ç¾¤|生物~人类ï¼ç¥­å¸ˆ|警戒\n强横~{T}:加{3}到你的法术力池中。åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 -Circle of Flame|ç«ç„°å›´åœˆ|结界|æ¯å½“一个ä¸å…·é£žè¡Œå¼‚能的生物攻击你或由你æ“控的æŸä¸ªé¹æ´›å®¢æ—¶ï¼Œç«ç„°å›´åœˆå¯¹è¯¥ç”Ÿç‰©é€ æˆ1点伤害。 -Circle of Protection: Artifacts||| -Circle of Protection: Black||| -Circle of Protection: Blue||| -Circle of Protection: Green||| -Circle of Protection: Red||| -Circle of Protection: White||| -Circle of Solace||| -Circle of the Land Druid|大地结社德é²ä¼Š|生物 ~地ä¾ï¼å¾·é²ä¼Š|当大地结社德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç£¨å››å¼ ç‰Œã€‚(ä½ å¯ä»¥å°†ä½ ç‰Œåº“顶的四张牌置入你的åŸå¢“场。)\n自然æ¢å¤ï½žå½“大地结社德é²ä¼Šæ­»åŽ»æ—¶ï¼Œå°†ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Circle of the Moon Druid|明月结社德é²ä¼Š|生物 ~人类ï¼å¦–ç²¾ï¼å¾·é²ä¼Š|熊形æ€ï½žåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ˜Žæœˆç»“社德é²ä¼Šä¾¿æ˜¯åŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/2的熊。(它失去所有其他生物类别。) -Circu, Dimir Lobotomist|底密尔脑切师瑟库|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你使用è“色咒语时,将目标牌库的顶牌移出对战。\næ¯å½“你使用黑色咒语时,将目标牌库的顶牌移出对战。\nåªè¦æŸå¼ éžåœ°çš„牌被瑟库移出对战,对手便ä¸èƒ½ä½¿ç”¨ä¸Žä¹‹åŒå的牌。 -Circuit Mender|修线机虫|神器生物 ~昆虫|当修线机虫进战场时,你获得2点生命。\n当修线机虫离开战场时,抓一张牌。 -Circuitous Route|迂回路线|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œå’Œï¼æˆ–门牌,将它们横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Circular Logic||| -Cirith Ungol Patrol|奇立斯乌苟巡å«|生物 ~åŠå…½äººï¼å£«å…µ|{1},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæŠ“一张牌,然åŽæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Citadel Castellan|殿堂监守|生物~人类ï¼éª‘士|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)铭勇2(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置两个+1/+1指示物且它已铭勇。) -Citadel Gate|城堡门|地 ~门|城堡门须横置进战场。\n于城堡门进战场时,选择一ç§ç™½è‰²ä»¥å¤–的颜色。\n{T}:加{W}或一点所选颜色的法术力。 -Citadel Siege|围攻殿堂|结界|于围攻殿堂进战场时,选择å¯æ±—或龙王。\n•å¯æ±—~在你回åˆçš„战斗开始时,在目标由你æ“控的生物上放置两个+1/+1指示物。\n•龙王~在æ¯ä½å¯¹æ‰‹å›žåˆçš„战斗开始时,横置目标由该牌手æ“控的生物。 -Citanul Centaurs||| -Citanul Flute||| -Citanul Hierophants||| -Citanul Stalwart|西å¦åŠªåšå…µ|生物 ~妖精ï¼å¾·é²ä¼Šï¼å£«å…µ|{T},横置一个由你æ“控且未横置的神器或生物:加一点任æ„颜色的法术力。 -Citanul Woodreaders|西å¦åŠªé˜…树师|生物 ~人类ï¼å¾·é²ä¼Š|增幅{2}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n当西å¦åŠªé˜…树师进战场时,若它已增幅,则抓两张牌。 -Citizen's Arrest|市民逮æ•|结界|当市民逮æ•è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ï¼Œç›´åˆ°å¸‚民逮æ•ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Citizen's Crowbar|市民撬棒|神器 ~武具|当市民撬棒进战场时,派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å¸‚民撬棒贴附于其上。\n佩带此武具的生物得+1/+1且具有「{W},{T},牺牲市民撬棒:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。ã€\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -City of Brass||| -City on Fire|全城起ç«|结界|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n如果æŸä¸ªç”±ä½ æ“控的æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆä¸‰å€çš„伤害。 -Cityscape Leveler|夷城械|神器生物 ~组构体|è·µè¸\n当你施放此咒语和æ¯å½“夷城械攻击时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚\nç ´åŸ{8} -Citywatch Sphinx|监城å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n当监城å²èŠ¬æ–¯æ­»åŽ»æ—¶ï¼ŒåˆºæŽ¢2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Citywide Bust|全城拘æ•|法术|消ç­æ‰€æœ‰é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。 -Civic Gardener|公地园ä¸|生物 ~人类ï¼å¸‚æ°‘|æ¯å½“公地园ä¸æ”»å‡»æ—¶ï¼Œé‡ç½®ç›®æ ‡ç”Ÿç‰©æˆ–地。 -Civic Saber|市民é…刀|神器 ~武具|佩带此武具的生物æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿å¾—+1/+0。\n佩带{1} -Civic Stalwart|城市åšå…µ|生物 ~象ï¼å£«å…µ|当城市åšå…µè¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Civic Wayfinder|城市引路人|生物~地精ï¼æˆ˜å£«ï¼å¾·é²ä¼Š|当城市引路人进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šã€‚ 若你如此作,则将你的牌库洗牌。 -Civil Servant|市民公仆|生物 ~猫ï¼å¸‚æ°‘|æ¯å½“市民公仆攻击时,你å¯ä»¥æ¨ªç½®å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的市民。若你如此作,则直到回åˆç»“æŸï¼Œå¸‚民公仆得+1/+0且获得系命异能。 -Civilized Scholar|文雅学者|生物~人类ï¼å‚è°‹|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ 如果以此法弃掉一张生物牌,则é‡ç½®æ–‡é›…学者,然åŽè½¬åŒ–它。 -Clackbridge Troll|å“桥巨魔|生物 ~巨魔|è·µè¸ï¼Œæ•æ·\n当å“桥巨魔进战场时,目标对手派出三个0/1白色山羊è¡ç”Ÿç”Ÿç‰©ã€‚\n在你回åˆçš„战斗开始时,任æ„对手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若有牌手如此作,则横置å“桥巨魔,你获得3点生命,且你抓一张牌。 -Claim of Erebos|厄ç¿æŸæ–¯ç´¢é­‚|结界~çµæ°”|结附于生物\n所结附的生物具有「{1}{B},{T}:目标牌手失去2点生命。〠-Claim the Firstborn|索求åˆå©´|法术|获得目标总法术力等于或å°äºŽ3的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Claim the Precious|收获å®è´|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚魔戒引诱你。 -Claim|夺回|法术|将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 -Clamavus|传教员|生物 ~人类ï¼æ³°ä¼¦è™«æ—ï¼ç¥žå™¨å¸ˆ|宣导呼å·ï½žå¯¹æ¯ä¸ªç”±ä½ æ“控的生物而言,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便得+1/+1。 -Clamor Shaman|喧哗祭å¸|生物 ~鬼怪ï¼ç¥­å¸ˆ|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\næ¯å½“喧哗祭å¸æ”»å‡»æ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Clan Crafter|å®—æ—工匠|传奇结界 ~身世|由你拥有的指挥官生物具有「{2},牺牲一个神器:在此生物上放置一个+1/+1指示物且抓一张牌。〠-Clan Defiance|部æ—å抗|法术|选择一项或多项~\n•部æ—å抗对目标具飞行异能的生物造æˆX点伤害。\n•部æ—å抗对目标ä¸å…·é£žè¡Œå¼‚能的生物造æˆX点伤害。\n•部æ—å抗对目标牌手造æˆX点伤害。 -Clan Guildmage|部æ—公会法师|生物 ~人类ï¼ç¥­å¸ˆ|{1}{R},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{2}{G},{T}:目标由你æ“控的地æˆä¸º4/4,具æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Clarion Cathars|å¸å·æŠ¤æ•™å†›|生物 ~人类ï¼éª‘士|当å¸å·æŠ¤æ•™å†›è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ -Clarion Spirit|鸣å·ç²¾æ€ª|生物 ~精怪|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Clarion Ultimatum|å·å¬é€šç‰’|法术|选择五个由你æ“控的永久物。 对æ¯ä¸€ä¸ªè¿™ç±»æ°¸ä¹…物而言,你å¯ä»¥åˆ†åˆ«ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥æ°¸ä¹…物åŒå的牌。 将那些牌横置进场,然åŽå°†ä½ çš„牌库洗牌。 -Clash of Realities|实界交锋|结界|所有精怪具有「当此生物进场时,你å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡éžç²¾æ€ªç”Ÿç‰©é€ æˆ3点伤害。ã€\n所有éžç²¾æ€ªç”Ÿç‰©å…·æœ‰ã€Œå½“此生物进场时,你å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡ç²¾æ€ªé€ æˆ3点伤害。〠-Clash of Titans|巨物相争|瞬间|目标生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Clash of Wills|æ„志交锋|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击之。 -Clattering Augur|碎å“åœç®—师|生物 ~骷髅妖ï¼ç¥­å¸ˆ|碎å“åœç®—师ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n当碎å“åœç®—师进战场时,你抓一张牌且失去1点生命。\n{2}{B}{B}:将碎å“åœç®—师从你的åŸå¢“场移回你手上。 -Clattering Skeletons|碎å“骷髅妖|生物 ~骷髅妖|当碎å“骷髅妖死去时,深入地城。 -Claustrophobia|幽闭æ怖症|结界 ~çµæ°”|结附于生物\n当幽闭æ怖症进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Clawing Torment|魔爪折磨|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得-1/-1且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n所结附的永久物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。〠-Claws of Gix||| -Claws of Valakut|瓦拉库之爪|结界~çµæ°”|结附于生物\nä½ æ¯æ“控一个山脉,所结附的生物便得+1/+0且具先攻异能。 -Claws of Wirewood||| -Clay Champion|é»åœŸæ–—士|神器生物 ~组构体|é»åœŸæ–—士进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ–½æ”¾å®ƒæ—¶æ‰€æ”¯ä»˜ä¹‹{G}{G}份数的三å€ã€‚\n当é»åœŸæ–—士进战场时,选择至多两个其他目标由你æ“控的生物。施放é»åœŸæ–—士时æ¯æ”¯ä»˜è¿‡ä¸€ä»½{W}{W},便在这些生物上å„放置一个+1/+1指示物。 -Clay Golem|é»åœŸé­”åƒ|神器生物 ~魔åƒ|{6},掷一颗d8:蛮化X,X为掷骰结果。(如果此生物未蛮化,则在其上放置X个+1/+1指示物且它已蛮化。)\nç‹‚æš´æ€ï½žå½“é»åœŸé­”åƒè›®åŒ–时,消ç­ç›®æ ‡æ°¸ä¹…物。 -Clay Revenant|é»åœŸå¤ä»‡åƒ|神器生物 ~魔åƒ|é»åœŸå¤ä»‡åƒé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{2}{B}:将é»åœŸå¤ä»‡åƒä»Žä½ çš„åŸå¢“场移回你手上。 -Cleanfall|净空|法术~å¤å’’|消ç­æ‰€æœ‰ç»“界。 -Cleansing Beam|净化光æŸ|瞬间|辉耀~净化光æŸå¯¹ç›®æ ‡ç”Ÿç‰©å’Œæ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物造æˆ2点伤害。 -Cleansing Meditation||| -Cleansing Nova|涤净散åŽ|法术|选择一项~\n•消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚\n•消ç­æ‰€æœ‰ç¥žå™¨å’Œç»“界。 -Cleansing Ray|净化射线|法术|选择一项~\n•消ç­ç›®æ ‡å¸è¡€é¬¼ã€‚\n•消ç­ç›®æ ‡ç»“界。 -Cleansing Screech|凤鸣涤焰|法术|凤鸣涤焰对任æ„一个目标造æˆ4点伤害。 -Cleansing Wildfire|涤地野ç«|法术|消ç­ç›®æ ‡åœ°ã€‚å…¶æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。\n抓一张牌。 -Cleanup Crew|清ç†å·¥ç»„|生物 ~人类ï¼å¸‚æ°‘|当清ç†å·¥ç»„进战场时,选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•将目标牌从åŸå¢“场放é€ã€‚\n•你获得4点生命。 -Clear Shot|精准一击|瞬间|目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚它对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Clear a Path|æ€å‡ºè¡€è·¯|法术|消ç­ç›®æ ‡å…·å®ˆå†›å¼‚能的生物。 -Clear the Mind|清空æ€ç»ª|法术|目标牌手将其åŸå¢“场洗入其牌库。\n抓一张牌。 -Clear the Stage|清空舞å°|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则你å¯ä»¥å°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Clearwater Goblet|净水圣æ¯|神器|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå‡€æ°´åœ£æ¯ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,你便å¯ä»¥èŽ·å¾—1点生命。 -Clearwater Pathway|净水通路|地|{T}:加{U}。\n地\n{T}:加{B}。 -Clear||| -Cleaver Riot|æŒåˆ€æš´ä¹±|法术|由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚(它们能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) -Cleaver Skaab|ç åˆ€å°¸åµŒ|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|{3},{T},牺牲å¦ä¸€ä¸ªçµä¿‘:派出两个è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºæ‰€ç‰ºç‰²ç”Ÿç‰©çš„å¤åˆ¶å“。 -Cleaving Reaper|挥扫索命使|生物 ~天使ï¼ç‹‚战士|飞行,践è¸\n支付3点生命:将挥扫索命使从你的åŸå¢“场移回你手上。åªèƒ½äºŽæœ‰å¤©ä½¿æˆ–狂战士在你的æ“控下进战场之回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 -Cleaving Skyrider|挥扫驭空兵|生物 ~人类ï¼æˆ˜å£«|闪现\n增幅{2}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{R}。)\n飞行\n当挥扫驭空兵进战场时,若它已增幅,则它对任æ„一个目标造æˆX点伤害,X为进行攻击的生物数é‡ã€‚ -Cleaving Sliver|劈击裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物得+2/+0。 -Cleric Class|èŒä¸šï¼šç‰§å¸ˆ|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\n{3}{W}:等级2\n//Level_2//\næ¯å½“你获得生命时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n{4}{W}:等级3\n//Level_3//\n当此èŒä¸šæˆä¸ºç­‰çº§3时,将目标生物牌从你的åŸå¢“场移回战场。你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 -Cleric of Chill Depths|寒渊僧侣|生物 ~人鱼ï¼åƒ§ä¾£|æ¯å½“寒渊僧侣阻挡一个生物时,该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Cleric of Life's Bond|命绊僧侣|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªåƒ§ä¾£åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。\næ¯å½“ä½ æ¯å›žåˆé¦–度获得生命时,在命绊僧侣上放置一个+1/+1指示物。 -Cleric of the Forward Order|å‰é”‹å›¢åƒ§ä¾£|生物 ~人类ï¼åƒ§ä¾£|当å‰é”‹å›¢åƒ§ä¾£è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æ“控一个å称为å‰é”‹å›¢åƒ§ä¾£çš„生物,便获得2点生命。 -Clever Concealment|巧妙éšè”½|瞬间|å¬é›†\nä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物跃离。 -Clever Conjurer|机æ•å’’法师|生物 ~地ä¾ï¼æ³•æœ¯å¸ˆ|法师帮手~{T}:é‡ç½®ç›®æ ‡å称ä¸ä¸ºæœºæ•å’’法师的永久物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Clever Impersonator|机æ•å†’å客|生物~å˜å½¢å…½|ä½ å¯ä»¥ä½¿æœºæ•å†’å客当æˆæˆ˜åœºä¸Šä»»ä¸€éžåœ°æ°¸ä¹…物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ -Clever Lumimancer|机æ•è¾‰å…‰æœ¯å£«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,机æ•è¾‰å…‰æœ¯å£«å¾—+2/+2直到回åˆç»“æŸã€‚ -Clickslither||| -Cliff Threader|绳索攀崖人|生物~寇æ—ï¼æ–¥å€™|山脉行者 -Cliffgate|山崖门|地 ~门|山崖门须横置进战场。\n于山崖门进战场时,选择一ç§çº¢è‰²ä»¥å¤–的颜色。\n{T}:加{R}或一点所选颜色的法术力。 -Cliffhaven Kitesail|崖屋航ç­|神器 ~武具|当崖屋航ç­è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n佩带此武具的生物具有飞行异能。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Cliffhaven Sell-Sword|崖屋贷剑客|生物 ~寇æ—ï¼æˆ˜å£«| -Cliffhaven Vampire|崖屋å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æˆ˜å£«ï¼ä¼™ä¼´|飞行\næ¯å½“你获得生命时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Cliffrunner Behemoth|奔崖巨兽|生物~犀牛ï¼é‡Žå…½|åªè¦ä½ æ“控红色永久物,奔崖巨兽便具有æ•æ·å¼‚能。\nåªè¦ä½ æ“控白色永久物,奔崖巨兽便具有系命异能。 -Cliffside Lookout|å³­å£è­¦æˆ’员|生物~寇æ—ï¼æ–¥å€™ï¼ä¼™ä¼´|{4}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Clifftop Retreat|崖顶修行所|地|除éžä½ æ“控山脉或平原,å¦åˆ™å´–顶修行所须横置进战场。\n{T}:加{R}或{W}。 -Cling to Dust|执æŒåŒ–å°˜|瞬间|将目标牌从åŸå¢“场放é€ã€‚如果该牌是生物牌,则你获得3点生命。若å¦ï¼Œä½ æŠ“一张牌。\n逸脱~{3}{B},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Clinging Anemones|紧缠海葵|生物~水æ¯|守军\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) -Clinging Darkness|黑暗紧缠|结界~çµæ°”|生物结界\nå—此结界的生物得-4/-1。 -Clinging Mists|迷雾紧缠|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。命悬一刻~如果你的生命为5或更少,横置所有进行攻击的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Clip Wings|ç¼ ä½ç¾½ç¿¼|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个具飞行异能的生物。 -Cloak and Dagger|斗篷与短刀|部æ—神器~浪客ï¼æ­¦å…·|佩带此武具的生物得+2/+0且具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\næ¯å½“一个浪客生物进场时,你å¯ä»¥å°†æ–—篷与短刀装备于其上。\n佩带{3} -Cloak of Feathers||| -Cloak of Mists||| -Cloak of the Bat|è™è æ–—篷|神器 ~武具|佩带此武具的生物具有飞行与æ•æ·å¼‚能。\n佩带{2} -Cloaked Cadet|éšåŒ¿æ–°å…µ|生物 ~人类ï¼æ¸¸ä¾ |è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\næ¯å½“在一个或数个由你æ“控的人类上放置一个或数个+1/+1指示物时,你抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Cloaked Siren|éšåŒ¿å¡žè¿ž|生物~塞连|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行 -Cloakwood Hermit|斗篷森林éšå£«|传奇结界 ~身世|由你拥有的指挥官生物具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©ç‰Œä»Žä»»ä½•åŒºåŸŸè¿›å…¥ä½ çš„åŸå¢“场,则派出两个已横置的1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚〠-Cloakwood Swarmkeeper|斗篷森林集群守å«|生物 ~妖精ï¼æ¸¸ä¾ |蜂èšé›†ç¾¤ï½žæ¯å½“一个或数个è¡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在斗篷森林集群守å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Clock of Omens|预兆时钟|神器|横置两个由你æ“控且未横置的神器:é‡ç½®ç›®æ ‡ç¥žå™¨ã€‚ -Clockspinning|扭转时钟|瞬间|购回{3}(你使用此咒语时å¯ä»¥é¢å¤–支付{3}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n在目标永久物或已延缓的牌上选择一个指示物。 将该指示物从该永久物或牌上移去,或在其上放置一个åŒæ ·çš„指示物。 -Clockwork Beast||| -Clockwork Beetle||| -Clockwork Condor||| -Clockwork Dragon||| -Clockwork Drawbridge|å‘æ¡åŠæ¡¥|神器生物 ~墙|守军\n{2}{W},{T}:横置目标生物。 -Clockwork Fox|å‘æ¡çµç‹|神器生物 ~ç‹|当å‘æ¡çµç‹ç¦»å¼€æˆ˜åœºæ—¶ï¼Œä½ æŠ“两张牌且æ¯ä½å¯¹æ‰‹å„抓一张牌。 -Clockwork Hydra|å‘æ¡å¤šå¤´é¾™|神器生物 ~多头龙|å‘æ¡å¤šå¤´é¾™è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª+1/+1指示物。\næ¯å½“å‘æ¡å¤šå¤´é¾™æ”»å‡»æˆ–阻挡时,从其上移去一个+1/+1指示物。若你如此作,则å‘æ¡å¤šå¤´é¾™å¯¹ä»»æ„一个目标造æˆ1点伤害。\n{T}:在å‘æ¡å¤šå¤´é¾™ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Clockwork Servant|å‘æ¡ä»†ä»Ž|神器生物 ~地ä¾|固色~当å‘æ¡ä»†ä»Žè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ–½æ”¾å®ƒæ—¶æ”¯ä»˜è¿‡è‡³å°‘三点相åŒé¢œè‰²çš„法术力,则抓一张牌。 -Clockwork Steed||| -Clockwork Vorrac||| -Cloister Gargoyle|回廊石åƒé¬¼|神器生物 ~石åƒé¬¼|当回廊石åƒé¬¼è¿›æˆ˜åœºæ—¶ï¼Œæ·±å…¥åœ°åŸŽã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\nåªè¦ä½ å®Œæˆè¿‡åœ°åŸŽï¼Œå›žå»ŠçŸ³åƒé¬¼ä¾¿å¾—+3/+0且具有飞行异能。 -Cloistered Youth|å¹½ç¦å°‘女|生物~人类|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥è½¬åŒ–å¹½ç¦å°‘女。 -Clone Legion|仿幻æˆå†›|法术|对由目标牌手æ“控的æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œå°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 -Clone Shell|仿生外壳|神器生物 ~å˜å½¢å…½|压å°ï½žå½“仿生外壳进战场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n当仿生外壳死去时,将所放é€çš„牌翻回正é¢ã€‚若它是生物牌,则将它在你的æ“控下放进战场。 -Clone||| -Closing Statement|最åŽé™ˆè¯|瞬间|于你的结æŸæ­¥éª¤ä¸­ï¼Œæ­¤å’’语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢ã€‚在至多一个目标由你æ“控的生物上放置一个+1/+1指示物。 -Cloud Cover||| -Cloud Crusader|云际å字军|生物~人类ï¼éª‘士|飞行\n先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Cloud Dragon||| -Cloud Elemental|云元素|生物~元素|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n云元素åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 -Cloud Key|云钥|神器|于云钥进场时,选择神器,生物,结界,瞬间,或法术。\n你使用的该类别咒语费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚ -Cloud Manta|云际é³|生物~鱼|飞行 -Cloud Pirates||| -Cloud Spirit||| -Cloud Sprite|云仙å­|生物~仙çµ|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n云仙å­åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 -Cloud of Faeries|ä»™çµäº‘群|生物 ~仙çµ|飞行\n当仙çµäº‘群进战场时,é‡ç½®è‡³å¤šä¸¤ä¸ªåœ°ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Cloudblazer|云间辟é“者|生物 ~人类ï¼æ–¥å€™|飞行\n当云间辟é“者进战场时,你获得2点生命且抓两张牌。 -Cloudchaser Eagle||| -Cloudchaser Kestrel|é€äº‘飞隼|生物~鸟|飞行\n当é€äº‘飞隼进场时,消ç­ç›®æ ‡ç»“界。\n{W}:目标永久物æˆä¸ºç™½è‰²ç›´åˆ°å›žåˆç»“æŸã€‚ -Cloudcrest Lake|顶云湖|地|{T}:加{1}到你的法术力池中。\n{T}:加{W}或{U}到你的法术力池中。顶云湖于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Cloudcrown Oak|云冠橡树|生物~树妖ï¼æˆ˜å£«|延势 (它能阻挡具飞行异能的生物。) -Cloudfin Raptor|云é³æŽ é£Ÿè€…|生物~鸟ï¼çªå˜ä½“|飞行\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) -Cloudform|幻云赋形|结界|当幻云赋形进战场时,它æˆä¸ºå…·ã€Œç»“附于生物ã€çš„çµæ°”。显化你的牌库顶牌,并将幻云赋形结附于其上。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n所结附的生物具有飞行与辟邪异能。 -Cloudgoat Ranger|云山羊巡林者|生物 ~巨人ï¼æˆ˜å£«|当云山羊巡林者进战场时,派出三个1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\n横置三个由你æ“控且未横置的æ´è‹±ï¼šç›´åˆ°å›žåˆç»“æŸï¼Œäº‘山羊巡林者得+2/+0且获得飞行异能。 -Cloudheath Drake|云原龙兽|神器生物~龙兽|飞行\n{1}{W}:云原龙兽获得警戒异能直到回åˆç»“æŸã€‚ -Cloudhoof Kirin|云蹄麒麟|传奇生物~麒麟ï¼ç²¾æ€ª|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†ç›®æ ‡ç‰Œæ‰‹ç‰Œåº“顶的X张牌置入其åŸå¢“场,X为该咒语的总法术力费用。 -Cloudkill|死云术|法术|所有生物得-X/-X,X为战场上或统帅区内由你拥有之指挥官中的最大法术力值。 -Cloudkin Seer|云身预言师|生物 ~元素ï¼æ³•æœ¯å¸ˆ|飞行\n当云身预言师进战场时,抓一张牌。 -Cloudpiercer|穿云庞龙|生物 ~æé¾™|åˆå˜{3}{R}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n延势\næ¯å½“此生物åˆå˜æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Cloudpost||| -Cloudreach Cavalry||| -Cloudreader Sphinx|识云å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n当识云å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œå åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Cloudseeder|布云仙çµ|生物 ~仙çµï¼å¡‘法师|飞行\n{U},{T},弃一张牌:派出一个1/1è“色,å称为云仙å­çš„ä»™çµè¡ç”Ÿç”Ÿç‰©ã€‚它具有飞行异能与「云仙å­åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。〠-Cloudshift|云移|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。 -Cloudshredder Sliver|碎云裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有飞行与æ•æ·å¼‚能。 -Cloudsteel Kirin|云钢麒麟|神器生物 ~武具ï¼éº’麟|飞行\n佩带此武具的生物具有飞行与「你这盘游æˆä¸ä¼šè¾“,对手也ä¸ä¼šèµ¢ã€‚ã€\né‡é…{5} -Cloudstone Curio|云石å¤ç‰©|神器|æ¯å½“任一éžç¥žå™¨çš„永久物在你的æ“控下进场时,你å¯ä»¥å°†ç”±ä½ æ“控,且与其有共通永久物类别的å¦ä¸€ä¸ªæ°¸ä¹…物移回其拥有者的手上。 -Cloudthresher|扫云怪|生物~元素|闪现\n延势 (它能阻挡具飞行异能的生物。)\n当扫云怪进场时,它对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物与æ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。\n呼魂{2}{G}{G} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) -Clout of the Dominus|主宰赋力|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是è“色,它便得+1/+1且具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\nåªè¦å—此结界的生物是红色,它便得+1/+1且具有æ•æ·å¼‚能。 -Cloven Casting|多层施咒|结界|æ¯å½“你使用多色的瞬间或法术咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则å¤åˆ¶è¯¥å’’语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 -Clutch of Currents|æ½®æµç´§æ”«|法术|将目标生物移回其拥有者手上。醒转3~{4}{U}(如果你支付{4}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Clutch of Undeath||| -Clutch of the Undercity|地底城魔掌|瞬间|将目标永久物移回其拥有者手上。 å…¶æ“控者失去3点生命。\n易质{1}{U}{B}({1}{U}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Coal Stoker|ç…¤å¸ç‚‰|生物 ~元素|当煤å¸ç‚‰è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¹‹ï¼Œåˆ™åŠ {R}{R}{R}。 -Coalborn Entity|ç…¤ç«çµ|生物 ~元素|{2}{R}:煤ç«çµå¯¹ç›®æ ‡è¡ç”Ÿç”Ÿç‰©ï¼Œç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ1点伤害。 -Coalhauler Swine|负煤猪|生物 ~野猪ï¼é‡Žå…½|æ¯å½“负煤猪å—到伤害时,它对æ¯ä½ç‰Œæ‰‹å„造æˆç­‰é‡çš„伤害。 -Coalition Flag||| -Coalition Honor Guard||| -Coalition Relic|è”盟é—å®|神器|{T}:加一点任æ„颜色的法术力。\n{T}:在è”盟é—å®ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n在你战斗å‰çš„行动阶段开始时,移去è”盟é—å®ä¸Šçš„所有充电指示物。æ¯ä»¥æ­¤æ³•ç§»åŽ»ä¸€ä¸ªå……电指示物,便加一点任æ„颜色的法术力。 -Coalition Skyknight|è”盟空骑士|生物 ~人类ï¼éª‘士|飞行\nå¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Coalition Victory||| -Coalition Warbrute|è”盟战é­|生物 ~牛头怪ï¼ç‹‚战士|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\nè·µè¸ -Coast Watcher||| -Coastal Breach|裂岸怒涛|法术|ä¸å±ˆ(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n将所有éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Coastal Bulwark|沿岸筑垒械|神器生物 ~墙|守军\nåªè¦ä½ æ“控海岛,沿岸筑垒械便得+2/+0。\n{2},{T}:刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) -Coastal Discovery|海岸å‘现|法术|抓两张牌。醒转4~{5}{U}(如果你支付{5}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Coastal Drake||| -Coastal Hornclaw||| -Coastal Piracy||| -Coastal Tower||| -Coastline Chimera|海岸盖美拉|生物~盖美拉|飞行\n{1}{W}:海岸盖美拉本回åˆå¯ä»¥é¢å¤–多阻挡一个生物。 -Coastline Marauders|海岸劫掠者|生物 ~人类ï¼æµ·ç›—|è·µè¸\næ¯å½“海岸劫掠者攻击时,防御牌手æ¯æ“控一个地,它便得+1/+0直到回åˆç»“æŸã€‚\n返场{4}{R}{R}({4}{R}{R},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Coat of Arms||| -Coat with Venom|淬毒|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+2且获得死触异能。(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Coax from the Blind Eternities|å¬è‡ªé»‘暗虚空|法术|ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–或放é€åŒºä¸­é€‰æ‹©ä¸€å¼ ç”±ä½ æ‹¥æœ‰çš„奥札奇牌,展示该牌,并将它置于你手上。 -Cobalt Golem||| -Cobblebrute|é¹…åµçŸ³è›®æ±‰|生物~元素| -Cobbled Lancer|拼组枪骑手|生物 ~çµä¿‘ï¼é©¬|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\n{3}{U},从你的åŸå¢“场放é€æ‹¼ç»„枪骑手:抓一张牌。 -Cobbled Wings|拼凑翅翼|神器 ~武具|佩带此武具的生物具有飞行异能。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Cobra Trap|眼镜蛇陷阱|瞬间~陷阱|如果本回åˆä¸­ï¼Œç”±ä½ æ“控的一个éžç”Ÿç‰©æ°¸ä¹…物被由对手所æ“控的咒语或异能所消ç­ï¼Œä½ å¯ä»¥æ”¯ä»˜{G},而ä¸æ”¯ä»˜çœ¼é•œè›‡é™·é˜±çš„法术力费用。\n将四个1/1绿色蛇è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Cockatrice||| -Code of Constraint|拘æ•å®ˆåˆ™|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚\n抓一张牌。\n附案~如果你是在你的行动阶段施放此咒语,则横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Codespell Cleric|æºæ³•å’’僧|生物 ~人类ï¼åƒ§ä¾£|警戒\n当æºæ³•å’’僧进战场时,若它是你本回åˆä¸­æ–½æ”¾çš„第二个咒语,则在目标生物上放置一个+1/+1指示物。 -Codex Shredder|纸本æ…碎器|神器|{T}:目标牌手将其牌库顶牌置入其åŸå¢“场。\n{5},{T},牺牲纸本æ…碎器:将目标牌从你的åŸå¢“场移回你手上。 -Codie, Vociferous Codex|çµ®è’抄本阿典|传奇神器生物 ~组构体|ä½ ä¸èƒ½æ–½æ”¾æ°¸ä¹…物咒语。\n{4},{T}:加{W}{U}{B}{R}{G}。本回åˆä¸­ï¼Œå½“你施放你的下一个咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼å°äºŽå‰è¿°å’’语的瞬间或法术牌为止。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所有以此法放é€çš„其他牌ä¾éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Coerced Confession|被迫招供|法术|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。以此法置入åŸå¢“场的牌中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä½ ä¾¿æŠ“一张牌。 -Coercion|Coercion|| -Coercive Portal|èƒè¿«é€šé“|神器|议定~在你的维æŒå¼€å§‹æ—¶ï¼Œç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「æ€æˆ®ã€æˆ–「俸禄ã€ã€‚è‹¥æ€æˆ®ç¥¨æ•°è¾ƒå¤šï¼Œåˆ™ç‰ºç‰²èƒè¿«é€šé“并消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。若俸禄票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æŠ“一张牌。 -Coercive Recruiter|å¨è¿«å¾å…µå‘˜|生物 ~åŠå…½äººï¼æµ·ç›—|æ¯å½“å¨è¿«å¾å…µå‘˜æˆ–å¦ä¸€ä¸ªæµ·ç›—在你的æ“控下进战场时,获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—æ•æ·å¼‚能且é¢å¤–具有海盗此类别。 -Coffin Purge||| -Cognivore||| -Cogwork Archivist|齿轮书库辖员|神器生物 ~组构体|延势\n{2},{T}:将目标牌从åŸå¢“场置于其拥有者的牌库底。 -Cogwork Assembler|齿轮组装工|神器生物 ~组装工人|{7}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç¥žå™¨ä¹‹å¤åˆ¶å“。该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ -Cogwork Grinder|齿轮碾磨兽|神器生物~组构体|齿轮碾磨兽以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选牌时,你å¯ä»¥å°†è¯¥ç‰Œé¢æœä¸‹åœ°ç§»å‡ºè½®æŠ½ã€‚(该些牌ä¸å±žäºŽä½ çš„牌池。)\n齿轮碾磨兽进战场时上é¢æœ‰X个+1/+1指示物,X为你以å称为齿轮碾磨兽的牌移出轮抽之所有牌的数é‡ã€‚ -Cogwork Librarian|齿轮图书管ç†å‘˜|神器生物~组构体|齿轮图书管ç†å‘˜ä»¥ç‰Œé¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选牌时,你å¯ä»¥ä»Žè¯¥è¡¥å……包中é¢å¤–抽选一张牌。如果你如此作,则将齿轮图书管ç†å‘˜ç½®äºŽè¯¥è¡¥å……包中。 -Cogwork Spy|齿轮探å­|神器生物~鸟ï¼ç»„构体|于你抽选齿轮探å­æ—¶å±•ç¤ºä¹‹ã€‚ä½ å¯ä»¥æ£€è§†ä¸‹ä¸€å¼ ä»Žæœ¬è¡¥å……包中抽选的牌。\n飞行 -Cogwork Tracker|齿轮追猎犬|神器生物~猎犬ï¼ç»„构体|于你抽选齿轮追猎犬时展示之,并记下将其传给你的牌手。\n齿轮追猎犬æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n齿轮追猎犬æ¯å›žåˆè‹¥èƒ½æ”»å‡»ä½ æ›¿å称为齿轮追猎犬之牌记下的å„牌手之一,则必须攻击该牌手。 -Cogworker's Puzzleknot|齿轮工谜结|神器|当齿轮工谜结进战场时,派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{1}{W},牺牲齿轮工谜结:派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Coiling Oracle|盘å·å…ˆçŸ¥|生物 ~蛇ï¼å¦–ç²¾ï¼å¾·é²ä¼Š|当盘å·å…ˆçŸ¥è¿›æˆ˜åœºæ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。若它是地牌,则将之放进战场。若å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ -Coiling Stalker|盘å·æ½œè¡Œå®¢|生物 ~蛇ï¼å¿è€…|å¿æœ¯{1}{G}({1}{G},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“盘å·æ½œè¡Œå®¢å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在目标由你æ“控且其上没有+1/+1指示物的生物上放置一个+1/+1指示物。 -Cold-Eyed Selkie|冷眼海豹妖|生物 ~人鱼ï¼æµªå®¢|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\næ¯å½“冷眼海豹妖对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“ç­‰é‡çš„牌。 -Cold-Water Snapper|霜冻骤咬龟|生物 ~龟|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Coldsteel Heart|寒钢核心|雪境神器|寒钢核心须横置进场。\n于寒钢核心进场时,选择一个颜色。\n{T}:加一点该色之法术力到你的法术力池中。 -Colfenor's Plans|柯芬诺的计划|结界|当柯芬诺的计划进场时,将你牌库顶的七张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ã€‚\nä½ å¯ä»¥æ£€è§†åŠä½¿ç”¨ä»¥æŸ¯èŠ¬è¯ºçš„计划移出对战之牌。\n略过你的抓牌步骤。\nä½ æ¯å›žåˆä¸èƒ½ä½¿ç”¨ä¸€ä¸ªä»¥ä¸Šçš„咒语。 -Colfenor's Urn|柯芬诺的瓮|神器|æ¯å½“一个力é‡å¤§äºŽæˆ–等于4的生物从场上置入你的åŸå¢“场时,你å¯ä»¥å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚\n在回åˆç»“æŸæ—¶ï¼Œå¦‚果三张或更多牌已ç»è¢«æŸ¯èŠ¬è¯ºçš„瓮移出对战,则牺牲之。 若你如此作,则将这些牌在其拥有者的æ“控下移回场上。 -Colfenor, the Last Yew|末代紫æ‰æŸ¯èŠ¬è¯º|传奇生物 ~树妖ï¼ç¥­å¸ˆ|警戒,延势\næ¯å½“末代紫æ‰æŸ¯èŠ¬è¯ºæˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,将至多å¦ä¸€å¼ ç›®æ ‡é˜²å¾¡åŠ›å°äºŽå‰è¿°ç”Ÿç‰©çš„生物牌从你的åŸå¢“场移回你手上。 -Collapsing Borders||| -Collar the Culprit|栓制é­é¦–|瞬间|消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。 -Collateral Damage|连带伤害|瞬间|牺牲一个生物,以作为施放连带伤害的é¢å¤–费用。\n连带伤害对目标生物或牌手造æˆ3点伤害。 -Collected Company|å¾å¬å†›ä¼|瞬间|检视你牌库顶的六张牌。将其中至多两张总法术力等于或å°äºŽ3的生物牌放进战场。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Collected Conjuring|å¾å¬å’’法|法术|放é€ä½ ç‰Œåº“顶的六张牌。你å¯ä»¥æ–½æ”¾å…¶ä¸­è‡³å¤šä¸¤å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将以此法放é€ä¸”未施放的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Collective Blessing|集体ç¥ç¦|结界|由你æ“控的生物得+3/+3。 -Collective Brutality|æºæ‰‹é€žå¨|法术|增效~弃一张牌。(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或多项~\n•目标对手展示其手牌。你选择其中一张瞬间或法术牌。该牌手弃掉该牌。\n•目标生物得-2/-2直到回åˆç»“æŸã€‚\n•目标对手失去2点生命且你获得2点生命。 -Collective Defiance|æºæ‰‹å抗|法术|增效{1}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或多项~\n•目标牌手弃掉其手牌,然åŽæŠ“ç­‰é‡çš„牌。\n•æºæ‰‹å抗对目标生物造æˆ4点伤害。\n•æºæ‰‹å抗å‘目标对手造æˆ3点伤害。 -Collective Effort|æºæ‰‹åˆåŠ›|法术|增效~横置一个由你æ“控且未横置的生物。(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或多项~\n•消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\n•消ç­ç›®æ ‡ç»“界。\n•在æ¯ä¸ªç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物上å„放置一个+1/+1指示物。 -Collective Nightmare|噩梦é‡é‡|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n目标生物得-3/-3直到回åˆç»“æŸã€‚ -Collective Restraint||| -Collective Unconscious||| -Collective Voyage|集体远行|法术|æºæ‰‹ï½žä»Žä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„法术力。æ¯ä½ç‰Œæ‰‹å„从其牌库中æœå¯»è‡³å¤šX张基本地牌,将之横置进战场,然åŽå°†å…¶ç‰Œåº“洗牌,X为以此法支付的法术力总数é‡ã€‚ -Collector Ouphe|集å®å¥¥å¤«|生物 ~奥夫|神器的起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -Collision of Realms|两界相å |法术|æ¯ä½ç‰Œæ‰‹å„将其拥有的所有生物洗入其牌库。æ¯ä½ä»¥æ­¤æ³•å°†éžè¡ç”Ÿç‰©çš„生物洗入其牌库之牌手å„进行以下æµç¨‹ï½žä»Žå…¶ç‰Œåº“顶开始展示牌,直到展示出一张生物牌为止,然åŽå°†è¯¥ç‰Œæ”¾è¿›æˆ˜åœºï¼Œå¹¶å°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 -Collision|蛮掷|瞬间|蛮掷对目标具飞行异能的生物造æˆ6点伤害。 -Colorful Feiyi Sparrow|è‚¥é—彩雀|生物 ~鸟|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) -Colossal Dreadmaw|庞巨血å£é¾™|生物 ~æé¾™|è·µè¸ -Colossal Growth|庞巨æˆé•¿|瞬间|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\n目标生物得+3/+3直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©å¾—+4/+4且获得践è¸ä¸Žæ•æ·å¼‚能。 -Colossal Heroics|巨身勇行|瞬间|积力~巨身勇行在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{G}æ¥æ–½æ”¾ã€‚\nä»»æ„æ•°é‡çš„目标生物å„å¾—+2/+2直到回åˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚ -Colossal Majesty|巨兽扬å¨|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则抓一张牌。 -Colossal Might|å·¨åƒä¹‹åŠ›|瞬间|目标生物得+4/+2且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Colossal Plow|å·¨çŠ|神器 ~载具|æ¯å½“å·¨çŠæ”»å‡»æ—¶ï¼ŒåŠ {W}{W}{W}且你获得3点生命。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚\næ­è½½6(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于6的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Colossal Skyturtle|巨型空龟|结界生物 ~龟|飞行,守护{2}\n魂力~{2}{G},弃掉巨型空龟:将目标牌从你的åŸå¢“场移回你手上。\n魂力~{1}{U},弃掉巨型空龟:将目标生物移回其拥有者手上。 -Colossal Whale|超巨鲸|生物~鲸鱼|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡ã€‚)æ¯å½“超巨鲸攻击时,你å¯ä»¥æ”¾é€ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物,直到超巨鲸离开战场为止。(该生物会在其拥有者的æ“控下移回。) -Colossapede|庞巨蜈蚣|生物~昆虫| -Colossification|庞硕化|结界 ~çµæ°”|结附于生物\n当庞硕化进战场时,横置所结附的生物。\n所结附的生物得+20/+20。 -Colossodon Yearling|åˆå¹´ç¡•é½¿å…½|生物~野兽| -Colossus Hammer|巨锤|神器 ~武具|佩带此武具的生物得+10/+10且失去飞行异能。\n佩带{8}({8}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Colossus of Akros|阿喀洛斯巨åƒ|神器生物~魔åƒ|守军,ä¸ç­\n{10}:蛮化10。(如果此生物未蛮化,则在其上放置å个+1/+1指示物且它蛮化。)\nåªè¦é˜¿å–€æ´›æ–¯å·¨åƒå·²è›®åŒ–,它便具有践è¸å¼‚能且能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Colossus of Sardia|沙地亚巨åƒ|神器生物~魔åƒ|è·µè¸(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。)\n沙地亚巨åƒäºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{9}:é‡ç½®æ²™åœ°äºšå·¨åƒã€‚ ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 -Colossus|蛮力|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+4/+2且获得践è¸å¼‚能。 -Coma Veil|æ˜è¿·å¸˜å¹•|结界~çµæ°”|神器结界或生物结界\nå—此结界的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Combat Calligrapher|战斗弄墨师|生物 ~鸟ï¼åƒ§ä¾£|飞行\n墨çµä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚\næ¯å½“一ä½ç‰Œæ‰‹æ”»å‡»ä½ çš„任一对手时,该攻击牌手派出一个横置的2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ï¼Œä¸”æ­£å‘该对手进行攻击。 -Combat Celebrant|战斗主祭|生物~人类ï¼æˆ˜å£«|如果本回åˆå°šæœªè€—竭战斗主祭,则你å¯ä»¥äºŽå…¶æ”»å‡»æ—¶è€—竭之。当你如此作时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的其他生物,且在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Combat Courier|战斗传讯械|神器生物 ~组构体|{2},牺牲战斗传讯械:抓一张牌。\nç ´åŸ{U}({U}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Combat Professor|战斗教授|生物 ~鸟ï¼åƒ§ä¾£|飞行\n在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+0且获得警戒异能。 -Combat Research|实战研究|结界 ~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓一张牌。ã€\nåªè¦æ‰€ç»“附的生物是传奇,它便得+1/+1且具有守护{1}。(æ¯å½“所结附的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。) -Combat Thresher|战斗甩击械|神器生物 ~组构体|连击\n当战斗甩击械进战场时,抓一张牌。\n//PRT-Prototype_Mech//\n{2}{W}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n1/1 -Combine Chrysalis|è”åˆå­µåŒ–蛹|神器|由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰é£žè¡Œå¼‚能。\n{2}{G}{U},{T},牺牲一个è¡ç”Ÿç‰©ï¼šæ´¾å‡ºä¸€ä¸ª4/4绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Combine Guildmage|è”åˆå…¬ä¼šæ³•å¸ˆ|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{G},{T}:本回åˆä¸­ï¼Œç”±ä½ æ“控的生物进战场时上é¢æœ‰ä¸€ä¸ªé¢å¤–çš„+1/+1指示物。\n{1}{U},{T}:将一个+1/+1指示物从目标由你æ“控的生物移到å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上。 -Combo Attack|连段攻击|法术|两个目标由你队ä¼æ“控的生物å„ä¾æœ¬èº«åŠ›é‡å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ -Combustible Gearhulk|易燃巨械|神器生物 ~组构体|先攻\n当易燃巨械进战场时,目标对手å¯ä»¥ä»¤ä½ æŠ“三张牌。若该牌手未如此作,则你磨三张牌,然åŽæ˜“燃巨械对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿™äº›ç‰Œæ³•æœ¯åŠ›å€¼çš„总和。 -Combust|烧燃|瞬间|烧燃ä¸èƒ½è¢«å’’语或异能å击。\n烧燃对由目标白色或è“色生物造æˆ5点伤害。 此伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ -Comet Storm|彗星雨|瞬间|多é‡å¢žå¹…{1} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}。)\n选择目标生物或牌手,然åŽå½—星雨æ¯å¢žå¹…过一次,就选择å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–牌手。 彗星雨对它们å„造æˆX点伤害。 -Comeuppance|自业自得|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ä¸ç”±ä½ æ“控的æ¥æºå°†å¯¹ä½ å’Œç”±ä½ æ“控的é¹æ´›å®¢é€ æˆçš„所有伤害。如果以此法防止了æŸä¸ªæ¥æºä¸ºç”Ÿç‰©çš„伤害,则自业自得对该生物造æˆç­‰é‡çš„伤害。如果以此法防止了æŸä¸ªæ¥æºä¸ºéžç”Ÿç‰©çš„伤害,则自业自得对该æ¥æºçš„æ“控者造æˆç­‰é‡çš„伤害。 -Coming In Hot|ç«çƒ­æ¥è¢­|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Command Beacon|指挥信标|地|{T}:加{1}到你的法术力池中。{T},牺牲指挥信标:将你的指挥官从统帅区置于你手上。 -Command Tower|指挥塔|地|{T}:加一点法术力到你的法术力池中,其颜色为你指挥官标识色中的任一颜色。 -Command of Unsummoning||| -Command the Dreadhorde|统领震惧军|法术|选择任æ„æ•°é‡ç›®æ ‡åœ¨åŸå¢“场中的生物和ï¼æˆ–é¹æ´›å®¢ç‰Œã€‚统领震惧军对你造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿™äº›ç‰Œæ€»æ³•æœ¯åŠ›è´¹ç”¨çš„总和。将它们在你的æ“控下放进战场。 -Command the Storm|掌控风暴|瞬间|掌控风暴对目标生物造æˆ5点伤害。 -Commandeer|霸å |瞬间|ä½ å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸¤å¼ è“色牌移出对战,而ä¸æ”¯ä»˜éœ¸å çš„法术力费用。\n获得目标éžç”Ÿç‰©å’’语的æ“控æƒã€‚ ä½ å¯ä»¥ä¸ºå®ƒé€‰æ‹©æ–°çš„目标。 (如果该咒语是神器或结界,则此永久物会在你的æ“控下进场。) -Commander Eesha||| -Commander Liara Portyr|莉瑞亚波æ尔指挥官|传奇生物 ~人类ï¼å£«å…µ|æ¯å½“你攻击时,本回åˆä¸­ï¼Œä½ ä»Žæ”¾é€åŒºæ–½æ”¾çš„咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为å—攻击的牌手数é‡ã€‚放é€ä½ ç‰Œåº“顶的X张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žæ‰€æ”¾é€çš„牌之中施放咒语。 -Commander's Authority|指挥官å¨ä¿¡|结界~çµæ°”|结附于生物\n所结附的生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚〠-Commander's Insight|指挥官洞察|瞬间|目标牌手抓X张牌,且其本盘游æˆä¸­æ¯ä»Žç»Ÿå¸…区施放过一次指挥官,便å†æŠ“一张牌。 -Commander's Plate|指挥官æ¿ç”²|神器 ~武具|佩带此武具的生物得+3/+3且具有「ä¿æŠ¤ï½žå你指挥官标识色以外的å„颜色ã€ã€‚\n佩带指挥官{3}\n佩带{5} -Commander's Sphere|指挥官法çƒ|神器|{T}:加一点法术力到你的法术力池中,其颜色为你指挥官标识色中的任一颜色。\n牺牲指挥官法çƒï¼šæŠ“一张牌。 -Commanding Presence|指挥存形|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有先攻异能与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚〠-Commando Raid||| -Commence the Endgame|终谋始动|瞬间|此咒语ä¸èƒ½è¢«å击。\n抓两张牌,然åŽå›¤å…µX,X为你的手牌数é‡ã€‚(在一个由你æ“控的军队上放置X个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Commencement of Festivities|节庆开始|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç‰Œæ‰‹é€ æˆçš„所有战斗伤害。 -Commissar Severina Raine|塞弗丽娜·雷æ©æ”¿å§”|传奇生物 ~人类ï¼å£«å…µ|å‰çº¿é¢†å¯¼ï½žæ¯å½“塞弗丽娜·雷æ©æ”¿å§”攻击时,æ¯ä½å¯¹æ‰‹å„失去X点生命,X为其他进行攻击的生物数é‡ã€‚\n就地处决~{2},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä½ èŽ·å¾—2点生命且抓一张牌。 -Commit|Commit|瞬间|将目标咒语或éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ -Common Bond|å…±åŒè”ç³»|瞬间|在目标生物上放置一个+1/+1指示物。\n在目标生物上放置一个+1/+1指示物。 -Commune with Dinosaurs|æ龙商谈|法术|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张æ龙或地牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Commune with Lava|熔岩通贯|瞬间|放é€ä½ ç‰Œåº“顶的X张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Commune with Nature|林野商谈|法术|检视你牌库顶的五张牌。 ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将其置于你手上。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Commune with Spirits|野çµå•†è°ˆ|法术|检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张结界或地牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Commune with the Gods|领å—神言|法术|展示你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–结界牌置于你手上。将其余牌置入你的åŸå¢“场。 -Companion of the Trials|祀炼旅伴|生物~鸟ï¼å£«å…µ|飞行\n {1}{W}:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚åªèƒ½äºŽä½ æ“控基定é¹æ´›å®¢æ—¶èµ·åŠ¨æ­¤å¼‚能。 -Company Commander|连队指挥官|生物 ~人类ï¼å£«å…µ|指挥组~当连队指挥官进战场时,派出若干1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚\n击倒对方ï¼ï½žæ¯å½“连队指挥官攻击时,由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ -Comparative Analysis|比较分æž|瞬间|潮涌{2}{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n目标牌手抓两张牌。 -Compelled Duel|强令对决|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3,且本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 -Compelling Argument|强言论断|法术|目标牌手将其牌库顶的五张牌置入其åŸå¢“场。\n循环{U}({U},弃掉此牌:抓一张牌。) -Compelling Deterrence|å¨åŽ‹|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。然åŽå¦‚果你æ“控çµä¿‘,则该牌手弃一张牌。 -Compleat Devotion|完化奉献|瞬间|目标由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚如果该生物具有下毒异能,则抓一张牌。 -Compleated Huntmaster|完化领猎人|生物 ~éžç‘žäººï¼å¦–ç²¾ï¼æˆ˜å£«|{1},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) -Complete Disregard|彻底忽视|瞬间|虚色(此牌没有颜色。)放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 -Complete the Circuit|é—­åˆå›žè·¯|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n本回åˆä¸­ï¼Œä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,将该咒语å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 -Complicate||| -Comply|适从|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n选择一个牌å。直到你的下一个回åˆï¼Œæ‰€æœ‰å¯¹æ‰‹éƒ½ä¸èƒ½æ–½æ”¾å…·è¯¥å称的咒语。 -Component Collector|ææ–™æœé›†å¦–|生物 ~造妖|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于ææ–™æœé›†å¦–进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡éžåœ°æ°¸ä¹…物。 -Component Pouch|æ料包|神器|{T},从æ料包上移去一个æ料指示物:加两点ä¸åŒé¢œè‰²çš„法术力。\n{T}:掷一颗d20。\n1~9 VERT 在æ料包上放置一个æ料指示物。\n10~20 VERT 在æ料包上放置两个æ料指示物。 -Composite Golem|拼组魔åƒ|神器生物~魔åƒ|牺牲拼组魔åƒï¼šåŠ {W}{U}{B}{R}{G}到你的法术力池中。 -Compost||| -Compulsion||| -Compulsive Research|强制探寻|法术|目标牌手抓三张牌。 然åŽé™¤éžè¯¥ç‰Œæ‰‹ä»Žå…¶æ‰‹ä¸Šå¼ƒæŽ‰ä¸€å¼ åœ°ç‰Œï¼Œå¦åˆ™ä»–弃两张牌。 -Compulsory Rest|强制安æ¯|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n所结附的生物具有「{2},牺牲此生物:你获得2点生命。〠-Concealed Courtyard|éšç§˜åº­é™¢|地|除éžç”±ä½ æ“控的其他地数é‡ä¸ºä¸¤ä¸ªæˆ–更少,å¦åˆ™éšç§˜åº­é™¢é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}到你的法术力池中。 -Concentrate||| -Concerted Defense|å力防御|瞬间|除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{1},并为你冒险团中的æ¯ä¸ªç”Ÿç‰©å„支付{1},å¦åˆ™å击之。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Concerted Effort|å力åˆä½œ|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¦‚果由你æ“控的æŸä¸ªç”Ÿç‰©å…·æœ‰é£žè¡Œå¼‚能,则所有由你æ“控的生物获得飞行异能直到回åˆç»“æŸï¼› 且æ惧,先攻,连击,地行者,ä¿æŠ¤ï¼Œè·µè¸ï¼Œä»¥åŠè­¦æˆ’等异能亦比照办ç†ã€‚ -Conclave Cavalier|盟会骑兵|生物 ~åŠäººé©¬ï¼éª‘士|警戒\n当盟会骑兵死去时,派出两个2/2,绿白åŒè‰²ï¼Œå…·è­¦æˆ’异能的妖精ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚ -Conclave Equenaut|盟会飞马骑士|生物~人类ï¼å£«å…µ|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n飞行 -Conclave Guildmage|盟会公会法师|生物 ~妖精ï¼åƒ§ä¾£|{G},{T}:由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n{5}{W},{T}:派出一个2/2,绿白åŒè‰²ï¼Œå…·è­¦æˆ’异能的妖精ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚ -Conclave Mentor|盟会导师|生物 ~åŠäººé©¬ï¼åƒ§ä¾£|如果将会在一个由你æ“控的生物上放置一个或数个+1/+1指示物,则改为在该生物上放置该数é‡åŠ ä¸€çš„+1/+1指示物。\n当盟会导师死去时,你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 -Conclave Naturalists|盟会归真师|生物 ~树çµ|当盟会归真师进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Conclave Phalanx|盟会方阵兵团|生物~人类ï¼å£«å…µ|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n当盟会方阵兵团进场时,你æ¯æ“控一个生物,便获得1点生命。 -Conclave Sledge-Captain|盟会巨锤队长|生物 ~象ï¼å£«å…µ|åŽæ´1,åŽæ´1,åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚æ¯ä¸ªåŽæ´å¼‚能都会分别触å‘。)\nè·µè¸\næ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置等é‡çš„+1/+1指示物。 -Conclave Tribunal|盟会è£å®š|结界|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当盟会è£å®šè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到盟会è£å®šç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Conclave's Blessing|盟会的ç¥ç¦|结界~çµæ°”|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n生物结界\nä½ æ¯æ“控一个其它的生物,å—此结界的生物便得+0/+2。 -Concoct|ç ”è¯|法术|刺探3,然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 -Concord with the Kami|人神和ç¦|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹æˆ–多项~\n•在目标其上有指示物的生物上放置一个+1/+1指示物。\n•如果你æ“控å—有çµæ°”的生物,则抓一张牌。\n•如果你æ“控佩带武具的生物,则派出一个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Concordant Crossroads|è°ƒå会所|普世结界|所有生物都具有æ•æ·å¼‚能。 -Concordia Pegasus|é½å¿ƒé£žé©¬|生物 ~飞马|飞行 -Concussive Bolt|震è¡å‡»|法术|震è¡å‡»å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ4点伤害。\n金技~如果你æ“控三个或更多神器,则由该牌手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Condemn|判罪|瞬间|将目标进行攻击的生物置于其拥有者的牌库底。 å…¶æ“控者获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 -Condescend|ç¥ç¨|瞬间|除éžç›®æ ‡å’’语之æ“控者支付{X},å¦åˆ™å°†å…¶å击。\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) -Conductor of Cacophony|乱调指挥魔|生物 ~æ¶é­”|乱调指挥魔进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{B},从乱调指挥魔上移去一个+1/+1指示物:它对æ¯ä¸ªå…¶ä»–生物和æ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。 -Conduit of Emrakul|伊莫库唤狼|生物~ - 奥札奇ï¼ç‹¼äºº|æ¯å½“伊莫库唤狼攻击,在本回åˆä½ çš„下一个行动阶段开始时,加{C}{C}到你的法术力池中。 -Conduit of Ruin|å´©æ¯æ¶ä½“|生物~奥札奇|当你施放崩æ¯æ¶ä½“时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于7的无色生物牌,展示该牌,然åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上 。你æ¯å›žåˆä¸­ç¬¬ä¸€ä¸ªæ–½æ”¾çš„生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ -Conduit of Storms|风暴唤狼|生物~狼人ï¼æƒŠæƒ§å…½|æ¯å½“风暴唤狼攻击,在本回åˆä½ çš„下一个行动阶段开始时,加{R}到你的法术力池中。\n{3}{R}{R}:转化风暴唤狼。 -Conduit of Worlds|世间导径|神器|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地牌。\n{T}:选择目标在你åŸå¢“场中的éžåœ°æ°¸ä¹…物牌。如果你本回åˆä¸­æœªæ–½æ”¾è¿‡å’’语,则你å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚若你如此作,则你本回åˆä¸­ä¸èƒ½å†æ–½æ”¾å’’语。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Cone of Cold|寒冰锥|法术|掷一颗d20。\n1~9 VERT 横置所有由对手æ“控的生物。\n10~19 VERT 横置所有由对手æ“控的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n20 VERT 横置所有由对手æ“控的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚直到你的下一个回åˆï¼Œç”±å¯¹æ‰‹æ“控的生物须横置进战场。 -Cone of Flame|ç«ç‚Žé”¥|法术|ç«ç‚Žé”¥å¯¹ä»»æ„一个目标造æˆ1点伤害,对å¦ä¸€ä¸ªç›®æ ‡é€ æˆ2点伤害,对第三个目标造æˆ3点伤害。 -Confessor||| -Confidence from Strength|狂力傲相|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+4/+4且获得践è¸å¼‚能。(它攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) -Confirm Suspicions|确认疑点|瞬间|å击目标咒语。\n探查三次。(探查的æµç¨‹æ˜¯å°†ä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) -Confiscate||| -Confiscation Coup|å³åˆ»å¾æ”¶|法术|选择目标神器或生物。你得到{E}{E}{E}{E}(四个能é‡æŒ‡ç¤ºç‰©),然åŽä½ å¯ä»¥æ”¯ä»˜ç­‰åŒäºŽè¯¥æ°¸ä¹…物总法术力费用之数é‡çš„{E}。如果你如此作,则获得其æ“控æƒã€‚ -Conflagrate|暴燃|法术|暴燃对任æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。\n返照~{R}{R},弃X张牌。 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) -Conflux|èšæµ|法术|从你牌库中æœå¯»ä¸€å¼ ç™½è‰²ç‰Œï¼Œä¸€å¼ è“色牌,一张黑色牌,一张红色牌,以åŠä¸€å¼ ç»¿è‰²ç‰Œã€‚展示这些牌并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 -Confounding Conundrum|混乱谜团|结界|当混乱谜团进战场时,抓一张牌。\næ¯å½“一个地在任一对手的æ“控下进战场时,若该牌手本回åˆä¸­æœ‰å¦ä¸€ä¸ªåœ°åœ¨å…¶æ“控下进战场,则他将一个由他æ“控的地移回其拥有者手上。 -Confound||| -Confront the Past|正视过往|法术 ~课程|选择一项~\n•将目标法术力值等于或å°äºŽXçš„é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\n•从目标由对手æ“控的é¹æ´›å®¢ä¸Šç§»åŽ»ä¸¤å€äºŽXæ•°é‡çš„忠诚指示物。 -Confront the Unknown|勇迎未知|瞬间|探查,然åŽä½ æ¯æ“控一个线索,目标生物便得+1/+1直到回åˆç»“æŸã€‚(探查的æµç¨‹æ˜¯å°†ä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) -Confusion in the Ranks||| -Congregate||| -Congregation at Dawn|破晓èšä¼š|瞬间|从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ ç”Ÿç‰©ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚ 将你的牌库洗牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。 -Conifer Strider|é’ˆå¶æž—神行客|生物~元素|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) -Conifer Wurm|é’ˆå¶æž—亚龙|雪境生物 ~亚龙|è·µè¸\n{3}{G}:针å¶æž—亚龙得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的雪境永久物数é‡ã€‚ -Conjured Currency|å˜å‡ºè´§å¸|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥äº¤æ¢å˜å‡ºè´§å¸å’Œç›®æ ‡æ°¸ä¹…物的æ“控æƒï¼Œä¸”åŽè€…é¡»ä¸ç”±ä½ æ‹¥æœ‰ä¹Ÿä¸ç”±ä½ æ“控。 -Conjurer's Ban|咒法师的ç¦å’’|法术|说出一个牌å。 直到你的下一个回åˆï¼Œè¯¥ç‰Œéƒ½ä¸èƒ½ä½¿ç”¨ã€‚\n抓一张牌。 -Conjurer's Bauble|咒法师饰å“|神器|{T},牺牲咒法师饰å“:从你的åŸå¢“场将至多一张目标牌置于你的牌库底。抓一张牌。 -Conjurer's Closet|咒法师之柜|神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†æ‰€æ”¾é€çš„牌在你的æ“控下移回战场。 -Conjurer's Mantle|咒法师肩甲|神器 ~武具|佩带此武具的生物得+1/+1且具有警戒异能。\næ¯å½“佩带此武具的生物攻击时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ä¸Žè¯¥ç”Ÿç‰©å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\n佩带{1} -Connive|研谋|法术|获得目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物之æ“控æƒã€‚ -Conquering Manticore|å¨æœç¿¼ç‹®|生物~翼狮|飞行\n当å¨æœç¿¼ç‹®è¿›æˆ˜åœºæ—¶ï¼ŒèŽ·å¾—目标由对手所æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Conqueror's Flail|å¾æœè€…è¿žæž·|神器 ~武具|由你æ“控的永久物中æ¯åŒ…括一ç§é¢œè‰²ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便得+1/+1。\nåªè¦å¾æœè€…连枷贴附于æŸç”Ÿç‰©ä¸Šï¼Œæ‰€æœ‰å¯¹æ‰‹ä¾¿ä¸èƒ½åœ¨ä½ çš„回åˆä¸­æ–½æ”¾å’’语。\n佩带{2} -Conqueror's Foothold|å¾æœè€…æ®ç‚¹|地|(ç”±å¾æœè€…巨帆船转化。)\n{T}:加{C}到你的法术力池中。\n{2},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{4},{T}:抓一张牌。\n{6},{T}:将目标牌从你的åŸå¢“场移回你手上。 -Conqueror's Galleon|å¾æœè€…巨帆船|神器 ~载具|当å¾æœè€…巨帆船攻击时,在战斗结æŸæ—¶æ”¾é€å®ƒï¼Œç„¶åŽå°†å…¶åœ¨ä½ çš„æ“控下移回战场且已转化。\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Conqueror's Pledge|å¾æœèª“言|法术|增幅{6} (你施放此咒语时å¯ä»¥é¢å¤–支付{6}。)\n将六个1/1白色寇æ—士兵è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 如果å¾æœèª“言已增幅,则改为将å二个此类è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Conquer||| -Conscripted Infantry|å—å¾æ­¥å…µ|生物 ~人类ï¼å£«å…µ|当å—å¾æ­¥å…µæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Consecrate Land|ç¥åœ£å¤§åœ°|结界~çµæ°”|地结界\nå—此结界的地ä¸ä¼šæ¯å,且ä¸èƒ½è¢«å…¶å®ƒçµæ°”结附。 -Consecrated Sphinx|ç¥åœ£å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\næ¯å½“任一对手抓一张牌时,你å¯ä»¥æŠ“两张牌。 -Consecrated by Blood|以血ç¥åœ£|结界~çµæ°”|结附于生物所结附的生物得+2/+2且具有飞行异能与「牺牲两个其他生物:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€‚ã€(如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œè€Œæ˜¯æ”¹ä¸ºå°†å®ƒæ¨ªç½®ï¼Œç§»é™¤å—过的所有伤害,并将它移出战斗。) -Consecrate|尽礼|瞬间|将目标牌从åŸå¢“场放é€ã€‚\n抓一张牌。 -Consider|详加考虑|瞬间|检视你的牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。\n抓一张牌。 -Consign to Dream|托诸梦想|瞬间|将目标永久物移回其拥有者手上。 若该永久物为红色或绿色,则改为将它置于其拥有者的牌库顶。 -Consign to Dust|托诸尘土|瞬间|积力~托诸尘土在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{G}æ¥æ–½æ”¾ã€‚\n消ç­ä»»æ„æ•°é‡çš„目标神器和ï¼æˆ–结界。 -Consign to the Pit|å å…¥æ·±æ¸Š|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å å…¥æ·±æ¸Šå¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ2点伤害。 -Consign|托诸|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Conspicuous Snoop|张扬嗅探客|生物 ~鬼怪ï¼æµªå®¢|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放鬼怪咒语。\nåªè¦ä½ çš„牌库顶牌是鬼怪牌,张扬嗅探客便具有该牌的所有起动å¼å¼‚能。 -Conspiracy Theorist|åŒè°‹ç†è®ºå®¶|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“åŒè°‹ç†è®ºå®¶æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}并弃一张牌。若你如此作,则抓一张牌。\næ¯å½“你弃一张或数张éžåœ°ç‰Œæ—¶ï¼Œä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ä»Žä½ çš„åŸå¢“场放é€ã€‚若你如此作,则本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾å®ƒã€‚ -Conspiracy|åŒè°‹|结界|于åŒè°‹è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你拥有且ä¸åœ¨åœºä¸Šçš„生物,由你æ“控的生物咒语,以åŠç”±ä½ æ“控的生物都是该类别。 -Constable of the Realm|世境ä¿å®‰å®˜|生物 ~巨人ï¼å£«å…µ|铭勇2(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置两个+1/+1指示物且它已铭勇。)\næ¯å½“在世境ä¿å®‰å®˜ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个+1/+1指示物时,放é€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物,直到世境ä¿å®‰å®˜ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Constricting Sliver|缠缚裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有「当此生物进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到此生物离开战场为止。〠-Constricting Tendrils|æŸç¼šå·é¡»|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n循环{2} ({2},弃掉此牌:抓一张牌。) -Consul's Lieutenant|执政副官|生物~人类ï¼å£«å…µ|先攻铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)æ¯å½“执政副官攻击时,若它已铭勇,则由你æ“控且进行攻击的其他生物得+1/+1直到回åˆç»“æŸã€‚ -Consul's Shieldguard|执政官盾å«|生物~矮人ï¼å£«å…µ|当执政官盾å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“执政官盾å«æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{E}。若你如此作,则å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Consulate Crackdown|执政院镇压|结界|当执政院镇压进战场时,放é€æ‰€æœ‰ç”±å¯¹æ‰‹æ“控的神器,直到执政院镇压离开战场为止。 -Consulate Dreadnought|执政院无ç•èˆ°|神器~载具|æ­è½½6(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于6的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Consulate Skygate|执政院空闸|神器生物 ~墙|守军\n延势(此生物能阻挡具飞行异能的生物。) -Consulate Surveillance|执政监视网|结界|当执政监视网进战场时,你得到{E}{E}{E}{E}(四个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}:选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºå°†å¯¹ä½ é€ æˆçš„所有伤害。 -Consulate Turret|执政院炮å°|神器|{T}:你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}{E}:执政院炮å°å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ2点伤害。 -Consult the Necrosages|请示死冥贤者|法术|选择一项~目标牌手抓两张牌;或目标牌手弃两张牌。 -Consume Spirit||| -Consume Strength||| -Consume the Meek|åžå™¬å¼±è€…|瞬间|消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º3或更少的生物。 它们ä¸èƒ½é‡ç”Ÿã€‚ -Consume|å°½åž|法术|目标牌手牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 -Consuming Aberration|åžå™¬ç•¸å˜ä½“|生物 ~惊惧兽|åžå™¬ç•¸å˜ä½“的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰å¯¹æ‰‹åŸå¢“场中牌的总数é‡ã€‚\næ¯å½“你施放咒语时,æ¯ä½å¯¹æ‰‹å„从其牌库顶开始展示牌,直到展示出一张地牌为止,然åŽå°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 -Consuming Aetherborn|噬物乙太ç§|生物 ~乙太ç§ï¼å¸è¡€é¬¼|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n系命 -Consuming Blob|噬物é»æµ†|生物 ~æµæµ†|噬物é»æµ†çš„力é‡ç­‰åŒäºŽä½ åŸå¢“场中牌的牌张类别数é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥æ•°é‡åŠ 1。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªç»¿è‰²æµæµ†è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物的力é‡ç­‰åŒäºŽä½ åŸå¢“场中牌的牌张类别数é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥æ•°é‡åŠ 1。〠-Consuming Bonfire|è¥ç«åžå™¬|部æ—法术~元素|选择一项~è¥ç«åžå™¬å¯¹ç›®æ ‡éžå…ƒç´ ç”Ÿç‰©é€ æˆ4点伤害;或è¥ç«åžå™¬å¯¹ç›®æ ‡æ ‘妖生物造æˆ7点伤害。 -Consuming Fervor|é€ä½“激情|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3且具有「在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。〠-Consuming Sinkhole|åžå™¬æ·±å‘|瞬间|虚色(此牌没有颜色。)\n选择一项~\n• 放é€ç›®æ ‡åœ°ç”Ÿç‰©ã€‚\n• åžå™¬æ·±å‘对目标牌手造æˆ4点伤害。 -Consuming Tide|åžå™¬æµªæ½®|法术|æ¯ä½ç‰Œæ‰‹å„选择一个由其æ“控的éžåœ°æ°¸ä¹…物。将所有未以此法选中的éžåœ°æ°¸ä¹…物移回å„自拥有者手上。然åŽæ¯æœ‰ä¸€ä½æ‰‹ç‰Œæ¯”你多的对手,你便抓一张牌。 -Consuming Vapors|化骨毒气|法术|目标牌手牺牲一个生物。 你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Consuming Vortex|åžå™¬æ¼©æ¶¡|瞬间~å¤å’’|将目标生物移回其拥有者手上。\n通è”å¤å’’{3}{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Consumptive Goo||| -Contact Other Plane|异界探知|瞬间|掷一颗d20。\n1~9 VERT 抓两张牌。\n10~19 VERT å åœ2,然åŽæŠ“两张牌。\n20 VERT å åœ3,然åŽæŠ“三张牌。 -Contagion Clasp|传染扣|神器|当传染扣进战场时,在目标生物上放置一个-1/-1指示物。\n{4},{T}:增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) -Contagion Engine|传染引擎|神器|当传染引擎进战场时,在æ¯ä¸ªç”±ç›®æ ‡çŽ©å®¶æ“控的生物上å„放置一个-1/-1指示物。\n{4},{T}:增殖,然åŽå†å¢žæ®–。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。 然åŽå†ä½œä¸€æ¬¡ã€‚) -Contagious Nim|带原泞æ—|生物~çµä¿‘|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Contagious Vorrac|带原åšé”å…½|生物 ~éžç‘žäººï¼é‡ŽçŒªï¼é‡Žå…½|当带原åšé”兽进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ åœ°ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。如果你未以此法将牌置于手上,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Containment Breach|围护破裂|法术 ~课程|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。如果其法术力值等于或å°äºŽ2,则派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。〠-Containment Construct|ä¼çµç»„构体|神器生物 ~组构体|æ¯å½“你弃一张牌时,你å¯ä»¥å°†è¯¥ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚若你如此作,则本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Containment Membrane|隔离薄膜|结界~çµæ°”|潮涌{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n结附于生物\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Containment Priest|围护僧侣|生物 ~人类ï¼åƒ§ä¾£|闪现\n如果æŸéžè¡ç”Ÿç‰©çš„生物将进战场,且未有牌手施放之,则改为将它放é€ã€‚ -Contaminant Grafter|污物殖徒|生物 ~éžç‘žäººï¼å¾·é²ä¼Š|è·µè¸ï¼Œä¸‹æ¯’1\næ¯å½“由你æ“控的一个或数个生物对一ä½æˆ–多ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,增殖。\nè…化~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则你抓一张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ çš„手上放进战场。 -Contaminated Aquifer|污化水层|地 ~海岛ï¼æ²¼æ³½|({T}:加{U}或{B}。)\n污化水层须横置进战场。 -Contaminated Bond||| -Contaminated Ground|污化地界|结界~çµæ°”|结附于地\n所结附的地是沼泽。\næ¯å½“所结附的地æˆä¸ºæ¨ªç½®æ—¶ï¼Œå…¶æ“控者失去2点生命。 -Contamination||| -Contentious Plan|争议计划|法术|增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n抓一张牌。 -Contested Cliffs||| -Contested War Zone|争斗战区|地|æ¯å½“一个生物对你造æˆæˆ˜æ–—伤害时,该生物的æ“控者获得争斗战区之æ“控æƒã€‚\n{T}:加{1}到你的法术力池中。\n{1},{T}:进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚ -Contingency Plan|应急计划|法术|检视你牌库顶的五张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。 -Contortionist Troupe|柔术艺团|生物 ~人类|柔术艺团进战场时上é¢æœ‰X个+1/+1指示物。\n鸠集~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Contraband Kingpin|ç¦å“主谋|生物~乙太ç§ï¼æµªå®¢|系命\næ¯å½“一个神器在你的æ“控下进战场时,å åœ1。 -Contraband Livestock|æ“…è¿ç‰²ç•œ|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ï¼Œç„¶åŽæŽ·ä¸€é¢—d20。\n1~9 VERT å…¶æ“控者派出一个4/4绿色的牛è¡ç”Ÿç”Ÿç‰©ã€‚\n10~19 VERT å…¶æ“控者派出一个2/2绿色野猪è¡ç”Ÿç”Ÿç‰©ã€‚\n20 VERT å…¶æ“控者派出一个0/1白色山羊è¡ç”Ÿç”Ÿç‰©ã€‚ -Contract Killing|雇凶æ€äºº|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚派出两个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œå®ƒä»¬å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Contractual Safeguard|外判护å«|瞬间|附案~如果你是在你的行动阶段施放此咒语,则在一个由你æ“控的生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚\n选择一个由你æ“控之生物上的一ç§æŒ‡ç¤ºç‰©ã€‚在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个该ç§ç±»çš„指示物。 -Contradict|å驳|瞬间|å击目标咒语。\n抓一张牌。 -Control Magic|魔法æ“控术|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。 -Control of the Court|Control of the Court|| -Controlled Instincts|本能å—制|结界~çµæ°”|生物结界(ä»…é™çº¢è‰²æˆ–绿色生物)\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Controvert|辩驳|瞬间|å击目标咒语。\nå¤è¿˜{2}{U}{U}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{2}{U}{U}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) -Conundrum Sphinx|谜题å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\næ¯å½“谜题å²èŠ¬æ–¯æ”»å‡»æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„说出一个牌å。然åŽæ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。 如果牌手展示出的是自己所说牌å的牌,则该牌手将它置入其手牌。 如果ä¸æ˜¯ï¼Œåˆ™è¯¥ç‰Œæ‰‹å°†å®ƒç½®äºŽå…¶ç‰Œåº“底。 -Convalescent Care||| -Convergence of Dominion|支é…èšåˆ|神器|王æœæŒ‡æŒ¥èŠ‚点~åªè¦ä½ æ“控你的指挥官,你åŸå¢“场中牌的起动å¼å¼‚能便å‡å°‘{2}æ¥èµ·åŠ¨ã€‚此效应无法将该异能之起动费用中的法术力å‡å°‘到少于一点法术力。\n易ä½ç¨‹åºï½ž{3},{T}:磨三张牌。 -Conversion Chamber|转化室|神器|{2},{T}:将目标神器牌从åŸå¢“场放é€ã€‚ 在转化室上放置一个充电指示物。\n{2},{T},从转化室上移去一个充电指示物:将一个3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Converter Beast|易化兽|生物 ~éžç‘žäººï¼é‡Žå…½|当易化兽进战场时,抚育5。(派出一个上é¢æœ‰äº”个+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) -Convicted Killer|判罪æ€æ‰‹|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化判罪æ€æ‰‹ã€‚ -Conviction|使命感|结界~çµæ°”|结附于生物\n所结附的生物得+1/+3。\n{W}:将使命感移回其拥有者手上。 -Convincing Mirage|逼真幻影|结界~çµæ°”|结附于地\n于逼真幻影进战场时,选择一个基本地类别。\n所结附的地为该类别。 -Convolute|回旋|瞬间|除éžç›®æ ‡å’’语之æ“控者支付{4},å¦åˆ™å°†å…¶å击。 -Cooperate|åˆä½œ|瞬间|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\nå¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Coordinated Assault|ååŒçªå‡»|瞬间|直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+1/+0且获得先攻异能。 -Coordinated Barrage|å力é½å‡»|瞬间|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ å力é½å‡»å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的该类别永久物之数é‡ã€‚ -Coordinated Charge|ååŒå†²é”‹|瞬间|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Copper Carapace|铜壳甲|神器~武具|佩带此武具的生物得+2/+2且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n佩带{3} ({3}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Copper Gnomes||| -Copper Host Crusher|绿铜兵团破åå…½|生物 ~éžç‘žäººï¼ç†Šï¼çŠ€ç‰›|è·µè¸\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Copper Longlegs|铜身长脚蛛|生物 ~éžç‘žäººï¼èœ˜è››|延势\n{1}{G},牺牲铜身长脚蛛:增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Copper Myr||| -Coppercoat Vanguard|紫铜军先锋|生物 ~人类ï¼å£«å…µ|æ¯ä¸ªç”±ä½ æ“控的其他人类å‡å¾—+1/+0且å„具有守护{1}。 -Copperhoof Vorrac||| -Copperhorn Scout|é“œå·æ–¥å€™|生物~妖精ï¼æ–¥å€™|æ¯å½“é“œå·æ–¥å€™æ”»å‡»æ—¶ï¼Œé‡ç½®ç”±ä½ æ“控的其他生物。 -Copperline Gorge|铜索峡谷|地|除éžä½ æ“控两个或更少其他地,å¦åˆ™é“œç´¢å³¡è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{G}。 -Copy Enchantment|å¤åˆ¶ç»“ç•Œ|结界|于å¤åˆ¶ç»“界进场时,你å¯ä»¥é€‰æ‹©åœºä¸Šçš„一个结界。 若你如此作,则å¤åˆ¶ç»“界进场时为该结界的å¤åˆ¶ã€‚ -Coral Atoll|环çŠç‘šç¤|地|环çŠç‘šç¤é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当环çŠç‘šç¤è¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控且未横置的海岛移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{1}{U}到你的法术力池中。 -Coral Barrier|çŠç‘šå±éšœ|生物~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n当çŠç‘šå±éšœè¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª1/1è“色,具海岛行者异能的乌贼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,它就ä¸èƒ½è¢«é˜»æŒ¡ã€‚) -Coral Colony|çŠç‘šä¸›éšœ|生物 ~墙|守军\n{1}{U},{T}:目标牌手磨X张牌,X为由你æ“控且具守军异能的生物数é‡ã€‚(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) -Coral Commando|çŠç‘šçªå‡»å…µ|生物 ~人鱼ï¼æˆ˜å£«| -Coral Eel||| -Coral Helm||| -Coral Merfolk||| -Coral Net||| -Coral Trickster|çŠç‘šè¯ˆæœ¯å¸ˆ|生物 ~人鱼ï¼æµªå®¢|å˜èº«{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当çŠç‘šè¯ˆæœ¯å¸ˆç¿»å›žæ­£é¢æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。 -Coralhelm Chronicler|çŠç‘šç›”年代å²å®¶|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放已增幅的咒语时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n当çŠç‘šç›”年代å²å®¶è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ å…·ä»»ä¸€å¢žå¹…异能的牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Coralhelm Commander|çŠç‘šç›”指挥官|生物~人鱼ï¼å£«å…µ|å‡çº§{1} ({1}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-3\n3/3\n飞行\n等级4+\n4/4\n飞行\n由你æ“控的其他人鱼生物得+1/+1。 -Coralhelm Guide|çŠç‘šç›”å‘导|生物 ~人鱼ï¼æ–¥å€™ï¼ä¼™ä¼´|{4}{U}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Cordial Vampire|热忱å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|æ¯å½“热忱å¸è¡€é¬¼æˆ–å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šå„放置一个+1/+1指示物。 -Core Prowler|核心游掠者|神器生物~惊惧兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n当核心游掠者从战场进入åŸå¢“场时,增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) -Coretapper|核心èšèƒ½æœº|神器生物 ~秘耳|{T}:在目标神器上放置一个充电指示物。\n牺牲核心èšèƒ½æœºï¼šåœ¨ç›®æ ‡ç¥žå™¨ä¸Šæ”¾ç½®ä¸¤ä¸ªå……电指示物。 -Cormela, Glamour Thief|美魅盗贼科梅拉|传奇生物 ~å¸è¡€é¬¼ï¼æµªå®¢|æ•æ·\n{1},{T}:加{U}{B}{R}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´å’Œï¼æˆ–法术咒语。\n当美魅盗贼科梅拉死去时,将至多一张目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Coronation of Chaos|混沌加身|法术|至多三个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚煽惑它们。(直到你的下一个回åˆï¼Œé‚£äº›ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Corpse Appraiser|鉴尸客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|当鉴尸客进战场时,将至多一张目标生物牌从åŸå¢“场放é€ã€‚若以此法将牌置入放é€åŒºï¼Œåˆ™æ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 -Corpse Augur|尸体åœç®—师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当尸体åœç®—师死去时,你抓X张牌且你失去X点生命,X为目标牌手åŸå¢“场中的生物牌数é‡ã€‚ -Corpse Blockade|死尸路障|生物~çµä¿‘|守军\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ­»å°¸è·¯éšœèŽ·å¾—死触异能直到回åˆç»“æŸã€‚ -Corpse Churn|尸体翻æ…|瞬间|将你牌库顶的三张牌置入你的åŸå¢“场,然åŽä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Corpse Cobble|拼凑尸身|瞬间|牺牲任æ„æ•°é‡çš„生物,以作为施放此咒语的é¢å¤–费用。\n派出一个X/X,è“黑åŒè‰²ï¼Œå…·å¨æ…‘异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所牺牲之生物的力é‡æ€»å’Œã€‚\n返照{3}{U}{B}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用以åŠä»»ä½•é¢å¤–费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Corpse Connoisseur|死尸鉴èµå®¶|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当死尸鉴èµå®¶è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。若你如此作,则将你的牌库洗牌。\nç ´åŸ{3}{B} ({3}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Corpse Cur|尸首幼犬|神器生物~猎犬|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n当尸首幼犬进战场时,你å¯ä»¥å°†ç›®æ ‡å…·ä¾µæŸ“异能的生物牌从你的åŸå¢“场移回你手上。 -Corpse Explosion|尸爆术|法术|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\n尸爆术对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æ”¾é€ä¹‹ç‰Œçš„力é‡ã€‚ -Corpse Harvester||| -Corpse Hauler|死尸æ¬è¿äºº|生物~人类ï¼æµªå®¢|{2}{B},牺牲死尸æ¬è¿äººï¼šå°†å¦ä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Corpse Knight|è…尸骑士|生物 ~çµä¿‘ï¼éª‘士|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Corpse Lunge|死尸扑击|瞬间|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­»å°¸æ‰‘击的é¢å¤–费用。\n死尸扑击对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æ”¾é€ç‰Œçš„力é‡ã€‚ -Corpse Traders|尸首贩商|生物~人类ï¼æµªå®¢|{2}{B},牺牲一个生物:目标对手展示其手牌。 你选择其中一张牌。 该牌手弃掉该牌。你åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Corpsehatch|尸囊育ç§|法术|消ç­ç›®æ ‡éžé»‘色的生物。 将两个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠-Corpsejack Menace|å å°¸å¨é€¼|生物~真èŒ|如果将会在æŸä¸ªç”±ä½ æ“控的生物上放置一个或数个+1/+1指示物,则改为在其上放置该数é‡ä¸¤å€çš„+1/+1指示物。 -Corpseweft|编纺尸骸|结界|{1}{B},从你的åŸå¢“场放é€ä¸€å¼ æˆ–数张生物牌:将一个X/X黑色çµä¿‘ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼ŒX为以此法放é€ä¹‹ç‰Œå¼ æ•°é‡çš„两å€ã€‚ -Corpulent Corpse|肥胖死尸|生物 ~çµä¿‘|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n延缓5~{B}(除了从手上施放此牌,你å¯ä»¥æ”¯ä»˜{B}并将它放é€ï¼Œä¸”上é¢æœ‰äº”个计时指示物。在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Corridor Monitor|长廊监å«|神器生物 ~组构体|当长廊监å«è¿›æˆ˜åœºæ—¶ï¼Œé‡ç½®ç›®æ ‡ç”±ä½ æ“控的神器或生物。 -Corrosive Gale|è…蚀狂风|法术|({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚)\nè…蚀狂风对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 -Corrosive Mentor|蚀命明师|生物~元素ï¼æµªå®¢|由你æ“控的黑色生物具有干枯异能。 (它们会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Corrosive Ooze|è…蚀æµæµ†|生物 ~æµæµ†|æ¯å½“è…蚀æµæµ†é˜»æŒ¡ä¸€ä¸ªä½©å¸¦æ­¦å…·çš„生物,或被一个佩带武具的生物阻挡,在战斗结æŸæ—¶æ¶ˆç­æ‰€æœ‰è£…备在åŽè€…生物上的武具。 -Corrupt Court Official|Corrupt Court Official|| -Corrupt Eunuchs|Corrupt Eunuchs|| -Corrupted Conscience|感知染污|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n所结附的生物具有侵染异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Corrupted Conviction|è…化信念|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。 -Corrupted Crossroads|è…化会所|地|{T}:加{C}到你的法术力池中。({C}代表无色法术力。)\n{T},支付1点生命:加一点任æ„颜色的法术力到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å…·è™šè‰²å¼‚能的咒语。 -Corrupted Grafstone|è…化墓碑|神器|è…化墓碑须横置进战场。\n{T}:选择你åŸå¢“场中一张牌具有的一ç§é¢œè‰²ã€‚加一点该色的法术力到你的法术力池中。 -Corrupted Harvester|è…化索命妖|生物~惊惧兽|{B},牺牲一个生物:é‡ç”Ÿè…化索命妖。 -Corrupted Resolve|è…化决心|瞬间|如果目标咒语的æ“控者已中毒,则å击之。 -Corrupted Roots|根部è…化|结界~çµæ°”|树林结界或平原结界\næ¯å½“å—此结界的地æˆä¸ºæ¨ªç½®æ—¶ï¼Œå…¶æ“控者失去2点生命。 -Corrupted Zendikon|è…化赞迪肯|结界~çµæ°”|结附于地\n所结附的地是3/3黑色的æµæµ†ç”Ÿç‰©ã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地置入åŸå¢“场时,将该牌移回其拥有者手上。 -Corruption of Towashi|都和市é­æŸ“|结界|当都和市é­æŸ“进战场时,抚育4。(派出一个上é¢æœ‰å››ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控的永久物转化或一个永久物以已转化之状æ€åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æŠ“一张牌。æ¯å›žåˆåªèƒ½å¦‚此作一次。 -Corrupt||| -Corsairs of Umbar|乌姆巴尔的海盗|生物 ~人类ï¼æµ·ç›—|{2}{U}:目标鬼怪,åŠå…½äººæˆ–海盗本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“乌姆巴尔的海盗对任一牌手造æˆæˆ˜æ–—伤害时,囤兵åŠå…½äºº3。 -Cosi's Ravager|寇希噬怪|生物~元素|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥è®©å¯‡å¸Œå™¬æ€ªå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。 -Cosi's Trickster|寇希诈术师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“任一对手将其牌库洗牌时,你å¯ä»¥åœ¨å¯‡å¸Œè¯ˆæœ¯å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Cosmic Epiphany|寰宇顿悟|法术|抓若干牌,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚ -Cosmic Hunger|寰宇饥渴|瞬间|目标由你æ“控的生物对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œé¹æ´›å®¢æˆ–战役造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Cosmic Intervention|寰宇干预|瞬间|本回åˆä¸­ï¼Œå¦‚æžœæŸä¸ªç”±ä½ æ“控的永久物将从战场进入åŸå¢“场,则改为将它放é€ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n预示{1}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Cosmic Larva|宇宙幼兽|生物~野兽|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ç‰ºç‰²ä¸¤ä¸ªåœ°ï¼Œå¦åˆ™ç‰ºç‰²å®‡å®™å¹¼å…½ã€‚ -Cosmic Rebirth|寰宇新生|瞬间|选择目标在你åŸå¢“场中的永久物牌。如果它的法术力值等于或å°äºŽ3,则你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚如果你未将它放进战场,则将它置于你手上。\n你获得3点生命。 -Cosmos Charger|寰宇战马|生物 ~马ï¼ç²¾æ€ª|闪现\n飞行\n从你手上预示牌的费用å‡å°‘{1},且你能在任何牌手的回åˆä¸­å¦‚此作。\n预示{2}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Cosmos Elixir|寰宇ç¼æµ†|神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¦‚果你的总生命大于你的起始总生命,则抓一张牌。若å¦ï¼Œåˆ™ä½ èŽ·å¾—2点生命。 -Cosmotronic Wave|å®™å­æ•£æ¼«|法术|å®™å­æ•£æ¼«å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Costly Plunder|昂贵劫夺|瞬间|牺牲一个神器或生物,以作为施放昂贵劫夺的é¢å¤–费用。\n抓两张牌。 -Council Guardian|议会守护者|生物~巨人ï¼å£«å…µ|议定~当议会守护者进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「è“色ã€ã€ã€Œé»‘色ã€ã€ã€Œçº¢è‰²ã€æˆ–「绿色ã€ã€‚议会守护者获得票数最多或与他者åŒä¸ºæœ€å¤šçš„所有颜色之å色ä¿æŠ¤å¼‚能。 -Council of Advisors|Council of Advisors|| -Council of the Absolute|完粹议会|生物~人类ï¼å‚è°‹|于完粹议会进战场时,说出一个既éžç”Ÿç‰©äº¦éžåœ°ç‰Œçš„牌å。\n你的对手ä¸èƒ½æ–½æ”¾è¯¥å称的牌。\n由你施放且具有该å称的咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ -Council's Deliberation|议会åƒè™‘|瞬间|抓一张牌。\næ¯å½“ä½ å åœæ—¶ï¼Œè‹¥ä½ æ“控海岛,则你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€è®®ä¼šåƒè™‘。若你如此作,则抓一张牌。 -Council's Judgment|ä¼—è®®è£å®š|法术|议定~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择一个ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物。放é€ç¥¨æ•°æœ€å¤šæˆ–与他者åŒä¸ºæœ€å¤šçš„所有永久物。 -Counsel of the Soratami|空民商议|法术|抓两张牌。 -Counterbalance|抵销|结界|æ¯å½“一ä½å¯¹æ‰‹ä½¿ç”¨å’’语时,你å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。 若你如此作,且所展示的牌之总法术力费用与该咒语相åŒï¼Œåˆ™å击之。 -Counterbore|å击锥孔|瞬间|å击目标咒语。 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥å’’语åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Counterflux|魔力断æµ|瞬间|魔力断æµä¸èƒ½è¢«å’’语或异能å击。\nå击目标ä¸ç”±ä½ æ“控的咒语。\n超载{1}{U}{U}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Counterintelligence|Counterintelligence|| -Counterlash|å打|瞬间|å击目标咒语。你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ ä¸Žè¯¥å’’语有共通牌类别的éžåœ°ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Countermand|勒令撤销|瞬间|å击目标咒语。其æ“控者将其牌库顶的四张牌置入其åŸå¢“场。 -Counterspell||| -Countersquall|å击旋风|瞬间|å击目标éžç”Ÿç‰©å’’语。 å…¶æ“控者失去2点生命。 -Countervailing Winds|抵消狂风|瞬间|除éžç›®æ ‡å’’语的æ“控者为æ¯å¼ åœ¨ä½ åŸå¢“场的牌支付{1},å¦åˆ™å击之。\n循环{2}({2},弃掉此牌:抓一张牌。) -Countless Gears Renegade|众械乱匠|生物~矮人ï¼ç¥žå™¨å¸ˆ|å抗~当众械乱匠进战场时,若本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Countryside Crusher|乡间破å人|生物~巨人ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。 若该牌是地牌,则将它置入你的åŸå¢“场并é‡å¤æ­¤æµç¨‹ã€‚\næ¯å½“一张地牌从任何区域置入你的åŸå¢“场时,在乡间破å人上放置一个+1/+1指示物。 -Courage in Crisis|临å±ä¸æƒ§|法术|在目标生物上放置一个+1/+1指示物,然åŽå¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Courageous Outrider|勇猛å‰å¯¼å…µ|生物~人类ï¼æ–¥å€™|当勇猛å‰å¯¼å…µè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张人类牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Courier Bat|讯使è™è |生物 ~è™è |飞行\n当讯使è™è è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过生命,则将至多一张目标生物牌从你的åŸå¢“场移回你手上。 -Courier Griffin|讯使狮鹫|生物~狮鹫|飞行当讯使狮鹫进战场时,你获得2点生命。 -Courier Hawk|讯使翔鹰|生物~鸟|飞行,警戒 -Courier's Briefcase|讯使æç®±|神器 ~çå®|当讯使æ箱进战场时,派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n{T},牺牲讯使æ箱:加一点任æ„颜色的法术力。\n{W}{U}{B}{R}{G},{T},牺牲讯使æ箱:抓三张牌。 -Courier's Capsule|讯使å ç›’|神器|{1}{U},{T},牺牲讯使å ç›’:抓两张牌。 -Courser of Kruphix|克罗芬斯的éªé©¬|结界生物 ~åŠäººé©¬|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用地。\næ¯å½“一个地在你的æ“控下进战场时,你获得1点生命。 -Coursers' Accord|éªé©¬ç›¸éš|法术|将一个3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Court Archers|庭园弓箭手|生物~人类ï¼å¼“箭手|延势 (它能阻挡具飞行异能的生物。)\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Court Cleric|庭园僧侣|生物 ~人类ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\nåªè¦ä½ æ“控阿耶尼é¹æ´›å®¢ï¼Œåº­å›­åƒ§ä¾£ä¾¿å¾—+1/+1。 -Court Homunculus|庭园造妖|神器生物~造妖|åªè¦ä½ æ“控å¦ä¸€ä¸ªç¥žå™¨ï¼Œåº­å›­é€ å¦–便得+1/+1。 -Court Hussar|法庭轻骑兵|生物 ~维多肯ï¼éª‘士|警戒\n当法庭轻骑兵进战场时,检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™çš„牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。\n当法庭轻骑兵进战场时,除éžæ–½æ”¾å®ƒæ—¶æ”¯ä»˜è¿‡{W},å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ -Court Street Denizen|法庭街居民|生物 ~人类ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç™½è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,横置目标由对手æ“控的生物。 -Court of Ambition|野心宫廷|结界|当野心宫廷进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¯¹æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžä»–弃一张牌,å¦åˆ™å¤±åŽ»3点生命。若你是å›ä¸»ï¼Œåˆ™æ”¹ä¸ºå¯¹æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžä»–弃两张牌,å¦åˆ™å¤±åŽ»6点生命。 -Court of Bounty|丰饶宫廷|结界|当丰饶宫廷进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚若你是å›ä¸»ï¼Œåˆ™æ”¹ä¸ºä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©æˆ–地牌从你手上放进战场。 -Court of Cunning|黠智宫廷|结界|当黠智宫廷进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä»»æ„æ•°é‡çš„目标牌手å„磨两张牌。若你是å›ä¸»ï¼Œåˆ™æ”¹ä¸ºè¿™äº›ç‰Œæ‰‹å„磨å张牌。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) -Court of Grace|美善宫廷|结界|当美善宫廷进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚若你是å›ä¸»ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºä¸€ä¸ª4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ -Court of Ire|怒ç«å®«å»·|结界|当怒ç«å®«å»·è¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ€’ç«å®«å»·å¯¹ä»»æ„一个目标造æˆ2点伤害。若你是å›ä¸»ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç‰Œæ‰‹æˆ–永久物造æˆ7点伤害。 -Courtly Provocateur|优雅挑拨师|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:目标生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。{T}:目标生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。 -Covenant of Blood|鲜血盟约|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n鲜血盟约对目标生物或牌手造æˆ4点伤害,且你获得4点生命。 -Covenant of Minds|心çµç›Ÿçº¦|法术|展示你牌库顶的三张牌。 目标对手å¯ä»¥é€‰æ‹©å°†è¿™äº›ç‰Œç½®å…¥ä½ æ‰‹ä¸Šã€‚ 若他ä¸å¦‚此作,则你将这些牌置入你的åŸå¢“场并抓五张牌。 -Cover of Darkness||| -Cover of Winter|寒冬掩护|雪境结界|累积维æŒ{S}({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚)\n如果æŸç”Ÿç‰©å°†å¯¹ä½ å’Œï¼æˆ–由你æ“控的生物造æˆæˆ˜æ–—伤害,则防止该伤害中的X点,X为寒冬掩护上å²æœˆæŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚\n{S}:在寒冬掩护上放置一个å²æœˆæŒ‡ç¤ºç‰©ã€‚ -Covert Operative||| -Covert Technician|éšç§˜æŠ€å¸ˆ|神器生物 ~人类ï¼å¿è€…|å¿æœ¯{1}{U}({1}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“éšç§˜æŠ€å¸ˆå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥ä¼¤å®³çš„神器牌从你手上放进战场。 -Coveted Jewel|ç°‡æ§ç å®|神器|当簇æ§ç å®è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“三张牌。\n{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚\næ¯å½“由对手æ“控的一个或数个生物攻击你且未å—阻挡时,该牌手抓三张牌并获得簇æ§ç å®çš„æ“控æƒã€‚将之é‡ç½®ã€‚ -Coveted Peacock|ç°‡æ§å­”雀|生物~鸟|飞行\næ¯å½“ç°‡æ§å­”雀攻击时,你å¯ä»¥ç…½æƒ‘目标由防御牌手æ“控的生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Coveted Prize|诱人çå“|法术|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。如果你的冒险团满编,则你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Covetous Urge|贪婪索求|法术|目标对手展示其手牌。你从该牌手的åŸå¢“场或手牌选择一张éžåœ°ç‰Œå°†è¯¥ç‰Œæ”¾é€ã€‚于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 -Cowardice||| -Cowed by Wisdom|为智ç•æœ|生物结界|除éžå—此结界之生物的æ“控者为你手上æ¯å¼ ç‰Œå„支付{1},å¦åˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 (于宣告攻击者或阻挡者时支付此费用) -Cower in Fear|æ惧ç•ç¼©|瞬间|由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Cowl Prowler|外沿区游掠亚龙|生物 ~亚龙| -Crab Umbra|马蹄蟹本影|结界~çµæ°”|结附于生物\n{2}{U}:é‡ç½®æ‰€ç»“附的生物。\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) -Crabapple Cohort|山楂助拳人|生物~树妖ï¼æˆ˜å£«|åªè¦ä½ æ“控其他绿色生物,山楂助拳人便得+1/+1。 -Crack Open|轰然裂开|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Crack the Earth|地表迸裂|法术~å¤å’’|æ¯ä½ç‰Œæ‰‹å„牺牲一个永久物。 -Crackdown Construct|防暴组构体|神器生物~组构体|æ¯å½“你起动神器或生物上ä¸å±žæ³•æœ¯åŠ›å¼‚能之异能时,防暴组构体得+1/+1直到回åˆç»“æŸã€‚ -Crackle with Power|èšåŠ›åŠˆå“|法术|èšåŠ›åŠˆå“对至多X个目标å„造æˆäº”å€äºŽXæ•°é‡çš„伤害。 -Crackleburr|爆音妖|生物~元素|{U/R}{U/R},{T},横置两个由你æ“控且未横置的红色生物:爆音妖对目标生物或牌手造æˆ3点伤害。\n{U/R}{U/R},{Q},é‡ç½®ä¸¤ä¸ªç”±ä½ æ“控且已横置的è“色生物:将目标生物移回其拥有者手上。 ({Q}是é‡ç½®ç¬¦å·ã€‚) -Crackling Club||| -Crackling Doom|裂å“终末|瞬间|裂å“终末å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由他æ“控的生物中力é‡æœ€å¤§è€…。 -Crackling Drake|爆å“龙兽|生物 ~龙兽|飞行\n爆å“龙兽的力é‡ç­‰åŒäºŽæ”¾é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¹‹çž¬é—´ä¸Žæ³•æœ¯ç‰Œæ•°é‡å’Œä½ åŸå¢“场中这两类牌数é‡çš„加总。\n当爆å“龙兽进战场时,抓一张牌。 -Crackling Emergence|裂å“çªçŽ°|结界 ~çµæ°”|结附于由你æ“控的地\n所结附的地是3/3红色,具æ•æ·å¼‚能的精怪生物。它ä»ç„¶æ˜¯åœ°ã€‚\n如果所结附的地将被消ç­ï¼Œåˆ™æ”¹ä¸ºç‰ºç‰²è£‚å“çªçŽ°ä¸”该地获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Crackling Perimeter|裂å“周围|结界|横置一个由你æ“控且未横置的门:裂å“周围对æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Crackling Triton|爆裂屈东|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{2}{R},牺牲爆裂屈东:爆裂屈东对目标生物或牌手造æˆ2点伤害。 -Cradle Clearcutter|育苗地皆ä¼æ¢°|神器生物 ~魔åƒ|{T}:加若干{G},其数é‡ç­‰åŒäºŽè‚²è‹—地皆ä¼æ¢°çš„力é‡ã€‚\n//PRT-Prype_Mech//\n{2}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n1/3 -Cradle Guard||| -Cradle of Safety|庇护育篮|结界 ~çµæ°”|闪现\n结附于由你æ“控的生物\n当庇护育篮进战场时,所结附的生物获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n所结附的生物得+1/+1。 -Cradle of Vitality|孕育活力|结界|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{1}{W}。 若你如此作,则你æ¯èŽ·å¾—1点生命,就在目标生物上放置一个+1/+1指示物。 -Cradle of the Accursed|é­è¯…者æºå¢“|地~沙漠|{T}:加{C}到你的法术力池中。\n{3},{T},牺牲é­è¯…者æºå¢“:派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Cradle to Grave|浮生瞬æ¯|瞬间|消ç­ç›®æ ‡éžé»‘色生物,且须为本回åˆè¿›åœºè€…。 -Crafty Cutpurse|狡智扒手|生物 ~人类ï¼æµ·ç›—|闪现\n当狡智扒手进战场时,所有将于本回åˆä¸­åœ¨å¯¹æ‰‹æ“控下派出的è¡ç”Ÿç‰©ï¼Œæ”¹ä¸ºåœ¨ä½ çš„æ“控下派出之。 -Crafty Pathmage||| -Crag Puca|å³­å£é“ºå¡|生物~å˜å½¢å…½|{U/R}:将峭å£é“ºå¡ä¹‹åŠ›é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ -Cragcrown Pathway|岩冠通路|地|{T}:加{R}。\n地\n{T}:加{G}。 -Cragganwick Cremator|喀干伟ç«è‘¬å¸ˆ|生物 ~巨人ï¼ç¥­å¸ˆ|当喀干伟ç«è‘¬å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œéšæœºå¼ƒä¸€å¼ ç‰Œã€‚若你以此法弃掉一张生物牌,则喀干伟ç«è‘¬å¸ˆå¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒä¹‹ç‰Œçš„力é‡ã€‚ -Cragplate Baloth|岩甲巴洛西|生物 ~野兽|增幅{2}{G}\n此咒语ä¸èƒ½è¢«å击。\n辟邪,æ•æ·\n如果岩甲巴洛西已增幅,则它进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。 -Cragsmasher Yeti|碎山雪怪|生物 ~雪怪|循环山脉{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。)\nåŽæ´2(当此生物进战场时,在目标生物上放置两个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\nè·µè¸ -Cram Session|考å‰æ¶è¡¥|法术|你获得4点生命。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Cranial Archive|颅内档案|神器|{2},放é€é¢…内档案:目标牌手将其åŸå¢“场洗回牌库。抓一张牌。 -Cranial Extraction|颅内èƒå–|法术~å¤å’’|说出一张éžåœ°çš„牌之å称。从目标牌手的åŸå¢“场,手牌与牌库中æœå¯»æ‰€æœ‰ä¸Žè¯¥ç‰ŒåŒå的牌,并将它们移出对战。然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Cranial Plating|颅骨护甲|神器 ~武具|ä½ æ¯æ“控一个神器,佩带此武具的生物便得+1/+0。\n{B}{B}:将颅骨护甲装备在目标由你æ“控的生物上。\n佩带{1} -Crash Landing|è¿«é™|瞬间|目标具飞行异能的生物失去飞行异能直到回åˆç»“æŸã€‚ è¿«é™å¯¹è¯¥ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的树林数é‡ã€‚ -Crash Through|全力çªç ´|法术|由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚(å…·è·µè¸å¼‚能的生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n抓一张牌。 -Crash the Party|喧犀夺主|瞬间|ä½ æ¯æ“控一个已横置的生物,便派出一个已横置的4/4绿色犀牛ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Crash the Ramparts|冲破å£åž’|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得践è¸å¼‚能。 -Crashing Centaur||| -Crashing Drawbridge|城门åŠæ¡¥|神器生物 ~墙|守军\n{T}:由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Crashing Footfalls|åç­è¶³è¿¹|法术|延缓4~{G}(除了从你手上施放此牌,你能支付{G}并将它放é€ï¼Œä¸”上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n派出两个4/4绿色,具践è¸å¼‚能的犀牛è¡ç”Ÿç”Ÿç‰©ã€‚ -Crashing Tide|覆顶潮浪|法术|åªè¦ä½ æ“控人鱼,此咒语便具有闪现异能。\n将目标生物移回其拥有者手上。\n抓一张牌。 -Crater Elemental|å±±å£å…ƒç´ |生物~元素|{R},{T},牺牲山å£å…ƒç´ ï¼šå±±å£å…ƒç´ å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。\n强横~{2}{R}:山å£å…ƒç´ åŸºç¡€åŠ›é‡ä¸º8直到回åˆç»“æŸã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 -Crater Hellion||| -Crater's Claws|å±±å£é¾™çˆª|法术|å±±å£é¾™çˆªå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆX点伤害。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为山å£é¾™çˆªå¯¹æ‰€å½±å“的生物或牌手造æˆX加2点伤害。 -Craterhoof Behemoth|陨蹄è´è¥¿æ‘©æ–¯|生物~野兽|æ•æ·\n当陨蹄è´è¥¿æ‘©æ–¯è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能且得+X/+X,X为由你æ“控的生物数é‡ã€‚ -Craterize|化为陨å‘|法术|消ç­ç›®æ ‡åœ°ã€‚ -Craven Giant||| -Craven Hulk|怯懦巨汉|生物 ~巨人ï¼æ‡¦å¤«|怯懦巨汉ä¸èƒ½å•ç‹¬è¿›è¡Œé˜»æŒ¡ã€‚ -Craven Knight||| -Craw Giant|贪食的巨人|生物~巨人|è·µè¸\nç‹‚æš´2(æ¯å½“此生物被阻挡时,从第二个生物起,æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物都使它得+2/+2直到回åˆç»“æŸã€‚) -Craw Wurm||| -Crawl from the Cellar|爬出地窖|法术|将目标生物牌从你的åŸå¢“场移回你手上。在至多一个目标由你æ“控的çµä¿‘上放置一个+1/+1指示物。\n返照{3}{B}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Crawling Barrens|åŒè¡Œç˜ åœ°|地|{T}:加{C}。\n{4}:在åŒè¡Œç˜ åœ°ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。然åŽä½ å¯ä»¥ä½¿å®ƒæˆä¸º0/0元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Crawling Chorus|åŒè¡Œå”±å›¢|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当åŒè¡Œå”±å›¢æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠-Crawling Filth|污秽åŒå…½|生物~精怪|æ惧\n转生5 (当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ5的精怪牌从你的åŸå¢“场移回你手上。) -Crawling Infestation|蠕爬侵扰|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç£¨ä¸¤å¼ ç‰Œã€‚(ä½ å¯ä»¥å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。)\næ¯å½“一张或数张生物牌于你的回åˆä¸­ä»Žä»»ä½•åŒºåŸŸè¿›å…¥ä½ çš„åŸå¢“场时,派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Crawling Sensation|蠕爬异感|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。\næ¯å½“æ¯å›žåˆä¸­ç¬¬ä¸€æ¬¡æœ‰ä¸€å¼ æˆ–数张地牌从任何区域置入你的åŸå¢“场时,将一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Crawlspace|狭窄空间|神器|æ¯æ¬¡æˆ˜æ–—攻击你的生物ä¸èƒ½å¤šäºŽä¸¤ä¸ªã€‚ -Crazed Firecat||| -Crazed Goblin|狂乱精çµ|生物~精çµï¼æˆ˜å£«|狂乱精çµæ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Crazed Skirge||| -Creakwood Ghoul|å“æžæž—食尸鬼|生物~æ¤ç‰©ï¼çµä¿‘|{B/G}{B/G}:将目标牌从åŸå¢“场移出对战。 你获得1点生命。 -Creakwood Liege|å“æžæž—王侯|生物 ~惊惧兽|由你æ“控的其他黑色生物得+1/+1。\n由你æ“控的其他绿色生物得+1/+1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1,黑绿åŒè‰²çš„蠕虫è¡ç”Ÿç”Ÿç‰©ã€‚ -Cream of the Crop|最顶尖|结界|æ¯å½“一个生物在你的æ“控下进场时,你å¯ä»¥æ£€è§†ä½ ç‰Œåº“顶的X张牌,X为该生物的力é‡ã€‚ 如果你如此作,则将其中一张牌置于你牌库顶,其余的则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Creative Outburst|创æ„爆å‘|瞬间|创æ„爆å‘对任æ„一个目标造æˆ5点伤害。检视你牌库顶的五张牌。将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n{U/R}{U/R},弃掉创æ„爆å‘:派出一个çå®è¡ç”Ÿç‰©ã€‚ -Creative Technique|创新技艺|法术|示范(当你施放此咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ã€‚若你如此作,则选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚)\n将你的牌库洗牌,然åŽä»Žç‰Œåº“顶开始展示牌,直到展示出一张éžåœ°ç‰Œä¸ºæ­¢ã€‚放é€è¯¥ç‰Œï¼Œå¹¶å°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Creeperhulk|åŒè¡Œå·¨è”“|生物 ~æ¤ç‰©ï¼å…ƒç´ |è·µè¸\n{1}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5且获得践è¸å¼‚能。 -Creeping Bloodsucker|åŒè¡Œå¸è¡€æ€ª|生物 ~å¸è¡€é¬¼|在你的维æŒå¼€å§‹æ—¶ï¼ŒåŒè¡Œå¸è¡€æ€ªå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é€ æˆçš„伤害之生命。 -Creeping Chill|寒æ„蔓延|法术|寒æ„蔓延å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害,且你获得3点生命。\n当寒æ„蔓延从你的牌库置入你的åŸå¢“场时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则寒æ„蔓延å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害,且你获得3点生命。 -Creeping Corrosion|蔓延侵蚀|法术|消ç­æ‰€æœ‰ç¥žå™¨ã€‚ -Creeping Dread|æ惧蔓延|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„弃一张牌。对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œå¦‚果其弃的牌与你弃的牌有共通牌类别,则其失去3点生命。(牌手åŒæ—¶å±•ç¤ºæ‰€å¼ƒçš„牌。) -Creeping Mold||| -Creeping Renaissance|å¯æ€–å¤èµ·|法术|选择一ç§æ°¸ä¹…物类别。 将所有该类别的牌从你的åŸå¢“场移回你手上。\n返照{5}{G}{G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Creeping Tar Pit|æ¶å¿ƒç„¦æ²¹å‘|地|æ¶å¿ƒç„¦æ²¹å‘须横置进战场。\n{T}:加{U}或{B}。\n{1}{U}{B}:æ¶å¿ƒç„¦æ²¹å‘æˆä¸º3/2,è“黑åŒè‰²çš„元素生物直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Creeping Trailblazer|åŒè¡Œå¼€è·¯çµ|生物 ~元素|由你æ“控的其他元素得+1/+0。\n{2}{R}{G}:你æ¯æ“控一个元素,åŒè¡Œå¼€è·¯çµä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ -Creepy Doll|å¯æ€–娃娃|神器生物~组构体|å¯æ€–娃娃ä¸ä¼šæ¯å。\næ¯å½“å¯æ€–娃娃对一个生物造æˆæˆ˜æ–—伤害时,掷一枚硬å¸ã€‚ 若你赢得此掷,则消ç­è¯¥ç”Ÿç‰©ã€‚ -Creepy Puppeteer|å¯æ€–控å¶å¸ˆ|生物 ~人类ï¼æµªå®¢|æ•æ·\næ¯å½“å¯æ€–控å¶å¸ˆæ”»å‡»æ—¶ï¼Œè‹¥ä½ æœ¬æ¬¡æˆ˜æ–—中还以正好一个其他生物攻击,则你å¯ä»¥ä½¿åŽè€…生物之基础力é‡ä¸Žé˜²å¾¡åŠ›æˆä¸º4/3直到回åˆç»“æŸã€‚ -Cremate||| -Crested Craghorn||| -Crested Herdcaller|盔冠唤伴龙|生物 ~æé¾™|è·µè¸\n当盔冠唤伴龙进战场时,派出一个3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚ -Crested Sunmare|åŽå† æ—¥é­‡|生物~马|由你æ“控的其他马具有ä¸ç­å¼‚能。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ æ›¾èŽ·å¾—生命,则派出一个5/5白色的马è¡ç”Ÿç”Ÿç‰©ã€‚ -Crew Captain|工组队长|生物 ~人类ï¼æˆ˜å£«|æ•æ·\nåªè¦å·¥ç»„队长是于本回åˆè¿›æˆ˜åœºï¼Œå®ƒä¾¿å…·æœ‰ä¸ç­å¼‚能。 -Crib Swap|暗中掉包|部æ—瞬间 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n放é€ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者派出一个1/1无色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚ -Crime|Crime|法术|将目标生物或结界牌在你的æ“控下从任一对手的åŸå¢“场放置进场。 -Criminal Past|å‰ç§‘罪犯|传奇结界 ~身世|由你拥有的指挥官生物具有å¨æ…‘与「此生物得+X/+0,X为你åŸå¢“场中的生物牌数é‡ã€‚ã€(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Crimson Acolyte||| -Crimson Fleet Commodore|绯红舰队准将|生物 ~食人魔ï¼æµ·ç›—|è·µè¸\n当绯红舰队准将进战场时,你æˆä¸ºå›ä¸»ã€‚ -Crimson Hellkite||| -Crimson Honor Guard|绯红仪队兵|生物 ~å¸è¡€é¬¼ï¼éª‘士|è·µè¸\n在æ¯ä½ç‰Œæ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹æ“控指挥官,å¦åˆ™ç»¯çº¢ä»ªé˜Ÿå…µå¯¹ä»–造æˆ4点伤害。 -Crimson Mage|绯红法师|生物 ~人类ï¼ç¥­å¸ˆ|{R}:目标由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Crimson Manticore||| -Crimson Muckwader|绯红泥蜥|生物~蜥蜴|åªè¦ä½ æ“控沼泽,绯红泥蜥便得+1/+1。{2}{B}:é‡ç”Ÿç»¯çº¢æ³¥èœ¥ã€‚(如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œè€Œæ˜¯æ”¹ä¸ºå°†å®ƒæ¨ªç½®ï¼Œç§»é™¤å—过的所有伤害,并将它移出战斗。) -Crimson Wisps|深红鬼ç«|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºçº¢è‰²ä¸”具有æ•æ·å¼‚能。\n抓一张牌。 -Crippling Blight|致残èŽèº¯|结界~çµæ°”|结附于生物\n所结附的生物得-1/-1且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Crippling Chill|致残冰寒|瞬间|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n抓一张牌。 -Crippling Fatigue||| -Crippling Fear|æ惧缚身|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ä¸ä¸ºè¯¥ç±»åˆ«çš„生物得-3/-3直到回åˆç»“æŸã€‚ -Critical Hit|会心一击|瞬间|目标生物获得连击异能直到回åˆç»“æŸã€‚\n当你掷出原值20时,将会心一击从你的åŸå¢“场移回你手上。(原值20是指掷骰åŽéª°å­æ˜¾ç¤ºçš„结果å³æ­£å¥½ä¸º20。) -Croaking Counterpart|呱å«å身|法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡éžè›™ç”Ÿç‰©çš„å¤åˆ¶å“,但它是1/1绿色的蛙。\n返照{3}{G}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Crocanura|鳄蛙|生物~鳄鱼ï¼è›™|延势(此生物能阻挡具飞行异能的生物。)\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) -Crocodile of the Crossing|分岔å£é³„é±¼|生物~鳄鱼|æ•æ·\n当分岔å£é³„鱼进战场时,在目标由你æ“控的生物上放置一个-1/-1指示物。 -Cromat||| -Crook of Condemnation|判罪勾æ–|神器|{1},{T}:将目标牌从åŸå¢“场放é€ã€‚\n{1},放é€åˆ¤ç½ªå‹¾æ–:放é€æ‰€æœ‰åŸå¢“场中的所有牌。 -Crookclaw Elder||| -Crookclaw Transmuter|钩爪易质师|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n当钩爪易质师进战场时,将目标生物的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ -Crooked Custodian|护管帮众|生物 ~食人魔ï¼æµªå®¢|护管帮众须横置进战场。 -Crop Rotation|轮耕法|瞬间|牺牲一个地,以作为施放此咒语的é¢å¤–费用。\n从你牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Crop Sigil|燃田作å°|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä½ çš„牌库顶牌置入你的åŸå¢“场。\nèºç‹‚~{2}{G},牺牲燃田作å°ï¼šå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œå’Œè‡³å¤šä¸€å¼ ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。åªèƒ½äºŽä½ åŸå¢“场中牌的类别有四ç§æˆ–更多时起动此异能。 -Crosis's Attendant||| -Crosis's Catacombs||| -Crosis's Charm||| -Crosis, the Purger||| -Crossbow Infantry||| -Crossroads Candleguide|岔路烛光å‘导|神器生物 ~稻è‰äºº|当岔路烛光å‘导进战场时,将至多一张目标牌从åŸå¢“场放é€ã€‚\n{2}:加一点任æ„颜色的法术力。 -Crossroads Consecrator|会所ç¥åœ£åƒ§|生物~人类ï¼åƒ§ä¾£|{G},{T}:目标进行攻击的人类得+1/+1直到回åˆç»“æŸã€‚ -Crosstown Courier|跨镇讯使|生物~维多肯|æ¯å½“跨镇讯使对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手将其牌库顶等é‡çš„牌置入其åŸå¢“场。 -Crossway Troublemakers|大é“惹祸徒|生物 ~å¸è¡€é¬¼|由你æ“控且进行攻击的å¸è¡€é¬¼å…·æœ‰æ­»è§¦ä¸Žç³»å‘½å¼‚能。\næ¯å½“一个由你æ“控的å¸è¡€é¬¼æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则抓一张牌。 -Crossway Vampire|大é“å¸è¡€é¬¼|生物~å¸è¡€é¬¼|当大é“å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Crosswinds||| -Crovax, Ascendant Hero|天å¨å‹‡å°†å¯‡ç»´å…‹æ–¯|传奇生物 ~人类ï¼è´µæ—|其他白色生物得+1/+1。\néžç™½è‰²çš„生物得-1/-1。\n支付2点生命:将天å¨å‹‡å°†å¯‡ç»´å…‹æ–¯ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Crow of Dark Tidings|暗潮乌鸦|生物 ~çµä¿‘ï¼é¸Ÿ|飞行\n当暗潮乌鸦进战场或死去时,磨两张牌。(将你牌库顶的两张牌置入你的åŸå¢“场。) -Crowd Favorites||| -Crowd of Cinders|烬身集众|生物~元素|æ惧\n烬身集众的力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的黑色永久物之数é‡ã€‚ -Crowd's Favor|群众眷宠|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Crowded Crypt|积尸墓穴|神器|{T}:加{B}。\næ¯å½“一个由你æ“控的生物死去时,在积尸墓穴上放置一个尸体指示物。\n{4}{B}{B},{T},牺牲积尸墓穴:积尸墓穴上æ¯æœ‰ä¸€ä¸ªå°¸ä½“指示物,便派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) -Crown of Ascension||| -Crown of Awe||| -Crown of Convergence|é½å¿ƒå† å†•|神器|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nåªè¦ä½ çš„牌库顶牌是生物牌,由你æ“控,且与该生物牌有共通颜色的生物便得+1/+1。\n{G}{W}:将你的牌库顶牌置于你的牌库底。 -Crown of Doom|末日冠冕|神器|æ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œå®ƒå¾—+2/+0直到回åˆç»“æŸã€‚\n{2}:末日冠冕之拥有者以外的目标牌手获得末日冠冕的æ“控æƒã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 -Crown of Empires|å¸å›½å† å†•|神器|{3},{T}:横置目标生物。 如果你æ“控å称为å¸å›½æƒæ–以åŠå¸å›½çŽ‹åº§çš„神器,则改为获得该生物的æ“控æƒã€‚ -Crown of Flames||| -Crown of Fury||| -Crown of Gondor|刚铎皇冠|传奇神器 ~武具|ä½ æ¯æ“控一个生物,佩带此武具的生物便得+1/+1。\n当一个传奇生物在你æ“控下进战场时,若此时没有å›ä¸»ï¼Œåˆ™ä½ æˆä¸ºå›ä¸»ã€‚\n佩带{4}。如果你是å›ä¸»ï¼Œåˆ™æ­¤å¼‚能å‡å°‘{3}æ¥èµ·åŠ¨ã€‚ -Crown of Skemfar|斯肯法之冠|结界 ~çµæ°”|结附于生物\n所结附的生物具有延势异能,且你æ¯æ“控一个妖精,它便得+1/+1。\n{2}{G}:将斯肯法之冠从你的åŸå¢“场移回你手上。 -Crown of Suspicion||| -Crown of Vigor||| -Crown of the Ages||| -Crown-Hunter Hireling|猎王佣兵|生物~食人魔ï¼ä½£å…µ|当猎王佣兵进战场时,你æˆä¸ºå›ä¸»ã€‚\n除éžé˜²å¾¡ç‰Œæ‰‹æ˜¯å›ä¸»ï¼Œå¦åˆ™çŒŽçŽ‹ä½£å…µä¸èƒ½æ”»å‡»ã€‚ -Crowned Ceratok|冠角龙|生物~犀牛|è·µè¸\næ¯ä¸ªç”±ä½ æ“控ã€ä¸”其上有+1/+1指示物的生物都具有践è¸å¼‚能。 -Crucible of Fire|ç«ç„°é”¤ç‚¼|结界|由你æ“控的龙生物得+3/+3。 -Crucible of Worlds|世间锤炼|神器|ä½ å¯ä»¥ä»Žä½ åŸå¢“场中使用地牌。 -Crucible of the Spirit Dragon|çµé¾™è›°å±…|地|{T}:加{1}到你的法术力池中。\n{1},{T}:在çµé¾™è›°å±…上放置一个储è—指示物。\n{T},从çµé¾™è›°å±…上移去X个储è—指示物:加X点法术力到你的法术力池中,其颜色组åˆå¯ä»»æ„选择。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¾™å’’语,或是起动龙的异能。 -Crude Rampart||| -Cruel Bargain||| -Cruel Celebrant|残酷主祭|生物 ~å¸è¡€é¬¼|æ¯å½“残酷主祭或å¦ä¸€ä¸ªç”±ä½ æ“控的生物或é¹æ´›å®¢æ­»åŽ»æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Cruel Deceiver|残酷欺瞒者|生物~精怪|{1}:检视你的牌库顶牌。\n{2}:展示你的牌库顶牌。若该牌是地牌,则残酷欺瞒者获得「æ¯å½“残酷欺瞒者对任何生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。ã€ç›´åˆ°å›žåˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ -Cruel Edict|残酷勒令|法术|目标对手牺牲一个生物。 -Cruel Entertainment|苦笑言欢|法术|选择目标牌手和å¦ä¸€ä½ç›®æ ‡ç‰Œæ‰‹ã€‚åŽè€…牌手在其下个回åˆç”±å‰è€…牌手æ“控,且å‰è€…牌手在其下个回åˆç”±åŽè€…牌手æ“控。 -Cruel Fate||| -Cruel Feeding|残酷进食|瞬间|积力~残酷进食在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{B}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物å„å¾—+1/+0且获得系命异能。(具系命异能之生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) -Cruel Finality|残酷终局|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Cruel Grimnarch|残酷狞教士|生物 ~éžç‘žäººï¼åƒ§ä¾£|死触\n当残酷狞教士进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。æ¯æœ‰ä¸€ä½æ— æ³•å¦‚此作的对手,你便获得4点生命。 -Cruel Reality|残酷现实|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附之牌手的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚若该牌手无法如此作,则他失去5点生命。 -Cruel Revival||| -Cruel Sadist|残酷凌è™ç‹‚|生物 ~人类ï¼æ€æ‰‹|{B},{T},支付1点生命:在残酷凌è™ç‹‚上放置一个+1/+1指示物。\n{2}{B},{T},从残酷凌è™ç‹‚上移去X个+1/+1指示物:它对目标生物造æˆX点伤害。 -Cruel Tutor||| -Cruel Ultimatum|残酷通牒|法术|目标对手牺牲一个生物,弃三张牌,然åŽå¤±åŽ»5点生命。 你将一张生物牌从你的åŸå¢“场移回你手上,抓三张牌,然åŽèŽ·å¾—5点生命。 -Cruel Witness|残酷è§è¯é¸Ÿ|生物 ~鸟ï¼æƒŠæƒ§å…½|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,检视你的牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。 -Crumble to Dust|溃碎化尘|法术|虚色(此牌没有颜色。)放é€ç›®æ ‡éžåŸºæœ¬åœ°ã€‚从其æ“控者的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žè¯¥åœ°åŒå的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Crumble||| -Crumbling Ashes|余烬熄ç­|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¶ˆç­ç›®æ ‡å…·æœ‰-1/-1指示物的生物。 -Crumbling Colossus|å´©æ¯å·¨åƒ|神器生物~魔åƒ|è·µè¸ (如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚)\n当崩æ¯å·¨åƒæ”»å‡»ï¼Œåœ¨æˆ˜æ–—结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚ -Crumbling Necropolis|å´©æ¯å¤é™µå¯|地|å´©æ¯å¤é™µå¯é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{U},{B},或{R}到你的法术力池中。 -Crumbling Vestige|å´©å残骸|地|å´©å残骸须横置进战场。\n当崩å残骸进战场时,加一点任æ„颜色的法术力到你的法术力池中。\n{T}:加{C}到你的法术力池中。({C}代表无色法术力。) -Crusader of Odric|欧å‰å…‹åœ£æˆ˜å†›|生物 ~人类ï¼å£«å…µ|欧å‰å…‹åœ£æˆ˜å†›çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ -Crusade||| -Crusading Knight||| -Crush Contraband|粉碎ç¦å“|瞬间|选择一项或都选~\n•放é€ç›®æ ‡ç¥žå™¨ã€‚\n•放é€ç›®æ ‡ç»“界。 -Crush Dissent|打压异è§|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。\n囤兵2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Crush Underfoot|一脚踩æ‰|部æ—瞬间~巨人|选择由你æ“控的一个巨人生物。 它对目标生物造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。 -Crush of Tentacles|触手压境|法术|潮涌{3}{U}{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n将所有éžåœ°æ°¸ä¹…物移回其拥有者手上。如果曾支付触手压境的潮涌费用,则将一个8/8è“色章鱼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Crush of Wurms||| -Crush the Weak|碾压弱者|法术|碾压弱者对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚\n预示{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Crusher Zendikon|碾破赞迪肯|结界~çµæ°”|结附于地\n所结附的地是4/2红色,具践è¸å¼‚能的野兽生物。 它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地置入åŸå¢“场时,将该牌移回其拥有者手上。 -Crushing Canopy|树冠压袭|瞬间|选择一项~\n•消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。\n•消ç­ç›®æ ‡ç»“界。 -Crushing Disappointment|æžåº¦å¤±æœ›|瞬间|æ¯ä½ç‰Œæ‰‹å„失去2点生命。你抓两张牌。 -Crushing Pain|剧痛å†èµ·|瞬间~å¤å’’|剧痛å†èµ·å¯¹ç›®æ ‡äºŽæœ¬å›žåˆä¸­æ›¾å—过伤害的生物造æˆ6点伤害。 -Crushing Vines|藤蔓压溃|瞬间|选择一项~\n•消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Crush|压碎|瞬间|消ç­ç›®æ ‡éžç”Ÿç‰©çš„神器。 -Crux of Fate|命途交错|法术|选择一项~\n•消ç­æ‰€æœ‰é¾™ç”Ÿç‰©ã€‚\n•消ç­æ‰€æœ‰éžé¾™ç”Ÿç‰©ã€‚ -Cry of Contrition|悔罪哭喊|法术|目标牌手弃一张牌。\n缠身(当此咒语牌结算åŽã€ç½®å…¥åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当悔罪哭喊所缠身的生物置入åŸå¢“场时,目标牌手弃一张牌。 -Cry of the Carnarium|剜祭场呼喊|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚放é€æ‰€æœ‰åŸå¢“场中的所有于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„之生物牌。如果本回åˆä¸­æœ‰ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Cryoclasm|凛寒断层|法术|消ç­ç›®æ ‡å¹³åŽŸæˆ–海岛。 凛寒断层对该地的æ“控者造æˆ3点伤害。 -Crypsis|ä¿æŠ¤è‰²|瞬间|目标由你æ“控的生物获得å由对手æ“控的生物之ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚将之é‡ç½®ã€‚ -Crypt Angel||| -Crypt Champion|墓穴斗士|生物~çµä¿‘|连击\n当墓穴斗士进场时,æ¯ä½ç‰Œæ‰‹ä»Žå…¶åŸå¢“场将一张总法术力费用等于或å°äºŽ3的生物牌放置进场。\n当墓穴斗士进场时,除éžç”¨è¿‡{R}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ -Crypt Creeper||| -Crypt Ghast|墓穴惧妖|生物~精怪|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\næ¯å½“你横置一个沼泽以产生法术力时,加{B}到你的法术力池中(会得到原本该有的法术力,并加上此份法术力)。 -Crypt Incursion|入侵墓穴|瞬间|放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有生物牌。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œä½ ä¾¿èŽ·å¾—3点生命。 -Crypt Lurker|墓穴ä¼æ€ª|生物 ~惊惧兽|当墓穴ä¼æ€ªè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©æˆ–弃一张生物牌。若你如此作,则抓一张牌。 -Crypt Rats||| -Crypt Ripper|墓穴夺魂妖|生物~阴魂|æ•æ·\n{B}:墓穴夺魂妖得+1/+1直到回åˆç»“æŸã€‚ -Crypt Sliver||| -Crypt of Agadeem|艾格ä¸å¢“ç©´|地|艾格ä¸å¢“穴须横置进战场。\n{T}:加{B}到你的法术力池中。\n{2},{T}:你åŸå¢“场中æ¯æœ‰ä¸€å¼ é»‘色生物牌,便加{B}到你的法术力池中。 -Crypt of the Eternals|永生者墓穴|地|当永生者墓穴进战场时,你获得1 点生命。\n{T}:加{C}到你的法术力池中。\n{1},{T}:加{U},{B}或{R}到你的法术力池中。 -Cryptborn Horror|窖生惊惧兽|生物~惊惧兽|è·µè¸\n窖生惊惧兽进战场时上é¢æœ‰X个+1/+1指示物,X为你的对手在本回åˆä¸­å¤±åŽ»ç”Ÿå‘½çš„总é‡ã€‚ -Cryptbreaker|逃墓çµä¿‘|生物~çµä¿‘|{1}{B},{T},弃一张牌:将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n横置三个由你æ“控且未横置的çµä¿‘:你抓一张牌且失去1点生命。 -Cryptek|墓穴技师|神器生物 ~太空死çµï¼æ³•æœ¯å¸ˆ|{1}{B},{T}:选择å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的神器生物。本回åˆä¸­ï¼Œå½“该生物死去时,将它在你的æ“控下横置移回战场。 -Cryptic Annelid|墓穴环节兽|生物 ~蠕虫ï¼é‡Žå…½|当墓穴环节兽进战场时,å åœ1,然åŽå åœ2,然åŽå åœ3。(å åœXçš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的X张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ çš„牌库底,其余则以任æ„顺åºç½®äºŽä½ çš„牌库顶。) -Cryptic Caves|éšå¯†æ´žçªŸ|地|{T}:加{C}。\n{1},{T},牺牲éšå¯†æ´žçªŸï¼šæŠ“一张牌。åªèƒ½äºŽä½ æ“控五个或更多地时起动此异能。 -Cryptic Command|地下指命|瞬间|选择两项~\n• å击目标咒语。\n• 将目标永久物移回其拥有者手上。\n• 横置所有由对手æ“控的生物。\n• 抓一张牌。 -Cryptic Cruiser|墓穴巡体|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。){2}{U},将一张由对手拥有的牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场:横置目标生物。 -Cryptic Gateway||| -Cryptic Pursuit|éšå¯†è¿½å‡»|结界|æ¯å½“你从你手上施放瞬间或法术咒语时,显化你的牌库顶牌。\næ¯å½“一个由你æ“控且牌é¢æœä¸‹çš„生物死去时,如果它是瞬间或法术牌,则将它放é€ã€‚直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚ -Cryptic Serpent|éšå¯†å·¨è›‡|生物 ~巨蛇|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Cryptic Spires|éšå¯†å°–å³°|地|于你创组套牌时,从下方å„颜色中圈选两ç§ã€‚\néšå¯†å°–峰须横置进战场。\n{T}:加一点法术力,其颜色为所圈选的任一颜色。 -Cryptolith Fragment|秘石碎片|神器|秘石碎片须横置进战场。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。æ¯ä½ç‰Œæ‰‹å„失去1点生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æ¯ä½ç‰Œæ‰‹çš„总生命都为10或更少,转化秘石碎片。 -Cryptolith Rite|秘石仪å¼|结界|由你æ“控的生物具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠-Cryptoplasm|éšå¯†ç§»åž‹æµ†|生物~å˜å½¢å…½|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä½¿éšå¯†ç§»åž‹æµ†æˆä¸ºä»¤ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶ã€‚ 如果你如此作,则éšå¯†ç§»åž‹æµ†èŽ·å¾—此异能。 -Cryptothrall|神秘奴工|神器生物 ~组构体|ä¿å«è€…~由你æ“控的其他神器生物具有辟邪异能。 -Cryptwailing|墓穴悲泣|结界|{1},从你åŸå¢“场中将两张生物牌移出对战:目标牌手弃一张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 -Crystacean|庞巨晶蟹|生物 ~蟹|闪现 -Crystal Ball|水晶çƒ|神器|{1},{T}:å åœ2。 (å åœ2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Crystal Carapace|水晶外壳|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3且具有守护{2}。\n循环{2}({2},弃掉此牌:抓一张牌。) -Crystal Chimes||| -Crystal Grotto|水晶石室|地|当水晶石室进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。 -Crystal Quarry||| -Crystal Rod||| -Crystal Seer|水晶预言师|生物~维多肯ï¼æ³•æœ¯å¸ˆ|当水晶预言师进场时,检视你牌库顶的四张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚\n{4}{U}:将水晶预言师移回其拥有者手上。 -Crystal Shard||| -Crystal Slipper|水晶舞鞋|神器 ~武具|佩带此武具的生物得+1/+0且具有æ•æ·å¼‚能。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Crystal Spray||| -Crystal Vein||| -Crystalline Crawler|晶澈åŒä½“|神器生物~组构体|èšè¾‰ï½žæ™¶æ¾ˆåŒä½“进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚\n从晶澈åŒä½“上移去一个+1/+1指示物:加一点任æ„颜色的法术力到你的法术力池中。\n{T}:在晶澈åŒä½“上放置一个+1/+1指示物。 -Crystalline Giant|晶澈巨人|神器生物 ~巨人|在你回åˆçš„战斗开始时,从飞行ã€å…ˆæ”»ã€æ­»è§¦ã€è¾Ÿé‚ªã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ã€è·µè¸ã€è­¦æˆ’å’Œ+1/+1ç­‰åç§æŒ‡ç¤ºç‰©å†…晶澈巨人上é¢å°šä¸å…·æœ‰è€…中éšæœºé€‰æ‹©ä¸€ç§ã€‚在晶澈巨人上放置一个该ç§æŒ‡ç¤ºç‰©ã€‚ -Crystalline Nautilus|晶澈鹦鹉螺|结界生物~鹦鹉螺|神授{3}{U}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n当晶澈鹦鹉螺æˆä¸ºå’’语或异能的目标时,将它牺牲。\n所结附的生物得+4/+4且具有「当此生物æˆä¸ºå’’语或异能的目标时,将它牺牲。〠-Crystallization|结晶化|结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n当å—此结界的生物æˆä¸ºå’’语或异能的目标时,将该生物移出对战。 -Cubwarden|护崽慈狮|生物 ~猫|åˆå˜{2}{W}{W}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n系命\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色,具系命异能的猫è¡ç”Ÿç”Ÿç‰©ã€‚ -Cudgel Troll|æ£æ£’巨魔|生物~巨魔|{G}:é‡ç”Ÿæ£æ£’巨魔。 (如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) -Culling Dais|牲祭高å°|神器|{T},牺牲一个生物:在牲祭高å°ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{1},牺牲牲祭高å°ï¼šç‰²ç¥­é«˜å°ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,便抓一张牌。 -Culling Drone|牲祭奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。) -Culling Mark|牲祭å°è®°|法术|目标生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。 -Culling Ritual|牲祭仪å¼|法术|消ç­æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2çš„éžåœ°æ°¸ä¹…物。æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªæ°¸ä¹…物,便加{B}或{G}。 -Culling Scales||| -Culling Sun|无情烈日|法术|消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º3或更少的生物。 -Culmination of Studies|研学巅峰|法术|放é€ä½ ç‰Œåº“顶的X张牌。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ åœ°ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ è“色牌,便抓一张牌。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ çº¢è‰²ç‰Œï¼Œç ”学巅峰便å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Cult Conscript|教派应å¾å¦–|生物 ~骷髅妖ï¼æˆ˜å£«|教派应å¾å¦–须横置进战场。\n{1}{B}:将教派应å¾å¦–从你的åŸå¢“场移回战场。åªèƒ½äºŽæœ‰éžéª·é«…妖生物在你æ“控下死去的回åˆä¸­èµ·åŠ¨ã€‚ -Cult Guildmage|宗派公会法师|生物 ~人类ï¼ç¥­å¸ˆ|{3}{B},{T}:目标牌手弃一张牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。\n{R},{T}:宗派公会法师å‘目标对手或é¹æ´›å®¢é€ æˆ1点伤害。 -Cult of the Waxing Moon|盈月教信徒|生物~人类ï¼ç¥­å¸ˆ|æ¯å½“一个由你æ“控的永久物转化为éžäººç±»çš„生物时,将一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Cultbrand Cinder|烙记烬身|生物~元素ï¼ç¥­å¸ˆ|当烙记烬身进场时,在目标生物上放置一个-1/-1指示物。 -Cultist of the Absolute|至上真神教派信徒|传奇结界 ~身世|由你拥有的指挥官生物得+3/+3且具有飞行ã€æ­»è§¦ã€ã€Œå®ˆæŠ¤ï½žæ”¯ä»˜3点生命ã€ä¸Žã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚〠-Cultist's Staff|教众法æ–|神器~武具|佩带此武具的生物得+2/+2。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Cultivate|栽培|法术|从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†ä¸€å¼ æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œå¦ä¸€å¼ åˆ™ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Cultivator Colossus|培护巨åƒ|生物 ~æ¤ç‰©ï¼é‡Žå…½|è·µè¸\n培护巨åƒçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\n当培护巨åƒè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚若你如此作,则抓一张牌并é‡å¤æ­¤æµç¨‹ã€‚ -Cultivator Drone|育培奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{T}:加{C}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ— è‰²å’’语,起动无色永久物的异能,或支付包å«{C}的费用。({C}代表无色法术力。) -Cultivator of Blades|育剑师|生物 ~妖精ï¼ç¥žå™¨å¸ˆ|装é…2(当此生物进战场时,在其上放置两个+1/+1指示物或派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“育剑师攻击时,你å¯ä»¥ä½¿å…¶ä»–进行攻击的生物得+X/+X直到回åˆç»“æŸï¼ŒX为育剑师的力é‡ã€‚ -Cultivator's Caravan|培育师篷车|神器 ~载具|{T}:加一点任æ„颜色的法术力。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Cultural Exchange||| -Cumber Stone|æ‹–ç¢çŸ³|神器|由对手æ“控的生物得-1/-0。 -Cunning Advisor|Cunning Advisor|| -Cunning Breezedancer|舞风黠龙|生物~龙|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,舞风黠龙得+2/+2直到回åˆç»“æŸã€‚ -Cunning Evasion|机æ•é—ªé¿|结界|æ¯å½“一个由你æ“控的生物被阻挡时,你å¯ä»¥å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Cunning Geysermage|狡黠热泉法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n当狡黠热泉法师进战场时,若它已增幅,则将至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Cunning Lethemancer|狡诈忘å´æœ¯å£«|生物~人类ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ -Cunning Nightbonder|狡诈éšç»Šäºº|生物 ~人类ï¼æµªå®¢|闪现\n你施放之具闪现异能的咒语å‡å°‘{1}æ¥æ–½æ”¾ï¼Œä¸”ä¸èƒ½è¢«å击。 -Cunning Rhetoric|花言巧语|结界|æ¯å½“任一对手攻击你和ï¼æˆ–由你æ“控的一个或数个é¹æ´›å®¢æ—¶ï¼Œæ”¾é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 -Cunning Sparkmage|狡诈ç«èŠ±æ³•å¸ˆ|生物~人类ï¼ç¥­å¸ˆ|æ•æ·\n{T}:狡诈ç«èŠ±æ³•å¸ˆå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Cunning Strike|精巧一击|瞬间|精巧一击对目标生物造æˆ2点伤害,并对目标牌手造æˆ2点伤害。\n抓一张牌。 -Cunning Survivor|ç‹¡é» é—æ°‘|生物~人类ï¼æˆ˜å£«|æ¯å½“你循环或弃一张牌时,狡黠é—æ°‘å¾—+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Cunning Wish||| -Cuombajj Witches|å­”å¡æ£˜å¥³å·«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:你选择任æ„一个目标,任一对手选择任æ„一个目标。孔å¡æ£˜å¥³å·«å¯¹å‰è€…造æˆ1点伤害,并对åŽè€…造æˆ1点伤害。 -Curate|悉心布置|瞬间|刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\n抓一张牌。 -Curator of Mysteries|护谜å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\næ¯å½“你循环或弃å¦ä¸€å¼ ç‰Œæ—¶ï¼Œå åœ1。\n循环{U}({U},弃掉此牌:抓一张牌。) -Curator's Ward|馆长守护|结界 ~çµæ°”|结附于永久物\n所结附的永久物具有辟邪异能。\n当所结附的永久物离开战场时,若它是å²è¿¹ï¼Œåˆ™æŠ“两张牌。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Curfew||| -Curio Vendor|å¤ç‰©è´©å•†|生物~维多肯| -Curiosity Crafter|好奇塑师|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\næ¯å½“一个由你æ“控的è¡ç”Ÿç”Ÿç‰©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 -Curiosity||| -Curious Homunculus|好奇造妖|生物~造妖|{T}:加{C}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中有三张或更多瞬间和ï¼æˆ–法术牌,转化好奇造妖。 -Curious Obsession|好奇求索|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。ã€\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æœªä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç‰ºç‰²å¥½å¥‡æ±‚索。 -Curious Pair|好奇åŒç«¥|生物 ~人类ï¼å¹³æ°‘| -Currency Converter|è´§å¸å…‘æ¢æœº|神器|æ¯å½“你弃一张牌时,你å¯ä»¥å°†è¯¥ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚\n{2},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{T}:将一张以货å¸å…‘æ¢æœºæ”¾é€çš„牌置入你的åŸå¢“场。如果它是地牌,则派出一个çå®è¡ç”Ÿç‰©ã€‚如果它是éžåœ°ç‰Œï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª2/2黑色浪客è¡ç”Ÿç”Ÿç‰©ã€‚ -Curry Favor|阿谀奉承|法术~历险|你获得X点生命且æ¯ä½å¯¹æ‰‹å„失去X点生命,X为由你æ“控的骑士数é‡ã€‚ -Curse of Bloodletting|æµè¡€è¯…å’’|结界~çµæ°”ï¼è¯…å’’|è‹¥æŸæ¥æºå°†å¯¹æ‰€ç»“附的牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç‰Œæ‰‹é€ æˆä¸¤å€çš„伤害。 -Curse of Chains|é”链诅咒|结界~çµæ°”|生物结界\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ¨ªç½®å—此结界的生物。 -Curse of Clinging Webs|缠身蛛网诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“一个由所结附的牌手æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将它放é€ï¼Œä¸”你派出一个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ -Curse of Conformity|从众诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\n由所结附的牌手æ“控之éžä¼ å¥‡ç”Ÿç‰©çš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3,且失去所有生物类别。 -Curse of Death's Hold|死亡盘桓诅咒|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n由所结附之牌手æ“控的生物得-1/-1。 -Curse of Disturbance|惊扰诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手被攻击时,你派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚æ¯ä½æ­£å‘该牌手进行攻击的对手亦如此。 -Curse of Echoes|回å“诅咒|结界~çµæ°”ï¼è¯…å’’|æ¯å½“所结附的牌手施放一个瞬间或法术咒语时,æ¯ä½å…¶ä»–牌手å¯ä»¥å¤åˆ¶è¯¥å’’语,且å¯ä»¥ä¸ºè‡ªå·±æ‰€æ“控的å¤åˆ¶å“选择新的目标。 -Curse of Exhaustion|疲竭诅咒|结界~çµæ°”ï¼è¯…å’’|所结附的牌手æ¯å›žåˆä¸èƒ½æ–½æ”¾ä¸€ä¸ªä»¥ä¸Šçš„咒语。 -Curse of Hospitality|好客诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\nå‘所结附之牌手进行攻击的生物具有践è¸å¼‚能。\næ¯å½“一个生物对所结附的牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©çš„æ“控者å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä»–å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 -Curse of Misfortunes|厄è¿è¯…å’’|结界~çµæ°”ï¼è¯…å’’|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ è¯…咒牌,且ä¸èƒ½ä¸Žå·²ç»“附于该牌手的任一诅咒åŒå,将之放进战场并结附于该牌手,然åŽå°†ä½ çš„牌库洗牌。 -Curse of Oblivion|é—忘诅咒|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附之牌手的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å°†ä¸¤å¼ ç‰Œä»Žå…¶åŸå¢“场放é€ã€‚ -Curse of Obsession|å执诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附之牌手的抓牌步骤开始时,该牌手é¢å¤–抓两张牌。\n在所结附之牌手的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œã€‚ -Curse of Opulence|散财诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手被攻击时,你派出一个黄金è¡ç”Ÿç‰©ã€‚æ¯ä½æ­£å‘该牌手进行攻击的对手亦如此。(黄金è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œç‰ºç‰²æ­¤ç¥žå™¨ï¼šåŠ ä¸€ç‚¹ä»»æ„颜色的法术力ã€çš„神器。) -Curse of Predation|猎æ•è¯…å’’|结界~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“一个生物攻击所结附的牌手时,在该生物上放置一个+1/+1指示物。 -Curse of Shaken Faith|屈志诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手å¤åˆ¶å’’语或于其æ¯å›žåˆæ–½æ”¾çš„第一个咒语以外å†æ–½æ”¾å’’语时,屈志诅咒对其造æˆ2点伤害。 -Curse of Silence|å°å£è¯…å’’|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\n于å°å£è¯…咒进战场时,选择一个牌å。\n所结附的牌手施放之具该å称的咒语增加{2}æ¥æ–½æ”¾ã€‚\næ¯å½“所结附的牌手施放具该å称的咒语时,你å¯ä»¥ç‰ºç‰²å°å£è¯…咒。若你如此作,则抓一张牌。 -Curse of Stalked Prey|é­è§ŠçŒŽç‰©è¯…å’’|结界~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“一个生物对所结附的牌手造æˆæˆ˜æ–—伤害时,在该生物上放置一个+1/+1指示物。 -Curse of Surveillance|监视诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附的牌手之维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä»»æ„æ•°é‡ç›®æ ‡è¯¥ç‰Œæ‰‹ä»¥å¤–的牌手。他们å„抓若干牌,其数é‡ç­‰åŒäºŽæ‰€ç»“附的牌手上贴附的诅咒数é‡ã€‚ -Curse of Thirst|干渴诅咒|结界~çµæ°”ï¼è¯…å’’|在所结附之牌手的维æŒå¼€å§‹æ—¶ï¼Œæ¯æœ‰ä¸€ä¸ªè¯…咒结附于该牌手,干渴诅咒便对该牌手造æˆ1点伤害。 -Curse of Unbinding|失神诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附的牌手之维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ä»Žå…¶ç‰Œåº“顶开始展示牌,直到展示出一张生物牌为止。将该牌在你的æ“控下放进战场。该牌手将其余展示的牌置入其åŸå¢“场。 -Curse of Vengeance|å¤ä»‡è¯…å’’|结界~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手施放咒语时,在å¤ä»‡è¯…咒上放置一个怨æ¨æŒ‡ç¤ºç‰©ã€‚\n当所结附的牌手输掉这盘游æˆæ—¶ï¼Œä½ èŽ·å¾—X点生命且抓X张牌,X为å¤ä»‡è¯…咒上怨æ¨æŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚ -Curse of Verbosity|赘言诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手被攻击时,你抓一张牌。æ¯ä½æ­£å‘该牌手进行攻击的对手亦如此。 -Curse of Wizardry|术法诅咒|结界|于术法诅咒进战场时,选择一ç§é¢œè‰²ã€‚\næ¯å½“牌手施放该色的咒语时,该牌手失去1点生命。 -Curse of the Bloody Tome|血书诅咒|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附的牌手之维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的两张牌置入其åŸå¢“场。 -Curse of the Cabal|柯帮诅咒|法术|目标牌手牺牲一åŠæ•°é‡ç”±ä»–æ“控的永久物,å°æ•°ç‚¹åŽèˆåŽ»ã€‚\n延缓2~{2}{B}{B}\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸ¯å¸®è¯…咒已延缓,则该牌手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。 若他如此作,则在柯帮诅咒上放置两个计时指示物。 -Curse of the Nightly Hunt|æ¯å¤œè¡ŒçŒŽè¯…å’’|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n由所结附的牌手æ“控的生物æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Curse of the Pierced Heart|穿心诅咒|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附之牌手的维æŒå¼€å§‹æ—¶ï¼Œç©¿å¿ƒè¯…咒对该牌手造æˆ1点伤害。 -Curse of the Restless Dead|无尽亡者诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“一个地在所结附的牌手æ“控下进战场时,你派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) -Curse of the Swine|野猪之咒|法术|放é€X个目标生物。对æ¯ä¸ªä»¥æ­¤æ³•æ”¾é€çš„生物而言,其æ“控者派出一个2/2绿色野猪è¡ç”Ÿç”Ÿç‰©ã€‚ -Cursebreak|断诅|瞬间|消ç­ç›®æ ‡ç»“界。 你获得2点生命。 -Cursecatcher|æ•å’’师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|牺牲æ•å’’师:除éžç›®æ ‡çž¬é—´æˆ–法术咒语的æ“控者支付{1},å¦åˆ™å击之。 -Cursed Flesh||| -Cursed Land||| -Cursed Minotaur|å—诅牛头怪|生物~çµä¿‘ï¼ç‰›å¤´æ€ª|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Cursed Mirror|诅咒魔镜|神器|{T}:加{R}。\n于诅咒魔镜进战场时,你å¯ä»¥ä½¿å…¶æˆä¸ºæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸï¼Œä½†å®ƒå…·æœ‰æ•æ·å¼‚能。 -Cursed Monstrosity||| -Cursed Ronin|å—诅浪人|生物~人类ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n{B}:å—诅浪人得+1/+1直到回åˆç»“æŸã€‚ -Cursed Totem||| -Curtain of Light|明光帘幕|瞬间|目标进行攻击且未å—阻挡的生物已被阻挡。\n抓一张牌。 -Curtains' Call|谢幕演出|瞬间|ä¸å±ˆ(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n消ç­ä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ -Custodi Lich|柩护巫妖|生物 ~çµä¿‘ï¼åƒ§ä¾£|当柩护巫妖进战场时,你æˆä¸ºå›ä¸»ã€‚\næ¯å½“ä½ æˆä¸ºå›ä¸»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ -Custodi Peacekeeper|平乱柩护|生物~人类ï¼åƒ§ä¾£|于你抽选平乱柩护时展示之,并记下本轮抽圈次中包括平乱柩护在内你已抽选的牌数。\n{W},{T}:横置目标生物,且其力é‡é¡»ç­‰äºŽæˆ–å°äºŽä½ æ›¿å称为平乱柩护之牌记下的å„数字间之最大值。 -Custodi Soulbinders|缚çµæŸ©æŠ¤|生物 ~人类ï¼åƒ§ä¾£|缚çµæŸ©æŠ¤è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物,X为战场上其他生物的数é‡ã€‚\n{2}{W},从缚çµæŸ©æŠ¤ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Custodi Soulcaller|唤魂柩护|生物~人类ï¼åƒ§ä¾£|乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你以生物攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“唤魂柩护攻击时,将目标总法术力费用等于或å°äºŽX的生物牌从你的åŸå¢“场移回战场,X为本次战斗中å—你以生物攻击的牌手数é‡ã€‚ -Custodi Squire|柩护扈从|生物 ~精怪ï¼åƒ§ä¾£|飞行\n议定~当柩护扈从进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择一张在你åŸå¢“场中的神器,生物或结界牌。将所有票数最多或与他者åŒä¸ºæœ€å¤šçš„牌移回你手上。 -Custodian of the Trove|å®åº“监管者|神器生物~魔åƒ|守军\nå®åº“监管者须横置进战场。 -Custody Battle||| -Cut Down|æ–©è½|瞬间|消ç­ç›®æ ‡åŠ›é‡ä¸Žé˜²å¾¡åŠ›åŠ æ€»ç­‰äºŽæˆ–å°äºŽ5的生物。 -Cut Short|当场打断|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n消ç­ç›®æ ‡æœ¬å›žåˆä¸­å·²èµ·åŠ¨çš„é¹æ´›å®¢æˆ–已横置的生物。 -Cut Your Losses|认赔æ€å‡º|法术|催命2(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于2的生物。当你如此作时,å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。)\n目标牌手磨其牌库一åŠæ•°é‡çš„牌,å°æ•°ç‚¹åŽèˆåŽ»ã€‚ -Cut a Deal|è¾¾æˆåè®®|法术|æ¯ä½å¯¹æ‰‹å„抓一张牌,然åŽæ¯æœ‰ä¸€ä½ä»¥æ­¤æ³•æŠ“牌的对手,你便抓一张牌。 -Cut of the Profits|分割利润|法术|催命3(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于3的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n你抓X张牌且失去X点生命。 -Cut the Earthly Bond|斩尘缘|瞬间~å¤å’’|将目标被结附的永久物移回其拥有者手上。 -Cut the Tethers|切断栓炼|法术|对æ¯ä¸ªç²¾æ€ªè€Œè¨€ï¼Œé™¤éžå…¶æ“控者为它支付{3},å¦åˆ™å°†è¯¥ç²¾æ€ªç§»å›žå…¶æ‹¥æœ‰è€…的手上。 -Cutthroat Centurion|割喉百夫长|神器生物 ~éžç‘žäººï¼æˆ˜å£«|牺牲å¦ä¸€ä¸ªç¥žå™¨æˆ–生物:割喉百夫长得+2/+2直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Cutthroat Contender|割喉竞技者|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|支付1点生命:割喉竞技者得+1/+0直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Cutthroat Maneuver|割喉计略|瞬间|直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+1/+1且获得系命异能。 -Cutthroat Negotiator|割喉谈判员|生物 ~åŠå…½äººï¼æµ·ç›—|论争~æ¯å½“割喉谈判员攻击时,æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œä½ ä¾¿æ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„çå®è¡ç”Ÿç‰©ã€‚然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Cutthroat il-Dal|达奥黜人割喉客|生物 ~人类ï¼æµªå®¢|背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œè¾¾å¥¥é»œäººå‰²å–‰å®¢ä¾¿å…·æœ‰æ¬¡å…ƒå¹½å½±å¼‚能。(它åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。) -Cut|割斩|法术|割斩对目标生物造æˆ4点伤害。 -Cyberdrive Awakener|赛能醒眠体|神器生物 ~组构体|飞行\n由你æ“控的其他神器生物具有飞行异能。\n当赛能醒眠体进战场时,直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的éžç”Ÿç‰©ç¥žå™¨å‡æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的神器生物。 -Cybernetica Datasmith|智控数æ®æŠ€å¸ˆ|神器生物 ~人类ï¼ç¥žå™¨å¸ˆ|å机器人ä¿æŠ¤\n战地é‡ç¼–~{U},{T}:目标牌手抓一张牌。å¦ä¸€ä½ç›®æ ‡ç‰Œæ‰‹æ´¾å‡ºä¸€ä¸ª4/4无色机器人è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠-Cyclical Evolution|周期演化|法术|目标生物得+3/+3直到回åˆç»“æŸã€‚ 将周期演化移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{G}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{2}{G}并将此牌移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Cyclone Sire|气旋å›çˆ¶|生物~元素|飞行\n当气旋å›çˆ¶æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物。若你如此作,则该地æˆä¸º0/0,具æ•æ·å¼‚能的元素生物,且ä»ç„¶æ˜¯åœ°ã€‚ -Cyclone Summoner|气旋å¬å”¤å¸ˆ|生物 ~巨人ï¼æ³•æœ¯å¸ˆ|当气旋å¬å”¤å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¹‹ï¼Œåˆ™å°†æ‰€æœ‰æ°¸ä¹…物移回其拥有者手上,但巨人ã€æ³•æœ¯å¸ˆä¸Žåœ°é™¤å¤–。 -Cyclonic Rift|é¾™å·è£‚空|瞬间|将目标ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。\n超载{6}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Cyclopean Giant|å•çœ¼å·¨äºº|生物~çµä¿‘ï¼å·¨äºº|当å•çœ¼å·¨äººä»Žåœºä¸Šç½®å…¥åŸå¢“场时,目标地æˆä¸ºæ²¼æ³½ã€‚ å°†å•çœ¼å·¨äººç§»å‡ºå¯¹æˆ˜ã€‚ -Cyclopean Snare|巨型绊索|神器|{3},{T}:横置目标生物,然åŽå°†å·¨åž‹ç»Šç´¢ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Cyclops Electromancer|独眼巨人电æµæœ¯å£«|生物 ~独眼巨人ï¼æ³•æœ¯å¸ˆ|当独眼巨人电æµæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物造æˆX点伤害,X为你åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚ -Cyclops Gladiator|独眼巨人角斗士|生物~独眼巨人ï¼æˆ˜å£«|æ¯å½“独眼巨人角斗士攻击时,你å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ 若你如此作,则该生物对独眼巨人角斗士造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ -Cyclops Tyrant|独眼暴å›|生物~独眼巨人|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)独眼暴å›ä¸èƒ½é˜»æŒ¡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。 -Cyclops of Eternal Fury|æ’怒独眼巨人|结界生物~独眼巨人|由你æ“控的生物具有æ•æ·å¼‚能。 -Cyclops of One-Eyed Pass|独目峡独眼巨人|生物~独眼巨人| -Cylian Elf|塞利亚地精|生物~地精ï¼æ–¥å€™| -Cylian Sunsinger|塞利亚å’日师|生物~地精ï¼ç¥­å¸ˆ|{R}{G}{W}:塞利亚å’日师与其他具åŒæ ·å称的生物å„å¾—+3/+3直到回åˆç»“æŸã€‚ -Cystbearer|囊肿兽|生物~野兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Cytoplast Manipulator|胞塑体æ“弄师|生物~人类ï¼æ³•æœ¯å¸ˆï¼çªå˜ä½“|接殖2(此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{U},{T}:选择目标具有+1/+1指示物的生物。åªè¦èƒžå¡‘体æ“弄师æŒç»­åœ¨åœºï¼Œä½ ä¾¿èŽ·å¾—该生物的æ“控æƒã€‚ -Cytoplast Root-Kin|木身胞塑体|生物~元素ï¼çªå˜ä½“|接殖4(此生物进场时上é¢æœ‰å››ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n当木身胞塑体进场时,在æ¯ä¸ªç”±ä½ æ“控,且上é¢æœ‰+1/+1指示物的其它生物上放置一个+1/+1指示物。\n{2}:将一个+1/+1指示物从目标由你æ“控的生物移到木身胞塑体上。 -Cytoshape|细胞塑型|瞬间|选择场上的一个éžä¼ å¥‡ç”Ÿç‰©ã€‚ 目标生物æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ -Cytospawn Shambler|跛行胞塑æ¯ä½“|生物~元素ï¼çªå˜ä½“|接殖6(此生物进场时上é¢æœ‰å…­ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{G}:目标具有+1/+1指示物的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Círdan the Shipwright|造船者奇尔丹|传奇生物 ~妖精ï¼è´µæ—|警戒\n密议~æ¯å½“造船者奇尔丹进战场或攻击时,æ¯ä½ç‰Œæ‰‹å„ç§ä¸‹æŠ•ç¥¨é€‰æ‹©ä¸€ä½ç‰Œæ‰‹ï¼Œç„¶åŽå±•ç¤ºæŠ•ç¥¨ç»“果。对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œå…¶æ¯å¾—一票,便抓一张牌。对æ¯ä½æœªå¾—票的牌手而言,其å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从其手上放进战场。 -D'Avenant Archer||| -D'Avenant Healer|阿维农治疗师|生物~人类ï¼åƒ§ä¾£ï¼å¼“箭手|{T}:阿维农治疗师对目标进行攻击或阻挡的生物造æˆ1点伤害。\n{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。 -D'Avenant Trapper|阿维农布陷人|生物 ~人类ï¼å¼“箭手|æ¯å½“你施放å²è¿¹å’’语时,横置目标由对手æ“控的生物。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Dack Fayden|戴克费登|é¹æ´›å®¢ï½žæˆ´å…‹|+1:目标牌手抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n-2:获得目标神器的æ“控æƒã€‚\n-6:你获得具有「æ¯å½“你施放以一个或数个永久物为目标的咒语时,获得这些永久物的æ“控æƒã€çš„徽记。 -Dack's Duplicate|戴克的拟形妖|生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿æˆ´å…‹çš„拟形妖当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰æ•æ·ä¸Žä¹‰å‹‡å¼‚能。(æ¯å½“它攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。) -Daemogoth Titan|无丈魔泰å¦|生物 ~æ¶é­”|æ¯å½“无丈魔泰å¦è¿›è¡Œæ”»å‡»æˆ–阻挡时,牺牲一个生物。 -Daemogoth Woe-Eater|噬悲无丈魔|生物 ~æ¶é­”|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚\n当你牺牲噬悲无丈魔时,æ¯ä½å¯¹æ‰‹å„弃一张牌,你抓一张牌,且你获得2点生命。 -Dagger Caster|飞刀客|生物 ~凡尔西诺ï¼æµªå®¢|当飞刀客进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害并å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 -Dagger of the Worthy|豪英匕首|神器~武具|佩带此武具的生物得+2/+0且具有折磨1。(æ¯å½“它被阻挡时,防御牌手失去1点生命。)\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Daggerback Basilisk|匕背蜥怪|生物 ~蜥怪|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Daggerclaw Imp|刃爪å°æ¶é­”|生物~å°æ¶é­”|飞行\n刃爪å°æ¶é­”ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Daggerdrome Imp|竞斗场å°æ¶é­”|生物 ~å°æ¶é­”|飞行\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Daggersail Aeronaut|匕帆空行师|生物 ~鬼怪|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼ŒåŒ•å¸†ç©ºè¡Œå¸ˆä¾¿å…·æœ‰é£žè¡Œå¼‚能。 -Daghatar the Adamant|åšæ¯…的达哈塔|传奇生物~人类ï¼æˆ˜å£«|警戒\nåšæ¯…的达哈塔进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。\n{1}{B/G}{B/G}:将一个+1/+1指示物从目标生物移到第二个目标生物上。 -Daily Regimen|日常养生|结界~çµæ°”|生物结界\n{1}{W}:在å—此结界的生物上放置一个+1/+1指示物。 -Dakkon, Shadow Slayer|黯影克星达肯|传奇é¹æ´›å®¢ ~达肯|黯影克星达肯进战场时上é¢æœ‰æ•°ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\n+1:刺探2。\n−3:放é€ç›®æ ‡ç”Ÿç‰©ã€‚\n−6:你å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ç‰Œä»Žä½ æ‰‹ä¸Šæˆ–ä½ åŸå¢“场放进战场。 -Dakmor Lancer||| -Dakmor Salvage|达克玛废船|地|达克玛废船须横置进场。\n{T}:加{B}到你的法术力池中。\nå‘掘2(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好两张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) -Dakra Mystic|达克拉秘教徒|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{U},{T}:æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。你å¯ä»¥å°†å±•ç¤ºå‡ºçš„所有牌分别置入其拥有者的åŸå¢“场。如果你未如此作,则æ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Dalakos, Crafter of Wonders|奇械巧匠达拉科斯|传奇生物 ~人鱼ï¼ç¥žå™¨å¸ˆ|{T}:加{C}{C}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。\n由你æ“控且佩带武具的生物具有飞行与æ•æ·å¼‚能。 -Damnable Pact|背德契约|法术|目标牌手抓X张牌且失去X点生命。 -Damnation|ç ´ç­|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ 它们ä¸èƒ½é‡ç”Ÿã€‚ -Damning Verdict|厄亡è£å†³|法术|消ç­æ‰€æœ‰å…¶ä¸Šæ²¡æœ‰æŒ‡ç¤ºç‰©çš„生物。 -Damn|åé€|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚以此法消ç­çš„生物ä¸èƒ½é‡ç”Ÿã€‚\n超载{2}{W}{W} -Dampen Thought|阻滞æ€è€ƒ|瞬间~å¤å’’|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。\n通è”å¤å’’{1}{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Dampening Pulse|抑制鼓动|结界|由对手æ“控的生物得-1/-0。 -Damping Matrix||| -Damping Sphere|滞阻法çƒ|神器|如果横置æŸä¸ªåœ°ä»¥äº§ç”Ÿä¸¤ç‚¹æˆ–更多法术力,则它改为产生{C},而éžå…¶ä»–类别和数é‡ã€‚\n牌手施放的咒语增加若干费用æ¥æ–½æ”¾ï¼Œå…¶æ•°é‡ä¸ºã€Œè¯¥ç‰Œæ‰‹æœ¬å›žåˆæ¯æ–½æ”¾è¿‡ä¸€ä¸ªå…¶ä»–咒语,便需增加{1}ã€ã€‚ -Dance of Many||| -Dance of Shadows|影身飞舞|法术~å¤å’’|由你æ“控的生物得+1/+0并获得æ惧异能直到回åˆç»“æŸã€‚ -Dance of the Manse|全宅起舞|法术|选择至多X张目标在你åŸå¢“场中的神器和ï¼æˆ–éžçµæ°”结界牌,且其总法术力费用å‡é¡»ç­‰äºŽæˆ–å°äºŽX。将它们移回战场。如果X等于或大于6,则这些永久物为4/4生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Dance of the Skywise|穹慧龙舞|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物æˆä¸ºåŸºç¡€åŠ›é‡å’Œé˜²å¾¡åŠ›ä¸º4/4çš„è“色龙ï¼è™šå½±ï¼Œå¤±åŽ»æ‰€æœ‰å¼‚能,并获得飞行异能。 -Dance with Calamity|ç¾ç¥¸åŒèˆž|法术|将你的牌库洗牌。ä¾ä½ é€‰æ‹©çš„次数,é‡å¤ã€Œä½ å¯ä»¥æ”¾é€ä½ çš„牌库顶牌ã€æ­¤æµç¨‹ã€‚如果所有以此法放é€çš„牌之法术力值总和等于或å°äºŽ13,则你å¯ä»¥ä»Žè¿™äº›ç‰Œä¹‹ä¸­æ–½æ”¾ä»»æ„æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Dance with Devils|与魔共舞|瞬间|将两个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「当此生物死去时,它对目标生物或牌手造æˆ1点伤害。〠-Dancing Scimitar||| -Dancing Sword|舞空剑|神器 ~武具|佩带此武具的生物得+2/+1。\n当佩带此武具的生物死去时,你å¯ä»¥ä½¿èˆžç©ºå‰‘æˆä¸º2/1,具飞行与守护{1}的组构体神器生物。若你如此作,则它ä¸æ˜¯æ­¦å…·ã€‚\n佩带{1} -Dandân||| -Dangerous Wager|å±é™©èµŒæ³¨|瞬间|弃掉你的手牌,然åŽæŠ“两张牌。 -Danitha Capashen, Paragon|典范达妮莎å¡å¸•è½©|传奇生物 ~人类ï¼éª‘士|先攻,警戒,系命\n你施放的çµæ°”与武具咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Danitha, Benalia's Hope|宾纳里亚之望达妮莎|传奇生物 ~人类ï¼éª‘士|先攻,警戒,系命\n当宾纳里亚之望达妮莎进战场时,你å¯ä»¥å°†ä¸€å¼ çµæ°”或武具牌从你手上或你åŸå¢“场放进战场并贴附在达妮莎上。 -Danitha, New Benalia's Light|新宾纳里亚之光达妮莎|传奇生物 ~人类ï¼éª‘士|警戒,践è¸ï¼Œç³»å‘½\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放çµæ°”或结界咒语。 -Danse Macabre|骷髅之舞|法术|æ¯ä½ç‰Œæ‰‹å„牺牲一个éžè¡ç”Ÿç‰©çš„生物。掷一颗d20,然åŽå°†ç‚¹æ•°åŠ ä¸Šä½ ä»¥æ­¤æ³•ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„防御力。\n1~14 VERT 将一张以此法进入åŸå¢“场的生物牌在你的æ“控下移回战场。\n15+ VERT 将至多两张以此法进入åŸå¢“场的生物牌在你的æ“控下移回战场。 -Dapper Shieldmate|正装驭盾手|生物 ~人类ï¼å£«å…µ|正装驭盾手进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ­£è£…驭盾手便得+2/+0。 -Daraja Griffin||| -Daredevil Dragster|é“胆赛车|神器~载具|在战斗结æŸæ—¶ï¼Œè‹¥é“胆赛车在本次战斗中攻击或阻挡过,则在其上放置一个速度指示物。然åŽå¦‚果其上有两个或更多速度指示物,则牺牲它且抓两张牌。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Daretti, Ingenious Iconoclast|妙手逆贼达雷迪|é¹æ´›å®¢ï½žè¾¾é›·è¿ª|+1:将一个1/1无色,具守军异能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n−1:你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ã€‚若你如此作,则消ç­ç›®æ ‡ç¥žå™¨æˆ–生物。\n−6:选择目标在åŸå¢“场中的神器牌或在战场上的神器。将三个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºå…¶å¤åˆ¶å“。 -Daretti, Scrap Savant|拆解学究达雷迪|传奇é¹æ´›å®¢ ~达雷迪|+2:弃至多两张牌,然åŽæŠ“ç­‰é‡çš„牌。\n−2:牺牲一个神器。如果你如此作,则将目标神器牌从你的åŸå¢“场移回战场。\n−10:你获得具有以下异能的徽记~「æ¯å½“一个神器从战场进入你的åŸå¢“场,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œç§»å›žæˆ˜åœºã€‚ã€\n拆解学究达雷迪å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Dargo, the Shipwrecker|碎船巨人达戈|传奇生物 ~巨人ï¼æµ·ç›—|ä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„神器和ï¼æˆ–生物,以作为施放此咒语的é¢å¤–费用。对此咒语而言,你æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物,它便å‡å°‘{2}æ¥æ–½æ”¾ï¼Œä¸”你本回åˆä¸­æ¯ç‰ºç‰²è¿‡ä¸€ä¸ªå…¶ä»–神器或生物,它便å†å‡å°‘{2}æ¥æ–½æ”¾ã€‚\nè·µè¸\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Darien, King of Kjeldor|奇亚多王达利安|传奇生物 ~人类ï¼å£«å…µ|æ¯å½“ä½ å—到伤害时,你å¯ä»¥æ´¾å‡ºç­‰é‡çš„1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Darigaaz Reincarnated|å¤ç„šé¾™çŽ‹è¾¾é‡Œè¿¦|传奇生物 ~龙|飞行,践è¸ï¼Œæ•æ·\n如果å¤ç„šé¾™çŽ‹è¾¾é‡Œè¿¦å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ä¸”上é¢æœ‰ä¸‰ä¸ªè›‹åµæŒ‡ç¤ºç‰©ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥è¾¾é‡Œè¿¦å·²æ”¾é€ä¸”其上有蛋åµæŒ‡ç¤ºç‰©ï¼Œåˆ™ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè›‹åµæŒ‡ç¤ºç‰©ã€‚然åŽå¦‚果达里迦上没有蛋åµæŒ‡ç¤ºç‰©ï¼Œåˆ™å°†å®ƒç§»å›žæˆ˜åœºã€‚ -Darigaaz's Attendant||| -Darigaaz's Caldera||| -Darigaaz's Charm||| -Darigaaz, the Igniter||| -Daring Apprentice||| -Daring Archaeologist|大胆的考å¤å­¦å®¶|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当大胆的考å¤å­¦å®¶è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\næ¯å½“你施放å²è¿¹å’’语时,在大胆的考å¤å­¦å®¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Daring Buccaneer|大胆的海贼|生物 ~人类ï¼æµ·ç›—|从你的手上展示一张海盗牌或支付{2},以作为施放大胆的海贼的é¢å¤–费用。 -Daring Demolition|大胆爆破|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–载具。 -Daring Escape|大胆逃脱|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。å åœ1。 -Daring Leap||| -Daring Piracy|大胆盗è™|结界|在你回åˆçš„战斗开始时,派出一个1/1红色,具å¨æ…‘与æ•æ·å¼‚能的海盗è¡ç”Ÿç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ -Daring Saboteur|大胆破å者|生物 ~人类ï¼æµ·ç›—|{2}{U}:大胆破å者本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“大胆破å者对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Daring Skyjek|大胆空耶克|生物~人类ï¼éª‘士|å战~æ¯å½“大胆空耶克与至少两个其他生物攻击时,大胆空耶克获得飞行异能直到回åˆç»“æŸã€‚ -Daring Sleuth|大胆侦员|生物~人类ï¼æµªå®¢|当你牺牲一个线索时,转化大胆侦员。 -Daring Thief|大胆的窃贼|生物~人类ï¼æµªå®¢|å¯æ‚Ÿï½žæ¯å½“大胆的窃贼æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”±ä½ æ“控之éžåœ°æ°¸ä¹…物,以åŠç›®æ ‡ç”±å¯¹æ‰‹æ“控ã€ä¸”与å‰è€…有共通牌类别之永久物。你å¯ä»¥äº¤æ¢ä¸¤è€…çš„æ“控æƒã€‚ -Dark Apostle|黑暗使徒|生物 ~阿斯塔特ï¼é‚ªæœ¯å¸ˆ|混沌之èµï½ž{3},{T}:你本回åˆä¸­æ–½æ”¾çš„下一个éžç”Ÿç‰©å’’语具有倾曳异能。(当你施放该咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) -Dark Banishing||| -Dark Bargain|黯境交易|瞬间|检视你牌库顶的三张牌。将其中两张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。黯境交易对你造æˆ2点伤害。 -Dark Betrayal|邪æ¶èƒŒå›|瞬间|消ç­ç›®æ ‡é»‘色生物。 -Dark Confidant|黑暗亲信|生物 ~人类ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌,并将该牌置于你手上。你失去等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 -Dark Dabbling|暗法å°è¯•|瞬间|é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚抓一张牌。(如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œè€Œæ˜¯æ”¹ä¸ºå°†å®ƒæ¨ªç½®ï¼Œç§»é™¤å—过的所有伤害,并将它移出战斗。)精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则å†é‡ç”Ÿæ¯ä¸ªç”±ä½ æ“控的其他生物。 -Dark Deal|黑暗交易|法术|æ¯ä½ç‰Œæ‰‹å„弃掉其手牌,然åŽæŠ“该数é‡å‡ä¸€çš„牌。 -Dark Depths|黑暗深渊|传奇雪境地|黑暗深渊进场时上é¢æœ‰å个寒冰指示物。\n{3}:从黑暗深渊上移去一个寒冰指示物。\n当黑暗深渊上没有寒冰指示物时,将之牺牲。 若你如此作,则将一个传奇的20/20,å称为玛莉雷基,具飞行异能且ä¸ä¼šæ¯å的黑色圣者è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Dark Favor|黑暗眷顾|结界~çµæ°”|结附于生物\n当黑暗眷顾进战场时,你失去1点生命。\n所结附的生物得+3/+1。 -Dark Hatchling||| -Dark Heart of the Wood|密林黯心|结界|牺牲一个树林:你获得3点生命。 -Dark Impostor|黑暗冒å客|生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|{4}{B}{B}:放é€ç›®æ ‡ç”Ÿç‰©å¹¶åœ¨é»‘暗冒å客上放置一个+1/+1指示物。\n黑暗冒å客具有所有以它放é€ä¹‹ç”Ÿç‰©ç‰Œçš„所有起动å¼å¼‚能。 -Dark Inquiry|黑暗探寻|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。 -Dark Intimations|黑暗预示|法术|æ¯ä½å¯¹æ‰‹å„牺牲一个生物或é¹æ´›å®¢ï¼Œç„¶åŽå„弃一张牌。你将一张生物或é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上,然åŽæŠ“一张牌。\n当你施放波拉斯é¹æ´›å®¢å’’语时,从你的åŸå¢“场中放é€é»‘暗预示。该é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢é¢å¤–有一个忠诚指示物。 -Dark Maze||| -Dark Nourishment|黑暗滋养|瞬间|黑暗滋养对目标生物或牌手造æˆ3点伤害。你获得3点生命。 -Dark Petition|求诸黑暗|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则加{B}{B}{B}到你的法术力池中。 -Dark Prophecy|黑暗预言|结界|æ¯å½“一个由你æ“控的生物死去时,你抓一张牌且失去1点生命。 -Dark Remedy|黑暗疗法|瞬间|目标生物得+1/+3直到回åˆç»“æŸã€‚ -Dark Revenant|黑暗å¤çµ|生物~精怪|飞行\n当黑暗å¤çµæ­»åŽ»æ—¶ï¼Œå°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 -Dark Ritual||| -Dark Salvation|黑暗救æ´|法术|选择目标牌手和至多一个目标生物。该牌手将X个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽä»–æ¯æ“控一个çµä¿‘,该生物便得-1/-1直到回åˆç»“æŸã€‚ -Dark Supplicant||| -Dark Suspicions||| -Dark Temper|æžåº¦æš´æ€’|瞬间|æžåº¦æš´æ€’对目标生物造æˆ2点伤害。 如果你æ“控黑色永久物,则改为消ç­è¯¥ç”Ÿç‰©ã€‚ -Dark Tutelage|黑暗教导|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌,并将该牌置于你手上。 你失去与该牌之总法术力费用等é‡çš„生命。 -Dark Withering|黯境枯èŽ|瞬间|消ç­ç›®æ ‡éžé»‘色生物。\n疯魔{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Dark-Dweller Oracle|暗栖先知|生物 ~鬼怪ï¼ç¥­å¸ˆ|{1},牺牲一个生物:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Darkblade Agent|黯刃密探|生物 ~人类ï¼æ€æ‰‹|åªè¦ä½ æœ¬å›žåˆä¸­åˆºæŽ¢è¿‡ï¼Œé»¯åˆƒå¯†æŽ¢ä¾¿å…·æœ‰æ­»è§¦å¼‚能与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓一张牌。〠-Darkblast|黑暗冲击波|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚\nå‘掘3(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好三张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) -Darkest Hour||| -Darkheart Sliver|黯心裂片妖|生物 ~裂片妖|所有裂片妖具有「牺牲此永久物:你获得3点生命。〠-Darklit Gargoyle|墨曜石åƒé¬¼|神器生物~石åƒé¬¼|飞行\n{B}:墨曜石åƒé¬¼å¾—+2/-1直到回åˆç»“æŸã€‚ -Darkmoss Bridge|暗苔结桥|神器地|暗苔结桥须横置进战场。\nä¸ç­\n{T}:加{B}或{G}。 -Darkness|黑暗|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 -Darkslick Drake|暗光海龙兽|生物~龙兽|飞行\n当暗光海龙兽从战场进入åŸå¢“场时,抓一张牌。 -Darkslick Shores|暗光海滨|地|除éžä½ æ“控两个或更少其他地,å¦åˆ™æš—光海滨须横置进战场。\n{T}:加{U}或{B}。 -Darksteel Axe|玄é“æ–§|神器 ~武具|ä¸ç­\n佩带此武具的生物得+2/+0。\n佩带{2} -Darksteel Brute|玄é“兽雕åƒ|神器|玄é“兽雕åƒä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n{3}:玄é“兽雕åƒæˆä¸º2/2神器生物直到回åˆç»“æŸã€‚ -Darksteel Citadel|玄é“殿堂|神器地|ä¸ç­(注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­æ­¤åœ°ã€‚)\n{T}:加{1}到你的法术力池中。 -Darksteel Colossus|玄é“å·¨åƒ|神器生物|è·µè¸\n玄é“å·¨åƒä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n若玄é“å·¨åƒå°†ä»Žä»»ä½•åŒºåŸŸç½®å…¥åŸå¢“场中,则改为展示玄é“å·¨åƒï¼Œå¹¶å°†å…¶æ´—入其拥有者的牌库。 -Darksteel Forge|玄é“锻冶炉|神器|由你æ“控的神器ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) -Darksteel Gargoyle|玄é“石åƒé¬¼|神器生物~石åƒé¬¼|飞行\n玄é“石åƒé¬¼ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Darksteel Garrison|玄é“驻防|神器~工事|å—此工事的地ä¸ä¼šæ¯å。\næ¯å½“å—此工事的地æˆä¸ºæ¨ªç½®æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚\næž„å·¥{3}({3}:装备在目标由你æ“控的地上; 构工的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该地离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) -Darksteel Ingot|玄é“é”­|神器|ä¸ç­(注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­æ­¤ç¥žå™¨ã€‚){T}:加一点任æ„颜色的法术力到你的法术力池中。 -Darksteel Juggernaut|玄é“攻城巨车|神器生物~攻城巨车|玄é“攻城巨车的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的神器之数é‡ã€‚\n玄é“攻城巨车ä¸ä¼šæ¯å,且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Darksteel Mutation|玄é“异å˜|结界 ~çµæ°”|结附于生物\n所结附的生物是昆虫神器生物,其基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/1,具有ä¸ç­å¼‚能,且失去所有其他异能ã€ç‰Œå¼ ç±»åˆ«å’Œç”Ÿç‰©ç±»åˆ«ã€‚ -Darksteel Myr|玄é“秘耳|神器生物~秘耳|玄é“秘耳ä¸ä¼šæ¯å。 (致命伤害以åŠæ³¨æ˜Žã€Œæ¶ˆç­ã€çš„效应都ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚ 如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) -Darksteel Pendant|玄é“垂饰|神器|玄é“垂饰ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n{1},{T}:检视你的牌库顶牌。 ä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。 -Darksteel Plate|玄é“护甲|神器 ~武具|ä¸ç­\n佩带此武具的生物具有ä¸ç­å¼‚能。\n佩带{2} -Darksteel Reactor|玄é“å应炉|神器|玄é“å应炉ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨çŽ„é“å应炉上放置一个充电指示物。\n当玄é“å应炉上é¢æœ‰äºŒå个或更多充电指示物时,你赢得此盘游æˆã€‚ -Darksteel Relic|玄é“é—å®|神器|玄é“é—å®ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­å®ƒã€‚) -Darksteel Sentinel|玄é“哨兵|神器生物~魔åƒ|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n警戒\n玄é“哨兵ä¸ä¼šæ¯å。 (致命伤害以åŠæ³¨æ˜Žã€Œæ¶ˆç­ã€çš„效应都ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚ 如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) -Darksteel Splicer|玄é“接åˆå¸ˆ|生物 ~éžç‘žäººï¼ç¥žå™¨å¸ˆ|æ¯å½“玄é“接åˆå¸ˆæˆ–å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„éžç‘žäººåœ¨ä½ æ“控下进战场时,派出X个3/3无色éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为你的对手数é‡ã€‚\n由你æ“控的魔åƒå…·æœ‰ä¸ç­å¼‚能。 -Darkthicket Wolf|暗丛狼|生物~狼|{2}{G}:暗丛狼得+2/+2直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Darkwater Catacombs||| -Darkwater Egg||| -Darling of the Masses|万众宠儿|生物 ~妖精ï¼å¸‚æ°‘|由你æ“控的其他市民得+1/+0。\næ¯å½“万众宠儿攻击时,派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ -Daru Cavalier||| -Daru Encampment||| -Daru Healer||| -Daru Lancer||| -Daru Mender||| -Daru Sanctifier||| -Daru Spiritualist||| -Daru Stinger||| -Daru Warchief||| -Dash Hopes|打碎希望|瞬间|当你使用打碎希望时,任æ„牌手å¯ä»¥æ”¯ä»˜5点生命。 若有牌手如此åšï¼Œåˆ™å击打碎希望。\nå击目标咒语。 -Daunting Defender||| -Dauntless Aven|ä¸å±ˆè‰¾æ–‡|生物~鸟ï¼æˆ˜å£«|飞行\n当ä¸å±ˆè‰¾æ–‡æ”»å‡»æ—¶ï¼Œé‡ç½®ç›®æ ‡ç”±ä½ æ“控的生物。 -Dauntless Bodyguard|ä¸å±ˆæŠ¤å«|生物 ~人类ï¼éª‘士|于ä¸å±ˆæŠ¤å«è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©å¦ä¸€ä¸ªç”±ä½ æ“控的生物。\n牺牲ä¸å±ˆæŠ¤å«ï¼šè¯¥ç”Ÿç‰©èŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Dauntless Cathar|ä¸å±ˆæŠ¤æ•™å†›|生物 ~人类ï¼å£«å…µ|{1}{W},从你的åŸå¢“场放é€ä¸å±ˆæŠ¤æ•™å†›ï¼šæ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Dauntless Dourbark|ä¸å±ˆéŸ§çš®æ ‘|生物~树妖ï¼æˆ˜å£«|ä¸å±ˆéŸ§çš®æ ‘之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的树林数é‡ä¸Žç”±ä½ æ“控的树妖数é‡ä¹‹æ€»å’Œã€‚\nåªè¦ä½ æ“控其它树妖,ä¸å±ˆéŸ§çš®æ ‘便具有践è¸å¼‚能。 -Dauntless Escort|ä¸å±ˆå«å£«|生物 ~犀牛ï¼å£«å…µ|牺牲ä¸å±ˆå«å£«ï¼šç”±ä½ æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Dauntless Onslaught|æ— ç•çŒ›æ”»|瞬间|至多两个目标生物å„å¾—+2/+2直到回åˆç»“æŸã€‚ -Dauntless River Marshal|æ— ç•æ²³æµå…ƒå¸…|生物~人类ï¼å£«å…µ|åªè¦ä½ æ“控海岛,无ç•æ²³æµå…ƒå¸…便得+1/+1。\n{3}{U}:横置目标生物。 -Dauntless Survivor|ä¸å±ˆæ±‚生家|生物 ~人类ï¼æˆ˜å£«|当ä¸å±ˆæ±‚生家进战场时,在目标生物上放置一个+1/+1指示物。 -Dauntless Unity|ä¸å±ˆé½å¿ƒ|瞬间|增幅{1}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{W}。)\n由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为这些生物得+2/+1直到回åˆç»“æŸã€‚ -Dauthi Horror|é“西惊惧兽|生物 ~é“西ï¼æƒŠæƒ§å…½|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\né“西惊惧兽ä¸èƒ½è¢«ç™½è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚ -Dauthi Slayer|é“西凶手|生物~é“西ï¼å£«å…µ|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\né“西凶手æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Dauthi Voidwalker|é“西虚空行者|生物 ~é“西ï¼æµªå®¢|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n如果æŸç‰Œå°†ä»Žä»»ä½•åŒºåŸŸè¿›å…¥å¯¹æ‰‹çš„åŸå¢“场,则改为将它放é€å¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªè™šç©ºæŒ‡ç¤ºç‰©ã€‚\n{T},牺牲é“西虚空行者:选择一张由对手拥有ã€å·²æ”¾é€ä¸”其上有虚空指示物的牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨å®ƒï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Davriel's Shadowfugue|达夫黎的æ˜ä¹±æ”«|法术|目标牌手弃两张牌且失去2点生命。 -Davriel, Rogue Shadowmage|离群影法师达夫黎|传奇é¹æ´›å®¢ ~达夫黎|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹çš„手牌为一张或更少,则离群影法师达夫黎对其造æˆ2点伤害。\n−1:目标牌手弃一张牌。 -Dawn Charm|黎明护符|瞬间|选择一项~\n•于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。\n•é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚(它下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。)\n•å击目标咒语,且该咒语须以你为目标。 -Dawn Elemental||| -Dawn Evangel|黎明ç¦éŸ³å¸ˆ|结界生物 ~人类ï¼åƒ§ä¾£|æ¯å½“一个生物死去时,若其上结附有由你æ“控的çµæ°”,则将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回你手上。 -Dawn Gryff|破晓éªé¹­|生物~éªé¹°|飞行 -Dawn of Hope|希望曙光|结界|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。\n{3}{W}:派出一个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Dawn of a New Age|新纪元的曙光|结界|新纪元的曙光进战场时上é¢æœ‰æ•°ä¸ªå¸Œæœ›æŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä»Žæ–°çºªå…ƒçš„曙光上移去一个希望指示物。若你如此作,则抓一张牌。然åŽå¦‚果新纪元的曙光上没有希望指示物,则将它牺牲且你获得4点生命。 -Dawn of the Dead||| -Dawn to Dusk|晨æ˜äº¤æ›¿|法术|选择一项或都选~• 将目标结界牌从你的åŸå¢“场移回你手上。• 消ç­ç›®æ ‡ç»“界。 -Dawn's Reflection|曙光映耀|地结界|æ¯å½“å—此结界的地横置以产生法术力时,其æ“控者加两点有色法术力到他的法术力池中,其颜色组åˆå¯ä»»æ„选择。 -Dawnbreak Reclaimer|破晓返生使|生物~天使|飞行在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä»»ä¸€å¯¹æ‰‹åŸå¢“场中的一张生物牌,然åŽè¯¥ç‰Œæ‰‹é€‰æ‹©ä½ åŸå¢“场中的一张生物牌。你å¯ä»¥å°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Dawnbringer Charioteers|é€æ™“御夫|生物~人类ï¼å£«å…µ|飞行,系命\n勇行~æ¯å½“你施放一个以é€æ™“御夫为目标的咒语时,在é€æ™“御夫上放置一个+1/+1指示物。 -Dawnbringer Cleric|神辉牧师|生物 ~人类ï¼åƒ§ä¾£|当神辉牧师进战场时,选择一项~\n•治疗伤痛~你获得2点生命。\n•解除魔法~消ç­ç›®æ ‡ç»“界。\n•é—体防è…~将目标牌从åŸå¢“场放é€ã€‚ -Dawnfeather Eagle|曙羽雄鹰|生物~鸟|飞行\n当曙羽雄鹰进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 -Dawnfluke|黎明鲽鱼精|生物~元素|闪现\n当黎明鲽鱼精进场时,防止本回åˆæŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。\n呼魂{W} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) -Dawnglade Regent|曙光林地摄政|生物 ~麋鹿|当曙光林地摄政进战场时,你æˆä¸ºå›ä¸»ã€‚\nåªè¦ä½ æ˜¯å›ä¸»ï¼Œç”±ä½ æ“控的永久物便具有辟邪异能。 -Dawnglare Invoker|晨炫å¬çŽ°å¸ˆ|生物~寇æ—ï¼æ³•æœ¯å¸ˆ|飞行\n{8}:横置由目标牌手æ“控的所有生物。 -Dawnglow Infusion|晨åŽçŒè¾“|法术|如果使用晨åŽçŒè¾“时支付了{G},则你获得X点生命;如果使用它时支付了{W},则你获得X点生命。 (如果支付了{G}{W},则两者都作。) -Dawnhart Disciple|曙鹿群信徒|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|æ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,曙鹿群信徒得+1/+1直到回åˆç»“æŸã€‚ -Dawnhart Geist|曙鹿集游魂|生物 ~精怪ï¼é‚ªæœ¯å¸ˆ|æ¯å½“你施放结界咒语时,你获得2点生命。 -Dawnhart Mentor|曙鹿集导师|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当曙鹿集导师进战场时,派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\n鸠集~{5}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+3/+3且获得践è¸å¼‚能。åªèƒ½äºŽä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物时起动。 -Dawnhart Rejuvenator|曙鹿集回春师|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当曙鹿集回春师进战场时,你获得3点生命。\n{T}:加一点任æ„颜色的法术力。 -Dawnhart Wardens|曙鹿集护å«|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|警戒\n鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Dawning Angel|拂晓天使|生物 ~天使|飞行\n当拂晓天使进战场时,你获得4点生命。 -Dawning Purist||| -Dawnray Archer|晨辉箭手|生物~人类ï¼å¼“箭手|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{W},{T}:晨辉箭手对目标进行攻击或阻挡的生物造æˆ1点伤害。 -Dawnstrike Paladin|晨击神圣武士|生物~人类ï¼éª‘士|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Dawntreader Elk|晨行麋鹿|生物~麋鹿|{G},牺牲晨行麋鹿:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Dawn|Dawn|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n将所有力é‡ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场移回你手上。 -Daxos of Meletis|迈勒æ斯的达克索斯|传奇生物 ~人类ï¼å£«å…µ|迈勒æ斯的达克索斯ä¸èƒ½è¢«åŠ›é‡å¤§äºŽæˆ–等于3的生物阻挡。\næ¯å½“迈勒æ斯的达克索斯对任一牌手造æˆæˆ˜æ–—伤害时,放é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。你获得等åŒäºŽè¯¥ç‰Œæ³•æœ¯åŠ›å€¼çš„生命。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 -Daxos the Returned|转世者达克索斯|传奇生物~çµä¿‘ï¼å£«å…µ|æ¯å½“你施放结界咒语时,你获得一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚ {1}{W}{B}:将一个白黑åŒè‰²çš„精怪è¡ç”Ÿç»“界生物放进战场。它具有「此生物之力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ å…·æœ‰çš„ç»éªŒæŒ‡ç¤ºç‰©æ•°é‡ã€‚〠-Daxos's Torment|达克索斯的苦痛|结界|星彩~æ¯å½“达克索斯的苦痛或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,直到回åˆç»“æŸï¼Œè¾¾å…‹ç´¢æ–¯çš„苦痛æˆä¸º5/5,具飞行与æ•æ·å¼‚能的æ¶é­”生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Daxos, Blessed by the Sun|阳神ç¥ä½‘的达克索斯|传奇结界生物 ~åŠç¥ž|达克索斯的防御力等åŒäºŽä½ çš„白色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{W},你的白色献力就加一。)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物进战场或死去时,你获得1点生命。 -Day of Destiny|命è¿ä¹‹æ—¥|传奇结界|由你æ“控的传奇生物得+2/+2。 -Day of Judgment|审判末日|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ -Day of the Dragons||| -Day's Undoing|é‡å¯ä¸€æ—¥|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œä¸ŽåŸå¢“场洗入其牌库,然åŽå„抓七张牌。如果是在你的回åˆä¸­ï¼Œåˆ™ç»“æŸæœ¬å›žåˆã€‚(放é€å †å ä¸­æ‰€æœ‰å’’语与异能,包括这张牌。你将手牌弃掉,直到满足手牌上é™ä¸ºæ­¢ã€‚生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚) -Daybreak Chaplain|破晓教士|生物 ~人类ï¼åƒ§ä¾£|系命 -Daybreak Charger|破晓角驹|生物 ~独角兽|当破晓角驹进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ -Daybreak Chimera|破晓盖美拉|生物 ~盖美拉|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你的白色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{W},你的白色献力就加一。)\n飞行 -Daybreak Combatants|破晓战士|生物 ~人类ï¼æˆ˜å£«|æ•æ·\n当破晓战士进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ -Daybreak Coronet|破晓冠冕|结界~çµæ°”|生物结界(ä»…é™å·²è¢«å…¶å®ƒçµæ°”结附者)\nå—此结界的生物得+3/+3并具有先攻,警戒,åŠç³»å‘½å¼‚能。 (æ¯å½“它造æˆä¼¤å®³æ—¶ï¼Œå…¶æ“控者获得等é‡çš„生命。) -Daybreak Ranger|破晓护林人|生物~人类ï¼å¼“箭手ï¼ç‹¼äºº|{T}:破晓护林人对目标具飞行异能的生物造æˆ2点伤害。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化破晓护林人。 -Daysquad Marshal|昼ç­é˜Ÿå…ƒå¸…|生物 ~人类ï¼å£«å…µ|当昼ç­é˜Ÿå…ƒå¸…进战场时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Day||| -Daze|目眩|瞬间|ä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的海岛移回其拥有者手上,而ä¸æ”¯ä»˜ç›®çœ©çš„法术力费用。\n除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。 -Dazzling Lights|眩目光辉|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Dazzling Ramparts|眩目å£åž’|生物~墙|守军\n{1}{W},{T}:横置目标生物。 -Dazzling Reflection|炫亮åå°„|瞬间|你获得等åŒäºŽç›®æ ‡ç”Ÿç‰©åŠ›é‡çš„生命。防止该生物下一次在本回åˆä¸­å°†é€ æˆçš„伤害。 -Dazzling Sphinx|ç‚«ç›®å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\næ¯å½“ç‚«ç›®å²èŠ¬æ–¯å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ çž¬é—´æˆ–法术牌为止。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽè¯¥ç‰Œæ‰‹å°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€ä¸”未施放的牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 -Dead Drop|投è½å¤„æ­»|法术|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n目标牌手牺牲两个生物。 -Dead Man's Chest|死魂棺|结界 ~çµæ°”|结附于由对手æ“控的生物\n当所结附的生物死去时,放é€å…¶æ‹¥æœ‰è€…牌库顶的若干牌,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾å’’语,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。 -Dead Reckoning|亡者报å¤|法术|ä½ å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ åŸå¢“场置于你的牌库顶。 如果你如此作,则亡者报å¤å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„力é‡ã€‚ -Dead Reveler|死亡狂欢人|生物~çµä¿‘|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) -Dead Revels|亡者狂欢|法术|æ­å¹•{1}{B}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n将至多两张目标生物牌从你的åŸå¢“场移回你手上。 -Dead Ringers||| -Dead Weight|é‡è´Ÿ|结界 ~çµæ°”|结附于生物\n所结附的生物得-2/-2。 -Dead of Winter|寒冬æ€æœº|法术|所有éžé›ªå¢ƒçš„生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的雪境永久物数é‡ã€‚ -Dead-Iron Sledge||| -Deadapult||| -Deadbridge Chant|亡桥åŸé¢‚|结界|当亡桥åŸé¢‚进战场时,将你牌库顶的å张牌置入你的åŸå¢“场。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žä½ çš„åŸå¢“场éšæœºé€‰æ‹©ä¸€å¼ ç‰Œã€‚如果该牌是生物牌,则将之放进战场。若å¦ï¼Œåˆ™å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ -Deadbridge Goliath|亡桥巨甲虫|生物 ~昆虫|食è…{4}{G}{G}({4}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºé£Ÿè…。) -Deadbridge Shaman|亡桥祭师|生物~妖精ï¼ç¥­å¸ˆ|当亡桥祭师死去时,目标对手弃一张牌。 -Deadeye Brawler|必达舰队好斗者|生物 ~人类ï¼æµ·ç›—|死触\n登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯å½“必达舰队好斗者对任一牌手造æˆæˆ˜æ–—伤害时,若你有黄金城ç¥ç¦ï¼Œåˆ™æŠ“一张牌。 -Deadeye Harpooner|神准鱼å‰æ‰‹|生物~矮人ï¼æˆ˜å£«|å抗~当神准鱼å‰æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控且已横置的生物。 -Deadeye Navigator|神准导çµ|生物~精怪|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦ç¥žå‡†å¯¼çµä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「{1}{U}:放é€æ­¤ç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。〠-Deadeye Plunderers|必达舰队劫掠者|生物 ~人类ï¼æµ·ç›—|ä½ æ¯æ“控一个神器,必达舰队劫掠者便得+1/+1。\n{2}{U}{B}:派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Deadeye Quartermaster|必达舰队军需官|生物 ~人类ï¼æµ·ç›—|当必达舰队军需官进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ­¦å…·æˆ–载具牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Deadeye Rig-Hauler|必达舰队栓索人|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žå½“必达舰队栓索人进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ä½ å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Deadeye Tormentor|必达舰队拷问人|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žå½“必达舰队拷问人进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ -Deadeye Tracker|必达舰队追迹人|生物 ~人类ï¼æµ·ç›—|{1}{B},{T}:将两张目标在åŒä¸€å¯¹æ‰‹åŸå¢“场中的牌放é€ã€‚令必达舰队追迹人勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Deadlock Trap|æ­»é”陷阱|神器|æ­»é”陷阱须横置进战场。\n当死é”陷阱进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}:横置目标生物或é¹æ´›å®¢ã€‚本回åˆä¸­å…¶èµ·åŠ¨å¼å¼‚能ä¸èƒ½èµ·åŠ¨ã€‚ -Deadly Alliance|è”手夺命|瞬间|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Deadly Allure|致命诱引|法术|目标生物获得死触异能直到回åˆç»“æŸï¼Œä¸”它本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\n返照 {G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Deadly Brew|致命秘酿|法术|æ¯ä½ç‰Œæ‰‹å„牺牲一个生物或é¹æ´›å®¢ã€‚如果你以此法牺牲一个永久物,则你å¯ä»¥å°†å¦ä¸€å¼ æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 -Deadly Derision|致命嘲弄|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Deadly Designs|夺命筹划|结界|{2}:在夺命筹划上放置一个秘谋指示物。任何牌手å‡å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。\n当夺命筹划上有五个或更多秘谋指示物时,将它牺牲。若你如此作,则消ç­è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ -Deadly Dispute|致命争执|瞬间|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Deadly Grub|致命幼虫|生物 ~昆虫|消é€3(此生物进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当致命幼虫死去时,若其上没有计时指示物,则派出一个6/1绿色,具帷幕异能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Deadly Plot|致命阴谋|瞬间|选择一项~\n•消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚\n•将目标çµä¿‘生物牌从你的åŸå¢“场横置移回战场。 -Deadly Recluse|致命éšå£«|生物 ~蜘蛛|延势,死触 -Deadly Riposte|致命还击|瞬间|致命还击对目标已横置的生物造æˆ3点伤害且你获得2点生命。 -Deadly Tempest|致命暴风|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚æ¯ä½ç‰Œæ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽç”±ä»–æ“控的生物中,以此法被消ç­çš„æ•°é‡ã€‚ -Deadly Visit|夺命造访|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Deadly Wanderings|致命漂泊|结界|åªè¦ä½ ä»…æ“控一个生物,该生物便得+2/+0且具有死触与系命异能。 -Deadshot Minotaur|神射牛头怪|生物~牛头怪|当神射牛头怪进场时,它对目标具飞行异能的生物造æˆ3点伤害。\n循环{R/G} ({R/G},弃掉此牌:抓一张牌。) -Deadwood Treefolk|亡林树妖|生物 ~树妖|消é€3(此生物进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当亡林树妖进入或离开战场时,将å¦ä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Dead|Dead|瞬间|去死对目标生物造æˆ2点伤害。 -Deafening Clarion|震耳å·è§’|法术|选择一项或都选~\n•震耳å·è§’对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。\n•由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ -Deafening Silence|震撼寂é™|结界|æ¯ä½ç‰Œæ‰‹æ¯å›žåˆæ‰€æ–½æ”¾çš„éžç”Ÿç‰©å’’语ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ -Deal Broker|交易掮客|神器生物~组构体|交易掮客以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于轮抽结æŸçš„åŒæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ ç‰Œæ± ä¸­çš„一张牌。æ¯ä½å…¶ä»–牌手å‡å¯ä»¥ç”¨å…¶ç‰Œæ± ä¸­çš„任一张牌æ议与该牌交æ¢ã€‚ä½ å¯ä»¥æŽ¥å—任一项æ议。\n{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Deal Gone Bad|交易纠纷|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚目标牌手磨三张牌。(他将其牌库顶的三张牌置入其åŸå¢“场。) -Dearly Departed|挚爱é€è€…|生物 ~精怪|飞行\nåªè¦æŒšçˆ±é€è€…在你的åŸå¢“场,æ¯ä¸ªç”±ä½ æ“控的人类生物进战场时上é¢ä¾¿é¢å¤–有一个+1/+1指示物。 -Death Baron|死亡爵主|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|由你æ“控的骷髅妖与由你æ“控的其他çµä¿‘å¾—+1/+1且具有死触异能。 -Death Bomb||| -Death Cloud|致命云群|法术|æ¯ä½çŽ©å®¶å„失去X點生命,然後從其手上棄掉X張牌,然後犧牲X個生物,然後犧牲X個地。 -Death Cultist|死亡教众|生物~人类ï¼æ³•æœ¯å¸ˆ|{B},牺牲死亡教众:目标牌手失去1点生命且你获得1点生命。 -Death Denied|入土难安|瞬间~å¤å’’|å°†X张目标生物牌从你的åŸå¢“场移回你手上。 -Death Frenzy|死亡狂热|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œæ¯å½“一个生物死去时,你获得1点生命。 -Death Grasp||| -Death Kiss|æ­»å»ä¹‹çœ¼|生物 ~眼魔|æ¯å½“一个由对手æ“控的生物攻击你的任一对手时,将其力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚\n{X}{X}{R}:蛮化X。(如果此生物未蛮化,则在其上放置X个+1/+1指示物且它已蛮化。)\n当死å»ä¹‹çœ¼è›®åŒ–时,煽惑至多X个目标由对手æ“控的生物。 -Death Match||| -Death Mutation||| -Death Pit Offering||| -Death Pits of Rath||| -Death Pulse||| -Death Rattle|夺命撼å“|瞬间|掘穴(你使用此咒语时,å¯ä»¥ä»Žä½ åŸå¢“场中将任æ„æ•°é‡çš„牌移出对战。 æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œä½¿ç”¨å®ƒçš„费用便å‡å°‘{1}æ¥ä½¿ç”¨ã€‚)\n消ç­ç›®æ ‡éžç»¿è‰²ç”Ÿç‰©ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚ -Death Speakers||| -Death Tyrant|死亡暴å›|生物 ~眼魔ï¼éª·é«…妖|å¨æ…‘\n负能é‡é”¥ï½žæ¯å½“一个由你æ“控且进行攻击的生物或一个由对手æ“控且进行阻挡的生物死去时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n{5}{B}:将死亡暴å›ä»Žä½ çš„åŸå¢“场横置移回战场。 -Death Ward||| -Death Wind|死亡之风|瞬间|目标生物得-X/-X直到回åˆç»“æŸã€‚ -Death Wish||| -Death of a Thousand Stings|åƒé’ˆå¤ºå‘½|瞬间~å¤å’’|目标牌手失去1点生命且你获得1点生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œä½ å¯ä»¥å°†åƒé’ˆå¤ºå‘½ä»Žä½ çš„åŸå¢“场移回你手上。 -Death or Glory||| -Death's Approach|死亡将至|结界~çµæ°”|结附于生物\n所结附的生物得-X/-X,X为其æ“控者åŸå¢“场中生物牌的数é‡ã€‚ -Death's Caress|死亡抚触|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚如果该生物是人类,则你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 -Death's Oasis|死亡绿洲|结界|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将你牌库顶的两张牌置入你的åŸå¢“场。然åŽå°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽæ­»åŽ»è€…的生物牌从你的åŸå¢“场移回你手上。\n{1},牺牲死亡绿洲:你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之生物中总法术力费用最大者的数值。 -Death's Presence|亡者存形|结界|æ¯å½“一个由你æ“控的生物死去时,在目标由你æ“控的生物上放置X个+1/+1指示物,X为该死去生物的力é‡ã€‚ -Death's Shadow|死亡阴影|生物 ~圣者|死亡阴影得-X/-X,X为你的总生命。 -Death's-Head Buzzard||| -Death-Greeter's Champion|蔑死者的斗士|生物 ~人类ï¼æˆ˜å£«|掩袭{3}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。)\nåŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n连击 -Death-Hood Cobra|亡者头套眼镜蛇|生物 ~蛇|{1}{G}:亡者头套眼镜蛇获得延势异能直到回åˆç»“æŸã€‚\n{1}{G}:亡者头套眼镜蛇获得死触异能直到回åˆç»“æŸã€‚ -Death-Mask Duplicant|亡颜窃形兽|神器生物~å˜å½¢å…½|压å°ï½ž{1}:将目标生物牌从你的åŸå¢“场移出对战。 (被移出对战的牌压å°åœ¨æ­¤ç¥žå™¨ä¸Š)\nåªè¦æ‰€åŽ‹å°çš„任一张生物牌具有飞行异能,亡颜窃形兽便具有飞行异能; 且æ惧,先攻,连击,æ•æ·ï¼Œåœ°è¡Œè€…,ä¿æŠ¤ï¼Œä»¥åŠè·µè¸ç­‰å¼‚能亦比照办ç†ã€‚ -Death-Priest of Myrkul|米尔寇的死亡牧师|生物 ~魔人ï¼åƒ§ä¾£|由你æ“控的骷髅妖ã€å¸è¡€é¬¼å’Œçµä¿‘å¾—+1/+1。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个1/1黑色骷髅妖è¡ç”Ÿç”Ÿç‰©ã€‚ -Death-Rattle Oni|撼亡邪鬼|生物 ~æ¶é­”ï¼ç²¾æ€ª|闪现\n本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n当撼亡邪鬼进战场时,消ç­æ‰€æœ‰æœ¬å›žåˆä¸­å—过伤害的其他生物。 -Deathbellow Raider|亡啸谷çªå‡»å…µ|生物~牛头怪ï¼ç‹‚战士|亡啸谷çªå‡»å…µæ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n{2}{B}:é‡ç”Ÿäº¡å•¸è°·çªå‡»å…µã€‚ -Deathbellow War Cry|亡啸谷战呼|法术|从你的牌库中æœå¯»è‡³å¤šå››å¼ å称å„ä¸ç›¸åŒçš„牛头怪生物牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Deathbloom Gardener|Deathbloom Gardener|Creature — Elf Druid|Deathtouch\n{T}: Add one mana of any color. -Deathbloom Ritualist|æ­»åŽä»ªå¼å¸ˆ|生物 ~妖精ï¼é‚ªæœ¯å¸ˆ|{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚ -Deathbloom Thallid|æ­»åŽæ•£ç»¿èŒ|生物 ~真èŒ|当死åŽæ•£ç»¿èŒæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Deathbringer Liege|夺命王侯|生物 ~惊惧兽|由你æ“控的其他白色生物得+1/+1。\n由你æ“控的其他黑色生物得+1/+1。\næ¯å½“你施放白色咒语时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚\næ¯å½“你施放黑色咒语时,如果目标生物已横置,则你å¯ä»¥æ¶ˆç­ä¹‹ã€‚ -Deathbringer Regent|夺命龙侯|生物 ~龙|飞行\n当夺命龙侯进战场时,若你从你手上施放之且战场上有五个或更多其他生物,则消ç­æ‰€æœ‰å…¶ä»–生物。 -Deathbringer Thoctar|夺命索塔兽|生物~çµä¿‘ï¼é‡Žå…½|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥åœ¨å¤ºå‘½ç´¢å¡”兽上放置一个+1/+1指示物。\n从夺命索塔兽上移去一个+1/+1指示物:夺命索塔兽对目标生物或牌手造æˆ1点伤害。 -Deathcap Cultivator|毒帽蕈栽客|生物~人类ï¼å¾·é²ä¼Š|{T}:加{B}或{G}到你的法术力池中。\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,毒帽蕈栽客便具有死触异能。 -Deathcap Glade|毒蕈林地|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™æ¯’蕈林地须横置进战场。\n{T}:加{B}或{G}。 -Deathcult Rogue|æ€ç”Ÿå®—浪客|生物~人类ï¼æµªå®¢|æ€ç”Ÿå®—浪客åªèƒ½è¢«æµªå®¢é˜»æŒ¡ã€‚ -Deathcurse Ogre|死咒食人魔|生物~食人魔ï¼æˆ˜å£«|当死咒食人魔从场上进入åŸå¢“场时,æ¯ä½ç‰Œæ‰‹å¤±åŽ»3点生命。 -Deathforge Shaman|锻亡祭师|生物~食人魔ï¼ç¥­å¸ˆ|多é‡å¢žå¹…{R} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{R}。)\n当锻亡祭师进战场时,它对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå®ƒå·²å¢žå¹…次数的两å€ã€‚ -Deathgaze Cockatrice|致命石化鸡蛇|生物~石化鸡蛇|飞行死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Deathgazer||| -Deathgorge Scavenger|噬尸食è…é¾™|生物 ~æé¾™|æ¯å½“噬尸食è…龙进战场或攻击时,你å¯ä»¥å°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚如果以此法放é€çš„是生物牌,则你获得2点生命。如果以此法放é€çš„是éžç”Ÿç‰©ç‰Œï¼Œåˆ™å™¬å°¸é£Ÿè…龙得+1/+1直到回åˆç»“æŸã€‚ -Deathgreeter|ç¥äº¡å£«|生物~人类ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,你å¯ä»¥èŽ·å¾—1点生命。 -Deathgrip||| -Deathknell Berserker|凶讯狂战士|生物 ~妖精ï¼ç‹‚战士|当凶讯狂战士死去时,若它的力é‡ç­‰äºŽæˆ–大于3,则派出一个2/2黑色çµä¿‘ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ã€‚ -Deathknell Kami|凶讯神|生物~精怪|飞行\n{2}:凶讯神得+1/+1直到回åˆç»“æŸã€‚ 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚\n转生1(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ1的精怪牌从你的åŸå¢“场移回你手上。) -Deathleaper, Terror Weapon|æ惧武器死亡跃袭者|传奇生物 ~泰伦虫æ—|闪现\næ•æ·\n肉钩~由你æ“控且于本回åˆè¿›æˆ˜åœºçš„生物具有连击异能。 -Deathless Ancient|ä¸äº¡å…ˆç¥–|生物 ~å¸è¡€é¬¼ï¼éª‘士|飞行\n横置三个由你æ“控且未横置的å¸è¡€é¬¼ï¼šå°†ä¸äº¡å…ˆç¥–从你的åŸå¢“场移回你手上。 -Deathless Angel|ä¸äº¡å¤©ä½¿|生物~天使|飞行\n{W}{W}:目标生物本回åˆä¸­ä¸ä¼šæ¯å。 -Deathless Behemoth|ä¸äº¡è´è¥¿æ‘©æ–¯|生物~奥札奇|警戒牺牲两个åŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸Žå­½è£”的永久物:将ä¸äº¡è´è¥¿æ‘©æ–¯ä»Žä½ çš„åŸå¢“场移回你手上。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Deathless Knight|ä¸äº¡éª‘士|生物 ~骷髅妖ï¼éª‘士|æ•æ·\næ¯å½“ä½ æ¯å›žåˆé¦–度获得生命时,将ä¸äº¡éª‘士从你的åŸå¢“场移回你手上。 -Deathmark Prelate||| -Deathmark|æ­»å°|法术|消ç­ç›®æ ‡ç»¿è‰²æˆ–白色生物。 -Deathmask Nezumi|鼠人亡é¢å¸ˆ|生物~è€é¼ ï¼ç¥­å¸ˆ|åªè¦ä½ çš„手牌有七张或更多,鼠人亡é¢å¸ˆä¾¿å¾—+2/+1并具有æ惧异能。 -Deathmist Raptor|亡雾迅猛龙|生物~蜥蜴ï¼é‡Žå…½|死触\næ¯å½“一个由你æ“控的永久物翻回正é¢æ—¶ï¼Œä½ å¯ä»¥å°†äº¡é›¾è¿…猛龙从你的åŸå¢“场牌é¢æœä¸Šæˆ–牌é¢æœä¸‹åœ°ç§»å›žæˆ˜åœºã€‚\nå¨åŠ›å˜èº«{4}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Deathpact Angel|亡约天使|生物~天使|飞行\n当亡约天使死去时,将一个1/1白黑åŒè‰²çš„僧侣è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「{3}{W}{B}{B},{T},牺牲此生物:将一张å称为亡约天使的牌从你的åŸå¢“场移回战场。〠-Deathreap Ritual|掠亡仪å¼|结界|丧心~在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ å¯ä»¥æŠ“一张牌。 -Deathrender|归魂剑|神器~武具|佩带此武具的生物得+2/+2。\næ¯å½“佩带此武具的生物从场上进入åŸå¢“场时,你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„手上放置进场,并将归魂剑装备于其上。\n佩带{2} -Deathrite Shaman|丧仪祭师|生物~妖精ï¼ç¥­å¸ˆ|{T}:将目标地牌从åŸå¢“场放é€ã€‚加一点任æ„颜色的法术力到你的法术力池中。\n{B},{T}:将目标瞬间或法术牌从åŸå¢“场放é€ã€‚æ¯ä½å¯¹æ‰‹å„失去2点生命。\n{G},{T}:将目标生物牌从åŸå¢“场放é€ã€‚你获得2点生命。 -Deathspore Thallid|死孢散绿èŒ|生物 ~çµä¿‘ï¼çœŸèŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­»å­¢æ•£ç»¿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从死孢散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个è…生物:目标生物得-1/-1直到回åˆç»“æŸã€‚ -Deathsprout|命ç»æœºç”Ÿ|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Death||| -Debilitating Injury|虚弱创伤|结界~çµæ°”|结附于生物\n所结附的生物得-2/-2。 -Debt to the Deathless|ä¸äº¡è€…债务|法术|æ¯ä½å¯¹æ‰‹å„失去两å€äºŽX的生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 -Debt to the Kami|神明追å¿|瞬间|选择一项~\n•目标对手放é€ä¸€ä¸ªç”±å…¶æ“控的生物。\n•目标对手放é€ä¸€ä¸ªç”±å…¶æ“控的结界。 -Debtor's Pulpit|债务人讲é“å›|结界~çµæ°”|结附于地\n所结附的地具有「{T}:横置目标生物。〠-Debtors' Knell|负债者丧钟|结界|({W/B}å¯ç”¨{W}或{B}æ¥æ”¯ä»˜ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放置进场。 -Debtors' Transport|负债者驮兽|生物 ~索尔兽|往生2(当此生物死去时,派出两个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) -Decanter of Endless Water|无尽水æº|神器|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n{T}:加一点任æ„颜色的法术力。 -Decaying Soil||| -Deceive the Messenger|欺骗信使|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -Deceiver Exarch|欺瞒ç£æ•™|生物~僧侣|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当欺瞒ç£æ•™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žé‡ç½®ç›®æ ‡ç”±ä½ æ“控的永久物;或横置目标由对手æ“控的永久物。 -Deceiver of Form|åž‹æ€æ¬ºçž’体|生物~奥札奇|({C}代表无色法术力。)\n在你回åˆçš„战斗开始时,展示你的牌库顶牌。如果以此法展示出一张生物牌,则你å¯ä»¥è®©åž‹æ€æ¬ºçž’体以外由你æ“控的生物æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。 -Deception|Deception|| -Decimate||| -Decimator Beetle|摧残甲虫|生物~昆虫|当摧残甲虫进战场时,在目标由你æ“控的生物上放置一个-1/-1指示物。\næ¯å½“摧残甲虫攻击时,从目标由你æ“控的生物上移去一个-1/-1指示物,且在至多一个目标由防御牌手æ“控的生物上放置一个-1/-1指示物。 -Decimator Web|摧残罗网|神器|{4},{T}:目标对手失去2点生命,得到一个中毒指示物,然åŽå°†å…¶ç‰Œåº“顶的六张牌置入其åŸå¢“场。 -Decimator of the Provinces|å± çœé‡ŽçŒª|生物~奥札奇ï¼é‡ŽçŒª|化生{6}{G}{G}{G}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放屠çœé‡ŽçŒªæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得践è¸å¼‚能。\nè·µè¸ï¼Œæ•æ· -Decision Paralysis|难以抉择|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Decisive Denial|定念拒斥|瞬间|选择一项~\n•目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n•除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{3},å¦åˆ™å击之。 -Declaration in Stone|铸石以告|法术|选择目标生物。放é€è¯¥ç”Ÿç‰©å’Œæ‰€æœ‰ç”±å®ƒçš„æ“控者æ“控且与之åŒå的其他生物。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物,该牌手便探查一次。 -Declaration of Naught|无用宣言|结界|于无用宣言进场时,说出一个牌å。\n{U}:å击目标该å称的咒语。 -Declare Dominance|宣示å¨æƒ|法术|目标生物得+3/+3直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œæ‰€æœ‰èƒ½å¤Ÿé˜»æŒ¡å®ƒçš„生物皆须阻挡之。 -Decoction Module|炼煮模å—|神器|æ¯å½“一个生物在你的æ“控下进战场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{4},{T}:将目标由你æ“控的生物移回其拥有者手上。 -Decommission|除役|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\nå抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则你获得3点生命。 -Decompose||| -Deconstruct||| -Decorated Champion|常胜斗士|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªæˆ˜å£«åœ¨ä½ é˜Ÿä¼çš„æ“控下进战场时,在常胜斗士上放置一个+1/+1指示物。 -Decorated Griffin|功勋狮鹫|生物~狮鹫|飞行\n{1}{W}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„1点战斗伤害。 -Decree of Annihilation||| -Decree of Justice||| -Decree of Pain||| -Decree of Savagery||| -Decree of Silence||| -Dedicated Martyr||| -Deekah, Fractal Theorist|分çµç†è®ºå¸ˆè»å¡|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为该咒语的法术力值。\n{3}{U}:目标è¡ç”Ÿç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Deem Worthy|豪英è£å®š|瞬间|豪英è£å®šå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ7点伤害。\n循环{3}{R}({3}{R},弃掉此牌:抓一张牌。)\n当你循环豪英è£å®šæ—¶ï¼Œä½ å¯ä»¥ä½¿å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。 -Deep Analysis||| -Deep Forest Hermit|深林éšè€…|生物 ~妖精ï¼å¾·é²ä¼Š|消é€3(此生物进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当深林éšè€…进战场时,派出四个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n由你æ“控的æ¾é¼ å¾—+1/+1。 -Deep Freeze|急冻深寒|结界 ~çµæ°”|结附于生物\n所结附的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/4,具守军异能,失去所有其他异能,且é¢å¤–具有è“色此颜色与墙此类别。 -Deep Gnome Terramancer|深地ä¾å¡‘土师|生物 ~地ä¾ï¼æ³•æœ¯å¸ˆ|闪现\n塑土~æ¯å½“一个或数个地未ç»ä½¿ç”¨ä¾¿åœ¨ä»»ä¸€å¯¹æ‰‹çš„æ“控下进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。æ¯å›žåˆåªèƒ½å¦‚此作一次。 -Deep Reconnaissance||| -Deep Wood||| -Deep-Sea Kraken|深海巨怪|生物~巨海兽|深海巨怪ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n延缓9~{2}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{2}{U}并将它放é€ï¼Œä¸”上é¢æœ‰ä¹ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·å¼‚能。)\næ¯å½“任一对手施放咒语时,若深海巨怪已延缓,则从其上移去一个计时指示物。 -Deep-Sea Serpent||| -Deep-Sea Terror|深海惧蛇|生物~巨蛇|除éžä½ çš„åŸå¢“场中有七张或更多牌,å¦åˆ™æ·±æµ·æƒ§è›‡ä¸èƒ½æ”»å‡»ã€‚ -Deep-Slumber Titan|沉眠泰å¦|生物~巨人ï¼æˆ˜å£«|沉眠泰å¦é¡»æ¨ªç½®è¿›åœºã€‚\n沉眠泰å¦äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“沉眠泰å¦å—到伤害时,将它é‡ç½®ã€‚ -Deepcavern Imp|深窟å°æ¶é­”|生物 ~å°æ¶é­”ï¼å抗军|飞行,æ•æ·\nè¿”å“~弃一张牌。(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚) -Deepchannel Mentor|通渠明师|生物~人鱼ï¼æµªå®¢|由你æ“控的è“色生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Deepfathom Skulker|深湛匿体|生物~奥札奇|虚色(此牌没有颜色。)\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。\n{3}{C}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚({C}代表无色法术力。) -Deepfire Elemental|深焰元素|生物~元素|{X}{X}{1}:消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的生物或神器。 -Deepglow Skate|渊光é³|生物 ~鱼|当渊光é³è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä»»æ„æ•°é‡çš„目标永久物。将这些永久物上é¢çš„å„ç§æŒ‡ç¤ºç‰©æ•°é‡åŠ å€ã€‚ -Deeproot Champion|ç¹æ ¹æž—斗士|生物 ~人鱼ï¼ç¥­å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在ç¹æ ¹æž—斗士上放置一个+1/+1指示物。 -Deeproot Elite|ç¹æ ¹æž—精兵|生物 ~人鱼ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªäººé±¼åœ¨ä½ çš„æ“控下进战场时,在目标由你æ“控的人鱼上放置一个+1/+1指示物。 -Deeproot Warrior|ç¹æ ¹æž—战士|生物 ~人鱼ï¼æˆ˜å£«|æ¯å½“ç¹æ ¹æž—战士被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚ -Deeproot Waters|ç¹æ ¹æž—水域|结界|æ¯å½“你施放人鱼咒语时,派出一个1/1è“色,具辟邪异能的人鱼è¡ç”Ÿç”Ÿç‰©ã€‚(具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Deeproot Wayfinder|ç¹æ ¹æž—探路人|生物 ~人鱼ï¼æ–¥å€™|æ¯å½“ç¹æ ¹æž—探路人对任一牌手或战役造æˆæˆ˜æ–—伤害时,刺探1,然åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场横置移回战场。 -Deeptread Merrow|深行美洛|生物~人鱼ï¼æµªå®¢|{U}:深行美洛获得海岛行者异能直到回åˆç»“æŸã€‚ -Deepwater Hypnotist|深海催眠师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|å¯æ‚Ÿï½žæ¯å½“深海催眠师æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-3/-0直到回åˆç»“æŸã€‚ -Deepwood Denizen|深邃林居民|生物 ~妖精ï¼æˆ˜å£«|警戒\n{5}{G},{T}:抓一张牌。由你æ“控的生物上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Deepwood Ghoul||| -Defabricate|拆除装é…|瞬间|选择一项~\n•å击目标神器或结界咒语。如果以此法å击了该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥æ‹¥æœ‰è€…çš„åŸå¢“场。\n•å击目标起动å¼æˆ–触å‘å¼å¼‚能。 -Deface|大举破å|法术|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡å…·å®ˆå†›å¼‚能的生物。 -Defang|拔除尖牙|结界~çµæ°”|结附于生物\n防止所结附的生物将造æˆçš„所有伤害。 -Defeat|击败|法术|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。 -Defend the Campus|守å«æ ¡å›­|瞬间|选择一项~\n•由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\n•消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 -Defend the Celestus|守å«ç©¹å¤©ä»ª|瞬间|将三个+1/+1指示物分é…给一个,两个或三个目标由你æ“控的生物。 -Defend the Hearth|æå«å®¶å›­|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç‰Œæ‰‹é€ æˆçš„所有战斗伤害。 -Defender of the Order||| -Defenders of Humanity|人类å«å£«|结界|当人类å«å£«è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºX个2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n{X}{2}{W},放é€äººç±»å«å£«ï¼šæ´¾å‡ºX个2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ æœªæ“控生物时起动,且仅é™ä½ çš„回åˆã€‚ -Defenestrate|扔出窗外|瞬间|消ç­ç›®æ ‡ä¸å…·é£žè¡Œå¼‚能的生物。 -Defense Grid||| -Defensive Formation||| -Defensive Maneuvers||| -Defensive Stance|防御姿势|结界~çµæ°”|结附于生物\n所结附的生物得-1/+1。 -Defiant Bloodlord|æ— ç•è¡€é¢†|生物 ~å¸è¡€é¬¼|飞行\næ¯å½“你获得生命时,目标对手失去等é‡çš„生命。 -Defiant Elf||| -Defiant Greatmaw|æ— ç•å·¨æ²³é©¬|生物~河马|当无ç•å·¨æ²³é©¬è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置两个-1/-1指示物。\næ¯å½“你在无ç•å·¨æ²³é©¬ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个-1/-1指示物时,从å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上移去一个-1/-1指示物。 -Defiant Khenra|æ— ç•èƒ¡ç‹¼äºº|生物~豺狼ï¼æˆ˜å£«| -Defiant Ogre|æ— ç•é£Ÿäººé­”|生物~食人魔ï¼æˆ˜å£«|当无ç•é£Ÿäººé­”进战场时,选择一项~\n◠在无ç•é£Ÿäººé­”上放置一个+1/+1指示物。\n◠消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Defiant Salvager|æ— ç•å›žæ”¶å¸ˆ|生物 ~乙太ç§ï¼ç¥žå™¨å¸ˆ|牺牲一个神器或生物:在无ç•å›žæ”¶å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Defiant Stand||| -Defiant Strike|æ— ç•æŒ¥å‡»|瞬间|目标生物得+1/+0直到回åˆç»“æŸã€‚\n抓一张牌。 -Defiant Vanguard|æ— ç•å‰é”‹|生物~人类ï¼å抗军|当无ç•å‰é”‹è¿›è¡Œé˜»æŒ¡ï¼Œåœ¨æˆ˜æ–—结æŸæ—¶ï¼Œæ¶ˆç­å®ƒåŠæ‰€æœ‰åœ¨æœ¬å›žåˆä¸­è¢«å®ƒé˜»æŒ¡çš„生物。\n{5},{T}:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4çš„å抗军牌,并将其放置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Defiler of Dreams|梦想渎者|生物 ~éžç‘žäººï¼å²èŠ¬æ–¯|飞行\nä½ å¯ä»¥æ”¯ä»˜2点生命,以作为施放è“色永久物咒语的é¢å¤–费用。如果你以此法支付生命,则该咒语å‡å°‘{U}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的è“色法术力数é‡ã€‚\næ¯å½“你施放è“色永久物咒语时,抓一张牌。 -Defiler of Faith|信念渎者|生物 ~éžç‘žäººï¼äººç±»|警戒\nä½ å¯ä»¥æ”¯ä»˜2点生命,以作为施放白色永久物咒语的é¢å¤–费用。如果你以此法支付生命,则该咒语å‡å°‘{W}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的白色法术力数é‡ã€‚\næ¯å½“你施放白色永久物咒语时,派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ -Defiler of Flesh|血肉渎者|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|å¨æ…‘\nä½ å¯ä»¥æ”¯ä»˜2点生命,以作为施放黑色永久物咒语的é¢å¤–费用。如果你以此法支付生命,则该咒语å‡å°‘{B}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的黑色法术力数é‡ã€‚\næ¯å½“你施放黑色永久物咒语时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得å¨æ…‘异能。 -Defiler of Instinct|本能渎者|生物 ~éžç‘žäººï¼å¡ç”«|先攻\nä½ å¯ä»¥æ”¯ä»˜2点生命,以作为施放红色永久物咒语的é¢å¤–费用。如果你以此法支付生命,则该咒语å‡å°‘{R}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的红色法术力数é‡ã€‚\næ¯å½“你施放红色永久物咒语时,本能渎者对任æ„一个目标造æˆ1点伤害。 -Defiler of Souls|çµé­‚污者|生物~æ¶é­”|飞行\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªå•è‰²ç”Ÿç‰©ã€‚ -Defiler of Vigor|活力渎者|生物 ~éžç‘žäººï¼äºšé¾™|è·µè¸\nä½ å¯ä»¥æ”¯ä»˜2点生命,以作为施放绿色永久物咒语的é¢å¤–费用。如果你以此法支付生命,则该咒语å‡å°‘{G}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的绿色法术力数é‡ã€‚\næ¯å½“你施放绿色永久物咒语时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Defile|染污|瞬间|ä½ æ¯æ“控一个沼泽,目标生物便得-1/-1直到回åˆç»“æŸã€‚ -Defiling Tears||| -Deflecting Palm|馈击掌|瞬间|选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ä½ é€ æˆçš„伤害。如果以此法防止伤害,则馈击掌对该æ¥æºçš„æ“控者造æˆç­‰é‡çš„伤害。 -Deflection||| -Deft Dismissal|快速打å‘|瞬间|快速打å‘对一个,两个或三个目标进行攻击或阻挡的生物造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 -Deft Duelist|çµå·§æ–—客|生物~人类ï¼æµªå®¢|先攻\n帷幕 (此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Deftblade Elite||| -Defy Death|拒斥死亡|法术|将目标生物牌从你的åŸå¢“场移回战场。 如果该牌是天使,则在其上放置两个+1/+1指示物。 -Defy Gravity||| -Dega Disciple||| -Dega Sanctuary||| -Degavolver||| -Deglamer|消幻法|瞬间|选择目标神器或结界。 其拥有者将它洗入其牌库。 -Dehydration||| -Deicide|弑神|瞬间|放é€ç›®æ ‡ç»“界。如果所放é€çš„牌是神牌,则从其æ“控者的åŸå¢“场ã€æ‰‹ç‰ŒåŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žä¹‹åŒå的牌并将它们放é€ï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Deification|奉若神明|结界|于奉若神明进战场时,选择一ç§é¹æ´›å®¢ç±»åˆ«ã€‚\n由你æ“控的该类别é¹æ´›å®¢å…·æœ‰è¾Ÿé‚ªå¼‚能。\nåªè¦ä½ æ“控生物,如果对任一由你æ“控的该类别é¹æ´›å®¢é€ æˆä¹‹ä¼¤å®³å°†ç§»åŽ»å…¶ä¸Šæ‰€æœ‰å¿ è¯šæŒ‡ç¤ºç‰©ï¼Œåˆ™æ”¹ä¸ºç•™ä¸‹ä¸€ä¸ªæ­¤ç±»æŒ‡ç¤ºç‰©å¹¶å°†å…¶ä½™çš„移去。 -Deity of Scars|疤痕鬼神|生物~精怪ï¼åœ£è€…|è·µè¸\n疤痕鬼神进场时上é¢æœ‰ä¸¤ä¸ª-1/-1指示物。\n{B/G},从疤痕鬼神上移去一个-1/-1指示物:é‡ç”Ÿç–¤ç—•é¬¼ç¥žã€‚ -Delayed Blast Fireball|延迟爆裂ç«çƒ|瞬间|延迟爆裂ç«çƒå‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ2点伤害。如果此咒语是从放é€åŒºæ–½æ”¾ï¼Œåˆ™æ”¹ä¸ºå®ƒå‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ5点伤害。\n预示{4}{R}{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Delaying Shield||| -Delay|拖延|瞬间|å击目标咒语。 如果以此法å击该咒语,则改为将它移出对战且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ï¼Œè€Œéžç›´æŽ¥å°†å®ƒç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 若它原本ä¸å…·æœ‰å»¶ç¼“,则它获得延缓。 (在其拥有者的维æŒå¼€å§‹æ—¶ï¼Œä»Žè¯¥ç‰Œä¸Šç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™è¯¥ç‰Œæ‰‹ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 如果它是生物,则它具有æ•æ·ã€‚) -Deliberate|æ·±æ€ç†Ÿè™‘|瞬间|å åœ2,然åŽæŠ“一张牌。 -Delighted Halfling|å¿«ä¹çš„åŠèº«äºº|生物 ~åŠèº«äººï¼å¸‚æ°‘|{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä¼ å¥‡å’’语,且该咒语ä¸èƒ½è¢«å击。 -Delina, Wild Mage|狂野法师德莉娜|传奇生物 ~妖精ï¼ç¥­å¸ˆ|æ¯å½“狂野法师德莉娜攻击时,选择目标由你æ“控的生物,然åŽæŽ·ä¸€é¢—d20。\n1~14 VERT 派出一个为该生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击,但它ä¸æ˜¯ä¼ å¥‡ï¼Œä¸”具有「在战斗结æŸæ—¶ï¼Œæ”¾é€æ­¤ç”Ÿç‰©ã€‚ã€\n15~20 VERT 派出一个上述è¡ç”Ÿç‰©ã€‚å†æŽ·ä¸€æ¬¡ã€‚ -Delirium Skeins|错乱术缕|法术|æ¯ä½ç‰Œæ‰‹å„弃三张牌。 -Deliver Unto Evil|屈从邪æ¶|法术|选择至多四张目标在你åŸå¢“场中的牌。如果你æ“控波拉斯é¹æ´›å®¢ï¼Œåˆ™å°†è¿™äº›ç‰Œç§»å›žä½ æ‰‹ä¸Šã€‚è‹¥å¦ï¼Œåˆ™ä»»ä¸€å¯¹æ‰‹ä»Žä¸­é€‰æ‹©ä¸¤å¼ ã€‚将所选的牌留在你的åŸå¢“场,其余的牌则置于你的手上。\n放é€å±ˆä»Žé‚ªæ¶ã€‚ -Deliver||| -Deluge||| -Delusions of Mediocrity||| -Deluxe Dragster|豪åŽèµ›è½¦|神器 ~载具|豪åŽèµ›è½¦åªèƒ½è¢«è½½å…·é˜»æŒ¡ã€‚\næ¯å½“豪åŽèµ›è½¦å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žè¯¥ç‰Œæ‰‹çš„åŸå¢“场中施放目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若该咒语将进入åŸå¢“场,则改为将它放é€ã€‚\næ­è½½2 -Delver of Secrets|掘密师|生物~人类ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。 ä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚如果以此法展示出一张瞬间或法术牌,转化掘密师。 -Delver's Torch|探索者的ç«ç‚¬|神器 ~武具|佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物攻击时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Demanding Dragon|索祭巨龙|生物 ~龙|飞行\n当索祭巨龙进战场时,除éžç›®æ ‡å¯¹æ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™å®ƒå¯¹è¯¥ç‰Œæ‰‹é€ æˆ5点伤害。 -Demand|Demand|法术|从你的牌库中æœå¯»ä¸€å¼ å¤šè‰²ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Dematerialize||| -Dementia Bat|痴呆è™è |生物~è™è |飞行\n{4}{B},牺牲痴呆è™è ï¼šç›®æ ‡ç‰Œæ‰‹å¼ƒä¸¤å¼ ç‰Œã€‚ -Dementia Sliver|痴呆裂片妖|生物~裂片妖|所有裂片妖具有「{T}:说出一个牌å。 目标对手从其手上éšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ è‹¥å称相åŒï¼Œåˆ™è¯¥ç‰Œæ‰‹å°†å®ƒå¼ƒæŽ‰ã€‚ ä½ åªå¯ä»¥äºŽä½ çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。〠-Demigod of Revenge|å¤ä»‡åŠç¥ž|生物~精怪ï¼åœ£è€…|飞行,æ•æ·\n当你使用å¤ä»‡åŠç¥žæ—¶ï¼Œå°†ä½ åŸå¢“场中所有å称为å¤ä»‡åŠç¥žçš„牌返回场上。 -Demilich|åŠå·«å¦–|生物 ~骷髅妖ï¼æ³•æœ¯å¸ˆ|你本回åˆä¸­æ¯æ–½æ”¾è¿‡ä¸€ä¸ªçž¬é—´å’Œæ³•æœ¯å’’语,此咒语便å‡å°‘{U}æ¥æ–½æ”¾ã€‚\næ¯å½“åŠå·«å¦–攻击时,将至多一张目标瞬间或法术牌从你的åŸå¢“场放é€ã€‚将其å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放åŠå·«å¦–,但在其他费用以外,还须从你的åŸå¢“场放é€å››å¼ çž¬é—´å’Œï¼æˆ–法术牌。 -Demogorgon's Clutches|狄魔高根之攫|法术|目标对手弃两张牌,磨两张牌并失去2点生命。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) -Demolish||| -Demolition Field|颓垣废å€|地|{T}:加{C}。\n{2},{T},牺牲颓垣废å€ï¼šæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåŸºæœ¬åœ°ã€‚该地的æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Demolition Stomper|æ¯å跺地械|神器~载具|æ¯å跺地械ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\næ­è½½5(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于5的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Demon Bolt|æ¶é­”电击|瞬间|æ¶é­”电击对目标生物或é¹æ´›å®¢é€ æˆ4点伤害。\n预示{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Demon of Catastrophes|ç¾å˜æ¶é­”|生物 ~æ¶é­”|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\né£žè¡Œï¼Œè·µè¸ -Demon of Dark Schemes|æš—è°‹æ¶é­”|生物~æ¶é­”|飞行\n当暗谋æ¶é­”进战场时,所有其他生物得-2/-2直到回åˆç»“æŸã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œä½ å¾—到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{2}{B},支付{E}{E}{E}{E}:将目标生物牌在你的æ“控下从åŸå¢“场横置放进战场。 -Demon of Death's Gate|死门æ¶é­”|生物~æ¶é­”|ä½ å¯ä»¥æ”¯ä»˜6点生命并牺牲三个黑色生物,而ä¸æ”¯ä»˜æ­»é—¨æ¶é­”的法术力费用。\né£žè¡Œï¼Œè·µè¸ -Demon of Loathing|仇世æ¶é­”|生物 ~æ¶é­”|飞行,践è¸\næ¯å½“仇世æ¶é­”对任一牌手造æˆæˆ˜æ–—伤害时,该牌手牺牲一个生物。 -Demon of Wailing Agonies|悲嚎æ¶é­”|生物~æ¶é­”|飞行\n副官~åªè¦ä½ æ“控你的指挥官,悲嚎æ¶é­”便得+2/+2且具有「æ¯å½“悲嚎æ¶é­”对任一牌手造æˆæˆ˜æ–—伤害时,该牌手牺牲一个生物。〠-Demon's Disciple|æ¶é­”ä¿¡å¾’|生物 ~人类ï¼åƒ§ä¾£|当æ¶é­”信徒进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个生物或é¹æ´›å®¢ã€‚ -Demon's Due|æ¶é­”获物|瞬间|å åœ2,然åŽæŠ“两张牌。你失去2点生命。 -Demon's Grasp|æ¶é­”之攫|法术|目标生物得-5/-5直到回åˆç»“æŸã€‚ -Demon's Herald|æ¶é­”传令|生物~人类ï¼æ³•æœ¯å¸ˆ|{2}{B},{T},牺牲一个è“色生物,一个黑色生物,以åŠä¸€ä¸ªçº¢è‰²ç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为尸奴王å­çš„牌,并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Demon's Horn|æ¶é­”犄角|神器|æ¯å½“牌手使用任何黑色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 -Demon's Jester|æ¶é­”å°ä¸‘|生物~å°æ¶é­”|飞行\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œæ¶é­”å°ä¸‘便得+2/+1。 -Demon-Possessed Witch|ç€é­”巫婆|生物~ - 人类ï¼ç¥­å¸ˆ|当此生物转化为ç€é­”巫婆时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Demonfire|æ¶é­”ç„°|法术|æ¶é­”焰对目标生物或牌手造æˆX点伤害。 若本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将置入åŸå¢“场,则改为将该生物移出对战。\n背水战~如果你没有手牌,则æ¶é­”ç„°ä¸èƒ½è¢«å’’语或异能å击,且其伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ -Demonic Appetite|æ¶é­”胃å£|结界~çµæ°”|结附于由你æ“控的生物\n所结附的生物得+3/+3。\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ -Demonic Bargain|æ¶é­”交易|法术|放é€ä½ ç‰Œåº“顶的å三张牌,然åŽä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç‰Œã€‚将该牌置于你手上,然åŽæ´—牌。 -Demonic Collusion|与魔共谋|法术|购回~弃两张牌。 (你使用此咒语时å¯ä»¥é¢å¤–弃两张牌并支付任何其它费用。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Demonic Dread|æ¶é­”颤栗|法术|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Demonic Embrace|æ¶é­”之拥|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+1,具有飞行异能,且é¢å¤–具有æ¶é­”此类别。\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放æ¶é­”之拥,但在其他费用以外,还须é¢å¤–支付3点生命并弃一张牌。 -Demonic Gifts|æ¶é­”赠礼|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得「当此生物死去时,将它在其拥有者的æ“控下移回战场。〠-Demonic Lore|æ¶é­”知识|结界|当æ¶é­”知识进战场时,抓三张牌。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿å¤±åŽ»2点生命。 -Demonic Pact|æ¶é­”契约|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï¼Œä¸”ä¸å¾—是此å‰é€‰è¿‡çš„~• æ¶é­”契约对目标生物或牌手造æˆ4点伤害且你获得4点生命。• 目标对手弃两张牌。• 抓两张牌。• 你输掉这盘游æˆã€‚ -Demonic Rising|æ¶é­”奔扬|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ ä»…æ“控一个生物,将一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Demonic Taskmaster|æ¶é­”工头|生物~æ¶é­”|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªæ¶é­”工头以外的生物。 -Demonic Tutor|邪魔导师|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Demonic Vigor|æ¶é­”活力|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1。\n当所结附的生物死去时,将该牌移回其拥有者手上。 -Demonlord Belzenlok|æ¶é­”领主è´èµžæ´›|传奇生物 ~长è€ï¼æ¶é­”|飞行,践è¸\n当æ¶é­”领主è´èµžæ´›è¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ï¼Œç„¶åŽå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚若该牌的总法术力费用等于或大于4,则é‡å¤æ­¤æµç¨‹ã€‚æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œæ¶é­”领主è´èµžæ´›ä¾¿å¯¹ä½ é€ æˆ1点伤害。 -Demonlord of Ashmouth|烬å£æ¶é­”领主|生物~æ¶é­”|飞行\n当烬å£æ¶é­”领主进战场时,除éžä½ ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™æ”¾é€å®ƒã€‚\nä¸æ¯ (当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Demonmail Hauberk|æ¶é­”é”å­ç”²|神器~武具|佩带此武具的生物得+4/+2。\n佩带~牺牲一个生物。 -Demonspine Whip|魔脊鞭|神器~武具|{X}:佩带此武具的生物得+X/+0直到回åˆç»“æŸã€‚\n佩带{1} -Demoralize||| -Demotion|è´¬èŒ|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œå…¶èµ·åŠ¨å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ -Demystify||| -Den Protector|家园å«æŠ¤äºº|生物~人类ï¼æˆ˜å£«|力é‡å°äºŽå®¶å›­å«æŠ¤äººçš„生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\nå¨åŠ›å˜èº«{1}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当家园å«æŠ¤äººç¿»å›žæ­£é¢æ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Den of the Bugbear|熊哥布林çªå·¢|地|如果你æ“控两个或更多其他地,则熊哥布林çªå·¢é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}。\n{3}{R}:直到回åˆç»“æŸï¼Œç†Šå“¥å¸ƒæž—çªå·¢æˆä¸º3/2红色鬼怪生物,且具有「æ¯å½“此生物攻击时,派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ -Denethor, Ruling Steward|执政宰相德内梭尔|传奇生物 ~人类ï¼è´µæ—|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下死去,则派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\n{2},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Denethor, Stone Seer|阅石先知德内梭尔|传奇生物 ~人类ï¼è´µæ—|当阅石先知德内梭尔进战场时,å åœ2。\n{3}{R},{T},牺牲德内梭尔:目标牌手æˆä¸ºå›ä¸»ã€‚德内梭尔对任æ„一个目标造æˆ3点伤害。 -Denizen of the Deep|深海潜兽|生物 ~巨蛇|当深海潜兽进战场时,将所有由你æ“控的其他生物移回其拥有者手上。 -Denry Klin, Editor in Chief|报社主编丹瑞科林|传奇生物 ~猫ï¼å‚è°‹|报社主编丹瑞科林进战场时上é¢ä¾ä½ çš„选择有一个+1/+1指示物,先攻指示物或警戒指示物。\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物进战场时,若丹瑞上有指示物,则在该生物上放置åŒæ ·æ•°é‡å’Œç§ç±»çš„指示物。 -Dense Canopy|浓密林冠|结界|具飞行异能的生物ä¸èƒ½é˜»æŒ¡ä¸å…·é£žè¡Œå¼‚能的生物。 -Dense Foliage||| -Deny Existence|å¦è®¤å­˜åœ¨|瞬间|å击目标生物咒语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 -Deny Reality|å¦è®¤çŽ°å®ž|法术|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n将目标永久物移回其拥有者手上。 -Deny the Divine|å¦è®¤ç¥žæ€§|瞬间|å击目标生物或结界咒语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 -Deny the Witch|抗御巫法|瞬间|å击目标咒语,起动å¼å¼‚能或触å‘å¼å¼‚能。其æ“控者失去若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ -Depala, Pilot Exemplar|驾手模范德ç€æ‹‰|传奇生物~矮人ï¼é©¾æ‰‹|由你æ“控的其他矮人得+1/+1。\n对æ¯ä¸ªç”±ä½ æ“控的载具而言,åªè¦å®ƒæ˜¯ç”Ÿç‰©ï¼Œä¾¿å¾—+1/+1。\næ¯å½“驾手模范德ç€æ‹‰æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。若你如此作,展示你牌库顶的X张牌,将其中所有矮人和载具牌置于你手上,然åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Depart the Realm|穿离境域|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n预示{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Departed Deckhand|çµå¼‚水手|生物 ~精怪ï¼æµ·ç›—|当çµå¼‚水手æˆä¸ºå’’语的目标时,将它牺牲。\nçµå¼‚水手åªèƒ½è¢«ç²¾æ€ªé˜»æŒ¡ã€‚\n{3}{U}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物本回åˆåªèƒ½è¢«ç²¾æ€ªé˜»æŒ¡ã€‚ -Deploy the Gatewatch|守护者登场|法术|检视你牌库顶的七张牌。将其中至多两张é¹æ´›å®¢ç‰Œæ”¾è¿›æˆ˜åœºã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Deploy to the Front|整装上阵|法术|å°†X个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为战场上的生物数é‡ã€‚ -Deploy|宣派|瞬间|派出两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œç„¶åŽä½ æ¯æ“控一个生物,便获得1点生命。 -Depopulate|扫除人å£|法术|æ¯ä½æ“控多色生物的牌手å„抓一张牌。然åŽæ¶ˆç­æ‰€æœ‰ç”Ÿç‰©ã€‚ -Depose|宣敕|瞬间|横置目标生物。\n抓一张牌。 -Deprive|剥夺|瞬间|将由你æ“控的一个地移回其拥有者手上,以作为施放剥夺的é¢å¤–费用。\nå击目标咒语。 -Depth Charge Colossus|深渊冲锋巨åƒ|神器生物 ~无ç•èˆ°|深渊冲锋巨åƒäºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{3}:é‡ç½®æ·±æ¸Šå†²é”‹å·¨åƒã€‚\n//PRT-Prype_Mech//\n{4}{U}{U}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n6/6 -Depths of Desire|欲望深渊|瞬间|将目标生物移回其拥有者手上。派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Deputized Protester|失æƒæŠ—命者|生物~人类ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你以生物攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚) -Deputy of Acquittals|开释代行官|生物~人类ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当开释代行官进战场时,你å¯ä»¥å°†å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。 -Deputy of Detention|扣留代行官|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|当扣留代行官进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,以åŠç”±è¯¥ç‰Œæ‰‹æ“控且与该永久物åŒå的所有其他éžåœ°æ°¸ä¹…物,直到扣留代行官离开战场为止。 -Deranged Assistant|狂乱助手|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T},磨一张牌:加{C}。 -Deranged Outcast|ç‹‚ä¹±é­é€äºº|生物~人类ï¼æµªå®¢|{1}{G},牺牲一个人类:在目标生物上放置两个+1/+1指示物。 -Deranged Whelp|狂乱幼狼|生物~狼|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Derelor||| -Derevi, Empyrial Tactician|穹光策士德蕾薇|传奇生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“穹光策士德蕾薇进战场或一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。\n{1}{G}{W}{U}:将德蕾薇从统帅区放进战场。 -Dermoplasm||| -Dermotaxi|兽皮车|神器 ~载具|压å°ï½žäºŽå…½çš®è½¦è¿›æˆ˜åœºæ—¶ï¼Œä»ŽåŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚\n横置两个由你æ“控且未横置的生物:直到回åˆç»“æŸï¼Œå…½çš®è½¦æˆä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“,但它é¢å¤–是载具神器。 -Descend upon the Sinful|天é™æƒ©æ¶|法术|放é€æ‰€æœ‰ç”Ÿç‰©ã€‚\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则将一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Descendant of Kiyomaro|清麻å•åŽè£”|生物~人类ï¼å£«å…µ|åªè¦ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œæ¸…麻å•åŽè£”便得+1/+2并具有「æ¯å½“此生物造æˆæˆ˜æ–—伤害时,你获得3点生命。〠-Descendant of Masumaro|增麻å•åŽè£”|生物~人类ï¼ä¿®è¡Œåƒ§|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿åœ¨å¢žéº»å•åŽè£”上放置一个+1/+1指示物,然åŽç›®æ ‡å¯¹æ‰‹æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿ä»Žå¢žéº»å•åŽè£”上移去一个+1/+1指示物。 -Descendant of Soramaro|空麻å•åŽè£”|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{U}:检视你牌库顶的X张牌,X为你的手牌数é‡ï¼Œç„¶åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ -Descendants' Path|åŽä»£ä¹‹è·¯|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。 若该牌为生物牌,且与由你æ“控的一个生物有共通的生物类别,则你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚è‹¥å¦ï¼Œå°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。 -Descent into Avernus|深入禽ç»åœ°ç‹±|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ·±å…¥ç¦½ç»åœ°ç‹±ä¸Šæ”¾ç½®ä¸¤ä¸ªä¸‹è¡ŒæŒ‡ç¤ºç‰©ã€‚然åŽæ¯ä½ç‰Œæ‰‹å„派出X个çå®è¡ç”Ÿç‰©ï¼Œä¸”深入禽ç»åœ°ç‹±å¯¹æ¯ä½ç‰Œæ‰‹å„造æˆX点伤害,X为深入禽ç»åœ°ç‹±ä¸Šçš„下行指示物数é‡ã€‚ -Descent into Madness|é™·è½ç‹‚境|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨é™·è½ç‹‚境上放置一个ç»æœ›æŒ‡ç¤ºç‰©ï¼Œç„¶åŽæ¯ä½ç‰Œæ‰‹å„放é€X个由他æ“控的永久物和ï¼æˆ–其手上的一张牌,X为陷è½ç‹‚境上的ç»æœ›æŒ‡ç¤ºç‰©æ•°é‡ã€‚ -Descent of the Dragons|龙群é™ä¸´|法术|消ç­ä»»æ„æ•°é‡çš„目标生物。æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªç”Ÿç‰©ï¼Œå…¶æ“控者便将一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Desecrated Earth|å—渎土地|法术|消ç­ç›®æ ‡åœ°ã€‚ å…¶æ“控者弃一张牌。 -Desecrated Tomb|å—渎陵墓|神器|æ¯å½“一张或数张生物牌离开你的åŸå¢“场时,派出一个1/1黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚ -Desecration Demon|渎圣æ¶é­”|生物~æ¶é­”|飞行\n在æ¯æ¬¡æˆ˜æ–—开始时,任一对手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若有牌手如此作,则横置渎圣æ¶é­”且在其上放置一个+1/+1指示物。 -Desecration Elemental|渎圣元素|生物~元素|æ惧\næ¯å½“牌手使用咒语时,牺牲一个生物。 -Desecration Plague|渎圣ç¾éš¾|法术|消ç­ç›®æ ‡ç»“界或地。 -Desecrator Hag|渎圣巫婆|生物~巫婆|当渎圣巫婆进场时,将你åŸå¢“场中力é‡æœ€å¤§çš„生物牌移回你的手上。 若两张或更多牌的力é‡åŒæ—¶ä¸ºæœ€é«˜ï¼Œåˆ™ä½ ä»Žä¸­é€‰æ‹©ä¸€å¼ ã€‚ -Desert Cerodon|沙漠角牙兽|生物~野兽|循环{R}({R},弃掉此牌:抓一张牌。) -Desert Drake||| -Desert Sandstorm|Desert Sandstorm|| -Desert Twister||| -Desert of the Fervent|狂热神è’æ¼ |地 ~沙漠|狂热神è’漠须横置进战场。\n{T}:加{R}。\n循环{1}{R}({1}{R},弃掉此牌:抓一张牌。) -Desert of the Glorified|è£å…‰ç¥žè’æ¼ |地~沙漠|è£å…‰ç¥žè’漠须横置进战场。\n{T}:加{B}到你的法术力池中。\n循环{1}{B}({1}{B},弃掉此牌:抓一张牌。) -Desert of the Indomitable|æ— ç•ç¥žè’æ¼ |地~沙漠|æ— ç•ç¥žè’漠须横置进战场。\n{T}:加{G}到你的法术力池中。\n循环{1}{G}({1}{G},弃掉此牌:抓一张牌。) -Desert of the Mindful|心智神è’æ¼ |地 ~沙漠|心智神è’漠须横置进战场。\n{T}:加{U}。\n循环{1}{U}({1}{U},弃掉此牌:抓一张牌。) -Desert of the True|真信神è’æ¼ |地~沙漠|真信神è’漠须横置进战场。\n{T}:加{W}到你的法术力池中。\n循环{1}{W}({1}{W},弃掉此牌:抓一张牌。) -Desert's Hold|沙漠之攫|结界~çµæ°”|结附于生物\n当沙漠之攫进战场时,若你æ“控沙漠或你åŸå¢“场中有沙漠牌,则你获得3点生命。\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -Deserted Beach|è’废沙滩|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™è’废沙滩须横置进战场。\n{T}:加{W}或{U}。 -Deserted Temple||| -Deserter's Quarters|逃兵囚è¥|神器|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®é€ƒå…µå›šè¥ã€‚\n{6},{T}:横置目标生物。åªè¦é€ƒå…µå›šè¥æŒç»­è¢«æ¨ªç½®ï¼Œè¯¥ç”Ÿç‰©äºŽå…¶æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚ -Desertion||| -Desert|沙漠|地 ~沙漠|{T}:加{C}。\n{T}:沙漠对目标进行攻击的生物造æˆ1点伤害。åªèƒ½äºŽæˆ˜æ–—结æŸæ­¥éª¤ä¸­èµ·åŠ¨ã€‚ -Desiccated Naga|干枯那伽|生物~çµä¿‘ï¼é‚£ä¼½|{3}{B}:目标对手失去2点生命且你获得2点生命。åªèƒ½äºŽä½ æ“控莉莲娜é¹æ´›å®¢æ—¶èµ·åŠ¨æ­¤å¼‚能。 -Desolate Lighthouse|è’芜ç¯å¡”|地|{T}:加{1}到你的法术力池中。\n{1}{U}{R},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Desolation Angel||| -Desolation Giant||| -Desolation Twin|è’芜åŒèº«|生物 ~奥札奇|当你施放此咒语时,派出一个10/10无色奥札奇è¡ç”Ÿç”Ÿç‰©ã€‚ -Despark|ç­é™¤ç«èŠ±|瞬间|放é€ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于4的永久物。 -Desperate Castaways|å±æ€¥è½éš¾äºº|生物 ~人类ï¼æµ·ç›—|除éžä½ æ“控神器,å¦åˆ™å±æ€¥è½éš¾äººä¸èƒ½æ”»å‡»ã€‚ -Desperate Charge|Desperate Charge|| -Desperate Lunge|å±æ€¥è·ƒå‡»|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得飞行异能。你获得2点生命。 -Desperate Ravings|情急胡言|瞬间|抓两张牌,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚\n返照{2}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Desperate Research||| -Desperate Ritual|急迫祭礼|瞬间~å¤å’’|加{R}{R}{R}到你的法术力池中。\n通è”å¤å’’{1}{R}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Desperate Sentry|ç»æœ›å“¨å…µ|生物~人类ï¼å£«å…µ|当ç»æœ›å“¨å…µæ­»åŽ»æ—¶ï¼Œå°†ä¸€ä¸ª3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,ç»æœ›å“¨å…µä¾¿å¾—+3/+0。 -Desperate Stand|奋ç»æŠµæŠ—|法术|积力~奋ç»æŠµæŠ—在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {R}{W}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物å„å¾—+2/+0且获得先攻与警戒异能。 -Despise|鄙视|法术|目标对手展示其手牌。 你选择其中一张生物或é¹æ´›å®¢ç‰Œã€‚ 该牌手弃掉该牌。 -Despoiler of Souls|掠çµæ€ª|生物~惊惧兽|掠çµæ€ªä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚{B}{B},从你åŸå¢“场中放é€ä¸¤å¼ å…¶ä»–生物牌:将掠çµæ€ªä»Žä½ çš„åŸå¢“场移回战场。 -Despondency||| -Destined|æ©çœ·|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得ä¸ç­å¼‚能。 -Destiny Spinner|编命师|结界生物 ~人类|由你æ“控的生物和结界咒语ä¸èƒ½è¢«å击。\n{3}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的地æˆä¸ºX/X,具践è¸ä¸Žæ•æ·å¼‚能的元素生物,X为由你æ“控的结界数é‡ã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Destroy Evil|消ç­é‚ªç‰©|瞬间|选择一项~\n•消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。\n•消ç­ç›®æ ‡ç»“界。 -Destroy the Evidence|æ¯ç­è¯æ®|法术|消ç­ç›®æ ‡åœ°ã€‚å…¶æ“控者自其牌库顶开始展示牌,直到展示出一张地牌为止,然åŽå°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 -Destructive Digger|æ¯åå‘掘工|生物 ~鬼怪|{3},{T},牺牲一个神器或地:抓一张牌。 -Destructive Flow||| -Destructive Force|æ¯ç­æ€§åŠ›é‡|法术|æ¯ä½ç‰Œæ‰‹å„牺牲五个地。 æ¯ç­æ€§åŠ›é‡å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ5点伤害。 -Destructive Revelry|åç­æ¬¢å®´|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。åç­æ¬¢å®´å¯¹è¯¥æ°¸ä¹…物的æ“控者造æˆ2点伤害。 -Destructive Tampering|擅动致ç¾|法术|选择一项~\n• 消ç­ç›®æ ‡ç¥žå™¨ã€‚\n• ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Destructive Urge||| -Destructor Dragon|焚破巨龙|生物~龙|飞行\n当焚破巨龙死去时,消ç­ç›®æ ‡éžç”Ÿç‰©çš„永久物。 -Desynchronize|时间失调|瞬间|目标éžåœ°æ°¸ä¹…物的拥有者将它置于其牌库顶或牌库底。å åœ2。 -Detainment Spell|拘留咒|结界~çµæ°”|生物结界\nå—此结界的生物之起动å¼å¼‚能都ä¸èƒ½ä½¿ç”¨ã€‚\n{1}{W}:将拘留咒结附在目标生物上。 -Detection Tower|探测塔|地|{T}:加{C}。\n{1},{T}:直到回åˆç»“æŸï¼Œå¯¹å…·è¾Ÿé‚ªå¼‚能的对手åŠç”±å¯¹æ‰‹æ“控且具该异能的生物而言,你能将其视åŒä¸å…·è¯¥å¼‚能地指定为由你æ“控之咒语或异能的目标。 -Detention Sphere|扣留法çƒ|结界|当扣留法çƒè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡éžåœ°ã€ä¸”å称ä¸æ˜¯æ‰£ç•™æ³•çƒçš„永久物,以åŠä¸Žè¯¥æ°¸ä¹…物åŒå的所有其他永久物。\n当扣留法çƒç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。 -Detention Vortex|拘ç¦æ¼©æ¶¡|结界 ~çµæ°”|结附于éžåœ°æ°¸ä¹…物\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n{3}:消ç­æ‹˜ç¦æ¼©æ¶¡ã€‚åªæœ‰å¯¹æ‰‹å¯ä»¥èµ·åŠ¨æ­¤å¼‚能,且仅é™æ³•æœ¯æ—¶æœºã€‚ -Determined Iteration|定念迭代|结界|在你回åˆçš„战斗开始时,殖民。以此法派出的è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Determined|Determined|瞬间|本回åˆä¸­ï¼Œå…¶å®ƒç”±ä½ æ“控的咒语ä¸èƒ½è¢«å’’语或异能å击。\n抓一张牌。 -Detonate||| -Detritivore|噬岩兽|生物~拉高耶夫|噬岩兽的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰å¯¹æ‰‹åŸå¢“场中éžåŸºæœ¬åœ°ç‰Œä¹‹æ€»æ•°é‡ã€‚\n延缓X~{X}{3}{R}。 Xä¸èƒ½ä¸º0。\n于噬岩兽被移出对战的期间,æ¯å½“移去其上一个计时指示物时,消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ -Deus of Calamity|苦难神明|生物~精怪ï¼åœ£è€…|è·µè¸\næ¯å½“苦难神明å‘对手造æˆ6点或更多伤害时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的地。 -Devastating Dreams||| -Devastating Mastery|æ¯ç­å¥‡æŠ€|法术|ä½ å¯ä»¥æ”¯ä»˜{2}{W}{W},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n如果曾支付此{2}{W}{W}费用,则任一对手选择至多两个由其æ“控的éžåœ°æ°¸ä¹…物,并将它们移回其拥有者手上。\n消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。 -Devastating Summons|æ¯ç­æ€§å¬å”¤|法术|牺牲X个地,以作为施放æ¯ç­æ€§å¬å”¤çš„é¢å¤–费用。\n将两个X/X红色元素è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Devastation Tide|寂ç­æµªæ½®|法术|将所有éžåœ°æ°¸ä¹…物移回其拥有者手上。\n奇迹{1}{U} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Devastation||| -Development|Development|瞬间|除éžä»»ä¸€å¯¹æ‰‹è®©ä½ æŠ“一张牌,å¦åˆ™å°†ä¸€ä¸ª3/1红色元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 将此æµç¨‹å†é‡å¤ä¸¤æ¬¡ã€‚ -Deviant Glee|越轨之喜|结界~çµæ°”|结附于生物\n所结附的生物得+2/+1且具有「{R}:此生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚〠-Devil's Play|魔鬼造孽|法术|魔鬼造孽对目标生物或牌手造æˆX点伤害。\n返照{X}{R}{R}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Devilish Valet|魔鬼ä¾åº”|生物 ~魔鬼ï¼æˆ˜å£«|è·µè¸ï¼Œæ•æ·\nè”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,将魔鬼ä¾åº”的力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ -Devils' Playground|魔鬼ä¹åœŸ|法术|将四个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「当此生物死去时,它对目标生物或牌手造æˆ1点伤害。〠-Devilthorn Fox|é­”è†ç‹|生物~ç‹| -Devious Cover-Up|暗地掩饰|瞬间|å击目标咒语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥æ‹¥æœ‰è€…çš„åŸå¢“场。你å¯ä»¥å°†è‡³å¤šå››å¼ ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场洗入你的牌库。 -Devkarin Dissident|戴å¡æž—异è§è€…|生物 ~妖精ï¼æˆ˜å£«|{4}{G}:戴å¡æž—异è§è€…å¾—+2/+2直到回åˆç»“æŸã€‚ -Devoted Caretaker||| -Devoted Crop-Mate|虔诚群伴|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽè™”诚群伴攻击时耗竭之。当你如此作时,将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Devoted Druid|虔诚德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。\n在虔诚德é²ä¼Šä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物:é‡ç½®è™”诚德é²ä¼Šã€‚ -Devoted Hero||| -Devoted Paladin|虔诚圣武士|生物 ~åŠå…½äººï¼éª‘士|希望信标~当虔诚圣武士进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 -Devoted Retainer|忠实家臣|生物~人类ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) -Devotee of Strength|蛮力信徒|生物~那伽ï¼æ³•æœ¯å¸ˆ|{4}{G}:目标生物得+2/+2直到回åˆç»“æŸã€‚ -Devour Flesh|åžå™¬è‚‰èº«|瞬间|目标牌手牺牲一个生物,然åŽèŽ·å¾—ç­‰åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Devour Intellect|åžå™¬æ™ºåŠ›|法术|目标对手弃一张牌。如果施放此咒语时支付过æ¥è‡ªçå®çš„法术力,则改为该牌手展示其手牌,你选择其中一张éžåœ°ç‰Œï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å¼ƒæŽ‰è¯¥ç‰Œã€‚ -Devour in Flames|ç«ç„°åžå™¬|法术|将一个由你æ“控的地移回其拥有者手上,以作为施放ç«ç„°åžå™¬çš„é¢å¤–费用。\nç«ç„°åžå™¬å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。 -Devour in Shadow|黯影åžå™¬|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚你失去等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Devourer of Memory|åžå¿†é­”|生物 ~梦魇|æ¯å½“一张或数张牌从你的牌库置入你的åŸå¢“场时,åžå¿†é­”å¾—+1/+1直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{1}{U}{B}:将你的牌库顶牌置入你的åŸå¢“场。 -Devouring Greed|贪欲åžå™¬|法术~å¤å’’|ä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„精怪,以作为使用贪欲åžå™¬çš„é¢å¤–费用。\n目标牌手失去2点生命,且æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç²¾æ€ªï¼Œä¾¿å†å¤±åŽ»2点生命。你获得该总数é‡çš„生命。 -Devouring Hellion|åžå™¬åœ°ç‹±å…½|生物 ~地狱兽|于åžå™¬åœ°ç‹±å…½è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物和ï¼æˆ–é¹æ´›å®¢ã€‚如果你如此作,则它进战场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。 -Devouring Light|明光åžå™¬|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n将目标进行攻击或阻挡的生物移出对战。 -Devouring Rage|怒æ„åžå™¬|瞬间~å¤å’’|ä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„精怪,以作为使用怒æ„åžå™¬çš„é¢å¤–费用。\n目标生物得+3/+0直到回åˆç»“æŸï¼Œä¸”æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç²¾æ€ªï¼Œè¯¥ç”Ÿç‰©ä¾¿å†å¾—+3/+0直到回åˆç»“æŸã€‚ -Devouring Strossus||| -Devouring Swarm|åžå™¬è™«ç¾¤|生物 ~昆虫|飞行\n牺牲一个生物:åžå™¬è™«ç¾¤å¾—+1/+1直到回åˆç»“æŸã€‚ -Devouring Tendrils|åžå™¬å·é¡»|法术|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚本回åˆä¸­ï¼Œå½“该ä¸ç”±ä½ æ“控的永久物死去时,你获得2点生命。 -Devout Chaplain|虔诚教士|生物~人类ï¼åƒ§ä¾£|{T},横置两个由你æ“控且未横置的人类:放é€ç›®æ ‡ç¥žå™¨æˆ–结界。 -Devout Decree|虔诚è£å†³|法术|放é€ç›®æ ‡é»‘色或红色的生物或é¹æ´›å®¢ã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Devout Invocation|虔诚ç¥æ„¿|法术|横置任æ„æ•°é‡ç”±ä½ æ“控且未横置的生物。æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å°†ä¸€ä¸ª4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Devout Lightcaster|虔诚圣光僧|生物~寇æ—ï¼åƒ§ä¾£|å黑ä¿æŠ¤\n当虔诚圣光僧进战场时,放é€ç›®æ ‡é»‘色永久物。 -Dewdrop Spy|露ç æŽ¢å­|生物~仙çµï¼æµªå®¢|闪现\n飞行\n当露ç æŽ¢å­è¿›åœºæ—¶ï¼Œæ£€è§†ç›®æ ‡ç‰Œæ‰‹çš„牌库顶牌。 -Dhund Operative|敦德会特务|生物 ~人类ï¼æµªå®¢|åªè¦ä½ æ“控神器,敦德会特务便得+1/+0且具有死触异能。 -Diabolic Edict|æ¶é­”的勒令|瞬间|目标牌手牺牲一个生物。 -Diabolic Intent||| -Diabolic Machine||| -Diabolic Revelation|æ¶é­”å¯ç¤º|法术|从你的牌库中æœå¯»è‡³å¤šX张牌并置于你手上。然åŽå°†ä½ çš„牌库洗牌。 -Diabolic Servitude||| -Diabolic Tutor||| -Diamond Faerie|晶钻仙çµ|雪境生物~仙çµ|飞行\n{1}{S}:由你æ“控的雪境生物得+1/+1直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Diamond Knight|晶钻骑士|神器生物 ~骑士|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n于晶钻骑士进战场时,选择一ç§é¢œè‰²ã€‚\næ¯å½“你施放该色的咒语时,在晶钻骑士上放置一个+1/+1指示物。 -Diamond Lion|钻石雄狮|神器生物 ~猫|{T},弃掉你的手牌,牺牲钻石雄狮:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚åªèƒ½äºŽçž¬é—´æ—¶æœºèµ·åŠ¨ã€‚ -Diamond Mare|晶钻ç‰é©¬|神器生物 ~马|于晶钻ç‰é©¬è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\næ¯å½“你施放该色的咒语时,你获得1点生命。 -Diaochan, Artful Beauty|Diaochan, Artful Beauty|| -Dichotomancy|二分奇术|法术|目标对手æ¯æ“控一个已横置的éžåœ°æ°¸ä¹…物,你便从该牌手的牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥æ°¸ä¹…物åŒå的牌,并在你的æ“控下放置进场。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。\n延缓3~{1}{U}{U} -Dictate of Erebos|厄ç¿æŸæ–¯çš„æ—¨æ„|结界|闪现\næ¯å½“一个由你æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。 -Dictate of Heliod|赫利欧德的旨æ„|结界|闪现\n由你æ“控的生物得+2/+2。 -Dictate of Karametra|å¡æ‹‰ç¾Žç‰¹æ‹‰çš„æ—¨æ„|结界|闪现\næ¯å½“牌手横置一个地以产生法术力时,该牌手加一点法术力到他的法术力池中,其类别为该地刚æ‰å·²äº§ç”Ÿä¹‹ç±»åˆ«ã€‚ -Dictate of Kruphix|克罗芬斯的旨æ„|结界|闪现\n在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手é¢å¤–抓一张牌。 -Dictate of the Twin Gods|åŒå­ç¥žçš„æ—¨æ„|结界|闪现\nè‹¥æŸæ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆä¸¤å€çš„伤害。 -Didn't Say Please|礼数未至|瞬间|å击目标咒语。该咒语的æ“控者将其牌库顶的三张牌置入其åŸå¢“场。 -Die Young|英年早é€|法术|选择目标生物。你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©),然åŽä½ å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„{E}。æ¯ä»¥æ­¤æ³•æ”¯ä»˜ä¸€ä¸ª{E},该生物便得-1/-1直到回åˆç»“æŸã€‚ -Diffusion Sliver|弥散裂片妖|生物~裂片妖|æ¯å½“任一由你æ“控的裂片妖生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥å’’语或异能的æ“控者支付{2},å¦åˆ™å击之。 -Dig Through Time|历时挖掘|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n检视你牌库顶的七张牌。将其中两张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Dig Up the Body|挖起尸体|瞬间|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n磨两张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) -Dig Up|深挖探寻|法术|贯通{1}{B}{B}{G}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n从你牌库中æœå¯»ä¸€å¼ ï¼»åŸºæœ¬åœ°ï¼½ç‰Œï¼Œï¼»å±•ç¤ºè¯¥ç‰Œï¼Œï¼½å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Digsite Engineer|挖掘点工程师|生物 ~矮人ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放神器咒语时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个神器,此生物便得+1/+1。〠-Dihada's Ploy|迪哈达的手法|瞬间|抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚你获得若干生命,其数é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­æ‰€å¼ƒçš„牌数é‡ã€‚\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) -Dihada, Binder of Wills|缚志师迪哈达|传奇é¹æ´›å®¢ ~迪哈达|+2:至多一个目标传奇生物获得警戒ã€ç³»å‘½ä¸Žä¸ç­å¼‚能直到你的下一个回åˆã€‚\n−3:展示你牌库顶的四张牌。将其中任æ„æ•°é‡çš„传奇牌置于你手上,其余则置入你的åŸå¢“场。æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç‰Œç½®å…¥ä½ çš„åŸå¢“场,便派出一个çå®è¡ç”Ÿç‰©ã€‚\n−11:获得所有éžåœ°æ°¸ä¹…物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将它们é‡ç½®ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n缚志师迪哈达å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Diligent Excavator|勤勉开挖人|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放å²è¿¹å’’语时,目标对手将其牌库顶的两张牌置入其åŸå¢“场。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Diligent Farmhand||| -Diluvian Primordial|洪水原祖|生物 ~圣者|飞行\n当洪水原祖进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žä½ å¯ä»¥ä»Žå…¶åŸå¢“场中施放至多一张目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果以此法施放的咒语于本回åˆä¸­å°†ç½®å…¥åŸå¢“场,则改为将其放é€ã€‚ -Dimensional Breach||| -Dimensional Infiltrator|次元渗é€ä½“|生物~奥札奇|虚色(此牌没有颜色。)\n闪现\n飞行\n{1}{C}:目标对手放é€å…¶ç‰Œåº“顶牌。如果该牌为地牌,则你å¯ä»¥å°†æ¬¡å…ƒæ¸—é€ä½“移回其拥有者手上。({C}代表无色法术力。) -Diminishing Returns||| -Diminish|缩å°|瞬间|目标生物æˆä¸º1/1直到回åˆç»“æŸã€‚ -Dimir Aqueduct|底密尔下水é“|地|底密尔下水é“须横置进场。\n当底密尔下水é“进场时,将由你æ“控的一个地移回其拥有者手上。\n{T}:加{U}{B}到你的法术力池中。 -Dimir Charm|底密尔护符|瞬间|选择一项~å击目标法术咒语;或消ç­ç›®æ ‡åŠ›é‡å°äºŽæˆ–等于2的生物;或检视目标牌手牌库顶的三张牌,然åŽå°†ä¸€å¼ æ”¾å›žï¼Œå…¶ä½™åˆ™ç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。 -Dimir Cluestone|底密尔示石|神器|{T}:加{U}或{B}到你的法术力池中。\n{U}{B},{T},牺牲底密尔示石:抓一张牌。 -Dimir Cutpurse|底密尔扒手|生物~精怪|æ¯å½“底密尔扒手对牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌,并且你抓一张牌。 -Dimir Doppelganger|底密尔化妖|生物~å˜å½¢å…½|{1}{U}{B}:将目标生物牌从任一åŸå¢“场移出对战。 底密尔化妖æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶ï¼Œå¹¶èŽ·å¾—此异能。 -Dimir Guildgate|底密尔公会门|地 ~门|底密尔公会门须横置进战场。\n{T}:加{U}或{B}。 -Dimir Guildmage|底密尔公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|({U/B}å¯ç”¨{U}或{B}æ¥æ”¯ä»˜ã€‚)\n{3}{U}:目标牌手抓一张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。\n{3}{B}:目标牌手弃一张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 -Dimir House Guard|底密尔会堂守å«|生物~骷髅妖|æ惧\n牺牲一个生物:é‡ç”Ÿåº•å¯†å°”会堂守å«ã€‚\n易质{1}{B}{B}({1}{B}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Dimir Infiltrator|底密尔渗é€è€…|生物~精怪|底密尔渗é€è€…ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n易质{1}{U}{B}({1}{U}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Dimir Informant|底密尔线人|生物 ~人类ï¼æµªå®¢|当底密尔线人进战场时,刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Dimir Keyrune|底密尔符镇兵|神器|{T}:加{U}或{B}。\n{U}{B}:底密尔符镇兵æˆä¸º2/2,è“黑åŒè‰²çš„惊惧兽神器生物直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Dimir Locket|底密尔å é¥°|神器|{T}:加{U}或{B}。\n{U/B}{U/B}{U/B}{U/B},{T},牺牲底密尔å é¥°ï¼šæŠ“两张牌。 -Dimir Machinations|底密尔图谋|法术|检视目标牌手牌库顶的三张牌。 将这些牌中任æ„æ•°é‡çš„牌移出对战,其余则以任æ„顺åºæ”¾å›žã€‚\n易质{1}{B}{B}({1}{B}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Dimir Signet|底密尔å°è®°|神器|{1},{T}:加{U}{B}。 -Dimir Spybug|底密尔窃å¬è™«|生物 ~昆虫|飞行\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“你刺探时,在底密尔窃å¬è™«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Din of the Fireherd|ç‚Žéªå–§é—¹|法术|将一个5/5,黑红åŒè‰²çš„元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ ä½ æ¯æ“控一个黑色生物,目标对手便牺牲一个生物,然åŽä½ æ¯æ“控一个红色生物,该对手便牺牲一个地。 -Dina, Soul Steeper|浸çµè¿ªå¨œ|传奇生物 ~树çµï¼å¾·é²ä¼Š|æ¯å½“你获得生命时,æ¯ä½å¯¹æ‰‹å„失去1点生命。\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæµ¸çµè¿ªå¨œå¾—+X/+0直到回åˆç»“æŸï¼ŒX为所牺牲生物的力é‡ã€‚ -Dingus Egg||| -Dinosaur Hunter|æ龙猎人|生物 ~人类ï¼æµ·ç›—|æ¯å½“æ龙猎人对任一æ龙造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。 -Dinosaur Stampede|æ龙狂奔|瞬间|进行攻击的生物得+2/+0直到回åˆç»“æŸã€‚由你æ“控的æ龙获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Dinrova Horror|汀洛瓦惊惧兽|生物 ~惊惧兽|当汀洛瓦惊惧兽进战场时,将目标永久物移回其拥有者手上,然åŽè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ -Diplomacy of the Wastes|è’æ¼ å¼å¤–交|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。如果你æ“控战士,则该牌手失去2点生命。 -Dire Fleet Captain|焦炬舰队船长|生物 ~åŠå…½äººï¼æµ·ç›—|æ¯å½“焦炬舰队船长攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其他海盗,它便得+1/+1直到回åˆç»“æŸã€‚ -Dire Fleet Daredevil|焦炬舰队冒险客|生物 ~人类ï¼æµ·ç›—|先攻\n当焦炬舰队冒险客进战场时,将目标瞬间或法术牌从对手的åŸå¢“场放é€ã€‚本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。如果该咒语本回åˆä¸­å°†è¿›å…¥åŸå¢“场,则改为将它放é€ã€‚ -Dire Fleet Hoarder|焦炬舰队匿å®å®¢|生物 ~人类ï¼æµ·ç›—|当焦炬舰队匿å®å®¢æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªæ— è‰²çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Dire Fleet Interloper|焦炬舰队径闯客|生物 ~人类ï¼æµ·ç›—|å¨æ…‘\n当焦炬舰队径闯客进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Dire Fleet Neckbreaker|焦炬舰队断颈客|生物 ~åŠå…½äººï¼æµ·ç›—|由你æ“控且进行攻击的海盗得+2/+0。 -Dire Fleet Poisoner|焦炬舰队投毒客|生物 ~人类ï¼æµ·ç›—|闪现\n死触\n当焦炬舰队投毒客进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控且进行攻击的海盗得+1/+1且获得死触异能。 -Dire Fleet Ravager|焦炬舰队劫夺客|生物 ~åŠå…½äººï¼æµ·ç›—ï¼æ³•æœ¯å¸ˆ|å¨æ…‘,死触\n当焦炬舰队劫夺客进战场时,æ¯ä½ç‰Œæ‰‹å„失去三分之一的生命,å°æ•°ç‚¹åŽè¿›ä½ã€‚ -Dire Fleet Warmonger|焦炬舰队好战者|生物 ~åŠå…½äººï¼æµ·ç›—|在你回åˆçš„战斗开始时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则直到回åˆç»“æŸï¼Œç„¦ç‚¬èˆ°é˜Ÿå¥½æˆ˜è€…å¾—+2/+2且获得践è¸å¼‚能。(它造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) -Dire Mimic|凶暴拟身怪|神器 ~çå®|闪现\n{T},牺牲凶暴拟身怪:加一点任æ„颜色的法术力。\n{3}:凶暴拟身怪æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5çš„å˜å½¢å…½ç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ -Dire Tactics|险厄战术|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚如果你未æ“控人类,则你失去等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Dire Undercurrents|æ¹æ€¥æš—æµ|结界|æ¯å½“一个è“色生物在你的æ“控下进场时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹æŠ“一张牌。\næ¯å½“一个黑色生物在你的æ“控下进场时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ -Dire Wolf Prowler|凶暴掠狼|生物 ~狼|{1}{G}:直到回åˆç»“æŸï¼Œå‡¶æš´æŽ ç‹¼å¾—+2/+2且获得æ•æ·å¼‚能。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Dire-Strain Rampage|怖狼脉狂愤|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或地。如果以此法消ç­ä¸€ä¸ªåœ°ï¼Œåˆ™å…¶æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。若å¦ï¼Œåˆ™å…¶æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n返照{3}{R}{G} -Direct Current|导引电æµ|法术|导引电æµå¯¹ä»»æ„一个目标造æˆ2点伤害。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) -Diregraf Captain|战墓队长|生物 ~çµä¿‘ï¼å£«å…µ|死触\n由你æ“控的其他çµä¿‘生物得+1/+1。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的çµä¿‘死去时,目标对手失去1点生命。 -Diregraf Colossus|战墓巨åƒ|生物 ~çµä¿‘ï¼å·¨äºº|战墓巨åƒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中的çµä¿‘牌数é‡ã€‚\næ¯å½“你施放çµä¿‘咒语时,派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Diregraf Escort|战墓å«å£«|生物~人类ï¼åƒ§ä¾£|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦æˆ˜å¢“å«å£«ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有åçµä¿‘ä¿æŠ¤ã€‚ -Diregraf Ghoul|战墓食尸鬼|生物 ~çµä¿‘|战墓食尸鬼须横置进战场。 -Diregraf Horde|战墓大群|生物 ~çµä¿‘|当战墓大群进战场时,派出两个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚当你如此作时,将至多两张目标牌从åŸå¢“场放é€ã€‚(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) -Diregraf Rebirth|战墓å†ç”Ÿ|法术|本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n将目标生物牌从你的åŸå¢“场移回战场。\n返照{5}{B}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Diregraf Scavenger|战墓食è…熊|生物 ~çµä¿‘ï¼ç†Š|死触\n当战墓食è…熊进战场时,将至多一张目标牌从åŸå¢“场放é€ã€‚若以此法放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 -Dirge Bat|悼挽è™è |生物 ~è™è |åˆå˜{4}{B}{B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n闪现\n飞行\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ã€‚ -Dirge of Dread||| -Dirgur Nemesis|敦å¤å®¿æ•Œ|生物~巨蛇|守军\nå¨åŠ›å˜èº«{6}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Dirty Wererat||| -Disallow|ä¸äºˆæ‰¿è®¤|瞬间|å击目标咒语,起动å¼å¼‚能或触å‘å¼å¼‚能。(其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能。) -Disappearing Act|消失把æˆ|瞬间|将一个由你æ“控的永久物移回其拥有者手上,以作为施放消失把æˆçš„é¢å¤–费用。\nå击目标咒语。 -Disarm||| -Disaster Radius|ç¾ç¥¸èŒƒå›´|法术|从你手上展示一张生物牌,以作为施放ç¾ç¥¸èŒƒå›´çš„é¢å¤–费用。\nç¾ç¥¸èŒƒå›´å¯¹æ¯ä¸ªç”±å¯¹æ‰‹æ‰€æ“控的生物å„造æˆX点伤害,X为所展示之牌的总法术力费用。 -Discerning Taste|æ•é”味觉|法术|检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç½®å…¥ä½ åŸå¢“场的生物牌中力é‡æœ€å¤§è€…之数值。 -Disciple of Bolas|波拉斯信徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当波拉斯信徒进战场时,牺牲å¦ä¸€ä¸ªç”Ÿç‰©ã€‚你获得X点生命且抓X张牌,X为该生物的力é‡ã€‚ -Disciple of Caelus Nin|凯路å¿ä¿¡å¾’|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当凯路å¿ä¿¡å¾’进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„选择至多五个由其æ“控的永久物。所有未以此法选中的永久物跃离,但凯路å¿ä¿¡å¾’除外。\n永久物都ä¸èƒ½è·ƒå›žã€‚ -Disciple of Deceit|诡诈信徒|生物~人类ï¼æµªå®¢|å¯æ‚Ÿï½žæ¯å½“诡诈信徒æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ éžåœ°ç‰Œã€‚若你如此作,从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žè¯¥ç‰Œç›¸åŒçš„牌,展示该牌,并将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Disciple of Grace||| -Disciple of Griselbrand|棘泽边信徒|生物~人类ï¼åƒ§ä¾£|{1},牺牲一个生物:你获得等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Disciple of Kangee||| -Disciple of Law||| -Disciple of Malice||| -Disciple of Perdition|åç­ä¿¡å¾’|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当åç­ä¿¡å¾’死去时,选择一项。如果你的总生命正好为13,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•你抓一张牌且失去1点生命。\n•放é€ç›®æ ‡å¯¹æ‰‹çš„åŸå¢“场。该牌手失去1点生命。 -Disciple of Phenax|æ–纳克的信徒|生物~人类ï¼åƒ§ä¾£|当æ–纳克的信徒进战场时,目标牌手从手上展示若干牌,其数é‡ç­‰åŒäºŽä½ çš„黑色献力。你从中选择一张。该牌手弃掉该牌。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) -Disciple of Tevesh Szat|æ³°ç»´å¸å‰Žç‰¹çš„ä¿¡å¾’|生物~人类ï¼åƒ§ä¾£|{T}:目标生物得-1/-1直到回åˆç»“æŸã€‚\n{4}{B}{B},{T},牺牲泰维å¸å‰Žç‰¹çš„信徒:目标生物得-6/-6直到回åˆç»“æŸã€‚ -Disciple of the Old Ways|å¤å¼ä¿¡å¾’|生物~人类ï¼æˆ˜å£«|{R}:å¤å¼ä¿¡å¾’获得先攻异能直到回åˆç»“æŸã€‚ -Disciple of the Ring|环塔门徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1},从你的åŸå¢“场中放é€ä¸€å¼ çž¬é—´æˆ–法术牌:选择一项~\n•除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{2},å¦åˆ™å击之。\n•环塔门徒得+1/+1直到回åˆç»“æŸã€‚\n•横置目标生物。\n•é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Disciple of the Sun|旭日信徒|生物 ~人类ï¼åƒ§ä¾£|系命\n当旭日信徒进战场时,将目标法术力值等于或å°äºŽ3的永久物牌从你的åŸå¢“场移回你手上。 -Disciple of the Vault||| -Disciples of Gix|基克斯的信徒|生物 ~éžç‘žäººï¼äººç±»|当基克斯的信徒进战场时,从你牌库中æœå¯»è‡³å¤šä¸‰å¼ ç¥žå™¨ç‰Œï¼Œå°†å®ƒä»¬ç½®å…¥ä½ çš„åŸå¢“场,然åŽæ´—牌。 -Disciplined Duelist|守矩斗客|生物 ~人类ï¼å¸‚æ°‘|连击\n守矩斗客进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚ -Discombobulate||| -Discontinuity|çªç„¶ä¸­æ–­|瞬间|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ­¤å’’语便å‡å°‘{2}{U}{U}æ¥æ–½æ”¾ã€‚\n结æŸæœ¬å›žåˆã€‚(放é€å †å ä¸Šçš„所有咒语和异能,包括此牌。轮到此回åˆçš„牌手将手牌弃至其手牌上é™ã€‚生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚) -Discordant Dirge||| -Discordant Piper|èµ°è°ƒå¹ç¬›æ‰‹|生物 ~çµä¿‘ï¼ç¾Šè¹„人|当走调å¹ç¬›æ‰‹æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª0/1白色山羊è¡ç”Ÿç”Ÿç‰©ã€‚ -Discover the Impossible|探索未然|瞬间|检视你牌库顶的五张牌。牌é¢æœä¸‹åœ°æ”¾é€å…¶ä¸­ä¸€å¼ ï¼Œå¹¶å°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果所放é€ä¹‹ç‰Œæ˜¯æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2的瞬间咒语,则你å¯ä»¥æ–½æ”¾å®ƒï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果你未如此作,则将该牌置于你手上。 -Discovery|æ­æ™“|法术|刺探2,然åŽæŠ“一张牌。(刺探2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Disdainful Stroke|倨傲击|瞬间|å击目标总法术力费用等于或大于4的咒语。 -Disembowel|开膛剖腹|瞬间|消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的生物。 -Disenchant||| -Disentomb|扰åŸ|法术|将目标生物牌从你的åŸå¢“场移回你手上。 -Disfigure|æ¯å®¹|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚ -Disinformation Campaign|散布谣言|结界|当散布谣言进战场时,你抓一张牌且æ¯ä½å¯¹æ‰‹å„弃一张牌。\næ¯å½“你刺探时,将散布谣言移回其拥有者的手上。 -Disintegrate|分解|法术|分解对目标生物或牌手造æˆX点伤害。 该生物于本回åˆä¸­ä¸èƒ½é‡ç”Ÿã€‚ 若该生物于本回åˆä¸­å°†è¢«ç½®å…¥åŸå¢“场,则改为将它移出对战。 -Dismal Backwater|阴沉死水|地|阴沉死水须横置进战场。\n当阴沉死水进战场时,你获得1点生命。\n{T}:加{U}或{B}。 -Dismal Failure|沮丧挫败|瞬间|å击目标咒语。 å…¶æ“控者弃一张牌。 -Dismantle|解体|法术|消ç­ç›®æ ‡ç¥žå™¨ã€‚ 若该神器上有指示物,则在由你æ“控的一个神器上放置等é‡çš„+1/+1指示物或等é‡çš„充电指示物。 -Dismantling Blow||| -Dismember|肢解|瞬间|({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚)\n目标生物得-5/-5直到回åˆç»“æŸã€‚ -Dismiss into Dream|æ•£è½å…¥æ¢¦|结界|由对手æ“控的æ¯ä¸ªç”Ÿç‰©å‡é¢å¤–具有「虚影ã€æ­¤ç±»åˆ«ï¼Œä¸”都具有「当此生物æˆä¸ºå’’语或异能的目标时,将它牺牲。〠-Dismissive Pyromancer|高傲烈焰术士|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{R},{T},弃一张牌:抓一张牌。\n{2}{R},{T},牺牲高傲烈焰术士:它对目标生物造æˆ4点伤害。 -Dismiss|退散|瞬间|å击目标咒语。\n抓一张牌。 -Disorder in the Court|庭上纷乱|瞬间|放é€X个目标生物,然åŽæŽ¢æŸ¥X次。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å„自拥有者的æ“控下横置移回战场。(探查的æµç¨‹æ˜¯æ´¾å‡ºä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) -Disorder||| -Disorient|令其迷惘|瞬间|目标生物得-7/-0直到回åˆç»“æŸã€‚ -Disowned Ancestor|离弃先祖|生物~精怪ï¼æˆ˜å£«|延生{1}{B}({1}{B},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚) -Dispatch|迅速了结|瞬间|横置目标生物。\n金技~如果你æ“控三个或更多神器,则放é€è¯¥ç”Ÿç‰©ã€‚ -Dispeller's Capsule|驱散者å ç›’|神器|{2}{W},{T},牺牲驱散者å ç›’:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Dispel|云散|瞬间|å击目标瞬间咒语。 -Dispense Justice|执行正义|瞬间|目标牌手牺牲一个进行攻击的生物。\n金技~如果你æ“控三个或更多神器,则改为该牌手牺牲两个进行攻击的生物。 -Dispersal Shield||| -Dispersal Technician|离散技师|生物~维多肯ï¼ç¥žå™¨å¸ˆ|当离散技师进战场时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Dispersal|æ­æ•£|瞬间|æ¯ä½å¯¹æ‰‹å„将由其æ“控的永久物中总法术力费用最高的一个éžåœ°æ°¸ä¹…物移回其拥有者的手上,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Disperse|驱散|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Dispersing Orb||| -Displacement Wave|迫离浪潮|法术|将所有总法术力费用等于或å°äºŽXçš„éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Displacer Beast|移ä½å…½|生物 ~猫ï¼é‡Žå…½|当移ä½å…½è¿›æˆ˜åœºæ—¶ï¼Œæ·±å…¥åœ°åŸŽã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n移ä½ï½ž{3}{U}:将移ä½å…½ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Displacer Kitten|移ä½å¹¼å…½|生物 ~猫ï¼é‡Žå…½|回é¿ï½žæ¯å½“你施放éžç”Ÿç‰©å’’语时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Displace|移形æ¢ä½|瞬间|放é€è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Display of Dominance|æƒåŠ›å±•çŽ°|瞬间|选择一项~\n• 消ç­ç›®æ ‡è“色或黑色éžç”Ÿç‰©æ°¸ä¹…物。\n• 由你æ“控的永久物本回åˆä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之è“色或黑色咒语的目标。 -Display of Power|展现力é‡|瞬间|此咒语ä¸èƒ½è¢«å¤åˆ¶ã€‚\nå¤åˆ¶ä»»æ„æ•°é‡çš„目标瞬间和ï¼æˆ–法术咒语。你å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 -Disposal Mummy|弃伴木乃伊|生物~çµä¿‘ï¼è±ºç‹¼|当弃伴木乃伊进战场时,将目标牌从对手的åŸå¢“场放é€ã€‚ -Dispossess|强å–豪夺|法术|选择一个神器牌的å称。从目标对手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡å…·è¯¥å称的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Disrupt Decorum|礼数ä¸å‘¨|法术|煽惑所有ä¸ç”±ä½ æ“控的生物。(直到你的下一个回åˆï¼Œé‚£äº›ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Disrupting Scepter||| -Disrupting Shoal|æ…扰群列|瞬间~å¤å’’|ä½ å¯ä»¥å°†æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºXçš„è“色牌移出对战,而ä¸æ”¯ä»˜æ…扰群列的法术力费用。\n如果目标咒语的总法术力费用为X,则å击之。 -Disruption Aura|散裂çµæ°”|神器结界|å—此结界的神器具有「在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜æ­¤ç¥žå™¨çš„法术力费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚〠-Disruption Protocol|扰åºå定|瞬间|横置一个由你æ“控且未横置的神器或支付{1},以作为施放此咒语的é¢å¤–费用。\nå击目标咒语。 -Disruptive Pitmage||| -Disruptive Student||| -Disrupt||| -Dissension in the Ranks|军ä¼å†…讧|瞬间|目标进行阻挡的生物与å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œé˜»æŒ¡çš„生物互斗。 -Dissenter's Deliverance|逆徒得救|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚\n循环{G}({G},弃掉此牌:抓一张牌。) -Dissipate|云消雾散|瞬间|å击目标咒语。 如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžå°†å®ƒç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 -Dissipation Field|消散力场|结界|æ¯å½“一个永久物对你造æˆä¼¤å®³æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Dissolve|消èž|瞬间|å击目标咒语。å åœ1。 -Distant Melody|é¥è¿œæ—‹å¾‹|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ ä½ æ¯æ“控一个该类别的永久物,便抓一张牌。 -Distant Memories|é¥è¿œå›žå¿†|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å…¶æ”¾é€ï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 任一ä½å¯¹æ‰‹å¯ä»¥ä»¤ä½ å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ 如果没有牌手如此选择,则你抓三张牌。 -Distemper of the Blood|鲜血乱心|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得践è¸å¼‚能。\n疯魔{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Distended Mindbender|曲智臃体|生物~奥札奇ï¼æ˜†è™«|化生{5}{B}{B}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放曲智臃体时,目标对手展示其手牌。你选择其中一张总法术力费用等于或å°äºŽ3çš„éžåœ°ç‰Œå’Œä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于4的牌。该牌手弃掉这些牌。 -Distinguished Conjurer|æ°å‡ºå’’法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。\n{4}{W},{T}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Distorted Curiosity|曲志好奇|法术|è…化~如果æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n抓两张牌。 -Distorting Lens||| -Distorting Wake||| -Distortion Strike|曲身进击|法术|目标生物得+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Distress|苦痛|法术|目标牌手展示其手牌。 你选择其中一张éžåœ°çš„牌。 该牌手弃掉该牌。 -District Guide|城区å‘导|生物 ~妖精ï¼æ–¥å€™|当城区å‘导进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œæˆ–门牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Disturbing Conversion|ä¸å®‰æ˜“化|结界 ~çµæ°”|闪现\n结附于生物\n当ä¸å®‰æ˜“化进战场时,æ¯ä½ç‰Œæ‰‹å„磨两张牌。\n所结附的生物得-X/-0,X为其æ“控者åŸå¢“场中牌的数é‡ã€‚ -Disturbing Plot|æ…扰阴谋|法术|将目标生物牌从åŸå¢“场移回其拥有者手上。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) -Dive Bomber||| -Dive Down|深潜|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+0/+3且获得辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Divebomber Griffin|急é™ç‹®é¹«|生物~狮鹫|飞行\n{T},牺牲急é™ç‹®é¹«ï¼šæ€¥é™ç‹®é¹«å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆ3点伤害。 -Diver Skaab|潜水尸嵌|生物 ~çµä¿‘|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当潜水尸嵌榨å–生物时,选择目标生物。该生物的拥有者将它置于其牌库顶或牌库底。 -Divergent Growth||| -Divergent Transformations|趋异转化|瞬间|ä¸å±ˆ(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n放é€ä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚为æ¯ä¸ªè¿™ç±»ç”Ÿç‰©å„进行以下æµç¨‹ï½žå…¶æ“控者从其牌库顶开始展示牌,直到展示出一张生物牌为止,将该牌放进战场,然åŽå°†å…¶ä½™çš„牌洗回牌库。 -Diversionary Tactics||| -Divert||| -Divest|褫夺|法术|目标牌手展示其手牌。你选择其中一张神器或生物牌。该牌手弃掉该牌。 -Divide by Zero|除数归零|瞬间|将目标法术力值等于或大于1的咒语或永久物移回其拥有者手上。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Divination|åœå¦|法术|抓两张牌。 -Divine Arrow|神箭穿心|瞬间|神箭穿心对目标进行攻击或阻挡的生物造æˆ4点伤害。 -Divine Congregation|圣æ´èšé›†|法术|目标牌手æ¯æ“控一个生物,你便获得2点生命。\n延缓5~{1}{W}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{1}{W}并将此牌移出对战,且上é¢æœ‰äº”个计时指示物。 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Divine Deflection|神圣å折|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ å’Œï¼æˆ–由你æ“控的永久物造æˆä¹‹X点伤害。 若以此法防止伤害,则神圣å折对目标生物或牌手造æˆç­‰é‡çš„伤害。 -Divine Favor|上天眷顾|结界~çµæ°”|结附于生物\n当上天眷顾进战场时,你获得3点生命。\n所结附的生物得+1/+3。 -Divine Gambit|神圣计策|法术|放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器,生物或结界。该牌手å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从其手上放进战场。 -Divine Light||| -Divine Offering||| -Divine Presence||| -Divine Reckoning|神圣报应|法术|æ¯ä½ç‰Œæ‰‹å„选择一个由他æ“控的生物。 将其它的消ç­ã€‚\n返照{5}{W}{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Divine Sacrament||| -Divine Smite|至圣斩|瞬间|目标由对手æ“控的生物或é¹æ´›å®¢è·ƒç¦»ã€‚如果该永久物是黑色,则改为将它放é€ã€‚(如果其跃离,则直到其æ“控者的下一个回åˆï¼Œå®ƒåŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚) -Divine Transformation||| -Divine Verdict|明圣è£å®š|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物。 -Divine Visitation|神æ©å¤©é™|结界|如果将在你的æ“控下派出一个或数个è¡ç”Ÿç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºç­‰é‡çš„4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ -Diviner's Lockbox|先知密柜|神器|{1},{T}:选择一个牌å,然åŽå±•ç¤ºä½ çš„牌库顶牌。如果该牌具有该å称,则牺牲先知密柜且抓三张牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Diviner's Portent|预言师示兆|瞬间|掷一颗d20,然åŽå°†ç‚¹æ•°åŠ ä¸Šä½ çš„手牌数é‡ã€‚\n1~14 VERT 抓X张牌。\n15+ VERT å åœX,然åŽæŠ“X张牌。 -Diviner's Wand|先知魔æ–|部æ—神器~法术师ï¼æ­¦å…·|佩带此武具的生物具有「æ¯å½“你抓一张牌时,å—此结界的生物得+1/+1且获得飞行异能直到回åˆç»“æŸã€ä»¥åŠã€Œ{4}:抓一张牌。ã€\næ¯å½“一个法术师生物进场时,你å¯ä»¥å°†å…ˆçŸ¥é­”æ–装备于其上。\n佩带{3} -Diving Griffin||| -Divinity of Pride|傲扬女神|生物~精怪ï¼åœ£è€…|飞行,系命\nåªè¦ä½ æœ‰25点或更多生命,傲扬女神便得+4/+4。 -Dizzy Spell|晕眩咒|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n易质{1}{U}{U}({1}{U}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Dizzying Swoop|眩目天é™|瞬间~历险|横置至多两个目标生物。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Djeru and Hazoret|æ°é²ä¸Žå“ˆä½è•¾|传奇生物 ~人类ï¼ç¥ž|åªè¦ä½ çš„手牌为一张或更少,æ°é²ä¸Žå“ˆä½è•¾ä¾¿å…·æœ‰è­¦æˆ’与æ•æ·å¼‚能。\næ¯å½“æ°é²ä¸Žå“ˆä½è•¾æ”»å‡»æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的六张牌。你å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ ä¼ å¥‡ç”Ÿç‰©ç‰Œã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Djeru's Renunciation|æ°é²çš„决断|瞬间|横置至多两个目标生物。\n循环{W}({W},弃掉此牌:抓一张牌。) -Djeru's Resolve|æ°é²çš„决心|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹å®ƒé€ æˆçš„所有伤害。\n循环{2}({2},弃掉此牌:抓一张牌。) -Djeru, With Eyes Open|彻悟的æ°é²|传奇生物~人类ï¼æˆ˜å£«|警戒\n当彻悟的æ°é²è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ é¹æ´›å®¢ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n如果æŸæ¥æºå°†å¯¹ä»»ä¸€ç”±ä½ æ“控的é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸­çš„1点。 -Djinn Illuminatus|å¯è¿ªå·¨çµ|生物~巨çµ|({U/R}å¯ç”¨{U}或{R}æ¥æ”¯ä»˜ã€‚)\n飞行\n你所使用的æ¯ä¸ªçž¬é—´ä¸Žæ³•æœ¯å’’语都具有覆诵异能。 其覆诵费用等åŒäºŽè¯¥å’’语的法术力费用。 (当你使用该咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) -Djinn of Wishes|祈愿巨çµ|生物 ~巨çµ|飞行\n祈愿巨çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ªç¥ˆæ„¿æŒ‡ç¤ºç‰©ã€‚\n{2}{U}{U},从祈愿巨çµä¸Šç§»åŽ»ä¸€ä¸ªç¥ˆæ„¿æŒ‡ç¤ºç‰©ï¼šå±•ç¤ºä½ çš„牌库顶牌。你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果你未如此作,则将它放é€ã€‚ -Djinn of the Fountain|喷泉巨çµ|生物 ~巨çµ|飞行\næ¯å½“你施放瞬间或法术咒语时,选择一项~\n•喷泉巨çµå¾—+1/+1直到回åˆç»“æŸã€‚\n•放é€å–·æ³‰å·¨çµã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n•å åœ1。 -Djinn of the Lamp||| -Djinni Windseer|风巨çµé¢„言师|生物 ~巨çµ|飞行\n当风巨çµé¢„言师进战场时,掷一颗d20。\n1~9 VERT å åœ1。\n10~19 VERT å åœ2。\n20 VERT å åœ3。 -Do or Die||| -Docent of Perfection|精进讲师|生物~昆虫ï¼æƒŠæƒ§å…½|飞行\næ¯å½“你施放瞬间或法术咒语时,将一个1/1è“色人类ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚然åŽå¦‚果你æ“控三个或更多法术师,转化精进讲师。 -Dockside Chef|ç å¤´åŽ¨å¸ˆ|结界生物 ~人类ï¼å¸‚æ°‘|{1}{B},牺牲一个神器或生物:抓一张牌。 -Dockside Extortionist|ç å¤´å‹’赎手|生物 ~鬼怪ï¼æµ·ç›—|当ç å¤´å‹’赎手进战场时,派出X个çå®è¡ç”Ÿç‰©ï¼ŒX为由对手æ“控之神器和结界的总数é‡ã€‚ -Dodecapod||| -Dodgy Jalopy|多奇破烂车|神器 ~载具|è·µè¸\n多奇破烂车的力é‡ç­‰åŒäºŽç”±ä½ æ“控之生物中的最大法术力值。\næ­è½½3\n食è…{2}{G} -Dogged Detective|盯梢侦探|生物 ~人类ï¼æµªå®¢|当盯梢侦探进战场时,刺探2。\næ¯å½“任一对手抓æ¯å›žåˆä¸­ä»–的第二张牌时,你å¯ä»¥å°†ç›¯æ¢¢ä¾¦æŽ¢ä»Žä½ çš„åŸå¢“场移回你手上。 -Dogged Hunter||| -Dogged Pursuit|顽固追击|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 -Dogpile|围扑|瞬间|围扑对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控且进行攻击的生物之数é‡ã€‚ -Dokuchi Shadow-Walker|毒血帮ä¼å½±è€…|生物 ~食人魔ï¼å¿è€…|å¿æœ¯{3}{B} -Dokuchi Silencer|毒血帮销音客|生物 ~人类ï¼å¿è€…|å¿æœ¯{1}{B}({1}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“毒血帮销音客对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å¼ƒä¸€å¼ ç”Ÿç‰©ç‰Œã€‚当你如此作时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物或é¹æ´›å®¢ã€‚ -Dollhouse of Horrors|æ怖玩具屋|神器|{1},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“,但它是0/0组构体神器,ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ï¼Œä¸”具有「你æ¯æ“控一个组构体,此生物便得+1/+1。ã€å®ƒèŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Dolmen Gate|石桌墓门|神器|防止将对由你æ“控的攻击生物造æˆçš„所有战斗伤害。 -Domesticated Hydra|驯化多头龙|生物 ~多头龙|{X}{G}{G}{G}:蛮化X。(如果此生物未蛮化,则在其上放置X个+1/+1指示物且它已蛮化。)\nåªè¦é©¯åŒ–多头龙已蛮化,它便具有践è¸å¼‚能。 -Domestication|驯化|结界 ~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æ‰€ç»“附生物的力é‡ç­‰äºŽæˆ–大于4,则牺牲驯化。 -Dominaria's Judgment||| -Dominate|支é…|瞬间|获得目标总法术力费用等于或å°äºŽX的生物之æ“控æƒã€‚ -Dominating Vampire|控念å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|当控念å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”其法术力值须等于或å°äºŽç”±ä½ æ“控的å¸è¡€é¬¼æ•°é‡ã€‚获得该生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Dominator Drone|主宰奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。)当主宰奴兽进战场时,若你æ“控å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去2点生命。 -Domineering Will|æ„志霸æ½|瞬间|目标牌手获得至多三个目标éžè¿›è¡Œæ”»å‡»ä¹‹ç”Ÿç‰©çš„æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须如此作。 -Domineer||| -Dominus of Fealty|忠贞主宰|生物~精怪ï¼åœ£è€…|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—目标永久物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 若你如此作,则é‡ç½®å®ƒä¸”它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Domri Rade|多密雷德|é¹æ´›å®¢ï½žå¤šå¯†|+1:检视你的牌库顶牌。如果该牌为生物牌,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚\n-2:目标由你æ“控的生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。\n-7:你获得具有「由你æ“控的生物具有连击ã€è·µè¸ã€è¾Ÿé‚ªä¸Žæ•æ·å¼‚能。ã€çš„徽记。 -Domri's Ambush|多密的ä¼å‡»|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©å¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Domri's Nodorog|多密的诺多洛兽|生物 ~野兽|è·µè¸\n当多密的诺多洛兽进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为焚城暴徒多密的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Domri, Anarch of Bolas|波拉斯逆竖多密|传奇é¹æ´›å®¢ ~多密|由你æ“控的生物得+1/+0。\n+1:加{R}或{G}。本回åˆä¸­ï¼Œä½ æ–½æ”¾çš„生物咒语ä¸èƒ½è¢«å击。\n−2:目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。 -Domri, Chaos Bringer|致乱多密|传奇é¹æ´›å®¢ ~多密|+1:加{R}或{G}。如果该法术力用以支付生物咒语,则它获得起事异能。\n-3:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−8:你获得具有「在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª4/4,红绿åŒè‰²ï¼Œå…·è·µè¸å¼‚能的野兽è¡ç”Ÿç”Ÿç‰©ã€çš„徽记。 -Domri, City Smasher|焚城暴徒多密|传奇é¹æ´›å®¢ ~多密|+2:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得æ•æ·å¼‚能。\n−3:焚城暴徒多密对任æ„一个目标造æˆ3点伤害。\n−8:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置三个+1/+1指示物。这些生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Donal, Herald of Wings|羽翼传令使å”诺|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放具飞行异能的éžä¼ å¥‡ç”Ÿç‰©å’’语时,你å¯ä»¥å¤åˆ¶ä¹‹ï¼Œä½†è¯¥å¤åˆ¶å“是1/1精怪,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚æ¯å›žåˆåªèƒ½å¦‚此作一次。(所æˆä¹‹å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) -Done|Done|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Dong Zhou, the Tyrant|Dong Zhou, the Tyrant|| -Doom Blade|é€ç»ˆåˆ€é”‹|瞬间|消ç­ç›®æ ‡éžé»‘色的生物。 -Doom Cannon||| -Doom Foretold|末日å‰å…†|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžåœ°ä¸”éžè¡ç”Ÿç‰©çš„永久物。若该牌手无法如此作,则他弃一张牌ã€å¤±åŽ»2点生命,你抓一张牌ã€èŽ·å¾—2点生命ã€æ´¾å‡ºä¸€ä¸ª2/2,具警戒异能的白色骑士è¡ç”Ÿç”Ÿç‰©ï¼›ç„¶åŽä½ ç‰ºç‰²æœ«æ—¥å‰å…†ã€‚ -Doom Weaver|末日编蛛|生物 ~蜘蛛ï¼æƒŠæƒ§å…½|延势\né­‚ç³»(ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£çš„生物在它们任一进战场时组æ­æ¡£ã€‚于你åŒæ—¶æ“控这两者的时段内,它们æŒç»­æ­æ¡£ã€‚)\nåªè¦æœ«æ—¥ç¼–蛛与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「当此生物死去时,抓若干牌,其数é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚〠-Doom Whisperer|æ¯ç­ä½Žè¯­é­”|生物 ~梦魇ï¼æ¶é­”|飞行,践è¸\n支付2点生命:刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Doomed Dissenter|注亡逆徒|生物 ~人类|当注亡逆徒死去时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Doomed Necromancer||| -Doomed Traveler|注亡旅人|生物 ~人类ï¼å£«å…µ|当注亡旅人死去时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Doomfall|末日é™ä¸´|法术|选择一项~\n•目标对手放é€ä¸€ä¸ªç”±å…¶æ“控的生物。\n•目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚放é€è¯¥ç‰Œã€‚ -Doomgape|æ¶å’¬çµ|生物~元素|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ 你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Doomsday Specter||| -Doomsday||| -Doomskar Oracle|末日劫先知|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,你获得2点生命。\n预示{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Doomskar Titan|末日劫泰å¦|生物 ~巨人ï¼ç‹‚战士|当末日劫泰å¦è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得æ•æ·å¼‚能。\n预示{4}{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Doomskar Warrior|末日劫战士|生物 ~人类ï¼æˆ˜å£«|åŽæ´1\nè·µè¸\næ¯å½“此生物对任一牌手或战役造æˆæˆ˜æ–—伤害时,检视你牌库顶等é‡çš„牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–地牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Doomskar|末日劫难|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚\n预示{1}{W}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Doomwake Giant|唤终巨人|结界生物~巨人|星彩~æ¯å½“唤终巨人或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Door of Destinies|命è¿ä¹‹é—¨|神器|于命è¿ä¹‹é—¨è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯å½“你使用该类别的咒语时,在命è¿ä¹‹é—¨ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n命è¿ä¹‹é—¨ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,由你æ“控的该类别生物便得+1/+1。 -Door to Nothingness|空无之门|神器|空无之门须横置进场。\n{W}{W}{U}{U}{B}{B}{R}{R}{G}{G},{T},牺牲空无之门:目标牌手输掉此盘游æˆã€‚ -Doorkeeper|守门妖|生物~造妖|守军\n{2}{U},{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为由你æ“控ã€ä¸”具守军异能的生物数é‡ã€‚ -Doors of Durin|都林之门|传奇神器|æ¯å½“你攻击时,å åœ2,然åŽä½ å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。若它是生物牌,则将它横置放进战场,且正进行攻击。直到你的下一个回åˆï¼Œå¦‚果你æ“控矮人,则它获得践è¸å¼‚能;如果你æ“控妖精,则它获得辟邪异能。 -Doran, the Siege Tower|攻城塔æœè“|传奇生物 ~树妖ï¼ç¥­å¸ˆ|æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ -Dormant Gomazoa|休眠格玛ä½é›…|生物~水æ¯|飞行\n休眠格玛ä½é›…须横置进战场。\n休眠格玛ä½é›…于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“ä½ æˆä¸ºå’’语的目标时,你å¯ä»¥é‡ç½®ä¼‘眠格玛ä½é›…。 -Dormant Sliver|休眠裂片妖|生物 ~裂片妖|所有裂片妖生物具有守军异能。\n所有裂片妖具有「当此永久物进战场时,抓一张牌。〠-Dormant Volcano|休ç«å±±|地|休ç«å±±é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当休ç«å±±è¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控且未横置的山脉移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{1}{R}到你的法术力池中。 -Dosan the Falling Leaf|è½å¶å¤§å¸ˆé“三|传奇生物~人类ï¼ä¿®è¡Œåƒ§|牌手åªå¯ä»¥äºŽè‡ªå·±çš„回åˆä¸­ä½¿ç”¨å’’语。 -Dosan's Oldest Chant|é“三å¤é¢‚|法术|你获得6点生命。\n抓一张牌。 -Double Cleave|连劈|瞬间|目标生物获得连击异能直到回åˆç»“æŸã€‚ (它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) -Double Major|åŒé‡ä¸»ä¿®|瞬间|å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的生物咒语,但如果该咒语是传奇,则å¤åˆ¶å“ä¸æ˜¯ä¼ å¥‡ã€‚(生物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) -Double Negative|åŒé‡å¦å®š|瞬间|å击至多两个目标咒语。 -Double Stroke|åŒé‡å‡»æ‰“|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“你施放一个具有该å称的瞬间或法术咒语时,你å¯ä»¥å¤åˆ¶ä¹‹ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Double Vision|åŒé‡è§†åƒ|结界|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Doublecast|连咒击|法术|本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Doubling Chant|å€äº§åŸé¢‚|法术|对æ¯ä¸ªç”±ä½ æ“控的生物而言,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥ç”Ÿç‰©åŒå的生物牌。 将这些牌放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Doubling Cube|加å€æ–¹ä½“|神器|{3},{T}:将你法术力池中æ¯ç§ç±»åˆ«çš„法术力加å€ã€‚ -Doubling Season|å€äº§æ—ºå­£|结界|如果æŸæ•ˆåº”将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºå®ƒæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚\n如果æŸæ•ˆåº”将在由你æ“控的永久物上放置一个或数个指示物,则改为在该永久物上放置两å€æ•°é‡çš„该类指示物。 -Doubtless One||| -Douse in Gloom|沈浸黑域|瞬间|沈浸黑域对目标生物造æˆ2点伤害且你获得2点生命。 -Douser of Lights|蔽光兽|生物 ~惊惧兽| -Douse||| -Dovescape|化鸽咒帘|结界|({W/U}å¯ç”¨{W}或{U}æ¥æ”¯ä»˜ã€‚)\næ¯å½“任一牌手使用éžç”Ÿç‰©å’’语时,å击该咒语。 该牌手将X个1/1,既是白色也是è“色,具飞行异能的鸟è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为该咒语的总法术力费用。 -Dovin Baan|多温ç­æ©|é¹æ´›å®¢ï½žå¤šæ¸©|+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-3/-0,且其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n−1:你获得2点生命且抓一张牌。\n−1:你获得具有「对手于其é‡ç½®æ­¥éª¤ä¸­æ‰€é‡ç½®çš„永久物ä¸èƒ½å¤šäºŽä¸¤ä¸ªã€çš„徽记。 -Dovin's Acuity|多温å‡æ€|结界|当多温å‡æ€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—2点生命且抓一张牌。\næ¯å½“你在你的行动阶段施放瞬间咒语时,你å¯ä»¥å°†å¤šæ¸©å‡æ€ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Dovin's Automaton|多温的机械兽|神器生物 ~造妖|åªè¦ä½ æ“控多温é¹æ´›å®¢ï¼Œå¤šæ¸©çš„机械兽便得+2/+2且具有警戒异能。(它攻击时ä¸éœ€æ¨ªç½®ã€‚) -Dovin's Dismissal|多温的驱散|瞬间|将至多一个目标已横置的生物置于其拥有者的牌库顶。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为律法筑师多温的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Dovin's Veto|多温的å¦å†³|瞬间|此咒语ä¸èƒ½è¢«å击。\nå击目标éžç”Ÿç‰©å’’语。 -Dovin, Architect of Law|律法筑师多温|传奇é¹æ´›å®¢ ~多温|+1:你获得2点生命且抓一张牌。\n−1:横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n−9:横置所有由目标对手æ“控的永久物。该牌手略过其下一个é‡ç½®æ­¥éª¤ã€‚ -Dovin, Grand Arbiter|大仲è£è€…多温|传奇é¹æ´›å®¢ ~多温|+1:直到回åˆç»“æŸï¼Œæ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,在大仲è£è€…多温上放置一个忠诚指示物。\n−1:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚你获得1点生命。\n-7:检视你牌库顶的å张牌。将其中三张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Dovin, Hand of Control|æ“控之手多温|传奇é¹æ´›å®¢ ~多温|对手施放的神器ã€çž¬é—´å’Œæ³•æœ¯å’’语增加{1}æ¥æ–½æ”¾ã€‚\n-1:直到你的下一个回åˆï¼Œé˜²æ­¢ç›®æ ‡ç”±å¯¹æ‰‹æ“控的永久物将å—到或造æˆçš„所有伤害。 -Downpour|倾盆大雨|瞬间|横置至多三个目标生物。 -Downsize|压缩尺寸|瞬间|目标ä¸ç”±ä½ æ“控的生物得-4/-0直到回åˆç»“æŸã€‚\n超载{2}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Dowsing Dagger|探æºåŒ•é¦–|神器 ~武具|当探æºåŒ•é¦–进战场时,目标对手派出两个0/2绿色,具守军异能的æ¤ç‰©è¡ç”Ÿç”Ÿç‰©ã€‚\n佩带此武具的生物得+2/+1。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥è½¬åŒ–探æºåŒ•é¦–。\n佩带{2} -Dowsing Shaman|探æºç¥­å¸ˆ|生物~åŠäººé©¬ï¼ç¥­å¸ˆ|{2}{G},{T}:将目标结界牌从你的åŸå¢“场移回你手上。 -Drach'Nyen|德拉克尼æ©|传奇神器 ~武具|首æ€å›žå£°ï½žå½“德拉克尼æ©è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\næ¶é­”之剑~佩带此武具的生物具有å¨æ…‘异能且得+X/+0,X为所放é€ä¹‹ç‰Œçš„力é‡ã€‚\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Draconic Destiny|化龙命è¿|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1,且具有飞行ã€æ•æ·ä¸Žã€Œ{1}:此生物得+1/+0直到回åˆç»“æŸã€‚ã€å®ƒé¢å¤–具有龙此类别。\n当所结附的生物死去时,将化龙命è¿ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Draconic Disciple|巨龙信徒|生物 ~人类ï¼ç¥­å¸ˆ|{T}:加一点任æ„颜色的法术力。\n{7},{T},牺牲巨龙信徒:派出一个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ -Draconic Intervention|é¾™æ—干预|法术|从你的åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌,以作为施放此咒语的é¢å¤–费用。\né¾™æ—干预对æ¯ä¸ªéžé¾™ç”Ÿç‰©å„造æˆX点伤害,X为所放é€ä¹‹ç‰Œçš„法术力值。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚\n放é€é¾™æ—干预。 -Draconic Lore|é¾™æ—传说|瞬间|如果你æ“控龙,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n抓三张牌。 -Draconic Muralists|é¾™æ—å£ç”»å¸ˆ|生物 ~龙ï¼è¯—人|当龙æ—å£ç”»å¸ˆæ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ é¾™ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Draconic Roar|龙语怒å¼|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾é¾™è¯­æ€’å¼çš„é¢å¤–费用。\n龙语怒å¼å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。如果于你施放龙语怒å¼æ—¶ï¼Œä½ å±•ç¤ºäº†é¾™ç‰Œæˆ–æ“控龙,则龙语怒å¼å¯¹æ‰€å½±å“之生物的æ“控者造æˆ3点伤害。 -Draco||| -Drafna, Founder of Lat-Nam|拉特å—创院人札夫拿|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆï¼å‚è°‹|{1}{U}:将目标由你æ“控的神器移回其拥有者手上。\n{3},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的神器咒语。 -Drag Down|拖入深处|瞬间|领土~由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡ç”Ÿç‰©ä¾¿å¾—-1/-1。 -Drag Under|拖入汪洋|法术|将目标生物移回其拥有者手上。\n抓一张牌。 -Drag to the Bottom|拖入底部|法术|领土~æ¯ä¸ªç”Ÿç‰©å„å¾—-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控之地中基本地类别的数é‡åŠ 1。 -Drag to the Underworld|拖入冥界|瞬间|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你的黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。)\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Dragon Appeasement|安抚巨龙|结界|略过你的抓牌步骤。\næ¯å½“你牺牲一个生物时,你å¯ä»¥æŠ“一张牌。 -Dragon Arch||| -Dragon Bell Monk|龙钟护僧|生物~人类ï¼ä¿®è¡Œåƒ§|警戒\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Dragon Blood||| -Dragon Breath||| -Dragon Broodmother|育æ¯å·¨é¾™|生物~龙|飞行\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1,红绿åŒè‰²ï¼Œä¸”具飞行异能与åžå™¬2çš„é¾™è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ (于该è¡ç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 它进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。) -Dragon Cultist|拜龙教徒|传奇结界 ~身世|由你拥有的指挥官生物具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æŸä¸ªç”±ä½ æ“控的æ¥æºæœ¬å›žåˆä¸­é€ æˆè¿‡5点或更多伤害,则派出一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚〠-Dragon Egg|é¾™åµ|生物 ~龙ï¼è›‹|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n当龙åµæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2红色的龙è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行异能与「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠-Dragon Engine||| -Dragon Fangs||| -Dragon Fodder|巨龙食粮|法术|将两个1/1红色精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Dragon Grip|龙爪攫|结界~çµæ°”|å¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,你å¯ä»¥å°†é¾™çˆªæ”«è§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放之。)\n结附于生物\n所结附的生物得+2/+0且具有先攻异能。 -Dragon Hatchling|龙幼é›|生物 ~龙|飞行\n{R}:龙幼é›å¾—+1/+0直到回åˆç»“æŸã€‚ -Dragon Hunter|猎龙客|生物~人类ï¼æˆ˜å£«|åé¾™ä¿æŠ¤\n猎龙客能视åŒå…·æœ‰å»¶åŠ¿å¼‚能地æ¥é˜»æŒ¡é¾™ã€‚ -Dragon Mage||| -Dragon Mantle|龙披风|结界 ~çµæ°”|结附于生物\n当龙披风进战场时,抓一张牌。\n所结附的生物具有「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠-Dragon Mask||| -Dragon Roost||| -Dragon Scales||| -Dragon Shadow||| -Dragon Tempest|龙袭风暴|结界|æ¯å½“一个具飞行异能的生物在你的æ“控下进战场时,它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\næ¯å½“一个龙在你的æ“控下进战场时,它对目标生物或牌手造æˆX点伤害,X为由你æ“控之龙的数é‡ã€‚ -Dragon Throne of Tarkir|鞑契龙座|传奇神器~武具|佩带此武具的生物具有守军异能与「{2},{T}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他生物获得践è¸å¼‚能且得+X/+X,X为此生物的力é‡ã€‚ã€\n佩带{3} -Dragon Turtle|龙龟|生物 ~龙ï¼é¾Ÿ|闪现\n拖入水底~当龙龟进战场时,将它和至多一个目标由对手æ“控的生物横置。它们于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Dragon Tyrant||| -Dragon Whelp|幼龙|生物 ~龙|飞行\n{R}:幼龙得+1/+0直到回åˆç»“æŸã€‚如果此异能本回åˆä¸­èµ·åŠ¨è¿‡å››æ¬¡æˆ–更多,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ç‰ºç‰²å¹¼é¾™ã€‚ -Dragon Whisperer|巨龙传谕|生物~人类ï¼ç¥­å¸ˆ|{R}:巨龙传谕获得飞行异能直到回åˆç»“æŸã€‚\n{1}{R}:巨龙传谕得+1/+0直到回åˆç»“æŸã€‚\n强横~{4}{R}{R}:将一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 -Dragon Wings||| -Dragon's Approach|巨龙æ¥è¢­|法术|巨龙æ¥è¢­å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。你å¯ä»¥æ”¾é€å·¨é¾™æ¥è¢­ï¼Œå¹¶ä»Žä½ çš„åŸå¢“场放é€å››å¼ å称为巨龙æ¥è¢­çš„牌。若你如此作,则从你的牌库中æœå¯»ä¸€å¼ é¾™ç”Ÿç‰©ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\nå称为巨龙æ¥è¢­çš„牌,在套牌中的数é‡ä¸å—é™åˆ¶ã€‚ -Dragon's Claw|巨龙钩爪|神器|æ¯å½“牌手使用任何红色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 -Dragon's Disciple|传龙武徒|生物 ~人类ï¼ä¿®è¡Œåƒ§|于传龙武徒进战场时,你å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œã€‚如果你如此作或如果你æ“控龙,则传龙武徒进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n由你æ“控的龙具有守护{1}。(æ¯å½“一个由你æ“控的龙æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。) -Dragon's Eye Savants|龙目学者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|å˜èº«ï½žä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ è“色牌。(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当龙目学者翻回正é¢æ—¶ï¼Œæ£€è§†ç›®æ ‡å¯¹æ‰‹çš„手牌。 -Dragon's Eye Sentry|龙目哨兵|生物~人类ï¼ä¿®è¡Œåƒ§|守军,先攻 -Dragon's Fire|é¾™ç«|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œæˆ–选择一个由你æ“控的龙,以作为施放此咒语的é¢å¤–费用。\né¾™ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ3点伤害。如果你于施放此咒语时展示了龙牌或选择了龙,则改为龙ç«é€ æˆç­‰åŒäºŽè¯¥ç‰Œæˆ–生物之力é‡çš„伤害。 -Dragon's Herald|巨龙传令|生物~精çµï¼ç¥­å¸ˆ|{2}{R},{T},牺牲一个黑色生物,一个红色生物,以åŠä¸€ä¸ªç»¿è‰²ç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为王龙残è™è€…的牌,并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Dragon's Hoard|巨龙å®åº“|神器|æ¯å½“一个龙在你的æ“控下进战场时,在巨龙å®åº“上放置一个黄金指示物。\n{T},从巨龙å®åº“上移去一个黄金指示物:抓一张牌。\n{T}:加一点任æ„颜色的法术力。 -Dragon's Presence|éšé¾™çªçŽ°|瞬间|éšé¾™çªçŽ°å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆ5点伤害。 -Dragon's Rage Channeler|龙怒通念师|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。)\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,龙怒通念师便得+2/+2,具飞行异能,且æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 -Dragon-Scarred Bear|龙痕熊|生物~熊|强横~{1}{G}:é‡ç”Ÿé¾™ç—•ç†Šã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 -Dragon-Style Twins|龙拳åŒå­|生物~人类ï¼ä¿®è¡Œåƒ§|连击\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Dragonborn Champion|龙裔斗士|生物 ~龙ï¼æˆ˜å£«|è·µè¸\næ¯å½“一个由你æ“控的æ¥æºå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆ5点或更多伤害时,你抓一张牌。 -Dragonborn Looter|龙裔掠夺客|生物 ~龙ï¼æµªå®¢|{1},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Dragonfly Suit|蜻蛉机甲|神器 ~载具|飞行\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Dragonkin Berserker|龙伴狂战士|生物 ~人类ï¼ç‹‚战士|先攻\nä½ æ¯æ“控一个龙,你起动的炫å¨å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\nç‚«å¨ï½ž{4}{R}:派出一个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Dragonlair Spider|龙穴蜘蛛|生物~蜘蛛|延势\næ¯å½“任一对手施放咒语时,将一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Dragonloft Idol|浮龙雕åƒ|神器生物~石åƒé¬¼|åªè¦ä½ æ“控龙,浮龙雕åƒä¾¿å¾—+1/+1且具有飞行与践è¸å¼‚能。 -Dragonlord Atarka|龙王安塔å¡|传奇生物~长è€ï¼é¾™|飞行,践è¸\n当龙王安塔å¡è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ä»»æ„æ•°é‡ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物和ï¼æˆ–é¹æ´›å®¢é€ æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。 -Dragonlord Dromoka|龙王å“茉å¡|传奇生物 ~长è€ï¼é¾™|此咒语ä¸èƒ½è¢«å击。\n飞行,系命\n所有对手在你的回åˆä¸­éƒ½ä¸èƒ½æ–½æ”¾å’’语。 -Dragonlord Kolaghan|龙王寇安甘|传奇生物~长è€ï¼é¾™|飞行,æ•æ·\n由你æ“控的其他生物具有æ•æ·å¼‚能。\næ¯å½“任一对手施放与其åŸå¢“场中任一张牌åŒå的生物或é¹æ´›å®¢å’’语时,该牌手失去10点生命。 -Dragonlord Ojutai|龙王欧ç¥æ³°|传奇生物 ~长è€ï¼é¾™|飞行\nåªè¦é¾™çŽ‹æ¬§ç¥æ³°æœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。\næ¯å½“龙王欧ç¥æ³°å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Dragonlord Silumgar|龙王席穆嘉|传奇生物 ~长è€ï¼é¾™|飞行,死触\n当龙王席穆嘉进战场时,于你æ“控龙王席穆嘉的时段内,获得目标生物或é¹æ´›å®¢çš„æ“控æƒã€‚ -Dragonlord's Prerogative|龙王的特æƒ|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾é¾™çŽ‹çš„特æƒä¹‹é¢å¤–费用。\n如果于你施放龙王的特æƒæ—¶ï¼Œä½ å±•ç¤ºäº†é¾™ç‰Œæˆ–æ“控龙,则龙王的特æƒä¸èƒ½è¢«å击。\n抓四张牌。 -Dragonlord's Servant|龙王仆役|生物 ~鬼怪ï¼ç¥­å¸ˆ|你施放的龙咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Dragonmaster Outcast|å—é€å¬é¾™å¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控六个或更多地,则派出一个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ -Dragonrage|怒龙å¼|瞬间|ä½ æ¯æ“控一个进行攻击的生物,便加{R}到你的法术力池中。直到回åˆç»“æŸï¼Œç”±ä½ æ“控且进行攻击的生物获得「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠-Dragonscale Boon|龙鳞æ©æ³½|瞬间|在目标生物上放置两个+1/+1指示物并é‡ç½®å®ƒã€‚ -Dragonscale General|龙鳞将领|生物~人类ï¼æˆ˜å£«|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼ŒæŒ¯åŠ±X,X为由你æ“控且已横置的生物数é‡ã€‚(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置X个+1/+1指示物。) -Dragonsguard Elite|è英护龙å«|生物 ~人类ï¼å¾·é²ä¼Š|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,在è英护龙å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{4}{G}{G}:将è英护龙å«ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚ -Dragonshift|龙形幻咒|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物æˆä¸º4/4è“红åŒè‰²çš„龙,失去所有异能,并获得飞行异能。\n超载{3}{U}{U}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Dragonskull Summit|龙颅山峰|地|除éžä½ æ“控沼泽或山脉,å¦åˆ™é¾™é¢…山峰须横置进战场。\n{T}:加{B}或{R}。 -Dragonsoul Knight|龙魂骑士|生物~人类ï¼éª‘士|先攻\n{W}{U}{B}{R}{G}:直到回åˆç»“æŸï¼Œé¾™é­‚骑士æˆä¸ºé¾™ï¼Œå¾—+5/+3,且获得飞行与践è¸å¼‚能。 -Dragonspark Reactor|é¾™ç«å应炉|神器|æ¯å½“é¾™ç«å应炉或å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,在龙ç«å应炉上放置一个充电指示物。\n{4},牺牲龙ç«å应炉:它对目标牌手造æˆç­‰åŒäºŽå…¶ä¸Šå……电指示物数é‡çš„伤害,并对至多一个目标生物造æˆç­‰é‡çš„伤害。 -Dragonspeaker Shaman||| -Dragonstalker||| -Dragonstorm||| -Dragonwing Glider|龙翼滑翔ç­|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+2/+2且具有飞行与æ•æ·å¼‚能。\n佩带{3}{R}{R} -Drain Life||| -Drain Power||| -Drain the Well|å–乾水井|法术|消ç­ç›®æ ‡åœ°ã€‚ 你获得2点生命。 -Draining Whelk|å®å’’蛾螺|生物 ~虚影|闪现\n飞行\n当å®å’’蛾螺进战场时,å击目标咒语。在å®å’’蛾螺上放置X个+1/+1指示物,X为该咒语的总法术力费用。 -Drainpipe Vermin|排水管病媒|生物~è€é¼ |当排水管病媒死去时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,则目标牌手弃一张牌。 -Drake Familiar|贴身龙兽|生物~龙兽|飞行\n当贴身龙兽进场时,除éžä½ å°†åœºä¸Šçš„一个结界移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ -Drake Haven|龙兽庇护地|结界|æ¯å½“你循环或弃一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Drake Umbra|龙兽本影|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3并具有飞行异能。\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) -Drake-Skull Cameo||| -Drakestown Forgotten|垂克镇é­å¿˜è€…|生物~çµä¿‘|垂克镇é­å¿˜è€…进战场时上é¢æœ‰X个+1/+1指示物,X为所有åŸå¢“场中生物牌的数é‡ã€‚\n{2}{B},从垂克镇é­å¿˜è€…上移去一个+1/+1指示物:目标生物得-1/-1直到回åˆç»“æŸã€‚ -Drakewing Krasis|龙兽翼èžåˆä½“|生物~蜥蜴ï¼é¾™å…½|é£žè¡Œï¼Œè·µè¸ -Drakuseth, Maw of Flames|烈焰巨å£å“库瑟|传奇生物 ~龙|飞行\næ¯å½“烈焰巨å£å“库瑟攻击时,它对任æ„一个目标造æˆ4点伤害,且对至多两个其他目标å„造æˆ3点伤害。 -Dralnu's Crusade||| -Dralnu's Pet||| -Dralnu, Lich Lord|巫妖领主å“尔努|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|如果巫妖领主å“尔努将å—到伤害,则改为牺牲等é‡çš„永久物。\n{T}:目标在你åŸå¢“场中的瞬间或法术牌获得返照异能直到回åˆç»“æŸã€‚其返照费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放该牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Dramatic Entrance|æˆå‰§æ€§ç™»åœº|瞬间|ä½ å¯ä»¥å°†ä¸€å¼ ç»¿è‰²ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾ç½®è¿›åœºã€‚ -Dramatic Finale|绚烂终曲|结界|由你æ“控的è¡ç”Ÿç”Ÿç‰©å¾—+1/+1。\næ¯å½“一个或数个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Dramatic Rescue|æˆå‰§æ€§æ‹¯æ•‘|瞬间|将目标生物移回其拥有者手上。你获得2点生命。 -Dramatic Reversal|æˆå‰§æ€§é€†è½¬|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物。 -Dramatist's Puppet|剧作家人å¶|神器生物 ~组构体|当剧作家人å¶è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡æ°¸ä¹…物。对其上æ¯ç§æŒ‡ç¤ºç‰©è€Œè¨€ï¼Œåœ¨è¯¥æ°¸ä¹…物上放置或从其上移去一个åŒç§ç±»çš„指示物。 -Drana and Linvala|哲娜与ç³æ³•æ‹‰|传奇生物 ~å¸è¡€é¬¼ï¼å¤©ä½¿|飞行,警戒\n由对手æ“控的生物之起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚\n哲娜与ç³æ³•æ‹‰å…·æœ‰æ‰€æœ‰ç”±å¯¹æ‰‹æ“控之生物的所有起动å¼å¼‚能。你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥èµ·åŠ¨è¿™äº›å¼‚能。 -Drana's Chosen|哲娜的精å«|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ -Drana's Emissary|哲娜的密使|生物~å¸è¡€é¬¼ï¼åƒ§ä¾£ï¼ä¼™ä¼´|飞行在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Drana's Silencer|哲娜的断音客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|当哲娜的断音客进战场时,目标由对手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Drana, Kalastria Bloodchief|å¡åˆ—奇血侯哲娜|传奇生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|飞行\n{X}{B}{B}:目标生物得-0/-X直到回åˆç»“æŸä¸”å¡åˆ—奇血侯哲娜得+X/+0直到回åˆç»“æŸã€‚ -Drana, Liberator of Malakir|马拉奇解放者哲娜|传奇生物 ~å¸è¡€é¬¼ï¼ä¼™ä¼´|飞行,先攻\næ¯å½“马拉奇解放者哲娜对任一牌手造æˆæˆ˜æ–—伤害时,在æ¯ä¸ªç”±ä½ æ“控且正进行攻击的生物上å„放置一个+1/+1指示物。 -Drana, the Last Bloodchief|最终血侯哲娜|传奇生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|飞行\næ¯å½“最终血侯哲娜攻击时,防御牌手选择你åŸå¢“场中的一张éžä¼ å¥‡ç”Ÿç‰©ç‰Œã€‚你将该牌移回战场,且其上é¢å¤–有一个+1/+1指示物。该生物é¢å¤–具有å¸è¡€é¬¼æ­¤ç±»åˆ«ã€‚ -Drannith Healer|å“尼斯治疗师|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“你循环å¦ä¸€å¼ ç‰Œæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n循环{1}({1},弃掉此牌:抓一张牌。) -Drannith Magistrate|å“尼斯官员|生物 ~人类ï¼æ³•æœ¯å¸ˆ|所有对手都ä¸èƒ½ä»Žå…¶æ‰‹ç‰Œä»¥å¤–的区域施放咒语。 -Drannith Ruins|å“尼斯é—迹|地|{T}:加{C}。\n{2},{T}:在目标本回åˆè¿›æˆ˜åœºçš„éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 -Drannith Stinger|å“尼斯术击师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你循环å¦ä¸€å¼ ç‰Œæ—¶ï¼Œå“尼斯术击师å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\n循环{1}({1},弃掉此牌:抓一张牌。) -Drastic Revelation|剧烈å¯ç¤º|法术|弃掉你的手牌。 抓七张牌,然åŽéšæœºå¼ƒä¸‰å¼ ç‰Œã€‚ -Draugr Necromancer|尸鬼死çµæœ¯å£«|雪境生物 ~çµä¿‘ï¼åƒ§ä¾£|如果æŸä¸ªç”±å¯¹æ‰‹æ“控且éžè¡ç”Ÿç‰©çš„生物将死去,则改为放é€è¯¥ç‰Œï¼Œä¸”上é¢æœ‰ä¸€ä¸ªå¯’冰指示物。\nä½ å¯ä»¥ä»Žæ”¾é€åŒºé‡Œç”±å¯¹æ‰‹æ‹¥æœ‰ä¸”其上有寒冰指示物的牌之中施放咒语,且你å¯ä»¥å°†äº§è‡ªé›ªå¢ƒæ¥æºä¹‹æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™ç±»å’’语的费用。 -Draugr Recruiter|尸鬼招募员|生物 ~çµä¿‘ï¼åƒ§ä¾£|ç‚«å¨ï½ž{3}{B}:将目标生物牌从你的åŸå¢“场移回你手上。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Draugr Thought-Thief|窃念尸鬼|生物 ~çµä¿‘ï¼æµªå®¢|当窃念尸鬼进战场时,检视目标牌手的牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥å…¶åŸå¢“场。 -Draugr's Helm|尸鬼头盔|神器 ~武具|当尸鬼头盔进战场时,你å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,则派出一个2/2黑色çµä¿‘ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å°¸é¬¼å¤´ç›”装备于其上。\n佩带此武具的生物得+2/+2且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n佩带{4} -Drawn from Dreams|梦幻æˆçœŸ|法术|检视你牌库顶的七张牌。将其中两张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Dread Charge||| -Dread Defiler|æ怖秽体|生物~奥札奇|虚色(此牌没有颜色。)\n{3}{C},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šç›®æ ‡å¯¹æ‰‹å¤±åŽ»è‹¥å¹²ç”Ÿå‘½ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æ”¾é€ç‰Œçš„力é‡ã€‚({C}代表无色法术力。) -Dread Drone|å¯æ€–奴兽|生物~奥札奇ï¼å¥´å…½|当å¯æ€–奴兽进战场时,将两个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠-Dread Fugue|æ惧神游|法术|贯通{2}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n目标牌手展示其手牌。你选择其中一张[法术力值等于或å°äºŽ2çš„ï¼½éžåœ°ç‰Œã€‚该牌手弃掉该牌。 -Dread Presence|颤栗鬼影|生物 ~梦魇|æ¯å½“一个沼泽在你的æ“控下进战场时,选择一项~\n•你抓一张牌且你失去1点生命。\n•颤栗鬼影对任æ„一个目标造æˆ2点伤害,且你获得2点生命。 -Dread Reaper||| -Dread Return|颤栗å†çŽ°|法术|将目标生物牌从你的åŸå¢“场移回场上。\n返照~牺牲三个生物。 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) -Dread Rider|æ惧魂骑|生物 ~精怪ï¼éª‘士|{1}{B},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šç›®æ ‡å¯¹æ‰‹å¤±åŽ»3点生命。 -Dread Shade|æ惧阴魂|生物 ~阴魂|{B}:æ惧阴魂得+1/+1直到回åˆç»“æŸã€‚ -Dread Slag|摄魂滓妖|生物~惊惧兽|è·µè¸\nä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œæ‘„魂滓妖便得-4/-4。 -Dread Slaver|å¯æ€–奴隶主|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|æ¯å½“本回åˆä¸­å—过å¯æ€–奴隶主伤害的生物死去时,将它在你的æ“控下移回战场。该生物是黑色çµä¿‘,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚ -Dread Statuary|å¯æ€–雕åƒ|地|{T}:加{1}到你的法术力池中。\n{4}:å¯æ€–雕åƒæˆä¸º4/2çš„é­”åƒç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ -Dread Summons|颤栗å¬å”¤|法术|æ¯ä½ç‰Œæ‰‹å„将其牌库顶的X张牌置入其åŸå¢“场。æ¯æœ‰ä¸€å¼ ä»¥æ­¤æ³•ç½®å…¥åŸå¢“场的生物牌,你便将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ -Dread Wanderer|æ怖游尸|生物~çµä¿‘ï¼è±ºç‹¼|æ怖游尸须横置进战场。\n{2}{B}:将æ怖游尸从你的åŸå¢“场移回战场。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能,且于你的手牌为一张或更少时æ‰èƒ½èµ·åŠ¨ã€‚ -Dread Warlock|å¯æ€–术士|生物~人类ï¼æ³•æœ¯å¸ˆ|å¯æ€–术士åªèƒ½è¢«é»‘色生物阻挡。 -Dread of Night||| -Dreadbore|æ惧钻心|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Dreadbringer Lampads|引怖冥çµ|结界生物~å®èŠ™|星彩~æ¯å½“引怖冥çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标生物获得å¨å“异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Dreadfeast Demon|飨惧æ¶é­”|生物 ~æ¶é­”|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªéžæ¶é­”生物。若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºé£¨æƒ§æ¶é­”çš„å¤åˆ¶å“。 -Dreadful Apathy|å¯æ€–漠然|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2}{W}:放é€æ‰€ç»“附的生物。 -Dreadful as the Storm|æ怖如风暴|瞬间|目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5直到回åˆç»“æŸã€‚魔戒引诱你。 -Dreadhorde Arcanist|震惧军奥术师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|è·µè¸\næ¯å½“震惧军奥术师攻击时,选择目标在你åŸå¢“场中且总法术力费用等于或å°äºŽéœ‡æƒ§å†›å¥¥æœ¯å¸ˆåŠ›é‡çš„瞬间或法术牌。你å¯ä»¥ä»Žè¯¥å¤„施放该牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚ -Dreadhorde Butcher|震惧军屠夫|生物 ~çµä¿‘ï¼æˆ˜å£«|æ•æ·\næ¯å½“震惧军屠夫对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,在震惧军屠夫上放置一个+1/+1指示物。\n当震惧军屠夫死去时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Dreadhorde Invasion|震惧军入侵|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命且囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控且力é‡ç­‰äºŽæˆ–大于6çš„çµä¿‘è¡ç”Ÿç‰©æ”»å‡»æ—¶ï¼Œå®ƒèŽ·å¾—系命异能直到回åˆç»“æŸã€‚ -Dreadhorde Twins|震惧军åŒå­|生物 ~çµä¿‘ï¼è±ºç‹¼ï¼æˆ˜å£«|当震惧军åŒå­è¿›æˆ˜åœºæ—¶ï¼Œå›¤å…µ2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\n由你æ“控的çµä¿‘è¡ç”Ÿç‰©å…·æœ‰è·µè¸å¼‚能。 -Dreadhound|æ惧猎犬|生物 ~æ¶é­”ï¼ç‹—|当æ惧猎犬进战场时,磨三张牌。(将你牌库顶的三张牌置入你的åŸå¢“场。)\næ¯å½“一个生物死去或一张生物牌从牌库进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Dreadlight Monstrosity|怖光巨蟹|生物 ~蟹ï¼æƒŠæƒ§å…½|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n{3}{U}{U}:怖光巨蟹本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚åªèƒ½äºŽæ”¾é€åŒºä¸­æœ‰ç”±ä½ æ‹¥æœ‰çš„牌时起动。 -Dreadmalkin|æ怖斑猫|生物 ~çµä¿‘ï¼çŒ«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{2}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–é¹æ´›å®¢ï¼šåœ¨æ怖斑猫上放置两个+1/+1指示物。 -Dreadship Reef|惧舰ç¤å²©|地|{T}:加{1}到你的法术力池中。\n{1},{T}:在惧舰ç¤å²©ä¸Šæ”¾ç½®ä¸€ä¸ªå‚¨è—指示物。\n{1},从惧舰ç¤å²©ä¸Šç§»åŽ»X个储è—指示物:加X点法术力到你的法术力池中,且为{U}å’Œï¼æˆ–{B}çš„ä»»æ„组åˆã€‚ -Dreadwaters|æ¶æ°´|法术|{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为由你æ“控的地数é‡ã€‚ -Dreadwing|惧翼妖|生物~çµä¿‘|{1}{U}{R}:惧翼妖得+3/+0并获得飞行异能直到回åˆç»“æŸã€‚ -Dreadwurm|æ怖亚龙|生物 ~亚龙ï¼æƒŠæƒ§å…½|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,æ怖亚龙获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Dread|颤栗|生物~元素ï¼åŒ–身|æ惧\næ¯å½“任一生物对你造æˆä¼¤å®³æ—¶ï¼Œå°†å…¶æ¶ˆç­ã€‚\n当颤栗从任何地方置入åŸå¢“场时,将它洗入其拥有者的牌库。 -Dream Cache||| -Dream Chisel||| -Dream Devourer|åžæ¢¦é­”|生物 ~æ¶é­”ï¼åƒ§ä¾£|你手上æ¯å¼ ä¸å…·é¢„示的éžåœ°ç‰Œå‡å…·æœ‰é¢„示异能。其预示费用等åŒäºŽå…¶æ³•æœ¯åŠ›è´¹ç”¨å‡{2}。(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€è¯¥ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚)\næ¯å½“你预示牌时,åžæ¢¦é­”å¾—+2/+0直到回åˆç»“æŸã€‚ -Dream Eater|食梦å²èŠ¬æ–¯|生物 ~梦魇ï¼å²èŠ¬æ–¯|闪现\n飞行\n当食梦å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼ŒåˆºæŽ¢4。当你如此作时,你å¯ä»¥å°†ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。(刺探4çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的四张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Dream Fracture|梦想破裂|瞬间|å击目标咒语。 å…¶æ“控者抓一张牌。\n抓一张牌。 -Dream Leash|梦缚|结界~çµæ°”|永久物结界\nä½ åªå¯ä»¥å°†æ¢¦ç¼šä½¿ç”¨åœ¨å·²æ¨ªç½®çš„永久物上。\nä½ æ“控å—此结界的永久物。 -Dream Pillager|掠梦巨龙|生物 ~龙|飞行\næ¯å½“掠梦巨龙对任一牌手造æˆæˆ˜æ–—伤害时,从你的牌库顶放é€ç­‰é‡çš„牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žæ‰€æ”¾é€çš„牌之中施放咒语。 -Dream Prowler|梦境巡影|生物~虚影|åªè¦æ¢¦å¢ƒå·¡å½±å•ç‹¬è¿›è¡Œæ”»å‡»ï¼Œå®ƒä¾¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Dream Salvage|回收眠梦|瞬间|抓若干牌,其数é‡ç­‰åŒäºŽç›®æ ‡å¯¹æ‰‹æœ¬å›žåˆæ‰€å¼ƒçš„牌数é‡ã€‚ -Dream Stalker|梦境潜影|生物 ~虚影|当梦境潜影进战场时,将一个由你æ“控的永久物移回其拥有者手上。 -Dream Strix|眠梦枭|生物 ~鸟ï¼è™šå½±|飞行\n当眠梦枭æˆä¸ºå’’语的目标时,将它牺牲。\n当眠梦枭死去时,温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Dream Thief|眠梦窃贼|生物~仙çµï¼æµªå®¢|飞行\n当眠梦窃贼进场时,如果你本回åˆä¸­ä½¿ç”¨è¿‡å…¶ä»–è“色咒语,则抓一张牌。 -Dream Thrush||| -Dream Trawler|曳梦å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行,系命\næ¯å½“你抓一张牌时,曳梦å²èŠ¬æ–¯å¾—+1/+0直到回åˆç»“æŸã€‚\næ¯å½“曳梦å²èŠ¬æ–¯æ”»å‡»æ—¶ï¼ŒæŠ“一张牌。\n弃一张牌:曳梦å²èŠ¬æ–¯èŽ·å¾—辟邪异能直到回åˆç»“æŸã€‚将之横置。 -Dream Twist|扭曲梦想|瞬间|目标牌手将其牌库顶的三张牌置入其åŸå¢“场。\n返照{1}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Dream's Grip||| -Dreamborn Muse||| -Dreamcaller Siren|致梦塞连|生物 ~塞连ï¼æµ·ç›—|闪现\n飞行\n致梦塞连åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。\n当致梦塞连进战场时,若你æ“控å¦ä¸€ä¸ªæµ·ç›—,则横置至多两个目标éžåœ°æ°¸ä¹…物。 -Dreamcatcher|æ•æ¢¦æ€ª|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥ç‰ºç‰²æ•æ¢¦æ€ªã€‚ 若你如此作,则抓一张牌。 -Dreamroot Cascade|幻根瀑布|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™å¹»æ ¹ç€‘布须横置进战场。\n{T}:加{G}或{U}。 -Dreams of Steel and Oil|钢油幻梦|法术|目标对手展示其手牌。你选择其中一张神器或生物牌,然åŽé€‰æ‹©å…¶åŸå¢“场中一张神器或生物牌。放é€æ‰€é€‰ä¹‹ç‰Œã€‚ -Dreamscape Artist|梦景技艺家|生物 ~人类ï¼å¡‘法师|{2}{U},{T},弃一张牌,牺牲一个地:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Dreamshackle Geist|é”梦游魂|生物 ~精怪|飞行\n在你回åˆçš„战斗开始时,选择至多一项~\n•横置目标生物。\n•目标生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Dreamshaper Shaman|塑梦祭师|结界生物 ~牛头怪ï¼ç¥­å¸ˆ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{R}并牺牲一个éžåœ°æ°¸ä¹…物。若你如此作,则从你的牌库顶开始展示牌,直到你展示出一张éžåœ°æ°¸ä¹…物牌为止。将该牌放进战场,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Dreamspoiler Witches|掠梦法术师|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你在对手的回åˆä½¿ç”¨ä¸€ä¸ªå’’语时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—-1/-1 直到回åˆç»“æŸã€‚ -Dreamstalker Manticore|ä¼æ¢¦èŽç‹®|结界生物 ~翼狮|æ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,ä¼æ¢¦èŽç‹®å¯¹ä»»æ„一个目标造æˆ1点伤害。 -Dreamstealer|窃梦师|生物~人类ï¼æ³•æœ¯å¸ˆ|å¨æ…‘\næ¯å½“窃梦师对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃掉等é‡çš„牌。\n永生{4}{B}{B}({4}{B}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼äººç±»ï¼æ³•æœ¯å¸ˆï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) -Dreamstone Hedron|梦想晶石|神器|{T}:加{3}到你的法术力池中。\n{3},{T},牺牲梦想晶石:抓三张牌。 -Dreamtail Heron|梦翎è‹é¹­|生物 ~元素ï¼é¸Ÿ|åˆå˜{3}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n飞行\næ¯å½“此生物åˆå˜æ—¶ï¼ŒæŠ“一张牌。 -Dreamwinder||| -Dredge||| -Dredging Claw|å‘掘爪|神器 ~武具|佩带此武具的生物得+1/+0且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“一个生物从你的åŸå¢“场进战场时,你å¯ä»¥å°†å‘掘爪贴附于其上。\n佩带{1}{B}({1}{B}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Dreg Mangler|残渣破å者|生物 ~æ¤ç‰©ï¼çµä¿‘|æ•æ·\n食è…{3}{B}{G}({3}{B}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºé£Ÿè…。) -Dreg Reaver|残渣裂肢兽|生物~çµä¿‘ï¼é‡Žå…½| -Dreg Recycler|残渣回收兽|生物 ~éžç‘žäººï¼é‡Žå…½|{T},牺牲一个神器或生物:æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Dregs of Sorrow||| -Dregscape Sliver|渣境裂片妖|生物 ~裂片妖|ä½ åŸå¢“场中的æ¯å¼ è£‚片妖生物牌å‡å…·æœ‰ç ´åŸ{2}。\nç ´åŸ{2}({2}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Dregscape Zombie|渣境çµä¿‘|生物~çµä¿‘|ç ´åŸ{B} ({B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Drekavac|厥克维|生物~野兽|当厥克维进场时,除éžä½ å¼ƒæŽ‰ä¸€å¼ éžç”Ÿç‰©ç‰Œï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ -Drelnoch|追脑客|生物~雪怪ï¼çªå˜ä½“|æ¯å½“追脑客被阻挡时,你å¯ä»¥æŠ“两张牌。 -Dress Down|褪除武装|结界|闪现\n当褪除武装进战场时,抓一张牌。\n生物å‡å¤±åŽ»æ‰€æœ‰å¼‚能。\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²è¤ªé™¤æ­¦è£…。 -Drey Keeper|æ¾é¼ çªå®ˆæŠ¤è€…|生物 ~妖精ï¼å¾·é²ä¼Š|当æ¾é¼ çªå®ˆæŠ¤è€…进战场时,派出两个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{B}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的æ¾é¼ å¾—+1/+0且获得å¨æ…‘异能。 -Drider|蛛化精çµ|生物 ~妖精ï¼èœ˜è››|延势\næ¯å½“蛛化精çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出一个2/1黑色,具å¨æ…‘与延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ -Drift of Phantasms|飘移幻象|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n飞行\n易质{1}{U}{U}({1}{U}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Drifter il-Dal|达奥黜人漂泊者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{U},å¦åˆ™ç‰ºç‰²è¾¾å¥¥é»œäººæ¼‚泊者。 -Drifting Djinn||| -Drifting Meadow||| -Drifting Shade|漂游阴魂|生物~阴魂|飞行\n{B}:漂游阴魂得+1/+1直到回åˆç»“æŸã€‚ -Drill Bit|凿çµä½œä¹|法术|æ­å¹•{B}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n目标牌手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。 -Drill-Skimmer|飞掠钻头|神器生物|飞行\nåªè¦ä½ æ“控其它的神器生物,飞掠钻头便ä¸èƒ½æˆä¸ºå’’语或异能的目标。 -Drillworks Mole|钻机鼹鼠|神器生物 ~鼹鼠|{2},{T}:在钻机鼹鼠上放置一个+1/1指示物,并在至多一个目标由你æ“控的指挥官生物上放置一个+1/+1指示物。 -Drinker of Sorrow||| -Dripping Dead||| -Dripping-Tongue Zubera|涎舌无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当涎舌无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,本回åˆä¸­æ¯æœ‰ä¸€ä¸ªæ— é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场,便将一个1/1无色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Driver of the Dead|亡者车夫|生物 ~å¸è¡€é¬¼|当亡者车夫死去时,将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 -Drivnod, Carnage Dominus|æ€æˆ®åœ£ä¸»ç¼€æ–‡è¯º|传奇生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|如果由你æ“控之永久物具有的触å‘å¼å¼‚能因生物死去而触å‘,则该异能é¢å¤–触å‘一次。\n{B/P}{B/P},从你的åŸå¢“场放é€ä¸‰å¼ ç”Ÿç‰©ç‰Œï¼šåœ¨æ€æˆ®åœ£ä¸»ç¼€æ–‡è¯ºä¸Šæ”¾ç½®ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚ -Drizzt Do'Urden|崔斯特æœåž©ç™»|传奇生物 ~妖精ï¼æ¸¸ä¾ |连击\n当崔斯特æœåž©ç™»è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¼ å¥‡è¡ç”Ÿç”Ÿç‰©å…³æµ·æ³•ï¼Œå…¶ä¸º4/1绿色,具践è¸å¼‚能的猫。\næ¯å½“一个生物死去时,若其力é‡å¤§äºŽå´”斯特,则在崔斯特上放置等åŒäºŽè¯¥å·®è·æ•°é‡çš„+1/+1指示物。 -Drogskol Captain|å“兹克队长|生物 ~精怪ï¼å£«å…µ|飞行\n由你æ“控的其他精怪生物得+1/+1且具有辟邪异能。(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Drogskol Cavalry|å“兹克骑兵|生物~精怪ï¼éª‘士|飞行\næ¯å½“å¦ä¸€ä¸ªç²¾æ€ªåœ¨ä½ çš„æ“控下进战场时,你获得2点生命。\n{3}{W}:将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Drogskol Reaver|å“兹克裂肢çµ|生物 ~精怪|飞行,连击,系命\næ¯å½“你获得生命时,抓一张牌。 -Drogskol Reinforcements|å“兹克æ´å†›|生物 ~精怪ï¼å£«å…µ|乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\n由你æ“控的其他精怪具有乱斗异能。\n防止将对由你æ“控的精怪造æˆçš„所有éžæˆ˜æ–—伤害。 -Drogskol Shieldmate|å“兹克护盾çµ|生物~精怪ï¼å£«å…µ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当å“兹克护盾çµè¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ æ“控的其他生物得+0/+1直到回åˆç»“æŸã€‚ -Dromad Purebred|纯ç§å“马|生物~野兽|æ¯å½“纯ç§å“马å—到伤害时,你获得1点生命。 -Dromar's Attendant||| -Dromar's Cavern||| -Dromar's Charm||| -Dromar, the Banisher||| -Dromoka Captain|å“茉å¡æ—队长|生物~人类ï¼å£«å…µ|先攻\næ¯å½“å“茉å¡æ—队长攻击时,振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) -Dromoka Dunecaster|å“茉å¡æ—弄砂师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{W},{T}:横置目标ä¸å…·é£žè¡Œå¼‚能的生物。 -Dromoka Monument|å“茉å¡çºªå¿µç¢‘|神器|{T}:加{G}或{W}到你的法术力池中。\n{4}{G}{W}:直到回åˆç»“æŸï¼Œå“茉å¡çºªå¿µç¢‘æˆä¸º4/4,绿白åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的龙神器生物。 -Dromoka Warrior|å“茉å¡æ—战士|生物~人类ï¼æˆ˜å£«| -Dromoka's Command|å“茉å¡çš„指命|瞬间|选择两项~\n• 于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡çž¬é—´æˆ–法术咒语将造æˆçš„所有伤害。\n• 目标牌手牺牲一个结界。\n• 在目标生物上放置一个+1/+1指示物。\n• 目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。 -Dromoka's Gift|å“茉å¡çš„赠礼|瞬间|振励4。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置四个+1/+1指示物。) -Dromoka, the Eternal|永生龙王å“茉å¡|传奇生物~龙|飞行\næ¯å½“一个由你æ“控的龙攻击时,振励2。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置两个+1/+1指示物。) -Dromosaur||| -Dronepack Kindred|奴群æ—狼|生物~ - 奥札奇ï¼ç‹¼äºº|è·µè¸\n{1}:奴群æ—狼得+1/+0直到回åˆç»“æŸã€‚ -Droning Bureaucrats|官腔公èŒ|生物~人类ï¼å‚è°‹|{X},{T}:æ¯ä¸ªæ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的生物本回åˆéƒ½ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Drooling Groodion|垂涎å¤æ±€å…½|生物~野兽|{2}{B}{G},牺牲一个生物:目标生物得+2/+2直到回åˆç»“æŸã€‚ å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-2/-2直到回åˆç»“æŸã€‚ -Drooling Ogre|垂涎食人魔|生物~食人魔|æ¯å½“任一牌手使用神器咒语时,该牌手获得垂涎食人魔的æ“控æƒã€‚ (此效应ä¸å› å›žåˆç»“æŸè€Œç»ˆæ­¢) -Dross Crocodile|蔓éžæ²¼é³„é±¼|生物~çµä¿‘ï¼é³„é±¼| -Dross Golem|蔓éžæ²¼é­”åƒ|神器生物~魔åƒ|沼泽共鸣(ä½ æ¯æ“控一个沼泽,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\næ惧 -Dross Harvester||| -Dross Hopper|蔓éžæ²¼è·³è™«|生物~昆虫ï¼æƒŠæƒ§å…½|牺牲一个生物:蔓éžæ²¼è·³è™«èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ -Dross Prowler||| -Dross Ripper|蔓éžæ²¼å¤ºé­‚犬|神器生物~猎犬|{2}{B}:蔓éžæ²¼å¤ºé­‚犬得+1/+1直到回åˆç»“æŸã€‚ -Dross Scorpion||| -Dross Skullbomb|深沼骨击弹|神器|{1},牺牲深沼骨击弹:抓一张牌。\n{2}{B},牺牲深沼骨击弹:将目标生物牌从你的åŸå¢“场移回你手上。抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Drossforge Bridge|蔓炉结桥|神器地|蔓炉结桥须横置进战场。\nä¸ç­\n{T}:加{B}或{R}。 -Drove of Elves|地精é½ç¾¤|生物~地精|地精é½ç¾¤çš„力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的绿色永久物之数é‡ã€‚\n地精é½ç¾¤ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 -Drover of the Mighty|巨兽牧者|生物 ~人类ï¼å¾·é²ä¼Š|åªè¦ä½ æ“控æ龙,巨兽牧者便得+2/+2。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Drown in Dreams|梦境溺亡|瞬间|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•目标牌手抓X张牌。\n•目标牌手磨两å€äºŽX的牌。 -Drown in Filth|污秽ç­é¡¶|法术|选择目标生物。将你牌库顶的四张牌置入你的åŸå¢“场,然åŽä½ çš„åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç‰Œï¼Œè¯¥ç”Ÿç‰©ä¾¿å¾—-1/-1直到回åˆç»“æŸã€‚ -Drown in Ichor|脓水没顶|法术|目标生物得-4/-4直到回åˆç»“æŸã€‚增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Drown in Shapelessness|溺于无形|瞬间|将目标生物移回其拥有者手上。 -Drown in Sorrow|陷入悲痛|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Drown in the Loch|拖入湖底|瞬间|选择一项~\n•å击目标咒语,且其总法术力费用须等于或å°äºŽå…¶æ“控者åŸå¢“场中牌的数é‡ã€‚\n•消ç­ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”其总法术力费用须等于或å°äºŽå…¶æ“控者åŸå¢“场中牌的数é‡ã€‚ -Drowned Catacomb|水没墓穴|地|除éžä½ æ“控海岛或沼泽,å¦åˆ™æ°´æ²¡å¢“穴须横置进战场。\n{T}:加{U}或{B}到你的法术力池中。 -Drowned Rusalka|溺水怨魂|生物~精怪|{U},牺牲一个生物:弃一张牌,然åŽæŠ“一张牌。 -Drowned Secrets|冲尽秘密|结界|æ¯å½“你施放è“色咒语时,目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 -Drowner Initiate|沉密学徒|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“任一牌手使用è“色咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 -Drowner of Hope|ç»æœ›æ¶ä½“|生物~奥札奇|虚色(此牌没有颜色。)当ç»æœ›æ¶ä½“进战场时,将两个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{1}到你的法术力池中。ã€ç‰ºç‰²ä¸€ä¸ªåŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸Žå­½è£”的永久物:横置目标生物。 -Drowner of Secrets|沉密师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|横置一个由你æ“控且未横置的人鱼:目标牌手将其牌库顶牌置入其åŸå¢“场。 -Drownyard Amalgam|沉船地拼åˆæ€ª|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|当沉船地拼åˆæ€ªè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ç£¨ä¸‰å¼ ç‰Œã€‚(他将其牌库顶的三张牌置入其åŸå¢“场。)\n{2}{U}:沉船地拼åˆæ€ªæœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Drownyard Behemoth|沉船地巨蟹|生物~奥札奇ï¼èŸ¹|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n化生{7}{U}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\nåªè¦æ²‰èˆ¹åœ°å·¨èŸ¹æ˜¯äºŽæœ¬å›žåˆè¿›æˆ˜åœºï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。 -Drownyard Explorers|沉船地探险家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当沉船地探险家进战场时,探查。(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。) -Drownyard Temple|沉船地殿堂|地|{T}:加{C}。\n{3}:将沉船地殿堂从你的åŸå¢“场横置移回战场。 -Drowsing Tyrannodon|æ˜ç¡æš´ä¼Ÿé¾™|生物 ~æé¾™|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\nåªè¦ä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物,æ˜ç¡æš´ä¼Ÿé¾™ä¾¿èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Drudge Beetle|苦力甲虫|生物 ~昆虫|食è…{5}{G}({5}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºé£Ÿè…。) -Drudge Reavers|苦力裂肢兵|生物~骷髅妖|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n{B}:é‡ç”Ÿè‹¦åŠ›è£‚肢兵。 -Drudge Sentinel|苦力哨å«|生物 ~骷髅妖ï¼æˆ˜å£«|{3}:横置苦力哨å«ã€‚它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Drudge Skeletons||| -Druid Class|èŒä¸šï¼šå¾·é²ä¼Š|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\næ¯å½“一个地在你的æ“控下进战场时,你获得1点生命。\n{2}{G}:等级2\n//Level_2//\n你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n{4}{G}:等级3\n//Level_3//\n当此èŒä¸šæˆä¸ºç­‰çº§3时,目标由你æ“控的地æˆä¸ºç”Ÿç‰©ï¼Œä¸”具有æ•æ·ä¸Žã€Œæ­¤ç”Ÿç‰©çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ -Druid Lyrist||| -Druid of Horns|犄角德é²ä¼Š|生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你施放一个以犄角德é²ä¼Šä¸ºç›®æ ‡çš„çµæ°”咒语时,派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Druid of Purification|净化之德é²ä¼Š|生物 ~人类ï¼å¾·é²ä¼Š|当净化之德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥é€‰æ‹©ä¸€ä¸ªä¸ç”±ä½ æ“控的神器或结界。消ç­æ‰€æœ‰ä»¥æ­¤æ³•é€‰æ‹©çš„永久物。 -Druid of the Anima|è°•çµçš„å¾·é²ä¼Š|生物~地精ï¼å¾·é²ä¼Š|{T}:加{R},{G},或{W}到你的法术力池中。 -Druid of the Cowl|外沿区德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。 -Druid of the Emerald Grove|翠绿林地德é²ä¼Š|生物 ~矮人ï¼å¾·é²ä¼Š|当翠绿林地德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œå¹¶å±•ç¤ºä¹‹ï¼Œç„¶åŽæŽ·ä¸€é¢—d20。\n1~9 VERT 将这些牌置于你手上,然åŽæ´—牌。\n10~19 VERT 将这些牌其中一张横置放进战场,å¦ä¸€å¼ åˆ™ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n20 VERT 将这些牌横置放进战场,然åŽæ´—牌。 -Druid's Call||| -Druid's Deliverance|å¾·é²ä¼Šçš„解救|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ é€ æˆçš„所有战斗伤害。\n殖民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Druid's Familiar|å¾·é²ä¼Šä½£å…½|生物~熊|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦å¾·é²ä¼Šä½£å…½ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„å¾—+2/+2。 -Druidic Ritual|å¾·é²ä¼Šä»ªå¼|法术|ä½ å¯ä»¥ç£¨ä¸‰å¼ ç‰Œã€‚然åŽå°†è‡³å¤šä¸€å¼ ç”Ÿç‰©ç‰Œå’Œè‡³å¤šä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) -Druidic Satchel|å¾·é²ä¼ŠèƒŒåŒ…|神器|{2},{T}:展示你的牌库顶牌。 如果它是生物牌,则将一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 如果它是地牌,则将该牌在你的æ“控下放进战场。 如果它是éžç”Ÿç‰©ä¸”éžåœ°çš„牌,则你获得2点生命。 -Druids' Repository|å¾·é²ä¼Šè´®è—处|结界|æ¯å½“由你æ“控的一个生物攻击时,在德é²ä¼Šè´®è—处上放置一个充电指示物。\n从德é²ä¼Šè´®è—处上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Drumbellower|擂鼓çµ|生物 ~精怪|飞行\n于æ¯ä½å…¶ä»–牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 -Drumhunter|鼓击猎人|生物~人类ï¼å¾·é²ä¼Šï¼æˆ˜å£«|在你的回åˆç»“æŸæ—¶ï¼Œå¦‚果你æ“控了力é‡å¤§äºŽæˆ–等于5的生物,你å¯ä»¥æŠ“一张牌。\n{T}:加{1}到你的法术力池中。 -Drunau Corpse Trawler|æœç‘™æžå°¸å®¢|生物~çµä¿‘|当æœç‘™æžå°¸å®¢è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{2}{B}:目标çµä¿‘获得死触异能直到回åˆç»“æŸã€‚ -Dry Spell||| -Dryad Arbor|æ ‘çµä¹”木|地生物 ~树林ï¼æ ‘çµ|(æ ‘çµä¹”木ä¸æ˜¯å’’语,会å—å¬å”¤å¤±è°ƒå½±å“,且具有「{T}:加{G}。ã€) -Dryad Greenseeker|寻碧树çµ|生物 ~树çµ|{T}:检视你的牌库顶牌。如果该牌是地牌,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ -Dryad Militant|好斗树çµ|生物~树çµï¼å£«å…µ|如果任一瞬间或法术牌将从任何地方置入åŸå¢“场,改为将它放é€ã€‚ -Dryad Sophisticate|历世树çµ|生物~树çµ|éžåŸºæœ¬åœ°è¡Œè€… -Dryad of the Ilysian Grove|ä¾å•å¤æž—地树çµ|结界生物 ~å®èŠ™|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n由你æ“控的地å‡é¢å¤–具有所有基本地类别。 -Dryad's Caress|æ ‘çµæŠšæ…°|瞬间|æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©åœ¨åœºï¼Œä½ ä¾¿èŽ·å¾—1点生命。 若你使用树çµæŠšæ…°æ—¶æ”¯ä»˜äº†{W},则é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 -Dryad's Favor|æ ‘çµçš„æ©æƒ |结界~çµæ°”|结附于生物\n所结附的生物具有树林行者异能。 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,它便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) -Dryad's Revival|æ ‘çµå¤ç”Ÿ|法术|将目标牌从你的åŸå¢“场移回你手上。\n返照{4}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Dual Casting|åŒé‡æ–½æ³•|结界~çµæ°”|结附于生物\n所结附的生物具有「{R},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。〠-Dual Shot|接连射击|瞬间|接连射击对至多两个目标生物å„造æˆ1点伤害。 -Dual Strike|接连掷击|瞬间|本回åˆä¸­ï¼Œå½“你施放你的下一个总法术力费用等于或å°äºŽ4之瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n预示{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Dualcaster Mage|å¤å’法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当å¤å’法师进战场时,å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Dubious Challenge|存疑挑战|法术|检视你牌库顶的å张牌,放é€å…¶ä¸­è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。目标对手å¯ä»¥ä»Žæ‰€æ”¾é€ç‰Œä¸­é€‰æ‹©ä¸€å¼ ï¼Œå¹¶å°†è¯¥ç‰Œåœ¨å…¶æ“控下放进战场。将其余的牌在你的æ“控下放进战场。 -Dub|册å°|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有先攻异能,且é¢å¤–具有骑士此类别。 -Duct Crawler|æ°´é“虱虫|生物~昆虫|{1}{R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡æ°´é“虱虫。 -Due Respect|无上敬æ„|瞬间|本回åˆæ°¸ä¹…物须横置进场。\n抓一张牌。 -Duel for Dominance|夺æƒå†³æ–—|瞬间|鸠集~选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则在所选之由你æ“控的生物上放置一个+1/+1指示物。然åŽæ‰€é€‰çš„生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Duelcraft Trainer|战艺训练师|生物 ~人类ï¼å£«å…µ|先攻\n鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则目标由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ -Dueling Coach|决斗教练|生物 ~人类ï¼ä¿®è¡Œåƒ§|当决斗教练进战场时,在目标生物上放置一个+1/+1指示物。\n{4}{W},{T}:在æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。 -Dueling Grounds||| -Dueling Rapier|决斗细剑|神器 ~武具|闪现\n当决斗细剑进战场时,将它贴附在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+0。\n佩带{4}({4}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Duelist of Deep Faith|虔念斗客|生物 ~éžç‘žäººï¼å£«å…µ|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œè™”念斗客便具有先攻异能。 -Duelist's Heritage|斗客的é—产|结界|æ¯å½“一个或数个生物攻击时,你å¯ä»¥ä½¿ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得连击异能直到回åˆç»“æŸã€‚ -Duergar Assailant|垛格袭击兵|生物~矮人ï¼å£«å…µ|牺牲垛格袭击兵:垛格袭击兵对目标进行攻击或阻挡的生物造æˆ1点伤害。 -Duergar Cave-Guard|垛格洞窟守å«|生物~矮人ï¼æˆ˜å£«|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n{R/W}:垛格洞窟守å«å¾—+1/+0直到回åˆç»“æŸã€‚ -Duergar Hedge-Mage|设障垛格|生物 ~矮人ï¼ç¥­å¸ˆ|当设障垛格进场时,若你æ“控两个或更多山脉,则你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚\n当设障垛格进场时,若你æ“控两个或更多平原,则你å¯ä»¥æ¶ˆç­ç›®æ ‡ç»“界。 -Duergar Mine-Captain|垛格采矿队长|生物~矮人ï¼å£«å…µ|{1}{R/W},{Q}:进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) -Duke Ulder Ravengard|乌尔德瑞文嘉德公爵|传奇生物 ~人类ï¼è´µæ—ï¼å£«å…µ|在你回åˆçš„战斗开始时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得æ•æ·ä¸Žç¹å½±å¼‚能直到回åˆç»“æŸã€‚ -Dukhara Peafowl|æœå…‹å‹’孔雀|神器生物~鸟|{U}:æœå…‹å‹’孔雀获得飞行异能直到回åˆç»“æŸã€‚ -Dukhara Scavenger|æœå…‹å‹’拾è’鳄|生物~鳄鱼|当æœå…‹å‹’拾è’鳄进战场时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨æˆ–生物牌从你的åŸå¢“场置于你的牌库顶。 -Dulcet Sirens|悦曲塞连|生物~塞连|{U},{T}:目标生物本回åˆè‹¥èƒ½æ”»å‡»ç›®æ ‡å¯¹æ‰‹ï¼Œåˆ™å¿…须如此作。\nå˜èº«{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Dune Beetle|沙丘甲虫|生物 ~昆虫| -Dune Diviner|沙丘å åœå¸ˆ|生物~那伽ï¼åƒ§ä¾£|{1},横置一个由你æ“控且未横置的沙漠:你获得1点生命。 -Dune Mover|移丘魔åƒ|神器生物 ~éžç‘žäººï¼é­”åƒ|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当移丘魔åƒè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽæ´—牌,并将该牌置于牌库顶。 -Dune-Brood Nephilim|舞砂巨神çµ|生物~巨神çµ|æ¯å½“舞砂巨神çµå¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你æ¯æ“控一个地,便将一个1/1无色的砂è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Duneblast|尘沙暴|法术|选择至多一个生物。将其他的消ç­ã€‚ -Dunerider Outlaw|亡命沙丘骑兵|生物 ~人类ï¼å抗军ï¼æµªå®¢|å绿ä¿æŠ¤\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥äº¡å‘½æ²™ä¸˜éª‘兵本回åˆä¸­å‘任一对手造æˆè¿‡ä¼¤å®³ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Dunes of the Dead|亡者沙丘|地~沙漠|{T}:加{C}到你的法术力池中。\n当亡者沙丘从战场进入åŸå¢“场时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Dungeon Crawler|地城åŒå°¸|生物 ~çµä¿‘|地城åŒå°¸é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\næ¯å½“你完æˆåœ°åŸŽæ—¶ï¼Œä½ å¯ä»¥å°†åœ°åŸŽåŒå°¸ä»Žä½ çš„åŸå¢“场移回你手上。 -Dungeon Delver|地城探索者|传奇结界 ~身世|由你拥有的指挥官生物具有「由你拥有之地城的房间异能å‡é¢å¤–触å‘一次。〠-Dungeon Descent|地城å¡é“|地|地城å¡é“须横置进战场。\n{T}:加{C}。\n{4},{T},横置一个由你æ“控且未横置的传奇生物:深入地城。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Dungeon Geists|地城游魂|生物 ~精怪|飞行\n当地城游魂进战场时,横置目标由对手æ“控的生物。于你æ“控地城游魂的时段内,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Dungeon Map|地城地图|神器|{T}:加{C}。\n{3},{T}:深入地城。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Dungeoneer's Pack|地城专家背包|神器|地城专家背包须横置进战场。\n{2},{T},牺牲地城专家背包:你掌æ¡å…ˆåˆ¶ï¼ŒèŽ·å¾—3点生命,抓一张牌并派出一个çå®è¡ç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Dungrove Elder|丘丛长è€|生物~树妖|辟邪 (此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\n丘丛长è€ä¹‹åŠ›é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的树林之数é‡ã€‚ -Dunland Crebain|黑蛮地克拉ç­|生物 ~鸟ï¼æƒŠæƒ§å…½|飞行\n当黑蛮地克拉ç­è¿›æˆ˜åœºæ—¶ï¼Œå›¤å…µåŠå…½äºº2。 -Duplicant||| -Durable Coilbug|硬壳蜷曲虫|生物 ~昆虫|{4}{B}:将硬壳蜷曲虫从你的åŸå¢“场移回你手上。 -Durable Handicraft|å¯é æ‰‹è‰º|结界|æ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则在该生物上放置一个+1/+1指示物。\n{5}{G},牺牲å¯é æ‰‹è‰ºï¼šåœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Duress||| -Durkwood Baloth|碻林巴洛西|生物 ~野兽|延缓5~{G}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{G}并将它放é€ï¼Œä¸”上é¢æœ‰äº”个计时指示物。在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Durkwood Boars||| -Durkwood Tracker|碻林追猎人|生物~巨人|{1}{G},{T}:若碻林追猎人在场,则它对目标进行攻击的生物造æˆç­‰åŒäºŽç¢»æž—追猎人力é‡çš„伤害。 该生物对碻林追猎人造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。 -Durnan of the Yawning Portal|呵欠大门的æœå°”å—|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“æœå°”å—攻击时,检视你牌库顶的四张牌。你å¯ä»¥æ”¾é€å…¶ä¸­çš„一张生物牌。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚该咒语具有ä¸å±ˆå¼‚能。(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n选择身世(你能用一个身世当作第二指挥官。) -Dusk Charger|暮影战马|生物 ~马|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œæš®å½±æˆ˜é©¬ä¾¿å¾—+2/+2。 -Dusk Feaster|薄暮餮客|生物~å¸è¡€é¬¼|èºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则薄暮餮客å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n飞行 -Dusk Imp||| -Dusk Legion Dreadnought|暮影军团无ç•èˆ°|神器 ~载具|警戒\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Dusk Legion Duelist|暮影军团斗客|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|警戒\næ¯å½“在暮影军团斗客上放置一个或数个+1/+1指示物时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Dusk Legion Zealot|暮影军团狂信者|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|当暮影军团狂信者进战场时,你抓一张牌且你失去1点生命。 -Dusk Mangler|薄暮破å妖|生物 ~惊惧兽|牺牲一个生物,弃一张牌或支付4点生命,以作为施放此咒语的é¢å¤–费用。\n当薄暮破å妖进战场时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物ã€å¼ƒä¸€å¼ ç‰Œä¸”失去4点生命。 -Dusk Urchins|薄暮促狭鬼|生物~奥夫|æ¯å½“薄暮促狭鬼攻击或阻挡时,于其上放置一个-1/-1指示物。\n当薄暮促狭鬼从场上置入åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ª-1/-1指示物,便抓一张牌。 -Duskborne Skymarcher|暮游天行客|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|飞行\n{W},{T}:目标进行攻击的å¸è¡€é¬¼å¾—+1/+1直到回åˆç»“æŸã€‚ -Duskdale Wurm|暮谷亚龙|生物~亚龙|è·µè¸ -Duskfang Mentor|暮牙明师|生物 ~人类ï¼åƒ§ä¾£|当暮牙明师进战场时,在目标由你æ“控的éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªç³»å‘½æŒ‡ç¤ºç‰©ã€‚\n{1}{B},{T}:在æ¯ä¸ªç”±ä½ æ“控且具系命异能的生物上å„放置一个+1/+1指示物。 -Duskhunter Bat|暮猎è™è |生物~è™è |嗜血1 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n飞行 -Duskmantle Guildmage|暮篷公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{U}{B}:本回åˆä¸­ï¼Œæ¯å½“一张牌从任何地方置入对手的åŸå¢“场时,该牌手失去1点生命。\n{2}{U}{B}:目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 -Duskmantle Operative|暮篷特务|生物 ~人类ï¼æµªå®¢|暮篷特务ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–大于4的生物阻挡。 -Duskmantle Prowler|暮篷游掠者|生物~å¸è¡€é¬¼ï¼æµªå®¢|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾— +1/+1直到回åˆç»“æŸã€‚) -Duskmantle Seer|暮篷预言师|生物~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌,失去与该牌之总法术力费用等é‡çš„生命,然åŽå°†è¯¥ç‰Œç½®äºŽå…¶æ‰‹ä¸Šã€‚ -Duskmantle, House of Shadow|黯影殿堂暮篷|地|{T}:加{1}到你的法术力池中。\n{U}{B},{T}:目标牌手将他的牌库顶牌置入其åŸå¢“场。 -Duskrider Peregrine|暮骑兵游隼|生物 ~鸟|飞行,å黑ä¿æŠ¤\n延缓3~{1}{W}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{W}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Duskshell Crawler|暮壳爬虫|生物 ~昆虫|当暮壳爬虫进战场时,在目标生物上放置一个+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰è·µè¸å¼‚能。 -Duskwalker||| -Duskwatch Recruiter|暮巡ç­æ‹›å‹Ÿå®˜|生物~人类ï¼æˆ˜å£«ï¼ç‹¼äºº|{2}{G}:检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化暮巡ç­æ‹›å‹Ÿå®˜ã€‚ -Duskwielder|舞影黯击客|生物 ~妖精ï¼ç‹‚战士|ç‚«å¨ï½ž{1}:目标对手失去1点生命且你获得1点生命。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Duskworker||| -Dusk|Dusk|法术|消ç­æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–大于3的生物。 -Dust Corona|尘土为冠|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+0,且ä¸èƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。 -Dust Elemental|尘土元素|生物~元素|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n飞行,æ惧\n当尘土元素进场时,将三个由你æ“控的生物移回其拥有者手上。 -Dust Stalker|尘土潜影|生物~奥札奇|虚色(此牌没有颜色。)æ•æ·åœ¨æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控其他无色生物,则将尘土潜影移回其拥有者手上。 -Dust of Moments|时刻散尘|瞬间|选择一项~从æ¯ä¸ªæ°¸ä¹…物与已延缓的牌上å„移去两个计时指示物;或在æ¯ä¸ªå·²å»¶ç¼“的牌与其上有计时指示物的永久物上放置两个计时指示物。 -Dust to Dust||| -Dust|齑粉|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n放é€ä»»æ„æ•°é‡ç›®æ ‡å…¶ä¸Šæœ‰-1/-1指示物的生物。 -Dutiful Attendant|尽忠ä¾ä»Ž|生物~人类ï¼æˆ˜å£«|当尽忠ä¾ä»Žæ­»åŽ»æ—¶ï¼Œå°†å¦ä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Dutiful Replicator|尽责摹形械|神器生物 ~组装工人|当尽责摹形械进战场时,你å¯ä»¥æ”¯ä»˜{1}。当你如此作时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控且å称ä¸ä¸ºå°½è´£æ‘¹å½¢æ¢°ä¹‹è¡ç”Ÿç‰©çš„å¤åˆ¶å“。 -Dutiful Return|尽责归返|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。 -Dutiful Servants|尽忠仆从|生物~çµä¿‘| -Dutiful Thrull|尽忠索尔兽|生物~索尔兽|{B}:é‡ç”Ÿå°½å¿ ç´¢å°”兽。 -Duty-Bound Dead|蒙劳亡者|生物~骷髅妖|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{3}{B}:é‡ç”Ÿè’™åŠ³äº¡è€…。(如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œè€Œæ˜¯æ”¹ä¸ºå°†å®ƒæ¨ªç½®ï¼Œç§»é™¤å—过的所有伤害,并将它移出战斗。) -Dwarfhold Champion|矮人è¦å¡žæ–—士|生物 ~矮人ï¼æˆ˜å£«|åªè¦çŸ®äººè¦å¡žæ–—士佩带武具,它便得+0/+2。 -Dwarven Blastminer||| -Dwarven Bloodboiler||| -Dwarven Catapult||| -Dwarven Demolition Team||| -Dwarven Driller||| -Dwarven Forge-Chanter|矮人颂锻师|生物 ~矮人ï¼æ³•æœ¯å¸ˆ|守护~支付2点生命。(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜2点生命,å¦åˆ™å击之。)\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Dwarven Grunt||| -Dwarven Hammer|矮人战锤|神器 ~武具|当矮人战锤进战场时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个2/1红色矮人ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†çŸ®äººæˆ˜é”¤è£…备于其上。\n佩带此武具的生物得+3/+0且具有践è¸å¼‚能。\n佩带{3} -Dwarven Hold||| -Dwarven Landslide||| -Dwarven Lightsmith|矮人铸光匠|生物 ~矮人ï¼åƒ§ä¾£|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{5}。)\n当矮人铸光匠进战场时,由你队ä¼æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Dwarven Mine|矮人矿脉|地 ~山脉|({T}:加{R}。)\n除éžä½ æ“控三个或更多其他山脉,å¦åˆ™çŸ®äººçŸ¿è„‰é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当矮人矿脉进战场且未横置时,派出一个1/1红色矮人è¡ç”Ÿç”Ÿç‰©ã€‚ -Dwarven Patrol||| -Dwarven Priest|矮人僧侣|生物 ~矮人ï¼åƒ§ä¾£|当矮人僧侣进战场时,你æ¯æ“控一个生物,便获得1点生命。 -Dwarven Recruiter||| -Dwarven Reinforcements|矮人增æ´|法术|派出两个2/1红色矮人ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ã€‚\n预示{1}{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Dwarven Ruins||| -Dwarven Scorcher||| -Dwarven Shrine||| -Dwarven Strike Force||| -Dwarven Warriors||| -Dwell on the Past||| -Dwindle|缩微|结界 ~çµæ°”|结附于生物\n所结附的生物得-6/-0。\n当所结附的生物进行阻挡时,将它消ç­ã€‚(攻击生物ä»å·²è¢«é˜»æŒ¡ã€‚) -Dwynen's Elite|å¾·ç»´æ©çš„精兵|生物 ~妖精ï¼æˆ˜å£«|当德维æ©çš„精兵进战场时,若你æ“控å¦ä¸€ä¸ªå¦–精,则派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Dwynen, Gilt-Leaf Daen|金å¶çŒŽé¢†å¾·ç»´æ©|传奇生物 ~妖精ï¼æˆ˜å£«|延势\n由你æ“控的其他妖精生物得+1/+1。\næ¯å½“金å¶çŒŽé¢†å¾·ç»´æ©æ”»å‡»æ—¶ï¼Œä½ æ¯æ“控一个进行攻击的妖精,便获得1点生命。 -Dying Wish|临终祈愿|结界~çµæ°”|结附于由你æ“控的生物\n当所结附的生物死去时,目标牌手失去X点生命且你获得X生命,X为该生物的力é‡ã€‚ -Dying to Serve|拼死效命|结界|æ¯å½“你弃一张或数张牌时,派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Dynacharge|动力çŒæ³¨|瞬间|目标由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n超载{2}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Dynaheir, Invoker Adept|塑能专家戴娜黑|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ•æ·\nä½ å¯ä»¥å°†ç”±ä½ æ“控的其他生物视åŒå®ƒä»¬å…·æœ‰æ•æ·å¼‚能地æ¥èµ·åŠ¨å…¶å¼‚能。\n{T}:本回åˆä¸­ï¼Œå½“你下一次支付四点或更多法术力æ¥èµ·åŠ¨å¼‚能时,å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Dynavolt Tower|涌电塔|神器|æ¯å½“你施放瞬间或法术咒语时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}{E}{E}{E}:涌电塔对目标生物或牌手造æˆ3点伤害。 -Déjà Vu||| -Dúnedain Blade|æœå†…丹之刃|神器 ~武具|佩带此武具的生物得+2/+1。\n佩带人类{1}\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Dúnedain Rangers|æœå†…丹游民|生物 ~人类ï¼æ¸¸ä¾ |地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,若你未æ“控æŒæˆ’人,则魔戒引诱你。 -Eager Cadet||| -Eager Construct|热切组构体|神器生物 ~组构体|当热切组构体进战场时,æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å åœ1。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Eager First-Year|热切新生|生物 ~人类ï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,热切新生得+1/+0直到回åˆç»“æŸã€‚ -Eagle of the Watch|守望雄鹰|生物~鸟|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) -Eagles of the North|北山群鹰|生物 ~鸟ï¼å£«å…µ|飞行\n当北山群鹰进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得先攻异能。\n循环平原{1}({1},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Early Frost|早霜|瞬间|横置至多三个目标地。 -Early Harvest||| -Earnest Fellowship||| -Earsplitting Rats||| -Earth Elemental|大地元素|生物 ~元素| -Earth Rift||| -Earth Servant|大地仆役|生物~元素|ä½ æ¯æ“控一个山脉,大地仆役便得+0/+1。 -Earth Surge|土地翻腾|结界|对æ¯ä¸ªåœ°è€Œè¨€ï¼Œåªè¦å®ƒæ˜¯ç”Ÿç‰©ï¼Œä¾¿å¾—+2/+2。 -Earth Tremor|大地震动|瞬间|大地震动对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚ -Earth-Cult Elemental|土邪教元素|生物 ~元素|攻城怪物~当土邪教元素进战场时,掷一颗d20。\n1~9 VERT æ¯ä½ç‰Œæ‰‹å„牺牲一个永久物。\n10~19 VERT æ¯ä½å¯¹æ‰‹å„牺牲一个永久物。\n20 VERT æ¯ä½å¯¹æ‰‹å„牺牲两个永久物。 -Earth-Origin Yak|地æºç‰¦ç‰›|生物 ~牛|当地æºç‰¦ç‰›è¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Earthblighter||| -Earthbrawn|大地膂力|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚\n补强1~{1}{G} ({1}{G},弃掉此牌:在目标生物上放置一个+1/+1指示物。) -Earthen Arms|土石武装|法术|在目标永久物上放置两个+1/+1指示物。醒转4~{6}{G}(如果你支付{6}{G}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Earthen Goo|泥壤æµæµ†|生物~æµæµ†|è·µè¸\n累积维æŒ{R}或{G}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n泥壤æµæµ†ä¸Šæ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+1。 -Earthquake Dragon|地震巨龙|生物 ~元素ï¼é¾™|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为由你æ“控之龙的法术力值总和。\n飞行,践è¸\n{2}{G},牺牲一个地:将地震巨龙从你的åŸå¢“场移回你手上。 -Earthquake||| -Earthshaker Khenra|撼地胡狼人|生物~豺狼ï¼æˆ˜å£«|æ•æ·\n当撼地胡狼人进战场时,目标力é‡ç­‰äºŽæˆ–å°äºŽæ’¼åœ°èƒ¡ç‹¼äººçš„生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n永生{4}{R}{R}({4}{R}{R},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼è±ºç‹¼ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) -Earthshaker|撼地妖|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,撼地妖对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物造æˆ2点伤害。 -Earthshaking Si|撼地蛮兕|生物 ~野兽|è·µè¸(此生物攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) -Earth|盖地|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n盖地对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 -Earwig Squad|å·å¬å°é˜Ÿ|生物~精çµï¼æµªå®¢|伺机{2}{B} (如果你于本回åˆä¸­ä»¥ç²¾çµæˆ–浪客å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\n当å·å¬å°é˜Ÿè¿›åœºæ—¶ï¼Œè‹¥æ›¾æ”¯ä»˜å…¶ä¼ºæœºè´¹ç”¨ï¼Œåˆ™ä»Žç›®æ ‡å¯¹æ‰‹çš„牌库中æœå¯»ä¸‰å¼ ç‰Œï¼Œå¹¶å°†å®ƒä»¬ç§»å‡ºå¯¹æˆ˜ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -East-Mark Cavalier|东马克骑兵|生物 ~人类ï¼éª‘士|警戒\næ¯å½“东马克骑兵对任一鬼怪或åŠå…½äººé€ æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。 -Easterling Vanguard|东夷先锋|生物 ~人类ï¼æˆ˜å£«|当东夷先锋死去时,囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -Eastern Paladin||| -Eastfarthing Farmer|东区农夫|生物 ~åŠèº«äººï¼å¹³æ°‘|当东区农夫进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚当你如此作时,你æ¯æ“控一个食å“,目标由你æ“控的生物便得+1/+1直到回åˆç»“æŸã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Easy Prey|手到擒æ¥|瞬间|消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的生物。\n循环{2}({2},弃掉此牌:抓一张牌。) -Eat to Extinction|饕餮ç­è¿¹|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚检视你的牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。 -Eaten Alive|生åžæ´»å‰¥|法术|牺牲一个生物或支付{3}{B},以作为施放此咒语的é¢å¤–费用。\n放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Eaten by Spiders|入蜘蛛å£|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物与所有装备于其上的武具。 -Eater of Days|蔽日巨怪|神器生物~海怪|飞行,践è¸\n当蔽日巨怪进场时,你略过你接下æ¥çš„两个回åˆã€‚ -Eater of Hope|希望噬魔|生物 ~æ¶é­”|飞行\n{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé‡ç”Ÿå¸Œæœ›å™¬é­”。\n{2}{B},牺牲两个其他生物:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Eater of Virtue|残贤刃|传奇神器 ~武具|æ¯å½“佩带此武具的生物死去时,将它放é€ã€‚\n佩带此武具的生物得+2/+0。\nåªè¦ä»¥æ®‹è´¤åˆƒæ”¾é€çš„æŸå¼ ç‰Œå…·æœ‰é£žè¡Œå¼‚能,佩带此武具的生物便具有飞行异能;且先攻ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€ä¿æŠ¤ã€å»¶åŠ¿ã€è·µè¸ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚\n佩带{1} -Ebon Dragon||| -Ebon Drake|黑檀龙兽|生物~龙兽|飞行\næ¯å½“牌手使用咒语时,你失去1点生命。 -Ebon Stronghold||| -Ebonblade Reaper||| -Ebondeath, Dracolich|龙巫妖黑檀死神|传奇生物 ~çµä¿‘ï¼é¾™|闪现\n飞行\n龙巫妖黑檀死神须横置进战场。\n如果本回åˆä¸­æœ‰å称ä¸ä¸ºé¾™å·«å¦–黑檀死神的生物死去,则你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放龙巫妖黑檀死神。 -Ebony Fly|黑檀è‹è‡|神器|黑檀è‹è‡é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{C}。\n{4}:掷一颗d6。你å¯ä»¥ä½¿é»‘檀è‹è‡æˆä¸ºX/X,具飞行异能的昆虫神器生物直到回åˆç»“æŸï¼ŒX为掷骰结果。\næ¯å½“黑檀è‹è‡æ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得飞行异能直到回åˆç»“æŸã€‚ -Ebony Owl Netsuke|黑檀枭åŠé¥°|神器|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹çš„手牌有七张或更多,则夜枭åŠé¥°å¯¹ä»–造æˆ4点伤害。 -Ebony Treefolk||| -Eccentric Apprentice|å¤æ€ªå­¦å¾’|生物 ~魔人ï¼æ³•æœ¯å¸ˆ|飞行\n当å¤æ€ªå­¦å¾’进战场时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n在你回åˆçš„战斗开始时,若你完æˆè¿‡åœ°åŸŽï¼Œåˆ™ç›´åˆ°å›žåˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1,具飞行异能的鸟。 -Eccentric Farmer|å¤æ€ªå†œå¤«|生物 ~人类ï¼å¹³æ°‘|当å¤æ€ªå†œå¤«è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œï¼Œç„¶åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) -Echo Circlet|回å“饰环|神器~武具|佩带此武具的生物å¯ä»¥é¢å¤–多阻挡一个生物。\n佩带{1} -Echo Inspector|回å“巡检员|生物 ~鸟ï¼æµªå®¢|飞行\n当回å“巡检员进战场时,令它筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Echo Mage|回声法师|生物~人类ï¼æ³•æœ¯å¸ˆ|å‡çº§{1}{U} ({1}{U}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-3\n2/4\n{U}{U},{T}:å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n等级4+\n2/5\n{U}{U},{T}:将目标瞬间或法术咒语å¤åˆ¶ä¸¤æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 -Echo Storm|回å“风暴|法术|当你施放此咒语时,你本盘游æˆä¸­æ¯ä»Žç»Ÿå¸…区施放过一次你的指挥官,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。\n派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç¥žå™¨ä¹‹å¤åˆ¶å“。 -Echo Tracer||| -Echo of Eons|亘å¤å›žå£°|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œä¸ŽåŸå¢“场洗入其牌库,然åŽå„抓七张牌。\n返照{2}{U}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Echoes of the Kin Tree|æ—树回å“|结界|{2}{W}:振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) -Echoing Boon|æ©æ³½å›žå“|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“你施放瞬间或法术咒语时,若它的目标是由你æ“控且具该å称的生物,则你å¯ä»¥å¤åˆ¶è¯¥å’’语,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Echoing Calm|定é™å›žå“|瞬间|消ç­ç›®æ ‡ç»“ç•ŒåŠæ‰€æœ‰ä¸Žå…¶åŒå的其它结界。 -Echoing Courage|勇气回å“|瞬间|目标生物åŠæ‰€æœ‰ä¸Žå…¶åŒå的其他生物得+2/+2直到回åˆç»“æŸã€‚ -Echoing Decay|衰败回å“|瞬间|目标生物åŠæ‰€æœ‰ä¸Žå…¶åŒå的其它生物得-2/-2直到回åˆç»“æŸã€‚ -Echoing Return|归返回å“|法术|将目标生物牌和所有与之åŒå的其他牌从你的åŸå¢“场移回你手上。 -Echoing Ruin|æ¯å¼ƒå›žå“|法术|消ç­ç›®æ ‡ç¥žå™¨åŠæ‰€æœ‰ä¸Žå…¶åŒå的其它神器。 -Echoing Truth|真相回å“|瞬间|将目标éžåœ°æ°¸ä¹…物åŠæ‰€æœ‰ä¸Žå…¶åŒå的其他永久物移回其拥有者手上。 -Ecological Appreciation|生æ€é‰´èµ|法术|从你的牌库和åŸå¢“场中æœå¯»è‡³å¤šå››å¼ å称å„ä¸ç›¸åŒçš„生物牌,且其法术力值å‡é¡»ç­‰äºŽæˆ–å°äºŽX,展示这些牌。任一对手选择其中两张牌。将所选之牌洗入你的牌库,其余则放进战场。放é€ç”Ÿæ€é‰´èµã€‚ -Ecologist's Terrarium|生æ€å­¦å®¶ç›†æ™¯ç®±|神器|当生æ€å­¦å®¶ç›†æ™¯ç®±è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n{2},{T},牺牲生æ€å­¦å®¶ç›†æ™¯ç®±ï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Eddytrail Hawk|漩迹鹰|生物~鸟|飞行\n当漩迹鹰进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“漩迹鹰攻击时,你å¯ä»¥æ”¯ä»˜{E}。若你如此作,则å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得飞行异能直到回åˆç»“æŸã€‚ -Edgar's Awakening|艾德嘉觉醒|法术|将目标生物牌从你的åŸå¢“场移回战场。\n当你弃掉艾德嘉觉醒时,你å¯ä»¥æ”¯ä»˜{B}。当你如此作时,将目标生物牌从你的åŸå¢“场移回你手上。 -Edge of Autumn|暮秋|法术|如果你æ“控四个地或更少,则从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n循环~牺牲一个地。 (牺牲一个地,弃掉此牌:抓一张牌。) -Edge of the Divinity|女神授æ©|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是白色,它便得+1/+2。\nåªè¦å—此结界的生物是黑色,它便得+2/+1。 -Edgewalker||| -Edgewall Innkeeper|边墙镇旅店主|生物 ~人类ï¼å¹³æ°‘|æ¯å½“你施放具有历险的生物咒语时,抓一张牌。(它ä¸éœ€å…ˆå®ŒæˆåŽ†é™©ã€‚) -Edifice of Authority|å¨æƒé«˜å¡”|神器|{1},{T}:目标生物本回åˆä¸èƒ½æ”»å‡»ã€‚在å¨æƒé«˜å¡”上放置一个石砖指示物。\n{1},{T}:直到你的下一个回åˆï¼Œç›®æ ‡ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚åªèƒ½äºŽå¨æƒé«˜å¡”上有三个或更多石砖指示物时起动。 -Edric, Spymaster of Trest|崔斯特密探长埃å“å…‹|传奇生物~妖精ï¼æµªå®¢|æ¯å½“一个生物å‘你的任一对手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æŠ“一张牌。 -Eel Umbra|鳗本影|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+1/+1。\n替身甲(如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—到的所有伤害,并消ç­æ­¤çµæ°”。) -Eerie Interlude|神秘æ’曲|瞬间|放é€ä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Eerie Procession|神秘行列|法术~å¤å’’|从你的牌库中æœå¯»ä¸€å¼ å¤å’’牌,展示该牌,并置于你手上。然åŽå°†ä½ çš„牌库洗牌。 -Eerie Soultender|神秘护魂çµ|生物 ~精怪ï¼åƒ§ä¾£|当神秘护魂çµè¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。)\n{4}{B},从你的åŸå¢“场放é€ç¥žç§˜æŠ¤é­‚çµï¼šå°†å¦ä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Eerie Ultimatum|神秘通牒|法术|将任æ„æ•°é‡å称å„ä¸ç›¸åŒçš„永久物牌从你的åŸå¢“场移回战场。 -Efficient Construction|高效建造|结界|æ¯å½“你施放神器咒语时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Efreet Flamepainter|绘焰魔神|生物 ~魔神ï¼ç¥­å¸ˆ|连击\næ¯å½“绘焰魔神对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚ -Efreet Weaponmaster|舞兵魔神|生物~魔神ï¼ä¿®è¡Œåƒ§|先攻\n当舞兵魔神进战场或翻回正é¢æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+3/+0直到回åˆç»“æŸã€‚\nå˜èº«{2}{U}{R}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Ego Erasure|抹消自我|部æ—瞬间~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物得-2/-0且失去所有生物类别。 -Eidolon of Blossoms|花丛幻çµ|结界生物~精怪|星彩~æ¯å½“花丛幻çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,抓一张牌。 -Eidolon of Countless Battles|百战幻çµ|结界生物~精怪|神授{2}{W}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n对百战幻çµä¸Žæ‰€ç»“附的生物而言,你æ¯æ“控一个生物,它们便å„å¾—+1/+1,且你æ¯æ“控一个çµæ°”,它们便å„å¾—+1/+1。 -Eidolon of Inspiration|壮志幻çµ|结界生物 ~精怪|在你回åˆçš„战斗开始时,目标由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ -Eidolon of Obstruction|扰生幻çµ|结界生物 ~精怪|先攻\n由对手æ“控之é¹æ´›å®¢çš„忠诚异能增加{1}æ¥èµ·åŠ¨ã€‚ -Eidolon of Philosophy|哲ç†å¹»çµ|结界生物 ~精怪|{6}{U},牺牲哲ç†å¹»çµï¼šæŠ“三张牌。 -Eidolon of Rhetoric|巧辞幻çµ|结界生物 ~精怪|æ¯ä½ç‰Œæ‰‹æ¯å›žåˆæ‰€æ–½æ”¾çš„咒语ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ -Eidolon of the Great Revel|盛欢幻çµ|结界生物 ~精怪|æ¯å½“任一牌手施放总法术力费用等于或å°äºŽ3的咒语时,盛欢幻çµå¯¹è¯¥ç‰Œæ‰‹é€ æˆ2点伤害。 -Eiganjo Castle|永岩城|传奇地|{T}:加{W}到你的法术力池中。\n{W},{T}:防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ä¼ å¥‡ç”Ÿç‰©é€ æˆçš„2点伤害。 -Eiganjo Exemplar|永岩城模范|结界生物 ~人类ï¼æ­¦å£«|æ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚ -Eiganjo Free-Riders|永岩城翔骑兵|生物~人类ï¼å£«å…µ|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的白色生物移回其拥有者手上。 -Eiganjo Uprising|永岩城起事|法术|派出X个2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚它们获得å¨æ…‘与æ•æ·å¼‚能直到回åˆç»“æŸã€‚\næ¯ä½å¯¹æ‰‹å„派出Xå‡ä¸€ä¸ª2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚ -Eiganjo, Seat of the Empire|å¸å±…永岩城|传奇地|{T}:加{W}。\n魂力~{2}{W},弃掉å¸å±…永岩城:它对目标进行攻击或阻挡的生物造æˆ4点伤害。你æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Eight-and-a-Half-Tails|å…«å°¾åŠ|传奇生物 ~ç‹ï¼åƒ§ä¾£|{1}{W}:目标由你æ“控的永久物获得å白ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n{1}:目标咒语或永久物æˆä¸ºç™½è‰²ç›´åˆ°å›žåˆç»“æŸã€‚ -Eightfold Maze|Eightfold Maze|| -Ekundu Griffin||| -Elaborate Firecannon|精巧ç«ç‚Žç‚®|神器|精巧ç«ç‚Žç‚®äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{4},{T}:精巧ç«ç‚Žç‚®å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则é‡ç½®ç²¾å·§ç«ç‚Žç‚®ã€‚ -Eladamri's Call||| -Eland Umbra|大羚羊本影|结界~çµæ°”|结附于生物\n所结附的生物得+0/+4。\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) -Elanor Gardner|埃拉诺·加德纳|传奇生物 ~åŠèº«äººï¼æ–¥å€™|当埃拉诺·加德纳进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­ç‰ºç‰²è¿‡é£Ÿå“,则你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Elas il-Kor, Sadistic Pilgrim|è™ä¹‹åŽå¯‡æ—黜人ä¾æ‹‰ä¸|传奇生物 ~éžç‘žäººï¼å¯‡æ—ï¼åƒ§ä¾£|死触\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Elbrus, the Binding Blade|镇魔刃埃布斯|传奇神器~武具|佩带此武具的生物得+1/+0。当佩带此武具的生物对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将镇魔刃埃布斯å¸è£…,然åŽè½¬åŒ–它。佩带{1} -Elder Brain|主脑|生物 ~惊惧兽|å¨æ…‘\næ¯å½“主脑攻击任一牌手时,从该牌手手上放é€æ‰€æœ‰ç‰Œï¼Œç„¶åŽä»–抓等é‡çš„牌。于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä»Žå…¶ä¸­ä½¿ç”¨åœ°å’Œæ–½æ”¾å’’语。如果你以此法施放咒语,则你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 -Elder Cathar|年迈护教军|生物~人类ï¼å£«å…µ|当年迈护教军死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 如果该生物是人类,则改为在其上放置两个+1/+1指示物。 -Elder Deep-Fiend|å¤æ¸Šé­”蛸|生物 ~奥札奇ï¼ç« é±¼|闪现\n化生{5}{U}{U}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放此咒语时,横置至多四个目标永久物。 -Elder Druid||| -Elder Gargaroth|年长庞巨兽|生物 ~野兽|警戒,延势,践è¸\næ¯å½“年长庞巨兽攻击或阻挡时,选择一项~\n•派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n•你获得3点生命。\n•抓一张牌。 -Elder Mastery|é•¿è€æ”¯é…|结界~çµæ°”|生物结界\nå—此结界的生物得+3/+3并具有飞行异能。\næ¯å½“å—此结界的生物对牌手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒä¸¤å¼ ç‰Œã€‚ -Elder Pine of Jukai|æ ‘æµ·å¤æ¾|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,展示你牌库顶的三张牌。 将所有以此法展示的地牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。\n转生2 -Elder of Laurels|月桂长者|生物~人类ï¼å‚è°‹|{3}{G}:目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的生物数é‡ã€‚ -Elderfang Disciple|寰宇蛇信徒|生物 ~妖精ï¼åƒ§ä¾£|当寰宇蛇信徒进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Elderfang Ritualist|寰宇蛇仪å¼å¸ˆ|生物 ~妖精ï¼åƒ§ä¾£|当寰宇蛇仪å¼å¸ˆæ­»åŽ»æ—¶ï¼Œå°†å¦ä¸€å¼ ç›®æ ‡å¦–精牌从你的åŸå¢“场移回你手上。 -Elderfang Venom|寰宇蛇毒液|结界|由你æ“控且进行攻击的妖精具有死触异能。\næ¯å½“一个由你æ“控的妖精死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 -Elderleaf Mentor|å¤å¶å±…导师|生物 ~妖精ï¼æˆ˜å£«|当å¤å¶å±…导师进战场时,派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Elderscale Wurm|祖鳞亚龙|生物~亚龙|è·µè¸\n当祖鳞亚龙进战场时,若你的总生命å°äºŽ7,则你的总生命æˆä¸º7。\nåªè¦ä½ çš„生命为7或更多,则将使你的总生命å‡å°‘至7以下的伤害,改为å‡å°‘你的生命至7。 -Eldrazi Aggressor|侵略奥札奇|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\nåªè¦ä½ æ“控å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©ï¼Œä¾µç•¥å¥¥æœ­å¥‡ä¾¿å…·æœ‰æ•æ·å¼‚能。 -Eldrazi Conscription|奥札奇å¾å¬|部æ—结界~奥札奇ï¼çµæ°”|结附于生物\n所结附的生物得+10/+10并具有践è¸å¼‚能与歼ç­2。 (æ¯å½“它攻击时,防御牌手牺牲两个永久物。) -Eldrazi Devastator|æ¯ä¸–奥札奇|生物~奥札奇|è·µè¸ -Eldrazi Displacer|奥札奇挪移体|生物~奥札奇|虚色(此牌没有颜色。)\n{2}{C}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。({C}代表无色法术力。) -Eldrazi Mimic|æ‹Ÿæ€å¥¥æœ­å¥‡|生物~奥札奇|æ¯å½“å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥å°†æ‹Ÿæ€å¥¥æœ­å¥‡çš„基础力é‡ä¸Žé˜²å¾¡åŠ›æ›´æ”¹ä¸ºè¯¥ç”Ÿç‰©çš„力é‡ä¸Žé˜²å¾¡åŠ›ç›´åˆ°å›žåˆç»“æŸã€‚ -Eldrazi Monument|奥札奇纪念碑|神器|由你æ“控的生物得+1/+1且具有飞行与ä¸ç­å¼‚能。在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若你无法如此作,则牺牲奥札奇纪念碑。 -Eldrazi Obligator|强令奥札奇|生物~奥札奇|虚色(此牌没有颜色。)\n当你施放强令奥札奇时,你å¯ä»¥æ”¯ä»˜{1}{C}。若你如此作,则获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸï¼Œé‡ç½®è¯¥ç”Ÿç‰©ï¼Œä¸”它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚({C}代表无色法术力。)\næ•æ· -Eldrazi Skyspawner|空孳奥札奇|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)飞行当空孳奥札奇进战场时,将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。〠-Eldrazi Temple|奥札奇殿堂|地|{T}:加{1}到你的法术力池中。\n{T}:加{2}到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ— è‰²å¥¥æœ­å¥‡å’’语,或是起动无色奥札奇的起动å¼å¼‚能。 -Eldritch Evolution|邪异进化|法术|牺牲一个生物,以作为施放邪异进化的é¢å¤–费用。\n从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的生物牌,X为所牺牲之生物的总法术力费用加2。将该牌放进战场,然åŽå°†ä½ çš„牌库洗牌。放é€é‚ªå¼‚进化。 -Eldritch Pact|魔能契约|法术|目标牌手抓X张牌且失去X点生命,X为其åŸå¢“场中牌的数é‡ã€‚ -Electric Revelation|电激å¯ç¤º|瞬间|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。\n返照{3}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用åŠé¢å¤–费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Electrickery|电æµæ¶æˆ|瞬间|电æµæ¶æˆå¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物造æˆ1点伤害。\n超载{1}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Electrify|电击|瞬间|电击对目标生物造æˆ4点伤害。 -Electrodominance|控驭电能|瞬间|控驭电能对任æ„一个目标造æˆX点伤害。你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Electrolyze|电解|瞬间|电解对一个或两个目标生物和ï¼æˆ–牌手造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。\n抓一张牌。 -Electropotence|电æµæƒèƒ½|结界|æ¯å½“一个生物在你的æ“控下放进战场时,你å¯ä»¥æ”¯ä»˜{2}{R}。 若你如此作,则该生物对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Electrostatic Bolt||| -Electrostatic Field|é™ç”µåŠ›åœº|生物 ~墙|守军\næ¯å½“你施放瞬间或法术咒语时,é™ç”µåŠ›åœºå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Electrostatic Infantry|é™ç”µæ­¥å…µ|生物 ~矮人ï¼æ³•æœ¯å¸ˆ|è·µè¸\næ¯å½“你施放瞬间或法术咒语时,在é™ç”µæ­¥å…µä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Electrostatic Pummeler|é™ç”µçŒ›å‡»æ‰‹|神器生物~组构体|当é™ç”µçŒ›å‡»æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}:é™ç”µçŒ›å‡»æ‰‹å¾—+X/+X直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ -Electryte||| -Elegant Edgecrafters|优雅锋刃匠|生物~妖精ï¼ç¥žå™¨å¸ˆ|优雅锋刃匠ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n装é…2(当此生物进战场时,在其上放置两个+1/+1指示物或派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) -Elegant Entourage|优雅éšä»Ž|生物 ~妖精ï¼å¾·é²ä¼Š|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ä¼˜é›…éšä»Žä»¥å¤–的生物得+1/+1且获得践è¸å¼‚能。 -Elemental Appeal|呼引元素|法术|增幅{5} (你施放此咒语时å¯ä»¥é¢å¤–支付{5}。)\n将一个7/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ 如果呼引元素已增幅,则该生物得+7/+0直到回åˆç»“æŸã€‚ -Elemental Bond|元素ç¾ç»Š|结界|æ¯å½“一个力é‡ç­‰äºŽæˆ–大于3的生物在你的æ“控下进战场时,抓一张牌。 -Elemental Expressionist|元素展现家|生物 ~åŠå…½äººï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,选择目标由你æ“控的生物。直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—「如果此生物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域ã€ä¸Žã€Œå½“你放é€æ­¤ç”Ÿç‰©æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ã€(æ¯ä¸ªè¯¥å¼‚能都会分别触å‘。) -Elemental Masterpiece|元素æ°ä½œ|法术|派出两个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚\n{U/R}{U/R},弃掉元素æ°ä½œï¼šæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Elemental Mastery|精研元素|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{T}:派出X个1/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ï¼ŒX为此生物的力é‡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬æ”¾é€ã€‚〠-Elemental Resonance|元素共振|结界~çµæ°”|永久物结界\n在你战斗å‰çš„行动阶段开始时,加若干法术力到你的法术力池中,其数é‡ä¸Žé¢œè‰²ä¸ºå—此结界之永久物的法术力费用。 (法术力费用包å«é¢œè‰²ã€‚ è‹¥æŸä¸ªæ³•æœ¯åŠ›ç¬¦å·å…·æœ‰æ•°ä¸ªé¢œè‰²ï¼Œåˆ™é€‰æ‹©å…¶ä¸­ä¸€ä¸ªã€‚) -Elemental Summoning|元素å¬å”¤æœ¯|法术 ~课程|派出一个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ -Elemental Uprising|元素抗暴|瞬间|目标由你æ“控的地æˆä¸º4/4,具æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚它本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 -Elementalist's Palette|元素师æ料盘|神器|æ¯å½“你施放法术力费用中包å«{X}的咒语时,在元素师æ料盘上放置两个充电指示物。\n{T}:加一点任æ„颜色的法术力。\n{T}:元素师æ料盘上æ¯æœ‰ä¸€ä¸ªå……电指示物,便加{C}。此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜åŒ…å«{X}的费用。 -Elenda and Azor|ä¾èŽ²è¾¾ä¸Žä¿„ä½|传奇生物 ~å¸è¡€é¬¼ï¼éª‘士ï¼å²èŠ¬æ–¯|飞行,守护{2}\næ¯å½“ä¾èŽ²è¾¾ä¸Žä¿„ä½æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}{W}{U}{B}。若你如此作,则抓X张牌。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜4点生命。若你如此作,则派出若干1/1黑色,具系命异能的å¸è¡€é¬¼ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬å›žåˆå·²æŠ“的牌数é‡ã€‚ -Elenda, the Dusk Rose|暮影蔷薇ä¾èŽ²è¾¾|传奇生物 ~å¸è¡€é¬¼ï¼éª‘士|系命\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨æš®å½±è”·è–‡ä¾èŽ²è¾¾ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当ä¾èŽ²è¾¾æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºX个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ï¼ŒX为ä¾èŽ²è¾¾çš„力é‡ã€‚ -Elephant Ambush||| -Elephant Guide||| -Elesh Norn, Grand Cenobite|大修é“士艾蕾侬|传奇生物 ~éžç‘žäººï¼é­”判官|警戒\n由你æ“控的其他生物得+2/+2。\n由对手æ“控的生物得-2/-2。 -Elesh Norn, Mother of Machines|机械之æ¯è‰¾è•¾ä¾¬|传奇生物 ~éžç‘žäººï¼é­”判官|警戒\n如果由你æ“控之永久物具有的触å‘å¼å¼‚能因永久物进战场而触å‘,则该异能é¢å¤–触å‘一次。\n进战场的永久物ä¸ä¼šè§¦å‘由对手æ“控之永久物的异能。 -Elf Replica||| -Elfhame Druid|妖精乡德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。\n{T}:加{G}{G}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å·²å¢žå¹…的咒语。 -Elfhame Palace||| -Elfhame Sanctuary||| -Elfhame Wurm|妖精乡亚龙|生物 ~亚龙|è­¦æˆ’ï¼Œè·µè¸ -Elgaud Inquisitor|艾尔告审判官|生物~人类ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)当艾尔告审判官死去时,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Elgaud Shieldmate|艾尔告护盾手|生物~人类ï¼å£«å…µ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦è‰¾å°”告护盾手与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有辟邪异能。 (它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) -Eligeth, Crossroads Augur|歧路åœç®—师艾力æ€|传奇生物 ~å²èŠ¬æ–¯|飞行\n如果你将å åœè‹¥å¹²ç‰Œï¼Œåˆ™æ”¹ä¸ºæŠ“ç­‰é‡çš„牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Eliminate the Competition|终结竞争|法术|牺牲X个生物,以作为施放终结竞争的é¢å¤–费用。\n消ç­X个目标生物。 -Eliminate|涤除|瞬间|消ç­ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物或é¹æ´›å®¢ã€‚ -Elite Arcanist|精英奥术师|生物~人类ï¼æ³•æœ¯å¸ˆ|当精英奥术师进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ çž¬é—´ç‰Œã€‚{X},{T}:å¤åˆ¶æ‰€æ”¾é€çš„牌。你å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚X为所放é€çš„牌之总法术力费用。 -Elite Archers||| -Elite Arrester|è英逮æ•äºº|生物 ~人类ï¼å£«å…µ|{1}{U},{T}:横置目标生物。 -Elite Cat Warrior||| -Elite Guardmage|精英å«æ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n当精英å«æ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命且抓一张牌。 -Elite Headhunter|猎首精英|生物 ~人类ï¼éª‘士|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{B/R}{B/R}{B/R},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个神器:猎首精英对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。 -Elite Inquisitor|精英审判官|生物~人类ï¼å£«å…µ|先攻,警戒\nåå¸è¡€é¬¼ä¿æŠ¤ï¼Œå狼人ä¿æŠ¤ï¼Œåçµä¿‘ä¿æŠ¤ -Elite Instructor|精英讲师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当精英讲师进战场时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Elite Javelineer||| -Elite Scaleguard|精英鳞å«|生物 ~人类ï¼å£«å…µ|当精英鳞å«è¿›æˆ˜åœºæ—¶ï¼ŒæŒ¯åŠ±2。(于由你æ“控的生物中选择一个防御力最低的生物,在其上放置两个+1/+1指示物。)\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物攻击时,横置目标由防御牌手æ“控的生物。 -Elite Skirmisher|精英侦å«|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以精英侦å«ä¸ºç›®æ ‡çš„咒语时,你å¯ä»¥æ©«ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Elite Spellbinder|精英é”咒僧|生物 ~人类ï¼åƒ§ä¾£|飞行\n当精英é”咒僧进战场时,检视目标对手的手牌。你å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ éžåœ°ç‰Œã€‚于该牌æŒç»­æ”¾é€çš„时段内,其拥有者å¯ä»¥ä½¿ç”¨ä¹‹ã€‚以此法施放的咒语增加{2}æ¥æ–½æ”¾ã€‚ -Elite Vanguard|è英先锋|生物~人类ï¼å£«å…µ| -Elixir of Immortality|永生ç¼æµ†|神器|{2},{T}:你获得5点生命。 将永生ç¼æµ†ä¸Žä½ çš„åŸå¢“场洗入你的牌库。 -Elkin Bottle||| -Ellyn Harbreeze, Busybody|大忙人艾ç³å“ˆç¢§å…¹|传奇生物 ~人类ï¼å¹³æ°‘|{T}:检视你牌库顶的X张牌,X为你本回åˆä¸­æ´¾å‡ºè¿‡çš„è¡ç”Ÿç‰©æ•°é‡ã€‚将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n选择身世 -Ellywick Tumblestrum|艾利薇鼓ç´|传奇é¹æ´›å®¢ ~艾利薇|+1:深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n−2:检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌并将它置于你手上。如果它是传奇,则你获得3点生命。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−7:你获得具有以下异能的徽记~「由你æ“控的生物具有践è¸ä¸Žæ•æ·å¼‚能,且你完æˆè¿‡çš„地城中æ¯æœ‰ä¸€ä¸ªä¸åŒå称便得+2/+2。〠-Elminster's Simulacrum|伊尔明斯特的拟åƒæœ¯|瞬间|为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žä½ æ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控之生物的å¤åˆ¶å“。 -Elminster|伊尔明斯特|传奇é¹æ´›å®¢ ~伊尔明斯特|æ¯å½“ä½ å åœæ—¶ï¼Œä½ æœ¬å›žåˆä¸­æ–½æ”¾çš„下一个瞬间或法术咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为以此法å åœæœŸé—´æ‰€æ£€è§†çš„牌张数é‡ã€‚\n+2:抓一张牌,然åŽå åœ2。\n-3:放é€ä½ çš„牌库顶牌。派出若干1/1è“色,具飞行异能的仙çµï¼é¾™è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„法术力值。\n伊尔明斯特å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Eloise, Nephalia Sleuth|涅éžåˆ©äºšä¾¦å‘˜åŸƒèæ´|传奇生物 ~人类ï¼æµªå®¢|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€)\næ¯å½“你牺牲一个è¡ç”Ÿç‰©æ—¶ï¼ŒåˆºæŽ¢1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) -Elrond of the White Council|白é“会的埃尔隆德|传奇生物 ~妖精ï¼è´µæ—|密议~当白é“会的埃尔隆德进战场时,æ¯ä½ç‰Œæ‰‹å„ç§ä¸‹æŠ•ç¥¨é€‰æ‹©ã€Œç»„盟ã€æˆ–「æ´åŠ©ã€ï¼Œç„¶åŽå±•ç¤ºæŠ•ç¥¨ç»“果。对æ¯ç¥¨ã€Œç»„盟ã€è€Œè¨€ï¼ŒæŠ•è¯¥ç¥¨è€…选择一个由其æ“控的生物。你获得所有以此法选中之生物的æ“控æƒï¼Œä¸”这些生物获得「此生物ä¸èƒ½æ”»å‡»å…¶æ‹¥æœ‰è€…。ã€ç„¶åŽã€Œæ´åŠ©ã€æ¯æœ‰ä¸€ç¥¨ï¼Œä¾¿åœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Elrond, Lord of Rivendell|幽谷领主埃尔隆德|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“幽谷领主埃尔隆德或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,å åœ1。若这是此异能在本回åˆç¬¬äºŒæ¬¡çš„结算,则魔戒引诱你。 -Elrond, Master of Healing|疗伤圣手埃尔隆德|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“ä½ å åœæ—¶ï¼Œåœ¨è‡³å¤šX个目标生物上å„放置一个+1/+1指示物,X为以此法å åœæœŸé—´æ‰€æ£€è§†çš„牌张数é‡ã€‚\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“一张牌。 -Elsewhere Flask|彼方瓶|神器|当彼方瓶进场时,抓一张牌。\n牺牲彼方瓶:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ã€‚ 由你æ“控的地å‡æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ -Elsha of the Infinite|æ— é™è½®å›žè‰¾å°”莎|传奇生物 ~巨çµï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放éžç”Ÿç‰©å’’语。如果你以此法施放咒语,则你å¯ä»¥å°†ä¹‹è§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ -Elspeth Conquers Death|艾紫培转生纪|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且总法术力费用等于或大于3的永久物。\nII — 直到你的下一个回åˆï¼Œå¯¹æ‰‹æ–½æ”¾çš„éžç”Ÿç‰©å’’语增加{2}æ¥æ–½æ”¾ã€‚\nIII — 将目标生物或é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场。在其上放置一个+1/+1指示物或一个忠诚指示物。 -Elspeth Resplendent|åŽè¾‰è‰¾ç´«åŸ¹|传奇é¹æ´›å®¢ ~艾紫培|+1:选择至多一个目标生物。在其上放置一个+1/+1指示物和一个飞行,先攻,系命或警戒指示物。\n−3:检视你牌库顶的七张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的永久物牌放进战场,且上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−7:派出五个3/3白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ -Elspeth Tirel|艾紫培æç‘ž|é¹æ´›å®¢ï½žè‰¾ç´«åŸ¹|+2:你æ¯æ“控一个生物,便获得1点生命。\n-2:将三个1/1白色士兵è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n-5:消ç­æ‰€æœ‰å…¶ä»–永久物,\n但地与è¡ç”Ÿç‰©é™¤å¤–。 -Elspeth's Devotee|艾紫培的信徒|生物 ~人类ï¼å£«å…µ|当艾紫培的信徒进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为无ç•è‹±é›„艾紫培的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Elspeth's Nightmare|艾紫培的梦魇|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ2的生物。\nII — 目标对手展示其手牌。你选择其中一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌。该牌手弃掉该牌。\nIII — 放é€ç›®æ ‡å¯¹æ‰‹çš„åŸå¢“场。 -Elspeth's Smite|艾紫培的é‡å‡»|瞬间|艾紫培的é‡å‡»å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆ3点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Elspeth's Talent|艾紫培的天分|结界 ~çµæ°”|结附于é¹æ´›å®¢\n所结附的é¹æ´›å®¢å…·æœ‰ã€Œ+1:派出三个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ã€\næ¯å½“你起动所结附的é¹æ´›å®¢ä¹‹å¿ è¯šå¼‚能时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得警戒异能。 -Elspeth, Knight-Errant|游侠艾紫培|é¹æ´›å®¢ï½žè‰¾ç´«åŸ¹|+1:将一个1/1白色士兵è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n+1:目标生物得+3/+3并获得飞行异能直到回åˆç»“æŸã€‚\n-8:直到这盘对战结æŸï¼Œç”±ä½ æ“控的神器,生物,结界,以åŠåœ°éƒ½ä¸ä¼šæ¯å。 -Elspeth, Sun's Champion|旭日天尊艾紫培|传奇é¹æ´›å®¢ ~艾紫培|+1:派出三个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n−3:消ç­æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\n−7:你获得具有以下异能的徽记~「由你æ“控的生物得+2/+2且具有飞行异能。〠-Elspeth, Sun's Nemesis|破日死敌艾紫培|传奇é¹æ´›å®¢ ~艾紫培|−1:至多两个目标由你æ“控的生物å„å¾—+2/+1直到回åˆç»“æŸã€‚\n−2:派出两个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\n−3:你获得5点生命。\n逸脱~{4}{W}{W},从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Elspeth, Undaunted Hero|æ— ç•è‹±é›„艾紫培|传奇é¹æ´›å®¢ ~艾紫培|+2:在至多两个目标生物上å„放置一个+1/+1指示物。\n−2:从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为阳辉é‡è£…步兵的牌,并将之放进战场。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n−8:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得飞行异能且得+X/+X,X为你的白色献力。 -Elturel Survivors|埃尔托瑞尔幸存者|生物 ~魔人ï¼å¹³æ°‘|è·µè¸ï¼Œç¹å½±\nåªè¦åŸƒå°”托瑞尔幸存者正进行攻击,它便得+X/+0,X为由防御牌手æ“控的地数é‡ã€‚ -Elturgard Ranger|艾尔托迦德游侠|生物 ~人类ï¼å¦–ç²¾ï¼æ¸¸ä¾ |延势\n当艾尔托迦德游侠进战场时,派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ -Elusive Krasis|匿迹èžåˆä½“|生物~鱼ï¼çªå˜ä½“|匿迹èžåˆä½“ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) -Elusive Spellfist|匿迹咒拳僧|生物~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你施放éžç”Ÿç‰©å’’语时,匿迹咒拳僧得+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Elusive Tormentor|匿迹拷问人|生物~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|{1},弃一张牌:转化匿迹拷问人。 -Elven Ambush|妖精ä¼å‡»|瞬间|ä½ æ¯æ“控一个妖精,便派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Elven Bow|妖精曲弓|神器 ~武具|当妖精曲弓进战场时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å¦–精曲弓装备于其上。\n佩带此武具的生物得+1/+2且具有延势异能。\n佩带{3} -Elven Cache||| -Elven Chorus|ç²¾çµé½é¢‚|结界|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放生物咒语。\n由你æ“控的生物具有「{T}:加一点任æ„颜色的法术力。〠-Elven Farsight|ç²¾çµåœè§†|法术|å åœ3,然åŽä½ å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。如果它是生物牌,则抓一张牌。 -Elven Riders||| -Elves of Deep Shadow|深黯地精|生物~地精ï¼å¾·é²ä¼Š|{T}:加{B}到你的法术力池中。 深黯地精对你造æˆ1点伤害。 -Elvish Aberration||| -Elvish Archdruid|妖精高ä½å¾·é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|由你æ“控的其他妖精生物得+1/+1。\n{T}:你æ¯æ“控一个妖精,便加{G}。 -Elvish Archers||| -Elvish Bard|地精åŸæ¸¸è¯—人|生物~地精ï¼ç¥­å¸ˆ|所有能够阻挡地精åŸæ¸¸è¯—人的生物皆须阻挡之。 -Elvish Berserker|地精狂战士|生物~地精ï¼ç‹‚战士|æ¯å½“地精狂战士被阻挡时,æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡å®ƒï¼Œå®ƒä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ -Elvish Branchbender|弯æžåœ°ç²¾|生物~地精ï¼å¾·é²ä¼Š|{T}:直到回åˆç»“æŸï¼Œç›®æ ‡æ ‘æž—æˆä¸ºX/X树妖生物且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ï¼ŒX为由你æ“控的地精数é‡ã€‚ -Elvish Champion||| -Elvish Clancaller|唤æ—妖精|生物 ~妖精ï¼å¾·é²ä¼Š|由你æ“控的其他妖精得+1/+1。\n{4}{G}{G},{T}:从你的牌库中æœå¯»ä¸€å¼ å称为唤æ—妖精的牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Elvish Doomsayer|妖精末视师|生物 ~妖精ï¼ç¥­å¸ˆ|当妖精末视师死去时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Elvish Dreadlord|妖精èƒä¾¯|生物 ~çµä¿‘ï¼å¦–ç²¾|死触\n当妖精èƒä¾¯æ­»åŽ»æ—¶ï¼Œéžå¦–精的生物得-3/-3直到回åˆç»“æŸã€‚\n返场{5}{B}{B}({5}{B}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Elvish Eulogist|地精赞颂人|生物~地精ï¼ç¥­å¸ˆ|牺牲地精赞颂人:你åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç²¾ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。 -Elvish Fury|妖精之怒|瞬间|购回{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。如果你如此作,则结算此咒语时将它放入你的手牌。)\n目标生物得+2/+2直到回åˆç»“æŸã€‚ -Elvish Guidance||| -Elvish Handservant|地精éšä¾|生物~地精ï¼æˆ˜å£«|æ¯å½“任一牌手使用巨人咒语时,你å¯ä»¥åœ¨åœ°ç²¾éšä¾ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Elvish Harbinger|先兆地精|生物~地精ï¼å¾·é²ä¼Š|当先兆地精进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åœ°ç²¾ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Elvish Herder||| -Elvish Hexhunter|地精猎邪人|生物~地精ï¼ç¥­å¸ˆ|{G/W},{T},牺牲地精猎邪人:消ç­ç›®æ ‡ç»“界。 -Elvish Hydromancer|妖精æµæ°´æœ¯å£«|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|增幅{3}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{U}。)\n当妖精æµæ°´æœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。 -Elvish Lyrist||| -Elvish Mariner|ç²¾çµæµ·å‘˜|生物 ~妖精ï¼é©¾æ‰‹|æ¯å½“ç²¾çµæµ·å‘˜æ”»å‡»æ—¶ï¼Œå åœ1。\næ¯å½“ä½ å åœæ—¶ï¼Œæ¨ªç½®è‡³å¤šX个目标éžåœ°æ°¸ä¹…物,X为以此法å åœæœŸé—´æ‰€æ£€è§†çš„牌张数é‡ã€‚ -Elvish Mystic|妖精秘教徒|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。 -Elvish Pathcutter||| -Elvish Pioneer||| -Elvish Piper||| -Elvish Promenade|地精炫游|部æ—法术~地精|ä½ æ¯æ“控一个地精,便将一个1/1绿色的地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Elvish Ranger||| -Elvish Reclaimer|垦殖妖精|生物 ~妖精ï¼æˆ˜å£«|åªè¦ä½ åŸå¢“场中有三张或更多地牌,垦殖妖精便得+2/+2。\n{2},{T},牺牲一个地:从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Elvish Rejuvenator|回春妖精|生物 ~妖精ï¼å¾·é²ä¼Š|当回春妖精进战场时,检视你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ åœ°ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Elvish Scrapper||| -Elvish Skysweeper|è¡ç©ºåœ°ç²¾|生物~地精ï¼æˆ˜å£«|{4}{G},牺牲一个生物:消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 -Elvish Soultiller||| -Elvish Spirit Guide|妖精精怪å‘导|生物 ~妖精ï¼ç²¾æ€ª|从你手上放é€å¦–精精怪å‘导:加{G}。 -Elvish Vanguard||| -Elvish Vatkeeper|妖精å¸ç¼¸|生物 ~éžç‘žäººï¼å¦–ç²¾|当妖精å¸ç¼¸è¿›æˆ˜åœºæ—¶ï¼ŒæŠšè‚²2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n{5}:转化目标由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚将其上的+1/+1指示物数é‡åŠ å€ã€‚ -Elvish Visionary|地精幻视师|生物~地精ï¼ç¥­å¸ˆ|当地精幻视师进场时,抓一张牌。 -Elvish Warmaster|善战妖精|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“一个或数个其他妖精在你的æ“控下进战场时,派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n{5}{G}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的妖精得+2/+2且获得死触异能。 -Elvish Warrior||| -Emancipation Angel|解放天使|生物 ~天使|飞行\n当解放天使进战场时,将一个由你æ“控的永久物移回其拥有者手上。 -Embalmed Brawler||| -Embalmer's Tools|防è…师工具|神器|ä½ åŸå¢“场中的生物牌之起动å¼å¼‚能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\n横置一个由你æ“控且未横置的çµä¿‘:目标牌手将其牌库顶牌置入其åŸå¢“场。 -Ember Beast||| -Ember Gale|烬风|法术|由目标牌手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ 烬风对由该牌手æ“控的æ¯ä¸ªç™½è‰²å’Œï¼æˆ–è“色生物å„造æˆ1点伤害。 -Ember Hauler|烬ç«æ¬è¿å·¥|生物 ~鬼怪|{1},牺牲烬ç«æ¬è¿å·¥ï¼šå®ƒå¯¹ä»»æ„一个目标造æˆ2点伤害。 -Ember Shot||| -Ember Swallower|åžçƒ¬æ€ª|生物~元素|{5}{R}{R}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\n当åžçƒ¬æ€ªè›®åŒ–时,æ¯ä½ç‰Œæ‰‹å„牺牲三个地。 -Ember Weaver|烬ç«ç¼–è››|生物 ~蜘蛛|延势\nåªè¦ä½ æ“控红色永久物,烬ç«ç¼–蛛便得+1/+0且具有先攻异能。 -Ember-Eye Wolf|烬目狼|生物~狼|æ•æ·\n{1}{R}:烬目狼得+2/+0直到回åˆç»“æŸã€‚ -Ember-Fist Zubera|烬拳无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当烬拳无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­ä»Žåœºä¸Šè¿›å…¥æ‰€æœ‰åŸå¢“场的无é¢é¬¼æ•°é‡ã€‚ -Embercleave|éžçƒ¬é”‹|传奇神器 ~武具|闪现\nä½ æ¯æ“控一个进行攻击的生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当éžçƒ¬é”‹è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n佩带此武具的生物得+1/+1且具有连击与践è¸å¼‚能。\n佩带{3} -Embereth Paladin|éžåšé›·ç¥žåœ£æ­¦å£«|生物 ~人类ï¼éª‘士|æ•æ·\n固色~如果施放此咒语时支付过至少三点红色法术力,则éžåšé›·ç¥žåœ£æ­¦å£«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Embereth Shieldbreaker|éžåšé›·ç ´ç›¾æ‰‹|生物 ~人类ï¼éª‘士| -Emberhorn Minotaur|烬角牛头怪|生物~牛头怪ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽçƒ¬è§’牛头怪攻击时耗竭之。当你如此作时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+1且获得å¨æ…‘异能。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Embermage Goblin||| -Embermaw Hellion|烬喉地狱兽|生物~地狱兽|è·µè¸(此生物攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)如果由你æ“控的其他红色æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆåŽŸæ•°é‡åŠ 1点伤害。 -Embersmith|飞烬工匠|生物~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放一个神器咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则飞烬工匠对目标生物或牌手造æˆ1点伤害。 -Emberstrike Duo|烬击æ­æ¡£|生物~元素ï¼æˆ˜å£«ï¼ç¥­å¸ˆ|æ¯å½“你使用一个黑色咒语时,烬击æ­æ¡£å¾—+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用一个红色咒语时,烬击æ­æ¡£èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Emberwilde Augur|烈烬åœç®—师|生物~精çµï¼ç¥­å¸ˆ|牺牲烈烬åœç®—师:烈烬åœç®—师对目标牌手造æˆ3点伤害。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 -Emberwilde Captain|烈烬船长|生物 ~巨çµï¼æµ·ç›—|当烈烬船长进战场时,你æˆä¸ºå›ä¸»ã€‚\næ¯å½“任一对手于你是å›ä¸»æ—¶æ”»å‡»ä½ ï¼Œçƒˆçƒ¬èˆ¹é•¿å¯¹è¯¥ç‰Œæ‰‹é€ æˆç­‰åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„伤害。 -Emblazoned Golem||| -Emblem of the Warmind|好战者标志|结界~çµæ°”|生物结界(ä»…é™ç”±ä½ æ“控的生物)\n由你æ“控的生物具有æ•æ·å¼‚能。 -Embodiment of Agonies|苦痛具象|生物 ~æ¶é­”|飞行,死触\n苦痛具象进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中éžåœ°ç‰Œé—´ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨çš„ç§æ•°ã€‚(举例æ¥è¯´ï¼Œ{2}{B}å’Œ{1}{B}{B}属于两ç§ä¸åŒçš„法术力费用。) -Embodiment of Fury|怒ç«å…·è±¡|生物~元素|è·µè¸\n由你æ“控的地生物具有践è¸å¼‚能。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”±ä½ æ“控的地æˆä¸º3/3,具æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Embodiment of Insight|洞察具象|生物 ~元素|警戒\n由你æ“控的地生物具有警戒异能。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”±ä½ æ“控的地æˆä¸º3/3,具æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Embodiment of Spring|春晓化身|生物~元素|{1}{G},{T},牺牲春晓化身:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Embolden||| -Embraal Bruiser|安布洛æ¶æ£|生物~人类ï¼æˆ˜å£«|安布洛æ¶æ£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\nåªè¦ä½ æ“控神器,安布洛æ¶æ£ä¾¿å…·æœ‰å¨æ…‘异能。 -Embraal Gear-Smasher|安布洛碎械匠|生物~人类ï¼æˆ˜å£«|{T},牺牲一个神器:安布洛碎械匠å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Emerald Charm|绿å®çŸ³æŠ¤ç¬¦|瞬间|选择一项~\n•é‡ç½®ç›®æ ‡æ°¸ä¹…物。\n•消ç­ç›®æ ‡éžçµæ°”结界。\n•目标生物失去飞行异能直到回åˆç»“æŸã€‚ -Emerald Medallion|翡翠徽章|神器|你施放的绿色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Emerald Oryx|å®ç»¿å¤§ç¾šç¾Š|生物~羚羊|树林行者 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) -Emerge Unscathed|挣脱困境|瞬间|选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Emergence Zone|传袭地带|地|{T}:加{C}。\n{1},{T},牺牲传袭地带:于本回åˆä¸­ï¼Œä½ å¯ä»¥å°†å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ -Emergency Powers|紧急æƒåŠ›|瞬间|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œä¸ŽåŸå¢“场洗入其牌库,然åŽå„抓七张牌。放é€ç´§æ€¥æƒåŠ›ã€‚\n附案~如果你是在你的行动阶段施放此咒语,则你å¯ä»¥å°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ7的永久物牌从你手上放进战场。 -Emergency Weld|紧急熔焊|法术|将目标神器或生物牌从你的åŸå¢“场移回你手上。派出一个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Emergent Growth|çªå‘æˆé•¿|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+5,且本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 -Emergent Sequence|çªå‘åŽæžœ|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。该地æˆä¸º0/0,绿è“åŒè‰²çš„分çµç”Ÿç‰©ï¼Œä¸”ä»ç„¶æ˜¯åœ°ã€‚在其上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­åœ¨ä½ æ“控下进战场的地数é‡ã€‚ -Emergent Ultimatum|çªå‘通牒|法术|从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ å称å„ä¸ç›¸åŒçš„å•è‰²ç‰Œå¹¶å°†è¿™äº›ç‰Œæ”¾é€ã€‚由任一对手选择其中一张。将该牌洗入你的牌库。你å¯ä»¥æ–½æ”¾å…¶ä½™çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚放é€çªå‘通牒。 -Emergent Woodwurm|çªæ€’林地亚龙|生物 ~亚龙|åŽæ´3(当此生物进战场时,在目标生物上放置三个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\næ¯å½“此生物攻击时,检视你牌库顶的X张牌,X为其力é‡ã€‚ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的永久物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Emeria Angel|伊美黎天使|生物 ~天使|飞行\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚ -Emeria Captain|伊美黎队长|生物 ~天使ï¼æˆ˜å£«|飞行,警戒\n当伊美黎队长进战场时,你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿åœ¨å‰è€…上放置一个+1/+1指示物。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Emeria Shepherd|伊美黎牧者|生物 ~天使|飞行\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥å°†ç›®æ ‡éžåœ°æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。若该地是平原,则你å¯ä»¥æ”¹ä¸ºå°†è¯¥éžåœ°æ°¸ä¹…物牌移回战场。 -Emeria's Call|伊美黎å¬ä»¤|法术|派出两个4/4白色,具飞行异能的天使ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚由你æ“控的éžå¤©ä½¿ç”Ÿç‰©èŽ·å¾—ä¸ç­å¼‚能直到你的下一个回åˆã€‚\n地\n{T}:加{W}。 -Emeria, Shattered Skyclave|破碎空境伊美黎|地|于破碎空境伊美黎进战场时,你å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{W}。\n法术\n{4}{W}{W}{W} -Emeria, the Sky Ruin|天空é—迹伊美黎|地|天空é—迹伊美黎须横置进战场。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控七个或更多平原,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\n{T}:加{W}到你的法术力池中。 -Emiel the Blessed|å—ç¦çš„埃米尔|传奇生物 ~独角兽|{3}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{G/W}。若你如此作,则在其上放置一个+1/+1指示物。如果它是独角兽,则改为在其上放置两个+1/+1指示物。 -Emissary of Despair|ç»æœ›å¯†ä½¿|生物~精怪|飞行\næ¯å½“ç»æœ›å¯†ä½¿å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手æ¯æ“控一个神器,便失去1点生命。 -Emissary of Hope|希望密使|生物~精怪|飞行\næ¯å½“希望密使对任一牌手造æˆæˆ˜æ–—伤害时,该牌手æ¯æ“控一个神器,你便获得1点生命。 -Emissary of Sunrise|æ—¥å‡å¯†ä½¿|生物 ~人类ï¼åƒ§ä¾£|先攻\n当日å‡å¯†ä½¿è¿›æˆ˜åœºæ—¶ï¼Œä»¤å®ƒå‹˜å¯Ÿã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Emissary of the Sleepless|ä¸çœ è€…密使|生物~精怪|飞行\n当ä¸çœ è€…密使进战场时,若本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™å°†ä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Emissary's Ploy|密使手法|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n于抓起手牌å‰ï¼Œé€‰æ‹©1,2或3。\n对总法术力费用等åŒäºŽè¯¥æ•°å­—的生物咒语而言,你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾æ­¤ç±»å’’语的费用。 -Emmara Tandris|艾玛拉谭å‰|传奇生物~妖精ï¼ç¥­å¸ˆ|防止将对由你æ“控的è¡ç”Ÿç”Ÿç‰©é€ æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚ -Emmara, Soul of the Accord|å音之魂艾玛拉|传奇生物 ~妖精ï¼åƒ§ä¾£|æ¯å½“å音之魂艾玛拉æˆä¸ºæ¨ªç½®æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Emmessi Tome|艾梅西巨作|神器|{5},{T}:抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Emperor Crocodile||| -Emperor Mihail II|人鱼王米哈尔二世|传奇生物 ~人鱼ï¼è´µæ—|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放人鱼咒语。\næ¯å½“你施放人鱼咒语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个1/1è“色人鱼è¡ç”Ÿç”Ÿç‰©ã€‚ -Emperor's Vanguard|皇å¸çš„先锋|生物 ~人类ï¼æ–¥å€™|æ¯å½“皇å¸çš„先锋对任一牌手造æˆæˆ˜æ–—伤害时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Empress Galina||| -Empty City Ruse|Empty City Ruse|| -Empty the Catacombs|腾空墓穴|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶åŸå¢“场中所有的生物牌移回其手上。 -Empty the Laboratory|净空实验室|法术|牺牲X个çµä¿‘,然åŽä»Žä½ çš„牌库顶开始展示牌,直到展示出若干çµä¿‘生物牌为止,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç‰ºç‰²çš„çµä¿‘æ•°é‡ã€‚将这些牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Empty the Pits|清空地穴|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\nå°†X个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®è¿›æˆ˜åœºã€‚ -Empty the Warrens|净空ç¹æ®–地|法术|将两个1/1红色精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n风暴(当你使用此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯ä½¿ç”¨è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) -Empty-Shrine Kannushi|空å›ç¥žä¸»|生物~人类ï¼åƒ§ä¾£|由你æ“控的永久物æ¯åŒ…å«ä¸€ç§é¢œè‰²ï¼Œç©ºå›ç¥žä¸»ä¾¿å…·æœ‰è¯¥è‰²ä¹‹å色ä¿æŠ¤å¼‚能。 -Empyreal Voyager|è‹å¤©æ—…人|生物~维多肯ï¼æ–¥å€™|飞行,践è¸\næ¯å½“è‹å¤©æ—…人对任一牌手造æˆæˆ˜æ–—伤害时,你得到等é‡çš„{E}(能é‡æŒ‡ç¤ºç‰©)。 -Empyrean Eagle|è‹ç©¹çµé¹°|生物 ~鸟ï¼ç²¾æ€ª|飞行\n由你æ“控且具飞行异能的其他生物得+1/+1。 -Empyrial Archangel|穹光大天使|生物 ~天使|飞行\n帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n所有将对你造æˆçš„伤害改为对穹光大天使造æˆä¹‹ã€‚ -Empyrial Plate||| -Emrakul's Evangel|伊莫库的ç¦éŸ³å¸ˆ|生物~人类ï¼æƒŠæƒ§å…½|{T},牺牲伊莫库的ç¦éŸ³å¸ˆä¸Žä»»æ„æ•°é‡å…¶ä»–éžå¥¥æœ­å¥‡çš„生物:æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å°†ä¸€ä¸ª3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Emrakul's Hatcher|伊莫库育æ¶å…½|生物~奥札奇ï¼å¥´å…½|当伊莫库育æ¶å…½è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸‰ä¸ª0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠-Emrakul's Influence|伊莫库å¨èƒ½|结界|æ¯å½“你施放总法术力等于或大于7的奥札奇生物咒语时,抓两张牌。 -Emrakul, the Aeons Torn|万世创伤伊莫库|传奇生物 ~奥札奇|此咒语ä¸èƒ½è¢«å击。\n当你施放此咒语时,于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚\n飞行,å有色咒语ä¿æŠ¤ï¼Œæ­¼ç­6\n当万世创伤伊莫库从任何区域进入åŸå¢“场时,其拥有者将其åŸå¢“场洗入其牌库。 -Emrakul, the Promised End|ç»æœ›ç»ˆå±€ä¼ŠèŽ«åº“|传奇生物~奥札奇|ä½ åŸå¢“场中æ¯æœ‰ä¸€ç§ç‰Œçš„类别,ç»æœ›ç»ˆå±€ä¼ŠèŽ«åº“便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当你施放伊莫库时,目标对手在他下个回åˆç”±ä½ æ¥æ“控。在该回åˆåŽï¼Œè¯¥ç‰Œæ‰‹è¿›è¡Œé¢å¤–的一个回åˆã€‚\n飞行,践è¸ï¼Œå瞬间ä¿æŠ¤ -Emry, Lurker of the Loch|深湖潜妖艾莉|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当深湖潜妖艾莉进战场时,将你牌库顶的四张牌置入你的åŸå¢“场。\n{T}:选择目标在你åŸå¢“场中的神器牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚(ä½ ä¾æ—§è¦æ”¯ä»˜å…¶è´¹ç”¨ï¼Œä¸”ä»é¡»éµå®ˆæ–½æ”¾æ—¶æœºè§„则。) -Enatu Golem|ä¾æ‹¿å›¾é­”åƒ|神器生物~魔åƒ|当ä¾æ‹¿å›¾é­”åƒä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,你获得4点生命。 -Encampment Keeper|è¥åœ°å®ˆå«|生物 ~猎犬|先攻\n{7}{W},{T},牺牲è¥åœ°å®ˆå«ï¼šç”±ä½ æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ -Encase in Ice|å°å…¥å†°å†…|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于红色或绿色生物\n当å°å…¥å†°å†…进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Enchanted Carriage|魔法马车|神器 ~载具|当魔法马车进战场时,派出两个1/1白色家鼠è¡ç”Ÿç”Ÿç‰©ã€‚\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Enchanted Evening|迷醉å‚晚|结界|所有永久物é¢å¤–具有结界此类别。 -Enchantment Alteration||| -Enchantress's Presence||| -Encircling Fissure|周é­ç”Ÿè£‚|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç”±ç›®æ ‡å¯¹æ‰‹æ“控的生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。醒转2~{4}{W}(如果你支付{4}{W}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置两个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Enclave Cryptologist|围境密ç å­¦è€…|生物~人鱼ï¼æ³•æœ¯å¸ˆ|å‡çº§{1}{U} ({1}{U}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n0/1\n{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n等级3+\n0/1\n{T}:抓一张牌。 -Enclave Elite|围境精兵|生物~人鱼ï¼å£«å…µ|多é‡å¢žå¹…{1}{U} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{U}。)\n海岛行者\n围境精兵进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。 -Encroaching Mycosynth|侵蚀构生èŒ|神器|由你æ“控的éžåœ°æ°¸ä¹…物é¢å¤–具有神器此类别。由你æ“控的永久物咒语和由你拥有且ä¸åœ¨æˆ˜åœºä¸Šçš„éžåœ°æ°¸ä¹…物牌也é¢å¤–具有该类别。 -Encroaching Wastes|侵蚀è’野|地|{T}:加{1}到你的法术力池中。{4},{T}:牺牲侵蚀è’野:消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ -Encrust|硬化外壳|结界~çµæ°”|结附于神器或生物\n所结附的永久物于æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ï¼Œä¸”其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -End Hostilities|止战å®æ¯|法术|消ç­æ‰€æœ‰ç”Ÿç‰©å’Œæ‰€æœ‰ç»“附或装备在生物上的永久物。 -End the Festivities|喜庆终结|法术|喜庆终结å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物和é¹æ´›å®¢å„造æˆ1点伤害。 -End-Raze Forerunners|ç­ä¸–劫å‰é”‹|生物 ~野猪|警戒,践è¸ï¼Œæ•æ·\n当ç­ä¸–劫å‰é”‹è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的其他生物得+2/+2且获得警戒与践è¸å¼‚能。 -Endbringer|终结æ¶ä½“|生物 ~奥札奇|于其他牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®ç»ˆç»“æ¶ä½“。\n{T}:终结æ¶ä½“对任æ„一个目标造æˆ1点伤害。\n{C},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{C}{C},{T}:抓一张牌。 -Endemic Plague||| -Endless Atlas|无垠图集|神器|{2},{T}:抓一张牌。åªèƒ½äºŽä½ æ“控三个或更多具相åŒå称的地时起动此异能。 -Endless Cockroaches||| -Endless Detour|无尽迂回|瞬间|选择目标咒语,éžåœ°æ°¸ä¹…物或åŸå¢“场中的牌。其æ“控者将它置于其牌库顶或牌库底。 -Endless Evil|无尽邪æ¶|结界 ~çµæ°”|结附于由你æ“控的生物\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ‰€ç»“附的生物之å¤åˆ¶å“,但它是1/1。\n当所结附的生物死去时,若该生物是惊惧兽,则将无尽邪æ¶ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Endless Horizons|无垠地平线|结界|当无垠地平线进场时,从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„平原牌,并将它们移出对战。 然åŽå°†ä½ çš„牌库洗牌。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ ç”±ä½ æ‹¥æœ‰ã€ä¸”以无垠地平线移出对战之牌置于你手上。 -Endless Obedience|æ— å°½æœä»Ž|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n将目标生物牌在你的æ“控下从åŸå¢“场放进战场。 -Endless One|无尽巨物|生物~奥札奇|无尽巨物进战场时上é¢æœ‰X个+1/+1指示物。 -Endless Ranks of the Dead|无尽亡者行列|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†X个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为由你æ“控的çµä¿‘æ•°é‡ä¹‹åŠæ•°ï¼Œå°æ•°ç‚¹åŽèˆåŽ»ã€‚ -Endless Sands|无际沙漠|地~沙漠|{T}:加{C}到你的法术力池中。\n{2},{T}:放é€ç›®æ ‡ç”±ä½ æ“控的生物。\n{4},{T},牺牲无际沙漠:将所有以无际沙漠放é€çš„生物牌在其拥有者的æ“控下移回战场。 -Endless Swarm|ä¸ç«­è›‡ç¾¤|法术|ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿å°†ä¸€ä¸ª1/1绿色蛇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n历传(这盘游æˆç»“æŸä¹‹å‰ï¼Œä½ ä¸èƒ½ä½¿ç”¨å’’语。 在你æ¯å›žåˆçš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¤åˆ¶æ­¤å’’语,但ä¸åŒ…å«å…¶åŽ†ä¼ å¼‚能。) -Endless Whispers|无尽细语|结界|所有生物具有「当此生物从场上进入åŸå¢“场时,选择目标对手。在回åˆç»“æŸæ—¶ï¼Œè¯¥ç‰Œæ‰‹å°†æ­¤ç”Ÿç‰©ç‰Œä»Žè¯¥åŸå¢“场移回场上,并由他æ“控。〠-Endless Wurm||| -Endling|末çµç²¾æ€ª|生物 ~çµä¿‘ï¼å˜å½¢å…½|{B}:末çµç²¾æ€ªèŽ·å¾—å¨æ…‘异能直到回åˆç»“æŸã€‚\n{B}:末çµç²¾æ€ªèŽ·å¾—死触异能直到回åˆç»“æŸã€‚\n{B}:末çµç²¾æ€ªèŽ·å¾—ä¸æ¯å¼‚能直到回åˆç»“æŸã€‚(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n{1}:末çµç²¾æ€ªå¾—+1/-1或-1/+1直到回åˆç»“æŸã€‚ -Endoskeleton||| -Endrek Sahr, Master Breeder|培育师æ©å¾·ç‘žå…‹è¨å°”|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你使用生物咒语时,将X个1/1黑色索尔兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为该咒语的总法术力费用。\n当你æ“控七个或更多索尔兽时,牺牲培育师æ©å¾·ç‘žå…‹è¨å°”。 -Ends|Ends|瞬间|目标牌手牺牲两个进行攻击的生物。 -Endurance|åšå¿|生物 ~元素ï¼åŒ–身|闪现\n延势\n当åšå¿è¿›æˆ˜åœºæ—¶ï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç‰Œæ‰‹å°†å…¶åŸå¢“场中的所有牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。\n呼魂~从你手上放é€ä¸€å¼ ç»¿è‰²ç‰Œã€‚ -Endure|å¿è€|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ ä¸Žç”±ä½ æ“控之永久物造æˆçš„所有伤害。 -Enduring Bondwarden|åšå¿æŠ¤ç»Šå«|生物 ~人类ï¼æ–¥å€™|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n当此生物死去时,将它的指示物放置在目标由你æ“控的生物上。 -Enduring Ideal|ä¸æ³¯ç†å¿µ|法术|从你的牌库中æœå¯»ä¸€å¼ ç»“界牌并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。\n历传(这盘游æˆç»“æŸä¹‹å‰ï¼Œä½ ä¸èƒ½ä½¿ç”¨å’’语。 在你æ¯å›žåˆçš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¤åˆ¶æ­¤å’’语,但ä¸åŒ…å«å…¶åŽ†ä¼ å¼‚能。) -Enduring Renewal|永续新机|结界|你以展示手牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\n如果你将抓一张牌,则改为展示你的牌库顶牌。 若该牌是生物牌,则将它置入你的åŸå¢“场。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。\næ¯å½“一个生物从场上置入你的åŸå¢“场时,将它移回你手上。 -Enduring Scalelord|ä¸æœ½çŽ‹é³ž|生物 ~龙|飞行\næ¯å½“在å¦ä¸€ä¸ªç”±ä½ æ“控的生物上放置一个或数个+1/+1指示物时,你å¯ä»¥åœ¨ä¸æœ½çŽ‹é³žä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Enduring Sliver|长生裂片妖|生物 ~裂片妖|延生{2}({2},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚)\n由你æ“控的其他裂片妖生物具有延生{2}。 -Enduring Victory|æŒä¹…得胜|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物。振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) -Enemy of Enlightenment|å¯è’™å¤©æ•Œ|结界生物 ~æ¶é­”|飞行\n所有对手æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œå¯è’™å¤©æ•Œä¾¿å¾—-1/-1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„弃一张牌。 -Enemy of the Guildpact|å会盟大敌|生物~精怪|å多色ä¿æŠ¤ -Energy Chamber|能é‡å›žå»Š|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žåœ¨ç›®æ ‡ç¥žå™¨ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物;或在目标éžç”Ÿç‰©çš„神器上放置一个充电指示物。 -Energy Field||| -Energy Flux||| -Energy Refractor|能é‡æŠ˜å°„é•œ|神器|当能é‡æŠ˜å°„镜进战场时,抓一张牌。\n{2}:加一点任æ„颜色的法术力。 -Enfeeblement||| -Enforcer Griffin|执法狮鹫|生物 ~狮鹫|飞行 -Engineered Explosives|密设爆裂物|神器|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n{2},牺牲密设爆裂物:消ç­æ‰€æœ‰éžåœ°ï¼Œä¸”总法术力费用等于密设爆裂物上充电指示物数é‡çš„永久物。 -Engineered Might|å¯æŽ§ä¹‹å¨|法术|选择一项~\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+5且获得践è¸å¼‚能。\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得警戒异能。 -Engineered Plague||| -Engulf the Shore|åžå™¬æµ·å²¸|瞬间|将所有防御力等于或å°äºŽç”±ä½ æ“控之海岛数é‡çš„生物移回其拥有者手上。 -Engulfing Eruption|没顶爆å‘|法术|没顶爆å‘对目标生物造æˆ5点伤害。 -Engulfing Flames||| -Engulfing Slagwurm|åžé£Ÿç†”滓亚龙|生物 ~亚龙|æ¯å½“åžé£Ÿç†”滓亚龙阻挡生物或被生物阻挡时,消ç­åŽè€…。你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Enhanced Awareness|明é”洞察|瞬间|抓三张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Enhanced Surveillance|多加刺探|结界|ä½ æ¯æ¬¡åˆºæŽ¢å¯ä»¥é¢å¤–检视两张牌。\n放é€å¤šåŠ åˆºæŽ¢ï¼šå°†ä½ çš„åŸå¢“场洗入你的牌库。 -Enigma Drake|谜翼龙兽|生物 ~龙兽|飞行\n谜翼龙兽的力é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚ -Enigma Eidolon|谜样幻çµ|生物~精怪|{U},牺牲谜样幻çµï¼šç›®æ ‡ç‰Œæ‰‹å°†ä»–牌库顶的三张牌置入其åŸå¢“场。\næ¯å½“你使用多色咒语时,你å¯ä»¥å°†è°œæ ·å¹»çµä»Žä½ çš„åŸå¢“场移回你手上。 -Enigma Ridges|谜样山脊|时空 ~埃圭尔|当你时空æ¢å…¥è°œæ ·å±±è„Šæ—¶ï¼Œæ¯ä½æ“控地ä¸æ˜¯æœ€å¤šçš„牌手,å„ä¾ä»–与æ“控地最多的牌手之间地数é‡çš„å·®è·è¿›è¡Œä»¥ä¸‹æµç¨‹ï½žä»Žå…¶ç‰Œåº“中æœå¯»æ•°é‡ç­‰äºŽæˆ–å°äºŽæ­¤å·®é¢çš„基本地牌,展示这些牌,将它们置于其手上,然åŽæ´—牌。\næ¯å½“引å‘混沌时,抓一张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Enigma Sphinx|谜样å²èŠ¬æ–¯|神器生物~å²èŠ¬æ–¯|飞行\n当谜样å²èŠ¬æ–¯ä»Žåœºä¸Šç½®å…¥ä½ çš„åŸå¢“场时,将它置于你牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚\n倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) -Enigma Thief|窃谜å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯ï¼æµªå®¢|伺机{3}{U}(如果你本回åˆä¸­æ›¾ä»¥å²èŠ¬æ–¯æˆ–浪客对任一牌手造æˆæˆ˜æ–—伤害,则你å¯ä»¥æ”¯ä»˜æ­¤å’’语的伺机费用æ¥æ–½æ”¾å®ƒã€‚)\n飞行\n当窃谜å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žå°†è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Enigmatic Incarnation|秘æ€è½¬ç”Ÿ|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç»“界。若你如此作,则从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用须等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç»“界的总法术力费用加1,将该牌放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Enlarge|增大|法术|目标生物得+7/+7且获得践è¸å¼‚能直到回åˆç»“æŸã€‚它本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。(如果具践è¸å¼‚能的生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Enlightened Ascetic|å¯åŒ–苦修士|生物~猫ï¼ä¿®è¡Œåƒ§|当å¯åŒ–苦修士进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç»“界。 -Enlightened Maniac|å—å¯ç‹‚人|生物~人类|当å—å¯ç‹‚人进战场时,将一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Enlightened Tutor||| -Enlisted Wurm|å—å¬äºšé¾™|生物~亚龙|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) -Enlistment Officer||| -Enormous Baloth||| -Enormous Energy Blade|庞巨能é‡åˆƒ|神器 ~武具|佩带此武具的生物得+4/+0。\næ¯å½“庞巨能é‡åˆƒæ–°è´´é™„在生物上时,横置该生物。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Enraged Ceratok|盛怒冠角牛|生物 ~犀牛|盛怒冠角牛ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Enraged Giant|盛怒巨人|生物~巨人|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\nè·µè¸ï¼Œæ•æ· -Enraged Huorn|盛怒胡奥æ©|生物 ~树妖|è·µè¸\n当盛怒胡奥æ©è¿›æˆ˜åœºæ—¶ï¼Œé­”戒引诱你。 -Enraged Revolutionary|盛怒é©å‘½è€…|生物~人类ï¼æˆ˜å£«|义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。) -Enrage||| -Enshrined Memories|秘è—回忆|法术|展示你牌库顶的X张牌。 将所有以此法展示的生物牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Enshrouding Mist|éšç½©è¿·é›¾|瞬间|目标生物得+1/+1直到回åˆç»“æŸã€‚于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹å®ƒé€ æˆçš„所有伤害。如果它已铭勇,则将它é‡ç½®ã€‚ -Enslaved Dwarf||| -Enslave|奴役|结界 ~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ‰€ç»“附的生物对其拥有者造æˆ1点伤害。 -Ensnaring Bridge||| -Ensoul Artifact|神器缄çµ|结界~çµæ°”|结附于神器\n所结附的神器是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5的生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Ensouled Scimitar|缄çµå¼¯åˆ€|神器~武具|{3}:直到回åˆç»“æŸï¼Œç¼„çµå¼¯åˆ€æˆä¸º1/5,具飞行异能的神器生物。(若武具是生物,便无法由生物佩带。)\n佩带此武具的生物得+1/+5。\n佩带{2}({2}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) -Ent's Fury|æ©ç‰¹æ€’ç«|法术|如果目标由你æ“控之生物的力é‡ç­‰äºŽæˆ–大于4,则在其上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸï¼Œä¸”与目标ä¸ç”±ä½ æ“控的生物互斗。 -Ent-Draught Basin|æ©ç‰¹é¥®æ–™çŸ³å›|神器|{X},{T}:在目标力é‡ä¸ºX的生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Entangling Trap|纠结陷阱|结界|æ¯å½“你比点时,横置目标由对手æ“控的生物。 若你赢,则该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ (此异能在比点结æŸåŽè§¦å‘。) -Entangling Vines|纠结藤蔓|结界~çµæ°”|结附于已横置生物\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Enter the God-Eternals|永生煞神é™ä¸´|法术|永生煞神é™ä¸´å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害,且你获得等åŒäºŽä»¥æ­¤æ³•é€ æˆä¹‹ä¼¤å®³æ•°é‡çš„生命。目标牌手将其牌库顶的四张牌置入其åŸå¢“场。囤兵4。(在一个由你æ“控的军队上放置四个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Enter the Infinite|迈入永æ’|法术|抓若干牌,其数é‡ç­‰åŒäºŽä½ ç‰Œåº“中牌的数é‡ï¼Œç„¶åŽä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ ç‰Œç½®äºŽä½ çš„牌库顶。直到你的下一个回åˆï¼Œä½ çš„手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚ -Enter the Unknown|è¸å…¥è¿·å¢ƒ|法术|令目标由你æ“控的生物勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。)\n你本回åˆå¯ä»¥é¢å¤–使用一个地。 -Enthralling Hold|迷魅掌控|结界 ~çµæ°”|结附于生物\n于你施放此咒语时,你ä¸èƒ½é€‰æ‹©æœªæ¨ªç½®çš„生物作为其目标。\nä½ æ“控所结附的生物。 -Enthralling Victor|å¨æœè‹±è±ª|生物 ~人类ï¼æˆ˜å£«|当å¨æœè‹±è±ªè¿›æˆ˜åœºæ—¶ï¼ŒèŽ·å¾—目标由对手æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ2的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Enthusiastic Mechanaut|热狂驭械师|神器生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|飞行\n你施放的神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Enthusiastic Study|狂热钻研|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+1且获得践è¸å¼‚能。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Entish Restoration|æ©ç‰¹å¼å¤åŽŸ|瞬间|牺牲一个地。从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Entomber Exarch|入土ç£æ•™|生物~僧侣|当入土ç£æ•™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•目标对手展示其手牌。你选择其中一张éžç”Ÿç‰©ç‰Œã€‚该牌手弃掉该牌。 -Entomb||| -Entourage of Trest|崔斯特éšä»Ž|生物 ~妖精ï¼å£«å…µ|当崔斯特éšä»Žè¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚\nåªè¦ä½ æ˜¯å›ä¸»ï¼Œå´”斯特éšä»Žæ¯æ¬¡æˆ˜æ–—便å¯ä»¥é¢å¤–多阻挡一个生物。 -Entrails Feaster||| -Entrancing Lyre|æ‘„é­‚ç«–ç´|神器|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®æ‘„é­‚ç«–ç´ã€‚\n{X},{T}:横置目标力é‡ç­‰äºŽæˆ–å°äºŽX的生物。于摄魂竖ç´æŒç»­æ¨ªç½®çš„时段内,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Entrancing Melody|摄魂旋律|法术|获得目标总法术力费用为X的生物之æ“控æƒã€‚ -Entrapment Maneuver|诱æ•è®¡ç•¥|瞬间|目标牌手牺牲一个进行攻击的生物。你派出X个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼ŒX为该生物的防御力。 -Entreat the Angels|敦请天使|法术|å°†X个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n奇迹{X}{W}{W} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Entropic Eidolon|熵力幻çµ|生物~精怪|{B},牺牲熵力幻çµï¼šç›®æ ‡ç‰Œæ‰‹å¤±åŽ»1点生命且你获得1点生命。\næ¯å½“你使用多色咒语时,你å¯ä»¥å°†ç†µåŠ›å¹»çµä»Žä½ çš„åŸå¢“场移回你手上。 -Envelop||| -Environmental Sciences|环境科学|法术 ~课程|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。你获得2点生命。 -Eon Hub|亘å¤æ—¶è½´|神器|牌手略过其维æŒæ­¥éª¤ã€‚ -Ephara's Dispersal|厄芳拉的驱散|瞬间|如果此咒语以进行攻击的生物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n将目标生物移回其拥有者手上。刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Ephara's Enlightenment|厄芳拉的å¯è’™|结界~çµæ°”|结附于生物\n当厄芳拉的å¯è’™è¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ‰€ç»“附的生物上放置一个+1/+1指示物。\n所结附的生物具有飞行异能。\næ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥å°†åŽ„芳拉的å¯è’™ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Ephara's Radiance|厄芳拉的辉芒|结界~çµæ°”|结附于生物\n所结附的生物具有「{1}{W},{T}:你获得3点生命。〠-Ephara's Warden|厄芳拉的护æŒå¸ˆ|生物~人类ï¼åƒ§ä¾£|{T}:横置目标力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 -Ephara, God of the Polis|城邦神厄芳拉|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„白è“两色献力å°äºŽä¸ƒï¼ŒåŽ„芳拉便ä¸æ˜¯ç”Ÿç‰©ã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆä¸­æœ‰å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场,则抓一张牌。 -Ephemeral Shields|瞬é€æŠ¤ç›¾|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n目标生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Ephemerate|æµå…‰çƒå½±|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Epic Confrontation|壮ç»å¯¹æŠ—|法术|目标由你æ“控的生物得+1/+2直到回åˆç»“æŸã€‚它与目标ä¸ç”±ä½ æ“控的生物互斗。 -Epic Downfall|轰然殒命|法术|放é€ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于3的生物。 -Epic Experiment|壮ç»å®žéªŒ|法术|放é€ä½ ç‰Œåº“顶的X张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的瞬间和法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€ä¸”未施放的牌置入你的åŸå¢“场。 -Epic Proportions|巨大无比|结界~çµæ°”|闪现\n生物结界\nå—此结界的生物得+5/+5并具有践è¸å¼‚能。 -Epic Struggle||| -Epicenter||| -Epicure of Blood|鲜血饕客|生物 ~å¸è¡€é¬¼|æ¯å½“你获得生命时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Epiphany Storm|çµæ„¿é½çŽ°|结界~çµæ°”|结附于生物\n所结附的生物具有「{R},{T},弃一张牌:抓一张牌。〠-Epiphany at the Drownyard|沉船地å¯ç¤º|瞬间|展示你牌库顶的X加一张牌,并分æˆä¸¤å †ã€‚由任一对手选择其中一堆。将该堆牌置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 -Epistolary Librarian|智库编修长|生物 ~阿斯塔特ï¼æ³•æœ¯å¸ˆ|时光帷幕~æ¯å½“智库编修长攻击时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼ŒX为进行攻击的生物数é‡ã€‚ -Epitaph Golem|墓碑魔åƒ|神器生物 ~魔åƒ|{2}:将目标牌从你åŸå¢“场置于你的牌库底。 -Epochrasite|时代寄生虫|神器生物~组构体|如果你并éžä»Žä½ æ‰‹ä¸Šæ–½æ”¾æ—¶ä»£å¯„生虫,则它进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\n当时代寄生虫死去时,将它放é€å¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ï¼Œä¸”其获得延缓异能。(在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™æ–½æ”¾æ­¤ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·å¼‚能。) -Equal Treatment||| -Equestrian Skill|驭马巧技|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3。\nåªè¦æ‰€ç»“附的生物是人类,它便具有践è¸å¼‚能。 -Equilibrium||| -Era of Innovation|创新时代|结界|æ¯å½“一个神器或神器师在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}{E}{E}{E},牺牲创新时代:抓三张牌。 -Eradicate|诛ç­|法术|将目标éžé»‘色生物移出对战。 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥ç”Ÿç‰©åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Eradicator Valkyrie|诛世女武神|生物 ~天使ï¼ç‹‚战士|飞行,系命,åé¹æ´›å®¢è¾Ÿé‚ª\nç‚«å¨ï½ž{1}{B},牺牲一个生物:æ¯ä½å¯¹æ‰‹å„牺牲一个生物或é¹æ´›å®¢ã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Erase|抹消|瞬间|放é€ç›®æ ‡ç»“界。 -Erdwal Illuminator|å°”å“é“燃ç¯çµ|生物 ~精怪|飞行\næ¯å½“ä½ æ¯å›žåˆé¦–度探查时,é¢å¤–探查一次。 -Erdwal Ripper|å°”å“é“夺魂客|生物~å¸è¡€é¬¼|æ¯å½“å°”å“é“夺魂客对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 -Erebor Flamesmith|埃瑞åšç……焰匠|生物 ~矮人ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,埃瑞åšç……焰匠å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Erebos's Emissary|厄ç¿æŸæ–¯çš„密使|结界生物~蛇|神授{5}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n弃一张生物牌:厄ç¿æŸæ–¯çš„密使得+2/+2直到回åˆç»“æŸã€‚如果厄ç¿æŸæ–¯çš„密使是çµæ°”,则改为所结附的生物得+2/+2直到回åˆç»“æŸã€‚\n所结附的生物得+3/+3。 -Erebos's Intervention|厄ç¿æŸæ–¯çš„干预|瞬间|选择一项~\n•目标生物得-X/-X直到回åˆç»“æŸã€‚你获得X点生命。\n•将至多两å€äºŽXæ•°é‡çš„目标牌从åŸå¢“场放é€ã€‚ -Erebos's Titan|厄ç¿æŸæ–¯çš„æ³°å¦|生物~巨人|åªè¦æ‰€æœ‰å¯¹æ‰‹å‡æœªæ“控任何生物,厄ç¿æŸæ–¯çš„æ³°å¦ä¾¿å…·æœ‰ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)æ¯å½“一张生物牌离开对手的åŸå¢“场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则将厄ç¿æŸæ–¯çš„æ³°å¦ä»Žä½ çš„åŸå¢“场移回你手上。 -Erebos, Bleak-Hearted|冥黯厄ç¿æŸæ–¯|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„黑色献力å°äºŽäº”,厄ç¿æŸæ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,你å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则抓一张牌。\n{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šç›®æ ‡ç”Ÿç‰©å¾—-2/-1直到回åˆç»“æŸã€‚ -Erebos, God of the Dead|死神厄ç¿æŸæ–¯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„黑色献力å°äºŽäº”,厄ç¿æŸæ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。)\n对手ä¸èƒ½èŽ·å¾—生命。\n{1}{B},支付2点生命:抓一张牌。 -Erestor of the Council|白é“会的埃芮斯托|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“所有牌手完æˆæŠ•ç¥¨æ—¶ï¼Œæ¯ä½æŠ•ç¥¨é€‰æ‹©ä½ æŠ•ç¥¨ä¹‹é€‰é¡¹çš„对手å„派出一个çå®è¡ç”Ÿç‰©ã€‚ä½ å åœX,X为投票选择你未投票之选项的对手数é‡ã€‚抓一张牌。 -Erg Raiders||| -Erhnam Djinn||| -Erinis, Gloom Stalker|幽域追踪者艾ç³å°¼æ–¯|传奇生物 ~åŠèº«äººï¼æ¸¸ä¾ |死触\næ¯å½“幽域追踪者艾ç³å°¼æ–¯æ”»å‡»æ—¶ï¼Œå°†ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\n选择身世 -Erkenbrand, Lord of Westfold|西ä¼å°”德领主埃肯布兰德|传奇生物 ~人类ï¼å£«å…µ|æ¯å½“西ä¼å°”德领主埃肯布兰德或å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Eron the Relentless|无情的艾隆|传奇生物~人类ï¼æµªå®¢|æ•æ·\n{R}{R}{R}:é‡ç”Ÿæ— æƒ…的艾隆。 -Errand-Rider of Gondor|刚铎信使|生物 ~人类ï¼å£«å…µ|当刚铎信使进战场时,抓一张牌。然åŽè‹¥ä½ æœªæ“控传奇生物,则将一张牌从你手上置于你的牌库底。 -Errant Doomsayers|é历劫难论者|生物 ~人类ï¼å抗军|{T}:横置目标防御力等于或å°äºŽ2的生物。 -Errant Ephemeron|é历蜉è£|生物 ~虚影|飞行\n延缓4~{1}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{U}并将它放é€ï¼Œä¸”上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Errant and Giada|æµèŠ³ä¸Žå‰å¨…妲|传奇生物 ~人类ï¼å¤©ä½¿|闪现\n飞行\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放具闪现或飞行异能的咒语。 -Errant, Street Artist|涂鸦家æµèŠ³|传奇生物 ~人类ï¼æµªå®¢|闪现\n守军,æ•æ·\n{1}{U},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控且未ç»æ–½æ”¾çš„咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Errantry||| -Erratic Cyclops|乖僻独眼巨人|生物 ~独眼巨人ï¼ç¥­å¸ˆ|è·µè¸\næ¯å½“你施放瞬间或法术咒语时,乖僻独眼巨人得+X/+0直到回åˆç»“æŸï¼ŒX为该咒语的总法术力费用。 -Erratic Explosion||| -Erratic Mutation|飘摇异å˜|瞬间|选择目标生物。 从你牌库顶开始展示牌,直到你展示出一张éžåœ°ç‰Œä¸ºæ­¢ã€‚ 该生物得+X/-X直到回åˆç»“æŸï¼ŒX为该牌的总法术力费用。 将所有以此法展示的牌ä¾ä»»æ„顺åºç½®äºŽä½ çš„牌库底。 -Erratic Visionary|å¤æ€ªå¹»è§†å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Error|Error|瞬间|å击目标多色咒语。 -Erstwhile Trooper|故军士兵|生物 ~çµä¿‘ï¼å£«å…µ|弃一张生物牌:直到回åˆç»“æŸï¼Œæ•…军士兵得+2/+2且获得践è¸å¼‚能。此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Ertai Resurrected|å¤ç”Ÿçš„尔泰|传奇生物 ~éžç‘žäººï¼äººç±»ï¼æ³•æœ¯å¸ˆ|闪现\n当å¤ç”Ÿçš„尔泰进战场时,选择至多一项~\n•å击目标咒语,起动å¼å¼‚能或触å‘å¼å¼‚能。其æ“控者抓一张牌。\n•消ç­å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚å…¶æ“控者抓一张牌。 -Ertai's Scorn|尔泰的轻蔑|瞬间|如果任一对手本回åˆä¸­æ–½æ”¾è¿‡ä¸¤ä¸ªæˆ–更多咒语,则此咒语å‡å°‘{U}æ¥æ–½æ”¾ã€‚\nå击目标咒语。 -Ertai's Trickery||| -Ertai, the Corrupted||| -Erupting Dreadwolf|纵焰æ狼|生物~ - 奥札奇ï¼ç‹¼äºº|æ¯å½“纵焰æ狼攻击时,它对目标生物或牌手造æˆ2点伤害。 -Eruth, Tormented Prophet|å—难先知伊如|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果你将抓一张牌,则改为放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Escape Artist||| -Escape Protocol|逃离方案|结界|æ¯å½“你循环一张牌时,你å¯ä»¥æ”¯ä»˜{1}。当你如此作时,放é€ç›®æ ‡ç”±ä½ æ“控的神器或生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Escape Routes||| -Escape Velocity|逸脱æžé€Ÿ|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+0且具有æ•æ·å¼‚能。\n逸脱~{1}{R},从你的åŸå¢“场放é€ä¸¤å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Escape from Orthanc|逃离欧尔桑克|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+3且获得飞行异能。将它é‡ç½®ã€‚ -Escape to the Wilds|逃往幻野|法术|放é€ä½ ç‰Œåº“顶的五张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨ä»¥æ­¤æ³•æ”¾é€çš„牌。\n本回åˆä¸­ï¼Œä½ å¯ä»¥é¢å¤–使用一个地。 -Escaped Experiment|逃脱实验体|神器生物 ~éžç‘žäººï¼é‡Žå…½|æ¯å½“逃脱实验体攻击时,目标由对手æ“控的生物得-X/-0直到回åˆç»“æŸï¼ŒX为由你æ“控的神器数é‡ã€‚ -Escaped Null|脱逃躯壳|生物~çµä¿‘ï¼ç‹‚战士|系命\næ¯å½“脱逃躯壳阻挡或被阻挡时,它得+5/+0直到回åˆç»“æŸã€‚ -Esika's Chariot|埃西å¡çš„战车|传奇神器 ~载具|当埃西å¡çš„战车进战场时,派出两个2/2绿色的猫è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“埃西å¡çš„战车攻击时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控之è¡ç”Ÿç‰©çš„å¤åˆ¶å“。\næ­è½½4 -Esior, Wardwing Familiar|翼护佣兽艾希俄|传奇生物 ~鸟|飞行\n对手施放且以由你æ“控之一个或数个指挥官为目标的咒语增加{3} æ¥æ–½æ”¾ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Esix, Fractal Bloom|ç¹ç››åˆ†çµåŸƒå¸­å…¹|传奇生物 ~分çµ|飞行\n于你的æ¯ä¸ªå›žåˆä¸­ä½ å°†é¦–度派出一个或数个è¡ç”Ÿç‰©æ—¶ï¼Œä½ å¯ä»¥æ”¹ä¸ºé€‰æ‹©ç¹ç››åˆ†çµåŸƒå¸­å…¹ä»¥å¤–çš„æŸç”Ÿç‰©ï¼Œå¹¶æ´¾å‡ºä¸ºè¯¥ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œæ•°é‡ä¸å˜ã€‚ -Esper Battlemage|艾斯波战法术师|神器生物~人类ï¼æ³•æœ¯å¸ˆ|{W},{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„2点伤害。\n{B},{T}:目标生物得-1/-1直到回åˆç»“æŸã€‚ -Esper Charm|艾斯波护符|瞬间|选择一项~消ç­ç›®æ ‡ç»“界;或抓两张牌;或目标牌手弃两张牌。 -Esper Cormorants|艾斯波鱼鹰|神器生物~鸟|飞行 -Esper Panorama|艾斯波全景|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲艾斯波全景:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原,海岛,或沼泽牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Esper Sentinel|艾斯波哨å«|神器生物 ~人类ï¼å£«å…µ|æ¯å½“任一对手施放æ¯å›žåˆä¸­å…¶ç¬¬ä¸€ä¸ªéžç”Ÿç‰©å’’语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{X},å¦åˆ™ä½ ä¾¿æŠ“一张牌,X为艾斯波哨å«çš„力é‡ã€‚ -Esper Sojourners|艾斯波旅居者|神器生物~维多肯ï¼æ³•æœ¯å¸ˆ|当你循环艾斯波旅居者或它从场上进入åŸå¢“场时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。\n循环{2}{U} ({2}{U},弃掉此牌:抓一张牌。) -Esper Stormblade|艾斯波暴锋师|神器生物~维多肯ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ æ“控å¦ä¸€ä¸ªå¤šè‰²æ°¸ä¹…物,艾斯波暴锋师便得+1/+1且具有飞行异能。 -Esperzoa|艾斯波ä½é›…|神器生物 ~水æ¯|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的神器移回其拥有者手上。 -Esper|艾斯波|时空 ~阿拉若|神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“引å‘混沌时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控且为白色,è“色和ï¼æˆ–黑色的生物æˆä¸ºç¥žå™¨ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚然åŽæ¯ä¸ªç”±ä½ æ“控的神器生物å‡èŽ·å¾—警戒ã€å¨æ…‘与系命异能直到回åˆç»“æŸã€‚ -Esquire of the King|国王ä¾ä»Ž|生物 ~人类ï¼å£«å…µ|{4}{W},{T}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚如果你æ“控传奇生物,则此异能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚ -Essence Backlash|精魂å挫|瞬间|å击目标生物咒语。精魂å挫对该咒语的æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的力é‡ã€‚ -Essence Capture|æ•æ‰èåŽ|瞬间|å击目标生物咒语。在至多一个目标由你æ“控的生物上放置一个+1/+1指示物。 -Essence Depleter|耗魂奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{1}{C}:目标对手失去1点生命且你获得1点生命。({C}代表无色法术力。) -Essence Drain|å¸å–ç²¾åŽ|法术|å¸å–ç²¾åŽå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害,且你获得3点生命。 -Essence Extraction|èƒå–èåŽ|瞬间|èƒå–èåŽå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害且你获得3点生命。 -Essence Feed|摄食èåŽ|法术|目标牌手失去3点生命。 你获得3点生命并将三个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠-Essence Flux|èåŽå¼‚å˜|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。如果它是精怪,则在其上放置一个+1/+1指示物。 -Essence Fracture||| -Essence Harvest|收割精魂|法术|目标牌手失去X点生命且你获得X点生命,X为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 -Essence Infusion|çŒè¾“èåŽ|法术|在目标生物上放置两个+1/+1指示物。它获得系命异能直到回åˆç»“æŸã€‚ -Essence Leak||| -Essence Pulse|èåŽè„‰åŠ¨|法术|你获得2点生命。æ¯ä¸ªç”Ÿç‰©å„å¾—-X/-X直到回åˆç»“æŸï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ -Essence Scatter|èåŽç¦»æ•£|瞬间|å击目标生物咒语。 -Essence Sliver||| -Essence Symbiote|精魂共生体|生物 ~野兽|æ¯å½“一个由你æ“控的生物åˆå˜æ—¶ï¼Œåœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,且你获得2点生命。 -Essence Warden|护åŽå¸ˆ|生物~地精ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。 -Essence of Orthodoxy|æ­£é“本体|生物 ~éžç‘žäºº|飞行\næ¯å½“æ­£é“本体或å¦ä¸€ä¸ªéžç‘žäººåœ¨ä½ çš„æ“控下进战场时,抚育2。 -Essence of the Wild|è›®è’精魂|生物~圣者|由你æ“控的生物进场时是蛮è’精魂的å¤åˆ¶å“。 -Estwald Shieldbasher|æ©èµ„森盾击手|生物 ~人类ï¼å£«å…µ|æ¯å½“æ©èµ„森盾击手攻击时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Etali, Primal Storm|始啸埃泰力|传奇生物 ~长è€ï¼æé¾™|æ¯å½“始啸埃泰力攻击时,放é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌,然åŽä½ å¯ä»¥ä»Žè¿™äº›ç‰Œä¹‹ä¸­æ–½æ”¾ä»»æ„æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Etched Champion|蚀刻斗士|神器生物~士兵|金技~åªè¦ä½ æ“控三个或更多神器,蚀刻斗士便具有å五色ä¿æŠ¤å¼‚能。 -Etched Familiar|蚀刻佣兽|神器生物 ~éžç‘žäººï¼ç‹|当蚀刻佣兽死去时,æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 -Etched Host Doombringer|蚀刻兵团末日魔|生物 ~éžç‘žäººï¼æ¶é­”|当蚀刻兵团末日魔进战场时,选择一项~\n•目标对手失去2点生命且你获得2点生命。\n•选择目标战役。若任一对手防å«ä¹‹ï¼Œåˆ™ä»Žå…¶ä¸Šç§»åŽ»ä¸‰ä¸ªå¸ƒé˜²æŒ‡ç¤ºç‰©ã€‚è‹¥å¦ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ªå¸ƒé˜²æŒ‡ç¤ºç‰©ã€‚ -Etched Monstrosity|蚀刻巨兽|神器生物~魔åƒ|蚀刻巨兽进战场时上é¢æœ‰äº”个-1/-1指示物。\n{W}{U}{B}{R}{G},从蚀刻巨兽上移去五个-1/-1指示物:目标牌手抓三张牌。 -Etched Oracle|蚀刻先知|神器生物|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n{1},从蚀刻先知上移去四个+1/+1指示物:目标牌手抓三张牌。 -Etching of Kumano|熊野蚀刻åƒ|结界生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\n如果本回åˆä¸­å—过由你æ“控之æ¥æºä¼¤å®³çš„生物将死去,则改为将它放é€ã€‚ -Etchings of the Chosen|天命蚀刻|结界|于天命蚀刻进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+1/+1。\n{1},牺牲一个该类别的生物:目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Eternal Dominion|ä¸æœ½éœ¸æƒ|法术|从目标对手的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œç»“界,或地牌, 并将该牌在你的æ“控下放置进场。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 历传(这盘游æˆç»“æŸä¹‹å‰ï¼Œä½ ä¸èƒ½ä½¿ç”¨å’’语。 在你æ¯å›žåˆçš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¤åˆ¶æ­¤å’’语,但ä¸åŒ…å«å…¶åŽ†ä¼ å¼‚能。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。) -Eternal Dragon||| -Eternal Isolation|永生隔ç»|法术|将目标力é‡ç­‰äºŽæˆ–大于4的生物置于其拥有者的牌库底。 -Eternal Scourge|æ’久祸害|生物~奥札奇ï¼æƒŠæƒ§å…½|ä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ’久祸害。\n当æ’久祸害æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,放é€æ’久祸害。 -Eternal Skylord|永生空领主|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当永生空领主进战场时,囤兵2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\n由你æ“控的çµä¿‘è¡ç”Ÿç‰©å…·æœ‰é£žè¡Œå¼‚能。 -Eternal Taskmaster|永生工头|生物 ~çµä¿‘|永生工头须横置进战场。\næ¯å½“永生工头攻击时,你å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,则将目标生物牌从你的åŸå¢“场移回你手上。 -Eternal Thirst|æ°¸æ’饥渴|结界~çµæ°”|结附于生物\n所结附的生物具有系命异能与「æ¯å½“一个由对手æ“控的生物死去时,在此生物上放置一个+1/+1指示物。〠-Eternal Witness|ä¸æœ½è§è¯äºº|生物 ~人类ï¼ç¥­å¸ˆ|当ä¸æœ½è§è¯äººè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Eternal of Harsh Truths|逆言永生者|生物~çµä¿‘ï¼åƒ§ä¾£|折磨2(æ¯å½“此生物被阻挡时,防御牌手失去2点生命。)\næ¯å½“逆言永生者攻击且未å—阻挡时,抓一张牌。 -Eternity Snare|æ’久绊索|结界 ~çµæ°”|结附于生物\n当æ’久绊索进战场时,抓一张牌。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Eternity Vessel|永生皿|神器|永生皿进战场时上é¢æœ‰X个充电指示物,X为你的总生命。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä»¤ä½ çš„总生命æˆä¸ºæ°¸ç”Ÿçš¿ä¸Šå……电指示物之数é‡ã€‚ -Ethercaste Knight|乙金ç§å§“骑士|神器生物~人类ï¼éª‘士|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Ethereal Absolution|赦å…虚çµ|结界|由你æ“控的生物得+1/+1。\n由对手æ“控的生物得-1/-1。\n{2}{W}{B}:将目标牌从任一对手的åŸå¢“场放é€ã€‚如果它是生物牌,则你派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Ethereal Ambush|虚相ä¼å‡»|瞬间|显化你牌库顶的两张牌。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Ethereal Armor||| -Ethereal Champion||| -Ethereal Elk|虚相麋鹿|生物 ~麋鹿ï¼ç²¾æ€ª|è·µè¸\n当虚相麋鹿进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为护世侠客薇薇安的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Ethereal Guidance|虚相指引|法术|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚ -Ethereal Haze|虚相迷雾|瞬间~å¤å’’|防止生物于本回åˆä¸­å°†é€ æˆçš„所有伤害。 -Ethereal Investigator|虚相调查员|生物 ~精怪|飞行\n当虚相调查员进战场时,探查X次,X为你的对手数é‡ã€‚(探查的æµç¨‹æ˜¯æ´¾å‡ºä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€)\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Ethereal Usher|虚相导引师|生物~精怪|{U},{T}:目标生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n易质{1}{U}{U}({1}{U}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Ethereal Valkyrie|虚相女武神|生物 ~精怪ï¼å¤©ä½¿|飞行\næ¯å½“虚相女武神进战场或攻击时,抓一张牌,然åŽä»Žä½ æ‰‹ä¸Šç‰Œé¢æœä¸‹åœ°æ”¾é€ä¸€å¼ ç‰Œã€‚它æˆä¸ºå·²é¢„示。其预示费用为其法术力费用å‡{2}。(过了该回åˆåŽï¼Œä½ ä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ï¼Œå°±ç®—此生物已离开战场也是一样。) -Ethereal Whiskergill|虚相须嘴鱼|生物~元素|飞行\n除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™è™šç›¸é¡»å˜´é±¼ä¸èƒ½æ”»å‡»ã€‚ -Etherium Abomination|乙金憎æ¨å…½|神器生物~惊惧兽|ç ´åŸ{1}{U}{B} ({1}{U}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Etherium Astrolabe|乙金星盘|神器|闪现\n{B},{T},牺牲一个神器:抓一张牌。 -Etherium Sculptor|乙金塑师|神器生物 ~维多肯ï¼ç¥žå™¨å¸ˆ|你施放的神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Etherium Spinner|乙金制桨师|神器生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放法术力值等于或大于4的咒语时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Etherium-Horn Sorcerer|乙金角术士|神器生物~牛头怪ï¼æ³•æœ¯å¸ˆ|{1}{U}{R}:将乙金角术士移回其拥有者手上。\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°ä½ æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) -Ethersworn Adjudicator|乙金盟è£å†³è€…|神器生物 ~维多肯ï¼éª‘士|飞行\n{1}{W}{B},{T}:消ç­ç›®æ ‡ç”Ÿç‰©æˆ–结界。\n{2}{U}:é‡ç½®ä¹™é‡‘盟è£å†³è€…。 -Ethersworn Canonist|乙金盟法规师|神器生物 ~人类ï¼åƒ§ä¾£|æ¯ä½æœ¬å›žåˆä¸­æ–½æ”¾è¿‡éžç¥žå™¨å’’语的牌手ä¸èƒ½å†æ–½æ”¾éžç¥žå™¨å’’语。 -Ethersworn Shieldmage|乙金盟盾法师|神器生物~维多肯ï¼æ³•æœ¯å¸ˆ|闪现\n当乙金盟盾法师进场时,防止本回åˆä¸­å°†å¯¹ç¥žå™¨ç”Ÿç‰©é€ æˆçš„所有伤害。 -Ethersworn Sphinx|乙金盟å²èŠ¬æ–¯|神器生物 ~å²èŠ¬æ–¯|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n飞行\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) -Etherwrought Page|乙金书页|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žä½ èŽ·å¾—2点生命;或检视你的牌库顶牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场;或æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Etrata, the Silencer|ç­å£è‰¾åº„å¡”|传奇生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|ç­å£è‰¾åº„å¡”ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“艾庄塔对任一牌手造æˆæˆ˜æ–—伤害时,放é€ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物并在该牌上放置一个ç­å£æŒ‡ç¤ºç‰©ã€‚如果放é€åŒºä¸­ç”±è¯¥ç‰Œæ‰‹æ‹¥æœ‰ä¸”上é¢æœ‰ç­å£æŒ‡ç¤ºç‰©çš„牌有三张或更多,则该牌手输掉这盘游æˆã€‚艾庄塔的拥有者将艾庄塔洗入其牌库。 -Eunuchs' Intrigues|Eunuchs' Intrigues|| -Eureka Moment|çµæ„Ÿæ—¶åˆ»|瞬间|抓两张牌。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Eutropia the Twice-Favored|åŒç¥žçœ·æ©å°¤æ‰˜çš®å¨…|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|星彩~æ¯å½“一个结界在你的æ“控下进战场时,在目标生物上放置一个+1/+1指示物。该生物获得飞行异能直到回åˆç»“æŸã€‚ -Evacuation||| -Evanescent Intellect|智识凋零|结界~çµæ°”|结附于生物\n所结附的生物具有「{1}{U},{T}:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。〠-Evangel of Heliod|赫利欧德的ç¦éŸ³å¸ˆ|生物 ~人类ï¼åƒ§ä¾£|当赫利欧德的ç¦éŸ³å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºè‹¥å¹²1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„白色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{W},你的白色献力就加一。) -Evangel of Synthesis|åˆæˆç¦éŸ³å¸ˆ|生物 ~éžç‘žäººï¼äººç±»ï¼åƒ§ä¾£|当åˆæˆç¦éŸ³å¸ˆè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\nåªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,åˆæˆç¦éŸ³å¸ˆä¾¿å¾—+1/+0且具有å¨æ…‘异能。 -Evangelize|传扬ç¦éŸ³|法术|购回{2}{W}{W}(你使用此咒语时å¯ä»¥é¢å¤–支付{2}{W}{W}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n获得由对手选择ã€ä¸”由其æ“控的目标生物之æ“控æƒã€‚ -Evasive Action||| -Evelyn, the Covetous|贪婪的艾弗ç³|传奇生物 ~å¸è¡€é¬¼ï¼æµªå®¢|闪现\næ¯å½“贪婪的艾弗ç³æˆ–å¦ä¸€ä¸ªå¸è¡€é¬¼åœ¨ä½ çš„æ“控下进战场时,放é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌,且其上有一个收è—指示物。\né™æ¯å›žåˆä¸€æ¬¡ï¼Œå¦‚果放é€åŒºä¸­æŸå¼ å…¶ä¸Šæœ‰æ”¶è—指示物的牌是以由你æ“控的异能放é€ï¼Œåˆ™ä½ ä¾¿å¯ä»¥ä»Žæ”¾é€åŒºä¸­ä½¿ç”¨ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 -Even the Odds|抵销劣势|瞬间|ä½ åªå¯ä»¥äºŽç”±ä½ æ“控的生物数é‡æ¯”任一对手都少时使用抵销劣势。\n将三个1/1白色士兵è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Even the Score|拉平得失|瞬间|如果任一对手本回åˆä¸­æŠ“过四张或更多牌,则此咒语å‡å°‘{U}{U}{U}æ¥æ–½æ”¾ã€‚\n抓X张牌。 -Ever After|至死ä¸æ¸|法术|将至多两张目标生物牌从你的åŸå¢“场移回战场。这些生物å„é¢å¤–具有黑色此颜色与çµä¿‘此类别。将至死ä¸æ¸ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库底。 -Everbark Shaman|å¤é’祭师|生物~树妖ï¼ç¥­å¸ˆ|{T},将一张树妖牌从你的åŸå¢“场移出对战:从你的牌库中æœå¯»ä¸¤å¼ æ ‘林牌,并将它们横置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Everdawn Champion|霞辉斗士|生物 ~人类ï¼å£«å…µ|防止将对霞辉斗士造æˆçš„所有战斗伤害。 -Everdream|永铭梦间|瞬间|抓一张牌。\n通è”瞬间或法术{2}{U}(于你施放瞬间或法术咒语时,你å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。如果你如此作,则将此牌的效应加入该咒语中。) -Everflame Eidolon|æ°¸ç«å¹»çµ|结界生物~精怪|神授{2}{R}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n{R}:永ç«å¹»çµå¾—+1/+0直到回åˆç»“æŸã€‚如果它是çµæ°”,则改为所结附的生物得+1/+0直到回åˆç»“æŸã€‚\n所结附的生物得+1/+1。 -Everflowing Chalice|汨汨圣æ¯|神器|多é‡å¢žå¹…{2} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{2}。)\n汨汨圣æ¯è¿›åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ªå……电指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。\n{T}:汨汨圣æ¯ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,便加{1}到你的法术力池中。 -Everglades|湿沼|地|湿沼须横置进战场。\n当湿沼进战场时,除éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控且未横置的沼泽移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{1}{B}到你的法术力池中。 -Everglove Courier||| -Everlasting Torment|无穷折磨|结界|牌手ä¸èƒ½èŽ·å¾—生命。\n伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚\n所有æ¥æºå‡è§†åŒå…¶å…·æœ‰å¹²æž¯å¼‚能地æ¥é€ æˆä¼¤å®³ã€‚(具干枯异能的æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Evermind|永铭心間|瞬间~å¤å’’|(咒语没有法术力费用就ä¸èƒ½ä½¿ç”¨)\n抓一张牌。\n永铭心間是è“色。\n通è”å¤å’’{1}{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。 若你如此作,则将此牌的效应加入该咒语中。) -Evernight Shade|永夜阴魂|生物~阴魂|{B}:永夜阴魂得+1/+1直到回åˆç»“æŸã€‚\nä¸æ¯ (当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Everquill Phoenix|æ’羽凤凰|生物 ~凤凰|åˆå˜{3}{R}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n飞行\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå称为翎羽的红色è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{1},牺牲翎羽:将目标凤凰牌从你的åŸå¢“场横置移回战场。〠-Evershrike|终返妖|生物~元素ï¼ç²¾æ€ª|飞行\n终返妖上æ¯ç»“附一个çµæ°”,便得+2/+2。\n{X}{W/B}{W/B}:将终返妖从你的åŸå¢“场放置进场。 ä½ å¯ä»¥å°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX或更少的çµæ°”牌从你手上放置进场,且结附于其上。 若你未如此作,则将终返妖移出对战。 -Evil Eye of Orms-by-Gore||| -Evil Eye of Urborg|乌尔åšæ ¼é‚ªçœ¼|生物~眼|由你æ“控且ä¸æ˜¯çœ¼çš„生物都ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚\næ¯å½“乌尔åšæ ¼é‚ªçœ¼è¢«ç”Ÿç‰©é˜»æŒ¡æ—¶ï¼Œæ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ -Evil Presence||| -Evil Twin|邪æ¶åŒç”Ÿå­|生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿é‚ªæ¶åŒç”Ÿå­å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒèŽ·å¾—「{U}{B},{T}:消ç­ç›®æ ‡ä¸Žæ­¤ç”Ÿç‰©åŒå的生物。〠-Eviscerate|摘胆剜心|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Evolution Charm|演化护符|瞬间|选择一项~\n•从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Evolution Sage|演化智者|生物 ~妖精ï¼å¾·é²ä¼Š|æ¯å½“一个地在你的æ“控下进战场时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Evolution Vat|进化奇缸|神器|{3},{T}:横置目标生物,并在上é¢æ”¾ç½®ä¸€ä¸ª+1/+1指示物。 直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©èŽ·å¾—「{2}{G}{U}:将此生物上的+1/+1指示物数é‡åŠ å€ã€‚〠-Evolutionary Escalation|进化å‡çº§|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物和目标由对手æ“控的生物上å„放置三个+1/+1指示物。 -Evolutionary Leap|飞跃进化|结界|{G},牺牲一个生物:从你的牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌置于你手上,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Evolved Sleeper|进化潜探|生物 ~人类|{B}:进化潜探æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º2/2的人类ï¼åƒ§ä¾£ã€‚\n{1}{B}:如果进化潜探是僧侣,则在其上放置一个死触指示物且它æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3çš„éžç‘žäººï¼äººç±»ï¼åƒ§ä¾£ã€‚\n{1}{B}{B}:如果进化潜探是éžç‘žäººï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽä½ æŠ“一张牌且失去1点生命。 -Evolved Spinoderm|蜕å˜æ–¯å®¾é©¼ç™»|生物 ~éžç‘žäººï¼é‡Žå…½|蜕å˜æ–¯å®¾é©¼ç™»è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\nåªè¦èœ•å˜æ–¯å®¾é©¼ç™»ä¸Šæœ‰ä¸¤ä¸ªæˆ–æ›´å°‘çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å…·æœ‰è·µè¸å¼‚能。若å¦ï¼Œåˆ™å®ƒå…·æœ‰è¾Ÿé‚ªå¼‚能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žèœ•å˜æ–¯å®¾é©¼ç™»ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚然åŽè‹¥å…¶ä¸Šæ²¡æœ‰çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œåˆ™å°†å®ƒç‰ºç‰²ã€‚ -Evolving Adaptive|进化适境客|生物 ~éžç‘žäººï¼æˆ˜å£«|进化适境客进战场时上é¢æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n进化适境客上æ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+1。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,若该生物的力é‡æˆ–防御力大于进化适境客,则在进化适境客上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚ -Evolving Door|进化旋门|神器|{1},{T},牺牲一个生物:计算所牺牲生物的颜色ç§æ•°ï¼Œç„¶åŽä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ é¢œè‰²ç§æ•°æ­£å¥½ä¸ºè¯¥æ•°é‡åŠ ä¸€çš„生物牌。放é€è¯¥ç‰Œï¼Œç„¶åŽæ´—牌。你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Evolving Wilds|æˆå½¢é‡Žåœ°|地|{T},牺牲æˆå½¢é‡Žåœ°ï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Evra, Halcyon Witness|å®åŸŽè§è¯äººè‰¾èŠ™æ‹‰|传奇生物 ~圣者|系命\n{4}:将你的总生命与å®åŸŽè§è¯äººè‰¾èŠ™æ‹‰çš„力é‡äº¤æ¢ã€‚ -Exalted Angel||| -Exalted Flamer of Tzeentch|奸奇至尊ç«å¦–|生物 ~æ¶é­”|巫法å¯ç¤ºï½žåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œéšæœºå°†ä¸€å¼ çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。\n奸奇之ç«ï½žæ¯å½“你施放瞬间或法术咒语时,奸奇至尊ç«å¦–å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Exava, Rakdos Blood Witch|拉铎å¸è¡€ç¥­å¸è‰¾å…‹ç“¦|传奇生物~人类ï¼åƒ§ä¾£|先攻,æ•æ·\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚)\næ¯ä¸ªç”±ä½ æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的其他生物都具有æ•æ·å¼‚能。 -Excavated Wall|挖掘堆墙|神器生物 ~墙|守军\n{1},{T}:磨一张牌。(将你牌库顶的一张牌置入你的åŸå¢“场。) -Excavating Anurid|掘地驽蛙|生物 ~蛙ï¼é‡Žå…½|当掘地驽蛙进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåœ°ã€‚若你如此作,则抓一张牌。\n门槛~åªè¦ä½ çš„åŸå¢“场中有七张或更多牌,掘地驽蛙便得+1/+1且具有警戒异能。 -Excavation Elephant|挖掘驮象|生物 ~象|增幅{1}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{W}。)\n当挖掘驮象进战场时,若它已增幅,则将目标神器牌从你的åŸå¢“场移回你手上。 -Excavation Explosion|掘å¤çˆ†ç ´|法术|掘å¤çˆ†ç ´å¯¹ä»»æ„一个目标造æˆ3点伤害。派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Excavation Mole|掘地鼹鼠|生物 ~鼹鼠|è·µè¸\n当掘地鼹鼠进战场时,将你牌库顶的三张牌置入你的åŸå¢“场。 -Excavation Technique|挖掘技艺|法术|示范(当你施放此咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ã€‚若你如此作,则选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚牌手å¯ä»¥ä¸ºå„自的å¤åˆ¶å“选择新的目标。)\n消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出两个çå®è¡ç”Ÿç‰©ã€‚ -Excise the Imperfect|铲除ä¸å‡€|瞬间|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者抚育X,X为其法术力值。 -Exclude||| -Exclusion Mage|排拒法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当排拒法师进战场时,将目标由对手æ“控的生物移回其拥有者手上。 -Exclusion Ritual|拒斥祭礼|结界|压å°ï½žå½“拒斥祭礼进战场时,放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。\n牌手ä¸èƒ½æ–½æ”¾ä¸Žæ‰€æ”¾é€çš„牌åŒå之咒语。 -Excommunicate|é€å‡ºæ•™ä¼š|法术|将目标生物置于其拥有者的牌库顶。 -Excoriate|痛斥|法术|放é€ç›®æ ‡å·²æ¨ªç½®çš„生物。 -Excruciator|拷打者|生物~圣者|拷打者所造æˆçš„伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ -Execute||| -Executioner's Capsule|刽å­æ‰‹å ç›’|神器|{1}{B},{T},牺牲刽å­æ‰‹å ç›’:消ç­ç›®æ ‡éžé»‘色生物。 -Executioner's Hood|处刑人斗篷|神器~武具|佩带此武具的生物具有å¨å“异能。(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)佩带{2}({2}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Executioner's Swing|刽å­æ‰‹æŒ¥æ–©|瞬间|目标于本回åˆä¸­é€ æˆè¿‡ä¼¤å®³çš„生物得-5/-5直到回åˆç»“æŸã€‚ -Exemplar of Strength|力é‡æ¨¡èŒƒ|生物~人类ï¼æˆ˜å£«|当力é‡æ¨¡èŒƒè¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置三个-1/-1指示物。\næ¯å½“力é‡æ¨¡èŒƒæ”»å‡»æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。若你如此作,你获得1点生命。 -Exert Influence|加以感化|法术|èšè¾‰ï½žå¦‚果目标生物的力é‡ç­‰äºŽæˆ–å°äºŽæ–½æ”¾åŠ ä»¥æ„ŸåŒ–时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ï¼Œåˆ™èŽ·å¾—该生物的æ“控æƒã€‚ -Exhaustion|Exhaustion|| -Exhibition Magician|ç™»å°é­”术师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当登å°é­”术师进战场时,选择一项~\n•派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n•派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Exhilarating Elocution|振奋演说|法术|在目标由你æ“控的生物上放置两个+1/+1指示物。由你æ“控的其他生物得+1/+1直到回åˆç»“æŸã€‚ -Exhumer Thrull|掘åŸç´¢å°”å…½|生物~索尔兽|缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当掘åŸç´¢å°”兽进场或它所缠身的生物置入åŸå¢“场时,将目标生物牌从你的åŸå¢“场移回你手上。 -Exhume||| -Exile into Darkness|é€å…¥é»¯ç•Œ|法术|目标牌手牺牲一个总法术力费用等于或å°äºŽ3的生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œä½ å¯ä»¥å°†é€å…¥é»¯ç•Œä»Žä½ çš„åŸå¢“场移回你手上。 -Exiled Boggart|æµæ”¾æ³¢å°¬|生物~精çµï¼æµªå®¢|当æµæ”¾æ³¢å°¬ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,弃一张牌。 -Exiled Doomsayer||| -Exile||| -Exocrine|离å­ç‚®å…½|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n生物等离å­é½å°„~当离å­ç‚®å…½è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹æ¯ä½ç‰Œæ‰‹å’Œæ¯ä¸ªå…¶ä»–生物å„造æˆX点伤害。 -Exoskeletal Armor||| -Exotic Curse||| -Exotic Disease||| -Exotic Orchard|异国果园|地|{T}:加一点法术力到你的法术力池中,其颜色为由对手æ“控的地能产生之任一颜色。 -Exotic Pets|奇异宠物|瞬间|派出两个1/1è“色的鱼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ã€ç„¶åŽä¸ºç”±ä½ æ“控的生物上æ¯ç§æŒ‡ç¤ºç‰©å„进行以下æµç¨‹ï½žåœ¨å‰è¿°è¡ç”Ÿç‰©ä¹‹ä¸€ä¸Šæ”¾ç½®ä¸€ä¸ªåŒç±»çš„指示物。 -Expand the Sphere|拓展狱界|法术|检视你牌库顶的六张牌。将其中至多两张地牌横置放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果你以此法放进战场的地牌数é‡å°‘于两张,则增殖等åŒäºŽæ­¤å·®è·æ•°é‡çš„次数。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Expanded Anatomy|å®å±•è§£å‰–å­¦|法术 ~课程|在目标生物上放置两个+1/+1指示物。它获得警戒异能直到回åˆç»“æŸã€‚ -Expansion|迸增|瞬间|å¤åˆ¶ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Expedite|æ速咒|瞬间|目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n抓一张牌。 -Expedition Champion|探险队斗士|生物 ~人类ï¼æˆ˜å£«|åªè¦ä½ æ“控å¦ä¸€ä¸ªæˆ˜å£«ï¼ŒæŽ¢é™©é˜Ÿæ–—士便得+2/+0。 -Expedition Diviner|探险队å åœå¸ˆ|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|飞行\nåªè¦ä½ æ“控å¦ä¸€ä¸ªæ³•æœ¯å¸ˆï¼ŒæŽ¢é™©é˜Ÿå åœå¸ˆä¾¿å…·æœ‰ã€Œå½“此生物死去时,抓一张牌。〠-Expedition Envoy|探险队使节|生物~人类ï¼æ–¥å€™ï¼ä¼™ä¼´| -Expedition Healer|探险队治疗师|生物 ~寇æ—ï¼åƒ§ä¾£|警戒\nåªè¦ä½ æ“控å¦ä¸€ä¸ªåƒ§ä¾£ï¼ŒæŽ¢é™©é˜Ÿæ²»ç–—师便具有系命异能。 -Expedition Lookout|探险队警戒员|生物 ~人鱼ï¼æµªå®¢|守军\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,探险队警戒员便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击,且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Expedition Map|探险地图|神器|{2},{T},牺牲探险地图:从你牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Expedition Raptor|探险队猎鸟|生物 ~鸟|飞行\n当探险队猎鸟进战场时,支æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。) -Expedition Skulker|探险队潜匿客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|åªè¦ä½ æ“控å¦ä¸€ä¸ªæµªå®¢ï¼ŒæŽ¢é™©é˜Ÿæ½œåŒ¿å®¢ä¾¿å…·æœ‰æ­»è§¦å¼‚能。 -Expel from Orazca|é€å‡ºæ¬§æ‹‰å…¹å¡|瞬间|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。如果你有黄金城ç¥ç¦ï¼Œåˆ™ä½ å¯ä»¥æ”¹ä¸ºå°†è¯¥æ°¸ä¹…物置于其拥有者的牌库顶。 -Expel|除å|瞬间|放é€ç›®æ ‡å·²æ¨ªç½®çš„生物。 -Expendable Lackey|ç‚®ç°è·Ÿç­|生物 ~人类ï¼å¸‚æ°‘|{1}{U},从你的åŸå¢“场放é€ç‚®ç°è·Ÿç­ï¼šæ´¾å‡ºä¸€ä¸ª1/1è“色的鱼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ã€åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Experiment Kraj|克戟实验体|传奇生物~æµæµ†ï¼çªå˜ä½“|对æ¯ä¸ªä¸Šé¢æœ‰+1/+1指示物的其它生物而言,克戟实验体具有它们的所有起动å¼å¼‚能。\n{T}:在目标生物上放置一个+1/+1指示物。 -Experiment One|首å·å®žéªŒä½“|生物 ~人类ï¼æµæµ†|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\n从首å·å®žéªŒä½“上移去两个+1/+1指示物:é‡ç”Ÿé¦–å·å®žéªŒä½“。 -Experimental Augury|实验性预示|瞬间|检视你牌库顶的三张牌。将其中一张置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。增殖。 -Experimental Aviator|试飞员|生物~人类ï¼ç¥žå™¨å¸ˆ|飞行\n当试飞员进战场时,派出两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Experimental Frenzy|实验性狂乱|结界|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä½¿ç”¨ä½ çš„牌库顶牌。\nä½ ä¸èƒ½ä»Žä½ æ‰‹ä¸Šä½¿ç”¨ç‰Œã€‚\n{3}{R}:消ç­å®žéªŒæ€§ç‹‚乱。 -Experimental Overload|实验性过载|法术|派出一个X/X,è“红åŒè‰²çš„怪奇è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚然åŽä½ å¯ä»¥å°†ä¸€å¼ çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。放é€å®žéªŒæ€§è¿‡è½½ã€‚ -Experimental Synthesizer|实验èžåˆä»ª|神器|当实验èžåˆä»ªè¿›å…¥æˆ–离开战场时,放é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n{2}{R},牺牲实验èžåˆä»ªï¼šæ´¾å‡ºä¸€ä¸ª2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Exploding Borders|暴现边境|法术|领土~从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 暴现边境对目标牌手造æˆX点伤害,X为由你æ“控的地之中基本地类别的数é‡ã€‚ -Exploration||| -Explore the Underdark|探索幽暗地域|法术|从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œå’Œï¼æˆ–门牌,将它们横置放进战场,然åŽæ´—牌。\n你掌æ¡å…ˆåˆ¶ã€‚ -Explorer's Scope|探险家望远镜|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,检视你的牌库顶牌。若它是地牌,则你å¯ä»¥å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Explore|探索大地|法术|你本回åˆå¯ä»¥é¢å¤–使用一个地。\n抓一张牌。 -Explosion of Riches|è´¢å®çˆ†ç ´|法术|抓一张牌,然åŽæ¯ä½å…¶ä»–牌手å„å¯ä»¥æŠ“一张牌。æ¯å½“有牌手以此法抓一张牌时,从所有对手中éšæœºé€‰æ‹©ç›®æ ‡å¯¹æ‰‹ï¼Œè´¢å®çˆ†ç ´å¯¹è¯¥ç‰Œæ‰‹é€ æˆ5点伤害。 -Explosion|迸裂|瞬间|迸裂对任æ„一个目标造æˆX点伤害。目标牌手抓X张牌。 -Explosive Apparatus|爆炸装置|神器|{3},{T},牺牲爆炸装置:它对任æ„一个目标造æˆ2点伤害。 -Explosive Entry|ç«çˆ†ç™»åœº|法术|消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨ã€‚在至多一个目标生物上放置一个+1/+1指示物。 -Explosive Growth||| -Explosive Impact|爆裂冲击|瞬间|爆裂冲击对目标生物或牌手造æˆ5点伤害。 -Explosive Revelation|爆烈å¯ç¤º|法术|选择目标生物或牌手。 从你牌库顶开始展示牌,直到你展示出一张éžåœ°ç‰Œä¸ºæ­¢ã€‚爆烈å¯ç¤ºå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºç‰Œçš„总法术力费用。 将此张éžåœ°ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™çš„牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Explosive Singularity|ç«çˆ†å¥‡ç‚¹|法术|ä½ å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控且未横置的生物,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nç«çˆ†å¥‡ç‚¹å¯¹ä»»æ„一个目标造æˆ10点伤害。 -Explosive Vegetation||| -Explosive Welcome|热烈欢迎|瞬间|热烈欢迎对任æ„一个目标造æˆ5点伤害,且对任æ„å¦ä¸€ä¸ªç›®æ ‡é€ æˆ3点伤害。加{R}{R}{R}。 -Exponential Growth|指数æˆé•¿|法术|直到回åˆç»“æŸï¼Œå°†ç›®æ ‡ç”Ÿç‰©çš„力é‡åŠ å€X次。 -Expose Evil|æ›é‚ªæ˜Žå…‰|瞬间|横置至多两个目标生物。\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) -Expose to Daylight|放诸白日|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。å åœ1。 -Expressive Iteration|展现迭代|法术|检视你牌库顶的三张牌。将其中一张置于你手上,一张置于你的牌库底,一张放é€ã€‚本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌。 -Expropriate|å¾ç”¨|法术|议争~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「时间ã€æˆ–「金钱ã€ã€‚于本回åˆåŽè¿›è¡Œé¢å¤–的若干回åˆï¼Œå…¶æ•°é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œæ—¶é—´ã€çš„总票数。对投票选择「金钱ã€çš„å„牌手而言,该牌手æ¯å¦‚此投票一次,便选择一个由他拥有的永久物;你获得这些永久物的æ“控æƒã€‚放é€å¾ç”¨ã€‚ -Expunge||| -Exquisite Archangel|精雅大天使|生物~天使|飞行\n如果你将输掉这盘游æˆï¼Œåˆ™æ”¹ä¸ºæ”¾é€ç²¾é›…大天使且你的总生命æˆä¸ºç­‰åŒäºŽä½ çš„起始总生命。 -Exquisite Blood|精选之血|结界|æ¯å½“一ä½å¯¹æ‰‹å¤±åŽ»ç”Ÿå‘½æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 -Exquisite Firecraft|精巧ç«æœ¯|法术|精巧ç«æœ¯å¯¹ä»»æ„一个目标造æˆ4点伤害。\n精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则此咒语ä¸èƒ½è¢«å击。 -Exquisite Huntmaster|精英ç§å§“领猎人|生物 ~妖精ï¼æˆ˜å£«|当精英ç§å§“领猎人死去时,派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n返场{4}{B}({4}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Exsanguinate|放干鲜血|法术|æ¯ä½å¯¹æ‰‹å„失去X点生命。 你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 -Exsanguinator Cavalry|驱血骑兵|生物 ~å¸è¡€é¬¼ï¼éª‘士|å¨æ…‘,系命\næ¯å½“一个由你æ“控的骑士对任一牌手造æˆæˆ˜æ–—伤害时,在该生物上放置一个+1/+1指示物并派出一个血滴è¡ç”Ÿç‰©ã€‚ -Exterminatus|ç­ç»ä»¤|法术|由对手æ“控的éžåœ°æ°¸ä¹…物失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。 -Extinction Event|生çµç»ç­|法术|选择奇数或å¶æ•°ã€‚放é€æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨æ˜¯è¯¥ç§æ•°å€¼çš„生物。(零是å¶æ•°ã€‚) -Extinguish All Hope|浇熄希望|法术|消ç­æ‰€æœ‰éžç»“界的生物。 -Extinguish the Light|浇熄ç«å…‰|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚如果其法术力值等于或å°äºŽ3,则你获得3点生命。 -Extinguish|Extinguish|| -Extirpate|根除|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n选择在åŸå¢“场中的目标牌,且ä¸èƒ½æ˜¯åŸºæœ¬åœ°ã€‚ 自其拥有者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žå…¶åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Extra Arms||| -Extract Brain|夺脑|法术|目标对手从其手上选择X张牌。你检视这些牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªå’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Extract from Darkness|黯域掘力|法术|æ¯ä½ç‰Œæ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。然åŽä½ å°†ä»»ä¸€åŸå¢“场中的一张生物牌在你的æ“控下放进战场。 -Extract the Truth|èƒå–真相|法术|选择一项~\n•目标对手展示其手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ï¼Œç»“界或é¹æ´›å®¢ç‰Œã€‚该牌手弃掉该牌。\n•目标对手牺牲一个结界。 -Extraction Specialist|æ´æ•‘能手|生物 ~人类ï¼æµªå®¢|系命\n当æ´æ•‘能手进战场时,将目标法术力值等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。于你æ“控æ´æ•‘能手的时段内,该生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Extractor Demon|榨å–æ¶é­”|生物~æ¶é­”|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ç¦»åœºæ—¶ï¼Œä½ å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的两张牌置入其åŸå¢“场。\nç ´åŸ{2}{B} ({2}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Extract||| -Extraplanar Lens||| -Extravagant Replication|奢豪å¤é€ |结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物之å¤åˆ¶å“。 -Extricator of Flesh|å¸ä½“客|生物~ - 奥札奇ï¼æƒŠæƒ§å…½|由你æ“控的奥札奇具有警戒异能。\n{2},{T},牺牲一个éžå¥¥æœ­å¥‡çš„生物:将一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Extricator of Sin|å¸ç½ªåƒ§|生物~人类ï¼åƒ§ä¾£|当å¸ç½ªåƒ§è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªæ°¸ä¹…物。若你如此作,将一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\nèºç‹‚~在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,转化å¸ç½ªåƒ§ã€‚ -Extruder|冲锋机械|神器生物 ~攻城巨车|è¿”å“{4}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n牺牲一个神器:在目标生物上放置一个+1/+1指示物。 -Exuberant Firestoker|逸林引ç«å¸ˆ|生物~人类ï¼å¾·é²ä¼Šï¼ç¥­å¸ˆ|在你的回åˆç»“æŸæ—¶ï¼Œå¦‚果你æ“控力é‡å¤§äºŽæˆ–等于5的生物,你å¯ä»¥ä½¿é€¸æž—引ç«å¸ˆå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ2点伤害。\n{T}:加{1}到你的法术力池中。 -Exuberant Fuseling|亢奋引ç«æ€ª|生物 ~éžç‘žäººï¼é¬¼æ€ªï¼æˆ˜å£«|è·µè¸\n亢奋引ç«æ€ªä¸Šæ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+0。\n当亢奋引ç«æ€ªè¿›æˆ˜åœºå’Œæ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物或神器从战场进入åŸå¢“场时,在亢奋引ç«æ€ªä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚ -Exuberant Wolfbear|亢奋狼熊|生物 ~狼ï¼ç†Š|æ¯å½“亢奋狼熊攻击时,你å¯ä»¥å°†ç›®æ ‡ç”±ä½ æ“控之人类生物的基础力é‡ä¸Žé˜²å¾¡åŠ›æ›´æ”¹ä¸ºäº¢å¥‹ç‹¼ç†Šçš„力é‡ä¸Žé˜²å¾¡åŠ›ç›´åˆ°å›žåˆç»“æŸã€‚ -Exultant Cultist|欢欣教众|生物~人类ï¼æ³•æœ¯å¸ˆ|当欢欣教众死去时,抓一张牌。 -Exultant Skymarcher|欢欣天行客|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|飞行 -Eye Collector|集眼仙çµ|生物 ~仙çµ|飞行\næ¯å½“集眼仙çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,æ¯ä½ç‰Œæ‰‹å„将其牌库顶牌置入其åŸå¢“场。 -Eye Gouge|凿眼|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚如果它是独眼巨人,则消ç­ä¹‹ã€‚ -Eye of Malcator|麻å¡ç‰¹ä¹‹çœ¼|神器|当麻å¡ç‰¹ä¹‹çœ¼è¿›æˆ˜åœºæ—¶ï¼Œå åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\næ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,麻å¡ç‰¹ä¹‹çœ¼æˆä¸º4/4éžç‘žäººï¼çœ¼ç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ -Eye of Nowhere|空幻之眼|法术~å¤å’’|将目标永久物移回其拥有者的手上。 -Eye of Ugin|乌金之眼|传奇地|你施放的无色奥札奇咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n{7},{T}:从你的牌库中æœå¯»ä¸€å¼ æ— è‰²ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 -Eye of Vecna|å¨å¯é‚£æ³•çœ¼|传奇神器|当å¨å¯é‚£æ³•çœ¼è¿›æˆ˜åœºæ—¶ï¼Œä½ æŠ“一张牌且失去2点生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,则你抓一张牌且失去2点生命。 -Eye of the Storm|暴风眼|结界|æ¯å½“任一牌手使用瞬间或法术咒语时,将它移出对战。 然åŽè¯¥ç‰Œæ‰‹å¤åˆ¶æ¯å¼ ä»¥æš´é£Žçœ¼ç§»å‡ºçš„瞬间或法术牌。 该牌手å¯ä»¥ä½¿ç”¨è¿™äº›å¤åˆ¶ï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Eyeblight Assassin|ç¢çœ¼æ€æ‰‹|生物 ~妖精ï¼æ€æ‰‹|当ç¢çœ¼æ€æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Eyeblight Cullers|ç¢çœ¼ç»žæ€å®¢|生物 ~妖精ï¼æˆ˜å£«|当ç¢çœ¼ç»žæ€å®¢æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸‰ä¸ª1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽç£¨ä¸‰å¼ ç‰Œã€‚(将你牌库顶的三张牌置入你的åŸå¢“场。) -Eyeblight Massacre|屠戮ç¢çœ¼|法术|éžå¦–精的生物得-2/-2直到回åˆç»“æŸã€‚ -Eyeblight's Ending|ç¢çœ¼æœ«æ—¥|部æ—瞬间 ~妖精|消ç­ç›®æ ‡éžå¦–精生物。 -Eyekite|巨眼兽|生物 ~龙兽|飞行\nåªè¦ä½ æœ¬å›žåˆå·²æŠ“两张或更多牌,巨眼兽便得+2/+0。 -Eyeless Watcher|无目看守|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)当无目看守进战场时,将两个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{1}到你的法术力池中。〠-Eyes Everywhere|全城有眼|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。\n{5}{U}:交æ¢å…¨åŸŽæœ‰çœ¼ä¸Žç›®æ ‡éžåœ°æ°¸ä¹…物的æ“控æƒã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Eyes in the Skies|è‹ç©¹ä¹‹çœ¼|瞬间|将一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Eyes of Gitaxias|å‰å¡”厦之眼|法术|抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n抓一张牌。 -Eyes of the Beholder|魔眼æ€æœº|瞬间|目标生物得-11/-11直到回åˆç»“æŸã€‚ -Eyes of the Watcher|看守者之眼|结界|æ¯å½“你使用瞬间或法术咒语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则å åœ2。(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) -Eyes of the Wisent|野牛之眼|部æ—结界~元素|æ¯å½“任一对手在你的回åˆä½¿ç”¨è“色咒语时,你å¯ä»¥å°†ä¸€ä¸ª4/4绿色元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Eyetwitch|巨眼è |生物 ~眼ï¼è™è |飞行\n当巨眼è æ­»åŽ»æ—¶ï¼Œæ¸©ä¹ ã€‚(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Ezuri's Archers|伊祖黎弓箭手|生物~妖精ï¼å¼“箭手|延势 (此生物能阻挡具飞行异能的生物。)\næ¯å½“伊祖黎弓箭手阻挡具飞行异能的生物时,伊祖黎弓箭手得+3/+0直到回åˆç»“æŸã€‚ -Ezuri's Brigade|伊祖黎旅团|生物~妖精ï¼æˆ˜å£«|金技~åªè¦ä½ æ“控三个或更多神器,伊祖黎旅团得+4/+4且具有践è¸å¼‚能。 -Ezuri's Predation|伊祖黎的猎æ•|法术|所有对手æ¯æ“控一个生物,你便将一个4/4绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚这些野兽å„与该些生物之一互斗,且ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ -Ezuri, Claw of Progress|进展之爪伊祖黎|传奇生物 ~éžç‘žäººï¼å¦–ç²¾ï¼æˆ˜å£«|æ¯å½“一个力é‡ç­‰äºŽæˆ–å°äºŽ2的生物在你æ“控下进战场时,你得到一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚\n在你回åˆçš„战斗开始时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置X个+1/+1指示物,X为你具有的ç»éªŒæŒ‡ç¤ºç‰©æ•°é‡ã€‚ -Ezuri, Renegade Leader|å›å†›é¢†è¢–伊祖黎|传奇生物~妖精ï¼æˆ˜å£«|{G}:é‡ç”Ÿå¦ä¸€ä¸ªç›®æ ‡å¦–精。\n{2}{G}{G}{G}:由你æ“控的妖精生物得+3/+3并获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Ezuri, Stalker of Spheres|狱界行者伊祖黎|传奇生物 ~éžç‘žäººï¼å¦–ç²¾ï¼æˆ˜å£«|当狱界行者伊祖黎进战场时,你å¯ä»¥æ”¯ä»˜{3}。若你如此作,则增殖两次。\næ¯å½“你增殖时,抓一张牌。 -Ezzaroot Channeler|埃察根通念师|生物 ~树妖ï¼å¾·é²ä¼Š|延势\n你施放的生物咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚\n{T}:你获得2点生命。 -Fa'adiyah Seer|法迪亚预言师|生物 ~人类ï¼ç¥­å¸ˆ|{T}:抓一张牌并展示之。如果它ä¸æ˜¯åœ°ç‰Œï¼Œåˆ™å°†å®ƒå¼ƒæŽ‰ã€‚ -Fable of Wolf and Owl|狼与猫头鹰的寓言|结界|æ¯å½“你使用一个绿色咒语时,你å¯ä»¥å°†ä¸€ä¸ª2/2绿色狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\næ¯å½“你使用一个è“色咒语时,你å¯ä»¥å°†ä¸€ä¸ª1/1è“色,具飞行异能的鸟è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Fabled Hero|赫å英雄|生物~人类ï¼å£«å…µ|连击\n勇行~æ¯å½“你施放一个以赫å英雄为目标的咒语时,在赫å英雄上放置一个+1/+1指示物。 -Fabled Passage|神奇å°å¾„|地|{T},牺牲神奇å°å¾„:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。然åŽå¦‚果你æ“控四个或更多地,则é‡ç½®è¯¥åœ°ã€‚ -Fabricate||| -Fabrication Module|装é…模å—|神器|æ¯å½“你得到一个或数个{E}(能é‡æŒ‡ç¤ºç‰©)时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n{4},{T}:你得到{E}。 -Face of Divinity|神圣å¨å®¹|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦æ‰€ç»“附的生物上结附有å¦ä¸€ä¸ªçµæ°”,该生物便具有先攻与系命异能。 -Face of Fear||| -Faceless Butcher||| -Faceless Devourer|æ— é¢åžå™¬å…½|生物 ~梦魇ï¼æƒŠæƒ§å…½|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n当无é¢åžå™¬å…½è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€å¦ä¸€ä¸ªç›®æ ‡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物。\n当无é¢åžå™¬å…½ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Faceless Haven|æ— é¢è€…庇护地|雪境地|{T}:加{C}。\n{S}{S}{S}:直到回åˆç»“æŸï¼Œæ— é¢è€…庇护地æˆä¸º4/3,具警戒异能的生物并具有所有生物类别。它ä»ç„¶æ˜¯åœ°ã€‚({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) -Faceless One|æ— é¢è€…|传奇结界生物 ~身世|如果无é¢è€…是你的指挥官,则在游æˆå¼€å§‹å‰é€‰æ‹©ä¸€ç§é¢œè‰²ã€‚æ— é¢è€…是该色。\n选择身世(你能用一个身世当作第二指挥官。) -Faces of the Past||| -Facet Reader|片晶究研师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Facevaulter|跺脸客|生物~精çµï¼æˆ˜å£«|{B},牺牲一个精çµï¼šè·ºè„¸å®¢å¾—+2/+2直到回åˆç»“æŸã€‚ -Fact or Fiction||| -Fade from History|淡出历å²|法术|æ¯ä½æ“控神器或结界的牌手å„派出一个2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚然åŽæ¶ˆç­æ‰€æœ‰ç¥žå™¨å’Œç»“界。 -Fade from Memory||| -Fade into Antiquity|é€æ¸æ¹®æ²¡|法术|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。 -Fading Hope|æ¸å¤±å¸Œæœ›|瞬间|将目标生物移回其拥有者手上。如果其法术力值等于或å°äºŽ3,则å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Fae Offering|仙儿献物|结界|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­ç”Ÿç‰©å’’语和éžç”Ÿç‰©å’’语都施放过,则派出一个线索è¡ç”Ÿç‰©ï¼Œä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©å’Œä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚ -Fae of Wishes|è¶æ„¿ä»™å„¿|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n{1}{U},弃两张牌:将è¶æ„¿ä»™å„¿ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Faeburrow Elder|仙林境接骨木|生物 ~树妖ï¼å¾·é²ä¼Š|警戒\n由你æ“控的永久物中æ¯åŒ…括一ç§é¢œè‰²ï¼Œä»™æž—境接骨木便得+1/+1。\n{T}:由你æ“控的永久物中æ¯åŒ…括一ç§é¢œè‰²ï¼Œä¾¿åŠ ä¸€ç‚¹è¯¥è‰²çš„法术力。 -Faerie Artisans|ä»™çµå·¥åŒ |生物~仙çµï¼ç¥žå™¨å¸ˆ|飞行\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在对手的æ“控下进战场时,派出一个è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但é¢å¤–具有神器此类别。然åŽæ”¾é€æ‰€æœ‰ä»¥ä»™çµå·¥åŒ æ´¾å‡ºçš„其他è¡ç”Ÿç‰©ã€‚ -Faerie Conclave|ä»™çµè®®åœº|地|ä»™çµè®®åœºé¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{U}到你的法术力池中。\n{1}{U}:直到回åˆç»“æŸï¼Œä»™çµè®®åœºæˆä¸º2/1è“色,具飞行异能的仙çµç”Ÿç‰©ã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ (åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) -Faerie Duelist|ä»™çµæ–—客|生物 ~仙çµï¼æµªå®¢|闪现\n飞行\n当仙çµæ–—客进战场时,目标由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ -Faerie Formation|ä»™çµå…µé˜µ|生物 ~仙çµ|飞行\n{3}{U}:派出一个1/1è“色,具飞行异能的仙çµè¡ç”Ÿç”Ÿç‰©ã€‚抓一张牌。 -Faerie Guidemother|ä»™çµæ…ˆæ¯|生物 ~仙çµ|飞行 -Faerie Harbinger|先兆仙çµ|生物~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n当先兆仙çµè¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ä»™çµç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 -Faerie Impostor|冒åä»™çµ|生物~仙çµï¼æµªå®¢|飞行\n当冒åä»™çµè¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†ç”±ä½ æ“控的å¦ä¸€ä¸ªç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ -Faerie Invaders|入侵仙çµ|生物~浪客ï¼ä»™çµ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行 -Faerie Macabre|渡亡仙çµ|生物~仙çµï¼æµªå®¢|飞行\n弃掉渡亡仙çµï¼šå°†è‡³å¤šä¸¤å¼ ç›®æ ‡ç‰Œä»Žä»»ä½•åŸå¢“场中移出对战。 -Faerie Mastermind|ä»™çµæ‰ä¿Š|生物 ~仙çµï¼æµªå®¢|闪现\n飞行\næ¯å½“任一对手抓æ¯å›žåˆä¸­å…¶ç¬¬äºŒå¼ ç‰Œæ—¶ï¼Œä½ æŠ“一张牌。\n{3}{U}:æ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Faerie Mechanist|ä»™çµæœºæ¢°å¸ˆ|神器生物 ~仙çµï¼ç¥žå™¨å¸ˆ|飞行\n当仙çµæœºæ¢°å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Faerie Miscreant|ä»™çµæ¶å¾’|生物 ~仙çµï¼æµªå®¢|飞行\n当仙çµæ¶å¾’进战场时,若你æ“控å¦ä¸€ä¸ªå称为仙çµæ¶å¾’的生物,则抓一张牌。 -Faerie Seer|ä»™çµé¢„言师|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n当仙çµé¢„言师进战场时,å åœ2。 -Faerie Squadron||| -Faerie Swarm|ä»™çµå¤§ç¾¤|生物~仙çµ|飞行\nä»™çµå¤§ç¾¤çš„力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的è“色永久物之数é‡ã€‚ -Faerie Tauntings|ä»™çµå˜²å¼„|部æ—结界~仙çµ|æ¯å½“你在对手的回åˆä¸­ä½¿ç”¨å’’语时,你å¯ä»¥è®©æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Faerie Trickery|ä»™çµè¯¡è®¡|部æ—瞬间~仙çµ|å击目标éžä»™çµå’’语。 如果以此法å击该咒语,则改为将它移出对战,而éžå°†å®ƒç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 -Faerie Vandal|莽撞仙çµ|生物 ~仙çµï¼æµªå®¢|闪现\n飞行\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在莽撞仙çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Failed Conversion|易化无果|结界 ~çµæ°”|结附于生物\n所结附的生物得-4/-4。\n当所结附的生物死去时,刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Failed Inspection|检出劣å“|瞬间|å击目标咒语。抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Failure|无所|瞬间|将目标咒语移回其拥有者手上。 -Fain, the Broker|掮客æ–æ©|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|{T},牺牲一个生物:在目标生物上放置两个+1/+1指示物。\n{T},从由你æ“控的生物上移去一个指示物:派出一个çå®è¡ç”Ÿç‰©ã€‚\n{T},牺牲一个神器:派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{B}:é‡ç½®æŽ®å®¢æ–æ©ã€‚ -Fairgrounds Patrol|展区巡å«|生物 ~人类ï¼å£«å…µ|{1}{W},从你的åŸå¢“场放é€å±•åŒºå·¡å«ï¼šæ´¾å‡ºä¸€ä¸ª1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Fairgrounds Trumpeter|展区鸣象|生物 ~象|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾åœ¨ç”±ä½ æ“控的永久物上放置+1/+1指示物,则在展区鸣象上放置一个+1/+1指示物。 -Fairgrounds Warden|展区守å«|生物~矮人ï¼å£«å…µ|当展区守å«è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到展区守å«ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Faith Healer||| -Faith Unbroken|åšè´žä¿¡å¿µ|结界 ~çµæ°”|结附于由你æ“控的生物\n当åšè´žä¿¡å¿µè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到åšè´žä¿¡å¿µç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n所结附的生物得+2/+2。 -Faith of the Devoted|虔诚者信念|结界|æ¯å½“你循环或弃一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 -Faith's Fetters|信念拘é”|结界 ~çµæ°”|结附于永久物\n当信念拘é”进战场时,你获得4点生命。\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且除了法术力异能之外,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ -Faith's Reward|信念报å¿|瞬间|将所有于本回åˆä¸­ä»Žæˆ˜åœºç½®å…¥ä½ åŸå¢“场的永久物牌移回战场。 -Faith's Shield|信念护盾|瞬间|选择一ç§é¢œè‰²ï¼Œç›®æ ‡ç”±ä½ æ“控的永久物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚命悬一刻~如果你的生命为5或更少,则改为选择一ç§é¢œè‰²ï¼Œä½ ä¸Žæ¯ä¸ªç”±ä½ æ“控的永久物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Faithbearer Paladin|秉信神圣武士|生物~人类ï¼éª‘士|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Faithful Mending|虔心修补|瞬间|你获得2点生命,抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n返照{1}{W}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Faithless Looting|丧信掠夺|法术|抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n返照{2}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Faithless Salvaging|丧信回收|瞬间|弃一张牌,然åŽæŠ“一张牌。\n弹回 -Fake Your Own Death|自伪身故|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得「当此生物死去时,将它在其拥有者的æ“控下横置移回战场,且你派出一个çå®è¡ç”Ÿç‰©ã€‚ã€(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Falco Spara, Pactweaver|织契魔冯柯斯帕拉|传奇生物 ~鸟ï¼æ¶é­”|飞行,践è¸\n织契魔冯柯斯帕拉进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放咒语,但在其他费用以外,还须从由你æ“控的生物上移去一个指示物。 -Falcon Abomination|雄鹰憎æ¨å…½|生物 ~çµä¿‘ï¼é¸Ÿ|飞行\n当雄鹰憎æ¨å…½è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) -Falconer Adept|训隼专家|生物 ~人类ï¼å£«å…µ|æ¯å½“训隼专家攻击时,派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 -Faldorn, Dread Wolf Herald|惧栗狼使法多|传奇生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你从放é€åŒºæ–½æ”¾å’’语或有地在你的æ“控下从放é€åŒºè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚\n{1},{T},弃一张牌:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Falkenrath Aristocrat|ä¼è‚¯çº³è±ªæ—|生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行,æ•æ·\n牺牲一个生物:ä¼è‚¯çº³è±ªæ—获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚如果所牺牲的生物是人类,则在ä¼è‚¯çº³è±ªæ—上放置一个+1/+1指示物。 -Falkenrath Celebrants|ä¼è‚¯çº³è´µå®¢|生物 ~å¸è¡€é¬¼|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当ä¼è‚¯çº³è´µå®¢è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) -Falkenrath Exterminator|ä¼è‚¯çº³æ‰‘ç­è€…|生物 ~å¸è¡€é¬¼ï¼å¼“箭手|æ¯å½“ä¼è‚¯çº³æ‰‘ç­è€…对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\n{2}{R}:ä¼è‚¯çº³æ‰‘ç­è€…对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä¼è‚¯çº³æ‰‘ç­è€…上+1/+1指示物的数é‡ã€‚ -Falkenrath Forebear|ä¼è‚¯çº³å…ˆäºº|生物 ~å¸è¡€é¬¼|飞行\nä¼è‚¯çº³å…ˆäººä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“ä¼è‚¯çº³å…ˆäººå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出一个血滴è¡ç”Ÿç‰©ã€‚\n{B},牺牲两个血滴è¡ç”Ÿç‰©ï¼šå°†ä¼è‚¯çº³å…ˆäººä»Žä½ çš„åŸå¢“场移回战场。 -Falkenrath Gorger|ä¼è‚¯çº³æš´é£Ÿå®¢|生物 ~å¸è¡€é¬¼ï¼ç‹‚战士|æ¯å¼ ç”±ä½ æ‹¥æœ‰ä¸”ä¸åœ¨æˆ˜åœºä¸Šçš„å¸è¡€é¬¼ç”Ÿç‰©ç‰Œéƒ½å…·æœ‰ç–¯é­”异能。其疯魔费用等åŒäºŽå…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(如果你弃掉一张具疯魔异能的牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Falkenrath Marauders|ä¼è‚¯çº³åŠ«æŽ è€…|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|飞行,æ•æ·\næ¯å½“ä¼è‚¯çº³åŠ«æŽ è€…对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置两个+1/+1指示物。 -Falkenrath Noble|ä¼è‚¯çº³è´µæ—|生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行\næ¯å½“ä¼è‚¯çº³è´µæ—或å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¤±åŽ»1点生命且你获得1点生命。 -Falkenrath Perforator|ä¼è‚¯çº³å°–刃客|生物 ~å¸è¡€é¬¼|æ¯å½“ä¼è‚¯çº³å°–刃客攻击时,它对防御牌手造æˆ1点伤害。 -Falkenrath Pit Fighter|ä¼è‚¯çº³æ­»æ–—士|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|{1}{R},弃一张牌,牺牲一个å¸è¡€é¬¼ï¼šæŠ“两张牌。åªèƒ½äºŽæœ‰å¯¹æ‰‹å¤±åŽ»è¿‡ç”Ÿå‘½çš„回åˆä¸­èµ·åŠ¨ã€‚ -Falkenrath Reaver|ä¼è‚¯çº³è£‚肢兵|生物~å¸è¡€é¬¼| -Falkenrath Torturer|ä¼è‚¯çº³åˆ‘å|生物~å¸è¡€é¬¼|牺牲一个生物:ä¼è‚¯çº³åˆ‘å获得飞行异能直到回åˆç»“æŸã€‚如果牺牲的生物是人类,在ä¼è‚¯çº³åˆ‘å上放置一个+1/+1指示物。 -Fall from Favor|失宠|结界 ~çµæ°”|结附于生物\n当失宠进战场时,横置所结附的生物,且你æˆä¸ºå›ä¸»ã€‚\n除éžæ‰€ç»“附之生物的æ“控者是å›ä¸»ï¼Œå¦åˆ™å®ƒäºŽè¯¥ç‰Œæ‰‹çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Fall of Cair Andros|凯尔安德洛斯陷è½|结界|æ¯å½“一个由对手æ“控的生物å—到过é‡ä¹‹éžæˆ˜æ–—伤害时,囤兵åŠå…½äººX,X为该过é‡ä¼¤å®³ä¹‹æ•°å€¼ã€‚(在一个由你æ“控的军队上放置X个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚)\n{7}{R}:凯尔安德洛斯陷è½å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ7点伤害。 -Fall of Gil-galad|å‰å°”加拉德陨è½|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — å åœ2。\nII — 在目标由你æ“控的生物上放置两个+1/+1指示物。\nIII — 直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得「当此生物死去时,抓两张牌。ã€ç„¶åŽè¯¥ç”Ÿç‰©ä¸Žè‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。 -Fall of the Gavel|è½é”¤|瞬间|å击目标咒语。你获得5点生命。 -Fall of the Hammer|天é™é”¤å‡»|瞬间|目标由你æ“控的生物对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Fall of the Impostor|冒å客之死|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 在至多一个目标生物上放置一个+1/+1指示物。\nIII — 选择目标对手。放é€ä¸€ä¸ªç”±ä»–æ“控的生物,且须为这些生物中力é‡æœ€å¤§è€…。 -Fall of the Thran|ç´¢è“覆亡录|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 消ç­æ‰€æœ‰åœ°ã€‚\nII, III — æ¯ä½ç‰Œæ‰‹å„将两张地牌从其åŸå¢“场移回战场。 -Fall of the Titans|巨物殒è½|瞬间|潮涌{X}{R}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n巨物殒è½å¯¹è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å’Œï¼æˆ–牌手å„造æˆX点伤害。 -Fallaji Archaeologist|法拉å‰è€ƒå¤å­¦å®¶|生物 ~人类ï¼æ–¥å€™|当法拉å‰è€ƒå¤å­¦å®¶è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚ä½ å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌置于你手上。若你未如此作,则在法拉å‰è€ƒå¤å­¦å®¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) -Fallaji Chaindancer|法拉å‰èˆžé“¾å…µ|生物 ~人类ï¼å£«å…µ|{2}:法拉å‰èˆžé“¾å…µèŽ·å¾—连击异能直到回åˆç»“æŸã€‚ -Fallaji Dragon Engine|法拉å‰é¾™å½¢å¼•æ“Ž|神器生物 ~龙|飞行\n{2}:法拉å‰é¾™å½¢å¼•æ“Žå¾—+1/+0直到回åˆç»“æŸã€‚\n//PRT-Prype_Mech//\n{2}{R}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n1/3 -Fallaji Excavation|法拉å‰æŽ˜å¤|法术|派出三个已横置的魔力石è¡ç”Ÿç‰©ã€‚你获得3点生命。(这些è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Fallaji Vanguard|法拉å‰å…ˆé”‹|生物 ~人类ï¼å£«å…µ|先攻\næ¯å½“法拉å‰å…ˆé”‹æˆ–å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ -Fallaji Wayfarer|法拉å‰æ—…人|生物 ~人类ï¼æ–¥å€™|法拉å‰æ—…人是五色。此异能ä¸ä¼šå½±å“其标识色。(它å¯ä»¥åŠ å…¥æŒ‡æŒ¥å®˜æ ‡è¯†è‰²åŒ…å«ç»¿è‰²çš„套牌。)\n你施放的多色咒语具有å¬é›†å¼‚能。(这些咒语能用你的生物æ¥å助施放。你于施放多色咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºè¯¥å’’语支付{1}或一点该生物颜色之法术力。) -Fallen Angel||| -Fallen Cleric||| -Fallen Ferromancer|å •è½é’¢é“术士|生物~人类ï¼ç¥­å¸ˆ|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{1}{R},{T}:堕è½é’¢é“术士对目标生物或牌手造æˆ1点伤害。 -Fallen Ideal|å •è½ç†å¿µ|结界~çµæ°”|生物结界\nå—此结界的生物具有飞行异能,且具有「牺牲一个生物:此生物得+2/+1直到回åˆç»“æŸã€‚ã€\n当堕è½ç†å¿µä»Žåœºä¸Šç½®å…¥åŸå¢“场时,将堕è½ç†å¿µç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Fallen Shinobi|堕亡å¿è€…|生物 ~çµä¿‘ï¼å¿è€…|å¿æœ¯{2}{U}{B}({2}{U}{B},将一个由你æ“控且未å—阻挡的攻击生物回手:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“堕亡å¿è€…对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶的两张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Falling Timber||| -Fallow Earth||| -Fallowsage|é™ä¿®è´¤è€…|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“é™ä¿®è´¤è€…æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。 -Fall|Fall|法术|目标牌手从其手上éšæœºå±•ç¤ºä¸¤å¼ ç‰Œï¼Œç„¶åŽå¼ƒæŽ‰ä»¥æ­¤æ³•å±•ç¤ºçš„éžåœ°ç‰Œã€‚ -False Cure||| -False Dawn||| -False Defeat|False Defeat|| -False Floor|活动地æ¿|神器|活动地æ¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n生物须横置进战场。\n{2},{T},放é€æ´»åŠ¨åœ°æ¿ï¼šæ”¾é€æ‰€æœ‰æœªæ¨ªç½®çš„生物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -False Memories||| -False Mourning|False Mourning|| -False Peace||| -Falter||| -Falthis, Shadowcat Familiar|影猫佣兽法蒂ä¸|传奇生物 ~梦魇ï¼çŒ«|由你æ“控的指挥官具有å¨æ…‘与死触异能。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Fame|å誉|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得æ•æ·å¼‚能。 -Familiar Ground||| -Familiar's Ruse|佣兽诈术|瞬间|将一个由你æ“控的生物移回其拥有者手上,以作为施放佣兽诈术的é¢å¤–费用。\nå击目标咒语。 -Family's Favor|家æ—之å¨|结界|æ¯å½“你攻击时,在目标进行攻击的生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,从其上移去一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚若你如此作,则抓一张牌。〠-Famine|Famine|| -Famished Foragers|饥馑æœè¡€å®¢|生物 ~å¸è¡€é¬¼|当饥馑æœè¡€å®¢è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™åŠ {R}{R}{R}。\n{2}{R},弃一张牌:抓一张牌。 -Famished Ghoul||| -Famished Paladin|饥馑神圣武士|生物 ~å¸è¡€é¬¼ï¼éª‘士|饥馑神圣武士于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“你获得生命时,é‡ç½®é¥¥é¦‘神圣武士。 -Fan Bearer|执扇木乃伊|生物~çµä¿‘|{2},{T}:横置目标生物。 -Fan Favorite|热门明星|生物 ~人类ï¼æµªå®¢|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{3}。)\n{2}:热门明星得+1/+1直到回åˆç»“æŸã€‚任何牌手å‡å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。 -Fanatic of Mogis|墨癸斯的狂信徒|生物~牛头怪ï¼ç¥­å¸ˆ|当墨癸斯的狂信徒进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„红色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{R},你的红色献力就加一。) -Fanatic of Xenagos|谢纳戈斯的狂徒|生物~åŠäººé©¬ï¼æˆ˜å£«|è·µè¸\n致敬1(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当谢纳戈斯的狂徒进战场时,若未支付其致敬费用,则它得+1/+1且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Fanatical Firebrand|狂热惹事鬼|生物 ~鬼怪ï¼æµ·ç›—|æ•æ·\n{T},牺牲狂热惹事鬼:它对任æ„一个目标造æˆ1点伤害。 -Fang Skulkin|森牙颅身|神器生物~稻è‰äºº|{2}:目标黑色生物获得乾枯异能直到回åˆç»“æŸã€‚ (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Fang of Shigeki|茂树之牙|结界生物 ~蛇ï¼å¿è€…|死触 -Fang of the Pack|狼群尖牙|生物~狼|乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你以生物攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\n在你回åˆçš„战斗开始时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得乱斗异能直到回åˆç»“æŸã€‚(è‹¥æŸç”Ÿç‰©å…·æœ‰æ•°ä¸ªä¹±æ–—异能,则æ¯ä¸€ä¸ªéƒ½ä¼šåˆ†åˆ«è§¦å‘。) -Fangorn, Tree Shepherd|牧树者范贡|传奇生物 ~树妖|由你æ“控的树妖具有警戒异能。\næ¯å½“由你æ“控的一个或数个树妖攻击时,加该数é‡ä¸¤å€çš„{G}。\nä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»æœªç”¨å°½çš„绿色法术力。 -Fangren Firstborn|先驱方壬|生物~野兽|æ¯å½“先驱方壬攻击时,在æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物上放置一个+1/+1指示物。 -Fangren Hunter||| -Fangren Marauder|方壬劫掠者|生物~野兽|æ¯å½“一个神器从战场进入åŸå¢“场时,你å¯ä»¥èŽ·å¾—5点生命。 -Fangren Pathcutter|开山方壬|生物~野兽|æ¯å½“开山方壬攻击时,进行攻击的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Far Traveler|远地旅者|传奇结界 ~身世|由你拥有的指挥官生物具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且已横置的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。〠-Far Wanderings||| -Faramir, Field Commander|战场指挥法拉米尔|传奇生物 ~人类ï¼å£«å…µ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下死去,则抓一张牌。\næ¯å½“魔戒引诱你时,若你选择战场指挥法拉米尔以外的生物作你的æŒæˆ’人,则派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Faramir, Prince of Ithilien|伊希利æ©äº²çŽ‹æ³•æ‹‰ç±³å°”|传奇生物 ~人类ï¼è´µæ—|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚在该牌手的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¦‚果其于该回åˆä¸­æœªæ”»å‡»ä½ ï¼Œåˆ™ä½ æŠ“一张牌。若å¦ï¼Œåˆ™ä½ æ´¾å‡ºä¸‰ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Faramir, Steward of Gondor|刚铎宰相法拉米尔|传奇生物 ~人类ï¼è´µæ—|æ¯å½“一个法术力值等于或大于4的传奇生物在你æ“控下进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯å›ä¸»ï¼Œåˆ™æ´¾å‡ºä¸¤ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Farbog Boneflinger|远沼掷骨尸|生物~çµä¿‘|当远沼掷骨尸进战场时,目标生物得-2/-2直到回åˆç»“æŸã€‚ -Farbog Explorer|远沼探险家|生物~人类ï¼æ–¥å€™|沼泽行者 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) -Farbog Revenant|远沼å¤çµ|生物~精怪|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Farewell|告别|法术|选择一项或多项~\n•放é€æ‰€æœ‰ç¥žå™¨ã€‚\n•放é€æ‰€æœ‰ç”Ÿç‰©ã€‚\n•放é€æ‰€æœ‰ç»“界。\n•放é€æ‰€æœ‰åŸå¢“场。 -Farfinder|识途çµç‹|生物 ~ç‹|警戒\n当识途çµç‹è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Farhaven Elf|觅境地精|生物~地精ï¼å¾·é²ä¼Š|当觅境地精进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®è¿›åœºã€‚ 若你如此作,则将你的牌库洗牌。 -Farid, Enterprising Salvager|野望回收师法逸德|传奇生物 ~人类ï¼å£«å…µ|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„神器从战场进入åŸå¢“场时,派出一个无色,å称为废é“çš„è¡ç”Ÿç¥žå™¨ã€‚\n{1}{R},牺牲一个神器:选择一项~\n•在法逸德上放置一个+1/+1指示物。它获得å¨æ…‘异能直到回åˆç»“æŸã€‚\n•煽惑目标生物。\n•弃一张牌,然åŽæŠ“一张牌。 -Farideh's Fireball|法莉黛的ç«çƒ|瞬间|法莉黛的ç«çƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。掷一颗d20。\n1~9 VERT 法莉黛的ç«çƒå¯¹æ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。\n10~20 VERT 法莉黛的ç«çƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Farideh, Devil's Chosen|魔王å­æ°‘法莉黛|传奇生物 ~魔人ï¼é‚ªæœ¯å¸ˆ|黑暗强è¿ï½žæ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œé­”王å­æ°‘法莉黛获得飞行与å¨æ…‘异能直到回åˆç»“æŸã€‚如果其中任一掷骰结果为10点或更大,则抓一张牌。 -Farmer Cotton|农夫科顿|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|当农夫科顿进战场时,派出X个1/1白色åŠèº«äººè¡ç”Ÿç”Ÿç‰©å’ŒX个食å“è¡ç”Ÿç‰©ã€‚ -Farmstead Gleaner|农庄拾穗人|神器生物 ~稻è‰äºº|农庄拾穗人于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{2},{Q}:在农庄拾穗人上放置一个+1/+1指示物。({Q}是é‡ç½®ç¬¦å·ã€‚) -Farm|å½’ç”°|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物。 -Farseek|远眺|法术|从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸï¼Œæµ·å²›ï¼Œæ²¼æ³½æˆ–山脉牌,将之横置放进战场,然åŽæ´—牌。 -Farsight Adept|预视专家|生物 ~寇æ—ï¼æ³•æœ¯å¸ˆ|当预视专家进战场时,你和目标对手å„抓一张牌。 -Farsight Mask||| -Fascination|入迷|法术|选择一项~\nâ— æ¯ä½ç‰Œæ‰‹å„抓X张牌。\nâ— æ¯ä½ç‰Œæ‰‹å„将其牌库顶的X张牌置入其åŸå¢“场。 -Fast|Fast|瞬间|弃一张牌,然åŽæŠ“两张牌。 -Fatal Attraction|致命å¸å¼•åŠ›|结界~çµæ°”|生物结界\n当致命å¸å¼•åŠ›è¿›åœºæ—¶ï¼Œå®ƒå¯¹å—此结界的生物造æˆ2点伤害。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‡´å‘½å¸å¼•åŠ›å¯¹å—此结界的生物造æˆ4点伤害。 -Fatal Blow||| -Fatal Frenzy|致命狂乱|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得践è¸å¼‚能并得+X/+0,X为该生物的力é‡ã€‚ 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ -Fatal Fumes|致命烟气|瞬间|目标生物得-4/-2直到回åˆç»“æŸã€‚ -Fatal Grudge|致命怀æ¨|法术|牺牲一个éžåœ°æ°¸ä¹…物,以作为施放此咒语的é¢å¤–费用。\næ¯ä½å¯¹æ‰‹å„选择一个由其æ“控的永久物,且其须与所牺牲永久物具有共通的牌张类别,并将它牺牲。\n抓一张牌。 -Fatal Mutation||| -Fatal Push|é€ç»ˆä¸€å‡»|瞬间|如果目标生物的总法术力费用等于或å°äºŽ2,则消ç­ä¹‹ã€‚\nå抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则改为如果目标生物的总法术力费用等于或å°äºŽ4,则消ç­ä¹‹ã€‚ -Fate Foretold|预示命è¿|结界~çµæ°”|结附于生物\n当预示命è¿è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n当所结附的生物死去时,其æ“控者抓一张牌。 -Fate Forgotten|é­å¿˜å‘½è¿|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。 -Fate Transfer|交æ¢å‘½è¿|瞬间|将目标生物上的所有指示物移到å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šã€‚ -Fate Unraveler|æžå‘½å·«å©†|结界生物~巫婆|æ¯å½“任一对手抓一张牌时,æžå‘½å·«å©†å¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。 -Fated Conflagration|命定烈焰|瞬间|命定烈焰对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。如果是在你的回åˆä¸­ï¼Œåˆ™å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Fated Infatuation|命定迷醉|瞬间|将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。如果是在你的回åˆä¸­ï¼Œåˆ™å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Fated Intervention|命定干预|瞬间|将两个3/3绿色åŠäººé©¬è¡ç”Ÿç»“界生物放进战场。如果是在你的回åˆä¸­ï¼Œåˆ™å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Fated Retribution|命定报应|瞬间|消ç­æ‰€æœ‰ç”Ÿç‰©å’Œé¹æ´›å®¢ã€‚如果是在你的回åˆä¸­ï¼Œåˆ™å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Fated Return|命定归返|瞬间|将目标生物牌在你的æ“控下从åŸå¢“场放进战场。它获得ä¸ç­å¼‚能。如果是在你的回åˆä¸­ï¼Œåˆ™å åœ2。 -Fateful Absence|命定空棺|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚å…¶æ“控者探查。(该牌手派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) -Fateful End|宿命终结|瞬间|宿命终结对任æ„一个目标造æˆ3点伤害。å åœ1。 -Fateful Handoff|宿命交接|法术|抓若干牌,其数é‡ç­‰åŒäºŽç›®æ ‡ç”±ä½ æ“控之神器或生物的法术力值。任一对手获得该永久物的æ“控æƒã€‚ -Fateful Showdown|宿命对决|瞬间|宿命对决对目标生物或牌手造æˆç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„伤害。弃掉你的手牌,然åŽæŠ“ç­‰é‡çš„牌。 -Fates' Reversal|命è¿é€†è½¬|法术|将至多一张目标生物牌从你的åŸå¢“场移回你手上。深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Fatespinner||| -Fatestitcher|织命çµä¿‘|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{T}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。\nç ´åŸ{U} ({U}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Fathom Feeder|深海噬体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)死触摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。){3}{U}{B}:抓一张牌。æ¯ä½å¯¹æ‰‹å„放é€å…¶ç‰Œåº“顶牌。 -Fathom Fleet Boarder|莫测舰队强袭客|生物 ~åŠå…½äººï¼æµ·ç›—|当莫测舰队强袭客进战场时,除éžä½ æ“控å¦ä¸€ä¸ªæµ·ç›—,å¦åˆ™ä½ å¤±åŽ»2点生命。 -Fathom Fleet Captain|莫测舰队船长|生物 ~人类ï¼æµ·ç›—|å¨æ…‘\næ¯å½“莫测舰队船长攻击时,若你æ“控å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„海盗,则你å¯ä»¥æ”¯ä»˜{2}。如果你如此作,则派出一个2/2黑色,具å¨æ…‘异能的海盗è¡ç”Ÿç”Ÿç‰©ã€‚ -Fathom Fleet Cutthroat|莫测舰队割喉客|生物 ~人类ï¼æµ·ç›—|当莫测舰队割喉客进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,且须为于本回åˆå—过伤害者。 -Fathom Fleet Firebrand|莫测舰队惹事人|生物 ~人类ï¼æµ·ç›—|{1}{R}:莫测舰队惹事人得+1/+0直到回åˆç»“æŸã€‚ -Fathom Fleet Swordjack|莫测舰队擅剑客|生物 ~åŠå…½äººï¼æµ·ç›—|æ¯å½“莫测舰队擅剑客攻击时,它对所攻击的牌手或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚\n返场{5}{R}({5}{R},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Fathom Mage|深测法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\næ¯å½“在深测法师上放置一个+1/+1指示物时,你å¯ä»¥æŠ“一张牌。 -Fathom Seer|深测预言师|生物 ~虚影|å˜èº«ï½žå°†ä¸¤ä¸ªç”±ä½ æ“控的海岛移回其拥有者手上。(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当深测预言师翻回正é¢æ—¶ï¼ŒæŠ“两张牌。 -Fathom Trawl|湛水æ•æž|法术|从你牌库顶开始展示牌,直到你展示出三张éžåœ°ç‰Œä¸ºæ­¢ã€‚ 将所有以此法展示的éžåœ°ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†å…¶ä½™å±•ç¤ºçš„牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Fault Line||| -Faultgrinder|ç¿»çªæ€ª|生物~元素|è·µè¸\n当翻çªæ€ªè¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡åœ°ã€‚\n呼魂{4}{R} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) -Fauna Shaman|动物群祭师|生物 ~妖精ï¼ç¥­å¸ˆ|{G},{T},弃掉一张生物牌:从你牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Favor of Jukai|树海眷æ©|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得+3/+3且具有延势异能。\n魂力~{1}{G},弃掉树海眷æ©ï¼šç›´åˆ°å›žåˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得延势异能。 -Favor of the Mighty|强者蒙æ©|部æ—结界~巨人|æ¯ä¸ªæ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºæœ€é«˜çš„生物å‡èŽ·å¾—å五色ä¿æŠ¤å¼‚能。 -Favor of the Overbeing|ä¸å‡¡çœ·æ©|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是绿色,它便得+1/+1且具有警戒异能。\nåªè¦å—此结界的生物是è“色,它便得+1/+1且具有飞行异能。 -Favor of the Woods|林木眷æ©|结界~çµæ°”|æ¯å½“所结附的生物进行阻挡时,你获得3点生命。 -Favorable Winds|眷顾之风|结界|由你æ“控且具飞行异能的生物得 +1/+1。 -Favored Hoplite|眷宠é‡è£…步兵|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以眷宠é‡è£…步兵为目标的咒语时,在眷宠é‡è£…步兵上放置一个+1/+1指示物,并防止本回åˆä¸­å°†å¯¹å®ƒé€ æˆçš„所有伤害。 -Favored of Iroas|伊洛安斯æ©çœ·å…µ|生物 ~人类ï¼å£«å…µ|星彩~æ¯å½“一个结界在你的æ“控下进战场时,伊洛安斯æ©çœ·å…µèŽ·å¾—连击异能直到回åˆç»“æŸã€‚ -Fblthp, the Lost|迷途的夫毕ä½|传奇生物 ~造妖|当迷途的夫毕ä½è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。若它是从你的牌库进入战场或是从你的牌库施放,则改为抓两张牌。\n当夫毕ä½æˆä¸ºå’’语的目标时,将夫毕ä½æ´—入其拥有者的牌库。 -Fealty to the Realm|忠于王土|结界 ~çµæ°”|结附于生物\n当忠于王土进战场时,你æˆä¸ºå›ä¸»ã€‚\n所结附的生物由å›ä¸»æ“控。\n所结附的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且它ä¸èƒ½æ”»å‡»ä½ ã€‚ -Fear of Death|æ惧死亡|结界 ~çµæ°”|结附于生物\n当æ惧死亡进战场时,磨两张牌。(将你牌库顶的两张牌置入你的åŸå¢“场。)\n所结附的生物得-X/-0,X为你åŸå¢“场中牌的数é‡ã€‚ -Fear, Fire, Foes!|出事了,失ç«äº†ï¼Œæ•Œäººæ¥äº†ï¼|法术|本回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚出事了,失ç«äº†ï¼Œæ•Œäººæ¥äº†ï¼å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害,且对æ¯ä¸ªæ“控者相åŒçš„其他生物å„造æˆ1点伤害。 -Fearless Fledgling|无惧é›é¹«|生物 ~狮鹫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在无惧é›é¹«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。它获得飞行异能直到回åˆç»“æŸã€‚ -Fearless Halberdier|无惧长戟兵|生物 ~人类ï¼æˆ˜å£«| -Fearless Liberator|无惧解救者|生物 ~矮人ï¼ç‹‚战士|ç‚«å¨ï½ž{2}{R}:派出一个2/1红色矮人ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Fearless Pup|无惧幼狼|生物 ~狼|先攻\nç‚«å¨ï½ž{2}{R}:无惧幼狼得+2/+0直到回åˆç»“æŸã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Fearless Skald|æ— ç•åŒ—地诗人|生物 ~矮人ï¼ç‹‚战士|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n连击 -Fearsome Awakening|猛å¨è§‰é†’|法术|将目标生物牌从你的åŸå¢“场移回战场。如果该牌是龙,则在其上放置两个+1/+1指示物。 -Fearsome Temper|å¯æ€–怒气|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有「{2}{R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡æ­¤ç”Ÿç‰©ã€‚〠-Fear||| -Feast of Blood|鲜血盛宴|法术|åªèƒ½äºŽä½ æ“控两个或更多å¸è¡€é¬¼æ—¶æ–½æ”¾æ­¤å’’语。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你获得4点生命。 -Feast of Dreams|幻梦盛宴|瞬间|消ç­ç›®æ ‡è¢«ç»“附的生物或结界生物。 -Feast of Flesh|活人生åƒ|法术|活人生åƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害且你获得X点生命,X为所有åŸå¢“场中å称为活人生åƒçš„牌之数é‡åŠ 1。 -Feast of Sanity|心智盛宴|结界|æ¯å½“你弃一张牌时,心智盛宴对任æ„一个目标造æˆ1点伤害,且你获得1点生命。 -Feast of Succession|继ä½ç››å®´|法术|所有生物得-4/-4直到回åˆç»“æŸã€‚ä½ æˆä¸ºå›ä¸»ã€‚ -Feast of Worms|地虫盛宴|法术~å¤å’’|消ç­ç›®æ ‡åœ°ã€‚若该地为传奇地,则其æ“控者牺牲å¦ä¸€ä¸ªåœ°ã€‚ -Feast of the Unicorn||| -Feast of the Victorious Dead|英çµåº†åŠŸå®´|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ä¸€ä¸ªæˆ–数个生物死去,则你获得等é‡ç”Ÿå‘½ï¼Œå¹¶å°†ç­‰é‡çš„+1/+1指示物分é…给由你æ“控的生物。 -Feast on the Fallen|饱食死者|结界|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆä¸­æ›¾æœ‰å¯¹æ‰‹å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™åœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 -Feaster of Fools|愚者饕客|生物 ~æ¶é­”|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行\nåžå™¬2(于该生物进战场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。此生物进战场时上é¢æœ‰ä¸¤å€äºŽè¯¥æ•°é‡çš„+1/+1指示物。) -Feasting Hobbit|享宴éœæ¯”特人|生物 ~åŠèº«äººï¼å¸‚æ°‘|åžå™¬é£Ÿå“3(于它进战场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„食å“。此生物进战场时上é¢æœ‰ä¸‰å€äºŽè¯¥æ•°é‡çš„+1/+1指示物。)\n力é‡å°äºŽäº«å®´éœæ¯”特人的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚ -Feasting Troll King|暴食巨魔侯|生物~巨魔ï¼è´µæ—|警戒,践è¸\n当暴食巨魔侯进战场时,若你从你手上施放之,则派出三个食å“è¡ç”Ÿç‰©ã€‚\n牺牲三个食å“:将暴食巨魔侯从你的åŸå¢“场移回战场。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 -Feat of Resistance|å抗技艺|瞬间|在目标由你æ“控的生物上放置一个+1/+1指示物。选择一ç§é¢œè‰²ã€‚该生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Feather, the Redeemed|å¤è€€é£žç¾½|传奇生物 ~天使|飞行\næ¯å½“你施放一个以由你æ“控之生物为目标的瞬间或法术咒语,于该咒语结算时,改为放é€è¯¥ç‰Œï¼Œè€Œéžå°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。若你如此作,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚ -Fecundity||| -Feebleness|无力感|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得-2/-1。 -Feed the Clan|喂饱部è½|瞬间|你获得5点生命。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为你获得10点生命。 -Feed the Infection|滋养染æº|法术|你抓三张牌且失去3点生命。\nè…化~æ¯ä½å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物的对手å„失去3点生命。 -Feed the Pack|喂食狼群|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物。若你如此作,则派出X个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所牺牲生物的防御力。 -Feed the Serpent|喂食盘蛇|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Feed the Swarm|喂饱虫群|法术|消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或结界。你失去等åŒäºŽè¯¥æ°¸ä¹…物之总法术力费用的生命。 -Feedback Bolt|å馈击|瞬间|å馈击对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚ -Feedback||| -Feeding Frenzy||| -Feed|待哺|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\nä½ æ¯æ“控一个力é‡ç­‰äºŽæˆ–大于3的生物,便抓一张牌。 -Feeling of Dread|æ惧感|瞬间|横置至多两个目标生物。\n返照{1}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Feign Death|å‡æ­»æœ¯|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—「当此生物死去时,将它在其拥有者的æ“控下横置移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。〠-Feiyi Snake|è‚¥é—蛇|生物 ~蛇|延势(此生物能阻挡具飞行异能的生物。) -Feldon of the Third Path|蹊径会的费顿|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{2}{R},{T}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡åœ¨ä½ åŸå¢“场中的生物牌之å¤åˆ¶å“,但它é¢å¤–具有神器此类别。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒç‰ºç‰²ã€‚ -Feldon's Cane||| -Feldon, Ronom Excavator|若纳掘å¤å¸ˆè´¹é¡¿|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ•æ·\n若纳掘å¤å¸ˆè´¹é¡¿ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“费顿å—到伤害时,从你牌库顶放é€ç­‰é‡çš„牌。选择其中一张。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Felhide Brawler|惊怖喧哗兵|生物~牛头怪|除éžä½ æ“控å¦ä¸€ä¸ªç‰›å¤´æ€ªï¼Œå¦åˆ™æƒŠæ€–喧哗兵ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Felhide Minotaur|惊怖牛头怪|生物~牛头怪| -Felhide Petrifier|惊怖石化师|生物~牛头怪ï¼æˆ˜å£«|死触\n由你æ“控的其他牛头怪生物具有死触异能。 -Felhide Spiritbinder|惊怖通çµå¸ˆ|生物~牛头怪ï¼ç¥­å¸ˆ|å¯æ‚Ÿï½žæ¯å½“惊怖通çµå¸ˆæˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{R}。若你如此作,则将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶å“,但é¢å¤–具有「结界ã€æ­¤ç±»åˆ«ã€‚它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ -Felidar Cub|晶角幼兽|生物 ~猫ï¼é‡Žå…½|牺牲晶角幼兽:消ç­ç›®æ ‡ç»“界。 -Felidar Guardian|护å«æ™¶è§’å…½|生物~猫ï¼é‡Žå…½|当护å«æ™¶è§’兽进战场时,你å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Felidar Retreat|晶角兽生æ¯æ‰€|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~\n•派出一个2/2白色的猫ï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ã€‚\n•在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。这些生物获得警戒异能直到回åˆç»“æŸã€‚ -Felidar Sovereign|晶角兽å›çŽ‹|生物~猫ï¼é‡Žå…½|警戒,系命\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„总生命为40或更多,你便赢得此盘对战。 -Feline Sovereign|çµçŒ«å›çŽ‹|生物 ~猫|由你æ“控的其他猫得+1/+1且具有åç‹—ä¿æŠ¤å¼‚能。\næ¯å½“一个或数个由你æ“控的猫对任一牌手造æˆæˆ˜æ–—伤害时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或结界。 -Felisa, Fang of Silverquill|银毫之牙æ–莉莎|传奇生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|飞行\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,若其上有指示物,则派出X个已横置的2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ï¼ŒX为死去生物上的指示物数é‡ã€‚ -Fell Flagship|æžæ¶æ——舰|神器 ~载具|由你æ“控的海盗得+1/+0。\næ¯å½“æžæ¶æ——舰对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Fell Specter|骇人幽çµ|生物 ~幽çµ|飞行\n当骇人幽çµè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“一ä½å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œæ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»2点生命。 -Fell Stinger|æžæ¶åˆºèŽ|生物 ~çµä¿‘ï¼èŽå­|死触\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当æžæ¶åˆºèŽæ¦¨å–生物时,目标牌手抓两张牌且失去2点生命。 -Fell the Mighty|以弱制强|法术|消ç­æ‰€æœ‰åŠ›é‡å¤§äºŽç›®æ ‡ç”Ÿç‰©çš„生物。 -Fell the Pheasant|猎å–雉鸡|瞬间|猎å–雉鸡对目标具飞行异能的生物造æˆ5点伤害。派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Fellwar Stone||| -Femeref Archers||| -Fen Hauler|泽地驮虫|生物~昆虫|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n泽地驮虫ä¸èƒ½è¢«ç¥žå™¨ç”Ÿç‰©é˜»æŒ¡ã€‚ -Fencer Clique|剑击èšç¾¤|生物~仙çµï¼å£«å…µ|飞行\n{U}:将剑击èšç¾¤ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 -Fencer's Magemark|剑击家法å°|结界~çµæ°”|生物结界\n由你æ“控且被结附的生物得+1/+1并具有先攻异能。 -Fencing Ace|击剑高手|生物 ~人类ï¼å£«å…µ|连击 -Fendeep Summoner|深沼å¬å”¤å¸ˆ|生物~树妖ï¼ç¥­å¸ˆ|{T}:直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡æ²¼æ³½æˆä¸º3/5树妖ï¼æˆ˜å£«ç”Ÿç‰©ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Feral Abomination|野性憎æ¶å…½|生物 ~索尔兽|死触 -Feral Animist|野性物çµå¸ˆ|生物~精çµï¼ç¥­å¸ˆ|{3}:野性物çµå¸ˆå¾—+X/+0直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ -Feral Contest|野性竞争|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。 å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½é˜»æŒ¡å®ƒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚ -Feral Deceiver|野性欺瞒者|生物~精怪|{1}:检视你的牌库顶牌。\n{2}:展示你的牌库顶牌。若该牌是地牌,则野性欺瞒者得+2/+2并获得践è¸å¼‚能直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ -Feral Hydra|野性多头龙|生物 ~多头龙ï¼é‡Žå…½|野性多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n{3}:在野性多头龙上放置一个+1/+1指示物。任何牌手å‡å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。 -Feral Incarnation|野性具现|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n将三个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Feral Invocation|野性ç¥æ„¿|结界 ~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于生物\n所结附的生物得+2/+2。 -Feral Krushok|野性寇犀|生物~野兽| -Feral Lightning|野性闪电|法术|将三个3/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 在回åˆç»“æŸæ—¶å°†å®ƒä»¬ç§»å‡ºå¯¹æˆ˜ã€‚ -Feral Maaka|野性玛å¡å…½|生物 ~猫| -Feral Prowler|野性游掠者|生物~猫|当野性游掠者死去时,抓一张牌。 -Feral Ridgewolf|野性脊狼|生物~狼|è·µè¸\n{1}{R}:野性脊狼得+2/+0直到回åˆç»“æŸã€‚ -Feral Shadow||| -Feral Throwback||| -Ferocious Charge|å¨çŒ›å†²é”‹|瞬间|目标生物得+4/+4直到回åˆç»“æŸã€‚\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) -Ferocious Pup|凶猛幼狼|生物 ~狼|当凶猛幼狼进战场时,派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ -Ferocious Tigorilla|凶猛虎猿|生物 ~猫ï¼çŒ¿çŒ´|凶猛虎猿进战场时上é¢ä¾ä½ çš„选择有一个践è¸æŒ‡ç¤ºç‰©æˆ–一个å¨æ…‘指示物。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Ferocious Zheng|ç‹žç‹°|生物 ~猫ï¼é‡Žå…½| -Ferocity of the Wilds|幻野血性|结界|由你æ“控且进行攻击的éžäººç±»ç”Ÿç‰©å¾—+1/+0且具有践è¸å¼‚能。 -Feroz's Ban||| -Ferropede|é’¢é“百足虫|神器生物~昆虫|é’¢é“百足虫ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“é’¢é“百足虫对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žç›®æ ‡æ°¸ä¹…物上移去一个指示物。 -Ferrovore|噬é“å…½|生物~野兽|{R},牺牲一个神器:噬é“兽得+3/+0直到回åˆç»“æŸã€‚ -Fertile Footsteps|丰沃脚步|法术~历险|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Fertile Ground||| -Fertile Imagination|丰富想象力|法术|选择一ç§ç‰Œçš„类别。 目标对手展示其手牌。 æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ è¯¥ç±»åˆ«çš„牌,你便将两个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ (牌的类别包括神器ã€ç”Ÿç‰©ã€ç»“ç•Œã€çž¬é—´ã€åœ°ã€æ³•æœ¯ã€‚) -Fertile Thicket|茂密çŒä¸›|地|茂密çŒä¸›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚当茂密çŒä¸›è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ ç‰Œåº“顶的五张牌。若你如此作,则展示其中至多一张基本地牌,然åŽå°†è¯¥ç‰Œç½®äºŽä½ çš„牌库顶,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。{T}:加{G}到你的法术力池中。 -Fertilid's Favor|沃壤çµçš„æ©æƒ |瞬间|目标牌手从其牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。你在至多一个目标神器或生物上放置两个+1/+1指示物。 -Fertilid|沃壤çµ|生物 ~元素|沃壤çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{1}{G},从沃壤çµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:目标牌手从其牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 -Fervent Cathar|激昂护教军|生物~人类ï¼éª‘士|æ•æ·\n当激昂护教军进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Fervent Champion|热忱冠军|生物 ~人类ï¼éª‘士|先攻,æ•æ·\næ¯å½“热忱冠军攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且进行攻击的骑士得+1/+0直到回åˆç»“æŸã€‚\n你起动之以热忱冠军为目标的佩带异能å‡å°‘{3}æ¥èµ·åŠ¨ã€‚ -Fervent Charge||| -Fervent Denial||| -Fervent Mastery|激昂奇技|法术|ä½ å¯ä»¥æ”¯ä»˜{2}{R}{R},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n如果曾支付此{2}{R}{R}费用,则任一对手弃任æ„æ•°é‡çš„牌,然åŽæŠ“ç­‰é‡çš„牌。\n从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œæ´—牌,然åŽéšæœºå¼ƒä¸‰å¼ ç‰Œã€‚ -Fervent Paincaster|狂热致痛师|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:狂热致痛师对目标牌手造æˆ1点伤害。\n{T},耗竭狂热致痛师:它对目标生物造æˆ1点伤害。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Fervent Strike|激昂一击|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻与æ•æ·å¼‚能。 -Fervor||| -Festercreep|è…è¡Œçµ|生物~元素|è…è¡Œçµè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。\n{1}{B},从è…è¡Œçµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:所有其他生物得-1/-1直到回åˆç»“æŸã€‚ -Festergloom|溃伤幽雾|法术|éžé»‘色的生物得-1/-1直到回åˆç»“æŸã€‚ -Festerhide Boar|溃伤野猪|生物~野猪|è·µè¸\n丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œæºƒä¼¤é‡ŽçŒªè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Festering Evil|邪æ¶æºƒä¼¤|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œé‚ªæ¶æºƒä¼¤å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。\n{B}{B},牺牲邪æ¶æºƒä¼¤ï¼šå®ƒå¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ3点伤害。 -Festering Goblin||| -Festering March|溃伤行进|法术|由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ 将溃伤行进移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{B}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{2}{B}并将此牌移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Festering Mummy|溃伤木乃伊|生物~çµä¿‘|当溃伤木乃伊死去时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 -Festering Newt|è…臭水è¾|生物~ç«èœ¥èœ´|当è…臭水è¾æ­»åŽ»æ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚如果你æ“控å称为沼炼巫师的生物,则改为该生物得-4/-4。 -Festival Crasher|收æˆèŠ‚ç ´åé­”|生物 ~魔鬼|æ¯å½“你施放瞬间或法术咒语时,收æˆèŠ‚ç ´å魔得+2/+0直到回åˆç»“æŸã€‚ -Festival of the Guildpact|å会盟节庆|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„X点伤害。\n抓一张牌。 -Festive Funeral|葬仪庆典|瞬间|目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中牌的数é‡ã€‚ -Fetid Heath|æ¶è‡­è’原|地|{T}:加{1}到你的法术力池中。\n{W/B},{T}:加{W}{W},{W}{B},或{B}{B}到你的法术力池中。 -Fetid Imp|腥臭å°æ¶é­”|生物 ~å°æ¶é­”|飞行\n{B}:腥臭å°æ¶é­”获得死触异能直到回åˆç»“æŸã€‚ -Fetid Pools|æ¶è‡­æ°´å¡˜|地~海岛ï¼æ²¼æ³½|({T}:加{U}或{B}到你的法术力池中。)\næ¶è‡­æ°´å¡˜é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Fettergeist|拘é”游魂|生物~精怪|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ä¸ºç”±ä½ æ“控的æ¯ä¸ªå…¶ä»–生物å„支付{1},å¦åˆ™ç‰ºç‰²æ‹˜é”游魂。 -Feudkiller's Verdict|弑仇者的è£å®š|部æ—法术~巨人|你获得10点生命。 然åŽå¦‚果你的生命比æŸä½å¯¹æ‰‹å¤šï¼Œåˆ™å°†ä¸€ä¸ª5/5白色的巨人ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Fever Charm||| -Fevered Suspicion|狂热怀疑|法术|æ¯ä½å¯¹æ‰‹å„从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥ä»Žè¿™äº›éžåœ°ç‰Œä¹‹ä¸­æ–½æ”¾ä»»æ„æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Fevered Visions|狂热视åƒ|结界|在æ¯ä½ç‰Œæ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹æŠ“一张牌。若该牌手是你的对手,且其手牌为四张或更多,则狂热视åƒå¯¹ä»–造æˆ2点伤害。 -Fey Steed|妖精è’野éªé¹¿|生物 ~麋鹿|æ¯å½“妖精è’野éªé¹¿æ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且进行攻击的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\næ¯å½“一个由你æ“控的生物或é¹æ´›å®¢æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“一张牌。 -Feywild Caretaker|妖精è’野照护人|生物 ~åŠå…½äººï¼æ³•æœ¯å¸ˆ|当妖精è’野照护人进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1è“色,具飞行异能的仙çµï¼é¾™è¡ç”Ÿç”Ÿç‰©ã€‚ -Feywild Trickster|妖精è’野诈术师|生物 ~地ä¾ï¼é‚ªæœ¯å¸ˆ|æ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1è“色,具飞行异能的仙çµï¼é¾™è¡ç”Ÿç”Ÿç‰©ã€‚ -Feywild Visitor|妖精è’野访客|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“一个或数个由你æ“控且éžè¡ç”Ÿç‰©çš„生物对任一牌手造æˆæˆ˜æ–—伤害时,你派出一个1/1è“色,具飞行异能的仙çµï¼é¾™è¡ç”Ÿç”Ÿç‰©ã€‚〠-Fibrous Entangler|须触缠体|生物~ - 奥札奇ï¼ç‹¼äºº|警戒\n若能阻挡须触缠体,则必须阻挡之。\n须触缠体æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。 -Fiddlehead Kami|蕨芽神|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,é‡ç”Ÿè•¨èŠ½ç¥žã€‚ -Field Creeper|骇野è‰äºº|神器生物 ~稻è‰äºº| -Field Marshal|元帅|生物~人类ï¼å£«å…µ|其它的士兵得+1/+1并具有先攻异能。 -Field Research|实地勘验|法术|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n抓两张牌。如果此咒语已增幅,则改为抓三张牌。 -Field Trip|实地考察|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林牌,将该牌横置放进战场,然åŽæ´—牌。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Field of Reality|实相力场|生物结界|å—此结界的生物ä¸èƒ½è¢«ç²¾æ€ªé˜»æŒ¡ã€‚\n{1}{U}:将实相力场移回其拥有者的手上。 -Field of Ruin|战场é—迹|地|{T}:加{C}。\n{2},{T},牺牲战场é—迹:消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåŸºæœ¬åœ°ã€‚æ¯ä½ç‰Œæ‰‹å„从其牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 -Field of Souls|亡çµæ –所|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物从战场进入你的åŸå¢“场时,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Field of the Dead|亡者旷野|地|亡者旷野须横置进战场。\n{T}:加{C}。\næ¯å½“亡者旷野或å¦ä¸€ä¸ªåœ°åœ¨ä½ çš„æ“控下进战场时,若你æ“控七个或更多地,且其å称å„ä¸ç›¸åŒï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Field-Tested Frying Pan|ç»æˆ˜å¹³åº•é”…|神器 ~武具|当ç»æˆ˜å¹³åº•é”…进战场时,派出一个食å“è¡ç”Ÿç‰©ï¼Œç„¶åŽæ´¾å‡ºä¸€ä¸ª1/1白色åŠèº«äººè¡ç”Ÿç”Ÿç‰©ï¼Œå¹¶å°†ç»æˆ˜å¹³åº•é”…贴附于其上。\n佩带此武具的生物具有「æ¯å½“你获得生命时,此生物得+X/+X直到回åˆç»“æŸï¼ŒX为你获得的生命数é‡ã€‚ã€\n佩带{2} -Fieldmist Borderpost|旷雾界碑|神器|ä½ å¯ä»¥æ”¯ä»˜{1}并将由你æ“控的一个基本地移回其拥有者手上,而ä¸æ”¯ä»˜æ—·é›¾ç•Œç¢‘的法术力费用。\n旷雾界碑须横置进场。\n{T}:加{W}或{U}到你的法术力池中。 -Fiend Artisan|塑生邪魔|生物 ~梦魇|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¡‘生邪魔便得+1/+1。\n{X}{B/G},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的生物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Fiend Binder|邪鬼缚客|生物~人类ï¼å£«å…µ|æ¯å½“邪鬼缚客攻击时,横置目标由防御牌手æ“控的生物。 -Fiend Hunter|邪鬼猎人|生物 ~人类ï¼åƒ§ä¾£|当邪鬼猎人进战场时,你å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\n当邪鬼猎人离开战场时,将所放é€çš„牌在其拥有者的æ“控下移回战场。 -Fiend of the Shadows|阴影邪鬼|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“阴影邪鬼对任一牌手造æˆæˆ˜æ–—伤害时,该牌手从其手上放é€ä¸€å¼ ç‰Œã€‚于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n牺牲一个人类:é‡ç”Ÿé˜´å½±é‚ªé¬¼ã€‚ -Fiendlash|魔鞭|神器 ~武具|佩带此武具的生物得+2/+0且具有延势异能。\næ¯å½“佩带此武具的生物å—到伤害时,它对目标牌手或é¹æ´›å®¢é€ æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\n佩带{2}{R} -Fiendslayer Paladin|克邪神圣武士|生物~人类ï¼éª‘士|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) 系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)克邪神圣武士ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之黑色或红色咒语的目标。 -Fierce Empath||| -Fierce Invocation|狂热ç¥æ„¿|法术|显化你的牌库顶牌,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Fierce Retribution|凶暴报å¿|瞬间|贯通{5}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n消ç­ç›®æ ‡ï¼»è¿›è¡Œæ”»å‡»çš„]生物。 -Fierce Witchstalker|凶猛猎巫狼|生物 ~狼|è·µè¸\n当凶猛猎巫狼进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Fiery Bombardment|猛烈轰炸|结界|渲色~{2},牺牲一个生物:猛烈轰炸对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²çš„生物之法术力费用中红色法术力符å·ä¹‹æ•°é‡ã€‚ -Fiery Cannonade|激烈炮击|瞬间|激烈炮击对æ¯ä¸ªéžæµ·ç›—的生物å„造æˆ2点伤害。 -Fiery Conclusion|暴烈终局|瞬间|牺牲一个生物,以作为使用暴烈终局的é¢å¤–费用。\n暴烈终局对目标生物造æˆ5点伤害。 -Fiery Confluence|ç„°æµäº¤æ±‡|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•焰æµäº¤æ±‡å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。\n•焰æµäº¤æ±‡å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Fiery Emancipation|焰浪无拘|结界|如果æŸä¸ªç”±ä½ æ“控的æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆä¸‰å€çš„伤害。 -Fiery Encore|ç«çƒ­è¿”场|法术|弃一张牌,然åŽæŠ“一张牌。当你以此法弃掉一张éžåœ°ç‰Œæ—¶ï¼Œç«çƒ­è¿”场对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒä¹‹ç‰Œçš„法术力值。\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) -Fiery Fall|æš´è½|瞬间|æš´è½å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。\n循环基本地{1}{R} ({1}{R},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) -Fiery Finish|ç«çƒ­ç»ˆå±€|法术|ç«çƒ­ç»ˆå±€å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ7点伤害。 -Fiery Gambit||| -Fiery Hellhound|ç«çƒ­åœ°ç‹±çŠ¬|生物~元素ï¼çŒŽçŠ¬|{R}:ç«çƒ­åœ°ç‹±çŠ¬å¾—+1/+0直到回åˆç»“æŸã€‚ -Fiery Impulse|暴烈冲动|瞬间|暴烈冲动对目标生物造æˆ2点伤害。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则改为暴烈冲动对该生物造æˆ3点伤害。 -Fiery Inscription|ç«ç„°é“­åˆ»|结界|当ç«ç„°é“­åˆ»è¿›æˆ˜åœºæ—¶ï¼Œé­”戒引诱你。\næ¯å½“你施放瞬间或法术咒语时,ç«ç„°é“­åˆ»å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Fiery Intervention|ç«çƒ­å¹²é¢„|法术|选择一项~\n•ç«çƒ­å¹²é¢„对目标生物造æˆ5点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Fiery Islet|炽ç«å­¤å²›|地|{T},支付1点生命:加{U}或{R}。\n{1},{T},牺牲炽ç«å­¤å²›ï¼šæŠ“一张牌。 -Fiery Justice|ç«çƒ­æ­£ä¹‰|法术|ç«çƒ­æ­£ä¹‰å¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。 目标对手获得5点生命。 -Fiery Mantle||| -Fiery Temper||| -Fifty Feet of Rope|五å英尺长绳|神器|攀越~{T}:目标墙本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ†ç»‘~{3},{T}:目标生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\né™ä¸‹ï½ž{4},{T}:深入地城。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Fight Rigging|æ“纵比赛|结界|掩蔽5(当此结界进战场时,检视你牌库顶的五张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n在你回åˆçš„战斗开始时,在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于7的生物,则你å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Fight as One|ç¾ç»Šåˆä¸€|瞬间|选择一项或都选~\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的人类生物得+1/+1且获得ä¸ç­å¼‚能。\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的éžäººç±»ç”Ÿç‰©å¾—+1/+1且获得ä¸ç­å¼‚能。 -Fight or Flight||| -Fight to the Death|奋战至死|瞬间|消ç­æ‰€æœ‰è¿›è¡Œé˜»æŒ¡çš„生物与所有被阻挡的生物。 -Fight with Fire|耀ç«æ‰¬å¨|法术|增幅{5}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{5}{R}。)\n耀ç«æ‰¬å¨å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。如果此咒语已增幅,则改为它对任æ„æ•°é‡çš„目标造æˆå…±10点伤害,你å¯ä»¥ä»»æ„分é…。(这些目标能包括牌手和é¹æ´›å®¢ã€‚) -Fighter Class|èŒä¸šï¼šæˆ˜å£«|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n当èŒä¸šï¼šæˆ˜å£«è¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n{1}{R}{W}:等级2\n//Level_2//\n你起动的佩带异能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚\n{3}{R}{W}:等级3\n//Level_3//\næ¯å½“一个由你æ“控的生物攻击时,至多一个目标生物本次战斗若能阻挡它,则须如此作。 -Fighting Drake||| -Fight|互斗|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n目标由你æ“控的生物与目标由对手æ“控的生物互斗。 -Figure of Destiny|天任斯人|生物 ~æ´è‹±|{R/W}:天任斯人æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º2/2çš„æ´è‹±ï¼ç²¾æ€ªã€‚\n{R/W}{R/W}{R/W}:如果天任斯人是精怪,则它æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4çš„æ´è‹±ï¼ç²¾æ€ªï¼æˆ˜å£«ã€‚\n{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}:如果天任斯人是战士,则它æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º8/8,具飞行与先攻异能的æ´è‹±ï¼ç²¾æ€ªï¼æˆ˜å£«ï¼åœ£è€…。 -Filigree Angel|ä¸é‡‘天使|神器生物~天使|飞行\n当ä¸é‡‘天使进场时,你æ¯æ“控一个神器,便获得3点生命。 -Filigree Attendant|ä¸é‡‘éšå‘˜|神器生物 ~造妖|飞行\nä¸é‡‘éšå‘˜çš„力é‡ç­‰åŒäºŽç”±ä½ æ“控之神器数é‡ã€‚ -Filigree Crawler|ä¸é‡‘爬虫|神器生物~昆虫|当ä¸é‡‘爬虫死去时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Filigree Familiar|ä¸é‡‘佣兽|神器生物 ~ç‹|当ä¸é‡‘佣兽进战场时,你获得2点生命。\n当ä¸é‡‘佣兽死去时,抓一张牌。 -Filigree Fracture|ä¸é‡‘断裂|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 如果该永久物为è“色或黑色,则抓一张牌。 -Filigree Sages|ä¸é‡‘录智者|神器生物~维多肯ï¼æ³•æœ¯å¸ˆ|{2}{U}:é‡ç½®ç›®æ ‡ç¥žå™¨ã€‚ -Filigree Vector|ä¸é‡‘介体|神器生物 ~éžç‘žäººï¼ç»„构体|当ä¸é‡‘介体进战场时,在任æ„æ•°é‡çš„目标生物上å„放置一个+1/+1指示物,并在任æ„æ•°é‡çš„目标神器上å„放置一个充电指示物。\n{1},{T},牺牲å¦ä¸€ä¸ªç¥žå™¨ï¼šå¢žæ®–。 -Fill with Fright|满心惊æ|法术|目标牌手从其手上弃掉两张牌。\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) -Filter Out|过滤æ´å‡€|瞬间|将所有éžç”Ÿç‰©ä¸”éžåœ°çš„永久物移回其拥有者手上。 -Filthy Cur||| -Filth||| -Fin-Clade Fugitives|é³è¿›åŒ–组逃亡者|生物 ~妖精ï¼ç«èœ¥èœ´ï¼æµªå®¢|é³è¿›åŒ–组逃亡者ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n返场{4}{G}({4}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Final Death|终æžæ­»äº¡|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚ -Final Flare|终命ç«å…‰|瞬间|牺牲一个生物或结界,以作为施放此咒语的é¢å¤–费用。\n终命ç«å…‰å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。 -Final Flourish|ç»å‘½ç¯‡ç« |瞬间|增幅~牺牲一个神器或生物。(你施放此咒语时å¯ä»¥é¢å¤–牺牲一个神器或生物,并支付任何其他费用。)\n目标生物得-2/-2直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为该生物得-6/-6直到回åˆç»“æŸã€‚ -Final Fortune||| -Final Iteration|å¤å§‹å®Œä½“|生物~ - 奥札奇ï¼æ˜†è™«|飞行\n由你æ“控的法术师得+2/+1且具有飞行异能。\næ¯å½“你施放瞬间或法术咒语时,将一个1/1è“色人类ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Final Judgment|终æžç¥žè°´|法术|将所有生物移出对战。 -Final Parting|生离死别|法术|从你的牌库中æœå¯»ä¸¤å¼ ç‰Œã€‚将其中一张置于你手上,å¦ä¸€å¼ ç½®å…¥ä½ çš„åŸå¢“场。然åŽå°†ä½ çš„牌库洗牌。 -Final Payment|å¿æ¸…债务|瞬间|支付5点生命或牺牲一个生物或结界,以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Final Punishment||| -Final Revels|终æžè¿·é†‰|法术|选择一项~所有生物得+2/+0直到回åˆç»“æŸï¼›æˆ–所有生物得-0/-2直到回åˆç»“æŸã€‚ -Final Reward|最终报å¿|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚ -Final Strike||| -Final-Sting Faerie|终命仙çµ|生物~仙çµï¼æ€æ‰‹|飞行\n当终命仙çµè¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡åœ¨æœ¬å›žåˆå—过伤害的生物。 -Finale of Devastation|å¹»ç­ç»ˆæ—¶|法术|从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的生物牌,并将之放进战场。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。如果X等于或大于10,则直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+X/+X且获得æ•æ·å¼‚能。 -Finale of Eternity|æ°¸æ’终时|法术|消ç­è‡³å¤šä¸‰ä¸ªç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–å°äºŽX的生物。如果X等于或大于10,则将所有生物牌从你的åŸå¢“场移回战场。 -Finale of Glory|è£å…‰ç»ˆæ—¶|法术|派出X个2/2白色,具警戒异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚如果X等于或大于10,则å†æ´¾å‡ºX个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ -Finale of Promise|å…诺终时|法术|选择目标在你åŸå¢“场中的至多一张瞬间牌和ï¼æˆ–至多一张法术牌,且两者的总法术力费用å‡é¡»ç­‰äºŽæˆ–å°äºŽX。你å¯ä»¥ä»Žè¯¥å¤„施放这些牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果以此法施放的牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚如果X等于或大于10,则将这些咒语å„å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 -Finale of Revelation|预示终时|法术|抓X张牌。如果X等于或大于10,则改为将你的åŸå¢“场洗入你的牌库,抓X张牌,é‡ç½®è‡³å¤šäº”个地,且于这盘游æˆæŽ¥ä¸‹æ¥çš„时段,你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n放é€é¢„示终时。 -Finality|究终|法术|ä½ å¯ä»¥åœ¨ä¸€ä¸ªç”±ä½ æ“控的生物上放置两个+1/+1指示物。然åŽæ‰€æœ‰ç”Ÿç‰©å¾—-4/-4直到回åˆç»“æŸã€‚ -Find the Path|寻找路径|结界 ~çµæ°”|结附于地\n当寻找路径进战场时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n所结附的地具有「{T}:加{G}{G}。〠-Find|究探|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。 -Finest Hour|辉煌一刻|结界|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè‹¥ç›®å‰æ˜¯æœ¬å›žåˆç¬¬ä¸€ä¸ªæˆ˜æ–—阶段,则é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 -Finishing Blow|终命一击|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Finish|终命|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n牺牲一个生物,以作为施放终命的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Firbolg Flutist|éšé€¸å·¨äººç¬›æ‰‹|生物 ~巨人ï¼è¯—人|醉人表演~当éšé€¸å·¨äººç¬›æ‰‹è¿›æˆ˜åœºæ—¶ï¼ŒèŽ·å¾—目标ä¸ç”±ä½ æ“控之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将它é‡ç½®ã€‚它获得æ•æ·ä¸Žç¹å½±å¼‚能直到回åˆç»“æŸã€‚(æ¯å½“它攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºè¯¥ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) -Fire Ambush|Fire Ambush|| -Fire Ants||| -Fire Bowman|Fire Bowman|| -Fire Diamond||| -Fire Dragon||| -Fire Drake||| -Fire Elemental||| -Fire Giant's Fury|ç«å·¨äººä¹‹æ€’|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的巨人得+2/+2且获得践è¸å¼‚能。本回åˆä¸­ï¼Œæ¯å½“它对任一牌手造æˆæˆ˜æ–—伤害时,从你的牌库顶放é€ç­‰é‡çš„牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Fire Imp||| -Fire Juggler|æˆç«äºº|生物~精çµï¼ç¥­å¸ˆ|æ¯å½“æˆç«äººè¢«é˜»æŒ¡æ—¶ï¼Œä¸Žä¸€ä½å¯¹æ‰‹æ¯”点。 若你赢,则æˆç«äººå¯¹æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物å„造æˆ4点伤害。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Fire Prophecy|烈ç«é¢„言|瞬间|烈ç«é¢„言对目标生物造æˆ3点伤害。你å¯ä»¥å°†ä¸€å¼ ç‰Œä»Žä½ çš„手上置于你的牌库底。如果你如此作,则抓一张牌。 -Fire Servant|ç«ä»†å½¹|生物~元素|如果由你æ“控的红色瞬间或法术咒语将造æˆä¼¤å®³ï¼Œåˆ™å®ƒæ”¹ä¸ºé€ æˆä¸¤å€çš„伤害。 -Fire Shrine Keeper|炎祠守å«|生物 ~元素|å¨æ…‘\n{7}{R},{T},牺牲炎祠守å«ï¼šå®ƒå¯¹è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„造æˆ3点伤害。 -Fire Snake||| -Fire Tempest||| -Fire Urchin|ç«ç„°ä¿ƒç‹­é¬¼|生物 ~元素|è·µè¸\næ¯å½“你施放瞬间或法术咒语时,ç«ç„°ä¿ƒç‹­é¬¼å¾—+1/+0直到回åˆç»“æŸã€‚ -Fire Whip|ç«ç„°éž­|结界~çµæ°”|生物结界(ä»…é™ç”±ä½ æ“控的生物)\nå—此结界的生物具有「{T}:此生物对目标生物或牌手造æˆ1点伤害。ã€\n牺牲ç«ç„°éž­ï¼šç«ç„°éž­å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Fire at Will|ä»»æ„射击|瞬间|ä»»æ„射击造æˆ3点伤害,你å¯ä»»æ„分é…于任æ„æ•°é‡ä¹‹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物上。 -Fire of Orthanc|欧尔桑克烈焰|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Fire-Belly Changeling|炎腹化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{R}:炎腹化形得+1/+0直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­æœ€å¤šåªèƒ½ä½¿ç”¨ä¸¤æ¬¡ã€‚ -Fire-Field Ogre|ç«é¬¼é£Ÿäººé­”|生物~食人魔ï¼çªå˜ä½“|先攻\nç ´åŸ{U}{B}{R} ({U}{B}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Fire-Lit Thicket|ç«å…‰æ‚木林|地|{T}:加{1}到你的法术力池中。\n{R/G},{T}:加{R}{R},{R}{G},或{G}{G}到你的法术力池中。 -Fire-Omen Crane|å…†ç«é¹¤|生物 ~鸟ï¼ç²¾æ€ª|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\næ¯å½“å…†ç«é¹¤æ”»å‡»æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物造æˆ1点伤害。 -Fireball||| -Fireblade Artist|炎刃艺师|生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,炎刃艺师å‘目标对手或é¹æ´›å®¢é€ æˆ2点伤害。 -Fireblade Charger|炎刃冲锋鬼|生物 ~鬼怪ï¼æˆ˜å£«|åªè¦ç‚Žåˆƒå†²é”‹é¬¼ä½©å¸¦æ­¦å…·ï¼Œå®ƒä¾¿å…·æœ‰æ•æ·å¼‚能。\n当炎刃冲锋鬼死去时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Fireblast|ç«ç„°å†²å‡»æ³¢|瞬间|ä½ å¯ä»¥ç‰ºç‰²ä¸¤ä¸ªå±±è„‰ï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\nç«ç„°å†²å‡»æ³¢å¯¹ä»»æ„一个目标造æˆ4点伤害。 -Firebolt||| -Fireborn Knight|é›…éžéª‘士|生物 ~人类ï¼éª‘士|连击\n{R/W}{R/W}{R/W}{R/W}:雅éžéª‘士得+1/+1直到回åˆç»“æŸã€‚ -Firebrand Archer|焰箭弓手|生物~人类ï¼å¼“箭手|æ¯å½“你施放éžç”Ÿç‰©å’’语时,焰箭弓手å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Firebrand Ranger||| -Firebreathing||| -Firecannon Blast|ç«ç‚Žç‚®è½°å‡»|法术|ç«ç‚Žç‚®è½°å‡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æ”¹ä¸ºç«ç‚Žç‚®è½°å‡»å¯¹è¯¥ç”Ÿç‰©é€ æˆ6点伤害。 -Firecat Blitz||| -Firedrinker Satyr|饮ç«ç¾Šè¹„人|生物~羊蹄人ï¼ç¥­å¸ˆ|æ¯å½“饮ç«ç¾Šè¹„人å—到伤害时,它对你造æˆç­‰é‡çš„伤害。\n{1}{R}:饮ç«ç¾Šè¹„人得+1/+0直到回åˆç»“æŸï¼Œä¸”对你造æˆ1点伤害。 -Firefiend Elemental|炎魔元素|生物~元素|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) -Firefist Adept|烈掌专家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当烈掌专家进战场时,它å‘目标由对手æ“控的生物造æˆX点伤害,X为由你æ“控的法术师数é‡ã€‚ -Firefist Striker|炎拳打击手|生物~人类ï¼å£«å…µ|å战~æ¯å½“炎拳打击手与至少两个其他生物攻击时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Fireforger's Puzzleknot|熔ç«åŒ è°œç»“|神器|当熔ç«åŒ è°œç»“进战场时,它对目标生物或牌手造æˆ1点伤害。\n{2}{R},牺牲熔ç«åŒ è°œç»“:它对目标生物或牌手造æˆ1点伤害。 -Firefright Mage|炎惧法师|生物~精çµï¼å¡‘法师|{1}{R},{T},弃一张牌:目标生物本回åˆä¸­åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–红色生物阻挡。 -Firehoof Cavalry|焰蹄骑兵|生物~人类ï¼ç‹‚战士|{3}{R}:直到回åˆç»“æŸï¼Œç„°è¹„骑兵得+2/+0且获得践è¸å¼‚能。 -Firemane Angel|炎鬃天使|生物~天使|飞行,先攻\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ç‚Žé¬ƒå¤©ä½¿åœ¨ä½ çš„åŸå¢“场中或战场上,则你å¯ä»¥èŽ·å¾—1点生命。\n{6}{R}{R}{W}{W}:将炎鬃天使从你的åŸå¢“场移回战场。åªèƒ½äºŽä½ çš„ç»´æŒä¸­èµ·åŠ¨æ­¤å¼‚能。 -Firemane Avenger|炎鬃å¤ä»‡è€…|生物~天使|飞行\nå战~æ¯å½“炎鬃å¤ä»‡è€…与至少两个其他生物攻击时,炎鬃å¤ä»‡è€…对目标生物或牌手造æˆ3点伤害,且你获得3点生命。 -Firemane Commando|炎鬃çªå‡»ä½¿|生物 ~天使ï¼å£«å…µ|飞行\næ¯å½“你以两个或更多生物攻击时,抓一张牌。\næ¯å½“å¦ä¸€ä½ç‰Œæ‰‹ä»¥ä¸¤ä¸ªæˆ–更多生物攻击时,如果这些生物都没有攻击你,则其抓一张牌。 -Firemantle Mage|焰篷法师|生物~人类ï¼ç¥­å¸ˆï¼ä¼™ä¼´|奋扬~æ¯å½“焰篷法师或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得å¨æ…‘异能直到回åˆç»“æŸã€‚(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Firemaw Kavu|ç„°å–‰å¡ç”«|生物 ~å¡ç”«|è¿”å“{5}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当焰喉å¡ç”«è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。\n当焰喉å¡ç”«ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 -Firemind Vessel|ç‚Žçµçš¿|神器|ç‚Žçµçš¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加两点ä¸åŒé¢œè‰²çš„法术力。 -Firemind's Foresight|ç‚Žçµè¿œè™‘|瞬间|从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º3的瞬间牌,展示该牌,并将它置于你手上。然åŽå¯¹æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º2å’Œ1的瞬间牌é‡å¤æ­¤æµç¨‹ã€‚然åŽå°†ä½ çš„牌库洗牌。 -Firemind's Research|ç‚Žçµç ”究|结界|æ¯å½“你施放瞬间或法术咒语时,在炎çµç ”究上放置一个充电指示物。\n{1}{U},从炎çµç ”究上移去两个充电指示物:抓一张牌。\n{1}{R},从炎çµç ”究上移去五个充电指示物:它对任æ„一个目标造æˆ5点伤害。 -Fires of Invention|创新烈焰|结界|ä½ åªèƒ½äºŽä½ çš„回åˆä¸­æ–½æ”¾å’’语,且你æ¯å›žåˆæ‰€æ–½æ”¾çš„咒语ä¸èƒ½å¤šäºŽä¸¤ä¸ªã€‚\n对总法术力费用等于或å°äºŽç”±ä½ æ“控之地数é‡çš„咒语而言,你施放此类咒语时å¯ä»¥ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Fires of Mount Doom|末日山烈焰|传奇结界|当末日山烈焰进战场时,它å‘目标由对手æ“控的生物造æˆ2点伤害。消ç­æ‰€æœ‰è´´é™„在该生物上的武具。\n{2}{R}:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚当你以此法使用牌时,末日山烈焰对æ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。 -Fires of Undeath|未死ç«ç„°|瞬间|未死ç«ç„°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。\n返照{5}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Fires of Victory|胜利烟ç«|瞬间|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n如果此咒语已增幅,则抓一张牌。胜利烟ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„伤害。 -Fires of Yavimaya||| -Firescreamer||| -Fireshrieker||| -Fireslinger|掷焰手|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:掷焰手对任æ„一个目标造æˆ1点伤害,且对你造æˆ1点伤害。 -Firesong and Sunspeaker|å’ç«ä¸Žé¢‚æ—¥|传奇生物 ~牛头怪ï¼åƒ§ä¾£|由你æ“控的红色瞬间与法术咒语具有系命异能。\næ¯å½“一个白色瞬间或法术咒语令你获得生命时,å’ç«ä¸Žé¢‚日对目标生物或牌手造æˆ3点伤害。 -Firespout|ç«é¾™å·|法术|如果使用ç«é¾™å·æ—¶æ”¯ä»˜äº†{R},则ç«é¾™å·å¯¹æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ3点伤害;如果使用它时支付了{G},则它对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ3点伤害。 (如果支付了{R}{G},则两者都作。) -Firewake Sliver|焰迹裂片妖|生物 ~裂片妖|所有裂片妖生物具有æ•æ·å¼‚能。\n所有裂片妖具有「{1},牺牲此永久物:目标裂片妖生物得+2/+2直到回åˆç»“æŸã€‚〠-Firewild Borderpost|ç«é‡Žç•Œç¢‘|神器|ä½ å¯ä»¥æ”¯ä»˜{1}并将由你æ“控的一个基本地移回其拥有者手上,而ä¸æ”¯ä»˜ç«é‡Žç•Œç¢‘的法术力费用。\nç«é‡Žç•Œç¢‘须横置进场。\n{T}:加{R}或{G}到你的法术力池中。 -Firewing Phoenix|ç«ç¿¼å‡¤å‡°|生物~凤凰|飞行\n{1}{R}{R}{R}:将ç«ç¿¼å‡¤å‡°ä»Žä½ çš„åŸå¢“场移回你手上。 -Fire||| -Firja's Retribution|è²å¦çš„报å¿|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个4/4白色,具飞行与警戒异能的天使ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\nII — 直到回åˆç»“æŸï¼Œç”±ä½ æ“控的天使获得「{T}:消ç­ç›®æ ‡åŠ›é‡å°äºŽæ­¤ç”Ÿç‰©çš„生物。ã€\nIII — 由你æ“控的天使获得连击异能直到回åˆç»“æŸã€‚ -Firja, Judge of Valor|勇气判官è²å¦|传奇生物 ~天使ï¼åƒ§ä¾£|飞行,系命\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。 -Firkraag, Cunning Instigator|黠智煽动者费尔克拉格|传奇生物 ~龙|飞行,æ•æ·\næ¯å½“由你æ“控的一个或数个龙攻击一ä½å¯¹æ‰‹æ—¶ï¼Œç…½æƒ‘目标由该牌手æ“控的生物。\næ¯å½“一个生物å‘你的任一对手造æˆæˆ˜æ–—伤害时,若该生物本次战斗å—é™å¿…须攻击,则你在黠智煽动者费尔克拉格上放置一个+1/+1指示物且你抓一张牌。 -Firmament Sage|究天智者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于究天智者进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼ŒæŠ“一张牌。 -First Day of Class|开学首日|瞬间|本回åˆä¸­ï¼Œæ¯å½“一个生物在你的æ“控下进战场时,在其上放置一个+1/+1指示物,且其获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -First Responder|应急队员|生物 ~食人魔ï¼å¸‚æ°‘|警戒\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上,然åŽåœ¨åº”急队员上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽæ‰€ç§»å›žç”Ÿç‰©çš„力é‡ã€‚ -First Response|紧急救æ´|结界|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ ä¸Šå›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -First Sliver's Chosen|原åˆè£‚片妖的爱民|生物 ~裂片妖|由你æ“控的裂片妖生物具有颂å¨å¼‚能。(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œç”±ä½ æ“控的永久物上æ¯æœ‰ä¸€ä¸ªé¢‚å¨å¼‚能,进行攻击的生物便得+1/+1直到回åˆç»“æŸã€‚) -First Volley|首波射击|瞬间~å¤å’’|首波射击对目标生物造æˆ1点伤害,且对该生物的æ“控者造æˆ1点伤害。 -First-Sphere Gargantua|一é‡å¤©å·¨ç½¡å…½|生物 ~惊惧兽|当一é‡å¤©å·¨ç½¡å…½è¿›æˆ˜åœºæ—¶ï¼Œä½ æŠ“一张牌且你失去1点生命。\nç ´åŸ{2}{B}({2}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Fishliver Oil|é±¼è‚æ²¹|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物具有海岛行者异能。 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡) -Fissure Vent|裂ç¼å–·å‘å£|法术|选择一项或都选~消ç­ç›®æ ‡ç¥žå™¨ï¼›å’Œï¼æˆ–消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ -Fissure Wizard|生裂法师|生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|当生裂法师进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Fist of Suns|五阳护手|神器|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜ä½ æ‰€ä½¿ç”¨ä¹‹å’’语的法术力费用。 -Fistful of Force|力贯拳锋|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则该生物é¢å¤–å†å¾—+2/+2并获得践è¸å¼‚能直到回åˆç»“æŸã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Fists of Flame|ç«ç„°å†²æ‹³|瞬间|抓一张牌。直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能,且你本回åˆæ¯å·²æŠ“一张牌,便得+1/+0。 -Fists of Ironwood|é“木拳|结界~çµæ°”|生物结界\n当é“木拳进场时,将两个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\nå—此结界的生物具有践è¸å¼‚能。 -Fists of the Anvil||| -Fists of the Demigod|åŠç¥žä¹‹æ‹³|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是黑色,它便得+1/+1且具有干枯异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\nåªè¦å—此结界的生物是红色,它便得+1/+1且具有先攻异能。 -Fit of Rage||| -Five-Alarm Fire|五级大ç«|结界|æ¯å½“一个由你æ“控的生物造æˆæˆ˜æ–—伤害时,在五级大ç«ä¸Šæ”¾ç½®ä¸€ä¸ªç«ç¾æŒ‡ç¤ºç‰©ã€‚\n从五级大ç«ä¸Šç§»åŽ»äº”个ç«ç¾æŒ‡ç¤ºç‰©ï¼šäº”级大ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ5点伤害。 -Flagstones of Trokair|å“耶å¡çŸ³æ¿è¿¹|传奇地|{T}:加{W}。\n当å“耶å¡çŸ³æ¿è¿¹ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Flame Blitz|烈焰闪击|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œçƒˆç„°é—ªå‡»å¯¹æ¯ä¸ªé¹æ´›å®¢å„造æˆ5点伤害。\n循环{2}({2},弃掉此牌:抓一张牌。) -Flame Burst||| -Flame Discharge|ç«ç„°æ¶Œå°„|瞬间|ç«ç„°æ¶Œå°„对目标生物或é¹æ´›å®¢é€ æˆX点伤害。如果你于施放此咒语时æ“控有饰装的生物,则改为它造æˆX加2点伤害。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) -Flame Fusillade|ç«åŠ›é½å‘|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的永久物获得「{T}:此永久物对目标生物或牌手造æˆ1点伤害。〠-Flame Jab|ç«ç„°æˆ³åˆº|法术|ç«ç„°æˆ³åˆºå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Flame Javelin|ç«ç„°æ ‡æžª|瞬间|(能用任æ„两点法术力或是{R}æ¥æ”¯ä»˜{2/R}。 此牌的总法术力费用为6。)\nç«ç„°æ ‡æžªå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ4点伤害。 -Flame Lash|炎鞭飞舞|瞬间|炎鞭飞舞对任æ„一个目标造æˆ4点伤害。 -Flame Rift|天ç«æ–­ç©º|法术|天ç«æ–­ç©ºå¯¹æ¯ä½ç‰Œæ‰‹å„造æˆ4点伤害。 -Flame Slash|ç«ç„°é£žæ–©|法术|ç«ç„°é£žæ–©å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 -Flame Spill|烈焰如注|瞬间|烈焰如注对目标生物造æˆ4点伤害。过é‡ä¼¤å®³æ”¹ä¸ºå¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆä¹‹ã€‚ -Flame Spirit||| -Flame Sweep|烈焰横扫|瞬间|烈焰横扫对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害,但由你æ“控且具飞行异能的生物除外。 -Flame Wave|ç«ç„°æ³¢|法术|ç«ç„°æ³¢å¯¹ç›®æ ‡ç‰Œæ‰‹ä»¥åŠä»–所æ“控的生物å„造æˆ4点伤害。 -Flame of Anor|阿诺尔之ç«|瞬间|选择一项。如果你于施放此咒语时æ“控法术师,则改为你å¯ä»¥é€‰æ‹©ä¸¤é¡¹ã€‚\n•目标牌手抓两张牌。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•阿诺尔之ç«å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。 -Flame-Blessed Bolt|炎佑弩矢|瞬间|炎佑弩矢对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©æˆ–é¹æ´›å®¢å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Flame-Kin War Scout|炎身战场斥候|生物~元素ï¼æ–¥å€™|当å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œç‰ºç‰²ç‚Žèº«æˆ˜åœºæ–¥å€™ã€‚ 若你如此作,炎身战场斥候对该生物造æˆ4点伤害。 -Flame-Kin Zealot|炎身狂信者|生物~元素ï¼ç‹‚战士|当炎身狂信者进场时,由你æ“控的生物得+1/+1并获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Flame-Wreathed Phoenix|覆ç«å‡¤å‡°|生物~凤凰|飞行\n致敬2(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。)\n当覆ç«å‡¤å‡°è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœªæ”¯ä»˜å…¶è‡´æ•¬è´¹ç”¨ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·å¼‚能与「当此生物死去时,将它移回其拥有者手上。〠-Flameblade Adept|焰刃专家|生物 ~豺狼ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“你循环或弃一张牌时,焰刃专家得+1/+0直到回åˆç»“æŸã€‚ -Flameblade Angel|焰刃天使|生物~天使|飞行\næ¯å½“一个由对手æ“控的æ¥æºå¯¹ä½ æˆ–任一由你æ“控的永久物造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥è®©ç„°åˆƒå¤©ä½¿å¯¹è¯¥æ¥æºçš„æ“控者造æˆ1点伤害。 -Flameblast Dragon|爆焰巨龙|生物~龙|飞行\næ¯å½“爆焰巨龙攻击时,你å¯ä»¥æ”¯ä»˜{X}{R}。 若你如此作,则爆焰巨龙对目标生物或牌手造æˆX点伤害。 -Flameborn Hellion|焰生地狱兽|生物~地狱兽|æ•æ·\n焰生地狱兽æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Flameborn Viron|焰生病毒|生物~昆虫| -Flamebreak|烈焰扫射|法术|烈焰扫射对æ¯ä½ç‰Œæ‰‹å’Œæ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物造æˆ3点伤害。 以此法å—到伤害的生物于本回åˆä¸­ä¸èƒ½é‡ç”Ÿã€‚ -Flamecast Wheel|铸焰轮|神器|{5},{T},牺牲铸焰轮:铸焰轮对目标生物造æˆ3点伤害。 -Flamecore Elemental|焰核元素|生物~元素|è¿”å“{2}{R}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚) -Flameheart Werewolf|焰心狼人|生物~ - 狼人|æ¯å½“焰心狼人阻挡生物或被生物阻挡时,焰心狼人对该生物造æˆ2点伤害。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化焰心狼人。 -Flamekin Bladewhirl|旋刃炎身|生物~元素ï¼æˆ˜å£«|从你的手上展示一张元素牌或支付{3},以作为使用旋刃炎身的é¢å¤–费用。 -Flamekin Brawler|炎身喧哗兵|生物~元素ï¼æˆ˜å£«|{R}:炎身喧哗兵得+1/+0直到回åˆç»“æŸã€‚ -Flamekin Harbinger|先兆炎身|生物~元素ï¼ç¥­å¸ˆ|当先兆炎身进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å…ƒç´ ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 -Flamekin Herald|炎身传令使|生物 ~元素ï¼æ³•æœ¯å¸ˆ|你施放的指挥官咒语具有倾曳异能。(æ¯å½“你施放指挥官时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨æ¯”其低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) -Flamekin Spitfire|å–·ç«ç‚Žèº«|生物~元素ï¼ç¥­å¸ˆ|{3}{R}:喷ç«ç‚Žèº«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Flamekin Village|炎身æ‘è½|地|于炎身æ‘è½è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å…ƒç´ ç‰Œã€‚如果你未如此作,则炎身æ‘è½é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}到你的法术力池中。\n{R},{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Flamerush Rider|焰袭骑兵|生物 ~人类ï¼æˆ˜å£«|æ¯å½“焰袭骑兵攻击时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»ä¹‹ç”Ÿç‰©çš„å¤åˆ¶å“,其为横置且正进行攻击。在战斗结æŸæ—¶æ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚\n掩袭{2}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Flames of the Blood Hand|血手众焰波|瞬间|血手众焰波对目标牌手造æˆ4点伤害。 此伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ 若该牌手此回åˆä¸­å°†èŽ·å¾—生命,则改为该牌手未获得生命。 -Flames of the Firebrand|惹事人烈焰|法术|惹事人烈焰对一个,两个,或三个目标生物和ï¼æˆ–牌手造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 -Flames of the Raze-Boar|野猪神烈焰|瞬间|野猪神烈焰å‘目标由对手æ“控的生物造æˆ4点伤害。然åŽå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则野猪神烈焰对æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的其他生物å„造æˆ2点伤害。 -Flameshadow Conjuring|å¬çŽ°ç„°å½±|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{R}。若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒæ”¾é€ã€‚ -Flameskull|烈焰骷髅|生物 ~骷髅妖|飞行\n烈焰骷髅ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n返魂~当烈焰骷髅死去时,将它放é€ã€‚若你如此作,则放é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œå…¶ä¸­çš„一张。(如果你以此法施放烈焰骷髅,你就ä¸èƒ½ä½¿ç”¨å¦ä¸€å¼ ç‰Œï¼Œå之亦然。) -Flamespeaker Adept|焰语专家|生物~人类ï¼ç¥­å¸ˆ|æ¯å½“ä½ å åœæ—¶ï¼Œç„°è¯­ä¸“家得+2/+0且获得先攻异能直到回åˆç»“æŸã€‚ -Flamespeaker's Will|焰语者的æ„å¿—|结界~çµæ°”|结附于由你æ“控的生物\n所结附的生物得+1/+1。\næ¯å½“所结附的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²ç„°è¯­è€…çš„æ„志。若你如此作,则消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Flamestick Courier||| -Flametongue Kavu||| -Flametongue Yearling|åˆå¹´ç„°èˆŒ|生物 ~å¡ç”«|多é‡å¢žå¹…{2}(你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{2}。)\nåˆå¹´ç„°èˆŒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。\n当åˆå¹´ç„°èˆŒè¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Flamewake Phoenix|焰迹凤凰|生物~凤凰|飞行,æ•æ·\n焰迹凤凰æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\nå¨çŒ›ï½žåœ¨ä½ å›žåˆçš„战斗开始时,若你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,你å¯ä»¥æ”¯ä»˜{R}。若你如此作,则将焰迹凤凰从你的åŸå¢“场移回战场。 -Flamewave Invoker||| -Flamewright|炎铸匠|生物~人类ï¼ç¥žå™¨å¸ˆ|{1},{T}:将一个1/1无色,具守军异能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{T},牺牲一个具守军异能的生物:炎铸匠对目标生物或牌手造æˆ1点伤害。 -Flaming Fist Officer|焰拳佣兵军官|生物 ~地ä¾ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物离开战场时,在焰拳佣兵军官上放置一个+1/+1指示物。 -Flaming Fist|焰拳佣兵|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物攻击时,它获得连击异能直到回åˆç»“æŸã€‚〠-Flaming Gambit||| -Flanking Troops|Flanking Troops|| -Flare of Faith|信念闪光|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2。如果它是人类,则改为直到回åˆç»“æŸï¼Œå®ƒå¾—+3/+3且获得ä¸ç­å¼‚能。 -Flaring Flame-Kin|ç«å…‰ç‚Žèº«|生物~元素ï¼æˆ˜å£«|åªè¦ç«å…‰ç‚Žèº«ä¸Šç»“附了结界,它便得+2/+2并具有践è¸å¼‚能,且具有「{R}:ç«å…‰ç‚Žèº«å¾—+1/+0直到回åˆç»“æŸã€‚〠-Flaring Pain||| -Flash Conscription|快速å¾å¬|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©å¹¶èŽ·å¾—å…¶æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ 若你使用快速å¾å¬æ—¶æ”¯ä»˜äº†{W},则该生物获得「æ¯å½“此生物造æˆæˆ˜æ–—伤害时,你获得等é‡çš„生命ã€ç›´åˆ°å›žåˆç»“æŸã€‚ -Flash Counter||| -Flash Foliage|çªçŽ°å¶ç½‘|瞬间|将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”对目标攻击你的生物进行阻挡。\n抓一张牌。 -Flash of Defiance||| -Flash of Insight||| -Flashfires||| -Flashfreeze|快速冻结|瞬间|å击目标红色或绿色咒语。 -Flash||| -Flatten|踩æ‰|瞬间|目标生物得-4/-4直到回åˆç»“æŸã€‚ -Flawless Forgery|无瑕仿制|法术|催命3\n将目标瞬间或法术牌从对手的åŸå¢“场放é€ã€‚å¤åˆ¶è¯¥ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Flaxen Intruder|金å‘入侵者|生物 ~人类ï¼ç‹‚战士|æ¯å½“金å‘入侵者对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†å®ƒç‰ºç‰²ã€‚当你如此作时,消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Flay Essence|劫掠èåŽ|法术|放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚你获得等åŒäºŽå…¶ä¸ŠæŒ‡ç¤ºç‰©æ•°é‡çš„生命。 -Flayed Nim||| -Flayed One|剥皮者|神器生物 ~太空死çµ|系命\n剥离血肉~当剥皮者进战场时,磨三张牌。 -Flayer Drone|劫命奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n先攻\næ¯å½“å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,目标对手失去1点生命。 -Flayer Husk|劫掠空壳|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+1/+1。\n佩带{2} -Flayer of the Hatebound|怀æ¨åŠ«æŽ è€…|生物~æ¶é­”|ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。)æ¯å½“怀æ¨åŠ«æŽ è€…或å¦ä¸€ä¸ªç”Ÿç‰©ä»Žä½ çš„åŸå¢“场进战场时,该生物对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Flaying Tendrils|掠夺å·é¡»|法术|虚色(此牌没有颜色。)\n所有生物得-2/-2直到回åˆç»“æŸã€‚如果本回åˆä¸­æœ‰ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Fledgling Dragon||| -Fledgling Griffin|幼狮鹫|生物~狮鹫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,幼狮鹫获得飞行异能直到回åˆç»“æŸã€‚ -Fledgling Imp||| -Fledgling Mawcor|幼年飞喉怪|生物~野兽|飞行\n{T}:幼年飞喉怪对目标生物或牌手造æˆ1点伤害。\nå˜èº«{U}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Fleecemane Lion|绒毛狮|生物 ~猫|{3}{G}{W}:蛮化1。(如果此生物未蛮化,则在其上放置一个+1/+1指示物且它已蛮化。)\nåªè¦ç»’毛狮已蛮化,它便具有辟邪与ä¸ç­å¼‚能。 -Fleet Swallower|åžèˆ°å·¨é±¼|生物 ~鱼|æ¯å½“åžèˆ°å·¨é±¼æ”»å‡»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“从顶上算起一åŠæ•°é‡çš„牌置入其åŸå¢“场,å°æ•°ç‚¹åŽè¿›ä½ã€‚ -Fleet-Footed Monk||| -Fleetfeather Cockatrice|飞羽石化鸡蛇|生物~石化鸡蛇|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行,死触\n{5}{G}{U}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。) -Fleetfeather Sandals|飞羽足履|神器~武具|佩带此武具的生物具有飞行与æ•æ·å¼‚能。\n佩带{2}({2}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Fleetfoot Dancer|迅步舞者|生物 ~妖精ï¼å¾·é²ä¼Š|è·µè¸ï¼Œç³»å‘½ï¼Œæ•æ· -Fleetfoot Panther||| -Fleeting Aven||| -Fleeting Distraction|飞掠扰神|瞬间|目标生物得-1/-0直到回åˆç»“æŸã€‚\n抓一张牌。 -Fleeting Image||| -Fleeting Memories|飞é€è®°å¿†|结界|当飞é€è®°å¿†è¿›æˆ˜åœºæ—¶ï¼ŒæŽ¢æŸ¥ã€‚(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\næ¯å½“你牺牲一个线索时,目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 -Fleeting Spirit|飞é€ç²¾æ€ª|生物 ~精怪|{W},从你的åŸå¢“场放é€ä¸‰å¼ ç‰Œï¼šé£žé€ç²¾æ€ªèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚\n弃一张牌:放é€é£žé€ç²¾æ€ªã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Fleetwheel Cruiser|迅轮飞车|神器~载具|è·µè¸ï¼Œæ•æ·\n当迅轮飞车进战场时,它æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Flensermite|剖脂怪|生物~怪çµ|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Flensing Raptor|剖脂猛禽|生物 ~éžç‘žäººï¼é¸Ÿ|飞行\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当剖脂猛禽进战场时,直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且具下毒异能的生物得+1/+1且获得飞行异能。 -Flesh Allergy|肉身过æ•|法术|牺牲一个生物,以作为施放肉身过æ•çš„é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ å…¶æ“控者失去若干生命,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­ä»Žæˆ˜åœºè¿›å…¥æ‰€æœ‰åŸå¢“场的生物数é‡ã€‚ -Flesh Carver|命雕师|生物~人类ï¼æ³•æœ¯å¸ˆ|å¨å“\n{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨å‘½é›•å¸ˆä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。\n当命雕师死去时,将一个X/X黑色惊惧兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为命雕师的力é‡ã€‚ -Flesh Reaver||| -Flesh to Dust|肉身化尘|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚ -Flesh-Eater Imp|食肉å°æ¶é­”|生物~å°æ¶é­”|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n牺牲一个生物:食肉å°æ¶é­”å¾—+1/+1直到回åˆç»“æŸã€‚ -Fleshbag Marauder|肉囊劫掠者|生物 ~çµä¿‘ï¼æˆ˜å£«|当肉囊劫掠者进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 -Fleshformer|塑肌师|生物~人类ï¼æ³•æœ¯å¸ˆ|{W}{U}{B}{R}{G}:塑肌师得+2/+2且获得æ惧异能直到回åˆç»“æŸã€‚ 目标生物得-2/-2直到回åˆç»“æŸã€‚ ä½ åªå¯ä»¥äºŽè‡ªå·±çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。 -Fleshgrafter|殖甲军|生物~人类ï¼æˆ˜å£«|从你手上弃掉一张神器牌:殖甲军得+2/+2直到回åˆç»“æŸã€‚ -Fleshless Gladiator|无肌角斗士|生物 ~éžç‘žäººï¼éª·é«…妖|è…化~{2}{B}:将无肌角斗士从你的åŸå¢“场横置移回战场。你失去1点生命。åªèƒ½äºŽæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物时起动。 -Fleshmad Steed|肉狂驹|生物~马|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œæ¨ªç½®è‚‰ç‹‚驹。 -Fleshpulper Giant|æ£æµ†å·¨äºº|生物~巨人|当æ£æµ†å·¨äººè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–å°äºŽ2的生物。 -Fleshtaker|采肉人|生物 ~人类ï¼æ€æ‰‹|æ¯å½“你牺牲å¦ä¸€ä¸ªç”Ÿç‰©æ—¶ï¼Œä½ èŽ·å¾—1点生命并å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé‡‡è‚‰äººå¾—+2/+2直到回åˆç»“æŸã€‚ -Fleshwrither|拧身妖|生物~惊惧兽|易形{1}{B}{B}({1}{B}{B},牺牲此生物:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„生物牌,展示该牌并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Flicker of Fate|明ç­å‘½è¿|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–结界,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Flickerform|明ç­å½¢ä½“|结界~çµæ°”|生物结界\n{2}{W}{W}:将å—此结界的生物与结附其上的所有çµæ°”移出对战。 在回åˆç»“æŸæ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回场上。 若你如此作,则将这些çµæ°”在其拥有者的æ“控下移回场上,并结附于该生物上。 -Flickering Spirit|明ç­ç²¾æ€ª|生物~精怪|飞行\n{3}{W}:将明ç­ç²¾æ€ªç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上。 -Flickerwisp|明ç­ç¿”çµ|生物 ~元素|飞行\n当明ç­ç¿”çµè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Flight Spellbomb|舞空咒击弹|神器|{T},牺牲舞空咒击弹:目标生物获得飞行异能直到回åˆç»“æŸã€‚\n当舞空咒击弹从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{U}。 若你如此作,则抓一张牌。 -Flight of Equenauts|飞马骑士战团|生物 ~人类ï¼éª‘士|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行 -Flight of Fancy|舞空奇想|结界~çµæ°”|生物结界\n当舞空奇想进场时,抓两张牌。\nå—此结界的生物具有飞行异能。 -Flight||| -Fling|投掷|瞬间|牺牲一个生物,以作为施放投掷的é¢å¤–费用。\n投掷对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚ -Flinthoof Boar|燧蹄野猪|生物~野猪|åªè¦ä½ æ“控山脉,燧蹄野猪便得+1/+1。\n{R}:燧蹄野猪获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Flip the Switch|拨动开关|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{4},å¦åˆ™å击之。派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) -Flitterstep Eidolon|迅步幻çµ|结界生物~精怪|神授{5}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n迅步幻çµä¸èƒ½è¢«é˜»æŒ¡ã€‚\n所结附的生物得+1/+1且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Flitting Guerrilla|轻盈游击çµ|生物 ~仙çµï¼æµªå®¢|飞行\n当轻盈游击çµæ­»åŽ»æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„磨两张牌。然åŽä½ å¯ä»¥æ”¾é€è½»ç›ˆæ¸¸å‡»çµã€‚当你如此作时,将目标生物或战役牌从你的åŸå¢“场置于你牌库顶。(磨两张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的两张牌置入其åŸå¢“场。) -Floating Shield||| -Floating-Dream Zubera|游梦无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当游梦无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,本回åˆä¸­æ¯æœ‰ä¸€ä¸ªæ— é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场,便抓一张牌。 -Flockchaser Phantom|伴群幽魅|生物 ~精怪|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行,警戒\næ¯å½“伴群幽魅攻击时,你本回åˆä¸­æ–½æ”¾çš„下一个咒语具有å¬é›†å¼‚能。 -Flood Plain|洪泛平原|地|洪泛平原须横置进战场。\n{T},牺牲洪泛平原:从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸæˆ–海岛牌,将之放进战场,然åŽæ´—牌。 -Flood of Recollection|回忆满盈|法术|将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 放é€å›žå¿†æ»¡ç›ˆã€‚ -Flood of Tears|泪如泉涌|法术|将所有éžåœ°æ°¸ä¹…物移回其拥有者手上。如果你以此法移回四个或更多由你æ“控且éžè¡ç”Ÿç‰©çš„永久物,则你å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从你手上放进战场。 -Floodbringer|洪水招引师|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将一个由你æ“控的地移回其拥有者手上:横置目标地。 -Floodchaser|é€æ´ªçµ|生物~元素|é€æ´ªçµè¿›åœºæ—¶ä¸Šé¢æœ‰å…­ä¸ª+1/+1指示物。\n除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™é€æ´ªçµä¸èƒ½æ”»å‡»ã€‚\n{U},从é€æ´ªçµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:目标地æˆä¸ºæµ·å²›ç›´åˆ°å›žåˆç»“æŸã€‚ -Flooded Grove|潮没树丛|地|{T}:加{1}到你的法术力池中。\n{G/U},{T}:加{G}{G},{G}{U},或{U}{U}到你的法术力池中。 -Flooded Strand||| -Floodgate|æ°´é—¸|生物 ~墙|守军\n当水闸具有飞行异能时,将它牺牲。\n当水闸离开战场时,它对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的éžè“色生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控之海岛数é‡çš„一åŠï¼Œå°æ•°ç‚¹åŽèˆåŽ»ã€‚ -Floodhound|寻水猎犬|生物 ~元素ï¼ç‹—|{3},{T}:探查。 -Floodtide Serpent|潮汛巨蛇|生物~巨蛇|除éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控的结界移回其拥有者手上,å¦åˆ™æ½®æ±›å·¨è›‡ä¸èƒ½æ”»å‡»ã€‚(于宣告攻击者时支付此费用。) -Floodwaters|洪水滔天|法术|将至多两个目标生物移回其拥有者手上。\n循环{2}({2},弃掉此牌:抓一张牌。) -Flood||| -Florian, Voldaren Scion|沃达连åŽè£”åŽä¼¦å®‰|传奇生物 ~å¸è¡€é¬¼ï¼è´µæ—|先攻\n在你战斗åŽçš„行动阶段开始时,检视你牌库顶的X张牌,X为本回åˆä¸­å¯¹æ‰‹å¤±åŽ»çš„生命总数é‡ã€‚放é€å…¶ä¸­ä¸€å¼ ï¼Œå¹¶å°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌。 -Floriferous Vinewall|ç¹èŠ±è”“墙|生物 ~æ¤ç‰©ï¼å¢™|守军\n当ç¹èŠ±è”“墙进战场时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ åœ°ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Flourishing Defenses|èŒå£®é˜²å«|结界|æ¯å½“在任一生物上放置一个-1/-1指示物时,你å¯ä»¥å°†ä¸€ä¸ª1/1绿色的地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Flourishing Fox|待哺幼ç‹|生物 ~ç‹|æ¯å½“你循环å¦ä¸€å¼ ç‰Œæ—¶ï¼Œåœ¨å¾…哺幼ç‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n循环{1}({1},弃掉此牌:抓一张牌。) -Flourishing Hunter|滋养猎狼|生物 ~狼ï¼ç²¾æ€ª|当滋养猎狼进战场时,你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之其他生物中的最大防御力。 -Flourishing Strike|ç¹èŒ‚一击|瞬间|选择一项~\n•ç¹èŒ‚一击对目标具飞行异能的生物造æˆ5点伤害。\n•目标生物得+3/+3直到回åˆç»“æŸã€‚\n打包{2}{G}(若你支付打包费用,则两项都选择。) -Flourish|滋长|法术|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ -Flow of Ideas|æºæºçµæ„Ÿ|法术|ä½ æ¯æ“控一个海岛,就抓一张牌。 -Flow of Knowledge|知识涌æµ|瞬间|抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的海岛数é‡ï¼Œç„¶åŽå¼ƒä¸¤å¼ ç‰Œã€‚ -Flowering Lumberknot|百花木节妖|生物~树妖|除éžç™¾èŠ±æœ¨èŠ‚妖与具有魂系的å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå¦åˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Flowering of the White Tree|白树开花|传奇结界|由你æ“控的传奇生物得+2/+1且具有守护{1}。\n由你æ“控的éžä¼ å¥‡ç”Ÿç‰©å¾—+1/+1。 -Flower|滋蕾|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林或平原牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Flowstone Blade|液石剑|结界~çµæ°”|结附于生物\n{R}:所结附的生物得+1/-1直到回åˆç»“æŸã€‚ -Flowstone Channeler|液石通递人|生物~人类ï¼å¡‘法师|{1}{R},{T},弃一张牌:目标生物得+1/-1且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Flowstone Charger||| -Flowstone Crusher|液石碾破兽|生物~野兽|{R}:液石碾破兽得+1/-1直到回åˆç»“æŸã€‚ -Flowstone Embrace|液石之拥|结界~çµæ°”|生物结界\n{T}:å—此结界的生物得+2/-2直到回åˆç»“æŸã€‚ -Flowstone Infusion|液石çŒè¾“|瞬间|目标生物得+2/-2直到回åˆç»“æŸã€‚ -Flowstone Kavu|液石å¡ç”«|生物 ~å¡ç”«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{R}:液石å¡ç”«å¾—+1/-1直到回åˆç»“æŸã€‚ -Flowstone Shambler|液石跛行兽|生物~野兽|{R}:液石跛行兽得到+1/-1直到回åˆç»“æŸã€‚ -Flowstone Slide|液石滑动|法术|所有生物得+X/-X直到回åˆç»“æŸã€‚ -Fluctuator||| -Flummoxed Cyclops|困惑的独眼巨人|生物 ~独眼巨人|延势\næ¯å½“两个或更多由对手æ“控的生物攻击时,困惑的独眼巨人本次战斗中ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Flumph|呋噜怪|生物 ~水æ¯|守军,飞行\næ¯å½“呋噜怪å—到伤害时,你和目标对手å„抓一张牌。 -Flunk|æˆç»©ç ¸é”…|瞬间|目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为7å‡åŽ»è¯¥ç”Ÿç‰©æ“控者的手牌数é‡ã€‚ -Flurry of Horns|犄角疾刺|法术|将两个2/3红色,具æ•æ·å¼‚能的牛头怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Flurry of Wings|众翼飞舞|瞬间|å°†X个1/1白色,具有飞行异能的鸟ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为进行攻击的生物数é‡ã€‚ -Flusterstorm|èºä¹±é£Žæš´|瞬间|除éžç›®æ ‡çž¬é—´æˆ–法术咒语的æ“控者支付{1},å¦åˆ™å击之。\n风暴(当你施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) -Flutterfox|幻翼çµç‹|生物 ~ç‹|åªè¦ä½ æ“控神器或结界,幻翼çµç‹ä¾¿å…·æœ‰é£žè¡Œå¼‚能。 -Flux Channeler|é‡æŸè”能师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Fluxcharger|å˜å¼‚充能怪|生物~怪奇|飞行\næ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥å°†å˜å¼‚充能怪的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ -Flux||| -Flycatcher Giraffid|æ•è‡é•¿é¢ˆå…½|生物 ~羚羊ï¼èœ¥èœ´|æ•è‡é•¿é¢ˆå…½è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾ä½ çš„选择有一个警戒指示物或一个延势指示物。 -Flying Carpet||| -Flying Crane Technique|鹤形掌|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。它们获得飞行与连击异能直到回åˆç»“æŸã€‚ -Flying Men|飞空人|生物~人类|飞行 -Flywheel Racer|飞轮跑车|神器 ~载具|警戒\n{T}:加一点任æ„颜色的法术力。åªèƒ½äºŽé£žè½®è·‘车是生物时起动。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Fly|飞行术|结界 ~çµæ°”|结附于生物\n所结附的生物具有飞行与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,深入地城。ã€(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Fodder Cannon||| -Fodder Launch|粮秣å‘å°„|部æ—法术~精çµ|牺牲一个精çµï¼Œä»¥ä½œä¸ºä½¿ç”¨ç²®ç§£å‘å°„çš„é¢å¤–费用。\n目标生物得-5/-5直到回åˆç»“æŸã€‚ 粮秣å‘射对该生物的æ“控者造æˆ5点伤害。 -Fodder Tosser|ç‚®ç°æŠ›æŽ·å™¨|神器|{T},弃一张牌:炮ç°æŠ›æŽ·å™¨å¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ2点伤害。 -Foe-Razer Regent|焚敌龙侯|生物~龙|飞行\n当焚敌龙侯进战场时,你å¯ä»¥ä»¤å®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。\næ¯å½“一个由你æ“控的生物互斗,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 -Fog Bank||| -Fog Elemental||| -Fog of War|战争迷雾|瞬间|战场上æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ ä¾¿èŽ·å¾—1点生命。于本回åˆä¸­ï¼Œé˜²æ­¢åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 -Fog on the Barrow-Downs|å¤å†¢è¿·é›¾|结界 ~çµæ°”|结附于生物\n所结附的生物是精怪且ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。(它失去所有其他生物类别。) -Fogwalker|漫雾çµ|生物~精怪|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n当漫雾çµè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Fog||| -Fold into Aether|乙太收æŸ|瞬间|å击目标咒语。若你如此作,该咒语的æ“控者å¯ä»¥ä»Žå…¶æ‰‹ä¸Šå°†ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾ç½®è¿›åœºã€‚ -Folio of Fancies|奇术巨著|神器|牌手的手牌数é‡éƒ½æ²¡æœ‰ä¸Šé™ã€‚\n{X}{X},{T}:æ¯ä½ç‰Œæ‰‹å„抓X张牌。\n{2}{U},{T}:æ¯ä½å¯¹æ‰‹å„将其牌库顶等åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„牌置入其åŸå¢“场。 -Folk Hero|平民英雄|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“你施放与此生物具共通生物类别的咒语时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。〠-Folk Medicine||| -Followed Footsteps|接踵而至|结界~çµæ°”|生物结界\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå—此结界的生物之å¤åˆ¶ã€‚ -Fomori Nomad|佛莫里游牧人|生物~游牧人ï¼å·¨äºº| -Font of Agonies|苦痛洗礼盘|结界|æ¯å½“你支付生命时,在苦痛洗礼盘上放置等é‡çš„鲜血指示物。\n{1}{B},从苦痛洗礼盘上移去四个鲜血指示物:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Font of Fertility|富饶洗礼池|结界|{1}{G},牺牲富饶洗礼池:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Font of Fortunes|命è¿æ´—礼池|结界|{1}{U},牺牲命è¿æ´—礼池:抓两张牌。 -Font of Ire|愤怒洗礼池|结界|{3}{R},牺牲愤怒洗礼池:愤怒洗礼池对目标牌手造æˆ5点伤害。 -Font of Magic|魔力泉涌|结界|你本盘游æˆä¸­æ¯ä»Žç»Ÿå¸…区施放过一次指挥官,你施放的瞬间与法术咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Font of Mythos|神èµæ´—礼盘|神器|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手é¢å¤–抓两张牌。 -Font of Progress|进展洗礼池|神器|进展洗礼池进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{3},{T}:目标牌手磨X张牌,X为进展洗礼池上的çƒæ²¹æŒ‡ç¤ºç‰©æ•°é‡ã€‚ -Font of Return|转世洗礼池|结界|{3}{B},牺牲转世洗礼池:将至多三张目标生物牌从你的åŸå¢“场移回你手上。 -Font of Vigor|活力洗礼池|结界|{2}{W},牺牲活力洗礼池:你获得7点生命。 -Food Chain|食物链|结界|放é€ä¸€ä¸ªç”±ä½ æ“控的生物:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为所放é€ç”Ÿç‰©ä¹‹æ³•æœ¯åŠ›å€¼åŠ 1。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。 -Food||| -Fool's Demise|å‡æ­»|结界~çµæ°”|生物结界\n当å—此结界的生物置入åŸå¢“场时,将该生物在你的æ“控下返回场上。\n当å‡æ­»ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,将å‡æ­»ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Foot Soldiers||| -Footbottom Feast|足底盛宴|瞬间|将任æ„æ•°é‡çš„目标生物牌从你的åŸå¢“场置于你的牌库顶。\n抓一张牌。 -Footfall Crater|足å°æˆå‘|结界 ~çµæ°”|结附于地\n所结附的地具有「{T}:目标生物获得践è¸ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚ã€\n循环{1}({1},弃掉此牌:抓一张牌。) -Foothill Guide||| -Footlight Fiend|è„šç¯é‚ªé¬¼|生物 ~魔鬼|当脚ç¯é‚ªé¬¼æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ1点伤害。 -Footsteps of the Goryo|怨çµè¶³éŸ³|法术~å¤å’’|将目标生物牌从你的åŸå¢“场移回场上。 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ -For the Emperor!|为了å¸çš‡ï¼|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得警戒与系命异能。 -For the Family|为了家æ—|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果你æ“控四个或更多生物,则改为该生物得+4/+4直到回åˆç»“æŸã€‚ -Foratog||| -Foray of Orcs|奥克çªè¢­|法术|囤兵åŠå…½äºº2。当你如此作时,奥克çªè¢­å‘目标由对手æ“控的生物造æˆX点伤害,X为该å—囤兵军队的力é‡ã€‚ -Forbidden Alchemy|炼金ç¦æœ¯|瞬间|检视你牌库顶的四张牌。 将其中一张置入你手上,其余置入你的åŸå¢“场。\n返照{6}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Forbidden Crypt||| -Forbidden Friendship|ç¦å¿Œå‹è°Š|法术|派出一个1/1红色,具æ•æ·å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©å’Œä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Forbidden Orchard|ç¦å¿Œæžœå›­|地|{T}:加一点任æ„颜色的法术力。\næ¯å½“你横置ç¦å¿Œæžœå›­ä»¥äº§ç”Ÿæ³•æœ¯åŠ›æ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æ´¾å‡ºä¸€ä¸ª1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Forbidding Spirit|ç¦åˆ¶ç²¾æ€ª|生物 ~精怪ï¼åƒ§ä¾£|当ç¦åˆ¶ç²¾æ€ªè¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°ä½ çš„下一个回åˆï¼Œå¯¹æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{2},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ -Forbidding Watchtower|险è¦çš„瞭望å°|地|险è¦çš„瞭望å°é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{W}到你的法术力池中。\n{1}{W}:直到回åˆç»“æŸï¼Œé™©è¦çš„瞭望å°æˆä¸º1/5白色士兵生物。 它ä»ç„¶æ˜¯åœ°ã€‚ -Force Away|驱离|瞬间|将目标生物移回其拥有者手上。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则你å¯ä»¥æŠ“一张牌。如果你如此作,则弃一张牌。 -Force Bubble||| -Force Spike||| -Force of Despair|ç»æœ›ä¹‹åŠ›|瞬间|如果当å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ é»‘色牌,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n消ç­æ‰€æœ‰æœ¬å›žåˆè¿›æˆ˜åœºçš„生物。 -Force of Nature|万物元气兽|生物~元素|è·µè¸(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害)\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{G}{G}{G}{G},å¦åˆ™ä¸‡ç‰©å…ƒæ°”兽对你造æˆ8点伤害。 -Force of Negation|å¦è®¤ä¹‹åŠ›|瞬间|如果当å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ è“色牌,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\nå击目标éžç”Ÿç‰©å’’语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 -Force of Rage|怒ç«ä¹‹åŠ›|瞬间|如果当å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ çº¢è‰²ç‰Œï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n派出两个3/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²è¿™äº›è¡ç”Ÿç‰©ã€‚ -Force of Savagery|残暴元气兽|生物~元素|è·µè¸ -Force of Vigor|活旺之力|瞬间|如果当å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç»¿è‰²ç‰Œï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n消ç­è‡³å¤šä¸¤ä¸ªç›®æ ‡ç¥žå™¨å’Œï¼æˆ–结界。 -Force of Virtue|美德之力|结界|如果当å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç™½è‰²ç‰Œï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n闪现\n由你æ“控的生物得+1/+1。 -Force of Will|æ„志之力|瞬间|ä½ å¯ä»¥æ”¯ä»˜1点生命并从你手上放é€ä¸€å¼ è“色牌,而ä¸æ”¯ä»˜æ„志之力的法术力费用。\nå击目标咒语。 -Forced Adaptation|å—迫适应|结界~çµæ°”|结附于生物\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ‰€ç»“附的生物上放置一个+1/+1指示物。 -Forced Fruition|强迫结实|结界|æ¯å½“任一对手使用咒语时,该牌手抓七张牌。 -Forced Landing|强令ç€é™†|瞬间|将目标具飞行异能的生物置于其拥有者的牌库底。 -Forced Retreat|Forced Retreat|| -Forced Worship|逼迫敬拜|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½æ”»å‡»ã€‚\n{2}{W}:将逼迫敬拜移回其拥有者手上。 -Forceful Denial|èšåŠ›æ‹’æ–¥|瞬间|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\nå击目标咒语。 -Forcemage Advocate||| -Forebear's Blade|先人之剑|神器 ~武具|佩带此武具的生物得+3/+0且具有警戒与践è¸å¼‚能。\næ¯å½“佩带此武具的生物死去时,将先人之剑装备在目标由你æ“控的生物上。\n佩带{3} -Foreboding Fruit|预兆果实|法术|目标牌手抓两张牌且失去2点生命。\n固色~如果施放此咒语时支付过至少三点黑色法术力,则派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Foreboding Ruins|æ¶å…†é—迹|地|于æ¶å…†é—迹进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ²¼æ³½æˆ–山脉牌。如果你未如此作,则æ¶å…†é—迹须横置进战场。\n{T}:加{B}或{R}。 -Forerunner of Slaughter|å± æ€é”‹ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。){1}:目标无色生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Forerunner of the Coalition|è”盟先驱|生物 ~人类ï¼æµ·ç›—|当è”盟先驱进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æµ·ç›—牌,展示该牌,然åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\næ¯å½“å¦ä¸€ä¸ªæµ·ç›—在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Forerunner of the Empire|å¸å›½å…ˆé©±|生物 ~人类ï¼å£«å…µ|当å¸å›½å…ˆé©±è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ龙牌,展示该牌,然åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\næ¯å½“一个æ龙在你的æ“控下进战场时,你å¯ä»¥ä»¤å¸å›½å…ˆé©±å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 -Forerunner of the Heralds|å·æµä½¿å…ˆé©±|生物 ~人鱼ï¼æ–¥å€™|当å·æµä½¿å…ˆé©±è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ äººé±¼ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\næ¯å½“å¦ä¸€ä¸ªäººé±¼åœ¨ä½ çš„æ“控下进战场时,在å·æµä½¿å…ˆé©±ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Forerunner of the Legion|军团先驱|生物 ~å¸è¡€é¬¼ï¼éª‘士|当军团先驱进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å¸è¡€é¬¼ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\næ¯å½“å¦ä¸€ä¸ªå¸è¡€é¬¼åœ¨ä½ çš„æ“控下进战场时,目标生物得+1/+1直到回åˆç»“æŸã€‚ -Foresee|预知|法术|å åœ4,然åŽæŠ“两张牌。 -Forest Bear|Forest Bear|| -Forest|æ ‘æž—|基本地 ~树林|({T}: 添加 {G}.) -Forever Young|é’春永驻|法术|将任æ„æ•°é‡çš„目标生物牌从你的åŸå¢“场置于你的牌库顶。\n抓一张牌。 -Forfend|ä¿å«|瞬间|防止本回åˆä¸­å°†å¯¹ç”Ÿç‰©é€ æˆçš„所有伤害。 -Forge Anew|é‡é“¸ä¸€æ–°|结界|当é‡é“¸ä¸€æ–°è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡æ­¦å…·ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½ ä¾¿å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下起动佩带异能。\n对你于你的æ¯ä¸ªå›žåˆä¸­é¦–度起动的佩带异能而言,你å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜å…¶ä½©å¸¦è´¹ç”¨ã€‚ -Forge Armor||| -Forge Boss|熔炉主管|生物 ~人类ï¼æˆ˜å£«|æ¯å½“你牺牲一个或数个其他生物时,熔炉主管å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Forge Devil|锻炉魔鬼|生物~æ¶é­”|当锻炉魔鬼进战场时,它对目标生物造æˆ1点伤害,且对你造æˆ1点伤害。 -Forgeborn Oreads|锻生山çµ|结界生物~å®èŠ™|星彩~æ¯å½“锻生山çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,锻生山çµå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Forgehammer Centurion|铸锤百夫长|生物 ~éžç‘žäººï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物或神器从战场进入åŸå¢“场时,在铸锤百夫长上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\næ¯å½“铸锤百夫长攻击时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚当你如此作时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Forgestoker Dragon|锻焰巨龙|生物~龙|飞行\n{1}{R}:锻焰巨龙对目标生物造æˆ1点伤害。该生物本次战斗中ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚åªèƒ½äºŽé”»ç„°å·¨é¾™è¿›è¡Œæ”»å‡»æ—¶èµ·åŠ¨æ­¤å¼‚能。 -Forget||| -Forging the Anchor|铸造时间锚|法术|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä»»æ„æ•°é‡çš„神器牌,并将所展示的牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Forging the Tyrite Sword|钛晶剑锻造志|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 派出一个çå®è¡ç”Ÿç‰©ã€‚\nIII — 从你的牌库中æœå¯»ä¸€å¼ å称为战斗神哈尔瓦的牌或一张武具牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Forgotten Ancient||| -Forgotten Cave||| -Forgotten Creation|é­å¿˜é€ ç‰©|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌。若你如此作,则抓等é‡çš„牌。 -Forgotten Sentinel|é—世哨å«|神器生物 ~魔åƒ|é—世哨å«é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Foriysian Interceptor|佛绿耶斯拦截者|生物~人类ï¼å£«å…µ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n守军\n佛绿耶斯拦截者å¯ä»¥é¢å¤–多阻挡一个生物。 -Foriysian Totem|佛绿耶斯图腾åƒ|神器|{T}:加{R}到你的法术力池中。\n{4}{R}:佛绿耶斯图腾åƒæˆä¸º4/4红色,具践è¸å¼‚能的巨人神器生物直到回åˆç»“æŸã€‚\nåªè¦ä½›ç»¿è€¶æ–¯å›¾è…¾åƒæ˜¯ç”Ÿç‰©ï¼Œå®ƒä¾¿å¯ä»¥é¢å¤–多阻挡一个生物。 -Fork in the Road|岔路å£|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚将其中一张置于你手上,å¦ä¸€å¼ ç½®äºŽä½ çš„åŸå¢“场。然åŽå°†ä½ çš„牌库洗牌。 -Forked Bolt|分å‰é›·å‡»|法术|分å‰é›·å‡»å¯¹ä¸€ä¸ªæˆ–两个目标生物和ï¼æˆ–牌手造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。 -Forked Lightning||| -Forked-Branch Garami|丛æžç¼ å‘½å¦–|生物~精怪|转生4,转生4 (当它从场上进入åŸå¢“场时,你å¯ä»¥å°†è‡³å¤šä¸¤å¼ ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) -Forlorn Pseudamma|渴å­é¬¼æ¯|生物~çµä¿‘|å¨å“\nå¯æ‚Ÿï½žæ¯å½“渴å­é¬¼æ¯æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,将一个2/2黑色çµä¿‘è¡ç”Ÿç»“界生物放进战场。 -Form of the Dinosaur|化身æé¾™|结界|当化身æ龙进战场时,你的总生命æˆä¸º15。\n在你的维æŒå¼€å§‹æ—¶ï¼ŒåŒ–身æé¾™å‘目标由对手æ“控的生物造æˆ15点伤害,且该生物对你造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Form of the Dragon||| -Formless Nurturing|无形滋养|法术|显化你的牌库顶牌,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Forsake the Worldly|献é€å‡¡ç‰©|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。\n循环{2}({2},弃掉此牌:抓一张牌。) -Forsaken City||| -Forsaken Drifters|孤零漂泊者|生物~çµä¿‘|当孤零漂泊者死去时,将你牌库顶的四张牌置入你的åŸå¢“场。 -Forsaken Monument|é­å¼ƒçºªå¿µç¢‘|传奇神器|由你æ“控的无色生物得+2/+2。\næ¯å½“你横置一个永久物以产生{C}时,é¢å¤–加{C}。\næ¯å½“你施放无色咒语时,你获得2点生命。 -Forsaken Sanctuary|é­å¼ƒåœ£æ®¿|地|é­å¼ƒåœ£æ®¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}。 -Forsworn Paladin|弃誓圣武士|生物 ~人类ï¼éª‘士|å¨æ…‘\n{1}{B},{T},支付1点生命:派出一个çå®è¡ç”Ÿç‰©ã€‚\n{2}{B}:目标生物得+2/+0直到回åˆç»“æŸã€‚如果起动此异能时支付过æ¥è‡ªçå®çš„法术力,则该生物å†èŽ·å¾—死触异能直到回åˆç»“æŸã€‚ -Forth Eorlingas!|埃奥尔勇往直å‰ï¼|法术|派出X个2/2红色,具践è¸ä¸Žæ•æ·å¼‚能的人类ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚\n本回åˆä¸­ï¼Œæ¯å½“由你æ“控的一个或数个生物对一ä½æˆ–多ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你æˆä¸ºå›ä¸»ã€‚ -Fortified Beachhead|筑防滩头|地|于筑防滩头进战场时,你å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºä¸€å¼ å£«å…µç‰Œã€‚除éžä½ ä»¥æ­¤æ³•å±•ç¤ºå£«å…µç‰Œæˆ–ä½ æ“控士兵,å¦åˆ™ç­‘防滩头须横置进战场。\n{T}:加{W}或{U}。\n{5},{T}:由你æ“控的士兵得+1/+1直到回åˆç»“æŸã€‚ -Fortified Rampart|筑防å£åž’|生物~墙|守军 -Fortified Village|筑防æ‘庄|地|于筑防æ‘庄进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ ‘林或平原牌。如果你未如此作,则筑防æ‘庄须横置进战场。\n{T}:加{G}或{W}。 -Fortifying Draught|增势è¯å‰‚|瞬间|你获得2点生命。目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ -Fortifying Provisions|巩固补给|结界|由你æ“控的生物得+0/+1。\n当巩固补给进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Fortify|筑起工事|瞬间|选择一项~\n• 由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n• 由你æ“控的生物得+0/+2直到回åˆç»“æŸã€‚ -Fortitude||| -Fortress Crab|è¦å¡žèŸ¹|生物 ~蟹| -Fortress Cyclops|è¦å¡žç‹¬çœ¼å·¨äºº|生物~独眼巨人ï¼å£«å…µ|æ¯å½“è¦å¡žç‹¬çœ¼å·¨äººæ”»å‡»æ—¶ï¼Œå®ƒå¾—+3/+0直到回åˆç»“æŸã€‚\næ¯å½“è¦å¡žç‹¬çœ¼å·¨äººé˜»æŒ¡æ—¶ï¼Œå®ƒå¾—+0/+3直到回åˆç»“æŸã€‚ -Fortuitous Find|æ„外å‘现|法术|选择一项或都选~\n•将目标神器牌从你的åŸå¢“场移回你手上。\n•将目标生物牌从你的åŸå¢“场移回你手上。 -Fortune Thief|幸è¿ç›—è´¼|生物 ~人类ï¼æµªå®¢|将使你的总生命å‡å°‘至1以下的伤害,改为å‡å°‘你的总生命至1。\nå˜èº«{R}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Fortune's Favor|命è¿çœ·å® |瞬间|目标对手检视你牌库顶的四张牌,并分æˆç‰Œé¢æœä¸‹ä¸Žç‰Œé¢æœä¸Šå„一堆。将其中一堆置于你手上,å¦ä¸€å †ç½®äºŽä½ çš„åŸå¢“场。 -Fossil Find|寻找化石|法术|éšæœºå°†ä¸€å¼ ç‰Œä»Žä½ çš„åŸå¢“场移回你手上,然åŽä½ ä»¥ä»»æ„顺åºæ¥æŽ’列你的åŸå¢“场。 -Foul Emissary|邪秽密使|生物~人类ï¼æƒŠæƒ§å…½|当邪秽密使进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n当你于施放具化生异能之咒语的过程中牺牲邪秽密使时,将一个3/2的无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Foul Imp||| -Foul Orchard|邪秽果园|地|邪秽果园须横置进战场。\n{T}:加{B}或{G}。 -Foul Play|æ¶åŠ£çŠ¯è¡Œ|法术|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) -Foul Presence||| -Foul Renewal|邪秽å¤ç”Ÿ|瞬间|将目标生物牌从你的åŸå¢“场移回你手上。目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为以此法移回之牌的防御力。 -Foul Watcher|邪秽监鸦|生物 ~梦魇ï¼é¸Ÿ|飞行\n当邪秽监鸦进战场时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。)\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,邪秽监鸦便得+1/+0。 -Foul-Tongue Invocation|秽言ç¥æ„¿|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾ç§½è¨€ç¥æ„¿çš„é¢å¤–费用。\n目标牌手牺牲一个生物。如果于你施放秽言ç¥æ„¿æ—¶ï¼Œä½ å±•ç¤ºäº†é¾™ç‰Œæˆ–æ“控龙,则你获得4点生命。 -Foul-Tongue Shriek|秽言啸鸣|瞬间|ä½ æ¯æ“控一个进行攻击的生物,目标对手便失去1点生命。你获得等é‡çš„生命。 -Foulmire Knight|Foulmire Knight|生物 ~çµä¿‘ï¼éª‘士|死触 -Foundation Breaker|碎根çµ|生物 ~元素|当碎根çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n呼魂{1}{G}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) -Founding the Third Path|蹊径创会纪|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ä¸º1或2的瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\nII — 目标牌手磨四张牌。\nIII — 将目标瞬间或法术牌从你的åŸå¢“场放é€ã€‚将其å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。 -Foundry Assembler|铸造厂组装工|神器生物~组装工人|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。) -Foundry Champion|锻炉斗士|生物~元素ï¼å£«å…µ|当锻炉斗士进战场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n{R}:锻炉斗士得+1/+0直到回åˆç»“æŸã€‚\n{W}:锻炉斗士得+0/+1直到回åˆç»“æŸã€‚ -Foundry Helix|煅炉螺旋|瞬间|牺牲一个永久物,以作为施放此咒语的é¢å¤–费用。\n煅炉螺旋对任æ„一个目标造æˆ4点伤害。如果所牺牲的永久物是神器,则你获得4点生命。 -Foundry Hornet|铸造厂黄蜂|生物~昆虫|飞行\n当铸造厂黄蜂进战场时,若你æ“控其上有+1/+1指示物的生物,则由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Foundry Inspector|铸造厂监工|神器生物 ~组构体|你施放的神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Foundry Screecher|铸造厂鸣è |生物~è™è |飞行\nåªè¦ä½ æ“控神器,铸造厂鸣è ä¾¿å¾—+1/+0。 -Foundry Street Denizen|锻炉街居民|生物~鬼怪ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªçº¢è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,锻炉街居民得+1/+0直到回åˆç»“æŸã€‚ -Foundry of the Consuls|执政官铸造厂|地|{T}:加{1}到你的法术力池中。{5},{T},牺牲执政官铸造厂:将两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Fountain of Ichor|脓水泉脉|神器|{T}:加一点任æ„颜色的法术力。\n{3}:脓水泉脉æˆä¸º3/3æ龙神器生物直到回åˆç»“æŸã€‚ -Fountain of Renewal|新机喷泉|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{3},牺牲新机喷泉:抓一张牌。 -Fountain of Youth||| -Fourth Bridge Prowler|四桥游掠者|生物~人类ï¼æµªå®¢|当四桥游掠者进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚ -Foxfire Oak|ç‹ç«æ©¡æ ‘|生物~树妖ï¼ç¥­å¸ˆ|{R/G}{R/G}{R/G}:ç‹ç«æ©¡æ ‘å¾—+3/+0直到回åˆç»“æŸã€‚ -Fractal Harness|分çµæŒ½å…·|神器 ~武具|当分çµæŒ½å…·è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,并将分çµæŒ½å…·è£…备于其上。\næ¯å½“佩带此武具的生物攻击时,将其上的+1/+1指示物数é‡åŠ å€ã€‚\n佩带{2} -Fractal Summoning|分çµå¬å”¤æœ¯|法术 ~课程|派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物。 -Fractured Loyalty||| -Fractured Powerstone|裂崩魔力石|神器|{T}:加{C}。\n{T}:掷时空骰。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Fractured Sanity|裂崩心智|法术|æ¯ä½å¯¹æ‰‹å„磨å四张牌。\n循环{1}{U}({1}{U},弃掉此牌:抓一张牌。)\n当你循环裂崩心智时,æ¯ä½å¯¹æ‰‹å„磨四张牌。 -Fracture|裂æˆç¢Žç‰‡|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或é¹æ´›å®¢ã€‚ -Fracturing Gust|æ¯è£‚狂风|瞬间|消ç­æ‰€æœ‰ç¥žå™¨ä¸Žç»“界。 æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªæ°¸ä¹…物,你便获得2点生命。 -Fragmentize|化为碎片|法术|消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的神器或结界。 -Frantic Inventory|ç‹‚æœåº“å­˜|瞬间|抓一张牌,然åŽå†æŠ“若干牌,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中å称为狂æœåº“存之牌的数é‡ã€‚ -Frantic Purification||| -Frantic Salvage|狂乱回收|瞬间|将任æ„æ•°é‡çš„目标神器牌从你的åŸå¢“场置于你的牌库顶。\n抓一张牌。 -Frantic Search|ç‹‚æœä¹±å¯»|瞬间|抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚é‡ç½®è‡³å¤šä¸‰ä¸ªåœ°ã€‚ -Fraying Line|有æŸç»³ç´¢|神器|当有æŸç»³ç´¢è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个绳索指示物。\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¯ä»¥æ”¯ä»˜{2}。若他如此作,则他在一个由其æ“控的生物上放置一个绳索指示物。若å¦ï¼Œåˆ™æ”¾é€æœ‰æŸç»³ç´¢å’Œæ¯ä¸ªå…¶ä¸Šæ²¡æœ‰ç»³ç´¢æŒ‡ç¤ºç‰©çš„生物,然åŽç§»åŽ»æ‰€æœ‰ç”Ÿç‰©ä¸Šçš„所有绳索指示物。 -Fraying Omnipotence|全能æ¸æ•£|法术|æ¯ä½ç‰Œæ‰‹å„失去一åŠæ•°é‡çš„生命,然åŽå„弃一åŠæ•°é‡çš„手牌,然åŽå„牺牲一åŠæ•°é‡ç”±å…¶æ“控的生物。å„æ•°é‡å°æ•°ç‚¹åŽå‡è¿›ä½ã€‚ -Fraying Sanity|崩碎心智|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ‰€ç»“附的牌手将其牌库顶的X张牌置入其åŸå¢“场,X为本回åˆä¸­ä»Žä»»ä½•åŒºåŸŸç½®å…¥è¯¥åŸå¢“场之牌的数é‡ã€‚ -Frazzle|疲软|瞬间|å击目标éžè“色的咒语。 -Free from Flesh|脱离肉身|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚在其上放置两个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚ -Freed from the Real|逸脱实界|生物结界|{U}:横置å—此结界的生物。\n{U}:é‡ç½®å—此结界的生物。 -Freejam Regent|è´¹æŽæ°é¾™ä¾¯|生物~龙|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n飞行\n{1}{R}:费æŽæ°é¾™ä¾¯å¾—+2/+0直到回åˆç»“æŸã€‚ -Freelance Muscle|包工打手|生物 ~犀牛ï¼æˆ˜å£«|æ¯å½“包工打手进行攻击或阻挡时,它得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控之其他生物中的最大力é‡å’Œï¼æˆ–防御力。 -Freewind Equenaut|滑翔飞马骑士|生物~人类ï¼å¼“箭手|飞行\nåªè¦æ»‘翔飞马骑士上结附了结界,它便具有「{T}:滑翔飞马骑士对目标进行攻击或阻挡的生物造æˆ2点伤害。〠-Frenetic Ogre||| -Frenetic Raptor||| -Frenetic Sliver|狂热裂片妖|生物~裂片妖|所有裂片妖具有「{0}:如果此生物在场,掷一枚硬å¸ã€‚ 如果你赢得此掷,则将此生物移出对战,并在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上。 如果你输掉此掷,则牺牲之。〠-Frenzied Arynx|狂热猛çŒ|生物 ~猫ï¼é‡Žå…½|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\nè·µè¸\n{4}{R}{G}:狂热猛çŒå¾—+3/+0直到回åˆç»“æŸã€‚ -Frenzied Devils|狂热魔鬼|生物 ~魔鬼|æ•æ·\næ¯å½“你施放éžç”Ÿç‰©å’’语时,狂热魔鬼得+2/+2直到回åˆç»“æŸã€‚ -Frenzied Fugue|丧志神游|结界~çµæ°”|结附于永久物\n当丧志神游进战场或在你的维æŒå¼€å§‹æ—¶ï¼ŒèŽ·å¾—所结附之永久物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥æ°¸ä¹…物。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Frenzied Goblin|狂热精çµ|生物~精çµï¼ç‹‚战士|æ¯å½“狂热精çµæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{R}。 若你如此作,则目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Frenzied Rage|狂热怒ç«|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+1且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Frenzied Raider|狂热劫掠者|生物 ~æ¶é­”ï¼ç‹‚战士|æ¯å½“你起动炫å¨å¼‚能时,在狂热劫掠者上放置一个+1/+1指示物。 -Frenzied Raptor|狂乱迅猛龙|生物 ~æé¾™| -Frenzied Saddlebrute|狂热巨兽骑士|生物 ~åŠå…½äººï¼æˆ˜å£«|æ•æ·\n所有生物都能视åŒå…·æœ‰æ•æ·å¼‚能地攻击你的对手和由你的对手æ“控之é¹æ´›å®¢ã€‚ -Frenzied Tilling||| -Frenzy Sliver|狂热裂片妖|生物~裂片妖|所有裂片妖具有狂热1。 (æ¯å½“任一裂片妖进行攻击且未å—阻挡时,它得+1/+0直到回åˆç»“æŸã€‚) -Fresh Meat|鲜肉|瞬间|本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ä»Žæˆ˜åœºè¿›å…¥ä½ çš„åŸå¢“场,便将一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Fresh-Faced Recruit|稚嫩新兵|生物 ~人类ï¼å£«å…µ|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç¨šå«©æ–°å…µä¾¿å…·æœ‰å…ˆæ”»å¼‚能。 -Fretwork Colony|浮雕虫群|生物~昆虫|浮雕虫群ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æµ®é›•è™«ç¾¤ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物且你失去1点生命。 -Freyalise's Radiance|妃雅丽兹辉芒|结界|累积维æŒ{2}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n雪境永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Freyalise, Llanowar's Fury|罗堰之怒妃雅丽兹|é¹æ´›å®¢ï½žå¦ƒé›…丽兹|+2:将一个1/1绿色妖精ï¼å¾·é²ä¼Šè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”具有「{T}:加{G}到你的法术力池中ã€ã€‚\n−2:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n−6:你æ¯æ“控一个绿色生物,便抓一张牌。\n罗堰之怒妃雅丽兹å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Friendly Fire|误伤|瞬间|目标生物的æ“控者从其手上éšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚误伤对该生物和该牌手å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„总法术力费用。 -Friendly Rivalry|亦敌亦å‹|瞬间|目标由你æ“控的生物与至多å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的传奇生物å„ä¾å…¶åŠ›é‡å¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ã€‚ -Frightcrawler||| -Frightful Delusion|æ怖妄想|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击该咒语。 该牌手弃一张牌。 -Frightshroud Courier||| -Frilled Deathspitter|褶领漫毒龙|生物 ~æé¾™|激怒~æ¯å½“褶领漫毒龙å—到伤害时,它å‘目标对手造æˆ2点伤害。 -Frilled Mystic|褶领秘教徒|生物 ~妖精ï¼èœ¥èœ´ï¼æ³•æœ¯å¸ˆ|闪现\n当褶领秘教徒进战场时,你å¯ä»¥å击目标咒语。 -Frilled Oculus|赘饰眼çƒæ€ª|生物~造妖|{1}{G}:赘饰眼çƒæ€ªå¾—+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Frilled Sandwalla|皱褶沙德瓦拉|生物 ~蜥蜴|{1}{G}:皱褶沙德瓦拉得+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Frilled Sea Serpent|刃é³å·¨æµ·è›‡|生物 ~巨蛇|{5}{U}{U}:刃é³å·¨æµ·è›‡æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Frillscare Mentor|å¨æ£±æ˜Žå¸ˆ|生物 ~人类ï¼æˆ˜å£«|当å¨æ£±æ˜Žå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªå¨æ…‘指示物。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{2}{R},{T}:在æ¯ä¸ªç”±ä½ æ“控且具å¨æ…‘异能的生物上å„放置一个+1/+1指示物。 -Frodo Baggins|弗罗多·巴金斯|传奇生物 ~åŠèº«äººï¼æ–¥å€™|æ¯å½“弗罗多·巴金斯或å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,魔戒引诱你。\nåªè¦å¼—罗多是你的æŒæˆ’人,则若能阻挡它,便必须阻挡之。 -Frodo, Adventurous Hobbit|雄心éœæ¯”特人弗罗多|传奇生物 ~åŠèº«äººï¼æ–¥å€™|与忠诚éšå‘˜å±±å§†æ‹æ¡£\n警戒\næ¯å½“雄心éœæ¯”特人弗罗多攻击时,若你本回åˆä¸­èŽ·å¾—过3点或更多生命,则魔戒引诱你。然åŽå¦‚果弗罗多是你的æŒæˆ’人,且本盘游æˆä¸­é­”戒已引诱你两次或更多,则抓一张牌。 -Frodo, Determined Hero|åšå®šè‹±é›„弗罗多|传奇生物 ~åŠèº«äººï¼æˆ˜å£«|æ¯å½“åšå®šè‹±é›„弗罗多进战场或攻击时,你å¯ä»¥å°†ç›®æ ‡ç”±ä½ æ“控且法术力值等于2或3的武具贴附于弗罗多上。\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä¾¿é˜²æ­¢å°†å¯¹å¼—罗多造æˆçš„所有伤害。 -Frodo, Sauron's Bane|索隆克星弗罗多|传奇生物 ~åŠèº«äººï¼å¸‚æ°‘|{W/B}{W/B}:如果索隆克星弗罗多是市民,则它æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º2/3ã€å…·ç³»å‘½å¼‚能的åŠèº«äººï¼æ–¥å€™ã€‚\n{B}{B}{B}:如果弗罗多是斥候,则它æˆä¸ºåŠèº«äººï¼æµªå®¢ï¼Œä¸”具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,如果本盘游æˆä¸­é­”戒已引诱你四次或更多,则该牌手输掉这盘游æˆã€‚è‹¥å¦ï¼Œåˆ™é­”戒引诱你。〠-Froghemoth|沼喉怪|生物 ~蛙ï¼æƒŠæƒ§å…½|è·µè¸ï¼Œæ•æ·\næ¯å½“沼喉怪对任一牌手造æˆæˆ˜æ–—伤害时,将至多等é‡çš„目标牌从其åŸå¢“场放é€ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿åœ¨æ²¼å–‰æ€ªä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ éžç”Ÿç‰©ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。 -Frogify|å˜è›™å’’|结界 ~çµæ°”|结附于生物\n所结附的生物失去所有异能,且是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1çš„è“色蛙生物。(它会失去其他牌张类别和生物类别。) -Frogmite||| -Frogtosser Banneret|掷蛙掌旗|生物 ~鬼怪ï¼æµªå®¢|æ•æ·\n你施放的鬼怪咒语和浪客咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -From Beyond|异境造物|结界|虚色(此牌没有颜色。)在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。ã€{1}{G},牺牲异境造物:从你的牌库中æœå¯»ä¸€å¼ å¥¥æœ­å¥‡ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -From Under the Floorboards|破宅而出|法术|疯魔{X}{B}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。)\n将三个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œä¸”你获得3点生命。如果曾支付破宅而出的疯魔费用,则改为将X个上述的è¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œä¸”你获得X点生命。 -From the Catacombs|æ¥è‡ªé™µå¢“|法术|将目标生物牌在你的æ“控下从åŸå¢“场放进战场,且上é¢æœ‰ä¸€ä¸ªå°¸ä½“指示物。如果该生物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。\n你掌æ¡å…ˆåˆ¶ã€‚\n逸脱~{3}{B}{B},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其逸脱费用。) -Frondland Felidar|曲洼地晶角兽|生物 ~猫ï¼é‡Žå…½|警戒\n由你æ“控且具警戒异能的生物具有「{1},{T}:横置目标生物。〠-Frontier Bivouac|边疆è¥åœ°|地|边疆è¥åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G},{U}或{R}。 -Frontier Guide|边境å‘导|生物~妖精ï¼æ–¥å€™|{3}{G},{T}:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Frontier Mastodon|锋疆乳齿象|生物 ~象|å¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则锋疆乳齿象进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Frontier Siege|围攻锋疆|结界|于围攻锋疆进战场时,选择å¯æ±—或龙王。\nâ— å¯æ±—~在你的æ¯ä¸ªè¡ŒåŠ¨é˜¶æ®µå¼€å§‹æ—¶ï¼ŒåŠ {G}{G}到你的法术力池中。\n◠龙王~æ¯å½“一个具飞行异能的生物在你的æ“控下进战场时,你å¯ä»¥è®©å®ƒå’Œç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 -Frontline Devastator|å‰çº¿å¤·æ¯æ€ª|生物~çµä¿‘ï¼ç‰›å¤´æ€ªï¼æˆ˜å£«|折磨2(æ¯å½“此生物被阻挡时,防御牌手失去2点生命。)\n{1}{R}:å‰çº¿å¤·æ¯æ€ªå¾—+1/+0直到回åˆç»“æŸã€‚ -Frontline Medic|å‰çº¿åŒ»å£«|生物 ~人类ï¼åƒ§ä¾£|å战~æ¯å½“å‰çº¿åŒ»å£«ä¸Žè‡³å°‘两个其他生物攻击时,由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n牺牲å‰çº¿åŒ»å£«ï¼šé™¤éžç›®æ ‡æ³•æœ¯åŠ›è´¹ç”¨ä¸­åŒ…å«{X}之咒语的æ“控者支付{3},å¦åˆ™å击之。 -Frontline Rebel|å‰çº¿å抗军|生物~人类ï¼æˆ˜å£«|å‰çº¿å抗军æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 -Frontline Sage|å‰çº¿æ™ºè€…|生物~人类ï¼æ³•æœ¯å¸ˆ|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Frontline Strategist||| -Frost Augur|冰霜åœç®—师|雪境生物 ~人类ï¼æ³•æœ¯å¸ˆ|{S},{T}:检视你的牌库顶牌。如果它是雪境牌,则你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) -Frost Bite|冰霜噬咬|雪境瞬间|冰霜噬咬对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。如果你æ“控三个或更多雪境永久物,则改为它造æˆ3点伤害。 -Frost Breath|霜æ¯|瞬间|横置至多两个目标生物。 这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Frost Lynx|冰霜山猫|生物 ~元素ï¼çŒ«|当冰霜山猫进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Frost Marsh|寒霜沼|雪境地|寒霜沼须横置进场。\n{T}:加{U}或{B}到你的法术力池中。 -Frost Ogre|冰霜食人魔|生物~食人魔ï¼æˆ˜å£«| -Frost Raptor|寒霜猎鸟|雪境生物~鸟|飞行\n{S}{S}:寒霜猎鸟本回åˆä¸èƒ½æˆä¸ºå’’语或异能的目标。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Frost Titan|冰霜泰å¦|生物~巨人|æ¯å½“冰霜泰å¦æˆä¸ºç”±å¯¹æ‰‹æ“控的咒语或异能之目标时,除éžè¯¥å’’语或异能的æ“控者支付{2},å¦åˆ™å击之。\næ¯å½“冰霜泰å¦è¿›æˆ˜åœºæˆ–攻击时,横置目标永久物。 它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Frost Trickster|冰霜诈术师|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n当冰霜诈术师进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Frost Walker|渡霜怪|生物~元素|当渡霜怪æˆä¸ºå’’语或异能的目标时,将它牺牲。 -Frostboil Snarl|霜沸魔旋|地|于霜沸魔旋进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æµ·å²›æˆ–山脉牌。如果你未如此作,则霜沸魔旋须横置进战场。\n{T}:加{U}或{R}。 -Frostburn Weird|霜燃怪奇|生物~怪奇|{U/R}:霜燃怪奇得+1/-1直到回åˆç»“æŸã€‚ -Frostfist Strider|霜拳神行客|生物 ~元素ï¼å·¨äºº|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n当霜拳神行客进战场时,横置目标由对手æ“控的生物并在其上放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) -Frostling|冰霜精|生物~精怪|牺牲冰霜精:冰霜精对目标生物造æˆ1点伤害。 -Frostpeak Yeti|霜峰雪怪|雪境生物 ~雪怪|{1}{S}:霜峰雪怪本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) -Frostpyre Arcanist|霜焰奥术师|生物 ~巨人ï¼æ³•æœ¯å¸ˆ|如果你æ“控巨人或法术师,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当霜焰奥术师进战场时,从你的牌库中æœå¯»ä¸€å¼ çž¬é—´æˆ–法术牌,且其须与你åŸå¢“场中的æŸå¼ ç‰ŒåŒå,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Frostveil Ambush|霜幕ä¼å‡»|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n循环{1}({1},弃掉此牌:抓一张牌。) -Frostwalk Bastion|霜行堡垒|雪境地|{T}:加{C}。\n{1}{S}:直到回åˆç»“æŸï¼Œéœœè¡Œå ¡åž’æˆä¸º2/3组构体神器生物。它ä»ç„¶æ˜¯åœ°ã€‚({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚)\næ¯å½“霜行堡垒对任一生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Frostwalla|冰霜瓦拉|雪境生物 ~蜥蜴|{S}:冰霜瓦拉得+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Frostweb Spider|霜网蜘蛛|雪境生物~蜘蛛|霜网蜘蛛能视åŒå…·é£žè¡Œå¼‚能地进行阻挡。\næ¯å½“霜网蜘蛛阻挡一个具飞行异能的生物,在战斗结æŸæ—¶åœ¨éœœç½‘蜘蛛上放置一个+1/+1指示物。 -Frostwielder|掷霜师|生物~人类ï¼ç¥­å¸ˆ|{T}:掷霜师对目标生物或牌手造æˆ1点伤害。\n若本回åˆä¸­å—到掷霜师之伤害的生物将置入åŸå¢“场,则改为将其移出对战。 -Frostwind Invoker|飘风å¬çŽ°å¸ˆ|生物~人鱼ï¼æ³•æœ¯å¸ˆ|飞行\n{8}:由你æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ -Frozen Aether|乙太冻结|结界|由对手æ“控的神器,生物与地须横置进场。 -Frozen Shade||| -Frozen Solid||| -Fruit of Tizerus|æ泽拉å¸å¢ƒæžœå®ž|法术|目标牌手失去2点生命。\n逸脱~{3}{B},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Fruit of the First Tree|æ—æºæ ‘实|结界~çµæ°”|结附于生物\n当所结附的生物死去时,你获得X点生命并抓X张牌,X为该生物的防御力。 -Fruition||| -Fry|煎烤|瞬间|此咒语ä¸èƒ½è¢«å击。\n煎烤对目标白色或è“色的生物或é¹æ´›å®¢é€ æˆ5点伤害。 -Fuel for the Cause|大业驱力|瞬间|å击目标咒语,然åŽå¢žæ®–。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) -Fugitive Wizard||| -Fugue||| -Fulgent Distraction|眩光扰神|瞬间|选择两个目标生物。 横置这些生物,然åŽå°†å…¶ä¸Šçš„所有武具å¸è£…。 -Full Moon's Rise|满月å‡èµ·|结界|由你æ“控的狼人生物得+1/+0并具有践è¸å¼‚能。\n牺牲满月å‡èµ·ï¼šé‡ç”Ÿç”±ä½ æ“控的所有狼人生物。 -Fully Grown|èŒå£®æˆé•¿|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚在其上放置一个践è¸æŒ‡ç¤ºç‰©ã€‚ -Fulminator Mage|雷鸣法师|生物 ~元素ï¼ç¥­å¸ˆ|牺牲雷鸣法师:消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ -Fumble|ä¸æ…Žå¤±æ‰‹|瞬间|将目标生物移回其拥有者手上。获得所有结附于其上之çµæ°”与装备于其上之武具的æ“控æƒï¼Œç„¶åŽå°†è¿™äº›çµæ°”与武具全部结附或装备在å¦ä¸€ä¸ªç”Ÿç‰©ä¸Šã€‚ -Fume Spitter|烟气喷åå…½|生物~惊惧兽|牺牲烟气喷å兽:在目标生物上放置一个-1/-1指示物。 -Fumigate|ç†ç­|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ ä¾¿èŽ·å¾—1点生命。 -Fumiko the Lowblood|å‘血芙巳å­|传奇生物~人类ï¼æ­¦å£«|å‘血芙巳å­å…·æœ‰æ­¦å£«é“X,X为进行攻击的生物数é‡ã€‚ (æ¯å½“它进行阻挡或被阻挡时,它得+X/+X直到回åˆç»“æŸã€‚)\n由对手æ“控的生物æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Fuming Effigy|ç†çƒŸè‚–åƒ|生物 ~精怪|æ¯å½“一张或数张牌离开你的åŸå¢“场时,ç†çƒŸè‚–åƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Funeral Charm|葬礼护符|瞬间|选择一项~目标牌手弃一张牌;或目标生物得+2/-1直到回åˆç»“æŸï¼›æˆ–目标生物获得沼泽行者异能直到回åˆç»“æŸã€‚ -Funeral Longboat|葬仪长舟|神器 ~载具|警戒\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Funeral March||| -Funeral Pyre||| -Funeral Rites|é€è‘¬ä»ªå¼|法术|你抓两张牌,失去2点生命,并将你牌库顶的两张牌置入你的åŸå¢“场。 -Fungal Behemoth|真èŒè´è¥¿æ‘©æ–¯|生物~真èŒ|真èŒè´è¥¿æ‘©æ–¯çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物上之+1/+1指示物总数é‡ã€‚\n延缓X~{X}{G}{G}。 Xä¸èƒ½ä¸º0。\n于真èŒè´è¥¿æ‘©æ–¯è¢«ç§»å‡ºå¯¹æˆ˜çš„期间,æ¯å½“移去其上一个计时指示物时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Fungal Infection|真èŒæ„ŸæŸ“|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Fungal Plots|真èŒç­–è°‹|结界|{1}{G},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲两个è…生物:你获得2点生命且抓一张牌。 -Fungal Reaches|真èŒåœ°å¸¦|地|{T}:加{1}到你的法术力池中。\n{1},{T}:在真èŒåœ°å¸¦ä¸Šæ”¾ç½®ä¸€ä¸ªå‚¨è—指示物。\n{1},从真èŒåœ°å¸¦ä¸Šç§»åŽ»X个储è—指示物:加X点法术力到你的法术力池中,且为{R}å’Œï¼æˆ–{G}çš„ä»»æ„组åˆã€‚ -Fungal Rebirth|真èŒå†ç”Ÿ|瞬间|将目标永久物牌从你的åŸå¢“场移回你手上。如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ´¾å‡ºä¸¤ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Fungal Shambler||| -Fungal Sprouting|真èŒè”“生|法术|å°†X个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 -Fungus Sliver|真èŒè£‚片妖|生物 ~真èŒï¼è£‚片妖|所有裂片妖生物具有「æ¯å½“此生物å—到伤害时,在其上放置一个+1/+1指示物。ã€(å—伤害åŽè¦æ´»ä¸‹æ¥æ‰èƒ½å¾—到指示物。) -Fungusaur||| -Funnel-Web Recluse|斗网éè››|生物 ~蜘蛛|延势\n丧心~当斗网é蛛进战场时,若本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æŽ¢æŸ¥ã€‚(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) -Furious Bellow|怒ç«ç‹‚嚎|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+0且获得先攻异能。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Furious Reprisal|怒ç«æŠ¥å¤|法术|怒ç«æŠ¥å¤å¯¹ä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å’Œï¼æˆ–牌手å„造æˆ2点伤害。 -Furious Resistance|怒ç«å抗|瞬间|目标进行阻挡的生物得+3/+0且获得先攻异能直到回åˆç»“æŸã€‚ -Furious Rise|怒ç«æ˜‚扬|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则放é€ä½ çš„牌库顶牌。你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œç›´åˆ°ä½ ä»¥æ€’ç«æ˜‚扬放é€å¦ä¸€å¼ ç‰Œä¸ºæ­¢ã€‚ -Furious|Furious|法术|激情对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ3点伤害。 -Furnace Celebration|熔炉庆典|结界|æ¯å½“你牺牲å¦ä¸€ä¸ªæ°¸ä¹…物时,你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则熔炉庆典对目标生物或牌手造æˆ2点伤害。 -Furnace Dragon|熔炉巨龙|生物~龙|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n飞行\n当熔炉巨龙进场时,若你从手上使用之,则将所有神器移出对战。 -Furnace Gremlin|熔炉怪çµ|生物 ~éžç‘žäººï¼æ€ªçµ|{1}{R}:熔炉怪çµå¾—+1/+0直到回åˆç»“æŸã€‚\n当熔炉怪çµæ­»åŽ»æ—¶ï¼ŒæŠšè‚²X,X为其力é‡ã€‚(派出一个上é¢æœ‰X个+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) -Furnace Host Charger|熔炉兵团冲锋巨人|生物 ~éžç‘žäººï¼å·¨äºº|æ•æ·\n循环山脉{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Furnace Punisher|熔炉惩罚者|生物 ~éžç‘žäººï¼æˆ˜å£«|å¨æ…‘\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹æ“控两个或更多基本地,å¦åˆ™ç†”炉惩罚者对其造æˆ2点伤害。 -Furnace Reins|熔炉缰绳|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—æ•æ·ä¸Žã€Œæ¯å½“此生物对任一牌手或战役造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚ã€(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Furnace Scamp|熔炉æ¶å…½|生物~野兽|æ¯å½“熔炉æ¶å…½å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²å®ƒã€‚ 若你如此作,则熔炉æ¶å…½å¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害。 -Furnace Skullbomb|熔炉骨击弹|神器|{1},牺牲熔炉骨击弹:抓一张牌。\n{1}{R},牺牲熔炉骨击弹:在目标由你æ“控的神器或生物上放置两个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Furnace Strider|熔炉神行兽|生物 ~éžç‘žäººï¼é‡Žå…½|熔炉神行兽进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从熔炉神行兽上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šç›®æ ‡ç”±ä½ æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Furnace Whelp|熔炉幼龙|生物 ~龙|飞行\n{R}:熔炉幼龙得+1/+0直到回åˆç»“æŸã€‚ -Furnace of Rath||| -Furor of the Bitten|é­å’¬è€…狂热|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,且æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 -Furtive Analyst|éšç¥Ÿåˆ†æžå¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|警戒\n{2},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Furtive Homunculus|éšç¥Ÿé€ å¦–|生物~造妖|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。) -Fury Charm|怒ç«æŠ¤ç¬¦|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得践è¸å¼‚能。\n•从目标永久物或已延缓的牌上移去两个计时指示物。 -Fury Sliver|怒ç«è£‚片妖|生物 ~裂片妖|所有裂片妖生物具有连击异能。 -Fury of the Horde|部æ—之怒|法术|ä½ å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸¤å¼ çº¢è‰²ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œè€Œä¸æ”¯ä»˜éƒ¨æ—之怒的法术力费用。\né‡ç½®æ‰€æœ‰äºŽæœ¬å›žåˆä¸­æ›¾ç»æ”»å‡»çš„生物。 在此行动阶段åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。 -Furyblade Vampire|怒刃å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼ç‹‚战士|è·µè¸\n在你回åˆçš„战斗开始时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则怒刃å¸è¡€é¬¼å¾—+3/+0直到回åˆç»“æŸã€‚ -Furyborn Hellkite|盈怒残è™è€…|生物~龙|嗜血6 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰å…­ä¸ª+1/+1指示物。)\n飞行 -Furycalm Snarl|怒é™é­”æ—‹|地|于怒é™é­”旋进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å±±è„‰æˆ–平原牌。如果你未如此作,则怒é™é­”旋须横置进战场。\n{T}:加{R}或{W}。 -Furystoke Giant|怒炉巨人|生物~巨人ï¼æˆ˜å£«|当怒炉巨人进场时,由你æ“控的其他生物获得「{T}:此生物对目标生物或牌手造æˆ2点伤害ã€ç›´åˆ°å›žåˆç»“æŸã€‚\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Fury|怒ç«|生物 ~元素ï¼åŒ–身|连击\n当怒ç«è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–é¹æ´›å®¢é€ æˆå…±4点伤害,你å¯ä»¥ä»»æ„分é…。\n呼魂~从你手上放é€ä¸€å¼ çº¢è‰²ç‰Œã€‚ -Fusion Elemental|èžåˆå…ƒç´ |生物 ~元素| -Future Sight||| -Futurist Operative|èµ›åšæ´¾ç‰¹åŠ¡|生物 ~人类ï¼å¿è€…|åªè¦èµ›åšæ´¾ç‰¹åŠ¡å·²æ¨ªç½®ï¼Œå®ƒä¾¿æ˜¯åŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1的人类ï¼å¸‚民,且ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{2}{U}:é‡ç½®èµ›åšæ´¾ç‰¹åŠ¡ã€‚ -Futurist Sentinel|èµ›åšæ´¾å“¨å«|神器 ~载具|æ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Fyndhorn Brownie||| -Fyndhorn Elder||| -Fyndhorn Elves|范得贺æ©å¦–ç²¾|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。 -Fynn, the Fangbearer|æŒç‰™äººèŠ¬æ©|传奇生物 ~人类ï¼æˆ˜å£«|死触\næ¯å½“一个由你æ“控且具死触异能的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手得到两个中毒指示物。(具有å个或更多中毒指示物的牌手会输掉这盘游æˆã€‚) -Gaddock Teeg|加达ææ ¼|传奇生物~æ´è‹±ï¼å‚è°‹|ä¸èƒ½ä½¿ç”¨æ€»æ³•æœ¯åŠ›è´¹ç”¨å¤§äºŽæˆ–等于4çš„éžç”Ÿç‰©å’’语。\nä¸èƒ½ä½¿ç”¨æ³•æœ¯åŠ›è´¹ç”¨ä¸­åŒ…括{X}çš„éžç”Ÿç‰©å’’语。 -Gadrak, the Crown-Scourge|戴冠祸害加札克|传奇生物 ~龙|飞行\n除éžä½ æ“控四个或更多神器,å¦åˆ™æˆ´å† ç¥¸å®³åŠ æœ­å…‹ä¸èƒ½æ”»å‡»ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæœ¬å›žåˆä¸­æ¯æœ‰ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物死去,便派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Gadwick, the Wizened|è€å¹´æ³•å¸ˆç›–å¨å…‹|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当è€å¹´æ³•å¸ˆç›–å¨å…‹è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“X张牌。\næ¯å½“你施放è“色咒语时,横置目标由对手æ“控的éžåœ°æ°¸ä¹…物。 -Gaea's Anthem|盖亚赞美诗|结界|由你æ“控的生物得+1/+1。 -Gaea's Balance||| -Gaea's Blessing|盖亚的ç¥ç¦|法术|目标牌手将至多三张目标牌从其åŸå¢“场洗入其牌库。\n抓一张牌。\n当盖亚的ç¥ç¦ä»Žä½ çš„牌库置入你的åŸå¢“场时,将你的åŸå¢“场洗入你的牌库。 -Gaea's Bounty||| -Gaea's Courser|盖亚的éªé©¬|生物 ~åŠäººé©¬ï¼å£«å…µ|æ¯å½“盖亚的éªé©¬æ”»å‡»æ—¶ï¼Œè‹¥ä½ åŸå¢“场中有三张或更多生物牌,则抓一张牌。 -Gaea's Cradle||| -Gaea's Embrace||| -Gaea's Gift|盖亚赋礼|瞬间|在目标由你æ“控的生物上放置一个+1/+1指示物。它获得延势ã€è·µè¸ã€è¾Ÿé‚ªä¸Žä¸ç­å¼‚能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Gaea's Herald||| -Gaea's Liege|盖亚的王侯|生物~圣者|盖亚的王侯之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的树林之数é‡ã€‚ åªè¦ç›–亚的王侯进行攻击,便改为其力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±é˜²å¾¡ç‰Œæ‰‹æ“控的树林之数é‡ã€‚\n{T}:直到盖亚的王侯离场为止,目标地æˆä¸ºæ ‘林。 -Gaea's Might||| -Gaea's Protector|盖亚守护者|生物 ~元素ï¼æˆ˜å£«|若能阻挡盖亚守护者,则必须阻挡之。 -Gaea's Revenge|盖亚å¤ä»‡çµ|生物~元素|盖亚å¤ä»‡çµä¸èƒ½è¢«å击。\næ•æ·\n盖亚å¤ä»‡çµä¸èƒ½æˆä¸ºéžç»¿è‰²å’’语或éžç»¿è‰²æ¥æºçš„异能之目标。 -Gaea's Skyfolk||| -Gaea's Will|盖亚的æ„å¿—|法术|延缓4~{G}\n直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地和施放咒语。\n本回åˆä¸­ï¼Œå¦‚æžœæŸç‰Œå°†ä»Žä»»ä½•åŒºåŸŸç½®å…¥ä½ çš„åŸå¢“场,则改为放é€è¯¥ç‰Œã€‚ -Gahiji, Honored One|尊兽盖å‰|传奇生物 ~野兽|æ¯å½“一个生物攻击你的任一对手或任一由对手æ“控的é¹æ´›å®¢æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+2/+0直到回åˆç»“æŸã€‚ -Gainsay||| -Gala Greeters||| -Galadhrim Ambush|加拉兹民çªè¢­|瞬间|派出X个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼ŒX为进行攻击的生物数é‡ã€‚\n于本回åˆä¸­ï¼Œé˜²æ­¢éžå¦–精生物将造æˆçš„所有战斗伤害。 -Galadhrim Bow|加拉兹民之弓|神器 ~武具|闪现\n当加拉兹民之弓进战场时,将它贴附在目标由你æ“控的生物上。é‡ç½®è¯¥ç”Ÿç‰©ã€‚\n佩带此武具的生物得+1/+2且具有延势异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Galadhrim Guide|加拉兹民å‘导|生物 ~妖精ï¼æ–¥å€™|当加拉兹民å‘导进战场时,å åœ2。 -Galadriel of Lothlórien|æ´›ä¸ç½—ç‘žæ©çš„加拉德瑞尔|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“魔戒引诱你时,若你选择洛ä¸ç½—ç‘žæ©çš„加拉德瑞尔以外之生物作你的æŒæˆ’人,则å åœ3。\næ¯å½“ä½ å åœæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºç‰Œåº“顶牌。如果以此法展示出一张地牌,则将它横置放进战场。 -Galadriel, Elven-Queen|ç²¾çµå¥³çŽ‹åŠ æ‹‰å¾·ç‘žå°”|传奇生物 ~妖精ï¼è´µæ—|议定~在你回åˆçš„战斗开始时,若本回åˆä¸­æœ‰å¦ä¸€ä¸ªå¦–精在你的æ“控下进战场,则由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「å æœ‰ã€æˆ–「指引ã€ã€‚è‹¥å æœ‰ç¥¨æ•°è¾ƒå¤šï¼Œåˆ™é­”戒引诱你,然åŽä½ åœ¨ä½ çš„æŒæˆ’人上放置一个+1/+1指示物。若指引票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æŠ“一张牌。 -Galadriel, Gift-Giver|赠礼者加拉德瑞尔|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“赠礼者加拉德瑞尔进战场或攻击时,选择一项~\n•在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n•派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n•派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Galazeth Prismari|加拉泽粹丽|传奇生物 ~长è€ï¼é¾™|飞行\n当加拉泽粹丽进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚\n由你æ“控的神器具有「{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语。〠-Gale Force|烈风|法术|烈风对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物造æˆ5点伤害。 -Gale Swooper|劲风扑鹫|生物 ~狮鹫|飞行\n当劲风扑鹫进战场时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Gale's Redirection|盖尔的倒转术|瞬间|放é€ç›®æ ‡å’’语,然åŽæŽ·ä¸€é¢—d20,并将点数加上该咒语的法术力值。\n1~14 VERT 于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。\n15+ VERT 于该牌æŒç»­è¢«æ”¾é€æœŸé—´ï¼Œä½ å¯ä»¥æ–½æ”¾ä¹‹ï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Gale, Waterdeep Prodigy|深水城逸æ‰ç›–å°”|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你从你手上施放瞬间或法术咒语时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放至多一张目标牌,且须为å¦ä¸€ç±»åˆ«ã€‚如果以此法从你åŸå¢“场中施放的咒语将进入你åŸå¢“场,则改为将它放é€ã€‚\n选择身世 -Galea, Kindler of Hope|燃望者盖莉娅|传奇生物 ~妖精ï¼éª‘士|警戒\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放çµæ°”和武具咒语。当你以此法施放武具咒语时,它获得「当此武具进战场时,将它贴附在目标由你æ“控的生物上。〠-Galepowder Mage|风粉法师|生物 ~æ´è‹±ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“风粉法师攻击时,放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Galerider Sliver|御风裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有飞行异能。 -Galestrike|啸风击|瞬间|将目标已横置的生物移回其拥有者手上。\n抓一张牌。 -Galina's Knight||| -Gallant Cavalry|åŽé“ éª‘å…µ|生物 ~人类ï¼éª‘士|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n当åŽé“ éª‘兵进战场时,派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -Gallantry||| -Gallia of the Endless Dance|ä¸ä¼‘欢舞伽利娅|传奇生物 ~羊蹄人|æ•æ·\n由你æ“控的其他羊蹄人得+1/+1且具有æ•æ·å¼‚能。\næ¯å½“你以三个或更多生物攻击时,你å¯ä»¥éšæœºå¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓两张牌。 -Galloping Lizrog|快生蜥蛙|生物 ~蛙ï¼èœ¥èœ´|è·µè¸\n当快生蜥蛙进战场时,你å¯ä»¥ä»Žç”±ä½ æ“控的生物上移去总共任æ„æ•°é‡çš„+1/+1指示物。若你如此作,则在快生蜥蛙上放置该数é‡ä¸¤å€çš„+1/+1指示物。 -Gallows Warden|绞刑å°æŠ¤å«|生物 ~精怪|飞行\n由你æ“控的其他精怪生物得+0/+1。 -Gallows at Willow Hill|柳丘绞刑å°|神器|{3},{T},横置三个由你æ“控且未横置的人类:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ å…¶æ“控者将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Galvanic Alchemist|电æµç‚¼é‡‘术士|生物~人类ï¼æ³•æœ¯å¸ˆ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦ç”µæµç‚¼é‡‘术士与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「{2}{U}:é‡ç½®æ­¤ç”Ÿç‰©ã€‚〠-Galvanic Arc|电æµå¼§å…‰|结界~çµæ°”|生物结界\n当电æµå¼§å…‰è¿›åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。\nå—此结界的生物具有先攻异能。 -Galvanic Blast|电æµå†²å‡»æ³¢|瞬间|电æµå†²å‡»æ³¢å¯¹ä»»æ„一个目标造æˆ2点伤害。\n金技~如果你æ“控三个或更多神器,则改为电æµå†²å‡»æ³¢é€ æˆ4点伤害。 -Galvanic Bombardment|电æµè½°ç‚¸|瞬间|电æµè½°ç‚¸å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害,X为你åŸå¢“场中å称为电æµè½°ç‚¸çš„牌之数é‡åŠ 2。 -Galvanic Iteration|电æµè¿­å˜|瞬间|本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n返照{1}{U}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Galvanic Juggernaut|加渥尼攻城巨车|神器生物~攻城巨车|加渥尼攻城巨车æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n加渥尼攻城巨车于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œé‡ç½®åŠ æ¸¥å°¼æ”»åŸŽå·¨è½¦ã€‚ -Galvanic Key||| -Galvanic Relay|电æµä¼ ç»§|法术|放é€ä½ çš„牌库顶牌。于你的下个回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n风暴 -Galvanoth|激电兽|生物~野兽|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果该牌为瞬间或法术,你å¯ä»¥æ–½æ”¾ä¹‹ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Gamble||| -Game Plan|夺标计划|法术|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{5}。)\næ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œä¸ŽåŸå¢“场洗入其牌库,然åŽå„抓七张牌。放é€å¤ºæ ‡è®¡åˆ’。 -Game Trail|狩猎å°å¾„|地|于狩猎å°å¾„进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å±±è„‰æˆ–树林牌。如果你未如此作,则狩猎å°å¾„须横置进战场。\n{T}:加{R}或{G}。 -Game-Trail Changeling|猎径化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\nè·µè¸ -Gamekeeper|猎场看守人|生物 ~妖精|当猎场看守人死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则从你牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌放进战场,并将所有以此法展示的其他牌置入你的åŸå¢“场。 -Ganax, Astral Hunter|星界猎手加奈兹|传奇生物 ~龙|飞行\næ¯å½“星界猎手加奈兹或å¦ä¸€ä¸ªé¾™åœ¨ä½ çš„æ“控下进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n选择身世(你能用一个身世当作第二指挥官。) -Gandalf the Grey|ç°è¢ç”˜é“夫|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,选择一项,且ä¸å¾—是此å‰é€‰è¿‡çš„~\n•你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。\n•ç°è¢ç”˜é“夫å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。\n•å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n•将甘é“夫置于其拥有者的牌库顶。 -Gandalf the White|白è¢ç”˜é“夫|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|闪现\nä½ å¯ä»¥å°†ä¼ å¥‡å’’语和神器咒语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n如果由你æ“控之永久物具有的触å‘å¼å¼‚能因传奇永久物或神器进入或离开战场而触å‘,则该异能é¢å¤–触å‘一次。 -Gandalf's Sanction|甘é“夫之罚|法术|甘é“夫之罚对目标生物造æˆX点伤害,X为你åŸå¢“场中瞬间和法术牌的数é‡åŠ æ€»ã€‚过é‡ä¼¤å®³æ”¹ä¸ºå¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆä¹‹ã€‚ -Gandalf, Friend of the Shire|å¤å°”之å‹ç”˜é“夫|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|闪现\nä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\næ¯å½“魔戒引诱你时,若你选择å¤å°”之å‹ç”˜é“夫以外的生物作你的æŒæˆ’人,则抓一张牌。 -Gandalf, Westward Voyager|西行旅者甘é“夫|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放法术力值等于或大于5的咒语时,æ¯ä½å¯¹æ‰‹å„展示其牌库顶牌。若其中任一牌与该咒语具共通的牌张类别,则å¤åˆ¶è¯¥å’’语,你å¯ä»¥ä¸ºå¤åˆ¶å“选择新的目标,且æ¯ä½å¯¹æ‰‹å„抓一张牌。若å¦ï¼Œåˆ™ä½ æŠ“一张牌。 -Gandalf, White Rider|白骑士甘é“夫|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|警戒\næ¯å½“你施放咒语时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚å åœ1。\n当白骑士甘é“夫死去时,你å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬äº”å¼ çš„ä½ç½®ã€‚ -Gang Up|è”袂出击|瞬间|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{X}。你选择X的数值。)\n消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽX的生物。 -Gang of Devils|魔鬼群|生物~魔鬼|当魔鬼群死去时,它对一个,两个,或三个目标生物和ï¼æˆ–牌手造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 -Gang of Elk||| -Gangrenous Goliath||| -Garbage Fire|弃物烈焰|瞬间|于你抽选弃物烈焰时展示之,并记下本轮抽圈次中包括弃物烈焰在内你已抽选的牌数。\n弃物烈焰对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æ›¿å称为弃物烈焰之牌记下的å„数字间之最大值。 -Garenbrig Carver|盖伦碧雕匠|生物 ~人类ï¼æˆ˜å£«| -Garenbrig Paladin|盖伦碧神圣武士|生物 ~巨人ï¼éª‘士|固色~如果施放此咒语时支付过至少三点绿色法术力,则盖伦碧神圣武士进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n盖伦碧神圣武士ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Garenbrig Squire|盖伦碧扈从|生物 ~人类ï¼å£«å…µ|æ¯å½“你施放具有历险的生物咒语时,盖伦碧扈从得+1/+1直到回åˆç»“æŸã€‚(它ä¸éœ€å…ˆå®ŒæˆåŽ†é™©ã€‚) -Gargadon|乳齿巨象|生物 ~野兽|è·µè¸\n延缓4~{1}{R} -Gargos, Vicious Watcher|å«æŠ¤æ¶é¾™åŠ æˆˆæ–¯|传奇生物 ~多头龙|警戒\n你施放的多头龙咒语å‡å°‘{4}æ¥æ–½æ”¾ã€‚\næ¯å½“一个由你æ“控的生物æˆä¸ºå’’语的目标时,å«æŠ¤æ¶é¾™åŠ æˆˆæ–¯ä¸Žè‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 -Gargoyle Castle|石åƒé¬¼åŸŽå ¡|地|{T}:加{1}到你的法术力池中。\n{5},{T},牺牲石åƒé¬¼åŸŽå ¡ï¼šå°†ä¸€ä¸ª3/4无色,具飞行异能的石åƒé¬¼ç¥žå™¨ç”Ÿç‰©è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Gargoyle Flock|石åƒé¬¼ç¾¤|生物 ~泰伦虫æ—ï¼çŸ³åƒé¬¼|飞行\n蔽空大群~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场,则派出一个1/1è“色,具飞行异能的泰伦虫æ—ï¼çŸ³åƒé¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ -Gargoyle Sentinel|哨兵石åƒé¬¼|神器生物 ~石åƒé¬¼|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{3}:直到回åˆç»“æŸï¼Œå“¨å…µçŸ³åƒé¬¼å¤±åŽ»å®ˆå†›å¼‚能并获得飞行异能。 -Garna, Bloodfist of Keld|凯尔顿血拳加娜|传奇生物 ~人类ï¼ç‹‚战士|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,如果它正进行攻击,则抓一张牌。若å¦ï¼Œåˆ™å‡¯å°”顿血拳加娜å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Garna, the Bloodflame|炎脉加娜|传奇生物 ~人类ï¼æˆ˜å£«|闪现\n当炎脉加娜进战场时,将所有于本回åˆä¸­ä»Žä»»ä½•åŒºåŸŸç½®å…¥ä½ åŸå¢“场的生物牌移回你手上。\n由你æ“控的其他生物具有æ•æ·å¼‚能。 -Garrison Cat|驻防猫|生物 ~猫|当驻防猫死去时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Garrison Griffin|å«æˆç‹®é¹«|生物 ~狮鹫|飞行\næ¯å½“å«æˆç‹®é¹«æ”»å‡»æ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的骑士获得飞行异能直到回åˆç»“æŸã€‚ -Garrison Sergeant|驻防地军士长|生物 ~凡尔西诺ï¼å£«å…µ|åªè¦ä½ æ“控门,驻防地军士长便具有连击异能。 -Garruk Relentless|无情贾路|é¹æ´›å®¢ï½žè´¾è·¯|当无情贾路的忠诚指示物为两个或更少时,转化他。\n0:无情贾路对目标生物造æˆ3点伤害。 该生物对他造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。\n0:将一个2/2绿色狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Garruk Wildspeaker|å¬å…½ä½¿è´¾è·¯|旅法师~贾路|+1:é‡ç½®ä¸¤ä¸ªç›®æ ‡åœ°ã€‚\n-1:将一个3/3绿色野兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n-4:由你æ“控的生物得+3/+3并获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Garruk's Companion|贾路的旅伴|生物~野兽|è·µè¸ (如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Garruk's Gorehorn|贾路的贯角兽|生物 ~野兽| -Garruk's Harbinger|贾路的开路兽|生物 ~野兽|å黑辟邪\næ¯å½“贾路的开路兽对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,检视你牌库顶等é‡çš„牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌或贾路é¹æ´›å®¢ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Garruk's Horde|贾路的兽群|生物~野兽|è·µè¸ ä½ ä»¥å±•ç¤ºç‰Œåº“é¡¶ç‰Œçš„æ–¹å¼è¿›è¡Œæ¸¸æˆã€‚如果你的牌库顶牌是生物牌,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚(ä½ åªå¯åœ¨è‡ªå·±èƒ½æ–½æ”¾è¯¥ç”Ÿç‰©ç‰Œçš„时机下如此作。你ä¾æ—§è¦æ”¯ä»˜è¯¥å’’语的费用。) -Garruk's Packleader|贾路的兽群长|生物~野兽|æ¯å½“å¦ä¸€ä¸ªåŠ›é‡å¤§äºŽæˆ–等于3的生物在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。 -Garruk's Uprising|贾路的å抗|结界|当贾路的å抗进战场时,若你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则抓一张牌。\n由你æ“控的生物具有践è¸å¼‚能。(它们造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\næ¯å½“一个力é‡ç­‰äºŽæˆ–大于4的生物在你的æ“控下进战场时,抓一张牌。 -Garruk's Warsteed|贾路的战骑|生物 ~犀牛|警戒\n当贾路的战骑进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为蛮力具现贾路的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Garruk, Apex Predator|无上猎者贾路|é¹æ´›å®¢ï½žè´¾è·¯|+1:消ç­å¦ä¸€ä¸ªç›®æ ‡é¹æ´›å®¢ã€‚\n+1:将一个3/3黑色,具死触异能的野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。\n−8:目标对手获得具有「æ¯å½“一个生物攻击你时,直到回åˆç»“æŸï¼Œå®ƒå¾—+5/+5且获得践è¸å¼‚能ã€çš„徽记。 -Garruk, Caller of Beasts|唤兽师贾路|é¹æ´›å®¢ï½žè´¾è·¯|+1:展示你牌库顶的五张牌。将以此法展示出的所有生物牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。-3:你å¯ä»¥å°†ä¸€å¼ ç»¿è‰²ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚-7:你获得具有「æ¯å½“你施放生物咒语时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。ã€çš„徽记。 -Garruk, Cursed Huntsman|é­è¯…猎人贾路|传奇é¹æ´›å®¢ ~贾路|0:派出两个2/2,黑绿åŒè‰²çš„狼è¡ç”Ÿç”Ÿç‰©ï¼Œå®ƒä»¬å…·æœ‰ã€Œå½“此生物死去时,在æ¯ä¸ªç”±ä½ æ“控的贾路上å„放置一个忠诚指示物。ã€\n-3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚抓一张牌。\n-6:你获得具有「由你æ“控的生物得+3/+3且具有践è¸å¼‚能ã€çš„徽记。 -Garruk, Primal Hunter|原åˆçŒŽäººè´¾è·¯|传奇é¹æ´›å®¢ ~贾路|+1:派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n−3:抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中力é‡æœ€å¤§è€…的数值。\n−6:你æ¯æ“控一个地,便派出一个6/6绿色亚龙è¡ç”Ÿç”Ÿç‰©ã€‚ -Garruk, Savage Herald|蛮力具现贾路|传奇é¹æ´›å®¢ ~贾路|+1:展示你的牌库顶牌。如果该牌是生物牌,则将它置于你手上。若å¦ï¼Œåˆ™å°†å®ƒç½®äºŽä½ çš„牌库底。\n−2:目标由你æ“控的生物对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n−7:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得「你å¯ä»¥è®©æ­¤ç”Ÿç‰©å¦‚åŒæœªå—阻挡地分é…战斗伤害。〠-Garruk, Unleashed|无拘贾路|传奇é¹æ´›å®¢ ~贾路|+1:直到回åˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得践è¸å¼‚能。\n-2:派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚然åŽå¦‚果任一对手æ“控的生物比你多,则在无拘贾路上放置一个忠诚指示物。\n-7:你获得具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌ã€çš„徽记。 -Garruk, the Veil-Cursed|é¢çº±å’’贾路|é¹æ´›å®¢ï½ž - 贾路|+1:将一个1/1黑色,具死触异能的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n-1:牺牲一个生物。 如果你如此作,从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n-3:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能并得+X/+X,X为你åŸå¢“场中生物牌的数é‡ã€‚ -Garrulous Sycophant|善辩奉承者|生物~人类ï¼å‚è°‹|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯å›ä¸»ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Garth One-Eye|独眼嘉斯|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:从消除魔障ã€è„‘力跃泉ã€æƒŠéª‡ã€è¥¿ç“¦å·¨é¾™ã€å†ç”Ÿæ–°èŠ½å’Œé»‘莲花中选择一个牌å,且ä¸å¾—是此å‰é€‰è¿‡çš„。派出一个为具所选å称之牌的å¤åˆ¶å“。你å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。 -Garza Zol, Plague Queen|疫病女王嘉莎ä½|传奇生物~å¸è¡€é¬¼|飞行,æ•æ·\næ¯å½“本回åˆä¸­æ›¾å—到疫病女王嘉莎ä½ä¼¤å®³çš„一个生物置入åŸå¢“场时,在嘉莎ä½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“嘉莎ä½å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 -Garza's Assassin|å¡æœ­çš„æ€æ‰‹|生物~人类ï¼æ€æ‰‹|牺牲å¡æœ­çš„æ€æ‰‹ï¼šæ¶ˆç­ç›®æ ‡éžé»‘色生物。\n復還~支付一åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ (当å¦ä¸€ä¸ªç”Ÿç‰©ä»Žåœºä¸Šè¿›å…¥ä½ çš„åŸå¢“场时,你å¯ä»¥æ”¯ä»˜ä¸€åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) -Gaseous Form||| -Gate Colossus|城门巨åƒ|神器生物 ~组构体|ä½ æ¯æ“控一个门,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n城门巨åƒä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\næ¯å½“一个门在你的æ“控下进战场时,你å¯ä»¥å°†åŸŽé—¨å·¨åƒä»Žä½ çš„åŸå¢“场置于你的牌库顶。 -Gate Hound|守门犬|生物~猎犬|åªè¦å®ˆé—¨çŠ¬ä¸Šç»“附了结界,由你æ“控的生物便具有警戒异能。 -Gate Smasher|破门锤械|神器~武具|破门锤械åªèƒ½è£…备在防御力等于或大于4的生物上。\n佩带此武具的生物得+3/+0且具有践è¸å¼‚能。\n佩带{3} -Gate to the Aether||| -Gate to the Afterlife|æ¥ä¸–之门|神器|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你获得1点生命。然åŽä½ å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\n{2},{T},牺牲æ¥ä¸–之门:从你的åŸå¢“场,手牌和ï¼æˆ–牌库中æœå¯»ä¸€å¼ å称为法è€ç¥žèµ‹ç¤¼çš„牌,并将之放进战场。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。åªèƒ½äºŽä½ çš„åŸå¢“场中有六张或更多生物牌时起动此异能。 -Gatebreaker Ram|破门公羊|生物 ~绵羊|ä½ æ¯æ“控一个门,破门公羊便得+1/+1。\nåªè¦ä½ æ“控两个或更多门,破门公羊便具有警戒与践è¸å¼‚能。 -Gatecreeper Vine|蔓门野葛|生物~æ¤ç‰©|守军\n当蔓门野葛进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œæˆ–门牌,展示该牌,将它置入你手上,然åŽå°†ä½ çš„牌库洗牌。 -Gatekeeper Gargoyle|石åƒé¬¼é—¨å«|神器生物 ~石åƒé¬¼|飞行\n石åƒé¬¼é—¨å«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控的门数é‡ã€‚ -Gatekeeper of Malakir|马拉奇门å«|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|增幅{B} (你施放此咒语时å¯ä»¥é¢å¤–支付{B}。)\n当马拉奇门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,目标牌手牺牲一个生物。 -Gates Ablaze|城门失ç«|法术|城门失ç«å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害,X为由你æ“控的门数é‡ã€‚ -Gates of Istfell|伊斯费境门|地|伊斯费境门须横置进战场。\n{T}:加{W}。\n{2}{W}{U}{U},{T},牺牲伊斯费境门:你获得2点生命且抓两张牌。 -Gateway Plaza|é—¨å‰å¹¿åœº|地 ~门|é—¨å‰å¹¿åœºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当门å‰å¹¿åœºè¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{1},å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加一点任æ„颜色的法术力。 -Gateway Shade|闸门阴魂|生物~阴魂|{B}:闸门阴魂得+1/+1直到回åˆç»“æŸã€‚\n横置一个由你æ“控且未横置的门:闸门阴魂得+2/+2直到回åˆç»“æŸã€‚ -Gateway Sneak|é—¨å‰å·è¢­å®¢|生物 ~维多肯ï¼æµªå®¢|æ¯å½“一个门在你的æ“控下进战场时,门å‰å·è¢­å®¢æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“é—¨å‰å·è¢­å®¢å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 -Gathan Raiders|迦沙çªå‡»é˜Ÿ|生物 ~人类ï¼æˆ˜å£«|背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œè¿¦æ²™çªå‡»é˜Ÿä¾¿å¾—+2/+2。\nå˜èº«ï½žå¼ƒä¸€å¼ ç‰Œã€‚(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Gather Courage|鼓舞勇气|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n目标生物得+2/+2直到回åˆç»“æŸã€‚ -Gather Specimens|收集样本|瞬间|本回åˆä¸­ï¼Œå¦‚æžœæŸç”Ÿç‰©å°†åœ¨å¯¹æ‰‹çš„æ“控下进场,则它改为在你的æ“控下进场。 -Gather the Pack|å¬é›†çŒŽç¾¤|法术|展示你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­çš„一张生物牌置于你手上。将其余的牌置入你的åŸå¢“场。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则改为将所展示之牌中至多两张生物牌置于你手上,而éžä¸€å¼ ã€‚ -Gather the Townsfolk|集åˆé•‡æ°‘|法术|将两个1/1白色人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚命悬一刻~如果你的生命为5或更少,则改为将五个上述的è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Gatherer of Graces|èšåŽå¸ˆ|生物~人类ï¼å¾·é²ä¼Š|èšåŽå¸ˆä¸Šæ¯ç»“附一个çµæ°”,便得+1/+1。\n牺牲一个çµæ°”:é‡ç”ŸèšåŽå¸ˆã€‚ -Gathering Throng|集群民众|生物 ~人类ï¼å¸‚æ°‘|当集群民众进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä»»æ„æ•°é‡å称为集群民众的牌,展示这些牌,将它们置于你手上,然åŽæ´—牌。 -Gatstaf Arsonists|å¡å…¹ç‰¹çºµç«çŠ¯|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化å¡å…¹ç‰¹çºµç«çŠ¯ã€‚ -Gatstaf Howler|å¡å…¹ç‰¹åšŽç‹¼|生物~ - 狼人|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化å¡å…¹ç‰¹åšŽç‹¼ã€‚ -Gatstaf Ravagers|å¡å…¹ç‰¹å™¬å…½|生物~ - 狼人|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化å¡å…¹ç‰¹å™¬å…½ã€‚ -Gatstaf Shepherd|å¡å…¹ç‰¹ç‰§äºº|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化å¡å…¹ç‰¹ç‰§äººã€‚ -Gauntlet of Power|力é‡æŠ¤æ‰‹|神器|于力é‡æŠ¤æ‰‹è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n该色的生物得+1/+1。\næ¯å½“一个基本地横置以产生该色的法术力时,其æ“控者加一点该色的法术力到他的法术力池中。 -Gauntlets of Chaos||| -Gauntlets of Light|澈光护手|结界 ~çµæ°”|结附于生物\n所结附的生物得+0/+2,且ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\n所结附的生物具有「{2}{W}:é‡ç½®æ­¤ç”Ÿç‰©ã€‚〠-Gavel of the Righteous|正气法槌|神器 ~武具|在你回åˆçš„战斗开始时,在正气法槌上放置一个充电指示物。\n正气法槌上æ¯æœ‰ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便得+1/+1。\nåªè¦æ­£æ°”法槌上有四个或更多指示物,佩带此武具的生物便具有连击异能。\n佩带~支付{3}或从正气法槌上移去一个指示物。 -Gavony Dawnguard|加渥尼护晓兵|生物 ~人类ï¼å£«å…µ|守护{1}\n如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于加渥尼护晓兵进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Gavony Ironwright|加渥尼修é“匠|生物~人类ï¼å£«å…µ|命悬一刻~åªè¦ä½ çš„生命为5或更少,由你æ“控的其他生物得+1/+4。 -Gavony Silversmith|加渥尼银匠|生物 ~人类ï¼å£«å…µ|当加渥尼银匠进战场时,在至多两个目标生物上å„放置一个+1/+1指示物。 -Gavony Township|加渥尼镇区|地|{T}:加{1}到你的法术力池中。\n{2}{G}{W},{T}:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Gavony Trapper|加渥尼布陷人|生物 ~人类ï¼å£«å…µ|{2},{T}:横置目标生物。 -Gavony Unhallowed|加渥尼孽物|生物 ~çµä¿‘|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在加渥尼孽物上放置一个+1/+1指示物。 -Gavony|加渥尼|时空 ~ä¾å°¼ç¿ |所有生物具有警戒异能。\næ¯å½“引å‘混沌时,由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Gaze of Adamaro|仇麻å•çš„逼视|瞬间~å¤å’’|仇麻å•çš„逼视对目标牌手造æˆç­‰åŒäºŽè¯¥ç‰Œæ‰‹ä¹‹æ‰‹ç‰Œæ•°é‡çš„伤害。 -Gaze of Granite|化岩瞪视|法术|消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽXçš„éžåœ°æ°¸ä¹…物。 -Gaze of Justice|正义逼视|法术|横置三个由你æ“控且未横置的白色生物,以作为使用正义逼视的é¢å¤–费用。\n将目标生物移出对战。\n返照{5}{W}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用与任何é¢å¤–费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) -Gaze of the Gorgon|蛇å‘妖逼视|瞬间|({B/G}å¯ç”¨{B}或{G}æ¥æ”¯ä»˜ã€‚)\né‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ 在战斗结æŸæ—¶ï¼Œæ¶ˆç­æ‰€æœ‰äºŽæœ¬å›žåˆä¸­é˜»æŒ¡å®ƒæˆ–被它阻挡的生物。 -Gearseeker Serpent|觅械巨蛇|生物 ~巨蛇|ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{5}{U}:觅械巨蛇本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Gearshift Ace|å˜é€Ÿé«˜æ‰‹|生物~矮人ï¼é©¾æ‰‹|先攻\næ¯å½“å˜é€Ÿé«˜æ‰‹æ­è½½è½½å…·æ—¶ï¼Œè¯¥è½½å…·èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Gearsmith Guardian|工匠守护者|神器生物 ~组构体|åªè¦ä½ æ“控è“色生物,工匠守护者便得+2/+0。 -Gearsmith Prodigy|工匠逸æ‰|生物 ~人类ï¼ç¥žå™¨å¸ˆ|åªè¦ä½ æ“控神器,工匠逸æ‰ä¾¿å¾—+1/+0。 -Geier Reach Bandit|基尔山贼|生物~人类ï¼æµªå®¢ï¼ç‹¼äºº|æ•æ·\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化基尔山贼。 -Geier Reach Sanitarium|基尔山脉疯人院|传奇地|{T}:加{C}。\n{2},{T}:æ¯ä½ç‰Œæ‰‹æŠ“一张牌,然åŽå„弃一张牌。 -Geist Snatch|游魂攫夺|瞬间|å击目标生物咒语。 将一个1/1è“色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Geist Trappers|æ•æ¸¸é­‚师|生物~人类ï¼æˆ˜å£«|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦æ•æ¸¸é­‚师与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有延势异能。 -Geist of Saint Traft|圣沙弗的游魂|传奇生物 ~精怪ï¼åƒ§ä¾£|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\næ¯å½“圣沙弗的游魂攻击时,派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。在战斗结æŸæ—¶ï¼Œæ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ -Geist of the Archives|书库游魂|生物~精怪|守军\n在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Geist of the Lonely Vigil|孤哨游魂|生物~精怪ï¼åƒ§ä¾£|守军,飞行\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,孤哨游魂便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Geist of the Moors|湿地游魂|生物 ~精怪|飞行 -Geist-Fueled Scarecrow|游魂焰稻è‰äºº|神器生物~稻è‰äºº|你施放的生物咒语增加{1}æ¥æ–½æ”¾ã€‚ -Geist-Honored Monk|游魂护æŒåƒ§|生物 ~人类ï¼ä¿®è¡Œåƒ§|警戒\n游魂护æŒåƒ§çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n当游魂护æŒåƒ§è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Geistblast|游魂击|瞬间|游魂击对目标生物或牌手造æˆ2点伤害。\n{2}{U},从你的åŸå¢“场放é€æ¸¸é­‚击:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Geistcatcher's Rig|游魂æ•æ‰æ¢°|神器生物~组构体|当游魂æ•æ‰æ¢°è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ4点伤害。 -Geistflame Reservoir|游魂焰贮库|神器|æ¯å½“你施放瞬间或法术咒语时,在游魂焰贮库上放置一个充电指示物。\n{1}{R},{T},从游魂焰贮库上移去任æ„æ•°é‡çš„充电指示物:它对任æ„一个目标造æˆç­‰é‡çš„伤害。\n{1}{R},{T}:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Geistflame|游魂焰|瞬间|游魂焰对目标生物或牌手造æˆ1点伤害。\n返照{3}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Geistlight Snare|游魂幽笼|瞬间|如果你æ“控精怪,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚如果你æ“控结界,则它也å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 -Geistwave|游魂波涛|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。如果你æ“控该永久物,则抓一张牌。 -Gelatinous Cube|å‡èƒ¶æ€ª|生物 ~æµæµ†|åžæ²¡ï½žå½“å‡èƒ¶æ€ªè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžæµæµ†ç”Ÿç‰©ï¼Œç›´åˆ°å‡èƒ¶æ€ªç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n消化~{X}{B}:将目标以å‡èƒ¶æ€ªæ”¾é€ä¸”法术力值为X的生物牌置入其拥有者的åŸå¢“场。 -Gelatinous Genesis|å‡èƒ¶åˆ›ç”Ÿ|法术|å°†X个X/X绿色æµæµ†è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Gelectrode|å‡èƒ¶ç”µæ€ª|生物~怪奇|{T}:å‡èƒ¶ç”µæ€ªå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。\næ¯å½“你使用瞬间或法术咒语时,你å¯ä»¥é‡ç½®å‡èƒ¶ç”µæ€ªã€‚ -Gelid Shackles|æžå¯’æž·é”|雪境结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œå…¶èµ·åŠ¨å¼å¼‚能也ä¸èƒ½ä½¿ç”¨ã€‚\n{S}:å—此结界的生物获得守军异能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Gem of Becoming|æˆåž‹å®çŸ³|神器|{3},{T},牺牲æˆåž‹å®çŸ³ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æµ·å²›ç‰Œã€ä¸€å¼ æ²¼æ³½ç‰Œã€ä»¥åŠä¸€å¼ å±±è„‰ç‰Œã€‚展示这些牌并将它们置于你手上。然åŽå°†ä½ çš„牌库洗牌。 -Gemhide Sliver|ç¿è¡£è£‚片妖|生物 ~裂片妖|所有裂片妖具有「{T}:加一点任æ„颜色的法术力。〠-Gemini Engine|åŒå­å¼•æ“Ž|神器生物|æ¯å½“åŒå­å¼•æ“Žæ”»å‡»æ—¶ï¼Œå°†ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„孪生神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 其力é‡ç­‰åŒäºŽåŒå­å¼•æ“Žçš„力é‡ï¼Œä¸”其防御力等åŒäºŽåŒå­å¼•æ“Žçš„防御力。 在战斗结æŸæ—¶ï¼Œç‰ºç‰²è¯¥è¡ç”Ÿç‰©ã€‚ -Gempalm Avenger||| -Gempalm Incinerator||| -Gempalm Polluter||| -Gempalm Sorcerer||| -Gempalm Strider||| -Gemrazer|碎晶狂兽|生物 ~野兽|åˆå˜{1}{G}{G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n延势,践è¸\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或结界。 -Gemstone Array|å®çŸ³é¥°åˆ—|神器|{2}:在å®çŸ³é¥°åˆ—上放置一个充电指示物。\n从å®çŸ³é¥°åˆ—上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Gemstone Caverns|å®çŸ³æ´žç©´|传奇地|如果你的起手牌中包å«äº†å®çŸ³æ´žç©´ï¼Œä¸”ä½ ä¸æ˜¯å…ˆæ‰‹ç‰Œæ‰‹ï¼Œåˆ™ä½ å¯ä»¥è®©å®çŸ³æ´žç©´åœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆï¼Œä¸”上é¢æœ‰ä¸€ä¸ªè¿æ°”指示物。如果你如此作,则从你手上放é€ä¸€å¼ ç‰Œã€‚\n{T}:加{C}。如果å®çŸ³æ´žç©´ä¸Šæœ‰è¿æ°”指示物,则改为加一点任æ„颜色的法术力。 -Gemstone Mine|å®çŸ³çŸ¿è„‰|地|å®çŸ³çŸ¿è„‰è¿›åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ªé‡‡çŸ¿æŒ‡ç¤ºç‰©ã€‚\n{T},从å®çŸ³çŸ¿è„‰ä¸Šç§»åŽ»ä¸€ä¸ªé‡‡çŸ¿æŒ‡ç¤ºç‰©ï¼šåŠ ä¸€ç‚¹ä»»æ„颜色的法术力到你的法术力池中。 如果å®çŸ³çŸ¿è„‰ä¸Šæ²¡æœ‰é‡‡çŸ¿æŒ‡ç¤ºç‰©ï¼Œåˆ™ç‰ºç‰²ä¹‹ã€‚ -Genasi Enforcers|元素裔执法者|生物 ~元素ï¼ç¥­å¸ˆ|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)\n{1}{R}:由你æ“控且å称为元素裔执法者的生物得+1/+0直到回åˆç»“æŸã€‚ -General Ferrous Rokiric|费罗洛基ç†å°†å†›|传奇生物 ~人类ï¼å£«å…µ|åå•è‰²è¾Ÿé‚ª\næ¯å½“你施放多色咒语时,派出一个4/4,红白åŒè‰²çš„é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -General Kudro of Drannith|å“尼斯的寇å“将军|传奇生物 ~人类ï¼å£«å…µ|由你æ“控的其他人类得+1/+1。\næ¯å½“å“尼斯的寇å“将军或å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,将目标牌从任一对手的åŸå¢“场放é€ã€‚\n{2},牺牲两个人类:消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 -General Marhault Elsdragon|马豪特埃斯å“根将军|传奇生物 ~妖精ï¼æˆ˜å£«|æ¯å½“一个由你æ“控的生物被阻挡时,æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡å®ƒï¼Œå®ƒä¾¿å¾—+3/+3直到回åˆç»“æŸã€‚ -General Tazri|塔兹莉将军|传奇生物~人类ï¼ä¼™ä¼´|当塔兹莉将军进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ä¼™ä¼´ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n{W}{U}{B}{R}{G}:由你æ“控的伙伴生物得+X/+X直到回åˆç»“æŸï¼ŒX为这些生物之中颜色的数é‡ã€‚ -General's Enforcer|将军的执法者|生物 ~人类ï¼å£«å…µ|由你æ“控的传奇人类具有ä¸ç­å¼‚能。\n{2}{W}{B}:将目标牌从åŸå¢“场放é€ã€‚如果它是生物牌,则派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -General's Kabuto|将军头盔|神器~武具|佩带此武具的生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n防止将对佩带此武具的生物造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。\n佩带{2}({2}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) -Generator Servant|电机仆役|生物~元素|{T},牺牲电机仆役:加{2}到你的法术力池中。如果该法术力用以支付生物咒语,则该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(该生物å—ä½ æ“控时便能攻击与{T}。) -Generous Ent|æ…·æ…¨æ©ç‰¹|生物 ~树妖|延势\n当慷慨æ©ç‰¹è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n循环树林{1}({1},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æ ‘林牌,展示该牌,将它置于你手上,然åŽæ´—牌。) -Generous Gift|慷慨赠礼|瞬间|消ç­ç›®æ ‡æ°¸ä¹…物。其æ“控者派出一个3/3绿色的象è¡ç”Ÿç”Ÿç‰©ã€‚ -Generous Patron|慷慨资助人|生物 ~妖精ï¼å‚è°‹|当慷慨资助人进战场时,支æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。)\næ¯å½“你在一个ä¸ç”±ä½ æ“控的生物上放置一个或数个指示物时,抓一张牌。 -Generous Stray|高贵野猫|生物 ~猫|当高贵野猫进战场时,抓一张牌。 -Generous Visitor|盛情çµ|生物 ~精怪|æ¯å½“你施放结界咒语时,在目标生物上放置一个+1/+1指示物。 -Genesis Chamber|创生秘室|神器|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物进场时,若创生秘室并未横置,则该生物的æ“控者将一个1/1秘耳神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Genesis Hydra|创生多头龙|生物 ~æ¤ç‰©ï¼å¤šå¤´é¾™|当你施放此咒语时,展示你牌库顶的X张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽXçš„éžåœ°æ°¸ä¹…物牌放进战场。然åŽå°†å…¶ä½™çš„牌洗入你的牌库。\n创生多头龙进战场时上é¢æœ‰X个+1/+1指示物。 -Genesis Ultimatum|创生通牒|法术|检视你牌库顶的五张牌。将其中任æ„æ•°é‡çš„永久物牌放进战场,其余则置于你手上。放é€åˆ›ç”Ÿé€šç‰’。 -Genesis Wave|创生浪潮|法术|展示你牌库顶的X张牌。 ä½ å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽæˆ–等于X的永久物牌放进战场。 然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºã€ä¸”未放进战场的牌置入你的åŸå¢“场。 -Genesis||| -Genestealer Locus|基因窃å–者基å«|生物 ~泰伦虫æ—ï¼äººç±»|çµåˆ›æƒæ–~æ¯å½“一个生物攻击你时,它得-1/-0直到回åˆç»“æŸã€‚\næ¯å½“一个生物攻击你的任一对手时,它得+0/+1直到回åˆç»“æŸã€‚ -Genestealer Patriarch|基因窃å–者æ—é•¿|生物 ~泰伦虫æ—|基因窃å–者之å»ï½žæ¯å½“基因窃å–者æ—长攻击时,在目标由防御牌手æ“控的生物上放置一个感染指示物。\n教派之å­ï½žæ¯å½“一个其上有感染指示物的生物死去时,你派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但它é¢å¤–具有泰伦虫æ—此类别。 -Genju of the Cedars|æ¾æŸæºå…½|树林结界|{2}:å—此结界的树林æˆä¸º4/4绿色的精怪生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的树林置入åŸå¢“场时,你å¯ä»¥å°†æ¾æŸæºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 -Genju of the Falls|瀑布æºå…½|海岛结界|{2}:å—此结界的海岛æˆä¸º3/2è“色,具飞行异能的精怪生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的海岛置入åŸå¢“场时,你å¯ä»¥å°†ç€‘布æºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 -Genju of the Fens|沼地æºå…½|沼泽结界|{2}:直到回åˆç»“æŸï¼Œå—此结界的沼泽æˆä¸º2/2黑色的精怪生物,且具有「{B}:此生物得+1/+1直到回åˆç»“æŸã€ã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的沼泽置入åŸå¢“场时,你å¯ä»¥å°†æ²¼åœ°æºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 -Genju of the Fields|平野æºå…½|平原结界|{2}:直到回åˆç»“æŸï¼Œå—此结界的平原æˆä¸º2/5白色的精怪生物,且具有「æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命ã€ã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的平原置入åŸå¢“场时,你å¯ä»¥å°†å¹³é‡Žæºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 -Genju of the Realm|寰域æºå…½|传奇地结界|{2}:å—此结界的地æˆä¸º8/12,具践è¸å¼‚能的传奇精怪生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的地置入åŸå¢“场时,你å¯ä»¥å°†å¯°åŸŸæºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 -Genju of the Spires|悬峰æºå…½|山脉结界|{2}:å—此结界的山脉æˆä¸º6/1红色的精怪生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的山脉置入åŸå¢“场时,你å¯ä»¥å°†æ‚¬å³°æºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 -Geode Golem|晶岩魔åƒ|神器生物 ~魔åƒ|è·µè¸\næ¯å½“晶岩魔åƒå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žç»Ÿå¸…区施放你的指挥官,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(ä½ ä¾æ—§è¦æ”¯ä»˜é¢å¤–费用。) -Geode Rager|晶岩怒兽|生物 ~元素|先攻\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,煽惑由目标牌手æ“控的æ¯ä¸ªç”Ÿç‰©ã€‚(直到你的下一个回åˆï¼Œé‚£äº›ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Geology Enthusiast|狂热地质家|生物 ~人类ï¼ç¥žå™¨å¸ˆ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。)\n{6}:抓一张牌并在狂热地质家上放置一个+1/+1指示物。 -Geomancer's Gambit|大地术士的计策|法术|消ç­ç›®æ ‡åœ°ã€‚该地的æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。\n抓一张牌。 -Geometric Nexus|几何连接点|神器|æ¯å½“任一牌手施放瞬间或法术咒语时,在几何连接点上放置数é‡ç­‰åŒäºŽè¯¥å’’语法术力值的充电指示物。\n{6},{T},从几何连接点上移去所有充电指示物:派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为以此法移去的充电指示物数é‡ã€‚ -Geosurge|地壳翻腾|法术|加{R}{R}{R}{R}{R}{R}{R}到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨æˆ–生物咒语。 -Geothermal Bog|地热è…æ²¼|地 ~沼泽ï¼å±±è„‰|({T}:加{B}或{R}。)\n地热è…沼须横置进战场。 -Geothermal Crevice||| -Geothermal Kami|地热神|生物 ~精怪|当地热神进战场时,你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的结界移回其拥有者手上。若你如此作,则你获得3点生命。 -Geralf's Masterpiece|基拉夫的æ°ä½œ|生物~çµä¿‘ï¼æƒŠæƒ§å…½|飞行\nä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼ŒåŸºæ‹‰å¤«çš„æ°ä½œä¾¿å¾—-1/-1。\n{3}{U},弃三张牌:将基拉夫的æ°ä½œä»Žä½ çš„åŸå¢“场横置移回战场。 -Geralf's Messenger|基拉夫信差|生物~çµä¿‘|基拉夫信差须横置进战场。当基拉夫信差进战场时,目标对手失去2点生命。ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Geralf's Mindcrusher|基拉夫撼çµå¦–|生物~çµä¿‘ï¼æƒŠæƒ§å…½|当基拉夫撼çµå¦–进战场时,目标牌手将其牌库顶的五张牌置入其åŸå¢“场。ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Geralf, Visionary Stitcher|è¿œè§æ‹¼æŽ¥å¸ˆåŸºæ‹‰å¤«|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的çµä¿‘具有飞行异能。\n{U},{T},牺牲å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物:派出一个X/Xè“色çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所牺牲生物的防御力。 -Gerrard Capashen||| -Gerrard's Command||| -Gerrard's Hourglass Pendant|æ°æ‹‰å°”å¾·çš„æ²™æ¼åž‚饰|传奇神器|闪现\n如果æŸç‰Œæ‰‹å°†å¼€å§‹é¢å¤–的一个回åˆï¼Œåˆ™æ”¹ä¸ºè¯¥ç‰Œæ‰‹ç•¥è¿‡è¯¥å›žåˆã€‚\n{4},{T},放é€æ°æ‹‰å°”å¾·çš„æ²™æ¼åž‚饰:将所有于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥ä½ åŸå¢“场的神器ã€ç”Ÿç‰©ã€ç»“界和地牌横置移回战场。 -Gerrard's Verdict||| -Gerrard's Wisdom||| -Get the Point|直击è¦å®³|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å åœ1。 -Getaway Car|脱逃跑车|神器 ~载具|æ•æ·\næ¯å½“脱逃跑车攻击或阻挡时,将至多一个目标本回åˆä¸­æ­è½½å®ƒçš„生物移回其拥有者手上。\næ­è½½1 -Geth's Grimoire|ç›–å¸ç§˜å½•|神器|æ¯å½“任一对手从其手上弃掉一张牌,你å¯ä»¥æŠ“一张牌。 -Geth's Summons|ç›–å¸çš„å¬å”¤|法术|将至多一张目标生物牌从你的åŸå¢“场移回战场。\nè…化~为æ¯ä½äºŽä½ æ–½æ”¾æ­¤å’’语时具有三个或更多中毒指示物的对手å„进行以下æµç¨‹ï½žå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从该牌手的åŸå¢“场放进战场。 -Geth's Verdict|ç›–å¸çš„è£å®š|瞬间|目标牌手牺牲一个生物且失去1点生命。 -Geth, Lord of the Vault|黯窖之王盖å¸|传奇生物 ~çµä¿‘|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n{X}{B}:将目标总法术力费用为X的神器或生物牌在你的æ“控下从对手的åŸå¢“场横置放进战场。然åŽè¯¥ç‰Œæ‰‹ç£¨X张牌。 -Geth, Thane of Contracts|结契伯爵盖å¸|传奇生物 ~éžç‘žäººï¼çµä¿‘|由你æ“控的其他生物得-1/-1。\n{1}{B}{B},{T}:将目标生物牌从你的åŸå¢“场移回战场。它获得「如果此生物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。ã€åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Geyadrone Dihada|盖雅朵妮迪哈达|传奇é¹æ´›å®¢ ~迪哈达|ä¿æŠ¤ï½žå其上有è…化指示物的永久物\n+1:æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。在至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªè…化指示物。\n−3:获得目标生物或é¹æ´›å®¢çš„æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将之é‡ç½®ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªè…化指示物。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n−7:获得所有其上有è…化指示物之永久物的æ“控æƒã€‚ -Geyser Glider|热泉滑翔兽|生物~元素ï¼é‡Žå…½|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,热泉滑翔兽获得飞行异能直到回åˆç»“æŸã€‚ -Geyserfield Stalker|热泉原ä¼å‡»å®¢|生物~元素|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,热泉原ä¼å‡»å®¢å¾—+2/+2直到回åˆç»“æŸã€‚ -Ghalma's Warden|佳玛护å«|生物~象ï¼å£«å…µ|金技~åªè¦ä½ æ“控三个或更多神器,佳玛护å«ä¾¿å¾—+2/+2。 -Ghalta and Mavren|戈厄塔与马ä»|传奇生物 ~æé¾™ï¼å¸è¡€é¬¼|è·µè¸\næ¯å½“你攻击时,选择一项~\n•派出一个X/X绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击,X为进行攻击之其他生物中的最大力é‡ã€‚\n•派出X个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ï¼ŒX为进行攻击之其他生物的数é‡ã€‚ -Ghalta, Primal Hunger|始饥戈厄塔|传奇生物 ~长è€ï¼æé¾™|始饥戈厄塔å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为由你æ“控之生物的力é‡æ€»å’Œã€‚\nè·µè¸ -Ghastbark Twins|åŒé¢ç™½çš®æœ¨|生物 ~树妖|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\nåŒé¢ç™½çš®æœ¨æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。 -Ghastlord of Fugue|æ˜ä¹±æƒ§ä¾¯|生物~精怪ï¼åœ£è€…|æ˜ä¹±æƒ§ä¾¯ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“æ˜ä¹±æƒ§ä¾¯å¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手展示其手牌。 选择其中一张牌, 该牌手将该牌移出对战。 -Ghastly Conscription|骇怖å¾å¬|法术|放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有生物牌并牌é¢æœä¸‹åœ°æ”¾ä½œä¸€å †ï¼Œå°†è¯¥å †ç‰Œæ´—牌,然åŽæ˜¾åŒ–这些牌。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Ghastly Death Tyrant|骇怖死亡暴å›|生物 ~眼魔ï¼éª·é«…妖|当骇怖死亡暴å›è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•解离射线~消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的结界。你失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。\n•死亡射线~由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ -Ghastly Demise||| -Ghastly Discovery|æ怖å‘现|法术|抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语。) -Ghastly Gloomhunter|骇怖猎暗è |生物 ~çµä¿‘ï¼è™è |增幅{3}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{B}。)\n飞行,系命\n如果骇怖猎暗è å·²å¢žå¹…,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Ghastly Haunting|鬼魅纠缠|结界~ - çµæ°”|结附于生物\nä½ æ“控所结附的生物。 -Ghastly Remains||| -Ghave, Guru of Spores|å­¢å­ä¸Šå¸ˆå‡¯ç¦|传奇生物 ~真èŒï¼ç¥­å¸ˆ|å­¢å­ä¸Šå¸ˆå‡¯ç¦è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰äº”个+1/+1指示物。\n{1},从由你æ“控的生物上移去一个+1/+1指示物:派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n{1},牺牲一个生物:在目标生物上放置一个+1/+1指示物。 -Ghazbán Ogre||| -Ghen, Arcanum Weaver|织奥格æ©|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{R}{W}{B},{T},牺牲一个结界:将目标结界牌从你的åŸå¢“场移回战场。 -Ghirapur Aether Grid|å‰æ‹‰æ³¢ä¹™å¤ªç½‘|结界|横置两个由你æ“控且未横置的神器:å‰æ‹‰æ³¢ä¹™å¤ªç½‘对任æ„一个目标造æˆ1点伤害。 -Ghirapur Gearcrafter|å‰æ‹‰æ³¢æœºæ¢°åŒ |生物~人类ï¼ç¥žå™¨å¸ˆ|当å‰æ‹‰æ³¢æœºæ¢°åŒ è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。) -Ghirapur Guide|å‰æ‹‰æ³¢å‘导|生物 ~妖精ï¼æ–¥å€™|{2}{G}:目标由你æ“控的生物本回åˆä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Ghirapur Orrery|å‰æ‹‰æ³¢æ˜Ÿè±¡ä»ª|神器|æ¯ä½ç‰Œæ‰‹åœ¨è‡ªå·±çš„æ¯ä¸ªå›žåˆä¸­å‡å¯ä»¥é¢å¤–使用一个地。\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™è¯¥ç‰Œæ‰‹æŠ“三张牌。 -Ghirapur Osprey|å‰æ‹‰æ³¢é¹—|生物~鸟|飞行 -Ghirapur|å‰æ‹‰æ³¢|时空 ~å¡æ‹‰å¾·è®¸|在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控且既éžç”Ÿç‰©ä¹Ÿéžè½½å…·çš„神器å‡æˆä¸º5/3载具,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ï¼Œå¹¶èŽ·å¾—è·µè¸ã€æ•æ·ä¸Žæ­è½½2。\næ¯å½“引å‘混沌时,将目标éžç”Ÿç‰©ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Ghitu Amplifier|基图增效师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n当基图增效师进战场时,若它已增幅,则将目标由对手æ“控的生物移回其拥有者手上。\næ¯å½“你施放瞬间或法术咒语时,基图增效师得+2/+0直到回åˆç»“æŸã€‚ -Ghitu Chronicler|基图年代å²å®¶|生物 ~人类ï¼æ³•æœ¯å¸ˆ|增幅{3}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{R}。)\n当基图年代å²å®¶è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Ghitu Encampment|基图è¥åœ°|地|基图è¥åœ°é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{R}到你的法术力池中。\n{1}{R}:直到回åˆç»“æŸï¼ŒåŸºå›¾è¥åœ°æˆä¸º2/1红色,具先攻异能的战士生物。 它ä»ç„¶æ˜¯åœ°ã€‚ (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Ghitu Fire-Eater||| -Ghitu Firebreathing|基图炎æ¯|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\n{R}:å—此结界的生物得+1/+0直到回åˆç»“æŸã€‚\n{R}:将基图炎æ¯ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Ghitu Fire||| -Ghitu Journeymage|基图è€ç»ƒæ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当基图è€ç»ƒæ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控å¦ä¸€ä¸ªæ³•æœ¯å¸ˆï¼Œåˆ™åŸºå›¾è€ç»ƒæ³•å¸ˆå‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Ghitu Lavarunner|基图奔熔客|生物 ~人类ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,基图奔熔客便得+1/+0且具有æ•æ·å¼‚能。 -Ghitu Slinger|基图投掷手|生物~人类ï¼æ¸¸ç‰§äºº|è¿”å“{2}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当基图投掷手进战场时,它对目标生物或牌手造æˆ2点伤害。 -Ghor-Clan Bloodscale|高尔æ—血鳞兵|生物~凡尔西诺ï¼æˆ˜å£«|先攻\n{3}{G}:高尔æ—血鳞兵得+2/+2直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ -Ghor-Clan Rampager|狂暴高尔æ—|生物 ~野兽|è·µè¸\n血激~{R}{G},弃掉狂暴高尔æ—:直到回åˆç»“æŸï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+4/+4且获得践è¸å¼‚能。 -Ghor-Clan Savage|高尔æ—粗蛮人|生物~åŠäººé©¬ï¼ç‹‚战士|嗜血3(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。) -Ghor-Clan Wrecker|高尔æ—æ¯å者|生物 ~人类ï¼æˆ˜å£«|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Ghost Ark|å¹½çµæ–¹èˆŸ|神器 ~载具|飞行\n维修驳船~æ¯å½“å¹½çµæ–¹èˆŸæˆä¸ºå·²æ­è½½æ—¶ï¼Œä½ åŸå¢“场中的æ¯å¼ ç¥žå™¨ç”Ÿç‰©ç‰Œå‡èŽ·å¾—ç ´åŸ{3}直到回åˆç»“æŸã€‚\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Ghost Council of Orzhova|欧ä½ç“¦é¬¼å½±è®®ä¼š|传奇生物~精怪|当欧ä½ç“¦é¬¼å½±è®®ä¼šè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»1点生命且你获得1点生命。\n{1},牺牲一个生物:放é€æ¬§ä½ç“¦é¬¼å½±è®®ä¼šã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Ghost Quarter|魂魅城区|地|{T}:加{1}到你的法术力池中。\n{T},牺牲魂魅城区:消ç­ç›®æ ‡åœ°ã€‚ 该地的æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒæ”¾ç½®è¿›åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 -Ghost Ship|鬼船|生物 ~精怪|飞行\n{U}{U}{U}:é‡ç”Ÿé¬¼èˆ¹ã€‚ -Ghost Tactician|魂魅战术家|生物~精怪ï¼å¡‘法师|{W},{T},弃一张牌:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Ghost Warden|护æŒé¬¼å½±|生物~精怪|{T}:目标生物得+1/+1直到回åˆç»“æŸã€‚ -Ghost of Ramirez DePietro|拉米雷迪皮托的鬼魂|传奇生物 ~精怪ï¼æµ·ç›—|拉米雷迪皮托的鬼魂ä¸èƒ½è¢«é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于3的生物阻挡。\næ¯å½“拉米雷迪皮托的鬼魂对任一牌手造æˆæˆ˜æ–—伤害时,选择至多一张目标在åŸå¢“场中的牌,且须为本回åˆä¸­å¼ƒæŽ‰æˆ–从牌库进入该处者。将该牌置于其拥有者手上。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Ghost-Lit Drifter|漂泊ç¯é­‚|生物 ~精怪|飞行\n{2}{U}:å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚\n魂力~{X}{U},弃掉漂泊ç¯é­‚:X个目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Ghost-Lit Nourisher|助长ç¯é­‚|生物~精怪|{2}{G},{T}:目标生物得+2/+2直到回åˆç»“æŸã€‚\n魂力~{3}{G},弃掉助长ç¯é­‚:目标生物得+4/+4直到回åˆç»“æŸã€‚ -Ghost-Lit Raider|çªå‡»ç¯é­‚|生物~精怪|{2}{R},{T}:çªå‡»ç¯é­‚对目标生物造æˆ2点伤害。\n魂力~{3}{R},弃掉çªå‡»ç¯é­‚:çªå‡»ç¯é­‚对目标生物造æˆ4点伤害。 -Ghost-Lit Redeemer|赎救ç¯é­‚|生物~精怪|{W},{T}:你获得2点生命。\n魂力~{1}{W},弃掉赎救ç¯é­‚:你获得4点生命。 -Ghost-Lit Stalker|潜影ç¯é­‚|生物~精怪|{4}{B},{T}:目标牌手弃两张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。\n魂力~{5}{B}{B},弃掉潜影ç¯é­‚:目标牌手弃四张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 -Ghost-Lit Warder|护æŒç¯é­‚|生物~精怪|{3}{U},{T}:除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击该咒语。\n魂力~{3}{U},弃掉护æŒç¯é­‚:除éžç›®æ ‡å’’语的æ“控者支付{4},å¦åˆ™å击该咒语。 -Ghostblade Eidolon|鬼刃幻çµ|结界生物~精怪|神授{5}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。)\n所结附的生物得+1/+1且具有连击异能。 -Ghostfire Blade|çµç«å‰‘|神器~武具|佩带此武具的生物得+2/+2。\n佩带{3}\n如果çµç«å‰‘之佩带异能的目标是无色生物,则该异能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚ -Ghostfire|çµç«|瞬间|çµç«æ˜¯æ— è‰²ã€‚\nçµç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。 -Ghostflame Sliver|çµç„°è£‚片妖|生物~裂片妖|所有裂片妖å‡ä¸ºæ— è‰²ã€‚ -Ghostform|鬼影形体|法术|至多两个目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Ghosthelm Courier||| -Ghostly Changeling|魂魅化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{1}{B}:魂魅化形得+1/+1直到回åˆç»“æŸã€‚ -Ghostly Flicker|鬼影闪çƒ|瞬间|放é€ä¸¤ä¸ªç”±ä½ æ“控的目标神器,生物和ï¼æˆ–地,然åŽå°†è¿™äº›ç‰Œåœ¨ä½ çš„æ“控下移回战场。 -Ghostly Pilferer|é­‚é­…å°å·|生物 ~精怪ï¼æµªå®¢|æ¯å½“é­‚é­…å°å·æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。\næ¯å½“任一对手从其手牌以外的任何区域施放咒语时,你抓一张牌。\n弃一张牌:魂魅å°å·æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Ghostly Possession|魂魅上身|结界~çµæ°”|结附于生物\n所结附的生物具有飞行异能。\n防止所结附的生物将å—到或造æˆçš„所有战斗伤害。 -Ghostly Prison|魂魅拘ç¦|结界|对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{2},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ ã€‚ -Ghostly Sentinel|魂魅哨兵|生物~寇æ—ï¼ç²¾æ€ª|飞行,警戒 -Ghostly Touch|鬼影之触|结界~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“此生物攻击时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。〠-Ghostly Visit|Ghostly Visit|| -Ghostly Wings||| -Ghosts of the Innocent|无辜魂魅|生物~精怪|若任一æ¥æºå°†å¯¹ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆä¸€åŠæ•°é‡çš„伤害,å°æ•°ç‚¹åŽèˆåŽ»ã€‚ -Ghostway|鬼影密径|瞬间|将由你æ“控的所有生物移出对战。 在回åˆç»“æŸæ—¶ï¼Œå°†è¿™äº›ç”Ÿç‰©åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回场上。 -Ghoul's Feast|食尸鬼盛宴|瞬间|目标生物得+X/+0直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚ -Ghoulcaller Gisa|尸鬼牧者基沙|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{B},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå°†X个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为所牺牲之生物的力é‡ã€‚ -Ghoulcaller's Accomplice|尸鬼牧者帮手|生物~人类ï¼æµªå®¢|{3}{B},从你的åŸå¢“场放é€å°¸é¬¼ç‰§è€…帮手:将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Ghoulcaller's Bell|尸鬼牧者å“铃|神器|{T}:æ¯ä½ç‰Œæ‰‹å„将他的牌库顶牌置入其åŸå¢“场。 -Ghoulcaller's Chant|尸鬼牧者åŸé¢‚|法术|选择一项~将目标生物牌从你的åŸå¢“场移回你手上;或将两张目标çµä¿‘牌从你的åŸå¢“场移回你手上。 -Ghoulcaller's Harvest|尸鬼牧者收æˆ|法术|派出X个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你åŸå¢“场中生物牌数é‡çš„一åŠï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚)\n返照{3}{B}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Ghoulflesh|尸鬼肉身|结界~çµæ°”|结附于生物\n所结附的生物得-1/-1,且é¢å¤–具有黑色此颜色与「çµä¿‘ã€æ­¤ç±»åˆ«ã€‚ -Ghoulish Procession|食尸鬼行列|结界|æ¯å½“一个或数个éžè¡ç”Ÿç‰©çš„生物死去时,派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) -Ghoulraiser|呼伴食尸鬼|生物 ~çµä¿‘|当呼伴食尸鬼进战场时,éšæœºå°†ä¸€å¼ çµä¿‘牌从你的åŸå¢“场移回你手上。 -Ghouls' Night Out|食尸鬼ä¸ç¾å¤œ|法术|为æ¯ä½ç‰Œæ‰‹å„选择一张在其åŸå¢“场中的生物牌。将这些牌在你的æ“控下放进战场。它们é¢å¤–具有黑色此颜色与çµä¿‘此类别,且获得败朽异能。(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) -Ghoulsteed|鬼驹|生物~çµä¿‘ï¼é©¬|{2}{B},弃两张牌:将鬼驹从你的åŸå¢“场横置移回战场。 -Ghoultree|食尸树|生物~çµä¿‘ï¼æ ‘妖|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œé£Ÿå°¸æ ‘便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Ghyrson Starn, Kelermorph|三枪侠å‰å°”森·å²å¡”æ©|传奇生物 ~泰伦虫æ—ï¼äººç±»|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n三管自动枪~æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的æ¥æºå¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆæ­£å¥½1点伤害时,三枪侠å‰å°”森·å²å¡”æ©å¯¹è¯¥æ°¸ä¹…物或牌手造æˆ2点伤害。 -Giada, Font of Hope|希望圣æºå‰å¨…妲|传奇生物 ~天使|飞行,警戒\næ¯ä¸ªç”±ä½ æ“控的其他天使进战场时上é¢å‡é¢å¤–有数个+1/+1指示物,其数é‡ç­‰åŒäºŽä½ å·²æ“控的天使数é‡ã€‚\n{T}:加{W}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å¤©ä½¿å’’语。 -Giant Adephage|肉食巨甲虫|生物 ~昆虫|è·µè¸\næ¯å½“肉食巨甲虫对任一牌手造æˆæˆ˜æ–—伤害时,你派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè‚‰é£Ÿå·¨ç”²è™«çš„å¤åˆ¶å“。 -Giant Ambush Beetle|ä¼å‡»å·¨ç”²è™«|生物~昆虫|æ•æ·\n当ä¼å‡»å·¨ç”²è™«è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»¤ç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½é˜»æŒ¡å®ƒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚ -Giant Ankheg|巨型掘地虫|生物 ~昆虫|è·µè¸\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n由你æ“控的其他生物具有践è¸ä¸Žå®ˆæŠ¤{2}。 -Giant Badger||| -Giant Caterpillar|巨型毛虫|生物 ~昆虫|{G},牺牲巨型毛虫:在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色,å称为è´è¶ï¼Œå…·é£žè¡Œå¼‚能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ -Giant Cindermaw|巨型烬喉龙|生物 ~æé¾™ï¼é‡Žå…½|è·µè¸\n牌手ä¸èƒ½èŽ·å¾—生命。 -Giant Cockroach||| -Giant Dustwasp|巨型尘蜂|生物 ~昆虫|飞行\n延缓4~{1}{G}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{G}并将它放é€ï¼Œä¸”上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Giant Growth||| -Giant Harbinger|先兆巨人|生物~巨人ï¼ç¥­å¸ˆ|当先兆巨人进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å·¨äººç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 -Giant Killer|巨人æ€æ‰‹|生物 ~人类ï¼å¹³æ°‘|{1}{W},{T}:横置目标生物。 -Giant Ladybug|巨型瓢虫|生物 ~昆虫|延势\n当巨型瓢虫进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽæ´—牌,并将该牌置于牌库顶。 -Giant Mantis|巨型螳螂|生物~昆虫|延势(此生物能阻挡具飞行异能的生物。) -Giant Octopus||| -Giant Opportunity|伟大机é‡|法术|ä½ å¯ä»¥ç‰ºç‰²ä¸¤ä¸ªé£Ÿå“。如果你如此作,则派出一个7/7绿色巨人è¡ç”Ÿç”Ÿç‰©ã€‚è‹¥å¦ï¼Œåˆ™æ´¾å‡ºä¸‰ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Giant Ox|巨牛|生物 ~牛|巨牛利用其防御力æ¥æ­è½½è½½å…·ï¼Œè€Œä¸æ˜¯åŠ›é‡ã€‚ -Giant Oyster|巨型牡蛎|生物~牡蛎|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®å·¨åž‹ç‰¡è›Žã€‚\n{T}:åªè¦å·¨åž‹ç‰¡è›ŽæŒç»­è¢«æ¨ªç½®ï¼Œç›®æ ‡å·²æ¨ªç½®çš„生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ï¼Œä¸”在你的æ¯ä¸ªæŠ“牌步骤开始时,在该生物上放置一个-1/-1指示物。 当巨型牡蛎离场或æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œç§»åŽ»è¯¥ç”Ÿç‰©ä¸Šæ‰€æœ‰çš„-1/-1指示物。 -Giant Scorpion|巨型èŽå­|生物~èŽå­|死触 (å—到此生物之伤害的生物会被消ç­ã€‚ ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¹‹æˆ˜æ–—伤害在阻挡它或被它阻挡的任何生物之间分é…。) -Giant Solifuge|巨型风蛛|生物~昆虫|({R/G}å¯ç”¨{R}或{G}æ¥æ”¯ä»˜ã€‚)\nè·µè¸ï¼Œæ•æ·\n巨型风蛛ä¸èƒ½æˆä¸ºå’’语或异能的目标。 -Giant Spectacle|巨大奇观|结界~çµæ°”|结附于生物\n所结附的生物得+2/+1且具有å¨æ…‘异能。 -Giant Spider||| -Giant Strength||| -Giant Tortoise|巨龟|生物~龟|åªè¦å·¨é¾Ÿæœªæ¨ªç½®ï¼Œå®ƒä¾¿å¾—+0/+3。 -Giant Warthog||| -Giant's Amulet|巨人护身符|神器 ~武具|当巨人护身符进战场时,你å¯ä»¥æ”¯ä»˜{3}{U}。若你如此作,则派出一个4/4è“色巨人ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å·¨äººæŠ¤èº«ç¬¦è£…备于其上。\n佩带此武具的生物得+0/+1且具有「åªè¦æ­¤ç”Ÿç‰©æœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。ã€(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n佩带{2} -Giant's Grasp|巨人之攫|结界 ~çµæ°”|结附于由你æ“控的巨人\n当巨人之攫进战场时,于巨人之攫ä»åœ¨æˆ˜åœºä¸Šçš„时段内,获得目标éžåœ°æ°¸ä¹…物的æ“控æƒã€‚ -Giant's Ire|巨人怒ç«|部æ—法术~巨人|巨人怒ç«å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ4点伤害。 若你æ“控巨人,则抓一张牌。 -Giant's Skewer|巨人烤å‰|神器 ~武具|佩带此武具的生物得+2/+1。\næ¯å½“佩带此武具的生物对任一生物造æˆæˆ˜æ–—伤害时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Giantbaiting|饵诱巨人|法术|将一个4/4,红绿åŒè‰²ï¼Œå…·æ•æ·å¼‚能的巨人ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 在回åˆç»“æŸæ—¶å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语。) -Gibbering Barricade|妄语å±éšœ|生物 ~梦魇ï¼å¢™|守军\n{2}{B},牺牲一个生物:你获得1点生命且抓一张牌。 -Gibbering Descent|å •è½è°µè¯­|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命且弃一张牌。\n背水战~若你没有手牌,则略过你的维æŒæ­¥éª¤ã€‚\n疯魔{2}{B}{B}(如果你弃掉此牌,å¯ä»¥æ”¹ä¸ºä½¿ç”¨å®ƒå¹¶æ”¯ä»˜å…¶ç–¯é­”费用,而éžç›´æŽ¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。) -Gibbering Fiend|急å«é‚ªé¬¼|生物~魔鬼|当急å«é‚ªé¬¼è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\nèºç‹‚~在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则急å«é‚ªé¬¼å¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。 -Gibbering Kami|急å«ç¥ž|生物~精怪|飞行\n转生3(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) -Gideon Blackblade|乌锋基定|传奇é¹æ´›å®¢ ~基定|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä¹Œé”‹åŸºå®šä¾¿æ˜¯4/4,具ä¸ç­å¼‚能的人类ï¼å£«å…µç”Ÿç‰©ï¼Œä¸”ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚\n防止于你的回åˆä¸­å°†å¯¹ä¹Œé”‹åŸºå®šé€ æˆçš„所有伤害。\n+1:选择警戒,系命或ä¸ç­ã€‚至多å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得该异能直到回åˆç»“æŸã€‚\n−6:放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。 -Gideon Jura|基定尤拉|é¹æ´›å®¢ï½žåŸºå®š|+2:于目标对手的下个回åˆä¸­ï¼Œç”±è¯¥ç‰Œæ‰‹æ‰€æ“控的生物若能攻击基定尤拉,则必须攻击之。\n-2:消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。\n0:直到回åˆç»“æŸï¼ŒåŸºå®šå°¤æ‹‰æˆä¸º6/6的人类ï¼å£«å…µç”Ÿç‰©ï¼Œä¸”ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚ 防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。 -Gideon of the Trials|祀炼基定|é¹æ´›å®¢ï½žåŸºå®š|+1:直到你的下一个回åˆï¼Œé˜²æ­¢ç›®æ ‡æ°¸ä¹…物将造æˆçš„所有伤害。\n0:直到回åˆç»“æŸï¼Œç¥€ç‚¼åŸºå®šæˆä¸º4/4,具ä¸ç­å¼‚能的人类ï¼å£«å…µç”Ÿç‰©ï¼Œä¸”ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。\n0:你获得具有「åªè¦ä½ æ“控基定é¹æ´›å®¢ï¼Œä½ è¿™ç›˜æ¸¸æˆä¸ä¼šè¾“,对手也ä¸ä¼šèµ¢ã€çš„徽记。 -Gideon's Avenger|基定å¤ä»‡è€…|生物~人类ï¼å£«å…µ|æ¯å½“由对手æ“控的一个生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œåœ¨åŸºå®šå¤ä»‡è€…上放置一个+1/+1指示物。 -Gideon's Battle Cry|基定的战呼|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为守誓å«å£«åŸºå®šçš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Gideon's Company|基定的è¢æ³½|生物 ~人类ï¼å£«å…µ|æ¯å½“你获得生命时,在基定的è¢æ³½ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。\n{3}{W}:在目标基定é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ -Gideon's Defeat|基定败退|瞬间|放é€ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的白色生物。如果它是基定é¹æ´›å®¢ï¼Œåˆ™ä½ èŽ·å¾—5点生命。 -Gideon's Intervention|基定的干预|结界|于基定的干预进战场时,选择一个牌å。\n所有对手都ä¸èƒ½æ–½æ”¾å…·è¯¥å称的咒语。\n防止具该å称的æ¥æºå°†å¯¹ä½ å’Œç”±ä½ æ“控之永久物造æˆçš„所有伤害。 -Gideon's Lawkeeper|基定维安兵|生物 ~人类ï¼å£«å…µ|{W},{T}:横置目标生物。 -Gideon's Phalanx|基定的方阵兵团|瞬间|将四个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Gideon's Reproach|基定的怒责|瞬间|基定的怒责对目标进行攻击或阻挡的生物造æˆ4点伤害。 -Gideon's Resolve|基定的决心|结界|当基定的决心进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为勇武典范基定的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n由你æ“控的生物得+1/+1。 -Gideon's Sacrifice|基定的牺牲|瞬间|选择一个由你æ“控的生物或é¹æ´›å®¢ã€‚本回åˆä¸­ï¼Œå°†ä¼šå¯¹ä½ å’Œç”±ä½ æ“控之永久物造æˆçš„所有伤害,改为对所选永久物造æˆä¹‹ã€‚(如果ä»åœ¨æˆ˜åœºä¸Šæ‰å¦‚此。) -Gideon's Triumph|基定得胜|瞬间|目标对手牺牲一个本回åˆä¸­æ›¾è¿›è¡Œæ”»å‡»æˆ–阻挡的生物。如果你æ“控基定é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸¤ä¸ªä¸Šè¿°ç”Ÿç‰©ã€‚ -Gideon, Ally of Zendikar|赞迪å¡ä¼™ä¼´åŸºå®š|é¹æ´›å®¢ï½žåŸºå®š|+1:直到回åˆç»“æŸï¼Œèµžè¿ªå¡ä¼™ä¼´åŸºå®šæˆä¸º5/5,具ä¸ç­å¼‚能的人类ï¼å£«å…µï¼ä¼™ä¼´ç”Ÿç‰©ï¼Œä¸”ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。0:将一个2/2白色骑士ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚−4:你获得具有「由你æ“控的生物得+1/+1ã€çš„徽记。 -Gideon, Battle-Forged|百战基定|é¹æ´›å®¢ï½ž - 基定|+2:至多一个目标由对手æ“控的生物于其æ“控者的下一个回åˆä¸­è‹¥èƒ½æ”»å‡»ç™¾æˆ˜åŸºå®šï¼Œåˆ™é¡»å¦‚此作。+1:直到你的下一个回åˆï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—ä¸ç­å¼‚能。é‡ç½®è¯¥ç”Ÿç‰©ã€‚0:直到回åˆç»“æŸï¼Œç™¾æˆ˜åŸºå®šæˆä¸º4/4,具ä¸ç­å¼‚能的人类ï¼å£«å…µç”Ÿç‰©ï¼Œä¸”ä»æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。 -Gideon, Champion of Justice|正义斗士基定|传奇é¹æ´›å®¢ ~基定|+1:目标对手æ¯æ“控一个生物,便在正义斗士基定上放置一个忠诚指示物。\n0:直到回åˆç»“æŸï¼Œæ­£ä¹‰æ–—士基定æˆä¸ºäººç±»ï¼å£«å…µç”Ÿç‰©ï¼Œå…¶åŠ›é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶ä¸Šçš„忠诚指示物数é‡ï¼Œä¸”获得ä¸ç­å¼‚能。他ä»æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。\n−15:放é€æ‰€æœ‰å…¶ä»–永久物。 -Gideon, Martial Paragon|勇武典范基定|é¹æ´›å®¢ï½žåŸºå®š|+2:é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。这些生物得+1/+1直到回åˆç»“æŸã€‚\n0:直到回åˆç»“æŸï¼Œå‹‡æ­¦å…¸èŒƒåŸºå®šæˆä¸º5/5,具ä¸ç­å¼‚能的人类ï¼å£«å…µç”Ÿç‰©ï¼Œä¸”ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。\n-10:由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚横置所有由对手æ“控的生物。 -Gideon, the Oathsworn|守誓å«å£«åŸºå®š|传奇é¹æ´›å®¢ ~基定|æ¯å½“你以两个或更多éžåŸºå®šçš„生物攻击时,在这些生物上å„放置一个+1/+1指示物。\n+2:直到回åˆç»“æŸï¼Œå®ˆèª“å«å£«åŸºå®šæˆä¸º5/5士兵生物,且ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。(他于刚被施放的当回åˆä¸­ä¸èƒ½æ”»å‡»ã€‚)\n−9:放é€å®ˆèª“å«å£«åŸºå®šå’Œæ‰€æœ‰ç”±å¯¹æ‰‹æ“控的生物。 -Gift of Compleation|完化赋礼|结界|当完化赋礼进战场时,抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控的éžç‘žäººæ­»åŽ»æ—¶ï¼ŒåˆºæŽ¢1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) -Gift of Estates||| -Gift of Fangs|尖牙赋礼|结界 ~çµæ°”|结附于生物\nåªè¦æ‰€ç»“附的生物是å¸è¡€é¬¼ï¼Œå®ƒä¾¿å¾—+2/+2。若å¦ï¼Œåˆ™å®ƒå¾—-2/-2。 -Gift of Granite|花岗岩献礼|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\nå—此结界的生物得+0/+2。 -Gift of Growth|æˆé•¿èµ‹ç¤¼|瞬间|增幅{2}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}。)\né‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚它得+2/+2直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为该生物得+4/+4直到回åˆç»“æŸã€‚ -Gift of Immortality|永生赠礼|结界~çµæ°”|结附于生物\n当所结附的生物死去时,将该牌在其拥有者的æ“控下移回战场。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ°¸ç”Ÿèµ ç¤¼ç§»å›žæˆ˜åœºå¹¶ç»“附于该生物上。 -Gift of Orzhova|欧ä½ç“¦èµ‹ç¤¼|结界~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有飞行与系命异能。 -Gift of Paradise|天堂赋礼|结界 ~çµæ°”|结附于地\n当天堂赋礼进战场时,你获得3点生命。\n所结附的地具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠-Gift of Strands|å‘缕之礼|结界 ~çµæ°”|闪现\n结附于生物\n当å‘缕之礼进战场时,å åœ2。\n所结附的生物得+3/+3。 -Gift of Strength|力é‡èµ‹ç¤¼|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得延势异能。 -Gift of Tusks|象牙赋礼|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¤±åŽ»æ‰€æœ‰å¼‚能,且æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3的绿色象。 -Gift of Wrath|愤怒赋礼|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得+2/+2且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当愤怒赋礼离开战场时,派出一个2/2红色,具å¨æ…‘异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Gift of the Deity|鬼神赋礼|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是黑色,它便得+1/+1且具有死触异能。 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。)\nåªè¦å—此结界的生物是绿色,它便得+1/+1且所有能够阻挡它的生物皆须阻挡之。 -Gift of the Fae|仙儿赋礼|法术~历险|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得飞行异能。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Gift of the Gargantuan|巨兽赋礼|法术|检视你牌库顶的四张牌。 ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌和ï¼æˆ–一张地牌,并将所展示的牌置于你手上。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Gifted Aetherborn|天资乙太ç§|生物~乙太ç§ï¼å¸è¡€é¬¼|死触,系命 -Gifts Ungiven|未é€å‡ºçš„礼物|瞬间|从你牌库中æœå¯»è‡³å¤šå››å¼ å称å„ä¸ç›¸åŒçš„牌并展示之。目标对手选择其中两张牌。将所选的牌置入你的åŸå¢“场,其余则置于你手上。然åŽæ´—牌。 -Gigadrowse|催眠浪潮|瞬间|覆诵{U}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n横置目标永久物。 -Gigantiform|无匹型体|结界~çµæ°”|增幅{4}\n结附于生物\n所结附的生物为8/8并具有践è¸å¼‚能。\n当无匹型体进战场时,若它已增幅,则你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为无匹型体的牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Gigantomancer|庞巨术士|生物~人类ï¼ç¥­å¸ˆ|{1}:目标由你æ“控的生物æˆä¸º7/7直到回åˆç»“æŸã€‚ -Gigantoplasm|庞巨原生质|生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿åºžå·¨åŽŸç”Ÿè´¨å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰ã€Œ{X}:此生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X。〠-Gigantosaurus|巨太龙|生物 ~æé¾™| -Gigapede||| -Gilanra, Caller of Wirewood|修索林å¬é›†äººå‰å®‰æ‹‰|传奇生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。当你将此法术力用æ¥æ–½æ”¾æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于6的咒语时,抓一张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Gilded Assault Cart|镶金矿工车|神器 ~载具|è·µè¸\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n牺牲两个çå®ï¼šå°†é•¶é‡‘矿工车从你的åŸå¢“场移回你手上。 -Gilded Cerodon|覆辉角牙兽|生物~野兽|æ¯å½“覆辉角牙兽攻击时,若你æ“控沙漠或你åŸå¢“场中有沙漠牌,则目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Gilded Drake||| -Gilded Goose|金鹅|生物 ~鸟|飞行\n当金鹅进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{1}{G},{T}:派出一个食å“è¡ç”Ÿç‰©ã€‚\n{T},牺牲一个食å“:加一点任æ„颜色的法术力。 -Gilded Light||| -Gilded Lotus||| -Gilded Pinions|金箔翅翼|神器 ~武具|当金箔翅翼进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n佩带此武具的生物具有飞行异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Gilded Sentinel|覆金哨å«|神器生物 ~魔åƒ| -Gilder Bairn|缀林童å­|生物~奥夫|{2}{G/U},{Q}:对目标永久物上的æ¯ä¸ªæŒ‡ç¤ºç‰©è€Œè¨€ï¼Œåœ¨è¯¥æ°¸ä¹…物上放置一个åŒæ ·çš„指示物。 ({Q}是é‡ç½®ç¬¦å·ã€‚) -Gild|化金|法术|放é€ç›®æ ‡ç”Ÿç‰©ã€‚将一个å称为黄金的无色è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Gilraen, Dúnedain Protector|æœå†…丹ä¿æŠ¤è€…å‰å°”蕾æ©|传奇生物 ~人类ï¼è´µæ—|{2},{T}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物。你å¯ä»¥å°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。若你未如此作,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ªè­¦æˆ’指示物和一个系命指示物。 -Gilt-Blade Prowler|金刃游掠者|生物 ~人类ï¼æµªå®¢|{1},{T},支付1点生命:抓一张牌。åªèƒ½äºŽä½ å¼ƒè¿‡ç‰Œçš„回åˆä¸­èµ·åŠ¨ã€‚ -Gilt-Leaf Ambush|金å¶ä¼å‡»|部æ—瞬间~地精|将两个1/1绿色的地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则这些生物获得死触直到回åˆç»“æŸã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。 æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) -Gilt-Leaf Archdruid|金å¶é«˜ä½å¾·é²ä¼Š|生物~地精ï¼å¾·é²ä¼Š|æ¯å½“你使用德é²ä¼Šå’’语时,你å¯ä»¥æŠ“一张牌。\n横置七个由你æ“控且未横置的德é²ä¼Šï¼šèŽ·å¾—由目标牌手æ“控之所有地的æ“控æƒã€‚ -Gilt-Leaf Palace|金å¶å®«æ®¿|地|于金å¶å®«æ®¿è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ æ‰‹ä¸Šä¸€å¼ åœ°ç²¾ç‰Œã€‚ 若你未如此作,则金å¶å®«æ®¿é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{B}或{G}到你的法术力池中。 -Gilt-Leaf Seer|金å¶é¢„言师|生物~地精ï¼ç¥­å¸ˆ|{G},{T}:检视你牌库顶的两张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ -Gilt-Leaf Winnower|金å¶ç­›é™¤è€…|生物 ~妖精ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当金å¶ç­›é™¤è€…进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸ç›¸ç­‰çš„éžå¦–精生物。 -Giltgrove Stalker|熠金林ä¼å‡»å®¢|生物 ~人鱼ï¼æˆ˜å£«|熠金林ä¼å‡»å®¢ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Giltspire Avenger|金辉塔å¤ä»‡è€…|生物~人类ï¼å£«å…µ|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{T}:消ç­ç›®æ ‡åœ¨æœ¬å›žåˆå¯¹ä½ é€ æˆä¼¤å®³çš„生物。 -Gimbal, Gremlin Prodigy|怪çµé€¸æ‰é‡‘å®|传奇生物 ~怪çµï¼ç¥žå™¨å¸ˆ|由你æ“控的神器生物具有践è¸å¼‚能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª0/0红色怪çµè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为由你æ“控之ä¸åŒå称的è¡ç”Ÿç¥žå™¨ç§æ•°ã€‚ -Gimli of the Glittering Caves|晶辉洞的å‰å§†åˆ©|传奇生物 ~矮人ï¼æˆ˜å£«|连击\næ¯å½“å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©åœ¨ä½ æ“控下进战场时,在晶辉洞的å‰å§†åˆ©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“å‰å§†åˆ©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚ -Gimli's Axe|å‰å§†åˆ©ä¹‹æ–§|神器 ~武具|佩带此武具的生物得+3/+0。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是传奇,它便具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Gimli's Fury|å‰å§†åˆ©æ€’ç«|瞬间|目标生物得+3/+2直到回åˆç»“æŸã€‚如果它是传奇,则它å†èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚ -Gimli, Counter of Kills|争功å‰å§†åˆ©|传奇生物 ~矮人ï¼æˆ˜å£«|è·µè¸\næ¯å½“一个由对手æ“控的生物死去时,争功å‰å§†åˆ©å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ1点伤害。 -Gimli, Mournful Avenger|悲æ¸å¤ä»‡è€…å‰å§†åˆ©|传奇生物 ~矮人ï¼æˆ˜å£«|åªè¦æœ¬å›žåˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多生物在你的æ“控下死去,悲æ¸å¤ä»‡è€…å‰å§†åˆ©ä¾¿å…·æœ‰ä¸ç­å¼‚能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在å‰å§†åˆ©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。当此异能本回åˆä¸­ç¬¬ä¸‰æ¬¡ç»“算时,å‰å§†åˆ©ä¸Žè‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 -Gingerbread Cabin|姜饼木房|地 ~树林|({T}:加{G}。)\n除éžä½ æ“控三个或更多其他树林,å¦åˆ™å§œé¥¼æœ¨æˆ¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当姜饼木房进战场且未横置时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Gingerbrute|姜饼怪人|神器生物 ~食å“ï¼é­”åƒ|æ•æ·\n{1}:姜饼怪人本回åˆåªèƒ½è¢«å…·æ•æ·å¼‚能的生物阻挡。\n{2},{T},牺牲姜饼怪人:你获得3点生命。 -Gird for Battle|战斗准备|法术|在至多两个目标生物上å„放置一个+1/+1指示物。 -Girder Goons|扛æ¢è›®æ±‰|生物 ~食人魔ï¼æˆ˜å£«|当扛æ¢è›®æ±‰æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„2/2黑色浪客è¡ç”Ÿç”Ÿç‰©ã€‚\n急袭{3}{B}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) -Gisa and Geralf|基沙与基拉夫|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当基沙与基拉夫进战场时,磨四张牌。\n于你的æ¯ä¸ªå›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放一个çµä¿‘生物咒语。 -Gisa's Bidding|基沙邀令|法术|将两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Gisa, Glorious Resurrector|è£å…‰å¤æ´»å¸ˆåŸºæ²™|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†æ‰€æœ‰ä»¥è£å…‰å¤æ´»å¸ˆåŸºæ²™æ”¾é€çš„生物牌在你的æ“控下放进战场。它们获得败朽异能。 -Gisela, Blade of Goldnight|金夜之刃姬瑟拉|传奇生物 ~天使|飞行,先攻\n如果æŸæ¥æºå°†å‘任一对手或由对手æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºè¯¥æ¥æºå¯¹è¯¥ç‰Œæ‰‹æˆ–永久物造æˆä¸¤å€çš„伤害。\n如果æŸæ¥æºå°†å¯¹ä½ æˆ–任一由你æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³çš„一åŠï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ -Gisela, the Broken Blade|破碎之刃姬瑟拉|传奇生物~天使ï¼æƒŠæƒ§å…½|飞行,先攻,系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ç”±ä½ æ‹¥æœ‰ä¸”由你æ“控的永久物中åŒæ—¶æœ‰ç ´ç¢Žä¹‹åˆƒå§¬ç‘Ÿæ‹‰ä¸Žä¸€ä¸ªå称为æ¸é€ä¹‹å…‰å¸ƒé²å¨œçš„生物,则放é€å®ƒä»¬ï¼Œç„¶åŽå°†å®ƒä»¬èžåˆä¸ºæ¢¦é­‡å¼‚音布瑟拉。 -Gishath, Sun's Avatar|烈阳化身基撒斯|传奇生物 ~æé¾™ï¼åœ£è€…|è·µè¸ï¼Œè­¦æˆ’,æ•æ·\næ¯å½“烈阳化身基撒斯对任一牌手造æˆæˆ˜æ–—伤害时,从你的牌库顶展示等é‡çš„牌。将其中任æ„æ•°é‡çš„æ龙生物牌放进战场,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Gitaxian Anatomist|å‰å¡”厦派解剖学家|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|当å‰å¡”厦派解剖学家进战场时,你å¯ä»¥å°†å®ƒæ¨ªç½®ã€‚若你如此作,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Gitaxian Probe|å‰å¡”厦探刺|法术|({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚)\n检视目标牌手的手牌。\n抓一张牌。 -Gitaxian Raptor|å‰å¡”厦派猛禽|生物 ~éžç‘žäººï¼é¸Ÿ|飞行\nå‰å¡”厦派猛禽进战场时上é¢æœ‰ä¸‰ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从å‰å¡”厦派猛禽上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šå‰å¡”厦派猛禽得+1/-1直到回åˆç»“æŸã€‚ -Githzerai Monk|å‰æ–¯æ³½èŽ±æ­¦åƒ§|生物 ~å‰æ–¯äººï¼ä¿®è¡Œåƒ§|闪现\n飞行\nçµèƒ½é˜²å¾¡ï½žå½“å‰æ–¯æ³½èŽ±æ­¦åƒ§è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€æœ‰ä¸ç”±ä½ æ“控的生物。 -Give No Ground|ç»ä¸é€€è®©|瞬间|目标生物得+2/+6直到回åˆç»“æŸï¼Œä¸”本回åˆèƒ½é˜»æŒ¡ä»»æ„æ•°é‡çš„生物。 -Giver of Runes|符文铭僧|生物 ~寇æ—ï¼åƒ§ä¾£|{T}:选择一ç§é¢œè‰²ã€‚å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得å无色ä¿æŠ¤æˆ–å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Gix's Caress|基克斯的抚慰|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。\n派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Gix's Command|基克斯的指命|法术|选择两项~\n•在至多一个生物上放置两个+1/+1指示物。它获得系命异能直到回åˆç»“æŸã€‚\n•消ç­æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。\n•将至多两张生物牌从你的åŸå¢“场移回你手上。\n•æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。 -Gix, Yawgmoth Praetor|约格莫夫判官基克斯|传奇生物 ~éžç‘žäººï¼é­”判官|æ¯å½“一个生物å‘你的任一对手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ”¯ä»˜1点生命。若其如此作,则其抓一张牌。\n{4}{B}{B}{B},弃X张牌:放é€ç›®æ ‡å¯¹æ‰‹ç‰Œåº“顶的X张牌。你å¯ä»¥ä»Žä»¥æ­¤æ³•æ”¾é€çš„牌之中使用地和施放咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Gixian Infiltrator|基克斯派渗é€è€…|生物 ~éžç‘žäººï¼äººç±»|æ¯å½“你牺牲å¦ä¸€ä¸ªæ°¸ä¹…物时,在基克斯派渗é€è€…上放置一个+1/+1指示物。 -Gixian Puppeteer|基克斯派控å¶å¸ˆ|生物 ~éžç‘žäººï¼é‚ªæœ¯å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。\n当基克斯派控å¶å¸ˆæ­»åŽ»æ—¶ï¼Œå°†å¦ä¸€å¼ ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌从你åŸå¢“场移回战场。 -Gixian Skullflayer|基克斯派掠颅客|生物 ~éžç‘žäººï¼äººç±»ï¼æ€æ‰‹|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中有三张或更多生物牌,则在基克斯派掠颅客上放置一个+1/+1指示物。 -Glacial Crasher|冰å·ç²‰ç¢Žçµ|生物~元素|è·µè¸(如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚)\n除éžæˆ˜åœºä¸Šæœ‰å±±è„‰ï¼Œå¦åˆ™å†°å·ç²‰ç¢Žçµä¸èƒ½æ”»å‡»ã€‚ -Glacial Floodplain|冰å·æ¼«åŽŸ|雪境地 ~平原ï¼æµ·å²›|({T}:加{W}或{U}。)\n冰å·æ¼«åŽŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Glacial Fortress|冰河è¦å¡ž|地|除éžä½ æ“控平原或海岛,å¦åˆ™å†°æ²³è¦å¡žé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{U}到你的法术力池中。 -Glacial Grasp|冰冻攫|瞬间|横置目标生物。其æ“控者磨两张牌。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚(他将其牌库顶的两张牌置入其åŸå¢“场。)\n抓一张牌。 -Glacial Plating|冰河护甲|雪境结界~çµæ°”|生物结界\n累积维æŒ{S}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚ {S}能以任何雪境永久物产生的一点法术力æ¥æ”¯ä»˜ã€‚)\n冰河护甲上æ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œå—此结界的生物便得+3/+3。 -Glacial Ray|冰冻射线|瞬间~å¤å’’|冰冻射线对目标生物或牌手造æˆ2点伤害。\n通è”å¤å’’{1}{R}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Glacial Revelation|冰河å¯ç¤º|法术|展示你牌库顶的六张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„雪境永久物牌置于你手上。将其余的牌置入你的åŸå¢“场。 -Glacial Stalker|冰å·ä¼å‡»å®¢|生物~元素|å˜èº«{4}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Glacial Wall||| -Glacian, Powerstone Engineer|魔力石技师格雷贤|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T},横置X个由你æ“控且未横置的神器:检视你牌库顶的X张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Glade Gnarr||| -Glade Watcher|林地看守|生物~元素|守军\n强横~{G}:林地看守于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 -Gladecover Scout|没林斥候|生物~妖精ï¼æ–¥å€™|辟邪 (此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) -Gladehart Cavalry|林鹿骑兵|生物~妖精ï¼éª‘士|当林鹿骑兵进战场时,支æ´6。(在至多六个其他目标生物上å„放置一个+1/+1指示物。)\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物死去时,你获得2点生命。 -Gladewalker Ritualist|渡林仪å¼å¸ˆ|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\næ¯å½“å¦ä¸€ä¸ªå称为渡林仪å¼å¸ˆçš„生物在你的æ“控下进战场时,抓一张牌。 -Glaive of the Guildpact|å会盟巨剑|神器 ~武具|佩带此武具的生物具有警戒与å¨æ…‘异能,且你æ¯æ“控一个门,它便得+1/+0。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Glamdring|格拉姆德凛|传奇神器 ~武具|佩带此武具的生物具有先攻异能,且你åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œä¾¿å¾—+1/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥ä¼¤å®³æ•°é‡çš„瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n佩带{3} -Glamer Spinners|幻法旋舞师|生物~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n当幻法旋舞师进场时,将结附在目标永久物上的所有çµæ°”结附到å¦ä¸€ä¸ªæ°¸ä¹…物上,且两个永久物的æ“控者须相åŒã€‚ -Glamerdye|幻法饰染|瞬间|更改目标咒语或永久物的规则å™è¿°æ–‡å­—,将其中一ç§é¢œè‰²æ–‡å­—全部更改为å¦ä¸€ç§ã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Glamorous Outlaw|迷人狂徒|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|当迷人狂徒进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害且你å åœ2。\n{2},从你手上放é€è¿·äººç‹‚徒:直到从放é€åŒºæ–½æ”¾è¿·äººç‹‚徒为止,目标地获得「{T}:加{U},{B}或{R}。ã€äºŽè¿·äººç‹‚å¾’æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾å®ƒã€‚ -Glare of Heresy|异端怒视|法术|放é€ç›®æ ‡ç™½è‰²æ°¸ä¹…物。 -Glare of Subdual|å¨åŽ‹å¼ºå…‰|结界|横置一个由你æ“控且未横置的生物:横置目标神器或生物。 -Glarecaster||| -Glarewielder|眩光师|生物~元素ï¼ç¥­å¸ˆ|æ•æ·\n当眩光师进场时,至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n呼魂{1}{R} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) -Glaring Aegis|眩光庇佑|结界 ~çµæ°”|结附于生物\n当眩光庇佑进战场时,横置目标由对手æ“控的生物。\n所结附的生物得+1/+3。 -Glaring Spotlight|眩目探照ç¯|神器|对于由对手æ“控ã€ä¸”具辟邪异能的生物,你能将其视åŒä¸å…·è¯¥å¼‚能地指定为由你æ“控之咒语或异能的目标。\n{3},牺牲眩目探照ç¯ï¼šç”±ä½ æ“控的生物获得辟邪异能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Glass Asp|玻璃角奎|生物~蛇|æ¯å½“玻璃角奎对牌手造æˆæˆ˜æ–—伤害时,则在该牌手的下一个抓牌步骤开始时,除éžä»–在该步骤之å‰æ”¯ä»˜{2},å¦åˆ™ä»–失去2点生命。 -Glass Casket|玻璃棺|神器|当玻璃棺进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且总法术力费用等于或å°äºŽ3的生物,直到玻璃棺离开战场为止。 -Glass Golem|玻璃魔åƒ|神器生物~魔åƒ| -Glass of the Guildpact|å会盟彩窗|神器|由你æ“控的多色生物得+1/+1。 -Glass-Cast Heart|ç‰ç’ƒå¿ƒåƒ|神器|æ¯å½“一个或数个由你æ“控的å¸è¡€é¬¼æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n{B},{T},支付1点生命:派出一个1/1,白黑åŒè‰²ï¼Œå…·ç³»å‘½å¼‚能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚\n{B}{B},{T},牺牲ç‰ç’ƒå¿ƒåƒå’Œå三个血滴è¡ç”Ÿç‰©ï¼šæ¯ä½å¯¹æ‰‹å„失去13点生命且你获得13点生命。 -Glassblower's Puzzleknot|ç‰ç’ƒåŒ è°œç»“|神器|当ç‰ç’ƒåŒ è°œç»“进战场时,å åœ2,然åŽä½ å¾—到{E}{E}。(你得到两个能é‡æŒ‡ç¤ºç‰©ã€‚å åœ2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\n{2}{U},牺牲ç‰ç’ƒåŒ è°œç»“:å åœ2,然åŽä½ å¾—到{E}{E}。 -Glassdust Hulk|玻璃尘巨汉|神器生物 ~魔åƒ|æ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,玻璃尘巨汉得+1/+1直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n循环{W/U}({W/U},弃掉此牌:抓一张牌。) -Glasses of Urza||| -Glasspool Mimic|璃池拟æ€å¦–|生物 ~å˜å½¢å…½ï¼æµªå®¢|ä½ å¯ä»¥ä½¿ç’ƒæ± æ‹Ÿæ€å¦–当æˆä»»ä¸€ç”±ä½ æ“控的生物之å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有「å˜å½¢å…½ï¼æµªå®¢ã€æ­¤ä¸¤ä¸ªç±»åˆ«ã€‚\n地\n{T}:加{U}。 -Glasspool Shore|璃池湖岸|地|璃池湖岸须横置进战场。\n{T}:加{U}。\n浪客\n{2}{U} -Glaze Fiend|嵌璃邪鬼|神器生物 ~虚影|飞行\næ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,嵌璃邪鬼得+2/+2直到回åˆç»“æŸã€‚ -Gleam of Authority|æƒå¨ä¹‹å…‰|结界~çµæ°”|结附于生物\n由你æ“控的其他生物上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,所结附的生物便得+1/+1。\n所结附的生物具有警戒异能与「{W},{T}:振励1。ã€(振励1çš„æµç¨‹æ˜¯äºŽç”±ä½ æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) -Gleam of Battle|战令闪光|结界|æ¯å½“一个由你æ“控的生物攻击时,在其上放置一个+1/+1指示物。 -Gleam of Resistance|å抗çªçŽ°|瞬间|由你æ“控的生物得+1/+2直到回åˆç»“æŸã€‚ é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚\n循环基本地{1}{W} ({1}{W},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) -Gleaming Barrier|金光å±éšœ|神器生物 ~墙|守军\n当金光å±éšœæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªæ— è‰²çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Gleaming Overseer|金光ç£å†›|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当金光ç£å†›è¿›æˆ˜åœºæ—¶ï¼Œå›¤å…µ1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\n由你æ“控的çµä¿‘è¡ç”Ÿç‰©å…·æœ‰è¾Ÿé‚ªä¸Žå¨æ…‘异能。 -Gleancrawler|拾尸爬虫|生物~昆虫ï¼æƒŠæƒ§å…½|({B/G}å¯ç”¨{B}或{G}æ¥æ”¯ä»˜ã€‚)\nè·µè¸\n在你的回åˆç»“æŸæ—¶ï¼Œæ£€è§†ä½ åŸå¢“场中的生物牌,将其中于本回åˆä»Žåœºä¸Šè¿›å…¥è¯¥å¤„者移回你的手上。 -Gleeful Demolition|欢ä¹æ¯å|法术|消ç­ç›®æ ‡ç¥žå™¨ã€‚如果你æ“控该神器,则派出三个1/1红色éžç‘žäººï¼é¬¼æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚ -Gleeful Sabotage|欢ä¹ç ´å|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) -Glen Elendra Archmage|艾è“å“幽谷大法师|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n{U},牺牲艾è“å“幽谷大法师:å击目标éžç”Ÿç‰©å’’语。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Glen Elendra Liege|艾è“å“幽谷王侯|生物 ~仙çµï¼éª‘士|飞行\n由你æ“控的其他è“色生物得+1/+1。\n由你æ“控的其他黑色生物得+1/+1。 -Glen Elendra Pranksters|艾è“å“幽谷æ¶æˆè€…|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你在对手的回åˆä¸­æ–½æ”¾å’’语时,你å¯ä»¥å°†ç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。 -Glimmer Bairn|光林童å­|生物 ~奥夫|牺牲一个è¡ç”Ÿç‰©ï¼šå…‰æž—ç«¥å­å¾—+2/+2直到回åˆç»“æŸã€‚ -Glimmer Lens|çƒå…‰é•œ|神器 ~武具|秘罗万å²ï¼\næ¯å½“佩带此武具的生物与至少å¦ä¸€ä¸ªç”Ÿç‰©æ”»å‡»æ—¶ï¼ŒæŠ“一张牌。\n佩带{1}{W} -Glimmer of Genius|çµå…‰ä¸€é—ª|瞬间|å åœ2,然åŽæŠ“两张牌。你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。 -Glimmerbell|çƒä½“浮蜇|生物 ~元素ï¼æ°´æ¯|飞行\n{1}{U}:é‡ç½®çƒä½“浮蜇。 -Glimmerdust Nap|çƒå°˜å°æ†©|结界~çµæ°”|生物结界(ä»…é™å·²æ¨ªç½®è€…)\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Glimmering Angel||| -Glimmerpoint Stag|çƒé‡Žéº‹é¹¿|生物~麋鹿|警戒\n当çƒé‡Žéº‹é¹¿è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。 -Glimmerpost|çƒé‡Žå“¨ç«™|地~处所|当çƒé‡Žå“¨ç«™è¿›æˆ˜åœºæ—¶ï¼Œæˆ˜åœºä¸Šæ¯æœ‰ä¸€ä¸ªå¤„所,你就获得1点生命。\n{T}:加{1}到你的法术力池中。 -Glimmervoid Basin|çƒå…‰è’野盆地|时空 ~秘罗地|æ¯å½“任一牌手施放仅具有å•ä¸€ç›®æ ‡çš„瞬间或法术咒语时,该咒语æ¯èƒ½ä»¥ä¸€ä¸ªå…¶ä»–的咒语,永久物,ä¸åœ¨æˆ˜åœºä¸Šä¹‹ç‰Œå’Œï¼æˆ–牌手为目标,该牌手便将该咒语å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥å…¶ä¸­ä¹‹ä¸€ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚\næ¯å½“引å‘混沌时,选择目标生物。该生物æ“控者以外的æ¯ä½ç‰Œæ‰‹å„派出一个为该生物å¤åˆ¶å“之è¡ç”Ÿç‰©ã€‚ -Glimmervoid||| -Glimpse of Freedom|瞥视自由|瞬间|抓一张牌。\n逸脱~{2}{U},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Glimpse of Nature|瞥视自然|法术|本回åˆä¸­ï¼Œæ¯å½“你使用生物咒语时,抓一张牌。 -Glimpse of Tomorrow|瞥视明日|法术|延缓3~{R}{R}\n将所有由你拥有的永久物洗入你的牌库,然åŽä»Žä½ çš„牌库顶展示等é‡çš„牌。将所有以此法展示的éžçµæ°”永久物牌放进战场,然åŽå¯¹çµæ°”牌执行åŒæ ·æµç¨‹ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Glimpse the Cosmos|瞥视寰宇|法术|检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。\nåªè¦ä½ æ“控巨人,你便å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放瞥视寰宇,但须支付{U},而éžæ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果你以此法施放瞥视寰宇,且它将进入你的åŸå¢“场,则改为将它放é€ã€‚ -Glimpse the Future|瞥视未æ¥|法术|检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。 -Glimpse the Sun God|瞥视太阳神|瞬间|横置X个目标生物。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Glimpse the Unthinkable|瞥视æ¶å¿µ|法术|目标牌手将其牌库顶的å张牌置入其åŸå¢“场。 -Glint Hawk Idol|闪光鹰雕åƒ|神器|æ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥ä»¤é—ªå…‰é¹°é›•åƒæˆä¸º2/2,具飞行异能的神器生物直到回åˆç»“æŸã€‚\n{W}:闪光鹰雕åƒæˆä¸º2/2,具飞行异能的神器生物直到回åˆç»“æŸã€‚ -Glint Hawk|çƒç›®é¹°|生物~鸟|飞行\n当çƒç›®é¹°è¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†ç”±ä½ æ“控的一个神器移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ -Glint Raker|晶闪纵掠兽|生物 ~龙兽|飞行\n晶闪纵掠兽得+X/+0,X为由你æ“控之神器中的最大法术力值。\næ¯å½“晶闪纵掠兽对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ çš„牌库顶展示等é‡çš„牌。将以此法展示出的一张神器牌置于你手上,其余则置入你的åŸå¢“场。 -Glint-Eye Nephilim|çƒç›®å·¨ç¥žçµ|生物 ~巨神çµ|æ¯å½“çƒç›®å·¨ç¥žçµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你抓等é‡çš„牌。\n{1},弃一张牌:çƒç›®å·¨ç¥žçµå¾—+1/+1直到回åˆç»“æŸã€‚ -Glint-Horn Buccaneer|çƒè§’æµ·è´¼|生物 ~牛头怪ï¼æµ·ç›—|æ•æ·\næ¯å½“你弃一张牌时,çƒè§’æµ·è´¼å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\n{1}{R},弃一张牌:抓一张牌。åªèƒ½äºŽçƒè§’海贼进行攻击时起动。 -Glint-Nest Crane|çƒå·¢é¹¤|生物~鸟|飞行\n当çƒå·¢é¹¤è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Glint-Sleeve Artisan|晶袖会工匠|生物 ~矮人ï¼ç¥žå™¨å¸ˆ|装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) -Glint-Sleeve Siphoner|晶袖会汲能客|生物~人类ï¼æµªå®¢|å¨æ…‘\næ¯å½“晶袖会汲能客进战场或攻击时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则你抓一张牌且你失去1点生命。 -Glinting Creeper|闪光åŒè”“|生物 ~æ¤ç‰©|èšè¾‰ï½žé—ªå…‰åŒè”“进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ä¹‹ä¸¤å€ã€‚\n闪光åŒè”“ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Glintwing Invoker||| -Glint|ç å…‰é—ªè€€|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+0/+3且获得辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) -Glissa Sunseeker||| -Glissa Sunslayer|戮日者格莉莎|传奇生物 ~éžç‘žäººï¼çµä¿‘ï¼å¦–ç²¾|先攻,死触\næ¯å½“戮日者格莉莎对任一牌手造æˆæˆ˜æ–—伤害时,选择一项~\n•你抓一张牌且失去1点生命。\n•消ç­ç›®æ ‡ç»“界。\n•从目标永久物上移去至多三个指示物。 -Glissa's Courier|格莉莎讯使|生物~惊惧兽|山脉行者 -Glissa's Retriever|格莉莎的回收兽|生物 ~éžç‘žäººï¼é‡Žå…½|æ•æ·ï¼Œä¸‹æ¯’3\n格莉莎的回收兽ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\nè…化~当格莉莎的回收兽死去时,将它放é€ã€‚当你如此作时,将至多X张目标牌从你的åŸå¢“场移回你手上,X为具有三个或更多中毒指示物的对手数é‡ã€‚ -Glissa's Scorn|格莉莎的轻蔑|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚ å…¶æ“控者失去1点生命。 -Glissa, Herald of Predation|野猎传令格莉莎|传奇生物 ~éžç‘žäººï¼çµä¿‘ï¼å¦–ç²¾|在你回åˆçš„战斗开始时,选择一项~\n•抚育2两次。(抚育2çš„æµç¨‹æ˜¯ï¼Œæ´¾å‡ºä¸€ä¸ªä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n•转化所有由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚\n•由你æ“控的éžç‘žäººèŽ·å¾—先攻与死触异能直到回åˆç»“æŸã€‚ -Glissa, the Traitor|å›å¾’格莉莎|传奇生物~çµä¿‘ï¼å¦–ç²¾|先攻,死触\næ¯å½“由对手æ“控的一个生物从战场进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Glistener Elf|油亮妖精|生物~妖精ï¼æˆ˜å£«|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Glistener Seer|油亮预言家|生物 ~éžç‘žäººï¼å‚è°‹|油亮预言家进战场时上é¢æœ‰ä¸‰ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},从油亮预言家上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Glistening Dawn|油亮曙光|法术|抚育X两次,X为由你æ“控的地数é‡ã€‚ -Glistening Deluge|çƒæ²¹æ²¡é¡¶|法术|所有生物得-1/-1直到回åˆç»“æŸã€‚绿色和ï¼æˆ–白色的生物é¢å¤–å¾—-2/-2直到回åˆç»“æŸã€‚ -Glistening Oil|çƒæ²¹|结界~çµæ°”|结附于生物\n所结附的生物具有侵染异能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ‰€ç»“附的生物上放置一个-1/-1指示物。\n当çƒæ²¹ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,将çƒæ²¹ç§»å›žå…¶æ‹¥æœ‰è€…的手上。 -Glistening Sphere|çƒæ²¹æ³•çƒ|神器|çƒæ²¹æ³•çƒé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当çƒæ²¹æ³•çƒè¿›åœºæ—¶ï¼Œå¢žæ®–。\n{T}:加一点任æ„颜色的法术力。\nè…化~{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚åªèƒ½äºŽæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物时起动。 -Glitterfang|闪牙|生物~精怪|æ•æ·\n在回åˆç»“æŸæ—¶ï¼Œå°†é—ªç‰™ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Glittering Frost|彩åŽå†°éœœ|雪境结界 ~çµæ°”|结附于地\n所结附的地是雪境。\næ¯å½“横置所结附的地以产生法术力时,其æ“控者é¢å¤–加一点任æ„颜色的法术力。 -Glittering Stockpile|金光å®å †|神器 ~çå®|{T}:加{R}。在金光å®å †ä¸Šæ”¾ç½®ä¸€ä¸ªåŒ¿ç‰©æŒ‡ç¤ºç‰©ã€‚\n{T},牺牲金光å®å †ï¼šåŠ X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为金光å®å †ä¸Šçš„匿物指示物数é‡ã€‚ -Glittering Wish|彩åŽç¥ˆæ„¿|法术|从游æˆå¤–选择一张由你拥有的多色牌,展示该牌,然åŽå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ 将彩åŽç¥ˆæ„¿ç§»å‡ºå¯¹æˆ˜ã€‚ -Glittermonger|金饰贩å­|生物 ~妖精ï¼æµªå®¢|{T}:派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Global Ruin||| -Gloom Pangolin|幽光穿山甲|生物 ~梦魇ï¼ç©¿å±±ç”²| -Gloom Sower|散霾惧兽|生物 ~惊惧兽|æ¯å½“散霾惧兽被一个生物阻挡时,该生物的æ“控者失去2点生命,且你获得2点生命。 -Gloom Stalker|幽光ä¼å‡»å®¢|生物 ~矮人ï¼æ¸¸ä¾ |åªè¦ä½ å®Œæˆè¿‡åœ°åŸŽï¼Œå¹½å…‰ä¼å‡»å®¢ä¾¿å…·æœ‰è¿žå‡»å¼‚能。 -Gloom Surgeon|幽暗医士|生物~精怪|若幽暗医士将å—到战斗伤害,防止该伤害并从你的牌库顶放é€ç­‰é‡çš„牌。 -Gloomdrifter||| -Gloomfang Mauler|幽牙è™æ€å…½|生物 ~梦魇|循环沼泽{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。)\nåŽæ´2(当此生物进战场时,在目标生物上放置两个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\nå¨æ…‘ -Gloomhunter|æ˜æš—猎手|生物~è™è |飞行 -Gloomlance|阴暗矛刺|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ 如果该生物是绿色或白色,则其æ“控者弃一张牌。 -Gloomshrieker||| -Gloomwidow's Feast|暗寡妇盛宴|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 如果该生物是è“色或黑色,则将一个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ (它能阻挡\n具飞行异能的生物。) -Gloomwidow|暗寡妇|生物~蜘蛛|延势\n暗寡妇ä¸èƒ½é˜»æŒ¡ä¸å…·é£žè¡Œå¼‚能的生物。 -Gloom||| -Glorfindel, Dauntless Rescuer|æ— ç•æ´éª‘格罗芬德尔|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“ä½ å åœæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ä¸”æ— ç•æ´éª‘格罗芬德尔得+1/+1直到回åˆç»“æŸã€‚\n•格罗芬德尔本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\n•本回åˆä¸­ï¼Œæ ¼ç½—芬德尔æ¯æ¬¡æˆ˜æ–—ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ -Glorifier of Dusk|暮影è£è€€å…µ|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|支付2点生命:暮影è£è€€å…µèŽ·å¾—飞行异能直到回åˆç»“æŸã€‚\n支付2点生命:暮影è£è€€å…µèŽ·å¾—警戒异能直到回åˆç»“æŸã€‚ -Glorious Anthem||| -Glorious Charge|辉煌冲锋|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Glorious End|å…‰è£å°±ä¹‰|瞬间|结æŸæœ¬å›žåˆã€‚(放é€å †å ä¸­æ‰€æœ‰å’’语与异能,包括这张牌。轮到此回åˆçš„牌手将手牌弃至其手牌上é™ã€‚生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚)\n在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ è¾“掉这盘游æˆã€‚ -Glorious Enforcer|辉煌执法使|生物 ~天使|飞行,系命\n在æ¯æ¬¡æˆ˜æ–—开始时,若你的生命比æŸå¯¹æ‰‹å¤šï¼Œåˆ™è¾‰ç…Œæ‰§æ³•ä½¿èŽ·å¾—连击异能直到回åˆç»“æŸã€‚ -Glorious Gale|辉煌狂风|瞬间|å击目标生物咒语。如果它是传奇咒语,则魔戒引诱你。 -Glorious Protector|è£å…‰å«æŠ¤ä½¿|生物 ~天使ï¼åƒ§ä¾£|闪现\n飞行\n当è£å…‰å«æŠ¤ä½¿è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¾é€ä»»æ„æ•°é‡ç”±ä½ æ“控的éžå¤©ä½¿ç”Ÿç‰©ï¼Œç›´åˆ°è£å…‰å«æŠ¤ä½¿ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n预示{2}{W} -Glorious Sunrise|辉煌日出|结界|在你回åˆçš„战斗开始时,选择一项~\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸å¼‚能。\n•目标地获得「{T}:加{G}{G}{G}ã€ç›´åˆ°å›žåˆç»“æŸã€‚\n•如果你æ“控力é‡ç­‰äºŽæˆ–大于3的生物,则抓一张牌。\n•你获得3点生命。 -Glory Bearers|è£å…‰æŠ¤æŒåƒ§|结界生物 ~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物攻击时,它得+0/+1直到回åˆç»“æŸã€‚ -Glory Seeker||| -Glory of Warfare|战斗è£å…‰|结界|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的生物便得+2/+0。\nåªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的生物便得+0/+2。 -Glory-Bound Initiate|崇耀祀徒|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽå´‡è€€ç¥€å¾’攻击时耗竭之。当你如此作时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+3且获得系命异能。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Glorybringer|终耀巨龙|生物~龙|飞行,æ•æ·\nä½ å¯ä»¥äºŽç»ˆè€€å·¨é¾™æ”»å‡»æ—¶è€—竭之。当你如此作时,它å‘目标由对手æ“控的éžé¾™ç”Ÿç‰©é€ æˆ4点伤害。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Gloryscale Viashino|è£é³žå‡¡å°”西诺|生物 ~凡尔西诺ï¼å£«å…µ|æ¯å½“你施放多色咒语时,è£é³žå‡¡å°”西诺得+3/+3直到回åˆç»“æŸã€‚ -Glory||| -Glowering Rogon||| -Glowrider||| -Glowspore Shaman|辉孢祭师|生物 ~妖精ï¼ç¥­å¸ˆ|当辉孢祭师进战场时,将你牌库顶的三张牌置入你的åŸå¢“场。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。 -Glowstone Recluse|光石éšå£«|生物 ~蜘蛛|åˆå˜{3}{G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n延势\næ¯å½“此生物åˆå˜æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 -Gluntch, the Bestower|é£æ–½æ€ªå¤æœ—奇|传奇生物 ~水æ¯|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€ä½ç‰Œæ‰‹ã€‚他在一个由其æ“控的生物上放置两个+1/+1指示物。选择å¦ä¸€ä½ç‰Œæ‰‹ä»¤å…¶æŠ“一张牌。å†é€‰æ‹©ç¬¬ä¸‰ä½ç‰Œæ‰‹ä»¤å…¶æ´¾å‡ºä¸¤ä¸ªçå®è¡ç”Ÿç‰©ã€‚ -Gluttonous Cyclops|暴食独眼巨人|生物~独眼巨人|{5}{R}{R}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。) -Gluttonous Guest|暴食宾客|生物 ~å¸è¡€é¬¼|当暴食宾客进战场时,派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\næ¯å½“你牺牲一个血滴è¡ç”Ÿç‰©æ—¶ï¼Œä½ èŽ·å¾—1点生命。 -Gluttonous Slime|暴食é»èŒ|生物~æµæµ†|闪现\nåžå™¬1 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。) -Gluttonous Slug|暴食蛞è“|生物 ~蛞è“ï¼æƒŠæƒ§å…½|å¨æ…‘\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) -Gluttonous Troll|暴食巨魔|生物 ~巨魔|è·µè¸\n当暴食巨魔进战场时,派出若干食å“è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{1}{G},牺牲å¦ä¸€ä¸ªéžåœ°æ°¸ä¹…物:暴食巨魔得+2/+2直到回åˆç»“æŸã€‚ -Gluttonous Zombie||| -Glyph Keeper|图符守护者|生物~å²èŠ¬æ–¯|飞行\næ¯å½“图符守护者在一回åˆä¸­é¦–度æˆä¸ºå’’语或异能的目标时,å击该咒语或异能。\né—å­˜{5}{U}{U}({5}{U}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼å²èŠ¬æ–¯ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Glóin, Dwarf Emissary|矮人特使格罗因|传奇生物 ~矮人ï¼å‚è°‹|æ¯å½“你施放å²è¿¹å’’语时,派出一个çå®è¡ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚)\n{T},牺牲一个çå®ï¼šç…½æƒ‘目标生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Gnarlback Rhino|糙背犀牛|生物 ~犀牛|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\næ¯å½“你施放以糙背犀牛为目标的咒语时,抓一张牌。 -Gnarled Effigy|粗制åˆåƒ|神器|{4},{T}:在目标生物上放置一个-1/-1指示物。 -Gnarled Mass|咆哮大群|生物~精怪| -Gnarled Professor|糙节教授|生物 ~树妖ï¼å¾·é²ä¼Š|è·µè¸\n当糙节教授进战场时,温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Gnarled Sage|糙节智者|生物 ~树妖ï¼å¾·é²ä¼Š|延势(此生物能阻挡具飞行异能的生物。)\nåªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,糙节智者便得+0/+2且具有警戒异能。(它攻击时ä¸éœ€æ¨ªç½®ã€‚) -Gnarled Scarhide|糙节覆痕怪|结界生物~牛头怪|神授{3}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n糙节覆痕怪ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n所结附的生物得+2/+1且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Gnarlid Colony|群è½ç³™èŠ‚å…½|生物 ~野兽|增幅{2}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n如果群è½ç³™èŠ‚兽已增幅,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰è·µè¸å¼‚能。 -Gnarlid Pack|糙节兽群|生物~野兽|多é‡å¢žå¹…{1}{G} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{G}。)\n糙节兽群进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。 -Gnarlroot Pallbearer|虬根护柩木|生物 ~树妖ï¼å¾·é²ä¼Š|è·µè¸\n当虬根护柩木进战场时,目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚ -Gnarlroot Trapper|瘤根布陷人|生物~妖精ï¼å¾·é²ä¼Š|{T},支付1点生命:加{G}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å¦–精生物咒语。{T}:目标由你æ“控且进行攻击的妖精获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Gnarlwood Dryad|瘤木树çµ|生物~树çµï¼æƒŠæƒ§å…½|死触\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,瘤木树çµä¾¿å¾—+2/+2。 -Gnat Alley Creeper|蚊蚋巷漫行客|生物~人类ï¼æµªå®¢|蚊蚋巷漫行客ä¸èƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。 -Gnat Miser|蚋虫守财奴|生物~è€é¼ ï¼ç¥­å¸ˆ|æ¯ä½å¯¹æ‰‹çš„手牌上é™å‡å°‘一张。 -Gnathosaur|强颚龙|生物~蜥蜴|牺牲一个神器:强颚龙获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Gnaw to the Bone|啃至白骨|瞬间|ä½ çš„åŸå¢“场æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿èŽ·å¾—2点生命。\n返照{2}{G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Gnawing Vermin|啮食病媒|生物 ~è€é¼ |当啮食病媒进战场时,目标牌手磨两张牌。\n当啮食病媒死去时,目标ä¸ç”±ä½ æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Gnawing Zombie|啃食çµä¿‘|生物 ~çµä¿‘|{1}{B},牺牲一个生物:目标牌手失去1点生命且你获得1点生命。 -Gnoll Hunter|豺狼人猎手|生物 ~豺狼人|集群战术~æ¯å½“豺狼人猎手攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则在豺狼人猎手上放置一个+1/+1指示物。 -Gnoll War Band|豺狼人战团|生物 ~豺狼人|æ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­å—过伤害的对手,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nå¨æ…‘\nç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) -Gnostro, Voice of the Crags|峭崖之声诺å¸ç½—|传奇生物 ~盖美拉|{T}:选择一项。X为你本回åˆä¸­æ–½æ”¾è¿‡çš„咒语数é‡ã€‚\n•å åœX。\n•峭崖之声诺å¸ç½—对目标生物造æˆX点伤害。\n•你获得X点生命。 -Gnottvold Recluse|诺特瓦éè››|生物 ~蜘蛛|延势 -Gnottvold Slumbermound|诺特瓦眠丘|地|诺特瓦眠丘须横置进战场。\n{T}:加{R}。\n{3}{R}{G}{G},{T},牺牲诺特瓦眠丘:消ç­ç›®æ ‡åœ°ã€‚派出一个4/4绿色,具践è¸å¼‚能的巨魔ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Go Blank|头脑空白|法术|目标牌手弃两张牌。然åŽæ”¾é€è¯¥ç‰Œæ‰‹åŸå¢“场中的所有牌。 -Go for Blood|直扑活物|法术|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n循环{1}({1},弃掉此牌:抓一张牌。) -Go for the Throat|直刺咽喉|瞬间|消ç­ç›®æ ‡éžç¥žå™¨ç”Ÿç‰©ã€‚ -Go-Shintai of Ancient Wars|å¤æˆ˜å¾¡ç¥žä½“|传奇结界生物 ~祭祠|先攻\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。当你如此作时,å¤æˆ˜å¾¡ç¥žä½“对目标牌手或é¹æ´›å®¢é€ æˆX点伤害,X为由你æ“控的祭祠数é‡ã€‚ -Go-Shintai of Boundless Vigor|蓬勃御神体|传奇结界生物 ~祭祠|è·µè¸\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。当你如此作时,选择目标祭祠。你æ¯æ“控一个祭祠,便在å‰è€…上放置一个+1/+1指示物。 -Go-Shintai of Hidden Cruelty|掩暴御神体|传奇结界生物 ~祭祠|死触\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。当你如此作时,消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–å°äºŽX的生物,X为由你æ“控的祭祠数é‡ã€‚ -Go-Shintai of Life's Origin|命æºå¾¡ç¥žä½“|传奇结界生物 ~祭祠|{W}{U}{B}{R}{G},{T}:将目标结界牌从你的åŸå¢“场移回战场。\næ¯å½“命æºå¾¡ç¥žä½“或å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„祭祠在你的æ“控下进战场时,派出一个1/1无色祭祠è¡ç”Ÿç»“界生物。 -Go-Shintai of Lost Wisdom|é—智御神体|传奇结界生物 ~祭祠|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。当你如此作时,目标牌手磨X张牌,X为由你æ“控的祭祠数é‡ã€‚(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) -Go-Shintai of Shared Purpose|共念御神体|传奇结界生物 ~祭祠|警戒\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。若你如此作,则你æ¯æ“控一个祭祠,便派出一个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Goatnapper|牵羊客|生物~精çµï¼æµªå®¢|当牵羊客进场时,é‡ç½®ç›®æ ‡å±±ç¾Šå¹¶èŽ·å¾—å…¶æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Goatnap|顺手牵羊|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚如果该生物是山羊,则它å†å¾—+3/+0直到回åˆç»“æŸã€‚ -Gobbling Ooze|ç–¾åžé»æ³ž|生物~æµæµ†|{G},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨ç–¾åžé»æ³žä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Gobhobbler Rats|å¡éœå¸ƒè€é¼ |生物~è€é¼ |背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œå¡éœå¸ƒè€é¼ å¾—+1/+0且具有「{B}:é‡ç”Ÿå¡éœå¸ƒè€é¼ ã€‚〠-Goblin Anarchomancer|鬼怪无矩术士|生物 ~鬼怪ï¼ç¥­å¸ˆ|你施放之为红色或绿色的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Goblin Archaeologist|ç²¾çµè€ƒå¤å­¦å®¶|生物~精çµï¼ç¥žå™¨å¸ˆ|{R},{T}:掷一枚硬å¸ã€‚ 若你赢得此掷,消ç­ç›®æ ‡ç¥žå™¨ï¼Œå¹¶é‡ç½®ç²¾çµè€ƒå¤å­¦å®¶ã€‚ 若你输去此掷,则消ç­ç²¾çµè€ƒå¤å­¦å®¶ã€‚ -Goblin Arsonist|纵ç«é¬¼æ€ª|生物 ~鬼怪ï¼ç¥­å¸ˆ|当纵ç«é¬¼æ€ªæ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥è®©å®ƒå¯¹ä»»æ„一个目标造æˆ1点伤害。 -Goblin Artillery|鬼怪大炮|生物 ~鬼怪ï¼æˆ˜å£«|{T}:鬼怪大炮对任æ„一个目标造æˆ2点伤害,且对你造æˆ3点伤害。 -Goblin Assailant|逞凶鬼怪|生物 ~鬼怪ï¼æˆ˜å£«| -Goblin Assassin||| -Goblin Assault Team|鬼怪çªè¢­é˜Ÿ|生物 ~鬼怪ï¼æˆ˜å£«|æ•æ·\n当鬼怪çªè¢­é˜Ÿæ­»åŽ»æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 -Goblin Assault|ç²¾çµçªè¢­|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1红色,具æ•æ·å¼‚能的精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\nç²¾çµç”Ÿç‰©æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Goblin Balloon Brigade|ç²¾çµçƒ­æ°”çƒæ—…|生物~精çµï¼æˆ˜å£«|{R}:精çµçƒ­æ°”çƒæ—…获得飞行异能直到回åˆç»“æŸã€‚ (åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) -Goblin Bangchuckers|鬼怪掷弹兵|生物~鬼怪ï¼æˆ˜å£«|{T}:掷一枚硬å¸ã€‚ 如果你赢得此掷,鬼怪掷弹兵对目标生物或牌手造æˆ2点伤害。 如果你输掉此掷,鬼怪掷弹兵对本身造æˆ2点伤害。 -Goblin Banneret|鬼怪掌旗|生物 ~鬼怪ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n{1}{R}:鬼怪掌旗得+2/+0直到回åˆç»“æŸã€‚ -Goblin Barrage|鬼怪é½å°„|法术|增幅~牺牲一个神器或鬼怪。(你施放此咒语时å¯ä»¥é¢å¤–牺牲一个神器或鬼怪,并支付任何其他费用。)\n鬼怪é½å°„对目标生物造æˆ4点伤害。如果此咒语已增幅,则它å†å¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ4点伤害。 -Goblin Battle Jester|鬼怪战丑|生物~鬼怪|æ¯å½“你施放任何红色咒语时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Goblin Bird-Grabber|缠鸟鬼怪|生物 ~鬼怪|{R}:缠鸟鬼怪获得飞行异能直到回åˆç»“æŸã€‚åªèƒ½äºŽä½ æ“控具飞行异能的生物时起动此异能。 -Goblin Blast-Runner|è¿å¼¹é¬¼æ€ª|生物 ~鬼怪|åªè¦ä½ æœ¬å›žåˆä¸­ç‰ºç‰²è¿‡æ°¸ä¹…物,è¿å¼¹é¬¼æ€ªä¾¿å¾—+2/+0且具有å¨æ…‘异能。 -Goblin Bombardment|鬼怪轰炸|结界|牺牲一个生物:鬼怪轰炸对任æ„一个目标造æˆ1点伤害。 -Goblin Boom Keg|鬼怪炸弹桶|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²é¬¼æ€ªç‚¸å¼¹æ¡¶ã€‚\n当鬼怪炸弹桶从战场进入åŸå¢“场时,它对目标生物或牌手造æˆ3点伤害。 -Goblin Brawler|ç²¾çµå–§å“—å…µ|生物~精çµï¼æˆ˜å£«|先攻\nç²¾çµå–§å“—å…µä¸èƒ½ä½©å¸¦æ­¦å…·ã€‚ -Goblin Brigand||| -Goblin Bully||| -Goblin Burrows||| -Goblin Bushwhacker|开路鬼怪|生物~鬼怪ï¼æˆ˜å£«|增幅{R} (你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\n当开路鬼怪进战场时,若它已增幅,由你æ“控的生物得+1/+0并获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Goblin Cadets||| -Goblin Cannon|ç²¾çµå¤§ç‚®|神器|{2}:精çµå¤§ç‚®å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。牺牲精çµå¤§ç‚®ã€‚ -Goblin Chainwhirler|舞链鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|先攻\n当舞链鬼怪进战场时,它å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物和é¹æ´›å®¢å„造æˆ1点伤害。 -Goblin Champion|鬼怪斗士|生物 ~鬼怪ï¼æˆ˜å£«|æ•æ·\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Goblin Charbelcher||| -Goblin Chariot||| -Goblin Chieftain|鬼怪酋长|生物~鬼怪|æ•æ· (此生物å—ä½ æ“控时便能攻击与{T}。)\n由你æ“控的其他鬼怪生物得+1/+1并具有æ•æ·å¼‚能。 -Goblin Clearcutter||| -Goblin Cohort|助拳精çµ|生物~精çµï¼æˆ˜å£«|除éžä½ æœ¬å›žåˆä¸­ä½¿ç”¨è¿‡ç”Ÿç‰©å’’语,å¦åˆ™åŠ©æ‹³ç²¾çµä¸èƒ½æ”»å‡»ã€‚ -Goblin Cratermaker|滥炸鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|{1},牺牲滥炸鬼怪:选择一项~\n•滥炸鬼怪对目标生物造æˆ2点伤害。\n•消ç­ç›®æ ‡æ— è‰²éžåœ°æ°¸ä¹…物。 -Goblin Dark-Dwellers|暗栖鬼怪|生物~鬼怪|å¨æ…‘\n当暗栖鬼怪进战场时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放目标总法术力费用等于或å°äºŽ3的瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚ -Goblin Deathraiders|ç²¾çµæ•¢æ­»é˜Ÿ|生物~精çµï¼æˆ˜å£«|è·µè¸ -Goblin Digging Team||| -Goblin Diplomats|鬼怪外交官|生物~鬼怪|{T}:所有生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Goblin Dirigible||| -Goblin Dynamo||| -Goblin Electromancer|鬼怪电æµæœ¯å£«|生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Goblin Elite Infantry||| -Goblin Engineer|鬼怪技师|生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|当鬼怪技师进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå°†å®ƒç½®å…¥ä½ çš„åŸå¢“场,然åŽå°†ä½ çš„牌库洗牌。\n{R},{T},牺牲一个神器:将目标总法术力费用等于或å°äºŽ3的神器牌从你的åŸå¢“场移回战场。 -Goblin Fire Fiend|纵ç«ç²¾çµ|生物~精çµï¼ç‹‚战士|æ•æ·\n防御牌手若能阻挡纵ç«ç²¾çµï¼Œåˆ™å¿…须阻挡之。\n{R}:纵ç«ç²¾çµå¾—+1/+0直到回åˆç»“æŸã€‚ -Goblin Firebomb|鬼怪ç«ç„°å¼¹|神器|闪现\n{7},{T},牺牲鬼怪ç«ç„°å¼¹ï¼šæ¶ˆç­ç›®æ ‡æ°¸ä¹…物。 -Goblin Firebug||| -Goblin Fireleaper|è·ƒç«å…½äºº|生物 ~鬼怪ï¼æˆ˜å£«|{1}{R}:跃ç«å…½äººå¾—+1/+0直到回åˆç»“æŸã€‚\n当跃ç«å…½äººæ­»åŽ»æ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Goblin Fireslinger|鬼怪掷焰手|生物~鬼怪ï¼æˆ˜å£«|{T}:鬼怪掷焰手对目标牌手造æˆ1点伤害。 -Goblin Flectomancer|ç²¾çµæ›²å’’师|生物~精çµï¼æ³•æœ¯å¸ˆ|牺牲精çµæ›²å’’师:你å¯ä»¥æ”¹å˜ç›®æ ‡çž¬é—´æˆ–法术咒语的所有目标。 -Goblin Freerunner|游è¡é¬¼æ€ª|生物~鬼怪ï¼æˆ˜å£«ï¼ä¼™ä¼´|潮涌{1}{R}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Goblin Furrier|ç²¾çµæ¯›çš®å·¥|生物~精çµï¼æˆ˜å£«|防止精çµæ¯›çš®å·¥å°†å¯¹é›ªå¢ƒç”Ÿç‰©é€ æˆçš„所有伤害。 -Goblin Game||| -Goblin Gardener||| -Goblin Gathering|鬼怪集群|法术|派出若干1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ åŸå¢“场中å称为鬼怪集群之牌的数é‡åŠ äºŒã€‚ -Goblin Gaveleer|挥槌鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|è·µè¸\n挥槌鬼怪上æ¯è£…备一个武具,便得+2/+0。 -Goblin Glider||| -Goblin Glory Chaser|é€è€€é¬¼æ€ª|生物~鬼怪ï¼æˆ˜å£«|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)åªè¦é€è€€é¬¼æ€ªå·²é“­å‹‡ï¼Œå®ƒä¾¿å…·æœ‰å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Goblin Goon||| -Goblin Grappler||| -Goblin Grenade|鬼怪手榴弹|法术|牺牲一个鬼怪,以作为施放此咒语的é¢å¤–费用。\n鬼怪手榴弹对任æ„一个目标造æˆ5点伤害。 -Goblin Guide|鬼怪å‘导|生物 ~鬼怪ï¼æ–¥å€™|æ•æ·\næ¯å½“鬼怪å‘导攻击时,防御牌手展示其牌库顶牌。若它是地牌,则该牌手将它置于其手上。 -Goblin Heelcutter|削踵鬼怪|生物~鬼怪ï¼ç‹‚战士|æ¯å½“削踵鬼怪攻击时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n掩袭{2}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Goblin Hero||| -Goblin Instigator|煽动鬼怪|生物 ~鬼怪ï¼æµªå®¢|当煽动鬼怪进战场时,派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Goblin Javelineer|哥布林标枪手|生物 ~鬼怪ï¼æˆ˜å£«|æ•æ·\næ¯å½“哥布林标枪手被阻挡时,它对目标阻挡它的生物造æˆ1点伤害。 -Goblin Kaboomist|轰隆鬼怪|生物~鬼怪ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªå称为地雷的无色è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”具有「{R},牺牲此神器:此神器对目标进行攻击且ä¸å…·é£žè¡Œå¼‚能的生物造æˆ2点伤害。ã€ç„¶åŽæŽ·ä¸€æžšç¡¬å¸ã€‚如果你输掉此掷,轰隆鬼怪对本身造æˆ2点伤害。 -Goblin King||| -Goblin Lackey||| -Goblin Legionnaire||| -Goblin Locksmith|æ’¬é”鬼怪|生物 ~鬼怪ï¼æµªå®¢|æ¯å½“æ’¬é”鬼怪攻击时,具守军异能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Goblin Lookout||| -Goblin Lore|ç²¾çµçš„学问|法术|抓四张牌,然åŽéšæœºå¼ƒä¸‰å¼ ç‰Œã€‚ -Goblin Machinist||| -Goblin Matron||| -Goblin Medics|鬼怪医疗员|生物 ~鬼怪ï¼ç¥­å¸ˆ|æ¯å½“鬼怪医疗员æˆä¸ºæ¨ªç½®æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ1点伤害。 -Goblin Morningstar|哥布林钉头锤|神器 ~武具|佩带此武具的生物得+1/+0且具有践è¸å¼‚能。\n佩带{1}{R}\n当哥布林钉头锤进战场时,掷一颗d20。\n1~9 VERT 派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\n10~20 VERT 派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å“¥å¸ƒæž—钉头锤贴附于其上。 -Goblin Motivator|激励鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(它此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) -Goblin Mountaineer|ç²¾çµç™»å±±å®¶|生物~精çµï¼æ–¥å€™|山脉行者 -Goblin Offensive||| -Goblin Oriflamme|鬼怪的军旗|结界|由你æ“控且进行攻击的生物得+1/+0。 -Goblin Outlander|鬼怪离乡客|生物~精çµï¼æ–¥å€™|å白ä¿æŠ¤ -Goblin Patrol||| -Goblin Picker|筛物鬼怪|生物 ~鬼怪|{R},{T},弃一张牌:抓一张牌。 -Goblin Piker|ç²¾çµé•¿çŸ›å…µ|生物~精çµï¼æˆ˜å£«| -Goblin Piledriver||| -Goblin Psychopath||| -Goblin Pyromancer||| -Goblin Rabblemaster|鬼怪闹事头|生物 ~鬼怪ï¼æˆ˜å£«|由你æ“控的其他鬼怪生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n在你回åˆçš„战斗开始时,派出一个1/1红色,具æ•æ·å¼‚能的鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“鬼怪闹事头攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其他鬼怪,它便得+1/+0直到回åˆç»“æŸã€‚ -Goblin Racketeer|诈骗鬼怪|生物~鬼怪ï¼æµªå®¢|æ¯å½“诈骗鬼怪攻击时,你å¯ä»¥ç…½æƒ‘目标由防御牌手æ“控的生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Goblin Raider||| -Goblin Rally|鬼怪动员|法术|将四个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Goblin Razerunners|焚劫精çµ|生物~精çµï¼æˆ˜å£«|{1}{R},牺牲一个地:在焚劫精çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n在你的回åˆç»“æŸæ—¶ï¼Œä½ å¯ä»¥è®©ç„šåŠ«ç²¾çµå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆç­‰åŒäºŽå…¶ä¸Š+1/+1指示物数é‡çš„伤害。 -Goblin Recruiter||| -Goblin Replica||| -Goblin Researcher|鬼怪学究|生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|当鬼怪学究进战场时,放é€ä½ çš„牌库顶牌。于你以鬼怪学究攻击过的回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Goblin Rimerunner|飙霜精çµ|雪境生物~精çµï¼æˆ˜å£«|{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{S}:飙霜精çµèŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Goblin Ringleader||| -Goblin Roughrider|鬼怪驯骑师|生物~鬼怪ï¼éª‘士| -Goblin Ruinblaster|æ¯è¿¹é¬¼æ€ª|生物~鬼怪ï¼ç¥­å¸ˆ|增幅{R} (你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\næ•æ·\n当æ¯è¿¹é¬¼æ€ªè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ -Goblin Sharpshooter||| -Goblin Shortcutter|抄æ·å¾„鬼怪|生物~鬼怪ï¼æ–¥å€™|当抄æ·å¾„鬼怪进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Goblin Sky Raider||| -Goblin Skycutter|ç­ç©ºç²¾çµ|生物~精çµï¼æˆ˜å£«|牺牲ç­ç©ºç²¾çµï¼šç­ç©ºç²¾çµå¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ2点伤害。 该生物失去飞行异能直到回åˆç»“æŸã€‚ -Goblin Sledder||| -Goblin Smuggler|越货鬼怪|生物 ~鬼怪ï¼æµªå®¢|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\n{T}:å¦ä¸€ä¸ªç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Goblin Snowman|ç²¾çµé›ªäºº|生物~精çµ|æ¯å½“ç²¾çµé›ªäººé˜»æŒ¡æ—¶ï¼Œé˜²æ­¢å®ƒäºŽæœ¬å›žåˆä¸­å°†å—到或造æˆçš„所有战斗伤害。\n{T}:精çµé›ªäººå¯¹ç›®æ ‡å—其阻挡的生物造æˆ1点伤害。 -Goblin Spelunkers||| -Goblin Spymaster|鬼怪密探长|生物 ~鬼怪ï¼æµªå®¢|先攻\n在æ¯ä½å¯¹æ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹æ´¾å‡ºä¸€ä¸ª1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「由你æ“控的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。〠-Goblin Spy||| -Goblin Striker||| -Goblin Taskmaster||| -Goblin Test Pilot|鬼怪试驾手|生物~鬼怪ï¼æ³•æœ¯å¸ˆ|飞行\n{T}:鬼怪试驾手对éšæœºé€‰æ‹©çš„目标生物或牌手造æˆ2点伤害。 -Goblin Trailblazer|领路鬼怪|生物 ~鬼怪ï¼æµ·ç›—|å¨æ…‘ -Goblin Traprunner|踩陷鬼怪|生物 ~鬼怪|æ¯å½“踩陷鬼怪攻击时,掷三枚硬å¸ã€‚ä½ æ¯çŒœå¯¹ä¸€æŽ·ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 -Goblin Trashmaster|å物鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|由你æ“控的其他鬼怪得+1/+1。\n牺牲一个鬼怪:消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Goblin Trenches||| -Goblin Tunneler|穿隧鬼怪|生物~鬼怪ï¼æµªå®¢|{T}:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Goblin Turncoat||| -Goblin War Buggy||| -Goblin War Drums||| -Goblin War Paint|鬼怪战绘|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有æ•æ·å¼‚能。 -Goblin War Party|鬼怪战宴|法术|选择一项~\n•派出三个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得æ•æ·å¼‚能。\n打包{2}{R}(如果你支付打包费用,则两项都选。) -Goblin War Strike||| -Goblin War Wagon||| -Goblin Warchief||| -Goblin Wardriver|驱战鬼怪|生物~鬼怪ï¼æˆ˜å£«|战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚) -Goblin Warrens||| -Goblin Welder|鬼怪焊工|生物~鬼怪ï¼ç¥žå™¨å¸ˆ|{T}:选择目标由任一牌手æ“控的神器和目标在该牌手åŸå¢“场中的神器牌。如果于此异能结算时这两个目标ä»åˆæ³•ï¼Œåˆ™è¯¥ç‰Œæ‰‹åŒæ—¶ç‰ºç‰²è¯¥ç¥žå™¨å¹¶å°†è¯¥ç¥žå™¨ç‰Œç§»å›žæˆ˜åœºã€‚ -Goblin Wizardry|鬼怪巫法|瞬间|派出两个1/1红色,具çµæŠ€å¼‚能的鬼怪ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç”Ÿç‰©ã€‚(æ¯å½“你施放éžç”Ÿç‰©å’’语时,它们得+1/+1直到回åˆç»“æŸã€‚) -Goblinslide|鬼怪崩|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,将一个1/1红色,具æ•æ·å¼‚能的鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -God-Eternal Bontu|永生煞神芭图|传奇生物 ~çµä¿‘ï¼ç¥ž|å¨æ…‘\n当永生煞神芭图进战场时,牺牲任æ„æ•°é‡çš„其他永久物,然åŽæŠ“ç­‰é‡çš„牌。\n当永生煞神芭图死去或从战场进入放é€åŒºæ—¶ï¼Œä½ å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ -God-Eternal Kefnet|永生煞神刻法涅|传奇生物 ~çµä¿‘ï¼ç¥ž|飞行\nä½ å¯ä»¥äºŽä½ æŠ“æ¯å›žåˆç¬¬ä¸€å¼ ç‰Œæ—¶å±•ç¤ºä¹‹ã€‚æ¯å½“你以此法展示一张瞬间或法术牌时,å¤åˆ¶è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。该å¤åˆ¶å“å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n当永生煞神刻法涅死去或从战场进入放é€åŒºæ—¶ï¼Œä½ å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ -God-Eternal Oketra|永生煞神欧柯塔|传奇生物 ~çµä¿‘ï¼ç¥ž|连击\næ¯å½“你施放生物咒语时,派出一个4/4黑色,具警戒异能的çµä¿‘ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n当永生煞神欧柯塔死去或从战场进入放é€åŒºæ—¶ï¼Œä½ å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ -God-Eternal Rhonas|永生煞神罗纳斯|传奇生物 ~çµä¿‘ï¼ç¥ž|死触\n当永生煞神罗纳斯进战场时,将æ¯ä¸ªç”±ä½ æ“控的其他生物之力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚这些生物获得警戒异能直到回åˆç»“æŸã€‚\n当永生煞神罗纳斯死去或从战场进入放é€åŒºæ—¶ï¼Œä½ å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ -God-Favored General|神泽将领|生物~人类ï¼å£«å…µ|å¯æ‚Ÿï½žæ¯å½“神泽将领æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{W}。若你如此作,将两个1/1白色士兵è¡ç”Ÿç»“界生物放进战场。 -God-Pharaoh's Faithful|法è€ç¥žçš„ä¿¡å¾’|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放è“色,黑色或红色咒语时,你获得1点生命。 -God-Pharaoh's Gift|法è€ç¥žèµ‹ç¤¼|神器|在你回åˆçš„战斗开始时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“,但它是4/4黑色çµä¿‘。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -God-Pharaoh's Statue|法è€ç¥žå¡‘åƒ|传奇神器|对手施放的咒语增加{2}æ¥æ–½æ”¾ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命。 -Godhead of Awe|敬ç•ç¥žæ€§|生物~精怪ï¼åœ£è€…|飞行\n其他生物å‡ä¸º1/1。 -Godhunter Octopus|æ•ç¥žç« é±¼|生物~章鱼|除éžé˜²å¾¡ç‰Œæ‰‹æ“控结界或被结附的永久物,å¦åˆ™æ•ç¥žç« é±¼ä¸èƒ½æ”»å‡»ã€‚ -Godless Shrine|无神祭祠|地 ~平原ï¼æ²¼æ³½|({T}:加{W}或{B}。)\n于无神祭祠进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则无神祭祠须横置进战场。 -Godo's Irregulars|ä¼å ‚éžæ­£è§„军|生物~人类ï¼æˆ˜å£«|{R}:ä¼å ‚éžæ­£è§„军对目标阻挡它的生物造æˆ1点伤害。 -Godo, Bandit Warlord|山贼王ä¼å ‚|传奇生物 ~人类ï¼é‡Žè›®äºº|当山贼王ä¼å ‚进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚若你如此作,则将你的牌库洗牌。\næ¯å½“ä¼å ‚æ¯å›žåˆé¦–度攻击时,é‡ç½®å®ƒå’Œæ‰€æœ‰ç”±ä½ æ“控的武士。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 -Gods Willing|众神æ„æ—¨|瞬间|选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚(它ä¸èƒ½è¢«è¯¥è‰²çš„东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\nå åœ1。 -Gods' Eye, Gate to the Reikai|çµç•Œå¤©é—¨ç¥žçœ¼|传奇地|{T}:加{1}到你的法术力池中。\n当çµç•Œå¤©é—¨ç¥žçœ¼ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,将一个1/1无色的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Gods' Hall Guardian|诸神大厅守护者|生物 ~猫|警戒\n预示{3}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Godsend|承阳剑|传奇神器~武具|佩带此武具的生物得+3/+3。\næ¯å½“佩带此武具的生物阻挡一个或数个生物或被一个或数个生物阻挡时,你å¯ä»¥æ”¾é€åŽè€…生物之一。\n对手ä¸èƒ½æ–½æ”¾ä¸Žä»¥æ‰¿é˜³å‰‘放é€ä¹‹ç‰ŒåŒå的牌。\n佩带{3} -Godsire|宗神|生物~野兽|警戒\n{T}:将一个8/8,红绿白三色的野兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Godtoucher|神疗师|生物~地精ï¼åƒ§ä¾£|{1}{W},{T}:于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç›®æ ‡åŠ›é‡å¤§äºŽæˆ–等于5的生物造æˆçš„所有伤害。 -Godtracker of Jund|勇得溯神师|生物~地精ï¼ç¥­å¸ˆ|æ¯å½“一个力é‡å¤§äºŽæˆ–等于5的生物在你的æ“控下进场时,你å¯ä»¥åœ¨å‹‡å¾—溯神师上放置一个+1/+1指示物。 -Goggles of Night|夜视镜片|神器 ~武具|æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,å åœ1,然åŽæŠ“一张牌。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Goham Djinn||| -Gold Myr||| -Gold-Forge Garrison|金锻驻防地|地|(由金辉守护者转化。)\n{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。\n{4},{T}:派出一个4/4无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Gold-Forged Sentinel|金铸哨兵|神器生物 ~盖美拉|飞行 -Gold-Forged Thopteryx|金铸振翼龙|神器生物 ~æé¾™ï¼æŒ¯ç¿¼æœº|飞行,系命\næ¯ä¸ªç”±ä½ æ“控的传奇永久物å‡å…·æœ‰å®ˆæŠ¤{2}。 -Goldberry, River-Daughter|河之女金莓|传奇生物 ~å®èŠ™|{T}:选择å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物。将该永久物上河之女金莓没有的指示物æ¯ç§å„从该处移一个到金莓上。\n{U},{T}:将一个或数个指示物从金莓移到å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物上。若你如此作,则抓一张牌。 -Golden Argosy|黄金阿格西å·|传奇神器 ~载具|æ¯å½“黄金阿格西å·æ”»å‡»æ—¶ï¼Œæ”¾é€æ‰€æœ‰æœ¬å›žåˆä¸­æ­è½½è¿‡å®ƒçš„生物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Golden Demise|金光殒命|法术|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n所有生物得-2/-2直到回åˆç»“æŸã€‚如果你有黄金城ç¥ç¦ï¼Œåˆ™æ”¹ä¸ºåªæœ‰ç”±å¯¹æ‰‹æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ -Golden Egg|金蛋|神器 ~食å“|当金蛋进战场时,抓一张牌。\n{1},{T},牺牲金蛋:加一点任æ„颜色的法术力。\n{2},{T},牺牲金蛋:你获得3点生命。 -Golden Guardian|金辉守护者|神器生物 ~魔åƒ|守军\n{2}:金辉守护者与å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物互斗。本回åˆä¸­ï¼Œå½“金辉守护者死去时,将它在你的æ“控下移回战场且已转化。 -Golden Hind|金角ç‰é¹¿|生物~麋鹿|{T}:加{G}到你的法术力池中。 -Golden Ratio|黄金比例|法术|由你æ“控的生物中æ¯æœ‰ä¸€ç§åŠ›é‡æ•°å€¼ï¼Œä¾¿æŠ“一张牌。 -Golden Urn|黄金秘壶|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨é»„金秘壶上放置一个充电指示物。\n{T},牺牲黄金秘壶:你获得等åŒäºŽé»„金秘壶上充电指示物数é‡çš„生命。 -Golden Wish||| -Golden-Scale Aeronaut|金鳞空行匠|生物 ~矮人ï¼é©¾æ‰‹|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n飞行 -Golden-Tail Disciple|金尾院信徒|结界生物 ~ç‹ï¼ä¿®è¡Œåƒ§|系命 -Goldenglow Moth|澄闪蛾|生物~昆虫|飞行\næ¯å½“澄闪蛾阻挡时,你å¯ä»¥èŽ·å¾—4点生命 -Goldenhide Ox|金皮公牛|结界生物~牛|星彩~æ¯å½“金皮公牛或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标生物本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 -Goldhound|金辉猎犬|神器生物 ~çå®ï¼ç‹—|先攻\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{T},牺牲金辉猎犬:加一点任æ„颜色的法术力。 -Goldmane Griffin|金鬃狮鹫|生物 ~狮鹫|飞行,警戒\n当金鬃狮鹫进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为励志领袖阿耶尼的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Goldmaw Champion|金戈牧斗士|生物 ~矮人ï¼æˆ˜å£«|ç‚«å¨ï½ž{1}{W}:横置目标生物。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Goldmeadow Dodger|金牧地躲闪客|生物~æ´è‹±ï¼æµªå®¢|金牧地躲闪客ä¸èƒ½è¢«åŠ›é‡å¤§äºŽæˆ–等于4的生物阻挡。 -Goldmeadow Harrier|金牧地扰敌兵|生物~æ´è‹±ï¼å£«å…µ|{W},{T}:横置目标生物。 -Goldmeadow Lookout|金牧地警戒员|生物~æ´è‹±ï¼å¡‘法师|{W},{T},弃一张牌:将一个1/1白色,å称为金牧地扰敌兵,且具有「{W},{T}:横置目标生物ã€çš„æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Goldmeadow Stalwart|金牧地壮汉|生物~æ´è‹±ï¼å£«å…µ|从你的手上展示一张æ´è‹±ç‰Œæˆ–支付{3},以作为使用金牧地壮汉的é¢å¤–费用。 -Goldmire Bridge|金沼结桥|神器地|金沼结桥须横置进战场。\nä¸ç­\n{T}:加{W}或{B}。 -Goldnight Castigator|金夜惩æ¶ä½¿|生物~天使|飞行,æ•æ·\n如果æŸæ¥æºå°†å¯¹ä½ é€ æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹ä½ é€ æˆä¸¤å€çš„伤害。\n如果æŸæ¥æºå°†å¯¹é‡‘夜惩æ¶ä½¿é€ æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹é‡‘夜惩æ¶ä½¿é€ æˆä¸¤å€çš„伤害。 -Goldnight Commander|金夜指挥官|生物 ~人类ï¼åƒ§ä¾£ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Goldnight Redeemer|金夜救赎使|生物~天使|飞行\n当金夜救赎使进战场时,你æ¯æ“控一个其他生物,便获得2点生命。 -Goldspan Dragon|跨金桥巨龙|生物 ~龙|飞行,æ•æ·\næ¯å½“跨金桥巨龙攻击或æˆä¸ºå’’语的目标时,派出一个çå®è¡ç”Ÿç‰©ã€‚\n由你æ“控的çå®å…·æœ‰ã€Œ{T},牺牲此神器:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠-Goldvein Pick|金脉é•|神器 ~武具|佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Goldwarden's Helm|金åšå«å¤´ç›”|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+0/+1。\n佩带{1}{W}({1}{W}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Goldwardens' Gambit|金åšå«çš„计策|法术|武具共鸣\n派出五个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚为æ¯ä¸ªè¿™ç±»è¡ç”Ÿç‰©å„进行以下æµç¨‹ï½žä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的武具贴附于其上。 -Golem Artisan|é­”åƒå·¥åŒ |神器生物 ~魔åƒ|{2}:目标神器生物得+1/+1直到回åˆç»“æŸã€‚\n{2}:选择飞行,践è¸æˆ–æ•æ·ã€‚目标神器生物获得该异能直到回åˆç»“æŸã€‚ -Golem Foundry|é­”åƒé”»ç‚‰|神器|æ¯å½“你施放一个神器咒语时,你å¯ä»¥åœ¨é­”åƒé”»ç‚‰ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n从魔åƒé”»ç‚‰ä¸Šç§»åŽ»ä¸‰ä¸ªå……电指示物:将一个3/3无色魔åƒç¥žå™¨ç”Ÿç‰©è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Golem's Heart|é­”åƒä¹‹å¿ƒ|神器|æ¯å½“牌手施放任何神器咒语时,你å¯ä»¥èŽ·å¾—1点生命。 -Golem-Skin Gauntlets||| -Golgari Brownscale|葛加ç†æ£•é³žå…½|生物~蜥蜴|当葛加ç†æ£•é³žå…½ä»Žä½ çš„åŸå¢“场置入你手上时,你获得2点生命。\nå‘掘2(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好两张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) -Golgari Charm|葛加ç†æŠ¤ç¬¦|瞬间|选择一项~• 所有生物得-1/-1直到回åˆç»“æŸã€‚• 消ç­ç›®æ ‡ç»“界。• é‡ç”Ÿæ¯ä¸ªç”±ä½ æ“控的生物。 -Golgari Cluestone|葛加ç†ç¤ºçŸ³|神器|{T}:加{B}或{G}到你的法术力池中。\n{B}{G},{T},牺牲葛加ç†ç¤ºçŸ³ï¼šæŠ“一张牌。 -Golgari Decoy|葛加ç†è¯±é¥µ|生物~地精ï¼æµªå®¢|所有能够阻挡葛加ç†è¯±é¥µçš„生物皆须阻挡之。\n食è…{3}{G}{G}({3}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) -Golgari Findbroker|葛加ç†å¼ƒç‰©è´©å•†|生物 ~妖精ï¼ç¥­å¸ˆ|当葛加ç†å¼ƒç‰©è´©å•†è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 -Golgari Germination|葛加ç†å¼èŒç”Ÿ|结界|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Golgari Grave-Troll|葛加ç†å¢“地巨魔|生物~骷髅妖ï¼å·¨é­”|葛加ç†å¢“地巨魔进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚\n{1},从葛加ç†å¢“地巨魔上移去一个+1/+1指示物:é‡ç”Ÿè‘›åŠ ç†å¢“地巨魔。\nå‘掘6 -Golgari Guildgate|葛加ç†å…¬ä¼šé—¨|地 ~门|葛加ç†å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{G}。 -Golgari Guildmage|葛加ç†å…¬ä¼šæ³•å¸ˆ|生物~地精ï¼ç¥­å¸ˆ|({B/G}å¯ç”¨{B}或{G}æ¥æ”¯ä»˜ã€‚)\n{4}{B},牺牲一个生物:将目标生物牌从你的åŸå¢“场移回你手上。\n{4}{G}:在目标生物上放置一个+1/+1指示物。 -Golgari Keyrune|葛加ç†ç¬¦é•‡å…µ|神器|{T}:加{B}或{G}到你的法术力池中。\n{B}{G}:葛加ç†ç¬¦é•‡å…µæˆä¸º2/2黑绿åŒè‰²ï¼Œå…·æœ‰æ­»è§¦å¼‚能的昆虫神器生物直到回åˆç»“æŸã€‚ -Golgari Locket|葛加ç†å é¥°|神器|{T}:加{B}或{G}。\n{B/G}{B/G}{B/G}{B/G},{T},牺牲葛加ç†å é¥°ï¼šæŠ“两张牌。 -Golgari Longlegs|葛加ç†é•¿è¶³è™«|生物~昆虫| -Golgari Raiders|葛加ç†çªå‡»é˜Ÿ|生物 ~妖精ï¼æˆ˜å£«|æ•æ·\n朽力~葛加ç†çªå‡»é˜Ÿè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚ -Golgari Rot Farm|葛加ç†è…尸农场|地|葛加ç†è…尸农场须横置进场。\n当葛加ç†è…尸农场进场时,将由你æ“控的一个地移回其拥有者手上。\n{T}:加{B}{G}到你的法术力池中。 -Golgari Rotwurm|葛加ç†è…尸亚龙|生物~çµä¿‘ï¼äºšé¾™|{B},牺牲一个生物:目标牌手失去1点生命。 -Golgari Signet|葛加ç†å°è®°|神器|{1},{T}:加{B}{G}到你的法术力池中。 -Golgari Thug|葛加ç†æµæ°“|生物~人类ï¼æˆ˜å£«|当葛加ç†æµæ°“从场上进入åŸå¢“场时,将目标生物牌从你的åŸå¢“场置于你的牌库顶。\nå‘掘4(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好四张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) -Goliath Hatchery|巨身兽孵化场|结界|当巨身兽孵化场进战场时,派出两个3/3绿色,具下毒1çš„éžç‘žäººï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ã€‚(å—到其战斗伤害的牌手还会得到一个中毒指示物。)\nè…化~在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则你选择一个由你æ“控的生物,然åŽæŠ“ç­‰åŒäºŽå…¶æ€»ä¸‹æ¯’值的牌。 -Goliath Paladin|山巨人圣武士|生物 ~巨人ï¼éª‘士|警戒\n当山巨人圣武士进战场时,你掌æ¡å…ˆåˆ¶ã€‚ -Goliath Sphinx|巨硕å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行 -Goliath Spider|巨硕蜘蛛|生物~蜘蛛|巨硕蜘蛛能视åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。 -Goliath Truck|格利亚å¡è½¦|神器 ~载具|装载部队~æ¯å½“格利亚å¡è½¦æ”»å‡»æ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物上放置两个+1/+1指示物。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Gollum's Bite|咕噜啮咬|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚\n{3}{B},从你的åŸå¢“场中放é€å’•å™œå•®å’¬ï¼šé­”戒引诱你。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Gollum, Obsessed Stalker|痴迷跟踪怪咕噜|传奇生物 ~åŠèº«äººï¼æƒŠæƒ§å…½|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½æœ¬ç›˜æ¸¸æˆä¸­å—过å称为痴迷跟踪怪咕噜之生物战斗伤害的对手å‡å¤±åŽ»è‹¥å¹²ç”Ÿå‘½ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­èŽ·å¾—过的生命数é‡ã€‚ -Gollum, Patient Plotter|è€å¿ƒè°‹ç­–鬼咕噜|传奇生物 ~åŠèº«äººï¼æƒŠæƒ§å…½|当è€å¿ƒè°‹ç­–鬼咕噜离开战场时,魔戒引诱你。\n{B},牺牲一个生物:将咕噜从你的åŸå¢“场移回你手上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Gollum, Scheming Guide|密谋å‘导咕噜|传奇生物 ~åŠèº«äººï¼æƒŠæƒ§å…½|æ¯å½“密谋å‘导咕噜攻击时,检视你牌库顶的两张牌,将它们以任æ„顺åºæ”¾å›žï¼Œç„¶åŽé€‰æ‹©åœ°æˆ–éžåœ°ã€‚任一对手猜你的牌库顶牌是å¦ä¸ºæ‰€é€‰ç±»åˆ«ã€‚展示该牌。若其猜对,则将咕噜移出战斗。若å¦ï¼Œåˆ™ä½ æŠ“一张牌且咕噜本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Golos, Tireless Pilgrim|ä¸å€¦æœåœ£æ¢°æˆˆç½—æ–¯|传奇神器生物 ~斥候|当ä¸å€¦æœåœ£æ¢°æˆˆç½—斯进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n{2}{W}{U}{B}{R}{G}:放é€ä½ ç‰Œåº“顶的三张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Goma Fada Vanguard|哥马法达先锋|生物 ~人类ï¼æˆ˜å£«|æ¯å½“哥马法达先锋攻击时,选择目标由对手æ“控且力é‡ç­‰äºŽæˆ–å°äºŽç”±ä½ æ“控之战士数é‡çš„生物。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Gomazoa|格玛ä½é›…|生物~水æ¯|守军,飞行\n{T}:将格玛ä½é›…与它所阻挡的æ¯ä¸ªç”Ÿç‰©å„置于其拥有者的牌库顶,然åŽè¿™äº›ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Gond Gate|è´¡å¾·é—¨|地 ~门|由你æ“控的门都未横置地进战场。\n{T}:加{C}。\n{T}:加一点法术力,其颜色为由你æ“控的门能产生之任一颜色。 -Gone Missing|失踪|法术|将目标永久物置于其拥有者的牌库顶。\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) -Gone|Gone|瞬间|将目标ä¸ç”±ä½ æ“控的生物移回其拥有者手上。 -Gonti's Aether Heart|è´¡æ的乙太心è„|传奇神器|æ¯å½“è´¡æ的乙太心è„或å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}{E}{E}{E}{E}{E},放é€è´¡æ的乙太心è„:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Gonti's Machinations|è´¡æ的阴谋|结界|æ¯å½“ä½ æ¯å›žåˆç¬¬ä¸€æ¬¡å¤±åŽ»ç”Ÿå‘½æ—¶ï¼Œä½ å¾—到{E}。(你得到一个能é‡æŒ‡ç¤ºç‰©ã€‚伤害会导致失去生命。)\n支付{E}{E},牺牲贡æ的阴谋:æ¯ä½å¯¹æ‰‹å„失去3点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 -Gonti, Lord of Luxury|奢åŽé¢†ä¸»è´¡æ|传奇生物 ~乙太ç§ï¼æµªå®¢|死触\n当奢åŽé¢†ä¸»è´¡æ进战场时,检视目标对手牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽè¯¥ç‰Œåº“底。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å¹¶æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 -Good-Fortune Unicorn|好è¿ç‹¬è§’å…½|生物 ~独角兽|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在该生物上放置一个+1/+1指示物。 -Gor Muldrak, Amphinologist|埃分æ—学者葛末札|传奇生物 ~人类ï¼æ–¥å€™|你和由你æ“控的永久物具有åç«èœ¥èœ´ä¿æŠ¤å¼‚能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½æ“控生物数é‡ä¸ºæ‰€æœ‰ç‰Œæ‰‹ä¸­æœ€å°‘者的牌手å„派出一个4/3è“色ç«èœ¥èœ´ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Gorbag of Minas Morgul|米那斯魔å¤å°”的戈巴格|传奇生物 ~åŠå…½äººï¼å£«å…µ|æ¯å½“一个由你æ“控的鬼怪或åŠå…½äººå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†å®ƒç‰ºç‰²ã€‚当你如此作时,选择一项~\n•抓一张牌。\n•派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Gore Swine|ç ç‰™é‡ŽçŒª|生物~野猪| -Gore Vassal|è¡€å—下属|生物~猎犬|牺牲血å—下属:在目标生物上放置一个-1/-1指示物。 然åŽå¦‚果该生物的防御力为1或更多,则é‡ç”Ÿä¹‹ã€‚ -Gore-House Chainwalker|嗜血屋链行人|生物~人类ï¼æˆ˜å£«|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) -Goreclaw, Terror of Qal Sisma|黑山之å¨è¡€çˆª|传奇生物 ~熊|你施放之力é‡ç­‰äºŽæˆ–大于4的生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\næ¯å½“黑山之å¨è¡€çˆªæ”»å‡»æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控且力é‡ç­‰äºŽæˆ–大于4的生物å‡å¾—+1/+1且获得践è¸å¼‚能。 -Gorehorn Minotaurs|血角牛头怪|生物~牛头怪ï¼æˆ˜å£«|嗜血2 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。) -Goremand|嗜血餮魔|生物 ~æ¶é­”|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n飞行\nè·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n当嗜血餮魔进战场时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。 -Goretusk Firebeast||| -Gorex, the Tombshell|驮墓龟高雷兹|传奇生物 ~çµä¿‘ï¼é¾Ÿ|ä½ å¯ä»¥ä»Žä½ åŸå¢“场放é€ä»»æ„æ•°é‡çš„生物牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n死触\næ¯å½“驮墓龟高雷兹攻击或死去时,éšæœºé€‰æ‹©ä¸€å¼ ä»¥é«˜é›·å…¹æ”¾é€çš„牌,并将该牌置于其拥有者手上。 -Gorger Wurm|åžé£Ÿäºšé¾™|生物~亚龙|åžå™¬1 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。) -Gorging Vulture|食尸兀鹰|生物 ~鸟|飞行\n当食尸兀鹰进战场时,将你牌库顶的四张牌置入你的åŸå¢“场。æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç”Ÿç‰©ç‰Œç½®å…¥ä½ çš„åŸå¢“场,你便获得1点生命。 -Gorgon Flail|蛇å‘妖连枷|神器~武具|佩带此武具的生物得+1/+1且具有死触异能。 (å—到此生物之伤害的生物会被消ç­ã€‚ ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¹‹æˆ˜æ–—伤害在阻挡它或被它阻挡的任何生物之间分é…。)\n佩带{2} ({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Gorgon Recluse|éšé蛇å‘妖|生物 ~蛇å‘妖|æ¯å½“éšé蛇å‘妖阻挡éžé»‘色的生物或被éžé»‘色的生物阻挡,在战斗结æŸæ—¶æ¶ˆç­åŽè€…。\n疯魔{B}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Gorgon's Head|蛇å‘妖首|神器~武具|佩带此武具的生物具有死触异能。\n佩带{2} -Gorilla Chieftain||| -Gorilla Shaman|大猩猩祭师|生物 ~猿猴ï¼ç¥­å¸ˆ|{X}{X}{1}:消ç­ç›®æ ‡æ³•æœ¯åŠ›å€¼ä¸ºXçš„éžç”Ÿç‰©ç¥žå™¨ã€‚ -Gorilla Titan||| -Gorilla Warrior||| -Goring Ceratops|猛抵犄角龙|生物 ~æé¾™|连击\næ¯å½“猛抵犄角龙攻击时,由你æ“控的其他生物获得连击异能直到回åˆç»“æŸã€‚ -Goring Warplow|猛抵战çŠ|神器生物 ~组构体|死触\n//PRT-Prototype_Mech//\n{1}{B}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n1/1 -Gorion, Wise Mentor|ç¿æ™ºå¯¼å¸ˆè‘›åŠ›å®‰|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|警戒\næ¯å½“你施放历险咒语时,你å¯ä»¥å°†å®ƒå¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Gorm the Great|伟岸å¤ç½—穆|传奇生物 ~巨人ï¼æˆ˜å£«|与无影维特兹æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†ç»´ç‰¹å…¹ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n警戒\n若能阻挡伟岸å¤ç½—穆,则必须阻挡之,且若能用两个或更多生物阻挡å¤ç½—穆,则必须如此阻挡之。 -Goro-Goro and Satoru|骨碌骨碌与梅泽悟|传奇生物 ~鬼怪ï¼äººç±»|æ¯å½“由你æ“控德一个或数个本回åˆè¿›æˆ˜åœºä¹‹ç”Ÿç‰©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出一个5/5红色, 具飞行异能的龙ï¼ç²¾æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{R}:由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Goro-Goro, Disciple of Ryusei|æµæ˜Ÿä¿¡å¾’骨碌骨碌|传奇生物 ~鬼怪ï¼æ­¦å£«|{R}:由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{3}{R}{R}:派出一个5/5红色,具飞行异能的龙ï¼ç²¾æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽç”±ä½ æ“控且有饰装的生物进行攻击期间起动。 -Goryo's Vengeance|怨çµå¤ä»‡|瞬间~å¤å’’|将目标传奇生物牌从你的åŸå¢“场移回场上。 该生物获得æ•æ·å¼‚能。 在回åˆç»“æŸæ—¶å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚\n通è”å¤å’’{2}{B} (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) -Gossamer Phantasm|薄纱幻象|生物 ~虚影|飞行\n当薄纱幻象æˆä¸ºå’’语或异能的目标时,将它牺牲。 -Gothmog, Morgul Lieutenant|é­”å¤å°”副头领勾斯魔格|传奇生物 ~人类ï¼å£«å…µ|当魔å¤å°”副头领勾斯魔格进战场时,囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚)\n由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰æ­»è§¦å¼‚能。 -Gouged Zealot|挖眼狂信者|生物 ~独眼巨人ï¼ç‹‚战士|延势\nèºç‹‚~æ¯å½“挖眼狂信者攻击时,若你åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,则挖眼狂信者对æ¯ä¸ªç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物å„造æˆ1点伤害。 -Govern the Guildless|指挥无所属者|法术|获得目标å•è‰²ç”Ÿç‰©çš„æ“控æƒã€‚\n预报~{1}{U},从你手上展示指挥无所属者:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©çš„颜色æˆä¸ºç”±ä½ é€‰æ‹©çš„颜色或颜色组åˆã€‚ (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) -Graaz, Unstoppable Juggernaut|百胜战车格拉兹|传奇神器生物 ~攻城巨车|由你æ“控的攻城巨车æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n由你æ“控的攻城巨车ä¸èƒ½è¢«å¢™é˜»æŒ¡ã€‚\n由你æ“控的其他生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/3,且é¢å¤–具有攻城巨车此生物类别。 -Grab the Reins||| -Graceblade Artisan|åŽåˆƒå¡‘僧|生物~人类ï¼ä¿®è¡Œåƒ§|åŽåˆƒå¡‘僧上æ¯ç»“附一个çµæ°”,便得+2/+2。 -Graceful Adept|优雅å师|生物~人类ï¼æ³•æœ¯å¸ˆ|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚ -Graceful Antelope||| -Graceful Cat|雅猫|生物~猫|æ¯å½“雅猫攻击时,它得+1/+1直到回åˆç»“æŸã€‚ -Graceful Reprieve|优雅å…éš¾|瞬间|当目标生物于本回åˆç½®å…¥ä»»ä¸€åŸå¢“场时,将该牌在其拥有者的æ“控下移回场上。 -Graceful Restoration|优雅å¤å½’|法术|选择一项~\n•将目标生物牌从你的åŸå¢“场移回战场,且上é¢é¢å¤–有一个+1/+1指示物。\n•将至多两张目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 -Graf Harvest|战墓收æˆ|结界|由你æ“控的çµä¿‘具有å¨æ…‘异能。(它们åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{3}{B},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šå°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Graf Mole|墓地鼹鼠|生物~鼹鼠ï¼é‡Žå…½|æ¯å½“你牺牲一个线索时,你获得3点生命。 -Graf Rats|墓地鼠群|生物~è€é¼ |在你回åˆçš„战斗开始时,若由你拥有且由你æ“控的永久物中åŒæ—¶æœ‰å¢“地鼠群与一个å称为åˆå¤œæ‹¾è’客的生物,则放é€å®ƒä»¬ï¼Œç„¶åŽå°†å®ƒä»¬èžåˆä¸ºå±å“寄主。 -Graf Reaver|墓地裂肢兵|生物 ~çµä¿‘ï¼æˆ˜å£«|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当墓地裂肢兵榨å–生物时,消ç­ç›®æ ‡é¹æ´›å®¢ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¢“地裂肢兵对你造æˆ1点伤害。 -Grafdigger's Cage|挖åŸäººå›šç¬¼|神器|åŸå¢“场和牌库中的生物牌ä¸èƒ½è¿›æˆ˜åœºã€‚\n牌手ä¸èƒ½ä»ŽåŸå¢“场或牌库中施放咒语。 -Grafted Butcher|æ¤é«“屠夫|生物 ~éžç‘žäººï¼æ­¦å£«|当æ¤é«“屠夫进战场时,由你æ“控的éžç‘žäººèŽ·å¾—å¨æ…‘异能直到回åˆç»“æŸã€‚\n由你æ“控的其他éžç‘žäººå¾—+1/+1。\n{3}{B},牺牲一个神器或生物:将æ¤é«“屠夫从你的åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Grafted Exoskeleton|外殖骨骼|神器~武具|佩带此武具的生物得+2/+2且具有侵染异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“外殖骨骼从永久物上å¸è£…时,牺牲该永久物。\n佩带{2} -Grafted Growth|接殖æˆé•¿|结界 ~çµæ°”|结附于地\n当接殖æˆé•¿è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物或载具上放置一个+1/+1指示物。\n所结附的地具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠-Grafted Identity|身份强殖|结界 ~çµæ°”|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n结附于生物\nä½ æ“控所结附的生物。\n所结附的生物得+1/+1。 -Grafted Skullcap||| -Grafted Wargear|æ¤é«“战甲|神器 ~武具|佩带此武具的生物得+3/+2。\næ¯å½“æ¤é«“战甲从任一永久物上å¸è£…时,牺牲该永久物。\n佩带{0}({0}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Grakmaw, Skyclave Ravager|空境噬怪血盆å£|传奇生物 ~多头龙ï¼æƒŠæƒ§å…½|空境噬怪血盆å£è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ª+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,若其上有+1/+1指示物,则在血盆å£ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当血盆å£æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªX/X,黑绿åŒè‰²çš„多头龙è¡ç”Ÿç”Ÿç‰©ï¼ŒX为血盆å£ä¸Š+1/+1指示物的数é‡ã€‚ -Grand Abolisher|止咒高僧|生物~人类ï¼åƒ§ä¾£|在你的回åˆä¸­ï¼Œæ‰€æœ‰å¯¹æ‰‹éƒ½ä¸èƒ½æ–½æ”¾å’’语或起动神器ã€ç”Ÿç‰©ã€æˆ–结界的异能。 -Grand Arbiter Augustin IV|大仲è£è€…奥å¤æ–¯æ±€å››ä¸–|传奇生物 ~人类ï¼å‚è°‹|你施放的白色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n你施放的è“色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n对手施放的咒语增加{1}æ¥æ–½æ”¾ã€‚ -Grand Architect|高ä½æž„念师|生物 ~维多肯ï¼ç¥žå™¨å¸ˆ|由你æ“控的其他è“色生物得+1/+1。\n{U}:目标神器生物æˆä¸ºè“色直到回åˆç»“æŸã€‚\n横置一个由你æ“控且未横置的è“色生物:加{C}{C}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。 -Grand Coliseum||| -Grand Crescendo|æ¸å¼ºç»ˆå“|瞬间|派出X个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Grand Master of Flowers|百花宗师|传奇é¹æ´›å®¢ ~巴哈姆特|åªè¦ç™¾èŠ±å®—师上有七个或更多忠诚指示物,他便是7/7é¾™ï¼ç¥žç”Ÿç‰©ï¼Œä¸”具有飞行与ä¸ç­å¼‚能。\n+1:直到你的下一个回åˆï¼Œç›®æ ‡ä¸å…·æœ‰å…ˆæ”»ï¼Œè¿žå‡»æˆ–警戒异能的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n+1:从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为散打武僧的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则洗牌。 -Grand Melee||| -Grand Warlord Radha|大军阀拉妲|传奇生物 ~妖精ï¼æˆ˜å£«|æ•æ·\næ¯å½“由你æ“控的一个或数个生物攻击时,加等é‡çš„法术力,其颜色为{R}å’Œï¼æˆ–{G}çš„ä»»æ„组åˆã€‚直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ -Granite Grip||| -Granite Shard||| -Granitic Titan|花岗岩泰å¦|生物~元素|å¨æ…‘\n循环{2}({2},弃掉此牌:抓一张牌。) -Granted|心愿得é‚|法术~历险|ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–选择一张由你拥有的éžç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ -Granulate|化为碎粒|法术|消ç­æ‰€æœ‰éžåœ°ï¼Œä¸”总法术力费用等于或å°äºŽ4的神器。 -Grapeshot Catapult||| -Grapeshot|霰散弹|法术|霰散弹对任æ„一个目标造æˆ1点伤害。\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) -Grapple with the Past|纠结过往|瞬间|将你牌库顶的三张牌置入你的åŸå¢“场,然åŽä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©æˆ–地牌从你的åŸå¢“场移回你手上。 -Grappler Spider|勾缠蜘蛛|生物~蜘蛛|延势 (此生物能阻挡具飞行异能的生物。) -Grappling Hook|爪钩|神器~武具|佩带此武具的生物具有连击异能。\næ¯å½“佩带此武具的生物攻击时,你å¯ä»¥ä»¤ç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½é˜»æŒ¡å®ƒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚\n佩带{4} -Grappling Sundew|攫物毡苔|生物 ~æ¤ç‰©|守军,延势\n{4}{G}:攫物毡苔获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†æ­¤ç”Ÿç‰©æ¶ˆç­ã€‚) -Grasp of Darkness|黑暗之攫|瞬间|目标生物得-4/-4直到回åˆç»“æŸã€‚ -Grasp of Fate|命è¿ä¹‹æ”«|结界|当命è¿ä¹‹æ”«è¿›æˆ˜åœºæ—¶ï¼Œä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到命è¿ä¹‹æ”«ç¦»å¼€æˆ˜åœºã€‚(这些永久物会在å„自拥有者的æ“控下移回。) -Grasp of Phantoms|å¹½çµä¹‹æ”«|法术|将目标生物置于其拥有者的牌库顶。\n返照{7}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Grasp of the Hieromancer|圣术士之攫|结界~çµæ°”|结附于生物所结附的生物得+1/+1且具有「æ¯å½“此生物攻击时,横置目标由防御牌手æ“控的生物。〠-Grasping Current|攫陷潮æµ|法术|将至多两个目标生物移回其拥有者手上。\n从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为çµæŽ§é€¸æ‰æ°æ–¯çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Grasping Dunes|攫陷沙丘|地~沙漠|{T}:加{C}到你的法术力池中。\n{1},{T},牺牲攫陷沙丘:在目标生物上放置一个-1/-1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Grasping Giant|攫戾巨人|生物 ~巨人|警戒\næ¯å½“攫戾巨人被生物阻挡时,放é€è¯¥ç”Ÿç‰©ï¼Œç›´åˆ°æ”«æˆ¾å·¨äººç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Grasping Scoundrel|贪婪æ¶æ£|生物 ~人类ï¼æµ·ç›—|åªè¦è´ªå©ªæ¶æ£æ­£è¿›è¡Œæ”»å‡»ï¼Œå®ƒä¾¿å¾—+1/+0。 -Grasping Thrull|攫掠索尔兽|生物 ~索尔兽|飞行\n当攫掠索尔兽进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害且你获得2点生命。 -Grassland Crusader||| -Grasslands|牧è‰åŽŸé‡Ž|地|牧è‰åŽŸé‡Žé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T},牺牲牧è‰åŽŸé‡Žï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ ‘林或平原牌,将之放进战场,然åŽæ´—牌。 -Grateful Apparition|感德亡çµ|生物 ~精怪|飞行\næ¯å½“感德亡çµå¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Gratuitous Violence||| -Grave Betrayal|åŸåœºå›è¡Œ|结界|æ¯å½“一个ä¸ç”±ä½ æ“控的生物死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下返回战场,且其上é¢å¤–有一个+1/+1指示物。该生物é¢å¤–具有黑色此颜色与「çµä¿‘ã€æ­¤ç±»åˆ«ã€‚ -Grave Birthing|生自墓穴|瞬间|虚色(此牌没有颜色。)目标对手从其åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚你将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。ã€æŠ“一张牌。 -Grave Bramble|åŸåœºç«¹|生物~æ¤ç‰©|守军,åçµä¿‘ä¿æŠ¤ -Grave Consequences||| -Grave Defiler||| -Grave Endeavor|肃穆勇进|瞬间|掷两颗d10并选择一个掷骰结果。将一张生物牌从你的åŸå¢“场移回战场,且上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽè¯¥æŽ·éª°ç»“果。然åŽæ¯ä½å¯¹æ‰‹å„失去X点生命,且你获得X点生命,X为å¦ä¸€ä¸ªæŽ·éª°ç»“果。 -Grave Exchange|交æ¢åŸå¢“|法术|将目标生物牌从你的åŸå¢“场移回你手上。 目标牌手牺牲一个生物。 -Grave Pact||| -Grave Peril|涉险墓地|结界|当一个éžé»‘色的生物进战场时,牺牲涉险墓地。若你如此作,则消ç­è¯¥ç”Ÿç‰©ã€‚ -Grave Scrabbler|墓地翻拣怪|生物 ~çµä¿‘|疯魔{1}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。)\n当墓地翻拣怪进战场时,若曾支付其疯魔费用,则你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»ŽåŸå¢“场移回其拥有者手上。 -Grave Sifter|ç­›åŸå…½|生物~元素ï¼é‡Žå…½|当筛åŸå…½è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„选择一个生物类别,并将任æ„æ•°é‡è¯¥ç±»åˆ«çš„牌从他的åŸå¢“场移回其手上。 -Grave Strength|墓地之力|法术|选择目标生物。将你牌库顶的三张牌置入你的åŸå¢“场,然åŽä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Grave Titan|墓地泰å¦|生物~巨人|死触\næ¯å½“墓地泰å¦è¿›æˆ˜åœºæˆ–攻击时,将两个2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Grave Upheaval|åŸåœºåŠ¨è¡|法术|将目标生物牌在你的æ“控下从åŸå¢“场放进战场。它获得æ•æ·å¼‚能。\n循环基本地{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。) -Grave-Shell Scarab|铭壳圣甲虫|生物~昆虫|{1},牺牲铭壳圣甲虫:抓一张牌。\nå‘掘1(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好一张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) -Gravebane Zombie||| -Graveblade Marauder|墓刃劫掠者|生物 ~人类ï¼æˆ˜å£«|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\næ¯å½“墓刃劫掠者对任一牌手造æˆæˆ˜æ–—伤害时,该牌手失去等åŒäºŽä½ åŸå¢“场中生物牌数é‡çš„生命。 -Graveborn Muse||| -Gravebreaker Lamia|ç ´åŸæ‹‰å¼¥äºš|结界生物 ~蛇ï¼æ‹‰å¼¥äºš|系命\n当破åŸæ‹‰å¼¥äºšè¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®å…¥ä½ çš„åŸå¢“场,然åŽå°†ä½ çš„牌库洗牌。\n你从你åŸå¢“场施放的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Gravecrawler|墓场åŒå°¸|生物 ~çµä¿‘|墓场åŒå°¸ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nåªè¦ä½ æ“控çµä¿‘,你便å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放墓场åŒå°¸ã€‚ -Gravedigger||| -Gravegouger||| -Gravel Slinger||| -Gravel-Hide Goblin|扬砾鬼怪|生物 ~鬼怪ï¼ç¥­å¸ˆ|{3}{G}:扬砾鬼怪得+2/+2直到回åˆç»“æŸã€‚ -Gravelgill Axeshark|砂鳃斧人鱼|生物~人鱼ï¼å£«å…µ|留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Gravelgill Duo|砂鳃æ­æ¡£|生物~人鱼ï¼æµªå®¢ï¼æˆ˜å£«|æ¯å½“你使用一个è“色咒语时,砂鳃æ­æ¡£å¾—+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用一个黑色咒语时,砂鳃æ­æ¡£èŽ·å¾—æ惧异能直到回åˆç»“æŸã€‚ -Gravelighter|墓ç¯çµ|生物 ~精怪|飞行\n当墓ç¯çµè¿›æˆ˜åœºæ—¶ï¼Œå¦‚果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ æŠ“一张牌。若å¦ï¼Œåˆ™æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 -Graven Abomination|铭身憎æ¶å…½|神器生物~惊惧兽|当铭身憎æ¶å…½æ”»å‡»æ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»Žé˜²å¾¡ç‰Œæ‰‹çš„åŸå¢“场放é€ã€‚ -Graven Cairns|铭刻圆石|地|{T}:加{1}到你的法术力池中。\n{B/R},{T}:加{B}{B},{B}{R},或{R}{R}到你的法术力池中。 -Graven Dominator|铭身支é…者|生物~石åƒé¬¼|飞行\n缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当铭身支é…者进场或它所缠身的生物置入åŸå¢“场时,所有其它生物æˆä¸º1/1直到回åˆç»“æŸã€‚ -Graven Lore|铭刻传说|雪境瞬间|å åœX,X为施放此咒语时支付过的{S}æ•°é‡ï¼Œç„¶åŽæŠ“三张牌。({S}为产自雪境æ¥æºçš„法术力。) -Gravepurge|净空åŸåœ°|瞬间|将任æ„æ•°é‡çš„目标生物牌从你的åŸå¢“场置于你的牌库顶。\n抓一张牌。 -Graverobber Spider|盗墓蜘蛛|生物~蜘蛛|延势\n{3}{B}:盗墓蜘蛛得+X/+X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中生物牌的数é‡ã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Graveshifter|筛墓怪|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n当筛墓怪进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Gravespawn Sovereign||| -Gravestorm||| -Gravetiller Wurm|ç¿»åŸäºšé¾™|生物~亚龙|丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œç¿»åŸäºšé¾™è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª+1/+1指示物。 -Gravewaker|醒尸çµé¸Ÿ|生物 ~鸟ï¼ç²¾æ€ª|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n{5}{B}{B}:将目标生物牌从你的åŸå¢“场横置移回战场。 -Graveyard Marshal|åŸåœºå…ƒå¸…|生物 ~çµä¿‘ï¼å£«å…µ|{2}{B},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªæ¨ªç½®çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Graveyard Shift|åŸå¢“å˜å¹»|法术|åªè¦ä½ åŸå¢“场中牌的法术力值有五ç§æˆ–更多,此咒语便具有闪现异能。\n将目标生物牌从你的åŸå¢“场移回战场。 -Graveyard Shovel|åŸå¢“场土铲|神器|{2},{T}:目标牌手从其åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚如果该牌是生物牌,则你获得2点生命。 -Gravitational Shift|引力翻转|结界|具飞行异能的生物得+2/+0。\nä¸å…·é£žè¡Œå¼‚能的生物得-2/-0。 -Gravitic Punch|é‡åŠ›å†²æ‹³|法术|目标由你æ“控的生物对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) -Gravity Negator|é‡åŠ›å动体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n飞行\næ¯å½“é‡åŠ›å动体攻击时,你å¯ä»¥æ”¯ä»˜{C}。若你如此作,则å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚({C}代表无色法术力。) -Gravity Well|é‡åŠ›äº•|结界|æ¯å½“一个具飞行异能的生物攻击时,它失去飞行异能直到回åˆç»“æŸã€‚ -Graxiplon||| -Gray Harbor Merfolk|ç°æ¸¯äººé±¼|生物 ~人鱼ï¼æµªå®¢|ç°æ¸¯äººé±¼ä¸èƒ½è¢«é˜»æŒ¡ã€‚\nåªè¦ä½ æ“控为生物或é¹æ´›å®¢çš„指挥官,ç°æ¸¯äººé±¼ä¾¿å¾—+2/+0。 -Gray Merchant of Asphodel|安ç¦é™µçš„æš—è´¾|生物 ~çµä¿‘|当安ç¦é™µçš„暗贾进战场时,æ¯ä½å¯¹æ‰‹å„失去X点生命,X为你的黑色献力。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) -Graypelt Hunter|ç°çš®çŒŽäºº|生物~人类ï¼æˆ˜å£«ï¼ä¼™ä¼´|è·µè¸\næ¯å½“ç°çš®çŒŽäººæˆ–å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨ç°çš®çŒŽäººä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Graypelt Refuge|ç°çš®é¿éš¾æ‰€|地|ç°çš®é¿éš¾æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当ç°çš®é¿éš¾æ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{G}或{W}到你的法术力池中。 -Grayscaled Gharial|ç°é³žé•¿å»é³„|生物~鳄鱼|海岛行者 -Grazilaxx, Illithid Scholar|çµå¸æ€ªå­¦è€…葛拉å‰æ‹‰å…‹æ–¯|传奇生物 ~惊惧兽|æ¯å½“一个由你æ“控的生物被阻挡时,你å¯ä»¥å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Grazing Gladehart|食è‰æž—鹿|生物~羚羊|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥èŽ·å¾—2点生命。 -Grazing Kelpie|食è‰å‡¯å°”比|生物~野兽|{G/U},牺牲食è‰å‡¯å°”比:将目标牌从任一åŸå¢“场置于其拥有者的牌库底。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Grazing Whiptail|食è‰éž­å°¾é¾™|生物 ~æé¾™|延势 -Greasefang, Okiba Boss|炽场帮头目脂牙|传奇生物 ~è€é¼ ï¼é©¾æ‰‹|在你回åˆçš„战斗开始时,将目标载具牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Great Desert Prospector|大沙漠勘探家|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当大沙漠勘探家进战场时,你æ¯æ“控一个其他生物,便派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(魔力石è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Great Furnace||| -Great Hall of Starnheim|斯达海姆正殿|地|斯达海姆正殿须横置进战场。\n{T}:加{B}。\n{W}{W}{B},{T},牺牲斯达海姆正殿与一个由你æ“控的生物:派出一个4/4白色,具飞行与警戒异能的天使ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Great Hall of the Citadel|王城大厅|地|{T}:加{C}。\n{1},{T}:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä¼ å¥‡å’’语。 -Great Hart|雄伟赤鹿|生物~麋鹿| -Great Oak Guardian|巨橡树å«|生物~树妖|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)延势当巨橡树å«è¿›æˆ˜åœºæ—¶ï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物得+2/+2直到回åˆç»“æŸã€‚将它们é‡ç½®ã€‚ -Great Sable Stag|大型è¤é›„鹿|生物~麋鹿|大型è¤é›„鹿ä¸èƒ½è¢«å击。\nåè“ä¿æŠ¤ï¼Œå黑ä¿æŠ¤ (此生物ä¸èƒ½è¢«è“色或黑色的东西所阻挡,指定为目标,造æˆä¼¤å®³ï¼Œæˆ–是被结附。) -Great Teacher's Decree|大宗师之决断|法术|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Great Unclean One|大ä¸å‡€è€…|生物 ~æ¶é­”|回å“å¬å”¤ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去2点生命。然åŽæ¯æœ‰ä¸€ä½æ€»ç”Ÿå‘½æ¯”你少的对手,便派出一个1/3黑色,å称为纳垢瘟疫行者的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚ -Great Whale||| -Great-Horn Krushok|巨角寇犀|生物~野兽| -Greataxe|巨斧|神器 ~武具|佩带此武具的生物得+4/+0。\n佩带{5}({5}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Greatbow Doyen|巨弓首席|生物~地精ï¼å¼“箭手|由你æ“控的其他弓箭手生物得+1/+1。\næ¯å½“由你æ“控的一个弓箭手对生物造æˆä¼¤å®³æ—¶ï¼Œè¯¥å¼“箭手对该生物的æ“控者造æˆç­‰é‡çš„伤害。 -Greater Auramancy|高等çµæ°”术|结界|由你æ“控的其他结界具有帷幕异能。\n由你æ“控ã€ä¸”被结附的生物具有帷幕异能。 -Greater Basilisk|高大蜥怪|生物~蜥怪|死触 -Greater Forgeling|高等锻ç«å¦–|生物~元素|{1}{R}:高等锻ç«å¦–å¾—+3/-3直到回åˆç»“æŸã€‚ -Greater Gargadon|高大乳齿巨象|生物 ~野兽|延缓10~{R}\n牺牲一个神器,生物或地:从高大乳齿巨象上移去一个计时指示物。åªèƒ½äºŽé«˜å¤§ä¹³é½¿å·¨è±¡å·²å»¶ç¼“时起动。 -Greater Good||| -Greater Harvester|高大索命妖|生物~惊惧兽|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。\næ¯å½“高大索命妖对任一牌手造æˆæˆ˜æ–—伤害时,该牌手牺牲两个永久物。 -Greater Mossdog|高等苔藓犬|生物~猎犬|å‘掘3(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好三张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) -Greater Realm of Preservation||| -Greater Sandwurm|高大沙丘亚龙|生物 ~亚龙|高大沙丘亚龙ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n循环{2}({2},弃掉此牌:抓一张牌。) -Greater Stone Spirit|高等石精怪|生物~元素ï¼ç²¾æ€ª|具飞行异能的生物ä¸èƒ½é˜»æŒ¡é«˜ç­‰çŸ³ç²¾æ€ªã€‚\n{2}{R}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+0/+2且获得「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠-Greater Tanuki|巨貉|结界生物 ~狗|è·µè¸\n魂力~{2}{G},弃掉巨貉:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Greater Werewolf||| -Greatsword of Tyr|æ尔的巨剑|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,在其上放置一个+1/+1指示物并横置至多一个目标由防御牌手æ“控的生物。\n佩带{W}({W}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Greatsword|巨剑|神器~武具|佩带此武具的生物得+3/+0。\n佩带{3} ({3}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Greed||| -Green Dragon|绿龙|生物 ~龙|飞行\n剧毒喷å~当绿龙进战场时,直到回åˆç»“æŸï¼Œæ¯å½“一个由对手æ“控的生物å—到伤害时,消ç­å—到伤害的该生物。 -Green Slime|绿å²èŽ±å§†|生物 ~æµæµ†|闪现\n当绿å²èŽ±å§†è¿›æˆ˜åœºæ—¶ï¼Œå击目标æ¥æºä¸ºç¥žå™¨æˆ–结界的起动å¼æˆ–触å‘å¼å¼‚能。如果以此法å击了æŸæ°¸ä¹…物的异能,则消ç­è¯¥æ°¸ä¹…物。\n预示{G}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Green Sun's Twilight|绿阳垂暮|法术|展示你牌库顶的X加一张牌。选择其中一张生物牌和ï¼æˆ–一张地牌。将这些牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果X等于或大于5,则改为将所选的牌都放进战场或置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Green Sun's Zenith|绿阳当空|法术|从你牌库中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的绿色生物牌,将之放进战场,然åŽæ´—牌。将绿阳当空洗入其拥有者的牌库。 -Greenbelt Rampager|绿地狂象|生物~象|当绿地狂象进战场时,支付{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。若你无法如此作,则将绿地狂象移回其拥有者的手上且你得到{E}。 -Greener Pastures||| -Greenhilt Trainee|碧柄学员|生物~妖精ï¼æˆ˜å£«|{T}:目标生物得+4/+4直到回åˆç»“æŸã€‚ åªå¯ä»¥äºŽç¢§æŸ„学员的力é‡å¤§äºŽæˆ–等于4时起动此异能。 -Greenseeker|寻碧者|生物 ~妖精ï¼å¡‘法师|{G},{T},弃一张牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Greenside Watcher|绿野看守|生物~妖精ï¼å¾·é²ä¼Š|{T}:é‡ç½®ç›®æ ‡é—¨ã€‚ -Greensleeves, Maro-Sorcerer|玛洛术士绿袖|传奇生物 ~元素|åé¹æ´›å®¢ä¿æŠ¤ï¼Œå法术师ä¿æŠ¤\n玛洛术士绿袖的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\næ¯å½“一个地在你的æ“控下进战场时,派出一个3/3绿色的ç¾è¡ç”Ÿç”Ÿç‰©ã€‚ -Greenwarden of Murasa|姆拉撒育碧çµ|生物 ~元素|当姆拉撒育碧çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n当姆拉撒育碧çµæ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则将目标牌从你的åŸå¢“场移回你手上。 -Greenweaver Druid|织翠德é²ä¼Š|生物~妖精ï¼å¾·é²ä¼Š|{T}:加{G}{G}到你的法术力池中。 -Greenwheel Liberator|绿环解放者|生物~妖精ï¼æˆ˜å£«|å抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则绿环解放者进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Greenwood Sentinel|翠林哨兵|生物 ~妖精ï¼æ–¥å€™|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) -Grell Philosopher|曲心触须怪|生物 ~惊惧兽ï¼æ³•æœ¯å¸ˆ|畸å˜å·¥è‰ºï½žå½“曲心触须怪进战场和在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器。直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的惊惧兽å‡èŽ·å¾—该神器之所有起动å¼å¼‚能。你å¯ä»¥å°†è“色法术力视åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜èµ·åŠ¨è¿™äº›å¼‚能的费用。 -Gremlin Infestation|怪çµä¾µæ‰°|结界~çµæ°”|结附于神器\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ€ªçµä¾µæ‰°å¯¹æ‰€ç»“附之神器的æ“控者造æˆ2点伤害。\n当所结附的神器置入åŸå¢“场时,派出一个2/2红色怪çµè¡ç”Ÿç”Ÿç‰©ã€‚ -Gremlin Mine|怪çµåœ°é›·|神器|{1},{T},牺牲怪çµåœ°é›·ï¼šæ€ªçµåœ°é›·å¯¹ç›®æ ‡ç¥žå™¨ç”Ÿç‰©é€ æˆ4点伤害。\n{1},{T},牺牲怪çµåœ°é›·ï¼šä»Žç›®æ ‡éžç”Ÿç‰©çš„神器上移去至多四个充电指示物。 -Grenzo's Cutthroat|格伦ä½çš„割喉客|生物~鬼怪ï¼æµªå®¢|先攻\n义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。) -Grenzo's Rebuttal|格伦ä½çš„抗辩|法术|将一个4/4红色食人魔è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚由你开始,æ¯ä½ç‰Œæ‰‹å„从由其左手边牌手æ“控的永久物之中选择一个神器ã€ä¸€ä¸ªç”Ÿç‰©å’Œä¸€ä¸ªåœ°ã€‚消ç­æ‰€æœ‰è¯¥äº›æ°¸ä¹…物。 -Grenzo's Ruffians|格伦ä½çš„æ¶å¾’|生物~鬼怪|乱斗(æ¯å½“此生物攻击时,本次战斗中,你æ¯ä»¥ç”Ÿç‰©æ”»å‡»ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤ç”Ÿç‰©å®ƒä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“格伦ä½çš„æ¶å¾’å‘任一对手造æˆæˆ˜æ–—伤害时,它å‘æ¯ä½å…¶ä»–对手å„造æˆç­‰é‡çš„伤害。 -Grenzo, Dungeon Warden|地牢典狱长格伦ä½|传奇生物 ~鬼怪ï¼æµªå®¢|地牢典狱长格伦ä½è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。\n{2}:将你的牌库底牌置入你的åŸå¢“场。如果它是生物牌,且其力é‡ç­‰äºŽæˆ–å°äºŽæ ¼ä¼¦ä½çš„力é‡ï¼Œåˆ™å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚ -Grenzo, Havoc Raiser|滋事头格伦ä½|传奇生物~鬼怪ï¼æµªå®¢|æ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,选择一项~\n•煽惑目标由该牌手æ“控的生物。\n•放é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥ç‰Œçš„费用。 -Gretchen Titchwillow|格蕾ç´å¾®æŸ³|传奇生物 ~åŠèº«äººï¼å¾·é²ä¼Š|{2}{G}{U}:抓一张牌。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Grey Havens Navigator|ç°æ¸¯å¯¼èˆªå‘˜|生物 ~妖精ï¼é©¾æ‰‹|闪现\n当ç°æ¸¯å¯¼èˆªå‘˜è¿›æˆ˜åœºæ—¶ï¼Œå åœ1。 -Grey Host Reinforcements|ç°è‰²å¤§å†›æ´å…µ|生物 ~精怪ï¼å£«å…µ|飞行,守护{3}\n当ç°è‰²å¤§å†›æ´å…µè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。在ç°è‰²å¤§å†›æ´å…µä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•æ”¾é€çš„生物牌数é‡ã€‚ -Grey Knight Paragon|ç°éª‘士楷模|生物 ~阿斯塔特ï¼éª‘士|闪现\n放é€ä»ªå¼ï½žå½“ç°éª‘士楷模进战场时,消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。若该生物是æ¶é­”,则改为将它放é€ã€‚ -Grid Monitor||| -Gridlock|å…¨é¢å£…å¡ž|瞬间|横置X个目标éžåœ°æ°¸ä¹…物。 -Grief Tyrant|传悲暴å›|生物~惊惧兽|传悲暴å›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\n当传悲暴å›ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ª-1/-1指示物,就在目标生物上放置一个-1/-1指示物。 -Grief|悲æ¸|生物 ~元素ï¼åŒ–身|å¨æ…‘\n当悲æ¸è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œã€‚你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。\n呼魂~从你手上放é€ä¸€å¼ é»‘色牌。 -Griffin Aerie|狮鹫栖巢|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—了3点或更多生命,则派出一个2/2白色,具飞行异能的狮鹫è¡ç”Ÿç”Ÿç‰©ã€‚ -Griffin Dreamfinder|觅梦狮鹫|生物~狮鹫|飞行\n当觅梦狮鹫进战场时,将目标结界牌从你的åŸå¢“场移回你手上。 -Griffin Guide|狮鹫引领|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有飞行异能。\n当所结附的生物死去时,派出一个2/2白色,具飞行异能的狮鹫è¡ç”Ÿç”Ÿç‰©ã€‚ -Griffin Protector|å«æŠ¤ç‹®é¹«|生物 ~狮鹫|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,å«æŠ¤ç‹®é¹«å¾—+1/+1直到回åˆç»“æŸã€‚ -Griffin Rider|狮鹫骑兵|生物~人类ï¼éª‘士|åªè¦ä½ æ“控狮鹫生物,狮鹫骑兵便得+3/+3并具有飞行异能。 -Griffin Sentinel|哨兵狮鹫|生物 ~狮鹫|飞行\n警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) -Grifter's Blade|骗徒短刀|神器~武具|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用骗徒短刀。\n骗徒短刀进场时装备在由你选择ã€ä¸”由你æ“控的生物上。\n佩带此武具的生物得+1/+1。\n佩带{1} -Grim Affliction|残酷折磨|瞬间|在目标生物上放置一个-1/-1指示物,然åŽå¢žæ®–。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) -Grim Backwoods|阴森蛮è’æž—|地|{T}:加{1}到你的法术力池中。{2}{B}{G},{T},牺牲一个生物:抓一张牌。 -Grim Bounty|残酷报èµ|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Grim Captain's Call|å¸å‘½å¬ä»¤|法术|将一张海盗牌从你的åŸå¢“场移回你手上,然åŽå¯¹å¸è¡€é¬¼ç‰Œã€æ龙牌和人鱼牌执行åŒæ ·æµç¨‹ã€‚ -Grim Contest|残酷死斗|瞬间|选择目标由你æ“控的生物和目标由对手æ“控的生物。这两个生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«é˜²å¾¡åŠ›çš„伤害。 -Grim Discovery|残酷å‘现|法术|选择一项或都选~将目标生物牌从你的åŸå¢“场移回你手上;和ï¼æˆ–将目标地牌从你的åŸå¢“场移回你手上。 -Grim Draugr|残酷尸鬼|雪境生物 ~çµä¿‘ï¼ç‹‚战士|{1}{S}:直到回åˆç»“æŸï¼Œæ®‹é…·å°¸é¬¼å¾—+1/+0且获得å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。{S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) -Grim Flayer|残酷劫掠者|生物 ~人类ï¼æˆ˜å£«|è·µè¸\næ¯å½“残酷劫掠者对任一牌手造æˆæˆ˜æ–—伤害时,检视你牌库顶的三张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,残酷劫掠者便得+2/+2。 -Grim Flowering|阴森花开|法术|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æŠ“一张牌。 -Grim Guardian|狰狞守å«|结界生物~çµä¿‘|星彩~æ¯å½“狰狞守å«æˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Grim Haruspex|阴森肠å å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|å˜èº«{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,抓一张牌。 -Grim Harvest|残酷收æˆ|瞬间|将目标生物牌从你的åŸå¢“场移回你手上。\nå¤è¿˜{2}{B}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{2}{B}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) -Grim Hireling|残酷雇工|生物 ~魔人ï¼æµªå®¢|æ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,派出两个çå®è¡ç”Ÿç‰©ã€‚\n{B},牺牲X个çå®ï¼šç›®æ ‡ç”Ÿç‰©å¾—-X/-X直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Grim Initiate|残酷祀徒|生物 ~çµä¿‘ï¼æˆ˜å£«|先攻\n当残酷祀徒进死去时,囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Grim Lavamancer||| -Grim Physician|冷酷医师|生物 ~çµä¿‘|当冷酷医师死去时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Grim Poppet|残酷è‰äºº|神器生物~稻è‰äºº|残酷è‰äººè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ª-1/-1指示物。\n从残酷è‰äººä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物:在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 -Grim Reminder||| -Grim Return|阴森é‡è¿”|瞬间|选择在åŸå¢“场中的目标生物牌,且须为于本回åˆä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将该牌在你的æ“控下放进战场。 -Grim Roustabout|ç‹°ç‹žæ‚å·¥|生物~骷髅妖ï¼æˆ˜å£«|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚)\n{1}{B}:é‡ç”Ÿç‹°ç‹žæ‚工。 -Grim Strider|狰狞神行客|生物~惊惧兽|ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œç‹°ç‹žç¥žè¡Œå®¢ä¾¿å¾—-1/-1。 -Grim Tutor|严酷导师|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。你失去3点生命。 -Grim Wanderer|残酷漫游者|生物 ~鬼怪ï¼é‚ªæœ¯å¸ˆ|闪现\n悲剧背景~åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­æ–½æ”¾æ­¤å’’语。 -Grimclaw Bats|阴爪è™è |生物~è™è |飞行\n{B},支付1点生命:阴爪è™è å¾—+1/+1直到回åˆç»“æŸã€‚ -Grimclimb Pathway|暗攀通路|地|{T}:加{B}。\n地\n{T}:加{W}。 -Grimdancer|冷酷旋魇|生物 ~梦魇|冷酷旋魇进战场时上é¢ä¾ä½ çš„选择有å¨æ…‘ã€æ­»è§¦å’Œç³»å‘½ä¸‰ç§æŒ‡ç¤ºç‰©å…¶ä¸­ä¹‹äºŒã€‚ -Grime Gorger|污秽åžå™¬å¦–|生物 ~惊惧兽|å¨æ…‘\næ¯å½“污秽åžå™¬å¦–攻击时,从防御牌手åŸå¢“场中将æ¯ç§ç‰Œå¼ ç±»åˆ«çš„牌至多å„放é€ä¸€å¼ ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œä¾¿åœ¨æ±¡ç§½åžå™¬å¦–上放置一个+1/+1指示物。 -Grimgrin, Corpse-Born|尸诞邪笑|传奇生物 ~çµä¿‘ï¼æˆ˜å£«|尸诞邪笑须横置进战场,且于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé‡ç½®é‚ªç¬‘并在其上放置一个+1/+1指示物。\næ¯å½“邪笑攻击时,消ç­ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物,然åŽåœ¨é‚ªç¬‘上放置一个+1/+1指示物。 -Grimoire Thief|秘录窃贼|生物~人鱼ï¼æµªå®¢|æ¯å½“秘录窃贼æˆä¸ºæ¨ªç½®æ—¶ï¼Œå°†ç›®æ ‡å¯¹æ‰‹ç‰Œåº“顶的三张牌以牌é¢æœä¸‹çš„æ–¹å¼ç§»å‡ºå¯¹æˆ˜ã€‚\nä½ å¯ä»¥æ£€è§†ä»¥ç§˜å½•çªƒè´¼ç§»å‡ºå¯¹æˆ˜ä¹‹ç‰Œã€‚\n{U},牺牲秘录窃贼:将所有以秘录窃贼移出对战的牌翻回正é¢ï¼Œç„¶åŽå击所有与这些牌其一åŒå的咒语。 -Grimoire of the Dead|亡者秘录|传奇神器|{1},{T},弃一张牌:在亡者秘录上放置一个读书指示物。\n{T},从亡者秘录上移去三个读书指示物并牺牲它:将所有åŸå¢“场中的所有生物牌在你的æ“控下放进战场。 它们é¢å¤–具有黑色此颜色与「çµä¿‘ã€æ­¤ç±»åˆ«ã€‚ -Grindclock|碎末时钟|神器|{T}:在碎末时钟上放置一个充电指示物。\n{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为碎末时钟上充电指示物的数é‡ã€‚ -Grinding Station|辗碎工段|神器|{T},牺牲一个神器:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。\næ¯å½“一个神器进场时,你å¯ä»¥é‡ç½®è¾—碎工段。 -Grind|碾æˆ|法术|在至多两个目标生物上å„放置一个-1/-1指示物。 -Grinning Demon||| -Grinning Ignus|蔑笑ç«çµ|生物 ~元素|{R},将蔑笑ç«çµç§»å›žå…¶æ‹¥æœ‰è€…手上:加{C}{C}{R}。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Grinning Totem||| -Grip of Amnesia||| -Grip of Chaos||| -Grip of Desolation|è’芜之攫|瞬间|虚色(此牌没有颜色。)放é€ç›®æ ‡ç”Ÿç‰©ä¸Žç›®æ ‡åœ°ã€‚ -Grip of Phyresis|éžç‘žåŒ–之攫|瞬间|获得目标武具的æ“控æƒï¼Œç„¶åŽæ´¾å‡ºä¸€ä¸ª0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œå¹¶å°†è¯¥æ­¦å…·è£…备于其上。 -Grip of the Roil|ç‹‚æ…之攫|瞬间|潮涌{1}{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n抓一张牌。 -Griptide|攫æµ|瞬间|将目标生物置于其拥有者的牌库顶。 -Griselbrand|棘泽边|传奇生物~æ¶é­”|飞行,系命\n支付7点生命:抓七张牌。 -Grishnákh, Brash Instigator|争斗傲领格里什纳赫|传奇生物 ~鬼怪ï¼å£«å…µ|当争斗傲领格里什纳赫进战场时,囤兵åŠå…½äºº2。当你如此作时,直到回åˆç»“æŸï¼ŒèŽ·å¾—目标由对手æ“控且力é‡ç­‰äºŽæˆ–å°äºŽè¯¥å—囤兵军队的éžä¼ å¥‡ç”Ÿç‰©ä¹‹æ“控æƒã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Grisly Anglerfish|惨怖怪鱼|生物~ - 奥札奇ï¼é±¼|{6}:由对手æ“控的生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Grisly Ritual|惨怖仪å¼|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚派出两个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) -Grisly Salvage|骇人回收|瞬间|展示你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–地牌置于你手上。将其余牌置入你的åŸå¢“场。 -Grisly Sigil|æ怖å°è®°|法术|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。)\n选择目标生物或é¹æ´›å®¢ã€‚如果它本回åˆä¸­å—过éžæˆ˜æ–—伤害,则æ怖å°è®°å¯¹å®ƒé€ æˆ3点伤害且你获得3点生命。若å¦ï¼Œåˆ™æ怖å°è®°å¯¹å®ƒé€ æˆ1点伤害且你获得1点生命。 -Grisly Spectacle|æ怖景象|瞬间|消ç­ç›®æ ‡éžç¥žå™¨ç”Ÿç‰©ã€‚å…¶æ“控者将其牌库顶若干牌置入其åŸå¢“场,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ -Grisly Survivor|凶æ¶é—æ°‘|生物~牛头怪ï¼æˆ˜å£«|æ¯å½“你循环或弃一张牌时,凶æ¶é—æ°‘å¾—+2/+0直到回åˆç»“æŸã€‚ -Grisly Transformation|骇人转化|结界~çµæ°”|结附于生物\n当骇人转化进战场时,抓一张牌。\n所结附的生物具有å¨å“异能。(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Grist, the Hunger Tide|饥潮格蕊斯|传奇é¹æ´›å®¢ ~格蕊斯|åªè¦é¥¥æ½®æ ¼è•Šæ–¯ä¸åœ¨æˆ˜åœºä¸Šï¼Œå®ƒä¾¿é¢å¤–是1/1昆虫生物。\n+1:派出一个1/1,黑绿åŒè‰²çš„昆虫è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽç£¨ä¸€å¼ ç‰Œã€‚如果以此法磨掉一张昆虫牌,则在格蕊斯上放置一个忠诚指示物,并é‡å¤æ­¤æµç¨‹ã€‚\n−2:你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚\n−5:æ¯ä½å¯¹æ‰‹å„失去等åŒäºŽä½ åŸå¢“场中生物牌数é‡çš„生命。 -Gristle Grinner|蔑笑食骨怪|生物~çµä¿‘|æ¯å½“一个生物从场上置入åŸå¢“场时,蔑笑食骨怪得+2/+2直到回åˆç»“æŸã€‚ -Gristleback|软棘兽|生物~野兽|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n牺牲软棘兽:你获得等åŒäºŽè½¯æ£˜å…½åŠ›é‡çš„生命。 -Grixis Battlemage|格利æžæˆ˜æ³•æœ¯å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{R},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Grixis Charm|格利æžæŠ¤ç¬¦|瞬间|选择一项~将目标永久物移回其拥有者手上;或目标生物得-4/-4直到回åˆç»“æŸï¼›æˆ–由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ -Grixis Grimblade|格利æžé…·é”‹å…µ|生物~çµä¿‘ï¼æˆ˜å£«|åªè¦ä½ æ“控å¦ä¸€ä¸ªå¤šè‰²æ°¸ä¹…物,格利æžé…·é”‹å…µä¾¿å¾—+1/+1且具有死触异能。 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) -Grixis Illusionist|格利æžå¹»å½±å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡ç”±ä½ æ“控的地æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ -Grixis Panorama|格利æžå…¨æ™¯|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲格利æžå…¨æ™¯ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„海岛,沼泽,或山脉牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Grixis Slavedriver|格利æžå¥´å·¥å¤´|生物~çµä¿‘ï¼å·¨äºº|当格利æžå¥´å·¥å¤´ç¦»åœºæ—¶ï¼Œå°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\nç ´åŸ{3}{B} ({3}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Grixis Sojourners|格利æžæ—…居者|生物~çµä¿‘ï¼é£Ÿäººé­”|当你循环格利æžæ—…居者或它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡åœ¨åŸå¢“场中的牌移出对战。\n循环{2}{B} ({2}{B},弃掉此牌:抓一张牌。) -Grizzled Angler|è‹é¬“渔夫|生物~人类|{T}:将你牌库顶的两张牌置入你的åŸå¢“场。然åŽå¦‚果你åŸå¢“场中有无色生物牌,转化è‹é¬“渔夫。 -Grizzled Leotau|斑白座狮|生物~猫| -Grizzled Outcasts|风霜黜人|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化风霜黜人。 -Grizzled Outrider|ç°ç†Šå‰å¯¼å…µ|生物 ~妖精ï¼æˆ˜å£«| -Grizzly Bears||| -Grizzly Fate||| -Grizzly Ghoul|ç°å°¸ç†Š|生物 ~çµä¿‘ï¼ç†Š|è·µè¸\nç°å°¸ç†Šè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­æ­»åŽ»çš„生物数é‡ã€‚ -Groffskithur||| -Grolnok, the Omnivore|全能噬蛙葛诺克|传奇生物 ~蛙|æ¯å½“一个由你æ“控的蛙攻击时,磨三张牌。\næ¯å½“一张永久物牌从你的牌库进入你的åŸå¢“场时,将它放é€ï¼Œä¸”上é¢æœ‰ä¸€ä¸ªè›™å£°æŒ‡ç¤ºç‰©ã€‚\nä½ å¯ä»¥ä»Žæ”¾é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¸”其上有蛙声指示物的牌之中使用地和施放咒语。 -Grond, the Gatebreaker|破门械格龙得|传奇神器 ~载具|è·µè¸\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ä¸”ä½ æ“控军队,破门械格龙得便是神器生物。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Groom's Finery|新郎礼æœ|神器 ~武具|佩带此武具的生物得+2/+0。åªè¦ç”±ä½ æ“控的生物上贴附有å称为新娘婚纱的武具,佩带此武具的生物便å†å¾—+0/+2且具有死触异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Grotag Bug-Catcher|葛塔æ•è™«å£«|生物 ~鬼怪ï¼æˆ˜å£«|è·µè¸\næ¯å½“葛塔æ•è™«å£«æ”»å‡»æ—¶ï¼Œä½ å†’险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œå®ƒä¾¿å¾—+1/+0直到回åˆç»“æŸã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Grotag Night-Runner|葛塔夜奔客|生物 ~鬼怪ï¼æµªå®¢|æ¯å½“葛塔夜奔客对任一牌手造æˆæˆ˜æ–—伤害时,放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Grotag Siege-Runner|葛塔攻城亡命徒|生物~鬼怪ï¼æµªå®¢|{R},牺牲葛塔攻城亡命徒:消ç­ç›®æ ‡å…·å®ˆå†›å¼‚能的生物。 葛塔攻城亡命徒对该生物的æ“控者造æˆ2点伤害。 -Grotag Thrasher|葛塔鞭蜥|生物~蜥蜴|æ¯å½“葛塔鞭蜥攻击时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Grotesque Demise|怪诞夺命|瞬间|放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 -Grotesque Hybrid||| -Grotesque Mutation|怪诞å˜å¼‚|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+1且获得系命异能。 -Grothama, All-Devouring|å·¨å£æˆˆèŽŽèŽ«|传奇生物 ~亚龙|其他生物具有「æ¯å½“此生物攻击时,你å¯ä»¥è®©å®ƒä¸Žå·¨å£æˆˆèŽŽèŽ«äº’斗。ã€\n当戈莎莫离开战场时,æ¯ä½ç‰Œæ‰‹å„抓若干牌,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­ç”±å…¶æ“控之æ¥æºå¯¹æˆˆèŽŽèŽ«é€ æˆçš„伤害数é‡ã€‚ -Ground Assault|地é¢è¢­å‡»|法术|地é¢è¢­å‡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚ -Ground Rift|迸地|法术|目标ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n风暴(当你使用此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯ä½¿ç”¨è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) -Ground Seal||| -Groundbreaker|撼地çµ|生物~元素|è·µè¸ï¼Œæ•æ·\n在回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ’¼åœ°çµã€‚ -Grounded|ç¦è¶³|结界~çµæ°”|结附于生物\n所结附的生物失去飞行异能。 -Groundling Pouncer|扑击地仙çµ|生物~仙çµ|{G/U}:扑击地仙çµå¾—+1/+3且获得飞行异能直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ï¼Œä¸”于对手æ“控具飞行异能之生物时æ‰èƒ½ä½¿ç”¨ã€‚ -Groundshaker Sliver|撼地裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有践è¸å¼‚能。(如果由你æ“控的æŸè£‚片妖将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Groundskeeper|家园守å«|生物~人类ï¼å¾·é²ä¼Š|{1}{G}:将目标基本地牌从你的åŸå¢“场移回你手上。 -Groundswell|土地暴涌|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n地è½ï½žå¦‚果本回åˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则改为该生物得+4/+4直到回åˆç»“æŸã€‚ -Grove Rumbler|林地隆å“çµ|生物~元素|è·µè¸åœ°è½ï½žæ¯å½“一个地在你的æ“控下进战场时,林地隆å“çµå¾—+2/+2直到回åˆç»“æŸã€‚ -Grove of the Burnwillows|焰柳树丛|地|{T}:加{1}到你的法术力池中。\n{T}:加{R}或{G}到你的法术力池中。 æ¯ä½å¯¹æ‰‹å„获得1点生命。 -Grove of the Dreampods|眠梦èšæ ‘丛|时空 ~法巴辛|当你时空æ¢å…¥çœ æ¢¦èšæ ‘丛和在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žä½ çš„牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\næ¯å½“引å‘混沌时,将目标生物牌从你的åŸå¢“场移回战场。 -Grove of the Guardian|守护者树丛|地|{T}:加{1}到你的法术力池中。\n{3}{G}{W},{T},横置两个由你æ“控且未横置的生物,牺牲守护者树丛:将一个8/8绿白åŒè‰²ï¼Œå…·è­¦æˆ’异能的元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Grovetender Druids|育林德é²ä¼Š|生物~妖精ï¼å¾·é²ä¼Šï¼ä¼™ä¼´|奋扬~æ¯å½“育林德é²ä¼Šæˆ–å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则将一个1/1绿色æ¤ç‰©è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Grow from the Ashes|æ­»ç°æ–°ç”Ÿ|法术|增幅{2}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}。)\n从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。如果此咒语已增幅,则改为从你的牌库中æœå¯»ä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Growing Ranks|扩编军ä¼|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Growing Rites of Itlimoc|伊替莫æˆé•¿ä»ªå¼|传奇结界|当伊替莫æˆé•¿ä»ªå¼è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控四个或更多生物,转化伊替莫æˆé•¿ä»ªå¼ã€‚ -Growth Cycle|生长循环|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ å称为生长循环的牌,它便å†å¾—一次+2/+2直到回åˆç»“æŸã€‚ -Growth Spasm|æˆé•¿æŠ½æ|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。派出一个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç”Ÿç‰©ã€‚它具有「牺牲此生物:加{C}。〠-Growth Spiral|æˆé•¿æ¶¡æ—‹|瞬间|抓一张牌。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Growth-Chamber Guardian|生长室守护者|生物 ~妖精ï¼èŸ¹ï¼æˆ˜å£«|{2}{G}:演化2。(如果此生物上没有+1/+1指示物,则在其上放置两个+1/+1指示物。)\næ¯å½“在生长室守护者上放置一个或数个+1/+1指示物时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为生长室守护者的牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Grozoth|勾æ‚å…¹|生物~海怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n当勾æ‚兹进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡çš„牌,且æ¯å¼ ç‰Œçš„总法术力费用须为9,展示这些牌,并将它们置入你手上。 若你如此作,则将你的牌库洗牌。\n{4}:勾æ‚兹失去守军异能直到回åˆç»“æŸã€‚\n易质{1}{U}{U} -Grudge Keeper|铭怨师|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|æ¯å½“所有牌手完æˆæŠ•ç¥¨æ—¶ï¼Œæ¯ä½æŠ•ç¥¨é€‰æ‹©äº†ä½ æœªæŠ•ç¥¨ä¹‹é€‰é¡¹çš„对手å„失去2点生命。 -Gruesome Deformity|阴森畸形|结界~çµæ°”|结附于生物\n所结附的生物具有å¨å“异能。 (它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Gruesome Discovery|æ¶å¿ƒå‘现|法术|目标牌手弃两张牌。丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºè¯¥ç‰Œæ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œï¼Œä½ é€‰æ‹©å…¶ä¸­ä¸¤å¼ ï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å¼ƒæŽ‰è¿™äº›ç‰Œã€‚ -Gruesome Encore|æ¶å¿ƒè¿”场|法术|将对手åŸå¢“场中的目标生物牌在你的æ“控下放进战场。 它获得æ•æ·ã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ 如果该生物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥ä»»ä½•åœ°æ–¹ã€‚ -Gruesome Fate|å¯æ€–命è¿|法术|ä½ æ¯æ“控一个生物,æ¯ä½å¯¹æ‰‹ä¾¿å„失去1点生命。 -Gruesome Menagerie|兽群惧集|法术|从你åŸå¢“场中的生物牌中,总法术力费用为1,2,3的生物牌å„选择一张。将这些牌移回战场。 -Gruesome Realization|æ¶å¿ƒå®žåŒ–|法术|选择一项~\n•你抓两张牌且失去2点生命。\n•由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Gruesome Scourger|å¯æ€–甩鞭客|生物 ~åŠå…½äººï¼æˆ˜å£«|当å¯æ€–甩鞭客进战场时,它å‘目标对手或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ -Gruesome Slaughter|阴森屠戮|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的无色生物获得「{T}:此生物对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚〠-Grumgully, the Generous|慷慨的咕加力|传奇生物 ~鬼怪ï¼ç¥­å¸ˆ|æ¯ä¸ªç”±ä½ æ“控的其他éžäººç±»ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢å‡é¢å¤–有一个+1/+1指示物。 -Grunn, the Lonely King|孤独猴王å¤æ©|传奇生物 ~猿猴ï¼æˆ˜å£«|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n如果孤独猴王å¤æ©å·²å¢žå¹…,它进战场时上é¢æœ‰äº”个+1/+1指示物。\næ¯å½“å¤æ©å•ç‹¬æ”»å‡»æ—¶ï¼Œå°†å…¶åŠ›é‡ä¸Žé˜²å¾¡åŠ›åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ -Gruul Beastmaster|å¤é²é©¯å…½å¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\næ¯å½“å¤é²é©¯å…½å¸ˆæ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+X/+0直到回åˆç»“æŸï¼ŒX为å¤é²é©¯å…½å¸ˆçš„力é‡ã€‚ -Gruul Charm|å¤é²æŠ¤ç¬¦|瞬间|选择一项~ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼›æˆ–获得所有你拥有之永久物的æ“控æƒï¼›æˆ–å¤é²æŠ¤ç¬¦å¯¹æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ3点伤害。 -Gruul Cluestone|å¤é²ç¤ºçŸ³|神器|{T}:加{R}或{G}到你的法术力池中。\n{R}{G},{T},牺牲å¤é²ç¤ºçŸ³ï¼šæŠ“一张牌。 -Gruul Guildgate|å¤é²å…¬ä¼šé—¨|地 ~门|å¤é²å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{G}。 -Gruul Guildmage|å¤é²å…¬ä¼šæ³•å¸ˆ|生物~人类ï¼ç¥­å¸ˆ|({R/G}å¯ç”¨{R}或{G}æ¥æ”¯ä»˜ã€‚)\n{3}{R},牺牲一个地:å¤é²å…¬ä¼šæ³•å¸ˆå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ2点伤害。\n{3}{G}:目标生物得+2/+2直到回åˆç»“æŸã€‚ -Gruul Keyrune|å¤é²ç¬¦é•‡å…µ|神器|{T}:加{R}或{G}到你的法术力池中。\n{R}{G}:å¤é²ç¬¦é•‡å…µæˆä¸º3/2,红绿åŒè‰²ï¼Œå…·æœ‰è·µè¸å¼‚能的野兽神器生物直到回åˆç»“æŸã€‚ -Gruul Locket|å¤é²å é¥°|神器|{T}:加{R}或{G}。\n{R/G}{R/G}{R/G}{R/G},{T},牺牲å¤é²å é¥°ï¼šæŠ“两张牌。 -Gruul Nodorog|å¤é²è¯ºå¤šæ´›å…½|生物~野兽|{R}:å¤é²è¯ºå¤šæ´›å…½æœ¬å›žåˆåªèƒ½è¢«ä¸¤ä¸ªæˆ–更多的生物所阻挡。 -Gruul Ragebeast|å¤é²æ€’å…½|生物~野兽|æ¯å½“å¤é²æ€’兽或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,该生物与目标由对手æ“控的生物互斗。 -Gruul Scrapper|å¤é²æ‹†è§£æ‰‹|生物~人类ï¼ç‹‚战士|当å¤é²æ‹†è§£æ‰‹è¿›åœºæ—¶ï¼Œè‹¥ç”¨è¿‡{R}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Gruul Signet|å¤é²å°è®°|神器|{1},{T}:加{R}{G}。 -Gruul Spellbreaker|å¤é²ç ´å’’人|生物 ~食人魔ï¼æˆ˜å£«|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\nè·µè¸\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½ å’Œå¤é²ç ´å’’人便都具有辟邪异能。 -Gruul Turf|å¤é²åœ°ç›˜|地|å¤é²åœ°ç›˜é¡»æ¨ªç½®è¿›åœºã€‚\n当å¤é²åœ°ç›˜è¿›åœºæ—¶ï¼Œå°†ç”±ä½ æ“控的一个地移回其拥有者手上。\n{T}:加{R}{G}到你的法术力池中。 -Gruul War Chant|å¤é²æˆ˜ç¥·|结界|æ¯ä¸ªç”±ä½ æ“控ã€ä¸”进行攻击的生物å„å¾—+1/+0,并都åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 -Gruul War Plow|å¤é²æˆ˜çŠ|神器|由你æ“控的生物具有践è¸å¼‚能。\n{1}{R}{G}:å¤é²æˆ˜çŠæˆä¸º4/4攻城巨车神器生物直到回åˆç»“æŸã€‚ -Gryff Rider|éªé¹­éª‘手|生物 ~人类ï¼éª‘士|飞行\nè§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。) -Gryff Vanguard|éªé¹­å…ˆé”‹|生物~人类ï¼éª‘士|飞行\n当éªé¹­å…ˆé”‹è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 -Gryff's Boon|éªé¹­æ©æ³½|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+0且具有飞行异能。\n{3}{W}:将éªé¹­æ©æ³½ä»Žä½ çš„åŸå¢“场移回战场并贴附在目标生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Gryffwing Cavalry|鹭翼骑兵|生物 ~人类ï¼éª‘士|飞行\nè§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\næ¯å½“鹭翼骑兵攻击时,你å¯ä»¥æ”¯ä»˜{1}{W}。若你如此作,则目标进行攻击且ä¸å…·é£žè¡Œå¼‚能的生物获得飞行异能直到回åˆç»“æŸã€‚ -Gríma Wormtongue|佞舌格里马|传奇生物 ~人类ï¼å‚è°‹|所有对手都ä¸èƒ½èŽ·å¾—生命。\n{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šç›®æ ‡ç‰Œæ‰‹å¤±åŽ»1点生命。如果所牺牲的生物是传奇,则囤兵åŠå…½äºº2。 -Gríma, Saruman's Footman|è¨èŒ¹æ›¼å¬å·®æ ¼é‡Œé©¬|传奇生物 ~人类ï¼å‚è°‹|è¨èŒ¹æ›¼å¬å·®æ ¼é‡Œé©¬ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“格里马对任一牌手造æˆæˆ˜æ–—伤害时,该牌手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ çž¬é—´æˆ–法术牌为止。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽè¯¥ç‰Œæ‰‹å°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€ä¸”未施放的牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 -Guan Yu's 1,000-Li March|Guan Yu's 1,000-Li March|| -Guan Yu, Sainted Warrior|Guan Yu, Sainted Warrior|| -Guard Dogs||| -Guard Duty|å«å“¨èŒè´£|结界~çµæ°”|结附于生物\n所结附的生物具有守军异能。 -Guard Gomazoa|å«å£«æ ¼çŽ›ä½é›…|生物~水æ¯|守军,飞行\n防止将对å«å£«æ ¼çŽ›ä½é›…造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 -Guardian Archon|守护者统领|生物 ~统领|飞行\n于守护者统领进战场时,ç§ä¸‹é€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚\n公布所选牌手:直到回åˆç»“æŸï¼Œä½ å’Œç›®æ ‡ç”±ä½ æ“控的永久物å„获得å所选牌手ä¿æŠ¤å¼‚能。åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Guardian Augmenter|守护增现师|生物 ~巨魔ï¼æ³•æœ¯å¸ˆ|闪现\n由你æ“控的指挥官生物得+2/+2。\n由你æ“控的指挥官具有辟邪异能。 -Guardian Automaton|守护机械兽|神器生物~组构体|当守护机械兽死去时,你获得3点生命。 -Guardian Gladewalker|渡林守护者|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n当渡林守护者进战场时,在目标生物上放置一个+1/+1指示物。 -Guardian Idol|守护者雕åƒ|神器|守护者雕åƒé¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{1}到你的法术力池中。\n{2}:守护者雕åƒæˆä¸º2/2神器生物直到回åˆç»“æŸã€‚ -Guardian Kirin|执守麒麟|生物 ~麒麟|飞行\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在执守麒麟上放置一个+1/+1指示物。 -Guardian Lions|守护雄狮|生物~猫|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) -Guardian Project|å«æŠ¤è®¡åˆ’|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,若它与由你æ“控的其他生物和你åŸå¢“场中的生物牌都ä¸åŒå,则抓一张牌。 -Guardian Scalelord|戒护王鳞|生物 ~龙|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n飞行\næ¯å½“此生物攻击时,将目标法术力值等于或å°äºŽXçš„éžåœ°æ°¸ä¹…物牌从你的åŸå¢“场移回战场,X为此生物的力é‡ã€‚ -Guardian Seraph|守护炽天使|生物~天使|飞行\n如果由对手æ“控的任一æ¥æºå°†å¯¹ä½ é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢æ­¤ä¼¤å®³ä¸­çš„1点。 -Guardian Shield-Bearer|执盾守护者|生物~人类ï¼å£«å…µ|å¨åŠ›å˜èº«{3}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当执盾守护者翻回正é¢æ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 -Guardian Zendikon|守å«èµžè¿ªè‚¯|结界~çµæ°”|结附于地\n所结附的地是2/6白色,具守军异能的墙生物。 它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地置入åŸå¢“场时,将该牌移回其拥有者手上。 -Guardian of Cloverdell|苜蓿谷守护者|生物~树妖ï¼ç¥­å¸ˆ|当苜蓿谷守护者进场时,将三个1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{G},牺牲一个æ´è‹±ï¼šä½ èŽ·å¾—1点生命。 -Guardian of Faith|信实守å«|生物 ~精怪ï¼éª‘士|闪现\n警戒\n当信实守å«è¿›æˆ˜åœºæ—¶ï¼Œä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的其他生物跃离。(直到其æ“控者的下一个回åˆï¼Œå®ƒä»¬åŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚) -Guardian of Ghirapur|å‰æ‹‰æ³¢å®ˆæŠ¤ä½¿|生物 ~天使|飞行\n当å‰æ‹‰æ³¢å®ˆæŠ¤ä½¿è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物或神器。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Guardian of New Benalia|新宾纳里亚守护者|生物 ~人类ï¼å£«å…µ|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\næ¯å½“新宾纳里亚守护者å¾åˆ—生物时,å åœ2。\n弃一张牌:新宾纳里亚守护者获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将它横置。 -Guardian of Pilgrims|æœåœ£å®¢å®ˆæŠ¤çµ|生物~精怪ï¼åƒ§ä¾£|当æœåœ£å®¢å®ˆæŠ¤çµè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚ -Guardian of Solitude|孤寂守å«|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Guardian of Tazeem|塔晋守护者|生物~å²èŠ¬æ–¯|飞行地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,横置目标由对手æ“控的生物。若该地是海岛,则该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Guardian of Vitu-Ghazi|维图加基守护者|生物~元素|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n警戒 -Guardian of the Ages|è¿œå¤å®ˆæŠ¤è€…|神器生物~魔åƒ|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)当一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œè‹¥è¿œå¤å®ˆæŠ¤è€…具有守军异能,则它失去守军异能并获得践è¸å¼‚能。 -Guardian of the Gateless|无属守护者|生物~天使|飞行\n无属守护者å¯ä»¥é˜»æŒ¡ä»»æ„æ•°é‡çš„生物。\næ¯å½“无属守护者进行阻挡时,æ¯æœ‰ä¸€ä¸ªå—其阻挡的生物,它便得+1/+1直到回åˆç»“æŸã€‚ -Guardian of the Great Conduit|大通è”守å«|生物~元素|延势(此生物能阻挡具飞行异能的生物。)\nåªè¦ä½ æ“控妮莎é¹æ´›å®¢ï¼Œå¤§é€šè”守å«ä¾¿å¾—+2/+0且具有警戒异能。(它攻击时ä¸éœ€æ¨ªç½®ã€‚) -Guardian of the Guildpact|å会盟守护者|生物~精怪|åå•è‰²ä¿æŠ¤ -Guardian's Magemark|守护者法å°|结界~çµæ°”|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用守护者法å°ã€‚\n生物结界\n由你æ“控且被结附的生物得+1/+1。 -Guardians of Akrasa|阿å¡æ²™å®ˆæŠ¤è€…|生物~人类ï¼å£«å…µ|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Guardians of Koilos|喀洛斯守护者|神器生物 ~组构体|当喀洛斯守护者进战场时,你å¯ä»¥å°†å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的å²è¿¹æ°¸ä¹…物移回其拥有者手上。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Guardians of Meletis|迈勒æ斯守护者|神器生物~魔åƒ|守军 -Guardians of Oboro|胧宫守护者|生物 ~月人ï¼æ­¦å£«|守军\n由你æ“控且有饰装的生物能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Guardians' Pledge|守护誓言|瞬间|由你æ“控的白色生物得+2/+2直到回åˆç»“æŸã€‚ -Gudul Lurker|谷渡潜ä¼èœ¥|生物~ç«èœ¥èœ´|谷渡潜ä¼èœ¥ä¸èƒ½è¢«é˜»æŒ¡ã€‚\nå¨åŠ›å˜èº«{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Guerrilla Tactics||| -Guided Passage||| -Guided Strike||| -Guiding Bolt|光导箭|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\nå åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Guiding Voice|引导之声|法术|在目标生物上放置一个+1/+1指示物。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Guild Artisan|公会工匠|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物攻击任一牌手时,若没有对手的总生命比该牌手多,则你派出两个çå®è¡ç”Ÿç‰©ã€‚ã€(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Guild Feud|公会世仇|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å±•ç¤ºå…¶ç‰Œåº“顶的三张牌,且他å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ä½™çš„牌置入其åŸå¢“场。你对你牌库顶的三张牌执行åŒæ ·æµç¨‹ã€‚若有两个生物以此法放进战场,则它们互斗。 -Guild Globe|公会示çƒ|神器|当公会示çƒè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n{2},{T},牺牲公会示çƒï¼šåŠ ä¸¤ç‚¹ä¸åŒé¢œè‰²çš„法术力。 -Guild Summit|公会èšé¦–|结界|当公会èšé¦–进战场时,\nä½ å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控且未横置的门。æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªé—¨ï¼Œä¾¿æŠ“一张牌。\næ¯å½“一个门在你的æ“控下进战场时,抓一张牌。 -Guild Thief|公会å°å·|生物 ~åŠå…½äººï¼æµªå®¢|æ¯å½“公会å°å·å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\nçµå·§åŠ¨ä½œï½ž{3}{U}:公会å°å·æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Guildless Commons|无所属者èšå±…地|地|无所属者èšå±…地须横置进战场。\n当无所属者èšå±…地进战场时,将一个由你æ“控的地移回其拥有者手上。\n{T}:加{C}{C}。 -Guildmages' Forum|公会法师集会地|地|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。如果该法术力用以支付多色生物咒语,则该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 -Guildpact Informant|å会盟信使|生物 ~仙çµï¼æµªå®¢|飞行\næ¯å½“å会盟信使对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Guildscorn Ward|克公会守护|结界~çµæ°”|结附于生物\n所结附的生物具有å多色ä¿æŠ¤å¼‚能。 -Guildsworn Prowler|誓公会游掠者|生物 ~魔人ï¼æµªå®¢ï¼æ€æ‰‹|死触\n当誓公会游掠者死去时,若它并éžæ­£è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™æŠ“一张牌。 -Guile|智谋|生物~元素ï¼åŒ–身|智谋åªèƒ½è¢«ä¸‰ä¸ªæˆ–更多生物阻挡。\n如果由你æ“控的咒语或异能将å击æŸå’’语,则改为将该咒语移出对战,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n当智谋从任何地方置入åŸå¢“场时,将它洗入其拥有者的牌库。 -Guiltfeeder||| -Guilty Conscience||| -Guise of Fire|ç«ç„°è£…æŸ|结界~çµæ°”|结附于生物\n所结附的生物得+1/-1且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Gulping Scraptrap|囫囵åžæ¸£å…½|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|当囫囵åžæ¸£å…½è¿›æˆ˜åœºæˆ–死去时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Guma||| -Gurgling Anointer|骇笑èµåœ£å…½|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|飞行\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在骇笑èµåœ£å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当骇笑èµåœ£å…½æ­»åŽ»æ—¶ï¼Œå°†å¦ä¸€å¼ ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽéª‡ç¬‘èµåœ£å…½åŠ›é‡çš„生物牌从你åŸå¢“场移回战场。 -Gurmag Angler|谷尔玛钓客|生物 ~çµä¿‘ï¼é±¼|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。) -Gurmag Drowner|谷尔玛沉溺师|生物~那伽ï¼æ³•æœ¯å¸ˆ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当谷尔玛沉溺师榨å–生物时,检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。 -Gurmag Swiftwing|谷尔玛迅翼è |生物~è™è |飞行,先攻,æ•æ· -Gurzigost||| -Gust Walker|è¸é£Žå®¢|生物~人类ï¼æ³•æœ¯å¸ˆ|ä½ å¯ä»¥äºŽè¸é£Žå®¢æ”»å‡»æ—¶è€—竭之。当你如此作时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+1且获得飞行异能。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Gust of Wind|劲风å¹è¢­|法术|如果你æ“控具飞行异能的生物,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n将目标ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。\n抓一张牌。 -Gust-Skimmer|飞掠风虫|神器生物~昆虫|{U}:飞掠风虫获得飞行异能直到回åˆç»“æŸã€‚ -Gustcloak Cavalier|风氅骑兵|生物~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\næ¯å½“风氅骑兵攻击时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚\næ¯å½“风氅骑兵被阻挡时,你å¯ä»¥é‡ç½®é£Žæ°…骑兵并将它移出战斗。 -Gustcloak Harrier||| -Gustcloak Runner||| -Gustcloak Savior||| -Gustcloak Sentinel||| -Gustcloak Skirmisher||| -Gustrider Exuberant|逸林风骑手|生物~人类ï¼æ³•æœ¯å¸ˆ|飞行\n牺牲逸林风骑手:由你æ“控ã€ä¸”力é‡å¤§äºŽæˆ–等于5的生物获得飞行异能直到回åˆç»“æŸã€‚ -Gut Shot|打击内è„|瞬间|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\n打击内è„对目标生物或牌手造æˆ1点伤害。 -Gut, True Soul Zealot|真çµç‹‚ä¿¡å¾’å¤ç‰¹|传奇生物 ~鬼怪ï¼ç¥­å¸ˆ|æ¯å½“你攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个神器。若你如此作,则派出一个4/1黑色,具å¨æ…‘异能的骷髅妖è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n选择身世(你能用一个身世当作第二指挥官。) -Gutless Ghoul|无胆食尸鬼|雪境生物~çµä¿‘|{1},牺牲一个生物:你获得2点生命。 -Gutter Grime|水沟污迹|结界|æ¯å½“一个éžè¡ç”Ÿç‰©ã€ä¸”由你æ“控的生物死去时,在水沟污迹上放置一个é»èŒæŒ‡ç¤ºç‰©ï¼Œç„¶åŽå°†ä¸€ä¸ªç»¿è‰²æµæµ†è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”具有「此生物之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ°´æ²Ÿæ±¡è¿¹ä¸Šçš„é»èŒæŒ‡ç¤ºç‰©æ•°é‡ã€‚〠-Gutter Skulk|水沟è€é¼ |生物~çµä¿‘ï¼è€é¼ | -Gutterbones|水沟骷髅妖|生物 ~骷髅妖ï¼æˆ˜å£«|水沟骷髅妖须横置进战场。\n{1}{B}:将水沟骷髅妖从你的åŸå¢“场移回你的手上。åªèƒ½åœ¨ä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且åªæœ‰äºŽæœ¬å›žåˆä¸­æœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½æ—¶æ‰èƒ½èµ·åŠ¨ã€‚ -Guttersnipe|贫窟ä¼å‡»å®¢|生物 ~鬼怪ï¼ç¥­å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,贫窟ä¼å‡»å®¢å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Guttural Response|喉音回应|瞬间|å击目标è“色瞬间咒语。 -Gutwrencher Oni|绞è„邪鬼|生物~æ¶é­”ï¼ç²¾æ€ª|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控食人魔,则弃一张牌。 -Guul Draz Assassin|å¤å å…¹æ€æ‰‹|生物~å¸è¡€é¬¼ï¼æ€æ‰‹|å‡çº§{1}{B} ({1}{B}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-3\n2/2\n{B},{T}:目标生物得-2/-2直到回åˆç»“æŸã€‚\n等级4+\n4/4\n{B},{T}:目标生物得-4/-4直到回åˆç»“æŸã€‚ -Guul Draz Mucklord|å¤å å…¹æ·¤æ²¼éœ¸|生物 ~鳄鱼|当å¤å å…¹æ·¤æ²¼éœ¸æ­»åŽ»æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 -Guul Draz Overseer|å¤å å…¹ç£å†›|生物~å¸è¡€é¬¼|飞行地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,由你æ“控的其他生物得+1/+0直到回åˆç»“æŸã€‚若该地是沼泽,则改为这些生物得+2/+0直到回åˆç»“æŸã€‚ -Guul Draz Specter|å¤å å…¹å¹½çµ|生物~幽çµ|飞行\nåªè¦ä»»ä¸€å¯¹æ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œå¤å å…¹å¹½çµä¾¿å¾—+3/+3。\næ¯å½“å¤å å…¹å¹½çµå¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃一张牌。 -Guul Draz Vampire|å¤å å…¹å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æµªå®¢|åªè¦ä»»ä¸€å¯¹æ‰‹çš„总生命为10或更少,å¤å å…¹å¸è¡€é¬¼ä¾¿å¾—+2/+1且具有å¨å“异能。 (它åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Gwafa Hazid, Profiteer|投机客瓜法哈基|传奇生物 ~人类ï¼æµªå®¢|{W}{U},{T}:在目标ä¸ç”±ä½ æ“控的生物上放置一个贿赂指示物。其æ“控者抓一张牌。\n其上有贿赂指示物的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Gwaihir the Windlord|风王格怀希尔|传奇生物 ~鸟ï¼è´µæ—|åªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,此咒语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n飞行,警戒\n由你æ“控的其他鸟具有警戒异能。 -Gwaihir, Greatest of the Eagles|鹰中之雄格怀希尔|传奇生物 ~鸟ï¼è´µæ—|飞行\næ¯å½“格怀希尔攻击时,目标进行攻击的生物获得飞行异能直到回åˆç»“æŸã€‚\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过3点或更多生命,则派出一个3/3白色的鸟è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行与「æ¯å½“此生物攻击时,目标进行攻击的生物获得飞行异能直到回åˆç»“æŸã€‚〠-Gwenna, Eyes of Gaea|盖亚之眼关娜|传奇生物 ~妖精ï¼å¾·é²ä¼Šï¼æ–¥å€™|{T}:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语,或是起动生物或生物牌的异能。\næ¯å½“你施放力é‡ç­‰äºŽæˆ–大于5的生物咒语时,在盖亚之眼关娜上放置一个+1/+1指示物并é‡ç½®å®ƒã€‚ -Gwyllion Hedge-Mage|设障山妪|生物~巫婆ï¼æ³•æœ¯å¸ˆ|当设障山妪进场时,若你æ“控两个或更多平原,你å¯ä»¥å°†ä¸€ä¸ª1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n当设障山妪进场时,若你æ“控两个或更多沼泽,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 -Gyome, Master Chef|主厨纪尧姆|传奇生物 ~巨魔ï¼é‚ªæœ¯å¸ˆ|è·µè¸\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºè‹¥å¹²é£Ÿå“è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­åœ¨ä½ æ“控下进战场之éžè¡ç”Ÿç‰©çš„生物数é‡ã€‚\n{1},牺牲一个食å“:目标生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将之横置。 -Gyre Engineer|涡旋工程师|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|{T}:加{G}{U}。 -Gyre Sage|回旋智者|生物 ~妖精ï¼å¾·é²ä¼Š|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\n{T}:回旋智者上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便加{G}。 -Gyruda, Doom of Depths|深渊ç¾ç¥¸ç¿Ÿé²è¾¾|传奇生物 ~æ¶é­”ï¼å·¨æµ·å…½|行侣~你起始套牌中仅包å«æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºå¶æ•°çš„牌。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n当翟é²è¾¾è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„将其牌库顶的四张牌置入其åŸå¢“场。你将这些牌其中一张总法术力费用为å¶æ•°çš„生物牌在你的æ“控下放进战场。 -Haakon, Stromgald Scourge|å²å“å¤å¾—祸根赫肯|传奇生物 ~çµä¿‘ï¼éª‘士|ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放å²å“å¤å¾—祸根赫肯,但ä¸èƒ½ä»Žå…¶ä»–任何区域施放。\nåªè¦èµ«è‚¯åœ¨æˆ˜åœºä¸Šï¼Œä½ ä¾¿å¯ä»¥ä»Žä½ åŸå¢“场中施放骑士咒语。\n当赫肯死去时,你失去2点生命。 -Haazda Exonerator|哈资达退障师|生物~人类ï¼åƒ§ä¾£|{T},牺牲哈资达退障师:消ç­ç›®æ ‡çµæ°”。 -Haazda Marshal|哈资达元帅|生物 ~人类ï¼å£«å…µ|æ¯å½“哈资达元帅与至少两个其他生物攻击时,派出一个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Haazda Officer|哈资达长官|生物 ~人类ï¼å£«å…µ|当哈资达长官进战场时,目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Haazda Shield Mate|哈资达护盾手|生物~人类ï¼å£«å…µ|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{W}{W},å¦åˆ™ç‰ºç‰²å“ˆèµ„达护盾手。\n{W}:选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ä½ é€ æˆçš„伤害。 -Haazda Snare Squad|哈资达诱æ•é˜Ÿ|生物~人类ï¼å£«å…µ|æ¯å½“哈资达诱æ•é˜Ÿæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{W}。若你如此作,则横置目标由对手æ“控的生物。 -Hackrobat|险技舞者|生物 ~人类ï¼æµªå®¢|æ­å¹•{B}{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n{B}:险技舞者获得死触异能直到回åˆç»“æŸã€‚\n{R}:险技舞者得+2/-2直到回åˆç»“æŸã€‚ -Hada Freeblade|哈达助剑人|生物~人类ï¼å£«å…µï¼ä¼™ä¼´|æ¯å½“哈达助剑人或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨å“ˆè¾¾åŠ©å‰‘人上放置一个+1/+1指示物。 -Hada Spy Patrol|哈达巡侦员|生物~人类ï¼æµªå®¢|å‡çº§{2}{U} ({2}{U}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n2/2\n哈达巡侦员ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n等级3+\n3/3\n帷幕\n哈达巡侦员ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Hadana's Climb|哈达那登高|传奇结界|在你回åˆçš„战斗开始时,在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽå¦‚果该生物上有三个或更多+1/+1指示物,转化哈达那登高。 -Hag Hedge-Mage|设障巫婆|生物~巫婆ï¼ç¥­å¸ˆ|当设障巫婆进场时,若你æ“控两个或更多沼泽,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚\n当设障巫婆进场时,若你æ“控两个或更多树林,你å¯ä»¥å°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。 -Haggle|讨价还价|瞬间~历险|ä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Hagi Mob|哈å‰æš´ç¾¤|生物 ~巨魔ï¼ç‹‚战士|ç‚«å¨ï½ž{1}{R}:哈å‰æš´ç¾¤å¯¹ä»»æ„一个目标造æˆ1点伤害。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Hagra Broodpit|赫嘎巢å‘|地|赫嘎巢å‘须横置进战场。\n{T}:加{B}。\n瞬间\n{2}{B}{B} -Hagra Constrictor|赫嘎缠蟒|生物 ~蛇|赫嘎缠蟒进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰å¨æ…‘异能。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Hagra Crocodile|赫嘎鳄鱼|生物~鳄鱼|赫嘎鳄鱼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,赫嘎鳄鱼得+2/+2直到回åˆç»“æŸã€‚ -Hagra Diabolist|赫嘎崇魔者|生物~食人魔ï¼ç¥­å¸ˆï¼ä¼™ä¼´|æ¯å½“赫嘎崇魔者或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å¤±åŽ»è‹¥å¹²ç”Ÿå‘½ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的伙伴数é‡ã€‚ -Hagra Mauling|赫嘎撕咬|瞬间|如果任一对手未æ“控基本地,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n地\n{T}:加{B}。 -Hagra Sharpshooter|赫嘎神射手|生物~人类ï¼æ€æ‰‹ï¼ä¼™ä¼´|{4}{B}:目标生物得-1/-1直到回åˆç»“æŸã€‚ -Hail Storm|冰雹风暴|瞬间|冰雹风暴对æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物造æˆ2点伤害,且对你与由你æ“控的生物造æˆ1点伤害。 -Hail of Arrows|箭如雨下|瞬间|箭如雨下对任æ„æ•°é‡ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。 -Hailstorm Valkyrie|冰暴女武神|雪境生物 ~天使ï¼æ³•æœ¯å¸ˆ|飞行,践è¸\n{S}{S}:冰暴女武神得+2/+2直到回åˆç»“æŸã€‚({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) -Hair-Strung Koto|å‘弦ç´|神器|横置一个由你æ“控且未横置的生物:目标牌手将其牌库顶牌置入其åŸå¢“场。 -Hajar, Loyal Bodyguard|忠诚ä¿é•–哈札|传奇生物 ~人类ï¼å£«å…µ|牺牲忠诚ä¿é•–哈札:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的传奇生物得+1/+0且获得ä¸ç­å¼‚能。 -Haktos the Unscarred|历战无伤哈克托斯|传奇生物 ~人类ï¼æˆ˜å£«|历战无伤哈克托斯æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n于哈克托斯进战场时,éšæœºé€‰æ‹©2,3或4。\n哈克托斯具有「ä¿æŠ¤ï½žå所选数字以外的其他总法术力费用ã€ã€‚ -Halam Djinn||| -Halana and Alena, Partners|è·æ‹‰å¨œä¸Žé˜¿é›·å¨œä¼´ä¾£|传奇生物 ~人类ï¼æ¸¸ä¾ |先攻,延势\n在你回åˆçš„战斗开始时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置X个+1/+1指示物,X为è·æ‹‰å¨œä¸Žé˜¿é›·å¨œçš„力é‡ã€‚该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Halana, Kessig Ranger|凯锡é©æŠ¤æž—者è·æ‹‰å¨œ|传奇生物 ~人类ï¼å¼“箭手|延势\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{2}。当你如此作时,该生物对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Halberdier||| -Halcyon Glaze|翠鸟彩釉|结界|æ¯å½“你使用生物咒语时,翠鸟彩釉æˆä¸º4/4,具飞行异能的虚影生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯ç»“界。 -Haldir, Lórien Lieutenant|ç½—ç‘žæ©å‰¯å®˜å“ˆå°”迪尔|传奇生物 ~妖精ï¼å£«å…µ|ç½—ç‘žæ©å‰¯å®˜å“ˆå°”迪尔进战场时上é¢æœ‰X个+1/+1指示物。\n警戒\n{5}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他妖精获得警戒异能,且哈尔迪尔上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,它们便得+1/+1。 -Half-Elf Monk|åŠç²¾çµæ­¦åƒ§|生物 ~人类ï¼å¦–ç²¾ï¼ä¿®è¡Œåƒ§|警戒\n震慑击~{1}{W},{T}:横置目标生物。 -Halimar Depths|哈利玛奥æµ|地|哈利玛奥æµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当哈利玛奥æµè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚\n{T}:加{U}。 -Halimar Excavator|哈利玛开挖人|生物~人类ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|æ¯å½“哈利玛开挖人或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为由你æ“控的伙伴之数é‡ã€‚ -Halimar Tidecaller|哈利玛唤潮师|生物~人类ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|当哈利玛唤潮师进战场时,你å¯ä»¥å°†ç›®æ ‡å…·é†’转异能的牌从你的åŸå¢“场移回你手上。由你æ“控的地生物具有飞行异能。 -Halimar Wavewatch|哈利玛波涛守å«|生物~人鱼ï¼å£«å…µ|å‡çº§{2} ({2}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-4\n0/6\n等级5+\n6/6\n海岛行者 -Hall Monitor|学堂监å«|生物 ~蜥蜴ï¼ç¥­å¸ˆ|æ•æ·\n{1}{R},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Hall of Heliod's Generosity|赫利欧德慨赠厅|传奇地|{T}:加{C}。\n{1}{W},{T}:将目标结界牌从你的åŸå¢“场置于你的牌库顶。 -Hall of Oracles|圣法谕大厅|地|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。\n{T}:在目标生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ï¼Œä¸”ä»…é™ä½ æ–½æ”¾è¿‡çž¬é—´æˆ–法术咒语的回åˆã€‚ -Hall of Storm Giants|风暴巨人大厅|地|如果你æ“控两个或更多其他地,则风暴巨人大厅须横置进战场。\n{T}:加{U}。\n{5}{U}:直到回åˆç»“æŸï¼Œé£Žæš´å·¨äººå¤§åŽ…æˆä¸º7/7è“色,具守护{3}的巨人生物。它ä»ç„¶æ˜¯åœ°ã€‚ -Hall of Tagsin|塔格辛石室|地|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。\n{4},{T}:派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚ -Hall of Triumph|凯旋大厅|传奇神器|于凯旋大厅进战场时,选择一ç§é¢œè‰²ã€‚\n由你æ“控的该色生物得+1/+1。 -Hall of the Bandit Lord|山贼王大厅|传奇地|山贼王大厅须横置进场。{T},支付3点生命:加{1}到你的法术力池中。若该法术力用以支付生物咒语,则该生物具有æ•æ·å¼‚能。 -Hallar, the Firefletcher|炎箭贺拉尔|传奇生物 ~妖精ï¼å¼“箭手|è·µè¸\næ¯å½“你施放咒语时,若该咒语已增幅,则在炎箭贺拉尔上放置一个+1/+1指示物,然åŽè´ºæ‹‰å°”å‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶ä¸Šçš„+1/+1指示物数é‡ã€‚ -Hallowed Burial|神圣入土|法术|将所有生物分别置于其拥有者的牌库底。 -Hallowed Fountain|崇圣喷泉|地 ~平原ï¼æµ·å²›|({T}:加{W}或{U}。)\n于崇圣喷泉进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则崇圣喷泉须横置进战场。 -Hallowed Haunting|圣魂è¦ç»•|结界|åªè¦ä½ æ“控七个或更多结界,由你æ“控的生物便具有飞行与警戒异能。\næ¯å½“你施放结界咒语时,派出一个白色精怪ï¼åƒ§ä¾£è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的精怪数é‡ã€‚〠-Hallowed Healer||| -Hallowed Moonlight|圣æ´æœˆå…‰|瞬间|直到回åˆç»“æŸï¼Œå¦‚æžœæŸç”Ÿç‰©å°†è¿›æˆ˜åœºï¼Œä¸”未有牌手施放之,则改为将它放é€ã€‚抓一张牌。 -Hallowed Respite|神佑暂æ¯|法术|放é€ç›®æ ‡éžä¼ å¥‡çš„生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。如果它是在你的æ“控下进战场,则在其上放置一个+1/+1指示物。若å¦ï¼Œåˆ™å°†ä¹‹æ¨ªç½®ã€‚\n返照{1}{W}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Hallowed Spiritkeeper|圣æ´çµå«|生物 ~圣者|警戒\n当圣æ´çµå«æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºX个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚ -Hallow|崇圣|瞬间|防止目标咒语于本回åˆä¸­å°†é€ æˆçš„所有伤害。 你获得与以此法所防止的伤害等é‡çš„生命。 -Halo Forager|金圆æœé›†çµ|生物 ~仙çµï¼æµªå®¢|飞行\n当金圆æœé›†çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。当你如此作时,你å¯ä»¥ä»Žä»»ä¸€åŸå¢“场中施放目标法术力值为X的瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若该咒语将进入åŸå¢“场,则改为将它放é€ã€‚ -Halo Fountain|金圆喷泉|神器|{W},{T},é‡ç½®ä¸€ä¸ªç”±ä½ æ“控且已横置的生物:派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n{W}{W},{T},é‡ç½®ä¸¤ä¸ªç”±ä½ æ“控且已横置的生物:抓一张牌。\n{W}{W}{W}{W}{W},{T},é‡ç½®å五个由你æ“控且已横置的生物:你赢得这盘游æˆã€‚ -Halo Hopper|金圆跳蛙|神器生物 ~蛙|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。) -Halo Hunter|光晕狩魔|生物~æ¶é­”|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n当光晕狩魔进战场时,消ç­ç›®æ ‡å¤©ä½¿ã€‚ -Halo Scarab|金圆圣甲虫|神器生物 ~昆虫|{2},从你的åŸå¢“场放é€é‡‘圆圣甲虫:派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Halo-Charged Skaab|注金圆尸嵌|生物 ~çµä¿‘|当注金圆尸嵌进战场时,æ¯ä½ç‰Œæ‰‹å„磨两张牌。然åŽä½ å¯ä»¥å°†ä¸€å¼ çž¬é—´ï¼Œæ³•æœ¯æˆ–战役牌从你的åŸå¢“场置于你牌库顶。(磨两张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的两张牌置入其åŸå¢“场。) -Halsin, Emerald Archdruid|翠绿大德é²ä¼Šå“ˆå°”欣|传奇生物 ~妖精ï¼å¾·é²ä¼Š|{1}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的è¡ç”Ÿç‰©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的绿色熊生物,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚\n选择身世 -Halt Order|指示暂åœ|瞬间|å击目标神器咒语。\n抓一张牌。 -Hama Pashar, Ruin Seeker|é—迹æœå¯»å®¢å“ˆçŽ›å¸•æ²™|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|由你拥有之地城的房间异能å‡é¢å¤–触å‘一次。 -Hamlet Captain|æ‘庄队长|生物~人类ï¼æˆ˜å£«|æ¯å½“æ‘庄队长进行攻击或阻挡时,由你æ“控的其他人类得+1/+1直到回åˆç»“æŸã€‚ -Hamlet Vanguard|æ‘庄先锋|生物 ~人类ï¼æˆ˜å£«|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\næ‘庄先锋进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控且éžè¡ç”Ÿç‰©ä¹‹å…¶ä»–人类数é‡çš„两å€ã€‚ -Hamletback Goliath|é©®æ‘巨人|生物~巨人ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥åœ¨é©®æ‘巨人上放置X个+1/+1指示物,X为该生物的力é‡ã€‚ -Hammer Dropper|é‡é”¤å·¨äºº|生物 ~巨人ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。) -Hammer of Bogardan||| -Hammer of Nazahn|纳札之锤|传奇神器 ~武具|æ¯å½“纳札之锤或å¦ä¸€ä¸ªæ­¦å…·åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥å°†è¯¥æ­¦å…·è£…备在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+0且具有ä¸ç­å¼‚能。\n佩带{4} -Hammer of Purphoros|普罗烽斯的神锤|传奇结界神器|由你æ“控的生物具有æ•æ·å¼‚能。\n{2}{R},{T},牺牲一个地:将一个3/3无色魔åƒè¡ç”Ÿç»“界神器生物放进战场。 -Hammer of Ruin|å´©å锤|神器 ~武具|佩带此武具的生物得+2/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的武具。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Hammerfist Giant|锤拳巨人|生物~巨人ï¼æˆ˜å£«|{T}:锤拳巨人对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物和æ¯ä½ç‰Œæ‰‹é€ æˆ4点伤害。 -Hammerhand|手力如锤|结界 ~çµæ°”|结附于生物\n当手力如锤进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n所结附的生物得+1/+1且具有æ•æ·å¼‚能。 -Hammerheim Deadeye|榔头堡神射手|生物~巨人ï¼æˆ˜å£«|è¿”å“{5}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当榔头堡神射手进场时,消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 -Hammers of Moradin|摩拉ä¸ä¹‹é”¤|生物 ~矮人ï¼åƒ§ä¾£|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)\næ¯å½“摩拉ä¸ä¹‹é”¤æ”»å‡»æ—¶ï¼Œä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ¨ªç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±å…¶æ“控的生物。 -Hampering Snare|æŸç¼šé™·é˜±|瞬间|由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Hamza, Guardian of Arashin|阿拉辛守护者哈姆札|传奇生物 ~象ï¼æˆ˜å£«|ä½ æ¯æ“控一个其上有+1/+1指示物的生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nä½ æ¯æ“控一个其上有+1/+1指示物的生物,你施放的生物咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Hana Kami|花神|生物~精怪|{1}{G},牺牲花神:将目标å¤å’’牌从你的åŸå¢“场移回你手上。 -Hanabi Blast|花ç«å†²å‡»|瞬间|花ç«å†²å‡»å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。将花ç«å†²å‡»ç§»å›žå…¶æ‹¥æœ‰è€…的手上,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚ -Hand of Cruelty|残酷之手|生物~人类ï¼æ­¦å£«|å白ä¿æŠ¤\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) -Hand of Death||| -Hand of Emrakul|伊莫库之手|生物~奥札奇|ä½ å¯ä»¥ç‰ºç‰²å››ä¸ªåŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸ŽåŽè£”的永久物,而ä¸æ”¯ä»˜ä¼ŠèŽ«åº“之手的法术力费用。\næ­¼ç­1 (æ¯å½“此生物攻击时,防御牌手牺牲一个永久物。) -Hand of Honor|è£è€€ä¹‹æ‰‹|生物~人类ï¼æ­¦å£«|å黑ä¿æŠ¤\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) -Hand of Silumgar|席穆嘉之手|生物 ~人类ï¼æˆ˜å£«|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Hand of Vecna|å¨å¯é‚£é­”手|传奇神器 ~武具|在你回åˆçš„战斗开始时,佩带此武具的生物或一个由你æ“控且å称为å¨å¯é‚£çš„生物得+X/+X直到回åˆç»“æŸï¼ŒX为你手牌的数é‡ã€‚\n佩带~你æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿æ”¯ä»˜1点生命。\n佩带{2} -Hand of the Praetors|魔判官手下|生物~çµä¿‘|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n由你æ“控且具侵染异能的其他生物得+1/+1。\næ¯å½“你施放具侵染异能的生物咒语时,目标牌手得到一个中毒指示物。 -Hands of Binding|æŸç¼šä¹‹æ‰‹|法术|横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Hangar Scrounger|机库æœåˆ®å®¢|生物 ~矮人ï¼é©¾æ‰‹|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\næ¯å½“此生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Hangarback Walker|行走机库|神器生物 ~组构体|行走机库进战场时上é¢æœ‰X个+1/+1指示物。\n当行走机库死去时,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{1},{T}:在行走机库上放置一个+1/+1指示物。 -Hanged Executioner|å—绞刽å­æ‰‹|生物 ~精怪|飞行\n当å—绞刽å­æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{W},放é€å—绞刽å­æ‰‹ï¼šæ”¾é€ç›®æ ‡ç”Ÿç‰©ã€‚ -Hankyu|åŠå¼“|神器~武具|佩带此武具的生物具有「{T}:在åŠå¼“上放置一个瞄准指示物ã€ä¸Žã€Œ{T},从åŠå¼“上移去所有瞄准指示物:此生物对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç§»åŽ»çš„瞄准指示物数é‡ã€‚ã€\n佩带{4}({4}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) -Hanna, Ship's Navigator||| -Hans Eriksson|汉斯艾力克森|传奇生物 ~人类ï¼æ–¥å€™|æ¯å½“汉斯艾力克森攻击时,展示你的牌库顶牌。若它是生物牌,则将之横置放进战场,且正å‘防御牌手或任一由其æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚è‹¥å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚当你以此法将生物牌放进战场时,它与汉斯艾力克森互斗。 -Hanweir Battlements|ç¿°å¨åŸŽåž›|地|{T}:加{C}到你的法术力池中。\n{R},{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{3}{R}{R},{T}:如果由你拥有且由你æ“控的永久物中åŒæ—¶æœ‰ç¿°å¨åŸŽåž›ä¸Žä¸€ä¸ªå称为翰å¨é©»é˜²å…µçš„生物,则放é€å®ƒä»¬ï¼Œç„¶åŽå°†å®ƒä»¬èžåˆä¸ºçº æ‹§é•‡åŒºç¿°å¨ã€‚ -Hanweir Garrison|ç¿°å¨é©»é˜²å…µ|生物~人类ï¼å£«å…µ|æ¯å½“ç¿°å¨é©»é˜²å…µæ”»å‡»æ—¶ï¼Œå°†ä¸¤ä¸ª1/1红色人类è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。\n(与翰å¨åŸŽåž›èžåˆã€‚) -Hanweir Lancer|ç¿°å¨æžªéª‘å…µ|生物~人类ï¼éª‘士|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦ç¿°å¨æžªéª‘兵与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有先攻异能。 -Hanweir Militia Captain|ç¿°å¨æ°‘兵队长|生物~人类ï¼å£«å…µ|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控四个或更多生物,转化翰å¨æ°‘兵队长。 -Hanweir Watchkeep|ç¿°å¨çœ‹å®ˆ|生物~人类ï¼æˆ˜å£«ï¼ç‹¼äºº|守军\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化翰å¨çœ‹å®ˆã€‚ -Hanweir, the Writhing Township|纠拧镇区翰å¨|传奇生物~奥札奇ï¼æµæµ†|è·µè¸ï¼Œæ•æ·\næ¯å½“纠拧镇区翰å¨æ”»å‡»æ—¶ï¼Œå°†ä¸¤ä¸ª3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。 -Hapatra's Mark|哈芭æ°çš„å°è®°|瞬间|目标由你æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚移去其上所有的-1/-1指示物。(具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Hapatra, Vizier of Poisons|å¸æ¯’ç»´é½å°”哈芭æ°|传奇生物~人类ï¼åƒ§ä¾£|æ¯å½“å¸æ¯’ç»´é½å°”哈芭æ°å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。\næ¯å½“你在一个生物上放置一个或数个-1/-1指示物时,派出一个1/1绿色,具死触异能的蛇è¡ç”Ÿç”Ÿç‰©ã€‚ -Haphazard Bombardment|胡乱轰炸|结界|当胡乱轰炸进战场时,选择四个ä¸ç”±ä½ æ“控的éžç»“界永久物,并在其上å„放置一个瞄准指示物。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä¸¤ä¸ªæˆ–更多ä¸ç”±ä½ æ“控的永久物上有瞄准指示物,则éšæœºæ¶ˆç­å…¶ä¸­ä¸€ä¸ªæ°¸ä¹…物。 -Hapless Researcher||| -Happily Ever After|圆满结局|结界|当圆满结局进战场时,æ¯ä½ç‰Œæ‰‹èŽ·å¾—5点生命且å„抓一张牌。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ç”±ä½ æ“控的永久物之中所包括的颜色有五ç§ï¼Œä¸”由你æ“控的永久物和ï¼æˆ–在你åŸå¢“场中的牌之中牌张类别有六ç§æˆ–更多,且你的总生命等于或大于你的起始总生命,则你赢得这盘游æˆã€‚ -Harabaz Druid|何霸兹德é²ä¼Š|生物~人类ï¼å¾·é²ä¼Šï¼ä¼™ä¼´|{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中,X为由你æ“控的伙伴之数é‡ã€‚ -Haradrim Spearmaster|哈拉德人矛手|生物 ~人类ï¼æˆ˜å£«|延势\n在你回åˆçš„战斗开始时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Harald Unites the Elves|哈拉德一统妖精|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 磨三张牌。你å¯ä»¥å°†ä¸€å¼ å¦–精或泰瓦牌从你的åŸå¢“场放进战场。\nII — 在æ¯ä¸ªç”±ä½ æ“控的妖精上å„放置一个+1/+1指示物。\nIII — 本回åˆä¸­ï¼Œæ¯å½“一个由你æ“控的妖精攻击时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Harald, King of Skemfar|斯肯法国王哈拉德|传奇生物 ~妖精ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当斯肯法国王哈拉德进战场时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张妖精,战士或泰瓦牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Harbin, Vanguard Aviator|飞行先锋哈宾|传奇生物 ~人类ï¼å£«å…µ|飞行\næ¯å½“你以五个或更多士兵攻击时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得飞行异能。 -Harbinger of Spring|春兆|生物~精怪|åéžç²¾æ€ªç”Ÿç‰©ä¿æŠ¤\n转生4 (当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) -Harbinger of the Hunt|狩兆巨龙|生物~龙|飞行\n{2}{R}:狩兆巨龙对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。\n{2}{G}:狩兆巨龙对æ¯ä¸ªå…·é£žè¡Œå¼‚能的其他生物å„造æˆ1点伤害。 -Harbinger of the Tides|潮兆人鱼|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|如果你施放潮兆人鱼时多支付{2},你便å¯ä»¥å°†å…¶è§†åŒå…·é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n当潮兆人鱼进战场时,你å¯ä»¥å°†ç›®æ ‡ç”±å¯¹æ‰‹æ“控且已横置的生物移回其拥有者手上。 -Harbor Bandit|港湾盗匪|生物~人类ï¼æµªå®¢|åªè¦ä½ æ“控海岛,港湾盗匪便得+1/+1。{1}{U}:港湾盗匪本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Harbor Serpent|港湾巨蛇|生物~巨蛇|海岛行者 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡)\n除éžæˆ˜åœºä¸Šæœ‰äº”个或更多海岛,å¦åˆ™æ¸¯æ¹¾å·¨è›‡ä¸èƒ½æ”»å‡»ã€‚ -Hard Cover|书页等身|结界 ~çµæ°”|结附于生物\n所结附的生物得+0/+2且具有「{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚〠-Hard Evidence|é“è¯å®žæ®|法术|派出一个0/3è“色的蟹è¡ç”Ÿç”Ÿç‰©ã€‚\n探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) -Hardened Berserker|åšæ¯…狂战士|生物~人类ï¼ç‹‚战士|æ¯å½“åšæ¯…狂战士攻击时,你于本回åˆä¸­æ–½æ”¾çš„下一个咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Hardened Scales|åšå›ºé³žç”²|结界|如果将会在由你æ“控的生物上放置一个或数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。 -Hardened-Scale Armor|åšé³žåŽšç”²|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3。 -Hardy Outlander|强å¥åŒ–外之民|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物攻击任一牌手时,若没有对手的总生命比该牌手多,则å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+X/+X直到回åˆç»“æŸï¼ŒX为此生物的力é‡ã€‚〠-Hardy Veteran|勇猛è€å…µ|生物~人类ï¼æˆ˜å£«|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå‹‡çŒ›è€å…µä¾¿å¾—+0/+2。 -Harm's Way|险境|瞬间|选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œæ­¤æ¥æºæŽ¥ä¸‹æ¥å°†å¯¹ä½ æˆ–由你æ“控的任一永久物造æˆçš„2点伤害,改为对目标生物或牌手造æˆä¹‹ã€‚ -Harmattan Efreet||| -Harmless Assault|无伤çªè¢­|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢è¿›è¡Œæ”»å‡»çš„生物将造æˆçš„所有战斗伤害。 -Harmless Offering|无害献物|法术|目标对手获得目标由你æ“控的永久物之æ“控æƒã€‚ -Harmonic Prodigy|泛音逸æ‰|生物 ~人类ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n如果由你æ“控之祭师或其他法术师的æŸå¼‚能触å‘,则该异能é¢å¤–触å‘一次。 -Harmonic Sliver|泛音裂片妖|生物 ~裂片妖|所有裂片妖具有「当此永久物进战场时,消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。〠-Harmonious Archon|è°å’Œç»Ÿé¢†|生物 ~统领|飞行\néžç»Ÿé¢†ç”Ÿç‰©çš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3。\n当è°å’Œç»Ÿé¢†è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ -Harmonious Emergence|å’Œè°çªçŽ°|结界 ~çµæ°”|结附于由你æ“控的地\n所结附的地是4/5绿色,具警戒与æ•æ·å¼‚能的精怪生物。它ä»ç„¶æ˜¯åœ°ã€‚\n如果所结附的地将被消ç­ï¼Œåˆ™æ”¹ä¸ºç‰ºç‰²å’Œè°çªçŽ°ä¸”该地获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Harmonize|å’Œè°|法术|抓三张牌。 -Harness Infinity|掌驭无垠|瞬间|交æ¢ä½ çš„手牌和åŸå¢“场。\n放é€æŽŒé©­æ— åž ã€‚ -Harness by Force|勇力驯æœ|法术|积力~勇力驯æœåœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{R}æ¥æ–½æ”¾ã€‚\n获得任æ„æ•°é‡çš„目标生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Harness the Storm|掌驭风暴|结界|æ¯å½“你从你手上施放瞬间或法术咒语时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放目标与该咒语åŒå的牌。(ä½ ä¾æ—§è¦æ”¯ä»˜å…¶è´¹ç”¨ã€‚) -Harnessed Lightning|å—控闪电|瞬间|选择目标生物。你得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©),然åŽä½ å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„{E}。å—控闪电对该生物造æˆç­‰é‡çš„伤害。 -Harnessed Snubhorn|佩挽短角龙|生物 ~æé¾™|警戒\næ¯å½“佩挽短角龙对任一牌手造æˆæˆ˜æ–—伤害时,将目标神器或结界牌从你的åŸå¢“场移回战场。 -Harper Recruiter|ç«–ç´æ‰‹å‹Ÿå‘˜|生物 ~人类ï¼æˆ˜å£«|飞行\næ¯å½“ç«–ç´æ‰‹å‹Ÿå‘˜æ”»å‡»æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张僧侣牌,一张浪客牌,一张战士牌和ï¼æˆ–一张法术师牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Harpoon Sniper|é±¼å‰ç¥žå°„手|生物~人鱼ï¼å¼“箭手|{W},{T}:鱼å‰ç¥žå°„手对目标进行攻击或阻挡的生物造æˆX点伤害,X为由你æ“控的人鱼之数é‡ã€‚ -Harrier Griffin|飞掠狮鹫|生物~狮鹫|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Harrier Naga|扰敌那伽|生物~那伽ï¼æˆ˜å£«| -Harrowing Journey|艰苦旅程|法术|目标牌手抓三张牌并失去3点生命。 -Harrow||| -Harsh Deceiver|严厉欺瞒者|生物~精怪|{1}:检视你的牌库顶牌。\n{2}:展示你的牌库顶牌。若该牌是地牌,则é‡ç½®ä¸¥åŽ‰æ¬ºçž’者且它得+1/+1直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ -Harsh Judgment||| -Harsh Justice||| -Harsh Mentor|严厉明师|生物~人类ï¼åƒ§ä¾£|æ¯å½“任一对手起动战场上任一神器ã€ç”Ÿç‰©æˆ–地的起动å¼å¼‚能时,若其ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能,则严厉明师对该牌手造æˆ2点伤害。 -Harsh Mercy||| -Harsh Scrutiny|严加审查|法术|目标对手展示其手牌。你选择其中一张生物牌。该牌手弃掉该牌。å åœ1。 -Harsh Sustenance|艰苦维生|瞬间|艰苦维生对目标生物或牌手造æˆX点伤害且你获得X点生命,X为由你æ“控的生物数é‡ã€‚ -Haru-Onna|春女|生物~精怪|当春女进场时,抓一张牌。\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†æ˜¥å¥³ç§»å›žä½ æ‰‹ä¸Šã€‚ -Haruspex|巨噬兽|生物 ~泰伦虫æ—|掠食饥渴~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨å·¨å™¬å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\nåžå™¬å·¨å…½ï½ž{T},从巨噬兽上移去X个+1/+1指示物:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚ -Harvest Fear|收割æ惧|法术~历险|目标对手弃两张牌。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Harvest Gwyllion|索命山妪|生物~巫婆|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Harvest Hand|镰手稻è‰äºº|神器生物~稻è‰äºº|当镰手稻è‰äººæ­»åŽ»æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下移回战场且已转化。 -Harvest Pyre|收æˆè‘¬ç«|瞬间|å°†X张牌从你的åŸå¢“场放é€ï¼Œä»¥ä½œä¸ºæ–½æ”¾æ”¶æˆè‘¬ç«çš„é¢å¤–费用。\n收æˆè‘¬ç«å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害。 -Harvest Season|丰收季节|法术|从你的牌库中æœå¯»è‡³å¤šX张基本地牌,X为由你æ“控且已横置的生物数é‡ï¼Œå¹¶å°†è¿™äº›ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚然åŽå°†ä½ çš„牌库洗牌。 -Harvester Druid||| -Harvester Troll|索命巨魔|生物~巨魔|当索命巨魔进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©æˆ–地。若你如此作,则在索命巨魔上放置两个+1/+1指示物。 -Harvester of Souls|索命æ¶é­”|生物 ~æ¶é­”|死触\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥æŠ“一张牌。 -Harvestguard Alseids|佑丰蔻çµ|结界生物~å®èŠ™|星彩~æ¯å½“佑丰蔻çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,防止本回åˆä¸­å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„所有伤害。 -Harvesttide Sentry|收æˆèŠ‚哨å«|生物 ~人类ï¼æˆ˜å£«|鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则收æˆèŠ‚哨å«æœ¬å›žåˆä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Hashep Oasis|哈什普绿洲|地~沙漠|{T}:加{C}到你的法术力池中。\n{T},支付1点生命:加{G}到你的法术力池中。\n{1}{G}{G},{T},牺牲一个沙漠:目标生物得+3/+3直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Hatchery Spider|å­µåµèœ˜è››|生物 ~蜘蛛|延势\n朽力~当你施放此咒语时,展示你牌库顶的X张牌,X为你åŸå¢“场中的生物牌数é‡ã€‚ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的绿色永久物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Hatchet Bully|手斧æ¶éœ¸|生物~精çµï¼æˆ˜å£«|{2}{R},{T},在一个由你æ“控的生物上放置一个-1/-1指示物:手斧æ¶éœ¸å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Hatching Plans|策划计谋|结界|当策划计谋从场上置入åŸå¢“场时,抓三张牌。 -Hate Weaver||| -Hateflayer|笞仇çµ|生物~元素|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n{2}{R},{Q}:笞仇çµå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) -Hateful Eidolon|愤æ¨å¹»çµ|结界生物 ~精怪|系命\næ¯å½“一个å—有çµæ°”的生物死去时,其上结附的çµæ°”中æ¯æœ‰ä¸€ä¸ªç”±ä½ æ“控者,你便抓一张牌。 -Haughty Djinn|狂妄巨çµ|生物 ~巨çµ|飞行\n狂妄巨çµçš„力é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚\n你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Haunt of the Dead Marshes|死亡沼泽祟影|生物 ~梦魇ï¼å¦–ç²¾|当死亡沼泽祟影进战场时,å åœ1。\n{2}{B}:将死亡沼泽祟影从你的åŸå¢“场横置移回战场。åªèƒ½äºŽä½ æ“控传奇生物时起动。 -Haunted Angel||| -Haunted Cadaver||| -Haunted Cloak|é­ç¥Ÿæ–—篷|神器 ~武具|佩带此武具的生物具有警戒,践è¸ä¸Žæ•æ·å¼‚能。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Haunted Dead|é­ç¥Ÿäº¡è€…|生物~çµä¿‘|当é­ç¥Ÿäº¡è€…进战场时,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{1}{B},弃两张牌:将é­ç¥Ÿäº¡è€…从你的åŸå¢“场横置移回战场。 -Haunted Fengraf|闹鬼沼墓|地|{T}:加{1}到你的法术力池中。\n{3},{T},牺牲闹鬼沼墓:éšæœºå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Haunted Guardian|黯祟守护者|神器生物~组构体|守军,先攻 -Haunted Library|闹鬼图书馆|结界|æ¯å½“一个由对手æ“控的生物死去时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Haunted Mire|é­ç¥Ÿæ³¥æ²¼|地 ~沼泽ï¼æ ‘æž—|({T}:加{B}或{G}。)\né­ç¥Ÿæ³¥æ²¼é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Haunted One|溺往苦主|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œå®ƒå’Œæ¯ä¸ªç”±ä½ æ“控且与之具共通生物类别的其他生物å„å¾—+2/+0且获得ä¸æ¯å¼‚能。ã€(当具ä¸æ¯å¼‚能的生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下移回战场,且其上有一个+1/+1指示物。) -Haunted Plate Mail|é­ç¥Ÿæ¿ç”²|神器~武具|佩带此武具的生物得+4/+4。\n{0}:直到回åˆç»“æŸï¼Œé­ç¥Ÿæ¿ç”²æˆä¸º4/4精怪神器生物,且ä¸å†æ˜¯æ­¦å…·ã€‚åªèƒ½äºŽä½ æœªæ“控生物时起动此异能。\n佩带{4}({4}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Haunted Ridge|闹鬼山脊|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™é—¹é¬¼å±±è„Šé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{R}。 -Haunter of Nightveil|夜篷祟魂|生物~精怪|由对手æ“控的生物得-1/-0。 -Haunting Echoes||| -Haunting Figment|ä¸æ•£æ‹Ÿä½“|生物 ~虚影|警戒\nåªè¦ä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡çž¬é—´æˆ–法术咒语,ä¸æ•£æ‹Ÿä½“便ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Haunting Hymn|乱心赞歌|瞬间|目标牌手弃两张牌。 如果你在你的行动阶段使用此牌,则改为该牌手弃四张牌。 -Haunting Imitation|幽冥模仿|法术|æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。对以法此展示的æ¯å¼ ç”Ÿç‰©ç‰Œè€Œè¨€ï¼Œä½ æ´¾å‡ºä¸€ä¸ªä¸ºè¯¥ç‰Œä¹‹å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒæ˜¯1/1,é¢å¤–具有精怪此类别,且具有飞行异能。如果未以此法展示出生物牌,则将幽冥模仿移回其拥有者手上。 -Haunting Voyage|乱心旅途|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚将至多两张该类别的生物牌从你的åŸå¢“场移回战场。如果此咒语已预示,则改为将所有该类别的生物牌从你的åŸå¢“场移回战场。\n预示{5}{B}{B} -Haven of the Spirit Dragon|çµé¾™åº‡æŠ¤åœ°|地|{T}:加{1}到你的法术力池中。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¾™ç”Ÿç‰©å’’语。\n{2},{T},牺牲çµé¾™åº‡æŠ¤åœ°ï¼šå°†ç›®æ ‡é¾™ç”Ÿç‰©ç‰Œæˆ–乌金é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Havengul Lich|海温å¤å·«å¦–|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{1}:你本回åˆå¯ä»¥ä»Žä»»ä¸€åŸå¢“场施放目标生物牌。当你本回åˆæ–½æ”¾è¯¥ç‰Œæ—¶ï¼Œæµ·æ¸©å¤å·«å¦–获得该牌的所有起动å¼å¼‚能直到回åˆç»“æŸã€‚ -Havengul Runebinder|海温å¤ç³»ç¬¦å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽåœ¨æ¯ä¸ªç”±ä½ æ“控的çµä¿‘生物上å„放置一个+1/+1指示物。 -Havengul Skaab|海温å¤å°¸åµŒ|生物~çµä¿‘ï¼æƒŠæƒ§å…½|æ¯å½“海温å¤å°¸åµŒæ”»å‡»æ—¶ï¼Œå°†ç”±ä½ æ“控的å¦ä¸€ä¸ªç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Havengul Vampire|海温å¤å¸è¡€é¬¼|生物~å¸è¡€é¬¼|æ¯å½“海温å¤å¸è¡€é¬¼å¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨æµ·æ¸©å¤å¸è¡€é¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Havenwood Battleground||| -Havenwood Wurm|海温森亚龙|生物 ~亚龙|闪现\nè·µè¸ -Havoc Demon||| -Havoc Devils|浩劫魔鬼|生物 ~魔鬼|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) -Havoc Festival|劫难节庆|结界|牌手ä¸èƒ½èŽ·å¾—生命。\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»ä¸€åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ -Havoc Jester|浩劫å°ä¸‘|生物 ~魔鬼|æ¯å½“你牺牲一个永久物时,浩劫å°ä¸‘对任æ„一个目标造æˆ1点伤害。 -Havoc Sower|传劫æ¶ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{1}{C}:传劫æ¶ä½“å¾—+2/+1直到回åˆç»“æŸã€‚({C}代表无色法术力。) -Hawkeater Moth||| -Haywire Mite|失控虫械|神器生物 ~昆虫|当失控虫械死去时,你获得2点生命。\n{G},牺牲失控虫械:放é€ç›®æ ‡éžç”Ÿç‰©ç¥žå™¨æˆ–éžç”Ÿç‰©ç»“界。 -Hazardous Blast|毒焰冲击波|法术|毒焰冲击波å‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ1点伤害。由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Hazardous Conditions|有害情况|法术|其上没有指示物的生物得-2/-2直到回åˆç»“æŸã€‚ -Haze Frog|迷雾蛙|生物~蛙|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当迷雾蛙进战场时,防止其他生物本回åˆä¸­å°†é€ æˆçš„所有战斗伤害。 -Haze of Pollen|花粉迷雾|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。\n循环{3}({3},弃掉此牌:抓一张牌。) -Haze of Rage|愤怒迷雾|法术|购回{2}(你使用此咒语时å¯ä»¥é¢å¤–支付{2}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\n风暴(当你使用此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯ä½¿ç”¨è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) -Hazezon, Shaper of Sand|塑砂师哈泽忠|传奇生物 ~人类ï¼æˆ˜å£«|沙漠行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沙漠,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用沙漠地。\næ¯å½“一个沙漠在你的æ“控下进战场时,派出两个1/1,红绿白三色的砂ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Hazoret the Fervent|狂热神哈ä½è•¾|传奇生物~神|ä¸ç­ï¼Œæ•æ·\n除éžä½ çš„手牌为一张或更少,å¦åˆ™ç‹‚热神哈ä½è•¾ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2}{R},弃一张牌:狂热神哈ä½è•¾å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Hazoret's Favor|哈ä½è•¾çš„眷顾|结界|在你回åˆçš„战斗开始时,你å¯ä»¥è®©ç›®æ ‡ç”±ä½ æ“控的生物得+2/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚若你如此作,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Hazoret's Monument|哈ä½è•¾çºªå¿µç¢‘|传奇神器|你施放的红色生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Hazoret's Undying Fury|哈ä½è•¾æ— å°½æ€’ç«|法术|将你的牌库洗牌,然åŽæ”¾é€é¡¶ä¸Šå››å¼ ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾å…¶ä¸­ä»»æ„æ•°é‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ5çš„éžåœ°ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚由你æ“控的地于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -He Who Hungers|饥馑å‘å •ç¡«|传奇生物~精怪|飞行\n{1},牺牲一个精怪:目标对手展示其手牌。选择其中一张牌,该牌手弃掉该牌。你åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。\n转生4 -Head Games||| -Headhunter||| -Headless Rider|无头骑手|生物 ~çµä¿‘|æ¯å½“无头骑手或å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„çµä¿‘死去时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Headless Skaab|无头尸嵌|生物~çµä¿‘ï¼æˆ˜å£«|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ— å¤´å°¸åµŒçš„é¢å¤–费用。无头尸嵌须横置进战场。 -Headless Specter|无头幽çµ|生物 ~幽çµ|飞行\n背水战~æ¯å½“无头幽çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若你没有手牌,则该牌手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚ -Headlong Rush||| -Headstrong Brute|顽强蛮汉|生物 ~åŠå…½äººï¼æµ·ç›—|顽强蛮汉ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nåªè¦ä½ æ“控å¦ä¸€ä¸ªæµ·ç›—,顽强蛮汉便具有å¨æ…‘异能。 -Headwater Sentries|æºæµå“¨å«|生物 ~人鱼ï¼æˆ˜å£«| -Heal the Scars|医治伤疤|瞬间|é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ 你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Healer of the Glade|林沼疗疾çµ|生物 ~元素|当林沼疗疾çµè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命。 -Healer of the Pride|狮群治疗师|生物~猫ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得2点生命。 -Healer's Flock|治疗师鹰群|生物 ~鸟|飞行,系命 -Healer's Hawk|治疗师翔鹰|生物 ~鸟|飞行,系命 -Healer's Headdress|治疗师头饰|神器~武具|佩带此武具的生物得+0/+2并具有「{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。ã€\n{W}{W}:将治疗师头饰装备在目标由你æ“控的生物上。\n佩带{1}({1}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) -Healing Grace|疗伤光辉|瞬间|选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºæŽ¥ä¸‹æ¥å°†å¯¹ä»»æ„一个目标造æˆçš„3点伤害。你获得3点生命。 -Healing Hands|治疗之手|法术|目标牌手获得4点生命。抓一张牌。 -Healing Leaves|疗伤木å¶|瞬间|选择一项~目标牌手获得3点生命;或者于本回åˆä¸­é˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。 -Healing Salve||| -Healing Technique|疗伤技艺|法术|示范(当你施放此咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ã€‚若你如此作,则选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚牌手å¯ä»¥ä¸ºå„自的å¤åˆ¶å“选择新的目标。)\n将目标牌从你的åŸå¢“场移回你手上。你获得等åŒäºŽè¯¥ç‰Œæ³•æœ¯åŠ›å€¼çš„生命。放é€ç–—伤技艺。 -Heap Doll|堆积人å¶|神器生物~稻è‰äºº|牺牲堆积人å¶ï¼šå°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场移出对战。 -Heap Gate|堆垛门|地 ~门|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。\n{1},{T},横置一个由你æ“控且未横置的门:派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Heart of Kiran|基岚之心å·|传奇神器~载具|飞行,警戒\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\nä½ å¯ä»¥ä»ŽæŸä¸ªç”±ä½ æ“控的é¹æ´›å®¢ä¸Šç§»åŽ»ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ï¼Œè€Œä¸æ”¯ä»˜åŸºå²šä¹‹å¿ƒå·çš„æ­è½½è´¹ç”¨ã€‚ -Heart of Light|净光之心|生物结界|防止å—此结界的生物将å—到或造æˆçš„所有伤害。 -Heart's Desire|心之所爱|法术~历险|派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Heart-Piercer Bow|穿心弓|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,穿心弓对目标由防御牌手æ“控的生物造æˆ1点伤害。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Heart-Piercer Manticore|穿心èŽç‹®|生物~翼狮|当穿心èŽç‹®è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,穿心èŽç‹®å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚\né—å­˜{5}{R}({5}{R},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼ç¿¼ç‹®ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Heartbeat of Spring|春之鼓动|结界|æ¯å½“任一牌手横置一个地以产生法术力时,该牌手加一点该地已产生的类别之法术力。 -Heartfire Immolator|心ç«ç…½ç„°å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n{R},牺牲心ç«ç…½ç„°å¸ˆï¼šå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Heartfire|心æºçƒˆç„°|瞬间|牺牲一个生物或é¹æ´›å®¢ï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\n心æºçƒˆç„°å¯¹ä»»æ„一个目标造æˆ4点伤害。 -Hearth Kami|炉ç«ç¥ž|生物 - 精怪|{X},牺牲炉ç«ç¥žï¼šæ¶ˆç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的神器。 -Hearthcage Giant|炉监巨人|生物~巨人ï¼æˆ˜å£«|当炉监巨人进场时,将两个3/1红色的元素ï¼ç¥­å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n牺牲一个元素:目标巨人生物得+3/+1直到回åˆç»“æŸã€‚ -Hearthfire Hobgoblin|é”»ç«å¤§ç²¾çµ|生物~精çµï¼å£«å…µ|连击 -Heartlash Cinder|膛鞭烬身|生物~元素ï¼æˆ˜å£«|æ•æ·\n渲色~当膛鞭烬身进场时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控的æ¯ä¸ªæ°¸ä¹…物之法术力费用中红色法术力符å·çš„æ•°é‡ã€‚ -Heartless Act|无情手段|瞬间|选择一项~\n•消ç­ç›®æ ‡å…¶ä¸Šæ²¡æœ‰æŒ‡ç¤ºç‰©çš„生物。\n•从目标生物上移去至多三个指示物。 -Heartless Hidetsugu|无情碑出告|传奇生物~食人魔ï¼ç¥­å¸ˆ|{T}:无情碑出告对æ¯ä½ç‰Œæ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹æ€»ç”Ÿå‘½çš„一åŠï¼Œå°æ•°ç‚¹åŽèˆåŽ»ã€‚ -Heartless Pillage|无情劫掠|法术|目标对手弃两张牌。\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªæ— è‰²çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Heartless Summoning|无情å¬å”¤|结界|你施放的生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n由你æ“控的生物得-1/-1。 -Heartmender|愈心çµ|生物~元素|在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žæ¯ä¸ªç”±ä½ æ“控的生物上移去一个-1/-1指示物。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Heartseeker|贯心刃|神器~武具|佩带此武具的生物得+2/+1并具有「{T},将贯心刃å¸è£…:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ã€\n佩带{5}({5}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) -Heartstabber Mosquito|刺心蚊|生物~昆虫|增幅{2}{B} (你施放此咒语时å¯ä»¥é¢å¤–支付{2}{B}。)\n飞行\n当刺心蚊进战场时,若它已增幅,消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Heartwarming Redemption|温馨救赎|瞬间|弃掉你的手牌,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。你获得等åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„生命。 -Heartwood Shard||| -Heartwood Storyteller|哈特森说书人|生物 ~树妖|æ¯å½“任一牌手施放éžç”Ÿç‰©å’’语时,该牌手的æ¯ä½å¯¹æ‰‹å„å¯ä»¥æŠ“一张牌。 -Heat Ray||| -Heat Shimmer|热光çƒå½±|法术|将一个è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶ã€‚ 它具有æ•æ·ä¸Žã€Œå›žåˆç»“æŸæ—¶ï¼Œå°†æ­¤æ°¸ä¹…物移出对战。〠-Heated Debate|ç«çƒ­äº‰è¾©|瞬间|此咒语ä¸èƒ½è¢«å击。(包括ä¸èƒ½è¢«å®ˆæŠ¤å¼‚能å击。)\nç«çƒ­äº‰è¾©å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ4点伤害。 -Heavenly Qilin|寰宇麒麟|生物 ~麒麟|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n当寰宇麒麟攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ -Heaven|劈天|瞬间|劈天对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 -Heavy Arbalest|é‡åž‹å¼¹ç°§å¼©|神器 ~武具|佩带此武具的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n佩带此武具的生物具有「{T}:此生物对目标生物或牌手造æˆ2点伤害。ã€\n佩带{4} -Heavy Ballista||| -Heavy Fog|Heavy Fog|| -Heavy Infantry|é‡è£…步兵|生物~人类ï¼å£«å…µ|当é‡è£…步兵进战场时,横置目标由对手æ“控的生物。 -Heavy Mattock|沉é‡é¹¤å˜´é”„|神器~武具|佩带此武具的生物得+1/+1。åªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便é¢å¤–å¾—+1/+1。佩带{2}({2}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Heavyweight Demolisher|é‡åž‹æ¯ç­æ¢°|神器生物 ~组构体|å¨æ…‘\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{3},å¦åˆ™æ¨ªç½®é‡åž‹æ¯ç­æ¢°ã€‚\nç ´åŸ{6}{R}{R}({6}{R}{R}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Hecatomb||| -Heckling Fiends|诘难邪鬼|生物~æ¶é­”|{2}{R}:目标生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Hedge Troll|树篱巨魔|生物~巨魔ï¼åƒ§ä¾£|åªè¦ä½ æ“控平原,树篱巨魔便得+1/+1。\n{W}:é‡ç”Ÿæ ‘篱巨魔。 -Hedgewitch's Mask|ç¥ä»ªå·«å©†é¢å…·|神器 ~武具|佩带此武具的生物得+1/+1。\n佩带此武具的生物ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–大于4的生物阻挡。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Hedonist's Trove|贪欢客å®åº“|结界|当贪欢客å®åº“进战场时,放é€ç›®æ ‡å¯¹æ‰‹åŸå¢“场中的所有牌。\nä½ å¯ä»¥ä½¿ç”¨ä»¥è´ªæ¬¢å®¢å®åº“放é€çš„地牌。\nä½ å¯ä»¥æ–½æ”¾ä»¥è´ªæ¬¢å®¢å®åº“放é€çš„éžåœ°ç‰Œã€‚ä½ æ¯å›žåˆä¸èƒ½ä»¥æ­¤æ³•æ–½æ”¾ä¸€ä¸ªä»¥ä¸Šçš„咒语。 -Hedron Alignment|晶石阵列|结界|辟邪\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ çš„手牌。若你如此作,则如果你在放é€åŒºã€ä½ çš„手上ã€ä½ çš„åŸå¢“场中,以åŠæˆ˜åœºä¸Šéƒ½æ‹¥æœ‰ä¸€å¼ å称为晶石阵列的牌,你便赢得此盘游æˆã€‚\n{1}{U}:å åœ1。 -Hedron Archive|晶石档案|神器|{T}:加{2}到你的法术力池中。{2},{T},牺牲晶石档案:抓两张牌。 -Hedron Blade|晶石剑|神器~武具|佩带此武具的生物得+1/+1。æ¯å½“佩带此武具的生物被一个或数个无色生物阻挡时,它获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Hedron Crab|晶石蟹|生物~蟹|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 -Hedron Crawler|晶石åŒä½“|神器生物~组构体|{T}:加{C}到你的法术力池中。({C}代表无色法术力。) -Hedron Detonator|晶石引爆鬼|生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,晶石引爆鬼å‘目标对手造æˆ1点伤害。\n{T},牺牲两个神器:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Hedron Fields of Agadeem|艾格ä¸æ™¶çŸ³åŽŸé‡Ž|时空 ~赞迪å¡|力é‡ç­‰äºŽæˆ–大于7的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\næ¯å½“引å‘混沌时,派出一个7/7无色,具歼ç­1的奥札奇è¡ç”Ÿç”Ÿç‰©ã€‚(æ¯å½“它攻击时,防御牌手牺牲一个永久物。) -Hedron Matrix|晶石间质|神器~武具|佩带此武具的生物得+X/+X,X为其总法术力费用。\n佩带{4} -Hedron Rover|晶石漫游者|神器生物~组构体|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,晶石漫游者得+2/+2直到回åˆç»“æŸã€‚ -Hedron Scrabbler|晶石翻拣怪|神器生物~组构体|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,晶石翻拣怪得+1/+1直到回åˆç»“æŸã€‚ -Hedron-Field Purists|晶石原净化师|生物~人类ï¼åƒ§ä¾£|å‡çº§{2}{W} ({2}{W}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-4\n1/4\n如果任一æ¥æºå°†å¯¹ä½ æˆ–由你æ“控的任一生物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢æ­¤ä¼¤å®³ä¸­çš„1点。\n等级5+\n2/5\n如果任一æ¥æºå°†å¯¹ä½ æˆ–由你æ“控的任一生物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢æ­¤ä¼¤å®³ä¸­çš„2点。 -Heed the Mists|水雾窥秘|法术~å¤å’’|将你牌库顶牌置入你的åŸå¢“场,然åŽæŠ“若干牌,其数é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。 -Heedless One||| -Heidar, Rimewind Master|霜风会首领亥达|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{2},{T}:将目标永久物移回其拥有者手上。 ä½ åªå¯ä»¥äºŽä½ æ“控四个或更多雪境永久物时使用此异能。 -Heightened Reflexes|è¿…æ•å应|瞬间|目标生物得+1/+0直到回åˆç»“æŸã€‚在其上放置一个先攻指示物。 -Heiko Yamazaki, the General|å将山崎兵å­|传奇生物 ~人类ï¼æ­¦å£«|è·µè¸\næ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œæœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放目标神器牌。 -Heir of Falkenrath|ä¼è‚¯çº³ä¼ äºº|生物~å¸è¡€é¬¼|弃一张牌:转化ä¼è‚¯çº³ä¼ äººã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Heir of the Ancient Fang|å¤ç‰™ä¼ äºº|生物 ~蛇ï¼æ­¦å£«|如果你æ“控有饰装的生物,则å¤ç‰™ä¼ äººè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Heir of the Wilds|è›®è’传人|生物~人类ï¼æˆ˜å£«|死触\nå¨çŒ›ï½žæ¯å½“è›®è’传人攻击时,若你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则蛮è’传人得+1/+1直到回åˆç»“æŸã€‚ -Heir to the Night|暗夜å­å—£|生物~ - å¸è¡€é¬¼ï¼ç‹‚战士|飞行 -Heirloom Blade|家传å®å‰‘|神器 ~武具|佩带此武具的生物得+3/+1。\næ¯å½“佩带此武具的生物死去时,你å¯ä»¥ä»Žä½ ç‰Œåº“顶开始展示牌,直到展示出一张与之具共通生物类别的生物牌为止。将该牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Heirs of Stromkirk|溪堡传人|生物~å¸è¡€é¬¼|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\næ¯å½“溪堡传人对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 -Hekma Sentinels|é¿ä¸–帘哨å«|生物~人类ï¼åƒ§ä¾£|æ¯å½“你循环或弃一张牌时,é¿ä¸–帘哨å«å¾—+1/+1直到回åˆç»“æŸã€‚ -Helbrute|地狱兽|神器生物 ~阿斯塔特ï¼æ— ç•èˆ°|æ•æ·\n棺æ¤ï½žä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放地狱兽,但在其他费用外,还须从你的åŸå¢“场放é€å¦ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚ -Helica Glider|曲æžé£žé¼ |生物 ~梦魇ï¼æ¾é¼ |曲æžé£žé¼ è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾ä½ çš„选择有一个飞行指示物或一个先攻指示物。 -Heliod's Emissary|赫利欧德的密使|结界生物~麋鹿|神授{6}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\næ¯å½“赫利欧德的密使或所结附的生物攻击时,横置目标由对手æ“控的生物。\n所结附的生物得+3/+3。 -Heliod's Intervention|赫利欧德的干预|瞬间|选择一项~\n•消ç­X个目标神器和ï¼æˆ–结界。\n•目标牌手获得两å€äºŽX的生命。 -Heliod's Pilgrim|赫利欧德的æœåœ£å®¢|生物 ~人类ï¼åƒ§ä¾£|当赫利欧德的æœåœ£å®¢è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ çµæ°”牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Heliod's Punishment|赫利欧德的惩罚|结界 ~çµæ°”|结附于生物\n赫利欧德的惩罚进战场时上é¢æœ‰å››ä¸ªä½œä¸šæŒ‡ç¤ºç‰©ã€‚\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。它失去所有异能且具有「{T}:从赫利欧德的惩罚上移去一个作业指示物。然åŽå¦‚果其上没有作业指示物,则消ç­èµ«åˆ©æ¬§å¾·çš„惩罚。〠-Heliod, God of the Sun|太阳神赫利欧德|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„白色献力å°äºŽäº”,赫利欧德便ä¸æ˜¯ç”Ÿç‰©ã€‚(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{W},你的白色献力就加一。)\n由你æ“控的其他生物具有警戒异能。\n{2}{W}{W}:将一个2/1白色僧侣è¡ç”Ÿç»“界生物放进战场。 -Heliod, Sun-Crowned|日冠赫利欧德|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„白色献力å°äºŽäº”,赫利欧德便ä¸æ˜¯ç”Ÿç‰©ã€‚\næ¯å½“你获得生命时,在目标由你æ“控的生物或结界上放置一个+1/+1指示物。\n{1}{W}:å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—系命异能直到回åˆç»“æŸã€‚ -Helionaut||| -Heliophial|日能弹|神器|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n{2},牺牲日能弹:日能弹对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ—¥èƒ½å¼¹ä¸Šçš„充电指示物数é‡ã€‚ -Helium Squirter|氦气喷射兽|生物~野兽ï¼çªå˜ä½“|接殖3(此生物进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{1}:目标具有+1/+1指示物的生物获得飞行异能直到回åˆç»“æŸã€‚ -Helix Pinnacle|æ—‹å‡å¤©é¡¶|结界|帷幕\n{X}:在旋å‡å¤©é¡¶ä¸Šæ”¾ç½®X个高å‡æŒ‡ç¤ºç‰©ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æ—‹å‡å¤©é¡¶ä¸Šæœ‰100个或更多高å‡æŒ‡ç¤ºç‰©ï¼Œä½ ä¾¿èµ¢å¾—此盘游æˆã€‚ -Hell Mongrel|地狱æ‚ç§ç‹—|生物 ~梦魇ï¼ç‹—|弃一张牌:地狱æ‚ç§ç‹—å¾—+1/+1直到回åˆç»“æŸã€‚\n疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Hell's Caretaker|地狱总管|生物 ~惊惧兽|{T},牺牲一个生物:将目标生物牌从你的åŸå¢“场移回战场。åªèƒ½äºŽä½ çš„ç»´æŒä¸­èµ·åŠ¨æ­¤å¼‚能。 -Hell's Thunder|狱雷妖|生物~元素|飞行,æ•æ·\n在回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²ç‹±é›·å¦–。\nç ´åŸ{4}{R} ({4}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Hell-Bent Raider||| -Hellcarver Demon|狱雕æ¶é­”|生物~æ¶é­”|飞行\næ¯å½“狱雕æ¶é­”对牌手造æˆæˆ˜æ–—伤害时,牺牲所有由你æ“控的其他永久物并弃掉你的手牌。 放é€ä½ ç‰Œåº“顶的六张牌。 ä½ å¯ä»¥æ–½æ”¾ä»»æ„æ•°é‡ä»¥æ­¤æ³•æ”¾é€çš„éžåœ°ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Helldozer|地狱破土怪|生物~çµä¿‘ï¼å·¨äºº|{B}{B}{B},{T}:消ç­ç›®æ ‡åœ°ã€‚ 若该地为éžåŸºæœ¬åœ°ï¼Œåˆ™é‡ç½®åœ°ç‹±ç ´åœŸæ€ªã€‚ -Hellfire Mongrel|狱ç«çŒŽçŠ¬|生物~元素ï¼çŒŽçŠ¬|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹çš„手牌为两张或更少,则狱ç«çŒŽçŠ¬å¯¹ä»–造æˆ2点伤害。 -Hellhole Flailer|地狱穴连枷兵|生物~食人魔ï¼æˆ˜å£«|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚)\n{2}{B}{R},牺牲地狱穴连枷兵:地狱穴连枷兵对目标牌手造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Hellhole Rats|地狱窟è€é¼ |生物~è€é¼ |æ•æ·\n当地狱窟è€é¼ è¿›åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ 地狱窟è€é¼ å¯¹è¯¥ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。 -Hellion Crucible|地狱兽熔å£|地|{T}:加{1}到你的法术力池中。{1}{R},{T}:在地狱兽熔å£ä¸Šæ”¾ç½®ä¸€ä¸ªåŽ‹åŠ›æŒ‡ç¤ºç‰©ã€‚{1}{R},{T},从地狱兽熔å£ä¸Šç§»åŽ»ä¸¤ä¸ªåŽ‹åŠ›æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²å®ƒï¼šå°†ä¸€ä¸ª4/4红色,具æ•æ·å¼‚能的地狱兽è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚(它å—ä½ æ“控时便能攻击与{T}。) -Hellion Eruption|地狱兽暴涌|法术|牺牲所有由你æ“控的生物,然åŽå°†ç­‰é‡çš„4/4红色地狱兽è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Hellish Rebuke|炼狱å±å–|瞬间|直到回åˆç»“æŸï¼Œç”±å¯¹æ‰‹æ“控的永久物获得「当此永久物对施放炼狱å±å–的牌手造æˆä¼¤å®³æ—¶ï¼Œç‰ºç‰²æ­¤æ°¸ä¹…物。你失去2点生命。〠-Hellkite Charger|冲锋残è™è€…|生物~龙|飞行,æ•æ·\næ¯å½“冲锋残è™è€…攻击时,你å¯ä»¥æ”¯ä»˜{5}{R}{R}。 若你如此作,则é‡ç½®æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物,且此阶段åŽé¢å¤–多出一个战斗阶段。 -Hellkite Courser|龙骑残è™è€…|生物 ~龙|飞行\n当龙骑残è™è€…进战场时,你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ‹¥æœ‰çš„指挥官从统帅区放进战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žç»Ÿå¸…区。 -Hellkite Hatchling|残è™è€…å¹¼é›|生物~龙|åžå™¬1 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。)\n如果残è™è€…å¹¼é›åžå™¬äº†ç”Ÿç‰©ï¼Œåˆ™å®ƒå…·æœ‰é£žè¡Œä¸Žè·µè¸å¼‚能。 -Hellkite Igniter|燃焰残è™è€…|生物 ~龙|飞行,æ•æ·\n{1}{R}:燃焰残è™è€…å¾—+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控的神器数é‡ã€‚ -Hellkite Overlord|王龙残è™è€…|生物 ~龙|飞行,践è¸ï¼Œæ•æ·\n{R}:王龙残è™è€…å¾—+1/+0直到回åˆç»“æŸã€‚\n{B}{G}:é‡ç”ŸçŽ‹é¾™æ®‹è™è€…。 -Hellkite Punisher|惩焰残è™è€…|生物 ~龙|飞行\n{R}:惩焰残è™è€…å¾—+1/+0直到回åˆç»“æŸã€‚ -Hellkite Tyrant|æš´å›æ®‹è™è€…|生物 ~龙|飞行,践è¸\næ¯å½“æš´å›æ®‹è™è€…对任一牌手造æˆæˆ˜æ–—伤害时,获得所有由该牌手æ“控之神器的æ“控æƒã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控二å个或更多神器,则你赢得这盘游æˆã€‚ -Hellkite Whelp|残è™è€…幼龙|生物 ~龙|飞行\næ¯å½“残è™è€…幼龙攻击时,它对目标由防御牌手æ“控的生物造æˆ1点伤害。 -Hellraiser Goblin|æ¶ç…žé¬¼æ€ª|生物~鬼怪ï¼ç‹‚战士|由你æ“控的生物具有æ•æ·å¼‚能,且æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 -Hellrider|地狱骑士|生物~æ¶é­”|æ¯å½“一个由你æ“控的生物攻击时,地狱骑士对防御牌手造æˆ1点伤害。 -Hellspark Elemental|狱燎元素|生物~元素|è·µè¸ï¼Œæ•æ·\n在回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²ç‹±ç‡Žå…ƒç´ ã€‚\nç ´åŸ{1}{R} ({1}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Helm of Awakening|è‹é†’头盔|神器|咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Helm of Kaldra|å¡å°”札之盔|传奇神器~武具|佩带此武具的生物具有先攻,践è¸ï¼ŒåŠæ•æ·å¼‚能。\n{1}:若你æ“控å称å„为å¡å°”札之剑,å¡å°”札之盾,åŠå¡å°”札之盔的武具,将一个4/4无色,å称为å¡å°”札的传奇圣者è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œå¹¶å°†ä¸Šè¿°æ­¦å…·è£…备于其上。\n佩带{2} -Helm of the Ghastlord|惧侯头盔|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是è“色,它便得+1/+1且具有「æ¯å½“此生物å‘对手造æˆä¼¤å®³æ—¶ï¼ŒæŠ“一张牌。ã€\nåªè¦å—此结界的生物是黑色,它便得+1/+1且具有「æ¯å½“此生物å‘对手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚〠-Helm of the Gods|众神之盔|神器~武具|ä½ æ¯æ“控一个结界,佩带此武具的生物便得+1/+1。佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Helm of the Host|军团之盔|传奇神器 ~武具|在你回åˆçš„战斗开始时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºä½©å¸¦æ­¤æ­¦å…·ä¹‹ç”Ÿç‰©çš„å¤åˆ¶å“,但如果佩带此武具的生物是传奇,则该è¡ç”Ÿç‰©ä¸æ˜¯ä¼ å¥‡ã€‚该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。\n佩带{5} -Helvault|狱窖|传奇神器|{1},{T}:放é€ç›®æ ‡ç”±ä½ æ“控的生物。{7},{T}:放é€ç›®æ ‡ä¸ç”±ä½ æ“控的生物。当狱窖从战场进入åŸå¢“场时,将所有被它放é€çš„牌å„在其拥有者之æ“控下移回战场。 -Hematite Golem||| -Henchfiend of Ukor|乌寇的æ‚é­”|生物 ~食人魔|æ•æ·\nè¿”å“{1}{B}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n{B/R}:乌寇的æ‚魔得+1/+0直到回åˆç»“æŸã€‚ -Henge Walker|圆阵漫游者|神器生物 ~魔åƒ|固色~如果施放此咒语时支付过至少三点相åŒé¢œè‰²çš„法术力,则圆阵漫游者进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Henzie "Toolbox" Torre|万金油亨é½æ‰˜é›·|传奇生物 ~魔鬼ï¼æµªå®¢|æ¯ä¸ªä½ æ–½æ”¾ä¹‹æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–大于4的生物咒语å‡å…·æœ‰æ€¥è¢­å¼‚能。其急袭费用等åŒäºŽå…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(ä½ å¯ä»¥é€‰æ‹©æ”¯ä»˜è¯¥å’’语的急袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n你本盘游æˆä¸­æ¯ä»Žç»Ÿå¸…区施放过一次你的指挥官,你支付的急袭费用便å‡å°‘{1}。 -Herald of Anafenza|阿娜芬札传令使|生物~人类ï¼å£«å…µ|延生{2}{W}({2}{W},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚)\næ¯å½“你起动阿娜芬札传令使的延生异能时,将一个1/1白色战士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Herald of Anguish|æ¸ä»¤æ¶é­”|生物~æ¶é­”|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌。\n{1}{B},牺牲一个神器:目标生物得-2/-2直到回åˆç»“æŸã€‚ -Herald of Dromoka|å“茉å¡ä¼ ä»¤|生物~人类ï¼æˆ˜å£«|警戒\n由你æ“控的其他战士生物具有警戒异能。 -Herald of Faith|信念传令使|生物 ~天使|飞行\næ¯å½“信念传令使攻击时,你获得2点生命。 -Herald of Hadar|哈达传令使|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|死亡法阵~{5}{B}:掷一颗d20。\n1~9 VERT æ¯ä½å¯¹æ‰‹å„失去2点生命。\n10~19 VERT æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。\n20 VERT æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。派出两个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Herald of Hoofbeats|攒蹄传令使|生物 ~人类ï¼éª‘士|马术(此生物åªèƒ½è¢«å…·é©¬æœ¯å¼‚能的生物阻挡。)\n由你æ“控的其他骑士具有马术异能。 -Herald of Kozilek|寇基雷传令|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)你施放的无色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Herald of Leshrac|拉席克传令使|生物~圣者|飞行\n累积维æŒï½žèŽ·å¾—一个ä¸ç”±ä½ æ“控的地之æ“控æƒã€‚\næ¯æœ‰ä¸€ä¸ªç”±ä½ æ“控å´ä¸ç”±ä½ æ‹¥æœ‰çš„地,拉席克传令使便得+1/+1。\n当拉席克传令使离场时,æ¯ä½ç‰Œæ‰‹èŽ·å¾—由他拥有且由你æ“控之地的æ“控æƒã€‚ -Herald of Secret Streams|秘溪讯使|生物 ~人鱼ï¼æˆ˜å£«|由你æ“控且其上有+1/+1指示物的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Herald of Serra||| -Herald of Slaanesh|色孽先锋|生物 ~æ¶é­”|色孽基å«ï½žä½ æ–½æ”¾çš„æ¶é­”咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n由你æ“控的其他æ¶é­”具有æ•æ·å¼‚能。 -Herald of Torment|劫令æ¶é­”|结界生物~æ¶é­”|神授{3}{B}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。\n所结附的生物得+3/+3且具有飞行异能。 -Herald of War|战令天使|生物 ~天使|飞行\næ¯å½“战令天使攻击时,在其上放置一个+1/+1指示物。\n战令天使上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,你施放之天使咒语和人类咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Herald of the Dreadhorde|震惧军先锋|生物 ~çµä¿‘ï¼æˆ˜å£«|当震惧军先锋死去时,囤兵2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Herald of the Fair|åšè§ˆä¼šä¼ ä»¤|生物~人类|当åšè§ˆä¼šä¼ ä»¤è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Herald of the Host|军兆天使|生物~天使|飞行,警戒ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正对该牌手或由他æ“控的任一é¹æ´›å®¢è¿›è¡Œæ”»å‡»ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) -Herald of the Pantheon|诸神传令使|生物~åŠäººé©¬ï¼ç¥­å¸ˆ|你施放的结界咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚æ¯å½“你施放结界咒语时,你获得1点生命。 -Herald of the Sun|阳辉传令使|生物 ~天使|飞行\n{3}{W}:在å¦ä¸€ä¸ªç›®æ ‡å…·é£žè¡Œå¼‚能的生物上放置一个+1/+1指示物。 -Herald's Horn||| -Heraldic Banner|纹章旗帜|神器|于纹章旗帜进战场时,选择一ç§é¢œè‰²ã€‚\n由你æ“控的该色生物得+1/+0。\n{T}:加一点该色的法术力。 -Heralds of Tzeentch|奸奇先锋|生物 ~æ¶é­”|飞行\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) -Herbal Poultice|è‰è¯ç³Š|神器|{3},牺牲è‰è¯ç³Šï¼šé‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ -Herd Baloth|巴洛西群|生物 ~野兽|æ¯å½“在巴洛西群上放置一个或数个+1/+1指示物时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª4/4绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Herd Gnarr|结群嚎龙|生物~野兽|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进场时,结群嚎龙得+2/+2直到回åˆç»“æŸã€‚ -Herd Migration|兽群è¿å¾™|法术|领土~由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{G},弃掉兽群è¿å¾™ï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。你获得3点生命。 -Herdchaser Dragon|驱群巨龙|生物~龙|飞行,践è¸\nå¨åŠ›å˜èº«{5}{G}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当驱群巨龙翻回正é¢æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他龙生物上å„放置一个+1/+1指示物。 -Heretic's Punishment|异教徒的惩罚|结界|{3}{R}:选择目标生物或牌手,然åŽå°†ä½ ç‰Œåº“顶的三张牌置入你的åŸå¢“场。 异教徒的惩罚对该生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿™äº›ç‰Œä¹‹é—´æœ€é«˜çš„总法术力费用。 -Heritage Druid|传承德é²ä¼Š|生物~地精ï¼å¾·é²ä¼Š|横置三个由你æ“控且未横置的地精:加{G}{G}{G}到你的法术力池中。 -Hermetic Study||| -Hermit of the Natterknolls|纳特丘éšè€…|生物~人类ï¼ç‹¼äºº|æ¯å½“对手在你的回åˆä¸­æ–½æ”¾å’’语时,抓一张牌。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化纳特丘éšè€…。 -Hero of Bladehold|é”锋城塞勇士|生物 ~人类ï¼éª‘士|战嚎(æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\næ¯å½“é”锋城塞勇士攻击时,派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 -Hero of Bretagard|碧塔嘉勇士|生物 ~人类ï¼æˆ˜å£«|æ¯å½“你从你手上放é€ç‰Œå’Œï¼æˆ–从战场上放é€æ°¸ä¹…物且数é‡è¾¾ä¸€æˆ–更多时,在碧塔嘉勇士上放置等é‡çš„+1/+1指示物。\nåªè¦ç¢§å¡”嘉勇士上有五个或更多指示物,它便具有飞行异能,且é¢å¤–具有天使此类别。\nåªè¦ç¢§å¡”嘉勇士上有å个或更多指示物,它便具有ä¸ç­å¼‚能,且é¢å¤–具有神此类别。 -Hero of Goma Fada|哥马法达勇士|生物~人类ï¼éª‘士ï¼ä¼™ä¼´|奋扬~æ¯å½“哥马法达勇士或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Hero of Iroas|伊洛安斯的英雄|生物~人类ï¼å£«å…µ|你施放的çµæ°”咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n勇行~æ¯å½“你施放一个以伊洛安斯的英雄为目标的咒语时,在伊洛安斯的英雄上放置一个+1/+1指示物。 -Hero of Leina Tower|莱纳塔英雄|生物~人类ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以莱纳塔英雄为目标的咒语时,你å¯ä»¥æ”¯ä»˜{X}。若你如此作,则在莱纳塔英雄上放置X个+1/+1指示物。 -Hero of Oxid Ridge|奥悉达山脊勇士|生物~人类ï¼éª‘士|æ•æ·\n战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\næ¯å½“奥悉达山脊勇士攻击时,力é‡ä¸º1或更少的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Hero of Precinct One|第一城区勇士|生物 ~人类ï¼æˆ˜å£«|æ¯å½“你施放多色咒语时,派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ -Hero of the Dunes|沙丘勇士|生物 ~人类ï¼å£«å…µ|当沙丘勇士进战场时,将目标法术力值等于或å°äºŽ3的神器或生物牌从你的åŸå¢“场移回战场。\n由你æ“控且法术力值等于或å°äºŽ3的生物得+1/+0。 -Hero of the Games|竞技会勇士|生物 ~人类ï¼å£«å…µ|æ¯å½“你施放以竞技会勇士为目标的咒语时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Hero of the Nyxborn|天裔勇士|结界生物 ~人类ï¼å£«å…µ|当天裔勇士进战场时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放以天裔勇士为目标的咒语时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Hero of the Pride|ç‹®æ—勇士|生物 ~猫ï¼å£«å…µ|æ¯å½“你施放以狮æ—勇士为目标的咒语时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Hero of the Winds|风袭勇士|生物 ~人类ï¼å£«å…µ|飞行\næ¯å½“你施放以风袭勇士为目标的咒语时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Hero's Blade|英雄å®åˆƒ|神器 ~武具|佩带此武具的生物得+3/+2。\næ¯å½“一个传奇生物在你的æ“控下进战场时,你å¯ä»¥å°†è‹±é›„å®åˆƒè£…备于其上。\n佩带{4}({4}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Hero's Demise|英雄殒è½|瞬间|消ç­ç›®æ ‡ä¼ å¥‡ç”Ÿç‰©ã€‚ -Hero's Downfall|英雄殉身|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Hero's Heirloom|英雄传家å®|神器 ~武具|佩带此武具的生物得+2/+1。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是传奇,它便具有践è¸ä¸Žæ•æ·å¼‚能。\n佩带{2} -Hero's Resolve||| -Heroes Remembered|壮士ä¸æœ½|法术|你获得20点生命。\n延缓10~{W}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{W}并将此牌移出对战,且上é¢æœ‰å个计时指示物。 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Heroes of the Revel|欢宴勇士|生物 ~羊蹄人ï¼å£«å…µ|当欢宴勇士进战场时,派出一个1/1红色羊蹄人è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\næ¯å½“你施放以欢宴勇士为目标的咒语时。由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Heroes' Bane|英雄ç¾ç¥¸|生物~多头龙|英雄ç¾ç¥¸è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª+1/+1指示物。\n{2}{G}{G}:在英雄ç¾ç¥¸ä¸Šæ”¾ç½®X个+1/+1指示物,X为其力é‡ã€‚ -Heroes' Podium|英雄è£å›|传奇神器|对æ¯ä¸ªç”±ä½ æ“控的传奇生物而言,你æ¯æ“控一个其他传奇生物,它便得+1/+1。\n{X},{T}:检视你牌库顶的X张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张传奇生物牌,并将其置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Heroes' Reunion||| -Heroic Charge|勇士冲锋|瞬间|增幅{1}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{R}。)\n由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚如果此咒语已增幅,则这些生物å†èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚ -Heroic Defiance||| -Heroic Intervention|英勇干预|瞬间|由你æ“控的永久物获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Heroic Reinforcements|英勇增æ´|法术|派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得æ•æ·å¼‚能。 -Heron of Hope|播望è‹é¹­|生物 ~鸟|飞行\n如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\n{1}{W}:播望è‹é¹­èŽ·å¾—系命异能直到回åˆç»“æŸã€‚ -Heron's Grace Champion|è‹é¹­é£ŽåŽæ–—士|生物 ~人类ï¼éª‘士|闪现\n系命\n当è‹é¹­é£ŽåŽæ–—士进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他人类得+1/+1且获得系命异能。 -Heron-Blessed Geist|鹭佑游魂|生物 ~精怪|飞行\n{3}{W},从你的åŸå¢“场放é€é¹­ä½‘游魂:派出两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ æ“控结界时起动,且仅é™æ³•æœ¯æ—¶æœºã€‚ -Heronblade Elite|è‹é¹­åˆƒè英|生物 ~人类ï¼æˆ˜å£«|警戒\næ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,在è‹é¹­åˆƒè英上放置一个+1/+1指示物。\n{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为è‹é¹­åˆƒè英的力é‡ã€‚ -Hew the Entwood|滥ä¼æ©ç‰¹æ£®æž—|法术|牺牲任æ„æ•°é‡çš„地。展示你牌库顶的X张牌,X为以此法牺牲的地数é‡ã€‚选择任æ„æ•°é‡ä»¥æ­¤æ³•å±•ç¤ºçš„神器和ï¼æˆ–地牌。将所有以此法选择的éžåœ°ç‰Œæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•é€‰æ‹©çš„地牌横置放进战场,然åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Hewed Stone Retainers|石雕ä¾ä»Ž|神器生物~魔åƒ|åªèƒ½äºŽä½ å·²æ–½æ”¾è¿‡å…¶ä»–咒语的回åˆä¸­æ–½æ”¾çŸ³é›•ä¾ä»Žã€‚ -Hex Parasite|邪术寄生虫|神器生物~昆虫|{X}{B/P}:从目标永久物上移去至多X个指示物。 æ¯ä»¥æ­¤æ³•ç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œé‚ªæœ¯å¯„生虫便得+1/+0直到回åˆç»“æŸã€‚ ({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚) -Hexavus|六节兽|神器生物 ~组构体|飞行\n六节兽进战场时上é¢æœ‰å…­ä¸ª+1/+1指示物。\n{1},从六节兽上移去一个+1/+1指示物:在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªé£žè¡ŒæŒ‡ç¤ºç‰©ã€‚\n{1},从å¦ä¸€ä¸ªç”±ä½ æ“控的生物上移去一个指示物:在六节兽上放置一个+1/+1指示物。 -Hexbane Tortoise|ç¦é‚ªé¾Ÿ|生物 ~龟|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\nå¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Hexdrinker|饮咒蛇|生物 ~蛇|å‡çº§{1}({1}:在其上放置一个等级指示物。å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级3-7\n4/4\nå瞬间ä¿æŠ¤\n等级8+\n6/6\nå一切ä¿æŠ¤ -Hexgold Halberd|金角æ¿é•¿æˆŸ|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便具有先攻与践è¸å¼‚能。\n佩带{2}{R} -Hexgold Hoverwings|金角æ¿æµ®ç¿¼|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物具有飞行异能。\n由你æ“控且佩带武具的生物得+1/+0。\n佩带{2}{W} -Hexgold Slash|金角æ¿æ–©å‡»|瞬间|金角æ¿æ–©å‡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。如果该生物具有下毒异能,则改为金角æ¿æ–©å‡»å¯¹è¯¥ç”Ÿç‰©é€ æˆ4点伤害。 -Hexmark Destroyer|å·«å°æ¯ç­è€…|神器生物 ~太空死çµ|多é‡å¨èƒæŠ¹æ¶ˆç‚®ï½žå·«å°æ¯ç­è€…åªèƒ½è¢«å…­ä¸ªæˆ–更多生物阻挡。\nç ´åŸ{4}{B}{B}({4}{B}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Hexplate Golem|六角æ¿é­”åƒ|神器生物 ~魔åƒ| -Hexplate Wallbreaker|六角æ¿ç ´å¢™æ§Œ|神器 ~武具|秘罗万å²ï¼\n佩带此武具的生物得+2/+2。\næ¯å½“佩带此武具的生物攻击时,若当å‰æ˜¯æœ¬å›žåˆçš„首个战斗阶段,则é‡ç½®æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。\n佩带{3}{R} -Hex|å…­æ–¹æ€é˜µ|法术|消ç­å…­ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ -Hibernation's End|冬眠结æŸ|结界|累积维æŒ{1}\næ¯å½“你支付冬眠结æŸçš„累积维æŒè´¹ç”¨æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用需等于冬眠结æŸä¸Šå²æœˆæŒ‡ç¤ºç‰©çš„æ•°é‡ï¼Œå¹¶å°†å®ƒæ”¾ç½®è¿›åœºã€‚ 若你如此作,则将你的牌库洗牌。 -Hibernation||| -Hidden Ancients||| -Hidden Dragonslayer|匿踪屠龙者|生物~人类ï¼æˆ˜å£«|系命\nå¨åŠ›å˜èº«{2}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当匿踪屠龙者翻回正é¢æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控且力é‡ç­‰äºŽæˆ–大于4的生物。 -Hidden Guerrillas||| -Hidden Herbalists|éšåŒ¿è‰è¯å¸ˆ|生物~人类ï¼å¾·é²ä¼Š|å抗~当éšåŒ¿è‰è¯å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则加{G}{G}到你的法术力池中。 -Hidden Herd||| -Hidden Horror||| -Hidden Predators||| -Hidden Spider||| -Hidden Stag||| -Hidden Stockpile|秘è—备å“|结界|å抗~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{1},牺牲一个生物:å åœ1。 -Hidden Strings|æ— å½¢æ“ä¸|法术|ä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物,然åŽä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Hideous End|骇人丧亡|瞬间|消ç­ç›®æ ‡éžé»‘色的生物。 å…¶æ“控者失去2点生命。 -Hideous Laughter|骇人邪笑|瞬间~å¤å’’|所有生物得-2/-2直到回åˆç»“æŸã€‚\n通è”å¤å’’{3}{B}{B}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Hideous Visage|骇人æ¶å®¹|法术|由你æ“控的生物获得å¨å“异能直到回åˆç»“æŸã€‚ (这些生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Hidetsugu and Kairi|碑出告与开璃|传奇生物 ~食人魔ï¼æ¶é­”ï¼é¾™|飞行\n当碑出告与开璃进战场时,抓三张牌,然åŽå°†ä¸¤å¼ ç‰Œä»Žä½ æ‰‹ä¸Šä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。\n当碑出告与开璃死去时,放é€ä½ çš„牌库顶牌。目标对手失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。如果它是瞬间或法术牌,则你å¯ä»¥æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Hidetsugu's Second Rite|碑出告第二仪å¼|瞬间|若目标牌手的生命正好为10,碑出告第二仪å¼å¯¹è¯¥ç‰Œæ‰‹é€ æˆ10点伤害。 -Hidetsugu, Devouring Chaos|噬生浑魔碑出告|传奇生物 ~食人魔ï¼æ¶é­”|{B},牺牲一个生物:å åœ2。\n{2}{R},{T}:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚当你以此法放é€ä¸€å¼ éžåœ°ç‰Œæ—¶ï¼Œå™¬ç”Ÿæµ‘魔碑出告对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æ”¾é€ä¹‹ç‰Œçš„法术力值。 -Hide|Hide|瞬间|将目标神器或结界牌置于其拥有者的牌库底。 -Hieroglyphic Illumination|图符幽光|瞬间|抓两张牌。\n循环{U}({U},弃掉此牌:抓一张牌。) -Hieromancer's Cage|圣术士囚笼|结界|当圣术士囚笼进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到圣术士囚笼离开战场为止。 -Hierophant Bio-Titan|æ¶åƒæ€ªç”Ÿç‰©æ³°å¦|生物 ~泰伦虫æ—|狂热代谢~你å¯ä»¥ä»Žç”±ä½ æ“控的生物上移去总共任æ„æ•°é‡çš„+1/+1指示物,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•ç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n警戒,延势,守护{2}\næ³°å¦å·¨ç‰©ï½žæ¶åƒæ€ªç”Ÿç‰©æ³°å¦ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Hierophant's Chalice|法皇圣æ¯|神器|当法皇圣æ¯è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»1点生命且你获得1点生命。\n{T}:加{C}到你的法术力池中。 -High Alert|高度戒备|结界|由你æ“控的æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\n由你æ“控的生物能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。\n{2}{W}{U}:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -High Ground|制高点|结界|由你æ“控的æ¯ä¸ªç”Ÿç‰©å¯ä»¥é¢å¤–多阻挡一个生物。 -High Market|最高市场|地|{T}:加{1}到你的法术力池中。{T},牺牲一个生物:你获得1点生命。 -High Priest of Penance|告解高阶僧侣|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“告解高阶僧侣å—到伤害时,你å¯ä»¥æ¶ˆç­ç›®æ ‡éžåœ°æ°¸ä¹…物。 -High Sentinels of Arashin|阿拉辛高等哨兵|生物 ~鸟ï¼å£«å…µ|飞行\nä½ æ¯æ“控一个上é¢æœ‰+1/+1指示物的其他生物,阿拉辛高等哨兵便得+1/+1。\n{3}{W}:在目标生物上放置一个+1/+1指示物。 -High Tide|高潮|瞬间|直到回åˆç»“æŸï¼Œæ¯å½“任一牌手横置海岛以产生法术力时,该牌手é¢å¤–加{U}。 -High-Rise Sawjack|高空链锯工|生物 ~妖精ï¼å¸‚æ°‘|延势\næ¯å½“高空链锯工阻挡一个具飞行异能的生物时,高空链锯工得+2/+0直到回åˆç»“æŸã€‚ -High-Speed Hoverbike|高速悬浮机车|神器 ~载具|闪现\n飞行\n当高速悬浮机车进战场时,横置至多一个目标生物。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Highborn Ghoul|望æ—食尸鬼|生物~çµä¿‘|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Highborn Vampire|望æ—å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«| -Highland Berserker|高地狂战士|生物~人类ï¼ç‹‚战士ï¼ä¼™ä¼´|æ¯å½“高地狂战士或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥è®©ç”±ä½ æ“控的伙伴生物获得先攻异能直到回åˆç»“æŸã€‚ -Highland Forest|高地树林|雪境地 ~山脉ï¼æ ‘æž—|({T}:加{R}或{G}。)\n高地树林须横置进战场。 -Highland Game|高地猎物|生物 ~麋鹿|当高地猎物死去时,你获得2点生命。 -Highland Giant||| -Highland Lake|高地湖泊|地|高地湖泊须横置进战场。\n{T}:加{U}或{R}。 -Highland Weald|高地林野|雪境地|高地林野须横置进场。\n{T}:加{R}或{G}到你的法术力池中。 -Highspire Artisan|峰顶工匠|生物~妖精ï¼ç¥žå™¨å¸ˆ|延势(此生物能阻挡具飞行异能的生物。)\n装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) -Highspire Infusion|峰顶çŒè¾“|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。 -Highspire Mantis|峰顶螳螂|生物~昆虫|é£žè¡Œï¼Œè·µè¸ -Hightide Hermit|涨潮寄居蟹|生物~蟹|守军\n当涨潮寄居蟹进战场时,你得到{E}{E}{E}{E}(四个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}:涨潮寄居蟹于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Highway Robber|大é“抢匪|生物~人类ï¼ä½£å…µ|当大é“抢匪进场时,你获得2点生命且目标对手失去2点生命。 -Higure, the Still Wind|å‡é£Žæ—¥æš®|传奇生物~人类ï¼å¿è€…|å¿æœ¯{2}{U}{U} ({2}{U}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“日暮对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å¿è€…牌,展示该牌,并置于你手上。 若你如此作,则将你的牌库洗牌。\n{2}:目标å¿è€…本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Hijack|劫æŒ|法术|获得目标神器或生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将之é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Hikari, Twilight Guardian|暮光护å«ç§˜åŠ ç†|传奇生物~精怪|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†æš®å…‰æŠ¤å«ç§˜åŠ ç†ç§»å‡ºå¯¹æˆ˜ã€‚若你如此作,在回åˆç»“æŸå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回场上。 -Hill Giant Herdgorger|噬群山丘巨人|生物 ~巨人|当噬群山丘巨人进战场时,你获得3点生命。 -Hill Giant||| -Hillcomber Giant|æœå±±å·¨äºº|生物~巨人ï¼æ–¥å€™|山脉行者 -Hinata, Dawn-Crowned|冠晓麒麟日å‘|传奇生物 ~麒麟ï¼ç²¾æ€ª|飞行,践è¸\n你施放的咒语æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n对手施放的咒语æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}æ¥æ–½æ”¾ã€‚ -Hindering Light|阻ç¢ä¹‹å…‰|瞬间|å击目标咒语,且该咒语须以你或是由你æ“控的永久物为目标。\n抓一张牌。 -Hindering Touch||| -Hindervines|阻路藤蔓|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å…¶ä¸Šæ²¡æœ‰+1/+1指示物的生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 -Hinder|阻ç¢|瞬间|å击目标咒语。如果以此法å击该咒语,则改为将该牌置于其拥有者的牌库顶或牌库底,而éžç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。 -Hint of Insanity||| -Hinterland Drake|内陆龙兽|生物~龙兽|飞行\n内陆龙兽ä¸èƒ½é˜»æŒ¡ç¥žå™¨ç”Ÿç‰©ã€‚ -Hinterland Harbor|内陆港湾|地|除éžä½ æ“控树林或海岛,å¦åˆ™å†…陆港湾须横置进战场。\n{T}:加{G}或{U}。 -Hinterland Hermit|内陆éšè€…|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化内陆éšè€…。 -Hinterland Logger|内陆樵女|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化内陆樵女。 -Hinterland Scourge|内陆祸害|生物~ - 狼人|若能阻挡内陆祸害,则必须阻挡之。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化内陆祸害。 -Hipparion||| -Hired Blade|雇剑打手|生物 ~人类ï¼æ€æ‰‹|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。) -Hired Heist|雇佣抢匪|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“一个由你æ“控且具该å称的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{U}。若你如此作,则抓一张牌。 -Hired Hexblade|å—雇咒剑士|生物 ~妖精ï¼é‚ªæœ¯å¸ˆ|当å—雇咒剑士进战场时,若施放它时支付过æ¥è‡ªçå®çš„法术力,则你抓一张牌且失去1点生命。 -Hired Poisoner|雇佣投毒客|生物 ~人类ï¼æ€æ‰‹|死触 -Hired Torturer|雇佣刑å|生物~人类ï¼æµªå®¢|守军\n{3}{B},{T}:目标对手失去2点生命,然åŽä»Žå…¶æ‰‹ä¸Šéšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ -Hisoka's Defiance|密师范的å抗|瞬间|å击目标精怪或å¤å’’咒语。 -Hisoka's Guard|密师范护å«|生物~人类ï¼æ³•æœ¯å¸ˆ|ä½ å¯é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®å¯†å¸ˆèŒƒæŠ¤å«ã€‚\n{1}{U},{T}:åªè¦å¯†å¸ˆèŒƒæŠ¤å«æŒç»­è¢«æ¨ªç½®ï¼Œåˆ™ç›®æ ‡ç”±ä½ æ“控,且ä¸æ˜¯å¯†å¸ˆèŒƒæŠ¤å«çš„生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。 -Hisoka, Minamo Sensei|æ°´é¢é™¢å¯†å¸ˆèŒƒ|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},弃一张牌:若目标咒语与所弃之牌的总法术力费用相åŒï¼Œåˆ™å击之。 -Hissing Iguanar|嘶å“鬣蜥|生物 ~蜥蜴|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥è®©å˜¶å“鬣蜥对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害。 -Hissing Miasma|嘶å“沼气|结界|æ¯å½“一个生物攻击你时,其æ“控者失去1点生命。 -Hissing Quagmire|嘶å“湿沼|地|嘶å“湿沼须横置进战场。\n{T}:加{B}或{G}到你的法术力池中。\n{1}{B}{G}:嘶å“湿沼æˆä¸º2/2黑绿åŒè‰²ï¼Œå…·æ­»è§¦å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Historian of Zhalfir|赛费尔å²å®¶|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“赛费尔å²å®¶æ”»å‡»æ—¶ï¼Œè‹¥ä½ æ“控泰è²åŠ›é¹æ´›å®¢ï¼Œåˆ™æŠ“一张牌。 -Historian's Boon|å²å®¶æ©æ³½|结界|æ¯å½“å²å®¶æ©æ³½æˆ–å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„结界在你æ“控下进战场时,派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“由你æ“控的传纪之最终章节异能触å‘时,派出一个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ -Historian's Wisdom|å²å®¶æ™ºæ…§|结界 ~çµæ°”|结附于神器或生物\n当å²å®¶æ™ºæ…§è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ‰€ç»“附之永久物是生物且其力é‡ä¸ºæˆ˜åœºä¸Šç”Ÿç‰©ä¸­çš„最大值,则抓一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便得+2/+1。 -History of Benalia|宾纳里亚å²|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 由你æ“控的骑士得+2/+1直到回åˆç»“æŸã€‚ -Hitchclaw Recluse|钩爪éšå£«|生物 ~蜘蛛|延势 -Hithlain Knots|希斯莱æ©ç»³ç»“|瞬间|横置目标生物。å åœ1。\n抓一张牌。 -Hithlain Rope|希斯莱æ©ç»³ç´¢|神器|ä¸èƒ½ç‰ºç‰²å¸Œæ–¯èŽ±æ©ç»³ç´¢ã€‚\n{1},{T}:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。你å³æ‰‹è¾¹çš„牌手获得希斯莱æ©ç»³ç´¢ä¹‹æ“控æƒã€‚\n{2},{T}:抓一张牌。你å³æ‰‹è¾¹çš„牌手获得希斯莱æ©ç»³ç´¢ä¹‹æ“控æƒã€‚ -Hit|Hit|瞬间|目标牌手牺牲一个神器或生物。 刺æ€å¯¹è¯¥ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥æ°¸ä¹…物的总法术力费用。 -Hive Mind|集体心智|结界|æ¯å½“任一牌手施放瞬间或法术咒语,所有其它牌手å‡å¤åˆ¶è¯¥å’’语。 这些牌手å¯ä»¥ä¸ºè‡ªå·±çš„å¤åˆ¶å“选择新目标。 -Hive Stirrings|巢穴醒生|法术|将两个1/1无色裂片妖è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Hive of the Eye Tyrant|魔眼暴å›æ –å·¢|地|如果你æ“控两个或更多其他地,则魔眼暴å›æ –巢须横置进战场。\n{T}:加{B}。\n{3}{B}:直到回åˆç»“æŸï¼Œé­”眼暴å›æ –å·¢æˆä¸º3/3黑色眼魔生物,且具有å¨æ…‘与「æ¯å½“此生物攻击时,将目标牌从防御牌手的åŸå¢“场放é€ã€‚ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ -Hiveheart Shaman|巢心祭师|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“巢心祭师攻击时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œä¸”å…¶ä¸å¾—与由你æ“控的地有共通之地类别,将该牌放进战场,然åŽæ´—牌。\n{5}{G}:派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚在该è¡ç”Ÿç‰©ä¸Šæ”¾ç½®X个+1/+1指示物,X为由你æ“控之地中基本地类别的数é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Hivestone|æ¯å·¢çŸ³|神器|由你æ“控的生物é¢å¤–具有「裂片妖ã€æ­¤ç”Ÿç‰©ç±»åˆ«ã€‚ -Hixus, Prison Warden|典狱长希瑟æ€|传奇生物~人类ï¼å£«å…µ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)æ¯å½“一个生物对你造æˆæˆ˜æ–—伤害时,若典狱长希瑟æ€æ˜¯äºŽæœ¬å›žåˆè¿›æˆ˜åœºï¼Œåˆ™æ”¾é€è¯¥ç”Ÿç‰©ï¼Œç›´åˆ°å¸Œç‘Ÿæ€ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚(该生物会在其拥有者的æ“控下移回。) -Hoard Hauler|è—å“æ¬è¿è½¦|神器 ~载具|è·µè¸\næ¯å½“è—å“æ¬è¿è½¦å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,他æ¯æ“控一个神器,你便派出一个çå®è¡ç”Ÿç‰©ã€‚\næ­è½½3 -Hoard Robber|集å®æŠ¢åŒª|生物 ~魔人ï¼æµªå®¢|æ¯å½“集å®æŠ¢åŒªå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Hoard-Smelter Dragon|炼储巨龙|生物 ~龙|飞行\n{3}{R}:消ç­ç›®æ ‡ç¥žå™¨ã€‚炼储巨龙得+X/+0直到回åˆç»“æŸï¼ŒX为该神器的法术力值。 -Hoarder's Greed|è—å®è´ªæ¬²|法术|你失去2点生命并抓两张牌,然åŽä¸Žä¸€ä½å¯¹æ‰‹æ¯”点。 若你赢,则é‡å¤æ­¤æµç¨‹ã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Hoarding Broodlord|è´®å®æ—领|生物 ~龙|å¬é›†\n飞行\n当贮å®æ—领进战场时,从你牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç‰Œé¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽæ´—牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨ä¹‹ã€‚\n你从放é€åŒºæ–½æ”¾çš„咒语具有å¬é›†å¼‚能。 -Hoarding Dragon|è´®å®å·¨é¾™|生物~龙|飞行\n当贮å®å·¨é¾™è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå°†å®ƒæ”¾é€ï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n当贮å®å·¨é¾™æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥å°†æ‰€æ”¾é€çš„牌置于其拥有者手上。 -Hoarding Ogre|è´®å®é£Ÿäººé­”|生物 ~食人魔|æ¯å½“è´®å®é£Ÿäººé­”攻击时,掷一颗d20。\n1~9 VERT 派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n10~19 VERT 派出两个çå®è¡ç”Ÿç‰©ã€‚\n20 VERT 派出三个çå®è¡ç”Ÿç‰©ã€‚ -Hoarding Recluse|è´®å®éè››|生物 ~蜘蛛|延势,死触\n当贮å®é蛛死去时,将至多å¦ä¸€å¼ ç›®æ ‡ç‰Œä»ŽåŸå¢“场置于其拥有者的牌库底。 -Hobbit's Sting|éœæ¯”特人刺å®|瞬间|éœæ¯”特人刺å®å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害,X为由你æ“控的生物数é‡å’Œç”±ä½ æ“控的食å“æ•°é‡ä¹‹æ€»å’Œã€‚ -Hobblefiend|噬踵邪鬼|生物 ~魔鬼|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨å™¬è¸µé‚ªé¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Hobble||| -Hobbling Zombie|è¹’è·šçµä¿‘|生物 ~çµä¿‘|死触\n当蹒跚çµä¿‘死去时,派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) -Hobgoblin Bandit Lord|大哥布林山贼王|生物 ~鬼怪ï¼æµªå®¢|由你æ“控的其他鬼怪得+1/+1。\n{R},{T}:大哥布林山贼王对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­åœ¨ä½ çš„æ“控下进战场的鬼怪数é‡ã€‚ -Hobgoblin Captain|大哥布林队长|生物 ~鬼怪ï¼é‡Žè›®äºº|集群战术~æ¯å½“大哥布林队长攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则大哥布林队长获得先攻异能直到回åˆç»“æŸã€‚ -Hobgoblin Dragoon|大精çµé‡è£…å…µ|生物~精çµï¼éª‘士|飞行,先攻 -Hofri Ghostforge|铸魂éœéž|传奇生物 ~矮人ï¼åƒ§ä¾£|由你æ“控的精怪得+1/+1且具有践è¸ä¸Žæ•æ·å¼‚能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将它放é€ã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但它é¢å¤–具有精怪此类别,且具有「当此生物离开战场时,将所放é€ä¹‹ç‰Œç§»å›žä½ çš„åŸå¢“场。〠-Hogaak, Arisen Necropolis|醒转å¤é™µå¯éœä½³è‘›|传奇生物 ~圣者|ä½ ä¸èƒ½ç”¨æ³•æœ¯åŠ›æ¥æ–½æ”¾æ­¤å’’语。\nå¬é›†ï¼ŒæŽ˜ç©´(于施放此咒语时,你æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力,且æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œä¹Ÿèƒ½æ”¯ä»˜{1}。)\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放醒转å¤é™µå¯éœä½³è‘›ã€‚\nè·µè¸ -Hokori, Dust Drinker|饮尘放粉痢|传奇生物~精怪|地于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹é‡ç½®ä¸€ä¸ªç”±ä»–æ“控的地。 -Hold at Bay|阻止进袭|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„7点伤害。 -Hold for Questioning|扣押讯问|结界 ~çµæ°”|结附于生物或é¹æ´›å®¢\n当扣押讯问进战场时,横置所结附的永久物并探查。(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。)\n所结附的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ï¼Œä¸”其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -Hold for Ransom|囚ç¦ç´¢èµŽ|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且具有「{7}:囚ç¦ç´¢èµŽçš„æ“控者将它牺牲并抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚〠-Hold the Gates|åšå®ˆé—¨æˆ·|结界|ä½ æ¯æ“控一个门,由你æ“控的生物便得+0/+1;它们具有警戒异能。 -Hold the Line|åšå®ˆæˆ˜çº¿|瞬间|进行阻挡的生物得+7/+7直到回åˆç»“æŸã€‚ -Hold the Perimeter|åšå®ˆé˜µçº¿|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n在你的第一个维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/2白色,具守军异能的士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n在æ¯ä½å…¶ä»–牌手的第一个维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å°†ä¸€ä¸ª1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠-Holdout Settlement|åšå®ˆè€…èšè½|地|{T}:加{C}到你的法术力池中。({C}代表无色法术力。)\n{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力到你的法术力池中。 -Holistic Wisdom||| -Hollow Dogs||| -Hollow One|空壳石æ¤|神器生物 ~魔åƒ|你本回åˆä¸­æ¯å¾ªçŽ¯æˆ–弃过一张牌,此咒语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Hollow Specter||| -Hollow Trees||| -Hollowborn Barghest|洼生犬魔|生物~æ¶é­”ï¼çŒŽçŠ¬|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去2点生命。\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™è¯¥ç‰Œæ‰‹å¤±åŽ»2点生命。 -Hollowhead Sliver|无脑裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有「{T},弃一张牌:抓一张牌。〠-Hollowhenge Beast|空圆地野兽|生物~野兽| -Hollowhenge Overlord|空圆地王狼|生物 ~狼|闪现\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个为狼或狼人的生物,便派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ -Hollowhenge Scavenger|空圆地拾è’者|生物~元素|丧心~当空圆地拾è’者进战场时,若本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œä½ èŽ·å¾—5点生命。 -Hollowhenge Spirit|空圆地精怪|生物~精怪|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行\n当空圆地精怪进战场时,将目标进行攻击或阻挡的生物移出战斗。 -Hollowsage|寂空贤者|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“寂空贤者æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ -Holy Avenger|神圣å¤ä»‡è€…|神器 ~武具|佩带此武具的生物具有连击异能。\næ¯å½“佩带此武具的生物造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ä¸€å¼ çµæ°”牌从你手上放进战场并贴附于其上。\n佩带{2}{W} -Holy Day||| -Holy Justiciar|神圣å¸æ³•åƒ§|生物~人类ï¼åƒ§ä¾£|{2}{W},{T}:横置目标生物。 若该生物是çµä¿‘,将它放é€ã€‚ -Holy Mantle|神圣护篷|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有å生物ä¿æŠ¤ã€‚ -Holy Strength||| -Homarid Explorer|è·é©¬åˆ©æ—探险家|生物 ~è·é©¬åˆ©ï¼æ–¥å€™|当è·é©¬åˆ©æ—探险家进战场时,目标牌手将其牌库顶的四张牌置入其åŸå¢“场。 -Homestead Courage|护家之勇|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。它获得警戒异能直到回åˆç»“æŸã€‚\n返照{W}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Homeward Path|返乡之径|地|{T}:加{C}到你的法术力池中。\n{T}:æ¯ä½ç‰Œæ‰‹å„获得所有由其拥有之生物的æ“控æƒã€‚ -Homicidal Brute|å—œæ€è›®æ±‰|生物~ - 人类ï¼çªå˜ä½“|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥å—œæ€è›®æ±‰æœ¬å›žåˆå¹¶æœªæ”»å‡»ï¼Œåˆ™æ¨ªç½®å—œæ€è›®æ±‰ï¼Œç„¶åŽè½¬åŒ–它。 -Homicidal Seclusion|éš”ç»å‡¶æ€è€…|结界|åªè¦ä½ ä»…æ“控一个生物,该生物得+3/+1并具有系命异能。 -Homing Lightning|导å‘闪电|瞬间|导å‘闪电对目标生物åŠæ¯ä¸ªä¸Žå…¶åŒå的其他生物å„造æˆ4点伤害。 -Homing Sliver|返乡裂片妖|生物 ~裂片妖|æ¯ä½ç‰Œæ‰‹æ‰‹ä¸Šçš„æ¯å¼ è£‚片妖牌å‡å…·æœ‰å¾ªçŽ¯è£‚片妖{3}。\n循环裂片妖{3}({3},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ è£‚片妖牌,展示该牌,并置于你手上。然åŽå°†ä½ çš„牌库洗牌。) -Honden of Cleansing Fire|净ç«æœ¬æ®¿|传奇结界~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个祭祠,便获得2点生命。 -Honden of Infinite Rage|嗔怒本殿|传奇结界~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œå—”怒本殿对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控之祭祠数é‡ã€‚ -Honden of Life's Web|大罗本殿|传奇结界~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个祭祠,便将一个1/1无色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Honden of Night's Reach|夜幕本殿|传奇结界~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个祭祠,目标对手便弃一张牌。 -Honden of Seeing Winds|清风本殿|传奇结界~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个祭祠,便抓一张牌。 -Honed Khopesh|光亮镰刃|神器~武具|佩带此武具的生物得+1/+1。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Honey Mammoth|饮蜜长毛象|生物 ~象|当饮蜜长毛象进战场时,你获得4点生命。 -Honeymoon Hearse|蜜月柩车|神器 ~载具|è·µè¸\n横置两个由你æ“控且未横置的生物:蜜月柩车æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ -Honor Guard||| -Honor Troll|求誉巨魔|生物 ~巨魔ï¼å¾·é²ä¼Š|警戒\n如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\nåªè¦ä½ çš„总生命为25或更多,è£èª‰å·¨é­”便得+2/+1。 -Honor of the Pure|纯净è£è€€|结界|由你æ“控的白色生物得+1/+1。 -Honor the God-Pharaoh|崇敬法è€ç¥ž|法术|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Honor's Reward|è£è€€æŠ¥å¿|瞬间|你获得4点生命。振励2。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置两个+1/+1指示物。) -Honor-Worn Shaku|è£è€€ä¹‹ç¬|神器|{T}:加{1}到你的法术力池中。\n横置一个由你æ“控且未横置的传奇永久物:é‡ç½®è£è€€ä¹‹ç¬ã€‚ -Honorable Passage|è£è€€ä¹‹è·¯|瞬间|选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„伤害 若以此法防止的伤害æ¥æºä¸ºçº¢è‰²ï¼Œåˆ™è£è€€ä¹‹è·¯å¯¹æ­¤æ¥æºçš„æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•é˜²æ­¢ä¹‹ä¼¤å®³ã€‚ -Honorable Scout||| -Honored Crop-Captain|è£è€€ç¾¤é•¿|生物~人类ï¼æˆ˜å£«|æ¯å½“è£è€€ç¾¤é•¿æ”»å‡»æ—¶ï¼Œå…¶ä»–进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚ -Honored Heirloom|è£è€€ä¼ å®¶å®|神器|{T}:加一点任æ„颜色的法术力。\n{2},{T}:将目标牌从åŸå¢“场放é€ã€‚ -Honored Hierarch|è£è€€å¤§ä¸»æ•™|生物~人类ï¼å¾·é²ä¼Š|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)åªè¦è£è€€å¤§ä¸»æ•™å·²é“­å‹‡ï¼Œå®ƒä¾¿å…·æœ‰è­¦æˆ’异能与「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠-Honored Hydra|èµè€€å¤šå¤´é¾™|生物~蛇ï¼å¤šå¤´é¾™|è·µè¸\né—å­˜{3}{G}({3}{G}从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼è›‡ï¼å¤šå¤´é¾™ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Hooded Assassin|覆篷æ€æ‰‹|生物 ~人类ï¼æ€æ‰‹|当覆篷æ€æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•在覆篷æ€æ‰‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n•消ç­ç›®æ ‡æœ¬å›žåˆä¸­å—过伤害的生物。 -Hooded Blightfang|枯牙眼镜蛇|生物 ~蛇|死触\næ¯å½“一个由你æ“控且具死触异能的生物攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。\næ¯å½“一个由你æ“控且具死触异能的生物对任一é¹æ´›å®¢é€ æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­è¯¥é¹æ´›å®¢ã€‚ -Hooded Brawler|胀颈好斗者|生物~那伽ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽèƒ€é¢ˆå¥½æ–—者攻击时耗竭之。当你如此作时,它得+2/+2直到回åˆç»“æŸã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Hooded Hydra|顶盖多头龙|生物~蛇ï¼å¤šå¤´é¾™|顶盖多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n当顶盖多头龙死去时,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便将一个1/1绿色的蛇è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\nå˜èº«{3}{G}{G}\n于顶盖多头龙翻回正é¢æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®äº”个+1/+1指示物。 -Hooded Kavu||| -Hoof Skulkin|蹄臂颅身|神器生物~稻è‰äºº|{3}:目标绿色生物得+1/+1直到回åˆç»“æŸã€‚ -Hoofprints of the Stag|雄鹿蹄å°|部æ—结界 ~元素|æ¯å½“你抓一张牌时,你å¯ä»¥åœ¨é›„鹿蹄å°ä¸Šæ”¾ç½®ä¸€ä¸ªè¹„å°æŒ‡ç¤ºç‰©ã€‚\n{2}{W},从雄鹿蹄å°ä¸Šç§»åŽ»å››ä¸ªè¹„å°æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª4/4白色,具飞行异能的元素è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ -Hooting Mandrills|高å«å±±é­ˆ|生物 ~猿猴|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\nè·µè¸ -Hope Against Hope|空抱希望|结界~çµæ°”|结附于生物\nä½ æ¯æ“控一个生物,所结附的生物便得+1/+1。\nåªè¦æ‰€ç»“附的生物是人类,它便具有先攻异能。 -Hope Tender|育望师|生物~人类ï¼å¾·é²ä¼Š|{1},{T}:é‡ç½®ç›®æ ‡åœ°ã€‚\n{1},{T},耗竭育望师:é‡ç½®ä¸¤ä¸ªç›®æ ‡åœ°ã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Hope of Ghirapur|å‰æ‹‰æ³¢ä¹‹æœ›|传奇神器生物~振翼机|飞行\n牺牲å‰æ‹‰æ³¢ä¹‹æœ›ï¼šé€‰æ‹©ç›®æ ‡ç‰Œæ‰‹ï¼Œä¸”须是本回åˆæ›¾å—过å‰æ‹‰æ³¢ä¹‹æœ›æˆ˜æ–—伤害者。直到你的下一个回åˆï¼Œè¯¥ç‰Œæ‰‹ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。 -Hopeful Eidolon|美愿幻çµ|结界生物~精怪|神授{3}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n所结附的生物得+1/+1且具有系命异能。 -Hopeful Initiate|å¯é›•å­¦å¾’|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\n{2}{W},从由你æ“控的生物上移去总共两个+1/+1指示物:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Hopping Automaton||| -Horde Ambusher|部è½ä¼å‡»å…µ|生物~人类ï¼ç‹‚战士|æ¯å½“部è½ä¼å‡»å…µè¿›è¡Œé˜»æŒ¡æ—¶ï¼Œå®ƒå¯¹ä½ é€ æˆ1点伤害。\nå˜èº«ï½žä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ çº¢è‰²ç‰Œã€‚(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当部è½ä¼å‡»å…µç¿»å›žæ­£é¢æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Horde of Boggarts|波尬大军|生物~精çµ|波尬大军的力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的红色永久物之数é‡ã€‚\n波尬大军åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 -Horde of Notions|概念大群|传奇生物~元素|警戒,践è¸ï¼Œæ•æ·\n{W}{U}{B}{R}{G}:你å¯ä»¥ä»Žä½ çš„åŸå¢“场使用目标元素牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Hordeling Outburst|æ—人爆å‘|法术|将三个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Hordewing Skaab|群翼尸嵌|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|飞行\n由你æ“控的其他çµä¿‘具有飞行异能。\næ¯å½“由你æ“控的一个或数个çµä¿‘å‘一ä½æˆ–更多对手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“若干牌,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å—到伤害的对手数é‡ã€‚若你如此作,则弃等é‡çš„牌。 -Horizon Canopy|é野林冠|地|{T},支付1点生命:加{G}或{W}。\n{1},{T},牺牲é野林冠:抓一张牌。 -Horizon Chimera|远扬盖美拉|生物~盖美拉|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行,践è¸\næ¯å½“你抓一张牌时,你获得1点生命。 -Horizon Drake|天际龙兽|生物~龙兽|飞行,å地ä¿æŠ¤ -Horizon Scholar|天际学者|生物 ~å²èŠ¬æ–¯|飞行\n当天际学者进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Horizon Seed|彼方莳|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ -Horizon Seeker|天际探寻者|生物 ~人类ï¼æˆ˜å£«|ç‚«å¨ï½ž{1}{G}:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Horizon Spellbomb|地平线咒击弹|神器|{2},{T},牺牲地平线咒击弹:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。\n当地平线咒击弹从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{G}。 若你如此作,则抓一张牌。 -Horizon Stone|彼方石|神器|如果你将失去未用尽的法术力,则改为这些法术力æˆä¸ºæ— è‰²ã€‚ -Hormagaunt Horde|刀虫大群|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n无尽虫群{G}。\n若你如此作,则将刀虫大群从你的åŸå¢“场移回你手上。 -Horn of Gondor|刚铎之å·|传奇神器|当刚铎之å·è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\n{3},{T}:派出X个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ï¼ŒX为由你æ“控的人类数é‡ã€‚ -Horn of Greed|贪婪å·è§’|神器|æ¯å½“任一牌手使用地时,该牌手抓一张牌。 -Horn of the Mark|马克之å·|传奇神器|æ¯å½“由你æ“控的两个或更多生物攻击一ä½ç‰Œæ‰‹æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Hornbash Mentor|çªè§’明师|生物 ~人类ï¼æˆ˜å£«|当çªè§’明师进战场时,在目标由你æ“控的éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªè·µè¸æŒ‡ç¤ºç‰©ã€‚\n{2}{G},{T}:在æ¯ä¸ªç”±ä½ æ“控且具践è¸å¼‚能的生物上å„放置一个+1/+1指示物。 -Horncaller's Chant|唤角师åŸé¢‚|法术|将一个4/4绿色,具践è¸å¼‚能的犀牛è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Horned Cheetah||| -Horned Helm|刺角头盔|神器~武具|佩带此武具的生物得+1/+1并具有践è¸å¼‚能。\n{G}{G}:将刺角头盔装备在目标由你æ“控的生物上。\n佩带{1}({1}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) -Horned Kavu||| -Horned Stoneseeker|寻石角蜥|生物 ~蜥蜴|å¨æ…‘\n当寻石角蜥进战场时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。)\n当寻石角蜥离开战场时,牺牲一个魔力石。 -Horned Troll||| -Horned Turtle||| -Hornet Harasser|黄蜂骚扰师|生物~精çµï¼ç¥­å¸ˆ|当黄蜂骚扰师从场上进入åŸå¢“场时,目标生物得-2/-2直到回åˆç»“æŸã€‚ -Hornet Nest|黄蜂巢|生物 ~昆虫|守军\næ¯å½“黄蜂巢å—到伤害时,派出等é‡çš„1/1绿色,具飞行与死触异能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ -Hornet Queen|蜂åŽ|生物 ~昆虫|飞行,死触\n当蜂åŽè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºå››ä¸ª1/1绿色,具飞行与死触异能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ -Hornet Sting|黄蜂螫刺|瞬间|黄蜂螫刺对目标生物或牌手造æˆ1点伤害。 -Hornswoggle|招摇撞骗|瞬间|å击目标生物咒语。你派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Horobi's Whisper|å´©è€å‘之细语|瞬间~å¤å’’|若你æ“控沼泽,则消ç­ç›®æ ‡éžé»‘色生物。\n通è”å¤å’’~从你的åŸå¢“场中将四张牌移出对战。 (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) -Horobi, Death's Wail|亡嚎崩è€å‘|传奇生物 ~精怪|飞行\næ¯å½“任一生物æˆä¸ºå’’语或异能的目标时,消ç­è¯¥ç”Ÿç‰©ã€‚ -Horribly Awry|å¯æ€–扭曲|瞬间|虚色(此牌没有颜色。)å击目标总法术力费用等于或å°äºŽ4的生物咒语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 -Horrifying Revelation|å¯æ€–å¯ç¤º|法术|目标牌手弃一张牌,然åŽå°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 -Horror of Horrors|究æžæƒŠæƒ§|结界|牺牲一个沼泽:é‡ç”Ÿç›®æ ‡é»‘色生物。 (如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除所å—的所有伤害,并将它移出战斗。) -Horror of the Broken Lands|è’土惊惧怪|生物 ~惊惧兽|æ¯å½“你循环或弃å¦ä¸€å¼ ç‰Œæ—¶ï¼Œè’土惊惧怪得+2/+1直到回åˆç»“æŸã€‚\n循环{B}({B},弃掉此牌:抓一张牌。) -Horror of the Dim|幽暗惧怪|生物~惊惧兽|{U}:幽暗惧怪获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Horses of the Bruinen|布茹ä¾èƒ½éªé©¬|法术|将至多两个目标生物移回其拥有者手上。å åœ1。魔戒引诱你。 -Horseshoe Crab||| -Hostage Taker|人质挟匪|生物 ~人类ï¼æµ·ç›—|当人质挟匪进战场时,放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–神器,直到人质挟匪离开战场为止。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 -Hostile Desert|æ•Œæ„沙漠|地~沙漠|{T}:加{C}到你的法术力池中。\n{2},从你的åŸå¢“场中放é€ä¸€å¼ åœ°ç‰Œï¼šæ•Œæ„沙漠æˆä¸º3/4元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Hostile Minotaur|æ•Œæ„牛头怪|生物 ~牛头怪|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。) -Hostile Negotiations|æ•Œæ„谈判|瞬间|放é€ä½ ç‰Œåº“顶的三张牌并牌é¢æœä¸‹åœ°æ”¾ä½œä¸€å †ï¼Œç„¶åŽæ”¾é€ä½ ç‰Œåº“顶的三张牌并牌é¢æœä¸‹åœ°æ”¾ä½œå¦ä¸€å †ã€‚检视å„牌堆的牌,然åŽé€‰æ‹©ä¸€å †å¹¶å°†å…¶ç¿»ä¸ºç‰Œé¢æœä¸Šã€‚由任一对手选择其中一堆。将该堆牌置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。你失去3点生命。 -Hostile Realm|æ•Œæ„地界|结界~çµæ°”|地结界\nå—此结界的地具有「{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠-Hostile Takeover|æ•Œæ„接管|法术|至多一个目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1直到回åˆç»“æŸã€‚至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4直到回åˆç»“æŸã€‚然åŽæ•Œæ„接管对所有生物å„造æˆ3点伤害。 -Hostility|æ•Œæ„|生物~元素ï¼åŒ–身|æ•æ·\n如果由你æ“控的咒语将å‘对手造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ã€‚ æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,就将一个3/1红色,具æ•æ·å¼‚能的元素ï¼ç¥­å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n当敌æ„从任何地方置入åŸå¢“场时,将它洗入其拥有者的牌库。 -Hot Soup|滚汤|神器~武具|佩带此武具的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“佩带此武具的生物å—到伤害时,将它消ç­ã€‚\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Hotheaded Giant|æš´èºå·¨äºº|生物~巨人ï¼æˆ˜å£«|æ•æ·\n除éžä½ æœ¬å›žåˆä¸­ä½¿ç”¨è¿‡å…¶ä»–红色咒语,å¦åˆ™æš´èºå·¨äººè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª-1/-1指示物。 -Hotshot Mechanic|巧艺技师|神器生物 ~ç‹ï¼é©¾æ‰‹|巧艺技师æ­è½½è½½å…·æ—¶è§†åŒå…¶åŠ›é‡ä¸ºåŽŸæ•°å€¼åŠ 2。 -Hound of Griselbrand|棘泽边猎犬|生物~元素ï¼çŒŽçŠ¬|连击\nä¸æ¯ (当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Hound of the Farbogs|远沼猎犬|生物~çµä¿‘ï¼çŒŽçŠ¬|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,远沼猎犬便具有å¨æ…‘异能。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Hour of Devastation|å¹»ç­æ—¶åˆ»|法术|所有生物失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚å¹»ç­æ—¶åˆ»å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªéžæ³¢æ‹‰æ–¯çš„é¹æ´›å®¢å„造æˆ5点伤害。 -Hour of Eternity|æ°¸æ’时刻|法术|从你的åŸå¢“场放é€X张目标生物牌。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它是4/4黑色çµä¿‘。 -Hour of Glory|è£å…‰æ—¶åˆ»|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚如果该生物是神,则其æ“控者展示其手牌,放é€å…¶ä¸­æ‰€æœ‰ä¸Žè¯¥ç”Ÿç‰©åŒå的牌。 -Hour of Need|å±æ€¥å…³å¤´|瞬间|积力~å±æ€¥å…³å¤´åœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{U}æ¥æ–½æ”¾ã€‚\n放é€ä»»æ„æ•°é‡çš„目标生物。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€ä¸ªç”Ÿç‰©ï¼Œå…¶æ“控者便将一个4/4è“色,具飞行异能的å²èŠ¬æ–¯è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Hour of Promise|å…诺时刻|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。然åŽå¦‚果你æ“控三个或更多沙漠,则派出两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Hour of Reckoning|报应时刻|法术|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n消ç­æ‰€æœ‰éžè¡ç”Ÿç‰©çš„生物。 -Hour of Revelation|预示时刻|法术|如果战场上有å个或更多的éžåœ°æ°¸ä¹…物,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。 -House Guildmage|会堂公会法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:目标生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{2}{B},{T}:刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Hover Barrier|气旋障å£|生物~虚影ï¼å¢™|守军,飞行 -Hoverguard Observer|情资空å«|生物~奴兽|飞行\n情资空å«åªèƒ½é˜»æŒ¡å…·æœ‰é£žè¡Œå¼‚能的生物。 -Hoverguard Sweepers|空å«æ‰«è¡é˜Ÿ|生物~奴兽|飞行\n当空å«æ‰«è¡é˜Ÿè¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…的手上。 -Hovermyr|浮空秘耳|神器生物~秘耳|飞行,警戒 -Howl from Beyond||| -Howl of the Horde|部è½æ€’嚎|法术|本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æœ¬å›žåˆä¸­ï¼Œå½“你施放下一个瞬间或法术咒语时,å†å°†è¯¥å’’语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Howl of the Hunt|狩猎å¨åšŽ|结界 ~çµæ°”|闪现\n结附于生物\n当狩猎å¨åšŽè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ‰€ç»“附的生物是狼或狼人,则é‡ç½®è¯¥ç”Ÿç‰©ã€‚\n所结附的生物得+2/+2且具有警戒异能。 -Howl of the Night Pack|夜狼群之å¼|法术|ä½ æ¯æ“控一个树林,便将一个2/2绿色的狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Howlgeist|长嚎游魂|生物 ~精怪ï¼ç‹¼|力é‡å°äºŽé•¿åšŽæ¸¸é­‚的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\nä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下移回战场,且其上有一个+1/+1指示物。) -Howling Banshee|å“­å·å¥³å¦–|生物~精怪|飞行\n当哭å·å¥³å¦–进战场时,æ¯ä½ç‰Œæ‰‹å¤±åŽ»3点生命。 -Howling Chorus|惧嚎韵集|生物~ - 奥札奇ï¼ç‹¼äºº|力é‡å°äºŽæƒ§åšŽéŸµé›†çš„生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\næ¯å½“惧嚎韵集对任一牌手造æˆæˆ˜æ–—伤害时,将一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Howling Fury||| -Howling Gale||| -Howling Giant|嚎å¼å·¨äºº|生物 ~巨人ï¼å¾·é²ä¼Š|延势(此生物能阻挡具飞行异能的生物。)\n当嚎å¼å·¨äººè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ -Howling Golem|嚎å«é­”åƒ|神器生物 ~魔åƒ|æ¯å½“嚎å«é­”åƒæ”»å‡»æˆ–阻挡时,æ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Howling Mine||| -Howling Moon|引嚎圆月|结界|在你回åˆçš„战斗开始时,目标由你æ“控的狼或狼人得+2/+2直到回åˆç»“æŸã€‚\næ¯å½“任一对手施放æ¯å›žåˆä¸­å…¶ç¬¬äºŒä¸ªå’’语时,你派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ -Howling Wolf|嚎å«é‡Žç‹¼|生物~狼|当嚎å«é‡Žç‹¼è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šä¸‰å¼ å称为嚎å«é‡Žç‹¼çš„牌,展示这些牌,并将它们置于你手上。若你如此作,则将你的牌库洗牌。 -Howlpack Alpha|嚎群首领|生物~ - 狼人|由你æ“控的其他狼人生物与狼生物得+1/+1。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化嚎群首领。 -Howlpack Resurgence|嚎群å¤ç”Ÿ|结界|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n由你æ“控且为狼或狼人的生物得+1/+1且具有践è¸å¼‚能。 -Howlpack Wolf|嚎群狼|生物~狼|除éžä½ æ“控å¦ä¸€ä¸ªç‹¼æˆ–狼人,å¦åˆ™åšŽç¾¤ç‹¼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Howlpack of Estwald|æ©èµ„森嚎群|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化æ©èµ„森嚎群。 -Howltooth Hollow|嚎牙洼地|地|掩蔽 (此地须横置进场。 当它进场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n{T}:加{B}到你的法术力池中。\n{B},{T}:如果æ¯ä½ç‰Œæ‰‹éƒ½æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™ä½ å¯ä»¥ä½¿ç”¨æ‰€ç§»å‡ºå¯¹æˆ˜çš„牌,且ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Hua Tuo, Honored Physician|Hua Tuo, Honored Physician|| -Huang Zhong, Shu General|Huang Zhong, Shu General|| -Huatli's Raptor|åŽç‰¹èŽ‰çš„迅猛龙|生物 ~æé¾™|警戒\n当åŽç‰¹èŽ‰çš„迅猛龙进战场时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Huatli's Snubhorn|åŽç‰¹èŽ‰çš„短角龙|生物~æé¾™|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) -Huatli's Spurring|åŽç‰¹èŽ‰çš„驱策|瞬间|目标生物得+2/+0直到回åˆç»“æŸã€‚如果你æ“控åŽç‰¹èŽ‰é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºè¯¥ç”Ÿç‰©å¾—+4/+0直到回åˆç»“æŸã€‚ -Huatli, Dinosaur Knight|æ龙骑士åŽç‰¹èŽ‰|传奇é¹æ´›å®¢ï½žåŽç‰¹èŽ‰|+2:在至多一个目标由你æ“控的æ龙上放置两个+1/+1指示物。\n−3:目标由你æ“控的æ龙对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n−7:由你æ“控的æ龙得+4/+4直到回åˆç»“æŸã€‚ -Huatli, Radiant Champion|辉光斗士åŽç‰¹èŽ‰|传奇é¹æ´›å®¢ ~åŽç‰¹èŽ‰|+1:你æ¯æ“控一个生物,便在辉光斗士åŽç‰¹èŽ‰ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚\n−1:目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的生物数é‡ã€‚\n−8:你获得具有「æ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌ã€çš„徽记。 -Huatli, Warrior Poet|战士诗人åŽç‰¹èŽ‰|传奇é¹æ´›å®¢ ~åŽç‰¹èŽ‰|+2:你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中力é‡æœ€å¤§è€…的数值。\n0:派出一个3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚\n−X:战士诗人åŽç‰¹èŽ‰å¯¹ä»»æ„æ•°é‡çš„目标生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。以此法å—到伤害的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Huatli, the Sun's Heart|烈阳之心åŽç‰¹èŽ‰|传奇é¹æ´›å®¢ ~åŽç‰¹èŽ‰|由你æ“控的æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\n−3:你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中防御力最大者的数值。 -Hubris|傲ç¨|瞬间|将目标生物åŠç»“附于其上的所有çµæ°”移回其拥有者手上。 -Huddle Up|耳语谋策|法术|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{2}。)\n两ä½ç›®æ ‡ç‰Œæ‰‹å„抓一张牌。 -Hulking Bugbear|粗壮熊哥布林|生物 ~鬼怪|æ•æ· -Hulking Cyclops||| -Hulking Devil|巨身魔鬼|生物~魔鬼| -Hulking Goblin||| -Hulking Metamorph|巨型原身械|神器生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿å·¨åž‹åŽŸèº«æ¢°å½“æˆä»»ä¸€ç”±ä½ æ“控之神器或生物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–是神器生物,且其力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå·¨åž‹åŽŸèº«æ¢°çš„力é‡å’Œé˜²å¾¡åŠ›ã€‚\n//PRT-Prototype_Mech//\n{2}{U}{U}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/3 -Hull Breach||| -Hullbreacher|破船勇盗|生物 ~人鱼ï¼æµ·ç›—|闪现\n如果æŸå¯¹æ‰‹å°†æŠ“一张牌,且这ä¸æ˜¯å…¶äºŽè‡ªå·±çš„æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌,则改为你派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Hullbreaker Horror|碎船惊惧兽|生物 ~巨海兽ï¼æƒŠæƒ§å…½|闪现\n此咒语ä¸èƒ½è¢«å击。\næ¯å½“你施放咒语时,选择至多一项~\n•将目标ä¸ç”±ä½ æ“控的咒语移回其拥有者手上。\n•将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Hum of the Radix||| -Human Frailty|人之脆弱|瞬间|消ç­ç›®æ ‡äººç±»ç”Ÿç‰©ã€‚ -Humble Budoka|谦敬武é“家|生物~人类ï¼ä¿®è¡Œåƒ§|谦敬武é“家ä¸èƒ½æˆä¸ºå’’语或异能的目标。 -Humble Defector|è°¦å‘皈宗者|生物 ~人类ï¼æµªå®¢|{T}:抓两张牌。目标对手获得谦å‘皈宗者的æ“控æƒã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ -Humble Naturalist|è°¦å‘归真师|生物 ~人类ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。 -Humble the Brute|å·§å–强敌|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) -Humbler of Mortals|凡人煞星|结界生物~元素|星彩~æ¯å½“凡人煞星或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Humble||| -Humiliate|æ£æ„羞辱|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。在一个由你æ“控的生物上放置一个+1/+1指示物。 -Humongulus|巨型造妖|生物 ~造妖|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Hundred-Handed One|百臂巨人|生物~巨人|警戒\n{3}{W}{W}{W}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。)\nåªè¦ç™¾è‡‚巨人已蛮化,它便具有延势异能,且æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡ä¹åä¹ä¸ªç”Ÿç‰©ã€‚ -Hundred-Talon Kami|百爪神|生物~精怪|飞行\n转生4(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) -Hundred-Talon Strike|百爪击|瞬间~å¤å’’|目标生物得+1/+0且获得先攻异能直到回åˆç»“æŸã€‚\n通è”å¤å’’~横置一个由你æ“控且未横置的白色生物。 (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你 如此作,则将此牌的效应加入该咒语中。) -Hundroog||| -Hunger of the Howlpack|嚎群饥欲|瞬间|在目标生物上放置一个+1/+1指示物。\n丧心~如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºåœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸‰ä¸ª+1/+1指示物。 -Hunger of the Nim|泞æ—饥渴|法术|ä½ æ¯æ“控一个神器,目标生物便得+1/+0直到回åˆç»“æŸã€‚ -Hungering Hydra|饥渴多头龙|生物 ~多头龙|饥渴多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n饥渴多头龙ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚\næ¯å½“饥渴多头龙å—到伤害时,在其上放置等é‡çš„+1/+1指示物。(å—伤害åŽè¦æ´»ä¸‹æ¥æ‰èƒ½å¾—到指示物。) -Hungering Yeti|饥饿雪怪|生物~雪怪|åªè¦ä½ æ“控绿色或è“色永久物,你便å¯ä»¥å°†é¥¥é¥¿é›ªæ€ªè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放之。) -Hungry Flames|贪婪烈焰|瞬间|贪婪烈焰对目标生物造æˆ3点伤害,且对目标牌手或é¹æ´›å®¢é€ æˆ2点伤害。 -Hungry Ridgewolf|饥饿脊狼|生物 ~狼|åªè¦ä½ æ“控å¦ä¸€ä¸ªç‹¼æˆ–狼人,饥饿脊狼便得+1/+0且具有践è¸å¼‚能。 -Hungry Spriggan|饥饿斯皮肯|生物~精çµï¼æˆ˜å£«|è·µè¸\næ¯å½“饥饿斯皮肯攻击时,它得+3/+3直到回åˆç»“æŸã€‚ -Hungry for More|饥渴无边|法术|派出一个3/1,黑红åŒè‰²ï¼Œå…·è·µè¸ã€ç³»å‘½ä¸Žæ•æ·å¼‚能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚\n返照{1}{B}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Hunt Down|æ•èŽ·|法术|目标生物本回åˆè‹¥èƒ½é˜»æŒ¡ç›®æ ‡ç”Ÿç‰©ï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚ -Hunt for Specimens|寻找样本|法术|派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。ã€\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Hunt the Hunter|猎人é­çŒŽ|法术|目标由你æ“控的绿色生物得+2/+2直到回åˆç»“æŸã€‚它与目标由对手æ“控的绿色生物互斗。 -Hunt the Weak|猎æ•å¼±è€…|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©ä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Hunted Dragon|é­ç¼‰å·¨é¾™|生物~龙|飞行,æ•æ·\n当é­ç¼‰å·¨é¾™è¿›åœºæ—¶ï¼Œå°†ä¸‰ä¸ª2/2白色,具先攻异能的骑士è¡ç”Ÿç‰©åœ¨ç›®æ ‡å¯¹æ‰‹çš„æ“控下放置进场。 -Hunted Ghoul|é­ç¼‰é£Ÿå°¸é¬¼|生物~çµä¿‘|é­ç¼‰é£Ÿå°¸é¬¼ä¸èƒ½é˜»æŒ¡äººç±»ã€‚ -Hunted Horror|é­ç¼‰æƒŠæƒ§å…½|生物 ~惊惧兽|è·µè¸\n当é­ç¼‰æƒŠæƒ§å…½è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æ´¾å‡ºä¸¤ä¸ª3/3绿色,具å黑ä¿æŠ¤å¼‚能的åŠäººé©¬è¡ç”Ÿç”Ÿç‰©ã€‚ -Hunted Lammasu|é­ç¼‰æ‹‰çŽ›è‹|生物 ~拉玛è‹|飞行\n当é­ç¼‰æ‹‰çŽ›è‹è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æ´¾å‡ºä¸€ä¸ª4/4黑色惊惧兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Hunted Nightmare|é­ç¼‰æ¢¦é­‡|生物 ~梦魇|å¨æ…‘\n当é­ç¼‰æ¢¦é­‡è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹åœ¨ä¸€ä¸ªç”±å…¶æ“控的生物上放置一个死触指示物。 -Hunted Phantasm|é­ç¼‰å¹»è±¡|生物~精怪|é­ç¼‰å¹»è±¡ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当é­ç¼‰å¹»è±¡è¿›åœºæ—¶ï¼Œå°†äº”个1/1红色的精çµè¡ç”Ÿç‰©åœ¨ç›®æ ‡å¯¹æ‰‹çš„æ“控下放置进场。 -Hunted Troll|é­ç¼‰å·¨é­”|生物~巨魔ï¼æˆ˜å£«|当é­ç¼‰å·¨é­”进场时,将四个1/1è“色,具飞行异能的仙çµè¡ç”Ÿç‰©åœ¨ç›®æ ‡å¯¹æ‰‹çš„æ“控下放置进场。\n{G}:é‡ç”Ÿé­ç¼‰å·¨é­”。 -Hunted Witness|é­ç¼‰è§è¯äºº|生物 ~人类|当é­ç¼‰è§è¯äººæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Hunted Wumpus||| -Hunter Sliver||| -Hunter of Eyeblights|ç¢çœ¼çŒŽæ•äºº|生物~地精ï¼æ€æ‰‹|当ç¢çœ¼çŒŽæ•äººè¿›åœºæ—¶ï¼Œåœ¨ç›®æ ‡ä¸ç”±ä½ æ“控的生物上放置一个+1/+1指示物。\n{2}{B},{T}:消ç­ç›®æ ‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„生物。 -Hunter's Ambush|猎者ä¼å‡»|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢éžç»¿è‰²çš„生物将造æˆçš„所有战斗伤害。 -Hunter's Edge|猎者显å¨|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©å¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Hunter's Insight|猎人眼光|瞬间|选择目标由你æ“控的生物。 æ¯å½“该生物本回åˆå¯¹ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,抓等é‡çš„牌。 -Hunter's Mark|猎人å°è®°|瞬间|如果此咒语以ä¸ç”±ä½ æ“控的è“色永久物为目标,则它å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n此咒语ä¸èƒ½è¢«å击。\n目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚然åŽå®ƒå¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Hunter's Prowess|猎手美技|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得践è¸å¼‚能与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓等é‡çš„牌。〠-Hunters' Feast|猎人盛宴|法术|ä»»æ„æ•°é‡çš„目标牌手å„获得6点生命。 -Hunting Cheetah|Hunting Cheetah|| -Hunting Drake||| -Hunting Grounds||| -Hunting Kavu||| -Hunting Moa|行猎æ鸟|生物~鸟|è¿”å“{3}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\næ¯å½“行猎æ鸟进场或是从场上置入åŸå¢“场时,在目标生物上放置一个+1/+1指示物。 -Hunting Pack||| -Hunting Triad|狩猎三人组|部æ—法术~地精|将三个1/1绿色的地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n补强3~{3}{G} ({3}{G},弃掉此牌:在目标生物上放置三个+1/+1指示物。) -Hunting Wilds|行猎野地|法术|增幅{3}{G}(你使用此咒语时å¯ä»¥é¢å¤–支付{3}{G}。)\n从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ æ ‘林牌,并将它们横置进场。 然åŽå°†ä½ çš„牌库洗牌。\n如果曾支付其增幅费用,则é‡ç½®æ‰€æœ‰ä»¥æ­¤æ³•æ”¾ç½®è¿›åœºçš„树林。 它们æˆä¸º3/3绿色,具æ•æ·å¼‚能的生物,并且ä»ç„¶æ˜¯åœ°ã€‚ -Huntmaster Liger|善猎狮虎|生物 ~猫|åˆå˜{2}{W}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œç”±ä½ æ“控的其他生物得+X/+X直到回åˆç»“æŸï¼ŒX为此生物已åˆå˜çš„次数。 -Huntmaster of the Fells|堕者猎师|生物~人类ï¼ç‹¼äºº|æ¯å½“此生物进战场或转化为堕者猎师时,将一个2/2绿色狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”你获得2点生命。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化堕者猎师。 -Hurkyl's Final Meditation|河鼓的最终冥想|瞬间|åªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ­¤å’’语便增加{3}æ¥æ–½æ”¾ã€‚\n将所有éžåœ°æ°¸ä¹…物移回其拥有者手上。结æŸæœ¬å›žåˆã€‚ -Hurkyl's Recall|河鼓的å¬è¿˜|瞬间|将由目标牌手拥有的所有神器移回其手上。 -Hurkyl, Master Wizard|魔法大师河鼓|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆï¼å‚è°‹|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­å·²æ–½æ”¾éžç”Ÿç‰©å’’语,则展示你牌库顶的五张牌。你本回åˆä¸­å·²æ–½æ”¾çš„éžç”Ÿç‰©å’’语中æ¯æœ‰ä¸€ç§ç‰Œå¼ ç±»åˆ«ï¼Œä½ ä¾¿å¯ä»¥ä»Žæ‰€å±•ç¤ºçš„牌中将一张该类别的牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Hurl Through Hell|ç›´å å™©æ¢¦|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 -Hurler Cyclops|掷物独眼巨人|生物 ~独眼巨人|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæŽ·ç‰©ç‹¬çœ¼å·¨äººå¯¹ä»»æ„一个目标造æˆ1点伤害。 -Hurloon Battle Hymn|å¤æµ“战歌|瞬间|增幅{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{W}。)\nå¤æµ“战歌对目标生物或é¹æ´›å®¢é€ æˆ4点伤害。如果此咒语已增幅,则你获得4点生命。 -Hurloon Minotaur||| -Hurly-Burly|骚动ä¸æ–­|法术|选择一项~\n•骚动ä¸æ–­å¯¹æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。\n•骚动ä¸æ–­å¯¹æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。 -Hurricane||| -Hushbringer|é™éŸ³ä»™å­|生物 ~仙çµ|飞行,系命\n进战场或死去的生物ä¸ä¼šè§¦å‘异能。 -Hushwing Gryff|肃æ¯éªé¹­|生物~éªé¹°|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行\n进战场的生物ä¸ä¼šè§¦å‘异能。 -Hush||| -Hussar Patrol|轻骑兵巡守|生物~人类ï¼éª‘士|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n警戒 -Hyalopterous Lemure|é€ç¿…游魂|生物 ~精怪|{0}:直到回åˆç»“æŸï¼Œé€ç¿…游魂得-1/-0且获得飞行异能。 -Hydra Broodmaster|护åµå¤šå¤´é¾™|生物 ~多头龙|{X}{X}{G}:蛮化X。(如果此生物未蛮化,则在其上放置X个+1/+1指示物且它已蛮化。)\n当护åµå¤šå¤´é¾™è›®åŒ–时,派出X个X/X绿色多头龙è¡ç”Ÿç”Ÿç‰©ã€‚ -Hydra Omnivore|æ‚食多头龙|生物~多头龙|æ¯å½“æ‚食多头龙å‘任一对手造æˆæˆ˜æ–—伤害时,它å‘æ¯ä½å…¶ä»–对手å„造æˆç­‰é‡çš„伤害。 -Hydra's Growth|多头龙å¼ç”Ÿé•¿|结界 ~çµæ°”|结附于生物\n当多头龙å¼ç”Ÿé•¿è¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ‰€ç»“附的生物上放置一个+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†æ‰€ç»“附的生物上之+1/+1指示物数é‡åŠ å€ã€‚ -Hydroblast||| -Hydroform|水化咒|瞬间|目标地æˆä¸º3/3,具飞行异能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Hydroid Krasis|æ°´èž…èžåˆä½“|生物 ~水æ¯ï¼å¤šå¤´é¾™ï¼é‡Žå…½|当你施放此咒语时,你获得X一åŠæ•°é‡çš„生命且抓X一åŠæ•°é‡çš„牌。å„æ•°é‡å°æ•°ç‚¹åŽå‡èˆåŽ»ã€‚\n飞行,践è¸\næ°´èž…èžåˆä½“进战场时上é¢æœ‰X个+1/+1指示物。 -Hydrolash|æ°´æµéž­|瞬间|进行攻击的生物得-2/-0直到回åˆç»“æŸã€‚抓一张牌。 -Hydromorph Guardian||| -Hydromorph Gull||| -Hydrosurge|水势翻腾|瞬间|目标生物得-5/-0直到回åˆç»“æŸã€‚ -Hyena Pack|鬣狗群|生物~鬣狗| -Hyena Umbra|鬣狗本影|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有先攻异能。\n替身甲(如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—到的所有伤害,并消ç­æ­¤çµæ°”。) -Hymn of the Wilds|è’野赞歌|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\nä½ æ¯å›žåˆä¸­ç¬¬ä¸€ä¸ªæ–½æ”¾çš„生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nä½ ä¸èƒ½æ–½æ”¾çž¬é—´æˆ–法术咒语。 -Hymn to Tourach|妥拉克赞歌|法术|目标牌手éšæœºå¼ƒä¸¤å¼ ç‰Œã€‚ -Hypergenesis|多é‡åˆ›ç”Ÿ|法术|多é‡åˆ›ç”Ÿæ˜¯ç»¿è‰²ã€‚\n延缓3~{1}{G}{G}\n由你开始,æ¯ä½ç‰Œæ‰‹å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œç»“界或地牌从其手牌放置进场。 é‡å¤æ­¤æµç¨‹ï¼Œç›´åˆ°æ²¡æœ‰äººå°†ç‰Œæ”¾ç½®è¿›åœºä¸ºæ­¢ã€‚ -Hypersonic Dragon|æžéŸ³é€Ÿå·¨é¾™|生物~龙|飞行,æ•æ·\nä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ -Hypervolt Grasp|高压电攫|结界~çµæ°”|生物结界\nå—此结界的生物具有「{T}:此生物对目标生物或牌手造æˆ1点伤害。ã€\n{1}{U}:将高压电攫移回其拥有者手上。 -Hypnotic Cloud||| -Hypnotic Grifter|催眠骗徒|生物 ~人类ï¼æµªå®¢|{3}:令催眠骗徒筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Hypnotic Siren|催眠塞连|结界生物~塞连|神授{5}{U}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n飞行\nä½ æ“控所结附的生物。\n所结附的生物得+1/+1且具有飞行异能。 -Hypnotic Specter|催眠幽çµ|生物~幽çµ|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\næ¯å½“深渊幽çµå‘对手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹éšæœºå¼ƒä¸€å¼ ç‰Œã€‚ -Hypnotic Sprite|催眠仙å­|生物 ~仙çµ|飞行 -Hypnox||| -Hypochondria||| -Hypothesizzle|破颅å‡æƒ³|瞬间|抓两张牌。然åŽä½ å¯ä»¥å¼ƒä¸€å¼ éžåœ°ç‰Œã€‚当你如此作时,破颅å‡æƒ³å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 -Hyrax Tower Scout|许拉兹塔斥候|生物 ~人类ï¼æ–¥å€™|当许拉兹塔斥候进战场时,é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Hysterical Blindness|歇斯底里视盲|瞬间|由对手æ“控的生物得-4/-0直到回åˆç»“æŸã€‚ -Hystrodon||| -Hythonia the Cruel|残酷的许瞳涅娅|传奇生物~蛇å‘妖|死触\n{6}{B}{B}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\n当残酷的许瞳涅娅蛮化时,消ç­æ‰€æœ‰éžè›‡å‘妖的生物。 -Ib Halfheart, Goblin Tactician|ç²¾çµæˆ˜æœ¯å®¶ä¾éƒ¨å“ˆå¤«å“ˆç‰¹|传奇生物~精çµï¼å‚è°‹|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的精çµè¢«é˜»æŒ¡æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ 若你如此作,它对æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物造æˆ4点伤害。\n牺牲两个山脉:将两个1/1红色精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Icatian Crier|艾凯逊战呼人|生物~人类ï¼å¡‘法师|{1}{W},{T},弃一张牌:将两个1/1白色市民è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Icatian Javelineers|艾凯逊掷枪手|生物 ~人类ï¼å£«å…µ|艾凯逊掷枪手进战场时上é¢æœ‰ä¸€ä¸ªæ ‡æžªæŒ‡ç¤ºç‰©ã€‚\n{T},从艾凯逊掷枪手上移去一个标枪指示物:它对任æ„一个目标造æˆ1点伤害。 -Icatian Priest|艾凯逊ç¥ç¥·å£«|生物~人类ï¼åƒ§ä¾£|{1}{W}{W}:目标生物得+1/+1直到回åˆç»“æŸã€‚ -Icatian Scout||| -Icatian Store||| -Icatian Town||| -Ice Cage|寒冰槛|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n当所结附的生物æˆä¸ºå’’语或异能的目标时,消ç­å¯’冰槛。 -Ice Cave||| -Ice Floe||| -Ice Over|覆以寒冰|结界~çµæ°”|结附于神器或生物\n所结附的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Ice Tunnel|寒冰隧é“|雪境地 ~海岛ï¼æ²¼æ³½|({T}:加{U}或{B}。)\n寒冰隧é“须横置进战场。 -Ice-Fang Coatl|冰牙寇特蛇|雪境生物 ~蛇|闪现\n飞行\n当冰牙寇特蛇进战场时,抓一张牌。\nåªè¦ä½ æ“控至少三个其他雪境永久物,冰牙寇特蛇便具有死触异能。 -Iceberg Cancrix|冰山蟹兽|雪境生物 ~蟹|æ¯å½“å¦ä¸€ä¸ªé›ªå¢ƒæ°¸ä¹…物在你的æ“控下进战场时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的两张牌置入其åŸå¢“场。 -Icebind Pillar|冰缚石柱|雪境神器|{S},{T}:横置目标神器或生物。({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) -Icebreaker Kraken|破冰巨海兽|雪境生物 ~巨海兽|ä½ æ¯æ“控一个雪境地,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当破冰巨海兽进战场时,由目标对手æ“控之神器和生物于该牌手的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n将三个由你æ“控的雪境地移回其拥有者手上:将破冰巨海兽移回其拥有者手上。 -Icefall Regent|冰瀑龙侯|生物~龙|飞行\n当冰瀑龙侯进战场时,横置目标由对手æ“控的生物。于你æ“控冰瀑龙侯的时段内,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n由对手施放且以冰瀑龙侯为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚ -Icefall|寒冰崩|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。\nå¤è¿˜{R}{R}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{R}{R}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) -Icefeather Aven|冰羽艾文|生物~鸟ï¼ç¥­å¸ˆ|飞行\nå˜èº«{1}{G}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当冰羽艾文翻回正é¢æ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Icehide Golem|冰壳巨åƒ|雪境神器生物 ~魔åƒ|({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Icehide Troll|披冰巨魔|雪境生物 ~巨魔ï¼æˆ˜å£«|{S}{S}:直到回åˆç»“æŸï¼ŒæŠ«å†°å·¨é­”å¾—+2/+0且获得ä¸ç­å¼‚能。将之横置。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚{S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) -Icewind Stalwart|冰风谷åšå«|生物 ~魔人ï¼æˆ˜å£«|防御战斗风格~当冰风谷åšå«è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的éžæˆ˜å£«ç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Ice||| -Ich-Tekik, Salvage Splicer|废å“接åˆå¸ˆè¡£å…‹é“å…‹|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|当废å“接åˆå¸ˆè¡£å…‹é“克进战场时,派出一个3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\næ¯å½“一个神器从战场进入åŸå¢“场时,在衣克é“克上放置一个+1/+1指示物,并在æ¯ä¸ªç”±ä½ æ“控的魔åƒä¸Šå„放置一个+1/+1指示物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Ichor Drinker|è„“æ°´å¸å•œé¬¼|生物 ~éžç‘žäººï¼å¸è¡€é¬¼|系命\n{B},从你的åŸå¢“场放é€è„“æ°´å¸å•œé¬¼ï¼šæŠšè‚²2。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) -Ichor Elixir|è„“æ°´ç¼æµ†|神器|如果你将掷一颗或数颗时空骰,改为掷原数é‡åŠ ä¸€é¢—时空骰并忽略其中一个。\n{T}:加{C}{C}。 -Ichor Explosion|脓水爆å‘|法术|牺牲一个生物,以作为施放脓水爆å‘çš„é¢å¤–费用。\n所有生物得-X/-X直到回åˆç»“æŸï¼ŒX为所牺牲之生物的力é‡ã€‚ -Ichor Rats|è„“æ°´é¼ |生物~è€é¼ |侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n当脓水鼠进战场时,æ¯ä½ç‰Œæ‰‹å„得到一个中毒指示物。 -Ichor Shade|脓水阴魂|生物 ~éžç‘žäººï¼é˜´é­‚|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç¥žå™¨æˆ–生物从战场进入åŸå¢“场,则在脓水阴魂上放置一个+1/+1指示物。 -Ichor Slick|滑溜脓水|法术|目标生物得-3/-3直到回åˆç»“æŸã€‚\n循环{2}({2},从你手上弃掉此牌:抓一张牌。)\n疯魔{3}{B}(如果你弃掉此牌,å¯ä»¥æ”¹ä¸ºä½¿ç”¨å®ƒå¹¶æ”¯ä»˜å…¶ç–¯é­”费用,而éžç›´æŽ¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。) -Ichor Synthesizer|è„“æ°´åˆæˆå¸ˆ|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在脓水åˆæˆå¸ˆä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\nåªè¦è„“æ°´åˆæˆå¸ˆä¸Šæœ‰å››ä¸ªæˆ–更多çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å¾—+2/+0且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Ichor Wellspring|脓水涌泉|神器|当脓水涌泉进战场或从战场进入åŸå¢“场时,抓一张牌。 -Ichorclaw Myr|脓水爪秘耳|神器生物~秘耳|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“脓水爪秘耳被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚ -Ichorid||| -Ichormoon Gauntlet|脓水月拳套|神器|由你æ“控的é¹æ´›å®¢å…·æœ‰ã€Œ0:增殖ã€ä¸Žã€Œâ€”12:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ã€\næ¯å½“你施放éžç”Ÿç‰©å’’语时,选择目标永久物上的一个指示物。在该永久物上é¢å¤–放置一个åŒç§ç±»çš„指示物。 -Ichorplate Golem|脓水甲魔åƒ|神器生物 ~éžç‘žäººï¼é­”åƒ|æ¯å½“一个生物在你的æ“控下进战场时,若其上有一个或数个çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n由你æ“控且其上有çƒæ²¹æŒ‡ç¤ºç‰©çš„生物得+1/+1. -Ichorspit Basilisk|喷脓蜥怪|生物 ~éžç‘žäººï¼èœ¥æ€ª|死触\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。) -Ichthyomorphosis|化鱼术|结界 ~çµæ°”|结附于生物\n所结附的生物失去所有异能,且是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/1çš„è“色鱼。 -Icingdeath, Frost Tyrant|霜冻暴å›å†°äº¡|传奇生物 ~龙|飞行,警戒\n当霜冻暴å›å†°äº¡æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¼ å¥‡è¡ç”Ÿç¥žå™¨éœœå†»èˆŒé”‹å†°äº¡ï¼Œå…¶ä¸ºç™½è‰²æ­¦å…·ï¼Œä¸”具有「佩带此武具的生物得+2/+0ã€ã€ã€Œæ¯å½“佩带此武具的生物攻击时,横置目标由防御牌手æ“控的生物ã€ä¸Žä½©å¸¦{2}。 -Icon of Ancestry|先祖绘åƒ|神器|于先祖绘åƒè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+1/+1。\n{3},{T}:检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ è¯¥ç±»åˆ«çš„生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Icy Blast|寒冰冲击|瞬间|横置X个目标生物。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则å—å½±å“的生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Icy Manipulator||| -Ideas Unbound|æ€ç»ªå¥”逸|法术~å¤å’’|抓三张牌。 在回åˆç»“æŸæ—¶ï¼Œå¼ƒä¸‰å¼ ç‰Œã€‚ -Identity Crisis|认åŒå±æœº|法术|将目标牌手手牌与åŸå¢“场中的所有牌移出对战。 -Identity Thief|身份窃贼|生物 ~å˜å½¢å…½|æ¯å½“身份窃贼攻击时,你å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡éžè¡ç”Ÿç‰©çš„生物。若你如此作,则身份窃贼æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Idle Thoughts|澄é™æ€ç»ª|结界|{2}:如果你没有手牌,则抓一张牌。 -Idol of Endurance|åšç™½é›•åƒ|神器|当åšç™½é›•åƒè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ä½ åŸå¢“场中所有总法术力费用等于或å°äºŽ3的生物牌,直到åšç™½é›•åƒç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n{1}{W},{T}:直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä»¥åšç™½é›•åƒæ”¾é€çš„牌中施放一个生物咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Idol of Oblivion|佚界雕åƒ|神器|{T}:抓一张牌。åªèƒ½äºŽä½ æ´¾å‡ºè¿‡è¡ç”Ÿç‰©çš„回åˆä¸­èµ·åŠ¨ã€‚\n{8},{T},牺牲佚界雕åƒï¼šæ´¾å‡ºä¸€ä¸ª10/10无色奥札奇è¡ç”Ÿç”Ÿç‰©ã€‚ -Idyllic Beachfront|田园滩岸|地 ~平原ï¼æµ·å²›|({T}:加{W}或{U}。)\n田园滩岸须横置进战场。 -Idyllic Grange|田园农庄|地 ~平原|({T}:加{W}。)\n除éžç”±ä½ æ“控三个或更多其他平原,å¦åˆ™ç”°å›­å†œåº„须横置进战场。\n当田园农庄进战场且未横置时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Idyllic Tutor|田园导师|法术|从你的牌库中æœå¯»ä¸€å¼ ç»“界牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Ifnir Deadlands|ä¾æ³•å°¼ç§½å£¤|地~沙漠|{T}:加{C}到你的法术力池中。\n{T},支付1点生命:加{B}到你的法术力池中。\n{2}{B}{B},{T},牺牲一个沙漠:在目标由对手æ“控的生物上放置两个-1/-1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Igneous Cur|ç«çƒ­æ‚ç‹—|生物 ~元素ï¼ç‹—|{1}{R}:ç«çƒ­æ‚ç‹—å¾—+2/+0直到回åˆç»“æŸã€‚ -Igneous Elemental|ç«çƒ­å…ƒç´ |生物 ~元素|如果你åŸå¢“场中有地牌,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n当ç«çƒ­å…ƒç´ è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»¤å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。 -Igneous Inspiration|ç«çµå¯è¿ª|法术|ç«çµå¯è¿ªå¯¹ä»»æ„一个目标造æˆ3点伤害。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Igneous Pouncer|ç«çƒ­æ‰‘击妖|生物~元素|æ•æ·\n循环沼泽{2},循环山脉{2} ({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ²¼æ³½æˆ–山脉牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。) -Ignite Disorder|煽动混乱|瞬间|煽动混乱对任æ„æ•°é‡çš„目标白色和ï¼æˆ–è“色生物造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 -Ignite Memories|燃起回忆|法术|目标牌手从其手上éšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ 燃起回忆对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。\n风暴(当你使用此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯ä½¿ç”¨è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) -Ignite the Beacon|燃亮信标|瞬间|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ é¹æ´›å®¢ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Ignite the Future|燃亮未æ¥|法术|放é€ä½ ç‰Œåº“顶的三张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚如果此咒语是从åŸå¢“场施放,则你以此法使用这些牌时,å¯ä»¥ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n返照{7}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Ignition Team|纵ç«é˜Ÿ|生物~鬼怪ï¼æˆ˜å£«|纵ç«é˜Ÿè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物,X为战场上已横置之地的数é‡ã€‚\n{2}{R},从纵ç«é˜Ÿä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:目标地æˆä¸º4/4红色元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Ignoble Hierarch|陋æ—大主教|生物 ~鬼怪ï¼ç¥­å¸ˆ|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{T}:加{B},{R}或{G}。 -Ignorant Bliss|无知是ç¦|瞬间|将你的所有手牌以é¢æœä¸‹çš„æ–¹å¼ç§»å‡ºå¯¹æˆ˜ã€‚ 在回åˆç»“æŸæ—¶ï¼Œå°†è¿™äº›ç‰Œç§»å›žä½ æ‰‹ä¸Šï¼Œç„¶åŽæŠ“一张牌。 -Ihsan's Shade|伊桑的阴魂|传奇生物 ~阴魂ï¼éª‘士|å白ä¿æŠ¤ -Iizuka the Ruthless|ç»æƒ…饭冢|传奇生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚)\n{2}{R},牺牲一个武士:由你æ“控的武士获得连击异能直到回åˆç»“æŸã€‚ -Ikiral Outrider|伊奇洛å‰å¯¼å…µ|生物~人类ï¼å£«å…µ|å‡çº§{4} ({4}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-3\n2/6\n警戒\n等级4+\n3/10\n警戒 -Ikra Shidiqi, the Usurper|僭ä½ä¹‹å¾’ä¾å¤¸å¸Œè¿ªå¥‡|传奇生物 ~那伽ï¼æ³•æœ¯å¸ˆ|å¨æ…‘\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Ilharg, the Raze-Boar|蛮野猪神衣哈格|传奇生物 ~野猪ï¼ç¥ž|è·µè¸\næ¯å½“蛮野猪神衣哈格攻击时,你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œä¸”正进行攻击。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç”Ÿç‰©ç§»å›žä½ æ‰‹ä¸Šã€‚\n当蛮野猪神衣哈格死去或从战场进入放é€åŒºæ—¶ï¼Œä½ å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ -Ill-Gotten Gains||| -Ill-Gotten Inheritance|ä¸å½“é—产|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä¸å½“é—产å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害且你获得1点生命。\n{5}{B},牺牲ä¸å½“é—产:它å‘目标对手造æˆ4点伤害且你获得4点生命。 -Ill-Tempered Cyclops|æš´èºç‹¬çœ¼å·¨äºº|生物~独眼巨人|è·µè¸\n{5}{R}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。) -Illicit Auction||| -Illicit Shipment|éžæ³•è¿é€|法术|催命3(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于3的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n从你牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Illness in the Ranks|è¡Œä¼ç–«ç–¾|结界|è¡ç”Ÿç”Ÿç‰©å¾—-1/-1。 -Illuminate History|照亮历å²|法术 ~课程|弃任æ„æ•°é‡çš„牌,然åŽæŠ“ç­‰é‡çš„牌。然åŽå¦‚果你的åŸå¢“场中有七张或更多牌,则派出一个3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Illuminated Folio|明亮书页|神器|{1},{T},从你手上展示两张具有共通颜色的牌:抓一张牌。 -Illuminate||| -Illuminator Virtuoso|耀刃å手|生物 ~人类ï¼æµªå®¢|连击\næ¯å½“耀刃å手æˆä¸ºç”±ä½ æ“控之咒语的目标时,令它筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Illuminor Szeras|光耀者斯泽拉斯|传奇神器生物 ~太空死çµ|çµé­‚秘密~{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåŠ è‹¥å¹²{B},其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„法术力值。 -Illuna, Apex of Wishes|控念霸兽ä¾å¢é‚£|传奇生物 ~野兽ï¼å…ƒç´ ï¼æé¾™|åˆå˜{3}{R/G}{U}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n飞行,践è¸\næ¯å½“此生物åˆå˜æ—¶ï¼Œä»Žä½ ç‰Œåº“顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°æ°¸ä¹…物牌为止。将该牌放进战场或置于你手上。 -Illusion of Choice|å¾…è®®å‡è±¡|瞬间|本回åˆä¸­ï¼Œç”±ä½ é€‰æ‹©æ¯ä½ç‰Œæ‰‹å¦‚何投票。\n抓一张牌。 -Illusionary Armor|幻象铠甲|结界~çµæ°”|结附于生物所结附的生物得+4/+4。当所结附的生物æˆä¸ºå’’语或异能的目标时,牺牲幻象铠甲。 -Illusionary Informant|虚幻信使|生物~鸟ï¼è™šå½±|虚幻信使以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于轮抽中,你å¯ä»¥å°†è™šå¹»ä¿¡ä½¿ç¿»ä¸ºç‰Œé¢æœä¸‹ã€‚如果你如此作,选择一ä½ç‰Œæ‰‹ï¼Œæ£€è§†è¯¥ç‰Œæ‰‹æŠ½é€‰çš„下一张牌。\n飞行 -Illusionary Servant|虚幻仆役|生物~虚影|飞行\n当虚幻仆役æˆä¸ºå’’语或异能的目标时,将它牺牲。 -Illusionist's Bracers|幻影师护臂|神器~武具|æ¯å½“起动佩带此武具之生物的异能时,若它ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能,则å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n佩带{3} -Illusionist's Stratagem|幻影师谋略|瞬间|放é€è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n抓一张牌。 -Illusion||| -Illusory Ambusher|ä¼å‡»çŒ«å½±|生物~猫ï¼è™šå½±|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)æ¯å½“ä¼å‡»çŒ«å½±å—到伤害时,抓等é‡çš„牌。 -Illusory Angel|虚幻天使|生物~天使ï¼è™šå½±|飞行\nåªèƒ½äºŽä½ å·²æ–½æ”¾è¿‡å…¶ä»–咒语的回åˆä¸­æ–½æ”¾è™šå¹»å¤©ä½¿ã€‚ -Illusory Demon|虚幻æ¶é­”|生物~æ¶é­”ï¼è™šå½±|飞行\n当你使用咒语时,牺牲虚幻æ¶é­”。 -Illusory Gains|é€è™šå¦„利|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\næ¯å½“一个生物在对手的æ“控下进战场时,将é€è™šå¦„利结附在该生物上。 -Illusory Wrappings|迷纱缠绕|结界~çµæ°”|结附于生物\n所结附的生物之基础力é‡å’Œé˜²å¾¡åŠ›ä¸º0/2。 -Illustrious Historian|显赫å²å®¶|生物 ~人类ï¼ç¥­å¸ˆ|{5},从你的åŸå¢“场放é€æ˜¾èµ«å²å®¶ï¼šæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Ilysian Caryatid|ä¾å•å¤å¥³åƒæŸ±|生物 ~æ¤ç‰©|{T}:加一点任æ„颜色的法术力。如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚ -Imagecrafter||| -Imaginary Pet||| -Imaginary Threats|è‰æœ¨çš†å…µ|瞬间|由目标对手æ“控的生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。由该牌手æ“控的生物于其下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Imi Statue|ç¦å¿Œå›¾è…¾åƒ|神器|牌手于其é‡ç½®æ­¥éª¤ä¸­æ‰€é‡ç½®çš„神器ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ -Immaculate Magistrate|无垢官员|生物 ~妖精ï¼ç¥­å¸ˆ|{T}:你æ¯æ“控一个妖精,便在目标生物上放置一个+1/+1指示物。 -Immediate Action|事ä¸å®œè¿Ÿ|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你æ“控且具有该å称的生物具有æ•æ·å¼‚能。 -Immersturm Predator|无尽风暴掠食者|生物 ~å¸è¡€é¬¼ï¼é¾™|飞行\næ¯å½“无尽风暴掠食者æˆä¸ºæ¨ªç½®æ—¶ï¼Œå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€å¹¶åœ¨æ— å°½é£Žæš´æŽ é£Ÿè€…上放置一个+1/+1指示物。\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ— å°½é£Žæš´æŽ é£Ÿè€…获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将之横置。 -Immersturm Raider|无尽风暴劫掠者|生物 ~æ¶é­”ï¼ç‹‚战士|当无尽风暴劫掠者进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Immersturm Skullcairn|无尽风暴骨冢|地|无尽风暴骨冢须横置进战场。\n{T}:加{B}。\n{1}{B}{R}{R},{T},牺牲无尽风暴骨冢:它对目标牌手造æˆ3点伤害。该牌手弃一张牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Immerwolf|æ’狼|生物~狼|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)由你æ“控的其他狼生物与狼人生物得+1/+1。由你æ“控且éžäººç±»çš„狼人ä¸èƒ½è½¬åŒ–。 -Imminent Doom|ç¾ç¥¸ä¸´å¤´|结界|ç¾ç¥¸ä¸´å¤´è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ªæœ«æ—¥æŒ‡ç¤ºç‰©ã€‚\næ¯å½“你施放总法术力费用等åŒäºŽç¾ç¥¸ä¸´å¤´ä¸Šæœ«æ—¥æŒ‡ç¤ºç‰©æ•°é‡çš„咒语时,ç¾ç¥¸ä¸´å¤´å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆç­‰é‡çš„伤害。然åŽåœ¨ç¾ç¥¸ä¸´å¤´ä¸Šæ”¾ç½®ä¸€ä¸ªæœ«æ—¥æŒ‡ç¤ºç‰©ã€‚ -Immobilizer Eldrazi|麻痹奥札奇|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{2}{C}:所有防御力大于其力é‡çš„生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚({C}代表无色法术力。) -Immobilizing Ink||| -Immolating Glare|献祭è£å…‰|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 -Immolating Souleater|燃焰食çµå¦–|神器生物~猎犬|{R/P}:燃焰食çµå¦–å¾—+1/+0直到回åˆç»“æŸã€‚ ({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚) -Immolation Shaman|ç«ç‰²ç¥­å¸ˆ|生物 ~凡尔西诺ï¼ç¥­å¸ˆ|æ¯å½“任一对手起动神器ã€ç”Ÿç‰©æˆ–地上ä¸å±žæ³•æœ¯åŠ›å¼‚能之异能时,ç«ç‰²ç¥­å¸ˆå¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。\n{3}{R}{R}:直到回åˆç»“æŸï¼Œç«ç‰²ç¥­å¸ˆå¾—+3/+3且获得å¨æ…‘异能。 -Immolation|赤炎献祭|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/-2。 -Immortal Coil|永生圈环|神器|{T},从你åŸå¢“场中将两张牌移出对战:抓一张牌。\n若你将å—到伤害,则防止该伤害。 æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,就从你åŸå¢“场中将一张牌移出对战。\n当你的åŸå¢“场没有牌时,你输掉这盘对战。 -Immortal Phoenix|永生凤凰|生物 ~凤凰|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n当永生凤凰死去时,将它移回其拥有者手上。 -Immortal Servitude|永生效命|法术|将所有总法术力费用为X的生物牌从你的åŸå¢“场移回战场。 -Immovable Rod|ä¸åŠ¨æƒæ–|神器|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®ä¸åŠ¨æƒæ–。\næ¯å½“ä¸åŠ¨æƒæ–æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œæ·±å…¥åœ°åŸŽã€‚\n{3}{W},{T}:于ä¸åŠ¨æƒæ–æŒç»­æ¨ªç½®çš„时段内,å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物失去所有异能,且ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Imoen, Mystic Trickster|神秘诡术师爱蒙|传奇生物 ~人类ï¼æµªå®¢ï¼æ³•æœ¯å¸ˆ|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™æŠ“一张牌。如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™å†æŠ“一张牌。\n选择身世(你能用一个身世当作第二指挥官。) -Imoti, Celebrant of Bounty|æ©èµä¸»ç¥­ä¾èŽ«æ|传奇生物 ~那伽ï¼å¾·é²ä¼Š|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。)\n你施放之法术力值等于或大于6的咒语具有倾曳异能。 -Imp's Mischief|å°æ¶é­”的作弄|瞬间|为仅指定å•ä¸€ç›®æ ‡çš„目标咒语更改目标。 你失去与该咒语之总法术力费用等é‡çš„生命。 -Impact Resonance|冲击共振|瞬间|冲击共振对任æ„æ•°é‡çš„目标生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…,X为本回åˆå•ä¸€æ¥æºå¯¹å•ä¸€æ°¸ä¹…物或牌手造æˆçš„伤害中,数é‡æœ€å¤§è€…的数值。 -Impact Tremors|冲击震颤|结界|æ¯å½“一个生物在你的æ“控下进战场时,冲击震颤å„对æ¯ä½å¯¹æ‰‹é€ æˆ1点伤害。 -Impaler Shrike|穿啄鸟|生物~鸟|飞行\n当穿啄鸟对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²å®ƒã€‚ 若你如此作,则抓三张牌。 -Impale|刺穿|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Impassioned Orator|激情雄辩家|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。 -Impatience||| -Impeccable Timing|完美时机|瞬间|完美时机对目标进行攻击或阻挡的生物造æˆ3点伤害。 -Impede Momentum|阻ç¢åŠ¨åŠ¿|法术|横置目标生物并在其上放置三个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚)\nå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Impelled Giant|å—激巨人|生物~巨人ï¼æˆ˜å£«|è·µè¸\n横置一个由你æ“控且ä¸æ˜¯å—激巨人的未横置红色生物:å—激巨人得+X/+0直到回åˆç»“æŸï¼ŒX为以此法横置的生物之力é‡ã€‚ -Impending Doom|悲剧临头|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3,且æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n当所结附的生物死去时,悲剧临头对该生物的æ“控者造æˆ3点伤害。 -Imperial Aerosaur|å¸å›½ç¿”翼龙|生物 ~æé¾™|飞行\n当å¸å›½ç¿”翼龙进战场时,直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得飞行异能。 -Imperial Ceratops|å¸å›½çŠ„角龙|生物 ~æé¾™|激怒~æ¯å½“å¸å›½çŠ„角龙å—到伤害时,你获得2点生命。 -Imperial Edict|Imperial Edict|| -Imperial Hellkite||| -Imperial Lancer|å¸å›½æžªéª‘å…µ|生物 ~人类ï¼éª‘士|åªè¦ä½ æ“控æ龙,å¸å›½æžªéª‘兵便具有连击异能。 -Imperial Mask|皇家é¢å…·|结界|当皇家é¢å…·è¿›åœºæ—¶ï¼Œè‹¥å®ƒå¹¶éžè¡ç”Ÿç‰©ï¼Œåˆ™ä½ çš„æ¯ä½é˜Ÿå‹å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”该è¡ç”Ÿç‰©ä¸ºçš‡å®¶é¢å…·çš„å¤åˆ¶ã€‚\nä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。 -Imperial Oath|皇室之誓|法术|派出三个2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚å åœ3。 -Imperial Outrider|å¸å›½å‰å¯¼å…µ|生物 ~人类 ï¼éª‘士| -Imperial Recovery Unit|皇室æœæ•‘机|神器 ~载具|æ¯å½“皇室æœæ•‘机攻击时,将目标法术力值等于或å°äºŽ2的生物或载具牌从你åŸå¢“场移回你手上。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Imperial Recruiter|Imperial Recruiter|| -Imperial Seal|Imperial Seal|| -Imperial Subduer|皇室å¨æœå¿|生物 ~人类ï¼æ­¦å£«|æ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œæ¨ªç½®ç›®æ ‡ä¸ç”±ä½ æ“控的生物。 -Imperiosaur|骄暴龙|生物 ~æé¾™|åªèƒ½ä»¥åŸºæœ¬åœ°äº§ç”Ÿçš„法术力æ¥æ–½æ”¾æ­¤å’’语。 -Imperious Mindbreaker|傲慢碎çµå¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|é­‚ç³»(ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£çš„生物在它们任一进战场时组æ­æ¡£ã€‚于你åŒæ—¶æ“控这两者的时段内,它们æŒç»­æ­æ¡£ã€‚)\nåªè¦å‚²æ…¢ç¢Žçµå¸ˆä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「æ¯å½“此生物攻击时,æ¯ä½å¯¹æ‰‹å„磨若干牌,其数é‡ç­‰åŒäºŽå…¶é˜²å¾¡åŠ›ã€‚〠-Imperious Oligarch|傲慢寡头|生物 ~人类ï¼åƒ§ä¾£|警戒\n往生1(当此生物死去时,派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) -Imperious Perfect|骄傲至美|生物 ~妖精ï¼æˆ˜å£«|由你æ“控的其他妖精得+1/+1。\n{G},{T}:派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Impervious Greatwurm|æ— ç•åºžå·¨äºšé¾™|生物 ~亚龙|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\nä¸ç­ -Impetuous Devils|急切魔鬼|生物~魔鬼|è·µè¸ï¼Œæ•æ·\næ¯å½“急切魔鬼攻击时,至多一个目标由防御牌手æ“控的生物本次战斗中若能阻挡它,则必须如此作。\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ€¥åˆ‡é­”鬼。 -Impetuous Protege|心急学徒|生物 ~人类ï¼æˆ˜å£«|与心傲导师æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¿ƒå‚²å¯¼å¸ˆä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\næ¯å½“心急学徒攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由对手æ“控且已横置的生物中力é‡æœ€å¤§è€…的数值。 -Impetuous Sunchaser|急切é€æ—¥è€…|生物~人类ï¼å£«å…µ|飞行,æ•æ·\n急切é€æ—¥è€…æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Implement of Combustion|燃烧擎具|神器|{R},牺牲燃烧擎具:它对目标牌手造æˆ1点伤害。\n当燃烧擎具从战场进入åŸå¢“场时,抓一张牌。 -Implement of Examination|巡检擎具|神器|{U},牺牲巡检擎具:抓一张牌。\n当巡检擎具从战场进入åŸå¢“场时,抓一张牌。 -Implement of Ferocity|蛮野擎具|神器|{G},牺牲蛮野擎具:在目标生物上放置一个+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。\n当蛮野擎具从战场进入åŸå¢“场时,抓一张牌。 -Implement of Improvement|改进擎具|神器|{W},牺牲改进擎具:你获得2点生命。\n当改进擎具从战场进入åŸå¢“场时,抓一张牌。 -Implement of Malice|æ¶æ„æ“Žå…·|神器|{B},牺牲æ¶æ„擎具:目标牌手弃一张牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。\n当æ¶æ„擎具从战场进入åŸå¢“场时,抓一张牌。 -Implode||| -Imposing Grandeur|å¨é£Žå‡›å‡›|法术|æ¯ä½ç‰Œæ‰‹å„å¯ä»¥è¿›è¡Œä»¥ä¸‹æµç¨‹ï½žå¼ƒæŽ‰å…¶æ‰‹ç‰Œå¹¶æŠ“若干牌,其数é‡ç­‰åŒäºŽæˆ˜åœºä¸Šæˆ–统帅区中由其拥有之指挥官间的最大法术力值。 -Imposing Sovereign|庄严å›çŽ‹|生物~人类|由对手æ“控的生物须横置进战场。 -Imposing Vantasaur|庄严高颈龙|生物 ~æé¾™|警戒\n循环{1}({1},弃掉此牌:抓一张牌。) -Imposter Mech|代形机体|神器 ~载具|ä½ å¯ä»¥ä½¿ä»£å½¢æœºä½“当æˆä»»ä¸€ç”±å¯¹æ‰‹æ“控之生物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒæ˜¯å…·æ­è½½3异能的载具神器,且失去所有其他牌张类别。\næ­è½½3 -Impostor of the Sixth Pride|六战群伪刃|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。) -Imprisoned in the Moon|ç¦é”¢äºŽæœˆ|结界 ~çµæ°”|结附于生物,地或é¹æ´›å®¢\n所结附的永久物是无色地,且具有「{T}:加{C}ã€ï¼Œå¹¶å¤±åŽ»æ‰€æœ‰å…¶ä»–牌张类别和异能。 -Improbable Alliance|奇诡æ­é…|结界|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个1/1è“色,具飞行异能的仙çµè¡ç”Ÿç”Ÿç‰©ã€‚\n{4}{U}{R}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Impromptu Raid|éšå…´æŽ å¤º|结界|{2}{R/G}:展示你的牌库顶牌。 若该牌ä¸æ˜¯ç”Ÿç‰©ç‰Œï¼Œåˆ™å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。若是生物牌,则将该牌放置进场。 该生物具有æ•æ·å¼‚能。 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ -Improvised Armor||| -Improvised Club|临时木æ£|瞬间|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n临时木æ£å¯¹ä»»æ„一个目标造æˆ4点伤害。 -Improvised Weaponry|临时武器|法术|临时武器对任æ„一个目标造æˆ2点伤害。派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Impulse|冲动|瞬间|检视你牌库顶的四张牌。将其中一张置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Impulsive Maneuvers||| -Impulsive Pilferer|冲动å°å·|生物 ~鬼怪ï¼æµ·ç›—|当冲动å°å·æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n返场{3}{R}({3}{R},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -In Bolas's Clutches|å—制波拉斯|传奇结界 ~çµæ°”|结附于永久物\nä½ æ“控所结附的永久物。\n所结附的永久物是传奇。 -In Garruk's Wake|贾路开é“|法术|消ç­æ‰€æœ‰ä¸ç”±ä½ æ“控的生物和é¹æ´›å®¢ã€‚ -In Oketra's Name|以欧柯塔之å|瞬间|由你æ“控的çµä¿‘å¾—+2/+1直到回åˆç»“æŸã€‚由你æ“控的其他生物得+1/+1直到回åˆç»“æŸã€‚ -In Search of Greatness|循迹觅伟|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰åŒäºŽã€Œç”±ä½ æ“控之其他永久物间最高之总法术力费用加1ã€çš„永久物咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你未如此作,则å åœ1。 -In Thrall to the Pit|深渊奴役|法术|增幅{2}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{B}。)\n获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚如果此咒语已增幅,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚ -In Too Deep|牵扯太深|结界 ~çµæ°”|转瞬\n结附于生物,é¹æ´›å®¢æˆ–线索\n所结附的永久物是无色线索神器,且具有「{2},牺牲此神器:抓一张牌ã€ï¼Œå¹¶å¤±åŽ»æ‰€æœ‰å…¶ä»–异能。(它ä¸å†æ˜¯ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚) -In the Darkness Bind Them|至尊魔戒锢余众|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IVåŽç‰ºç‰²ä¹‹ã€‚)\nI, II, III — 派出一个3/3黑色,具å¨æ…‘异能的鬼魂è¡ç”Ÿç”Ÿç‰©ã€‚魔戒引诱你。\nIV — 为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žèŽ·å¾—至多一个目标由该牌手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚魔戒引诱你。 -In the Trenches|壕沟备战|结界|由你æ“控的生物得+1/+1。\n{5}{W}:放é€ç›®æ ‡ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物,直到壕沟备战离开战场为止。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ä¸”åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -In the Web of War|陷身战ç«|结界|æ¯å½“一个生物在你的æ“控下进场时,它得+2/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Inaction Injunction|强制é™æ¯|法术|拘留目标由对手æ“控的生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚)\n抓一张牌。 -Iname as One|å¦å‘½åˆä¸€|传奇生物~精怪|当å¦å‘½åˆä¸€è¿›åœºæ—¶ï¼Œè‹¥ä½ ä»Žæ‰‹ä¸Šä½¿ç”¨ä¹‹ï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç²¾æ€ªç‰Œï¼Œå°†å…¶æ”¾ç½®è¿›åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n当å¦å‘½åˆä¸€ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ 若你如此作,则将目标精怪牌从你的åŸå¢“场移回场上。 -Iname, Death Aspect|å¦å‘½ç­ç›¸|传奇生物~精怪|当å¦å‘½ç­ç›¸è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡çš„精怪牌,并将它们置入你的åŸå¢“场。若你如此作,将你的牌库洗牌。 -Iname, Life Aspect|å¦å‘½ç”Ÿç›¸|传奇生物~精怪|当å¦å‘½ç”Ÿç›¸ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,你å¯ä»¥å°†å¦å‘½ç”Ÿç›¸ç§»å‡ºå¯¹æˆ˜ã€‚若你如此作,将任æ„æ•°é‡çš„目标精怪牌从你的åŸå¢“场移回你手上。 -Incandescent Aria|炽热å’å¹è°ƒ|法术|炽热å’å¹è°ƒå¯¹æ¯ä¸ªéžè¡ç”Ÿç‰©çš„生物å„造æˆ3点伤害。 -Incandescent Soulstoke|ç¼çƒ­ç‡Žçµå¸ˆ|生物~元素ï¼ç¥­å¸ˆ|由你æ“控的其他元素生物得+1/+1。\n{1}{R},{T}:你å¯ä»¥å°†ä¸€å¼ å…ƒç´ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Incarnation Technique|转生技艺|法术|示范(当你施放此咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ã€‚若你如此作,则选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚)\n磨五张牌,然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 -Incendiary Command|煽动指命|法术|选择两项~煽动指命对目标牌手造æˆ4点伤害;或煽动指命对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害;或消ç­ç›®æ ‡éžåŸºæœ¬åœ°ï¼›æˆ–æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰æ‰€æœ‰æ‰‹ç‰Œï¼Œç„¶åŽæŠ“ç­‰é‡çš„牌。 -Incendiary Dissent|煽动异è§|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你æ“控且具该å称的生物具有「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠-Incendiary Flow|烈焰涌动|法术|烈焰涌动对目标生物或牌手造æˆ3点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ -Incendiary Oracle|焰相先知|生物 ~人类ï¼ç¥­å¸ˆ|{1}{R}:焰相先知得+1/+0直到回åˆç»“æŸã€‚\n如果本回åˆä¸­æ›¾å—到焰相先知伤害的生物将死去,则改为将它放é€ã€‚ -Incendiary Sabotage|烈焰破å|瞬间|牺牲一个神器,以作为施放烈焰破åçš„é¢å¤–费用。\n烈焰破å对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。 -Incinerate||| -Incisor Glider|切牙滑翔械|神器生物 ~éžç‘žäººï¼ç»„构体|飞行\nè…化~æ¯å½“切牙滑翔械攻击时,若æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Incite Hysteria|煽动歇斯底里|法术|辉耀~与目标生物有共通颜色的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Incite Rebellion|煽动å›ä¹±|法术|对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œç…½åŠ¨å›ä¹±å¯¹è¯¥ç‰Œæ‰‹å’Œç”±è¯¥ç‰Œæ‰‹æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä»–æ“控的生物数é‡ã€‚ -Incite War||| -Incited Rabble|盛怒暴民|生物~ - 人类|盛怒暴民æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n{2}:盛怒暴民得+1/+0直到回åˆç»“æŸã€‚ -Incite|煽动|瞬间|目标生物æˆä¸ºçº¢è‰²ç›´åˆ°å›žåˆç»“æŸï¼Œä¸”本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Incongruity|存异|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚该生物的æ“控者派出一个3/3绿色蛙ï¼èœ¥èœ´è¡ç”Ÿç”Ÿç‰©ã€‚ -Incorrigible Youths|无度é’å¹´|生物~å¸è¡€é¬¼|æ•æ·\n疯魔{2}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Increasing Ambition|野心æ¸å¢ž|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚如果野心æ¸å¢žæ˜¯ä»ŽåŸå¢“场施放,则改为从你的牌库中æœå¯»ä¸¤å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。\n返照{7}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Increasing Confusion|困惑æ¸å¢ž|法术|目标牌手将其牌库顶的X张牌置入其åŸå¢“场。如果困惑æ¸å¢žæ˜¯ä»ŽåŸå¢“场施放,则改为该牌手将其牌库顶该数é‡ä¸¤å€çš„牌置入其åŸå¢“场。\n返照{X}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Increasing Devotion|奉献æ¸å¢ž|法术|将五个1/1白色人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚如果奉献æ¸å¢žæ˜¯ä»ŽåŸå¢“场施放,则改为将å个这类è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n返照{7}{W}{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Increasing Savagery|残暴æ¸å¢ž|法术|在目标生物上放置五个+1/+1指示物。如果残暴æ¸å¢žæ˜¯ä»ŽåŸå¢“场施放,则改为在该生物上放置å个+1/+1指示物。\n返照{5}{G}{G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Increasing Vengeance|报å¤æ¸å¢ž|瞬间|å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。如果报å¤æ¸å¢žæ˜¯ä»ŽåŸå¢“场施放,则改为将该咒语å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。\n返照{3}{R}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Incremental Blight|加速枯èŽ|法术|在目标生物上放置一个-1/-1指示物,å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª-1/-1指示物,并在第三个目标生物上放置三个-1/-1指示物。 -Incremental Growth|增值æˆé•¿|法术|在目标生物上放置一个+1/+1指示物,å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物,并在第三个目标生物上放置三个+1/+1指示物。 -Incriminate|设计陷害|法术|选择两个目标由åŒä¸€ç‰Œæ‰‹æ“控的生物。该牌手牺牲其中一个。 -Incubation Druid|护育德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加一点法术力,其类别为由你æ“控的地能产生之任一类别。如果护育德é²ä¼Šä¸Šæœ‰+1/+1指示物,则改为加三点该类别的法术力。\n{3}{G}{G}:演化3。(如果此生物上没有+1/+1指示物,则在其上放置三个+1/+1指示物。) -Incubation Sac|护育液囊|神器|护育液囊进战场时上é¢æœ‰ä¸‰ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{4},{T},从护育液囊上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª3/3无色éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Incubation|存育|法术|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Incubator Drone|抚育奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)当抚育奴兽进战场时,将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。〠-Incurable Ogre|怪身食人魔|生物~食人魔ï¼çªå˜ä½“| -Incursion Specialist|入侵能手|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,入侵能手得+2/+0直到回åˆç»“æŸï¼Œå¹¶ä¸”本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Indatha Crystal|因达沙水晶|神器|{T}:加{W},{B}或{G}。\n循环{2}({2},弃掉此牌:抓一张牌。) -Indatha Triome|因达沙群系|地 ~平原ï¼æ²¼æ³½ï¼æ ‘æž—|({T}:加{W},{B}或{G}。)\n因达沙群系须横置进战场。\n循环{3}({3},弃掉此牌:抓一张牌。) -Indebted Samurai|è’™æ©æ­¦å£«|生物~人类ï¼æ­¦å£«|武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的武士从场上进入åŸå¢“场时,你å¯ä»¥åœ¨è’™æ©æ­¦å£«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Indentured Oaf|å–身蠢货|生物~食人魔ï¼æˆ˜å£«|防止å–身蠢货将对红色生物造æˆçš„所有伤害。 -Independent Troops|Independent Troops|| -Indestructibility|ä¸å之身|结界~çµæ°”|结附于永久物\n所结附的永久物ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­è¯¥æ°¸ä¹…物。 伤害无法消ç­ä¸ä¼šæ¯å的生物。) -Index||| -Indigo Faerie|è“染仙çµ|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n{U}:直到回åˆç»“æŸï¼Œç›®æ ‡æ°¸ä¹…物æˆä¸ºè“色且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ã€‚ -Indoctrination Attendant|教化éšå‘˜|生物 ~éžç‘žäººï¼åƒ§ä¾£|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当教化éšå‘˜è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的永久物移回其拥有者手上。若你如此作,则派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠-Indomitable Ancients|大无ç•å…ˆäºº|生物~树妖ï¼æˆ˜å£«| -Indomitable Archangel|æ— ç•å¤§å¤©ä½¿|生物 ~天使|飞行\n金技~åªè¦ä½ æ“控三个或更多神器,由你æ“控的神器便具有帷幕异能。(具帷幕异能的神器ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Indomitable Creativity|æ— ç•åˆ›æ–°|法术|消ç­X个目标神器和ï¼æˆ–生物。为æ¯ä¸ªä»¥æ­¤æ³•æ¶ˆç­çš„永久物进行以下æµç¨‹ï½žå…¶æ“控者从其牌库顶开始展示牌,直到展示出一张神器或生物牌为止,放é€è¯¥ç‰Œã€‚这些牌手å„将所放é€çš„牌放进战场,然åŽå°†å„自的牌库洗牌。 -Indomitable Might|ä¸å±ˆå‹‡æ­¦|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+3/+3。\n所结附之生物的æ“控者å¯ä»¥è®©æ­¤ç”Ÿç‰©è§†åŒæœªå—阻挡地分é…战斗伤害。 -Indomitable Will|大无ç•ç²¾ç¥ž|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用大无ç•ç²¾ç¥žã€‚\nå—此结界的生物得+1/+2。 -Indrik Stomphowler|è·ºå¼å·¨çŠ€å…½|生物 ~野兽|当跺å¼å·¨çŠ€å…½è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Induce Despair|引致ç»æœ›|瞬间|从你手上展示一张生物牌,以作为施放引致ç»æœ›çš„é¢å¤–费用。\n目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为所展示之牌的总法术力费用。 -Induce Paranoia|引å‘妄想|瞬间|å击目标咒语。 若你使用引å‘妄想时支付了{B},则该咒语的æ“控者将其牌库顶的X张牌置于其åŸå¢“场,X为该咒语的总法术力费用。 -Induced Amnesia|引å‘失忆|结界|当引å‘失忆进战场时,目标牌手牌é¢æœä¸‹åœ°æ”¾é€å…¶æ‰‹ç‰Œï¼Œç„¶åŽæŠ“ç­‰é‡çš„牌。\n当引å‘失忆从战场进入åŸå¢“场时,将所放é€çš„牌移回其拥有者手上。 -Indulgent Aristocrat|放纵豪æ—|生物 ~å¸è¡€é¬¼ï¼è´µæ—|系命\n{2},牺牲一个生物:在æ¯ä¸ªç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šå„放置一个+1/+1指示物。 -Indulgent Tormentor|放纵拷问魔|生物~æ¶é­”|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžç›®æ ‡å¯¹æ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©æˆ–支付3点生命,å¦åˆ™ä½ æŠ“一张牌。 -Indulging Patrician|æ£çºµæ˜¾è´µ|生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—了3点或更多生命,则æ¯ä½å¯¹æ‰‹å„失去3点生命。 -Industrial Advancement|工业进展|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则检视你牌库顶的X张牌,X为该生物的法术力值。你å¯ä»¥å°†å…¶ä¸­çš„一张生物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Inertia Bubble||| -Inescapable Blaze|定劫烈焰|瞬间|此咒语ä¸èƒ½è¢«å击。\n定劫烈焰对任æ„一个目标造æˆ6点伤害。 -Inescapable Brute|定劫蛮汉|生物~巨人ï¼æˆ˜å£«|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n若能阻挡定劫蛮汉,则必须阻挡之。 -Inevitable Betrayal|注定背å›|法术|延缓3~{1}{U}{U}(除了从你手上施放此牌,你能支付{1}{U}{U}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n从目标对手的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下放进战场。然åŽè¯¥ç‰Œæ‰‹æ´—牌。 -Inevitable End|定数难逃|结界 ~çµæ°”|结附于生物\n所结附的生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚〠-Inexorable Blob|难阻é»æµ†|生物~æµæµ†|èºç‹‚~æ¯å½“难阻é»æµ†æ”»å‡»æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则将一个3/3绿色æµæµ†è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。 -Inexorable Tide|难阻浪潮|结界|æ¯å½“你施放一个咒语时,增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) -Infantry Veteran||| -Infected Defector|é­æŸ“å˜èŠ‚者|生物 ~éžç‘žäººï¼éª‘士|当é­æŸ“å˜èŠ‚者死去时,抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) -Infected Vermin||| -Infectious Bite|播疫啮咬|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚æ¯ä½å¯¹æ‰‹å„得到一个中毒指示物。 -Infectious Bloodlust|æµå¸ƒå—œè¡€æ¬²|结界~çµæ°”|结附于生物所结附的生物得+2/+1,具有æ•æ·å¼‚能,且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。当所结附的生物死去时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å称为æµå¸ƒå—œè¡€æ¬²çš„牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Infectious Curse|æµå¸ƒè¯…å’’|结界~ - çµæ°”ï¼è¯…å’’|结附于牌手\n由你施放且以所结附的牌手为目标之咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n在所结附的牌手之维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命且你获得1点生命。 -Infectious Horror|播疫惊惧兽|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|æ¯å½“播疫惊惧兽攻击时,æ¯ä½å¯¹æ‰‹å„失去2点生命。 -Infectious Host|传染原体|生物~çµä¿‘|当传染原体从场上进入åŸå¢“场时,目标牌手失去2点生命。 -Infectious Inquiry|播疫探究|法术|你抓两张牌且失去2点生命。æ¯ä½å¯¹æ‰‹å„得到一个中毒指示物。 -Infectious Rage||| -Infernal Caretaker||| -Infernal Contract||| -Infernal Grasp|炼狱之攫|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你失去2点生命。 -Infernal Idol|炼狱雕åƒ|神器|{T}:加{B}。\n{1}{B}{B},{T},牺牲炼狱雕åƒï¼šä½ æŠ“两张牌且失去2点生命。 -Infernal Kirin|狱境麒麟|传奇生物~麒麟ï¼ç²¾æ€ª|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,目标牌手展示其手牌,并弃掉所有总法术力费用与该牌相åŒçš„牌。 -Infernal Offering|炼狱ä¹æ–½|法术|选择一ä½å¯¹æ‰‹ã€‚你和该牌手å„牺牲一个生物。æ¯ä½ä»¥æ­¤æ³•ç‰ºç‰²ç”Ÿç‰©çš„牌手å„抓两张牌。\n选择一ä½å¯¹æ‰‹ã€‚将一张生物牌从你的åŸå¢“场移回战场,然åŽè¯¥ç‰Œæ‰‹å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä»–çš„åŸå¢“场移回战场。 -Infernal Pet|炼狱宠物|生物 ~å°æ¶é­”|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,在炼狱宠物上放置一个+1/+1指示物且它获得飞行异能直到回åˆç»“æŸã€‚ -Infernal Plunge|没入狱境|法术|牺牲一个生物,以作为施放没入狱境的é¢å¤–费用。\n加{R}{R}{R}到你的法术力池中。 -Infernal Reckoning|狱境报å¤|瞬间|放é€ç›®æ ‡æ— è‰²ç”Ÿç‰©ã€‚你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 -Infernal Scarring|炼狱留痕|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+0且具有「当此生物死去时,抓一张牌。〠-Infernal Sovereign|炼狱å›çŽ‹|生物 ~æ¶é­”|飞行,践è¸\n略过你的抓牌步骤。\næ¯å½“你使用地或施放咒语时,你抓一张牌且失去1点生命。 -Infernal Tutor|炼狱导师|法术|从你手上展示一张牌。 从你的牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥ç‰ŒåŒå的牌,展示该牌并置于你手上,然åŽå°†ä½ çš„牌库洗牌。\n背水战~如果你没有手牌,则改为从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Inferno Elemental|炼狱元素|生物~元素|æ¯å½“炼狱元素阻挡生物或被生物阻挡时,炼狱元素对该生物造æˆ3点伤害。 -Inferno Fist|炼狱冲拳|结界~çµæ°”|结附于由你æ“控的生物\n所结附的生物得+2/+0。\n{R},牺牲炼狱冲拳:炼狱冲拳对目标生物或牌手造æˆ2点伤害。 -Inferno Hellion|业ç«åœ°ç‹±å…½|生物 ~地狱兽|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä¸šç«åœ°ç‹±å…½æœ¬å›žåˆæ›¾è¿›è¡Œæ”»å‡»æˆ–阻挡,则其拥有者将它洗入其牌库。 -Inferno Jet|狱ç«é£žå°„|法术|狱ç«é£žå°„å‘目标对手造æˆ6点伤害。\n循环{2}({2},弃掉此牌:抓一张牌。) -Inferno Project|炼狱作å“|生物 ~元素|è·µè¸\n炼狱作å“进战场时上é¢æœ‰X个+1/+1指示物,X为你åŸå¢“场中所有瞬间和法术牌的法术力值总和。 -Inferno Titan|炼狱泰å¦|生物 ~巨人|{R}:炼狱泰å¦å¾—+1/+0直到回åˆç»“æŸã€‚\næ¯å½“炼狱泰å¦è¿›æˆ˜åœºæˆ–攻击时,它对任æ„一个,两个或三个目标造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 -Inferno Trap|炼狱陷阱|瞬间~陷阱|如果本回åˆä¸­ä½ è¢«ä¸¤ä¸ªæˆ–更多生物造æˆä¼¤å®³ï¼Œä½ å¯ä»¥æ”¯ä»˜{R},而ä¸æ”¯ä»˜ç‚¼ç‹±é™·é˜±çš„法术力费用。\n炼狱陷阱对目标生物造æˆ4点伤害。 -Inferno of the Star Mounts|星之山脉的狱ç«|传奇生物 ~龙|此咒语ä¸èƒ½è¢«å击。\n飞行,æ•æ·\n{R}:星之山脉的狱ç«å¾—+1/+0直到回åˆç»“æŸã€‚当它的力é‡ä»¥æ­¤æ³•æˆä¸º20时,它对任æ„一个目标造æˆ20点伤害。 -Inferno||| -Infested Fleshcutter|æ’­ç–«æ€ç”Ÿåˆƒ|神器 ~武具|佩带此武具的生物得+2/+0。\næ¯å½“佩带此武具的生物攻击时,派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€(å—到其战斗伤害的牌手还会得到一个中毒指示物。)\n佩带{2}{W} -Infested Roothold|ç—…å˜æ ¹å£¤|生物~墙|(墙ä¸èƒ½æ”»å‡»)\nå神器ä¿æŠ¤\næ¯å½“任一对手使用神器咒语时,你å¯ä»¥å°†ä¸€ä¸ª1/1绿色昆虫è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Infest||| -Infiltration Lens|渗é€é•œ|神器 ~武具|æ¯å½“佩带此武具的生物被一个生物阻挡时,你å¯ä»¥æŠ“两张牌。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Infiltrator il-Kor|寇æ—黜人渗é€è€…|生物 ~寇æ—ï¼æµªå®¢|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n延缓2~{1}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{U}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Infiltrator's Magemark|渗é€è€…法å°|结界~çµæ°”|生物结界\n由你æ“控且被结附的生物得+1/+1并åªèƒ½è¢«å…·å®ˆå†›å¼‚能的生物阻挡。 -Infinite Hourglass||| -Infinite Obliteration|æ— é™æŠ¹ç­|法术|说出一个生物牌的å称。从目标对手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡å…·è¯¥å称的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Infinite Reflection|æ— é™æ˜ è±¡|结界~çµæ°”|结附于生物\n当无é™æ˜ è±¡è¿›æˆ˜åœºä¸”结附于生物上时,所有由你æ“控ã€ä¸”éžè¡ç”Ÿç‰©çš„其他生物æˆä¸ºæ‰€ç»“附的生物之å¤åˆ¶å“。\n由你æ“控ã€ä¸”éžè¡ç”Ÿç‰©çš„生物进战场时是所结附的生物之å¤åˆ¶å“。 -Inflame|激昂|瞬间|激昂对æ¯ä¸ªäºŽæœ¬å›žåˆä¸­æ›¾å—到伤害的生物造æˆ2点伤害。 -Information Dealer||| -Infuriate|触怒|瞬间|目标生物得+3/+2直到回åˆç»“æŸã€‚ -Infuse with Vitality|çŒè¾“活力|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—死触异能与「当此生物死去时,将它在其拥有者的æ“控下横置移回战场。ã€\n你获得2点生命。 -Infuse with the Elements|元素注入|瞬间|èšè¾‰ï½žåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®X个+1/+1指示物,X为施放元素注入时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚该生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Infused Arrows|蓄能箭|神器|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n{T},从蓄能箭上移去X个充电指示物:目标生物得-X/-X直到回åˆç»“æŸã€‚ -Inga Rune-Eyes|符眼茵嘉|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当符眼茵嘉进战场时,å åœ3。\n当符眼茵嘉死去时,如果本回åˆä¸­æœ‰ä¸‰ä¸ªæˆ–更多生物死去,则抓三张牌。 -Inga and Esika|茵嘉与埃西å¡|传奇生物 ~人类ï¼ç¥ž|由你æ“控的生物具有警戒与「{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。ã€\næ¯å½“你施放生物咒语时,若施放它时支付过三点或更多æ¥è‡ªç”Ÿç‰©çš„法术力,则抓一张牌。 -Ingenious Artillerist|妙手魔炮师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个或数个神器在你的æ“控下进战场时,妙手魔炮师å‘æ¯ä½å¯¹æ‰‹å„造æˆç­‰é‡çš„伤害。 -Ingenious Infiltrator|妙手渗é€è€…|生物 ~维多肯ï¼å¿è€…|å¿æœ¯{U}{B}({U}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“一个由你æ“控的å¿è€…对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Ingenious Leonin|ç‹®æ—巧匠|生物 ~猫ï¼å£«å…µ|{3}{W}:在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且进行攻击的生物上放置一个+1/+1指示物。如果该生物是猫,则它获得先攻异能直到回åˆç»“æŸã€‚ -Ingenious Mastery|匠心奇技|法术|ä½ å¯ä»¥æ”¯ä»˜{2}{U},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n如果曾支付此{2}{U}费用,则你抓三张牌,然åŽä»»ä¸€å¯¹æ‰‹æ´¾å‡ºä¸¤ä¸ªçå®è¡ç”Ÿç‰©ä¸”å…¶å åœ2。如果并éžæ”¯ä»˜æ­¤è´¹ç”¨ï¼Œåˆ™ä½ æŠ“X张牌。 -Ingenious Skaab|精制尸嵌|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n{U}:精制尸嵌得+1/-1直到回åˆç»“æŸã€‚ -Ingenious Smith|妙手é“匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当妙手é“匠进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\næ¯å½“一个或数个神器在你的æ“控下进战场时,在妙手é“匠上放置一个+1/+1指示物。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Ingenious Thief||| -Ingenuity Engine|精妙引擎|神器|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\n{1},{T},牺牲一个神器:将目标由你æ“控的神器移回其拥有者手上。 -Ingot Chewer|嚼锭怪|生物~元素|当嚼锭怪进场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚\n呼魂{R} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) -Inherited Envelope|传承信å°|神器|当传承信å°è¿›æˆ˜åœºæ—¶ï¼Œé­”戒引诱你。\n{T}:加一点任æ„颜色的法术力。 -Initiate's Companion|祀徒旅伴|生物~猫|æ¯å½“祀徒旅伴对任一牌手造æˆæˆ˜æ–—伤害时,é‡ç½®ç›®æ ‡ç”Ÿç‰©æˆ–地。 -Initiates of the Ebon Hand||| -Injector Crocodile|注油鳄鱼|生物 ~éžç‘žäººï¼é³„é±¼|当注油鳄鱼死去时,抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n循环沼泽{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Injury|致伤|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n致伤对目标生物造æˆ2点伤害,并对目标牌手造æˆ2点伤害。 -Ink Dissolver|溶墨师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与溶墨师有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则æ¯ä½å¯¹æ‰‹å„将其牌库顶的三张牌置入其åŸå¢“场。 -Ink-Eyes, Servant of Oni|邪鬼仆役墨目|传奇生物~è€é¼ ï¼å¿è€…|å¿æœ¯{3}{B}{B} ({3}{B}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“邪鬼仆役墨目对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žè¯¥ç‰Œæ‰‹çš„åŸå¢“场中放置进场,并由你æ“控。\n{1}{B}:é‡ç”Ÿå¢¨ç›®ã€‚ -Ink-Treader Nephilim|映墨巨神çµ|生物~巨神çµ|æ¯å½“任一牌手使用瞬间或法术咒语时,若映墨巨神çµæ˜¯è¯¥å’’语唯一的目标,则该咒语æ¯èƒ½ä»¥ä¸€ä¸ªå…¶å®ƒçš„生物为目标,便将该咒语å¤åˆ¶ä¸€æ¬¡ã€‚ æ¯ä¸ªå¤åˆ¶éƒ½è¦ä»¥è¿™äº›ç”Ÿç‰©ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ -Inkfathom Divers|墨湛潜兵|生物~人鱼ï¼å£«å…µ|海岛行者\n当墨湛潜兵进场时,检视你牌库顶的四张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ -Inkfathom Infiltrator|墨湛渗é€è€…|生物~人鱼ï¼æµªå®¢|墨湛渗é€è€…ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œä¹Ÿä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Inkfathom Witch|墨湛巫师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n{2}{U}{B}:æ¯ä¸ªæœªå—阻挡的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›å‡ä¸º4/1直到回åˆç»“æŸã€‚ -Inkling Summoning|墨çµå¬å”¤æœ¯|法术 ~课程|派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚ -Inkmoth Nexus|墨蛾连结点|地|{T}:加{1}到你的法术力池中。\n{1}:墨蛾连结点æˆä¸º1/1,具飞行与侵染异能的光蛾神器生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Inkrise Infiltrator|墨å‡æ¸—é€è€…|生物 ~人类ï¼å¿è€…|飞行\n{3}{B}:墨å‡æ¸—é€è€…å¾—+2/+2直到回åˆç»“æŸã€‚ -Inkshield|弄墨æˆç›¾|瞬间|防止本回åˆä¸­å°†å¯¹ä½ é€ æˆçš„所有战斗伤害。æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,便派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚ -Inkwell Leviathan|墨涌海怪|神器生物 ~海怪|海岛行者,践è¸\n帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Inner Calm, Outer Strength|å‡ç¥žè“„势|瞬间~å¤å’’|目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ -Inner Demon|潜ä¼é­”性|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有飞行异能,且é¢å¤–具有æ¶é­”此类别。\n当潜ä¼é­”性进战场时,所有éžæ¶é­”生物得-2/-2直到回åˆç»“æŸã€‚ -Inner Fire|属çµç«ç„°|法术|ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿åŠ {R}到你的法术力池中。 -Inner Struggle|内心挣扎|瞬间|目标生物对本身造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Inner-Chamber Guard|内殿ä¾å«|生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚) -Inner-Flame Acolyte|心焰ä¾åƒ§|生物~元素ï¼ç¥­å¸ˆ|当心焰ä¾åƒ§è¿›åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n呼魂{R} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) -Inner-Flame Igniter|心焰点燃人|生物~元素ï¼æˆ˜å£«|{2}{R}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ 如果这是此异能在本回åˆç¬¬ä¸‰æ¬¡çš„结算,由你æ“控的生物便具有先攻异能直到回åˆç»“æŸã€‚ -Innocence Kami|纯真神|生物~精怪|{W},{T}:横置目标生物。\næ¯å½“你使用精怪或å¤å’’咒语时,é‡ç½®çº¯çœŸç¥žã€‚ -Innocent Blood||| -Inordinate Rage|无度狂怒|瞬间|目标生物得+3/+2直到回åˆç»“æŸã€‚å åœ1。 -Inquisition of Kozilek|寇基雷的审讯|法术|目标牌手展示其手牌。 你从中选择一张总法术力费用å°äºŽæˆ–等于3çš„éžåœ°ç‰Œã€‚ 该牌手弃掉该牌。 -Inquisitive Puppet|好奇木å¶|神器生物 ~组构体|当好奇木å¶è¿›æˆ˜åœºæ—¶ï¼Œå åœ1。\n放é€å¥½å¥‡æœ¨å¶ï¼šæ´¾å‡ºä¸€ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ -Inquisitor Eisenhorn|审判官艾森éœæ©|传奇生物 ~人类ï¼å®¡åˆ¤å®˜|ä½ å¯ä»¥äºŽä½ æŠ“æ¯å›žåˆç¬¬ä¸€å¼ ç‰Œæ—¶å±•ç¤ºä¹‹ã€‚æ¯å½“你以此法展示一张瞬间或法术牌时,派出传奇è¡ç”Ÿç”Ÿç‰©å‡¯é²è´å°”,其为4/4黑色,具飞行异能的æ¶é­”。\næ¯å½“审判官艾森éœæ©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,探查等é‡æ¬¡æ•°ã€‚(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。) -Inquisitor Exarch|审问ç£æ•™|生物~僧侣|当审问ç£æ•™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žä½ èŽ·å¾—2点生命;或目标对手失去2点生命。 -Inquisitor's Flail|审判官连枷|神器~武具|如果佩带此武具的生物将造æˆæˆ˜æ–—伤害,则它改为造æˆä¸¤å€çš„伤害。\n如果å¦ä¸€ä¸ªç”Ÿç‰©å°†å¯¹ä½©å¸¦æ­¤æ­¦å…·çš„生物造æˆæˆ˜æ–—伤害,则它改为对佩带此武具的生物造æˆä¸¤å€çš„伤害。\n佩带{2} -Inquisitor's Ox|审判官驮牛|生物~牛|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,审判官驮牛便得+1/+0且具有警戒异能。 -Inquisitor's Snare|审判官罗网|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物将造æˆçš„所有伤害。 若该生物是红色或黑色,则将它消ç­ã€‚ -Inquisitorial Rosette|审判庭玫瑰结|神器 ~武具|审判庭官员~æ¯å½“佩带此武具的生物攻击时,派出一个2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”正进行攻击。然åŽè¿›è¡Œæ”»å‡»çš„生物获得å¨æ…‘异能直到回åˆç»“æŸã€‚\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Insatiable Appetite|æ— é¤é£Ÿæ¬²|瞬间|ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªé£Ÿå“。如果你如此作,则目标生物得+5/+5直到回åˆç»“æŸã€‚è‹¥å¦ï¼Œåˆ™è¯¥ç”Ÿç‰©å¾—+3/+3直到回åˆç»“æŸã€‚ -Insatiable Gorgers|æ— é¤å™¬å®¢|生物~å¸è¡€é¬¼ï¼ç‹‚战士|æ— é¤å™¬å®¢æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n疯魔{3}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Insatiable Harpy|æ— é¤å“ˆç—ž|生物~哈痞|飞行,系命 -Insatiable Hemophage|无魇喋血怪|生物 ~梦魇|åˆå˜{2}{B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n死触\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去X点生命,且你获得X点生命,X为此生物已åˆå˜çš„次数。 -Insatiable Souleater|æ— é¤é£Ÿçµå¦–|神器生物~野兽|{G/P}:无é¤é£Ÿçµå¦–获得践è¸å¼‚能直到回åˆç»“æŸã€‚ ({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚) -Inscribed Tablet|雕å°çŸ³æ¿|神器|{1},{T},牺牲雕å°çŸ³æ¿ï¼šå±•ç¤ºä½ ç‰Œåº“顶的五张牌。将其中一张地牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果你未以此法将牌置于手上,则抓一张牌。 -Inscription of Abundance|丰足铭文|瞬间|增幅{2}{G}\n选择一项。如果此咒语已增幅,则改为选择任æ„æ•°é‡çš„选项。\n•在目标生物上放置两个+1/+1指示物。\n•目标牌手获得X点生命,X为由其æ“控的生物中力é‡æœ€å¤§è€…的数值。\n•目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。 -Inscription of Insight|预言铭文|法术|增幅{2}{U}{U}\n选择一项。如果此咒语已增幅,则改为选择任æ„æ•°é‡çš„选项。\n•将至多两个目标生物移回其拥有者手上。\n•å åœ2,然åŽæŠ“两张牌。\n•目标牌手派出一个X/Xè“色虚影è¡ç”Ÿç”Ÿç‰©ï¼ŒX为其手牌数é‡ã€‚ -Inscription of Ruin|æ¯ç­é“­æ–‡|法术|增幅{2}{B}{B}\n选择一项。如果此咒语已增幅,则改为选择任æ„æ•°é‡çš„选项。\n•目标对手弃两张牌。\n•将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。\n•消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物。 -Insectile Aberration|昆虫å˜ä½“|生物~ - 人类ï¼æ˜†è™«|飞行 -Inside Out|完全相å|瞬间|将目标生物之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚\n抓一张牌。 -Insidious Dreams||| -Insidious Mist|éšä¼è¿·é›¾|生物~ - 元素|辟邪,ä¸ç­\néšä¼è¿·é›¾ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œä¹Ÿä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“éšä¼è¿·é›¾æ”»å‡»ä¸”未å—阻挡时,你å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,转化它。 -Insidious Will|éšä¼æ„å¿—|瞬间|选择一项~\n•å击目标咒语。\n•你å¯ä»¥ä¸ºç›®æ ‡å’’语选择新的目标。\n•å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Insight||| -Insist||| -Insolence||| -Insolent Neonate|无礼稚儿|生物~å¸è¡€é¬¼|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n弃一张牌,牺牲无礼稚儿:抓一张牌。 -Inspiration||| -Inspire Awe|引致敬ç•|瞬间|防止本回åˆä¸­å°†é€ æˆçš„所有战斗伤害,但结界生物或å—有çµæ°”的生物造æˆçš„战斗伤害除外。å åœ2。 -Inspired Charge|鼓舞冲锋|瞬间|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚ -Inspired Idea|å—å¯åˆ›æ„|法术|贯通{3}{U}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n抓三张牌。[于这盘游æˆæŽ¥ä¸‹æ¥çš„时段,你的手牌上é™å‡å°‘三张。] -Inspired Sphinx|获å¯å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n当获å¯å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“若干牌,其数é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚\n{3}{U}:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Inspired Sprite|获å¯ä»™å­|生物~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\næ¯å½“你使用法术师咒语时,你å¯ä»¥é‡ç½®èŽ·å¯ä»™å­ã€‚\n{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Inspired Tinkering|å—å¯æ‰“造|法术|放é€ä½ ç‰Œåº“顶的三张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚\n派出三个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Inspired Ultimatum|å¯è¿ªé€šç‰’|法术|目标牌手获得5点生命,å¯è¿ªé€šç‰’对任æ„一个目标造æˆ5点伤害,然åŽä½ æŠ“五张牌。 -Inspiring Bard|励志åŸæ¸¸è¯—人|生物 ~妖精ï¼è¯—人|当励志åŸæ¸¸è¯—人进战场时,选择一项~\n•诗人鼓励~目标生物得+2/+2直到回åˆç»“æŸã€‚\n•休憩曲~你获得3点生命。 -Inspiring Call|振奋呼å·|瞬间|ä½ æ¯æ“控一个其上有+1/+1指示物的生物,便抓一张牌。这些生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Inspiring Captain|奋勇队长|生物 ~人类ï¼éª‘士|当奋勇队长进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Inspiring Cleric|励志僧侣|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|当励志僧侣进战场时,你获得4点生命。 -Inspiring Leader|励志领袖|传奇结界 ~身世|由你拥有的指挥官生物具有「由你æ“控的è¡ç”Ÿç”Ÿç‰©å¾—+2/+2。〠-Inspiring Overseer|励志监管使|生物 ~天使ï¼åƒ§ä¾£|飞行\n当励志监管使进战场时,你获得1点生命且抓一张牌。 -Inspiring Refrain|å¯è¿ªæ—‹å¾‹|法术|抓两张牌。放é€å¯è¿ªæ—‹å¾‹ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{2}{U}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Inspiring Roar|振奋怒å¼|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Inspiring Statuary|å¯è¿ªå¡‘åƒ|神器|你施放的éžç¥žå™¨å’’语具有拼造异能。(这些咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。) -Inspiring Unicorn|振奋独角兽|生物 ~独角兽|æ¯å½“振奋独角兽攻击时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Inspiring Vantage|å¯è¿ªèƒœåœ°|地|除éžç”±ä½ æ“控的其他地数é‡ä¸ºä¸¤ä¸ªæˆ–更少,å¦åˆ™å¯è¿ªèƒœåœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{W}到你的法术力池中。 -Inspiring Veteran|励志è€å…µ|生物 ~人类ï¼éª‘士|由你æ“控的其他骑士得+1/+1。 -Inspirit||| -Instigator Gang|煽动党徒|生物~人类ï¼ç‹¼äºº|由你æ“控且进行攻击的生物得+1/+0。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化煽动党徒。 -Instill Energy||| -Instill Furor|çŒè¾“狂热|结界~çµæ°”|生物结界\nå—此结界的生物具有「在你的回åˆç»“æŸæ—¶ï¼Œé™¤éžæ­¤ç”Ÿç‰©äºŽæœ¬å›žåˆä¸­æ›¾è¿›è¡Œæ”»å‡»ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚〠-Instill Infection|çŒè¾“侵染|瞬间|在目标生物上放置一个-1/-1指示物。\n抓一张牌。 -Instrument of the Bards|åŸæ¸¸è¯—人ä¹å™¨|传奇神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨åŸæ¸¸è¯—人ä¹å™¨ä¸Šæ”¾ç½®ä¸€ä¸ªå’Œå£°æŒ‡ç¤ºç‰©ã€‚\n{3}{G},{T}:从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”其法术力值须等åŒäºŽåŸæ¸¸è¯—人ä¹å™¨ä¸Šå’Œå£°æŒ‡ç¤ºç‰©çš„æ•°é‡ï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚如果该牌是传奇,则派出一个çå®è¡ç”Ÿç‰©ã€‚然åŽæ´—牌。 -Instruments of War|战事用具|神器|闪现\n于战事用具进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+1/+1。 -Insufferable Balladeer|é­æ¨æ°‘谣手|生物 ~矮人ï¼è¯—人|公然侮辱~当é­æ¨æ°‘谣手进战场时,目标由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚煽惑它。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Insult|侮辱|法术|本回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚本回åˆä¸­ï¼Œå¦‚果由你æ“控的æŸæ¥æºå°†é€ æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆä¸¤å€çš„伤害。 -Insurrection||| -Intangible Virtue|无形美善|结界|由你æ“控的è¡ç”Ÿç”Ÿç‰©å¾—+1/+1且具有警戒异能。 -Integrity|致全|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ -Intellect Devourer|噬脑怪|生物 ~惊惧兽|åžå™¬æ™ºåŠ›ï½žå½“噬脑怪进战场时,æ¯ä½å¯¹æ‰‹å„从其手上放é€ä¸€å¼ ç‰Œï¼Œç›´åˆ°å™¬è„‘怪离开战场为止。\n窃夺躯体~你å¯ä»¥ä»Žä»¥å™¬è„‘怪放é€çš„牌之中使用地和施放咒语。如果你以此法施放咒语,则你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 -Intellectual Offering|智识ä¹æ–½|瞬间|选择一ä½å¯¹æ‰‹ã€‚你和该牌手å„抓三张牌。\n选择一ä½å¯¹æ‰‹ã€‚é‡ç½®ç”±ä½ æ“控的所有éžåœ°æ°¸ä¹…物和由该牌手æ“控的所有éžåœ°æ°¸ä¹…物。 -Intercessor's Arrest|è°ƒåœäººé€®æ•|结界 ~çµæ°”|结附于永久物\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»ã€é˜»æŒ¡æˆ–æ­è½½è½½å…·ã€‚除了法术力异能之外,其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -Interdisciplinary Mascot|跨学院苑åƒ|生物 ~元素ï¼åˆ†çµ|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n守护{3}\n当跨学院苑åƒè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Interplanar Beacon|跨时空信标|地|æ¯å½“你施放é¹æ´›å®¢å’’语时,你获得1点生命。\n{T}:加{C}。\n{1},{T}:加两点ä¸åŒé¢œè‰²çš„法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¹æ´›å®¢å’’语。 -Interpret the Signs|解读预兆|法术|å åœ3,然åŽå±•ç¤ºä½ çš„牌库顶牌。抓若干牌,其数é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。(å åœ3çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Intervention Pact|干预æ¡çº¦|瞬间|干预æ¡çº¦æ˜¯ç™½è‰²ã€‚\n选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ä½ é€ æˆçš„伤害。 你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é˜²æ­¢çš„伤害之生命。\n在你下个维æŒå¼€å§‹æ—¶ï¼Œæ”¯ä»˜{1}{W}{W}。 若你ä¸å¦‚此作,则你输掉这盘游æˆã€‚ -Intervention|致善|瞬间|致善对任æ„一个目标造æˆ3点伤害,且你获得3点生命。 -Intet, the Dreamer|梦兆龙王殷帖|传奇生物 ~龙|飞行\næ¯å½“梦兆龙王殷帖对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}{U}。若你如此作,则牌é¢æœä¸‹åœ°æ”¾é€ä½ çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å®ƒã€‚于殷帖ä»åœ¨æˆ˜åœºä¸Šçš„时段内,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Intimidation Bolt|å¨å“击|瞬间|å¨å“击对目标生物造æˆ3点伤害。 其他生物本回åˆä¸èƒ½æ”»å‡»ã€‚ -Intimidator Initiate|å¨å“学徒|生物~精çµï¼ç¥­å¸ˆ|æ¯å½“任一牌手使用红色咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Into Thin Air|凭空消失|瞬间|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n将目标神器移回其拥有者手上。 -Into the Core|深入核心|瞬间|放é€ä¸¤ä¸ªç›®æ ‡ç¥žå™¨ã€‚ -Into the Fire|进入焰境|法术|选择一项~\n•进入焰境对æ¯ä¸ªç”Ÿç‰©ã€é¹æ´›å®¢å’Œæˆ˜å½¹å„造æˆ2点伤害。\n•将任æ„æ•°é‡çš„牌从你手上置于你的牌库底,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。 -Into the Fray|投身战场|瞬间~å¤å’’|目标生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n通è”å¤å’’{R}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。 若你如此作,则将此牌的效应加入该咒语中。) -Into the Maw of Hell|陷入地狱å£|法术|消ç­ç›®æ ‡åœ°ã€‚ 陷入地狱å£å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ13点伤害。 -Into the Night|夜幕é™ä¸´|法术|当å‰æˆä¸ºé»‘夜。弃任æ„æ•°é‡çš„牌,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。 -Into the North|勇闯北疆|法术|从你的牌库中æœå¯»ä¸€å¼ é›ªå¢ƒåœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®è¿›åœºã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Into the Roil|没入狂æ…|瞬间|增幅{1}{U} (你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 如果没入狂æ…已增幅,抓一张牌。 -Into the Story|亲历故事|瞬间|如果任一对手的åŸå¢“场中有七张或更多牌,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n抓四张牌。 -Into the Void|驱入虚空|法术|将至多两个目标生物移回其拥有者手上。 -Into the Wilds|深入野境|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。如果它是地牌,你å¯ä»¥å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚ -Intrepid Adversary|æ— ç•ä»‡æ•Œ|生物 ~人类ï¼æ–¥å€™|系命\n当无ç•ä»‡æ•Œè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{W}ä»»æ„次数。当你支付此费用一次或数次时,根æ®è¯¥æ•°é‡åœ¨æ— ç•ä»‡æ•Œä¸Šæ”¾ç½®ç­‰é‡çš„勇气指示物。\næ— ç•ä»‡æ•Œä¸Šæ¯æœ‰ä¸€ä¸ªå‹‡æ°”指示物,由你æ“控的生物便得+1/+1。 -Intrepid Hero||| -Intrepid Outlander|æ— ç•åŒ–外之民|生物 ~åŠå…½äººï¼æ¸¸ä¾ |延势\n集群战术~æ¯å½“æ— ç•åŒ–外之民攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Intrepid Provisioner|æ— ç•é©°æ´äºº|生物~人类ï¼æ–¥å€™|è·µè¸\n当无ç•é©°æ´äººè¿›æˆ˜åœºæ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的人类得+2/+2直到回åˆç»“æŸã€‚ -Introduction to Annihilation|æ¯ç­å­¦å¯¼è®º|法术 ~课程|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者抓一张牌。 -Introduction to Prophecy|预言学导论|法术 ~课程|å åœ2,然åŽæŠ“一张牌。 -Intruder Alarm||| -Intrusive Packbeast|莽闯驮兽|生物 ~野兽|警戒\n当莽闯驮兽进战场时,横置至多两个目标由对手æ“控的生物。 -Inundate|扬洪|法术|将所有éžè“色生物移回其拥有者手上。 -Invade the City|入侵城市|法术|囤兵X,X为你åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚(在一个由你æ“控的军队上放置X个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Invader Parasite|入侵寄生虫|生物~昆虫|压å°ï½žå½“入侵寄生虫进战场时,放é€ç›®æ ‡åœ°ã€‚\næ¯å½“一个与所放é€çš„牌åŒå之地在对手的æ“控下进战场时,入侵寄生虫对该牌手造æˆ2点伤害。 -Invading Manticore|侵攻èŽç‹®|生物 ~çµä¿‘ï¼ç¿¼ç‹®|当侵攻èŽç‹®è¿›æˆ˜åœºæ—¶ï¼Œå›¤å…µ2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Invasion of the Giants|巨人入侵记|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — å åœ2。\nII — 抓一张牌。然åŽä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å·¨äººç‰Œã€‚当你如此作时,巨人入侵记å‘目标对手或é¹æ´›å®¢é€ æˆ2点伤害。\nIII — 你于本回åˆä¸­æ–½æ”¾çš„下一个巨人咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ -Invasive Species|侵袭虫群|生物~昆虫|当侵袭虫群进战场时,将å¦ä¸€ä¸ªç”±ä½ æ“控的永久物移回其拥有者手上。 -Invasive Surgery|侵体手术|瞬间|å击目标法术咒语。\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则从该咒语之æ“控者的åŸå¢“场ã€æ‰‹ç‰ŒåŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žè¯¥å’’语åŒå的牌,放é€è¿™äº›ç‰Œï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Inventor's Apprentice|å‘明家的学徒|生物~人类ï¼ç¥žå™¨å¸ˆ|åªè¦ä½ æ“控神器,å‘明家的学徒便得+1/+1。 -Inventor's Goggles|å‘明家护目镜|神器~武具|佩带此武具的生物得+1/+2。\næ¯å½“一个神器师在你的æ“控下进战场时,你å¯ä»¥å°†å‘明家护目镜装备于其上。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Inventors' Fair|å‘明家åšè§ˆä¼š|传奇地|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控三个或更多神器,你获得1点生命。\n{T}:加{C}到你的法术力池中。\n{4},{T},牺牲å‘明家åšè§ˆä¼šï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。åªèƒ½äºŽä½ æ“控三个或更多神器时起动此异能。 -Invent|翻新|瞬间|从你的牌库中æœå¯»ä¸€å¼ çž¬é—´å’Œï¼æˆ–一张法术牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Invert the Skies|天地回转|瞬间|如果使用天地回转时支付了{G},则由对手æ“控的生物失去飞行异能直到回åˆç»“æŸï¼›å¦‚果使用它时支付了{U},则由你æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ (如果支付了{G}{U},则两者都作。) -Inverter of Truth|逆真æ¶ä½“|生物~奥札奇|虚色(此牌没有颜色。)\n飞行\n当逆真æ¶ä½“进战场时,é¢æœä¸‹åœ°æ”¾é€ä½ ç‰Œåº“中所有的牌,然åŽå°†æ‰€æœ‰åœ¨ä½ åŸå¢“场中的牌洗回你的牌库。 -Invert|翻转|瞬间|将至多两个目标生物å„自的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ã€‚ -Investigator's Journal|调查员日志|神器 ~线索|调查员日志进战场时上é¢æœ‰æ•°ä¸ªæ€€ç–‘指示物,其数é‡ç­‰åŒäºŽå„牌手所æ“控之生物数é‡ä¸­çš„最大值。\n{2},{T},从调查员日志上移去一个怀疑指示物:抓一张牌。\n{2},牺牲调查员日志:抓一张牌。 -Invigorated Rampage|å—激狂乱|瞬间|选择一项~\n• 直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+4/+0且获得践è¸å¼‚能。\n• 直到回åˆç»“æŸï¼Œä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+2/+0且获得践è¸å¼‚能。 -Invigorate|鼓舞|瞬间|如果你æ“控树林,则你å¯ä»¥ä»¤ä»»ä¸€å¯¹æ‰‹èŽ·å¾—3点生命,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n目标生物得+4/+4直到回åˆç»“æŸã€‚ -Invigorating Boon||| -Invigorating Falls||| -Invigorating Hot Spring|活力温泉|结界|活力温泉进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。\n由你æ“控且有饰装的生物具有æ•æ·å¼‚能。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。)\n从活力温泉上移去一个+1/+1指示物:在目标由你æ“控的生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ï¼Œä¸”æ¯å›žåˆé™ä¸€æ¬¡ã€‚ -Invigorating Surge|鼓舞翻腾|瞬间|在目标由你æ“控的生物上放置一个+1/+1指示物,然åŽå°†è¯¥ç”Ÿç‰©ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚ -Invincible Hymn|ä¸å±ˆèµžæ­Œ|法术|计算你牌库中的牌数é‡ã€‚ 你的总生命æˆä¸ºè¯¥æ•°é‡ã€‚ -Invisibility||| -Invisible Stalker|æ— å½¢ä¼å‡»å®¢|生物 ~人类ï¼æµªå®¢|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\næ— å½¢ä¼å‡»å®¢ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Invocation of Saint Traft|圣沙弗的ç¥æ„¿|结界~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“此生物攻击时,将一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。在战斗结æŸæ—¶æ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚〠-Invoke Calamity|å¬çŽ°è‹¦éš¾|瞬间|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中和ï¼æˆ–手上施放至多两个法术力值总和等于或å°äºŽ6的瞬间和ï¼æˆ–法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果这些咒语将进入你的åŸå¢“场,则改为将它们放é€ã€‚放é€å¬çŽ°è‹¦éš¾ã€‚ -Invoke Despair|å¬çŽ°ç»æœ›|法术|目标对手牺牲一个生物。如果他无法如此作,则他失去2点生命且你抓一张牌。然åŽä»–为一个结界和一个é¹æ´›å®¢å„é‡å¤æ­¤æµç¨‹ã€‚ -Invoke Justice|å¬çŽ°æ­£ä¹‰|法术|将目标永久物牌从你的åŸå¢“场移回战场,然åŽå°†å››ä¸ª+1/+1指示物分é…给任æ„æ•°é‡ç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物和ï¼æˆ–载具。 -Invoke the Ancients|å¬çŽ°å…ˆäºº|法术|派出两个4/5绿色精怪è¡ç”Ÿç”Ÿç‰©ã€‚为它们å„进行以下æµç¨‹ï½žåœ¨å…¶ä¸Šä¾ä½ çš„选择放置一个警戒指示物,一个延势指示物或一个践è¸æŒ‡ç¤ºç‰©ã€‚ -Invoke the Divine|å¬çŽ°ç¥žåŠ›|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。你获得4点生命。 -Invoke the Firemind|å¬çŽ°ç‚Žçµ|法术|选择一项~抓X张牌;或å¬çŽ°ç‚Žçµå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆX点伤害。 -Invoke the Winds|å¬çŽ°ç‹‚风|法术|获得目标神器或生物的æ“控æƒã€‚将它é‡ç½®ã€‚ -Involuntary Cooldown|强制冷å´|法术|横置至多两个目标神器和ï¼æˆ–生物。在其上å„放置两个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) -Involuntary Employment|被迫å—雇|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Inys Haen|河岸海æ©|时空 ~克莱哲|当你时空æ¢å…¥æ²³å²¸æµ·æ©å’Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚\n当你时空æ¢å‡ºæ²³å²¸æµ·æ©æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„将所有地牌从其åŸå¢“场横置移回战场。\næ¯å½“引å‘混沌时,将目标éžåœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Ion Storm|离å­é£Žæš´|结界|{1}{R},从由你æ“控的永久物上移去一个+1/+1或充电指示物:离å­é£Žæš´å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Iona's Blessing|艾欧娜的ç¥ç¦|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有警戒异能,且能é¢å¤–多阻挡一个生物。 -Iona's Judgment|艾欧娜的è£å†³|法术|放é€ç›®æ ‡ç”Ÿç‰©æˆ–结界。 -Iona, Shield of Emeria|伊美黎之盾艾欧娜|传奇生物~天使|飞行\n于伊美黎之盾艾欧娜进战场时,选择一ç§é¢œè‰²ã€‚\n对手å‡ä¸èƒ½æ–½æ”¾è¯¥è‰²çš„咒语。 -Ionize|电离化|瞬间|å击目标咒语。电离化对该咒语的æ“控者造æˆ2点伤害。 -Ior Ruin Expedition|艾瓯é—迹探险|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨è‰¾ç“¯é—迹探险上放置一个探索指示物。\n从艾瓯é—迹探险上移去三个探索指示物并牺牲它:抓两张牌。 -Ioreth of the Healing House|诊疗院的伊奥瑞ä¸|传奇生物 ~人类ï¼åƒ§ä¾£|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。\n{T}:é‡ç½®ä¸¤ä¸ªå…¶ä»–目标传奇生物。 -Ipnu Rivulet|伊普努溪æµ|地~沙漠|{T}:加{C}到你的法术力池中。\n{T},支付1点生命:加{U}到你的法术力池中。\n{1}{U},{T},牺牲一个沙漠:目标牌手将其牌库顶的四张牌置入其åŸå¢“场。 -Ire Shaman|怒ç«ç¥­å¸ˆ|生物 ~åŠå…½äººï¼ç¥­å¸ˆ|å¨æ…‘\nå¨åŠ›å˜èº«{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当怒ç«ç¥­å¸ˆç¿»å›žæ­£é¢æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Ire of Kaminari|祸御鸣之怒|瞬间~å¤å’’|祸御鸣之怒对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ åŸå¢“场中å¤å’’牌之数é‡ã€‚ -Irencrag Feat|伊雷岩壮举|法术|加七点{R}。本回åˆä¸­ï¼Œä½ åªèƒ½å†æ–½æ”¾ä¸€ä¸ªå’’语。 -Irencrag Pyromancer|伊雷岩烈焰术士|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,伊雷岩烈焰术士对任æ„一个目标造æˆ3点伤害。 -Irenicus's Vile Duplication|艾瑞尼å¡æ–¯çš„邪æ¶å‰¯ä½“|法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控之生物的å¤åˆ¶å“,但此è¡ç”Ÿç‰©å…·æœ‰é£žè¡Œå¼‚能,且如果该生物是传奇,则此è¡ç”Ÿç‰©ä¸æ˜¯ä¼ å¥‡ã€‚ -Iridescent Angel||| -Iridescent Blademaster|虹彩大剑师|生物 ~妖精ï¼æˆ˜å£«|{3}{G}:虹彩大剑师得+2/+2直到回åˆç»“æŸã€‚ -Iridescent Hornbeetle|虹彩角虫|生物 ~昆虫|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ æœ¬å›žåˆä¸­æ¯åœ¨ç”±ä½ æ“控的生物上放置过一个+1/+1指示物,便派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ -Iridian Maelstrom|虹境涡心|法术|消ç­æ‰€æœ‰ä¸æ˜¯äº”色的生物。 -Iroas's Blessing|伊洛安斯的ç¥ç¦|结界 ~çµæ°”|结附于由你æ“控的生物\n当伊洛安斯的ç¥ç¦è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆ4点伤害。\n所结附的生物得+1/+1。 -Iroas's Champion|伊洛安斯的斗士|生物~人类ï¼å£«å…µ|连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。) -Iroas, God of Victory|胜利神伊洛安斯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„红白两色献力å°äºŽä¸ƒï¼Œä¼Šæ´›å®‰æ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n由你æ“控的生物具有å¨æ…‘异能。\n防止将对由你æ“控且进行攻击的生物造æˆçš„所有伤害。 -Iron Apprentice|é’¢é“学徒|神器生物 ~组构体|é’¢é“学徒进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n当钢é“学徒死去时,若其上有指示物,则将这些指示物放置在目标由你æ“控的生物上。 -Iron Bully|铸é“æ¶éœ¸|神器生物 ~魔åƒ|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当铸é“æ¶éœ¸è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Iron Golem|é“é­”åƒ|神器生物 ~魔åƒ|警戒\né“é­”åƒæ¯æ¬¡æˆ˜æ–—若能攻击或阻挡,则须如此作。 -Iron League Steed|é“盟驹|神器生物 ~组构体|æ•æ·\n装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) -Iron Mastiff|é’¢é“ç’犬|神器生物 ~狗|æ¯å½“é’¢é“ç’犬攻击时,掷等åŒäºŽå—攻击之牌手数é‡çš„d20并忽略除最高点数以外的其他结果。\n1~9 VERT é’¢é“ç’犬对你造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\n10~19 VERT é’¢é“ç’犬对防御牌手造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\n20 VERT é’¢é“ç’犬å‘æ¯ä½å¯¹æ‰‹å„造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Iron Myr||| -Iron Star||| -Iron Verdict|铸é“è£å®š|瞬间|铸é“è£å®šå¯¹ç›®æ ‡å·²æ¨ªç½®çš„生物造æˆ5点伤害。\n预示{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Iron-Barb Hellion|é“钩地狱兽|生物~野兽|æ•æ·\né“钩地狱兽ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Iron-Craw Crusher|é“爪轧龙|神器生物 ~亚龙|æ¯å½“é“爪轧龙攻击时,目标进行攻击的生物得+X/+0直到回åˆç»“æŸï¼ŒX为é“爪轧龙的力é‡ã€‚\n//PRT-Prototype_Mech//\n{2}{G}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/5 -Ironclad Krovod|披甲克瓦兽|生物 ~野兽| -Ironclad Revolutionary|披甲é©å‘½å®¶|生物~乙太ç§ï¼ç¥žå™¨å¸ˆ|当披甲é©å‘½å®¶è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ã€‚若你如此作,则在披甲é©å‘½å®¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物且æ¯ä½å¯¹æ‰‹å„失去2点生命。 -Ironclad Slayer|披甲克星|生物 ~人类ï¼æˆ˜å£«|当披甲克星进战场时,你å¯ä»¥å°†ç›®æ ‡çµæ°”或武具牌从你的åŸå¢“场移回你手上。 -Ironclaw Buzzardiers|é“爪兀鹰骑兵|生物~åŠå…½äººï¼æ–¥å€™|é“爪兀鹰骑兵ä¸èƒ½é˜»æŒ¡åŠ›é‡å¤§äºŽæˆ–等于2的生物。\n{R}:é“爪兀鹰骑兵获得飞行异能直到回åˆç»“æŸã€‚ -Ironfang|钢牙狼|生物~ - 狼人|先攻\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化钢牙狼。 -Ironfist Crusher||| -Ironhoof Boar|é“蹄野猪|神器生物 ~野猪|è·µè¸ï¼Œæ•æ·\n魂力~{1}{R},弃掉é“蹄野猪:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+1且获得践è¸å¼‚能。 -Ironroot Treefolk||| -Ironroot Warlord|é“根军头|生物 ~树妖ï¼å£«å…µ|é“根军头的力é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n{3}{G}{W}:派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Ironscale Hydra|é“鳞多头龙|生物 ~多头龙|如果æŸç”Ÿç‰©å°†å¯¹é“鳞多头龙造æˆæˆ˜æ–—伤害,则防止该伤害且在é“鳞多头龙上放置一个+1/+1指示物。 -Ironshell Beetle||| -Ironsoul Enforcer|é“魂执法者|神器生物 ~人类ï¼æ­¦å£«|æ¯å½“é“魂执法者或一个由你æ“控的指挥官å•ç‹¬æ”»å‡»æ—¶ï¼Œå°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 -Irontread Crusher|钢轮碾破械|神器~载具|æ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Ironwright's Cleansing|ä¿®é“匠的净化|法术|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。 -Irradiate||| -Irregular Cohort|异形助拳人|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n当异形助拳人进战场时,派出一个2/2无色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚ -Irresistible Prey|诱人猎物|法术|目标生物本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\n抓一张牌。 -Irreverent Revelers|无拘狂欢人|生物 ~羊蹄人|当无拘狂欢人进战场时,选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•无拘狂欢人获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Irrigated Farmland|漫çŒå†œåœ°|地~平原ï¼æµ·å²›|({T}:加{W}或{U}到你的法术力池中。)\n漫çŒå†œåœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Irrigation Ditch||| -Isamaru, Hound of Konda|今田猎犬勇丸|传奇生物 ~狗| -Isao, Enlightened Bushi|æ‚Ÿé“武士勋雄|传奇生物~人类ï¼æ­¦å£«|æ‚Ÿé“武士勋雄ä¸èƒ½è¢«å击。\n武士é“2 (æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚)\n{2}:é‡ç”Ÿç›®æ ‡æ­¦å£«ã€‚ -Isareth the Awakener|唤尸ä¾è¨è•¾|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|死触\næ¯å½“唤尸ä¾è¨è•¾æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。当你如此作时,将目标总法术力费用为X的生物牌从你的åŸå¢“场移回战场,且其上有一个尸体指示物。如果该生物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。 -Ishai, Ojutai Dragonspeaker|欧ç¥æ³°æ—龙语者ä¾è°¢|传奇生物 ~鸟ï¼ä¿®è¡Œåƒ§|飞行\næ¯å½“任一对手施放咒语时,在欧ç¥æ³°æ—龙语者ä¾è°¢ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Ishi-Ishi, Akki Crackshot|神射æ¶é¬¼ä¸€è¢­ä¸€è¢­|传奇生物~精çµï¼æˆ˜å£«|æ¯å½“对手使用精怪或å¤å’’咒语时,神射æ¶é¬¼ä¸€è¢­ä¸€è¢­å¯¹è¯¥ç‰Œæ‰‹é€ æˆ2点伤害。 -Ishkanah, Grafwidow|墓寡妇伊什å¡å¨œ|传奇生物~蜘蛛|延势\nèºç‹‚~当墓寡妇伊什å¡å¨œè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则将三个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{6}{B}:你æ¯æ“控一个蜘蛛,目标对手便失去1点生命。 -Isildur's Fateful Strike|伊熙尔æœå®¿å‘½æŒ¥æ–©|传奇瞬间|(åªèƒ½äºŽä½ æ“控传奇生物或传奇é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡çž¬é—´ã€‚)\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚如果其æ“控者的手牌数é‡å¤šäºŽå››å¼ ï¼Œåˆ™è¯¥ç‰Œæ‰‹ä»Žå…¶æ‰‹ä¸Šæ”¾é€ç­‰åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。 -Island Sanctuary||| -Island|æµ·å²›|基本地 ~海岛|({T}: 添加 {U}.) -Isle of Vesuva|ç»´è‹ç“¦å²›|时空 ~多明纳里亚|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物进战场时,其æ“控者派出一个为该生物å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚\næ¯å½“引å‘混沌时,消ç­ç›®æ ‡ç”Ÿç‰©å’Œæ‰€æœ‰ä¸Žè¯¥ç”Ÿç‰©åŒå的其他生物。 -Isleback Spawn|岛背åŽè£”|生物~巨海兽|帷幕\nåªè¦ä»»ä¸€ç‰Œåº“为二å张牌或更少,岛背åŽè£”便得+4/+8。 -Isochron Scepter||| -Isolated Chapel|孤立礼拜堂|地|除éžä½ æ“控平原或沼泽,å¦åˆ™å­¤ç«‹ç¤¼æ‹œå ‚须横置进战场。\n{T}:加{W}或{B}。 -Isolate|孤立|瞬间|放é€ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º1的永久物。 -Isolation Cell|独囚室|神器|æ¯å½“任一对手施放生物咒语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™ä»–失去2点生命。 -Isolation Zone|隔离区|结界|当隔离区进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或结界,直到隔离区离开战场为止。(该永久物会在其拥有者的æ“控下移回。) -Isolation at Orthanc|独囚欧尔桑克|瞬间|将目标生物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ -Isperia the Inscrutable|莫测者伊佩利|传奇生物~å²èŠ¬æ–¯|飞行\næ¯å½“莫测者伊佩利对任一牌手造æˆæˆ˜æ–—伤害时,说出一个牌å。 该牌手展示其手牌。 若他展示出该å称的牌,从你的牌库中æœå¯»ä¸€å¼ å…·é£žè¡Œå¼‚能的生物牌,展示该牌,并置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Isperia's Skywatch|伊佩利空巡å«|生物~维多肯ï¼éª‘士|飞行\n当伊佩利空巡å«è¿›æˆ˜åœºæ—¶ï¼Œæ‹˜ç•™ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。(直到你的下个回åˆï¼Œè¯¥ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) -Isperia, Supreme Judge|大审决者伊佩利|传奇生物~å²èŠ¬æ–¯|飞行\næ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。 -Isshin, Two Heavens as One|二天一æµä¸€å¿ƒ|传奇生物 ~人类ï¼æ­¦å£«|如果由你æ“控之永久物具有的触å‘å¼å¼‚能因生物攻击而触å‘,则该异能é¢å¤–触å‘一次。 -Isu the Abominable|雪å®ä¼Šé¡»|传奇雪境生物 ~雪怪|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用雪境地和施放雪境咒语。\næ¯å½“å¦ä¸€ä¸ªé›ªå¢ƒæ°¸ä¹…物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{G},{W}或{U}。若你如此作,则在雪å®ä¼Šé¡»ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -It That Betrays|背å›æ¶ç‰©|生物~奥札奇|æ­¼ç­2 (æ¯å½“此生物攻击时,防御牌手牺牲两个永久物。)\næ¯å½“一ä½å¯¹æ‰‹ç‰ºç‰²ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„永久物时,将该牌在你的æ“控下放进战场。 -It That Rides as One|é½é©­ç‹¬ä½“|生物~ - 奥札奇ï¼æƒŠæƒ§å…½|先攻,践è¸ï¼Œç³»å‘½ -It of the Horrid Swarm|骇群怪虫|生物~奥札奇ï¼æ˜†è™«|化生{6}{G}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放骇群怪虫时,将两个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Iterative Analysis|åå¤åˆ†æž|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“你施放一个具有该å称的瞬间或法术咒语时,你å¯ä»¥æŠ“一张牌。 -Ith, High Arcanist|奥术大师伊斯|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|警戒\n{T}:é‡ç½®ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥ç”Ÿç‰©å°†å—到与造æˆçš„所有战斗伤害。\n延缓4~{W}{U} -Ithilien Kingfisher|伊希利æ©ç¿ é¸Ÿ|生物 ~鸟|飞行\n当伊希利æ©ç¿ é¸Ÿæ­»åŽ»æ—¶ï¼ŒæŠ“一张牌。 -Itlimoc, Cradle of the Sun|烈阳育所伊替莫|传奇地|(由伊替莫æˆé•¿ä»ªå¼è½¬åŒ–。)\n{T}:加{G}到你的法术力池中。\n{T}:你æ¯æ“控一个生物,便加{G}到你的法术力池中。 -Ivory Crane Netsuke|象牙鹤åŠé¥°|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„手牌有七张或更多,你获得4点生命。 -Ivory Cup||| -Ivory Giant|象牙巨人|生物 ~巨人|当象牙巨人进战场时,横置所有éžç™½è‰²çš„生物。\n延缓5~{W}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{W}并将它放é€ï¼Œä¸”上é¢æœ‰äº”个计时指示物。在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Ivory Guardians||| -Ivory Mask||| -Ivory Tower|象牙塔|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ èŽ·å¾—X点生命,X为你手牌的数é‡å‡4。 -Ivorytusk Fortress|è¦å¡žæˆ˜è±¡|生物~象|于其他牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®ç”±ä½ æ“控且其上有+1/+1指示物的所有生物。 -Ivy Dancer|长春藤舞者|生物~树çµï¼ç¥­å¸ˆ|{T}:目标生物获得树林行者异能直到回åˆç»“æŸã€‚ -Ivy Elemental||| -Ivy Lane Denizen|长春藤巷居民|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç»¿è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在目标生物上放置一个+1/+1指示物。 -Ivy, Gleeful Spellthief|欢笑窃咒客艾薇|传奇生物 ~仙çµï¼æµªå®¢|飞行\næ¯å½“任一牌手施放仅以å•ä¸€ç”Ÿç‰©ä¸ºç›®æ ‡çš„咒语,且该生物ä¸æ˜¯æ¬¢ç¬‘窃咒客艾薇时,你å¯ä»¥å¤åˆ¶è¯¥å’’语。该å¤åˆ¶å“以艾薇为目标。 -Iwamori of the Open Fist|论拳岩守|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|è·µè¸\n当论拳岩守进战场时,æ¯ä½å¯¹æ‰‹å„å¯ä»¥å°†ä¸€å¼ ä¼ å¥‡ç”Ÿç‰©ç‰Œä»Žå…¶æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Ixalan's Binding|ä¾å¤å…°çš„æŸç¼š|结界|当ä¾å¤å…°çš„æŸç¼šè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到ä¾å¤å…°çš„æŸç¼šç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n所有对手都ä¸èƒ½æ–½æ”¾ä¸Žæ‰€æ”¾é€çš„牌åŒå之咒语。 -Ixalli's Diviner|ä¾å¤ç†å åœå¸ˆ|生物 ~人类ï¼å¾·é²ä¼Š|当ä¾å¤ç†å åœå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä»¤å®ƒå‹˜å¯Ÿã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Ixalli's Keeper|ä¾å¤ç†å®ˆå«|生物 ~人类ï¼ç¥­å¸ˆ|{7}{G},{T},牺牲ä¾å¤ç†å®ˆå«ï¼šç›´åˆ°å›žåˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+5且获得践è¸å¼‚能。 -Ixhel, Scion of Atraxa|亚崔å¤èµ‹ä½¿ä¼Šæ­‡å„¿|传奇生物 ~éžç‘žäººï¼å¤©ä½¿|飞行,警戒,下毒2\nè…化~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物的对手å„牌é¢æœä¸‹åœ°æ”¾é€å…¶ç‰Œåº“顶牌。于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å¹¶ä½¿ç”¨ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。 -Ixidor's Will||| -Ixidor, Reality Sculptor||| -Ixidron|æ„å¡‘å½±|生物~虚影|于æ„塑影进场时,将场上所有éžè¡ç”Ÿç‰©çš„其它生物翻为牌é¢æœä¸‹ã€‚ 它们是2/2生物。\næ„塑影的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽåœºä¸Šç‰Œé¢æœä¸‹ç”Ÿç‰©çš„æ•°é‡ã€‚ -Iymrith, Desert Doom|沙漠厄è¿è‰¾ç©†èŽ‰ä¸|传奇生物 ~龙|飞行\nåªè¦æ²™æ¼ åŽ„è¿è‰¾ç©†èŽ‰ä¸æœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰å®ˆæŠ¤{4}。\næ¯å½“艾穆莉ä¸å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。然åŽè‹¥ä½ çš„手牌数é‡å°‘于三张,则抓等åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。 -Izoni, Thousand-Eyed|åƒç›®ä¾ä½å¦®|传奇生物 ~妖精ï¼ç¥­å¸ˆ|朽力~当åƒç›®ä¾ä½å¦®è¿›æˆ˜åœºæ—¶ï¼Œä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1,黑绿åŒè‰²çš„昆虫è¡ç”Ÿç”Ÿç‰©ã€‚\n{B}{G},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä½ èŽ·å¾—1点生命且抓一张牌。 -Izzet Boilerworks|伊æ·ç‚¼ç‚‰åŽ‚|地|伊æ·ç‚¼ç‚‰åŽ‚须横置进场。\n当伊æ·ç‚¼ç‚‰åŽ‚进场时,将由你æ“控的一个地移回其拥有者手上。\n{T}:加{U}{R}到你的法术力池中。 -Izzet Charm|伊æ·æŠ¤ç¬¦|瞬间|选择一项~\n•除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{2},å¦åˆ™å击之。\n•伊æ·æŠ¤ç¬¦å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。\n•抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ -Izzet Chemister|伊æ·åŒ–学师|生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|æ•æ·\n{R},{T}:将目标瞬间或法术牌从你的åŸå¢“场放é€ã€‚\n{1}{R},{T},牺牲伊æ·åŒ–学师:施放任æ„æ•°é‡ä»¥ä¼Šæ·åŒ–学师放é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Izzet Chronarch|伊æ·æ—¶æ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|当伊æ·æ—¶æ³•å¸ˆè¿›åœºæ—¶ï¼Œå°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 -Izzet Cluestone|伊æ·ç¤ºçŸ³|神器|{T}:加{U}或{R}到你的法术力池中。\n{U}{R},{T},牺牲伊æ·ç¤ºçŸ³ï¼šæŠ“一张牌。 -Izzet Guildgate|伊æ·å…¬ä¼šé—¨|地~门|伊æ·å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{R}到你的法术力池中。 -Izzet Guildmage|伊æ·å…¬ä¼šæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|({U/R}å¯ç”¨{U}或{R}æ¥æ”¯ä»˜ã€‚)\n{2}{U}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控,且总法术力费用为2或更少的瞬间咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。\n{2}{R}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控,且总法术力费用为2或更少的法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 -Izzet Keyrune|伊æ·ç¬¦é•‡å…µ|神器|{T}:加{U}或{R}到你的法术力池中。\n{U}{R}:直到回åˆç»“æŸï¼Œä¼Šæ·ç¬¦é•‡å…µæˆä¸º2/1è“红åŒè‰²çš„元素神器生物。\næ¯å½“伊æ·ç¬¦é•‡å…µå¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Izzet Locket|伊æ·å é¥°|神器|{T}:加{U}或{R}。\n{U/R}{U/R}{U/R}{U/R},{T},牺牲伊æ·å é¥°ï¼šæŠ“两张牌。 -Izzet Signet|伊æ·å°è®°|神器|{1},{T}:加{U}{R}。 -Izzet Staticaster|伊æ·é™ç”µæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\næ•æ·\n{T}:伊æ·é™ç”µæ³•å¸ˆå¯¹ç›®æ ‡ç”Ÿç‰©å’Œä¸Žè¯¥ç”Ÿç‰©åŒå的其它生物å„造æˆ1点伤害。 -Jace Beleren|æ°æ–¯è´è¿ž|旅法师~æ°æ–¯|+2:æ¯ä½ç‰Œæ‰‹å„抓一张牌。\n-1:目标牌手抓一张牌。\n-10:目标牌手将其牌库顶的二å张牌置入其åŸå¢“场。 -Jace's Archivist|æ°æ–¯çš„书库辖员|生物~维多肯ï¼æ³•æœ¯å¸ˆ|{U},{T}:æ¯ä½ç‰Œæ‰‹å„弃掉手牌,然åŽæŠ“若干牌,其数é‡ç­‰åŒäºŽç‰Œæ‰‹ä¸­ä»¥æ­¤æ³•å¼ƒç‰Œçš„最多数é‡ã€‚ -Jace's Defeat|æ°æ–¯è´¥é€€|瞬间|å击目标è“色咒语。如果它是æ°æ–¯é¹æ´›å®¢å’’语,则å åœ2。 -Jace's Erasure|æ°æ–¯çš„抹消|结界|æ¯å½“你抓一张牌时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 -Jace's Ingenuity|æ°æ–¯çš„智谋|瞬间|抓三张牌。 -Jace's Mindseeker|æ°æ–¯çš„觅çµå½±|生物~鱼ï¼è™šå½±|飞行当æ°æ–¯çš„觅çµå½±è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å°†å…¶ç‰Œåº“顶的五张牌置入其åŸå¢“场。你å¯ä»¥æ–½æ”¾å…¶ä¸­çš„一张瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Jace's Phantasm|æ°æ–¯çš„幻象|生物~虚影|飞行\nåªè¦æŸå¯¹æ‰‹åŸå¢“场中有å张或更多牌,æ°æ–¯çš„幻象便得+4/+4。 -Jace's Projection|æ°æ–¯å¹»èº«|生物 ~法术师ï¼è™šå½±|æ¯å½“你抓一张牌时,在æ°æ–¯å¹»èº«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{3}{U}:在目标æ°æ–¯é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ -Jace's Ruse|æ°æ–¯çš„诈术|法术|将至多两个目标生物移回其拥有者手上。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为奥术策士æ°æ–¯çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Jace's Sanctum|æ°æ–¯çš„圣所|结界|你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚æ¯å½“你施放瞬间或法术咒语时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Jace's Scrutiny|æ°æ–¯çš„洞察|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚\n探查。(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。) -Jace's Sentinel|æ°æ–¯çš„哨å«|生物~人鱼ï¼æˆ˜å£«|åªè¦ä½ æ“控æ°æ–¯é¹æ´›å®¢ï¼Œæ°æ–¯çš„哨å«ä¾¿å¾—+1/+0且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Jace's Triumph|æ°æ–¯å¾—胜|法术|抓两张牌。如果你æ“控æ°æ–¯é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºæŠ“三张牌。 -Jace, Arcane Strategist|奥术策士æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n+1:抓一张牌。\n−7:由你æ“控的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Jace, Architect of Thought|筑念师æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|+1:直到你的下一个回åˆï¼Œæ¯å½“一个由对手æ“控的生物攻击时,它得-1/-0直到回åˆç»“æŸã€‚\n−2:展示你牌库顶的三张牌。由任一对手将它们分æˆä¸¤å †ã€‚将其中一堆置于你手上,å¦ä¸€å †åˆ™ä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库底。\n−8:对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œä½ ä»Žè¯¥ç‰Œæ‰‹çš„牌库中æœå¯»ä¸€å¼ éžåœ°ç‰Œå¹¶å°†å®ƒæ”¾é€ï¼Œç„¶åŽè¯¥ç‰Œæ‰‹æ´—牌。你å¯ä»¥æ–½æ”¾è¿™äº›ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Jace, Cunning Castaway|æµç¦»è°‹å£«æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|+1:本回åˆä¸­ï¼Œæ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n−2:派出一个2/2è“色虚影è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物æˆä¸ºå’’语的目标时,将它牺牲。ã€\n−5:派出两个è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºæµç¦»è°‹å£«æ°æ–¯çš„å¤åˆ¶å“,但ä¸æ˜¯ä¼ å¥‡ã€‚ -Jace, Ingenious Mind-Mage|çµæŽ§é€¸æ‰æ°æ–¯|传奇é¹æ´›å®¢ï½žæ°æ–¯|+1:抓一张牌。\n+1:é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。\n−9:获得至多三个目标生物的æ“控æƒã€‚ -Jace, Memory Adept|记忆专家æ°æ–¯|é¹æ´›å®¢ï½žæ°æ–¯|+1:抓一张牌。目标牌手将其牌库顶牌置入其åŸå¢“场。0:目标牌手将其牌库顶的å张牌置入其åŸå¢“场。-7:任æ„æ•°é‡çš„目标牌手å„抓二å张牌。 -Jace, Mirror Mage|é•œåƒæ³•å¸ˆæ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|增幅{2}\n当镜åƒæ³•å¸ˆæ°æ–¯è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ°æ–¯å·²å¢žå¹…,则派出一个为镜åƒæ³•å¸ˆæ°æ–¯ä¹‹å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒä¸æ˜¯ä¼ å¥‡ï¼Œä¸”起始忠诚为1。\n+1:å åœ2。\n0:抓一张牌并展示之。从镜åƒæ³•å¸ˆæ°æ–¯ä¸Šç§»åŽ»è‹¥å¹²å¿ è¯šæŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。 -Jace, Telepath Unbound|通念æ°æ–¯|é¹æ´›å®¢ï½ž - æ°æ–¯|+1:至多一个目标生物得-2/-0直到你的下一个回åˆã€‚−3:本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放目标瞬间或法术牌。如果该牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚−9:你获得具有「æ¯å½“你施放咒语时,目标对手将其牌库顶的五张牌置入其åŸå¢“场ã€çš„徽记。 -Jace, Unraveler of Secrets|æ­ç§˜å¸ˆæ°æ–¯|é¹æ´›å®¢ï½žæ°æ–¯|+1:å åœ1,然åŽæŠ“一张牌。\n−2:将目标生物移回其拥有者手上。\n−8:你获得具有「æ¯å½“任一对手施放æ¯å›žåˆä¸­ä»–的第一个咒语时,å击该咒语ã€çš„徽记。 -Jace, Vryn's Prodigy|维林逸æ‰æ°æ–¯|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你的åŸå¢“场中有五张或更多牌,则放é€ç»´æž—逸æ‰æ°æ–¯ï¼Œç„¶åŽå°†ä»–在其拥有者的æ“控下移回战场且已转化。 -Jace, Wielder of Mysteries|åšå¥¥æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|如果你将抓一张牌但牌库没有牌,则改为你赢得这盘游æˆã€‚\n+1:目标牌手将其牌库顶的两张牌置入其åŸå¢“场。抓一张牌。\n−8:抓七张牌。然åŽå¦‚果你的牌库没有牌,则你赢得这盘游æˆã€‚ -Jace, the Living Guildpact|现世å会盟æ°æ–¯|é¹æ´›å®¢ï½žæ°æ–¯|+1:检视你牌库顶的两张牌。将其中一张置入你的åŸå¢“场。\n−3:将å¦ä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物移回其拥有者手上。\n−8:æ¯ä½ç‰Œæ‰‹å„将其手牌和åŸå¢“场洗回其牌库。你抓七张牌。 -Jace, the Mind Sculptor|心çµå¡‘师æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|+2:检视目标牌手的牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽè¯¥ç‰Œæ‰‹çš„牌库底。\n0:抓三张牌,然åŽä»Žä½ æ‰‹ä¸Šå°†ä¸¤å¼ ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。\n−1:将目标生物移回其拥有者手上。\n−12:放é€ç›®æ ‡ç‰Œæ‰‹ç‰Œåº“中的所有牌,然åŽè¯¥ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œæ´—入其牌库。 -Jace, the Perfected Mind|至美心智æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|完化({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚如果以生命支付,则此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢å°‘两个忠诚指示物。)\n+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-3/-0。\n−2:目标牌手磨三张牌。然åŽå¦‚æžœæŸåŸå¢“场中有二å张或更多牌,则你抓三张牌。若å¦ï¼Œåˆ™ä½ æŠ“一张牌。\n−X:目标牌手磨三å€äºŽXæ•°é‡çš„牌。 -Jack-o'-Lantern|å—ç“œç¯|神器|{1},{T},牺牲å—ç“œç¯ï¼šå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚抓一张牌。\n{1},从你的åŸå¢“场放é€å—ç“œç¯ï¼šåŠ ä¸€ç‚¹ä»»æ„颜色的法术力。 -Jackal Familiar|豺狼佣兽|生物~猎犬|豺狼佣兽ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Jackal Pup|å°ç‹ç‹¼|生物 ~豺狼|æ¯å½“å°ç‹ç‹¼å—到伤害时,它对你造æˆç­‰é‡çš„伤害。 -Jackhammer|手æŒé’»é”¤|神器 ~武具|佩带此武具的生物得+2/+0。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Jadar, Ghoulcaller of Nephalia|涅éžåˆ©äºšå°¸é¬¼ç‰§è€…贾达|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控具败朽异能的生物,则派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Jaddi Lifestrider|贾笛跃命çµ|生物~元素|当贾笛跃命çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控ã€ä¸”未横置的生物。 æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ ä¾¿èŽ·å¾—2点生命。 -Jaddi Offshoot|贾笛æ—æžçµ|生物~æ¤ç‰©|守军\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你获得1点生命。 -Jade Avenger|翠玉å¤ä»‡è›™|生物 ~蛙ï¼æ­¦å£«|武士é“2 -Jade Bearer|翠玉传人|生物 ~人鱼ï¼ç¥­å¸ˆ|当翠玉传人进战场时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的人鱼上放置一个+1/+1指示物。 -Jade Guardian|翠玉守护者|生物 ~人鱼ï¼ç¥­å¸ˆ|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n当翠玉守护者进战场时,在目标由你æ“控的人鱼上放置一个+1/+1指示物。 -Jade Idol|玉雕åƒ|神器|æ¯å½“你使用精怪或å¤å’’咒语时,玉雕åƒæˆä¸º4/4精怪神器生物直到回åˆç»“æŸã€‚ -Jade Leech||| -Jade Mage|翠玉法师|生物~人类ï¼ç¥­å¸ˆ|{2}{G}:将一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Jade Monolith||| -Jade Orb of Dragonkind|翠玉龙ç |神器|{T}:加{G}。当你将此法术力用æ¥æ–½æ”¾é¾™ç”Ÿç‰©å’’语,它进战场时上é¢é¢å¤–有一个+1/+1指示物,且获得辟邪异能直到你的下一个回åˆã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Jade Statue|翠玉雕å¶|神器|{2}:翠玉雕å¶æˆä¸º3/6神器生物直到战斗结æŸã€‚ 此异能åªèƒ½åœ¨æˆ˜æ–—中使用。 -Jadecraft Artisan|雕玉工匠|生物 ~人鱼ï¼ç¥­å¸ˆ|当雕玉工匠进战场时,目标生物得+2/+2直到回åˆç»“æŸã€‚ -Jaded Response||| -Jaded Sell-Sword|疲惫贷剑客|生物 ~龙ï¼æˆ˜å£«|当疲惫贷剑客进战场时,若施放它时支付过æ¥è‡ªçå®çš„法术力,则它获得先攻与æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Jadelight Ranger|玉光巡林客|生物 ~人鱼ï¼æ–¥å€™|当玉光巡林客进战场时,令它勘察,然åŽå†å‹˜å¯Ÿã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。然åŽé‡å¤æ­¤æµç¨‹ã€‚) -Jagged Lightning||| -Jagged Poppet|锯齿忠仆|生物~食人魔ï¼æˆ˜å£«|æ¯å½“锯齿忠仆å—到伤害时,弃掉等é‡çš„牌。\n背水战~æ¯å½“锯齿忠仆对任一牌手造æˆæˆ˜æ–—伤害时,若你没有手牌,该牌手弃掉与该伤害等é‡çš„牌。 -Jagged-Scar Archers|锯疤箭手|生物 ~妖精ï¼å¼“箭手|锯疤箭手的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的妖精数é‡ã€‚\n{T}:锯疤箭手对目标具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Jagwasp Swarm|锯齿蜂大群|生物~昆虫|飞行 -Jaheira's Respite|贾希拉的休养术|瞬间|从你牌库中æœå¯»è‡³å¤šX张基本地牌,X为正å‘你进行攻击的生物数é‡ï¼Œå°†è¿™äº›ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 -Jaheira, Friend of the Forest|树林之å‹è´¾å¸Œæ‹‰|传奇生物 ~人类ï¼å¦–ç²¾ï¼å¾·é²ä¼Š|由你æ“控的è¡ç”Ÿç‰©å…·æœ‰ã€Œ{T}:加{G}。ã€\n选择身世 -Jailbreak|çµå·§è„±ç‹±|法术|将目标永久物牌在任一对手的æ“控下从其åŸå¢“场移回战场。当该永久物进战场时,将至多一张目标法术力费用等于或å°äºŽå‰è€…的永久物牌从你的åŸå¢“场移回战场。 -Jalira, Master Polymorphist|å˜åž‹å®—师贾丽拉|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä»Žä½ ç‰Œåº“顶开始展示牌,直到展示出一张éžä¼ å¥‡çš„生物牌为止。将该牌放进战场,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Jalum Tome||| -Jan Jansen, Chaos Crafter|混沌械匠姚æ©å§šæ£®|传奇生物 ~地ä¾ï¼ç¥žå™¨å¸ˆ|æ•æ·\n{T},牺牲一个神器生物:派出两个çå®è¡ç”Ÿç‰©ã€‚\n{T},牺牲一个éžç”Ÿç‰©çš„神器:派出两个1/1无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Jandor's Saddlebags||| -Janjeet Sentry|詹å‰æ ‹å“¨å«|生物~维多肯ï¼å£«å…µ|当詹å‰æ ‹å“¨å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç¥žå™¨æˆ–生物。 -Jar of Eyeballs|眼ç ç“¶|神器|æ¯å½“一个由你æ“控的生物死去时,在眼ç ç“¶ä¸Šæ”¾ç½®ä¸¤ä¸ªçœ¼ç æŒ‡ç¤ºç‰©ã€‚{3},{T},移除眼ç ç“¶ä¸Šæ‰€æœ‰çš„眼ç æŒ‡ç¤ºç‰©ï¼šæ£€è§†ä½ ç‰Œåº“顶的X张牌,X为以此法移去的眼ç æŒ‡ç¤ºç‰©æ•°é‡ã€‚将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Jarad's Orders|贾雷的å·ä»¤|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚将其中一张置于你手上,å¦ä¸€å¼ ç½®äºŽä½ çš„åŸå¢“场。然åŽå°†ä½ çš„牌库洗牌。 -Jarad, Golgari Lich Lord|葛加ç†å·«å¦–领主贾雷|传奇生物~çµä¿‘ï¼å¦–ç²¾|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œè‘›åŠ ç†å·«å¦–领主贾雷便得+1/+1。\n{1}{B}{G},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ¯ä½å¯¹æ‰‹å¤±åŽ»è‹¥å¹²ç”Ÿå‘½ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚\n牺牲一个沼泽和一个树林:将贾雷从你的åŸå¢“场移回你手上。 -Jared Carthalion, True Heir|正统传人贾瑞å¡è¨éš†|传奇生物 ~人类ï¼æˆ˜å£«|当正统传人贾瑞å¡è¨éš†è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æˆä¸ºå›ä¸»ã€‚本回åˆä¸­ï¼Œä½ ä¸èƒ½æˆä¸ºå›ä¸»ã€‚\n如果贾瑞å¡è¨éš†äºŽä½ æ˜¯å›ä¸»æ—¶å°†å—到伤害,则防止该伤害,并在其上放置等é‡çš„+1/+1指示物。 -Jared Carthalion|贾瑞å¡è¨éš†|传奇é¹æ´›å®¢ ~贾瑞|+1:派出一个3/3五色,具践è¸å¼‚能的å¡ç”«è¡ç”Ÿç”Ÿç‰©ã€‚\n−3:选择至多两个目标生物。对æ¯ä¸ªè¿™ç±»ç”Ÿç‰©è€Œè¨€ï¼Œåœ¨å…¶ä¸Šå„放置等åŒäºŽå…¶é¢œè‰²æ•°é‡çš„+1/+1指示物。\n−6:将目标多色牌从你的åŸå¢“场移回你手上。如果该牌是五色,则抓一张牌并派出两个çå®è¡ç”Ÿç‰©ã€‚\n贾瑞å¡è¨éš†å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Jareth, Leonine Titan||| -Jarl of the Forsaken|é­å¼ƒè€…领主|生物 ~çµä¿‘ï¼åƒ§ä¾£|闪现\n当é­å¼ƒè€…领主进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ï¼Œä¸”须为本回åˆä¸­å—过伤害者。\n预示{1}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Jasmine Boreal of the Seven|七人众的北风茉莉|传奇生物 ~人类ï¼å¾·é²ä¼Š|{T}:加{G}{W}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä¸å…·å¼‚能的生物咒语。\n由你æ“控且ä¸å…·å¼‚能的生物ä¸èƒ½è¢«å…·æœ‰å¼‚能的生物阻挡。 -Jasmine Boreal|北风茉莉|传奇生物~人类| -Jaspera Sentinel|雅斯佩树哨å«|生物 ~妖精ï¼æµªå®¢|延势\n{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力。 -Javelin of Lightning|闪电长枪|神器 ~武具|闪现\n当闪电长枪进战场时,将它贴附在目标由你æ“控的生物上。\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便得+2/+0且具有先攻异能。\n佩带{4}({4}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Jawbone Duelist|锯骨斗客|生物 ~éžç‘žäººï¼å£«å…µ|连击\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。) -Jawbone Skulkin|嘴骨颅身|神器生物~稻è‰äºº|{2}:目标红色生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Jaws of Stone|岩石夹击|法术|岩石夹击对任æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…ï¼›X为你使用岩石夹击时所æ“控之山脉的数é‡ã€‚ -Jaxis, the Troublemaker|闹事人贾希ä¸|传奇生物 ~人类ï¼æˆ˜å£«|{R},{T},弃一张牌:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。它获得æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n急袭{1}{R} -Jaya Ballard, Task Mage|特务巫师雅亚巴拉德|传奇生物 ~人类ï¼å¡‘法师|{R},{T},弃一张牌:消ç­ç›®æ ‡è“色永久物。\n{1}{R},{T},弃一张牌:特务巫师雅亚巴拉德对任æ„一个目标造æˆ3点伤害。以此法å—到伤害的生物本回åˆä¸èƒ½é‡ç”Ÿã€‚\n{5}{R}{R},{T},弃一张牌:雅亚巴拉德对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ6点伤害。 -Jaya Ballard|雅亚巴拉德|传奇é¹æ´›å®¢ ~雅亚|+1:加{R}{R}{R}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语。\n+1:弃至多三张牌,然åŽæŠ“ç­‰é‡çš„牌。\n−8:你获得具有「你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放瞬间与法术牌。如果以此法施放的牌将置入你的åŸå¢“场,则改为将其放é€ã€çš„徽记。 -Jaya's Firenado|雅亚的ç«é¾™å·|法术|雅亚的ç«é¾™å·å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Jaya's Greeting|雅亚的问候|瞬间|雅亚的问候对目标生物造æˆ3点伤害。å åœ1。 -Jaya's Immolating Inferno|雅亚的燃焰炼狱|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或传奇é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n雅亚的燃焰炼狱对至多三个目标å„造æˆX点伤害。 -Jaya, Fiery Negotiator|烈ç«æ¥ä½¿é›…亚|传奇é¹æ´›å®¢ ~雅亚|+1:派出一个1/1红色,具çµæŠ€å¼‚能的修行僧è¡ç”Ÿç”Ÿç‰©ã€‚\n−1:放é€ä½ ç‰Œåº“顶的两张牌。选择其中一张。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n−2:选择目标由对手æ“控的生物。本回åˆä¸­ï¼Œæ¯å½“你攻击时,烈ç«æ¥ä½¿é›…亚对该生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿›è¡Œæ”»å‡»çš„生物数é‡ã€‚\n−8:你获得具有以下异能的徽记~「æ¯å½“你施放红色瞬间或法术咒语时,将其å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。〠-Jaya, Venerated Firemage|焰法明范雅亚|传奇é¹æ´›å®¢ ~雅亚|如果由你æ“控的其他红色æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆåŽŸæ•°é‡åŠ 1点伤害。\n−2:焰法明范雅亚对任æ„一个目标造æˆ2点伤害。 -Jayemdae Tome||| -Jazal Goldmane|金鬃贾ä½|传奇生物 ~猫ï¼æˆ˜å£«|先攻\n{3}{W}{W}:由你æ“控且进行攻击的生物得+X/+X直到回åˆç»“æŸï¼ŒX为进行攻击的生物数é‡ã€‚ -Jedit Ojanen of Efrava|ä¾æ³•ç“¦çš„æ°è¿ªæ¬§äºšå¥ˆ|传奇生物~猫ï¼æˆ˜å£«ï¼é¢†ä¸»|树林行者\næ¯å½“ä¾æ³•ç“¦çš„æ°è¿ªæ¬§äºšå¥ˆè¿›è¡Œæ”»å‡»æˆ–阻挡时,将一个2/2绿色,具树林行者异能的猫ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Jedit Ojanen, Mercenary|佣兵æ°è¿ªæ¬§äºšå¥ˆ|传奇生物 ~猫ï¼ä½£å…µ|æ¯å½“佣兵æ°è¿ªæ¬§äºšå¥ˆæˆ–å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{G}。若你如此作,则派出一个2/2绿色,具树林行者异能的猫ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,它便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) -Jedit Ojanen||| -Jedit's Dragoons|æ°è¿ªçš„é‡è£…å…µ|生物~猫ï¼å£«å…µ|警戒\n当æ°è¿ªçš„é‡è£…兵进场时,你获得4点生命。 -Jeering Homunculus|嘲讽造妖|生物~造妖|当嘲讽造妖进战场时,你å¯ä»¥ç…½æƒ‘目标生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Jeering Instigator|嘲讽煽动者|生物~鬼怪ï¼æµªå®¢|å˜èº«{2}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当嘲讽煽动者翻回正é¢æ—¶ï¼Œè‹¥æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œåˆ™èŽ·å¾—å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Jegantha, the Wellspring|丰饶泉æºæ°ç”˜æ²™|传奇生物 ~元素ï¼éº‹é¹¿|行侣~你起始套牌中å„牌之法术力费用内相åŒçš„法术力符å·æ•°é‡ä¸å¾—多于一个。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n{T}:加{W}{U}{B}{R}{G}。此法术力ä¸èƒ½ç”¨äºŽæ”¯ä»˜ä¸€èˆ¬æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Jelenn Sphinx|æ°è¿žå²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行,警戒\næ¯å½“æ°è¿žå²èŠ¬æ–¯æ”»å‡»æ—¶ï¼Œå…¶ä»–进行攻击的生物得+1/+1直到回åˆç»“æŸã€‚ -Jenara, Asura of War|战场阿è‹æ‹‰è€¶å¨œè‹¥|传奇生物 ~天使|飞行\n{1}{W}:在战场阿è‹æ‹‰è€¶å¨œè‹¥ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Jenson Carthalion, Druid Exile|éšé€¸å¾·é²ä¼Šå»¶æ£®å¡è¨éš†|传奇生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你施放多色咒语时,å åœ1。若该咒语是五色,则派出一个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\n{5},{T}:加{W}{U}{B}{R}{G}。 -Jeska's Will|æ´ä¸å¡çš„æ„å¿—|法术|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•目标对手æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿åŠ {R}。\n•放é€ä½ ç‰Œåº“顶的三张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Jeska, Thrice Reborn|三生轮回æ´ä¸å¡|传奇é¹æ´›å®¢ ~æ´ä¸å¡|三生轮回æ´ä¸å¡è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬ç›˜æ¸¸æˆä¸­ä»Žç»Ÿå¸…区施放过指挥官的次数。\n0:选择目标生物。直到你的下一个回åˆï¼Œå¦‚果该生物将å‘你的任一对手造æˆæˆ˜æ–—伤害,则改为它对该牌手造æˆä¸‰å€çš„伤害。\n−X:三生轮回æ´ä¸å¡å¯¹è‡³å¤šä¸‰ä¸ªç›®æ ‡å„造æˆX点伤害。\n三生轮回æ´ä¸å¡å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚\næ‹æ¡£ -Jeska, Warrior Adept||| -Jeskai Ascendancy|æ´æ–¯å‡¯éœ¸æƒ|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚\næ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Jeskai Banner|æ´æ–¯å‡¯æˆ˜æ——|神器|{T}:加{U},{R}或{W}到你的法术力池中。\n{U}{R}{W},{T},牺牲æ´æ–¯å‡¯æˆ˜æ——:抓一张牌。 -Jeskai Barricade|æ´æ–¯å‡¯å±éšœ|生物~墙|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n守军\n当æ´æ–¯å‡¯å±éšœè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。 -Jeskai Charm|æ´æ–¯å‡¯æŠ¤ç¬¦|瞬间|选择一项~\n•将目标生物置于其拥有者的牌库顶。\n•æ´æ–¯å‡¯æŠ¤ç¬¦å‘目标对手或é¹æ´›å®¢é€ æˆ4点伤害。\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得系命异能。 -Jeskai Elder|æ´æ–¯å‡¯é•¿è€|生物 ~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“æ´æ–¯å‡¯é•¿è€å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Jeskai Infiltrator|æ´æ–¯å‡¯æ¸—é€è€…|生物~人类ï¼ä¿®è¡Œåƒ§|åªè¦ä½ æœªæ“控其他生物,æ´æ–¯å‡¯æ¸—é€è€…便ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当æ´æ–¯å‡¯æ¸—é€è€…对任一牌手造æˆæˆ˜æ–—伤害时,放é€å®ƒå’Œä½ çš„牌库顶牌并牌é¢æœä¸‹åœ°æ”¾ä½œä¸€å †ï¼Œå°†æ­¤ç‰Œå †æ´—牌,然åŽæ˜¾åŒ–这些牌。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Jeskai Runemark|æ´æ–¯å‡¯ç¬¦å°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控红色或白色永久物,所结附的生物便具有飞行异能。 -Jeskai Sage|æ´æ–¯å‡¯æ™ºè€…|生物~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当æ´æ–¯å‡¯æ™ºè€…死去时,抓一张牌。 -Jeskai Student|æ´æ–¯å‡¯å­¦åƒ§|生物~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Jeskai Windscout|æ´æ–¯å‡¯é£ŽæŽ¢|生物~鸟ï¼æ–¥å€™|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Jester's Cap||| -Jester's Scepter|å°ä¸‘æƒæ–|神器|当å°ä¸‘æƒæ–进场时,将目标牌手牌库顶的五张牌以牌é¢æœä¸‹çš„æ–¹å¼ç§»å‡ºå¯¹æˆ˜ã€‚ åªè¦è¿™äº›ç‰ŒæŒç»­è¢«ç§»å‡ºå¯¹æˆ˜ï¼Œä½ ä¾¿å¯ä»¥æ£€è§†è¿™äº›ç‰Œã€‚\n{2},{T},将一张以å°ä¸‘æƒæ–移出对战的牌置入其拥有者之åŸå¢“场:如果目标咒语的å称与该牌相åŒï¼Œåˆ™å击之。 -Jet Medallion|黑玉徽章|神器|你施放的黑色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Jetmir's Fixer|æ°ç±³å°”çš„æ¯äº‹äºº|生物 ~猫ï¼æˆ˜å£«|{R}{G}:æ°ç±³å°”çš„æ¯äº‹äººå¾—+1/+1直到回åˆç»“æŸã€‚如果起动此异能时支付过æ¥è‡ªçå®çš„法术力,则改为在æ°ç±³å°”çš„æ¯äº‹äººä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Jetmir's Garden|æ°ç±³å°”的花园|地 ~山脉ï¼æ ‘æž—ï¼å¹³åŽŸ|({T}:加{R},{G}或{W}。)\næ°ç±³å°”的花园须横置进战场。\n循环{3} -Jetmir, Nexus of Revels|欢宴魔æ°ç±³å°”|传奇生物 ~猫ï¼æ¶é­”|åªè¦ä½ æ“控三个或更多生物,由你æ“控的生物便得+1/+0且具有警戒异能。\nåªè¦ä½ æ“控六个或更多生物,由你æ“控的生物便å†å¾—+1/+0且具有践è¸å¼‚能。\nåªè¦ä½ æ“控ä¹ä¸ªæˆ–更多生物,由你æ“控的生物便å†å¾—+1/+0且具有连击异能。 -Jetting Glasskite|高飞玻璃鸢|生物~精怪|飞行\næ¯å½“高飞玻璃鸢在一回åˆä¸­é¦–度æˆä¸ºå’’语或异能的目标时,å击该咒语或异能。 -Jewel Thief|ç å®ç›—è´¼|生物 ~猫ï¼æµªå®¢|警戒,践è¸\n当ç å®ç›—贼进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Jewel-Eyed Cobra|ç ç›®çœ¼é•œè›‡|生物 ~蛇|死触\n当ç ç›®çœ¼é•œè›‡æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Jeweled Lotus|ç å…‰èŽ²èŠ±|神器|{T},牺牲ç å…‰èŽ²èŠ±ï¼šåŠ ä¸‰ç‚¹ä»»æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä½ çš„指挥官。 -Jhessian Balmgiver|介斯香è†åƒ§|生物~人类ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。\n{T}:目标生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Jhessian Infiltrator|介斯渗é€è€…|生物~人类ï¼æµªå®¢|介斯渗é€è€…ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Jhessian Lookout|介斯警戒员|生物~人类ï¼æ–¥å€™| -Jhessian Thief|介斯盗贼|生物~人类ï¼æµªå®¢|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“介斯盗贼对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Jhessian Zombies|介斯çµä¿‘|生物~çµä¿‘|æ惧\n循环海岛{2},循环沼泽{2} ({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æµ·å²›æˆ–沼泽牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。) -Jhoira of the Ghitu|基图的尤ä¾æ‹‰|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2},从你手上放é€ä¸€å¼ éžåœ°ç‰Œï¼šåœ¨æ‰€æ”¾é€ä¹‹ç‰Œä¸Šæ”¾ç½®å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚如果它原本ä¸å…·æœ‰å»¶ç¼“,则它获得延缓异能。(在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žè¯¥ç‰Œä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若它是生物,则它具有æ•æ·ã€‚) -Jhoira's Familiar|å°¤ä¾æ‹‰çš„佣兽|神器生物 ~鸟|飞行\n你施放的å²è¿¹å’’语å‡å°‘{1}æ¥æ–½æ”¾ã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Jhoira's Timebug|å°¤ä¾æ‹‰çš„计时虫|神器生物 ~昆虫|{T}:选择目标由你æ“控的永久物或由你拥有且已延缓的牌。如果该永久物或牌上有计时指示物,则你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©æˆ–在其上放置一个计时指示物。 -Jhoira, Ageless Innovator|长生å‘明家尤ä¾æ‹‰|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T}:在长生å‘明家尤ä¾æ‹‰ä¸Šæ”¾ç½®ä¸¤ä¸ªç²¾å¦™æŒ‡ç¤ºç‰©ï¼Œç„¶åŽä½ å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的神器牌从你手上放进战场,X为尤ä¾æ‹‰ä¸Šç²¾å¦™æŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚ -Jhoira, Weatherlight Captain|晴空å·èˆ¹é•¿å°¤ä¾æ‹‰|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放å²è¿¹å’’语时,抓一张牌。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Jiang Yanggu, Wildcrafter|塑野师姜旸谷|传奇é¹æ´›å®¢ ~旸谷|æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰ã€Œ{T}:加一点任æ„颜色的法术力。ã€\n−1:在目标生物上放置一个+1/+1指示物。 -Jiang Yanggu|姜旸谷|传奇é¹æ´›å®¢ ~旸谷|+1:目标生物得+2/+2直到回åˆç»“æŸã€‚\n−1:如果你未æ“控å称为默武的生物,则派出一个传奇的3/3绿色,å称为默武的猎犬è¡ç”Ÿç”Ÿç‰©ã€‚\n−5:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+X,X为由你æ“控的地数é‡ã€‚ -Jilt||| -Jin-Gitaxias, Core Augur|核心åœç®—师金å‰å¡”厦|传奇生物 ~éžç‘žäººï¼é­”判官|闪现\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼ŒæŠ“七张牌。\næ¯ä½å¯¹æ‰‹çš„手牌上é™å‡å‡å°‘七张。 -Jin-Gitaxias, Progress Tyrant|进展暴å›é‡‘å‰å¡”厦|传奇生物 ~éžç‘žäººï¼é­”判官|æ¯å½“你施放神器,瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚)\næ¯å½“任一对手施放神器,瞬间或法术咒语时,å击该咒语。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Jinnie Fay, Jetmir's Second|æ°ç±³å°”副手金妮æ–|传奇生物 ~妖精ï¼å¾·é²ä¼Š|如果你将派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™ä½ å¯ä»¥æ”¹ä¸ºæ´¾å‡ºç­‰é‡çš„2/2绿色ã€å…·æ•æ·å¼‚能的猫è¡ç”Ÿç”Ÿç‰©æˆ–ç­‰é‡çš„3/1绿色ã€å…·è­¦æˆ’异能的狗è¡ç”Ÿç”Ÿç‰©ã€‚ -Jinxed Choker||| -Jinxed Idol|倒楣雕åƒ|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œå€’楣雕åƒå¯¹ä½ é€ æˆ2点伤害。\n牺牲一个生物:目标对手获得倒楣雕åƒçš„æ“控æƒã€‚ -Jirina, Dauntless General|ä¸å±ˆå°†å†›æ°ç³å¨œ|传奇生物 ~人类ï¼å£«å…µ|当ä¸å±ˆå°†å†›æ°ç³å¨œè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。\n牺牲æ°ç³å¨œï¼šç”±ä½ æ“控的人类获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Jiwari, the Earth Aflame|裂土地把离|传奇生物~精怪|{X}{R},{T}:裂土地把离对目标ä¸å…·é£žè¡Œå¼‚能的生物造æˆX点伤害。\n魂力~{X}{R}{R}{R},弃掉地把离:地把离对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 -Jodah's Avenger|裘达的å¤ä»‡è€…|生物 ~å˜å½¢å…½|{0}:选择连击,å红ä¿æŠ¤ï¼Œè­¦æˆ’或次元幽影。直到回åˆç»“æŸï¼Œè£˜è¾¾çš„å¤ä»‡è€…å¾—-1/-1且获得该异能。(具次元幽影异能的生物åªèƒ½é˜»æŒ¡å…·æ­¤å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。) -Jodah's Codex|裘达的手抄本|神器|领土~{5},{T}:抓一张牌。由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Jodah, Archmage Eternal|永世大法师裘达|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\nä½ å¯ä»¥æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜ä½ æ–½æ”¾ä¹‹å’’语的法术力费用。 -Jodah, the Unifier|诸界一统裘达|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的传奇生物得+X/+X,X为由你æ“控的传奇生物数é‡ã€‚\næ¯å½“你从你手上施放传奇咒语时,从你牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼æ¯”它å°çš„传奇éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Johtull Wurm||| -Join Forces|è”手åˆåŠ›|瞬间|é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚它们å„å¾—+2/+2直到回åˆç»“æŸã€‚ -Join Shields|架盾守护|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。它们获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) -Join the Dance|æºæ‰‹å…±èˆž|法术|派出两个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\n返照{3}{G}{W} -Join the Maestros|投身ç»è‰ºç›Ÿ|法术|催命2(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于2的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n派出一个4/3黑色食人魔ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Join the Ranks|加入行列|瞬间|将两个1/1白色士兵ï¼ä¼™ä¼´è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Joiner Adept|è”能专家|生物~地精ï¼å¾·é²ä¼Š|由你æ“控的地具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠-Joint Assault|è”åˆçªå‡»|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ 若它与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œè¯¥ç”Ÿç‰©ä¹Ÿå¾—+2/+2直到回åˆç»“æŸã€‚ -Joint Exploration|æºæ‰‹æŽ¢é™©|瞬间|增幅{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{G}。)\nå åœ2,然åŽæŠ“一张牌。如果此咒语已增幅,则你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Jokulhaups||| -Jokulmorder|冰河è™æ€è€…|生物~海怪|è·µè¸\n冰河è™æ€è€…须横置进场。\n当冰河è™æ€è€…进场时,除éžä½ ç‰ºç‰²äº”个地,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n冰河è™æ€è€…于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“你使用一个海岛时,你å¯ä»¥é‡ç½®å†°æ²³è™æ€è€…。 -Jolene, the Plunder Queen|劫夺拳åŽä¹”ç³|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“一ä½ç‰Œæ‰‹æ”»å‡»ä½ çš„一ä½æˆ–更多对手时,该攻击牌手派出一个çå®è¡ç”Ÿç‰©ã€‚\n如果你将派出一个或数个çå®è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºè¯¥äº›è¡ç”Ÿç‰©åŠ ä¸Šä¸€ä¸ªé¢å¤–çš„çå®è¡ç”Ÿç‰©ã€‚\n牺牲五个çå®ï¼šåœ¨ä¹”ç³ä¸Šæ”¾ç½®äº”个+1/+1指示物。 -Jolrael, Empress of Beasts|百兽女皇裘蕾尔|传奇生物~人类ï¼å¡‘法师|{2}{G},{T},弃两张牌:直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的所有地æˆä¸º3/3生物,并且ä»ç„¶æ˜¯åœ°ã€‚ -Jolrael, Mwonvuli Recluse|木万弗黎éšå£«è£˜è•¾å°”|传奇生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个2/2绿色的猫è¡ç”Ÿç”Ÿç‰©ã€‚\n{4}{G}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X,X为你的手牌数é‡ã€‚ -Jolrael, Voice of Zhalfir|赛费尔之声裘蕾尔|传奇生物 ~人类ï¼å¾·é²ä¼Š|在你回åˆçš„战斗开始时,至多一个目标由你æ“控的地æˆä¸ºX/X,绿è“åŒè‰²ï¼Œå…·é£žè¡Œä¸Žæ•æ·å¼‚能的鸟生物直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚它ä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“一个由你æ“控的地生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Jon Irenicus, Shattered One|破碎之人ç¼è‰¾ç‘žå°¼å¡æ–¯|传奇生物 ~妖精ï¼æ³•æœ¯å¸ˆ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç›®æ ‡å¯¹æ‰‹èŽ·å¾—至多一个目标由你æ“控之生物的æ“控æƒã€‚在其上放置两个+1/+1指示物并横置它。它在本盘游æˆæŽ¥ä¸‹æ¥çš„时段å‡å·²ç…½æƒ‘,且它获得「此生物ä¸èƒ½è¢«ç‰ºç‰²ã€‚ã€(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“一个由你拥有但ä¸ç”±ä½ æ“控的生物攻击时,你抓一张牌。 -Jor Kadeen, First Goldwarden|金åšå«ä¹‹é¦–尤克定|传奇生物 ~人类ï¼å抗军|è·µè¸\næ¯å½“金åšå«ä¹‹é¦–尤克定攻击时,它得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控且佩带武具的生物数é‡ã€‚然åŽå¦‚果尤克定的力é‡ç­‰äºŽæˆ–大于4,则抓一张牌。 -Jor Kadeen, the Prevailer|百胜尤克定|传奇生物 ~人类ï¼æˆ˜å£«|先攻\n金技~åªè¦ä½ æ“控三个或更多神器,由你æ“控的生物便得+3/+0。 -Joraga Auxiliary|玖瑞加æ´å†›|生物~妖精ï¼å£«å…µï¼ä¼™ä¼´|{4}{G}{W}:支æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。) -Joraga Bard|玖瑞加åŸæ¸¸è¯—人|生物~妖精ï¼æµªå®¢ï¼ä¼™ä¼´|æ¯å½“玖瑞加åŸæ¸¸è¯—人或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥è®©ç”±ä½ æ“控的伙伴生物获得警戒异能直到回åˆç»“æŸã€‚ -Joraga Invocation|玖瑞加ç¥æ„¿|法术|直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的生物å„å¾—+3/+3,且本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 -Joraga Treespeaker|玖瑞加树语师|生物~妖精ï¼å¾·é²ä¼Š|å‡çº§{1}{G} ({1}{G}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-4\n1/2\n{T}:加{G}{G}到你的法术力池中。\n等级5+\n1/4\n由你æ“控的妖精具有「{T}:加{G}{G}到你的法术力池中。〠-Joraga Visionary|玖瑞加幻视师|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|当玖瑞加幻视师进战场时,抓一张牌。 -Joraga Warcaller|玖瑞加战呼人|生物~妖精ï¼æˆ˜å£«|多é‡å¢žå¹…{1}{G} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{G}。)\n玖瑞加战呼人进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。\n玖瑞加战呼人上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,由你æ“控的其他妖精生物便得+1/+1。 -Jori En, Ruin Diver|é—迹潜师裘黎æ©|传奇生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,抓一张牌。 -Jorubai Murk Lurker|å“如拜沼ä¼é»¯è›­|生物~蛭|åªè¦ä½ æ“控沼泽,å“如拜沼ä¼é»¯è›­ä¾¿å¾—+1/+1。\n{1}{B}:目标生物获得系命异能直到回åˆç»“æŸã€‚(该生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) -Josu Vess, Lich Knight|巫妖骑士éœè‹ç»´æ–¯|传奇生物 ~çµä¿‘ï¼éª‘士|增幅{5}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{5}{B}。)\nå¨æ…‘\n当巫妖骑士éœè‹ç»´æ–¯è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则派出八个2/2黑色,具å¨æ…‘异能的çµä¿‘ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚ -Journey for the Elixir|探çµå¯»è¸ª|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œå’Œä¸€å¼ å称为姜旸谷的牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Journey of Discovery||| -Journey to Eternity|追寻永生|传奇结界 ~çµæ°”|结附于由你æ“控的生物\n当所结附的生物死去时,将它在你的æ“控下移回战场,然åŽå°†è¿½å¯»æ°¸ç”Ÿåœ¨ä½ çš„æ“控下移回战场且已转化。 -Journey to Nowhere|未知旅程|结界|当未知旅程进战场时,放é€ç›®æ ‡ç”Ÿç‰©ã€‚\n当未知旅程离开战场时,将所放é€çš„牌在其拥有者的æ“控下移回战场。 -Journey to Oblivion|佚界旅途|结界|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n当佚界旅途进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到佚界旅途离开战场为止。 -Journey to the Lost City|失è½ä¹‹åŸŽæ—…途|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ ç‰Œåº“顶的四张牌,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT ä½ å¯ä»¥å°†è¿™äº›ç‰Œä¸­çš„一张地牌放进战场。\n10~19 VERT 派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽè¿™äº›ç‰Œä¸­æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿åœ¨è¯¥è¡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n20 VERT 将所有以失è½ä¹‹åŸŽæ—…途放é€çš„永久物牌放进战场,然åŽç‰ºç‰²å¤±è½ä¹‹åŸŽæ—…途。 -Journeyer's Kite|旅人风ç­|神器|{3},{T}:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Jousting Dummy|骑刺å‡äºº|神器生物 ~稻è‰äººï¼éª‘士|{3}:骑刺å‡äººå¾—+1/+0直到回åˆç»“æŸã€‚ -Jousting Lance|骑枪|神器 ~武具|佩带此武具的生物得+2/+0。\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便具有先攻异能。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Joust|骑马çªåˆº|法术|选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果该由你æ“控的生物是骑士,则它得+2/+1直到回åˆç»“æŸã€‚然åŽè¿™äº›ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Joven's Tools||| -Joyful Stormsculptor|愉悦塑风师|生物 ~人类ï¼ç¥­å¸ˆ|当愉悦塑风师进战场时,派出两个1/1,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放具å¬é›†å¼‚能的咒语时,愉悦塑风师å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å…¶é˜²å«çš„战役å„造æˆ1点伤害。 -Joyous Respite|欢畅歇æ¯|法术~å¤å’’|ä½ æ¯æ“控一个地,便获得1点生命。 -Jubilant Mascot|å–œä¹å‰ç¥¥ç‰©|生物 ~造妖|在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{3}{W}。若你如此作,则支æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。) -Jubilant Skybonder|欢腾翔绊人|生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n由你æ“控且具飞行异能的生物具有「对手施放且以此生物为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚〠-Judge Unworthy|审判æ¶å¾’|瞬间|选择目标进行攻击或阻挡的生物。 å åœ3,然åŽå±•ç¤ºä½ çš„牌库顶牌。 审判æ¶å¾’对该生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨ã€‚ (å åœ3çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Judge of Currents|æ½®æµè¯„定师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个由你æ“控的人鱼æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—1点生命。 -Judge's Familiar|法官佣兽|生物~鸟|飞行\n牺牲法官佣兽:除éžç›®æ ‡çž¬é—´æˆ–法术咒语的æ“控者支付{1},å¦åˆ™å击之。 -Judith, the Scourge Diva|ç¾ç¥¸æ­Œä¼¶è£˜è’‚ä¸|传奇生物 ~人类ï¼ç¥­å¸ˆ|由你æ“控的其他生物得+1/+0。\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,ç¾ç¥¸æ­Œä¼¶è£˜è’‚ä¸å¯¹ä»»æ„一个目标造æˆ1点伤害。 -Jugan Defends the Temple|ç çœ¼æˆå«ç¥žç¤¾|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚)\nI — 派出一个1/1绿色人类ï¼ä¿®è¡Œåƒ§è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「{T}:加{G}。ã€\nII — 在至多两个目标生物上å„放置一个+1/+1指示物。\nIII — 放é€æ­¤ä¼ çºªï¼Œç„¶åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场且已转化。 -Jugan, the Rising Star|碧龙ç çœ¼|传奇生物~龙ï¼ç²¾æ€ª|飞行\n当碧龙ç çœ¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,将五个+1/+1指示物以任æ„方法分é…至任æ„æ•°é‡çš„目标生物上。 -Juggernaut|攻城巨车|神器生物 ~攻城巨车|攻城巨车æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n攻城巨车ä¸èƒ½è¢«å¢™é˜»æŒ¡ã€‚ -Jukai Messenger|æ ‘æµ·ä¿¡é©¿|生物~人类ï¼ä¿®è¡Œåƒ§|树林行者 -Jukai Naturalist|树海归真师|结界生物 ~人类ï¼ä¿®è¡Œåƒ§|系命\n你施放的结界咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Jukai Preserver|æ ‘æµ·å«æŠ¤äºº|结界生物 ~人类ï¼å¾·é²ä¼Š|当树海å«æŠ¤äººè¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。\n魂力~{2}{G},弃掉树海å«æŠ¤äººï¼šåœ¨è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Jukai Trainee|树海学员|生物 ~人类ï¼æ­¦å£«|æ¯å½“树海学员进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚ -Jump|跳跃|瞬间|目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Jund Battlemage|勇得战法术师|生物~人类ï¼ç¥­å¸ˆ|{B},{T}:目标牌手失去1点生命。\n{G},{T}:将一个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Jund Charm|勇得护符|瞬间|选择一项~将目标牌手的åŸå¢“场移出对战;或勇得护符对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害;或在目标生物上放置两个+1/+1指示物。 -Jund Hackblade|勇得劈锋兵|生物~精çµï¼ç‹‚战士|åªè¦ä½ æ“控å¦ä¸€ä¸ªå¤šè‰²æ°¸ä¹…物,勇得劈锋兵便得+1/+1且具有æ•æ·å¼‚能。 -Jund Panorama|勇得全景|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲勇得全景:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„沼泽,山脉,或树林牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Jund Sojourners|勇得旅居者|生物~凡尔西诺ï¼ç¥­å¸ˆ|当你循环勇得旅居者或它从场上进入åŸå¢“场时,你å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。\n循环{2}{R} ({2}{R},弃掉此牌:抓一张牌。) -Jund|勇得|时空 ~阿拉若|æ¯å½“任一牌手施放黑色,红色或绿色的生物咒语时,它获得åžå™¬5。(于该生物进战场时,其æ“控者å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。此生物进战场时上é¢æœ‰è¯¥æ•°é‡äº”å€çš„+1/+1指示物。)\næ¯å½“引å‘混沌时,派出两个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Jungle Barrier||| -Jungle Basin|丛林水潭|地|丛林水潭须横置进战场。\n当丛林水潭进战场时,除éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控且未横置的树林移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{1}{G}到你的法术力池中。 -Jungle Creeper|丛林åŒè¡Œæ€ª|生物 ~元素|{3}{B}{G}:将丛林åŒè¡Œæ€ªä»Žä½ çš„åŸå¢“场移回你手上。 -Jungle Delver|丛林探索客|生物 ~人鱼ï¼æˆ˜å£«|{3}{G}:在丛林探索客上放置一个+1/+1指示物。 -Jungle Hollow|丛林幽谷|地|丛林幽谷须横置进战场。\n当丛林幽谷进战场时,你获得1点生命。\n{T}:加{B}或{G}。 -Jungle Lion||| -Jungle Shrine|丛林祭祠|地|丛林祭祠须横置进场。\n{T}:加{R},{G},或{W}到你的法术力池中。 -Jungle Wayfinder|丛林引路人|生物 ~妖精ï¼æˆ˜å£«|当丛林引路人进战场时,æ¯ä½ç‰Œæ‰‹å„å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽå…¶æ‰‹ä¸Šï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 -Jungle Weaver|丛林编网蛛|生物~蜘蛛|延势 (它能阻挡具飞行异能的生物。)\n循环{2} ({2},弃掉此牌:抓一张牌。) -Jungleborn Pioneer|林生å‰é”‹|生物 ~人鱼ï¼æ–¥å€™|当林生å‰é”‹è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1è“色,具辟邪异能的人鱼è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Juniper Order Ranger|æœæ¾æ•™æ´¾æŠ¤æž—人|生物 ~人类ï¼éª‘士|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在该生物上放置一个+1/+1指示物,并在æœæ¾æ•™æ´¾æŠ¤æž—人上放置一个+1/+1指示物。 -Juniper Order Rootweaver|æœæ¾æ•™æ´¾ç»‡æ ¹å¸ˆ|生物 ~人类ï¼å¾·é²ä¼Š|增幅{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{G}。)\n当æœæ¾æ•™æ´¾ç»‡æ ¹å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则在目标由你æ“控的生物上放置一个+1/+1指示物。 -Junji, the Midnight Sky|夜穹殉至|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,å¨æ…‘\n当夜穹殉至死去时,选择一项~\n•æ¯ä½å¯¹æ‰‹å„弃两张牌且失去2点生命。\n•将目标éžé¾™ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。你失去2点生命。 -Junk Diver|垃圾掠集兽|神器生物~鸟|飞行\n当垃圾掠集兽死去时,将å¦ä¸€å¼ ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Junk Golem||| -Junk Winder|垃圾盘蛇|生物 ~巨蛇|è¡ç”Ÿç‰©å…±é¸£(ä½ æ¯æ“控一个è¡ç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\næ¯å½“一个è¡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,横置目标由对手æ“控的éžåœ°æ°¸ä¹…物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Junktroller|垃圾回收机|神器生物 ~魔åƒ|守军\n{T}:将目标牌从任一åŸå¢“场置于其拥有者的牌库底。 -Junkyard Genius|垃圾场天æ‰|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当垃圾场天æ‰è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。)\n{1}{B}{R},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他生物得+1/+0且获得å¨æ…‘与æ•æ·å¼‚能。 -Junkyo Bell|殉教钟|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä½¿ç›®æ ‡ç”±ä½ æ“控的生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的生物数é‡ã€‚若你如此作,在回åˆç»“æŸæ—¶ç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚ -Juntu Stakes||| -Juri, Master of the Revue|剧团业主裘里|传奇生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“你牺牲一个永久物时,在剧团业主裘里上放置一个+1/+1指示物。\n当裘里死去时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Just the Wind|误作清风|瞬间|将目标生物移回其拥有者手上。\n疯魔{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Justice Strike|正义一击|瞬间|目标生物对本身造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Justice||| -Justiciar's Portal|大å¸æ³•é€šé“|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。它获得先攻异能直到回åˆç»“æŸã€‚ -Juvenile Gloomwidow|幼年暗寡妇|生物~蜘蛛|延势 (它能阻挡具飞行异能的生物。)\n干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Juvenile Mist Dragon|é’年迷雾龙|生物 ~龙|飞行\n混乱迷云~当é’年迷雾龙进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ¨ªç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Juxtapose||| -Jwar Isle Avenger|爪尔岛å¤ä»‡è€…|生物~å²èŠ¬æ–¯|潮涌{2}{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n飞行 -Jwar Isle Refuge|爪尔岛é¿éš¾æ‰€|地|爪尔岛é¿éš¾æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当爪尔岛é¿éš¾æ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{U}或{B}。 -Jwari Disruption|爪尔干扰|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。\n地\n{T}:加{U}。 -Jwari Ruins|爪尔é—迹|地|爪尔é—迹须横置进战场。\n{T}:加{U}。\n瞬间\n{1}{U} -Jwari Scuttler|爪尔凿孔蟹|生物~蟹| -Jwari Shapeshifter|爪尔å˜å½¢å…½|生物~å˜å½¢å…½ï¼ä¼™ä¼´|ä½ å¯ä»¥ä½¿çˆªå°”å˜å½¢å…½å½“æˆæˆ˜åœºä¸Šä»»ä¸€ä¼™ä¼´ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ -Jötun Grunt|尤屯大兵|生物~巨人ï¼å£«å…µ|累积维æŒï½žå°†ä¸¤å¼ åœ¨åŒä¸€åŸå¢“场中的牌置于其拥有者的牌库底。 (在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) -Jötun Owl Keeper|尤屯驯枭人|生物~巨人|累积维æŒ{W}或{U}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当尤屯驯枭人从场上置入åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œä¾¿å°†ä¸€ä¸ª1/1白色,具飞行异能的鸟è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Kaalia of the Vast|穹境的å¡èŽ‰é›…|传奇生物 ~人类ï¼åƒ§ä¾£|飞行\næ¯å½“穹境的å¡èŽ‰é›…攻击任一对手时,你å¯ä»¥å°†ä¸€å¼ å¤©ä½¿ï¼Œæ¶é­”或龙生物牌从你手上横置放进战场,且正å‘该对手进行攻击。 -Kaalia, Zenith Seeker|探峰å¡èŽ‰é›…|传奇生物 ~人类ï¼åƒ§ä¾£|飞行,警戒\n当探峰å¡èŽ‰é›…进战场时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张天使牌,一张æ¶é­”牌和ï¼æˆ–一张龙牌,并将它们置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Kabira Crossroads|å¡å½¼æ‹‰ä¼šæ‰€|地|å¡å½¼æ‹‰ä¼šæ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当å¡å½¼æ‹‰ä¼šæ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—2点生命。\n{T}:加{W}到你的法术力池中。 -Kabira Evangel|å¡å½¼æ‹‰ç¦éŸ³å¸ˆ|生物~人类ï¼åƒ§ä¾£ï¼ä¼™ä¼´|æ¯å½“å¡å½¼æ‹‰ç¦éŸ³å¸ˆæˆ–å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥é€‰æ‹©ä¸€ç§é¢œè‰²ã€‚ 若你如此作,由你æ“控的伙伴获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Kabira Outrider|å¡å½¼æ‹‰å‰å¯¼å…µ|生物 ~人类ï¼æˆ˜å£«|当å¡å½¼æ‹‰å‰å¯¼å…µè¿›æˆ˜åœºæ—¶ï¼Œä½ å†’险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œç›®æ ‡ç”Ÿç‰©ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Kabira Plateau|å¡å½¼æ‹‰é«˜åŽŸ|地|å¡å½¼æ‹‰é«˜åŽŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}。\n瞬间\n{1}{W} -Kabira Takedown|å¡å½¼æ‹‰çŒŽæ•|瞬间|å¡å½¼æ‹‰çŒŽæ•å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n地\n{T}:加{W}。 -Kabira Vindicator|å¡å½¼æ‹‰é›ªæ¨è€…|生物~人类ï¼éª‘士|å‡çº§{2}{W} ({2}{W}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-4\n3/6\n由你æ“控的其他生物得+1/+1。\n等级5+\n4/8\n由你æ“控的其他生物得+2/+2。 -Kaboom!||| -Kabuto Moth|头盔飞蛾|生物~精怪|飞行\n{T}:目标生物得+1/+2直到回åˆç»“æŸã€‚ -Kaervek the Merciless|æ€ç”Ÿè€…凯雷å¨å…‹|传奇生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“任一对手施放咒语时,æ€ç”Ÿè€…凯雷å¨å…‹å¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 -Kaervek, the Spiteful|怨忿者凯雷å¨å…‹|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|其他生物得-1/-1。 -Kagemaro's Clutch|影麻å•é­”掌|生物结界|å—此结界的生物得-X/-X,X为你的手牌数é‡ã€‚ -Kagemaro, First to Suffer|始难影麻å•|传奇生物~æ¶é­”ï¼ç²¾æ€ª|始难影麻å•çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚ {B},牺牲始难影麻å•ï¼šæ‰€æœ‰ç”Ÿç‰©å¾—-X/-X直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ -Kagha, Shadow Archdruid|暗影大德é²ä¼Šå¡æ ¼ä½³|传奇生物 ~妖精ï¼å¾·é²ä¼Š|æ¯å½“暗影大德é²ä¼Šå¡æ ¼ä½³æ”»å‡»æ—¶ï¼Œå®ƒèŽ·å¾—死触异能直到回åˆç»“æŸã€‚磨两张牌。(将你牌库顶的两张牌置入你的åŸå¢“场。)\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žæœ¬å›žåˆè‡ªä½ ç‰Œåº“进入你åŸå¢“场的牌之中使用一个地或施放一个永久物咒语。 -Kaheera, the Orphanguard|孤兽守å«å¡å¸­æ‹‰|传奇生物 ~猫ï¼é‡Žå…½|行侣~你起始套牌中å„生物牌å‡ä¸ºçŒ«ã€å…ƒç´ ã€æ¢¦é­‡ã€æ龙或野兽牌。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n警戒\n由你æ“控且为猫ã€å…ƒç´ ã€æ¢¦é­‡ã€æ龙或野兽的其他生物得+1/+1且具有警戒异能。 -Kaho, Minamo Historian|æ°´é¢é™¢å²å®¶æ­Œç©—|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|当水é¢é™¢å²å®¶æ­Œç©—进场时,从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ çž¬é—´ç‰Œï¼Œå¹¶å°†å®ƒä»¬ç§»å‡ºå¯¹æˆ˜ã€‚ 然åŽå°†ä½ çš„牌库洗牌。 {X},{T}:你å¯ä»¥ä½¿ç”¨ä»¥æ­Œç©—移出对战ã€æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的一张牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Kaijin of the Vanishing Touch|无踪水神|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»)\næ¯å½“无踪水神阻挡æŸç”Ÿç‰©ï¼Œåœ¨æˆ˜æ–—结æŸæ—¶å°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 (若它在场,æ‰å°†å…¶ç§»å›žæ‰‹ä¸Š) -Kaima, the Fractured Calm|碎å®æ€ªç£¨|传奇生物 ~精怪|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç…½æƒ‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控且其上结附有由你æ“控之çµæ°”的生物。æ¯ä»¥æ­¤æ³•ç…½æƒ‘一个生物,便在碎å®æ€ªç£¨ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Kairi, the Swirling Sky|旋穹开璃|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,守护{3}\n当旋穹开璃死去时,选择一项~\n•选择任æ„æ•°é‡çš„目标éžåœ°æ°¸ä¹…物,且其法术力值总和须等于或å°äºŽ6。将它们分别移回其拥有者手上。\n•磨六张牌,然åŽå°†è‡³å¤šä¸¤å¼ çž¬é—´å’Œï¼æˆ–法术牌从你的åŸå¢“场移回你手上。 -Kaito Shizuki|漆月é­æ¸¡|传奇é¹æ´›å®¢ ~é­æ¸¡|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æ¼†æœˆé­æ¸¡æ˜¯äºŽæœ¬å›žåˆè¿›æˆ˜åœºï¼Œåˆ™ä»–跃离。\n+1:抓一张牌。然åŽé™¤éžä½ æœ¬å›žåˆä¸­æ”»å‡»è¿‡ï¼Œå¦åˆ™å¼ƒä¸€å¼ ç‰Œã€‚\n−2:派出一个1/1è“色å¿è€…è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ã€\n−7:你获得具有以下异能的徽记~「æ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,从你牌库中æœå¯»ä¸€å¼ è“色或黑色生物牌,将之放进战场,然åŽæ´—牌。〠-Kaito's Pursuit|é­æ¸¡è¿½é€|法术|目标牌手弃两张牌。由你æ“控的å¿è€…与浪客获得å¨æ…‘异能直到回åˆç»“æŸã€‚(它们åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Kaito, Dancing Shadow|翻舞阴影é­æ¸¡|传奇é¹æ´›å®¢ ~é­æ¸¡|æ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†å…¶ä¸­ä¸€ä¸ªç§»å›žå…¶æ‹¥æœ‰è€…手上。若你如此作,则你本回åˆä¸­å¯ä»¥èµ·åŠ¨é­æ¸¡çš„忠诚异能两次,而ä¸æ˜¯åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚\n+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n0:抓一张牌。\n−2:派出一个2/2无色奴兽è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有死触与「当此生物离开战场时,æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。〠-Kalain, Reclusive Painter|画家éšå£«å¡èŽ±èŒµ|传奇生物 ~人类ï¼å¦–ç²¾ï¼è¯—人|当画家éšå£«å¡èŽ±èŒµè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n对其他由你æ“控的生物而言,你施放该咒语时æ¯æ”¯ä»˜è¿‡ä¸€ç‚¹æ¥è‡ªçå®çš„法术力,该生物进战场时上é¢ä¾¿é¢å¤–有一个+1/+1指示物。 -Kalastria Healer|å¡åˆ—奇治疗师|生物~å¸è¡€é¬¼ï¼åƒ§ä¾£ï¼ä¼™ä¼´|奋扬~æ¯å½“å¡åˆ—奇治疗师或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Kalastria Highborn|å¡åˆ—奇望æ—|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|æ¯å½“å¡åˆ—奇望æ—或由你æ“控的å¦ä¸€ä¸ªå¸è¡€é¬¼ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{B}。 若你如此作,则目标牌手失去2点生命且你获得2点生命。 -Kalastria Nightwatch|å¡åˆ—奇夜巡å«|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«ï¼ä¼™ä¼´|æ¯å½“你获得生命时,å¡åˆ—奇夜巡å«èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ -Kaldra Compleat|å¡å°”札之完化体|传奇神器 ~武具|活化武器\nä¸ç­\n佩带此武具的生物得+5/+5且具有先攻ã€è·µè¸ã€ä¸ç­ã€æ•æ·ä¸Žã€Œæ¯å½“此生物对任一生物造æˆæˆ˜æ–—伤害时,放é€åŽè€…。ã€\n佩带{7} -Kaleidoscorch|万花焰咒|法术|èšè¾‰ï½žä¸‡èŠ±ç„°å’’对任æ„一个目标造æˆX点伤害,X为施放此咒语时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚\n返照{4}{R}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Kaleidostone|万花石|神器|当万花石进场时,抓一张牌。\n{5},{T},牺牲万花石:加{W}{U}{B}{R}{G}到你的法术力池中。 -Kalemne's Captain|å¡åˆ—妮的队长|生物~巨人ï¼å£«å…µ|警戒{5}{W}{W}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。)当å¡åˆ—妮的队长蛮化时,放é€æ‰€æœ‰ç¥žå™¨å’Œç»“界。 -Kalemne, Disciple of Iroas|伊洛安斯信徒å¡åˆ—妮|传奇生物~巨人ï¼å£«å…µ|连击,警戒æ¯å½“你施放总法术力费用等于或大于5的生物咒语时,你获得一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚ä½ æ¯æœ‰ä¸€ä¸ªç»éªŒæŒ‡ç¤ºç‰©ï¼Œä¼Šæ´›å®‰æ–¯ä¿¡å¾’å¡åˆ—妮便得+1/+1。 -Kalitas, Bloodchief of Ghet|劫特血侯å¡åŠ›å¡”|传奇生物~å¸è¡€é¬¼ï¼æˆ˜å£«|{B}{B}{B},{T}:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ 如果该生物ä¾æ­¤æ³•ç½®å…¥åŸå¢“场,将一个黑色å¸è¡€é¬¼è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 其力é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ï¼Œä¸”其防御力等åŒäºŽè¯¥ç”Ÿç‰©çš„防御力。 -Kalitas, Traitor of Ghet|劫特å›å¾’å¡åŠ›å¡”|传奇生物~å¸è¡€é¬¼ï¼æˆ˜å£«|系命\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控且éžè¡ç”Ÿç‰©çš„生物将死去,则改为放é€è¯¥ç‰Œå¹¶å°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{2}{B},牺牲å¦ä¸€ä¸ªå¸è¡€é¬¼æˆ–çµä¿‘:在劫特å›å¾’å¡åŠ›å¡”上放置两个+1/+1指示物。 -Kalonian Behemoth|å¡éš†å°¼äºšè´è¥¿æ‘©æ–¯|生物~野兽|帷幕 (此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Kalonian Hydra|å¡éš†å°¼äºšå¤šå¤´é¾™|生物 ~多头龙|è·µè¸\nå¡éš†å°¼äºšå¤šå¤´é¾™è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª+1/+1指示物。\næ¯å½“å¡éš†å°¼äºšå¤šå¤´é¾™æ”»å‡»æ—¶ï¼Œå°†æ¯ä¸ªç”±ä½ æ“控的生物上之+1/+1指示物数é‡åŠ å€ã€‚ -Kalonian Tusker|å¡éš†å°¼äºšé•¿ç‰™é‡ŽçŒª|生物~野兽| -Kalonian Twingrove|å¡éš†å°¼äºšåŒç”Ÿæž—|生物~树妖ï¼æˆ˜å£«|å¡éš†å°¼äºšåŒç”Ÿæž—之力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的树林数é‡ã€‚\n当å¡éš†å°¼äºšåŒç”Ÿæž—进战场时,将一个绿色树妖ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”具有「此生物之力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的树林数é‡ã€‚〠-Kamahl's Desire||| -Kamahl's Druidic Vow|å¡é©¬å°”çš„å¾·é²ä¼Šèª“约|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n检视你牌库顶的X张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„地和ï¼æˆ–总法术力费用等于或å°äºŽX的传奇永久物牌放进战场。将其余的牌置入你的åŸå¢“场。 -Kamahl's Sledge||| -Kamahl's Summons||| -Kamahl's Will|å¡é©¬å°”çš„æ„å¿—|瞬间|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的地æˆä¸º1/1,具警戒ã€ä¸ç­ä¸Žæ•æ·å¼‚能的元素生物。它们ä»ç„¶æ˜¯åœ°ã€‚\n•选择目标ä¸ç”±ä½ æ“控的生物。æ¯ä¸ªç”±ä½ æ“控的生物å„ä¾æœ¬èº«åŠ›é‡å¯¹è¯¥ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ -Kamahl, Fist of Krosa||| -Kamahl, Heart of Krosa|å…‹æ´›è¨ä¹‹å¿ƒå¡é©¬å°”|传奇生物 ~人类ï¼å¾·é²ä¼Š|在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+3/+3且获得践è¸å¼‚能。\n{1}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的地æˆä¸º1/1,具警戒ã€ä¸ç­ä¸Žæ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Kamahl, Pit Fighter||| -Kambal, Consul of Allocation|划é…执政åŽæ‹”|传奇生物 ~人类ï¼å‚è°‹|æ¯å½“任一对手施放éžç”Ÿç‰©å’’语时,该牌手失去2点生命且你获得2点生命。 -Kamber, the Plunderer|劫掠者康芭|传奇生物 ~å¸è¡€é¬¼ï¼æµªå®¢|与诱敌手劳ç³æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†åŠ³ç³ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n系命\næ¯å½“一个由对手æ“控的生物死去时,你获得1点生命并派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) -Kami of Ancient Law|å¤å¾‹ç¥ž|生物 ~精怪|牺牲å¤å¾‹ç¥žï¼šæ¶ˆç­ç›®æ ‡ç»“界。 -Kami of Celebration|庆典神|生物 ~精怪|æ¯å½“一个由你æ“控且有饰装的生物攻击时,放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。)\næ¯å½“你从放é€åŒºä¸­æ–½æ”¾å’’语时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Kami of Empty Graves|空åŸç¥ž|生物~精怪|转生3(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) -Kami of False Hope|空指望之神|生物~精怪|牺牲空指望之神:于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。。 -Kami of Fire's Roar|ç‚Žå¼ç¥ž|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,目标生物此回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Kami of Industry|精工神|生物 ~精怪|当精工神进战场时,将目标法术力值等于或å°äºŽ3的神器牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Kami of Lunacy|狂乱神|生物~精怪|飞行\n转生5(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ5的精怪牌从你的åŸå¢“场移回你手上。) -Kami of Old Stone|å¤å²©ç¥ž|生物~精怪| -Kami of Restless Shadows|èºå½±ç¥ž|生物 ~精怪|当èºå½±ç¥žè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•将至多一张目标å¿è€…或浪客生物牌从你的åŸå¢“场移回你手上。\n•将目标生物牌从你的åŸå¢“场置于你的牌库顶。 -Kami of Tattered Shoji|破纸门之神|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,破纸门之神获得飞行异能直到回åˆç»“æŸã€‚ -Kami of Terrible Secrets|怖密神|生物 ~精怪|当怖密神进战场时,若你åŒæ—¶æ“控神器和结界,则你抓一张牌且获得1点生命。 -Kami of Transience|无常神|生物 ~精怪|è·µè¸\næ¯å½“你施放结界咒语时,在无常神上放置一个+1/+1指示物。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç»“界从战场进入你的åŸå¢“场,则你å¯ä»¥å°†æ— å¸¸ç¥žä»Žä½ çš„åŸå¢“场移回你手上。 -Kami of Twisted Reflection|曲映神|生物~精怪|牺牲曲映神:将目标由你æ“控的生物移回其拥有者手上。 -Kami of Whispered Hopes|托望神|生物 ~精怪|如果将在æŸä¸ªç”±ä½ æ“控的永久物上放置一个或数个+1/+1指示物,则改为在该永久物上放置该数é‡åŠ ä¸€çš„+1/+1指示物。\n{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为托望神的力é‡ã€‚ -Kami of the Crescent Moon|新月神|传奇生物 ~精怪|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手é¢å¤–抓一张牌。 -Kami of the Honored Dead|英çµç¥ž|生物~精怪|飞行\næ¯å½“英çµç¥žå—到伤害时,你获得等é‡çš„生命。\n转生6 (当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ6的精怪牌从你的åŸå¢“场移回你手上。) -Kami of the Hunt|狩猎神|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,狩猎神得+1/+1直到回åˆç»“æŸã€‚ -Kami of the Painted Road|é“标神|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,选择一ç§é¢œè‰²ï¼Œé“标神获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Kami of the Palace Fields|王畿神|生物~精怪|飞行,先攻\n转生5(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ5的精怪牌从你的åŸå¢“场移回你手上。) -Kami of the Tended Garden|雅园神|生物~精怪|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{G},å¦åˆ™ç‰ºç‰²é›…园神。\n转生3(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) -Kami of the Waning Moon|残月神|生物~精怪|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,目标生物获得æ惧异能直到回åˆç»“æŸã€‚ -Kami's Flare|神明ç«å…‰|瞬间|神明ç«å…‰å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ3点伤害。如果你æ“控有饰装的生物,则神明ç«å…‰å†å¯¹è¯¥æ°¸ä¹…物的æ“控者造æˆ2点伤害。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) -Kamiz, Obscura Oculus|秘闻帮天眼å¡èœœå…¹|传奇生物 ~章人ï¼æµªå®¢|æ¯å½“你攻击时,目标进行攻击的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚令其筹谋。然åŽé€‰æ‹©å¦ä¸€ä¸ªåŠ›é‡å°äºŽå‰è€…的攻击生物。该生物获得连击异能直到回åˆç»“æŸã€‚ -Kangee's Lieutenant|åŽé´¶çš„副官|生物 ~鸟ï¼å£«å…µ|飞行\næ¯å½“åŽé´¶çš„副官攻击时,进行攻击且具飞行异能的生物得+1/+1直到回åˆç»“æŸã€‚\n返场{5}{W}({5}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Kangee, Aerie Keeper||| -Kangee, Sky Warden|护天åŽé´¶|传奇生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行,警戒\næ¯å½“护天åŽé´¶æ”»å‡»æ—¶ï¼Œè¿›è¡Œæ”»å‡»ä¸”具飞行异能的生物得+2/+0直到回åˆç»“æŸã€‚\næ¯å½“åŽé´¶é˜»æŒ¡æ—¶ï¼Œè¿›è¡Œé˜»æŒ¡ä¸”具飞行异能的生物得+0/+2直到回åˆç»“æŸã€‚ -Kappa Cannoneer|驮炮河童|神器生物 ~龟ï¼æˆ˜å£«|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付o1。)\n守护{4}\næ¯å½“一个神器在你的æ“控下进战场时,在驮炮河童上放置一个+1/+1指示物,且它本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Kappa Tech-Wrecker|返璞河童|生物 ~龟ï¼å¿è€…|å¿æœ¯{1}{G}\n返璞河童进战场时上é¢æœ‰ä¸€ä¸ªæ­»è§¦æŒ‡ç¤ºç‰©ã€‚\næ¯å½“返璞河童对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ­»è§¦æŒ‡ç¤ºç‰©ã€‚当你如此作时,放é€ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或结界。 -Kapsho Kitefins|凯普è§é¸¢é³é±¼|生物~鱼|飞行\næ¯å½“凯普è§é¸¢é³é±¼æˆ–å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,横置目标由对手æ“控的生物。 -Karador, Ghost Chieftain|å¹½çµé…‹é•¿å¡æ‹‰å¤š|传奇生物 ~åŠäººé©¬ï¼ç²¾æ€ª|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放一个生物咒语。 -Karakas|å¡æ‹‰å¡æ–¯|传奇地|{T}:加{W}到你的法术力池中。\n{T}:将目标传奇生物移回其拥有者手上。 -Karametra's Acolyte|å¡æ‹‰ç¾Žç‰¹æ‹‰çš„ä¾åƒ§|生物~人类ï¼å¾·é²ä¼Š|{T}:加若干{G}到你的法术力池中,其数é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) -Karametra's Blessing|å¡æ‹‰ç¾Žç‰¹æ‹‰çš„ç¥ç¦|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它是结界生物或å—有çµæ°”的生物,则它å†èŽ·å¾—辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Karametra's Favor|å¡æ‹‰ç¾Žç‰¹æ‹‰çš„眷顾|结界 ~çµæ°”|结附于生物\n当å¡æ‹‰ç¾Žç‰¹æ‹‰çš„眷顾进战场时,抓一张牌。\n所结附的生物具有「{T}:加一点任æ„颜色的法术力。〠-Karametra, God of Harvests|丰收神å¡æ‹‰ç¾Žç‰¹æ‹‰|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„绿白两色献力å°äºŽä¸ƒï¼Œå¡æ‹‰ç¾Žç‰¹æ‹‰ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\næ¯å½“你施放生物咒语时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ ‘林或平原牌,将之横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Karazikar, the Eye Tyrant|巨眼暴å›å¡æ‹‰å…¹å¡|传奇生物 ~眼魔|æ¯å½“你攻击任一牌手时,横置目标由该牌手æ“控的生物并煽惑它。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“任一对手攻击你的å¦ä¸€ä½å¯¹æ‰‹æ—¶ï¼Œä½ å’Œè¯¥æ”»å‡»ç‰Œæ‰‹å„抓一张牌并失去1点生命。 -Kardur's Vicious Return|å¡å°”æœæ¶æ¯’å¤ç”Ÿ|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,å¡å°”æœæ¶æ¯’å¤ç”Ÿå¯¹ä»»æ„一个目标造æˆ3点伤害。\nII — æ¯ä½ç‰Œæ‰‹å„弃一张牌。\nIII — 将目标生物牌从你的åŸå¢“场移回战场。在其上放置一个+1/+1指示物。它获得æ•æ·å¼‚能直到你的下一个回åˆã€‚ -Kardur, Doomscourge|末日ç¾ç¥¸å¡å°”æœ|传奇生物 ~æ¶é­”ï¼ç‹‚战士|当末日ç¾ç¥¸å¡å°”æœè¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°ä½ çš„下一个回åˆï¼Œç”±å¯¹æ‰‹æ“控的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。\næ¯å½“一个进行攻击的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 -Karfell Harbinger|å¡å°”费先兆师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{T}:加{U}。此法术力åªèƒ½ç”¨æ¥ä»Žä½ æ‰‹ä¸Šé¢„示牌,或是施放瞬间或法术咒语。 -Karfell Kennel-Master||| -Kargan Dragonlord|å¡åŠ é¾™é¢†|生物~人类ï¼æˆ˜å£«|å‡çº§{R} ({R}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级4-7\n4/4\n飞行\n等级8+\n8/8\n飞行,践è¸\n{R}:å¡åŠ é¾™é¢†å¾—+1/+0直到回åˆç»“æŸã€‚ -Kargan Dragonrider|å¡åŠ é¾™éª‘士|生物 ~人类ï¼æˆ˜å£«|åªè¦ä½ æ“控龙,å¡åŠ é¾™éª‘士便具有飞行异能。 -Kargan Intimidator|å¡åŠ å‡¶æ±‰|生物 ~人类ï¼æˆ˜å£«|懦夫ä¸èƒ½é˜»æŒ¡æˆ˜å£«ã€‚\n{1}:选择一项,且ä¸å¾—是本回åˆä¸­æ­¤å‰é€‰è¿‡çš„~\n•å¡åŠ å‡¶æ±‰å¾—+1/+1直到回åˆç»“æŸã€‚\n•目标生物æˆä¸ºæ‡¦å¤«ç›´åˆ°å›žåˆç»“æŸã€‚\n•目标战士获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Kargan Warleader|å¡åŠ æˆ˜é¢†|生物 ~人类ï¼æˆ˜å£«|由你æ“控的其他战士得+1/+1。 -Kari Zev's Expertise|å¡ä¸½æ³½å¤«çš„专æ‰|法术|获得目标生物或载具的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将之é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\nä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Kari Zev, Skyship Raider|飞船大盗å¡ä¸½æ³½å¤«|传奇生物 ~人类ï¼æµ·ç›—|先攻,å¨æ…‘\næ¯å½“飞船大盗å¡ä¸½æ³½å¤«æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¼ å¥‡è¡ç”Ÿç”Ÿç‰©å‹’格文,其为2/1红色的猴。勒格文须横置进战场,且正进行攻击。在战斗结æŸæ—¶ï¼Œæ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ -Karlach, Fury of Avernus|禽ç»åœ°ç‹±ä¹‹æ€’å¡èŽ±çª|传奇生物 ~魔人ï¼é‡Žè›®äºº|æ¯å½“你攻击时,若当å‰æ˜¯æœ¬å›žåˆçš„首个战斗阶段,则é‡ç½®æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物。它们获得先攻异能直到回åˆç»“æŸã€‚在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。\n选择身世 -Karlov of the Ghost Council|鬼影议会的å¡æ´›å¤«|传奇生物~精怪ï¼å‚è°‹|æ¯å½“你获得生命时,在鬼影议会的å¡æ´›å¤«ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。{W}{B},从鬼影议会的å¡æ´›å¤«ä¸Šç§»åŽ»å…­ä¸ª+1/+1指示物:放é€ç›®æ ‡ç”Ÿç‰©ã€‚ -Karma||| -Karmic Guide|宿命导士|生物 ~天使ï¼ç²¾æ€ª|飞行,å黑ä¿æŠ¤\nè¿”å“{3}{W}{W}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当宿命导士进战场时,将目标生物牌从你的åŸå¢“场移回战场。 -Karmic Justice||| -Karn Liberated|é‡èŽ·è‡ªç”±çš„å¡æ©|传奇é¹æ´›å®¢ ~å¡æ©|+4:目标牌手从其手上放é€ä¸€å¼ ç‰Œã€‚\n−3:放é€ç›®æ ‡æ°¸ä¹…物。\n−14:é‡æ–°å¼€å§‹æ¸¸æˆï¼Œä½†å°†æ‰€æœ‰ä»¥é‡èŽ·è‡ªç”±çš„å¡æ©æ”¾é€ä¹‹éžçµæ°”永久物牌留在放é€åŒºã€‚然åŽå°†è¿™äº›ç‰Œåœ¨ä½ çš„æ“控下放进战场。 -Karn's Bastion|å¡æ©å…³å ¡|地|{T}:加{C}。\n{4},{T}:增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Karn's Sylex|å¡æ©çš„åŒå…†|传奇神器|å¡æ©çš„åŒå…†é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n牌手ä¸èƒ½æ”¯ä»˜ç”Ÿå‘½æ¥æ–½æ”¾å’’语或æ¥èµ·åŠ¨ä¸å±žäºŽæ³•æœ¯åŠ›å¼‚能的异能。\n{X},{T},放é€å¡æ©çš„åŒå…†ï¼šæ¶ˆç­æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽXçš„éžåœ°æ°¸ä¹…物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Karn's Temporal Sundering|å¡æ©çš„时间碎裂|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n目标牌手在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚将至多一个目标éžåœ°æ°¸ä¹…物移回其拥有者手上。放é€å¡æ©çš„时间碎裂。 -Karn, Legacy Reforged|神兵é‡é“¸å¡æ©|传奇神器生物 ~魔åƒ|神兵é‡é“¸å¡æ©çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控之神器中的最大法术力值。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个神器,便加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ -Karn, Living Legacy|Karn, Living Legacy|Legendary Planeswalker — Karn|+1: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\n−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.\n−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." -Karn, Scion of Urza|克撒传人å¡æ©|传奇é¹æ´›å®¢ ~å¡æ©|+1:展示你牌库顶的两张牌。任一对手从中选择一张。将该牌置于你手上,并将å¦ä¸€å¼ ç‰Œæ”¾é€ï¼Œä¸”上é¢æœ‰ä¸€ä¸ªç™½é“¶æŒ‡ç¤ºç‰©ã€‚\n−1:将一张由你拥有且其上有白银指示物的牌从放é€åŒºç½®äºŽä½ æ‰‹ä¸Šã€‚\n−2:派出一个0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个神器,此生物便得+1/+1。〠-Karn, Silver Golem||| -Karn, the Great Creator|万创å¡æ©|传奇é¹æ´›å®¢ ~å¡æ©|由对手æ“控的神器之起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚\n+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡éžç”Ÿç‰©çš„神器æˆä¸ºç¥žå™¨ç”Ÿç‰©ï¼Œå…¶åŠ›é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n−2:你å¯ä»¥ä»Žæ¸¸æˆå¤–或放é€åŒºä¸­é€‰æ‹©ä¸€å¼ ç”±ä½ æ‹¥æœ‰çš„神器牌,展示该牌,并将它置于你手上。 -Karok Wrangler|鳄兽驯师|生物 ~妖精ï¼å¾·é²ä¼Š|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Karona's Zealot||| -Karona, False God||| -Karoo|å¡é™†|地|å¡é™†é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当å¡é™†è¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控且未横置的平原移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{1}{W}到你的法术力池中。 -Karplusan Forest||| -Karplusan Hound|å¡æ™®è·¯æ¡‘猎犬|生物 ~猎犬|æ¯å½“å¡æ™®è·¯æ¡‘猎犬攻击时,若你æ“控茜å“é¹æ´›å®¢ï¼Œåˆ™æ­¤ç”Ÿç‰©å¯¹ä»»æ„一个目标造æˆ2点伤害。 -Karplusan Minotaur|å¡æ™®è·¯æ¡‘牛头怪|生物~牛头怪ï¼æˆ˜å£«|累积维æŒï½žæŽ·ä¸€æžšç¡¬å¸ã€‚\næ¯å½“你猜对一次掷硬å¸æ—¶ï¼Œå¡æ™®è·¯æ¡‘牛头怪对目标生物或牌手造æˆ1点伤害。\næ¯å½“你猜错一次掷硬å¸æ—¶ï¼Œå¡æ™®è·¯æ¡‘牛头怪å‘由对手选择的目标生物或牌手造æˆ1点伤害。 -Karplusan Strider|å¡æ™®è·¯æ¡‘神行客|生物~雪怪|å¡æ™®è·¯æ¡‘神行客ä¸èƒ½æˆä¸ºè“色或黑色咒语的目标。 -Karplusan Wolverine|å¡æ™®è·¯æ¡‘狼ç¾|雪境生物~野兽|æ¯å½“å¡æ™®è·¯æ¡‘狼ç¾è¢«é˜»æŒ¡æ—¶ï¼Œä½ å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Karplusan Yeti|å¡æ™®è·¯æ¡‘雪怪|生物~雪怪|{T}:å¡æ™®è·¯æ¡‘雪怪对目标生物造æˆç­‰åŒäºŽå¡æ™®è·¯æ¡‘雪怪力é‡çš„伤害。 该生物对å¡æ™®è·¯æ¡‘雪怪造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。 -Karrthus, Tyrant of Jund|勇得暴å›å¡ç‘Ÿ|传奇生物 ~龙|飞行,æ•æ·\n当勇得暴å›å¡ç‘Ÿè¿›æˆ˜åœºæ—¶ï¼ŒèŽ·å¾—所有的龙之æ“控æƒï¼Œç„¶åŽé‡ç½®æ‰€æœ‰çš„龙。\n由你æ“控的其他龙生物具有æ•æ·å¼‚能。 -Karstoderm|喀斯特驼登|生物~野兽|喀斯特驼登进场时上é¢æœ‰äº”个+1/+1指示物。\næ¯å½“一个神器进场时,从喀斯特驼登上移去一个+1/+1指示物。 -Karsus Depthguard|å¡ç‘Ÿæ–¯æ·±æ¸Šå«å£«|生物 ~凡尔西诺ï¼æˆ˜å£«|守军\nåªè¦å¡ç‘Ÿæ–¯æ·±æ¸Šå«å£«çš„力é‡ç­‰äºŽæˆ–大于5,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Karumonix, the Rat King|鼠王å¡é²è’™|传奇生物 ~éžç‘žäººï¼è€é¼ |下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n由你æ“控的其他è€é¼ å…·æœ‰ä¸‹æ¯’1。\n当å¡é²è’™è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä»»æ„æ•°é‡çš„è€é¼ ç‰Œï¼Œå¹¶å°†æ‰€å±•ç¤ºçš„牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Kaseto, Orochi Archmage|蛇人大法师加濑斗|传奇生物 ~蛇ï¼æ³•æœ¯å¸ˆ|{G}{U}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚如果该生物是蛇,则它得+2/+2直到回åˆç»“æŸã€‚ -Kashi-Tribe Elite|橡宗精兵|生物~蛇ï¼æˆ˜å£«|由你æ“控的传奇蛇ä¸èƒ½æˆä¸ºå’’语或异能的目标。\næ¯å½“橡宗精兵对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Kashi-Tribe Reaver|橡宗裂肢兵|生物~蛇ï¼æˆ˜å£«|æ¯å½“橡宗裂肢兵对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{1}{G}:é‡ç”Ÿæ©¡å®—裂肢兵。 -Kashi-Tribe Warriors|橡宗战士|生物~蛇ï¼æˆ˜å£«|æ¯å½“橡宗战士对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Kasla, the Broken Halo|破碎光环å¡ä¸æ‹‰|传奇生物 ~天使ï¼ä¼™ä¼´|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行,警戒,æ•æ·\næ¯å½“你施放å¦ä¸€ä¸ªå…·å¬é›†å¼‚能的咒语时,å åœ2,然åŽæŠ“一张牌。 -Kasmina's Transmutation|克蜜娜的易质术|结界 ~çµæ°”|结附于生物\n所结附的生物失去所有异能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1。 -Kasmina, Enigma Sage|谜样智者克蜜娜|传奇é¹æ´›å®¢ ~克蜜娜|æ¯ä¸ªç”±ä½ æ“控的其他é¹æ´›å®¢å‡å…·æœ‰è°œæ ·æ™ºè€…克蜜娜的所有忠诚异能。\n+2:å åœ1。\n−X:派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物。\n−8:从你的牌库中æœå¯»ä¸€å¼ ä¸Žæ­¤é¹æ´›å®¢å…·å…±é€šé¢œè‰²çš„瞬间或法术牌,放é€è¯¥ç‰Œï¼Œç„¶åŽæ´—牌。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Kasmina, Enigmatic Mentor|莫测导师克蜜娜|传奇é¹æ´›å®¢ ~克蜜娜|对手施放且以由你æ“控之生物或é¹æ´›å®¢ä¸ºç›®æ ‡çš„咒语增加{2}æ¥æ–½æ”¾ã€‚\n−2:派出一个2/2è“色法术师è¡ç”Ÿç”Ÿç‰©ã€‚抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Kataki, War's Wage|战仇祸汰奇|传奇生物~精怪|所有神器具有「在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{1},å¦åˆ™ç‰ºç‰²æ­¤ç¥žå™¨ã€‚〠-Kathari Bomber|å¡åˆ¹ç«‹è½°å‡»å¸ˆ|生物~鸟ï¼ç¥­å¸ˆ|飞行\n当å¡åˆ¹ç«‹è½°å‡»å¸ˆå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将两个1/1红色精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”牺牲å¡åˆ¹ç«‹è½°å‡»å¸ˆã€‚\nç ´åŸ{3}{B}{R} ({3}{B}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Kathari Remnant|å¡åˆ¹ç«‹é—骸|生物~鸟ï¼éª·é«…妖|飞行\n{B}:é‡ç”Ÿå¡åˆ¹ç«‹é—骸。\n倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) -Kathari Screecher|尖鸣å¡åˆ¹ç«‹|生物~鸟ï¼å£«å…µ|飞行\nç ´åŸ{2}{U} ({2}{U}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Katilda and Lier|凯蒂妲与列尔|传奇生物 ~人类|æ¯å½“你施放人类咒语时,目标在你åŸå¢“场中的瞬间或法术牌获得返照异能直到回åˆç»“æŸã€‚其返照费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。 -Katilda, Dawnhart Prime|曙鹿集巫首凯蒂妲|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|å狼人ä¿æŠ¤\n由你æ“控的人类生物具有「{T}:加一点法术力,其颜色为此生物的任一颜色。ã€\n{4}{G}{W},{T}:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Katsumasa, the Animator|çµæœºè´ºæ´¥é—´ä½|传奇生物 ~月人ï¼ç¥žå™¨å¸ˆ|飞行\n{2}{U}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的éžç”Ÿç‰©ç¥žå™¨æˆä¸ºç¥žå™¨ç”Ÿç‰©ä¸”获得飞行异能。如果它ä¸æ˜¯è½½å…·ï¼Œåˆ™ç›´åˆ°å›žåˆç»“æŸï¼Œå®ƒçš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨è‡³å¤šä¸‰ä¸ªç›®æ ‡éžç”Ÿç‰©ç¥žå™¨ä¸Šå„放置一个+1/+1指示物。 -Kavu Aggressor||| -Kavu Chameleon||| -Kavu Climber||| -Kavu Glider||| -Kavu Howler||| -Kavu Lair||| -Kavu Mauler||| -Kavu Monarch||| -Kavu Predator|掠食å¡ç”«|生物 ~å¡ç”«|è·µè¸\næ¯å½“任一对手获得生命时,在掠食å¡ç”«ä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。 -Kavu Primarch|å¡ç”«å¤§å›|生物 ~å¡ç”«|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\nå¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n如果å¡ç”«å¤§å›å·²å¢žå¹…,则它进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。 -Kavu Recluse||| -Kavu Runner||| -Kavu Scout||| -Kavu Titan||| -Kaya the Inexorable|无踪å¡å¨…|传奇é¹æ´›å®¢ ~å¡å¨…|+1:在至多一个目标éžè¡ç”Ÿç‰©çš„生物上放置一个魂体指示物。它获得「当此生物死去或进入放é€åŒºæ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上并派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ã€\n-3:放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。\n−7:你获得具有「在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šï¼Œä½ çš„åŸå¢“场或放é€åŒºé‡Œç”±ä½ æ‹¥æœ‰çš„牌之中施放一个传奇咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€çš„徽记。 -Kaya's Ghostform|å¡å¨…的魂体|结界 ~çµæ°”|结附于由你æ“控的生物或é¹æ´›å®¢\n当所结附的永久物死去或进入放é€åŒºæ—¶ï¼Œå°†è¯¥æ°¸ä¹…物牌在你的æ“控下移回战场。 -Kaya's Guile|å¡å¨…的智谋|瞬间|选择两项~\n•æ¯ä½å¯¹æ‰‹å„牺牲一个生物。\n•放é€æ‰€æœ‰å¯¹æ‰‹åŸå¢“场中的所有牌。\n•派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n•你获得4点生命。\n打包{3}(如果你支付打包费用,则四项都选。) -Kaya's Onslaught|å¡å¨…出击|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得连击异能。\n预示{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Kaya's Wrath|å¡å¨…之怒|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中,以此法被消ç­çš„æ•°é‡ã€‚ -Kaya, Bane of the Dead|亡者ç¾ç¥¸å¡å¨…|传奇é¹æ´›å®¢ ~å¡å¨…|对具辟邪异能的对手åŠç”±å¯¹æ‰‹æ“控且具该异能的永久物而言,你能将其视åŒä¸å…·è¯¥å¼‚能地指定为由你æ“控之咒语或异能的目标。\n−3:放é€ç›®æ ‡ç”Ÿç‰©ã€‚ -Kaya, Geist Hunter|游魂猎手å¡å¨…|传奇é¹æ´›å®¢ ~å¡å¨…|+1:由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚在至多一个目标由你æ“控的è¡ç”Ÿç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n−2:直到回åˆç»“æŸï¼Œå¦‚果将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚\n−6:放é€æ‰€æœ‰åŸå¢“场中的所有牌,然åŽæ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Kaya, Ghost Assassin|驱鬼å¡å¨…|é¹æ´›å®¢ï½žå¡å¨…|0:放é€é©±é¬¼å¡å¨…或至多一个目标生物。在你的下一个维æŒå¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。你失去2点生命。\n−1:æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。\n−2:æ¯ä½å¯¹æ‰‹å„弃一张牌且你抓一张牌。 -Kaya, Intangible Slayer|虚形克星å¡å¨…|传奇é¹æ´›å®¢ ~å¡å¨…|辟邪\n+2:æ¯ä½å¯¹æ‰‹å„失去3点生命且你获得3点生命。\n0:你抓两张牌。然åŽæ¯ä½å¯¹æ‰‹å„å¯ä»¥å åœ1。\n−3:放é€ç›®æ ‡ç”Ÿç‰©æˆ–结界。如果它ä¸æ˜¯çµæ°”,则派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒæ˜¯1/1白色,具飞行异能的精怪生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Kaya, Orzhov Usurper|欧ä½å¤«åƒ­ä½å¡å¨…|传奇é¹æ´›å®¢ ~å¡å¨…|+1:将至多两张目标在åŒä¸€åŸå¢“场中的牌放é€ã€‚如果以此法放é€äº†è‡³å°‘一张生物牌,则你获得2点生命。\n−1:放é€ç›®æ ‡éžåœ°æ°¸ä¹…物,且其总法术力费用须等于或å°äºŽ1。\n−5:欧ä½å¤«åƒ­ä½å¡å¨…对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ”¾é€åŒºä¸­ç”±è¯¥ç‰Œæ‰‹æ‹¥æœ‰ä¹‹ç‰Œçš„æ•°é‡ï¼Œä¸”你获得等é‡çš„生命。 -Kayla's Command|凯拉的指命|法术|选择两项~\n•派出一个2/2无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n•在一个由你æ“控的生物上放置一个+1/+1指示物。它获得连击异能直到回åˆç»“æŸã€‚\n•从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n•你获得2点生命且å åœ2。 -Kayla's Music Box|凯拉的音ä¹ç›’|传奇神器|{W},{T}:检视你的牌库顶牌,然åŽå°†å®ƒç‰Œé¢æœä¸‹åœ°æ”¾é€ã€‚(ä½ å¯ä»¥éšæ—¶æ£€è§†ä¹‹ã€‚)\n{T}:直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨ç”±ä½ æ‹¥æœ‰ä¸”以凯拉的音ä¹ç›’放é€çš„牌。 -Kayla's Reconstruction|凯拉的é‡ç­‘|法术|检视你牌库顶的七张牌。将其中至多X张法术力值等于或å°äºŽ3的神器和ï¼æˆ–生物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Kaza, Roil Chaser|ç‹‚æ…é€å®¢å¡æœ­|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行,æ•æ·\n{T}:你本回åˆä¸­æ–½æ”¾çš„下一个瞬间或法术咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为于此异能结算时由你æ“控的法术师数é‡ã€‚ -Kazandu Blademaster|å¡èµžåº¦å¤§å‰‘师|生物~人类ï¼å£«å…µï¼ä¼™ä¼´|先攻,警戒\næ¯å½“å¡èµžåº¦å¤§å‰‘师或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨å¡èµžåº¦å¤§å‰‘师上放置一个+1/+1指示物。 -Kazandu Mammoth|å¡èµžåº¦é•¿æ¯›è±¡|生物 ~象|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,å¡èµžåº¦é•¿æ¯›è±¡å¾—+2/+2直到回åˆç»“æŸã€‚\n地\n{T}:加{G}。 -Kazandu Nectarpot|å¡èµžåº¦ç¼æµ†è™«|生物 ~昆虫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你获得1点生命。 -Kazandu Refuge|å¡èµžåº¦é¿éš¾æ‰€|地|å¡èµžåº¦é¿éš¾æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当å¡èµžåº¦é¿éš¾æ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{R}或{G}到你的法术力池中。 -Kazandu Stomper|å¡èµžåº¦è·ºåœ°å…½|生物 ~野兽|è·µè¸\n当å¡èµžåº¦è·ºåœ°å…½è¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šä¸¤ä¸ªç”±ä½ æ“控的地移回其拥有者手上。 -Kazandu Tuskcaller|å¡èµžåº¦å¬ç‰™å¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|å‡çº§{1}{G}({1}{G}:在其上放置一个等级指示物。å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-5\n1/1\n{T}:派出一个3/3绿色的象è¡ç”Ÿç”Ÿç‰©ã€‚\n等级6+\n1/1\n{T}:派出两个3/3绿色的象è¡ç”Ÿç”Ÿç‰©ã€‚ -Kazandu Valley|å¡èµžåº¦å±±è°·|地|å¡èµžåº¦å±±è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}。\n象\n{1}{G}{G} -Kazarov, Sengir Pureblood|辛格æ°è¡€è„‰å¡æœ­ç½—夫|传奇生物 ~å¸è¡€é¬¼|飞行\næ¯å½“一个由对手æ“控的生物å—到伤害时,在辛格æ°è¡€è„‰å¡æœ­ç½—夫上放置一个+1/+1指示物。\n{3}{R}:å¡æœ­ç½—夫对目标生物造æˆ2点伤害。 -Kazuul Warlord|å…‹å’军头|生物~牛头怪ï¼æˆ˜å£«ï¼ä¼™ä¼´|æ¯å½“å…‹å’军头或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨ç”±ä½ æ“控的æ¯ä¸ªä¼™ä¼´ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Kazuul's Cliffs|å…‹å’山崖|地|å…‹å’山崖须横置进战场。\n{T}:加{R}。\n瞬间\n{2}{R} -Kazuul's Fury|å…‹å’怒ç«|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\nå…‹å’怒ç«å¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚\n地\n{T}:加{R}。 -Kazuul's Toll Collector|å…‹å’的强å¾å‘˜|生物 ~食人魔ï¼æˆ˜å£«|{0}:将目标由你æ“控的武具装备在克å’的强å¾å‘˜ä¸Šã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Kazuul, Tyrant of the Cliffs|山崖暴å›å…‹å’|传奇生物 ~食人魔ï¼æˆ˜å£«|æ¯å½“一个由对手æ“控的生物攻击时,若你是防御牌手,则除éžè¯¥ç”Ÿç‰©çš„æ“控者支付{3},å¦åˆ™ä½ æ´¾å‡ºä¸€ä¸ª3/3红色食人魔è¡ç”Ÿç”Ÿç‰©ã€‚ -Kederekt Creeper|奇登磊åŒè¡Œæ€ª|生物~惊惧兽|死触 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。)\n奇登磊åŒè¡Œæ€ªåªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 -Kederekt Leviathan|奇登磊海怪|生物 ~海怪|当奇登磊海怪进战场时,将所有其他éžåœ°æ°¸ä¹…物移回其拥有者手上。\nç ´åŸ{6}{U}({6}{U}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Kederekt Parasite|奇登磊寄生怪|生物~惊惧兽|æ¯å½“任一对手抓一张牌时,若你æ“控红色永久物,你å¯ä»¥ä»¤å¥‡ç™»ç£Šå¯„生怪对该牌手造æˆ1点伤害。 -Kediss, Emberclaw Familiar|烬爪佣兽柯迪斯|传奇生物 ~元素ï¼èœ¥èœ´|æ¯å½“一个由你æ“控的指挥官å‘任一对手造æˆæˆ˜æ–—伤害时,它å‘æ¯ä½å…¶ä»–对手å„造æˆç­‰é‡çš„伤害。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Keen Duelist|æ•é”斗客|生物 ~人类ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å’Œç›®æ ‡å¯¹æ‰‹å„展示自己的牌库顶牌。你们å„失去等åŒäºŽå¯¹æ–¹æ‰€å±•ç¤ºä¹‹ç‰Œæ³•æœ¯åŠ›å€¼çš„生命。你们å„将所展示的牌置于自己手上。 -Keen Glidemaster|æ•é”滑翔长|生物 ~人类ï¼å£«å…µ|{2}{U}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Keen Sense|æ•é”直觉|结界 ~çµæ°”|结附于生物\næ¯å½“所结附的生物å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。 -Keen-Eared Sentry|èªè€³å“¨å…µ|生物 ~人类ï¼å£«å…µ|你具有辟邪异能。(ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\næ¯ä½å¯¹æ‰‹æ¯å›žåˆæ·±å…¥åœ°åŸŽçš„次数ä¸èƒ½å¤šäºŽä¸€æ¬¡ã€‚ -Keen-Eyed Archers||| -Keeneye Aven||| -Keening Apparition|å“­å·å¹»å½±|生物~精怪|牺牲哭å·å¹»å½±ï¼šæ¶ˆç­ç›®æ ‡ç»“界。 -Keening Banshee|å“­å·å¥³å¦–|生物~精怪|飞行\n当哭å·å¥³å¦–进场时,目标生物得-2/-2直到回åˆç»“æŸã€‚ -Keening Stone|æ¸å“­çŸ³|神器|{5},{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为该牌手åŸå¢“场中牌的数é‡ã€‚ -Keensight Mentor|é”目导师|生物 ~人类ï¼åƒ§ä¾£|当é”目导师进战场时,在目标由你æ“控的éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªè­¦æˆ’指示物。\n{1}{W},{T}:在æ¯ä¸ªç”±ä½ æ“控且具警戒异能的生物上å„放置一个+1/+1指示物。 -Keep Safe|庇护å±éšœ|瞬间|å击目标咒语,且该咒语须以由你æ“控的永久物为目标。\n抓一张牌。 -Keep Watch||| -Keeper of Fables|寓言守护兽|生物 ~猫|æ¯å½“一个或数个由你æ“控的éžäººç±»ç”Ÿç‰©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 -Keeper of Keys|钥匙看守|生物~人类ï¼æµªå®¢ï¼çªå˜ä½“|当钥匙看守进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯å›ä¸»ï¼Œåˆ™ç”±ä½ æ“控的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Keeper of Progenitus|祖神兽守å«|生物~地精ï¼å¾·é²ä¼Š|æ¯å½“牌手横置一个山脉,树林,或平原以产生法术力时,该牌手加一点法术力到他的法术力池中,其类别为该地刚æ‰å·²äº§ç”Ÿä¹‹ç±»åˆ«ã€‚ -Keeper of Secrets|守密者|生物 ~æ¶é­”|先攻,æ•æ·\n苦痛悲曲~æ¯å½“你从你手牌以外的任何区域施放咒语时,守密者å‘目标对手造æˆç­‰åŒäºŽè¯¥å’’语法术力值的伤害。 -Keeper of the Accord|调和守å«|生物 ~人类ï¼å£«å…µ|在æ¯ä½å¯¹æ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ“控的生物比你多,则你派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n在æ¯ä½å¯¹æ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ“控的地比你多,则你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,将之横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Keeper of the Cadence|时律护æŒå¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{3}:将目标神器,瞬间或法术牌从åŸå¢“场置于其拥有者的牌库底。 -Keeper of the Lens|é€é•œå®ˆå«|神器生物~魔åƒ|ä½ å¯ä»¥æ£€è§†ä¸ç”±ä½ æ“控且牌é¢æœä¸‹çš„生物。(ä½ å¯ä»¥éšæ—¶å¦‚此作。) -Keeper of the Nine Gales||| -Keepsake Gorgon|念赠蛇å‘妖|生物~蛇å‘妖|死触\n{5}{B}{B}:蛮化1。(如果此生物未蛮化,则在其上放置一个+1/+1指示物且它已蛮化。)\n当念赠蛇å‘妖蛮化时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžè›‡å‘妖生物。 -Kefnet the Mindful|心智神刻法涅|传奇生物~神|飞行,ä¸ç­\n除éžä½ çš„手牌有七张或更多,å¦åˆ™å¿ƒæ™ºç¥žåˆ»æ³•æ¶…ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{3}{U}:抓一张牌,然åŽä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的地移回其拥有者的手上。 -Kefnet's Last Word|刻法涅临终谕令|法术|获得目标神器,生物或结界的æ“控æƒã€‚由你æ“控的地于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Kefnet's Monument|刻法涅纪念碑|传奇神器|你施放的è“色生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,目标由对手æ“控的生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Keiga, the Tide Star|è‹é¾™äº¬æ²³|传奇生物 ~龙ï¼ç²¾æ€ª|飞行\n当è‹é¾™äº¬æ²³æ­»åŽ»æ—¶ï¼ŒèŽ·å¾—目标生物的æ“控æƒã€‚ -Keldon Champion|凯尔顿斗士|生物~人类ï¼é‡Žè›®äºº|æ•æ·\nè¿”å“{2}{R}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当凯尔顿斗士进战场时,它对目标牌手造æˆ3点伤害。 -Keldon Flamesage|凯尔顿ç«æ™ºè€…|生物 ~人类ï¼ç¥­å¸ˆ|å¾åˆ—\næ¯å½“凯尔顿ç«æ™ºè€…攻击时,检视你牌库顶的X张牌,X为凯尔顿ç«æ™ºè€…的力é‡ã€‚ä½ å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的瞬间或法术牌。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Keldon Halberdier|凯尔顿长戟兵|生物 ~人类ï¼æˆ˜å£«|先攻\n延缓4~{R}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{R}并将它放é€ï¼Œä¸”上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Keldon Mantle||| -Keldon Marauders|凯尔顿劫掠者|生物~人类ï¼æˆ˜å£«|消é€2(此生物进场时上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当凯尔顿劫掠者进场或离场时,它对目标牌手造æˆ1点伤害。 -Keldon Megaliths|凯尔顿石柱|地|凯尔顿石柱须横置进场。\n{T}:加{R}到你的法术力池中。\n背水战~{1}{R},{T}:凯尔顿石柱对目标生物或牌手造æˆ1点伤害。 ä½ åªå¯ä»¥äºŽä½ æ²¡æœ‰æ‰‹ç‰Œæ—¶ä½¿ç”¨æ­¤å¼‚能。 -Keldon Necropolis||| -Keldon Overseer|凯尔顿ç£å†›|生物 ~人类ï¼æˆ˜å£«|增幅{3}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{R}。)\næ•æ·\n当凯尔顿ç£å†›è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Keldon Raider|凯尔顿çªå‡»å…µ|生物 ~人类ï¼æˆ˜å£«|当凯尔顿çªå‡»å…µè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Keldon Strike Team|凯尔顿çªè¢­é˜Ÿ|生物 ~人类ï¼æˆ˜å£«|增幅{1}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{W}。)\n当凯尔顿çªè¢­é˜Ÿè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\nåªè¦å‡¯å°”é¡¿çªè¢­é˜Ÿæ˜¯äºŽæœ¬å›žåˆè¿›æˆ˜åœºï¼Œç”±ä½ æ“控的生物便具有æ•æ·å¼‚能。 -Keldon Twilight||| -Keldon Warcaller|凯尔顿战呼人|生物 ~人类ï¼æˆ˜å£«|当凯尔顿战呼人攻击时,在目标由你æ“控的传纪上放置一个学问指示物。 -Keldon Warlord||| -Keleth, Sunmane Familiar|阳鬃佣兽凯勒ä¸|传奇生物 ~马|æ¯å½“一个由你æ“控的指挥官攻击时,在其上放置一个+1/+1指示物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Kelinore Bat|克林诺è™è |生物~è™è |飞行 -Kelpie Guide|éªå¦–å‘导|生物 ~野兽|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物。\n{T}:横置目标永久物。åªèƒ½äºŽä½ æ“控八个或更多地时起动。 -Kemba's Banner|肯芭的战旗|神器 ~武具|秘罗万å²ï¼\nä½ æ¯æ“控一个生物,佩带此武具的生物便得+1/+1。\n佩带{2}{W} -Kemba's Legion|肯芭军团兵|生物~猫ï¼å£«å…µ|警戒\n肯芭军团兵上æ¯è£…备一个武具,便å¯ä»¥é¢å¤–多阻挡一个生物。 -Kemba's Skyguard|肯芭空护å«|生物~猫ï¼éª‘士|飞行\n当肯芭空护å«è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—2点生命。 -Kemba, Kha Enduring|åšå¿ç‹®çŽ‹è‚¯èŠ­|传奇生物 ~猫ï¼åƒ§ä¾£|æ¯å½“åšå¿ç‹®çŽ‹è‚¯èŠ­æˆ–å¦ä¸€ä¸ªçŒ«åœ¨ä½ çš„æ“控下进战场时,将至多一个目标由你æ“控的武具贴附在该生物上。\n由你æ“控且佩带武具的生物得+1/+1。\n{3}{W}{W}:派出一个2/2白色的猫è¡ç”Ÿç”Ÿç‰©ã€‚ -Kemba, Kha Regent|摄政狮王肯芭|传奇生物 ~猫ï¼åƒ§ä¾£|在你的维æŒå¼€å§‹æ—¶ï¼Œæ‘„政狮王肯芭上æ¯è£…备一个武具,便派出一个2/2白色的猫è¡ç”Ÿç”Ÿç‰©ã€‚ -Kemuri-Onna|烟女|生物~精怪|当烟女进场时,目标牌手弃一张牌。\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†çƒŸå¥³ç§»å›žä½ æ‰‹ä¸Šã€‚ -Kenessos, Priest of Thassa|å¡”è¨åƒ§ä¾£å…‹æ¶…索斯|传奇生物 ~人鱼ï¼åƒ§ä¾£|如果你将å åœè‹¥å¹²ç‰Œï¼Œåˆ™æ”¹ä¸ºå åœè¯¥æ•°é‡åŠ ä¸€çš„牌。\n{3}{G/U}:检视你的牌库顶牌。如果它是巨海兽,海怪,章鱼或巨蛇生物牌,则你å¯ä»¥å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚若你未将该牌放进战场,则你å¯ä»¥å°†å®ƒç½®äºŽä½ çš„牌库底。 -Kenku Artificer|天狗奇械师|生物 ~鸟ï¼ç¥žå™¨å¸ˆ|人工生命仆从~当天狗奇械师进战场时,在至多一个目标éžç”Ÿç‰©çš„神器上放置三个+1/+1指示物。该神器æˆä¸º0/0,具飞行异能的造妖神器生物。 -Kenrith's Transformation|肯ç†æ–¯åŒ–身|结界 ~çµæ°”|结附于生物\n当肯ç†æ–¯åŒ–身进战场时,抓一张牌。\n所结附的生物失去所有异能,且是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3的绿色麋鹿生物。(它会失去其他牌张类别和生物类别。) -Kenrith, the Returned King|å¤å½’国王肯ç†æ–¯|传奇生物 ~人类ï¼è´µæ—|{R}:所有生物获得践è¸ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{1}{G}:在目标生物上放置一个+1/+1指示物。\n{2}{W}:目标牌手获得5点生命。\n{3}{U}:目标牌手抓一张牌。\n{4}{B}:将目标生物牌在其拥有者的æ“控下从åŸå¢“场放进战场。 -Kentaro, the Smiling Cat|笑é¢çŒ«å®ªå¤ªéƒŽ|传奇生物~人类ï¼æ­¦å£«|武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\nä½ å¯æ”¯ä»˜{X},而ä¸æ”¯ä»˜ä½ æ‰€ä½¿ç”¨ä¹‹æ­¦å£«å’’语的法术力费用,X为该咒语的总法术力费用。 -Keral Keep Disciples|科瑞尔è¦å¡žå­¦å¾’|生物 ~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你起动茜å“é¹æ´›å®¢çš„忠诚异能时,科瑞尔è¦å¡žå­¦å¾’å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Keranos, God of Storms|风暴神刻拉诺斯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„è“红两色献力å°äºŽä¸ƒï¼Œåˆ»æ‹‰è¯ºæ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n展示你在自己的æ¯ä¸ªå›žåˆä¸­æ‰€æŠ“的第一张牌。æ¯å½“你以此法展示出一张地牌时,抓一张牌。æ¯å½“你以此法展示出一张éžåœ°ç‰Œæ—¶ï¼Œåˆ»æ‹‰è¯ºæ–¯å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。 -Keruga, the Macrosage|庞巨智者刻å¢ä½³|传奇生物 ~æé¾™ï¼æ²³é©¬|行侣~你起始套牌中仅包å«åœ°ç‰Œå’Œæ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于3的牌。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n当庞巨智者刻å¢ä½³è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æ“控一个总法术力费用等于或大于3的其他永久物,便抓一张牌。 -Keskit, the Flesh Sculptor|血肉雕匠刻兹æ°|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T},牺牲三个其他神器和ï¼æˆ–生物:检视你牌库顶的三张牌。将其中两张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Kess, Dissident Mage|异è§æ³•å¸ˆå‡¯ä¸|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n于你的æ¯ä¸ªå›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放一个瞬间或法术咒语。如果以此法施放的咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚ -Kessig Cagebreakers|凯锡é©ç ´æ …客|生物 ~人类ï¼æµªå®¢|æ¯å½“凯锡é©ç ´æ …客攻击时,你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 -Kessig Dire Swine|凯锡é©æƒŠæ€–野猪|生物~野猪ï¼æƒŠæƒ§å…½|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,凯锡é©æƒŠæ€–野猪便具有践è¸å¼‚能。 -Kessig Flamebreather|凯锡é©å–·ç„°å¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,凯锡é©å–·ç„°å¸ˆå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Kessig Forgemaster|凯锡é©é“¸é“师|生物~人类ï¼ç¥­å¸ˆï¼ç‹¼äºº|æ¯å½“凯锡é©é“¸é“师阻挡生物或被生物阻挡时,凯锡é©é“¸é“师对该生物造æˆ1点伤害。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化凯锡é©é“¸é“师。 -Kessig Malcontents|凯锡é©ä¸æ»¡è€…|生物~人类ï¼æˆ˜å£«|当凯锡é©ä¸æ»¡è€…进战场时,它对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的人类数é‡ã€‚ -Kessig Prowler|凯锡é©å·¡ç‹¼|生物~狼人ï¼æƒŠæƒ§å…½|{4}{G}:转化凯锡é©å·¡ç‹¼ã€‚ -Kessig Recluse|凯锡é©éšå£«|生物~蜘蛛|延势(此生物能阻挡具飞行异能的生物。)\n死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Kessig Wolf Run|凯锡é©ç‹¼æ –地|地|{T}:加{1}到你的法术力池中。\n{X}{R}{G},{T}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+X/+0且获得践è¸å¼‚能。 -Kessig Wolfrider|凯锡é©ç‹¼éª‘å…µ|生物 ~人类ï¼éª‘士|å¨æ…‘\n{2}{R},{T},从你的åŸå¢“场放é€ä¸‰å¼ ç‰Œï¼šæ´¾å‡ºä¸€ä¸ª3/2红色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ -Kessig Wolf|凯锡é©ç‹¼|生物~狼|{1}{R}:凯锡é©ç‹¼èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Kethek, Crucible Goliath|锤炼巨身兽柯特刻|传奇生物 ~éžç‘žäººï¼é‡Žå…½|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则从你的牌库顶开始展示牌,直到展示出一张法术力值比它å°çš„éžä¼ å¥‡ç”Ÿç‰©ç‰Œä¸ºæ­¢ï¼Œå°†è¯¥ç‰Œæ”¾è¿›æˆ˜åœºï¼Œå…¶ä½™åˆ™ä»¥éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Kethis, the Hidden Hand|幕宾柯希斯|传奇生物 ~妖精ï¼å‚è°‹|你施放的传奇咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n从你的åŸå¢“场中放é€ä¸¤å¼ ä¼ å¥‡ç‰Œï¼šç›´åˆ°å›žåˆç»“æŸï¼Œä½ åŸå¢“场中的æ¯å¼ ä¼ å¥‡ç‰Œå‡èŽ·å¾—「你å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用此牌。〠-Ketria Crystal|克崔亚水晶|神器|{T}:加{G},{U}或{R}。\n循环{2}({2},弃掉此牌:抓一张牌。) -Ketria Triome|克崔亚群系|地 ~树林ï¼æµ·å²›ï¼å±±è„‰|({T}:加{G},{U}或{R}。)\n克崔亚群系须横置进战场。\n循环{3}({3},弃掉此牌:抓一张牌。) -Ketria|克崔亚|时空 ~ä¾å…‹é»Ž|当你时空æ¢å…¥å…‹å´”亚和在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上ä¾ä½ çš„选择放置一个警戒,å¨æ…‘或践è¸æŒ‡ç¤ºç‰©ã€‚\næ¯å½“引å‘混沌时,从你牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°æ°¸ä¹…物牌为止。将该牌放进战场或置于你手上。 -Key to the City|入城钥匙|神器|{T},弃一张牌:至多一个目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“入城钥匙æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。 -Keymaster Rogue|å¼€é”浪客|生物~人类ï¼æµªå®¢|å¼€é”浪客ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当开é”浪客进战场时,将一个由你æ“控的生物移回其拥有者手上。 -Khalni Ambush|åŽå°¼ä¼å‡»|瞬间|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n地\n{T}:加{G}。 -Khalni Garden|åŽå°¼èŠ±å›­|地|åŽå°¼èŠ±å›­é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当åŽå°¼èŠ±å›­è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª0/1绿色æ¤ç‰©è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{T}:加{G}到你的法术力池中。 -Khalni Gem|åŽå°¼å®çŸ³|神器|当åŽå°¼å®çŸ³è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸¤ä¸ªç”±ä½ æ“控的地移回其拥有者手上。\n{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。 -Khalni Heart Expedition|åŽå°¼ä¹‹å¿ƒæŽ¢é™©|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨åŽå°¼ä¹‹å¿ƒæŽ¢é™©ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从åŽå°¼ä¹‹å¿ƒæŽ¢é™©ä¸Šç§»åŽ»ä¸‰ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²å®ƒï¼šä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Khalni Hydra|åŽå°¼å¤šå¤´é¾™|生物~多头龙|ä½ æ¯æ“控一个绿色生物,åŽå°¼å¤šå¤´é¾™ä¾¿å‡å°‘{G}æ¥æ–½æ”¾ã€‚\nè·µè¸ -Khalni Territory|åŽå°¼é¢†åœ°|地|åŽå°¼é¢†åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}。\n瞬间\n{2}{G} -Kharasha Foothills|å¡æ‹‰æ²™ä¸˜é™µ|时空 ~蒙森|æ¯å½“一个由你æ“控的生物攻击任一牌手时,对æ¯ä½å…¶ä»–对手而言,你å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºè¯¥ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该对手进行攻击。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶æ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚\næ¯å½“引å‘混沌时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。若你如此作,则å¡æ‹‰æ²™ä¸˜é™µå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆç­‰é‡çš„伤害。 -Khenra Charioteer|胡狼人御夫|生物~豺狼ï¼æˆ˜å£«|è·µè¸\n由你æ“控的其他生物具有践è¸å¼‚能。 -Khenra Eternal|永生胡狼人|生物~çµä¿‘ï¼è±ºç‹¼ï¼æˆ˜å£«|折磨1(æ¯å½“此生物被阻挡时,防御牌手失去1点生命。) -Khenra Scrapper|拆解胡狼人|生物~豺狼ï¼æˆ˜å£«|å¨æ…‘\nä½ å¯ä»¥äºŽæ‹†è§£èƒ¡ç‹¼äººæ”»å‡»æ—¶è€—竭之。当你如此作时,它得+2/+0直到回åˆç»“æŸã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Kher Keep|喀尔寨|传奇地|{T}:加{1}到你的法术力池中。\n{1}{R},{T}:将一个0/1红色,å称为喀尔寨鬼崽的鬼崽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Kheru Bloodsucker|赫é²å¸è¡€æ€ª|生物~å¸è¡€é¬¼|æ¯å½“一个由你æ“控且防御力等于或大于4的生物死去时,æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。\n{2}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨èµ«é²å¸è¡€æ€ªä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Kheru Dreadmaw|赫é²æƒ§å–‰é³„|生物~çµä¿‘ï¼é³„é±¼|守军\n{1}{G},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä½ èŽ·å¾—ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹é˜²å¾¡åŠ›çš„生命。 -Kheru Lich Lord|赫é²å·«å¦–领主|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,则éšæœºå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。它获得飞行,践è¸ä¸Žæ•æ·å¼‚能。在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¯¥ç‰Œã€‚如果它将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。 -Kheru Spellsnatcher|赫é²çªƒå’’者|生物~那伽ï¼æ³•æœ¯å¸ˆ|å˜èº«{4}{U}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当赫é²çªƒå’’者翻回正é¢æ—¶ï¼Œå击目标咒语。如果以此法å击该咒语,则改为将其放é€ï¼Œè€Œéžç½®å…¥æ‹¥æœ‰è€…çš„åŸå¢“场。于该牌æŒç»­è¢«æ”¾é€æœŸé—´ï¼Œä½ å¯ä»¥æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Khorvath Brightflame|炙焰寇ä¼ä¸|传奇生物 ~龙|与炙矛席维娅æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¸­ç»´å¨…从其牌库置于其手上,然åŽæ´—牌。)\n飞行,æ•æ·\n由你队ä¼æ“控的骑士具有飞行与æ•æ·å¼‚能。 -Khorvath's Fury|寇ä¼ä¸çš„怒ç«|法术|为æ¯ä½ç‰Œæ‰‹åˆ†åˆ«é€‰æ‹©å‹æ–¹æˆ–敌方。æ¯ä½å‹æ–¹å„弃掉手牌,然åŽæŠ“原数é‡åŠ ä¸€çš„牌。寇ä¼ä¸çš„怒ç«å¯¹æ¯ä½æ•Œæ–¹å„造æˆç­‰åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„伤害。 -Khârn the Betrayer|背å›è€…å¡æ©|传奇生物 ~阿斯塔特ï¼ç‹‚战士|狂战士~背å›è€…å¡æ©æ¯æ¬¡æˆ˜æ–—若能攻击或阻挡,则须如此作。\nè…败符文~当你失去背å›è€…å¡æ©çš„æ“控æƒæ—¶ï¼ŒæŠ“两张牌。\n背å›è€…~如果背å›è€…å¡æ©å°†å—到伤害,则防止该伤害,且你选择一ä½å¯¹æ‰‹æ¥è®©ä»–获得背å›è€…å¡æ©çš„æ“控æƒã€‚ -Kibo, Uktabi Prince|乌克塔比王å­å¥‡åš|传奇生物 ~猴ï¼è´µæ—|{T}:æ¯ä½ç‰Œæ‰‹å„派出一个无色,å称为香蕉的è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加{R}或{G}。你获得2点生命。ã€\næ¯å½“一个由对手æ“控的神器从战场进入åŸå¢“场时,在æ¯ä¸ªç”±ä½ æ“控且为猿猴或猴的生物上å„放置一个+1/+1指示物。\næ¯å½“奇åšæ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ã€‚ -Kick in the Door|破门而入|法术|在目标生物上放置一个+1/+1指示物。该生物获得æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«å¢™é˜»æŒ¡ã€‚深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Kiki-Jiki, Mirror Breaker|裂镜奇奇几奇|传奇生物 ~鬼怪ï¼ç¥­å¸ˆ|æ•æ·\n{T}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控且éžä¼ å¥‡çš„生物之å¤åˆ¶å“,但它具有æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Kiku's Shadow|切苦æ“å½±|法术|目标生物对本身造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ -Kiku, Night's Flower|å¹½èŠåˆ‡è‹¦|传奇生物~人类ï¼åˆºå®¢|{2}{B}{B},{T}:目标生物对本身造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ -Kill Shot|致命箭矢|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 -Kill! Maim! Burn!|æ€ï¼æ®‹ï¼çƒ§ï¼|瞬间|选择一项或多项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n•æ€ï¼æ®‹ï¼çƒ§ï¼å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ3点伤害。 -Kill-Suit Cultist|æ€ç”Ÿè£…教众|生物~精çµï¼ç‹‚战士|æ€ç”Ÿè£…教众æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n{B},牺牲æ€ç”Ÿè£…教众:于本回åˆä¸­ï¼Œå¦‚果目标生物将å—到伤害,则改为消ç­è¯¥ç”Ÿç‰©ã€‚ -Kill-Zone Acrobat|交战地带舞者|生物 ~人类ï¼å£«å…µ|æ¯å½“交战地带舞者攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器。若你如此作,则交战地带舞者获得飞行异能直到回åˆç»“æŸã€‚ -Killer Bees||| -Killer Instinct|æ€æˆ®å¤©æ€§|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。 若该牌是生物牌,则将它放置进场。 该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ -Killer Service|犀心款待|结界|当犀心款待进战场时,派出若干食å“è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并牺牲一个è¡ç”Ÿç‰©ã€‚若你如此作,则派出一个4/4绿色犀牛ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Killian, Ink Duelist|舞墨斗客é½åŠ›å®‰|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|系命\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n你施放之以生物为目标的咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ -Killing Wave|æ€ç”Ÿæµªæ½®|法术|对æ¯ä¸€ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为之支付X点生命,å¦åˆ™ç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚ -Kiln Fiend|ç«ç‚‰é‚ªé¬¼|生物~元素ï¼é‡Žå…½|æ¯å½“你施放瞬间或法术咒语时,ç«ç‚‰é‚ªé¬¼å¾—+3/+0直到回åˆç»“æŸã€‚ -Kiln Walker|ç«ç‚‰è¡Œè€…|神器生物~组构体|æ¯å½“ç«ç‚‰è¡Œè€…攻击时,它得+3/+0直到回åˆç»“æŸã€‚ -Kilnmouth Dragon||| -Kin-Tree Invocation|æ—æ ‘ç¥æ„¿|法术|将一个X/X,黑绿åŒè‰²çš„精怪ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为由你æ“控的生物中防御力最大者的数值。 -Kin-Tree Warden|æ—树护å«|生物~人类ï¼æˆ˜å£«|{2}:é‡ç”Ÿæ—树护å«ã€‚\nå˜èº«{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Kindercatch|掳儿怪|生物~精怪| -Kindle the Carnage|煽动屠æ€|法术|éšæœºå¼ƒä¸€å¼ ç‰Œã€‚ 若你如此作,煽动屠æ€å¯¹æ¯ä¸ªç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。 ä½ å¯å°†æ­¤æµç¨‹é‡å¤è¿›è¡Œä»»æ„次数。 -Kindled Fury|点燃怒ç«|瞬间|目标生物得+1/+0且获得先攻异能直到回åˆç»“æŸã€‚ -Kindle|点燃|瞬间|点燃对目标生物或牌手造æˆX点伤害,X为所有åŸå¢“场中å称为点燃的牌之数é‡åŠ 2。 -Kindly Stranger|慈祥è€å¦ª|生物~人类|èºç‹‚~{2}{B}:转化慈祥è€å¦ªã€‚åªèƒ½äºŽä½ åŸå¢“场中牌的类别有四ç§æˆ–更多时起动此异能。 -Kindred Discovery|åŒæ—å‘现|结界|于åŒæ—å‘现进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯å½“一个由你æ“控的该类别生物进战场或攻击时,抓一张牌。 -Kindred Summons|åŒæ—å¬å”¤|瞬间|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚从你的牌库顶开始展示牌,直到展示出X张该类别的生物牌为止,X为由你æ“控的该类别生物数é‡ã€‚将这些牌放进战场,然åŽå°†å…¶ä½™å±•ç¤ºçš„牌洗入你的牌库。 -Kinetic Augur|跃动åœç®—师|生物 ~人类ï¼ç¥­å¸ˆ|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n跃动åœç®—师的力é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚\n当跃动åœç®—师进战场时,弃至多两张牌,然åŽæŠ“ç­‰é‡çš„牌。 -King Cheetah|å¸çŽ‹çŒŽè±¹|生物~猫|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用å¸çŽ‹çŒŽè±¹ã€‚ -King Darien XLVIII|国王达利安四å八世|传奇生物 ~人类ï¼å£«å…µ|由你æ“控的其他生物得+1/+1。\n{3}{G}{W}:在国王达利安上放置一个+1/+1指示物并派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲国王达利安:由你æ“控的è¡ç”Ÿç”Ÿç‰©èŽ·å¾—辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -King Harald's Revenge|哈拉德国王å¤ä»‡|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能,且你æ¯æ“控一个生物,它便得+1/+1。它本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 -King Macar, the Gold-Cursed|点金咒马å¡è€³çŽ‹|传奇生物~人类|å¯æ‚Ÿï½žæ¯å½“点金咒马å¡è€³çŽ‹æˆä¸ºæœªæ©«ç½®æ—¶ï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡ç”Ÿç‰©ã€‚若你如此作,将一个å称为黄金的无色è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-King Narfi's Betrayal|奈尔éžå›½çŽ‹å›è¡Œè°±|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — æ¯ä½ç‰Œæ‰‹å„磨四张牌。然åŽä½ å¯ä»¥ä»Žæ¯ä¸ªåŸå¢“场å„放é€ä¸€å¼ ç”Ÿç‰©æˆ–é¹æ´›å®¢ç‰Œã€‚\nII, III — 直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä»¥å¥ˆå°”éžå›½çŽ‹å›è¡Œè°±æ”¾é€çš„牌之中施放咒语,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™ç±»å’’语的费用。 -King of the Oathbreakers|背誓者之王|传奇生物 ~精怪ï¼è´µæ—|飞行\næ¯å½“背誓者之王或å¦ä¸€ä¸ªç”±ä½ æ“控的精怪æˆä¸ºå’’语的目标时,令它跃离。(直到你的下一个回åˆï¼Œå®ƒåŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚)\næ¯å½“背誓者之王或å¦ä¸€ä¸ªç”±ä½ æ“控的精怪跃回时,派出一个已横置的1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -King of the Pride|狮群之王|生物 ~猫|由你æ“控的其他猫得+2/+1。 -King's Assassin||| -Kingpin's Pet|首领宠物|生物~索尔兽|飞行\n敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) -Kinjalli's Caller|津加ç†å”¤å¸ˆ|生物 ~人类ï¼åƒ§ä¾£|你施放的æ龙咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Kinjalli's Sunwing|津加ç†æ—­ç¿¼é¾™|生物 ~æé¾™|飞行\n由对手æ“控的生物须横置进战场。 -Kinnan, Bonder Prodigy|æŒç»Šé€¸æ‰å­£å®|传奇生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你横置一个éžåœ°æ°¸ä¹…物以产生法术力时,加一点该永久物已产生的类别之法术力。\n{5}{G}{U}:检视你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ éžäººç±»çš„生物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Kinsbaile Balloonist|英庄园热气çƒå…µ|生物~æ´è‹±ï¼å£«å…µ|飞行\næ¯å½“英庄园热气çƒå…µæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥è®©ç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ -Kinsbaile Borderguard|英庄园边界守å«|生物~æ´è‹±ï¼å£«å…µ|ä½ æ¯æ“控一个其他的æ´è‹±ï¼Œè‹±åº„园边界守å«è¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰ä¸€ä¸ª+1/+1指示物。 当英庄园边界守å«ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œä¾¿å°†ä¸€ä¸ª1/1白色的æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Kinsbaile Cavalier|英庄园骑兵|生物~æ´è‹±ï¼éª‘士|由你æ“控的骑士生物具有连击异能。 -Kinsbaile Courier|英庄园讯使|生物 ~æ´è‹±ï¼å£«å…µ|当英庄园讯使进战场时,在目标生物上放置一个+1/+1指示物。\n返场{2}{W}({2}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Kinsbaile Skirmisher|英庄园侦å«|生物~æ´è‹±ï¼å£«å…µ|当英庄园侦å«è¿›åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚ -Kinscaer Harpoonist|英刹园鱼å‰æ‰‹|生物~æ´è‹±ï¼å£«å…µ|飞行\næ¯å½“英刹园鱼å‰æ‰‹æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥è®©ç›®æ ‡ç”Ÿç‰©å¤±åŽ»é£žè¡Œå¼‚能直到回åˆç»“æŸã€‚ -Kinzu of the Bleak Coven|峻集的ç´ç¥–|传奇生物 ~éžç‘žäººï¼å¸è¡€é¬¼|飞行\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥æ”¯ä»˜2点生命并将它放é€ã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但它是1/1且具有下毒1。 -Kiora Bests the Sea God|奇奥拉力克海神|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个8/8è“色,具辟邪异能的巨海兽è¡ç”Ÿç”Ÿç‰©ã€‚\nII — 横置由目标对手æ“控的所有éžåœ°æ°¸ä¹…物。它们于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\nIII — 获得目标由对手æ“控的永久物之æ“控æƒã€‚将之é‡ç½®ã€‚ -Kiora's Dambreaker|奇奥拉的夷å怪|生物 ~海怪|当奇奥拉的夷å怪进场时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Kiora's Dismissal|奇奥拉的驱散|瞬间|积力~奇奥拉的驱散在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {U}æ¥æ–½æ”¾ã€‚\n将任æ„æ•°é‡çš„目标结界移回其拥有者手上。 -Kiora's Follower|奇奥拉的追éšè€…|生物~人鱼|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。 -Kiora, Behemoth Beckoner|巨怪唤师奇奥拉|传奇é¹æ´›å®¢ ~奇奥拉|æ¯å½“一个力é‡ç­‰äºŽæˆ–大于4的生物在你的æ“控下进战场时,抓一张牌。\n−1:é‡ç½®ç›®æ ‡æ°¸ä¹…物。 -Kiora, Master of the Depths|深渊宗师奇奥拉|é¹æ´›å®¢ï½žå¥‡å¥¥æ‹‰|+1:é‡ç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å’Œè‡³å¤šä¸€ä¸ªç›®æ ‡åœ°ã€‚−2:展示你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œå’Œï¼æˆ–一张地牌置于你手上。将其余牌置入你的åŸå¢“场。−8:你获得具有「æ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥ä»¤å®ƒä¸Žç›®æ ‡ç”Ÿç‰©äº’æ–—ã€çš„徽记。然åŽå°†ä¸‰ä¸ª8/8è“色章鱼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Kiora, Sovereign of the Deep|深洋å›çŽ‹å¥‡å¥¥æ‹‰|传奇生物 ~人鱼ï¼è´µæ—|警戒,守护{3}\næ¯å½“你从你手上施放巨海兽,海怪,章鱼或巨蛇咒语时,检视你牌库顶的X张牌,X为该咒语的法术力值。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼å°äºŽX的咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Kiora, the Crashing Wave|破浪奇奥拉|é¹æ´›å®¢ï½žå¥‡å¥¥æ‹‰|+1:直到你的下一个回åˆï¼Œé˜²æ­¢ç›®æ ‡ç”±å¯¹æ‰‹æ“控的永久物将å—到与造æˆçš„所有伤害。\n-1:抓一张牌。你本回åˆå¯ä»¥é¢å¤–使用一个地。\n-5:你获得具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª9/9è“色巨海兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€çš„徽记。 -Kira, Great Glass-Spinner|玻璃å手绮罗|传奇生物~精怪|飞行\n由你æ“控的生物具有「æ¯å½“此生物在一回åˆä¸­é¦–度æˆä¸ºå’’语或异能的目标时,å击该咒语或异能。〠-Kird Ape|柯德猿猴|生物~猿猴|åªè¦ä½ æ“控树林,柯德猿猴便得+1/+2。 -Kird Chieftain|柯德酋长|生物~猿猴|åªè¦ä½ æ“控树林,柯德酋长便得+1/+1。\n{4}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得践è¸å¼‚能。(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Kiri-Onna|雾女|生物~精怪|当雾女进场时,将目标生物移回其拥有者手上。\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†é›¾å¥³ç§»å›žä½ æ‰‹ä¸Šã€‚ -Kirtar's Desire||| -Kirtar's Wrath||| -Kismet||| -Kiss of the Amesha|爱米莎之å»|法术|目标牌手获得7点生命且抓两张牌。 -Kitchen Finks|帮厨奥夫|生物~奥夫|当帮厨奥夫进场时,你获得2点生命。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Kitchen Imp|厨房å°æ¶é­”|生物 ~å°æ¶é­”|飞行,æ•æ·\n疯魔{B} -Kite Shield|鸢盾|神器~武具|佩带此武具的生物得+0/+3。\n佩带{3} ({3}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Kitesail Apprentice|航ç­æ–°æ‰‹|生物~寇æ—ï¼å£«å…µ|åªè¦èˆªç­æ–°æ‰‹ä½©å¸¦æ­¦å…·ï¼Œå®ƒå¾—+1/+1且具飞行异能。 -Kitesail Cleric|航ç­åƒ§ä¾£|生物 ~寇æ—ï¼åƒ§ä¾£|增幅{2}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{W}。)\n飞行\n当航ç­åƒ§ä¾£è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则横置至多两个目标生物。 -Kitesail Corsair|航ç­æµ·ç›—|生物 ~人类ï¼æµ·ç›—|åªè¦èˆªç­æµ·ç›—正进行攻击,它便具有飞行异能。 -Kitesail Freebooter|航ç­æŽ ç›—|生物 ~人类ï¼æµ·ç›—|飞行\n当航ç­æŽ ç›—进战场时,目标对手展示其手牌。你选择其中一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌。放é€è¯¥ç‰Œï¼Œç›´åˆ°èˆªç­æŽ ç›—离开战场为止。 -Kitesail Scout|航ç­æ–¥å€™|生物~寇æ—ï¼æ–¥å€™|飞行 -Kitesail Skirmisher|航ç­ä¾¦å«|生物 ~人类ï¼æµ·ç›—|飞行\næ¯å½“航ç­ä¾¦å«æ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡å‘相åŒç‰Œæ‰‹æˆ–é¹æ´›å®¢è¿›è¡Œæ”»å‡»çš„生物获得飞行异能直到回åˆç»“æŸã€‚\n返场{4}{U}({4}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Kitesail|航ç­|神器 ~武具|佩带此武具的生物得+1/+0且具有飞行异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Kithkin Billyrider|æ´è‹±é›„羊骑士|生物 ~æ´è‹±ï¼éª‘士|连击 -Kithkin Daggerdare|æ´è‹±çŸ­åˆ€å®¢|生物~æ´è‹±ï¼å£«å…µ|{G},{T}:目标进行攻击的生物得+2/+2直到回åˆç»“æŸã€‚ -Kithkin Greatheart|壮志æ´è‹±|生物~æ´è‹±ï¼å£«å…µ|åªè¦ä½ æ“控巨人,壮志æ´è‹±ä¾¿å¾—+1/+1且具有先攻异能。 -Kithkin Harbinger|先兆æ´è‹±|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|当先兆æ´è‹±è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ´è‹±ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 -Kithkin Healer|æ´è‹±æ²»ç–—师|生物~æ´è‹±ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。 -Kithkin Mourncaller|æ´è‹±æ‚¼äº¡äºº|生物~æ´è‹±ï¼æ–¥å€™|æ¯å½“一个进行攻击的æ´è‹±æˆ–地精从场上置入你的åŸå¢“场时,你å¯ä»¥æŠ“一张牌。 -Kithkin Rabble|æ´è‹±é½ä¼—|生物~æ´è‹±|警戒\næ´è‹±é½ä¼—的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的白色永久物之数é‡ã€‚ -Kithkin Shielddare|æ´è‹±æŒç›¾å®¢|生物~æ´è‹±ï¼å£«å…µ|{W},{T}:目标进行阻挡的生物得+2/+2直到回åˆç»“æŸã€‚ -Kithkin Spellduster|æ´è‹±å’’尘师|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|飞行\n{1}{W},牺牲æ´è‹±å’’尘师:消ç­ç›®æ ‡ç»“界。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Kithkin Zealot|æ´è‹±ç‹‚信者|生物~æ´è‹±ï¼åƒ§ä¾£|当æ´è‹±ç‹‚信者进场时,目标对手æ¯æ“控一个黑色和ï¼æˆ–红色永久物,你便获得1点生命。 -Kithkin Zephyrnaut|风飘æ´è‹±|生物~æ´è‹±ï¼å£«å…µ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与风飘æ´è‹±æœ‰å…±é€šä¹‹ç”Ÿç‰©ç±»åˆ«ï¼Œä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则风飘æ´è‹±å¾—+2/+2且获得飞行与警戒异能直到回åˆç»“æŸã€‚ -Kitsune Ace|ç‹æ—高手|生物 ~ç‹ï¼é©¾æ‰‹|æ¯å½“一个由你æ“控的载具攻击时,选择一项~\n•该载具获得先攻异能直到回åˆç»“æŸã€‚\n•é‡ç½®ç‹æ—高手。 -Kitsune Blademaster|ç‹æ—大剑师|生物~ç‹ï¼æ­¦å£«|先攻\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) -Kitsune Bonesetter|ç‹æ—正骨师|生物~ç‹ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„3点伤害。 ä½ åªå¯ä»¥äºŽä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šæ—¶ä½¿ç”¨æ­¤å¼‚能。 -Kitsune Dawnblade|ç‹æ—辉刃客|生物~ç‹ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n当ç‹æ—辉刃客进场时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Kitsune Diviner|ç‹æ—å åœå¸ˆ|生物~ç‹ï¼åƒ§ä¾£|{T}:横置目标精怪。 -Kitsune Healer|ç‹æ—治疗师|生物~ç‹ï¼åƒ§ä¾£|{T}:防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。\n{T}:于本回åˆä¸­ï¼Œä¸ºç›®æ ‡ä¼ å¥‡ç”Ÿç‰©é˜²æ­¢å°†å—到的所有伤害。 -Kitsune Loreweaver|ç‹æ—织智师|生物~ç‹ï¼åƒ§ä¾£|{1}{W}:ç‹æ—织智师得+0/+X直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ -Kitsune Palliator|ç‹æ—缓伤è¯å¸ˆ|生物~ç‹ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹æ¯ä¸ªç”Ÿç‰©ä¸Žæ¯ä½ç‰Œæ‰‹é€ æˆçš„1点伤害。 -Kitsune Riftwalker|ç‹æ—退çµå¸ˆ|生物~ç‹ï¼æ³•æœ¯å¸ˆ|å精怪ä¿æŠ¤ï¼Œåå¤å’’ä¿æŠ¤ -Kitt Kanto, Mayhem Diva|ç ´å歌伶çªç‰¹åŽæ‰˜|传奇生物 ~猫ï¼è¯—人ï¼å¾·é²ä¼Š|当çªç‰¹åŽæ‰˜è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n在æ¯ä½ç‰Œæ‰‹å›žåˆçš„战斗开始时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控且未横置的生物。当你如此作时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物得+2/+2且获得践è¸å¼‚能。煽惑该生物。 -Kiyomaro, First to Stand|始立清麻å•|传奇生物~精怪|始立清麻å•çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\nåªè¦ä½ çš„手牌有七张或更多,清麻å•ä¾¿å…·æœ‰è­¦æˆ’异能。\næ¯å½“清麻å•é€ æˆä¼¤å®³æ—¶ï¼Œè‹¥ä½ çš„手牌有七张或更多,你获得7点生命。 -Kjeldoran Dead||| -Kjeldoran Gargoyle|奇亚多石åƒé¬¼|生物 ~石åƒé¬¼|飞行,先攻\næ¯å½“奇亚多石åƒé¬¼é€ æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 -Kjeldoran Javelineer|奇亚多掷枪手|生物~人类ï¼å£«å…µ|累积维æŒ{1}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n{T}:奇亚多掷枪手对目标进行攻击或阻挡的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå¥‡äºšå¤šæŽ·æžªæ‰‹ä¸Šå²æœˆæŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚ -Kjeldoran Outrider|奇亚多å‰å¯¼å…µ|生物~人类ï¼å£«å…µ|{W}:奇亚多å‰å¯¼å…µå¾—+0/+1直到回åˆç»“æŸã€‚ -Kjeldoran Royal Guard||| -Kjeldoran War Cry|奇亚多战嚎|瞬间|由你æ“控的生物得+X/+X直到回åˆç»“æŸï¼ŒX为所有åŸå¢“场中å称为奇亚多战嚎的牌之数é‡åŠ 1。 -Klauth's Will|克劳斯的æ„å¿—|瞬间|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•喷å烈焰~克劳斯的æ„志对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。\n•粉碎é—å®ï½žæ¶ˆç­è‡³å¤šX个目标神器和ï¼æˆ–结界。 -Klauth, Unrivaled Ancient|旷代å¤é¾™å…‹åŠ³æ–¯|传奇生物 ~龙|飞行,æ•æ·\næ¯å½“旷代å¤é¾™å…‹åŠ³æ–¯æ”»å‡»æ—¶ï¼ŒåŠ X点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ï¼ŒX为所有进行攻击之生物的力é‡æ€»å’Œã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å’’语。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ -Klothys's Design|克洛缇ä¸çš„构想|法术|由你æ“控的生物得+X/+X直到回åˆç»“æŸï¼ŒX为你的绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) -Klothys, God of Destiny|命è¿ç¥žå…‹æ´›ç¼‡ä¸|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„红绿两色献力å°äºŽä¸ƒï¼Œå…‹æ´›ç¼‡ä¸ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n在你战斗å‰çš„行动阶段开始时,将目标牌从åŸå¢“场放é€ã€‚若该牌是地牌,则加{R}或{G}。若å¦ï¼Œåˆ™ä½ èŽ·å¾—2点生命且克洛缇ä¸å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Knacksaw Clique|巧锯èšç¾¤|生物~仙çµï¼æµªå®¢|飞行\n{1}{U},{Q}:目标对手将其牌库顶牌移出对战。 直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) -Knight Errant||| -Knight Exemplar|骑士模范|生物 ~人类ï¼éª‘士|先攻\n由你æ“控的其他骑士生物得+1/+1且具有ä¸ç­å¼‚能。 -Knight Paladin|圣堂骑士|神器 ~载具|è·µè¸\n速射战斗加农炮~当圣堂骑士进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ4点伤害。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Knight Rampager|肆è™è€…骑士|神器生物 ~骑士|è·µè¸\nå‘狂愤怒~在你回åˆçš„战斗开始时,éšæœºé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚肆è™è€…骑士本次战斗若能攻击该牌手,则须如此作。\n当肆è™è€…骑士死去时,它å‘éšæœºé€‰æ‹©çš„目标对手造æˆ4点伤害。 -Knight Watch|骑士警护|法术|将两个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Knight of Autumn|暮秋骑士|生物 ~树çµï¼éª‘士|当暮秋骑士进战场时,选择一项~\n•在暮秋骑士上放置两个+1/+1指示物。\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n•你获得4点生命。 -Knight of Cliffhaven|崖屋骑士|生物~寇æ—ï¼éª‘士|å‡çº§{3} ({3}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-3\n2/3\n飞行\n等级4+\n4/4\n飞行,警戒 -Knight of Dawn's Light|晨光骑士|生物 ~人类ï¼éª‘士|先攻\n如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\n{1}{W}:晨光骑士得+1/+1直到回åˆç»“æŸã€‚ -Knight of Dusk's Shadow|暮影骑士|生物 ~人类ï¼éª‘士|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n所有对手都ä¸èƒ½èŽ·å¾—生命。\n{1}{B}:暮影骑士得+1/+1直到回åˆç»“æŸã€‚ -Knight of Dusk|薄暮骑士|生物~人类ï¼éª‘士|{B}{B}:消ç­ç›®æ ‡é˜»æŒ¡è–„暮骑士的生物。 -Knight of Glory|è£è€€éª‘士|生物~人类ï¼éª‘士|å黑ä¿æŠ¤(此生物ä¸èƒ½è¢«é»‘色的东西所阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€æˆ–是被结附。)\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Knight of Grace|美善骑士|生物 ~人类ï¼éª‘士|先攻\nå黑辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之黑色咒语或异能的目标。)\nåªè¦ä»»ä¸€ç‰Œæ‰‹æ“控黑色永久物,美善骑士便得+1/+0。 -Knight of Infamy|æ¶å骑士|生物~人类ï¼éª‘士|å白ä¿æŠ¤(此生物ä¸èƒ½è¢«ç™½è‰²çš„东西所阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€æˆ–是被结附。)\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾— +1/+1直到回åˆç»“æŸã€‚) -Knight of Malice|æ¶æ„骑士|生物 ~人类ï¼éª‘士|先攻\nå白辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之白色咒语或异能的目标。)\nåªè¦ä»»ä¸€ç‰Œæ‰‹æ“控白色永久物,æ¶æ„骑士便得+1/+0。 -Knight of Meadowgrain|牧谷地骑士|生物~æ´è‹±ï¼éª‘士|先攻\n系命 (æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。) -Knight of New Alara|新阿拉若骑士|生物 ~人类ï¼éª‘士|对æ¯ä¸ªç”±ä½ æ“控的其他多色生物而言,它æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿å¾—+1/+1。 -Knight of New Benalia|新宾纳里亚骑士|生物 ~人类ï¼éª‘士| -Knight of Obligation|守责骑士|生物~人类ï¼éª‘士|警戒\n敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) -Knight of Old Benalia|旧宾纳里亚骑士|生物 ~人类ï¼éª‘士|延缓5~{W}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{W}并将它放é€ï¼Œä¸”上é¢æœ‰äº”个计时指示物。在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚)\n当旧宾纳里亚骑士进战场时,由你æ“控的其他生物得+1/+1直到回åˆç»“æŸã€‚ -Knight of Sorrows|å“€æ¸éª‘士|生物 ~人类ï¼éª‘士|å“€æ¸éª‘士æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。\n往生1(当此生物死去时,派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) -Knight of Stromgald||| -Knight of Sursi|è‹è¥¿éª‘士|生物 ~人类ï¼éª‘士|飞行;侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚)\n延缓3~{W}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{W}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Knight of the Ebon Legion|黑檀军团骑士|生物 ~å¸è¡€é¬¼ï¼éª‘士|{2}{B}:直到回åˆç»“æŸï¼Œé»‘檀军团骑士得+3/+3且获得死触异能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç‰Œæ‰‹å¤±åŽ»è¿‡4点或更多生命,则在黑檀军团骑士上放置一个+1/+1指示物。(伤害会导致失去生命。) -Knight of the Holy Nimbus|圣玄云骑士|生物 ~人类ï¼å抗军ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚)\n如果圣玄云骑士将被消ç­ï¼Œåˆ™é‡ç”Ÿä¹‹ã€‚(将它横置ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。)\n{2}:圣玄云骑士本回åˆä¸èƒ½é‡ç”Ÿã€‚åªæœ‰å¯¹æ‰‹å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。 -Knight of the Keep|城砦骑士|生物 ~人类ï¼éª‘士| -Knight of the Last Breath|终æ¯éª‘士|生物 ~巨人ï¼éª‘士|{3},牺牲å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物:派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n往生3(当此生物死去时,派出三个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) -Knight of the New Coalition|新结è”盟骑士|生物 ~人类ï¼éª‘士|警戒\n当新结è”盟骑士进战场时,派出一个2/2,白è“åŒè‰²ï¼Œå…·è­¦æˆ’异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -Knight of the Pilgrim's Road|æœåœ£è·¯éª‘士|生物~人类ï¼éª‘士|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) -Knight of the Reliquary|圣物骑士|生物 ~人类ï¼éª‘士|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç‰Œï¼Œåœ£ç‰©éª‘士便得+1/+1。\n{T},牺牲一个树林或平原:从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Knight of the Skyward Eye|尊天骑士|生物 ~人类ï¼éª‘士|{3}{G}:尊天骑士得+3/+3直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Knight of the Stampede|狂奔龙骑士|生物 ~人类ï¼éª‘士|你施放的æ龙咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ -Knight of the Tusk|战象骑士|生物 ~人类ï¼éª‘士|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) -Knight of the White Orchid|白兰骑士|生物 ~人类ï¼éª‘士|先攻\n当白兰骑士进战场时,若æŸå¯¹æ‰‹æ“控的地比你多,则你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Knight's Pledge|骑士誓言|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2。 -Knight-Captain of Eos|亿欧骑士队长|生物~人类ï¼éª‘士|当亿欧骑士队长进场时,将两个1/1白色士兵è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{W},牺牲一个士兵:于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 -Knight-Errant of Eos|亿欧游侠骑士|生物 ~人类ï¼éª‘士|å¬é›†\n当亿欧游侠骑士进战场时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­è‡³å¤šä¸¤å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的生物牌,X为å¬é›†äº¿æ¬§æ¸¸ä¾ éª‘士的生物数é‡ã€‚将所展示的牌置于你手上,然åŽæ´—牌。 -Knighted Myr|骑士秘耳|神器生物 ~秘耳ï¼éª‘士|{2}{W}:演化1。(如果此生物上没有+1/+1指示物,则在其上放置一个+1/+1指示物。)\næ¯å½“在骑士秘耳上放置一个或数个+1/+1指示物时,它获得连击异能直到回åˆç»“æŸã€‚ -Knighthood||| -Knightly Valor|骑士éªå‹‡|结界 ~çµæ°”|结附于生物\n当骑士éªå‹‡è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚(它攻击时ä¸éœ€æ¨ªç½®ã€‚)\n所结附的生物得+2/+2且具有警戒异能。 -Knights of Dol Amroth|多阿姆洛斯骑士|生物 ~人类ï¼éª‘士|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在多阿姆洛斯骑士上放置一个+1/+1指示物。 -Knights of the Black Rose|黑蔷薇骑士|生物 ~人类ï¼éª‘士|当黑蔷薇骑士进战场时,你æˆä¸ºå›ä¸»ã€‚\næ¯å½“任一对手æˆä¸ºå›ä¸»æ—¶ï¼Œè‹¥æœ¬å›žåˆå¼€å§‹æ—¶ä½ æ˜¯å›ä¸»ï¼Œåˆ™è¯¥ç‰Œæ‰‹å¤±åŽ»2点生命且你获得2点生命。 -Knights' Charge|骑士冲锋|结界|æ¯å½“一个由你æ“控的骑士攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。\n{6}{W}{B},牺牲骑士冲锋:将所有骑士生物牌从你的åŸå¢“场移回战场。 -Knockout Blow|致æ˜é‡å‡»|瞬间|如果此咒语以红色生物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n致æ˜é‡å‡»å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆ4点伤害,且你获得2点生命。 -Knollspine Dragon|丘脊巨龙|生物~龙|飞行\n当丘脊巨龙进场时,你å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌并抓若干牌,其数é‡ç­‰åŒäºŽç›®æ ‡å¯¹æ‰‹æœ¬å›žåˆå—过的伤害数é‡ã€‚ -Knollspine Invocation|丘脊ç¥æ„¿|结界|{X},弃掉一张总法术力费用为X的牌:丘脊ç¥æ„¿å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆX点伤害。 -Knotvine Mystic|结藤秘教徒|生物~地精ï¼å¾·é²ä¼Š|{1},{T}:加{R}{G}{W}到你的法术力池中。 -Knotvine Paladin|结藤神圣武士|生物~人类ï¼éª‘士|æ¯å½“结藤神圣武士攻击时,你æ¯æ“控一个未横置的生物,它便得+1/+1直到回åˆç»“æŸã€‚ -Knowledge Exploitation|开采知识|部æ—法术~浪客|伺机{3}{U} (如果你于本回åˆä¸­ä»¥æµªå®¢å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\n从目标对手的牌库中æœå¯»ä¸€å¼ çž¬é—´æˆ–法术牌。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Knowledge Pool|知识之池|神器|压å°ï½žå½“知识之池进战场时,æ¯ä½ç‰Œæ‰‹å„放é€å…¶ç‰Œåº“顶的三张牌。\næ¯å½“一ä½ç‰Œæ‰‹ä»Žå…¶æ‰‹ç‰Œä¸­æ–½æ”¾å’’语时,该牌手将它放é€ã€‚ 若该牌手如此作,该牌手å¯ä»¥æ–½æ”¾å¦ä¸€å¼ ä»¥çŸ¥è¯†ä¹‹æ± æ”¾é€çš„éžåœ°ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Knowledge and Power|知识与力é‡|结界|æ¯å½“ä½ å åœæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,知识与力é‡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Knucklebone Witch|跖骨法术师|生物~精çµï¼ç¥­å¸ˆ|æ¯å½“一个由你æ“控的精çµä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,你å¯ä»¥åœ¨è·–骨法术师上放置一个+1/+1指示物。 -Kobold Taskmaster|鬼崽工头|生物~鬼崽|由你æ“控的其它鬼崽得+1/+0。 -Kodama of the Center Tree|中树木çµ|传奇生物~精怪|中树木çµçš„力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的精怪之数é‡ã€‚\n中树木çµå…·æœ‰è½¬ç”ŸX,X为由你æ“控的精怪之数é‡ã€‚ -Kodama of the East Tree|东树木çµ|传奇生物 ~精怪|延势\næ¯å½“å¦ä¸€ä¸ªæ°¸ä¹…物在你的æ“控下进战场时,若它ä¸æ˜¯ä»¥æ­¤å¼‚能放进战场者,则你å¯ä»¥å°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç›¸ç­‰æˆ–较低的永久物牌从你手上放进战场。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Kodama of the North Tree|北树木çµ|传奇生物~精怪|è·µè¸\n北树木çµä¸èƒ½æˆä¸ºå’’语或异能的目标。 -Kodama of the South Tree|å—树木çµ|传奇生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的其他生物便得+1/+1并获得践è¸å¼‚能。 -Kodama of the West Tree|西树木çµ|传奇生物 ~精怪|延势\n由你æ“控且有饰装的生物具有践è¸å¼‚能。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。)\næ¯å½“一个由你æ“控且有饰装的生物对任一牌手造æˆæˆ˜æ–—伤害时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Kodama's Might|木çµä¹‹åŠ›|瞬间~å¤å’’|目标生物得+2/+2直到回åˆç»“æŸã€‚\n通è”å¤å’’{G}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Kodama's Reach|木çµå±•åŠ¿|法术 ~å¤å’’|从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†ä¸€å¼ æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œå¦ä¸€å¼ åˆ™ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Kogla and Yidaro|寇格拉与ä¾è¾¾ç½—|传奇生物 ~猿猴ï¼æé¾™ï¼é¾Ÿ|当寇格拉与ä¾è¾¾ç½—进战场时,选择一项~\n•它获得践è¸ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚\n•它与目标ä¸ç”±ä½ æ“控的生物互斗。\n{2}{R}{G},弃掉寇格拉与ä¾è¾¾ç½—:消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界。将寇格拉与ä¾è¾¾ç½—从你的åŸå¢“场洗入你牌库,然åŽæŠ“一张牌。 -Kogla, the Titan Ape|庞巨猿猴寇格拉|传奇生物 ~猿猴|当庞巨猿猴寇格拉进战场时,它与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。\næ¯å½“寇格拉攻击时,消ç­ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的神器或结界。\n{1}{G}:将目标由你æ“控的人类移回其拥有者手上。寇格拉获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Koilos Roc|喀洛斯洛克鸟|生物 ~鸟|闪现\n飞行\n当喀洛斯洛克鸟进战场时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Kokusho, the Evening Star|玄龙黑瘴|传奇生物~龙ï¼ç²¾æ€ª|飞行\n当玄龙黑瘴从场上进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å¤±åŽ»5点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命。 -Kolaghan Aspirant|寇安甘æ—求索客|生物~人类ï¼æˆ˜å£«|æ¯å½“寇安甘æ—求索客被一个生物阻挡时,寇安甘æ—求索客对该生物造æˆ1点伤害。 -Kolaghan Forerunners|寇安甘æ—先驱|生物~人类ï¼ç‹‚战士|è·µè¸\n寇安甘æ—先驱的力é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n掩袭{2}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Kolaghan Monument|寇安甘纪念碑|神器|{T}:加{B}或{R}到你的法术力池中。\n{4}{B}{R}:直到回åˆç»“æŸï¼Œå¯‡å®‰ç”˜çºªå¿µç¢‘æˆä¸º4/4,黑红åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的龙神器生物。 -Kolaghan Skirmisher|寇安甘æ—侦å«|生物~人类ï¼æˆ˜å£«|掩袭{2}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Kolaghan Stormsinger|寇安甘æ—å’暴师|生物~人类ï¼ç¥­å¸ˆ|æ•æ·\nå¨åŠ›å˜èº«{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当寇安甘æ—å’暴师翻回正é¢æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Kolaghan Warmonger|寇安甘æ—好战者|生物 ~食人魔ï¼æˆ˜å£«|æ•æ·\næ¯å½“寇安甘æ—好战者攻击时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ é¾™ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Kolaghan's Command|寇安甘的指命|瞬间|选择两项~\n• 将目标生物牌从你的åŸå¢“场移回你手上。\n• 目标牌手弃一张牌。\n• 消ç­ç›®æ ‡ç¥žå™¨ã€‚\n• 寇安甘的指命对目标生物或牌手造æˆ2点伤害。 -Kolaghan, the Storm's Fury|霆å¨é¾™çŽ‹å¯‡å®‰ç”˜|传奇生物~龙|飞行\næ¯å½“一个由你æ“控的龙攻击时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\n掩袭{3}{B}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Koll, the Forgemaster|锻造大师寇尔|传奇生物 ~矮人ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,若它å—有çµæ°”或佩带武具,则将它移回其拥有者手上。\n由你æ“控且å—有çµæ°”或佩带武具的è¡ç”Ÿç”Ÿç‰©å¾—+1/+1。 -Koma's Faithful|寇玛åšä¿¡è€…|生物 ~妖精ï¼åƒ§ä¾£|系命\n当寇玛åšä¿¡è€…死去时,æ¯ä½ç‰Œæ‰‹å„磨三张牌。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) -Koma, Cosmos Serpent|寰宇盘蛇寇玛|传奇生物 ~巨蛇|此咒语ä¸èƒ½è¢«å击。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3è“色,å称为寇玛缠蛇的巨蛇è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲å¦ä¸€ä¸ªå·¨è›‡ï¼šé€‰æ‹©ä¸€é¡¹ï½ž\n•横置目标永久物。本回åˆä¸­å…¶èµ·åŠ¨å¼å¼‚能ä¸èƒ½èµ·åŠ¨ã€‚\n•寰宇盘蛇寇玛获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Komainu Battle Armor|貊犬战甲|神器生物 ~武具ï¼ç‹—|å¨æ…‘\n佩带此武具的生物得+2/+2且具有å¨æ…‘异能。\næ¯å½“貊犬战甲或佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,煽惑æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物。\né‡é…{4} -Konda's Banner|今田家军旗|传奇神器~武具|今田家军旗åªèƒ½è£…备在传奇生物上。与佩带此武具的生物具有共通颜色的生物得+1/+1。与佩带此武具的生物具有共通生物类别的生物得+1/+1。佩带{2} -Konda's Hatamoto|今田家旗本|生物~人类ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\nåªè¦ä½ æ“控传奇武士,今田家旗本便得+1/+2且具有警戒异能。(此生物攻击时ä¸éœ€æ¨ªç½®) -Konda, Lord of Eiganjo|永岩城主今田|传奇生物~人类ï¼æ­¦å£«|警戒(此生物攻击时ä¸éœ€æ¨ªç½®)武士é“5(æ¯å½“它进行阻挡或被阻挡时,它得+5/+5直到回åˆç»“æŸã€‚)永岩城主今田ä¸ä¼šæ¯å。 -Kongming's Contraptions|Kongming's Contraptions|| -Kongming, "Sleeping Dragon"|Kongming, “Sleeping Dragonâ€|| -Kopala, Warden of Waves|波涛护å«æŸ¯å¸•æ‹‰|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|由对手施放且以由你æ“控的人鱼为目标之咒语增加{2}æ¥æ–½æ”¾ã€‚\n由对手起动且以由你æ“控的人鱼为目标之异能增加{2}æ¥èµ·åŠ¨ã€‚ -Kor Aeronaut|空行寇æ—|生物~寇æ—ï¼å£«å…µ|增幅{1}{W} (你施放此咒语时å¯ä»¥é¢å¤–支付{1}{W}。)\n飞行\n当空行寇æ—进战场时,若它已增幅,则目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Kor Blademaster|寇æ—大剑师|生物 ~寇æ—ï¼æˆ˜å£«|连击\n由你æ“控且佩带武具的战士具有连击异能。 -Kor Bladewhirl|旋刃寇æ—|生物~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|奋扬~æ¯å½“旋刃寇æ—或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得先攻异能直到回åˆç»“æŸã€‚ -Kor Cartographer|寇æ—制图师|生物 ~寇æ—ï¼æ–¥å€™|当寇æ—制图师进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Kor Castigator|惩æ¶å¯‡æ—|生物~寇æ—ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|惩æ¶å¯‡æ—ä¸èƒ½è¢«åŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸Žå­½è£”之生物阻挡。 -Kor Celebrant|寇æ—主祭|生物 ~寇æ—ï¼åƒ§ä¾£|æ¯å½“寇æ—主祭或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。 -Kor Chant|寇æ—赞歌|瞬间|选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œè¯¥æ¥æºå°†å¯¹ç›®æ ‡ç”±ä½ æ“控的生物造æˆä¹‹æ‰€æœ‰ä¼¤å®³ï¼Œæ”¹ä¸ºå¯¹å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¹‹ã€‚ -Kor Dirge|寇æ—挽歌|瞬间|选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œè¯¥æ¥æºå°†å¯¹ç›®æ ‡ç”±ä½ æ“控的生物造æˆä¹‹æ‰€æœ‰ä¼¤å®³ï¼Œæ”¹ä¸ºå¯¹å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¹‹ã€‚ -Kor Duelist|寇æ—斗客|生物~寇æ—ï¼å£«å…µ|åªè¦å¯‡æ—斗客佩带武具,它便具有连击异能。 (它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) -Kor Entanglers|缠绳寇æ—|生物~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|奋扬~æ¯å½“缠绳寇æ—或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,横置目标由对手æ“控的生物。 -Kor Firewalker|ç«è¡Œå¯‡æ—|生物 ~寇æ—ï¼å£«å…µ|å红ä¿æŠ¤\næ¯å½“任一牌手施放红色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 -Kor Halberd|寇æ—长戟|神器 ~武具|佩带此武具的生物得+1/+1且具有警戒异能。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Kor Hookmaster|寇æ—使钩大师|生物~寇æ—ï¼å£«å…µ|当寇æ—使钩大师进战场时,横置目标由对手æ“控的生物。 该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Kor Line-Slinger|寇æ—掷索人|生物~寇æ—ï¼æ–¥å€™|{T}:横置目标力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 -Kor Outfitter|寇æ—验装兵|生物~寇æ—ï¼å£«å…µ|当寇æ—验装兵进战场时,你å¯ä»¥å°†ç›®æ ‡ç”±ä½ æ“控的武具装备在目标由你æ“控的生物上。 -Kor Sanctifiers|寇æ—净圣僧|生物~寇æ—ï¼åƒ§ä¾£|增幅{W} (你施放此咒语时å¯ä»¥é¢å¤–支付{W}。)\n当寇æ—净圣僧进战场时,若它已增幅,消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Kor Scythemaster|寇æ—镰刃大师|生物~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|åªè¦å¯‡æ—镰刃大师正进行攻击,它便具有先攻异能。 -Kor Sky Climber|攀空寇æ—|生物~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|{1}{W}:攀空寇æ—获得飞行异能直到回åˆç»“æŸã€‚ -Kor Skyfisher|寇æ—空渔人|生物~寇æ—ï¼å£«å…µ|飞行\n当寇æ—空渔人进战场时,将一个由你æ“控的永久物移回其拥有者手上。 -Kor Spiritdancer|寇æ—魂舞者|生物 ~寇æ—ï¼æ³•æœ¯å¸ˆ|寇æ—魂舞者上æ¯ç»“附一个çµæ°”,便得+2/+2。\næ¯å½“你施放çµæ°”咒语时,你å¯ä»¥æŠ“一张牌。 -Korlash, Heir to Blackblade|乌锋传人寇列许|传奇生物~çµä¿‘ï¼æˆ˜å£«|乌锋传人寇列许的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的沼泽之数é‡ã€‚\n{1}{B}:é‡ç”Ÿå¯‡åˆ—许。\n声å¨ï½žå¼ƒæŽ‰å¦ä¸€å¼ å称为乌锋传人寇列许的牌:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ æ²¼æ³½ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®è¿›åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Korlessa, Scale Singer|é”鳞歌手蔻丽莎|传奇生物 ~龙ï¼è¯—人|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放龙咒语。 -Korozda Gorgon|柯罗札蛇å‘妖|生物~蛇å‘妖|死触\n{2},从由你æ“控的生物上移去一个+1/+1指示物:目标生物得-1/-1直到回åˆç»“æŸã€‚ -Korozda Guildmage|柯罗札公会法师|生物~妖精ï¼ç¥­å¸ˆ|{1}{B}{G}:目标生物得+1/+1并获得å¨å“异能直到回åˆç»“æŸã€‚\n{2}{B}{G},牺牲一个éžè¡ç”Ÿç‰©çš„生物:将X个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为所牺牲之生物的防御力。 -Korozda Monitor|柯罗札监å«|生物~蜥蜴|è·µè¸\n食è…{5}{G}{G}({5}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) -Kosei, Penitent Warlord|悔罪军头æ’å¾|传奇生物 ~食人魔ï¼æ­¦å£«|åªè¦æ‚”罪军头æ’å¾ä¸ŠåŒæ—¶å—有çµæ°”ã€ä½©å¸¦æ­¦å…·ä¸”有指示物,æ’å¾ä¾¿å…·æœ‰ã€Œæ¯å½“悔罪军头æ’å¾å‘任一对手造æˆæˆ˜æ–—伤害时,你抓等é‡çš„牌且æ’å¾å‘æ¯ä½å…¶ä»–对手å„造æˆç­‰é‡çš„伤害。〠-Koth of the Hammer|锤æ—的寇斯|é¹æ´›å®¢ï½žå¯‡æ–¯|+1:é‡ç½®ç›®æ ‡å±±è„‰ã€‚ 它æˆä¸º4/4红色的元素生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n-2:你æ¯æ“控一个山脉,便加{R}到你的法术力池中。\n-5:你获得具有「由你æ“控的山脉具有『{T}:此地对目标生物或牌手造æˆ1点伤害ã€çš„鰴记。 -Koth's Courier|寇斯讯使|生物~人类ï¼æµªå®¢|树林行者 -Koth, Fire of Resistance|志士烈ç«å¯‡æ–¯|传奇é¹æ´›å®¢ ~寇斯|+2:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„山脉牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n−3:志士烈ç«å¯‡æ–¯å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的山脉数é‡ã€‚\n−7:你获得具有以下异能的徽记~「æ¯å½“一个山脉在你的æ“控下进战场时,此徽记对任æ„一个目标造æˆ4点伤害。〠-Kothophed, Soul Hoarder|贮魂æ¶é­”柯索éž|传奇生物 ~æ¶é­”|飞行\næ¯å½“一个由其他牌手拥有的永久物从战场进入åŸå¢“场时,你抓一张牌且失去1点生命。 -Kotori, Pilot Prodigy|奇驭科托莉|传奇生物 ~月人ï¼é©¾æ‰‹|由你æ“控的载具具有æ­è½½2。\n在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的神器生物获得系命与警戒异能。 -Kotose, the Silent Spider|åž‚å½±ç´æ¿‘|传奇生物 ~人类ï¼å¿è€…|当垂影ç´æ¿‘进战场时,将目标ä¸æ˜¯åŸºæœ¬åœ°ç‰Œçš„牌从对手åŸå¢“场放é€ã€‚从该牌手的åŸå¢“场ã€æ‰‹ç‰ŒåŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žè¯¥ç‰ŒåŒå的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹æ´—牌。于你æ“控ç´æ¿‘的时段内,你å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€ä¹‹ç‰Œä¸­çš„一张,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 -Kozilek's Channeler|寇基雷通念体|生物~奥札奇|{T}:加{2}到你的法术力池中。 -Kozilek's Pathfinder|寇基雷寻径体|生物~奥札奇|{C}:目标生物本回åˆä¸èƒ½é˜»æŒ¡å¯‡åŸºé›·å¯»å¾„体。({C}代表无色法术力。) -Kozilek's Predator|寇基雷猎者|生物 ~奥札奇ï¼å¥´å…½|当寇基雷猎者进战场时,派出两个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç”Ÿç‰©ã€‚它们具有「牺牲此生物:加{C}。〠-Kozilek's Return|寇基雷å†ä¸´|瞬间|虚色(此牌没有颜色。)\n寇基雷å†ä¸´å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。\næ¯å½“你施放总法术力费用等于或大于7的奥札奇生物咒语时,你å¯ä»¥å°†å¯‡åŸºé›·å†ä¸´ä»Žä½ çš„åŸå¢“场放é€ã€‚若你如此作,则寇基雷å†ä¸´å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ5点伤害。 -Kozilek's Sentinel|寇基雷哨兵|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)æ¯å½“你施放无色咒语时,寇基雷哨兵得+1/+0直到回åˆç»“æŸã€‚ -Kozilek's Shrieker|寇基雷鸣体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{C}:直到回åˆç»“æŸï¼Œå¯‡åŸºé›·é¸£ä½“å¾—+1/+0且获得å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。{C}代表无色法术力。) -Kozilek's Translator|寇基雷转质体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n支付1点生命:加{C}到你的法术力池中。此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚({C}代表无色法术力。) -Kozilek, Butcher of Truth|真ç†å± å¤«å¯‡åŸºé›·|传奇生物 ~奥札奇|当你施放此咒语时,抓四张牌。\næ­¼ç­4(æ¯å½“此生物攻击时,防御牌手牺牲四个永久物。)\n当真ç†å± å¤«å¯‡åŸºé›·ä»Žä»»ä½•åŒºåŸŸè¿›å…¥åŸå¢“场时,其拥有者将其åŸå¢“场洗入其牌库。 -Kozilek, the Great Distortion|无际曲相寇基雷|传奇生物~奥札奇|当你施放无际曲相寇基雷时,若你的手牌数é‡å°‘于七张,则抓等åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。\nå¨æ…‘\n弃一张总法术力费用为X的牌:å击目标总法术力费用为X的咒语。 -Kragma Butcher|夸格玛屠夫|生物~牛头怪ï¼æˆ˜å£«|å¯æ‚Ÿï½žæ¯å½“夸格玛屠夫æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œå®ƒå¾—+2/+0直到回åˆç»“æŸã€‚ -Kragma Warcaller|夸格玛战呼人|生物~牛头怪ï¼æˆ˜å£«|由你æ“控的牛头怪生物具有æ•æ·å¼‚能。\næ¯å½“一个由你æ“控的牛头怪攻击时,它得+2/+0直到回åˆç»“æŸã€‚ -Kraken Hatchling|巨海兽幼é›|生物 ~巨海兽| -Kraken of the Straits|海峡巨海兽|生物~巨海兽|力é‡å°äºŽç”±ä½ æ“控之海岛数é‡çš„生物ä¸èƒ½é˜»æŒ¡æµ·å³¡å·¨æµ·å…½ã€‚ -Kraken's Eye|巨怪硕眼|神器|æ¯å½“牌手使用任何è“色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 -Krallenhorde Howler|展爪嚎狼|生物~ - 狼人|你施放的生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化展爪嚎狼。 -Krallenhorde Killer|展爪æ€æ‰‹|生物~ - 狼人|{3}{G}:展爪æ€æ‰‹å¾—+4/+4直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化展爪æ€æ‰‹ã€‚ -Krallenhorde Wantons|展爪妄狼|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化展爪妄狼。 -Kranioceros|颅角兽|生物~野兽|{1}{W}:颅角兽得+0/+3直到回åˆç»“æŸã€‚ -Krark's Thumb||| -Krark, the Thumbless|没有拇指的喀勒克|传奇生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,掷一枚硬å¸ã€‚若你输掉此掷,将该咒语移回其拥有者手上。若你赢得此掷,则å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Krark-Clan Engineers|喀勒克æ—机械工|生物~精çµï¼ç¥žå™¨å¸ˆ|{R},牺牲两个神器:消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Krark-Clan Grunt||| -Krark-Clan Ironworks|喀勒克æ—制é“厂|神器|牺牲一个神器:加{2}到你的法术力池中。 -Krark-Clan Ogre|喀勒克æ—食人魔|生物~食人魔|{R},牺牲一个神器:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Krark-Clan Shaman||| -Krark-Clan Stoker|喀勒克æ—锅炉工|生物~精çµï¼ç¥­å¸ˆ|{T},牺牲一个神器:加{R}{R}到你的法术力池中。 -Krasis Incubation|èžåˆä½“护育|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n{1}{G}{U},将èžåˆä½“护育移回其拥有者手上:在所结附的生物上放置两个+1/+1指示物。 -Kraul Foragers|刻洛æœç²®ç¾¤|生物 ~昆虫ï¼æ–¥å€™|朽力~当刻洛æœç²®ç¾¤è¿›æˆ˜åœºæ—¶ï¼Œä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。 -Kraul Harpooner|刻洛鱼å‰æ‰‹|生物 ~昆虫ï¼æˆ˜å£«|延势\n朽力~当刻洛鱼å‰æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©è‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控且具飞行异能的生物。刻洛鱼å‰æ‰‹å¾—+X/+0直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中的生物牌数é‡ï¼Œç„¶åŽä½ å¯ä»¥ä½¿åˆ»æ´›é±¼å‰æ‰‹ä¸Žè¯¥ç”Ÿç‰©äº’斗。 -Kraul Raider|刻洛çªå‡»é˜Ÿ|生物 ~昆虫ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Kraul Stinger|螫刺刻洛|生物 ~昆虫ï¼æ€æ‰‹|死触 -Kraul Swarm|刻洛虫群|生物 ~昆虫ï¼æˆ˜å£«|飞行\n{2}{B},弃一张生物牌:将刻洛虫群从你的åŸå¢“场移回你手上。 -Kraul Warrior|刻洛战士|生物 ~昆虫ï¼æˆ˜å£«|{5}{G}:刻洛战士得+3/+3直到回åˆç»“æŸã€‚ -Kraum, Ludevic's Opus|å¢å¾·ç»´ä½³ä½œå¯‡å§†|传奇生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|飞行,æ•æ·\næ¯å½“任一对手施放æ¯å›žåˆä¸­å…¶ç¬¬äºŒä¸ªå’’语时,你抓一张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Krav, the Unredeemed|放纵魔刻拉夫|传奇生物 ~æ¶é­”|与赎救使蕾格娜æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†è•¾æ ¼å¨œä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n{B},牺牲X个生物:目标牌手抓X张牌且获得X点生命。在放纵魔刻拉夫上放置X个+1/+1指示物。 -Krenko's Command|克仑å¯çš„命令|法术|将两个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Krenko's Enforcer|克仑å¯çš„执法者|生物~鬼怪ï¼æˆ˜å£«|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Krenko, Mob Boss|暴民头目克仑å¯|传奇生物 ~鬼怪ï¼æˆ˜å£«|{T}:派出X个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼ŒX为由你æ“控的鬼怪数é‡ã€‚ -Krenko, Tin Street Kingpin|锡街头目克仑å¯|传奇生物 ~鬼怪|æ¯å½“锡街头目克仑å¯æ”»å‡»æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽæ´¾å‡ºè‹¥å¹²1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…‹ä»‘å¯çš„力é‡ã€‚ -Kresh the Bloodbraided|血辫奎许|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥åœ¨è¡€è¾«å¥Žè®¸ä¸Šæ”¾ç½®X个+1/+1指示物,X为该生物的力é‡ã€‚ -Kronch Wrangler|æéªå…½é©¯å¸ˆ|生物 ~人类ï¼æˆ˜å£«|è·µè¸\næ¯å½“一个力é‡ç­‰äºŽæˆ–大于4的生物在你的æ“控下进战场时,在æéªå…½é©¯å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Kros, Defense Contractor|承判盾商库罗斯|传奇生物 ~猫ï¼å‚è°‹|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚\næ¯å½“你在一个ä¸ç”±ä½ æ“控的生物上放置一个或数个指示物时,横置该生物并煽惑它。它获得践è¸å¼‚能直到你的下一个回åˆã€‚ -Krosan Archer||| -Krosan Avenger||| -Krosan Beast||| -Krosan Cloudscraper||| -Krosan Colossus||| -Krosan Constrictor||| -Krosan Drover||| -Krosan Druid|å…‹æ´›è¨å¾·é²ä¼Š|生物 ~åŠäººé©¬ï¼å¾·é²ä¼Š|增幅{4}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}{G}。)\n当克洛è¨å¾·é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则你获得10点生命。 -Krosan Grip|å…‹æ´›è¨ä¹‹æ”«|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Krosan Groundshaker||| -Krosan Reclamation||| -Krosan Restorer||| -Krosan Tusker||| -Krosan Verge||| -Krosan Vorine||| -Krosan Warchief||| -Krosan Wayfarer||| -Krosa|å…‹æ´›è¨|时空 ~多明纳里亚|所有生物得+2/+2。\næ¯å½“引å‘混沌时,你å¯ä»¥åŠ {W}{U}{B}{R}{G}。 -Krovikan Mist|库维城雾影|生物~虚影|飞行\n库维城雾影的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽåœºä¸Šè™šå½±çš„æ•°é‡ã€‚ -Krovikan Rot|库维城è…ç–«|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。\nå¤è¿˜{1}{B}{B}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{1}{B}{B}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) -Krovikan Scoundrel|库维城æ¶æ£|生物~人类ï¼æµªå®¢| -Krovikan Sorcerer||| -Krovikan Whispers|库维城细语|结界~çµæ°”|生物结界\n累积维æŒ{U}或{B}\nä½ æ“控å—此结界的生物。\n当库维城细语从场上置入åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œä½ ä¾¿å¤±åŽ»2点生命。 -Kroxa and Kunoros|克罗刹与库诺罗斯|传奇生物 ~长è€ï¼å·¨äººï¼ç‹—|警戒,å¨æ…‘,系命\næ¯å½“克罗刹与库诺罗斯进战场或攻击时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€äº”张牌。当你如此作时,将目标生物牌从你的åŸå¢“场移回战场。 -Kroxa, Titan of Death's Hunger|冥é¤æ³°å¦å…‹ç½—刹|传奇生物 ~长è€ï¼å·¨äºº|当克罗刹进战场时,除éžå®ƒå·²é€¸è„±ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚\næ¯å½“克罗刹进战场或攻击时,æ¯ä½å¯¹æ‰‹å„弃一张牌,然åŽæ¯ä½æœªä»¥æ­¤æ³•å¼ƒæŽ‰éžåœ°ç‰Œçš„对手å„失去3点生命。\n逸脱~{B}{B}{R}{R},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Kruin Outlaw|克廉亡命客|生物~人类ï¼æµªå®¢ï¼ç‹¼äºº|先攻\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化克廉亡命客。 -Kruin Striker|克廉打击手|生物 ~人类ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,直到回åˆç»“æŸï¼Œå…‹å»‰æ‰“击手得+1/+0且获得践è¸å¼‚能。 -Krumar Bond-Kin|义缘孑é—|生物~åŠå…½äººï¼æˆ˜å£«|å˜èº«{4}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Kruphix's Insight|克罗芬斯的洞察|法术|展示你牌库顶的六张牌。将其中至多三张结界牌置于你手上,其余则置入你的åŸå¢“场。 -Kruphix, God of Horizons|天际神克罗芬斯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„绿è“两色献力å°äºŽä¸ƒï¼Œå…‹ç½—芬斯便ä¸æ˜¯ç”Ÿç‰©ã€‚\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n如果未利用的法术力将从你的法术力池消失,改为这些法术力æˆä¸ºæ— è‰²ã€‚ -Krydle of Baldur's Gate|åšå¾·ä¹‹é—¨çš„å…‹å•å¾·|传奇生物 ~人类ï¼å¦–ç²¾ï¼æµªå®¢|æ¯å½“åšå¾·ä¹‹é—¨çš„å…‹å•å¾·å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手失去1点生命且磨一张牌,然åŽä½ èŽ·å¾—1点生命且å åœ1。\næ¯å½“你攻击时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Kujar Seedsculptor|库贾塑碧匠|生物 ~妖精ï¼å¾·é²ä¼Š|当库贾塑碧匠进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Kuldotha Cackler|库度沙咯笑兽|生物 ~éžç‘žäººï¼é¬£ç‹—|è·µè¸\næ¯å½“库度沙咯笑兽攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控且其上有çƒæ²¹æŒ‡ç¤ºç‰©çš„永久物数é‡ã€‚ -Kuldotha Flamefiend|库度沙炎魔|生物 ~元素|当库度沙炎魔进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ã€‚若你如此作,则库度沙炎魔对任æ„æ•°é‡çš„目标造æˆå…±4点伤害,你å¯ä»¥ä»»æ„分é…。 -Kuldotha Forgemaster|库度沙锻冶主|神器生物 ~组构体|{T},牺牲三个神器:从你的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚然åŽå°†ä½ çš„牌库洗牌。 -Kuldotha Phoenix|库度沙凤凰|生物~凤凰|飞行,æ•æ·\n金技~{4}:将库度沙凤凰从你的åŸå¢“场移回战场。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ã€ä¸”ä½ æ“控三个或更多神器时起动此异能。 -Kuldotha Rebirth|库度沙å†ç”Ÿ|法术|牺牲一个神器,以作为施放库度沙å†ç”Ÿçš„é¢å¤–费用。\n将三个1/1红色鬼怪è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Kuldotha Ringleader|库度沙é­é¦–|生物~巨人ï¼ç‹‚战士|战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\n库度沙é­é¦–æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Kulrath Knight|库拉斯骑士|生物~元素ï¼éª‘士|飞行\n干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n由对手æ“控ã€ä¸”上é¢æœ‰æŒ‡ç¤ºç‰©çš„生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Kumano Faces Kakkazan|熊野大战渴苛斩|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚)\nI — 熊野大战渴苛斩å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的é¹æ´›å®¢å„造æˆ1点伤害。\nII — 本回åˆä¸­ï¼Œå½“你施放你的下一个生物咒语,该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。\nIII — 放é€æ­¤ä¼ çºªï¼Œç„¶åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场且已转化。 -Kumano's Blessing|熊野的ç¥ç¦|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用熊野的ç¥ç¦ã€‚\n若本回åˆä¸­æ›¾è¢«å—此结界的生物造æˆä¼¤å®³çš„生物将置入åŸå¢“场,则改为将åŽè€…移出对战。 -Kumano's Pupils|熊野的弟å­|生物~人类ï¼ç¥­å¸ˆ|若本回åˆä¸­å—到熊野的弟å­ä¹‹ä¼¤å®³çš„生物将置入åŸå¢“场,则改为将其移出对战。 -Kumano, Master Yamabushi|熊野大师|传奇生物~人类ï¼ç¥­å¸ˆ|{1}{R}:熊野大师对目标生物或牌手造æˆ1点伤害。\n若本回åˆä¸­å—到熊野之伤害的生物将置入åŸå¢“场,则改为将其移出对战。 -Kumena's Awakening|库莫那觉醒|结界|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„抓一张牌。若你有黄金城ç¥ç¦ï¼Œåˆ™æ”¹ä¸ºåªæœ‰ä½ æŠ“一张牌。 -Kumena's Speaker|库莫那传谕|生物 ~人鱼ï¼ç¥­å¸ˆ|åªè¦ä½ æ“控海岛或å¦ä¸€ä¸ªäººé±¼ï¼Œåº“莫那传谕便得+1/+1。 -Kumena, Tyrant of Orazca|欧拉兹å¡æš´å›åº“莫那|传奇生物 ~人鱼ï¼ç¥­å¸ˆ|横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的人鱼:欧拉兹å¡æš´å›åº“莫那本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n横置三个由你æ“控且未横置的人鱼:抓一张牌。\n横置五个由你æ“控且未横置的人鱼:在æ¯ä¸ªç”±ä½ æ“控的人鱼上å„放置一个+1/+1指示物。 -Kunoros, Hound of Athreos|é›…ç¿æ¬§æ–¯çŒŽçŠ¬åº“诺罗斯|传奇生物 ~猎犬|警戒,å¨æ…‘,系命\nåŸå¢“场中的生物牌ä¸èƒ½è¿›æˆ˜åœºã€‚\n牌手ä¸èƒ½ä»ŽåŸå¢“场施放咒语。 -Kura, the Boundless Sky|芳穹空罗|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,死触\n当芳穹空罗死去时,选择一项~\n•从你牌库中æœå¯»è‡³å¤šä¸‰å¼ åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n•派出一个X/X绿色精怪è¡ç”Ÿç”Ÿç‰©ï¼ŒX为由你æ“控的地数é‡ã€‚ -Kurbis, Harvest Celebrant|收æˆèŠ‚主祭柯比斯|传奇生物 ~树妖|收æˆèŠ‚主祭柯比斯进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ–½æ”¾å®ƒæ—¶æ‰€æ”¯ä»˜çš„法术力数é‡ã€‚\n从柯比斯上移去一个+1/+1指示物:于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹å¦ä¸€ä¸ªç›®æ ‡å…¶ä¸Šæœ‰+1/+1指示物的生物造æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚ -Kurgadon||| -Kurkesh, Onakke Ancient|欧纳克先人库科许|传奇生物~食人魔ï¼ç²¾æ€ª|æ¯å½“你起动任一神器的异能时,若它ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能,则你å¯ä»¥æ”¯ä»˜{R}。若你如此作,则å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Kuro's Taken|苦弄摄å«|生物~è€é¼ ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n{1}{B}:é‡ç”Ÿè‹¦å¼„æ‘„å«ã€‚ -Kuro, Pitlord|暗渊王苦弄|传奇生物~æ¶é­”ï¼ç²¾æ€ª|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{B}{B}{B}{B},å¦åˆ™ç‰ºç‰²æš—渊王苦弄。\n支付1点生命:目标生物得-1/-1直到回åˆç»“æŸã€‚ -Kusari-Gama|é”é•°|神器~武具|佩带此武具的生物具有「{2}:此生物得+1/+0直到回åˆç»“æŸã€‚ã€\næ¯å½“佩带此武具的生物对进行阻挡的生物造æˆä¼¤å®³æ—¶ï¼Œé”镰对æ¯ä¸ªç”±é˜²å¾¡ç‰Œæ‰‹æ“控的其他生物造æˆç­‰é‡çš„伤害。\n佩带{3}({3}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) -Kwain, Itinerant Meddler||| -Kwende, Pride of Femeref|费米瑞甫之傲桂æ©å²±|传奇生物 ~人类ï¼éª‘士|连击\n由你æ“控且具先攻异能的生物具有连击异能。 -Kydele, Chosen of Kruphix|克罗芬斯眷宠库黛勒|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:你本回åˆæ¯å·²æŠ“一张牌,便加{C}。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Kykar, Wind's Fury|狂风怒ç«å‡¯å¡|传奇生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个精怪:加{R}。 -Kyler, Sigardian Emissary|席嘉妲密使凯勒尔|传奇生物 ~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,在席嘉妲密使凯勒尔上放置一个+1/+1指示物。\n凯勒尔上æ¯æœ‰ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œç”±ä½ æ“控的其他人类便得+1/+1。 -Kynaios and Tiro of Meletis|迈勒æ斯的库瑙斯与æç½—|传奇生物~人类ï¼å£«å…µ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼ŒæŠ“一张牌。æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žå…¶æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ¯ä½æœªå¦‚此作的对手å„抓一张牌。 -Kyodai, Soul of Kamigawa|神河之魂香é†|传奇生物 ~龙ï¼ç²¾æ€ª|闪现\n飞行\n当神河之魂香é†è¿›æˆ˜åœºæ—¶ï¼ŒäºŽä½ æ“控香é†çš„时段内,å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物获得ä¸ç­å¼‚能。\n{W}{U}{B}{R}{G}:香é†å¾—+5/+5直到回åˆç»“æŸã€‚ -Kyoki, Sanity's Eclipse|蚀智凶鬼|传奇生物~æ¶é­”ï¼ç²¾æ€ª|æ¯å½“你使用精怪或å¤å’’咒语时,目标对手将其手上一张牌移出对战。 -Kytheon's Irregulars|库忒昂æ‚牌军|生物~人类ï¼å£«å…µ|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。){W}{W}:横置目标生物。 -Kytheon's Tactics|库忒昂的战术|法术|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则这些生物å†èŽ·å¾—警戒异能直到回åˆç»“æŸã€‚(它们攻击时ä¸éœ€æ¨ªç½®ã€‚) -Kytheon, Hero of Akros|阿喀洛斯英雄库忒昂|传奇生物~人类ï¼å£«å…µ|在战斗结æŸæ—¶ï¼Œè‹¥é˜¿å–€æ´›æ–¯è‹±é›„库忒昂和至少两个其他生物在本次战斗中攻击过,则放é€åº“忒昂,然åŽå°†ä»–在其拥有者的æ“控下移回战场且已转化。{2}{W}:库忒昂获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Laboratory Brute|实验室蛮汉|生物~çµä¿‘ï¼æƒŠæƒ§å…½|当实验室蛮汉进战场时,将你牌库顶的四张牌置入你的åŸå¢“场。 -Laboratory Drudge|实验室苦力妖|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¦‚果你本回åˆä¸­æ›¾ä»ŽåŸå¢“场中施放咒语或起动åŸå¢“场中牌的异能,则抓一张牌。 -Laboratory Maniac|实验室狂人|生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果你将抓一张牌但牌库没有牌,则改为你赢得这盘游æˆã€‚ -Labyrinth Champion|迷宫斗士|生物 ~人类ï¼æˆ˜å£«|勇行~æ¯å½“你施放以迷宫斗士为目标的咒语时,迷宫斗士对任æ„一个目标造æˆ2点伤害。 -Labyrinth Guardian|迷宫守护者|生物~虚影ï¼æˆ˜å£«|当迷宫守护者æˆä¸ºå’’语的目标时,将它牺牲。\né—å­˜{3}{U}({3}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼è™šå½±ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Labyrinth Minotaur||| -Labyrinth Raptor|迷宫迅猛龙|生物 ~梦魇ï¼æé¾™|å¨æ…‘\næ¯å½“一个由你æ“控且具å¨æ…‘异能的生物被阻挡时,防御牌手牺牲一个阻挡它的生物。\n{B}{R}:由你æ“控且具å¨æ…‘异能的生物得+1/+0直到回åˆç»“æŸã€‚ -Labyrinth of Skophos|斯科ç¦å¸è¿·å®«|地|{T}:加{C}。\n{4},{T}:将目标进行攻击或阻挡的生物移出战斗。 -Lace with Moonglove|渗浸月地黄|瞬间|目标生物获得死触异能直到回åˆç»“æŸã€‚ (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。)\n抓一张牌。 -Lacerate Flesh|利爪碎身|法术|利爪碎身对目标生物造æˆ4点伤害。派出若干血滴è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¯¹è¯¥ç”Ÿç‰©é€ æˆçš„过é‡ä¼¤å®³æ•°é‡ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) -Lady Sun|Lady Sun|| -Lady Zhurong, Warrior Queen|Lady Zhurong, Warrior Queen|| -Lae'zel's Acrobatics|莱埃泽尔的巧躯|瞬间|放é€æ‰€æœ‰ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n10~20 VERT 将这些牌在其拥有者的æ“控下移回战场,然åŽå†åº¦å°†å®ƒä»¬æ”¾é€ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Lae'zel, Vlaakith's Champion|维拉基斯勇将莱埃泽尔|传奇生物 ~å‰æ–¯äººï¼æˆ˜å£«|如果你将在你自己或æŸä¸ªç”±ä½ æ“控的生物或é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个指示物,则改为在该牌手或永久物上放置该数é‡åŠ ä¸€çš„å„ç§æŒ‡ç¤ºç‰©ã€‚\n选择身世 -Laelia, the Blade Reforged|é‡é“¸åˆ©é”‹æ‹‰è€¶æ¢¨|传奇生物 ~精怪ï¼æˆ˜å£«|æ•æ·\næ¯å½“é‡é“¸åˆ©é”‹æ‹‰è€¶æ¢¨æ”»å‡»æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\næ¯å½“一张或数张牌从你的牌库和ï¼æˆ–ä½ çš„åŸå¢“场进入放é€åŒºæ—¶ï¼Œåœ¨æ‹‰è€¶æ¢¨ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Lagac Lizard|勒嘎蜥蜴|生物~蜥蜴| -Lagomos, Hand of Hatred|ç—›æ¶ä¹‹æ‰‹æ‹‰æˆˆèŽ«æ–¯|传奇生物 ~人类ï¼ç¥­å¸ˆ|在你回åˆçš„战斗开始时,派出一个2/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚\n{T}:从你牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。åªèƒ½äºŽæœ‰äº”个或更多生物死去的回åˆä¸­èµ·åŠ¨ã€‚ -Lagonna-Band Elder|拉苟那æ—é•¿è€|生物~åŠäººé©¬ï¼å‚è°‹|当拉苟那æ—é•¿è€è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控结界,则你获得3点生命。 -Lagonna-Band Storyteller|拉苟那æ—说书人|生物 ~åŠäººé©¬ï¼å‚è°‹|当拉苟那æ—说书人进战场时,你å¯ä»¥å°†ç›®æ ‡ç»“界牌从你的åŸå¢“场置于你的牌库顶。若你如此作,则你获得等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 -Lagonna-Band Trailblazer|拉苟那æ—开路人|生物~åŠäººé©¬ï¼æ–¥å€™|勇行~æ¯å½“你施放一个以拉苟那æ—开路人为目标的咒语时,在拉苟那æ—开路人上放置一个+1/+1指示物。 -Lagrella, the Magpie|鹊å§èŽ±æ ¼ä¸½|传奇生物 ~人类ï¼å£«å…µ|当鹊å§èŽ±æ ¼ä¸½è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä»»æ„æ•°é‡å…¶ä»–目标生物,且其æ“控者须å„ä¸ç›¸åŒã€‚放é€è¿™äº›ç”Ÿç‰©ï¼Œç›´åˆ°èŽ±æ ¼ä¸½ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚当一张已放é€çš„牌以此法在你的æ“控下进战场时,在其上放置两个+1/+1指示物。 -Laid to Rest|终得安æ¯|结界|æ¯å½“一个由你æ“控的人类死去时,抓一张牌。\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物死去时,你获得2点生命。 -Lair Delve|æœç´¢å·¢ç©´|法术|展示你牌库顶的两张牌。 将以此法展示的所有生物牌与地牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Lair of the Hydra|多头蛇蜥巢穴|地|如果你æ“控两个或更多其他地,则多头蛇蜥巢穴须横置进战场。\n{T}:加{G}。\n{X}{G}:直到回åˆç»“æŸï¼Œå¤šå¤´è›‡èœ¥å·¢ç©´æˆä¸ºX/X绿色多头龙生物。它ä»ç„¶æ˜¯åœ°ã€‚Xä¸èƒ½ä¸º0。 -Lairwatch Giant|守园巨人|生物~巨人ï¼æˆ˜å£«|守园巨人å¯ä»¥é¢å¤–多阻挡一个生物。\næ¯å½“守园巨人阻挡两个或更多生物时,它获得先攻异能直到回åˆç»“æŸã€‚ -Lambholt Butcher|羊屯屠夫|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化羊屯屠夫。 -Lambholt Elder|羊屯长è€|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化羊屯长è€ã€‚ -Lambholt Harrier|羊屯猎兔犬|生物 ~狼|{3}{R}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Lambholt Pacifist|羊屯崇详师|生物~人类ï¼ç¥­å¸ˆï¼ç‹¼äºº|除éžä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物,å¦åˆ™ç¾Šå±¯å´‡è¯¦å¸ˆä¸èƒ½æ”»å‡»ã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化羊屯崇详师。 -Lammastide Weave|收获节编织|瞬间|说出一个牌å,然åŽç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 如果那是该å称的牌,则你获得等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。\n抓一张牌。 -Lampad of Death's Vigil|念亡冥çµ|结界生物 ~å®èŠ™|{1},牺牲一个生物:æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Lamplighter of Selhoff|å¡žè´ºæç¯æ€ª|生物~çµä¿‘ï¼æƒŠæƒ§å…½|当塞贺æç¯æ€ªè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控å¦ä¸€ä¸ªçµä¿‘,则你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Lancer Sliver|舞枪裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有先攻异能。 -Land Tax|抽地税|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸå¯¹æ‰‹æ“控的地比你多,则你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Landbind Ritual|结地祭礼|法术|ä½ æ¯æ“控一个平原,便获得2点生命。 -Landroval, Horizon Witness|彼方è§è¯è“德洛瓦|传奇生物 ~鸟ï¼è´µæ—|飞行\næ¯å½“由你æ“控的两个或更多生物攻击一ä½ç‰Œæ‰‹æ—¶ï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»ä¸”ä¸å…·é£žè¡Œå¼‚能的生物获得飞行直到回åˆç»“æŸã€‚ -Landscaper Colos|çŠåœ°å¯‡éª¡|生物 ~山羊ï¼é‡Žå…½|当çŠåœ°å¯‡éª¡è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»Žä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场置于其牌库底。\n循环基本地{1}{W}({1}{W},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Languish|è¡°èŽ|法术|所有生物得-4/-4直到回åˆç»“æŸã€‚ -Lantern Flare|æç¯é—ªå…‰|瞬间|贯通{X}{R}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\næç¯é—ªå…‰å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆX点伤害,且你获得X点生命。[X为由你æ“控的生物数é‡ã€‚ï¼½ -Lantern Kami|宫ç¯ç¥ž|生物~精怪|飞行 -Lantern Scout|明ç¯æ–¥å€™|生物~人类ï¼æ–¥å€™ï¼ä¼™ä¼´|奋扬~æ¯å½“明ç¯æ–¥å€™æˆ–å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ -Lantern Spirit|ç¯ç«ç²¾æ€ª|生物~精怪|飞行\n{U}:将ç¯ç«ç²¾æ€ªç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Lantern of Insight|洞察明ç¯|神器|æ¯ä½ç‰Œæ‰‹ä»¥å±•ç¤ºå…¶ç‰Œåº“顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\n{T},牺牲洞察明ç¯ï¼šç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Lantern of Revealing|显åƒæç¯|神器|{T}:加一点任æ„颜色的法术力。\n{4},{T}:检视你的牌库顶牌。如果它是地牌,则你å¯ä»¥å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚若你未将该牌放进战场,则你å¯ä»¥å°†å®ƒç½®äºŽä½ çš„牌库底。 -Lantern of the Lost|é€è€…明ç¯|神器|当é€è€…明ç¯è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚\n{1},{T},放é€é€è€…明ç¯ï¼šæ”¾é€æ‰€æœ‰åŸå¢“场中的所有牌,然åŽæŠ“一张牌。 -Lantern-Lit Graveyard|悬ç¯åŸåœ°|地|{T}:加{1}到你的法术力池中。\n{T}:加{B}或{R}到你的法术力池中。悬ç¯åŸåœ°äºŽä½ çš„下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Lapis Orb of Dragonkind|é’金龙ç |神器|{T}:加{U}。当你将此法术力用æ¥æ–½æ”¾é¾™ç”Ÿç‰©å’’语时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Lapse of Certainty|丧失确信|瞬间|å击目标咒语。 如果以此法å击该咒语,则改为将它置于其拥有者的牌库顶,而éžç½®äºŽè¯¥ç‰Œæ‰‹çš„åŸå¢“场。 -Laquatus's Champion||| -Laquatus's Creativity||| -Laquatus's Disdain||| -Larceny||| -Larder Zombie|食橱çµä¿‘|生物 ~çµä¿‘|守军\n横置三个由你æ“控且未横置的生物:检视你的牌库顶牌。你å¯ä»¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。 -Larger Than Life|超越生çµ|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+4/+4且获得践è¸å¼‚能。 -Lash Out|猛击|瞬间|猛击对目标生物造æˆ3点伤害。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则猛击å†å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ3点伤害。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Lash of Malice|æ¶æ„鞭击|瞬间|目标生物得+2/-2直到回åˆç»“æŸã€‚ -Lash of Thorns|è†æ£˜éž­å‡»|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得死触异能。 -Lash of the Balrog|炎魔鞭击|法术|牺牲一个生物或支付{4},以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Lash of the Whip|死神鞭击|瞬间|目标生物得-4/-4直到回åˆç»“æŸã€‚ -Lashknife Barrier||| -Lashweed Lurker|éž­è‰ä¼ä½“|生物~奥札奇ï¼æƒŠæƒ§å…½|化生{5}{G}{U}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放鞭è‰ä¼ä½“时,你å¯ä»¥å°†ç›®æ ‡éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶。 -Lashwrithe|翻腾鞭|神器~武具|活化武器 (当此武具进战场时,将一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å®ƒè£…备上去。)\nä½ æ¯æ“控一个沼泽,佩带此武具的生物便得+1/+1。\n佩带{B/P}{B/P} ({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚) -Last Breath|咽气|瞬间|将目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物移出对战。 å…¶æ“控者获得4点生命。 -Last Caress||| -Last Chance||| -Last Gasp|最终喘æ¯|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚ -Last Kiss|最终一å»|瞬间|最终一å»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害,且你获得2点生命。 -Last Laugh||| -Last March of the Ents|æ©ç‰¹æœ€åŽå¾è¢­|法术|此咒语ä¸èƒ½è¢«å击。\n抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中的最大防御力,然åŽå°†ä»»æ„æ•°é‡çš„生物牌从你手上放进战场。 -Last One Standing|最åŽèµ¢å®¶|法术|éšæœºé€‰æ‹©ä¸€ä¸ªç”Ÿç‰©ï¼Œç„¶åŽæ¶ˆç­å…¶ä»–生物。 -Last Rites||| -Last Stand||| -Last Thoughts|最终æ€å¿µ|法术|抓一张牌。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Last Word|定论|瞬间|定论ä¸èƒ½è¢«å’’语或异能å击。\nå击目标咒语。 -Lat-Nam Adept|拉特å—专家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在拉特å—专家上放置一个+1/+1指示物。 -Latch Seeker|觅锢魂|生物~精怪|觅锢魂ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Latchkey Faerie|飞钥仙çµ|生物 ~仙çµï¼æµªå®¢|飞行\n伺机{2}{U}(如果你本回åˆä¸­æ›¾ä»¥ä»™çµæˆ–浪客对任一牌手造æˆæˆ˜æ–—伤害,则你å¯ä»¥æ”¯ä»˜æ­¤å’’语的伺机费用æ¥æ–½æ”¾å®ƒã€‚)\n当飞钥仙çµè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ›¾æ”¯ä»˜å…¶ä¼ºæœºè´¹ç”¨ï¼Œåˆ™æŠ“一张牌。 -Late to Dinner|迟归晚é¤|法术|将目标生物牌从你的åŸå¢“场移回战场。派出一个食å“è¡ç”Ÿç‰©ã€‚ -Lathiel, the Bounteous Dawn|丰饶曙光拉狄雷|传奇生物 ~独角兽|系命\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过生命,则将至多等é‡ä¹‹+1/+1指示物分é…给任æ„æ•°é‡çš„其他目标生物。 -Lathliss, Dragon Queen|é¾™åŽæ‹‰é»Žä¸|传奇生物 ~龙|飞行\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„龙在你的æ“控下进战场时,派出一个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{R}:由你æ“控的龙得+1/+0直到回åˆç»“æŸã€‚ -Lathnu Hellion|勒图地狱兽|生物~地狱兽|æ•æ·\n当勒图地狱兽进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{E}{E},å¦åˆ™ç‰ºç‰²å‹’图地狱兽。 -Lathnu Sailback|勒图帆背蜥|生物~蜥蜴| -Lathril, Blade of the Elves|妖精之刃拉席莉|传奇生物 ~妖精ï¼è´µæ—|å¨æ…‘\næ¯å½“妖精之刃拉席莉对任一牌手造æˆæˆ˜æ–—伤害时,派出等é‡çš„1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n{T},横置å个由你æ“控且未横置的妖精:æ¯ä½å¯¹æ‰‹å„失去10点生命,且你获得10点生命。 -Lattice-Blade Mantis|栅刃螳螂|生物 ~éžç‘žäººï¼æ˜†è™«|栅刃螳螂进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\næ¯å½“栅刃螳螂攻击时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚若你如此作,则将它é‡ç½®ä¸”它得+1/+1直到回åˆç»“æŸã€‚ -Launch Mishap|首秀失误|瞬间|å击目标生物或é¹æ´›å®¢å’’语。派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Launch Party|å¬å¼€æ´¾å¯¹|瞬间|牺牲一个生物,以作为施放å¬å¼€æ´¾å¯¹çš„é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者失去2点生命。 -Launch the Fleet|舰队å¯èˆª|法术|积力~舰队å¯èˆªåœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物å„获得「æ¯å½“此生物攻击时,将一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。〠-Launch||| -Laurine, the Diversion|诱敌手劳ç³|传奇生物 ~人类ï¼æµªå®¢|与劫掠者康芭æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†åº·èŠ­ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n先攻\n{2},牺牲一个神器或生物:煽惑目标生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Lava Axe||| -Lava Blister||| -Lava Coil|熔岩缠绕|法术|熔岩缠绕对目标生物造æˆ4点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Lava Dart||| -Lava Flow||| -Lava Hounds||| -Lava Serpent|熔岩巨蛇|生物 ~元素ï¼å·¨è›‡|æ•æ·\n循环{2}({2},弃掉此牌:抓一张牌。) -Lava Spike|熔岩击|法术 ~å¤å’’|熔岩击对目标牌手或é¹æ´›å®¢é€ æˆ3点伤害。 -Lava Zombie||| -Lava-Field Overlord|熔岩地王龙|生物 ~龙|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{7}。)\n飞行\n当熔岩地王龙进战场时,它å‘目标由对手æ“控的生物造æˆ4点伤害。 -Lavaball Trap|熔çƒé™·é˜±|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æœ‰ä¸¤ä¸ªæˆ–更多地在其æ“控下进战场,你å¯ä»¥æ”¯ä»˜{3}{R}{R},而ä¸æ”¯ä»˜ç†”çƒé™·é˜±çš„法术力费用。\n消ç­ä¸¤ä¸ªç›®æ ‡åœ°ã€‚ 熔çƒé™·é˜±å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ4点伤害。 -Lavabelly Sliver|炎腹裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有「当此生物进战场时,它对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害且你获得1点生命。〠-Lavaborn Muse||| -Lavabrink Venturer|熔缘城冒险家|生物 ~人类ï¼å£«å…µ|于熔缘城冒险家进战场时,选择奇数或å¶æ•°ã€‚(零是å¶æ•°ã€‚)\n熔缘城冒险家具有「ä¿æŠ¤ï½žå该ç§æ•°å€¼çš„总法术力费用ã€ã€‚ -Lavaclaw Reaches|岩浆爪æµåŸŸ|地|岩浆爪æµåŸŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{R}到你的法术力池中。\n{1}{B}{R}:直到回åˆç»“æŸï¼Œå²©æµ†çˆªæµåŸŸæˆä¸º2/2黑红åŒè‰²çš„元素生物,并具有「{X}:此生物得+X/+0直到回åˆç»“æŸã€‚〠它ä»ç„¶æ˜¯åœ°ã€‚ -Lavacore Elemental|熔岩核元素|生物~元素|消é€1(此生物进场时上é¢æœ‰ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\næ¯å½“由你æ“控的一个生物对牌手造æˆæˆ˜æ–—伤害时,在熔岩核元素上放置一个计时指示物。 -Lavafume Invoker|岩烟å¬çŽ°å¸ˆ|生物~鬼怪ï¼ç¥­å¸ˆ|{8}:由你æ“控的生物得+3/+0直到回åˆç»“æŸã€‚ -Lavaglide Pathway|熔æµé€šè·¯|地|{T}:加{R}。\n地\n{T}:加{U}。 -Lavakin Brawler|熔身好斗çµ|生物 ~元素ï¼æˆ˜å£«|æ¯å½“熔身好斗çµæ”»å‡»æ—¶ï¼Œä½ æ¯æ“控一个元素,它便得+1/+0直到回åˆç»“æŸã€‚ -Lavalanche|岩浆崩|法术|岩浆崩对目标牌手与æ¯ä¸ªç”±å…¶æ“控的生物å„造æˆX点伤害。 -Lavamancer's Skill||| -Lavastep Raider|熔足çªå‡»é˜Ÿ|生物 ~鬼怪ï¼æˆ˜å£«|{2}{R}:熔足çªå‡»é˜Ÿå¾—+2/+0直到回åˆç»“æŸã€‚ -Lavinia of the Tenth|第å区的拉温妮|传奇生物~人类ï¼å£«å…µ|å红ä¿æŠ¤\n当第å区的拉温妮进战场时,拘留所有由对手æ“控ã€ä¸”总法术力费用等于或å°äºŽ4çš„éžåœ°æ°¸ä¹…物。(直到你的下一个回åˆï¼Œè¿™äº›æ°¸ä¹…物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) -Lavinia, Azorius Renegade|ä¿„ä½ç«‹å˜èŠ‚者拉温妮|传奇生物 ~人类ï¼å£«å…µ|æ¯ä½å¯¹æ‰‹å‡ä¸èƒ½æ–½æ”¾æ€»æ³•æœ¯åŠ›è´¹ç”¨å¤§äºŽç”±å…¶æ“控之地数é‡çš„éžç”Ÿç‰©å’’语。\næ¯å½“任一对手施放咒语,若施放它时未支付过法术力,则å击该咒语。 -Law-Rune Enforcer|律å°æ‰§æ³•å®˜|生物 ~人类ï¼å£«å…µ|{1},{T}:横置目标总法术力费用等于或大于2的生物。 -Lawless Broker|ä¸æ³•æŽ®å®¢|生物~乙太ç§ï¼æµªå®¢|当ä¸æ³•æŽ®å®¢æ­»åŽ»æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 -Lawmage's Binding|律法师的æŸç¼š|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -Lay Bare the Heart|æ´»å–真心|法术|目标对手展示其手牌。你选择其中一张éžä¼ å¥‡ä¸”éžåœ°çš„牌。该牌手弃掉该牌。 -Lay Bare|披露|瞬间|å击目标咒语。 检视其æ“控者的手牌。 -Lay Claim|宣示主æƒ|结界 ~çµæ°”|结附于永久物\nä½ æ“控所结附的永久物。\n循环{2}({2},弃掉此牌:抓一张牌。) -Lay Down Arms|止戈为武|法术|放é€ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”其法术力值须等于或å°äºŽç”±ä½ æ“控的平原数é‡ã€‚å…¶æ“控者获得3点生命。 -Lay Waste||| -Lay of the Land||| -Lazav, Dimir Mastermind|底密尔首脑拉札夫|传奇生物 ~å˜å½¢å…½|辟邪\næ¯å½“一张生物牌从任何区域置入对手的åŸå¢“场时,你å¯ä»¥ä½¿åº•å¯†å°”首脑拉札夫æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但其å称ä»æ˜¯åº•å¯†å°”首脑拉札夫,é¢å¤–具有传奇此超类别,且具有辟邪与此异能。 -Lazav, the Multifarious|百相拉札夫|传奇生物 ~å˜å½¢å…½|当百相拉札夫进战场时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。)\n{X}:选择目标在你åŸå¢“场中且总法术力费用为X的生物牌。百相拉札夫æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但其å称ä»æ˜¯ç™¾ç›¸æ‹‰æœ­å¤«ï¼Œé¢å¤–具有传奇此超类别,且具有此异能。 -Lazotep Behemoth|拉ä½ç‰¹è´è¥¿æ‘©æ–¯|生物 ~çµä¿‘ï¼æ²³é©¬| -Lazotep Chancellor|拉ä½ç‰¹ç£é•¿|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|æ¯å½“你弃一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则囤兵2。 -Lazotep Plating|拉ä½ç‰¹çŸ³æŠ¤ä½“|瞬间|囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\n你和由你æ“控的永久物获得辟邪异能直到回åˆç»“æŸã€‚(你和它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Lazotep Reaver|拉ä½ç‰¹è£‚肢兽|生物 ~çµä¿‘ï¼é‡Žå…½|当拉ä½ç‰¹è£‚肢兽进战场时,囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Lead Astray||| -Lead Golem||| -Lead by Example|以身作则|瞬间|支æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。) -Lead the Stampede|引领狂奔|法术|检视你牌库顶的五张牌。 ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­ä»»æ„æ•°é‡çš„生物牌,并将所展示的牌置于你手上。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Leaden Fists|拳沉如铅|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+3/+3,且于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Leaden Myr||| -Lead|引领|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n本回åˆä¸­ï¼Œæ‰€æœ‰èƒ½é˜»æŒ¡ç›®æ ‡ç”Ÿç‰©çš„生物皆须阻挡之。 -Leaf Arrow|飞å¶ç®­|瞬间|飞å¶ç®­å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ3点伤害。 -Leaf Dancer||| -Leaf Gilder|金å¶å¸ˆ|生物~地精ï¼å¾·é²ä¼Š|{T}:加{G}到你的法术力池中。 -Leaf-Crowned Elder|å¶å† é•¿è€|生物~树妖ï¼ç¥­å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与å¶å† é•¿è€æœ‰å…±é€šä¹‹ç”Ÿç‰©ç±»åˆ«ï¼Œä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则你å¯ä»¥ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Leaf-Crowned Visionary|å¶å† å¹»æœ¯å¸ˆ|生物 ~妖精ï¼å¾·é²ä¼Š|由你æ“控的其他妖精得+1/+1。\næ¯å½“你施放妖精咒语时,你å¯ä»¥æ”¯ä»˜{G}。若你如此作,则抓一张牌。 -Leafcrown Dryad|å¶å† æ ‘çµ|结界生物~å®èŠ™ï¼æ ‘çµ|神授{3}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n延势\n所结附的生物得+2/+2且具有延势异能。 -Leafdrake Roost|å¶ç¿¼é¾™å…½å®¿å·¢|结界~çµæ°”|地结界\nå—此结界的地具有「{G}{U},{T}:将一个2/2,既是绿色也是è“色,具飞行异能的龙兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚〠-Leafkin Avenger|å¤ä»‡å¶èº«|生物 ~元素ï¼å¾·é²ä¼Š|{T}:你æ¯æ“控一个力é‡ç­‰äºŽæˆ–大于4的生物,便加{G}。\n{7}{R}:å¤ä»‡å¶èº«å¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Leafkin Druid|å¶èº«å¾·é²ä¼Š|生物 ~元素ï¼å¾·é²ä¼Š|{T}:加{G}。如果你æ“控四个或更多生物,则改为加{G}{G}。 -League Guildmage|è”盟公会法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{3}{U},{T}:抓一张牌。\n{X}{R},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控且总法术力费用为X的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Leap of Faith|信念之跃|瞬间|目标生物获得飞行异能直到回åˆç»“æŸã€‚ 于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹è¯¥ç”Ÿç‰©é€ æˆçš„所有伤害。 -Leap of Flame|ä»—ç«é«˜è·ƒ|瞬间|覆诵{U}{R}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n目标生物得+1/+0且获得飞行与先攻异能直到回åˆç»“æŸã€‚ -Leapfrog|跃蛙|生物 ~蛙|åªè¦ä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡çž¬é—´æˆ–法术咒语,跃蛙便具有飞行异能。 -Leaping Master|跃动大师|生物~人类ï¼ä¿®è¡Œåƒ§|{2}{W}:跃动大师获得飞行异能直到回åˆç»“æŸã€‚ -Learn from the Past|通å¤æ™“今|瞬间|目标牌手将其åŸå¢“场洗回其牌库。\n抓一张牌。 -Leashling|链带狗|神器生物~魔åƒ|将你的一张手牌置于你的牌库顶:将链带狗移回其拥有者手上。 -Leather Armor|皮甲|神器 ~武具|佩带此武具的生物得+0/+1且具有守护{1}。(æ¯å½“佩带此武具的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。)\n佩带{0}。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Leatherback Baloth|é©é¾Ÿå·´æ´›è¥¿|生物~野兽| -Leave No Trace|ä¸ç•™ç—•è¿¹|瞬间|辉耀~消ç­ç›®æ ‡ç»“界和æ¯ä¸ªä¸Žè¯¥ç»“界有共通颜色的其它结界。 -Leave in the Dust|扬尘而去|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n抓一张牌。 -Leave|弃掷|瞬间|将任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„永久物移回你手上。 -Ledev Champion|列夫斗士|生物 ~妖精ï¼éª‘士|æ¯å½“列夫斗士攻击时,你å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控且未横置的生物。æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ—夫斗士便得+1/+1直到回åˆç»“æŸã€‚\n{3}{G}{W}:派出一个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Ledev Guardian|列夫守护者|生物 ~人类ï¼éª‘士|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。) -Ledger Shredder|碎å¸è‰¾æ–‡|生物 ~鸟ï¼å‚è°‹|飞行\næ¯å½“任一牌手施放æ¯å›žåˆä¸­ä»–的第二个咒语时,令碎å¸è‰¾æ–‡ç­¹è°‹ã€‚ -Leech Bonder|弄蛭人|生物~人鱼ï¼å£«å…µ|弄蛭人进场时上é¢æœ‰ä¸¤ä¸ª-1/-1指示物。\n{U},{Q}:将一个指示物从目标生物移到å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) -Leech Fanatic|弄蛭狂徒|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå¼„蛭狂徒便具有系命异能。 -Leech Gauntlet|è›­å¸æŠ¤æ‰‹|神器生物 ~武具ï¼è›­|系命\n佩带此武具的生物具有系命异能。\né‡é…{4}({4}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) -Leeching Bite|å¸é£Ÿå•®å’¬|瞬间|目标生物得+1/+1直到回åˆç»“æŸã€‚ å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚ -Leeching Sliver|å¸é£Ÿè£‚片妖|生物~裂片妖|æ¯å½“一个由你æ“控的裂片妖攻击时,防御牌手失去1点生命。 -Leechridden Swamp|é蛭沼泽|地 ~沼泽|({T}:加{B}。)\né蛭沼泽须横置进战场。\n{B},{T}:æ¯ä½å¯¹æ‰‹å„失去1点生命。åªèƒ½äºŽä½ æ“控两个或更多黑色永久物时起动。 -Leering Emblem|昵视徽记|神器~武具|æ¯å½“你使用一个咒语时,佩带此武具的生物得+2/+2直到回åˆç»“æŸã€‚\n佩带{2} -Leery Fogbeast||| -Legacy Weapon||| -Legion Angel|军团天使|生物 ~天使ï¼æˆ˜å£«|飞行\n当军团天使进战场时,你å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有且å称为军团天使的牌,并将它置于你手上。 -Legion Conquistador|军团å¾æœè€…|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|当军团å¾æœè€…进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡å称为军团å¾æœè€…的牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Legion Guildmage|教团公会法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{5}{R},{T}:教团公会法师å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。\n{2}{W},{T}:横置å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ -Legion Lieutenant|军团尉官|生物 ~å¸è¡€é¬¼ï¼éª‘士|由你æ“控的其他å¸è¡€é¬¼å¾—+1/+1。 -Legion Loyalist|忠贞军团兵|生物~鬼怪ï¼å£«å…µ|æ•æ·\nå战~æ¯å½“忠贞军团兵与至少两个其他生物攻击时,由你æ“控的生物获得先攻与践è¸å¼‚能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«è¡ç”Ÿç”Ÿç‰©é˜»æŒ¡ã€‚ -Legion Loyalty|军团忠诚|结界|由你æ“控的生物具有ç¹å½±å¼‚能。 -Legion Vanguard|军团先锋|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä»¤å†›å›¢å…ˆé”‹å‹˜å¯Ÿã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Legion Warboss|教团战首|生物 ~鬼怪ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n在你回åˆçš„战斗开始时,派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”本次战斗若能攻击,则必须攻击。 -Legion's End|全军覆ç­|法术|选择目标由对手æ“控且总法术力费用等于或å°äºŽ2的生物。放é€è¯¥ç”Ÿç‰©å’Œæ‰€æœ‰ç”±è¯¥ç‰Œæ‰‹æ“控且与之åŒå的其他生物。然åŽè¯¥ç‰Œæ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œï¼Œå¹¶æ”¾é€å…¶æ‰‹ä¸Šå’ŒåŸå¢“场中所有具该å称的牌。 -Legion's Initiative|教团先击|结界|由你æ“控的红色生物得+1/+0。\n由你æ“控的白色生物得+0/+1。\n{R}{W},放é€æ•™å›¢å…ˆå‡»ï¼šæ”¾é€æ‰€æœ‰ç”±ä½ æ“控的生物。在下一次战斗开始时,将这些牌在其拥有者的æ“控下移回战场,且这些生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Legion's Judgment|军团è£å†³|法术|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 -Legion's Landing|军团登陆|传奇结界|当军团登陆进战场时,派出一个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚\n当你以三个或更多生物攻击时,转化军团登陆。 -Legions to Ashes|军势散尽|法术|放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物和所有由该牌手æ“控且与该永久物åŒåçš„è¡ç”Ÿç‰©ã€‚ -Legolas Greenleaf|绿å¶èŽ±æˆˆæ‹‰æ–¯|传奇生物 ~妖精ï¼å¼“箭手|延势\n绿å¶èŽ±æˆˆæ‹‰æ–¯ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\næ¯å½“å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©åœ¨ä½ æ“控下进战场时,在绿å¶èŽ±æˆˆæ‹‰æ–¯ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“绿å¶èŽ±æˆˆæ‹‰æ–¯å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 -Legolas, Counter of Kills|争功莱戈拉斯|传奇生物 ~妖精ï¼å¼“箭手|延势\næ¯å½“ä½ å åœæ—¶ï¼Œè‹¥äº‰åŠŸèŽ±æˆˆæ‹‰æ–¯å·²æ¨ªç½®ï¼Œåˆ™ä½ å¯ä»¥å°†å®ƒé‡ç½®ã€‚æ¯å›žåˆåªèƒ½å¦‚此作一次。\næ¯å½“一个由对手æ“控的生物死去时,在莱戈拉斯上放置一个+1/+1指示物。 -Legolas, Master Archer|百中弓手莱戈拉斯|传奇生物 ~妖精ï¼å¼“箭手|延势\næ¯å½“你施放一个以百中弓手莱戈拉斯为目标的咒语时,在莱戈拉斯上放置一个+1/+1指示物。\næ¯å½“你施放一个以ä¸ç”±ä½ æ“控之生物为目标的咒语时,莱戈拉斯ä¾æœ¬èº«åŠ›é‡å¯¹è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ -Leinore, Autumn Sovereign|暮秋å›çŽ‹è•¾è¯ºå°”|传奇生物 ~人类ï¼è´µæ—|鸠集~在你回åˆçš„战斗开始时,在至多一个目标由你æ“控的生物上放置一个+1/+1指示物。然åŽå¦‚果你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则抓一张牌。 -Lembas|å…°å·´æ–¯|神器 ~食å“|当兰巴斯进战场时,å åœ1,然åŽæŠ“一张牌。\n{2},{T},牺牲兰巴斯:你获得3点生命。\n当兰巴斯从战场进入åŸå¢“场时,其拥有者将它洗入其牌库。 -Lena, Selfless Champion|æ— ç§æ–—士莉娜|传奇生物 ~人类ï¼éª‘士|当无ç§æ–—士莉娜进战场时,你æ¯æ“控一个éžè¡ç”Ÿç‰©çš„生物,便派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲莉娜:由你æ“控且力é‡å°äºŽèŽ‰å¨œçš„生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Lens Flare|é•œèšç«å…‰|瞬间|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\né•œèšç«å…‰å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆ5点伤害。 -Lens of Clarity|明晰é€é•œ|神器|ä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌和ä¸ç”±ä½ æ“控且牌é¢æœä¸‹çš„生物。(ä½ å¯ä»¥éšæ—¶å¦‚此作。) -Leonin Abunas||| -Leonin Arbiter|ç‹®æ—仲è£è€…|生物 ~猫ï¼åƒ§ä¾£|牌手ä¸èƒ½æœå¯»ç‰Œåº“。任æ„牌手å¯ä»¥æ”¯ä»˜{2}æ¥è®©è¯¥ç‰Œæ‰‹å¿½ç•¥æ­¤æ•ˆåº”直到回åˆç»“æŸã€‚ -Leonin Armorguard|ç‹®æ—é“ å«|生物~猫ï¼å£«å…µ|当狮æ—é“ å«è¿›åœºæ—¶ï¼Œç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Leonin Battlemage|ç‹®æ—战法术师|生物~猫ï¼æ³•æœ¯å¸ˆ|{T}:目标生物得+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用咒语时,你å¯ä»¥é‡ç½®ç‹®æ—战法术师。 -Leonin Bladetrap||| -Leonin Bola|ç‹®æ—飞锤|神器~武具|佩带此武具的生物具有「{T},将狮æ—飞锤å¸è£…:横置目标生物。ã€\n佩带{1}({1}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) -Leonin Den-Guard||| -Leonin Elder||| -Leonin Iconoclast|å逆狮æ—|生物~猫ï¼ä¿®è¡Œåƒ§|勇行~æ¯å½“你施放一个以å逆狮æ—为目标的咒语时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的结界生物。 -Leonin Lightbringer|ç‹®æ—光明使者|生物 ~猫ï¼å抗军|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\nåªè¦ç‹®æ—光明使者佩带武具,它便得+1/+1。 -Leonin Lightscribe|辉刻狮æ—|生物 ~猫ï¼åƒ§ä¾£|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Leonin Relic-Warder|ç‹®æ—é—å®æŠ¤å«|生物~猫ï¼åƒ§ä¾£|当狮æ—é—å®æŠ¤å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡ç¥žå™¨æˆ–结界。\n当狮æ—é—å®æŠ¤å«ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。 -Leonin Scimitar||| -Leonin Shikari|ç‹®æ—猎户|生物~猫ï¼å£«å…µ|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下æ¥ä½¿ç”¨ä½©å¸¦å¼‚能。 -Leonin Skyhunter||| -Leonin Snarecaster|ç‹®æ—布陷手|生物 ~猫ï¼å£«å…µ|当狮æ—布陷手进战场时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Leonin Squire|ç‹®æ—扈从|生物~猫ï¼å£«å…µ|当狮æ—扈从进场时,将目标总法术力费用等于或å°äºŽ1的神器牌从你的åŸå¢“场移回你手上。 -Leonin Sun Standard||| -Leonin Vanguard|ç‹®æ—先锋|生物 ~猫ï¼å£«å…µ|在你回åˆçš„战斗开始时,若你æ“控三个或更多生物,则狮æ—先锋得+1/+1直到回åˆç»“æŸï¼Œä¸”你获得1点生命。 -Leonin Warleader|领战狮æ—|生物 ~猫ï¼å£«å…µ|æ¯å½“领战狮æ—攻击时,派出两个1/1白色,具系命异能的猫è¡ç”Ÿç”Ÿç‰©ï¼Œå®ƒä»¬ä¸ºæ¨ªç½®ä¸”正进行攻击。 -Leonin of the Lost Pride|é€ç¾¤ç‹®æ—|生物 ~猫ï¼æˆ˜å£«|当é€ç¾¤ç‹®æ—死去时,将目标牌从对手的åŸå¢“场放é€ã€‚ -Leopard-Spotted Jiao|豹纹狡|生物 ~野兽| -Leovold's Operative|列沃德的特务|生物~妖精ï¼æµªå®¢|列沃德的特务以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选牌时,你å¯ä»¥ä»Žè¯¥è¡¥å……包中é¢å¤–抽选一张牌。如果你如此作,将列沃德的特务翻为牌é¢æœä¸‹ï¼Œç„¶åŽä¼ å‡ºä¸‹ä¸€åŒ…补充包且ä¸æŠ½é€‰å…¶ä¸­çš„牌。(ä½ å¯ä»¥æ£€è§†è¯¥è¡¥å……包。) -Leovold, Emissary of Trest|崔斯特密使列沃德|传奇生物~妖精ï¼å‚è°‹|æ¯ä½å¯¹æ‰‹æ¯å›žåˆæ‰€æŠ“的牌ä¸èƒ½å¤šäºŽä¸€å¼ ã€‚\næ¯å½“你或一个由你æ“控的永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“一张牌。 -Leshrac's Rite||| -Lesser Gargadon||| -Lesser Masticore|å°åž‹å¼‚ç‹®|神器生物 ~异狮|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n{4}:å°åž‹å¼‚狮对目标生物造æˆ1点伤害。\n留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª-1/-1指示物。) -Let the Galaxy Burn|ç„šç­é“¶æ²³|法术|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。)\nç„šç­é“¶æ²³å¯¹æ¯ä¸ªå¹¶éžäºŽæœ¬å›žåˆè¿›æˆ˜åœºçš„生物å„造æˆX加2点伤害。 -Lethal Exploit|致命缺æ¼|瞬间|选择目标生物。该生物得-2/-2直到回åˆç»“æŸã€‚你于施放此咒语时æ¯æ“控一个有饰装的生物,则所选生物便å†å¾—一次-1/-1直到回åˆç»“æŸã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) -Lethal Scheme|夺命阴谋|瞬间|å¬é›†\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚令æ¯ä¸ªå¬é›†å¤ºå‘½é˜´è°‹çš„生物筹谋。 -Lethal Sting|致命毒刺|法术|在一个由你æ“控的生物上放置一个-1/-1指示物,以作为施放致命毒刺的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Lethal Vapors||| -Lethargy Trap|æ˜ç¡é™·é˜±|瞬间~陷阱|如果有三个或更多生物进行攻击,你å¯ä»¥æ”¯ä»˜{U},而ä¸æ”¯ä»˜æ˜ç¡é™·é˜±çš„法术力费用。\n进行攻击的生物得-3/-0直到回åˆç»“æŸã€‚ -Letter of Acceptance|入学通知书|神器|{T}:加一点任æ„颜色的法术力。\n{2},{T},牺牲入学通知书:抓一张牌。 -Leveler||| -Leviathan|海怪|生物~海怪|è·µè¸\n海怪须横置进场,且于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸¤ä¸ªæµ·å²›ã€‚ 若你如此åšï¼Œåˆ™é‡ç½®æµ·æ€ªã€‚\n除éžä½ ç‰ºç‰²ä¸¤ä¸ªæµ·å²›ï¼Œå¦åˆ™æµ·æ€ªä¸èƒ½æ”»å‡»ã€‚ -Levitating Statue|悬浮雕åƒ|神器|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在悬浮雕åƒä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{2}:悬浮雕åƒæˆä¸º1/1组构体神器生物直到回åˆç»“æŸã€‚ -Levitation||| -Ley Druid||| -Ley Weaver|牧地织匠|生物 ~人类ï¼å¾·é²ä¼Š|与学识织匠æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å­¦è¯†ç»‡åŒ ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n{T}:é‡ç½®ä¸¤ä¸ªç›®æ ‡åœ°ã€‚ -Leyline Binding|地脉æŸç¼š|结界|闪现\n领土~由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当地脉æŸç¼šè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到地脉æŸç¼šç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Leyline Immersion|地脉通感|结界 ~çµæ°”|结附于传奇生物\n所结附的生物具有守护{2}与「{T}:加五点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å’’语。〠-Leyline Invocation|地脉ç¥æ„¿|法术|派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为由你æ“控的地数é‡ã€‚ -Leyline Phantom|地脉幽魅|生物~虚影|当地脉幽魅造æˆæˆ˜æ–—伤害时,将它移回其拥有者手上。(若它自战斗中存活,æ‰å°†å…¶ç§»å›žæ‰‹ä¸Šã€‚) -Leyline Prowler|地脉游掠兽|生物 ~梦魇ï¼é‡Žå…½|死触,系命\n{T}:加一点任æ„颜色的法术力。 -Leyline Tyrant|地脉暴å›|生物 ~龙|飞行\nä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»æœªç”¨å°½çš„红色法术力。\n当地脉暴å›æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„{R}。当你如此作时,它对任æ„一个目标造æˆç­‰é‡çš„伤害。 -Leyline of Abundance|丰足地脉|结界|如果你的起手牌中包å«äº†ä¸°è¶³åœ°è„‰ï¼Œåˆ™ä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆã€‚\næ¯å½“你横置一个生物以产生法术力时,é¢å¤–加{G}。\n{6}{G}{G}:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Leyline of Anticipation|先制地脉|结界|如果你的起手牌中包å«äº†å…ˆåˆ¶åœ°è„‰ï¼Œåˆ™ä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆã€‚\nä½ å¯ä»¥å°†å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ -Leyline of Combustion|烧燃地脉|结界|如果你的起手牌中包å«äº†çƒ§ç‡ƒåœ°è„‰ï¼Œåˆ™ä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆã€‚\næ¯å½“ä½ å’Œï¼æˆ–至少一个由你æ“控的永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,烧燃地脉å‘该对手造æˆ2点伤害。 -Leyline of Lifeforce|生机地脉|结界|若你起手的手牌包å«äº†ç”Ÿæœºåœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨åœºæ¥å¼€å§‹æ¸¸æˆã€‚\n生物咒语ä¸èƒ½è¢«å击。 -Leyline of Lightning|雷电地脉|结界|若你起手的手牌包å«äº†é›·ç”µåœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨åœºæ¥å¼€å§‹æ¸¸æˆã€‚\næ¯å½“你使用咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,雷电地脉对目标牌手造æˆ1点伤害。 -Leyline of Punishment|惩罚地脉|结界|如果你起手的手牌包å«äº†æƒ©ç½šåœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹å¯¹æˆ˜ã€‚\n牌手ä¸èƒ½èŽ·å¾—生命。\n伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ -Leyline of Sanctity|圣æ´åœ°è„‰|结界|如果你的起手牌中包å«äº†åœ£æ´åœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆã€‚\n你具有辟邪异能。(ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) -Leyline of Singularity|éžå‡¡åœ°è„‰|结界|若你起手的手牌包å«äº†éžå‡¡åœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨åœºæ¥å¼€å§‹æ¸¸æˆã€‚\n所有éžåœ°çš„永久物å‡æ˜¯ä¼ å¥‡ã€‚ -Leyline of Vitality|活力地脉|结界|如果你起手的手牌包å«äº†æ´»åŠ›åœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹å¯¹æˆ˜ã€‚\n由你æ“控的生物得+0/+1。\næ¯å½“一个生物在你的æ“控下放进战场时,你å¯ä»¥èŽ·å¾—1点生命。 -Leyline of the Meek|驯良地脉|结界|若你起手的手牌包å«äº†é©¯è‰¯åœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨åœºæ¥å¼€å§‹æ¸¸æˆã€‚\nè¡ç”Ÿç‰©å¾—+1/+1。 -Leyline of the Void|虚空地脉|结界|如果你的起手牌中包å«äº†è™šç©ºåœ°è„‰ï¼Œåˆ™ä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆã€‚\n如果æŸå¼ ç‰Œå°†ä»Žä»»ä½•åŒºåŸŸç½®å…¥å¯¹æ‰‹çš„åŸå¢“场,则改为将它放é€ã€‚ -Lhurgoyf||| -Liar's Pendulum||| -Liberated Dwarf||| -Liberate||| -Liberating Combustion|放纵烧燃|法术|放纵烧燃对目标生物造æˆ6点伤害。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为烈焰奇æ‰èŒœå“的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Liberator, Urza's Battlethopter|克撒战翼机解放者å·|传奇神器生物 ~振翼机|闪现\n飞行\nä½ å¯ä»¥å°†æ— è‰²å’’语和神器咒语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\næ¯å½“你施放咒语时,若施放该咒语时所支付的法术力数é‡å¤§äºŽå…‹æ’’战翼机解放者å·ä¹‹åŠ›é‡ï¼Œåˆ™åœ¨è§£æ”¾è€…å·ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Library Larcenist|书库窃犯|生物 ~人鱼ï¼æµªå®¢|æ¯å½“书库窃犯攻击时,抓一张牌。 -Library of Lat-Nam||| -Library of Leng||| -Lich Lord of Unx|温å„巫妖领主|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{U}{B},{T}:将一个1/1,è“黑åŒè‰²çš„çµä¿‘ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{U}{U}{B}{B}:目标牌手失去X点生命且将其牌库顶的X张牌置入其åŸå¢“场,X为由你æ“控的çµä¿‘之数é‡ã€‚ -Lich's Caress|巫妖抚慰|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你获得3点生命。 -Lich's Mastery|巫妖掌控|传奇结界|辟邪\n你这盘游æˆä¸ä¼šè¾“。\næ¯å½“你获得生命时,抓等é‡çš„牌。\næ¯å½“你失去生命时,你æ¯å¤±åŽ»1点生命,便选择一个由你æ“控的永久物或你手上或åŸå¢“场中的一张牌并放é€ä¹‹ã€‚\n当巫妖掌控离开战场时,你输掉这盘游æˆã€‚ -Lich's Mirror|巫妖秘镜|神器|若你将输掉这盘对战,则改为将你的手牌ã€åŸå¢“场与所有你拥有的永久物洗入你的牌库,然åŽæŠ“七张牌且你的总生命æˆä¸º20。 -Lich's Tomb|巫妖阳åŸ|神器|ä½ ä¸å› æ€»ç”Ÿå‘½ä¸º0或更少而输掉此盘游æˆã€‚\næ¯å½“你失去生命时,你æ¯å¤±åŽ»1点生命,便牺牲一个永久物。 (伤害会导致失去生命) -Lictor|刀斧虫|生物 ~泰伦虫æ—|闪现\nä¿¡æ¯ç´ è¿½è¸ªï½žå½“刀斧虫进战场时,若本回åˆä¸­æœ‰ç”Ÿç‰©åœ¨å¯¹æ‰‹çš„æ“控下进战场,则派出一个3/3绿色,具践è¸å¼‚能的泰伦虫æ—ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Lidless Gaze|æ— ç‘瞪视|法术|放é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œï¼Œä¸”能用任æ„ç§ç±»çš„法术力æ¥æ–½æ”¾ã€‚\n返照{2}{B}{R} -Liege of the Axe||| -Liege of the Pit|暗渊王侯|生物~æ¶é­”|飞行,践è¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªæš—渊王侯以外的生物。 若你无法如此作,则暗渊王侯对你造æˆ7点伤害。\nå˜èº«{B}{B}{B}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Liege of the Tangle|铬铜林王侯|生物 ~元素|è·µè¸\næ¯å½“铬铜林王侯对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥é€‰æ‹©ä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的地,并在其上å„放置一个觉醒指示物。对æ¯ä¸ªè¿™ç±»åœ°è€Œè¨€ï¼ŒäºŽè¯¥åœ°ä¸Šæœ‰è§‰é†’指示物的时段内,它是8/8绿色元素生物。它们ä»ç„¶æ˜¯åœ°ã€‚ -Lier, Disciple of the Drowned|翻涌神信徒列尔|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|咒语都ä¸èƒ½è¢«å击。\nä½ åŸå¢“场中的æ¯å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œå‡å…·æœ‰è¿”照异能。其返照费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。 -Liesa, Forgotten Archangel|é—世大天使莉艾莎|传奇生物 ~天使|飞行,系命\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œç§»å›žå…¶æ‹¥æœ‰è€…手上。\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚ -Liesa, Shroud of Dusk|薄暮之帷莉艾莎|传奇生物 ~天使|对此咒语而言,你ä¸æ˜¯æ”¯ä»˜ç­‰åŒäºŽä½ æœ¬ç›˜æ¸¸æˆä¸­æ­¤å‰ä»Žç»Ÿå¸…区施放过它之次数的{2},而是支付该次数的2点生命。\n飞行,系命\næ¯å½“任一牌手施放咒语时,其失去2点生命。 -Lieutenant Kirtar||| -Lieutenants of the Guard|ä¾å«å‰¯å®˜|生物~人类ï¼å£«å…µ|议争~当ä¾å«å‰¯å®˜è¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「力é‡ã€æˆ–「数é‡ã€ã€‚在ä¾å«å‰¯å®˜ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€ŒåŠ›é‡ã€çš„总票数;将若干1/1白色士兵è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œå…¶æ•°é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œæ•°é‡ã€çš„总票数。 -Life Burst||| -Life Goes On|åšå¿æ±‚å­˜|瞬间|你获得4点生命。如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºä½ èŽ·å¾—8点生命。 -Life Insurance|生命ä¿é™©|结界|敲诈\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物死去时,你失去1点生命并派出一个çå®è¡ç”Ÿç‰©ã€‚ -Life and Limb|气蕴四体|结界|所有树林与所有è…生物å‡ä¸º1/1绿色生物,且é¢å¤–具有「树林ã€æ­¤åœ°ç±»åˆ«ä¸Žã€Œè…生物ã€æ­¤ç”Ÿç‰©ç±»åˆ«ã€‚ -Life from the Loam|黑土滋壤|法术|将至多三张目标地牌从你的åŸå¢“场移回你手上。\nå‘掘3(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好三张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) -Life of the Party|派对化身|生物 ~元素|先攻,践è¸ï¼Œæ•æ·\næ¯å½“派对化身攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控的生物数é‡ã€‚\n当派对化身进战场时,若它ä¸æ˜¯è¡ç”Ÿç‰©ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚于本盘游æˆæŽ¥ä¸‹æ¥çš„时段,这些è¡ç”Ÿç‰©å‡å·²ç…½æƒ‘。 -Life's Finale|生çµç»ˆç»“|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ï¼Œç„¶åŽä»Žç›®æ ‡å¯¹æ‰‹çš„牌库中æœå¯»è‡³å¤šä¸‰å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Life's Legacy|化生é—èµ |法术|牺牲一个生物,以作为施放化生é—èµ çš„é¢å¤–费用。\n抓等åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹åŠ›é‡çš„牌。 -Lifebane Zombie|æ€ç”Ÿçµä¿‘|生物~çµä¿‘ï¼æˆ˜å£«|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)当æ€ç”Ÿçµä¿‘进战场时,目标对手展示其手牌。你选择其中一张绿色或白色的生物牌,并放é€è¯¥ç‰Œã€‚ -Lifeblood Hydra|血脉多头龙|生物~多头龙|è·µè¸\n血脉多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n当血脉多头龙死去时,你获得等åŒäºŽå…¶åŠ›é‡çš„生命,并抓该数é‡çš„牌。 -Lifecraft Awakening|铸生觉醒|瞬间|在目标由你æ“控的神器上放置X个+1/+1指示物。如果它ä¸æ˜¯ç”Ÿç‰©æˆ–载具,则它æˆä¸º0/0组构体神器生物。 -Lifecraft Cavalry|铸生骑兵|生物~妖精ï¼æˆ˜å£«|è·µè¸\nå抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则铸生骑兵进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Lifecrafter's Bestiary|铸生匠兽图集|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。\næ¯å½“你施放生物咒语时,你å¯ä»¥æ”¯ä»˜{G}。若你如此作,则抓一张牌。 -Lifecrafter's Gift|铸生匠赋礼|瞬间|在目标生物上放置一个+1/+1指示物,然åŽåœ¨æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。 -Lifeforce||| -Lifegift|生机献礼|结界|æ¯å½“一个地进场时,你å¯ä»¥èŽ·å¾—1点生命。 -Lifeline||| -Lifelink|系命|结界~çµæ°”|结附于生物\n所结附的生物具有系命异能。 (此生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) -Lifesmith|生æ¯å·¥åŒ |生物~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放一个神器咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则你获得3点生命。 -Lifespark Spellbomb||| -Lifespinner|织命妖|生物~精怪|{T},牺牲三个精怪:从你的牌库中æœå¯»ä¸€å¼ ä¼ å¥‡ç²¾æ€ªç‰Œï¼Œå¹¶å°†ä¹‹æ”¾ç½®è¿›åœºã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Lifespring Druid|涌生德é²ä¼Š|生物~妖精ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Lifetap||| -Life||| -Lifted by Clouds|腾云驾雾|瞬间~å¤å’’|目标生物获得飞行异能直到回åˆç»“æŸã€‚\n通è”å¤å’’{1}{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Light 'Em Up|全烧光|法术|催命2(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于2的生物。当你如此作时,å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。)\n全烧光对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。 -Light Up the Night|照亮黑夜|法术|照亮黑夜对任æ„一个目标造æˆX点伤害。如果该目标为生物或é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆX加1点伤害。\n返照~{3}{R},从由你æ“控的é¹æ´›å®¢ä¸Šç§»åŽ»æ€»å…±X个忠诚指示物。如果你以此法施放此咒语,则Xä¸èƒ½ä¸º0。(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Light Up the Stage|照亮舞å°|法术|æ­å¹•{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n放é€ä½ ç‰Œåº“顶的两张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Light from Within|心底光芒|结界|渲色~对由你æ“控的æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œè¯¥ç‰Œçš„法术力费用中æ¯æœ‰ä¸€ä¸ªç™½è‰²æ³•æœ¯åŠ›ç¬¦å·ï¼Œå®ƒä¾¿å¾—+1/+1。 -Light of Day||| -Light of Hope|希望明光|瞬间|选择一项~\n•你获得4点生命。\n•消ç­ç›®æ ‡ç»“界。\n•在目标生物上放置一个+1/+1指示物。 -Light of Promise|å…诺之光|结界 ~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“你获得生命时,在此生物上放置等é‡çš„+1/+1指示物。〠-Light of Sanction|åŒå¿ƒæ˜Žå…‰|结界|防止由你所æ“控的æ¥æºå°†å¯¹ç”±ä½ æ‰€æ“控的生物造æˆçš„所有伤害。 -Light of the Legion|教团辉光使|生物 ~天使|飞行\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n当教团辉光使死去时,在æ¯ä¸ªç”±ä½ æ“控的白色生物上å„放置一个+1/+1指示物。 -Light the Way|照亮å‰è·¯|瞬间|选择一项~\n•在目标生物或载具上放置一个+1/+1指示物。将它é‡ç½®ã€‚\n•将目标由你æ“控的永久物移回其拥有者手上。 -Light-Paws, Emperor's Voice|å¸çš‡çŽ‰éŸ³è½»è„š|传奇生物 ~ç‹ï¼å‚è°‹|æ¯å½“一个çµæ°”在你的æ“控下进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥çµæ°”çš„çµæ°”牌,且其ä¸å¾—与任一由你æ“控的çµæ°”åŒå,将该牌放进战场且贴附于å¸çš‡çŽ‰éŸ³è½»è„šä¸Šï¼Œç„¶åŽæ´—牌。 -Lightfoot Rogue|轻足æ—ç›—è´¼|生物 ~åŠèº«äººï¼æµªå®¢|å·è¢­ï½žæ¯å½“轻足æ—盗贼攻击时,掷一颗d20。\n1~9 VERT 轻足æ—盗贼获得死触异能直到回åˆç»“æŸã€‚\n10~19 VERT 直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+0且获得死触异能。\n20 VERT 直到回åˆç»“æŸï¼Œå®ƒå¾—+3/+0且获得先攻与死触异能。 -Lightform|明光赋形|结界|当明光赋形进战场时,它æˆä¸ºå…·ã€Œç»“附于生物ã€çš„çµæ°”。显化你的牌库顶牌,并将明光赋形结附于其上。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n所结附的生物具有飞行与系命异能。 -Lighthouse Chronologist|ç¯å¡”时代学者|生物~人类ï¼æ³•æœ¯å¸ˆ|å‡çº§{U} ({U}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级4-6\n2/4\n等级7+\n3/5\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ç›®å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™åœ¨æœ¬å›žåˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Lightkeeper of Emeria|伊美黎明光护å«|生物~天使|多é‡å¢žå¹…{W} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{W}。)\n飞行\n当伊美黎明光护å«è¿›æˆ˜åœºæ—¶ï¼Œå®ƒæ¯å¢žå¹…过一次,你便获得2点生命。 -Lightmine Field|光雷区|结界|æ¯å½“一个或更多生物攻击时,光雷区对这些生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿›è¡Œæ”»å‡»çš„生物数é‡ã€‚ -Lightning Angel||| -Lightning Axe|闪电斧|瞬间|ä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œæˆ–支付{5},以作为使用闪电斧的é¢å¤–费用。\n闪电斧对目标生物造æˆ5点伤害。 -Lightning Berserker|迅雷狂战士|生物~人类ï¼ç‹‚战士|{R}:迅雷狂战士得+1/+0直到回åˆç»“æŸã€‚\n掩袭{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Lightning Blast||| -Lightning Bolt|闪电击|瞬间|闪电击对任æ„一个目标造æˆ3点伤害。 -Lightning Coils||| -Lightning Crafter|闪电艺师|生物~精çµï¼ç¥­å¸ˆ|夺冠精çµæˆ–祭师 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的精çµæˆ–祭师移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\n{T}:闪电艺师对目标生物或牌手造æˆ3点伤害。 -Lightning Dart||| -Lightning Diadem|闪电æƒå† |结界~çµæ°”|结附于生物\n当闪电æƒå† è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。\n所结附的生物得+2/+2。 -Lightning Dragon||| -Lightning Elemental||| -Lightning Greaves||| -Lightning Helix|闪电螺旋|瞬间|闪电螺旋对任æ„一个目标造æˆ3点伤害,且你获得3点生命。 -Lightning Javelin|闪电标枪|法术|闪电标枪对目标生物或牌手造æˆ3点伤害。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Lightning Mare|霹雳ç‰é©¬|生物 ~元素ï¼é©¬|此咒语ä¸èƒ½è¢«å击。\n霹雳ç‰é©¬ä¸èƒ½è¢«è“色生物阻挡。\n{1}{R}:霹雳ç‰é©¬å¾—+1/+0直到回åˆç»“æŸã€‚ -Lightning Mauler|闪电è™æ€å…µ|生物~人类ï¼ç‹‚战士|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦é—ªç”µè™æ€å…µä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有æ•æ·å¼‚能。 -Lightning Prowess|闪电美技|结界~çµæ°”|结附于生物\n所结附的生物具有æ•æ·å¼‚能与「{T}:此生物对目标生物或牌手造æˆ1点伤害。〠-Lightning Reaver|闪电裂肢兽|生物~çµä¿‘ï¼é‡Žå…½|æ惧,æ•æ·\næ¯å½“闪电裂肢兽对牌手造æˆæˆ˜æ–—伤害时,在其上放置一个充电指示物。\n在你的回åˆç»“æŸæ—¶ï¼Œé—ªç”µè£‚肢兽å‘æ¯ä½å¯¹æ‰‹é€ æˆä¼¤å®³ï¼Œæ•°é‡å„ç­‰åŒäºŽå…¶ä¸Šå……电指示物的数é‡ã€‚ -Lightning Reflexes|闪电åå°„|结界 ~çµæ°”|ä½ å¯ä»¥å°†é—ªç”µå射视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚如果你是于无法施放法术的时机下施放之,则在下一个清除步骤开始时,它所æˆä¹‹æ°¸ä¹…物的æ“控者将它牺牲。\n结附于生物\n所结附的生物得+1/+0且具有先攻异能。 -Lightning Rift||| -Lightning Runner|迅雷奔越者|生物~人类ï¼æˆ˜å£«|连击,æ•æ·\næ¯å½“迅雷奔越者攻击时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©),然åŽä½ å¯ä»¥æ”¯ä»˜{E}{E}{E}{E}{E}{E}{E}{E}。若你支付,则é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物,且在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 -Lightning Serpent|闪电巨蛇|生物~元素ï¼å·¨è›‡|è·µè¸ï¼Œæ•æ·\n闪电巨蛇进场时上é¢æœ‰X个+1/+0指示物。\n在回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²é—ªç”µå·¨è›‡ã€‚ -Lightning Shrieker|啸闪鸣龙|生物~龙|飞行,践è¸ï¼Œæ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå•¸é—ªé¸£é¾™çš„拥有者将它洗入其牌库。 -Lightning Skelemental|爆雷骸çµ|生物 ~元素ï¼éª·é«…妖|è·µè¸ï¼Œæ•æ·\næ¯å½“爆雷骸çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃两张牌。\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²çˆ†é›·éª¸çµã€‚ -Lightning Spear|闪电矛|神器 ~武具|佩带此武具的生物得+1/+0且具有践è¸å¼‚能。\n{2}{R},牺牲闪电矛:它对任æ„一个目标造æˆ3点伤害。\n佩带{1} -Lightning Stormkin|雷电风身|生物 ~元素ï¼æ³•æœ¯å¸ˆ|飞行\næ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。) -Lightning Storm|闪电风暴|瞬间|闪电风暴对目标生物或牌手造æˆX点伤害,X为其上充电指示物的数é‡åŠ 3。\n弃一张地牌:在闪电风暴上放置两个充电指示物。 ä½ å¯ä»¥ä¸ºå®ƒé€‰æ‹©ä¸€ä¸ªæ–°ç›®æ ‡ã€‚ 任何牌手å‡å¯ä»¥ä½¿ç”¨æ­¤å¼‚能,但åªèƒ½äºŽé—ªç”µé£Žæš´åœ¨å †å ä¸­æ—¶ä½¿ç”¨ã€‚ -Lightning Strike|闪电炼击|瞬间|闪电炼击对任æ„一个目标造æˆ3点伤害。 -Lightning Surge||| -Lightning Talons|闪电利爪|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+0且具有先攻异能。 -Lightning Volley|闪电é½å‡»|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得「{T}:此生物对目标生物或牌手造æˆ1点伤害。〠-Lightning Wolf|闪电狼|生物 ~狼|{1}{R}:闪电狼获得先攻异能直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Lightning-Rig Crew|电擎船员|生物 ~鬼怪ï¼æµ·ç›—|{T}:电擎船员å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\næ¯å½“你施放海盗咒语时,é‡ç½®ç”µæ“Žèˆ¹å‘˜ã€‚ -Lightwalker|舞光渡客|生物 ~人类ï¼æˆ˜å£«|åªè¦èˆžå…‰æ¸¡å®¢ä¸Šæœ‰+1/+1指示物,它便具有飞行异能。 -Lightwielder Paladin|光昭教团神圣武士|生物~人类ï¼éª‘士|先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\næ¯å½“光昭教团神圣武士对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¾é€ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的黑色或红色永久物。 -Lignify|木质化|部æ—结界~树妖ï¼çµæ°”|生物结界\nå—此结界的生物是0/4树妖且ä¸å…·å¼‚能。 -Liliana Vess|莉莲娜维斯|旅法师~莉莲娜|+1:目标牌手弃一张牌。\n-2:从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\n-8:将所有åŸå¢“场中的所有生物牌在你的æ“控下放置进场。 -Liliana of the Dark Realms|闇境莉莲娜|é¹æ´›å®¢ï½žèŽ‰èŽ²å¨œ|+1:从你的牌库中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。-3:目标生物得+X/+X或-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的沼泽数é‡ã€‚-6:你获得具有「由你æ“控的沼泽具有『{T}:加{B}{B}{B}{B}到你的法术力池中ã€ã€çš„徽记。 -Liliana of the Veil|é¢çº±çš„莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|+1:æ¯ä½ç‰Œæ‰‹å„弃一张牌。\n−2:目标牌手牺牲一个生物。\n−6:将由目标牌手æ“控的所有永久物分æˆä¸¤å †ã€‚该牌手选择其中一堆并牺牲该堆中的所有永久物。 -Liliana's Caress|莉莲娜的抚触|结界|æ¯å½“一ä½å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œæ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»2点生命。 -Liliana's Contract|莉莲娜的契约|结界|当莉莲娜的契约进战场时,你抓四张牌且失去4点生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控四个或更多æ¶é­”,且其å称å„ä¸ç›¸åŒï¼Œåˆ™ä½ èµ¢å¾—这盘游æˆã€‚ -Liliana's Defeat|莉莲娜败退|法术|消ç­ç›®æ ‡é»‘色生物或黑色é¹æ´›å®¢ã€‚如果该永久物是莉莲娜é¹æ´›å®¢ï¼Œåˆ™å…¶æ“控者失去3点生命。 -Liliana's Devotee|莉莲娜的信徒|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|由你æ“控的çµä¿‘å¾—+1/+0。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{B}。若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Liliana's Elite|莉莲娜的精兵|生物 ~çµä¿‘|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼ŒèŽ‰èŽ²å¨œçš„精兵便得+1/+1。 -Liliana's Indignation|莉莲娜的愤慨|法术|将你牌库顶的X张牌置入你的åŸå¢“场。æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç”Ÿç‰©ç‰Œç½®å…¥ä½ çš„åŸå¢“场,目标牌手便失去2点生命。 -Liliana's Influence|莉莲娜的å¨èƒ½|法术|在æ¯ä¸ªä¸ç”±ä½ æ“控的生物上å„放置一个-1/-1指示物。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为å¬äº¡å¤§å¸ˆèŽ‰èŽ²å¨œçš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Liliana's Mastery|莉莲娜的掌控|结界|由你æ“控的çµä¿‘å¾—+1/+1。\n当莉莲娜的掌控进战场时,派出两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Liliana's Reaver|莉莲娜的撕肉兽|生物~çµä¿‘|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)æ¯å½“莉莲娜的撕肉兽对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌,且你将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ -Liliana's Scorn|莉莲娜的轻蔑|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为死亡法师莉莲娜的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Liliana's Scrounger|莉莲娜的æœåˆ®å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ å¯ä»¥åœ¨ä¸€ä¸ªç”±ä½ æ“控的莉莲娜é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ -Liliana's Shade|莉莲娜的阴魂|生物~阴魂|当莉莲娜的阴魂进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。{B}:莉莲娜的阴魂得+1/+1直到回åˆç»“æŸã€‚ -Liliana's Specter|莉莲娜仆幽çµ|生物~幽çµ|飞行\n当莉莲娜仆幽çµè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌。 -Liliana's Spoils|莉莲娜的斩获|法术|目标对手弃一张牌。\n检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张黑色牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Liliana's Standard Bearer|莉莲娜的旗手|生物 ~çµä¿‘ï¼éª‘士|闪现\n当莉莲娜的旗手进战场时,抓X张牌,X为本回åˆä¸­åœ¨ä½ çš„æ“控下死去之生物数é‡ã€‚ -Liliana's Steward|莉莲娜的管家|生物 ~çµä¿‘|{T},牺牲莉莲娜的管家:目标对手弃一张牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Liliana's Talent|莉莲娜的天分|结界 ~çµæ°”|结附于é¹æ´›å®¢\n所结附的é¹æ´›å®¢å…·æœ‰ã€Œâˆ’8:将所有生物牌在你的æ“控下从所有åŸå¢“场放进战场。ã€\næ¯å½“一个生物对所结附的é¹æ´›å®¢é€ æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ -Liliana's Triumph|莉莲娜得胜|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个生物。如果你æ“控莉莲娜é¹æ´›å®¢ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å†å„弃一张牌。 -Liliana, Death Mage|死亡法师莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|+1:将至多一张目标生物牌从你的åŸå¢“场移回你手上。\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者失去2点生命。\n−7:目标对手的åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»–便失去2点生命。 -Liliana, Death Wielder|å¬äº¡å¤§å¸ˆèŽ‰èŽ²å¨œ|é¹æ´›å®¢ï½žèŽ‰èŽ²å¨œ|+2:在至多一个目标生物上放置一个-1/-1指示物。\n-3:消ç­ç›®æ ‡å…¶ä¸Šæœ‰-1/-1指示物的生物。\n-10:将所有生物牌从你的åŸå¢“场移回战场。 -Liliana, Death's Majesty|亡者女王莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|+1:派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚磨两张牌。\n−3:将目标生物牌从你的åŸå¢“场移回战场。该生物是黑色çµä¿‘,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚\n−7:消ç­æ‰€æœ‰éžçµä¿‘生物。 -Liliana, Defiant Necromancer|æ— ç•æ­»çµæœ¯å£«èŽ‰èŽ²å¨œ|é¹æ´›å®¢ï½ž - 莉莲娜|+2:æ¯ä½ç‰Œæ‰‹å„弃一张牌。−X:将目标总法术力费用为X且éžä¼ å¥‡çš„生物牌从你的åŸå¢“场移回战场。−8:你获得具有「æ¯å½“一个生物死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下移回战场ã€çš„徽记。 -Liliana, Dreadhorde General|震惧军将莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|æ¯å½“一个由你æ“控的生物死去时,抓一张牌。\n+1:派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n−4:æ¯ä½ç‰Œæ‰‹å„牺牲两个生物。\n−9:æ¯ä½å¯¹æ‰‹å„从由其æ“控的永久物中为æ¯ç§æ°¸ä¹…物类别å„选择一个,然åŽç‰ºç‰²å…¶ä½™æ°¸ä¹…物。 -Liliana, Heretical Healer|异端治疗师莉莲娜|传奇生物~人类ï¼åƒ§ä¾£|系命æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,放é€å¼‚端治疗师莉莲娜,然åŽå°†å¥¹åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场且已转化。若你如此作,则将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Liliana, Untouched by Death|长生ä¸æ­»èŽ‰èŽ²å¨œ|传奇é¹æ´›å®¢ ~莉莲娜|+1:将你牌库顶的三张牌置入你的åŸå¢“场。如果其中至少有一张是çµä¿‘牌,则æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。\n−2:目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的çµä¿‘æ•°é‡ã€‚\n−3:本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放çµä¿‘牌。 -Liliana, Waker of the Dead|醒亡莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|+1:æ¯ä½ç‰Œæ‰‹å„弃一张牌。æ¯ä½æ— æ³•å¦‚此作的对手å„失去3点生命。\n-3:目标生物得-X/-X 直到回åˆç»“æŸï¼ŒX 为你åŸå¢“场中牌的数é‡ã€‚\n-7:你获得具有「在你回åˆçš„战斗开始时,将目标生物牌在你的æ“控下从åŸå¢“场放进战场。它获得æ•æ·å¼‚能ã€çš„徽记。 -Liliana, the Last Hope|最终救星莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|+1:至多一个目标生物得-2/-1直到你的下一个回åˆã€‚\n−2:磨两张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n−7:你获得具有以下异能的徽记~「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºX个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼ŒX为由你æ“控的çµä¿‘æ•°é‡åŠ äºŒã€‚〠-Liliana, the Necromancer|æ­»çµæœ¯å£«èŽ‰èŽ²å¨œ|传奇é¹æ´›å®¢ ~莉莲娜|+1:目标牌手失去2点生命。\n−1:将目标生物牌从你的åŸå¢“场移回你手上。\n−7:消ç­è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚将至多两张生物牌在你的æ“控下从åŸå¢“场放进战场。 -Lilting Refrain||| -Lim-Dûl the Necromancer|æ­»çµæœ¯å£«æž—æœ|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个由对手æ“控的生物从场上置入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{1}{B}。 若你如此作,将该牌在你的æ“控下返回场上。 若它是生物,则它é¢å¤–具有「çµä¿‘ã€æ­¤ç”Ÿç‰©ç±»åˆ«ã€‚\n{1}{B}:é‡ç”Ÿç›®æ ‡çµä¿‘。 -Limestone Golem||| -Limits of Solidarity|åŒä¼´åç›®|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Linden, the Steadfast Queen|åšæ¯…女王ç³ç™»|传奇生物 ~人类ï¼è´µæ—|警戒\næ¯å½“一个由你æ“控的白色生物攻击时,你获得1点生命。 -Linebreaker Baloth|破阵巴洛西|生物 ~野兽|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n破阵巴洛西ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Linessa, Zephyr Mage|西风法师黎奈莎|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{X}{U}{U},{T}:将目标总法术力费用为X的生物移回其拥有者手上。\n声å¨ï½žå¼ƒæŽ‰å¦ä¸€å¼ å称为西风法师黎奈莎的牌:目标牌手将由他æ“控的一个生物移回其拥有者手上,然åŽä¸ºä¸€ä¸ªç¥žå™¨ï¼Œä¸€ä¸ªç»“界,以åŠä¸€ä¸ªåœ°é‡å¤æ­¤æµç¨‹ã€‚ -Lingering Death||| -Lingering Mirage||| -Lingering Phantom|徘徊幻影|生物 ~精怪|æ¯å½“你施放å²è¿¹å’’语时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,则将徘徊幻影从你的åŸå¢“场移回你手上。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Lingering Souls|徘徊çµé­‚|法术|将两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n返照{1}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Lingering Tormentor|纠缠鬼|生物~精怪|æ惧\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Linvala, Keeper of Silence|寂é™å®ˆå«ç³æ³•æ‹‰|传奇生物~天使|飞行\n由对手所æ“控的生物之起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -Linvala, Shield of Sea Gate|海户之盾ç³æ³•æ‹‰|传奇生物 ~天使ï¼æ³•æœ¯å¸ˆ|飞行\n在你回åˆçš„战斗开始时,若你的冒险团满编,则选择目标由对手æ“控的éžåœ°æ°¸ä¹…物。直到你的下一个回åˆï¼Œå®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n牺牲ç³æ³•æ‹‰ï¼šé€‰æ‹©è¾Ÿé‚ªæˆ–ä¸ç­ã€‚由你æ“控的生物获得该异能直到回åˆç»“æŸã€‚ -Linvala, the Preserver|存护天使ç³æ³•æ‹‰|传奇生物~天使|飞行\n当存护天使ç³æ³•æ‹‰è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æŸå¯¹æ‰‹çš„生命比你多,则你获得5点生命。\n当ç³æ³•æ‹‰è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æŸå¯¹æ‰‹æ“控的生物比你多,则将一个3/3白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Lion Sash|狮头饰带|神器生物 ~武具ï¼çŒ«|{W}:将目标牌从åŸå¢“场放é€ã€‚如果它是永久物牌,则在狮头饰带上放置一个+1/+1指示物。\n狮头饰带上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,佩带此武具的生物便得+1/+1。\né‡é…{2} -Lionheart Maverick|狮心独行侠|生物~人类ï¼éª‘士|警戒\n{4}{W}:狮心独行侠得+1/+2直到回åˆç»“æŸã€‚ -Liquid Fire||| -Liquify||| -Liquimetal Coating|液金包覆|神器|{T}:直到回åˆç»“æŸï¼Œç›®æ ‡æ°¸ä¹…物æˆä¸ºç¥žå™¨ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Liquimetal Torque|液金领圈|神器|{T}:加{C}。\n{T}:直到回åˆç»“æŸï¼Œç›®æ ‡éžåœ°æ°¸ä¹…物æˆä¸ºç¥žå™¨ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Lita, Mechanical Engineer|机械工程师莉塔|传奇神器生物 ~神器师|警戒\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的其他神器生物。\n{3}{W},{T}:派出一个5/5无色,å称为飞艇的载具è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有飞行与æ­è½½3。(它具有「横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ã€) -Lithatog||| -Lithoform Blight|砾岩塑芜土|结界 ~çµæ°”|结附于地\n当砾岩塑芜土进战场时,抓一张牌。\n所结附的地失去所有地类别和异能,且具有「{T}:加{C}ã€ä¸Žã€Œ{T},支付1点生命:加任æ„一点颜色的法术力。〠-Lithoform Engine|砾岩塑引擎|传奇神器|{2},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的起动å¼æˆ–触å‘å¼å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n{3},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n{4},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的永久物咒语。(所æˆä¹‹å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) -Lithomancer's Focus|砾岩术士å‡ç¥ž|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚于本回åˆä¸­ï¼Œé˜²æ­¢æ— è‰²æ¥æºå°†å¯¹è¯¥ç”Ÿç‰©é€ æˆçš„所有伤害。 -Lithomantic Barrage|砾岩é½å‡»|法术|此咒语ä¸èƒ½è¢«å击。\n砾岩é½å‡»å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ1点伤害。如果该目标为白色和ï¼æˆ–è“色,则改为它造æˆ5点伤害。 -Littjara Glade-Warden|利雅拉林地护å«|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n{2}{G},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Littjara Kinseekers|利雅拉寻亲人|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n当利雅拉寻亲人进战场时,若你æ“控三个或更多具共通生物类别的生物,则在利雅拉寻亲人上放置一个+1/+1指示物,然åŽå åœ1。 -Littjara Mirrorlake|利雅拉镜湖|地|利雅拉镜湖须横置进战场。\n{T}:加{U}。\n{2}{G}{G}{U},{T},牺牲利雅拉镜湖:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控之生物的å¤åˆ¶å“,但它进战场时上é¢é¢å¤–有一个+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Littjara|利雅拉|时空 ~凯德海姆|当你时空æ¢å…¥åˆ©é›…拉和在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2è“色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚(它是所有生物类别。)\næ¯å½“引å‘混沌时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚在æ¯ä¸ªç”±ä½ æ“控的该类别生物上å„放置一个+1/+1指示物。 -Liturgy of Blood|鲜血圣é¤|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚加{B}{B}{B}。 -Liu Bei, Lord of Shu|Liu Bei, Lord of Shu|| -Livaan, Cultist of Tiamat|æ亚玛特教徒丽瓦安|传奇生物 ~龙ï¼ç¥­å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,目标生物得+X/+0直到回åˆç»“æŸï¼ŒX为该咒语的法术力值。\n选择身世 -Live Fast|å¿«æ„生活|法术|你抓两张牌,失去2点生命,并得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。 -Livewire Lash|活缆鞭|神器 ~武具|佩带此武具的生物得+2/+0且具有「æ¯å½“此生物æˆä¸ºå’’语的目标时,此生物对任æ„一个目标造æˆ2点伤害。ã€\n佩带{2} -Living Airship||| -Living Artifact||| -Living Death|行尸走肉|法术|æ¯ä½ç‰Œæ‰‹å„放é€å…¶åŸå¢“场中的所有生物牌,然åŽç‰ºç‰²ç”±ä»–æ“控的所有生物,然åŽå°†ä»–以此法放é€çš„牌放进战场。 -Living Destiny|生存命è¿|瞬间|从你手上展示一张生物牌,以作为施放生存命è¿çš„é¢å¤–费用。\n你获得等åŒäºŽæ‰€å±•ç¤ºçš„牌之总法术力费用的生命。 -Living End|走骨行尸|法术|延缓3~{2}{B}{B}\næ¯ä½ç‰Œæ‰‹å„放é€å…¶åŸå¢“场中的所有生物牌,然åŽç‰ºç‰²æ‰€æœ‰ç”±å…¶æ“控的生物,然åŽå°†å…¶ä»¥æ­¤æ³•æ”¾é€çš„所有牌放进战场。 -Living Hive||| -Living Inferno|生体炼狱|生物~元素|{T}:生体炼狱造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害,你å¯ä»»æ„分é…至任æ„æ•°é‡çš„目标生物上。 这些生物对生体炼狱造æˆä¼¤å®³ï¼Œå…¶æ•°é‡å„ç­‰åŒäºŽè¿™äº›ç”Ÿç‰©çš„力é‡ã€‚ -Living Lands||| -Living Lightning|生体闪电|生物 ~元素ï¼ç¥­å¸ˆ|当生体闪电死去时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Living Lore|自行识库|生物 ~圣者|于自行识库进战场时,从你的åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌。\n自行识库的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æ”¾é€ä¹‹ç‰Œçš„法术力值。\næ¯å½“自行识库造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†å®ƒç‰ºç‰²ã€‚若你如此作,你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Living Tempest|生体风暴|生物 ~元素|闪现\n飞行 -Living Terrain||| -Living Totem|生体图腾|生物~æ¤ç‰©ï¼å…ƒç´ |å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当生体图腾进战场时,你å¯ä»¥åœ¨å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Living Tsunami|活体海啸|生物~元素|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ å°†ç”±ä½ æ“控的一个地移回其拥有者手上,å¦åˆ™ç‰ºç‰²æ´»ä½“海啸。 -Living Twister|生体龙å·|生物 ~元素|{1}{R},弃一张地牌:生体龙å·å¯¹ä»»æ„一个目标造æˆ2点伤害。\n{G}:将一个由你æ“控且已横置的地移回其拥有者手上。 -Living Wish||| -Livio, Oathsworn Sentinel|立誓哨å«åˆ©ç»´æ²ƒ|传奇生物 ~人类ï¼éª‘士|{1}{W}:选择å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者å¯ä»¥å°†å®ƒæ”¾é€ï¼Œä¸”上é¢æœ‰ä¸€ä¸ªåº‡æŠ¤æŒ‡ç¤ºç‰©ã€‚\n{2}{W},{T}:将所有被放é€ä¸”其上有庇护指示物的牌在å„自拥有者的æ“控下移回战场。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Lizard Blades|蜥蜴åŒåˆ€|神器生物 ~武具ï¼èœ¥èœ´|连击\n佩带此武具的生物具有连击异能。\né‡é…{2} -Lizard Warrior||| -Llanowar Augur|ç½—å °åœç®—师|生物~地精ï¼ç¥­å¸ˆ|牺牲罗堰åœç®—师:目标生物得+3/+3且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 -Llanowar Behemoth||| -Llanowar Cavalry||| -Llanowar Dead||| -Llanowar Elite||| -Llanowar Elves||| -Llanowar Empath|罗堰共感者|生物~地精ï¼ç¥­å¸ˆ|当罗堰共感者进场时,å åœ2,然åŽå±•ç¤ºä½ çš„牌库顶牌。 若该牌是生物牌,则将它置入你手上。 (å åœ2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Llanowar Envoy|罗堰使节|生物 ~妖精ï¼æ–¥å€™|{1}{G}:加一点任æ„颜色的法术力。 -Llanowar Greenwidow|罗堰绿寡妇|生物 ~蜘蛛|延势,践è¸\n领土~{7}{G}:将罗堰绿寡妇从你的åŸå¢“场横置移回战场。它获得「如果此永久物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。ã€ç”±ä½ æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Llanowar Knight||| -Llanowar Loamspeaker|罗堰黑土语者|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。\n{T}:目标由你æ“控的地æˆä¸º3/3,具æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Llanowar Mentor|罗堰明师|生物 ~妖精ï¼å¡‘法师|{G},{T},弃一张牌:派出一个1/1绿色,å称为罗堰妖精的妖精ï¼å¾·é²ä¼Šè¡ç”Ÿç”Ÿç‰©ã€‚它具有「{T}:加{G}。〠-Llanowar Reborn|å¤ç”Ÿç½—å °|地|å¤ç”Ÿç½—堰须横置进场。\n{T}:加{G}到你的法术力池中。\n接殖1(此地进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 æ¯å½“æŸç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤åœ°ä¸Šçš„一个+1/+1指示物移到å‰è€…上。) -Llanowar Scout|罗堰斥候|生物 ~妖精ï¼æ–¥å€™|{T}:你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Llanowar Sentinel|罗堰哨兵|生物~地精|当罗堰哨兵进场时,你å¯ä»¥æ”¯ä»˜{1}{G}。 若你如此作,则从你的牌库中æœå¯»ä¸€å¼ å称为罗堰哨兵的牌,展示该牌并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Llanowar Stalker|罗堰潜ä¼å®¢|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,罗堰潜ä¼å®¢å¾—+1/+0直到回åˆç»“æŸã€‚ -Llanowar Tribe|罗堰部æ—|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}{G}{G}。 -Llanowar Vanguard||| -Llanowar Visionary|罗堰幻视师|生物 ~妖精ï¼å¾·é²ä¼Š|当罗堰幻视师进战场时,抓一张牌。\n{T}:加{G}。 -Llanowar Wastes||| -Llawan, Cephalid Empress||| -Loafing Giant||| -Loam Dryad|黑土树çµ|生物~树çµï¼æƒŠæƒ§å…½|{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力到你的法术力池中。 -Loam Dweller|黑土栖æ¯è€…|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ åœ°ç‰Œæ¨ªç½®è¿›åœºã€‚ -Loam Larva|黑土幼虫|生物~昆虫|当黑土幼虫进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 -Loam Lion|黑土狮|生物~猫|åªè¦ä½ æ“控树林,黑土狮便得+1/+2。 -Loamdragger Giant|曳土巨人|生物~巨人ï¼æˆ˜å£«| -Loaming Shaman|填土祭师|生物 ~åŠäººé©¬ï¼ç¥­å¸ˆ|当填土祭师进战场时,目标牌手将任æ„æ•°é‡çš„目标牌从其åŸå¢“场洗入其牌库。 -Loathsome Catoblepas|æ¶æ†Žç‰›èº«å¦–çž³|生物~野兽|{2}{G}:æ¶æ†Žç‰›èº«å¦–瞳本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\n当æ¶æ†Žç‰›èº«å¦–瞳死去时,目标由对手æ“控的生物得-3/-3直到回åˆç»“æŸã€‚ -Loathsome Chimera|æ¶æ†Žç›–美拉|生物 ~盖美拉|逸脱~{4}{G},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\næ¶æ†Žç›–美拉逸脱时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Loathsome Curator|æ¶æ†Žç›‘管妖|生物 ~蛇å‘妖ï¼æ³•æœ¯å¸ˆ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\nå¨æ…‘\n当æ¶æ†Žç›‘管妖榨å–生物时,消ç­ç›®æ ‡ä¸ç”±ä½ æ“控且法术力值等于或å°äºŽ3的生物。 -Loathsome Troll|æ¶æ†Žå·¨é­”|生物 ~巨魔|{3}{G}:掷一颗d20。åªèƒ½äºŽæ¶æ†Žå·¨é­”在你的åŸå¢“场中时起动。\n1~9 VERT å°†æ¶æ†Žå·¨é­”置于你的牌库顶。\n10-19 VERT å°†æ¶æ†Žå·¨é­”移回你手上。\n20 VERT å°†æ¶æ†Žå·¨é­”横置移回战场。 -Lobber Crew|抛投å°ç»„|生物~鬼怪ï¼æˆ˜å£«|守军\n{T}:抛投å°ç»„å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\næ¯å½“你施放多色咒语时,é‡ç½®æŠ›æŠ•å°ç»„。 -Lobelia Sackville-Baggins|洛比莉亚·è¨å…‹ç»´å°”巴金斯|传奇生物 ~åŠèº«äººï¼å¸‚æ°‘|闪现\nå¨æ…‘\n当洛比莉亚·è¨å…‹ç»´å°”巴金斯进战场时,将目标生物牌从对手åŸå¢“场放é€ï¼Œä¸”须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者,然åŽæ´¾å‡ºX个çå®è¡ç”Ÿç‰©ï¼ŒX为所放é€ä¹‹ç‰Œçš„力é‡ã€‚ -Lobelia, Defender of Bag End|袋底洞ä¿æŠ¤è€…洛比莉亚|传奇生物 ~åŠèº«äººï¼å¸‚æ°‘|当洛比莉亚进战场时,检视æ¯ä½å¯¹æ‰‹çš„牌库顶牌并牌é¢æœä¸‹åœ°æ”¾é€è¿™äº›ç‰Œã€‚\n{T},牺牲一个神器:选择一项~\n•直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨ä¸€å¼ ä»¥æ´›æ¯”莉亚放é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n•æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 -Lobotomy||| -Loch Dragon|栖湖翔龙|生物 ~龙|飞行\næ¯å½“栖湖翔龙进战场或攻击时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Loch Korrigan|湖岸夜水妖|生物~精怪|{U/B}:湖岸夜水妖得+1/+1直到回åˆç»“æŸã€‚ -Lochmere Serpent|密尔湖巨蛇|生物 ~巨蛇|闪现\n{U},牺牲一个海岛:密尔湖巨蛇本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{B},牺牲一个沼泽:你获得1点生命且抓一张牌。\n{U}{B}:将五张目标在åŒä¸€å¯¹æ‰‹åŸå¢“场中的牌放é€ã€‚将密尔湖巨蛇从你的åŸå¢“场移回你手上。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Locked in the Cemetery|é”入墓地|结界 ~çµæ°”|结附于生物\n当é”入墓地进战场时,若你åŸå¢“场中有五张或更多牌,则横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Locket of Yesterdays|昨日å é¥°|神器|对你使用的咒语而言,你的åŸå¢“场中æ¯æœ‰ä¸€å¼ ä¸Žè¯¥å’’语åŒå的牌,其费用便å‡å°‘{1}æ¥ä½¿ç”¨ã€‚ -Lockjaw Snapper|紧咬è‰äºº|神器生物~稻è‰äºº|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n当紧咬è‰äººä»Žåœºä¸Šç½®å…¥åŸå¢“场时,在æ¯ä¸ªä¸Šé¢æœ‰-1/-1指示物的生物上å„放置一个-1/-1指示物。 -Locthwain Gargoyle|æ´›å¸æ¸©çŸ³åƒé¬¼|神器生物 ~石åƒé¬¼|{4}:直到回åˆç»“æŸï¼Œæ´›å¸æ¸©çŸ³åƒé¬¼å¾—+2/+0且获得飞行异能。 -Locthwain Lancer|æ´›å¸æ¸©æžªéª‘å…µ|生物 ~人类ï¼éª‘士|å¨æ…‘\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„骑士死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你抓一张牌。 -Locthwain Paladin|æ´›å¸æ¸©ç¥žåœ£æ­¦å£«|生物 ~人类ï¼éª‘士|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n固色~如果施放此咒语时支付过至少三点黑色法术力,则洛å¸æ¸©ç¥žåœ£æ­¦å£«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Locust Miser|è—虫守财奴|生物~è€é¼ ï¼ç¥­å¸ˆ|æ¯ä½å¯¹æ‰‹çš„手牌上é™å‡å°‘两张。 -Lodestone Golem|ç£çŸ³é­”åƒ|神器生物 ~魔åƒ|éžç¥žå™¨å’’语增加{1}æ¥æ–½æ”¾ã€‚ -Lodestone Myr||| -Lofty Denial|清高拒斥|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。如果你æ“控具飞行异能的生物,则改为除éžè¯¥å’’语的æ“控者支付{4},å¦åˆ™å击之。 -Logic Knot|逻辑打结|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击之。 -Lokhust Heavy Destroyer|洛克哈斯特é‡è£…æ¯ç­è€…|神器生物 ~太空死çµ|飞行\n冥能ç­ç»ç‚®ï½žå½“洛克哈斯特é‡è£…æ¯ç­è€…进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。\nç ´åŸ{5}{B}{B}{B}({5}{B}{B}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Lolth, Spider Queen|蜘蛛神åŽç½—ä¸|传奇é¹æ´›å®¢ ~罗ä¸|æ¯å½“一个由你æ“控的生物死去时,在蜘蛛神åŽç½—ä¸ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚\n0:你抓一张牌且失去1点生命。\n−3:派出两个2/1黑色蜘蛛è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有å¨æ…‘与延势异能。\n−8:你获得具有以下异能的徽记~「æ¯å½“任一对手å—到由你æ“控之一个或数个生物的战斗伤害时,若该牌手本回åˆä¸­å¤±åŽ»è¿‡çš„生命å°äºŽ8点,则其失去等åŒäºŽè¯¥å·®è·æ•°é‡çš„生命。〠-Lone Missionary|独行传教士|生物~寇æ—ï¼ä¿®è¡Œåƒ§|当独行传教士进战场时,你获得4点生命。 -Lone Revenant|独行å¤çµ|生物~精怪|辟邪 (此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\næ¯å½“独行å¤çµå¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若你并未æ“控其他生物,则检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Lone Rider|独行孤骑|生物~人类ï¼éª‘士|先攻,系命\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ èŽ·å¾—了3点或更多生命,转化独行孤骑。 -Lone Wolf of the Natterknolls|纳特丘独狼|生物~ - 狼人|æ¯å½“对手在你的回åˆä¸­æ–½æ”¾å’’语时,抓两张牌。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化纳特丘独狼。 -Lone Wolf|Lone Wolf|| -Lonely Sandbar||| -Lonesome Unicorn|孤寂独角兽|生物 ~独角兽|警戒 -Long List of the Ents|æ©ç‰¹çš„é•¿åå•|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到VIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II, III, IV, V, VI — 记下一ç§ç”Ÿç‰©ç±»åˆ«ï¼Œä¸”须为æ©ç‰¹çš„é•¿åå•æœªæ›¾è®°å½•è€…。本回åˆä¸­ï¼Œå½“你施放你的下一个该类别之生物咒语,该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 -Long Rest|长休|法术|选择X张目标在你åŸå¢“场中的牌,且其法术力值须å„ä¸ç›¸åŒã€‚将它们从该处移回你手上。如果以此法将八张或更多牌移回你手上,则你的总生命æˆä¸ºç­‰åŒäºŽä½ çš„起始总生命。放é€é•¿ä¼‘。 -Long Road Home|漫长归途|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Long-Finned Skywhale|é•¿é³é£žé²¸|生物~鲸鱼|飞行\né•¿é³é£žé²¸åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 -Long-Forgotten Gohei|久弃御å¸|神器|你使用的å¤å’’咒语费用å‡å°‘{1}æ¥ä½¿ç”¨\n。由你æ“控的精怪得+1/+1。 -Long-Term Plans||| -Longbow Archer||| -Longhorn Firebeast||| -Longshot Squad|ç©¿æ¨å°é˜Ÿ|生物~猎犬ï¼å¼“箭手|延生{1}{G}({1}{G},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰å»¶åŠ¿å¼‚能。(具延势异能的生物能阻挡具飞行异能的生物。) -Longtusk Cub|长牙幼兽|生物~猫|æ¯å½“长牙幼兽对任一牌手造æˆæˆ˜æ–—伤害时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}:在长牙幼兽上放置一个+1/+1指示物。 -Lonis, Cryptozoologist|éšåŒ¿åŠ¨ç‰©å­¦å®¶ç½—尼斯|传奇生物 ~蛇ï¼å¦–ç²¾ï¼æ–¥å€™|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,探查。\n{T},牺牲X个线索:目标对手展示其牌库顶的X张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽXçš„éžåœ°æ°¸ä¹…物牌在你的æ“控下放进战场。该牌手将其余的牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 -Lookout's Dispersal|警戒员驱障|瞬间|如果你æ“控海盗,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n除éžç›®æ ‡å’’语的æ“控者支付{4},å¦åˆ™å击之。 -Looming Altisaur|掷影硕伟龙|生物 ~æé¾™| -Looming Hoverguard||| -Looming Shade||| -Looming Spires|掷影尖峰|地|掷影尖峰须横置进战场。当掷影尖峰进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得先攻异能。{T}:加{R}到你的法术力池中。 -Loot Dispute|战利å“争执|结界|当战利å“争执进战场时,你掌æ¡å…ˆåˆ¶ä¸”派出一个çå®è¡ç”Ÿç‰©ã€‚\næ¯å½“你攻击æ¡æœ‰å…ˆåˆ¶çš„牌手时,派出一个çå®è¡ç”Ÿç‰©ã€‚\n大声喧嚣~æ¯å½“你完æˆåœ°åŸŽæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ -Looter il-Kor|寇æ—黜人掠夺者|生物 ~寇æ—ï¼æµªå®¢|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\næ¯å½“寇æ—黜人掠夺者å‘任一对手造æˆä¼¤å®³æ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Loran of the Third Path|蹊径会的罗兰|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|警戒\n当蹊径会的罗兰进战场时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界。\n{T}:你和目标对手å„抓一张牌。 -Loran's Escape|罗兰的逃难|瞬间|目标神器或生物获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚å åœ1。 -Loran, Disciple of History|å´‡å²å­¦å¾’ç½—å…°|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“å´‡å²å­¦å¾’罗兰或å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,将目标神器牌从你的åŸå¢“场移回你手上。 -Lorcan, Warlock Collector|邪术师收集魔洛åŽ|传奇生物 ~魔鬼|飞行\næ¯å½“一张生物牌从任何区域进入对手的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜ç­‰åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。若你如此作,则将它在你的æ“控下放进战场。它é¢å¤–具有邪术师此类别。\n如果æŸä¸ªç”±ä½ æ“控的邪术师将死去,则改为将它放é€ã€‚ -Lord Xander, the Collector|收集魔尚夺尔勋爵|传奇生物 ~å¸è¡€é¬¼ï¼æ¶é­”ï¼è´µæ—|当收集魔尚夺尔勋爵进战场时,目标对手弃一åŠæ•°é‡çš„手牌,å°æ•°ç‚¹åŽèˆåŽ»ã€‚\næ¯å½“尚夺尔勋爵攻击时,防御牌手磨其牌库一åŠæ•°é‡çš„牌,å°æ•°ç‚¹åŽèˆåŽ»ã€‚\n当尚夺尔勋爵死去时,目标对手牺牲一åŠæ•°é‡ç”±å…¶æ“控的éžåœ°æ°¸ä¹…物,å°æ•°ç‚¹åŽèˆåŽ»ã€‚ -Lord of Atlantis||| -Lord of Change|万å˜é­”å›|生物 ~æ¶é­”|飞行,守护{3}\n虚境筑师~当万å˜é­”å›è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“三张牌。 -Lord of Extinction|ç»ç­é¢†ä¸»|生物 ~元素|ç»ç­é¢†ä¸»çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中牌的总数é‡ã€‚ -Lord of Lineage|世系之王|生物~ - å¸è¡€é¬¼|飞行\n由你æ“控的其他å¸è¡€é¬¼ç”Ÿç‰©å¾—+2/+2。\n{T}:将一个2/2黑色,具飞行异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Lord of Shatterskull Pass|碎颅隘å£é¢†ä¸»|生物~牛头怪ï¼ç¥­å¸ˆ|å‡çº§{1}{R} ({1}{R}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-5\n6/6\n等级6+\n6/6\næ¯å½“碎颅隘å£é¢†ä¸»æ”»å‡»æ—¶ï¼Œå®ƒå¯¹ç”±é˜²å¾¡ç‰Œæ‰‹æ‰€æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ6点伤害。 -Lord of the Accursed|é­è¯…者领主|生物 ~çµä¿‘|由你æ“控的其他çµä¿‘å¾—+1/+1。\n{1}{B},{T}:所有çµä¿‘获得å¨æ…‘异能直到回åˆç»“æŸã€‚ -Lord of the Forsaken|弃世之王|生物 ~æ¶é­”|飞行,践è¸\n{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šç›®æ ‡ç‰Œæ‰‹ç£¨ä¸‰å¼ ç‰Œã€‚\n支付1点生命:加{C}。此法术力åªèƒ½ç”¨æ¥ä»Žä½ åŸå¢“场中施放咒语。 -Lord of the Nazgûl|那兹å¤å°”领主|传奇生物 ~鬼魂ï¼è´µæ—|飞行\n由你æ“控的鬼魂具有åæŒæˆ’人ä¿æŠ¤å¼‚能。\næ¯å½“你施放瞬间或法术咒语时,派出一个3/3黑色,具å¨æ…‘异能的鬼魂è¡ç”Ÿç”Ÿç‰©ã€‚然åŽè‹¥ä½ æ“控ä¹ä¸ªæˆ–更多鬼魂,则由你æ“控的鬼魂之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º9/9直到回åˆç»“æŸã€‚ -Lord of the Pit|暗渊之王|生物~æ¶é­”|飞行,践è¸(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚ 若它将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªæš—渊之王以外的生物。 若你无法如此作,则暗渊之王对你造æˆ7点伤害。 -Lord of the Undead||| -Lord of the Unreal|虚境之王|生物~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的虚影生物得+1/+1并具有辟邪异能。 (它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) -Lord of the Void|虚空领主|生物~æ¶é­”|飞行\næ¯å½“虚空领主对任一牌手造æˆæˆ˜æ–—伤害时,放é€è¯¥ç‰Œæ‰‹ç‰Œåº“顶的七张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下放进战场。 -Lore Broker|知识掮客|生物~人类ï¼æµªå®¢|{T}:æ¯ä½ç‰Œæ‰‹æŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Lore Drakkis|识返蜥身兽|生物 ~蜥蜴ï¼é‡Žå…½|åˆå˜{U/R}{U/R}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œå°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 -Lore Seeker|觅识械|神器生物~组构体|于你抽选觅识械时展示之。你抽选觅识械之åŽï¼Œä½ å¯ä»¥å°†ä¸€åŒ…补充包加入轮抽。(你的下一次选牌将从该补充包中抽选。将其传给下一ä½ç‰Œæ‰‹ï¼Œè¯¥è¡¥å……包会在本轮抽圈次中进行轮抽。) -Lore Weaver|学识织匠|生物 ~人类ï¼æ³•æœ¯å¸ˆ|与牧地织匠æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†ç‰§åœ°ç»‡åŒ ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n{5}{U}{U}:目标牌手抓两张牌。 -Lorehold Apprentice|衡鉴学徒|生物 ~人类ï¼åƒ§ä¾£|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的精怪生物获得「{T}:此生物å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。〠-Lorehold Campus|衡鉴校区|地|衡鉴校区须横置进战场。\n{T}:加{R}或{W}。\n{4},{T}:å åœ1。 -Lorehold Command|衡鉴指命|瞬间|选择两项~\n•派出一个3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得ä¸ç­ä¸Žæ•æ·å¼‚能。\n•衡鉴指命对任æ„一个目标造æˆ3点伤害。目标牌手获得3点生命。\n•牺牲一个永久物,然åŽæŠ“两张牌。 -Lorehold Excavation|衡鉴挖掘|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç£¨ä¸€å¼ ç‰Œã€‚若以此法磨掉一张地牌,则你获得1点生命。若å¦ï¼Œåˆ™è¡¡é‰´æŒ–掘å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。)\n{5},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Lorehold Pledgemage|衡鉴è¯æ³•å¸ˆ|生物 ~寇æ—ï¼ç¥­å¸ˆ|先攻\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,衡鉴è¯æ³•å¸ˆå¾—+1/+0直到回åˆç»“æŸã€‚ -Lorescale Coatl|鳞文寇特蛇|生物 ~蛇|æ¯å½“你抓一张牌时,你å¯ä»¥åœ¨é³žæ–‡å¯‡ç‰¹è›‡ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Loreseeker's Stone|觅智者çµçŸ³|神器|{3},{T}:抓三张牌。你手上æ¯æœ‰ä¸€å¼ ç‰Œï¼Œæ­¤å¼‚能便增加{1}æ¥èµ·åŠ¨ã€‚ -Lorthos, the Tidemaker|兴潮罗ä½å¸|传奇生物~章鱼|æ¯å½“兴潮罗ä½å¸æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{8}。 若你如此作,横置至多八个目标永久物。 这些永久物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Lose Calm|失心丧志|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸­åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 -Lose Focus|心有æ—骛|瞬间|覆诵{U}(当你施放此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。 -Lose Hope|丧失希望|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) -Losheel, Clockwork Scholar|å‘æ¡å­¦è€…è绣|传奇生物 ~象ï¼ç¥žå™¨å¸ˆ|防止由你æ“控且正进行攻击之神器生物将å—到的所有战斗伤害。\næ¯å½“一个或数个神器生物在你的æ“控下进战场时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Lossarnach Captain|洛斯阿尔那赫队长|生物 ~人类ï¼å£«å…µ|先攻\næ¯å½“洛斯阿尔那赫队长或å¦ä¸€ä¸ªäººç±»åœ¨ä½ æ“控下进战场时,横置目标由对手æ“控的生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Lost Auramancers|迷失çµæ°”法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|消é€3(此生物进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当迷失çµæ°”法师死去时,若其上没有计时指示物,则你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç»“界牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Lost Hours|æŸå¤±æ—¶é—´|法术|目标牌手展示其手牌。 选择其中一张éžåœ°çš„牌。 该牌手将该牌置于牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ -Lost Isle Calling|失è½ä¹‹å²›çš„呼唤|结界|æ¯å½“ä½ å åœæ—¶ï¼Œåœ¨å¤±è½ä¹‹å²›çš„呼唤上放置一个è¯å¥æŒ‡ç¤ºç‰©ã€‚\n{4}{U}{U},放é€å¤±è½ä¹‹å²›çš„呼唤:失è½ä¹‹å²›çš„呼唤上æ¯æœ‰ä¸€ä¸ªè¯å¥æŒ‡ç¤ºç‰©ï¼Œä¾¿æŠ“一张牌。如果其上有七个或更多è¯å¥æŒ‡ç¤ºç‰©ï¼Œåˆ™äºŽæœ¬å›žåˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Lost Legacy|佚失é—物|法术|说出一个éžç¥žå™¨ä¸”éžåœ°çš„牌之å称。从目标牌手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡è¯¥å称的牌,并将它们放é€ã€‚该牌手将其牌库洗牌,然åŽæ¯æœ‰ä¸€å¼ ä»¥æ­¤æ³•æ”¾é€çš„手牌,他便抓一张牌。 -Lost Legion|é—世军团|生物 ~精怪ï¼éª‘士|当é—世军团进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Lost Leonin|丧心狮æ—|生物~猫ï¼å£«å…µ|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Lost Soul||| -Lost Vale|未åè°·|地|(由探æºåŒ•é¦–转化。)\n{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。 -Lost in Thought||| -Lost in a Labyrinth|迷宫迷途|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Lost in the Mist|浓雾迷途|瞬间|å击目标咒语。 将目标永久物移回其拥有者手上。 -Lost in the Woods|林间迷途|结界|æ¯å½“一个生物攻击你或由你æ“控的æŸä¸ªé¹æ´›å®¢æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。如果该牌是树林牌,将该生物移出战斗。然åŽå°†æ‰€å±•ç¤ºçš„牌置于你的牌库底。 -Lost to Legend|散佚传说|瞬间|将目标éžåœ°å²è¿¹æ°¸ä¹…物置于其拥有者的牌库顶数æ¥ç¬¬å››å¼ çš„ä½ç½®ã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Lothlórien Blade|æ´›ä¸ç½—ç‘žæ©ä¹‹åˆƒ|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,它对目标由防御牌手æ“控的生物造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。\n佩带妖精{2}\n佩带{5} -Lothlórien Lookout|æ´›ä¸ç½—ç‘žæ©è­¦æˆ’员|生物 ~妖精ï¼æ–¥å€™|æ¯å½“æ´›ä¸ç½—ç‘žæ©è­¦æˆ’员攻击时,å åœ1。 -Lotho, Corrupt Shirriff|贪污å¤è­¦æ´›ç´¢|传奇生物 ~åŠèº«äººï¼æµªå®¢|æ¯å½“任一牌手施放æ¯å›žåˆä¸­å…¶ç¬¬äºŒä¸ªå’’语时,你失去1点生命并派出一个çå®è¡ç”Ÿç‰©ã€‚ -Lotleth Giant|洛特离巨人|生物 ~çµä¿‘ï¼å·¨äºº|朽力~当洛特离巨人进战场时,你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå®ƒä¾¿å‘目标对手造æˆ1点伤害。 -Lotleth Troll|洛特离巨魔|生物 ~çµä¿‘ï¼å·¨é­”|è·µè¸\n弃一张生物牌:在洛特离巨魔上放置一个+1/+1指示物。\n{B}:é‡ç”Ÿæ´›ç‰¹ç¦»å·¨é­”。 -Lotus Bloom|盛开莲花|神器|延缓3~{0}(除了从你手上使用此牌,你能支付{0}并将此牌移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n{T},牺牲盛开莲花:加3点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。 -Lotus Blossom||| -Lotus Cobra|莲花眼镜蛇|生物 ~蛇|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,加一点任æ„颜色的法术力。 -Lotus Field|莲花田野|地|辟邪\n莲花田野须横置进战场。\n当莲花田野进战场时,牺牲两个地。\n{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚ -Lotus Guardian||| -Lotus Path Djinn|莲径巨çµ|生物~巨çµï¼ä¿®è¡Œåƒ§|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Lotus-Eye Mystics|莲目秘教徒|生物~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当莲目秘教徒进战场时,将目标结界牌从你的åŸå¢“场移回你手上。 -Love Song of Night and Day|昼与夜的æ‹æ›²|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 你和目标对手å„抓两张牌。\nII — 派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 在至多两个目标生物上å„放置一个+1/+1指示物。 -Lovestruck Beast|热æ‹é‡Žå…½|生物 ~野兽ï¼è´µæ—|除éžä½ æ“控1/1生物,å¦åˆ™çƒ­æ‹é‡Žå…½ä¸èƒ½æ”»å‡»ã€‚ -Lovisa Coldeyes|冷眼罗维莎|传奇生物~人类ï¼é¢†ä¸»|野蛮人,战士,以åŠç‹‚战士得+2/+2并具有æ•æ·å¼‚能。 -Lowland Oaf|低地蠢货|生物~巨人ï¼æˆ˜å£«|{T}:目标由你æ“控的精çµç”Ÿç‰©å¾—+1/+0并获得飞行异能直到回åˆç»“æŸã€‚ 在回åˆç»“æŸæ—¶ç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚ -Lowland Tracker||| -Loxodon Anchorite|象æ—éšå£«|生物~象ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„2点伤害。 -Loxodon Convert|移志象æ—|生物~象ï¼å£«å…µ| -Loxodon Gatekeeper|象æ—é—¨å«|生物~象ï¼å£«å…µ|由对手æ“控的神器,生物与地须横置进场。 -Loxodon Hierarch|象æ—大主教|生物~象ï¼åƒ§ä¾£|当象æ—大主教进场时,你获得4点生命。\n{G}{W},牺牲象æ—大主教:é‡ç”Ÿç”±ä½ æ“控的所有生物。 -Loxodon Lifechanter|象æ—颂生师|生物 ~象ï¼åƒ§ä¾£|当象æ—颂生师进战场时,你å¯ä»¥ä»¤ä½ çš„总生命æˆä¸ºç”±ä½ æ“控之生物的防御力总和。\n{5}{W}:象æ—颂生师得+X/+X直到回åˆç»“æŸï¼ŒX为你的总生命。 -Loxodon Line Breaker|破阵象æ—|生物 ~象ï¼å£«å…µ| -Loxodon Mender||| -Loxodon Mystic|象æ—秘教徒|生物~象ï¼åƒ§ä¾£|{W},{T}:横置目标生物。 -Loxodon Partisan|象æ—游击队|生物~象ï¼å£«å…µ|战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚) -Loxodon Peacekeeper||| -Loxodon Punisher||| -Loxodon Restorer|象æ—å¤å…ƒå¸ˆ|生物 ~象ï¼åƒ§ä¾£|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当象æ—å¤å…ƒå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—4点生命。 -Loxodon Sergeant|象æ—军士长|生物 ~象ï¼å£«å…µ|警戒\n当象æ—军士长进战场时,由你æ“控的其他生物获得警戒异能直到回åˆç»“æŸã€‚ -Loxodon Smiter|象æ—é‡å‡»å…µ|生物~象ï¼å£«å…µ|象æ—é‡å‡»å…µä¸èƒ½è¢«å击。\n如果由对手所æ“控的咒语或异能使得你弃掉象æ—é‡å‡»å…µï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œè€Œéžç½®å…¥ä½ çš„åŸå¢“场。 -Loxodon Stalwart|象æ—壮汉|生物~象ï¼å£«å…µ|象æ—壮汉攻击时ä¸éœ€æ¨ªç½®ã€‚\n{W}:象æ—壮汉得+0/+1直到回åˆç»“æŸã€‚ -Loxodon Warhammer||| -Loxodon Wayfarer|象æ—旅人|生物~象ï¼ä¿®è¡Œåƒ§| -Loyal Apprentice|忠实学徒|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ•æ·\n副官~在你回åˆçš„战斗开始时,若你æ“控你的指挥官,则派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Loyal Cathar|忠诚护教军|生物~人类ï¼å£«å…µ|当忠诚护教军死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒè½¬åŒ–并在你的æ“控下返回战场。 -Loyal Gryff|忠诚éªé¹­|生物 ~éªé¹°|闪现\n飞行\n当忠诚éªé¹­è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。 -Loyal Guardian|忠诚守å«|生物 ~犀牛|è·µè¸\n副官~在你回åˆçš„战斗开始时,若你æ“控你的指挥官,则在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Loyal Gyrfalcon|忠诚矛隼|生物~鸟|守军,飞行\næ¯å½“你使用一个白色咒语时,忠诚矛隼失去守军异能直到回åˆç»“æŸã€‚ -Loyal Pegasus|忠诚飞马|生物 ~飞马|飞行\n忠诚飞马ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Loyal Retainers|Loyal Retainers|| -Loyal Sentry|忠诚哨兵|生物 ~人类ï¼å£«å…µ|当忠诚哨兵阻挡一个生物时,消ç­è¯¥ç”Ÿç‰©ä¸Žå¿ è¯šå“¨å…µã€‚ -Loyal Warhound|忠诚战犬|生物 ~狗|警戒\n当忠诚战犬进战场时,若æŸå¯¹æ‰‹æ“控的地比你多,则从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,将之横置放进战场,然åŽæ´—牌。 -Lozhan, Dragons' Legacy|é¾™æ—传承洛çŠ|传奇生物 ~龙ï¼ç¥­å¸ˆ|飞行\næ¯å½“你施放历险咒语或龙咒语时,龙æ—传承洛çŠå¯¹ä»»æ„一个ä¸ä¸ºæŒ‡æŒ¥å®˜çš„目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的法术力值。 -Lu Bu, Master-at-Arms|Lu Bu, Master-at-Arms|| -Lu Meng, Wu General|Lu Meng, Wu General|| -Lu Su, Wu Advisor|Lu Su, Wu Advisor|| -Lu Xun, Scholar General|Lu Xun, Scholar General|| -Lucent Liminid|明光澈辉|结界生物~元素|飞行 -Lucid Dreams|清明梦|法术|抓X张牌,X为你åŸå¢“场中牌的牌张类别数é‡ã€‚ -Lucius the Eternal|ä¸æœ½è€…å¢ä¿®æ–¯|传奇生物 ~阿斯塔特ï¼æˆ˜å£«|æ•æ·\nå“€å·ä¹‹é­‚盔甲~当ä¸æœ½è€…å¢ä¿®æ–¯æ­»åŽ»æ—¶ï¼Œå°†å®ƒæ”¾é€å¹¶é€‰æ‹©ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。当该生物离开战场时,将ä¸æœ½è€…å¢ä¿®æ–¯åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下从放é€åŒºç§»å›žæˆ˜åœºã€‚ -Lucky Clover|幸è¿è‹œè“¿|神器|æ¯å½“你施放历险瞬间或法术咒语时,将其å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Lucky Offering|幸è¿çŒ®ç¤¼|法术|消ç­ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的神器。你获得3点生命。 -Ludevic's Abomination|å¢å¾·ç»´çš„憎æ¨å…½|生物~ - 蜥蜴ï¼æƒŠæƒ§å…½|è·µè¸ -Ludevic's Test Subject|å¢å¾·ç»´çš„实验对象|生物~蜥蜴|守军\n{1}{U}:在å¢å¾·ç»´çš„实验对象上放置一个幼é›æŒ‡ç¤ºç‰©ã€‚ 然åŽå¦‚果其上有五个或更多幼é›æŒ‡ç¤ºç‰©ï¼Œåˆ™å…¨éƒ¨ç§»é™¤å¹¶è½¬åŒ–它。 -Ludevic, Necro-Alchemist|æ­»çµç‚¼é‡‘术士å¢å¾·ç»´|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¯¹è¯¥ç‰Œæ‰‹è€Œè¨€ï¼Œå¦‚果本回åˆä¸­æœ‰ä½ ä»¥å¤–的牌手失去过生命,则他å¯ä»¥æŠ“一张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Lukka, Bound to Ruin|命定大劫å¢å¡|传奇é¹æ´›å®¢ ~å¢å¡|完化({R/G/P}å¯ç”¨{R},{G}或2点生命æ¥æ”¯ä»˜ã€‚如果以生命支付,则此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢å°‘两个忠诚指示物。)\n+1:加{R}{G}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语,或是起动生物的异能。\n−1:派出一个3/3绿色,具下毒1çš„éžç‘žäººï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ã€‚\n−4:å¢å¡å¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–é¹æ´›å®¢é€ æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…,X为于你起动此异能时由你æ“控之生物中的最大力é‡ã€‚ -Lukka, Coppercoat Outcast|紫铜军黜人å¢å¡|传奇é¹æ´›å®¢ ~å¢å¡|+1:放é€ä½ ç‰Œåº“顶的三张牌。以此法放é€çš„生物牌获得「åªè¦ä½ æ“控å¢å¡é¹æ´›å®¢ï¼Œä½ ä¾¿å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œã€‚ã€\n−2:放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽä»Žä½ çš„牌库顶开始展示牌,直到展示出一张总法术力费用大于该生物的生物牌为止。将该牌放进战场,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−7:æ¯ä¸ªç”±ä½ æ“控的生物å„å‘æ¯ä½å¯¹æ‰‹é€ æˆç­‰åŒäºŽè‡ªèº«åŠ›é‡çš„伤害。 -Lullmage Mentor|æ¯æ³•æ˜Žå¸ˆ|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“由你æ“控的一个咒语或异能å击一个咒语时,你å¯ä»¥å°†ä¸€ä¸ª1/1è“色人鱼è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n横置七个由你æ“控且未横置的人鱼:å击目标咒语。 -Lullmage's Domination|æ¯æ³•å¸ˆçš„支é…|法术|如果为此咒语目标的生物之æ“控者åŸå¢“场中有八张或更多牌,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n获得目标总法术力费用为X的生物之æ“控æƒã€‚ -Lullmage's Familiar|æ¯æ³•å¸ˆä½£å…½|生物 ~野兽|{T}:加{G}或{U}。\næ¯å½“你施放已增幅的咒语时,你获得2点生命。 -Lull||| -Lulu, Loyal Hollyphant|忠诚圣飞象路路|传奇生物 ~象ï¼å¤©ä½¿|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的永久物离开战场,则在æ¯ä¸ªç”±ä½ æ“控且已横置的生物上å„放置一个+1/+1指示物,然åŽé‡ç½®å®ƒä»¬ã€‚\n选择身世 -Lumbering Battlement|缓行城垛兽|生物 ~野兽|警戒\n当缓行城垛兽进战场时,放é€ä»»æ„æ•°é‡ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„其他生物,直到它离开战场为止。\næ¯ä»¥ç¼“行城垛兽放é€ä¸€å¼ ç‰Œï¼Œå®ƒä¾¿å¾—+2/+2。 -Lumbering Falls|林木瀑布|地|林木瀑布须横置进战场。\n{T}:加{G}或{U}。\n{2}{G}{U}:林木瀑布æˆä¸º3/3,绿è“åŒè‰²ï¼Œå…·è¾Ÿé‚ªå¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Lumberknot|木节妖|生物~树妖|辟邪 (此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\næ¯å½“一个生物死去时,在木节妖上放置一个+1/+1指示物。 -Lumengrid Augur||| -Lumengrid Drake|åšè¯†éƒ½é¾™å…½|生物~龙兽|飞行\n金技~当åšè¯†éƒ½é¾™å…½è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控三个或更多神器,将目标生物移回其拥有者手上。 -Lumengrid Gargoyle|åšè¯†éƒ½çŸ³åƒé¬¼|神器生物 ~石åƒé¬¼|飞行 -Lumengrid Sentinel||| -Lumengrid Warden||| -Luminarch Ascension|辉侯腾扬|结界|在æ¯ä½å¯¹æ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆå¹¶æœªå¤±åŽ»ç”Ÿå‘½å€¼ï¼Œä½ å¯ä»¥åœ¨è¾‰ä¾¯è…¾æ‰¬ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚ (伤害会导致失去生命。)\n{1}{W}:将一个4/4白色,具飞行异能的天使è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ åªèƒ½äºŽè¾‰ä¾¯è…¾æ‰¬ä¸Šæœ‰å››ä¸ªæˆ–更多探索指示物时起动此异能。 -Luminarch Aspirant|辉侯求索客|生物 ~人类ï¼åƒ§ä¾£|在你回åˆçš„战斗开始时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Luminate Primordial|明光原祖|生物~圣者|警戒\n当明光原祖进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï¼›åœ¨ç”±ä»–所æ“控的生物中选择至多一个目标生物,放é€è¯¥ç”Ÿç‰©ï¼Œä¸”该牌手获得等åŒäºŽå…¶åŠ›é‡çš„生命。 -Luminescent Rain|辉光暴雨|瞬间|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ ä½ æ¯æ“控一个该类别的永久物,便获得2点生命。 -Luminesce|辉光|瞬间|防止黑色和ï¼æˆ–红色æ¥æºäºŽæœ¬å›žåˆä¸­å°†é€ æˆçš„所有伤害。 -Luminous Angel||| -Luminous Bonds|光缕ç¦é”¢|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Luminous Broodmoth|ç¿å…‰å·¢è›¾|生物 ~昆虫|飞行\næ¯å½“一个由你æ“控且ä¸å…·é£žè¡Œå¼‚能的生物死去时,将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ªé£žè¡ŒæŒ‡ç¤ºç‰©ã€‚ -Luminous Guardian||| -Luminous Wake|ç¿å…‰è¡Œè¿¹|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物进行攻击或阻挡时,你获得4点生命。 -Lumithread Field|明缕力场|结界|由你æ“控的生物得+0/+1。\nå˜èº«{1}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Lunar Avenger|辉月å¤ä»‡è€…|神器生物~魔åƒ|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n从辉月å¤ä»‡è€…上移去一个+1/+1指示物:选择飞行,先攻,或是æ•æ·ï¼Œè¾‰æœˆå¤ä»‡è€…获得该异能直到回åˆç»“æŸã€‚ -Lunar Force|辉月之力|结界|当任一对手施放咒语时,牺牲辉月之力并å击该咒语。 -Lunar Frenzy|映月狂热|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+X/+0且获得先攻与践è¸å¼‚能。 -Lunar Mystic|辉月秘教徒|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放一个瞬间咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则抓一张牌。 -Lunar Rejection|月相拒斥|瞬间|贯通{3}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n将目标[狼或狼人]生物移回其拥有者手上。\n抓一张牌。 -Lunarch Inquisitors|月主会审判官|生物~ - 人类ï¼åƒ§ä¾£|当此生物转化为月主会审判官时,你å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œç›´åˆ°æœˆä¸»ä¼šå®¡åˆ¤å®˜ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Lunarch Mantle|月主会斗篷|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有「{1},牺牲一个永久物:此生物获得飞行异能直到回åˆç»“æŸã€‚〠-Lunk Errant|漫游呆瓜|生物~巨人ï¼æˆ˜å£«|æ¯å½“漫游呆瓜å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒä¾¿å¾—+1/+1且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Lupine Prototype|狼身原型|神器生物~狼ï¼ç»„构体|除éžæŸä½ç‰Œæ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œå¦åˆ™ç‹¼èº«åŽŸåž‹ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Lurching Rotbeast|è¹’è·šè…å…½|生物~çµä¿‘ï¼é‡Žå…½|循环{B}({B},弃掉此牌:抓一张牌。) -Lurebound Scarecrow|诱缚稻è‰äºº|神器生物~稻è‰äºº|于诱缚稻è‰äººè¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n当你未æ“控该色的永久物时,牺牲诱缚稻è‰äººã€‚ -Lure||| -Lurking Arynx|ä¼å‡»çŒ›çŒ|生物~猫ï¼é‡Žå…½|强横~{2}{G}:目标生物本回åˆä¸­è‹¥èƒ½é˜»æŒ¡ä¼å‡»çŒ›çŒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 -Lurking Automaton|ä¼å‡»æœºæ¢°å…½|神器生物~组构体|于你抽选ä¼å‡»æœºæ¢°å…½æ—¶å±•ç¤ºä¹‹ï¼Œå¹¶è®°ä¸‹æœ¬è½®æŠ½åœˆæ¬¡ä¸­åŒ…括ä¼å‡»æœºæ¢°å…½åœ¨å†…你已抽选的牌数。\nä¼å‡»æœºæ¢°å…½è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物,X为你替å称为ä¼å‡»æœºæ¢°å…½ä¹‹ç‰Œè®°ä¸‹çš„å„数字间之最大值。 -Lurking Chupacabra|ä¼å‡»å“æŸå¡å¸ƒæ‹‰|生物 ~野兽ï¼æƒŠæƒ§å…½|æ¯å½“一个由你æ“控的生物勘察时,目标由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ -Lurking Crocodile|ä¼å‡»é³„é±¼|生物~鳄鱼|嗜血1 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n海岛行者 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡) -Lurking Deadeye|ä¼å‡»ç¥žå°„手|生物 ~人类ï¼æ€æ‰‹|闪现\n当ä¼å‡»ç¥žå°„手进战场时,消ç­ç›®æ ‡æœ¬å›žåˆä¸­å—过伤害的生物。 -Lurking Evil||| -Lurking Green Dragon|ä¼å‡»ç»¿é¾™|生物 ~龙|飞行\n除éžé˜²å¾¡ç‰Œæ‰‹æ“控具飞行异能的生物,å¦åˆ™ä¼å‡»ç»¿é¾™ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚ -Lurking Informant|ä¼å‡»å‘Šå¯†äºº|生物~人类ï¼æµªå®¢|({U/B}å¯ç”¨{U}或{B}æ¥æ”¯ä»˜ã€‚)\n{2},{T}:检视目标牌手的牌库顶牌。 ä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽè¯¥ç‰Œæ‰‹çš„åŸå¢“场。 -Lurking Predators|潜ä¼æŽ é£Ÿè€…|结界|æ¯å½“一ä½å¯¹æ‰‹æ–½æ”¾å’’语时,展示你的牌库顶牌。 若该牌是生物牌,则将它放进战场。 è‹¥å¦ï¼Œåˆ™ä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ ç‰Œåº“底。 -Lurking Roper|ä¼å‡»æ ‘绳妖|生物 ~惊惧兽|ä¼å‡»æ ‘绳妖于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“你获得生命时,é‡ç½®ä¼å‡»æ ‘绳妖。 -Lurrus of the Dream-Den|梦巢猫魇路拉斯|传奇生物 ~猫ï¼æ¢¦é­‡|行侣~你起始套牌中å„永久物牌的总法术力费用å‡ä¸º2或更少。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n系命\n于你的æ¯ä¸ªå›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放一个总法术力费用等于或å°äºŽ2的永久物咒语。 -Lush Growth|富庶生长|结界~çµæ°”|地结界\nå—此结界的地是山脉,树林,也是平原。 -Lust for War|战争欲求|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œæˆ˜äº‰æ¬²æ±‚对该生物的æ“控者造æˆ3点伤害。\n所结附的生物æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Lutri, the Spellchaser|é€å’’ç­çµæ‹‰ç¿ |传奇生物 ~元素ï¼æ°´ç­|行侣~你起始套牌中å„éžåœ°ç‰Œçš„å称å‡ä¸ç›¸åŒã€‚(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n闪现\n当é€å’’ç­çµæ‹‰ç¿ è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒæ˜¯ç”±ä½ æ–½æ”¾ï¼Œåˆ™å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Lux Artillery|光映炮|神器|æ¯å½“你施放神器生物咒语时,它获得辉映异能。(用过几ç§é¢œè‰²çš„法术力æ¥æ–½æ”¾å®ƒï¼Œå…¶è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ç”±ä½ æ“控的神器和生物上总共有三å个或更多个指示物,则光映炮å‘æ¯ä½å¯¹æ‰‹å„造æˆ10点伤害。 -Lux Cannon|光贯炮|神器|{T}:在光贯炮上放置一个充电指示物。\n{T},从光贯炮上移去三个充电指示物:消ç­ç›®æ ‡æ°¸ä¹…物。 -Luxa River Shrine|ç½—å¤æ²³ç¥­ç¥ |神器|{1},{T}:你获得1点生命。在罗å¤æ²³ç¥­ç¥ ä¸Šæ”¾ç½®ä¸€ä¸ªçŸ³ç –指示物。\n{T}:你获得2点生命。åªèƒ½äºŽç½—å¤æ²³ç¥­ç¥ ä¸Šæœ‰ä¸‰ä¸ªæˆ–更多石砖指示物时起动此异能。 -Luxior, Giada's Gift|å‰å¨…妲赠礼仙光剑|传奇神器 ~武具|佩带此武具的生物上æ¯æœ‰ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+1。\n佩带此武具的永久物ä¸æ˜¯é¹æ´›å®¢ï¼Œä¸”é¢å¤–具有生物此类别。(它的忠诚异能ä»èƒ½èµ·åŠ¨ã€‚)\n佩带é¹æ´›å®¢{1}\n佩带{3} -Luxurious Libation|惬æ„é…©é…Š|瞬间|目标生物得+X/+X直到回åˆç»“æŸã€‚派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ -Luxury Suite|奢åŽåŒ…厢|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™å¥¢åŽåŒ…厢须横置进战场。\n{T}:加{B}或{R}。 -Lychguard|巫妖å«å£«|神器生物 ~太空死çµ|守护程åºï½ž{3}{B},牺牲巫妖å«å£«ï¼šå°†æ‰€æœ‰ä¼ å¥‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Lyev Decree|徕夫è£å†³|法术|拘留至多两个目标由对手æ“控的生物。(直到你的下一个回åˆï¼Œè¿™äº›ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) -Lyev Skyknight|徕夫空骑士|生物 ~人类ï¼éª‘士|飞行\n当徕夫空骑士进战场时,拘留目标由对手æ“控的éžåœ°æ°¸ä¹…物。(直到你的下一个回åˆï¼Œè¯¥æ°¸ä¹…物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) -Lymph Sliver|淋巴裂片妖|生物 ~裂片妖|所有裂片妖生物具有抵å—1。(如果æŸæ¥æºå°†å¯¹ä»»ä¸€è£‚片妖造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸­çš„1点。) -Lynde, Cheerful Tormentor|愉悦é™è¯…师ç³è»|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|死触\næ¯å½“一个诅咒从战场进入你的åŸå¢“场,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žæˆ˜åœºå¹¶è´´é™„于你。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè´´é™„于你的诅咒贴附到你的一ä½å¯¹æ‰‹ã€‚若你如此作,则抓两张牌。 -Lyra Dawnbringer|黎明使者莱拉|传奇生物 ~天使|飞行,先攻,系命\n由你æ“控的其他天使得+1/+1且具有系命异能。 -Lys Alana Bowmaster|黎撒拉那弓队长|生物 ~妖精ï¼å¼“箭手|延势\næ¯å½“你施放妖精咒语时,你å¯ä»¥ä½¿é»Žæ’’拉那弓队长对目标具飞行异能的生物造æˆ2点伤害。 -Lys Alana Huntmaster|黎撒拉那领猎人|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“你施放妖精咒语时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Lys Alana Scarblade|黎撒拉那划疤客|生物 ~妖精ï¼æ€æ‰‹|{T},弃一张妖精牌:目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的妖精数é‡ã€‚ -Lyzolda, the Blood Witch|血腥法术师莱ä½å¦²|传奇生物~人类ï¼åƒ§ä¾£|{2},牺牲一个生物:若所牺牲的生物为红色,则血腥法术师莱ä½å¦²å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 若所牺牲的生物为黑色,则抓一张牌。 -Lórien Revealed|æ­çŽ°ç½—ç‘žæ©|法术|抓三张牌。\n循环海岛{1}({1},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æµ·å²›ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Ma Chao, Western Warrior|Ma Chao, Western Warrior|| -Maalfeld Twins|玛费尔åŒèº«|生物 ~çµä¿‘|当玛费尔åŒèº«æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Macabre Mockery|亵渎亡者|瞬间|将目标生物牌在你的æ“控下从对手的åŸå¢“场放进战场。直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+0且获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Macabre Waltz|亡者åŽå°”滋|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Macetail Hystrodon||| -Machinate|图谋|瞬间|检视你牌库顶上的X张牌,X为由你æ“控的神器数é‡ã€‚ 将其中一张牌置于你的手上,并将其它的牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Machine God's Effigy|机械神肖åƒ|神器|ä½ å¯ä»¥ä½¿æœºæ¢°ç¥žè‚–åƒå½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒæ˜¯ç¥žå™¨ï¼Œä¸”具有「{T}:加{U}。ã€(它ä¸æ˜¯ç”Ÿç‰©ã€‚)\n{T}:加{U}。 -Machine Over Matter|械胜于物|瞬间|如果你æ“控神器生物,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Mad Auntie|疯癫大婶|生物~精çµï¼ç¥­å¸ˆ|由你æ“控的其它精çµç”Ÿç‰©å¾—+1/+1。\n{T}:é‡ç”Ÿå¦ä¸€ä¸ªç›®æ ‡ç²¾çµã€‚ -Mad Dog||| -Mad Prophet|疯狂先知|生物~人类ï¼ç¥­å¸ˆ|æ•æ·\n{T},弃一张牌:抓一张牌。 -Mad Ratter|养鼠狂鬼|生物 ~鬼怪|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出两个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ã€‚ -Madblind Mountain|盲乱山脉|地~山脉|({T}:加{R}到你的法术力池中。)\n盲乱山脉须横置进场。\n{R},{T}:将你的牌库洗牌。 ä½ åªå¯ä»¥äºŽä½ æ“控两个或更多红色永久物时使用此异能。 -Madcap Experiment|é²èŽ½å®žéªŒ|法术|从你牌库顶开始展示牌,直到你展示出一张神器牌为止。将该牌放进战场,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。é²èŽ½å®žéªŒå¯¹ä½ é€ æˆç­‰åŒäºŽä»¥æ­¤æ³•æ‰€å±•ç¤ºä¹‹ç‰Œæ•°é‡çš„伤害。 -Madcap Skills|é²èŽ½æŠ€è‰º|结界~çµæ°”|结附于生物\n所结附的生物得+3/+0且具有å¨æ…‘异能。 -Maddening Cacophony|致狂æ‚音|法术|增幅{3}{U}\næ¯ä½å¯¹æ‰‹å„磨八张牌。如果此咒语已增幅,则改为æ¯ä½å¯¹æ‰‹å„磨其牌库一åŠæ•°é‡çš„牌,å°æ•°ç‚¹åŽè¿›ä½ã€‚ -Maddening Hex|癫狂巫咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手施放éžç”Ÿç‰©å’’语时,你掷一颗d6。癫狂巫咒对该牌手造æˆç­‰åŒäºŽæŽ·éª°ç»“果的伤害。然åŽä½ éšæœºé€‰æ‹©å¦ä¸€ä½å¯¹æ‰‹å¹¶å°†ç™«ç‹‚巫咒贴附于其上。 -Madrush Cyclops|盲冲独眼巨人|生物~独眼巨人ï¼æˆ˜å£«|由你æ“控的生物具有æ•æ·å¼‚能。 -Maelstrom Archangel|涡心大天使|生物 ~天使|飞行\næ¯å½“涡心大天使对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªå’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Maelstrom Colossus|涡心巨åƒ|神器生物 ~魔åƒ|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) -Maelstrom Djinn|涡å·å·¨çµ|生物~巨çµ|飞行\nå˜èº«{2}{U}\n当涡å·å·¨çµç¿»å›žæ­£é¢æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ä¸”它获得消é€ã€‚ (在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) -Maelstrom Muse|涡心缪æ€|生物 ~巨çµï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“涡心缪æ€æ”»å‡»æ—¶ï¼Œä½ æœ¬å›žåˆä¸­æ–½æ”¾çš„下一个瞬间或法术咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为于此异能结算时涡心缪æ€çš„力é‡ã€‚ -Maelstrom Nexus|涡心连结点|结界|ä½ æ¯å›žåˆä¸­æ–½æ”¾çš„第一个咒语具有倾曳异能。(当你施放你的第一个咒语时,从你牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”该咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) -Maelstrom Pulse|涡心鼓动|法术|消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物以åŠæ‰€æœ‰è¯¥å称的其他永久物。 -Maelstrom Wanderer|涡心漫游怪|传奇生物 ~元素|由你æ“控的生物具有æ•æ·å¼‚能。\n倾曳,倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。然åŽå†ä½œä¸€æ¬¡ã€‚) -Maestros Ascendancy|ç»è‰ºç›Ÿéœ¸æƒ|结界|仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放一个瞬间或法术咒语,但在其他费用以外,还须牺牲一个生物。如果以此法施放的咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚ -Maestros Charm|ç»è‰ºç›ŸæŠ¤ç¬¦|瞬间|选择一项~\n•检视你牌库顶的五张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。\n•æ¯ä½å¯¹æ‰‹å„失去3点生命且你获得3点生命。\n•ç»è‰ºç›ŸæŠ¤ç¬¦å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。 -Maestros Confluence|ç»è‰ºç›Ÿäº¤ä¼š|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•将目标å•è‰²çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。\n•目标生物得-3/-3直到回åˆç»“æŸã€‚\n•煽惑由目标牌手æ“控的æ¯ä¸ªç”Ÿç‰©ã€‚ -Maestros Diabolist|ç»è‰ºç›Ÿå´‡é­”者|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|死触,æ•æ·\næ¯å½“ç»è‰ºç›Ÿå´‡é­”者攻击时,若你未æ“控魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºå·²æ¨ªç½®ä¸”正进行攻击,且具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。〠-Maestros Initiate|ç»è‰ºç›Ÿæ–°æ‰‹|生物 ~人类ï¼å¸‚æ°‘|{4}{U/R},从你的åŸå¢“场放é€ç»è‰ºç›Ÿæ–°æ‰‹ï¼šæŠ“两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Maestros Theater|ç»è‰ºç›Ÿå‰§åœº|地|当ç»è‰ºç›Ÿå‰§åœºè¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚当你如此作时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„海岛,沼泽或山脉牌,将之横置放进战场,然åŽæ´—牌且你获得1点生命。 -Maga, Traitor to Mortals|生çµå›å¾’祸我|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|生çµå›å¾’祸我进场时,上é¢æœ‰X个+1/+1指示物。\n当祸我进场时,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,目标牌手便失去1点生命。 -Magda, Brazen Outlaw|莽勇狂徒玛格妲|传奇生物 ~矮人ï¼ç‹‚战士|由你æ“控的其他矮人得+1/+0。\næ¯å½“一个由你æ“控的矮人æˆä¸ºæ¨ªç½®æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚\n牺牲五个çå®ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç¥žå™¨æˆ–龙牌,将该牌放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Mage Duel|法师决斗|法术|如果你本回åˆä¸­æ–½æ”¾è¿‡å…¶ä»–瞬间或法术咒语,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n目标由你æ“控的生物得+1/+2直到回åˆç»“æŸã€‚然åŽå®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Mage Hunters' Onslaught|猎法妖猛攻|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚\n本回åˆä¸­ï¼Œæ¯å½“一个生物进行阻挡时,其æ“控者失去1点生命。 -Mage Hunter|猎法妖|生物 ~惊惧兽|æ¯å½“任一对手施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,其失去1点生命。 -Mage Slayer|屠法刃|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,它对所攻击的牌手或é¹æ´›å®¢é€ æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\n佩带{3} -Mage's Attendant|法师éšå‘˜|生物 ~猫ï¼æµªå®¢|当法师éšå‘˜è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1è“色法术师è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「{1},牺牲此生物:除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{1},å¦åˆ™å击之。〠-Mage's Guile||| -Mage-Ring Bully|法师环塔æ¶éœ¸|生物~人类ï¼æˆ˜å£«|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)法师环塔æ¶éœ¸æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Mage-Ring Network|法师环塔魔力网|地|{T}:加{1}到你的法术力池中。{1},{T}:在法师环塔魔力网上放置一个储è—指示物。{T},从法师环塔魔力网上移去X个储è—指示物:加{X}到你的法术力池中。 -Mage-Ring Responder|法师环塔守å«|神器生物~魔åƒ|法师环塔守å«äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚{7}:é‡ç½®æ³•å¸ˆçŽ¯å¡”守å«ã€‚æ¯å½“法师环塔守å«æ”»å‡»æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物造æˆ7点伤害。 -Magebane Armor|克法甲|神器~武具|佩带此武具的生物得+2/+4且失去飞行异能。\n防止将对佩带此武具的生物造æˆä¹‹æ‰€æœ‰éžæˆ˜æ–—伤害。\n佩带{2} ({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Magefire Wings|法焰翼|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+0并具有飞行异能。 -Mages' Contest||| -Magewright's Stone|领法师之石|神器|{1},{T}:é‡ç½®å…·æœ‰èµ·åŠ¨å¼å¼‚能的目标生物,且此异能之费用必须包括{T}。 -Maggot Carrier||| -Magic Missile|魔法飞弹|法术|此咒语ä¸èƒ½è¢«å击。\n魔法飞弹对任æ„一个,两个或三个目标造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 -Magical Hack||| -Magister Sphinx|范师å²èŠ¬æ–¯|神器生物 ~å²èŠ¬æ–¯|飞行\n当范师å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹çš„总生命æˆä¸º10。 -Magister of Worth|å“格范师|生物 ~天使|飞行\n议定~当å“格范师进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「æ©å…¸ã€æˆ–「定罪ã€ã€‚è‹¥æ©å…¸ç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ¯ä½ç‰Œæ‰‹å„将其åŸå¢“场中所有生物牌移回战场。若定罪票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æ¶ˆç­å“格范师以外的所有生物。 -Magistrate's Scepter|执政官的æƒæ–|神器|{4},{T}:在执政官的æƒæ–上放置一个充电指示物。\n{T},从执政官的æƒæ–上移去三个充电指示物:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Magma Burst||| -Magma Giant|岩浆巨人|生物~巨人|当岩浆巨人进场时,它对æ¯ä¸ªç”Ÿç‰©ä¸Žæ¯ä½ç‰Œæ‰‹é€ æˆ2点伤害。 -Magma Hellion|岩浆地狱兽|生物 ~地狱兽|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{6}。)\nè·µè¸ï¼Œæ•æ· -Magma Jet|岩浆飞射|瞬间|岩浆飞射对目标生物或牌手造æˆ2点伤害。\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) -Magma Opus|至炫熔彩|瞬间|至炫熔彩对任æ„æ•°é‡çš„目标造æˆå…±4点伤害,你å¯ä»¥ä»»æ„分é…。横置两个目标永久物。派出一个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚抓两张牌。\n{U/R}{U/R},弃掉至炫熔彩:派出一个çå®è¡ç”Ÿç‰©ã€‚ -Magma Phoenix|岩浆凤凰|生物~凤凰|飞行\n当岩浆凤凰从战场进入åŸå¢“场时,它对æ¯ä¸ªç”Ÿç‰©å’Œç‰Œæ‰‹å„造æˆ3点伤害。\n{3}{R}{R}:将岩浆凤凰从你的åŸå¢“场移回你手上。 -Magma Pummeler|岩浆猛击çµ|生物 ~元素|岩浆猛击çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。\n如果岩浆猛击çµäºŽå…¶ä¸Šæœ‰+1/+1指示物时将å—到伤害,则防止该伤害,并从其上移去等é‡çš„+1/+1指示物。当以此法从岩浆猛击çµä¸Šç§»åŽ»ä¸€ä¸ªæˆ–数个指示物时,它对任æ„一个目标造æˆç­‰é‡çš„伤害。 -Magma Rift|岩浆裂å£|法术|牺牲一个地,以作为施放岩浆裂å£çš„é¢å¤–费用。\n岩浆裂å£å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。 -Magma Sliver||| -Magma Spray|岩浆喷散|瞬间|岩浆喷散对目标生物造æˆ2点伤害。 若该生物于本回åˆä¸­å°†è¢«ç½®å…¥åŸå¢“场,则改为将它移出对战。 -Magma Vein||| -Magmaquake|岩浆暴震|瞬间|岩浆暴震对æ¯ä¸ªé¹æ´›å®¢ä¸Žæ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 -Magmaroth|岩浆洛斯|生物~元素|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å²©æµ†æ´›æ–¯ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。\næ¯å½“你施放éžç”Ÿç‰©å’’语时,从岩浆洛斯上移去一个-1/-1指示物。 -Magmatic Channeler|岩浆è”能师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ åŸå¢“场中有四张或更多瞬间和ï¼æˆ–法术牌,岩浆è”能师便得+3/+1。\n{T},弃一张牌:放é€ä½ ç‰Œåº“顶的两张牌,然åŽé€‰æ‹©å…¶ä¸­ä¸€å¼ ã€‚本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Magmatic Chasm|岩浆裂谷|法术|ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Magmatic Core|岩浆核心|结界|累积维æŒ{1}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n在你的回åˆç»“æŸæ—¶ï¼Œå²©æµ†æ ¸å¿ƒå¯¹ä»»æ„æ•°é‡çš„目标生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…ï¼›X为岩浆核心上å²æœˆæŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚ -Magmatic Force|岩浆元气兽|生物 ~元素|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œå²©æµ†å…ƒæ°”兽对任æ„一个目标造æˆ3点伤害。 -Magmatic Insight|岩浆洞察|法术|弃一张地牌,以作为施放岩浆洞察的é¢å¤–费用。抓两张牌。 -Magmatic Sinkhole|熔岩地陷|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n熔岩地陷对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。 -Magmatic Sprinter|岩浆疾步客|生物 ~éžç‘žäººï¼æˆ˜å£«|æ•æ·\n当岩浆疾步客进战场时,在目标由你æ“控的神器或生物上放置两个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžä½ ä»Žå²©æµ†ç–¾æ­¥å®¢ä¸Šç§»åŽ»ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œå¦åˆ™å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Magmaw|岩浆喉|生物~元素|{1},牺牲一个éžåœ°æ°¸ä¹…物:岩浆喉对目标生物或牌手造æˆ1点伤害。 -Magnanimous Magistrate|宽å®æ‰§æ”¿å®˜|生物 ~人类ï¼å‚è°‹|宽å®æ‰§æ”¿å®˜è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰äº”个å…难指示物。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,若它的法术力值等于或大于1,则你å¯ä»¥ä»Žå®½å®æ‰§æ”¿å®˜ä¸Šç§»åŽ»ç­‰é‡çš„å…难指示物。若你如此作,则将该牌在其拥有者的æ“控下移回战场。 -Magnetic Flux|ç£æžå˜å¼‚|瞬间|由你æ“控的神器生物获得飞行异能直到回åˆç»“æŸã€‚ -Magnetic Mine|ç£åŠ›åœ°é›·|神器|æ¯å½“å¦ä¸€ä¸ªç¥žå™¨ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,ç£åŠ›åœ°é›·å¯¹è¯¥ç¥žå™¨çš„æ“控者造æˆ2点伤害。 -Magnetic Theft|ç£åŠ›çªƒå–|瞬间|将目标武具装备在目标生物上。(武具的æ“控æƒå¹¶æœªæ”¹å˜) -Magnifying Glass|放大镜|神器|{T}:加{C}。\n{4},{T}:探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) -Magnigoth Sentry|马尼å¤æ–¯å“¨å«|生物 ~树妖|延势 -Magnigoth Treefolk||| -Magnivore||| -Magnus the Red|红魔马格努斯|传奇生物 ~æ¶é­”ï¼åŽŸä½“|飞行\n异界之力~你æ¯æ“控一个è¡ç”Ÿç”Ÿç‰©ï¼Œä½ æ–½æ”¾çš„瞬间与法术咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n马格努斯之刃~æ¯å½“红魔马格努斯对任一牌手造æˆæˆ˜æ–—伤害时,派出一个3/3红色åŽè£”è¡ç”Ÿç”Ÿç‰©ã€‚ -Magosi, the Waterveil|水帘马格西|地|水帘马格西须横置进战场。\n{T}:加{U}到你的法术力池中。\n{U},{T}:在水帘马格西上放置一个亘å¤æŒ‡ç¤ºç‰©ã€‚ 略过你的下个回åˆã€‚\n{T},从水帘马格西上移去一个亘å¤æŒ‡ç¤ºç‰©å¹¶å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上:在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Magus of the Abyss|深渊贤者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹é€‰æ‹©ç›®æ ‡ç”±å…¶æ“控且éžç¥žå™¨çš„生物。消ç­è¯¥ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚ -Magus of the Arena|斗技场贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{3},{T}:横置由你æ“控的目标生物,与由对手选择ã€ä¸”由其æ“控的目标生物。 这两个生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。 -Magus of the Balance|å‡åŠ¿è´¤è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{4}{W},{T},牺牲å‡åŠ¿è´¤è€…:æ¯ä½ç‰Œæ‰‹å„选择若干由其æ“控的地,其数é‡ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹ä¸­æ“控地最少之牌手的地数é‡ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™çš„地。牌手也以此法弃牌与牺牲生物。 -Magus of the Bazaar|市集贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:抓两张牌,然åŽå¼ƒä¸‰å¼ ç‰Œã€‚ -Magus of the Bridge|渡桥贤者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物从战场进入你的åŸå¢“场时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n当一个生物从战场进入对手的åŸå¢“场时,放é€æ¸¡æ¡¥è´¤è€…。 -Magus of the Candelabra|烛å°è´¤è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{X},{T}:é‡ç½®X个目标地。 -Magus of the Coffers|金库贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{2},{T}:你æ¯æ“控一个沼泽,便加{B}到你的法术力池中。 -Magus of the Disk|崇碟贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|崇碟贤者须横置进场。\n{1},{T}:消ç­æ‰€æœ‰ç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œä¸Žç»“界。 -Magus of the Future|å°†æ¥è´¤è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用地和施放咒语。 -Magus of the Jar|崇瓶贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{T},牺牲崇瓶贤者:æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œé¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œå¹¶æŠ“七张牌。 在回åˆç»“æŸæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œï¼Œå¹¶å°†ä»–以此法移出对战的牌移回其手上。 -Magus of the Library|图书馆贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:加{1}到你的法术力池中。\n{T}:抓一张牌。 ä½ åªå¯ä»¥äºŽä½ æ­£å¥½æœ‰ä¸ƒå¼ æ‰‹ç‰Œæ—¶ä½¿ç”¨æ­¤å¼‚能。 -Magus of the Mirror|崇镜贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{T},牺牲崇镜贤者:与目标对手交æ¢æ€»ç”Ÿå‘½ã€‚ ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 -Magus of the Moat|护城河贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|ä¸å…·é£žè¡Œå¼‚能的生物ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚ -Magus of the Moon|红月贤者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|éžåŸºæœ¬åœ°éƒ½æ˜¯å±±è„‰ã€‚ -Magus of the Order|秩åºè´¤è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{G},{T},牺牲秩åºè´¤è€…å’Œå¦ä¸€ä¸ªç»¿è‰²ç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç»¿è‰²ç”Ÿç‰©ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Magus of the Scroll|å·è½´è´¤è€…|生物~人类ï¼æ³•æœ¯å¸ˆ|{3},{T}:说出一个牌å。 从你手上éšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ è‹¥å称相åŒï¼Œåˆ™å·è½´è´¤è€…对目标生物或牌手造æˆ2点伤害。 -Magus of the Tabernacle|大礼拜堂贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|所有生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{1},å¦åˆ™ç‰ºç‰²æ­¤ç”Ÿç‰©ã€‚〠-Magus of the Unseen||| -Magus of the Vineyard|藤蔓园贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹æˆ˜æ–—å‰çš„行动阶段开始时,加{G}{G}到该牌手的法术力池中。 -Magus of the Wheel|崇轮贤者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1}{R},{T},牺牲崇轮贤者:æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œï¼Œç„¶åŽå„抓七张牌。 -Magus of the Will|æ„志贤者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{B},{T},放é€æ„志贤者:直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地和施放咒语。本回åˆä¸­ï¼Œå¦‚æžœæŸç‰Œå°†ä»Žä»»ä½•åŒºåŸŸç½®å…¥ä½ çš„åŸå¢“场,则改为放é€è¯¥ç‰Œã€‚ -Mahadi, Emporium Master|货棚è€æ¿é©¬å“ˆè¿ª|传奇生物 ~猫ï¼é­”鬼|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæœ¬å›žåˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚ -Mahamoti Djinn||| -Maja, Bretagard Protector|碧塔嘉å«å£«çŽ›å¨…|传奇生物 ~人类ï¼æˆ˜å£«|由你æ“控的其他生物得+1/+1。\næ¯å½“一个地在你的æ“控下进战场时,派出一个1/1白色人类ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Majestic Auricorn|å¨ä»ªé‡‘角兽|生物 ~独角兽|åˆå˜{3}{W}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n警戒\næ¯å½“此生物åˆå˜æ—¶ï¼Œä½ èŽ·å¾—4点生命。 -Majestic Genesis|å¨ä¸¥åˆ›ç”Ÿ|法术|展示你牌库顶的X张牌,X为战场上或统帅区内由你拥有之指挥官中的最大法术力值。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„永久物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Majestic Heliopterus|庄严旭翼龙|生物 ~æé¾™|飞行\næ¯å½“庄严旭翼龙攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的æ龙获得飞行异能直到回åˆç»“æŸã€‚ -Majestic Metamorphosis|庄严异å˜|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç¥žå™¨æˆ–生物æˆä¸º4/4天使神器生物且获得飞行异能。\n抓一张牌。 -Majestic Myriarch|å¨ä¸¥ä¸‡å…½çŽ‹|生物~盖美拉|å¨ä¸¥ä¸‡å…½çŽ‹çš„力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ä¹‹ä¸¤å€ã€‚\n在æ¯æ¬¡æˆ˜æ–—开始时,若æŸä¸ªç”±ä½ æ“控的生物具有飞行异能,则å¨ä¸¥ä¸‡å…½çŽ‹èŽ·å¾—飞行异能直到回åˆç»“æŸï¼›ä¸”先攻ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ã€è·µè¸ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚ -Major Teroh||| -Make Disappear|人间消失|瞬间|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。)\n除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。 -Make Mischief|魔鬼æ¶æˆ|法术|魔鬼æ¶æˆå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。将一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「当此生物死去时,它对目标生物或牌手造æˆ1点伤害。〠-Make Obsolete|将其淘汰|瞬间|由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Make Your Mark|ç•™å于世|瞬间|目标生物得+1/+0直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œå½“该生物死去时,派出一个3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Make a Stand|奋勇抗敌|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) -Make a Wish|许愿|法术|éšæœºå°†ä¸¤å¼ ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Make an Example|以儆效尤|法术|æ¯ä½å¯¹æ‰‹å„将由其æ“控的生物分æˆä¸¤å †ã€‚你为æ¯ä½å¯¹æ‰‹å„从其牌堆中选择一堆。æ¯ä½å¯¹æ‰‹å„牺牲该中选牌堆里的生物。(牌堆å¯ä»¥æ˜¯ç©ºçš„。) -Makeshift Battalion|æ‚牌大队|生物 ~人类ï¼å£«å…µ|æ¯å½“æ‚牌大队与至少两个其他生物攻击时,在æ‚牌大队上放置一个+1/+1指示物。 -Makeshift Mannequin|å˜å¦†å‡æ¨¡|瞬间|将目标生物牌从你的åŸå¢“场移回场上,且上é¢æœ‰ä¸€ä¸ªå‡æ¨¡æŒ‡ç¤ºç‰©ã€‚ åªè¦è¯¥ç”Ÿç‰©ä¸Šæœ‰å‡æ¨¡æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å…·æœ‰ã€Œå½“此生物æˆä¸ºå’’语或异能的目标时,将它牺牲。〠-Makeshift Mauler|代用è™æ€å…½|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|从你的åŸå¢“场中放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。 -Makeshift Munitions|代用军ç«|结界|{1},牺牲一个神器或生物:代用军ç«å¯¹ä»»æ„一个目标造æˆ1点伤害。 -Makindi Aeronaut|马钦迪空行师|生物~寇æ—ï¼æ–¥å€™ï¼ä¼™ä¼´|飞行 -Makindi Griffin|马钦迪狮鹫|生物~狮鹫|飞行 -Makindi Mesas|马钦迪高地|地|马钦迪高地须横置进战场。\n{T}:加{W}。\n法术\n{3}{W}{W} -Makindi Ox|马钦迪牛|生物 ~牛|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,横置目标由对手æ“控的生物。 -Makindi Patrol|马钦迪巡侦员|生物~人类ï¼éª‘士ï¼ä¼™ä¼´|奋扬~æ¯å½“马钦迪巡侦员或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得警戒异能直到回åˆç»“æŸã€‚ -Makindi Shieldmate|马钦迪护盾手|生物~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|守军\næ¯å½“马钦迪护盾手或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨é©¬é’¦è¿ªæŠ¤ç›¾æ‰‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Makindi Sliderunner|马钦迪崩袭兽|生物~野兽|è·µè¸åœ°è½ï½žæ¯å½“一个地在你的æ“控下进战场时,马钦迪崩袭兽得+1/+1直到回åˆç»“æŸã€‚ -Makindi Stampede|马钦迪狂奔|法术|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n地\n{T}:加{W}。 -Malach of the Dawn|黎明神使|生物~天使|飞行\n{W}{W}{W}:é‡ç”Ÿé»Žæ˜Žç¥žä½¿ã€‚ -Malachite Golem||| -Malakir Blood-Priest|马拉奇血僧|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|当马拉奇血僧进战场时,æ¯ä½å¯¹æ‰‹å„失去X点生命,且你获得X点生命,X为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Malakir Bloodwitch|马拉奇血祭师|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|飞行,å白ä¿æŠ¤\n当马拉奇血祭师进战场时,æ¯ä½å¯¹æ‰‹å„失去等åŒäºŽç”±ä½ æ“控之å¸è¡€é¬¼æ•°é‡çš„生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 -Malakir Cullblade|马拉奇汰锋手|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|æ¯å½“一个由对手æ“控的生物死去时,在马拉奇汰锋手上放置一个+1/+1指示物。 -Malakir Familiar|马拉奇佣兽|生物~è™è |飞行,死触æ¯å½“你获得生命时,马拉奇佣兽得+1/+1直到回åˆç»“æŸã€‚ -Malakir Mire|马拉奇泥沼|地|马拉奇泥沼须横置进战场。\n{T}:加{B}。\n瞬间\n{B} -Malakir Rebirth|马拉奇å†ç”Ÿ|瞬间|选择目标生物。你失去2点生命。直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©èŽ·å¾—「当此生物死去时,将它在其拥有者的æ“控下横置移回战场。ã€\n地\n{T}:加{B}。 -Malakir Soothsayer|马拉奇预言家|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:你抓一张牌且你失去1点生命。 -Malanthrope|马兰脑虫|生物 ~泰伦虫æ—|飞行\n饱食亡者~当马兰脑虫进战场时,放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿åœ¨é©¬å…°è„‘虫上放置一个+1/+1指示物。 -Malcator's Watcher|麻å¡ç‰¹çš„看守械|神器生物 ~éžç‘žäººï¼å¥´å…½|飞行,警戒\n当麻å¡ç‰¹çš„看守械死去时,抓一张牌。 -Malcator, Purity Overseer|纯净ç£ç†éº»å¡ç‰¹|传奇生物 ~éžç‘žäººï¼è±¡ï¼æ³•æœ¯å¸ˆ|当纯净ç£ç†éº»å¡ç‰¹è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3无色éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ä¸‰ä¸ªæˆ–更多神器在你的æ“控下进战场,则派出一个3/3无色éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Malcolm, Keen-Eyed Navigator|é”目领航员马科姆|传奇生物 ~塞连ï¼æµ·ç›—|飞行\næ¯å½“由你æ“控的一个或数个海盗å‘对手造æˆä¼¤å®³æ—¶ï¼Œæ¯æœ‰ä¸€ä½å—到伤害的对手,你便派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Malefic Scythe|凶邪镰刀|神器 ~武具|凶邪镰刀进战场时上é¢æœ‰ä¸€ä¸ªçµé­‚指示物。\n凶邪镰刀上æ¯æœ‰ä¸€ä¸ªçµé­‚指示物,佩带此武具的生物便得+1/+1。\næ¯å½“佩带此武具的生物死去时,在凶邪镰刀上放置一个çµé­‚指示物。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Malevolent Awakening||| -Malevolent Noble|æ¶æ¯’è´µæ—|生物 ~人类ï¼è´µæ—|{2},牺牲一个神器或å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨æ¶æ¯’è´µæ—上放置一个+1/+1指示物。 -Malevolent Whispers|æ¶æ¯’低语|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+0且获得æ•æ·å¼‚能。\n疯魔{3}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Malfegor|墨éžè‘›|传奇生物~æ¶é­”ï¼é¾™|飞行\n当墨éžè‘›è¿›åœºæ—¶ï¼Œå¼ƒæŽ‰ä½ çš„手牌。 æ¯ä»¥æ­¤æ³•å¼ƒæŽ‰ä¸€å¼ ç‰Œï¼Œæ¯ä½å¯¹æ‰‹ä¾¿ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ -Malfunction|失çµ|结界~çµæ°”|结附于神器或生物\n当失çµè¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€ç»“附的永久物。\n所结附的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Malice||| -Malicious Advice||| -Malicious Affliction|æ¶æ¯’折磨|瞬间|丧心~当你施放æ¶æ¯’折磨时,若本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ å¯ä»¥å¤åˆ¶æ¶æ¯’折磨,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n消ç­ç›®æ ‡éžé»‘色的生物。 -Malicious Intent|æ¶æ¯’æ„图|结界~çµæ°”|结附于生物\n所结附的生物具有「{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠-Malicious Malfunction|æ¶æ¯’失çµ|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚如果本回åˆä¸­æœ‰ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Malignus|毒怨妖|生物~元素ï¼ç²¾æ€ª|毒怨妖的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰å¯¹æ‰‹ä¸­æ€»ç”Ÿå‘½æœ€é«˜è€…数值的一åŠï¼Œå°æ•°ç‚¹ä»¥ä¸‹æ— æ¡ä»¶è¿›ä½ã€‚\n毒怨妖将造æˆçš„伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ -Mammoth Growth|长毛象增巨|瞬间|目标生物得+4/+4直到回åˆç»“æŸã€‚\n预示{G}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Mammoth Spider|庞巨蜘蛛|生物 ~蜘蛛|延势 -Mammoth Umbra|长毛象本影|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3并具有警戒异能。\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) -Man-o'-War||| -Mana Bloom|魔力绽åŽ|结界|魔力绽åŽè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个充电指示物。\n从魔力绽åŽä¸Šç§»åŽ»ä¸€ä¸ªå……电指示物:加一点任æ„颜色的法术力到你的法术力池中。此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥é­”力绽åŽä¸Šé¢æ²¡æœ‰å……电指示物,将它移回其拥有者手上。 -Mana Breach||| -Mana Cannons|魔力炮|结界|æ¯å½“你施放多色咒语时,魔力炮对任æ„一个目标造æˆX点伤害,X为该咒语的颜色数é‡ã€‚ -Mana Clash||| -Mana Confluence|魔力èšæµ|地|{T},支付1点生命:加一点任æ„颜色的法术力到你的法术力池中。 -Mana Crypt|魔法力墓穴|神器|在你的维æŒå¼€å§‹æ—¶ï¼ŒæŽ·ä¸€æžšç¡¬å¸ã€‚若你输掉此掷,则魔法力墓穴对你造æˆ3点伤害。\n{T}:加{C}{C}。 -Mana Cylix||| -Mana Drain|æ±²å–魔力|瞬间|å击目标咒语。在你的下一个行动阶段开始时,加若干{C}到你的法术力池中,其数é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 -Mana Echoes||| -Mana Flare||| -Mana Geode|法术力晶çƒ|神器|当法术力晶çƒè¿›æˆ˜åœºæ—¶ï¼Œå åœ1。\n{T}:加一点任æ„颜色的法术力。 -Mana Geyser|法术力喷å‘|法术|所有对手æ¯æ“控一个已横置的地,你便加{R}。 -Mana Leak||| -Mana Leech||| -Mana Maze||| -Mana Prism||| -Mana Reflection|魔力映象|结界|如果你横置任一永久物æ¥äº§ç”Ÿæ³•æœ¯åŠ›ï¼Œåˆ™æ”¹ä¸ºå®ƒäº§ç”Ÿä¸¤å€çš„该类法术力。 -Mana Seism|法术力震动|法术|牺牲任æ„æ•°é‡çš„地。æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªåœ°ï¼Œä¾¿åŠ {1}到你的法术力池中。 -Mana Short||| -Mana Skimmer|魔力飞掠者|生物~蛭|飞行\næ¯å½“魔力飞掠者对牌手造æˆä¼¤å®³æ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的地。 该地于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Mana Tithe|魔力什一税|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。 -Mana Vault||| -Manabarbs||| -Manacles of Decay||| -Manaforce Mace|法铸锤|神器~武具|领土~由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便得+1/+1。\n佩带{3} -Manaforge Cinder|魔铸烬身|生物~元素ï¼ç¥­å¸ˆ|{1}:加{B}或{R}到你的法术力池中。 此异能æ¯å›žåˆä¸­æœ€å¤šåªèƒ½ä½¿ç”¨ä¸‰æ¬¡ã€‚ -Manaform Hellkite|塑魔残è™è€…|生物 ~龙|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个X/X红色,具飞行与æ•æ·å¼‚能的龙ï¼è™šå½±è¡ç”Ÿç”Ÿç‰©ï¼ŒX为施放该咒语时所支付的法术力数é‡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ -Managorger Hydra|åžé­”多头龙|生物 ~多头龙|è·µè¸\næ¯å½“任一牌手施放咒语时,在åžé­”多头龙上放置一个+1/+1指示物。 -Manakin|魔力人å¶|神器生物 ~组构体|{T}:加{C}。 -Manalith|魔力巨石|神器|{T}:加一点任æ„颜色的法术力。 -Manamorphose|魔力塑型|瞬间|加两点法术力到你的法术力池中,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚\n抓一张牌。 -Manaplasm|魔力æµæµ†|生物~æµæµ†|æ¯å½“你使用一个咒语时,魔力æµæµ†å¾—+X/+X直到回åˆç»“æŸï¼ŒX为该咒语的总法术力费用。 -Manaweft Sliver|纺魔裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠-Mandate of Abaddon|阿巴顿的敕令|法术|选择目标由你æ“控的生物。消ç­æ‰€æœ‰åŠ›é‡å°äºŽå‰è€…的生物。 -Mandible Justiciar|强颚è£æ–­åƒ§|神器生物 ~éžç‘žäººï¼åƒ§ä¾£|系命\næ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,强颚è£æ–­åƒ§å¾—+1/+1直到回åˆç»“æŸã€‚ -Maned Serval|鬃毛薮猫|生物 ~猫|警戒 -Mangara of Corondor|寇朗多的曼格拉|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:放é€å¯‡æœ—多的曼格拉与目标永久物。 -Mangara, the Diplomat|使节曼格拉|传奇生物 ~人类ï¼åƒ§ä¾£|系命\næ¯å½“任一对手以生物攻击时,若其中有两个或更多生物攻击你和ï¼æˆ–由你æ“控的é¹æ´›å®¢ï¼Œåˆ™ä½ æŠ“一张牌。\næ¯å½“任一对手施放æ¯å›žåˆä¸­å…¶ç¬¬äºŒä¸ªå’’语时,你抓一张牌。 -Manglehorn|蛮角兽|生物~野兽|当蛮角兽进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚\n由对手æ“控的神器须横置进战场。 -Maniacal Rage||| -Manic Scribe|疯狂书å|生物~人类ï¼æ³•æœ¯å¸ˆ|当疯狂书å进战场时,æ¯ä½å¯¹æ‰‹å„将其牌库顶的三张牌置入其åŸå¢“场。\nèºç‹‚~在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则该牌手将其牌库顶的三张牌置入其åŸå¢“场。 -Manic Vandal|疯狂莽夫|生物~人类ï¼æˆ˜å£«|当疯狂莽夫进战场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Manifestation Sage|具现智者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当具现智者进战场时,派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为你的手牌数é‡ã€‚ -Manifold Insights|多相眼光|法术|展示你牌库顶的å张牌。所有对手ä¾ç…§å›žåˆçš„顺åºï¼Œä»ŽæŽ¥ä¸‹æ¥çš„对手开始,å„选择其中一张éžåœ°ç‰Œï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚将被选中的牌置于你手上,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Manifold Key|多相钥匙|神器|{1},{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç¥žå™¨ã€‚\n{3},{T}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Manipulate Fate||| -Mannichi, the Fevered Dream|热病梦万迩智|传奇生物~精怪|{1}{R}:将所有生物之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ -Manor Gargoyle|庄园石åƒé¬¼|神器生物~石åƒé¬¼|守军\nåªè¦åº„园石åƒé¬¼å…·æœ‰å®ˆå†›å¼‚能,它便ä¸ä¼šæ¯å。\n{1}:直到回åˆç»“æŸï¼Œåº„园石åƒé¬¼å¤±åŽ»å®ˆå†›å¼‚能并获得飞行异能。 -Manor Gate|宅邸门|地 ~门|宅邸门须横置进战场。\n于宅邸门进战场时,选择一ç§ç»¿è‰²ä»¥å¤–的颜色。\n{T}:加{G}或一点所选颜色的法术力。 -Manor Skeleton|庄园骷髅妖|生物~骷髅妖|æ•æ·\n{1}{B}:é‡ç”Ÿåº„园骷髅妖。 -Manriki-Gusari|万力é”|神器~武具|佩带此武具的生物得+1/+2且具有「{T}:消ç­ç›®æ ‡æ­¦å…·ã€‚ã€\n佩带{1}({1}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Manticore Eternal|永生èŽç‹®|生物~çµä¿‘ï¼ç¿¼ç‹®|折磨3(æ¯å½“此生物被阻挡时,防御牌手失去3点生命。)\n永生èŽç‹®æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 -Manticore of the Gauntlet|挑战场èŽç‹®|生物~翼狮|当挑战场èŽç‹®è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个-1/-1指示物。挑战场èŽç‹®å‘目标对手造æˆ3点伤害。 -Manticore|刺尾狮|生物 ~翼狮|闪现\n飞行\n尾部尖刺~当刺尾狮进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,且须为本回åˆä¸­å—过伤害者。 -Mantis Engine|螳螂引擎|神器生物~昆虫|{2}:螳螂引擎获得飞行异能直到回åˆç»“æŸã€‚ (åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n{2}:螳螂引擎获得先攻异能直到回åˆç»“æŸã€‚ (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Mantis Rider|飞螳骑兵|生物~人类ï¼ä¿®è¡Œåƒ§|飞行,警戒,æ•æ· -Mantle of Leadership|领袖披风|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\næ¯å½“一个生物进场时,å—此结界的生物得+2/+2直到回åˆç»“æŸã€‚ -Mantle of Tides|浪潮斗篷|神器 ~武具|佩带此武具的生物得+1/+2。\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,将浪潮斗篷装备在目标由你æ“控的生物上。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Mantle of Webs|蛛网披风|结界~çµæ°”|结附于生物所结附的生物得+1/+3且具有延势异能。(此生物能阻挡具飞行异能的生物。) -Mantle of the Ancients|先贤披风|结界 ~çµæ°”|结附于由你æ“控的生物\n当先贤披风进战场时,将任æ„æ•°é‡ç›®æ ‡çµæ°”å’Œï¼æˆ–武具牌从你的åŸå¢“场移回战场并贴附在所结附的生物上。\n所结附的生物上æ¯è´´é™„一个çµæ°”或武具,便得+1/+1。 -Mantle of the Wolf|狼身斗篷|结界 ~çµæ°”|结附于生物\n所结附的生物得+4/+4。\n当狼身斗篷从战场进入åŸå¢“场时,派出两个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ -Many Partings|离别众人|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。派出一个食å“è¡ç”Ÿç‰©ã€‚ -Map the Wastes|勘查è’æ¼ |法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) -Maraleaf Pixie|马利夫碧仙|生物 ~仙çµ|飞行\n{T}:加{G}或{U}。 -Maraleaf Rider|马利夫骑兵|生物 ~妖精ï¼éª‘士|牺牲一个食å“:目标生物本回åˆè‹¥èƒ½é˜»æŒ¡é©¬åˆ©å¤«éª‘兵,则须阻挡之。 -Maralen of the Mornsong|晨曲的马拉兰|传奇生物~地精ï¼æ³•æœ¯å¸ˆ|牌手ä¸èƒ½æŠ“牌。\n在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手失去3点生命,从其牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽå…¶æ‰‹ä¸Šï¼Œç„¶åŽå°†ä»–的牌库洗牌。 -Marang River Prowler|马兰河游掠者|生物 ~人类ï¼æµªå®¢|马兰河游掠者ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œä¹Ÿä¸èƒ½è¢«é˜»æŒ¡ã€‚\nåªè¦ä½ æ“控黑色或绿色永久物,你便å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放马兰河游掠者。 -Marang River Skeleton|马兰河骷髅妖|生物~骷髅妖|{B}:é‡ç”Ÿé©¬å…°æ²³éª·é«…妖。\nå¨åŠ›å˜èº«{3}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Marath, Will of the Wild|è’野æ„志玛拉å¸|传奇生物 ~元素ï¼é‡Žå…½|è’野æ„志玛拉å¸è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ–½æ”¾å®ƒæ—¶æ‰€æ”¯ä»˜çš„法术力数é‡ã€‚\n{X},从玛拉å¸ä¸Šç§»åŽ»X个+1/+1指示物:选择一项。Xä¸èƒ½ä¸º0。\n•在目标生物上放置X个+1/+1指示物。\n•玛拉å¸å¯¹ä»»æ„一个目标造æˆX点伤害。\n•派出一个X/X绿色元素è¡ç”Ÿç”Ÿç‰©ã€‚ -Marauder's Axe|劫掠者战斧|神器 ~武具|佩带此武具的生物得+2/+0。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Marauding Blight-Priest|劫掠芜土僧|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|æ¯å½“你获得生命时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Marauding Boneslasher|劫掠碎骨怪|生物 ~çµä¿‘ï¼ç‰›å¤´æ€ª|除éžä½ æ“控å¦ä¸€ä¸ªçµä¿‘,å¦åˆ™åŠ«æŽ ç¢Žéª¨æ€ªä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Marauding Dreadship|掠劫æ惧舰|神器 ~载具|æ•æ·\n当掠劫æ惧舰进战场时,抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Marauding Knight||| -Marauding Looter|劫掠翻拣客|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ä½ å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Marauding Maulhorn|劫掠锤角兽|生物~野兽|除éžä½ æ“控å称为野兽拥护人的生物,å¦åˆ™åŠ«æŽ é”¤è§’å…½æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 -Marauding Raptor|劫掠迅猛龙|生物 ~æé¾™|你施放的生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,劫掠迅猛龙对它造æˆ2点伤害。若有æ龙以此法å—到伤害,则劫掠迅猛龙得+2/+0直到回åˆç»“æŸã€‚ -Marble Chalice|大ç†çŸ³åœ£æ¯|神器|{T}:你获得1点生命。 -Marble Diamond||| -Marble Gargoyle|云岩石åƒé¬¼|神器生物 ~石åƒé¬¼|飞行\n{W}:云岩石åƒé¬¼å¾—+0/+1直到回åˆç»“æŸã€‚ -Marble Titan|æ´ç™½æ³°å¦å·¨äºº|生物~巨人|力é‡å¤§äºŽæˆ–等于3的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸å¯é‡ç½®ã€‚ -March from the Black Gate|黑门出å¾|结界|当黑门出å¾è¿›æˆ˜åœºå’Œæ¯å½“一个由你æ“控的军队攻击时,囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -March from the Tomb|墓穴行军|法术|将任æ„æ•°é‡ä¹‹ç›®æ ‡ä¼™ä¼´ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场,且这些牌总法术力费用的总和须等于或å°äºŽ8。 -March of Burgeoning Life|ç¹ç”Ÿè¡Œè¿›|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä»»æ„æ•°é‡çš„绿色牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n选择目标法术力值å°äºŽX的生物。从你牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥ç”Ÿç‰©åŒå的生物牌,将之横置放进战场,然åŽæ´—牌。 -March of Otherworldly Light|异ç¯è¡Œè¿›|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä»»æ„æ•°é‡çš„白色牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的神器,生物或结界。 -March of Progress|进展行进|法术|选择目标由你æ“控的神器生物。对æ¯ä¸ªä»¥æ­¤æ³•é€‰ä¸­çš„生物而言,派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚\n超载{6}{U} -March of Reckless Joy|ç‹‚ä¹è¡Œè¿›|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä»»æ„æ•°é‡çš„红色牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n放é€ä½ ç‰Œåº“顶的X张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨å…¶ä¸­è‡³å¤šä¸¤å¼ ã€‚ -March of Souls||| -March of Swirling Mist|漩雾行进|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä»»æ„æ•°é‡çš„è“色牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n至多X个目标生物跃离。 -March of Wretched Sorrow|伤悲行进|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä»»æ„æ•°é‡çš„黑色牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n伤悲行进对目标生物或é¹æ´›å®¢é€ æˆX点伤害,且你获得X点生命。 -March of the Drowned|溺魂行ä¼|法术|选择一项~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将两张目标海盗牌从你的åŸå¢“场移回你手上。 -March of the Machines||| -March of the Multitudes|大军行进|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n派出X个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -March of the Returned|转世行ä¼|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。 -Marchesa's Decree|玛切莎的è£å†³|结界|当玛切莎的è£å†³è¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚\næ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œè¯¥ç”Ÿç‰©çš„æ“控者失去1点生命。 -Marchesa's Emissary|玛切莎的密使|生物~人类ï¼æµªå®¢|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\n义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。) -Marchesa's Infiltrator|玛切莎的渗é€è€…|生物~人类ï¼æµªå®¢|义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。)\næ¯å½“玛切莎的渗é€è€…对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Marchesa's Smuggler|玛切莎的走ç§çŠ¯|生物~人类ï¼æµªå®¢|义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。)\n{1}{U}{R}:目标由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Marchesa, the Black Rose|黑蔷薇玛切莎|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。)\n由你æ“控的其他生物具有义勇异能。\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。 -Marching Duodrone|行进二元冢|神器生物 ~组构体|æ¯å½“行进二元冢攻击时,æ¯ä½ç‰Œæ‰‹å„派出一个çå®è¡ç”Ÿç‰©ã€‚ -Mardu Ascendancy|玛尔都霸æƒ|结界|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物攻击时,将一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ¨ªç½®è¿›æˆ˜åœºä¸”正进行攻击。\n牺牲玛尔都霸æƒï¼šç”±ä½ æ“控的生物得+0/+3直到回åˆç»“æŸã€‚ -Mardu Banner|玛尔都战旗|神器|{T}:加{R},{W}或{B}到你的法术力池中。\n{R}{W}{B},{T},牺牲玛尔都战旗:抓一张牌。 -Mardu Blazebringer|玛尔都焚炎兵|生物~食人魔ï¼æˆ˜å£«|当玛尔都焚炎兵进行攻击或阻挡时,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚ -Mardu Charm|玛尔都护符|瞬间|选择一项~\n•玛尔都护符对目标生物造æˆ4点伤害。\n•将两个1/1白色战士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚他们获得先攻异能直到回åˆç»“æŸã€‚\n•目标对手展示其手牌。你选择其中一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌。该牌手弃掉该牌。 -Mardu Hateblade|玛尔都仇刃兵|生物~人类ï¼æˆ˜å£«|{B}:玛尔都仇刃兵获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Mardu Heart-Piercer|玛尔都穿心客|生物 ~人类ï¼å¼“箭手|çªå‡»ï½žå½“玛尔都穿心客进战场时,若你本回åˆä¸­æ”»å‡»è¿‡ï¼Œåˆ™çŽ›å°”都穿心客对任æ„一个目标造æˆ2点伤害。 -Mardu Hordechief|玛尔都部è½é•¿|生物~人类ï¼æˆ˜å£«|çªå‡»ï½žå½“玛尔都部è½é•¿è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™å°†ä¸€ä¸ª1/1白色战士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Mardu Roughrider|玛尔都驯骑师|生物~åŠå…½äººï¼æˆ˜å£«|æ¯å½“玛尔都驯骑师攻击时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Mardu Runemark|玛尔都符å°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控白色或黑色永久物,所结附的生物便具有先攻异能。 -Mardu Scout|玛尔都斥候|生物~鬼怪ï¼æ–¥å€™|掩袭{1}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Mardu Shadowspear|玛尔都影矛兵|生物~人类ï¼æˆ˜å£«|æ¯å½“玛尔都影矛兵攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命。\n掩袭{1}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Mardu Skullhunter|玛尔都猎首人|生物~人类ï¼æˆ˜å£«|玛尔都猎首人须横置进战场。\nçªå‡»ï½žå½“玛尔都猎首人进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ -Mardu Strike Leader|玛尔都领袭兵|生物 ~人类ï¼æˆ˜å£«|æ¯å½“玛尔都领袭兵攻击时,派出一个2/1黑色战士è¡ç”Ÿç”Ÿç‰©ã€‚\n掩袭{3}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Mardu Warshrieker|玛尔都战嚎师|生物~åŠå…½äººï¼ç¥­å¸ˆ|çªå‡»ï½žå½“玛尔都战嚎师进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™åŠ {R}{W}{B}到你的法术力池中。 -Mardu Woe-Reaper|玛尔都斩悲客|生物~人类ï¼æˆ˜å£«|æ¯å½“玛尔都斩悲客或å¦ä¸€ä¸ªæˆ˜å£«åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»ŽåŸå¢“场放é€ã€‚若你如此作,则你获得1点生命。 -Mari, the Killing Quill|夺命笔锋玛丽|传奇生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|æ¯å½“一个由对手æ“控的生物死去时,将它放é€ä¸”上é¢æœ‰ä¸€ä¸ªç­å£æŒ‡ç¤ºç‰©ã€‚\n由你æ“控的æ€æ‰‹ã€ä½£å…µå’Œæµªå®¢å…·æœ‰æ­»è§¦ä¸Žã€Œæ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žæ”¾é€åŒºä¸­ç”±è¯¥ç‰Œæ‰‹æ‹¥æœ‰çš„牌上移去一个ç­å£æŒ‡ç¤ºç‰©ã€‚若你如此作,则抓一张牌并派出两个çå®è¡ç”Ÿç‰©ã€‚〠-Marionette Master|弄å¶å¤§å¸ˆ|生物 ~人类ï¼ç¥žå™¨å¸ˆ|装é…3(当此生物进战场时,在其上放置三个+1/+1指示物或派出三个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控的神器从战场进入åŸå¢“场时,目标对手失去等åŒäºŽå¼„å¶å¤§å¸ˆåŠ›é‡çš„生命。 -Marisi's Twinclaws|马力希åŒçˆªç»„|生物~猫ï¼æˆ˜å£«|连击 -Marit Lage's Slumber|玛莉雷基沉眠|传奇雪境结界|æ¯å½“玛莉雷基沉眠或å¦ä¸€ä¸ªé›ªå¢ƒæ°¸ä¹…物在你的æ“控下进战场时,å åœ1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控å个或更多雪境永久物,则牺牲玛莉雷基沉眠。若你如此作,则派出传奇è¡ç”Ÿç”Ÿç‰©çŽ›èŽ‰é›·åŸºï¼Œå…¶ä¸º20/20黑色,具飞行与ä¸ç­å¼‚能的圣者。 -Maritime Guard|沿海守å«|生物~人鱼ï¼å£«å…µ| -Mark for Death|死亡é¶å­|法术|目标由对手æ“控的生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。é‡ç½®è¯¥ç”Ÿç‰©ã€‚其他由该牌手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Mark of Asylum|é¿éš¾å°è®°|结界|防止将对由你æ“控的生物造æˆä¹‹æ‰€æœ‰éžæˆ˜æ–—伤害。 -Mark of Eviction|驱赶å°è®°|结界~çµæ°”|生物结界\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†å—此结界的生物与结附在该生物上的所有çµæ°”分别移回其拥有者的手上。 -Mark of Mutiny|åä¹±å°è®°|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 在上é¢æ”¾ç½®ä¸€ä¸ª+1/+1指示物并é‡ç½®å®ƒã€‚ 该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Mark of Sakiko|ä½å­£å­å°è®°|生物结界|å—此结界的生物具有「æ¯å½“此生物对牌手造æˆæˆ˜æ–—伤害时,加等é‡çš„{G}到你的法术力池中。 此法术力ä¸ä¼šé€ æˆæ³•æœ¯åŠ›ç¼ä¼¤ã€‚ 直到回åˆç»“æŸï¼Œæ­¤æ³•æœ¯åŠ›ä¸ä¼šå› é˜¶æ®µç»“æŸè€Œä»Žä½ çš„法术力池消失。〠-Mark of the Oni|邪鬼å°è®°|生物结界|ä½ æ“控å—此结界的生物。\n在回åˆç»“æŸæ—¶ï¼Œè‹¥ä½ å¹¶æœªæ“控æ¶é­”,则牺牲邪鬼å°è®°ã€‚ -Mark of the Vampire|å¸è¡€é¬¼å°è®°|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有系命异能。 -Marked by Honor|è£èª‰æ ‡è®°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有警戒异能。(它攻击时ä¸éœ€æ¨ªç½®ã€‚) -Market Festival|集市节庆|结界~çµæ°”|结附于地\næ¯å½“所结附的地横置以产生法术力时,其æ“控者加两点法术力到其法术力池中,其颜色组åˆç”±ä»–选择。(会得到原本该有的法术力,并加上此份法术力。) -Market|市集|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ -Markov Baron|马å¯å¤«ç”·çˆµ|生物 ~å¸è¡€é¬¼ï¼è´µæ—|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n系命\n由你æ“控的其他å¸è¡€é¬¼å¾—+1/+1。\n疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Markov Blademaster|马å¯å¤«å¤§å‰‘师|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|æ¯å½“马å¯å¤«å¤§å‰‘师对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 -Markov Crusader|马å¯å¤«åœ£æˆ˜å†›|生物~å¸è¡€é¬¼ï¼éª‘士|系命\nåªè¦ä½ æ“控å¦ä¸€ä¸ªå¸è¡€é¬¼ï¼Œé©¬å¯å¤«åœ£æˆ˜å†›ä¾¿å…·æœ‰æ•æ·å¼‚能。 -Markov Dreadknight|马å¯å¤«æ惧骑士|生物~å¸è¡€é¬¼ï¼éª‘士|飞行\n{2}{B},弃一张牌:在马å¯å¤«æ惧骑士上放置两个+1/+1指示物。 -Markov Enforcer|马å¯å¤«æ‰§æ³•è€…|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|æ¯å½“马å¯å¤«æ‰§æ³•è€…或å¦ä¸€ä¸ªå¸è¡€é¬¼åœ¨ä½ çš„æ“控下进战场时,马å¯å¤«æ‰§æ³•è€…与至多一个目标由对手æ“控的生物互斗。\næ¯å½“一个本回åˆä¸­å—过马å¯å¤«æ‰§æ³•è€…伤害的生物死去时,派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) -Markov Patrician|马å¯å¤«æ˜¾è´µ|生物~å¸è¡€é¬¼|系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Markov Purifier|马å¯å¤«æ¶¤å‡€å¸ˆ|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过生命,则你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。 -Markov Retribution|马å¯å¤«æŠ¥å¿|法术|选择一项或都选~\n•由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\n•目标由你æ“控的å¸è¡€é¬¼å¯¹å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Markov Waltzer|马å¯å¤«åœ†èˆžè€…|生物 ~å¸è¡€é¬¼|飞行,æ•æ·\n在你回åˆçš„战斗开始时,至多两个目标由你æ“控的生物å„å¾—+1/+0直到回åˆç»“æŸã€‚ -Markov Warlord|马å¯å¤«å†›å¤´|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|æ•æ·\n当马å¯å¤«å†›å¤´è¿›æˆ˜åœºæ—¶ï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Markov's Servant|马å¯å¤«ä»†ä»Ž|生物~ - å¸è¡€é¬¼| -Maro||| -Marrow Bats|骨髓è™è |生物~è™è ï¼éª·é«…妖|飞行\n支付4点生命:é‡ç”Ÿéª¨é«“è™è ã€‚ -Marrow Chomper|ç²¾åŽåš¼æ€ª|生物~çµä¿‘ï¼èœ¥èœ´|åžå™¬2 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。)\n当精åŽåš¼æ€ªè¿›åœºæ—¶ï¼Œå®ƒæ¯åžå™¬è¿‡ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ ä¾¿èŽ·å¾—2点生命。 -Marrow Shards|骨片飞射|瞬间|({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚)\n骨片飞射对æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物å„造æˆ1点伤害。 -Marrow-Gnawer|啮骨牙|传奇生物~è€é¼ ï¼æµªå®¢|所有è€é¼ å…·æœ‰æ惧异能。\n{T},牺牲一个è€é¼ ï¼šå°†X个1/1黑色è€é¼ è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为由你æ“控的è€é¼ æ•°é‡ã€‚ -Marsh Casualties|沼地事故|法术|增幅{3} (你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n由目标牌手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ 如果沼地事故已增幅,则这些生物改为得-2/-2直到回åˆç»“æŸã€‚ -Marsh Crocodile||| -Marsh Flats|沼地平野|地|{T},支付1点生命,牺牲沼地平野:从你的牌库中æœå¯»ä¸€å¼ å¹³åŽŸæˆ–沼泽牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Marsh Flitter|沼地掠空客|生物 ~仙çµï¼æµªå®¢|飞行\n当沼地掠空客进战场时,派出两个1/1黑色鬼怪ï¼æµªå®¢è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个鬼怪:沼地掠空客的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3直到回åˆç»“æŸã€‚ -Marsh Hulk|沼地巨汉|生物~çµä¿‘ï¼é£Ÿäººé­”|å¨åŠ›å˜èº«{6}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Marsh Threader|绳索渡沼人|生物~寇æ—ï¼æ–¥å€™|沼泽行者 -Marshal of Zhalfir|赛费尔元帅|生物 ~人类ï¼éª‘士|由你æ“控的其他骑士得+1/+1。\n{W}{U},{T}:横置å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ -Marshal's Anthem|元帅赞美诗|结界|多é‡å¢žå¹…{1}{W} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{W}。)\n由你æ“控的生物得+1/+1。\n当元帅赞美诗进战场时,将至多X张目标生物牌从你的åŸå¢“场移回战场,X为元帅赞美诗增幅过的次数。 -Marshaling Cry|领军战嚎|法术|由你æ“控的生物得+1/+1并获得警戒异能直到回åˆç»“æŸã€‚\n循环{2}({2},从你手上弃掉此牌:抓一张牌。)\n返照{3}{W}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) -Marshaling the Troops|Marshaling the Troops|| -Marshdrinker Giant|饮沼巨人|生物~巨人ï¼æˆ˜å£«|当饮沼巨人进场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的海岛或沼泽。 -Marshland Bloodcaster|沼地鲜血法师|生物 ~å¸è¡€é¬¼ï¼é‚ªæœ¯å¸ˆ|飞行\n{1}{B},{T}:对你本回åˆæ–½æ”¾çš„下一个咒语而言,你å¯ä»¥æ”¯ä»˜ç­‰åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命,而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Marshmist Titan|沼雾泰å¦|生物~巨人|沼雾泰å¦å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你的黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) -Martial Coup|军事壮举|法术|å°†X个1/1白色士兵è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 如果X大于或等于5,则消ç­æ‰€æœ‰å…¶ä»–生物。 -Martial Glory|å°šæ­¦è£å…‰|瞬间|目标生物得+3/+0直到回åˆç»“æŸã€‚\n目标生物得+0/+3直到回åˆç»“æŸã€‚ -Martial Impetus|尚武促动|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且已煽惑。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“所结附的生物攻击时,æ¯ä¸ªæ­£å‘你的任一对手进行攻击之其他生物å„å¾—+1/+1直到回åˆç»“æŸã€‚ -Martial Law|戒严令|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ‹˜ç•™ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。(直到你的下个回åˆï¼Œè¯¥ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) -Martyr for the Cause|大义烈士|生物 ~人类ï¼å£«å…µ|当大义烈士死去时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Martyr of Ashes|ç°ç­æ®‰é“者|生物~人类ï¼ç¥­å¸ˆ|{2},从你手上展示X张红色牌,牺牲ç°ç­æ®‰é“者:ç°ç­æ®‰é“者对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 -Martyr of Bones|白骨殉é“者|生物~人类ï¼æ³•æœ¯å¸ˆ|{1},从你手上展示X张黑色牌,牺牲白骨殉é“者:将X张目标在åŒä¸€åŸå¢“场中的牌移出对战。 -Martyr of Dusk|暮影殉é“者|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|当暮影殉é“者死去时,派出一个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ -Martyr of Frost|霜å‡æ®‰é“者|生物~人类ï¼æ³•æœ¯å¸ˆ|{2},从你手上展示Xå¼ è“色牌,牺牲霜å‡æ®‰é“者:除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击之。 -Martyr of Sands|尘身殉é“者|生物~人类ï¼åƒ§ä¾£|{1},从你手上展示X张白色牌,牺牲尘身殉é“者:你获得X之三å€æ•°é‡çš„生命。 -Martyr of Spores|芽孢殉é“者|生物~人类ï¼ç¥­å¸ˆ|{1},从你手上展示X张绿色牌,牺牲芽孢殉é“者:目标生物得+X/+X直到回åˆç»“æŸã€‚ -Martyr's Soul|烈士英魂|生物 ~精怪ï¼å£«å…µ|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当烈士英魂进战场时,若你未æ“控已横置的地,则在其上放置两个+1/+1指示物。 -Martyred Rusalka|æˆä»æ€¨é­‚|生物~精怪|{W},牺牲一个生物:目标生物本回åˆä¸èƒ½æ”»å‡»ã€‚ -Martyrs' Tomb||| -Marut|猎å·ç”Ÿä½¿|神器生物 ~组构体|è·µè¸\n当猎å·ç”Ÿä½¿è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ–½æ”¾å®ƒæ—¶æ”¯ä»˜è¿‡æ¥è‡ªçå®çš„法术力,则施放它时æ¯æ”¯ä»˜è¿‡ä¸€ç‚¹æ¥è‡ªçå®çš„法术力,便派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Marwyn, the Nurturer|培育人玛雯|传奇生物 ~妖精ï¼å¾·é²ä¼Š|æ¯å½“å¦ä¸€ä¸ªå¦–精在你的æ“控下进战场时,在培育人玛雯上放置一个+1/+1指示物。\n{T}:加若干{G},其数é‡ç­‰åŒäºŽçŽ›é›¯çš„力é‡ã€‚ -Masako the Humorless|è€å¤æ¿æ˜Œå­|传奇生物~人类ï¼å‚è°‹|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用è€å¤æ¿æ˜Œå­ã€‚ä½ å¯ä»¥æŠŠç”±ä½ æ“控且已横置的生物视åŒæœªæ¨ªç½®åœ°è¿›è¡Œé˜»æŒ¡ã€‚ -Mascot Exhibition|è‹‘åƒå±•ç¤º|法术 ~课程|派出一个2/1ã€ç™½é»‘åŒè‰²ã€å…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ï¼Œä¸€ä¸ª3/2ã€çº¢ç™½åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©å’Œä¸€ä¸ª4/4ã€è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ -Mascot Interception|阻截苑åƒ|法术|如果此咒语以è¡ç”Ÿç”Ÿç‰©ä¸ºç›®æ ‡ï¼Œåˆ™å®ƒå‡å°‘{3}æ¥æ–½æ”¾ã€‚\n获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+0且获得æ•æ·å¼‚能。 -Mask of Avacyn|艾维欣的é¢å…·|神器 ~武具|佩带此武具的生物得+1/+2且具有辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Mask of Griselbrand|棘泽边的é¢å…·|传奇神器 ~武具|佩带此武具的生物具有飞行与系命异能。\næ¯å½“佩带此武具的生物死去时,你å¯ä»¥æ”¯ä»˜X点生命,X为其力é‡ã€‚若你如此作,则抓X张牌。\n佩带{3} -Mask of Immolation|燃焰é¢å…·|神器 ~武具|当燃焰é¢å…·è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1红色元素è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†ç‡ƒç„°é¢å…·è£…备于其上。\n佩带此武具的生物具有「牺牲此生物:它对任æ„一个目标造æˆ1点伤害。ã€\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Mask of Intolerance||| -Mask of Memory||| -Mask of Riddles|谜语é¢å…·|神器 ~武具|佩带此武具的生物具有æ惧异能。(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。\n佩带{2} -Mask of the Jadecrafter|雕玉匠é¢å…·|神器|{X},{T},牺牲雕玉匠é¢å…·ï¼šæ´¾å‡ºä¸€ä¸ªX/X无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\nç ´åŸ{2}{G}({2}{G}:将此牌从你的åŸå¢“场移回战场。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Mask of the Schemer|阴谋家é¢å…·|神器 ~武具|æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,令它筹谋X,X为它对该牌手造æˆçš„伤害数é‡ã€‚\n佩带{2} -Masked Admirers|å‡é¢å´‡ç¾Žè€…|生物 ~妖精ï¼ç¥­å¸ˆ|当å‡é¢å´‡ç¾Žè€…进战场时,抓一张牌。\næ¯å½“你施放生物咒语时,你å¯ä»¥æ”¯ä»˜{G}{G}。若你如此作,则将å‡é¢å´‡ç¾Žè€…从你的åŸå¢“场移回你手上。 -Masked Bandits|è’™é¢ç›—匪|生物 ~浣熊ï¼æµªå®¢|警戒\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{2},从你手上放é€è’™é¢ç›—匪:直到从放é€åŒºæ–½æ”¾è’™é¢ç›—匪为止,目标地获得「{T}:加{B},{R}或{G}。ã€äºŽè’™é¢ç›—匪æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾å®ƒã€‚ -Masked Blackguard|覆é¢å‡¶å¾’|生物 ~人类ï¼æµªå®¢|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n{2}{B}:覆é¢å‡¶å¾’å¾—+1/+1直到回åˆç»“æŸã€‚ -Masked Gorgon||| -Masked Vandal|覆é¢ç ´å者|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n当覆é¢ç ´å者进战场时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚若你如此作,则放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或结界。 -Maskwood Nexus|覆é¢æž—连结点|神器|由你æ“控的生物是所有生物类别。由你æ“控的生物咒语和由你拥有且ä¸åœ¨æˆ˜åœºä¸Šçš„生物牌也是如此。\n{3},{T}:派出一个2/2è“色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚(它是所有生物类别。) -Mass Appeal|å…¨é¢å‘¼å|法术|ä½ æ¯æ“控一个人类,就抓一张牌。 -Mass Calcify|å…¨é¢é’™åŒ–|法术|消ç­æ‰€æœ‰éžç™½è‰²çš„生物。 -Mass Hysteria||| -Mass Manipulation|å…¨é¢æ“弄|法术|获得X个目标生物和ï¼æˆ–é¹æ´›å®¢çš„æ“控æƒã€‚ -Mass Polymorph|å…¨é¢åž‹æ€è½¬å˜|法术|放é€æ‰€æœ‰ç”±ä½ æ“控的生物,然åŽä»Žä½ ç‰Œåº“顶开始展示牌,直到你展示出该数é‡çš„生物牌为止。 将以此法展示出的所有生物牌放进战场,然åŽå°†å…¶ä½™å±•ç¤ºçš„牌洗入你的牌库。 -Mass Production|大é‡åˆ¶é€ |法术|派出四个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Mass of Ghouls|食尸鬼大群|生物 ~çµä¿‘ï¼æˆ˜å£«| -Massacre Girl|æ€æˆ®å¥³éƒŽ|传奇生物 ~人类ï¼æ€æ‰‹|å¨æ…‘\n当æ€æˆ®å¥³éƒŽè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä¸ªå…¶ä»–生物å„å¾—-1/-1直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œæ¯å½“一个生物死去时,æ€æˆ®å¥³éƒŽä»¥å¤–çš„æ¯ä¸ªç”Ÿç‰©å„å¾—-1/-1直到回åˆç»“æŸã€‚ -Massacre Wurm|屠戮亚龙|生物 ~亚龙|当屠戮亚龙进战场时,由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚\næ¯å½“一个由对手æ“控的生物死去时,该牌手失去2点生命。 -Massive Might|力é‡é™¡å¢ž|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得践è¸å¼‚能。 -Massive Raid|大举çªå‡»|瞬间|大举çªå‡»å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ -Master Apothecary||| -Master Biomancer|生机大师|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|æ¯ä¸ªç”±ä½ æ“控的其他生物进战场时,上é¢å‡é¢å¤–有数é‡ç­‰åŒäºŽç”Ÿæœºå¤§å¸ˆä¹‹åŠ›é‡çš„+1/+1指示物,且é¢å¤–具有çªå˜ä½“此类别。 -Master Chef|顶级厨师|传奇结界 ~身世|由你拥有的指挥官生物具有「此生物进战场时上é¢é¢å¤–有一个+1/+1指示物ã€ä¸Žã€Œç”±ä½ æ“控的其他生物进战场时上é¢é¢å¤–有一个+1/+1指示物。〠-Master Decoy||| -Master Healer||| -Master Skald|北地诗宗|生物 ~矮人ï¼æˆ˜å£«|当北地诗宗进战场时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚若你如此作,则将目标神器或结界牌从你的åŸå¢“场移回你手上。 -Master Splicer|接åˆå¤§å¸ˆ|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当接åˆå¤§å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n由你æ“控的魔åƒå¾—+1/+1。 -Master Symmetrist|匀衡大师|生物 ~犀牛ï¼å¾·é²ä¼Š|延势\næ¯å½“一个由你æ“控且力é‡ä¸Žé˜²å¾¡åŠ›ç›¸ç­‰çš„生物攻击时,它获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Master Thief|神å·|生物 ~人类ï¼æµªå®¢|当神å·è¿›æˆ˜åœºæ—¶ï¼ŒäºŽä½ æ“控神å·çš„时段内,获得目标神器的æ“控æƒã€‚ -Master Transmuter|易质大师|神器生物 ~人类ï¼ç¥žå™¨å¸ˆ|{U},{T},将一个由你æ“控的神器移回其拥有者手上:你å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Master Trinketeer|ç物大师|生物~矮人ï¼ç¥žå™¨å¸ˆ|由你æ“控的自动机和振翼机得+1/+1。\n{3}{W}:派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Master Warcraft|神妙兵法|瞬间|({R/W}å¯ç”¨{R}或{W}æ¥æ”¯ä»˜ã€‚)\nåªèƒ½äºŽå®£å‘Šæ”»å‡»è€…之å‰ä½¿ç”¨ç¥žå¦™å…µæ³•ã€‚\n这回åˆä¸­ï¼Œç”±ä½ é€‰æ‹©å“ªäº›ç”Ÿç‰©æ¥è¿›è¡Œæ”»å‡»ã€‚ 这回åˆä¸­ï¼Œç”±ä½ é€‰æ‹©ç”Ÿç‰©å°†å¦‚何阻挡。 -Master of Ceremonies|典礼å¸ä»ª|生物 ~犀牛ï¼å¾·é²ä¼Š|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„选择「金钱ã€ã€ã€Œæœ‹å‹ã€æˆ–「秘密ã€ã€‚对æ¯ä½é€‰æ‹©ã€Œé‡‘é’±ã€çš„牌手而言,你和该牌手å„派出一个çå®è¡ç”Ÿç‰©ã€‚对æ¯ä½é€‰æ‹©ã€Œæœ‹å‹ã€çš„牌手而言,你和该牌手å„派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚对æ¯ä½é€‰æ‹©ã€Œç§˜å¯†ã€çš„牌手而言,你和该牌手å„抓一张牌。 -Master of Cruelties|暴行大师|生物 ~æ¶é­”|先攻,死触\n暴行大师åªèƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚\næ¯å½“暴行大师攻击任一牌手且未å—阻挡时,该牌手的总生命æˆä¸º1。暴行大师本次战斗中ä¸åˆ†é…战斗伤害。 -Master of Death|死亡大师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当死亡大师进战场时,刺探2。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æ­»äº¡å¤§å¸ˆåœ¨ä½ çš„åŸå¢“场中,则你å¯ä»¥æ”¯ä»˜1点生命。若你如此作,则将它移回你手上。 -Master of Diversion|欺敌大师|生物~人类ï¼æ–¥å€™|æ¯å½“欺敌大师攻击时,横置目标由防御牌手æ“控的生物。 -Master of Etherium|乙金大师|神器生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|乙金大师的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚\n由你æ“控的其他神器生物得+1/+1。 -Master of Pearls|çç å¤§å¸ˆ|生物~人类ï¼ä¿®è¡Œåƒ§|å˜èº«{3}{W}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当çç å¤§å¸ˆç¿»å›žæ­£é¢æ—¶ï¼Œç”±ä½ æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ -Master of Predicaments|迷局大师|生物~å²èŠ¬æ–¯|飞行\næ¯å½“迷局大师对任一牌手造æˆæˆ˜æ–—伤害时,选择你手上的一张牌。该牌手猜该牌的总法术力费用是å¦å¤§äºŽ4。若该牌手猜错,则你å¯ä»¥æ–½æ”¾è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Master of Waves|波涛大师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|å红ä¿æŠ¤\n由你æ“控的元素生物得+1/+1。\n当波涛大师进战场时,将若干1/0è“色元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„è“色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。) -Master of Winds|风幻大师|生物 ~å²èŠ¬æ–¯ï¼æ³•æœ¯å¸ˆ|飞行\n当风幻大师进战场时,抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你施放瞬间,法术或法术师咒语时,你å¯ä»¥ä½¿é£Žå¹»å¤§å¸ˆçš„基础力é‡ä¸Žé˜²å¾¡åŠ›æˆä¸º4/1或1/4直到回åˆç»“æŸã€‚ -Master of the Feast|盛宴大师|结界生物~æ¶é­”|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„抓一张牌。 -Master of the Pearl Trident|çç ä¸‰å‰æˆŸå¤§å¸ˆ|生物 ~人鱼|由你æ“控的其他人鱼生物得+1/+1且具有海岛行者异能。(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,它们便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) -Master of the Veil||| -Master of the Wild Hunt|幽猎领袖|生物 ~人类ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚\n{T}:横置所有由你æ“控且未横置的狼生物。æ¯ä¸ªä»¥æ­¤æ³•æ¨ªç½®çš„狼å„对目标生物造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。该生物对这些狼中的任æ„æ•°é‡é€ æˆæ€»å…±ç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害,其æ“控者å¯ä»¥ä»»æ„分é…。 -Master the Way|通悟çµå®—|法术|抓一张牌。通悟çµå®—对目标生物或牌手造æˆç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„伤害。 -Master's Call|主å­å‘¼å”¤|瞬间|将两个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Master's Rebuke|蛇圣拒斥|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Masterful Replication|精妙å¤é€ |瞬间|选择一项~\n•派出两个3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n•选择目标由你æ“控的神器。æ¯ä¸ªç”±ä½ æ“控的其他神器å‡æˆä¸ºè¯¥ç¥žå™¨çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ -Mastermind's Acquisition|主脑得逞|法术|选择一项~\n•从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n•从游æˆå¤–选择一张由你拥有的牌,并将它置于你手上。 -Masterwork of Ingenuity|巧手神兵|神器 ~武具|ä½ å¯ä»¥ä½¿å·§æ‰‹ç¥žå…µå½“æˆæˆ˜åœºä¸Šä»»ä¸€æ­¦å…·çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ -Mastery of the Unseen|消形奇技|结界|æ¯å½“一个由你æ“控的永久物翻回正é¢æ—¶ï¼Œä½ æ¯æ“控一个生物,便获得1点生命。\n{3}{W}:显化你的牌库顶牌。(将它é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Masumaro, First to Live|始生增麻å•|传奇生物~精怪|始生增麻å•çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„两å€ã€‚ -Matca Rioters|麻å¡å–§é—¹äºº|生物~人类ï¼æˆ˜å£«|领土~麻å¡å–§é—¹äººçš„力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地之中基本地类别的数é‡ã€‚ -Mathas, Fiend Seeker|猎魔人马瑟斯|传奇生物 ~å¸è¡€é¬¼|å¨æ…‘\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物上放置一个èµé‡‘指示物。于该生物上有èµé‡‘指示物的时段内,它具有「当此生物死去时,æ¯ä½å¯¹æ‰‹å„抓一张牌且获得2点生命。〠-Matsu-Tribe Birdstalker|æ¾å®—猎鸟手|生物~蛇ï¼æˆ˜å£«ï¼å¼“箭手|æ¯å½“æ¾å®—猎鸟手对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{G}:直到回åˆç»“æŸï¼Œæ¾å®—猎鸟手å¯ä»¥è§†åŒå…·é£žè¡Œå¼‚能地进行阻挡。 -Matsu-Tribe Decoy|æ¾å®—诱敌手|生物~蛇ï¼æˆ˜å£«|{2}{G}:目标生物此回åˆä¸­è‹¥èƒ½é˜»æŒ¡æ¾å®—诱敌手,则须阻挡之。\næ¯å½“æ¾å®—诱敌手对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Matsu-Tribe Sniper|æ¾å®—神箭手|生物~蛇ï¼æˆ˜å£«ï¼å¼“箭手|{T}:æ¾å®—神箭手对目标具飞行异能的生物造æˆ1点伤害。\næ¯å½“æ¾å®—神箭手对生物造æˆä¼¤å®³æ—¶ï¼Œæ¨ªç½®è¯¥ç”Ÿç‰©ï¼Œä¸”它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Matter Reshaper|å¡‘è´¨æ¶ä½“|生物~奥札奇|({C}代表无色法术力。)\n当塑质æ¶ä½“死去时,展示你的牌库顶牌。如果该牌为永久物牌,且其总法术力费用等于或å°äºŽ3,则你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ -Mauhúr, Uruk-hai Captain|乌é²å…‹æ—队长毛胡尔|传奇生物 ~åŠå…½äººï¼å£«å…µ|å¨æ…‘\n如果将在æŸä¸ªç”±ä½ æ“控的军队,鬼怪或åŠå…½äººä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。 -Maul Splicer|殴击接åˆå¸ˆ|生物~人类ï¼ç¥žå™¨å¸ˆ|当殴击接åˆå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸¤ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n由你æ“控的魔åƒç”Ÿç‰©å…·æœ‰è·µè¸å¼‚能。 -Maul of the Skyclaves|空境巨锤|神器 ~武具|当空境巨锤进战场时,将它装备在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+2且具有飞行与先攻异能。\n佩带{2}{W}{W} -Maulfist Doorbuster|槌拳会破门人|生物~人类ï¼æˆ˜å£«|当槌拳会破门人进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“槌拳会破门人攻击时,你å¯ä»¥æ”¯ä»˜{E}。若你如此作,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Maulfist Revolutionary|槌拳会é©å‘½å®¶|生物~人类ï¼æˆ˜å£«|è·µè¸\n当槌拳会é©å‘½å®¶è¿›æˆ˜åœºæˆ–死去时,选择目标永久物或牌手,对其上æ¯ç§æŒ‡ç¤ºç‰©è€Œè¨€ï¼Œè¯¥æ°¸ä¹…物或牌手得到å¦ä¸€ä¸ªåŒç§ç±»çš„指示物。 -Maulfist Squad|槌拳会å°é˜Ÿ|生物~人类ï¼ç¥žå™¨å¸ˆ|å¨æ…‘\n装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) -Mausoleum Guard|陵墓守å«|生物 ~人类ï¼æ–¥å€™|当陵墓守å«æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Mausoleum Harpy|陵墓哈痞|生物 ~哈痞|飞行\n登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,若你有黄金城ç¥ç¦ï¼Œåˆ™åœ¨é™µå¢“哈痞上放置一个+1/+1指示物。 -Mausoleum Secrets|陵墓奥秘|瞬间|朽力~åŸå¢“场中的生物牌从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽä½ åŸå¢“场中生物牌数é‡çš„黑色牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Mausoleum Turnkey|陵墓看守|生物~食人魔ï¼æµªå®¢|当陵墓看守进场时,将由对手选择的一张目标生物牌从你的åŸå¢“场移回你手上。 -Mausoleum Wanderer|陵墓游çµ|生物~精怪|飞行\næ¯å½“å¦ä¸€ä¸ªç²¾æ€ªåœ¨ä½ çš„æ“控下进战场时,陵墓游çµå¾—+1/+1直到回åˆç»“æŸã€‚\n牺牲陵墓游çµï¼šé™¤éžç›®æ ‡çž¬é—´æˆ–法术咒语的æ“控者支付{X},å¦åˆ™å击之,X为陵墓游çµçš„力é‡ã€‚ -Maverick Thopterist|独行扑翼师|生物~人类ï¼ç¥žå™¨å¸ˆ|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n当独行扑翼师进战场时,派出两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Mavinda, Students' Advocate|学生辅导员玛雯达|传奇生物 ~鸟ï¼å‚è°‹|飞行\n{0}:本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标瞬间或法术牌。如果该咒语未以由你æ“控的生物为目标,则以此法施放时增加{8}æ¥æ–½æ”¾ã€‚如果该咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚(ä½ ä¾æ—§è¦æ”¯ä»˜è¯¥å’’语的费用,且ä»é¡»éµå®ˆå’’语的时机规则。) -Mavren Fein, Dusk Apostle|暮影宗徒马ä»è´¹æ©|传奇生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|æ¯å½“一个或数个由你æ“控且éžè¡ç”Ÿç‰©çš„å¸è¡€é¬¼æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ -Maw of Kozilek|寇基雷喉兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{C}:寇基雷喉兽得+2/-2直到回åˆç»“æŸã€‚({C}代表无色法术力。) -Maw of the Mire|泥沼张å£|法术|消ç­ç›®æ ‡åœ°ã€‚ 你获得4点生命。 -Maw of the Obzedat|欧节达喉兽|生物~索尔兽|牺牲一个生物:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Mawcor||| -Mawloc|沙蟒|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n地底æ惧~当沙蟒进战场时,它与至多一个目标由对手æ“控的生物互斗。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Maximize Altitude|æžé™é£žå‡|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得飞行异能。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) -Maximize Velocity|æžé™ç‹‚飙|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得æ•æ·å¼‚能。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚)。 -Mayael the Anima|è°•çµæ¢…燕|传奇生物~地精ï¼ç¥­å¸ˆ|{3}{R}{G}{W},{T}:检视你牌库顶的五张牌。 ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ åŠ›é‡å¤§äºŽæˆ–等于5的生物牌放置进场。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Mayael's Aria|梅燕的å’å¹è°ƒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你æ“控了力é‡å¤§äºŽæˆ–等于5的生物,则在æ¯ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 然åŽå¦‚果你æ“控了力é‡å¤§äºŽæˆ–等于10的生物,则你获得10点生命。 然åŽå¦‚果你æ“控了力é‡å¤§äºŽæˆ–等于20的生物,你便赢得此盘对战。 -Mayhem Devil|ç ´å魔鬼|生物 ~魔鬼|æ¯å½“任一牌手牺牲一个永久物时,破å魔鬼对任æ„一个目标造æˆ1点伤害。 -Mayhem Patrol|ç ´åå·¡å«|生物 ~魔鬼ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“ç ´åå·¡å«æ”»å‡»æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0直到回åˆç»“æŸã€‚\n急袭{1}{R}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) -Mayor of Avabruck|阿瓦布镇长|生物~人类ï¼å‚è°‹ï¼ç‹¼äºº|由你æ“控的其他人类生物得+1/+1。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化阿瓦布镇长。 -Maze Abomination|迷宫憎æ¨å…½|生物~元素|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n由你æ“控的多色生物具有死触异能。 -Maze Behemoth|迷宫è´è¥¿æ‘©æ–¯|生物~元素|è·µè¸\n由你æ“控的多色生物具有践è¸å¼‚能。 -Maze Glider|迷宫滑翔兽|生物~元素|飞行\n由你æ“控的多色生物具有飞行异能。 -Maze Rusher|迷宫急袭怪|生物~元素|æ•æ·\n由你æ“控的多色生物具有æ•æ·å¼‚能。 -Maze Sentinel|迷宫哨兵|生物~元素|警戒\n由你æ“控的多色生物具有警戒异能。 -Maze Skullbomb|迷林骨击弹|神器|{1},牺牲迷林骨击弹:抓一张牌。\n{2}{G},牺牲迷林骨击弹:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+3/+3且获得践è¸å¼‚能。抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Maze of Ith|伊斯的迷宫|地|{T}:é‡ç½®ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥ç”Ÿç‰©å°†å—到与造æˆçš„所有战斗伤害。 -Maze's End|迷宫终点|地|迷宫终点须横置进战场。\n{T}:加{1}到你的法术力池中。\n{3},{T},将迷宫终点移回其拥有者手上:从你的牌库中æœå¯»ä¸€å¼ é—¨ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。如果你æ“控å个或更多å称å„ä¸ç›¸åŒçš„门,你便赢得这盘游æˆã€‚ -Maze's Mantle|迷林斗篷|结界 ~çµæ°”|闪现\n结附于生物\n当迷林斗篷进战场时,若所结附的生物具有下毒异能,则该生物获得辟邪直到回åˆç»“æŸã€‚\n所结附的生物得+2/+2。 -Mazemind Tome|晦涩巨著|神器|{T},在晦涩巨著上放置一个书页指示物:å åœ1。\n{2},{T},在晦涩巨著上放置一个书页指示物:抓一张牌。\n当晦涩巨著上有四个或更多书页指示物时,将它放é€ã€‚若你如此作,则你获得4点生命。 -Mazirek, Kraul Death Priest|刻洛死亡僧侣马兹瑞|传奇生物 ~昆虫ï¼ç¥­å¸ˆ|飞行\næ¯å½“任一牌手牺牲å¦ä¸€ä¸ªæ°¸ä¹…物时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Mazzy, Truesword Paladin|真剑圣武士麦çª|传奇生物 ~åŠèº«äººï¼éª‘士|æ¯å½“一个å—有çµæ°”的生物攻击你的任一对手时,直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+0且获得践è¸å¼‚能。\næ¯å½“一个由你æ“控的çµæ°”从战场进入你的åŸå¢“场时,将它放é€ã€‚直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚ -Meadowboon|牧地æ©|生物~元素|当牧地æ©ç¦»åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物上放置一个+1/+1指示物。\n呼魂{3}{W} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) -Meandering River|蜿蜒河æµ|地|蜿蜒河æµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{U}。 -Meandering Towershell|曲行塔壳龟|生物~龟|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\næ¯å½“曲行塔壳龟攻击时,将它放é€ã€‚在你下一个回åˆçš„宣告攻击者步骤开始时,将它在你的æ“控下横置移回战场且正进行攻击。 -Measure of Wickedness|æ¶æ¯’较é‡|结界|在你的回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ¶æ¯’较é‡ä¸”你失去8点生命。\næ¯å½“å¦ä¸€å¼ ç‰Œä»Žä»»ä½•åŒºåŸŸç½®å…¥ä½ çš„åŸå¢“场,目标对手便获得æ¶æ¯’较é‡çš„æ“控æƒã€‚ -Mech Hangar|机体仓库|地|{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é©¾æ‰‹æˆ–载具咒语。\n{3},{T}:目标载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ -Mechanized Production|机械化生产|结界 ~çµæ°”|结附于由你æ“控的神器\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ‰€ç»“附的神器之å¤åˆ¶å“。然åŽå¦‚果你æ“控八个或更多彼此åŒå的神器,你便赢得这盘游æˆã€‚ -Mechanized Warfare|机械化战争|结界|如果æŸä¸ªç”±ä½ æ“控的红色或神器æ¥æºå°†å‘任一对手或由对手æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆåŽŸæ•°é‡åŠ 1点伤害。 -Mechtitan Core|机体泰å¦æ ¸å¿ƒ|神器 ~载具|{5},放é€æœºä½“æ³°å¦æ ¸å¿ƒå’Œå››ä¸ªç”±ä½ æ“控的其他神器生物和ï¼æˆ–载具:派出传奇è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æœºä½“æ³°å¦ï¼Œå…¶ä¸º10/10,具飞行ã€è­¦æˆ’ã€è·µè¸ã€ç³»å‘½ä¸Žæ•æ·å¼‚能且是五色的组构体。当该è¡ç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æœ‰ä»¥æœºä½“æ³°å¦æ ¸å¿ƒæ”¾é€çš„牌分别在其拥有者之æ“控下横置移回战场,但机体泰å¦æ ¸å¿ƒé™¤å¤–。\næ­è½½2 -Meddle||| -Meddling Mage||| -Medicine Runner|救急医士|生物~地精ï¼åƒ§ä¾£|当救急医士进场时,你å¯ä»¥ä»Žç›®æ ‡æ°¸ä¹…物上移去一个指示物。 -Meditation Puzzle|冥想谜题|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n你获得8点生命。 -Medomai the Ageless|永生者墨冬迈|传奇生物~å²èŠ¬æ–¯|飞行\næ¯å½“永生者墨冬迈对任一牌手造æˆæˆ˜æ–—伤害时,于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚\n在é¢å¤–的回åˆä¸­ï¼Œæ°¸ç”Ÿè€…墨冬迈ä¸èƒ½æ”»å‡»ã€‚ -Medomai's Prophecy|墨冬迈的预言|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IVåŽç‰ºç‰²ä¹‹ã€‚)\nI — å åœ2。\nII — 选择一个牌å。\nIII — 本回åˆä¸­ï¼Œå½“你首度施放具该å称的咒语时,抓两张牌。\nIV — 检视æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。 -Meekstone||| -Meeting of Minds|æ€ç»ªèšåˆ|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n抓两张牌。 -Meeting of the Five|五霸会晤|法术|放é€ä½ ç‰Œåº“顶的å张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾æ­£å¥½ä¸ºä¸‰è‰²çš„咒语。加{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ­£å¥½ä¸ºä¸‰è‰²çš„咒语。 -Megaflora Jungle|å·¨æ¤ä¸›æž—|时空 ~庞巨地|æ¯ä¸ªæ³•æœ¯åŠ›ç­‰äºŽæˆ–å°äºŽ2的生物å‡å¾—+2/+2。\næ¯å½“引å‘混沌时,派出一个1/1绿色,å称为è´è¶ï¼Œå…·é£žè¡Œå¼‚能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ -Megantic Sliver|庞巨裂片妖|生物~裂片妖|由你æ“控的裂片妖生物得+3/+3。 -Megatog||| -Meglonoth|梅格诺斯|生物~野兽|警戒,践è¸\næ¯å½“梅格诺斯阻挡生物时,梅格诺斯对该生物的æ“控者造æˆç­‰åŒäºŽæ¢…格诺斯之力é‡çš„伤害。 -Megrim||| -Meishin, the Mind Cage|çµæž·è¿·å¿ƒ|传奇结界|所有生物得-X/-0,X为你的手牌数é‡ã€‚ -Melancholy|忧æ€|结界~çµæ°”|生物结界\n当忧æ€è¿›åœºæ—¶ï¼Œæ¨ªç½®å—此结界的生物。\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{B},å¦åˆ™ç‰ºç‰²å¿§æ€ã€‚ -Meldweb Curator|èžæ€ç½‘监管师|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|当èžæ€ç½‘监管师进战场时,将至多一张目标瞬间或法术牌从你的åŸå¢“场置于你的牌库顶。 -Meldweb Strider|èžæ€ç½‘神行械|神器 ~载具|警戒\nèžæ€ç½‘神行械进战场时上é¢æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从èžæ€ç½‘神行械上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šå®ƒæˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Melek, Izzet Paragon|伊æ·å®ˆæŠ¤è€…梅列克|传奇生物~怪奇ï¼æ³•æœ¯å¸ˆ|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\n如果你的牌库顶牌是瞬间或法术牌,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚\næ¯å½“你从牌库施放瞬间或法术咒语时,将其å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Meletis Astronomer|迈勒ææ–¯å æ˜Ÿå®¶|生物~人类ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以迈勒ææ–¯å æ˜Ÿå®¶ä¸ºç›®æ ‡çš„咒语时,检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张结界牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Meletis Charlatan|迈勒æ斯幻术师|生物~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T}:目标瞬间或法术咒语的æ“控者å¤åˆ¶è¯¥å’’语。该牌手å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Melira's Keepers|梅梨莱护å«|生物~人类ï¼æˆ˜å£«|梅梨莱护å«ä¸Šä¸èƒ½æ”¾ç½®æŒ‡ç¤ºç‰©ã€‚ -Melira, Sylvok Outcast|希沃克黜人梅梨莱|传奇生物~人类ï¼æ–¥å€™|ä½ ä¸ä¼šå¾—到中毒指示物。\n由你æ“控的生物上ä¸èƒ½æ”¾ç½®-1/-1指示物。\n由对手æ“控的生物失去侵染异能。 -Melira, the Living Cure|活疗方梅梨莱|传奇生物 ~人类ï¼æ–¥å€™|如果你将得到一个或数个中毒指示物,则改为你得到一个中毒指示物且你本回åˆä¸­ä¸èƒ½å†å¾—到中毒指示物。\n放é€æ´»ç–—方梅梨莱:选择å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–神器。本回åˆä¸­ï¼Œå½“它进入åŸå¢“场时,将该牌在其拥有者的æ“控下移回战场。 -Meloku the Clouded Mirror|昙镜梅洛å¤|传奇生物 ~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{1},将一个由你æ“控的地移回其拥有者手上:派出一个1/1è“色,具飞行异能的虚影è¡ç”Ÿç”Ÿç‰©ã€‚ -Melt Terrain|èžè§£åœ°åŠ¿|法术|消ç­ç›®æ ‡åœ°ã€‚ èžè§£åœ°åŠ¿å¯¹è¯¥åœ°çš„æ“控者造æˆ2点伤害。 -Meltdown||| -Memnarch|蒙纳å·|神器生物~传奇法术师|{1}{U}{U}:目标永久物æˆä¸ºç¥žå™¨ï¼Œå¹¶ä¸”ä»æ˜¯åŽŸæœ‰çš„类别。 (此效应ä¸å› å›žåˆç»“æŸè€Œç»ˆæ­¢)\n{3}{U}:获得目标神器的æ“控æƒã€‚ (此效应ä¸å› å›žåˆç»“æŸè€Œç»ˆæ­¢) -Memnite|蒙纳兽|神器生物~组构体| -Memorial to Folly|愚行纪念碑|地|愚行纪念碑须横置进战场。\n{T}:加{B}。\n{2}{B},{T},牺牲愚行纪念碑:将目标生物牌从你的åŸå¢“场移回你手上。 -Memorial to Genius|智行纪念碑|地|智行纪念碑须横置进战场。\n{T}:加{U}。\n{4}{U},{T},牺牲智行纪念碑:抓两张牌。 -Memorial to Glory|勇行纪念碑|地|勇行纪念碑须横置进战场。\n{T}:加{W}。\n{3}{W},{T},牺牲勇行纪念碑:派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Memorial to Unity|é½è¡Œçºªå¿µç¢‘|地|é½è¡Œçºªå¿µç¢‘须横置进战场。\n{T}:加{G}。\n{2}{G},{T},牺牲é½è¡Œçºªå¿µç¢‘:检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。然åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Memorial to War|战行纪念碑|地|战行纪念碑须横置进战场。\n{T}:加{R}。\n{4}{R},{T},牺牲战行纪念碑:消ç­ç›®æ ‡åœ°ã€‚ -Memoricide|屠忆咒|法术|说出一个éžåœ°ç‰Œçš„å称。自目标牌手的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡è¯¥å称的牌,并将它们放é€ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Memory Deluge|记忆奔腾|瞬间|检视你牌库顶的X张牌,X为施放此咒语时所支付的法术力数é‡ã€‚将其中两张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n返照{5}{U}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Memory Drain|æ±²å–记忆|瞬间|å击目标咒语。å åœ2。 -Memory Erosion|侵蚀记忆|结界|æ¯å½“任一对手使用咒语时,该牌手将其牌库顶的两张牌置入其åŸå¢“场。 -Memory Lapse||| -Memory Leak|记忆泄露|法术|目标对手展示其手牌。你从该牌手的åŸå¢“场或手牌选择一张éžåœ°ç‰Œå¹¶å°†è¯¥ç‰Œæ”¾é€ã€‚\n循环{1}({1},弃掉此牌:抓一张牌。) -Memory Plunder|记忆劫夺|瞬间|ä½ å¯ä»¥ä»Žå¯¹æ‰‹åŸå¢“场中施放目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Memory Sluice|记忆奔æµ|法术|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) -Memory Theft|窃å–记忆|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。你å¯ä»¥å°†ä¸€å¼ ç”±è¯¥ç‰Œæ‰‹æ‹¥æœ‰ä¸”具有历险的牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。 -Memory's Journey|记忆之旅|瞬间|目标牌手将至多三张目标牌从他的åŸå¢“场洗入其牌库。\n返照{G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Memory|Memory|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\næ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œä¸ŽåŸå¢“场洗入其牌库,然åŽå„抓七张牌。 -Menacing Ogre||| -Menagerie Liberator|困兽解放者|生物~人类ï¼æˆ˜å£«|è·µè¸\n乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你以生物攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚) -Mending Hands|施以æ´æ‰‹|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„4点伤害。 -Mending Touch|æ´æ•‘之触|瞬间|é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ -Meneldor, Swift Savior|è¿…æ·æ•‘星美尼尔多|传奇生物 ~鸟ï¼å£«å…µ|飞行\næ¯å½“è¿…æ·æ•‘星美尼尔多对任一牌手造æˆæˆ˜æ–—伤害时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„生物,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。 -Meng Huo's Horde|Meng Huo's Horde|| -Meng Huo, Barbarian King|Meng Huo, Barbarian King|| -Mental Agony|精神苦痛|法术|目标牌手弃两张牌并失去2点生命。 -Mental Journey|心çµæ—…程|瞬间|抓三张牌。\n循环基本地{1}{U}({1}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Mental Misstep|心çµå¤±è¶³|瞬间|({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚)\nå击目标总法术力费用为1的咒语。 -Mental Note||| -Mental Vapors|心çµè’¸æ°”|法术|目标牌手弃一张牌。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Mentor of the Meek|驯良明师|生物 ~人类ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物在你æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则抓一张牌。 -Mentor's Guidance|导师指引|法术|当你施放此咒语时,如果你æ“控é¹æ´›å®¢ï¼Œåƒ§ä¾£ï¼Œå¾·é²ä¼Šï¼Œç¥­å¸ˆï¼Œé‚ªæœ¯å¸ˆæˆ–法术师,则å¤åˆ¶è¯¥å’’语。\nå åœ1,然åŽæŠ“一张牌。 -Mephidross Vampire|蔓éžæ²¼å¸è¡€é¬¼|生物~å¸è¡€é¬¼|飞行\n由你æ“控的生物é¢å¤–具有「å¸è¡€é¬¼ã€æ­¤ç”Ÿç‰©ç±»åˆ«ï¼Œå¹¶å…·æœ‰ã€Œæ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œåœ¨å‰è€…上放置一个+1/+1指示物。〠-Mephitic Ooze|蔓éžæ²¼æµæµ†|生物~æµæµ†|ä½ æ¯æ“控一个神器,蔓éžæ²¼æµæµ†ä¾¿å¾—+1/+0。\næ¯å½“蔓éžæ²¼æµæµ†å¯¹ç”Ÿç‰©é€ æˆæˆ˜æ–—伤害时,消ç­è¯¥ç”Ÿç‰©ã€‚ 此生物ä¸èƒ½é‡ç”Ÿã€‚ -Mephitic Vapors|æ¶è‡­æ¯’æ°”|法术|所有生物得-1/-1直到回åˆç»“æŸã€‚\n刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Mer-Ek Nightblade|莫克夜刃手|生物~åŠå…½äººï¼æ€æ‰‹|延生{B}({B},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰æ­»è§¦å¼‚能。 -Mercenary Knight||| -Merchant Raiders|商船袭劫盗|生物 ~人类ï¼æµ·ç›—|æ¯å½“商船袭劫盗或å¦ä¸€ä¸ªæµ·ç›—在你的æ“控下进战场时,横置至多一个目标生物。于你æ“控商船袭劫盗的时段内,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Merchant Scroll||| -Merchant of Secrets||| -Merchant of the Vale|溪谷商人|生物 ~人类ï¼å¹³æ°‘|{2}{R},弃一张牌:抓一张牌。 -Merchant's Dockhand|商用装载械|神器生物~组构体|{3}{U},{T},横置X个由你æ“控且未横置的神器:检视你牌库顶的X张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Merciless Eternal|无情永生者|生物~çµä¿‘ï¼åƒ§ä¾£|折磨2(æ¯å½“此生物被阻挡时,防御牌手失去2点生命。)\n{2}{B},弃一张牌:无情永生者得+2/+2直到回åˆç»“æŸã€‚ -Merciless Eviction|无情驱赶|法术|选择一项~\n•放é€æ‰€æœ‰ç¥žå™¨ã€‚\n•放é€æ‰€æœ‰ç”Ÿç‰©ã€‚\n•放é€æ‰€æœ‰ç»“界。\n•放é€æ‰€æœ‰é¹æ´›å®¢ã€‚ -Merciless Executioner|无情刽å­æ‰‹|生物~åŠå…½äººï¼æˆ˜å£«|当无情刽å­æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 -Merciless Javelineer|无情掷枪手|生物~牛头怪ï¼æˆ˜å£«|{2},弃一张牌:在目标生物上放置一个-1/-1指示物。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Merciless Predator|残酷掠食者|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化残酷掠食者。 -Merciless Repurposing|无情é‡æž„|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) -Merciless Resolve|无情决断|瞬间|牺牲一个生物或地,以作为施放无情决断的é¢å¤–费用。\n抓两张牌。 -Mercurial Chemister|精明化学师|生物~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:抓两张牌。\n{R},{T},弃一张牌:精明化学师对目标生物造æˆè‹¥å¹²ä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒä¹‹ç‰Œçš„总法术力费用。 -Mercurial Geists|å–„å˜æ¸¸é­‚|生物~精怪|飞行\næ¯å½“你施放瞬间或法术咒语时,善å˜æ¸¸é­‚å¾—+3/+0直到回åˆç»“æŸã€‚ -Mercurial Kite||| -Mercurial Pretender|å–„å˜å†’å客|生物~å˜å½¢å…½|ä½ å¯ä»¥ä½¿å–„å˜å†’å客当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–获得「{2}{U}{U}:将此生物移回其拥有者手上。〠-Mercurial Spelldancer|å–„å˜èˆžå’’客|生物 ~éžç‘žäººï¼æµªå®¢|å–„å˜èˆžå’’客ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在善å˜èˆžå’’客上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\næ¯å½“å–„å˜èˆžå’’客对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚若你如此作,则本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Mercurial Transformation|多å˜è½¬åŒ–术|法术 ~课程|直到回åˆç»“æŸï¼Œç›®æ ‡éžåœ°æ°¸ä¹…物失去所有异能,且ä¾ç…§ä½ çš„选择æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1çš„è“色蛙生物或基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4çš„è“色章鱼生物。 -Mercy Killing|人é“æ€å®³|瞬间|目标生物的æ“控者将它牺牲,然åŽå°†X个1/1,绿白åŒè‰²çš„地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为该生物的力é‡ã€‚ -Meren of Clan Nel Toth|奈拓æ—的莫伦|传奇生物~人类ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,你获得一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡åœ¨ä½ ä½ åŸå¢“场中的生物牌。若该牌的总法术力费用等于或å°äºŽä½ å…·æœ‰çš„ç»éªŒæŒ‡ç¤ºç‰©æ•°é‡ï¼Œåˆ™å°†å…¶ç§»å›žæˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ -Merfolk Assassin|人鱼æ€æ‰‹|生物~人鱼ï¼æ€æ‰‹|{T}:消ç­ç›®æ ‡å…·æµ·å²›è¡Œè€…异能的生物。 -Merfolk Branchwalker|缘木人鱼|生物 ~人鱼ï¼æ–¥å€™|当缘木人鱼进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Merfolk Falconer|驯隼人鱼|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放已增幅的咒语时,å åœ2。 -Merfolk Looter||| -Merfolk Mesmerist|催眠人鱼|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{U},{T}:目标牌手将他牌库顶的两张牌置入其åŸå¢“场。 -Merfolk Mistbinder|雾é”人鱼|生物 ~人鱼ï¼ç¥­å¸ˆ|由你æ“控的其他人鱼得+1/+1。 -Merfolk Observer|情资人鱼|生物~人鱼ï¼æµªå®¢|当情资人鱼进战场时,检视目标牌手的牌库顶牌。 -Merfolk Pupil|人鱼学å­|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当人鱼学å­è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{1}{U},从你的åŸå¢“场放é€äººé±¼å­¦å­ï¼šæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Merfolk Seastalkers|海袭人鱼|生物~人鱼ï¼æ–¥å€™|海岛行者\n{2}{U}:横置目标ä¸å…·é£žè¡Œå¼‚能的生物。 -Merfolk Secretkeeper|守秘人鱼|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ| -Merfolk Skydiver|跃空人鱼|生物 ~人鱼ï¼çªå˜ä½“|飞行\n当跃空人鱼进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n{3}{G}{U}:增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Merfolk Skyscout|空侦人鱼|生物~人鱼ï¼æ–¥å€™|飞行\næ¯å½“空侦人鱼攻击或阻挡时,é‡ç½®ç›®æ ‡æ°¸ä¹…物。 -Merfolk Sovereign|人鱼å›çŽ‹|生物 ~人鱼ï¼è´µæ—|由你æ“控的其他人鱼生物得+1/+1。\n{T}:目标人鱼生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Merfolk Spy|人鱼间è°|生物~人鱼ï¼æµªå®¢|海岛行者 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡)\næ¯å½“人鱼间è°å‘任一牌手造æˆæˆ˜æ–—伤害时,该牌手从其手上éšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ -Merfolk Thaumaturgist|人鱼奇术师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:将目标生物之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ -Merfolk Trickster|人鱼诈术师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|闪现\n当人鱼诈术师进战场时,横置目标由对手æ“控的生物。它失去所有异能直到回åˆç»“æŸã€‚ -Merfolk Wayfinder|引路人鱼|生物~人鱼ï¼æ–¥å€™|飞行\n当引路人鱼进战场时,展示你牌库顶的三张牌。 将所有以此法展示的海岛牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Merfolk Windrobber|劫风人鱼|生物 ~人鱼ï¼æµªå®¢|飞行\næ¯å½“劫风人鱼对任一牌手造æˆæˆ˜æ–—伤害时,该牌手磨一张牌。(他将其牌库顶的牌置入其åŸå¢“场。)\n牺牲劫风人鱼:抓一张牌。åªèƒ½äºŽä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌时起动此异能。 -Merfolk of the Depths|奥æµäººé±¼|生物~人鱼ï¼å£«å…µ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。) -Merfolk of the Pearl Trident||| -Meria's Outrider|梅黎娅的å‰å¯¼å…µ|生物 ~妖精ï¼å¼“箭手|延势\n领土~当梅黎娅的å‰å¯¼å…µè¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控之地中基本地类别的数é‡ã€‚ -Meria, Scholar of Antiquity|å¤ç‰©å­¦è€…梅黎娅|传奇生物 ~妖精ï¼ç¥žå™¨å¸ˆ|横置一个由你æ“控ã€æœªæ¨ªç½®ä¸”éžè¡ç”Ÿç‰©çš„神器:加{G}。\n横置两个由你æ“控ã€æœªæ¨ªç½®ä¸”éžè¡ç”Ÿç‰©çš„神器:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Meriadoc Brandybuck|梅里阿é“克·白兰地鹿|传奇生物 ~åŠèº«äººï¼å¸‚æ°‘|æ¯å½“由你æ“控的一个或数个åŠèº«äººæ”»å‡»ä¸€ä½ç‰Œæ‰‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚ -Merieke Ri Berit|梅丽å¯é‡ŒæŸèŽ‰|传奇生物~人类|梅丽å¯é‡ŒæŸèŽ‰äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{T}:åªè¦ä½ æ“控梅丽å¯é‡ŒæŸèŽ‰ï¼Œä¾¿èŽ·å¾—目标生物的æ“控æƒã€‚ 当梅丽å¯é‡ŒæŸèŽ‰ç¦»åœºæˆ–æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œæ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚ -Merrow Bonegnawer|嚼骨美洛|生物~人鱼ï¼æµªå®¢|{T}:目标牌手将一张牌从其åŸå¢“场移出对战。\næ¯å½“你使用一个黑色咒语时,你å¯ä»¥é‡ç½®åš¼éª¨ç¾Žæ´›ã€‚ -Merrow Commerce|美洛贸易|部æ—结界~人鱼|在你的回åˆç»“æŸæ—¶ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的人鱼。 -Merrow Grimeblotter|美洛墨éšå¸ˆ|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U/B},{Q}:目标生物得-2/-0直到回åˆç»“æŸã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) -Merrow Harbinger|先兆美洛|生物~人鱼ï¼æ³•æœ¯å¸ˆ|海岛行者\n当先兆美洛进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ äººé±¼ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 -Merrow Levitator|飞å‡ç¾Žæ´›|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:目标生物获得飞行异能直到回åˆç»“æŸã€‚\næ¯å½“你使用一个è“色咒语时,你å¯ä»¥é‡ç½®é£žå‡ç¾Žæ´›ã€‚ -Merrow Reejerey|美洛ç†éª‘士|生物 ~人鱼ï¼å£«å…µ|由你æ“控的其他人鱼生物得+1/+1。\næ¯å½“你施放人鱼咒语时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。 -Merrow Wavebreakers|破浪美洛|生物~人鱼ï¼å£«å…µ|{1}{U},{Q}:破浪美洛获得飞行异能直到回åˆç»“æŸã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) -Merrow Witsniper|ç‹™æ€ç¾Žæ´›|生物~人鱼ï¼æµªå®¢|当狙æ€ç¾Žæ´›è¿›åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 -Merry, Esquire of Rohan|洛汗ä¾ä»Žæ¢…里|传奇生物 ~åŠèº«äººï¼éª‘士|æ•æ·\nåªè¦æ´›æ±—ä¾ä»Žæ¢…里佩带武具,它便具有先攻异能。\næ¯å½“你以梅里和å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©æ”»å‡»æ—¶ï¼ŒæŠ“一张牌。 -Merry, Warden of Isengard|艾森加德守门人梅里|传奇生物 ~åŠèº«äººï¼å‚è°‹|与艾森加德守门人皮平æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†çš®å¹³ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\næ¯å½“一个或数个神器在你æ“控下进战场时,派出一个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Mesa Cavalier|å°åœ°éª‘å…µ|生物 ~人类ï¼éª‘士|飞行\n当å°åœ°éª‘兵进战场时,你获得2点生命。 -Mesa Enchantress|å°åœ°å’’术师|生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你施放结界咒语时,你å¯ä»¥æŠ“一张牌。 -Mesa Falcon||| -Mesa Lynx|高地山猫|生物 ~猫|åªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œé«˜åœ°å±±çŒ«ä¾¿å¾—+0/+2。 -Mesa Unicorn|å°åœ°ç‹¬è§’å…½|生物 ~独角兽|系命 -Mesmeric Fiend||| -Mesmeric Glare|失神逼视|瞬间~历险|å击目标总法术力费用等于或å°äºŽ3的咒语。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Mesmeric Orb||| -Mesmeric Sliver|催眠裂片妖|生物~裂片妖|所有裂片妖具有「当此永久物进场时,你å¯ä»¥è®ºå‘½1。ã€(å…¶æ“控者检视任一对手的牌库顶牌,然åŽä»–å¯ä»¥å°†è¯¥ç‰Œç½®äºŽè¯¥ç‰Œåº“底。) -Mesmerizing Benthid|催眠渊栖怪|生物 ~章鱼|当催眠渊栖怪进战场时,派出两个0/2è“色虚影è¡ç”Ÿç”Ÿç‰©ï¼Œå®ƒä»¬å…·æœ‰ã€Œæ¯å½“此生物阻挡一个生物时,åŽè€…于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ã€\nåªè¦ä½ æ“控虚影,催眠渊栖怪便具有辟邪异能。 -Mesmerizing Dose|迷幻剂|结界 ~çµæ°”|结附于生物\n当迷幻剂进战场时,横置所结附的生物,然åŽå¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Messenger Drake|信使龙兽|生物~龙兽|飞行当信使龙兽死去时,抓一张牌。 -Messenger Falcons|传信猎鹰|生物~鸟|飞行\n当传信猎鹰进场时,抓一张牌。 -Messenger Jays|信鸦|生物~鸟|飞行\n议争~当信鸦进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「èµç¾½ã€æˆ–「制笔ã€ã€‚在信鸦上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œèµç¾½ã€çš„总票数;抓若干牌,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œåˆ¶ç¬”ã€çš„总票数。你æ¯ä»¥æ­¤æ³•æŠ“一张牌,便弃一张牌。 -Messenger's Speed|信使飞速|结界~çµæ°”|结附于生物\n所结附的生物具有践è¸ä¸Žæ•æ·å¼‚能。 -Metal Fatigue|金属疲劳|瞬间|横置所有神器。 -Metallic Mastery|精研金工|法术|获得目标神器的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç¥žå™¨ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Metallic Mimic|金属拟æ€æ¢°|神器生物~å˜å½¢å…½|于金属拟æ€æ¢°è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n金属拟æ€æ¢°é¢å¤–具有该类别。\næ¯ä¸ªç”±ä½ æ“控且具该类别的其他生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 -Metallic Rebuke|èšé‡‘æ‹’æ–¥|瞬间|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付 {1}。)\n除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 -Metallurgeon|金属医师|神器生物~人类ï¼ç¥žå™¨å¸ˆ|{W},{T}:é‡ç”Ÿç›®æ ‡ç¥žå™¨ã€‚ -Metallurgic Summonings|冶金å¬å”¤|结界|æ¯å½“你施放瞬间或法术咒语时,派出一个X/X无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为该咒语的总法术力费用。\n{3}{U}{U},放é€å†¶é‡‘å¬å”¤ï¼šå°†æ‰€æœ‰çž¬é—´ä¸Žæ³•æœ¯ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。åªèƒ½äºŽä½ æ“控六个或更多神器时起动此异能。 -Metalspinner's Puzzleknot|金旋师谜结|神器|当金旋师谜结进战场时,你抓一张牌且你失去1点生命。\n{2}{B},牺牲金旋师谜结:你抓一张牌且你失去1点生命。 -Metalwork Colossus|金工巨åƒ|神器生物~组构体|金工巨åƒå‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为所有由你æ“控之éžç”Ÿç‰©ç¥žå™¨æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„总和。\n牺牲两个神器:将金工巨åƒä»Žä½ çš„åŸå¢“场移回你手上。 -Metamorphic Alteration|æ‹Ÿå½¢å˜å¹»|结界 ~çµæ°”|结附于生物\n于拟形å˜å¹»è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ä¸ªç”Ÿç‰©ã€‚\n所结附的生物是所选生物的å¤åˆ¶å“。 -Metamorphic Wurm||| -Metamorphose||| -Metathran Aerostat||| -Metathran Transport||| -Metathran Zombie||| -Meteor Blast|陨石冲击|法术|陨石冲击对X个目标生物和ï¼æˆ–牌手å„造æˆ4点伤害。 -Meteor Crater||| -Meteor Golem|陨石魔åƒ|神器生物 ~魔åƒ|当陨石魔åƒè¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物。 -Meteor Storm||| -Meteor Swarm|陨星爆|法术|陨星爆对X个目标生物和ï¼æˆ–é¹æ´›å®¢é€ æˆå…±8点伤害,你å¯ä»¥ä»»æ„分é…。 -Meteoric Mace|æµæ˜Ÿé”¤|神器 ~武具|佩带此武具的生物得+4/+0且具有践è¸å¼‚能。\n佩带{4}\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) -Meteorite|陨星|神器|当陨星进战场时,它对任æ„一个目标造æˆ2点伤害。\n{T}:加一点任æ„颜色的法术力。 -Meticulous Excavation|细工掘å¤|结界|{2}{W}:将目标由你æ“控的永久物移回其拥有者手上。如果它具有破åŸå¼‚能,则改为将它放é€ï¼Œç„¶åŽå°†è¯¥ç‰Œç§»å›žå…¶æ‹¥æœ‰è€…手上。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ -Metrognome||| -Metropolis Angel|大都会天使|生物 ~天使ï¼å£«å…µ|飞行\næ¯å½“你以一个或数个其上有指示物的生物攻击时,抓一张牌。 -Metropolis Reformer|都会å˜é©ä½¿|生物 ~天使ï¼åƒ§ä¾£|飞行,警戒\n你具有辟邪异能。\næ¯å½“都会å˜é©ä½¿å—到伤害时,你获得等é‡çš„生命。 -Metropolis Sprite|都会仙å­|生物 ~仙çµï¼æµªå®¢|飞行\n{U}:都会仙å­å¾—+1/-1直到回åˆç»“æŸã€‚ -Metzali, Tower of Triumph|得胜高塔梅札ç†|传奇地|(由艰困路途转化。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{1}{R},{T}:得胜高塔梅札ç†å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\n{2}{W},{T}:éšæœºé€‰æ‹©ä¸€ä¸ªæ›¾äºŽæœ¬å›žåˆä¸­æ”»å‡»çš„生物。消ç­è¯¥ç”Ÿç‰©ã€‚ -Mezzio Mugger|梅é½å¥¥è¢­åŠ«å®¢|生物 ~凡尔西诺ï¼æµªå®¢|æ¯å½“梅é½å¥¥è¢­åŠ«å®¢æ”»å‡»æ—¶ï¼Œæ”¾é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。\n急袭{2}{R} -Miara, Thorn of the Glade|林地棘刺米娅拉|传奇生物 ~妖精ï¼æ–¥å€™|æ¯å½“林地棘刺米娅拉或å¦ä¸€ä¸ªç”±ä½ æ“控的妖精死去时,你å¯ä»¥æ”¯ä»˜{1}å’Œ1点生命。若你如此作,则抓一张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Miasmic Mummy|瘴气木乃伊|生物~çµä¿‘ï¼è±ºç‹¼|当瘴气木乃伊进战场时,æ¯ä½ç‰Œæ‰‹å„弃一张牌。 -Michiko Konda, Truth Seeker|致真者今田魅知å­|传奇生物 ~人类ï¼å‚è°‹|æ¯å½“任一由对手æ“控的æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。 -Micromancer|微物术士|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当微物术士进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼ä¸º1的瞬间或法术牌,展示该牌,将它置于你手上,然åŽæ´—牌。 -Midnight Arsonist|åˆå¤œçºµç«çŠ¯|生物 ~å¸è¡€é¬¼|当åˆå¤œçºµç«çŠ¯è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­è‡³å¤šX个目标ä¸å…·æ³•æœ¯åŠ›å¼‚能的神器,X为由你æ“控的å¸è¡€é¬¼æ•°é‡ã€‚ -Midnight Assassin|åˆå¤œæ€æ‰‹|生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|飞行,死触 -Midnight Banshee|åˆå¤œå¥³å¦–|生物~精怪|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªéžé»‘色生物上å„放置一个-1/-1指示物。 -Midnight Charm|åˆå¤œæŠ¤ç¬¦|瞬间|选择一项~åˆå¤œæŠ¤ç¬¦å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ1点伤害且你获得1点生命;或目标生物获得先攻异能直到回åˆç»“æŸï¼›æˆ–横置目标生物。 -Midnight Clock|åˆå¤œæ€ªé’Ÿ|神器|{T}:加{U}。\n{2}{U}:在åˆå¤œæ€ªé’Ÿä¸Šæ”¾ç½®ä¸€ä¸ªæ—¶åˆ»æŒ‡ç¤ºç‰©ã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œåœ¨åˆå¤œæ€ªé’Ÿä¸Šæ”¾ç½®ä¸€ä¸ªæ—¶åˆ»æŒ‡ç¤ºç‰©ã€‚\n当在åˆå¤œæ€ªé’Ÿä¸Šæ”¾ç½®ç¬¬å二个时刻指示物时,将你的手牌和åŸå¢“场洗入你的牌库,然åŽæŠ“七张牌。放é€åˆå¤œæ€ªé’Ÿã€‚ -Midnight Covenant|åˆå¤œç›Ÿçº¦|生物结界|å—此结界的生物具有「{B}:此生物得+1/+1直到回åˆç»“æŸã€‚〠-Midnight Duelist|åˆå¤œæ–—客|生物~人类ï¼å£«å…µ|åå¸è¡€é¬¼ä¿æŠ¤ -Midnight Entourage|åˆå¤œéšæ‰ˆ|生物~乙太ç§ï¼æµªå®¢|由你æ“控的其他乙太ç§å¾—+1/+1。\næ¯å½“åˆå¤œéšæ‰ˆæˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的乙太ç§æ­»åŽ»æ—¶ï¼Œä½ æŠ“一张牌且失去1点生命。 -Midnight Guard|åˆå¤œå“¨å…µ|生物 ~人类ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼Œé‡ç½®åˆå¤œå“¨å…µã€‚ -Midnight Haunting|åˆå¤œä½œç¥Ÿ|瞬间|将两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Midnight Oil|ç„šè†ç»§æ™·|结界|ç„šè†ç»§æ™·è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸ƒä¸ªæ—¶åˆ»æŒ‡ç¤ºç‰©ã€‚\n在你的抓牌步骤开始时,é¢å¤–抓一张牌,并从焚è†ç»§æ™·ä¸Šç§»åŽ»ä¸¤ä¸ªæ—¶åˆ»æŒ‡ç¤ºç‰©ã€‚\n你的手牌数é‡ä¸Šé™ç­‰åŒäºŽç„šè†ç»§æ™·ä¸Šæ—¶åˆ»æŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚\næ¯å½“你弃一张牌时,你失去1点生命。 -Midnight Pathlighter|åˆå¤œå¼•è·¯äºº|生物 ~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的生物åªèƒ½è¢«ä¼ å¥‡ç”Ÿç‰©é˜»æŒ¡ã€‚\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Midnight Reaper|åˆå¤œé•°åˆ€æ‰‹|生物 ~çµä¿‘ï¼éª‘士|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,åˆå¤œé•°åˆ€æ‰‹å¯¹ä½ é€ æˆ1点伤害且你抓一张牌。 -Midnight Recovery|åˆå¤œå¤ç”Ÿ|法术|将目标生物牌从你的åŸå¢“场移回你手上。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Midnight Ritual|åˆå¤œç¥­ç¤¼|法术|从你åŸå¢“场中将X张目标生物牌移出对战。 æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç”Ÿç‰©ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œä¾¿å°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Midnight Scavengers|åˆå¤œæ‹¾è’客|生物~人类ï¼æµªå®¢|当åˆå¤œæ‹¾è’客进战场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物牌从你的åŸå¢“场移回你手上。\n(与墓地鼠群èžåˆã€‚) -Midsummer Revel||| -Midvast Protector|中厅ä¿æŠ¤äºº|生物~人类ï¼æ³•æœ¯å¸ˆ|当中厅ä¿æŠ¤äººè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Might Beyond Reason|éžå¸¸ç†ä¹‹åŠ›|瞬间|在目标生物上放置两个+1/+1指示物。\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则改为在该生物上放置三个+1/+1指示物。 -Might Makes Right|强者为王|结界|在你回åˆçš„战斗开始时,若战场上力é‡æœ€å¤§çš„所有生物å‡ç”±ä½ æ“控,则获得目标由对手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(它此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) -Might Sliver|瀚力裂片妖|生物 ~裂片妖|所有裂片妖生物得+2/+2。 -Might Weaver||| -Might of Alara|阿拉若之力|瞬间|领土~由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡ç”Ÿç‰©ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ -Might of Murasa|姆拉撒之力|瞬间|增幅{2}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n目标生物得+3/+3直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为该生物得+5/+5直到回åˆç»“æŸã€‚ -Might of Oaks||| -Might of Old Krosa|å¤å…‹æ´›è¨ä¹‹åŠ›|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ 如果你在你的行动阶段使用此咒语,则改为该生物得+4/+4直到回åˆç»“æŸã€‚ -Might of the Masses|众人之力|瞬间|ä½ æ¯æ“控一个生物,目标生物便得+1/+1直到回åˆç»“æŸã€‚ -Might of the Nephilim|巨神çµä¹‹åŠ›|瞬间|目标生物æ¯å…·æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿å¾—+2/+2直到回åˆç»“æŸã€‚ -Might of the Old Ways|å¤é“之力|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n鸠集~然åŽå¦‚果你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则抓一张牌。 -Mightstone's Animation|强能石注能|结界 ~çµæ°”|结附于神器\n当强能石注能进战场时,抓一张牌。\n所结附的神器是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Mighty Emergence|强者觉醒|结界|æ¯å½“一个力é‡å¤§äºŽæˆ–等于5的生物在你的æ“控下进场时,你å¯ä»¥åœ¨ä¸Šé¢æ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 -Mighty Leap|大步飞跃|瞬间|目标生物得+2/+2并获得飞行异能直到回åˆç»“æŸã€‚ -Mighty Servant of Leuk-o|勒克欧的强力仆役|神器 ~载具|è·µè¸\n守护~弃一张牌。\næ¯å½“勒克欧的强力仆役æ¯å›žåˆé¦–度æˆä¸ºå·²æ­è½½æ—¶ï¼Œè‹¥å®ƒç”±æ­£å¥½ä¸¤ä¸ªç”Ÿç‰©æ­è½½ï¼Œåˆ™å®ƒèŽ·å¾—「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓两张牌ã€ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½4 -Migloz, Maze Crusher|迷林碾兽冥洛兹|传奇生物 ~éžç‘žäººï¼é‡Žå…½|迷林碾兽冥洛兹进战场时上é¢æœ‰äº”个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{1},从冥洛兹上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šå®ƒèŽ·å¾—警戒与å¨æ…‘异能直到回åˆç»“æŸã€‚\n{2},从冥洛兹上移去两个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šå®ƒå¾—+2/+2直到回åˆç»“æŸã€‚\n{3},从冥洛兹上移去三个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Migration Path|è¿å¾™è·¯å¾„|法术|从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n循环{2}({2},弃掉此牌:抓一张牌。) -Migratory Greathorn|è¿å¾™å·¨è§’å…½|生物 ~野兽|åˆå˜{2}{G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Migratory Route|è¿å¾™è·¯é€”|法术|派出四个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\n循环基本地{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Miirym, Sentinel Wyrm|上å¤é¾™å«ç±³ç‘žç©†|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,守护{2}\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„龙在你æ“控下进战场时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå‰è€…çš„å¤åˆ¶å“,但如果该龙是传奇,则此è¡ç”Ÿç‰©ä¸æ˜¯ä¼ å¥‡ã€‚ -Mikaeus, the Lunarch|月主教米凯耶|传奇生物 ~人类ï¼åƒ§ä¾£|月主教米凯耶进战场时上é¢æœ‰X个+1/+1指示物。\n{T}:在米凯耶上放置一个+1/+1指示物。\n{T},从米凯耶上移去一个+1/+1指示物:在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 -Mikaeus, the Unhallowed|孽物米凯耶|传奇生物~çµä¿‘ï¼åƒ§ä¾£|æ¯å½“一个人类对你造æˆä¼¤å®³æ—¶ï¼Œå°†å…¶æ¶ˆç­ã€‚由你æ“控的其他éžäººç±»ç”Ÿç‰©å¾—+1/+1并具有ä¸æ¯å¼‚能。(当具有ä¸æ¯å¼‚能的生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Mikokoro, Center of the Sea|海中天地御心|传奇地|{T}:加{1}到你的法术力池中。\n{2},{T}:æ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Mild-Mannered Librarian|è°¦æ­å›¾ä¹¦ç®¡ç†å‘˜|生物 ~人类|{3}{G}:谦æ­å›¾ä¹¦ç®¡ç†å‘˜æˆä¸ºç‹¼äººã€‚在其上放置两个+1/+1指示物且你抓一张牌。åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Militant Inquisitor|义勇审判官|生物~人类ï¼åƒ§ä¾£|ä½ æ¯æ“控一个武具,义勇审判官便得+1/+0。 -Militant Monk||| -Military Discipline|军纪严明|结界 ~çµæ°”|闪现\n结附于生物\n当军纪严明进战场时,所结附的生物获得先攻异能直到回åˆç»“æŸã€‚\n所结附的生物得+1/+0。 -Military Intelligence|军事情报|结界|æ¯å½“你以两个或更多生物攻击时,抓一张牌。 -Militia Bugler|å¸å·æ°‘å…µ|生物 ~人类ï¼å£«å…µ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n当å¸å·æ°‘兵进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张力é‡ç­‰äºŽæˆ–å°äºŽ2的生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Militia Rallier|æ°‘å…µå¬é›†äºº|生物 ~人类ï¼å£«å…µ|æ°‘å…µå¬é›†äººä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚\næ¯å½“æ°‘å…µå¬é›†äººæ”»å‡»æ—¶ï¼Œé‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Militia's Pride|义勇军之傲|部æ—结界~æ´è‹±|æ¯å½“一个由你æ“控ã€ä¸”éžè¡ç”Ÿç‰©çš„生物攻击时,你å¯ä»¥æ”¯ä»˜{W}。 若你如此作,则将一个1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ¨ªç½®è¿›åœºä¸”正进行攻击。 -Millennial Gargoyle|åƒå¹´çŸ³åƒé¬¼|神器生物 ~石åƒé¬¼|飞行 -Millicent, Restless Revenant|ä¸æ¯å¤çµç±³è•¾æ£®|传奇生物 ~精怪ï¼å£«å…µ|ä½ æ¯æ“控一个精怪,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行\næ¯å½“ä¸æ¯å¤çµç±³è•¾æ£®æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„精怪死去或对任一牌手造æˆæˆ˜æ–—伤害时,派出一个1/1白色, 具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Millikin||| -Millstone||| -Mimeofacture|摹刻|法术|覆诵{3}{U}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n选择目标由对手æ“控的永久物。 从该牌手的牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥æ°¸ä¹…物åŒå的牌,并在你的æ“控下放置进场。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Mimic Vat|æ‹Ÿæ€ç¼¸|神器|压å°ï½žæ¯å½“一个éžè¡ç”Ÿç‰©çš„生物从战场进入åŸå¢“场时,你å¯ä»¥æ”¾é€è¯¥ç‰Œã€‚若你如此作,则将其他以拟æ€ç¼¸æ”¾é€çš„牌移回其拥有者的åŸå¢“场。\n{3},{T}:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€çš„牌之å¤åˆ¶å“。它获得æ•æ·ã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ -Mimic|拟身怪|神器 ~çå®|{T},牺牲拟身怪:加一点任æ„颜色的法术力。\n{2}:拟身怪æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3çš„å˜å½¢å…½ç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ -Miming Slime|æ‹Ÿæ€é»æ³ž|法术|将一个X/X绿色æµæµ†è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 -Mina and Denn, Wildborn|ä¸é©¯åŒç”Ÿå¼¥å¨œä¸Žä¸¹æ©|传奇生物 ~妖精ï¼ä¼™ä¼´|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n{R}{G},将一个由你æ“控的地移回其拥有者手上:目标生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Minamo Scrollkeeper|æ°´é¢é™¢å·è½´æŠ¤å«|生物~人类ï¼æ³•æœ¯å¸ˆ|守军(此生物ä¸èƒ½æ”»å‡»)\n你的手牌上é™å¢žåŠ ä¸€å¼ ã€‚ -Minamo Sightbender|æ°´é¢é™¢æ›²ç›¸å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|{X},{T}:目标力é‡å°äºŽæˆ–等于X的生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Minamo's Meddling|æ°´é¢é™¢çš„干预|瞬间|å击目标咒语。 该咒语的æ“控者展示其手牌,然åŽå°†æ‰€æœ‰ä¸Žè¯¥å’’语通è”的牌åŒå者弃掉。 -Minamo, School at Water's Edge|æ°´é¢é™¢|传奇地|{T}:加{U}到你的法术力池中。\n{U},{T}:é‡ç½®ç›®æ ‡ä¼ å¥‡æ°¸ä¹…物。 -Minas Tirith|米那斯æ力斯|传奇地|除éžä½ æ“控传奇生物,å¦åˆ™ç±³é‚£æ–¯æ力斯须横置进战场。\n{T}:加{W}。\n{1}{W},{T}:抓一张牌。åªèƒ½äºŽä½ ä»¥ä¸¤ä¸ªæˆ–更多生物攻击的回åˆä¸­èµ·åŠ¨ã€‚ -Mind Bend||| -Mind Bomb||| -Mind Burst||| -Mind Carver|刻çµåˆ€|神器 ~武具|当刻çµåˆ€è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n佩带此武具的生物得+1/+0。åªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,便改为它得+3/+1。\n佩带{2}{B} -Mind Control|心çµæ“控|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。 -Mind Drain|æ±²å–心çµ|法术|目标对手弃两张牌,磨一张牌,并失去1点生命。你获得1点生命。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) -Mind Extraction||| -Mind Flayer|夺心魔|生物 ~惊惧兽|支é…怪物~当夺心魔进战场时,于你æ“控夺心魔的时段内,获得目标生物的æ“控æƒã€‚ -Mind Funeral|心çµè‘¬ç¤¼|法术|目标对手从其牌库顶开始展示牌,直到展示出四张地牌为止。 该牌手将所有以此法展示的牌置入其åŸå¢“场。 -Mind Grind|心çµç»žè£‚|法术|æ¯ä¸ªå¯¹æ‰‹åˆ†åˆ«è‡ªå…¶ç‰Œåº“顶开始展示牌,直到展示出X张地牌为止,然åŽå°†ä»¥æ­¤æ³•å±•ç¤ºçš„所有牌置入å„自的åŸå¢“场。Xä¸èƒ½ä¸º0。 -Mind Knives||| -Mind Raker|掠çµæ¶ä½“|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。)当掠çµæ¶ä½“进战场时,你å¯ä»¥å°†ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。若你如此作,则æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Mind Rake|纵掠心çµ|法术|目标牌手弃两张牌。\n超载{1}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Mind Rot||| -Mind Sculpt|心çµå¡‘åž‹|法术|目标对手将其牌库顶的七张牌置入其åŸå¢“场。 -Mind Shatter|粉碎心çµ|法术|目标牌手éšæœºå¼ƒX张牌。 -Mind Slash||| -Mind Sludge||| -Mind Spring|心çµç”˜æ³‰|法术|抓X张牌。 -Mind Stone|心çµçŸ³|神器|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲心çµçŸ³ï¼šæŠ“一张牌。 -Mind Unbound|心çµå¥”逸|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å¿ƒçµå¥”逸上放置一个学问指示物,然åŽå¿ƒçµå¥”逸上æ¯æœ‰ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ï¼Œä¾¿æŠ“一张牌。 -Mind Warp||| -Mind's Desire||| -Mind's Dilation|心之所纵|结界|æ¯å½“任一对手施放æ¯å›žåˆä¸­ä»–的第一个咒语时,该牌手放é€å…¶ç‰Œåº“顶牌。如果它为éžåœ°ç‰Œï¼Œåˆ™ä½ å¯ä»¥æ–½æ”¾å®ƒï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Mind's Eye||| -Mindblade Render|碎心剑客|生物 ~亚札人ï¼æˆ˜å£«|æ¯å½“一ä½æˆ–多ä½å¯¹æ‰‹å—到战斗伤害时,若这份伤害中包å«ç”±æˆ˜å£«é€ æˆè€…,则你抓一张牌且你失去1点生命。 -Mindblaze|ç«çƒ­æ€ç»ª|法术|说出一个éžåœ°çš„牌之å称,以åŠä¸€ä¸ªå¤§äºŽ0的数字。目标牌手展示其牌库。若该牌库中该å称的牌正好是所说的数é‡ï¼Œç«çƒ­æ€ç»ªå¯¹è¯¥ç‰Œæ‰‹é€ æˆ8点伤害。然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Mindbreak Trap|歼智陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æ–½æ”¾äº†ä¸‰ä¸ªæˆ–更多咒语,你å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜æ­¼æ™ºé™·é˜±çš„法术力费用。\n放é€ä»»æ„æ•°é‡çš„目标咒语。 -Mindclaw Shaman|çµåˆ›ç¥­å¸ˆ|生物~凡尔西诺ï¼ç¥­å¸ˆ|当çµåˆ›ç¥­å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾å…¶ä¸­çš„一张瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Mindcrank|凿çµé’»|神器|æ¯å½“任一对手失去生命时,该牌手将其牌库顶等é‡çš„牌置入其åŸå¢“场。 (ä¸å…·ä¾µæŸ“çš„æ¥æºæ‰€é€ æˆçš„伤害会导致失去生命。) -Mindculling|心çµæŒ‘æ‹£|法术|你抓两张牌且目标对手弃两张牌。 -Mindeye Drake|çµçœ¼é¾™å…½|生物~龙兽|飞行\n当çµçœ¼é¾™å…½æ­»åŽ»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的五张牌置入其åŸå¢“场。 -Mindlash Sliver|éž­çµè£‚片妖|生物~裂片妖|所有裂片妖具有「{1},牺牲此生物:æ¯ä½ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚〠-Mindleech Ghoul|夺念食尸鬼|生物 ~çµä¿‘|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当夺念食尸鬼榨å–生物时,æ¯ä½å¯¹æ‰‹å„从其手上放é€ä¸€å¼ ç‰Œã€‚ -Mindleech Mass|夺念团å—|生物~惊惧兽|è·µè¸\næ¯å½“夺念团å—对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ£€è§†è¯¥ç‰Œæ‰‹çš„手牌。 若你如此作,则你å¯ä»¥ä½¿ç”¨å…¶ä¸­ä¸€å¼ éžåœ°çš„牌,且ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Mindless Automaton|天兵机械兽|神器生物 ~组构体|天兵机械兽进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{1},弃一张牌:在天兵机械兽上放置一个+1/+1指示物。\n从天兵机械兽上移去两个+1/+1指示物:抓一张牌。 -Mindless Null|失智躯壳|生物~çµä¿‘|除éžä½ æ“控å¸è¡€é¬¼ï¼Œå¦åˆ™å¤±æ™ºèº¯å£³ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Mindlink Mech|ç³»çµæœºä½“|神器 ~载具|飞行\næ¯å½“ç³»çµæœºä½“æ¯å›žåˆé¦–度æˆä¸ºå·²æ­è½½æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç³»çµæœºä½“æˆä¸ºç›®æ ‡æœ¬å›žåˆä¸­æ­è½½å®ƒä¹‹éžä¼ å¥‡ç”Ÿç‰©çš„å¤åˆ¶å“,但它是4/3,é¢å¤–是载具神器,且具有飞行异能。\næ­è½½1 -Mindlock Orb|é”çµæ³•çƒ|神器|牌手ä¸èƒ½æœå¯»ç‰Œåº“。 -Mindmelter|èžçµæ¶ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\nèžçµæ¶ä½“ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{3}{C}:目标牌手从其手上放é€ä¸€å¼ ç‰Œã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。({C}代表无色法术力。) -Mindmoil|æ€ç»ªç¿»æ…|结界|æ¯å½“你使用咒语时,将你的手牌以任æ„顺åºç½®äºŽä½ çš„牌库底,然åŽæŠ“ç­‰é‡çš„牌。 -Mindreaver|裂çµå¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以裂çµå¸ˆä¸ºç›®æ ‡çš„咒语时,放é€ç›®æ ‡ç‰Œæ‰‹ç‰Œåº“顶的三张牌。\n{U}{U},牺牲裂çµå¸ˆï¼šå击目标咒语,且该咒语之å称须与以裂çµå¸ˆæ”¾é€çš„æŸå¼ ç‰Œç›¸åŒã€‚ -Minds Aglow|心神光辉|法术|æºæ‰‹ï½žä»Žä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„法术力。æ¯ä½ç‰Œæ‰‹å„抓X张牌,X为以此法支付之法术力总数é‡ã€‚ -Mindscour Dragon|è¡çµå·¨é¾™|生物~龙|飞行\næ¯å½“è¡çµå·¨é¾™å‘任一对手造æˆæˆ˜æ–—伤害时,目标牌手将其牌库顶的四张牌置入其åŸå¢“场。 -Mindshrieker|心çµé¸£é¸Ÿ|生物~精怪ï¼é¸Ÿ|飞行\n{2}:目标牌手将他的牌库顶牌置入其åŸå¢“场。 心çµé¸£é¸Ÿå¾—+X/+X直到回åˆç»“æŸï¼ŒX为该牌的总法术力费用。 -Mindslaver||| -Mindslicer||| -Mindsparker|焦çµæ€ª|生物~元素|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)æ¯å½“任一对手施放白色或è“色的瞬间或法术咒语时,焦çµæ€ªå¯¹è¯¥ç‰Œæ‰‹é€ æˆ2点伤害。 -Mindsplice Apparatus|剖念装置|神器|闪现\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å‰–念装置上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n剖念装置上æ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œä½ æ–½æ”¾çš„瞬间与法术咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Mindstab Thrull||| -Mindstab|çµæ€|法术|目标牌手弃三张牌。\n延缓4~{B}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{B}并将此牌移出对战,且上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Mindstatic|冻结心智|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{6},å¦åˆ™å击之。 -Mindstorm Crown||| -Mindswipe|涤çµç„°|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击之。涤çµç„°å¯¹è¯¥å’’语的æ“控者造æˆX点伤害。 -Mindwrack Demon|窥心æ¶é­”|生物~æ¶é­”|飞行,践è¸\n当窥心æ¶é­”进战场时,将你牌库顶的四张牌置入你的åŸå¢“场。\nèºç‹‚~在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,å¦åˆ™ä½ å¤±åŽ»4点生命。 -Mindwrack Harpy|窥心哈痞|结界生物 ~哈痞|飞行\n在你回åˆçš„战斗开始时,æ¯ä½ç‰Œæ‰‹å„将其牌库顶的三张牌置入其åŸå¢“场。 -Mindwrack Liege|窥心王侯|生物 ~惊惧兽|由你æ“控的其他è“色生物得+1/+1。\n由你æ“控的其他红色生物得+1/+1。\n{U/R}{U/R}{U/R}{U/R}:你å¯ä»¥å°†ä¸€å¼ è“色或红色生物牌从你手上放进战场。 -Mind|çµæ€|瞬间|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n抓两张牌。 -Mine Collapse|矿井塌方|瞬间|如果是在你的回åˆä¸­ï¼Œåˆ™ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªå±±è„‰ï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n矿井塌方对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。 -Mine Excavation|开挖å®åº“|法术|将目标神器或结界牌从åŸå¢“场移回其拥有者手上。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) -Mine Layer||| -Mine Worker|矿脉工人|神器生物 ~组装工人|{T}:你获得1点生命。如果你æ“控å称为动力炉工人和高塔工人的生物,则改为你获得3点生命。 -Miner's Bane|矿工ç¾ç¥¸|生物~元素|{2}{R}:直到回åˆç»“æŸï¼ŒçŸ¿å·¥ç¾ç¥¸å¾—+1/+0且获得践è¸å¼‚能。(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Mines of Moria|墨瑞亚矿å‘|传奇地|除éžä½ æ“控传奇生物,å¦åˆ™å¢¨ç‘žäºšçŸ¿å‘须横置进战场。\n{T}:加{R}。\n{3}{R},{T},从你的åŸå¢“场放é€ä¸‰å¼ ç‰Œï¼šæ´¾å‡ºä¸¤ä¸ªçå®è¡ç”Ÿç‰©ã€‚ -Minimus Containment|微缩牢笼|结界 ~çµæ°”|结附于éžåœ°æ°¸ä¹…物\n所结附的永久物是çå®ç¥žå™¨ï¼Œå¹¶å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€ï¼Œä¸”它失去所有其他异能。(如果它之å‰æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒä¸å†æ˜¯ç”Ÿç‰©ã€‚) -Minion Reflector|仆从映镜|神器|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进场时,你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则将一个è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”是该生物的å¤åˆ¶ã€‚ 该è¡ç”Ÿç‰©å…·æœ‰æ•æ·å¼‚能åŠã€Œåœ¨å›žåˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ­¤æ°¸ä¹…物。〠-Minion of the Mighty|强者奴仆|生物 ~鬼崽|å¨æ…‘\n集群战术~æ¯å½“强者奴仆攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则你å¯ä»¥å°†ä¸€å¼ é¾™ç”Ÿç‰©ç‰Œä»Žä½ çš„手上横置放进战场,且正进行攻击。 -Minion's Return|奴仆å¤ç”Ÿ|结界 ~çµæ°”|闪现\n结附于生物\n当所结附的生物死去时,将该生物牌在你的æ“控下移回战场。 -Minions' Murmurs|仆役低语|法术|你抓X张牌且失去X点生命,X为由你æ“控的生物之数é‡ã€‚ -Minister of Impediments|阻ç¢æ‰§è¡Œå‘˜|生物~人类ï¼å‚è°‹|({W/U}å¯ç”¨{W}或{U}æ¥æ”¯ä»˜ã€‚)\n{T}:横置目标生物。 -Minister of Inquiries|检查执行员|生物~维多肯ï¼å‚è°‹|当检查执行员进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 -Minister of Pain|施痛师|生物~人类ï¼ç¥­å¸ˆ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当施痛师榨å–生物时,由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Ministrant of Obligation|守责主礼人|生物 ~人类ï¼åƒ§ä¾£|往生2(当此生物死去时,派出两个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) -Minn, Wily Illusionist|è€æˆå¹»æœ¯å¸ˆç‰æ©|传奇生物 ~地ä¾ï¼æ³•æœ¯å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个1/1è“色虚影è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个其他虚影,此生物便得+1/+0。ã€\næ¯å½“一个由你æ“控的虚影死去时,你å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„永久物牌从你手上放进战场。 -Minor Misstep|ç¨å¾®å¤±è¶³|瞬间|å击目标法术力值等于或å°äºŽ1的咒语。 -Minotaur Abomination|牛头憎æ¶å…½|生物~çµä¿‘ï¼ç‰›å¤´æ€ª| -Minotaur Aggressor|侵略牛头怪|生物~牛头怪ï¼ç‹‚战士|先攻,æ•æ· -Minotaur Explorer||| -Minotaur Illusionist||| -Minotaur Skullcleaver|剖颅牛头怪|生物~牛头怪ï¼ç‹‚战士|æ•æ·\n当剖颅牛头怪进战场时,它得+2/+0直到回åˆç»“æŸã€‚ -Minotaur Sureshot|善射牛头怪|生物~牛头怪ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\n{1}{R}:善射牛头怪得+1/+0直到回åˆç»“æŸã€‚ -Minotaur Tactician||| -Minotaur Warrior||| -Minotaur||| -Minsc & Boo, Timeless Heroes|历时英雄明斯克与布布|传奇é¹æ´›å®¢ ~明斯克|当历时英雄明斯克与布布进战场和在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ´¾å‡ºä¼ å¥‡è¡ç”Ÿç”Ÿç‰©å¸ƒå¸ƒï¼Œå…¶ä¸º1/1红色,具践è¸ä¸Žæ•æ·å¼‚能的仓鼠。\n+1:在至多一个目标具践è¸æˆ–æ•æ·å¼‚能的生物上放置三个+1/+1指示物。\n-2:牺牲一个生物。当你如此作时,历时英雄明斯克与布布对任æ„一个目标造æˆX点伤害,X为该生物的力é‡ã€‚如果所牺牲的生物是仓鼠,则抓X张牌。\n历时英雄明斯克与布布å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Minsc, Beloved Ranger|厚爱游侠明斯克|传奇生物 ~人类ï¼æ¸¸ä¾ |当厚爱游侠明斯克进战场时,派出传奇è¡ç”Ÿç”Ÿç‰©å¸ƒå¸ƒï¼Œå…¶ä¸º1/1红色,具践è¸ä¸Žæ•æ·å¼‚能的仓鼠。\n{X}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X,且é¢å¤–具有巨人此类别。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Minthara, Merciless Soul|冷酷无情的明è¨æ‹‰|传奇生物 ~妖精ï¼åƒ§ä¾£|守护{X},X为你具有的ç»éªŒæŒ‡ç¤ºç‰©æ•°é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的永久物离开战场,则你得到一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚\nä½ æ¯æœ‰ä¸€ä¸ªç»éªŒæŒ‡ç¤ºç‰©ï¼Œç”±ä½ æ“控的生物便得+1/+0。 -Miraculous Recovery|奇迹å¤ç”Ÿ|瞬间|将目标生物牌从你的åŸå¢“场移回战场。在其上放置一个+1/+1指示物。 -Mirage Mirror|幻影魔镜|神器|{2}:幻影魔镜æˆä¸ºç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œç»“界或地的å¤åˆ¶å“直到回åˆç»“æŸã€‚ -Mirage Mockery|幻影嘲弄|法术|选择一项~\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的神器生物之å¤åˆ¶å“。\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的éžç¥žå™¨ç”Ÿç‰©ä¹‹å¤åˆ¶å“。\n打包{2}{U} -Mirage Phalanx|幻影方阵兵团|生物 ~人类ï¼å£«å…µ|é­‚ç³»(ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£çš„生物在它们任一进战场时组æ­æ¡£ã€‚于你åŒæ—¶æ“控这两者的时段内,它们æŒç»­æ­æ¡£ã€‚)\nåªè¦å¹»å½±æ–¹é˜µå…µå›¢ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「在你回åˆçš„战斗开始时,派出一个为此生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒå…·æœ‰æ•æ·å¼‚能,且失去魂系。在战斗结æŸæ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚〠-Mirari's Wake||| -Mirari||| -Mire Blight|泥沼èŽç–¾|结界 ~çµæ°”|结附于生物\n当所结附的生物å—到伤害时,将它消ç­ã€‚ -Mire Boa|泥沼蟒蛇|生物 ~蛇|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n{G}:é‡ç”Ÿæ³¥æ²¼èŸ’蛇。(此生物下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。) -Mire Kavu||| -Mire Triton|泥沼屈东|生物 ~çµä¿‘ï¼äººé±¼|死触\n当泥沼屈东进战场时,将你牌库顶的两张牌置入你的åŸå¢“场且你获得2点生命。 -Mire's Grasp|泥沼之攫|结界 ~çµæ°”|结附于生物\n所结附的生物得-3/-3。 -Mire's Malice|泥沼æ¶æ„|法术|目标对手弃两张牌。醒转3~{5}{B}(如果你支付{5}{B}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Mire's Toll|泥沼å¬å”¤|法术|目标牌手从手上展示若干牌,其数é‡ç­‰åŒç”±ä½ æ“控的沼泽数é‡ã€‚ 你从中选择一张。 该牌手弃掉该牌。 -Miren, the Moaning Well|悲井未练|传奇地|{T}:加{1}到你的法术力池中。\n{3},{T},牺牲一个生物:你获得等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Mirko Vosk, Mind Drinker|饮çµè€…梅å¯æ²ƒæ–¯|传奇生物~å¸è¡€é¬¼|飞行\næ¯å½“饮çµè€…梅å¯æ²ƒæ–¯å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手自其牌库顶开始展示牌,直到展示出四张地牌为止,然åŽå°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 -Mirkwood Bats|黑森林è™è |生物 ~è™è |飞行\næ¯å½“你派出或牺牲一个è¡ç”Ÿç‰©æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命。 -Mirkwood Elk|黑森林雄鹿|生物 ~麋鹿|è·µè¸\næ¯å½“黑森林雄鹿进战场或攻击时,将目标妖精牌从你的åŸå¢“场移回你手上。你获得等åŒäºŽè¯¥ç‰ŒåŠ›é‡çš„生命。 -Mirkwood Spider|黑森林蜘蛛|生物 ~蜘蛛|死触\næ¯å½“黑森林蜘蛛攻击时,目标由你æ“控的传奇生物获得死触异能直到回åˆç»“æŸã€‚ -Mirkwood Trapper|黑森林布陷人|生物 ~妖精ï¼æ–¥å€™|æ¯å½“任一牌手攻击你时,目标进行攻击的生物得-2/-0直到回åˆç»“æŸã€‚\næ¯å½“任一牌手攻击时,若其未攻击你,则该牌手选择一个进行攻击的生物。它得+2/+0直到回åˆç»“æŸã€‚ -Mirran Banesplitter|秘罗挫邪戟|神器 ~武具|闪现\n当秘罗挫邪戟进战场时,将它贴附在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+0。\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Mirran Bardiche|秘罗戟斧|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+2/+1且具有警戒异能。\n佩带{3}{W}({3}{W}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Mirran Crusader|秘罗圣战军|生物~人类ï¼éª‘士|连击,å黑ä¿æŠ¤ï¼Œå绿ä¿æŠ¤ -Mirran Mettle|秘罗精神|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n金技~如果你æ“控三个或更多神器,则改为该生物得+4/+4直到回åˆç»“æŸã€‚ -Mirran Safehouse|秘罗é¿éš¾å±‹|神器|åªè¦ç§˜ç½—é¿éš¾å±‹åœ¨æˆ˜åœºä¸Šï¼Œå®ƒä¾¿å…·æœ‰æ‰€æœ‰åŸå¢“场中所有地牌的所有起动å¼å¼‚能。 -Mirran Spy|秘罗间è°|生物~奴兽|飞行\næ¯å½“你施放一个神器咒语时,你å¯ä»¥é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Mirrex|秘罗è’境|地 ~域界|{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。åªèƒ½äºŽç§˜ç½—è’境进战场的回åˆä¸­èµ·åŠ¨ã€‚\n{3},{T}:派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠-Mirri the Cursed|å—诅咒的米丽|传奇生物 ~å¸è¡€é¬¼ï¼çŒ«|飞行,先攻,æ•æ·\næ¯å½“å—诅咒的米丽对任一生物造æˆæˆ˜æ–—伤害时,在å—诅咒的米丽上放置一个+1/+1指示物。 -Mirri, Cat Warrior|猫战士米丽|传奇生物~猫ï¼æˆ˜å£«|先攻,树林行者,警戒(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害;åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,它便ä¸èƒ½è¢«é˜»æŒ¡ï¼›ä¸”此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) -Mirrodin Avenged|秘罗地昭雪|瞬间|消ç­ç›®æ ‡æœ¬å›žåˆä¸­å—过伤害的生物。\n抓一张牌。 -Mirrodin Besieged|围攻秘罗地|结界|于围攻秘罗地进战场时,选择秘罗地或éžç‘žå…‹è¥¿äºšã€‚\n•秘罗地~æ¯å½“你施放神器咒语时,派出一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n•éžç‘žå…‹è¥¿äºšï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚然åŽè‹¥ä½ åŸå¢“场中有å五张或更多神器牌,则目标对手输掉这盘游æˆã€‚ -Mirrodin's Core|秘罗地核心|地|{T}:加{1}到你的法术力池中。\n{T}:在秘罗地核心上放置一个充电指示物。\n{T},从秘罗地核心上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Mirror Box|é•œåƒç›’|神器|「传奇规则ã€ä¸å¯¹ç”±ä½ æ“控的永久物生效。\næ¯ä¸ªç”±ä½ æ“控的传奇生物å„å¾—+1/+1。\n对æ¯ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物而言,你æ¯æ“控一个与之åŒå的其他生物,它便得+1/+1。 -Mirror Entity|镜身çµ|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n{X}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X且获得所有生物类别。 -Mirror Gallery|é•œåƒå»Š|神器|「传奇规则ã€å¤±æ•ˆã€‚ -Mirror Golem||| -Mirror Image|镜身影|生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿é•œèº«å½±å½“æˆä»»ä¸€ç”±ä½ æ“控之生物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ -Mirror March|é•œåƒè¡Œè¿›|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,掷硬å¸ç›´åˆ°ä½ çŒœé”™ä»»ä¸€æŽ·ä¸ºæ­¢ã€‚ä½ æ¯çŒœå¯¹ä¸€æŽ·ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©ä¹‹å¤åˆ¶å“。这些è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬æ”¾é€ã€‚ -Mirror Match|é•œåƒå¯¹å†³|瞬间|åªèƒ½äºŽå®£å‘Šé˜»æŒ¡è€…步骤中施放镜åƒå¯¹å†³ã€‚对æ¯ä¸ªæ”»å‡»ä½ æˆ–由你æ“控之任一é¹æ´›å®¢çš„生物而言,将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºä¸”阻挡该生物,此è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚ -Mirror Mockery|模仿嘲弄|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,你å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶æ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ -Mirror Sheen|镜映光辉|结界|{1}{U/R}{U/R}:å¤åˆ¶ç›®æ ‡ä»¥ä½ ä¸ºç›®æ ‡çš„瞬间或法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 -Mirror Shield|明镜之盾|神器 ~武具|佩带此武具的生物得+0/+2且具有辟邪异能与「æ¯å½“具死触异能的生物阻挡此生物或被此生物阻挡时,消ç­å‰è€…。ã€\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Mirror Wall||| -Mirror of Fate|宿命之镜|神器|{T},牺牲宿命之镜:选择至多七张由你拥有ã€ç‰Œé¢æœä¸Šä¸”被放é€çš„牌。 放é€ä½ ç‰Œåº“中所有的牌,然åŽå°†æ‰€é€‰æ‹©çš„牌置于你的牌库顶。 -Mirror of Galadriel|加拉德瑞尔的水镜|传奇神器|{5},{T}:å åœ1,然åŽæŠ“一张牌。你æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Mirror of Life Trapping|慑心镜|神器|æ¯å½“一个生物进战场时,若它ç»ç‰Œæ‰‹æ–½æ”¾ï¼Œåˆ™å°†ä¹‹æ”¾é€ï¼Œç„¶åŽå°†æ‰€æœ‰ä»¥æ…‘心镜放é€çš„其他永久物牌在其拥有者的æ“控下移回战场。 -Mirror-Mad Phantasm|镜狂幻象|生物~精怪|飞行\n{1}{U}:镜狂幻象的拥有者将它洗入其牌库。 如果该牌手如此作,则他从其牌库顶开始展示牌,直到展示出å称为镜狂幻象的牌为止。 该牌手将该牌放进战场,并将所有其他以此法展示的牌置入其åŸå¢“场。 -Mirror-Shield Hoplite|镜盾é‡è£…步兵|生物 ~人类ï¼å£«å…µ|警戒\næ¯å½“一个由你æ“控的生物æˆä¸ºä»»ä¸€åŽæ´å¼‚能的目标时,å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Mirror-Sigil Sergeant|é•œå°å£«å®˜|生物~犀牛ï¼å£«å…µ|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控è“色永久物,你å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”为镜å°å£«å®˜ä¹‹å¤åˆ¶ã€‚ -Mirror-Style Master|破镜宗大师|生物 ~人类ï¼æˆ˜å£«|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\næ¯å½“此生物攻击时,你æ¯æ“控一个进行攻击且有饰装的生物,便派出一个为该生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。在战斗结æŸæ—¶æ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) -Mirrormade|魔镜映物|结界|ä½ å¯ä»¥ä½¿é­”镜映物当æˆæˆ˜åœºä¸Šä»»ä¸€ç¥žå™¨æˆ–结界的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ -Mirrormere Guardian|镜影湖守护者|生物 ~矮人ï¼å£«å…µ|当镜影湖守护者死去时,魔戒引诱你。 -Mirrorpool|镜映潭|地|镜映潭须横置进战场。\n{T}:加{C}到你的法术力池中。\n{2}{C},{T},牺牲镜映潭:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n{4}{C},{T},牺牲镜映潭:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控之生物的å¤åˆ¶å“。 -Mirrorshell Crab|镜壳蟹|神器生物 ~蟹|守护{3}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{3},å¦åˆ™å击之。)\n魂力~{2}{U},弃掉镜壳蟹:除éžç›®æ ‡å’’语或异能的æ“控者支付{3},å¦åˆ™å击之。 -Mirrorweave|纺镜咒|瞬间|所有其他生物æˆä¸ºç›®æ ‡éžä¼ å¥‡ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ -Mirrorwing Dragon|镜翼巨龙|生物~龙|飞行\næ¯å½“任一牌手施放仅以镜翼巨龙为目标的瞬间或法术咒语时,该咒语æ¯èƒ½ä»¥ä¸€ä¸ªç”±ä»–æ“控的其他生物为目标,该牌手便将该咒语å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥è¿™äº›ç”Ÿç‰©ä¹‹ä¸€ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ -Mirrorwood Treefolk||| -Mirrorworks|镜映å“|神器|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„神器在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{2}。 如果你如此作,将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç¥žå™¨ä¹‹å¤åˆ¶ã€‚ -Miscast|咒法错误|瞬间|除éžç›®æ ‡çž¬é—´æˆ–法术咒语的æ“控者支付{3},å¦åˆ™å击之。 -Mischief and Mayhem|胡闹破å|法术|至多两个目标生物å„å¾—+4/+4直到回åˆç»“æŸã€‚ -Mischievous Chimera|æ¼äººç›–美拉|结界生物 ~盖美拉|飞行\næ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,æ¼äººç›–美拉å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。å åœ1。 -Mischievous Poltergeist||| -Mischievous Quanar||| -Misdirection|æ–¹å‘错误|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ è“色牌,而ä¸æ”¯ä»˜æ–¹å‘错误的法术力费用。\n为仅指定å•ä¸€ç›®æ ‡çš„目标咒语更改目标。 -Misery Charm||| -Misery's Shadow|苦痛阴影|生物 ~阴魂|如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚\n{1}:苦痛阴影得+1/+1直到回åˆç»“æŸã€‚ -Misfortune Teller|厄è¿å å¸ˆ|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|死触\næ¯å½“厄è¿å å¸ˆè¿›æˆ˜åœºæˆ–对任一牌手造æˆæˆ˜æ–—伤害时,将目标牌从åŸå¢“场放é€ã€‚若它是生物牌,则你派出一个2/2黑色浪客è¡ç”Ÿç”Ÿç‰©ã€‚若它是地牌,则你派出一个çå®è¡ç”Ÿç‰©ã€‚若以上皆éžï¼Œåˆ™ä½ èŽ·å¾—3点生命。 -Misfortune's Gain|Misfortune's Gain|| -Misguided Rage||| -Mishra's Bauble|米斯拉的饰å“|神器|{T},牺牲米斯拉的饰å“:检视目标牌手的牌库顶牌。 在下回åˆç»´æŒå¼€å§‹æ—¶æŠ“一张牌。 -Mishra's Command|米斯拉的指命|法术|选择两项~\n•选择目标牌手。其å¯ä»¥å¼ƒè‡³å¤šX张牌。然åŽæ¯ä»¥æ­¤æ³•å¼ƒæŽ‰ä¸€å¼ ç‰Œï¼Œå…¶ä¾¿æŠ“一张牌。\n•此咒语对目标生物造æˆX点伤害。\n•此咒语对目标é¹æ´›å®¢é€ æˆX点伤害。\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+X/+0且获得æ•æ·å¼‚能。 -Mishra's Domination|米斯拉的掌控|结界 ~çµæ°”|结附于生物\nåªè¦ä½ æ“控所结附的生物,它便得+2/+2。若å¦ï¼Œåˆ™å®ƒä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Mishra's Factory|米斯拉的工厂|地|{T}:加{C}。\n{1}:米斯拉的工厂æˆä¸º2/2组装工人神器生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n{T}:目标组装工人生物得+1/+1直到回åˆç»“æŸã€‚ -Mishra's Foundry|米斯拉的铸造厂|地|{T}:加{C}。\n{2}:米斯拉的铸造厂æˆä¸º2/2组装工人神器生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n{1},{T}:目标进行攻击的组装工人得+2/+2直到回åˆç»“æŸã€‚ -Mishra's Helix||| -Mishra's Juggernaut|米斯拉的攻城巨车|神器生物 ~攻城巨车|è·µè¸\n米斯拉的攻城巨车æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\nç ´åŸ{5}{R}({5}{R}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Mishra's Onslaught|米斯拉的猛攻|瞬间|选择一项~\n•派出两个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n•由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ -Mishra's Research Desk|米斯拉的书案|神器|{1},{T},牺牲米斯拉的书案:放é€ä½ ç‰Œåº“顶的两张牌。选择其中一张。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\nç ´åŸ{1}{R}({1}{R}:将此牌从你的åŸå¢“场移回战场。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Mishra's Self-Replicator|米斯拉的自仿工人|神器生物 ~组装工人|æ¯å½“你施放å²è¿¹å’’语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç±³æ–¯æ‹‰çš„自仿工人之å¤åˆ¶å“。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Mishra, Artificer Prodigy|神器师逸æ‰ç±³æ–¯æ‹‰|传奇生物~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你使用神器咒语时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场,手牌和ï¼æˆ–牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥å’’语åŒå的牌,并将它放置进场。 如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Mishra, Claimed by Gix|基克斯掌å¶ç±³æ–¯æ‹‰|传奇生物 ~éžç‘žäººï¼äººç±»ï¼ç¥žå™¨å¸ˆ|æ¯å½“你攻击时,æ¯ä½å¯¹æ‰‹å„失去X点生命且你获得X点生命,X为进行攻击的生物数é‡ã€‚如果基克斯掌å¶ç±³æ–¯æ‹‰ä¸Žä¸€ä¸ªå称为éžç‘žå…‹è¥¿äºšé¾™å½¢å¼•æ“Žçš„生物都正进行攻击,且你åŒæ—¶æ‹¥æœ‰å¹¶æ“控两者,则放é€å®ƒä»¬ï¼Œç„¶åŽå°†å®ƒä»¬èžåˆä¸ºéžç‘žå…‹è¥¿äºšè‡£æ°‘米斯拉。它须横置进战场,且正进行攻击。 -Mishra, Eminent One|显赫械师米斯拉|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|在你回åˆçš„战斗开始时,派出一个è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºç›®æ ‡ç”±ä½ æ“控之éžç”Ÿç‰©ç¥žå™¨çš„å¤åˆ¶å“,但å称是米斯拉的战形械,为4/4组构体神器生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Mishra, Excavation Prodigy|掘å¤é€¸æ‰ç±³æ–¯æ‹‰|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ•æ·\n{1},{T},弃一张牌:抓一张牌。\næ¯å½“你弃一张或数张神器牌时,加{R}{R}。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Mishra, Tamer of Mak Fawa|马法瓦å¨é¢†ç±³æ–¯æ‹‰|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的永久物具有「守护~牺牲一个永久物。ã€\nä½ åŸå¢“场中的æ¯å¼ ç¥žå™¨ç‰Œå‡å…·æœ‰ç ´åŸ{1}{B}{R}。 -Mission Briefing|任务简报|瞬间|刺探2,然åŽé€‰æ‹©ä½ åŸå¢“场中的一张瞬间或法术牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚如果该牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚(刺探2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Mist Intruder|迷雾侵体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)飞行摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。) -Mist Leopard|雾豹|生物~猫|帷幕 (此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Mist Raven|雾鸦|生物 ~鸟|飞行\n当雾鸦进战场时,将目标生物移回其拥有者手上。 -Mist of Stagnation||| -Mist-Cloaked Herald|雾éšä¼ ä»¤|生物 ~人鱼ï¼æˆ˜å£«|雾éšä¼ ä»¤ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Mist-Syndicate Naga|潜雾帮那伽|生物 ~那伽ï¼å¿è€…|å¿æœ¯{2}{U}({2}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“潜雾帮那伽对任一牌手造æˆæˆ˜æ–—伤害时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ½œé›¾å¸®é‚£ä¼½çš„å¤åˆ¶å“。 -Mistbind Clique|雾é”èšç¾¤|生物~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\nå¤ºå† ä»™çµ (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的仙çµç§»å‡ºå¯¹æˆ˜ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\n当一个仙çµè¢«é›¾é”èšç¾¤å¤ºå† æ—¶ï¼Œæ¨ªç½®æ‰€æœ‰ç”±ç›®æ ‡ç‰Œæ‰‹æ“控的地。 -Mistblade Shinobi|ç­é›¾å¿è€…|生物~人类ï¼å¿è€…|å¿æœ¯{U} ({U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“ç­é›¾å¿è€…对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物移回其拥有者手上。 -Mistcaller|漫雾师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|牺牲漫雾师:直到回åˆç»“æŸï¼Œå¦‚æžœæŸéžè¡ç”Ÿç‰©çš„生物将进战场,且未有牌手施放之,则改为将它放é€ã€‚ -Mistcutter Hydra|破雾多头龙|生物~多头龙|破雾多头龙ä¸èƒ½è¢«å击。\næ•æ·ï¼Œåè“ä¿æŠ¤\n破雾多头龙进战场时上é¢æœ‰X个+1/+1指示物。 -Mistfire Adept|雾ç«ä¸“家|生物 ~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“你施放éžç”Ÿç‰©å’’语时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Mistfire Weaver|雾ç«ç»‡åŒ |生物~巨çµï¼æ³•æœ¯å¸ˆ|飞行\nå˜èº«{2}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当雾ç«ç»‡åŒ ç¿»å›žæ­£é¢æ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚ -Mistford River Turtle|雾滩河巨龟|生物 ~龟|æ¯å½“雾滩河巨龟攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„éžäººç±»ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Mistform Dreamer||| -Mistform Mask||| -Mistform Mutant||| -Mistform Seaswift||| -Mistform Shrieker||| -Mistform Skyreaver||| -Mistform Sliver||| -Mistform Stalker||| -Mistform Ultimus||| -Mistform Wakecaster||| -Mistform Wall||| -Mistform Warchief||| -Misthollow Griffin|雾谷狮鹫|生物~狮鹫|飞行\nä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾é›¾è°·ç‹®é¹«ã€‚ -Misthoof Kirin|雾蹄麒麟|生物~麒麟|飞行,警戒\nå¨åŠ›å˜èº«{1}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Mistmeadow Skulk|雾牧地潜ä¼å®¢|生物~æ´è‹±ï¼æµªå®¢|ä¿æŠ¤(总法术力大于或等于3)\n系命(æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。) -Mistmeadow Vanisher|雾牧地éšè¸ªå¸ˆ|生物 ~æ´è‹±ï¼æ³•æœ¯å¸ˆ|æ¯å½“雾牧地éšè¸ªå¸ˆæˆä¸ºæ¨ªç½®æ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°ä¸”éžè¡ç”Ÿç‰©çš„永久物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Mistmeadow Witch|雾牧地巫师|生物 ~æ´è‹±ï¼æ³•æœ¯å¸ˆ|{2}{W}{U}:放é€ç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Mistral Charger|西北风战马|生物~飞马|飞行 -Mistral Singer|寒风歌者|生物 ~塞连|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Mists of Littjara|利雅拉迷雾|结界 ~çµæ°”|闪现\n结附于生物或载具\n所结附的生物得-3/-0。 -Mistvault Bridge|雾窖结桥|神器地|雾窖结桥须横置进战场。\nä¸ç­\n{T}:加{U}或{B}。 -Mistveil Plains|雾幔平原|地~平原|({T}:加{W}到你的法术力池中。)\n雾幔平原须横置进场。\n{W},{T}:将目标牌从你的åŸå¢“场置于你的牌库底。 ä½ åªå¯ä»¥äºŽä½ æ“控两个或更多白色永久物时使用此异能。 -Mistvein Borderpost|雾脉界碑|神器|ä½ å¯ä»¥æ”¯ä»˜{1}并将由你æ“控的一个基本地移回其拥有者手上,而ä¸æ”¯ä»˜é›¾è„‰ç•Œç¢‘的法术力费用。\n雾脉界碑须横置进场。\n{T}:加{U}或{B}到你的法术力池中。 -Mistwalker|迷雾行者|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n飞行\n{1}{U}:迷雾行者得+1/-1直到回åˆç»“æŸã€‚ -Misty Rainforest|雾漫雨林|地|{T},支付1点生命,牺牲雾漫雨林:从你的牌库中æœå¯»ä¸€å¼ æ ‘林或海岛牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Mite Overseer|虫械ç£å†›|生物 ~éžç‘žäººï¼å£«å…µ|先攻\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的è¡ç”Ÿç”Ÿç‰©ä¾¿å¾—+1/+0且具有先攻异能。\n{3}{W/P}:派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠-Mithril Coat|秘银甲|传奇神器 ~武具|闪现\nä¸ç­\n当秘银甲进战场时,将它贴附在目标由你æ“控的传奇生物上。\n佩带此武具的生物具有ä¸ç­å¼‚能。\n佩带{3} -Mitotic Manipulation|æ“纵ä¸è£‚|法术|检视你牌库顶的七张牌。 如果任一张牌的å称与æŸä¸ªæ°¸ä¹…物相åŒï¼Œä½ å¯ä»¥å°†å…¶ä¸­çš„一张åŒå牌放进战场。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Mitotic Slime|ä¸è£‚é»èŒ|生物 ~æµæµ†|当ä¸è£‚é»èŒæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª2/2绿色æµæµ†è¡ç”Ÿç”Ÿç‰©ã€‚它们具有「当此生物死去时,派出两个1/1绿色æµæµ†è¡ç”Ÿç”Ÿç‰©ã€‚〠-Mizzium Meddler|ç±³æ·å¹²æ¶‰å¸ˆ|生物~维多肯ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)当米æ·å¹²æ¶‰å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡å’’语或异能的一个目标改为米æ·å¹²æ¶‰å¸ˆã€‚ -Mizzium Mortars|ç±³æ·è½°å‡»|法术|ç±³æ·è½°å‡»å¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物造æˆ4点伤害。\n超载{3}{R}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Mizzium Skin|ç±³æ·å¤–çš®|瞬间|目标由你æ“控的生物得+0/+1并获得辟邪异能直到回åˆç»“æŸã€‚\n超载{1}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Mizzium Tank|ç±³æ·æˆ˜è½¦|神器 ~载具|è·µè¸\næ¯å½“你施放éžç”Ÿç‰©å’’语时,直到回åˆç»“æŸï¼Œç±³æ·æˆ˜è½¦æˆä¸ºç¥žå™¨ç”Ÿç‰©ä¸”å¾—+1/+1。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Mizzium Transreliquat|ç±³æ·æ‘¹æ€æ¢°|神器|{3}:米æ·æ‘¹æ€æ¢°æˆä¸ºç›®æ ‡ç¥žå™¨çš„å¤åˆ¶ç›´åˆ°å›žåˆç»“æŸã€‚\n{1}{U}{R}:米æ·æ‘¹æ€æ¢°æˆä¸ºç›®æ ‡ç¥žå™¨çš„å¤åˆ¶ï¼Œä¸”获得此异能。 -Mizzix of the Izmagnus|伊æ·é¦–法师米æ·å…¹|传奇生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放法术力值大于你具有之ç»éªŒæŒ‡ç¤ºç‰©æ•°é‡çš„瞬间或法术咒语时,你得到一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚\nä½ æ¯æœ‰ä¸€ä¸ªç»éªŒæŒ‡ç¤ºç‰©ï¼Œä½ æ–½æ”¾çš„瞬间与法术咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Mizzix's Mastery|ç±³æ·å…¹çš„精研|法术|将目标在你åŸå¢“场中且为瞬间或法术的牌放é€ã€‚对æ¯å¼ ä»¥æ­¤æ³•æ”¾é€çš„牌而言,将其å¤åˆ¶ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚放é€ç±³æ·å…¹çš„精研。\n超载{5}{R}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯å¼ ã€ã€‚) -Mizzix, Replica Rider|摹械骑士米æ·å…¹|传奇生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你从你手牌以外的任何区域施放咒语时,你å¯ä»¥æ”¯ä»˜{1}{U/R}。若你如此作,则å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。如果该å¤åˆ¶å“是永久物咒语,则它获得æ•æ·ä¸Žã€Œåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ­¤æ°¸ä¹…物。ã€(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) -Mnemonic Betrayal|记忆å›ç¦»|法术|放é€æ‰€æœ‰å¯¹æ‰‹åŸå¢“场中的所有牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¿™äº›ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä»æœ‰è¢«æŒç»­æ”¾é€çš„这类牌,则将它们移回其拥有者的åŸå¢“场。\n放é€è®°å¿†å›ç¦»ã€‚ -Mnemonic Deluge|回忆奔腾|法术|将目标瞬间或法术牌从åŸå¢“场放é€ã€‚å¤åˆ¶è¯¥ç‰Œä¸‰æ¬¡ã€‚ä½ å¯ä»¥æ–½æ”¾è¿™äº›å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚放é€å›žå¿†å¥”腾。 -Mnemonic Nexus|记忆连通|瞬间|æ¯ä½ç‰Œæ‰‹å°†å…¶åŸå¢“场洗回其牌库。 -Mnemonic Sphere|记忆饰çƒ|神器|{1}{U},牺牲记忆饰çƒï¼šæŠ“两张牌。\n魂力~{U},弃掉记忆饰çƒï¼šæŠ“一张牌。 -Mnemonic Wall|记忆墙|生物~墙|守军\n当记忆墙进战场时,你å¯ä»¥å°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 -Moan of the Unhallowed|孽物哀åŸ|法术|将两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n返照{5}{B}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Moaning Wall|悲å¹ä¹‹å¢™|生物~çµä¿‘ï¼å¢™|守军\n循环{2}({2},弃掉此牌:抓一张牌。) -Moat Piranhas|护城河食人鱼|生物 ~鱼|守军(此生物ä¸èƒ½æ”»å‡»ã€‚) -Mob Rule|暴民统治|法术|选择一项~\n•获得所有力é‡ç­‰äºŽæˆ–大于4之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n•获得所有力é‡ç­‰äºŽæˆ–å°äºŽ3之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Mobile Fort||| -Mobile Garrison|å¯åŠ¨é©»é˜²åœ°|神器~载具|æ¯å½“å¯åŠ¨é©»é˜²åœ°æ”»å‡»æ—¶ï¼Œé‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的神器或生物。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Mobilization||| -Mobilized District|动员城区|地|{T}:加{C}。\n{4}:直到回åˆç»“æŸï¼ŒåŠ¨å‘˜åŸŽåŒºæˆä¸º3/3,具警戒异能的市民生物。它ä»ç„¶æ˜¯åœ°ã€‚ä½ æ¯æ“控一个传奇生物或传奇é¹æ´›å®¢ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Mobilizer Mech|çµåŠ¨æœºä½“|神器 ~载具|飞行\næ¯å½“çµåŠ¨æœºä½“æˆä¸ºå·²æ­è½½æ—¶ï¼Œè‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Mobilize||| -Mob|集群殴斗|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Mockery of Nature|弄生异兽|生物~奥札奇ï¼é‡Žå…½|化生{7}{G}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放弄生异兽时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Mocking Doppelganger|嘲讽å˜å½¢æ€ª|生物 ~å˜å½¢å…½|闪现\nä½ å¯ä»¥ä½¿å˜²è®½å˜å½¢æ€ªå½“æˆä»»ä¸€ç”±å¯¹æ‰‹æ“控之生物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰ã€Œä¸Žæ­¤ç”Ÿç‰©åŒå的其他生物å‡å·²ç…½æƒ‘。ã€(它们æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Model of Unity|团结模范|神器|æ¯å½“所有牌手完æˆæŠ•ç¥¨æ—¶ï¼Œä½ å’Œæ¯ä½æŠ•ç¥¨é€‰æ‹©ä½ æŠ•ç¥¨ä¹‹é€‰é¡¹çš„对手å„å¯ä»¥å åœ2。\n{T}:加一点任æ„颜色的法术力。 -Moderation|适度施予|结界|ä½ æ¯å›žåˆæ‰€æ–½æ”¾çš„咒语ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚\næ¯å½“你施放咒语时,抓一张牌。 -Modify Memory|篡改记忆|法术|交æ¢ä¸¤ä¸ªç›®æ ‡ç”±ä¸åŒç‰Œæ‰‹æ“控之生物的æ“控æƒã€‚如果这两者都ä¸ç”±ä½ æ“控,则你抓三张牌。 -Mogg Fanatic|迷乱莫葛|生物~精çµ|牺牲迷乱莫葛:迷乱莫葛对目标生物或牌手造æˆ1点伤害。 -Mogg Flunkies|莫葛跟ç­|生物 ~鬼怪|莫葛跟ç­ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Mogg Jailer||| -Mogg Salvage|莫葛å¼æŠ¢æ•‘|瞬间|如果任一对手æ“控海岛且你æ“控山脉,则你å¯ä»¥æ–½æ”¾æ­¤å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Mogg Sentry||| -Mogg War Marshal|莫葛战场元帅|生物 ~鬼怪ï¼æˆ˜å£«|è¿”å“{1}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当莫葛战场元帅进战场或死去时,派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Mogis's Favor|墨癸斯的眷顾|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/-1。\n逸脱~{2}{B},从你的åŸå¢“场放é€ä¸¤å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Mogis's Marauder|墨癸斯的劫掠者|生物~人类ï¼ç‹‚战士|当墨癸斯的劫掠者进战场时,至多X个目标生物å„获得å¨å“与æ•æ·å¼‚能直到回åˆç»“æŸï¼ŒX为你的黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) -Mogis's Warhound|墨癸斯的战猎犬|结界生物~猎犬|神授{2}{R}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n墨癸斯的战猎犬æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n所结附的生物得+2/+2且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Mogis, God of Slaughter|屠戮神墨癸斯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„黑红两色献力å°äºŽä¸ƒï¼Œå¢¨ç™¸æ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™å¢¨ç™¸æ–¯å¯¹ä»–造æˆ2点伤害。 -Moira and Teshar|莫伊拉与é“å¤|传奇生物 ~éžç‘žäººï¼ç²¾æ€ªï¼é¸Ÿ|飞行\næ¯å½“你施放å²è¿¹å’’语时,将目标éžåœ°æ°¸ä¹…物牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒæ”¾é€ã€‚如果它将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。 -Moira, Urborg Haunt|乌尔åšæ ¼ç¼ é­‚莫伊拉|传奇生物 ~精怪ï¼æ³•æœ¯å¸ˆ|å¨æ…‘\næ¯å½“乌尔åšæ ¼ç¼ é­‚莫伊拉对任一牌手造æˆæˆ˜æ–—伤害时,选择目标在你åŸå¢“场中的生物牌,且须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将它移回战场。 -Mold Adder|è…土毒蛇|生物~真èŒï¼è›‡|æ¯å½“一ä½å¯¹æ‰‹æ–½æ”¾è“色或黑色咒语时,你å¯ä»¥åœ¨è…土毒蛇上放置一个+1/+1指示物。 -Mold Folk|å­¢å­äºº|生物~真èŒï¼æˆ˜å£«|系命\nå­¢å­æ”¶å‰²ï½ž{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个神器:在孢å­äººä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Mold Shambler|è…霉跛行兽|生物~真èŒï¼é‡Žå…½|增幅{1}{G} (你施放此咒语时å¯ä»¥é¢å¤–支付{1}{G}。)\n当è…霉跛行兽进战场时,若它已增幅,消ç­ç›®æ ‡éžç”Ÿç‰©çš„永久物。 -Molder Beast|è…液兽|生物 ~野兽|è·µè¸\næ¯å½“一个神器从战场进入åŸå¢“场时,è…液兽得+2/+0直到回åˆç»“æŸã€‚ -Molder Slug||| -Molderhulk|è…霉巨汉|生物 ~真èŒï¼çµä¿‘|朽力~你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当è…霉巨汉进战场时,将目标地牌从你的åŸå¢“场移回战场。 -Moldering Karok|è…朽鳄兽|生物 ~çµä¿‘ï¼é³„é±¼|è·µè¸ï¼Œç³»å‘½ -Moldervine Cloak|è…藤斗篷|结界~çµæ°”|生物结界\nå—此结界的生物得+3/+3。\nå‘掘2(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好两张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) -Moldervine Reclamation|è…蔓å¤ç¢§|结界|æ¯å½“一个由你æ“控的生物死去时,你获得1点生命且抓一张牌。 -Molder|è…朽|瞬间|消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的神器或结界。 它ä¸èƒ½é‡ç”Ÿã€‚ 你获得X点生命。 -Moldgraf Millipede|苔墓åƒè¶³è™«|生物 ~昆虫ï¼æƒŠæƒ§å…½|当苔墓åƒè¶³è™«è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œï¼Œç„¶åŽä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿åœ¨è‹”墓åƒè¶³è™«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) -Moldgraf Monstrosity|苔墓巨虫|生物~昆虫|è·µè¸\n当苔墓巨虫死去时,将它放é€ï¼Œç„¶åŽéšæœºå°†ä¸¤å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 -Moldgraf Scavenger|苔墓è…èŒ|生物~真èŒ|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,苔墓è…èŒä¾¿å¾—+3/+0。 -Mole Worms||| -Molimo, Maro-Sorcerer||| -Molten Birth|热èžè¯žç”Ÿ|法术|将两个1/1红色元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚然åŽæŽ·ä¸€æžšç¡¬å¸ã€‚如果你赢得此掷,将热èžè¯žç”Ÿç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Molten Blast|热熔冲击波|瞬间|选择一项~\n•热熔冲击波对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Molten Disaster|熔èžç¾ç¥¸|法术|增幅{R}(你使用此咒语时å¯ä»¥é¢å¤–支付{R}。)\n若曾支付其增幅费用,则熔èžç¾ç¥¸å…·æœ‰è½¬çž¬ã€‚ (åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n熔èžç¾ç¥¸å¯¹æ¯ä½ç‰Œæ‰‹ä¸Žæ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 -Molten Echoes|热熔应和|结界|于热熔应和进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯å½“一个éžè¡ç”Ÿç‰©çš„该类别生物在你的æ“控下进战场时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ -Molten Firebird|熔èžç«é¸Ÿ|生物~凤凰|飞行\n当熔èžç«é¸Ÿä»Žåœºä¸Šç½®å…¥åŸå¢“场,在回åˆç»“æŸæ—¶å°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上,并且你略过你的下个抓牌步骤。\n{4}{R}:将熔èžç«é¸Ÿç§»å‡ºå¯¹æˆ˜ã€‚ -Molten Frame|熔èžæ¡†æž¶|瞬间|消ç­ç›®æ ‡ç¥žå™¨ç”Ÿç‰©ã€‚\n循环{2} ({2},弃掉此牌:抓一张牌。) -Molten Influence||| -Molten Monstrosity|Molten Monstrosity|Creature — Hellion|This spell costs {X} less to cast, where X is the greatest power among creatures you control.\nTrample -Molten Nursery|热èžæ»‹ç”Ÿ|结界|虚色(此牌没有颜色。)æ¯å½“你施放无色咒语时,热èžæ»‹ç”Ÿå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Molten Primordial|热熔原祖|生物~圣者|æ•æ·\n当热熔原祖进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï¼›ä»Žä»–æ“控的生物中选择至多一个目标生物,获得该生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Molten Psyche|èžé“¸å¿ƒç¥ž|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œæ´—入其牌库,然åŽå„抓该数é‡çš„牌。\n金技~如果你æ“控三个或更多神器,则èžé“¸å¿ƒç¥žå¯¹æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥çŽ©å®¶æœ¬å›žåˆå·²æŠ“的牌数é‡ã€‚ -Molten Rain||| -Molten Ravager|熔èžå™¬æ€ª|生物~元素|{R}:熔èžå™¬æ€ªå¾—+1/+0直到回åˆç»“æŸã€‚ -Molten Rebuke|熔é“æ‹’æ–¥|法术|选择一项或都选~\n•熔é“拒斥对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。\n•消ç­ç›®æ ‡æ­¦å…·ã€‚ -Molten Sentry|èžé“¸å“¨å…µ|生物~元素|于èžé“¸å“¨å…µè¿›åœºæ—¶ï¼ŒæŽ·ä¸€æžšç¡¬å¸ã€‚ 若是正é¢ï¼Œåˆ™èžé“¸å“¨å…µè¿›åœºæ—¶ä¸º5/2,具æ•æ·å¼‚能的生物。 若是åé¢ï¼Œåˆ™èžé“¸å“¨å…µè¿›åœºæ—¶ä¸º2/5,具守军异能的生物。 -Molten Slagheap|渣滓熔堆|地|{T}:加{1}到你的法术力池中。\n{1},{T}:在渣滓熔堆上放置一个储è—指示物。\n{1},从渣滓熔堆上移去X个储è—指示物:加X点法术力到你的法术力池中,且为{B}å’Œï¼æˆ–{R}çš„ä»»æ„组åˆã€‚ -Molten Tributary|熔ç«æ”¯æµ|地 ~海岛ï¼å±±è„‰|({T}:加{U}或{R}。)\n熔ç«æ”¯æµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Molten Vortex|热èžæ¼©æ¶¡|结界|{R},弃一张地牌:热èžæ¼©æ¶¡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Molten-Tail Masticore|èžå°¾å¼‚ç‹®|神器生物~异狮|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ å¼ƒä¸€å¼ ç‰Œï¼Œå¦åˆ™ç‰ºç‰²èžå°¾å¼‚狮。\n{4},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šèžå°¾å¼‚狮对目标生物或牌手造æˆ4点伤害。\n{2}:é‡ç”Ÿèžå°¾å¼‚狮。 -Moltensteel Dragon|èžé’¢å·¨é¾™|神器生物~龙|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\n飞行\n{R/P}:èžé’¢å·¨é¾™å¾—+1/+0直到回åˆç»“æŸã€‚ -Molting Skin|蜕下旧皮|结界|将蜕下旧皮移回其拥有者手上:é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ -Molting Snakeskin|蜕鳞|结界~çµæ°”|结附于生物\n所结附的生物得+2/+0且具有「{2}{B}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€‚〠-Moment of Craving|渴血之时|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚你获得2点生命。 -Moment of Defiance|å抗时刻|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得系命异能。\n抓一张牌。 -Moment of Heroism|英勇一刻|瞬间|目标生物得+2/+2且获得系命异能直到回åˆç»“æŸã€‚(此生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) -Moment of Triumph|得胜之时|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚你获得2点生命。 -Moment of Truth|真相时刻|瞬间|检视你牌库顶的三张牌。将其中一张置于你手上,一张置入你的åŸå¢“场,一张置于你的牌库底。 -Moment's Peace||| -Momentary Blink|瞬时闪动|瞬间|将目标由你æ“控的生物移出对战,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下返回场上。\n返照{3}{U}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) -Momentous Fall|é‡å¤§é˜µäº¡|瞬间|牺牲一个生物,以作为施放é‡å¤§é˜µäº¡çš„é¢å¤–费用。\n你抓等åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹åŠ›é‡çš„牌,然åŽä½ èŽ·å¾—ç­‰åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 -Momentum Rumbler|猛冲撼地龙|生物 ~æé¾™|æ¯å½“猛冲撼地龙攻击时,若它ä¸å…·æœ‰å…ˆæ”»å¼‚能,则在其上放置一个先攻指示物。\næ¯å½“猛冲撼地龙攻击时,若它具有先攻异能,则它获得连击异能直到回åˆç»“æŸã€‚ -Momir Vig, Simic Visionary|æžç±³å…‹å¹»è§†å¸ˆèŽ«ç§˜ç»´|传奇生物~地精ï¼æ³•æœ¯å¸ˆ|æ¯å½“你使用绿色生物咒语时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则将你的牌库洗牌,并将该牌置于其上。\næ¯å½“你使用è“色生物咒语时,展示你的牌库顶牌。 若该牌是生物牌,则将该牌置于你手上。 -Monastery Flock|寺院鸟群|生物~鸟|守军,飞行\nå˜èº«{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Monastery Loremaster|寺院识å¤å®¶|生物~巨çµï¼æ³•æœ¯å¸ˆ|å¨åŠ›å˜èº«{5}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当寺院识å¤å®¶ç¿»å›žæ­£é¢æ—¶ï¼Œå°†ç›®æ ‡éžç”Ÿç‰©ä¸”éžåœ°çš„牌从你的åŸå¢“场移回你手上。 -Monastery Mentor|寺院明师|生物 ~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个1/1白色,具çµæŠ€å¼‚能的修行僧è¡ç”Ÿç”Ÿç‰©ã€‚ -Monastery Siege|围攻寺院|结界|于围攻寺院进战场时,选择å¯æ±—或龙王。\nâ— å¯æ±—~在你的抓牌步骤开始时,é¢å¤–抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n◠龙王~由对手施放且以你或由你æ“控的永久物为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚ -Monastery Swiftspear|寺院迅矛僧|生物 ~人类ï¼ä¿®è¡Œåƒ§|æ•æ·\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Mondrak, Glory Dominus|è£å…‰åœ£ä¸»è’™åž‚å…‹|传奇生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|如果将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚\n{1}{W/P}{W/P},牺牲两个其他神器和ï¼æˆ–生物:在è£å…‰åœ£ä¸»è’™åž‚克上放置一个ä¸ç­æŒ‡ç¤ºç‰©ã€‚ -Mondronen Shaman|è’™å“祭师|生物~人类ï¼ç‹¼äººï¼ç¥­å¸ˆ|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化蒙å“祭师。 -Monk Class|èŒä¸šï¼šæ­¦åƒ§|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\nä½ æ¯å›žåˆä¸­æ–½æ”¾çš„第二个咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{W}{U}:等级2\n//Level_2//\n当此èŒä¸šæˆä¸ºç­‰çº§2时,将至多一个目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n{1}{W}{U}:等级3\n//Level_3//\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。于其æŒç»­æ”¾é€çš„时段内,它具有「åªè¦ä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,你便å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œã€‚〠-Monk Idealist||| -Monk Realist||| -Monk of the Open Hand|散打武僧|生物 ~妖精ï¼ä¿®è¡Œåƒ§|疾风连击~æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,在散打武僧上放置一个+1/+1指示物。 -Monkey Cage|猴槛|神器|当一个生物进战场时,牺牲猴槛并派出X个2/2绿色的猴è¡ç”Ÿç”Ÿç‰©ï¼ŒX为该生物的法术力值。 -Monologue Tax|赘言税|结界|æ¯å½“任一对手施放æ¯å›žåˆä¸­å…¶ç¬¬äºŒä¸ªå’’语时,你派出一个çå®è¡ç”Ÿç‰©ã€‚ -Monomania|å执狂|法术|目标牌手从其手牌中选一张牌,然åŽå°†å…¶ä»–牌弃掉。 -Monoskelion|独臂é“人|神器生物 ~组构体|独臂é“人进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n{1},从独臂é“人上移去一个+1/+1指示物:它对任æ„一个目标造æˆ1点伤害。 -Mons's Goblin Raiders||| -Monstrify|化为巨物|法术|目标生物得+4/+4直到回åˆç»“æŸã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Monstrosity of the Lake|幽湖潜怪|传奇生物 ~巨海兽|当幽湖潜怪进战场时,你å¯ä»¥æ”¯ä»˜{5}。若你如此作,则横置所有由对手æ“控的生物,然åŽåœ¨è¿™äº›ç”Ÿç‰©ä¸Šå„放置一个晕眩指示物。\n循环海岛{2} -Monstrous Carabid|巨大步行虫|生物~昆虫|巨大步行虫æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n循环{B/R} ({B/R},弃掉此牌:抓一张牌。) -Monstrous Growth||| -Monstrous Onslaught|怪兽猛攻|法术|怪兽猛攻对任æ„æ•°é‡çš„目标生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…,X为于你施放怪兽猛攻时,由你æ“控之生物中力é‡æœ€å¤§è€…的数值。 -Monstrous Step|巨兽è¸æ­¥|法术|目标生物得+7/+7直到回åˆç»“æŸã€‚至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½é˜»æŒ¡å®ƒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Monstrous War-Leech|巨大战蛭|生物 ~蛭ï¼æƒŠæƒ§å…½|增幅{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{U}。)\n于巨大战蛭进战场时,若它已增幅,则磨四张牌。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。)\n巨大战蛭的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场内牌中的最大法术力值。 -Monument to Perfection|完美丰碑|神器|{3},{T}:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬ï¼ŒåŸŸç•Œæˆ–处所地牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n{3}:完美丰碑æˆä¸º9/9éžç‘žäººï¼ç»„构体神器生物,失去所有异能,并获得ä¸ç­ä¸Žä¸‹æ¯’9。åªèƒ½äºŽä½ æ“控ä¹ä¸ªæˆ–更多ä¸åŒå称的基本ã€åŸŸç•Œä¸Žå¤„所地时起动。 -Monumental Corruption|碑志è…化|法术|目标牌手抓X张牌且失去X点生命,X为由你æ“控的神器数é‡ã€‚ -Moodmark Painter|貌纹绘师|生物 ~人类ï¼ç¥­å¸ˆ|朽力~当貌纹绘师进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—å¨æ…‘异能且得+X/+0,X为你åŸå¢“场中的生物牌数é‡ã€‚(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Moon Heron|月鹭|生物~精怪ï¼é¸Ÿ|飞行 -Moon Sprite||| -Moon-Blessed Cleric|月神ç¥ä½‘的牧师|生物 ~人类ï¼å¦–ç²¾ï¼åƒ§ä¾£|神力干预~当月神ç¥ä½‘的牧师进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç»“界牌,展示该牌,然åŽæ´—牌,并将该牌置于牌库顶。 -Moon-Circuit Hacker|月路骇客|结界生物 ~人类ï¼å¿è€…|å¿æœ¯{U}({U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“月路骇客对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则除éžæœˆè·¯éª‡å®¢æ˜¯äºŽæœ¬å›žåˆè¿›æˆ˜åœºï¼Œå¦åˆ™ä½ å¼ƒä¸€å¼ ç‰Œã€‚ -Moon-Eating Dog|食月天狗|生物 ~猎犬|åªè¦ä½ æ“控燕çµé¹æ´›å®¢ï¼Œé£Ÿæœˆå¤©ç‹—便具有飞行异能。(它åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) -Moonblade Shinobi|月刃å¿è€…|生物 ~人类ï¼å¿è€…|å¿æœ¯{2}{U}({2}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“月刃å¿è€…对任一牌手造æˆæˆ˜æ–—伤害时,派出一个1/1è“色,具飞行异能的虚影è¡ç”Ÿç”Ÿç‰©ã€‚ -Moonbow Illusionist|月弓幻影师|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行{2},将由你æ“控的一个地移回其拥有者手上:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡åœ°æˆä¸ºè¯¥ç±»åˆ«çš„地直到回åˆç»“æŸã€‚ -Moonfolk Puzzlemaker|出谜月人|神器生物 ~月人ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“出谜月人æˆä¸ºæ¨ªç½®æ—¶ï¼Œå åœ1。 -Moonglove Changeling|月地黄化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{B}:月地黄化形获得死触异能直到回åˆç»“æŸã€‚ (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) -Moonglove Extract|月地黄精粹|神器|牺牲月地黄精粹:它对目标生物或牌手造æˆ2点伤害。 -Moonglove Winnower|月地黄筛除者|生物~地精ï¼æµªå®¢|死触 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) -Moonhold|åœæœˆå’’|瞬间|如果使用åœæœˆå’’时支付了{R},则目标牌手本回åˆä¸­ä¸èƒ½ä½¿ç”¨åœ°ï¼›å¦‚果使用它时支付了{W},则该牌手本回åˆä¸­ä¸èƒ½ä½¿ç”¨ç”Ÿç‰©ç‰Œã€‚ (如果支付了{R}{W},则两者都作。) -Moonlace|è‹æœˆçº¹é¥°|瞬间|目标咒语或永久物æˆä¸ºæ— è‰²ã€‚ -Moonlight Bargain|胧光交易|瞬间|检视你牌库顶的五张牌。 对所检视的æ¯å¼ ç‰Œè€Œè¨€ï¼Œé™¤éžä½ ä¸ºè¯¥ç‰Œæ”¯ä»˜2点生命,å¦åˆ™å°†å®ƒç½®äºŽä½ çš„åŸå¢“场。 然åŽå°†å…¶ä½™çš„牌置于你手上。 -Moonlight Geist|月光游魂|生物~精怪|飞行\n{3}{W}:于本回åˆä¸­ï¼Œé˜²æ­¢æœˆå…‰æ¸¸é­‚å°†å—到与造æˆçš„所有伤害。 -Moonlight Hunt|月光猎æ€|瞬间|选择目标ä¸ç”±ä½ æ“控的生物。æ¯ä¸ªç”±ä½ æ“控且为狼或狼人的生物å„ä¾æœ¬èº«åŠ›é‡å¯¹è¯¥ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ -Moonlit Scavengers|月光拾è’客|生物 ~人鱼ï¼æµªå®¢|当月光拾è’客进战场时,若你æ“控神器或结界,则将目标由对手æ“控的生物移回其拥有者手上。 -Moonlit Strider|月光神行客|生物~精怪|牺牲月光神行客:选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n转生3(当此生物死去时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) -Moonmist|月雾|瞬间|转化所有人类。 于本回åˆä¸­ï¼Œé˜²æ­¢ç‹¼äººä¸Žç‹¼ä¹‹å¤–的生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 (åªæœ‰åŒé¢ç‰Œæ‰èƒ½è½¬åŒ–。) -Moonrager's Slash|月怒狼挥击|瞬间|如果当å‰æ˜¯é»‘夜,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n月怒狼挥击对任æ„一个目标造æˆ3点伤害。 -Moonring Island|月轮岛|地~海岛|({T}:加{U}到你的法术力池中。)\n月轮岛须横置进场。\n{U},{T}:检视目标牌手的牌库顶牌。 ä½ åªå¯ä»¥äºŽä½ æ“控两个或更多è“色永久物时使用此异能。 -Moonring Mirror|月轮明镜|神器|æ¯å½“你抓一张牌时,将你牌库顶牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä½ çš„手牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ã€‚若你如此作,将由你拥有,且以月轮明镜移出对战的所有其它牌置于你手上。 -Moonrise Intruder|满月侵兽|生物~ - 狼人|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化满月侵兽。 -Moonscarred Werewolf|月疤狼人|生物~ - 狼人|{T}:加{G}{G}到你的法术力池中。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化月疤狼人。 -Moonsilver Key|月银钥|神器|{1},{T},牺牲月银钥:从你牌库中æœå¯»ä¸€å¼ å…·æ³•æœ¯åŠ›å¼‚能的神器牌或一张基本地牌,展示该牌,将它置于你手上,然åŽæ´—牌。 -Moonsilver Spear|月银长矛|神器 ~武具|佩带此武具的生物具有先攻异能。\næ¯å½“佩带此武具的生物攻击时,派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\n佩带{4} -Moonsnare Prototype|月索原型|神器|{T},横置一个由你æ“控且未横置的神器或生物:加{C}。\n魂力~{4}{U},弃掉月索原型:目标éžåœ°æ°¸ä¹…物的拥有者将它置于其牌库顶或牌库底。 -Moonsnare Specialist|月索能手|生物 ~人类ï¼å¿è€…|å¿æœ¯{2}{U}({2}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n当月索能手进战场时,将至多一个目标生物移回其拥有者手上。 -Moonveil Dragon|月帘巨龙|生物~龙|{R}:由你æ“控的生物å„å¾—+1/+0直到回åˆç»“æŸã€‚ -Moonveil Regent|月帷龙侯|生物 ~龙|飞行\næ¯å½“你施放咒语时,你å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌。若你如此作,则该咒语æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿æŠ“一张牌。\n当月帷龙侯死去时,它对任æ„一个目标造æˆX点伤害,X为由你æ“控之永久物中的颜色数é‡ã€‚ -Moonwing Moth|月翼蛾|生物~昆虫|飞行\n{W}:月翼蛾得+0/+1直到回åˆç»“æŸã€‚ -Moorish Cavalry|摩尔骑兵|生物~人类ï¼éª‘士|è·µè¸ -Moorland Drifter|è’野漂泊çµ|生物~精怪|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,è’野漂泊çµä¾¿å…·æœ‰é£žè¡Œå¼‚能。 -Moorland Haunt|闹鬼è’野|地|{T}:加{1}到你的法术力池中。\n{W}{U},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šå°†ä¸€ä¸ª1/1白色,具飞行异能的精çµè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Moorland Inquisitor|è’野审判官|生物 ~人类ï¼å£«å…µ|{2}{W}:è’野审判官获得先攻异能直到回åˆç»“æŸã€‚(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Moorland Rescuer|è’野救æ´å†›|生物 ~人类ï¼éª‘士|当è’野救æ´å†›æ­»åŽ»æ—¶ï¼Œå°†ä»»æ„æ•°é‡çš„其他生物牌从你的åŸå¢“场移回战场,且这些牌的力é‡æ€»å’Œé¡»ç­‰äºŽæˆ–å°äºŽX,X为è’野救æ´å†›çš„力é‡ã€‚放é€è’野救æ´å†›ã€‚ -Morality Shift||| -Moratorium Stone|终焉石|神器|{2},{T}:将目标牌从åŸå¢“场移出对战。\n{2}{W}{B},{T},牺牲终焉石:从任一åŸå¢“场将目标éžåœ°çš„牌移出对战,并将所有åŸå¢“场中该å称的其它牌,以åŠåœºä¸Šæ‰€æœ‰è¯¥å称的永久物移出对战。 -Moraug, Fury of Akoum||| -Morbid Bloom|ç—…æ€èŠ±å¼€|法术|将目标生物牌从任一åŸå¢“场移出对战,然åŽå°†X个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为所移出对战之牌的防御力。 -Morbid Curiosity|丧心好奇|法术|牺牲一个神器或生物,以作为施放丧心好奇的é¢å¤–费用。\n抓若干牌,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹æ°¸ä¹…物的总法术力费用。 -Morbid Hunger||| -Morbid Opportunist|ç—…æ€æŠ•æœºè€…|生物 ~人类ï¼æµªå®¢|æ¯å½“一个或数个其他生物死去时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Morbid Plunder|ç—…æ€åŠ«å¤º|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。 -Mordant Dragon|酸蚀巨龙|生物~龙|飞行\n{1}{R}:酸蚀巨龙得+1/+0直到回åˆç»“æŸã€‚\næ¯å½“酸蚀巨龙对æŸç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥è®©å®ƒå¯¹ç”±è¯¥ç‰Œæ‰‹æ“控的目标生物造æˆç­‰é‡çš„伤害。 -Mordenkainen's Polymorph|魔邓肯å˜å½¢æœ¯|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的龙,且获得飞行异能。(它失去所有其他生物类别。) -Mordenkainen|魔邓肯|传奇é¹æ´›å®¢ ~魔邓肯|+2:抓两张牌,然åŽå°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šç½®äºŽä½ çš„牌库底。\n−2:派出一个è“色狗ï¼è™šå½±è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„两å€ã€‚ã€\n−10:交æ¢ä½ çš„手牌和牌库,然åŽæ´—牌。你获得具有以下异能的徽记~「你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚〠-Mordor Muster|魔多集军|法术|你抓一张牌且失去1点生命。\n囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -Mordor Trebuchet|魔多抛石机|神器生物 ~墙|守军\næ¯å½“你以一个或数个鬼怪和ï¼æˆ–åŠå…½äººæ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/1无色,å称为抛石弹,具飞行异能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。在战斗结æŸæ—¶ç‰ºç‰²è¯¥è¡ç”Ÿç‰©ã€‚ -Morgue Burst|殓房爆å‘|法术|将目标生物牌从你的åŸå¢“场移回你手上。殓房爆å‘对目标生物或牌手造æˆè‹¥å¹²ä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç§»å›žä¹‹ç‰Œçš„力é‡ã€‚ -Morgue Theft||| -Morgue Toad||| -Morgul-Knife Wound|é­”å¤å°”刃伤|结界 ~çµæ°”|结附于生物\n所结附的生物得-3/-0且具有「在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜2点生命,å¦åˆ™æ”¾é€æ­¤ç”Ÿç‰©ã€‚〠-Moria Marauder|墨瑞亚劫掠者|生物 ~鬼怪ï¼æˆ˜å£«|连击\næ¯å½“一个由你æ“控的鬼怪或åŠå…½äººå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Moria Scavenger|墨瑞亚拾è’客|生物 ~åŠå…½äººï¼æµªå®¢|死触,æ•æ·\n{T},弃一张牌:抓一张牌。如果所弃之牌是生物牌,则囤兵åŠå…½äºº1。 -Moriok Reaver|莫é”å¯è£‚肢兵|生物~人类ï¼æˆ˜å£«| -Moriok Replica|莫é”å¯æ‘¹åˆ¶å“|神器生物~战士|{1}{B},牺牲莫é”å¯æ‘¹åˆ¶å“:你抓两张牌,并且失去2点生命。 -Moriok Rigger|莫é”å¯æ•´å¤‡å¸ˆ|生物~人类ï¼æµªå®¢|æ¯å½“一个神器从场上进入åŸå¢“场时,你å¯ä»¥åœ¨èŽ«é”å¯æ•´å¤‡å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Moriok Scavenger||| -Moritte of the Frost|冰霜摩立特|传奇雪境生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\nä½ å¯ä»¥ä½¿å†°éœœæ‘©ç«‹ç‰¹å½“æˆä»»ä¸€ç”±ä½ æ“控之永久物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有传奇与雪境此两ç§ç±»åˆ«ï¼Œä¸”如果它是生物,则它进战场时上é¢é¢å¤–有两个+1/+1指示物并具有化形异能。 -Morkrut Banshee|穆åŽå¥³å¦–|生物 ~精怪|丧心~当穆åŽå¥³å¦–进战场时,若本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ç›®æ ‡ç”Ÿç‰©å¾—-4/-4直到回åˆç»“æŸã€‚ -Morkrut Behemoth|穆åŽè´è¥¿æ‘©æ–¯|生物 ~çµä¿‘ï¼å·¨äºº|牺牲一个生物或支付{1}{B},以作为施放此咒语的é¢å¤–费用。\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Morkrut Necropod|穆åŽå°¸è¶³è™«|生物~蛞è“ï¼æƒŠæƒ§å…½|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“穆åŽå°¸è¶³è™«è¿›è¡Œæ”»å‡»æˆ–阻挡时,牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–地。 -Morningtide||| -Moroii|莫洛伊|生物~å¸è¡€é¬¼|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。 -Morophon, the Boundless|无形莫洛丰|传奇生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n于无形莫洛丰进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n你施放的该类别咒语å‡å°‘{W}{U}{B}{R}{G}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的有色法术力数é‡ã€‚\n由你æ“控的其他该类别生物得+1/+1。 -Morphic Pool|塑境秘潭|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™å¡‘境秘潭须横置进战场。\n{T}:加{U}或{B}。 -Morphling||| -Morsel Theft|å·å°ä½³è‚´|部æ—法术~浪客|伺机{1}{B} (如果你于本回åˆä¸­ä»¥æµªå®¢å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\n目标牌手失去3点生命且你获得3点生命。 如果曾支付å·å°ä½³è‚´çš„伺机费用,则抓一张牌。 -Morselhoarder|è—é¦çµ|生物~元素|è—é¦çµè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª-1/-1指示物。\n从è—é¦çµä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Mortal Combat||| -Mortal Obstinacy|凡尘执念|结界~çµæ°”|结附于由你æ“控的生物\n所结附的生物得+1/+1。\næ¯å½“所结附的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²å‡¡å°˜æ‰§å¿µã€‚若你如此作,则消ç­ç›®æ ‡ç»“界。 -Mortal's Ardor|凡人的热忱|瞬间|目标生物得+1/+1且获得系命异能直到回åˆç»“æŸã€‚(此生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) -Mortal's Resolve|凡人的决心|瞬间|目标生物得+1/+1且获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Mortality Spear|夺命幻矛|瞬间|如果你本回åˆä¸­èŽ·å¾—过生命,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。 -Mortarion, Daemon Primarch|æ¶é­”原体莫塔里安|传奇生物 ~æ¶é­”ï¼åŽŸä½“|飞行\n死亡守å«åŽŸä½“~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。若你如此作,则派出X个2/2黑色,具å¨æ…‘异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚Xä¸èƒ½å¤§äºŽä½ æœ¬å›žåˆä¸­å¤±åŽ»è¿‡çš„生命数é‡ã€‚ -Mortarpod|è¿«ç‚®èš|神器~武具|活化武器 (当此武具进战场时,将一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å®ƒè£…备上去。)\n佩带此武具的生物得+0/+1并具有「牺牲此生物:此生物对目标生物或牌手造æˆ1点伤害。ã€\n佩带{2} -Mortician Beetle|殡葬甲虫|生物~昆虫|æ¯å½“任一牌手牺牲一个生物时,你å¯ä»¥åœ¨æ®¡è‘¬ç”²è™«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Mortify|羞愧|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–结界。 -Mortipede|æ€ç”Ÿç™¾è¶³è™«|生物~昆虫|{2}{G}:本回åˆä¸­ï¼Œæ‰€æœ‰èƒ½å¤Ÿé˜»æŒ¡æ€ç”Ÿç™¾è¶³è™«çš„生物皆须阻挡之。 -Mortiphobia||| -Mortis Dogs|死尸狗群|生物~猎犬|æ¯å½“死尸狗群攻击时,它得+2/+0直到回åˆç»“æŸã€‚\n当死尸狗群从战场置入åŸå¢“场时,目标牌手失去等åŒäºŽå…¶åŠ›é‡çš„生命。 -Mortivore||| -Mortuary Mire|丧葬泥沼|地|丧葬泥沼须横置进战场。\n当丧葬泥沼进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。\n{T}:加{B}。 -Mortus Strider|跨行亡者|生物~骷髅妖|当跨行亡者死去时,将它移回其拥有者手上。 -Mosquito Guard|蚊å®å®ˆå«|生物~æ´è‹±ï¼å£«å…µ|先攻\n补强1~{1}{W} ({1}{W},弃掉此牌:在目标生物上放置一个+1/+1指示物。) -Moss Diamond||| -Moss Kami|苔癣神|生物~精怪|è·µè¸ -Moss Monster||| -Moss Viper|苔癣蛇|生物 ~蛇|死触 -Moss-Pit Skeleton|è‹”å‘骷髅妖|生物 ~æ¤ç‰©ï¼éª·é«…妖|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n如果苔å‘骷髅妖已增幅,则它进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\næ¯å½“在一个由你æ“控的生物上放置一个或数个+1/+1指示物时,若苔å‘骷髅妖在你的åŸå¢“场中,则你å¯ä»¥å°†è‹”å‘骷髅妖置于你的牌库顶。 -Mossbeard Ancient|苔须先人|生物 ~树妖|è·µè¸\n当苔须先人进战场时,你获得5点生命。 -Mossbridge Troll|苔桥巨魔|生物~巨魔|如果苔桥巨魔将被消ç­ï¼Œåˆ™é‡ç”Ÿä¹‹ã€‚\n横置任æ„æ•°é‡ç”±ä½ æ“控ã€ä¸åŒ…括苔桥巨魔ã€ä¸”力é‡æ€»å’Œä¸º10或更多的未横置生物:苔桥巨魔得+20/+20直到回åˆç»“æŸã€‚ -Mosscoat Goriak|苔皮猿牦|生物 ~野兽|警戒 -Mossfire Egg||| -Mossfire Valley||| -Mosstodon|厚苔象|生物~æ¤ç‰©ï¼è±¡|{1}:目标力é‡å¤§äºŽæˆ–等于5的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Mosswort Bridge|è‹”è‰æ¡¥|地|掩蔽 (此地须横置进场。 当它进场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n{T}:加{G}到你的法术力池中。\n{G},{T}:如果由你æ“控的生物之力é‡æ€»æ•°ä¸º10或更多,则你å¯ä»¥ä½¿ç”¨æ‰€ç§»å‡ºå¯¹æˆ˜çš„牌,且ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Most Wanted|头å·ç¼‰çŠ¯|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+2/+1。\n当所结附的生物死去时,派出两个çå®è¡ç”Ÿç‰©ã€‚ -Mothdust Changeling|蛾粉化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n横置一个由你æ“控且未横置的生物:蛾粉化形获得飞行异能直到回åˆç»“æŸã€‚ -Mother Bear|护幼æ¯ç†Š|生物 ~熊|{3}{G}{G},从你的åŸå¢“场放é€æŠ¤å¹¼æ¯ç†Šï¼šæ´¾å‡ºä¸¤ä¸ª2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Mother of Runes|符文之æ¯|生物 ~人类ï¼åƒ§ä¾£|{T}:选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Mothrider Patrol|翔蛾巡å«|生物 ~ç‹ï¼æˆ˜å£«|飞行\n{3}{W},{T}:横置目标生物。 -Mothrider Samurai|翔蛾武士|生物~人类ï¼æ­¦å£«|飞行\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) -Motivated Pony|积æžå°é©¬|生物 ~马|è·µè¸ï¼Œæ•æ·\næ¯å½“积æžå°é©¬æ”»å‡»æ—¶ï¼Œè¿›è¡Œæ”»å‡»çš„生物得+1/+1直到回åˆç»“æŸã€‚若本回åˆä¸­æœ‰é£Ÿå“在你æ“控下进战场,则é‡ç½®è¿™äº›ç”Ÿç‰©ï¼Œä¸”它们å†å¾—+2/+2直到回åˆç»“æŸã€‚ -Mount Doom|末日山|传奇地|{T},支付1点生命:加{B}或{R}。\n{1}{B}{R},{T}:末日山å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\n{5}{B}{R},{T},牺牲末日山和一个传奇神器:选择至多两个生物,然åŽæ¶ˆç­å…¶ä»–生物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Mount Velus Manticore|ç»´é²æ–¯å±±èŽç‹®|结界生物 ~翼狮|在你回åˆçš„战斗开始时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚当你如此作时,维é²æ–¯å±±èŽç‹®å¯¹ä»»æ„一个目标造æˆX点伤害,X为所弃之牌具有的牌张类别数é‡ã€‚ -Mountain Bandit|Mountain Bandit|| -Mountain Goat||| -Mountain Valley|山脉林谷|地|山脉林谷须横置进战场。\n{T},牺牲山脉林谷:从你牌库中æœå¯»ä¸€å¼ å±±è„‰æˆ–树林牌,将之放进战场,然åŽæ´—牌。 -Mountain|山脉|基本地 ~山脉|({T}: 添加 {R}.) -Mounted Dreadknight|乘驹æ惧骑士|生物 ~å¸è¡€é¬¼ï¼éª‘士|è·µè¸\n如果有对手本回åˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™ä¹˜é©¹æ惧骑士进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Mourner's Shield||| -Mournful Zombie||| -Mourning Thrull|悼亡索尔兽|生物~索尔兽|({W/B}å¯ç”¨{W}或{B}æ¥æ”¯ä»˜ã€‚)\n飞行\næ¯å½“悼亡索尔兽造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 -Mourning||| -Mournwhelk|悼亡螺精|生物~元素|当悼亡螺精进场时,目标牌手弃两张牌。\n呼魂{3}{B} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) -Mournwillow|悲柳妖|生物~æ¤ç‰©ï¼éª·é«…妖|æ•æ·\nèºç‹‚~当悲柳妖进战场时,若你åŸå¢“场中牌的类别有四ç§æˆ–更多,则力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Mouth of Ronom|若纳山å£|雪境地|{T}:加{1}到你的法术力池中。\n{4}{S},{T},牺牲若纳山å£ï¼šè‹¥çº³å±±å£å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Mouth|å¼ å£|法术|派出一个3/3绿色河马è¡ç”Ÿç”Ÿç‰©ã€‚ -Mowu, Loyal Companion|忠诚旅伴默武|传奇生物 ~猎犬|è·µè¸ï¼Œè­¦æˆ’\n如果将会在忠诚旅伴默武上放置一个或数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。 -Mox Amber|ç¥ç€çŽ›ç‚|传奇神器|{T}:加一点法术力,其颜色为由你æ“控之传奇生物和é¹æ´›å®¢æ‰€å…·æœ‰çš„任一颜色。 -Mox Opal|蛋白玛ç‚|传奇神器|金技~{T}:加一点任æ„颜色的法术力。åªèƒ½äºŽä½ æ“控三个或更多神器时起动此异能。 -Mox Tantalite|é’½é“玛ç‚|神器|延缓3~{0}(除了从你手上施放此牌,你能支付{0}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n{T}:加一点任æ„颜色的法术力。 -Mr. Orfeo, the Boulder|蛮石欧è²å¥¥å…ˆç”Ÿ|传奇生物 ~犀牛ï¼æˆ˜å£«|æ¯å½“你攻击时,将目标生物的力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ -Mu Yanling, Celestial Wind|天界清风æ²ç‡•çµ|传奇é¹æ´›å®¢ ~燕çµ|+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-5/-0。\n−3:将至多两个目标生物移回其拥有者手上。\n-7:由你æ“控且具飞行异能的生物得+5/+5直到回åˆç»“æŸã€‚ -Mu Yanling, Sky Dancer|舞空æ²ç‡•çµ|传奇é¹æ´›å®¢ ~燕çµ|+2:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-2/-0且失去飞行异能。\n−3:派出一个4/4è“色,具飞行异能的元素ï¼é¸Ÿè¡ç”Ÿç”Ÿç‰©ã€‚\n−8:你获得具有「由你æ“控的海岛具有『{T}:抓一张牌ã€ã€çš„徽记。 -Mu Yanling|æ²ç‡•çµ|传奇é¹æ´›å®¢ ~燕çµ|+2:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n−3:抓两张牌。\n−10:横置所有由对手æ“控的生物。你于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Muck Drubb|淤泥浊兽|生物 ~野兽|闪现\n当淤泥浊兽进战场时,选择目标仅以å•ä¸€ç”Ÿç‰©ä¸ºç›®æ ‡çš„咒语。将该咒语的目标更改为淤泥浊兽。\n疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Muck Rats||| -Mudbrawler Cohort|泥闹助拳人|生物~精çµï¼æˆ˜å£«|æ•æ·\nåªè¦ä½ æ“控其他红色生物,泥闹助拳人便得+1/+1。 -Mudbrawler Raiders|泥闹çªå‡»é˜Ÿ|生物~精çµï¼æˆ˜å£«|泥闹çªå‡»é˜Ÿä¸èƒ½è¢«è“色生物阻挡。 -Mudbutton Clanger|泥钮冲锋兵|生物~精çµï¼æˆ˜å£«|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与泥钮冲锋兵有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则泥钮冲锋兵得+1/+1直到回åˆç»“æŸã€‚ -Mudbutton Torchrunner|泥钮炬跑者|生物 ~鬼怪ï¼æˆ˜å£«|当泥钮炬跑者死去时,它对任æ„一个目标造æˆ3点伤害。 -Muddle the Mixture|弄混é…æ–¹|瞬间|å击目标瞬间或法术咒语。\n易质{1}{U}{U}({1}{U}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Mudhole||| -Mugging|背袭抢劫|法术|背袭抢劫对目标生物造æˆ2点伤害。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Mukotai Ambusher|无孤帮ä¼å‡»å®¢|神器生物 ~è€é¼ ï¼å¿è€…|å¿æœ¯{1}{B}({1}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n系命 -Mukotai Soulripper|无孤帮剥魂械|神器 ~载具|æ¯å½“无孤帮剥魂械攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç¥žå™¨æˆ–生物。若你如此作,则在无孤帮剥魂械上放置一个+1/+1指示物,且它获得å¨æ…‘异能直到回åˆç»“æŸã€‚\næ­è½½2 -Mul Daya Channelers|慕达雅通念师|生物~妖精ï¼å¾·é²ä¼Šï¼ç¥­å¸ˆ|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nåªè¦ä½ çš„牌库顶牌是生物牌,慕达雅通念师便得+3/+3。\nåªè¦ä½ çš„牌库顶牌是地牌,慕达雅通念师便具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。〠-Mulch|护根|法术|展示你牌库顶的四张牌。 将以此法展示出的所有地牌置入你手上,其余则置入你的åŸå¢“场。 -Muldrotha, the Gravetide|è…潮穆æœå¡”|传奇生物 ~元素ï¼åœ£è€…|于你的æ¯ä¸ªå›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用一个地,且å¯ä»¥ä»Žè¯¥å¤„施放永久物咒语,但æ¯ç§æ°¸ä¹…物类别é™ä¸€ä¸ªã€‚(如果æŸç‰Œå…·æœ‰æ•°ç§æ°¸ä¹…物类别,则你选择是按哪ç§ç±»åˆ«æ¥ä½¿ç”¨ã€‚) -Mulldrifter|漂念精|生物 ~元素|飞行\n当漂念精进战场时,抓两张牌。\n呼魂{2}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) -Multani's Harmony||| -Multani, Yavimaya's Avatar|亚维马雅化身穆塔尼|传奇生物 ~元素ï¼åœ£è€…|延势,践è¸\nä½ æ¯æ“控一个地或你åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç‰Œï¼Œäºšç»´é©¬é›…化身穆塔尼便得+1/+1。\n{1}{G},将两个由你æ“控的地移回其拥有者手上:将穆塔尼从你的åŸå¢“场移回你手上。 -Multiclass Baldric|多用途肩带|神器 ~武具|对佩带此武具的生物而言,若你æ“控僧侣,则它具有系命异能;若你æ“控浪客,则具有死触;若你æ“控战士,则具有æ•æ·ï¼›è‹¥ä½ æ“控法术师,则具有飞行。\nåªè¦ä½ çš„冒险团满编,便防止将对佩带此武具的生物造æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚\n佩带{2} -Multiform Wonder|多æ€å¦™æ¢°|神器生物~组构体|当多æ€å¦™æ¢°è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}:选择飞行,警戒或系命。多æ€å¦™æ¢°èŽ·å¾—该异能直到回åˆç»“æŸã€‚\n支付{E}:多æ€å¦™æ¢°å¾—+2/-2或-2/+2直到回åˆç»“æŸã€‚ -Multiple Choice|多é‡é€‰é¡¹|法术|如果X为1,则å åœ1,然åŽæŠ“一张牌。\n如果X为2,则你å¯ä»¥é€‰æ‹©ä¸€ä½ç‰Œæ‰‹ã€‚他将一个由其æ“控的生物移回其拥有者手上。\n如果X为3,则派出一个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚\n如果X等于或大于4,则以上皆作。 -Mummy Paramount|木乃伊首领|生物~çµä¿‘|æ¯å½“å¦ä¸€ä¸ªçµä¿‘在你的æ“控下进战场时,木乃伊首领得+1/+1直到回åˆç»“æŸã€‚ -Munda's Vanguard|蒙达的先锋|生物~寇æ—ï¼éª‘士ï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Munda, Ambush Leader|ä¼å‡»é¢†è¢–蒙达|传奇生物~寇æ—ï¼ä¼™ä¼´|æ•æ·å¥‹æ‰¬ï½žæ¯å½“ä¼å‡»é¢†è¢–蒙达或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ£€è§†ä½ ç‰Œåº“顶的四张牌。若你如此作,展示其中任æ„æ•°é‡çš„伙伴牌,然åŽå°†è¿™äº›ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ ç‰Œåº“顶,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Munitions Expert|军ç«ä¸“家|生物 ~鬼怪|闪现\n当军ç«ä¸“家进战场时,你å¯ä»¥ä»¤å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的鬼怪数é‡ã€‚ -Muraganda Petroglyphs|莫甘达岩画|结界|没有异能的生物得+2/+2。 -Murasa Behemoth|姆拉撒è´è¥¿æ‘©æ–¯|生物 ~野兽|è·µè¸\nåªè¦ä½ åŸå¢“场中有地牌,姆拉撒è´è¥¿æ‘©æ–¯ä¾¿å¾—+3/+3。 -Murasa Brute|姆拉撒蛮汉|生物 ~巨魔ï¼æˆ˜å£«| -Murasa Pyromancer|姆拉撒烈焰术士|生物~人类ï¼ç¥­å¸ˆï¼ä¼™ä¼´|æ¯å½“姆拉撒烈焰术士或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥ä»¤å§†æ‹‰æ’’烈焰术士对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的伙伴数é‡ã€‚ -Murasa Ranger|姆拉撒巡林客|生物~人类ï¼æˆ˜å£«|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜ {3}{G}。若你如此作,则在姆拉撒巡林客上放置两个+1/+1指示物。 -Murasa Rootgrazer|姆拉撒嚼根兽|生物 ~野兽|警戒\n{T}:你å¯ä»¥å°†ä¸€å¼ åŸºæœ¬åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚\n{T}:将目标由你æ“控的基本地移回其拥有者手上。 -Murasa Sproutling|姆拉撒播芽çµ|生物 ~æ¤ç‰©ï¼å…ƒç´ |增幅{1}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{G}。)\n当姆拉撒播芽çµè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则将目标具任一增幅异能的牌从你的åŸå¢“场移回你手上。 -Murder Investigation|调查谋æ€|结界 ~çµæ°”|结附于由你æ“控的生物\n当所结附的生物死去时,派出X个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼ŒX为其力é‡ã€‚ -Murder of Crows|乌鸦群|生物 ~鸟|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Murderer's Axe|行凶利斧|神器~武具|佩带此武具的生物得+2/+2。\n佩带~弃一张牌。 -Murderous Betrayal||| -Murderous Compulsion|è°‹æ€å†²åŠ¨|法术|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。\n疯魔{1}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Murderous Cut|夺魂斩|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Murderous Redcap|夺魂红帽客|生物~精çµï¼æ€æ‰‹|当夺魂红帽客进场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Murderous Rider|Murderous Rider|生物 ~çµä¿‘ï¼éª‘士|系命\n当夺魂骑兵死去时,将它置于其拥有者的牌库底。 -Murderous Spoils|æ€äººè¶Šè´§|瞬间|消ç­ç›®æ ‡éžé»‘色的生物。 它ä¸èƒ½é‡ç”Ÿã€‚ 你获得该生物装备的所有武具之æ“控æƒã€‚ (此效应ä¸å› å›žåˆç»“æŸè€Œç»ˆæ­¢) -Murder|è°‹æ€|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Murk Dwellers||| -Murk Strider|暗沼神行体|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。)当暗沼神行体进战场时,你å¯ä»¥å°†ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥è¯¥çŽ©å®¶çš„åŸå¢“场。若你如此作,则将目标生物移回其拥有者手上。 -Murkfiend Liege|黯境王侯|生物 ~惊惧兽|由你æ“控的其他绿色生物得+1/+1。\n由你æ“控的其他è“色生物得+1/+1。\n于其他牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的绿色和ï¼æˆ–è“色生物。 -Murktide Regent|黯潮龙侯|生物 ~龙|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n飞行\n黯潮龙侯进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºä»¥å…¶æ”¾é€çš„瞬间和法术牌数é‡ã€‚\næ¯å½“一张瞬间或法术牌离开你的åŸå¢“场时,在黯潮龙侯上放置一个+1/+1指示物。 -Murkwater Pathway|浊水通路|地|{T}:加{B}。\n地\n{T}:加{U}。 -Murmuring Bosk|细语树丛|地 ~树林|({T}:加{G}。)\n于细语树丛进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ ‘妖牌。如果你未如此作,则细语树丛须横置进战场。\n{T}:加{W}或{B}。细语树丛对你造æˆ1点伤害。 -Murmuring Mystic|细语秘教徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,派出一个1/1è“色,具飞行异能的鸟ï¼è™šå½±è¡ç”Ÿç”Ÿç‰©ã€‚ -Murmuring Phantasm|低语幻象|生物~精怪|守军 -Murmurs from Beyond|他界低语|瞬间~å¤å’’|展示你牌库顶的三张牌。 任一对手从其中选择一张。 将该牌置入你的åŸå¢“场,其余则置于你手上。 -Muscle Burst||| -Muse Drake|æ€çµé¾™å…½|生物 ~龙兽|飞行\n当æ€çµé¾™å…½è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 -Muse Vessel|è°¬æ€çš¿|神器|{3},{T}:目标牌手将其手上一张牌移出对战。 ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。\n{1}:选择一张以谬æ€çš¿ç§»å‡ºå¯¹æˆ˜çš„牌。 ä½ å¯åœ¨æœ¬å›žåˆä¸­ä½¿ç”¨è¯¥ç‰Œã€‚ -Muse Vortex|æ€çµæ¼©æ¶¡|法术|放é€ä½ ç‰Œåº“顶的X张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€ä¸”未施放的瞬间和法术牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Mushroom Watchdogs|蘑è‡åœ°çœ‹å®ˆçŠ¬|生物 ~狗|牺牲一个食å“:在蘑è‡åœ°çœ‹å®ˆçŠ¬ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。它获得警戒异能直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Mutagen Connoisseur|诱油鉴èµå®¶|生物 ~维多肯ï¼çªå˜ä½“|飞行,警戒\nä½ æ¯æ“控一个已转化的永久物,诱油鉴èµå®¶ä¾¿å¾—+1/+0。 -Mutagenic Growth|生体çªé•¿|瞬间|({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚)\n目标生物得+2/+2直到回åˆç»“æŸã€‚ -Mutalith Vortex Beast|异å˜æ¼©æ¶¡å…½|生物 ~çªå˜ä½“ï¼é‡Žå…½|è·µè¸\n亚空间漩涡~当异å˜æ¼©æ¶¡å…½è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œä¾¿æŽ·ä¸€æžšç¡¬å¸ã€‚ä½ æ¯çŒœå¯¹ä¸€æŽ·ï¼Œä¾¿æŠ“一张牌。你æ¯çŒœé”™ä¸€æŽ·ï¼Œå¼‚å˜æ¼©æ¶¡å…½ä¾¿å¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害。 -Mutant's Prey|çªå˜ä½“饵食|瞬间|目标由你æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的生物与目标由对手æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Mutavault|易形地窖|地|{T}:加{1}到你的法术力池中。\n{1}:直到回åˆç»“æŸï¼Œæ˜“形地窖æˆä¸º2/2生物并具有所有生物类别。 它ä»ç„¶æ˜¯åœ°ã€‚ -Mutilate||| -Mutiny|å“—å˜|法术|目标由对手æ“控的生物å‘å¦ä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Mutual Destruction|åŒå½’于尽|法术|åªè¦ä½ æ“控具闪现异能的永久物,此咒语便具有闪现异能。\n牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Mutual Epiphany|交汇å¯æ‚Ÿ|异象|当你é­é‡äº¤æ±‡å¯æ‚Ÿæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„抓四张牌。(然åŽæ—¶ç©ºæ¢å‡ºæ­¤å¼‚象。) -Muxus, Goblin Grandee|鬼怪è¦äººç©†å…‹æ–¯|传奇生物 ~鬼怪ï¼è´µæ—|当鬼怪è¦äººç©†å…‹æ–¯è¿›æˆ˜åœºæ—¶ï¼Œå±•ç¤ºä½ ç‰Œåº“顶的六张牌。将其中所有法术力值等于或å°äºŽ5的鬼怪生物牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\næ¯å½“穆克斯攻击时,你æ¯æ“控一个其他鬼怪,它便得+1/+1直到回åˆç»“æŸã€‚ -Muzzio's Preparations|穆奇奥的整备|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯ä¸ªç”±ä½ æ“控且具有该å称的生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 -Muzzio, Visionary Architect|创è§æž„念师穆奇奥|传奇生物~人类ï¼ç¥žå™¨å¸ˆ|{3}{U},{T}:检视你牌库顶的X张牌,X为由你æ“控的神器间最高之总法术力费用。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将它放进战场。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Mwonvuli Acid-Moss|木万弗黎酸苔|法术|消ç­ç›®æ ‡åœ°ã€‚ 从你的牌库中æœå¯»ä¸€å¼ æ ‘林牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Mwonvuli Beast Tracker|木万弗黎侦猎手|生物~人类ï¼æ–¥å€™|当木万弗黎侦猎手进战场时,从你的牌库中æœå¯»ä¸€å¼ å…·æœ‰æ­»è§¦ã€è¾Ÿé‚ªã€å»¶åŠ¿ã€æˆ–è·µè¸å¼‚能的生物牌并展示它。将你的牌库洗牌并将该牌置于其上。 -Mycoid Shepherd|蕈类牧人|生物~真èŒ|æ¯å½“蕈类牧人或其他由你æ“控ã€ä¸”力é‡å¤§äºŽæˆ–等于5的生物从场上进入åŸå¢“场时,你å¯ä»¥èŽ·å¾—5点生命。 -Mycologist|真èŒå­¦è€…|生物 ~人类ï¼å¾·é²ä¼Š|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨çœŸèŒå­¦è€…上放置一个芽孢指示物。\n从真èŒå­¦è€…上移去三个芽孢指示物:派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个è…生物:你获得2点生命。 -Mycoloth|真èŒæ´›è¥¿|生物~真èŒ|åžå™¬2 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。)\n在你的维æŒå¼€å§‹æ—¶ï¼ŒçœŸèŒæ´›è¥¿ä¸Šæ¯æœ‰ä¸€ä¸ª+1/+1指示物,便将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Myconid Spore Tender|护孢蕈人|生物 ~真èŒ|寄生孢å­ï½žå½“护孢蕈人进战场时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界。 -Mycosynth Fiend|构生èŒé‚ªé¬¼|生物~惊惧兽|你的所有对手æ¯æœ‰ä¸€ä¸ªä¸­æ¯’指示物,构生èŒé‚ªé¬¼ä¾¿å¾—+1/+1。 -Mycosynth Golem|构生èŒé­”åƒ|神器生物~魔åƒ|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n你使用的神器生物咒语具有神器共鸣异能。(ä½ æ¯æ“控一个神器,使用这类咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨) -Mycosynth Lattice|构生èŒæ ¼æ …|神器|所有永久物å‡æ˜¯ç¥žå™¨ï¼Œä¸”ä»æ˜¯åŽŸæœ‰çš„类别。\n所有咒语,永久物,以åŠä¸åœ¨åœºä¸Šçš„牌å‡ä¸ºæ— è‰²ã€‚\n牌手å¯å°†æ³•æœ¯åŠ›è§†ä¸ºä»»æ„颜色般地使用。 -Mycosynth Wellspring|构生èŒæ¶Œæ³‰|神器|当构生èŒæ¶Œæ³‰è¿›æˆ˜åœºæˆ–从战场进入åŸå¢“场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Myojin of Blooming Dawn|绽晓明神|传奇生物 ~精怪|如果你从你手上施放绽晓明神,则它进战场时上é¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n从绽晓明神上移去一个ä¸ç­æŒ‡ç¤ºç‰©ï¼šä½ æ¯æ“控一个永久物,便派出一个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Myojin of Cleansing Fire|净ç«æ˜Žç¥ž|传奇生物~精怪|净ç«æ˜Žç¥žè¿›åœºæ—¶ï¼Œè‹¥ä½ ä»Žæ‰‹ä¸Šä½¿ç”¨ä¹‹ï¼Œåˆ™å…¶ä¸Šæœ‰ä¸€ä¸ªç¥žå¨æŒ‡ç¤ºç‰©ã€‚\nåªè¦å‡€ç«æ˜Žç¥žä¸Šé¢æœ‰ç¥žå¨æŒ‡ç¤ºç‰©ï¼Œä¾¿ä¸ä¼šæ¯å。\n从净ç«æ˜Žç¥žä¸Šç§»åŽ»ä¸€ä¸ªç¥žå¨æŒ‡ç¤ºç‰©ï¼šæ¶ˆç­æ‰€æœ‰å…¶ä»–的生物。 -Myojin of Cryptic Dreams|诡梦明神|传奇生物 ~精怪|如果你从你手上施放诡梦明神,则它进战场时上é¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n从诡梦明神上移去一个ä¸ç­æŒ‡ç¤ºç‰©ï¼šå°†ç›®æ ‡ç”±ä½ æ“控的永久物咒语å¤åˆ¶ä¸‰æ¬¡ã€‚(这些å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) -Myojin of Grim Betrayal|离å›æ˜Žç¥ž|传奇生物 ~精怪|如果你从你手上施放离å›æ˜Žç¥žï¼Œåˆ™å®ƒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n从离å›æ˜Žç¥žä¸Šç§»åŽ»ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ï¼šå¯¹æ‰€æœ‰æœ¬å›žåˆä¸­ä»Žä»»ä½•åŒºåŸŸè¿›å…¥åŸå¢“场的生物牌而言,将它们在你的æ“控下放进战场。 -Myojin of Infinite Rage|嗔怒明神|传奇生物~精怪|嗔怒明神进场时,若你从手上使用之,则其上有一个神å¨æŒ‡ç¤ºç‰©ã€‚\nåªè¦å—”怒明神上é¢æœ‰ç¥žå¨æŒ‡ç¤ºç‰©ï¼Œä¾¿ä¸ä¼šæ¯å。\n从嗔怒明神上移去一个神å¨æŒ‡ç¤ºç‰©ï¼šæ¶ˆç­æ‰€æœ‰åœ°ã€‚ -Myojin of Life's Web|大罗明神|传奇生物~精怪|大罗明神进场时,若你从手上使用之,则其上有一个神å¨æŒ‡ç¤ºç‰©ã€‚åªè¦å¤§ç½—明神上é¢æœ‰ç¥žå¨æŒ‡ç¤ºç‰©ï¼Œä¾¿ä¸ä¼šæ¯å。\n从大罗明神上移去一个神å¨æŒ‡ç¤ºç‰©ï¼šå°†ä»»æ„æ•°é‡çš„生物牌从你手上放置进场。 -Myojin of Night's Reach|夜幕明神|传奇生物~精怪|夜幕明神进场时,若你从手上使用之,则其上有一个神å¨æŒ‡ç¤ºç‰©ã€‚\nåªè¦å¤œå¹•æ˜Žç¥žä¸Šé¢æœ‰ç¥žå¨æŒ‡ç¤ºç‰©ï¼Œä¾¿ä¸ä¼šæ¯å。\n从夜幕明神上移去一个神å¨æŒ‡ç¤ºç‰©ï¼šæ¯ä¸ªå¯¹æ‰‹å‡å¼ƒæŽ‰å…¶æ‰‹ç‰Œã€‚ -Myojin of Roaring Blades|咆刃明神|传奇生物 ~精怪|如果你从你手上施放咆刃明神,则它进战场时上é¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n从咆刃明神上移去一个ä¸ç­æŒ‡ç¤ºç‰©ï¼šå®ƒå¯¹è‡³å¤šä¸‰ä¸ªç›®æ ‡å„造æˆ7点伤害。 -Myojin of Seeing Winds|清风明神|传奇生物~精怪|清风明神进场时,若你从手上使用之,则其上有一个神å¨æŒ‡ç¤ºç‰©ã€‚\nåªè¦æ¸…风明神上é¢æœ‰ç¥žå¨æŒ‡ç¤ºç‰©ï¼Œä¾¿ä¸ä¼šæ¯å。\n从清风明神上移去一个神å¨æŒ‡ç¤ºç‰©ï¼šä½ æ¯æ“控一个永久物,便抓一张牌。 -Myojin of Towering Might|雄力明神|传奇生物 ~精怪|如果你从你手上施放雄力明神,则它进战场时上é¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n从雄力明神上移去一个ä¸ç­æŒ‡ç¤ºç‰©ï¼šå°†å…«ä¸ª+1/+1指示物分é…给任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物。它们获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Myr Adapter||| -Myr Battlesphere|秘耳斗çƒ|神器生物 ~秘耳ï¼ç»„构体|当秘耳斗çƒè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºå››ä¸ª1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\næ¯å½“秘耳斗çƒæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®X个由你æ“控且未横置的秘耳。若你如此作,则秘耳斗çƒå¾—+X/+0直到回åˆç»“æŸï¼Œå¹¶å¯¹å…¶æ‰€æ”»å‡»çš„牌手或é¹æ´›å®¢é€ æˆX点伤害。 -Myr Convert|移志秘耳|神器生物 ~éžç‘žäººï¼ç§˜è€³|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n{T},支付2点生命:加一点任æ„颜色的法术力。 -Myr Custodian|护管秘耳|神器生物 ~秘耳|当护管秘耳进战场时,å åœ2。然åŽæ¯ä½å¯¹æ‰‹å„å¯ä»¥å åœ1。(å åœXçš„æµç¨‹æ˜¯ç‰Œæ‰‹æ£€è§†å…¶ç‰Œåº“顶的X张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽå…¶ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽå…¶ç‰Œåº“顶。) -Myr Enforcer||| -Myr Galvanizer|激电秘耳|神器生物~秘耳|由你æ“控的其他秘耳生物得+1/+1。\n{1},{T}:é‡ç½®ç”±ä½ æ“控的其他秘耳。 -Myr Incubator||| -Myr Kinsmith|æ—匠秘耳|神器生物 ~秘耳|当æ—匠秘耳进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç§˜è€³ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Myr Landshaper|塑地秘耳|神器生物~秘耳|{T}:直到回åˆç»“æŸï¼Œç›®æ ‡åœ°æˆä¸ºç¥žå™¨ï¼Œä¸”ä»ä¸ºåŽŸæœ¬çš„类别。 -Myr Matrix|秘耳æ¯ä½“|神器|秘耳æ¯ä½“ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n所有秘耳得+1/+1。\n{5}:将一个1/1秘耳神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Myr Mindservant||| -Myr Moonvessel|月光能秘耳|神器生物~秘耳|当月光能秘耳从场上置入åŸå¢“场时,加{1}到你的法术力池中。 -Myr Propagator|ç¹è¡ç§˜è€³|神器生物~秘耳|{3},{T}:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºç¹è¡ç§˜è€³ä¹‹å¤åˆ¶å“。 -Myr Prototype||| -Myr Quadropod|四足秘耳|神器生物~秘耳|{3}:将四足秘耳之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ -Myr Reservoir|秘耳贮库|神器|{T}:加{2}到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç§˜è€³å’’语,或是起动秘耳的起动å¼å¼‚能。\n{3},{T}:将目标秘耳牌从你的åŸå¢“场移回你手上。 -Myr Retriever||| -Myr Scrapling|翻拣秘耳|神器生物 ~秘耳|牺牲翻拣秘耳:在目标生物上放置一个+1/+1指示物。 -Myr Servitor|éšä¾ç§˜è€³|神器生物~秘耳|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥éšä¾ç§˜è€³åœ¨åœºï¼Œåˆ™æ¯ä½ç‰Œæ‰‹å°†æ‰€æœ‰å称为éšä¾ç§˜è€³çš„牌从其åŸå¢“场中移回场上。 -Myr Sire|秘耳å›çˆ¶|神器生物~秘耳|当秘耳å›çˆ¶ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,将一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Myr Superion|精壮秘耳|神器生物~秘耳|åªèƒ½ä»¥ç”Ÿç‰©äº§ç”Ÿçš„法术力æ¥æ–½æ”¾ç²¾å£®ç§˜è€³ã€‚ -Myr Turbine|秘耳涡轮机|神器|{T}:将一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{T},横置五个由你æ“控ã€ä¸”未横置的秘耳:从你的牌库中æœå¯»ä¸€å¼ ç§˜è€³ç”Ÿç‰©ç‰Œï¼Œå°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Myr Welder|秘耳焊工|神器生物~秘耳|压å°ï½ž{T}:将目标神器牌从åŸå¢“场放é€ã€‚\n秘耳焊工具有所有被它放é€ä¹‹ç‰Œçš„所有起动å¼å¼‚能。 -Myrel, Shield of Argive|阿基夫之盾穆雷尔|传奇生物 ~人类ï¼å£«å…µ|于你的回åˆä¸­ï¼Œæ‰€æœ‰å¯¹æ‰‹éƒ½ä¸èƒ½æ–½æ”¾å’’语或起动神器,生物或结界的异能。\næ¯å½“阿基夫之盾穆雷尔攻击时,派出X个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为由你æ“控的士兵数é‡ã€‚ -Myriad Construct|ç¹ä¼—组构体|神器生物 ~组构体|增幅{3}\n如果ç¹ä¼—组构体已增幅,则它进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±æ‰€æœ‰å¯¹æ‰‹æ“控的éžåŸºæœ¬åœ°æ•°é‡ã€‚\n当ç¹ä¼—组构体æˆä¸ºå’’语的目标时,将它牺牲,并派出若干1/1无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå®ƒçš„力é‡ã€‚ -Myriad Landscape|ç¹èŒ‚地境|地|ç¹èŒ‚地境须横置进战场。\n{T}:加{1}到你的法术力池中。\n{2},{T},牺牲ç¹èŒ‚地境:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ å…·å…±é€šåœ°ç±»åˆ«çš„基本地牌,将它们横置进战场,然åŽå°†ä½ çš„牌库洗牌。 -Myrkul's Edict|米尔寇的勒令|法术|掷一颗d20。\n1~9 VERT 选择一ä½å¯¹æ‰‹ã€‚该牌手牺牲一个生物。\n10~19 VERT æ¯ä½å¯¹æ‰‹å„牺牲一个生物。\n20 VERT æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。 -Myrkul's Invoker|米尔寇的神导士|生物 ~猫ï¼æµªå®¢|精神之刃~{8}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+0且获得å¨æ…‘异能。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Myrkul, Lord of Bones|骸骨之主米尔寇|传奇生物 ~神|åªè¦ä½ çš„总生命等于或å°äºŽä½ èµ·å§‹æ€»ç”Ÿå‘½çš„一åŠï¼Œéª¸éª¨ä¹‹ä¸»ç±³å°”寇便具有ä¸ç­å¼‚能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它是结界且失去所有其他牌张类别。 -Myrsmith|秘耳工匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放神器咒语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Mysteries of the Deep|深海谜团|瞬间|抓两张牌。\n地è½ï½žå¦‚果本回åˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则改为抓三张牌。 -Mysterious Egg|玄奇蛋|生物 ~蛋|æ¯å½“此生物åˆå˜æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Mysterious Limousine|神秘豪驾|神器 ~载具|æ¯å½“神秘豪驾进战场或攻击时,放é€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œç›´åˆ°ç¥žç§˜è±ªé©¾ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚如果以此法将生物置入放é€åŒºï¼Œåˆ™å°†å…¶ä»–以神秘豪驾放é€çš„牌分别在其æ“控者的æ“控下移回战场。\næ­è½½2 -Mysterious Pathlighter|神秘引路çµ|生物 ~仙çµ|飞行\næ¯ä¸ªç”±ä½ æ“控且具有历险的生物进战场时上é¢é¢å¤–有一个+1/+1指示物。(它ä¸éœ€å…ˆå®ŒæˆåŽ†é™©ã€‚) -Mystery Key|神秘钥匙|神器 ~武具|当佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,牺牲神秘钥匙。若你如此作,则抓三张牌。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Mystic Archaeologist|神秘考å¤å­¦å®¶|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{3}{U}{U}:抓两张牌。 -Mystic Compass||| -Mystic Confluence|秘法交汇|瞬间|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。\n•将目标生物移回其拥有者手上。\n•抓一张牌。 -Mystic Crusader||| -Mystic Denial|Mystic Denial|| -Mystic Enforcer||| -Mystic Familiar||| -Mystic Forge|神秘熔炉|神器|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放神器咒语和无色咒语。\n{T},支付1点生命:放é€ä½ çš„牌库顶牌。 -Mystic Gate|神秘门户|地|{T}:加{1}到你的法术力池中。\n{W/U},{T}:加{W}{W},{W}{U},或{U}{U}到你的法术力池中。 -Mystic Genesis|神秘创生|瞬间|å击目标咒语。将一个X/X绿色æµæµ†è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为该咒语的总法术力费用。 -Mystic Meditation|神秘冥æ€|法术|抓三张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚ -Mystic Melting|神秘消èž|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n在下回åˆç»´æŒå¼€å§‹æ—¶æŠ“一张牌。 -Mystic Monastery|神秘寺院|地|神秘寺院须横置进战场。\n{T}:加{U},{R}或{W}。 -Mystic Penitent||| -Mystic Redaction|神秘删订|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。\næ¯å½“你弃一张牌时,æ¯ä½å¯¹æ‰‹å„磨两张牌。 -Mystic Reflection|神秘映影|瞬间|选择目标éžä¼ å¥‡çš„生物。本回åˆä¸­ï¼Œä¸‹ä¸€æ¬¡æœ‰ä¸€ä¸ªæˆ–数个生物或é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ï¼Œå®ƒä»¬ä½œä¸ºæ‰€é€‰ç”Ÿç‰©ä¹‹å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚\n预示{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Mystic Remora|神秘鱼阵|结界|累积维æŒ{1}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©æ”¯ä»˜å…¶ç»´æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\næ¯å½“任一对手施放éžç”Ÿç‰©å’’语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{4},å¦åˆ™ä½ å¯ä»¥æŠ“一张牌。 -Mystic Repeal|神秘抗力|瞬间|将目标结界置于其拥有者的牌库底。 -Mystic Restraints|神秘管押|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用神秘管押。\n当神秘管押进场时,横置å—此结界的生物。\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Mystic Retrieval|回收秘术|法术|将目标瞬间或法术牌从你的åŸå¢“场移回你手上。\n返照 {2}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Mystic Sanctuary|神秘圣地|地 ~海岛|({T}:加{U}。)\n除éžç”±ä½ æ“控三个或更多其他海岛,å¦åˆ™ç¥žç§˜åœ£åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当神秘圣地进战场且未横置时,你å¯ä»¥å°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场置于你的牌库顶。 -Mystic Skyfish|神秘飞鱼|生物 ~鱼|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,神秘飞鱼获得飞行异能直到回åˆç»“æŸã€‚ -Mystic Snake||| -Mystic Speculation|秘术冥æ€|法术|购回{2}(你使用此咒语时å¯ä»¥é¢å¤–支付{2}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\nå åœ3(检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Mystic Subdual|神秘破å|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得-2/-0且失去所有异能。(åˆå˜æ— æ³•è®©æ­¤ç”Ÿç‰©èŽ·å¾—新异能。它å¯ä»¥è—‰ç”±å…¶ä»–æ–¹å¼èŽ·å¾—异能。) -Mystic Visionary||| -Mystic Zealot||| -Mystic of the Hidden Way|éšå®—秘教徒|生物 ~人类ï¼ä¿®è¡Œåƒ§|éšå®—秘教徒ä¸èƒ½è¢«é˜»æŒ¡ã€‚\nå˜èº«{2}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Mystical Dispute|神秘干扰|瞬间|如果此咒语以è“色咒语为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 -Mystical Teachings|神秘教谕|瞬间|从你的牌库中æœå¯»ä¸€å¼ çž¬é—´ç‰Œæˆ–一张具闪现异能的牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。\n返照{5}{B}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用。然åŽå°†å®ƒæ”¾é€ã€‚) -Mystical Tutor||| -Mystifying Maze|蒙惑迷宫|地|{T}:加{1}到你的法术力池中。\n{4},{T}:放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控ã€ä¸”进行攻击的生物。 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。 -Myth Realized|神è¯æˆçœŸ|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在神è¯æˆçœŸä¸Šæ”¾ç½®ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚\n{2}{W}:在神è¯æˆçœŸä¸Šæ”¾ç½®ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚\n{W}:直到回åˆç»“æŸï¼Œç¥žè¯æˆçœŸæˆä¸ºä¿®è¡Œåƒ§ï¼åœ£è€…生物,ä»å…·æœ‰å…¶åŽŸæœ‰ç±»åˆ«ï¼Œä¸”获得「此生物之力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶ä¸Šå­¦é—®æŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚〠-Mythic Proportions||| -Mythos of Brokkos|布洛寇传说|法术|如果施放此咒语时支付过{U}{B},则从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场,然åŽå°†ä½ çš„牌库洗牌。\n将至多两张永久物牌从你的åŸå¢“场移回你手上。 -Mythos of Illuna|ä¾å¢é‚£ä¼ è¯´|法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡æ°¸ä¹…物之å¤åˆ¶å“。如果施放此咒语时支付过{R}{G},则改为派出一个为该永久物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†è¯¥è¡ç”Ÿç‰©å…·æœ‰ã€Œå½“此永久物进战场时,若它是生物,则它与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。〠-Mythos of Nethroi|涅å¸ç½—传说|瞬间|选择目标éžåœ°æ°¸ä¹…物。如果它是生物或如果施放此咒语时支付过{G}{W},则消ç­ä¹‹ã€‚ -Mythos of Snapdax|斯达兹传说|法术|æ¯ä½ç‰Œæ‰‹å„从由其æ“控的éžåœ°æ°¸ä¹…物中选择一个神器ã€ä¸€ä¸ªç”Ÿç‰©ã€ä¸€ä¸ªç»“界和一个é¹æ´›å®¢ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™çš„éžåœ°æ°¸ä¹…物。如果施放此咒语时支付过{B}{R},则改为由你æ¥ä¸ºæ¯ä½ç‰Œæ‰‹é€‰æ‹©æ°¸ä¹…物。 -Mythos of Vadrok|瓦å“克传说|法术|瓦å“克传说对任æ„æ•°é‡çš„目标生物和ï¼æˆ–é¹æ´›å®¢é€ æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。如果施放此咒语时支付过{W}{U},则直到你的下一个回åˆï¼Œè¿™äº›æ°¸ä¹…物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ -Naban, Dean of Iteration|迭演院长奈ç­|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果在你æ“控下进战场的法术师触å‘由你æ“控之永久物的触å‘å¼å¼‚能,则该异能é¢å¤–触å‘一次。 -Nacatl Hunt-Pride|æ‹¿å¡åœ°çŒŽç¾¤|生物~猫ï¼æˆ˜å£«|警戒\n{R},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{G},{T}:目标生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 -Nacatl Outlander|æ‹¿å¡åœ°ç¦»ä¹¡å®¢|生物~猫ï¼æ–¥å€™|åè“ä¿æŠ¤ -Nacatl Savage|粗蛮拿å¡åœ°|生物~猫ï¼æˆ˜å£«|å神器ä¿æŠ¤ -Nacatl War-Pride|æ‹¿å¡åœ°æˆ˜ç¾¤|生物~猫ï¼æˆ˜å£«|若能用正好一个生物æ¥é˜»æŒ¡æ‹¿å¡åœ°æˆ˜ç¾¤ï¼Œåˆ™å¿…须如此阻挡之。\næ¯å½“æ‹¿å¡åœ°æˆ˜ç¾¤è¿›è¡Œæ”»å‡»æ—¶ï¼Œå°†X个è¡ç”Ÿç‰©æ¨ªç½®è¿›åœºå¹¶æ­£è¿›è¡Œæ”»å‡»ï¼Œä¸”å‡ä¸ºæ‹¿å¡åœ°æˆ˜ç¾¤çš„å¤åˆ¶ï¼ŒX为由防御牌手æ“控的生物之数é‡ã€‚ 在回åˆç»“æŸæ—¶å°†è¿™äº›è¡ç”Ÿç‰©ç§»å‡ºå¯¹æˆ˜ã€‚ -Nadaar, Selfless Paladin|æ— ç§åœ£æ­¦å£«é‚£è¾¾å°”|传奇生物 ~龙ï¼éª‘士|警戒\næ¯å½“æ— ç§åœ£æ­¦å£«é‚£è¾¾å°”进战场或攻击时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\nåªè¦ä½ å®Œæˆè¿‡åœ°åŸŽï¼Œç”±ä½ æ“控的其他生物便得+1/+1。 -Nadier's Nightblade|纳迪尔的夜刃手|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“一个由你æ“控的è¡ç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 -Nadier, Agent of the Duskenel|暮核密探纳迪尔|传奇生物 ~妖精ï¼æˆ˜å£«|æ¯å½“一个由你æ“控的è¡ç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œåœ¨æš®æ ¸å¯†æŽ¢çº³è¿ªå°”上放置一个+1/+1指示物。\n当纳迪尔离开战场时,派出若干1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå®ƒçš„力é‡ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Nadir Kraken|天底巨海兽|生物 ~巨海兽|æ¯å½“你抓一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则在天底巨海兽上放置一个+1/+1指示物且派出一个1/1è“色触手è¡ç”Ÿç”Ÿç‰©ã€‚ -Nael, Avizoa Aeronaut|ä½é›…飞兽乘员妮尔|传奇生物 ~妖精ï¼æ–¥å€™|飞行\n领土~æ¯å½“ä½é›…飞兽乘员妮尔对任一牌手造æˆæˆ˜æ–—伤害时,检视你牌库顶的X张牌,X为由你æ“控之地中基本地类别的数é‡ã€‚将其中至多一张置于你的牌库顶,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。然åŽè‹¥ç”±ä½ æ“控的地中有五ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œåˆ™æŠ“一张牌。 -Naga Eternal|永生那伽|生物 ~çµä¿‘ï¼é‚£ä¼½| -Naga Oracle|那伽先知|生物~那伽ï¼åƒ§ä¾£|当那伽先知进战场时,检视你牌库顶的三张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。 -Naga Vitalist|活力那伽|生物 ~那伽ï¼å¾·é²ä¼Š|{T}:加一点法术力,其类别为由你æ“控的地能产生之任一类别。 -Nagao, Bound by Honor|忠将长雄|传奇生物~人类ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“忠将长雄攻击时,由你æ“控的武士得+1/+1直到回åˆç»“æŸã€‚ -Nagging Thoughts|å¨æ‰°ä¹±ç¥ž|法术|检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ ç½®å…¥ä½ çš„åŸå¢“场。\n疯魔{1}{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Nahiri's Binding|娜希丽的æŸç¼š|结界 ~çµæ°”|结附于生物或é¹æ´›å®¢\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ -Nahiri's Lithoforming|娜希丽的砾岩塑|法术|牺牲X个地。æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªåœ°ï¼Œä¾¿æŠ“一张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥é¢å¤–使用X个地。本回åˆä¸­ï¼Œç”±ä½ æ“控的地须横置进战场。 -Nahiri's Machinations|娜希丽的阴谋|结界|在你回åˆçš„战斗开始时,目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n{1}{R}:娜希丽的阴谋对目标进行阻挡的生物造æˆ1点伤害。 -Nahiri's Resolve|娜希丽的决心|结界|由你æ“控的生物得+1/+0且具有æ•æ·å¼‚能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€ä»»æ„æ•°é‡ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„神器和ï¼æˆ–生物。在你的下一个维æŒå¼€å§‹æ—¶ï¼Œå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Nahiri's Sacrifice|娜希丽献身|法术|牺牲一个法术力值为X的神器或生物,以作为施放此咒语的é¢å¤–费用。\n娜希丽献身对任æ„æ•°é‡çš„目标生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。 -Nahiri's Stoneblades|娜希丽的石剑|瞬间|至多两个目标生物å„å¾—+2/+0直到回åˆç»“æŸã€‚ -Nahiri's Warcrafting|娜希丽兴战|法术|娜希丽兴战对目标生物,é¹æ´›å®¢æˆ–战役造æˆ5点伤害。检视你牌库顶的X张牌,X为以此法造æˆçš„过é‡ä¼¤å®³æ•°é‡ã€‚ä½ å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ ç‰Œã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌。 -Nahiri's Wrath|娜希丽之怒|法术|弃X张牌,以作为施放娜希丽之怒的é¢å¤–费用。\n娜希丽之怒对至多X个目标生物和ï¼æˆ–é¹æ´›å®¢å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒå„牌之总法术力费用的总和。 -Nahiri, Forged in Fury|怒ç«ç†”铸娜希丽|传奇生物 ~寇æ—ï¼ç¥žå™¨å¸ˆ|武具共鸣(ä½ æ¯æ“控一个武具,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\næ¯å½“一个由你æ“控且佩带武具的生物攻击时,放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ä½ å¯ä»¥ä¾æ­¤æ³•æ–½æ”¾æ­¦å…·å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Nahiri, Heir of the Ancients|先民åŽè£”娜希丽|传奇é¹æ´›å®¢ ~娜希丽|+1:派出一个1/1白色寇æ—ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的武具装备于其上。\n−2:检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张战士或武具牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−3:先民åŽè£”娜希丽对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控之武具数é‡çš„两å€ã€‚ -Nahiri, Storm of Stone|飞石暴娜希丽|传奇é¹æ´›å®¢ ~娜希丽|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的生物便具有先攻异能,且你起动的佩带异能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\n−X:飞石暴娜希丽对目标已横置的生物造æˆX点伤害。 -Nahiri, the Harbinger|先兆娜希丽|é¹æ´›å®¢ï½žå¨œå¸Œä¸½|+2:你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚如果你如此作,则抓一张牌。\n−2:放é€ç›®æ ‡ç»“界,已横置的神器或已横置的生物。\n−8:从你的牌库中æœå¯»ä¸€å¼ ç¥žå™¨æˆ–生物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚ -Nahiri, the Lithomancer|砾岩术士娜希丽|é¹æ´›å®¢ï½žå¨œå¸Œä¸½|+2:将一个1/1白色寇æ—ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的武具装备于其上。\n−2:你å¯ä»¥å°†ä¸€å¼ æ­¦å…·ç‰Œä»Žä½ æ‰‹ä¸Šæˆ–åŸå¢“场放进战场。\n−10:将一个å称为锻石砾刃的无色武具è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºã€‚它具有ä¸ç­ï¼Œã€Œä½©å¸¦æ­¤æ­¦å…·çš„生物得+5/+5且具有连击异能ã€ä¸Žä½©å¸¦{0}。\n砾岩术士娜希丽å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Nahiri, the Unforgiving|ä¸æ¯æ€¨å¿µå¨œå¸Œä¸½|传奇é¹æ´›å®¢ ~娜希丽|完化({R/W/P}å¯ç”¨{R},{W}或2点生命æ¥æ”¯ä»˜ã€‚如果以生命支付,则此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢å°‘两个忠诚指示物。)\n+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击牌手,则必须如此作。\n+1:弃一张牌,然åŽæŠ“一张牌。\n0:将目标法术力值å°äºŽå¨œå¸Œä¸½å¿ è¯šçš„生物或武具牌从你的åŸå¢“场放é€ã€‚派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒæ”¾é€ã€‚ -Naiad of Hidden Coves|秘窟水çµ|结界生物 ~å®èŠ™|åªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½ æ–½æ”¾çš„咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Najal, the Storm Runner|追风魔纳贾尔|传奇生物 ~魔神ï¼æ³•æœ¯å¸ˆ|ä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\næ¯å½“追风魔纳贾尔攻击时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,将它å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Najeela, the Blade-Blossom|剑花娜å‰æ‹‰|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“一个战士攻击时,你å¯ä»¥ä»¤å…¶æ“控者派出一个1/1白色战士è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。\n{W}{U}{B}{R}{G}:é‡ç½®æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物。它们获得践è¸ã€ç³»å‘½ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。你åªå¯ä»¥äºŽæˆ˜æ–—中起动此异能。 -Naktamun|拿塔蒙|时空 ~阿芒凯|ä½ åŸå¢“场中的æ¯å¼ ç”Ÿç‰©ç‰Œå‡å…·æœ‰é—存异能。其é—存费用等åŒäºŽå…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œå¹¶æ”¯ä»˜å…¶é—存费用:派出一个为其å¤åˆ¶å“的生物,但它是白色çµä¿‘且没有法术力费用。åªèƒ½äºŽæ³•æœ¯æ—¶æœºé—存。)\næ¯å½“引å‘混沌时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Nalfeshnee|判魂魔|生物 ~野兽ï¼æ¶é­”|飞行\næ¯å½“你从放é€åŒºæ–½æ”¾å’’语时,将其å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。如果它是永久物咒语,则该å¤åˆ¶å“获得æ•æ·ä¸Žã€Œåœ¨ç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ­¤æ°¸ä¹…物。ã€(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) -Nalia de'Arnise|娜丽亚德阿尼斯|传奇生物 ~人类ï¼æµªå®¢|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ ç‰Œåº“顶施放僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆå’’语。\n在你回åˆçš„战斗开始时,若你的冒险团满编,则在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物且这些生物获得死触异能直到回åˆç»“æŸã€‚ -Nameless Conqueror|æ— å风云儿|结界生物 ~人类ï¼æ­¦å£«|è·µè¸ï¼Œæ•æ· -Nameless Inversion|æ— å倒错|部æ—瞬间~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n目标生物得+3/-3且失去所有生物类别直到回åˆç»“æŸã€‚ -Nameless One||| -Nantuko Blightcutter||| -Nantuko Calmer||| -Nantuko Cultivator||| -Nantuko Disciple||| -Nantuko Elder||| -Nantuko Husk||| -Nantuko Mentor||| -Nantuko Monastery||| -Nantuko Shade||| -Nantuko Shaman|螳人祭师|生物 ~昆虫ï¼ç¥­å¸ˆ|当螳人祭师进战场时,若你未æ“控已横置的地,则抓一张牌。\n延缓1~{2}{G}{G}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{2}{G}{G}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Nantuko Shrine||| -Nantuko Tracer||| -Nantuko Vigilante||| -Naomi, Pillar of Order|秩åºæŸ±ç¡€ç›´ç¾Ž|传奇生物 ~人类ï¼å‚è°‹|æ¯å½“秩åºæŸ±ç¡€ç›´ç¾Žè¿›æˆ˜åœºæˆ–攻击时,若你åŒæ—¶æ“控神器和结界,则派出一个2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚ -Narcissism||| -Narcolepsy|å—œç¡ç—‡|结界~çµæ°”|结附于生物\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æ‰€ç»“附的生物为未横置,则横置它。 -Narcomoeba|梦生阿米巴|生物 ~虚影|飞行\n当梦生阿米巴从你的牌库置入你的åŸå¢“场时,你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚ -Narfi, Betrayer King|å›ä¸–国王奈尔éž|传奇雪境生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|由你æ“控的其他雪境生物与çµä¿‘生物得+1/+1。\n{S}{S}{S}:将å›ä¸–国王奈尔éžä»Žä½ çš„åŸå¢“场横置移回战场。 -Narnam Cobra|纳å—眼镜蛇|神器生物~蛇|{G}:纳å—眼镜蛇获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Narnam Renegade|纳å—乱匠|生物~妖精ï¼æˆ˜å£«|死触\nå抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则纳å—乱匠进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Narrow Escape|惊险度劫|瞬间|将目标由你æ“控的永久物移回其拥有者手上。 你获得4点生命。 -Narset Transcendent|入圣娜尔施|é¹æ´›å®¢ï½žå¨œå°”æ–½|+1:检视你的牌库顶牌。如果该牌为éžç”Ÿç‰©ä¸”éžåœ°çš„牌,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚\n−2:本回åˆä¸­ï¼Œå½“你从你手上施放下一个瞬间或法术咒语时,它获得弹回异能。\n−9:你获得具有「所有对手都ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语ã€çš„徽记。 -Narset of the Ancient Way|å¤é“娜尔施|传奇é¹æ´›å®¢ ~娜尔施|+1:你获得2点生命。加{U},{R}或{W}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾éžç”Ÿç‰©å’’语。\n−2:抓一张牌,然åŽä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚当你以此法弃掉一张éžåœ°ç‰Œæ—¶ï¼Œå¤é“娜尔施对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。\n−6:你获得具有「æ¯å½“你施放éžç”Ÿç‰©å’’语时,此徽记对任æ„一个目标造æˆ2点伤害ã€çš„徽记。 -Narset's Reversal|娜尔施的挪移术|瞬间|å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语,然åŽå°†è¯¥å’’语移回其拥有者的手上。你å¯ä»¥ä¸ºå¤åˆ¶å“选择新的目标。 -Narset, Enlightened Exile|å—å¯é»œäººå¨œå°”æ–½|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|由你æ“控的生物具有çµæŠ€å¼‚能。\næ¯å½“å—å¯é»œäººå¨œå°”施攻击时,将目标既éžç”Ÿç‰©ä¹Ÿéžåœ°ã€ä¸”法术力值å°äºŽå¨œå°”施力é‡çš„牌从åŸå¢“场放é€å¹¶å°†å®ƒå¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Narset, Enlightened Master|æ‚Ÿé“大师娜尔施|传奇生物~人类ï¼ä¿®è¡Œåƒ§|先攻,辟邪\næ¯å½“æ‚Ÿé“大师娜尔施攻击时,放é€ä½ ç‰Œåº“顶的四张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾æœ¬å›žåˆä¸­ä»¥å¨œå°”施放é€çš„éžç”Ÿç‰©ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Narset, Parter of Veils|æ­å¸·å¨œå°”æ–½|传奇é¹æ´›å®¢ ~娜尔施|æ¯ä½å¯¹æ‰‹æ¯å›žåˆæ‰€æŠ“的牌ä¸èƒ½å¤šäºŽä¸€å¼ ã€‚\n−2:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ éžç”Ÿç‰©ä¸”éžåœ°çš„牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Narstad Scrapper|纳å¸è¾¾åºŸé“怪|神器生物~组构体|{2}:纳å¸è¾¾åºŸé“怪得+1/+0直到回åˆç»“æŸã€‚ -Naru Meha, Master Wizard|魔法大师娜é²æ¢…哈|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当魔法大师娜é²æ¢…哈进战场时,å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n由你æ“控的其他法术师得+1/+1。 -Nashi, Moon Sage's Scion|月智者åŽè£”哪失|传奇生物 ~è€é¼ ï¼å¿è€…|å¿æœ¯{3}{B}({3}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“月智者åŽè£”哪失对任一牌手造æˆæˆ˜æ–—伤害时,放é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨å…¶ä¸­ä¸€å¼ ã€‚如果你以此法施放咒语,则支付等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命,而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Nashi, Moon's Legacy|月智传承哪失|传奇生物 ~è€é¼ ï¼ç¥­å¸ˆ|å¨æ…‘,守护{1}\næ¯å½“月智传承哪失攻击时,将至多一张目标传奇或è€é¼ ç‰Œä»Žä½ çš„åŸå¢“场放é€å¹¶å°†å®ƒå¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。 -Nasty End|é‚‹é¢ç»ˆå±€|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。如果所牺牲的生物是传奇,则改为抓三张牌。 -Nath of the Gilt-Leaf|金å¶çš„纳斯|传奇生物~地精ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»¤ç›®æ ‡å¯¹æ‰‹éšæœºå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“对手弃一张牌时,你å¯ä»¥å°†ä¸€ä¸ª1/1绿色的地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Nath's Buffoon|纳斯的å°ä¸‘|生物~精çµï¼æµªå®¢|å地精ä¿æŠ¤ -Nath's Elite|纳斯精兵|生物~地精ï¼æˆ˜å£«|所有能够阻挡纳斯精兵的生物皆须阻挡之。\n当纳斯精兵进场时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则在纳斯精兵上放置一个+1/+1指示物。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Natural Affinity||| -Natural Connection|自然è”ç³»|瞬间|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Natural Emergence||| -Natural End|自然终结|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 你获得3点生命。 -Natural Obsolescence|自然废退|瞬间|将目标神器置于其拥有者的牌库底。 -Natural Order||| -Natural Reclamation|自然å¤ç¢§|瞬间|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\n消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Natural Spring||| -Natural State|异æ€å½’真|瞬间|消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的神器或结界。 -Natural Unity|自然åŒå¿ƒ|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你æ“控且具该å称的生物具有「在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{G}。若你如此作,则在此生物上放置一个+1/+1指示物。〠-Naturalize||| -Nature's Chant|自然颂歌|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Nature's Claim|还诸自然|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 å…¶æ“控者获得4点生命。 -Nature's Cloak||| -Nature's Embrace|自然之拥|结界 ~çµæ°”|结附于生物或地\nåªè¦æ‰€ç»“附的永久物是生物,它便得+2/+2。\nåªè¦æ‰€ç»“附的永久物是地,它便具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠-Nature's Lore||| -Nature's Panoply|自然åŽå½©|瞬间|积力~自然åŽå½©åœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{G}æ¥æ–½æ”¾ã€‚\n选择任æ„æ•°é‡çš„目标生物。在这些生物上å„放置一个+1/+1指示物。 -Nature's Resurgence||| -Nature's Revolt||| -Nature's Ruin||| -Nature's Spiral|自然回旋|法术|将目标永久物牌从你的åŸå¢“场移回你手上。 -Nature's Way|自然之é“|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得警戒与践è¸å¼‚能。它对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Nature's Will|大自然之愿|结界|æ¯å½“一个或更多由你æ“控的生物对牌手造æˆæˆ˜æ–—伤害时,横置所有由该牌手æ“控的地,并é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。 -Nausea||| -Nautiloid Ship|螺壳船|神器 ~载具|飞行\n当螺壳船进战场时,放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。\næ¯å½“螺壳船对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ä¸€å¼ ä»¥èžºå£³èˆ¹æ”¾é€çš„生物牌在你的æ“控下放进战场。\næ­è½½3 -Nav Squad Commandos|奈夫çªå‡»å°ç»„|生物~人类ï¼å£«å…µ|å战~æ¯å½“奈夫çªå‡»å°ç»„与至少两个其他生物攻击时,奈夫çªå‡»å°ç»„å¾—+1/+1直到回åˆç»“æŸã€‚将之é‡ç½®ã€‚ -Navigation Orb|领航法çƒ|神器|{2},{T},牺牲领航法çƒï¼šä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œå’Œï¼æˆ–门牌,展示这些牌,将一张横置放进战场,å¦ä¸€å¼ åˆ™ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Navigator's Compass|领航员罗盘|神器|当领航员罗盘进战场时,你获得3点生命。\n{T}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ã€‚直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的地é¢å¤–具有该类别。 -Navigator's Ruin|领航员失格|结界|çªå‡»ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å°†å…¶ç‰Œåº“顶的四张牌置入其åŸå¢“场。 -Naya Battlemage|纳雅战法术师|生物~人类ï¼ç¥­å¸ˆ|{R},{T}:目标生物得+2/+0直到回åˆç»“æŸã€‚\n{W},{T}:横置目标生物。 -Naya Charm|纳雅护符|瞬间|选择一项~\n•纳雅护符对目标生物造æˆ3点伤害。\n•将目标牌从åŸå¢“场移回其拥有者手上。\n•横置所有由目标牌手æ“控的生物。 -Naya Hushblade|纳雅å®é”‹å…µ|生物~地精ï¼æµªå®¢|åªè¦ä½ æ“控å¦ä¸€ä¸ªå¤šè‰²æ°¸ä¹…物,纳雅å®é”‹å…µä¾¿å¾—+1/+1且具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Naya Panorama|纳雅全景|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲纳雅全景:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„山脉,树林,或平原牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Naya Sojourners|纳雅旅居者|生物~地精ï¼ç¥­å¸ˆ|当你循环纳雅旅居者或它从场上进入åŸå¢“场时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n循环{2}{G} ({2}{G},弃掉此牌:抓一张牌。) -Nazgûl|那兹å¤å°”|生物 ~鬼魂ï¼éª‘士|死触\n当那兹å¤å°”进战场时,魔戒引诱你。\næ¯å½“魔戒引诱你时,在æ¯ä¸ªç”±ä½ æ“控的鬼魂上å„放置一个+1/+1指示物。\nå称为那兹å¤å°”的牌,在套牌中的数é‡èƒ½æœ‰è‡³å¤šä¹å¼ ã€‚ -Near-Death Experience|æ¿’æ­»ç»éªŒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„总生命正好为1,你便赢得此盘游æˆã€‚ -Nearheath Chaplain|原陲教士|生物~人类ï¼åƒ§ä¾£|系命\n{2}{W},从你的åŸå¢“场放é€åŽŸé™²æ•™å£«ï¼šå°†ä¸¤ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Nearheath Pilgrim|原陲æœåœ£å®¢|生物~人类ï¼åƒ§ä¾£|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦åŽŸé™²æœåœ£å®¢ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有系命异能。 -Nearheath Stalker|原陲ä¼å‡»å®¢|生物~å¸è¡€é¬¼ï¼æµªå®¢|ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Nebelgast Beguiler|鬼雾诱çµ|生物 ~精怪|{W},{T}:横置目标生物。 -Nebelgast Herald|鬼雾传令|生物 ~精怪|闪现\n飞行\næ¯å½“鬼雾传令或å¦ä¸€ä¸ªç²¾æ€ªåœ¨ä½ çš„æ“控下进战场时,横置目标由对手æ“控的生物。 -Nebelgast Intruder|鬼雾入侵çµ|生物 ~精怪|闪现\n飞行\n当鬼雾入侵çµè¿›æˆ˜åœºæ—¶ï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ -Neck Breaker|断颈狼人|生物~ - 狼人|由你æ“控且进行攻击的生物得+1/+0且具有践è¸å¼‚能。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化断颈狼人。 -Neck Snap|断颈击|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物。 -Necra Disciple||| -Necra Sanctuary||| -Necravolver||| -Necrite||| -Necrobite|æ­»çµå•®å’¬|瞬间|目标生物获得死触异能直到回åˆç»“æŸã€‚ 将它é‡ç”Ÿã€‚ -Necroblossom Snarl|æ­»åŽé­”æ—‹|地|于死åŽé­”旋进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ²¼æ³½æˆ–树林牌。如果你未如此作,则死åŽé­”旋须横置进战场。\n{T}:加{B}或{G}。 -Necroduality|死冥åŒèº«|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„çµä¿‘在你的æ“控下进战场时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 -Necrogen Censer|化尸瘴香炉|神器|化尸瘴香炉进战场时上é¢æœ‰ä¸¤ä¸ªå……电指示物。\n{T},从化尸瘴香炉上移去一个充电指示物:目标牌手失去2点生命。 -Necrogen Communion|共饮化尸瘴|结界 ~çµæ°”|结附于由你æ“控的生物\n所结附的生物具有下毒2。(å—到其战斗伤害的牌手还会得到两个中毒指示物。)\n当所结附的生物死去时,将该生物牌在你的æ“控下移回战场。 -Necrogen Mists||| -Necrogen Rotpriest|化尸瘴è…败僧侣|生物 ~éžç‘žäººï¼çµä¿‘ï¼åƒ§ä¾£|下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。)\næ¯å½“一个由你æ“控且具下毒异能的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手é¢å¤–得到一个中毒指示物。\n{1}{B}{G}:目标由你æ“控且具下毒异能的生物获得死触直到回åˆç»“æŸã€‚ -Necrogen Scudder|化尸瘴奔行兽|生物~惊惧兽|飞行\n当化尸瘴奔行兽进战场时,你失去3点生命。 -Necrogen Spellbomb||| -Necrogenesis|æ­»çµåˆ›ç”Ÿ|结界|{2}:将目标生物牌从任一åŸå¢“场移出对战。 将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Necrogoyf|死冥耶夫|生物 ~拉高耶夫|死冥耶夫的力é‡ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中的生物牌数é‡ã€‚\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚\n疯魔{1}{B}{B} -Necrologia||| -Necromancer's Assistant|æ­»çµæœ¯å£«åŠ©æ‰‹|生物~çµä¿‘|当死çµæœ¯å£«åŠ©æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œå°†ä½ ç‰Œåº“顶的三张牌置入你的åŸå¢“场。 -Necromancer's Covenant|æ­»çµæœ¯å£«ç›Ÿçº¦|结界|当死çµæœ¯å£«ç›Ÿçº¦è¿›åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中所有生物牌移出对战,然åŽæ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œä¾¿å°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚.\n由你æ“控的çµä¿‘具有系命异能。 -Necromancer's Familiar|æ­»çµæœ¯å£«çš„佣兽|生物 ~鸟ï¼ç²¾æ€ª|飞行\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œæ­»çµæœ¯å£«çš„佣兽便具有系命异能。\n{B},弃一张牌:死çµæœ¯å£«çš„佣兽获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将之横置。 -Necromancer's Magemark|æ­»çµæœ¯å£«æ³•å°|结界~çµæ°”|生物结界\n由你æ“控且被结附的生物得+1/+1。\n若由你æ“控且被结附的生物将置入任一åŸå¢“场,则改为将它移回其拥有者手上。 -Necromancer's Stockpile|æ­»çµæœ¯å£«å¤‡å“室|结界|{1}{B},弃一张生物牌:抓一张牌。如果所弃之牌是çµä¿‘牌,则派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Necromantic Selection|物尽天择|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ï¼Œç„¶åŽå°†ä¸€å¼ ä»¥æ­¤æ³•ç½®å…¥åŸå¢“场的生物牌在你的æ“控下移回战场。它é¢å¤–具有黑色此颜色与çµä¿‘此类别。放é€ç‰©å°½å¤©æ‹©ã€‚ -Necromantic Summons|æ­»çµå¼å¬å”¤|法术|将目标生物牌在你的æ“控下从åŸå¢“场放进战场。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则该生物进战场时上é¢é¢å¤–有两个+1/+1指示物。 -Necromantic Thirst|æ­»çµå¼æ¸´æ±‚|结界~çµæ°”|生物结界\næ¯å½“å—此结界的生物对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Necromaster Dragon|å¬äº¡å·¨é¾™|生物~龙|飞行\næ¯å½“å¬äº¡å·¨é¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”æ¯ä½å¯¹æ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。 -Necromentia|æ­»çµæƒ§ç›¸|法术|选择一个基本地牌å称以外的牌å。从目标对手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡å…·è¯¥å称的牌,并将它们放é€ã€‚该牌手将其牌库洗牌,然åŽæ¯æœ‰ä¸€å¼ ä»¥æ­¤æ³•æ”¾é€çš„手牌,他便派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Necron Deathmark|太空死çµæ­»å°æˆ˜å£«|神器生物 ~太空死çµ|闪现\nçªè§¦ç²‰ç¢Žæžªï½žå½“太空死çµæ­»å°æˆ˜å£«è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸”目标牌手磨三张牌。 -Necron Monolith|太空死çµå·¨çŸ³å ¡åž’|神器 ~载具|飞行,ä¸ç­\næ°¸æ’之门~æ¯å½“太空死çµå·¨çŸ³å ¡åž’攻击时,磨三张牌。æ¯ä»¥æ­¤æ³•ç£¨æŽ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2黑色太空死çµï¼æˆ˜å£«è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Necron Overlord|太空死çµéœ¸ä¸»|神器生物 ~太空死çµï¼è´µæ—|无情行军~{X},{T},横置X个由你æ“控且未横置的神器:目标对手失去X点生命。 -Necropanther|死冥猎豹|生物 ~猫ï¼æ¢¦é­‡|åˆå˜{2}{W/B}{W/B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œå°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物牌从你的åŸå¢“场移回战场。 -Necropede|死冥百足虫|神器生物~昆虫|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n当死冥百足虫从战场进入åŸå¢“场时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 -Necroplasm|æ­»çµåŽŸæµ†|生物~æµæµ†|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­»çµåŽŸæµ†ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n在你的回åˆç»“æŸæ—¶ï¼Œæ¶ˆç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰åŒäºŽæ­»çµåŽŸæµ†ä¸Š+1/+1指示物数é‡çš„生物。\nå‘掘2 -Necropolis Fiend|å¤é™µå¯é‚ªé¬¼|生物~æ¶é­”|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n飞行\n{X},{T},从你的åŸå¢“场放é€X张牌:目标生物得-X/-X直到回åˆç»“æŸã€‚ -Necropolis Regent|å¤é™µå¯æ‘„政|生物 ~å¸è¡€é¬¼|飞行\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,在该生物上放置等é‡çš„+1/+1指示物。 -Necropotence|死冥æƒèƒ½|结界|略过你的抓牌步骤。\næ¯å½“你弃一张牌时,将该牌从你的åŸå¢“场放é€ã€‚\n支付1点生命:牌é¢æœä¸‹åœ°æ”¾é€ä½ çš„牌库顶牌。在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ -Necropouncer|袭æ€è£…|神器~武具|活化武器 (当此武具进战场时,将一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å®ƒè£…备上去。)\n佩带此武具的生物得+3/+1且具有æ•æ·å¼‚能。\n佩带{2} -Necrosavant||| -Necroskitter|掠行死çµ|生物~元素|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“一个由对手æ“控ã€ä¸”具有-1/-1指示物的生物置入åŸå¢“场时,你å¯ä»¥å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回场上。 -Necrosquito|化尸蚊|生物 ~éžç‘žäººï¼æ˜†è™«|飞行\n化尸蚊进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n化尸蚊上æ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+1。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物或神器从战场进入åŸå¢“场时,在化尸蚊上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚ -Necrosynthesis|死冥èšåˆ|结界 ~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。ã€\n当所结附的生物死去时,检视你牌库顶的X张牌,X为其力é‡ã€‚将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Necrotic Fumes|溃疽烟气|法术 ~课程|放é€ä¸€ä¸ªç”±ä½ æ“控的生物,以作为施放此咒语的é¢å¤–费用。\n放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Necrotic Hex|æ­»çµå…­æ€é˜µ|法术|æ¯ä½ç‰Œæ‰‹å„牺牲六个生物。你派出六个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Necrotic Ooze|溃疽æµæµ†|生物 ~æµæµ†|åªè¦æºƒç–½æµæµ†åœ¨æˆ˜åœºä¸Šï¼Œå®ƒä¾¿å…·æœ‰æ‰€æœ‰åŸå¢“场中æ¯å¼ ç”Ÿç‰©ç‰Œçš„所有起动å¼å¼‚能。 -Necrotic Plague|溃疽疫病|结界~çµæ°”|结附于生物\n所结附的生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²æ­¤ç”Ÿç‰©ã€‚ã€\n当所结附的生物置入åŸå¢“场时,其æ“控者选择目标由其æŸä½å¯¹æ‰‹æ‰€æ“控的生物。 将溃疽疫病从其拥有者的åŸå¢“场移回战场,并结附于该生物上。 -Necrotic Sliver|溃疽裂片妖|生物 ~裂片妖|所有裂片妖具有「{3},牺牲此永久物:消ç­ç›®æ ‡æ°¸ä¹…物。〠-Necrotic Wound|溃疽伤|瞬间|朽力~目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Nectar Faerie|ç¼æµ†ä»™çµ|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n{B},{T}:目标仙çµæˆ–地精获得系命异能直到回åˆç»“æŸã€‚ (æ¯å½“它造æˆä¼¤å®³æ—¶ï¼Œå…¶æ“控者获得等é‡çš„生命。) -Need for Speed||| -Needle Drop|è½é’ˆ|瞬间|è½é’ˆå¯¹ç›®æ ‡åœ¨æœ¬å›žåˆå—过伤害的生物或牌手造æˆ1点伤害。\n抓一张牌。 -Needle Specter|针刺幽çµ|生物~幽çµ|飞行\n乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“针刺幽çµå¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃掉等é‡çš„牌。 -Needle Spires|针岩尖峰|地|针岩尖峰须横置进战场。\n{T}:加{R}或{W}。\n{2}{R}{W}:针岩尖峰æˆä¸º2/1红白åŒè‰²ï¼Œå…·è¿žå‡»å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Needle Storm||| -Needlebite Trap|针刺陷阱|瞬间~陷阱|如果任一对手本回åˆèŽ·å¾—过生命,你å¯ä»¥æ”¯ä»˜{B},而ä¸æ”¯ä»˜é’ˆåˆºé™·é˜±çš„法术力费用。\n目标牌手失去5点生命且你获得5点生命。 -Needlebug||| -Needlepeak Spider|针峰蜘蛛|生物 ~蜘蛛|延势 -Needleshot Gourna||| -Needlethorn Drake|针棘龙兽|生物 ~龙兽|飞行,死触 -Needletooth Raptor|é”齿迅猛龙|生物 ~æé¾™|激怒~æ¯å½“é”齿迅猛龙å—到伤害时,它å‘目标由对手æ“控的生物造æˆ5点伤害。 -Needleverge Pathway|针缘通路|地|{T}:加{R}。\n地\n{T}:加{W}。 -Neera, Wild Mage|狂野法师妮拉|传奇生物 ~人类ï¼å¦–ç²¾ï¼ç¥­å¸ˆ|æ¯å½“你施放咒语时,你å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…的牌库底。若你如此作,则从你的牌库顶开始展示牌,直到展示出一张éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Nef-Crop Entangler|奈法祀群掷绳手|生物~人类ï¼æˆ˜å£«|è·µè¸\nä½ å¯ä»¥äºŽå¥ˆæ³•ç¥€ç¾¤æŽ·ç»³æ‰‹æ”»å‡»æ—¶è€—竭之。当你如此作时,它得+1/+2直到回åˆç»“æŸã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Nefarious Imp|æžæ¶å°æ¶é­”|生物 ~å°æ¶é­”|飞行\næ¯å½“由你æ“控的一个或数个永久物离开战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Nefarious Lich||| -Nefarox, Overlord of Grixis|格利æžç£å†›æ¶…法洛|传奇生物~æ¶é­”|飞行\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾— +1/+1直到回åˆç»“æŸã€‚)\næ¯å½“格利æžç£å†›æ¶…法洛å•ç‹¬æ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ -Nefashu||| -Negate|失效|瞬间|å击目标éžç”Ÿç‰©å’’语。 -Neglected Heirloom|é­å¼ƒä¼ å®¶å®|神器~武具|佩带此武具的生物得+1/+1。\n当佩带此武具的生物转化时,转化é­å¼ƒä¼ å®¶å®ã€‚\n佩带{1} -Neheb, Dreadhorde Champion|震惧军斗士内赫布|传奇生物 ~çµä¿‘ï¼ç‰›å¤´æ€ªï¼æˆ˜å£«|è·µè¸\næ¯å½“震惧军斗士内赫布对任一牌手或é¹æ´›å®¢é€ æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥å¼ƒä»»æ„æ•°é‡çš„牌。若你如此作,则抓等é‡çš„牌并加等é‡çš„{R}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ -Neheb, the Eternal|永生内赫布|传奇生物~çµä¿‘ï¼ç‰›å¤´æ€ªï¼æˆ˜å£«|折磨3(æ¯å½“此生物被阻挡时,防御牌手失去3点生命。)\n在你战斗åŽçš„行动阶段开始时,所有对手于本回åˆä¸­æ¯å¤±åŽ»è¿‡1点生命,便加{R}到你的法术力池中。 -Neheb, the Worthy|豪英内赫布|传奇生物~牛头怪ï¼æˆ˜å£«|先攻\n由你æ“控的其他牛头怪具有先攻异能。\nåªè¦ä½ çš„手牌为一张或更少,由你æ“控的牛头怪便得+2/+0。\næ¯å½“豪英内赫布对任一牌手造æˆæˆ˜æ–—伤害时,æ¯ä½ç‰Œæ‰‹å„弃一张牌。 -Neko-Te|猫手|神器~武具|æ¯å½“佩带此武具的生物对生物造æˆä¼¤å®³æ—¶ï¼Œæ¨ªç½®åŽè€…。 åªè¦çŒ«æ‰‹æŒç»­åœ¨åœºï¼Œè¯¥ç”Ÿç‰©äºŽå…¶æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚\næ¯å½“佩带此武具的生物对牌手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。\n佩带{2} -Nekrataal||| -Nekusar, the Mindrazer|æ¯çµå¸ˆå¥ˆåº“è¨|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手é¢å¤–抓一张牌。\næ¯å½“任一对手抓一张牌时,æ¯çµå¸ˆå¥ˆåº“è¨å¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。 -Nema Siltlurker|涅玛泥潜者|生物~蜥蜴| -Nemata, Grove Guardian||| -Nemata, Primeval Warden|太å¤å®ˆæŠ¤çµå¥ˆçŽ›å¡”|传奇生物 ~树妖|延势\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚当你如此作时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n{G},牺牲一个è…生物:太å¤å®ˆæŠ¤çµå¥ˆçŽ›å¡”å¾—+2/+2直到回åˆç»“æŸã€‚\n{1}{B},牺牲两个è…生物:抓一张牌。 -Nemesis Mask|宿敌é¢å…·|神器~武具|所有能够阻挡佩带此武具的生物之生物皆须阻挡之。\n佩带{3}({3}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) -Nemesis Phoenix|宿敌凤凰|生物 ~凤凰|飞行\n{2}{R}:将宿敌凤凰从你的åŸå¢“场横置移回战场且正进行攻击。åªèƒ½äºŽå®£å‘Šæ”»å‡»è€…步骤中起动,且仅é™ä½ æ­£å‘两ä½æˆ–更多对手进行攻击时。 -Nemesis Trap|报应陷阱|瞬间~陷阱|如果白色生物进行攻击,你å¯ä»¥æ”¯ä»˜{B}{B},而ä¸æ”¯ä»˜æŠ¥åº”陷阱的法术力费用。\n放é€ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©ä¹‹å¤åˆ¶ã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ -Nemesis of Mortals|生çµå®¿æ•Œ|生物~蛇|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œç”Ÿçµå®¿æ•Œä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{7}{G}{G}:蛮化5。你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚(如果此生物未蛮化,则在其上放置五个+1/+1指示物且它蛮化。) -Nemesis of Reason|ç†æ€§å®¿æ•Œ|生物 ~海怪ï¼æƒŠæƒ§å…½|æ¯å½“ç†æ€§å®¿æ•Œæ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹ç£¨å张牌。 -Neoform|形体一新|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用须等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„总法术力费用加1,将之放进战场且上é¢é¢å¤–有一个+1/+1指示物,然åŽå°†ä½ ç‰Œåº“洗牌。 -Neonate's Rush|稚儿血欲|瞬间|如果你æ“控å¸è¡€é¬¼ï¼Œåˆ™æ­¤å’’语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n稚儿血欲对目标生物造æˆ1点伤害,并对其æ“控者造æˆ1点伤害。抓一张牌。 -Nephalia Academy|涅éžåˆ©äºšå­¦é™¢|地|如果由对手æ“控的咒语或异能使你弃一张牌,你å¯ä»¥æ”¹ä¸ºå±•ç¤ºè¯¥ç‰Œå¹¶å°†å…¶ç½®äºŽä½ çš„牌库顶,而éžç½®å…¥å…¶ä»–区域。\n{T}:加{C}到你的法术力池中。 -Nephalia Drownyard|涅éžåˆ©äºšæ²ˆèˆ¹åœ°|地|{T}:加{1}到你的法术力池中。\n{1}{U}{B},{T}:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 -Nephalia Moondrakes|涅éžåˆ©äºšæœˆé¾™å…½|生物~龙兽|飞行\n当涅éžåˆ©äºšæœˆé¾™å…½è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚\n{4}{U}{U},从你的åŸå¢“场放é€æ¶…éžåˆ©äºšæœˆé¾™å…½ï¼šç”±ä½ æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ -Nephalia Seakite|涅éžåˆ©äºšæµ·é¸¢|生物~鸟|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行 -Nephalia Smuggler|涅éžåˆ©äºšèµ°ç§çŠ¯|生物 ~人类ï¼æµªå®¢|{3}{U},{T}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。 -Nessian Asp|奈西安åŒå¤´è§’奎|生物~蛇|延势\n{6}{G}:蛮化4。(如果此生物未蛮化,则在其上放置四个+1/+1指示物且它已蛮化。) -Nessian Boar|奈西安野猪|生物 ~野猪|所有能够阻挡奈西安野猪的生物皆须阻挡之。\næ¯å½“奈西安野猪被一个生物阻挡时,该生物的æ“控者抓一张牌。 -Nessian Courser|奈西安éªé©¬|生物~åŠäººé©¬ï¼æˆ˜å£«| -Nessian Demolok|奈西安迪默洛兽|生物~野兽|致敬3(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ª+1/+1指示物。)\n当奈西安迪默洛兽进战场时,若未支付其致敬费用,则消ç­ç›®æ ‡éžç”Ÿç‰©çš„永久物。 -Nessian Game Warden|奈西安猎护兽|生物~野兽|当奈西安猎护兽进战场时,检视你牌库顶的X张牌,X为由你æ“控的树林数é‡ã€‚ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Nessian Hornbeetle|奈西安角虫|生物 ~昆虫|在你回åˆçš„战斗开始时,若你æ“控å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于4的生物,则在奈西安角虫上放置一个+1/+1指示物。 -Nessian Wanderer|奈西安漫游客|生物 ~羊蹄人ï¼æ–¥å€™|星彩~æ¯å½“一个结界在你的æ“控下进战场时,检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张地牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Nessian Wilds Ravager|奈西安è’野噬怪|生物~多头龙|致敬6(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®å…­ä¸ª+1/+1指示物。)\n当奈西安è’野噬怪进战场时,若未支付其致敬费用,则你å¯ä»¥è®©å¥ˆè¥¿å®‰è’野噬怪与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Nest Invader|袭巢æ¶å…½|生物~奥札奇ï¼å¥´å…½|当袭巢æ¶å…½è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它具有「牺牲此生物:加{1}到你的法术力池中。〠-Nest Robber|劫巢æé¾™|生物 ~æé¾™|æ•æ· -Nest of Scarabs|圣甲虫巢穴|结界|æ¯å½“你在一个生物上放置一个或数个-1/-1指示物时,派出等é‡çš„1/1黑色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ -Nested Ghoul|巢居食尸鬼|生物 ~éžç‘žäººï¼çµä¿‘ï¼æˆ˜å£«|æ¯å½“一个æ¥æºå¯¹å·¢å±…食尸鬼造æˆä¼¤å®³æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2黑色éžç‘žäººï¼çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Nested Shambler|巢居跛行尸|生物 ~çµä¿‘|当巢居跛行尸死去时,派出X个已横置的1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ï¼ŒX为巢居跛行尸的力é‡ã€‚ -Nesting Dovehawk|筑巢鸠鹰|生物 ~鸟|飞行\n在你回åˆçš„战斗开始时,殖民。(派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。)\næ¯å½“一个è¡ç”Ÿç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在筑巢鸠鹰上放置一个+1/+1指示物。 -Nesting Grounds|筑巢栖地|地|{T}:加{C}。\n{1},{T}:将一个指示物从目标由你æ“控的永久物移到å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Netcaster Spider|撒网蜘蛛|生物 ~蜘蛛|延势(此生物能阻挡具飞行异能的生物。)\næ¯å½“撒网蜘蛛阻挡一个具飞行异能的生物时,撒网蜘蛛得+2/+0直到回åˆç»“æŸã€‚ -Nether Horror|阴间惊惧兽|生物~惊惧兽| -Nether Shadow||| -Nether Spirit|冥府精怪|生物 ~精怪|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥å†¥åºœç²¾æ€ªæ˜¯ä½ åŸå¢“场中唯一的生物牌,则你å¯ä»¥å°†å†¥åºœç²¾æ€ªç§»å›žæˆ˜åœºã€‚ -Nether Traitor|阴间å›å¾’|生物 ~精怪|æ•æ·\n次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ä»Žæˆ˜åœºè¿›å…¥ä½ çš„åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,则将阴间å›å¾’从你的åŸå¢“场移回战场。 -Netherborn Phalanx|冥生方阵兵团|生物~惊惧兽|当冥生方阵兵团进场时,æ¯ä½å¯¹æ‰‹å¤±åŽ»è‹¥å¹²ç”Ÿå‘½ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»–所æ“控的生物数é‡ã€‚\n易质{1}{B}{B}({1}{B}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Netherese Puzzle-Ward|è€ç‘Ÿç‘žå°”谜团结界|结界|汇èšå…‰çº¿ï½žåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼ŒæŽ·ä¸€é¢—d4。å åœX,X为掷骰结果。\n完美亮度~æ¯å½“你掷出æŸéª°å­çš„最大原值结果时,抓一张牌。 -Nethroi, Apex of Death|夺命霸狮涅å¸ç½—|传奇生物 ~猫ï¼æ¢¦é­‡ï¼é‡Žå…½|åˆå˜{4}{G/W}{B}{B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n死触,系命\næ¯å½“此生物åˆå˜æ—¶ï¼Œå°†ä»»æ„æ•°é‡çš„目标生物牌从你的åŸå¢“场移回战场,且这些牌的力é‡æ€»å’Œé¡»ç­‰äºŽæˆ–å°äºŽ10。 -Nettle Drone|è¨éº»å¥´å…½|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。){T}:è¨éº»å¥´å…½å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。æ¯å½“你施放无色咒语时,é‡ç½®è¨éº»å¥´å…½ã€‚ -Nettle Sentinel|è¨éº»åŽŸå“¨å…µ|生物 ~妖精ï¼æˆ˜å£«|è¨éº»åŽŸå“¨å…µäºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“你施放绿色咒语时,你å¯ä»¥é‡ç½®è¨éº»åŽŸå“¨å…µã€‚ -Nettle Swine|è¨éº»åŽŸé‡ŽçŒª|生物~野猪| -Nettlecyst|è¨éº»å›Šè‚¿|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色éžç‘žäººï¼ç—…èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\nä½ æ¯æ“控一个神器和ï¼æˆ–结界,佩带此武具的生物便得+1/+1。\n佩带{2} -Nettlevine Blight|枯èŽè¨éº»è—¤|结界~çµæ°”|生物结界或地结界\nå—此结界的永久物具有「在你的回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ­¤æ°¸ä¹…物并将è’芜è¨éº»è—¤ç»“附在由你æ“控的生物或地上。〠-Nettling Curse|æ¼ç«è¯…å’’|结界~çµæ°”|生物结界\næ¯å½“å—此结界的生物进行攻击或阻挡时,此生物的æ“控者失去3点生命。\n{1}{R}:å—此结界的生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Network Disruptor|扰网客|神器生物 ~月人ï¼æµªå®¢|飞行\n当扰网客进战场时,横置目标永久物。 -Network Terminal|è”网终端|神器|{T}:加一点任æ„颜色的法术力。\n{1},{T},横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的神器:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Neurok Commando|纽若克çªå‡»å…µ|生物~人类ï¼æµªå®¢|帷幕\næ¯å½“纽若克çªå‡»å…µå¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 -Neurok Familiar||| -Neurok Hoversail||| -Neurok Invisimancer|纽若克éšèº«æœ¯å£«|生物~人类ï¼æ³•æœ¯å¸ˆ|纽若克éšèº«æœ¯å£«ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当纽若克éšèº«æœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Neurok Prodigy|纽若克逸æ‰|生物~人类ï¼æ³•æœ¯å¸ˆ|飞行\n从你的手上弃掉一张神器牌:将纽若克逸æ‰ç§»å›žå…¶æ‹¥æœ‰è€…的手上。 -Neurok Replica|纽若克摹制å“|神器生物~法术师|{1}{U},牺牲纽若克摹制å“:将目标生物移回其拥有者手上。 -Neurok Spy||| -Neurok Stealthsuit|纽若克匿踪装|神器~武具|佩带此武具的生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n{U}{U}:将纽若克匿踪装装备在目标由你æ“控的生物上。\n佩带{1}({1}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) -Neurok Transmuter|纽若克易质师|生物~人类ï¼æ³•æœ¯å¸ˆ|{U}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºç¥žå™¨ï¼Œä¸”ä»ä¸ºåŽŸæœ¬çš„类别。\n{U}:直到回åˆç»“æŸï¼Œç›®æ ‡ç¥žå™¨ç”Ÿç‰©æˆä¸ºè“色且ä¸æ˜¯ç¥žå™¨ã€‚ -Neutralize|解除å¨èƒ|瞬间|å击目标咒语。\n循环{2}({2},弃掉此牌:抓一张牌。) -Neutralizing Blast|抑效冲击波|瞬间|å击目标多色咒语。 -Never Happened|从未å‘生|法术|目标对手展示其手牌。你从该牌手的åŸå¢“场或手牌选择一张éžåœ°ç‰Œå¹¶å°†è¯¥ç‰Œæ”¾é€ã€‚ -Neverending Torment|ä¸å°½æŠ˜ç£¨|法术|从目标牌手的牌库中æœå¯»X张牌,X为你的手牌数é‡ï¼Œå¹¶å°†å®ƒä»¬ç§»å‡ºå¯¹æˆ˜ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 历传(这盘游æˆç»“æŸä¹‹å‰ï¼Œä½ ä¸èƒ½ä½¿ç”¨å’’语。 在你æ¯å›žåˆçš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¤åˆ¶æ­¤å’’语,但ä¸åŒ…å«å…¶åŽ†ä¼ å¼‚能。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。) -Nevermaker|返虚çµ|生物~元素|飞行\n当返虚çµç¦»åœºæ—¶ï¼Œå°†ç›®æ ‡éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶。\n呼魂{3}{U} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) -Nevermore|æ°¸å°å’’|结界|于永å°å’’进战场时,说出一个éžåœ°ç‰Œçš„å称。\nä¸èƒ½æ–½æ”¾è¯¥å称的牌。 -Neverwinter Dryad|ç»å†¬ä¹‹æ£®æ ‘ç²¾|生物 ~树çµ|{2},牺牲ç»å†¬ä¹‹æ£®æ ‘精:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林牌,将之横置放进战场,然åŽæ´—牌。 -Neverwinter Hydra|ç»å†¬ä¹‹æ£®å¤šå¤´è›‡èœ¥|生物 ~多头龙|于ç»å†¬ä¹‹æ£®å¤šå¤´è›‡èœ¥è¿›æˆ˜åœºæ—¶ï¼ŒæŽ·X颗d6。它进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ‰€æœ‰æŽ·éª°ç»“果的总和。\nè·µè¸\n守护{4}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{4},å¦åˆ™å击之。) -Never|往生|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Nevinyrral's Disk||| -Nevinyrral, Urborg Tyrant|乌尔åšæ ¼æš´å›å¦®ç»´äºšæ´›|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|å神器辟邪,å生物辟邪,å结界辟邪\n当乌尔åšæ ¼æš´å›å¦®ç»´äºšæ´›è¿›æˆ˜åœºæ—¶ï¼Œæœ¬å›žåˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n当妮维亚洛死去时,你å¯ä»¥æ”¯ä»˜{1}。当你如此作时,消ç­æ‰€æœ‰ç¥žå™¨ï¼Œç”Ÿç‰©å’Œç»“界。 -New Argive|新阿基夫|时空 ~多明纳里亚|æ¯å½“一个由你æ“控的å²è¿¹ç”Ÿç‰©æ”»å‡»æ—¶ï¼Œå®ƒå¾—+2/+2直到回åˆç»“æŸã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚)\næ¯å½“引å‘混沌时,从你牌库顶开始展示牌,直到展示出一张å²è¿¹ç‰Œä¸ºæ­¢ã€‚将该牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -New Benalia|新宾纳里亚|地|新宾纳里亚须横置进场。\n当新宾纳里亚进场时,å åœ1。 (检视你的牌库顶牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ ç‰Œåº“底。)\n{T}:加{W}到你的法术力池中。 -New Frontiers||| -New Horizons|新天地|结界 ~çµæ°”|结附于地\n当新天地进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n所结附的地具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠-New Perspectives|全新观点|结界|当全新观点进战场时,抓三张牌。\nåªè¦ä½ çš„手牌有七张或更多,你便å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜å¾ªçŽ¯è´¹ç”¨ã€‚ -New Prahv Guildmage|新布拉夫公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{W}{U}:目标生物获得飞行异能直到回åˆç»“æŸã€‚\n{3}{W}{U}:拘留目标由对手æ“控的éžåœ°æ°¸ä¹…物。(直到你的下一个回åˆï¼Œè¯¥æ°¸ä¹…物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) -Nexos|指挥员|生物 ~人类ï¼æ³°ä¼¦è™«æ—ï¼å‚è°‹|ç­–ç•¥å调员~由你æ“控的基本地具有「{T}:加{C}{C}。此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜åŒ…å«{X}的费用。〠-Next of Kin|近亲传承|结界 ~çµæ°”|结附于生物\n当所结附的生物死去时,你å¯ä»¥å°†ä¸€å¼ ç”±ä½ æ‹¥æœ‰ä¸”法术力值å°äºŽå‰è€…的生物牌从你手上或统帅区放进战场。若你如此作,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¿‘亲传承移回战场且贴附于该生物上。 -Nexus Wardens|交汇点守å«|生物 ~羊蹄人ï¼å¼“箭手|延势\n星彩~æ¯å½“一个结界在你的æ“控下进战场时,你获得2点生命。 -Nexus of Fate|龙命连结点|瞬间|于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚\n如果龙命连结点将从任何区域置入åŸå¢“场,则改为展示龙命连结点,并将它洗入其拥有者的牌库。 -Neyali, Suns' Vanguard|五阳先锋奈雅丽|传奇生物 ~人类ï¼å抗军|由你æ“控且进行攻击的è¡ç”Ÿç‰©å…·æœ‰è¿žå‡»å¼‚能。\næ¯å½“由你æ“控的一个或数个è¡ç”Ÿç‰©æ”»å‡»ä»»ä¸€ç‰Œæ‰‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。于你以è¡ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Neyam Shai Murad|妮娅·è¨ä¼ŠÂ·ç©†æ‹‰å¾·|传奇生物 ~人类ï¼æµªå®¢|行商浪人~æ¯å½“妮娅·è¨ä¼ŠÂ·ç©†æ‹‰å¾·å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å°†ç›®æ ‡æ°¸ä¹…物牌从其åŸå¢“场中移回其手上。若你如此作,则该牌手选择你åŸå¢“场中的一张永久物牌,然åŽä½ å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下放进战场。 -Nezahal, Primal Tide|始潮涅札哈|传奇生物 ~长è€ï¼æé¾™|始潮涅札哈ä¸èƒ½è¢«å击。\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\næ¯å½“任一对手施放éžç”Ÿç‰©å’’语时,你抓一张牌。\n弃三张牌:放é€æ¶…札哈。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。 -Nezumi Bladeblesser|ç¥åˆƒé¼ äºº|生物 ~è€é¼ ï¼æ­¦å£«|åªè¦ä½ æ“控神器,ç¥åˆƒé¼ äººä¾¿å…·æœ‰æ­»è§¦å¼‚能。\nåªè¦ä½ æ“控结界,ç¥åˆƒé¼ äººä¾¿å…·æœ‰å¨æ…‘异能。 -Nezumi Bone-Reader|骨ç»é¼ äºº|生物 ~è€é¼ ï¼ç¥­å¸ˆ|{B},牺牲一个生物:目标牌手弃一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Nezumi Cutthroat|割喉鼠人|生物 ~è€é¼ ï¼æˆ˜å£«|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n割喉鼠人ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Nezumi Informant|线报鼠人|生物 ~è€é¼ ï¼æµªå®¢|当线报鼠人进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Nezumi Prowler|游掠鼠人|神器生物 ~è€é¼ ï¼å¿è€…|å¿æœ¯{1}{B}({1}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n当游掠鼠人进战场时,目标由你æ“控的生物获得死触与系命异能直到回åˆç»“æŸã€‚ -Nezumi Ronin|鼠浪人|生物~è€é¼ ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) -Nezumi Shadow-Watcher|å½±å«é¼ äºº|生物~è€é¼ ï¼æˆ˜å£«|牺牲影å«é¼ äººï¼šæ¶ˆç­ç›®æ ‡å¿è€…。 -Niambi, Esteemed Speaker|尊贵议长妮安碧|传奇生物 ~人类ï¼åƒ§ä¾£|闪现\n当尊贵议长妮安碧进战场时,你å¯ä»¥å°†å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。若你如此作,则你获得等åŒäºŽè¯¥ç”Ÿç‰©æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。\n{1}{W}{U},{T},弃一张传奇牌:抓两张牌。 -Niambi, Faithful Healer|å¯é ç–—疾师妮安碧|传奇生物 ~人类ï¼åƒ§ä¾£|当å¯é ç–—疾师妮安碧进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为曲时大师泰è²åŠ›çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Niblis of Dusk|薄暮寒çµ|生物~精怪|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Niblis of Frost|冰霜寒çµ|生物~精怪|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“你施放瞬间或法术咒语时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Niblis of the Breath|åæ¯å¯’çµ|生物~精怪|{U},{T}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Niblis of the Mist|雾气寒çµ|生物~精怪|当雾气寒çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Niblis of the Urn|壶中寒çµ|生物~精怪|当壶中寒çµæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Nicol Bolas, Dragon-God|龙尊尼å¯æ³¢æ‹‰æ–¯|传奇é¹æ´›å®¢ ~波拉斯|龙尊尼å¯æ³¢æ‹‰æ–¯å…·æœ‰æˆ˜åœºä¸Šæ‰€æœ‰å…¶ä»–é¹æ´›å®¢çš„所有忠诚异能。\n+1:你抓一张牌。æ¯ä½å¯¹æ‰‹å„放é€ä¸€å¼ æ‰‹ç‰Œæˆ–一个由其æ“控的永久物。\n−3:消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚\n−8:æ¯ä½æœªæ“控传奇生物或传奇é¹æ´›å®¢çš„对手å„输掉这盘游æˆã€‚ -Nicol Bolas, God-Pharaoh|法è€ç¥žå°¼å¯æ³¢æ‹‰æ–¯|传奇é¹æ´›å®¢ ~波拉斯|+2:目标对手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ã€‚直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n+1:æ¯ä½å¯¹æ‰‹å„从其手上放é€ä¸¤å¼ ç‰Œã€‚\n−4:选择目标对手,由对手æ“控的生物或由对手æ“控的é¹æ´›å®¢ã€‚法è€ç¥žå°¼å¯æ³¢æ‹‰æ–¯å¯¹å…¶é€ æˆ7点伤害。\n−12:放é€æ‰€æœ‰ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物。 -Nicol Bolas, Planeswalker|é¹æ´›å®¢å°¼å¯æ³¢æ‹‰æ–¯|é¹æ´›å®¢ï½žæ³¢æ‹‰æ–¯|+3:消ç­ç›®æ ‡éžç”Ÿç‰©æ°¸ä¹…物。-2:获得目标生物的æ“控æƒã€‚-9:é¹æ´›å®¢å°¼å¯æ³¢æ‹‰æ–¯å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ7点伤害。该牌手弃七张牌,然åŽç‰ºç‰²ä¸ƒä¸ªæ°¸ä¹…物。 -Nicol Bolas, the Arisen|飞å‡å°¼å¯æ³¢æ‹‰æ–¯|传奇é¹æ´›å®¢ ~波拉斯|+2:抓两张牌。\n−3:飞å‡å°¼å¯æ³¢æ‹‰æ–¯å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ10点伤害。\n−4:将目标生物或é¹æ´›å®¢ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。\n−12:放é€ç›®æ ‡ç‰Œæ‰‹ç‰Œåº“中除了最åŽä¸€å¼ ä»¥å¤–的所有牌。 -Nicol Bolas, the Deceiver|欺瞒神龙尼å¯æ³¢æ‹‰æ–¯|é¹æ´›å®¢ï½žæ³¢æ‹‰æ–¯|+3:对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžåœ°æ°¸ä¹…物或弃一张牌,å¦åˆ™ä¾¿å¤±åŽ»3点生命。\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚抓一张牌。\n−11:欺瞒神龙尼å¯æ³¢æ‹‰æ–¯å‘æ¯ä½å¯¹æ‰‹å„造æˆ7点伤害。你抓七张牌。 -Nicol Bolas, the Ravager|烈龙尼å¯æ³¢æ‹‰æ–¯|传奇生物 ~长è€ï¼é¾™|飞行\n当烈龙尼å¯æ³¢æ‹‰æ–¯è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌。\n{4}{U}{B}{R}:放é€çƒˆé¾™å°¼å¯æ³¢æ‹‰æ–¯ï¼Œç„¶åŽå°†ä»–在其拥有者的æ“控下移回战场且已转化。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Nicol Bolas|å°¼å¯æ³¢æ‹‰æ–¯|传奇生物 ~长è€ï¼é¾™|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{U}{B}{R},å¦åˆ™ç‰ºç‰²å°¼å¯æ³¢æ‹‰æ–¯ã€‚\næ¯å½“å°¼å¯æ³¢æ‹‰æ–¯å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œã€‚ -Night Clubber|暗夜使æ£æ‰‹|生物 ~人类ï¼æˆ˜å£«|当暗夜使æ£æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚\n急袭{2}{B}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) -Night Dealings|暗夜交易|结界|æ¯å½“一个由你æ“控的æ¥æºå¯¹å…¶ä»–牌手造æˆä¼¤å®³æ—¶ï¼Œåœ¨æš—夜交易上é¢æ”¾ç½®ç­‰é‡çš„窃盗指示物。\n{2}{B}{B},从暗夜交易上移去X个窃盗指示物:从你的牌库中æœå¯»ä¸€å¼ éžåœ°ï¼Œä¸”总法术力费用为X的牌,展示该牌,并置于你手上。然åŽå°†ä½ çš„牌库洗牌。 -Night Market Aeronaut|晚市空行师|生物~乙太ç§ï¼æˆ˜å£«|飞行\nå抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则晚市空行师进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Night Market Guard|晚市守å«|神器生物 ~组构体|晚市守å«æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。 -Night Market Lookout|晚市警戒员|生物~人类ï¼æµªå®¢|æ¯å½“晚市警戒员æˆä¸ºæ¨ªç½®æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Night Revelers|暗夜欢宴人|生物~å¸è¡€é¬¼|åªè¦ä»»ä¸€å¯¹æ‰‹æ“控人类,暗夜欢宴人便具有æ•æ·ã€‚ -Night Scythe|暗夜之镰|神器 ~载具|飞行\n入侵光æŸï½žå½“暗夜之镰进战场时,派出一个2/2黑色太空死çµï¼æˆ˜å£«è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Night Terrors|夜惧术|法术|目标牌手展示其手牌。 你选择其中一张éžåœ°çš„牌。 放é€è¯¥ç‰Œã€‚ -Night of Souls' Betrayal|å›é­‚之夜|传奇结界|所有生物得-1/-1。 -Night's Whisper|夜空细语|法术|你抓两张牌且失去2点生命。 -Nightbird's Clutches|夜鸟紧攫|法术|至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n返照{3}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Nightcreep|邪夜咒|瞬间|直到回åˆç»“æŸï¼Œæ‰€æœ‰ç”Ÿç‰©éƒ½æˆä¸ºé»‘色,且所有地都æˆä¸ºæ²¼æ³½ã€‚ -Nightfall Predator|夜幕掠食者|生物~ - 狼人|{R},{T}:夜幕掠食者与目标生物互斗。 (它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化夜幕掠食者。 -Nightfire Giant|夜ç«å·¨äºº|生物~çµä¿‘ï¼å·¨äºº|åªè¦ä½ æ“控山脉,夜ç«å·¨äººä¾¿å¾—+1/+1。\n{4}{R}:夜ç«å·¨äººå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Nightguard Patrol|夜巡守å«|生物 ~人类ï¼å£«å…µ|先攻,警戒 -Nighthawk Scavenger|夜盗清ç†å®¢|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|飞行,死触,系命\n夜盗清ç†å®¢çš„力é‡ç­‰åŒäºŽæ‰€æœ‰å¯¹æ‰‹åŸå¢“场中牌的牌张类别数é‡åŠ 1。 -Nighthaze|暗夜迷雾|法术|目标生物获得沼泽行者异能直到回åˆç»“æŸã€‚\n抓一张牌。 -Nighthowler|夜嚎怪|结界生物 ~惊惧兽|神授{2}{B}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n夜嚎怪与所结附的生物å„å¾—+X/+X,X为所有åŸå¢“场中的生物牌数é‡ã€‚ -Nightmare Incursion|梦魇入侵|法术|从目标牌手的牌库中æœå¯»X张牌,X为由你æ“控的沼泽数é‡ï¼Œå¹¶å°†å®ƒä»¬ç§»å‡ºå¯¹æˆ˜ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Nightmare Lash||| -Nightmare Shepherd|梦魇牧者|结界生物 ~æ¶é­”|飞行\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但它是1/1,且é¢å¤–具有梦魇此类别。 -Nightmare Unmaking|噩梦返虚|法术|选择一项~\n•放é€æ‰€æœ‰åŠ›é‡å¤§äºŽä½ æ‰‹ç‰Œæ•°é‡çš„生物。\n•放é€æ‰€æœ‰åŠ›é‡å°äºŽä½ æ‰‹ç‰Œæ•°é‡çš„生物。 -Nightmare Void|梦魇虚空|法术|目标牌手展示其手牌。 选择其中一张牌。 该牌手弃掉该牌。\nå‘掘2(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好两张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) -Nightmare's Thirst|梦魇饥渴|瞬间|你获得1点生命。目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为你于本回åˆä¸­æ‰€èŽ·å¾—的生命数é‡ã€‚ -Nightmare||| -Nightmarish End|惊魇终局|瞬间|目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ -Nightpack Ambusher|夜群袭狼|生物 ~狼|闪现\n由你æ“控的其他狼和狼人得+1/+1。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ æœªæ–½æ”¾è¿‡å’’语,则派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ -Nightscape Apprentice||| -Nightscape Battlemage||| -Nightscape Familiar||| -Nightscape Master||| -Nightshade Assassin|龙葵æ€æ‰‹|生物 ~人类ï¼æ€æ‰‹|先攻\n当龙葵æ€æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºX张黑色牌。若你如此作,则目标生物得-X/-X直到回åˆç»“æŸã€‚\n疯魔{1}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Nightshade Harvester|龙葵收æˆå¸ˆ|生物 ~妖精ï¼ç¥­å¸ˆ|æ¯å½“一个地在对手的æ“控下进战场时,该牌手失去1点生命。在龙葵收æˆå¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Nightshade Peddler|龙葵å°è´©|生物~人类ï¼å¾·é²ä¼Š|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦é¾™è‘µå°è´©ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有死触异能。 -Nightshade Schemers|夜影阴谋师|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\nè¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与夜影阴谋师有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则æ¯ä½å¯¹æ‰‹å„失去2点生命。 -Nightshade Stinger|夜影刺棘客|生物~仙çµï¼æµªå®¢|飞行\n夜影刺棘客ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Nightsky Mimic|夜空拟æ€å¦–|生物~å˜å½¢å…½|æ¯å½“你使用一个å«ç™½é»‘åŒè‰²çš„咒语时,夜空拟æ€å¦–æˆä¸º4/4且获得飞行异能直到回åˆç»“æŸã€‚ -Nightsnare|深夜圈套|法术|目标对手展示其手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ éžåœ°ç‰Œã€‚如果你如此作,则该牌手弃掉该牌。如果你未如此作,则该牌手弃两张牌。 -Nightsoil Kami|沃壤神|生物~精怪|转生5(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ5的精怪牌从你的åŸå¢“场移回你手上。) -Nightsquad Commando|夜ç­é˜Ÿçªå‡»å…µ|生物 ~人类ï¼å£«å…µ|当夜ç­é˜Ÿçªå‡»å…µè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æ”»å‡»è¿‡ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Nightveil Predator|夜篷掠食者|生物 ~å¸è¡€é¬¼|飞行,死触\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Nightveil Specter|夜篷幽çµ|生物~幽çµ|飞行\næ¯å½“夜篷幽çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。\nä½ å¯ä»¥ä½¿ç”¨ä»¥å¤œç¯·å¹½çµæ”¾é€çš„牌。 -Nightveil Sprite|夜篷仙å­|生物 ~仙çµï¼æµªå®¢|飞行\næ¯å½“夜篷仙å­æ”»å‡»æ—¶ï¼ŒåˆºæŽ¢1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) -Nightwing Shade|夜翼阴魂|生物~阴魂|飞行\n{1}{B}:夜翼阴魂得+1/+1直到回åˆç»“æŸã€‚ -Night||| -Nihil Spellbomb|返虚咒击弹|神器|{T},牺牲返虚咒击弹:放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。\n当返虚咒击弹从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{B}。 若你如此作,则抓一张牌。 -Nihilistic Glee|虚无之喜|结界|{2}{B},弃一张牌:目标对手失去1点生命且你获得1点生命。\n背水战~{1},支付2点生命:抓一张牌。 ä½ åªå¯ä»¥äºŽä½ æ²¡æœ‰æ‰‹ç‰Œæ—¶ä½¿ç”¨æ­¤å¼‚能。 -Nihilith|å‡è™šå§¿|生物 ~惊惧兽|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n延缓7~{1}{B}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{1}{B}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸ƒä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚)\næ¯å½“一张牌从任何区域进入任一对手的åŸå¢“场时,若å‡è™šå§¿å·²å»¶ç¼“,则你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ -Nihiloor|奈席洛|传奇生物 ~惊惧兽|当奈席洛进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ¨ªç½®è‡³å¤šä¸€ä¸ªç”±ä½ æ“控且未横置的生物。当你如此作时,选择目标由该牌手æ“控的生物,且其力é‡é¡»ç­‰äºŽæˆ–å°äºŽæ‰€æ¨ªç½®è€…。于你æ“控奈席洛的时段内,获得所选生物之æ“控æƒã€‚\næ¯å½“你以一个由对手拥有的生物攻击时,你获得2点生命,且该牌手失去2点生命。 -Nikko-Onna|日光女|生物~精怪|当日光女进场时,消ç­ç›®æ ‡ç»“界。\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†æ—¥å…‰å¥³ç§»å›žä½ æ‰‹ä¸Šã€‚ -Niko Aris|尼科阿ç†æ–¯|传奇é¹æ´›å®¢ ~尼科|当尼科阿ç†æ–¯è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºX个碎片è¡ç”Ÿç‰©ã€‚(碎片è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},牺牲此结界:å åœ1,然åŽæŠ“一张牌ã€çš„结界。)\n+1:至多一个目标由你æ“控的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚本回åˆä¸­ï¼Œæ¯å½“该生物造æˆä¼¤å®³æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。\n−1:选择目标已横置的生物。你本回åˆä¸­æ¯æŠ“过一张牌,尼科阿ç†æ–¯ä¾¿å¯¹å®ƒé€ æˆ2点伤害。\n−1:派出一个碎片è¡ç”Ÿç‰©ã€‚ -Niko Defies Destiny|尼科逆命记|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 放é€åŒºä¸­æ¯æœ‰ä¸€å¼ ç”±ä½ æ‹¥æœ‰ä¸”已预示的牌,你便获得2点生命。\nII — 加{W}{U}。此法术力åªèƒ½ç”¨æ¥é¢„示牌,或是施放具有预示异能的咒语。\nIII — 将目标具预示异能的牌从你的åŸå¢“场移回你手上。 -Nikya of the Old Ways|å¤å¼ä¿¡å¾’妮æ°|传奇生物 ~åŠäººé©¬ï¼å¾·é²ä¼Š|ä½ ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。\næ¯å½“你横置一个地以产生法术力时,加一点该地已产生的类别之法术力。 -Nils, Discipline Enforcer|规纪巡查倪尔兹|传奇生物 ~人类ï¼åƒ§ä¾£|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä¸ºæ¯ä½ç‰Œæ‰‹å„进行以下æµç¨‹ï½žåœ¨è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物上放置一个+1/+1指示物。\n对æ¯ä¸ªå…¶ä¸Šæœ‰ä¸€ä¸ªæˆ–更多指示物的生物而言,除éžå…¶æ“控者支付{X},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ï¼ŒX为该生物上的指示物数é‡ã€‚ -Nim Abomination|泞æ—憎æ¨å…½|生物~çµä¿‘|在你的回åˆç»“æŸæ—¶ï¼Œè‹¥æ³žæ—憎æ¨å…½å¹¶æœªæ¨ªç½®ï¼Œä½ å¤±åŽ»3点生命。 -Nim Deathmantle|泞æ—亡者头罩|神器 ~武具|佩带此武具的生物得+2/+2,具有å¨å“异能,且是黑色çµä¿‘。(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物从战场进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{4}。若你如此作,则将该牌移回战场,并将泞æ—亡者头罩贴附于其上。\n佩带{4} -Nim Devourer||| -Nim Grotesque|怪诞泞æ—|生物~çµä¿‘|ä½ æ¯æ“控一个神器,怪诞泞æ—便得+1/+0。 -Nim Lasher||| -Nim Replica||| -Nim Shambler||| -Nim Shrieker||| -Nimana Sell-Sword|尼麻纳贷剑客|生物~人类ï¼æˆ˜å£«ï¼ä¼™ä¼´|æ¯å½“尼麻纳贷剑客或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨å°¼éº»çº³è´·å‰‘客上放置一个+1/+1指示物。 -Nimana Skitter-Sneak|尼麻纳掠袭客|生物 ~人类ï¼æµªå®¢|åªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,尼麻纳掠袭客便得+1/+0且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Nimana Skydancer|尼麻纳舞空客|生物 ~人类ï¼æµªå®¢|闪现\n飞行\n当尼麻纳舞空客进战场时,目标对手磨两张牌。(他将其牌库顶的两张牌置入其åŸå¢“场。) -Nimble Birdsticker|巧手æ•é¸Ÿå®¢|生物 ~鬼怪|延势(此生物能阻挡具飞行异能的生物。) -Nimble Hobbit|巧手éœæ¯”特人|生物 ~åŠèº«äººï¼å¹³æ°‘|æ¯å½“巧手éœæ¯”特人攻击时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªé£Ÿå“或支付{2}{W}。当你如此作时,横置目标由对手æ“控的生物。 -Nimble Innovator|巧手å‘明家|生物~维多肯ï¼ç¥žå™¨å¸ˆ|当巧手å‘明家进战场时,抓一张牌。 -Nimble Larcenist|巧手窃犯|生物 ~鸟ï¼æµªå®¢|飞行\n当巧手窃犯进战场时,目标对手展示其手牌。你选择其中一张神器,瞬间或法术牌,并放é€è¯¥ç‰Œã€‚ -Nimble Mongoose||| -Nimble Obstructionist|巧手干扰师|生物~鸟ï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n循环{2}{U}({2}{U},弃掉此牌:抓一张牌。)\n当你循环巧手干扰师时,å击目标ä¸ç”±ä½ æ“控的起动å¼æˆ–触å‘å¼å¼‚能。 -Nimble Trapfinder|矫æ·æŽ¢é™·äºº|生物 ~人类ï¼æµªå®¢|如果本回åˆä¸­æœ‰å¦ä¸€ä¸ªåƒ§ä¾£ï¼Œæµªå®¢ï¼Œæˆ˜å£«æˆ–法术师在你的æ“控下进战场,则矫æ·æŽ¢é™·äººä¸èƒ½è¢«é˜»æŒ¡ã€‚\n在你回åˆçš„战斗开始时,若你的冒险团满编,则由你æ“控的生物获得「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌ã€ç›´åˆ°å›žåˆç»“æŸã€‚ -Nimble-Blade Khenra|胡狼人迅刀客|生物~豺狼ï¼æˆ˜å£«|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Nimbleclaw Adept|迅爪专家|生物 ~龙ï¼æ³•æœ¯å¸ˆ|毕格比之掌~{T}:é‡ç½®ä¸¤ä¸ªå…¶ä»–目标永久物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ï¼Œä¸”æ¯å›žåˆé™ä¸€æ¬¡ã€‚ -Nimblewright Schematic|æ·è‰ºå¶åŽŸç†å›¾|神器|当æ·è‰ºå¶åŽŸç†å›¾è¿›æˆ˜åœºæˆ–从战场进入åŸå¢“场时,派出一个1/1无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Nimbus Champion|玄云斗士|生物 ~圣者ï¼æˆ˜å£«|飞行\næ¯å½“玄云斗士攻击时,如果目标生物的力é‡ç­‰äºŽæˆ–å°äºŽç”±ä½ é˜Ÿä¼æ“控之战士的数é‡ï¼Œåˆ™ä½ å¯ä»¥å°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Nimbus Maze|玄云迷宫|地|{T}:加{1}到你的法术力池中。\n{T}:加{W}到你的法术力池中。 ä½ åªå¯ä»¥äºŽä½ æ“控海岛时使用此异能。\n{T}:加{U}到你的法术力池中。 ä½ åªå¯ä»¥äºŽä½ æ“控平原时使用此异能。 -Nimbus Naiad|云雨水çµ|结界生物~å®èŠ™|神授{4}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n飞行\n所结附的生物得+2/+2且具有飞行异能。 -Nimbus Swimmer|雨云滑行怪|生物~海怪|飞行\n雨云滑行怪进战场时上é¢æœ‰X个+1/+1指示物。 -Nimbus Wings|玄云羽翼|结界~çµæ°”|结附于生物\n所结附的生物得+1/+2并具有飞行异能。 -Nimbus of the Isles|群岛玄云|生物 ~元素|飞行 -Nimraiser Paladin|å¬æ³žç¥žåœ£æ­¦å£«|生物 ~éžç‘žäººï¼éª‘士|下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。)\n当å¬æ³žç¥žåœ£æ­¦å£«è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌从你åŸå¢“场移回你手上。 -Nimrodel Watcher|å®æ´›å¾·å°”看守|生物 ~妖精ï¼æ–¥å€™|æ¯å½“ä½ å åœæ—¶ï¼Œå®æ´›å¾·å°”看守得+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Nine Lives|ä¹å‘½æŠ¤èº«|结界|辟邪\n如果æŸæ¥æºå°†å¯¹ä½ é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸”在ä¹å‘½æŠ¤èº«ä¸Šæ”¾ç½®ä¸€ä¸ªè½¬ç”ŸæŒ‡ç¤ºç‰©ã€‚\n当ä¹å‘½æŠ¤èº«ä¸Šæœ‰ä¹ä¸ªæˆ–更多转生指示物时,将它放é€ã€‚\n当ä¹å‘½æŠ¤èº«ç¦»å¼€æˆ˜åœºæ—¶ï¼Œä½ è¾“掉这盘游æˆã€‚ -Nine-Fingers Keene|ä¹æŒ‡å§¬æ©|传奇生物 ~人类ï¼æµªå®¢|å¨æ…‘\n守护~支付9点生命。\næ¯å½“ä¹æŒ‡å§¬æ©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,检视你牌库顶的ä¹å¼ ç‰Œã€‚ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ é—¨ç‰Œæ”¾è¿›æˆ˜åœºã€‚然åŽå¦‚果你æ“控ä¹ä¸ªæˆ–更多门,其余的牌则置于你手上。若å¦ï¼Œåˆ™ä»¥éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Nine-Ringed Bo|ä¹çŽ¯æ£’|神器|{T}:ä¹çŽ¯æ£’对目标精怪造æˆ1点伤害。若该生物于本回åˆä¸­å°†ç½®å…¥åŸå¢“场,则改为将其移出对战。 -Nine-Tail White Fox|ä¹å°¾ç™½ç‹|生物 ~ç‹ï¼ç²¾æ€ª|当ä¹å°¾ç™½ç‹å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 -Ninja of the Deep Hours|深夜å¿è€…|生物 ~人类ï¼å¿è€…|å¿æœ¯{1}{U}({1}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“深夜å¿è€…对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 -Ninja of the New Moon|新月å¿è€…|生物 ~精怪ï¼å¿è€…|å¿æœ¯{3}{B}({3}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。) -Ninja's Kunai|å¿è€…苦无|神器 ~武具|佩带此武具的生物具有「{1},{T},牺牲å¿è€…苦无:å¿è€…苦无对任æ„一个目标造æˆ3点伤害。ã€\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Ninth Bridge Patrol|ä¹æ¡¥å·¡å«|生物 ~矮人ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物离开战场时,在ä¹æ¡¥å·¡å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Nip Gwyllion|æŽå–山妪|生物~巫婆|系命 (æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。) -Nirkana Assassin|涅å¡é‚£æ€æ‰‹|生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹ï¼ä¼™ä¼´|æ¯å½“你获得生命时,涅å¡é‚£æ€æ‰‹èŽ·å¾—死触异能直到回åˆç»“æŸã€‚ -Nirkana Cutthroat|涅å¡é‚£å‰²å–‰è€…|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|å‡çº§{2}{B} ({2}{B}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n4/3\n死触\n等级3+\n5/4\n先攻,死触 -Nirkana Revenant|涅å¡é‚£å¤ä»‡è€…|生物 ~å¸è¡€é¬¼ï¼é˜´é­‚|æ¯å½“你横置一个沼泽以产生法术力时,é¢å¤–加{B}。\n{B}:涅å¡é‚£å¤ä»‡è€…å¾—+1/+1直到回åˆç»“æŸã€‚ -Nishoba Brawler|好斗尼索巴|生物 ~猫ï¼æˆ˜å£«|è·µè¸\n领土~好斗尼索巴的力é‡ç­‰åŒäºŽç”±ä½ æ“控之地中基本地类别的数é‡ã€‚ -Nissa Revane|妮莎瑞文|é¹æ´›å®¢ï½žå¦®èŽŽ|+1:从你的牌库中æœå¯»ä¸€å¼ å称为妮莎精å«çš„牌,并将之放进战场。 然åŽå°†ä½ çš„牌库洗牌。\n+1:你æ¯æ“控一个妖精,便获得2点生命。\n-7:从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„妖精生物牌,并将它们放进战场。 然åŽå°†ä½ çš„牌库洗牌。 -Nissa of Shadowed Boughs|éƒå½±æž—æžå¦®èŽŽ|传奇é¹æ´›å®¢ ~妮莎|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在éƒå½±æž—æžå¦®èŽŽä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚\n+1:é‡ç½®ç›®æ ‡ç”±ä½ æ“控的地。你å¯ä»¥ä½¿å®ƒæˆä¸º3/3,具æ•æ·ä¸Žå¨æ…‘异能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n−5:你å¯ä»¥å°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽç”±ä½ æ“控之地数é‡çš„生物牌从你手上或åŸå¢“场中放进战场,且其上é¢å¤–有两个+1/+1指示物。 -Nissa's Chosen|妮莎精å«|生物~妖精ï¼æˆ˜å£«|如果妮莎精å«å°†ä»Žæˆ˜åœºç½®å…¥åŸå¢“场,则改为将它置于其拥有者的牌库底。 -Nissa's Defeat|妮莎败退|法术|消ç­ç›®æ ‡æ ‘林,绿色结界或绿色é¹æ´›å®¢ã€‚如果该永久物是妮莎é¹æ´›å®¢ï¼Œåˆ™æŠ“一张牌。 -Nissa's Encouragement|妮莎的鼓励|法术|从你的牌库和åŸå¢“场中æœå¯»ä¸€å¼ å称为树林的牌,一张å称为纺棘è´è¥¿æ‘©æ–¯çš„牌,以åŠä¸€å¼ å称为创生法师妮莎的牌。展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Nissa's Expedition|妮莎的探险|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Nissa's Judgment|妮莎的è£å†³|法术|支æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。)\n选择至多一个目标由对手æ“控的生物。æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1的生物å„对该生物造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。 -Nissa's Pilgrimage|妮莎的æœåœ£|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬çš„树林牌,展示这些牌,然åŽå°†ä¸€å¼ æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œå…¶ä½™çš„牌则置于你手上。然åŽå°†ä½ çš„牌库洗牌。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则改为从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬çš„树林牌,而éžä¸¤å¼ ã€‚ -Nissa's Renewal|妮莎é‡å…‰|法术|从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。你获得7点生命。 -Nissa's Revelation|妮莎的å¯ç¤º|法术|å åœ5,然åŽå±•ç¤ºä½ çš„牌库顶牌。如果该牌是生物牌,则你抓等åŒäºŽå…¶åŠ›é‡çš„牌,且获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 -Nissa's Triumph|妮莎得胜|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬çš„树林牌。如果你æ“控妮莎é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸‰å¼ åœ°ç‰Œã€‚展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Nissa's Zendikon|妮莎的赞迪肯|结界 ~çµæ°”|结附于地\n所结附的地是4/4,具æ•æ·ä¸Žå»¶åŠ¿å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地死去时,将该地牌移回其拥有者手上。 -Nissa, Ascended Animist|å‡åŽç‰©çµå¸ˆå¦®èŽŽ|传奇é¹æ´›å®¢ ~妮莎|完化({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚æ¯æœ‰ä¸€ç‚¹ä»¥ç”Ÿå‘½æ”¯ä»˜çš„{G/P},此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾¿å°‘两个忠诚指示物。)\n+1:派出一个X/X绿色éžç‘žäººï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©ï¼ŒX为å‡åŽç‰©çµå¸ˆå¦®èŽŽçš„忠诚。\n−1:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n−7:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能,且你æ¯æ“控一个树林,它们便得+1/+1。 -Nissa, Genesis Mage|创生法师妮莎|é¹æ´›å®¢ï½žå¦®èŽŽ|+2:é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å’Œè‡³å¤šä¸¤ä¸ªç›®æ ‡åœ°ã€‚\n−3:目标生物得+5/+5直到回åˆç»“æŸã€‚\n−10:检视你牌库顶的å张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„生物和ï¼æˆ–地牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Nissa, Nature's Artisan|自然巧匠妮莎|é¹æ´›å®¢ï½žå¦®èŽŽ|+3:你获得3点生命。\n−4:展示你牌库顶的两张牌。将其中所有地牌放进战场,其余则置于你手上。\n−12:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+5/+5且获得践è¸å¼‚能。 -Nissa, Resurgent Animist|å¤ç”Ÿç‰©çµå¸ˆå¦®èŽŽ|传奇生物 ~妖精ï¼æ–¥å€™|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,加一点任æ„颜色的法术力。然åŽå¦‚果这是此异能在本回åˆç¬¬äºŒæ¬¡çš„结算,则从你的牌库顶开始展示牌,直到展示出一张妖精或元素牌为止。将该牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Nissa, Sage Animist|物çµæ™ºè€…妮莎|é¹æ´›å®¢ï½ž - 妮莎|+1:展示你的牌库顶牌。如果该牌是地牌,则将之放进战场。若å¦ï¼Œåˆ™å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚−2:将一个传奇的4/4,å称为醒转天地艾莎娅之绿色元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚−7:é‡ç½®è‡³å¤šå…­ä¸ªç›®æ ‡åœ°ã€‚它们æˆä¸º6/6元素生物。它们ä»ç„¶æ˜¯åœ°ã€‚ -Nissa, Steward of Elements|地æºå®ˆæŠ¤å¦®èŽŽ|é¹æ´›å®¢ï½žå¦®èŽŽ|+2:å åœ2。\n0:检视你的牌库顶牌。如果该牌是地牌或总法术力费用等于或å°äºŽåœ°æºå®ˆæŠ¤å¦®èŽŽä¸Šå¿ è¯šæŒ‡ç¤ºç‰©æ•°é‡çš„生物牌,则你å¯ä»¥å°†è¯¥ç‰Œæ”¾è¿›æˆ˜åœºã€‚\n−6:é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ æ“控的地。它们æˆä¸º5/5,具飞行与æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它们ä»ç„¶æ˜¯åœ°ã€‚ -Nissa, Vastwood Seer|广林预言师妮莎|传奇生物~妖精ï¼æ–¥å€™|当广林预言师妮莎进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。æ¯å½“一个地在你的æ“控下进战场时,若你æ“控七个或更多地,则放é€å¦®èŽŽï¼Œç„¶åŽå°†å¥¹åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场且已转化。 -Nissa, Vital Force|生机妮莎|é¹æ´›å®¢ï½žå¦®èŽŽ|+1:é‡ç½®ç›®æ ‡ç”±ä½ æ“控的地。直到你的下一个回åˆï¼Œå®ƒæˆä¸º5/5,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚\n−3:将目标永久物牌从你的åŸå¢“场移回你手上。\n−6:你获得具有「æ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌ã€çš„徽记。 -Nissa, Voice of Zendikar|赞迪å¡ä¹‹å£°å¦®èŽŽ|é¹æ´›å®¢ï½žå¦®èŽŽ|+1:将一个0/1绿色æ¤ç‰©è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n−2:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。\n−7:你获得X点生命且抓X张牌,X为由你æ“控的地之数é‡ã€‚ -Nissa, Who Shakes the World|撼世妮莎|传奇é¹æ´›å®¢ ~妮莎|æ¯å½“你横置一个树林以产生法术力时,é¢å¤–加{G}。\n+1:在至多一个目标由你æ“控且éžç”Ÿç‰©çš„地上放置三个+1/+1指示物。将之é‡ç½®ã€‚它æˆä¸º0/0,具警戒与æ•æ·å¼‚能的元素生物,且ä»ç„¶æ˜¯åœ°ã€‚\n−8:你获得具有「由你æ“控的地具有ä¸ç­å¼‚能ã€çš„徽记。从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„树林牌,将它们横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Nissa, Worldwaker|醒世师妮莎|é¹æ´›å®¢ï½žå¦®èŽŽ|+1:目标由你æ“控的地æˆä¸º4/4,具践è¸å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚\n+1:é‡ç½®è‡³å¤šå››ä¸ªç›®æ ‡æ ‘林。\n−7:从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„基本地牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。这些地æˆä¸º4/4,具践è¸å¼‚能的元素生物。它们ä»ç„¶æ˜¯åœ°ã€‚ -Niv-Mizzet Reborn|新生尼米æ·|传奇生物 ~龙ï¼åœ£è€…|飞行\n当新生尼米æ·è¿›æˆ˜åœºæ—¶ï¼Œå±•ç¤ºä½ ç‰Œåº“顶的å张牌。从中为æ¯ç»„åŒè‰²è‰²ç»„å„选择一张颜色正好为该色组的牌。将所选的牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Niv-Mizzet, Dracogenius|龙智者尼米æ·|传奇生物~龙ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“龙智者尼米æ·å¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。\n{U}{R}:龙智者尼米æ·å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Niv-Mizzet, Parun|元祖尼米æ·|传奇生物 ~龙ï¼æ³•æœ¯å¸ˆ|此咒语ä¸èƒ½è¢«å击。\n飞行\næ¯å½“你抓一张牌时,元祖尼米æ·å¯¹ä»»æ„一个目标造æˆ1点伤害。\næ¯å½“任一牌手施放瞬间或法术咒语时,你抓一张牌。 -Niv-Mizzet, Supreme|至尊尼米æ·|传奇生物 ~龙ï¼åœ£è€…|飞行,åå•è‰²è¾Ÿé‚ª\nä½ åŸå¢“场中æ¯å¼ æ­£å¥½ä¸¤è‰²çš„瞬间与法术牌å‡å…·æœ‰å†èµ·å¼‚能。 -Niv-Mizzet, the Firemind|ç‚Žçµå°¼ç±³æ·|传奇生物 ~龙ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你抓一张牌时,炎çµå°¼ç±³æ·å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。\n{T}:抓一张牌。 -Niveous Wisps|雪白鬼ç«|瞬间|目标生物æˆä¸ºç™½è‰²ç›´åˆ°å›žåˆç»“æŸã€‚ 横置该生物。\n抓一张牌。 -Nivix Barrier|尼米斯障å£|生物~虚影ï¼å¢™|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)守军(此生物ä¸èƒ½æ”»å‡»ã€‚)当尼米斯障å£è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得-4/-0直到回åˆç»“æŸã€‚ -Nivix Cyclops|尼米斯独眼巨人|生物~独眼巨人|守军\næ¯å½“你施放瞬间或法术咒语时,尼米斯独眼巨人得+3/+0直到回åˆç»“æŸï¼Œä¸”本回åˆèƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Nivix Guildmage|尼米斯公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{U}{R}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{2}{U}{R}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Nivix, Aerie of the Firemind|ç‚Žçµå·¢ç©´å°¼ç±³æ–¯|地|{T}:加{1}到你的法术力池中。\n{2}{U}{R},{T}:将你的牌库顶牌移出对战。 直到你的下个回åˆï¼Œå¦‚果该牌为瞬间或法术,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Nivmagus Elemental|尼法元素|生物~元素|放é€ä¸€ä¸ªç”±ä½ æ“控的瞬间或法术咒语:在尼法元素上é¢æ”¾ç½®ä¸¤ä¸ª+1/+1指示物。(该咒语ä¸ä¼šç»“算。) -Nix|顽空|瞬间|如果目标咒语使用时并未为其支付法术力,则å击之。 -No Escape|æ— è·¯å¯é€ƒ|瞬间|å击目标生物或é¹æ´›å®¢å’’语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。\nå åœ1。 -No Mercy|ç»ä¸å®½è´·|结界|æ¯å½“一个生物对你造æˆä¼¤å®³æ—¶ï¼Œå°†å®ƒæ¶ˆç­ã€‚ -No One Left Behind|ä¸å¼ƒåŒè¢|法术|如果此咒语以法术力值等于或å°äºŽ3的生物牌为目标,则å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n将目标生物牌从你的åŸå¢“场移回战场。 -No Rest for the Wicked||| -No Way Out|æ— è·¯å¯é€ƒ|法术|目标对手弃两张牌。你派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) -No-Dachi|野太刀|神器~武具|佩带此武具的生物得+2/+0且具有先攻异能。\n佩带{3}({3}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) -Nobilis of War|战场尊神|生物~精怪 ï¼åœ£è€…|飞行\n由你æ“控且进行攻击的生物得+2/+0。 -Noble Banneret|è´µæ—掌旗|生物~人类ï¼éª‘士|è´µæ—掌旗以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选生物牌时,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œï¼Œè®°ä¸‹å…¶å称,然åŽå°†è´µæ—掌旗翻为牌é¢æœä¸‹ã€‚\n对你替å称为贵æ—掌旗之牌记下的å„å称而言,åªè¦ä½ æ“控一个或多个与任一å‰è¿°å称åŒå的生物,贵æ—掌旗åŠè¿™äº›ç”Ÿç‰©ä¾¿å¾—+1/+1且具有系命异能。 -Noble Heritage|è´µæ—åŽäºº|传奇结界 ~身世|由你拥有的指挥官生物具有「当此生物进战场和在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥åœ¨ä¸€ä¸ªç”±å…¶æ“控的生物上放置两个+1/+1指示物。对æ¯ä½å¦‚此作的对手而言,你获得å该牌手ä¿æŠ¤å¼‚能直到你的下一个回åˆã€‚ã€(ä½ ä¸èƒ½è¢«ç”±è¯¥ç‰Œæ‰‹æ“控的东西指定为目标,造æˆä¼¤å®³æˆ–是被结附。) -Noble Hierarch|è´µæ—大主教|生物 ~人类ï¼å¾·é²ä¼Š|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{T}:加{G},{W}或{U}。 -Noble Panther||| -Noble Purpose||| -Noble Quarry|尊贵猎物|结界生物~独角兽|神授{5}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所有能够阻挡尊贵猎物或所结附的生物之生物皆须阻挡之。\n所结附的生物得+1/+1。 -Noble Templar||| -Noble Vestige|å°Šè´µé—é­‚|生物~精怪|飞行\n{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆçš„1点伤害。 -Noble's Purse|贵人钱包|神器|贵人钱包须横置进战场且上é¢æœ‰ä¸‰ä¸ªé’±å¸æŒ‡ç¤ºç‰©ã€‚\n{T},从贵人钱包上移去一个钱å¸æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿ物。(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Nocturnal Raid||| -Noetic Scales||| -Noggin Whack|砸脑袋|部æ—法术~浪客|伺机{1}{B} (如果你于本回åˆä¸­ä»¥æµªå®¢å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\n目标牌手从其手上展示三张牌。 你从中选择两张。 该牌手弃掉这些牌。 -Noggle Bandit|诺格土匪|生物~诺格ï¼æµªå®¢|诺格土匪åªèƒ½è¢«å…·å®ˆå†›å¼‚能的生物阻挡。 -Noggle Bridgebreaker|断桥诺格|生物~诺格ï¼æµªå®¢|当断桥诺格进场时,将由你æ“控的一个地移回其拥有者手上。 -Noggle Hedge-Mage|设障诺格|生物~诺格ï¼æ³•æœ¯å¸ˆ|当设障诺格进场时,若你æ“控两个或更多海岛,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç›®æ ‡æ°¸ä¹…物。\n当设障诺格进场时,若你æ“控两个或更多山脉,你å¯ä»¥ä½¿è®¾éšœè¯ºæ ¼å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ2点伤害。 -Noggle Ransacker|æœæ‹¬è¯ºæ ¼|生物~诺格ï¼æµªå®¢|当æœæ‹¬è¯ºæ ¼è¿›åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹æŠ“两张牌,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚ -Noise Marine|噪音战士|生物 ~阿斯塔特ï¼æˆ˜å£«|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。)\n音波爆击枪~当噪音战士进战场时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡çš„咒语数é‡ã€‚ -Nomad Decoy||| -Nomad Mythmaker||| -Nomad Outpost|游牧人哨站|地|游牧人哨站须横置进战场。\n{T}:加{R},{W}或{B}。 -Nomad Stadium||| -Nomadic Elf||| -Nomads' Assembly|牧民集åˆå·|法术|ä½ æ¯æ“控一个生物,便将一个1/1白色寇æ—ï¼å£«å…µè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Noose Constrictor|绞首巨蟒|生物~蛇|延势\n弃一张牌:绞首巨蟒得+1/+1直到回åˆç»“æŸã€‚ -Noosegraf Mob|绞墓暴民|生物 ~çµä¿‘|绞墓暴民进战场时上é¢æœ‰äº”个+1/+1指示物。\næ¯å½“任一牌手施放咒语时,从绞墓暴民上移去一个+1/+1指示物。若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Norika Yamazaki, the Poet|诗人山崎典花|传奇生物 ~人类ï¼æ­¦å£«|警戒\næ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œæœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放目标结界牌。 -Norin the Wary|谨慎的诺林|传奇生物~人类ï¼æˆ˜å£«|æ¯å½“任一牌手使用咒语,或是任一生物攻击时,将谨慎的诺林移出对战。 在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上。 -Norn's Annex|艾蕾侬别馆|神器|({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚)\n对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{W/P},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ -Norn's Choirmaster|艾蕾侬的åˆé¢‚领|生物 ~éžç‘žäººï¼å¤©ä½¿|飞行,先攻\næ¯å½“一个由你æ“控的指挥官进战场或攻击时,增殖。 -Norn's Decree|艾蕾侬的è£å†³|结界|æ¯å½“由对手æ“控的一个或数个生物对你造æˆæˆ˜æ–—伤害时,该对手得到一个中毒指示物。\næ¯å½“任一牌手攻击时,若å—攻击的牌手有一ä½æˆ–多ä½å·²ä¸­æ¯’,则该攻击牌手抓一张牌。 -Norn's Inquisitor|艾蕾侬的审判官|生物 ~éžç‘žäººï¼éª‘士|当艾蕾侬的审判官进战场时,抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控的永久物转化为éžç‘žäººæ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Norn's Seedcore|艾蕾侬的树ç§æ ¸å¿ƒ|时空 ~新éžç‘žå…‹è¥¿äºš|当你时空æ¢å…¥è‰¾è•¾ä¾¬çš„æ ‘ç§æ ¸å¿ƒæ—¶ï¼Œå¼•å‘混沌。\næ¯å½“引å‘混沌时,从你时空套牌顶开始展示牌,直到展示出一张时空牌为止。时空æ¢å…¥è¯¥å¤„,但ä¸æ—¶ç©ºæ¢å‡ºä»»ä¸€æ—¶ç©ºã€‚将其余所展示的牌以任æ„顺åºç½®äºŽä½ æ—¶ç©ºå¥—牌底。 -Norn's Wellspring|艾蕾侬涌泉|神器|æ¯å½“一个由你æ“控的生物死去时,å åœ1并在艾蕾侬涌泉上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{1},{T},从艾蕾侬涌泉上移去两个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šæŠ“一张牌。 -Northern Paladin||| -Norwood Ranger||| -Nostalgic Dreams||| -Nosy Goblin||| -Not Forgotten|æ®ä¸–ä¸å¿˜|法术|将目标牌从任一åŸå¢“场置于其拥有者的牌库顶或牌库底。将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Not of This World|异界之物|部æ—瞬间~奥札奇|å击目标咒语或异能,且它须以由你æ“控的永久物为目标。\n如果异界之物的目标是以由你æ“控ã€ä¸”力é‡ä¸º7或更大的生物为目标的咒语或异能,则它便å‡å°‘{7}æ¥æ–½æ”¾ã€‚ -Nothic|诺斯克|生物 ~惊惧兽|怪异洞悉~当诺斯克死去时,掷一颗d20。\n1~9 VERT 你抓一张牌且失去1点生命。\n10~19 VERT 你抓两张牌且失去2点生命。\n20 VERT 你抓七张牌且失去7点生命。 -Notion Rain|心念如雨|法术|刺探2,然åŽæŠ“两张牌。心念如雨对你造æˆ2点伤害。(刺探2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ ç‰Œåº“顶。) -Notion Thief|心念盗贼|生物 ~人类ï¼æµªå®¢|闪现\n如果æŸä½å¯¹æ‰‹å°†æŠ“一张牌,且这ä¸æ˜¯ä»–于自己的æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌,则改为该牌手略过该次抓牌且你抓一张牌。 -Notorious Throng|æ¶å大群|部æ—法术 ~浪客|伺机{5}{U}(如果你本回åˆä¸­æ›¾ä»¥æµªå®¢å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害,则你å¯ä»¥æ”¯ä»˜æ­¤å’’语的伺机费用æ¥æ–½æ”¾å®ƒã€‚)\n派出X个1/1黑色,具飞行异能的仙çµï¼æµªå®¢è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所有对手本回åˆä¸­å—过的伤害数é‡ã€‚如果曾支付此咒语的伺机费用,则在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Nourishing Shoal|滋养群列|瞬间~å¤å’’|ä½ å¯ä»¥å°†æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的绿色牌移出对战,而ä¸æ”¯ä»˜æ»‹å…»ç¾¤åˆ—的法术力费用。\n你获得X点生命。 -Nourish|滋养|瞬间|你获得6点生命。 -Nova Chaser|æ•£åŽè¿½é€è€…|生物~元素ï¼æˆ˜å£«|è·µè¸\n夺冠元素 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的元素移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。) -Nova Cleric||| -Novablast Wurm|星爆亚龙|生物~亚龙|æ¯å½“星爆亚龙攻击时,消ç­æ‰€æœ‰å…¶ä»–生物。 -Novice Dissector|æžç›¸æ–°æ‰‹|生物 ~巨魔ï¼é‚ªæœ¯å¸ˆ|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Novice Knight|新手骑士|生物 ~人类ï¼éª‘士|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\nåªè¦æ–°æ‰‹éª‘士上结附了çµæ°”或佩带了武具,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Novice Occultist|新手神秘学者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当新手神秘学者死去时,你抓一张牌且失去1点生命。 -Novijen Sages|诺维研智者|生物~人类ï¼å‚è°‹ï¼çªå˜ä½“|接殖4(此生物进场时上é¢æœ‰å››ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{1},从由你æ“控的生物上移去总共两个+1/+1指示物:抓一张牌。 -Novijen, Heart of Progress|进展中枢诺维研|地|{T}:加{1}到你的法术力池中。\n{G}{U},{T}:在æ¯ä¸ªæœ¬å›žåˆè¿›åœºçš„生物上放置一个+1/+1指示物。 -Now for Wrath, Now for Ruin!|仇愤之时,战æ¯ä¹‹æ—¶ï¼|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。它们获得警戒异能直到回åˆç»“æŸã€‚魔戒引诱你。 -Noxious Assault|æ¶æ¯’çªè¢­|法术|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œæ¯å½“一个生物进行阻挡时,其æ“控者得到一个中毒指示物。 -Noxious Dragon|毒æ¯å·¨é¾™|生物 ~龙|飞行\n当毒æ¯å·¨é¾™æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物。 -Noxious Gearhulk|æ¶æ¯’巨械|神器生物 ~组构体|å¨æ…‘\n当æ¶æ¯’巨械进战场时,你å¯ä»¥æ¶ˆç­å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚若以此法消ç­äº†ç”Ÿç‰©ï¼Œåˆ™ä½ èŽ·å¾—ç­‰åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 -Noxious Ghoul||| -Noxious Grasp|æ¶æ¯’缠身|瞬间|消ç­ç›®æ ‡ç»¿è‰²æˆ–白色的生物或é¹æ´›å®¢ã€‚你获得1点生命。 -Noxious Groodion|æ¶æ¯’å¤æ±€å…½|生物 ~野兽|死触 -Noxious Hatchling|æ¶æ¯’å¹¼é›|生物~元素|æ¶æ¯’å¹¼é›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\n乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“你使用一个黑色咒语时,从æ¶æ¯’å¹¼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。\næ¯å½“你使用一个绿色咒语时,从æ¶æ¯’å¹¼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 -Noxious Revival|æ¶æ¯’å¤ç”Ÿ|瞬间|({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚)\n将目标牌从åŸå¢“场置于其拥有者的牌库顶。 -Noxious Toad||| -Noxious Vapors||| -Noyan Dar, Roil Shaper|ç‹‚æ…塑形师诺言达|传奇生物~人鱼ï¼ä¼™ä¼´|æ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物。若你如此作,则该地æˆä¸º0/0,具æ•æ·å¼‚能的元素生物,且ä»ç„¶æ˜¯åœ°ã€‚ -Nucklavee|纳拉å¨|生物~野兽|当纳拉å¨è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡çº¢è‰²æ³•æœ¯ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n当纳拉å¨è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡è“色瞬间牌从你的åŸå¢“场移回你手上。 -Nuisance Engine||| -Null Caller|躯壳å¬å”¤å¸ˆ|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|{3}{B},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Null Champion|躯壳斗士|生物~çµä¿‘ï¼æˆ˜å£«|å‡çº§{3} ({3}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-3\n4/2\n等级4+\n7/3\n{B}:é‡ç”Ÿèº¯å£³æ–—士。 -Null Profusion|虚空满盈|结界|略过你的抓牌步骤。\næ¯å½“你使用一张牌时,抓一张牌。\n你的手牌上é™ä¸ºä¸¤å¼ ã€‚ -Nullhide Ferox|韧皮龇牙兽|生物 ~野兽|辟邪\nä½ ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。\n{2}:韧皮龇牙兽失去所有异能直到回åˆç»“æŸã€‚任何牌手å‡å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。\n如果由对手æ“控的咒语或异能使得你弃掉韧皮龇牙兽,则改为将它放进战场,而éžç½®å…¥ä½ çš„åŸå¢“场。 -Nullify|废除|瞬间|å击目标生物或çµæ°”咒语。 -Nullmage Advocate||| -Nullmage Shepherd|虚法师牧者|生物 ~妖精ï¼ç¥­å¸ˆ|横置四个由你æ“控且未横置的生物:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Nullpriest of Oblivion|佚界躯壳僧|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|增幅{3}{B}\nå¨æ…‘,系命\n当佚界躯壳僧进战场时,若它已增幅,则将目标生物牌从你的åŸå¢“场移回战场。 -Nullstone Gargoyle|虚空石åƒé¬¼|神器生物~石åƒé¬¼|飞行\næ¯å½“使用了æ¯å›žåˆçš„第一个éžç”Ÿç‰©ä¹‹å’’语时,å击该咒语。 -Nulltread Gargantuan|无踪巨兽|生物~野兽|当无踪巨兽进场时,将由你æ“控的一个生物置于其拥有者的牌库顶。 -Numa, Joraga Chieftain|玖瑞加酋长努玛|传奇生物 ~妖精ï¼æˆ˜å£«|在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{X}{X}。当你如此作时,将X个+1/+1指示物分é…给任æ„æ•°é‡çš„目标妖精。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Numai Outcast|沼居黜人|生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚)\n{B},支付5点生命:é‡ç”Ÿæ²¼å±…黜人。 -Numbing Dose|麻木剂|结界~çµæ°”|结附于神器或生物\n所结附的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在所结附的永久物之æ“控者的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。 -Numot, the Devastator|崩摧龙王怒玛|传奇生物~龙|飞行\næ¯å½“崩摧龙王怒玛对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}{R}。 若你如此作,则消ç­è‡³å¤šä¸¤ä¸ªç›®æ ‡åœ°ã€‚ -Nurgle's Conscription|纳垢å¾å¬|瞬间|将目标生物牌在你æ“控下从对手åŸå¢“场横置放进战场,然åŽæ”¾é€è¯¥ç‰Œæ‰‹çš„åŸå¢“场。 -Nurgle's Rot|纳垢之è…|结界 ~çµæ°”|结附于由对手æ“控的生物\n当所结附的生物死去时,将纳垢之è…移回其拥有者手上,且你派出一个1/3黑色,å称为纳垢瘟疫行者的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚ -Nurturer Initiate|滋养学徒|生物~地精ï¼ç¥­å¸ˆ|æ¯å½“任一牌手使用绿色咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则目标生物得+1/+1直到回åˆç»“æŸã€‚ -Nurturing Peatland|生机泥地|地|{T},支付1点生命:加{B}或{G}。\n{1},{T},牺牲生机泥地:抓一张牌。 -Nurturing Presence|滋养存形|结界 ~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“一个生物在你的æ“控下进战场时,此生物得+1/+1直到回åˆç»“æŸã€‚ã€\n当滋养存形进战场时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Nut Collector||| -Nykthos Paragon|尼索斯典范|结界生物 ~人类ï¼å£«å…µ|æ¯å½“你获得生命时,你å¯ä»¥åœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置等é‡çš„+1/+1指示物。æ¯å›žåˆåªèƒ½å¦‚此作一次。 -Nykthos, Shrine to Nyx|夜天神殿尼索斯|传奇地|{T}:加{1}到你的法术力池中。\n{2},{T}:选择一ç§é¢œè‰²ã€‚加若干该色法术力到你的法术力池中,其数é‡ç­‰åŒäºŽä½ çš„该色献力。(ä½ çš„æŸè‰²çŒ®åŠ›ï¼Œä¾¿æ˜¯ç”±ä½ æ“控的所有永久物之法术力费用中,该色法术力符å·çš„总数é‡ã€‚) -Nylea's Disciple|倪勒娅的信徒|生物~åŠäººé©¬ï¼å¼“箭手|当倪勒娅的信徒进战场时,你获得若干生命,其数é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) -Nylea's Emissary|倪勒娅的密使|结界生物~猫|神授{5}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\nè·µè¸\n所结附的生物得+3/+3且具有践è¸å¼‚能。 -Nylea's Forerunner|倪勒娅的å‰é”‹|结界生物 ~野兽|è·µè¸\n由你æ“控的其他生物具有践è¸å¼‚能。 -Nylea's Huntmaster||| -Nylea's Intervention|倪勒娅的干预|法术|选择一项~\n•从你的牌库中æœå¯»è‡³å¤šX张地牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。\n•倪勒娅的干预对æ¯ä¸ªå…·æœ‰é£žè¡Œå¼‚能的生物å„造æˆä¸¤å€äºŽXæ•°é‡çš„伤害。 -Nylea's Presence|倪勒娅的风采|结界~çµæ°”|结附于地\n当倪勒娅的风采进战场时,抓一张牌。\n所结附的地é¢å¤–具有所有基本地类别。 -Nylea, God of the Hunt|猎神倪勒娅|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„绿色献力å°äºŽäº”,倪勒娅便ä¸æ˜¯ç”Ÿç‰©ã€‚(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。)\n由你æ“控的其他生物具有践è¸å¼‚能。\n{3}{G}:目标生物得+2/+2直到回åˆç»“æŸã€‚ -Nylea, Keen-Eyed|é”目倪勒娅|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„绿色献力å°äºŽäº”,倪勒娅便ä¸æ˜¯ç”Ÿç‰©ã€‚\n你施放的生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{2}{G}:展示你的牌库顶牌。如果该牌是生物牌,则将它置于你手上。若å¦ï¼Œä½ å¯ä»¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。 -Nymris, Oona's Trickster|欧娜诈术师尼黎斯|传奇生物 ~仙çµï¼éª‘士|闪现\n飞行\næ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 -Nyx Herald|尼兹传令使|结界生物 ~åŠäººé©¬ï¼ç¥­å¸ˆ|在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控之结界生物或å—有çµæ°”的生物得+1/+1且获得践è¸å¼‚能。 -Nyx Infusion|尼兹çŒè¾“|结界~çµæ°”|结附于生物\nåªè¦æ‰€ç»“附的生物是结界,它便得+2/+2。若å¦ï¼Œåˆ™å®ƒå¾—-2/-2。 -Nyx Lotus|尼兹莲花|传奇神器|尼兹莲花须横置进战场。\n{T}:选择一ç§é¢œè‰²ã€‚加若干该色法术力,其数é‡ç­‰åŒäºŽä½ çš„该色献力。(ä½ çš„æŸè‰²çŒ®åŠ›ï¼Œä¾¿æ˜¯ç”±ä½ æ“控的所有永久物之法术力费用中,该色法术力符å·çš„总数é‡ã€‚) -Nyx Weaver|尼兹蜘蛛|结界生物~蜘蛛|延势\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。\n{1}{B}{G},放é€å°¼å…¹èœ˜è››ï¼šå°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Nyx-Fleece Ram|星绒绵羊|结界生物 ~绵羊|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ èŽ·å¾—1点生命。 -Nyxathid|夜惧妖|生物 ~元素|于夜惧妖进战场时,选择一ä½å¯¹æ‰‹ã€‚\n该牌手æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œå¤œæƒ§å¦–便得-1/-1。 -Nyxbloom Ancient|天åŽå…ˆäºº|结界生物 ~元素|è·µè¸\n如果你横置æŸæ°¸ä¹…物以产生法术力,则改为它产生三å€çš„该类法术力。 -Nyxborn Brute|天裔蛮汉|结界生物 ~独眼巨人| -Nyxborn Colossus|天裔巨汉|结界生物 ~巨人| -Nyxborn Courser|天裔éªé©¬|结界生物 ~åŠäººé©¬ï¼æ–¥å€™| -Nyxborn Eidolon|天裔幻çµ|结界生物~精怪|神授{4}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+2/+1。 -Nyxborn Marauder|天裔劫掠者|结界生物 ~牛头怪| -Nyxborn Rollicker|天裔狂徒|结界生物~羊蹄人|神授{1}{R}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+1/+1。 -Nyxborn Seaguard|天裔海å«|结界生物 ~人鱼ï¼å£«å…µ| -Nyxborn Shieldmate|天裔护盾手|结界生物~人类ï¼å£«å…µ|神授{2}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+1/+2。 -Nyxborn Triton|天裔屈东|结界生物~人鱼|神授{4}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+2/+3。 -Nyxborn Wolf|天裔狼|结界生物~狼|神授{4}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+3/+1。 -Nyx|尼兹|时空 ~塞洛斯|éžè¡ç”Ÿç‰©çš„生物都é¢å¤–具有结界此类别。\n星彩~æ¯å½“一个结界在你的æ“控下进战场时,你获得1点生命。\næ¯å½“引å‘混沌时,选择一ç§é¢œè‰²ã€‚加若干该色法术力,其数é‡ç­‰åŒäºŽä½ çš„该色献力。 -O-Kagachi, Vengeful Kami|å¤ä»‡ä¸»ç¥žå¤§å£ç»³|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,践è¸\næ¯å½“å¤ä»‡ä¸»ç¥žå¤§å£ç»³å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若该牌手于其上回åˆæ”»å‡»è¿‡ä½ ï¼Œåˆ™æ”¾é€ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžåœ°æ°¸ä¹…物。 -O-Naginata|大薙刀|神器 ~武具|大薙刀åªèƒ½è£…备在力é‡ç­‰äºŽæˆ–大于3的生物上。\n佩带此武具的生物得+3/+0且具有践è¸å¼‚能。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Oak Street Innkeeper|橡树街旅店主|生物~妖精|åªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控且已横置的生物便具有辟邪异能。 -Oaken Boon|橡木æ©æ³½|法术~历险|在目标生物上放置两个+1/+1指示物。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Oaken Brawler|橡树喧哗兵|生物~树妖ï¼æˆ˜å£«|当橡树喧哗兵进场时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则在橡树喧哗兵上放置一个+1/+1指示物。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Oakenform|橡树形体|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3。 -Oakgnarl Warrior|橡节战士|生物~树妖ï¼æˆ˜å£«|è­¦æˆ’ï¼Œè·µè¸ -Oakhame Adversary|橡树宫仇敌|生物 ~妖精ï¼æˆ˜å£«|如果任一对手æ“控绿色永久物,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n死触\næ¯å½“橡树宫仇敌对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Oakhame Ranger|橡树宫巡林客|生物 ~妖精ï¼éª‘士|{T}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Oakheart Dryads|橡心树çµ|结界生物~å®èŠ™ï¼æ ‘çµ|星彩~æ¯å½“橡心树çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标生物得+1/+1直到回åˆç»“æŸã€‚ -Oashra Cultivator|欧å¤æ‹‰è€•è€…|生物 ~人类ï¼å¾·é²ä¼Š|{2}{G},{T},牺牲欧å¤æ‹‰è€•è€…:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Oasis Ritualist|绿洲仪å¼å¸ˆ|生物~那伽ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{T},耗竭绿洲仪å¼å¸ˆï¼šåŠ ä¸¤ç‚¹ä»»æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Oath of Ajani|阿耶尼的誓约|传奇结界|当阿耶尼的誓约进战场时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。\n你施放的é¹æ´›å®¢å’’语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Oath of Chandra|茜å“的誓约|传奇结界|当茜å“的誓约进战场时,它å‘目标由对手æ“控的生物造æˆ3点伤害。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰é¹æ´›å®¢åœ¨ä½ çš„æ“控下进战场,则茜å“的誓约å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Oath of Druids|å¾·é²ä¼Šä¹‹èª“约|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹é€‰æ‹©ç›®æ ‡æ‰€æ“控之生物数é‡æ¯”自己多的牌手,且其须为自己的对手。å‰è€…牌手å¯ä»¥ä»Žå…¶ç‰Œåº“顶开始展示牌,直到展示出一张生物牌为止。若他如此作,则该牌手将该牌放进战场,并将所有其他以此法展示的牌置入其åŸå¢“场。 -Oath of Eorl|埃奥尔之誓|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出两个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\nII — 派出两个2/2红色,具践è¸ä¸Žæ•æ·å¼‚能的人类ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 在至多一个目标人类上放置一个ä¸ç­æŒ‡ç¤ºç‰©ã€‚ä½ æˆä¸ºå›ä¸»ã€‚ -Oath of Gideon|基定的誓约|传奇结界|当基定的誓约进战场时,将两个1/1白色寇æ—ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\næ¯ä¸ªç”±ä½ æ“控的é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢é¢å¤–有一个忠诚指示物。 -Oath of Jace|æ°æ–¯çš„誓约|传奇结界|当æ°æ–¯çš„誓约进战场时,抓三张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå åœX,X为由你æ“控的é¹æ´›å®¢æ•°é‡ã€‚ -Oath of Kaya|å¡å¨…的誓约|传奇结界|当å¡å¨…的誓约进战场时,它对任æ„一个目标造æˆ3点伤害且你获得3点生命。\næ¯å½“任一对手以一个或数个生物攻击一个由你æ“控的é¹æ´›å®¢æ—¶ï¼Œå¡å¨…的誓约对该牌手造æˆ2点伤害且你获得2点生命。 -Oath of Liliana|莉莲娜的誓约|传奇结界|当莉莲娜的誓约进战场时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰é¹æ´›å®¢åœ¨ä½ çš„æ“控下进战场,则将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Oath of Nissa|妮莎的誓约|传奇结界|当妮莎的誓约进战场时,检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç”Ÿç‰©ï¼Œåœ°æˆ–é¹æ´›å®¢ç‰Œï¼Œå¹¶å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\nä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾é¹æ´›å®¢å’’语的费用。 -Oath of Teferi|æ³°è²åŠ›çš„誓约|传奇结界|当泰è²åŠ›çš„誓约进战场时,放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\nä½ æ¯å›žåˆå¯ä»¥èµ·åŠ¨ç”±ä½ æ“控之é¹æ´›å®¢çš„忠诚异能两次,而ä¸æ˜¯åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Oath of the Ancient Wood|å¤æž—誓约|结界|æ¯å½“å¤æž—誓约或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Oath of the Grey Host|ç°è‰²å¤§å†›ä¹‹èª“|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 你和目标对手å„派出一个食å“è¡ç”Ÿç‰©ã€‚\nII — æ¯ä½å¯¹æ‰‹å„失去3点生命。你派出一个çå®è¡ç”Ÿç‰©ã€‚\nIII — 派出三个已横置的1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Oathkeeper, Takeno's Daisho|武野é…刀正守|传奇神器~武具|佩带此武具的生物得+3/+1。\næ¯å½“佩带此武具的生物从场上进入åŸå¢“场时,如果它是武士,则将该牌在你的æ“控下移回场上。\n当武野é…刀正守从场上进入åŸå¢“场时,将佩带此武具的生物移出对战。\n佩带{2} -Oathsworn Giant|立誓巨人|生物~巨人ï¼å£«å…µ|警戒\n由你æ“控的其它生物得+0/+2并具有警戒异能。 -Oathsworn Knight|守誓骑士|生物 ~人类ï¼éª‘士|守誓骑士进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。\n守誓骑士æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n如果守誓骑士于其上有+1/+1指示物时将å—到伤害,则防止该伤害,并从守誓骑士上移去一个+1/+1指示物。 -Oathsworn Vampire|立誓å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼éª‘士|立誓å¸è¡€é¬¼é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n如果你于本回åˆä¸­æ›¾èŽ·å¾—生命,则你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放立誓å¸è¡€é¬¼ã€‚ -Ob Nixilis Reignited|ç«èŠ±é‡ç‡ƒçš„欧尼希兹|传奇é¹æ´›å®¢ ~尼希兹|+1:你抓一张牌且失去1点生命。\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n−8:目标对手获得具有以下异能的徽记~「æ¯å½“任一牌手抓一张牌时,你失去2点生命。〠-Ob Nixilis of the Black Oath|黯约者欧尼希兹|é¹æ´›å®¢ï½žå°¼å¸Œå…¹|+2:æ¯ä½å¯¹æ‰‹å„失去1点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。\n−2:将一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚你失去2点生命。\n−8:你获得具有「{1}{B},牺牲一个生物:你获得X点生命且抓X张牌,X为所牺牲生物的力é‡ã€çš„徽记。\n黯约者欧尼希兹å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Ob Nixilis's Cruelty|欧尼希兹的酷行|瞬间|目标生物得-5/-5直到回åˆç»“æŸã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Ob Nixilis, Captive Kingpin|å—困魔头欧尼希兹|传奇生物 ~æ¶é­”|飞行,践è¸\næ¯å½“一ä½æˆ–多ä½å¯¹æ‰‹å„失去正好1点生命时,在å—困魔头欧尼希兹上放置一个+1/+1指示物。放é€ä½ çš„牌库顶牌。直到你的下一个结æŸæ­¥éª¤ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Ob Nixilis, Unshackled|破枷的欧尼希兹|传奇生物 ~æ¶é­”|飞行,践è¸\næ¯å½“一ä½å¯¹æ‰‹æœå¯»å…¶ç‰Œåº“时,该牌手牺牲一个生物且失去10点生命。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨ç ´æž·çš„欧尼希兹上放置一个+1/+1指示物。 -Ob Nixilis, the Adversary|魔头欧尼希兹|传奇é¹æ´›å®¢ ~尼希兹|催命X。该å¤åˆ¶å“ä¸æ˜¯ä¼ å¥‡ï¼Œä¸”起始忠诚为X。(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ä¸ºX的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。所æˆä¹‹å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚)\n+1:对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžä»–弃一张牌,å¦åˆ™å¤±åŽ»2点生命。如果你æ“控æ¶é­”或魔鬼,则你获得2点生命。\n−2:派出一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。ã€\n−7:目标牌手抓七张牌且失去7点生命。 -Ob Nixilis, the Fallen|å •è½è€…欧尼希兹|传奇生物~æ¶é­”|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å¤±åŽ»3点生命。 若你如此作,在堕è½è€…欧尼希兹上放置三个+1/+1指示物。 -Ob Nixilis, the Hate-Twisted|å¿¿æ¨æ¬§å°¼å¸Œå…¹|传奇é¹æ´›å®¢ ~尼希兹|æ¯å½“任一对手抓一张牌时,忿æ¨æ¬§å°¼å¸Œå…¹å¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。\n−2:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者抓两张牌。 -Obeka, Brute Chronologist|蛮野时代学者欧蓓å¡|传奇生物 ~食人魔ï¼æ³•æœ¯å¸ˆ|{T}:轮到此回åˆçš„牌手å¯ä»¥ç»“æŸæœ¬å›žåˆã€‚(放é€å †å ä¸Šçš„所有咒语和异能。轮到此回åˆçš„牌手将手牌弃至其手牌上é™ã€‚生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚) -Obelisk Spider|石碑蜘蛛|生物~蜘蛛|延势\næ¯å½“石碑蜘蛛对任一生物造æˆæˆ˜æ–—伤害时,在åŽè€…上放置一个-1/-1指示物。\næ¯å½“你在一个生物上放置一个或数个-1/-1指示物时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Obelisk of Alara|阿拉若碑|神器|{1}{W},{T}:你获得5点生命。\n{1}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{1}{B},{T}:目标生物得-2/-2直到回åˆç»“æŸã€‚\n{1}{R},{T}:阿拉若碑对目标牌手造æˆ3点伤害。\n{1}{G},{T}:目标生物得+4/+4直到回åˆç»“æŸã€‚ -Obelisk of Bant|ç­ç‰¹ç¢‘|神器|{T}:加{G},{W},或{U}到你的法术力池中。 -Obelisk of Esper|艾斯波碑|神器|{T}:加{W},{U},或{B}到你的法术力池中。 -Obelisk of Grixis|格利æžç¢‘|神器|{T}:加{U},{B},或{R}到你的法术力池中。 -Obelisk of Jund|勇得碑|神器|{T}:加{B},{R},或{G}到你的法术力池中。 -Obelisk of Naya|纳雅碑|神器|{T}:加{R},{G},或{W}到你的法术力池中。 -Obelisk of Undoing||| -Obelisk of Urd|邬德碑|神器|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n于邬德碑进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+2/+2。 -Oblation||| -Obliterate||| -Obliterating Bolt|抹ç­å‡»|法术|抹ç­å‡»å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ4点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©æˆ–é¹æ´›å®¢å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Oblivion Crown|é—忘冠冕|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\nå—此结界的生物具有「弃一张牌:此生物得+1/+1直到回åˆç»“æŸã€‚〠-Oblivion Ring|é—忘轮|结界|当é—忘轮进场时,将å¦ä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物移出对战。\n当é—忘轮离场时,将所移出对战的牌在其拥有者的æ“控下移回场上。 -Oblivion Sower|夺忆æ¶ä½“|生物~奥札奇|当你施放夺忆æ¶ä½“时,目标对手放é€å…¶ç‰Œåº“顶的四张牌,然åŽä½ å¯ä»¥å°†ä»»æ„æ•°é‡ç”±è¯¥ç‰Œæ‰‹æ‹¥æœ‰çš„地牌从放é€åŒºåœ¨ä½ æ“控下放进战场。 -Oblivion Stone||| -Oblivion Strike|é—忘挥击|法术|虚色(此牌没有颜色。)\n放é€ç›®æ ‡ç”Ÿç‰©ã€‚ -Oblivion's Hunger|佚界血欲|瞬间|目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚如果该生物上有+1/+1指示物,则抓一张牌。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†è¯¥ç”Ÿç‰©æ¶ˆç­ã€‚) -Oblivion|东æµ|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n目标对手弃两张牌。 -Oboro Breezecaller|胧宫微风师|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将由你æ“控的一个地移回其拥有者手上:é‡ç½®ç›®æ ‡åœ°ã€‚ -Oboro Envoy|胧宫使节|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将由你æ“控的一个地移回其拥有者手上:目标生物得-X/-0直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ -Oboro, Palace in the Clouds|云殿胧宫|传奇地|{T}:加{U}到你的法术力池中。\n{1}:将云殿胧宫移回其拥有者手上。 -Obosh, the Preypiercer|戕害狱兽奥巴什|传奇生物 ~地狱兽ï¼æƒŠæƒ§å…½|行侣~你起始套牌中仅包å«åœ°ç‰Œå’Œæ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºå¥‡æ•°çš„牌。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n如果æŸä¸ªç”±ä½ æ“控且总法术力费用为奇数的æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆä¸¤å€çš„伤害。 -Obscura Ascendancy|秘闻帮霸æƒ|结界|æ¯å½“你施放咒语时,若其法术力值等åŒäºŽç§˜é—»å¸®éœ¸æƒä¸Šçš„çµé­‚指示物数é‡åŠ 1,则在秘闻帮霸æƒä¸Šæ”¾ç½®ä¸€ä¸ªçµé­‚指示物,然åŽæ´¾å‡ºä¸€ä¸ª2/2白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\nåªè¦ç§˜é—»å¸®éœ¸æƒä¸Šæœ‰äº”个或更多çµé­‚指示物,由你æ“控的精怪便得+3/+3。 -Obscura Charm|秘闻帮护符|瞬间|选择一项~\n•将目标法术力值等于或å°äºŽ3的多色永久物牌从你的åŸå¢“场横置移回战场。\n•å击目标瞬间或法术咒语。\n•消ç­ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物或é¹æ´›å®¢ã€‚ -Obscura Confluence|秘闻帮交会|瞬间|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¤±åŽ»æ‰€æœ‰å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1。\n•令目标生物筹谋。\n•目标牌手将一张生物牌从其åŸå¢“场移回其手上。 -Obscura Initiate|秘闻帮新手|生物 ~鸟ï¼å¸‚æ°‘|飞行\n{1}{W/B}:秘闻帮新手获得系命异能直到回åˆç»“æŸã€‚ -Obscura Interceptor|秘闻帮拦截者|生物 ~章人 ï¼æ³•æœ¯å¸ˆ|闪现\n系命\n当秘闻帮拦截者进战场时,令它筹谋。当它以此法筹谋时,将至多一个目标咒语移回其拥有者手上。 -Obscura Storefront|秘闻帮店é¢|地|当秘闻帮店é¢è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚当你如此作时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原,海岛或沼泽牌,将之横置放进战场,然åŽæ´—牌且你获得1点生命。 -Obscuring Aether|é®æŽ©ä¹™å¤ª|结界|你施放的牌é¢æœä¸‹ç”Ÿç‰©å’’语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{1}{G}:将é®æŽ©ä¹™å¤ªç¿»ä¸ºç‰Œé¢æœä¸‹ã€‚(它æˆä¸ºä¸€ä¸ª2/2生物。) -Observant Alseid|明眼蔻çµ|结界生物~å®èŠ™|神授{4}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n警戒\n所结附的生物得+2/+2且具有警戒异能。 -Obsessive Astronomer|å执星象家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于å执星象家进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œå¼ƒè‡³å¤šä¸¤å¼ ç‰Œï¼Œç„¶åŽæŠ“ç­‰é‡çš„牌。 -Obsessive Search||| -Obsessive Skinner|å执剥皮客|生物~人类ï¼æµªå®¢|当å执剥皮客进战场时,在目标生物上放置一个+1/+1指示物。\nèºç‹‚~在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则在目标生物上放置一个+1/+1指示物。 -Obsessive Stitcher|å执拼接师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{2}{U}{B},{T},牺牲å执拼接师:将目标生物牌从你的åŸå¢“场移回战场。 -Obsianus Golem||| -Obsidian Acolyte||| -Obsidian Battle-Axe|黑曜战斧|部æ—神器~战士ï¼æ­¦å…·|佩带此武具的生物得+2/+1且具有æ•æ·å¼‚能。\næ¯å½“一个战士生物进场时,你å¯ä»¥å°†é»‘曜战斧装备于其上。\n佩带{3} -Obsidian Charmaw|黑曜石焰喉龙|生物 ~龙|所有对手æ¯æ“控一个能产生{C}的地,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行\n当黑曜石焰喉龙进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåŸºæœ¬åœ°ã€‚ -Obsidian Fireheart|焰心黑曜妖|生物~元素|{1}{R}{R}:在目标ä¸å…·ç«ç¾æŒ‡ç¤ºç‰©çš„地上放置一个ç«ç¾æŒ‡ç¤ºç‰©ã€‚ åªè¦è¯¥åœ°ä¸Šæœ‰ç«ç¾æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å…·æœ‰ã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œæ­¤åœ°å¯¹ä½ é€ æˆ1点伤害。〠(å³ä½¿ç„°å¿ƒé»‘曜妖已离开战场,此地ä¾æ—§ç»§ç»­ç‡ƒçƒ§ã€‚) -Obsidian Obelisk|黑曜石碑|神器|黑曜石碑须横置进战场。\n{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å¤šè‰²å’’语。 -Obstinate Baloth|顽强巴洛西|生物 ~野兽|当顽强巴洛西进战场时,你获得4点生命。\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控的咒语或异能使你弃掉顽强巴洛西,则改为将它放进战场,而éžç½®å…¥ä½ çš„åŸå¢“场。 -Obstinate Familiar||| -Obuun, Mul Daya Ancestor|慕达雅先çµå¥¥å¸ƒæ©|传奇生物 ~妖精ï¼ç²¾æ€ª|在你回åˆçš„战斗开始时,至多一个目标由你æ“控的地æˆä¸ºX/X,具践è¸ä¸Žæ•æ·å¼‚能的元素生物直到回åˆç»“æŸï¼ŒX为奥布æ©çš„力é‡ã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在目标生物上放置一个+1/+1指示物。 -Obzedat's Aid|欧节达的æ´åŠ©|法术|将目标永久物牌从你的åŸå¢“场移回战场。 -Obzedat, Ghost Council|欧节达鬼影议会|传奇生物~精怪ï¼å‚è°‹|当欧节达鬼影议会进战场时,目标对手失去2点生命且你获得2点生命。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¾é€æ¬§èŠ‚达。若你如此作,在你下一个维æŒå¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…之æ“控下移回战场。它获得æ•æ·å¼‚能。 -Occult Epiphany|秘学顿悟|瞬间|抓X张牌,然åŽå¼ƒX张牌。以此法弃掉的牌中æ¯æœ‰ä¸€ç§ç‰Œå¼ ç±»åˆ«ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Oceanus Dragon|海神河巨龙|生物 ~龙|飞行\n当海神河巨龙进战场时,横置目标由对手æ“控的生物。煽惑它。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Ochran Assassin|瓯åŽæ€æ‰‹|生物 ~妖精ï¼æ€æ‰‹|死触\n所有能够阻挡瓯åŽæ€æ‰‹çš„生物皆须阻挡之。 -Ochre Jelly|赭冻怪|生物 ~æµæµ†|è·µè¸\n赭冻怪进战场时上é¢æœ‰X个+1/+1指示物。\n分裂~当赭冻怪死去时,若其上有两个或更多+1/+1指示物,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚该è¡ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰è¯¥æ•°é‡ä¸€åŠçš„+1/+1指示物,å°æ•°ç‚¹åŽèˆåŽ»ã€‚ -Octavia, Living Thesis|活体论文八爪薇|传奇生物 ~元素ï¼ç« é±¼|如果你åŸå¢“场中有八张或更多瞬间和ï¼æˆ–法术牌,则此咒语å‡å°‘{8}æ¥æ–½æ”¾ã€‚\n守护{8}\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º8/8直到回åˆç»“æŸã€‚ -Octoprophet|八爪先知|生物 ~章鱼|当八爪先知进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Ocular Halo|眼目光晕|结界~çµæ°”|生物结界\nå—此结界的生物具有「{T}:抓一张牌。ã€\n{W}:å—此结界的生物获得警戒异能直到回åˆç»“æŸã€‚ -Oculus Whelp|å¤çœ¼å¹¼é¾™|生物 ~éžç‘žäººï¼é¾™|飞行\nåªè¦ä½ æ“控已转化的永久物,å¤çœ¼å¹¼é¾™ä¾¿å…·æœ‰ã€Œå½“å¤çœ¼å¹¼é¾™æ­»åŽ»æ—¶ï¼ŒæŠ“一张牌。〠-Oculus|眼çƒå¦–|生物~造妖|当眼çƒå¦–从战场进入åŸå¢“场时,你å¯ä»¥æŠ“一张牌。 -Odds|Odds|瞬间|掷一枚硬å¸ã€‚ 若是正é¢ï¼Œåˆ™å击目标瞬间或法术咒语。 若是åé¢ï¼Œåˆ™å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Odious Trow|å¯æ†Žå¤œå·¨é­”|生物~巨魔|{1}{B/G}:é‡ç”Ÿå¯æ†Žå¤œå·¨é­”。 -Odric's Outrider|欧å‰å…‹çš„å‰å¯¼å…µ|生物 ~人类ï¼éª‘士|æ¯å½“欧å‰å…‹çš„å‰å¯¼å…µæˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Odric, Blood-Cursed|å—诅血咒的欧å‰å…‹|传奇生物 ~å¸è¡€é¬¼ï¼å£«å…µ|当å—诅血咒的欧å‰å…‹è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºX个血滴è¡ç”Ÿç‰©ï¼ŒX为è§äºŽç”±ä½ æ“控的生物上之飞行ã€å…ˆæ”»ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ã€è·µè¸ä¸Žè­¦æˆ’å„异能的数é‡ã€‚(æ¯ç§å¼‚能仅计算一次。) -Odric, Lunarch Marshal|月主会元帅欧å‰å…‹|传奇生物 ~人类ï¼å£«å…µ|在æ¯æ¬¡æˆ˜æ–—开始时,如果æŸä¸ªç”±ä½ æ“控的生物具有先攻异能,则由你æ“控的生物获得先攻异能直到回åˆç»“æŸã€‚且飞行ã€æ­»è§¦ã€è¿žå‡»ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ã€æ½œåŒ¿ã€è·µè¸ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚ -Odric, Master Tactician|战术å家欧å‰å…‹|传奇生物 ~人类ï¼å£«å…µ|先攻\næ¯å½“战术å家欧å‰å…‹ä¸Žè‡³å°‘三个其他生物攻击时,本次战斗中由你选择哪些生物æ¥é˜»æŒ¡ï¼Œä»¥åŠå®ƒä»¬å¦‚何阻挡。 -Odunos River Trawler|俄渡诺陵æ•æžå®¢|生物~çµä¿‘|当俄渡诺陵æ•æžå®¢è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç»“界生物牌从你的åŸå¢“场移回你手上。\n{W},牺牲俄渡诺陵æ•æžå®¢ï¼šå°†ç›®æ ‡ç»“界生物牌从你的åŸå¢“场移回你手上。 -Of Herbs and Stewed Rabbit|香è‰ç‚–野兔|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 在至多一个目标生物上放置一个+1/+1指示物。派出一个食å“è¡ç”Ÿç‰©ã€‚\nII — 抓一张牌。派出一个食å“è¡ç”Ÿç‰©ã€‚\nIII — ä½ æ¯æ“控一个食å“,便派出一个1/1白色åŠèº«äººè¡ç”Ÿç”Ÿç‰©ã€‚ -Of One Mind|异念归一|法术|如果你åŒæ—¶æ“控人类生物和éžäººç±»ç”Ÿç‰©ï¼Œåˆ™æ­¤å’’语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n抓两张牌。 -Offalsnout|å—…æ‚çµ|生物~元素|闪现\n当嗅æ‚çµè¿›åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场移出对战。\n呼魂{B} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) -Offer Immortality|æ©èµä¸æœ½|瞬间|目标生物获得死触与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Offering to Asha|献祭亚莎|瞬间|除éžç›®æ ‡å’’语之æ“控者支付{4},å¦åˆ™å°†å…¶å击。 你获得4点生命。 -Offspring's Revenge|å¹¼å­å¤ä»‡|结界|在你回åˆçš„战斗开始时,将目标红色,白色或黑色生物牌从你的åŸå¢“场放é€ã€‚派出一个è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它是1/1。它获得æ•æ·å¼‚能直到你的下一个回åˆã€‚ -Oggyar Battle-Seer|欧格牙战斗预言师|生物 ~食人魔ï¼ç¥­å¸ˆ|æ•æ·\n{T}:å åœ1。 -Ognis, the Dragon's Lash|龙急策欧妮斯|传奇生物 ~凡尔西诺ï¼æˆ˜å£«|æ•æ·\næ¯å½“一个由你æ“控且具æ•æ·å¼‚能的生物攻击时,派出一个已横置的çå®è¡ç”Ÿç‰©ã€‚ -Ogre Battlecaster|战咒食人魔|生物 ~食人魔ï¼ç¥­å¸ˆ|先攻\næ¯å½“战咒食人魔攻击时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标瞬间或法术牌,但在其他费用以外,还须é¢å¤–支付{R}{R}。若该咒语将进入åŸå¢“场,则改为将它放é€ã€‚当你施放该咒语时,战咒食人魔得+X/+0直到回åˆç»“æŸï¼ŒX为该咒语的法术力值。 -Ogre Battledriver|鼓战食人魔|生物~食人魔ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,该生物得+2/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(它此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) -Ogre Errant|食人魔游侠|生物 ~食人魔ï¼éª‘士|æ¯å½“食人魔游侠攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„骑士获得å¨æ…‘异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Ogre Gatecrasher|破门食人魔|生物~食人魔ï¼æµªå®¢|当破门食人魔进场时,消ç­ç›®æ ‡å…·å®ˆå†›å¼‚能的生物。 -Ogre Geargrabber|攫装食人魔|生物~食人魔ï¼æˆ˜å£«|æ¯å½“攫装食人魔攻击时,获得由对手æ“控之目标武具的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 将它装备在攫装食人魔上。 当你失去该武具的æ“控æƒæ—¶ï¼Œå°†å®ƒå¸è£…。 -Ogre Jailbreaker|逃狱食人魔|生物~食人魔ï¼æµªå®¢|守军\nåªè¦ä½ æ“控门,逃狱食人魔便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Ogre Leadfoot||| -Ogre Marauder|劫掠食人魔|生物~食人魔ï¼æˆ˜å£«|æ¯å½“劫掠食人魔攻击时,除éžé˜²å¾¡ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™å®ƒæœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Ogre Menial|å‘贱食人魔|生物~食人魔|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{R}:å‘贱食人魔得+1/+0直到回åˆç»“æŸã€‚ -Ogre Recluse|éšé食人魔|生物~食人魔ï¼æˆ˜å£«|æ¯å½“牌手使用咒语时,横置éšé食人魔。 -Ogre Resister|å抗食人魔|生物~食人魔| -Ogre Savant|食人魔学者|生物~食人魔ï¼æ³•æœ¯å¸ˆ|当食人魔学者进场时,若用过{U}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œåˆ™å°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Ogre Sentry|食人魔哨兵|生物~食人魔ï¼æˆ˜å£«|守军 -Ogre Siegebreaker|破城食人魔|生物 ~食人魔ï¼ç‹‚战士|{2}{B}{R}:消ç­ç›®æ ‡æœ¬å›žåˆä¸­å—过伤害的生物。 -Ogre Slumlord|贫窟霸食人魔|生物 ~食人魔ï¼æµªå®¢|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n由你æ“控的è€é¼ å…·æœ‰æ­»è§¦å¼‚能。 -Ogre Taskmaster||| -Ogre's Cleaver|食人魔ç åˆ€|神器~武具|佩带此武具的生物得+5/+0。\n佩带{5} -Ogre-Head Helm|食人魔头盔|神器生物 ~武具ï¼é£Ÿäººé­”|佩带此武具的生物得+2/+2。\næ¯å½“食人魔头盔或佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†å®ƒç‰ºç‰²ã€‚若你如此作,则弃掉你的手牌,然åŽæŠ“三张牌。\né‡é…{3} -Ohabi Caleria|欧哈碧高勒雅|传奇生物 ~妖精ï¼å¼“箭手|延势\n于æ¯ä½å…¶ä»–牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的弓箭手。\næ¯å½“一个由你æ“控的弓箭手对任一生物造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。 -Ohran Viper|欧然毒蛇|雪境生物~蛇|æ¯å½“欧然毒蛇对任一生物造æˆæˆ˜æ–—伤害,在战斗结æŸæ—¶æ¶ˆç­è¯¥ç”Ÿç‰©ã€‚\næ¯å½“欧然毒蛇对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 -Ohran Yeti|欧然雪怪|雪境生物~雪怪|{2}{S}:目标雪境生物获得先攻异能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Oil-Gorger Troll|噬油巨魔|生物 ~éžç‘žäººï¼å·¨é­”ï¼æˆ˜å£«|当噬油巨魔进战场时,你获得3点生命。然åŽå¦‚果你æ“控其上有çƒæ²¹æŒ‡ç¤ºç‰©çš„永久物,则抓一张牌。 -Oji, the Exquisite Blade|精刻利刃欧寄|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|当精刻利刃欧寄进战场时,你获得2点生命且å åœ2。\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Ojutai Exemplars|欧ç¥æ³°æ—模范|生物~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你施放éžç”Ÿç‰©å’’语时,选择一项~\n• 横置目标生物。\n• 欧ç¥æ³°æ—模范获得先攻与系命异能直到回åˆç»“æŸã€‚\n• 放é€æ¬§ç¥æ³°æ—模范,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。 -Ojutai Interceptor|欧ç¥æ³°æ—拦截者|生物~鸟ï¼å£«å…µ|飞行\nå¨åŠ›å˜èº«{3}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Ojutai Monument|欧ç¥æ³°çºªå¿µç¢‘|神器|{T}:加{W}或{U}到你的法术力池中。\n{4}{W}{U}:直到回åˆç»“æŸï¼Œæ¬§ç¥æ³°çºªå¿µç¢‘æˆä¸º4/4,白è“åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的龙神器生物。 -Ojutai's Breath|欧ç¥æ³°çš„åæ¯|瞬间|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Ojutai's Command|欧ç¥æ³°çš„指命|瞬间|选择两项~\n• 将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。\n• 你获得4点生命。\n• å击目标生物咒语。\n• 抓一张牌。 -Ojutai's Summons|欧ç¥æ³°çš„å¬é›†|法术|将一个2/2è“色,具飞行异能的巨çµï¼ä¿®è¡Œåƒ§è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Ojutai, Soul of Winter|冬魂龙王欧ç¥æ³°|传奇生物~龙|飞行,警戒\næ¯å½“一个由你æ“控的龙攻击时,横置目标由对手æ“控的éžåœ°æ°¸ä¹…物。该永久物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Okaun, Eye of Chaos|混沌之眼欧寇然|传奇生物 ~独眼巨人ï¼ç‹‚战士|与智慧之眼岑斯莉æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å²‘斯莉从其牌库置于其手上,然åŽæ´—牌。)\n在你回åˆçš„战斗开始时,掷硬å¸ç›´åˆ°ä½ çŒœé”™ä»»ä¸€æŽ·ä¸ºæ­¢ã€‚\næ¯å½“任一牌手猜对一次掷硬å¸æ—¶ï¼Œå°†æ¬§å¯‡ç„¶çš„力é‡å’Œé˜²å¾¡åŠ›åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ -Oketra the True|真信神欧柯塔|传奇生物~神|连击,ä¸ç­\n除éžä½ æ“控至少三个其他生物,å¦åˆ™çœŸä¿¡ç¥žæ¬§æŸ¯å¡”ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{3}{W}:派出一个1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚ -Oketra's Attendant|欧柯塔的ä¾ä»Ž|生物~鸟ï¼å£«å…µ|飞行\n循环{2}({2},弃掉此牌:抓一张牌。)\né—å­˜{3}{W}{W}({3}{W}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼é¸Ÿï¼å£«å…µï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Oketra's Avenger|欧柯塔的å¤ä»‡è€…|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽæ¬§æŸ¯å¡”çš„å¤ä»‡è€…攻击时耗竭之。当你如此作时,防止本回åˆä¸­å°†å¯¹å®ƒé€ æˆçš„所有战斗伤害。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Oketra's Last Mercy|欧柯塔临终悲悯|法术|你的总生命æˆä¸ºç­‰åŒäºŽä½ çš„起始总生命。由你æ“控的地于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Oketra's Monument|欧柯塔纪念碑|传奇神器|你施放的白色生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,派出一个1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚ -Okiba Salvage|炽场帮回收|法术|将目标生物或载具牌从你的åŸå¢“场移回战场。然åŽå¦‚果你åŒæ—¶æ“控神器和结界,则在该永久物上放置两个+1/+1指示物。 -Okiba-Gang Shinobi|炽场帮å¿è€…|生物~è€é¼ ï¼å¿è€…|å¿æœ¯{3}{B} ({3}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“炽场帮å¿è€…对牌手造æˆæˆ˜æ–—伤害时,该牌手弃两张牌。 -Okina Nightwatch|ç¿ç¥žç¤¾å¤œå·¡ç­|生物~人类ï¼ä¿®è¡Œåƒ§|åªè¦ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œç¿ç¥žç¤¾å¤œå·¡ç­ä¾¿å¾—+3/+3。 -Okina, Temple to the Grandfathers|ç¿ç¥žç¤¾|传奇地|{T}:加{G}到你的法术力池中。\n{G},{T}:目标传奇生物得+1/+1直到回åˆç»“æŸã€‚ -Okk||| -Oko's Accomplices|瓯柯的åŒä¼™|生物 ~仙çµ|飞行 -Oko's Hospitality|瓯柯å¼æ­è¿Ž|瞬间|由你æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3直到回åˆç»“æŸã€‚ä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为幻法仙çµç“¯æŸ¯çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Oko, Thief of Crowns|窃冠瓯柯|传奇é¹æ´›å®¢ ~瓯柯|+2:派出一个食å“è¡ç”Ÿç‰©ã€‚\n+1:目标神器或生物失去所有异能,且æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3的绿色麋鹿生物。\n−5:选择目标由你æ“控的神器或生物和目标由对手æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。交æ¢ä¸¤è€…çš„æ“控æƒã€‚ -Oko, the Trickster|幻法仙çµç“¯æŸ¯|传奇é¹æ´›å®¢ ~瓯柯|+1:在至多一个目标由你æ“控的生物上放置两个+1/+1指示物。\n0:直到回åˆç»“æŸï¼Œå¹»æ³•ä»™çµç“¯æŸ¯æˆä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。\n−7:直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的生物å‡èŽ·å¾—è·µè¸å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›éƒ½ä¸º10/10。 -Old Ghastbark|è€ç™½çš®æœ¨|生物~树妖ï¼æˆ˜å£«| -Old Gnawbone|è€å•®éª¨|传奇生物 ~龙|飞行\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出等é‡çš„çå®è¡ç”Ÿç‰©ã€‚ -Old Man Willow|柳树è€å¤´å„¿|传奇生物 ~树妖|柳树è€å¤´å„¿çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\næ¯å½“柳树è€å¤´å„¿æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个è¡ç”Ÿç‰©ã€‚当你如此作时,目标由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ -Old One Eye|è€ç‹¬çœ¼|传奇生物 ~泰伦虫æ—|è·µè¸\n由你æ“控的其他生物具有践è¸å¼‚能。\n当è€ç‹¬çœ¼è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª5/5绿色泰伦虫æ—è¡ç”Ÿç”Ÿç‰©ã€‚\n快速治疗~在你战斗å‰çš„行动阶段开始时,你å¯ä»¥å¼ƒä¸¤å¼ ç‰Œã€‚若你如此作,则将è€ç‹¬çœ¼ä»Žä½ çš„åŸå¢“场移回你手上。 -Old Rutstein|è€é²æ–¯ç™»|传奇生物 ~人类ï¼å¹³æ°‘|当è€é²æ–¯ç™»è¿›æˆ˜åœºæˆ–在你的维æŒå¼€å§‹æ—¶ï¼Œç£¨ä¸€å¼ ç‰Œã€‚若以此法磨掉一张地牌,则派出一个çå®è¡ç”Ÿç‰©ã€‚若以此法磨掉一张生物牌,则派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚若以此法磨掉一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌,则派出一个血滴è¡ç”Ÿç‰©ã€‚ -Old Stickfingers|è€æž¯æŒ‡|传奇生物 ~惊惧兽|当你施放此咒语时,从你的牌库顶开始展示牌,直到展示出X张生物牌为止。将以此法展示的所有生物牌置入你的åŸå¢“场,然åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\nè€æž¯æŒ‡çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚ -Old-Growth Dryads|å¤ç”Ÿæ ‘çµ|生物 ~树çµ|当å¤ç”Ÿæ ‘çµè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 -Old-Growth Troll|原生林巨魔|生物 ~巨魔ï¼æˆ˜å£«|è·µè¸\n当原生林巨魔死去时,若它是生物,则将它移回战场。它是çµæ°”结界,且具有「结附于由你æ“控的树林ã€å’Œã€Œæ‰€ç»“附的树林具有『{T}:加{G}{G}ã€ä¸Žã€Ž{1},{T},牺牲此地:派出一个已横置的4/4绿色,具践è¸å¼‚能之巨魔ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ã€ã€ -Oliphaunt|毛象|生物 ~象|è·µè¸\næ¯å½“毛象攻击时,直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+2/+0且获得践è¸å¼‚能。\n循环山脉{1} -Olivia Voldaren|奥莉薇亚沃达连|传奇生物~å¸è¡€é¬¼|飞行\n{1}{R}:奥莉薇亚沃达连对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆ1点伤害。 该生物é¢å¤–具有å¸è¡€é¬¼æ­¤ç±»åˆ«ã€‚ 在奥莉薇亚沃达连上放置一个+1/+1指示物。\n{3}{B}{B}:åªè¦ä½ æ“控奥莉薇亚沃达连,便获得目标å¸è¡€é¬¼çš„æ“控æƒã€‚ -Olivia's Attendants|奥莉薇亚的喜娘|生物 ~å¸è¡€é¬¼|å¨æ…‘\næ¯å½“奥莉薇亚的喜娘造æˆä¼¤å®³æ—¶ï¼Œæ´¾å‡ºç­‰é‡çš„血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n{2}{R}:奥莉薇亚的喜娘对任æ„一个目标造æˆ1点伤害。 -Olivia's Bloodsworn|奥莉薇亚的血誓者|生物~å¸è¡€é¬¼ï¼å£«å…µ|飞行\n奥莉薇亚的血誓者ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{R}:目标å¸è¡€é¬¼èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Olivia's Dragoon|奥莉薇亚的é‡è£…å…µ|生物~å¸è¡€é¬¼ï¼ç‹‚战士|弃一张牌:奥莉薇亚的é‡è£…兵获得飞行异能直到回åˆç»“æŸã€‚ -Olivia's Midnight Ambush|奥莉薇亚åˆå¤œçªè¢­|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚如果当å‰æ˜¯é»‘夜,则改为该生物得-13/-13直到回åˆç»“æŸã€‚ -Olivia's Wrath|奥莉薇亚之怒|法术|所有éžå¸è¡€é¬¼ç”Ÿç‰©å¾—-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的å¸è¡€é¬¼æ•°é‡ã€‚ -Olivia, Crimson Bride|绯红新娘奥莉薇亚|传奇生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行,æ•æ·\næ¯å½“绯红新娘奥莉薇亚攻击时,将目标生物牌从你的åŸå¢“场横置移回战场且正进行攻击。它获得「当你未æ“控传奇å¸è¡€é¬¼æ—¶ï¼Œæ”¾é€æ­¤ç”Ÿç‰©ã€‚〠-Olivia, Mobilized for War|è“„å¨å¥¥èŽ‰è–‡äºš|传奇生物~å¸è¡€é¬¼ï¼éª‘士|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则在该生物上放置一个+1/+1指示物,它获得æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”它é¢å¤–具有å¸è¡€é¬¼æ­¤ç±»åˆ«ã€‚ -Ollenbock Escort|欧雷巴å«å£«|生物 ~人类ï¼åƒ§ä¾£|警戒\n牺牲欧雷巴å«å£«ï¼šç›®æ ‡ç”±ä½ æ“控且其上有+1/+1指示物的生物获得系命与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Olog-hai Crusher|奥格洛æ—粉碎魔|生物 ~巨魔ï¼å£«å…µ|è·µè¸\n除éžä½ æ“控鬼怪或åŠå…½äººï¼Œå¦åˆ™å¥¥æ ¼æ´›æ—粉碎魔ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Omega Myr||| -Omen Hawker|预兆贩商|生物 ~章人ï¼å‚è°‹|{T}:加{C}{U}。此法术力åªèƒ½ç”¨æ¥èµ·åŠ¨å¼‚能。 -Omen Machine|预兆机械|神器|牌手ä¸èƒ½æŠ“牌。\n在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手放é€å…¶ç‰Œåº“顶牌。 若该牌是地牌,该牌手将它放进战场。 è‹¥å¦ï¼Œä¸”该牌手能施放它,则施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Omen of the Dead|死神的预兆|结界|闪现\n当死神的预兆进战场时,将目标生物牌从你的åŸå¢“场移回你手上。\n{2}{B},牺牲死神的预兆:å åœ2。 -Omen of the Forge|熔锻神的预兆|结界|闪现\n当熔锻神的预兆进战场时,它对任æ„一个目标造æˆ2点伤害。\n{2}{R},牺牲熔锻神的预兆:å åœ2。 -Omen of the Hunt|猎神的预兆|结界|闪现\n当猎神的预兆进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n{2}{G},牺牲猎神的预兆:å åœ2。 -Omen of the Sea|海神的预兆|结界|闪现\n当海神的预兆进战场时,å åœ2,然åŽæŠ“一张牌。\n{2}{U},牺牲海神的预兆:å åœ2。 -Omen of the Sun|太阳神的预兆|结界|闪现\n当太阳神的预兆进战场时,派出两个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ä¸”你获得2点生命。\n{2}{W},牺牲太阳神的预兆:å åœ2。 -Omenspeaker|示兆先知|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当示兆先知进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Omen||| -Ominous Parcel|æ¶å…†åŒ…裹|神器|{2},{T},牺牲æ¶å…†åŒ…裹:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n{5},{T},牺牲æ¶å…†åŒ…裹:它对目标生物造æˆ4点伤害。 -Ominous Roost|æ¶å…†å®¿å·¢|结界|当æ¶å…†å®¿å·¢è¿›æˆ˜åœºæˆ–æ¯å½“你从你åŸå¢“场中施放咒语时,派出一个1/1è“色的鸟è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行与「此生物åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。〠-Ominous Seas|æ¶å…†æµ·ç–†|结界|æ¯å½“你抓一张牌时,在æ¶å…†æµ·ç–†ä¸Šæ”¾ç½®ä¸€ä¸ªé¢„兆指示物。\n从æ¶å…†æµ·ç–†ä¸Šç§»åŽ»å…«ä¸ªé¢„兆指示物:派出一个8/8è“色巨海兽è¡ç”Ÿç”Ÿç‰©ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Ominous Sphinx|æ¶å…†å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\næ¯å½“你循环或弃一张牌时,目标由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ -Omnath, Locus of All|万物核欧那斯|传奇生物 ~éžç‘žäººï¼å…ƒç´ |如果你将失去未用尽的法术力,则改为该份法术力都æˆä¸ºé»‘色。\n在你战斗å‰çš„行动阶段开始时,检视你的牌库顶牌。如果该牌的法术力费用中包括三ç§æˆ–更多有色法术力符å·ï¼Œåˆ™ä½ å¯ä»¥å±•ç¤ºä¹‹ã€‚若你如此作,则加三点法术力到你的法术力池中,其颜色为该牌颜色的任æ„组åˆï¼Œå¹¶å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚若你未展示之,则将它置于你手上。 -Omnath, Locus of Creation|生机核欧那斯|传奇生物 ~元素|当生机核欧那斯进战场时,抓一张牌。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,如果这是此异能在本回åˆç¬¬ä¸€æ¬¡çš„结算,则你获得4点生命。如果是第二次的结算,则加{R}{G}{W}{U}。如果是第三次的结算,则欧那斯å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªä¸ç”±ä½ æ“控的é¹æ´›å®¢å„造æˆ4点伤害。 -Omnath, Locus of Mana|魔力核欧那斯|传奇生物~元素|绿色法术力ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸè€Œä»Žä½ çš„法术力池消失。\n你的法术力池中æ¯æœ‰ä¸€ç‚¹ç»¿è‰²æ³•æœ¯åŠ›ï¼Œé­”力核欧那斯便得+1/+1。 -Omnath, Locus of Rage|怒ç«æ ¸æ¬§é‚£æ–¯|传奇生物 ~元素|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,派出一个5/5,红绿åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“怒ç«æ ¸æ¬§é‚£æ–¯æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的元素死去时,欧那斯对任æ„一个目标造æˆ3点伤害。 -Omnath, Locus of the Roil|ç‹‚æ…核欧那斯|传奇生物 ~元素|当狂æ…核欧那斯进战场时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的元素数é‡ã€‚\næ¯å½“一个地在你的æ“控下进战场时,在目标由你æ“控的元素上放置一个+1/+1指示物。若你æ“控八个或更多地,则抓一张牌。 -Omnibian|全能蛙|生物~蛙|{T}:目标生物æˆä¸º3/3蛙直到回åˆç»“æŸã€‚ -Omniscience|全知全能|结界|ä½ å¯ä»Žä½ æ‰‹ä¸Šæ–½æ”¾éžåœ°ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Omnispell Adept|åƒå’’专家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T}:你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ çž¬é—´æˆ–法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -On Alert|警报戒备|瞬间~历险|目标生物得+2/+2直到回åˆç»“æŸã€‚将之é‡ç½®ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -On Serra's Wings|承撒拉之翼|传奇结界 ~çµæ°”|结附于生物\n所结附的生物是传奇,得+1/+1,且具有飞行ã€è­¦æˆ’与系命异能。 -On Thin Ice|孤囚悬冰|雪境结界 ~çµæ°”|结附于由你æ“控的雪境地\n当孤囚悬冰进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到孤囚悬冰离开战场为止。 -Onakke Javelineer|欧纳克掷枪魔|生物 ~食人魔ï¼ç²¾æ€ª|延势\n{T}:欧纳克掷枪魔对目标牌手或战役造æˆ2点伤害。 -Onakke Ogre|欧纳克食人魔|生物 ~食人魔ï¼æˆ˜å£«| -Once Upon a Time|很久以å‰|瞬间|如果此咒语是你本盘游æˆä¸­æ–½æ”¾çš„第一个咒语,则你施放它时å¯ä»¥ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或地牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Once and Future|王脉永传|瞬间|将目标牌从你的åŸå¢“场移回你手上。将至多å¦ä¸€å¼ ç›®æ ‡ç‰Œä»Žä½ åŸå¢“场置于你的牌库顶。放é€çŽ‹è„‰æ°¸ä¼ ã€‚\n固色~如果施放此咒语时支付过至少三点绿色法术力,则改为将这些牌移回你手上并放é€çŽ‹è„‰æ°¸ä¼ ã€‚ -Ondu Champion|昂度斗士|生物~牛头怪ï¼æˆ˜å£«ï¼ä¼™ä¼´|奋扬~æ¯å½“昂度斗士或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Ondu Cleric|昂度僧侣|生物~寇æ—ï¼åƒ§ä¾£ï¼ä¼™ä¼´|æ¯å½“昂度僧侣或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的伙伴数é‡ã€‚ -Ondu Giant|昂度巨人|生物 ~巨人ï¼å¾·é²ä¼Š|当昂度巨人进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Ondu Greathorn|昂度巨角兽|生物~野兽|先攻地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,昂度巨角兽得+2/+2直到回åˆç»“æŸã€‚ -Ondu Inversion|昂度倒转|法术|消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。\n地\n{T}:加{W}。 -Ondu Rising|昂度奔扬|法术|本回åˆä¸­ï¼Œæ¯å½“一个生物攻击时,它获得系命异能直到回åˆç»“æŸã€‚醒转4~{4}{W}(如果你支付{4}{W}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Ondu Skyruins|昂度空迹|地|昂度空迹须横置进战场。\n{T}:加{W}。\n法术\n{6}{W}{W} -Ondu War Cleric|昂度战僧|生物~人类ï¼åƒ§ä¾£ï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:你获得2点生命。 -One Dozen Eyes||| -One Ring to Rule Them All|至尊魔戒御余众|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 魔戒引诱你,然åŽæ¯ä½ç‰Œæ‰‹å„磨若干牌,其数é‡ç­‰åŒäºŽä½ æŒæˆ’人的力é‡ã€‚\nII — 消ç­æ‰€æœ‰éžä¼ å¥‡ç”Ÿç‰©ã€‚\nIII — 对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œè¯¥ç‰Œæ‰‹åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå…¶ä¾¿å¤±åŽ»1点生命。 -One Thousand Lashes|åƒéž­å‡»|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½æ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n在所结附的生物之æ“控者的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。 -One With the Wind|御风而行|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有飞行异能。 -One of the Pack|éšç¾¤ç‹¼äºº|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化éšç¾¤ç‹¼äººã€‚ -One with Nature||| -One with Nothing|无何有|瞬间|弃掉你的手牌。 -One with the Kami|心神åˆä¸€|结界 ~çµæ°”|闪现\n结附于由你æ“控的生物\næ¯å½“所结附的生物或å¦ä¸€ä¸ªç”±ä½ æ“控且有饰装的生物死去时,派出X个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ï¼ŒX为该生物的力é‡ã€‚ -One with the Machine|机械èžåˆ|法术|抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的神器间最高之总法术力费用。 -One with the Multiverse|多é‡å®‡å®™åŠ èº«|结界|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用地和施放咒语。\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæˆ–你的牌库顶施放咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -One with the Stars|星辰加身|结界 ~çµæ°”|结附于生物或结界\n所结附的永久物是结界且失去所有其他牌张类别。(它ä¾ç„¶å…·æœ‰åŽŸæœ¬å¼‚能,但ä¸å†æ˜¯ç”Ÿç‰©ã€‚) -One-Eyed Scarecrow|独眼稻è‰äºº|神器生物~稻è‰äºº|守军\n由对手æ“控ã€ä¸”具飞行异能的生物得-1/-0。 -Oneirophage|噬梦蛸|生物 ~乌贼ï¼è™šå½±|飞行\næ¯å½“你抓一张牌时,在噬梦蛸上放置一个+1/+1指示物。 -Ongoing Investigation|æŒç»­æŽ¢æŸ¥|结界|æ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\n{1}{G},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæŽ¢æŸ¥ã€‚你获得2点生命。 -Oni Possession|邪鬼夺身|生物结界|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚\nå—此结界的生物得+3/+3且具有践è¸å¼‚能。\nå—此结界的生物是æ¶é­”ï¼ç²¾æ€ªã€‚ -Oni of Wild Places|野地邪鬼|生物~æ¶é­”ï¼ç²¾æ€ª|æ•æ·\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的红色生物移回其拥有者手上。 -Oni-Cult Anvil|邪鬼宗é“ç §|神器|æ¯å½“一个或数个由你æ“控的神器在你的回åˆä¸­ç¦»å¼€æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n{T},牺牲一个神器:邪鬼宗é“ç §å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。你获得1点生命。 -Onward|挺进|瞬间|目标生物得+X/+0直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ -Onyx Goblet|玛瑙酒æ¯|神器|{T}:目标牌手失去1点生命。 -Onyx Mage|玛瑙法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{B}:目标由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ (它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Oona's Blackguard|欧娜的黑å«å£«|生物 ~仙çµï¼æµªå®¢|飞行\n由你æ“控的其他浪客生物进战场时上é¢é¢å¤–有一个+1/+1指示物。\næ¯å½“一个由你æ“控且上é¢æœ‰+1/+1指示物的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌。 -Oona's Gatewarden|欧娜的门å«|生物~仙çµï¼å£«å…µ|飞行,守军\n干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Oona's Grace|欧娜的æ©å…¸|瞬间|目标牌手抓一张牌。\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Oona's Prowler|欧娜的游掠者|生物 ~仙çµï¼æµªå®¢|飞行\n弃一张牌:欧娜的游掠者得-2/-0直到回åˆç»“æŸã€‚任何牌手å‡å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。 -Oona, Queen of the Fae|仙儿女王欧娜|传奇生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n{X}{U/B}:选择一ç§é¢œè‰²ã€‚目标对手放é€å…¶ç‰Œåº“顶的X张牌。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ è¯¥é¢œè‰²çš„牌,你便派出一个1/1,è“黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的仙çµï¼æµªå®¢è¡ç”Ÿç”Ÿç‰©ã€‚ -Ooze Flux|æµæµ†å˜å¼‚|结界|{1}{G},从由你æ“控的生物上移去一个或数个+1/+1指示物:将一个X/X绿色æµæµ†è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为以此法移去之+1/+1指示物的数é‡ã€‚ -Ooze Garden|æµæµ†èŠ±å›­|结界|{1}{G},牺牲一个ä¸æ˜¯æµæµ†çš„生物:将一个X/X绿色æµæµ†è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为所牺牲之生物的力é‡ã€‚ ä½ åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 -Opal Acrolith||| -Opal Archangel||| -Opal Caryatid||| -Opal Gargoyle||| -Opal Guardian|蛋白石守护者|结界|当任一对手使用生物咒语时,若蛋白石守护者为结界,则蛋白石守护者æˆä¸º3/4,具飞行与å红ä¿æŠ¤å¼‚能的石åƒé¬¼ç”Ÿç‰©ã€‚ -Opal Lake Gatekeepers|清辉湖门å«|生物~维多肯ï¼å£«å…µ|当清辉湖门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,你å¯ä»¥æŠ“一张牌。 -Opal Palace|清辉宫殿|地|{T}:加{C}。\n{1},{T}:加一点法术力,其颜色为你指挥官标识色中的任一颜色。如果你将此法术力用æ¥æ–½æ”¾ä½ çš„指挥官,则它进战场时上é¢é¢å¤–有数个+1/+1指示物,其数é‡ç­‰åŒäºŽæœ¬ç›˜æ¸¸æˆä¸­ä»Žç»Ÿå¸…区施放过它的次数。 -Opal Titan||| -Opal-Eye, Konda's Yojimbo|今田贴身ä¾å«ä¹³çœ¼|传奇生物~ç‹ï¼æ­¦å£«|武士é“1; 守军(此生物ä¸èƒ½æ”»å‡»)\n{T}:选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œæ­¤æ¥æºä¸‹ä¸€æ¬¡å°†é€ æˆçš„所有伤害,改为对今田贴身ä¾å«ä¹³çœ¼é€ æˆä¹‹ã€‚\n{1}{W}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä¹³çœ¼é€ æˆçš„1点伤害。 -Opaline Bracers|清辉护腕|神器~武具|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n佩带此武具的生物得+X/+X,X为清辉护腕上的充电指示物数é‡ã€‚\n佩带{2}({2}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) -Opaline Sliver|清辉裂片妖|生物~裂片妖|所有裂片妖具有「æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控的咒语之目标时,你å¯ä»¥æŠ“一张牌。〠-Opaline Unicorn|清辉独角兽|神器生物~独角兽|{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Open Fire|å¼€ç«|瞬间|å¼€ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。 -Open into Wonder|通往奇境|法术|X个目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚直到回åˆç»“æŸï¼Œè¿™äº›ç”Ÿç‰©èŽ·å¾—「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。〠-Open the Armory|打开兵械库|法术|从你的牌库中æœå¯»ä¸€å¼ çµæ°”或武具牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Open the Gates|打开大门|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œæˆ–门牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Open the Graves|å¼€åŸçŽ°å¢“|结界|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Open the Omenpaths|打开预兆路|瞬间|选择一项~\n•加两点任一颜色的å•è‰²æ³•æœ¯åŠ›ï¼Œå¹¶åŠ ä¸¤ç‚¹å¦ä¸€é¢œè‰²çš„å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©æˆ–结界咒语。\n•由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Open the Vaults|打开地窖|法术|将所有åŸå¢“场中的所有神器与结界牌在其拥有者的æ“控下返回战场。 (没有东西å¯ç»“附的çµæ°”牌会留在åŸå¢“场中。) -Open the Way|打开通路|法术|Xä¸èƒ½å¤§äºŽè¿™ç›˜æ¸¸æˆä¸­çš„牌手数é‡ã€‚\n从你的牌库顶开始展示牌,直到展示出X张地牌为止。将这些地牌横置放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Ophidian Eye|欧è²è¿ªå®‰è›‡çœ¼|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\næ¯å½“å—此结界的生物å‘对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌 -Ophiomancer|舞蛇术士|生物 ~人类ï¼ç¥­å¸ˆ|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控蛇,则派出一个1/1黑色,具死触异能的蛇è¡ç”Ÿç”Ÿç‰©ã€‚ -Opportunistic Dragon|守æˆå·¨é¾™|生物 ~龙|飞行\n当守æˆå·¨é¾™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”±å¯¹æ‰‹æ“控的人类或神器。对该永久物而言,于守æˆå·¨é¾™ä»åœ¨æˆ˜åœºä¸Šçš„时段内,你获得它的æ“控æƒã€å®ƒå¤±åŽ»æ‰€æœ‰å¼‚能且它ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Opportunity||| -Opposition Agent|å对派密探|生物 ~人类ï¼æµªå®¢|闪现\n对手在æœå¯»å…¶ç‰Œåº“期间由你æ¥æ“控。\n于任一对手æœå¯»å…¶ç‰Œåº“期间,他放é€æ‰€æœ‰ä»–找到的牌。于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨å®ƒä»¬ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒä»¬çš„费用。 -Opposition||| -Oppression||| -Oppressive Rays|压迫射线|结界~çµæ°”|结附于生物\n除éžæ‰€ç»“附之生物的æ“控者支付{3},å¦åˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n所结附之生物的起动å¼å¼‚能增加{3}æ¥èµ·åŠ¨ã€‚ -Oppressive Will|æ„志压迫|瞬间|除éžç›®æ ‡å’’语的æ“控者为你的æ¯å¼ æ‰‹ç‰Œæ”¯ä»˜{1},å¦åˆ™å击该咒语。 -Opt||| -Opulent Palace|奢åŽå®«æ®¿|地|奢åŽå®«æ®¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B},{G}或{U}。 -Oracle of Bones|头骨先知|生物~牛头怪ï¼ç¥­å¸ˆ|æ•æ·\n致敬2(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。)\n当头骨先知进战场时,若未支付其致敬费用,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ çž¬é—´æˆ–法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Oracle of Dust|尘土先知|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。){2},将一张由对手拥有的牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Oracle of Mul Daya|慕达雅先知|生物 ~妖精ï¼ç¥­å¸ˆ|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用地。 -Oracle of Nectars|ç¼æµ†å…ˆçŸ¥|生物~地精ï¼åƒ§ä¾£|{X},{T}:你获得X点生命。 -Oracle of Tragedy|悲剧先知|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当悲剧先知进战场或死去时,选择一项~\n•抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n•将至多四张目标法术力值等于或大于3的牌从你的åŸå¢“场洗入你牌库。 -Oracle's Attendants||| -Oracle's Insight|先知眼光|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{T}:å åœ1,然åŽæŠ“一张牌。ã€(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Oracle's Vault|先知秘窖|神器|{2},{T}:放é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚在先知秘窖上放置一个石砖指示物。\n{T}:放é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚åªèƒ½äºŽå…ˆçŸ¥ç§˜çª–上有三个或更多石砖指示物时起动。 -Orah, Skyclave Hierophant|空境法皇奥拉|传奇生物 ~寇æ—ï¼åƒ§ä¾£|系命\næ¯å½“空境法皇奥拉或å¦ä¸€ä¸ªç”±ä½ æ“控的僧侣死去时,将目标总法术力费用å°äºŽå‰è¿°ç”Ÿç‰©çš„僧侣牌从你的åŸå¢“场移回战场。 -Oran-Rief Hydra|欧兰黎多头龙|生物~多头龙|è·µè¸åœ°è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在欧兰黎多头龙上放置一个+1/+1指示物。若该地是树林,则改为在欧兰黎多头龙上放置两个+1/+1指示物。 -Oran-Rief Invoker|欧兰黎å¬çŽ°å¸ˆ|生物~人类ï¼ç¥­å¸ˆ|{8}:直到回åˆç»“æŸï¼Œæ¬§å…°é»Žå¬çŽ°å¸ˆå¾—+5/+5且获得践è¸å¼‚能。 -Oran-Rief Ooze|欧兰黎æµæµ†|生物 ~æµæµ†|当欧兰黎æµæµ†è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。\næ¯å½“欧兰黎æµæµ†æ”»å‡»æ—¶ï¼Œåœ¨æ¯ä¸ªè¿›è¡Œæ”»å‡»ä¸”其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。 -Oran-Rief Recluse|欧兰黎éšå£«|生物~蜘蛛|增幅{2}{G} (你施放此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n延势 (此生物能阻挡具飞行异能的生物。)\n当欧兰黎éšå£«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 -Oran-Rief Survivalist|欧兰黎求生家|生物~人类ï¼æˆ˜å£«ï¼ä¼™ä¼´|æ¯å½“欧兰黎求生家或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨æ¬§å…°é»Žæ±‚生家上放置一个+1/+1指示物。 -Oran-Rief, the Vastwood|广林欧兰黎|地|广林欧兰黎须横置进战场。\n{T}:加{G}。\n{T}:在æ¯ä¸ªæœ¬å›žåˆè¿›æˆ˜åœºçš„绿色生物上å„放置一个+1/+1指示物。 -Orator of Ojutai|欧ç¥æ³°çš„传谕僧|生物~鸟ï¼ä¿®è¡Œåƒ§|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ¬§ç¥æ³°çš„传谕僧的é¢å¤–费用。\n守军,飞行\n当欧ç¥æ³°çš„传谕僧进战场时,若于你施放欧ç¥æ³°çš„传谕僧时,你展示了龙牌或æ“控龙,则抓一张牌。 -Orazca Frillback|欧拉兹å¡é³èƒŒé¾™|生物 ~æé¾™| -Orazca Raptor|欧拉兹å¡è¿…猛龙|生物 ~æé¾™| -Orazca Relic|欧拉兹å¡é—å®|神器|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n{T}:加{C}。\n{T},牺牲欧拉兹å¡é—å®ï¼šä½ èŽ·å¾—3点生命且抓一张牌。åªèƒ½äºŽä½ æœ‰é»„金城ç¥ç¦æ—¶èµ·åŠ¨ã€‚ -Orb of Dragonkind|é¾™ç |神器|{1},{T}:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¾™å’’语,或是起动龙的异能。\n{R},{T},牺牲龙ç ï¼šæ£€è§†ä½ ç‰Œåº“顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张龙牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Orb of Dreams|眠梦法çƒ|神器|永久物须横置进场。 -Orbs of Warding|å«æŠ¤æ³•çƒ|神器|你具有辟邪异能。(ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)如果æŸç”Ÿç‰©å°†å¯¹ä½ é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸­çš„1点。 -Orbweaver Kumo|ç¼ ç èœ˜è››|生物~精怪|ç¼ ç èœ˜è››å¯ä»¥è§†åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。\næ¯å½“你使用精怪或å¤å’’咒语时,缠ç èœ˜è››èŽ·å¾—树林行者异能直到回åˆç»“æŸã€‚ -Orc Sureshot|å–„å°„åŠå…½äºº|生物~åŠå…½äººï¼å¼“箭手|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ æ“控下进战场时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Orca, Siege Demon|攻城æ¶é­”娥å¡|传奇生物 ~æ¶é­”|è·µè¸\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨æ”»åŸŽæ¶é­”娥å¡ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当娥å¡æ­»åŽ»æ—¶ï¼Œå®ƒé€ æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害,你å¯ä»¥ä»»æ„分é…给任æ„æ•°é‡çš„目标。 -Orchard Elemental|果园元素|生物~元素|议争~当果园元素进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「èŒèŠ½ã€æˆ–「丰收ã€ã€‚在果园元素上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€ŒèŒèŠ½ã€ä¹‹æ€»ç¥¨æ•°çš„两å€ã€‚你获得若干生命,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œä¸°æ”¶ã€ä¹‹æ€»ç¥¨æ•°çš„三å€ã€‚ -Orchard Spirit|果园精怪|生物~精怪|åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡æžœå›­ç²¾æ€ªã€‚ -Orchard Strider|果园神行树|生物 ~树妖|当果园神行树进战场时,派出两个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n循环基本地{1}{G}({1}{G},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Orchard Warden|果园护æŒå¸ˆ|生物~树妖ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªæ ‘妖生物在你的æ“控下进场时,你å¯ä»¥èŽ·å¾—ç­‰åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Orcish Artillery||| -Orcish Bloodpainter|血炼åŠå…½äºº|生物~åŠå…½äººï¼ç¥­å¸ˆ|{T},牺牲一个生物:血炼åŠå…½äººå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Orcish Bowmasters|奥克弓手|生物 ~åŠå…½äººï¼å¼“箭手|闪现\n当奥克弓手进战场和æ¯å½“任一对手抓一张牌,且ä¸æ˜¯å…¶äºŽè‡ªå·±çš„æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌时,奥克弓手对任æ„一个目标造æˆ1点伤害。然åŽå›¤å…µåŠå…½äºº1。 -Orcish Cannonade|åŠå…½äººç‚®è½°|瞬间|åŠå…½äººç‚®è½°å¯¹ä»»æ„一个目标造æˆ2点伤害,且对你造æˆ3点伤害。\n抓一张牌。 -Orcish Conscripts||| -Orcish Farmer||| -Orcish Hellraiser|åŠå…½äººæ¶ç…ž|生物 ~åŠå…½äººï¼æˆ˜å£«|è¿”å“{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当åŠå…½äººæ¶ç…žæ­»åŽ»æ—¶ï¼Œå®ƒå‘目标牌手或é¹æ´›å®¢é€ æˆ2点伤害。 -Orcish Librarian|åŠå…½äººå›¾ä¹¦ç®¡ç†å‘˜|生物~åŠå…½äºº|{R},{T}:检视你牌库顶的八张牌。 éšæœºå°†å…¶ä¸­å››å¼ ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽä½ çš„牌库顶。 -Orcish Medicine|奥克施è¯|瞬间|选择系命或ä¸ç­ã€‚目标生物获得该异能直到回åˆç»“æŸã€‚\n囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -Orcish Oriflamme||| -Orcish Siegemaster|奥克围攻大师|生物 ~åŠå…½äººï¼å£«å…µ|è·µè¸\n由你æ“控的其他åŠå…½äººå’Œé¬¼æ€ªå…·æœ‰è·µè¸å¼‚能。\næ¯å½“奥克围攻大师攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控的生物中的最大力é‡ã€‚ -Orcish Spy||| -Orcish Squatters||| -Orcish Vandal|莽撞åŠå…½äºº|生物 ~åŠå…½äººï¼æˆ˜å£«|{T},牺牲一个神器:莽撞åŠå…½äººå¯¹ä»»æ„一个目标造æˆ2点伤害。 -Orcus, Prince of Undeath|死亡王å­æ¬§åº“æ–¯|传奇生物 ~æ¶é­”|飞行,践è¸\n当死亡王å­æ¬§åº“斯进战场时,选择一项~\n•æ¯ä¸ªå…¶ä»–生物å„å¾—-X/-X直到回åˆç»“æŸã€‚你失去X点生命。\n•选择至多X张目标在你åŸå¢“场中的生物牌,且其法术力值总和须等于或å°äºŽX。将它们从该处移回战场。它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Ordeal of Erebos|厄ç¿æŸæ–¯çš„试炼|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,在其上放置一个+1/+1指示物。然åŽå¦‚果该生物上有三个或更多+1/+1指示物,则牺牲厄ç¿æŸæ–¯çš„试炼。\n当你牺牲厄ç¿æŸæ–¯çš„试炼时,目标牌手弃两张牌。 -Ordeal of Heliod|赫利欧德的试炼|结界 ~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,在其上放置一个+1/+1指示物。然åŽå¦‚果该生物上有三个或更多+1/+1指示物,则牺牲赫利欧德的试炼。\n当你牺牲赫利欧德的试炼时,你获得10点生命。 -Ordeal of Nylea|倪勒娅的试炼|结界 ~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,在其上放置一个+1/+1指示物。然åŽè‹¥å…¶ä¸Šæœ‰ä¸‰ä¸ªæˆ–更多+1/+1指示物,则牺牲倪勒娅的试炼。\n当你牺牲倪勒娅的试炼时,从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Ordeal of Purphoros|普罗烽斯的试炼|结界 ~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,在其上放置一个+1/+1指示物。然åŽå¦‚果该生物上有三个或更多+1/+1指示物,则牺牲普罗烽斯的试炼。\n当你牺牲普罗烽斯的试炼时,它对任æ„一个目标造æˆ3点伤害。 -Ordeal of Thassa|å¡”è¨çš„试炼|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,在其上放置一个+1/+1指示物。然åŽå¦‚果该生物上有三个或更多+1/+1指示物,则牺牲塔è¨çš„试炼。\n当你牺牲塔è¨çš„试炼时,抓两张牌。 -Order of Midnight|Order of Midnight|生物 ~人类ï¼éª‘士|飞行\nåˆå¤œéª‘士团ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Order of Whiteclay|白土教士|生物 ~æ´è‹±ï¼åƒ§ä¾£|{1}{W}{W},{Q}:将目标法术力值等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。({Q}是é‡ç½®ç¬¦å·ã€‚) -Order of Yawgmoth||| -Order of the Golden Cricket|金蟋蟀骑士团|生物 ~æ´è‹±ï¼éª‘士|æ¯å½“金蟋蟀骑士团攻击时,你å¯ä»¥æ”¯ä»˜{W}。若你如此作,则它获得飞行异能直到回åˆç»“æŸã€‚ -Order of the Sacred Bell|圣钟教士团|生物~人类ï¼ä¿®è¡Œåƒ§| -Order of the Sacred Torch||| -Order of the Stars|辉星教士团|生物~人类ï¼åƒ§ä¾£|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n于辉星教士团进场时,选择一ç§é¢œè‰²ã€‚\n辉星教士团具有å该色ä¿æŠ¤å¼‚能。 -Order of the White Shield||| -Ordered Migration||| -Order|Order|瞬间|放é€ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 -Ordruun Commando|欧度é²çªå‡»å…µ|生物~牛头怪ï¼å£«å…µ|{W}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹æ¬§åº¦é²çªå‡»å…µé€ æˆçš„1点伤害。 -Ordruun Veteran|欧度é²è€å…µ|生物~牛头怪ï¼å£«å…µ|å战~æ¯å½“欧度é²è€å…µä¸Žè‡³å°‘两个其他生物攻击时,欧度é²è€å…µèŽ·å¾—连击异能直到回åˆç»“æŸã€‚(它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) -Ore Gorger|åžçŸ¿æ€ª|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥æ¶ˆç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ -Ore-Scale Guardian|é“鳞守护者|生物 ~龙|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行,æ•æ· -Oread of Mountain's Blaze|å³°ç„°å±±çµ|结界生物 ~å®èŠ™|{2}{R},弃一张牌:抓一张牌。 -Oreskos Explorer|ä¿„ç‘žæ£æŽ¢é™©å®¶|生物 ~猫ï¼æ–¥å€™|当俄瑞æ£æŽ¢é™©å®¶è¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»è‡³å¤šX张平原牌,X为æ“控之地比你多的牌手数é‡ã€‚展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Oreskos Sun Guide|ä¿„ç‘žæ£å¤ªé˜³å‘导|生物~猫ï¼ä¿®è¡Œåƒ§|å¯æ‚Ÿï½žæ¯å½“ä¿„ç‘žæ£å¤ªé˜³å‘导æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ èŽ·å¾—2点生命。 -Oreskos Swiftclaw|ä¿„ç‘žæ£è¿…爪兵|生物 ~猫ï¼æˆ˜å£«| -Organ Grinder||| -Organ Hoarder|器官匿集怪|生物 ~çµä¿‘|当器官匿集怪进战场时,检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™çš„牌则置入你的åŸå¢“场。 -Organic Extinction|生体ç»ç­|法术|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n消ç­æ‰€æœ‰éžç¥žå™¨çš„生物。 -Orgg|欧格|生物~欧格|è·µè¸\n如果防御牌手æ“控了力é‡å¤§äºŽæˆ–等于3的未横置生物,则欧格ä¸èƒ½æ”»å‡»ã€‚\n欧格ä¸èƒ½é˜»æŒ¡åŠ›é‡å¤§äºŽæˆ–等于3的生物。 -Origin Spellbomb|肇生咒击弹|神器|{1},{T},牺牲肇生咒击弹:将一个1/1无色的秘耳神器生物è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n当肇生咒击弹从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{W}。 若你如此作,则抓一张牌。 -Orim's Chant||| -Orim's Thunder||| -Orim's Touch||| -Oriq Loremage|欧ç†å¯å…¸æ³•å¸ˆ|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|{T}:从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®å…¥ä½ çš„åŸå¢“场,然åŽæ´—牌。如果它是瞬间或法术牌,则在欧ç†å¯å…¸æ³•å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Oriss, Samite Guardian|撒姆尼守护者欧莉ä¸|传奇生物~人类ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”Ÿç‰©å°†å—到的所有伤害。\n声å¨ï½žå¼ƒæŽ‰å¦ä¸€å¼ å称为撒姆尼守护者欧莉ä¸çš„牌:于本回åˆä¸­ï¼Œç›®æ ‡ç‰Œæ‰‹ä¸èƒ½ä½¿ç”¨å’’语,且由该牌手所æ“控的生物ä¸èƒ½æ”»å‡»ã€‚ -Ormendahl, Profane Prince|渎神之å­æ¬§é­”è¾¾|传奇生物~ - æ¶é­”|飞行,系命,ä¸ç­ï¼Œæ•æ· -Ornamental Courage|åŽé¥°ä¹‹å¨|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚它得+1/+3直到回åˆç»“æŸã€‚ -Ornate Kanzashi|åŽç¾Žå‘ç°ª|神器|{2},{T}:目标对手将其牌库顶牌移出对战。 ä½ å¯åœ¨æœ¬å›žåˆä¸­ä½¿ç”¨è¯¥ç‰Œã€‚ -Ornery Dilophosaur|æš´èºåŒå† é¾™|生物 ~æé¾™|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\næ¯å½“æš´èºåŒå† é¾™æ”»å‡»æ—¶ï¼Œè‹¥ä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则暴èºåŒå† é¾™å¾—+2/+2直到回åˆç»“æŸã€‚ -Ornery Goblin|æš´èºé¬¼æ€ª|生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“æš´èºé¬¼æ€ªé˜»æŒ¡ç”Ÿç‰©æˆ–被生物阻挡时,暴èºé¬¼æ€ªå¯¹è¯¥ç”Ÿç‰©é€ æˆ1点伤害。 -Ornery Kudu|æš´èºæ»è§’羚|生物~羚羊|当暴èºæ»è§’羚进战场时,在目标由你æ“控的生物上放置一个-1/-1指示物。 -Ornitharch|百鸟统领|生物~统领|飞行\n致敬2(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。)\n当百鸟统领进战场时,若未支付其致敬费用,则将两个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Ornithopter of Paradise|天堂扑翼机|神器生物 ~振翼机|飞行\n{T}:加一点任æ„颜色的法术力。 -Ornithopter||| -Orochi Colony|蛇人群è½|时空 ~神河|æ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\næ¯å½“引å‘混沌时,目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Orochi Hatchery|蛇人孵化场|神器|蛇人孵化场进场时上é¢æœ‰X个充电指示物。\n{5},{T}:蛇人孵化场上æ¯æœ‰ä¸€ä¸ªå……电指示物,便将一个1/1绿色蛇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Orochi Leafcaller|å¶å’蛇人|生物~蛇ï¼ç¥­å¸ˆ|{G}:加一点任æ„颜色的法术力到你的法术力池中。 -Orochi Merge-Keeper|护èžè›‡äºº|生物 ~蛇ï¼å¾·é²ä¼Š|{T}:加{G}。\nåªè¦æŠ¤èžè›‡äººæœ‰é¥°è£…,它便具有「{T}:加{G}{G}。ã€(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) -Orochi Ranger|巡林蛇人|生物~蛇ï¼æˆ˜å£«|æ¯å½“巡林蛇人对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Orochi Sustainer|护æºè›‡äºº|生物~蛇ï¼ç¥­å¸ˆ|{T}:加{G}到你的法术力池中。 -Oros, the Avenger|雪仇龙王欧若|传奇生物~龙|飞行\næ¯å½“雪仇龙王欧若对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}{W}。 若你如此作,则欧若对æ¯ä¸ªéžç™½è‰²ç”Ÿç‰©é€ æˆ3点伤害。 -Orthion, Hero of Lavabrink|熔缘城英雄欧希æ©|传奇生物 ~人类ï¼å£«å…µ|{1}{R},{T}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒç‰ºç‰²ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n{6}{R}{R}{R},{T}:派出五个è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒä»¬ç‰ºç‰²ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Orthodoxy Enforcer|æ­£é“执法僧|生物 ~éžç‘žäººï¼åƒ§ä¾£|警戒\nåªè¦ä½ æ“控两个或更多神器,正é“执法僧便得+2/+0。 -Orvar, the All-Form|万形归一欧瓦尔|传奇生物 ~å˜å½¢å…½|化形\næ¯å½“你施放瞬间或法术咒语时,若该咒语以一个或数个由你æ“控的其他永久物为目标,则派出一个为其中任一永久物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚\n当由对手æ“控的咒语或异能使得你弃掉此牌时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡æ°¸ä¹…物的å¤åˆ¶å“。 -Orzhov Advokist|欧ä½å¤«å€¡è®®äºº|生物 ~人类ï¼å‚è°‹|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥åœ¨ä¸€ä¸ªç”±å…¶æ“控的生物上放置两个+1/+1指示物。若有牌手如此作,则直到你的下一个回åˆï¼Œç”±è¯¥ç‰Œæ‰‹æ“控的生物ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ -Orzhov Basilica|欧ä½å¤«å¤§æ®¿|地|欧ä½å¤«å¤§æ®¿é¡»æ¨ªç½®è¿›åœºã€‚\n当欧ä½å¤«å¤§æ®¿è¿›åœºæ—¶ï¼Œå°†ç”±ä½ æ“控的一个地移回其拥有者手上。\n{T}:加{W}{B}到你的法术力池中。 -Orzhov Charm|欧ä½å¤«æŠ¤ç¬¦|瞬间|选择一项~将目标由你æ“控的生物åŠæ‰€æœ‰ç”±ä½ æ“控且结附于其上的çµæ°”移回其拥有者手上;或消ç­ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”你失去等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命;或将目标总法术力费用等于或å°äºŽ1的生物牌自你的åŸå¢“场移回战场。 -Orzhov Cluestone|欧ä½å¤«ç¤ºçŸ³|神器|{T}:加{W}或{B}到你的法术力池中。\n{W}{B},{T},牺牲欧ä½å¤«ç¤ºçŸ³ï¼šæŠ“一张牌。 -Orzhov Enforcer|欧ä½å¤«æ‰§æ³•è€…|生物 ~人类ï¼æµªå®¢|死触\n往生1(当此生物死去时,派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) -Orzhov Euthanist|欧ä½å¤«å®‰ä¹è‰ºå¸ˆ|生物~人类ï¼æ€æ‰‹|缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当欧ä½å¤«å®‰ä¹è‰ºå¸ˆè¿›åœºæˆ–它所缠身的生物置入åŸå¢“场时,消ç­ç›®æ ‡åœ¨æœ¬å›žåˆå—过伤害的生物。 -Orzhov Guildgate|欧ä½å¤«å…¬ä¼šé—¨|地 ~门|欧ä½å¤«å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}。 -Orzhov Guildmage|欧ä½å¤«å…¬ä¼šæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|({W/B}å¯ç”¨{W}或{B}æ¥æ”¯ä»˜ã€‚)\n{2}{W}:目标牌手获得1点生命。\n{2}{B}:æ¯ä½ç‰Œæ‰‹å¤±åŽ»1点生命。 -Orzhov Keyrune|欧ä½å¤«ç¬¦é•‡å…µ|神器|{T}:加{W}或{B}到你的法术力池中。\n{W}{B}:欧ä½å¤«ç¬¦é•‡å…µæˆä¸º1/4,白黑åŒè‰²ï¼Œå…·ç³»å‘½å¼‚能的索尔兽神器生物直到回åˆç»“æŸã€‚ -Orzhov Locket|欧ä½å¤«å é¥°|神器|{T}:加{W}或{B}。\n{W/B}{W/B}{W/B}{W/B},{T},牺牲欧ä½å¤«å é¥°ï¼šæŠ“两张牌。 -Orzhov Pontiff|欧ä½å¤«ä¸»æ•™|生物 ~人类ï¼åƒ§ä¾£|缠身(当此生物死去时,将它放é€å¹¶ç¼ èº«åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šã€‚)\n当欧ä½å¤«ä¸»æ•™è¿›æˆ˜åœºæˆ–它所缠身的生物死去时,选择一项~\n•由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\n•ä¸ç”±ä½ æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Orzhov Racketeers|欧ä½å¤«æ•²è¯ˆäºº|生物 ~人类ï¼æµªå®¢|æ¯å½“欧ä½å¤«æ•²è¯ˆäººå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃一张牌。\n往生2(当此生物死去时,派出两个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) -Orzhov Signet|欧ä½å¤«å°è®°|神器|{1},{T}:加{W}{B}。 -Orzhova, the Church of Deals|行商教会欧ä½ç“¦|地|{T}:加{1}到你的法术力池中。\n{3}{W}{B},{T}:目标牌手失去1点生命且你获得1点生命。 -Osgir, the Reconstructor|é‡å»ºå¸ˆå¥¥å¸­æ ¼|传奇生物 ~巨人ï¼ç¥žå™¨å¸ˆ|警戒\n{1},牺牲一个神器:目标由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n{X},{T},从你的åŸå¢“场放é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ä¸ºX的神器牌:派出两个è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Oskar, Rubbish Reclaimer|å¤æ—§ä¸“家欧斯å¡|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|ä½ åŸå¢“场中的牌间æ¯æœ‰ä¸€ç§ä¸åŒçš„法术力值,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你弃一张éžåœ°ç‰Œæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放之。 -Ossification|硬骨化|结界 ~çµæ°”|结附于由你æ“控的基本地\n当硬骨化进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ï¼Œç›´åˆ°ç¡¬éª¨åŒ–离开战场为止。 -Ossuary Rats|è—骨堂è€é¼ |生物 ~è€é¼ |当è—骨堂è€é¼ è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆX点伤害,X为你åŸå¢“场中的生物牌数é‡ã€‚ -Ostiary Thrull|守门索尔兽|生物~索尔兽|{W},{T}:横置目标生物。 -Ostracize||| -Oswald Fiddlebender|奥斯åŽè´¹å¤šç­å¾·|传奇生物 ~地ä¾ï¼ç¥žå™¨å¸ˆ|魔法工艺~{W},{T},牺牲一个神器:从你的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œä¸”其法术力值须等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç¥žå™¨çš„法术力值加1,将之放进战场,然åŽæ´—牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Otarian Juggernaut||| -Otawara, Soaring City|霄城大田原|传奇地|{T}:加{U}。\n魂力~{3}{U},弃掉霄城大田原:将目标神器,生物,结界或é¹æ´›å®¢ç§»å›žå…¶æ‹¥æœ‰è€…手上。你æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Otepec Huntmaster|欧特佩克猎师|生物 ~人类ï¼ç¥­å¸ˆ|你施放的æ龙咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{T}:目标æ龙获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Otharri, Suns' Glory|五阳è£å…‰æ¬§è¨åˆ©|传奇生物 ~凤凰|飞行,系命,æ•æ·\næ¯å½“五阳è£å…‰æ¬§è¨åˆ©æ”»å‡»æ—¶ï¼Œä½ å¾—到一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚然åŽä½ æ¯æœ‰ä¸€ä¸ªç»éªŒæŒ‡ç¤ºç‰©ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。\n{2}{R}{W},横置一个由你æ“控且未横置的å抗军:将欧è¨åˆ©ä»Žä½ çš„åŸå¢“场横置移回战场。 -Otherworld Atlas|异界图集|神器|{T}:在异界图集上放置一个充电指示物。\n{T}:异界图集上æ¯æœ‰ä¸€ä¸ªå……电指示物,æ¯ä½ç‰Œæ‰‹ä¾¿æŠ“一张牌。 -Otherworldly Gaze|异界å‡è§†|瞬间|检视你牌库顶的三张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。\n返照{1}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Otherworldly Journey|异界之旅|瞬间~å¤å’’|将目标生物移出对战。在回åˆç»“æŸæ—¶ï¼Œå°†è¯¥ç”Ÿç‰©åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回场上,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Otherworldly Outburst|异界爆å‘|瞬间|目标生物得+1/+0直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œå½“该生物死去时,将一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Oubliette|密牢囚ç¦|结界|当密牢囚ç¦è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©è·ƒç¦»ï¼Œç›´åˆ°å¯†ç‰¢å›šç¦ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚于该生物以此法跃回时,将它横置。(其上的çµæ°”与武具也一并跃离。永久物在跃离期间视作ä¸å­˜åœ¨ã€‚) -Ouphe Vandals|莽撞奥夫|生物~奥夫|{G},牺牲莽撞奥夫:å击æ¥æºä¸ºç¥žå™¨çš„目标起动å¼å¼‚能,且如果该神器在场,便将其消ç­ã€‚(其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能) -Oust|撵走|法术|将目标生物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ å…¶æ“控者获得3点生命。 -Out of Bounds|越线出界|瞬间|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{3}。)\nå击目标咒语。 -Out of Time|超脱时间|结界|当超脱时间进战场时,é‡ç½®æ‰€æœ‰ç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒä»¬è·ƒç¦»ç›´åˆ°è¶…脱时间离开战场为止。æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ä»¥æ­¤æ³•è·ƒç¦»ï¼Œä¾¿åœ¨è¶…脱时间上放置一个计时指示物。\næ¶ˆé€ -Out of the Tombs|å¤å¢“è‹ç”Ÿ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å¤å¢“è‹ç”Ÿä¸Šæ”¾ç½®ä¸¤ä¸ªäº˜å¤æŒ‡ç¤ºç‰©ï¼Œç„¶åŽç£¨è‹¥å¹²ç‰Œï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶ä¸Šçš„亘å¤æŒ‡ç¤ºç‰©æ•°é‡ã€‚\n如果你将抓一张牌但牌库没有牌,则改为将一张生物牌从你的åŸå¢“场移回战场。若你无法如此作,则你输掉这盘游æˆã€‚ -Out of the Way|清除障ç¢|瞬间|如果此咒语以绿色永久物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n将目标由对手æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。\n抓一张牌。 -Outflank|侧翼çªç ´|瞬间|侧翼çªç ´å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ -Outland Boar|边境野猪|生物~野猪|边境野猪ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Outland Colossus|离乡巨汉|生物~巨人|铭勇6(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置六个+1/+1指示物且它已铭勇。)离乡巨汉ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ -Outlaws' Merriment|狂徒嬉æˆ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œéšæœºé€‰æ‹©ä¸€é¡¹ã€‚派出一个具相应特å¾çš„红白åŒè‰²è¡ç”Ÿç”Ÿç‰©ã€‚\n•3/1的人类ï¼æˆ˜å£«ï¼Œä¸”å…·è·µè¸ä¸Žæ•æ·ã€‚\n•2/1的人类ï¼åƒ§ä¾£ï¼Œä¸”具系命与æ•æ·ã€‚\n•1/2的人类ï¼æµªå®¢ï¼Œä¸”å…·æ•æ·ä¸Žã€Œå½“此生物进战场时,它对任æ„一个目标造æˆ1点伤害。〠-Outmaneuver||| -Outmuscle|膂力过人|法术|在目标由你æ“控的生物上放置一个+1/+1指示物,然åŽå®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n固色~如果施放此咒语时支付过至少三点绿色法术力,则该由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Outnumber|以é‡å–胜|瞬间|以é‡å–胜对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ -Outpost Siege|围攻哨站|结界|于围攻哨站进战场时,选择å¯æ±—或龙王。\n•å¯æ±—~在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n•龙王~æ¯å½“一个由你æ“控的生物离开战场时,围攻哨站对任æ„一个目标造æˆ1点伤害。 -Outrage Shaman|暴怒祭师|生物~精çµï¼ç¥­å¸ˆ|渲色~当暴怒祭师进场时,它对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的æ¯ä¸ªæ°¸ä¹…物之法术力费用中红色法术力符å·ä¹‹æ•°é‡ã€‚ -Outrider en-Kor|寇æ—å‰å¯¼å…µ|生物 ~寇æ—ï¼å抗军ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚)\n{0}:于本回åˆä¸­ï¼Œå¯‡æ—å‰å¯¼å…µæŽ¥ä¸‹æ¥å°†å—到的1点伤害改为对目标由你æ“控的生物造æˆä¹‹ã€‚ -Outrider of Jhess|介斯å‰å¯¼å…µ|生物~人类ï¼éª‘士|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Outwit|智å–|瞬间|å击目标咒语,且该咒语须以æŸä½ç‰Œæ‰‹ä¸ºç›®æ ‡ã€‚ -Ovalchase Daredevil|é€æ¦„é“é“胆车手|生物 ~人类ï¼é©¾æ‰‹|æ¯å½“一个神器在你的æ“控下进战场时,你å¯ä»¥å°†é€æ¦„é“é“胆车手从你的åŸå¢“场移回你手上。 -Ovalchase Dragster|é€æ¦„é“赛车|神器~载具|è·µè¸ï¼Œæ•æ·\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Over the Top|越顶出击|法术|æ¯ä½ç‰Œæ‰‹å„进行以下æµç¨‹ï½žå±•ç¤ºå…¶ç‰Œåº“顶若干牌,其数é‡ç­‰åŒäºŽç”±å…¶æ“控的éžåœ°æ°¸ä¹…物数é‡ï¼Œå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºå‡ºçš„永久物牌放进战场,其余则置入其åŸå¢“场。 -Overabundance||| -Overbeing of Myth|ä¸å‡¡ç¥žäºº|生物~精怪ï¼åœ£è€…|ä¸å‡¡ç¥žäººçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n在你的抓牌步骤开始时,抓一张牌。 -Overblaze|以ç«åŠ©åŠ¿|瞬间~å¤å’’|如果目标永久物在本回åˆä¸­å°†å¯¹æŸç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œåˆ™å®ƒæ¯æ¬¡å‡æ”¹ä¸ºå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆåŠ å€çš„伤害。\n通è”å¤å’’{2}{R}{R} (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) -Overcharged Amalgam|溢电拼åˆæ€ª|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|闪现\n飞行\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当溢电拼åˆæ€ªæ¦¨å–生物时,å击目标咒语,起动å¼å¼‚能或触å‘å¼å¼‚能。 -Overcome|压袭|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得践è¸å¼‚能。 -Overeager Apprentice||| -Overflowing Insight|洞察满溢|法术|目标牌手抓七张牌。 -Overgrown Arch|蔓生æ¤æ‹±|生物 ~æ¤ç‰©ï¼å¢™|守军\n{T}:你获得1点生命。\n{2},牺牲蔓生æ¤æ‹±ï¼šæ¸©ä¹ ã€‚(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Overgrown Armasaur|蔓生æ‚扫龙|生物 ~æé¾™|激怒~æ¯å½“蔓生æ‚扫龙å—到伤害时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Overgrown Battlement|蔓生城垛|生物 ~墙|守军\n{T}:你æ¯æ“控一个具守军异能的生物,便加{G}。 -Overgrown Estate||| -Overgrown Farmland|蔓生农地|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™è”“生农地须横置进战场。\n{T}:加{G}或{W}。 -Overgrown Pest|增生害虫|生物 ~害虫|当增生害虫进战场时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ åœ°ç‰Œæˆ–åŒé¢ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Overgrown Tomb|蔓生墓园|地 ~沼泽ï¼æ ‘æž—|({T}:加{B}或{G}。)\n于蔓生墓园进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则蔓生墓园须横置进战场。 -Overgrowth Elemental|茂生元素|生物 ~元素|当茂生元素进战场时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的元素上放置一个+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,你获得1点生命。若该生物是元素,则在茂生元素上放置一个+1/+1指示物。 -Overgrowth|过度生长|结界 ~çµæ°”|结附于地\næ¯å½“横置所结附的地以产生法术力时,其æ“控者é¢å¤–加{G}{G}。 -Overload||| -Overmaster||| -Override||| -Overrule|宣告无效|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击该咒语。 你获得X点生命。 -Overrun||| -Overseer of the Damned|厄亡者ç£å†›|生物 ~æ¶é­”|飞行\n当厄亡者ç£å†›è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡ç”Ÿç‰©ã€‚\næ¯å½“一个由对手æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Oversimplify|过度简化|法术|放é€æ‰€æœ‰ç”Ÿç‰©ã€‚æ¯ä½ç‰Œæ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ª0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ï¼Œå¹¶åœ¨ä¸Šé¢æ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽç”±å…¶æ“控且以此法放é€ä¹‹ç”Ÿç‰©çš„力é‡æ€»å’Œã€‚ -Oversold Cemetery||| -Oversoul of Dusk|暮色超çµ|生物~精怪ï¼åœ£è€…|åè“ä¿æŠ¤ï¼Œå黑ä¿æŠ¤ï¼Œå红ä¿æŠ¤ -Overwhelmed Apprentice|过负学徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当过负学徒进战场时,æ¯ä½å¯¹æ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。然åŽä½ å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Overwhelming Denial|压倒性拒斥|瞬间|潮涌{U}{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n压倒性拒斥ä¸èƒ½è¢«å’’语或异能å击。\nå击目标咒语。 -Overwhelming Encounter|压倒性é­é‡|法术|由你æ“控的生物获得警戒与践è¸å¼‚能直到回åˆç»“æŸã€‚掷一颗d20。\n1~9 VERT 由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n10~19 VERT 在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置两个+1/+1指示物。\n20 VERT 在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置四个+1/+1指示物。 -Overwhelming Forces|Overwhelming Forces|| -Overwhelming Instinct||| -Overwhelming Intellect|压倒性智能|瞬间|å击目标生物咒语。 抓若干牌,其数é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 -Overwhelming Remorse|过度自责|瞬间|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Overwhelming Splendor|éžå‡¡å£®æ™¯|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n由所结附之牌手æ“控的生物å‡å¤±åŽ»æ‰€æœ‰å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1。\n所结附的牌手ä¸èƒ½èµ·åŠ¨ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能或忠诚异能的起动å¼å¼‚能。 -Overwhelming Stampede|压倒性蹄å“|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能且得+X/+X,X为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 -Overwhelm|压æœ|法术|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n由你æ“控的生物得+3/+3直到回åˆç»“æŸã€‚ -Ovika, Enigma Goliath|谜样巨身兽欧å¨å¡|传奇生物 ~éžç‘žäººï¼æ¢¦é­‡|飞行\n守护~{3},支付3点生命。\næ¯å½“你施放éžç”Ÿç‰©å’’语时,派出X个1/1红色éžç‘žäººï¼é¬¼æ€ªè¡ç”Ÿç”Ÿç‰©ï¼ŒX为该咒语的法术力值。它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Ovinize|羊化术|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¤±åŽ»æ‰€æœ‰å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/1。 -Ovinomancer|羊化术师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当羊化术师进战场时,除éžä½ å°†ä¸‰ä¸ªç”±ä½ æ“控的基本地移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T},将羊化术师移回其拥有者手上:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚该生物的æ“控者派出一个0/1绿色绵羊è¡ç”Ÿç”Ÿç‰©ã€‚ -Oviya Pashiri, Sage Lifecrafter|铸生智者奥薇亚帕西ç†|传奇生物~人类ï¼ç¥žå™¨å¸ˆ|{2}{G},{T}:派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{4}{G},{T}:派出一个X/X无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为由你æ“控的生物数é‡ã€‚ -Owl Familiar||| -Owlbear Cub|Owlbear Cub|Creature — Bird Bear|Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order. -Owlbear Shepherd|枭头熊牧者|生物 ~鬼怪ï¼å¾·é²ä¼Š|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8,则抓一张牌。 -Owlbear|枭头熊|生物 ~鸟ï¼ç†Š|è·µè¸\n感官异常çµæ•ï½žå½“枭头熊进战场时,抓一张牌。 -Owlin Shieldmage|猫鹰盾法师|生物 ~鸟ï¼é‚ªæœ¯å¸ˆ|飞行\n守护~支付3点生命。(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜3点生命,å¦åˆ™å击之。) -Ox of Agonas||| -Oxidda Daredevil|奥悉达冒险客|生物~鬼怪ï¼ç¥žå™¨å¸ˆ|牺牲一个神器:奥悉达冒险客获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Oxidda Finisher|奥悉达终命客|生物 ~食人魔ï¼å抗军|武具共鸣(ä½ æ¯æ“控一个武具,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\nè·µè¸ -Oxidda Golem|奥悉达魔åƒ|神器生物~魔åƒ|山脉共鸣(ä½ æ¯æ“控一个山脉,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\næ•æ· -Oxidda Scrapmelter|奥悉达èžé“å…½|生物~野兽|当奥悉达èžé“兽进战场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Oxidize|氧化|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚ -Oyobi, Who Split the Heavens|破天央誉飞|传奇生物 ~精怪|飞行\næ¯å½“你施放精怪或å¤å’’咒语时,派出一个3/3白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Ozolith, the Shattered Spire|破碎尖塔欧ä½æ™¶å²©|传奇神器|如果将在æŸä¸ªç”±ä½ æ“控的神器或生物上放置一个或数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。\n{1}{G},{T}:在目标由你æ“控的神器或生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n循环{2} -Pacification Array|绥é–阵列|神器|{2},{T}:横置目标神器或生物。 -Pacifism||| -Pack Attack|集群攻击|瞬间|进行攻击的生物得+X/+0直到回åˆç»“æŸï¼ŒX为å—攻击的牌手数é‡ã€‚\n抓一张牌。 -Pack Guardian|狼群守å«|生物~狼ï¼ç²¾æ€ª|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当狼群守å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ åœ°ç‰Œã€‚若你如此作,则将一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Pack Leader|犬群领袖|生物 ~狗|由你æ“控的其他狗得+1/+1。\næ¯å½“犬群领袖攻击时,防止本回åˆä¸­å°†å¯¹ç”±ä½ æ“控的狗造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 -Pack Mastiff|ç’犬群|生物 ~猎犬|{1}{R}:æ¯ä¸ªç”±ä½ æ“控且å称为ç’犬群的生物å„å¾—+1/+0直到回åˆç»“æŸã€‚ -Pack Rat|林鼠群|生物~è€é¼ |林鼠群之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的è€é¼ ä¹‹æ•°é‡ã€‚\n{2}{B},弃一张牌:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæž—鼠群之å¤åˆ¶å“。 -Pack's Betrayal|狼群背å›|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚如果你æ“控狼或狼人,则å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Pack's Disdain|é­ç¾¤é„™è§†|瞬间|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ ä½ æ¯æ“控一个该类别的永久物,目标生物便得-1/-1直到回åˆç»“æŸã€‚ -Pack's Favor|集群之å¨|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n目标生物得+3/+3直到回åˆç»“æŸã€‚ -Packsong Pup|唤群幼狼|生物 ~狼|在你回åˆçš„战斗开始时,若你æ“控å¦ä¸€ä¸ªç‹¼æˆ–狼人,则在唤群幼狼上放置一个+1/+1指示物。\n当唤群幼狼死去时,你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 -Pact Weapon|契约武器|神器 ~武具|åªè¦å¥‘约武器贴附在æŸç”Ÿç‰©ä¸Šï¼Œä½ ä¾¿ä¸ä¼šå› æ€»ç”Ÿå‘½ä¸º0或更少而输掉这盘游æˆã€‚\næ¯å½“佩带此武具的生物攻击时,抓一张牌并展示之。该生物得+X/+X直到回åˆç»“æŸï¼Œä¸”你失去X点生命,X为该牌的法术力值。\n佩带~弃一张牌。 -Pact of Negation|逸散æ¡çº¦|瞬间|å击目标咒语。\n在你的下一个维æŒå¼€å§‹æ—¶ï¼Œæ”¯ä»˜{3}{U}{U}。若你未如此作,则你输掉这盘游æˆã€‚ -Pact of the Serpent|盘蛇盟约|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚目标牌手抓X张牌且失去X点生命,X为由其æ“控的该类别生物数é‡ã€‚ -Pact of the Titan|æ³°å¦æ¡çº¦|瞬间|æ³°å¦æ¡çº¦æ˜¯çº¢è‰²ã€‚\n将一个4/4红色的巨人è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n在你下个维æŒå¼€å§‹æ—¶ï¼Œæ”¯ä»˜{4}{R}。 若你ä¸å¦‚此作,则你输掉这盘游æˆã€‚ -Padeem, Consul of Innovation|求新执政ç€è’‚|传奇生物~维多肯ï¼ç¥žå™¨å¸ˆ|由你æ“控的神器具有辟邪异能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控总法术力费用最高或与他者åŒä¸ºæœ€é«˜çš„神器,抓一张牌。 -Pain Distributor|播痛打手|生物 ~魔鬼ï¼å¸‚æ°‘|å¨æ…‘\næ¯å½“任一牌手施放æ¯å›žåˆä¸­å…¶ç¬¬ä¸€ä¸ªå’’语时,该牌手派出一个çå®è¡ç”Ÿç‰©ã€‚\næ¯å½“一个由对手æ“控的神器从战场进入åŸå¢“场时,播痛打手对该牌手造æˆ1点伤害。 -Pain Kami|苦痛神|生物~精怪|{X}{R},牺牲苦痛神:苦痛神对目标生物造æˆX点伤害。 -Pain Magnification|增强苦痛|结界|æ¯å½“å•ä¸€æ¥æºå‘任一对手造æˆ3点或更多伤害时,该牌手弃一张牌。 -Pain Seer|苦痛预言师|生物~人类ï¼æ³•æœ¯å¸ˆ|å¯æ‚Ÿï½žæ¯å½“苦痛预言师æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌,并将该牌置于你手上。你失去等åŒäºŽè¯¥ç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 -Pain's Reward|苦痛报å¿|法术|你以任æ„æ•°é‡çš„生命æ¥å–Šä»·ã€‚ ä¾ç…§å›žåˆçš„顺åºï¼Œæ¯ä½ç‰Œæ‰‹å¯å‡ºæ›´é«˜çš„价。 如果无人出更高的价,则此喊价结æŸã€‚ 出最高价的牌手失去等åŒäºŽå…¶å‡ºä»·çš„生命,并抓四张牌。 -Painbringer||| -Painful Lesson|惨痛教训|法术|目标牌手抓两张牌且失去2点生命。 -Painful Memories||| -Painful Quandary|痛苦窘境|结界|æ¯å½“任一对手施放咒语时,除éžè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œï¼Œå¦åˆ™ä»–失去5点生命。 -Painful Truths|痛苦真相|法术|èšè¾‰ï½žä½ æŠ“X张牌且你失去X点生命,X为施放痛苦真相时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ -Painsmith|苦痛工匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放神器咒语时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得死触异能直到回åˆç»“æŸã€‚ -Painted Bluffs|æ–‘æ–“ç»å£|地~沙漠|{T}:加{C}到你的法术力池中。\n{1},{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Painter's Servant|画家仆役|神器生物~稻è‰äºº|于画家仆役进场时,选择一ç§é¢œè‰²ã€‚\n所有ä¸åœ¨åœºä¸Šçš„牌,所有咒语,以åŠæ‰€æœ‰æ°¸ä¹…物å‡é¢å¤–具有该颜色。 -Painwracker Oni|激痛邪鬼|生物~æ¶é­”ï¼ç²¾æ€ª|æ惧\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控食人魔,则牺牲一个生物。 -Pain||| -Paired Tactician|结对策士|生物 ~人类ï¼æˆ˜å£«|æ¯å½“结对策士与至少å¦ä¸€ä¸ªæˆ˜å£«æ”»å‡»æ—¶ï¼Œåœ¨ç»“对策士上放置一个+1/+1指示物。 -Palace Familiar|宫殿佣兽|生物~鸟|飞行\n当宫殿佣兽死去时,抓一张牌。 -Palace Guard|宫殿守å«|生物~人类ï¼å£«å…µ|宫殿守å«èƒ½é˜»æŒ¡ä»»æ„æ•°é‡çš„生物。 -Palace Jailer|宫殿狱å’|生物 ~人类ï¼å£«å…µ|当宫殿狱å’进战场时,你æˆä¸ºå›ä¸»ã€‚\n当宫殿狱å’进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到任一对手æˆä¸ºå›ä¸»ä¸ºæ­¢ã€‚ -Palace Sentinels|宫殿哨å«|生物 ~人类ï¼å£«å…µ|当宫殿哨å«è¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚ -Palace Siege|围攻宫殿|结界|于围攻宫殿进战场时,选择å¯æ±—或龙王。\nâ— å¯æ±—~在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n◠龙王~在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 -Paladin Class|èŒä¸šï¼šåœ£æ­¦å£«|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n对手于你的回åˆä¸­æ–½æ”¾çš„咒语增加{1}æ¥æ–½æ”¾ã€‚\n{2}{W}:等级2\n//Level_2//\n由你æ“控的生物得+1/+1。\n{4}{W}:等级3\n//Level_3//\næ¯å½“你攻击时,直到回åˆç»“æŸï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得连击异能,且æ¯æœ‰ä¸€ä¸ªå…¶ä»–进行攻击的生物,便得+1/+1。 -Paladin en-Vec|ç»´å…‹æ—神圣武士|生物~人类ï¼éª‘士|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\nå黑ä¿æŠ¤ï¼Œå红ä¿æŠ¤(此生物ä¸èƒ½è¢«ä»»ä½•é»‘色或红色的东西所阻挡,指定为目标,造æˆä¼¤å®³ï¼Œæˆ–是被结附) -Paladin of Atonement|赎罪神圣武士|生物 ~å¸è¡€é¬¼ï¼éª‘士|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ ä¸Šå›žåˆæ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™åœ¨èµŽç½ªç¥žåœ£æ­¦å£«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当赎罪神圣武士死去时,你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 -Paladin of Prahv|布拉夫神圣武士|生物~人类ï¼éª‘士|æ¯å½“布拉夫神圣武士造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。\n预报~{1}{W},从你手上展示布拉夫神圣武士:本回åˆä¸­ï¼Œæ¯å½“目标生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) -Paladin of Predation|野猎神圣武士|生物 ~éžç‘žäººï¼éª‘士|下毒6(å—此生物战斗伤害的牌手还会得到六个中毒指示物。)\n野猎神圣武士ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Paladin of the Bloodstained|沥血团神圣武士|生物 ~å¸è¡€é¬¼ï¼éª‘士|当沥血团神圣武士进战场时,派出一个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ -Paladin's Shield|圣武士之盾|神器 ~武具|闪现\n当圣武士之盾进战场时,将它贴附在目标由你æ“控的生物上。\n佩带此武具的生物得+0/+2。\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Palantír of Orthanc|欧尔桑克的帕è“æå°”|传奇神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨æ¬§å°”桑克的帕è“æ尔上放置一个感化指示物并å åœ2。然åŽç›®æ ‡å¯¹æ‰‹å¯ä»¥ä»¤ä½ æŠ“一张牌。若该牌手未如此作,则你磨X张牌,X为欧尔桑克的帕è“æ尔上之感化指示物数é‡ï¼Œä¸”该牌手失去等åŒäºŽè¿™äº›ç‰Œæ³•æœ¯åŠ›å€¼æ€»å’Œçš„生命。 -Pale Recluse|è‹ç™½éšå£«|生物~蜘蛛|延势 (它能阻挡具飞行异能的生物。)\n循环树林{2},循环平原{2} ({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ ‘林或平原牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。) -Pale Rider of Trostad|å“斯塔è‹ç™½éª‘å…µ|生物~精怪|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n当å“斯塔è‹ç™½éª‘兵进战场时,弃一张牌。 -Pale Wayfarer|è‹ç™½æ—…人|生物~精怪ï¼å·¨äºº|{2}{W}{W},{Q}:目标生物的æ“控者选择一ç§é¢œè‰²ï¼Œå®ƒèŽ·å¾—å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) -Paleoloth|å¤æ´›è¥¿|生物~野兽|æ¯å½“å¦ä¸€ä¸ªåŠ›é‡å¤§äºŽæˆ–等于5的生物在你的æ“控下进场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Paliano Vanguard|帕兰诺城先锋|生物~人类ï¼å£«å…µ|帕兰诺城先锋以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选生物牌时,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œï¼Œè®°ä¸‹å…¶ç”Ÿç‰©ç±»åˆ«ï¼Œç„¶åŽå°†å¸•å…°è¯ºåŸŽå…ˆé”‹ç¿»ä¸ºé¢æœä¸‹ã€‚\n对你替å称为帕兰诺城先锋之牌记下的å„类别而言,其他由你æ“控且为任一å‰è¿°ç±»åˆ«çš„生物得+1/+1。 -Paliano, the High City|上城帕兰诺|传奇地|于你抽选上城帕兰诺时展示之。你å³æ‰‹è¾¹çš„牌手选择一ç§é¢œè‰²ï¼Œä½ é€‰æ‹©å¦ä¸€ç§é¢œè‰²ï¼Œç„¶åŽä½ å·¦æ‰‹è¾¹çš„牌手å†é€‰æ‹©å¦å¤–一ç§é¢œè‰²ã€‚\n{T}:加一点法术力到你的法术力池中,其颜色为于你抽选å称为上城帕兰诺之牌时被选中的å„颜色之一。 -Paliano|帕兰诺|时空 ~翡欧拉|当由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,若此时没有å›ä¸»ï¼Œåˆ™ä½ æˆä¸ºå›ä¸»ã€‚\næ¯å½“引å‘混沌时,派出一个1/1黑色,具死触与æ•æ·å¼‚能的æ€æ‰‹è¡ç”Ÿç”Ÿç‰©ã€‚ -Palisade Giant|å›´æ å·¨äºº|生物~巨人ï¼å£«å…µ|所有将对你或å¦ä¸€ä¸ªç”±ä½ æ“控的永久物所造æˆçš„伤害,改为对围æ å·¨äººé€ æˆä¹‹ã€‚ -Palladia-Mors, the Ruiner|烬龙派蒂墨å¸|传奇生物 ~长è€ï¼é¾™|飞行,警戒,践è¸\n如果烬龙派蒂墨å¸è¿˜æ²¡é€ æˆè¿‡ä¼¤å®³ï¼Œåˆ™å®ƒå…·æœ‰è¾Ÿé‚ªå¼‚能。 -Palladium Myr|钯秘耳|神器生物 ~秘耳|{T}:加{C}{C}。 -Palliation Accord|å‡ä¼¤è°ƒå’Œ|结界|æ¯å½“由对手æ“控的一个生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œåœ¨å‡ä¼¤è°ƒå’Œä¸Šæ”¾ç½®ä¸€ä¸ªç›¾ç‰ŒæŒ‡ç¤ºç‰©ã€‚\n从å‡ä¼¤è°ƒå’Œä¸Šç§»åŽ»ä¸€ä¸ªç›¾ç‰ŒæŒ‡ç¤ºç‰©ï¼šäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„1点伤害。 -Pallid Mycoderm|è‹ç™½èŒè¡£|生物 ~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨è‹ç™½èŒè¡£ä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从è‹ç™½èŒè¡£ä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个è…生物:æ¯ä¸ªç”±ä½ æ“控且为真èŒæˆ–è…生物的生物å„å¾—+1/+1直到回åˆç»“æŸã€‚ -Pandemonium|大混乱|结界|æ¯å½“一个生物进场时,该生物的æ“控者å¯ä»¥ä»¤å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ -Pang Tong, "Young Phoenix"|Pang Tong, “Young Phoenixâ€|| -Panglacial Wurm|跨冰河亚龙|生物~亚龙|è·µè¸\nä½ æœå¯»ä½ çš„牌库时,å¯ä»¥ä»Žä½ çš„牌库中使用跨冰河亚龙。 -Panharmonicon|万和ç´|神器|如果æŸä¸ªç”±ä½ æ“控之永久物的触å‘å¼å¼‚能因神器或生物进战场而触å‘,则该异能é¢å¤–触å‘一次。 -Panic Attack||| -Panic Spellbomb|惊慌咒击弹|神器|{T},牺牲惊慌咒击弹:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n当惊慌咒击弹从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{R}。 若你如此作,则抓一张牌。 -Panoptic Mirror|万象镜|神器|压å°ï½ž{X},{T}:你å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的瞬间牌或法术牌移出对战。 (该牌压å°åœ¨æ­¤ç¥žå™¨ä¸Š)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å¤åˆ¶åŽ‹å°çš„一张瞬间牌或法术牌并使用此å¤åˆ¶ï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Panopticon|万象殿|时空 ~秘罗地|当你时空æ¢å…¥ä¸‡è±¡æ®¿æ—¶ï¼ŒæŠ“一张牌。\n在你的抓牌步骤开始时,é¢å¤–抓一张牌。\næ¯å½“引å‘混沌时,抓一张牌。 -Panther Warriors||| -Papercraft Decoy|纸艺诱兵|神器生物 ~蛙|当纸艺诱兵离开战场时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。 -Paperfin Rascal|è–„é³æ— èµ–|生物~人鱼ï¼æµªå®¢|当薄é³æ— èµ–进场时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则在薄é³æ— èµ–上放置一个+1/+1指示物。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Paradise Druid|天堂德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|åªè¦å¤©å ‚å¾·é²ä¼Šæœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n{T}:加一点任æ„颜色的法术力。 -Paradise Mantle|天堂羽披风|神器~武具|佩带此武具的生物具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。ã€\n佩带{1}({1}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) -Paradise Plume|天堂羽饰|神器|于天堂羽饰进场时,选择一ç§é¢œè‰²ã€‚\næ¯å½“牌手使用该色的咒语时,你å¯ä»¥èŽ·å¾—1点生命。\n{T}:加一点该色的法术力到你的法术力池中。 -Paradox Engine|悖论引擎|传奇神器|æ¯å½“你施放咒语时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物。 -Paradox Haze|奇诡迷雾|结界~çµæ°”|牌手结界\n在å—此结界的牌手æ¯å›žåˆç¬¬ä¸€ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹åœ¨æ­¤æ­¥éª¤åŽé¢å¤–得到一个维æŒæ­¥éª¤ã€‚ -Paradox Zone|奇诡区域|结界|奇诡区域进战场时上é¢æœ‰ä¸€ä¸ªç”Ÿé•¿æŒ‡ç¤ºç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å¥‡è¯¡åŒºåŸŸä¸Šçš„生长指示物数é‡åŠ å€ã€‚然åŽæ´¾å‡ºä¸€ä¸ª0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为奇诡区域上的生长指示物数é‡ã€‚ -Paradoxical Outcome|矛盾结果|瞬间|将任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控且既éžåœ°ä¹Ÿéžè¡ç”Ÿç‰©çš„永久物移回其拥有者手上。æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç‰Œç§»å›žä½ æ‰‹ä¸Šï¼Œä¾¿æŠ“一张牌。 -Paragon of Eternal Wilds|永野守护者|生物~人类ï¼å¾·é²ä¼Š|由你æ“控的其他绿色生物得+1/+1。\n{G},{T}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的绿色生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Paragon of Fierce Defiance|ä¼—å¨å®ˆæŠ¤è€…|生物~人类ï¼æˆ˜å£«|由你æ“控的其他红色生物得+1/+1。\n{R},{T}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的红色生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(它此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) -Paragon of Gathering Mists|幔雾守护者|生物~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的其他è“色生物得+1/+1。\n{U},{T}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的è“色生物获得飞行异能直到回åˆç»“æŸã€‚ -Paragon of Modernity|近代典范|神器生物 ~天使ï¼æˆ˜å£«|飞行\n{3}:近代典范得+1/+1直到回åˆç»“æŸã€‚如果起动此异能时支付过正好三色的法术力,则改为在其上放置一个+1/+1指示物。 -Paragon of New Dawns|新黎明守护者|生物~人类ï¼å£«å…µ|由你æ“控的其他白色生物得+1/+1。\n{W},{T}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的白色生物获得警戒异能直到回åˆç»“æŸã€‚(它攻击时ä¸éœ€æ¨ªç½®ã€‚) -Paragon of Open Graves|æ•žåŸå®ˆæŠ¤è€…|生物~骷髅妖ï¼æˆ˜å£«|由你æ“控的其他黑色生物得+1/+1。\n{2}{B},{T}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的黑色生物获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Paragon of the Amesha|爱米莎守护者|生物~人类ï¼éª‘士|先攻\n{W}{U}{B}{R}{G}:直到回åˆç»“æŸï¼Œçˆ±ç±³èŽŽå®ˆæŠ¤è€…æˆä¸ºå¤©ä½¿ï¼Œå¾—+3/+3,并获得飞行与系命异能。 -Parallectric Feedback|等电å馈|瞬间|等电å馈对目标咒语的æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 -Parallel Evolution||| -Parallel Lives|平行生命|结界|如果æŸæ•ˆåº”将把一个或数个è¡ç”Ÿç‰©åœ¨ä½ çš„æ“控下放进战场,则它改为将两å€æ•°é‡çš„该类è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Parallel Thoughts||| -Paralyze||| -Paralyzing Grasp|麻痹攫|结界~çµæ°”|结附于生物\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Paranoid Delusions|å执妄念|法术|目标牌手将其牌库顶的三张牌置入其åŸå¢“场。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Paranoid Parish-Blade|妄念教区精兵|生物~人类ï¼å£«å…µ|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,妄念教区精兵便得+1/+0且具有先攻异能。 -Parapet Watchers|胸墙看守|生物~æ´è‹±ï¼å£«å…µ|{W/U}:胸墙看守得+0/+1直到回åˆç»“æŸã€‚ -Paraselene|幻月咒|法术|消ç­æ‰€æœ‰ç»“界。 æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªç»“界,你便获得1点生命。 -Parasitic Bond||| -Parasitic Grasp|寄生之攫|瞬间|贯通{1}{B}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n寄生之攫对目标[人类]生物造æˆ3点伤害。你获得3点生命。 -Parasitic Impetus|寄生促动|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且已煽惑。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“所结附的生物攻击时,其æ“控者失去2点生命,且你获得2点生命。 -Parasitic Implant|æ¤å…¥å¯„生|结界~çµæ°”|结附于生物\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ‰€ç»“附的生物之æ“控者将它牺牲,且你将一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Parasitic Strix|寄生枭|神器生物 ~鸟|飞行\n当寄生枭进战场时,若你æ“控黑色永久物,则目标牌手失去2点生命,且你获得2点生命。 -Parcel Myr|信差秘耳|神器生物 ~线索ï¼ç§˜è€³|{2},牺牲信差秘耳:抓一张牌。 -Parcelbeast|开路牛羚|生物 ~元素ï¼é‡Žå…½|åˆå˜{G}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n{1},{T}:检视你的牌库顶牌。如果它是地牌,则你å¯ä»¥å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚如果你未将该牌放进战场,则将它置于你手上。 -Pardic Arsonist||| -Pardic Collaborator||| -Pardic Dragon|帕笛å¯å·¨é¾™|生物~龙|飞行\n{R}:帕笛å¯å·¨é¾™å¾—+1/+0直到回åˆç»“æŸã€‚\n延缓2~{R}{R}\næ¯å½“对手使用咒语时,若帕笛å¯å·¨é¾™å·²å»¶ç¼“,则该牌手å¯ä»¥åœ¨å¸•ç¬›å¯å·¨é¾™ä¸Šæ”¾ç½®ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ -Pardic Firecat||| -Pardic Lancer||| -Pardic Miner||| -Pardic Swordsmith||| -Pardic Wanderer|帕笛å¯æ¼«æ¸¸è€…|神器生物 ~魔åƒ|è·µè¸ -Parhelion II|幻日二å·|传奇神器 ~载具|飞行,先攻,警戒\næ¯å½“幻日二å·æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”正进行攻击。\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Parhelion Patrol|炫日巡å«|生物 ~人类ï¼éª‘士|飞行,警戒\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。) -Pariah's Shield|贱民之盾|神器~武具|所有将对你造æˆçš„伤害改为对装备此武具的生物造æˆä¹‹ã€‚\n佩带{3} -Pariah||| -Parish-Blade Trainee|教区精兵学员|生物 ~人类ï¼å£«å…µ|è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\n当教区精兵学员死去时,将它的指示物放置在目标由你æ“控的生物上。 -Park Heights Maverick|高地园独行侠|生物 ~人类ï¼å£«å…µ|义勇\n高地园独行侠ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\næ¯å½“高地园独行侠对任一牌手造æˆæˆ˜æ–—伤害或死去时,增殖。 -Park Heights Pegasus|高地园飞马|生物 ~飞马|飞行,践è¸\næ¯å½“高地园飞马对任一牌手造æˆæˆ˜æ–—伤害时,如果本回åˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多生物在你的æ“控下进战场,则抓一张牌。 -Parnesse, the Subtle Brush|工笔画匠帕涅ä¸|传奇生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你或一个由你æ“控的永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜4点生命,å¦åˆ™å击之。\næ¯å½“ä½ å¤åˆ¶å’’语时,至多一ä½ç›®æ ‡å¯¹æ‰‹ä¹Ÿå¯ä»¥å¤åˆ¶è¯¥å’’语。他å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Part the Veil|分开水帘|瞬间~å¤å’’|将所有由你æ“控的生物移回其拥有者的手上。 -Part the Waterveil|分开水帘|法术|于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚放é€åˆ†å¼€æ°´å¸˜ã€‚醒转6~{6}{U}{U}{U}(如果你支付{6}{U}{U}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置六个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Parting Thoughts|临终æ€ç»ª|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你抓X张牌且失去X点生命,X为该生物上的指示物数é‡ã€‚ -Pashalik Mons|帕沙力克将军芒æ°|传奇生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“帕沙力克将军芒æ°æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的鬼怪死去时,帕沙力克将军芒æ°å¯¹ä»»æ„一个目标造æˆ1点伤害。\n{3}{R},牺牲一个鬼怪:派出两个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Passageway Seer|é“路先知|生物 ~魔人ï¼é‚ªæœ¯å¸ˆ|系命\n当é“路先知进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™åœ¨é“路先知上放置一个+1/+1指示物。 -Passionate Archaeologist|热情考å¤å®¶|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“你从放é€åŒºæ–½æ”¾å’’语时,此生物å‘目标对手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的法术力值。〠-Passwall Adept|密墙专家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Past in Flames|过往æˆç„°|法术|ä½ åŸå¢“场中的æ¯å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œéƒ½èŽ·å¾—返照异能直到回åˆç»“æŸã€‚其返照费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。\n返照{4}{R}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Patagia Golem||| -Patagia Tiger|翼翅飞虎|生物 ~猫|飞行\n当翼翅飞虎进战场时,目标由你æ“控的人类得+2/+2直到回åˆç»“æŸã€‚ -Patagia Viper|翼翅毒蛇|生物~蛇|飞行\n当翼翅毒蛇进场时,将两个1/1,既是绿色也是è“色的蛇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n当翼翅毒蛇进场时,除éžç”¨è¿‡{U}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ -Patch Up|妙手施救|法术|将至多三张目标生物牌从你的åŸå¢“场移回战场,且这些牌法术力值总和须等于或å°äºŽ3。 -Patchwork Automaton|修补机械兽|神器生物 ~组构体|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\næ¯å½“你施放神器咒语时,在修补机械兽上放置一个+1/+1指示物。 -Patchwork Crawler|拼装åŒå°¸|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|{2}{U}:将目标生物牌从你的åŸå¢“场放é€ï¼Œå¹¶åœ¨æ‹¼è£…åŒå°¸ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n拼装åŒå°¸å…·æœ‰æ‰€æœ‰ä»¥å®ƒæ”¾é€ä¹‹ç”Ÿç‰©ç‰Œçš„所有起动å¼å¼‚能。 -Patchwork Gnomes||| -Path of Ancestry|祖çµå¾„é“|地|祖çµå¾„é“须横置进战场。\n{T}:加一点法术力,其颜色为你指挥官标识色中的任一颜色。当该法术力用æ¥æ–½æ”¾ä¸Žä½ æŒ‡æŒ¥å®˜å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„生物咒语时,å åœ1。 -Path of Anger's Flame|怒ç«ç„°è¿¹|瞬间~å¤å’’|由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ -Path of Bravery|勇行之途|结界|åªè¦ä½ çš„总生命大于或等于你的起始总生命,由你æ“控的生物便得+1/+1。\næ¯å½“由你æ“控的一个或数个生物攻击时,你获得若干生命,其数é‡ç­‰åŒäºŽè¿›è¡Œæ”»å‡»çš„生物数é‡ã€‚ -Path of Discovery|å‘现之径|结界|æ¯å½“一个生物在你的æ“控下进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Path of Mettle|艰困路途|传奇结界|当艰困路途进战场时,它对æ¯ä¸ªä¸å…·å…ˆæ”»ã€è¿žå‡»ã€è­¦æˆ’或æ•æ·å¼‚能的生物å„造æˆ1点伤害。\næ¯å½“你以至少两个生物攻击,且其中有至少两个生物å„具先攻ã€è¿žå‡»ã€è­¦æˆ’å’Œï¼æˆ–æ•æ·ä¹‹ä»»ä¸€å¼‚能时,转化艰困路途。 -Path of Peace||| -Path of Peril|险峻路途|法术|贯通{4}{W}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n消ç­æ‰€æœ‰ï¼»æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2的]生物。 -Path of the Animist|物çµå¸ˆçš„路途|法术|从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\né¹æ´›å®¢è®®å®šï½žç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「时空æ¢å¢ƒã€æˆ–「混沌ã€ã€‚若时空æ¢å¢ƒç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ—¶ç©ºæ¢å¢ƒã€‚若混沌票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¼•å‘混沌。 -Path of the Enigma|谜样智者的路途|法术|目标牌手抓四张牌。\né¹æ´›å®¢è®®å®šï½žç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「时空æ¢å¢ƒã€æˆ–「混沌ã€ã€‚若时空æ¢å¢ƒç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ—¶ç©ºæ¢å¢ƒã€‚若混沌票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¼•å‘混沌。 -Path of the Ghosthunter|鬼魂猎手的路途|法术|派出X个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\né¹æ´›å®¢è®®å®šï½žç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「时空æ¢å¢ƒã€æˆ–「混沌ã€ã€‚若时空æ¢å¢ƒç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ—¶ç©ºæ¢å¢ƒã€‚若混沌票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¼•å‘混沌。 -Path of the Pyromancer|烈焰术士的路途|法术|弃掉你的手牌。加若干{R},其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¼ƒæŽ‰çš„牌数,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。\né¹æ´›å®¢è®®å®šï½žç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「时空æ¢å¢ƒã€æˆ–「混沌ã€ã€‚若时空æ¢å¢ƒç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ—¶ç©ºæ¢å¢ƒã€‚若混沌票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¼•å‘混沌。 -Path of the Schemer|阴谋家的路途|法术|æ¯ä½ç‰Œæ‰‹å„磨两张牌。然åŽä½ å°†ä¸€å¼ ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。它é¢å¤–具有神器此类别。\né¹æ´›å®¢è®®å®šï½žç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「时空æ¢å¢ƒã€æˆ–「混沌ã€ã€‚若时空æ¢å¢ƒç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ—¶ç©ºæ¢å¢ƒã€‚若混沌票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¼•å‘混沌。 -Path to Exile|æµæ”¾ä¹‹å¾„|瞬间|将目标生物移出对战。 å…¶æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®è¿›åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 -Path to the Festival|收æˆèŠ‚å…‰é“|法术|从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。然åŽå¦‚果由你æ“控的地中有三ç§æˆ–更多基本地类别,则å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n返照{4}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Path to the World Tree|世界树径路|结界|当世界树径路进战场时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n{2}{W}{U}{B}{R}{G},牺牲世界树径路:你获得2点生命且抓两张牌。目标对手失去2点生命。世界树径路对至多一个目标生物造æˆ2点伤害。你派出一个2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚ -Pathbreaker Ibex|辟路原羊|生物~山羊|æ¯å½“辟路原羊攻击时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能且得+X/+X,X为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 -Pathbreaker Wurm|辟路亚龙|生物~亚龙|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦è¾Ÿè·¯äºšé¾™ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有践è¸å¼‚能。 -Pathmaker Initiate|开路祀徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Pathrazer of Ulamog|钨拉莫夷径者|生物~奥札奇|æ­¼ç­3 (æ¯å½“此生物攻击时,防御牌手牺牲三个永久物。)\n钨拉莫夷径者åªèƒ½è¢«ä¸‰ä¸ªæˆ–更多生物阻挡。 -Pathway Arrows|å¼€é“ç®­|神器~武具|佩带此武具的生物具有「{2},{T}:此生物对目标生物造æˆ1点伤害。如果无色生物以此法å—到伤害,将它横置。ã€ä½©å¸¦{2} -Patient Rebuilding|è€å¿ƒå¤åŽŸ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å°†å…¶ç‰Œåº“顶的三张牌置入其åŸå¢“场,然åŽæ¯ä»¥æ­¤æ³•å°†ä¸€å¼ åœ°ç‰Œç½®å…¥è¯¥åŸå¢“场,你便抓一张牌。 -Patriar's Seal|è´µæ—å°é‰´|神器|{T}:加一点任æ„颜色的法术力。\n{1},{T}:é‡ç½®ç›®æ ‡ç”±ä½ æ“控的传奇生物。 -Patriarch's Bidding||| -Patriarch's Desire||| -Patrician Geist|显贵游魂|生物 ~精怪ï¼éª‘士|飞行\n由你æ“控的其他精怪得+1/+1。\n你从你åŸå¢“场中施放的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Patrician's Scorn|显贵的轻蔑|瞬间|如果你本回åˆä¸­ä½¿ç”¨è¿‡å…¶å®ƒç™½è‰²å’’语,则你使用显贵的轻蔑时å¯ä»¥ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n消ç­æ‰€æœ‰ç»“界。 -Patrol Hound||| -Patrol Signaler|巡逻信å·å…µ|生物~æ´è‹±ï¼å£«å…µ|{1}{W},{Q}:将一个1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) -Patron Wizard||| -Patron of the Akki|æ¶é¬¼å®ˆæŠ¤ç¥ž|传奇生物~精怪|ç²¾çµçŒ®ç¥­(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此牌,但须牺牲一个精çµï¼Œå¹¶æ”¯ä»˜æ‰€ç‰ºç‰²çš„ç²¾çµä¸Žæ­¤ç‰Œä¹‹é—´çš„法术力费用差é¢ã€‚ 法术力费用包å«é¢œè‰²ã€‚)\næ¯å½“æ¶é¬¼å®ˆæŠ¤ç¥žæ”»å‡»æ—¶ï¼Œç”±ä½ æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ -Patron of the Arts|画廊资助人|生物 ~龙ï¼è´µæ—|当画廊资助人进战场或死去时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Patron of the Kitsune|ç‹æ—守护神|传奇生物~精怪|ç‹çŒ®ç¥­(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此牌,但须牺牲一个ç‹ï¼Œå¹¶æ”¯ä»˜æ‰€ç‰ºç‰²çš„ç‹ä¸Žæ­¤ç‰Œä¹‹é—´çš„法术力费用差é¢ã€‚ 法术力费用包å«é¢œè‰²ã€‚)\næ¯å½“一个生物攻击时,你å¯ä»¥èŽ·å¾—1点生命。 -Patron of the Moon|月人守护神|传奇生物~精怪|月人献祭(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此牌,但须牺牲一个月人,并支付所牺牲的月人与此牌之间的法术力费用差é¢ã€‚ 法术力费用包å«é¢œè‰²ã€‚)\n飞行\n{1}:从你的手上将至多两张地牌横置进场。 -Patron of the Nezumi|鼠人守护神|传奇生物~精怪|è€é¼ çŒ®ç¥­(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此牌,但须牺牲一个è€é¼ ï¼Œå¹¶æ”¯ä»˜æ‰€ç‰ºç‰²çš„è€é¼ ä¸Žæ­¤ç‰Œä¹‹é—´çš„法术力费用差é¢ã€‚ 法术力费用包å«é¢œè‰²ã€‚)\næ¯å½“一个永久物置入对手的åŸå¢“场时,该牌手失去1点生命。 -Patron of the Orochi|蛇人守护神|传奇生物~精怪|蛇献祭(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此牌,但须牺牲一个蛇,并支付所牺牲的蛇与此牌之间的法术力费用差é¢ã€‚ 法术力费用包å«é¢œè‰²ã€‚)\n{T}:é‡ç½®æ‰€æœ‰æ ‘林与所有绿色生物。 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ -Patron of the Valiant|豪æ°å®ˆæŠ¤ä½¿|生物 ~天使|飞行\n当豪æ°å®ˆæŠ¤ä½¿è¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。 -Patron of the Vein|脉系守护者|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|飞行\n当脉系守护者进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。\næ¯å½“一个由对手æ“控的生物死去时,将它放é€ï¼Œå¹¶åœ¨æ¯ä¸ªç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šå„放置一个+1/+1指示物。 -Patron of the Wild||| -Pattern Matcher|é…模魔åƒ|神器生物 ~魔åƒ|当é…模魔åƒè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œä¸”此牌须与å¦ä¸€ä¸ªç”±ä½ æ“控的生物åŒå,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Pause for Reflection|片刻åæ€|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 -Pawn of Ulamog|钨拉莫兵å’|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|æ¯å½“钨拉莫兵å’或å¦ä¸€ä¸ªç”±ä½ æ“控ã€ä¸”éžè¡ç”Ÿç‰©çš„生物从战场进入åŸå¢“场时,你å¯ä»¥å°†ä¸€ä¸ª0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它具有「牺牲此生物:加{1}到你的法术力池中。〠-Pay No Heed||| -Peace Strider|和平神行客|神器生物 ~组构体|当和平神行客进战场时,你获得3点生命。 -Peace of Mind|内心å®é™|结界|{W},弃一张牌:你获得3点生命。 -Peacewalker Colossus|护å®å·¨åƒ|神器 ~载具|{1}{W}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Peach Garden Oath|Peach Garden Oath|| -Peak Eruption|岩峰爆å‘|法术|消ç­ç›®æ ‡å±±è„‰ã€‚岩峰爆å‘对该地的æ“控者造æˆ3点伤害。 -Pearl Dragon||| -Pearl Lake Ancient|ç æ¹–祖怪|生物~海怪|闪现\nç æ¹–祖怪ä¸èƒ½è¢«å击。\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n将三个由你æ“控的地移回其拥有者手上:将ç æ¹–祖怪移回其拥有者手上。 -Pearl Medallion|çç å¾½ç« |神器|你施放的白色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Pearl Shard||| -Pearled Unicorn||| -Pearlspear Courier||| -Pedantic Learning||| -Peek||| -Peel from Reality|实界剥除|瞬间|将目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物分别移回其拥有者手上。 -Peema Aether-Seer|皮默乙太预言师|生物~妖精ï¼å¾·é²ä¼Š|当皮默乙太预言师进战场时,你得到若干{E}(能é‡æŒ‡ç¤ºç‰©),其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中力é‡æœ€å¤§è€…的数值。\n支付{E}{E}{E}:目标生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 -Peema Outrider|皮默å‰å¯¼å…µ|生物~妖精ï¼ç¥žå™¨å¸ˆ|è·µè¸\n装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) -Peer Pressure||| -Peer Through Depths|寻é深水|瞬间~å¤å’’|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张瞬间或法术牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Peer into the Abyss|窥探深渊|法术|目标牌手抓等åŒäºŽå…¶ç‰Œåº“中牌数é‡ä¸€åŠçš„牌,且失去等åŒäºŽå…¶æ€»ç”Ÿå‘½æ•°é‡ä¸€åŠçš„生命。å„æ•°é‡å°æ•°ç‚¹åŽå‡è¿›ä½ã€‚ -Peerless Samurai|æ‹”èƒæ­¦å£«|生物 ~人类ï¼æ­¦å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ æœ¬å›žåˆä¸­æ–½æ”¾çš„下一个咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Pegasus Charger||| -Pegasus Courser|飞天éªé©¬|生物 ~飞马|飞行\næ¯å½“飞天éªé©¬æ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得飞行异能直到回åˆç»“æŸã€‚ -Pelakka Caverns|皮拉å¡æ´žçªŸ|地|皮拉å¡æ´žçªŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}。\n法术\n{2}{B} -Pelakka Predation|皮拉å¡çŒŽæ•|法术|目标对手展示其手牌。你选择其中一张总法术力费用等于或大于3的牌。该牌手弃掉该牌。\n地\n{T}:加{B}。 -Pelakka Wurm|皮拉å¡äºšé¾™|生物 ~亚龙|è·µè¸\n当皮拉å¡äºšé¾™è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—7点生命。\n当皮拉å¡äºšé¾™æ­»åŽ»æ—¶ï¼ŒæŠ“一张牌。 -Pelargir Survivor|佩拉基尔幸存者|生物 ~人类ï¼å¹³æ°‘|{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语。\n{5}{U},{T}:目标牌手磨三张牌。(他将其牌库顶的三张牌置入其åŸå¢“场。) -Pelt Collector|兽皮收集客|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物进战场或死去时,若该生物的力é‡å¤§äºŽå…½çš®æ”¶é›†å®¢ï¼Œåˆ™åœ¨å…½çš®æ”¶é›†å®¢ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\nåªè¦å…½çš®æ”¶é›†å®¢ä¸Šé¢æœ‰ä¸‰ä¸ªæˆ–更多+1/+1指示物,它便具有践è¸å¼‚能。 -Pemmin's Aura||| -Pendant of Prosperity|兴旺垂饰|神器|于兴旺垂饰进战场时,选择一ä½å¯¹æ‰‹ã€‚兴旺垂饰在该牌手的æ“控下进战场。\n{2},{T}:抓一张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚兴旺垂饰的拥有者抓一张牌,然åŽè¯¥ç‰Œæ‰‹å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žå…¶æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Pendelhaven Elder|潘得庇护地长è€|生物 ~妖精ï¼ç¥­å¸ˆ|{T}:æ¯ä¸ªç”±ä½ æ“控的1/1生物å„å¾—+1/+2直到回åˆç»“æŸã€‚ -Pendelhaven|潘得庇护地|传奇地|{T}:加{G}到你的法术力池中。\n{T}:目标1/1生物得+1/+2直到回åˆç»“æŸã€‚ -Pendrell Drake||| -Pendrell Flux||| -Pendulum of Patterns|调律钟摆|神器|当调律钟摆进战场时,你获得3点生命。\n{5},{T},牺牲调律钟摆:抓一张牌。 -Pennon Blade|旗帜刃|神器 ~武具|ä½ æ¯æ“控一个生物,佩带此武具的生物便得+1/+1。\n佩带{4}({4}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Penregon Strongbull|潘瑞冈蛮牛|生物 ~牛头怪|{1},牺牲一个神器:潘瑞冈蛮牛得+1/+1直到回åˆç»“æŸï¼Œä¸”å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Pensive Minotaur|沉æ€ç‰›å¤´æ€ª|生物~牛头怪ï¼æˆ˜å£«| -Pentad Prism|五色棱镜|神器|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n从五色棱镜上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Pentagram of the Ages||| -Pentarch Paladin|ä¼é¢†ç¥žåœ£æ­¦å£«|生物~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\n于ä¼é¢†ç¥žåœ£æ­¦å£«è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n{W}{W},{T}:消ç­ç›®æ ‡è¯¥è‰²æ°¸ä¹…物。 -Pentarch Ward|ä¼é¢†å®ˆæŠ¤|结界~çµæ°”|生物结界\n于ä¼é¢†å®ˆæŠ¤è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n当ä¼é¢†å®ˆæŠ¤è¿›åœºæ—¶ï¼ŒæŠ“一张牌。\nå—此结界的生物具有å该色ä¿æŠ¤å¼‚能。 此效应ä¸ä¼šç§»é™¤ä¼é¢†å®ˆæŠ¤ã€‚ -Pentavus||| -Penumbra Bobcat||| -Penumbra Kavu||| -Penumbra Spider|罔两蜘蛛|生物 ~蜘蛛|延势\n当罔两蜘蛛死去时,派出一个2/4黑色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ -Penumbra Wurm||| -Peppersmoke|胡椒雾|部æ—瞬间~仙çµ|目标生物得-1/-1直到回åˆç»“æŸã€‚ 若你æ“控仙çµï¼Œåˆ™æŠ“一张牌。 -Peregrin Took|佩里格林·图克|传奇生物 ~åŠèº«äººï¼å¸‚æ°‘|如果将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºè¯¥äº›è¡ç”Ÿç‰©åŠ ä¸Šä¸€ä¸ªé¢å¤–的食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n牺牲三个食å“:抓一张牌。 -Peregrination|游历|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œç„¶åŽå°†ä¸€å¼ æ¨ªç½®è¿›æˆ˜åœºï¼Œå¦ä¸€å¼ åˆ™ç½®äºŽä½ æ‰‹ä¸Šã€‚将你的牌库洗牌,然åŽå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Peregrine Drake||| -Peregrine Griffin|游隼狮鹫|生物~狮鹫|飞行\n先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Peregrine Mask|éš¼é¢|神器~武具|佩带此武具的生物具有守军,飞行,与先攻异能。\n佩带{2} -Perennial Behemoth|ç»å¹´è´è¥¿æ‘©æ–¯|神器生物 ~野兽|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地。\nç ´åŸ{G}{G} -Perfected Form|完美形体|生物~ - 昆虫ï¼æƒŠæƒ§å…½|飞行 -Perilous Forays|冒险å°è¯•|结界|{1},牺牲一个生物:从你的牌库中æœå¯»ä¸€å¼ å…·æœ‰åŸºæœ¬åœ°ç±»åˆ«çš„地牌,并将它横置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Perilous Myr|险æ¶ç§˜è€³|神器生物 ~秘耳|当险æ¶ç§˜è€³æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ2点伤害。 -Perilous Predicament|险æ¶å›°å¢ƒ|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个神器生物和一个éžç¥žå™¨çš„生物。 -Perilous Research|冒险探寻|瞬间|抓两张牌,然åŽç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。 -Perilous Shadow|å±é™©é˜´å½±|生物~昆虫ï¼é˜´é­‚|{1}{B}:å±é™©é˜´å½±å¾—+2/+2直到回åˆç»“æŸã€‚ -Perilous Vault|险æ¶è´®çª–|神器|{5},{T},放é€é™©æ¶è´®çª–:放é€æ‰€æœ‰éžåœ°æ°¸ä¹…物。 -Perilous Voyage|险æ¶æ—…程|瞬间|将目标ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。如果其总法术力费用等于或å°äºŽ2,则å åœ2。 -Perimeter Captain|边阵队长|生物~人类ï¼å£«å…µ|守军\næ¯å½“一个由你æ“控且具守军异能的生物阻挡时,你å¯ä»¥èŽ·å¾—2点生命。 -Perimeter Patrol|防线巡å«|生物 ~人类ï¼å£«å…µ|æ¯å½“一个神器在你的æ“控下进战场时,防线巡å«å¾—+1/+0直到回åˆç»“æŸã€‚ -Perimeter Sergeant|守备士官|生物 ~人类ï¼å£«å…µ|æ¯å½“守备士官攻击时,由你æ“控的其他人类得+1/+0直到回åˆç»“æŸã€‚ -Perish the Thought|打ä½å¿µå¤´|法术|目标对手展示其手牌。 你选择其中一张牌。 该牌手将该牌洗入其牌库。 -Perish||| -Permafrost Trap|永冻陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æœ‰ç»¿è‰²ç”Ÿç‰©åœ¨å…¶æ“控下进战场,你å¯ä»¥æ”¯ä»˜{U},而ä¸æ”¯ä»˜æ°¸å†»é™·é˜±çš„法术力费用。\n横置至多两个目标生物。 这些生物在其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Permeating Mass|弥散大群|生物~精怪|æ¯å½“弥散大群对任一生物造æˆæˆ˜æ–—伤害时,该生物æˆä¸ºå¼¥æ•£å¤§ç¾¤çš„å¤åˆ¶å“。 -Pernicious Deed||| -Perpetual Timepiece|永动时计|神器|{T}:将你牌库顶的两张牌置入你的åŸå¢“场。\n{2},放é€æ°¸åŠ¨æ—¶è®¡ï¼šå°†ä»»æ„æ•°é‡çš„目标牌从你的åŸå¢“场洗回你的牌库。 -Perplexing Chimera|扰志盖美拉|结界生物~盖美拉|æ¯å½“任一对手施放咒语时,你å¯ä»¥äº¤æ¢æ‰°å¿—盖美拉与该咒语的æ“控æƒã€‚若你如此作,你å¯ä»¥ä¸ºè¯¥å’’语选择新的目标。(如果该咒语æˆä¸ºæ°¸ä¹…物,则你æ“控该永久物。) -Perplexing Test|扰志测验|瞬间|选择一项~\n•将所有è¡ç”Ÿç”Ÿç‰©å„移回其拥有者手上。\n•将所有éžè¡ç”Ÿç‰©çš„生物å„移回其拥有者手上。 -Perplex|狼狈ä¸å ª|瞬间|除éžç›®æ ‡å’’语之æ“控者弃掉其手牌,å¦åˆ™å°†å…¶å击。\n易质{1}{U}{B}({1}{U}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Perrie, the Pulverizer|暴冲汉佩力|传奇生物 ~犀牛ï¼å£«å…µ|当佩力进战场时,在目标生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“佩力攻击时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得践è¸å¼‚能且得+X/+X,X为由你æ“控之永久物上å„指示物的ç§ç±»æ•°é‡ã€‚ -Persecute||| -Persistent Nightmare|ä¸æ•£æ¢¦é­‡|生物~ - 梦魇|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n当ä¸æ•£æ¢¦é­‡å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将它移回其拥有者手上。 -Persistent Petitioners|执ç€è¯‰æ„¿äºº|生物 ~人类ï¼å‚è°‹|{1},{T}:目标牌手将其牌库顶牌置入其åŸå¢“场。\n横置四个由你æ“控且未横置的å‚谋:目标牌手将其牌库顶的å二张牌置入其åŸå¢“场。\nå称为执ç€è¯‰æ„¿äººçš„牌,在套牌中的数é‡ä¸å—é™åˆ¶ã€‚ -Persistent Specimen|å¤ç»„标本|生物 ~骷髅妖|{2}{B}:将å¤ç»„标本从你的åŸå¢“场横置移回战场。 -Persist|留存|法术|将目标éžä¼ å¥‡çš„生物牌从你的åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ª-1/-1指示物。 -Personal Incarnation||| -Personal Sanctuary|内心圣殿|结界|于你的回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ é€ æˆçš„所有伤害。 -Personal Tutor||| -Persuasion||| -Pest Infestation|害虫侵扰|法术|消ç­è‡³å¤šX个目标神器和ï¼æˆ–结界。派出两å€äºŽXæ•°é‡çš„1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「æ¯å½“此生物死去时,你获得1点生命。〠-Pest Summoning|害虫å¬å”¤æœ¯|法术 ~课程|派出两个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。〠-Pestermite|æ¼äººé¬¼|生物 ~仙çµï¼æµªå®¢|闪现\n飞行\n当æ¼äººé¬¼è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。 -Pestilence Demon|瘟疫æ¶é­”|生物~æ¶é­”|飞行\n{B}:瘟疫æ¶é­”对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。 -Pestilence||| -Pestilent Haze|瘟疫迷雾|法术|选择一项~\n•所有生物得-2/-2直到回åˆç»“æŸã€‚\n•从æ¯ä¸ªé¹æ´›å®¢ä¸Šå„移去两个忠诚指示物。 -Pestilent Kathari|瘟疫å¡åˆ¹ç«‹|生物~鸟ï¼æˆ˜å£«|飞行\n死触 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。)\n{2}{R}:瘟疫å¡åˆ¹ç«‹èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Pestilent Souleater|瘟疫食çµå¦–|神器生物~昆虫|{B/P}:瘟疫食çµå¦–获得侵染异能直到回åˆç»“æŸã€‚ ({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚ 具侵染的生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Pestilent Spirit|瘟疫精怪|生物 ~精怪|å¨æ…‘,死触\n由你æ“控的瞬间与法术咒语具有死触异能。(它们对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Pestilent Syphoner|瘟疫汲å–è‡|生物 ~éžç‘žäººï¼æ˜†è™«|飞行\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。) -Pestilent Wolf|瘟疫狼|生物 ~狼|{2}{G}:瘟疫狼获得死触异能直到回åˆç»“æŸã€‚ -Petalmane Baku|花鬃食梦兽|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨èŠ±é¬ƒé£Ÿæ¢¦å…½ä¸Šæ”¾ç½®ä¸€ä¸ªèšæ°”指示物。\n{1},从花鬃食梦兽上移去X个èšæ°”指示物:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。 -Petals of Insight|洞察花瓣|法术~å¤å’’|检视你牌库顶的三张牌。你å¯ä»¥å°†è¿™äº›ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库底。若你如此作,将洞察花瓣移回其拥有者手上。若你ä¸å¦‚此作,则抓三张牌。 -Petradon||| -Petrahydrox|石水èžæ€ª|生物~怪奇|({U/R}å¯ç”¨{U}或{R}æ¥æ”¯ä»˜ã€‚)\n当石水èžæ€ªæˆä¸ºå’’语或异能的目标时,将石水èžæ€ªç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Petravark||| -Petrified Field||| -Petrified Plating|石皮护甲|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+2。\n延缓2~{G}(除了从你手上使用此牌,你能支付{G}并将此牌移出对战,且上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Petrified Wood-Kin|树身石皮战士|生物~元素ï¼æˆ˜å£«|树身石皮战士ä¸èƒ½è¢«å击。\n嗜血X(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰X个+1/+1指示物,X为对手本回åˆå—过的伤害数é‡ã€‚)\nå瞬间ä¿æŠ¤ -Petty Theft|å°å·å°æ‘¸|瞬间~历险|将目标由对手æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Pewter Golem||| -Phabine, Boss's Confidant|首脑亲信法嫔|传奇生物 ~猫ï¼å‚è°‹|由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰æ•æ·å¼‚能。\n论争~在你回åˆçš„战斗开始时,æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ åœ°ç‰Œï¼Œä½ ä¾¿æ´¾å‡ºä¸€ä¸ª1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚然åŽæ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œç”±ä½ æ“控的生物便得+1/+1直到回åˆç»“æŸã€‚然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Phage the Untouchable||| -Phalanx Formation|方阵队型|瞬间|积力~方阵队型在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{W}æ¥æ–½æ”¾ã€‚\nä»»æ„æ•°é‡çš„目标生物å„获得连击异能直到回åˆç»“æŸã€‚(它们能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) -Phalanx Leader|方阵兵团队长|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以方阵兵团队长为目标的咒语时,在æ¯ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 -Phalanx Tactics|方阵兵团战法|瞬间|目标由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚æ¯ä¸ªç”±ä½ æ“控的其他生物å„å¾—+1/+1直到回åˆç»“æŸã€‚ -Phalanx Vanguard|方阵兵团先锋|生物 ~人类ï¼å£«å…µ|警戒\næ¯å½“一个神器在你的æ“控下进战场时,方阵兵团先锋得+1/+0直到回åˆç»“æŸã€‚ -Phantasmagorian|惊怖幻象|生物~惊惧兽|当你使用惊怖幻象时,任æ„牌手å¯ä»¥å¼ƒä¸‰å¼ ç‰Œã€‚ 若有牌手如此åšï¼Œåˆ™å击惊怖幻象。\n弃三张牌:将惊怖幻象从你的åŸå¢“场移回你手上。 -Phantasmal Abomination|幻象憎æ¨å…½|生物~虚影|守军\n当幻象憎æ¨å…½æˆä¸ºå’’语或异能的目标时,将它牺牲。 -Phantasmal Bear|幻象熊|生物 ~熊ï¼è™šå½±|当幻象熊æˆä¸ºå’’语或异能的目标时,将它牺牲。 -Phantasmal Dragon|幻象巨龙|生物~龙ï¼è™šå½±|飞行\n当幻象巨龙æˆä¸ºå’’语或异能的目标时,将它牺牲。 -Phantasmal Dreadmaw|幻象血å£é¾™|生物 ~æé¾™ï¼è™šå½±|è·µè¸\n当幻象血å£é¾™æˆä¸ºå’’语或异能的目标时,将它牺牲。 -Phantasmal Form|幻象形体|瞬间|选择至多两个目标生物。直到回åˆç»“æŸï¼Œå®ƒä»¬çš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3,获得飞行异能,æˆä¸ºè“色虚影,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚\n抓一张牌。 -Phantasmal Image|幻象身影|生物 ~虚影|ä½ å¯ä»¥ä½¿å¹»è±¡èº«å½±å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有虚影此类别,且具有「当此生物æˆä¸ºå’’语或异能的目标时,将它牺牲。〠-Phantasmal Terrain||| -Phantatog||| -Phantom Beast|幽魅兽|生物~虚影ï¼é‡Žå…½|当幽魅兽æˆä¸ºå’’语或异能的目标时,将它牺牲。 -Phantom Carriage|幽魅马车|生物 ~精怪|飞行\n当幽魅马车进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å…·è¿”照或惊扰异能的牌,将它置入你的åŸå¢“场,然åŽæ´—牌。 -Phantom Centaur||| -Phantom Flock||| -Phantom General|幽魅将领|生物~精怪ï¼å£«å…µ|由你æ“控的è¡ç”Ÿç”Ÿç‰©å¾—+1/+1。 -Phantom Monster||| -Phantom Nantuko||| -Phantom Ninja|幽魅å¿è€…|生物 ~虚影ï¼å¿è€…|幽魅å¿è€…ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Phantom Nishoba||| -Phantom Nomad||| -Phantom Steed|魅影驹|生物 ~马ï¼è™šå½±|闪现\n当魅影驹进战场时,放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,直到魅影驹离开战场为止。\næ¯å½“魅影驹攻击时,派出一个已横置且正进行攻击的è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç”Ÿç‰©çš„å¤åˆ¶å“,但它é¢å¤–具有虚影此类别。在战斗结æŸæ—¶ï¼Œç‰ºç‰²è¯¥è¡ç”Ÿç‰©ã€‚ -Phantom Tiger||| -Phantom Warrior||| -Phantom Whelp||| -Phantom Wings|幽魅羽翼|生物结界|å—此结界的生物具有飞行异能。\n牺牲幽魅羽翼:将å—此结界的生物移回其拥有者手上。 -Phantom Wurm|幽魅亚龙|生物 ~亚龙ï¼ç²¾æ€ª|幽魅亚龙进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。\n如果幽魅亚龙将å—到伤害,则防止该伤害。从幽魅亚龙上移去一个+1/+1指示物。 -Pharagax Giant|法拉伽斯巨人|生物~巨人|致敬2(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。)\n当法拉伽斯巨人进战场时,若未支付其致敬费用,则法拉伽斯巨人å‘æ¯ä½å¯¹æ‰‹å„造æˆ5点伤害。 -Pharika's Chosen|芳瑞å¡çš„ç²¾å«|生物~蛇|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Pharika's Cure|芳瑞å¡çš„医治|瞬间|芳瑞å¡çš„医治对目标生物造æˆ2点伤害,且你获得2点生命。 -Pharika's Disciple|芳瑞å¡çš„ä¿¡å¾’|生物~åŠäººé©¬ï¼æˆ˜å£«|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) -Pharika's Libation|芳瑞å¡çš„奠酒å¼|瞬间|选择一项~\n•目标对手牺牲一个生物。\n•目标对手牺牲一个结界。 -Pharika's Mender|芳瑞å¡çš„照护师|生物~蛇å‘妖|当芳瑞å¡çš„照护师进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©æˆ–结界牌从你的åŸå¢“场移回你手上。 -Pharika's Spawn|芳瑞å¡çš„åŽè£”|生物 ~蛇å‘妖|逸脱~{5}{B},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n芳瑞å¡çš„åŽè£”逸脱时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。当它以此法进战场时,æ¯ä½å¯¹æ‰‹å„牺牲一个éžè›‡å‘妖的生物。 -Pharika, God of Affliction|折磨神芳瑞å¡|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„黑绿两色献力å°äºŽä¸ƒï¼ŒèŠ³ç‘žå¡ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n{B}{G}:将目标生物牌从åŸå¢“场放é€ã€‚其拥有者将一个1/1黑绿åŒè‰²ï¼Œå…·æ­»è§¦å¼‚能的蛇è¡ç”Ÿç»“界生物放进战场。 -Phase Dolphin|腾跃海豚|生物 ~元素ï¼é²¸é±¼|æ¯å½“腾跃海豚攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Phenax, God of Deception|欺瞒神æ–纳克|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„è“黑两色献力å°äºŽä¸ƒï¼Œæ–纳克便ä¸æ˜¯ç”Ÿç‰©ã€‚\n由你æ“控的生物具有「{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为此生物的防御力。〠-Pheres-Band Brawler|æ–力兹æ—好斗者|生物 ~åŠäººé©¬ï¼æˆ˜å£«|当æ–力兹æ—好斗者进战场时,它与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Pheres-Band Centaurs|æ–力兹æ—åŠäººé©¬|生物~åŠäººé©¬ï¼æˆ˜å£«| -Pheres-Band Raiders|æ–力兹æ—çªå‡»é˜Ÿ|生物~åŠäººé©¬ï¼æˆ˜å£«|å¯æ‚Ÿï½žæ¯å½“æ–力兹æ—çªå‡»é˜Ÿæˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{G}。若你如此作,则将一个3/3绿色åŠäººé©¬è¡ç”Ÿç»“界生物放进战场。 -Pheres-Band Thunderhoof|æ–力兹æ—雷蹄兵|生物~åŠäººé©¬ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以æ–力兹æ—雷蹄兵为目标的咒语时,在æ–力兹æ—雷蹄兵上放置两个+1/+1指示物。 -Pheres-Band Tromper|æ–力兹æ—é‡è·ºè€…|生物~åŠäººé©¬ï¼æˆ˜å£«|å¯æ‚Ÿï½žæ¯å½“æ–力兹æ—é‡è·ºè€…æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Pheres-Band Warchief|æ–力兹æ—战酋长|生物~åŠäººé©¬ï¼æˆ˜å£«|警戒,践è¸\n由你æ“控的其他åŠäººé©¬ç”Ÿç‰©å¾—+1/+1且具有警戒与践è¸å¼‚能。 -Phial of Galadriel|加拉德瑞尔的水晶瓶|传奇神器|如果你将抓一张牌时手上没有牌,则改为抓两张牌。\n如果你将获得生命时你的总生命为5或更少,则改为你获得该数é‡ä¸¤å€çš„生命。\n{T}:加一点任æ„颜色的法术力。 -Phobian Phantasm|疑惧幻象|生物~虚影|飞行,æ惧\n累积维æŒ{B}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) -Phoenix Chick|凤凰幼é›|生物 ~凤凰|飞行,æ•æ·\n凤凰幼é›ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“你以三个或更多生物攻击时,你å¯ä»¥æ”¯ä»˜{R}{R}。若你如此作,则将凤凰幼é›ä»Žä½ çš„åŸå¢“场横置移回战场,其为正进行攻击且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Phoenix of Ash|ç°çƒ¬å‡¤å‡°|生物 ~凤凰|飞行,æ•æ·\n{2}{R}:ç°çƒ¬å‡¤å‡°å¾—+2/+0直到回åˆç»“æŸã€‚\n逸脱~{2}{R}{R},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\nç°çƒ¬å‡¤å‡°é€¸è„±æ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Phosphorescent Feast|磷光盛宴|法术|从你手上展示任æ„æ•°é‡çš„牌。 你获得若干生命,其数é‡ä¸ºä½ æ‰€å±•ç¤ºçš„牌的法术力费用中,绿色法术力符å·ä¹‹æ•°é‡æ€»å’Œçš„两å€ã€‚ -Phthisis|痨病|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ å…¶æ“控者失去等åŒäºŽå…¶åŠ›é‡ä¸Žé˜²å¾¡åŠ›åŠ æ€»çš„生命。\n延缓5~{1}{B}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{1}{B}并将此牌移出对战,且上é¢æœ‰äº”个计时指示物。 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Phylactery Lich|é¿é‚ªç¬¦å·«å¦–|生物 ~çµä¿‘|ä¸ç­\n于é¿é‚ªç¬¦å·«å¦–进战场时,在一个由你æ“控的神器上放置一个é¿é‚ªç¬¦æŒ‡ç¤ºç‰©ã€‚\n当你未æ“控其上有é¿é‚ªç¬¦æŒ‡ç¤ºç‰©çš„永久物时,牺牲é¿é‚ªç¬¦å·«å¦–。 -Phylath, World Sculptor|塑世çµè²æ‹‰æ–¯|传奇生物 ~元素|当塑世çµè²æ‹‰æ–¯è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æ“控一个基本地,便派出一个0/1绿色æ¤ç‰©è¡ç”Ÿç”Ÿç‰©ã€‚\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在目标由你æ“控的æ¤ç‰©ä¸Šæ”¾ç½®å››ä¸ª+1/+1指示物。 -Phyresis Outbreak|猛爆éžç‘žåŒ–|法术|æ¯ä½å¯¹æ‰‹å„得到一个中毒指示物。然åŽå¯¹æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物而言,其æ“控者æ¯æœ‰ä¸€ä¸ªä¸­æ¯’指示物,它便得-1/-1直到回åˆç»“æŸã€‚ -Phyresis|éžç‘žåŒ–|结界~çµæ°”|结附于生物\n所结附的生物具有侵染异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Phyrexia's Core|éžç‘žå…‹è¥¿äºšæ ¸å¿ƒ|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲一个神器:你获得1点生命。 -Phyrexian Altar||| -Phyrexian Archivist|éžç‘žå…‹è¥¿äºšä¹¦åº“辖员|神器生物 ~éžç‘žäººï¼ç»„构体|延势\n{2},{T}:将目标牌从åŸå¢“场置于其拥有者的牌库底。 -Phyrexian Arena||| -Phyrexian Atlas|éžç‘žå…‹è¥¿äºšåœ°å±‚录|神器|{T}:加一点任æ„颜色的法术力。\nè…化~æ¯å½“éžç‘žå…‹è¥¿äºšåœ°å±‚录æˆä¸ºæ¨ªç½®æ—¶ï¼Œæ¯ä½å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物的对手å„失去1点生命。 -Phyrexian Awakening|éžç‘žå…‹è¥¿äºšäººè§‰é†’|结界|当éžç‘žå…‹è¥¿äºšäººè§‰é†’进战场时,抚育4。(派出一个上é¢æœ‰å››ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n由你æ“控的éžç‘žäººå…·æœ‰è­¦æˆ’异能。 -Phyrexian Battleflies||| -Phyrexian Bloodstock||| -Phyrexian Censor|éžç‘žå…‹è¥¿äºšå®¡é˜…师|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|æ¯ä½ç‰Œæ‰‹æ¯å›žåˆæ–½æ”¾ä¹‹ä¸æ˜¯éžç‘žäººçš„咒语ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚\nä¸æ˜¯éžç‘žäººçš„生物须横置进战场。 -Phyrexian Colossus||| -Phyrexian Crusader|éžç‘žå…‹è¥¿äºšåœ£æˆ˜å†›|生物~çµä¿‘ï¼éª‘士|先攻,å红ä¿æŠ¤ï¼Œå白ä¿æŠ¤\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Phyrexian Debaser|éžç‘žå…‹è¥¿äºšè´¬è€…|生物 ~éžç‘žäººï¼ç—…媒|飞行\n{T},牺牲éžç‘žå…‹è¥¿äºšè´¬è€…:目标生物得-2/-2直到回åˆç»“æŸã€‚ -Phyrexian Delver||| -Phyrexian Digester|éžç‘žå…‹è¥¿äºšæ¶ˆåŒ–者|神器生物~组构体|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Phyrexian Espionage|éžç‘žå…‹è¥¿äºšå¼è°æŠ¥|法术|增幅{1}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{B}。)\n抓两张牌。如果此咒语已增幅,则æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Phyrexian Etchings|éžç‘žå…‹è¥¿äºšèš€åˆ»|结界|累积维æŒ{B}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n在你的回åˆç»“æŸæ—¶ï¼Œéžç‘žå…‹è¥¿äºšèš€åˆ»ä¸Šæ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œå°±æŠ“一张牌。\n当éžç‘žå…‹è¥¿äºšèš€åˆ»ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œä½ ä¾¿å¤±åŽ»2点生命。 -Phyrexian Fleshgorger|éžç‘žå…‹è¥¿äºšå™¬ç”Ÿäºšé¾™|神器生物 ~éžç‘žäººï¼äºšé¾™|å¨æ…‘,系命\n守护~支付等åŒäºŽéžç‘žå…‹è¥¿äºšå™¬ç”Ÿäºšé¾™åŠ›é‡çš„生命。\n//PRT-Prototype_Mech//\n{1}{B}{B}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/3 -Phyrexian Gargantua||| -Phyrexian Ghoul||| -Phyrexian Hulk||| -Phyrexian Hydra|éžç‘žå…‹è¥¿äºšå¤šå¤´é¾™|生物~多头龙|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\nè‹¥éžç‘žå…‹è¥¿äºšå¤šå¤´é¾™å°†å—到伤害,则防止该伤害。 æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,就在éžç‘žå…‹è¥¿äºšå¤šå¤´é¾™ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 -Phyrexian Infiltrator||| -Phyrexian Ingester|éžç‘žå…‹è¥¿äºšæ‘„食兽|生物~野兽|压å°ï½žå½“éžç‘žå…‹è¥¿äºšæ‘„食兽进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡éžè¡ç”Ÿç‰©çš„生物。\néžç‘žå…‹è¥¿äºšæ‘„食兽得+X/+Y,X为所放é€ä¹‹ç”Ÿç‰©ç‰Œçš„力é‡ï¼ŒY为该牌的防御力。 -Phyrexian Ironfoot|éžç‘žå…‹è¥¿äºšåƒæ–¤è„š|雪境神器生物 ~éžç‘žäººï¼ç»„构体|éžç‘žå…‹è¥¿äºšåƒæ–¤è„šäºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{1}{S}:é‡ç½®éžç‘žå…‹è¥¿äºšåƒæ–¤è„šã€‚({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) -Phyrexian Juggernaut|éžç‘žå…‹è¥¿äºšæ”»åŸŽå·¨è½¦|神器生物~攻城巨车|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\néžç‘žå…‹è¥¿äºšæ”»åŸŽå·¨è½¦æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Phyrexian Lens||| -Phyrexian Metamorph|éžç‘žå…‹è¥¿äºšèœ•å˜å¦–|神器生物 ~å˜å½¢å…½|({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚)\nä½ å¯ä»¥ä½¿éžç‘žå…‹è¥¿äºšèœ•å˜å¦–当æˆæˆ˜åœºä¸Šä»»ä¸€ç¥žå™¨æˆ–生物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有神器此类别。 -Phyrexian Missionary|éžç‘žå…‹è¥¿äºšä¼ æ•™å£«|生物 ~éžç‘žäººï¼äººç±»ï¼åƒ§ä¾£|增幅{1}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{B}。)\n系命\n当éžç‘žå…‹è¥¿äºšä¼ æ•™å£«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则将目标生物牌从你的åŸå¢“场移回你手上。 -Phyrexian Obliterator|éžç‘žå…‹è¥¿äºšæŠ¹ç…žå…½|生物 ~惊惧兽|è·µè¸\næ¯å½“一个æ¥æºå¯¹éžç‘žå…‹è¥¿äºšæŠ¹ç…žå…½é€ æˆä¼¤å®³æ—¶ï¼Œè¯¥æ¥æºçš„æ“控者牺牲等é‡çš„永久物。 -Phyrexian Pegasus|éžç‘žå…‹è¥¿äºšé£žé©¬|生物 ~éžç‘žäººï¼é£žé©¬|飞行\næ¯å½“éžç‘žå…‹è¥¿äºšé£žé©¬æ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»ä¸”ä¸å…·é£žè¡Œå¼‚能的生物获得飞行异能直到回åˆç»“æŸã€‚ -Phyrexian Plaguelord||| -Phyrexian Processor||| -Phyrexian Rager||| -Phyrexian Reaper||| -Phyrexian Rebirth|éžç‘žå…‹è¥¿äºšå†ç”Ÿ|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ï¼Œç„¶åŽå°†ä¸€ä¸ªX/X无色惊惧兽è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为以此法消ç­çš„生物数é‡ã€‚ -Phyrexian Reclamation|éžç‘žå…‹è¥¿äºšçš„矫治|结界|{1}{B},支付2点生命:将目标生物牌从你的åŸå¢“场移回你手上。 -Phyrexian Revoker|éžç‘žå…‹è¥¿äºšæ–­å¿µå¦–|神器生物 ~惊惧兽|于éžç‘žå…‹è¥¿äºšæ–­å¿µå¦–进战场时,选择一个éžåœ°ç‰Œçš„å称。\n具有该å称之æ¥æºçš„起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -Phyrexian Scriptures|éžç‘žå…‹è¥¿äºšç»æ–‡|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 在至多一个目标生物上放置一个+1/+1指示物。该生物æˆä¸ºç¥žå™¨ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\nII — 消ç­æ‰€æœ‰éžç¥žå™¨çš„生物。\nIII — 放é€æ‰€æœ‰å¯¹æ‰‹çš„åŸå¢“场。 -Phyrexian Scuta||| -Phyrexian Slayer||| -Phyrexian Snowcrusher|éžç‘žå…‹è¥¿äºšç ´é›ªæ¢°|雪境神器生物~攻城巨車|éžç‘žå…‹è¥¿äºšç ´é›ªæ¢°æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n{1}{S}:éžç‘žå…‹è¥¿äºšç ´é›ªæ¢°å¾—+1/+0直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Phyrexian Soulgorger|éžç‘žå…‹è¥¿äºšåžé­‚械|雪境神器生物~组构体|累积维æŒï½žç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ (在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) -Phyrexian Swarmlord|éžç‘žå…‹è¥¿äºšç¾¤é•¿|生物~昆虫ï¼æƒŠæƒ§å…½|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ çš„所有对手æ¯æœ‰ä¸€ä¸ªä¸­æ¯’指示物,你便将一个1/1绿色,具侵染异能的昆虫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Phyrexian Totem|éžç‘žå…‹è¥¿äºšå›¾è…¾åƒ|神器|{T}:加{B}到你的法术力池中。\n{2}{B}:éžç‘žå…‹è¥¿äºšå›¾è…¾åƒæˆä¸º5/5黑色,具践è¸å¼‚能的惊惧兽神器生物直到回åˆç»“æŸã€‚\næ¯å½“éžç‘žå…‹è¥¿äºšå›¾è…¾åƒå…½åˆ°ä¼¤å®³æ—¶ï¼Œè‹¥å®ƒæ˜¯ç”Ÿç‰©ï¼Œåˆ™ä½ ç‰ºç‰²ç­‰é‡çš„永久物。 -Phyrexian Tower||| -Phyrexian Triniform|éžç‘žå…‹è¥¿äºšä¸‰ä½“åƒ|神器生物 ~éžç‘žäººï¼é­”åƒ|当éžç‘žå…‹è¥¿äºšä¸‰ä½“åƒæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸‰ä¸ª3/3无色éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n返场{1}2({1}2,从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚) -Phyrexian Tyranny||| -Phyrexian Unlife|éžç‘žå…‹è¥¿äºšä½“è´¨|结界|ä½ ä¸å› ç”Ÿå‘½ä¸º0或更少而输掉这盘游æˆã€‚\nåªè¦ä½ çš„生命为0或更少,则将所有对你造æˆçš„伤害视为其æ¥æºå…·æœ‰ä¾µæŸ“。 (伤害会以中毒指示物的方å¼å¯¹ä½ é€ æˆã€‚) -Phyrexian Vatmother|éžç‘žå…‹è¥¿äºšè‚²æ¯’å…½|生物~惊惧兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¾—到一个中毒指示物。 -Phyrexian Vault||| -Phyrexian Vindicator|éžç‘žå…‹è¥¿äºšé›ªæ¨å…½|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|飞行\n如果éžç‘žå…‹è¥¿äºšé›ªæ¨å…½å°†å—到伤害,则防止该伤害。当以此法防止伤害时,éžç‘žå…‹è¥¿äºšé›ªæ¨å…½å¯¹ä»»æ„å¦ä¸€ä¸ªç›®æ ‡é€ æˆç­‰é‡çš„伤害。 -Phyrexian Vivisector|éžç‘žå…‹è¥¿äºšè§£å‰–人|生物 ~éžç‘žäººï¼äººç±»|æ¯å½“一个由你æ“控的生物死去时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Phyrexian Warhorse|éžç‘žå…‹è¥¿äºšæˆ˜é©¬|生物 ~éžç‘žäººï¼é©¬|增幅{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{W}。)\n当éžç‘žå…‹è¥¿äºšæˆ˜é©¬è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šéžç‘žå…‹è¥¿äºšæˆ˜é©¬å¾—+2/+1直到回åˆç»“æŸã€‚ -Phytoburst|æ¤ç”Ÿçˆ†å‘|法术|目标生物得+5/+5直到回åˆç»“æŸã€‚ -Phytohydra|ç¹ç”Ÿå¤šå¤´é¾™|生物~æ¤ç‰©ï¼å¤šå¤´é¾™|è‹¥ç¹ç”Ÿå¤šå¤´é¾™å°†å—到伤害,则改为在上é¢æ”¾ç½®ç­‰é‡çš„+1/+1指示物。 -Phytotitan|æ¤ç”Ÿå·¨æ±‰|生物~æ¤ç‰©ï¼å…ƒç´ |当æ¤ç”Ÿå·¨æ±‰æ­»åŽ»ï¼Œåœ¨å…¶æ‹¥æœ‰è€…的下一个维æŒå¼€å§‹æ—¶ï¼Œå°†æ¤ç”Ÿå·¨æ±‰åœ¨ä»–çš„æ“控下横置移回战场。 -Pia Nalaar, Consul of Revival|å¤å…´æ‰§æ”¿çµé›…纳拉|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的振翼机具有æ•æ·å¼‚能。\næ¯å½“你从放é€åŒºä½¿ç”¨åœ°æˆ–从放é€åŒºæ–½æ”¾å’’语时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Pia Nalaar|çµé›…纳拉|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|当çµé›…纳拉进战场时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{1}{R}:目标神器生物得+1/+0直到回åˆç»“æŸã€‚\n{1},牺牲一个神器:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Pia and Kiran Nalaar|çµé›…纳拉与基岚纳拉|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|当çµé›…纳拉与基岚纳拉进战场时,派出两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{2}{R},牺牲一个神器:çµé›…纳拉与基岚纳拉对任æ„一个目标造æˆ2点伤害。 -Pia's Revolution|çµé›…çš„é©å‘½|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„神器从战场进入你的åŸå¢“场时,除éžç›®æ ‡å¯¹æ‰‹è®©çµé›…çš„é©å‘½å¯¹ä»–造æˆ3点伤害,å¦åˆ™å°†è¯¥ç‰Œç§»å›žä½ æ‰‹ä¸Šã€‚ -Pianna, Nomad Captain||| -Pick the Brain|采摘æ€ç»ª|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œï¼Œå¹¶æ”¾é€è¯¥ç‰Œã€‚\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则从该牌手的åŸå¢“场ã€æ‰‹ç‰ŒåŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žæ‰€æ”¾é€ä¹‹ç‰ŒåŒå的牌,放é€è¿™äº›ç‰Œï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Pieces of the Puzzle|谜题拼图|法术|展示你牌库顶的五张牌。将其中至多两张瞬间和ï¼æˆ–法术牌置于你手上,其余则置入你的åŸå¢“场。 -Pierce Strider|穿刺神行客|神器生物 ~组构体|当穿刺神行客进战场时,目标对手失去3点生命。 -Pierce the Sky|划破è‹ç©¹|瞬间|划破è‹ç©¹å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ7点伤害。 -Piercing Light|穿心明光|瞬间|穿心明光对目标进行攻击或阻挡的生物造æˆ2点伤害。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Piercing Rays|穿刺射线|法术|放é€ç›®æ ‡å·²æ¨ªç½®çš„生物。\n预报~{2}{W},从你手上展示穿刺射线:横置目标未横置的生物。(åªèƒ½äºŽä½ çš„ç»´æŒä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆé™ä¸€æ¬¡ã€‚) -Piety Charm||| -Pigment Storm|染料风暴|法术|染料风暴对目标生物造æˆ5点伤害。过é‡ä¼¤å®³æ”¹ä¸ºå¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆä¹‹ã€‚ -Pile On|é½åŠ›æŽ¨ç¿»|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Pilfered Plans|é­çªƒè®¡åˆ’|法术|目标牌手将其牌库顶的两张牌置入其åŸå¢“场。抓两张牌。 -Pilfering Hawk|å·çªƒç¿”é¹°|雪境生物 ~鸟|飞行\n{S},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) -Pilfering Imp|å·çªƒå°æ¶é­”|生物 ~å°æ¶é­”|飞行\n{1}{B},{T},牺牲å·çªƒå°æ¶é­”:目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Pilfer|行窃|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。 -Pilgrim of Justice||| -Pilgrim of Virtue||| -Pilgrim of the Ages|å²æœˆæœåœ£å®¢|生物 ~精怪|当å²æœˆæœåœ£å®¢è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n{6}:将å²æœˆæœåœ£å®¢ä»Žä½ çš„åŸå¢“场移回你手上。 -Pilgrim of the Fires|ç«ç„°æœåœ£å®¢|神器生物~魔åƒ|å…ˆæ”»ï¼Œè·µè¸ -Pilgrim's Eye|æœåœ£å®¢ä¹‹çœ¼|神器生物 ~振翼机|飞行\n当æœåœ£å®¢ä¹‹çœ¼è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Pili-Pala|劈哩啪拉|神器生物~稻è‰äºº|飞行\n{2},{Q}:加一点任æ„颜色的法术力到你的法术力池中。 ({Q}是é‡ç½®ç¬¦å·ã€‚) -Pillage||| -Pillaging Horde||| -Pillar of Flame|ç«ç„°æŸ±|法术|ç«ç„°æŸ±å¯¹ä»»æ„一个目标造æˆ2点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ -Pillar of Light|圣光柱|瞬间|放é€ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。 -Pillar of Origins|æºå§‹é›•æŸ±|神器|于æºå§‹é›•æŸ±è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n{T}:加一点任æ„颜色的法术力到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾è¯¥ç±»åˆ«çš„生物咒语。 -Pillar of War|好战雕柱|神器生物~魔åƒ|守军\nåªè¦å¥½æˆ˜é›•æŸ±ä¸Šç»“附了çµæ°”,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Pillar of the Paruns|元祖柱|地|{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å¤šè‰²å’’语。 -Pillardrop Rescuer|é¿æŸ±æ•‘æ´çµ|生物 ~精怪ï¼åƒ§ä¾£|飞行\n当é¿æŸ±æ•‘æ´çµè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌从你åŸå¢“场移回你手上。 -Pillardrop Warden|é¿æŸ±æŠ¤å«|生物 ~精怪ï¼çŸ®äºº|延势\n{2},{T},牺牲é¿æŸ±æŠ¤å«ï¼šå°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Pillarfield Ox|柱åªç‰›|生物~牛| -Pillarverge Pathway|柱缘通路|地|{T}:加{W}。\n地\n{T}:加{R}。 -Pillory of the Sleepless|无眠颈手枷|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n所结附的生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。〠-Pin to the Earth|钉牢在地|结界~çµæ°”|结附于生物\n所结附的生物得-6/-0。 -Pincer Spider||| -Pincher Beetles|带刺甲虫|生物~昆虫|帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Pine Walker|æ¾æž—行者|生物~元素|å˜èº«{4}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\næ¯å½“æ¾æž—行者或å¦ä¸€ä¸ªç”±ä½ æ“控的生物翻回正é¢æ—¶ï¼Œé‡ç½®è¯¥ç”Ÿç‰©ã€‚ -Pinecrest Ridge|æ¾é¡¶å±±è„Š|地|{T}:加{1}到你的法术力池中。\n{T}:加{R}或{G}到你的法术力池中。æ¾é¡¶å±±è„ŠäºŽä½ çš„下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Pinion Feast|噬羽盛宴|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。振励2。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置两个+1/+1指示物。) -Pink Horror|粉色惧妖|生物 ~æ¶é­”ï¼æƒŠæƒ§å…½|闪耀焰光~æ¯å½“你施放瞬间或法术咒语时,粉色惧妖对任æ„一个目标造æˆ2点伤害。\n形体分裂~当粉色惧妖死去时,派出两个2/2,è“红åŒè‰²ï¼Œå称为è“色惧妖的æ¶é­”ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「æ¯å½“你施放瞬间或法术咒语时,此生物对任æ„一个目标造æˆ1点伤害。〠-Pinnacle of Rage|怒ç«å¤©é¡¶|法术|怒ç«å¤©é¡¶å¯¹ä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å’Œï¼æˆ–牌手å„造æˆ3点伤害。 -Pinpoint Avalanche||| -Pious Evangel|虔诚ç¦éŸ³å¸ˆ|生物~人类ï¼åƒ§ä¾£|æ¯å½“虔诚ç¦éŸ³å¸ˆæˆ–å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。\n{2},{T},牺牲å¦ä¸€ä¸ªæ°¸ä¹…物:转化虔诚ç¦éŸ³å¸ˆã€‚ -Pious Interdiction|虔诚ç¦åˆ¶|结界 ~çµæ°”|结附于生物\n当虔诚ç¦åˆ¶è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—2点生命。\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Pious Kitsune|虔敬ç‹åƒ§|生物~ç‹ï¼åƒ§ä¾£|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨è™”敬ç‹åƒ§ä¸Šæ”¾ç½®ä¸€ä¸ªå¥‰çŒ®æŒ‡ç¤ºç‰©ã€‚然åŽè‹¥åœºä¸Šæœ‰å称为八尾åŠçš„生物,则虔敬ç‹åƒ§ä¸Šæ¯æœ‰ä¸€ä¸ªå¥‰çŒ®æŒ‡ç¤ºç‰©ï¼Œä½ å°±èŽ·å¾—1点生命。\n{T},从虔敬ç‹åƒ§ä¸Šç§»åŽ»ä¸€ä¸ªå¥‰çŒ®æŒ‡ç¤ºç‰©ï¼šä½ èŽ·å¾—1点生命。 -Pious Wayfarer|虔敬旅人|生物 ~人类ï¼æ–¥å€™|星彩~æ¯å½“一个结界在你的æ“控下进战场时,目标生物得+1/+1直到回åˆç»“æŸã€‚ -Piper of the Swarm|鼠群魔笛手|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|由你æ“控的è€é¼ å…·æœ‰å¨æ…‘异能。\n{1}{B},{T}:派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n{2}{B}{B},{T},牺牲三个è€é¼ ï¼šèŽ·å¾—目标生物的æ“控æƒã€‚ -Piper's Melody||| -Pippin's Bravery|皮平之勇|瞬间|ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªé£Ÿå“。如果你如此作,则目标生物得+4/+4直到回åˆç»“æŸã€‚è‹¥å¦ï¼Œåˆ™è¯¥ç”Ÿç‰©å¾—+2/+2直到回åˆç»“æŸã€‚ -Pippin, Guard of the Citadel|王城守å«çš®å¹³|传奇生物 ~åŠèº«äººï¼å£«å…µ|警戒,守护{1}\n{T}:选择一ç§ç‰Œå¼ ç±»åˆ«ã€‚å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得å该牌张类别ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Pippin, Warden of Isengard|艾森加德守门人皮平|传奇生物 ~åŠèº«äººï¼å‚è°‹|与艾森加德守门人梅里æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†æ¢…里从其牌库置于其手上,然åŽæ´—牌。)\n{1},{T}:派出一个食å“è¡ç”Ÿç‰©ã€‚\n{T},牺牲四个食å“:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他生物得+3/+3且获得æ•æ·å¼‚能。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Pir's Whim|皮儿的奇想|法术|为æ¯ä½ç‰Œæ‰‹åˆ†åˆ«é€‰æ‹©å‹æ–¹æˆ–敌方。æ¯ä½å‹æ–¹å„从其牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。æ¯ä½æ•Œæ–¹å„牺牲一个由其æ“控的神器或结界。 -Pir, Imaginative Rascal|奇想顽童皮儿|传奇生物 ~人类|与奇妙伙伴大牙æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¤§ç‰™ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n如果将会在由你队ä¼æ“控的永久物上放置一个或数个指示物,则改为对æ¯ç§æ­¤ç±»æŒ‡ç¤ºç‰©è€Œè¨€ï¼Œåœ¨è¯¥æ°¸ä¹…物上放置原数é‡åŠ ä¸€çš„指示物。 -Piracy Charm|海盗护符|瞬间|选择一项~\n•目标生物获得海岛行者异能直到回åˆç»“æŸã€‚(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,它就ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n•目标生物得+2/-1直到回åˆç»“æŸã€‚\n•目标牌手弃一张牌。 -Piranha Marsh|水虎鱼沼地|地|水虎鱼沼地须横置进战场。\n当水虎鱼沼地进战场时,目标牌手失去1点生命。\n{T}:加{B}。 -Pirate Ship||| -Pirate's Cutlass|海盗的短弯刀|神器 ~武具|当海盗的短弯刀进战场时,将它装备在目标由你æ“控的海盗上。\n佩带此武具的生物得+2/+1。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Pirate's Pillage|海盗掠夺|法术|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出两个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Pirate's Prize|海盗的奖èµ|法术|抓两张牌。派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Pirated Copy|剽窃å¤ä½“|生物 ~å˜å½¢å…½ï¼æµ·ç›—|ä½ å¯ä»¥ä½¿å‰½çªƒå¤ä½“当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有海盗此类别,且具有「æ¯å½“此生物或å¦ä¸€ä¸ªä¸Žä¹‹åŒå的生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓一张牌。〠-Piru, the Volatile|èºé¾™çµéœ²|传奇生物 ~长è€ï¼é¾™|飞行,系命\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{R}{W}{B},å¦åˆ™ç‰ºç‰²èºé¾™çµéœ²ã€‚\n当çµéœ²æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹æ¯ä¸ªéžä¼ å¥‡çš„生物å„造æˆ7点伤害。 -Piston Sledge|活塞锤|神器~武具|当活塞锤进战场时,将它装备在目标由你æ“控的生物上。\n佩带此武具的生物得+3/+1。\n佩带~牺牲一个神器。 -Piston-Fist Cyclops|冲拳独眼巨人|生物 ~独眼巨人|守军\nåªè¦ä½ æœ¬å›žåˆæ–½æ”¾è¿‡çž¬é—´æˆ–法术咒语,冲拳独眼巨人便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Pistus Strike|刺è‡é£žå‡»|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 å…¶æ“控者得到一个中毒指示物。 -Pit Fight|死斗|瞬间|目标由你æ“控的生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Pit Keeper|暗渊门å«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当暗渊门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ åŸå¢“场中有四张或更多生物牌,则你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Pit Trap||| -Pitchburn Devils|燃沥é’魔鬼|生物 ~魔鬼|当燃沥é’魔鬼死去时,它对任æ„一个目标造æˆ3点伤害。 -Pitchstone Wall||| -Pitfall Trap|å ç©´é™·é˜±|瞬间~陷阱|如果åªæœ‰ä¸€ä¸ªç”Ÿç‰©è¿›è¡Œæ”»å‡»ï¼Œä½ å¯ä»¥æ”¯ä»˜{W},而ä¸æ”¯ä»˜å ç©´é™·é˜±çš„法术力费用。\n消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»ã€ä¸”ä¸å…·é£žè¡Œå¼‚能的生物。 -Pith Driller|钻髓怪|神器生物~惊惧兽|({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚)\n当钻髓怪进战场时,在目标生物上放置一个-1/-1指示物。 -Pithing Needle|穿髓金针|神器|于穿髓金针进场时,说出一个牌å。\n除了法术力异能之外,具有该å称之æ¥æºçš„起动å¼å¼‚能都ä¸èƒ½ä½¿ç”¨ã€‚ -Pitiless Gorgon|冷酷蛇å‘妖|生物 ~蛇å‘妖|死触 -Pitiless Horde|冷酷æ—骑|生物~åŠå…½äººï¼ç‹‚战士|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»2点生命。\n掩袭{2}{B}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Pitiless Plunderer|冷酷袭劫者|生物 ~人类ï¼æµ·ç›—|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Pitiless Pontiff|冷酷主教|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå†·é…·ä¸»æ•™èŽ·å¾—死触与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Pitiless Vizier|无情维é½å°”|生物~牛头怪ï¼åƒ§ä¾£|æ¯å½“你循环或弃一张牌时,无情维é½å°”获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) -Pixie Guide|皮克精å‘导|生物 ~仙çµ|飞行\n赋予优势~如果你将掷一颗或数颗骰å­ï¼Œåˆ™æ”¹ä¸ºæŽ·åŽŸæ•°é‡åŠ ä¸€é¢—骰å­å¹¶å¿½ç•¥æœ€å°ç‚¹æ•°ã€‚ -Pixie Illusionist|碧仙幻术师|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|增幅{3}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{G}。)\n飞行\n如果碧仙幻术师已增幅,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{T}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ã€‚目标由你æ“控的地æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ -Placid Rottentail|温顺è…尾兔|生物 ~真èŒï¼å…”|警戒\n{2}{G},从你的åŸå¢“场放é€æ¸©é¡ºè…尾兔:在目标生物上放置两个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Plagiarize||| -Plague Beetle||| -Plague Belcher|ç–«ç—…å–·å‘å…½|生物~çµä¿‘ï¼é‡Žå…½|å¨æ…‘\n当疫病喷å‘兽进战场时,在目标由你æ“控的生物上放置两个-1/-1指示物。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的çµä¿‘死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Plague Boiler|ç–«ç—…é—·é”…|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨ç–«ç—…闷锅上放置一个疫病指示物。\n{1}{B}{G}:在疫病闷锅上放置一个疫病指示物,或从疫病闷锅上移去一个疫病指示物。\n当疫病闷锅上有三个或更多疫病指示物时,将它牺牲。 若你如此作,则消ç­æ‰€æœ‰éžåœ°çš„永久物。 -Plague Drone|瘟疫蜂兵|生物 ~æ¶é­”|飞行\nè…è‡ï½žå¦‚æžœæŸå¯¹æ‰‹å°†èŽ·å¾—生命,则改为该牌手失去等é‡çš„生命。 -Plague Engineer|病害计划怪|生物 ~病媒|死触\n于病害计划怪进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由对手æ“控的该类别生物得-1/-1。 -Plague Mare|散疫ç‰é©¬|生物 ~梦魇ï¼é©¬|散疫ç‰é©¬ä¸èƒ½è¢«ç™½è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚\n当散疫ç‰é©¬è¿›æˆ˜åœºæ—¶ï¼Œç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Plague Myr|疫病秘耳|神器生物~秘耳|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{T}:加{1}到你的法术力池中。 -Plague Nurse|疫病护ç†å¸ˆ|生物 ~éžç‘žäººï¼åƒ§ä¾£|下毒2\n{2}{G}:æ¯ä¸ªç”±ä½ æ“控且具下毒异能的其他生物å‡èŽ·å¾—下毒1直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚(å—到具下毒异能的生物之战斗伤害的牌手还会得到中毒指示物,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„总下毒值。) -Plague Rats||| -Plague Reaver|疫病裂肢兽|生物 ~野兽|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ‰€æœ‰ç”±ä½ æ“控的其他生物。\n弃两张牌,牺牲疫病裂肢兽:选择目标对手。在他的下一个维æŒå¼€å§‹æ—¶ï¼Œå°†ç–«ç—…裂肢兽在该牌手的æ“控下移回战场。 -Plague Sliver|疫病裂片妖|生物~裂片妖|所有裂片妖具有「在你的维æŒå¼€å§‹æ—¶ï¼Œæ­¤ç”Ÿç‰©å¯¹ä½ é€ æˆ1点伤害。〠-Plague Spitter||| -Plague Spores||| -Plague Stinger|疫病飞刺兽|生物~昆虫ï¼æƒŠæƒ§å…½|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Plague Wight|ç–«ç—…è€å¦–|生物 ~çµä¿‘|æ¯å½“ç–«ç—…è€å¦–被阻挡时,æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物å„å¾—-1/-1直到回åˆç»“æŸã€‚ -Plague Wind||| -Plague Witch|疫病巫师|生物~妖精ï¼å¡‘法师|{B},{T},弃一张牌:目标生物得-1/-1直到回åˆç»“æŸã€‚ -Plague of Vermin|病媒疫疾|法术|由你开始,æ¯ä½ç‰Œæ‰‹å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„生命值。 é‡å¤æ­¤æµç¨‹ï¼Œç›´åˆ°æ²¡æœ‰äººæ”¯ä»˜ç”Ÿå‘½ä¸ºæ­¢ã€‚ 对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œä»–æ¯ä»¥æ­¤æ³•æ”¯ä»˜1点生命,就将一个1/1黑色è€é¼ è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Plaguecrafter|播疫师|生物 ~人类ï¼ç¥­å¸ˆ|当播疫师进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个生物或é¹æ´›å®¢ã€‚æ¯ä½æ— æ³•å¦‚此作的牌手å„弃一张牌。 -Plagued Rusalka|ç—…æ®æ€¨é­‚|生物~精怪|{B},牺牲一个生物:目标生物得-1/-1直到回åˆç»“æŸã€‚ -Plaguemaw Beast|疫病喉兽|生物~野兽|{T},牺牲一个生物:增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) -Plains|平原|基本地 ~平原|({T}: 添加 {W}.) -Planar Ally|异界誓盟使|生物 ~天使|飞行\næ¯å½“异界誓盟使攻击时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Planar Atlas|时空图集|神器|时空图集须横置进战场。\n当时空图集进战场时,你å¯ä»¥æ£€è§†ä½ ç‰Œåº“顶的四张牌。若你如此作,则展示其中至多一张地牌,然åŽå°†è¯¥ç‰Œç½®äºŽä½ çš„牌库顶,其余则以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\n{T}:加{C}。 -Planar Birth||| -Planar Bridge|时空渡桥|传奇神器|{8},{T}:从你牌库中æœå¯»ä¸€å¼ æ°¸ä¹…物牌,将之放进战场,然åŽæ´—牌。 -Planar Chaos||| -Planar Cleansing|净化时空|法术|消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。 -Planar Despair||| -Planar Disruption|时空干扰|结界 ~çµæ°”|结附于神器,生物或é¹æ´›å®¢\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ -Planar Guide||| -Planar Incision|时空裂å£|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Planar Outburst|时空爆å‘|法术|消ç­æ‰€æœ‰éžåœ°ç”Ÿç‰©ã€‚\n醒转4~{5}{W}{W}{W}(如果你支付{5}{W}{W}{W}æ¥æ–½æ”¾æ­¤å’’语,则å†åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Planar Overlay||| -Planar Portal||| -Planar Void||| -Planebound Accomplice|陷时空帮手|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{R}:你å¯ä»¥å°†ä¸€å¼ é¹æ´›å®¢ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Planeswalker's Favor||| -Planeswalker's Fury||| -Planeswalker's Mirth||| -Planeswalker's Mischief||| -Planeswalker's Scorn||| -Planewide Celebration|普世欢腾|法术|选择四项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•派出一个2/2五色市民è¡ç”Ÿç”Ÿç‰©ã€‚\n•将目标永久物牌从你的åŸå¢“场移回你手上。\n•增殖。\n•你获得4点生命。 -Planewide Disaster|时空ç¾éš¾|异象|当你é­é‡æ—¶ç©ºç¾éš¾æ—¶ï¼Œæ¶ˆç­æ‰€æœ‰ç”Ÿç‰©ã€‚(然åŽæ—¶ç©ºæ¢å‡ºæ­¤å¼‚象。) -Plant Elemental||| -Plargg and Nassari|帕葛与纳撒ç†|传奇生物 ~åŠå…½äººï¼é­”神|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ã€‚任一对手选择一张以此法放é€çš„éžåœ°ç‰Œã€‚ä½ å¯ä»¥ä»Žä¾æ­¤æ³•æ”¾é€çš„其他牌之中施放至多两个咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Plasm Capture|原质å¸å–|瞬间|å击目标咒语。在你下一个战斗å‰çš„行动阶段开始时,加X点法术力到你的法术力池中,其颜色组åˆå¯ä»»æ„选择,X为该咒语的总法术力费用。 -Plasma Elemental|电浆元素|生物~元素|电浆元素ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Plasma Jockey|电浆æ“纵手|生物 ~凡尔西诺ï¼æˆ˜å£«|æ¯å½“电浆æ“纵手攻击时,目标由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n急袭{2}{R}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) -Plasmancer|能é‡å·«å¸ˆ|神器生物 ~太空死çµï¼æ³•æœ¯å¸ˆ|飞行\n王æœå‚谋~当能é‡å·«å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬çš„沼泽牌,展示该牌,将它置于你手上,然åŽæ´—牌。 -Plate Armor|铠甲|神器 ~武具|佩带此武具的生物得+3/+3且具有守护{1}。(æ¯å½“佩带此武具的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。)\n佩带{3}。你æ¯æ“控一个其他武具,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Plated Crusher|æ¿ç”²ç¢¾ç ´å…½|生物 ~野兽|è·µè¸\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Plated Geopede|æ¿ç”²åœ°èœˆèš£|生物~昆虫|先攻\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,æ¿ç”²åœ°èœˆèš£å¾—+2/+2直到回åˆç»“æŸã€‚ -Plated Onslaught|披甲猛攻|瞬间|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚ -Plated Pegasus|æ¿ç”²é£žé©¬|生物~飞马|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n飞行\n若任一咒语将对生物或牌手造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢æ­¤å’’语将对该生物或牌手造æˆçš„1点伤害。 -Plated Seastrider|æ¿ç”²æµ·è¡Œå®¢|生物~野兽| -Plated Slagwurm||| -Plated Sliver||| -Platinum Angel||| -Platinum Emperion|白金皇åƒ|神器生物~魔åƒ|你的总生命ä¸ä¼šæ”¹å˜ã€‚ (ä½ ä¸èƒ½èŽ·å¾—或失去生命。 除了0点之外,你ä¸èƒ½æ”¯ä»˜ä»»ä½•æ•°é‡çš„生命。) -Platoon Dispenser|兵员é…置械|神器生物 ~组构体|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控两个或更多其他生物,则抓一张牌。\n{3}{W}:派出一个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nç ´åŸ{2}{W}{W} -Plaxcaster Frogling|护æ¿è›™å…½|生物 ~蛙ï¼çªå˜ä½“|接殖3(此生物进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{2}:目标其上有+1/+1指示物的生物获得帷幕异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Plaxmanta|护æ¿é³|生物~野兽|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用护æ¿é³ã€‚\n当护æ¿é³è¿›åœºæ—¶ï¼Œç”±ä½ æ“控的生物本回åˆä¸­ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n当护æ¿é³è¿›åœºæ—¶ï¼Œé™¤éžç”¨è¿‡{G}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ -Play of the Game|亮眼表现|法术|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{6}。)\n放é€æ‰€æœ‰éžåœ°æ°¸ä¹…物。 -Play with Fire|æˆç«ä½œä¹|瞬间|æˆç«ä½œä¹å¯¹ä»»æ„一个目标造æˆ2点伤害。如果以此法对一ä½ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œåˆ™å åœ1。 -Plaza of Harmony|å’Œè°å¹¿åœº|地|当和è°å¹¿åœºè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,则你获得3点生命。\n{T}:加{C}。\n{T}:加一点法术力,其类别为由你æ“控的门能产生之任一类别。 -Plaza of Heroes|群英广场|地|{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä¼ å¥‡å’’语。\n{T}:加一点法术力,其颜色为由你æ“控之传奇永久物所具有的任一颜色。\n{3},{T},放é€ç¾¤è‹±å¹¿åœºï¼šç›®æ ‡ä¼ å¥‡ç”Ÿç‰©èŽ·å¾—辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Plea for Guidance|祈求指引|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ ç»“界牌,展示这些牌,并将它们置于你手上。然åŽå°†ä½ çš„牌库洗牌。 -Plea for Power|祈求æƒåŠ›|法术|议定~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「时间ã€æˆ–「知识ã€ã€‚如果时间票数较多,则在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚如果知识票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æŠ“三张牌。 -Pledge of Loyalty||| -Pledge of Unity|é½å¿ƒèª“言|瞬间|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。你æ¯æ“控一个生物,便获得1点生命。 -Plover Knights|滨鸟骑士|生物~æ´è‹±ï¼éª‘士|飞行,先攻 -Plow Through Reito|çŠå¹³çµéƒ½|瞬间~å¤å’’|扫平~将任æ„æ•°é‡ç”±ä½ æ“控的平原移回其拥有者手上。 æ¯ä»¥æ­¤æ³•ç§»å›žä¸€ä¸ªå¹³åŽŸï¼Œç›®æ ‡ç”Ÿç‰©ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ -Plow Under||| -Plumb the Forbidden|å°è¯•ç¦æ³•|瞬间|ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªæˆ–数个生物,以作为施放此咒语的é¢å¤–费用。当你如此作时,æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å°†æ­¤å’’语å¤åˆ¶ä¸€æ¬¡ã€‚\n你抓一张牌且失去1点生命。 -Plumes of Peace|和平之羽|结界~çµæ°”|生物结界\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n预报~{W}{U},从你手上展示和平之羽:横置目标生物。 (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) -Plumeveil|羽帘çµ|生物~元素|闪现\n飞行,守军 -Plummet|é“…ç›´è½ä¸‹|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 -Plundering Barbarian|劫夺野蛮人|生物 ~矮人ï¼é‡Žè›®äºº|当劫夺野蛮人进战场时,选择一项~\n•砸碎å®ç®±ï½žæ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚\n•用力撬开~派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Plundering Predator|劫夺掠龙|生物 ~龙|飞行\n当劫夺掠龙进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Plunder|劫夺|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。\n延缓4~{1}{R}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{1}{R}并将此牌移出对战,且上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Plunge into Darkness|没入幽黯|瞬间|选择一项~牺牲任æ„æ•°é‡çš„生物,然åŽä½ æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èŽ·å¾—3点生命;或支付X点生命,然åŽæ£€è§†ä½ ç‰Œåº“顶的X张牌,将其中一张牌置于你手上,并将其余的牌移出对战。\n打包{B}(若你支付打包费用,则两项都选择。) -Poet's Quill|诗人笔毫|神器 ~武具|当诗人笔毫进战场时,温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。)\n佩带此武具的生物得+1/+1且具有系命异能。\n佩带{1}{B} -Pointed Discussion|针锋相对|法术|你抓两张牌,失去两点生命,然åŽæ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) -Poison Arrow|Poison Arrow|| -Poison the Blade|剑刃抹毒|瞬间|目标生物获得死触异能直到回åˆç»“æŸã€‚\n抓一张牌。 -Poison the Cup|æ¯ä¸­æŠ•æ¯’|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚如果此咒语已预示,则å åœ2。\n预示{1}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Poison the Well|井底下毒|法术|消ç­ç›®æ ‡åœ°ã€‚ 井底下毒对该地的æ“控者造æˆ2点伤害。 -Poison-Tip Archer|沾毒箭手|生物 ~妖精ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\n死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命。 -Poisonbelly Ogre|毒腹食人魔|生物~食人魔ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œå…¶æ“控者失去1点生命。 -Polis Crusher|城邦破å人|生物~独眼巨人|è·µè¸ï¼Œå结界ä¿æŠ¤\n{4}{R}{G}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\næ¯å½“城邦破å人对任一牌手造æˆæˆ˜æ–—伤害时,若城邦破å人已蛮化,则消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的结界。 -Pollen Lullaby|花粉摇篮曲|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则该牌手所æ“控的生物在该牌手的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Pollen Remedy||| -Pollenbright Druid|孢光德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|当孢光德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•在目标生物上放置一个+1/+1指示物。\n•增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Pollenbright Wings|花粉光翼|结界~çµæ°”|生物结界\nå—此结界的生物具有飞行异能。\næ¯å½“å—此结界的生物对任一牌手造æˆæˆ˜æ–—伤害时,将等é‡ä¹‹1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Polluted Bonds|污物ç¾ç»Š|结界|æ¯å½“一个地在对手的æ“控下进场时,该牌手失去2点生命且你获得2点生命。 -Polluted Dead|èšæ±¡äº¡è€…|生物~çµä¿‘|当èšæ±¡äº¡è€…死去时,消ç­ç›®æ ‡åœ°ã€‚ -Polluted Delta||| -Polluted Mire||| -Pollywog Symbiote|èŒèšªå…±ç”Ÿä½“|生物 ~蛙|如果你施放的生物咒语具有åˆå˜å¼‚能,则它å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,若它具有åˆå˜å¼‚能,则抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Polukranos, Unchained|脱缰的波禄å¡è¯ºæ–¯|传奇生物 ~çµä¿‘ï¼å¤šå¤´é¾™|波禄å¡è¯ºæ–¯è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å…­ä¸ª+1/+1指示物。它逸脱时改为上é¢æœ‰å二个+1/+1指示物。\n如果波禄å¡è¯ºæ–¯äºŽå…¶ä¸Šæœ‰+1/+1指示物时将å—到伤害,则防止该伤害,并从其上移去等é‡çš„+1/+1指示物。\n{1}{B}{G}:波禄å¡è¯ºæ–¯ä¸Žå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。\n逸脱~{4}{B}{G},从你的åŸå¢“场放é€å…­å¼ å…¶ä»–牌。 -Polukranos, World Eater|åžä¸–客波禄å¡è¯ºæ–¯|传奇生物~多头龙|{X}{X}{G}:蛮化X。(如果此生物未蛮化,则在其上放置X个+1/+1指示物且它蛮化。)\n当åžä¸–客波禄å¡è¯ºæ–¯è›®åŒ–时,它对任æ„æ•°é‡ä¹‹ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。这些生物å„对波禄å¡è¯ºæ–¯é€ æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。 -Polymorphist's Jest|å˜åž‹æœ¯å£«æ¶æˆ|瞬间|直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的所有生物å‡å¤±åŽ»æ‰€æœ‰å¼‚能,且æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1çš„è“色蛙。 -Polymorphous Rush|幻型涌现|瞬间|积力~幻型涌现在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{U}æ¥æ–½æ”¾ã€‚\n选择战场上的一个生物。直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 -Polymorph||| -Polyraptor|多æ€è¿…猛龙|生物 ~æé¾™|激怒~æ¯å½“多æ€è¿…猛龙å—到伤害时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¤šæ€è¿…猛龙的å¤åˆ¶å“。 -Pondering Mage|沉æ€æ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当沉æ€æ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ä½ å¯ä»¥å°†ä½ çš„牌库洗牌。抓一张牌。 -Ponder|沉æ€|法术|检视你牌库顶的三张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ ä½ å¯ä»¥å°†ä½ çš„牌库洗牌。\n抓一张牌。 -Pongify|猿化术|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚ 该生物的æ“控者将一个3/3绿色猿猴è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Pontiff of Blight|枯èŽä¸»æ•™|生物 ~çµä¿‘ï¼åƒ§ä¾£|敲诈(æ¯å½“你施放咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\n由你æ“控的其他生物具有敲诈异能。(è‹¥æŸç”Ÿç‰©å…·æœ‰æ•°ä¸ªæ•²è¯ˆå¼‚能,则æ¯ä¸€ä¸ªéƒ½ä¼šåˆ†åˆ«è§¦å‘。) -Ponyback Brigade|矮马旅团|生物~鬼怪ï¼æˆ˜å£«|当矮马旅团进战场或者翻回正é¢æ—¶ï¼Œå°†ä¸‰ä¸ª1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\nå˜èº«{2}{R}{W}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Pooling Venom|毒积æˆæ± |结界~çµæ°”|地结界\næ¯å½“å—此结界的地æˆä¸ºæ¨ªç½®æ—¶ï¼Œå…¶æ“控者失去2点生命。\n{3}{B}:消ç­å—此结界的地。 -Pop Quiz|éšå ‚测试|瞬间|抓一张牌。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Popular Entertainer|热门艺人|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,煽惑目标由该牌手æ“控的生物。ã€(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Porcelain Legionnaire|瓷体军团兵|神器生物~士兵|({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚)\n先攻 -Porcelain Zealot|瓷体狂信者|生物 ~éžç‘žäººï¼å£«å…µ|在你回åˆçš„战斗开始时,目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚若该生物具有下毒异能,则改为它得+2/+2直到回åˆç»“æŸã€‚ -Porcuparrot|箭羽鹦鹉|生物 ~鸟ï¼é‡Žå…½|åˆå˜{2}{R}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n{T}:此生物对任æ„一个目标造æˆX点伤害,X为此生物已åˆå˜çš„次数。 -Pore Over the Pages|研读书页|法术|抓三张牌,é‡ç½®è‡³å¤šä¸¤ä¸ªåœ°ï¼Œç„¶åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Porphyry Nodes|斑岩筛检|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¶ˆç­åŠ›é‡æœ€å°çš„生物。 它ä¸èƒ½é‡ç”Ÿã€‚ 若两个或更多生物的力é‡åŒæ—¶ä¸ºæœ€å°ï¼Œåˆ™ä½ ä»Žä¸­é€‰æ‹©ä¸€ä¸ªã€‚\n当场上没有生物时,牺牲斑岩筛检。 -Port Razer|港å£åŠ«ç›—|生物 ~åŠå…½äººï¼æµ·ç›—|æ¯å½“港å£åŠ«ç›—对任一牌手造æˆæˆ˜æ–—伤害时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。在此战斗阶段åŽï¼Œé¢å¤–多出一个战斗阶段。\n港å£åŠ«ç›—ä¸èƒ½æ”»å‡»å®ƒæœ¬å›žåˆä¸­æ”»å‡»è¿‡çš„牌手。 -Port Town|港镇|地|于港镇进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å¹³åŽŸæˆ–海岛牌。如果你未如此作,则港镇须横置进战场。\n{T}:加{W}或{U}。 -Port of Karfell|å¡å°”费港å£|地|å¡å°”费港å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}。\n{3}{U}{B}{B},{T},牺牲å¡å°”费港å£ï¼šç£¨å››å¼ ç‰Œï¼Œç„¶åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场横置移回战场。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) -Portable Hole|æºå¸¦å¼æ¬¡å…ƒæ´ž|神器|当æºå¸¦å¼æ¬¡å…ƒæ´žè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且法术力值等于或å°äºŽ2çš„éžåœ°æ°¸ä¹…物,直到æºå¸¦å¼æ¬¡å…ƒæ´žç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Portal of Sanctuary|庇护通é“|神器|{1},{T}:将目标由你æ“控的生物与结附于其上的所有çµæ°”å„移回其拥有者手上。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 -Portal to Phyrexia|éžç‘žå…‹è¥¿äºšè¿žå¢ƒé€šé“|神器|当éžç‘žå…‹è¥¿äºšè¿žå¢ƒé€šé“进战场时,æ¯ä½å¯¹æ‰‹å„牺牲三个生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。它é¢å¤–具有éžç‘žäººæ­¤ç±»åˆ«ã€‚ -Portcullis Vine|闸门藤蔓|生物 ~æ¤ç‰©ï¼å¢™|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{2},{T},牺牲一个具守军异能的生物:抓一张牌。 -Portent Tracker|å¾å…†è¿½è¿¹å®¢|生物 ~羊蹄人ï¼æ–¥å€™|{T}:é‡ç½®ç›®æ ‡åœ°ã€‚\n{T}:选择目标战役。如果任一对手防å«ä¹‹ï¼Œåˆ™ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªå¸ƒé˜²æŒ‡ç¤ºç‰©ã€‚è‹¥å¦ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå¸ƒé˜²æŒ‡ç¤ºç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Portent of Betrayal|背å›å¾å…†|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚å åœ1。 -Possessed Aven||| -Possessed Barbarian||| -Possessed Centaur||| -Possessed Nomad||| -Possessed Portal|ç€é­”时空通é“|神器|若任何牌手将抓一张牌,改为该牌手略过该次抓牌。\n在æ¯ä¸ªå›žåˆç»“æŸæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹é™¤éžä»Žå…¶æ‰‹ä¸Šå¼ƒæŽ‰ä¸€å¼ ç‰Œï¼Œå¦åˆ™è¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。 -Possessed Skaab|ç€é­”尸嵌|生物~çµä¿‘|当ç€é­”尸嵌进战场时,将目标瞬间,法术或生物牌从你的åŸå¢“场移回你手上。如果ç€é­”尸嵌将死去,则改为将它放é€ã€‚ -Possibility Storm|愿景é½çŽ°|结界|æ¯å½“一ä½ç‰Œæ‰‹ä»Žå…¶æ‰‹ç‰Œä¸­æ–½æ”¾å’’语时,该牌手将它放é€ï¼Œç„¶åŽè‡ªå…¶ç‰Œåº“顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ ä¸Žè¯¥å’’语具有共通牌类别的牌为止。该牌手å¯ä»¥æ–½æ”¾è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽä»–将所有被愿景é½çŽ°æ”¾é€çš„牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 -Postmortem Lunge|æ­»åŽå†²åˆº|法术|({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚)\n将目标总法术力费用等于X的生物牌从你的åŸå¢“场移回战场。 它获得æ•æ·ã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ -Potion of Healing|医疗è¯æ°´|神器|当医疗è¯æ°´è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n{W},{T},牺牲医疗è¯æ°´ï¼šä½ èŽ·å¾—3点生命。 -Poultice Sliver|糊è¯è£‚片妖|生物 ~裂片妖|所有裂片妖具有「{2},{T}:é‡ç”Ÿç›®æ ‡è£‚片妖。ã€(该裂片妖下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。) -Pounce|猛扑|瞬间|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Pouncing Cheetah|扑击æ·è±¹|生物~猫|闪现 -Pouncing Jaguar||| -Pouncing Kavu||| -Pouncing Lynx|扑击山猫|生物 ~猫|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ‰‘击山猫便具有先攻异能。 -Pouncing Shoreshark|扑击岸鲨|生物 ~鲨鱼ï¼é‡Žå…½|åˆå˜{3}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n闪现\næ¯å½“此生物åˆå˜æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物移回其拥有者手上。 -Pouncing Wurm|扑击亚龙|生物~亚龙|增幅{2}{G}(你使用此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n如果曾支付其增幅费用,则扑击亚龙进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物且具有æ•æ·å¼‚能。 -Power Armor||| -Power Conduit||| -Power Depot|贮能所|神器地|贮能所须横置进战场。\n{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。\n套件1 -Power Plant Worker|动力炉工人|神器生物 ~组装工人|{3}:动力炉工人得+2/+2直到回åˆç»“æŸã€‚如果你æ“控å称为矿脉工人和高塔工人的生物,则改为在动力炉工人上放置两个+1/+1指示物。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Power Play|æƒåŠ›äº‰æ–—|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n你是先手牌手。如果有多ä½ç‰Œæ‰‹å°†ä¸ºå…ˆæ‰‹ç‰Œæ‰‹ï¼Œåˆ™ä»Žä¸­éšæœºé€‰æ‹©ä¸€ä½ã€‚ -Power Sink||| -Power Taint||| -Power Word Kill|律令死亡|瞬间|消ç­ç›®æ ‡éžå¤©ä½¿ã€éžæ¶é­”ã€éžé­”鬼且éžé¾™çš„生物。 -Power of Fire|ç«ç„°ä¹‹åŠ›|结界~çµæ°”|生物结界\nå—此结界的生物具有「{T}:此生物对目标生物或牌手造æˆ1点伤害。〠-Power of Persuasion|åŠè¯±æŠ€å·§|法术|选择目标由对手æ“控的生物,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT 将它移回其拥有者手上。\n10~19 VERT 其拥有者将它置于其牌库顶或牌库底。\n20 VERT 获得它的æ“控æƒç›´åˆ°ä½ ä¸‹ä¸€ä¸ªå›žåˆçš„回åˆç»“æŸã€‚ -Powerstone Engineer|魔力石工程师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当魔力石工程师死去时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Powerstone Fracture|魔力石破裂|法术|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Powerstone Minefield||| -Powerstone Shard|魔力石碎片|神器|{T}:你æ¯æ“控一个å称为魔力石碎片的神器,便加{C}。 -Poxwalkers|瘟疫行尸|生物 ~çµä¿‘|死触\n致疫诅咒~æ¯å½“你从你手牌以外的任何区域施放咒语时,将瘟疫行尸从你的åŸå¢“场横置移回战场。 -Pox||| -Practical Research|实è¯ç ”究|瞬间|抓四张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ çž¬é—´æˆ–法术牌,å¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚ -Practiced Tactics|熟练战法|瞬间|选择目标进行攻击或阻挡的生物。熟练战法对该生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ å†’险团中生物数é‡çš„两å€ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Pradesh Gypsies||| -Praetor's Counsel|魔判官商议|法术|将所有牌从你的åŸå¢“场移回你手上。 放é€é­”判官商议。 在本盘对战接下æ¥çš„时段,你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚ -Praetor's Grasp|魔判官之攫|法术|从目标对手的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå¹¶ç‰Œé¢æœä¸‹åœ°æ”¾é€è¯¥ç‰Œã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 åªè¦è¯¥ç‰ŒæŒç»­è¢«ç§»å‡ºæ¸¸æˆï¼Œä½ ä¾¿å¯ä»¥æ£€è§†å¹¶æ–½æ”¾å®ƒã€‚ -Prahv, Spires of Order|秩åºå°–塔布拉夫|地|{T}:加{1}到你的法术力池中。\n{4}{W}{U},{T}:选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºå°†é€ æˆçš„所有伤害。 -Prairie Stream|沃原溪æµ|地 ~平原ï¼æµ·å²›|({T}:加{W}或{U}。)\n除éžä½ æ“控两个或更多基本地,å¦åˆ™æ²ƒåŽŸæºªæµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Prakhata Club Security|巴克特会警å«|生物 ~乙太ç§ï¼æˆ˜å£«| -Prakhata Pillar-Bug|巴克特会械虫|神器生物~昆虫|{B}:巴克特会械虫获得系命异能直到回åˆç»“æŸã€‚(此生物所造æˆçš„伤害会让你得到等é‡çš„生命。) -Prava of the Steel Legion|é’¢é“军团的璞拉娃|传奇生物 ~猫ï¼å£«å…µ|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的è¡ç”Ÿç”Ÿç‰©ä¾¿å¾—+1/+4。\n{3}{W}:派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Prayer of Binding|æŸç¼šç¥·æ–‡|结界|闪现\n当æŸç¼šç¥·æ–‡è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到æŸç¼šç¥·æ–‡ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚你获得2点生命。 -Precinct Captain|城郊队长|生物~人类ï¼å£«å…µ|先攻\næ¯å½“城郊队长对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Precipitous Drop|è·Œè½æ·±å‘|结界 ~çµæ°”|结附于生物\n当跌è½æ·±å‘进战场时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n所结附的生物得-2/-2。åªè¦ä½ å®Œæˆè¿‡åœ°åŸŽï¼Œä¾¿æ”¹ä¸ºå®ƒå¾—-5/-5。 -Precise Strike|精确一击|瞬间|目标生物得+1/+0且获得先攻异能直到回åˆç»“æŸã€‚ -Precision Bolt|精准电击|法术|精准电击对任æ„一个目标造æˆ3点伤害。 -Precognition Field|预è§åŠ›åœº|结界|ä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。(ä½ éšæ—¶å‡å¯å¦‚此作。)\n如果你的牌库顶牌是瞬间或法术牌,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚\n{3}:放é€ä½ çš„牌库顶牌。 -Precognitive Perception|预先感知|瞬间|抓三张牌。\n附案~如果你是在你的行动阶段施放此咒语,则改为å åœ3,然åŽæŠ“三张牌。 -Precursor Golem|先驱魔åƒ|神器生物 ~魔åƒ|当先驱魔åƒè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\næ¯å½“任一牌手施放仅以å•ä¸€é­”åƒä¸ºç›®æ ‡çš„瞬间或法术咒语时,该咒语æ¯èƒ½ä»¥ä¸€ä¸ªå…¶ä»–çš„é­”åƒä¸ºç›®æ ‡ï¼Œè¯¥ç‰Œæ‰‹ä¾¿å°†è¯¥å’’语å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥è¿™äº›é­”åƒä¹‹ä¸€ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ -Predation Steward|野猎监管人|生物 ~éžç‘žäººï¼å¦–ç²¾ï¼æˆ˜å£«|野猎监管人进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{2}{G},{T},从野猎监管人上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šç›®æ ‡ç”Ÿç‰©å¾—+2/+2直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Predator Dragon|掠食巨龙|生物~龙|飞行,æ•æ·\nåžå™¬2 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。) -Predator Ooze|掠食æµæµ†|生物~æµæµ†|掠食æµæµ†ä¸ä¼šæ¯å。æ¯å½“掠食æµæµ†æ”»å‡»æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。æ¯å½“本回åˆä¸­æ›¾å—到掠食æµæµ†ä¼¤å®³çš„生物死去时,在掠食æµæµ†ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Predator's Gambit|掠食者计策|结界~çµæ°”|结附于生物\n所结附的生物得+2/+1。\n对所结附的生物而言,åªè¦å…¶æ“控者并未æ“控其他生物,它便具有å¨å“异能。 (它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Predator's Howl|掠食者嚎å«|瞬间|将一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†ä¸‰ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Predator's Rapport|掠食者交心|瞬间|选择目标由你æ“控的生物。你获得等åŒäºŽè¯¥ç”Ÿç‰©ä¹‹åŠ›é‡ä¸Žé˜²å¾¡åŠ›åŠ æ€»çš„生命。 -Predator's Strike||| -Predator, Flagship|飞空旗舰掠夺者å·|传奇神器|{2}:目标生物获得飞行异能直到回åˆç»“æŸã€‚\n{5},{T}:消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 -Predators' Hour|掠食时刻|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得å¨æ…‘与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,牌é¢æœä¸‹åœ°æ”¾é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å¹¶ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。〠-Predatory Advantage|掠夺优势|结界|在æ¯ä¸ªå¯¹æ‰‹çš„回åˆç»“æŸæ—¶ï¼Œå¦‚果该牌手本回åˆæœªä½¿ç”¨ç”Ÿç‰©å’’语,则你将一个2/2绿色蜥蜴è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Predatory Focus|攫掠å‡ç¥ž|法术|本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”±ä½ æ“控的生物视åŒæœªå—阻挡地对防御牌手造æˆæˆ˜æ–—伤害。 -Predatory Impetus|掠食促动|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3,已煽惑,且若能阻挡它,则必须阻挡之。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Predatory Rampage|掠食狂暴|法术|由你æ“控的生物得+3/+3直到回åˆç»“æŸã€‚由对手æ“控的æ¯ä¸ªç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 -Predatory Sliver|掠食裂片妖|生物~裂片妖|由你æ“控的裂片妖生物得+1/+1。 -Predatory Urge|掠食驱策|结界~çµæ°”|结附于生物\n所结附的生物具有「{T}:此生物对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ 该生物对此生物造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。〠-Predatory Wurm|掠食亚龙|生物 ~亚龙|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\nåªè¦ä½ æ“控贾路é¹æ´›å®¢ï¼ŒæŽ é£Ÿäºšé¾™ä¾¿å¾—+2/+2。 -Predict||| -Preeminent Captain|æ°å‡ºé˜Ÿé•¿|生物~æ´è‹±ï¼å£«å…µ|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\næ¯å½“æ°å‡ºé˜Ÿé•¿æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ å£«å…µç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œä¸”正进行攻击。 -Preemptive Strike|Preemptive Strike|| -Preening Champion|彩羽斗士|生物 ~鸟ï¼éª‘士|飞行\n当彩羽斗士进战场时,派出一个1/1,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ -Premature Burial|仓å’掩埋|法术|消ç­ç›®æ ‡éžé»‘色生物,且须为你上个回åˆç»“æŸåŽè¿›åœºè€…。 -Preordain|注定|法术|å åœ2,然åŽæŠ“一张牌。 (å åœ2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Prepare|备战|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+2且获得系命异能。 -Prescient Chimera|预知盖美拉|生物~盖美拉|飞行\næ¯å½“你施放一个瞬间或法术咒语时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Presence of Gond|刚德现身|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{T}:派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚〠-Presence of the Master||| -Presence of the Wise|智者风采|法术|ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿èŽ·å¾—2点生命。 -Press for Answers|强求解答|法术|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) -Press into Service|强迫å¬ä»¤|法术|支æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。)\n获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Press the Advantage|乘胜追击|瞬间|直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+2/+2且获得践è¸å¼‚能。 -Press the Enemy|压制敌军|瞬间|将目标由对手æ“控的咒语或éžåœ°æ°¸ä¹…物移回其拥有者手上。你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç›¸ç­‰æˆ–较å°çš„瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Pressure Point|点穴手|瞬间|横置目标生物。\n抓一张牌。 -Preston, the Vanisher|妙手空空摩技|传奇生物 ~兔ï¼æ³•æœ¯å¸ˆ|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你æ“控下进战场时,若它未ç»æ–½æ”¾ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªä¸ºè¯¥ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒæ˜¯0/1白色虚影。\n{1}{W},牺牲五个虚影:放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。 -Prey Upon|æ•é£Ÿ|法术|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。 -Prey's Vengeance|猎物å¤ä»‡|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Price of Betrayal|背å›çš„代价|法术|从目标神器,生物,é¹æ´›å®¢æˆ–对手上移去至多五个指示物。 -Price of Fame|å誉的代价|瞬间|如果此咒语以传奇生物为目标,则它便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Price of Glory||| -Price of Loyalty|忠诚代价|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚如果施放此咒语时支付了æ¥è‡ªçå®çš„法术力,则该生物得+2/+0直到回åˆç»“æŸã€‚ -Price of Progress|进步的代价|瞬间|进步的代价对æ¯ä½ç‰Œæ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±è¯¥ç‰Œæ‰‹æ“控的éžåŸºæœ¬åœ°æ•°é‡ä¹‹ä¸¤å€ã€‚ -Prickleboar|带刺野猪|生物~野猪|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå¸¦åˆºé‡ŽçŒªä¾¿å¾—+2/+0且具有先攻异能。(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Prickly Boggart|带刺波尬|生物~精çµï¼æµªå®¢|æ惧 -Prickly Marmoset|带刺狨猴|生物 ~猴|先攻\næ¯å½“你循环一张牌时,带刺狨猴得+2/+0直到回åˆç»“æŸã€‚ -Pride Guardian|狮群守护者|生物~猫ï¼ä¿®è¡Œåƒ§|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“狮群守护者阻挡时,你获得3点生命。 -Pride Sovereign|兽群å›çŽ‹|生物~猫|ä½ æ¯æ“控一个其他的猫,兽群å›çŽ‹ä¾¿å¾—+1/+1。\n{W},{T},耗竭兽群å›çŽ‹ï¼šæ´¾å‡ºä¸¤ä¸ª1/1白色,具系命异能的猫è¡ç”Ÿç”Ÿç‰©ã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Pride of Conquerors|å¾æœè€…之傲|瞬间|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚如果你有黄金城ç¥ç¦ï¼Œåˆ™æ”¹ä¸ºè¿™äº›ç”Ÿç‰©å¾—+2/+2直到回åˆç»“æŸã€‚ -Pride of Lions||| -Pride of the Clouds|云狮群|生物~元素ï¼çŒ«|飞行\n场上æ¯æœ‰ä¸€ä¸ªå…·é£žè¡Œå¼‚能的其它生物,云狮群便得+1/+1。\n预报~{2}{W}{U},从你手上展示云狮群:将一个1/1,既是白色也是è“色,具飞行异能的鸟è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) -Pride of the Perfect|至美之傲|结界|由你æ“控的妖精得+2/+0。 -Pridemalkin|高傲斑猫|生物 ~猫|当高傲斑猫进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰è·µè¸å¼‚能。 -Priest of Ancient Lore|å¤è®­ç‰§å¸ˆ|生物 ~矮人ï¼åƒ§ä¾£|当å¤è®­ç‰§å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命且抓一张牌。 -Priest of Fell Rites|邪仪祭å¸|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|{T},支付3点生命,牺牲邪仪祭å¸ï¼šå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\nç ´åŸ{3}{W}{B} -Priest of Forgotten Gods|弃神僧侣|生物 ~人类ï¼åƒ§ä¾£|{T},牺牲两个其他生物:任æ„æ•°é‡çš„目标牌手å„失去2点生命且牺牲一个生物。你加{B}{B}且抓一张牌。 -Priest of Gix||| -Priest of Iroas|伊洛安斯的僧侣|生物~人类ï¼åƒ§ä¾£|{3}{W},牺牲伊洛安斯的僧侣:消ç­ç›®æ ‡ç»“界。 -Priest of Titania||| -Priest of Urabrask|洼巴å¸ç‰§å¸ˆ|生物~人类ï¼åƒ§ä¾£|当洼巴å¸ç‰§å¸ˆè¿›æˆ˜åœºæ—¶ï¼ŒåŠ {R}{R}{R}到你的法术力池中。 -Priest of the Blessed Graf|å—ç¦å¢“地僧侣|生物 ~人类ï¼åƒ§ä¾£|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºX个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ï¼ŒX为æ“控之地比你多的对手数é‡ã€‚ -Priest of the Blood Rite|血仪僧侣|生物 ~人类ï¼åƒ§ä¾£|当血仪僧侣进战场时,派出一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»2点生命。 -Priest of the Haunted Edge|祟锋僧侣|雪境生物 ~çµä¿‘ï¼åƒ§ä¾£|{T},牺牲祟锋僧侣:目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的雪境地数é‡ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Priest of the Wakening Sun|晓阳僧侣|生物 ~人类ï¼åƒ§ä¾£|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ龙牌。若你如此作,则你获得2点生命。\n{3}{W}{W},牺牲晓阳僧侣:从你的牌库中æœå¯»ä¸€å¼ æ龙牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Priests of Norn|艾蕾侬僧侣|生物~僧侣|警戒\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Primal Adversary|原åˆä»‡æ•Œ|生物 ~狼|è·µè¸\n当原åˆä»‡æ•Œè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{G}ä»»æ„次数。当你支付一次或数次此费用时,根æ®è¯¥æ•°é‡åœ¨åŽŸåˆä»‡æ•Œä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物,然åŽè‡³å¤šç­‰é‡ç›®æ ‡ç”±ä½ æ“控的地æˆä¸º3/3,具æ•æ·å¼‚能的狼生物,并且ä»ç„¶æ˜¯åœ°ã€‚ -Primal Amulet|原åˆæŠ¤èº«ç¬¦|神器|你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放瞬间或法术咒语时,在原åˆæŠ¤èº«ç¬¦ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。然åŽå¦‚果其上有四个或更多充电指示物,你å¯ä»¥ç§»åŽ»è¿™äº›æŒ‡ç¤ºç‰©å¹¶è½¬åŒ–它。 -Primal Bellow|原åˆæ€’嚎|瞬间|ä½ æ¯æ“控一个树林,目标生物便得+1/+1直到回åˆç»“æŸã€‚ -Primal Beyond|原åˆè¿œå¢ƒ|地|于原åˆè¿œå¢ƒè¿›åœºæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ æ‰‹ä¸Šä¸€å¼ å…ƒç´ ç‰Œã€‚ 若你未如此作,则原åˆè¿œå¢ƒé¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{1}到你的法术力池中。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜å…ƒç´ å’’语或元素之起动å¼å¼‚能的费用。 -Primal Boost||| -Primal Clay||| -Primal Cocoon|原åˆèŒ§|结界~çµæ°”|结附于生物\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ‰€ç»“附的生物上放置一个+1/+1指示物。\n当所结附的生物进行攻击或阻挡时,牺牲原åˆèŒ§ã€‚ -Primal Command|原åˆæŒ‡å‘½|法术|选择两项~\n•目标牌手获得7点生命。\n•将目标éžç”Ÿç‰©çš„永久物置于其拥有者的牌库顶。\n•目标牌手将其åŸå¢“场洗入其牌库。\n•从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Primal Druid|原åˆå¾·é²ä¼Š|生物~人类ï¼å¾·é²ä¼Š|当原åˆå¾·é²ä¼Šæ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Primal Empathy|原åˆå…±æ„Ÿ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你æ“控力é‡ä¸ºæˆ˜åœºä¸Šç”Ÿç‰©ä¸­æœ€å¤§å€¼çš„生物,则抓一张牌。若å¦ï¼Œåˆ™åœ¨ä¸€ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 -Primal Forcemage|原åˆåŠ›æ³•å¸ˆ|生物 ~妖精ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,该生物得+3/+3直到回åˆç»“æŸã€‚ -Primal Frenzy||| -Primal Growth||| -Primal Huntbeast|原åˆè¡ŒçŒŽå…½|生物 ~野兽|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Primal Might|原åˆä¹‹åŠ›|法术|目标由你æ“控的生物得+X/+X直到回åˆç»“æŸã€‚然åŽå®ƒä¸Žè‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 -Primal Order||| -Primal Plasma|未塑型电浆|生物 ~元素ï¼å˜å½¢å…½|于未塑型电浆进战场时,它ä¾ç…§ä½ çš„选择æˆä¸º3/3生物,具飞行异能的2/2生物,或是具守军异能的1/6生物。 -Primal Rage|盛怒|结界|由你æ“控的生物具有践è¸å¼‚能。 (若由你æ“控的æŸç”Ÿç‰©å°†é€ æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。) -Primal Surge|原åˆç¿»è…¾|法术|放é€ä½ çš„牌库顶牌。 如果它是永久物牌,你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚ 如果你如此作,é‡å¤æ­¤æµç¨‹ã€‚ -Primal Visitation|原åˆåŠ«éš¾|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3且具有æ•æ·å¼‚能。 -Primal Wellspring|原åˆæ¶Œæ³‰|地|(由原åˆæŠ¤èº«ç¬¦è½¬åŒ–。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。当该法术力用æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语时,å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Primal Whisperer||| -Primalcrux|原åˆçµ|生物~元素|è·µè¸\n渲色~原åˆçµçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的æ¯ä¸ªæ°¸ä¹…物之法术力费用中绿色法术力符å·ä¹‹æ•°é‡ã€‚ -Primaris Chaplain|原铸教士|生物 ~阿斯塔特ï¼åƒ§ä¾£|战嚎(æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\n玫瑰念ç ï½žæ¯å½“原铸教士攻击时,它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Primaris Eliminator|原铸歼ç­è€…|生物 ~阿斯塔特ï¼æˆ˜å£«|当原铸歼ç­è€…进战场时,选择一项~\n•处刑者爆矢弹~消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n•超破片弹~由目标牌手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ -Prime Speaker Vannifar|首席凡妮法|传奇生物 ~妖精ï¼æµæµ†ï¼æ³•æœ¯å¸ˆ|{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用须为所牺牲之生物的总法术力费用加1,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Prime Speaker Zegana|首席æ´åŠ å¨œ|传奇生物~人鱼ï¼æ³•æœ¯å¸ˆ|首席æ´åŠ å¨œè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物,X为由你æ“控的其他生物中力é‡æœ€å¤§è€…的数值。\n当首席æ´åŠ å¨œè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“若干牌,其数é‡ç­‰åŒäºŽå®ƒçš„力é‡ã€‚ -Primeval Bounty|太å¤èµ ç¤¼|结界|æ¯å½“你施放生物咒语时,将一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚æ¯å½“你施放éžç”Ÿç‰©å’’语时,在目标由你æ“控的生物上放置三个+1/+1指示物。æ¯å½“一个地在你的æ“控下进战场时,你获得3点生命。 -Primeval Force||| -Primeval Herald|太å¤ä¼ ä»¤ä½¿|生物 ~妖精ï¼æ–¥å€™|è·µè¸\næ¯å½“太å¤ä¼ ä»¤ä½¿è¿›æˆ˜åœºæˆ–攻击时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Primeval Light|太å¤æ˜Žå…‰|法术|消ç­ç”±ç›®æ ‡ç‰Œæ‰‹æ“控的所有结界。 -Primeval Protector|太å¤å®ˆæŠ¤çµ|生物 ~圣者|所有对手æ¯æ“控一个生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当太å¤å®ˆæŠ¤çµè¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 -Primeval Shambler||| -Primeval Spawn|太å¤åŽè£”|生物 ~圣者|如果太å¤åŽè£”将进战场,且它未ç»æ–½æ”¾æˆ–施放时没有支付过法术力,则改为将它放é€ã€‚\n警戒,践è¸ï¼Œç³»å‘½\n当太å¤åŽè£”离开战场时,放é€ä½ ç‰Œåº“顶的å张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä»»æ„æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œä½†è¿™äº›å’’语的法术力值总和须等于或å°äºŽ10。 -Primeval Titan|太å¤æ³°å¦|生物 ~巨人|è·µè¸\næ¯å½“太å¤æ³°å¦è¿›æˆ˜åœºæˆ–攻击时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸¤å¼ åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Primevals' Glorious Rebirth|太å¤è¯¸é¾™çš„辉煌é‡ç”Ÿ|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或传奇é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n将所有传奇永久物牌从你的åŸå¢“场移回战场。 -Primitive Etchings||| -Primoc Escapee||| -Primordial Hydra|原åˆå¤šå¤´é¾™|生物 ~多头龙|原åˆå¤šå¤´é¾™è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†åŽŸåˆå¤šå¤´é¾™ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚\nåªè¦åŽŸåˆå¤šå¤´é¾™ä¸Šæœ‰å个或更多+1/+1指示物,它便具有践è¸å¼‚能。 -Primordial Ooze||| -Primordial Sage|始生智者|生物~精怪|æ¯å½“你使用生物咒语时,你å¯ä»¥æŠ“一张牌。 -Primordial Wurm|原åˆäºšé¾™|生物 ~亚龙| -Prince Imrahil the Fair|英俊的伊姆拉希尔亲王|传奇生物 ~人类ï¼è´µæ—|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Prince of Thralls|尸奴王å­|生物~æ¶é­”|æ¯å½“一个由对手æ“控的永久物置入åŸå¢“场时,除éžè¯¥å¯¹æ‰‹æ”¯ä»˜3点生命,å¦åˆ™å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下放置进场。 -Prism Array|棱镜阵列|结界|èšè¾‰ï½žæ£±é•œé˜µåˆ—进战场时上é¢æœ‰æ•°ä¸ªæ™¶ä½“指示物,其数é‡ç­‰åŒäºŽæ–½æ”¾æ£±é•œé˜µåˆ—时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚从棱镜阵列上移去一个晶体指示物:横置目标生物。{W}{U}{B}{R}{G}:å åœ3。(检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Prism Ring|光楔戒指|神器|于光楔戒指进战场时,选择一ç§é¢œè‰²ã€‚æ¯å½“你施放该色的咒语时,你获得1点生命。 -Prismari Apprentice|粹丽学徒|生物 ~人类ï¼ç¥­å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,粹丽学徒本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚如果该咒语的法术力值等于或大于5,则在粹丽学徒上放置一个+1/+1指示物。 -Prismari Campus|粹丽校区|地|粹丽校区须横置进战场。\n{T}:加{U}或{R}。\n{4},{T}:å åœ1。 -Prismari Command|粹丽指命|瞬间|选择两项~\n•粹丽指命对任æ„一个目标造æˆ2点伤害。\n•目标牌手抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n•目标牌手派出一个çå®è¡ç”Ÿç‰©ã€‚\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Prismari Pledgemage|粹丽è¯æ³•å¸ˆ|生物 ~åŠå…½äººï¼æ³•æœ¯å¸ˆ|守军\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,粹丽è¯æ³•å¸ˆäºŽæœ¬å›žåˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Prismatic Ending|虹彩终局|法术|èšè¾‰ï½žå¦‚果目标éžåœ°æ°¸ä¹…物的法术力值等于或å°äºŽæ–½æ”¾æ­¤å’’语时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ï¼Œåˆ™æ”¾é€è¯¥éžåœ°æ°¸ä¹…物。 -Prismatic Geoscope|虹彩地镜|神器|虹彩地镜须横置进战场。\n领土~{T}:加X点法术力到你的法术力池中,其颜色组åˆå¯ä»»æ„选择,X为由你æ“控的地之中基本地类别的数é‡ã€‚ -Prismatic Lens|虹彩é€é•œ|神器|{T}:加{1}到你的法术力池中。\n{1},{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Prismatic Omen|五彩预兆|结界|由你æ“控的地å‡é¢å¤–具有所有基本地类别。 -Prismatic Strands||| -Prismatic Vista|澈光远景|地|{T},支付1点生命,牺牲澈光远景:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Prismite|虹彩魔åƒ|神器生物 ~魔åƒ|{2}:加一点任æ„颜色的法术力。 -Prismwake Merrow|彩迹美洛|生物~人鱼ï¼æ³•æœ¯å¸ˆ|闪现\n当彩迹美洛进场时,目标永久物的颜色æˆä¸ºç”±ä½ é€‰æ‹©çš„颜色或颜色组åˆç›´åˆ°å›žåˆç»“æŸã€‚ -Prison Barricade||| -Prison Realm|拘ç¦åœ°å¢ƒ|结界|当拘ç¦åœ°å¢ƒè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ï¼Œç›´åˆ°æ‹˜ç¦åœ°å¢ƒç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n当拘ç¦åœ°å¢ƒè¿›æˆ˜åœºæ—¶ï¼Œå åœ1。 -Prison Sentence|收押入狱|结界 ~çµæ°”|结附于生物\n当收押入狱进战场时,å åœ2。\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -Prison Term|刑期|结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½ä½¿ç”¨ã€‚\næ¯å½“一个生物在对手的æ“控下进场时,你å¯ä»¥å°†åˆ‘期结附在该生物上。 -Pristine Angel|纯净天使|生物~天使|飞行\nåªè¦çº¯å‡€å¤©ä½¿å¹¶æœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰å神器ä¿æŠ¤ä¸Žå五色ä¿æŠ¤ã€‚\næ¯å½“你使用咒语时,你å¯ä»¥é‡ç½®çº¯å‡€å¤©ä½¿ã€‚ -Pristine Skywise|净穹慧龙|生物~龙|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,é‡ç½®å‡€ç©¹æ…§é¾™ã€‚选择一ç§é¢œè‰²ã€‚净穹慧龙获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Pristine Talisman|纯净饰符|神器|{T}:加{1}到你的法术力池中。 你获得1点生命。 -Privileged Position|优越地ä½|结界|({G/W}å¯ç”¨{G}或{W}æ¥æ”¯ä»˜ã€‚)\n由你æ“控的其它永久物都ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。 -Prize Pig|夺奖猪|生物 ~野猪|æ¯å½“你获得生命时,在夺奖猪上放置等é‡çš„绶带指示物。然åŽè‹¥å¤ºå¥–猪上有三个或更多绶带指示物,则移去这些指示物并将它é‡ç½®ã€‚\n{T}:加一点任æ„颜色的法术力。 -Prized Amalgam|ç奇拼åˆæ€ª|生物 ~çµä¿‘|æ¯å½“一个生物进战场,若它是从你的åŸå¢“场进入战场或是由你从你的åŸå¢“场施放,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ç奇拼åˆæ€ªä»Žä½ çš„åŸå¢“场横置移回战场。 -Prized Elephant|ç奇象|生物~象|åªè¦ä½ æ“控树林,ç奇象便得+1/+1。{G}:ç奇象获得践è¸å¼‚能直到回åˆç»“æŸã€‚(如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Prized Griffin|ç奇狮鹫|生物 ~狮鹫|飞行 -Prized Statue|ç奇雕åƒ|神器|当ç奇雕åƒè¿›æˆ˜åœºæˆ–从战场进入åŸå¢“场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Prized Unicorn|ç奇独角兽|生物 ~独角兽|所有能够阻挡ç奇独角兽的生物皆须阻挡之。 -Prizefighter Construct|争耀组构体|神器生物~组构体| -Prizefight|争金竞斗|瞬间|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Probe||| -Processor Assault|噬体çªè¢­|法术|虚色(此牌没有颜色。)将一张由对手拥有的牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场,以作为施放噬体çªè¢­çš„é¢å¤–费用。噬体çªè¢­å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。 -Proclamation of Rebirth|å†ç”Ÿé¢„言|法术|将至多三张目标总法术力费用等于或å°äºŽ1的生物牌从你的åŸå¢“场移回场上。\n预报~{5}{W},从你手上展示å†ç”Ÿé¢„言:将目标总法术力费用等于或å°äºŽ1的生物牌从你的åŸå¢“场移回场上。 (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) -Prodigal Pyromancer|放è¡çƒˆç„°æœ¯å£«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:放è¡çƒˆç„°æœ¯å£«å¯¹ä»»æ„一个目标造æˆ1点伤害。 -Prodigal Sorcerer||| -Prodigious Growth|异常æˆé•¿|结界 ~çµæ°”|结附于生物\n所结附的生物得+7/+7且具有践è¸å¼‚能。 -Prodigy's Prototype|逸æ‰åŽŸåž‹æœº|神器 ~载具|æ¯å½“一个或数个由你æ“控的载具攻击时,派出一个1/1无色驾手è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物æ­è½½è½½å…·æ—¶è§†åŒå…¶åŠ›é‡ä¸ºåŽŸæ•°å€¼åŠ 2。ã€\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Profane Command|渎神指命|法术|选择两项~\n• 目标牌手失去X点生命。\n• 将目标总法术力费用等于或å°äºŽX的生物牌从你的åŸå¢“场移回战场。\n• 目标生物得-X/-X直到回åˆç»“æŸã€‚\n• 至多X个目标生物获得æ惧异能直到回åˆç»“æŸã€‚ -Profane Insight|渎神洞察|瞬间~历险|你抓一张牌且你失去1点生命。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Profane Memento|异端祷物|神器|æ¯å½“任一生物牌从任何区域置入对手的åŸå¢“场时,你获得1点生命。 -Profane Prayers||| -Profane Procession|渎神行列|传奇结界|{3}{W}{B}:放é€ç›®æ ‡ç”Ÿç‰©ã€‚然åŽå¦‚果放é€åŒºä¸­æœ‰ä¸‰å¼ æˆ–更多以渎神行列放é€çš„牌,转化渎神行列。 -Profane Transfusion|渎神çŒè¾“|法术|两ä½ç›®æ ‡ç‰Œæ‰‹å½¼æ­¤äº¤æ¢æ€»ç”Ÿå‘½ã€‚你派出一个X/X无色惊惧兽è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为这些牌手总生命之间的差值。 -Profane Tutor|渎神导师|法术|延缓2~{1}{B}(除了从你手上施放此牌,你能支付{1}{B}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Profaner of the Dead|扰亡师|生物~那伽ï¼æ³•æœ¯å¸ˆ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当扰亡师榨å–生物时,将所有由对手æ“控且防御力å°äºŽæ‰€æ¦¨å–之生物的生物移回其拥有者手上。 -Professional Face-Breaker|破相好手|生物 ~人类ï¼æˆ˜å£«|å¨æ…‘\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n牺牲一个çå®ï¼šæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Professor Onyx|黑玉教授|传奇é¹æ´›å®¢ ~莉莲娜|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。\n+1:你失去1点生命。检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。\n−3:æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。\n−8:æ¯ä½å¯¹æ‰‹å„å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若其未如此作,则其失去3点生命。将此æµç¨‹å†é‡å¤å…­æ¬¡ã€‚ -Professor of Symbology|符å·å­¦æ•™æŽˆ|生物 ~寇æ—ï¼åƒ§ä¾£|当符å·å­¦æ•™æŽˆè¿›æˆ˜åœºæ—¶ï¼Œæ¸©ä¹ ã€‚(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Professor of Zoomancy|动物术教授|生物 ~熊ï¼å¾·é²ä¼Š|当动物术教授进战场时,派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。〠-Professor's Warning|教授示警|瞬间|选择一项~\n•在目标生物上放置一个+1/+1指示物。\n•目标生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Profound Journey|探寻究旅|法术|将目标永久物牌从你的åŸå¢“场移回战场。\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Progenitor Exarch|先祖ç£æ•™|生物 ~éžç‘žäººï¼çŒ«ï¼åƒ§ä¾£|当先祖ç£æ•™è¿›æˆ˜åœºæ—¶ï¼ŒæŠšè‚²3 X次。(抚育3çš„æµç¨‹æ˜¯ï¼Œæ´¾å‡ºä¸€ä¸ªä¸Šé¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n{T}:转化目标由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚ -Progenitor Mimic|先祖拟妖|生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿å…ˆç¥–拟妖当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰ã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æ­¤ç”Ÿç‰©ä¸æ˜¯è¡ç”Ÿç‰©ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©ä¹‹å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚〠-Progenitus|祖神兽|传奇生物~多头龙ï¼åœ£è€…|å一切ä¿æŠ¤\n若祖神兽将从任何区域置入åŸå¢“场,则改为展示祖神兽,并将它洗入其拥有者的牌库。 -Prognostic Sphinx|先知å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n弃一张牌:先知å²èŠ¬æ–¯èŽ·å¾—辟邪异能直到回åˆç»“æŸã€‚将之横置。\næ¯å½“先知å²èŠ¬æ–¯æ”»å‡»æ—¶ï¼Œå åœ3。 -Prohibit||| -Prologue to Phyresis|éžç‘žåŒ–å‰åº|瞬间|æ¯ä½å¯¹æ‰‹å„得到一个中毒指示物。\n抓一张牌。 -Promise of Bunrei|分çµä¹‹è¯º|结界|æ¯å½“一个由你æ“控的生物从场上置入åŸå¢“场时,牺牲分çµä¹‹è¯ºã€‚ 若你如此作,则将四个1/1无色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Promise of Loyalty|忠诚承诺|法术|æ¯ä½ç‰Œæ‰‹å„在一个由其æ“控的生物上放置一个誓言指示物,并牺牲其余生物。对æ¯ä¸ªè¿™äº›ç”Ÿç‰©è€Œè¨€ï¼Œåªè¦å…¶ä¸Šæœ‰èª“言指示物,它便ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ -Promise of Power||| -Promise of Tomorrow|明日许诺|结界|æ¯å½“一个由你æ“控的生物死去时,将它放é€ã€‚\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控生物,则牺牲明日许诺,并将所有以它放é€çš„牌在你的æ“控下移回战场。 -Promised Kannushi|应许神主|生物~人类ï¼å¾·é²ä¼Š|转生7(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ7的精怪牌从你的åŸå¢“场移回你手上。) -Promising Duskmage|有为暮法师|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当有为暮法师死去时,若其上有+1/+1指示物,则抓一张牌。 -Propaganda|宣导|结界|对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{2},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ ã€‚ -Propeller Pioneer|螺旋桨先驱|生物~人类ï¼ç¥žå™¨å¸ˆ|飞行\n装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) -Proper Burial|厚葬|结界|æ¯å½“一个由你æ“控的生物从场上置入åŸå¢“场时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Prophet of Distortion|曲æ¶å…ˆçŸ¥|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{3}{C}:抓一张牌。({C}代表无色法术力。) -Prophet of Kruphix|å…‹é²è²æ–¯çš„先知|生物~人类ï¼æ³•æœ¯å¸ˆ|于其他牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物和地。\nä½ å¯ä»¥å°†ç”Ÿç‰©ç‰Œè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ -Prophet of the Peak|峰顶先知|神器生物 ~猫|当峰顶先知进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Prophetic Bolt||| -Prophetic Flamespeaker|焰语预言师|生物~人类ï¼ç¥­å¸ˆ|连击,践è¸\næ¯å½“焰语预言师对任一牌手造æˆæˆ˜æ–—伤害时,放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Prophetic Prism|预视棱镜|神器|当预视棱镜进战场时,抓一张牌。\n{1},{T}:加一点任æ„颜色的法术力。 -Prophetic Ravings|先知胡言|结界~çµæ°”|结附于生物\n所结附的生物具有æ•æ·å¼‚能与「{T},弃一张牌:抓一张牌。〠-Prophetic Titan|预言泰å¦|生物 ~巨人ï¼æ³•æœ¯å¸ˆ|èºç‹‚~当预言泰å¦è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ã€‚如果你åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,则改为都选。\n•预言泰å¦å¯¹ä»»æ„一个目标造æˆ4点伤害。\n•检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Prosper, Tome-Bound|书契å¡æ–¯åš|传奇生物 ~魔人ï¼é‚ªæœ¯å¸ˆ|死触\n玄奥秘法~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n魔契之èµï½žæ¯å½“你从放é€åŒºä½¿ç”¨ç‰Œæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚ -Prosperity||| -Prosperous Innkeeper|兴隆旅店主|生物 ~åŠèº«äººï¼å¸‚æ°‘|当兴隆旅店主进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。 -Prosperous Partnership|美满结对|结界|当美满结对进战场时,派出两个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n横置三个由你æ“控且未横置的生物:派出一个çå®è¡ç”Ÿç‰©ã€‚ -Prosperous Pirates|丰获海盗|生物 ~人类ï¼æµ·ç›—|当丰获海盗进战场时,派出两个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œå®ƒä»¬å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Prosperous Thief|丰获窃贼|生物 ~人类ï¼å¿è€…|å¿æœ¯{1}{U}({1}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“由你æ“控的一个或数个å¿è€…或浪客生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Prossh, Skyraider of Kher|喀尔天å›æ™®ç½—许|传奇生物 ~龙|当你施放此咒语时,派出X个0/1红色,å称为喀尔寨鬼崽的鬼崽è¡ç”Ÿç”Ÿç‰©ï¼ŒX为施放它时所支付的法术力数é‡ã€‚\n飞行\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå–€å°”天å›æ™®ç½—许得+1/+0直到回åˆç»“æŸã€‚ -Prosthetic Injector|å‡ä½“注射臂|神器 ~武具|佩带此武具的生物得+0/+2且具有下毒1。(å—到佩带此武具的生物之战斗伤害的牌手还会得到一个中毒指示物。)\n佩带{1} -Protean Hulk|å˜åŒ–巨兽|生物 ~野兽|当å˜åŒ–巨兽死去时,从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„生物牌,且这些牌总法术力费用的总和须等于或å°äºŽ6,并将它们放进战场。然åŽå°†ä½ çš„牌库洗牌。 -Protean Hydra|å˜åŒ–多头龙|生物~多头龙|å˜åŒ–多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n如果å˜åŒ–多头龙将å—到伤害,则防止该伤害且从其上移去等é‡çš„+1/+1指示物。\næ¯å½“从å˜åŒ–多头龙上移去一个+1/+1指示物,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 -Protean Raider|å˜å¹»çªå‡»å®¢|生物 ~å˜å½¢å…½ï¼æµ·ç›—|çªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œä½ å¯ä»¥ä½¿å˜å¹»çªå‡»å®¢å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ -Protean Thaumaturge|å˜å¹»å¥‡æœ¯å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|星彩~æ¯å½“一个结界在你的æ“控下进战场时,你å¯ä»¥ä»¤å˜å¹»å¥‡æœ¯å¸ˆæˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶å“,但它具有此异能。 -Protect the Negotiators|ä¿æŠ¤æ¥ä½¿|瞬间|增幅{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{W}。)\n如果此咒语已增幅,则派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n除éžç›®æ ‡å’’语的æ“控者为æ¯ä¸ªç”±ä½ æ“控的生物å„支付{1},å¦åˆ™å击之。 -Protection Racket|ä¿æŠ¤è´¹|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä¸ºæ¯ä½å¯¹æ‰‹ä¾ç…§å›žåˆçš„顺åºå„é‡å¤ä»¥ä¸‹æµç¨‹ï½žå±•ç¤ºä½ çš„牌库顶牌。该牌手å¯ä»¥æ”¯ä»˜ç­‰åŒäºŽè¯¥ç‰Œæ³•æœ¯åŠ›å€¼çš„生命。若他如此作,则放é€è¯¥ç‰Œã€‚è‹¥å¦ï¼Œåˆ™å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ -Protection of the Hekma|é¿ä¸–帘庇护|结界|如果由对手æ“控的æŸæ¥æºå°†å¯¹ä½ é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢æ­¤ä¼¤å®³ä¸­çš„1点。 -Protective Bubble|ä¿æŠ¤æ°”泡|结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½è¢«é˜»æŒ¡ï¼Œä¸”具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Protective Sphere||| -Protector of Gondor|刚铎ä¿æŠ¤è€…|生物 ~人类ï¼å£«å…µ|当刚铎ä¿æŠ¤è€…进战场时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Protector of the Crown|皇å›å®ˆæŠ¤è€…|生物~巨人ï¼å£«å…µ|当皇å›å®ˆæŠ¤è€…进战场时,你æˆä¸ºå›ä¸»ã€‚\n所有将对你造æˆçš„伤害改为对皇å›å®ˆæŠ¤è€…造æˆä¹‹ã€‚ -Proteus Machine||| -Proteus Staff||| -Protocol Knight|守å¼éª‘士|生物 ~人类ï¼éª‘士|当守å¼éª‘士进战场时,横置目标由对手æ“控的生物。如果你æ“控å¦ä¸€ä¸ªéª‘士,则在该目标生物上放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) -Protomatter Powder|原质粉|神器|{4}{W},{T},牺牲原质粉:将目标神器牌从你的åŸå¢“场移回场上。 -Prototype Portal|原型通é“|神器|压å°ï½žå½“原型通é“进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç¥žå™¨ç‰Œã€‚\n{X},{T}:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“。 X为该牌的总法术力费用。 -Proud Mentor|心傲导师|生物 ~人类ï¼æˆ˜å£«|与心急学徒æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¿ƒæ€¥å­¦å¾’从其牌库置于其手上,然åŽæ´—牌。)\n{W},{T}:横置目标生物。 -Proud Wildbonder|心傲蛮绊人|生物 ~人类ï¼æˆ˜å£«|è·µè¸\n由你æ“控且具践è¸å¼‚能的生物具有「你å¯ä»¥è®©æ­¤ç”Ÿç‰©å¦‚åŒæœªå—阻挡地分é…战斗伤害。〠-Proven Combatant|历练战士|生物~人类ï¼æˆ˜å£«|永生{4}{U}{U}({4}{U}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼äººç±»ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) -Providence|ç¥ç¥·çœ·æ©|法术|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。若你如此作,则在第一个维æŒå¼€å§‹æ—¶ï¼Œä½ çš„总生命æˆä¸º26。\n你的总生命æˆä¸º26。 -Provoke the Trolls|激怒巨魔|瞬间|激怒巨魔对任æ„一个目标造æˆ3点伤害。如果æŸç”Ÿç‰©ä»¥æ­¤æ³•å—到伤害,则它得+5/+0直到回åˆç»“æŸã€‚ -Provoke|激起|瞬间|é‡ç½®ç›®æ ‡ä¸ç”±ä½ æ“控的生物。该生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。\n抓一张牌。 -Prowess of the Fair|英勇美技|部æ—结界 ~妖精|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„妖精从战场进入你的åŸå¢“场时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Prowler's Helm|游掠者之盔|神器~武具|佩带此武具的生物åªèƒ½è¢«å¢™é˜»æŒ¡ã€‚\n佩带{2} -Prowling Caracal|潜行狞猫|生物 ~猫| -Prowling Felidar|觅食晶角兽|生物 ~猫ï¼é‡Žå…½|警戒\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在觅食晶角兽上放置一个+1/+1指示物。 -Prowling Geistcatcher|æµè¡æ¸¸é­‚æ•æ‰å®¢|生物 ~人类ï¼æµªå®¢|æ¯å½“你牺牲å¦ä¸€ä¸ªç”Ÿç‰©æ—¶ï¼Œå°†ä¹‹æ”¾é€ã€‚若该生物是è¡ç”Ÿç‰©ï¼Œåˆ™åœ¨æµè¡æ¸¸é­‚æ•æ‰å®¢ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当æµè¡æ¸¸é­‚æ•æ‰å®¢ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æœ‰ä»¥å®ƒæ”¾é€çš„牌在你的æ“控下移回战场。 -Prowling Pangolin||| -Prowling Serpopard|觅食蛇豹|生物 ~猫ï¼è›‡|此咒语ä¸èƒ½è¢«å击。\n由你æ“控的生物咒语ä¸èƒ½è¢«å击。 -Prying Blade|夺å®åˆ©åˆƒ|神器 ~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Prying Eyes|眼线窥视|瞬间|抓四张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ -Prying Questions|窥心诘问|法术|目标对手失去3点生命并将一张手牌置于其牌库顶。 -Pseudodragon Familiar|伪龙佣兽|生物 ~龙|飞行\n{2}{U}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Psionic Blast|çµèƒ½å†²å‡»æ³¢|瞬间|çµèƒ½å†²å‡»æ³¢å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ4点伤害,且对你造æˆ2点伤害。 -Psionic Gift||| -Psionic Ritual|çµèƒ½ä»ªå¼|法术|覆诵~横置一个由你æ“控且未横置的惊惧兽。(当你施放此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œä¾¿å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n将目标瞬间或法术牌从åŸå¢“场放é€å¹¶å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n放é€çµèƒ½ä»ªå¼ã€‚ -Psionic Sliver|çµèƒ½è£‚片妖|生物~裂片妖|所有裂片妖具有「{T}:此生物对目标生物或牌手造æˆ2点伤害,并且对本身造æˆ3点伤害。〠-Psionic Snoop|çµèƒ½çª¥æŽ¢å®¢|生物 ~人类ï¼æµªå®¢|闪现\n当çµèƒ½çª¥æŽ¢å®¢è¿›æˆ˜åœºæ—¶ï¼Œä»¤å®ƒç­¹è°‹ã€‚(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Psychatog||| -Psychic Barrier|心çµéšœå£|瞬间|å击目标生物咒语。 å…¶æ“控者失去1点生命。 -Psychic Battle||| -Psychic Corrosion|心çµä¾µèš€|结界|æ¯å½“你抓一张牌时,æ¯ä½å¯¹æ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。 -Psychic Drain|å¸å–心çµ|法术|目标牌手将其牌库顶的X张牌置入其åŸå¢“场,且你获得X点生命。 -Psychic Impetus|心çµä¿ƒåŠ¨|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且已煽惑。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“所结附的生物攻击时,你å åœ2。 -Psychic Intrusion|心çµå…¥ä¾µ|法术|目标对手展示其手牌。你从该牌手的åŸå¢“场或手牌选择一张éžåœ°ç‰Œå¹¶å°†è¯¥ç‰Œæ”¾é€ã€‚åªè¦è¯¥ç‰ŒæŒç»­è¢«æ”¾é€ï¼Œä½ ä¾¿å¯ä»¥æ–½æ”¾å®ƒï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 -Psychic Membrane||| -Psychic Miasma|心çµæ²¼æ°”|法术|目标牌手弃一张牌。如果以此法弃掉一张地牌,则将心çµæ²¼æ°”移回其拥有者手上。 -Psychic Overload|心çµè¶…è½½|永久物结界|当心çµè¶…载进场时,横置å—此结界的永久物。\nå—此结界的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\nå—此结界的永久物具有「从你手上弃掉两张神器牌:é‡ç½®æ­¤æ°¸ä¹…物。〠-Psychic Pickpocket|心çµæ‰’手|生物 ~章人ï¼æµªå®¢|当心çµæ‰’手进战场时,令它筹谋。当它以此法筹谋时,将至多一个目标éžåœ°æ°¸ä¹…物移回其拥有者手上。(æŸç”Ÿç‰©ç­¹è°‹çš„æµç¨‹æ˜¯æŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Psychic Possession|控驭心çµ|结界~çµæ°”|对手结界\n略过你的抓牌步骤。\næ¯å½“å—此结界的对手抓一张牌时,你å¯ä»¥æŠ“一张牌。 -Psychic Puppetry|心çµæ“å¶|瞬间~å¤å’’|横置或é‡ç½®ç›®æ ‡æ°¸ä¹…物。\n通è”å¤å’’{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Psychic Rebuttal|心çµæŠ—辩|瞬间|å击目标瞬间或法术咒语,且该咒语须以你为目标。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则你å¯ä»¥å¤åˆ¶ä»¥æ­¤æ³•è¢«å击的咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Psychic Spear|心çµçŸ›|法术|目标牌手展示其手牌。 从其中选择一张精怪或å¤å’’牌。 该牌手弃掉该牌。 -Psychic Spiral|心çµæ¼©æ¶¡|瞬间|将所有在你åŸå¢“场中的牌洗入你的牌库中。目标牌手将其牌库顶等é‡çš„牌置入其åŸå¢“场。 -Psychic Strike|心çµæ‰“击|瞬间|å击目标咒语。其æ“控者将其牌库顶的两张牌置入其åŸå¢“场。 -Psychic Surgery|心çµæ‰‹æœ¯|结界|æ¯å½“任一对手将其牌库洗牌时,你å¯ä»¥æ£€è§†è¯¥ç‰Œåº“顶的两张牌。 ä½ å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ ç‰Œã€‚ 然åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽè¯¥ç‰Œåº“顶。 -Psychic Symbiont|心çµå…±ç”Ÿä½“|生物 ~梦魇ï¼æƒŠæƒ§å…½|飞行\n当心çµå…±ç”Ÿä½“进战场时,目标对手弃一张牌且你抓一张牌。 -Psychic Trance||| -Psychic Transfer||| -Psychic Venom||| -Psychogenic Probe||| -Psychomancer|精神巫师|神器生物 ~太空死çµï¼æ³•æœ¯å¸ˆ|飞行\nç»æœ›å…ˆå…†ï½žæ¯å½“精神巫师或å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„神器从战场进入åŸå¢“场或放é€åŒºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»1点生命且你获得1点生命。 -Psychosis Crawler|å˜æ€çˆ¬è™«|神器生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|å˜æ€çˆ¬è™«çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\næ¯å½“你抓一张牌时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Psychotic Episode|丧神片段|法术|目标牌手展示其手牌与其牌库顶牌。 你选择以此法展示的一张牌。 该牌手将此牌置于其牌库底。\n疯魔{1}{B}(如果你弃掉此牌,å¯ä»¥æ”¹ä¸ºä½¿ç”¨å®ƒå¹¶æ”¯ä»˜å…¶ç–¯é­”费用,而éžç›´æŽ¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。) -Psychotic Fury|丧神狂怒|瞬间|目标多色生物获得连击异能直到回åˆç»“æŸã€‚\n抓一张牌。 -Psychotic Haze||| -Psychotrope Thallid|醒神散绿èŒ|生物~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨é†’神散绿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从醒神散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šå°†ä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{1},牺牲一个è…生物:抓一张牌。 -Pteramander|翼蜥|生物 ~ç«èœ¥èœ´ï¼é¾™å…½|飞行\n{7}{U}:演化4。你åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚(如果此生物上没有+1/+1指示物,则在其上放置四个+1/+1指示物。) -Pterodon Knight|翼牙龙骑士|生物 ~人类ï¼éª‘士|åªè¦ä½ æ“控æ龙,翼牙龙骑士便具有飞行异能。 -Pteron Ghost|翼兽魂魅|生物~精怪|飞行\n牺牲翼兽魂魅:é‡ç”Ÿç›®æ ‡ç¥žå™¨ã€‚ -Public Enemy|全民公敌|结界 ~çµæ°”|结附于生物\n所有生物æ¯æ¬¡æˆ˜æ–—若能攻击所结附的生物之æ“控者,则须如此作。\n当所结附的生物死去时,抓一张牌。 -Public Execution|公开处决|瞬间|消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。由该牌手æ“控的其他生物å„å¾—-2/-0直到回åˆç»“æŸã€‚ -Puca's Mischief|铺å¡çš„作弄|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥é€‰æ‹©ç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物,与目标由对手æ“控ã€ä¸”总法术力费用等于或å°äºŽå‰è€…çš„éžåœ°æ°¸ä¹…物,并交æ¢å®ƒä»¬çš„æ“控æƒã€‚ -Pugnacious Pugilist|好斗拳师|生物 ~食人魔ï¼æˆ˜å£«|æ¯å½“好斗拳师攻击时,派出一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºå·²æ¨ªç½®ä¸”正进行攻击,并具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。ã€\n急袭{3}{R}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) -Pull Under|å·å…¥åº•éƒ¨|瞬间~å¤å’’|目标生物得-5/-5直到回åˆç»“æŸã€‚ -Pull from Eternity|拽入æ¥ä¸–|瞬间|将目标牌é¢æœä¸Šã€ä¸”被移出对战的牌置入其拥有者的åŸå¢“场。 -Pull from Tomorrow|å–自明日|瞬间|抓X张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Pull from the Deep|深海æ•æž|法术|将至多一张目标瞬间牌以åŠè‡³å¤šä¸€å¼ ç›®æ ‡æ³•æœ¯ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。放é€æ·±æµ·æ•æžã€‚ -Pulling Teeth|拔牙|法术|与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则目标牌手弃两张牌。 è‹¥å¦ï¼Œåˆ™è¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Pulmonic Sliver|涨肺裂片妖|生物 ~裂片妖|所有裂片妖生物具有飞行异能。\n所有裂片妖具有「如果此永久物将进入åŸå¢“场,则你å¯ä»¥æ”¹ä¸ºå°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。〠-Pulsating Illusion||| -Pulse Tracker|心æ追猎人|生物~å¸è¡€é¬¼ï¼æµªå®¢|æ¯å½“心æ追猎人攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Pulse of Llanowar||| -Pulse of Murasa|姆拉撒的脉动|瞬间|将目标生物或地牌从åŸå¢“场移回其拥有者手上。你获得6点生命。 -Pulse of the Dross|蔓éžæ²¼çš„脉动|法术|目标牌手从手上展示三张牌并且你从中选择一张。 该牌手弃掉该牌。 然åŽè‹¥è¯¥ç‰Œæ‰‹çš„手牌比你多,则将蔓éžæ²¼çš„脉动移回其拥有者的手上。 -Pulse of the Fields|原野的脉动|瞬间|你获得4点生命。 然åŽè‹¥ä»»ä¸€å¯¹æ‰‹çš„生命比你多,则将原野的脉动移回其拥有者的手上。 -Pulse of the Forge|锻冶炉的脉动|瞬间|锻冶炉的脉动对目标牌手造æˆ4点伤害。 然åŽè‹¥è¯¥ç‰Œæ‰‹çš„生命比你多,则将锻冶炉的脉动移回其拥有者的手上。 -Pulse of the Grid|åšè¯†éƒ½çš„脉动|瞬间|抓两张牌,然åŽä»Žä½ æ‰‹ä¸Šå¼ƒæŽ‰ä¸€å¼ ç‰Œã€‚ 然åŽè‹¥ä»»ä¸€å¯¹æ‰‹çš„手牌比你多,则将åšè¯†éƒ½çš„脉动移回其拥有者的手上. -Pulse of the Tangle|铬铜林的脉动|法术|将一个3/3绿色野兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 然åŽè‹¥ç”±ä»»ä¸€å¯¹æ‰‹æ‰€æ“控的生物比你多,则将铬铜林的脉动移回其拥有者的手上. -Pulsemage Advocate||| -Puncture Blast|穿刺冲击|瞬间|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n穿刺冲击对目标生物或牌手造æˆ3点伤害。 -Puncture Bolt|穿刺击|瞬间|穿刺击对目标生物造æˆ1点伤害。 在该生物上放置一个-1/-1指示物。 -Puncturing Blow|穿心一击|法术|穿心一击对目标生物造æˆ5点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Puncturing Light|穿刺光æŸ|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡且力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 -Punish Ignorance|严惩无知|瞬间|å击目标咒语。 å…¶æ“控者失去3点生命且你获得3点生命。 -Punish the Enemy|严惩敌人|瞬间|严惩敌人对目标牌手造æˆ3点伤害,并对目标生物造æˆ3点伤害。 -Punishing Fire|惩戒ç«ç„°|瞬间|惩戒ç«ç„°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。\næ¯å½“任一对手获得生命时,你å¯ä»¥æ”¯ä»˜{R}。 若你如此作,则将惩戒ç«ç„°ä»Žä½ çš„åŸå¢“场移回你手上。 -Punishment|Punishment|法术|消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的神器,生物,和结界。 -Puppet Conjurer|傀儡咒法师|神器生物~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:将一个0/1è“色造妖神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªé€ å¦–。 -Puppeteer Clique|æ“å¶èšç¾¤|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n当æ“å¶èšç¾¤è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从对手的åŸå¢“场放进战场。它获得æ•æ·å¼‚能。在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚\n留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª-1/-1指示物。) -Puppeteer||| -Pure Intentions|纯净æ„念|瞬间~å¤å’’|在本回åˆä¸­ï¼Œæ¯å½“由对手所æ“控的咒语或异能使你从手上弃牌时,将这些牌从你的åŸå¢“场移回你手上。\næ¯å½“由对手所æ“控的咒语或异能使你从手上弃掉纯净æ„念,在回åˆç»“æŸæ—¶å°†çº¯å‡€æ„念从你的åŸå¢“场移回你手上。 -Pure Reflection||| -Puresight Merrow|净景美洛|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{W/U},{Q}:检视你的牌库顶牌。 ä½ å¯ä»¥å°†è¯¥ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) -Puresteel Paladin|净钢神圣武士|生物 ~人类ï¼éª‘士|æ¯å½“一个武具在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。\n金技~åªè¦ä½ æ“控三个或更多神器,由你æ“控的武具便具有佩带{0}。 -Purestrain Genestealer|纯血基因窃å–者|生物 ~泰伦虫æ—|纯血基因窃å–者进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n先锋ç§ï½žæ¯å½“纯血基因窃å–者攻击时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物。若你如此作,则从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Pure|Pure|法术|消ç­ç›®æ ‡å¤šè‰²æ°¸ä¹…物。 -Purge the Profane|涤净ä¸æ´|法术|目标对手弃两张牌,且你获得2点生命。 -Purge|涤净|瞬间|消ç­ç›®æ ‡ç¥žå™¨ç”Ÿç‰©æˆ–黑色生物。 它ä¸èƒ½é‡ç”Ÿã€‚ -Purging Scythe||| -Purify the Grave|净化墓地|瞬间|将目标牌从åŸå¢“场放é€ã€‚\n返照{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Purifying Dragon|净焰巨龙|生物 ~龙|飞行\næ¯å½“净焰巨龙攻击时,它对目标由防御牌手æ“控的生物造æˆ1点伤害。如果该生物是çµä¿‘,则改为净焰巨龙对它造æˆ2点伤害。 -Purify||| -Purity|纯æ´|生物~元素ï¼åŒ–身|飞行\n如果咒语或异能将对你造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ã€‚ 你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é˜²æ­¢çš„伤害之生命。\n当纯æ´ä»Žä»»ä½•åœ°æ–¹ç½®å…¥åŸå¢“场时,将它洗入其拥有者的牌库。 -Purphoros's Emissary|普罗烽斯的密使|结界生物 ~牛|神授{6}{R}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未贴附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n所结附的生物得+3/+3且具有å¨æ…‘异能。 -Purphoros's Intervention|普罗烽斯的干预|法术|选择一项~\n•派出一个X/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚\n•普罗烽斯的干预对目标生物或é¹æ´›å®¢é€ æˆä¸¤å€äºŽXæ•°é‡çš„伤害。 -Purphoros, Bronze-Blooded|铜血普罗烽斯|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„红色献力å°äºŽäº”,普罗烽斯便ä¸æ˜¯ç”Ÿç‰©ã€‚\n由你æ“控的其他生物具有æ•æ·å¼‚能。\n{2}{R}:你å¯ä»¥å°†ä¸€å¼ çº¢è‰²ç”Ÿç‰©ç‰Œæˆ–神器生物牌从你手上放进战场。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Purphoros, God of the Forge|熔锻神普罗烽斯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„红色献力å°äºŽäº”,普罗烽斯便ä¸æ˜¯ç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,普罗烽斯å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\n{2}{R}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Purple Worm|紫虫|生物 ~蠕虫|如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ­¤å’’语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n守护{2} -Purple-Crystal Crab|紫晶蟹|生物 ~蟹|当紫晶蟹死去时,抓一张牌。 -Pursue Glory|追é€è£è€€|瞬间|进行攻击的生物得+2/+0直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Pursued Whale|é­çŒŽç™½é²¸|生物 ~鲸鱼|当é­çŒŽç™½é²¸è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„派出一个1/1红色海盗è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€ä¸Žã€Œç”±ä½ æ“控的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。ã€\n对手施放之以é­çŒŽç™½é²¸ä¸ºç›®æ ‡çš„咒语增加{3}æ¥æ–½æ”¾ã€‚ -Pursuit of Flight|追寻翱翔|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2并具有「{U}:此生物获得飞行异能直到回åˆç»“æŸã€‚〠-Pus Kami|脓疮神|生物~精怪|{B},牺牲脓疮神:消ç­ç›®æ ‡éžé»‘色的生物。\n转生6 (当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ6的精怪牌从你的åŸå¢“场移回你手上。) -Put Away|å°å­˜|瞬间|å击目标咒语。 ä½ å¯ä»¥å°†è‡³å¤šä¸€å¼ ç›®æ ‡ç‰Œä»Žä½ åŸå¢“场洗入你的牌库。 -Putrefax|化脓è…å…½|生物~惊惧兽|è·µè¸ï¼Œæ•æ·\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²åŒ–è„“è…兽。 -Putrefy|è…烂|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–生物。 它ä¸èƒ½é‡ç”Ÿã€‚ -Putrid Cyclops|è…臭独眼巨人|生物~çµä¿‘ï¼ç‹¬çœ¼å·¨äºº|当è…臭独眼巨人进场时,å åœ1,然åŽå±•ç¤ºä½ çš„牌库顶牌。 è…臭独眼巨人得-X/-X直到回åˆç»“æŸï¼ŒX为该牌的总法术力费用。 (å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ çš„牌库顶牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ ç‰Œåº“底。) -Putrid Goblin|è…臭鬼怪|生物 ~çµä¿‘ï¼é¬¼æ€ª|留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª-1/-1指示物。) -Putrid Imp||| -Putrid Leech|è…臭蛭|生物~çµä¿‘ï¼è›­|支付2点生命:è…臭蛭得+2/+2直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ -Putrid Raptor||| -Putrid Warrior||| -Pygmy Kavu||| -Pygmy Pyrosaur||| -Pyramid of the Pantheon|五神金字塔|神器|{2},{T}:加一点任æ„颜色的法术力到你的法术力池中。在五神金字塔上放置一个石砖指示物。\n{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。åªèƒ½äºŽäº”神金字塔上有三个或更多石砖指示物时起动此异能。 -Pyre Charger|葬ç«å†²é”‹è€…|生物~元素ï¼æˆ˜å£«|æ•æ·\n{R}:葬ç«å†²é”‹è€…å¾—+1/+0直到回åˆç»“æŸã€‚ -Pyre Hound|葬ç«çŒŽçŠ¬|生物 ~元素ï¼çŒŽçŠ¬|è·µè¸\næ¯å½“你施放瞬间或法术咒语时,在葬ç«çŒŽçŠ¬ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Pyre Spawn|葬ç«å­½ç‰©|生物 ~元素|当葬ç«å­½ç‰©æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ3点伤害。 -Pyre Zombie||| -Pyre of Heroes|英雄葬ç«|神器|{2},{T},牺牲一个生物:从你的牌库中æœå¯»ä¸€å¼ ä¸Žæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„生物牌,且其总法术力费用须等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„总法术力费用加1。将该牌放进战场,然åŽå°†ä½ çš„牌库洗牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Pyre-Sledge Arsonist|葬ç«é”¤çºµç‡ƒå¸ˆ|生物 ~凡尔西诺ï¼ç¥­å¸ˆ|{1},{T}:葬ç«é”¤çºµç‡ƒå¸ˆå¯¹ä»»æ„一个目标造æˆX点伤害,X为你本回åˆä¸­å·²ç‰ºç‰²çš„永久物数é‡ã€‚ -Pyreheart Wolf|葬ç«å¿ƒç‹¼|生物~狼|æ¯å½“葬ç«å¿ƒç‹¼æ”»å‡»æ—¶ï¼Œæ¯ä¸ªç”±ä½ æ“控的生物本回åˆåªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Pyretic Hunter|猎焰çµ|生物~元素ï¼çŒ«|于你抽选猎焰çµæ—¶å±•ç¤ºä¹‹ï¼Œå¹¶è®°ä¸‹æœ¬è½®æŠ½åœˆæ¬¡ä¸­åŒ…括猎焰çµåœ¨å†…你已抽选的牌数。\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n猎焰çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物,X为你替å称为猎焰çµä¹‹ç‰Œè®°ä¸‹çš„å„数字间之最大值。 -Pyretic Ritual|热病祭礼|瞬间|加{R}{R}{R}到你的法术力池中。 -Pyrewild Shaman|葬ç«æž—祭师|生物 ~鬼怪ï¼ç¥­å¸ˆ|血激~{1}{R},弃掉葬ç«æž—祭师:目标进行攻击的生物得+3/+1直到回åˆç»“æŸã€‚\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,若葬ç«æž—祭师在你的åŸå¢“场中,你å¯ä»¥æ”¯ä»˜{3}。若你如此作,则将葬ç«æž—祭师移回你手上。 -Pyrite Spellbomb||| -Pyroblast||| -Pyroceratops|焰身角龙|生物 ~元素ï¼æé¾™|è·µè¸\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在焰身角龙上放置一个+1/+1指示物。 -Pyroclasm||| -Pyroclast Consul|烈ç«é¢†äº‹|生物~元素ï¼ç¥­å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与烈ç«é¢†äº‹æœ‰å…±é€šä¹‹ç”Ÿç‰©ç±»åˆ«ï¼Œä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则烈ç«é¢†äº‹å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。 -Pyroclastic Elemental|熔屑元素|生物 ~元素|{1}{R}{R}:熔屑元素对目标牌手造æˆ1点伤害。 -Pyroclastic Hellion|熔屑地狱兽|生物 ~地狱兽|当熔屑地狱兽进战场时,你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的地移回其拥有者手上。当你如此作时,熔屑地狱兽å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Pyroconvergence|魔力èšç„°|结界|æ¯å½“你施放多色咒语时,魔力èšç„°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Pyrohemia|鲜血烈焰|结界|在回åˆç»“æŸæ—¶ï¼Œè‹¥åœºä¸Šæ²¡æœ‰ç”Ÿç‰©ï¼Œåˆ™ç‰ºç‰²é²œè¡€çƒˆç„°ã€‚\n{R}:鲜血烈焰对æ¯ä¸ªç”Ÿç‰©å’Œç‰Œæ‰‹é€ æˆ1点伤害。 -Pyrokinesis|驾驭爆焰|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ çº¢è‰²ç‰Œï¼Œè€Œä¸æ”¯ä»˜é©¾é©­çˆ†ç„°çš„法术力费用。\n驾驭爆焰对任æ„æ•°é‡çš„目标生物造æˆå…±4点伤害,你å¯ä»¥ä»»æ„分é…。 -Pyromancer Ascension|焰侯腾扬|结界|æ¯å½“你施放与你åŸå¢“场中任一张牌åŒå的瞬间或法术咒语时,你å¯ä»¥åœ¨ç„°ä¾¯è…¾æ‰¬ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\næ¯å½“你于焰侯腾扬上有两个或更多探索指示物时施放瞬间或法术咒语,你å¯ä»¥å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Pyromancer's Assault|烈焰术士çªè¢­|结界|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,烈焰术士çªè¢­å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Pyromancer's Gauntlet|烈焰术士护手|神器|如果由你æ“控的红色瞬间或法术咒语ã€æˆ–由你æ“控的红色é¹æ´›å®¢å°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆåŽŸæ•°é‡åŠ 2点伤害。 -Pyromancer's Goggles|烈焰术士护目镜|传奇神器|{T}:加{R}。当该法术力用æ¥æ–½æ”¾çº¢è‰²çž¬é—´æˆ–法术咒语时,å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Pyromancer's Swath|烈焰术士炎迹|结界|如果由你æ“控的任一瞬间或法术æ¥æºå°†å¯¹ä»»ä¸€ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆåŽŸæ•°é‡åŠ 2点伤害。\n在回åˆç»“æŸæ—¶ï¼Œå¼ƒæŽ‰ä½ çš„手牌。 -Pyromania||| -Pyromantic Pilgrim|烈焰æœåœ£å®¢|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。) -Pyromatics|自舞ç«å’’|瞬间|覆诵{1}{R}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n自舞ç«å’’对目标生物或牌手造æˆ1点伤害。 -Pyrophobia|惧焰症|法术|惧焰症对目标生物造æˆ3点伤害。懦夫本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Pyrostatic Pillar||| -Pyrotechnics||| -Pyrrhic Blast|æˆä»å†²å‡»æ³¢|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\næˆä»å†²å‡»æ³¢å¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚抓一张牌。 -Pyrrhic Revival|惨烈å¤ç”Ÿ|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶åŸå¢“场中所有生物牌移回场上,且上é¢å„有一个-1/-1指示物。 -Python||| -Pyxis of Pandemonium|魔异盒|神器|{T}:æ¯ä½ç‰Œæ‰‹é¢æœä¸‹åœ°æ”¾é€å…¶ç‰Œåº“顶牌。\n{7},{T},牺牲魔异盒:æ¯ä½ç‰Œæ‰‹å°†ç”±å…¶æ‹¥æœ‰ï¼Œä¸”以魔异盒放é€çš„所有牌翻回正é¢ï¼Œç„¶åŽå°†å…¶ä¸­çš„所有永久物牌放进战场。 -Qal Sisma Behemoth|黑山è´è¥¿æ‘©æ–¯|生物~食人魔ï¼æˆ˜å£«|除éžä½ æ”¯ä»˜{2},å¦åˆ™é»‘å±±è´è¥¿æ‘©æ–¯ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Qarsi Deceiver|å¡å°”西欺瞒师|生物~那伽ï¼æ³•æœ¯å¸ˆ|{T}:加{1}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç‰Œé¢æœä¸‹çš„生物咒语,支付将已显化的生物翻回正é¢çš„法术力费用,或支付å˜èº«è´¹ç”¨ã€‚(å¨åŠ›å˜èº«è´¹ç”¨ä¹Ÿå±žäºŽå˜èº«è´¹ç”¨ã€‚) -Qarsi High Priest|å¡å°”西高阶僧侣|生物~人类ï¼åƒ§ä¾£|{1}{B},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ˜¾åŒ–你的牌库顶牌。(将该牌é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Qarsi Sadist|å¡å°”西凌è™ç‹‚|生物~人类ï¼åƒ§ä¾£|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当å¡å°”西凌è™ç‹‚榨å–生物时,目标对手失去2点生命且你获得2点生命。 -Qasali Ambusher|夸è¨ä¼å‡»é˜Ÿ|生物~猫ï¼æˆ˜å£«|延势\n如果有生物攻击你,且你æ“控了树林与平原,你å¯ä»¥å°†å¤¸è¨ä¼å‡»é˜Ÿè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥ä½¿ç”¨ï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Qasali Pridemage|夸è¨ç¾¤æ³•å¸ˆ|生物 ~猫ï¼æ³•æœ¯å¸ˆ|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{1},牺牲夸è¨ç¾¤æ³•å¸ˆï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Qilin's Blessing|麒麟ç¥ç¥·|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ -Quag Sickness|沼地病症|结界~çµæ°”|结附于生物\nä½ æ¯æ“控一个沼泽,所结附的生物便得-1/-1。 -Quag Vampires|湿沼å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æµªå®¢|多é‡å¢žå¹…{1}{B} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{B}。)\n沼泽行者\n湿沼å¸è¡€é¬¼è¿›åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。 -Quagmire Druid||| -Quagnoth|奎格诺å¸|生物~野兽|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n帷幕(此永久物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n当由对手所æ“控的咒语或异能令你弃掉奎格诺å¸æ—¶ï¼Œå°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚ -Quakebringer|撼地狂汉|生物 ~巨人ï¼ç‹‚战士|对手ä¸èƒ½èŽ·å¾—生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ’¼åœ°ç‹‚汉å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。此异能åªæœ‰äºŽæ’¼åœ°ç‹‚汉在战场时或于撼地狂汉在你åŸå¢“场中且你æ“控巨人时æ‰ä¼šè§¦å‘。\n预示{2}{R}{R} -Quakefoot Cyclops|撼地独眼巨人|生物 ~独眼巨人|当撼地独眼巨人进战场时,至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n循环{1}{R}({1}{R},弃掉此牌:抓一张牌。)\næ¯å½“你循环撼地独眼巨人时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Quandrix Apprentice|é‡æžå­¦å¾’|生物 ~人类ï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张地牌,并将该牌置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Quandrix Campus|é‡æžæ ¡åŒº|地|é‡æžæ ¡åŒºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{U}。\n{4},{T}:å åœ1。 -Quandrix Command|é‡æžæŒ‡å‘½|瞬间|选择两项~\n•将目标生物或é¹æ´›å®¢ç§»å›žå…¶æ‹¥æœ‰è€…手上。\n•å击目标神器或结界咒语。\n•在目标生物上放置两个+1/+1指示物。\n•目标牌手将至多三张目标牌从其åŸå¢“场洗入其牌库。 -Quandrix Cultivator|é‡æžæ ½åŸ¹å¸ˆ|生物 ~龟ï¼å¾·é²ä¼Š|当é‡æžæ ½åŸ¹å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林或海岛牌,将之放进战场,然åŽæ´—牌。 -Quandrix Pledgemage|é‡æžè¯æ³•å¸ˆ|生物 ~人鱼ï¼å¾·é²ä¼Š|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,在é‡æžè¯æ³•å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Quarantine Field|éš”ç»åŠ›åœº|结界|éš”ç»åŠ›åœºè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个隔离指示物。当隔ç»åŠ›åœºè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©è‡³å¤šç­‰åŒäºŽå…¶ä¸Šéš”离指示物数é‡ä¹‹ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物。放é€è¿™äº›æ°¸ä¹…物,直到隔ç»åŠ›åœºç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Quarrel's End|争åµç»ˆç„‰|法术|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Quarry Beetle|采石场甲虫|生物 ~昆虫|当采石场甲虫进战场时,你å¯ä»¥å°†ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 -Quarry Colossus|采石场巨åƒ|生物~巨人|当采石场巨åƒè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶第X张牌正下é¢ï¼ŒX为由你æ“控的平原数é‡ã€‚ -Quarry Hauler|驮石骆驼|生物~骆驼|当驮石骆驼进战场时,对目标永久物上æ¯ç§æŒ‡ç¤ºç‰©è€Œè¨€ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®å¦ä¸€ä¸ªè¯¥ç§ç±»çš„指示物或从其上移去一个该ç§ç±»çš„指示物。 -Quartzwood Crasher|石英林粉碎兽|生物 ~æé¾™ï¼é‡Žå…½|è·µè¸\næ¯å½“一个或数个由你æ“控且具践è¸å¼‚能的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个X/X绿色,具践è¸å¼‚能的æé¾™ï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ï¼ŒX为å‰è¿°ç”Ÿç‰©å¯¹è¯¥ç‰Œæ‰‹é€ æˆä¼¤å®³çš„数值。 -Quash|作废|瞬间|å击目标瞬间或法术咒语。 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥å’’语åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Quasiduplicate|伪体拟形|法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) -Queen Allenal of Ruadach|罗达科的阿勒奈女王|传奇生物 ~妖精ï¼è´µæ—|罗达科的阿勒奈女王之力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n如果将在你的æ“控下派出一个或数个è¡ç”Ÿç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºè¯¥äº›è¡ç”Ÿç‰©åŠ ä¸Šä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Queen Kayla bin-Kroog|è¼åŸŽçš„凯拉皇åŽ|传奇生物 ~人类ï¼è´µæ—|{4},{T}:弃掉你的手牌,然åŽæŠ“ç­‰é‡çš„牌。你å¯ä»¥é€‰æ‹©ä¸€å¼ ä»¥æ­¤æ³•å¼ƒæŽ‰ä¸”法术力值为1的神器或生物牌,然åŽå¯¹æ³•æœ¯åŠ›å€¼ä¸º2å’Œ3的神器或生物牌执行åŒæ ·æµç¨‹ã€‚将这些牌移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Queen Marchesa|玛切莎女王|传奇生物 ~人类ï¼æ€æ‰‹|死触,æ•æ·\n当玛切莎女王进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä»»ä¸€å¯¹æ‰‹æ˜¯å›ä¸»ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1黑色,具死触与æ•æ·å¼‚能的æ€æ‰‹è¡ç”Ÿç”Ÿç‰©ã€‚ -Queen of Ice|寒冰女王|生物 ~人类ï¼è´µæ—ï¼æ³•æœ¯å¸ˆ|æ¯å½“寒冰女王对任一生物造æˆæˆ˜æ–—伤害时,横置该生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Queen's Agent|女王密探|生物 ~å¸è¡€é¬¼ï¼æ–¥å€™|系命\n当女王密探进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Queen's Bay Soldier|女王湾士兵|生物 ~å¸è¡€é¬¼ï¼å£«å…µ| -Queen's Commission|女王任命|法术|派出两个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ -Quenchable Fire|å¯ç†„之ç«|法术|å¯ç†„之ç«å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ3点伤害。 在你的下一个维æŒæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹åœ¨è¯¥æ­¥éª¤ä¹‹å‰æ”¯ä»˜{U},å¦åˆ™å®ƒå¯¹è¯¥ç‰Œæ‰‹é¢å¤–造æˆ3点伤害。 -Quench|熄咒|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。 -Quest for Ancient Secrets|探索远å¤ç§˜å¯†|结界|æ¯å½“一张牌从任何地方置入你的åŸå¢“场时,你å¯ä»¥åœ¨æŽ¢ç´¢è¿œå¤ç§˜å¯†ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从探索远å¤ç§˜å¯†ä¸Šç§»åŽ»äº”个探索指示物并牺牲它:目标牌手将其åŸå¢“场洗回牌库。 -Quest for Pure Flame|探索净ç«|结界|æ¯å½“由你æ“控的一个æ¥æºå‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥åœ¨æŽ¢ç´¢å‡€ç«ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从探索净ç«ä¸Šç§»åŽ»å››ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²å®ƒï¼šå¦‚果本回åˆä¸­æŸæ¥æºå°†å¯¹ä»»ä¸€ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆä¸¤å€çš„伤害。 -Quest for Renewal|探索新机|结界|æ¯å½“一个由你æ“控的生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥åœ¨æŽ¢ç´¢æ–°æœºä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\nåªè¦æŽ¢ç´¢æ–°æœºä¸Šæœ‰å››ä¸ªæˆ–更多探索指示物,就于æ¯ä½å…¶ä»–牌手的é‡ç½®æ­¥éª¤ä¸­é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 -Quest for Ula's Temple|探索钨拉神庙|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 若该牌是生物牌,则你å¯ä»¥å±•ç¤ºå®ƒä¸”在探索钨拉神庙上放置一个探索指示物。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æŽ¢ç´¢é’¨æ‹‰ç¥žåº™ä¸Šæœ‰ä¸‰ä¸ªæˆ–更多探索指示物,则你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºï¼Œä¸”必须为巨海兽,海怪,章鱼,或巨蛇。 -Quest for the Gemblades|探索å®çŸ³ç‰‡|结界|æ¯å½“由你æ“控的一个生物对æŸç”Ÿç‰©é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥åœ¨æŽ¢ç´¢å®çŸ³ç‰‡ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从探索å®çŸ³ç‰‡ä¸Šç§»åŽ»ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²å®ƒï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®å››ä¸ª+1/+1指示物。 -Quest for the Goblin Lord|探索鬼怪领主|结界|æ¯å½“一个鬼怪在你的æ“控下进战场时,你å¯ä»¥åœ¨æŽ¢ç´¢é¬¼æ€ªé¢†ä¸»ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\nåªè¦æŽ¢ç´¢é¬¼æ€ªé¢†ä¸»ä¸Šæœ‰äº”个或更多探索指示物,由你æ“控的生物便得+2/+0。 -Quest for the Gravelord|探索åŸåœºçŽ‹ä¾¯|结界|æ¯å½“一个生物从战场进入åŸå¢“场时,你å¯ä»¥åœ¨æŽ¢ç´¢åŸåœºçŽ‹ä¾¯ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从探索åŸåœºçŽ‹ä¾¯ä¸Šç§»åŽ»ä¸‰ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²å®ƒï¼šå°†ä¸€ä¸ª5/5黑色çµä¿‘ï¼å·¨äººè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Quest for the Holy Relic|探索神圣é—å®|结界|æ¯å½“你施放生物咒语时,你å¯ä»¥åœ¨æŽ¢ç´¢ç¥žåœ£é—å®ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从探索神圣é—å®ä¸Šç§»åŽ»äº”个探索指示物并牺牲它:从你的牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œå¹¶è£…备在由你æ“控的一个生物上。 然åŽå°†ä½ çš„牌库洗牌。 -Quest for the Nihil Stone|探索返虚石|结界|æ¯å½“任一对手弃一张牌时,你å¯ä»¥åœ¨æŽ¢ç´¢è¿”虚石上放置一个探索指示物。\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ²¡æœ‰æ‰‹ç‰Œã€ä¸”探索返虚石上有两个或更多探索指示物,你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å¤±åŽ»5点生命。 -Questing Beast|寻水兽|传奇生物 ~野兽|警戒,死触,æ•æ·\n寻水兽ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n由你æ“控之生物所造æˆçš„战斗伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚\næ¯å½“寻水兽å‘任一对手造æˆæˆ˜æ–—伤害时,它对目标由该牌手æ“控的é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。 -Questing Phelddagrif||| -Queza, Augur of Agonies|苦痛å å¸ˆæ¡‚莎|传奇生物 ~章人ï¼å‚è°‹|æ¯å½“你抓一张牌时,目标对手失去1点生命且你获得1点生命。 -Quick Sliver||| -Quick-Draw Dagger|快手匕首|神器 ~武具|闪现\n当快手匕首进战场时,将它贴附在目标由你æ“控的生物上。该生物获得先攻异能直到回åˆç»“æŸã€‚\n佩带此武具的生物得+1/+1。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Quickbeam, Upstart Ent|æ©ç‰¹æ–°è´µæ€¥æ¥¸|传奇生物 ~树妖|æ¯å½“æ©ç‰¹æ–°è´µæ€¥æ¥¸æˆ–å¦ä¸€ä¸ªæ ‘妖在你的æ“控下进战场时,直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+2/+2且获得践è¸å¼‚能。 -Quickchange|快速å˜è£…|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©çš„颜色æˆä¸ºç”±ä½ é€‰æ‹©çš„颜色或颜色组åˆã€‚\n抓一张牌。 -Quicken|加快|瞬间|你于本回åˆä¸­ä¸‹ä¸€æ¬¡æ–½æ”¾çš„法术牌能视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚(该牌å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放。)抓一张牌。 -Quickling|è¿…æ•ä»™çµ|生物~仙çµï¼æµªå®¢|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行\n当迅æ•ä»™çµè¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上,å¦åˆ™ç‰ºç‰²è¿…æ•ä»™çµã€‚ -Quicksand|æµæ²™|地|{T}:加{1}到你的法术力池中。\n{T},牺牲æµæ²™ï¼šç›®æ ‡è¿›è¡Œæ”»å‡»ã€ä¸”ä¸å…·é£žè¡Œå¼‚能的生物得-1/-2直到回åˆç»“æŸã€‚ -Quicksilver Amulet|水银护身符|神器|{4},{T}:你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Quicksilver Behemoth|水银è´è¥¿æ‘©æ–¯|生物~野兽|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n当水银è´è¥¿æ‘©æ–¯è¿›è¡Œæ”»å‡»æˆ–阻挡,在战斗结æŸæ—¶å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…的手上。 (若它在场上,你æ‰é¡»å°†ä¹‹ç§»å›ž) -Quicksilver Dagger||| -Quicksilver Dragon||| -Quicksilver Elemental||| -Quicksilver Fisher|水银海渔龙|生物 ~éžç‘žäººï¼é¾™å…½|飞行\n当水银海渔龙进战场时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Quicksilver Fountain||| -Quicksilver Gargantuan|水银巨兽|生物~å˜å½¢å…½|ä½ å¯ä»¥ä½¿æ°´é“¶å·¨å…½å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä¸”它ä¾æ—§æ˜¯7/7。 -Quicksilver Geyser|水银海涌泉|瞬间|将至多两个éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Quicksmith Genius|迅匠天æ‰|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Quicksmith Rebel|迅匠å抗军|生物~人类ï¼ç¥žå™¨å¸ˆ|当迅匠å抗军进战场时,于你æ“控迅匠å抗军的时段内,目标由你æ“控的神器获得「{T}:此神器对目标生物或牌手造æˆ2点伤害。〠-Quicksmith Spy|迅匠探å­|生物~人类ï¼ç¥žå™¨å¸ˆ|当迅匠探å­è¿›æˆ˜åœºæ—¶ï¼ŒäºŽä½ æ“控迅匠探å­çš„时段内,目标由你æ“控的神器获得「{T}:抓一张牌。〠-Quiet Contemplation|é™é»˜å‡æ€|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则横置目标由对手æ“控的生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Quiet Disrepair|年久失修|结界~çµæ°”|神器结界或结界é”结界\n在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žæ¶ˆç­å—此结界的永久物;或你获得2点生命。 -Quiet Purity|纯粹é™é»˜|瞬间~å¤å’’|消ç­ç›®æ ‡ç»“界。 -Quiet Speculation||| -Quietus Spike|å°å–‰åˆº|神器 ~武具|佩带此武具的生物具有死触异能。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手失去一åŠæ•°é‡çš„生命,å°æ•°ç‚¹åŽè¿›ä½ã€‚\n佩带{3} -Quill-Slinger Boggart|刺弹弓波尬|生物~精çµï¼æˆ˜å£«|æ¯å½“任一牌手使用æ´è‹±å’’语时,你å¯ä»¥ä½¿ç›®æ ‡ç‰Œæ‰‹å¤±åŽ»1点生命。 -Quilled Slagwurm|刺毛熔滓亚龙|生物~亚龙| -Quilled Sliver|刺毛裂片妖|生物~裂片妖|所有裂片妖具有「{T}:此生物对目标进行攻击或阻挡的生物造æˆ1点伤害。〠-Quilled Wolf|刺毛狼|生物~狼|{5}{G}:刺毛狼得+4/+4直到回åˆç»“æŸã€‚ -Quillmane Baku|笔鬃食梦兽|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨ç¬”鬃食梦兽上放置一个èšæ°”指示物。\n{1},{T},从笔鬃食梦兽上移去X个èšæ°”指示物:将目标总法术力费用为X或更少的生物移回其拥有者手上。 -Quillspike|毛刺兽|生物~野兽|{B/G},从由你æ“控的一个生物上移去一个-1/-1指示物:毛刺兽得+3/+3直到回åˆç»“æŸã€‚ -Quintorius, Field Historian|实地å²å®¶æ˜†æ‰˜åŠ›|传奇生物 ~象ï¼åƒ§ä¾£|由你æ“控的精怪得+1/+0。\næ¯å½“一张或数张牌离开你的åŸå¢“场时,派出一个已横置的3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Quintorius, Loremaster|识å¤å®—师昆托力|传奇生物 ~象ï¼åƒ§ä¾£|警戒\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡æ—¢éžç”Ÿç‰©ä¹Ÿéžåœ°çš„牌从你的åŸå¢“场放é€ã€‚派出一个3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{R}{W},{T},牺牲一个精怪:选择目标以昆托力放é€çš„牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该咒语将进入åŸå¢“场,则改为将它置于其拥有者的牌库底。 -Quirion Beastcaller|奎利æ©å”¤å…½å¸ˆ|生物 ~树çµï¼æˆ˜å£«|æ¯å½“你施放生物咒语时,在奎利æ©å”¤å…½å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当奎利æ©å”¤å…½å¸ˆæ­»åŽ»æ—¶ï¼Œå°†X个+1/+1指示物分é…给任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物,X为奎利æ©å”¤å…½å¸ˆä¸Šçš„+1/+1指示物数é‡ã€‚ -Quirion Dryad||| -Quirion Elves||| -Quirion Explorer||| -Quirion Ranger|奎利æ©æµæµªæ±‰|生物 ~妖精ï¼æ¸¸ä¾ |将一个由你æ“控的树林移回其拥有者手上:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Quirion Sentinel||| -Quirion Trailblazer||| -Qumulox|百爪云|生物~野兽|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n飞行 -Rabbit Battery||| -Rabble Rousing|民怨漫天|结界|掩蔽5(当此结界进战场时,检视你牌库顶的五张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\næ¯å½“你以一个或数个生物攻击时,派出等é‡çš„1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚然åŽå¦‚果你æ“控å个或更多生物,则你å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Rabble-Rouser|群众煽动家|生物~精çµï¼ç¥­å¸ˆ|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n{R},{T}:进行攻击的生物得+X/+0直到回åˆç»“æŸï¼ŒX为群众煽动家的力é‡ã€‚ -Rabid Bite|狂疾啃咬|法术|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Rabid Bloodsucker|ç‹‚ç–¾å¸è¡€æ€ª|生物~å¸è¡€é¬¼|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)当狂疾å¸è¡€æ€ªè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„失去2点生命。 -Rabid Elephant||| -Rabid Wombat||| -Racecourse Fury|èµ›é“之怒|结界~çµæ°”|结附于地\n所结附的地具有「{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚〠-Racers' Ring|竞速赛é“|地|竞速赛é“须横置进战场。\n{T}:加{R}或{G}。\n{2}{R}{G},{T},牺牲竞速赛é“:抓一张牌。 -Radagast the Brown|è¤è¢æ‹‰è¾¾åŠ æ–¯ç‰¹|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|æ¯å½“è¤è¢æ‹‰è¾¾åŠ æ–¯ç‰¹æˆ–å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,检视你牌库顶的X张牌,X为该生物的法术力值。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ä¸Žç”±ä½ æ“控之生物ä¸å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„生物牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Radha's Firebrand|拉妲的挑事人|生物 ~人类ï¼æˆ˜å£«|æ¯å½“拉妲的挑事人攻击时,目标由防御牌手æ“控且力é‡å°äºŽæ‹‰å¦²çš„挑事人之生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n领土~{5}{R}:拉妲的挑事人得+2/+2直到回åˆç»“æŸã€‚由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Radha, Coalition Warlord|è”盟军阀拉妲|传奇生物 ~妖精ï¼æˆ˜å£«|领土~æ¯å½“è”盟军阀拉妲æˆä¸ºæ¨ªç½®æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控之地中基本地类别的数é‡ã€‚ -Radha, Heart of Keld|凯尔顿之心拉妲|传奇生物 ~妖精ï¼æˆ˜å£«|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå‡¯å°”顿之心拉妲便具有先攻异能。\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌,且你å¯ä»¥ä»Žä½ çš„牌库顶使用地。\n{4}{R}{G}:拉妲得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的地数é‡ã€‚ -Radha, Heir to Keld|凯尔顿传人拉妲|传奇生物 ~妖精ï¼æˆ˜å£«|æ¯å½“凯尔顿传人拉妲攻击时,你å¯ä»¥åŠ {R}{R}。\n{T}:加{G}。 -Radiant Destiny|辉煌命è¿|结界|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n于辉煌命è¿è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+1/+1。åªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œå®ƒä»¬ä¾¿å…·æœ‰è­¦æˆ’异能。 -Radiant Epicure|å“辉师|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|èšè¾‰ï½žå½“å“辉师进战场时,æ¯ä½å¯¹æ‰‹å„失去X点生命,且你获得X点生命,X为施放此咒语时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ -Radiant Flames|辉光ç«ç„°|法术|èšè¾‰ï½žè¾‰å…‰ç«ç„°å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害,X为施放此咒语时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ -Radiant Fountain|åŽå…‰å–·æ³‰|地|当åŽå…‰å–·æ³‰è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—2点生命。\n{T}:加{1}到你的法术力池中。 -Radiant Grove|åŽå…‰æ ‘丛|地 ~树林ï¼å¹³åŽŸ|({T}:加{G}或{W}。)\nåŽå…‰æ ‘丛须横置进战场。 -Radiant Kavu||| -Radiant Performer|è¾å…‰çŒ®è‰ºå®¶|生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当è¾å…‰çŒ®è‰ºå®¶è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¹‹ï¼Œåˆ™é€‰æ‹©ç›®æ ‡å’’语或异能,且其须仅指定å•ä¸€æ°¸ä¹…物或牌手为目标。该咒语或异能æ¯èƒ½ä»¥ä¸€ä¸ªå…¶ä»–永久物或牌手为目标,便将其å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥è¿™äº›æ°¸ä¹…物和牌手之一为目标,且ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ -Radiant Purge|辉光涤净|瞬间|放é€ç›®æ ‡å¤šè‰²ç”Ÿç‰©æˆ–多色结界。 -Radiant Scrollwielder|焰光展å·åƒ§|生物 ~矮人ï¼åƒ§ä¾£|由你æ“控的瞬间和法术咒语具有系命异能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œéšæœºä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾å®ƒã€‚若以此法施放的咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚ -Radiant Solar|辉光炽天神ä¾|生物 ~天使|飞行,系命\næ¯å½“辉光炽天神ä¾æˆ–å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n{W},弃掉辉光炽天神ä¾ï¼šæ·±å…¥åœ°åŸŽï¼Œä¸”你获得3点生命。 -Radiant's Judgment|蕾è»å®‰çš„判决|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\n循环{2}({2},弃掉此牌:抓一张牌。) -Radiant, Serra Archangel|撒拉大天使蕾è»å®‰|传奇生物 ~天使|飞行\n横置å¦ä¸€ä¸ªç”±ä½ æ“控ã€å…·é£žè¡Œå¼‚能且未横置的生物:选择一ç§é¢œè‰²ã€‚撒拉大天使蕾è»å®‰èŽ·å¾—å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Radiate||| -Radiating Lightning|放射闪电|瞬间|放射闪电对目标牌手造æˆ3点伤害,且对æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物å„造æˆ1点伤害。 -Radical Idea|激进创想|瞬间|抓一张牌。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) -Radjan Spirit||| -Raff Capashen, Ship's Mage|飞船法师拉夫å¡å¸•è½©|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n飞行\nä½ å¯ä»¥å°†å²è¿¹å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Raff, Weatherlight Stalwart|晴空å·å¿ è´¤æ‹‰å¤«|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控且未横置的生物。若你如此作,则抓一张牌。\n{3}{W}{W}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 -Raffine's Guidance|拉æ–茵的指引|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1。\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放拉æ–茵的指引,但须支付{2}{W},而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Raffine's Informant|拉æ–茵的线人|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当拉æ–茵的线人进战场时,令它筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Raffine's Silencer|拉æ–茵的销音客|生物 ~人类ï¼æ€æ‰‹|当拉æ–茵的销音客进战场时,令它筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当拉æ–茵的销音客死去时,目标由对手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为拉æ–茵的销音客的力é‡ã€‚ -Raffine's Tower|拉æ–茵的高塔|地 ~平原ï¼æµ·å²›ï¼æ²¼æ³½|({T}:加{W},{U}或{B}。)\n拉æ–茵的高塔须横置进战场。\n循环{3} -Raffine, Scheming Seer|åœç­–魔拉æ–茵|传奇生物 ~å²èŠ¬æ–¯ï¼æ¶é­”|飞行,守护{1}\næ¯å½“你攻击时,令目标进行攻击的生物筹谋X,X为正进行攻击的生物数é‡ã€‚ -Rafiq of the Many|åƒå°èŽ±è²|传奇生物 ~人类ï¼éª‘士|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒèŽ·å¾—连击异能直到回åˆç»“æŸã€‚ -Rafter Demon|居椽æ¶é­”|生物 ~æ¶é­”|æ­å¹•{3}{B}{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n当居椽æ¶é­”进战场时,若曾支付其æ­å¹•è´¹ç”¨ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Rag Dealer|褴褛商人|生物~人类ï¼æµªå®¢|{2}{B},{T}:从åŒä¸€ä¸ªåŸå¢“场中将至多三张目标牌移出对战。 -Rag Man||| -Ragamuffyn|僵å°é¬¼|生物~çµä¿‘ï¼åƒ§ä¾£|背水战~{T},牺牲一个生物或地:抓一张牌。 ä½ åªå¯ä»¥äºŽä½ æ²¡æœ‰æ‰‹ç‰Œæ—¶ä½¿ç”¨æ­¤å¼‚能。 -Ragavan, Nimble Pilferer|巧手窃猴勒格文|传奇生物 ~猴ï¼æµ·ç›—|æ¯å½“巧手窃猴勒格文对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©å¹¶æ”¾é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚\n掩袭{1}{R} -Rage Extractor|炼怒仪|神器|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\næ¯å½“你施放法术力费用中包å«p的咒语时,炼怒仪对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 -Rage Forger|炼怒师|生物~元素ï¼ç¥­å¸ˆ|当炼怒师进场时,在由你æ“控的其他祭师生物上放置一个+1/+1指示物。\næ¯å½“由你æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的生物攻击时,你å¯ä»¥è®©è¯¥ç”Ÿç‰©å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。 -Rage Nimbus|愤怒玄云|生物~元素|守军,飞行\n{1}{R}:目标生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Rage Reflection|愤怒映象|结界|由你æ“控的生物具有连击异能。 -Rage Thrower|怒焰喷掷师|生物~人类ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œæ€’焰喷掷师对目标牌手造æˆ2点伤害。 -Rage Weaver||| -Rage of Purphoros|普罗烽斯之怒|法术|普罗烽斯之怒对目标生物造æˆ4点伤害。它于本回åˆä¸­ä¸èƒ½é‡ç”Ÿã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Rage of Winter|凛冬之怒|法术~历险|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Rage-Scarred Berserker|怒痕狂战士|生物 ~牛头怪ï¼ç‹‚战士|当怒痕狂战士进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+0且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Rageblood Shaman|怒血祭师|生物~牛头怪ï¼ç¥­å¸ˆ|è·µè¸\n由你æ“控的其他牛头怪生物得+1/+1且具有践è¸å¼‚能。 -Ragefire Hellkite|怒焰残è™è€…|生物 ~龙|飞行\næ¯å½“怒焰残è™è€…攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则怒焰残è™è€…获得连击异能直到回åˆç»“æŸã€‚ -Ragefire|怒ç«çƒ§èº«|法术|怒ç«çƒ§èº«å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。 -Rageform|怒ç«èµ‹å½¢|结界|当怒ç«èµ‹å½¢è¿›æˆ˜åœºæ—¶ï¼Œå®ƒæˆä¸ºå…·ã€Œç»“附于生物ã€çš„çµæ°”。显化你的牌库顶牌,并将怒ç«èµ‹å½¢ç»“附于其上。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n所结附的生物具有连击异能。(它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) -Ragemonger|煽怒祭师|生物~牛头怪ï¼ç¥­å¸ˆ|你施放的牛头怪咒语å‡å°‘{B}{R}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你所支付的有色法术力。(举例æ¥è¯´ï¼Œå¦‚果你施放法术力费用为{2}{R}的牛头怪咒语,则你支付{2}便å¯æ–½æ”¾ã€‚) -Raggadragga, Goreguts Boss|蛮血帮首脑拉噶达噶|传奇生物 ~人类ï¼é‡ŽçŒª|æ¯ä¸ªç”±ä½ æ“控且具法术力异能的生物å‡å¾—+2/+2。\næ¯å½“一个由你æ“控且具法术力异能的生物攻击时,将它é‡ç½®ã€‚\næ¯å½“你施放咒语,若施放它时支付过至少七点法术力,则é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+7/+7且获得践è¸å¼‚能。 -Ragged Veins|凌乱ç»è„‰|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用凌乱ç»è„‰ã€‚\næ¯å½“å—此结界的生物å—到伤害时,其æ“控者失去等é‡çš„生命。 -Raging Cougar||| -Raging Goblin||| -Raging Kavu||| -Raging Kronch|狂怒æéªå…½|生物 ~野兽|狂怒æéªå…½ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚ -Raging Minotaur||| -Raging Poltergeist|愤怒æ£è›‹é¬¼|生物~精怪| -Raging Ravine|奔腾深谷|地|奔腾深谷须横置进战场。\n{T}:加{R}或{G}。\n{2}{R}{G}:直到回åˆç»“æŸï¼Œå¥”腾深谷æˆä¸º3/3,红绿åŒè‰²çš„元素生物,且具有「æ¯å½“此生物攻击时,在其上放置一个+1/+1指示物。ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ -Raging Redcap|愤怒红帽客|生物 ~鬼怪ï¼éª‘士|连击 -Raging Regisaur|愤怒å¸çŽ‹é¾™|生物 ~æé¾™|æ¯å½“愤怒å¸çŽ‹é¾™æ”»å‡»æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Raging Swordtooth|狂怒剑齿龙|生物 ~æé¾™|è·µè¸\n当狂怒剑齿龙进战场时,它对æ¯ä¸ªå…¶ä»–生物å„造æˆ1点伤害。 -Rags|累骨|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚ -Raid Bombardment|çªå‡»è½°ç‚¸|结界|æ¯å½“一个由你æ“控ã€ä¸”力é‡å°äºŽæˆ–等于2的生物攻击时,çªå‡»è½°ç‚¸å¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆ1点伤害。 -Raiders' Karve|劫掠者å¡ç­|神器 ~载具|æ¯å½“劫掠者å¡ç­æ”»å‡»æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。若它是地牌,则你å¯ä»¥å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Raiders' Spoils|çªè¢­æ–©èŽ·|结界|由你æ“控的生物得+1/+0。\næ¯å½“一个由你æ“控的战士对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜1点生命。若你如此作,则抓一张牌。 -Raiders' Wake|çªè¢­æ®‹è¿¹|结界|æ¯å½“任一对手弃一张牌时,该牌手失去2点生命。\nçªå‡»ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ -Rain of Blades||| -Rain of Embers|焰烬雨|法术|焰烬雨对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹é€ æˆ1点伤害。 -Rain of Filth||| -Rain of Gore|è¡€å—雨|结界|若任一咒语或异能将让其æ“控者获得生命,则该牌手改为失去该数é‡çš„生命。 -Rain of Revelation|æ­ç¤ºä¹‹é›¨|瞬间|抓三张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Rain of Riches|金如雨下|结界|当金如雨下进战场时,派出两个çå®è¡ç”Ÿç‰©ã€‚\nä½ æ¯å›žåˆç¬¬ä¸€ä¸ªæ–½æ”¾æ—¶æ”¯ä»˜è¿‡æ¥è‡ªçå®ä¹‹æ³•æœ¯åŠ›çš„咒语具有倾曳异能。 -Rain of Rust|锈蚀雨|瞬间|选择一项~消ç­ç›®æ ‡ç¥žå™¨ï¼›æˆ–消ç­ç›®æ ‡åœ°ã€‚\n打包{3}{R}(若你支付打包费用,则两项都选择。) -Rain of Salt||| -Rain of Tears||| -Rain of Thorns|刺棘雨|法术|选择一项或数项~消ç­ç›®æ ‡ç¥žå™¨ï¼›æ¶ˆç­ç›®æ ‡ç»“界;和ï¼æˆ–消ç­ç›®æ ‡åœ°ã€‚ -Rainbow Crow||| -Raise Dead||| -Raise the Alarm||| -Raise the Draugr|å¬èµ·å°¸é¬¼|瞬间|选择一项~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将两张目标具共通生物类别的生物牌从你的åŸå¢“场移回你手上。 -Raise the Palisade|å¬èµ·å›´æ |法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚将所有ä¸ä¸ºè¯¥ç±»åˆ«çš„生物移回å„自拥有者的手上。 -Raised by Giants|巨人养å­|传奇结界 ~身世|由你拥有的指挥官生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º10/10,且é¢å¤–具有巨人此类别。 -Raised by Wolves|出身狼群|结界~çµæ°”|结附于生物\n当出身狼群进战场时,将两个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\nä½ æ¯æ“控一个狼,所结附的生物便得+1/+1。 -Raiyuu, Storm's Edge|风暴利刃雷游|传奇生物 ~人类ï¼æ­¦å£«|先攻\næ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œå°†å®ƒé‡ç½®ã€‚若当å‰æ˜¯æœ¬å›žåˆç¬¬ä¸€ä¸ªæˆ˜æ–—阶段,则在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 -Raka Disciple||| -Raka Sanctuary||| -Rakavolver||| -Rakdos Augermage|拉铎å¸é’»æ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|先攻\n{T}:展示你的手牌,由目标对手选择弃掉一张牌。 然åŽè¯¥ç‰Œæ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œï¼Œç”±ä½ é€‰æ‹©å¼ƒæŽ‰ä¸€å¼ ç‰Œã€‚ ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 -Rakdos Cackler|拉铎å¸å’¯ç¬‘é­”|生物~魔鬼|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) -Rakdos Carnarium|拉铎å¸å‰œç¥­åœº|地|拉铎å¸å‰œç¥­åœºé¡»æ¨ªç½®è¿›åœºã€‚\n当拉铎å¸å‰œç¥­åœºè¿›åœºæ—¶ï¼Œå°†ç”±ä½ æ“控的一个地移回其拥有者手上。\n{T}:加{B}{R}到你的法术力池中。 -Rakdos Charm|拉铎å¸æŠ¤ç¬¦|瞬间|选择一项~\n•放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•æ¯ä¸ªç”Ÿç‰©å„对其æ“控者造æˆ1点伤害。 -Rakdos Cluestone|拉铎å¸ç¤ºçŸ³|神器|{T}:加{B}或{R}到你的法术力池中。\n{B}{R},{T},牺牲拉铎å¸ç¤ºçŸ³ï¼šæŠ“一张牌。 -Rakdos Drake|拉铎å¸é¾™å…½|生物~龙兽|飞行\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) -Rakdos Firewheeler|拉铎å¸ç«è½®å¸ˆ|生物 ~人类ï¼æµªå®¢|当拉铎å¸ç«è½®å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标对手造æˆ2点伤害,且对至多一个目标生物或é¹æ´›å®¢é€ æˆ2点伤害。 -Rakdos Guildgate|拉铎å¸å…¬ä¼šé—¨|地 ~门|拉铎å¸å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{R}。 -Rakdos Guildmage|拉铎å¸å…¬ä¼šæ³•å¸ˆ|生物~çµä¿‘ï¼ç¥­å¸ˆ|({B/R}å¯ç”¨{B}或{R}æ¥æ”¯ä»˜ã€‚)\n{3}{B},弃一张牌:目标生物得-2/-2直到回åˆç»“æŸã€‚\n{3}{R}:将一个2/1红色,具æ•æ·å¼‚能的精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 在回åˆç»“æŸæ—¶å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ -Rakdos Headliner|拉铎å¸å¤´ç‰Œ|生物 ~魔鬼|æ•æ·\nè¿”å“~弃一张牌。 -Rakdos Ickspitter|拉铎å¸æ¶åå…½|生物~索尔兽|{T}:拉铎å¸æ¶å兽对目标生物造æˆ1点伤害且该生物的æ“控者失去1点生命。 -Rakdos Keyrune|拉铎å¸ç¬¦é•‡å…µ|神器|{T}:加{B}或{R}到你的法术力池中。\n{B}{R}:拉铎å¸ç¬¦é•‡å…µæˆä¸º3/1黑红åŒè‰²ï¼Œå…·æœ‰å…ˆæ”»å¼‚能的魔鬼神器生物直到回åˆç»“æŸã€‚ -Rakdos Locket|拉铎å¸å é¥°|神器|{T}:加{B}或{R}。\n{B/R}{B/R}{B/R}{B/R},{T},牺牲拉铎å¸å é¥°ï¼šæŠ“两张牌。 -Rakdos Pit Dragon|拉铎å¸æš—渊巨龙|生物~龙|{R}{R}:拉铎å¸æš—渊巨龙获得飞行异能直到回åˆç»“æŸã€‚\n{R}:拉铎å¸æš—渊巨龙得+1/+0直到回åˆç»“æŸã€‚\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œæ‹‰é“Žå¸æš—渊巨龙 便具有连击异能。 -Rakdos Ragemutt|拉铎å¸æ€’焰犬|生物~元素ï¼çŒŽçŠ¬|系命,æ•æ· -Rakdos Ringleader|拉铎å¸é­é¦–|生物~骷髅妖ï¼æˆ˜å£«|先攻\næ¯å½“拉铎å¸é­é¦–对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚\n{B}:é‡ç”Ÿæ‹‰é“Žå¸é­é¦–。 -Rakdos Riteknife|拉铎å¸ç¥­åˆƒ|神器~武具|佩带此武具的生物具有「{T},牺牲一个生物:在拉铎å¸ç¥­åˆƒä¸Šæ”¾ç½®ä¸€ä¸ªé²œè¡€æŒ‡ç¤ºç‰©ã€ï¼Œä¸”拉铎å¸ç¥­åˆƒä¸Šæ¯æœ‰ä¸€ä¸ªé²œè¡€æŒ‡ç¤ºç‰©ï¼Œæ­¤ç”Ÿç‰©ä¾¿å¾—+1/+0。\n{B}{R},牺牲拉铎å¸ç¥­åˆƒï¼šæ‹‰é“Žå¸ç¥­åˆƒä¸Šæ¯æœ‰ä¸€ä¸ªé²œè¡€æŒ‡ç¤ºç‰©ï¼Œç›®æ ‡ç‰Œæ‰‹ä¾¿ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。\n佩带{2} -Rakdos Roustabout|拉铎å¸æ‚å½¹|生物 ~食人魔ï¼æˆ˜å£«|æ¯å½“拉铎å¸æ‚役被阻挡时,它对所攻击之牌手或é¹æ´›å®¢é€ æˆ1点伤害。 -Rakdos Shred-Freak|拉铎å¸ä½¿åˆ€ç‹‚人|生物~人类ï¼ç‹‚战士|æ•æ· -Rakdos Signet|拉铎å¸å°è®°|神器|{1},{T}:加{B}{R}。 -Rakdos Trumpeter|拉铎å¸å·æ‰‹|生物 ~人类ï¼ç¥­å¸ˆ|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{3}{R}:拉铎å¸å·æ‰‹å¾—+2/+0直到回åˆç»“æŸã€‚ -Rakdos the Defiler|污化魔王拉铎å¸|传奇生物~æ¶é­”|飞行,践è¸\næ¯å½“污化魔王拉铎å¸æ”»å‡»æ—¶ï¼Œç‰ºç‰²ä¸€åŠæ•°é‡ç”±ä½ æ“控的éžæ¶é­”永久物,å°æ•°ç‚¹åŽè¿›ä½ã€‚\næ¯å½“拉铎å¸å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手牺牲一åŠæ•°é‡ç”±ä»–æ“控的éžæ¶é­”永久物,å°æ•°ç‚¹åŽè¿›ä½ã€‚ -Rakdos's Return|拉铎å¸å†çŽ°|法术|拉铎å¸å†çŽ°å‘目标对手造æˆX点伤害。该牌手弃X张牌。 -Rakdos, Lord of Riots|暴动之王拉铎å¸|传奇生物 ~æ¶é­”|除éžæœ¬å›žåˆä¸­æœ‰å¯¹æ‰‹å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œå¦åˆ™ä½ ä¸èƒ½æ–½æ”¾æ­¤å’’语。\n飞行,践è¸\n所有对手本回åˆä¸­æ¯å¤±åŽ»è¿‡1点生命,你施放的生物咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Rakdos, the Showstopper|镇场拉铎å¸|传奇生物 ~æ¶é­”|飞行,践è¸\n当镇场拉铎å¸è¿›æˆ˜åœºæ—¶ï¼Œä¸ºæ¯ä¸ªä¸æ˜¯æ¶é­”ã€é­”鬼或å°æ¶é­”的生物å„掷一枚硬å¸ã€‚消ç­æ‰€æœ‰æŽ·å‡ºåé¢çš„生物。 -Rakeclaw Gargantuan|耙爪巨兽|生物~野兽|{1}:目标力é‡å¤§äºŽæˆ–等于5的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Raking Canopy|舞动树冠|结界|æ¯å½“一个具飞行异能的生物攻击你时,舞动树冠对它造æˆ4点伤害。 -Raking Claws|利爪掠击|瞬间|目标生物获得连击异能直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Rakish Heir|浪è¡å­|生物 ~å¸è¡€é¬¼|æ¯å½“一个由你æ“控的å¸è¡€é¬¼å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 -Rakish Revelers|放浪欢客|生物 ~妖精ï¼å¾·é²ä¼Šï¼æµªå®¢|当放浪欢客进战场时,派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n{2},从你手上放é€æ”¾æµªæ¬¢å®¢ï¼šç›´åˆ°ä»Žæ”¾é€åŒºæ–½æ”¾æ”¾æµªæ¬¢å®¢ä¸ºæ­¢ï¼Œç›®æ ‡åœ°èŽ·å¾—「{T}:加{R},{G}或{W}。ã€äºŽæ”¾æµªæ¬¢å®¢æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾å®ƒã€‚ -Rakka Mar|拉å¡çŽ›|传奇生物~人类ï¼ç¥­å¸ˆ|æ•æ·\n{R},{T}:将一个3/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Raksha Golden Cub|金狮王拉å¤|生物~传奇猫ï¼å£«å…µ|金狮王拉å¤æ”»å‡»æ—¶ä¸éœ€æ¨ªç½®ã€‚\nåªè¦æ‹‰å¤ä½©å¸¦æ­¦å…·ï¼Œç”±ä½ æ“控的猫便得+2/+2并具有连击异能。 -Rakshasa Deathdealer|é€ç»ˆç½—刹|生物~猫ï¼æ¶é­”|{B}{G}:é€ç»ˆç½—刹得+2/+2直到回åˆç»“æŸã€‚\n{B}{G}:é‡ç”Ÿé€ç»ˆç½—刹。 -Rakshasa Debaser|罗刹贬çµé­”|生物 ~猫ï¼æ¶é­”|æ¯å½“罗刹贬çµé­”攻击时,将目标生物牌从防御牌手之åŸå¢“场在你的æ“控下放进战场。\n返场{6}{B}{B}({6}{B}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Rakshasa Gravecaller|å¬å¢“罗刹|生物~猫ï¼æ¶é­”|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当å¬å¢“罗刹榨å–生物时,将两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Rakshasa Vizier|罗刹元è€|生物~猫ï¼æ¶é­”|æ¯å½“一张或数张牌从你的åŸå¢“场置入放é€åŒºæ—¶ï¼Œåœ¨ç½—刹元è€ä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。 -Rakshasa's Disdain|罗刹蔑视|瞬间|除éžç›®æ ‡å’’语的æ“控者为æ¯å¼ åœ¨ä½ åŸå¢“场的牌支付{1},å¦åˆ™å击之。 -Rakshasa's Secret|罗刹秘言|法术|目标对手弃两张牌。将你牌库顶的两张牌置入你的åŸå¢“场。 -Ral Zarek|拉尔查雷克|é¹æ´›å®¢ï½žæ‹‰å°”|+1:横置目标永久物,然åŽé‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。\n-2:拉尔查雷克对目标生物或牌手造æˆ3点伤害。\n-7:掷五枚硬å¸ã€‚æ¯æœ‰ä¸€æžšç¡¬å¸æŽ·å‡ºæ­£é¢ï¼Œä¾¿åœ¨æœ¬å›žåˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Ral's Dispersal|拉尔的驱散|瞬间|将目标生物移回其拥有者手上。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为风暴唤师拉尔的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Ral's Outburst|拉尔的爆å‘|瞬间|拉尔的爆å‘对任æ„一个目标造æˆ3点伤害。检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 -Ral's Reinforcements|拉尔å¬æ´|法术|派出两个1/1,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ -Ral's Staticaster|拉尔的é™ç”µæœ¯å£«|生物 ~凡尔西诺ï¼æ³•æœ¯å¸ˆ|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\næ¯å½“拉尔的é™ç”µæœ¯å£«æ”»å‡»æ—¶ï¼Œè‹¥ä½ æ“控拉尔é¹æ´›å®¢ï¼Œåˆ™ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œæ‹‰å°”çš„é™ç”µæœ¯å£«ä¾¿å¾—+1/+0直到回åˆç»“æŸã€‚ -Ral, Caller of Storms|风暴唤师拉尔|传奇é¹æ´›å®¢ ~拉尔|+1:抓一张牌。\n−2:风暴唤师拉尔对任æ„一个,两个,或三个目标造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。\n-7:抓七张牌。风暴唤师拉尔å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ7点伤害。 -Ral, Izzet Viceroy|伊æ·æ€»ç£æ‹‰å°”|传奇é¹æ´›å®¢ ~拉尔|+1:检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。\n−3:伊æ·æ€»ç£æ‹‰å°”对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ”¾é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¹‹çž¬é—´ä¸Žæ³•æœ¯ç‰Œæ•°é‡å’Œä½ åŸå¢“场中这两类牌数é‡çš„加总。\n−8:你获得具有「æ¯å½“你施放瞬间或法术咒语时,此徽记对任æ„一个目标造æˆ4点伤害且你抓两张牌ã€çš„徽记。 -Ral, Storm Conduit|å¬é›·æ‹‰å°”|传奇é¹æ´›å®¢ ~拉尔|æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,å¬é›·æ‹‰å°”å‘目标对手或é¹æ´›å®¢é€ æˆ1点伤害。\n+2:å åœ1。\n−2:本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Rally Maneuver|鼓舞战技|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻异能。直到回åˆç»“æŸï¼Œè‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+0/+2且获得系命异能。 -Rally at the Hornburg|å·è§’堡奋å¨|法术|派出两个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚由你æ“控的人类获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Rally for the Throne|ä¿çš‡åŠ¨å‘˜|瞬间|派出两个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\n固色~如果施放此咒语时支付过至少三点白色法术力,则你æ¯æ“控一个生物,便获得1点生命。 -Rally of Wings|飞翼集结|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。由你æ“控且具飞行异能的生物得+2/+2直到回åˆç»“æŸã€‚ -Rally the Ancestors|集结先祖|瞬间|将所有总法术力费用等于或å°äºŽX的生物牌从你的åŸå¢“场移回战场。在你的下一个维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€è¯¥äº›ç”Ÿç‰©ã€‚放é€é›†ç»“先祖。 -Rally the Forces|集结部队|瞬间|直到回åˆç»“æŸï¼Œè¿›è¡Œæ”»å‡»çš„生物得+1/+0并获得先攻异能。 -Rally the Horde|集结大军|法术|将你牌库顶的三张牌移出对战。 若最åŽç§»å‡ºçš„牌ä¸æ˜¯åœ°ç‰Œï¼Œåˆ™é‡å¤æ­¤æ­¥éª¤ï¼Œç›´åˆ°æœ€åŽç§»å‡ºçš„牌是地牌为止。 æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ éžåœ°çš„牌移出对战,便将一个1/1红色战士è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Rally the Peasants|集结农民|瞬间|由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n返照{2}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Rally the Ranks|集结军ä¼|结界|于集结军ä¼è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+1/+1。 -Rally the Righteous|动员义士|瞬间|辉耀~é‡ç½®ç›®æ ‡ç”Ÿç‰©å’Œæ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物。 这些生物得+2/+0直到回åˆç»“æŸã€‚ -Rally the Troops|Rally the Troops|| -Rally to Battle|战斗动员|瞬间|由你æ“控的生物得+1/+3直到回åˆç»“æŸã€‚将它们é‡ç½®ã€‚ -Rallying Roar|奋扬咆哮|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚将它们é‡ç½®ã€‚ -Ram Through|轰然撞倒|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚如果该由你æ“控的生物具有践è¸å¼‚能,则过é‡ä¼¤å®³æ”¹ä¸ºå¯¹åŽè€…生物的æ“控者造æˆä¹‹ã€‚ -Rambunctious Mutt|难驯æ‚犬|生物 ~狗|当难驯æ‚犬进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或结界。 -Ramirez DePietro, Pillager|掠盗拉米雷迪皮托|传奇生物 ~人类ï¼æµ·ç›—|当掠盗拉米雷迪皮托进战场时,你失去2点生命并派出两个çå®è¡ç”Ÿç‰©ã€‚\næ¯å½“由你æ“控的一个或数个海盗对任一牌手造æˆæˆ˜æ–—伤害时,放é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚ -Ramos, Dragon Engine|龙形引擎瑞莫斯|传奇神器生物 ~龙|飞行\næ¯å½“你施放咒语时,该咒语æ¯å…·æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿åœ¨é¾™å½¢å¼•æ“Žç‘žèŽ«æ–¯ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n从瑞莫斯上移去五个+1/+1指示物:加{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}。此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Ramosian Revivalist|瑞莫斯教å¤å…´è€…|生物~人类ï¼å抗军ï¼åƒ§ä¾£|{6},{T}:将目标总法术力费用等于或å°äºŽ5çš„å抗军永久物牌从你的åŸå¢“场移回场上。 -Rampage of the Clans|部æ—狂愤|瞬间|消ç­æ‰€æœ‰ç¥žå™¨å’Œç»“界。æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªæ°¸ä¹…物,其æ“控者便派出一个3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©ã€‚ -Rampage of the Valkyries|女武神显å¨|结界|当女武神显å¨è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控的天使死去时,æ¯ä½å…¶ä»–牌手å„牺牲一个生物。 -Rampaging Baloths|莽闯巴洛西|生物 ~野兽|è·µè¸\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª4/4绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Rampaging Cyclops|莽闯独眼巨人|生物 ~独眼巨人|åªè¦èŽ½é—¯ç‹¬çœ¼å·¨äººè¢«ä¸¤ä¸ªæˆ–更多生物阻挡,它便得-2/-0。 -Rampaging Ferocidon|莽闯暴猛龙|生物 ~æé¾™|å¨æ…‘\n牌手ä¸èƒ½èŽ·å¾—生命。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼ŒèŽ½é—¯æš´çŒ›é¾™å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ1点伤害。 -Rampaging Geoderm|莽闯岩肤兽|生物 ~æé¾™ï¼é‡Žå…½|è·µè¸ï¼Œæ•æ·\næ¯å½“你攻击时,目标进行攻击的生物得+1/+1直到回åˆç»“æŸã€‚若它正å‘战役进行攻击,则改为在其上放置一个+1/+1指示物。 -Rampaging Growth|莽闯æˆé•¿|瞬间|从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。直到回åˆç»“æŸï¼Œè¯¥åœ°æˆä¸º4/3,具延势与æ•æ·å¼‚能的昆虫生物。它ä»ç„¶æ˜¯åœ°ã€‚ -Rampaging Hippo|莽闯河马|生物~河马|è·µè¸\n循环{2}({2},弃掉此牌:抓一张牌。) -Rampaging Monument|莽闯碑åƒ|神器生物 ~僧侣|è·µè¸\n莽闯碑åƒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ª+1/+1指示物。\næ¯å½“你施放多色咒语时,在莽闯碑åƒä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Rampaging Raptor|莽闯迅猛龙|生物 ~æé¾™|è·µè¸ï¼Œæ•æ·\n{2}{R}:莽闯迅猛龙得+2/+0直到回åˆç»“æŸã€‚\næ¯å½“莽闯迅猛龙å‘任一对手造æˆæˆ˜æ–—伤害时,它对目标由该牌手æ“控的é¹æ´›å®¢æˆ–由该牌手防å«çš„战役造æˆç­‰é‡çš„伤害。 -Rampaging Rendhorn|莽闯猛角兽|生物 ~野兽|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚) -Rampaging War Mammoth|莽闯战长毛象|生物 ~象|è·µè¸\n循环{X}{2}{R}({X}{2}{R},弃掉此牌:抓一张牌。)\n当你循环莽闯战长毛象时,消ç­è‡³å¤šX个目标神器。 -Rampaging Werewolf|莽闯狼人|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化莽闯狼人。 -Rampant Elephant||| -Rampant Growth||| -Rampant Rejuvenator|丛生å¤ç¢§å…½|生物 ~æ¤ç‰©ï¼å¤šå¤´é¾™|丛生å¤ç¢§å…½è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n当丛生å¤ç¢§å…½æ­»åŽ»æ—¶ï¼Œä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šX张基本地牌,X为丛生å¤ç¢§å…½çš„力é‡ï¼Œå°†å®ƒä»¬æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Rampart Smasher|ç ´å£å·¨äºº|生物 ~巨人|ç ´å£å·¨äººä¸èƒ½è¢«éª‘士或墙阻挡。 -Ramroller|冲城车|神器生物~攻城巨车|冲城车æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。åªè¦ä½ æ“控å¦ä¸€ä¸ªç¥žå™¨ï¼Œå†²åŸŽè½¦ä¾¿å¾—+2/+0。 -Ramses, Assassin Lord|æš—æ€çŽ‹æ‹‰ç‘Ÿæ–¯|传奇生物 ~人类ï¼æ€æ‰‹|死触\n由你æ“控的其他æ€æ‰‹å¾—+1/+1。\næ¯å½“任一牌手输掉这盘游æˆæ—¶ï¼Œè‹¥ä»–本回åˆæ›¾è¢«ç”±ä½ æ“控的æ€æ‰‹æ”»å‡»ï¼Œåˆ™ä½ èµ¢å¾—这盘游æˆã€‚ -Ramunap Excavator|拉慕拿开挖人|生物 ~那伽ï¼åƒ§ä¾£|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地牌。 -Ramunap Hydra|拉慕拿多头龙|生物~蛇ï¼å¤šå¤´é¾™|警戒,延势,践è¸\nåªè¦ä½ æ“控沙漠,拉慕拿多头龙便得+1/+1。\nåªè¦ä½ åŸå¢“场中有沙漠牌,拉慕拿多头龙便得+1/+1。 -Ramunap Ruins|拉慕拿é—迹|地 ~沙漠|{T}:加{C}。\n{T},支付1点生命:加{R}。\n{2}{R}{R},{T},牺牲一个沙漠:拉慕拿é—迹å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Ranar the Ever-Watchful|æ°¸æ’守护拉纳尔|传奇生物 ~精怪ï¼æˆ˜å£«|飞行,警戒\nä½ æ¯å›žåˆé¢„示的第一张牌支付{0}æ¥é¢„示。\næ¯å½“你从你手上放é€ç‰Œå’Œï¼æˆ–从战场上放é€æ°¸ä¹…物且数é‡è¾¾ä¸€æˆ–更多时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Rancid Earth||| -Rancid Rats|è…臭鼠|生物~çµä¿‘ï¼è€é¼ |潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Rancor|仇视|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+0且具有践è¸å¼‚能。\n当仇视从战场进入åŸå¢“场时,将仇视移回其拥有者手上。 -Ranger Class|èŒä¸šï¼šæ¸¸ä¾ |结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n当èŒä¸šï¼šæ¸¸ä¾ è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{G}:等级2\n//Level_2//\næ¯å½“你攻击时,在目标进行攻击的生物上放置一个+1/+1指示物。\n{3}{G}:等级3\n//Level_3//\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放生物咒语。 -Ranger of Eos|亿欧护林兵|生物~人类ï¼å£«å…µ|当亿欧护林兵进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”æ¯å¼ ç‰Œçš„总法术力费用须等于或å°äºŽ1,展示这些牌,并将它们置入你手上。 若你如此作,则将你的牌库洗牌。 -Ranger's Firebrand|游民惹事|法术|游民惹事对任æ„一个目标造æˆ2点伤害。魔戒引诱你。 -Ranger's Guile|护林人的智谋|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Ranger's Hawk|游侠之鹰|生物 ~鸟|飞行\n{3},{T},横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的生物:深入地城。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Ranger's Longbow|游侠长弓|神器 ~武具|佩带此武具的生物得+2/+1且具有延势异能。\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Ranger's Path|护林人路径|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ æ ‘林牌,并将它们横置进战场。然åŽå°†ä½ çš„牌库洗牌。 -Ranger-Captain of Eos|亿欧护林队长|生物 ~人类ï¼å£«å…µ|当亿欧护林队长进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ1的生物牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。\n牺牲亿欧护林队长:所有对手本回åˆéƒ½ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。 -Rangers of Ithilien|伊希利æ©çªå‡»é˜Ÿ|生物 ~人类ï¼æ¸¸ä¾ |警戒\n当伊希利æ©çªå‡»é˜Ÿè¿›æˆ˜åœºæ—¶ï¼ŒäºŽä½ æ“控伊希利æ©çªå‡»é˜Ÿçš„时段内,获得至多一个目标力é‡æ¯”它å°çš„生物之æ“控æƒã€‚然åŽé­”戒引诱你。 -Ranging Raptors|漫群迅猛龙|生物 ~æé¾™|激怒~æ¯å½“漫群迅猛龙å—到伤害时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Rank Officer|朽气军官|生物 ~çµä¿‘ï¼å£«å…µ|当朽气军官进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{B},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ¯ä½å¯¹æ‰‹å„失去2点生命。 -Rankle and Torbran|å…°å¡ä¸Žæ‰˜ç­|传奇生物 ~仙çµï¼çŸ®äºº|飞行,先攻,æ•æ·\næ¯å½“å…°å¡ä¸Žæ‰˜ç­å¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–战役造æˆæˆ˜æ–—伤害时,选择任æ„æ•°é‡çš„模å¼ï½ž\n•æ¯ä½ç‰Œæ‰‹å„派出一个çå®è¡ç”Ÿç‰©ã€‚\n•æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。\n•如果æŸä¸ªæ¥æºæœ¬å›žåˆå°†å¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–战役造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆåŽŸæ•°é‡åŠ 2点伤害。 -Rankle, Master of Pranks|æ¶æˆä¹‹çŽ‹å…°å¡|传奇生物 ~仙çµï¼æµªå®¢|飞行,æ•æ·\næ¯å½“æ¶æˆä¹‹çŽ‹å…°å¡å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,选择任æ„æ•°é‡çš„选项~\n•æ¯ä½ç‰Œæ‰‹å„弃一张牌。\n•æ¯ä½ç‰Œæ‰‹å¤±åŽ»1点生命且å„抓一张牌。\n•æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 -Ransack the Lab|æœåˆ®å®žéªŒå®¤|法术|检视你牌库顶的三张牌。将其中一张置于你手上,其余则置入你的åŸå¢“场。 -Rapacious Dragon|è´ªå®å·¨é¾™|生物 ~龙|飞行\n当贪å®å·¨é¾™è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ªçå®è¡ç”Ÿç‰©ã€‚(它们是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Rapacious Guest|贪食宾客|生物 ~åŠèº«äººï¼å¸‚æ°‘|å¨æ…‘\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个食å“è¡ç”Ÿç‰©ã€‚\næ¯å½“你牺牲一个食å“时,在贪食宾客上放置一个+1/+1指示物。\n当贪食宾客离开战场时,目标对手失去等åŒäºŽå…¶åŠ›é‡çš„生命。 -Rapacious One|æ•é£Ÿæ¶å…½|生物~奥札奇ï¼å¥´å…½|è·µè¸\næ¯å½“æ•é£Ÿæ¶å…½å¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将等é‡çš„0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠-Raphael, Fiendish Savior|炼狱救星拉æ–å°”|传奇生物 ~魔鬼ï¼è´µæ—|飞行\n由你æ“控的其他æ¶é­”ã€é­”鬼ã€å°æ¶é­”和魔人得+1/+1且具有系命异能。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©ç‰Œä»Žä»»ä½•åŒºåŸŸè¿›å…¥ä½ çš„åŸå¢“场,则派出一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。〠-Rapid Hybridization|é¡¿æˆæ‚ç§|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚该生物的æ“控者将一个3/3绿色蛙ï¼èœ¥èœ´è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Raptor Companion|迅猛龙旅伴|生物 ~æé¾™| -Raptor Hatchling|迅猛龙幼é›|生物 ~æé¾™|激怒~æ¯å½“迅猛龙幼é›å—到伤害时,派出一个3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚ -Rasaad yn Bashir|拉è¨å¾·æ®·å·´å¸Œå°”|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|æ¯ä¸ªç”±ä½ æ“控的生物皆ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\næ¯å½“拉è¨å¾·æ®·å·´å¸Œå°”攻击时,若你æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™å°†æ¯ä¸ªç”±ä½ æ“控之生物的防御力加å€ç›´åˆ°å›žåˆç»“æŸã€‚\n选择身世 -Rashmi and Ragavan|列施蜜与勒格文|传奇生物 ~妖精ï¼çŒ´|æ¯å½“你施放自己æ¯ä¸ªå›žåˆä¸­ä½ çš„第一个咒语时,放é€ç›®æ ‡å¯¹æ‰‹çš„牌库顶牌并派出一个çå®è¡ç”Ÿç‰©ã€‚然åŽå¦‚果它是法术力值å°äºŽç”±ä½ æ“控之神器数é‡çš„咒语,则你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你未以此法施放之,则你本回åˆä¸­å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚ -Rashmi, Eternities Crafter|虚空塑师列施蜜|传奇生物~妖精ï¼å¾·é²ä¼Š|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第一个咒语时,展示你的牌库顶牌。若该牌为éžåœ°ç‰Œï¼Œä¸”其总法术力费用å°äºŽè¯¥å’’语,则你å¯ä»¥æ–½æ”¾å®ƒï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你未施放所展示的牌,则将它置于你手上。 -Rasputin, the Oneiromancer|å æ¢¦å¸ˆæ‹‰æ–¯æ™®é’¦|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当å æ¢¦å¸ˆæ‹‰æ–¯æ™®é’¦è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œä¾¿åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªçœ æ¢¦æŒ‡ç¤ºç‰©ã€‚æ¯ä½å¯¹æ‰‹å„派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\n{T},从拉斯普钦上移去一个或数个眠梦指示物:加等é‡çš„{C}。\n{T},从拉斯普钦上移去一个眠梦指示物:派出一个2/2白色,具å红ä¿æŠ¤å¼‚能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -Rat Colony|è€é¼ ç¾¤è½|生物 ~è€é¼ |ä½ æ¯æ“控一个其他的è€é¼ ï¼Œè€é¼ ç¾¤è½ä¾¿å¾—+1/+0。\nå称为è€é¼ ç¾¤è½çš„牌,在套牌中的数é‡ä¸å—é™åˆ¶ã€‚ -Ratadrabik of Urborg|乌尔åšæ ¼çš„拉塔札比|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|警戒,守护{2}\n由你æ“控的其他çµä¿‘具有警戒异能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的传奇生物死去时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ­»åŽ»ç”Ÿç‰©çš„å¤åˆ¶å“,但它ä¸æ˜¯ä¼ å¥‡ï¼Œä¸º2/2黑色çµä¿‘,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚ -Ratcatcher|æ•é¼ æ‰‹|生物 ~食人魔ï¼æµªå®¢|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ è€é¼ ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 -Ratchet Bomb|棘齿炸弹|神器|{T}:在棘齿炸弹上放置一个充电指示物。\n{T},牺牲棘齿炸弹:消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰åŒäºŽæ£˜é½¿ç‚¸å¼¹ä¸Šå……电指示物数é‡çš„éžåœ°æ°¸ä¹…物。 -Rathi Dragon|瑞斯之龙|生物~龙|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n当瑞斯之龙进场时,牺牲两个山脉,å¦åˆ™ç‰ºç‰²ç‘žæ–¯ä¹‹é¾™ã€‚ -Rathi Trapper|瑞斯布陷人|生物 ~人类ï¼å抗军ï¼æµªå®¢|{B},{T}:横置目标生物。 -Rats' Feast||| -Rattleblaze Scarecrow|颤焰稻è‰äºº|神器生物~稻è‰äºº|åªè¦ä½ æ“控黑色生物,颤焰稻è‰äººä¾¿å…·æœ‰ç•™å­˜å¼‚能。 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。)\nåªè¦ä½ æ“控红色生物,颤焰稻è‰äººä¾¿å…·æœ‰æ•æ·å¼‚能。 -Rattlechains|缀链çµ|生物 ~精怪|闪现\n飞行\n当缀链çµè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç²¾æ€ªèŽ·å¾—辟邪异能直到回åˆç»“æŸã€‚\nä½ å¯ä»¥å°†ç²¾æ€ªå’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ -Rattleclaw Mystic|缀爪秘教徒|生物~人类ï¼ç¥­å¸ˆ|{T}:加{G},{U}或{R}到你的法术力池中。\nå˜èº«{2}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当缀爪秘教徒翻回正é¢æ—¶ï¼ŒåŠ {G}{U}{R}到你的法术力池中。 -Raugrin Crystal|洛格凌水晶|神器|{T}:加{U},{R}或{W}。\n循环{2}({2},弃掉此牌:抓一张牌。) -Raugrin Triome|洛格凌群系|地 ~海岛ï¼å±±è„‰ï¼å¹³åŽŸ|({T}:加{U},{R}或{W}。)\n洛格凌群系须横置进战场。\n循环{3}({3},弃掉此牌:抓一张牌。) -Ravaged Highlands||| -Ravager Wurm|åžå™¬äºšé¾™|生物 ~亚龙|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\n当åžå™¬äºšé¾™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©è‡³å¤šä¸€é¡¹ï½ž\n•åžå™¬äºšé¾™ä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。\n•消ç­ç›®æ ‡åœ°ï¼Œä¸”其须具有ä¸å±žæ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。 -Ravager of the Fells|堕者噬兽|生物~ - 狼人|æ¯å½“此生物转化为堕者噬兽时,它å‘目标对手造æˆ2点伤害,并对至多一个目标由该牌手æ“控的生物造æˆ2点伤害。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化堕者噬兽。 -Ravager's Mace|劫夺客战锤|神器 ~武具|当劫夺客战锤进战场时,将它装备在目标由你æ“控的生物上。\n佩带此武具的生物具有å¨æ…‘异能,且你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œå®ƒä¾¿å¾—+1/+0。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n佩带{2}{B}{R} -Ravages of War|Ravages of War|| -Ravaging Blaze|肆è™ç«å…‰|瞬间|肆è™ç«å…‰å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害。 精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则肆è™ç«å…‰å†å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆX点伤害。 -Ravaging Horde|Ravaging Horde|| -Ravaging Riftwurm|蹂èºæ—¶ç¼äºšé¾™|生物~亚龙|增幅{4}(你使用此咒语时å¯ä»¥é¢å¤–支付{4}。)\n消é€2(此生物进场时上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n若曾支付其增幅费用,则蹂èºæ—¶ç¼äºšé¾™è¿›åœºæ—¶ä¸Šé¢é¢å¤–有三个计时指示物。 -Raven Guild Initiate||| -Raven Guild Master||| -Raven Wings|乌鸦羽翼|神器 ~武具|佩带此武具的生物得+1/+0,具有飞行异能,且é¢å¤–具有鸟此类别。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Raven's Crime|乌鸦æ¶è¡Œ|法术|目标牌手弃一张牌。\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Raven's Run Dragoon|黑鸦地é‡è£…å…µ|生物~地精ï¼éª‘士|黑鸦地é‡è£…å…µä¸èƒ½è¢«é»‘色生物阻挡。 -Ravener|蛇虫|生物 ~泰伦虫æ—|闪现\n贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n当蛇虫进战场时,目标生物本回åˆè‹¥èƒ½æ”»å‡»ç›®æ ‡å¯¹æ‰‹ï¼Œåˆ™é¡»å¦‚此作。 -Ravenform|乌鸦形体|法术|放é€ç›®æ ‡ç¥žå™¨æˆ–生物。其æ“控者派出一个1/1è“色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\n预示{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Ravenloft Adventurer|鸦é˜åŸŽå†’险家|生物 ~人类ï¼æµªå®¢ï¼æ€æ‰‹|当鸦é˜åŸŽå†’险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€å¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªç­å£æŒ‡ç¤ºç‰©ã€‚\næ¯å½“鸦é˜åŸŽå†’险家攻击时,若你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æ”¾é€åŒºä¸­æ¯æœ‰ä¸€å¼ ç”±é˜²å¾¡çŽ©å®¶æ‹¥æœ‰ä¸”其上有ç­å£æŒ‡ç¤ºç‰©çš„牌,他便失去1点生命。 -Ravenous Baloth||| -Ravenous Bloodseeker|贪婪觅血客|生物~å¸è¡€é¬¼ï¼ç‹‚战士|弃一张牌:贪婪觅血客得+2/-2直到回åˆç»“æŸã€‚ -Ravenous Chupacabra|贪食å“æŸå¡å¸ƒæ‹‰|生物 ~野兽ï¼æƒŠæƒ§å…½|当贪食å“æŸå¡å¸ƒæ‹‰è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。 -Ravenous Daggertooth|贪食匕牙龙|生物 ~æé¾™|激怒~æ¯å½“贪食匕牙龙å—到伤害时,你获得2点生命。 -Ravenous Demon|暴食æ¶é­”|生物~æ¶é­”|牺牲一个人类:转化暴食æ¶é­”。你åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Ravenous Giant|贪食巨人|生物 ~巨人|在你的维æŒå¼€å§‹æ—¶ï¼Œè´ªé£Ÿå·¨äººå¯¹ä½ é€ æˆ1点伤害。 -Ravenous Gigamole|贪食庞巨鼹|生物 ~鼹鼠ï¼æƒŠæƒ§å…½|当贪食庞巨鼹进战场时,磨三张牌。你å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张生物牌置于你手上。若你未如此作,则在贪食庞巨鼹上放置一个+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) -Ravenous Harpy|贪婪哈痞|生物 ~哈痞|飞行\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨è´ªå©ªå“ˆç—žä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Ravenous Intruder|贪婪入侵者|生物 ~怪çµ|牺牲一个神器:贪婪入侵者得+2/+2直到回åˆç»“æŸã€‚ -Ravenous Leucrocota|贪食鬣狗狮|生物~野兽|警戒\n{6}{G}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。) -Ravenous Lindwurm|贪食鳞龙|生物 ~亚龙|当贪食鳞龙进战场时,你获得4点生命。 -Ravenous Necrotitan|贪食化尸泰å¦|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|è…化~当贪食化尸泰å¦è¿›æˆ˜åœºæ—¶ï¼Œé™¤éžæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,å¦åˆ™ä½ ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ -Ravenous Rats||| -Ravenous Rotbelly|贪食è…腹怪|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|当贪食è…腹怪进战场时,你å¯ä»¥ç‰ºç‰²è‡³å¤šä¸‰ä¸ªçµä¿‘。当你以此法牺牲一个或数个çµä¿‘时,æ¯ä½å¯¹æ‰‹å„牺牲等é‡çš„生物。 -Ravenous Sailback|贪食帆背龙|生物 ~æé¾™|当贪食帆背龙进战场时,选择一项~\n•贪食帆背龙获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Ravenous Skirge||| -Ravenous Squirrel|贪食æ¾é¼ |生物 ~æ¾é¼ |æ¯å½“你牺牲一个神器或生物时,在贪食æ¾é¼ ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{1}{B}{G},牺牲一个神器或生物:你获得1点生命且抓一张牌。 -Ravenous Trap|贪婪陷阱|瞬间 ~陷阱|如果任一对手本回åˆä¸­æœ‰ä¸‰å¼ æˆ–更多牌从任何区域置入其åŸå¢“场,则你å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。 -Raving Dead|怒å·äº¡è€…|生物~çµä¿‘|死触\n在你回åˆçš„战斗开始时,éšæœºé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚怒å·äº¡è€…本次战斗若能攻击该牌手,则必须如此作。\næ¯å½“怒å·äº¡è€…对任一牌手造æˆæˆ˜æ–—伤害时,该牌手失去一åŠæ•°é‡çš„生命,å°æ•°ç‚¹åŽèˆåŽ»ã€‚ -Raving Oni-Slave|怒å·é¬¼å¥´|生物~食人魔ï¼æˆ˜å£«|当怒å·é¬¼å¥´è¿›åœºæ—¶ï¼Œå¦‚果你未æ“控æ¶é­”,则你失去3点生命。\n当怒å·é¬¼å¥´ç¦»åœºæ—¶ï¼Œå¦‚果你未æ“控æ¶é­”,则你失去3点生命。 -Raving Visionary|狂言幻视师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\nèºç‹‚~{2}{U},{T}:抓一张牌。åªèƒ½äºŽä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多时起动。 -Ravnica at War|战乱拉尼å¡|法术|放é€æ‰€æœ‰å¤šè‰²æ°¸ä¹…物。 -Ravos, Soultender|护魂使剌活斯|传奇生物 ~人类ï¼åƒ§ä¾£|飞行\n由你æ“控的其他生物得+1/+1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Ray of Command||| -Ray of Dissolution|消èžä¹‹å…‰|瞬间|消ç­ç›®æ ‡ç»“界。你获得3点生命。 -Ray of Distortion||| -Ray of Enfeeblement|衰弱射线|瞬间|目标生物得-4/-1直到回åˆç»“æŸã€‚如果该生物是白色,则改为它得-4/-4直到回åˆç»“æŸã€‚ -Ray of Frost|冷冻射线|结界 ~çµæ°”|闪现\n结附于生物\n当冷冻射线进战场时,若所结附的生物是红色,则将它横置。\nåªè¦æ‰€ç»“附的生物是红色,它便失去所有异能。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Ray of Revelation||| -Razaketh's Rite|拉札柯的仪å¼|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。\n循环{B}({B},弃掉此牌:抓一张牌。) -Razaketh, the Foulblooded|秽血拉札柯|传奇生物~æ¶é­”|飞行,践è¸\n支付2点生命,牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 -Raze the Effigy|夷æ¯è‚–åƒ|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•目标进行攻击的生物得+2/+2直到回åˆç»“æŸã€‚ -Raze to the Ground|彻底摧æ¯|法术|此咒语ä¸èƒ½è¢«å击。\n消ç­ç›®æ ‡ç¥žå™¨ã€‚如果其法术力值等于或å°äºŽ1,则抓一张牌。 -Raze||| -Razia's Purification|拉基雅的净化|法术|æ¯ä½ç‰Œæ‰‹å„选择由他所æ“控的三个永久物,然åŽç‰ºç‰²å…¶ä½™çš„永久物。 -Razia, Boros Archangel|波洛斯大天使拉基雅|传奇生物~天使|飞行,警戒,æ•æ·\n{T}:于本回åˆä¸­ï¼ŒæŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”±ä½ æ“控的生物所造æˆçš„3点伤害,改为对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¹‹ã€‚ -Razing Snidd||| -Razor Barrier||| -Razor Boomerang|锋刃回力镖|神器~武具|佩带此武具的生物具有「{T},将锋刃回力镖å¸è£…:锋刃回力镖对目标生物或牌手造æˆ1点伤害。 将锋刃回力镖移回其拥有者手上。ã€\n佩带{2} -Razor Golem|é”è‰é­”åƒ|神器生物~魔åƒ|平原共鸣(ä½ æ¯æ“控一个平原,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\né”è‰é­”åƒæ”»å‡»æ—¶ä¸éœ€æ¨ªç½®ã€‚ -Razor Hippogriff|é”è‰éªé¹°|生物~éªé¹°|飞行\n当é”è‰éªé¹°è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 你获得等åŒäºŽè¯¥ç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 -Razor Swine|锋刃猪|生物~野猪|先攻\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Razorfield Rhino|é”è‰åŽŸçŠ€ç‰›|神器生物~犀牛|金技~åªè¦ä½ æ“控三个或更多神器,é”è‰åŽŸçŠ€ç‰›ä¾¿å¾—+2/+2。 -Razorfield Thresher|é”è‰åŽŸæŒ¥æ‰«æœº|神器生物~组构体| -Razorfin Abolisher|é”é³é”€è¿¹å¸ˆ|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:将目标具有指示物的生物移回其拥有者手上。 -Razorfin Hunter||| -Razorfoot Griffin||| -Razorgrass Screen|é”è‰å›´å±|神器生物~墙|(墙ä¸èƒ½æ”»å‡»)\né”è‰å›´å±æ¯å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡PR -Razorjaw Oni|剃刀颚邪鬼|生物~æ¶é­”ï¼ç²¾æ€ª|黑色生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Razorlash Transmogrant|é”éž­å˜æ¢°äºº|神器生物 ~çµä¿‘|é”éž­å˜æ¢°äººä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{4}{B}{B}:将é”éž­å˜æ¢°äººä»Žä½ çš„åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。如果任一对手æ“控四个或更多éžåŸºæœ¬åœ°ï¼Œåˆ™æ­¤å¼‚能å‡å°‘{4}æ¥èµ·åŠ¨ã€‚ -Razormane Masticore|é”鬃异狮|神器生物|先攻\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ä»Žæ‰‹ä¸Šå¼ƒæŽ‰ä¸¤å¼ ç‰Œï¼Œå¦åˆ™ç‰ºç‰²é”鬃异狮。\n在你的抓牌步骤开始时,你å¯ä»¥ä»¤é”鬃异狮对目标生物造æˆ3点伤害。 -Razortide Bridge|é”潮结桥|神器地|é”潮结桥须横置进战场。\nä¸ç­\n{T}:加{W}或{U}。 -Razortip Whip|刺尾鞭|神器|{1},{T}:刺尾鞭对目标对手造æˆ1点伤害。 -Razortooth Rats||| -Razorverge Thicket|é”è‰é™²çŒä¸›|地|除éžä½ æ“控两个或更少其他地,å¦åˆ™é”è‰é™²çŒä¸›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{W}。 -Reach Through Mists|探é迷雾|瞬间~å¤å’’|抓一张牌。 -Reach of Branches|拓展林地|部æ—瞬间~树妖|将一个2/5绿色的树妖ï¼ç¥­å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\næ¯å½“一个树林在你的æ“控下进场时,你å¯ä»¥å°†æ‹“展林地从你åŸå¢“场移回你手上。 -Reach of Shadows|阴影延展|瞬间|消ç­ç›®æ ‡æœ‰è‰²çš„生物。 -Read the Bones|解读骨å¦|法术|å åœ2,然åŽæŠ“两张牌。你失去2点生命。 -Read the Runes||| -Read the Tides|研判浪潮|法术|选择一项~\n•抓三张牌。\n•将至多两个目标生物移回其拥有者手上。 -Ready to Rumble|准备出击|法术|选择一项~\n•准备出击对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Reality Acid|实界销蚀|结界 ~çµæ°”|结附于永久物\n消é€3(æ­¤çµæ°”进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当实界销蚀离开战场时,所结附的永久物之æ“控者牺牲该永久物。 -Reality Heist|强夺实界|瞬间|ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n检视你牌库顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„至多两张神器牌,并将它们置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Reality Hemorrhage|实境溢血|瞬间|虚色(此牌没有颜色。)\n实境溢血对目标生物或牌手造æˆ2点伤害。 -Reality Shaping|凭空塑形|异象|当你é­é‡å‡­ç©ºå¡‘形时,由你开始,æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从其手上放进战场。(然åŽæ—¶ç©ºæ¢å‡ºæ­¤å¼‚象。) -Reality Shift|实界å˜åŒ–|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者显化其牌库顶牌。(该牌手将其牌库顶牌é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨æ¥ç¿»å›žæ­£é¢ã€‚) -Reality Smasher|碎实æ¶ä½“|生物~奥札奇|({C}代表无色法术力。)\nè·µè¸ï¼Œæ•æ·\næ¯å½“碎实æ¶ä½“æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语的目标时,除éžè¯¥å’’语的æ“控者弃一张牌,å¦åˆ™å击之。 -Reality Spasm|实相抽æ|瞬间|选择一项~横置X个目标永久物;或é‡ç½®X个目标永久物。 -Reality Strobe|实相光闪|法术|将目标永久物移回其拥有者手上。 将实相光闪移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{U}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{2}{U}并将此牌移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Reality||| -Realm Razer|夷壤|生物~野兽|当夷壤进场时,将所有地移出对战。\n当夷壤离场时,将所移出对战的牌分别在其拥有者的æ“控下横置移回场上。 -Realm Seekers|觅境斥候|生物~妖精ï¼æ–¥å€™|觅境斥候进战场时上é¢æœ‰X个+1/+1指示物,X为所有牌手手牌的总数。\n{2}{G},从觅境斥候上移去一个+1/+1指示物:从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Realm-Cloaked Giant|Realm-Cloaked Giant|生物 ~巨人|警戒 -Realmbreaker's Grasp|洞境树之攫|结界 ~çµæ°”|结附于神器或生物\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且除了法术力异能之外,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ -Realmbreaker, the Invasion Tree|移行洞境树|传奇神器|{2},{T}:目标对手磨三张牌。将一张地牌在你的æ“控下从其åŸå¢“场横置放进战场。它获得「如果此地将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。ã€\n{10},{T},牺牲移行洞境树:从你牌库中æœå¯»ä»»æ„æ•°é‡çš„魔判官牌,将它们放进战场,然åŽæ´—牌。 -Realms Uncharted|未标注的地域|瞬间|从你的牌库中æœå¯»è‡³å¤šå››å¼ å称å„ä¸ç›¸åŒçš„地牌并展示之。 由任一对手选择其中两张牌。 将被选中的牌置入你的åŸå¢“场,其余则置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 -Realmwalker|境域行者|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n于境域行者进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放该类别的生物咒语。 -Realmwright|地境艺匠|生物~维多肯ï¼æ³•æœ¯å¸ˆ|于地境艺匠进战场时,选择一个基本地类别。\n由你æ“控的地å‡é¢å¤–具有该类别。 -Reap Intellect|剥夺智识|法术|目标对手展示其手牌。你选择其中至多Xå¼ éžåœ°ç‰Œï¼Œå¹¶å°†å®ƒä»¬æ”¾é€ã€‚从该牌手的åŸå¢“场ã€æ‰‹ç‰Œä»¥åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žä»¥æ­¤æ³•æ”¾é€çš„任一张牌åŒå的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Reap What Is Sown|丰足收获|瞬间|在至多三个目标生物上å„放置一个+1/+1指示物。 -Reap and Sow|收割与播ç§|法术|选择一项~消ç­ç›®æ ‡åœ°ï¼›æˆ–从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ”¾ç½®è¿›åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n打包{1}{G}(若你支付打包费用,则两项都选择。) -Reap the Past|收割过往|法术|éšæœºå°†X张牌从你的åŸå¢“场移回你手上。放é€æ”¶å‰²è¿‡å¾€ã€‚ -Reap the Seagraf|收获海墓|法术|将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n返照{4}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Reaper King|夺命王者|传奇神器生物~稻è‰äºº|(能用任æ„两点法术力或是{W}æ¥æ”¯ä»˜{2/W}。 此牌的总法术力费用为10。)\n由你æ“控的其他稻è‰äººç”Ÿç‰©å¾—+1/+1。\næ¯å½“å¦ä¸€ä¸ªç¨»è‰äººåœ¨ä½ çš„æ“控下进场时,消ç­ç›®æ ‡æ°¸ä¹…物。 -Reaper from the Abyss|深渊刽å­æ‰‹|生物 ~æ¶é­”|飞行\n丧心~在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ¶ˆç­ç›®æ ‡éžæ¶é­”生物。 -Reaper of Flight Moonsilver|月银索命使|生物~天使|飞行\nèºç‹‚~牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæœˆé“¶ç´¢å‘½ä½¿å¾—+2/+1直到回åˆç»“æŸã€‚åªèƒ½äºŽä½ åŸå¢“场中牌的类别有四ç§æˆ–更多时起动此异能。 -Reaper of Night|暗夜死神|生物 ~幽çµ|æ¯å½“暗夜死神攻击时,若防御牌手的手牌为两张或更少,则它获得飞行异能直到回åˆç»“æŸã€‚ -Reaper of Sheoldred|希欧蕊镰刀手|生物~惊惧兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“一个æ¥æºå¯¹å¸Œæ¬§è•Šé•°åˆ€æ‰‹é€ æˆä¼¤å®³æ—¶ï¼Œè¯¥æ¥æºçš„æ“控者得到一个中毒指示物。 -Reaper of the Wilds|è›®è’夺命妖|生物~蛇å‘妖|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{B}:蛮è’夺命妖获得死触异能直到回åˆç»“æŸã€‚\n{1}{G}:蛮è’夺命妖获得辟邪异能直到回åˆç»“æŸã€‚ -Reaper's Talisman|死神神符|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,它获得死触异能直到回åˆç»“æŸã€‚\næ¯å½“佩带此武具的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹å¤±åŽ»2点生命,且你获得2点生命。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Reaping the Graves||| -Reason|ç†æ€§|法术|å åœ3。 -Reassembling Skeleton|é‡ç»„骷髅妖|生物 ~骷髅妖ï¼æˆ˜å£«|{1}{B}:将é‡ç»„骷髅妖从你的åŸå¢“场横置移回战场。 -Reave Soul|裂魂术|法术|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 -Reaver Ambush|掠盗çªè¢­|瞬间|放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 -Reaver Drone|裂肢奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ“控å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©ï¼Œå¦åˆ™ä½ å¤±åŽ»1点生命。 -Reaver Titan|掠夺者级泰å¦|神器 ~载具|虚空盾~å法术力值等于或å°äºŽ3ä¿æŠ¤\n加特林爆裂炮~æ¯å½“掠夺者级泰å¦æ”»å‡»æ—¶ï¼Œå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ5点伤害。\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Rebbec, Architect of Ascension|扬å‡æž„念师莉蓓å¯|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的神器具有「ä¿æŠ¤ï½žå由你æ“控之神器中æ¯ç§æ€»æ³•æœ¯åŠ›è´¹ç”¨ã€ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Rebel Salvo|å抗迸ç«|瞬间|武具共鸣(ä½ æ¯æ“控一个武具,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\nå抗迸ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。该永久物失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Rebellion of the Flamekin|炎身å›ä¹±|部æ—结界~元素|æ¯å½“你比点时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,将一个3/1红色元素ï¼ç¥­å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 若你赢,则该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ (此异能在比点结æŸåŽè§¦å‘。) -Reborn Hero||| -Reborn Hope|新生希望|法术|将目标多色牌从你的åŸå¢“场移回你手上。 -Rebuff the Wicked|æ‹’æ–¥æ¶è¡Œ|瞬间|å击目标咒语,且该咒语须以由你æ“控的永久物为目标。 -Rebuild the City|é‡å»ºéƒ½ä¼š|法术|选择目标地。派出三个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒä»¬æ˜¯é¢å¤–是3/3生物,且具有警戒与å¨æ…‘异能。 -Rebuild|é‡å»º|瞬间|将所有神器移回其拥有者手上。\n循环{2}({2},弃掉此牌:抓一张牌。) -Rebuke|è®­æ–¥|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 -Rebuking Ceremony|训诫仪å¼|法术|将两个目标神器置于其拥有者的牌库顶。 -Recalibrate|é‡æ–°æ ¡å‡†|瞬间|将目标生物移回其拥有者手上。如果你本回åˆä¸­å¼ƒè¿‡ç‰Œï¼Œåˆ™æŠ“一张牌。 -Recall||| -Recantation||| -Reciprocate|回报|瞬间|将目标于本回åˆä¸­å¯¹ä½ é€ æˆè¿‡ä¼¤å®³çš„生物移出对战。 -Reckless Air Strike|é²èŽ½ç©ºè¢­|法术|选择一项~\n•é²èŽ½ç©ºè¢­å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ3点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Reckless Amplimancer|é²èŽ½å¢žæœ¯å¸ˆ|生物 ~妖精ï¼å¾·é²ä¼Š|{4}{G}:将é²èŽ½å¢žæœ¯å¸ˆçš„力é‡ä¸Žé˜²å¾¡åŠ›åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ -Reckless Assault||| -Reckless Barbarian|é²èŽ½é‡Žè›®äºº|生物 ~龙ï¼é‡Žè›®äºº|牺牲é²èŽ½é‡Žè›®äººï¼šåŠ {R}{R}。 -Reckless Brute|é²èŽ½è›®æ±‰|生物~食人魔ï¼æˆ˜å£«|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\né²èŽ½è›®æ±‰æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Reckless Bushwhacker|é²èŽ½å¼€è·¯å…µ|生物~鬼怪ï¼æˆ˜å£«ï¼ä¼™ä¼´|潮涌{1}{R}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\næ•æ·\n当é²èŽ½å¼€è·¯å…µè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ›¾æ”¯ä»˜å…¶æ½®æ¶Œè´¹ç”¨ï¼Œåˆ™ç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的其他生物得+1/+0且获得æ•æ·å¼‚能。 -Reckless Charge||| -Reckless Cohort|é²èŽ½åŠ©æ‹³äºº|生物~人类ï¼æˆ˜å£«ï¼ä¼™ä¼´|除éžä½ æ“控å¦ä¸€ä¸ªä¼™ä¼´ï¼Œå¦åˆ™é²èŽ½åŠ©æ‹³äººæ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 -Reckless Crew|é²èŽ½èˆ¹å‘˜|法术|派出X个2/1红色矮人ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ï¼ŒX为由你æ“控的载具数é‡ä¸Žç”±ä½ æ“控的武具数é‡ä¹‹æ€»å’Œã€‚为æ¯ä¸ªè¿™ç±»è¡ç”Ÿç‰©å„进行以下æµç¨‹ï½žä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的武具装备于其上。 -Reckless Embermage||| -Reckless Endeavor|é²èŽ½å‹‡è¿›|法术|掷两颗d12并选择一个掷骰结果。é²èŽ½å‹‡è¿›å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥æŽ·éª°ç»“果。然åŽæ´¾å‡ºè‹¥å¹²çå®è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå¦ä¸€ä¸ªæŽ·éª°ç»“果。 -Reckless Fireweaver|é²èŽ½ç»‡ç„°åŒ |生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,é²èŽ½ç»‡ç„°åŒ å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Reckless Handling|é²èŽ½å¤„ç½®|法术|从你的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œæ´—牌,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚如果以此法弃掉一张神器牌,则é²èŽ½å¤„ç½®å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Reckless Impulse|é²èŽ½å†²åŠ¨|法术|放é€ä½ ç‰Œåº“顶的两张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Reckless Imp|é²èŽ½å°æ¶é­”|生物~å°æ¶é­”|飞行\né²èŽ½å°æ¶é­”ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n掩袭{1}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Reckless One||| -Reckless Pangolin|莽撞鲮鲤|生物 ~穿山甲|æ¯å½“莽撞鲮鲤攻击时,它得+1/+1直到回åˆç»“æŸã€‚ -Reckless Racer|é²èŽ½èµ›æ‰‹|生物~人类ï¼é©¾æ‰‹|先攻\næ¯å½“é²èŽ½èµ›æ‰‹æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Reckless Rage|éš¾é怒ç«|瞬间|éš¾é怒ç«å¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物造æˆ4点伤害,且对目标由你æ“控的生物造æˆ2点伤害。 -Reckless Reveler|é²èŽ½ç‹‚欢人|生物 ~羊蹄人|{R},牺牲é²èŽ½ç‹‚欢人:消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Reckless Scholar|é²èŽ½å­¦è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:目标牌手抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Reckless Spite||| -Reckless Waif|é²èŽ½æµæµªå„¿|生物~人类ï¼æµªå®¢ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化é²èŽ½æµæµªå„¿ã€‚ -Reckless Wurm|é²èŽ½äºšé¾™|生物 ~亚龙|è·µè¸\n疯魔{2}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Reckoner Bankbuster|帮派劫库械|神器 ~载具|帮派劫库械进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{2},{T},从帮派劫库械上移去一个充电指示物:抓一张牌。然åŽå¦‚果帮派劫库械上没有充电指示物,则派出一个çå®è¡ç”Ÿç‰©å’Œä¸€ä¸ª1/1无色驾手è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”åŽè€…具有「此生物æ­è½½è½½å…·æ—¶è§†åŒå…¶åŠ›é‡ä¸ºåŽŸæ•°å€¼åŠ 2。ã€\næ­è½½3 -Reckoner Shakedown|帮派诘问|法术|目标对手展示其手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ éžåœ°ç‰Œã€‚如果你如此作,则该牌手弃掉该牌。如果你未如此作,则在一个由你æ“控的生物或载具上放置两个+1/+1指示物。 -Reckoner's Bargain|帮派交易|瞬间|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n你获得若干生命,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹æ°¸ä¹…物的法术力值。抓两张牌。 -Reclaim the Wastes|è’野å¤ç¢§|法术|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。如果此咒语已增幅,则改为从你的牌库中æœå¯»ä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œè€Œéžä¸€å¼ ã€‚ -Reclaiming Vines|å¤ç¢§è—¤è”“|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或地。 -Reclaim||| -Reclamation Sage|å¤ç¢§æ™ºè€…|生物 ~妖精ï¼ç¥­å¸ˆ|当å¤ç¢§æ™ºè€…进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Reclusive Artificer|éšå±…神器师|生物~人类ï¼ç¥žå™¨å¸ˆ|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)当éšå±…神器师进战场时,你å¯ä»¥ä»¤å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚ -Reclusive Taxidermist|éšå±…标本师|生物 ~人类ï¼å¾·é²ä¼Š|åªè¦ä½ åŸå¢“场中有四张或更多生物牌,éšå±…标本师便得+3/+2。\n{T}:加一点任æ„颜色的法术力。 -Reclusive Wight||| -Recoil||| -Recollect|é‡æ‹¾è®°å¿†|法术|将目标牌从你的åŸå¢“场移回你手上。 -Recommission|é‡æ–°å…¥åˆ—|法术|将目标法术力值等于或å°äºŽ3的神器或生物牌从你的åŸå¢“场移回战场。如果以此法进战场的是生物,则其进战场时上é¢é¢å¤–有一个+1/+1指示物。 -Reconnaissance Mission|侦察任务|结界|æ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。\n循环{2}({2},弃掉此牌:抓一张牌。) -Reconstruct History|é‡æž„历å²|法术|将至多一张目标神器牌,至多一张目标结界牌,至多一张目标瞬间牌,至多一张目标法术牌和至多一张目标é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n放é€é‡æž„历å²ã€‚ -Reconstructed Thopter|å¤æ–°æ‰‘翼机|神器生物 ~振翼机|飞行\nç ´åŸ{2}({2}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Recoup||| -Recover||| -Recross the Paths|é‡æ¸¡è·¯é€”|法术|从你牌库顶开始展示牌,直到你展示出一张地牌为止。将该牌放置进场,其余的则以任æ„顺åºç½®äºŽä½ çš„牌库底。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将é‡æ¸¡è·¯é€”移回其拥有者手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Recruit the Worthy|招募勇士|瞬间|购回{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。如果你如此作,则结算此咒语时将它放入你的手牌。)\n派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Recruiter of the Guard|ä¾å«é˜Ÿå¾å¬å‘˜|生物~人类ï¼å£«å…µ|当ä¾å«é˜Ÿå¾å¬å‘˜è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ é˜²å¾¡åŠ›ç­‰äºŽæˆ–å°äºŽ2的生物牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Recruitment Drive|募兵动员|法术|掷一颗d20。\n1~9 VERT 派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n10~19 VERT 派出两个2/2白色骑士è¡ç”Ÿç”Ÿç‰©ã€‚\n20 VERT 派出三个2/2白色骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -Recruitment Officer|募兵官|生物 ~人类ï¼å£«å…µ|{3}{W}:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Recumbent Bliss|å·é—²å°æ†©|结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—1点生命。 -Recuperate||| -Recurring Insight|洞察å†çŽ°|法术|抓等åŒäºŽç›®æ ‡å¯¹æ‰‹ä¹‹æ‰‹ç‰Œæ•°é‡çš„牌。\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Red Cliffs Armada|Red Cliffs Armada|| -Red Dragon|红龙|生物 ~龙|飞行\nç«ç„°å–·å~当红龙进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ4点伤害。 -Red Elemental Blast|红元素冲击波|瞬间|选择一项~\n•å击目标è“色咒语。\n•消ç­ç›®æ ‡è“色永久物。 -Red Sun's Twilight|红阳垂暮|法术|消ç­è‡³å¤šX个目标神器。如果X等于或大于5,则æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªç¥žå™¨ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚这些è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒä»¬æ”¾é€ã€‚ -Red Sun's Zenith|红阳当空|法术|红阳当空对目标生物或牌手造æˆX点伤害。 若本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将置入åŸå¢“场,则改为将它放é€ã€‚ 将红阳当空洗入其拥有者的牌库。 -Redcap Heelslasher|斩踵红帽客|生物 ~鬼怪ï¼æµªå®¢|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n先攻 -Redcap Melee|红帽客æ战|瞬间|红帽客æ战对目标生物或é¹æ´›å®¢é€ æˆ4点伤害。如果有éžçº¢è‰²çš„永久物以此法å—到伤害,则你牺牲一个地。 -Redcap Raiders|红帽客çªå‡»é˜Ÿ|生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“红帽客çªå‡»é˜Ÿæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控且未横置的éžäººç±»ç”Ÿç‰©ã€‚若你如此作,则直到回åˆç»“æŸï¼Œçº¢å¸½å®¢çªå‡»é˜Ÿå¾—+1/+1且获得践è¸å¼‚能。 -Redeem the Lost|救赎迷途者|瞬间|选择一ç§é¢œè‰²ï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将救赎迷途者移回其拥有者手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Redeem||| -Redemptor Dreadnought|救赎者无ç•æœºç”²|神器生物 ~阿斯塔特ï¼æ— ç•èˆ°|往生战士~你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\nè·µè¸\n等离å­ç„šåŒ–枪~æ¯å½“救赎者无ç•æœºç”²æ”»å‡»æ—¶ï¼Œè‹¥ä»¥å®ƒæ”¾é€è¿‡æŸç‰Œï¼Œåˆ™å®ƒå¾—+X/+X直到回åˆç»“æŸï¼ŒX为所放é€ä¹‹ç‰Œçš„力é‡ã€‚ -Redirect|移转|瞬间|ä½ å¯ä»¥ä¸ºç›®æ ‡å’’语选择新的目标。 -Reduce in Stature|体型缩å‡|结界~çµæ°”|结附于生物\n所结附的生物的基础力é‡å’Œé˜²å¾¡åŠ›ä¸º0/2。 -Reduce to Ashes|烧æˆç°çƒ¬|法术|烧æˆç°çƒ¬å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Reduce to Dreams|回归梦境|法术|将所有神器与结界移回其拥有者手上。 -Reduce to Memory|仅留回忆|法术 ~课程|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出一个3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Reduce|è¡°å‡|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 -Redwood Treefolk||| -Reef Pirates||| -Reef Shaman||| -Reef Worm|æš—ç¤æ°´è›†|生物 ~蠕虫|当暗ç¤æ°´è›†æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3è“色的鱼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,派出一个6/6è“色鲸鱼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有『当此生物死去时,派出一个9/9è“色巨海兽è¡ç”Ÿç”Ÿç‰©ã€‚ã€ã€ -Referee Squad|è£åˆ¤å°é˜Ÿ|生物 ~造妖|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n警戒\n当è£åˆ¤å°é˜Ÿè¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物并在其上放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) -Reflecting Pool||| -Reflections of Littjara|利雅拉映影|结界|于利雅拉映影进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯å½“你施放该类别的咒语时,å¤åˆ¶è¯¥å’’语。(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) -Reflective Golem|åå°„é­”åƒ|神器生物 ~魔åƒ|æ¯å½“你施放仅以åå°„é­”åƒä¸ºç›®æ ‡çš„瞬间或法术咒语时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Reflector Mage|å射法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当å射法师进战场时,将目标由对手æ“控的生物移回其拥有者手上。直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©çš„拥有者ä¸èƒ½æ–½æ”¾ä¸Žè¯¥ç”Ÿç‰©åŒå的咒语。 -Reflex Sliver|å射裂片妖|生物 ~裂片妖|所有裂片妖生物具有æ•æ·å¼‚能。 -Reflexes||| -Refocus|å†åº¦å‡ç¥ž|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚\n抓一张牌。 -Reforge the Soul|é‡å¡‘çµé­‚|法术|æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œå¹¶æŠ“七张牌。\n奇迹{1}{R} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Refraction Trap|折射陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æ–½æ”¾äº†çº¢è‰²çš„瞬间或法术咒语,你å¯ä»¥æ”¯ä»˜{W},而ä¸æ”¯ä»˜æŠ˜å°„陷阱的法术力费用。\n选择一个æ¥æºï¼Œé˜²æ­¢è¯¥æ¥æºæœ¬å›žåˆæŽ¥ä¸‹æ¥å°†å¯¹ä½ å’Œï¼æˆ–由你æ“控之永久物造æˆçš„3点伤害。 如果以此法防止伤害,则折射陷阱对目标生物或牌手造æˆç­‰é‡çš„伤害。 -Refresh||| -Refurbish|æ•´ä¿®|法术|将目标神器牌从你的åŸå¢“场移回战场。 -Refuse to Yield|寸步ä¸è®©|瞬间|目标生物得+2/+7直到回åˆç»“æŸã€‚将它é‡ç½®ã€‚ -Refuse|æ‹’ç»|瞬间|æ‹’ç»å¯¹ç›®æ ‡å’’语的æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 -Regal Behemoth|å¨ä¸¥è´è¥¿æ‘©æ–¯|生物~蜥蜴|è·µè¸\n当å¨ä¸¥è´è¥¿æ‘©æ–¯è¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚\næ¯å½“你于你是å›ä¸»çš„时段内横置一个地以产生法术力时,加一点任æ„颜色的法术力到你的法术力池中。(会得到原本该有的法术力,并加上此份法术力。) -Regal Bloodlord|å¨ä¸¥è¡€é¢†|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|飞行\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ æ›¾èŽ·å¾—生命,则派出一个1/1黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚ -Regal Caracal|å¨ä¸¥ç‹žçŒ«|生物 ~猫|由你æ“控的其他猫得+1/+1且具有系命异能。\n当å¨ä¸¥ç‹žçŒ«è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色,具系命异能的猫è¡ç”Ÿç”Ÿç‰©ã€‚ -Regal Force|å¨ä¸¥å…ƒæ°”å…½|生物~元素|当å¨ä¸¥å…ƒæ°”兽进场时,你æ¯æ“控一个绿色生物,便抓一张牌。 -Regal Leosaur|å¨ä¸¥ç‹®é¾™|生物 ~æé¾™ï¼çŒ«|åˆå˜{1}{R/W}{R/W}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œç”±ä½ æ“控的其他生物得+2/+1直到回åˆç»“æŸã€‚ -Regal Unicorn||| -Regathan Firecat|瑞格沙ç«ç„°çŒ«|生物~元素ï¼çŒ«| -Regenerate|é‡ç”Ÿ|瞬间|é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ (如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) -Regeneration||| -Regenesis|å†èŽ·æ–°ç”Ÿ|瞬间|将至多两张永久物牌从你的åŸå¢“场移回你手上。 -Regent's Authority|å®°è¾…å¨æƒ|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它是结界生物或传奇生物,则改为在其上放置一个+1/+1指示物且它得+1/+1直到回åˆç»“æŸã€‚ -Regicide|弑å›|瞬间|于你抽选弑å›æ—¶å±•ç¤ºä¹‹ã€‚ä½ å³æ‰‹è¾¹çš„牌手选择一ç§é¢œè‰²ï¼Œä½ é€‰æ‹©å¦ä¸€ç§é¢œè‰²ï¼Œç„¶åŽä½ å·¦æ‰‹è¾¹çš„牌手å†é€‰æ‹©å¦å¤–一ç§é¢œè‰²ã€‚\n消ç­ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”其须与于你抽选å称为弑å›ä¹‹ç‰Œæ—¶è¢«é€‰ä¸­çš„å„颜色之间有共通的颜色。 -Regisaur Alpha|å¸çŽ‹é¾™é¦–领|生物 ~æé¾™|由你æ“控的其他æ龙具有æ•æ·å¼‚能。\n当å¸çŽ‹é¾™é¦–领进战场时,派出一个3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚ -Regna's Sanction|蕾格娜的惩戒|法术|为æ¯ä½ç‰Œæ‰‹åˆ†åˆ«é€‰æ‹©å‹æ–¹æˆ–敌方。æ¯ä½å‹æ–¹å„在æ¯ä¸ªç”±å…¶æ“控的生物上放置一个+1/+1指示物。æ¯ä½æ•Œæ–¹å„选择一个由其æ“控且未横置的生物,然åŽæ¨ªç½®å…¶ä½™ç”Ÿç‰©ã€‚ -Regna, the Redeemer|赎救使蕾格娜|传奇生物 ~天使|与放纵魔刻拉夫æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†åˆ»æ‹‰å¤«ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n飞行\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ é˜Ÿä¼æ›¾èŽ·å¾—生命,则派出两个1/1白色战士è¡ç”Ÿç”Ÿç‰©ã€‚ -Regress||| -Regrowth|å†ç”Ÿæ–°èŠ½|法术|将目标牌从你的åŸå¢“场移回你手上。 -Reign of the Pit|深渊统治|法术|æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。你派出一个X/X黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ï¼ŒX为以此法牺牲之生物的力é‡æ€»å’Œã€‚ -Reinforced Bulwark|强化堡垒|神器生物~墙|守军\n{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„1点伤害。 -Reinforced Ronin|强化浪人|神器生物 ~人类ï¼æ­¦å£«|æ•æ·\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å¼ºåŒ–浪人移回其拥有者手上。\n魂力~{1}{R},弃掉强化浪人:抓一张牌。 -Reins of Power|能é‡ä¹‹ç¼°|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物和所有由目标对手æ“控的生物。直到回åˆç»“æŸï¼Œä½ ä¸Žè¯¥å¯¹æ‰‹åˆ†åˆ«æ“控由对方æ“控的所有生物。这些生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Reins of the Vinesteed|藤驹缰绳|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+2。\n当å—此结界的生物置入åŸå¢“场时,你å¯ä»¥å°†è—¤é©¹ç¼°ç»³ä»ŽåŸå¢“场移回场上,并结附于与该生物具共通生物类别的生物上。 -Reinterpret|é‡æ–°è¯ é‡Š|瞬间|å击目标咒语。你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç›¸ç­‰æˆ–较å°çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Reiterate|é‡è¯µ|瞬间|购回{3}(你使用此咒语时å¯ä»¥é¢å¤–支付{3}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\nå¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 -Reito Lantern|çµéƒ½å®«ç¯|神器|{3}:将目标牌从任一åŸå¢“场置于其拥有者的牌库底。 -Reito Sentinel|çµéƒ½å“¨å«|神器生物 ~组构体|守军\n当çµéƒ½å“¨å«è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ç£¨ä¸‰å¼ ç‰Œã€‚(他将其牌库顶的三张牌置入其åŸå¢“场。)\n{3}:将目标牌从åŸå¢“场置于其拥有者的牌库底。 -Reiver Demon||| -Reject Imperfection|涤瑕è¡åž¢|瞬间|å击目标咒语。如果该咒语的法术力值等于或å°äºŽ3,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Reject|驳回|瞬间|除éžç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢å’’语的æ“控者支付{3},å¦åˆ™å击之。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 -Rejuvenate||| -Rejuvenating Springs|回春喷泉|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™å›žæ˜¥å–·æ³‰é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{U}。 -Reki, the History of Kamigawa|神河通å²åŽ†|传奇生物~人类ï¼ç¥­å¸ˆ|æ¯å½“你使用传奇咒语时,抓一张牌。 -Rekindled Flame|é‡æ‰¬ç«ç„°|法术|é‡æ‰¬ç«ç„°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ4点伤害。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä»»ä¸€å¯¹æ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™ä½ å¯ä»¥å°†é‡æ‰¬ç«ç„°ä»Žä½ çš„åŸå¢“场移回你手上。 -Rekindling Phoenix|å¤ç„°å‡¤å‡°|生物 ~凤凰|飞行\n当å¤ç„°å‡¤å‡°æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª0/1红色元素è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²æ­¤ç”Ÿç‰©ï¼Œå¹¶å°†ç›®æ ‡å称为å¤ç„°å‡¤å‡°çš„牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚〠-Reknit|é‡ç»‡|瞬间|é‡ç”Ÿç›®æ ‡æ°¸ä¹…物。 -Relearn||| -Release the Ants|放èšå’¬äºº|瞬间|放èšå’¬äººå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将放èšå’¬äººç§»å›žå…¶æ‹¥æœ‰è€…手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Release the Gremlins|放出怪çµ|法术|消ç­X个目标神器。派出X个2/2红色怪çµè¡ç”Ÿç”Ÿç‰©ã€‚ -Release to Memory|放归记忆|瞬间|放é€ç›®æ ‡å¯¹æ‰‹çš„åŸå¢“场。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Release to the Wind|清风散形|瞬间|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。于该牌æŒç»­è¢«æ”¾é€æœŸé—´ï¼Œå…¶æ‹¥æœ‰è€…å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Relentless Advance|无情进军|法术|囤兵3。(在一个由你æ“控的军队上放置三个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Relentless Assault|Relentless Assault|| -Relentless Dead|无情亡者|生物~çµä¿‘|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当无情亡者死去时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,将它移回其拥有者手上。\n当无情亡者死去时,你å¯ä»¥æ”¯ä»˜{X}。若你如此作,将å¦ä¸€å¼ ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºXçš„çµä¿‘生物牌从你的åŸå¢“场移回战场。 -Relentless Hunter|无情猎手|生物 ~人类ï¼æˆ˜å£«|{1}{R}{G}:直到回åˆç»“æŸï¼Œæ— æƒ…猎手得+1/+1且获得践è¸å¼‚能。 -Relentless Pursuit|ä¸æ‡ˆè¿½å‡»|法术|展示你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œå’Œï¼æˆ–一张地牌置于你手上。将其余的牌置入你的åŸå¢“场。 -Relentless Raptor|ä¸ä¼‘迅猛龙|生物 ~æé¾™|警戒\nä¸ä¼‘迅猛龙æ¯æ¬¡æˆ˜æ–—若能攻击或阻挡,则必须如此作。 -Relentless Rats|无情鼠群|生物 ~è€é¼ |战场上æ¯æœ‰ä¸€ä¸ªå称为无情鼠群的其他生物,无情鼠群便得+1/+1。\nå称为无情鼠群的牌,在套牌中之数é‡ä¸å—é™åˆ¶ã€‚ -Relentless Rohirrim|无情的洛希尔人|生物 ~人类ï¼éª‘士|当无情的洛希尔人进战场时,魔戒引诱你。 -Relentless Skaabs|无情尸嵌|生物~çµä¿‘|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ— æƒ…尸嵌的é¢å¤–费用。ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Relic Amulet|é—å®æŠ¤èº«ç¬¦|神器|æ¯å½“你施放瞬间,法术或法术师咒语时,在é—å®æŠ¤èº«ç¬¦ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{2},{T},从é—å®æŠ¤èº«ç¬¦ä¸Šç§»åŽ»æ‰€æœ‰å……电指示物:它对目标生物造æˆç­‰é‡çš„伤害。 -Relic Axe|é—å®æˆ˜æ–§|神器 ~武具|当é—å®æˆ˜æ–§è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n佩带此武具的生物得+1/+1。如果它是战士,则改为它得+2/+1。\n佩带{2} -Relic Bane||| -Relic Barrier|é—å®éšœå£|神器|{T}:横置目标神器。 -Relic Crush|ç ´åé—å®|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界,以åŠè‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界。 -Relic Golem|é—å®é­”åƒ|神器生物 ~魔åƒ|除éžä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,å¦åˆ™é—å®é­”åƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2},{T}:目标牌手磨两张牌。(他将其牌库顶的两张牌置入其åŸå¢“场。) -Relic Putrescence|è…化é—å®|结界~çµæ°”|结附于神器\næ¯å½“所结附的神器æˆä¸ºæ¨ªç½®æ—¶ï¼Œå…¶æ“控者得到一个中毒指示物。 -Relic Robber|é—å®æŠ¢åŒª|生物 ~鬼怪ï¼æµªå®¢|æ•æ·\næ¯å½“é—å®æŠ¢åŒªå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手派出一个0/1无色鬼怪ï¼ç»„构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€ä¸Žã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œæ­¤ç”Ÿç‰©å¯¹ä½ é€ æˆ1点伤害。〠-Relic Runner|亡命窃å®å®¢|生物 ~人类ï¼æµªå®¢|如果你于本回åˆä¸­æ–½æ”¾è¿‡å²è¿¹å’’语,则亡命窃å®å®¢ä¸èƒ½è¢«é˜»æŒ¡ã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Relic Seeker|é—å®æŽ¢å¯»å®¢|生物 ~人类ï¼å£«å…µ|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)\n当é—å®æŽ¢å¯»å®¢é“­å‹‡æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Relic Sloth|é©®å®æƒ°å…½|生物 ~野兽|警戒\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Relic Vial|é—å®ç§˜ç“¶|神器|{2},{T},牺牲一个生物:抓一张牌。\nåªè¦ä½ æ“控僧侣,é—å®ç§˜ç“¶ä¾¿å…·æœ‰ã€Œæ¯å½“一个由你æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。〠-Relic of Legends|传承é—å®|神器|{T}:加一点任æ„颜色的法术力。\n横置一个由你æ“控且未横置的传奇生物:加一点任æ„颜色的法术力。 -Relic of Progenitus|祖神兽é—å®|神器|{T}:目标牌手从其åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚\n{1},放é€ç¥–神兽é—å®ï¼šæ”¾é€æ‰€æœ‰åŸå¢“场中的所有牌。抓一张牌。 -Relic of Sauron|索隆é—å®|神器|{T}:加两点法术力,且为{U},{B}å’Œï¼æˆ–{R}çš„ä»»æ„组åˆã€‚\n{3},{T}:抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Relief Captain|接防队长|生物 ~寇æ—ï¼éª‘士ï¼ä¼™ä¼´|当接防队长进战场时,支æ´3。(在至多三个其他目标生物上å„放置一个+1/+1指示物。) -Reliquary Tower|圣物塔|地|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n{T}:加{1}到你的法术力池中。 -Rem Karolus, Stalwart Slayer|ä¸æ¸å…‹æ˜Ÿè¿žå¡æ´›|传奇生物 ~人类ï¼éª‘士|飞行,æ•æ·\n如果æŸå’’语将对你或å¦ä¸€ä¸ªç”±ä½ æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ã€‚\n如果æŸå’’语将å‘任一对手或任一由对手æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆåŽŸæ•°é‡åŠ 1点伤害。 -Remand|奉还|瞬间|å击目标咒语。 若你如此作,则将该咒语牌移回其拥有者手上。\n抓一张牌。 -Remedy||| -Remember the Fallen|追忆é€è€…|法术|选择一项或都选~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将目标神器牌从你的åŸå¢“场移回你手上。 -Remembrance||| -Reminisce||| -Remnant of the Rising Star|ç çœ¼é—å½¢|结界生物 ~龙ï¼ç²¾æ€ª|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{X}。当你如此作时,在该生物上放置X个+1/+1指示物。\nåªè¦ä½ æ“控五个或更多有饰装的生物,ç çœ¼é—形便得+5/+5且具有践è¸å¼‚能。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) -Remorseful Cleric|æ‚”æ¨åƒ§ä¾£|生物 ~精怪ï¼åƒ§ä¾£|飞行\n牺牲悔æ¨åƒ§ä¾£ï¼šæ”¾é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。 -Remorseless Punishment|苛酷惩罚|法术|除éžç›®æ ‡å¯¹æ‰‹å¼ƒä¸¤å¼ ç‰Œæˆ–牺牲一个生物或é¹æ´›å®¢ï¼Œå¦åˆ™è¯¥ç‰Œæ‰‹å¤±åŽ»5点生命。将此æµç¨‹å†é‡å¤ä¸€æ¬¡ã€‚ -Remote Isle||| -Remove Soul||| -Renari, Merchant of Marvels|异物贩商芮纳ç†|传奇生物 ~龙ï¼ç¥žå™¨å¸ˆ|ä½ å¯ä»¥å°†é¾™å’’语与神器咒语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n选择身世 -Renata, Called to the Hunt|猎神å¬å”¤çš„瑞娜塔|传奇结界生物 ~åŠç¥ž|瑞娜塔的力é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。)\næ¯ä¸ªç”±ä½ æ“控的其他生物进战场时上é¢å‡é¢å¤–有一个+1/+1指示物。 -Rend Flesh|撕裂肉身|瞬间~å¤å’’|消ç­ç›®æ ‡éžç²¾æ€ªçš„生物。 -Rend Spirit|撕裂魂魄|瞬间|消ç­ç›®æ ‡ç²¾æ€ªã€‚ -Rendclaw Trow|裂爪夜巨魔|生物~巨魔|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Render Inert|失去活性|法术|从目标永久物上移去至多五个指示物。\n抓一张牌。 -Render Silent|归于沉é™|瞬间|å击目标咒语。其æ“控者本回åˆä¸èƒ½æ–½æ”¾å’’语。 -Rending Flame|劈裂烈ç«|瞬间|劈裂烈ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。如果该永久物是精怪,则劈裂烈ç«å†å¯¹è¯¥æ°¸ä¹…物的æ“控者造æˆ2点伤害。 -Rending Vines|藤蔓扯裂|瞬间~å¤å’’|如果目标神器或结界的总法术力费用等于或å°äºŽä½ çš„手牌数é‡ï¼Œåˆ™æ¶ˆç­ä¹‹ã€‚\n抓一张牌。 -Rending Volley|撕裂é½å°„|瞬间|撕裂é½å°„ä¸èƒ½è¢«å’’语或异能å击。\n撕裂é½å°„对目标白色或è“色生物造æˆ4点伤害。 -Renegade Demon|åå›æ¶é­”|生物 ~æ¶é­”| -Renegade Doppelganger|åå›åŒ–妖|生物~å˜å½¢å…½|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥ä»¤åå›åŒ–妖æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ (如果它如此作,则它在本回åˆå‰©ä¸‹çš„时段内会失去此异能。) -Renegade Firebrand|惹事乱匠|生物~人类ï¼æˆ˜å£«|åªè¦ä½ æ“控茜å“é¹æ´›å®¢ï¼Œæƒ¹äº‹ä¹±åŒ ä¾¿å¾—+1/+0且具有先攻异能。(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Renegade Freighter|乱匠货车|神器~载具|æ¯å½“乱匠货车攻击时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+1且获得践è¸å¼‚能。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Renegade Krasis|åå›èžåˆä½“|生物~野兽ï¼çªå˜ä½“|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\næ¯å½“åå›èžåˆä½“进化时,在æ¯ä¸ªç”±ä½ æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的其他生物上å„放置一个+1/+1指示物。 -Renegade Map|乱匠地图|神器|乱匠地图须横置进战场。\n{T},牺牲乱匠地图:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Renegade Rallier|乱匠å¬é›†äºº|生物~人类ï¼æˆ˜å£«|å抗~当乱匠å¬é›†äººè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则将目标总法术力费用等于或å°äºŽ2的永久牌从你的åŸå¢“场移回战场。 -Renegade Reaper|å˜èŠ‚索命使|生物 ~天使ï¼ç‹‚战士|飞行\n当å˜èŠ‚索命使进战场时,磨四张牌。若以此法磨掉至少一张天使牌,则你获得4点生命。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) -Renegade Tactics|乱匠战术|法术|目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n抓一张牌。 -Renegade Troops|Renegade Troops|| -Renegade Wheelsmith|乱匠驾轮|生物~矮人ï¼é©¾æ‰‹|æ¯å½“乱匠驾轮æˆä¸ºæ¨ªç½®æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Renegade's Getaway|乱匠脱身|瞬间|目标永久物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚(注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­å…·ä¸ç­å¼‚能的永久物,且如果其是生物,则ä¸ä¼šå› ä¼¤å®³è€Œæ¶ˆç­ã€‚) -Renewed Faith||| -Renewing Dawn||| -Renounce the Guilds|弃ç»å…¬ä¼š|瞬间|æ¯ä½ç‰Œæ‰‹å„牺牲一个多色永久物。 -Renowned Weaponsmith|享誉兵匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T}:加{C}{C}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。\n{U},{T}:从你牌库中æœå¯»ä¸€å¼ å称为穿心弓或龙炎瓶的牌,展示该牌,将它置于你手上,然åŽæ´—牌。 -Renowned Weaver|享誉织匠|生物~人类ï¼ç¥­å¸ˆ|{1}{G},牺牲享誉织匠:将一个1/3绿色,具延势异能的蜘蛛è¡ç”Ÿç»“界生物放进战场。(它能阻挡具飞行异能的生物。) -Repair and Recharge|整修充能|法术|将目标神器,结界或é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场。派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Repay in Kind|åŒæ³•å›žæŠ¥|法术|æ¯ä½ç‰Œæ‰‹çš„总生命æˆä¸ºæ‰€æœ‰ç‰Œæ‰‹ä¸­æ€»ç”Ÿå‘½æœ€ä½Žè€…的数值。 -Repeal|撤回|瞬间|将目标总法术力费用为Xçš„éžåœ°æ°¸ä¹…物移回其拥有者手上。\n抓一张牌。 -Repeated Reverberation|å†ä¸‰å›žå“|瞬间|本回åˆä¸­ï¼Œå½“你下一次施放瞬间咒语,施放法术咒语或起动忠诚异能时,将该咒语或异能å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 -Repeating Barrage|æŒç»­é½å°„|法术|æŒç»­é½å°„对目标生物或牌手造æˆ3点伤害。\nçªå‡»ï½ž{3}{R}{R}:将æŒç»­é½å°„从你的åŸå¢“场移回你手上。åªèƒ½äºŽä½ æ›¾ä»¥ç”Ÿç‰©æ”»å‡»çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 -Repel Intruders|é€é€€å…¥ä¾µè€…|瞬间|如果使用é€é€€å…¥ä¾µè€…时支付了{W},则将两个1/1白色的æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 如果使用é€é€€å…¥ä¾µè€…时支付了{U},则å击至多一个目标生物咒语。 (如果支付了{W}{U},则两者都作。) -Repel the Abominable|é€é€€é‚ªç‰©|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢éžäººç±»çš„æ¥æºå°†é€ æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚ -Repel the Darkness|é€é€€é»‘æš—|瞬间|横置至多两个目标生物。\n抓一张牌。 -Repel the Vile|é€é€€æ¶åŠ¿|瞬间|选择一项~\n•放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\n•放é€ç›®æ ‡ç»“界。 -Repel||| -Repentant Blacksmith||| -Repentant Vampire||| -Replicate|å¤é€ |法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。 -Replicating Ring|å¤é€ æŒ‡çŽ¯|雪境神器|{T}:加一点任æ„颜色的法术力。\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å¤é€ æŒ‡çŽ¯ä¸Šæ”¾ç½®ä¸€ä¸ªå¤œæ™šæŒ‡ç¤ºç‰©ã€‚然åŽè‹¥å…¶ä¸Šæœ‰å…«ä¸ªæˆ–更多夜晚指示物,则移去所有此类指示物,并派出八个无色,å称为å—造指环的è¡ç”Ÿé›ªå¢ƒç¥žå™¨ï¼Œä¸”具有「{T}:加一点任æ„颜色的法术力。〠-Replication Specialist|模造能手|生物 ~月人ï¼ç¥žå™¨å¸ˆ|飞行\næ¯å½“一个éžè¡ç”Ÿç‰©çš„神器在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}{U}。若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç¥žå™¨çš„å¤åˆ¶å“。 -Replication Technique|å¤é€ æŠ€è‰º|法术|示范(当你施放此咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ã€‚若你如此作,则选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚牌手å¯ä»¥ä¸ºå„自的å¤åˆ¶å“选择新的目标。)\n派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的永久物之å¤åˆ¶å“。 -Repository Skaab|集电尸嵌|生物 ~çµä¿‘|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当集电尸嵌榨å–生物时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Reprieve|ç¨ä½œç¼“æ¯|瞬间|将目标咒语移回其拥有者手上。\n抓一张牌。 -Reprisal||| -Reprobation|斥责|结界 ~çµæ°”|结附于生物\n所结附的生物失去所有异能,且是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/1的懦夫生物。(它ä»å…·æœ‰åŽŸæœ¬çš„超类别,但会失去其他类别和生物类别。) -Reprocess||| -Reptilian Reflection|爬虫映影|结界|æ¯å½“你循环一张牌时,你å¯ä»¥ä»¤çˆ¬è™«æ˜ å½±æˆä¸º5/4,具践è¸ä¸Žæ•æ·å¼‚能的æ龙生物直到回åˆç»“æŸï¼Œä¸”ä»å…·æœ‰å…¶åŽŸæœ¬ç±»åˆ«ã€‚ -Repudiate|å¤é™¤|瞬间|å击目标起动å¼æˆ–触å‘å¼å¼‚能。(其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能。) -Repulse||| -Requiem Angel|安魂天使|生物~天使|æ¯å½“å¦ä¸€ä¸ªéžç²¾æ€ªã€ä¸”由你æ“控的生物死去时,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Reroute|é‡æ–°å®šå‘|瞬间|为仅指定å•ä¸€ç›®æ ‡çš„目标起动å¼å¼‚能更改目标。\n抓一张牌。 -Rescind||| -Rescue Retriever|æ•‘æ´å¯»å›žçŠ¬|生物 ~狗ï¼å£«å…µ|闪现\n当救æ´å¯»å›žçŠ¬è¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他士兵上å„放置一个+1/+1指示物。\n防止将对由你æ“控且进行攻击的其他士兵造æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚ -Rescue from the Underworld|冥界救æ´|瞬间|牺牲一个生物,以作为施放冥界救æ´çš„é¢å¤–费用。\n选择目标在你åŸå¢“场中的生物牌。在你的下一个维æŒå¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œå’Œæ‰€ç‰ºç‰²çš„牌在你的æ“控下移回战场。放é€å†¥ç•Œæ•‘æ´ã€‚ -Rescuer Chwinga|怯蕴æ´æ•‘çµ|生物 ~元素ï¼ç²¾æ€ª|闪现\n匿身自然~当怯蕴æ´æ•‘çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的永久物移回其拥有者手上。 -Rescuer Sphinx|æ•‘æ´å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n于救æ´å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。如果你如此作,则救æ´å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Rescue|拯救|瞬间|将目标由你æ“控的永久物移回其拥有者手上。 -Resculpt|é‡æ–°é›•å¡‘|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–生物。其æ“控者派出一个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ -Research Assistant|助ç†ç ”究员|生物~人类ï¼æ³•æœ¯å¸ˆ|{3}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Research Thief|研究窃贼|神器生物 ~月人ï¼æ³•æœ¯å¸ˆ|闪现\n飞行\næ¯å½“一个由你æ“控的神器生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓一张牌。 -Research the Deep|探究深水|法术|抓一张牌。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将探究深水移回其拥有者手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Research|Research|瞬间|从游æˆå¤–选择至多四张由你拥有的牌,并将它们洗入你的牌库。 -Reservoir Kraken|水库巨海兽|生物 ~巨海兽|è·µè¸ï¼Œå®ˆæŠ¤{2}\n在æ¯æ¬¡æˆ˜æ–—开始时,若水库巨海兽未横置,则任æ„对手å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±å…¶æ“控且未横置的生物。若他如此作,则你横置水库巨海兽并派出一个1/1è“色的鱼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚〠-Reservoir Walker|贮能库æ¬è¿æ¢°|神器生物~组构体|当贮能库æ¬è¿æ¢°è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命且得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。 -Reshape the Earth|é‡å¡‘地貌|法术|从你的牌库中æœå¯»è‡³å¤šå张地牌,将它们横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Reshape|é‡æ–°å¡‘åž‹|法术|牺牲一个神器,以作为使用é‡æ–°å¡‘åž‹çš„é¢å¤–费用。\n从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX或更少的神器牌并将其放置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Resilient Khenra|活力胡狼人|生物~豺狼ï¼æ³•æœ¯å¸ˆ|当活力胡狼人进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—+X/+X直到回åˆç»“æŸï¼ŒX为活力胡狼人的力é‡ã€‚\n永生{4}{G}{G}({4}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼è±ºç‹¼ï¼æ³•æœ¯å¸ˆï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) -Resilient Wanderer||| -Resistance Fighter||| -Resistance Reunited|志士é‡é€¢|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n由你æ“控且佩带武具的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Resistance Skywarden|志士护天å«|生物 ~食人魔ï¼å抗军|å¨æ…‘,延势 -Resistance Squad|抵抗å°é˜Ÿ|生物 ~人类ï¼å£«å…µ|当抵抗å°é˜Ÿè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控å¦ä¸€ä¸ªäººç±»ï¼Œåˆ™æŠ“一张牌。 -Resize|改å˜å°ºå¯¸|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚\nå¤è¿˜{1}{G}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{1}{G}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) -Resolute Archangel|åšæ¯…大天使|生物~天使|飞行\n当åšæ¯…大天使进战场时,若你的总生命å°äºŽä½ çš„起始总生命,则此数值æˆä¸ºç­‰åŒäºŽä½ çš„起始总生命。 -Resolute Blademaster|åšæ¯…大剑师|生物~人类ï¼å£«å…µï¼ä¼™ä¼´|奋扬~æ¯å½“åšæ¯…大剑师或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ -Resolute Reinforcements|åšå®šæ´å…µ|生物 ~人类ï¼å£«å…µ|闪现\n当åšå®šæ´å…µè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Resolute Rider|åšæ¯…骑兵|生物 ~人类ï¼éª‘士|{W/B}{W/B}:åšæ¯…骑兵获得系命异能直到回åˆç»“æŸã€‚\n{W/B}{W/B}{W/B}:åšæ¯…骑兵获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Resolute Strike|åšæ¯…一击|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它是战士,则你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的武具装备于其上。 -Resolute Survivors|åšæ¯…é—æ°‘|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽåšæ¯…é—民攻击时耗竭之。(它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚)\næ¯å½“你耗竭一个生物时,åšæ¯…é—æ°‘å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害且你获得1点生命。 -Resolute Watchdog|åšæ¯…看门狗|生物 ~猎犬|守军\n{1},牺牲åšæ¯…看门狗:目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Resounding Roar|轰然怒å¼|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚\n循环{5}{R}{G}{W} ({5}{R}{G}{W},弃掉此牌:抓一张牌。)\n当你循环轰然怒å¼æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+6/+6直到回åˆç»“æŸã€‚ -Resounding Scream|轰然嘶喊|法术|目标牌手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚\n循环{5}{U}{B}{R} ({5}{U}{B}{R},弃掉此牌:抓一张牌。)\n当你循环轰然嘶喊时,目标牌手éšæœºå¼ƒä¸¤å¼ ç‰Œã€‚ -Resounding Silence|轰然é™å¯‚|瞬间|将目标进行攻击的生物移出对战。\n循环{5}{G}{W}{U} ({5}{G}{W}{U},弃掉此牌:抓一张牌。)\n当你循环轰然é™å¯‚时,将至多两个目标进行攻击的生物移出对战。 -Resounding Thunder|轰然雷鸣|瞬间|轰然雷鸣对目标生物或牌手造æˆ3点伤害。\n循环{5}{B}{R}{G} ({5}{B}{R}{G},弃掉此牌:抓一张牌。)\n当你循环轰然雷鸣时,它对目标生物或牌手造æˆ6点伤害。 -Resounding Wave|轰然浪潮|瞬间|将目标永久物移回其拥有者手上。\n循环{5}{W}{U}{B} ({5}{W}{U}{B},弃掉此牌:抓一张牌。)\n当你循环轰然浪潮时,将两个目标永久物移回其拥有者手上。 -Resourceful Defense|机智防御|结界|æ¯å½“一个由你æ“控的永久物离开战场时,若其上有指示物,则将这些指示物放置在目标由你æ“控的永久物上。\n{4}{W}:将目标由你æ“控之永久物上任æ„æ•°é‡çš„指示物移到å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物上。 -Resourceful Return|机智归返|法术|将目标生物牌从你的åŸå¢“场移回你手上。如果你æ“控神器,则抓一张牌。 -Respite|缓兵|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„生物,你便获得1点生命。 -Resplendent Angel|åŽè¾‰å¤©ä½¿|生物 ~天使|飞行\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ èŽ·å¾—了5点或更多生命,则派出一个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{W}{W}{W}:直到回åˆç»“æŸï¼ŒåŽè¾‰å¤©ä½¿å¾—+2/+2且获得系命异能。 -Resplendent Griffin|åŽè¾‰ç‹®é¹«|生物 ~狮鹫|飞行\n登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯å½“åŽè¾‰ç‹®é¹«æ”»å‡»æ—¶ï¼Œè‹¥ä½ æœ‰é»„金城ç¥ç¦ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Resplendent Marshal|åŽè¾‰ç»Ÿå¸…使|生物 ~天使ï¼æˆ˜å£«|飞行\n当åŽè¾‰ç»Ÿå¸…使进战场或死去时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€å¦ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚当你如此作时,在åŽè¾‰ç»Ÿå¸…使以外æ¯ä¸ªç”±ä½ æ“控且与所放é€ä¹‹ç‰Œå…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„生物上å„放置一个+1/+1指示物。 -Resplendent Mentor|åŽè¾‰æ˜Žå¸ˆ|生物~æ´è‹±ï¼åƒ§ä¾£|由你æ“控的白色生物具有「{T}:你获得1点生命。〠-Response|回击|瞬间|回击对目标进行攻击或阻挡的生物造æˆ5点伤害。 -Rest for the Weary|疲惫歇æ¯|瞬间|目标牌手获得4点生命。\n地è½ï½žå¦‚果本回åˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则改为该牌手获得8点生命。 -Rest in Peace|得享安æ¯|结界|当得享安æ¯è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€æ‰€æœ‰åŸå¢“场中的所有牌。\n如果任一张牌或è¡ç”Ÿç‰©å°†ä»Žä»»ä½•åœ°æ–¹ç½®å…¥åŸå¢“场,改为将它放é€ã€‚ -Restless Apparition|ä¸æ¯äº¡çµ|生物~精怪|{W/B}{W/B}{W/B}:ä¸æ¯äº¡çµå¾—+3/+3直到回åˆç»“æŸã€‚\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Restless Bones|ä¸æ¯ç™½éª¨å¦–|生物~骷髅妖|{3}{B},{T}:目标生物获得沼泽行者异能直到回åˆç»“æŸã€‚\n{1}{B}:é‡ç”Ÿä¸æ¯ç™½éª¨å¦–。 -Restless Dreams||| -Restock||| -Restoration Angel|å¤å½’天使|生物 ~天使|闪现\n飞行\n当å¤å½’天使进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡ç”±ä½ æ“控的éžå¤©ä½¿ç”Ÿç‰©ï¼Œç„¶åŽå°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。 -Restoration Gearsmith|整修工匠|生物~人类ï¼ç¥žå™¨å¸ˆ|当整修工匠进战场时,将目标神器或生物牌从你的åŸå¢“场移回你手上。 -Restoration Specialist|ä¿®å¤ä¸“家|生物~矮人ï¼ç¥žå™¨å¸ˆ|{W},牺牲修å¤ä¸“家:将至多一张目标神器牌和至多一张目标结界牌从你的åŸå¢“场移回你手上。 -Restore Balance|æ¢å¤å‡åŠ¿|法术|延缓6~{W}\næ¯ä½ç‰Œæ‰‹å„选择若干由其æ“控的地,其数é‡ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹ä¸­æ“控地最少之牌手的地数é‡ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™çš„地。牌手也以此法牺牲生物与弃牌。 -Restore the Peace|é‡å»ºç§©åº|瞬间|将所有本回åˆé€ æˆè¿‡ä¼¤å®³çš„生物移回其拥有者手上。 -Restrain||| -Resupply|é‡æ–°è¡¥ç»™|瞬间|你获得6点生命。\n抓一张牌。 -Resurgence|回神|法术|由你æ“控的生物获得先攻与警戒异能直到回åˆç»“æŸã€‚在此行动阶段åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。 -Resurgent Belief|信念å¤è‹|法术|延缓2~{1}{W}(除了从你手上施放此牌,你能支付{1}{W}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n将所有结界牌从你的åŸå¢“场移回战场。(没有东西å¯ç»“附的çµæ°”会留在你的åŸå¢“场中。) -Resurrection Orb|å¤ç”Ÿä¹‹çƒ|神器 ~武具|佩带此武具的生物具有系命异能。\næ¯å½“佩带此武具的生物死去时,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n佩带{4}({4}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Resurrection|å¤æ´»|法术|将目标生物牌从你的åŸå¢“场移回场上。 -Retaliate|彻底报å¤|瞬间|消ç­æ‰€æœ‰æ›¾åœ¨æœ¬å›žåˆä¸­å¯¹ä½ é€ æˆä¼¤å®³çš„生物。 -Retaliation||| -Retaliator Griffin|回敬狮鹫|生物~狮鹫|飞行\næ¯å½“由对手æ“控的任一æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥åœ¨å›žæ•¬ç‹®é¹«ä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。 -Retether|é‡æ–°è¿žç³»|法术|将所有çµæ°”牌从你的åŸå¢“场移回场上。 åªæœ‰ç”Ÿç‰©èƒ½ä»¥æ­¤æ³•è¢«ç»“附。 (如果场上æ¯ä¸ªç”Ÿç‰©éƒ½æ— æ³•è®©æŸçµæ°”牌结附,则此牌会留在你的åŸå¢“场。) -Retraced Image||| -Retraction Helix|撤收螺旋|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—「{T}:将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。〠-Retract|回撤|瞬间|将所有由你æ“控的神器移回其拥有者手上。 -Retreat to Coralhelm|撤往çŠç‘šç›”|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~• ä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚• å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Retreat to Emeria|撤往伊美黎|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~\n•派出一个1/1白色寇æ—ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©ã€‚\n•由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Retreat to Hagra|撤往赫嘎|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~• 直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得死触异能。• æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Retreat to Kazandu|撤往å¡èµžåº¦|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~\n•在目标生物上放置一个+1/+1指示物。\n•你获得2点生命。 -Retreat to Valakut|撤往瓦拉库|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~• 目标生物得+2/+0直到回åˆç»“æŸã€‚• 目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Retribution of the Ancients|先人报å¿|结界|{B},从由你æ“控的生物上移去总共X个+1/+1指示物:目标生物得-X/-X直到回åˆç»“æŸã€‚ -Retributive Wand|报å¤æ³•æ–|神器|{3},{T}:报å¤æ³•æ–对任æ„一个目标造æˆ1点伤害。\n当报å¤æ³•æ–从战场进入åŸå¢“场时,它对任æ„一个目标造æˆ5点伤害。 -Retrieval Agent|å–物密探|生物 ~人类ï¼å£«å…µ|{2}:å–物密探得+1/-1直到回åˆç»“æŸã€‚ -Retriever Phoenix|折返凤凰|生物 ~凤凰|飞行,æ•æ·\n当折返凤凰进战场时,若你施放之,则温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。)\nåªè¦æŠ˜è¿”凤凰在你的åŸå¢“场中,如果你将温习,你便å¯ä»¥æ”¹ä¸ºå°†æŠ˜è¿”凤凰移回战场。 -Retrieve|å–回旧物|法术|将至多一张目标生物牌和至多一张目标éžç”Ÿç‰©çš„永久物牌从你的åŸå¢“场移回你手上。放é€å–回旧物。 -Retromancer||| -Return Upon the Tide|éšæ½®å½’去|法术|将目标生物牌从你的åŸå¢“场移回战场。如果它是妖精,则派出两个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n预示{3}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Return from Extinction|ç­ç»é‡ç”Ÿ|法术|选择一项~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将两张目标具共通之生物类别的生物牌从你的åŸå¢“场移回你手上。 -Return of the Wildspeaker|å¬å…½ä½¿å¤å½’|瞬间|选择一项~\n•抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之éžäººç±»ç”Ÿç‰©ä¸­çš„最大力é‡ã€‚\n•由你æ“控的éžäººç±»ç”Ÿç‰©å¾—+3/+3直到回åˆç»“æŸã€‚ -Return to Action|é‡å›žä¸€çº¿|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得系命与「当此生物死去时,将它在其拥有者的æ“控下横置移回战场。〠-Return to Battle|Return to Battle|| -Return to Dust|终归浮尘|瞬间|将目标神器或结界移出对战。 如果你在你的行动阶段使用此咒语,则你å¯ä»¥å°†è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界移出对战。 -Return to Nature|回返自然|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•将目标牌从åŸå¢“场放é€ã€‚ -Return to the Earth|终归地缚|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。 -Return to the Ranks|é‡å½’军ä¼|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\nå°†X张目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 -Returned Centaur|转世åŠäººé©¬|生物~çµä¿‘ï¼åŠäººé©¬|当转世åŠäººé©¬è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的四张牌置入其åŸå¢“场。 -Returned Pastcaller|å¤å½’唤故çµ|生物 ~精怪ï¼åƒ§ä¾£|飞行\n当å¤å½’唤故çµè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç²¾æ€ªï¼Œçž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 -Returned Phalanx|转世方阵兵团|生物 ~çµä¿‘ï¼å£«å…µ|守军\n{1}{U}:本回åˆä¸­ï¼Œè½¬ä¸–方阵兵团能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Returned Reveler|转世贪欢者|生物 ~çµä¿‘ï¼ç¾Šè¹„人|当转世贪欢者死去时,æ¯ä½ç‰Œæ‰‹å„磨三张牌。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) -Return|å¤è¿”|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n将目标牌从åŸå¢“场放é€ã€‚派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Revealing Wind|æ­éœ²ä¹‹é£Ž|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。你å¯ä»¥æ£€è§†ç‰Œé¢æœä¸‹ä¸”进行攻击或阻挡的生物。 -Reveillark|醒çµäº‘雀|生物 ~元素|飞行\n当醒çµäº‘雀离开战场时,将至多两张目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场移回战场。\n呼魂{5}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) -Revel Ruiner|盛宴æ…局客|生物 ~章人ï¼æµªå®¢|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当盛宴æ…局客进战场时,令它筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Revel in Riches|拥财狂欢|结界|æ¯å½“一个由对手æ“控的生物死去时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控å个或更多个çå®ï¼Œä½ ä¾¿èµ¢å¾—此盘游æˆã€‚ -Revel of the Fallen God|殒神狂欢|法术|将四个2/2红绿åŒè‰²ï¼Œå…·æ•æ·å¼‚能的羊蹄人è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Revelation of Power|展现真å¨|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果其上有指示物,则它å†èŽ·å¾—飞行与系命异能直到回åˆç»“æŸã€‚ -Revelsong Horn|欢曲å·è§’|神器|{1},{T},横置一个由你æ“控且未横置的生物:目标生物得+1/+1直到回åˆç»“æŸã€‚ -Revenant Patriarch|返魂先祖|生物~精怪|当返魂先祖进场时,若用过{W}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œåˆ™ç›®æ ‡ç‰Œæ‰‹ç•¥è¿‡ä»–的下一个战斗阶段。\n返魂先祖ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Revenant||| -Revenge of Ravens|乌鸦å¤ä»‡|结界|æ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œè¯¥ç”Ÿç‰©çš„æ“控者失去1点生命且你获得1点生命。 -Revenge of the Drowned|溺亡者å¤ä»‡|瞬间|目标生物的拥有者将它置于其牌库顶或牌库底。你派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) -Revenge of the Hunted|猎物å¤ä»‡|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+6/+6并获得践è¸å¼‚能,且本回åˆæ‰€æœ‰èƒ½å¤Ÿé˜»æŒ¡å®ƒçš„生物皆须阻挡之。\n奇迹{G} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Revenge|å†æˆ˜|法术|将你的总生命加å€ã€‚目标对手失去一åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ -Reverberate|令其回å“|瞬间|å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 -Revered Dead|尊贵亡者|生物~精怪ï¼å£«å…µ|{W}:é‡ç”Ÿå°Šè´µäº¡è€…。 -Reverence|崇敬|结界|力é‡ç­‰äºŽæˆ–å°äºŽ2的生物ä¸èƒ½æ”»å‡»ä½ ã€‚ -Reverent Hoplite|虔诚é‡è£…步兵|生物 ~人类ï¼å£«å…µ|当虔诚é‡è£…步兵进战场时,派出若干1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„白色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{W},你的白色献力就加一。) -Reverent Hunter|虔诚的猎人|生物~人类ï¼å¼“箭手|当虔诚的猎人进战场时,在其上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) -Reversal of Fortune|命转乾å¤|法术|目标对手展示其手牌。你å¯ä»¥å¤åˆ¶å…¶ä¸­çš„一张瞬间或法术牌并使用此å¤åˆ¶ï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Reverse Damage||| -Reverse Engineer|究研原ç†|法术|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n抓三张牌。 -Reverse the Sands|倒转沙æ¼|法术|é‡æ–°è°ƒæ¢ä»»æ„个牌手的总生命。(å—å½±å“牌手的总生命会å„自æ¢æˆå…¶ä»–牌手原先的总生命。) -Revitalize|å†çŽ°æ´»åŠ›|瞬间|你获得3点生命。\n抓一张牌。 -Revival Experiment|å¤ç”Ÿå®žéªŒ|法术|对æ¯ç§æ°¸ä¹…物类别而言,将至多一张该类别的牌从你的åŸå¢“场移回战场。æ¯ä»¥æ­¤æ³•ç§»å›žä¸€å¼ ç‰Œï¼Œä½ ä¾¿å¤±åŽ»3点生命。放é€å¤ç”Ÿå®žéªŒã€‚ -Revival|å†ç”Ÿ|法术|将目标总法术力费用等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。 -Revive the Fallen|å¤ç”Ÿé€è€…|法术|将目标生物牌从åŸå¢“场移回其拥有者手上。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将å¤ç”Ÿé€è€…移回其拥有者手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Revive the Shire|å¤è‹å¤å°”|法术|将目标永久物牌从你的åŸå¢“场移回你手上。派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Revive||| -Revivify|回生神术|瞬间|掷一颗d20,然åŽå°†ç‚¹æ•°åŠ ä¸Šæœ¬å›žåˆä¸­ä»Žæˆ˜åœºè¿›å…¥ä½ åŸå¢“场的生物牌数é‡ã€‚\n1~14 VERT 将本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥ä½ åŸå¢“场的生物牌从该处移回你手上。\n15+ VERT 将这些牌从你的åŸå¢“场移回战场。 -Reviving Dose||| -Reviving Melody|å¤è‹æ—‹å¾‹|法术|选择一项或都选~将目标生物牌从你的åŸå¢“场移回你手上;和ï¼æˆ–将目标结界牌从你的åŸå¢“场移回你手上。 -Reviving Vapors||| -Revoke Existence|撤销存在|法术|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。 -Revoke Privileges|撤销特æƒ|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»ã€é˜»æŒ¡æˆ–æ­è½½è½½å…·ã€‚ -Revolutionary Rebuff|é©æ–°æ‹’æ–¥|瞬间|除éžç›®æ ‡éžç¥žå™¨å’’语的æ“控者支付{2},å¦åˆ™å击之。 -Revolutionist|é©å‘½ä¸»ä¹‰è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当é©å‘½ä¸»ä¹‰è€…进战场时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。\n疯魔{3}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Reward the Faithful||| -Rewards of Diversity||| -Reweave|é‡çººç”Ÿå‘½|瞬间~å¤å’’|目标永久物的æ“控者将之牺牲。该牌手从其牌库顶开始展示牌,直到展示出与所牺牲之永久物有共通牌类别者为止。该牌手将该牌放置进场,然åŽå°†å…¶ç‰Œåº“洗牌。\n通è”å¤å’’{2}{U}{U} -Rewind||| -Reya Dawnbringer||| -Reyav, Master Smith|铸匠大师雷雅夫|传奇生物 ~矮人ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个由你æ“控且å—有çµæ°”或佩带武具的生物攻击时,该生物获得连击异能直到回åˆç»“æŸã€‚ -Reyhan, Last of the Abzan|阿布赞末代å¯æ±—蕾翰|传奇生物 ~人类ï¼æˆ˜å£«|阿布赞末代å¯æ±—蕾翰进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\næ¯å½“一个由你æ“控的生物死去或进入统帅区时,若其上有一个或数个+1/+1指示物,则你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Rhet-Crop Spearmaster|雷特祀群矛手|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽé›·ç‰¹ç¥€ç¾¤çŸ›æ‰‹æ”»å‡»æ—¶è€—竭之。当你如此作时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+0且获得先攻异能。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Rhizome Lurcher|根茎狩猎èŒ|生物 ~真èŒï¼çµä¿‘|朽力~根茎狩猎èŒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚ -Rhoda, Geist Avenger|æºé­‚å¤ä»‡è€…洛妲|传奇生物 ~人类ï¼å£«å…µ|与年幼游魂ææ•æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†ææ•ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n警戒\næ¯å½“一个由对手æ“控的生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œè‹¥å®ƒå¹¶éžäºŽå°†å…¶å®£å‘Šä¸ºæ”»å‡»è€…时而如此,则在æºé­‚å¤ä»‡è€…洛妲上放置一个+1/+1指示物。 -Rhonas the Indomitable|æ— ç•ç¥žç½—纳斯|传奇生物 ~神|死触,ä¸ç­\n除éžä½ æ“控å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于4的生物,å¦åˆ™æ— ç•ç¥žç½—纳斯ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2}{G}:直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得践è¸å¼‚能。 -Rhonas's Last Stand|罗纳斯临终奋击|法术|派出一个5/4绿色的蛇è¡ç”Ÿç”Ÿç‰©ã€‚由你æ“控的地于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Rhonas's Monument|罗纳斯纪念碑|传奇神器|你施放的绿色生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+2且获得践è¸å¼‚能。 -Rhonas's Stalwart|罗纳斯的大力士|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽç½—纳斯的大力士攻击时耗竭之。当你如此作时,它得+1/+1直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Rhox Bodyguard|ç½—å…‹ä¿é•–|生物~犀牛ï¼ä¿®è¡Œåƒ§ï¼å£«å…µ|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n当罗克ä¿é•–进场时,你获得3点生命。 -Rhox Brute|罗克蛮汉|生物 ~犀牛ï¼æˆ˜å£«| -Rhox Charger|冲锋罗克|生物~犀牛ï¼å£«å…µ|è·µè¸\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Rhox Faithmender|罗克维念师|生物~犀牛ï¼ä¿®è¡Œåƒ§|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n若你将获得生命,则改为你获得该数é‡ä¸¤å€çš„生命。 -Rhox Maulers|ç½—å…‹è™æ€å…µ|生物~犀牛ï¼å£«å…µ|è·µè¸(此生物攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)铭勇2(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置两个+1/+1指示物且它已铭勇。) -Rhox Meditant|罗克冥æ€è€…|生物~犀牛ï¼ä¿®è¡Œåƒ§|当罗克冥æ€è€…进场时,若你æ“控绿色永久物,则抓一张牌。 -Rhox Oracle|罗克先知|生物 ~犀牛ï¼ä¿®è¡Œåƒ§|当罗克先知进战场时,抓一张牌。 -Rhox Pikemaster|罗克长矛精兵|生物~犀牛ï¼å£«å…µ|先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\n由你æ“控的其他士兵生物具有先攻异能。 -Rhox Pummeler|猛击罗克|生物 ~犀牛ï¼å£«å…µ|猛击罗克进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\nåªè¦çŒ›å‡»ç½—克上有åŽç›¾æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å…·æœ‰è·µè¸å¼‚能。 -Rhox Veteran|ç½—å…‹è€å…µ|生物 ~犀牛ï¼å£«å…µ|战嚎(æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\næ¯å½“ç½—å…‹è€å…µæ”»å‡»æ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。 -Rhox War Monk|罗克战僧|生物~犀牛ï¼ä¿®è¡Œåƒ§|系命 -Rhox||| -Rhuk, Hexgold Nabber|金角æ¿è¢­é¬¼é²åˆ»|传奇生物 ~鬼怪ï¼å抗军|è·µè¸ï¼Œæ•æ·\næ¯å½“一个金角æ¿è¢­é¬¼é²åˆ»ä»¥å¤–由你æ“控且佩带武具的生物攻击或死去时,你å¯ä»¥å°†æ‰€æœ‰è´´é™„在该生物上的武具贴附于é²åˆ»ã€‚ -Rhys the Exiled|黜人黎兹|传奇生物 ~妖精ï¼æˆ˜å£«|æ¯å½“黜人黎兹攻击时,你æ¯æ“控一个妖精,便获得1点生命。\n{B},牺牲一个妖精:é‡ç”Ÿé»œäººé»Žå…¹ã€‚ -Rhys the Redeemed|å¤è€€é»Žå…¹|传奇生物 ~妖精ï¼æˆ˜å£«|{2}{G/W},{T}:派出一个1/1,绿白åŒè‰²çš„妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n{4}{G/W}{G/W},{T}:对æ¯ä¸ªç”±ä½ æ“控的è¡ç”Ÿç”Ÿç‰©è€Œè¨€ï¼Œæ´¾å‡ºä¸€ä¸ªä¸ºå‰è€…之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚ -Rhystic Study|ç‰æ™¶ç ”究|结界|æ¯å½“任一对手施放咒语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™ä½ å¯ä»¥æŠ“一张牌。 -Rhythm of the Wild|è’野韵律|结界|由你æ“控的生物咒语ä¸èƒ½è¢«å击。\n由你æ“控且éžè¡ç”Ÿç‰©çš„生物具有起事异能。(于这类生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它们进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚) -Rhythmic Water Vortex|水韵漩咒|法术|将至多两个目标生物移回其拥有者手上。\n从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为æ²ç‡•çµçš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»äº†ä½ çš„牌库,则将它洗牌。 -Ria Ivor, Bane of Bladehold|é”锋城塞ç¾ç¥¸æ¢¨ä¾æ²ƒ|传奇生物 ~éžç‘žäººï¼éª‘士|战嚎(æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\n在你回åˆçš„战斗开始时,选择目标生物。于本次战斗中,防止该生物下一次将对一ä½æˆ–多ä½ç‰Œæ‰‹é€ æˆçš„战斗伤害。如果以此法防止伤害,则派出等é‡çš„1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠-Ribbons of Night|æ¶å¤œç¼Žå¸¦|法术|æ¶å¤œç¼Žå¸¦å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ4点伤害,且你获得4点生命。 若你使用æ¶å¤œç¼Žå¸¦æ—¶æ”¯ä»˜äº†{U},则抓一张牌。 -Ribbons of the Reikai|çµç•Œä¸å¸¦|法术~å¤å’’|ä½ æ¯æ“控一个精怪,便抓一张牌。 -Ribbons|碎身|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\næ¯ä½å¯¹æ‰‹å„失去X点生命。 -Ribskiff|骨架渡艇|神器 ~载具|下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。)\n当骨架渡艇进战场时,抓一张牌。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Riches|起家|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\næ¯ä½å¯¹æ‰‹å„选择一个由其æ“控的生物。你获得这些生物的æ“控æƒã€‚ -Ricochet Trap|跳弹陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æ–½æ”¾è“色咒语,你å¯ä»¥æ”¯ä»˜{R},而ä¸æ”¯ä»˜è·³å¼¹é™·é˜±çš„法术力费用。\n为仅指定å•ä¸€ç›®æ ‡çš„目标咒语更改目标。 -Riddle of Lightning|闪电谜题|瞬间|选择任æ„一个目标。å åœ3,然åŽå±•ç¤ºä½ çš„牌库顶牌。闪电谜题对该永久物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„总法术力费用。 -Riddleform|迷幻形体|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥ä»¤è¿·å¹»å½¢ä½“æˆä¸º3/3,具飞行异能的å²èŠ¬æ–¯ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\n{2}{U}:å åœ1。 -Riddlemaster Sphinx|设谜å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n当设谜å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物移回其拥有者手上。 -Riddlesmith|谜题工匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放神器咒语时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Ride Down|è¸å¹³|瞬间|消ç­ç›®æ ‡è¿›è¡Œé˜»æŒ¡çš„生物。本次战斗中被该生物阻挡的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Ride the Avalanche|山崩之å¨|瞬间|你本回åˆä¸­æ–½æ”¾çš„下一个咒语能视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚本回åˆä¸­ï¼Œå½“你施放你的下一个咒语时,在至多一个目标生物上放置X个+1/+1指示物,X为该咒语的法术力值。 -Rider in Need|骑士寻驹|法术~历险|派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Riders of Gavony|加渥尼骑兵|生物 ~人类ï¼éª‘士|警戒\n于加渥尼骑兵进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的人类生物具有å该类别生物ä¿æŠ¤å¼‚能。 -Riders of Rohan|洛汗骠骑|生物 ~人类ï¼éª‘士|当洛汗骠骑进战场时,派出两个2/2红色,具践è¸ä¸Žæ•æ·å¼‚能的人类ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚\n掩袭{4}{R}{W} -Ridge Rannet|山脊拉奈兽|生物~野兽|循环{2} ({2},弃掉此牌:抓一张牌。) -Ridged Kusite|脊柱神医|生物 ~惊惧兽ï¼å¡‘法师|{1}{B},{T},弃一张牌:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。 -Ridgeline Rager||| -Ridgescale Tusker|脊鳞长牙兽|生物~野兽|当脊鳞长牙兽进战场时,在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 -Ridgetop Raptor||| -Riding Red Hare|Riding Red Hare|| -Riding the Dilu Horse|Riding the Dilu Horse|| -Rielle, the Everwise|全知利艾尔|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œå…¨çŸ¥åˆ©è‰¾å°”便得+1/+0。\næ¯å½“ä½ æ¯å›žåˆé¦–度弃掉一张或数张牌时,抓等é‡çš„牌。 -Rienne, Angel of Rebirth|é‡ç”Ÿå¤©ä½¿è•Šæ©|传奇生物 ~天使|飞行\n由你æ“控的其他多色生物得+1/+0。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的多色生物死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Rift Bolt|æ—¶ç¼ä¹‹é›·|法术|æ—¶ç¼ä¹‹é›·å¯¹ä»»æ„一个目标造æˆ3点伤害。\n延缓1~{R}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{R}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Rift Elemental|æ—¶ç¼å…ƒç´ |生物 ~元素|{1}{R},从由你æ“控的永久物或由你拥有且已延缓的牌上移去一个计时指示物:时ç¼å…ƒç´ å¾—+2/+0直到回åˆç»“æŸã€‚ -Rift Sower|æ—¶ç¼æ’­ç§å®¢|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。\n延缓2~{G}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{G}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Riftmarked Knight|æ—¶ç¼ç—•éª‘士|生物 ~人类ï¼å抗军ï¼éª‘士|å黑ä¿æŠ¤ï¼›ä¾§é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚)\n延缓3~{1}{W}{W}\n当时ç¼ç—•éª‘士于被放é€æœŸé—´ä»Žå…¶ä¸Šç§»åŽ»æœ€åŽä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2黑色,具侧é¢æ”»å‡»ï¼Œå白ä¿æŠ¤ä¸Žæ•æ·å¼‚能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -Riftstone Portal||| -Riftsweeper|æ—¶ç¼è¡ç©ºå¸ˆ|生物~地精ï¼ç¥­å¸ˆ|当时ç¼è¡ç©ºå¸ˆè¿›åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç‰Œé¢æœä¸Šä¸”被移出对战的牌。 其拥有者将它洗入其牌库。 -Riftwing Cloudskate|æ—¶ç¼ç¿”云影|生物 ~虚影|飞行\n当时ç¼ç¿”云影进战场时,将目标永久物移回其拥有者手上。\n延缓3~{1}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{U}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Rigging Runner|索具奔越者|生物 ~鬼怪ï¼æµ·ç›—|先攻\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç´¢å…·å¥”越者进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Righteous Authority|公义æƒå¨|结界~çµæ°”|结附于生物\n对所结附的生物而言,其æ“控者æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œå®ƒä¾¿å¾—+1/+1。\n在所结附的生物之æ“控者的抓牌步骤开始时,该牌手é¢å¤–抓一张牌。 -Righteous Blow|正气霆击|瞬间|正气霆击对目标进行攻击或阻挡的生物造æˆ2点伤害。 -Righteous Cause||| -Righteous Charge|正义冲锋|法术|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ -Righteous Confluence|正气交汇|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚• 将一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚• 放é€ç›®æ ‡ç»“界。• 你获得5点生命。 -Righteous Valkyrie|正气女武神|生物 ~天使ï¼åƒ§ä¾£|飞行\næ¯å½“å¦ä¸€ä¸ªå¤©ä½¿æˆ–僧侣在你的æ“控下进战场时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。\nåªè¦ä½ çš„总生命比你的起始总生命至少多7点,由你æ“控的生物便得+2/+2。 -Righteousness||| -Rigo, Streetwise Mentor|街头明师瑞格|传奇生物 ~猫ï¼å¸‚æ°‘|街头明师瑞格进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“你以一个或数个力é‡ç­‰äºŽæˆ–å°äºŽ1的生物攻击一ä½ç‰Œæ‰‹æˆ–é¹æ´›å®¢æ—¶ï¼ŒæŠ“一张牌。 -Riku of Two Reflections|å¤å½±é»Žåº“|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥æ”¯ä»˜{U}{R}。若你如此作,则å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{G}{U}。若你如此作,则派出一个为该生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚ -Rile|惹怒|法术|惹怒对目标由你æ“控的生物造æˆ1点伤害。该生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n抓一张牌。 -Rilsa Rael, Kingpin|罪犯头目莉尔è¨è•¾å°”|传奇生物 ~人类ï¼æµªå®¢|死触\n当罪犯头目莉尔è¨è•¾å°”进战场时,你掌æ¡å…ˆåˆ¶ã€‚\næ¯å½“你攻击时,目标进行攻击的生物获得死触异能直到回åˆç»“æŸã€‚如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™ç›´åˆ°å›žåˆç»“æŸï¼Œè¯¥ç”Ÿç‰©å†å¾—+5/+0且获得先攻与å¨æ…‘异能。 -Rime Tender|护霜师|雪境生物 ~人类ï¼å¾·é²ä¼Š|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡é›ªå¢ƒæ°¸ä¹…物。 -Rime Transfusion|霜渗血脉|雪境结界~çµæ°”|生物结界\nå—此结界的生物得+2/+1并具有「{S}:此生物本回åˆä¸­åªèƒ½è¢«é›ªå¢ƒç”Ÿç‰©é˜»æŒ¡ã€‚ã€({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Rimebound Dead|霜å°äº¡è€…|雪境生物~骷髅妖|{S}:é‡ç”Ÿéœœå°äº¡è€…。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Rimefeather Owl|霜羽猫头鹰|雪境生物~鸟|飞行\n霜羽猫头鹰的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽåœºä¸Šé›ªå¢ƒæ°¸ä¹…物之数é‡ã€‚\n{1}{S}:在目标永久物上放置一个寒冰指示物。\n其上有寒冰指示物的永久物å‡å±žäºŽé›ªå¢ƒã€‚ -Rimehorn Aurochs|霜角原牛|雪境生物~原牛|è·µè¸\næ¯å½“霜角原牛攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其它原牛,它便得+1/+0直到回åˆç»“æŸã€‚\n{2}{S}:目标生物本回åˆè‹¥èƒ½é˜»æŒ¡ç›®æ ‡ç”Ÿç‰©ï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Rimescale Dragon|霜鳞巨龙|雪境生物~龙|飞行\n{2}{S}:横置目标生物,并在其上放置一个寒冰指示物。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚)\n其上有寒冰指示物的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Rimeshield Frost Giant|冰盾霜巨人|生物 ~巨人ï¼æˆ˜å£«|守护{3} -Rimewind Cryomancer|霜风会凛寒术士|生物~人类ï¼æ³•æœ¯å¸ˆ|{1},{T}:å击目标起动å¼å¼‚能。 ä½ åªå¯ä»¥äºŽä½ æ“控四个或更多雪境永久物时使用此异能。 (其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能) -Rimewind Taskmage|霜风会特务法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1},{T}:横置或é‡ç½®ç›®æ ‡æ°¸ä¹…物。 ä½ åªå¯ä»¥äºŽä½ æ“控四个或更多雪境永久物时使用此异能。 -Rimewood Falls|霜林瀑布|雪境地 ~树林ï¼æµ·å²›|({T}:加{G}或{U}。)\n霜林瀑布须横置进战场。 -Rimrock Knight|岩圈骑士|生物 ~矮人ï¼éª‘士|岩圈骑士ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Ring of Evos Isle|伊弗斯岛戒指|神器~武具|{2}:佩带此武具的生物获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果佩带此武具的生物为è“色,则在其上放置一个+1/+1指示物。\n佩带{1}({1}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Ring of Kalonia|å¡éš†å°¼äºšæˆ’指|神器~武具|佩带此武具的生物具有践è¸å¼‚能。(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果佩带此武具的生物为绿色,则在其上放置一个+1/+1指示物。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Ring of Three Wishes|三愿戒指|神器|三愿戒指进战场时上é¢æœ‰ä¸‰ä¸ªç¥ˆæ„¿æŒ‡ç¤ºç‰©ã€‚{5},{T},从三愿戒指上移去一个祈愿指示物:从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Ring of Thune|图æ©æˆ’指|神器 ~武具|佩带此武具的生物具有警戒异能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果佩带此武具的生物是白色,则在其上放置一个+1/+1指示物。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Ring of Valkas|ä¼å¡å…¹æˆ’指|神器 ~武具|佩带此武具的生物具有æ•æ·å¼‚能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果佩带此武具的生物是红色,则在其上放置一个+1/+1指示物。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Ring of Xathrid|札兹离戒指|神器~武具|{2}:é‡ç”Ÿä½©å¸¦æ­¤æ­¦å…·çš„生物。(如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ã€‚而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果佩带此武具的生物为黑色,则在其上放置一个+1/+1指示物。\n佩带{1}({1}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Rings of Brighthearth|明炉戒|神器|æ¯å½“你使用起动å¼å¼‚能时,如果它ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能,则你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则å¤åˆ¶è¯¥å¼‚能。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 -Ringsight|魔戒迷影|法术|魔戒引诱你。从你的牌库中æœå¯»ä¸€å¼ ä¸ŽæŸä¸ªç”±ä½ æ“控的传奇生物具共通颜色的牌,展示该牌,将它置于你手上,然åŽæ´—牌。 -Ringskipper|领轮师|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n当领轮师从场上置入åŸå¢“场时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将领轮师移回其拥有者手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Ringwarden Owl|环塔å«æž­|生物~鸟|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Ringwraiths|戒çµ|生物 ~鬼魂ï¼éª‘士|当戒çµè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-3/-3直到回åˆç»“æŸã€‚若该生物是传奇,则其æ“控者失去3点生命。\n当魔戒引诱你时,将戒çµä»Žä½ çš„åŸå¢“场移回你手上。 -Rionya, Fire Dancer|舞ç«èŽ‰æ˜‚é›…|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|在你回åˆçš„战斗开始时,派出X个为å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼ŒX为你本回åˆä¸­æ–½æ”¾è¿‡çš„瞬间和法术咒语数é‡åŠ ä¸€ã€‚它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬æ”¾é€ã€‚ -Riot Control|å¹³æ¯æš´ä¹±|瞬间|所有对手æ¯æ“控一个生物,你便获得1点生命。于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ é€ æˆçš„所有伤害。 -Riot Devils|暴乱魔鬼|生物~魔鬼| -Riot Gear|暴动é…备|神器~武具|佩带此武具的生物得+1/+2。\n佩带{2}({2}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Riot Piker|暴乱长矛兵|生物~鬼怪ï¼ç‹‚战士|先攻\n暴乱长矛兵æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Riot Ringleader|æš´ä¹±é­é¦–|生物~人类ï¼æˆ˜å£«|æ¯å½“æš´ä¹±é­é¦–攻击时,由你æ“控的人类生物得+1/+0直到回åˆç»“æŸã€‚ -Riot Spikes|暴乱尖刺|结界~çµæ°”|({B/R}å¯ç”¨{B}或{R}æ¥æ”¯ä»˜ã€‚)\n生物结界\nå—此结界的生物得+2/-1。 -Rip Apart|拆离|法术|选择一项~\n•拆离对目标生物或é¹æ´›å®¢é€ æˆ3点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Rip-Clan Crasher|撕肉æ—击破兵|生物~人类ï¼æˆ˜å£«|æ•æ· -Riparian Tiger|水滨虎|生物~猫|è·µè¸\n当水滨虎进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“水滨虎攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则它得+2/+2直到回åˆç»“æŸã€‚ -Ripjaw Raptor|断甲颚迅猛龙|生物 ~æé¾™|激怒~æ¯å½“断甲颚迅猛龙å—到伤害时,抓一张牌。 -Ripscale Predator|凿鳞掠食者|生物 ~æé¾™|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Riptide Biologist||| -Riptide Chimera|急æµç›–美拉|结界生物~盖美拉|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的结界移回其拥有者手上。 -Riptide Chronologist||| -Riptide Crab||| -Riptide Director||| -Riptide Entrancer||| -Riptide Island|æ¿€æµå²›|时空 ~多明纳里亚|当你时空æ¢å…¥æ¿€æµå²›å’Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1无色裂片妖è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“引å‘混沌时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的裂片妖获得æ•æ·å¼‚能且得+X/+X,X为由你æ“控的裂片妖数é‡ã€‚ -Riptide Laboratory||| -Riptide Mangler||| -Riptide Pilferer|æ¿€æµå°å·|生物 ~人鱼ï¼æµªå®¢|æ¯å½“æ¿€æµå°å·å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃一张牌。\nå˜èº«{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Riptide Replicator||| -Riptide Shapeshifter||| -Riptide Survivor||| -Riptide Turtle|急æµé¾Ÿ|生物 ~龟|闪现\n守军 -Rise Again|å†åº¦èµ·èº«|法术|将目标生物牌从你的åŸå¢“场移回战场。 -Rise and Shine|跃动å‘å…‰|法术|目标由你æ“控的éžç”Ÿç‰©ç¥žå™¨æˆä¸º0/0神器生物。在æ¯ä¸ªä»¥æ­¤æ³•æˆä¸ºç”Ÿç‰©çš„神器上å„放置四个+1/+1指示物。\n超载{4}{U}{U} -Rise from the Grave|åŸåœºå¤ç”Ÿ|法术|将任一åŸå¢“场中的目标生物牌在你的æ“控下放进战场。 该生物é¢å¤–具有黑色此颜色与「çµä¿‘ã€æ­¤ç±»åˆ«ã€‚ -Rise from the Tides|浪潮å¤ç”Ÿ|法术|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œä¾¿å°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ -Rise of Eagles|天鹰展翅|法术|将两个2/2è“色,具飞行异能的鸟è¡ç”Ÿç»“界生物放进战场。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Rise of Extus|埃陀斯崛起|法术|放é€ç›®æ ‡ç”Ÿç‰©ã€‚将至多一张目标瞬间或法术牌从åŸå¢“场放é€ã€‚\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Rise of the Ants|èšç¾¤å´›èµ·|法术|派出两个3/3绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚你获得2点生命。\n返照{6}{G}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Rise of the Dark Realms|闇境兴起|法术|将所有åŸå¢“场中的所有生物牌在你的æ“控下放进战场。 -Rise of the Dread Marn|玛æ©æƒ§æ€–军崛起|瞬间|派出X个2/2黑色çµä¿‘ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ï¼ŒX为本回åˆä¸­æ­»åŽ»ä¹‹éžè¡ç”Ÿç‰©çš„生物数é‡ã€‚\n预示{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Rise of the Hobgoblins|大精çµæ¶ŒçŽ°|结界|当大精çµæ¶ŒçŽ°è¿›åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。 若你如此åšï¼Œåˆ™å°†X个1/1,红白åŒè‰²çš„ç²¾çµï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{R/W}:由你æ“控的红色生物与白色生物获得先攻异能直到回åˆç»“æŸã€‚ -Rise of the Witch-king|Rise of the Witch-king|Sorcery|Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. -Rise to Glory|é‡ç”Ÿäº‰è€€|法术|选择一项或都选~\n•将目标生物牌从你的åŸå¢“场移回战场。\n•将目标çµæ°”牌从你的åŸå¢“场移回战场。 -Rise to the Challenge|勇迎挑战|瞬间|目标生物得+2/+0且获得先攻异能直到回åˆç»“æŸã€‚ -Risen Executioner|å¤ç”Ÿåˆ½å­æ‰‹|生物~çµä¿‘ï¼æˆ˜å£«|å¤ç”Ÿåˆ½å­æ‰‹ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n由你æ“控的其他çµä¿‘生物得+1/+1。\n如果你施放å¤ç”Ÿåˆ½å­æ‰‹æ—¶å¤šä¸ºä½ åŸå¢“场中æ¯å¼ å…¶ä»–生物牌å„支付{1},你便å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放之。 -Risen Reef|醒转暗ç¤|生物 ~元素|æ¯å½“醒转暗ç¤æˆ–å¦ä¸€ä¸ªå…ƒç´ åœ¨ä½ çš„æ“控下进战场时,检视你的牌库顶牌。若该牌是地牌,则你å¯ä»¥å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚若你未将该牌放进战场,则将它置于你手上。 -Risen Riptide|醒转浪涛|生物 ~元素|æ¯å½“你施放已增幅的咒语时,醒转浪涛的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5直到回åˆç»“æŸã€‚ -Risen Sanctuary|醒转圣域|生物~元素|警戒 -Rise|Rise|法术|选择在åŸå¢“场的目标生物牌与在场上的目标生物,将它们移回其拥有者手上。 -Rishadan Dockhand|力å¤è¾¾ç å¤´å·¥|生物 ~人鱼|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n{1},{T}:横置目标地。 -Rishadan Port|力å¤è¾¾æ¸¯|地|{T}:加{C}到你的法术力池中。\n{1},{T}:横置目标地。 -Rishkar's Expertise|æŽä»€å…‹çš„专æ‰|法术|抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之生物中的最大力é‡ã€‚\nä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ5的咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Rishkar, Peema Renegade|皮默乱匠æŽä»€å…‹|传奇生物 ~妖精ï¼å¾·é²ä¼Š|当皮默乱匠æŽä»€å…‹è¿›æˆ˜åœºæ—¶ï¼Œåœ¨è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šå„放置一个+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控且其上有指示物的生物具有「{T}:加{G}。〠-Rising Miasma|扬起沼气|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚醒转3~{5}{B}{B}(如果你支付{5}{B}{B}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Rising Populace|起义民众|生物 ~人类|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物或é¹æ´›å®¢æ­»åŽ»æ—¶ï¼Œåœ¨èµ·ä¹‰æ°‘众上放置一个+1/+1指示物。 -Rising of the Day|白昼破晓|结界|由你æ“控的生物具有æ•æ·å¼‚能。\n由你æ“控的传奇生物得+1/+0。 -Risk Factor|风险因素|瞬间|目标对手å¯ä»¥ä»¤é£Žé™©å› ç´ å¯¹å…¶é€ æˆ4点伤害。如果该牌手未如此作,则你抓三张牌。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) -Risky Move||| -Risona, Asari Commander|浅利军指挥官ç†æƒ³é‚£|传奇生物 ~人类ï¼æ­¦å£«|æ•æ·\næ¯å½“浅利军指挥官ç†æƒ³é‚£å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若其上没有ä¸ç­æŒ‡ç¤ºç‰©ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\næ¯å½“ä½ å—到战斗伤害时,从ç†æƒ³é‚£ä¸Šç§»åŽ»ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚ -Rite of Belzenlok|è´èµžæ´›ä»ªå¼|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 派出两个0/1黑色僧侣è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 派出一个6/6黑色,具飞行与践è¸å¼‚能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你无法如此作,则此生物对你造æˆ6点伤害。〠-Rite of Consumption|耗竭仪å¼|法术|牺牲一个生物,以作为使用耗竭仪å¼çš„é¢å¤–费用。\n耗竭仪å¼å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚ 你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é€ æˆçš„伤害之生命。 -Rite of Flame|烈焰仪å¼|法术|加{R}{R}到你的法术力池中,然åŽåœ¨æ‰€æœ‰åŸå¢“场中æ¯æœ‰ä¸€å¼ å称为烈焰仪å¼çš„牌,便加{R}到你的法术力池中。 -Rite of Harmony|å’Œè°ä»ªå¼|瞬间|本回åˆä¸­ï¼Œæ¯å½“一个生物或结界在你的æ“控下进战场时,抓一张牌。\n返照{2}{G}{W}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Rite of Oblivion|é€ä¸–仪å¼|法术|牺牲一个éžåœ°æ°¸ä¹…物,以作为施放此咒语的é¢å¤–费用。\n放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。\n返照{2}{W}{B}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用以åŠä»»ä½•é¢å¤–费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Rite of Passage|æˆé•¿ä»ªå¼|结界|æ¯å½“由你æ“控的生物å—到伤害时,在其上放置一个+1/+1指示物。(å…ˆå—到伤害,然åŽæ‰æ”¾ç½®æŒ‡ç¤ºç‰©) -Rite of Replication|模造仪å¼|法术|增幅{5} (你施放此咒语时å¯ä»¥é¢å¤–支付{5}。)\n将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶ã€‚ 如果模造仪å¼å·²å¢žå¹…,则改为将五个此类è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Rite of Ruin|æ¯å¼ƒä»ªå¼|法术|为神器ã€ç”Ÿç‰©ä¸Žåœ°è¿™ä¸‰ä¸ªç±»åˆ«é€‰æ‹©é¡ºåºã€‚ æ¯ä½ç‰Œæ‰‹å„牺牲一个第一ç§ç±»åˆ«çš„永久物,两个第二ç§ç±»åˆ«çš„,然åŽä¸‰ä¸ªç¬¬ä¸‰ç§ç±»åˆ«çš„。 -Rite of Undoing|å–消仪å¼|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n将目标由你æ“控的éžåœ°æ°¸ä¹…物和目标ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Rite of the Raging Storm|暴雷仪å¼|结界|å称为暴雷çµçš„生物ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹æ´¾å‡ºä¸€ä¸ª5/1红色,å称为暴雷çµçš„元素è¡ç”Ÿç”Ÿç‰©ã€‚它具有践è¸ã€æ•æ·ä¸Žã€Œåœ¨ç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ­¤ç”Ÿç‰©ã€‚〠-Rite of the Serpent|巨蛇仪å¼|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚如果该生物上有+1/+1指示物,则将一个1/1绿色的蛇è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Rites of Flourishing|èŒå£®ä»ªå¼|结界|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手抓一张牌。\næ¯ä½ç‰Œæ‰‹åœ¨è‡ªå·±çš„æ¯ä¸ªå›žåˆå¯ä»¥é¢å¤–使用一个地。 -Rites of Initiation||| -Rites of Reaping|收割仪å¼|法术|目标生物得+3/+3直到回åˆç»“æŸã€‚å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-3/-3直到回åˆç»“æŸã€‚ -Rites of Refusal||| -Rites of Spring||| -Rith's Attendant||| -Rith's Charm||| -Rith's Grove||| -Rith, Liberated Primeval|解缚å¤é¾™ä¸½ä¸|传奇生物 ~龙|飞行,守护{2}\n由你æ“控的其他龙具有守护{2}。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢æ›¾å—到过é‡ä¼¤å®³ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ -Rith, the Awakener||| -Ritual Guardian|仪å¼å®ˆæŠ¤è€…|生物 ~人类ï¼å£«å…µ|鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则仪å¼å®ˆæŠ¤è€…获得系命异能直到回åˆç»“æŸã€‚ -Ritual of Hope|祈望仪å¼|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\n鸠集~如果你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则改为由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚ -Ritual of Rejuvenation|å¤æ˜¥ä»ªå¼|瞬间|你获得4点生命。\n抓一张牌。 -Ritual of Restoration|ä¿®å¤ç¥­ä»ª|法术|将目标神器牌从你的åŸå¢“场移回你手上。 -Ritual of Soot|煤烟仪å¼|法术|消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物。 -Ritual of the Returned|转世者祭礼|瞬间|将目标生物牌从你的åŸå¢“场放é€ã€‚将一个黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚其力é‡ç­‰åŒäºŽè¯¥ç‰Œçš„力é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥ç‰Œçš„防御力。 -Rivals' Duel|å•æŒ‘敌手|法术|选择两个目标ä¸å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„生物。. 这两个生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。 -Rivaz of the Claw|龙爪利瓦兹|传奇生物 ~凡尔西诺ï¼é‚ªæœ¯å¸ˆ|å¨æ…‘\n{T}:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¾™ç”Ÿç‰©å’’语。\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放龙生物咒语。\næ¯å½“你从你åŸå¢“场中施放龙生物咒语时,它获得「当此生物死去时,将它放é€ã€‚〠-Rivendell|幽谷|传奇地|除éžä½ æ“控传奇生物,å¦åˆ™å¹½è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}。\n{1}{U},{T}:å åœ2。åªèƒ½äºŽä½ æ“控传奇生物时起动。 -River Bear|æ²³æµæ£•ç†Š|生物~熊|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物便ä¸èƒ½è¢«é˜»æŒ¡) -River Boa||| -River Darter|æ²³æµç©¿æ¢­å®¢|生物 ~人鱼ï¼æˆ˜å£«|æ²³æµç©¿æ¢­å®¢ä¸èƒ½è¢«æ龙阻挡。 -River Heralds' Boon|å·æµä½¿çš„æ©æ³½|瞬间|在目标生物上放置一个+1/+1指示物,且在至多一个目标人鱼上放置一个+1/+1指示物。 -River Hoopoe|沿河戴胜鸟|生物 ~鸟|飞行\n{3}{G}{U}:你获得2点生命且抓一张牌。 -River Kaijin|河神|生物~精怪| -River Kelpie|æ²³æµå‡¯å°”比|生物~野兽|æ¯å½“æ²³æµå‡¯å°”比或å¦ä¸€ä¸ªæ°¸ä¹…物从场上置入åŸå¢“场时,抓一张牌。\næ¯å½“有咒语从åŸå¢“场使用时,抓一张牌。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -River Serpent|æ²³æµå·¨è›‡|生物~巨蛇|除éžä½ çš„åŸå¢“场中有五张或更多牌,å¦åˆ™æ²³æµå·¨è›‡ä¸èƒ½æ”»å‡»ã€‚\n循环{U}({U},弃掉此牌:抓一张牌。) -River Sneak|æ²³æµå·è¢­å®¢|生物 ~人鱼ï¼æˆ˜å£«|æ²³æµå·è¢­å®¢ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“å¦ä¸€ä¸ªäººé±¼åœ¨ä½ çš„æ“控下进战场时,河æµå·è¢­å®¢å¾—+1/+1直到回åˆç»“æŸã€‚ -River of Tears|清泪长河|地|{T}:加{U}。如果你本回åˆä¸­ä½¿ç”¨è¿‡åœ°ï¼Œåˆ™æ”¹ä¸ºåŠ {B}。 -River's Grasp|æ²³æµä¹‹æ”«|法术|如果使用河æµä¹‹æ”«æ—¶æ”¯ä»˜äº†{U},则将至多一个目标生物移回其拥有者手上。 如果使用河æµä¹‹æ”«æ—¶æ”¯ä»˜äº†{B},则目标牌手展示其手牌,你选择其中一张éžåœ°çš„牌,然åŽè¯¥ç‰Œæ‰‹å¼ƒæŽ‰è¯¥ç‰Œã€‚ (如果支付了{U}{B},则两者都作。) -River's Rebuke|æ²³æµæ‹’æ–¥|法术|将由目标牌手æ“控的所有éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Riverfall Mimic|河瀑拟æ€å¦–|生物~å˜å½¢å…½|æ¯å½“你使用一个å«è“红åŒè‰²çš„咒语时,河瀑拟æ€å¦–æˆä¸º3/3 且ä¸èƒ½è¢«é˜»æŒ¡ç›´åˆ°å›žåˆç»“æŸã€‚ -Riverglide Pathway|æ²³æµé€šè·¯|地|{T}:加{U}。\n地\n{T}:加{R}。 -Riverwheel Aerialists|河轮舞空僧|生物~巨çµï¼ä¿®è¡Œåƒ§|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Riverwise Augur|通æµåœç®—师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当通æµåœç®—师进战场时,抓三张牌,然åŽä»Žä½ æ‰‹ä¸Šå°†ä¸¤å¼ ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。 -Riveteers Ascendancy|勤工è”霸æƒ|结界|æ¯å½“你牺牲一个生物时,你å¯ä»¥å°†ç›®æ ‡æ³•æœ¯åŠ›å€¼å°äºŽå®ƒçš„生物牌从你的åŸå¢“场横置移回战场。æ¯å›žåˆåªèƒ½å¦‚此作一次。 -Riveteers Charm|勤工è”护符|瞬间|选择一项~\n•目标对手牺牲一个由其æ“控的生物或é¹æ´›å®¢ï¼Œä¸”须是由其æ“控的生物和é¹æ´›å®¢ä¸­æ³•æœ¯åŠ›å€¼æœ€å¤§è€…。\n•放é€ä½ ç‰Œåº“顶的三张牌。直到你的下一个结æŸæ­¥éª¤ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。 -Riveteers Confluence|勤工è”交会|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•你抓一张牌且失去1点生命。\n•勤工è”交会对æ¯ä¸ªä¸ç”±ä½ æ“控的生物和é¹æ´›å®¢å„造æˆ1点伤害。\n•你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæˆ–ä½ åŸå¢“场横置放进战场。 -Riveteers Decoy|勤工è”诱兵|生物 ~人类ï¼æˆ˜å£«|若能阻挡勤工è”诱兵,则必须阻挡之。\n急袭{3}{G}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) -Riveteers Initiate|勤工è”新手|生物 ~凡尔西诺ï¼å¸‚æ°‘|{1}{B/G}:勤工è”新手获得死触异能直到回åˆç»“æŸã€‚ -Riveteers Overlook|勤工è”高å°|地|当勤工è”高å°è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚当你如此作时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„沼泽,山脉或树林牌,将之横置放进战场,然åŽæ´—牌且你获得1点生命。 -Riveteers Requisitioner|勤工è”å¾ç”¨å®¢|生物 ~凡尔西诺ï¼æµªå®¢|当勤工è”å¾ç”¨å®¢æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n急袭{2}{R}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) -Rix Maadi Guildmage|é”兹玛第公会法师|生物~人类ï¼ç¥­å¸ˆ|{B}{R}:目标进行阻挡的生物得-1/-1直到回åˆç»“æŸã€‚\n{B}{R}:目标于本回åˆä¸­æ›¾å¤±åŽ»ç”Ÿå‘½çš„牌手失去1点生命。 -Rix Maadi Reveler|é”兹玛第狂欢人|生物 ~人类ï¼ç¥­å¸ˆ|æ­å¹•{2}{B}{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n当é”兹玛第狂欢人进战场时,弃一张牌,然åŽæŠ“一张牌。若曾支付é”兹玛第狂欢人的æ­å¹•è´¹ç”¨ï¼Œåˆ™æ”¹ä¸ºå¼ƒæŽ‰ä½ çš„手牌,然åŽæŠ“三张牌。 -Rix Maadi, Dungeon Palace|地城殿é”兹玛第|地|{T}:加{1}到你的法术力池中。\n{1}{B}{R},{T}:æ¯ä½ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 -Roadside Reliquary|路边神龛|地|{T}:加{C}。\n{2},{T},牺牲路边神龛:如果你æ“控神器,则抓一张牌。如果你æ“控结界,则抓一张牌。 -Roalesk, Apex Hybrid|无上综æºç½—列茨|传奇生物 ~人类ï¼çªå˜ä½“|飞行,践è¸\n当无上综æºç½—列茨进战场时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置两个+1/+1指示物。\n当罗列茨死去时,增殖,然åŽå†å¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。然åŽå†ä½œä¸€æ¬¡ã€‚) -Roaming Ghostlight|游è¡å…‰çµ|生物 ~精怪|飞行\n当游è¡å…‰çµè¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šä¸€ä¸ªç›®æ ‡éžç²¾æ€ªç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Roar of Challenge|挑战之å¼|法术|本回åˆä¸­ï¼Œæ‰€æœ‰èƒ½é˜»æŒ¡ç›®æ ‡ç”Ÿç‰©çš„生物皆须阻挡之。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则该指定为目标的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Roar of Jukai|树海之å¼|瞬间~å¤å’’|若你æ“控树林,则æ¯ä¸ªè¢«é˜»æŒ¡çš„生物得+2/+2直到回åˆç»“æŸã€‚\n通è”å¤å’’~让æŸä½å¯¹æ‰‹èŽ·å¾—5点生命。 (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) -Roar of Reclamation|é‡å»ºé«˜å‘¼|法术|æ¯ä½ç‰Œæ‰‹ä»Žå…¶åŸå¢“场中将所有神器牌移回场上。 -Roar of Resistance|å抗咆哮|结界|由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰æ•æ·å¼‚能。\næ¯å½“一个或数个生物攻击时,你å¯ä»¥æ”¯ä»˜{1}{R}。若你如此作,正å‘你对手和ï¼æˆ–由其æ“控之é¹æ´›å®¢è¿›è¡Œæ”»å‡»çš„生物得+2/+0直到回åˆç»“æŸã€‚ -Roar of the Crowd|群众之å¼|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ 群众之å¼å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的该类别永久物之数é‡ã€‚ -Roar of the Kha||| -Roar of the Wurm||| -Roaring Earth|土石咆哮|结界|æ¯å½“一个地在你的æ“控下进战场时,在目标由你æ“控的生物或载具上放置一个+1/+1指示物。\n魂力~{X}{G}{G},弃掉土石咆哮:在目标由你æ“控的地上放置X个+1/+1指示物。它æˆä¸º0/0绿色,具æ•æ·å¼‚能的精怪生物。它ä»ç„¶æ˜¯åœ°ã€‚ -Roaring Primadox|咆哮原跺兽|生物~野兽|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。 -Roaring Slagwurm|咆哮熔滓亚龙|生物~亚龙|æ¯å½“咆哮熔滓亚龙攻击时,横置所有神器。 -Roast|炙烤|法术|炙烤对目标ä¸å…·é£žè¡Œå¼‚能的生物造æˆ5点伤害。 -Rob the Archives|袭劫档案|法术|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Robaran Mercenaries|罗宾朗佣兵团|生物 ~人类ï¼ä½£å…µ|警戒\n罗宾朗佣兵团具有所有由你æ“控之传奇生物的所有起动å¼å¼‚能。 -Robber of the Rich|劫富侠客|生物 ~人类ï¼å¼“箭手ï¼æµªå®¢|延势,æ•æ·\næ¯å½“劫富侠客攻击时,若防御牌手的手牌数é‡æ¯”你多,则放é€é˜²å¾¡ç‰Œæ‰‹çš„牌库顶牌。于你以浪客攻击过的回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 -Robe of Mirrors|明镜之è¢|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\nå—此结界的生物具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Robe of Stars|星光法è¢|神器 ~武具|佩带此武具的生物得+0/+3。\n星界投射~{1}{W}:佩带此武具的生物跃离。(直到其æ“控者的下一个回åˆï¼Œè¯¥ç”Ÿç‰©åŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚)\n佩带{1} -Robe of the Archmagi|大法师法è¢|神器 ~武具|æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓等é‡çš„牌。\n佩带{4}\n佩带祭师,邪术师或法术师{1} -Roc Charger|å骑洛克鸟|生物 ~鸟|飞行\næ¯å½“å骑洛克鸟攻击时,目标进行攻击且ä¸å…·é£žè¡Œå¼‚能的生物获得飞行异能直到回åˆç»“æŸã€‚ -Roc Egg|洛克鸟蛋|生物~鸟|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚)\n当洛克鸟蛋从战场进入åŸå¢“场时,将一个3/3白色,具飞行异能的鸟è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Roc Hunter|洛克鸟猎人|生物 ~人类ï¼å£«å…µ|延势 -Rocco, Cabaretti Caterer|ä¹èˆžä¼šä¸»åŽ¨ç½—å­”|传奇生物 ~妖精ï¼å¾·é²ä¼Š|当ä¹èˆžä¼šä¸»åŽ¨ç½—孔进战场时,若你施放之,则你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的生物牌,将之放进战场,然åŽæ´—牌。 -Rocco, Street Chef|街头主厨罗孔|传奇生物 ~妖精ï¼å¾·é²ä¼Š|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„放é€å…¶ç‰Œåº“顶牌。直到你的下一个结æŸæ­¥éª¤ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥ä½¿ç”¨å…¶ä»¥æ­¤æ³•æ”¾é€çš„牌。\næ¯å½“任一牌手从放é€åŒºä½¿ç”¨åœ°æˆ–从放é€åŒºæ–½æ”¾å’’语时,你在目标生物上放置一个+1/+1指示物并派出一个食å“è¡ç”Ÿç‰©ã€‚ -Rock Badger|岩ç¾|生物~野兽|山脉行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控山脉,此生物便ä¸èƒ½è¢«é˜»æŒ¡) -Rock Jockey||| -Rockcaster Platoon|掷石排|生物~犀牛ï¼å£«å…µ|{4}{G}:掷石排对æ¯ä½ç‰Œæ‰‹å’Œæ¯ä¸ªå…·é£žè¡Œå¼‚能的生物造æˆ2点伤害。 -Rockfall Vale|è½çŸ³å±±è°·|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™è½çŸ³å±±è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{G}。 -Rockshard Elemental||| -Rockslide Ambush|Rockslide Ambush|| -Rockslide Elemental|崩岩元素|生物~元素|先攻\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥åœ¨å´©å²©å…ƒç´ ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Rockslide Sorcerer|崩岩术士|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间,法术或法术师咒语时,崩岩术士对任æ„一个目标造æˆ1点伤害。 -Rocky Tar Pit|岩砾焦å‘|地|岩砾焦å‘须横置进战场。\n{T},牺牲岩砾焦å‘:从你牌库中æœå¯»ä¸€å¼ æ²¼æ³½æˆ–山脉牌,将之放进战场,然åŽæ´—牌。 -Rod of Absorption|å¸æ”¶æ³•åŠ›æƒæ–|神器|æ¯å½“任一牌手施放瞬间或法术咒语,于该咒语结算时,改为将它放é€ï¼Œè€Œéžç½®å…¥åŸå¢“场。\n{X},{T},牺牲å¸æ”¶æ³•åŠ›æƒæ–:你å¯ä»¥ä»Žä»¥å¸æ”¶æ³•åŠ›æƒæ–放é€çš„牌之中施放任æ„æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œä½†è¿™äº›å’’语的法术力值总和须等于或å°äºŽX。 -Rod of Ruin||| -Rodolf Duskbringer|暮光使者朗多夫|传奇生物 ~å¸è¡€é¬¼ï¼å¤©ä½¿|飞行,死触,系命\næ¯å½“你获得生命时,暮光使者朗多夫获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{W/B}。当你如此作时,将目标法术力值等于或å°äºŽX的生物牌从你的åŸå¢“场移回战场,X为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ -Rograkh, Son of Rohgahh|罗噶之å­ç½—噶克|传奇生物 ~鬼崽ï¼æˆ˜å£«|先攻,å¨æ…‘,践è¸\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Rogue Class|èŒä¸šï¼šç›—è´¼|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,牌é¢æœä¸‹åœ°æ”¾é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å®ƒã€‚\n{1}{U}{B}:等级2\n//Level_2//\n由你æ“控的生物具有å¨æ…‘异能。\n{2}{U}{B}:等级3\n//Level_3//\nä½ å¯ä»¥ä½¿ç”¨ä»¥èŒä¸šï¼šç›—贼放é€çš„牌,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™ç±»å’’语的费用。 -Rogue Kavu||| -Rogue Refiner|土法精炼师|生物~人类ï¼æµªå®¢|当土法精炼师进战场时,抓一张牌且你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。 -Rogue's Gloves|浪客手套|神器 ~武具|æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Rogue's Passage|浪客å°å¾„|地|{T}:加{1}到你的法术力池中。\n{4},{T}:目标生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Rogues' Gallery|浪客èšé¦–|法术|对æ¯ç§é¢œè‰²è€Œè¨€ï¼Œå°†è‡³å¤šä¸€å¼ ç›®æ ‡è¯¥é¢œè‰²çš„生物牌从你的åŸå¢“场移回你手上。 -Rohgahh, Kher Keep Overlord|喀尔寨ç£å†›ç½—噶|传奇生物 ~鬼崽ï¼æˆ˜å£«|由你æ“控的其他鬼崽得+2/+2。\næ¯å½“你施放鬼崽咒语时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放龙咒语时,派出一个0/1红色,å称为喀尔寨鬼崽的鬼崽è¡ç”Ÿç”Ÿç‰©ã€‚ -Rohirrim Lancer|洛希尔人枪骑兵|生物 ~人类ï¼éª‘士|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当洛希尔人枪骑兵死去时,魔戒引诱你。 -Roil Elemental|ç‹‚æ…元素|生物~元素|飞行\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,åªè¦ä½ æ“控狂æ…元素,你便å¯ä»¥èŽ·å¾—目标生物的æ“控æƒã€‚ -Roil Eruption|ç‹‚æ…爆å‘|法术|增幅{5}(你施放此咒语时å¯ä»¥é¢å¤–支付{5}。)\nç‹‚æ…爆å‘对任æ„一个目标造æˆ3点伤害。如果此咒语已增幅,则改为它造æˆ5点伤害。 -Roil Spout|ç‹‚æ…é¾™å·|法术|将目标生物置于其拥有者的牌库顶。醒转4~{4}{W}{U}(如果你支付{4}{W}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Roil's Retribution|ç‹‚æ…应报|瞬间|ç‹‚æ…应报对任æ„æ•°é‡ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。 -Roiling Horror|ç¿»æ…惊惧兽|生物~惊惧兽|将你的总生命å‡åŽ»ç”Ÿå‘½å€¼æœ€å¤šçš„对手之总生命,翻æ…惊惧兽的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ­¤æ•°å­—。\n延缓X~{X}{B}{B}{B}。 Xä¸èƒ½ä¸º0。\n于翻æ…惊惧兽被移出对战的期间,æ¯å½“移去其上一个计时指示物时,目标牌手失去1点生命且你获得1点生命。 -Roiling Regrowth|ç‹‚æ…滋芽|瞬间|牺牲一个地。从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Roiling Terrain|ç¿»æ…大地|法术|消ç­ç›®æ ‡åœ°ï¼Œç„¶åŽç¿»æ…大地对该地的æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ä¸ºè¯¥ç‰Œæ‰‹åŸå¢“场中之地牌数é‡ã€‚ -Roiling Vortex|ç‹‚æ…漩涡|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œç‹‚æ…漩涡对其造æˆ1点伤害。\næ¯å½“任一牌手施放咒语,若施放该咒语时未支付过法术力,则狂æ…漩涡对该牌手造æˆ5点伤害。\n{R}:本回åˆä¸­ï¼Œå¯¹æ‰‹ä¸èƒ½èŽ·å¾—生命。 -Roiling Waters|ç‹‚æ…水域|法术|将至多两个目标由对手æ“控的生物移回其拥有者手上。目标牌手抓两张牌。 -Roilmage's Trick|ç‹‚æ…法师的巧计|瞬间|èšè¾‰ï½žç”±å¯¹æ‰‹æ“控的生物得-X/-0直到回åˆç»“æŸï¼ŒX为施放狂æ…法师的巧计时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚抓一张牌。 -Role Reversal|角色å转|法术|选择两个目标具共通永久物类别的永久物。交æ¢ä¸¤è€…çš„æ“控æƒã€‚ -Rollick of Abandon|è’弃嬉闹|法术|所有生物得+2/-2直到回åˆç»“æŸã€‚ -Rolling Earthquake|Rolling Earthquake|| -Rolling Spoil|è…疫横æµ|法术|消ç­ç›®æ ‡åœ°ã€‚ 若你使用è…疫横æµæ—¶æ”¯ä»˜äº†{B},则所有生物得-1/-1直到回åˆç»“æŸã€‚ -Rolling Stones||| -Rolling Temblor|地动隆å“|法术|地动隆å“对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。\n返照{4}{R}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Rolling Thunder|æ—‹é›·|法术|旋雷对任æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。 -Rona's Vortex|罗娜的漩涡|瞬间|增幅{2}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{B}。)\n将目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢ç§»å›žå…¶æ‹¥æœ‰è€…手上。如果此咒语已增幅,则改为将该永久物置于其拥有者的牌库底。 -Rona, Disciple of Gix|基克斯信徒罗娜|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|当基克斯信徒罗娜进战场时,你å¯ä»¥å°†ç›®æ ‡å²è¿¹ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚)\nä½ å¯ä»¥æ–½æ”¾ä»¥ç½—娜放é€çš„éžåœ°ç‰Œã€‚\n{4},{T}:放é€ä½ çš„牌库顶牌。 -Rona, Sheoldred's Faithful|希欧蕊信徒罗娜|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,æ¯ä½å¯¹æ‰‹å„失去1点生命。\nä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放希欧蕊信徒罗娜,但在其他费用以外,还须弃两张牌。 -Ronin Cavekeeper|浪人洞窟护å«|生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚) -Ronin Cliffrider|浪人崖骑|生物~人类ï¼æ­¦å£«|武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“浪人崖骑攻击时,你å¯ä»¥è®©å®ƒå¯¹ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 -Ronin Houndmaster|浪人犬师|生物~人类ï¼æ­¦å£«|æ•æ·\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) -Ronin Warclub|浪人战æ£|神器~武具|佩带此武具的生物得+2/+1。\næ¯å½“一个生物在你的æ“控下进场时,将浪人战æ£è£…备在该生物上。\n佩带{5} ({5}:装备在目标由你æ“控的生物上。 佩带的时机视åŒæ³•æœ¯ã€‚) -Ronom Hulk|若纳巨汉|生物~野兽|å雪境ä¿æŠ¤\n累积维æŒ{1}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) -Ronom Serpent|若纳巨蛇|雪境生物~巨蛇|除éžé˜²å¾¡ç‰Œæ‰‹æ“控雪境地,å¦åˆ™è‹¥çº³å·¨è›‡ä¸èƒ½æ”»å‡»ã€‚\n当你未æ“控雪境地时,牺牲若纳巨蛇。 -Ronom Unicorn|若纳独角兽|生物 ~独角兽|牺牲若纳独角兽:消ç­ç›®æ ‡ç»“界。 -Roofstalker Wight|悬æªè€å¦–|生物~çµä¿‘|{1}{U}:悬æªè€å¦–获得飞行异能直到回åˆç»“æŸã€‚ -Rooftop Nuisance|屋顶噪音|法术|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。)\n横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n抓一张牌。 -Rooftop Storm|屋顶风暴|结界|ä½ å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜ä½ æ–½æ”¾ä¹‹çµä¿‘生物咒语的法术力费用。 -Rookie Mistake|新手失误|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+0/+2且å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-2/-0。 -Roon of the Hidden Realm|éšåŸŸçš„é²æ©|传奇生物 ~犀牛ï¼å£«å…µ|警戒,践è¸\n{2},{T}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Roost of Drakes|龙兽宿巢|结界|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n当龙兽宿巢进战场时,若它已增幅,则派出一个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放已增幅的咒语时,派出一个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Root Elemental||| -Root Greevil||| -Root Maze|盘根错节|结界|神器与地须横置进场。 -Root Out|追根究底|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) -Root Sliver||| -Root Snare|é‡æ ¹ç»Šç´¢|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 -Root-Kin Ally|木身盟å‹|生物~元素ï¼æˆ˜å£«|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n横置两个由你æ“控且未横置的生物:木身盟å‹å¾—+2/+2直到回åˆç»“æŸã€‚ -Rootborn Defenses|根生å«æŠ¤|瞬间|殖民。由你æ“控的生物本回åˆä¸ä¼šæ¯å。(殖民的方法,是将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。伤害与注明「消ç­ã€çš„效应无法消ç­ä¸ä¼šæ¯å的生物。) -Rootbound Crag|盘根峭å£|地|除éžä½ æ“控山脉或树林,å¦åˆ™ç›˜æ ¹å³­å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{G}到你的法术力池中。 -Rootbreaker Wurm|破根亚龙|生物~亚龙|è·µè¸(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害) -Rootcoil Creeper|ç¼ æ ¹åŒè¡Œæ€ª|生物 ~æ¤ç‰©ï¼æƒŠæƒ§å…½|{T}:加一点任æ„颜色的法术力。\n{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥ä»Žä½ åŸå¢“场中施放咒语。\n{G}{U},{T},放é€ç¼ æ ¹åŒè¡Œæ€ªï¼šå°†ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¸”具返照异能的牌从放é€åŒºç§»å›žä½ æ‰‹ä¸Šã€‚ -Rootgrapple|æ ¹é”|部æ—瞬间~树妖|消ç­ç›®æ ‡éžç”Ÿç‰©æ°¸ä¹…物。 若你æ“控树妖,则抓一张牌。 -Rootha, Mercurial Artist|å–„å˜è‰ºå®¶å¦‚莎|传奇生物 ~åŠå…½äººï¼ç¥­å¸ˆ|{2},将善å˜è‰ºå®¶å¦‚莎移回其拥有者手上:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Rooting Kavu||| -Rooting Moloch|掘根棘蜥|生物 ~蜥蜴|当掘根棘蜥进战场时,将目标具任一循环异能的牌从你的åŸå¢“场放é€ã€‚直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Rootless Yew|无根紫æ‰|生物 ~树妖|当无根紫æ‰æ­»åŽ»æ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŠ›é‡æˆ–防御力等于或大于6的生物牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Rootpath Purifier|根径涤净师|生物 ~妖精ï¼å¾·é²ä¼Š|由你æ“控的地和你牌库中的地牌都是基本。 -Rootrunner|跑根快|生物~精怪|{G}{G},牺牲跑根快:将目标地置于其拥有者的牌库顶。\n转生3(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) -Roots of Wisdom|智慧缠根|法术|磨三张牌,然åŽå°†ä¸€å¼ åœ°ç‰Œæˆ–妖精牌从你的åŸå¢“场移回你手上。如果你无法如此作,则抓一张牌。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) -Roots|ç¼ æ ¹|结界~çµæ°”|结附于ä¸å…·é£žè¡Œå¼‚能的生物\n当缠根进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Rootwalla|è特瓦拉|生物~蜥蜴|{1}{G}:è特瓦拉得+2/+2直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ -Rootwater Commando|根潭çªå‡»å…µ|生物~人鱼|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) -Rootwater Matriarch|根潭女æ—é•¿|生物~人鱼|{T}:选择目标生物。åªè¦è¯¥ç”Ÿç‰©è¢«ç»“附,你便获得其æ“控æƒã€‚ -Rootweaver Druid|织根德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|当织根德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬åœ°ç‰Œã€‚æ¯ä½å¯¹æ‰‹å„将所找到之牌其中一张在你的æ“控下横置放进战场,并将其余的牌在å„自的æ“控下横置放进战场。然åŽæ¯ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的牌手将其牌库洗牌。 -Rootwire Amalgam|根缆拼åˆæ¢°|神器生物 ~魔åƒ|{3}{G}{G},牺牲根缆拼åˆæ¢°ï¼šæ´¾å‡ºä¸€ä¸ªX/X无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为根缆拼åˆæ¢°åŠ›é‡çš„三å€ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n//PRT-Prype_Mech//\n{1}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/3 -Rorix Bladewing||| -Rose Room Treasurer|蔷薇间å¸åº“|生物 ~食人魔ï¼æˆ˜å£«|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,如果这是此异能在本回åˆç¬¬ä¸€æ¬¡æˆ–第二次的结算,则派出一个çå®è¡ç”Ÿç‰©ã€‚è‹¥å¦ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜{X}。当你如此作时,蔷薇间å¸åº“对任æ„一个目标造æˆX点伤害。 -Rosemane Centaur|玫瑰鬃åŠäººé©¬|生物 ~åŠäººé©¬ï¼å£«å…µ|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n警戒 -Rosethorn Acolyte|玫茨ä¾åƒ§|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。 -Rosethorn Halberd|玫茨长戟|神器 ~武具|当玫茨长戟进战场时,将它装备在目标由你æ“控的éžäººç±»ç”Ÿç‰©ä¸Šã€‚\n佩带此武具的生物得+2/+1。\n佩带{5}({5}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Rosheen Meanderer|漫步人罗欣|传奇生物~巨人ï¼ç¥­å¸ˆ|{T}:加{4}到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜åŒ…å«{X}的费用。 -Rosie Cotton of South Lane|å—å°è·¯çš„罗西·科顿|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|当å—å°è·¯çš„罗西·科顿进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\næ¯å½“你派出一个è¡ç”Ÿç‰©æ—¶ï¼Œåœ¨ç›®æ ‡ç½—西以外由你æ“控的生物上放置一个+1/+1指示物。 -Rosnakht, Heir of Rohgahh|罗噶克传人罗煞娜|传奇生物 ~鬼崽ï¼æˆ˜å£«|战嚎(æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\n勇行~æ¯å½“你施放以罗噶克传人罗煞娜为目标的咒语时,派出一个0/1红色,å称为喀尔寨鬼崽的鬼崽è¡ç”Ÿç”Ÿç‰©ã€‚ -Rot Farm Skeleton|è…尸农场骷髅妖|生物~æ¤ç‰©ï¼éª·é«…妖|è…尸农场骷髅妖ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{2}{B}{G},将你牌库顶的四张牌置入你的åŸå¢“场:将è…尸农场骷髅妖从你的åŸå¢“场移回战场。你åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Rot Shambler|è…臭跛行兽|生物~真èŒ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在è…臭跛行兽上放置一个+1/+1指示物。 -Rot Wolf|è…臭狼|生物~狼|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“本回åˆæ›¾å—到è…臭狼伤害的生物置入åŸå¢“场时,你å¯ä»¥æŠ“一张牌。 -Rot-Tide Gargantua|è…潮巨罡兽|生物 ~çµä¿‘ï¼å·¨æµ·å…½|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当è…潮巨罡兽榨å–生物时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。 -Rotcrown Ghoul|è…冠食尸鬼|生物~çµä¿‘|当è…冠食尸鬼死去时,目标牌手将其牌库顶的五张牌置入其åŸå¢“场。 -Rotfeaster Maggot|餮è…蛆|生物 ~昆虫|当餮è…蛆进战场时,将目标生物牌从åŸå¢“场放é€ã€‚你获得等åŒäºŽè¯¥ç‰Œé˜²å¾¡åŠ›çš„生命。 -Rotlung Reanimator||| -Rotted Hulk|è…å巨汉|生物~元素| -Rotted Hystrix|è…å希基兽|生物~野兽| -Rotten Reunion|è…身é‡é€¢|瞬间|将至多一张目标牌从åŸå¢“场放é€ã€‚派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚)\n返照{1}{B}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Rottenheart Ghoul|è…心食尸鬼|生物~çµä¿‘|当è…心食尸鬼死去时,目标牌手弃一张牌。 -Rotting Fensnake|è…臭沼蛇|生物~çµä¿‘ï¼è›‡| -Rotting Giant||| -Rotting Legion|è…臭军团兵|生物~çµä¿‘|è…臭军团兵须横置进战场。 -Rotting Mastodon|è…臭乳齿象|生物~çµä¿‘ï¼è±¡| -Rotting Rats|è…臭è€é¼ |生物~çµä¿‘ï¼è€é¼ |当è…臭è€é¼ è¿›åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„弃一张牌。\nç ´åŸ{1}{B} ({1}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Rotting Regisaur|è…臭å¸çŽ‹é¾™|生物 ~çµä¿‘ï¼æé¾™|在你的维æŒå¼€å§‹æ—¶ï¼Œå¼ƒä¸€å¼ ç‰Œã€‚ -Rotwidow Pack|朽寡妇蛛群|生物 ~蜘蛛|延势\n{3}{B}{G},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ª1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽä½ æ¯æ“控一个蜘蛛,æ¯ä½å¯¹æ‰‹ä¾¿å„失去1点生命。 -Roughshod Mentor|凶横明师|生物~巨人ï¼æˆ˜å£«|由你æ“控的绿色生物具有践è¸å¼‚能。 -Rough|Rough|法术|艰险对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。 -Rouse the Mob|煽动暴民|瞬间|积力~煽动暴民在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{R}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物å„å¾—+2/+0且获得践è¸å¼‚能。 -Rousing Read|å¼€å·æœ‰å¾—|结界 ~çµæ°”|结附于生物\n当开å·æœ‰å¾—进战场时,抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n所结附的生物得+1/+1且具有飞行异能。 -Rousing Refrain|醒神旋律|法术|目标对手æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿åŠ {R}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚放é€é†’神旋律,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{1}{R}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{R}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Rousing of Souls|扰醒çµé­‚|法术|论争~æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œä½ ä¾¿å°†ä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Rout||| -Roving Harper|逡巡竖ç´æ‰‹|生物 ~妖精ï¼æ–¥å€™|当逡巡竖ç´æ‰‹è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 -Roving Keep|逡巡城砦|神器生物 ~墙|守军\n{7}:直到回åˆç»“æŸï¼Œé€¡å·¡åŸŽç ¦å¾—+2/+0且获得践è¸å¼‚能。本回åˆä¸­ï¼Œå®ƒèƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Rowan Kenrith|Rowan Kenrith|传奇é¹æ´›å®¢ ~è婉|+2:于目标牌手的下一个回åˆä¸­ï¼Œæ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物若能攻击,则必须攻击。\n−2:选择目标牌手。è婉肯ç†æ–¯å¯¹æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控且已横置的生物å„造æˆ3点伤害。\n−8:目标牌手获得具有以下异能的徽记~「æ¯å½“你起动ä¸å±žæ³•æœ¯åŠ›å¼‚能的异能时,将其å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。ã€\n与å¨å°”肯ç†æ–¯æ‹æ¡£\nè婉肯ç†æ–¯å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Rowan Treefolk||| -Rowan's Battleguard|è婉的武å«|生物 ~人类ï¼éª‘士|先攻\nåªè¦ä½ æ“控è婉é¹æ´›å®¢ï¼Œè婉的武å«ä¾¿å¾—+3/+0。 -Rowan's Stalwarts|è婉的åšå…µ|生物 ~人类ï¼éª‘士|当è婉的åšå…µè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为星ç«å‹‡èŠ±è婉的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Rowan's Talent|è婉的天分|结界 ~çµæ°”|结附于é¹æ´›å®¢\n所结附的é¹æ´›å®¢å…·æœ‰ã€Œ+1:直到回åˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻与践è¸å¼‚能。ã€\næ¯å½“你起动所结附的é¹æ´›å®¢ä¹‹å¿ è¯šå¼‚能时,å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Rowan, Fearless Sparkmage|星ç«å‹‡èŠ±è婉|传奇é¹æ´›å®¢ ~è婉|+1:直到回åˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+3/+0且获得先攻异能。\n−2:星ç«å‹‡èŠ±è婉对至多两个目标生物å„造æˆ1点伤害。这些生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n−9:获得所有生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将它们é‡ç½®ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Rowdy Crew|喧闹船员|生物 ~人类ï¼æµ·ç›—|è·µè¸\n当喧闹船员进战场时,抓三张牌,然åŽéšæœºå¼ƒä¸¤å¼ ç‰Œã€‚如果以此法弃掉的两张牌之间具共通的牌类别,则在喧闹船员上放置两个+1/+1指示物。 -Rowen||| -Royal Assassin||| -Royal Trooper|皇家武装兵|生物 ~人类ï¼å£«å…µ|æ¯å½“皇家武装兵进行阻挡时,它得+2/+2直到回åˆç»“æŸã€‚ -Royal Warden|皇家主管|神器生物 ~太空死çµ|山阵指挥官~当皇家主管进战场时,派出两个已横置的2/2黑色太空死çµï¼æˆ˜å£«è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nç ´åŸ{3}{B}({3}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Rubble Reading|研读瓦砾|法术|消ç­ç›®æ ‡åœ°ã€‚å åœ2。 -Rubble Slinger|碎石掷客|生物 ~人类ï¼æˆ˜å£«|延势 -Rubbleback Rhino|砾脊犀牛|生物~犀牛|辟邪(此生物ä¸èƒ½æˆä¸ºç”±ä½ å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) -Rubblebelt Boar|瓦砾区野猪|生物 ~野猪|当瓦砾区野猪进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ -Rubblebelt Maaka|瓦砾区玛å¡å…½|生物~猫|血激~{R},弃掉瓦砾区玛å¡å…½ï¼šç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+3/+3直到回åˆç»“æŸã€‚ -Rubblebelt Raiders|瓦砾区çªå‡»é˜Ÿ|生物~人类ï¼æˆ˜å£«|æ¯å½“瓦砾区çªå‡»é˜Ÿæ”»å‡»æ—¶ï¼Œæ¯æœ‰ä¸€ä¸ªç”±ä½ æ“控ã€ä¸”进行攻击的生物,便在其上放置一个+1/+1指示物。 -Rubblebelt Recluse|瓦砾区éšä¸–é­”|生物 ~食人魔ï¼ç‹‚战士|瓦砾区éšä¸–é­”æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 -Rubblebelt Rioters|瓦砾区喧闹人|生物 ~人类ï¼ç‹‚战士|æ•æ·\næ¯å½“瓦砾区喧闹人攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 -Rubblebelt Runner|瓦砾区亡命客|生物 ~凡尔西诺ï¼æˆ˜å£«|瓦砾区亡命客ä¸èƒ½è¢«è¡ç”Ÿç”Ÿç‰©é˜»æŒ¡ã€‚ -Rubblehulk|瓦砾巨汉|生物~元素|瓦砾巨汉之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚\n血激~{1}{R}{G},弃掉瓦砾巨汉:目标进行攻击的生物得+X/+X直到回åˆç»“æŸï¼ŒXç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚ -Rubble|碎砾|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n至多三个目标地于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Ruby Leech||| -Ruby Medallion|红å®çŸ³å¾½ç« |神器|你施放的红色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Rude Awakening|蛮野觉醒|法术|选择一项~é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地;或直到回åˆç»“æŸï¼Œç”±ä½ æ“控的地æˆä¸º2/2生物,并且ä»ç„¶æ˜¯åœ°ã€‚\n打包{2}{G}(若你支付打包费用,则两项都选择。) -Rug of Smothering|闷人毯|神器生物 ~组构体|飞行\næ¯å½“任一牌手施放咒语时,他本回åˆä¸­æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便失去1点生命。 -Rugged Highlands|崎岖高地|地|崎岖高地须横置进战场。\n当崎岖高地进战场时,你获得1点生命。\n{T}:加{R}或{G}。 -Rugged Prairie|崎岖沃原|地|{T}:加{1}到你的法术力池中。\n{R/W},{T}:加{R}{R},{R}{W},或{W}{W}到你的法术力池中。 -Ruham Djinn||| -Ruin Crab|é—迹蟹|生物 ~蟹|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„磨三张牌。 -Ruin Ghost|é—迹鬼魂|生物~精怪|{W},{T}:放é€ç›®æ ‡ç”±ä½ æ“控的地,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下返回战场。 -Ruin Grinder|é—迹碾磨工|神器生物 ~组构体|å¨æ…‘\n当é—迹碾磨工死去时,æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å¼ƒæŽ‰å…¶æ‰‹ç‰Œå¹¶æŠ“七张牌。\n循环山脉{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Ruin Processor|é—迹噬体|生物~奥札奇ï¼å™¬ä½“|当你施放é—迹噬体时,你å¯ä»¥å°†ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。若你如此作,你获得5点生命。 -Ruin Raider|é—迹劫徒|生物 ~åŠå…½äººï¼æµ·ç›—|çªå‡»ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™å±•ç¤ºä½ çš„牌库顶牌,并将该牌置于你手上。你失去等åŒäºŽè¯¥ç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 -Ruin Rat|é—迹鼠|生物~è€é¼ |死触\n当é—迹鼠死去时,将目标牌从对手的åŸå¢“场放é€ã€‚ -Ruin in Their Wake|过境留痕|法术|虚色(此牌没有颜色。)\n从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚如果你æ“控å称为è’野的地,则你å¯ä»¥å°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽæ´—牌。 -Ruination Guide|æ¯ç­å‘导|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。)由你æ“控的其他无色生物得+1/+0。 -Ruination Rioter|破垣喧闹人|生物 ~人类ï¼ç‹‚战士|当破垣喧闹人死去时,你å¯ä»¥ä»¤å®ƒå¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ åŸå¢“场中的地牌数é‡ã€‚ -Ruination Wurm|破垣亚龙|生物~亚龙| -Ruinous Gremlin|æ¯å怪çµ|生物~怪çµ|{2}{R},牺牲æ¯å怪çµï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ -Ruinous Intrusion|æ¯ç­ä¾µè¢­|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。在目标由你æ“控的生物上放置X个+1/+1指示物,X为以此法放é€çš„永久物之法术力值。 -Ruinous Minotaur|æ¯å牛头怪|生物~牛头怪ï¼æˆ˜å£«|æ¯å½“æ¯å牛头怪å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªåœ°ã€‚ -Ruinous Path|æ¯å之径|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚醒转4~{5}{B}{B}(如果你支付{5}{B}{B}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Ruinous Ultimatum|æ¯å通牒|法术|消ç­æ‰€æœ‰ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物。 -Ruins Recluse|é—迹éè››|生物 ~蜘蛛|延势,死触\n{3}{G}:在é—迹é蛛上放置一个+1/+1指示物。 -Ruins of Oran-Rief|欧兰黎é—迹|地|欧兰黎é—迹须横置进战场。\n{T}:加{C}到你的法术力池中。({C}代表无色法术力。)\n{T}:在目标本回åˆè¿›æˆ˜åœºçš„无色生物上放置一个+1/+1指示物。 -Ruins of Trokair||| -Rukh Egg||| -Rule of Law||| -Rulik Mons, Warren Chief|ç¹æ®–地酋长å¢ä¸½èŠ’æ°|传奇生物 ~鬼怪|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“ç¹æ®–地酋长å¢ä¸½èŠ’æ°æ”»å‡»æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。若它是地牌,则你å¯ä»¥å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚如果你未以此法将牌放进战场,则派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Rumbling Aftershocks|隆å“余震|结界|æ¯å½“你施放已增幅的咒语,你å¯ä»¥è®©éš†å“余震对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语增幅过的次数。 -Rumbling Baloth|è½°å“巴洛西|生物~野兽| -Rumbling Crescendo||| -Rumbling Rockslide|隆å“石æµ|法术|隆å“石æµå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚ -Rumbling Ruin|踽行废墟|生物 ~元素|当踽行废墟进战场时,计算由你æ“控的生物上之+1/+1指示物总数é‡æ•°é‡ã€‚本回åˆä¸­ï¼Œç”±å¯¹æ‰‹æ“控且力é‡ç­‰äºŽæˆ–å°äºŽè¯¥æ•°é‡çš„生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Rumbling Sentry|隆å“哨兵|生物 ~巨人|当隆å“哨兵进战场时,å åœ1。 -Rumbling Slum|踽行贫户|生物~元素|在你的维æŒå¼€å§‹æ—¶ï¼Œè¸½è¡Œè´«æˆ·å¯¹æ¯ä½ç‰Œæ‰‹é€ æˆ1点伤害。 -Rummaging Goblin|翻拣鬼怪|生物 ~鬼怪ï¼æµªå®¢|{T},弃一张牌:抓一张牌。 -Rummaging Wizard||| -Rumor Gatherer|风言收集师|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,å åœ1。如果这是此异能在本回åˆç¬¬äºŒæ¬¡çš„结算,则改为抓一张牌。 -Run Afoul|仇人相è§|瞬间|目标对手牺牲一个具飞行异能的生物。 -Run Aground|ææµ…|瞬间|将目标神器或生物置于其拥有者的牌库顶。 -Run Amok|横冲直撞|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+3/+3且获得践è¸å¼‚能。 -Run Ashore|冲袭æ‹å²¸|瞬间|选择一项或都选~\n•目标éžåœ°æ°¸ä¹…物的拥有者将它置于其牌库顶或牌库底。\n•将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Run Away Together|æºæ‰‹å¥”逃|瞬间|选择两个目标由ä¸åŒç‰Œæ‰‹æ“控的生物。将这些生物移回其拥有者手上。 -Run Out of Town|潜逃出城|瞬间|目标éžåœ°æ°¸ä¹…物的拥有者将它置于其牌库顶或牌库底。 -Run Wild||| -Runadi, Behemoth Caller|巨兽å¬å¸ˆå¢é‚£è¿ª|传奇生物 ~猫ï¼ç¥­å¸ˆ|æ¯å½“你施放法术力值等于或大于5的生物咒语,该生物进战场时上é¢é¢å¤–有X个+1/+1指示物,X为其法术力值å‡4。\n由你æ“控且其上有三个或更多+1/+1指示物的生物具有æ•æ·å¼‚能。\n{T}:加{G}。 -Runaway Carriage|è½è·‘马车|神器生物~组构体|è·µè¸\n当è½è·‘马车进行攻击或阻挡,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚ -Runaway Steam-Kin|è½è·‘汽身|生物 ~元素|æ¯å½“你施放红色咒语时,若è½è·‘汽身上é¢çš„+1/+1指示物数é‡å°‘于三个,则在è½è·‘汽身上放置一个+1/+1指示物。\n从è½è·‘汽身上移去三个+1/+1指示物:加{R}{R}{R}。 -Runaway Trash-Bot|è½è·‘清淤械|神器生物 ~组构体|è·µè¸\nä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç¥žå™¨å’Œï¼æˆ–结界牌,è½è·‘清淤械便得+1/+0。 -Rundvelt Hordemaster|温德汶群领|生物 ~鬼怪ï¼æˆ˜å£«|由你æ“控的其他鬼怪得+1/+1。\næ¯å½“温德汶群领或å¦ä¸€ä¸ªç”±ä½ æ“控的鬼怪死去时,放é€ä½ çš„牌库顶牌。若它是鬼怪生物牌,则直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚ -Rune Snag|符文缠ç¢|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{2},并为所有åŸå¢“场中æ¯å¼ å称为符文缠ç¢çš„牌å„支付{2},å¦åˆ™å击该咒语。 -Rune of Flight|翔空符文|结界 ~çµæ°”ï¼ç¬¦æ–‡|结附于永久物\n当翔空符文进战场时,抓一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便具有飞行异能。\nåªè¦æ‰€ç»“附的永久物是武具,它便具有「佩带此武具的生物具有飞行异能。〠-Rune of Might|蛮力符文|结界 ~çµæ°”ï¼ç¬¦æ–‡|结附于永久物\n当蛮力符文进战场时,抓一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便得+1/+1且具有践è¸å¼‚能。\nåªè¦æ‰€ç»“附的永久物是武具,它便具有「佩带此武具的生物得+1/1且具有践è¸å¼‚能。〠-Rune of Mortality|夺命符文|结界 ~çµæ°”ï¼ç¬¦æ–‡|结附于永久物\n当夺命符文进战场时,抓一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便具有死触异能。\nåªè¦æ‰€ç»“附的永久物是武具,它便具有「佩带此武具的生物具有死触异能。〠-Rune of Protection: Artifacts||| -Rune of Protection: Black||| -Rune of Protection: Blue||| -Rune of Protection: Green||| -Rune of Protection: Lands||| -Rune of Protection: Red||| -Rune of Protection: White||| -Rune of Speed|æžé€Ÿç¬¦æ–‡|结界 ~çµæ°”ï¼ç¬¦æ–‡|结附于永久物\n当æžé€Ÿç¬¦æ–‡è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便得+1/+0且具有æ•æ·å¼‚能。\nåªè¦æ‰€ç»“附的永久物是武具,它便具有「佩带此武具的生物得+1/+0且具有æ•æ·å¼‚能。〠-Rune of Sustenance|åšéŸ§ç¬¦æ–‡|结界 ~çµæ°”ï¼ç¬¦æ–‡|结附于永久物\n当åšéŸ§ç¬¦æ–‡è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便具有系命异能。\nåªè¦æ‰€ç»“附的永久物是武具,它便具有「佩带此武具的生物具有系命异能。〠-Rune-Cervin Rider|符驹骑兵|生物~地精ï¼éª‘士|飞行\n{G/W}{G/W}:符驹骑兵得+1/+1直到回åˆç»“æŸã€‚ -Rune-Scarred Demon|符痕æ¶é­”|生物~æ¶é­”|飞行\n当符痕æ¶é­”进战场时,从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Runeboggle|符文扰心|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击该咒语。\n抓一张牌。 -Runebound Wolf|符锢狼|生物 ~狼|{3}{R},{T}:符锢狼å‘目标对手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的狼和狼人数é‡ã€‚ -Runechanter's Pike|符颂师长矛|神器 ~武具|佩带此武具的生物具有先攻异能且得+X/+0,X为你åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚\n佩带{2} -Runeclaw Bear|符爪熊|生物~熊| -Runed Crown|缀符皇冠|神器 ~武具|当缀符皇冠进战场时,你å¯ä»¥ä»Žä½ çš„牌库,手牌和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ ç¬¦æ–‡ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºå¹¶ç»“附在缀符皇冠上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n佩带此武具的生物得+1/+1。\n佩带{2} -Runed Halo|符文光晕|结界|于符文光晕进场时,说出一个牌å。\n你具有å该å称ä¿æŠ¤å¼‚能。 (ä½ ä¸èƒ½è¢«è¯¥å称的东西指定为目标,造æˆä¼¤å®³ï¼Œæˆ–是被结附) -Runed Servitor|符文éšä¾|神器生物 ~组构体|当符文éšä¾æ­»åŽ»æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Runed Stalactite|符文钟乳石|神器~武具|佩带此武具的生物得+1/+1且是所有生物类别。\n佩带{2} -Runeflare Trap|符焰陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æŠ“过三张或更多牌,你å¯ä»¥æ”¯ä»˜{R},而ä¸æ”¯ä»˜ç¬¦ç„°é™·é˜±çš„法术力费用。\n符焰陷阱对目标牌手造æˆç­‰åŒäºŽè¯¥ç‰Œæ‰‹ä¹‹æ‰‹ç‰Œæ•°é‡çš„伤害。 -Runeforge Champion|铸符斗士|生物 ~矮人ï¼æˆ˜å£«|当铸符斗士进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ ç¬¦æ–‡ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\nä½ å¯ä»¥æ”¯ä»˜{1},而ä¸æ”¯ä»˜ä½ æ–½æ”¾ä¹‹ç¬¦æ–‡å’’语的法术力费用。 -Runehorn Hellkite|符角残è™è€…|生物~龙|飞行\n{5}{R},从你的åŸå¢“场放é€ç¬¦è§’残è™è€…:æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œï¼Œç„¶åŽå„抓七张牌。 -Runes of the Deus|神明符文|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是红色,它便得+1/+1且具有连击异能。 (它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。)\nåªè¦å—此结界的生物是绿色,它便得+1/+1且具有践è¸å¼‚能。 -Runewing|符翼鸟|生物~鸟|飞行\n当符翼鸟死去时,抓一张牌。 -Runic Armasaur|符脊æ‚扫龙|生物 ~æé¾™|æ¯å½“任一对手起动生物或地上ä¸å±žæ³•æœ¯åŠ›å¼‚能之异能时,你å¯ä»¥æŠ“一张牌。 -Runic Repetition|é‡è¯µç¬¦æ–‡|法术|将目标被放é€ã€å…·è¿”照异能ã€ä¸”由你拥有的牌移回你手上。 -Runic Shot|符文é½å°„|法术|增幅{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{U}。)\n消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。如果此咒语已增幅,则å åœ2。 -Runner's Bane|奔越者诅咒|结界~çµæ°”|结附于力é‡ç­‰äºŽæˆ–å°äºŽ3的生物\n当奔越者诅咒进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Run|Run|瞬间|æ¯æœ‰ä¸€ä¸ªå…¶å®ƒçš„生物进行攻击,由你æ“控且进行攻击的生物便得+1/+0直到回åˆç»“æŸã€‚ -Rupture Spire|破裂尖塔|地|破裂尖塔须横置进场。\n当破裂尖塔进场时,除éžä½ æ”¯ä»˜{1},å¦åˆ™å°†å®ƒç‰ºç‰²ã€‚\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Rural Recruit|农庄新兵|生物 ~人类ï¼å¹³æ°‘|è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\n当农庄新兵进战场时,派出一个3/1绿色野猪è¡ç”Ÿç”Ÿç‰©ã€‚ -Ruric Thar, the Unbowed|æ‹’é™è€…é²ç‘žæ‚å°”|传奇生物 ~食人魔ï¼æˆ˜å£«|警戒,延势\næ‹’é™è€…é²ç‘žæ‚å°”æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\næ¯å½“任一牌手施放éžç”Ÿç‰©å’’语时,é²ç‘žæ‚尔对该牌手造æˆ6点伤害。 -Rush of Adrenaline|应激冲动|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得践è¸å¼‚能。 -Rush of Battle|战斗çªè¢­|法术|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚由你æ“控的战士生物获得系命异能直到回åˆç»“æŸã€‚(这些战士所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) -Rush of Blood|血欲袭击|瞬间|目标生物得+X/+0直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ -Rush of Ice|寒冰涌现|法术|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚醒转3~{4}{U}(如果你支付{4}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Rush of Knowledge||| -Rush of Vitality|活力çªè¢­|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得系命与ä¸ç­å¼‚能。(该生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命,且伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†è¯¥ç”Ÿç‰©æ¶ˆç­ã€‚) -Rush the Room|çªè¢­æˆ¿é—´|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。如果它是鬼怪或åŠå…½äººï¼Œåˆ™å®ƒå†èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Rushblade Commander|迅刃指挥官|生物 ~亚札人ï¼æˆ˜å£«|由你队ä¼æ“控的战士具有æ•æ·å¼‚能。 -Rushed Rebirth|加速å†ç”Ÿ|瞬间|选择目标生物。本回åˆä¸­ï¼Œå½“该生物死去时,从你的牌库中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼å°äºŽå‰è¿°ç”Ÿç‰©çš„生物牌,将之横置放进战场,然åŽæ´—牌。 -Rushing River||| -Rushing-Tide Zubera|涌潮无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当涌潮无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,若它在本回åˆä¸­å—过4点或更多伤害,则抓三张牌。 -Rushwood Dryad||| -Russet Wolves|赤è¤ç‹¼|生物~狼| -Rust Elemental||| -Rust Goliath|é“锈巨械|神器生物 ~组构体|延势,践è¸\n//PRT-Prototype_Mech//\n{3}{G}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/5 -Rust Monster|锈蚀怪|生物 ~野兽|先攻\n牺牲一个神器:锈蚀怪得+2/+0直到回åˆç»“æŸã€‚ -Rust Scarab|锈色甲虫|生物~昆虫|æ¯å½“锈色甲虫被阻挡时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的神器或结界。 -Rust Tick|锈虱|神器生物~昆虫|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®é”ˆè™±ã€‚\n{1},{T}:横置目标神器。 åªè¦é”ˆè™±æŒç»­è¢«æ¨ªç½®ï¼Œå®ƒäºŽå…¶æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚ -Rusted Relic|生锈é—物|神器|金技~åªè¦ä½ æ“控三个或更多神器,生锈é—物便是5/5é­”åƒç¥žå™¨ç”Ÿç‰©ã€‚ -Rusted Sentinel|生锈哨兵|神器生物~魔åƒ|生锈哨兵须横置进战场。 -Rusted Slasher|锈斑斩击兽|神器生物~惊惧兽|牺牲一个神器:é‡ç”Ÿé”ˆæ–‘斩击兽。 -Rustic Clachan|锈色å°æ‘|地|于锈色å°æ‘进场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ´è‹±ç‰Œã€‚ 若你未如此作,则锈色å°æ‘须横置进场。\n{T}:加{W}到你的法术力池中。\n补强1~{1}{W} ({1}{W},弃掉此牌:在目标生物上放置一个+1/+1指示物。) -Rustmouth Ogre||| -Rustrazor Butcher|锈刃屠夫|生物~精çµï¼æˆ˜å£«|先攻\n干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Rustspore Ram||| -Rustvale Bridge|锈谷结桥|神器地|锈谷结桥须横置进战场。\nä¸ç­\n{T}:加{R}或{W}。 -Rustvine Cultivator|锈蔓栽培师|生物 ~éžç‘žäººï¼å¦–ç²¾ï¼å¾·é²ä¼Š|{T}:在锈蔓栽培师上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},从锈蔓栽培师上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šé‡ç½®ç›®æ ‡åœ°ã€‚ -Rustwing Falcon|è¤ç¿¼çŒŽé¹°|生物 ~鸟|飞行 -Ruthless Cullblade|ç»æƒ…汰锋兵|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|åªè¦ä»»ä¸€å¯¹æ‰‹çš„总生命为10或更少,ç»æƒ…汰锋兵便得+2/+1。 -Ruthless Deathfang|利齿莽龙|生物 ~龙|飞行\næ¯å½“你牺牲一个生物时,目标对手牺牲一个生物。 -Ruthless Disposal|无情抛弃|法术|弃一张牌并牺牲一个生物,以作为施放无情抛弃的é¢å¤–费用。\n两个目标生物å„å¾—-13/-13直到回åˆç»“æŸã€‚ -Ruthless Instincts|无情本能|瞬间|选择一项~\n◠直到回åˆç»“æŸï¼Œç›®æ ‡éžè¿›è¡Œæ”»å‡»çš„生物获得延势与死触异能。将之é‡ç½®ã€‚\n◠直到回åˆç»“æŸï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+2/+2且获得践è¸å¼‚能。 -Ruthless Invasion|无情侵攻|法术|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\néžç¥žå™¨çš„生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Ruthless Knave|无情诈徒|生物 ~åŠå…½äººï¼æµ·ç›—|{2}{B},牺牲一个生物:派出两个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œå®ƒä»¬å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n牺牲三个çå®ï¼šæŠ“一张牌。 -Ruthless Predation|无情野猎|法术|目标由你æ“控的生物得+1/+2直到回åˆç»“æŸã€‚它与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Ruthless Ripper|无情夺魂客|生物 ~人类ï¼æ€æ‰‹|死触\nå˜èº«ï½žä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é»‘色牌。(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当无情夺魂客翻回正é¢æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¤±åŽ»2点生命。 -Ruthless Sniper|无情神箭手|生物~人类ï¼å¼“箭手|æ¯å½“你循环或弃一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则在目标生物上放置一个-1/-1指示物。 -Ruthless Technomancer|ç»æƒ…科技冥师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当ç»æƒ…科技冥师进战场时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”±ä½ æ“控的生物。若你如此作,则派出若干çå®è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚\n{2}{B},牺牲X个神器:将目标力é‡ç­‰äºŽæˆ–å°äºŽX的生物牌从你的åŸå¢“场移回战场。Xä¸èƒ½ä¸º0。 -Ruthless Winnower|ç»æƒ…筛除者|生物 ~妖精ï¼æµªå®¢|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžå¦–精生物。 -Ruxa, Patient Professor|è€å¿ƒæ•™æŽˆé²å…‹å¤|传奇生物 ~熊ï¼å¾·é²ä¼Š|æ¯å½“è€å¿ƒæ•™æŽˆé²å…‹å¤è¿›æˆ˜åœºæˆ–攻击时,将目标ä¸å…·å¼‚能的生物牌从你的åŸå¢“场移回你手上。\n由你æ“控且ä¸å…·å¼‚能的生物得+1/+1。\nä½ å¯ä»¥ä½¿ç”±ä½ æ“控且ä¸å…·å¼‚能的生物视åŒæœªå—阻挡地分é…战斗伤害。 -Ryusei, the Falling Star|赤龙æµæ˜Ÿ|传奇生物 ~龙ï¼ç²¾æ€ª|飞行\n当赤龙æµæ˜Ÿæ­»åŽ»æ—¶ï¼Œå®ƒå¯¹æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ5点伤害。 -Saberclaw Golem|刀爪魔åƒ|神器生物~魔åƒ|{R}:刀爪魔åƒèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Sabertooth Alley Cat|剑齿æµæµªçŒ«|生物~猫|剑齿æµæµªçŒ«æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n{1}{R}:本回åˆä¸­ï¼Œä¸å…·å®ˆå†›å¼‚能的生物ä¸èƒ½é˜»æŒ¡å‰‘齿æµæµªçŒ«ã€‚ -Sabertooth Mauler|撕咬剑齿虎|生物 ~猫|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™åœ¨æ’•å’¬å‰‘齿虎上放置一个+1/+1指示物并é‡ç½®å®ƒã€‚ -Sabertooth Nishoba||| -Sabertooth Outrider|虎骑å‰å¯¼å…µ|生物~人类ï¼æˆ˜å£«|è·µè¸\n强横~æ¯å½“虎骑å‰å¯¼å…µæ”»å‡»æ—¶ï¼Œè‹¥ç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8,则虎骑å‰å¯¼å…µèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Sabretooth Tiger||| -Sacellum Archers|藤圣堂弓箭手|生物~地精ï¼å¼“箭手|{R}{W},{T}:藤圣堂弓箭手对目标进行攻击或阻挡的生物造æˆ2点伤害。 -Sacellum Godspeaker|藤圣堂神言师|生物~地精ï¼å¾·é²ä¼Š|{T}:从你手上展示任æ„æ•°é‡ä¹‹åŠ›é‡å¤§äºŽæˆ–等于5的生物牌。 ä½ æ¯ä»¥æ­¤æ³•å±•ç¤ºä¸€å¼ ç‰Œï¼Œä¾¿åŠ {G}到你的法术力池中。 -Sachi, Daughter of Seshiro|濑四郎之女纱åƒ|传奇生物~蛇ï¼ç¥­å¸ˆ|其他由你æ“控的蛇得+0/+1。\n由你æ“控的祭师具有「{T}:加{G}{G}到你的法术力池中。〠-Sacred Armory|圣æ´å†›æ¢°åº“|神器|{2}:目标生物得+1/+0直到回åˆç»“æŸã€‚ -Sacred Boon||| -Sacred Cat|圣猫|生物~猫|系命\né—å­˜{W}({W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼çŒ«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Sacred Excavation|神圣å‘掘|法术|将至多两张目标具循环异能的牌从你的åŸå¢“场移回你手上。 -Sacred Fire|圣æ´ç«ç„°|瞬间|圣æ´ç«ç„°å¯¹ä»»æ„一个目标造æˆ2点伤害,且你获得2点生命。\n返照{4}{R}{W}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Sacred Foundry|圣æ´é”»ç‚‰|地 ~山脉ï¼å¹³åŽŸ|({T}:加{R}或{W}。)\n于圣æ´é”»ç‚‰è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则圣æ´é”»ç‚‰é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Sacred Ground||| -Sacred Knight||| -Sacred Mesa|圣æ´å°åœ°|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ç‰ºç‰²ä¸€ä¸ªé£žé©¬ï¼Œå¦åˆ™ç‰ºç‰²åœ£æ´å°åœ°ã€‚\n{1}{W}:将一个1/1白色,具飞行异能的飞马è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Sacred Nectar||| -Sacred Peaks|圣æ´å±±å³°|地 ~山脉ï¼å¹³åŽŸ|({T}:加{R}或{W}。)\n圣æ´å±±å³°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Sacred Rites||| -Sacred White Deer|清æºç™½é¹¿|生物 ~麋鹿|{3}{G},{T}:你获得4点生命。åªèƒ½äºŽä½ æ“控旸谷é¹æ´›å®¢æ—¶èµ·åŠ¨æ­¤å¼‚能。 -Sacred Wolf|圣狼|生物~狼|圣狼ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 -Saddle of the Cavalier|é“骑马éž|神器 ~武具|佩带此武具的生物得+3/+3,且ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物阻挡。\n佩带{3} -Saddleback Lagac|éžèƒŒå‹’嘎|生物 ~蜥蜴|当éžèƒŒå‹’嘎进战场时,支æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。) -Saddled Rimestag|备éžéœœè§’鹿|雪境生物 ~麋鹿|åªè¦æœ¬å›žåˆä¸­æœ‰å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场,备éžéœœè§’鹿便得+2/+2。 -Sadistic Augermage|凌è™é’»æ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|当凌è™é’»æ³•å¸ˆä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,æ¯ä½ç‰Œæ‰‹å°†è‡ªå·±çš„一张手牌置于其牌库顶。 -Sadistic Hypnotist||| -Sadistic Obsession|凌è™æ±‚ç´¢|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{B},{T}:在目标生物上放置一个-1/-1指示物。〠-Sadistic Sacrament|凌è™åœ£ç¤¼|法术|增幅{7} (你施放此咒语时å¯ä»¥é¢å¤–支付{7}。)\n从目标牌手的牌库中æœå¯»è‡³å¤šä¸‰å¼ ç‰Œï¼Œå°†å®ƒä»¬æ”¾é€ï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 如果凌è™åœ£ç¤¼å·²å¢žå¹…,则改为从该牌手的牌库中æœå¯»è‡³å¤šå五张牌,将它们放é€ï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Sadistic Skymarcher|凌è™å¤©è¡Œå®¢|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|从你的手上展示一张å¸è¡€é¬¼ç‰Œæˆ–支付{1},以作为施放凌è™å¤©è¡Œå®¢çš„é¢å¤–费用。\n飞行,系命 -Safana, Calimport Cutthroat|å¡æž—港割喉客莎法娜|传奇生物 ~人类ï¼æµªå®¢|å¨æ…‘\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºä¸‰ä¸ªæ­¤ç±»è¡ç”Ÿç‰©ã€‚\n选择身世 -Safe Haven|安全庇护地|地|{2},{T}:将目标由你æ“控的生物移出对战。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å®‰å…¨åº‡æŠ¤åœ°ã€‚ 若你如此作,将所有以安全庇护地移出对战的牌在其拥有者的æ“控下放置进场。 -Safe Passage|安全出路|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ ä¸Žç”±ä½ æ“控之生物造æˆçš„所有伤害。 -Safehold Duo|åŽåŸŸæ­æ¡£|生物~地精ï¼æˆ˜å£«ï¼ç¥­å¸ˆ|æ¯å½“你使用一个绿色咒语时,åŽåŸŸæ­æ¡£å¾—+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用一个白色咒语时,åŽåŸŸæ­æ¡£èŽ·å¾—警戒异能直到回åˆç»“æŸã€‚ -Safehold Elite|åŽåŸŸç²¾å…µ|生物~地精ï¼æ–¥å€™|留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Safehold Sentry|åŽåŸŸå“¨å…µ|生物~地精ï¼æˆ˜å£«|{2}{W},{Q}:åŽåŸŸå“¨å…µå¾—+0/+2直到回åˆç»“æŸã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) -Safewright Quest|美境å«çš„探索|法术|从你的牌库中æœå¯»ä¸€å¼ æ ‘林或平原牌,展示该牌,并将它置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 -Saffi Eriksdotter|莎妃艾力克斯朵特|传奇生物 ~人类ï¼æ–¥å€™|牺牲莎妃艾力克斯朵特:本回åˆä¸­ï¼Œå½“目标生物进入你的åŸå¢“场时,将该牌移回战场。 -Sage Aven||| -Sage Owl||| -Sage of Ancient Lore|å¤è®­æ™ºè€…|生物~人类ï¼ç¥­å¸ˆï¼ç‹¼äºº|å¤è®­æ™ºè€…的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n当å¤è®­æ™ºè€…进战场时,抓一张牌。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化å¤è®­æ™ºè€…。 -Sage of Epityr|艾比æ智者|生物~人类ï¼æ³•æœ¯å¸ˆ|当艾比æ智者进场时,检视你牌库顶的四张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ -Sage of Fables|寓言智者|生物~人鱼ï¼æ³•æœ¯å¸ˆ|由你æ“控的其他法术师生物进场时上é¢é¢å¤–有一个+1/+1指示物。\n{2},从由你æ“控的一个生物上移去一个+1/+1指示物:抓一张牌。 -Sage of Hours|时光智者|生物~人类ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以时光智者为目标的咒语时,在时光智者上放置一个+1/+1指示物。\n移去时光智者上所有的+1/+1指示物:æ¯ä»¥æ­¤æ³•ç§»åŽ»äº”个指示物,便于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Sage of Lat-Nam||| -Sage of Mysteries|奥秘智者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|星彩~æ¯å½“一个结界在你的æ“控下进战场时,目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 -Sage of Shaila's Claim|莎伊勒域智者|生物~妖精ï¼å¾·é²ä¼Š|当莎伊勒域智者进战场时,你得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。 -Sage of the Beyond|彼方智者|生物 ~精怪ï¼å·¨äºº|飞行\n你从你手牌以外的任何区域施放之咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n预示{4}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Sage of the Falls|瀑布智者|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“瀑布智者或å¦ä¸€ä¸ªéžäººç±»ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Sage of the Inward Eye|心目智者|生物~巨çµï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ -Sage's Dousing|智者é™ç«|部æ—瞬间~法术师|除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击该咒语。 若你æ“控法术师,则抓一张牌。 -Sage's Knowledge|Sage's Knowledge|| -Sage's Reverie|智者妙想|结界 ~çµæ°”|结附于生物\n当智者妙想进战场时,你æ¯æ“控一个贴附在生物上的çµæ°”,便抓一张牌。\nä½ æ¯æ“控一个贴附在生物上的çµæ°”,所结附的生物便得+1/+1。 -Sage's Row Denizen|智者街居民|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|æ¯å½“å¦ä¸€ä¸ªè“色生物在你的æ“控下进战场时,目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 -Sage's Row Savant|智者街学者|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|当智者街学者进战场时,å åœ2。 -Sage-Eye Avengers|慧眼å¤ä»‡è€…|生物~巨çµï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“慧眼å¤ä»‡è€…攻击时,如果目标生物的力é‡å°äºŽæ…§çœ¼å¤ä»‡è€…的力é‡ï¼Œåˆ™ä½ å¯ä»¥å°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Sage-Eye Harrier|慧眼鹞鹰|生物~鸟ï¼æˆ˜å£«|飞行\nå˜èº«{3}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Sages of the Anima|è°•çµçš„智者|生物~地精ï¼æ³•æœ¯å¸ˆ|若你将抓一张牌,则改为展示你牌库顶的三张牌。 将所有以此法展示的生物牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Sagittars' Volley|射手é½å‘|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。射手é½å‘å‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控且具飞行异能的生物å„造æˆ1点伤害。 -Sagu Archer|è¨è°·å¼“箭手|生物~那伽ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\nå˜èº«{4}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Sagu Mauler|è¨è°·è™æ€å…½|生物~野兽|è·µè¸ï¼Œè¾Ÿé‚ª\nå˜èº«{3}{G}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Saheeli Rai|莎希莉莱伊|é¹æ´›å®¢ï½žèŽŽå¸ŒèŽ‰|+1:å åœ1。莎希莉莱伊å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\n−2:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的神器或生物之å¤åˆ¶å“,但它é¢å¤–具有神器此类别。该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚\n−7:从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ å称å„ä¸ç›¸åŒçš„神器牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Saheeli's Artistry|莎希莉的技艺|法术|选择一项或都选~\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç¥žå™¨ä¹‹å¤åˆ¶å“。\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶å“,但它é¢å¤–具有神器此类别。 -Saheeli's Silverwing|莎希莉的银翼兽|神器生物 ~龙兽|飞行\n当莎希莉的银翼兽进战场时,检视目标对手的牌库顶牌。 -Saheeli, Filigree Master|ä¸é‡‘大师莎希莉|传奇é¹æ´›å®¢ ~莎希莉|+1:å åœ1。你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控且未横置的神器。若你如此作,则抓一张牌。\n−2:派出两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n−4:你获得具有以下异能的徽记~「由你æ“控的神器生物得+1/+1ã€ä¸Žã€Œä½ æ–½æ”¾çš„神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚〠-Saheeli, Sublime Artificer|éžå‡¡ç¥žå™¨å¸ˆèŽŽå¸ŒèŽ‰|传奇é¹æ´›å®¢ ~莎希莉|æ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n−2:目标由你æ“控的神器æˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的神器或生物之å¤åˆ¶å“直到回åˆç»“æŸï¼Œä½†å®ƒé¢å¤–具有神器此类别。 -Sai of the Shinobi|å¿è€…é’—|神器~武具|佩带此武具的生物得+1/+1。\næ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥å°†å¿è€…钗装备于其上。\n佩带{2} -Sai, Master Thopterist|扑翼大师塞埃|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放神器咒语时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{1}{U},牺牲两个神器:抓一张牌。 -Saiba Cryptomancer|èµ›åšæ´¾å®ˆå¯†æœ¯å£«|生物 ~月人ï¼å¿è€…|闪现\nåŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n辟邪 -Saiba Trespassers|èµ›åšæ´¾ä¾µå®¢|神器生物 ~月人ï¼æµªå®¢|魂力~{3}{U},弃掉赛åšæ´¾ä¾µå®¢ï¼šæ¨ªç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Said|Said|法术|将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Sail into the West|å‘西远航|瞬间|议定~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「返乡ã€æˆ–「å¯ç¨‹ã€ã€‚若返乡票数较多,则æ¯ä½ç‰Œæ‰‹å„将至多两张牌从其åŸå¢“场移回其手上,然åŽä½ æ”¾é€å‘西远航。若å¯ç¨‹ç¥¨æ•°è¾ƒå¤šæˆ–两者åŒç¥¨ï¼Œåˆ™æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å¼ƒæŽ‰å…¶æ‰‹ç‰Œå¹¶æŠ“七张牌。 -Sailor of Means|通天水手|生物 ~人类ï¼æµ·ç›—|当通天水手进战场时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Sailors' Bane|水手ç¾ç¥¸|生物 ~龙ï¼é¾Ÿ|放é€åŒºå’Œä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”±ä½ æ‹¥æœ‰çš„瞬间牌ã€æ³•æœ¯ç‰Œå’Œï¼æˆ–具历险之牌,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n守护{4}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{4},å¦åˆ™å击之。) -Saint Traft and Rem Karolus|圣沙弗与连å¡æ´›|传奇生物 ~精怪ï¼äººç±»|æ¯å½“圣沙弗与连å¡æ´›æˆä¸ºæ¨ªç½®æ—¶ï¼Œå¦‚果这是此异能在本回åˆç¬¬ä¸€æ¬¡çš„结算,则派出一个1/1红色人类è¡ç”Ÿç”Ÿç‰©ã€‚如果是第二次的结算,则派出一个1/1è“色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚如果是第三次的结算,则派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放具å¬é›†å¼‚能的咒语时,é‡ç½®åœ£æ²™å¼—与连å¡æ´›ã€‚ -Sakashima of a Thousand Faces|åƒé¢å®¢é€†å²›|传奇生物 ~人类ï¼æµªå®¢|ä½ å¯ä»¥ä½¿åƒé¢å®¢é€†å²›å½“æˆå¦ä¸€ä¸ªç”±ä½ æ“控之生物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰åƒé¢å®¢é€†å²›çš„其他异能。\n「传奇规则ã€ä¸å¯¹ç”±ä½ æ“控的永久物生效。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Sakashima the Impostor|冒å客逆岛|传奇生物~人类ï¼æµªå®¢|于冒å客逆岛进场时,你å¯ä»¥é€‰æ‹©åœºä¸Šçš„一个生物。 若你如此作,则冒å客逆岛进场时为该生物的å¤åˆ¶ï¼›ä½†å…¶å称ä»æ˜¯å†’å客逆岛,ä»æ˜¯ä¼ å¥‡ï¼Œä¸”获得「{2}{U}{U}:在回åˆç»“æŸæ—¶ï¼Œå°†å†’å客逆岛移回其拥有者手上ã€ã€‚ -Sakashima's Protege|逆岛的门徒|生物 ~å˜å½¢å…½|闪现\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\nä½ å¯ä»¥ä½¿é€†å²›çš„门徒当æˆæœ¬å›žåˆè¿›æˆ˜åœºä¹‹ä»»ä¸€æ°¸ä¹…物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ -Sakashima's Will|逆岛的æ„å¿—|法术|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•目标对手选择一个由其æ“控的生物。你获得该生物的æ“控æƒã€‚\n•选择一个由你æ“控的生物。æ¯ä¸ªç”±ä½ æ“控的其他生物å‡æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ -Sakiko, Mother of Summer|å¤æ—¥ä¹‹æ¯ä½å­£å­|传奇生物~蛇ï¼ç¥­å¸ˆ|æ¯å½“由你æ“控的生物对牌手造æˆæˆ˜æ–—伤害时,加等é‡çš„{G}到你的法术力池中。 此法术力ä¸ä¼šé€ æˆæ³•æœ¯åŠ›ç¼ä¼¤ã€‚ 直到回åˆç»“æŸï¼Œæ­¤æ³•æœ¯åŠ›ä¸ä¼šå› é˜¶æ®µç»“æŸè€Œä»Žä½ çš„法术力池消失。 -Sakura-Tribe Elder|樱宗长è€|生物 ~蛇ï¼ç¥­å¸ˆ|牺牲樱宗长è€ï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Sakura-Tribe Scout|樱宗斥候|生物~蛇ï¼ç¥­å¸ˆï¼æ–¥å€™|{T}:你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ åœ°ç‰Œæ”¾ç½®è¿›åœºã€‚ -Sakura-Tribe Springcaller|樱宗迎春使|生物~蛇ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼ŒåŠ {G}到你的法术力池中。 此法术力ä¸ä¼šé€ æˆæ³•æœ¯åŠ›ç¼ä¼¤ã€‚ 直到回åˆç»“æŸï¼Œæ­¤æ³•æœ¯åŠ›ä¸ä¼šå› é˜¶æ®µç»“æŸè€Œä»Žä½ çš„法术力池消失。 -Salivating Gremlins|垂涎怪çµ|生物 ~怪çµ|æ¯å½“一个神器在你的æ“控下进战场时,直到回åˆç»“æŸï¼Œåž‚涎怪çµå¾—+2/+0且获得践è¸å¼‚能。 -Salt Marsh||| -Salt Road Ambushers|ç›è·¯ä¼å‡»å…µ|生物~猎犬 ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的永久物翻回正é¢æ—¶ï¼Œè‹¥å…¶æ˜¯ç”Ÿç‰©ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。\nå¨åŠ›å˜èº«{3}{G}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Salt Road Patrol|ç›è·¯å·¡å«|生物~人类ï¼æ–¥å€™|延生{1}{W}({1}{W},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚) -Salt Road Quartermasters|ç›è·¯å†›éœ€å®˜|生物~人类ï¼å£«å…µ|ç›è·¯å†›éœ€å®˜è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{2}{G},从ç›è·¯å†›éœ€å®˜ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:在目标生物上放置一个+1/+1指示物。 -Saltblast|ç ‚ç›æš´|法术|消ç­ç›®æ ‡éžç™½è‰²æ°¸ä¹…物。 -Saltcrusted Steppe|ç›å£³è‰åŽŸ|地|{T}:加{1}到你的法术力池中。\n{1},{T}:在ç›å£³è‰åŽŸä¸Šæ”¾ç½®ä¸€ä¸ªå‚¨è—指示物。\n{1},从ç›å£³è‰åŽŸä¸Šç§»åŽ»X个储è—指示物:加X点法术力到你的法术力池中,且为{G}å’Œï¼æˆ–{W}çš„ä»»æ„组åˆã€‚ -Saltfield Recluse|ç›åŽŸéšå£«|生物 ~人类ï¼å抗军ï¼åƒ§ä¾£|{T}:目标生物得-2/-0直到回åˆç»“æŸã€‚ -Saltskitter|ç›ä¸˜æŽ è¡Œäºšé¾™|生物~亚龙|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œå°†ç›ä¸˜æŽ è¡Œäºšé¾™ç§»å‡ºå¯¹æˆ˜ã€‚ 在回åˆç»“æŸæ—¶ï¼Œå°†ç›ä¸˜æŽ è¡Œäºšé¾™åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上。 -Saltwater Stalwart|海生壮汉|生物 ~人鱼ï¼æˆ˜å£«|æ¯å½“海生壮汉å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹æŠ“一张牌。 -Salvage Drone|回收奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。)当回收奴兽死去时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Salvage Scout|回收斥候|生物~人类ï¼æ–¥å€™|{W},牺牲回收斥候:将目标神器牌从你的åŸå¢“场移回你手上。 -Salvage Scuttler|回收凿孔蟹|生物~蟹|æ¯å½“回收凿孔蟹攻击时,将一个由你æ“控的神器移回其拥有者手上。 -Salvage Slasher|废å“刀客|神器生物~人类ï¼æµªå®¢|ä½ çš„åŸå¢“场æ¯æœ‰ä¸€å¼ ç¥žå™¨ç‰Œï¼ŒåºŸå“刀客便得+1/+0。 -Salvage Titan|废å“æ³°å¦|神器生物 ~魔åƒ|ä½ å¯ä»¥ç‰ºç‰²ä¸‰ä¸ªç¥žå™¨ï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n从你的åŸå¢“场放é€ä¸‰å¼ ç¥žå™¨ç‰Œï¼šå°†åºŸå“æ³°å¦ä»Žä½ çš„åŸå¢“场移回你手上。 -Salvaged Manaworker|回收魔力工人|神器生物 ~组构体|{1}:加一点任æ„颜色的法术力。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Salvager of Ruin|é—迹回收械|神器生物 ~组构体|牺牲é—迹回收械:选择目标在你åŸå¢“场中的永久物牌,且须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将该牌移回你手上。 -Salvager of Secrets|探密客|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当探密客进战场时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Salvaging Station|回收工段|神器|{T}:将目标éžç”Ÿç‰©ï¼Œä¸”总法术力费用等于或å°äºŽ1的神器牌从你的åŸå¢“场移回场上。\næ¯å½“一个生物从场上进入åŸå¢“场时,你å¯ä»¥é‡ç½®å›žæ”¶å·¥æ®µã€‚ -Sam's Desperate Rescue|山姆å±æ€¥æ–½æ•‘|法术|将目标生物牌从你的åŸå¢“场移回你手上。魔戒引诱你。 -Sam, Loyal Attendant|忠诚éšå‘˜å±±å§†|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|与雄心éœæ¯”特人弗罗多æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¼—罗多从其牌库置于其手上,然åŽæ´—牌。)\n在你回åˆçš„战斗开始时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n由你æ“控的食å“之起动å¼å¼‚能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Samite Archer||| -Samite Censer-Bearer|撒姆尼香炉师|生物~人类ï¼å抗军ï¼åƒ§ä¾£|{W},牺牲撒姆尼香炉师:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç”±ä½ æ“控之æ¯ä¸ªç”Ÿç‰©æ‰€é€ æˆçš„1点伤害。 -Samite Elder||| -Samite Healer||| -Samite Herbalist|撒姆尼è‰è¯å¸ˆ|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“撒姆尼è‰è¯å¸ˆæˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ èŽ·å¾—1点生命并å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Samite Ministration||| -Samite Pilgrim||| -Samurai Enforcers|武士执法者|生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚) -Samurai of the Pale Curtain|ç°å¹•æ­¦å£«|生物~ç‹ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n若永久物将置入åŸå¢“场,则改为将其移出对战。 -Samut's Sprint|撒姆特的冲刺|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得æ•æ·å¼‚能。å åœ1。 -Samut, Tyrant Smasher|æš´å›æŠ—争人撒姆特|传奇é¹æ´›å®¢ ~撒姆特|由你æ“控的生物具有æ•æ·å¼‚能。\n−1:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得æ•æ·å¼‚能。å åœ1。 -Samut, Vizier of Naktamun|拿塔蒙维é½å°”撒姆特|传奇生物 ~人类ï¼æˆ˜å£«ï¼åƒ§ä¾£|先攻,警戒,æ•æ·\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,若该生物是于本回åˆè¿›æˆ˜åœºï¼Œåˆ™æŠ“一张牌。 -Samut, Voice of Dissent|逆徒之声撒姆特|传奇生物~人类ï¼æˆ˜å£«|闪现\n连击,警戒,æ•æ·\n由你æ“控的其他生物具有æ•æ·å¼‚能。\n{W},{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ -Samut, the Tested|å—炼撒姆特|é¹æ´›å®¢ï½žæ’’姆特|+1:至多一个目标生物获得连击异能直到回åˆç»“æŸã€‚\n−2:å—炼撒姆特对一个或两个目标生物和ï¼æˆ–牌手造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。\n−7:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ ç”Ÿç‰©å’Œï¼æˆ–é¹æ´›å®¢ç‰Œï¼Œå°†å®ƒä»¬æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Samwise Gamgee|山姆怀斯·甘姆å‰|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n牺牲三个食å“:将目标å²è¿¹ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Samwise the Stouthearted|勇敢的山姆怀斯|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|闪现\n当勇敢的山姆怀斯进战场时,选择至多一张目标在你åŸå¢“场中的永久物牌,且须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将该牌移回你手上。然åŽé­”戒引诱你。 -Sanctified Charge|净圣冲锋|瞬间|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚由你æ“控的白色生物å†èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚(它们会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Sanctifier en-Vec|ç»´å…‹æ—ç¥åœ£åƒ§|生物 ~人类ï¼åƒ§ä¾£|å黑ä¿æŠ¤ï¼Œå红ä¿æŠ¤\n当维克æ—ç¥åœ£åƒ§è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€æ‰€æœ‰åŸå¢“场中所有为黑色或红色的牌。\n如果æŸä¸ºé»‘色或红色之永久物ã€å’’语或ä¸åœ¨æˆ˜åœºä¸Šçš„牌将进入åŸå¢“场,则改为将它放é€ã€‚ -Sanctifier of Souls|çµé­‚ç¥åœ£åƒ§|生物~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,çµé­‚ç¥åœ£åƒ§å¾—+1/+1直到回åˆç»“æŸã€‚\n{2}{W},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šå°†ä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Sanctify|净圣|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。你获得3点生命。 -Sanctimony||| -Sanctuary Cat|圣堂猫|生物~猫| -Sanctuary Lockdown|庇护地å°é”|结界|由你æ“控的人类得+1/+1。\n{2},横置两个由你æ“控且未横置的人类:横置目标由对手æ“控的生物。 -Sanctuary Raptor|圣殿猎鸟|神器生物 ~鸟|飞行\næ¯å½“圣殿猎鸟攻击时,若你æ“控三个或更多è¡ç”Ÿç‰©ï¼Œåˆ™ç›´åˆ°å›žåˆç»“æŸï¼Œåœ£æ®¿çŒŽé¸Ÿå¾—+2/+0且获得先攻异能。 -Sanctuary Smasher|庇护地破åå…½|生物 ~犀牛ï¼é‡Žå…½|先攻\n循环{2}{R}({2}{R},弃掉此牌:抓一张牌。)\n当你循环庇护地破å兽时,在目标由你æ“控的生物上放置一个先攻指示物。 -Sanctuary Warden|厅èˆæŠ¤å«|生物 ~天使ï¼å£«å…µ|飞行\n厅èˆæŠ¤å«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚\næ¯å½“厅èˆæŠ¤å«è¿›æˆ˜åœºæˆ–攻击时,你å¯ä»¥ä»Žç”±ä½ æ“控的生物或é¹æ´›å®¢ä¸Šç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ã€‚若你如此作,则抓一张牌并派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ -Sanctum Custodian||| -Sanctum Gargoyle|圣所石åƒé¬¼|神器生物 ~石åƒé¬¼|飞行\n当圣所石åƒé¬¼è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Sanctum Guardian||| -Sanctum Plowbeast|圣所çŠå…½|神器生物~野兽|守军\n循环平原{2},循环海岛{2} ({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å¹³åŽŸæˆ–海岛牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。) -Sanctum Prelate|圣所教长|生物 ~人类ï¼åƒ§ä¾£|于圣所教长进战场时,选择一个数字。\nä¸èƒ½æ–½æ”¾æ³•æœ¯åŠ›å€¼ç­‰åŒäºŽè¯¥æ•°å­—çš„éžç”Ÿç‰©å’’语。 -Sanctum Seeker|访圣团骑士|生物 ~å¸è¡€é¬¼ï¼éª‘士|æ¯å½“一个由你æ“控的å¸è¡€é¬¼æ”»å‡»æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Sanctum Spirit|圣所精怪|生物 ~精怪|系命\n弃一张å²è¿¹ç‰Œï¼šåœ£æ‰€ç²¾æ€ªèŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Sanctum Weaver|圣所织å¶çµ|结界生物 ~树çµ|{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为由你æ“控的结界数é‡ã€‚ -Sanctum of All|万物圣殿|传奇结界 ~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ ç¥­ç¥ ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n如果å¦ä¸€ä¸ªç”±ä½ æ“控的祭祠之异能触å‘时你æ“控六个或更多祭祠,则该异能é¢å¤–触å‘一次。 -Sanctum of Calm Waters|é™æ°´åœ£æ®¿|传奇结界 ~祭祠|在你战斗å‰çš„行动阶段开始时,你å¯ä»¥æŠ“X张牌,X为由你æ“控的祭祠数é‡ã€‚若你如此作,则弃一张牌。 -Sanctum of Fruitful Harvest|丰收圣殿|传奇结界 ~祭祠|在你的战斗å‰çš„行动阶段开始时,加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为由你æ“控的祭祠数é‡ã€‚ -Sanctum of Shattered Heights|嶙峋圣殿|传奇结界 ~祭祠|{1},弃一张地牌或祭祠牌:嶙峋圣殿对目标生物或é¹æ´›å®¢é€ æˆX点伤害,X为由你æ“控的祭祠数é‡ã€‚ -Sanctum of Stone Fangs|é”石圣殿|传奇结界 ~祭祠|在你战斗å‰çš„行动阶段开始时,æ¯ä½å¯¹æ‰‹å„失去X点生命,且你获得X点生命,X为由你æ“控的祭祠数é‡ã€‚ -Sanctum of Tranquil Light|å®å…‰åœ£æ®¿|传奇结界 ~祭祠|{5}{W}:横置目标生物。你æ¯æ“控一个祭祠,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Sanctum of Ugin|乌金圣所|地|{T}:加{1}到你的法术力池中。æ¯å½“你施放总法术力费用等于或大于7的无色咒语时,你å¯ä»¥ç‰ºç‰²ä¹Œé‡‘圣所。若你如此作,则从你的牌库中æœå¯»ä¸€å¼ æ— è‰²ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Sanctum of the Sun|圣阳圣所|传奇地|(由俄ä½é—¸é—¨è½¬åŒ–。)\n{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中,X为你的总生命。 -Sand Silos||| -Sand Strangler|沙漠绞æ€å…½|生物~野兽|当沙漠绞æ€å…½è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控沙漠或你åŸå¢“场中有沙漠牌,则你å¯ä»¥ä½¿æ²™æ¼ ç»žæ€å…½å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。 -Sandbar Merfolk||| -Sandbar Serpent||| -Sandblast|黄砂暴|瞬间|黄砂暴对目标进行攻击或阻挡的生物造æˆ5点伤害。 -Sandcrafter Mage|塑砂法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当塑砂法师进战场时,振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) -Sands of Delirium|错乱沙æ¼|神器|{X},{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场。 -Sandskin||| -Sandsower|舞砂精|生物~精怪|横置三个由你æ“控且未横置的生物:横置目标生物。 -Sandstalker Moloch|潜砂棘蜥|生物 ~蜥蜴|闪现\n当潜砂棘蜥进战场时,若本回åˆä¸­æœ‰å¯¹æ‰‹æ–½æ”¾è¿‡è“色和ï¼æˆ–黑色咒语,则检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ æ°¸ä¹…物牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Sandsteppe Citadel|沙原殿堂|地|沙原殿堂须横置进战场。\n{T}:加{W},{B}或{G}。 -Sandsteppe Mastodon|沙原乳齿象|生物~象|延势\n当沙原乳齿象进战场时,振励5。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置五个+1/+1指示物。) -Sandsteppe Outcast|沙原黜人|生物~人类ï¼æˆ˜å£«|当沙原黜人进战场时,选择一项~\n◠在沙原黜人上放置一个+1/+1指示物。\n◠将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Sandsteppe Scavenger|沙原拾è’客|生物~猎犬ï¼æ–¥å€™|当沙原拾è’客进战场时,振励2。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置两个+1/+1指示物。) -Sandsteppe War Riders|沙原战骑兵|生物 ~人类ï¼æˆ˜å£«|è·µè¸\n在你回åˆçš„战斗开始时,振励X,X为由你æ“控之è¡ç”Ÿç¥žå™¨ä¸­å称ä¸åŒè€…çš„ç§æ•°ã€‚ -Sandstone Bridge|砂岩桥|地|砂岩桥须横置进战场。\n当砂岩桥进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得警戒异能。\n{T}:加{W}。 -Sandstone Deadfall||| -Sandstone Oracle|砂岩先知|神器生物 ~å²èŠ¬æ–¯|飞行\n当砂岩先知进战场时,选择一ä½å¯¹æ‰‹ã€‚若该牌手的手牌数é‡æ¯”你多,则抓等åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。 -Sandstone Warrior|砂岩战士|生物~人类ï¼å£«å…µ|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\n{R}:砂岩战士得+1/+0直到回åˆç»“æŸã€‚ -Sandstorm Charger|尘暴冲锋兽|生物~野兽|å¨åŠ›å˜èº«{4}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Sandstorm Eidolon|沙暴幻çµ|生物~精怪|{R},牺牲沙暴幻çµï¼šç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“你使用多色咒语时,你å¯ä»¥å°†æ²™æš´å¹»çµä»Žä½ çš„åŸå¢“场移回你手上。 -Sandstorm|沙暴|瞬间|沙暴对æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物å„造æˆ1点伤害。 -Sandwurm Convergence|沙丘亚龙巢群|结界|具飞行异能的生物ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª5/5绿色亚龙è¡ç”Ÿç”Ÿç‰©ã€‚ -Sangrite Backlash|闪晶å挫|结界~çµæ°”|生物结界\nå—此结界的生物得+3/-3。 -Sangrite Surge|闪晶波涛|法术|目标生物得+3/+3且获得连击异能直到回åˆç»“æŸã€‚ -Sangromancer|鲜血术士|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|飞行\næ¯å½“一个由对手æ“控的生物死去时,你å¯ä»¥èŽ·å¾—3点生命。\næ¯å½“任一对手弃一张牌时,你å¯ä»¥èŽ·å¾—3点生命。 -Sangrophage|血饮éž|生物 ~çµä¿‘|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜2点生命,å¦åˆ™æ¨ªç½®è¡€é¥®éžã€‚ -Sanguimancy|è¡€å æœ¯|法术|你抓X张牌且失去X点生命,X为你的黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) -Sanguinary Mage|鲜血法师|生物~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Sanguinary Priest|圣血祭å¸|生物 ~阿斯塔特ï¼åƒ§ä¾£|系命\n饮血圣æ¯ï½žæ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,圣血祭å¸å¯¹ä»»æ„一个目标造æˆ1点伤害。 -Sanguine Bond|血色ç¾ç»Š|结界|æ¯å½“你获得生命时,目标对手失去等é‡çš„生命。 -Sanguine Glorifier|血色èµè€€åƒ§|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|当血色èµè€€åƒ§è¿›æˆ˜åœºæ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Sanguine Guard||| -Sanguine Indulgence|血色盛宴|法术|如果你本回åˆä¸­èŽ·å¾—过3点或更多生命,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n将至多两张目标生物牌从你的åŸå¢“场移回你手上。 -Sanguine Praetor|血色魔判官|生物~圣者|{B},牺牲一个生物:消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©ç›¸åŒçš„生物。 -Sanguine Sacrament|血色圣礼|瞬间|你获得两å€äºŽX的生命。将血色圣礼置于其拥有者的牌库底。 -Sanguine Spy|血色探å­|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|å¨æ…‘,系命\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ£€è§†ä½ çš„牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的法术力值有五ç§æˆ–更多,则你å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则抓一张牌。 -Sanguine Statuette|血色塑åƒ|神器|当血色塑åƒè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\næ¯å½“你牺牲血滴è¡ç”Ÿç‰©æ—¶ï¼Œä½ å¯ä»¥ä½¿è¡€è‰²å¡‘åƒæˆä¸º3/3,具æ•æ·å¼‚能的å¸è¡€é¬¼ç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ -Sanitarium Skeleton|疯人院骷髅妖|生物 ~骷髅妖|{2}{B}:将疯人院骷髅妖从你的åŸå¢“场移回你手上。 -Sanity Gnawers|心智啮鼠|生物~è€é¼ |当心智啮鼠进场时,目标牌手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚ -Sanity Grinding|辗磨心智|法术|渲色~展示你牌库顶的å张牌。 计算所展示的牌之法术力费用中è“色法术力符å·ä¹‹æ•°é‡ï¼Œç›®æ ‡å¯¹æ‰‹ä»Žå…¶ç‰Œåº“顶将等é‡çš„牌置入其åŸå¢“场。 然åŽå°†ä½ æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºçš„牌ä¾ä»»æ„顺åºç½®äºŽä½ çš„牌库底。 -Sanwell, Avenger Ace|å¤ä»‡çŽ‹ç‰Œå±±å¨å°”|传奇生物 ~人类ï¼é©¾æ‰‹|åªè¦ä»»ä¸€ç”±ä½ æ“控的神器生物正进行攻击,便防止将对å¤ä»‡çŽ‹ç‰Œå±±å¨å°”造æˆçš„所有伤害。\næ¯å½“å±±å¨å°”æˆä¸ºæ¨ªç½®æ—¶ï¼Œæ”¾é€ä½ ç‰Œåº“顶的六张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªè½½å…·æˆ–神器生物咒语。然åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Sapling of Colfenor|柯芬诺幼苗|传奇生物 ~树妖ï¼ç¥­å¸ˆ|ä¸ç­\næ¯å½“柯芬诺幼苗攻击时,展示你的牌库顶牌。若它是生物牌,则你获得等åŒäºŽè¯¥ç‰Œé˜²å¾¡åŠ›çš„生命,失去等åŒäºŽå…¶åŠ›é‡çš„生命,然åŽå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ -Sapphire Drake|è“å®çŸ³é¾™å…½|生物~龙兽|飞行\næ¯ä¸ªç”±ä½ æ“控〠且上é¢æœ‰+1/+1指示物的生物都具有飞行异能。 -Sapphire Leech||| -Sapphire Medallion|è“å®çŸ³å¾½ç« |神器|你施放的è“色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Saproling Infestation||| -Saproling Migration|è…生è¿å¾™|法术|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n派出两个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚如果此咒语已增幅,则改为派出四个此类è¡ç”Ÿç‰©ã€‚ -Saproling Symbiosis||| -Sapseep Forest|渗æ±æ ‘æž—|地 ~树林|({T}:加{G}。)\n渗æ±æ ‘林须横置进战场。\n{G},{T}:你获得1点生命。åªèƒ½äºŽä½ æ“控两个或更多绿色永久物时起动。 -Saradoc, Master of Buckland|雄鹿地统领è¨æ‹‰é“å…‹|传奇生物 ~åŠèº«äººï¼å¸‚æ°‘|æ¯å½“雄鹿地统领è¨æ‹‰é“克或å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–å°äºŽ2且éžè¡ç”Ÿç‰©çš„生物在你æ“控下进战场时,派出一个1/1白色åŠèº«äººè¡ç”Ÿç”Ÿç‰©ã€‚\n横置两个由你æ“控且未横置的其他åŠèº«äººï¼šç›´åˆ°å›žåˆç»“æŸï¼Œè¨æ‹‰é“å…‹å¾—+2/+0且获得系命异能。 -Sarcatog||| -Sarcomite Myr|振肌秘耳|神器生物 ~秘耳|{2}:振肌秘耳获得飞行异能直到回åˆç»“æŸã€‚\n{2},牺牲振肌秘耳:抓一张牌。 -Sardian Avenger|沙地亚å¤ä»‡è€…|生物 ~鬼怪ï¼æˆ˜å£«|先攻,践è¸\næ¯å½“沙地亚å¤ä»‡è€…攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由所有对手æ“控的神器数é‡ã€‚\næ¯å½“一个由对手æ“控的神器从战场进入åŸå¢“场时,沙地亚å¤ä»‡è€…对该牌手造æˆ1点伤害。 -Sardian Cliffstomper|沙地亚跺崖兵|生物 ~牛头怪ï¼é‡Žè›®äºº|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ä¸”ä½ æ“控四个或更多山脉,沙地亚跺崖兵便得+X/+0,X为由你æ“控的山脉数é‡ã€‚ -Sarevok's Tome|沙洛佛克的å·å†Œ|神器|当沙洛佛克的å·å†Œè¿›æˆ˜åœºæ—¶ï¼Œä½ æŽŒæ¡å…ˆåˆ¶ã€‚\n{T}:加{C}。如果你æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™æ”¹ä¸ºåŠ {C}{C}。\n{3},{T}:从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚åªèƒ½äºŽä½ å®Œæˆè¿‡åœ°åŸŽåŽèµ·åŠ¨ã€‚ -Sarevok, Deathbringer|索命鬼王沙洛佛克|传奇生物 ~人类ï¼éª‘士|在æ¯ä½ç‰Œæ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ²¡æœ‰æ°¸ä¹…物离开战场,则该牌手失去X点生命,X为沙洛佛克的力é‡ã€‚\n选择身世 -Sarinth Greatwurm|沙林斯高大亚龙|生物 ~亚龙|è·µè¸\næ¯å½“一个地进战场时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚ -Sarinth Steelseeker|沙林斯觅钢客|生物 ~人类ï¼ç¥žå™¨å¸ˆï¼æ–¥å€™|æ¯å½“一个神器在你的æ“控下进战场时,检视你的牌库顶牌。如果它是地牌,则你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚若你未将该牌置于你手上,则你å¯ä»¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。 -Sarkhan Unbroken|é‡èŽ·æ–°ç”Ÿçš„è¨åŽ|é¹æ´›å®¢ï½žè¨åŽ|+1:抓一张牌,然åŽåŠ ä¸€ç‚¹ä»»æ„颜色的法术力到你的法术力池中。\n−2:将一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n−8:从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„龙生物牌,并将它们放进战场。然åŽå°†ä½ çš„牌库洗牌。 -Sarkhan Vol|è¨åŽæ²ƒ|é¹æ´›å®¢ï½žè¨åŽ|+1:由你æ“控的生物得+1/+1并获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n-2:获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n-6:将五个4/4红色,具飞行异能的龙è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Sarkhan the Mad|狂人è¨åŽ|é¹æ´›å®¢ï½žè¨åŽ|0:展示你的牌库顶牌,并将它放入你手上。 狂人è¨åŽå¯¹æœ¬èº«é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。\n-2:目标生物的æ“控者将它牺牲,然åŽè¯¥ç‰Œæ‰‹å°†ä¸€ä¸ª5/5红色,具飞行异能的龙è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n-4:由你æ“控的æ¯ä¸ªé¾™ç”Ÿç‰©å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡å„ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Sarkhan the Masterless|ç ´ç®è¨åŽ|传奇é¹æ´›å®¢ ~è¨åŽ|æ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œæ¯ä¸ªç”±ä½ æ“控的龙å„对该生物造æˆ1点伤害。\n+1:直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的é¹æ´›å®¢å‡æˆä¸º4/4红色的龙生物且获得飞行异能。\n−3:派出一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ -Sarkhan's Catharsis|è¨åŽçš„净秽|瞬间|è¨åŽçš„净秽对目标牌手或é¹æ´›å®¢é€ æˆ5点伤害。 -Sarkhan's Dragonfire|è¨åŽçš„龙炎|法术|è¨åŽçš„龙炎对任æ„一个目标造æˆ3点伤害。\n检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张红色牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Sarkhan's Rage|è¨åŽä¹‹æ€’|瞬间|è¨åŽä¹‹æ€’对任æ„一个目标造æˆ5点伤害。如果你未æ“控龙,则è¨åŽä¹‹æ€’对你造æˆ2点伤害。 -Sarkhan's Triumph|è¨åŽå‡¯æ—‹|瞬间|从你的牌库中æœå¯»ä¸€å¼ é¾™ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Sarkhan's Unsealing|è¨åŽè§£å°|结界|æ¯å½“你施放力é‡ä¸º4,5或6的生物咒语时,è¨åŽè§£å°å¯¹ä»»æ„一个目标造æˆ4点伤害。\næ¯å½“你施放力é‡ç­‰äºŽæˆ–大于7的生物咒语时,è¨åŽè§£å°å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物和é¹æ´›å®¢å„造æˆ4点伤害。 -Sarkhan's Whelp|è¨åŽçš„幼龙|生物 ~龙|飞行 (此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\næ¯å½“你起动è¨åŽé¹æ´›å®¢çš„异能时,è¨åŽçš„幼龙对任æ„一个目标造æˆ1点伤害。 -Sarkhan, Dragonsoul|龙魂åˆä¸€è¨åŽ|传奇é¹æ´›å®¢ ~è¨åŽ|+2:龙魂åˆä¸€è¨åŽå‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ1点伤害。\n−3:龙魂åˆä¸€è¨åŽå¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ4点伤害。\n−9:从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„龙生物牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Sarkhan, Fireblood|ç‚Žè¡€è¨åŽ|传奇é¹æ´›å®¢ ~è¨åŽ|+1:你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。\n+1:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¾™å’’语。\n−7:派出四个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ -Sarkhan, Soul Aflame|昂焰çµé­‚è¨åŽ|传奇生物 ~人类ï¼ç¥­å¸ˆ|你施放的龙咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“一个龙在你的æ“控下进战场时,你å¯ä»¥ä½¿æ˜‚ç„°çµé­‚è¨åŽæˆä¸ºå‰è€…çš„å¤åˆ¶å“直到回åˆç»“æŸï¼Œä½†å®ƒçš„å称是昂焰çµé­‚è¨åŽï¼Œä¸”é¢å¤–是传奇。 -Sarkhan, the Dragonspeaker|龙语者è¨åŽ|传奇é¹æ´›å®¢ ~è¨åŽ|+1:直到回åˆç»“æŸï¼Œé¾™è¯­è€…è¨åŽæˆä¸ºä¼ å¥‡çš„4/4红色龙生物,且具有飞行ã€ä¸ç­ä¸Žæ•æ·å¼‚能。(于其ä¸æ˜¯é¹æ´›å®¢æœŸé—´ï¼Œä»–ä¸ä¼šå¤±åŽ»å¿ è¯šã€‚)\n−3:龙语者è¨åŽå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。\n−6:你获得具有以下异能的徽记~「在你的抓牌步骤开始时,é¢å¤–抓两张牌ã€ä¸Žã€Œåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¼ƒæŽ‰ä½ çš„手牌。〠-Sarpadian Empires, Vol. VII|撒尔帕汀å¸å›½ï¼Œå· 七|神器|于撒尔帕汀å¸å›½ï¼Œå· 七进场时,选择白色市民,è“色å¡é©¬åˆ©ï¼Œé»‘色索尔兽,红色精çµï¼Œæˆ–绿色è…生物。\n{3},{T}:将一个所选择的颜色与ç§ç±»ä¹‹1/1è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Sarulf's Packmate|è¨èŒ¹å¤«çš„狼伴|生物 ~狼|当è¨èŒ¹å¤«çš„狼伴进战场时,抓一张牌。\n预示{1}{G}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Sarulf, Realm Eater|噬境巨狼è¨èŒ¹å¤«|传奇生物 ~狼|æ¯å½“一个由对手æ“控的永久物从战场进入åŸå¢“场时,在噬境巨狼è¨èŒ¹å¤«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥è¨èŒ¹å¤«ä¸Šæœ‰ä¸€ä¸ªæˆ–更多+1/+1指示物,则你å¯ä»¥ç§»åŽ»æ‰€æœ‰æ­¤ç±»æŒ‡ç¤ºç‰©ã€‚若你如此作,则放é€æ‰€æœ‰å…¶ä»–总法术力费用等于或å°äºŽä»¥æ­¤æ³•ç§»åŽ»ä¹‹æŒ‡ç¤ºç‰©æ•°é‡çš„éžåœ°æ°¸ä¹…物。 -Saruli Caretaker|撒路里护æŒå¸ˆ|生物 ~树çµ|守军\n{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力。 -Saruli Gatekeepers|撒路里门å«|生物~妖精ï¼æˆ˜å£«|当撒路里门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,则你获得7点生命。 -Saruman of Many Colors|诸色兼具的è¨èŒ¹æ›¼|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|守护~弃一张结界,瞬间或法术牌。\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,æ¯ä½å¯¹æ‰‹å„磨两张牌。当以此法磨掉一张或数张牌时,将目标法术力值等于或å°äºŽè¯¥å’’语的结界,瞬间或法术牌从对手的åŸå¢“场中放é€ã€‚å¤åˆ¶æ‰€æ”¾é€çš„牌。你å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Saruman the White|白è¢è¨èŒ¹æ›¼|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|守护{2}\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,囤兵åŠå…½äºº2。(在一个由你æ“控的军队上放置两个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -Saruman's Trickery|è¨èŒ¹æ›¼çš„诈术|瞬间|å击目标咒语。\n囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -Saruman, the White Hand|白手è¨èŒ¹æ›¼|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,囤兵åŠå…½äººX,X为该咒语的法术力值。(在一个由你æ“控的军队上放置X个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚)\n由你æ“控的鬼怪和åŠå…½äººå…·æœ‰å®ˆæŠ¤{2}。 -Saryth, the Viper's Fang|毒蛇之牙è¨é»Žä¸|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|由你æ“控且已横置的其他生物具有死触异能。\n由你æ“控且未横置的其他生物具有辟邪异能。\n{1},{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物或地。 -Saskia the Unyielding|刚毅的撒姬亚|传奇生物~人类ï¼å£«å…µ|警戒,æ•æ·\n当刚毅的撒姬亚进战场时,选择一ä½ç‰Œæ‰‹ã€‚\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,它对所选择的牌手造æˆç­‰é‡çš„伤害。 -Satoru Umezawa|梅泽悟|传奇生物 ~人类ï¼å¿è€…|æ¯å½“你起动å¿æœ¯å¼‚能时,检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n你手上的æ¯å¼ ç”Ÿç‰©ç‰Œå‡å…·æœ‰å¿æœ¯{2}{U}{B}。 -Satsuki, the Living Lore|现世识库ä½æ´¥æ ‘|传奇生物 ~人类ï¼å¾·é²ä¼Š|{T}:在æ¯ä¸ªç”±ä½ æ“控的传纪上å„放置一个学问指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n当现世识库ä½æ´¥æ ‘死去时,选择至多一项~\n•将目标由你æ“控的传纪或结界生物移回其拥有者手上。\n•将目标传纪牌从你的åŸå¢“场移回你手上。 -Satyr Enchanter|施咒羊蹄人|生物 ~羊蹄人ï¼å¾·é²ä¼Š|æ¯å½“你施放结界咒语时,抓一张牌。 -Satyr Firedancer|舞ç«ç¾Šè¹„人|结界生物~羊蹄人|æ¯å½“由你æ“控的瞬间或法术咒语å‘对手造æˆä¼¤å®³æ—¶ï¼Œèˆžç«ç¾Šè¹„人对目标由该牌手æ“控的生物造æˆç­‰é‡çš„伤害。 -Satyr Grovedancer|林舞羊蹄人|生物~羊蹄人ï¼ç¥­å¸ˆ|当林舞羊蹄人进战场时,在目标生物上放置一个+1/+1指示物。 -Satyr Hedonist|贪欢羊蹄人|生物~羊蹄人|{R},牺牲贪欢羊蹄人:加{R}{R}{R}到你的法术力池中。 -Satyr Hoplite|羊蹄人é‡è£…步兵|生物~羊蹄人ï¼å£«å…µ|勇行~æ¯å½“你施放一个以羊蹄人é‡è£…步兵为目标的咒语时,在羊蹄人é‡è£…步兵上放置一个+1/+1指示物。 -Satyr Nyx-Smith|铸çµç¾Šè¹„人|生物~羊蹄人ï¼ç¥­å¸ˆ|æ•æ·\nå¯æ‚Ÿï½žæ¯å½“铸çµç¾Šè¹„人æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{R}。若你如此作,将一个3/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç»“界生物放进战场。 -Satyr Piper|羊蹄人å¹ç¬›æ‰‹|生物~羊蹄人ï¼æµªå®¢|{3}{G}:目标生物本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 -Satyr Rambler|放浪羊蹄人|生物~羊蹄人|è·µè¸ -Satyr Wayfinder|引路羊蹄人|生物 ~羊蹄人|当引路羊蹄人进战场时,展示你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ åœ°ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌置入你的åŸå¢“场。 -Satyr's Cunning|羊蹄人狡计|法术|派出一个1/1红色羊蹄人è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\n逸脱~{2}{R},从你的åŸå¢“场放é€ä¸¤å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Sauroform Hybrid|蜥身混生体|生物 ~人类ï¼èœ¥èœ´ï¼æˆ˜å£«|{4}{G}{G}:演化4。(如果此生物上没有+1/+1指示物,则在其上放置四个+1/+1指示物。) -Sauron's Ransom|索隆勒索|瞬间|选择一ä½å¯¹æ‰‹ã€‚该牌手检视你牌库顶的四张牌,并分æˆç‰Œé¢æœä¸‹ä¸Žç‰Œé¢æœä¸Šå„一堆。你将其中一堆置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。魔戒引诱你。 -Sauron, Lord of the Rings|魔戒之主索隆|传奇生物 ~圣者ï¼æƒŠæƒ§å…½|当你施放此咒语时,囤兵åŠå…½äºº5,磨五张牌,然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\nè·µè¸\næ¯å½“一个由对手æ“控的指挥官死去时,魔戒引诱你。 -Sauron, the Dark Lord|黑暗魔å›ç´¢éš†|传奇生物 ~圣者ï¼æƒŠæƒ§å…½|守护~牺牲一个传奇神器或传奇生物。\næ¯å½“任一对手施放咒语时,囤兵åŠå…½äºº1。\næ¯å½“一个由你æ“控的军队对任一牌手造æˆæˆ˜æ–—伤害时,魔戒引诱你。\næ¯å½“魔戒引诱你时,你å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌。若你如此作,则抓四张牌。 -Sauron, the Lidless Eye|æ— ç‘魔眼索隆|传奇生物 ~圣者ï¼æƒŠæƒ§å…½|当无ç‘魔眼索隆进战场时,获得目标由对手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将它é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{1}{B}{R}:由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚æ¯ä½å¯¹æ‰‹å„失去2点生命。 -Sauron, the Necromancer|æ­»çµæ³•å¸ˆç´¢éš†|传奇生物 ~圣者ï¼æƒŠæƒ§å…½|å¨æ…‘\næ¯å½“æ­»çµæ³•å¸ˆç´¢éš†æ”»å‡»æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚派出一个已横置且正进行攻击的è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它是3/3黑色,具å¨æ…‘异能的鬼魂。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžç´¢éš†æ˜¯ä½ çš„æŒæˆ’人,å¦åˆ™æ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ -Sautekh Immortal|索泰克ä¸æœ½è€…|神器生物 ~太空死çµ|闪现\n精英部队~索泰克ä¸æœ½è€…进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­æ­»åŽ»çš„生物数é‡ã€‚ -Savage Alliance|蛮野å作|瞬间|增效{1}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或多项~\n•由目标牌手æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n•蛮野å作对目标生物造æˆ2点伤害。\n•蛮野å作å‘æ¯ä¸ªç”±ç›®æ ‡å¯¹æ‰‹æ“控的生物å„造æˆ1点伤害。 -Savage Beating|凶蛮打击|瞬间|åªèƒ½åœ¨ä½ å›žåˆçš„战斗阶段中使用凶蛮打击。\n选择一项~由你æ“控的生物获得连击异能直到回åˆç»“æŸï¼›æˆ–é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物,且在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。\n打包{1}{R} -Savage Conception|蛮野蕴胎|法术|将一个3/3绿色野兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Savage Firecat||| -Savage Gorger|粗蛮饕客|生物 ~å¸è¡€é¬¼|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰å¯¹æ‰‹å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™åœ¨ç²—蛮饕客上放置一个+1/+1指示物。(伤害会导致失去生命。) -Savage Gorilla||| -Savage Hunger|凶蛮饥饿|结界~çµæ°”|生物结界\nå—此结界的生物得+1/+0并具有践è¸å¼‚能。\n循环{2} ({2},弃掉此牌:抓一张牌。) -Savage Knuckleblade|蛮野指套剑手|生物~食人魔ï¼æˆ˜å£«|{2}{G}:蛮野指套剑手得+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚\n{2}{U}:将蛮野指套剑手移回其拥有者手上。\n{R}:蛮野指套剑手获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Savage Lands|蛮野大地|地|蛮野大地须横置进场。\n{T}:加{B},{R},或{G}到你的法术力池中。 -Savage Offensive||| -Savage Punch|蛮野殴击|法术|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则所影å“之由你æ“控的生物在互斗å‰å¾—+2/+2直到回åˆç»“æŸã€‚ -Savage Silhouette|野蛮侧影|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2并具有「{1}{G}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€‚〠-Savage Smash|蛮野猛击|法术|目标由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚它与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Savage Stomp|蛮野é‡è·º|法术|如果蛮野é‡è·ºä»¥ç”±ä½ æ“控的æ龙为目标,则它便便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©ä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Savage Summoning|野蛮å¬å”¤|瞬间|野蛮å¬å”¤ä¸èƒ½è¢«å击。你于本回åˆä¸­ä¸‹ä¸€æ¬¡æ–½æ”¾çš„生物牌能视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚该咒语ä¸èƒ½è¢«å击。该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 -Savage Surge|凶蛮翻腾|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚ -Savage Swipe|蛮野挥扫|法术|选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果å‰è€…的力é‡ä¸º2,则其得+2/+2直到回åˆç»“æŸã€‚然åŽå®ƒä¸ŽåŽè€…互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Savage Thallid|凶蛮散绿èŒ|生物~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å‡¶è›®æ•£ç»¿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从凶蛮散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šå°†ä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n牺牲一个è…生物:é‡ç”Ÿç›®æ ‡çœŸèŒã€‚ -Savage Twister|凶暴龙å·é£Ž|法术|凶暴龙å·é£Žå¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害。 -Savage Ventmaw|沸æ¯è›®é¾™|生物 ~龙|飞行\næ¯å½“沸æ¯è›®é¾™æ”»å‡»æ—¶ï¼ŒåŠ {R}{R}{R}{G}{G}{G}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ -Savageborn Hydra|蛮生多头龙|生物 ~多头龙|连击\n蛮生多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n{1}{R/G}:在蛮生多头龙上放置一个+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Savai Crystal|撒维耶水晶|神器|{T}:加{R},{W}或{B}。\n循环{2}({2},弃掉此牌:抓一张牌。) -Savai Sabertooth|撒维耶剑齿虎|生物 ~猫| -Savai Thundermane|撒维耶雷鬃狮|生物 ~元素ï¼çŒ«|æ¯å½“你循环一张牌时,你å¯ä»¥æ”¯ä»˜{2}。当你如此作时,撒维耶雷鬃狮对目标生物造æˆ2点伤害,且你获得2点生命。 -Savai Triome|撒维耶群系|地 ~山脉ï¼å¹³åŽŸï¼æ²¼æ³½|({T}:加{R},{W}或{B}。)\n撒维耶群系须横置进战场。\n循环{3}({3},弃掉此牌:抓一张牌。) -Savannah Lions||| -Savannah Sage|è‰åŽŸæ™ºè€…|生物 ~猫ï¼åƒ§ä¾£|当è‰åŽŸæ™ºè€…进战场时,你获得2点生命。 -Saving Grace|æ´æ•‘æ©å…¸|结界~çµæ°”|闪现\n结附于由你æ“控的生物\n当æ´æ•‘æ©å…¸è¿›æˆ˜åœºæ—¶ï¼Œæœ¬å›žåˆä¸­å°†ä¼šå¯¹ä½ å’Œç”±ä½ æ“控之永久物造æˆçš„所有伤害,改为对所结附的生物造æˆä¹‹ã€‚\n所结附的生物得+0/+3。 -Saving Grasp|救命一攫|瞬间|将目标由你拥有的生物移回你手上。\n返照 {W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Savior of Ollenbock|欧雷巴救星|生物 ~人类ï¼å£«å…µ|è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\næ¯å½“欧雷巴救星è§ä¹ æ—¶ï¼Œé€‰æ‹©è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡æˆ˜åœºä¸Šçš„生物或åŸå¢“场中的生物牌。将从该处它放é€ã€‚\n当欧雷巴救星离开战场时,将所放é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下放进战场。 -Savor the Moment|å“味当下|法术|于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ 略过该回åˆçš„é‡ç½®æ­¥éª¤ã€‚ -Savra, Queen of the Golgari|葛加ç†å¥³çŽ‹æ’’芙儿|传奇生物~地精ï¼ç¥­å¸ˆ|æ¯å½“你牺牲一个黑色生物时,你å¯ä»¥æ”¯ä»˜2点生命。 若你如此作,则其它æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。\næ¯å½“你牺牲一个绿色生物时,你å¯ä»¥èŽ·å¾—2点生命。 -Savvy Hunter|机æ•çŒŽäºº|生物 ~人类ï¼æˆ˜å£«|æ¯å½“机æ•çŒŽäººè¿›è¡Œæ”»å‡»æˆ–阻挡时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n牺牲两个食å“:抓一张牌。 -Saw It Coming|早知如此|瞬间|å击目标咒语。\n预示{1}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Sawblade Scamp|锯刃æ¶å…½|生物 ~éžç‘žäººï¼é‡Žå…½|æ•æ·\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在锯刃æ¶å…½ä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},从锯刃æ¶å…½ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼šå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Sawblade Slinger|锯轮射手|生物 ~人类ï¼å¼“箭手|当锯轮射手进战场时,选择至多一项~\n•消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器。\n•锯轮射手与目标由对手æ“控的çµä¿‘互斗。 -Sawtooth Loon||| -Sawtooth Thresher|锯齿挥扫兽|神器生物|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n从锯齿挥扫兽上移去两个+1/+1指示物:锯齿挥扫兽得+4/+4直到回åˆç»“æŸã€‚ -Scab-Clan Berserker|å¸å‡¯æ—狂战士|生物~人类ï¼ç‹‚战士|æ•æ·é“­å‹‡1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)æ¯å½“任一对手施放éžç”Ÿç‰©å’’语时,若å¸å‡¯æ—狂战士已铭勇,则å¸å‡¯æ—狂战士对该牌手造æˆ2点伤害。 -Scab-Clan Charger|冲锋å¸å‡¯æ—|生物~åŠäººé©¬ï¼æˆ˜å£«|血激~{1}{G},弃掉冲锋å¸å‡¯æ—:目标进行攻击的生物得+2/+4直到回åˆç»“æŸã€‚ -Scab-Clan Giant|å¸å‡¯æ—巨人|生物 ~巨人ï¼æˆ˜å£«|当å¸å‡¯æ—巨人进战场时,éšæœºé€‰æ‹©ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,它与åŽè€…互斗。 -Scab-Clan Mauler|å¸å‡¯æ—è™æ€å…µ|生物~人类ï¼ç‹‚战士|嗜血2(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。)\nè·µè¸ -Scalding Cauldron|沸腾鼎镬|神器|{3},{T},牺牲沸腾鼎镬:它对目标生物造æˆ3点伤害。 -Scalding Devil|ç¼çƒ«é­”鬼|生物~魔鬼|{2}{R}:ç¼çƒ«é­”鬼对目标牌手造æˆ1点伤害。 -Scalding Tarn|沸腾山湖|地|{T},支付1点生命,牺牲沸腾山湖:从你的牌库中æœå¯»ä¸€å¼ æµ·å²›æˆ–山脉牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Scaldkin|沸身çµ|生物~元素|飞行\n{2}{R},牺牲沸身çµï¼šæ²¸èº«çµå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Scald||| -Scale Blessing|龙鳞ç¥ç¦|瞬间|振励1,然åŽåœ¨æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。(振励1çš„æµç¨‹æ˜¯äºŽç”±ä½ æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) -Scale Up|巨鳞身躯|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º6/4的绿色亚龙。\n超载{4}{G}{G}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Scale of Chiss-Goria||| -Scale the Heights|勇攀高峰|法术|在至多一个目标生物上放置一个+1/+1指示物。你获得2点生命。本回åˆä¸­ï¼Œä½ å¯ä»¥é¢å¤–使用一个地。\n抓一张牌。 -Scaled Behemoth|覆鳞巨鳄|生物 ~鳄鱼|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Scaled Herbalist|覆鳞è‰è¯å¸ˆ|生物 ~蜥蜴ï¼å¾·é²ä¼Š|{T}:你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Scaled Hulk|é”鳞巨汉|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,é”鳞巨汉得+2/+2直到回åˆç»“æŸã€‚ -Scaled Nurturer|覆鳞滋养人|生物 ~龙ï¼å¾·é²ä¼Š|{T}:加{G}。当你将此法术力用æ¥æ–½æ”¾é¾™ç”Ÿç‰©å’’语时,你获得2点生命。 -Scaled Wurm||| -Scaleguard Sentinels|鳞å«å“¨å…µ|生物~人类ï¼å£«å…µ|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾é³žå«å“¨å…µçš„é¢å¤–费用。\n如果于你施放鳞å«å“¨å…µæ—¶ï¼Œä½ å±•ç¤ºäº†é¾™ç‰Œæˆ–æ“控龙,则鳞å«å“¨å…µè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Scalpelexis||| -Scampering Scorcher|腾跃炙çµ|生物 ~元素|当腾跃炙çµè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1红色元素è¡ç”Ÿç”Ÿç‰©ã€‚由你æ“控的元素获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(它们此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) -Scapeshift|å˜å¢ƒ|法术|牺牲任æ„æ•°é‡çš„地。 从你的牌库中æœå¯»è¯¥æ•°é‡çš„地牌,将它们横置进场,然åŽå°†ä½ çš„牌库洗牌。 -Scarab Feast|圣甲虫盛宴|瞬间|将至多三张目标在åŒä¸€åŸå¢“场中的牌放é€ã€‚\n循环{B}({B},弃掉此牌:抓一张牌。) -Scarblade Elite|è英划疤客|生物~地精ï¼æ€æ‰‹|{T},将一张æ€æ‰‹ç‰Œä»Žä½ çš„åŸå¢“场移出对战:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Scarecrone|稻è‰å©†|神器生物~稻è‰äºº|{1},牺牲一个稻è‰äººï¼šæŠ“一张牌。\n{4},{T}:将目标神器生物牌从你的åŸå¢“场移回场上。 -Scaretiller|锄çŠè‰äºº|神器生物 ~稻è‰äºº|æ¯å½“锄çŠè‰äººæˆä¸ºæ¨ªç½®æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚\n•将目标地牌从你的åŸå¢“场横置移回战场。 -Scarland Thrinax|痕域å‰é½¿èœ¥|生物~蜥蜴|牺牲一个生物:在痕域å‰é½¿èœ¥ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Scarred Puma||| -Scarred Vinebreeder|带疤育藤师|生物~地精ï¼ç¥­å¸ˆ|{2}{B},将一张地精牌从你的åŸå¢“场移出对战:带疤育藤师得+3/+3直到回åˆç»“æŸã€‚ -Scarscale Ritual|疤鳞祭仪|法术|在一个由你æ“控的生物上放置一个-1/-1指示物,以作为使用疤鳞祭仪的é¢å¤–费用。\n抓两张牌。 -Scarwood Treefolk|伤痕林树妖|生物~树妖|伤痕林树妖须横置进场。 -Scar|划疤|瞬间|在目标生物上放置一个-1/-1指示物。 -Scathe Zombies||| -Scatter Arc|离散弧光|瞬间|å击目标éžç”Ÿç‰©å’’语。\n抓一张牌。 -Scatter Ray|离散射线|瞬间|除éžç›®æ ‡ç¥žå™¨æˆ–生物咒语的æ“控者支付{4},å¦åˆ™å击之。 -Scatter the Seeds|撒拨ç§å­|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n将三个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Scatter to the Winds|散入风中|瞬间|å击目标咒语。醒转3~{4}{U}{U}(如果你支付{4}{U}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Scattered Groves|星散树丛|地~树林ï¼å¹³åŽŸ|({T}:加{G}或{W}到你的法术力池中。)\n星散树丛须横置进战场。\n循环{2}({2},弃掉此牌:抓一张牌。) -Scattered Thoughts|星散æ€ç»ª|瞬间|检视你牌库顶的四张牌。将其中两张置于你手上,其余的牌则置入你的åŸå¢“场。 -Scattering Stroke|离散击|瞬间|å击目标咒语。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则在你下一个行动阶段开始时,你å¯ä»¥åŠ {X}到你的法术力池中,X为该咒语的总法术力费用。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Scattershot Archer|散射弓箭手|生物~地精ï¼å¼“箭手|{T}:散射弓箭手对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。 -Scattershot||| -Scavenged Blade|拼装å¼æˆ˜åˆƒ|神器 ~武具|当拼装å¼æˆ˜åˆƒè¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+0。\n佩带{2}{R}({2}{R}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Scavenged Brawler|拼装好斗械|神器生物 ~组构体|飞行,警戒,践è¸ï¼Œç³»å‘½\n{5},从你的åŸå¢“场放é€æ‹¼è£…好斗械:选择目标生物。在该生物上放置四个+1/+1指示物,一个飞行指示物,一个警戒指示物,一个践è¸æŒ‡ç¤ºç‰©å’Œä¸€ä¸ªç³»å‘½æŒ‡ç¤ºç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Scavenged Weaponry||| -Scavenger Drake|è…食龙兽|生物~龙兽|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥åœ¨è…食龙兽上放置一个+1/+1指示物。 -Scavenger Folk||| -Scavenger Grounds|è’骨咒土|地 ~沙漠|{T}:加{C}。\n{2},{T},牺牲一个沙漠:放é€æ‰€æœ‰åŸå¢“场中的所有牌。 -Scavenging Harpy|拾è’哈痞|生物 ~哈痞|飞行\n当拾è’哈痞进战场时,将目标牌从对手的åŸå¢“场放é€ã€‚ -Scavenging Ooze|è…食æµæµ†|生物 ~æµæµ†|{G}:将目标牌从åŸå¢“场放é€ã€‚如果它是生物牌,则在è…食æµæµ†ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,且你获得1点生命。 -Scavenging Scarab|è…食甲虫|生物~昆虫|è…食甲虫ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Scepter of Celebration|庆典æƒæ–|神器 ~武具|佩带此武具的生物得+2/+0且具有践è¸å¼‚能。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出等é‡çš„1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n佩带{3} -Scepter of Dominance|控驭æƒæ–|神器|{W},{T}:横置目标永久物。 -Scepter of Empires|å¸å›½æƒæ–|神器|{T}:å¸å›½æƒæ–对目标牌手造æˆ1点伤害。 如果你æ“控å称为å¸å›½å† å†•ä»¥åŠå¸å›½çŽ‹åº§çš„神器,则改为它对该牌手造æˆ3点伤害。 -Scepter of Fugue|æ˜ä¹±æƒæ–|神器|{1}{B},{T}:目标牌手弃一张牌。你åªå¯ä»¥äºŽä½ çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。 -Scepter of Insight|洞察æƒæ–|神器|{3}{U},{T}:抓一张牌。 -Sceptre of Eternal Glory|æ°¸æ’è£è€€æƒæ–|传奇神器|{T}:加一点任æ„颜色的法术力。\n{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚åªèƒ½äºŽä½ æ“控三个或更多具相åŒå称的地时起动。 -Schema Thief|图纸窃贼|生物 ~维多肯ï¼æµªå®¢ï¼ç¥žå™¨å¸ˆ|飞行\næ¯å½“图纸窃贼对任一牌手造æˆæˆ˜æ–—伤害时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控之神器的å¤åˆ¶å“。 -Scheming Aspirant|谋策望化兽|生物 ~éžç‘žäººï¼å‚è°‹|æ¯å½“你增殖时,æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 -Scheming Fence|阴谋故买人|生物 ~人类ï¼å¸‚æ°‘|于阴谋故买人进战场时,你å¯ä»¥é€‰æ‹©ä¸€ä¸ªéžåœ°æ°¸ä¹…物。\n所选永久物的起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚\n阴谋故买人具有所选永久物的所有起动å¼å¼‚能,但忠诚异能除外。你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜èµ·åŠ¨è¿™äº›å¼‚能的费用。 -Scheming Symmetry|阴谋æˆå¯¹|法术|选择两ä½ç›®æ ‡ç‰Œæ‰‹ã€‚他们å„从自己的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œç„¶åŽå°†è‡ªå·±çš„牌库洗牌,并将该牌置于其上。 -Schismotivate|转移刺激|瞬间|目标生物得+4/+0直到回åˆç»“æŸã€‚ å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-4/-0直到回åˆç»“æŸã€‚ -Scholar of Athreos|é›…ç¿æ¬§æ–¯çš„学者|生物~人类ï¼åƒ§ä¾£|{2}{B}:æ¯ä½å¯¹æ‰‹å„失去1点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 -Scholar of New Horizons|新天地学者|生物 ~人类ï¼æ–¥å€™|新天地学者进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n{T},从由你æ“控的永久物上移去一个指示物:从你的牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œå¹¶å±•ç¤ºä¹‹ã€‚如果æŸå¯¹æ‰‹æ“控的地比你多,则你å¯ä»¥å°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚如果你未将该牌放进战场,则将它置于你手上。然åŽæ´—牌。 -Scholar of Stars|星相学者|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当星相学者进战场时,若你æ“控神器,则抓一张牌。 -Scholar of the Ages|å²æœˆå­¦è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当å²æœˆå­¦è€…进战场时,将至多两张目标瞬间和ï¼æˆ–法术牌从你的åŸå¢“场移回你手上。 -Scholarship Sponsor|奖学金资助人|生物 ~人类ï¼å‚è°‹|当奖学金资助人进战场时,æ¯ä½æ“控地ä¸æ˜¯æœ€å¤šçš„牌手,å„ä¾ä»–与æ“控地最多的牌手之间地数é‡çš„å·®è·è¿›è¡Œä»¥ä¸‹æµç¨‹ï½žä»Žå…¶ç‰Œåº“中æœå¯»æ•°é‡ç­‰äºŽæˆ–å°äºŽæ­¤å·®é¢çš„基本地牌,将这些牌横置放进战场,然åŽæ´—牌。 -Scion Summoner|孽裔å¬å”¤ä½“|生物 ~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n当孽裔å¬å”¤ä½“进战场时,派出一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©ã€‚它具有「牺牲此生物:加{C}。ã€({C}代表无色法术力。) -Scion of Darkness||| -Scion of Draco|骸龙åŽè£”|神器生物 ~龙|领土~由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n飞行\n对æ¯ä¸ªç”±ä½ æ“控的生物而言,如果它为白色,则具有警戒异能;为è“色,则具有辟邪;为黑色,则具有系命;为红色,则具有先攻;为绿色,则具有践è¸ã€‚ -Scion of Glaciers|冰å·åŽè£”|生物~元素|{U}:冰å·åŽè£”å¾—+1/-1直到回åˆç»“æŸã€‚ -Scion of Halaster|海拉斯特的åŽè£”|传奇结界 ~身世|由你拥有的指挥官生物具有「你æ¯å›žåˆä¸­é¦–度将抓一张牌时,改为检视你牌库顶的两张牌。将其中一张置入你的åŸå¢“场,å¦ä¸€å¼ åˆ™æ”¾å›žä½ çš„牌库顶。然åŽæŠ“一张牌。〠-Scion of Oona|欧娜åŽè£”|生物~仙çµï¼å£«å…µ|闪现\n飞行\n由你æ“控的其它仙çµç”Ÿç‰©å¾—+1/+1。\n由你æ“控的其它仙çµå…·æœ‰å¸·å¹•å¼‚能。 (具帷幕异能的永久物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Scion of Opulence|åŽæ—åŽè£”|生物 ~å¸è¡€é¬¼ï¼è´µæ—|æ¯å½“åŽæ—åŽè£”或å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„å¸è¡€é¬¼æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n{R},牺牲两个神器:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Scion of Stygia|悲憎地狱åŽè£”|生物 ~魔人ï¼ç¥­å¸ˆ|闪现\n寒冰锥~当悲憎地狱åŽè£”进战场时,选择目标由对手æ“控的生物,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT 横置该生物。\n10~20 VERT 横置该生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Scion of Ugin|乌金åŽè£”|生物~龙ï¼ç²¾æ€ª|飞行 -Scion of Vitu-Ghazi|维图加基åŽè£”|生物~元素|当维图加基åŽè£”进战场时,若你从手牌中施放之,则将一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Scion of the Swarm|虫群åŽè£”|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|飞行\næ¯å½“你获得生命时,在虫群åŽè£”上放置一个+1/+1指示物。 -Scion of the Ur-Dragon|太åˆé¾™åŽè£”|传奇生物~龙ï¼åœ£è€…|飞行\n{2}:从你的牌库中æœå¯»ä¸€å¼ é¾™ç‰Œå¹¶å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。 若你如此作,太åˆé¾™åŽè£”æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶ç›´åˆ°å›žåˆç»“æŸã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Scion of the Wild|è›®è’åŽè£”|生物~圣者|è›®è’åŽè£”的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物之数é‡ã€‚ -Scorch Rider|炙焰骑兵|生物 ~人类ï¼æˆ˜å£«|增幅{1}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{R}。)\n当炙焰骑兵进战场时,若它已增幅,则它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Scorch Spitter|炙焰喷å蜥|生物 ~元素ï¼èœ¥èœ´|æ¯å½“炙焰喷å蜥攻击时,它对所攻击之牌手或é¹æ´›å®¢é€ æˆ1点伤害。 -Scorch the Fields|ç«ç„šåŽŸé‡Ž|法术|消ç­ç›®æ ‡åœ°ã€‚ç«ç„šåŽŸé‡Žå¯¹æ¯ä¸ªäººç±»ç”Ÿç‰©å„造æˆ1点伤害。 -Scorched Rusalka|焦ç¼æ€¨é­‚|生物~精怪|{R},牺牲一个生物:焦ç¼æ€¨é­‚对目标牌手造æˆ1点伤害。 -Scorching Dragonfire|焦热龙炎|瞬间|焦热龙炎对目标生物或é¹æ´›å®¢é€ æˆ3点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©æˆ–é¹æ´›å®¢å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Scorching Lava||| -Scorching Missile||| -Scorching Spear||| -Scorching Winds||| -Scorchmark|烙å°|瞬间|烙å°å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Scorchwalker|行炬怪|生物~元素|血激~{1}{R}{R},弃掉行炬怪:目标进行攻击的生物得+5/+1直到回åˆç»“æŸã€‚ -Scoria Elemental|矿渣元素|生物~元素| -Scoria Wurm||| -Scorn Effigy|轻蔑è‰äººåƒ|神器生物 ~稻è‰äºº|预示{0}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Scorn-Blade Berserker|兽头刃狂战士|生物 ~人类ï¼ç‹‚战士|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n{1},牺牲此生物:抓一张牌。 -Scorned Villager|é­è”‘æ‘æ°‘|生物~人类ï¼ç‹¼äºº|{T}:加{G}到你的法术力池中。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化é­è”‘æ‘民。 -Scornful Aether-Lich|讽世乙太巫妖|神器生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{W}{B}:讽世乙太巫妖获得æ惧与警戒异能直到回åˆç»“æŸã€‚ -Scornful Egotist||| -Scour All Possibilities|é历愿景|法术|å åœ2,然åŽæŠ“一张牌。\n返照{4}{U}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Scour from Existence|扫除存在|瞬间|放é€ç›®æ ‡æ°¸ä¹…物。 -Scour the Desert|æœéè’æ¼ |法术|将目标生物牌从你的åŸå¢“场放é€ã€‚派出X个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所放é€ä¹‹ç‰Œçš„防御力。 -Scour the Laboratory|翻找实验室|瞬间|èºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则翻找实验室å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n抓三张牌。 -Scoured Barrens|侵蚀è’æ¼ |地|侵蚀è’漠须横置进战场。\n当侵蚀è’漠进战场时,你获得1点生命。\n{T}:加{W}或{B}。 -Scourge Devil|祸害魔鬼|生物~魔鬼|当祸害魔鬼进场时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\nç ´åŸ{2}{R} ({2}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Scourge Servant|祸害仆役|生物~çµä¿‘|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Scourge Wolf|祸害狼|生物~狼ï¼æƒŠæƒ§å…½|先攻\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,祸害狼便具有连击异能。 -Scourge of Fleets|船舰祸害|生物 ~巨海兽|当船舰祸害进战场时,将所有由对手æ“控且防御力等于或å°äºŽX的生物移回其拥有者手上,X为由你æ“控的海岛数é‡ã€‚ -Scourge of Geier Reach|基尔山脉祸害|生物~元素|你所有对手æ¯æ“控一个生物,基尔山脉祸害便得+1/+1。 -Scourge of Kher Ridges|喀尔山脊祸害|生物~龙|飞行\n{1}{R}:喀尔山脊祸害对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。\n{5}{R}:喀尔山脊祸害对æ¯ä¸ªå…·é£žè¡Œå¼‚能的其它生物å„造æˆ6点伤害。 -Scourge of Nel Toth|奈拓祸害|生物~çµä¿‘ï¼é¾™|飞行你å¯ä»¥æ”¯ä»˜{B}{B}并牺牲两个生物æ¥ä»Žä½ çš„åŸå¢“场施放奈拓祸害,而éžæ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Scourge of Numai|沼居祸害|生物~æ¶é­”ï¼ç²¾æ€ª|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你未æ“控食人魔,则你失去2点生命。 -Scourge of Skola Vale|斯科拉河谷祸害|生物~多头龙|è·µè¸\n斯科拉河谷祸害进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨æ–¯ç§‘拉河谷祸害上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„防御力。 -Scourge of Valkas|ä¼å¡å…¹ç¥¸å®³|生物 ~龙|飞行\næ¯å½“ä¼å¡å…¹ç¥¸å®³æˆ–å¦ä¸€ä¸ªé¾™åœ¨ä½ çš„æ“控下进战场时,它对任æ„一个目标造æˆX点伤害,X为由你æ“控的龙数é‡ã€‚\n{R}:ä¼å¡å…¹ç¥¸å®³å¾—+1/+0直到回åˆç»“æŸã€‚ -Scourge of the Nobilis|尊神鞭笞|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是红色,它便得+1/+1且具有「{R/W}:此生物得+1/+0直到回åˆç»“æŸã€‚ã€\nåªè¦å—此结界的生物是白色,它便得+1/+1且具有系命异能。 (æ¯å½“它造æˆä¼¤å®³æ—¶ï¼Œå…¶æ“控者获得等é‡çš„生命。) -Scourge of the Skyclaves|空境祸害|生物 ~æ¶é­”|增幅{4}{B}\n当你施放此咒语时,若它已增幅,则æ¯ä½ç‰Œæ‰‹å„失去一åŠæ•°é‡çš„生命,å°æ•°ç‚¹åŽè¿›ä½ã€‚\n空境祸害的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽ20å‡åŽ»ç‰Œæ‰‹ä¸­æ€»ç”Ÿå‘½æœ€é«˜è€…的数值。 -Scourge of the Throne|王座祸害|生物~龙|飞行\n义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。)\næ¯å½“王座祸害进行æ¯å›žåˆä¸­ç¬¬ä¸€æ¬¡æ”»å‡»æ—¶ï¼Œè‹¥å…¶æ”»å‡»çš„是生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手,则é‡ç½®æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 -Scourgemark|天谴å°è®°|结界~çµæ°”|结附于生物\n当天谴å°è®°è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的生物得+1/+0。 -Scourglass|除垢沙æ¼|神器|{T},牺牲除垢沙æ¼ï¼šæ¶ˆç­æ‰€æœ‰æ—¢éžç¥žå™¨äº¦éžåœ°çš„永久物。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 -Scouring Sands|砂暴扫è¡|法术|砂暴扫è¡å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Scour|除垢|瞬间|将目标结界移出对战。 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥ç»“ç•ŒåŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Scout the Borders|探查边境|法术|展示你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–地牌置入你手上。将其余牌置入你的åŸå¢“场。 -Scout the Wilderness|Scout the Wilderness|Sorcery|Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. -Scout's Warning|斥候示警|瞬间|你在本回åˆä¸‹ä¸€æ¬¡ä½¿ç”¨çš„生物牌能视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥ä½¿ç”¨ã€‚\n抓一张牌。 -Scouting Hawk|侦察猎鹰|生物 ~鸟|飞行\næ•é”视觉~当侦察猎鹰进战场时,若æŸå¯¹æ‰‹æ“控的地比你多,则从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,将之横置放进战场,然åŽæ´—牌。 -Scouting Trek||| -Scrabbling Claws||| -Scragnoth|å²å¤¸æ ¼è¯ºå¸|生物~野兽|å²å¤¸æ ¼è¯ºå¸ä¸èƒ½è¢«å击。\nåè“ä¿æŠ¤ -Scrambleverse|æ…乱世界|法术|对æ¯ä¸ªéžåœ°æ°¸ä¹…物而言,分别为其éšæœºé€‰æ‹©ä¸€ä½ç‰Œæ‰‹ã€‚ 然åŽæ¯ä½ç‰Œæ‰‹åˆ†åˆ«èŽ·å¾—以此法选择的永久物之æ“控æƒã€‚ é‡ç½®è¿™äº›æ°¸ä¹…物。 -Scrap Mastery|废é“究研|法术|æ¯ä½ç‰Œæ‰‹å„从其åŸå¢“场中放é€æ‰€æœ‰ç¥žå™¨ç‰Œï¼Œç„¶åŽç‰ºç‰²ç”±ä»–æ“控的所有神器,然åŽå°†ä»–以此法放é€çš„所有牌放进战场。 -Scrap Trawler|废é“打æžæ¢°|神器生物 ~组构体|æ¯å½“废é“打æžæ¢°æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的神器从战场进入åŸå¢“场时,将目标在你åŸå¢“场中且法术力值å°äºŽå‰è¿°ç¥žå™¨çš„神器牌移回你手上。 -Scrap Welder|废é“ç„Šå·¥|生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|{T},牺牲一个法术力值为X的神器:将目标法术力值å°äºŽX的神器牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Scrapbasket|破篓è‰äºº|神器生物~稻è‰äºº|{1}:破篓è‰äººæˆä¸ºæ‰€æœ‰é¢œè‰²ç›´åˆ°å›žåˆç»“æŸã€‚ -Scrapdiver Serpent|废é“潜蛇|生物 ~巨蛇|åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控神器,废é“潜蛇便ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Scrapheap Scrounger|废å“æœåˆ®è€…|神器生物~组构体|废å“æœåˆ®è€…ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{1}{B},从你的åŸå¢“场放é€å¦ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šå°†åºŸå“æœåˆ®è€…从你的åŸå¢“场移回战场。 -Scrapper Champion|拆解斗士|生物~人类ï¼ç¥žå™¨å¸ˆ|连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。)\n当拆解斗士进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“拆解斗士攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 -Scrappy Bruiser|好战æ¶æ£|生物 ~浣熊ï¼æˆ˜å£«|æ¯å½“好战æ¶æ£æ”»å‡»æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+2/+0且获得践è¸å¼‚能。在战斗结æŸæ—¶ï¼Œå°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…的手上。(若它在战场上,æ‰é¡»å°†å®ƒç§»å›žã€‚) -Scrapskin Drake|废皮龙兽|生物~çµä¿‘ï¼é¾™å…½|飞行 (此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)废皮龙兽åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 -Scrapwork Cohort|破烂助拳兵|神器生物 ~士兵|当破烂助拳兵进战场时,派出一个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nç ´åŸ{2}{W}({2}{W}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Scrapwork Mutt|破烂æ‚犬|神器生物 ~狗|当破烂æ‚犬进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。\nç ´åŸ{1}{R}({1}{R}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Scrapwork Rager|破烂狂怒兽|神器生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|当破烂狂怒兽进战场时,你抓一张牌且失去1点生命。\nç ´åŸ{3}{B}({3}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Scrapyard Mongrel|废å“场猎犬|生物~猎犬|åªè¦ä½ æ“控神器,废å“场猎犬便得+2/+0且具有践è¸å¼‚能。(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Scrapyard Recombiner|废å“场拼åˆæ¢°|神器生物 ~组构体|套件2(此生物进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。)\n{T},牺牲一个神器:从你的牌库中æœå¯»ä¸€å¼ ç»„构体牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Scrapyard Salvo|废å“场迸ç«|法术|废å“场迸ç«å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆç­‰åŒäºŽä½ åŸå¢“场中神器牌数é‡çš„伤害。 -Scrapyard Steelbreaker|废é“场碎钢工|神器生物 ~人类ï¼æˆ˜å£«|{1},牺牲å¦ä¸€ä¸ªç¥žå™¨ï¼šåºŸé“场碎钢工得+2/+1直到回åˆç»“æŸã€‚ -Scrap||| -Screamer-Killer|尖啸æ€æ‰‹|生物 ~泰伦虫æ—|è·µè¸\n生物等离å­å°–啸~æ¯å½“你施放法术力值等于或大于5的生物咒语时,尖啸æ€æ‰‹å¯¹ä»»æ„一个目标造æˆ5点伤害。 -Screaming Fury|暴怒狂å¼|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+0且获得æ•æ·å¼‚能。 -Screaming Seahawk||| -Screaming Shield|尖啸盾牌|神器 ~武具|佩带此武具的生物得+0/+3且具有「{2},{T}:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。ã€\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Screaming Swarm|尖鸣妖群|生物 ~鸟ï¼æƒŠæƒ§å…½|飞行\næ¯å½“你以一个或数个生物攻击时,目标牌手磨等é‡çš„牌。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。)\n{2}{U}:将尖鸣妖群从你的åŸå¢“场置于你牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ -Screamreach Brawler|终嚎沼喧哗兵|生物~åŠå…½äººï¼ç‹‚战士|掩袭{1}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Screams from Within|心底嘶喊|生物结界|å—此结界的生物得-1/-1。\n当å—此结界的生物置入任何åŸå¢“场时,将心底嘶喊从你的åŸå¢“场移回场上。 -Screams of the Damned||| -Screeching Bat|尖鸣è™è |生物~è™è |飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{B}{B}。 若你如此作,转化尖鸣è™è ã€‚ -Screeching Buzzard||| -Screeching Griffin|尖鸣狮鹫|生物~狮鹫|飞行\n{R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡å°–鸣狮鹫。 -Screeching Phoenix|煌焰鸣凤|生物 ~凤凰|飞行\n{2}{R}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Screeching Silcaw|尖鸣银海鸦|生物~鸟|飞行\n金技~æ¯å½“尖鸣银海鸦对牌手造æˆæˆ˜æ–—伤害时,若你æ“控三个或更多神器,该牌手将其牌库顶的四张牌置入其åŸå¢“场。 -Screeching Skaab|尖鸣尸嵌|生物~çµä¿‘|当尖鸣尸嵌进战场时,将你牌库顶的两张牌置入你的åŸå¢“场。 -Screeching Sliver|尖鸣裂片妖|生物~裂片妖|所有裂片妖具有「{T}:目标牌手将其牌库顶牌置入其åŸå¢“场。〠-Scrib Nibblers|啃书鼠|生物~è€é¼ |{T}:放é€ç›®æ ‡ç‰Œæ‰‹çš„牌库顶牌。 若该牌是地牌,则你获得1点生命。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥é‡ç½®å•ƒä¹¦é¼ ã€‚ -Scribe of the Mindful|心智神书å|生物~人类ï¼åƒ§ä¾£|{1},{T},牺牲心智神书å:将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Scrivener||| -Scroll Rack|å·è½´æž¶|神器|{1},{T}:从你手上牌é¢æœä¸‹åœ°æ”¾é€ä»»æ„æ•°é‡çš„牌。将你牌库顶等é‡çš„牌置于你手上。然åŽæ£€è§†æ‰€æ”¾é€çš„牌,并将它们以任æ„顺åºç½®äºŽä½ çš„牌库顶。 -Scroll Thief|å·è½´ç›—è´¼|生物~人鱼ï¼æµªå®¢|æ¯å½“å·è½´ç›—è´¼å‘一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 -Scroll of Avacyn|艾维欣的å·è½´|神器|{1},牺牲艾维欣的å·è½´ï¼šæŠ“一张牌。如果你æ“控天使,则你获得5点生命。 -Scroll of Griselbrand|棘泽边的å·è½´|神器|{1},牺牲棘泽边的å·è½´ï¼šç›®æ ‡å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œã€‚如果你æ“控æ¶é­”,则该牌手失去3点生命。 -Scroll of Isildur|伊熙æœå°”的书å·|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 于你æ“控伊熙æœå°”的书å·ä¹‹æ—¶æ®µå†…,获得至多一个目标神器的æ“控æƒã€‚魔戒引诱你。\nII — 横置至多两个目标生物。在这些生物上å„放置一个晕眩指示物。\nIII — 目标对手æ¯æ“控一个已横置的生物,你便抓一张牌。 -Scroll of Origins|万æºå·è½´|神器|{2},{T}:如果你的手牌有七张或更多,则抓一张牌。 -Scroll of the Masters|大师的å·è½´|神器|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在大师的å·è½´ä¸Šæ”¾ç½®ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚\n{3},{T}:大师的å·è½´ä¸Šæ¯æœ‰ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ï¼Œç›®æ ‡ç”±ä½ æ“控的生物便得+1/+1直到回åˆç»“æŸã€‚ -Scrollshift|书å·æŒªç§»|瞬间|放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的神器,生物或结界,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n抓一张牌。 -Scrounged Scythe|夺æ¥é•°åˆ€|神器~ - 武具|佩带此武具的生物得+1/+1。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n佩带{2} -Scrounger of Souls|çµé­‚ç¾ç¥¸|生物~惊惧兽|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Scrounge|é寻|法术|目标对手从其åŸå¢“场中选择一张神器牌。 将该牌在你的æ“控下放置进场。 -Scrounging Bandar|çµå·§çŒ«çŒ´|生物 ~猫ï¼çŒ´|çµå·§çŒ«çŒ´è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†çµå·§çŒ«çŒ´ä¸Šä»»æ„æ•°é‡çš„+1/+1指示物移至å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šã€‚ -Scryb Ranger|斯特巡林者|生物 ~仙çµ|闪现\n飞行,åè“ä¿æŠ¤\n将一个由你æ“控的树林移回其拥有者手上:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Scrying Sheets|å åœå†°é•œ|雪境地|{T}:加{1}到你的法术力池中。\n{1}{S},{T}:检视你的牌库顶牌。 若该牌是雪境牌,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Sculpted Perfection|完美塑形|结界|当完美塑形进战场时,抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n由你æ“控的éžç‘žäººå¾—+1/+1。 -Sculpted Sunburst|塑形阳炎爆|法术|选择一个由你æ“控的生物,然åŽæ¯ä½å¯¹æ‰‹å„选择一个由其æ“控且力é‡ç›¸ç­‰æˆ–较å°çš„生物。如果你以此法选择了生物,则放é€æ‰€æœ‰æœªè¢«ç‰Œæ‰‹ä»¥æ­¤æ³•é€‰ä¸­çš„生物。 -Sculpting Steel||| -Sculptor of Winter|凛冬塑师|雪境生物 ~妖精ï¼æµªå®¢|{T}:é‡ç½®ç›®æ ‡é›ªå¢ƒåœ°ã€‚ -Scurrid Colony|怖鼠群è½|生物 ~æ¾é¼ |延势\nåªè¦ä½ æ“控八个或更多地,怖鼠群è½ä¾¿å¾—+2/+2。 -Scurry Oak|ç¹å£°æ©¡æ ‘|生物 ~树妖|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\næ¯å½“在ç¹å£°æ©¡æ ‘上放置一个或数个+1/+1指示物时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚ -Scute Mob|硬盔虫大群|生物~昆虫|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控五个或更多地,在硬盔虫大群上放置四个+1/+1指示物。 -Scute Swarm|硬盔虫èšç¾¤|生物 ~昆虫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚若你æ“控六个或更多地,则改为派出一个为硬盔虫èšç¾¤ä¹‹å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚ -Scuttlegator|蟹鳄龟|生物 ~蟹ï¼é¾Ÿï¼é³„é±¼|守军\n{6}{G/U}{G/U}:演化3。(如果此生物上没有+1/+1指示物,则在其上放置三个+1/+1指示物。)\nåªè¦èŸ¹é³„龟上有+1/+1指示物,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Scuttlemutt|急跑è‰äºº|神器生物 ~稻è‰äºº|{T}:加一点任æ„颜色的法术力。\n{T}:选择一ç§æˆ–多ç§é¢œè‰²ã€‚目标生物æˆä¸ºè¯¥äº›é¢œè‰²ç›´åˆ°å›žåˆç»“æŸã€‚ -Scuttletide|迅蟹浪潮|结界|{1},弃一张牌:派出一个0/3è“色的蟹è¡ç”Ÿç”Ÿç‰©ã€‚\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,由你æ“控的蟹便得+1/+1。 -Scuttling Butler|疾步管家|神器生物 ~组构体|在你回åˆçš„战斗开始时,若你æ“控两个或更多的多色永久物,则疾步管家获得连击异能直到回åˆç»“æŸã€‚ -Scuttling Death|逃奔亡çµ|生物~精怪|牺牲逃奔亡çµï¼šç›®æ ‡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚\n转生4(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) -Scuttling Doom Engine|疾步æ¯ç­å¼•æ“Ž|神器生物~组构体|疾步æ¯ç­å¼•æ“Žä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n当疾步æ¯ç­å¼•æ“Žæ­»åŽ»æ—¶ï¼Œå®ƒå‘目标对手造æˆ6点伤害。 -Scuttling Sliver|疾步裂片妖|生物 ~裂片妖ï¼ä¸‰å¶è™«|由你æ“控的裂片妖生物具有「{2}:é‡ç½®æ­¤ç”Ÿç‰©ã€‚〠-Scuzzback Marauders|æ‚背劫掠者|生物~精çµï¼æˆ˜å£«|è·µè¸\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Scuzzback Scrapper|æ‚背拆解手|生物~精çµï¼æˆ˜å£«|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Scythe Leopard|镰刃豹|生物~猫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,镰刃豹得+1/+1直到回åˆç»“æŸã€‚ -Scythe Tiger|镰刃虎|生物~猫|帷幕 (此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n当镰刃虎进战场时,除éžä½ ç‰ºç‰²ä¸€ä¸ªåœ°ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ -Scythe of the Wretched||| -Scytheclaw|镰刀爪|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手失去一åŠæ•°é‡çš„生命,å°æ•°ç‚¹åŽè¿›ä½ã€‚\n佩带{3} -Sea Drake|海龙兽|生物 ~龙兽|飞行\n当海龙兽进战场时,将两个目标由你æ“控的地移回其拥有者手上。 -Sea Gate Banneret|海户掌旗|生物 ~寇æ—ï¼æˆ˜å£«|{4}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Sea Gate Colossus|海户巨åƒ|神器生物 ~魔åƒï¼æˆ˜å£«|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Sea Gate Loremaster|海户识å¤å®¶|生物~人鱼ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|{T}:你æ¯æ“控一个伙伴,便抓一张牌。 -Sea Gate Oracle|海户先知|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当海户先知进战场时,检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®äºŽä½ çš„牌库底。 -Sea Gate Restoration|é‡å»ºæµ·æˆ·|法术|抓若干牌,其数é‡ç­‰åŒäºŽä½ çš„手牌数é‡åŠ ä¸€ã€‚在本盘游æˆæŽ¥ä¸‹æ¥çš„时段,你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n地\n{T}:加{U}。 -Sea Gate Stormcaller|海户唤雷师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|增幅{4}{U}\n当海户唤雷师进战场,本回åˆä¸­ï¼Œå½“你施放你的下一个总法术力费用等于或å°äºŽ2的瞬间或法术咒语时,将它å¤åˆ¶ã€‚若海户唤雷师已增幅,则改为将该咒语å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 -Sea Gate Wreckage|海户残迹|地|{T}:加{C}到你的法术力池中。({C}代表无色法术力。)\n{2}{C},{T}:抓一张牌。åªèƒ½äºŽä½ æ²¡æœ‰æ‰‹ç‰Œæ—¶èµ·åŠ¨æ­¤å¼‚能。 -Sea Gate, Reborn|新生海户|地|于新生海户进战场时,你å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{U}。\n法术\n{4}{U}{U}{U} -Sea Gate|æµ·æ´‹é—¨|地 ~门|海洋门须横置进战场。\n于海洋门进战场时,选择一ç§è“色以外的颜色。\n{T}:加{U}或一点所选颜色的法术力。 -Sea God's Revenge|海神的å¤ä»‡|法术|将至多三个目标由对手æ“控的生物分别移回其拥有者手上。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Sea God's Scorn|海神的轻蔑|法术|将至多三个目标生物和ï¼æˆ–结界移回其拥有者手上。 -Sea Legs|如履平地|结界 ~çµæ°”|闪现\n结附于生物\nåªè¦æ‰€ç»“附的生物是海盗,它便得+0/+2。若å¦ï¼Œåˆ™å®ƒå¾—-2/-0。 -Sea Monster||| -Sea Serpent||| -Sea Snidd||| -Sea Spirit||| -Sea of Clouds|无际云海|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™æ— é™…云海须横置进战场。\n{T}:加{W}或{U}。 -Sea's Claim||| -Sea-Dasher Octopus|迅浪章鱼|生物 ~章鱼|åˆå˜{1}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n闪现\næ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Seachrome Coast|铬亮海岸|地|除éžä½ æ“控两个或更少其他地,å¦åˆ™é“¬äº®æµ·å²¸é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{U}。 -Seacoast Drake|海滨龙兽|生物~龙兽|飞行 -Seafloor Debris||| -Seafloor Oracle|海床先知|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个由你æ“控的人鱼对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Seafloor Stalker|海床ä¼å‡»å®¢|生物 ~人鱼ï¼æµªå®¢|{4}{U}:海床ä¼å‡»å®¢å¾—+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Seagraf Skaab|海墓尸嵌|生物~çµä¿‘| -Seal Away|摘离|结界|闪现\n当摘离进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且已横置的生物,直到摘离离开战场为止。 -Seal from Existence|é—世å°å°|结界|守护{3}(æ¯å½“此结界æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{3},å¦åˆ™å击之。)\n当é—世å°å°è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到é—世å°å°ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Seal of Cleansing|净化之缄å°|结界|牺牲净化之缄å°ï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Seal of Doom|末日之缄å°|结界|牺牲末日之缄å°ï¼šæ¶ˆç­ç›®æ ‡éžé»‘色生物。 它ä¸èƒ½é‡ç”Ÿã€‚ -Seal of Fire|ç«ç„°ä¹‹ç¼„å°|结界|牺牲ç«ç„°ä¹‹ç¼„å°ï¼šç«ç„°ä¹‹ç¼„å°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Seal of Primordium|原基缄å°|结界|牺牲原基缄å°ï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Seal of Removal|移除之缄å°|结界|牺牲移除之缄å°ï¼šå°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Seal of Strength|力é‡ä¹‹ç¼„å°|结界|牺牲力é‡ä¹‹ç¼„å°ï¼šç›®æ ‡ç”Ÿç‰©å¾—+3/+3直到回åˆç»“æŸã€‚ -Seal of the Guildpact|å会盟å°|神器|于å会盟å°è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸¤ç§é¢œè‰²ã€‚对你施放的咒语而言,该咒语æ¯æœ‰ä¸€ç§æ‰€é€‰é¢œè‰²ï¼Œä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Sealock Monster|海牢怪|生物~章鱼|除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™æµ·ç‰¢æ€ªä¸èƒ½æ”»å‡»ã€‚\n{5}{U}{U}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\n当海牢怪蛮化时,目标地é¢å¤–具有海岛此类别。 -Search Party Captain|æœæ•‘队长|生物 ~人类ï¼å£«å…µ|本回åˆä¸­ä½ æ¯ä»¥ä¸€ä¸ªç”Ÿç‰©æ”»å‡»è¿‡ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当æœæ•‘队长进战场时,抓一张牌。 -Search Warrant|æœæŸ¥ä»¤|法术|目标牌手展示其手牌。你获得若干生命,其数é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹æ‰‹ç‰Œçš„æ•°é‡ã€‚ -Search for Azcanta|探寻阿兹åŽç‰¹|传奇结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。你å¯ä»¥å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。然åŽå¦‚果你的åŸå¢“场中有七张或更多牌,则你å¯ä»¥è½¬åŒ–探寻阿兹åŽç‰¹ã€‚ -Search for Glory|寻觅è£å…‰|雪境法术|从你的牌库中æœå¯»ä¸€å¼ é›ªå¢ƒæ°¸ä¹…物牌,传奇牌或传纪牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。施放此咒语时æ¯æ”¯ä»˜è¿‡ä¸€ç‚¹{S},你便获得1点生命。({S}为产自雪境æ¥æºçš„法术力。) -Search for Tomorrow|为æ¥æ—¥æŽ¢å¯»|法术|从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n延缓2~{G}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{G}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Search the City|é寻全城|结界|当é寻全城进战场时,放é€ä½ ç‰Œåº“顶的五张牌。\næ¯å½“你使用一张与以此法放é€çš„牌åŒå之牌时,你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ å…·æœ‰è¯¥å称的牌置入其拥有者手上。然åŽå¦‚果已ç»æ²¡æœ‰ç‰Œè¢«é寻全城放é€ï¼Œåˆ™ç‰ºç‰²ä¹‹ã€‚若你如此作,于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Search the Premises|全屋探寻|结界|æ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼ŒæŽ¢æŸ¥ã€‚ -Searchlight Companion|探照ç¯ä¼´ä¾£|神器生物 ~奴兽|飞行\n当探照ç¯ä¼´ä¾£è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Searchlight Geist|探照游魂|生物~精怪|飞行\n{3}{B}:探照游魂获得死触异能直到回åˆç»“æŸã€‚ (它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Searing Barb|炙热钩刺|法术|炙热钩刺对任æ„一个目标造æˆ2点伤害。如果它是生物,则它本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚抚育1。(派出一个上é¢æœ‰ä¸€ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) -Searing Barrage|ç‚™ç«é½å°„|瞬间|ç‚™ç«é½å°„对目标生物造æˆ5点伤害。\n固色~如果施放此咒语时支付过至少三点红色法术力,则炙ç«é½å°„对该生物的æ“控者造æˆ3点伤害。 -Searing Blaze|炙热ç«å…‰|瞬间|炙热ç«å…‰å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害,并对目标由该牌手æ“控的生物造æˆ1点伤害。\n地è½ï½žå¦‚果本回åˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则改为炙热ç«å…‰å¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害,并对该生物造æˆ3点伤害。 -Searing Blood|炙热鲜血|瞬间|炙热鲜血对目标生物造æˆ2点伤害。当该生物于本回åˆä¸­æ­»åŽ»æ—¶ï¼Œç‚™çƒ­é²œè¡€å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ3点伤害。 -Searing Flesh||| -Searing Light|炙热明光|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡,且力é‡ç­‰äºŽæˆ–å°äºŽ2的生物。 -Searing Meditation|炙热冥æ€|结界|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则炙热冥æ€å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Searing Rays||| -Searing Spear|炙热矛|瞬间|炙热矛对任æ„一个目标造æˆ3点伤害。 -Searing Wind||| -Seascape Aerialist|海景舞空师|生物~人鱼ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|æ¯å½“海景舞空师或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥è®©ç”±ä½ æ“控的伙伴生物获得飞行异能直到回åˆç»“æŸã€‚ -Seashell Cameo||| -Seaside Citadel|海滨殿堂|地|海滨殿堂须横置进场。\n{T}:加{G},{W},或{U}到你的法术力池中。 -Seaside Haven||| -Seasinger||| -Season of Growth|æˆé•¿å­£èŠ‚|结界|æ¯å½“一个生物在你的æ“控下进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\næ¯å½“你施放以由你æ“控之生物为目标的咒语时,抓一张牌。 -Season of Renewal|新生季节|瞬间|选择一项或都选~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将目标结界牌从你的åŸå¢“场移回你手上。 -Seasonal Ritual|季节仪å¼|法术~历险|加一点任æ„颜色的法术力。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Seasoned Dungeoneer|干练地城专家|生物 ~人类ï¼æˆ˜å£«|当干练地城专家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\næ¯å½“你攻击时,目标进行攻击的僧侣,浪客,战士或法术师获得å生物ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Seasoned Hallowblade|干练圣剑兵|生物 ~人类ï¼æˆ˜å£«|弃一张牌:横置干练圣剑兵。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Seasoned Marshal||| -Seasoned Pyromancer|干练烈焰术士|生物 ~人类ï¼ç¥­å¸ˆ|当干练烈焰术士进战场时,弃两张牌,然åŽæŠ“两张牌。æ¯ä»¥æ­¤æ³•å¼ƒæŽ‰ä¸€å¼ éžåœ°ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1红色元素è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{R}{R},从你的åŸå¢“场放é€å¹²ç»ƒçƒˆç„°æœ¯å£«ï¼šæ´¾å‡ºä¸¤ä¸ª1/1红色元素è¡ç”Ÿç”Ÿç‰©ã€‚ -Seasons Past|æ—¶è¿å­£ç§»|法术|将任æ„æ•°é‡çš„牌从你的åŸå¢“场移回你手上,且这些牌的总法术力费用须å„ä¸ç›¸åŒã€‚将时è¿å­£ç§»ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库底。 -Seat of the Synod||| -Secluded Courtyard|幽僻庭院|地|于幽僻庭院进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾è¯¥ç±»åˆ«çš„生物咒语,或是起动为该类别之生物或生物牌的异能。 -Secluded Glen|éšåƒ»å¹½è°·|地|于éšåƒ»å¹½è°·è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ ä»™çµç‰Œã€‚ 若你未如此作,则éšåƒ»å¹½è°·é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{U}或{B}到你的法术力池中。 -Secluded Steppe||| -Second Breakfast|二次早é¤|瞬间|至多两个目标生物å„å¾—+2/+1直到回åˆç»“æŸã€‚派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Second Guess|事åŽè¯¸è‘›|瞬间|å击目标咒语,且该咒语须为本回åˆç¬¬äºŒä¸ªæ–½æ”¾çš„。 -Second Harvest|二度收获|瞬间|对æ¯ä¸ªç”±ä½ æ“控的è¡ç”Ÿç‰©è€Œè¨€ï¼Œå°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥æ°¸ä¹…物的å¤åˆ¶å“。 -Second Sight|åƒé‡Œçœ¼|瞬间|选择一项~检视目标对手牌库顶的五张牌,å†å°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žï¼›æˆ–检视你牌库顶的五张牌,å†å°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚\n打包{U}(若你支付打包费用,则两项都选择。) -Second Sunrise||| -Second Thoughts||| -Second Wind|å†ç”Ÿæ°”|结界~çµæ°”|生物结界\n{T}:横置å—此结界的生物。{T}:é‡ç½®å—此结界的生物。 -Secret Door|密门|神器生物 ~墙|守军\n{4}{U}:深入地城。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Secret Plans|秘密计划|结界|由你æ“控且牌é¢æœä¸‹çš„生物得+0/+1。\næ¯å½“一个由你æ“控的永久物翻回正é¢æ—¶ï¼ŒæŠ“一张牌。 -Secret Rendezvous|秘密相会|法术|你和目标对手å„抓三张牌。 -Secret Salvage|éšç§˜å›žæ”¶|法术|将目标éžåœ°ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚从你的牌库中æœå¯»ä»»æ„æ•°é‡ä¸Žä¹‹åŒå的牌,展示这些牌,并将它们置于你手上。然åŽå°†ä½ çš„牌库洗牌。 -Secret Summoning|éšç§˜å¬å”¤|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“一个具有该å称的生物在你æ“控下进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡å…·æœ‰è¯¥å称的牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Secretkeeper|秘密护å«|生物~精怪|åªè¦ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œç§˜å¯†æŠ¤å«ä¾¿å¾—+2/+2并具有飞行异能。 -Secrets of Paradise|天堂奥秘|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你æ“控且具有该å称的生物具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠-Secrets of the Dead|亡者秘密|结界|æ¯å½“你从你的åŸå¢“场施放一个咒语时,抓一张牌。 -Secrets of the Golden City|黄金城奥秘|法术|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n抓两张牌。如果你有黄金城ç¥ç¦ï¼Œåˆ™æ”¹ä¸ºæŠ“三张牌。 -Secrets of the Key|钥匙奥秘|瞬间|探查。如果此咒语是从åŸå¢“场中施放,则改为探查两次。(探查的æµç¨‹æ˜¯æ´¾å‡ºä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨ï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\n返照{3}{U} -Secure the Scene|ä¿æŠ¤çŽ°åœº|法术|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Secure the Wastes|å«æŠ¤è’æ¼ |瞬间|å°†X个1/1白色战士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Security Blockade|维安å°é”|结界~çµæ°”|结附于地\n当维安å°é”进战场时,将一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n所结附的地具有「{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„1点伤害。〠-Security Bypass|绕闸æ—è·¯|结界 ~çµæ°”|结附于生物\nåªè¦æ‰€ç»“附的生物å•ç‹¬è¿›è¡Œæ”»å‡»ï¼Œå®ƒä¾¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n所结附的生物具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,令它筹谋。ã€(å…¶æ“控者抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚若他弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™å…¶åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Security Rhox|ç½—å…‹è­¦å«|生物 ~犀牛ï¼æˆ˜å£«|ä½ å¯ä»¥æ”¯ä»˜{R}{G},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。以此法施放时åªèƒ½åˆ©ç”¨çå®äº§ç”Ÿçš„法术力æ¥æ”¯ä»˜ã€‚ -Sedge Scorpion|è“‘è‰èŽå­|生物 ~èŽå­|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Sedge Sliver|è“‘è‰è£‚片妖|生物 ~裂片妖|所有裂片妖生物具有「åªè¦ä½ æ“控沼泽,此生物便得+1/+1。ã€\n所有裂片妖具有「{B}:é‡ç”Ÿæ­¤æ°¸ä¹…物。ã€(它下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。) -Sedgemoor Witch|è“‘è‰åŽŸå·«å¸ˆ|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|å¨æ…‘\n守护~支付3点生命。(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜3点生命,å¦åˆ™å击之。)\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。〠-Sedraxis Alchemist|å¡žå“基å¸ç‚¼é‡‘术士|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当塞å“基å¸ç‚¼é‡‘术士进场时,若你æ“控è“色永久物,则将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Sedraxis Specter|å¡žå“基å¸å¹½çµ|生物 ~幽çµ|飞行\næ¯å½“å¡žå“基å¸å¹½çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃一张牌。\nç ´åŸ{1}{B}({1}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Sedris, the Traitor King|å›å¾’之王塞基å¸|传奇生物 ~çµä¿‘ï¼æˆ˜å£«|ä½ åŸå¢“场中的æ¯å¼ ç”Ÿç‰©ç‰Œå‡å…·æœ‰ç ´åŸ{2}{B}。({2}{B}:将此牌移回战场。该生物获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -See Beyond|è¿œè§|法术|抓两张牌,然åŽä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ ç‰Œæ´—入你的牌库。 -See Double|视影æˆåŒ|瞬间|此咒语ä¸èƒ½è¢«å¤åˆ¶ã€‚\n选择一项。如果任一对手的åŸå¢“场中有八张或更多牌,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•å¤åˆ¶ç›®æ ‡å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚)\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶å“。 -See Red|勃然大怒|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+1且具有先攻异能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æœªä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç‰ºç‰²å‹ƒç„¶å¤§æ€’。 -See the Truth|看清真相|法术|检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。如果你是从你手牌以外的任何区域施放此咒语,则改为将这些牌都置于你手上。 -See the Unwritten|传言具现|法术|展示你牌库顶的八张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºã€‚将其余的牌置入你的åŸå¢“场。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为你å¯ä»¥å°†å…¶ä¸­ä¸¤å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºï¼Œè€Œéžä¸€å¼ ã€‚ -Seed Guardian|å«ç§çµ|生物~元素|延势\n当å«ç§çµæ­»åŽ»æ—¶ï¼Œå°†ä¸€ä¸ªX/X绿色元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚ -Seed Spark|æ’­ç§çµå…‰|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 若你使用播ç§çµå…‰æ—¶æ”¯ä»˜äº†{G},则将两个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Seed of Hope|希望ç§å­|瞬间|磨两张牌。你å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从所磨掉之牌中置于你手上。你获得2点生命。(磨两张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。) -Seed the Land|开疆辟壤|结界|æ¯å½“一个地进场时,其æ“控者将一个1/1绿色蛇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Seedborn Muse||| -Seedcradle Witch|育苗法术师|生物~地精ï¼ç¥­å¸ˆ|{2}{G}{W}:目标生物得+3/+3直到回åˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ -Seedguide Ash|导实梣木|生物~树妖ï¼å¾·é²ä¼Š|当导实梣木从场上置入åŸå¢“场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸‰å¼ æ ‘林牌,并将它们横置进场。 若你如此作,则将你的牌库洗牌。 -Seedpod Caretaker|æ ‘ç§èšç…§æŠ¤åƒ§|生物 ~éžç‘žäººï¼åƒ§ä¾£|当树ç§èšç…§æŠ¤åƒ§è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•在目标由你æ“控的神器或生物上放置一个+1/+1指示物。\n•转化目标由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚ -Seeds of Renewal|新生èŒèŠ½|法术|ä¸å±ˆ(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n将至多两张目标牌从你的åŸå¢“场移回你手上。放é€æ–°ç”ŸèŒèŠ½ã€‚ -Seeds of Strength|力é‡ç§å­|瞬间|目标生物得+1/+1直到回åˆç»“æŸã€‚\n目标生物得+1/+1直到回åˆç»“æŸã€‚\n目标生物得+1/+1直到回åˆç»“æŸã€‚ -Seedtime||| -Seek the Horizon|探寻天际|法术|从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥äº›ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šï¼Œ 然åŽå°†ä½ çš„牌库洗牌。 -Seek the Wilds|探寻野境|法术|检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或地牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Seeker of Insight|探解客|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚åªèƒ½äºŽä½ æ–½æ”¾è¿‡éžç”Ÿç‰©å’’语的回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 -Seeker of Skybreak||| -Seeker of Slaanesh|色孽探索者|生物 ~æ¶é­”|æ•æ·\n色孽之诱~æ¯ä½å¯¹æ‰‹æ¯æ¬¡æˆ˜æ–—若能以至少一个生物攻击,则须如此作。 -Seeker of the Way|çµé“探求者|生物 ~人类ï¼æˆ˜å£«|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“你施放éžç”Ÿç‰©å’’语时,çµé“探求者获得系命异能直到回åˆç»“æŸã€‚ -Seekers' Squire|访圣团扈从|生物 ~人类ï¼æ–¥å€™|当访圣团扈从进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Seek|Seek|瞬间|从目标对手的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚ 你获得等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Seer of Stolen Sight|窃视先知|生物 ~éžç‘žäººï¼é‚ªæœ¯å¸ˆ|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“由你æ“控的一个或数个神器和ï¼æˆ–生物从战场进入åŸå¢“场时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) -Seer of the Last Tomorrow|终末先知|生物~那伽ï¼åƒ§ä¾£|{U},{T},弃一张牌:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 -Seer's Lantern|预言师明ç¯|神器|{T}:加{C}。\n{2},{T}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Seer's Sundial|预言师日晷|神器|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则抓一张牌。 -Seer's Vision||| -Seething Pathblazer|热血焰径人|生物~元素ï¼æˆ˜å£«|牺牲一个元素:热血焰径人得+2/+0且获得先攻异能直到回åˆç»“æŸã€‚ -Seething Song||| -Sefris of the Hidden Ways|密宗法师塞弗莉ä¸|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“一张或数张生物牌从任何区域进入你的åŸå¢“场时,深入地城。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(深入地城的æµç¨‹æ˜¯è¿›å…¥ç¬¬ä¸€ä¸ªæˆ¿é—´ï¼Œæˆ–å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n唤起死çµï½žæ¯å½“你完æˆåœ°åŸŽæ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 -Segmented Krotiq|节足库æ虫|生物~昆虫|å¨åŠ›å˜èº«{6}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Segovian Angel|塞哥维亚天使|生物 ~天使|飞行,警戒 -Segovian Leviathan||| -Seht's Tiger|塞特之虎|生物~猫|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n当塞特之虎进场时,选择一ç§é¢œè‰²ï¼Œä½ èŽ·å¾—å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ (ä½ ä¸èƒ½è¢«è¯¥è‰²çš„东西指定为目标,造æˆä¼¤å®³ï¼Œæˆ–是被结附) -Seismic Assault||| -Seismic Elemental|地动元素|生物~元素|当地动元素进战场时,ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Seismic Rupture|地动爆裂|法术|地动爆裂对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。 -Seismic Shift|地动å˜å¢ƒ|法术|消ç­ç›®æ ‡åœ°ã€‚至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Seismic Shudder|大地颤动|瞬间|大地颤动对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。 -Seismic Spike|局部地动|法术|消ç­ç›®æ ‡åœ°ã€‚ 加{R}{R}到你的法术力池中。 -Seismic Stomp|雷动跺|法术|ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Seismic Strike|地动袭击|瞬间|地动袭击对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的山脉数é‡ã€‚ -Seismic Wave|地动波|瞬间|地动波对任æ„一个目标造æˆ2点伤害,且å‘æ¯ä¸ªç”±ç›®æ ‡å¯¹æ‰‹æ“控的éžç¥žå™¨ç”Ÿç‰©å„造æˆ1点伤害。 -Seizan, Perverter of Truth|颠倒黑白的é€æ–©|传奇生物 ~æ¶é­”ï¼ç²¾æ€ª|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»2点生命且抓两张牌。 -Seize the Day||| -Seize the Initiative|掌æ¡å…ˆæœº|瞬间|目标生物得+1/+1且获得先攻异能直到回åˆç»“æŸã€‚ -Seize the Soul|ç´§æ¡çµé­‚|瞬间|消ç­ç›®æ ‡éžç™½è‰²ä¸”éžé»‘色的生物。 将一个1/1白色,具有飞行异能的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n缠身\n当紧æ¡çµé­‚所缠身的生物置入åŸå¢“场时,消ç­ç›®æ ‡éžç™½è‰²ä¸”éžé»‘色的生物。 将一个1/1白色,具有飞行异能的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Seize the Spoils|大有斩获|法术|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Seize the Spotlight|夺å–焦点|法术|æ¯ä½å¯¹æ‰‹å„选择「å誉ã€æˆ–「财富ã€ã€‚对æ¯ä½é€‰æ‹©ã€Œå誉ã€çš„牌手而言,获得一个由该牌手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ï¼Œä¸”它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚æ¯æœ‰ä¸€ä½é€‰æ‹©ã€Œè´¢å¯Œã€çš„牌手,你便抓一张牌并派出一个çå®è¡ç”Ÿç‰©ã€‚ -Seize the Storm|掌æ¡é£Žæš´|法术|派出一个红色元素è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有践è¸ä¸Žã€Œæ­¤ç”Ÿç‰©çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌数é‡å’Œæ”¾é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¸”具返照异能的牌数é‡ä¹‹æ€»å’Œã€‚ã€\n返照{6}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Sejiri Glacier|塞基黎冰å·|地|塞基黎冰å·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}。\n瞬间\n{1}{W} -Sejiri Merfolk|塞基黎人鱼|生物~人鱼ï¼å£«å…µ|åªè¦ä½ æ“控平原,塞基黎人鱼便具有先攻与系命异能。 (具系命异能之生物所造æˆçš„伤害,会让其æ“控者获得等é‡çš„生命。) -Sejiri Refuge|塞基黎é¿éš¾æ‰€|地|塞基黎é¿éš¾æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当塞基黎é¿éš¾æ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{W}或{U}。 -Sejiri Shelter|塞基黎庇护|瞬间|选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n地\n{T}:加{W}。 -Sejiri Steppe|塞基黎è‰åŽŸ|地|塞基黎è‰åŽŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当塞基黎è‰åŽŸè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得å该色的ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n{T}:加{W}到你的法术力池中。 -Sek'Kuar, Deathkeeper|死亡守å«èµ›å¤¸|传奇生物~åŠå…½äººï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控之éžè¡ç”Ÿç‰©çš„生物从场上进入åŸå¢“场时,将一个3/1,黑红åŒè‰²ï¼Œå…·æ•æ·å¼‚能的墓生è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Sekki, Seasons' Guide|时令节贵|传奇生物~精怪|时令节贵进场时,上é¢æœ‰å…«ä¸ª+1/+1指示物。\n若节贵将å—到伤害,则防止该伤害,从节贵上移去等é‡çš„+1/+1指示物,并将等é‡çš„1/1无色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n牺牲八个精怪:将节贵从你的åŸå¢“场移回场上。 -Select for Inspection|挑出检验|瞬间|将目标已横置的生物移回其拥有者手上。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Selective Memory|选择性记忆|法术|从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„éžåœ°ç‰Œï¼Œå¹¶å°†å®ƒä»¬æ”¾é€ã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Selective Snare|拣择性圈套|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ï¼Œå°†X个目标该类别生物移回其拥有者手上。 -Selesnya Charm|瑟雷尼亚护符|瞬间|选择一项~目标生物得+2/+2并获得践è¸å¼‚能直到回åˆç»“æŸï¼›æˆ–放é€ç›®æ ‡åŠ›é‡å¤§äºŽæˆ–等于5的生物;或将一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Selesnya Cluestone|瑟雷尼亚示石|神器|{T}:加{G}或{W}到你的法术力池中。\n{G}{W},{T},牺牲瑟雷尼亚示石:抓一张牌。 -Selesnya Evangel|瑟雷尼亚ç¦éŸ³å¸ˆ|生物~地精ï¼ç¥­å¸ˆ|{1},{T},横置一个由你æ“控且未横置的生物:将一个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Selesnya Guildgate|瑟雷尼亚公会门|地 ~门|瑟雷尼亚公会门须横置进战场。\n{T}:加{G}或{W}。 -Selesnya Guildmage|瑟雷尼亚公会法师|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|{3}{G}:派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Selesnya Keyrune|瑟雷尼亚符镇兵|神器|{T}:加{G}或{W}到你的法术力池中。\n{G}{W}:瑟雷尼亚符镇兵æˆä¸º3/3绿白åŒè‰²çš„狼神器生物直到回åˆç»“æŸã€‚ -Selesnya Locket|瑟雷尼亚å é¥°|神器|{T}:加{G}或{W}。\n{G/W}{G/W}{G/W}{G/W},{T},牺牲瑟雷尼亚å é¥°ï¼šæŠ“两张牌。 -Selesnya Loft Gardens|瑟雷尼亚空中花园|时空 ~拉尼å¡|如果æŸæ•ˆåº”将派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºå®ƒæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚\n如果æŸæ•ˆåº”将在任一永久物上放置一个或数个指示物,则改为在该永久物上放置两å€æ•°é‡çš„该类指示物。\næ¯å½“引å‘混沌,直到回åˆç»“æŸï¼Œæ¯å½“你横置一个地以产生法术力时,加一点该地已产生的类别之法术力。 -Selesnya Sagittars|瑟雷尼亚射手|生物~地精ï¼å¼“箭手|瑟雷尼亚射手能视åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。\n瑟雷尼亚射手å¯ä»¥é¢å¤–多阻挡一个生物。 -Selesnya Sanctuary|瑟雷尼亚圣殿|地|瑟雷尼亚圣殿须横置进场。\n当瑟雷尼亚圣殿进场时,将由你æ“控的一个地移回其拥有者手上。\n{T}:加{G}{W}到你的法术力池中。 -Selesnya Sentry|瑟雷尼亚哨兵|生物~象ï¼å£«å…µ|{5}{G}:é‡ç”Ÿç‘Ÿé›·å°¼äºšå“¨å…µã€‚ -Selesnya Signet|瑟雷尼亚å°è®°|神器|{1},{T}:加{G}{W}到你的法术力池中。 -Self-Assembler|自组工人|神器生物 ~组装工人|当自组工人进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç»„装工人生物牌,展示该牌,将它置于你手上,然åŽæ´—牌。 -Self-Inflicted Wound|自残|法术|目标对手牺牲一个绿色或白色生物。如果该牌手如此作,则他失去2点生命。 -Selfless Cathar|æ— ç§æŠ¤æ•™å†›|生物~人类ï¼åƒ§ä¾£|{1}{W},牺牲无ç§æŠ¤æ•™å†›ï¼šç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Selfless Exorcist||| -Selfless Samurai|æ— ç§æ­¦å£«|生物 ~ç‹ï¼æ­¦å£«|æ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒèŽ·å¾—系命异能直到回åˆç»“æŸã€‚\n牺牲无ç§æ­¦å£«ï¼šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Selfless Savior|æ— ç§æ•‘助犬|生物 ~狗|牺牲无ç§æ•‘助犬:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Selfless Spirit|æ— ç§ç²¾æ€ª|生物 ~精怪ï¼åƒ§ä¾£|飞行\n牺牲无ç§ç²¾æ€ªï¼šç”±ä½ æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Selfless Squire|æ— ç§æ‰ˆä»Ž|生物 ~人类ï¼å£«å…µ|闪现\n当无ç§æ‰ˆä»Žè¿›æˆ˜åœºæ—¶ï¼Œé˜²æ­¢æœ¬å›žåˆä¸­å°†å¯¹ä½ é€ æˆçš„所有伤害。\næ¯å½“任一效应防止将对你造æˆçš„伤害时,在无ç§æ‰ˆä»Žä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。 -Selhoff Entomber|塞贺入土妖|生物 ~çµä¿‘|{T},弃一张生物牌:抓一张牌。 -Selhoff Occultist|塞贺神秘学者|生物~人类ï¼æµªå®¢|当塞贺神秘学者或å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 -Selkie Hedge-Mage|设障海豹妖|生物~人鱼ï¼æ³•æœ¯å¸ˆ|当设障海豹妖进场时,若你æ“控两个或更多树林,你å¯ä»¥èŽ·å¾—3点生命。\n当设障海豹妖进场时,若你æ“控两个或更多海岛,你å¯ä»¥å°†ç›®æ ‡å·²æ¨ªç½®çš„生物移回其拥有者手上。 -Sell-Sword Brute|å–剑打手|生物~人类ï¼ä½£å…µ|当å–剑打手从场上进入åŸå¢“场时,它对你造æˆ2点伤害。 -Seller of Songbirds|鸣鸟商贩|生物 ~人类|当鸣鸟商贩进战场时,派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚ -Selvala's Charge|塞瓦拉的冲锋|法术|论争~æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œä½ ä¾¿å°†ä¸€ä¸ª3/3绿色的象è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Selvala's Enforcer|塞瓦拉的执法者|生物~妖精ï¼æˆ˜å£«|论争~当塞瓦拉的执法者进战场时,æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œä¾¿åœ¨å¡žç“¦æ‹‰çš„执法者上放置一个+1/+1指示物。然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Selvala's Stampede|塞瓦拉的狂奔|法术|议争~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「狂野ã€æˆ–「自由ã€ã€‚从你的牌库顶开始展示牌,直到你展示出若干张生物牌为止,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œç‹‚野ã€çš„总票数。将这些生物牌放进战场,然åŽå°†å…¶ä½™çš„牌洗回牌库。你å¯ä»¥å°†è‹¥å¹²æ°¸ä¹…物牌从你手上放进战场,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œè‡ªç”±ã€çš„总票数。 -Selvala, Explorer Returned|å¤è¿˜æŽ¢é™©å®¶å¡žç“¦æ‹‰|传奇生物 ~妖精ï¼æ–¥å€™|论争~{T}:æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œä½ ä¾¿åŠ {G}且获得1点生命。然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Selvala, Heart of the Wilds|è’野之心塞瓦拉|传奇生物~妖精ï¼æ–¥å€™|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼Œå¦‚果其力é‡æ¯”æ¯ä¸ªå…¶ä»–生物都大,则其æ“控者å¯ä»¥æŠ“一张牌。\n{G},{T}:加X点法术力到你的法术力池中,其颜色组åˆå¯ä»»æ„选择,X为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 -Semblance Anvil|近貌é“ç §|神器|压å°ï½žå½“近貌é“砧进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ éžåœ°ç‰Œã€‚\n你施放之与所放é€çš„牌具共通牌张类别之咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ -Semester's End|学期结æŸ|瞬间|放é€ä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物和ï¼æˆ–é¹æ´›å®¢ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬å„在其拥有者的æ“控下移回战场。于其进战场时,如果是生物,则上é¢é¢å¤–有一个+1/+1指示物;如果是é¹æ´›å®¢ï¼Œåˆ™ä¸Šé¢é¢å¤–有一个忠诚指示物。 -Sen Triplets|三胞仙|传奇神器生物 ~人类ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡å¯¹æ‰‹ã€‚本回åˆä¸­ï¼Œè¯¥ç‰Œæ‰‹ä¸èƒ½æ–½æ”¾å’’语或起动异能,且须以展示手牌的方å¼è¿›è¡Œæ¸¸æˆã€‚本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žè¯¥ç‰Œæ‰‹çš„手上使用地和施放咒语。 -Senate Courier|å‚议院讯使|生物 ~鸟|飞行\n{1}{W}:å‚议院讯使获得警戒异能直到回åˆç»“æŸã€‚ -Senate Griffin|å‚议院狮鹫|生物 ~狮鹫|飞行\n当å‚议院狮鹫进战场时,å åœ1。 -Senate Guildmage|å‚议院公会法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{W},{T}:你获得2点生命。\n{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Send to Sleep|é€å…¥æ¢¦ä¹¡|瞬间|横置至多两个目标生物。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Sengir Autocrat||| -Sengir Connoisseur|辛格æ°é‰´èµå®¶|生物 ~å¸è¡€é¬¼|飞行\næ¯å½“一个或数个其他生物死去时,在辛格æ°é‰´èµå®¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Sengir Nosferatu|辛格æ°å¸è¡€å¦–|生物 ~å¸è¡€é¬¼|飞行\n{1}{B},放é€è¾›æ ¼æ°å¸è¡€å¦–:派出一个1/2黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚它具有「{1}{B},牺牲此生物:将一张被放é€ä¹‹å称为辛格æ°å¸è¡€å¦–的牌在其拥有者的æ“控下移回战场。〠-Sengir Vampire||| -Sengir, the Dark Baron|黯黑男爵辛格|传奇生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨é»¯é»‘男爵辛格上放置两个+1/+1指示物。\næ¯å½“å¦ä¸€ä½ç‰Œæ‰‹è¾“掉这盘游æˆï¼Œä½ èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽæ­¤å›žåˆå¼€å§‹æ—¶è¯¥ç‰Œæ‰‹çš„总生命。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Sensation Gorger|感知食客|生物~精çµï¼ç¥­å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与感知食客有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œå¹¶æŠ“四张牌。 -Sensei Golden-Tail|金尾师范|传奇生物~ç‹ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚){1}{W},{T}:在目标生物上放置一个训练指示物。该生物获得武士é“1的异能,且é¢å¤–具有「武士ã€çš„生物类别。你åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 -Sensei's Divining Top|师范å åœé™€èžº|神器|{1}:检视你牌库顶的三张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚\n{T}:抓一张牌,然åŽå°†å¸ˆèŒƒå åœé™€èžºç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 -Senseless Rage|æ— å怒ç«|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Sensor Splicer|感应接åˆå¸ˆ|生物 ~éžç‘žäººï¼ç¥žå™¨å¸ˆ|当感应接åˆå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3无色éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n由你æ“控的魔åƒç”Ÿç‰©å…·æœ‰è­¦æˆ’异能。 -Sensory Deprivation|剥夺感知|结界~çµæ°”|结附于生物\n所结附的生物得-3/-0。 -Sentinel Dispatch|速é£å“¨å…µ|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n在第一个维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1无色,具守军异能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Sentinel Sliver|哨兵裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有警戒异能。(它们攻击时ä¸éœ€æ¨ªç½®ã€‚) -Sentinel Spider|哨兵蜘蛛|生物 ~蜘蛛|警戒,延势 -Sentinel Totem|哨戒图腾åƒ|神器|当哨戒图腾åƒè¿›æˆ˜åœºæ—¶ï¼Œå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T},放é€å“¨æˆ’图腾åƒï¼šæ”¾é€æ‰€æœ‰åŸå¢“场中的所有牌。 -Sentinel Tower|哨兵高塔|神器|æ¯å½“任一牌手在你的回åˆä¸­æ–½æ”¾çž¬é—´æˆ–法术咒语时,哨兵高塔对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ä¸ºæœ¬å›žåˆä¸­äºŽè¯¥å’’语之å‰æ–½æ”¾è¿‡çš„瞬间和法术咒语数é‡åŠ 1。 -Sentinel of the Eternal Watch|æ’å«å“¨å…µ|生物~巨人ï¼å£«å…µ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)在æ¯ä½å¯¹æ‰‹å›žåˆçš„战斗开始时,横置目标由该牌手æ“控的生物。 -Sentinel of the Pearl Trident|çç ä¸‰å‰æˆŸå“¨å«|生物 ~人鱼ï¼å£«å…µ|闪现\n当çç ä¸‰å‰æˆŸå“¨å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡ç”±ä½ æ“控的å²è¿¹æ°¸ä¹…物。若你如此作,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Sentinel's Eyes|哨å«ä¹‹çœ¼|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有警戒异能。\n逸脱~{W},从你的åŸå¢“场放é€ä¸¤å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Sentinel's Mark|哨兵å°è®°|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+1/+2且具有警戒异能。\n附案~当哨兵å°è®°è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ˜¯åœ¨ä½ çš„行动阶段施放此咒语,则所结附的生物获得系命异能直到回åˆç»“æŸã€‚ -Sentinels of Glen Elendra|艾è“å“幽谷哨兵|生物 ~仙çµï¼å£«å…µ|闪现\n飞行 -Sentry Oak|橡树哨兵|生物~树妖ï¼æˆ˜å£«|守军\n在你回åˆçš„战斗开始时,你å¯ä»¥ä¸Žä¸€ä½å¯¹æ‰‹æ¯”点。 若你赢,则橡树哨兵得+2/+0且失去守军异能直到回åˆç»“æŸã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Sentry of the Underworld|冥界哨å«|生物~狮鹫ï¼éª·é«…妖|飞行,警戒\n{W}{B},支付3点生命:é‡ç”Ÿå†¥ç•Œå“¨å«ã€‚ -Separatist Voidmage|独立派销法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当独立派销法师进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Sephara, Sky's Blade|驭空刃席æ–拉|传奇生物 ~天使|ä½ å¯ä»¥æ”¯ä»˜{W}并横置四个由你æ“控ã€å…·é£žè¡Œå¼‚能且未横置的生物,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n飞行,系命\n由你æ“控且具飞行异能的其他生物具有ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) -Septic Rats|败血鼠|生物~è€é¼ |侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“败血鼠攻击时,若防御牌手已中毒,则它得+1/+1直到回åˆç»“æŸã€‚ -Sepulcher Ghoul|葬尸地食尸鬼|生物 ~çµä¿‘|牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šè‘¬å°¸åœ°é£Ÿå°¸é¬¼å¾—+2/+2直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Sepulchral Primordial|阴森原祖|生物 ~圣者|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n当阴森原祖进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žä½ å¯ä»¥å°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从该牌手的åŸå¢“场放进战场。 -Sequence Engine|åºåˆ—引擎|神器|{X},{T}:将目标法术力值为X的生物牌从åŸå¢“场放é€ã€‚派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Sequestered Stash|僻é™åŒ¿æ‰€|地|{T}:加{C}到你的法术力池中。\n{4},{T},牺牲僻é™åŒ¿æ‰€ï¼šå°†ä½ ç‰Œåº“顶的五张牌置入你的åŸå¢“场。然åŽä½ å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。 -Seraph Sanctuary|炽天使圣殿|地|当炽天使圣殿进战场时,你获得1点生命。\næ¯å½“一个天使在你的æ“控下进战场时,你获得1点生命。\n{T}:加{1}到你的法术力池中。 -Seraph of Dawn|曙光炽天使|生物 ~天使|飞行,系命 -Seraph of the Masses|众生炽天使|生物 ~天使|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行\n众生炽天使的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ -Seraph of the Scales|天秤炽天使|生物 ~天使|飞行\n{W}:天秤炽天使获得警戒异能直到回åˆç»“æŸã€‚\n{B}:天秤炽天使获得死触异能直到回åˆç»“æŸã€‚\n往生2(当此生物死去时,派出两个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) -Seraph of the Suns|诸阳炽天使|生物~天使|飞行\nä¸ç­(注明「消ç­ã€çš„效应和伤害ä¸ä¼šæ¶ˆç­æ­¤ç”Ÿç‰©ã€‚如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) -Seraph of the Sword|长剑炽天使|生物~天使|飞行防止将对长剑炽天使造æˆçš„所有战斗伤害。 -Seraphic Greatsword|纯净巨剑|神器 ~武具|佩带此武具的生物得+2/+2。\næ¯å½“佩带此武具的生物攻击总生命最高或与他者åŒä¸ºæœ€é«˜çš„牌手时,派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手进行攻击。\n佩带{4} -Seraph||| -Serendib Efreet|细兰魔神|生物~魔神|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œç»†å…°é­”神对你造æˆ1点伤害。 -Serendib Sorcerer|细兰术士|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:细兰术士以外的目标生物æˆä¸º0/2直到回åˆç»“æŸã€‚ -Serene Remembrance|缅怀|法术|将缅怀和至多三张目标在åŒä¸€åŸå¢“场的牌洗入其拥有者的牌库。 -Serene Steward|安详监管人|生物 ~人类ï¼åƒ§ä¾£ï¼ä¼™ä¼´|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{W}。若你如此作,则在目标生物上放置一个+1/+1指示物。 -Serene Sunset||| -Serenity||| -Sergeant-at-Arms|纠仪长|生物 ~人类ï¼å£«å…µ|增幅{2}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{W}。)\n当纠仪长进战场时,若它已增幅,则派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Serpent Assassin||| -Serpent Skin|蛇皮|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用蛇皮。å—此结界的生物得+1/+1。{G}:é‡ç”Ÿå—此结界的生物。 -Serpent Warrior||| -Serpent of Yawning Depths|裂渊巨蛇|结界生物 ~巨蛇|由你æ“控的巨海兽ã€æµ·æ€ªã€ç« é±¼ä¸Žå·¨è›‡åªèƒ½è¢«å·¨æµ·å…½ã€æµ·æ€ªã€ç« é±¼ä¸Žå·¨è›‡é˜»æŒ¡ã€‚ -Serpent of the Endless Sea|无尽海巨蛇|生物~巨蛇|无尽海巨蛇的力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的海岛之数é‡ã€‚\n除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™æ— å°½æµ·å·¨è›‡ä¸èƒ½æ”»å‡»ã€‚ -Serpent's Gift|巨蛇天赋|瞬间|目标生物获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Serpent's Soul-Jar|盘蛇魂瓶|神器|æ¯å½“一个由你æ“控的妖精死去时,将它放é€ã€‚\n{T},支付2 点生命:直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä»¥ç›˜è›‡é­‚瓶放é€çš„牌中施放一个生物咒语。 -Serpent-Blade Assailant|蛇刃袭击兵|生物 ~妖精ï¼æˆ˜å£«|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n死触 -Serpentine Ambush|蛇身ä¼å‡»|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5çš„è“色巨蛇。 -Serpentine Basilisk||| -Serpentine Curve|蛇状曲线|法术|派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为在放é€åŒºå’Œä½ çš„åŸå¢“场中由你拥有之瞬间和法术这两类牌的总数加一。 -Serpentine Kavu||| -Serpentine Spike|盘曲穿刺|法术|虚色(此牌没有颜色。)盘曲穿刺对目标生物造æˆ2点伤害,对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害,对第三个目标生物造æˆ4点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ -Serra Advocate||| -Serra Angel||| -Serra Ascendant|撒拉入圣僧|生物~人类ï¼ä¿®è¡Œåƒ§|系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\nåªè¦ä½ æœ‰30点或更多生命,撒拉入圣僧便得+5/+5且具有飞行异能。 -Serra Avatar||| -Serra Avenger|撒拉å¤ä»‡è€…|生物 ~天使|本盘游æˆä¸­ï¼Œä½ åœ¨ä½ çš„第一,第二或第三回åˆéƒ½ä¸èƒ½æ–½æ”¾æ­¤å’’语。\n飞行,警戒 -Serra Bestiary||| -Serra Disciple|撒拉信徒|生物 ~鸟ï¼åƒ§ä¾£|飞行,先攻\næ¯å½“你施放å²è¿¹å’’语时,撒拉信徒得+1/+1直到回åˆç»“æŸã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Serra Paladin||| -Serra Paragon|撒拉模范|生物 ~天使|飞行\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中使用地或施放法术力值等于或å°äºŽ3的永久物咒语。如果你如此作,则它获得「当此永久物从战场进入åŸå¢“场时,将它放é€ä¸”你获得2点生命。〠-Serra Redeemer|撒拉救赎使|生物 ~天使ï¼å£«å…µ|飞行\næ¯å½“å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物在你æ“控下进战场时,在该生物上放置两个+1/+1指示物。 -Serra Sphinx|撒拉å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行,警戒 -Serra Zealot||| -Serra the Benevolent|善心撒拉|传奇é¹æ´›å®¢ ~撒拉|+2:由你æ“控且具飞行异能的生物得+1/+1直到回åˆç»“æŸã€‚\n−3:派出一个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\n−6:你获得具有「如果你æ“控生物,则将使你的总生命å‡å°‘至1以下的伤害,改为å‡å°‘你的总生命至1ã€çš„徽记。 -Serra's Blessing||| -Serra's Boon|撒拉的æ©æ³½|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是白色,它便得+1/+2。 è‹¥å¦ï¼Œåˆ™å®ƒå¾—-2/-1。 -Serra's Embrace||| -Serra's Emissary|撒拉密使|生物 ~天使|飞行\n于撒拉密使进战场时,选择一ç§ç‰Œå¼ ç±»åˆ«ã€‚\n你和由你æ“控的生物具有å该牌张类别ä¿æŠ¤å¼‚能。 -Serra's Guardian|撒拉守护使|生物 ~天使|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n由你æ“控的其他生物具有警戒异能。 -Serra's Hymn||| -Serra's Liturgy||| -Serra's Sanctum||| -Serrated Arrows|锯刺箭|神器|锯刺箭进场时上é¢æœ‰ä¸‰ä¸ªç®­å¤´æŒ‡ç¤ºç‰©ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥é”¯åˆºç®­ä¸Šæ²¡æœ‰ç®­å¤´æŒ‡ç¤ºç‰©ï¼Œåˆ™ç‰ºç‰²ä¹‹ã€‚\n{T},从锯刺箭上移去一个箭头指示物:在目标生物上放置一个-1/-1指示物。 -Serrated Scorpion|锯尾èŽ|生物 ~èŽå­|当锯尾èŽæ­»åŽ»æ—¶ï¼Œå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害,且你获得2点生命。 -Serum Powder|浆液粉末|神器|{T}:加{1}到你的法术力池中。\n若你处于能够å†è°ƒåº¦çš„时机,且浆液粉末在你手上,你å¯ä»¥å°†ä½ çš„手牌移出对战,然åŽæŠ“ç­‰é‡çš„牌。 (你除了å†è°ƒåº¦ä¹‹å¤–,也å¯ä»¥å¦‚此作。) -Serum Raker|浆液纵掠者|生物~龙兽|飞行\n当浆液纵掠者从战场进入åŸå¢“场时,æ¯ä½ç‰Œæ‰‹å„弃一张牌。 -Serum Snare|浆液圈套|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。如果该永久物的法术力值等于或å°äºŽ3,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Serum Sovereign|浆液å›çŽ‹|生物 ~éžç‘žäººï¼å²èŠ¬æ–¯|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在浆液å›çŽ‹ä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{U},从浆液å›çŽ‹ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼šæŠ“一张牌,然åŽå åœ2。 -Serum Tank||| -Serum Visions|浆液预视|法术|抓一张牌。\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) -Serum-Core Chimera|浆液核盖美拉|生物 ~éžç‘žäººï¼ç›–美拉|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在浆液核盖美拉上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从浆液核盖美拉上移去三个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šæŠ“一张牌。然åŽä½ å¯ä»¥å¼ƒä¸€å¼ éžåœ°ç‰Œã€‚当你以此法弃牌时,浆液核盖美拉对目标生物或é¹æ´›å®¢é€ æˆ3点伤害。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Servant of Nefarox|涅法洛仆从|生物~人类ï¼åƒ§ä¾£|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Servant of Tymaret|æ玛瑞的仆从|生物~çµä¿‘|å¯æ‚Ÿï½žæ¯å½“æ玛瑞的仆从æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。\n{2}{B}:é‡ç”Ÿæ玛瑞的仆从。 -Servant of the Conduit|大通è”仆从|生物~妖精ï¼å¾·é²ä¼Š|当大通è”仆从进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}:加一点任æ„颜色的法术力到你的法术力池中。 -Servant of the Scale|龙鳞仆从|生物 ~人类ï¼å£«å…µ|龙鳞仆从进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n当龙鳞仆从死去时,在目标由你æ“控的生物上放置X个+1/+1指示物,X为龙鳞仆从上的+1/+1指示物数é‡ã€‚ -Servo Exhibition|自动机展览|法术|派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Servo Schematic|自动机图解|神器|当自动机图解进战场或从战场进入åŸå¢“场时,派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Seshiro the Anointed|蛇圣濑四郎|传奇生物~蛇ï¼ä¿®è¡Œåƒ§|其他由你æ“控的蛇得+2/+2。\næ¯å½“由你æ“控的蛇对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 -Set Adrift|漂é€|法术|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶。 -Setessan Battle Priest|瑟特è¨æˆ˜æ–—僧侣|生物~人类ï¼åƒ§ä¾£|勇行~æ¯å½“你施放一个以瑟特è¨æˆ˜æ–—僧侣为目标的咒语时,你获得2点生命。 -Setessan Champion|瑟特è¨æ–—士|生物 ~人类ï¼æˆ˜å£«|星彩~æ¯å½“一个结界在你的æ“控下进战场时,在瑟特è¨æ–—士上放置一个+1/+1指示物且抓一张牌。 -Setessan Griffin|瑟特è¨ç‹®é¹«|生物~狮鹫|飞行\n{2}{G}{G}:瑟特è¨ç‹®é¹«å¾—+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Setessan Oathsworn|瑟特è¨ç›Ÿèª“人|生物~羊蹄人ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以瑟特è¨ç›Ÿèª“人为目标的咒语时,在瑟特è¨ç›Ÿèª“人上放置两个+1/+1指示物。 -Setessan Petitioner|瑟特è¨ç¥ˆæ„¿äºº|生物 ~人类ï¼å¾·é²ä¼Š|当瑟特è¨ç¥ˆæ„¿äººè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) -Setessan Skirmisher|瑟特è¨ä¾¦å«|生物 ~人类ï¼æˆ˜å£«|星彩~æ¯å½“一个结界在你的æ“控下进战场时,瑟特è¨ä¾¦å«å¾—+1/+1直到回åˆç»“æŸã€‚ -Setessan Starbreaker|瑟特è¨æ®’星客|生物~人类ï¼æˆ˜å£«|当瑟特è¨æ®’星客进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡çµæ°”。 -Setessan Tactics|瑟特è¨å¼æˆ˜æ³•|瞬间|积力~瑟特è¨å¼æˆ˜æ³•åœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {G}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物得+1/+1且获得「{T}:此生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。〠-Setessan Training|瑟特è¨å¼è®­ç»ƒ|结界 ~çµæ°”|结附于由你æ“控的生物\n当瑟特è¨å¼è®­ç»ƒè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的生物得+1/+0且具有践è¸å¼‚能。 -Sethron, Hurloon General||| -Seton's Desire||| -Seton's Scout||| -Seton, Krosan Protector||| -Settle Beyond Reality|超凡安生|法术|选择一项或都选~\n•放é€ç›®æ ‡ä¸ç”±ä½ æ“控的生物。\n•放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Settle the Score|最终了断|法术|放é€ç›®æ ‡ç”Ÿç‰©ã€‚在一个由你æ“控的é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸¤ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ -Settle the Wreckage|处ç†æ®‹è¿¹|瞬间|选择目标牌手。放é€æ‰€æœ‰ç”±è¯¥ç‰Œæ‰‹æ“控且进行攻击的生物。该牌手å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ç­‰é‡çš„基本地牌,将这些牌横置放进战场,然åŽå°†å…¶ç‰Œåº“洗牌。 -Seven Dwarves|七个矮人|生物 ~矮人|ä½ æ¯æ“控一个其他å称为七个矮人的生物,七个矮人便得+1/+1。\nå称为七个矮人的牌,在套牌中的数é‡èƒ½æœ‰è‡³å¤šä¸ƒå¼ ã€‚ -Seven-Tail Mentor|七尾导师|生物 ~ç‹ï¼æ­¦å£«|当七尾导师进战场或死去时,在目标由你æ“控的生物或载具上放置一个+1/+1指示物。 -Sever Soul||| -Sever the Bloodline|斩断血脉|法术|放é€ç›®æ ‡ç”Ÿç‰©ä¸Žæ‰€æœ‰ä¸Žè¯¥ç”Ÿç‰©åŒå的其它生物。\n返照{5}{B}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Severed Legion||| -Severed Strands|æ–©æ–­æŸç¼•|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n你获得等åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹é˜²å¾¡åŠ›çš„生命。消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。 -Sevinne's Reclamation|瑟纹的å¤è¿˜|法术|将目标法术力值等于或å°äºŽ3的永久物牌从你的åŸå¢“场移回战场。如果此咒语是从åŸå¢“场施放,则你å¯ä»¥å¤åˆ¶æ­¤å’’语,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n返照{4}{W}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Sewer Crocodile|下水é“鳄鱼|生物 ~鳄鱼|{3}{U}:下水é“鳄鱼本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚如果你åŸå¢“场中牌的法术力值有五ç§æˆ–更多,则此异能å‡å°‘{3}æ¥èµ·åŠ¨ã€‚ -Sewer Nemesis|暗渠宿敌|生物 ~惊惧兽|于暗渠宿敌进战场时,选择一ä½ç‰Œæ‰‹ã€‚\n暗渠宿敌的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€é€‰ç‰Œæ‰‹åŸå¢“场中牌的数é‡ã€‚\næ¯å½“所选牌手施放咒语时,该牌手磨一张牌。 -Sewer Shambler|暗渠跛行兽|生物~çµä¿‘|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n食è…{2}{B}({2}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) -Sewerdreg|暗渠攫妖|生物~精怪|沼泽行者\n牺牲暗渠攫妖:将目标牌从åŸå¢“场移出对战。 -Sewn-Eye Drake|ç¼çœ¼é¾™å…½|生物~çµä¿‘ï¼é¾™å…½|飞行,æ•æ· -Shacklegeist|æ¡Žæ¢æ¸¸é­‚|生物 ~精怪|飞行\næ¡Žæ¢æ¸¸é­‚åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。\n横置两个由你æ“控且未横置的精怪:横置目标ä¸ç”±ä½ æ“控的生物。 -Shackles of Treachery|å˜èŠ‚æž·é”|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—æ•æ·å¼‚能与「æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­ç›®æ ‡è£…备在其上的武具。〠-Shackles||| -Shade of Trokair|å“耶å¡é˜´é­‚|生物 ~阴魂|{W}:å“耶å¡é˜´é­‚å¾—+1/+1直到回åˆç»“æŸã€‚\n延缓3~{W}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{W}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) -Shade's Breath||| -Shade's Form||| -Shadewing Laureate|影翼å—奖人|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|飞行\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且具飞行异能的生物死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Shadow Alley Denizen|暗影巷居民|生物~å¸è¡€é¬¼ï¼æµªå®¢|æ¯å½“å¦ä¸€ä¸ªé»‘色生物在你的æ“控下进战场时,目标生物获得å¨å“异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Shadow Glider|暗影滑翔翼|生物~寇æ—ï¼å£«å…µ|飞行 -Shadow Guildmage|黯影公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:将目标由你æ“控的生物置于其拥有者的牌库顶。\n{R},{T}:黯影公会法师对目标生物或牌手造æˆ1点伤害,且对你造æˆ1点伤害。 -Shadow Kin|伪影亲æ—|生物 ~å˜å½¢å…½|闪现\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„磨三张牌。你å¯ä»¥ä»Žä»¥æ­¤æ³•ç£¨æŽ‰çš„牌中放é€ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚若你如此作,则伪影亲æ—æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它具有此异能。 -Shadow Lance|鬼影长枪|结界~çµæ°”|生物结界\nå—此结界的生物具有先攻异能。\n{1}{B}:å—此结界的生物得+2/+2直到回åˆç»“æŸã€‚ -Shadow Prophecy|黯影预言|瞬间|领土~检视你牌库顶的X张牌,X为由你æ“控之地中基本地类别的数é‡ã€‚将其中至多两张置于你手上,其余则置入你的åŸå¢“场。你失去2点生命。 -Shadow Slice|暗影削斩|法术|目标对手失去3点生命。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Shadow Sliver|幽影裂片妖|生物~裂片妖|所有裂片妖具有次元幽影异能。 (它们åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。) -Shadow Stinger|黯影刺棘客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的浪客:黯影刺棘客获得死触异能直到回åˆç»“æŸã€‚\næ¯å½“黯影刺棘客对任一牌手造æˆæˆ˜æ–—伤害时,该牌手磨三张牌。(他将其牌库顶的三张牌置入其åŸå¢“场。) -Shadow Summoning|阴影å¬å”¤|法术|派出两个已横置的1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Shadow in the Warp|亚空间阴影|结界|ä½ æ¯å›žåˆæ–½æ”¾çš„第一个生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\næ¯å½“任一对手施放其æ¯å›žåˆçš„第一个éžç”Ÿç‰©å’’语时,亚空间阴影对该牌手造æˆ2点伤害。 -Shadow of Doubt|猜疑之影|瞬间|({U/B}å¯ç”¨{U}或{B}æ¥æ”¯ä»˜ã€‚)\n牌手于本回åˆä¸­ä¸èƒ½æœå¯»ç‰Œåº“。\n抓一张牌。 -Shadow of Mortality|夺命阴影|生物 ~圣者|如果你的总生命å°äºŽä½ çš„起始总生命,则此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为两者之间的差值。 -Shadow of the Enemy|邪敌阴影|法术|放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有生物牌。于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä»Žè¿™äº›ç‰Œä¹‹ä¸­æ–½æ”¾å’’语,且能用任æ„ç§ç±»çš„法术力æ¥æ–½æ”¾ã€‚ -Shadow of the Grave|åŸåœºé˜´å½±|瞬间|将你åŸå¢“场中所有你于本回åˆä¸­å¾ªçŽ¯æˆ–弃掉的牌移回你手上。 -Shadow-Rite Priest|影仪ç¥ç¥·å£«|生物 ~人类ï¼åƒ§ä¾£|由你æ“控的其他僧侣得+1/+1。\n{3}{B}{B},{T},牺牲å¦ä¸€ä¸ªåƒ§ä¾£ï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ é»‘色生物牌,将之放进战场,然åŽæ´—牌。 -Shadowbeast Sighting|亲ç¹é»¯å½±å…½|法术|派出一个4/4绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n返照{6}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Shadowblood Egg||| -Shadowblood Ridge||| -Shadowborn Apostle|影裔宗徒|生物 ~人类ï¼åƒ§ä¾£|å称为影裔宗徒的牌,在套牌中之数é‡ä¸å—é™åˆ¶ã€‚\n{B},牺牲六个å称为影裔宗徒的生物:从你牌库中æœå¯»ä¸€å¼ æ¶é­”生物牌,将之放进战场,然åŽæ´—牌。 -Shadowborn Demon|影裔æ¶é­”|生物 ~æ¶é­”|飞行\n当影裔æ¶é­”进战场时,消ç­ç›®æ ‡éžæ¶é­”生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中的生物牌少于六张,则牺牲一个生物。 -Shadowcloak Vampire|影篷å¸è¡€é¬¼|生物~å¸è¡€é¬¼|支付2点生命:影篷å¸è¡€é¬¼èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) -Shadowed Caravel|影笼轻帆船|神器 ~载具|æ¯å½“一个由你æ“控的生物勘察时,在影笼轻帆船上放置一个+1/+1指示物。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Shadowfax, Lord of Horses|马中王者æ·å½±|传奇生物 ~马|由你æ“控的马具有æ•æ·å¼‚能。(它们å—ä½ æ“控时便能攻击与{T}。)\næ¯å½“马中王者æ·å½±æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ åŠ›é‡æ¯”它å°çš„生物牌从你手上横置放进战场,且正进行攻击。 -Shadowfeed|æš—å½±åžæ²¡|瞬间|将目标牌从åŸå¢“场移出对战。 你获得3点生命。 -Shadowgrange Archfiend|影庄大邪鬼|生物 ~æ¶é­”|当影庄大邪鬼进战场时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç‰ºç‰²ä¹‹ç”Ÿç‰©ä¸­çš„最大力é‡ã€‚\n疯魔~{2}{B},支付8点生命。(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Shadowheart, Dark Justiciar|暗夜法官影心|传奇生物 ~人类ï¼å¦–ç²¾ï¼åƒ§ä¾£|{1}{B},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæŠ“X张牌,X为该生物的力é‡ã€‚\n选择身世 -Shadowmage Infiltrator||| -Shadows of the Past|往昔阴影|结界|æ¯å½“一个生物死去时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。){4}{B}:æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。åªèƒ½äºŽä½ çš„åŸå¢“场中有四张或更多生物牌时起动此异能。 -Shadows' Verdict|黯影è£å®š|法术|放é€æˆ˜åœºä¸Šæ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3之生物和é¹æ´›å®¢ï¼Œä»¥åŠæ‰€æœ‰åŸå¢“场中的所有总法术力费用等于或å°äºŽ3之生物和é¹æ´›å®¢ç‰Œã€‚ -Shadowspear|蔽影矛|传奇神器 ~武具|佩带此武具的生物得+1/+1且具有践è¸ä¸Žç³»å‘½å¼‚能。\n{1}:由对手æ“控的永久物失去辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n佩带{2} -Shadowstorm Vizier|幽风维é½å°”|生物~人类ï¼åƒ§ä¾£|飞行\næ¯å½“你循环或弃一张牌时,幽风维é½å°”å¾—+1/+1直到回åˆç»“æŸã€‚ -Shadrix Silverquill|沙垂兹银毫|传奇生物 ~长è€ï¼é¾™|飞行,连击\n在你回åˆçš„战斗开始时,你å¯ä»¥é€‰æ‹©ä¸¤é¡¹ã€‚æ¯é¡¹å‡é¡»ä»¥ä¸åŒçš„牌手为目标。\n•目标牌手派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚\n•目标牌手抓一张牌且失去1点生命。\n•目标牌手在æ¯ä¸ªç”±å…¶æ“控的生物上å„放置一个+1/+1指示物。 -Shagrat, Loot Bearer|掠物加身沙格拉特|传奇生物 ~åŠå…½äººï¼å£«å…µ|æ¯å½“掠物加身沙格拉特攻击时,将至多一个目标武具贴附于其上。然åŽå›¤å…µåŠå…½äººX,X为贴附在沙格拉特上的武具数é‡ã€‚(武具的æ“控æƒå¹¶æœªæ”¹å˜ã€‚) -Shah of Naar Isle|纳尔岛主|生物~魔神|è·µè¸\nè¿”å“{0}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当支付纳尔岛主的返å“费用时,æ¯ä½å¯¹æ‰‹å¯ä»¥å„抓至多三张牌。 -Shake the Foundations|地表震颤|瞬间|地表震颤对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。\n抓一张牌。 -Shakedown Heavy|æœæŽ¢å£®æ±‰|生物 ~食人魔ï¼æˆ˜å£«|å¨æ…‘\næ¯å½“æœæŽ¢å£®æ±‰æ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹å¯ä»¥ä»¤ä½ æŠ“一张牌。若他如此作,则é‡ç½®æœæŽ¢å£®æ±‰å¹¶å°†å…¶ç§»å‡ºæˆ˜æ–—。 -Shalai and Hallar|莎黎与贺拉尔|传奇生物 ~天使ï¼å¦–ç²¾|飞行,警戒\næ¯å½“在一个由你æ“控的生物上放置一个或数个+1/+1指示物时,莎黎与贺拉尔å‘目标对手造æˆç­‰é‡çš„伤害。 -Shalai's Acolyte|莎黎的ä¾åƒ§|生物 ~天使|增幅{1}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{G}。)\n飞行\n如果莎黎的ä¾åƒ§å·²å¢žå¹…,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Shalai, Voice of Plenty|众生使者莎黎|传奇生物 ~天使|飞行\n你,由你æ“控的é¹æ´›å®¢å’Œç”±ä½ æ“控的其他生物具有辟邪异能。\n{4}{G}{G}:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Shaleskin Bruiser||| -Shaleskin Plower||| -Shaman of Forgotten Ways|佚é“祭师|生物~人类ï¼ç¥­å¸ˆ|{T}:加两点法术力到你的法术力池中,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。\n强横~{9}{G}{G},{T}:æ¯ä½ç‰Œæ‰‹çš„总生命å„æˆä¸ºç”±å…¶æ“控的生物数é‡ã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 -Shaman of Spring|迎春祭师|生物~妖精ï¼ç¥­å¸ˆ|当迎春祭师进战场时,抓一张牌。 -Shaman of the Great Hunt|竞猎祭师|生物~åŠå…½äººï¼ç¥­å¸ˆ|æ•æ·\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\nå¨çŒ›ï½ž{2}{G/U}{G/U}:你æ¯æ“控一个力é‡ç­‰äºŽæˆ–大于4的生物,便抓一张牌。 -Shaman of the Pack|猎群祭师|生物 ~妖精ï¼ç¥­å¸ˆ|当猎群祭师进战场时,目标对手失去等åŒäºŽç”±ä½ æ“控之妖精数é‡çš„生命。 -Shaman's Trance||| -Shamanic Revelation|祭师å¯ç¤º|法术|ä½ æ¯æ“控一个生物,便抓一张牌。\nå¨çŒ›ï½žä½ æ¯æ“控一个力é‡ç­‰äºŽæˆ–大于4的生物,便获得4点生命。 -Shamble Back|蹒跚而回|法术|将目标生物牌从åŸå¢“场放é€ã€‚将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚你获得2点生命。 -Shambleshark|蟹肢鲨|生物~鱼ï¼èŸ¹|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) -Shambling Attendants|跛行éšä¾|生物~çµä¿‘|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Shambling Ghast|跛行妖鬼|生物 ~çµä¿‘|当跛行妖鬼死去时,选择一项~\n•å¿å—æ¶è‡­ï½žç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚\n•æœç´¢å°¸ä½“~派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Shambling Ghoul|跛行食尸鬼|生物 ~çµä¿‘|跛行食尸鬼须横置进战场。 -Shambling Goblin|跛行鬼怪|生物~çµä¿‘ï¼é¬¼æ€ª|当跛行鬼怪死去时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Shambling Remains|跛行é—骸|生物~çµä¿‘ï¼æƒŠæƒ§å…½|跛行é—骸ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nç ´åŸ{B}{R} ({B}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Shambling Shell|跛行残躯|生物~æ¤ç‰©ï¼çµä¿‘|牺牲跛行残躯:在目标生物上放置一个+1/+1指示物。\nå‘掘3(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好三张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) -Shambling Suit|跛行铠甲|神器生物 ~组构体|跛行铠甲的力é‡ç­‰åŒäºŽç”±ä½ æ“控之神器和ï¼æˆ–结界的总数é‡ã€‚ -Shambling Swarm||| -Shambling Vent|跛行喷å‘å£|地|跛行喷å‘å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}。\n{1}{W}{B}:跛行喷å‘å£æˆä¸º2/3,白黑åŒè‰²ï¼Œå…·ç³»å‘½å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Shameless Charlatan|无耻骗å­|传奇结界 ~身世|由你拥有的指挥官生物具有「{2}{U}:此生物æˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶å“。〠-Shanid, Sleepers' Scourge|潜探ç¾ç¥¸å¤ä¹‰å¾·|传奇生物 ~人类ï¼éª‘士|å¨æ…‘\n由你æ“控的其他传奇生物具有å¨æ…‘异能。\næ¯å½“你使用传奇地或施放传奇咒语时,你抓一张牌且失去1点生命。 -Shanna, Purifying Blade|涤净之刃莎娜|传奇生物 ~人类ï¼æˆ˜å£«|系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。若你如此作,则抓X张牌。Xä¸èƒ½å¤§äºŽä½ æœ¬å›žåˆä¸­èŽ·å¾—过的生命数é‡ã€‚ -Shanna, Sisay's Legacy|西赛åŽäººèŽŽå¨œ|传奇生物 ~人类ï¼æˆ˜å£«|西赛åŽäººèŽŽå¨œä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之异能的目标。\nä½ æ¯æ“控一个生物,莎娜便得+1/+1。 -Shanodin Dryads||| -Shape Anew|é‡å¡‘型体|法术|目标神器的æ“控者将它牺牲,并从其牌库顶开始展示牌,直到他展示出一张神器牌为止。该玩家将该牌放进战场,然åŽå°†æ‰€æœ‰å…¶ä»–以此法展示的牌洗入其牌库。 -Shape Stealer|摹æ€ç²¾|生物~å˜å½¢å…½ï¼ç²¾æ€ª|æ¯å½“摹æ€ç²¾é˜»æŒ¡ç”Ÿç‰©æˆ–被生物阻挡时,将摹æ€ç²¾çš„力é‡ä¸Žé˜²å¾¡åŠ›æ”¹ä¸ºè¯¥ç”Ÿç‰©çš„力é‡ä¸Žé˜²å¾¡åŠ›ç›´åˆ°å›žåˆç»“æŸã€‚ -Shape of the Wiitigo|化身å¨æå“¥|结界~çµæ°”|生物结界\n当化身å¨æ哥进场时,在å—此结界的生物上放置六个+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚æžœå—此结界的生物在你上一个维æŒä¹‹åŽæ›¾æ”»å‡»æˆ–阻挡,则在其上放置一个+1/+1指示物。 è‹¥å¦ï¼Œåˆ™ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物。 -Shape the Sands|扬砂塑形|瞬间|目标生物得+0/+5且获得延势异能直到回åˆç»“æŸã€‚(此生物能阻挡具飞行异能的生物。) -Shaper Apprentice|塑形师学徒|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ æ“控å¦ä¸€ä¸ªäººé±¼ï¼Œå¡‘形师学徒便具有飞行异能。 -Shaper Parasite|塑形寄生怪|生物 ~虚影|å˜èº«{2}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当塑形寄生怪翻回正é¢æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/-2或-2/+2直到回åˆç»“æŸã€‚ -Shapers of Nature|自然塑形师|生物 ~人鱼ï¼ç¥­å¸ˆ|{3}{G}:在目标生物上放置一个+1/+1指示物。\n{2}{U},从由你æ“控的生物上移去一个+1/+1指示物:抓一张牌。 -Shapers' Sanctuary|塑形师庇护所|结界|æ¯å½“一个由你æ“控的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“一张牌。 -Shapesharer|传形妖|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{2}{U}:直到你的下一个回åˆï¼Œç›®æ ‡å˜å½¢å…½æˆä¸ºç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶ã€‚ -Shapeshifter's Marrow|å˜å½¢å…½ç²¾åŽ|结界|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å±•ç¤ºå…¶ç‰Œåº“顶牌。 若展示出生物牌,则该牌手将该牌置于其åŸå¢“场,且å˜å½¢å…½ç²¾åŽæˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶ã€‚ (它在å¤åˆ¶åŽä¼šå¤±åŽ»æ­¤å¼‚能。) -Shapeshifter||| -Shard Convergence|断片交会|法术|从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œä¸€å¼ æµ·å²›ç‰Œï¼Œä¸€å¼ æ²¼æ³½ç‰Œï¼Œä»¥åŠä¸€å¼ å±±è„‰ç‰Œã€‚ 展示这些牌并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 -Shard Phoenix|碎翼凤凰|生物~凤凰|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n牺牲碎翼凤凰:碎翼凤凰对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。\n{R}{R}{R}:将碎翼凤凰从你的åŸå¢“场移回你手上。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 -Shard Volley|碎片射击|瞬间|牺牲一个地,以作为使用碎片射击的é¢å¤–费用。\n碎片射击对目标生物或牌手造æˆ3点伤害。 -Shard of Broken Glass|玻璃碎片|神器~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物攻击时,你å¯ä»¥å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Shard of the Nightbringer|拥夜者碎片|生物 ~星神|飞行\nå¸å–生命~当拥夜者碎片进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å¤±åŽ»ä¸€åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命数é‡ã€‚ -Shard of the Void Dragon|虚空龙碎片|生物 ~星神|飞行\n虚空龙之矛~æ¯å½“虚空龙碎片攻击时,æ¯ä½å¯¹æ‰‹å„牺牲一个éžåœ°æ°¸ä¹…物。\n物质å¸æ”¶ï½žæ¯å½“一个神器从战场进入åŸå¢“场或放é€åŒºæ—¶ï¼Œåœ¨è™šç©ºé¾™ç¢Žç‰‡ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 -Sharding Sphinx|舞翼å²èŠ¬æ–¯|神器生物 ~å²èŠ¬æ–¯|飞行\næ¯å½“一个由你æ“控的神器生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1è“色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Shardless Agent|无断片密探|神器生物 ~人类ï¼æµªå®¢|倾曳 -Share the Spoils|分享战利å“|结界|当分享战利å“进战场或任一对手输掉这盘游æˆæ—¶ï¼Œæ”¾é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。\næ¯ä½ç‰Œæ‰‹äºŽè‡ªå·±çš„回åˆä¸­ï¼Œå¯ä»¥ä»Žä»¥åˆ†äº«æˆ˜åˆ©å“放é€çš„牌之中使用一个地或施放一个咒语,且其å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。当他如此作时,放é€å…¶ç‰Œåº“顶牌。 -Shared Animosity|åŒä»‡æ•Œå¿¾|结界|æ¯å½“由你æ“控的一个生物攻击时,场上æ¯æœ‰ä¸€ä¸ªä¸Žå®ƒå…·å…±é€šä¹‹ç”Ÿç‰©ç±»åˆ«çš„其他攻击生物,它便得+1/+0直到回åˆç»“æŸã€‚ -Shared Discovery|共享å‘现|法术|横置四个由你æ“控且未横置的生物,以作为施放共享å‘现的é¢å¤–费用。\n抓三张牌。 -Shared Fate||| -Shared Summons|共生å¬å”¤|瞬间|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ å称å„ä¸ç›¸åŒçš„生物牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Shared Triumph||| -Shark Typhoon|èšé²¨å°é£Ž|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个X/Xè“色,具飞行异能的鲨鱼è¡ç”Ÿç”Ÿç‰©ï¼ŒX为该咒语的总法术力费用。\n循环{X}{1}{U}({X}{1}{U},弃掉此牌:抓一张牌。)\n当你循环èšé²¨å°é£Žæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªX/Xè“色,具飞行异能的鲨鱼è¡ç”Ÿç”Ÿç‰©ã€‚ -Sharkey, Tyrant of the Shire|å¤å°”æš´å›æ²™åŸº|传奇生物 ~圣者ï¼æµªå®¢|除了法术力异能之外,由对手æ“控之地的起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚\nå¤å°”æš´å›æ²™åŸºå…·æœ‰ç”±å¯¹æ‰‹æ“控之地的所有起动å¼å¼‚能,但法术力异能除外。\n能用任æ„ç§ç±»çš„法术力æ¥èµ·åŠ¨æ²™åŸºçš„异能。 -Sharktocrab|鲨蛸蟹|生物 ~鱼ï¼ç« é±¼ï¼èŸ¹|{2}{G}{U}:演化1。(如果此生物上没有+1/+1指示物,则在其上放置一个+1/+1指示物。)\næ¯å½“在鲨蛸蟹上放置一个或数个+1/+1指示物时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Sharpened Pitchfork|尖利è‰å‰|神器~武具|佩带此武具的生物具有先攻异能。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便得+1/+1。\n佩带{1} -Sharpshooter Elf|ç²¾çµç¥žç®­æ‰‹|生物 ~妖精ï¼æ¸¸ä¾ |延势\nç²¾çµç¥žç®­æ‰‹çš„力é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n当精çµç¥žç®­æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控且具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Sharuum the Hegemon|支é…者韶伦|传奇神器生物 ~å²èŠ¬æ–¯|飞行\n当支é…者韶伦进战场时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 -Shatter Assumptions|粉碎认知|法术|选择一项~\n•目标对手展示其手牌,并弃掉所有无色éžåœ°ç‰Œã€‚\n•目标对手展示其手牌,并弃掉所有多色牌。 -Shatter the Sky|天界崩æ¯|法术|æ¯ä½æ“控力é‡ç­‰äºŽæˆ–大于4之生物的牌手å„抓一张牌。然åŽæ¶ˆç­æ‰€æœ‰ç”Ÿç‰©ã€‚ -Shatter the Source|粉碎祸端|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n选择一项~\n•粉碎祸端对目标生物,é¹æ´›å®¢æˆ–战役造æˆ6点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Shattered Angel|残翼天使|生物 ~éžç‘žäººï¼å¤©ä½¿|飞行\næ¯å½“一个地在对手的æ“控下进战场时,你å¯ä»¥èŽ·å¾—3点生命。 -Shattered Dreams|破碎之梦|法术|目标对手展示其手牌。选择其中一张神器牌,该牌手弃掉该牌。 -Shattered Ego|自我破碎|结界 ~çµæ°”|结附于生物\n所结附的生物得-3/-0。\n{3}{U}{U}:将所结附的生物置于其拥有者的牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ -Shattered Perception|粉碎感知|法术|弃掉你的手牌,然åŽæŠ“ç­‰é‡çš„牌。\n返照{5}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Shattered Sanctum|破碎圣所|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™ç ´ç¢Žåœ£æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}。 -Shattered Seraph|碎翼炽天使|生物 ~天使ï¼æµªå®¢|飞行\n当碎翼炽天使进战场时,你获得3点生命。\n{2},从你手上放é€ç¢Žç¿¼ç‚½å¤©ä½¿ï¼šç›´åˆ°ä»Žæ”¾é€åŒºæ–½æ”¾ç¢Žç¿¼ç‚½å¤©ä½¿ä¸ºæ­¢ï¼Œç›®æ ‡åœ°èŽ·å¾—「{T}:加{W},{U}或{B}。ã€äºŽç¢Žç¿¼ç‚½å¤©ä½¿æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾å®ƒã€‚ -Shattergang Brothers|破碎帮三兄弟|传奇生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|{2}{B},牺牲一个生物:æ¯ä½å…¶ä»–牌手å„牺牲一个生物。\n{2}{R},牺牲一个神器:æ¯ä½å…¶ä»–牌手å„牺牲一个神器。\n{2}{G},牺牲一个结界:æ¯ä½å…¶ä»–牌手å„牺牲一个结界。 -Shattering Blow|粉碎霆击|瞬间|放é€ç›®æ ‡ç¥žå™¨ã€‚ -Shattering Spree|粉碎无歇|法术|覆诵{R}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Shatterskull Charger|碎颅冲锋者|生物 ~巨人ï¼æˆ˜å£«|增幅{2}\nè·µè¸ï¼Œæ•æ·\n如果碎颅冲锋者已增幅,则它进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ç¢Žé¢…冲锋者上没有+1/+1指示物,则将它移回其拥有者手上。 -Shatterskull Giant|碎颅巨人|生物~巨人ï¼æˆ˜å£«| -Shatterskull Minotaur|碎颅牛头怪|生物 ~牛头怪ï¼æˆ˜å£«|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\næ•æ· -Shatterskull Recruit|碎颅新兵|生物~巨人ï¼æˆ˜å£«ï¼ä¼™ä¼´|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Shatterskull Smashing|碎颅è½å²©|法术|碎颅è½å²©å¯¹è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å’Œï¼æˆ–é¹æ´›å®¢é€ æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。如果X等于或大于6,则改为碎颅è½å²©å¯¹å®ƒä»¬é€ æˆå…±ä¸¤å€äºŽXæ•°é‡çš„伤害,你å¯ä»¥ä»»æ„分é…。\n地\n{T}:加{R}。 -Shatterskull, the Hammer Pass|锤岩隘å£ç¢Žé¢…|地|于锤岩隘å£ç¢Žé¢…进战场时,你å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{R}。\n法术\n{X}{R}{R} -Shatterstorm||| -Shatter||| -Shed Weakness|褪去弱肤|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ä½ å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 -Sheer Drop|垂直掉è½|法术|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。醒转3~{5}{W}(如果你支付{5}{W}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) -Shefet Dunes|è°¢è²æ²™ä¸˜|地~沙漠|{T}:加{C}到你的法术力池中。\n{T},支付1点生命:加{W}到你的法术力池中。\n{2}{W}{W},{T},牺牲一个沙漠:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Shefet Monitor|è°¢è²å·¨èœ¥|生物~蜥蜴|循环{3}{G}({3}{G},弃掉此牌:抓一张牌。)\n当你循环谢è²å·¨èœ¥æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œæˆ–沙漠牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。(先如此作åŽå†æŠ“牌。) -Shell Shield|åšå£³æŠ¤ç›¾|瞬间|增幅{1}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}。)\n目标由你æ“控的生物得+0/+3直到回åˆç»“æŸã€‚如果此咒语已增幅,则该生物å†èŽ·å¾—辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Shell Skulkin|厚壳颅身|神器生物~稻è‰äºº|{3}:目标è“色生物获得帷幕异能直到回åˆç»“æŸã€‚ -Shell of the Last Kappa|末代河童壳|传奇神器|{3},{T}:将目标以你为目标的瞬间或法术咒语移出对战。(该目标咒语没有效应。)\n{3},{T},牺牲末代河童壳:你å¯ä»¥ä½¿ç”¨ä»¥æœ«ä»£æ²³ç«¥å£³ç§»å‡ºå¯¹æˆ˜çš„一张牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Shelldock Isle|壳åžå²›|地|掩蔽 (此地须横置进场。 当它进场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n{T}:加{U}到你的法术力池中。\n{U},{T}:如果æŸç‰Œåº“有二å张牌或更少,则你å¯ä»¥ä½¿ç”¨æ‰€ç§»å‡ºæ¸¸æˆçš„牌,且ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Shelob's Ambush|希洛布çªè¢­|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+2且获得死触异能。派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Shelob, Child of Ungoliant|乌苟立安特åŽä»£å¸Œæ´›å¸ƒ|传奇生物 ~蜘蛛ï¼æ¶é­”|死触,守护{2}\n由你æ“控的其他蜘蛛具有死触与守护{2}。\næ¯å½“å¦ä¸€ä¸ªæœ¬å›žåˆä¸­å—过由你æ“控之蜘蛛伤害的生物死去时,派出一个为该生物å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒæ˜¯é£Ÿå“神器,且具有「{2},{T},牺牲此神器:你获得3点生命ã€ï¼Œå¹¶å¤±åŽ»æ‰€æœ‰å…¶ä»–牌张类别。 -Shelob, Dread Weaver|惧怖织蛛希洛布|传奇生物 ~蜘蛛ï¼æ¶é­”|æ¯å½“一个由对手æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将它放é€ã€‚\n{2}{B},将一张以惧怖织蛛希洛布放é€çš„生物牌置入其拥有者的åŸå¢“场:在希洛布上放置两个+1/+1指示物。抓一张牌。\n{X}{1}{B}:将目标以希洛布放é€ä¸”法术力值为X的生物牌在你æ“控下横置放进战场。 -Sheltered Aerie|庇护龙巢|结界~çµæ°”|结附于地\n所结附的地具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。〠-Sheltered Thicket|岩å£çŒä¸›|地~山脉ï¼æ ‘æž—|({T}:加{R}或{G}到你的法术力池中。)\n岩å£çŒä¸›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Sheltering Ancient|庇è«å…ˆäºº|生物~树妖|è·µè¸\n累积维æŒï½žåœ¨ç”±å¯¹æ‰‹æ“控的一个生物上放置一个+1/+1指示物。 (在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) -Sheltering Boughs|庇护林æž|结界 ~çµæ°”|结附于生物\n当庇护林æžè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的生物得+1/+3。 -Sheltering Light|庇护光盾|瞬间|目标生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚å åœ1。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†è¯¥ç”Ÿç‰©æ¶ˆç­ã€‚) -Sheltering Word|庇护咒|瞬间|目标由你æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚ 你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 (具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) -Shelter||| -Shenanigans|æ¼äººæŠŠæˆ|法术|消ç­ç›®æ ‡ç¥žå™¨ã€‚\nå‘掘1(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好一张牌置入你的åŸå¢“场。如果你如此作,则将此牌从你的åŸå¢“场移回你手上。若å¦ï¼Œåˆ™æŠ“一张牌。) -Sheoldred's Edict|希欧蕊的勒令|瞬间|选择一项~\n•æ¯ä½å¯¹æ‰‹å„牺牲一个éžè¡ç”Ÿç‰©çš„生物。\n•æ¯ä½å¯¹æ‰‹å„牺牲一个è¡ç”Ÿç”Ÿç‰©ã€‚\n•æ¯ä½å¯¹æ‰‹å„牺牲一个é¹æ´›å®¢ã€‚ -Sheoldred's Headcleaver|希欧蕊的斩首客|生物 ~éžç‘žäººï¼æˆ˜å£«|å¨æ…‘\n下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。) -Sheoldred's Restoration|å¤åŽŸå¸Œæ¬§è•Š|法术|增幅{2}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{W}。)\n将目标生物牌从你的åŸå¢“场移回战场。如果此咒语已增幅,则你获得等åŒäºŽè¯¥ç‰Œæ³•æœ¯åŠ›å€¼çš„生命。若å¦ï¼Œåˆ™ä½ å¤±åŽ»ç­‰é‡çš„生命。\n放é€å¤åŽŸå¸Œæ¬§è•Šã€‚ -Sheoldred, Whispering One|细语者希欧蕊|传奇生物 ~éžç‘žäººï¼é­”判官|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ -Sheoldred, the Apocalypse|å¯ç¤ºå¤©ç¾å¸Œæ¬§è•Š|传奇生物 ~éžç‘žäººï¼é­”判官|死触\næ¯å½“你抓一张牌时,你获得2点生命。\næ¯å½“任一对手抓一张牌时,他失去2点生命。 -Shepherd of Heroes|英雄牧者|生物 ~天使ï¼åƒ§ä¾£|飞行\n当英雄牧者进战场时,你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ ä¾¿èŽ·å¾—2点生命。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Shepherd of Rot||| -Shepherd of the Cosmos|寰宇牧生使|生物 ~天使ï¼æˆ˜å£«|飞行\n当寰宇牧生使进战场时,将目标总法术力费用等于或å°äºŽ2的永久物牌从你的åŸå¢“场移回战场。\n预示{3}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Shepherd of the Flock|羊群牧人|生物 ~人类ï¼å¹³æ°‘| -Shepherd of the Lost|迷失者牧人|生物~天使|飞行,先攻,警戒 -Shessra, Death's Whisper|亡者嗫声谢ä¸æ‹‰|传奇生物 ~人类ï¼å¦–ç²¾ï¼é‚ªæœ¯å¸ˆ|惑人低语~当亡者嗫声谢ä¸æ‹‰è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\nåŸå¢“低语~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则抓一张牌。 -Shield Broker|åŽç›¾æ‰¶æµŽå•†|生物 ~章人ï¼å‚è°‹|当åŽç›¾æ‰¶æµŽå•†è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ä¸ç”±ä½ æ“控的éžæŒ‡æŒ¥å®˜ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚于该生物上有åŽç›¾æŒ‡ç¤ºç‰©çš„时段内,你获得其æ“控æƒã€‚ -Shield Mare|盾护ç‰é©¬|生物 ~马|盾护ç‰é©¬ä¸èƒ½è¢«çº¢è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚\n当盾护ç‰é©¬è¿›æˆ˜åœºæˆ–æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你获得3点生命。 -Shield Wall||| -Shield of Duty and Reason||| -Shield of Kaldra|å¡å°”札之盾|传奇神器~武具|å称为å¡å°”札之剑,å¡å°”札之盾,以åŠå¡å°”札之盔的武具å‡ä¸ä¼šæ¯å。\n佩带此武具的生物ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n佩带{4} -Shield of the Avatar|圣者之盾|神器~武具|如果æŸæ¥æºå°†å¯¹ä½©å¸¦æ­¤æ­¦å…·çš„生物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸­çš„X点,X为由你æ“控的生物数é‡ã€‚\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Shield of the Oversoul|超çµä¹‹ç›¾|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是绿色,它便得+1/+1且ä¸ä¼šæ¯å。 (致命伤害以åŠæ³¨æ˜Žã€Œæ¶ˆç­ã€çš„效应都ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚ 如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。)\nåªè¦å—此结界的生物是白色,它便得+1/+1且具有飞行异能。 -Shield of the Realm|圣域åšç›¾|神器 ~武具|如果æŸæ¥æºå°†å¯¹ä½©å¸¦æ­¤æ­¦å…·çš„生物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸­çš„2点。\n佩带{1} -Shield of the Righteous|义人之盾|神器~武具|佩带此武具的生物得+0/+2且具有警戒异能。\næ¯å½“佩带此武具的生物阻挡其他生物时,åŽè€…于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n佩带{2} -Shield's Might|护盾之力|瞬间~历险|目标生物得+2/+2直到回åˆç»“æŸã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Shield-Wall Sentinel|盾墙哨å«|神器生物 ~魔åƒ|守军\n当盾墙哨å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å…·å®ˆå†›å¼‚能的生物牌,展示该牌,将它置于你手上,然åŽæ´—牌。 -Shielded Aether Thief|佩盾乙太贼|生物~维多肯ï¼æµªå®¢|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\næ¯å½“佩盾乙太贼阻挡时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}{E}:抓一张牌。 -Shielded Passage|严护通é“|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„所有伤害。 -Shielded by Faith|信念å«æŠ¤|结界~çµæ°”|结附于生物所结附的生物具有ä¸ç­å¼‚能。æ¯å½“一个生物进战场时,你å¯ä»¥å°†ä¿¡å¿µå«æŠ¤ç»“附在该生物上。 -Shieldhide Dragon|盾鳞巨龙|生物~龙|飞行,系命\nå¨åŠ›å˜èº«{5}{W}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当盾鳞巨龙翻回正é¢æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他龙生物上å„放置一个+1/+1指示物。 -Shielding Plax|咒护æ¿|结界 ~çµæ°”|结附于生物\n当咒护æ¿è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。 -Shieldmage Advocate||| -Shieldmage Elder||| -Shieldmate's Blessing|护盾手ç¥ç¦|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。 -Shields of Velis Vel|è´ç†è´ä¹‹ç›¾|部æ—瞬间~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n由目标牌手æ“控的生物得+0/+1且获得所有生物类别直到回åˆç»“æŸã€‚ -Shifting Borders|边境å˜å¹»|瞬间~å¤å’’|交æ¢ä¸¤ä¸ªç›®æ ‡åœ°çš„æ“控æƒã€‚\n通è”å¤å’’{3}{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。 若你如此作,则将此牌的效应加入该咒语中。) -Shifting Ceratops|å˜å¹»çŠ„角龙|生物 ~æé¾™|此咒语ä¸èƒ½è¢«å击。\nåè“ä¿æŠ¤(此生物ä¸èƒ½è¢«è“色的东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\n{G}:选择延势,践è¸æˆ–æ•æ·ã€‚å˜å¹»çŠ„角龙获得该异能直到回åˆç»“æŸã€‚ -Shifting Loyalties|移志æ¢å¿ƒ|法术|选择两个目标具共通牌类别的永久物。交æ¢ä¸¤è€…çš„æ“控æƒã€‚(牌的类别包括神器ã€ç”Ÿç‰©ã€ç»“ç•Œã€åœ°ä»¥åŠé¹æ´›å®¢ã€‚) -Shifting Shadow|å¹»å˜é˜´å½±|结界 ~çµæ°”|结附于生物\n所结附的生物具有æ•æ·ä¸Žã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œæ¶ˆç­æ­¤ç”Ÿç‰©ã€‚从你的牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌放进战场,并将幻å˜é˜´å½±è´´é™„于其上,然åŽå°†æ‰€æœ‰å…¶ä»–以此法展示的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。〠-Shifting Sky||| -Shifting Sliver||| -Shifty Doppelganger||| -Shigeki, Jukai Visionary|树海幻视师茂树|传奇结界生物 ~蛇ï¼å¾·é²ä¼Š|{1}{G},{T},将树海幻视师茂树移回其拥有者手上:展示你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­çš„一张地牌横置放进战场。将其余的牌置入你的åŸå¢“场。\n魂力~{X}{X}{G}{G},弃掉茂树:将X张目标éžä¼ å¥‡çš„牌从你åŸå¢“场移回你手上。 -Shimatsu the Bloodcloaked|腥氅死祭|传奇生物~æ¶é­”ï¼ç²¾æ€ª|于腥氅死祭进场时,牺牲任æ„æ•°é‡çš„永久物。死祭进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。 -Shimian Specter|希米安幽çµ|生物~幽çµ|飞行\næ¯å½“希米安幽çµå‘任一牌手造æˆæˆ˜æ–—伤害时,该牌手展示其手牌。你选择其中一张éžåœ°çš„牌。从该牌手的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»æ‰€æœ‰ä¸Žè¯¥ç‰ŒåŒå的牌并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Shimmer Dragon|闪光巨龙|生物 ~龙|飞行\nåªè¦ä½ æ“控四个或更多神器,闪光巨龙便具有辟邪异能。\n横置两个由你æ“控且未横置的神器:抓一张牌。 -Shimmer Myr|çƒå…‰ç§˜è€³|神器生物 ~秘耳|闪现\nä½ å¯ä»¥å°†ç¥žå™¨å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ -Shimmer of Possibility|远景çƒå½±|法术|检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Shimmerdrift Vale|çƒè¿¹å±±è°·|雪境地|çƒè¿¹å±±è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n于çƒè¿¹å±±è°·è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n{T}:加一点该色的法术力。 -Shimmering Barrier||| -Shimmering Glasskite|é—ªçƒçŽ»ç’ƒé¸¢|生物~精怪|飞行\næ¯å½“é—ªçƒçŽ»ç’ƒé¸¢åœ¨ä¸€å›žåˆä¸­é¦–度æˆä¸ºå’’语或异能的目标时,å击该咒语或异能。 -Shimmering Grotto|é—ªçƒçŸ³å®¤|地|{T}:加{1}到你的法术力池中。\n{1},{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Shimmering Mirage||| -Shimmering Wings||| -Shimmerscale Drake|è“光鳞龙兽|生物~龙兽|飞行\n循环{2}({2},弃掉此牌:抓一张牌。) -Shimmerwing Chimera|星翼盖美拉|结界生物 ~盖美拉|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的结界移回其拥有者手上。 -Shinechaser|é€å®ä»™çµ|生物 ~仙çµ|飞行,警戒\nåªè¦ä½ æ“控神器,é€å®ä»™çµä¾¿å¾—+1/+1。\nåªè¦ä½ æ“控结界,é€å®ä»™çµä¾¿å¾—+1/+1。 -Shinen of Fear's Chill|冷颤æ€å¿µ|生物~精怪|冷颤æ€å¿µä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n魂力~{1}{B},弃掉冷颤æ€å¿µï¼šç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Shinen of Flight's Wings|飞翼æ€å¿µ|生物~精怪|飞行\n魂力~{U},弃掉飞翼æ€å¿µï¼šç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ -Shinen of Fury's Fire|怒ç«æ€å¿µ|生物~精怪|æ•æ·\n魂力~{R},弃掉怒ç«æ€å¿µï¼šç›®æ ‡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Shinen of Life's Roar|雄嚎æ€å¿µ|生物~精怪|所有能够阻挡雄嚎æ€å¿µçš„生物皆须阻挡之。\n魂力~{2}{G}{G},弃掉雄嚎æ€å¿µï¼šæœ¬å›žåˆä¸­ï¼Œæ‰€æœ‰èƒ½å¤Ÿé˜»æŒ¡ç›®æ ‡ç”Ÿç‰©çš„生物皆须阻挡之。 -Shinen of Stars' Light|星光æ€å¿µ|生物~精怪|先攻\n魂力~{1}{W},弃掉星光æ€å¿µï¼šç›®æ ‡ç”Ÿç‰©èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Shineshadow Snarl|亮影魔旋|地|于亮影魔旋进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å¹³åŽŸæˆ–沼泽牌。如果你未如此作,则亮影魔旋须横置进战场。\n{T}:加{W}或{B}。 -Shinewend|明旅çµ|生物~元素|飞行\n明旅çµè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。\n{1}{W},从明旅çµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:消ç­ç›®æ ‡ç»“界。 -Shining Aerosaur|耀日翔翼龙|生物 ~æé¾™|飞行 -Shining Armor|闪光盔甲|神器 ~武具|闪现\n当闪光盔甲进战场时,将它装备在目标由你æ“控的骑士上。\n佩带此武具的生物得+0/+2且具有警戒异能。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Shining Shoal|明光群列|瞬间~å¤å’’|ä½ å¯ä»¥å°†æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的白色牌移出对战,而ä¸æ”¯ä»˜æ˜Žå…‰ç¾¤åˆ—的法术力费用。\n选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œæ­¤æ¥æºæŽ¥ä¸‹æ¥å°†å¯¹ä½ æˆ–由你æ“控的任一生物造æˆçš„X点伤害,改为对目标生物或牌手造æˆä¹‹ã€‚ -Shinka Gatekeeper|真ç«é—¨å«|生物~食人魔ï¼æˆ˜å£«|æ¯å½“真ç«é—¨å«å—到伤害时,它对你造æˆç­‰é‡çš„伤害。 -Shinka, the Bloodsoaked Keep|腥血é˜çœŸç«|传奇地|{T}:加{R}到你的法术力池中。\n{R},{T}:目标传奇生物获得先攻异能直到回åˆç»“æŸã€‚ -Shiny Impetus|闪耀促动|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且已煽惑。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“所结附的生物攻击时,你派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Shipbreaker Kraken|裂船巨海兽|生物 ~巨海兽|{6}{U}{U}:蛮化4。(如果此生物未蛮化,则在其上放置四个+1/+1指示物且它已蛮化。)\n当裂船巨海兽蛮化时,横置至多四个目标生物。于你æ“控裂船巨海兽的时段内,这些生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Shipwreck Dowser|船难探寻客|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当船难探寻客进战场时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Shipwreck Looter|船难掠夺客|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žå½“船难掠夺客进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ä½ å¯ä»¥æŠ“一张牌。如果你如此作,则弃一张牌。 -Shipwreck Marsh|碎船沼地|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™ç¢Žèˆ¹æ²¼åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{B}。 -Shipwreck Moray|覆船海é³|生物~鱼|当覆船海é³è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}{E}{E}(四个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}:覆船海é³å¾—+2/-2直到回åˆç»“æŸã€‚ -Shipwreck Sifters|船难筛寻çµ|生物 ~精怪|当船难筛寻çµè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你弃一张精怪牌或一张具惊扰异能的牌时,在船难筛寻çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Shipwreck Singer|海难歌手|生物~塞连|飞行\n{1}{U}:目标由对手æ“控的生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n{1}{B},{T}:进行攻击的生物得-1/-1直到回åˆç»“æŸã€‚ -Shire Scarecrow|å¤å°”稻è‰äºº|神器生物 ~稻è‰äºº|守军\n{1}:加一点任æ„颜色的法术力。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Shire Shirriff|å¤å°”å¤è­¦|生物 ~åŠèº«äººï¼å£«å…µ|警戒\n当å¤å°”å¤è­¦è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªè¡ç”Ÿç‰©ã€‚当你如此作时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到å¤å°”å¤è­¦ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Shire Terrace|å¤å°”梯田|地|{T}:加{C}。\n{1},{T},牺牲å¤å°”梯田:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Shirei, Shizo's Caretaker|æ­»è—总管死零|传奇生物~精怪|æ¯å½“一个力é‡ç­‰äºŽæˆ–å°äºŽ1的生物从场上置入你的åŸå¢“场,如果在回åˆç»“æŸæ—¶æ­»è—总管死零ä¾æ—§åœ¨åœºï¼Œä½ å¯ä»¥å°†è¯¥ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下返回场上。 -Shisato, Whispering Hunter|低语猎手刺é”æ–—|传奇生物~蛇ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªè›‡ã€‚\næ¯å½“低语猎手刺é”斗对牌手造æˆæˆ˜æ–—伤害时,该牌手掠过其下一个é‡ç½®æ­¥éª¤ã€‚ -Shiv's Embrace||| -Shivan Branch-Burner|西瓦焚æžé¾™|生物 ~龙|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行,æ•æ· -Shivan Devastator|西瓦霸龙|生物 ~龙ï¼å¤šå¤´é¾™|飞行,æ•æ·\n西瓦霸龙进战场时上é¢æœ‰X个+1/+1指示物。 -Shivan Dragon||| -Shivan Emissary||| -Shivan Fire|西瓦烈焰|瞬间|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n西瓦烈焰对目标生物造æˆ2点伤害。如果此咒语已增幅,则改为它对该生物造æˆ4点伤害。 -Shivan Gorge||| -Shivan Harvest||| -Shivan Hellkite||| -Shivan Meteor|西瓦陨石击|法术|西瓦陨石击对目标生物造æˆ13点伤害。\n延缓2~{1}{R}{R}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{1}{R}{R}并将此牌移出对战,且上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Shivan Oasis||| -Shivan Raptor||| -Shivan Reef||| -Shivan Sand-Mage|西瓦砂法师|生物 ~凡尔西诺ï¼ç¥­å¸ˆ|当西瓦砂法师进战场时,选择一项~\n•从目标永久物或已延缓的牌上移去两个计时指示物。\n•在目标已延缓的牌或其上有计时指示物的永久物上放置两个计时指示物。\n延缓4~{R} -Shivan Wumpus|西瓦狮头象|生物~野兽|è·µè¸\n当西瓦狮头象进场时,任æ„牌手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåœ°ã€‚ 若有牌手如此åšï¼Œåˆ™å°†è¥¿ç“¦ç‹®å¤´è±¡ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 -Shivan Wurm||| -Shivan Zombie||| -Shizo, Death's Storehouse|æ­»è—|传奇地|{T}:加{B}。\n{B},{T}:目标传奇生物获得æ惧异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。) -Shizuko, Caller of Autumn|迎秋使志津å­|传奇生物~蛇ï¼ç¥­å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹åŠ {G}{G}{G}到他的法术力池中。 此法术力ä¸ä¼šé€ æˆæ³•æœ¯åŠ›ç¼ä¼¤ã€‚ 直到回åˆç»“æŸï¼Œæ­¤æ³•æœ¯åŠ›ä¸ä¼šå› é˜¶æ®µç»“æŸè€Œä»Žè¯¥ç‰Œæ‰‹çš„法术力池消失。 -Shoal Kraken|æš—ç¤å·¨æµ·å…½|生物 ~巨海兽|星彩~æ¯å½“一个结界在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Shoal Serpent|æš—ç¤å·¨è›‡|生物~巨蛇|守军\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,暗ç¤å·¨è›‡å¤±åŽ»å®ˆå†›å¼‚能直到回åˆç»“æŸã€‚ -Shock Troops||| -Shocking Grasp|电爪|瞬间|目标生物得-2/-0直到回åˆç»“æŸã€‚\n抓一张牌。 -Shockmaw Dragon|é›·å¼å·¨é¾™|生物~龙|飞行\næ¯å½“é›·å¼å·¨é¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,它对由该牌手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 -Shock||| -Shoot Down|击å |法术|放é€ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。 -Shore Keeper|海岸守å«|生物 ~三å¶è™«|{7}{U},{T},牺牲海岸守å«ï¼šæŠ“三张牌。 -Shore Snapper|海岸快嘴兽|生物~野兽|{U}:海岸快嘴兽获得海岛行者异能直到回åˆç»“æŸã€‚ -Shore Up|离水登岸|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得辟邪异能。将它é‡ç½®ã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Shorecrasher Elemental|破岸元素|生物~元素|{U}:放é€ç ´å²¸å…ƒç´ ï¼Œç„¶åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下牌é¢æœä¸‹åœ°ç§»å›žæˆ˜åœºã€‚\n{1}:破岸元素得+1/-1或-1/+1直到回åˆç»“æŸã€‚\nå¨åŠ›å˜èº«{4}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Shorecrasher Mimic|破岸拟æ€å¦–|生物~å˜å½¢å…½|æ¯å½“你使用一个å«ç»¿è“åŒè‰²çš„咒语时,破岸拟æ€å¦–æˆä¸º5/3且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Shoreline Raider||| -Shoreline Ranger||| -Shoreline Salvager|海岸线回收兽|生物~è‹æ‹‰å¡|æ¯å½“海岸线回收兽对任一牌手造æˆæˆ˜æ–—伤害时,若你æ“控海岛,你å¯ä»¥æŠ“一张牌。 -Shorikai, Genesis Engine|创机胜利械|传奇神器 ~载具|{1},{T}:抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚派出一个1/1无色驾手è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物æ­è½½è½½å…·æ—¶è§†åŒå…¶åŠ›é‡ä¸ºåŽŸæ•°å€¼åŠ 2。ã€\næ­è½½8(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于8的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n创机胜利械å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Short Circuit|短路|结界 ~çµæ°”|闪现\n结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得-3/-0且失去飞行异能。 -Short Sword|短剑|神器 ~武具|佩带此武具的生物得+1/+1。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Shortcut Seeker|æ·å¾„探寻者|生物 ~人类ï¼æµªå®¢|æ¯å½“æ·å¾„探寻者对任一牌手造æˆæˆ˜æ–—伤害时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Shortcut to Mushrooms|蘑è‡åœ°æ·å¾„|结界|当蘑è‡åœ°æ·å¾„进战场时,魔戒引诱你。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的永久物离开战场,则在目标由你æ“控的生物上放置一个+1/+1指示物。 -Shoulder to Shoulder|并肩作战|法术|支æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。)\n抓一张牌。 -Show and Tell||| -Show of Confidence|展现信心|瞬间|当你施放此咒语时,你本回åˆä¸­æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå…¶ä»–的瞬间和法术咒语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。\n在目标生物上放置一个+1/+1指示物。它获得警戒异能直到回åˆç»“æŸã€‚ -Show of Valor|英勇展现|瞬间|目标生物得+2/+4直到回åˆç»“æŸã€‚ -Showdown of the Skalds|北地诗人赛诗会|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 放é€ä½ ç‰Œåº“顶的四张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚\nII, III — 本回åˆä¸­ï¼Œæ¯å½“你施放咒语时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Shower of Arrows|箭雨倾盆|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。å åœ1。 -Shower of Coals||| -Shower of Sparks||| -Showstopper|惊爆现场|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得「当此生物死去时,它å‘目标由对手æ“控的生物造æˆ2点伤害。〠-Shrapnel Blast||| -Shrapnel Slinger|碎片投掷兽|神器生物 ~éžç‘žäººï¼é‡Žå…½|当碎片投掷兽进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器。 -Shred Memory|破碎记忆|瞬间|将至多四张在å•ä¸€åŸå¢“场中的目标牌移出对战。\n易质{1}{B}{B}({1}{B}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Shredded Sails|翔帆æŸæ¯|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•翔帆æŸæ¯å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ4点伤害。\n循环{2}({2},弃掉此牌:抓一张牌。) -Shredding Winds|裂碎之风|瞬间|裂碎之风对目标具飞行异能的生物造æˆ7点伤害。 -Shreds of Sanity|碾碎心智|法术|将至多一张目标瞬间牌和至多一张目标法术牌从你的åŸå¢“场移回你手上,然åŽå¼ƒä¸€å¼ ç‰Œã€‚放é€ç¢¾ç¢Žå¿ƒæ™ºã€‚ -Shrewd Hatchling|机伶幼é›|生物~元素|机伶幼é›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\n{U/R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡æœºä¼¶å¹¼é›ã€‚\næ¯å½“你使用一个è“色咒语时,从机伶幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。\næ¯å½“你使用一个红色咒语时,从机伶幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 -Shrewd Negotiation|机伶å商|法术|交æ¢ç›®æ ‡ç”±ä½ æ“控的神器与目标ä¸ç”±ä½ æ“控的神器或生物之æ“控æƒã€‚ -Shriek Raptor|尖鸣猎鸟|生物~鸟|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Shriek of Dread||| -Shriekdiver|尖啸俯冲鸟|生物 ~çµä¿‘ï¼é¸Ÿï¼æˆ˜å£«|飞行\n{1}:尖啸俯冲鸟获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Shriekgeist|尖鸣游魂|生物~精怪|æ¯å½“尖鸣游魂对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手将其牌库顶的两张牌置入其åŸå¢“场。 -Shriekhorn|悲鸣å·è§’|神器|悲鸣å·è§’进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{T},从悲鸣å·è§’上移去一个充电指示物:目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 -Shrieking Affliction|尖鸣折磨|结界|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹çš„手牌为一张或更少,则他失去3点生命。 -Shrieking Grotesque|尖鸣怪诞|生物~石åƒé¬¼|飞行\n当尖鸣怪诞进场时,若用过{B}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œåˆ™ç›®æ ‡ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ -Shriekmaw|å°–å¼æ€ª|生物 ~元素|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n当尖å¼æ€ªè¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡éžç¥žå™¨ä¸”éžé»‘色的生物。\n呼魂{1}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) -Shrike Harpy|钩嘴哈痞|生物~哈痞|飞行\n致敬2(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。)\n当钩嘴哈痞进战场时,若未支付其致敬费用,则目标对手牺牲一个生物。 -Shrill Howler|尖声嚎狼|生物~狼人ï¼æƒŠæƒ§å…½|力é‡å°äºŽå°–声嚎狼的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\n{5}{G}:转化尖声嚎狼。 -Shrine Steward|祭祠ä½æŒ|神器生物 ~组构体|当祭祠ä½æŒè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ çµæ°”或祭祠牌,展示该牌,将它置于你手上,然åŽæ´—牌。 -Shrine of Boundless Growth|ä¸æ¯æˆé•¿ç¥­ç¥ |神器|在你的维æŒå¼€å§‹æˆ–æ¯å½“你施放绿色咒语时,在ä¸æ¯æˆé•¿ç¥­ç¥ ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{T},牺牲ä¸æ¯æˆé•¿ç¥­ç¥ ï¼šä¸æ¯æˆé•¿ç¥­ç¥ ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,便加{1}到你的法术力池中。 -Shrine of Burning Rage|ç«çƒ­æ„¤æ€’祭祠|神器|在你的维æŒå¼€å§‹æˆ–æ¯å½“你施放红色咒语时,在ç«çƒ­æ„¤æ€’祭祠上放置一个充电指示物。\n{3},{T},牺牲ç«çƒ­æ„¤æ€’祭祠:ç«çƒ­æ„¤æ€’祭祠对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç«çƒ­æ„¤æ€’祭祠上充电指示物的数é‡ã€‚ -Shrine of Limitless Power|无尽力é‡ç¥­ç¥ |神器|在你的维æŒå¼€å§‹æˆ–æ¯å½“你施放黑色咒语时,在无尽力é‡ç¥­ç¥ ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{4},{T},牺牲无尽力é‡ç¥­ç¥ ï¼šæ— å°½åŠ›é‡ç¥­ç¥ ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,目标牌手便弃一张牌。 -Shrine of Loyal Legions|忠贞军团祭祠|神器|在你的维æŒå¼€å§‹æˆ–æ¯å½“你施放白色咒语时,在忠贞军团祭祠上放置一个充电指示物。\n{3},{T},牺牲忠贞军团祭祠:忠贞军团祭祠上æ¯æœ‰ä¸€ä¸ªå……电指示物,便将一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Shrine of Piercing Vision|é”利视线祭祠|神器|在你的维æŒå¼€å§‹æˆ–æ¯å½“你施放è“色咒语时,在é”利视线祭祠上放置一个充电指示物。\n{T},牺牲é”利视线祭祠:检视你牌库顶的X张牌,X为é”利视线祭祠上的充电指示物数é‡ã€‚ 将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Shrine of the Forsaken Gods|弃神祭祠|地|{T}:加{1}到你的法术力池中。{T}:加{2}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ— è‰²å’’语。åªèƒ½äºŽä½ æ“控七个或更多地时起动此异能。 -Shrink||| -Shriveling Rot|枯èŽå‡‹é›¶|瞬间|选择一项~直到回åˆç»“æŸï¼Œæ¯å½“任何生物å—到伤害时,将其消ç­ï¼›æˆ–直到回åˆç»“æŸï¼Œæ¯å½“任何生物从场上置入åŸå¢“场时,该生物的æ“控者失去等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。\n打包{2}{B}(若你支付打包费用,则两项都选择。) -Shrivel|皱缩|法术|所有生物得-1/-1直到回åˆç»“æŸã€‚ -Shrouded Lore|久掩知识|法术|目标对手从你的åŸå¢“场选择一张牌。 ä½ å¯ä»¥æ”¯ä»˜{B}。 如果你如此作,则é‡å¤æ­¤æµç¨‹ï¼Œä½†å¯¹æ‰‹ä¸èƒ½é‡å¤é€‰æ‹©å·²ç”¨ä¹…掩知识选过的牌。 然åŽå°†æœ€åŽæ‰€é€‰çš„牌置于你手上。 -Shu Cavalry|Shu Cavalry|| -Shu Defender|Shu Defender|| -Shu Elite Companions|Shu Elite Companions|| -Shu Elite Infantry|Shu Elite Infantry|| -Shu Farmer|Shu Farmer|| -Shu Foot Soldiers|Shu Foot Soldiers|| -Shu General|Shu General|| -Shu Grain Caravan|Shu Grain Caravan|| -Shu Soldier-Farmers|Shu Soldier-Farmers|| -Shu Yun, the Silent Tempest|寂岚æ•äº‘|传奇生物~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥æ”¯ä»˜{R/W}{R/W}。若你如此作,则目标生物获得连击异能直到回åˆç»“æŸã€‚ -Shuko|手甲|神器~武具|佩带此武具的生物得+1/+0。\n佩带{0} ({0}:装备在目标由你æ“控的生物上。 佩带的时机视åŒæ³•æœ¯ã€‚) -Shunt|易辙|瞬间|为仅指定å•ä¸€ç›®æ ‡çš„目标咒语更改目标。 -Shuriken|手里剑|神器~武具|佩带此武具的生物具有「{T},将手里剑å¸è£…:手里剑对目标生物造æˆ2点伤害。 除éžå®ƒä»Žå¿è€…上å¸è£…,å¦åˆ™è¯¥ç”Ÿç‰©çš„æ“控者获得手里剑的æ“控æƒã€‚ã€\n佩带{2} ({2}:装备在目标由你æ“控的生物上。 佩带的时机视åŒæ³•æœ¯ã€‚) -Siani, Eye of the Storm|风暴眼å¤å°¼|传奇生物 ~巨çµï¼ä¿®è¡Œåƒ§|飞行\næ¯å½“风暴眼å¤å°¼æ”»å‡»æ—¶ï¼Œå åœX,X为进行攻击且具飞行异能的生物数é‡ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Sibilant Spirit||| -Sibling Rivalry|手足争斗|法术|获得目标神器或生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将之é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Sibsig Host|å°¸è™å¤§å†›|生物~çµä¿‘|当尸è™å¤§å†›è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„将其牌库顶的三张牌置入其åŸå¢“场。 -Sibsig Icebreakers|破冰尸è™|生物~çµä¿‘|当破冰尸è™è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„弃一张牌。 -Sibsig Muckdraggers|掘淤尸è™|生物~çµä¿‘|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n当掘淤尸è™è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Sicarian Infiltrator|æ–¯å¡é‡Œå®‰æ¸—é€è€…|神器生物 ~人类ï¼å£«å…µ|闪现\nå°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\n机械神的ç¥ç¦ï½žå½“æ–¯å¡é‡Œå®‰æ¸—é€è€…进战场时,抓一张牌。 -Sickening Dreams||| -Sickening Shoal|作呕群列|瞬间~å¤å’’|ä½ å¯ä»¥å°†æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的黑色牌移出对战,而ä¸æ”¯ä»˜ä½œå‘•ç¾¤åˆ—的法术力费用。\n目标生物得-X/-X直到回åˆç»“æŸã€‚ -Sicken||| -Sickle Dancer|镰切舞者|生物 ~人类ï¼æˆ˜å£«|æ¯å½“镰切舞者攻击时,若你队ä¼æ“控å¦ä¸€ä¸ªæˆ˜å£«ï¼Œåˆ™é•°åˆ‡èˆžè€…å¾—+1/+1直到回åˆç»“æŸã€‚ -Sickle Ripper|镰刀夺魂妖|生物~元素ï¼æˆ˜å£«|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Sickleslicer|镰切装|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+2/+2。\n佩带{4} -Sidar Jabari of Zhalfir|赛费尔的西达将军贾巴力|传奇生物 ~人类ï¼éª‘士|å¨ä»ªï½žæ¯å½“你以一个或数个骑士攻击时,若赛费尔的西达将军贾巴力在统帅区中或战场上,则抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n飞行,先攻\næ¯å½“西达将军贾巴力对任一牌手造æˆæˆ˜æ–—伤害时,将目标骑士牌从你的åŸå¢“场移回战场。 -Sidar Kondo of Jamuraa|æ°å§†æ‹‰çš„西达将军刚多|传奇生物 ~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚)\n由对手æ“控且ä¸å…·é£žè¡Œæˆ–延势异能的生物ä¸èƒ½é˜»æŒ¡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Sideswipe|擦边侧击|瞬间|ä½ å¯ä»¥æ”¹å˜ç›®æ ‡å¤å’’咒语的部分或所有目标。 -Sidewinder Naga|侧击那伽|生物~那伽ï¼æˆ˜å£«|åªè¦ä½ æ“控沙漠或你åŸå¢“场中有沙漠牌,侧击那伽便得+1/+0且具有践è¸å¼‚能。 -Sidewinder Sliver|侧击裂片妖|生物 ~裂片妖|所有裂片妖生物具有侧é¢æ”»å‡»å¼‚能。(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡任一裂片妖时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚) -Sidisi's Faithful|谢迪西的信徒|生物~那伽ï¼æ³•æœ¯å¸ˆ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当谢迪西的信徒榨å–生物时,将目标生物移回其拥有者手上。 -Sidisi's Pet|谢迪西的宠物|生物~çµä¿‘ï¼çŒ¿çŒ´|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\nå˜èº«{1}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Sidisi, Brood Tyrant|æ—群暴å›è°¢è¿ªè¥¿|传奇生物 ~那伽ï¼ç¥­å¸ˆ|æ¯å½“æ—群暴å›è°¢è¿ªè¥¿è¿›æˆ˜åœºæˆ–攻击时,磨三张牌。\næ¯å½“一张或数张生物牌从你的牌库进入你的åŸå¢“场时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Sidisi, Undead Vizier|ä¸æ­»å®°ç›¸è°¢è¿ªè¥¿|传奇生物~çµä¿‘ï¼é‚£ä¼½|死触\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当ä¸æ­»å®°ç›¸è°¢è¿ªè¥¿æ¦¨å–生物时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Siege Behemoth|攻城è´è¥¿æ‘©æ–¯|生物~野兽|辟邪\nåªè¦æ”»åŸŽè´è¥¿æ‘©æ–¯è¿›è¡Œæ”»å‡»ï¼Œåˆ™å¯¹ç”±ä½ æ“控的æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œä½ å¯ä»¥è®©è¯¥ç”Ÿç‰©è§†åŒæœªå—阻挡地分é…战斗伤害。 -Siege Dragon|攻城巨龙|生物~龙|飞行\n当攻城巨龙进战场时,消ç­æ‰€æœ‰ç”±å¯¹æ‰‹æ“控的墙。\næ¯å½“攻城巨龙攻击时,若防御牌手未æ“控墙,则它对æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控且ä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。 -Siege Mastodon|攻城乳齿象|生物 ~象| -Siege Modification|围攻改装|结界~çµæ°”|结附于生物或载具\nåªè¦æ‰€ç»“附的永久物是载具,它便é¢å¤–具有生物此类别。\n所结附的生物得+3/+0且具有先攻异能。 -Siege Rhino|攻城犀牛|生物~犀牛|è·µè¸\n当攻城犀牛进战场时,æ¯ä½å¯¹æ‰‹å„失去3点生命,且你获得3点生命。 -Siege Striker|攻城进击兵|生物 ~人类ï¼å£«å…µ|连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。)\næ¯å½“攻城进击兵攻击时,你å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控且未横置的生物。æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œæ”»åŸŽè¿›å‡»å…µä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ -Siege Veteran|围城è€å…µ|生物 ~人类ï¼å£«å…µ|在你回åˆçš„战斗开始时,在目标由你æ“控的生物上放置一个+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„士兵死去时,派出一个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Siege Wurm|攻城亚龙|生物 ~亚龙|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\nè·µè¸ -Siege Zombie|围城çµä¿‘|生物 ~çµä¿‘|横置三个由你æ“控且未横置的生物:æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Siege of Towers|众塔围城|法术|覆诵{1}{R}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n目标山脉æˆä¸º3/1生物。 它ä»ç„¶æ˜¯åœ°ã€‚ -Siege-Gang Commander||| -Siegebreaker Giant|破围巨人|生物 ~巨人ï¼æˆ˜å£«|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n{3}{R}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Siegecraft|攻城计|结界~çµæ°”|结附于生物\n所结附的生物得+2/+4。 -Siegehorn Ceratops|攻城犄角龙|生物 ~æé¾™|激怒~æ¯å½“攻城犄角龙å—到伤害时,在其上放置两个+1/+1指示物。(å—伤害åŽè¦æ´»ä¸‹æ¥æ‰èƒ½å¾—到指示物。) -Sift Through Sands|ç­›é河砂|瞬间~å¤å’’|抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n若你本回åˆä¸­ä½¿ç”¨è¿‡å称为寻é深水的咒语,以åŠå称为探é迷雾的咒语,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为忌è¯å›¾çš„牌,并将其放置进场,然åŽå°†ä½ çš„牌库洗牌。 -Sifter Wurm|碎岩亚龙|生物 ~亚龙|è·µè¸\n当碎岩亚龙进战场时,å åœ3,然åŽå±•ç¤ºä½ çš„牌库顶牌。你获得等åŒäºŽè¯¥ç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 -Sifter of Skulls|筛颅æ¶ä½“|生物~奥札奇|虚色(此牌没有颜色。)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{C}到你的法术力池中。ã€({C}代表无色法术力。) -Sift|详查|法术|抓三张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Sigarda's Aid|席嘉妲的æ´åŠ©|结界|ä½ å¯ä»¥å°†çµæ°”与武具咒语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\næ¯å½“一个武具在你的æ“控下进战场时,你å¯ä»¥å°†å®ƒè£…备在目标由你æ“控的生物上。 -Sigarda's Imprisonment|席嘉妲é­ç¼š|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{4}{W}:放é€æ‰€ç»“附的生物。派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) -Sigarda's Splendor|席嘉妲辉耀|结界|于席嘉妲辉耀进战场时,记下你的总生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你的总生命等于或大于最åŽä¸ºå¸­å˜‰å¦²è¾‰è€€è®°ä¸‹çš„总生命,则抓一张牌。然åŽè®°ä¸‹ä½ çš„总生命。\næ¯å½“你施放白色咒语时,你获得1点生命。 -Sigarda's Summons|席嘉妲å¬å”¤|结界|由你æ“控且其上有+1/+1指示物的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4,具有飞行异能,且é¢å¤–具有天使此类别。 -Sigarda's Vanguard|席嘉妲的先锋|生物 ~天使|闪现\n飞行\næ¯å½“席嘉妲的先锋进战场或攻击时,选择任æ„æ•°é‡åŠ›é‡å„ä¸ç›¸åŒçš„生物。这些生物获得连击异能直到回åˆç»“æŸã€‚ -Sigarda, Champion of Light|明光斗士席嘉妲|传奇生物 ~天使|飞行,践è¸\n由你æ“控的人类得+1/+1。\n鸠集~æ¯å½“席嘉妲攻击时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张人类生物牌并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Sigarda, Font of Blessings|ç¥ç¦åœ£æºå¸­å˜‰å¦²|传奇生物 ~天使|飞行\n由你æ“控的其他永久物具有辟邪异能。\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放天使咒语和人类咒语。 -Sigarda, Heron's Grace|è‹é¹­é£ŽåŽå¸­å˜‰å¦²|传奇生物 ~天使|飞行\n你和由你æ“控的人类具有辟邪异能。\n{2},从你的åŸå¢“场放é€ä¸€å¼ ç‰Œï¼šæ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Sigarda, Host of Herons|è‹é¹­å¤©ä½¿å¸­å˜‰å¦²|传奇生物~天使|飞行,辟邪\n由对手æ“控的咒语与异能无法让你牺牲永久物。 -Sigardian Paladin|席嘉妲神圣武士|生物 ~人类ï¼éª‘士|åªè¦ä½ æœ¬å›žåˆä¸­åœ¨ç”Ÿç‰©ä¸Šæ”¾ç½®è¿‡ä¸€ä¸ªæˆ–数个+1/+1指示物,席嘉妲神圣武士便具有践è¸ä¸Žç³»å‘½å¼‚能。\n{1}{G}{W}:目标由你æ“控且其上有+1/+1指示物的生物获得践è¸ä¸Žç³»å‘½å¼‚能直到回åˆç»“æŸã€‚ -Sigardian Priest|席嘉妲僧侣|生物~人类ï¼åƒ§ä¾£|{1},{T}:横置目标éžäººç±»çš„生物。 -Sigardian Savior|席嘉妲济世使|生物 ~天使|飞行\n当席嘉妲济世使进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™å°†è‡³å¤šä¸¤å¼ ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 -Sigardian Zealot|席嘉妲狂信者|生物 ~人类ï¼åƒ§ä¾£|在你回åˆçš„战斗开始时,选择任æ„æ•°é‡åŠ›é‡å„ä¸ç›¸åŒçš„生物。直到回åˆç»“æŸï¼Œå®ƒä»¬å„获得警戒异能且得+X/+X,X为席嘉妲狂信者的力é‡ã€‚ -Sight Beyond Sight|视相超尘|法术|检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ ç½®äºŽä½ çš„牌库底。\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Sight of the Scalelords|王鳞é”ç›®|结界|在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控且防御力等于或大于4的生物得+2/+2且获得警戒异能。 -Sighted-Caste Sorcerer|慧眼ç§å§“术士|生物~人类ï¼æ³•æœ¯å¸ˆ|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{U}:慧眼ç§å§“术士获得帷幕异能直到回åˆç»“æŸã€‚ (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Sightless Brawler|盲目喧哗兵|结界生物~人类ï¼æˆ˜å£«|神授{4}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n盲目喧哗兵ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚\n所结附的生物得+3/+2且ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚ -Sightless Ghoul|盲目食尸鬼|生物~çµä¿‘ï¼å£«å…µ|盲目食尸鬼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Sigil Blessing|å°è®°åŠ æŒ|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+3/+3且由你æ“控的其他生物得+1/+1。 -Sigil Captain|å°è®°é˜Ÿé•¿|生物~犀牛ï¼å£«å…µ|æ¯å½“一个生物在你的æ“控下进场时,若该生物为1/1,则在其上放置两个+1/+1指示物。 -Sigil Tracer|å°è®°æ˜ æ师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U},横置两个由你æ“控且未横置的法术师:å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 -Sigil of Distinction|明辨å°è®°|神器~武具|明辨å°è®°è¿›åœºæ—¶ä¸Šé¢æœ‰X个充电指示物。\n明辨å°è®°ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,佩带此武具的生物便得+1/+1。\n佩带~从明辨å°è®°ä¸Šç§»åŽ»ä¸€ä¸ªå……电指示物。 -Sigil of Myrkul|米尔寇的å°è®°|结界|在你回åˆçš„战斗开始时,磨一张牌。当你如此作时,若你的åŸå¢“场中有四张或更多生物牌,则在目标由你æ“控的生物上放置一个+1/+1指示物,且它获得死触异能直到回åˆç»“æŸã€‚(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) -Sigil of Valor|éªå‹‡å°è®°|神器 ~武具|æ¯å½“佩带此武具的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ æ¯æ“控一个其他生物,它便得+1/+1直到回åˆç»“æŸã€‚\n佩带{1} -Sigil of the Empty Throne|虚ä½å°è®°|结界|æ¯å½“你使用结界咒语时,将一个4/4白色,具飞行异能的天使è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Sigil of the Nayan Gods|纳雅神明å°è®°|结界~çµæ°”|生物结界\nä½ æ¯æ“控一个生物,å—此结界的生物便得+1/+1。\n循环{G/W} ({G/W},弃掉此牌:抓一张牌。) -Sigil of the New Dawn||| -Sigiled Behemoth|æŒå°è´è¥¿æ‘©æ–¯|生物~野兽|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Sigiled Contender|å—å°ç«žäº‰è€…|生物 ~人类ï¼æˆ˜å£«|åªè¦å—å°ç«žäº‰è€…上é¢æœ‰+1/+1指示物,它便具有系命异能。(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Sigiled Paladin|æŒå°ç¥žåœ£æ­¦å£«|生物~人类ï¼éª‘士|先攻\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Sigiled Sentinel|æŒå°å“¨å«|生物 ~人类ï¼éª‘士|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n警戒 -Sigiled Skink|符å°çŸ³é¾™å­|生物~蜥蜴|æ¯å½“符å°çŸ³é¾™å­æ”»å‡»æ—¶ï¼Œå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Sigiled Starfish|符å°æµ·æ˜Ÿ|生物~海星|{T}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Sigiled Sword of Valeron|å¨çƒˆéš†é¥°å°å‰‘|神器 ~武具|佩带此武具的生物得+2/+0,具有警戒异能,且é¢å¤–具有骑士此类别。\næ¯å½“佩带此武具的生物攻击时,派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”正进行攻击。\n佩带{3} -Sign in Blood|以血立契|法术|目标牌手抓两张牌且失去2点生命。 -Signal Pest|ä¿¡å·å®³è™«|神器生物~害虫|战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\nåªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡ä¿¡å·å®³è™«ã€‚ -Signal the Clans|通报部æ—|瞬间|从你的牌库中æœå¯»ä¸‰å¼ ç”Ÿç‰©ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚如果展示出的三张牌å称å„ä¸ç›¸åŒï¼Œåˆ™éšæœºä»Žä¸­é€‰æ‹©ä¸€å¼ ï¼Œå¹¶å°†å…¶ç½®å…¥ä½ æ‰‹ä¸Šã€‚将其余牌洗入你的牌库。 -Signpost Scarecrow|路标稻è‰äºº|神器生物 ~稻è‰äºº|警戒\n{2}:加一点任æ„颜色的法术力。 -Sigrid, God-Favored|神çµçœ·æ©è¥¿æ ¼èŽ‰å¾·|传奇生物 ~人类ï¼æˆ˜å£«|闪现\n先攻,å神生物ä¿æŠ¤\n当神çµçœ·æ©è¥¿æ ¼èŽ‰å¾·è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物,直到西格莉德离开战场为止。 -Silas Renn, Seeker Adept|致知专家赛拉å¸é›·æ©|传奇神器生物 ~人类|死触\næ¯å½“致知专家赛拉å¸é›·æ©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,选择目标在你åŸå¢“场中的神器牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Silburlind Snapper|西布林巨嘴龟|生物~龟|除éžä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡éžç”Ÿç‰©å’’语,å¦åˆ™è¥¿å¸ƒæž—巨嘴龟ä¸èƒ½æ”»å‡»ã€‚ -Silence the Believers|信者噤声|瞬间|积力~信者噤声在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{B}æ¥æ–½æ”¾ã€‚\n放é€ä»»æ„æ•°é‡çš„目标生物与结附于其上的所有çµæ°”。 -Silence|å°å£|瞬间|所有对手本回åˆéƒ½ä¸èƒ½æ–½æ”¾å’’语。 -Silent Arbiter|沉é™ä»²è£è€…|神器生物|æ¯æ¬¡æˆ˜æ–—中,进行攻击的生物ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚\næ¯æ¬¡æˆ˜æ–—中,进行阻挡的生物ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ -Silent Artisan|缄默工匠|生物~巨人| -Silent Attendant||| -Silent Clearing|å¹½é™æ—·æ²¼|地|{T},支付1点生命:加{W}或{B}。\n{1},{T},牺牲幽é™æ—·æ²¼ï¼šæŠ“一张牌。 -Silent Dart|无声袖剑|神器|{4},{T},牺牲无声袖剑:它对目标生物造æˆ3点伤害。 -Silent Departure|寂é™é€€åœº|法术|将目标生物移回其拥有者手上。\n返照{4}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Silent Gravestone|肃穆墓碑|神器|åŸå¢“场中的牌ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n{4},{T}:放é€è‚ƒç©†å¢“碑和所有åŸå¢“场中的所有牌。抓一张牌。 -Silent Observer|寂é™è§‚客|生物~精怪|飞行 -Silent Sentinel|沉é™å“¨å«|生物~统领|飞行\næ¯å½“沉é™å“¨å«æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç»“界牌从你的åŸå¢“场移回战场。 -Silent Skimmer|寂é™é£žæŽ ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)飞行æ¯å½“寂é™é£žæŽ ä½“攻击时,防御牌手失去2点生命。 -Silent Specter||| -Silent Submersible|é™èˆªæ½œæ°´èˆ°|神器 ~载具|æ¯å½“é™èˆªæ½œæ°´èˆ°å¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,抓一张牌。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Silent-Blade Oni|é™åˆƒé‚ªé¬¼|生物 ~æ¶é­”ï¼å¿è€…|å¿æœ¯{4}{U}{B}({4}{U}{B},将一个由你æ“控且未å—阻挡的攻击生物回手:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“é™åˆƒé‚ªé¬¼å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,检视该牌手的手牌。你å¯ä»¥ä»Žè¿™äº›ç‰Œä¹‹ä¸­æ–½æ”¾ä¸€ä¸ªå’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Silent-Chant Zubera|默祷无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当默祷无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,本回åˆä¸­æ¯æœ‰ä¸€ä¸ªæ— é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场,你便获得2点生命。 -Silhana Ledgewalker|西哈纳æªè¡Œè€…|生物~地精ï¼æµªå®¢|西哈纳æªè¡Œè€…åªèƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。\n西哈纳æªè¡Œè€…ä¸èƒ½æˆä¸ºç”±ä½ å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 -Silhana Starfletcher|西哈纳星箭手|生物~地精ï¼å¾·é²ä¼Šï¼å¼“箭手|于西哈纳星箭手进场时,选择一ç§é¢œè‰²ã€‚\n{T}:加一点该色的法术力到你的法术力池中。\n西哈纳星箭手能视åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。 -Silhana Wayfinder|西哈纳引路人|生物 ~妖精ï¼æ–¥å€™|当西哈纳引路人进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或地牌,并将它置于你的牌库顶。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Silkbind Faerie|ä¸ç¼šä»™çµ|生物~仙çµï¼æµªå®¢|飞行\n{1}{W/U},{Q}:横置目标生物。 ({Q}是é‡ç½®ç¬¦å·ã€‚) -Silkguard|ç¼ ä¸æŠ¤èº«|瞬间|在至多X个目标由你æ“控的生物上å„放置一个+1/+1指示物。\n由你æ“控的çµæ°”ã€æ­¦å…·ä¸Žæœ‰é¥°è£…的生物获得辟邪异能直到回åˆç»“æŸã€‚ -Silklash Spider||| -Silkweaver Elite|纺ä¸ç²¾å…µ|生物~妖精ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\nå抗~当纺ä¸ç²¾å…µè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则抓一张牌。 -Silkwing Scout|ä¸ç¿¼æ–¥å€™|生物~仙çµï¼æ–¥å€™|飞行\n{G},牺牲ä¸ç¿¼æ–¥å€™ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®è¿›åœºã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Silkwrap|ä¸ç¼Žç¼šèº«|结界|当ä¸ç¼Žç¼šèº«è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且总法术力费用等于或å°äºŽ3的生物,直到ä¸ç¼Žç¼šèº«ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚(该生物会在其拥有者的æ“控下移回。) -Silumgar Assassin|席穆嘉æ—æ€æ‰‹|生物~人类ï¼æ€æ‰‹|力é‡å¤§äºŽå¸­ç©†å˜‰æ—æ€æ‰‹çš„生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\nå¨åŠ›å˜èº«{2}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当席穆嘉æ—æ€æ‰‹ç¿»å›žæ­£é¢æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 -Silumgar Butcher|席穆嘉æ—屠夫|生物~çµä¿‘ï¼å·¨çµ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当席穆嘉æ—屠夫榨å–生物时,目标生物得-3/-3直到回åˆç»“æŸã€‚ -Silumgar Monument|席穆嘉纪念碑|神器|{T}:加{U}或{B}到你的法术力池中。\n{4}{U}{B}:直到回åˆç»“æŸï¼Œå¸­ç©†å˜‰çºªå¿µç¢‘æˆä¸º4/4,è“黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的龙神器生物。 -Silumgar Scavenger|席穆嘉æ—食è…鸟|生物 ~çµä¿‘ï¼é¸Ÿ|飞行\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在席穆嘉æ—食è…鸟上放置一个+1/+1指示物。如果它曾榨å–该生物,则席穆嘉æ—食è…鸟获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Silumgar Sorcerer|席穆嘉æ—术士|生物~人类ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当席穆嘉æ—术士榨å–生物时,å击目标生物咒语。 -Silumgar Spell-Eater|席穆嘉æ—噬咒妖|生物~那伽ï¼æ³•æœ¯å¸ˆ|å¨åŠ›å˜èº«{4}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当席穆嘉æ—噬咒妖翻回正é¢æ—¶ï¼Œé™¤éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 -Silumgar's Command|席穆嘉的指命|瞬间|选择两项~\n• å击目标éžç”Ÿç‰©å’’语。\n• 将目标永久物移回其拥有者手上。\n• 目标生物得-3/-3直到回åˆç»“æŸã€‚\n• 消ç­ç›®æ ‡é¹æ´›å®¢ã€‚ -Silumgar's Scorn|席穆嘉的轻蔑|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾å¸­ç©†å˜‰çš„轻蔑的é¢å¤–费用。\n除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。如果于你施放席穆嘉的轻蔑时,你展示了龙牌或æ“控龙,则改为å击该咒语。 -Silumgar, the Drifting Death|夷ç­é¾™çŽ‹å¸­ç©†å˜‰|传奇生物~龙|飞行,辟邪\næ¯å½“一个由你æ“控的龙攻击时,由防御牌手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Silundi Isle|希隆迪岛屿|地|希隆迪岛屿须横置进战场。\n{T}:加{U}。\n瞬间\n{2}{U} -Silundi Vision|希隆迪视åƒ|瞬间|检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张瞬间或法术牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n地\n{T}:加{U}。 -Silvanus's Invoker|西凡纳斯的神导士|生物 ~龙ï¼å¾·é²ä¼Š|å¬å”¤å…ƒç´ ç”Ÿç‰©ï½ž{8}:é‡ç½®ç›®æ ‡ç”±ä½ æ“控的地。它æˆä¸º8/8,具践è¸ä¸Žæ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Silver Bolt|银弩矢|神器|{3},{T},牺牲银弩矢:它对目标生物造æˆ3点伤害。如果æŸç‹¼äººä»¥æ­¤æ³•å—到伤害,则消ç­è¯¥ç‹¼äººã€‚ -Silver Drake||| -Silver Knight||| -Silver Myr||| -Silver Raven|白银渡鸦|神器生物 ~鸟|飞行\n当白银渡鸦进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Silver Scrutiny|银镜洞察|法术|如果X等于或å°äºŽ3,则你å¯ä»¥å°†é“¶é•œæ´žå¯Ÿè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n抓X张牌。 -Silver Seraph||| -Silver-Fur Master|银毛师父|生物 ~è€é¼ ï¼å¿è€…|å¿æœ¯{U}{B}({U}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n你起动的å¿æœ¯å¼‚能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\n由你æ“控的其他å¿è€…和浪客生物得+1/+1。 -Silver-Inlaid Dagger|嵌银匕首|神器~武具|佩带此武具的生物得+2/+0。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便é¢å¤–å¾—+1/+0。\n佩带{2} -Silverback Elder|银背猿长è€|生物 ~猿猴ï¼ç¥­å¸ˆ|æ¯å½“你施放生物咒语时,选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n•检视你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ åœ°ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n•你获得4点生命。 -Silverback Shaman|银背猿祭师|生物 ~猿猴ï¼ç¥­å¸ˆ|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n当银背猿祭师死去时,抓一张牌。 -Silverbeak Griffin|银嘴狮鹫|生物 ~狮鹫|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) -Silverblade Paladin|银刃神圣武士|生物~人类ï¼éª‘士|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦é“¶åˆƒç¥žåœ£æ­¦å£«ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有连击异能。 -Silverbluff Bridge|银崖结桥|神器地|银崖结桥须横置进战场。\nä¸ç­\n{T}:加{U}或{R}。 -Silverchase Fox|银奔ç‹|生物 ~ç‹|{1}{W},牺牲银奔ç‹ï¼šæ”¾é€ç›®æ ‡ç»“界。 -Silverclad Ferocidons|银甲暴猛龙|生物 ~æé¾™|激怒~æ¯å½“银甲暴猛龙å—到伤害时,æ¯ä½å¯¹æ‰‹å„牺牲一个永久物。 -Silverclaw Griffin|银爪狮鹫|生物~狮鹫|飞行,先攻 -Silvercoat Lion|银毛狮|生物~猫| -Silverflame Ritual|银焰仪å¼|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。\n固色~如果施放此咒语时支付过至少三点白色法术力,则由你æ“控的生物获得警戒异能直到回åˆç»“æŸã€‚ -Silverflame Squire|银焰扈从|生物 ~人类ï¼å£«å…µ| -Silverfur Partisan|银毛游狼|生物~狼ï¼æˆ˜å£«|è·µè¸\næ¯å½“一个由你æ“控的狼或狼人æˆä¸ºçž¬é—´æˆ–法术咒语的目标时,将一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Silvergill Adept|银鳃专家|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|从你的手上展示一张人鱼牌或支付{3},以作为施放银鳃专家的é¢å¤–费用。\n当银鳃专家进战场时,抓一张牌。 -Silvergill Douser|银鳃浸水师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:目标生物得-X/-0直到回åˆç»“æŸï¼ŒX为由你æ“控的人鱼和ï¼æˆ–ä»™çµæ•°é‡ã€‚ -Silverpelt Werewolf|银白狼人|生物~ - 狼人|æ¯å½“银白狼人å‘一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化银白狼人。 -Silverquill Apprentice|银毫学徒|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,目标生物得+1/+0直到回åˆç»“æŸã€‚ -Silverquill Campus|银毫校区|地|银毫校区须横置进战场。\n{T}:加{W}或{B}。\n{4},{T}:å åœ1。 -Silverquill Command|银毫指命|法术|选择两项~\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得飞行异能。\n•将目标法术力值等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。\n•目标牌手抓一张牌且失去1点生命。\n•目标对手牺牲一个生物。 -Silverquill Pledgemage|银毫è¯æ³•å¸ˆ|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,选择飞行或系命,银毫è¯æ³•å¸ˆèŽ·å¾—该异能直到回åˆç»“æŸã€‚ -Silverquill Silencer|银毫销音僧|生物 ~人类ï¼åƒ§ä¾£|于银毫销音僧进战场时,选择一个éžåœ°ç‰Œçš„å称。\næ¯å½“任一对手施放具该å称的咒语时,他失去3点生命,且你抓一张牌。 -Silverskin Armor|银肌甲|神器~武具|佩带此武具的生物得+1/+1且é¢å¤–具有神器此类别。\n佩带{2} -Silversmote Ghoul|嵌银食尸鬼|生物 ~çµä¿‘ï¼å¸è¡€é¬¼|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—了3点或更多生命,则将嵌银食尸鬼从你的åŸå¢“场横置移回战场。\n{1}{B},牺牲嵌银食尸鬼:抓一张牌。 -Silverstorm Samurai|银岚武士|生物~ç‹ï¼æ­¦å£«|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用银岚武士。\n武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) -Silverstrike|银刃击|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。你获得3点生命。 -Silverwing Squadron|银翼å°é˜Ÿ|生物 ~人类ï¼éª‘士|飞行,警戒\n银翼å°é˜Ÿçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\næ¯å½“银翼å°é˜Ÿæ”»å‡»æ—¶ï¼Œæ´¾å‡ºè‹¥å¹²2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚ -Silvos, Rogue Elemental||| -Sima Yi, Wei Field Marshal|Sima Yi, Wei Field Marshal|| -Simian Brawler|猿猴喧哗兵|生物 ~猿猴ï¼æˆ˜å£«|弃一张地牌:猿猴喧哗兵得+1/+1直到回åˆç»“æŸã€‚ -Simian Simulacrum|拟猿械|神器生物 ~猿猴|当拟猿械进战场时,在目标由你æ“控的生物上放置两个+1/+1指示物。\nç ´åŸ{2}{G}{G} -Simian Sling|猿猴掷械|神器生物 ~武具ï¼çŒ´|佩带此武具的生物得+1/+1。\næ¯å½“猿猴掷械或佩带此武具的生物被阻挡时,它对防御牌手造æˆ1点伤害。\né‡é…{2}({2}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) -Simian Spirit Guide|猿猴精怪å‘导|生物 ~猿猴ï¼ç²¾æ€ª|从你手上放é€çŒ¿çŒ´ç²¾æ€ªå‘导:加{R}。 -Simic Ascendancy|æžç±³å…‹å¨æƒ|结界|{1}{G}{U}:在目标由你æ“控的生物上放置一个+1/+1指示物。\næ¯å½“在一个由你æ“控的生物上放置一个或数个+1/+1指示物时,在æžç±³å…‹å¨æƒä¸Šæ”¾ç½®ç­‰é‡çš„生长指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æžç±³å…‹å¨æƒä¸Šæœ‰äºŒå个或更多生长指示物,则你赢得这盘游æˆã€‚ -Simic Basilisk|æžç±³å…‹èœ¥æ€ª|生物~蜥怪ï¼çªå˜ä½“|接殖3(此生物进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{1}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡å…·æœ‰+1/+1指示物的生物获得「æ¯å½“此生物对任一生物造æˆæˆ˜æ–—伤害,在战斗结æŸæ—¶æ¶ˆç­åŽè€…。〠-Simic Charm|æžç±³å…‹æŠ¤ç¬¦|瞬间|选择一项~\n•目标生物得+3/+3直到回åˆç»“æŸã€‚\n•由你æ“控的永久物获得辟邪异能直到回åˆç»“æŸã€‚(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n•将目标生物移回其拥有者手上。 -Simic Cluestone|æžç±³å…‹ç¤ºçŸ³|神器|{T}:加{G}或{U}到你的法术力池中。\n{G}{U},{T},牺牲æžç±³å…‹ç¤ºçŸ³ï¼šæŠ“一张牌。 -Simic Fluxmage|æžç±³å…‹å˜å¼‚法师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\n{1}{U},{T}:将æžç±³å…‹å˜å¼‚法师上的一个+1/+1指示物移到目标生物上。 -Simic Growth Chamber|æžç±³å…‹ç”Ÿé•¿å®¤|地|æžç±³å…‹ç”Ÿé•¿å®¤é¡»æ¨ªç½®è¿›åœºã€‚\n当æžç±³å…‹ç”Ÿé•¿å®¤è¿›åœºæ—¶ï¼Œå°†ç”±ä½ æ“控的一个地移回其拥有者手上。\n{T}:加{G}{U}到你的法术力池中。 -Simic Guildgate|æžç±³å…‹å…¬ä¼šé—¨|地 ~门|æžç±³å…‹å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{U}。 -Simic Guildmage|æžç±³å…‹å…¬ä¼šæ³•å¸ˆ|生物~地精ï¼æ³•æœ¯å¸ˆ|({G/U}å¯ç”¨{G}或{U}æ¥æ”¯ä»˜ã€‚)\n{1}{G}:将一个+1/+1指示物从目标生物移到å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šï¼Œä¸”两个生物的æ“控者须相åŒã€‚\n{1}{U}:将结附在永久物上的目标çµæ°”结附到å¦ä¸€ä¸ªæ°¸ä¹…物上,且两个永久物的æ“控者须相åŒã€‚ -Simic Initiate|æžç±³å…‹æ–°æ‰‹|生物~人类ï¼çªå˜ä½“|接殖1(此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。) -Simic Keyrune|æžç±³å…‹ç¬¦é•‡å…µ|神器|{T}:加{G}或{U}到你的法术力池中。\n{G}{U}:æžç±³å…‹ç¬¦é•‡å…µæˆä¸º2/3,绿è“åŒè‰²ï¼Œå…·æœ‰è¾Ÿé‚ªå¼‚能的蟹神器生物直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Simic Locket|æžç±³å…‹å é¥°|神器|{T}:加{G}或{U}。\n{G/U}{G/U}{G/U}{G/U},{T},牺牲æžç±³å…‹å é¥°ï¼šæŠ“两张牌。 -Simic Manipulator|æžç±³å…‹æ“弄师|生物~çªå˜ä½“ï¼æ³•æœ¯å¸ˆ|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\n{T},自æžç±³å…‹æ“弄师上移去一个或数个+1/+1指示物:获得目标生物的æ“控æƒï¼Œä¸”其力é‡éœ€å°äºŽæˆ–等于以此法移去之+1/+1指示物的数é‡ã€‚ -Simic Ragworm|æžç±³å…‹ç ´å蠕虫|生物~蠕虫|{U}:é‡ç½®æžç±³å…‹ç ´å蠕虫。 -Simic Signet|æžç±³å…‹å°è®°|神器|{1},{T}:加{G}{U}。 -Simic Sky Swallower|æžç±³å…‹è”½ç©ºéœ¸|生物 ~海怪|飞行,践è¸\n帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Simoon||| -Simple|Simple|法术|消ç­æ‰€æœ‰çµæ°”与武具。 -Simplify||| -Sin Collector|汇业僧|生物~人类ï¼åƒ§ä¾£|当汇业僧进战场时,目标对手展示其手牌。你选择其中一张瞬间或法术牌,并放é€è¯¥ç‰Œã€‚ -Sin Prodder|纵æ¶é­”鬼|生物~魔鬼|å¨æ…‘\n在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。任æ„对手å¯ä»¥ä»¤ä½ å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。若有牌手如此作,则纵æ¶é­”鬼对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。若å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ -Sindbad|辛巴达|生物~人类|{T}:抓一张牌并展示之。 如果它ä¸æ˜¯åœ°ç‰Œï¼Œå°†å®ƒå¼ƒæŽ‰ã€‚ -Sinew Dancer|肌腱舞者|生物 ~éžç‘žäººï¼å£«å…µ|{3}{W},{T}:横置目标生物。\nè…化~{W},{T}:横置目标生物。åªèƒ½äºŽæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物时起动。 -Sinew Sliver|肌腱裂片妖|生物 ~裂片妖|所有裂片妖生物得+1/+1。 -Singe-Mind Ogre|焦æ€é£Ÿäººé­”|生物~食人魔ï¼çªå˜ä½“|当焦æ€é£Ÿäººé­”进场时,目标牌手éšæœºå±•ç¤ºä¸€å¼ ç‰Œï¼Œç„¶åŽå¤±åŽ»ä¸Žè¯¥ç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰é‡çš„生命。 -Singe||| -Singing Bell Strike|è¡é’Ÿå‡»|结界~çµæ°”|结附于生物\n当è¡é’Ÿå‡»è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€ç»“附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n所结附的生物具有「{6}:é‡ç½®æ­¤ç”Ÿç‰©ã€‚〠-Single Combat|å•æŒ‘|法术|æ¯ä½ç‰Œæ‰‹å„选择一个由他æ“控的生物或é¹æ´›å®¢ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™ç”Ÿç‰©å’Œé¹æ´›å®¢ã€‚直到你的下一个回åˆç»“æŸï¼Œç‰Œæ‰‹ä¸èƒ½æ–½æ”¾ç”Ÿç‰©æˆ–é¹æ´›å®¢å’’语。 -Sinister Concierge|助æ¶é—¨æˆ¿|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当助æ¶é—¨æˆ¿æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æ”¾é€å®ƒï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚若你如此作,则放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚æ¯å¼ ä»¥æ­¤æ³•æ”¾é€ä¸”ä¸å…·å»¶ç¼“异能的牌å„获得延缓。 -Sinister Concoction|调和æ¶å¿µ|结界|{B},支付1点生命,将你的牌库顶牌置入你的åŸå¢“场,弃一张牌,牺牲调和æ¶å¿µï¼šæ¶ˆç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Sinister Possession|æ¶å¿µå¤ºèº«|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物进行攻击或阻挡时,其æ“控者失去2点生命。 -Sinister Sabotage|æ¶æ„ç ´å|瞬间|å击目标咒语。\n刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) -Sinister Starfish|ä¸ç¥¥æµ·æ˜Ÿ|生物 ~海星|{T}:刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) -Sinister Strength||| -Sinister Waltz|凶险åŽå°”滋|法术|选择三张目标在你åŸå¢“场中的生物牌。éšæœºå°†å…¶ä¸­ä¸¤å¼ ç§»å›žæˆ˜åœºï¼Œå¦ä¸€å¼ åˆ™ç½®äºŽä½ çš„牌库底。 -Sink into Takenuma|陷入竹沼|法术~å¤å’’|扫平~将任æ„æ•°é‡ç”±ä½ æ“控的沼泽移回其拥有者手上。 æ¯ä»¥æ­¤æ³•ç§»å›žä¸€ä¸ªæ²¼æ³½ï¼Œç›®æ ‡ç‰Œæ‰‹ä¾¿å¼ƒä¸€å¼ ç‰Œã€‚ -Sinkhole|地陷|法术|消ç­ç›®æ ‡åœ°ã€‚ -Sinking Feeling|沉è½æ„Ÿ|结界~çµæ°”|生物结界\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\nå—此结界的生物具有「{1},在此生物上放置一个-1/-1指示物:é‡ç½®æ­¤ç”Ÿç‰©ã€‚〠-Sins of the Past|往昔罪行|法术|直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨åœ¨ä½ åŸå¢“场中的目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 若该牌于本回åˆä¸­å°†è¢«ç½®å…¥ä½ çš„åŸå¢“场,则改为将其移出对战。 将往昔罪行移出对战。 -Sinstriker's Will|破罪师的æ„å¿—|结界~çµæ°”|生物结界\nå—此结界的生物具有「{T}:此生物对目标进行攻击或阻挡的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚〠-Sinuous Predator|扭曲掠体|生物~ - 奥札奇ï¼ç‹¼äºº|扭曲掠体ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ -Sinuous Striker|蜷曲打击手|生物~那伽ï¼æˆ˜å£«|{U}:蜷曲打击手得+1/-1直到回åˆç»“æŸã€‚\n永生~{3}{U}{U},弃一张牌。({3}{U}{U},弃一张牌,从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼é‚£ä¼½ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) -Sinuous Vermin|扭曲病媒|生物 ~è€é¼ ï¼æƒŠæƒ§å…½|{3}{B}{B}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。)\nåªè¦æ‰­æ›²ç—…媒已蛮化,它便具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Siona, Captain of the Pyleas|皮勒阿斯å·èˆ¹é•¿è¥¿ä¿„娜|传奇生物 ~人类ï¼å£«å…µ|当皮勒阿斯å·èˆ¹é•¿è¥¿ä¿„娜进战场时,检视你牌库顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张çµæ°”牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\næ¯å½“一个由你æ“控的çµæ°”新结附在由你æ“控的生物上时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Sip of Hemlock|啜饮剧毒|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者失去2点生命。 -Siphon Insight|å¸å–视界|瞬间|检视目标对手牌库顶的两张牌。将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œå¦ä¸€å¼ ç‰Œåˆ™ç½®äºŽè¯¥ç‰Œåº“底。于所放é€ä¹‹ç‰ŒæŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å¹¶ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。\n返照{1}{U}{B} -Sire of Insanity|疯狂å›çˆ¶|生物~æ¶é­”|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œã€‚ -Sire of Stagnation|阻滞å›çˆ¶|生物~奥札奇|虚色(此牌没有颜色。)æ¯å½“一个地在对手的æ“控下进战场时,该牌手放é€å…¶ç‰Œåº“顶的两张牌且你抓两张牌。 -Sire of the Storm|风暴之父|生物 ~精怪|飞行\næ¯å½“你施放精怪或å¤å’’咒语时,你å¯ä»¥æŠ“一张牌。 -Siren Lookout|塞连警戒员|生物 ~塞连ï¼æµ·ç›—|飞行\n当塞连警戒员进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Siren Reaver|掳掠塞连|生物 ~塞连ï¼æµ·ç›—|çªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æŽ³æŽ å¡žè¿žå‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行 -Siren Song Lyre|塞连之歌竖ç´|神器~武具|佩带此武具的生物具有「{2},{T}:横置目标生物。ã€\n佩带{2} -Siren Stormtamer|æ¯æš´å¡žè¿ž|生物 ~塞连ï¼æµ·ç›—ï¼æ³•æœ¯å¸ˆ|飞行\n{U},牺牲æ¯æš´å¡žè¿žï¼šå击目标咒语或异能,且其须以你或由你æ“控的生物为目标。 -Siren of the Fanged Coast|毒牙海岸塞连|生物~塞连|飞行\n致敬3(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ª+1/+1指示物。)\n当毒牙海岸塞连进战场时,若未支付其致敬费用,则获得目标生物的æ“控æƒã€‚ -Siren of the Silent Song|默曲塞连|生物~çµä¿‘ï¼å¡žè¿ž|飞行\nå¯æ‚Ÿï½žæ¯å½“默曲塞连æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌,然åŽå°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 -Siren's Ruse|塞连诈术|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。如果以此法放é€çš„是海盗,则抓一张牌。 -Sisay's Ingenuity||| -Sisay's Ring||| -Sisay, Weatherlight Captain|晴空å·èˆ¹é•¿è¥¿èµ›|传奇生物 ~人类ï¼å£«å…µ|由你æ“控的其他传奇永久物æ¯åŒ…括一ç§é¢œè‰²ï¼Œæ™´ç©ºå·èˆ¹é•¿è¥¿èµ›ä¾¿å¾—+1/+1。\n{W}{U}{B}{R}{G}:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽè¥¿èµ›åŠ›é‡çš„传奇永久物牌,将该牌放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Sister Hospitaller|医疗修女|生物 ~人类ï¼åƒ§ä¾£|国教施治~当医疗修女进战场时,将目标生物牌从你的åŸå¢“场移回战场。你获得等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。 -Sister Repentia|赎罪修女|生物 ~人类ï¼æˆ˜å£«|殉难~当赎罪修女死去时,你获得2点生命且抓两张牌。\n奇迹{W}{B}(当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Sister of Silence|寂é™ä¿®å¥³|生物 ~人类ï¼éª‘士|闪现\nçµèƒ½å¼‚å˜ï½žå½“寂é™ä¿®å¥³è¿›æˆ˜åœºæ—¶ï¼Œå击目标瞬间咒语,法术咒语,起动å¼å¼‚能或触å‘å¼å¼‚能。 -Sisters of Stone Death|石化眼姊妹|传奇生物~蛇å‘妖|{G}:目标生物本回åˆä¸­è‹¥èƒ½é˜»æŒ¡çŸ³åŒ–眼姊妹,则必须阻挡之。\n{B}{G}:将目标阻挡石化眼姊妹,或被石化眼姊妹阻挡的生物移出对战。\n{2}{B}:将以石化眼姊妹移出对战的一张生物牌放置进场,并由你æ“控。 -Sivitri, Dragon Master|御龙大师希维缇|传奇é¹æ´›å®¢ ~希维缇|+1:直到你的下一个回åˆï¼Œå¯¹æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付2点生命,å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚\n−3:从你牌库中æœå¯»ä¸€å¼ é¾™ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n−7:消ç­æ‰€æœ‰éžé¾™ç”Ÿç‰©ã€‚\n御龙大师希维缇å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Sivriss, Nightmare Speaker|梦魇语者希历斯|传奇生物 ~蛇ï¼åƒ§ä¾£ï¼é‚ªæœ¯å¸ˆ|{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个神器:对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ ç£¨ä¸€å¼ ç‰Œï¼Œç„¶åŽé™¤éžè¯¥ç‰Œæ‰‹æ”¯ä»˜3点生命,å¦åˆ™å°†è¯¥ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。)\n选择身世(你能用一个身世当作第二指挥官。) -Sixth Sense|第六感|结界~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。〠-Sizzle||| -Sizzling Barrage|ç«çƒ­é½å‡»|瞬间|ç«çƒ­é½å‡»å¯¹ç›®æ ‡æœ¬å›žåˆä¸­è¿›è¡Œè¿‡é˜»æŒ¡çš„生物造æˆ4点伤害。 -Sizzling Soloist|嘶声独å¥å®¶|生物 ~人类ï¼å¸‚æ°‘|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,目标由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚如果这是此异能在本回åˆç¬¬äºŒæ¬¡çš„结算,则该生物于其æ“控者的下一个战斗阶段中若能攻击,则必须攻击。 -Skaab Goliath|巨硕尸嵌|生物 ~çµä¿‘ï¼å·¨äºº|从你的åŸå¢“场放é€ä¸¤å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\nè·µè¸ -Skaab Ruinator|破垣尸嵌|生物~çµä¿‘ï¼æƒŠæƒ§å…½|从你åŸå¢“场中放é€ä¸‰å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾ç ´åž£å°¸åµŒçš„é¢å¤–费用。\n飞行\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放破垣尸嵌。 -Skaab Wrangler|尸嵌驯师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|横置三个由你æ“控且未横置的生物:横置目标生物。 -Skalla Wolf|斯凯拉狼|生物 ~狼ï¼ç²¾æ€ª|当斯凯拉狼进战场时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张绿色牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Skanos Dragonheart|尚诺斯龙心|传奇生物 ~龙ï¼æ¸¸ä¾ |æ¯å½“尚诺斯龙心攻击时,它得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控之其他龙与你åŸå¢“场内龙牌中的最大力é‡ã€‚\n选择身世 -Skarrg Goliath|始å¡å…‹å·¨äºº|生物~野兽|è·µè¸\n血激~{5}{G}{G},弃掉始å¡å…‹å·¨äººï¼šç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+9/+9且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Skarrg Guildmage|始å¡å…‹å…¬ä¼šæ³•å¸ˆ|生物~人类ï¼ç¥­å¸ˆ|{R}{G}:由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n{1}{R}{G}:目标由你æ“控的地æˆä¸º4/4元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ -Skarrg, the Rage Pits|怒ç«å‘始å¡å…‹|地|{T}:加{1}到你的法术力池中。\n{R}{G},{T}:目标生物得+1/+1且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Skarrgan Firebird|始å¡å…‹ç«é¸Ÿ|生物~凤凰|嗜血3(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。)\n飞行\n{R}{R}{R}:将始å¡å…‹ç«é¸Ÿä»Žä½ çš„åŸå¢“场移回你手上。 ä½ åªå¯ä»¥äºŽå¯¹æ‰‹å—到伤害的回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。 -Skarrgan Hellkite|始å¡å…‹æ®‹è™è€…|生物 ~龙|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\n飞行\n{3}{R}:始å¡å…‹æ®‹è™è€…对任æ„一个或两个目标造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。åªèƒ½äºŽå§‹å¡å…‹æ®‹è™è€…上有+1/+1指示物时起动此异能。 -Skarrgan Pit-Skulk|始å¡å…‹æ½œå‘å…µ|生物~人类ï¼æˆ˜å£«|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n力é‡å°äºŽå§‹å¡å…‹æ½œå‘兵的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚ -Skarrgan Skybreaker|始å¡å…‹å¤©é›·å¸ˆ|生物~巨人ï¼ç¥­å¸ˆ|嗜血3(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。)\n{1},牺牲始å¡å…‹å¤©é›·å¸ˆï¼šå§‹å¡å…‹å¤©é›·å¸ˆå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚ -Skatewing Spy|滑翼密探|生物 ~维多肯ï¼æµªå®¢ï¼çªå˜ä½“|{5}{U}:演化2。(如果此生物上没有+1/+1指示物,则在其上放置两个+1/+1指示物。)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰é£žè¡Œå¼‚能。 -Skeletal Changeling|骨骸化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{1}{B}:é‡ç”Ÿéª¨éª¸åŒ–形。 -Skeletal Crocodile||| -Skeletal Grimace|骷髅怪相|结界~çµæ°”|结附于生物\n所结附的生物得+1/+1并具有「{B}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€‚〠-Skeletal Kathari|骷髅å¡åˆ¹ç«‹|生物~鸟ï¼éª·é«…妖|飞行\n{B},牺牲一个生物:é‡ç”Ÿéª·é«…å¡åˆ¹ç«‹ã€‚ -Skeletal Scrying||| -Skeletal Snake||| -Skeletal Swarming|骷髅èšç¾¤|结界|对æ¯ä¸ªç”±ä½ æ“控的骷髅妖而言,其具有践è¸å¼‚能,æ¯æ¬¡æˆ˜æ–—若能攻击则必须攻击,且得+X/+0,X为由你æ“控之其他骷髅妖数é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„1/1黑色骷髅妖è¡ç”Ÿç”Ÿç‰©ã€‚若本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œæ”¹ä¸ºæ´¾å‡ºä¸¤ä¸ªä¸Šè¿°è¡ç”Ÿç‰©ã€‚ -Skeletal Vampire|骨骸å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼éª·é«…妖|飞行\n当骨骸å¸è¡€é¬¼è¿›åœºæ—¶ï¼Œå°†ä¸¤ä¸ª1/1黑色,具有飞行异能的è™è è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{3}{B}{B},牺牲一个è™è ï¼šå°†ä¸¤ä¸ª1/1黑色,具有飞行异能的è™è è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n牺牲一个è™è ï¼šé‡ç”Ÿéª¨éª¸å¸è¡€é¬¼ã€‚ -Skeletal Wurm|骷髅亚龙|生物~骷髅妖ï¼äºšé¾™|{B}:é‡ç”Ÿéª·é«…亚龙。 -Skeleton Archer|骷髅妖箭手|生物 ~骷髅妖ï¼å¼“箭手|当骷髅妖箭手进战场时,它对任æ„一个目标造æˆ1点伤害。 -Skeleton Key|万能钥匙|神器~武具|佩带此武具的生物具有潜匿异能。(它ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\n佩带{2} -Skeleton Shard||| -Skeletonize|烧æˆéª·é«…|瞬间|烧æˆéª·é«…对目标生物造æˆ3点伤害。 当本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物置入åŸå¢“场时,将一个1/1黑色骷髅妖è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”具有「{B}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€ã€‚ -Skemfar Avenger|斯肯法å¤ä»‡è€…|生物 ~妖精ï¼ç‹‚战士|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„妖精或狂战士死去时,你抓一张牌且你失去1点生命。 -Skemfar Elderhall|斯肯法长è€åŽ…|地|斯肯法长è€åŽ…须横置进战场。\n{T}:加{G}。\n{2}{B}{B}{G},{T},牺牲斯肯法长è€åŽ…:至多一个目标ä¸ç”±ä½ æ“控的生物得-2/-2直到回åˆç»“æŸã€‚派出两个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Skemfar Shadowsage|斯肯法影智者|生物 ~妖精ï¼åƒ§ä¾£|当斯肯法影智者进战场时,选择一项~\n•æ¯ä½å¯¹æ‰‹å„失去X点生命,X为由你æ“控的生物中å„生物类别所具有的生物数é‡ä¹‹æœ€å¤§å€¼ã€‚\n•你获得X点生命,X为由你æ“控的生物中å„生物类别所具有的生物数é‡ä¹‹æœ€å¤§å€¼ã€‚ -Skewer the Critics|é止倒彩|法术|æ­å¹•{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\né止倒彩对任æ„一个目标造æˆ3点伤害。 -Skill Borrower|借招法师|神器生物~人类ï¼æ³•æœ¯å¸ˆ|你以展示牌库顶牌的方å¼è¿›è¡Œå¯¹æˆ˜ã€‚\nåªè¦ä½ çš„牌库顶牌是神器或生物牌,借招法师便具有该牌的所有起动å¼å¼‚能。 (若任何异能用到了该牌的å称,则改为用此生物的å称) -Skilled Animator|å“越赋生师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当å“越赋生师进战场时,于å“越赋生师ä»åœ¨æˆ˜åœºä¸Šçš„时段内,目标由你æ“控的神器æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5的神器生物。 -Skillful Lunge|è€ç»ƒåˆºå‡»|瞬间|目标生物得+2/+0且获得先攻异能直到回åˆç»“æŸã€‚ -Skin Invasion|皮肤入侵|结界~çµæ°”|结附于生物\n所结附的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n当所结附的生物死去时,将皮肤入侵在你的æ“控下移回战场且已转化。 -Skin Shedder|蜕皮妖|生物~ - 昆虫ï¼æƒŠæƒ§å…½| -Skinbrand Goblin|烙肤鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|血激~{R},弃掉烙肤鬼怪:目标进行攻击的生物得+2/+1直到回åˆç»“æŸã€‚ -Skinrender|裂肤çµä¿‘|生物 ~éžç‘žäººï¼çµä¿‘|当裂肤çµä¿‘进战场时,在目标生物上放置三个-1/-1指示物。 -Skinshifter|å˜è²Œå¸ˆ|生物~人类ï¼ç¥­å¸ˆ|{G}:选择一项~直到回åˆç»“æŸï¼Œå˜è²Œå¸ˆæˆä¸º4/4犀牛且获得践è¸å¼‚能;或直到回åˆç»“æŸï¼Œå˜è²Œå¸ˆæˆä¸º2/2鸟且获得飞行异能;或直到回åˆç»“æŸï¼Œå˜è²Œå¸ˆæˆä¸º0/8æ¤ç‰©ã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Skinthinner||| -Skinwing|皮翼装|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+2/+2且具有飞行异能。\n佩带{6} -Skirge Familiar||| -Skirk Alarmist||| -Skirk Commando||| -Skirk Drill Sergeant||| -Skirk Fire Marshal||| -Skirk Marauder||| -Skirk Outrider||| -Skirk Prospector||| -Skirk Ridge Exhumer|å¸å…‹å±±è„ŠæŽ˜åŸæ€ª|生物~çµä¿‘ï¼å¡‘法师|{B},{T},弃一张牌:将一个1/1黑色,å称为溃伤精çµçš„çµä¿‘ï¼ç²¾çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”具有「当溃伤精çµä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,目标生物得-1/-1直到回åˆç»“æŸã€‚〠-Skirk Shaman|å¸å…‹ç¥­å¸ˆ|生物 ~鬼怪ï¼ç¥­å¸ˆ|å¸å…‹ç¥­å¸ˆåªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–红色生物阻挡。 -Skirk Volcanist||| -Skirsdag Cultist|å²é©è¾¾æ•™ä¼—|生物~人类ï¼ç¥­å¸ˆ|{R},{T},牺牲一个生物:å²é©è¾¾æ•™ä¼—对目标生物或牌手造æˆ2点伤害。 -Skirsdag Flayer|å²é©è¾¾åŠ«å‘½åƒ§|生物~人类ï¼åƒ§ä¾£|{3}{B},{T},牺牲一个人类:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Skirsdag High Priest|å²é©è¾¾é«˜é˜¶åƒ§ä¾£|生物 ~人类ï¼åƒ§ä¾£|丧心~{T},横置两个由你æ“控且未横置的生物:派出一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­èµ·åŠ¨ã€‚ -Skirsdag Supplicant|å²é©è¾¾ç¥ˆæ„¿åƒ§|生物 ~人类ï¼åƒ§ä¾£|{B},{T},弃一张牌:æ¯ä½ç‰Œæ‰‹å„失去2点生命。 -Skithiryx, the Blight Dragon|枯èŽå·¨é¾™æžå…¹é”|传奇生物 ~éžç‘žäººï¼é¾™ï¼éª·é«…妖|飞行\n侵染(此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{B}:枯èŽå·¨é¾™æžå…¹é”获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{B}{B}:é‡ç”Ÿæžå…¹é”。 -Skitter Eel|掠行蟹鳗|生物 ~鱼ï¼èŸ¹|{2}{U}:演化2。(如果此生物上没有+1/+1指示物,则在其上放置两个+1/+1指示物。) -Skitter of Lizards|掠行蜥蜴|生物~蜥蜴|多é‡å¢žå¹…{1}{R} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{R}。)\næ•æ·\n掠行蜥蜴进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。 -Skitterbeam Battalion|掠æŸå¤§é˜Ÿ|神器生物 ~组构体|è·µè¸ï¼Œæ•æ·\n当掠æŸå¤§é˜Ÿè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒç»ä½ æ–½æ”¾ï¼Œåˆ™æ´¾å‡ºä¸¤ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚\n//PRT-Prototype_Mech//\n{3}{R}{R}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/2 -Skittering Crustacean|掠行甲壳蟹|生物~蟹|{6}{U}:蛮化4。(如果此生物未蛮化,则在其上放置四个+1/+1指示物且它已蛮化。)\nåªè¦æŽ è¡Œç”²å£³èŸ¹å·²è›®åŒ–,它便具有辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Skittering Heartstopper|掠行断心虫|生物 ~昆虫|{B}:掠行断心虫获得死触异能直到回åˆç»“æŸã€‚ -Skittering Invasion|掠行侵略|部æ—法术~奥札奇|将五个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠-Skittering Monstrosity|掠行巨兽|生物 ~惊惧兽|当你施放生物咒语时,牺牲掠行巨兽。 -Skittering Skirge||| -Skittering Surveyor|掠行勘探械|神器生物 ~组构体|当掠行勘探械进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Skitterskin|掠皮æ¶ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)掠皮æ¶ä½“ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚{1}{B}:é‡ç”ŸæŽ çš®æ¶ä½“。åªèƒ½äºŽä½ æ“控å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©æ—¶èµ·åŠ¨æ­¤å¼‚能。 -Skittish Kavu||| -Skittish Valesk||| -Skizzik Surger|翻腾嘶气客|生物~元素|æ•æ·\nè¿”å“~牺牲两个地。 (在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚) -Skizzik||| -Skola Grovedancer|斯科拉林舞者|结界生物 ~羊蹄人ï¼å¾·é²ä¼Š|æ¯å½“一张地牌从任何区域置入你的åŸå¢“场时,你获得1点生命。\n{2}{G}:将你的牌库顶牌置入你的åŸå¢“场。 -Skophos Maze-Warden|斯科ç¦å¸è¿·å®«æŠ¤å«|生物 ~牛头怪ï¼æˆ˜å£«|{1}:斯科ç¦å¸è¿·å®«æŠ¤å«å¾—+1/-1直到回åˆç»“æŸã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æˆä¸ºç”±ä½ æ“控ã€ä¸”å称为斯科ç¦å¸è¿·å®«çš„地之异能目标时,你å¯ä»¥ä»¤æ–¯ç§‘ç¦å¸è¿·å®«æŠ¤å«ä¸Žè¯¥ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Skophos Reaver|斯科ç¦å¸æŽ³æŽ è€…|生物 ~牛头怪ï¼æˆ˜å£«|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ–¯ç§‘ç¦å¸æŽ³æŽ è€…便得+2/+0。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Skophos Warleader|斯科ç¦å¸æˆ˜é¢†|生物 ~牛头怪ï¼æˆ˜å£«|{R},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个结界:直到回åˆç»“æŸï¼Œæ–¯ç§‘ç¦å¸æˆ˜é¢†å¾—+1/+0且获得å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Skorpekh Destroyer|斯科尔比克æ¯ç­è€…|神器生物 ~太空死çµ|死触\n高相ä½æ–§ï½žæ¯å½“一个神器在你的æ“控下进战场时,斯科尔比克æ¯ç­è€…获得先攻异能直到回åˆç»“æŸã€‚ -Skorpekh Lord|斯科尔比克领主|神器生物 ~太空死çµï¼è´µæ—|å¨æ…‘\n指挥程åºï½žç”±ä½ æ“控的其他神器生物得+1/+0且具有å¨æ…‘异能。\nç ´åŸ{2}{B}({2}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Skred|崩雪咒|瞬间|崩雪咒对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的雪境永久物数é‡ã€‚ -Skrelv's Hive|斯勒夫的巢穴|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命并派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\nè…化~åªè¦æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,由你æ“控且具下毒异能的生物便具有系命异能。 -Skrelv, Defector Mite|å›é€ƒè™«æ¢°æ–¯å‹’夫|传奇神器生物 ~éžç‘žäººï¼è™«æ¢°|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\nå›é€ƒè™«æ¢°æ–¯å‹’夫ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{W/P},{T}:选择一ç§é¢œè‰²ã€‚直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得下毒1与å该色辟邪异能。它本回åˆä¸èƒ½è¢«è¯¥è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚) -Skulduggery|阴谋诡计|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且目标由对手æ“控的生物得-1/-1。 -Skulking Ghost|éšåŒ¿é¬¼é­‚|生物~精怪|飞行\n当éšåŒ¿é¬¼é­‚æˆä¸ºå’’语或异能的目标时,将它牺牲。 -Skulking Killer|éšåŒ¿æ€æ‰‹|生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|当éšåŒ¿æ€æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。如果该对手未æ“控其他生物,则该生物得-2/-2直到回åˆç»“æŸã€‚ -Skulking Knight|éšåŒ¿éª‘士|生物~çµä¿‘ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\n当éšåŒ¿éª‘士æˆä¸ºå’’语或异能的目标时,将它牺牲。 -Skull Catapult||| -Skull Collector|æœé¢…é­”|生物~食人魔ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的黑色生物移回其拥有者手上。\n{1}{B}:é‡ç”Ÿæœé¢…魔。 -Skull Fracture||| -Skull Prophet|å é¢…先知|生物 ~人类ï¼å¾·é²ä¼Š|{T}:加{B}或{G}。\n{T}:将你牌库顶的两张牌置入你的åŸå¢“场。 -Skull Raid|ç›´å–头颅|法术|目标对手弃两张牌。如果以此法弃掉的牌少于两张,则你抓等åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。\n预示{1}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Skull Rend|撕裂头颅|法术|撕裂头颅对æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。这些牌手å„éšæœºå¼ƒä¸¤å¼ ç‰Œã€‚ -Skull Skaab|头颅尸嵌|生物 ~çµä¿‘|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控的生物榨å–éžè¡ç”Ÿç‰©çš„生物时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Skull of Orm||| -Skullbriar, the Walking Grave|自行丘墓碎骨藤|传奇生物 ~çµä¿‘ï¼å…ƒç´ |æ•æ·\næ¯å½“自行丘墓碎骨藤对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\n碎骨藤上的指示物于碎骨藤移至任何区域时ä»ä¼šç•™åœ¨å…¶ä¸Šï¼Œä½†è¯¥åŒºåŸŸæ˜¯æŸç‰Œæ‰‹ä¹‹æ‰‹ç‰Œæˆ–牌库则除外。 -Skullcage|é”颅槛|神器|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹çš„手牌数é‡ä¸ºæ­£å¥½ä¸‰å¼ æˆ–正好四张,å¦åˆ™é”颅槛对他造æˆ2点伤害。 -Skullclamp|备忘夹|神器 ~武具|佩带此武具的生物得+1/-1。\næ¯å½“佩带此武具的生物死去时,抓两张牌。\n佩带{1} -Skullcrack|碎颅击|瞬间|本回åˆä¸­ï¼Œç‰Œæ‰‹ä¸èƒ½èŽ·å¾—生命。本回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚碎颅击对目标牌手造æˆ3点伤害。 -Skullknocker Ogre|莽顶食人魔|生物 ~食人魔|æ¯å½“莽顶食人魔å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹éšæœºå¼ƒä¸€å¼ ç‰Œã€‚若该牌手如此作,则其抓一张牌。 -Skullmane Baku|骨鬃食梦兽|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨éª¨é¬ƒé£Ÿæ¢¦å…½ä¸Šæ”¾ç½®ä¸€ä¸ªèšæ°”指示物。\n{1},{T},从骨鬃食梦兽上移去X个èšæ°”指示物:目标生物得-X/-X直到回åˆç»“æŸã€‚ -Skullmead Cauldron|颅酿鼎镬|神器|{T}:你获得1点生命。\n{T},弃掉一张牌:你获得3点生命。 -Skullmulcher|掩颅çµ|生物 ~元素|åžå™¬1(于它进战场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。此生物进战场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。)\n当掩颅çµè¿›æˆ˜åœºæ—¶ï¼Œå®ƒæ¯åžå™¬è¿‡ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿æŠ“一张牌。 -Skullport Merchant|头骨港商人|生物 ~矮人ï¼å¸‚æ°‘|当头骨港商人进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个çå®ï¼šæŠ“一张牌。 -Skullscorch||| -Skullslither Worm|滑骨蠕虫|生物 ~蠕虫|当滑骨蠕虫进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。æ¯æœ‰ä¸€ä½æ— æ³•å¦‚此作的对手,便在滑骨蠕虫上放置两个+1/+1指示物。 -Skullsnatcher|夺骨鼠人|生物~è€é¼ ï¼å¿è€…|å¿æœ¯{B} ({B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“夺骨鼠人对牌手造æˆæˆ˜æ–—伤害时,将至多两张目标牌从该牌手的åŸå¢“场中移出对战。 -Skulltap||| -Skullwinder|颅骨å“尾蛇|生物 ~蛇|死触\n当颅骨å“尾蛇进战场时,将目标牌从你的åŸå¢“场移回你手上,然åŽé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚该牌手将一张牌从其åŸå¢“场移回其手上。 -Sky Crier|报信艾文|生物 ~鸟ï¼å¸‚æ°‘|飞行,系命\n{3}{W}:你和目标对手å„抓一张牌。 -Sky Diamond||| -Sky Hussar|翔空轻骑兵|生物~人类ï¼éª‘士|飞行\n当翔空轻骑兵进场时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。\n预报~横置两个由你æ“控且未横置的白色和ï¼æˆ–è“色生物,从你手上展示翔空轻骑兵:抓一张牌。 (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) -Sky Ruin Drake|天空é—迹龙兽|生物~龙兽|飞行 -Sky Scourer|è¡ç©ºå¥´å…½|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n飞行\næ¯å½“你施放无色咒语时,è¡ç©ºå¥´å…½å¾—+1/+0直到回åˆç»“æŸã€‚ -Sky Skiff|飞空舟|神器~载具|飞行\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Sky Spirit|天空精怪|生物~精怪|飞行,先攻 -Sky Swallower|噬天霸|生物~海怪|飞行\n当噬天霸进场时,目标对手获得所有由你æ“控的其它永久物之æ“控æƒã€‚ -Sky Terror|霸天龙|生物 ~æé¾™|飞行,å¨æ…‘ -Sky Tether|通天栓链|结界 ~çµæ°”|结附于生物\n所结附的生物具有守军异能且失去飞行异能。 -Sky Theater Strix|空舞战阵烈枭|生物 ~鸟|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,空舞战阵烈枭得+1/+0直到回åˆç»“æŸã€‚ -Sky Weaver||| -Sky-Blessed Samurai|空佑武士|结界生物 ~人类ï¼æ­¦å£«|ä½ æ¯æ“控一个结界,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行 -Sky-Eel School|滑风鱼群|生物~鱼|飞行\n当滑风鱼群进战场时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Skybind|缚空咒|结界|星彩~æ¯å½“缚空咒或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,放é€ç›®æ ‡éžç»“界的永久物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下返回战场。 -Skyblade of the Legion|军团天刃兵|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|飞行 -Skyblade's Boon|飞空剑æ©æ³½|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有飞行异能。\n{2}{W}:将飞空剑æ©æ³½ç§»å›žå…¶æ‹¥æœ‰è€…手上。åªèƒ½äºŽé£žç©ºå‰‘æ©æ³½åœ¨æˆ˜åœºä¸Šæˆ–在你的åŸå¢“场中时起动。 -Skyblinder Staff|缚空æ–|神器~武具|佩带武具的生物得+1/+0,且ä¸èƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Skyboon Evangelist|天æ©ä¼ éŸ³å¸ˆ|生物 ~鸟ï¼å‚è°‹|飞行\n当天æ©ä¼ éŸ³å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ”¯æ´6。\næ¯å½“一个其上有指示物的生物攻击你的任一对手时,该生物获得飞行异能直到回åˆç»“æŸã€‚ -Skybridge Towers|空桥高塔|地|空桥高塔须横置进战场。\n{T}:加{W}或{U}。\n{2}{W}{U},{T},牺牲空桥高塔:抓一张牌。 -Skycat Sovereign|翔狮å›çŽ‹|生物 ~元素ï¼çŒ«|飞行\nä½ æ¯æ“控一个具飞行异能的其他生物,翔狮å›çŽ‹ä¾¿å¾—+1/+1。\n{2}{W}{U}:派出一个1/1白色,具飞行异能的猫ï¼é¸Ÿè¡ç”Ÿç”Ÿç‰©ã€‚ -Skyclave Apparition|空境亡çµ|生物 ~寇æ—ï¼ç²¾æ€ª|当空境亡çµè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控ã€æ—¢éžåœ°ä¹Ÿéžè¡ç”Ÿç‰©çš„永久物,且其总法术力费用须等于或å°äºŽ4。\n当空境亡çµç¦»å¼€æˆ˜åœºæ—¶ï¼Œæ‰€æ”¾é€ä¹‹ç‰Œçš„拥有者派出一个X/Xè“色虚影è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所放é€ä¹‹ç‰Œçš„总法术力费用。 -Skyclave Basilica|空境大殿|地|空境大殿须横置进战场。\n{T}:加{W}。\n僧侣\n{1}{W} -Skyclave Cleric|空境僧侣|生物 ~寇æ—ï¼åƒ§ä¾£|当空境僧侣进战场时,你获得2点生命。\n地\n{T}:加{W}。 -Skyclave Geopede|空境地蜈蚣|生物 ~昆虫|è·µè¸\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,空境地蜈蚣得+2/+2直到回åˆç»“æŸã€‚ -Skyclave Pick-Axe|空境åå­—é•|神器 ~武具|当空境åå­—é•è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,佩带此武具的生物得+2/+2直到回åˆç»“æŸã€‚\n佩带{2}{G} -Skyclave Plunder|空境劫夺|法术|检视你牌库顶的X张牌,X为你冒险团中的生物数é‡åŠ ä¸‰ã€‚将其中三张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Skyclave Relic|空境é—å®|神器|增幅{3}\nä¸ç­\n当空境é—å®è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则派出两个已横置的è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºç©ºå¢ƒé—å®çš„å¤åˆ¶å“。\n{T}:加一点任æ„颜色的法术力。 -Skyclave Sentinel|空境哨å«|神器生物 ~石åƒé¬¼|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n飞行,守军\n如果空境哨å«å·²å¢žå¹…,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\nåªè¦ç©ºå¢ƒå“¨å«ä¸Šæœ‰+1/+1指示物,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Skyclave Shade|空境阴魂|生物 ~阴魂|增幅{2}{B}\n空境阴魂ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n如果空境阴魂已增幅,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,若空境阴魂在你的åŸå¢“场,且当å‰æ˜¯ä½ çš„回åˆï¼Œåˆ™æœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放它。 -Skyclave Shadowcat|空境影猫|生物 ~猫ï¼æƒŠæƒ§å…½|{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨ç©ºå¢ƒå½±çŒ«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物死去时,抓一张牌。 -Skyclave Squid|空境乌贼|生物 ~乌贼|守军\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,空境乌贼于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Skyclaw Thrash|飞爪击æ—|神器生物~凡尔西诺ï¼æˆ˜å£«|æ¯å½“飞爪击æ—攻击时,掷一枚硬å¸ã€‚ 如果你赢得此掷,飞爪击æ—å¾—+1/+1且获得飞行异能直到回åˆç»“æŸã€‚ -Skycloud Egg||| -Skycloud Expanse||| -Skyfire Kirin|空ç«éº’麟|传奇生物~麒麟ï¼ç²¾æ€ª|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥èŽ·å¾—目标总法术力费用与该牌相åŒçš„生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ -Skyfisher Spider|æ•ç©ºèœ˜è››|生物 ~蜘蛛|延势\n当æ•ç©ºèœ˜è››è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。\n当æ•ç©ºèœ˜è››æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—ç­‰åŒäºŽä½ åŸå¢“场中生物牌数é‡çš„生命。若你如此作,则从你的åŸå¢“场放é€æ•ç©ºèœ˜è››ã€‚ -Skygames|舞空竞赛|结界~çµæ°”|结附于地\n所结附的地具有「{T}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ä½ åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。〠-Skyhunter Cub||| -Skyhunter Patrol||| -Skyhunter Prowler|游掠空猎者|生物 ~猫ï¼éª‘士|飞行,警戒 -Skyhunter Skirmisher|侦å«ç©ºçŒŽè€…|生物~猫ï¼éª‘士|飞行\n连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。) -Skyhunter Strike Force|空猎特攻队|生物 ~猫ï¼éª‘士|飞行\n乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\n副官~åªè¦ä½ æ“控你的指挥官,由你æ“控的其他生物便具有乱斗异能。 -Skyknight Legionnaire|空骑士军团兵|生物 ~人类ï¼éª‘士|飞行,æ•æ· -Skyknight Vanguard|空骑士先锋|生物 ~人类ï¼éª‘士|飞行\næ¯å½“空骑士先锋攻击时,派出一个1/1白色战士è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 -Skylasher|空击虫|生物~昆虫|闪现\n空击虫ä¸èƒ½è¢«å击。\n延势,åè“ä¿æŠ¤ -Skyline Cascade|天际瀑布|地|天际瀑布须横置进战场。当天际瀑布进战场时,目标由对手æ“控的生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚{T}:加{U}到你的法术力池中。 -Skyline Despot|天际霸王|生物 ~龙|飞行\n当天际霸王进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯å›ä¸»ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ -Skyline Predator|天际掠夺者|生物~龙兽|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行 -Skyline Scout|天际斥候|生物 ~人类ï¼æ–¥å€™|æ¯å½“天际斥候攻击时,你å¯ä»¥æ”¯ä»˜{1}{W}。若你如此作,则它获得飞行异能直到回åˆç»“æŸã€‚ -Skymarch Bloodletter|血文天行客|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|飞行\n当血文天行客进战场时,目标对手失去1点生命且你获得1点生命。 -Skymarcher Aspirant|野心天行客|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œé‡Žå¿ƒå¤©è¡Œå®¢ä¾¿å…·æœ‰é£žè¡Œå¼‚能。 -Skymark Roc|空徽洛克鸟|生物~鸟|飞行\næ¯å½“空徽洛克鸟攻击时,你å¯ä»¥å°†ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物移回其拥有者手上,且其防御力须等于或å°äºŽ2。 -Skyraker Giant|劫天巨人|生物 ~巨人|延势 -Skyreach Manta|天翔é³|神器生物|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n飞行 -Skyreaping|刈空扫击|法术|刈空扫击对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) -Skyrider Elf|驭空妖精|生物~妖精ï¼æˆ˜å£«ï¼ä¼™ä¼´|飞行èšè¾‰ï½žé©­ç©ºå¦–精进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ -Skyrider Patrol|驭空巡侦员|生物 ~妖精ï¼æ–¥å€™|飞行\n在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{G}{U}。当你如此作时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物,且该生物获得飞行异能直到回åˆç»“æŸã€‚ -Skyrider Trainee|空骑兵学员|生物~人类ï¼å£«å…µ|åªè¦ç©ºéª‘兵学员上结附了结界,它便具有飞行异能。 -Skyscanner|巡天扑翼机|神器生物 ~振翼机|飞行\n当巡天扑翼机进战场时,抓一张牌。 -Skyscribing|åœç©ºå¦|法术|æ¯ä½ç‰Œæ‰‹æŠ“X张牌。\n预报~{2}{U},从你手上展示åœç©ºå¦ï¼šæ¯ä½ç‰Œæ‰‹å„抓一张牌。 (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) -Skyscythe Engulfer|空镰噬生兽|生物 ~éžç‘žäººï¼é‡Žå…½|延势,践è¸\n空镰噬生兽ä¸èƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。 -Skyship Plunderer|飞船劫匪|生物 ~人类ï¼æµ·ç›—|飞行\næ¯å½“飞船劫匪对任一牌手造æˆæˆ˜æ–—伤害时,选择目标永久物或牌手。对其上æ¯ç§æŒ‡ç¤ºç‰©è€Œè¨€ï¼Œè¯¥æ°¸ä¹…物或牌手得到å¦ä¸€ä¸ªåŒç§ç±»çš„指示物。 -Skyship Stalker|飞船ä¼é¾™|生物 ~龙|飞行\n{R}:飞船ä¼é¾™å¾—+1/+0直到回åˆç»“æŸã€‚\n{R}:飞船ä¼é¾™èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚\n{R}:飞船ä¼é¾™èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Skyship Weatherlight||| -Skyshooter||| -Skyshroud Blessing||| -Skyshroud Claim|天帷宣言|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ æ ‘林牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Skyshroud Falcon||| -Skyshroud Ranger|天帷æµæµªæ±‰|生物~地精|{T}:你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ åœ°ç‰Œæ”¾ç½®è¿›åœºã€‚ ä½ åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 -Skysnare Spider|天网蜘蛛|生物~蜘蛛|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)延势(此生物能阻挡具飞行异能的生物。) -Skysovereign, Consul Flagship|执政官旗舰云å¨å·|传奇神器 ~载具|飞行\næ¯å½“执政官旗舰云å¨å·è¿›æˆ˜åœºæˆ–攻击时,它å‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆ3点伤害。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Skyspear Cavalry|空矛骑兵|生物~人类ï¼å£«å…µ|飞行\n连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。) -Skystreamer|æµå…‰ç‹®é¹«|生物 ~狮鹫|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{4}。)\n飞行\n当æµå…‰ç‹®é¹«è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹èŽ·å¾—4点生命。 -Skystrike Officer|天袭长官|生物 ~人类ï¼å£«å…µ|飞行\næ¯å½“天袭长官攻击时,派出一个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n横置三个由你æ“控且未横置的士兵:抓一张牌。 -Skyswimmer Koi|游空鲤鱼|生物 ~鱼|飞行\næ¯å½“一个神器在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Skyswirl Harrier|旋空鹞鹰|生物~鸟|飞行 -Skyward Eye Prophets|尊天先知|生物~人类ï¼æ³•æœ¯å¸ˆ|警戒\n{T}:展示你的牌库顶牌。 若该牌是地牌,则将它放置进场。 è‹¥å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ -Skywarp Skaab|跃空尸嵌|生物 ~çµä¿‘ï¼é¾™å…½|飞行\n当跃空尸嵌进战场时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸¤å¼ ç”Ÿç‰©ç‰Œã€‚若你如此作,则抓一张牌。 -Skywatcher Adept|空å«èƒ½æ‰‹|生物~人鱼ï¼æ³•æœ¯å¸ˆ|å‡çº§{3} ({3}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n2/2\n飞行\n等级3+\n4/2\n飞行 -Skyway Robber|空é“劫匪|生物 ~鸟ï¼æµªå®¢|飞行\n逸脱~{3}{U},从你的åŸå¢“场放é€äº”张其他牌。\n空é“劫匪逸脱时具有「æ¯å½“空é“劫匪对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä»¥ç©ºé“劫匪放é€çš„牌之中施放一个神器,瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚〠-Skyway Sniper|天路神射手|生物 ~妖精ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\n{2}{G}:天路神射手对目标具飞行异能的生物造æˆ1点伤害。 -Skywhaler's Shot|飞鲸猎手射击|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于3的生物。å åœ1。 -Skywinder Drake|掠空龙兽|生物~龙兽|飞行\n掠空龙兽åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 -Skywing Aven||| -Skywise Teachings|穹慧教诲|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥æ”¯ä»˜{1}{U}。若你如此作,则将一个2/2è“色,具飞行异能的巨çµï¼ä¿®è¡Œåƒ§è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Slab Hammer|巨石锤|神器~武具|æ¯å½“佩带此武具的生物攻击时,你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的地移回其拥有者手上。若你如此作,则该生物得+2/+2直到回åˆç»“æŸã€‚佩带{2} -Slag Fiend|熔渣邪鬼|生物~组构体|熔渣邪鬼的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中的神器牌之数é‡ã€‚ -Slag Strider|熔滓神行çµ|生物 ~元素|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n{1},牺牲一个神器:熔滓神行çµå¯¹ä»»æ„一个目标造æˆ1点伤害。 -Slagstone Refinery|矿渣精炼炉|神器|æ¯å½“矿渣精炼炉或å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„神器从战场进入åŸå¢“场或放é€åŒºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Slagstorm|熔滓风暴|法术|选择一项~熔滓风暴对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害;或熔滓风暴对æ¯ä½ç‰Œæ‰‹å„造æˆ3点伤害。 -Slagwoods Bridge|熔林结桥|神器地|熔林结桥须横置进战场。\nä¸ç­\n{T}:加{R}或{G}。 -Slagwurm Armor||| -Slash Panther|斩击豹|神器生物~猫|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\næ•æ· -Slash of Talons|利爪挥斩|瞬间|利爪挥斩对目标进行攻击或阻挡的生物造æˆ2点伤害。 -Slash the Ranks|军ä¼å‡å‘˜|法术|消ç­æ‰€æœ‰ç”Ÿç‰©å’Œé¹æ´›å®¢ï¼Œä½†æŒ‡æŒ¥å®˜é™¤å¤–。 -Slashing Tiger|Slashing Tiger|| -Slate Street Ruffian|石æ¿è¡—æ¶å¾’|生物~人类ï¼æˆ˜å£«|æ¯å½“石æ¿è¡—æ¶å¾’被阻挡时,防御牌手弃一张牌。 -Slate of Ancestry||| -Slaughter Cry|å± æ€æˆ˜åšŽ|瞬间|目标生物得+3/+0且获得先攻异能直到回åˆç»“æŸã€‚ -Slaughter Drone|æ€æˆ®å¥´å…½|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{C}:æ€æˆ®å¥´å…½èŽ·å¾—死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。{C}代表无色法术力。) -Slaughter Games|å± æ€æ¸¸æˆ|法术|å± æ€æ¸¸æˆä¸èƒ½è¢«å’’语或异能å击。\n说出一个éžåœ°ç‰Œçš„å称。从目标对手的åŸå¢“场ã€æ‰‹ç‰Œä»¥åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡è¯¥å称的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Slaughter Pact|å± æ€æ¡çº¦|瞬间|å± æ€æ¡çº¦æ˜¯é»‘色。\n消ç­ç›®æ ‡éžé»‘色的生物。\n在你下个维æŒå¼€å§‹æ—¶ï¼Œæ”¯ä»˜{2}{B}。 若你ä¸å¦‚此作,则你输掉这盘游æˆã€‚ -Slaughter Singer|å± æ€æ­Œè€…|生物 ~éžç‘žäººï¼åƒ§ä¾£|下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且具下毒异能的生物攻击时,它得+1/+1直到回åˆç»“æŸã€‚ -Slaughter Specialist|æ–©æ€ä¸“家|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|当斩æ€ä¸“家进战场时,æ¯ä½å¯¹æ‰‹å„派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由对手æ“控的生物死去时,在斩æ€ä¸“家上放置一个+1/+1指示物。 -Slaughter the Strong|æ–©æ€çŒ›å…½|法术|æ¯ä½ç‰Œæ‰‹å„选择任æ„æ•°é‡ç”±å…¶æ“控的生物且力é‡æ€»å’Œç­‰äºŽæˆ–å°äºŽ4的生物,然åŽç‰ºç‰²æ‰€æœ‰ç”±å…¶æ“控的其他生物。 -Slaughter-Priest of Mogis|墨癸斯的屠戮僧|生物 ~牛头怪ï¼ç¥­å¸ˆ|æ¯å½“你牺牲一个永久物时,墨癸斯的屠戮僧得+2/+0直到回åˆç»“æŸã€‚\n{2},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个结界:墨癸斯的屠戮僧获得先攻异能直到回åˆç»“æŸã€‚ -Slaughterhorn|屠角兽|生物~野兽|血激~{G},弃掉屠角兽:目标进行攻击的生物得+3/+2直到回åˆç»“æŸã€‚ -Slaughterhouse Bouncer|屠宰场守门者|生物~食人魔ï¼æˆ˜å£«|背水战~当屠宰场守门者从场上置入åŸå¢“场时,若你没有手牌,则目标生物得-3/-3直到回åˆç»“æŸã€‚ -Slave of Bolas|屈从波拉斯|法术|获得目标生物的æ“控æƒã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ -Slavering Nulls|奴役躯壳|生物~鬼怪ï¼çµä¿‘|æ¯å½“奴役躯壳对æŸç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若你æ“控沼泽,你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ -Slayer of the Wicked|邪物克星|生物~人类ï¼å£«å…µ|当邪物克星进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡å¸è¡€é¬¼ï¼Œç‹¼äººï¼Œæˆ–çµä¿‘。 -Slayer's Cleaver|克星ç åˆ€|神器~武具|佩带此武具的生物得+3/+1且若能用奥札奇æ¥é˜»æŒ¡ä¹‹ï¼Œåˆ™é¡»å¦‚此作。\n佩带{4} -Slayer's Plate|克星æ¿ç”²|神器~武具|佩带此武具的生物得+4/+2。\næ¯å½“佩带此武具的生物死去时,若它是人类,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n佩带{3} -Slayers' Stronghold|克星城塞|地|{T}:加{1}到你的法术力池中。\n{R}{W},{T}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得警戒与æ•æ·å¼‚能。 -Slaying Fire|戕命ç«ç„°|瞬间|戕命ç«ç„°å¯¹ä»»æ„一个目标造æˆ3点伤害。\n固色~如果施放此咒语时支付过至少三点红色法术力,则改为它造æˆ4点伤害。 -Slay||| -Sleek Schooner|åŽè´µçºµå¸†èˆ¹|神器 ~载具|æ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Sleep Paralysis|ç¡çœ ç˜«ç—ªç—‡|结界 ~çµæ°”|结附于生物\n当ç¡çœ ç˜«ç—ªç—‡è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€ç»“附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Sleep of the Dead|亡者沉眠|法术|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n逸脱~{2}{U},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Sleep with the Fishes|与鱼共眠|结界 ~çµæ°”|结附于生物\n当与鱼共眠进战场时,横置所结附的生物,且你派出一个1/1è“色的鱼è¡ç”Ÿç”Ÿç‰©ï¼Œå¹¶å…·æœ‰ã€Œæ­¤ç”Ÿç‰©ä¸èƒ½è¢«é˜»æŒ¡ã€‚ã€\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Sleeper Agent||| -Sleeper Dart|催眠毒镖|神器|当催眠毒镖进战场时,抓一张牌。\n{T},牺牲催眠毒镖:目标生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Sleeper's Robe||| -Sleeping Potion||| -Sleep|眠梦咒|法术|横置所有由目标牌手æ“控的生物。这些生物于该牌手的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Sleight of Hand||| -Sleight of Mind||| -Slice and Dice||| -Slice in Twain|一刀两断|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n抓一张牌。 -Slime Molding|é»æ³žå¡‘åž‹|法术|将一个X/X绿色æµæµ†è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Slimebind|é»èŒç¼ èº«|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得-4/-0。 -Slimefoot and Squee|é»è¶³ä¸Žæ–¯å¥Ž|传奇生物 ~真èŒï¼é¬¼æ€ª|æ¯å½“é»è¶³ä¸Žæ–¯å¥Žè¿›æˆ˜åœºæˆ–攻击时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{B}{R}{G},牺牲一个è…生物:将é»è¶³ä¸Žæ–¯å¥Žå’Œè‡³å¤šå¦ä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Slimefoot's Survey|é»è¶³å‹˜æŸ¥|法术|领土~从你牌库中æœå¯»è‡³å¤šä¸¤å¼ å…·åŸºæœ¬åœ°ç±»åˆ«çš„地牌,将它们横置放进战场,然åŽæ´—牌。检视你牌库顶的X张牌,X为由你æ“控之地中基本地类别的数é‡ã€‚将其中至多一张置于你的牌库顶,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Slimefoot, the Stowaway|寄舱客é»è¶³|传奇生物 ~真èŒ|æ¯å½“一个由你æ“控的è…生物死去时,寄舱客é»è¶³å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害且你获得1点生命。\n{4}:派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Slimy Kavu||| -Sling-Gang Lieutenant|掷弹指战官|生物 ~鬼怪|当掷弹指战官进战场时,派出两个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个鬼怪:目标牌手失去1点生命且你获得1点生命。 -Slingbow Trap|掷弩陷阱|瞬间~陷阱|如果具飞行异能的黑色生物进行攻击,你å¯ä»¥æ”¯ä»˜{G},而ä¸æ”¯ä»˜æŽ·å¼©é™·é˜±çš„法术力费用。\n消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»ã€ä¸”具飞行异能的生物。 -Slingshot Goblin||| -Slinking Giant|潜行巨人|生物~巨人ï¼æµªå®¢|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“潜行巨人阻挡或被阻挡时,它得-3/-0直到回åˆç»“æŸã€‚ -Slinking Serpent||| -Slinn Voda, the Rising Deep|深洋海怪西林ä¼ç‰¹|传奇生物 ~海怪|增幅{1}{U}(ä½ å¯ä»¥åœ¨æ–½æ”¾æ­¤å’’语时é¢å¤–支付{1}{U}。)\n当深洋海怪西林ä¼ç‰¹è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则将所有生物移回其拥有者手上,但人鱼ã€å·¨æµ·å…½ã€æµ·æ€ªã€ç« é±¼ä¸Žå·¨è›‡é™¤å¤–。 -Slip On the Ring|误戴魔戒|瞬间|放é€ç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„生物,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。魔戒引诱你。 -Slip Out the Back|悄声离开|瞬间|在目标生物上放置一个+1/+1指示物。令它跃离。(直到其æ“控者的下一个回åˆï¼Œè¯¥ç”Ÿç‰©åŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚) -Slip Through Space|滑越空间|法术|虚色(此牌没有颜色。)\n目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n抓一张牌。 -Slippery Bogbonder|油滑沼绊人|生物 ~人类ï¼å¾·é²ä¼Š|闪现\n辟邪\n当油滑沼绊人进战场时,在目标生物上放置一个辟邪指示物。然åŽå°†ç”±ä½ æ“控之生物上总共任æ„æ•°é‡çš„指示物移到该生物上。 -Slippery Bogle|油滑波葛|生物~野兽|油滑波葛ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 -Slippery Karst||| -Slippery Scoundrel|矫æ·æ¶æ£|生物 ~人类ï¼æµ·ç›—|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼ŒçŸ«æ·æ¶æ£ä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Slipstream Eel||| -Slipstream Serpent|滑æµå·¨è›‡|生物 ~巨蛇|除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™æ»‘æµå·¨è›‡ä¸èƒ½æ”»å‡»ã€‚\n当你未æ“控海岛时,牺牲滑æµå·¨è›‡ã€‚\nå˜èº«{5}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Slith Ascendant||| -Slith Bloodletter||| -Slith Firewalker||| -Slith Predator||| -Slith Strider||| -Slither Blade|蛇身刀客|生物 ~那伽ï¼æµªå®¢|蛇身刀客ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Slitherhead|滑地颅|生物~æ¤ç‰©ï¼çµä¿‘|食è…{0}({0},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) -Slithering Shade|湿滑阴魂|生物~阴魂|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{B}:湿滑阴魂得+1/+1直到回åˆç»“æŸã€‚\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™æ¹¿æ»‘阴魂能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Slithermuse|蛇身æ€çµ|生物~元素|当蛇身æ€çµç¦»åœºæ—¶ï¼Œé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚ 若该牌手的手牌数é‡æ¯”你多,则抓等åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。\n呼魂{3}{U} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) -Slitherwisp|迅影蛇魇|生物 ~元素ï¼æ¢¦é­‡|闪现\næ¯å½“你施放å¦ä¸€ä¸ªå…·é—ªçŽ°å¼‚能的咒语时,你抓一张牌且æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Slithery Stalker||| -Sliver Construct|裂片妖组构体|神器生物~裂片妖ï¼ç»„构体| -Sliver Hivelord|裂片妖巢穴领主|传奇生物~裂片妖|由你æ“控的裂片妖生物具有ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) -Sliver Hive|裂片妖æ¯å·¢|地|{T}:加{1}到你的法术力池中。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾è£‚片妖咒语。\n{5},{T}:将一个1/1无色裂片妖è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚åªèƒ½äºŽä½ æ“控裂片妖时起动此异能。 -Sliver Legion|裂片妖军团|传奇生物 ~裂片妖|对æ¯ä¸ªè£‚片妖生物而言,战场上æ¯æœ‰ä¸€ä¸ªå…¶ä»–裂片妖,它便得+1/+1。 -Sliver Overlord||| -Sliversmith|裂片塑匠|神器生物 ~塑法师|{1},{T},弃一张牌:派出一个1/1无色,å称为金属裂片妖的裂片妖è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Slobad, Goblin Tinkerer|ç²¾çµä¿®è¡¥åŒ å²ç½—å·´|生物~传奇精çµï¼ç¥žå™¨å¸ˆ|牺牲一个神器:直到回åˆç»“æŸï¼Œç›®æ ‡ç¥žå™¨ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†è¯¥ç¥žå™¨æ¶ˆç­ã€‚) -Slobad, Iron Goblin|é’¢é“鬼怪å²ç½—å·´|传奇生物 ~éžç‘žäººï¼é¬¼æ€ªï¼ç¥žå™¨å¸ˆ|{T},牺牲一个神器:加若干{R},其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç¥žå™¨çš„法术力值。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。 -Slogurk, the Overslime|æµæµ†çŽ‹æ–¯ç½—å’•|传奇生物 ~æµæµ†|è·µè¸\næ¯å½“一张地牌从任何区域进入你的åŸå¢“场时,在æµæµ†çŽ‹æ–¯ç½—咕上放置一个+1/+1指示物。\n从斯罗咕上移去三个+1/+1指示物:将它移回其拥有者手上。\n当斯罗咕离开战场时,将至多三张目标地牌从你的åŸå¢“场移回你手上。 -Sloppity Bilepiper|雀跃ä¹æ‰‹|生物 ~æ¶é­”|逗趣肠管~{2},{T},牺牲一个生物:你本回åˆä¸­æ–½æ”¾çš„下一个生物咒语具有倾曳异能。(当你施放你的下一个生物咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”该咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) -Sludge Crawler|泥泞åŒä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。){2}:泥泞åŒä½“å¾—+1/+1直到回åˆç»“æŸã€‚ -Sludge Monster|泥泞怪物|生物 ~惊惧兽|æ¯å½“泥泞怪物进战场或攻击时,在至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªé»èŒæŒ‡ç¤ºç‰©ã€‚\n所有其上有é»èŒæŒ‡ç¤ºç‰©çš„éžæƒŠæƒ§å…½ç”Ÿç‰©éƒ½å¤±åŽ»æ‰€æœ‰å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›å‡ä¸º2/2。 -Sludge Strider|泥泞跨行虫|神器生物~昆虫|æ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进场时,或由你æ“控的å¦ä¸€ä¸ªç¥žå™¨ç¦»åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则目标牌手失去1点生命且你获得1点生命。 -Sluiceway Scorpion|闸沟èŽå­|生物~èŽå­|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n食è…{1}{B}{G}({1}{B}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) -Slum Reaper|陋巷镰刀手|生物 ~惊惧兽|当陋巷镰刀手进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 -Slumbering Dragon|é™çœ å·¨é¾™|生物~龙|飞行\n除éžé™çœ å·¨é¾™ä¸Šæœ‰äº”个或更多+1/+1指示物,å¦åˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\næ¯å½“一个生物攻击你或由你æ“控的æŸä¸ªé¹æ´›å®¢æ—¶ï¼Œåœ¨é™çœ å·¨é¾™ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Slumbering Tora|é™çœ è™Ž|神器|{2},弃掉一张精怪或å¤å’’牌:é™çœ è™Žæˆä¸ºX/X的神器生物直到回åˆç»“æŸï¼ŒX为所弃之牌的总法术力费用。 -Slurrk, All-Ingesting|饕餮斯拉克|传奇生物 ~æµæµ†|饕餮斯拉克进战场时上é¢æœ‰äº”个+1/+1指示物。\næ¯å½“斯拉克或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,若其上有+1/+1指示物,则在æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Sly Instigator|狡黠煽动师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:直到你的下一个回åˆï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚煽惑该生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) -Sly Requisitioner|狡黠骗徒|生物~人类ï¼ç¥žå™¨å¸ˆ|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„神器从战场进入åŸå¢“场时,派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Smallpox|å°ç‰‡æ¯’ç–¹|法术|æ¯ä½ç‰Œæ‰‹å¤±åŽ»1点生命,弃一张牌,牺牲一个生物,然åŽç‰ºç‰²ä¸€ä¸ªåœ°ã€‚ -Smash to Dust|砸为粉尘|法术|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡å…·å®ˆå†›å¼‚能的生物。\n•砸为粉尘å‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ1点伤害。 -Smash to Smithereens|ç ¸æˆç¢Žç‰‡|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚ ç ¸æˆç¢Žç‰‡å¯¹è¯¥ç¥žå™¨çš„æ“控者造æˆ3点伤害。 -Smashing Success|锤碎æˆæžœ|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。如果以此法消ç­çš„是神器,则派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Smash||| -Smell Fear|嗅出æ惧|法术|增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n目标由你æ“控的生物与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。 -Smelt-Ward Gatekeepers|熔护区门å«|生物~人类ï¼æˆ˜å£«|当熔护区门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,则获得目标由对手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Smelt-Ward Ignus|熔护区ç«çµ|生物 ~元素|{2}{R},牺牲熔护区ç«çµï¼šèŽ·å¾—目标力é‡ç­‰äºŽæˆ–å°äºŽ3之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Smelt-Ward Minotaur|熔护区牛头怪|生物 ~牛头怪ï¼æˆ˜å£«|æ¯å½“你施放瞬间或法术咒语时,目标由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Smelting Vat|熔炼缸|神器|{1},{T},牺牲å¦ä¸€ä¸ªç¥žå™¨ï¼šå±•ç¤ºä½ ç‰Œåº“顶的八张牌。将其中至多两张éžç”Ÿç‰©çš„神器牌放进战场,且其法术力值加总须等于或å°äºŽæ‰€ç‰ºç‰²ç¥žå™¨çš„法术力值,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Smelt|热熔bk|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Smite the Deathless|击ç­ä¸æ­»çµ|瞬间|击ç­ä¸æ­»çµå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。该生物失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Smite the Monstrous|击ç­æ¶ç‰©|瞬间|消ç­ç›®æ ‡åŠ›é‡å¤§äºŽæˆ–等于4的生物。 -Smite|é‡å‡»|瞬间|消ç­ç›®æ ‡è¢«é˜»æŒ¡çš„生物。 -Smiting Helix|é‡å‡»èžºæ—‹|法术|é‡å‡»èžºæ—‹å¯¹ä»»æ„一个目标造æˆ3点伤害,且你获得3点生命。\n返照{R}{W}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Smitten Swordmaster|Smitten Swordmaster|生物 ~人类ï¼éª‘士|系命 -Smog Elemental|烟雾元素|生物~元素|飞行\n由对手æ“控ã€ä¸”具飞行异能的生物得-1/-1。 -Smogsteed Rider|雾驹骑兵|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“雾驹骑兵进行攻击时,所有进行攻击的其它生物获得æ惧异能直到回åˆç»“æŸã€‚ -Smoke Shroud|烟雾å±éšœ|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有飞行异能。\n当一个å¿è€…在你的æ“控下进战场时,你å¯ä»¥å°†çƒŸé›¾å±éšœä»Žä½ çš„åŸå¢“场移回战场并结附在该生物上。 -Smoke Spirits' Aid|幽魂相助|法术|选择至多X个目标生物。为æ¯ä¸ªæ­¤ç±»ç”Ÿç‰©å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªçº¢è‰²ï¼Œå称为幽烟加æŒçš„çµæ°”è¡ç”Ÿç»“界,并贴附于该生物上,且具有「结附于生物ã€ä¸Žã€Œå½“所结附的生物死去时,它对其æ“控者造æˆ1点伤害,且你派出一个çå®è¡ç”Ÿç‰©ã€‚〠-Smoke Teller|烟åœå¸ˆ|生物~人类ï¼ç¥­å¸ˆ|{1}{U}:检视目标牌é¢æœä¸‹çš„生物。 -Smokebraider|编烟师|生物~元素ï¼ç¥­å¸ˆ|{T}:加两点法术力到你的法术力池中,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚ 此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜å…ƒç´ å’’语或元素之起动å¼å¼‚能的费用。 -Smokespew Invoker||| -Smokestack||| -Smoke||| -Smolder Initiate|窒烟学徒|生物~元素ï¼ç¥­å¸ˆ|æ¯å½“任一牌手使用黑色咒语时,你å¯ä»¥æ”¯ä»˜{1}。 如果你如此作,则目标牌手失去1点生命。 -Smoldering Butcher|飘烟屠夫|生物~元素ï¼æˆ˜å£«|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Smoldering Crater||| -Smoldering Efreet|闷燃魔神|生物 ~魔神ï¼ä¿®è¡Œåƒ§|当闷燃魔神死去时,它对你造æˆ2点伤害。 -Smoldering Marsh|闷燃沼地|地 ~沼泽ï¼å±±è„‰|({T}:加{B}或{R}。)\n除éžä½ æ“控两个或更多基本地,å¦åˆ™é—·ç‡ƒæ²¼åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Smoldering Spires|闷烧尖峰|地|闷烧尖峰须横置进战场。\n当闷烧尖峰进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{T}:加{R}到你的法术力池中。 -Smoldering Tar||| -Smoldering Werewolf|闷燃狼人|生物~狼人ï¼æƒŠæƒ§å…½|当闷燃狼人进战场时,它对至多两个目标生物å„造æˆ1点伤害。\n{4}{R}{R}:转化闷燃狼人。 -Smothering Abomination|窒æ¯æ†Žæ¨ä½“|生物~奥札奇|虚色(此牌没有颜色。)飞行在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚æ¯å½“你牺牲一个生物时,抓一张牌。 -Smothering Tithe|税赋压身|结界|æ¯å½“任一对手抓一张牌时,该牌手å¯ä»¥æ”¯ä»˜{2}。若该牌手未如此作,则你派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力。〠-Smother||| -Smuggler Captain|èµ°ç§èˆ¹é•¿|生物~人类ï¼æµ·ç›—|èµ°ç§èˆ¹é•¿ä»¥ç‰Œé¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选牌时,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œï¼Œè®°ä¸‹å…¶å称,然åŽå°†èµ°ç§èˆ¹é•¿ç¿»ä¸ºç‰Œé¢æœä¸‹ã€‚\n当走ç§èˆ¹é•¿è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ä¸Žä½ æ›¿å称为走ç§èˆ¹é•¿ä¹‹ç‰Œè®°ä¸‹çš„任一å称åŒå的牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Smuggler's Buggy|èµ°ç§å®¢é‡‘龟车|神器 ~载具|掩蔽4\næ¯å½“èµ°ç§å®¢é‡‘龟车对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你如此作,则将走ç§å®¢é‡‘龟车移回其拥有者手上。\næ­è½½2 -Smuggler's Copter|èµ°ç§ç›´å‡æœº|神器 ~载具|飞行\næ¯å½“èµ°ç§ç›´å‡æœºæ”»å‡»æˆ–阻挡时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Smuggler's Share|èµ°ç§å®¢åˆ†èµƒ|结界|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­æŠ“过两张或更多牌的对手,你便抓一张牌,然åŽæ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­æœ‰ä¸¤å¼ æˆ–更多地在其æ“控下进战场的对手,你便派出一个çå®è¡ç”Ÿç‰©ã€‚ -Sméagol, Helpful Guide|有用å‘导斯密戈|传奇生物 ~åŠèº«äººï¼æƒŠæƒ§å…½|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下死去,则魔戒引诱你。\næ¯å½“魔戒引诱你时,目标对手从其牌库顶开始展示牌,直到展示出一张地牌为止。将该牌在你的æ“控下横置放进战场,其余则置入其åŸå¢“场。 -Snake Basket||| -Snake Cult Initiation|蛇宗派仪å¼|结界~çµæ°”|生物结界\nå—此结界的生物具有剧毒3。 (æ¯å½“它对æŸç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手得到三个中毒指示物。 牌手若具有å个或更多的中毒指示物,便输掉这盘游æˆã€‚) -Snake Umbra|狡蛇本影|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有「æ¯å½“此生物å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。ã€\n替身甲(如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—到的所有伤害,并消ç­æ­¤çµæ°”。) -Snake of the Golden Grove|金森巨蚺|生物~蛇|致敬3(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ª+1/+1指示物。)\n当金森巨蚺进战场时,若未支付其致敬费用,则你获得4点生命。 -Snakeform|蛇化术|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¤±åŽ»æ‰€æœ‰å¼‚能,且æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1的绿色蛇。抓一张牌。 -Snakeskin Veil|蛇皮帘幕|瞬间|在目标由你æ“控的生物上放置一个+1/+1指示物。它获得辟邪异能直到回åˆç»“æŸã€‚ -Snapback|çªç„¶è·³å›ž|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ è“色牌,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n将目标生物移回其拥有者手上。 -Snapcaster Mage|迅咒法师|生物~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当迅咒法师进战场时,目标在你åŸå¢“场中的瞬间或法术牌获得返照异能直到回åˆç»“æŸã€‚ 其返照费用等åŒäºŽè¯¥å’’语的法术力费用。 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放该牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Snapdax, Apex of the Hunt||| -Snapping Creeper|急攫åŒè”“|生物~æ¤ç‰©|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,急攫åŒè”“获得警戒异能直到回åˆç»“æŸã€‚ -Snapping Drake||| -Snapping Gnarlid|急攫糙节兽|生物 ~野兽|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,急攫糙节兽得+1/+1直到回åˆç»“æŸã€‚ -Snapping Sailback|急攫帆背龙|生物 ~æé¾™|闪现\n激怒~æ¯å½“急攫帆背龙å—到伤害时,在其上放置一个+1/+1指示物。(å—伤害åŽè¦æ´»ä¸‹æ¥æ‰èƒ½å¾—到指示物。) -Snapping Thragg||| -Snapsail Glider|弹帆滑翔翼|神器生物~组构体|金技~åªè¦ä½ æ“控三个或更多神器,弹帆滑翔翼便具有飞行异能。 -Snap|弹指|瞬间|将目标生物移回其拥有者手上。é‡ç½®è‡³å¤šä¸¤ä¸ªåœ°ã€‚ -Snare Tactician|诱æ•ç­–士|生物 ~人类ï¼å£«å…µ|æ¯å½“你循环一张牌时,横置目标由对手æ“控的生物。 -Snare Thopter|圈套振翼机|神器生物~振翼机|飞行,æ•æ· -Snare the Skies|探å‘天际|瞬间|目标生物得+1/+1且获得延势异能直到回åˆç»“æŸã€‚ (它能阻挡具飞行异能的生物。) -Snarespinner|织陷蛛|生物 ~蜘蛛|延势(此生物能阻挡具飞行异能的生物。)\næ¯å½“织陷蛛阻挡一个具飞行异能的生物时,织陷蛛得+2/+0直到回åˆç»“æŸã€‚ -Snarling Undorak||| -Snarling Warg|咆哮座狼|生物 ~狼|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\nåªè¦ä½ æ“控鬼怪或åŠå…½äººï¼Œå’†å“®åº§ç‹¼ä¾¿å¾—+1/+0。 -Snarling Wolf|咆哮狼|生物 ~狼|{1}{G}:咆哮狼得+2/+2直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Sneak Attack||| -Sneaking Guide|å·è¢­å‘导|生物 ~鬼怪ï¼æµªå®¢|{2},{T}:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Sneaky Homunculus||| -Snooping Newsie|窥探报童|生物 ~人类ï¼æµªå®¢|当窥探报童进战场时,磨两张牌。(将你牌库顶的两张牌置入你的åŸå¢“场。)\nåªè¦ä½ åŸå¢“场中牌的法术力值有五ç§æˆ–更多,窥探报童便得+1/+1且具有系命异能。 -Snow Day|冰雪蔽日|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Snow-Covered Forest|覆雪树林|雪境基本地 ~树林| -Snow-Covered Island|覆雪海岛|雪境基本地 ~海岛| -Snow-Covered Mountain|覆雪山脉|雪境基本地 ~山脉| -Snow-Covered Plains|覆雪平原|雪境基本地 ~平原| -Snow-Covered Swamp|覆雪沼泽|雪境基本地 ~沼泽| -Snowfield Sinkhole|雪原地å‘|雪境地 ~平原ï¼æ²¼æ³½|({T}:加{W}或{B}。)\n雪原地å‘须横置进战场。 -Snowhorn Rider|雪角兽骑兵|生物~人类ï¼æˆ˜å£«|è·µè¸\nå˜èº«{2}{G}{U}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Snubhorn Sentry|哨å«çŸ­è§’é¾™|生物 ~æé¾™|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œå“¨å«çŸ­è§’龙便得+3/+0。 -So Shiny|闪闪å‘亮|结界 ~çµæ°”|结附于生物\n当闪闪å‘亮进战场时,若你æ“控è¡ç”Ÿç‰©ï¼Œåˆ™æ¨ªç½®æ‰€ç»“附的生物,然åŽå åœ2。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -So Tiny|å°å·§ç²¾è‡´|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得-2/-0。åªè¦è¯¥ç”Ÿç‰©çš„æ“控者åŸå¢“场中有七张或更多牌,便改为它得-6/-0。 -Soaring Drake|翱翔龙兽|生物 ~龙兽|飞行 -Soaring Hope|翱翔希望|结界~çµæ°”|生物结界\n当翱翔希望进场时,你获得3点生命。\nå—此结界的生物具有飞行异能。\n{W}:将翱翔希望置于其拥有者的牌库顶。 -Soaring Seacliff|翱翔海崖|地|翱翔海崖须横置进战场。\n当翱翔海崖进战场时,目标生物获得飞行异能直到回åˆç»“æŸã€‚\n{T}:加{U}到你的法术力池中。 -Soaring Show-Off|翱翔耀扬客|生物 ~鸟ï¼æˆ˜å£«|飞行\n当翱翔耀扬客进战场时,æ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Soaring Thought-Thief|翱翔窃念贼|生物 ~人类ï¼æµªå®¢|闪现\n飞行\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,由你æ“控的浪客便得+1/+0。\næ¯å½“由你æ“控的一个或数个浪客攻击时,æ¯ä½å¯¹æ‰‹å„磨两张牌。 -Social Climber|交际花|生物 ~人类ï¼å¾·é²ä¼Š|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。 -Soilshaper|塑泥精|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,目标地æˆä¸º3/3生物直到回åˆç»“æŸï¼Œä¸”ä»ç„¶æ˜¯åœ°ã€‚ -Sojourner's Companion|旅居者行侣|神器生物 ~ç«èœ¥èœ´|神器共鸣\n循环神器地{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ ç¥žå™¨åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Sokenzan Bruiser|霜剑山巨汉|生物~食人魔ï¼æˆ˜å£«|山脉行者 -Sokenzan Renegade|霜剑山å›å†›|生物~食人魔ï¼æ­¦å£«ï¼ä½£å…µ|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹çš„手牌多于其它牌手,则手牌最多的牌手获得霜剑山å›å†›çš„æ“控æƒã€‚ -Sokenzan Smelter|霜剑山熔é“匠|生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{1}并牺牲一个神器。若你如此作,则派出一个3/1红色,具æ•æ·å¼‚能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Sokenzan Spellblade|霜剑山咒刃|生物~食人魔ï¼æ­¦å£«ï¼ç¥­å¸ˆ|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n{1}{R}:霜剑山咒刃得+X/+0直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ -Sokenzan, Crucible of Defiance|逆炉霜剑山|传奇地|{T}:加{R}。\n魂力~{3}{R},弃掉逆炉霜剑山:派出两个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ä½ æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Sokenzan|霜剑山|时空 ~神河|所有生物得+1/+1且具有æ•æ·å¼‚能。\næ¯å½“引å‘混沌时,é‡ç½®æ‰€æœ‰äºŽæœ¬å›žåˆä¸­æ”»å‡»è¿‡çš„生物。如果是在行动阶段中,则在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。 -Sol Ring|阳光戒|神器|{T}:加{2}到你的法术力池中。 -Sol Talisman|阳光饰符|神器|延缓3~{1}(除了从你手上施放此牌,你能支付{1}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n{T}:加{C}{C}。 -Sol'Kanar the Tainted|è´¥å魔索åŽçº³|传奇生物 ~元素ï¼æ¶é­”|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï¼Œä¸”ä¸å¾—是此å‰é€‰è¿‡çš„~\n•抓一张牌。\n•æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。\n•败å魔索åŽçº³å¯¹è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ3点伤害。\n•放é€è´¥å魔索åŽçº³ï¼Œç„¶åŽå°†å®ƒåœ¨ä»»ä¸€å¯¹æ‰‹çš„æ“控下移回战场。 -Sol'kanar the Swamp King|沼泽王索åŽçº³|传奇生物 ~æ¶é­”|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\næ¯å½“牌手施放黑色咒语时,你获得1点生命。 -Solar Blast||| -Solar Blaze|烈阳炙焰|法术|æ¯ä¸ªç”Ÿç‰©å„对本身造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Solar Tide||| -Solarion|辉日霸|神器生物|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n{T}:将辉日霸上的+1/+1指示物数é‡åŠ å€ã€‚ -Soldevi Sage||| -Soldier Replica||| -Soldier of the Grey Host|ç°è‰²å¤§å†›å£«å…µ|生物 ~精怪ï¼å£«å…µ|闪现\n飞行\n当ç°è‰²å¤§å†›å£«å…µè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0直到回åˆç»“æŸã€‚ -Soldier of the Pantheon|万神殿å«|生物~人类ï¼å£«å…µ|å多色ä¿æŠ¤\næ¯å½“任一对手施放多色咒语时,你获得1点生命。 -Solemn Doomguide|肃穆长眠引者|生物 ~魔人ï¼åƒ§ä¾£|飞行\nä½ åŸå¢“场中æ¯å¼ ä¸ºç‰§å¸ˆã€æµªå®¢ã€æˆ˜å£«å’Œï¼æˆ–法术师的生物牌都具有破åŸ{1}{B}。({1}{B}:将此牌移回战场。该生物获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Solemn Offering|庄严献祭|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 你获得4点生命。 -Solemn Recruit|庄严新员|生物 ~矮人ï¼æˆ˜å£«|连击\nå抗~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则在庄严新员上放置一个+1/+1指示物。 -Solemn Simulacrum||| -Solemnity|肃然致哀|结界|牌手ä¸èƒ½å¾—到指示物。\nä¸èƒ½åœ¨ç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œç»“界或地上放置指示物。 -Solid Footing|站稳脚跟|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+1/+1。\nåªè¦æ‰€ç»“附的生物具有警戒异能,它便ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ -Solidarity of Heroes|英雄é½å¿ƒ|瞬间|积力~英雄é½å¿ƒåœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{G}æ¥æ–½æ”¾ã€‚\n选择任æ„æ•°é‡çš„目标生物。将这些生物上的+1/+1指示物数é‡åŠ å€ã€‚ -Solidarity||| -Solitary Camel|独行骆驼|生物~骆驼|åªè¦ä½ æ“控沙漠或你åŸå¢“场中有沙漠牌,独行骆驼便具有系命异能。(此生物所造æˆçš„伤害会让你得到等é‡çš„生命。) -Solitary Confinement||| -Solitary Hunter|独行猎人|生物~人类ï¼æˆ˜å£«ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化独行猎人。 -Soliton|å­¤å­|神器生物~组构体|{U}:é‡ç½®å­¤å­ã€‚ -Solitude|幽寂|生物 ~元素ï¼åŒ–身|闪现\n系命\n当幽寂进战场时,放é€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚该生物的æ“控者获得等åŒäºŽå…¶åŠ›é‡çš„生命。\n呼魂~从你手上放é€ä¸€å¼ ç™½è‰²ç‰Œã€‚ -Solphim, Mayhem Dominus|ç ´å圣主索éžç©†|传奇生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|如果æŸä¸ªç”±ä½ æ“控的æ¥æºå°†å‘任一对手或由对手æ“控的永久物造æˆéžæˆ˜æ–—伤害,则改为它对该牌手或永久物造æˆä¸¤å€çš„伤害。\n{1}{R/P}{R/P},弃两张牌:在破å圣主索éžç©†ä¸Šæ”¾ç½®ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚ -Soltari Priest|索泰利ç¥ç¥·å£«|生物~索泰利ï¼åƒ§ä¾£|å红ä¿æŠ¤\n次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。) -Solve the Equation|解出算å¼|法术|从你的牌库中æœå¯»ä¸€å¼ çž¬é—´æˆ–法术牌,展示该牌,将它置于你手上,然åŽæ´—牌。 -Somber Hoverguard||| -Somberwald Alpha|æ¾æŸæ£®é¦–领|生物~狼|æ¯å½“一个由你æ“控的生物被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚{1}{G}:目标由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚(它攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) -Somberwald Beastmaster|æ¾æŸæ£®é©¯å…½å¸ˆ|生物 ~人类ï¼æ¸¸ä¾ |当æ¾æŸæ£®é©¯å…½å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸€ä¸ª3/3绿色野兽è¡ç”Ÿç”Ÿç‰©å’Œä¸€ä¸ª4/4绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰æ­»è§¦å¼‚能。 -Somberwald Dryad|æ¾æŸæ£®æ ‘çµ|生物~树çµ|(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) -Somberwald Sage|æ¾æŸæ£®æ™ºè€…|生物 ~人类ï¼å¾·é²ä¼Š|{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。 -Somberwald Spider|æ¾æŸæ£®èœ˜è››|生物~蜘蛛|延势 (此生物能阻挡具飞行异能的生物。)\n丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œæ¾æŸæ£®èœ˜è››è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Somberwald Stag|æ¾æŸæ£®é›„鹿|生物~麋鹿|当æ¾æŸæ£®é›„鹿进战场时,你å¯ä»¥è®©å®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 -Somberwald Vigilante|æ¾æŸæ£®è­¦å«|生物~人类ï¼æˆ˜å£«|æ¯å½“æ¾æŸæ£®è­¦å«è¢«ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡æ—¶ï¼Œæ¾æŸæ£®è­¦å«å¯¹è¯¥ç”Ÿç‰©é€ æˆ1点伤害。 -Somnomancer|入梦术士|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|当入梦术士进场时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Somnophore||| -Song of Creation|创生颂曲|结界|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\næ¯å½“你施放咒语时,抓两张牌。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¼ƒæŽ‰ä½ çš„手牌。 -Song of Eärendil|埃雅ä»è¿ªå°”之歌|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — å åœ2,然åŽæŠ“两张牌。\nII — 派出一个çå®è¡ç”Ÿç‰©å’Œä¸€ä¸ª2/2è“色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 在æ¯ä¸ªç”±ä½ æ“控且ä¸å…·é£žè¡Œå¼‚能的生物上å„放置一个飞行指示物。 -Song of Freyalise|妃雅丽兹颂歌|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 直到你的下一个回åˆï¼Œç”±ä½ æ“控的生物获得「{T}:加一点任æ„颜色的法术力。ã€\nIII — 在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。这些生物获得警戒ã€è·µè¸ä¸Žä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Song of Inspiration|æ¿€çµæ›²|瞬间|选择至多两张目标在你åŸå¢“场中的永久物牌。掷一颗d20,然åŽå°†ç‚¹æ•°åŠ ä¸Šè¿™äº›ç‰Œçš„法术力值总和。\n1~14 VERT 将这些牌移回你手上。\n15+ VERT 将这些牌移回你手上。你获得等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼åŠ æ€»çš„生命。 -Song of the Dryads|æ ‘çµå¹½æ­Œ|结界~çµæ°”|结附于永久物\n所结附的永久物是无色树林地。 -Song-Mad Ruins|谵曲é—迹|地|谵曲é—迹须横置进战场。\n{T}:加{R}。\n法术\n{3}{R}{R} -Song-Mad Treachery|谵曲å˜èŠ‚|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n地\n{T}:加{R}。 -Songstitcher||| -Sonic Assault|音波æ¥è¢­|瞬间|横置目标生物。音波æ¥è¢­å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ2点伤害。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) -Sonic Seizure||| -Sonorous Howlbonder|彻耳音绊人|生物 ~人类ï¼æˆ˜å£«|å¨æ…‘\næ¯ä¸ªç”±ä½ æ“控且具å¨æ…‘异能的生物å‡åªèƒ½è¢«ä¸‰ä¸ªæˆ–更多生物阻挡。 -Soot Imp|煤烟å°æ¶é­”|生物~å°æ¶é­”|飞行\næ¯å½“任一牌手使用一个éžé»‘色咒语时,该牌手失去1点生命。 -Sootfeather Flock||| -Soothing of Sméagol|宽慰斯密戈|瞬间|将目标éžè¡ç”Ÿç‰©çš„生物移回其拥有者手上。魔戒引诱你。 -Soothsayer Adept|预言专家|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Sootstoke Kindler|燎烬师|生物~元素ï¼ç¥­å¸ˆ|æ•æ·\n{T}:目标黑色或红色生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Sootwalkers|煤烟行者|生物~元素ï¼æµªå®¢|煤烟行者ä¸èƒ½è¢«ç™½è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚ -Sophic Centaur|åŠäººé©¬æ™ºå£«|生物~åŠäººé©¬ï¼å¡‘法师|{2}{G}{G},{T},弃一张牌:你æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿èŽ·å¾—2点生命。 -Soramaro, First to Dream|始梦空麻å•|传奇生物~精怪|飞行\n始梦空麻å•çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n{4},将由你æ“控的一个地移回其拥有者手上:抓一张牌。 -Soratami Cloud Chariot|空民云战车|神器|{2}:目标由你æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚\n{2}:于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”±ä½ æ“控的生物将å—到与造æˆçš„所有战斗伤害。 -Soratami Cloudskater|翔云空民|生物~月人ï¼æµªå®¢|飞行\n{2},将由你æ“控的一个地移回其拥有者手上:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Soratami Mindsweeper|攫忆空民|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将一个由你æ“控的地移回其拥有者手上:目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 -Soratami Mirror-Guard|é•œå«ç©ºæ°‘|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将由你æ“控的一个地移回其拥有者手上:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Soratami Mirror-Mage|镜咒空民|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{3},将由你æ“控的三个地移回其拥有者手上:将目标生物移回其拥有者手上。 -Soratami Rainshaper|雨雕空民|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{3},将由你æ“控的一个地移回其拥有者手上:目标由你æ“控的生物本回åˆä¸èƒ½æˆä¸ºå’’语或异能的目标。 -Soratami Savant|空民学者|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{3},将由你æ“控的一个地移回其拥有者手上:除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 -Soratami Seer|空民预言师|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{4},将由你æ“控的两个地移回其拥有者手上:弃掉你的手牌,然åŽæŠ“ç­‰é‡çš„牌。 -Sorcerer Class|èŒä¸šï¼šæœ¯å£«|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n当èŒä¸šï¼šæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n{U}{R}:等级2\n//Level_2//\n由你æ“控的生物具有「{T}:加{U}或{R}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语,或是获得èŒä¸šç­‰çº§ã€‚ã€\n{3}{U}{R}:等级3\n//Level_3//\næ¯å½“你施放瞬间或法术咒语时,该咒语å‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡çš„瞬间和法术咒语数é‡ã€‚ -Sorcerer of the Fang|蛇毒术士|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{5}{B},{T}:蛇毒术士å‘目标对手或é¹æ´›å®¢é€ æˆ2点伤害。 -Sorcerer's Broom|术士扫帚|神器生物 ~精怪|æ¯å½“你牺牲å¦ä¸€ä¸ªæ°¸ä¹…物时,你å¯ä»¥æ”¯ä»˜{3}。若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæœ¯å£«æ‰«å¸šçš„å¤åˆ¶å“。 -Sorcerer's Strongbox|术士ä¿é™©æŸœ|神器|{2},{T}:掷一枚硬å¸ã€‚ 若你赢得此掷,则牺牲术士ä¿é™©æŸœå¹¶æŠ“三张牌。 -Sorcerer's Wand|术士魔æ–|神器 ~武具|佩带此武具的生物具有「{T}:此生物对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害。如果此生物是法术师,则改为它对该牌手或é¹æ´›å®¢é€ æˆ2点伤害。ã€\n佩带{3} -Sorceress Queen||| -Sorcerous Sight||| -Sorcerous Spyglass|巫视望远镜|神器|于巫视望远镜进战场时,检视任一对手的手牌,然åŽä»»æ„选择一个牌å。\n除了法术力异能之外,具有该å称之æ¥æºçš„起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -Sorin Markov|索霖马å¯å¤«|é¹æ´›å®¢ï½žç´¢éœ–|+2:索霖马å¯å¤«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害,且你获得2点生命。\n-3:目标对手的总生命æˆä¸º10。\n-7:目标牌手在他下个回åˆç”±ä½ æ¥æ“控。 -Sorin the Mirthless|阴éƒçš„索霖|传奇é¹æ´›å®¢ ~索霖|+1:检视你的牌库顶牌。你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚如果你如此作,则你失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。\n−2:派出一个2/3黑色,具飞行与系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚\n−7:阴éƒçš„索霖对任æ„一个目标造æˆ13点伤害。你获得13点生命。 -Sorin's Guide|索霖的å‘导|生物 ~å¸è¡€é¬¼|当索霖的å‘导进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为å¸è¡€é¢†ä¸»ç´¢éœ–的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Sorin's Thirst|索霖的饥渴|瞬间|索霖的饥渴对目标生物造æˆ2点伤害,且你获得2点生命。 -Sorin's Vengeance|索霖的å¤ä»‡|法术|索霖的å¤ä»‡å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ10点伤害,且你获得10点生命。 -Sorin, Grim Nemesis|凛仇索霖|é¹æ´›å®¢ï½žç´¢éœ–|+1:展示你的牌库顶牌并置于你手上。æ¯ä½å¯¹æ‰‹å„失去等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。\n−X:凛仇索霖对目标生物或é¹æ´›å®¢é€ æˆX点伤害,且你获得X点生命。\n−9:将若干1/1黑色,具系命异能的å¸è¡€é¬¼ï¼éª‘士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹ä¸­æ€»ç”Ÿå‘½æœ€é«˜è€…的数值。 -Sorin, Imperious Bloodlord|骄傲血领索霖|传奇é¹æ´›å®¢ ~索霖|+1:目标由你æ“控的生物获得死触与系命异能直到回åˆç»“æŸã€‚如果它是å¸è¡€é¬¼ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n+1:你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªå¸è¡€é¬¼ã€‚当你如此作时,骄傲血领索霖对任æ„一个目标造æˆ3点伤害,且你获得3点生命。\n−3:你å¯ä»¥å°†ä¸€å¼ å¸è¡€é¬¼ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Sorin, Lord of Innistrad|ä¾å°¼ç¿ çŽ‹è€…索霖|é¹æ´›å®¢ï½žç´¢éœ–|+1:将一个1/1黑色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚-2:你获得具有「由你æ“控的生物得+1/+0ã€çš„徽记。-6:消ç­è‡³å¤šä¸‰ä¸ªç›®æ ‡ç”Ÿç‰©å’Œï¼æˆ–其他é¹æ´›å®¢ã€‚将以此法置入åŸå¢“场的æ¯å¼ ç‰Œç§»å›žæˆ˜åœºå¹¶ç”±ä½ æ“控。 -Sorin, Solemn Visitor|庄严访客索霖|é¹æ´›å®¢ï½žç´¢éœ–|+1:直到你的下一个回åˆï¼Œç”±ä½ æ“控的生物得+1/+0且获得系命异能。\n-2:将一个2/2黑色,具飞行异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n-6:你获得具有「在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€çš„徽记。 -Sorin, Vampire Lord|å¸è¡€é¢†ä¸»ç´¢éœ–|传奇é¹æ´›å®¢ ~索霖|+1:至多一个目标生物得+2/+0直到回åˆç»“æŸã€‚\n−2:å¸è¡€é¢†ä¸»ç´¢éœ–对任æ„一个目标造æˆ4点伤害。你获得4点生命。\n−8:直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的å¸è¡€é¬¼å‡èŽ·å¾—「{T}:获得目标生物的æ“控æƒã€‚〠-Sorin, Vengeful Bloodlord|å¤ä»‡è¡€é¢†ç´¢éœ–|传奇é¹æ´›å®¢ ~索霖|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的生物和é¹æ´›å®¢ä¾¿å…·æœ‰ç³»å‘½å¼‚能。\n+2:å¤ä»‡è¡€é¢†ç´¢éœ–对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害。\n−X:将目标总法术力费用为X的生物牌从你的åŸå¢“场移回战场。该生物é¢å¤–具有å¸è¡€é¬¼æ­¤ç±»åˆ«ã€‚ -Sosuke's Summons|è‹ä»‹çš„å¬é›†|法术|将两个1/1绿色的蛇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\næ¯å½“一个éžè¡ç”Ÿç‰©çš„蛇在你的æ“控下进场时,你å¯ä»¥å°†è‹ä»‹çš„å¬é›†ä»Žä½ åŸå¢“场移回你手上。 -Sosuke, Son of Seshiro|濑四郎之å­è‹ä»‹|传奇生物~蛇ï¼æˆ˜å£«|其他由你æ“控的蛇得+1/+0。\næ¯å½“由你æ“控的战士对生物造æˆæˆ˜æ–—伤害时,在战斗结æŸæ—¶å°†åŽè€…消ç­ã€‚ -Soul Bleed|çµé­‚æµè¡€|结界~çµæ°”|结附于生物\n在所结附的生物之æ“控者的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。 -Soul Burn||| -Soul Collector||| -Soul Conduit|çµé­‚渠é“|神器|{6},{T}:两ä½ç›®æ ‡ç‰Œæ‰‹å½¼æ­¤äº¤æ¢æ€»ç”Ÿå‘½ã€‚ -Soul Diviner|å é­‚师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{T},从由你æ“控的神器ã€ç”Ÿç‰©ã€åœ°æˆ–é¹æ´›å®¢ä¸Šç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼šæŠ“一张牌。 -Soul Feast||| -Soul Foundry||| -Soul Link||| -Soul Manipulation|æ“弄çµé­‚|瞬间|选择一项或都选~\n•å击目标生物咒语。\n•将目标生物牌从你的åŸå¢“场移回你手上。 -Soul Net||| -Soul Nova||| -Soul Parry|çµé­‚格挡|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ä¸€ä¸ªæˆ–两个目标生物将造æˆçš„所有伤害。 -Soul Partition|çµé­‚分离|瞬间|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。于该牌æŒç»­æ”¾é€çš„时段内,其拥有者å¯ä»¥ä½¿ç”¨ä¹‹ã€‚对手以此法施放的咒语增加{2}æ¥æ–½æ”¾ã€‚ -Soul Ransom|掳魂勒赎|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n弃两张牌:掳魂勒赎的æ“控者牺牲它,然åŽæŠ“两张牌。åªæœ‰å¯¹æ‰‹å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。 -Soul Read|读å–é­‚é­„|瞬间|选择一项~\n•除éžç›®æ ‡å’’语的æ“控者支付{4},å¦åˆ™å击之。\n•抓两张牌。 -Soul Reap|收割çµé­‚|法术|消ç­ç›®æ ‡éžç»¿è‰²ç”Ÿç‰©ã€‚ 如果你本回åˆä¸­ä½¿ç”¨è¿‡å…¶ä»–黑色咒语,则该生物的æ“控者失去3点生命。 -Soul Salvage|回收çµé­‚|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。 -Soul Scourge||| -Soul Sculptor||| -Soul Sear|炙烤çµé­‚|瞬间|炙烤çµé­‚对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。该永久物失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Soul Seizer|å·çµå¦–|生物~精怪|当å·çµå¦–对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥è½¬åŒ–它。如果你如此作,将它结附在目标由该牌手æ“控的生物上。 -Soul Separator|分çµå™¨|神器|{5},{T},牺牲分çµå™¨ï¼šå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它是1/1,é¢å¤–具有精怪此类别,且具有飞行异能。将一个黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œå…¶åŠ›é‡ç­‰åŒäºŽè¯¥ç‰Œçš„力é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥ç‰Œçš„防御力。 -Soul Shatter|粉碎çµé­‚|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个生物或é¹æ´›å®¢ï¼Œä¸”须是由其æ“控的生物和é¹æ´›å®¢ä¸­æ€»æ³•æœ¯åŠ›è´¹ç”¨æœ€é«˜è€…。 -Soul Shred||| -Soul Snare|çµé­‚圈套|结界|{W},牺牲çµé­‚圈套:放é€ç›®æ ‡æ­£å‘你或由你æ“控之é¹æ´›å®¢è¿›è¡Œæ”»å‡»çš„生物。 -Soul Snuffers|æŽçµå¸ˆ|生物~元素ï¼ç¥­å¸ˆ|当æŽçµå¸ˆè¿›åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”Ÿç‰©ä¸Šå„放置一个-1/-1指示物。 -Soul Spike|çµé­‚穿刺|瞬间|ä½ å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸¤å¼ é»‘色牌移出对战,而ä¸æ”¯ä»˜çµé­‚穿刺的法术力费用。\nçµé­‚穿刺对目标生物或牌手造æˆ4点伤害且你获得4点生命。 -Soul Stair Expedition|çµçŽ„梯探险|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨çµçŽ„梯探险上放置一个探索指示物。\n从çµçŽ„梯探险上移去三个探索指示物并牺牲它:将至多两张目标生物牌从你的åŸå¢“场移回你手上。 -Soul Summons|唤魂术|法术|显化你的牌库顶牌。(将它é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Soul Swallower|噬魂亚龙|生物~亚龙|è·µè¸\nèºç‹‚~在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则在噬魂亚龙上放置三个+1/+1指示物。 -Soul Tithe|çµé­‚什一税|结界~çµæ°”|结附于éžåœ°æ°¸ä¹…物\n在所结附的永久物之æ“控者的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{X},å¦åˆ™ä»–牺牲该永久物,X为其总法术力费用。 -Soul Transfer|转移çµé­‚|法术|选择一项。如果你于施放此咒语时åŒæ—¶æ“控神器和结界,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚\n•将目标生物或é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Soul Warden|护çµå¸ˆ|生物~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。 -Soul of Emancipation|解放之魂|生物 ~圣者|当解放之魂进战场时,消ç­è‡³å¤šä¸‰ä¸ªå…¶ä»–目标éžåœ°æ°¸ä¹…物。对æ¯ä¸ªè¿™ç±»æ°¸ä¹…物而言,其æ“控者派出一个3/3白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ -Soul of Eternity|æ°¸æ’之魂|生物 ~圣者|æ°¸æ’之魂的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„总生命。\n返场{7}{W}{W}({7}{W}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Soul of Innistrad|ä¾å°¼ç¿ ä¹‹é­‚|生物~圣者|死触\n{3}{B}{B}:将至多三张目标生物牌从你的åŸå¢“场移回你手上。\n{3}{B}{B},从你的åŸå¢“场放é€ä¾å°¼ç¿ ä¹‹é­‚:将至多三张目标生物牌从你的åŸå¢“场移回你手上。 -Soul of Magma|岩浆魂|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,岩浆魂对目标生物造æˆ1点伤害。 -Soul of Migration|候鸟çµ|生物 ~元素|飞行\n当候鸟çµè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\n呼魂{3}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) -Soul of New Phyrexia|æ–°éžç‘žå…‹è¥¿äºšä¹‹é­‚|神器生物 ~éžç‘žäººï¼åœ£è€…|è·µè¸\n{5}:由你æ“控的永久物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n{5},从你的åŸå¢“场放é€æ–°éžç‘žå…‹è¥¿äºšä¹‹é­‚:由你æ“控的永久物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Soul of Ravnica|拉尼å¡ä¹‹é­‚|生物~圣者|飞行\n{5}{U}{U}:由你æ“控的永久物之中æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿æŠ“一张牌。\n{5}{U}{U},从你的åŸå¢“场放é€æ‹‰å°¼å¡ä¹‹é­‚:由你æ“控的永久物之中æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿æŠ“一张牌。 -Soul of Shandalar|山德拉之魂|生物~圣者|先攻\n{3}{R}{R}:山德拉之魂对目标牌手造æˆ3点伤害,且对至多一个目标由该牌手æ“控的生物造æˆ3点伤害。\n{3}{R}{R},从你的åŸå¢“场放é€å±±å¾·æ‹‰ä¹‹é­‚:山德拉之魂对目标牌手造æˆ3点伤害,且对至多一个目标由该牌手æ“控的生物造æˆ3点伤害。 -Soul of Theros|塞洛斯之魂|生物~圣者|警戒\n{4}{W}{W}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得先攻与系命异能。\n{4}{W}{W},从你的åŸå¢“场放é€å¡žæ´›æ–¯ä¹‹é­‚:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得先攻与系命异能。 -Soul of Windgrace|风åŽä¹‹é­‚|传奇生物 ~猫ï¼åœ£è€…|æ¯å½“风åŽä¹‹é­‚进战场或攻击时,你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场横置放进战场。\n{G},弃一张地牌:你获得3点生命。\n{1}{R},弃一张地牌:抓一张牌。\n{2}{B},弃一张地牌:风åŽä¹‹é­‚获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将它横置。 -Soul of Zendikar|赞迪å¡ä¹‹é­‚|生物~圣者|延势\n{3}{G}{G}:将一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{3}{G}{G},从你的åŸå¢“场放é€èµžè¿ªå¡ä¹‹é­‚:将一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Soul of the Harvest|收æˆçµ|生物~元素|è·µè¸(此生物攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。 -Soul of the Rapids|急æµçµ|生物 ~元素|飞行\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±ä½ ç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Soul's Attendant|çµé­‚照护僧|生物~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—1点生命。 -Soul's Fire|çµé­‚热ç«|瞬间|由你æ“控且在场的目标生物对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Soul's Grace|çµé­‚æ©å…¸|瞬间|你获得等åŒäºŽç›®æ ‡ç”Ÿç‰©åŠ›é‡çš„生命。 -Soul's Majesty|çµé­‚å¨ä¸¥|法术|抓若干牌,其数é‡ç­‰åŒäºŽç›®æ ‡ç”±ä½ æ“控之生物的力é‡ã€‚ -Soul's Might|çµé­‚瀚力|法术|在目标生物上放置X个+1/+1指示物,X为该生物的力é‡ã€‚ -Soul-Guide Gryff|导çµéªé¹­|生物 ~éªé¹°ï¼ç²¾æ€ª|飞行\n当导çµéªé¹­è¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚ -Soul-Guide Lantern|导çµæ˜Žç¯|神器|当导çµæ˜Žç¯è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚\n{T},牺牲导çµæ˜Žç¯ï¼šæ”¾é€æ¯ä½å¯¹æ‰‹çš„åŸå¢“场。\n{1},{T},牺牲导çµæ˜Žç¯ï¼šæŠ“一张牌。 -Soul-Scar Mage|ç¼çµæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|çµæŠ€\n如果由你æ“控的æŸæ¥æºå°†å¯¹ä»»ä¸€ç”±å¯¹æ‰‹æ“控的生物造æˆéžæˆ˜æ–—伤害,则改为在该生物上放置等é‡çš„-1/-1指示物。 -Soul-Strike Technique|å‡é­‚刚拳|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有警戒异能。\n当所结附的生物死去时,显化你的牌库顶牌。(将它é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Soulblade Corrupter|çµåˆƒè…化师|生物 ~人类ï¼æˆ˜å£«|与çµåˆƒé‡é“¸å¸ˆæ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†çµåˆƒé‡é“¸å¸ˆä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n死触\næ¯å½“一个其上有+1/+1指示物的生物攻击你的任一对手时,该生物获得死触异能直到回åˆç»“æŸã€‚ -Soulblade Djinn|魂刃巨çµ|生物~巨çµ|飞行æ¯å½“你施放éžç”Ÿç‰©å’’语时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Soulblade Renewer|çµåˆƒé‡é“¸å¸ˆ|生物 ~妖精ï¼æˆ˜å£«|与çµåˆƒè…化师æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†çµåˆƒè…化师从其牌库置于其手上,然åŽæ´—牌。)\n当çµåˆƒé‡é“¸å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ”¯æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。) -Soulblast|çµé­‚冲击|瞬间|牺牲所有由你æ“控的生物,以作为使用çµé­‚冲击的é¢å¤–费用。\nçµé­‚冲击对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡æ€»å’Œã€‚ -Soulbound Guardians|魂系守护者|生物~寇æ—ï¼ç²¾æ€ª|守军,飞行 -Soulbright Flamekin|ç‚«çµç‚Žèº«|生物 ~元素ï¼ç¥­å¸ˆ|{2}:目标生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚如果这是此异能在本回åˆç¬¬ä¸‰æ¬¡çš„结算,你å¯ä»¥åŠ {R}{R}{R}{R}{R}{R}{R}{R}到你的法术力池中。 -Soulcage Fiend|魂槛邪鬼|生物 ~æ¶é­”|当魂槛邪鬼死去时,æ¯ä½ç‰Œæ‰‹å„失去3点生命。 -Soulcatchers' Aerie||| -Soulcatcher||| -Soulfire Eruption|é­‚ç«çˆ†å‘|法术|选择任æ„æ•°é‡çš„目标生物,é¹æ´›å®¢å’Œï¼æˆ–牌手。为他们å„进行以下æµç¨‹ï½žæ”¾é€ä½ çš„牌库顶牌,然åŽé­‚ç«çˆ†å‘对该永久物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æ”¾é€ä¹‹ç‰Œçš„总法术力费用。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌。 -Soulfire Grand Master|é­‚ç«å®—师|生物~人类ï¼ä¿®è¡Œåƒ§|系命\n由你æ“控的瞬间和法术咒语具有系命异能。\n{2}{U/R}{U/R}:本回åˆä¸­ä½ ä¸‹ä¸€ä¸ªä»Žæ‰‹ä¸Šæ–½æ”¾çš„瞬间或法术咒语结算时,改为将其置于你手上,而éžç½®å…¥ä½ çš„åŸå¢“场。 -Soulflayer|掠魂魔|生物~æ¶é­”|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n如果以掠魂魔的掘穴异能放é€äº†å…·é£žè¡Œå¼‚能的生物牌,掠魂魔便具有飞行异能。且先攻ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å»¶åŠ¿ã€è·µè¸ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚ -Soulgorger Orgg||| -Soulherder|çµé­‚牧者|生物 ~精怪|æ¯å½“从战场放é€ä¸€ä¸ªç”Ÿç‰©æ—¶ï¼Œåœ¨çµé­‚牧者上放置一个+1/+1指示物。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†æ‰€æ”¾é€çš„牌在其æ“控者的æ“控下移回战场。 -Soulknife Spy|魂刃者探å­|生物 ~妖精ï¼æµªå®¢|æ¯å½“魂刃者探å­å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 -Soulless Jailer|无魂狱å’|神器生物 ~éžç‘žäººï¼é­”åƒ|åŸå¢“场中的永久物牌ä¸èƒ½è¿›æˆ˜åœºã€‚\n牌手ä¸èƒ½ä»ŽåŸå¢“场或放é€åŒºä¸­æ–½æ”¾éžç”Ÿç‰©å’’语。 -Soulless One||| -Soulless Revival|失魂å¤ç”Ÿ|瞬间~å¤å’’|将目标生物牌从你的åŸå¢“场移回你手上。\n通è”å¤å’’{1}{B}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Soulmender|愈çµå¸ˆ|生物 ~人类ï¼åƒ§ä¾£|{T}:你获得1点生命。 -Soulquake|çµé­‚震è¡|法术|将所有在场上的生物与所有在åŸå¢“场的生物牌移回其拥有者手上。 -Soulreaper of Mogis|墨癸斯的刈魂客|结界生物 ~牛头怪ï¼ç¥­å¸ˆ|{2}{B},牺牲一个生物:抓一张牌。 -Souls of the Faultless|æ— ç‘•çµé­‚|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“æ— ç‘•çµé­‚å—到战斗伤害时,你获得等é‡çš„生命且攻击牌手失去等é‡çš„生命。 -Soulscour|一扫生çµ|法术|消ç­æ‰€æœ‰éžç¥žå™¨çš„永久物。 -Soulstinger|刺çµé­”|生物~èŽå­ï¼æ¶é­”|当刺çµé­”进战场时,在目标由你æ“控的生物上放置两个-1/-1指示物。\n当刺çµé­”死去时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²-1/-1指示物,其数é‡ç­‰åŒäºŽåˆºçµé­”上-1/-1指示物的数é‡ã€‚ -Soulsurge Elemental|魂涛元素|生物~元素|先攻\n魂涛元素的力é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ -Soulsworn Jury|誓魂陪审员|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{1}{U},牺牲誓魂陪审员:å击目标生物咒语。 -Soulsworn Spirit|魂誓精怪|生物~精怪|魂誓精怪ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当魂誓精怪进战场时,拘留目标由对手æ“控的生物。(直到你的下个回åˆï¼Œè¯¥ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) -Soultether Golem|çµç¼šé­”åƒ|神器生物~魔åƒ|消é€1(此生物进场时上é¢æœ‰ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进场时,在çµç¼šé­”åƒä¸Šæ”¾ç½®ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ -Sound the Call|扬起å¬ä»¤|法术|将一个1/1绿色的狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”此生物具有「在所有åŸå¢“场中æ¯æœ‰ä¸€å¼ å称为扬起å¬ä»¤çš„牌,此生物便得+1/+1。〠-Southern Elephant|Southern Elephant|| -Southern Paladin||| -Sovereign's Bite|å›çŽ‹å•®å’¬|法术|目标牌手失去3点生命且你获得3点生命。 -Sovereign's Realm|å›ä¸´å…¨åŸŽ|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n你的套牌中ä¸èƒ½æœ‰åŸºæœ¬åœ°ç‰Œï¼Œä¸”你的起始手牌张数为五。\n从你手上放é€ä¸€å¼ ç‰Œï¼šæœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨æ¸¸æˆå¤–的基本地牌。\n由你æ“控的基本地具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠-Sovereigns of Lost Alara|å¤é˜¿æ‹‰è‹¥å›çŽ‹|生物~精怪|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ èƒ½ç»“附该生物的çµæ°”牌,将它放置进场并结附在该生物上,然åŽå°†ä½ çš„牌库洗牌。 -Sower of Temptation|传惑师|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n当传惑师进战场时,于传惑师ä»åœ¨æˆ˜åœºä¸Šçš„时段内,获得目标生物的æ“控æƒã€‚ -Sowing Salt|覆ç›|法术|将目标éžåŸºæœ¬åœ°ç§»å‡ºå¯¹æˆ˜ã€‚ 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥åœ°åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Space Marine Devastator|星际战士破å者|生物 ~阿斯塔特ï¼æˆ˜å£«|å°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\né‡åŠ›ç‚®ï½žå½“星际战士破å者进战场时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界。 -Space Marine Scout|星际战士侦察兵|生物 ~阿斯塔特ï¼æ–¥å€™|先攻,警戒\néšå¯†åœ°ç‚¹ï½žå½“星际战士侦察兵进战场时,若æŸå¯¹æ‰‹æ“控的地比你多,则你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Spara's Adjudicators|斯帕拉的审è£å‘˜|生物 ~猫ï¼å¸‚æ°‘|当斯帕拉的审è£å‘˜è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°ä½ çš„下一个回åˆï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2},从你手上放é€æ–¯å¸•æ‹‰çš„审è£å‘˜ï¼šç›´åˆ°ä»Žæ”¾é€åŒºæ–½æ”¾æ–¯å¸•æ‹‰çš„审è£å‘˜ä¸ºæ­¢ï¼Œç›®æ ‡åœ°èŽ·å¾—「{T}:加{G},{W}或{U}。ã€äºŽæ–¯å¸•æ‹‰çš„审è£å‘˜æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾å®ƒã€‚ -Spara's Headquarters|斯帕拉的总部|地 ~树林ï¼å¹³åŽŸï¼æµ·å²›|({T}:加{G},{W}或{U}。)\n斯帕拉的总部须横置进战场。\n循环{3} -Spare Dagger|备用匕首|神器 ~武具|佩带此武具的生物得+1/+0且具有「æ¯å½“此生物攻击时,你å¯ä»¥ç‰ºç‰²å¤‡ç”¨åŒ•é¦–。当你如此作时,此生物对任æ„一个目标造æˆ1点伤害。ã€\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Spare Supplies|备用物资|神器|备用物资须横置进战场。\n当备用物资进战场时,抓一张牌。\n{2},{T},牺牲备用物资:抓一张牌。 -Spare from Evil|邪é“ä¸ä¾µ|瞬间|由你æ“控的生物获得「éžäººç±»ç”Ÿç‰©ã€çš„ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Spark Double|ç«èŠ±æ›¿èº«|生物 ~虚影|ä½ å¯ä»¥ä½¿ç«èŠ±æ›¿èº«å½“æˆä»»ä¸€ç”±ä½ æ“控之生物或é¹æ´›å®¢çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å¦‚果该永久物是传奇,则ç«èŠ±æ›¿èº«ä¸æ˜¯ä¼ å¥‡ï¼Œä¸”如果ç«èŠ±æ›¿èº«æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒè¿›æˆ˜åœºæ—¶ä¸Šé¢é¢å¤–有一个+1/+1指示物,且如果ç«èŠ±æ›¿èº«æ˜¯é¹æ´›å®¢ï¼Œåˆ™å®ƒè¿›æˆ˜åœºæ—¶ä¸Šé¢é¢å¤–有一个忠诚指示物。 -Spark Elemental|星ç«å…ƒç´ |生物~元素|è·µè¸ï¼Œæ•æ·(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。 此生物å—ä½ æ“控时便能攻击与{T}。)\n在回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ˜Ÿç«å…ƒç´ ã€‚ -Spark Harvest|收割ç«èŠ±|法术|牺牲一个生物或支付{3}{B},以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ -Spark Jolt|ç«èŠ±æº…å°„|瞬间|ç«èŠ±æº…射对目标生物或牌手造æˆ1点伤害。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Spark Mage||| -Spark Reaper|ç«èŠ±æŽ å¤ºå®¢|生物 ~çµä¿‘|{3},牺牲一个生物或é¹æ´›å®¢ï¼šä½ èŽ·å¾—1点生命且抓一张牌。 -Spark Rupture|ç«èŠ±ç ´è£‚|结界|当ç«èŠ±ç ´è£‚进战场时,抓一张牌。\n对æ¯ä¸ªå…¶ä¸Šæœ‰ä¸€ä¸ªæˆ–数个忠诚指示物的é¹æ´›å®¢è€Œè¨€ï¼Œå®ƒå¤±åŽ»æ‰€æœ‰å¼‚能,且是力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶ä¸Šå¿ è¯šæŒ‡ç¤ºç‰©æ•°é‡çš„生物。 -Spark Spray||| -Spark Trooper|电光装甲兵|生物~元素ï¼å£«å…µ|è·µè¸ï¼Œç³»å‘½ï¼Œæ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²ç”µå…‰è£…甲兵。 -Spark of Creativity|创æ„ç«èŠ±|法术|选择目标生物。放é€ä½ çš„牌库顶牌。你å¯ä»¥ä½¿åˆ›æ„ç«èŠ±å¯¹è¯¥ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æ”¾é€ä¹‹ç‰Œçš„法术力值。如果你未如此作,则直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Sparkcaster||| -Sparkhunter Masticore|猎ç«èŠ±å¼‚ç‹®|神器生物 ~异狮|弃一张牌,以作为施放此咒语的é¢å¤–费用。\nåé¹æ´›å®¢ä¿æŠ¤\n{1}:猎ç«èŠ±å¼‚狮对目标é¹æ´›å®¢é€ æˆ1点伤害。\n{3}:猎ç«èŠ±å¼‚狮获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Sparkmage Apprentice|ç«èŠ±æ³•å¸ˆå­¦å¾’|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当ç«èŠ±æ³•å¸ˆå­¦å¾’进战场时,它对任æ„一个目标造æˆ1点伤害。 -Sparkmage's Gambit|ç«èŠ±æ³•å¸ˆçš„计策|法术|ç«èŠ±æ³•å¸ˆçš„计策对至多两个目标生物å„造æˆ1点伤害。这些生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Sparksmith||| -Sparkspitter|星ç«å–·å¦–|生物~元素ï¼å¡‘法师|{R},{T},弃一张牌:将一个3/1红色,å称为星ç«å…ƒç´ ï¼Œå…·æœ‰è·µè¸ï¼Œæ•æ·åŠã€Œåœ¨å›žåˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ˜Ÿç«å…ƒç´ ã€çš„元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Sparktongue Dragon|啸电巨龙|生物 ~龙|飞行\n当啸电巨龙进战场时,你å¯ä»¥æ”¯ä»˜{2}{R}。当你如此作时,它对任æ„一个目标造æˆ3点伤害。 -Sparring Collar|刺击颈环|神器~武具|佩带此武具的生物具有先攻异能。\n{R}{R}:将刺击颈环装备在目标由你æ“控的生物上。\n佩带{1}({1}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) -Sparring Construct|战训组构体|神器生物 ~组构体|当战训组构体死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Sparring Golem||| -Sparring Mummy|陪练木乃伊|生物 ~çµä¿‘|当陪练木乃伊进战场时,é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Sparring Regimen|切磋强身|结界|当切磋强身进战场时,温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。)\næ¯å½“你攻击时,在目标进行攻击的生物上放置一个+1/+1指示物并é‡ç½®å®ƒã€‚ -Spatial Contortion|空间扭曲|瞬间|({C}代表无色法术力。)\n目标生物得+3/-3直到回åˆç»“æŸã€‚ -Spatial Merging|境界交èž|异象|当你é­é‡å¢ƒç•Œäº¤èžæ—¶ï¼Œä»Žä½ æ—¶ç©ºå¥—牌顶开始展示牌,直到展示出两张时空牌为止。åŒæ—¶æ—¶ç©ºæ¢å…¥ä¸¤è€…。将所有以此法展示的其他牌ä¾ä»»æ„顺åºç½®äºŽä½ çš„时空套牌底。 -Spawn of Mayhem|ç ´åé­”åŽè£”|生物 ~æ¶é­”|æ­å¹•{1}{B}{B}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n飞行,践è¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œç ´åé­”åŽè£”对æ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。然åŽå¦‚果你的总生命为10或更少,则在破åé­”åŽè£”上放置一个+1/+1指示物。 -Spawn of Rix Maadi|é”兹玛第åŽè£”|生物~惊惧兽|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) -Spawn of Thraxes|特剌谢斯åŽè£”|生物~龙|飞行\n当特剌谢斯åŽè£”进战场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的山脉数é‡ã€‚ -Spawnbinder Mage|æŸè£”法师|生物~人类ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:横置目标生物。 -Spawnbroker|活物掮客|生物~人类ï¼æ³•æœ¯å¸ˆ|当活物掮客进场时,你å¯ä»¥é€‰æ‹©ç›®æ ‡ç”±ä½ æ“控的生物,与目标由对手æ“控ã€ä¸”力é‡å°äºŽæˆ–等于å‰è¿°ç”Ÿç‰©çš„生物,并交æ¢å®ƒä»¬çš„æ“控æƒã€‚ -Spawning Bed|å­³æ¯æ¸©åºŠ|地|{T}:加{1}到你的法术力池中。{6},{T},牺牲孳æ¯æ¸©åºŠï¼šå°†ä¸‰ä¸ª1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{1}到你的法术力池中。〠-Spawning Breath|åŽè£”å–·æ¯|瞬间|åŽè£”å–·æ¯å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 将一个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它具有「牺牲此生物:加{1}到你的法术力池中。〠-Spawning Kraken|å­³æ¯å·¨æµ·å…½|生物 ~巨海兽|æ¯å½“一个由你æ“控的巨海兽,海怪,章鱼或巨蛇对任一牌手造æˆæˆ˜æ–—伤害时,派出一个9/9è“色巨海兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Spawning Pit|孳虫尸å‘|神器|牺牲一个生物:在孳虫尸å‘上放置一个充电指示物。\n{1},从孳虫尸å‘上移去两个充电指示物:将一个2/2孳虫神器生物放置进场。 -Spawning Pool|å­³æ¯ä¹‹æ± |地|å­³æ¯ä¹‹æ± é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{B}到你的法术力池中。\n{1}{B}:直到回åˆç»“æŸï¼Œå­³æ¯ä¹‹æ± æˆä¸º1/1黑色骷髅妖生物,且具有「{B}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€ã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ (如果它é‡ç”Ÿï¼Œåˆ™æœ¬å›žåˆä¸­å®ƒä¸‹ä¸€æ¬¡å°†è¢«æ¶ˆç­æ—¶ï¼Œå¹¶ä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) -Spawnsire of Ulamog|钨拉莫孳æ¯è€…|生物~奥札奇|æ­¼ç­1 (æ¯å½“此生物攻击时,防御牌手牺牲一个永久物。)\n{4}:将两个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。ã€\n{20}:从游æˆå¤–施放任æ„æ•°é‡ç”±ä½ æ‹¥æœ‰çš„奥札奇牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Spawnwrithe|盘蛇çµ|生物~元素|è·µè¸\næ¯å½“盘蛇çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将一个è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›˜è›‡çµä¹‹å¤åˆ¶ã€‚ -Speakeasy Server|ç§é…¿é…’ä¿|生物 ~鸟ï¼å¸‚æ°‘|飞行\n当ç§é…¿é…’ä¿è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æ“控一个其他生物,便获得1点生命。 -Speaker of the Heavens|天界传谕|生物 ~人类ï¼åƒ§ä¾£|警戒,系命\n{T}:派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ çš„总生命比你的起始总生命至少多7点时起动此异能,且åªæœ‰äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下æ‰èƒ½èµ·åŠ¨ã€‚ -Spear Spewer|击矛手|生物 ~鬼怪ï¼æˆ˜å£«|守军\n{T}:击矛手对æ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。 -Spear of Heliod|赫利欧德的长矛|传奇结界神器|由你æ“控的生物得+1/+1。\n{1}{W}{W},{T}:消ç­ç›®æ ‡äºŽæœ¬å›žåˆä¸­æ›¾å¯¹ä½ é€ æˆä¼¤å®³çš„生物。 -Spearbreaker Behemoth|破矛è´è¥¿æ‘©æ–¯|生物 ~野兽|ä¸ç­\n{1}:目标力é‡å¤§äºŽæˆ–等于5的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Spearpoint Oread|岩尖山çµ|结界生物~å®èŠ™|神授{5}{R}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n先攻\n所结附的生物得+2/+2且具有先攻异能。 -Species Gorger|噬ç§è›™å…½|生物~蛙ï¼é‡Žå…½|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。 -Specimen Collector|标本收集人|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|当标本收集人进战场时,派出一个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©å’Œä¸€ä¸ª0/3è“色的蟹è¡ç”Ÿç”Ÿç‰©ã€‚\n当标本收集人死去时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控之è¡ç”Ÿç‰©çš„å¤åˆ¶å“。 -Spectacle Mage|奇景法师|生物 ~鸟ï¼ç¥­å¸ˆ|飞行\n你施放之法术力值等于或大于5的瞬间或法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Spectacular Showdown|精彩对决|法术|在目标生物上放置一个连击指示物,然åŽç…½æƒ‘æ¯ä¸ªå…¶ä¸Šä»¥æ­¤æ³•æ”¾ç½®äº†è¿žå‡»æŒ‡ç¤ºç‰©çš„生物。(直到你的下一个回åˆï¼Œé‚£äº›ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\n超载{4}{R}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,则将其å™è¿°ä¸­çš„「目标ã€æ›´æ”¹ä¸ºã€Œæ¯ä¸ªã€ã€‚) -Spectator Seating|观众座席|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™è§‚众座席须横置进战场。\n{T}:加{R}或{W}。 -Specter of the Fens|沼地幽魂|生物 ~幽çµ|飞行\n{5}{B}:目标对手失去2点生命,且你获得2点生命。 -Specter's Shriek|å¹½çµå°–啸|法术|目标对手展示其手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ éžåœ°ç‰Œã€‚如果你如此作,则该牌手放é€è¯¥ç‰Œã€‚如果以此法放é€ä¸€å¼ éžé»‘色的牌,则从你手上放é€ä¸€å¼ ç‰Œã€‚ -Specter's Shroud|å¹½çµæ–—篷|神器~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手从其手上弃掉一张牌。\n佩带{1}({1}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) -Spectra Ward|纷彩守护|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有å五色ä¿æŠ¤å¼‚能。此效应ä¸ä¼šç§»é™¤çµæ°”。(它ä¸èƒ½è¢«ä»»ä½•ç™½è‰²ã€è“色ã€é»‘色ã€çº¢è‰²æˆ–绿色的东西所阻挡,指定为目标,或是造æˆä¼¤å®³ã€‚) -Spectral Adversary|幽魂仇敌|生物 ~精怪|闪现\n飞行\n当幽魂仇敌进战场时,你å¯ä»¥æ”¯ä»˜{1}{U}ä»»æ„次数。当你支付此费用一次或数次时,根æ®è¯¥æ•°é‡åœ¨å¹½é­‚仇敌上放置等é‡çš„+1/+1指示物,然åŽè‡³å¤šç­‰é‡çš„其他目标神器,生物和ï¼æˆ–结界跃离。 -Spectral Arcanist|å¹½çµå¥¥æœ¯å¸ˆ|生物 ~精怪ï¼æ³•æœ¯å¸ˆ|飞行\n当幽çµå¥¥æœ¯å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä»»ä¸€åŸå¢“场中施放一个法术力值等于或å°äºŽç”±ä½ æ“控之精怪数é‡çš„瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若该咒语将进入åŸå¢“场,则改为将它放é€ã€‚ -Spectral Deluge|å¹½çµæ¼«å¤©|法术|将由对手æ“控且防御力等于或å°äºŽX的所有生物移回其拥有者手上,X为由你æ“控的海岛数é‡ã€‚\n预示{1}{U}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Spectral Flight|å¹½çµé£žç¿”|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2并具有飞行异能。 -Spectral Force|å¹½çµå…ƒæ°”å…½|生物~元素ï¼ç²¾æ€ª|è·µè¸\næ¯å½“å¹½çµå…ƒæ°”兽攻击时,若防御牌手未æ“控黑色永久物,则它于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Spectral Gateguards|å¹½çµé—¨å«|生物~精怪ï¼å£«å…µ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦å¹½çµé—¨å«ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有警戒异能。 -Spectral Grasp|魂魅之攫|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚\n所结附的生物ä¸èƒ½é˜»æŒ¡ç”±ä½ æ“控的生物。 -Spectral Hunt-Caller|é­‚é­…å¬çŒŽçµ|生物 ~狼ï¼ç²¾æ€ª|{5}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸å¼‚能。 -Spectral Lynx||| -Spectral Prison|å¹½çµæ‹˜ç¦|结界~çµæ°”|结附于生物\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n当所结附的生物æˆä¸ºå’’语的目标时,牺牲幽çµæ‹˜ç¦ã€‚ -Spectral Procession|å¹½çµè¡Œåˆ—|法术|(能用任æ„两点法术力或是{W}æ¥æ”¯ä»˜{2/W}。 此牌的总法术力费用为6。)\n将三个1/1白色,具有飞行异能的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Spectral Reserves|é­‚é­…æ´å†›|法术|将两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚你获得2点生命。 -Spectral Rider|å¹½çµéª‘士|生物~精怪ï¼éª‘士|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Spectral Sailor|魂魅船员|生物 ~精怪ï¼æµ·ç›—|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行\n{3}{U}:抓一张牌。 -Spectral Searchlight|光谱探照ç¯|神器|{T}:选择一ä½ç‰Œæ‰‹ã€‚ 该牌手加一点法术力到他的法术力池中,其颜色由他选择。 -Spectral Shepherd|å¹½çµç‰§è€…|生物 ~精怪|飞行\n{1}{U}:将目标由你æ“控的精怪移回其拥有者手上。 -Spectral Shift|光谱å˜å¹»|瞬间|选择一项~更改目标咒语或永久物的规则å™è¿°æ–‡å­—,将其中一ç§åŸºæœ¬åœ°ç±»åˆ«æ–‡å­—全部更改为å¦ä¸€ç§ï¼›æˆ–是更改目标咒语或永久物的规则å™è¿°æ–‡å­—,将其中一ç§é¢œè‰²æ–‡å­—全部更改为å¦ä¸€ç§ã€‚(此类效应ä¸å› å›žåˆç»“æŸè€Œç»ˆæ­¢)\n打包{2} -Spectral Sliver||| -Spectral Steel|å¹½çµé’¢é”‹|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2。\n{1}{W},从你的åŸå¢“场放é€å¹½çµé’¢é”‹ï¼šå°†å¦ä¸€å¼ ç›®æ ‡çµæ°”或武具牌从你的åŸå¢“场移回你手上。 -Spectrum Sentinel|光谱哨å«|神器生物 ~士兵|å多色ä¿æŠ¤(此生物ä¸èƒ½è¢«å¤šè‰²çš„东西阻挡,指定为目标,造æˆä¼¤å®³ï¼Œç»“附或是装备。)\næ¯å½“一个éžåŸºæœ¬åœ°åœ¨å¯¹æ‰‹çš„æ“控下进战场时,你获得1点生命。 -Speedway Fanatic|狂热赛手|生物~人类ï¼é©¾æ‰‹|æ•æ·\næ¯å½“狂热赛手æ­è½½è½½å…·æ—¶ï¼Œè¯¥è½½å…·èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Spell Blast||| -Spell Burst|魔力爆å‘|瞬间|购回{3}(你使用此咒语时å¯ä»¥é¢å¤–支付{3}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\nå击目标总法术力费用为X的咒语。 -Spell Contortion|扭曲咒语|瞬间|多é‡å¢žå¹…{1}{U} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{U}。)\n除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击该咒语。 扭曲咒语æ¯å¢žå¹…过一次,就抓一张牌。 -Spell Pierce|点破咒语|瞬间|除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{2},å¦åˆ™å击之。 -Spell Queller|镇咒çµ|生物~精怪|闪现\n飞行\n当镇咒çµè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的咒语。\n当镇咒çµç¦»å¼€æˆ˜åœºæ—¶ï¼Œæ‰€æ”¾é€ä¹‹ç‰Œçš„拥有者å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Spell Rupture|咒语破裂|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击该咒语,X为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 -Spell Satchel|咒法背包|神器|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,在咒法背包上放置一个书ç±æŒ‡ç¤ºç‰©ã€‚\n{T},从咒法背包上移去一个书ç±æŒ‡ç¤ºç‰©ï¼šåŠ {C}。\n{3},{T},从咒法背包上移去三个书ç±æŒ‡ç¤ºç‰©ï¼šæŠ“一张牌。 -Spell Shrivel|咒语ç°ç­|瞬间|虚色(此牌没有颜色。)除éžç›®æ ‡å’’语的æ“控者支付{4},å¦åˆ™å击之。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 -Spell Snare|圈套咒语|瞬间|å击目标总法术力费用为2的咒语。 -Spell Snip|剪咒|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击该咒语。\n循环{2} ({2},弃掉此牌:抓一张牌。) -Spell Snuff|æŽç­å’’语|瞬间|å击目标咒语。\n命悬一刻~如果你的总生命为5或更少,则抓一张牌。 -Spell Swindle|咒语欺诈|瞬间|å击目标咒语。派出X个无色çå®è¡ç”Ÿç¥žå™¨ï¼ŒX为该咒语的总法术力费用。它们具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Spell Syphon|å¸å’’|瞬间|除éžç›®æ ‡å’’语的æ“控者为æ¯ä¸ªç”±ä½ æ“控的è“色永久物å„支付{1},å¦åˆ™å击之。 -Spellbane Centaur||| -Spellbinder|å‡å’’æ–|神器~武具|压å°ï½žå½“å‡å’’æ–进场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ çž¬é—´ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å¤åˆ¶åŽ‹å°çš„瞬间牌并使用此å¤åˆ¶ï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n佩带{4} -Spellbinding Soprano|魔韵女高音|生物 ~人类ï¼è¯—人|æ¯å½“魔韵女高音攻击时,你本回åˆä¸­æ–½æ”¾çš„瞬间和法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n返场{3}{R} -Spellbook||| -Spellbound Dragon|咒绊巨龙|生物~龙|飞行\næ¯å½“咒绊巨龙攻击时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ 咒绊巨龙得+X/+0直到回åˆç»“æŸï¼ŒX为所弃之牌的总法术力费用。 -Spellbreaker Behemoth|ç ´å’’è´è¥¿æ‘©æ–¯|生物~野兽|ç ´å’’è´è¥¿æ‘©æ–¯ä¸èƒ½è¢«å击。\n由你æ“控ã€ä¸”力é‡å¤§äºŽæˆ–等于5的生物咒语ä¸èƒ½è¢«å击。 -Spelleater Wolverine|噬咒狼ç¾|生物 ~狼ç¾|åªè¦ä½ åŸå¢“场中有三张或更多的瞬间和ï¼æˆ–法术牌,噬咒狼ç¾ä¾¿å…·æœ‰è¿žå‡»å¼‚能。 -Spellgorger Barbarian||| -Spellgorger Weird|咒润怪奇|生物 ~怪奇|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在咒润怪奇上放置一个+1/+1指示物。 -Spellheart Chimera|咒心盖美拉|生物~盖美拉|飞行,践è¸\n咒心盖美拉的力é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚ -Spelljack||| -Spellkeeper Weird|咒返怪奇|生物 ~怪奇|{2},{T},牺牲咒返怪奇:将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Spellseeker|觅咒师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当觅咒师进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的瞬间或法术牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Spellshift|å’’å¹»å˜|瞬间|å击目标瞬间或法术咒语。 å…¶æ“控者自他的牌库顶开始展示牌,直到展示出一张瞬间或法术牌为止。 该牌手å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 然åŽä»–将其牌库洗牌。 -Spellskite|蔑咒兽|神器生物 ~惊惧兽|{U/P}:将目标咒语或异能的一个目标更改为蔑咒兽。({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚) -Spellstutter Sprite|纷咒仙çµ|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n当纷咒仙çµè¿›åœºæ—¶ï¼Œå击目标法术力值等于或å°äºŽX的咒语,X为由你æ“控的仙çµæ•°é‡ã€‚ -Spelltithe Enforcer|什一咒执法者|生物~象ï¼æ³•æœ¯å¸ˆ|æ¯å½“任一对手使用咒语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™ä»–牺牲一个永久物。 -Spelltwine|咒语纠结|法术|将目标瞬间或法术牌从你的åŸå¢“场放é€ï¼Œå¹¶å°†ç›®æ ‡çž¬é—´æˆ–法术牌从任一对手的åŸå¢“场放é€ã€‚å¤åˆ¶è¿™äº›ç‰Œã€‚如果能施放这些å¤åˆ¶å“则施放之,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚放é€å’’语纠结。 -Spellweaver Duo|织咒æ­æ¡£|生物 ~人类ï¼æ³•æœ¯å¸ˆ|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{6}。)\n当织咒æ­æ¡£è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡å·²æ¨ªç½®çš„生物移回其拥有者手上。 -Spellweaver Eternal|织咒永生者|生物~çµä¿‘ï¼é‚£ä¼½ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n折磨2(æ¯å½“此生物被阻挡时,防御牌手失去2点生命。) -Spellweaver Helix||| -Spellweaver Volute|织咒涡旋|结界~çµæ°”|瞬间牌结界(ä»…é™åœ¨åŸå¢“场的瞬间牌)\næ¯å½“你使用任一法术咒语时,å¤åˆ¶å—此结界的瞬间牌。 ä½ å¯ä»¥ä½¿ç”¨æ­¤å¤åˆ¶ï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 若你如此作,则将å—此结界的牌移出对战,且将织咒涡旋结附在å¦ä¸€å¼ åœ¨åŸå¢“场的瞬间牌。 -Spellwild Ouphe|喜咒奥夫|生物~奥夫|以喜咒奥夫为目标的咒语费用å‡å°‘{2}æ¥ä½¿ç”¨ã€‚ -Sphere of Annihilation|æ¯ç­é»‘æ´ž|神器|æ¯ç­é»‘洞进战场时上é¢æœ‰X个虚空指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€æ¯ç­é»‘æ´žã€æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽå…¶ä¸Šè™šç©ºæŒ‡ç¤ºç‰©æ•°é‡çš„生物和é¹æ´›å®¢ï¼Œä»¥åŠæ‰€æœ‰åŸå¢“场中的所有法术力值等于或å°äºŽå…¶ä¸Šè™šç©ºæŒ‡ç¤ºç‰©æ•°é‡ä¹‹ç”Ÿç‰©å’Œé¹æ´›å®¢ç‰Œã€‚ -Sphere of Duty||| -Sphere of Grace||| -Sphere of Law||| -Sphere of Purity||| -Sphere of Reason||| -Sphere of Safety|安全çƒç½©|结界|对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{X},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ï¼ŒX为由你æ“控的结界之数é‡ã€‚ -Sphere of Truth||| -Sphere of the Suns|五阳法çƒ|神器|五阳法çƒé¡»æ¨ªç½®è¿›æˆ˜åœºä¸”上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{T},从五阳法çƒä¸Šç§»åŽ»ä¸€ä¸ªå……电指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Sphinx Ambassador|å²èŠ¬æ–¯å¤§ä½¿|生物~å²èŠ¬æ–¯|飞行\næ¯å½“å²èŠ¬æ–¯å¤§ä½¿å¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,从该牌手的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œç„¶åŽè¯¥ç‰Œæ‰‹è¯´å‡ºä¸€ä¸ªç‰Œå。 如果你æœå¯»çš„是生物牌且并éžè¯¥ç‰Œå,则你å¯ä»¥å°†å®ƒåœ¨ä½ çš„æ“控下放进战场。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Sphinx Mindbreaker|碎çµå²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n当碎çµå²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„将其牌库顶的å张牌置入其åŸå¢“场。 -Sphinx Sovereign|å²èŠ¬æ–¯å›çŽ‹|神器生物~å²èŠ¬æ–¯|飞行\n在你的回åˆç»“æŸæ—¶ï¼Œå¦‚æžœå²èŠ¬æ–¯å›çŽ‹æœªæ¨ªç½®ï¼Œåˆ™ä½ èŽ·å¾—3点生命。 è‹¥å¦ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去3点生命。 -Sphinx Summoner|å²èŠ¬æ–¯å¬å”¤å¸ˆ|神器生物 ~å²èŠ¬æ–¯|飞行\n当å²èŠ¬æ–¯å¬å”¤å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚若你如此作,则将你的牌库洗牌。 -Sphinx of Clear Skies|朗空å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行,守护{2}\n领土~æ¯å½“朗空å²èŠ¬æ–¯å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,展示你牌库顶的X张牌,X为由你æ“控之地中基本地类别的数é‡ã€‚由任一对手将它们分æˆä¸¤å †ã€‚将其中一堆置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 -Sphinx of Foresight|è¿œè§å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。如果你如此作,则在你的第一个维æŒå¼€å§‹æ—¶å åœ3。\n飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。 -Sphinx of Jwar Isle|爪尔岛å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\n帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\nä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。(ä½ å¯ä»¥éšæ—¶å¦‚此作。) -Sphinx of Lost Truths|秘闻å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|增幅{1}{U} (你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n飞行\n当秘闻å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“三张牌。 然åŽå¦‚果它未增幅,则弃三张牌。 -Sphinx of Magosi|马格西å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行 (此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n{2}{U}:抓一张牌,然åŽåœ¨é©¬æ ¼è¥¿å²èŠ¬æ–¯ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Sphinx of New Prahv|新布拉夫å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行,警戒\n由对手施放且以新布拉夫å²èŠ¬æ–¯ä¸ºç›®æ ‡ä¹‹å’’语增加{2}æ¥æ–½æ”¾ã€‚ -Sphinx of Uthuun|乌屯å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n当乌屯å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œå±•ç¤ºä½ ç‰Œåº“顶的五张牌。由任一对手将它们分æˆä¸¤å †ã€‚将其中一堆置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 -Sphinx of the Chimes|鸣钟å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\n弃两张åŒåçš„éžåœ°ç‰Œï¼šæŠ“四张牌。 -Sphinx of the Final Word|终局å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|终局å²èŠ¬æ–¯ä¸èƒ½è¢«å击。\n飞行,辟邪\n由你æ“控的瞬间和法术咒语ä¸èƒ½è¢«å’’语或异能å击。 -Sphinx of the Guildpact|å会盟å²èŠ¬æ–¯|神器生物 ~å²èŠ¬æ–¯|å会盟å²èŠ¬æ–¯æ˜¯äº”色。\n飞行\nåå•è‰²è¾Ÿé‚ª(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之å•è‰²å’’语或异能的目标。) -Sphinx of the Second Sun|神日å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n在你战斗åŽçš„行动阶段开始时,你在该阶段åŽé¢å¤–得到一个开始阶段。(开始阶段包括é‡ç½®æ­¥éª¤ã€ç»´æŒæ­¥éª¤å’ŒæŠ“牌步骤。) -Sphinx of the Steel Wind|钢风å²èŠ¬æ–¯|神器生物~å²èŠ¬æ–¯|飞行,先攻,警戒,系命,å红与å绿ä¿æŠ¤ -Sphinx's Decree|å²èŠ¬æ–¯çš„è£å†³|法术|æ¯ä½å¯¹æ‰‹äºŽå„自的下一个回åˆä¸­ä¸èƒ½æ–½æ”¾çž¬é—´æˆ–法术咒语。 -Sphinx's Disciple|å²èŠ¬æ–¯çš„ä¿¡å¾’|生物~人类ï¼æ³•æœ¯å¸ˆ|飞行\nå¯æ‚Ÿï½žæ¯å½“å²èŠ¬æ–¯çš„ä¿¡å¾’æˆä¸ºæœªæ¨ªç½®æ—¶ï¼ŒæŠ“一张牌。 -Sphinx's Herald|å²èŠ¬æ–¯ä¼ ä»¤|神器生物~维多肯ï¼æ³•æœ¯å¸ˆ|{2}{U},{T},牺牲一个白色生物,一个è“色生物,以åŠä¸€ä¸ªé»‘色生物:从你的牌库中æœå¯»ä¸€å¼ å称为å²èŠ¬æ–¯å›çŽ‹çš„牌,并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 -Sphinx's Insight|å²èŠ¬æ–¯çš„洞察|瞬间|抓两张牌。\n附案~如果你是在你的行动阶段施放此咒语,则你获得2点生命。 -Sphinx's Revelation|å²èŠ¬æ–¯çš„å¯ç¤º|瞬间|你获得X点生命且抓X张牌。 -Sphinx's Tutelage|å²èŠ¬æ–¯çš„指导|结界|æ¯å½“你抓一张牌时,目标对手将其牌库顶的两张牌置入其åŸå¢“场。若这两张牌都为éžåœ°ç‰Œï¼Œä¸”两者之间具共通的颜色,则é‡å¤æ­¤æµç¨‹ã€‚{5}{U}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Sphinx-Bone Wand|å²èŠ¬æ–¯éª¨æ–|神器|æ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥åœ¨å²èŠ¬æ–¯éª¨æ–上放置一个充电指示物。 若你如此作,则å²èŠ¬æ–¯éª¨æ–对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå²èŠ¬æ–¯éª¨æ–上充电指示物的数é‡ã€‚ -Spider Spawning|蜘蛛孳生|法术|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/2绿色蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚\n返照{6}{B}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Spider Umbra|蜘蛛本影|结界~çµæ°”|结附于生物\n所结附的生物得+1/+1并具有延势异能。 (它能阻挡具飞行异能的生物。)\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) -Spidersilk Net|è››ä¸ç½‘|神器~武具|佩带此武具的生物得+0/+2且具有延势异能。 (它能阻挡具飞行异能的生物。)\n佩带{2} ({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Spiderwig Boggart|è››å‘波尬|生物~精çµï¼ç¥­å¸ˆ|当蛛å‘波尬进场时,目标生物获得æ惧异能直到回åˆç»“æŸã€‚ -Spidery Grasp|蜘蛛之攫|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ 它得+2/+4且获得延势异能直到回åˆç»“æŸã€‚ (它能阻挡具飞行异能的生物。) -Spike Feeder|喂养钉兽|生物~钉兽|喂养钉兽进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{2},从喂养钉兽上移去一个+1/+1指示物:在目标生物上放置一个+1/+1指示物。\n从喂养钉兽上移去一个+1/+1指示物:你获得2点生命。 -Spike Jester|钉刺å°ä¸‘|生物~鬼怪ï¼æˆ˜å£«|æ•æ· -Spike Tiller|耕作钉兽|生物~钉兽|耕作钉兽进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\n{2},从耕作钉兽上移去一个+1/+1指示物:在目标生物上放置一个+1/+1指示物。\n{2},从耕作钉兽上移去一个+1/+1指示物:目标地æˆä¸º2/2生物,且ä»ç„¶æ˜¯åœ°ã€‚ 在其上放置一个+1/+1指示物。 -Spike-Tailed Ceratops|刺尾犄角龙|生物 ~æé¾™|刺尾犄角龙æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。 -Spiked Baloth|尖刺巴洛西|生物~野兽|è·µè¸(如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Spiked Pit Trap|刺å‘陷阱|神器|闪现\n{5},{T},牺牲刺å‘陷阱:选择目标生物,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT 刺å‘陷阱对该生物造æˆ5点伤害。\n10~20 VERT 刺å‘陷阱对该生物造æˆ5点伤害。派出一个çå®è¡ç”Ÿç‰©ã€‚ -Spiked Ripsaw|尖刺链锯|神器 ~武具|佩带此武具的生物得+3/+3。\næ¯å½“佩带此武具的生物攻击时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªæ ‘林。若你如此作,则该生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Spikefield Cave|尖岩原洞窟|地|尖岩原洞窟须横置进战场。\n{T}:加{R}。\n瞬间\n{R} -Spikefield Hazard|尖岩原险境|瞬间|尖岩原险境对任æ„一个目标造æˆ1点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的永久物将死去,则改为将它放é€ã€‚\n地\n{T}:加{R}。 -Spikeshot Elder|飞刺长è€|生物~鬼怪ï¼ç¥­å¸ˆ|{1}{R}{R}:飞刺长è€å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Spikeshot Goblin||| -Spiketail Drakeling|钉尾幼龙兽|生物 ~龙兽|飞行\n牺牲钉尾幼龙兽:除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。 -Spiketail Hatchling||| -Spikewheel Acrobat|刺轮舞者|生物 ~人类ï¼æµªå®¢|æ­å¹•{2}{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Spin Engine|旋转引擎|神器生物~组构体|{R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡æ—‹è½¬å¼•æ“Žã€‚ -Spin into Myth|纺入幻梦|瞬间|将目标生物置于其拥有者的牌库顶,然åŽè®ºå‘½2。 (检视任一对手牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽè¯¥ç‰Œæ‰‹çš„牌库底,其余则以任æ„顺åºç½®äºŽè¯¥ç‰Œåº“顶。) -Spinal Centipede|脊椎百足虫|生物 ~昆虫|当脊椎百足虫死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Spinal Embrace||| -Spinal Parasite|脊椎寄生虫|神器生物~昆虫|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n从脊椎寄生虫上移去两个+1/+1指示物:从目标永久物上移去一个指示物。 -Spincrusher|迅旋殴击机|神器生物|æ¯å½“迅旋殴击机进行阻挡时,在其上放置一个+1/+1指示物。\n从迅旋殴击机上移去一个+1/+1指示物:迅旋殴击机本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Spine of Ish Sah|伊沙脊柱|神器|当伊沙脊柱进战场时,消ç­ç›®æ ‡æ°¸ä¹…物。\n当伊沙脊柱从战场进入åŸå¢“场时,将伊沙脊柱移回其拥有者的手上。 -Spinebiter|嚼脊兽|生物~野兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\nä½ å¯ä»¥è®©åš¼è„Šå…½å¦‚åŒæœªå—阻挡地分é…战斗伤害。 -Spined Basher||| -Spined Fluke||| -Spined Karok|刺脊鳄兽|生物 ~鳄鱼| -Spined Megalodon|硬背巨牙鲨|生物 ~鲨鱼|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\næ¯å½“硬背巨牙鲨攻击时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Spined Sliver|刺棘裂片妖|生物~裂片妖|æ¯å½“任一裂片妖被阻挡时,æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡å®ƒï¼Œè¯¥è£‚片妖便得+1/+1直到回åˆç»“æŸã€‚ -Spined Thopter|刺棘振翼机|神器生物~振翼机|({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚)\n飞行 -Spined Wurm||| -Spinehorn Minotaur|脊角牛头怪|生物 ~牛头怪ï¼ç‹‚战士|åªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,脊角牛头怪便具有连击异能。 -Spineless Thug||| -Spinerock Knoll|脊石圆丘|地|掩蔽 (此地须横置进场。 当它进场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n{T}:加{R}到你的法术力池中。\n{R},{T}:如果æŸå¯¹æ‰‹åœ¨æœ¬å›žåˆä¸­å—到7点或更多伤害,则你å¯ä»¥ä½¿ç”¨æ‰€ç§»å‡ºå¯¹æˆ˜çš„牌,且ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Spinneret Sliver|ä¸ç–£è£‚片妖|生物 ~裂片妖|所有裂片妖生物具有延势异能。 -Spinning Wheel Kick|旋轮踢|法术|目标由你æ“控的生物ä¾å…¶åŠ›é‡ï¼Œå¯¹X个目标生物和ï¼æˆ–é¹æ´›å®¢å„造æˆè¯¥æ•°é‡çš„伤害。 -Spinning Wheel|纺车|神器|{T}:加一点任æ„颜色的法术力。\n{5},{T}:横置目标生物。 -Spiraling Duelist|旋击斗客|生物~人类ï¼ç‹‚战士|金技~åªè¦ä½ æ“控三个或更多神器,旋击斗客便具有连击异能。 -Spiraling Embers|盘旋飞烬|法术~å¤å’’|盘旋烬击对目标生物或牌手造æˆç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„伤害。 -Spire Barrage|尖岩é½å‡»|法术|尖岩é½å‡»å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的山脉数é‡ã€‚ -Spire Garden|尖塔花园|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™å°–塔花园须横置进战场。\n{T}:加{R}或{G}。 -Spire Golem|尖塔魔åƒ|神器生物~魔åƒ|海岛共鸣(ä½ æ¯æ“控一个海岛,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n飞行 -Spire Mangler|尖塔破å者|生物 ~昆虫|闪现\n飞行\n当尖塔破å者进战场时,目标由你æ“控且具飞行异能的生物得+2/+0直到回åˆç»“æŸã€‚ -Spire Monitor|尖塔监å«|生物~龙兽|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行 -Spire Owl||| -Spire Patrol|尖塔巡å«|生物~人类ï¼å£«å…µ|飞行\n当尖塔巡å«è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Spire Phantasm|高塔幻象|生物~石åƒé¬¼ï¼è™šå½±|于你抽选高塔幻象时展示之。下一次有牌手从此补充包中抽选牌时,你猜该牌的å称。然åŽè¯¥ç‰Œæ‰‹å±•ç¤ºæ‰€æŠ½é€‰çš„牌。\n飞行\n当高塔幻象进战场时,若你此å‰æ›¾çŒœå¯¹æ›¿å称为高塔幻象之牌所猜之任一å称,则抓一张牌。 -Spire Serpent|尖塔巨蛇|生物~巨蛇|守军\n金技~åªè¦ä½ æ“控三个或更多神器,尖塔巨蛇便得+2/+2且能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Spire Tracer|尖塔追踪手|生物~妖精ï¼æ–¥å€™|åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å°–塔追踪手。 -Spire Winder|尖顶缠蟒|生物 ~蛇|飞行\n登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œå°–顶缠蟒便得+1/+1。 -Spire of Industry|工业尖塔|地|{T}:加{C}。\n{T},支付1点生命:加一点任æ„颜色的法术力。åªèƒ½äºŽä½ æ“控神器时起动。 -Spirebluff Canal|尖塔崖天渠|地|除éžç”±ä½ æ“控的其他地数é‡ä¸ºä¸¤ä¸ªæˆ–更少,å¦åˆ™å°–塔崖天渠须横置进战场。\n{T}:加{U}或{R}到你的法术力池中。 -Spires of Orazca|欧拉兹å¡å°–å¡”|地|(由奇术罗盘转化。)\n{T}:加{C}到你的法术力池中。\n{T}:é‡ç½®ç›®æ ‡ç”±å¯¹æ‰‹æ“控且进行攻击的生物并将其移出战斗。 -Spireside Infiltrator|塔侧渗é€è€…|生物~人类ï¼æµªå®¢|æ¯å½“塔侧渗é€è€…æˆä¸ºæ¨ªç½®æ—¶ï¼Œå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Spirespine|尖刺豪猪|结界生物~野兽|神授{4}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n尖刺豪猪æ¯å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。\n所结附的生物得+4/+1且æ¯å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。 -Spirit Away|ä¸ç¿¼è€Œé£ž|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n所结附的生物得+2/+2并具有飞行异能。 -Spirit Bonds|é­‚çµç³»ç»Š|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{W}。若你如此作,则将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{1}{W},牺牲一个精怪:目标éžç²¾æ€ªçš„生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Spirit Cairn||| -Spirit Flare||| -Spirit Link||| -Spirit Loop|心çµè¿žçŽ¯|结界~çµæ°”|生物结界(ä»…é™ç”±ä½ æ“控的生物)\næ¯å½“å—此结界的生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。\n当心çµè¿žçŽ¯ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,将心çµè¿žçŽ¯ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Spirit Mantle|精魂披风|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有å生物ä¿æŠ¤å¼‚能。 -Spirit Summoning|é­‚çµå¬å”¤æœ¯|法术 ~课程|派出一个3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Spirit Weaver||| -Spirit en-Dal|达奥黜人精怪|生物~精怪|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n预报~{1}{W},从你手上展示达奥黜人精怪:目标生物获得次元幽影异能直到回åˆç»“æŸã€‚ (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) -Spirit of Malevolence|æ¶çµ|生物 ~精怪|当æ¶çµæ­»åŽ»æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 -Spirit of Resistance||| -Spirit of the Aldergard|艾登嘉熊çµ|雪境生物 ~熊ï¼ç²¾æ€ª|当艾登嘉熊çµè¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ é›ªå¢ƒåœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\nä½ æ¯æ“控一个其他雪境永久物,艾登嘉熊çµä¾¿å¾—+1/+0。 -Spirit of the Hearth|å£ç‚‰ç²¾æ€ª|生物~猫ï¼ç²¾æ€ª|飞行\nä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。 -Spirit of the Hunt|狩猎çµ|生物~狼ï¼ç²¾æ€ª|闪现\n当狩猎çµè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä¸ªç”±ä½ æ“控且为狼或狼人的其他生物å„å¾—+0/+3直到回åˆç»“æŸã€‚ -Spirit of the Labyrinth|迷宫精怪|结界生物~精怪|æ¯ä½ç‰Œæ‰‹æ¯å›žåˆä¸èƒ½æŠ“一张以上的牌。 -Spirit of the Spires|尖塔精怪|生物 ~精怪|飞行\n由你æ“控且具飞行异能的其他生物得+0/+1。 -Spirit-Sister's Call|龙缘相唤|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡åœ¨ä½ åŸå¢“场中的永久物牌。你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªä¸Žæ‰€é€‰ä¹‹ç‰Œå…·å…±é€šç‰Œå¼ ç±»åˆ«çš„永久物。若你如此作,则将所选之牌从你的åŸå¢“场移回战场,且它获得「如果此永久物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。〠-Spirited Companion|çµå¿µä¼´ä¾£|结界生物 ~狗|当çµå¿µä¼´ä¾£è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 -Spiritmonger||| -Spiritual Guardian||| -Spiritual Visit|çµæ€§å‡ºè®¿|瞬间~å¤å’’|将一个1/1无色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n通è”å¤å’’{W}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。 若你如此作,则将此牌的效应加入该咒语中。) -Spiritualize||| -Spit Flame|åç„°|瞬间|å焰对目标生物造æˆ4点伤害。\næ¯å½“一个龙在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{R}。若你如此作,则将å焰从你的åŸå¢“场移回你手上。 -Spite of Mogis|墨癸斯的怨æ¨|法术|墨癸斯的怨æ¨å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Spitebellows|怨å¼çµ|生物~元素|当怨å¼çµç¦»åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ6点伤害。\n呼魂{1}{R}{R} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) -Spiteflame Witch|怨ç«æ³•æœ¯å¸ˆ|生物~元素ï¼ç¥­å¸ˆ|{B}{R}:æ¯ä½ç‰Œæ‰‹å„失去1点生命。 -Spiteful Banditry|怨毒行劫|结界|当怨毒行劫进战场时,它对æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害。\næ¯å½“由对手æ“控的一个或数个生物死去时,你派出一个çå®è¡ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Spiteful Blow|怨毒霆击|法术|消ç­ç›®æ ‡ç”Ÿç‰©ä¸Žç›®æ ‡åœ°ã€‚ -Spiteful Motives|怨毒动机|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于生物\n所结附的生物得+3/+0且具有先攻异能。 -Spiteful Prankster|怨毒æ£ä¹±é­”|生物 ~魔鬼|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ€¨æ¯’æ£ä¹±é­”便具有先攻异能。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œæ€¨æ¯’æ£ä¹±é­”对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害。 -Spiteful Repossession|å«æ€¨æ”¶å›ž|法术|å«æ€¨æ”¶å›žå‘æ¯ä½æ“控的地比你多之对手å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ä¸ºã€Œä½ ä¸Žä»–之间地数é‡çš„å·®è·ã€ã€‚然åŽä½ æ´¾å‡ºç­‰åŒäºŽä»¥æ­¤æ³•é€ æˆä¼¤å®³ä¹‹æ•°é‡çš„çå®è¡ç”Ÿç‰©ã€‚ -Spiteful Returned|怨毒转世者|结界生物~çµä¿‘|神授{3}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\næ¯å½“怨毒转世者或所结附的生物攻击时,防御牌手失去2点生命。\n所结附的生物得+1/+1。 -Spiteful Shadows|怨毒身影|结界~çµæ°”|æ¯å½“所结附的生物å—到伤害时,它对其æ“控者造æˆç­‰é‡çš„伤害。 -Spiteful Sliver|怨毒裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有「æ¯å½“此生物å—到伤害时,它对目标牌手或é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。〠-Spiteful Squad|怨毒å°é˜Ÿ|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|死触\n怨毒å°é˜Ÿè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n当怨毒å°é˜Ÿæ­»åŽ»æ—¶ï¼Œå°†å®ƒçš„指示物放置在目标由你æ“控的生物上。 -Spiteful Visions|怨毒预视|结界|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手抓一张牌。\næ¯å½“任一牌手抓一张牌时,怨毒预视对该牌手造æˆ1点伤害。 -Spitemare|怨驹|生物~元素|æ¯å½“怨驹å—到伤害时,它对目标生物或牌手造æˆç­‰é‡çš„伤害。 -Spite||| -Spitfire Bastion|å–·ç«å ¡åž’|传奇地|(由凡ä¸è½°å‡»ç‚®é˜µè½¬åŒ–。)\n{T}:加{R}到你的法术力池中。\n{2}{R},{T}:喷ç«å ¡åž’对目标生物或牌手造æˆ3点伤害。 -Spitfire Handler||| -Spitfire Lagac|å–·ç«å‹’嘎|生物 ~蜥蜴|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,喷ç«å‹’嘎å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Spitting Drake||| -Spitting Earth||| -Spitting Gourna||| -Spitting Image|å°„å½±|法术|将一个è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶ã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Spitting Sliver|å–·å裂片妖|生物~裂片妖|所有裂片妖具有先攻异能。 -Spitting Slug|å–·å蛞è“|生物~蛞è“|æ¯å½“å–·å蛞è“阻挡或被阻挡时,你å¯ä»¥æ”¯ä»˜{1}{G}。 若你如此作,则喷å蛞è“获得先攻异能直到回åˆç»“æŸã€‚ è‹¥å¦ï¼Œåˆ™æ¯ä¸ªé˜»æŒ¡å–·å蛞è“,或被喷å蛞è“阻挡的生物获得先攻异能直到回åˆç»“æŸã€‚ -Spitting Spider||| -Splatter Goblin|空å é¬¼æ€ª|生物 ~éžç‘žäººï¼é¬¼æ€ª|当空å é¬¼æ€ªæ­»åŽ»æ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Splatter Thug|溅血刺客|生物~人类ï¼æˆ˜å£«|先攻\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) -Splendid Agony|åŽç¾Žè‹¦ç—›|瞬间|将两个-1/-1指示物分é…给一个或两个目标生物。 -Splendid Reclamation|绚烂å¤ç”Ÿ|法术|将所有地牌从你的åŸå¢“场横置移回战场。 -Splendor Mare|光彩ç‰å…½|生物 ~麋鹿ï¼ç‹¬è§’å…½|系命\n循环{1}{W}({1}{W},弃掉此牌:抓一张牌。)\n当你循环光彩ç‰å…½æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个系命指示物。 -Splicer's Skill|接åˆå¸ˆæŠ€è‰º|法术|派出一个3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n通è”瞬间或法术{3}{W}(于你施放瞬间或法术咒语时,你å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。如果你如此作,则将此牌的效应加入该咒语中。) -Splinter Twin|分裂åŒèº«|结界~çµæ°”|结附于生物\n所结附的生物具有「{T}:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©ä¹‹å¤åˆ¶ã€‚ 该è¡ç”Ÿç‰©å…·æœ‰æ•æ·å¼‚能。 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚〠-Splinterfright|碎身惧妖|生物 ~元素|è·µè¸\n碎身惧妖的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œç£¨ä¸¤å¼ ç‰Œã€‚ -Splinter|碎裂|法术|将目标神器移出对战。 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥ç¥žå™¨åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Split Decision|两难决定|瞬间|议定~选择目标瞬间或法术咒语。由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「拒斥ã€æˆ–「é‡åˆ¶ã€ã€‚如果拒斥票数较多,则å击该咒语。如果é‡åˆ¶ç¥¨æ•°è¾ƒå¤šæˆ–两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Split the Party|分团行动|法术|选择目标牌手。将一åŠæ•°é‡ç”±å…¶æ“控的生物移回其拥有者手上,å°æ•°ç‚¹åŽè¿›ä½ã€‚ -Split the Spoils|分割战利å“|法术|将至多五张目标永久物牌从你的åŸå¢“场放é€ï¼Œå¹¶åˆ†ä¸ºä¸¤å †ã€‚由任一对手选择其中一堆。将该堆牌置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。(牌堆å¯ä»¥æ˜¯ç©ºçš„。) -Split-Tail Miko|åŒå°¾å·«å¥³|生物~ç‹ï¼åƒ§ä¾£|{W},{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„2点伤害。 -Splitting Headache|头痛欲裂|法术|选择一项~目标牌手弃两张牌;或目标牌手展示其手牌,你选择其中一张,然åŽè¯¥ç‰Œæ‰‹å¼ƒæŽ‰è¯¥ç‰Œã€‚ -Splitting Slime|裂生é»èŒ|生物~æµæµ†|{4}{G}{G}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。)\n当裂生é»èŒè›®åŒ–时,将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè£‚生é»èŒçš„å¤åˆ¶å“。(æ­¤è¡ç”Ÿç‰©æ²¡æœ‰æŒ‡ç¤ºç‰©ä¸”未蛮化。) -Splitting the Powerstone|拆分魔力石|法术|牺牲一个神器,以作为施放此咒语的é¢å¤–费用。\n派出两个已横置的魔力石è¡ç”Ÿç‰©ã€‚如果所牺牲的神器是传奇,则抓一张牌。(这些è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Spoils of Adventure|冒险收获|瞬间|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n你获得3点生命且抓三张牌。 -Spoils of Blood|集血化生|瞬间|将一个X/X黑色惊惧兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为于本回åˆä¸­æ­»åŽ»çš„生物数é‡ã€‚ -Spoils of Victory|Spoils of Victory|| -Spoils of the Hunt|狩猎收获|瞬间|选择目标由你æ“控的生物与目标由对手æ“控的生物。施放此咒语时æ¯æ”¯ä»˜è¿‡ä¸€ç‚¹æ¥è‡ªçå®çš„法术力,å‰è€…便得+1/+0直到回åˆç»“æŸã€‚然åŽå‰è€…对åŽè€…造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Spoils of the Vault||| -Spontaneous Artist|天生能手|生物~人类ï¼æµªå®¢|当天生能手进战场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Spontaneous Combustion|生体自燃|瞬间|牺牲一个生物,以作为施放生体自燃的é¢å¤–费用。\n生体自燃对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。 -Spontaneous Flight|自生羽翼|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚在其上放置一个飞行指示物。 -Spontaneous Mutation|自体异å˜|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得-X/-0,X为你åŸå¢“场中牌的数é‡ã€‚ -Spore Burst|å­¢å­çˆ†å‘|法术|领土~由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œä¾¿å°†ä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Spore Crawler|芽孢åŒèŒ|生物 ~真èŒ|当芽孢åŒèŒæ­»åŽ»æ—¶ï¼ŒæŠ“一张牌。 -Spore Frog|芽胞蛙|生物 ~蛙|牺牲芽胞蛙:于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 -Spore Swarm|å­¢å­å¤§ç¾¤|瞬间|派出三个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Sporeback Troll|孢背巨魔|生物~巨魔ï¼çªå˜ä½“|接殖2(此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{1}{G}:é‡ç”Ÿç›®æ ‡å…·æœ‰+1/+1指示物的生物。 -Sporeback Wolf|孢背狼|生物 ~狼|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå­¢èƒŒç‹¼ä¾¿å¾—+0/+2。 -Sporecap Spider|è‡é¡¶èœ˜è››|生物 ~蜘蛛|延势 -Sporecrown Thallid|孢冠散绿èŒ|生物 ~真èŒ|由你æ“控且为真èŒæˆ–è…生物的其他生物å„å¾—+1/+1。 -Sporemound|å­¢å­å †|生物 ~真èŒ|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Sporesower Thallid|孢舞散绿èŒ|生物 ~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的真èŒä¸Šå„放置一个芽孢指示物。\n从孢舞散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Sporeweb Weaver|孢网编蛛|生物 ~蜘蛛|延势,åè“辟邪\næ¯å½“孢网编蛛å—到伤害时,你获得1点生命并派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Sporocyst|孢囊è¦å¡ž|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n守军\nå­¢å­çƒŸå›Šï½žå½“孢囊è¦å¡žè¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šX张基本地牌,将它们横置放进战场,然åŽæ´—牌。 -Sporogenesis||| -Sporoloth Ancient|孢身洛å¸å…ˆäºº|生物 ~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å­¢èº«æ´›å¸å…ˆäººä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n由你æ“控的生物具有「从此生物上移去两个芽孢指示物:派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚〠-Spotted Griffin||| -Spotter Thopter|监视振翼机|神器生物 ~振翼机|飞行\n当监视振翼机进战场时,å åœX,X为其力é‡ã€‚\n//PRT-Prototype_Mech//\n{3}{U}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/3 -Spread the Sickness|扩散病症|法术|消ç­ç›®æ ‡ç”Ÿç‰©ï¼Œç„¶åŽå¢žæ®–。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) -Spreading Algae||| -Spreading Flames|挥洒烈焰|瞬间|挥洒烈焰对任æ„æ•°é‡çš„目标生物造æˆå…±6点伤害,你å¯ä»¥ä»»æ„分é…。 -Spreading Insurrection|鼓动造å|法术|获得目标ä¸ç”±ä½ æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) -Spreading Plague||| -Spreading Rot|凋èŽæ•£æ’­|法术|消ç­ç›®æ ‡åœ°ã€‚å…¶æ“控者失去2点生命。 -Spreading Seas|海域蔓延|结界~çµæ°”|结附于地\n当海域蔓延进战场时,抓一张牌。\nå—此结界的地是海岛。 -Spring Cleaning|春季扫除|瞬间|消ç­ç›®æ ‡ç»“界。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则消ç­ç”±æ‰€æœ‰å¯¹æ‰‹æ“控的所有结界。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Spring of Eternal Peace|Spring of Eternal Peace|| -Spring-Leaf Avenger|春å¶å¤ä»‡è€…|生物 ~昆虫ï¼å¿è€…|å¿æœ¯{3}{G}({3}{G},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“春å¶å¤ä»‡è€…对任一牌手造æˆæˆ˜æ–—伤害时,将目标永久物牌从你的åŸå¢“场移回你手上。 -Springbloom Druid|春åŽå¾·é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|当春åŽå¾·é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåœ°ã€‚若你如此作,则从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Springing Tiger||| -Springjack Knight|兔脚羊骑士|生物~æ´è‹±ï¼éª‘士|æ¯å½“兔脚羊骑士攻击时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则目标生物获得连击异能直到回åˆç»“æŸã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Springjack Pasture|兔脚羊牧野|地|{T}:加{1}到你的法术力池中。\n{4},{T}:将一个0/1白色山羊è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{T},牺牲X个山羊:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。 你获得X点生命。 -Springjack Shepherd|兔脚羊牧人|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|渲色~当兔脚羊牧人进场时,计算由你æ“控的æ¯ä¸ªæ°¸ä¹…物之法术力费用中白色法术力符å·ä¹‹æ•°é‡ï¼Œå¹¶å°†ç­‰é‡çš„0/1白色山羊è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Springjaw Trap|弹爪陷阱|神器|闪现\n{4},{T},牺牲弹爪陷阱:它对任æ„一个目标造æˆ3点伤害。 -Springleaf Drum|春å¶é¼“|神器|{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力。 -Springmane Cervin|春鬃魔鹿|生物 ~麋鹿|当春鬃魔鹿进战场时,你获得2点生命。 -Springmantle Cleric|春纺僧侣|生物 ~妖精ï¼åƒ§ä¾£|春纺僧侣进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ -Springsage Ritual|回春智者祭礼|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。你获得4点生命。 -Spring|涌泉|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Sprinting Warbrute|疾驰战é­|生物~食人魔ï¼ç‹‚战士|疾驰战é­æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n掩袭{3}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Sprite Dragon|仙翼翔龙|生物 ~仙çµï¼é¾™|飞行,æ•æ·\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在仙翼翔龙上放置一个+1/+1指示物。 -Sprite Noble|è´µæ—ä»™å­|生物~仙çµ|飞行\n由你æ“控且具飞行异能的其他生物得+0/+1。\n{T}:由你æ“控且具飞行异能的其他生物得+1/+0直到回åˆç»“æŸã€‚ -Sprout Swarm|èŒèŠ½å¤§ç¾¤|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n购回{3}(你使用此咒语时å¯ä»¥é¢å¤–支付{3}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Sproutback Trudge|孢背楚å‰å…½|生物 ~真èŒï¼é‡Žå…½|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚\nè·µè¸\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过生命,则你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放孢背楚å‰å…½ã€‚ -Sprouting Goblin|èŒèŠ½é¬¼æ€ª|生物 ~鬼怪ï¼å¾·é²ä¼Š|增幅{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{G}。)\n当èŒèŠ½é¬¼æ€ªè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则从你牌库中æœå¯»ä¸€å¼ å…·åŸºæœ¬åœ°ç±»åˆ«çš„地牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n{R},{T},牺牲一个地:抓一张牌。 -Sprouting Phytohydra|芽生多头龙|生物~æ¤ç‰©ï¼å¤šå¤´é¾™|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“芽生多头龙å—到伤害时,你å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºèŠ½ç”Ÿå¤šå¤´é¾™ä¹‹å¤åˆ¶ã€‚ -Sprouting Renewal|芽生新机|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n选择一项~\n•派出一个2/2,绿白åŒè‰²ï¼Œå…·è­¦æˆ’异能的妖精ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Sprouting Thrinax|芽生å‰é½¿èœ¥|生物 ~蜥蜴|当芽生å‰é½¿èœ¥æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸‰ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Sprouting Vines||| -Sprout|èŒèŠ½|瞬间|将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Spurnmage Advocate||| -Spurred Wolverine||| -Spy Kit|è°æŠ¥ç”¨å…·|神器~武具|佩带此武具的生物得+1/+1,且é¢å¤–具有所有éžä¼ å¥‡ç”Ÿç‰©ç‰Œä¹‹å称。\n佩带{2} -Spy Network||| -Squad Captain|å°é˜Ÿé˜Ÿé•¿|生物 ~人类ï¼å£«å…µ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\nå°é˜Ÿé˜Ÿé•¿è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控之其他生物的数é‡ã€‚ -Squad Commander|å°é˜ŸæŒ‡æŒ¥å®˜|生物 ~寇æ—ï¼æˆ˜å£«|当å°é˜ŸæŒ‡æŒ¥å®˜è¿›æˆ˜åœºæ—¶ï¼Œä½ å†’险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1白色寇æ—ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n在你回åˆçš„战斗开始时,若你的冒险团满编,则直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得ä¸ç­å¼‚能。 -Squadron Hawk|鹰中队|生物 ~鸟|飞行\n当鹰中队进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸‰å¼ å称为鹰中队的牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Squall Drifter|疾风漂泊者|雪境生物~元素|飞行\n{W},{T}:横置目标生物。 -Squall Line|疾风暴线|瞬间|疾风暴线对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物与æ¯ä½ç‰Œæ‰‹é€ æˆX点伤害。 -Squall||| -Square Up|四方阵势|瞬间|目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4直到回åˆç»“æŸã€‚ -Squash|压æ‰|瞬间|如果你æ“控巨人,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n压æ‰å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ6点伤害。 -Squeaking Pie Grubfellows|å±å±é›†æŒ–虫人|生物~精çµï¼ç¥­å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与å±å±é›†æŒ–虫人有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Squeaking Pie Sneak|å±å±é›†å·è¢­å®¢|生物~精çµï¼æµªå®¢|从你的手上展示一张精çµç‰Œæˆ–支付{3},以作为使用å±å±é›†å·è¢­å®¢çš„é¢å¤–费用。\næ惧 -Squealing Devil|å°–å«é­”鬼|生物~魔鬼|æ惧\n当尖å«é­”鬼进场时,你å¯ä»¥æ”¯ä»˜{X}。 若你如此作,则目标生物得+X/+0直到回åˆç»“æŸã€‚\n当尖å«é­”鬼进场时,除éžç”¨è¿‡{B}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ -Squee's Embrace||| -Squee's Revenge||| -Squee, Dubious Monarch|伪王斯奎|传奇生物 ~鬼怪ï¼è´µæ—|æ•æ·\næ¯å½“伪王斯奎攻击时,派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放伪王斯奎,但须支付{3}{R}并从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌,而éžæ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Squee, Goblin Nabob|ç²¾çµæ€»ç£æ–¯å¥Ž|传奇生物~精çµ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ç²¾çµæ€»ç£æ–¯å¥Žä»Žä½ çš„åŸå¢“场移回你手上。 -Squee, the Immortal|ä¸æ­»æ–¯å¥Ž|传奇生物 ~鬼怪|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场或放é€åŒºä¸­æ–½æ”¾ä¸æ­»æ–¯å¥Žã€‚ -Squelching Leeches|å±å“蛭群|生物~蛭|å±å“蛭群的力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的沼泽数é‡ã€‚ -Squelch|å“‘å£æ— è¨€|瞬间|å击目标起动å¼å¼‚能。((法术力异能ä¸èƒ½è¢«å击)\n抓一张牌。 -Squire's Devotion|扈从éšè¡Œ|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有系命异能。\n当扈从éšè¡Œè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ -Squire|扈从|生物~人类ï¼å£«å…µ| -Squirrel Mob||| -Squirrel Nest||| -Squirrel Sanctuary|æ¾é¼ åº‡æŠ¤åœ°|结界|当æ¾é¼ åº‡æŠ¤åœ°è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则将æ¾é¼ åº‡æŠ¤åœ°ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Squirrel Sovereign|æ¾é¼ å›çŽ‹|生物 ~æ¾é¼ ï¼è´µæ—|由你æ“控的其他æ¾é¼ å¾—+1/+1。 -Sram's Expertise|斯勒姆的专æ‰|法术|派出三个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Sram, Senior Edificer|资深建筑师斯勒姆|传奇生物 ~矮人ï¼å‚è°‹|æ¯å½“你施放çµæ°”,武具或载具咒语时,抓一张牌。 -Stab Wound|刺创伤|结界~çµæ°”|结附于生物\n所结附的生物得-2/-2。\n在所结附的生物之æ“控者的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»2点生命。 -Stabbing Pain|刺痛|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚ 横置该生物。 -Stabilizer||| -Stadium Vendors|竞技场å–商|生物 ~鬼怪|当竞技场å–商进战场时,选择一ä½ç‰Œæ‰‹ã€‚该牌手加两点å•è‰²æ³•æœ¯åŠ›ï¼Œå…¶é¢œè‰²ç”±å…¶é€‰æ‹©ã€‚ -Staff of Compleation|完化法æ–|神器|{T},支付1点生命:消ç­ç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„永久物。\n{T},支付2点生命:加一点任æ„颜色的法术力。\n{T},支付3点生命:增殖。\n{T},支付4点生命:抓一张牌。\n{5}:é‡ç½®å®ŒåŒ–法æ–。 -Staff of Domination|支é…法æ–|神器|{1}:é‡ç½®æ”¯é…法æ–。\n{2},{T}:你获得1点生命。\n{3},{T}:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚\n{4},{T}:横置目标生物。\n{5},{T}:抓一张牌。 -Staff of Nin|å‡è™æ–|神器|在你的维æŒå¼€å§‹æ—¶ï¼ŒæŠ“一张牌。{T}:å‡è™æ–对目标生物或牌手造æˆ1点伤害。 -Staff of the Death Magus|死亡法师æ–|神器|æ¯å½“你施放黑色咒语或æ¯å½“一个沼泽在你的æ“控下进战场时,你获得1点生命。 -Staff of the Flame Magus|ç«ç„°æ³•å¸ˆæ–|神器|æ¯å½“你施放红色咒语或æ¯å½“一个山脉在你的æ“控下进战场时,你获得1点生命。 -Staff of the Mind Magus|心çµæ³•å¸ˆæ–|神器|æ¯å½“你施放è“色咒语或æ¯å½“一个海岛在你的æ“控下进战场时,你获得1点生命。 -Staff of the Storyteller|å™äº‹äººæ‰‹æ–|神器|当å™äº‹äººæ‰‹æ–进战场时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你派出一个或数个è¡ç”Ÿç”Ÿç‰©æ—¶ï¼Œåœ¨å™äº‹äººæ‰‹æ–上放置一个å™äº‹æŒ‡ç¤ºç‰©ã€‚\n{W},{T},从å™äº‹äººæ‰‹æ–上移去一个å™äº‹æŒ‡ç¤ºç‰©ï¼šæŠ“一张牌。 -Staff of the Sun Magus|太阳法师æ–|神器|æ¯å½“你施放白色咒语或æ¯å½“一个平原在你的æ“控下进战场时,你获得1点生命。 -Staff of the Wild Magus|原野法师æ–|神器|æ¯å½“你施放绿色咒语或æ¯å½“一个树林在你的æ“控下进战场时,你获得1点生命。 -Stag Beetle||| -Staggering Insight|惊奇洞察|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有系命异能与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。〠-Staggershock|撼动击|瞬间|撼动击对任æ„一个目标造æˆ2点伤害。\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Stain the Mind|玷污心智|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n说出一个éžåœ°ç‰Œçš„å称。从目标牌手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡è¯¥å称的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Stalker Hag|ä¼å‡»å·«å©†|生物~巫婆|沼泽行者,树林行者 -Stalking Assassin||| -Stalking Bloodsucker||| -Stalking Drone|潜行奴兽|生物 ~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{C}:潜行奴兽得+1/+2直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚({C}代表无色法术力。) -Stalking Leonin|潜行狮æ—|生物 ~猫ï¼å¼“箭手|当潜行狮æ—进战场时,ç§ä¸‹é€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚\n公布所选牌手:如果目标正å‘你进行攻击的生物由该牌手æ“控,则放é€ä¹‹ã€‚åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Stalking Stones||| -Stalking Tiger|Stalking Tiger|| -Stalking Vampire|ä¼å‡»å¸è¡€é¬¼|生物~ - å¸è¡€é¬¼|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{B}{B}。 若你如此作,转化ä¼å‡»å¸è¡€é¬¼ã€‚ -Stalking Vengeance|潜行报å¤è€…|生物 ~圣者|æ•æ·\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,它对目标牌手或é¹æ´›å®¢é€ æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Stalking Yeti|潜行雪怪|雪境生物~雪怪|当潜行雪怪进场时,若它在场,则潜行雪怪对目标由对手æ“控的生物造æˆç­‰åŒäºŽæ½œè¡Œé›ªæ€ªåŠ›é‡çš„伤害。该生物对潜行雪怪造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。\n{2}{S}:将潜行雪怪移回其拥有者手上。 ä½ åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Stall for Time|时间拖延|瞬间|增幅{1}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n横置至多两个目标生物。如果此咒语已增幅,则在这些生物上å„放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚)\n抓一张牌。 -Stallion of Ashmouth|烬å£é›„驹|生物~梦魇ï¼é©¬|èºç‹‚~{1}{B}:烬å£é›„驹得+1/+1直到回åˆç»“æŸã€‚åªèƒ½äºŽä½ åŸå¢“场中牌的类别有四ç§æˆ–更多时起动此异能。 -Stalwart Aven|壮硕艾文|生物~鸟ï¼å£«å…µ|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) -Stalwart Pathlighter|åšå®šé¢†è·¯äºº|生物 ~人类ï¼å£«å…µ|警戒\n鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Stalwart Shield-Bearers|精壮执盾手|生物~人类ï¼å£«å…µ|守军\n由你æ“控且具守军异能的其他生物得+0/+2。 -Stalwart Valkyrie|忠贞女武神|生物 ~天使ï¼æˆ˜å£«|ä½ å¯ä»¥æ”¯ä»˜{1}{W}并从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n飞行 -Stalwarts of Osgiliath|欧斯å‰åˆ©äºšæ–¯åšå«|生物 ~人类ï¼å£«å…µ|当欧斯å‰åˆ©äºšæ–¯åšå«è¿›æˆ˜åœºæ—¶ï¼Œé­”戒引诱你。\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在欧斯å‰åˆ©äºšæ–¯åšå«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Stampede Driver|兽奔驭者|生物 ~人类ï¼å¡‘法师|{1}{G},{T},弃一张牌:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸å¼‚能。 -Stampede Rider|狂奔骑行客|生物 ~羊蹄人|è·µè¸\n在æ¯æ¬¡æˆ˜æ–—开始时,若你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则狂奔骑行客得+1/+1直到回åˆç»“æŸã€‚ -Stampeding Elk Herd|狂奔麋鹿群|生物~麋鹿|强横~æ¯å½“狂奔麋鹿群攻击时,若由你æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8,由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Stampeding Horncrest|狂奔角羽龙|生物 ~æé¾™|åªè¦ä½ æ“控å¦ä¸€ä¸ªæ龙,狂奔角羽龙便具有æ•æ·å¼‚能。 -Stampeding Rhino|狂奔犀牛|生物~犀牛|è·µè¸ (如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Stampeding Serow|狂奔的毡鹿|生物~野兽|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的绿色生物移回其拥有者手上。 -Stampeding Wildebeests|狂奔的兽群|生物~野兽|è·µè¸(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的绿色生物移回其拥有者手上。 -Stand Firm|åšå®šä¸ç§»|瞬间|目标生物得+1/+1直到回åˆç»“æŸã€‚\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) -Stand Together|å力奋战|瞬间|在目标生物上放置两个+1/+1指示物,并在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 -Stand or Fall||| -Standard Bearer||| -Standardize||| -Standing Troops||| -Standstill||| -Stand||| -Stangg, Echo Warrior|回å“战士å²å¦æ ¼|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“回å“战士å²å¦æ ¼æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¼ å¥‡è¡ç”Ÿç”Ÿç‰©å²å¦æ ¼åŒèº«ï¼Œå…¶ä¸º3/4,红绿åŒè‰²çš„人类ï¼æˆ˜å£«ã€‚它须横置进战场,且正进行攻击。对å²å¦æ ¼ä¸Šè´´é™„çš„æ¯ä¸ªçµæ°”或武具而言,派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©å¹¶è´´é™„在å²å¦æ ¼åŒèº«ä¸Šã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ‰€æœ‰ä»¥æ­¤æ³•æ´¾å‡ºçš„è¡ç”Ÿç‰©ã€‚ -Stangg|å²å¦æ ¼|传奇生物 ~人类ï¼æˆ˜å£«|当å²å¦æ ¼è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªä¼ å¥‡çš„3/4,红绿åŒè‰²ï¼Œå称为å²å¦æ ¼åŒèº«çš„人类ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚当å²å¦æ ¼ç¦»å¼€æˆ˜åœºæ—¶ï¼Œæ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚当该è¡ç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œç‰ºç‰²å²å¦æ ¼ã€‚ -Star Compass||| -Star Pupil|明星学å­|生物 ~人类ï¼æ³•æœ¯å¸ˆ|明星学å­è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。\n当明星学å­æ­»åŽ»æ—¶ï¼Œå°†å®ƒçš„指示物放置在目标由你æ“控的生物上。 -Star of Extinction|ç­ç»æ˜Ÿè½|法术|消ç­ç›®æ ‡åœ°ã€‚ç­ç»æ˜Ÿè½å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ20点伤害。 -Star-Crowned Stag|星冠麋鹿|生物 ~麋鹿|æ¯å½“星冠麋鹿攻击时,横置目标由防御牌手æ“控的生物。 -Starfall|星å å‡»|瞬间|星å å‡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。如果该生物是结界,则星å å‡»å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ3点伤害。 -Starfield Mystic|星域秘教徒|生物 ~人类ï¼åƒ§ä¾£|你施放的结界咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“一个由你æ“控的结界从战场进入åŸå¢“场时,在星域秘教徒上放置一个+1/+1指示物。 -Starfield of Nyx|尼兹星域|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç»“界牌从你的åŸå¢“场移回战场。åªè¦ä½ æ“控五个或更多结界,则æ¯ä¸ªç”±ä½ æ“控且éžçµæ°”的其他结界å‡æ˜¯ç”Ÿç‰©ï¼Œå…¶åŸºç¡€åŠ›é‡ä¸ŽåŸºç¡€é˜²å¾¡åŠ›å„ç­‰åŒäºŽæœ¬èº«çš„总法术力费用,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Starlight Invoker||| -Starlight||| -Starlit Angel||| -Starlit Mantle|ç¹æ˜Ÿæ–—篷|结界 ~çµæ°”|闪现\n结附于由你æ“控的生物\n当ç¹æ˜Ÿæ–—篷进战场时,所结附的生物获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n所结附的生物得+1/+1。 -Starlit Sanctum||| -Starnheim Aspirant|斯达海姆求索客|生物 ~人类ï¼åƒ§ä¾£|你施放的天使咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ -Starnheim Courser|斯达海姆飞马|生物 ~飞马|飞行\n你施放的神器与结界咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Starnheim Unleashed|斯达海姆总攻击|法术|派出一个4/4白色,具飞行与警戒异能的天使ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚如果此咒语已预示,则改为派出X个此类è¡ç”Ÿç‰©ã€‚\n预示{X}{X}{W} -Starstorm||| -Start Your Engines|å¯åŠ¨å¼•æ“Ž|法术|由你æ“控的载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ -Start from Scratch|从头开始|法术 ~课程|选择一项~\n•从头开始对任æ„一个目标造æˆ1点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Startled Awake|å—惊而醒|法术|目标对手将其牌库顶的å三张牌置入其åŸå¢“场。\n{3}{U}{U}:将å—惊而醒从你的åŸå¢“场放进战场且已转化。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Startle|惊跳|瞬间|目标生物得-2/-0直到回åˆç»“æŸã€‚派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚)\n抓一张牌。 -Startling Development|惊人æˆé•¿|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4çš„è“色巨蛇。\n循环{1}({1},弃掉此牌:抓一张牌。) -Start|始生|瞬间|派出两个1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚ -Starved Rusalka|饿æ®æ€¨é­‚|生物~精怪|{G},牺牲一个生物:你获得1点生命。 -Stasis Cell|é™æ€ç‰¢ç¬¼|结界~çµæ°”|生物结界\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{3}{U}:将é™æ€ç‰¢ç¬¼ç»“附在目标生物上。 -Stasis Cocoon|é™æ€èŒ§ç¼š|神器结界|å—此结界的神器之起动å¼å¼‚能ä¸èƒ½ä½¿ç”¨ã€‚\nè‹¥å—此结界的神器åŒæ—¶æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒä¾¿ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Stasis Field|é™æ€åŠ›åœº|结界 ~çµæ°”|结附于生物\n所结附的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/2,具有守军异能,且失去所有其他异能。 -Stasis Snare|é™æ€åœˆå¥—|结界|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)当é™æ€åœˆå¥—进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到é™æ€åœˆå¥—离开战场为止。(该生物会在其拥有者的æ“控下移回。) -Stasis||| -Static Net|é™æ€ç½‘|结界|当é™æ€ç½‘进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到é™æ€ç½‘离开战场为止。\n当é™æ€ç½‘进战场时,你获得2点生命并派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Static Orb||| -Statue|ç«‹åƒ|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–结界。 -Status|ç«‹å¨|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得死触异能。 -Statute of Denial|æ‹’ç»ä»¤|瞬间|å击目标咒语。如果你æ“控è“色生物,则抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Staunch Defenders||| -Staunch Shieldmate|å¯é æŠ¤ç›¾æ‰‹|生物 ~矮人ï¼å£«å…µ| -Staunch Throneguard|忠贞佑皇åƒ|神器生物 ~组构体|警戒\n当忠贞佑皇åƒè¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚ -Staunch-Hearted Warrior|雄心战士|生物~人类ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以雄心战士为目标的咒语时,在雄心战士上放置两个+1/+1指示物。 -Stave Off|挡开|瞬间|选择一ç§é¢œè‰²ï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Steadfast Armasaur|åšå®šæ‚扫龙|生物 ~æé¾™|警戒\n{1}{W},{T}:åšå®šæ‚扫龙对目标阻挡它或被它阻挡的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽåšå®šæ‚扫龙的防御力。 -Steadfast Cathar|åšå®šçš„护教军|生物~人类ï¼å£«å…µ|æ¯å½“åšå®šçš„护教军攻击时,它得+0/+2直到回åˆç»“æŸã€‚ -Steadfast Guard|åšå®šçš„护å«|生物~人类ï¼å抗军|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) -Steadfast Paladin|åšå®šçš„圣武士|生物 ~矮人ï¼éª‘士|系命 -Steadfast Sentinel|åšå®šçš„哨å«|生物~人类ï¼åƒ§ä¾£|警戒\n永生{4}{W}{W}({4}{W}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼äººç±»ï¼åƒ§ä¾£ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) -Steadfast Sentry|åšå®šçš„哨兵|生物 ~人类ï¼å£«å…µ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n当åšå®šçš„哨兵死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Steadfast Unicorn|åšå®šçš„独角兽|生物 ~独角兽|{3}{W}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ -Steadfastness||| -Steady Aim|沉稳瞄准|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+4且获得延势异能。 -Steady Progress|稳定进展|瞬间|增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。)\n抓一张牌。 -Steal Artifact||| -Stealer of Secrets|刺探客|生物~人类ï¼æµªå®¢|æ¯å½“刺探客对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 -Stealth Mission|秘密行动|法术|在目标由你æ“控的生物上放置两个+1/+1指示物。该生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Steam Augury|氲形预示|瞬间|展示你牌库顶的五张牌,并分æˆä¸¤å †ã€‚任一对手选择其中一堆。将该堆牌置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 -Steam Blast||| -Steam Spitter|蒸气喷蛛|生物~蜘蛛|蒸气喷蛛能视åŒå…·é£žè¡Œå¼‚能地进行阻挡。\n{R}:蒸气喷蛛得+1/+0直到回åˆç»“æŸã€‚ -Steam Vents|蒸气喷å‘å£|地 ~海岛ï¼å±±è„‰|({T}:加{U}或{R}。)\n于蒸气喷å‘å£è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则蒸气喷å‘å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Steam Vines||| -Steamclaw||| -Steamcore Weird|汽核怪奇|生物~怪奇|当汽核怪奇进场时,若用过{R}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œåˆ™å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Steamflogger Boss|汽鞭上å¸|生物~精çµï¼æ•´å¤‡å¸ˆ|由你æ“控的其它整备师生物得+1/+0并具有æ•æ·å¼‚能。\n如果由你æ“控的任一整备师将组装一个装置,则改为它组装两个装置。 -Steel Dromedary|é’¢é“å•å³°é©¼|神器生物 ~骆驼|é’¢é“å•å³°é©¼é¡»æ¨ªç½®è¿›æˆ˜åœºï¼Œä¸”上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n如果钢é“å•å³°é©¼ä¸Šæœ‰+1/+1指示物,则它于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在你回åˆçš„战斗开始时,你å¯ä»¥å°†é’¢é“å•å³°é©¼ä¸Šçš„一个+1/+1指示物移至目标生物上。 -Steel Exemplar|é’¢é“模范|神器生物 ~法术师|è·µè¸\n除éžæ–½æ”¾é’¢é“模范时支付过两ç§æˆ–更多颜色的法术力,å¦åˆ™å®ƒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Steel Golem|é’¢é“é­”åƒ|神器生物~魔åƒ|ä½ ä¸èƒ½ä½¿ç”¨ç”Ÿç‰©å’’语。 -Steel Hellkite|é’¢é“残è™è€…|神器生物 ~龙|飞行\n{2}:钢é“残è™è€…å¾—+1/+0直到回åˆç»“æŸã€‚\n{X}:对本回åˆä¸­å—过钢é“残è™è€…之战斗伤害的牌手而言,消ç­æ‰€æœ‰ç”±å…¶æ“控且法术力值为Xçš„éžåœ°æ°¸ä¹…物。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Steel Leaf Champion|é’¢å¶æ–—士|生物 ~妖精ï¼éª‘士|é’¢å¶æ–—士ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 -Steel Leaf Paladin||| -Steel Overseer|é’¢é“ç£å†›|神器生物 ~组构体|{T}:在æ¯ä¸ªç”±ä½ æ“控的神器生物上å„放置一个+1/+1指示物。 -Steel Sabotage|æ£æ¯é’¢é“|瞬间|选择一项~\n•å击目标神器咒语。\n•将目标神器移回其拥有者手上。 -Steel Seraph|é’¢é“炽天使|神器生物 ~天使|飞行\n在你回åˆçš„战斗开始时,选择飞行,警戒或系命。目标由你æ“控的生物获得该异能直到回åˆç»“æŸã€‚\n//PRT-Prototype_Mech//\n{1}{W}{W}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/3 -Steel Wall||| -Steel of the Godhead|神性兵器|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是白色,它便得+1/+1且具有系命异能。 (æ¯å½“它造æˆä¼¤å®³æ—¶ï¼Œå…¶æ“控者获得等é‡çš„生命。)\nåªè¦å—此结界的生物是è“色,它便得+1/+1且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Steelbane Hydra|厌钢多头龙|生物 ~龟ï¼å¤šå¤´é¾™|厌钢多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n{2}{G},从厌钢多头龙上移去一个+1/+1指示物:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Steelclad Serpent|覆é“巨蛇|神器生物~巨蛇|除éžä½ æ“控其他神器,å¦åˆ™è¦†é“巨蛇ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚ -Steelclad Spirit|覆é“精怪|生物 ~精怪|守军\næ¯å½“一个结界在你的æ“控下进战场时,覆é“精怪于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Steelclaw Lance|钢爪长枪|神器 ~武具|佩带此武具的生物得+2/+2。\n佩带骑士{1}\n佩带{3} -Steelfin Whale|é’¢é³é²¸é±¼|生物 ~鲸鱼|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\næ¯å½“一个神器在你的æ“控下进战场时,é‡ç½®é’¢é³é²¸é±¼ã€‚ -Steelform Sliver|钢身裂片妖|生物~裂片妖|由你æ“控的裂片妖生物得+0/+1。 -Steelgaze Griffin|钢目狮鹫|生物 ~狮鹫|飞行\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,钢目狮鹫得+2/+0直到回åˆç»“æŸã€‚ -Steeling Stance|åšå®šå¦‚é’¢|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\n预报~{W},从你手上展示åšå®šå¦‚钢:目标生物得+1/+1直到回åˆç»“æŸã€‚ (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) -Steelshaper Apprentice|å¡‘é“军学徒|生物~人类ï¼å£«å…µ|{W},{T},将塑é“军学徒移回其拥有者的手上:从你的牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Steelshaper's Gift|å¡‘é“军之天赋|法术|从你的牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 -Steely Resolve||| -Steeple Creeper|尖顶漫行客|生物 ~蛙ï¼è›‡|{3}{U}:尖顶漫行客获得飞行异能直到回åˆç»“æŸã€‚ -Steeple Roc|尖顶洛克鸟|生物~鸟|飞行,先攻 -Stenchskipper|臭蹦çµ|生物~元素|飞行\n在回åˆç»“æŸæ—¶ï¼Œè‹¥ä½ å¹¶æœªæ“控精çµï¼Œåˆ™ç‰ºç‰²è‡­è¹¦çµã€‚ -Stenn, Paranoid Partisan|å执信徒斯特æ©|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|于å执信徒斯特æ©è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç‰Œå¼ ç±»åˆ«ï¼Œä½†ä¸èƒ½æ˜¯ç”Ÿç‰©æˆ–地。\n你施放的该类别咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{1}{W}{U}:放é€æ–¯ç‰¹æ©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Stensia Banquet|å²é¡¿è¥„盛宴|法术|å²é¡¿è¥„盛宴å‘目标对手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的å¸è¡€é¬¼æ•°é‡ã€‚\n抓一张牌。 -Stensia Bloodhall|å²é¡¿è¥„血厅|地|{T}:加{1}到你的法术力池中。\n{3}{B}{R},{T}:å²é¡¿è¥„血厅对目标牌手造æˆ2点伤害。 -Stensia Innkeeper|å²é¡¿è¥„旅店主|生物~å¸è¡€é¬¼|当å²é¡¿è¥„旅店主进战场时,横置目标由对手æ“控的地。该地于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Stensia Masquerade|å²é¡¿è¥„舞会|结界|由你æ“控且进行攻击的生物具有先攻异能。\næ¯å½“一个由你æ“控的å¸è¡€é¬¼å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\n疯魔{2}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Stensia Uprising|å²é¡¿è¥„å¼æŠ—æš´|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1红色人类è¡ç”Ÿç”Ÿç‰©ã€‚然åŽè‹¥ä½ æ“控正好å三个永久物,则你å¯ä»¥ç‰ºç‰²å²é¡¿è¥„å¼æŠ—暴。当你如此作时,它对任æ„一个目标造æˆ7点伤害。 -Stensia|å²é¡¿è¥„|时空 ~ä¾å°¼ç¿ |æ¯å½“一个生物æ¯å›žåˆé¦–度对一ä½æˆ–多ä½ç‰Œæ‰‹é€ æˆä¼¤å®³æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“引å‘混沌时,æ¯ä¸ªç”±ä½ æ“控的生物å‡èŽ·å¾—「{T}:此生物对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害ã€ç›´åˆ°å›žåˆç»“æŸã€‚ -Step Through|跨越现身|法术|将两个目标生物å„移回其拥有者手上。\n循环法术师{2} -Steppe Glider|è‰åŽŸæ»‘ç¿”çµ|生物 ~元素|飞行,警戒\n{1}{W}:直到回åˆç»“æŸï¼Œç›®æ ‡å…¶ä¸Šæœ‰+1/+1指示物的生物获得飞行与警戒异能。 -Steppe Lynx|è‰åŽŸå±±çŒ«|生物 ~猫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,è‰åŽŸå±±çŒ«å¾—+2/+2直到回åˆç»“æŸã€‚ -Sterling Grove||| -Stern Constable|严峻ä¿å®‰å®˜|生物~人类ï¼å£«å…µ|{T},弃一张牌:横置目标生物。 -Stern Dismissal|严正驱离|瞬间|将目标由对手æ“控的生物或结界移回其拥有者手上。 -Stern Judge||| -Stern Lesson|严肃教诲|瞬间|抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Stern Marshal||| -Stern Mentor|严峻教师|生物~人类ï¼æ³•æœ¯å¸ˆ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦ä¸¥å³»æ•™å¸ˆä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「{T}:目标牌手将其牌库顶的两张牌置入其åŸå¢“场。〠-Stern Proctor||| -Stern Scolding|严肃斥责|瞬间|å击目标力é‡æˆ–防御力等于或å°äºŽ2的生物咒语。 -Stew the Coneys|炖煮兔å­|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Steward of Solidarity|é½å¿ƒæŠ¤å«|生物~人类ï¼æˆ˜å£«|{T},耗竭é½å¿ƒæŠ¤å«ï¼šæ´¾å‡ºä¸€ä¸ª1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Steward of Valeron|å¨çƒˆéš†ç›‘管人|生物~人类ï¼å¾·é²ä¼Šï¼éª‘士|警戒\n{T}:加{G}到你的法术力池中。 -Stick Together|集体行动|法术|æ¯ä½ç‰Œæ‰‹å„从由其æ“控的生物中选出一个冒险团,然åŽç‰ºç‰²å…¶ä½™ç”Ÿç‰©ã€‚(选出一个冒险团的æµç¨‹æ˜¯åƒ§ä¾£ã€æµªå®¢ã€æˆ˜å£«åŠæ³•æœ¯å¸ˆå„选择至多一个。) -Sticky Fingers|手脚ä¸å‡€|结界 ~çµæ°”|结附于生物\n所结附的生物具有å¨æ…‘与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚ã€(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。çå®æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n当所结附的生物死去时,抓一张牌。 -Stifle||| -Stigma Lasher|划疵鞭手|生物~元素ï¼ç¥­å¸ˆ|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“划疵鞭手对牌手造æˆä¼¤å®³æ—¶ï¼Œç›´åˆ°æ¸¸æˆç»“æŸï¼Œè¯¥ç‰Œæ‰‹éƒ½ä¸èƒ½èŽ·å¾—生命。 -Still Life||| -Stillmoon Cavalier|é™æœˆéª‘å…µ|生物~çµä¿‘ï¼éª‘士|å白ä¿æŠ¤ï¼Œå黑ä¿æŠ¤\n{W/B}:é™æœˆéª‘兵获得飞行异能直到回åˆç»“æŸã€‚\n{W/B}:é™æœˆéª‘兵获得先攻异能直到回åˆç»“æŸã€‚\n{W/B}{W/B}:é™æœˆéª‘兵得+1/+0直到回åˆç»“æŸã€‚ -Stimulus Package|激励措施|结界|当激励措施进战场时,派出两个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n牺牲一个çå®ï¼šæ´¾å‡ºä¸€ä¸ª1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ -Sting, the Glinting Dagger|闪亮匕首刺å®|传奇神器 ~武具|佩带此武具的生物得+1/+1且具有æ•æ·å¼‚能。\n在æ¯æ¬¡æˆ˜æ–—开始时,é‡ç½®ä½©å¸¦æ­¤æ­¦å…·çš„生物。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物正阻挡鬼怪或åŠå…½äººæˆ–正被åŽè€…阻挡,它便具有先攻异能。\n佩带{2} -Stingerfling Spider|飞刺蜘蛛|生物 ~蜘蛛|延势\n当飞刺蜘蛛进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 -Stinging Hivemaster|螯刺御虫师|生物 ~éžç‘žäººï¼é‚ªæœ¯å¸ˆ|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当螯刺御虫师死去时,派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠-Stinging Lionfish|螯刺狮鱼|结界生物 ~鱼|æ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡éžåœ°æ°¸ä¹…物。 -Stinging Shot|螫刺箭|瞬间|在目标具飞行异能的生物上放置三个-1/-1指示物。\n循环{2}({2},弃掉此牌:抓一张牌。) -Stinging Study|刺痛苦学|瞬间|你抓X张牌且失去X点生命,X为战场上或统帅区中由你拥有之任一指挥官的法术力值。 -Stingmoggie|刺猫çµ|生物~元素|刺猫çµè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{3}{R},从刺猫çµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:消ç­ç›®æ ‡ç¥žå™¨æˆ–地。 -Stingscourger|刺鞭战士|生物 ~鬼怪ï¼æˆ˜å£«|è¿”å“{3}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当刺鞭战士进战场时,将目标由对手æ“控的生物移回其拥有者手上。 -Stinkdrinker Bandit|臭饮土匪|生物 ~鬼怪ï¼æµªå®¢|伺机{1}{B}(如果你本回åˆä¸­æ›¾ä»¥é¬¼æ€ªæˆ–浪客对任一牌手造æˆæˆ˜æ–—伤害,则你å¯ä»¥æ”¯ä»˜æ­¤å’’语的伺机费用æ¥æ–½æ”¾å®ƒã€‚)\næ¯å½“一个由你æ“控的浪客攻击且未å—阻挡时,它得+2/+1直到回åˆç»“æŸã€‚ -Stinkdrinker Daredevil|臭饮冒险客|生物~精çµï¼æµªå®¢|你使用的巨人咒语费用å‡å°‘{2}æ¥ä½¿ç”¨ã€‚ -Stinkweed Imp|臭è‰å°æ¶é­”|生物 ~å°æ¶é­”|飞行\næ¯å½“臭è‰å°æ¶é­”对任一生物造æˆæˆ˜æ–—伤害时,消ç­è¯¥ç”Ÿç‰©ã€‚\nå‘掘5(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºç£¨äº”张牌。如果你如此作,则将此牌从你的åŸå¢“场移回你手上。) -Stir the Grave|惊扰墓地|法术|将目标总法术力费用等于或å°äºŽX的生物牌从你的åŸå¢“场移回场上。 -Stir the Pride|激励士气|瞬间|选择一项~由你æ“控的生物得+2/+2直到回åˆç»“æŸï¼›æˆ–直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得「æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。ã€\n打包{1}{W}(若你支付打包费用,则两项都选择。) -Stir the Sands|惊扰沙漠|法术|派出三个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n循环{3}{B}({3}{B},弃掉此牌:抓一张牌。)\n当你循环惊扰沙漠时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Stirge|蚊è |生物 ~昆虫ï¼è™è |飞行\n蚊è ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nå¸è¡€ï½ž{1}{B},支付1点生命,牺牲蚊è ï¼šæŠ“一张牌。 -Stirring Address|撼奋宣讲|瞬间|目标由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n超载{5}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Stirring Bard|振奋åŸæ¸¸è¯—人|生物 ~龙ï¼è¯—人|守军\n当振奋åŸæ¸¸è¯—人进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n激励光环~{T}:目标生物获得å¨æ…‘与æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Stirring Wildwood|摇曳丛林|地|摇曳丛林须横置进战场。\n{T}:加{G}或{W}到你的法术力池中。\n{1}{G}{W}:直到回åˆç»“æŸï¼Œæ‘‡æ›³ä¸›æž—æˆä¸º3/4绿白åŒè‰²ï¼Œå…·å»¶åŠ¿å¼‚能的元素生物。 它ä»ç„¶æ˜¯åœ°ã€‚ -Stitch Together||| -Stitch in Time|时间织è”|法术|掷一枚硬å¸ã€‚ 若你赢得此掷,则在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Stitched Assistant|ç¼ç»„助手|生物 ~çµä¿‘|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当ç¼ç»„助手榨å–生物时,å åœ1,然åŽæŠ“一张牌。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Stitched Drake|拼接龙兽|生物~çµä¿‘ï¼é¾™å…½|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ‹¼æŽ¥é¾™å…½çš„é¢å¤–费用。\n飞行 -Stitched Mangler|ç¼ç»„ç ´å者|生物~çµä¿‘ï¼æƒŠæƒ§å…½|ç¼ç»„ç ´å者须横置进战场。\n当ç¼ç»„ç ´å者进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Stitcher Geralf|拼接师基拉夫|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T}:æ¯ä½ç‰Œæ‰‹å„磨三张牌。放é€è‡³å¤šä¸¤å¼ ä»¥æ­¤æ³•è¿›å…¥åŸå¢“场的生物牌。派出一个X/Xè“色çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼ŒX为以此法放é€å„牌的力é‡æ€»å’Œã€‚ -Stitcher's Apprentice|拼接师的学徒|生物~造妖|{1}{U},{T}:将一个2/2è“色造妖è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ -Stitcher's Graft|拼接师义手|神器~武具|佩带此武具的生物得+3/+3。\næ¯å½“佩带此武具的生物攻击时,它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“拼接师义手从永久物上å¸è£…时,牺牲该永久物。\n佩带{2} -Stitcher's Supplier|拼接师备尸|生物 ~çµä¿‘|当拼接师备尸进战场或死去时,将你牌库顶的三张牌置入你的åŸå¢“场。 -Stitchwing Skaab|ç¼ç¿¼å°¸åµŒ|生物~çµä¿‘ï¼æƒŠæƒ§å…½|飞行\n{1}{U},弃两张牌:将ç¼ç¿¼å°¸åµŒä»Žä½ çš„åŸå¢“场横置移回战场。 -Stoic Angel|寡欲天使|生物~天使|飞行,警戒\næ¯ä½ç‰Œæ‰‹åœ¨å…¶é‡ç½®æ­¥éª¤æ‰€é‡ç½®çš„生物ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ -Stoic Builder|寡欲筑匠|生物~人类|当寡欲筑匠进战场时,你å¯ä»¥å°†ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Stoic Champion||| -Stoic Ephemera|寡欲短命客|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n飞行\n当寡欲短命客进行阻挡,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚ -Stoic Farmer|寡欲农夫|生物 ~矮人ï¼å¹³æ°‘|当寡欲农夫进战场时,从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌并展示该牌。若æŸå¯¹æ‰‹æ“控的地比你多,则将该牌横置放进战场。若å¦ï¼Œåˆ™å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。\n预示{1}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Stoic Rebuttal|寡欲抗辩|瞬间|金技~如果你æ“控三个或更多神器,则寡欲抗辩å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nå击目标咒语。 -Stoke the Flames|鼓风煽焰|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n鼓风煽焰对任æ„一个目标造æˆ4点伤害。 -Stolen Goods|赃物|法术|目标对手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ã€‚直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Stolen Grain|Stolen Grain|| -Stolen Identity|身份é­çªƒ|法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç¥žå™¨æˆ–生物的å¤åˆ¶å“。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Stolen Strategy|战术é­çªƒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€æ¯ä½å¯¹æ‰‹çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žæ‰€æ”¾é€çš„牌之中施放咒语,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。 -Stolen Vitality|窃å–活力|瞬间|目标生物得+3/+1直到回åˆç»“æŸã€‚如果当å‰æ˜¯ä½ çš„回åˆï¼Œåˆ™è¯¥ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚è‹¥å¦ï¼Œåˆ™å®ƒèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Stolen by the Fae|仙儿窃走|法术|将目标总法术力费用为X的生物移回其拥有者手上。你派出X个1/1è“色,具飞行异能的仙çµè¡ç”Ÿç”Ÿç‰©ã€‚ -Stomp and Howl|跺地长å¼|法术|消ç­ç›®æ ‡ç¥žå™¨ä¸Žç›®æ ‡ç»“界。 -Stomper Cub|跺地幼兽|生物~野兽|è·µè¸ -Stomping Ground|晃动大地|地 ~山脉ï¼æ ‘æž—|({T}:加{R}或{G}。)\n于晃动大地进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则晃动大地须横置进战场。 -Stomping Slabs|晃动岩æ¿|法术|展示你牌库顶的七张牌,然åŽå°†è¿™äº›ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ ç‰Œåº“底。 如果以此法展示出å称为晃动岩æ¿çš„牌,则晃动岩æ¿å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ7点伤害。 -Stomp|一脚踩下|瞬间~历险|本回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚一脚踩下对任æ„一个目标造æˆ2点伤害。 -Stone Catapult|Stone Catapult|| -Stone Giant||| -Stone Golem|石魔åƒ|神器生物 ~魔åƒ| -Stone Haven Medic|石庇所医士|生物~寇æ—ï¼åƒ§ä¾£|{W},{T}:你获得1点生命。 -Stone Haven Outfitter|石庇所验装兵|生物~寇æ—ï¼ç¥žå™¨å¸ˆï¼ä¼™ä¼´|由你æ“控且已佩带武具的生物得+1/+1。\næ¯å½“一个由你æ“控且已佩带武具的生物死去时,抓一张牌。 -Stone Idol Trap|石å¶é™·é˜±|瞬间~陷阱|æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©è¿›è¡Œæ”»å‡»ï¼ŒçŸ³å¶é™·é˜±ä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n将一个6/12无色,具践è¸å¼‚能的组构体神器生物è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ -Stone Kavu||| -Stone Quarry|采石场|地|采石场须横置进战场。\n{T}:加{R}或{W}。 -Stone Rain|Stone Rain|| -Stone Retrieval Unit|魔石回收机|神器生物 ~组构体|当魔石回收机进战场时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Stone Spirit||| -Stone of Erech|埃瑞赫的黑石|传奇神器|如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚\n{2},{T},牺牲埃瑞赫的黑石:放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。抓一张牌。 -Stone-Seeder Hierophant|绿岩法皇|生物~人类ï¼å¾·é²ä¼Š|æ¯å½“一个地在你的æ“控下进场时,é‡ç½®ç»¿å²©æ³•çš‡ã€‚\n{T}:é‡ç½®ç›®æ ‡åœ°ã€‚ -Stone-Tongue Basilisk||| -Stonebinder's Familiar|缚石佣兽|生物 ~精怪ï¼ç‹—|æ¯å½“一张或数张牌在你的回åˆä¸­è¿›å…¥æ”¾é€åŒºæ—¶ï¼Œåœ¨ç¼šçŸ³ä½£å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Stonebound Mentor|缚石导师|生物 ~精怪ï¼å‚è°‹|æ¯å½“一张或数张牌离开你的åŸå¢“场时,å åœ1。 -Stonebrow, Krosan Hero|å…‹æ´›è¨å‹‡å£«çŸ³é¢|传奇生物~åŠäººé©¬ï¼æˆ˜å£«|è·µè¸\næ¯å½“一个由你æ“控且具践è¸å¼‚能的生物攻击时,该生物得+2/+2直到回åˆç»“æŸã€‚ -Stonecloaker|石蔽翼|生物 ~石åƒé¬¼|闪现\n飞行\n当石蔽翼进战场时,将一个由你æ“控的生物移回其拥有者手上。\n当石蔽翼进战场时,将目标牌从åŸå¢“场放é€ã€‚ -Stonecoil Serpent|石å·å·¨è›‡|神器生物 ~蛇|延势,践è¸ï¼Œå多色ä¿æŠ¤\n石å·å·¨è›‡è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。 -Stonefare Crocodile|石展鳄鱼|生物~鳄鱼|{2}{B}:石展鳄鱼获得系命异能直到回åˆç»“æŸã€‚(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Stoneforge Acolyte|锻石ä¾åƒ§|生物~寇æ—ï¼ç¥žå™¨å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ æ­¦å…·ç‰Œï¼Œå¹¶å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Stoneforge Masterwork|锻石神甲|神器~武具|对佩带此武具的生物而言,你æ¯æ“控一个与它具共通之生物类别的其他生物,它便得+1/+1。\n佩带{2} -Stoneforge Mystic|锻石秘教徒|生物 ~寇æ—ï¼ç¥žå™¨å¸ˆ|当锻石秘教徒进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n{1}{W},{T}:你å¯ä»¥å°†ä¸€å¼ æ­¦å…·ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Stonefury|岩石暴怒|瞬间|岩石暴怒对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚ -Stonehewer Giant|劈岩巨人|生物 ~巨人ï¼æˆ˜å£«|警戒\n{1}{W},{T}:从你的牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚将它装备在一个由你æ“控的生物上。然åŽå°†ä½ çš„牌库洗牌。 -Stonehoof Chieftain|石蹄酋长|生物~åŠäººé©¬ï¼æˆ˜å£«|è·µè¸ï¼Œä¸ç­\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物攻击时,它获得践è¸ä¸Žä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Stonehorn Chanter|石角åŸé¢‚师|生物~犀牛ï¼åƒ§ä¾£|{5}{W}:石角åŸé¢‚师获得警戒与系命异能直到回åˆç»“æŸã€‚(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚它所造æˆçš„伤害会让你获得等é‡çš„生命。) -Stonehorn Dignitary|石角显贵|生物 ~犀牛ï¼å£«å…µ|当石角显贵进战场时,目标对手略过其下一个战斗阶段。 -Stonerise Spirit|腾石çµ|生物 ~精怪ï¼é¸Ÿ|飞行\n{4},从你的åŸå¢“场放é€ä¸€å¼ ç‰Œï¼šç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ -Stoneshaker Shaman|撼岩祭师|生物~人类ï¼ç¥­å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„回åˆç»“æŸæ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªæœªæ¨ªç½®çš„地。 -Stoneshock Giant|撼岩巨人|生物~巨人|{6}{R}{R}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。)\n当撼岩巨人蛮化时,由对手æ“控且ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Stoneskin|石肤术|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+0/+10。 -Stonespeaker Crystal|石语者水晶|神器|{T}:加{C}{C}。\n{2},{T},牺牲石语者水晶:放é€ä»»æ„æ•°é‡ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。抓一张牌。 -Stonewing Antagonizer|å逆石翼鬼|神器生物~ - 石åƒé¬¼ï¼æƒŠæƒ§å…½|飞行 -Stonewise Fortifier|擅雕筑匠|生物~人类ï¼æ³•æœ¯å¸ˆ|{4}{W}:于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”Ÿç‰©å°†å¯¹æ“…雕筑匠造æˆçš„所有伤害。 -Stonewood Invocation|åšæœ¨ç¥æ„¿|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n本回åˆä¸­ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+5且ä¸èƒ½æˆä¸ºå’’语或异能的目标。 -Stonewood Invoker||| -Stonework Packbeast|石工驮兽|神器生物 ~野兽|石工驮兽也是僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆã€‚\n{2}:加一点任æ„颜色的法术力。 -Stonework Puma|石狮|神器生物~猫ï¼ä¼™ä¼´| -Stonewright|石艺师|生物~人类ï¼ç¥­å¸ˆ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦çŸ³è‰ºå¸ˆä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠-Stony Silence|沉é‡é™å¯‚|结界|ä¸èƒ½èµ·åŠ¨ç¥žå™¨çš„起动å¼å¼‚能。 -Stony Strength|顽石之力|瞬间|在目标由你æ“控的生物上放置一个+1/+1指示物。é‡ç½®è¯¥ç”Ÿç‰©ã€‚ -Stonybrook Angler|石溪钓客|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Stonybrook Banneret|石溪掌旗|生物~人鱼ï¼æ³•æœ¯å¸ˆ|海岛行者\n你使用的人鱼和法术师咒语费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚ -Stonybrook Schoolmaster|石溪鱼群长|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“石溪鱼群长æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ª1/1è“色的人鱼ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Storage Matrix|储è—密室|神器|åªè¦å‚¨è—密室未横置,则æ¯ä½ç‰Œæ‰‹äºŽå…¶é‡ç½®æ­¥éª¤ä¸­é€‰æ‹©ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–地。 该牌手于此步骤中åªèƒ½é‡ç½®æ‰€é€‰æ‹©ä¹‹ç±»åˆ«çš„永久物。 -Storm Caller|轰雷唤师|生物 ~食人魔ï¼ç¥­å¸ˆ|当轰雷唤师进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Storm Cauldron||| -Storm Crow||| -Storm Entity|风暴çµ|生物 ~元素|æ•æ·\n风暴çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæœ¬å›žåˆä¸­æ–½æ”¾è¿‡çš„其他咒语数é‡ã€‚ -Storm Fleet Aerialist|速腾舰队飞空盗|生物 ~人类ï¼æµ·ç›—|飞行\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™é€Ÿè…¾èˆ°é˜Ÿé£žç©ºç›—进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Storm Fleet Arsonist|速腾舰队纵ç«å®¢|生物 ~åŠå…½äººï¼æµ·ç›—|çªå‡»ï½žå½“速腾舰队纵ç«å®¢è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。 -Storm Fleet Pyromancer|速腾舰队烈焰术士|生物 ~人类ï¼æµ·ç›—ï¼æ³•æœ¯å¸ˆ|çªå‡»ï½žå½“速腾舰队烈焰术士进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™é€Ÿè…¾èˆ°é˜Ÿçƒˆç„°æœ¯å£«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Storm Fleet Sprinter|速腾舰队疾步客|生物 ~人类ï¼æµ·ç›—|æ•æ·\n速腾舰队疾步客ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Storm Fleet Spy|速腾舰队探å­|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žå½“速腾舰队探å­è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æŠ“一张牌。 -Storm Fleet Swashbuckler|速腾舰队仗剑客|生物 ~人类ï¼æµ·ç›—|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œé€Ÿè…¾èˆ°é˜Ÿä»—剑客便具有连击异能。 -Storm God's Oracle|风暴神先知|结界生物 ~人类ï¼ç¥­å¸ˆ|{1}:风暴神先知得+1/-1直到回åˆç»“æŸã€‚\n当风暴神先知死去时,它对任æ„一个目标造æˆ3点伤害。 -Storm Herald|风暴传令使|生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\n当风暴传令使进战场时,将任æ„æ•°é‡çš„çµæ°”牌从你的åŸå¢“场移回战场并结附在由你æ“控的一个或数个生物上。在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¿™äº›çµæ°”。若这些çµæ°”将离开战场,则改为将它们放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。 -Storm Herd|风暴马群|法术|å°†X个1/1白色,具有飞行异能的飞马è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为你的总生命。 -Storm King's Thunder|风暴å›çŽ‹ä¹‹é›·éœ†|瞬间|本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,将该咒语å¤åˆ¶X次。你å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 -Storm Sculptor|风暴塑师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|风暴塑师ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当风暴塑师进战场时,将一个由你æ“控的生物移回其拥有者手上。 -Storm Shaman||| -Storm Skreelix|暴风嘶奇黎|生物 ~龙兽ï¼æƒŠæƒ§å…½|飞行\n你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放瞬间或法术咒语时,暴风嘶奇黎得+2/+0直到回åˆç»“æŸã€‚ -Storm Strike|疾风击|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。å åœ1。 -Storm of Forms|表å•é£Žæš´|瞬间|当你施放此咒语时,由你æ“控的永久物上æ¯æœ‰ä¸€ç§æŒ‡ç¤ºç‰©ï¼Œä¾¿å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。\n将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Storm of Saruman|è¨èŒ¹æ›¼çš„风暴|结界|守护{3}\næ¯å½“你施放æ¯å›žåˆä½ çš„第二个咒语时,将它å¤åˆ¶ï¼Œä½†è¯¥å¤åˆ¶å“ä¸æ˜¯ä¼ å¥‡ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Storm of Souls|çµé­‚风暴|法术|将所有生物牌从你的åŸå¢“场移回战场。它们为具飞行异能的1/1精怪,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚放é€çµé­‚风暴。 -Storm the Citadel|攻袭尊殿|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得「æ¯å½“此生物对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,消ç­ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的神器或结界。〠-Storm the Festival|冲击收æˆèŠ‚|法术|检视你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­è‡³å¤šä¸¤å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ5的永久物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n返照{7}{G}{G}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Storm the Seedcore|çªè¢­æ ‘ç§æ ¸å¿ƒ|法术|将四个+1/+1指示物分é…给至多四个目标由你æ“控的生物。由你æ“控的生物获得警戒与践è¸å¼‚能直到回åˆç»“æŸã€‚ -Storm the Vault|çªè¢­å®åº“|传奇结界|æ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控五个或更多神器,转化çªè¢­å®åº“。 -Storm's Wrath|风暴之怒|法术|风暴之怒对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ4点伤害。 -Storm-Kiln Artist|暴风窑艺家|生物 ~矮人ï¼ç¥­å¸ˆ|ä½ æ¯æ“控一个神器,暴风窑艺家便得+1/+0。\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,派出一个çå®è¡ç”Ÿç‰©ã€‚ -Stormbind|风暴纠缠|结界|{2},éšæœºå¼ƒä¸€å¼ ç‰Œï¼šé£Žæš´çº ç¼ å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Stormblood Berserker|腥风狂战士|生物~人类ï¼ç‹‚战士|嗜血2 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。)\n腥风狂战士åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 -Stormbound Geist|暴缚游魂|生物~精怪|暴缚游魂åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Stormbreath Dragon|岚æ¯å·¨é¾™|生物~龙|飞行,æ•æ·ï¼Œå白ä¿æŠ¤\n{5}{R}{R}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\n当岚æ¯å·¨é¾™è›®åŒ–时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹çš„手牌数é‡ã€‚ -Stormcaller of Keranos|刻拉诺斯的唤岚师|生物~人类ï¼ç¥­å¸ˆ|æ•æ·\n{1}{U}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Stormcaller's Boon|唤雷师的æ©æ³½|结界|牺牲唤雷师的æ©æ³½ï¼šç”±ä½ æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚\n倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) -Stormcarved Coast|风蚀海岸|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™é£Žèš€æµ·å²¸é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{R}。 -Stormchaser Chimera|é€å²šç›–美拉|生物~盖美拉|飞行\n{2}{U}{R}:å åœ1,然åŽå±•ç¤ºä½ çš„牌库顶牌。é€å²šç›–美拉得+X/+0直到回åˆç»“æŸï¼ŒX为该牌的总法术力费用。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Stormchaser Drake|é€é£Žé¾™å…½|生物 ~龙兽|飞行\næ¯å½“é€é£Žé¾™å…½æˆä¸ºç”±ä½ æ“控之咒语的目标时,抓一张牌。 -Stormchaser Mage|é€å²šæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|飞行,æ•æ·\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Stormclaw Rager|暴风爪狂怒者|生物 ~食人魔ï¼æˆ˜å£«|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:在暴风爪狂怒者上放置一个+1/+1指示物且抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Stormcloud Djinn|暴风云巨çµ|生物 ~巨çµ|飞行\n暴风云巨çµåªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。\n{R}{R}:暴风云巨çµå¾—+2/+0直到回åˆç»“æŸï¼Œä¸”对你造æˆ1点伤害。 -Stormcloud Spirit|风暴云çµ|生物 ~精怪|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) -Stormcrag Elemental|霆袭峭çµ|生物~元素|è·µè¸\nå¨åŠ›å˜èº«{4}{R}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) -Stormfist Crusader|雷拳圣战军|生物 ~人类ï¼éª‘士|å¨æ…‘\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„抓一张牌且失去1点生命。 -Stormfront Pegasus|暴锋飞马|生物~飞马|飞行 -Stormfront Riders|暴锋骑兵|生物 ~人类ï¼å£«å…µ|飞行\n当暴锋骑兵进战场时,将两个由你æ“控的生物移回其拥有者手上。\næ¯å½“暴锋骑兵或å¦ä¸€ä¸ªç”Ÿç‰©ä»Žæˆ˜åœºä¸Šç§»å›žä½ æ‰‹ä¸Šæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Stormrider Rig|驭霆械|神器~武具|佩带此武具的生物得+1/+1。\næ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥å°†é©­éœ†æ¢°è£…备于其上。\n佩带{2} -Stormrider Spirit|驭霆精怪|生物 ~精怪|闪现\n飞行 -Stormscale Anarch|å逆雷鳞|生物~凡尔西诺ï¼ç¥­å¸ˆ|{2}{R},éšæœºå¼ƒä¸€å¼ ç‰Œï¼šå逆雷鳞对目标生物或牌手造æˆ2点伤害。 若所弃的是多色牌,则改为å逆雷鳞对该生物或牌手造æˆ4点伤害。 -Stormscape Apprentice||| -Stormscape Battlemage||| -Stormscape Familiar||| -Stormscape Master||| -Stormsurge Kraken|岚涛巨海兽|生物~巨海兽|辟邪\n副官~åªè¦ä½ æ“控你的指挥官,岚涛巨海兽便得+2/+2且具有「æ¯å½“岚涛巨海兽被阻挡时,你å¯ä»¥æŠ“两张牌。〠-Stormtide Leviathan|暴潮海怪|生物 ~海怪|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n所有地å‡é¢å¤–具有海岛此类别。\nä¸å…·é£žè¡Œæˆ–海岛行者异能的生物ä¸èƒ½æ”»å‡»ã€‚ -Stormwild Capridor|èšé£Žé£žç¾Š|生物 ~鸟ï¼å±±ç¾Š|飞行\n如果èšé£Žé£žç¾Šå°†å—到éžæˆ˜æ–—伤害,则防止该伤害。æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,便在èšé£Žé£žç¾Šä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Stormwing Dragon|暴风翼龙|生物~龙|飞行,先攻\nå¨åŠ›å˜èº«{5}{R}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当暴风翼龙翻回正é¢æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他龙生物上å„放置一个+1/+1指示物。 -Stormwing Entity|暴风翼çµ|生物 ~元素|如果你本回åˆä¸­æ–½æ”¾è¿‡çž¬é—´æˆ–法术咒语,则此咒语å‡å°‘{2}{U}æ¥æ–½æ”¾ã€‚\n飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当暴风翼çµè¿›æˆ˜åœºæ—¶ï¼Œå åœ2。 -Storrev, Devkarin Lich|戴å¡æž—巫妖å¸é™€å¨ƒ|传奇生物 ~çµä¿‘ï¼å¦–ç²¾ï¼æ³•æœ¯å¸ˆ|è·µè¸\næ¯å½“戴å¡æž—巫妖å¸é™€å¨ƒå¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,选择目标在你åŸå¢“场中的生物或é¹æ´›å®¢ç‰Œï¼Œä¸”ä¸èƒ½æ˜¯æœ¬æ¬¡æˆ˜æ–—中进入该处者。将该牌移回你手上。 -Storvald, Frost Giant Jarl|霜巨人头目斯托瓦|传奇生物 ~巨人|守护{3}\n由你æ“控的其他生物具有守护{3}。\næ¯å½“斯托瓦进战场或攻击时,选择一项或都选~\n•目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º7/7直到回åˆç»“æŸã€‚\n•目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1直到回åˆç»“æŸã€‚ -Story Circle||| -Story Seeker|故事追求者|生物 ~矮人ï¼åƒ§ä¾£|系命 -Storyweave|爬梳å™äº‹|瞬间|选择一项~\n•在目标由你æ“控的生物上放置两个+1/+1指示物。\n•在目标由你æ“控的传纪上放置两个学问指示物。本回åˆä¸­ï¼Œä¸€ä¸ªæˆ–数个结界生物下一次在你的æ“控下进战场时,它们上é¢å‡é¢å¤–有两个+1/+1指示物。 -Strafe||| -Strands of Night||| -Strands of Undeath|亡物æŸç¼•|结界 ~çµæ°”|结附于生物\n当亡物æŸç¼•è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¼ƒä¸¤å¼ ç‰Œã€‚\n{B}:é‡ç”Ÿæ‰€ç»“附的生物。 -Strandwalker|行缕装|神器~武具|活化武器 (当此武具进战场时,将一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å®ƒè£…备上去。)\n佩带此武具的生物得+2/+4且具有延势异能。\n佩带{4} -Strange Augmentation|奇异增力|结界~çµæ°”|结附于生物\n所结附的生物得+1/+1。\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,所结附的生物便é¢å¤–å¾—+2/+2。 -Strange Inversion|怪异倒错|瞬间~å¤å’’|将目标生物的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚\n通è”å¤å’’{1}{R}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Strangleroot Geist|缚根游魂|生物~精怪|ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Strangle|勒颈|法术|勒颈对目标生物或é¹æ´›å®¢é€ æˆ3点伤害。 -Strangling Soot|窒æ¯ç…¤çƒŸ|瞬间|消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–å°äºŽ3的生物。\n返照{5}{R}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) -Strangling Spores|窒æ¯èŠ½å­¢|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚ -Strata Scythe|地层镰刀|神器~武具|压å°ï½žå½“地层镰刀进战场时,从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†å…¶æ”¾é€ï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n战场上æ¯æœ‰ä¸€ä¸ªä¸Žæ‰€æ”¾é€çš„牌åŒå之地,佩带此武具的生物便得+1/+1。\n佩带{3} -Stratadon||| -Strategic Planning|Strategic Planning|| -Stratozeppelid|腾云飞兽|生物~野兽|飞行\n腾云飞兽åªèƒ½é˜»æŒ¡å…·æœ‰é£žè¡Œå¼‚能的生物。 -Stratus Dancer|云舞巨çµ|生物~巨çµï¼ä¿®è¡Œåƒ§|飞行\nå¨åŠ›å˜èº«{1}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当云舞巨çµç¿»å›žæ­£é¢æ—¶ï¼Œå击目标瞬间或法术咒语。 -Stratus Walk|漫步云端|结界~çµæ°”|结附于生物\n当漫步云端进战场时,抓一张牌。\n所结附的生物具有飞行异能。\n所结附的生物åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 -Straw Soldiers|Straw Soldiers|| -Stream Hopper|河滨跳怪|生物~精çµ|{U/R}:河滨跳怪获得飞行异能直到回åˆç»“æŸã€‚ -Stream of Consciousness|æ„识æµåŠ¨|瞬间~å¤å’’|目标牌手将至多四张目标牌从其åŸå¢“场洗入其牌库。 -Stream of Life||| -Stream of Thought|æ€ç»ªæµåŠ¨|法术|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。你将至多四张牌从你的åŸå¢“场洗入你的牌库。\n覆诵{2}{U}{U}(当你施放此咒语时,你æ¯æ”¯ä»˜è¿‡ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œä¾¿å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) -Stream of Unconsciousness|潜æ„识æµåŠ¨|部æ—瞬间~法术师|目标生物得-4/-0直到回åˆç»“æŸã€‚ 若你æ“控法术师,则抓一张牌。 -Streambed Aquitects|溪床建渠者|生物~人鱼ï¼æ–¥å€™|{T}:目标人鱼生物得+1/+1且获得海岛行者异能直到回åˆç»“æŸã€‚\n{T}:目标地æˆä¸ºæµ·å²›ç›´åˆ°å›žåˆç»“æŸã€‚ -Street Riot|街头暴乱|结界|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的生物便得+1/+0且具有践è¸å¼‚能。 -Street Savvy|街头智慧|结界~çµæ°”|生物结界\nå—此结界的生物得+0/+2,且对于具地行者异能的生物,此生物å¯å°†åŽè€…视åŒä¸å…·è¯¥å¼‚能地进行阻挡。 -Street Spasm|è¡—é“震颤|瞬间|è¡—é“震颤对目标ä¸ç”±ä½ æ“控且ä¸å…·é£žè¡Œå¼‚能的生物造æˆX点伤害。\n超载{X}{X}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Street Sweeper|扫街机|神器生物~组构体|æ¯å½“扫街机攻击时,消ç­ç»“附于目标地上的所有çµæ°”。 -Street Urchin|街头æµæµªå„¿|传奇结界 ~身世|由你拥有的指挥官生物具有「{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个神器:此生物对任æ„一个目标造æˆ1点伤害。〠-Street Wraith|è¡—é“鬼魂|生物 ~鬼魂|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n循环~支付2点生命。(支付2点生命,弃掉此牌:抓一张牌。) -Streetbreaker Wurm|断街亚龙|生物~亚龙| -Streetwise Negotiator|街头谈判员|生物 ~猫ï¼å¸‚æ°‘|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n此生物ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ -Strefan, Maurer Progenitor|茂å¨åŽŸç¥–å²å´”凡|传奇生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½çš„牌手,便派出一个血滴è¡ç”Ÿç‰©ã€‚\næ¯å½“å²å´”凡攻击时,你å¯ä»¥ç‰ºç‰²ä¸¤ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚若你如此作,则你å¯ä»¥å°†ä¸€å¼ å¸è¡€é¬¼ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œä¸”正进行攻击。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Strength from the Fallen|亡者赋力|结界|星彩~æ¯å½“亡者赋力或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中生物牌的数é‡ã€‚ -Strength in Numbers|人多力é‡å¤§|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+X,X为进行攻击的生物数é‡ã€‚ -Strength of Arms|兵器之力|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果你æ“控武具,则将一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Strength of Cedars|衫树之力|瞬间~å¤å’’|目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的地数é‡ã€‚ -Strength of Isolation||| -Strength of Lunacy||| -Strength of Night||| -Strength of Solidarity|团结之力|法术|选择目标由你æ“控的生物。你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Strength of Unity||| -Strength of the Coalition|è”盟之力|瞬间|增幅{2}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{W}。)\n目标由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚如果此咒语已增幅,则在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 -Strength of the Pack|击群之力|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置两个+1/+1指示物。 -Strength of the Tajuru|特裘如之力|瞬间|多é‡å¢žå¹…{1} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}。)\n选择目标生物,然åŽç‰¹è£˜å¦‚之力æ¯å¢žå¹…过一次,就选择å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ 在这些生物上å„放置X个+1/+1指示物。 -Strict Proctor|严格的ç£å­¦|生物 ~精怪ï¼åƒ§ä¾£|飞行\næ¯å½“一个触å‘å¼å¼‚能因永久物进战场而触å‘时,除éžå…¶æ“控者支付{2},å¦åˆ™å击之。 -Strider Harness|海行客挽具|神器 ~武具|佩带此武具的生物得+1/+1且具有æ•æ·å¼‚能。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Strider, Ranger of the North|北方游民大步佬|传奇生物 ~人类ï¼æ¸¸ä¾ |地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,目标生物得+1/+1直到回åˆç»“æŸã€‚然åŽè‹¥è¯¥ç”Ÿç‰©çš„力é‡ç­‰äºŽæˆ–大于4,则它获得先攻异能直到回åˆç»“æŸã€‚ -Strike It Rich|一夜暴富|法术|派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n返照{2}{R}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Striking Sliver|先击裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有先攻异能。(它们会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -String of Disappearances|连环消失|瞬间|将目标生物移回其拥有者手上。然åŽè¯¥ç”Ÿç‰©çš„æ“控者å¯ä»¥æ”¯ä»˜{U}{U}。如果该牌手如此作,则其å¯ä»¥å¤åˆ¶æ­¤å’’语,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Strionic Resonator|基尼共振器|神器|{2},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的触å‘å¼å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Strip Bare|剥光|瞬间|消ç­æ‰€æœ‰ç»“附或装备在目标生物上的çµæ°”与武具。 -Strip Mine|废矿|地|{T}:加{C}。\n{T},牺牲废矿:消ç­ç›®æ ‡åœ°ã€‚ -Striped Riverwinder|斑纹河蛇|生物~巨蛇|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n循环{U}({U},弃掉此牌:抓一张牌。) -Strixhaven Stadium|斯翠海文赛场|神器|{T}:加{C}。在斯翠海文赛场上放置一个得分指示物。\næ¯å½“一个生物对你造æˆæˆ˜æ–—伤害时,从斯翠海文赛场上移去一个得分指示物。\næ¯å½“一个由你æ“控的生物å‘任一对手造æˆæˆ˜æ–—伤害时,在斯翠海文赛场上放置一个得分指示物。然åŽå¦‚果其上有å个或更多得分指示物,则移去所有此类指示物且该牌手输掉这盘游æˆã€‚ -Strixhaven|斯翠海文|时空 ~阿凯维沃|牌手施放的瞬间和法术咒语都具有示范异能。(æ¯å½“牌手施放瞬间或法术咒语时,其å¯ä»¥å°†å®ƒå¤åˆ¶ã€‚若其如此作,则其选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚牌手å¯ä»¥ä¸ºå„自的å¤åˆ¶å“选择新的目标。)\næ¯å½“引å‘混沌时,将至多一张目标瞬间或法术牌从åŸå¢“场移回其拥有者手上。 -Stroke of Genius||| -Stromgald Cabal||| -Stromgald Crusader|å²å“å¤å¾—圣战军|生物~çµä¿‘ï¼éª‘士|å白ä¿æŠ¤\n{B}:å²å“å¤å¾—圣战军获得飞行异能直到回åˆç»“æŸã€‚\n{B}{B}:å²å“å¤å¾—圣战军得+1/+0直到回åˆç»“æŸã€‚ -Stromkirk Bloodthief|溪堡血贼|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™åœ¨ç›®æ ‡ç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Stromkirk Captain|溪堡队长|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|先攻\n由你æ“控的其他å¸è¡€é¬¼ç”Ÿç‰©å¾—+1/+1且具有先攻异能。 -Stromkirk Condemned|溪堡凶徒|生物 ~å¸è¡€é¬¼ï¼æƒŠæƒ§å…½|弃一张牌:由你æ“控的å¸è¡€é¬¼å¾—+1/+1直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Stromkirk Mentor|溪堡明师|生物~å¸è¡€é¬¼ï¼å£«å…µ|当溪堡明师进战场时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Stromkirk Noble|溪堡贵æ—|生物~å¸è¡€é¬¼|溪堡贵æ—ä¸èƒ½è¢«äººç±»é˜»æŒ¡ã€‚\næ¯å½“溪堡贵æ—对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 -Stromkirk Occultist|溪堡神秘学者|生物 ~å¸è¡€é¬¼ï¼æƒŠæƒ§å…½|è·µè¸\næ¯å½“溪堡神秘学者对任一牌手造æˆæˆ˜æ–—伤害时,放é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Stromkirk Patrol|溪堡巡å«|生物~å¸è¡€é¬¼ï¼å£«å…µ|æ¯å½“溪堡巡å«å¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 -Strongarm Monk|强臂斗僧|生物~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你施放éžç”Ÿç‰©å’’语时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Strongarm Tactics||| -Stronghold Arena|城塞斗技场|结界|增幅{G}å’Œï¼æˆ–{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{G}å’Œï¼æˆ–{W}。)\n当城塞斗技场进战场时,它æ¯å¢žå¹…过一次,你便获得3点生命。\næ¯å½“一个或数个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌并置于你手上。若你如此作,则你失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。 -Stronghold Assassin||| -Stronghold Confessor|城塞告解僧|生物 ~人类ï¼åƒ§ä¾£|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n如果城塞告解僧已增幅,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Stronghold Discipline|城塞纪律|法术|æ¯ä½ç‰Œæ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽä»–所æ“控之生物数é‡ã€‚ -Stronghold Furnace|城塞大熔炉|时空 ~瑞斯|如果æŸæ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆä¸¤å€çš„伤害。\næ¯å½“引å‘混沌时,城塞大熔炉对任æ„一个目标造æˆ1点伤害。 -Stronghold Overseer|城塞ç£å†›|生物~æ¶é­”|飞行\n次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n{B}{B}:直到回åˆç»“æŸï¼Œå…·æ¬¡å…ƒå¹½å½±å¼‚能的生物得+1/+0,ä¸å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物得-1/-0。 -Stronghold Rats|城塞è€é¼ |生物 ~è€é¼ |次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\næ¯å½“城塞è€é¼ å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,æ¯ä½ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ -Structural Assault|摧朽çªè¢­|法术|消ç­æ‰€æœ‰ç¥žå™¨ï¼Œç„¶åŽæ‘§æœ½çªè¢­å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场的神器数é‡ã€‚ -Structural Collapse|结构åå¡Œ|法术|目标牌手牺牲一个神器和一个地。结构å塌对该牌手造æˆ2点伤害。 -Structural Distortion|结构扭曲|法术|放é€ç›®æ ‡ç¥žå™¨æˆ–地。结构扭曲对该永久物的æ“控者造æˆ2点伤害。 -Struggle for Sanity|精神ææ–—|法术|目标对手展示其手牌。该牌手将其中一张牌放到æ—边,然åŽä½ å°†å…¶ä¸­ä¸€å¼ ç‰Œæ”¾åˆ°æ—边。é‡å¤æ­¤æµç¨‹ï¼Œç›´åˆ°å…¶æ‰‹ç‰Œéƒ½è¢«æ”¾åˆ°æ—边为止。该牌手将他放到æ—边的牌移回其手上,其余则置入其åŸå¢“场。 -Struggle for Skemfar|斯肯法之争|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©ä¸Žè‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n预示{G}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Struggle|挣扎|瞬间|挣扎对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚ -Stubborn Denial|顽固拒斥|瞬间|除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{1},å¦åˆ™å击之。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为å击该咒语。 -Student of Ojutai|欧ç¥æ³°çš„学僧|生物~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你施放éžç”Ÿç‰©å’’语时,你获得2点生命。 -Student of Warfare|战场修练者|生物~人类ï¼éª‘士|å‡çº§{W} ({W}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-6\n3/3\n先攻\n等级7+\n4/4\n连击 -Study Break|研习å°æ†©|瞬间|横置至多两个目标生物。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) -Study Hall|自修学堂|地|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。当你将此法术力用æ¥æ–½æ”¾ä½ çš„指挥官时,å åœX,X为这盘游æˆä¸­ä»Žç»Ÿå¸…区施放它的次数。 -Stuffed Bear|填充熊|神器|{2}:填充熊æˆä¸º4/4绿色的熊神器生物直到回åˆç»“æŸã€‚ -Stuffy Doll|填充娃娃|神器生物 ~组构体|ä¸ç­\n于填充娃娃进战场时,选择一ä½ç‰Œæ‰‹ã€‚\næ¯å½“填充娃娃å—到伤害时,它对该牌手造æˆç­‰é‡çš„伤害。\n{T}:填充娃娃对本身造æˆ1点伤害。 -Stumpsquall Hydra|疾生多头龙|生物 ~多头龙|当疾生多头龙进战场时,将X个+1/+1指示物分é…给它和任æ„æ•°é‡çš„指挥官。 -Stun Sniper|晕击神箭手|生物~人类ï¼å¼“箭手|{1},{T}:晕击神箭手对目标生物造æˆ1点伤害。 横置该生物。 -Stunning Reversal|震撼å转|瞬间|本回åˆä¸­ï¼Œä¸‹ä¸€æ¬¡ä½ å°†è¾“掉这盘游æˆæ—¶ï¼Œæ”¹ä¸ºæŠ“七张牌且你的总生命æˆä¸º1。\n放é€éœ‡æ’¼å转。 -Stunning Strike|震慑击|结界 ~çµæ°”|闪现\n结附于生物\n当震慑击进战场时,横置所结附的生物并将它移出战斗。\nåªè¦æ‰€ç»“附的生物ä¸æ˜¯ä¼ å¥‡ï¼Œå®ƒäºŽå…¶æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚ -Stunt Double|特技替身|生物~å˜å½¢å…½|闪现\nä½ å¯ä»¥ä½¿ç‰¹æŠ€æ›¿èº«å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ -Stun||| -Stupefying Touch||| -Stupor||| -Sturdy Hatchling|强固幼é›|生物~元素|强固幼é›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\n{G/U}:强固幼é›èŽ·å¾—帷幕异能直到回åˆç»“æŸã€‚\næ¯å½“你使用一个绿色咒语时,从强固幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。\næ¯å½“你使用一个è“色咒语时,从强固幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 -Sturmgeist|风暴游魂|生物~精怪|飞行\n风暴游魂的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\næ¯å½“风暴游魂对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 -Stymied Hopes|希望破ç­|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Su-Chi Cave Guard|护窟è‹å…¶|神器生物 ~组构体|警戒\n守护{4}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{4},å¦åˆ™å击之。)\n当护窟è‹å…¶æ­»åŽ»æ—¶ï¼ŒåŠ å…«ç‚¹{C}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ -Subira, Tulzidi Caravanner|图兹迪商队长è‹ç¢§æ‹‰|传奇生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\n{1}:å¦ä¸€ä¸ªç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{1}{R},{T},弃掉你的手牌:直到回åˆç»“æŸï¼Œæ¯å½“一个由你æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ2的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Subjugate the Hobbits|å¨æœéœæ¯”特人|法术|获得所有法术力值å°äºŽæˆ–等于3且éžæŒ‡æŒ¥å®˜ä¹‹ç”Ÿç‰©çš„æ“控æƒã€‚ -Subjugator Angel|å¨åŽ‹å¤©ä½¿|生物~天使|飞行\n当å¨åŽ‹å¤©ä½¿è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€æœ‰ç”±å¯¹æ‰‹æ“控的生物。 -Sublime Archangel|庄严大天使|生物~天使|飞行\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n由你æ“控的其他生物具有颂å¨ã€‚(è‹¥æŸç”Ÿç‰©å…·æœ‰æ•°ä¸ªé¢‚å¨å¼‚能,则æ¯ä¸€ä¸ªéƒ½ä¼šåˆ†åˆ«è§¦å‘。) -Sublime Epiphany|çµå…‰ä¹çŽ°|瞬间|选择一项或多项~\n•å击目标咒语。\n•å击目标起动å¼æˆ–触å‘å¼å¼‚能。\n•将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。\n•目标牌手抓一张牌。 -Sublime Exhalation|å‡çµåæ¯|法术|ä¸å±ˆ(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ -Submerged Boneyard|水下èšéª¨åœº|地|水下èšéª¨åœºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{B}。 -Subterranean Scout|地底斥候|生物 ~鬼怪ï¼æ–¥å€™|当地底斥候进战场时,目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Subterranean Shambler|地底跛行兽|生物~元素|è¿”å“{3}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当地底跛行兽进场或离场时,它对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物造æˆ1点伤害。 -Subterranean Tremors|地底震动|法术|地底震动对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。如果X等于或大于4,则消ç­æ‰€æœ‰ç¥žå™¨ã€‚如果X等于或大于8,则将一个8/8红色蜥蜴è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Subtle Strike|暗中一击|瞬间|选择一项或都选~\n•目标生物得-1/-1直到回åˆç»“æŸã€‚\n•在目标生物上放置一个+1/+1指示物。 -Subtlety|é”æ•|生物 ~元素ï¼åŒ–身|闪现\n飞行\n当é”æ•è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å’’语或é¹æ´›å®¢å’’语。该咒语的拥有者将它置于其牌库顶或牌库底。\n呼魂~从你手上放é€ä¸€å¼ è“色牌。 -Succumb to Temptation|屈从诱惑|瞬间|你抓两张牌且失去2点生命。 -Sudden Breakthrough|çªç ´è¿›å±•|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻异能。\n派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Sudden Death|骤死|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n目标生物得-4/-4直到回åˆç»“æŸã€‚ -Sudden Disappearance|çªç„¶æ¶ˆå¤±|法术|放é€ç›®æ ‡ç‰Œæ‰‹æ“控的所有éžåœ°æ°¸ä¹…物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€çš„牌å„在其拥有者之æ“控下移回战场。 -Sudden Edict|瞬æ¯å‹’令|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½æ–½æ”¾å’’语或起动ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的异能。)\n目标牌手牺牲一个生物。 -Sudden Impact||| -Sudden Insight|è±ç„¶é¢†æ‚Ÿ|瞬间|ä½ åŸå¢“场中的éžåœ°ç‰Œé—´æ¯æœ‰ä¸€ç§ä¸åŒçš„法术力值,便抓一张牌。 -Sudden Reclamation|çªç„¶å¤å½’|瞬间|将你牌库顶的四张牌置入你的åŸå¢“场,然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œå’Œä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Sudden Salvation|çªèŽ·æ•‘助|瞬间|选择至多三张目标在åŸå¢“场中的永久物牌,且须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将它们在å„自拥有者的æ“控下横置移回战场。æ¯æœ‰ä¸€ä½æ“控一个或更多此类永久物的对手,你便抓一张牌。 -Sudden Shock|瞬æ¯ç”µéœ‡|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n瞬æ¯ç”µéœ‡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Sudden Spinnerets|纺ä¸çªè¢­|瞬间|目标生物得+1/+3直到回åˆç»“æŸã€‚在其上放置一个延势指示物。将之é‡ç½®ã€‚ -Sudden Spoiling|瞬æ¯è…å|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物æˆä¸º0/2且失去所有异能。 -Sudden Storm|çªé™æš´é›¨|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Sudden Strength||| -Suffer the Past|往事纠缠|瞬间|å°†X张目标牌从目标牌手的åŸå¢“场放é€ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œè¯¥ç‰Œæ‰‹ä¾¿å¤±åŽ»1点生命且你获得1点生命。 -Suffering||| -Suffocating Blast||| -Suffocating Fumes|窒塞毒气|瞬间|由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Suicidal Charge|自æ€å†²é”‹|结界|牺牲自æ€å†²é”‹ï¼šç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ 这些生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Suit Up|全装上阵|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆ–载具æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/5的神器生物。\n抓一张牌。 -Sulam Djinn||| -Sulfur Elemental|硫磺元素|生物 ~元素|闪现\n转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½æ–½æ”¾å’’语或起动ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的异能。)\n白色生物得+1/-1。 -Sulfur Falls|硫磺瀑布|地|除éžä½ æ“控海岛或山脉,å¦åˆ™ç¡«ç£ºç€‘布须横置进战场。\n{T}:加{U}或{R}。 -Sulfur Vent||| -Sulfuric Vapors||| -Sulfuric Vortex||| -Sulfurous Blast|硫磺冲击波|瞬间|硫磺冲击波对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。如果你在你的行动阶段施放此咒语,则改为硫磺冲击波对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ3点伤害。 -Sulfurous Mire|硫磺雪沼|雪境地 ~沼泽ï¼å±±è„‰|({T}:加{B}或{R}。)\n硫磺雪沼须横置进战场。 -Sulfurous Springs||| -Sultai Ascendancy|è‹å‹’å°éœ¸æƒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的两张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。 -Sultai Banner|è‹å‹’å°æˆ˜æ——|神器|{T}:加{B},{G}或{U}到你的法术力池中。\n{B}{G}{U},{T},牺牲è‹å‹’å°æˆ˜æ——:抓一张牌。 -Sultai Charm|è‹å‹’å°æŠ¤ç¬¦|瞬间|选择一项~\n•消ç­ç›®æ ‡å•è‰²ç”Ÿç‰©ã€‚\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n•抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Sultai Emissary|è‹å‹’å°å¯†ä½¿|生物~çµä¿‘ï¼æˆ˜å£«|当è‹å‹’å°å¯†ä½¿æ­»åŽ»æ—¶ï¼Œæ˜¾åŒ–你的牌库顶牌。(将该牌é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Sultai Flayer|è‹å‹’å°å‰¥çš®å¸ˆ|生物~那伽ï¼ç¥­å¸ˆ|æ¯å½“一个由你æ“控且防御力等于或大于4的生物死去时,你获得4点生命。 -Sultai Runemark|è‹å‹’å°ç¬¦å°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控绿色或è“色永久物,所结附的生物便具有死触异能。(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Sultai Scavenger|è‹å‹’å°è…食艾文|生物~鸟ï¼æˆ˜å£«|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n飞行 -Sultai Skullkeeper|è‹å‹’å°ç ”颅师|生物~那伽ï¼ç¥­å¸ˆ|当è‹å‹’å°ç ”颅师进战场时,将你牌库顶的两张牌置入你的åŸå¢“场。 -Sultai Soothsayer|è‹å‹’å°é¢„言家|生物 ~那伽ï¼ç¥­å¸ˆ|当è‹å‹’å°é¢„言家进战场时,检视你牌库顶的四张牌。将其中一张置于你手上,其余则置入你的åŸå¢“场。 -Sumala Woodshaper|索马拉塑木师|生物 ~妖精ï¼å¾·é²ä¼Š|当索马拉塑木师进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或结界牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Summary Dismissal|å³å†³é©³æ–¥|瞬间|放é€æ‰€æœ‰å…¶ä»–咒语,å击所有异能。 -Summary Judgment|å³å†³å®¡åˆ¤|瞬间|å³å†³å®¡åˆ¤å¯¹ç›®æ ‡å·²æ¨ªç½®çš„生物造æˆ3点伤害。\n附案~如果你是在你的行动阶段施放此咒语,则改为它对该生物造æˆ5点伤害。 -Summer Bloom||| -Summit Apes|山峰猿猴|生物~猿猴|åªè¦ä½ æ“控山脉,山峰猿猴就åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 -Summit Prowler|尖顶游掠者|生物~雪怪| -Summon Undead|å¬å”¤ä¸æ­»ç”Ÿç‰©|法术|ä½ å¯ä»¥ç£¨ä¸‰å¼ ç‰Œã€‚然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) -Summon the School|鱼群å¬å”¤|部æ—法术~人鱼|将两个1/1è“色的人鱼ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n横置四个由你æ“控且未横置的人鱼:将鱼群å¬å”¤ä»Žä½ çš„åŸå¢“场移回你手上。 -Summoner's Bane|å¬å”¤å¸ˆç¦å’’|瞬间|å击目标生物咒语。 将一个2/2è“色虚影è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Summoner's Bond|å¬å”¤å¸ˆç¾ç»Š|诡局|åŒé‡ç§˜æ¡ˆ(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸¤ä¸ªä¸åŒçš„牌å。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¿™äº›å称。)\næ¯å½“你施放具这两者之间任一å称的生物咒语时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å…·è¿™ä¸¤è€…之间å¦ä¸€å称的生物牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Summoner's Egg|å¬å”¤å¸ˆå°åµ|神器生物|压å°ï½žå½“å¬å”¤å¸ˆå°åµè¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šé¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ã€‚(被移出对战的牌压å°åœ¨æ­¤ç¥žå™¨ä¸Š)\n当å¬å”¤å¸ˆå°åµä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,将所压å°çš„牌é¢æœä¸‹ä¹‹ç‰Œç¿»å›žæ­£é¢ã€‚若该牌是生物牌,则将该牌在你的æ“控下放置进场。 -Summoner's Pact|å¬å”¤å¸ˆæ¡çº¦|瞬间|从你的牌库中æœå¯»ä¸€å¼ ç»¿è‰²ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n在你的下一个维æŒå¼€å§‹æ—¶ï¼Œæ”¯ä»˜{2}{G}{G}。若你未如此作,则你输掉这盘游æˆã€‚ -Summoning Station|å¬å”¤å·¥æ®µ|神器|{T}:将一个2/2无色钳手è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\næ¯å½“一个神器从场上进入åŸå¢“场时,你å¯ä»¥é‡ç½®å¬å”¤å·¥æ®µã€‚ -Summoning Trap|å¬å…½é™·é˜±|瞬间~陷阱|如果本回åˆä¸­ï¼Œä½ æ–½æ”¾çš„生物咒语被由对手æ“控的咒语或异能所å击,你å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜å¬å…½é™·é˜±çš„法术力费用。\n检视你牌库顶的七张牌。 ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºã€‚ 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Summons of Saruman|è¨èŒ¹æ›¼å¬å”¤|法术|囤兵åŠå…½äººX。磨X张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(囤兵åŠå…½äººXçš„æµç¨‹æ˜¯ï¼Œåœ¨ä¸€ä¸ªç”±ä½ æ“控的军队上放置X个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚)\n返照~{3}{U}{R},从你的åŸå¢“场放é€X张牌。 -Sun Ce, Young Conquerer|Sun Ce, Young Conquerer|| -Sun Clasp|日之扣|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+3。\n{W}:将所结附的生物移回其拥有者手上。 -Sun Droplet||| -Sun Quan, Lord of Wu|Sun Quan, Lord of Wu|| -Sun Sentinel|烈阳哨å«|生物 ~人类ï¼å£«å…µ|警戒 -Sun Titan|旭日泰å¦|生物 ~巨人|警戒\næ¯å½“旭日泰å¦è¿›æˆ˜åœºæˆ–攻击时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的永久物牌从你的åŸå¢“场移回战场。 -Sun's Bounty|太阳的æ©èµ|瞬间|你获得4点生命。\nå¤è¿˜{1}{W}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{1}{W}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) -Sun-Blessed Mount|日佑å骑|生物~æé¾™|当日佑å骑进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为æ龙骑士åŽç‰¹èŽ‰çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Sun-Collared Raptor|旭羽迅猛龙|生物 ~æé¾™|è·µè¸\n{2}{R}:旭羽迅猛龙得+3/+0直到回åˆç»“æŸã€‚ -Sun-Crested Pterodon|旭盔翼牙龙|生物 ~æé¾™|飞行\nåªè¦ä½ æ“控å¦ä¸€ä¸ªæ龙,旭盔翼牙龙便具有警戒异能。 -Sun-Crowned Hunters|旭冠猎龙|生物 ~æé¾™|激怒~æ¯å½“旭冠猎龙å—到伤害时,它å‘目标对手造æˆ3点伤害。 -Sunbaked Canyon|æ—¥ç¼å³¡è°·|地|{T},支付1点生命:加{R}或{W}。\n{1},{T},牺牲日ç¼å³¡è°·ï¼šæŠ“一张牌。 -Sunbathing Rootwalla|æµ´æ—¥è特瓦拉|生物 ~蜥蜴|领土~{3}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæµ´æ—¥è特瓦拉便得+1/+1。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Sunbeam Spellbomb||| -Sunbird's Invocation|阳禽ç¥æ„¿|结界|æ¯å½“你从你手上施放咒语时,展示你牌库顶的X张牌,X为该咒语的总法术力费用。你å¯ä»¥æ–½æ”¾ä¸€å¼ ä»¥æ­¤æ³•å±•ç¤ºä¸”总法术力费用等于或å°äºŽX的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Sunblade Angel|旭刃天使|生物 ~天使|飞行,先攻,警戒,系命 -Sunblade Elf|阳刃妖精|生物~妖精ï¼æˆ˜å£«|åªè¦ä½ æ“控平原,阳刃妖精便得+1/+1。\n{4}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Sunblade Samurai|阳刃武士|结界生物 ~人类ï¼æ­¦å£«|警戒\n魂力~{2},弃掉阳刃武士:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,展示该牌,将它置于你手上,然åŽæ´—牌。你获得2点生命。 -Sunblast Angel|旭击天使|生物 ~天使|飞行\n当旭击天使进战场时,消ç­æ‰€æœ‰å·²æ¨ªç½®çš„生物。 -Sunbond|æ—­æ—¥ç¾ç»Š|结界~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“你获得生命时,在此生物上放置等é‡çš„+1/+1指示物。〠-Sunbringer's Touch|通日师之触|法术|振励X,X为你的手牌数é‡ã€‚æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚(振励Xçš„æµç¨‹æ˜¯äºŽç”±ä½ æ“控的生物中选择一个防御力最å°çš„生物,在其上放置X个+1/+1指示物。) -Suncleanser|承阳净化僧|生物 ~人类ï¼åƒ§ä¾£|当承阳净化僧进战场时,选择一项~\n•移去目标生物上的所有指示物。于承阳净化僧ä»åœ¨æˆ˜åœºä¸Šçš„时段内,该生物上ä¸èƒ½æ”¾ç½®æŒ‡ç¤ºç‰©ã€‚\n•目标对手失去所有指示物。于承阳净化僧ä»åœ¨æˆ˜åœºä¸Šçš„时段内,该牌手ä¸èƒ½å¾—到指示物。 -Suncrusher|ä¼é˜³é­|神器生物|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n{4},{T},从ä¼é˜³é­ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n{2},从ä¼é˜³é­ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:将ä¼é˜³é­ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Sunder Shaman|粉碎祭师|生物 ~巨人ï¼ç¥­å¸ˆ|粉碎祭师ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚\næ¯å½“粉碎祭师对任一牌手造æˆæˆ˜æ–—伤害时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或结界。 -Sunder from Within|由内崩裂|法术~å¤å’’|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。 -Sunder the Gateway|斩断门户|法术|选择一项~\n•消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控且éžè¡ç”Ÿç‰©çš„神器或结界。抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n•抚育2,然åŽè½¬åŒ–一个由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚ -Sundering Growth|破散生长|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界,然åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Sundering Stroke|碎裂斩|法术|碎裂斩对任æ„一个,两个或三个目标造æˆå…±7点伤害,你å¯ä»¥ä»»æ„分é…。如果施放此咒语时支付过至少七点红色法术力,则改为碎裂斩对æ¯ä¸ªè¿™äº›æ°¸ä¹…物和ï¼æˆ–牌手å„造æˆ7点伤害。 -Sundering Titan|裂地泰å¦|神器生物 ~魔åƒ|当裂地泰å¦è¿›æˆ˜åœºæˆ–离开战场时,为æ¯ç§åŸºæœ¬åœ°ç±»åˆ«å„选择一个地,然åŽæ¶ˆç­è¿™äº›åœ°ã€‚ -Sundering Vitae|粉碎活力|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Sunder||| -Sundial of the Infinite|无尽日晷|神器|{1},{T}:结æŸæœ¬å›žåˆã€‚ ä½ åªå¯ä»¥äºŽè‡ªå·±çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 (放é€å †å ä¸­çš„所有咒语与异能。 你将手牌弃掉ã€ç›´åˆ°æ»¡è¶³æ‰‹ç‰Œä¸Šé™ä¸ºæ­¢ã€‚ 生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚) -Sundown Pass|æ—¥è½éš˜å£|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™æ—¥è½éš˜å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{W}。 -Sunfall|烈日堕å¨|法术|放é€æ‰€æœ‰ç”Ÿç‰©ã€‚抚育X,X为以此法放é€çš„生物数é‡ã€‚ -Sunfire Balm||| -Sunflare Shaman|日焰祭师|生物~元素ï¼ç¥­å¸ˆ|{1}{R},{T}:日焰祭师对目标生物或牌手造æˆX点伤害,并且对本身造æˆX点伤害,X为你åŸå¢“场中元素牌的数é‡ã€‚ -Sunforger|铸阳锤|神器 ~武具|佩带此武具的生物得+4/+0。\n{R}{W},将铸阳锤å¸è£…:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的红色或白色瞬间牌,并施放该牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†ä½ çš„牌库洗牌。\n佩带{3} -Sungold Barrage|旭金é½å°„|瞬间|消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。 -Sungold Sentinel|旭金哨å«|生物 ~人类ï¼å£«å…µ|æ¯å½“旭金哨å«è¿›æˆ˜åœºæˆ–攻击时,将至多一张目标牌从åŸå¢“场放é€ã€‚\n鸠集~{1}{W}:选择一ç§é¢œè‰²ã€‚旭金哨å«èŽ·å¾—å该色辟邪异能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«è¯¥è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚åªèƒ½äºŽä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物时起动。 -Sungrace Pegasus|æ—¥åŽé£žé©¬|生物~飞马|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Sungrass Egg||| -Sungrass Prairie||| -Sunhome Enforcer|阳园执法者|生物~巨人ï¼å£«å…µ|æ¯å½“阳园执法者造æˆæˆ˜æ–—伤害时,你获得等é‡çš„生命。\n{1}{R}:阳园执法者得+1/+0直到回åˆç»“æŸã€‚ -Sunhome Guildmage|阳园公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{R}{W}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\n{2}{R}{W}:将一个1/1,红白åŒè‰²ï¼Œå…·æœ‰æ•æ·å¼‚能的士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Sunhome Stalwart|阳园åšå…µ|生物 ~人类ï¼å£«å…µ|先攻\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。) -Sunhome, Fortress of the Legion|教团è¦å¡žé˜³å›­|地|{T}:加{1}到你的法术力池中。\n{2}{R}{W},{T}:目标生物获得连击异能直到回åˆç»“æŸã€‚ -Sunken Hollow|沉è½å¹½è°·|地 ~海岛ï¼æ²¼æ³½|({T}:加{U}或{B}。)\n除éžä½ æ“控两个或更多基本地,å¦åˆ™æ²‰è½å¹½è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Sunken Hope||| -Sunken Ruins|沉没废墟|地|{T}:加{1}到你的法术力池中。\n{U/B},{T}:加{U}{U},{U}{B},或{B}{B}到你的法术力池中。 -Sunlance|烈日矛|法术|烈日矛对目标éžç™½è‰²ç”Ÿç‰©é€ æˆ3点伤害。 -Sunlit Hoplite|阳辉é‡è£…步兵|生物 ~人类ï¼å£«å…µ|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œé˜³è¾‰é‡è£…步兵便具有先攻异能。\nåªè¦ä½ æ“控艾紫培é¹æ´›å®¢ï¼Œé˜³è¾‰é‡è£…步兵便得+1/+0。 -Sunlit Marsh|阳辉沼地|地 ~平原ï¼æ²¼æ³½|({T}:加{W}或{B}。)\n阳辉沼地须横置进战场。 -Sunmane Pegasus|阳鬃飞马|生物 ~飞马|飞行\n{1}{W}:阳鬃飞马获得警戒与系命异能直到回åˆç»“æŸã€‚ -Sunpetal Grove|日瓣树丛|地|除éžä½ æ“控树林或平原,å¦åˆ™æ—¥ç“£æ ‘丛须横置进战场。\n{T}:加{G}或{W}到你的法术力池中。 -Sunrise Cavalier|æ—¥å‡éª‘å…µ|生物 ~人类ï¼éª‘士|è·µè¸ï¼Œæ•æ·\n如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于日å‡éª‘兵进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 -Sunrise Seeker|æ—¥å‡æŽ¢å¯»è€…|生物 ~人类ï¼æ–¥å€™|警戒\n当日å‡æŽ¢å¯»è€…进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Sunrise Sovereign|æ—¥å‡å›çŽ‹|生物~巨人ï¼æˆ˜å£«|由你æ“控的其他巨人生物得+2/+2且具有践è¸å¼‚能。 -Sunscape Apprentice||| -Sunscape Battlemage||| -Sunscape Familiar||| -Sunscape Master||| -Sunscorch Regent|æ—¥ç¼é¾™ä¾¯|生物 ~龙|飞行\næ¯å½“任一对手施放咒语时,在日ç¼é¾™ä¾¯ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物且你获得1点生命。 -Sunscorched Desert|æ—¥ç¼è’æ¼ |地~沙漠|当日ç¼è’漠进战场时,它对目标牌手造æˆ1点伤害。\n{T}:加{C}到你的法术力池中。 -Sunscourge Champion|日焰鞭斗士|生物~人类ï¼æ³•æœ¯å¸ˆ|当日焰鞭斗士进战场时,你获得等åŒäºŽå…¶åŠ›é‡çš„生命。\n永生~{2}{W}{W},弃一张牌。({2}{W}{W},弃一张牌,从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼äººç±»ï¼æ³•æœ¯å¸ˆï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) -Sunscour|烈日扫è¡|法术|ä½ å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸¤å¼ ç™½è‰²ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œè€Œä¸æ”¯ä»˜çƒˆæ—¥æ‰«è¡çš„法术力费用。\n消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ -Sunseed Nurturer|æ—¥ç§æ»‹å…»å¸ˆ|生物~人类ï¼å¾·é²ä¼Šï¼æ³•æœ¯å¸ˆ|在你的回åˆç»“æŸæ—¶ï¼Œå¦‚果你æ“控了力é‡å¤§äºŽæˆ–等于5的生物,你å¯ä»¥èŽ·å¾—2点生命。\n{T}:加{1}到你的法术力池中。 -Sunset Pyramid|æ—¥è½é‡‘å­—å¡”|神器|æ—¥è½é‡‘字塔进战场时上é¢æœ‰ä¸‰ä¸ªçŸ³ç –指示物。\n{2},{T},从日è½é‡‘字塔上移去一个石砖指示物:抓一张牌。\n{2},{T}:å åœ1。 -Sunset Revelry|æ—¥è½ç‹‚欢|法术|如果æŸå¯¹æ‰‹çš„总生命比你多,则你获得4点生命。\n如果æŸå¯¹æ‰‹æ“控的生物比你多,则你派出两个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\n如果æŸå¯¹æ‰‹çš„手牌比你多,则你抓一张牌。 -Sunspear Shikari|日矛猎户|生物~猫ï¼å£«å…µ|åªè¦æ—¥çŸ›çŒŽæˆ·ä½©å¸¦æ­¦å…·ï¼Œå®ƒä¾¿å…·æœ‰å…ˆæ”»ä¸Žç³»å‘½å¼‚能。 -Sunspire Gatekeepers|日旋门å«|生物~人类ï¼å£«å…µ|当日旋门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,则将一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Sunspire Griffin|日旋狮鹫|生物~狮鹫|飞行 -Sunspring Expedition|日泉探险|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨æ—¥æ³‰æŽ¢é™©ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从日泉探险上移去三个探索指示物并牺牲它:你获得8点生命。 -Sunstreak Phoenix|旭缕凤凰|生物 ~凤凰|飞行\n如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于旭缕凤凰进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{R}。若你如此作,则将旭缕凤凰从你的åŸå¢“场横置移回战场。 -Sunstrike Legionnaire||| -Suntail Hawk||| -Suntouched Myr|æ²æ—¥ç§˜è€³|神器生物~秘耳|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。) -Sunweb||| -Supernatural Rescue|超凡救æ´|结界 ~çµæ°”|åªè¦ä½ æ“控精怪,此咒语便具有闪现异能。\n当你施放此咒语时,横置至多两个目标ä¸ç”±ä½ æ“控的生物。\n结附于由你æ“控的生物\n所结附的生物得+1/+2。 -Supernatural Stamina|éžå‡¡è€åŠ›|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得「当此生物死去时,将它在其拥有者的æ“控下横置移回战场。〠-Supplant Form|幻化替身|瞬间|将目标生物移回其拥有者手上。你将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 -Supply Caravan|补给商队|生物~骆驼|当补给商队进战场时,若你æ“控已横置的生物,则派出一个1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚ -Supply Drop|空é™è¡¥ç»™|神器|闪现\n当空é™è¡¥ç»™è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n{4},{T},牺牲空é™è¡¥ç»™ï¼šæŠ“一张牌。 -Supply-Line Cranes|补给鹤|生物~鸟|飞行\n当补给鹤进战场时,在目标生物上放置一个+1/+1指示物。 -Supply|Supply|法术|å°†X个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Suppression Bonds|压制栓链|结界~çµæ°”|结附于éžåœ°æ°¸ä¹…物所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ -Suppression Field|抑制力场|结界|除了法术力异能之外,起动å¼å¼‚能的费用增加{2}æ¥ä½¿ç”¨ã€‚ -Suppress||| -Supreme Exemplar|超凡模范|生物~元素|飞行\n夺冠元素 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的元素移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。) -Supreme Inquisitor||| -Supreme Phantom|超凡幽魅|生物 ~精怪|飞行\n由你æ“控的其他精怪得+1/+1。 -Supreme Verdict|最高è£å†³|法术|最高è£å†³ä¸èƒ½è¢«å击。\n消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ -Supreme Will|最高æ„å¿—|瞬间|选择一项~\n•除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。\n•检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Suq'Ata Lancer|舒夸塔的枪骑兵|生物 ~人类ï¼éª‘士|æ•æ·\n侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚) -Sure Strike|必中一击|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+0且获得先攻异能。 -Sure-Footed Infiltrator|稳步渗é€å®¢|生物 ~人鱼ï¼æµªå®¢|横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的浪客:稳步渗é€å®¢æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“稳步渗é€å®¢å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 -Surestrike Trident|ç©¿æ¨ä¸‰å‰æˆŸ|神器~武具|佩带此武具的生物具有先攻异能åŠã€Œ{T},将穿æ¨ä¸‰å‰æˆŸå¸è£…:此生物对目标牌手造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。ã€\n佩带{4}({4}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) -Surge Engine|浪涌引擎|神器生物 ~组构体|守军\n{U}:浪涌引擎失去守军异能并获得「此生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ã€\n{2}{U}:浪涌引擎æˆä¸ºè“色且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/4。åªèƒ½äºŽæµªæ¶Œå¼•æ“Žä¸å…·å®ˆå†›æ—¶èµ·åŠ¨ã€‚\n{4}{U}{U}:抓三张牌。åªèƒ½äºŽæµªæ¶Œå¼•æ“Žä¸ºè“色时起动且åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Surge Mare|å…´æ½®ç‰é©¬|生物 ~马ï¼é±¼|å…´æ½®ç‰é©¬ä¸èƒ½è¢«ç»¿è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚\næ¯å½“å…´æ½®ç‰é©¬å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\n{1}{U}:兴潮ç‰é©¬å¾—+2/-2直到回åˆç»“æŸã€‚ -Surge Node|翻腾节点|神器|翻腾节点进战场时上é¢æœ‰å…­ä¸ªå……电指示物。\n{1},{T},从翻腾节点上移去一个充电指示物:在目标神器上放置一个充电指示物。 -Surge of Righteousness|正气翻涌|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的黑色或红色生物。你获得2点生命。 -Surge of Salvation|济世翻涌|瞬间|你和由你æ“控的永久物获得辟邪异能直到回åˆç»“æŸã€‚于本回åˆä¸­ï¼Œé˜²æ­¢é»‘色和ï¼æˆ–红色æ¥æºå°†å¯¹ç”±ä½ æ“控之生物造æˆçš„所有伤害。 -Surge of Thoughtweft|纺æ€ç¿»è…¾|部æ—瞬间~æ´è‹±|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ 若你æ“控æ´è‹±ï¼Œåˆ™æŠ“一张牌。 -Surge of Zeal|狂热波涛|瞬间|辉耀~直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å’Œæ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物获得æ•æ·å¼‚能。 -Surge to Victory|冲å‘胜利|法术|将目标瞬间或法术牌从你的åŸå¢“场放é€ã€‚由你æ“控的生物得+X/+0直到回åˆç»“æŸï¼ŒX为所放é€ä¹‹ç‰Œçš„法术力值。本回åˆä¸­ï¼Œæ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,å¤åˆ¶æ‰€æ”¾é€çš„牌。你å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Surgehacker Mech|骇æµæœºä½“|神器 ~载具|å¨æ…‘\n当骇æµæœºä½“进战场时,它å‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控之载具数é‡çš„两å€ã€‚\næ­è½½4 -Surgespanner|跨涛师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“跨涛师æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{U}。 若你如此作,则将目标永久物移回其拥有者手上。 -Surgical Extraction|手术摘除|瞬间|({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚)\n选择在åŸå¢“场中的目标牌,且ä¸èƒ½æ˜¯åŸºæœ¬åœ°ã€‚ 自其拥有者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žå…¶åŒå的牌,并放é€è¿™äº›ç‰Œã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Surgical Skullbomb|外展骨击弹|神器|{1},牺牲外展骨击弹:抓一张牌。\n{2}{U},牺牲外展骨击弹:将目标生物移回其拥有者手上。抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Surging Aether|乙太波涛|瞬间|涟动4(当你使用此咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žæ­¤å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。)\n将目标永久物移回其拥有者手上。 -Surging Dementia|痴呆波涛|法术|涟动4(当你使用此咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žæ­¤å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。)\n目标牌手弃一张牌。 -Surging Flame|烈焰波涛|瞬间|涟动4(当你使用此咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žæ­¤å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。)\n烈焰波涛对目标生物或牌手造æˆ2点伤害。 -Surging Might|瀚力波涛|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+2。\n涟动4(当你使用此咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žæ­¤å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。) -Surging Sentinels|波涛哨兵|生物~人类ï¼å£«å…µ|先攻\n涟动4(当你使用此咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žæ­¤å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。) -Surprise Deployment||| -Surrak Dragonclaw|龙爪è‹æ‹‰å…‹|传奇生物 ~人类ï¼æˆ˜å£«|闪现\n此咒语ä¸èƒ½è¢«å击。\n由你æ“控的生物咒语ä¸èƒ½è¢«å击。\n由你æ“控的其他生物具有践è¸å¼‚能。 -Surrak and Goreclaw|è‹æ‹‰å…‹ä¸Žè¡€çˆª|传奇生物 ~人类ï¼ç†Š|è·µè¸\n由你æ“控的其他生物具有践è¸å¼‚能。\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你æ“控下进战场时,在其上放置一个+1/+1指示物。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Surrak, the Hunt Caller|å¬çŒŽäººè‹æ‹‰å…‹|传奇生物~人类ï¼æˆ˜å£«|强横~在你回åˆçš„战斗开始时,若由你æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8,目标由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Surrakar Banisher|退敌è‹æ‹‰å¡|生物~è‹æ‹‰å¡|当退敌è‹æ‹‰å¡è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡å·²æ¨ªç½®çš„生物移回其拥有者手上。 -Surrakar Marauder|è‹æ‹‰å¡åŠ«æŽ è€…|生物~è‹æ‹‰å¡|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,è‹æ‹‰å¡åŠ«æŽ è€…获得å¨å“异能直到回åˆç»“æŸã€‚ (它åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Surrakar Spellblade|咒刃è‹æ‹‰å¡|生物~è‹æ‹‰å¡|æ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥åœ¨å’’刃è‹æ‹‰å¡ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\næ¯å½“咒刃è‹æ‹‰å¡å¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“X张牌,X为其上的充电指示物数é‡ã€‚ -Surreal Memoir|虚幻回忆|法术|éšæœºå°†ä¸€å¼ çž¬é—´ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Surrounded by Orcs|奥克包围|法术|囤兵åŠå…½äºº3,然åŽç›®æ ‡ç‰Œæ‰‹ç£¨X张牌,X为该å—囤兵的军队之力é‡ã€‚(囤兵åŠå…½äºº3çš„æµç¨‹æ˜¯ï¼Œåœ¨ä¸€ä¸ªç”±ä½ æ“控的军队上放置三个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -Surtland Elementalist|瑟特兰元素师|生物 ~巨人ï¼æ³•æœ¯å¸ˆ|从你手上展示一张巨人牌或支付{2},以作为施放此咒语的é¢å¤–费用。\næ¯å½“瑟特兰元素师攻击时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ çž¬é—´æˆ–法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Surtland Flinger|瑟特兰投掷客|生物 ~巨人ï¼ç‹‚战士|æ¯å½“瑟特兰投掷客攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,瑟特兰投掷客对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚若所牺牲的生物是巨人,则改为瑟特兰投掷客造æˆè¯¥æ•°é‡ä¸¤å€çš„伤害。 -Surtland Frostpyre|瑟特兰霜焰|地|瑟特兰霜焰须横置进战场。\n{T}:加{R}。\n{2}{U}{U}{R},{T},牺牲瑟特兰霜焰:å åœ2。瑟特兰霜焰对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Surveilling Sprite|监视仙çµ|生物~仙çµï¼æµªå®¢|飞行\n当监视仙çµä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥æŠ“一张牌。 -Survey the Wreckage|勘查残迹|法术|消ç­ç›®æ ‡åœ°ã€‚将一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Survival Cache|é¿éš¾å¯†å‚¨|法术|你获得2点生命。 然åŽå¦‚果你的生命比æŸä½å¯¹æ‰‹å¤šï¼Œåˆ™æŠ“一张牌。\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Survive the Night|暗夜求生|瞬间|目标生物得+1/+0且获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) -Survive|求存|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\næ¯ä½ç‰Œæ‰‹å„将其åŸå¢“场洗回牌库。 -Survivor of Korlis|寇利斯幸存者|生物 ~人类ï¼å£«å…µ|先攻\n{1}{W},从你的åŸå¢“场放é€å¯‡åˆ©æ–¯å¹¸å­˜è€…:å åœ2。 -Survivor of the Unseen|窥奥学院余生者|生物~人类ï¼æ³•æœ¯å¸ˆ|累积维æŒ{2}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n{T}:抓两张牌,然åŽå°†ä½ çš„一张手牌置于你的牌库顶。 -Survivors' Bond|求生家ç¾ç»Š|法术|选择一项或都选~\n•将目标人类生物牌从你的åŸå¢“场移回你手上。\n•将目标éžäººç±»ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Survivors' Encampment|é—æ°‘è¥åœ°|地~沙漠|{T}:加{C}到你的法术力池中。\n{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力到你的法术力池中。 -Suspend|延缓|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚如果它原本ä¸å…·æœ‰å»¶ç¼“,则它获得延缓异能。(在其拥有者的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œè¯¥ç‰Œæ‰‹ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若它是生物,则它具有æ•æ·ã€‚) -Suspension Field|延阻力场|结界|当延阻力场进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于3的生物,直到延阻力场离开战场为止。(该生物会在其拥有者的æ“控下移回。) -Suspicious Bookcase|å¯ç–‘书架|神器生物 ~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{3},{T}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Suspicious Shambler|å¯ç–‘跛行怪|生物 ~çµä¿‘|{4}{B}{B},从你的åŸå¢“场放é€å¯ç–‘跛行怪:派出两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Sustainer of the Realm||| -Suture Priest|ç¼ç»„牧师|生物 ~éžç‘žäººï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥èŽ·å¾—1点生命。\næ¯å½“一个生物在对手的æ“控下进战场时,你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。 -Suture Spirit|ç¼ä¼¤ç²¾æ€ª|生物~精怪|飞行\n{W/B}{W/B}{W/B}:é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ -Sutured Ghoul||| -Svella, Ice Shaper|塑冰者斯娃拉|传奇雪境生物 ~巨魔ï¼æˆ˜å£«|{3},{T}:派出一个无色,å称为寒冰魔巨石的è¡ç”Ÿé›ªå¢ƒç¥žå™¨ï¼Œä¸”具有「{T}:加一点任æ„颜色的法术力。ã€\n{6}{R}{G},{T}:检视你牌库顶的四张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªå’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Svogthos, the Restless Tomb|ä¸æ¯ä¹‹å¢“è‹æ²ƒç´¢|地|{T}:加{1}到你的法术力池中。\n{3}{B}{G}:直到回åˆç»“æŸï¼Œä¸æ¯ä¹‹å¢“è‹æ²ƒç´¢æˆä¸ºæ—¢æ˜¯é»‘色也是绿色的æ¤ç‰©ï¼çµä¿‘生物,并具有「此生物的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中生物牌的数é‡ã€‚ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ -Svyelun of Sea and Sky|海空女神希亚尔|传奇生物 ~人鱼ï¼ç¥ž|åªè¦ä½ æ“控至少两个其他人鱼,海空女神希亚尔便具有ä¸ç­å¼‚能。\næ¯å½“希亚尔攻击时,抓一张牌。\n由你æ“控的其他人鱼具有守护{1}。 -Svyelunite Temple||| -Swab Goblin|鬼怪水手|生物 ~鬼怪ï¼æµ·ç›—| -Swaggering Corsair|神气海盗|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç¥žæ°”海盗进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Swallow Whole|生体活åž|法术|横置一个由你æ“控且未横置的生物,以作为施放此咒语的é¢å¤–费用。\n放é€ç›®æ ‡å·²æ¨ªç½®çš„生物。在横置用以支付此咒语之é¢å¤–费用的生物上放置一个+1/+1指示物。 -Swallowing Plague|疫病淹没|法术~å¤å’’|疫病淹没对目标生物造æˆX点伤害,且你获得X点生命。 -Swamp Mosquito|沼泽蚊|生物~昆虫|飞行\næ¯å½“沼泽蚊进行攻击且未å—阻挡时,防御牌手得到一个中毒指示物。 (牌手若具有å个或更多的中毒指示物,便输掉这盘游æˆã€‚) -Swamp|沼泽|基本地 ~沼泽|({T}: 添加 {B}.) -Swan Song|天鹅ç»å”±|瞬间|å击目标结界ã€çž¬é—´æˆ–法术咒语。其æ“控者将一个2/2è“色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Swans of Bryn Argoll|布莱雅å„天鹅|生物~鸟 ï¼ç²¾æ€ª|飞行\n如果æŸæ¥æºå°†å¯¹å¸ƒèŽ±é›…å„天鹅造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ã€‚该æ¥æºçš„æ“控者抓若干牌,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•æ‰€é˜²æ­¢çš„伤害。 -Swarm Guildmage|群è½å…¬ä¼šæ³•å¸ˆ|生物 ~妖精ï¼ç¥­å¸ˆ|{4}{B},{T}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得å¨æ…‘异能。(它们åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{1}{G},{T}:你获得2点生命。 -Swarm Intelligence|虫群智慧|结界|æ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Swarm Shambler|跛行èŒå…½|生物 ~真èŒï¼é‡Žå…½|跛行èŒå…½è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语的目标时,派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚\n{1},{T}:在跛行èŒå…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Swarm Surge|群涌翻腾|法术|虚色(此牌没有颜色。)由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚由你æ“控的无色生物å†èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Swarm of Bloodflies|è¡€è‡è™«ç¾¤|生物 ~昆虫|飞行\nè¡€è‡è™«ç¾¤è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨è¡€è‡è™«ç¾¤ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Swarm of Rats||| -Swarmborn Giant|群集巨人|生物~巨人|当你å—到战斗伤害时,牺牲群集巨人。\n{4}{G}{G}:蛮化2。(如果此生物未蛮化,则在其上放置两个+1/+1指示物且它蛮化。)\nåªè¦ç¾¤é›†å·¨äººå·²è›®åŒ–,它便具有延势异能。 -Swarming Goblins|哥布林èšç¾¤|生物 ~鬼怪|当哥布林èšç¾¤è¿›æˆ˜åœºæ—¶ï¼ŒæŽ·ä¸€é¢—d20。\n1~9 VERT 派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\n10~19 VERT 派出两个上述è¡ç”Ÿç‰©ã€‚\n20 VERT 派出三个上述è¡ç”Ÿç‰©ã€‚ -Swarming of Moria|墨瑞亚拥袭|法术|派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n囤兵åŠå…½äºº2。(在一个由你æ“控的军队上放置两个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -Swarmyard|暴群墓场|地|{T}:加{1}到你的法术力池中。\n{T}:é‡ç”Ÿç›®æ ‡æ˜†è™«ï¼Œè€é¼ ï¼Œèœ˜è››ï¼Œæˆ–æ¾é¼ ã€‚ -Swashbuckler Extraordinaire|éžå‡¡ä»—剑客|生物 ~龙ï¼æµªå®¢ï¼æˆ˜å£«|当éžå‡¡ä»—剑客进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\næ¯å½“你攻击时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªæˆ–数个çå®ã€‚当你如此作时,至多该数é‡çš„目标生物获得连击异能直到回åˆç»“æŸã€‚ -Swashbuckling|神气活现|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有æ•æ·å¼‚能。 -Swathcutter Giant|劈扫巨人|生物 ~巨人ï¼å£«å…µ|警戒\næ¯å½“劈扫巨人攻击时,它对由防御牌手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 -Swat||| -Sway of Illusion||| -Sway of the Stars|物æ¢æ˜Ÿç§»|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œï¼ŒåŸå¢“场,以åŠè‡ªå·±æ‰€æ‹¥æœ‰çš„永久物洗入其牌库,然åŽå„抓七张牌。 æ¯ä½ç‰Œæ‰‹çš„总生命æˆä¸º7。 -Sweatworks Brawler|血汗厂喧哗兵|生物~人类ï¼ç¥žå™¨å¸ˆ|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\nå¨æ…‘ -Sweep Away|清扫|瞬间|将目标生物移回其拥有者手上。如果该生物正进行攻击,则你å¯ä»¥æ”¹ä¸ºå°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 -Sweep the Skies|扫è¡å¤©ç©º|法术|èšè¾‰ï½žæ–½æ”¾æ­¤å’’语时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力中æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Sweet Oblivion|忘之如饴|法术|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。\n逸脱~{3}{U},从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Sweet-Gum Recluse|甘浆éšå£«|生物 ~蜘蛛|闪现\n倾曳\n延势\n当甘浆éšå£«è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä»»æ„æ•°é‡ç›®æ ‡æœ¬å›žåˆè¿›æˆ˜åœºçš„生物。在这些生物上å„放置三个+1/+1指示物。 -Swell of Courage|壮大勇气|瞬间|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n补强X~{X}{W}{W} ({X}{W}{W},弃掉此牌:在目标生物上放置X个+1/+1指示物。) -Swell of Growth|壮大æˆé•¿|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Sweltering Suns|ç¼çƒ­åŒæ—¥|法术|ç¼çƒ­åŒæ—¥å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。\n循环{3}({3},弃掉此牌:抓一张牌。) -Swelter||| -Swerve|æ–¹å‘å离|瞬间|为仅指定å•ä¸€ç›®æ ‡çš„目标咒语更改目标。 -Swift End|迅速终结|瞬间~历险|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚你失去2点生命。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Swift Justice|正义迅彰|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻与系命异能。 -Swift Kick|旋风腿|瞬间|目标由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚它与目标ä¸ç”±ä½ æ“控的生物互斗。 -Swift Maneuver|迅速巧驭|瞬间|于本回åˆä¸­ï¼Œä¸ºç›®æ ‡ç”Ÿç‰©æˆ–牌手防止接下æ¥çš„2点伤害。\n在下回åˆç»´æŒå¼€å§‹æ—¶æŠ“一张牌。 -Swift Reckoning|报应迅至|法术|精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则你å¯ä»¥å°†æŠ¥åº”迅至视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放之。)消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。 -Swift Reconfiguration|迅速é‡é…|结界 ~çµæ°”|闪现\n结附于生物或载具\n所结附的永久物是具æ­è½½5异能的载具神器,且其失去所有其他牌张类别。 -Swift Response|快速å应|瞬间|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。 -Swift Silence|ä¹ç„¶å¯‚é™|瞬间|å击所有其它咒语。 æ¯ä»¥æ­¤æ³•å击一个咒语,就抓一张牌。 -Swift Spinner|迅网蛛|生物~蜘蛛|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n延势(此生物能阻挡具飞行异能的生物。) -Swift Warden|è¿…æ·æŠ¤å«|生物 ~人鱼ï¼æˆ˜å£«|闪现\n当迅æ·æŠ¤å«è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的人鱼获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Swift Warkite|迅袭战è™è€…|生物~龙|飞行\n当迅袭战è™è€…进战场时,你å¯ä»¥å°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物牌从你的手上或åŸå¢“场放进战场。该生物获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚ -Swiftblade Vindicator|雪æ¨å¿«å‰‘手|生物 ~人类ï¼å£«å…µ|è¿žå‡»ï¼Œè­¦æˆ’ï¼Œè·µè¸ -Swiftfoot Boots||| -Swiftgear Drake|迅械龙兽|神器生物 ~龙兽|飞行,æ•æ·\n当迅械龙兽进战场时,将至多一张目标牌从åŸå¢“场置于其拥有者的牌库底。 -Swiftwater Cliffs|急æµå±±å´–|地|急æµå±±å´–须横置进战场。\n当急æµå±±å´–进战场时,你获得1点生命。\n{T}:加{U}或{R}。 -Swimmer in Nightmares|梦魇潜探客|生物 ~梦魇ï¼äººé±¼|åªè¦æŸä¸ªåŸå¢“场中有å张或更多牌,梦魇潜探客便得+3/+0。\nåªè¦ä½ æ“控安梭苛é¹æ´›å®¢ï¼Œæ¢¦é­‡æ½œæŽ¢å®¢ä¾¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Swindler's Scheme|骗å­é˜´è°‹|结界|æ¯å½“任一对手从其手上施放咒语时,你å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。如果它与该咒语具有共通的牌张类别,则å击该咒语且该对手å¯ä»¥æ–½æ”¾æ‰€å±•ç¤ºçš„牌,而ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Swirl the Mists|迷雾涡漩|结界|于迷雾涡漩进场时,选择一个颜色文字。\n所有咒语与永久物上的所有颜色文字å‡æˆä¸ºè¯¥é¢œè‰²æ–‡å­—。 -Swirling Sandstorm||| -Swirling Spriggan|漩色斯皮肯|生物~精çµï¼ç¥­å¸ˆ|{G/U}{G/U}:目标由你æ“控的生物之颜色æˆä¸ºç”±ä½ é€‰æ‹©çš„颜色或颜色组åˆç›´åˆ°å›žåˆç»“æŸã€‚ -Swirling Torrent|回旋激æµ|法术|选择一项或都选~\n•将目标生物置于其拥有者的牌库顶。\n•将目标生物移回其拥有者手上。 -Switcheroo|ç§å¯†äº¤æ¢|法术|交æ¢ä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©çš„æ“控æƒã€‚ -Swooping Lookout|俯冲警戒械|神器生物 ~éžç‘žäººï¼ç»„构体|飞行,警戒 -Swooping Protector|俯冲å«å£«|生物 ~鸟ï¼å¸‚æ°‘|闪现\n飞行\n俯冲å«å£«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚) -Swooping Talon||| -Sword Coast Sailor|剑湾水手|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物攻击任一牌手时,若没有对手的总生命比该牌手多,则此生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚〠-Sword Dancer||| -Sword of Body and Mind|身çµå‰‘|神器 ~武具|佩带此武具的生物得+2/+2且具有å绿ä¿æŠ¤ä¸Žåè“ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”该牌手磨å张牌。\n佩带{2} -Sword of Feast and Famine|丰馑剑|神器 ~武具|佩带此武具的生物得+2/+2且具有å黑ä¿æŠ¤ä¸Žå绿ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌,且你é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。\n佩带{2} -Sword of Fire and Ice|炽寒剑|神器 ~武具|佩带此武具的生物得+2/+2且具有å红ä¿æŠ¤ä¸Žåè“ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,炽寒剑对任æ„一个目标造æˆ2点伤害,且你抓一张牌。\n佩带{2} -Sword of Forge and Frontier|炉疆剑|神器 ~武具|佩带此武具的生物得+2/+2且具有å红ä¿æŠ¤ä¸Žå绿ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚本回åˆä¸­ï¼Œä½ å¯ä»¥é¢å¤–使用一个地。\n佩带{2} -Sword of Hearth and Home|桑梓剑|神器 ~武具|佩带此武具的生物得+2/+2且具有å绿ä¿æŠ¤ä¸Žå白ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„生物,然åŽä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œã€‚将此两者在你的æ“控下放进战场,然åŽæ´—牌。\n佩带{2} -Sword of Hours|日晷魔剑|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,在其上放置一个+1/+1指示物。\næ¯å½“佩带此武具的生物造æˆæˆ˜æ–—伤害时,掷一颗d12。如果掷骰结果大于所造æˆçš„伤害或掷骰结果为12,则将该生物上的+1/+1指示物数é‡åŠ å€ã€‚\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Sword of Kaldra||| -Sword of Light and Shadow|天冥剑|神器 ~武具|佩带此武具的生物得+2/+2且具有å白ä¿æŠ¤ä¸Žå黑ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你获得3点生命,且你å¯ä»¥å°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n佩带{2} -Sword of Once and Future|未往剑|神器 ~武具|佩带此武具的生物得+2/+2且具有åè“ä¿æŠ¤ä¸Žå黑ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,刺探2。然åŽä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放一个法术力值等于或å°äºŽ2的瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚\n佩带{2} -Sword of Sinew and Steel|å®é’¢å‰‘|神器 ~武具|佩带此武具的生物得+2/+2且具有å黑ä¿æŠ¤ä¸Žå红ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡é¹æ´›å®¢å’Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨ã€‚\n佩带{2} -Sword of Truth and Justice|诚ç†å‰‘|神器 ~武具|佩带此武具的生物得+2/+2且具有å白ä¿æŠ¤ä¸Žåè“ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,在一个由你æ“控的生物上放置一个+1/+1指示物,然åŽå¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n佩带{2} -Sword of Vengeance|å¤ä»‡å‰‘|神器 ~武具|佩带此武具的生物得+2/+0且具有先攻,警戒,践è¸ä¸Žæ•æ·å¼‚能。\n佩带{3} -Sword of War and Peace|战å®å‰‘|神器 ~武具|佩带此武具的生物得+2/+2且具有å红ä¿æŠ¤ä¸Žå白ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,战å®å‰‘对该牌手造æˆç­‰åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„伤害,且你æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œä¾¿èŽ·å¾—1点生命。\n佩带{2} -Sword of the Animist|物çµå¸ˆä¹‹å‰‘|传奇神器 ~武具|佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物攻击时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n佩带{2} -Sword of the Chosen|天命之剑|传奇神器|{T}:目标传奇生物得+2/+2直到回åˆç»“æŸã€‚ -Sword of the Meek|驯良之剑|神器 ~武具|佩带此武具的生物得+1/+2。\n佩带{2}\næ¯å½“一个1/1生物在你的æ“控下进战场时,你å¯ä»¥å°†é©¯è‰¯ä¹‹å‰‘从你的åŸå¢“场移回战场,然åŽå°†å®ƒè£…备在该生物上。 -Sword of the Paruns|远祖之剑|神器~武具|åªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物已横置,由你æ“控的已横置生物便得+2/+0。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物未横置,由你æ“控的未横置生物便得+0/+2。\n{3}:横置或é‡ç½®ä½©å¸¦æ­¤æ­¦å…·çš„生物。\n佩带{3} -Sword-Point Diplomacy|剑尖外交|法术|展示你牌库顶的三张牌。为æ¯å¼ æ­¤ç±»ç‰Œå„进行以下æµç¨‹ï½žé™¤éžä»»æ„对手支付3点生命,å¦åˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽæ”¾é€å‰©ä½™çš„牌。 -Swords to Plowshares|化剑为çŠ|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者获得等åŒäºŽå…¶åŠ›é‡çš„生命。 -Swordsworn Cavalier|剑誓骑兵|生物 ~人类ï¼éª‘士|åªè¦æœ¬å›žåˆä¸­æœ‰å¦ä¸€ä¸ªéª‘士在你的æ“控下进战场,剑誓骑兵便具有先攻异能。 -Swordwise Centaur|擅剑åŠäººé©¬|生物~åŠäººé©¬ï¼æˆ˜å£«| -Sworn Companions|盟誓伙伴|法术|派出两个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Sworn Guardian|盟誓守å«|生物 ~人鱼ï¼æˆ˜å£«| -Sydri, Galvanic Genius|电气奇æ‰è¥¿å“丽|传奇生物~人类ï¼ç¥žå™¨å¸ˆ|{U}:直到回åˆç»“æŸï¼Œç›®æ ‡éžç”Ÿç‰©çš„神器æˆä¸ºç¥žå™¨ç”Ÿç‰©ï¼Œå…¶åŠ›é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n{W}{B}:目标神器生物获得死触与系命异能直到回åˆç»“æŸã€‚ -Sygg, River Cutthroat|æ²³æµå‰²å–‰äººå¸­æ ¼|传奇生物 ~人鱼ï¼æµªå®¢|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰å¯¹æ‰‹å¤±åŽ»è¿‡3点或更多生命,则你å¯ä»¥æŠ“一张牌。(伤害会导致失去生命。) -Sygg, River Guide|æ²³æµå…ˆå…†äººå¸­æ ¼|传奇生物~人鱼ï¼æ³•æœ¯å¸ˆ|海岛行者\n{1}{W}:选择一ç§é¢œè‰²ï¼Œç›®æ ‡ç”±ä½ æ“控的人鱼获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Sylvan Advocate|森林拥护人|生物 ~妖精ï¼å¾·é²ä¼Šï¼ä¼™ä¼´|警戒\nåªè¦ä½ æ“控六个或更多地,森林拥护人和由你æ“控的地生物便得+2/+2。 -Sylvan Anthem|森林赞美诗|结界|由你æ“控的绿色生物得+1/+1。\næ¯å½“一个绿色生物在你的æ“控下进战场时,å åœ1。 -Sylvan Awakening|森林觉醒|法术|直到你的下一个回åˆï¼Œæ‰€æœ‰ç”±ä½ æ“控的地æˆä¸º2/2,具延势ã€ä¸ç­ä¸Žæ•æ·å¼‚能的元素生物。它们ä»ç„¶æ˜¯åœ°ã€‚ -Sylvan Basilisk|森林蜥怪|生物~蜥怪|æ¯å½“森林蜥怪被生物阻挡时,消ç­è¯¥ç”Ÿç‰©ã€‚ -Sylvan Bounty|森林的æ©èµ|瞬间|目标牌手获得8点生命。\n循环基本地{1}{G} ({1}{G},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) -Sylvan Brushstrider|森林拂行兽|生物 ~野兽|当森林拂行兽进战场时,你获得2点生命。 -Sylvan Caryatid|森林女åƒæŸ±|生物~æ¤ç‰©|守军,辟邪\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Sylvan Echoes|森林回å“|结界|æ¯å½“你比点并赢了,你å¯ä»¥æŠ“一张牌。 (此异能在比点结æŸåŽè§¦å‘。) -Sylvan Library||| -Sylvan Messenger||| -Sylvan Might||| -Sylvan Offering|森林ä¹æ–½|法术|选择一ä½å¯¹æ‰‹ã€‚你和该牌手å„将一个X/X绿色树妖è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n选择一ä½å¯¹æ‰‹ã€‚你和该牌手å„å°†X个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Sylvan Primordial|森林原祖|生物~圣者|延势\n当森林原祖进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï¼›ä»Žç”±ä»–æ“控的永久物中选择一个目标éžç”Ÿç‰©æ°¸ä¹…物,消ç­è¯¥æ°¸ä¹…物。æ¯æœ‰ä¸€ä¸ªä»¥æ­¤æ³•æ¶ˆç­çš„永久物,便从你的牌库中æœå¯»ä¸€å¼ æ ‘林牌,并将其横置进战场。然åŽå°†ä½ çš„牌库洗牌。 -Sylvan Ranger|森林巡守|生物 - 妖精ï¼æ–¥å€™|当森林巡守进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Sylvan Reclamation|森林垦殖|瞬间|放é€è‡³å¤šä¸¤ä¸ªç›®æ ‡ç¥žå™¨å’Œï¼æˆ–结界。\n循环基本地{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Sylvan Safekeeper||| -Sylvan Scrying||| -Sylvan Shepherd|森林牧çµç»“社德é²ä¼Š|生物 ~人类ï¼å¾·é²ä¼Š|警戒\næ¯å½“森林牧çµç»“社德é²ä¼Šæ”»å‡»æ—¶ï¼ŒæŽ·ä¸€é¢—d20。\n1~9 VERT 你获得1点生命。\n10~19 VERT 你获得2点生命。\n20 VERT 你获得5点生命。 -Sylvan Tutor||| -Sylvia Brightspear|炙矛席维娅|传奇生物 ~人类ï¼éª‘士|与炙焰寇ä¼ä¸æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¯‡ä¼ä¸ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n连击\n由你队ä¼æ“控的龙具有连击异能。 -Sylvok Battle-Chair|希沃克战轿|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+4/+4且具有践è¸å¼‚能。\n佩带{5}{G}{G} -Sylvok Explorer|希沃克探险家|生物~人类ï¼å¾·é²ä¼Š|{T}:加一点法术力到你的法术力池中,其颜色为由对手æ“控的地能产生之任一颜色。 -Sylvok Lifestaff|希沃克生çµæ–|神器~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物置入åŸå¢“场时,你获得3点生命。\n佩带{1} -Sylvok Replica|希沃克摹制å“|神器生物~祭师|{G},牺牲希沃克摹制å“:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Symbiosis||| -Symbiotic Beast||| -Symbiotic Deployment||| -Symbiotic Elf||| -Symbiotic Wurm||| -Symbol of Unsummoning||| -Symmetry Matrix|对称间质|神器|æ¯å½“一个力é‡ä¸Žé˜²å¾¡åŠ›ç›¸ç­‰çš„生物在你æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则抓一张牌。 -Symmetry Sage|匀衡智者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,目标由你æ“控的生物之基础力é‡ä¸º2直到回åˆç»“æŸã€‚ -Synapse Sliver||| -Synchronized Eviction|åŒæ­¥é©±èµ¶|瞬间|如果你æ“控至少两个具共通生物类别的生物,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ -Synchronized Spellcraft|åŒè°ƒå’’艺|瞬间|åŒè°ƒå’’艺对目标生物造æˆ4点伤害,并对该生物的æ“控者造æˆX点伤害,X为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Synchronized Strike|ååŒæ”»å‡»|瞬间|é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚它们å„å¾—+2/+2直到回åˆç»“æŸã€‚ -Synchronous Sliver|åŒæ­¥è£‚片妖|生物~裂片妖|所有裂片妖具有警戒异能。 -Syncopate||| -Syndic of Tithes|什一税代ç†äºº|生物~人类ï¼åƒ§ä¾£|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) -Syndicate Enforcer|集团执法者|生物~人类ï¼æµªå®¢|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) -Syndicate Guildmage|集团公会法师|生物 ~人类ï¼åƒ§ä¾£|{1}{W},{T}:横置目标力é‡ç­‰äºŽæˆ–大于4的生物。\n{4}{B},{T}:集团公会法师å‘目标对手或é¹æ´›å®¢é€ æˆ2点伤害。 -Syndicate Infiltrator|黑帮渗é€è€…|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|飞行\nåªè¦ä½ åŸå¢“场中牌的法术力值有五ç§æˆ–更多,黑帮渗é€è€…便得+2/+2。 -Syndicate Messenger|集团信使|生物 ~鸟|飞行\n往生1(当此生物死去时,派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) -Syndicate Trafficker|集团ç§è´©|生物~乙太ç§ï¼æµªå®¢|{1},牺牲一个神器:在集团ç§è´©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Synod Artificer|悉诺议会神器师|生物~维多肯ï¼ç¥žå™¨å¸ˆ|{X},{T}:横置X个目标éžç”Ÿç‰©çš„神器。\n{X},{T}:é‡ç½®X个目标éžç”Ÿç‰©çš„神器。 -Synod Centurion|悉诺议会百夫长|神器生物|当你未æ“控其它神器时,牺牲悉诺议会百夫长。 -Synod Sanctum||| -Synthesis Pod|èšåˆèš|神器|({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚)\n{1}{U/P},{T},放é€ä¸€ä¸ªç”±ä½ æ“控的咒语:目标对手从其牌库顶开始展示牌,直到展示出一张法术力值为所放é€å’’语之法术力值加1的牌。放é€è¯¥ç‰Œï¼Œç„¶åŽè¯¥ç‰Œæ‰‹æ´—牌。你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Synthetic Destiny|构生命è¿|瞬间|放é€æ‰€æœ‰ç”±ä½ æ“控的生物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä»Žä½ ç‰Œåº“顶开始展示牌,直到你展示出等é‡çš„生物牌为止,将所有以此法展示出的生物牌放进战场,然åŽå°†å…¶ä»–所展示的牌洗入你的牌库。 -Syphon Essence|å¸æ”¶èåŽ|瞬间|å击目标生物或é¹æ´›å®¢å’’语。派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) -Syphon Flesh|å¸å–肉身|法术|æ¯ä½å…¶ä»–牌手å„牺牲一个生物。æ¯æœ‰ä¸€ä¸ªä»¥æ­¤æ³•ç‰ºç‰²çš„生物,你便派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Syphon Life|å¸å–生命|法术|目标牌手失去2点生命且你获得2点生命。\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Syphon Mind||| -Syphon Sliver|å¸é­‚裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有系命异能。(由你æ“控的裂片妖生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Syphon Soul||| -Syr Alin, the Lion's Claw|狮爪艾林爵士|传奇生物 ~人类ï¼éª‘士|先攻\næ¯å½“狮爪艾林爵士攻击时,由你æ“控的其他生物得+1/+1直到回åˆç»“æŸã€‚ -Syr Carah, the Bold|勇å¨å‡¯æ‹‰çˆµå£«|传奇生物 ~人类ï¼éª‘士|æ¯å½“勇å¨å‡¯æ‹‰çˆµå£«æˆ–由你æ“控的瞬间或法术咒语对任一牌手造æˆä¼¤å®³æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n{T}:凯拉爵士对任æ„一个目标造æˆ1点伤害。 -Syr Elenora, the Discerning|慧眼伊诺拉爵士|传奇生物 ~人类ï¼éª‘士|慧眼伊诺拉爵士的力é‡ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n当伊诺拉爵士进战场时,抓一张牌。\n对手施放之以伊诺拉爵士为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚ -Syr Faren, the Hengehammer|阵锤芳纶爵士|传奇生物 ~人类ï¼éª‘士|æ¯å½“阵锤芳纶爵士攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+X/+X直到回åˆç»“æŸï¼ŒX为芳纶爵士的力é‡ã€‚ -Syr Konrad, the Grim|冷酷孔纳德爵士|传奇生物 ~人类ï¼éª‘士|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œæˆ–一张生物牌从战场以外的任何区域进入åŸå¢“场,或一张生物牌离开你的åŸå¢“场时,冷酷孔纳德爵士å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\n{1}{B}:æ¯ä½ç‰Œæ‰‹å„将其牌库顶牌置入其åŸå¢“场。 -Syrix, Carrier of the Flame|è½½ç«å‡¤å‡°å¡žè•Šå…¹|传奇生物 ~凤凰|飞行,æ•æ·\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©ç‰Œç¦»å¼€ä½ çš„åŸå¢“场,则目标由你æ“控的凤凰对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的凤凰死去时,你å¯ä»¥ä»Žä½ åŸå¢“场中施放载ç«å‡¤å‡°å¡žè•Šå…¹ã€‚ -Sythis, Harvest's Hand|丰收之手å™æä¸|传奇结界生物 ~å®èŠ™|æ¯å½“你施放结界咒语时,你获得1点生命且抓一张牌。 -Szadek, Lord of Secrets|诡秘王者札戴克|传奇生物~å¸è¡€é¬¼|飞行\n若诡秘王者札戴克将对牌手造æˆæˆ˜æ–—伤害,则改为在札戴克上放置等é‡çš„+1/+1指示物,且该牌手将其牌库顶等é‡çš„牌置入其åŸå¢“场。 -Szat's Will|刹特的æ„å¿—|瞬间|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。\n•放é€æ‰€æœ‰å¯¹æ‰‹åŸå¢“场中的所有牌,然åŽæ´¾å‡ºX个0/1黑色索尔兽è¡ç”Ÿç”Ÿç‰©ï¼ŒX为以此法放é€çš„生物牌中力é‡æœ€å¤§è€…的数值。 -Séance|é™çµ|结界|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ç›®æ ‡ç”Ÿç‰©ç‰Œã€‚若你如此作,将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”为该牌的å¤åˆ¶å“,并é¢å¤–具有精怪此类别。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ -Tabaxi Toucaneers|斑猫人驭鸟盗|生物 ~猫ï¼æ¸¸ä¾ |飞行\nç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) -Tablet of Compleation|完化è£å¿—|神器|{T}:在完化è£å¿—上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T}:加{C}。åªèƒ½äºŽå®ŒåŒ–è£å¿—上有两个或更多çƒæ²¹æŒ‡ç¤ºç‰©æ—¶èµ·åŠ¨ã€‚\n{1},{T}:抓一张牌。åªèƒ½äºŽå®ŒåŒ–è£å¿—上有五个或更多çƒæ²¹æŒ‡ç¤ºç‰©æ—¶èµ·åŠ¨ã€‚ -Tablet of the Guilds|å会盟碑|神器|于å会盟碑进战场时,选择两ç§é¢œè‰²ã€‚\næ¯å½“你施放咒语时,若该咒语的颜色与所选颜色至少有一ç§ç›¸ç¬¦ï¼Œåˆ™å…¶æ¯ç¬¦åˆä¸€ç§æ‰€é€‰é¢œè‰²ï¼Œä½ ä¾¿èŽ·å¾—1点生命。 -Taborax, Hope's Demise|葬望魔塔åšé”|传奇生物 ~æ¶é­”ï¼åƒ§ä¾£|飞行\nåªè¦è‘¬æœ›é­”å¡”åšé”上有五个或更多+1/+1指示物,它便具有系命异能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,在塔åšé”上放置一个+1/+1指示物。若该死去的生物是僧侣,你å¯ä»¥æŠ“一张牌。若你如此作,则你失去1点生命。 -Tah-Crop Elite|塔哈祀群精英|生物~鸟ï¼æˆ˜å£«|飞行\nä½ å¯ä»¥äºŽå¡”哈祀群精英攻击时耗竭之。当你如此作时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Tah-Crop Skirmisher|塔哈祀群侦å«|生物~那伽ï¼æˆ˜å£«|é—å­˜{3}{U}({3}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼é‚£ä¼½ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Tahngarth's Glare||| -Tahngarth, Talruum Hero||| -Taigam's Scheming|泰伽姆的阴谋|法术|检视你牌库顶的五张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。 -Taigam's Strike|泰伽姆的挥击|法术|目标生物得+2/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Taigam, Ojutai Master|欧ç¥æ³°æ—宗师泰伽姆|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|由你æ“控的瞬间ã€æ³•æœ¯å’Œé¾™å’’语ä¸èƒ½è¢«å击。\næ¯å½“你从你手上施放瞬间或法术咒语时,若欧ç¥æ³°æ—宗师泰伽姆本回åˆä¸­æ”»å‡»è¿‡ï¼Œåˆ™è¯¥å’’语获得弹回异能。(于该咒语结算时将之放é€ã€‚在你下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Tail Slash|龙尾扫击|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Tail Swipe|甩尾扫击|瞬间|选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果你是在你的行动阶段施放此咒语,则该由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚然åŽè¿™äº›ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Tainted Adversary|è´¥å仇敌|生物 ~çµä¿‘|死触\n当败å仇敌进战场时,你å¯ä»¥æ”¯ä»˜{2}{B}ä»»æ„次数。当你支付一次或数次此费用时,根æ®è¯¥æ•°é‡åœ¨è´¥å仇敌上放置等é‡çš„+1/+1指示物,然åŽæ´¾å‡ºä¸¤å€çš„2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) -Tainted Aether||| -Tainted Field||| -Tainted Indulgence|染毒盛宴|瞬间|抓两张牌。然åŽé™¤éžä½ åŸå¢“场中牌的法术力值有五ç§æˆ–更多,å¦åˆ™å¼ƒä¸€å¼ ç‰Œã€‚ -Tainted Isle||| -Tainted Observer|è´¥å侦鸟|生物 ~éžç‘žäººï¼é¸Ÿ|飞行\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Tainted Pact||| -Tainted Peak||| -Tainted Remedy|染毒疗法|结界|如果æŸå¯¹æ‰‹å°†èŽ·å¾—生命,改为该牌手失去等é‡çš„生命。 -Tainted Sigil|è´¥åå°è®°|神器|{T},牺牲败åå°è®°ï¼šä½ èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹äºŽæœ¬å›žåˆä¸­æ‰€å¤±åŽ»ä¹‹ç”Ÿå‘½å€¼æ€»é‡ã€‚ (伤害会导致失去生命。) -Tainted Strike|è´¥å挥击|瞬间|目标生物得+1/+0并获得侵染异能直到回åˆç»“æŸã€‚ (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Tainted Well||| -Tainted Wood||| -Taj-Nar Swordsmith||| -Tajic, Blade of the Legion|教团之刃塔疾克|传奇生物 ~人类ï¼å£«å…µ|ä¸ç­\nå战~æ¯å½“教团之刃塔疾克与至少两个其他生物攻击时,塔疾克得+5/+5直到回åˆç»“æŸã€‚ -Tajic, Legion's Edge|教团尖锋塔疾克|传奇生物 ~人类ï¼å£«å…µ|æ•æ·\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n防止将对由你æ“控的其他生物造æˆçš„所有éžæˆ˜æ–—伤害。\n{R}{W}:教团尖锋塔疾克获得先攻异能直到回åˆç»“æŸã€‚ -Tajuru Archer|特裘如弓箭手|生物~妖精ï¼å¼“箭手ï¼ä¼™ä¼´|æ¯å½“特裘如弓箭手或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥ä»¤ç‰¹è£˜å¦‚弓箭手对目标具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的伙伴数é‡ã€‚ -Tajuru Beastmaster|特裘如驯兽师|生物~妖精ï¼æˆ˜å£«ï¼ä¼™ä¼´|奋扬~æ¯å½“特裘如驯兽师或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Tajuru Blightblade|特裘如枯刃客|生物 ~妖精ï¼æµªå®¢|死触 -Tajuru Paragon|特裘如典范|生物 ~妖精|特裘如典范也是僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆã€‚\n增幅{3}\n当特裘如典范进战场时,若它已增幅,则展示你牌库顶的六张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ä¸Žä¹‹å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Tajuru Pathwarden|特裘如守径人|生物~妖精ï¼æˆ˜å£«ï¼ä¼™ä¼´|è­¦æˆ’ï¼Œè·µè¸ -Tajuru Preserver|特裘如存护师|生物~妖精ï¼ç¥­å¸ˆ|由对手所æ“控的咒语或异能无法让你牺牲永久物。 -Tajuru Snarecaster|特裘如布陷手|生物 ~妖精ï¼æµªå®¢|延势 -Tajuru Stalwart|特裘如åšå…µ|生物~妖精ï¼æ–¥å€™ï¼ä¼™ä¼´|èšè¾‰ï½žç‰¹è£˜å¦‚åšå…µè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ -Tajuru Warcaller|特裘如战呼人|生物~妖精ï¼æˆ˜å£«ï¼ä¼™ä¼´|奋扬~æ¯å½“特裘如战呼人或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ -Take Down|击è½|法术|选择一项~\n•击è½å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ4点伤害。\n•击è½å¯¹æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。 -Take Flight|腾跃飞空|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+0且具有飞行与「æ¯å½“此生物攻击时,抓一张牌。〠-Take Heart|抖擞精神|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ä½ æ¯æ“控一个进行攻击的生物,便获得1点生命。 -Take Inventory|清点库存|法术|抓一张牌,然åŽå†æŠ“若干牌,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中å称为清点库存之牌的数é‡ã€‚ -Take Possession|接手控驭|结界~çµæ°”|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n永久物结界\nä½ æ“控å—此结界的永久物。 -Take Up Arms|举兵上阵|瞬间|将三个1/1白色战士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Take Up the Shield|举盾护å«|瞬间|在目标生物上放置一个+1/+1指示物。它获得系命与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Take Vengeance|报仇|法术|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。 -Take into Custody|ç¾æŠ¼|瞬间|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Take to the Streets|走上街头|法术|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚直到回åˆç»“æŸï¼Œç”±ä½ æ“控的市民å†å¾—+1/+1且获得警戒异能。 -Takeno's Cavalry|武野军骑兵|生物~人类ï¼æ­¦å£«ï¼å¼“箭手|武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n{T}:武野军骑兵对目标进行攻击或阻挡的精怪造æˆ1点伤害 -Takeno, Samurai General|武野将军|传奇生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚)对æ¯ä¸ªç”±ä½ æ“控的其他武士而言,它æ¯å…·æœ‰ä¸€ç‚¹æ­¦å£«é“,便得+1/+1。 -Takenuma Bleeder|竹沼血祭师|生物 ~食人魔ï¼ç¥­å¸ˆ|æ¯å½“竹沼血祭师攻击或阻挡时,若你未æ“控æ¶é­”,则你失去1点生命。 -Takenuma, Abandoned Mire|è’泽竹沼|传奇地|{T}:加{B}。\n魂力~{3}{B},弃掉è’泽竹沼:磨三张牌,然åŽå°†ä¸€å¼ ç”Ÿç‰©æˆ–é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。你æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Talara's Bane|å¡”è拉的ç¦å’’|法术|目标对手展示其手牌。 选择其中一张绿色或白色的生物牌。 你获得等åŒäºŽè¯¥ç”Ÿç‰©ç‰Œé˜²å¾¡åŠ›çš„生命,然åŽè¯¥çŽ©å®¶å¼ƒæŽ‰è¯¥ç‰Œã€‚ -Talara's Battalion|å¡”è拉的大队|生物~地精ï¼æˆ˜å£«|è·µè¸\n除éžä½ æœ¬å›žåˆä¸­ä½¿ç”¨è¿‡å…¶ä»–绿色咒语,你æ‰èƒ½ä½¿ç”¨å¡”è拉的大队。 -Talas Lookout|塔拉斯警戒员|生物 ~人类ï¼æµ·ç›—|飞行\n当塔拉斯警戒员死去时,检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 -Tale of Tinúviel|缇努维尔的故事|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 于你æ“控缇努维尔的故事之时段内,目标由你æ“控的生物获得ä¸ç­å¼‚能。\nII — 将目标生物牌从你的åŸå¢“场移回战场。\nIII — 至多两个目标由你æ“控的生物å„获得系命异能直到回åˆç»“æŸã€‚ -Tale's End|传说终结|瞬间|å击目标起动å¼å¼‚能,触å‘å¼å¼‚能或传奇咒语。 -Talent of the Telepath|读心天赋|法术|目标对手展示其牌库顶的七张牌。你å¯ä»¥æ–½æ”¾å…¶ä¸­çš„一张瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ä½™çš„牌置入其åŸå¢“场。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则改为你å¯ä»¥å¦‚此施放至多两张所展示的瞬间和ï¼æˆ–法术牌,而éžä¸€å¼ ã€‚ -Tales of the Ancestors|先祖传说|法术|æ¯ä½æ‰‹ç‰Œä¸æ˜¯æœ€å¤šçš„牌手å„抓若干牌,其数é‡ç­‰åŒäºŽä»–与手牌最多的牌手之间手牌数é‡çš„å·®è·ã€‚\n预示{1}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Talisman of Conviction|信念饰符|神器|{T}:加{C}。\n{T}:加{R}或{W}。信念饰符对你造æˆ1点伤害。 -Talisman of Creativity|创新饰符|神器|{T}:加{C}。\n{T}:加{U}或{R}。创新饰符对你造æˆ1点伤害。 -Talisman of Curiosity|求知饰符|神器|{T}:加{C}。\n{T}:加{G}或{U}。求知饰符对你造æˆ1点伤害。 -Talisman of Dominance||| -Talisman of Hierarchy|阶层饰符|神器|{T}:加{C}。\n{T}:加{W}或{B}。阶层饰符对你造æˆ1点伤害。 -Talisman of Impulse||| -Talisman of Indulgence||| -Talisman of Progress||| -Talisman of Resilience|å¤ç”Ÿé¥°ç¬¦|神器|{T}:加{C}。\n{T}:加{B}或{G}。å¤ç”Ÿé¥°ç¬¦å¯¹ä½ é€ æˆ1点伤害。 -Talisman of Unity||| -Tall as a Beanstalk|豆茎高耸|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3,具有延势异能,且é¢å¤–具有巨人此类别。 -Tallowisp|油蜡鬼ç«|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç»“界牌,展示该牌,并置于你手上。 若你如此作,则将你的牌库洗牌。 -Tallyman of Nurgle|纳垢书记官|生物 ~阿斯塔特ï¼æˆ˜å£«|系命\n七é‡åŸè¯µï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ æŠ“一张牌且失去1点生命。如果本回åˆä¸­æœ‰ä¸ƒä¸ªæˆ–更多生物死去,则改为你抓七张牌且失去7点生命。 -Talon Trooper|利爪装甲兵|生物~鸟ï¼æ–¥å€™|飞行 -Talon of Pain|苦楚秘爪|神器|æ¯å½“一个苦楚秘爪以外由你æ“控的æ¥æºå‘任一对手造æˆä¼¤å®³æ—¶ï¼Œåœ¨è‹¦æ¥šç§˜çˆªä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{X},{T},从苦楚秘爪上移去X个充电指示物:它对任æ„一个目标造æˆX点伤害。 -Talonrend|裂爪çµ|生物~元素|飞行\n{U/R}:裂爪çµå¾—+1/-1直到回åˆç»“æŸã€‚ -Talons of Falkenrath|ä¼è‚¯çº³ä¹‹çˆª|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)所结附的生物具有「{1}{R}:此生物得+2/+0直到回åˆç»“æŸã€‚〠-Talons of Wildwood|野林利爪|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有践è¸å¼‚能。(它攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n{2}{G}:将野林利爪从你的åŸå¢“场移回你手上。 -Talrand's Invocation|陶岚的ç¥æ„¿|法术|将两个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Talrand, Sky Summoner|空å¬å¸ˆé™¶å²š|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,派出一个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Talruum Minotaur||| -Talus Paladin|å¡”é²æ–¯ç¥žåœ£æ­¦å£«|生物~人类ï¼éª‘士ï¼ä¼™ä¼´|æ¯å½“å¡”é²æ–¯ç¥žåœ£æ­¦å£«æˆ–å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥è®©ç”±ä½ æ“控的伙伴生物获得系命异能直到回åˆç»“æŸï¼Œä¸”ä½ å¯ä»¥åœ¨å¡”é²æ–¯ç¥žåœ£æ­¦å£«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Tamanoa|塔玛诺亚|生物~精怪|æ¯å½“由你æ“控的éžç”Ÿç‰©æ¥æºé€ æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 -Tameshi, Reality Architect|实界筑师多枚实|传奇生物 ~月人ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个或数个éžç”Ÿç‰©æ°¸ä¹…物移回任一牌手的手上时,你抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n{X}{W},将一个由你æ“控的地移回其拥有者手上:将目标法术力值等于或å°äºŽX的神器或结界牌从你的åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Tamiyo's Compleation|多美代完化|结界 ~çµæ°”|闪现\n结附于神器,生物或é¹æ´›å®¢\n当多美代完化进战场时,横置所结附的永久物。若它是武具,则将它å¸è£…。\n所结附的永久物失去所有异能,且于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Tamiyo's Epiphany|多美代的顿悟|法术|å åœ4,然åŽæŠ“两张牌。 -Tamiyo's Immobilizer|多美代的æ†ç¼šå…·|神器|多美代的æ†ç¼šå…·è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},从多美代的æ†ç¼šå…·ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼šæ¨ªç½®ç›®æ ‡ç¥žå™¨æˆ–生物。 -Tamiyo's Journal|多美代的札记|传奇神器|在你的维æŒå¼€å§‹æ—¶ï¼ŒæŽ¢æŸ¥ã€‚(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\n{T},牺牲三个线索:从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 -Tamiyo's Logbook|多美代的日志簿|神器|{5}{U},{T}:抓一张牌。你æ¯æ“控一个其他神器,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Tamiyo's Safekeeping|多美代佑护|瞬间|目标由你æ“控的永久物获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚你获得2点生命。(具辟邪与ä¸ç­å¼‚能的永久物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Tamiyo, Collector of Tales|寰录多美代|传奇é¹æ´›å®¢ ~多美代|由对手æ“控的咒语和异能无法让你弃牌或牺牲永久物。\n+1:选择一个éžåœ°ç‰Œçš„å称,然åŽå±•ç¤ºä½ ç‰Œåº“顶的四张牌。将其中所有具该å称的牌置于你手上,其余则置入你的åŸå¢“场。\n−3:将目标牌从你的åŸå¢“场移回你手上。 -Tamiyo, Compleated Sage|完化智者多美代|传奇é¹æ´›å®¢ ~多美代|完化({G/U/P}å¯ç”¨{G},{U}或2点生命æ¥æ”¯ä»˜ã€‚\n如果以生命支付,则此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢å°‘两个忠诚指示物。)\n+1:横置至多一个目标神器或生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n−X:将目标法术力值为Xçš„éžåœ°æ°¸ä¹…物牌从你的åŸå¢“场放é€ã€‚派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“。\n−7:派出传奇è¡ç”Ÿç¥žå™¨å¤šç¾Žä»£çš„笔记本,其为无\n色,且具有「你施放的咒语å‡å°‘{2}æ¥æ–½æ”¾ã€ä¸Žã€Œ{T}:抓一张牌。〠-Tamiyo, Field Researcher|勘验学者多美代|é¹æ´›å®¢ï½žå¤šç¾Žä»£|+1:选择至多两个目标生物。直到你的下一个回åˆï¼Œæ¯å½“这些生物之一造æˆæˆ˜æ–—伤害时,你抓一张牌。\n−2:横置至多两个目标éžåœ°æ°¸ä¹…物。它们于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n−7:抓三张牌。你获得具有「你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾éžåœ°ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€çš„徽记。 -Tamiyo, the Moon Sage|月智者多美代|传奇é¹æ´›å®¢ ~多美代|+1:横置目标永久物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n−2:目标牌手æ¯æ“控一个已横置的生物,你便抓一张牌。\n−8:你获得具有以下异能的徽记~「你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€ä¸Žã€Œæ¯å½“一张牌从任何区域进入你的åŸå¢“场时,你å¯ä»¥å°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚〠-Tana, the Bloodsower|沃血塔娜|传奇生物 ~妖精ï¼å¾·é²ä¼Š|è·µè¸\næ¯å½“沃血塔娜对任一牌手造æˆæˆ˜æ–—伤害时,派出等é‡çš„1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Tanazir Quandrix|塔那å‰é‡æž|传奇生物 ~长è€ï¼é¾™|飞行,践è¸\n当塔那å‰é‡æžè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”±ä½ æ“控之生物上的+1/+1指示物数é‡åŠ å€ã€‚\næ¯å½“塔那å‰é‡æžæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥ä½¿ç”±ä½ æ“控之其他生物的基础力é‡ä¸Žé˜²å¾¡åŠ›æˆä¸ºç­‰åŒäºŽå¡”é‚£å‰é‡æžä¹‹åŠ›é‡å’Œé˜²å¾¡åŠ›ç›´åˆ°å›žåˆç»“æŸã€‚ -Tandem Lookout|å力警戒员|生物~人类ï¼æ–¥å€™|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦å力警戒员与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「æ¯å½“此生物对一ä½å¯¹æ‰‹é€ æˆä¼¤å®³æ—¶ï¼ŒæŠ“一张牌。〠-Tandem Tactics|å力战术|瞬间|至多两个目标生物å„å¾—+1/+2直到回åˆç»“æŸã€‚你获得2点生命。 -Tandem Takedown|å力放倒|瞬间|至多两个目标由你æ“控的生物å„å¾—+1/+0直到回åˆç»“æŸã€‚它们å„ä¾å…¶åŠ›é‡å¯¹å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œé¹æ´›å®¢æˆ–战役造æˆä¼¤å®³ã€‚ -Tangle Angler|铬铜林钓客|生物~惊惧兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{G}:目标生物本回åˆè‹¥èƒ½é˜»æŒ¡é“¬é“œæž—钓客,则须如此作。 -Tangle Asp|铬铜林角奎|生物~蛇|æ¯å½“铬铜林角奎阻挡生物或被生物阻挡,在战斗结æŸæ—¶æ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ -Tangle Golem|铬铜林魔åƒ|神器生物~魔åƒ|树林共鸣(ä½ æ¯æ“控一个树林,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨) -Tangle Hulk|铬铜林巨汉|神器生物~野兽|{2}{G}:é‡ç”Ÿé“¬é“œæž—巨汉。 -Tangle Mantis|铬铜林螳螂|生物~昆虫|è·µè¸ -Tangle Spider|铬铜林蜘蛛|生物~蜘蛛|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用铬铜林蜘蛛。\n铬铜林蜘蛛å¯ä»¥è§†åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。 -Tanglebloom||| -Tangleclaw Werewolf|曲爪狼人|生物~狼人ï¼æƒŠæƒ§å…½|曲爪狼人æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。\n{6}{G}:转化曲爪狼人。 -Tangled Florahedron|æ‚生花晶石|生物 ~元素|{T}:加{G}。\n地\n{T}:加{G}。 -Tangled Islet|ç¹æ ¹å­¤å²›|地 ~树林ï¼æµ·å²›|({T}:加{G}或{U}。)\nç¹æ ¹å­¤å²›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Tangled Skyline|缠结天际|结界|当缠结天际线进战场时,你获得5点生命且抚育5。(派出一个上é¢æœ‰äº”个+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n由你æ“控的éžç‘žäººå…·æœ‰å»¶åŠ¿å¼‚能。 -Tangled Vale|缠结林谷|地|缠结林谷须横置进战场。\n{T}:加{G}。\n元素\n{1}{G} -Tanglepool Bridge|铜池结桥|神器地|铜池结桥须横置进战场。\nä¸ç­\n{T}:加{G}或{U}。 -Tangleroot||| -Tanglesap|é»ç³Šæ ‘æ±|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ä¸å…·è·µè¸çš„生物将造æˆçš„所有战斗伤害。 -Tangletrap|ç¼ è‰æ•ç‰©|瞬间|选择一项~\n•缠è‰æ•ç‰©å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ5点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Tanglewalker|铬铜林行者|生物~树çµ|åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控神器地,由你æ“控的生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Tangleweave Armor|铬铜林织甲|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色éžç‘žäººï¼ç—…èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+X/+X,X为你指挥官中的最大法术力值。\n佩带{4} -Tangle||| -Tanuki Transplanter|移生貉|神器生物 ~武具ï¼ç‹—|æ¯å½“移生貉或佩带此武具的生物攻击时,加数é‡ç­‰åŒäºŽå…¶åŠ›é‡çš„{G}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚\né‡é…{3} -Taoist Hermit|Taoist Hermit|| -Taoist Mystic|Taoist Mystic|| -Tapestry of the Ages|è¿œå¤æŒ‚å·|神器|{2},{T}:抓一张牌。åªèƒ½äºŽä½ æ–½æ”¾è¿‡éžç”Ÿç‰©å’’语的回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 -Tapping at the Window|轻敲窗户|法术|检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌并将它置于你手上。将其余的牌置入你的åŸå¢“场。\n返照{2}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Tar Fiend|焦油邪鬼|生物~元素|åžå™¬2 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。)\n当焦油邪鬼进场时,它æ¯åžå™¬è¿‡ä¸€ä¸ªç”Ÿç‰©ï¼Œç›®æ ‡ç‰Œæ‰‹å°±å¼ƒä¸€å¼ ç‰Œã€‚ -Tar Pitcher|焦油投掷手|生物~精çµï¼ç¥­å¸ˆ|{T},牺牲一个精çµï¼šç„¦æ²¹æŠ•æŽ·æ‰‹å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Tar Snare|焦油圈套|瞬间|目标生物得-3/-2直到回åˆç»“æŸã€‚ -Taranika, Akroan Veteran|阿喀洛斯è€å…µå¡”若妮å¡|传奇生物 ~人类ï¼å£«å…µ|警戒\næ¯å½“阿喀洛斯è€å…µå¡”若妮å¡æ”»å‡»æ—¶ï¼Œé‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物。直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©çš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4且获得ä¸ç­å¼‚能。 -Tarfire|焦油ç«|部æ—瞬间~精çµ|焦油ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 -Targ Nar, Demon-Fang Gnoll|魔齿豺狼人塔格纳|传奇生物 ~豺狼人|集群战术~æ¯å½“魔齿豺狼人塔格纳攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚\n{2}{R}{G}:将塔格纳的力é‡ä¸Žé˜²å¾¡åŠ›åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ -Tariel, Reckoner of Souls|判魂天使泰芮尔|传奇生物 ~天使|飞行,警戒\n{T}:从目标对手的åŸå¢“场中éšæœºé€‰æ‹©ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚将该牌在你的æ“控下放进战场。 -Tariff||| -Tarmogoyf|塔莫耶夫|生物 ~拉高耶夫|塔莫耶夫的力é‡ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中牌的牌张类别数é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥æ•°é‡åŠ 1。 -Tarnished Citadel||| -Tarox Bladewing|锋翼塔洛兹|传奇生物~龙|飞行,æ•æ·\n声å¨ï½žå¼ƒæŽ‰å¦ä¸€å¼ å称为锋翼塔洛兹的牌:锋翼塔洛兹得+X/+X直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ -Tasha's Hideous Laughter|塔莎狂笑术|法术|æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žä»Žå…¶ç‰Œåº“顶开始放é€ç‰Œï¼Œç›´åˆ°æ‰€æ”¾é€ä¹‹ç‰Œçš„法术力值总和为20或更多为止。 -Tasha, the Witch Queen|å·«åŽå¡”莎|传奇é¹æ´›å®¢ ~塔莎|æ¯å½“你施放ä¸ç”±ä½ æ‹¥æœ‰çš„咒语时,派出一个3/3黑色æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚\n+1:抓一张牌。为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žå°†è‡³å¤šä¸€å¼ ç›®æ ‡çž¬é—´æˆ–法术牌从该牌手的åŸå¢“场放é€ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªä¹¦é¡µæŒ‡ç¤ºç‰©ã€‚\n−3:你å¯ä»¥ä»Žæ”¾é€åŒºé‡Œå…¶ä¸Šæœ‰ä¹¦é¡µæŒ‡ç¤ºç‰©çš„牌之中施放一个咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\nå·«åŽå¡”莎å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Tasigur's Cruelty|塔西格的酷è™|法术|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\næ¯ä½å¯¹æ‰‹å„弃两张牌。 -Tasigur, the Golden Fang|金牙塔西格|传奇生物 ~人类ï¼ç¥­å¸ˆ|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n{2}{G/U}{G/U}:磨两张牌,然åŽä»»ä¸€å¯¹æ‰‹é€‰æ‹©ä½ åŸå¢“场中的一张éžåœ°ç‰Œï¼Œå°†è¯¥ç‰Œä»Žè¯¥å¤„移回你手上。 -Task Force|特é£éƒ¨é˜Ÿ|生物 ~人类ï¼å抗军|æ¯å½“特é£éƒ¨é˜Ÿæˆä¸ºå’’语或异能的目标时,它得+0/+3直到回åˆç»“æŸã€‚ -Tasseled Dromedary|åŽè£…骆驼|生物~骆驼| -Taste for Mayhem|ç ´å之ä¹|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+0。\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œå—此结界的生物便é¢å¤–å¾—+2/+0。 -Taste of Blood|å°è¡€ä¹‹ä¹|法术|å°è¡€ä¹‹ä¹å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害,且你获得1点生命。 -Taste of Death|死亡滋味|法术|æ¯ä½ç‰Œæ‰‹å„牺牲三个生物。你派出三个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Tatsumasa, the Dragon's Fang|龙牙辰正|传奇神器~武具|佩带此武具的生物得+5/+5。\n{6},将龙牙辰正移出对战:将一个5/5è“色,具有飞行异能的龙ï¼ç²¾æ€ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚当该è¡ç”Ÿç‰©ç½®å…¥åŸå¢“场时,将辰正在其拥有者的æ“控下移回场上。\n佩带{3} -Tatsunari, Toad Rider|乘蟾达æˆ|传奇生物 ~人类ï¼å¿è€…|æ¯å½“你施放结界咒语时,若你未æ“控å称为哇魅的生物,则派出传奇è¡ç”Ÿç”Ÿç‰©å“‡é­…,其为3/3,黑绿åŒè‰²çš„蛙,且具有「æ¯å½“你施放结界咒语时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。ã€\n{1}{G/U}:乘蟾达æˆä¸Žç›®æ ‡ç”±ä½ æ“控的蛙本回åˆåªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。 -Tattered Apparition|褴褛亡çµ|生物 ~阴魂|飞行\n{1}{B}:褴褛亡çµå¾—+1/+1直到回åˆç»“æŸã€‚ -Tattered Drake|败翼龙兽|生物~çµä¿‘ï¼é¾™å…½|飞行\n{B}:é‡ç”Ÿè´¥ç¿¼é¾™å…½ã€‚ -Tattered Haunter|褴褛祟魂|生物~精怪|飞行\n褴褛祟魂åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 -Tattered Mummy|褴褛木乃伊|生物 ~çµä¿‘ï¼è±ºç‹¼|当褴褛木乃伊死去时,æ¯ä½å¯¹æ‰‹å„失去2点生命。 -Tatterkite|破布鸢|神器生物~稻è‰äºº|飞行\n破布鸢上ä¸èƒ½æ”¾ç½®æŒ‡ç¤ºç‰©ã€‚ -Tattermunge Duo|碎嘴æ­æ¡£|生物~精çµï¼æˆ˜å£«ï¼ç¥­å¸ˆ|æ¯å½“你使用一个红色咒语时,碎嘴æ­æ¡£å¾—+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用一个绿色咒语时,碎嘴æ­æ¡£èŽ·å¾—树林行者异能直到回åˆç»“æŸã€‚ -Tattermunge Maniac|碎嘴狂人|生物~精çµï¼æˆ˜å£«|碎嘴狂人æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Tattermunge Witch|碎嘴法术师|生物~精çµï¼ç¥­å¸ˆ|{R}{G}:æ¯ä¸ªè¢«é˜»æŒ¡çš„生物得+1/+0且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Tattoo Ward||| -Tatyova, Benthic Druid|深洋德é²ä¼Šå¡”托娃|传奇生物 ~人鱼ï¼å¾·é²ä¼Š|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你获得1点生命且抓一张牌。 -Tatyova, Steward of Tides|浪潮监管人塔托娃|传奇生物 ~人鱼ï¼å¾·é²ä¼Š|由你æ“控的地生物具有飞行异能。\næ¯å½“一个地在你的æ“控下进战场时,若你æ“控七个或更多地,则至多一个目标由你æ“控的地æˆä¸º3/3,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚ -Taunt from the Rampart|å£åž’å«åš£|法术|煽惑所有由对手æ“控的生物。直到你的下一个回åˆï¼Œè¿™äº›ç”Ÿç‰©ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Taunting Arbormage|寻衅乔木法师|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n当寻衅乔木法师进战场时,若它已增幅,则本回åˆä¸­ï¼Œæ‰€æœ‰èƒ½é˜»æŒ¡ç›®æ ‡ç”Ÿç‰©çš„生物皆须阻挡之。 -Taunting Challenge|Taunting Challenge|| -Taunting Elf||| -Taunting Kobold|寻衅狗头人|生物 ~鬼崽|æ•æ·\næ¯å½“寻衅狗头人攻击时,煽惑目标由对手æ“控的生物。 -Taunt||| -Taurean Mauler|牛身è™æ€å…½|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\næ¯å½“任一对手施放咒语时,你å¯ä»¥åœ¨ç‰›èº«è™æ€å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Tavern Brawler|酒馆斗殴客|传奇结界 ~身世|由你拥有的指挥官生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。此生物得+X/+0直到回åˆç»“æŸï¼ŒX为该牌的法术力值。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚〠-Tavern Scoundrel|酒馆æ¶æ£|生物 ~人类ï¼æµªå®¢|æ¯å½“你猜对一次掷硬å¸æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n{1},{T},牺牲å¦ä¸€ä¸ªæ°¸ä¹…物:掷一枚硬å¸ã€‚ -Tavern Swindler|酒馆骗å­|生物 ~人类ï¼æµªå®¢|{T},支付3点生命:掷一枚硬å¸ã€‚如果你赢得此掷,你获得6点生命。 -Tawnos's Tinkering|达硌士的打造|瞬间|在目标由你æ“控的神器,生物或地上放置两个+1/+1指示物。é‡ç½®è¯¥æ°¸ä¹…物。如果它ä¸æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒæˆä¸º0/0生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Tawnos's Weaponry||| -Tawnos, Solemn Survivor|肃穆幸存者达硌士|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{2},{T}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控之è¡ç”Ÿç¥žå™¨çš„å¤åˆ¶å“。磨两张牌。\n{1}{W}{U}{B},{T},牺牲两个è¡ç”Ÿç¥žå™¨ï¼Œä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç¥žå™¨æˆ–生物牌:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“,但它é¢å¤–具有神器此类别。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Tawnos, the Toymaker|玩具å匠达硌士|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放野兽或鸟生物咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ï¼Œä½†è¯¥å¤åˆ¶å“é¢å¤–具有神器此类别。 -Tazeem Raptor|塔晋猎鸟|生物 ~鸟|飞行\n当塔晋猎鸟进战场时,你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的地移回其拥有者手上。 -Tazeem Roilmage|塔晋狂æ…法师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n当塔晋狂æ…法师进战场时,若它已增幅,则将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Tazri, Beacon of Unity|é½å¿ƒæ¦œæ ·å¡”兹莉|传奇生物 ~人类ï¼æˆ˜å£«|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{2/U}{2/B}{2/R}{2/G}:检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„至多两张僧侣ã€æµªå®¢ã€æˆ˜å£«ã€æ³•æœ¯å¸ˆå’Œï¼æˆ–伙伴牌,并将它们置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Tazri, Stalwart Survivor|åšå¿µä½™ç”Ÿè€…塔兹莉|传奇生物 ~人类ï¼æˆ˜å£«|æ¯ä¸ªç”±ä½ æ“控的生物å‡å…·æœ‰ã€Œ{T}:加一点法术力,其颜色为此生物的任一颜色。此法术力åªèƒ½ç”¨æ¥èµ·åŠ¨ç”Ÿç‰©çš„异能。åªèƒ½äºŽæ­¤ç”Ÿç‰©æœ‰å¦ä¸€ä¸ªèµ·åŠ¨å¼å¼‚能时起动。ã€\n{W}{U}{B}{R}{G},{T}:磨五张牌。从所磨掉之牌中将所有具有ä¸å±žäºŽæ³•æœ¯åŠ›å¼‚能之起动å¼å¼‚能的生物牌置于你手上。 -Teach by Example|言传身教|瞬间|本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Teachings of the Archaics|å¤æ—…人教诲|法术 ~课程|如果æŸå¯¹æ‰‹çš„手牌比你多,则你抓两张牌。如果æŸå¯¹æ‰‹çš„手牌比你至少多四张,则改为你抓三张牌。 -Team Pennant|三角队旗|神器 ~武具|佩带此武具的生物得+1/+1且具有警戒与践è¸å¼‚能。\n佩带è¡ç”Ÿç”Ÿç‰©{1}\n佩带{3} -Tear Asunder|Tear Asunder|Instant|Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nExile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. -Teardrop Kami|泪ç ç¥ž|生物~精怪|牺牲泪ç ç¥žï¼šæ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Tears of Rage|激愤之泪|瞬间|åªèƒ½åœ¨å®£å‘Šæ”»å‡»è€…步骤中使用激愤之泪。\n由你æ“控,且进行攻击的生物得+X/+0直到回åˆç»“æŸï¼ŒX为进行攻击之生物的数é‡ã€‚ 在战斗结æŸæ—¶ï¼Œç‰ºç‰²è¯¥äº›ç”Ÿç‰©ã€‚ -Tears of Valakut|瓦拉库之泪|瞬间|瓦拉库之泪ä¸èƒ½è¢«å’’语或异能å击。\n瓦拉库之泪对目标具飞行异能的生物造æˆ5点伤害。 -Tear|Tear|瞬间|消ç­ç›®æ ‡ç»“界。\nèžå’’(ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå•ç‹¬æ–½æ”¾æ­¤ç‰Œä»»ä¸€è¾¹æˆ–一åŒæ–½æ”¾ä¸¤è¾¹ã€‚) -Technomancer|机械巫师|神器生物 ~太空死çµï¼æ³•æœ¯å¸ˆ|当机械巫师进战场时,磨三张牌,然åŽå°†ä»»æ„æ•°é‡çš„神器生物牌从你åŸå¢“场移回战场,且这些牌法术力值总和须等于或å°äºŽ6。 -Tectonic Edge|地壳边境|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲地壳边境:消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ ä½ åªå¯ä»¥äºŽä»»ä¸€å¯¹æ‰‹æ“控四个或更多地时起动此异能。 -Tectonic Fiend|地壳邪鬼|生物~元素|è¿”å“{4}{R}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n地壳邪鬼æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Tectonic Giant|地壳巨人|生物 ~元素ï¼å·¨äºº|æ¯å½“地壳巨人攻击或æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语的目标时,选择一项~\n•地壳巨人å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。\n•放é€ä½ ç‰Œåº“顶的两张牌。从中选择一张。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Tectonic Instability||| -Tectonic Reformation|é‡æ•´åœ°å£³|结界|你手上的æ¯å¼ åœ°ç‰Œå‡å…·æœ‰å¾ªçŽ¯{R}。\n循环{2}({2},弃掉此牌:抓一张牌。) -Tectonic Rift|地壳迸裂|法术|消ç­ç›®æ ‡åœ°ã€‚ ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Teetering Peaks|晃摇山峰|地|晃摇山峰须横置进战场。\n当晃摇山峰进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚\n{T}:加{R}到你的法术力池中。 -Teeterpeak Ambusher|晃摇峰ä¼å‡»å…µ|生物 ~鬼怪ï¼æˆ˜å£«|{2}{R}:晃摇峰ä¼å‡»å…µå¾—+2/+0直到回åˆç»“æŸã€‚ -Teething Wurmlet|åˆç‰™å¹¼é¾™|生物 ~亚龙|åªè¦ä½ æ“控三个或更多神器,åˆç‰™å¹¼é¾™ä¾¿å…·æœ‰æ­»è§¦å¼‚能。\næ¯å½“一个神器在你的æ“控下进战场时,你获得1点生命。如果这是此异能在本回åˆç¬¬ä¸€æ¬¡çš„结算,则在åˆç‰™å¹¼é¾™ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Teferi's Ageless Insight|æ³°è²åŠ›çš„æ°¸æ’洞察|传奇结界|如果你将抓一张牌,且这ä¸æ˜¯ä½ äºŽè‡ªå·±çš„æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌,则改为抓两张牌。 -Teferi's Care||| -Teferi's Moat||| -Teferi's Protection|æ³°è²åŠ›çš„庇护|瞬间|直到你的下一个回åˆï¼Œä½ çš„总生命ä¸ä¼šæ”¹å˜ï¼Œä¸”你获得å一切ä¿æŠ¤å¼‚能。所有由你æ“控的永久物跃离。(它们于跃离期间视作ä¸å­˜åœ¨ã€‚于你的é‡ç½®æ­¥éª¤ä¸­é‡ç½®ä¹‹å‰ï¼Œå®ƒä»¬è·ƒå›žã€‚)\n放é€æ³°è²åŠ›çš„庇护。 -Teferi's Protege|æ³°è²åŠ›çš„门徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Teferi's Puzzle Box||| -Teferi's Response||| -Teferi's Sentinel|æ³°è²åŠ›çš„哨å«|神器生物 ~魔åƒ|åªè¦ä½ æ“控泰è²åŠ›é¹æ´›å®¢ï¼Œæ³°è²åŠ›çš„哨å«ä¾¿å¾—+4/+0。 -Teferi's Talent|æ³°è²åŠ›çš„天分|结界 ~çµæ°”|结附于é¹æ´›å®¢\n所结附的é¹æ´›å®¢å…·æœ‰ã€Œâˆ’12:你获得具有以下异能的徽记~『你å¯ä»¥åœ¨ä»»æ„牌手的回åˆä¸­ï¼ŒäºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下,起动由你æ“控之é¹æ´›å®¢çš„忠诚异能。ã€ã€\næ¯å½“你抓一张牌时,在所结附的é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ -Teferi's Time Twist|æ³°è²åŠ›çš„曲时术|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的永久物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。如果它进战场时是生物,则它进战场时上é¢é¢å¤–有一个+1/+1指示物。 -Teferi's Tutelage|æ³°è²åŠ›çš„指导|结界|当泰è²åŠ›çš„指导进战场时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你抓一张牌时,目标对手磨两张牌。 -Teferi's Wavecaster|æ³°è²åŠ›çš„唤浪师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|闪现\n当泰è²åŠ›çš„唤浪师进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为历时旅客泰è²åŠ›çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Teferi, Hero of Dominaria|多明纳里亚英雄泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|+1:抓一张牌。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé‡ç½®ä¸¤ä¸ªåœ°ã€‚\n−3:将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚\n−8:你获得具有「æ¯å½“你抓一张牌时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的永久物ã€çš„徽记。 -Teferi, Mage of Zhalfir|赛费尔法师泰è²åŠ›|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n由你拥有且ä¸åœ¨æˆ˜åœºä¸Šçš„生物牌具有闪现异能。\n对手åªå¯ä»¥äºŽå…¶èƒ½æ–½æ”¾æ³•æœ¯çš„时机下施放咒语。 -Teferi, Master of Time|弄时宗师泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|ä½ å¯ä»¥åœ¨ä»»æ„牌手的回åˆä¸­ï¼ŒäºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下,起动弄时宗师泰è²åŠ›çš„忠诚异能。\n+1:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n-3:目标ä¸ç”±ä½ æ“控的生物跃离。(直到其æ“控者的下一个回åˆï¼Œè¯¥ç”Ÿç‰©åŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚)\n-10:于本回åˆåŽè¿›è¡Œé¢å¤–的两个回åˆã€‚ -Teferi, Temporal Archmage|时间大法师泰è²åŠ›|é¹æ´›å®¢ï½žæ³°è²åŠ›|+1:检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ ç½®äºŽä½ çš„牌库底。\n−1:é‡ç½®è‡³å¤šå››ä¸ªç›®æ ‡æ°¸ä¹…物。\n−10:你获得具有「你å¯ä»¥åœ¨ä»»æ„牌手的回åˆä¸­ï¼ŒäºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下,起动由你æ“控之é¹æ´›å®¢çš„忠诚异能ã€çš„徽记。\n时间大法师泰è²åŠ›å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Teferi, Temporal Pilgrim|历时旅人泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|æ¯å½“你抓一张牌时,在历时旅人泰è²åŠ›ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚\n0:抓一张牌。\n−2:派出一个2/2è“色精怪è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有警戒与「æ¯å½“你抓一张牌时,在此生物上放置一个+1/+1指示物。ã€\n−12:目标对手选择一个由其æ“控的永久物并将它移回其拥有者手上,然åŽå°†æ‰€æœ‰ç”±å…¶æ“控的éžåœ°æ°¸ä¹…物洗入其拥有者牌库。 -Teferi, Time Raveler|ç†æ—¶æ³°è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|对手åªå¯ä»¥äºŽå…¶èƒ½æ–½æ”¾æ³•æœ¯çš„时机下施放咒语。\n+1:直到你的下一个回åˆï¼Œä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n−3:将至多一个目标神器,生物或结界移回其拥有者的手上。抓一张牌。 -Teferi, Timebender|曲时大师泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|+2:é‡ç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–生物。\n−3:你获得2点生命且抓两张牌。\n−9:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Teferi, Timeless Voyager|历时旅客泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|+1:抓一张牌。\n−3:将目标生物置于其拥有者的牌库顶。\n−8:由目标对手æ“控的所有生物跃离。直到你下一个回åˆçš„回åˆç»“æŸï¼Œå®ƒä»¬ä¸èƒ½è·ƒå›žã€‚(它们åŠè´´é™„其上的所有东西都视作ä¸å­˜åœ¨ã€‚) -Teferi, Who Slows the Sunset|延日泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|+1:选择至多一个目标神器,至多一个目标生物和至多一个目标地。é‡ç½®æ‰€é€‰æ°¸ä¹…物中由你æ“控者。横置所选永久物中ä¸ç”±ä½ æ“控者。你获得2点生命。\n−2:检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。\n−7:你获得具有以下异能的徽记~「于æ¯ä½å¯¹æ‰‹çš„é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的永久物ã€ä¸Žã€ŒäºŽæ¯ä½å¯¹æ‰‹çš„抓牌步骤中,你抓一张牌。〠-Tekuthal, Inquiry Dominus|求知圣主特库索|传奇生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|飞行\n如果你将增殖,则改为增殖两次。\n{1}{U/P}{U/P},从由你æ“控的其他神器ã€ç”Ÿç‰©å’Œé¹æ´›å®¢ä¸Šç§»åŽ»æ€»å…±ä¸‰ä¸ªæŒ‡ç¤ºç‰©ï¼šåœ¨æ±‚知圣主特库索上放置一个ä¸ç­æŒ‡ç¤ºç‰©ã€‚ -Tek||| -Tel-Jilad Archers||| -Tel-Jilad Chosen||| -Tel-Jilad Defiance|泰几朗å¼å抗|瞬间|目标生物获得å神器ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n抓一张牌。 -Tel-Jilad Exile||| -Tel-Jilad Fallen|泰几朗é€è€…|生物~妖精ï¼æˆ˜å£«|å神器ä¿æŠ¤\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Tel-Jilad Justice|泰几朗å¼æ­£ä¹‰|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) -Tel-Jilad Lifebreather|泰几朗å¤ç”Ÿå¸ˆ|生物~巨魔ï¼ç¥­å¸ˆ|{G},{T},牺牲一个树林:é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ -Tel-Jilad Outrider|泰几朗å‰å¯¼å…µ|生物~地精ï¼æˆ˜å£«|å神器ä¿æŠ¤ -Tel-Jilad Stylus||| -Tel-Jilad Wolf|泰几朗军狼|生物~狼|æ¯å½“泰几朗军狼被任何神器生物阻挡时,泰几朗军狼便得+3/+3直到回åˆç»“æŸã€‚ -Telekinetic Bonds||| -Telekinetic Sliver|念力裂片妖|生物~裂片妖|所有裂片妖具有「{T}:横置目标永久物。〠-Telemin Performance|承æ€æ°‘献艺|法术|目标对手自他的牌库顶开始展示牌,直到展示出一张生物牌为止。 该牌手将所有以此法展示的éžç”Ÿç‰©ç‰Œç½®å…¥å…¶åŸå¢“场,然åŽä½ å°†è¯¥ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下放置进场。 -Telepathic Spies||| -Telepathy||| -Teleportal|è¿œè·ä¼ é€|法术|目标由你æ“控的生物得+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n超载{3}{U}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Teleportation Circle|ä¼ é€æ³•é˜µ|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的神器或生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Teller of Tales|故事精|生物 - 精怪|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,横置或é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Telling Time|显现未æ¥|瞬间|检视你牌库顶的三张牌。 将其中一张置于你手上,一张置于你牌库顶,å¦ä¸€å¼ ç½®äºŽä½ ç‰Œåº“底。 -Temmet, Vizier of Naktamun|拿塔蒙维é½å°”蒂穆特|传奇生物~人类ï¼åƒ§ä¾£|在你回åˆçš„战斗开始时,目标由你æ“控的è¡ç”Ÿç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\né—å­˜{3}{W}{U}({3}{W}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼äººç±»ï¼åƒ§ä¾£ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Tempered Sliver|蓄势裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。〠-Tempered Steel|精炼钢|结界|由你æ“控的神器生物得+2/+2。 -Tempered Veteran|蓄势è€å…µ|生物 ~人类ï¼éª‘士|{W},{T}:在目标其上有+1/+1指示物的生物上放置一个+1/+1指示物。\n{4}{W}{W},{T}:在目标生物上放置一个+1/+1指示物。 -Tempered in Solitude|独行锤炼|结界|æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Tempest Caller|暴雨唤师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当暴雨唤师进战场时,横置由目标对手æ“控的所有生物。 -Tempest Djinn|暴风雨巨çµ|生物 ~巨çµ|飞行\nä½ æ¯æ“控一个基本海岛,暴风雨巨çµä¾¿å¾—+1/+0。 -Tempest Owl|风暴猫头鹰|生物~鸟|增幅{4}{U} (你施放此咒语时å¯ä»¥é¢å¤–支付{4}{U}。)\n飞行\n当风暴猫头鹰进战场时,若它已增幅,则横置至多三个目标永久物。 -Tempest of Light||| -Temple Altisaur|殿堂硕伟龙|生物 ~æé¾™|如果æŸæ¥æºå°†å¯¹å¦ä¸€ä¸ªç”±ä½ æ“控的æ龙造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢å…¶ä¸­é™¤äº†1点以外的所有伤害。 -Temple Bell|庙宇å“é’Ÿ|神器|{T}:æ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Temple Garden|殿堂花园|地 ~树林ï¼å¹³åŽŸ|({T}:加{G}或{W}。)\n于殿堂花园进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则殿堂花园须横置进战场。 -Temple Thief|殿堂窃贼|生物 ~人类ï¼æµªå®¢|殿堂窃贼ä¸èƒ½è¢«ç»“界生物或å—有çµæ°”的生物阻挡。 -Temple of Abandon|离弃殿堂|地|离弃殿堂须横置进战场。\n当离弃殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{R}或{G}到你的法术力池中。 -Temple of Aclazotz|阿洛ä½å…¹ç¥žæ®¿|传奇地|(由阿å¤å°”è¡€ç¦ä»ªå¼è½¬åŒ–。)\n{T}:加{B}到你的法术力池中。\n{T},牺牲一个生物:你获得等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Temple of Deceit|诡诈殿堂|地|诡诈殿堂须横置进战场。\n当诡诈殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{U}或{B}到你的法术力池中。 -Temple of Enlightenment|å¯è’™æ®¿å ‚|地|å¯è’™æ®¿å ‚须横置进战场。\n当å¯è’™æ®¿å ‚进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{W}或{U}到你的法术力池中。 -Temple of Epiphany|顿悟殿堂|地|顿悟殿堂须横置进战场。\n当顿悟殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{U}或{R}到你的法术力池中。 -Temple of Malady|疫病殿堂|地|疫病殿堂须横置进战场。\n当疫病殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{B}或{G}到你的法术力池中。 -Temple of Malice|æ¶æ„殿堂|地|æ¶æ„殿堂须横置进战场。\n当æ¶æ„殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{B}或{R}到你的法术力池中。 -Temple of Mystery|神秘殿堂|地|神秘殿堂须横置进战场。\n当神秘殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{G}或{U}到你的法术力池中。 -Temple of Plenty|丰足殿堂|地|丰足殿堂须横置进战场。\n当丰足殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{G}或{W}到你的法术力池中。 -Temple of Silence|é™å¯‚殿堂|地|é™å¯‚殿堂须横置进战场。\n当é™å¯‚殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{W}或{B}到你的法术力池中。 -Temple of Triumph|胜利殿堂|地|胜利殿堂须横置进战场。\n当胜利殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{R}或{W}到你的法术力池中。 -Temple of the Dragon Queen|é¾™åŽç¥žæ®¿|地|于龙åŽç¥žæ®¿è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œã€‚除éžä½ ä»¥æ­¤æ³•å±•ç¤ºé¾™ç‰Œæˆ–ä½ æ“控龙,å¦åˆ™é¾™åŽç¥žæ®¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n于龙åŽç¥žæ®¿è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n{T}:加一点该色的法术力。 -Temple of the False God||| -Temporal Adept||| -Temporal Aperture||| -Temporal Cascade||| -Temporal Cleansing|时间涤净|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n目标éžåœ°æ°¸ä¹…物的拥有者将它置于其牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®æˆ–牌库底。 -Temporal Distortion||| -Temporal Eddy|时间涡æµ|法术|将目标生物或地置于其拥有者的牌库顶。 -Temporal Extortion|敲诈时间|法术|当你使用敲诈时间,任æ„牌手å¯ä»¥æ”¯ä»˜å…¶ä¸€åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ 若有牌手如此åšï¼Œåˆ™å击敲诈时间。\n于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Temporal Firestorm|历时æžç„°æš´|法术|增幅{1}{W}å’Œï¼æˆ–{1}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{W}å’Œï¼æˆ–{1}{U}。)\n选择至多X个由你æ“控的生物和ï¼æˆ–é¹æ´›å®¢ï¼ŒX为此咒语的增幅次数。这些永久物跃离。\n历时æžç„°æš´å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ5点伤害。 -Temporal Fissure||| -Temporal Isolation|时间孤立|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物具有次元幽影异能。(它åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n防止所结附的生物将造æˆçš„所有伤害。 -Temporal Machinations|时间计谋|法术|将目标生物移回其拥有者手上。如果你æ“控神器,则抓一张牌。 -Temporal Mastery|精研时åº|法术|于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ 放é€ç²¾ç ”æ—¶åºã€‚\n奇迹{1}{U} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Temporal Spring||| -Temporal Trespass|擅闯时间|法术|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚放é€æ“…闯时间。 -Temporary Insanity||| -Temporary Lockdown|短时å°é”|结界|当短时å°é”进战场时,放é€æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2çš„éžåœ°æ°¸ä¹…物,直到短时å°é”离开战场为止。 -Temporary Truce||| -Tempt with Discovery|探索诱惑|法术|诱引~从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚æ¯ä½å¯¹æ‰‹å‡å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚æ¯æœ‰ä¸€ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的对手,便从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚然åŽæ¯ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的牌手将其牌库洗牌。 -Tempted by the Oriq|å—惑欧ç†å¯|法术|为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žèŽ·å¾—至多一个目标由其æ“控且法术力值等于或å°äºŽ3的生物或é¹æ´›å®¢ä¹‹æ“控æƒã€‚ -Tempting Contract|惑诱契约|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„å¯ä»¥æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚æ¯æœ‰ä¸€ä½å¦‚此作的对手,你便派出一个çå®è¡ç”Ÿç‰©ã€‚ -Tempting Witch|惑诱巫婆|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当惑诱巫婆进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{2},{T},牺牲一个食å“:目标牌手失去3点生命。 -Tempting Wurm||| -Temur Ascendancy|é“木尔霸æƒ|结界|由你æ“控的生物具有æ•æ·å¼‚能。\næ¯å½“一个力é‡ç­‰äºŽæˆ–大于4的生物在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。 -Temur Banner|é“木尔战旗|神器|{T}:加{G},{U}或{R}到你的法术力池中。\n{G}{U}{R},{T},牺牲é“木尔战旗:抓一张牌。 -Temur Battle Rage|é“木尔战怒|瞬间|目标生物获得连击异能直到回åˆç»“æŸã€‚(它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。)\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则å—å½±å“的生物å†èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚ -Temur Charger|é“木尔战马|生物~马|å˜èº«ï½žä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ ç»¿è‰²ç‰Œã€‚(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当é“木尔战马翻回正é¢æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚ -Temur Charm|é“木尔护符|瞬间|选择一项~\n•目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚它与目标ä¸ç”±ä½ æ“控的生物互斗。\n•除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。\n•力é‡ç­‰äºŽæˆ–å°äºŽ3的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Temur Runemark|é“木尔符å°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控è“色或红色永久物,所结附的生物便具有践è¸å¼‚能。 -Temur Sabertooth||| -Temur War Shaman|é“木尔战祭师|生物~人类ï¼ç¥­å¸ˆ|当é“木尔战祭师进战场时,显化你的牌库顶牌。(将该牌é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\næ¯å½“一个由你æ“控的永久物翻回正é¢æ—¶ï¼Œè‹¥å®ƒæ˜¯ç”Ÿç‰©ï¼Œåˆ™ä½ å¯ä»¥è®©å®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 -Ten Wizards Mountain|åå·«å±±|时空 ~蜃梦|æ¯å½“你掷时空骰时,在至多一个目标生物上放置一个+1/+1指示物。\næ¯å½“引å‘混沌时,由你æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ -Tenacious Dead|顽强亡者|生物 ~骷髅妖ï¼æˆ˜å£«|当顽强亡者死去时,你å¯ä»¥æ”¯ä»˜{1}{B}。若你如此åšï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。 -Tenacious Hunter|顽强æ•é£Ÿé³„|生物~鳄鱼|åªè¦æŸç”Ÿç‰©ä¸Šæœ‰-1/-1指示物,顽强æ•é£Ÿé³„便具有警戒与死触异能。 -Tenacious Underdog|顽强败犬|生物 ~人类ï¼æˆ˜å£«|急袭~{2}{B}{B},支付2点生命。(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中利用顽强败犬的急袭异能æ¥æ–½æ”¾ä¹‹ã€‚ -Tenacity|åšå¿ä¸æ‹”|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得系命异能。é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚ -Tend the Pests|照管害虫|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n派出X个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命ã€ï¼ŒX为所牺牲生物的力é‡ã€‚ -Tendershoot Dryad|æ–°å¶æ ‘çµ|生物 ~树çµ|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œç”±ä½ æ“控的è…生物便得+2/+2。 -Tendo Ice Bridge|天户冰桥|地|天户冰桥进场时上é¢æœ‰ä¸€ä¸ªå……电指示物。\n{T}:加{1}到你的法术力池中。\n{T},从天户冰桥上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Tendrils of Agony||| -Tendrils of Corruption|è…化å·é¡»|瞬间|è…化å·é¡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害且你获得X点生命,X为由你æ“控的沼泽之数é‡ã€‚ -Teneb, the Harvester|拾殇龙王天涅|传奇生物 ~龙|飞行\næ¯å½“拾殇龙王天涅对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,则将目标生物牌在你的æ“控下从åŸå¢“场放进战场。 -Tenement Crasher|居所粉碎兽|生物~野兽|æ•æ· -Tentative Connection|暂时性è”ç³»|法术|如果你æ“控具å¨æ…‘异能的生物,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Tenth District Guard|第å区守å«|生物 ~人类ï¼å£«å…µ|当第å区守å«è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+0/+1直到回åˆç»“æŸã€‚ -Tenth District Legionnaire|第å区军团兵|生物 ~人类ï¼å£«å…µ|æ•æ·\næ¯å½“你施放以第å区军团兵为目标的咒语时,在第å区军团兵上放置一个+1/+1指示物,然åŽå åœ1。 -Tenth District Veteran|第å区è€å…µ|生物 ~人类ï¼å£«å…µ|警戒\næ¯å½“第å区è€å…µæ”»å‡»æ—¶ï¼Œé‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物。 -Tenuous Truce|薄冰休战|结界 ~çµæ°”|结附于对手\n在所结附的对手之结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å’Œè¯¥ç‰Œæ‰‹å„抓一张牌。\n当你攻击所结附的对手或任一由其æ“控的é¹æ´›å®¢æˆ–当他攻击你或任一由你æ“控的é¹æ´›å®¢æ—¶ï¼Œç‰ºç‰²è–„冰休战。 -Tenured Inkcaster|常任挥墨师|生物 ~å¸è¡€é¬¼ï¼é‚ªæœ¯å¸ˆ|当常任挥墨师进战场时,在目标生物上放置一个+1/+1指示物。\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 -Tenured Oilcaster|常任挥油师|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,常任挥油师便得+3/+0。\næ¯å½“常任挥油师攻击或阻挡时,æ¯ä½ç‰Œæ‰‹å„磨一张牌。 -Tenza, Godo's Maul|ä¼å ‚狼牙æ£å¤©é”|传奇神器 ~武具|佩带此武具的生物得+1/+1。åªè¦å®ƒæ˜¯ä¼ å¥‡ï¼Œä¾¿é¢å¤–å¾—+2/+2。åªè¦å®ƒæ˜¯çº¢è‰²ï¼Œä¾¿å…·æœ‰è·µè¸å¼‚能。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Tephraderm||| -Terashi's Cry|照罗至之å¼|法术~å¤å’’|横置至多三个目标生物。 -Terashi's Grasp|照罗至之攫|法术~å¤å’’|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 你获得等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 -Terashi's Verdict|照罗至的è£å®š|瞬间~å¤å’’|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»ï¼Œä¸”力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 -Terastodon|撼地象|生物 ~象|当撼地象进战场时,你å¯ä»¥æ¶ˆç­è‡³å¤šä¸‰ä¸ªç›®æ ‡éžç”Ÿç‰©çš„永久物。对æ¯ä¸ªä»¥æ­¤æ³•ç½®å…¥åŸå¢“场的永久物而言,其æ“控者派出一个3/3绿色的象è¡ç”Ÿç”Ÿç‰©ã€‚ -Tergrid's Shadow|特格莉德怖影|瞬间|æ¯ä½ç‰Œæ‰‹å„牺牲两个生物。\n预示{2}{B}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Terisian Mindbreaker|泰瑞西亚攻心械|神器生物 ~攻城巨车|æ¯å½“泰瑞西亚攻心械攻击时,防御牌手磨其牌库一åŠæ•°é‡çš„牌,å°æ•°ç‚¹åŽè¿›ä½ã€‚\nç ´åŸ{1}{U}{U}{U} -Terisiare's Devastation|泰瑞西亚崩ç­|法术|你失去X点生命并派出X个已横置的魔力石è¡ç”Ÿç‰©ã€‚然åŽä½ æ¯æ“控一个神器,所有生物便得-1/-1直到回åˆç»“æŸã€‚ -Termagant Swarm|枪虫大群|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n死亡狂暴~当枪虫大群死去时,派出若干1/1绿色泰伦虫æ—è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæžªè™«å¤§ç¾¤çš„力é‡ã€‚ -Terminal Agony|终æžè‹¦ç—›|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n疯魔{B}{R} -Terminal Moraine||| -Terminate||| -Termination Facilitator|终命业者|生物 ~人类ï¼æ€æ‰‹|{T}:在目标生物或é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªèµé‡‘指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\næ¯å½“一个由对手æ“控且其上有èµé‡‘指示物的生物或é¹æ´›å®¢å—到伤害时,将其消ç­ã€‚ -Terminus|终始|法术|将所有生物分别置于其拥有者的牌库底。\n奇迹{W} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Teroh's Faithful||| -Teroh's Vanguard||| -Terra Eternal|æ°¸æ’大地|结界|所有地都ä¸ä¼šæ¯å。 -Terra Stomper|跺地猛兽|生物~野兽|跺地猛兽ä¸èƒ½è¢«å击。\nè·µè¸ -Terraformer|地貌塑师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ã€‚ 由你æ“控的地之地类别æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ -Terrain Elemental|地势元素|生物~元素| -Terrain Generator|领地增生器|地|{T}:加{C}。\n{2},{T}:你å¯ä»¥å°†ä¸€å¼ åŸºæœ¬åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ -Terramorphic Expanse|地塑旷野|地|{T},牺牲地塑旷野:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Terramorph|地势转å˜|法术|从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Terrarion|地力缸|神器|地力缸须横置进场。\n{2},{T},牺牲地力缸:加两点法术力到你的法术力池中,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚\n当地力缸从场上置入åŸå¢“场时,抓一张牌。 -Terravore||| -Terrifying Presence|å¯æ€–存在|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”Ÿç‰©ä¹‹å¤–的所有生物将造æˆçš„所有战斗伤害。 -Territorial Allosaurus|æ®åœ°å¼‚特龙|生物 ~æé¾™|增幅{2}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n当æ®åœ°å¼‚特龙进战场时,若它已增幅,则它与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。 -Territorial Baloth|æ®åœ°å·´æ´›è¥¿|生物~野兽|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,æ®åœ°å·´æ´›è¥¿å¾—+2/+2直到回åˆç»“æŸã€‚ -Territorial Boar|æ®åœ°é‡ŽçŒª|生物 ~野猪|æ¯å½“一个力é‡ç­‰äºŽæˆ–大于4的生物在你的æ“控下进场时,直到回åˆç»“æŸï¼Œæ®åœ°é‡ŽçŒªå¾—+1/+1且获得警戒异能。 -Territorial Gorger|æ®åœ°é£Ÿå®¢|生物~怪çµ|è·µè¸\næ¯å½“你得到一个或数个{E}(能é‡æŒ‡ç¤ºç‰©)时,æ®åœ°é£Ÿå®¢å¾—+2/+2直到回åˆç»“æŸã€‚ -Territorial Hammerskull|æ®åœ°é¢…锤龙|生物 ~æé¾™|æ¯å½“æ®åœ°é¢…锤龙攻击时,横置目标由对手æ“控的生物。 -Territorial Hellkite|æ®åœ°æ®‹è™è€…|生物 ~龙|飞行,æ•æ·\n在你回åˆçš„战斗开始时,从你上次战斗中æ®åœ°æ®‹è™è€…未攻击过的对手里éšæœºé€‰æ‹©ä¸€ä½ã€‚æ®åœ°æ®‹è™è€…本次战斗若能攻击该牌手,则必须如此作。如果没有能以此法选择的对手,则横置æ®åœ°æ®‹è™è€…。 -Territorial Kavu|æ®åœ°å¡ç”«|生物 ~å¡ç”«|领土~æ®åœ°å¡ç”«çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地中基本地类别之数é‡ã€‚\næ¯å½“æ®åœ°å¡ç”«æ”»å‡»æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•弃一张牌。若你如此作,则抓一张牌。\n•将至多一张目标牌从åŸå¢“场放é€ã€‚ -Territorial Maro|æ®åœ°çŽ›æ´›|生物 ~元素|领土~æ®åœ°çŽ›æ´›çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控之地中基本地类别数é‡çš„两å€ã€‚ -Territorial Roc|æ®åœ°æ´›å…‹é¸Ÿ|生物~鸟|飞行 -Territorial Scythecat|æ®åœ°é•°åˆƒçŒ«|生物 ~猫|è·µè¸\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在æ®åœ°é•°åˆƒçŒ«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Terror Ballista|骇人巨弩|神器生物 ~组构体|å¨æ…‘\næ¯å½“骇人巨弩攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。\nç ´åŸ{3}{B}{B} -Terror of Kruin Pass|克廉峡惧兽|生物~ - 狼人|连击\næ¯ä¸ªç”±ä½ æ“控的狼人都åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化克廉峡惧兽。 -Terror of Mount Velus|ç»´é²æ–¯å±±éª‡é¾™|生物 ~龙|飞行,连击\n当维é²æ–¯å±±éª‡é¾™è¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ -Terror of Towashi|都和市惧魔|生物 ~éžç‘žäººï¼é£Ÿäººé­”|死触\næ¯å½“都和市惧魔攻击时,你å¯ä»¥æ”¯ä»˜{3}{B}。当你如此作时,将目标生物牌从你的åŸå¢“场移回战场。它é¢å¤–具有éžç‘žäººæ­¤ç±»åˆ«ã€‚ -Terror of the Fairgrounds|展区æçµ|生物~怪çµ| -Terror of the Peaks|峰顶惧龙|生物 ~龙|飞行\n对手施放之以峰顶惧龙为目标的咒语须é¢å¤–支付3点生命æ¥æ–½æ”¾ã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,峰顶惧龙对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿›æˆ˜åœºç”Ÿç‰©ä¹‹åŠ›é‡ã€‚ -Terror||| -Terrus Wurm|培土亚龙|生物~çµä¿‘ï¼äºšé¾™|食è…{6}{B}({6}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) -Tervigon|æ¯è™«|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\nè·µè¸\n孽生枪虫~æ¯å½“æ¯è™«å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出等é‡çš„1/1绿色泰伦虫æ—è¡ç”Ÿç”Ÿç‰©ã€‚ -Teshar, Ancestor's Apostle|圣祖çµé—¨å¾’é“å¤|传奇生物 ~鸟ï¼åƒ§ä¾£|飞行\næ¯å½“你施放å²è¿¹å’’语时,将目标总法术力费用等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Test of Endurance||| -Test of Faith|试炼信念|瞬间|防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„3点伤害,且æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,就在该生物上放置一个+1/+1指示物。 -Test of Talents|试炼æ‰èƒ½|瞬间|å击目标瞬间或法术咒语。从其æ“控者的åŸå¢“场ã€æ‰‹ç‰ŒåŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žè¯¥å’’语åŒå的牌,并将它们放é€ã€‚该牌手洗牌,然åŽæ¯æœ‰ä¸€å¼ ä»¥æ­¤æ³•æ”¾é€çš„手牌,他便抓一张牌。 -Testament Bearer|负约徒|生物 ~éžç‘žäººï¼æˆ˜å£«|当负约徒死去时,检视你牌库顶的三张牌。将其中一张置于你手上,其余则置入你的åŸå¢“场。 -Testament of Faith||| -Tethmos High Priest|忒特摩斯高阶僧侣|生物~猫ï¼åƒ§ä¾£|勇行~æ¯å½“你施放一个以忒特摩斯高阶僧侣为目标的咒语时,将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 -Tetsuko Umezawa, Fugitive|浪人梅泽哲å­|传奇生物 ~人类ï¼æµªå®¢|由你æ“控且力é‡æˆ–防御力等于或å°äºŽ1的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Tetsuo, Imperial Champion|å¸å›½æ–—士哲雄|传奇生物 ~人类ï¼æ­¦å£«|æ¯å½“å¸å›½æ–—士哲雄攻击时,若它佩带武具,则选择一项~\n•哲雄对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè´´é™„在å‰è€…上之武具中的最大法术力值。\n•你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªçž¬é—´æˆ–法术咒语,但且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œå…¶æ³•æœ¯åŠ›å€¼é¡»ç­‰äºŽæˆ–å°äºŽè´´é™„在哲雄上之武具中的最大法术力值。 -Tetzimoc, Primal Death|始亡å¸å…¹é»˜|传奇生物 ~长è€ï¼æé¾™|死触\n{B},从你手上展示始亡å¸å…¹é»˜ï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªçŒŽç‰©æŒ‡ç¤ºç‰©ã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。\n当å¸å…¹é»˜è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­æ‰€æœ‰ç”±å¯¹æ‰‹æ“控且其上有猎物指示物的生物。 -Tevesh Szat, Doom of Fools|愚者末日泰维å¸åˆ¹ç‰¹|传奇é¹æ´›å®¢ ~刹特|+2:派出两个0/1黑色索尔兽è¡ç”Ÿç”Ÿç‰©ã€‚\n+1:你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚如果你如此作,则抓两张牌,然åŽå¦‚果所牺牲之永久物是指挥官,则å†æŠ“一张牌。\n−10:获得所有指挥官的æ“控æƒã€‚将所有指挥官从统帅区在你æ“控下放进战场。\n愚者末日泰维å¸åˆ¹ç‰¹å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚\næ‹æ¡£ -Teyo's Lightshield|泰佑的幻光盾|生物 ~虚影|当泰佑的幻光盾进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Teyo, the Shieldmage|盾法师泰佑|传奇é¹æ´›å®¢ ~泰佑|你具有辟邪异能。(ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n−2:派出一个0/3白色,具守军异能的墙è¡ç”Ÿç”Ÿç‰©ã€‚ -Teysa Karlov|泰莎å¡æ´›å¤«|传奇生物 ~人类ï¼å‚è°‹|如果æŸä¸ªæ­»åŽ»çš„生物触å‘由你æ“控之永久物的触å‘å¼å¼‚能,则该异能é¢å¤–触å‘一次。\n由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰è­¦æˆ’与系命异能。 -Teysa, Envoy of Ghosts|鬼影特使泰莎|传奇生物 ~人类ï¼å‚è°‹|警戒,å生物ä¿æŠ¤\næ¯å½“一个生物对你造æˆæˆ˜æ–—伤害时,消ç­è¯¥ç”Ÿç‰©ã€‚派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Teysa, Orzhov Scion|欧ä½å¤«ä¼ äººæ³°èŽŽ|传奇生物~人类ï¼å‚è°‹|牺牲三个白色生物:将目标生物移出对战。\næ¯å½“由你æ“控的å¦ä¸€ä¸ªé»‘色生物从场上置入åŸå¢“场时,将一个1/1白色,具有飞行异能的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Tezzeret the Schemer|阴谋家泰兹瑞|é¹æ´›å®¢ï½žæ³°å…¹ç‘ž|+1:派出一个无色,å称为乙金æºçš„è¡ç”Ÿç¥žå™¨ï¼Œå®ƒå…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n−2:目标生物得+X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的神器数é‡ã€‚\n−7:你获得具有「在你回åˆçš„战斗开始时,目标由你æ“控的神器æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5的神器生物ã€çš„徽记。 -Tezzeret the Seeker|致知者泰兹瑞|é¹æ´›å®¢ï½žæ³°å…¹ç‘ž|+1:é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç¥žå™¨ã€‚\n-X:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽæˆ–等于X的神器牌,并将它放置进场。 然åŽå°†ä½ çš„牌库洗牌。\n-5:由你æ“控的神器æˆä¸º5/5神器生物直到回åˆç»“æŸã€‚ -Tezzeret's Ambition|泰兹瑞的野心|法术|抓三张牌。如果你未æ“控神器,则弃一张牌。 -Tezzeret's Betrayal|泰兹瑞的背å›|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为金属大师泰兹瑞的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Tezzeret's Gambit|泰兹瑞的计策|法术|({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚)\n抓两张牌,然åŽå¢žæ®–。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) -Tezzeret's Gatebreaker|泰兹瑞的破门械|神器|当泰兹瑞的破门械进战场时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张è“色或神器牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n{5}{U},{T},牺牲泰兹瑞的破门械:由你æ“控的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Tezzeret's Simulacrum|泰兹瑞拟åƒæ¢°|神器生物~魔åƒ|{T}:目标对手失去1点生命。如果你æ“控泰兹瑞é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºè¯¥ç‰Œæ‰‹å¤±åŽ»3点生命。 -Tezzeret's Strider|泰兹瑞的神行åƒ|神器生物 ~魔åƒ|åªè¦ä½ æ“控泰兹瑞é¹æ´›å®¢ï¼Œæ³°å…¹ç‘žçš„神行åƒä¾¿å…·æœ‰å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Tezzeret's Touch|泰兹瑞之触|结界~çµæ°”|结附于神器\n所结附的神器是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5的生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\n当所结附的神器置入åŸå¢“场时,将该牌移回其拥有者手上。 -Tezzeret, Agent of Bolas|波拉斯特务泰兹瑞|é¹æ´›å®¢ï½žæ³°å…¹ç‘ž|+1:检视你牌库顶的五张牌。 ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将其置于你手上。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n-1:目标神器æˆä¸º5/5神器生物。\n-4:目标牌手失去X点生命且你获得X点生命,X为由你æ“控之神器数é‡çš„两å€ã€‚ -Tezzeret, Artifice Master|神器大师泰兹瑞|传奇é¹æ´›å®¢ ~泰兹瑞|+1:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n0:抓一张牌。如果你æ“控三个或更多神器,则改为抓两张牌。\n−9:你获得具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ°¸ä¹…物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌ã€çš„徽记。 -Tezzeret, Betrayer of Flesh|å›ç”Ÿé€†å¾’泰兹瑞|传奇é¹æ´›å®¢ ~泰兹瑞|ä½ æ¯å›žåˆèµ·åŠ¨çš„首个神器起动å¼å¼‚能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚\n+1:抓两张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ ç¥žå™¨ç‰Œï¼Œå¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚\n−2:目标神器æˆä¸ºç¥žå™¨ç”Ÿç‰©ã€‚如果它ä¸æ˜¯è½½å…·ï¼Œåˆ™å®ƒçš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4。\n−6:你获得具有以下异能的徽记~「æ¯å½“一个由你æ“控的神器æˆä¸ºæ¨ªç½®æ—¶ï¼ŒæŠ“一张牌。〠-Tezzeret, Cruel Machinist|残å¿æ¢°å¸ˆæ³°å…¹ç‘ž|传奇é¹æ´›å®¢ ~泰兹瑞|+1:抓一张牌。\n0:直到你的下一个回åˆï¼Œç›®æ ‡ç”±ä½ æ“控的神器æˆä¸º5/5生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\n−7:将任æ„æ•°é‡çš„牌从你手上é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºã€‚它们是5/5\n神器生物。 -Tezzeret, Master of Metal|金属大师泰兹瑞|é¹æ´›å®¢ï½žæ³°å…¹ç‘ž|+1:从你牌库顶开始展示牌,直到你展示出一张神器牌为止。将该牌置于你手上,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−3:目标对手失去等åŒäºŽç”±ä½ æ“控之神器数é‡çš„生命。\n−8:获得所有由目标对手æ“控之神器和生物的æ“控æƒã€‚ -Tezzeret, Master of the Bridge|渡桥大师泰兹瑞|传奇é¹æ´›å®¢ ~泰兹瑞|你施放的生物与é¹æ´›å®¢å’’语具有神器共鸣异能。\n+2:渡桥大师泰兹瑞å‘æ¯ä½å¯¹æ‰‹å„造æˆX点伤害,X为由你æ“控的神器数é‡ã€‚你获得X点生命。\n−3:将目标神器牌从你的åŸå¢“场移回你手上。\n−8:放é€ä½ ç‰Œåº“顶的å张牌。将其中所有神器牌放进战场。 -Thada Adel, Acquisitor|å·§å–者札妲艾迪|传奇生物~人鱼ï¼æµªå®¢|海岛行者\næ¯å½“å·§å–者札妲艾迪对牌手造æˆæˆ˜æ–—伤害时,从该牌手的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œå¹¶å°†å®ƒæ”¾é€ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Thalia and The Gitrog Monster|莎利雅与噬人蛙怪|传奇生物 ~人类ï¼è›™ï¼æƒŠæƒ§å…½|先攻,死触\n你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n由对手æ“控的生物和éžåŸºæœ¬åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\næ¯å½“莎利雅与噬人蛙怪攻击时,牺牲一个生物或地,然åŽæŠ“一张牌。 -Thalia's Lancers|莎利雅的枪骑兵|生物~人类ï¼éª‘士|先攻\n当莎利雅的枪骑兵进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ä¼ å¥‡ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Thalia's Lieutenant|莎利雅的副官|生物~人类ï¼å£«å…µ|当莎利雅的副官进战场时,在æ¯ä¸ªç”±ä½ æ“控的其他人类上å„放置一个+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,在莎利雅的副官上放置一个+1/+1指示物。 -Thalia, Guardian of Thraben|ç‘Ÿç­å®ˆæŠ¤è€…莎利雅|传奇生物 ~人类ï¼å£«å…µ|先攻\néžç”Ÿç‰©å’’语增加{1}æ¥æ–½æ”¾ã€‚ -Thalia, Heretic Cathar|护教军异端莎利雅|传奇生物~人类ï¼å£«å…µ|先攻\n由对手æ“控的生物和éžåŸºæœ¬åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Thalisse, Reverent Medium|虔诚çµåª’撒莉兹|传奇生物 ~人类ï¼åƒ§ä¾£|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºX个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你本回åˆä¸­æ´¾å‡ºè¿‡çš„è¡ç”Ÿç‰©æ•°é‡ã€‚ -Thallid Germinator|èŒç”Ÿæ•£ç»¿èŒ|生物 ~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨èŒç”Ÿæ•£ç»¿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从èŒç”Ÿæ•£ç»¿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个è…生物:目标生物得+1/+1直到回åˆç»“æŸã€‚ -Thallid Omnivore|æ‚食散绿èŒ|生物 ~真èŒ|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ‚食散绿èŒå¾—+2/+2直到回åˆç»“æŸã€‚如果以此法牺牲的是è…生物,则你获得2点生命。 -Thallid Shell-Dweller|蜗居散绿èŒ|生物 ~真èŒ|守军\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨èœ—居散绿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从蜗居散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Thallid Soothsayer|预言散绿èŒ|生物 ~真èŒ|{2},牺牲一个生物:抓一张牌。 -Thallid|散绿èŒ|生物~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ•£ç»¿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šå°†ä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Thassa's Bounty|å¡”è¨çš„æ©èµ|法术|抓三张牌。目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 -Thassa's Devourer|å¡”è¨çš„åžå™¬å…½|结界生物~元素|星彩~æ¯å½“å¡”è¨çš„åžå™¬å…½æˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 -Thassa's Emissary|å¡”è¨çš„密使|结界生物~蟹|神授{5}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\næ¯å½“å¡”è¨çš„密使或所结附的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。\n所结附的生物得+3/+3。 -Thassa's Intervention|å¡”è¨çš„干预|瞬间|选择一项~\n•检视你牌库顶的X张牌。将其中至多两张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n•除éžç›®æ ‡å’’语的æ“控者支付两å€çš„{X},å¦åˆ™å击之。 -Thassa's Ire|å¡”è¨çš„怒ç«|结界|{3}{U}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Thassa's Oracle|å¡”è¨çš„先知|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当塔è¨çš„先知进战场时,检视你牌库顶的X张牌,X为你的è“色献力。将其中至多一张置于你的牌库顶,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。若X等于或大于你牌库中牌的数é‡ï¼Œåˆ™ä½ èµ¢å¾—这盘游æˆã€‚(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。) -Thassa's Rebuff|å¡”è¨çš„æ‹’æ–¥|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击之,X为你的è“色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。) -Thassa, Deep-Dwelling|深洋塔è¨|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„è“色献力å°äºŽäº”,塔è¨ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。\n{3}{U}:横置å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ -Thassa, God of the Sea|海神塔è¨|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„è“色献力å°äºŽäº”,塔è¨ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。\n{1}{U}:目标由你æ“控的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -That Which Was Taken|é­æ”«ä¹‹ç‰©|传奇神器|{4},{T}:在目标永久物上放置一个神å¨æŒ‡ç¤ºç‰©ï¼Œä½†ä¸èƒ½æ˜¯é­æ”«ä¹‹ç‰©ã€‚\n其上有神å¨æŒ‡ç¤ºç‰©çš„永久物å‡ä¸ä¼šæ¯å。 -Thatcher Revolt|屋匠起义|法术|将三个1/1红色,具æ•æ·å¼‚能的人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²è¿™äº›è¡ç”Ÿç‰©ã€‚ -Thaumatic Compass|奇术罗盘|神器|{3},{T}:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控七个或更多地,转化奇术罗盘。 -Thaumatog||| -Thaumaturge's Familiar|奇术师的佣兽|神器生物 ~鸟|飞行\n当奇术师的佣兽进战场时,å åœ1。 -The Aether Flues|乙太喷å£|时空 ~伊夸塔纳|当你时空æ¢å…¥ä¹™å¤ªå–·å£å’Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则从你的牌库顶开始展示牌,直到展示出一张生物牌为止,将该牌放进战场,然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºçš„其他牌洗入你的牌库。\næ¯å½“引å‘混沌时,你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -The Akroan War|阿喀洛斯战记|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 于阿喀洛斯战记ä»åœ¨æˆ˜åœºä¸Šæ—¶æ®µå†…,获得目标生物的æ“控æƒã€‚\nII — 直到你的下一个回åˆï¼Œç”±å¯¹æ‰‹æ“控的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\nIII — æ¯ä¸ªå·²æ¨ªç½®çš„生物å„对本身造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -The Antiquities War|å¤æ–‡æ˜Žä¹‹æˆ˜|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\nIII — 由你æ“控的神器å‡æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5的神器生物直到回åˆç»“æŸã€‚ -The Archimandrite|至尊掌院|传奇生物 ~人类ï¼å‚è°‹|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ èŽ·å¾—X点生命,X为你的手牌数é‡å‡4。\næ¯å½“你获得生命时,直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的å‚è°‹ã€ç¥žå™¨å¸ˆå’Œä¿®è¡Œåƒ§å‡èŽ·å¾—警戒异能且得+X/+0,X为你所获得的生命数é‡ã€‚\n横置三个由你æ“控且未横置的å‚谋,神器师和ï¼æˆ–修行僧:抓一张牌。 -The Autonomous Furnace|自治熔炉|地 ~域界|自治熔炉须横置进战场。\n{T}:加{R}。\n{1}{R},{T},牺牲自治熔炉:抓一张牌。 -The Balrog of Moria|墨瑞亚炎魔|传奇生物 ~圣者ï¼æ¶é­”|è·µè¸ï¼Œæ•æ·\n当墨瑞亚炎魔死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚当你如此作时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物。\n循环{3}{R}({3}{R},弃掉此牌:抓一张牌。)\n当你循环墨瑞亚炎魔时,派出两个çå®è¡ç”Ÿç‰©ã€‚ -The Balrog, Durin's Bane|都林克星炎魔|传奇生物 ~圣者ï¼æ¶é­”|本回åˆä¸­æ¯ç‰ºç‰²è¿‡ä¸€ä¸ªæ°¸ä¹…物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ•æ·\n都林克星炎魔åªèƒ½è¢«ä¼ å¥‡ç”Ÿç‰©é˜»æŒ¡ã€‚\n当炎魔死去时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或生物。 -The Balrog, Flame of Udûn|乌顿之ç«ç‚Žé­”|传奇生物 ~圣者ï¼æ¶é­”|è·µè¸\n当一个由对手æ“控的传奇生物死去时,将乌顿之ç«ç‚Žé­”置于其拥有者的牌库底。 -The Bath Song|洗澡歌|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\nIII — 将任æ„æ•°é‡çš„目标牌从你的åŸå¢“场洗入你的牌库。加{U}{U}。 -The Battle of Bywater|å‚水镇之战|法术|消ç­æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–大于3的生物。然åŽä½ æ¯æ“控一个生物,便派出一个食å“è¡ç”Ÿç‰©ã€‚ -The Beamtown Bullies|é’¢æ¢é•‡æ¶æ£ç»„|传奇生物 ~食人魔ï¼é­”鬼ï¼æˆ˜å£«|警戒,æ•æ·\n{T}:选择目标轮到此回åˆçš„对手和目标在你åŸå¢“场中的éžä¼ å¥‡ç”Ÿç‰©ç‰Œã€‚该牌手将该生物牌从该处在其æ“控下放进战场。它获得æ•æ·å¼‚能。煽惑它。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ -The Bears of Littjara|利雅拉诸熊录|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个2/2è“色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚\nII — 选择任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的å˜å½¢å…½ç”Ÿç‰©ã€‚它们的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4。\nIII — 选择至多一个目标生物或é¹æ´›å®¢ã€‚æ¯ä¸ªç”±ä½ æ“控且力é‡ç­‰äºŽæˆ–大于4的生物å„ä¾æœ¬èº«åŠ›é‡å¯¹è¯¥æ°¸ä¹…物造æˆä¼¤å®³ã€‚。 -The Biblioplex|茂典é˜|地|{T}:加{C}。\n{2},{T}:检视你的牌库顶牌。如果它是瞬间或法术牌,则你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚如果你未将该牌置于你手上,则你å¯ä»¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。åªèƒ½äºŽä½ æœ‰æ­£å¥½é›¶å¼ æˆ–七张手牌时起动。 -The Binding of the Titans|链缚泰å¦å½•|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — æ¯ä½ç‰Œæ‰‹å„将其牌库顶的三张牌置入其åŸå¢“场。\nII — 将至多两张目标牌从åŸå¢“场放é€ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。\nIII — 将目标生物或地牌从你的åŸå¢“场移回你手上。 -The Birth of Meletis|迈勒æ斯创城å²|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。\nII — 派出一个0/4无色,具守军异能的墙è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nIII — 你获得2点生命。 -The Black Breath|黑æ¯|法术|由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚魔戒引诱你。 -The Black Gate|黑门|传奇地 ~门|于黑门进战场时,你å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{B}。\n{1}{B},{T}:选择一ä½æ€»ç”Ÿå‘½æœ€é«˜æˆ–与他者åŒä¸ºæœ€é«˜çš„牌手。目标生物本回åˆä¸èƒ½è¢«ç”±è¯¥ç‰Œæ‰‹æ“控的生物阻挡。 -The Blackstaff of Waterdeep|深水城黑æ–|传奇神器|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®æ·±æ°´åŸŽé»‘æ–。\n活化自走雕åƒï½ž{1}{U},{T}:于深水城黑æ–æŒç»­æ¨ªç½®çš„时段内,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„神器æˆä¸º4/4神器生物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -The Bloodsky Massacre|腥天大屠æ€|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个2/3红色,具å¨æ…‘异能的æ¶é­”ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ã€‚\nII — 本回åˆä¸­ï¼Œæ¯å½“一个狂战士攻击时,你抓一张牌且你失去1点生命。\nIII — ä½ æ¯æ“控一个狂战士,便加{R}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ -The Book of Exalted Deeds|圣æ´ä¹‹ä¹¦|传奇神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—了3点或更多生命,则派出一个3/3白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\n{W}{W}{W},{T},放é€åœ£æ´ä¹‹ä¹¦ï¼šåœ¨ç›®æ ‡å¤©ä½¿ä¸Šæ”¾ç½®ä¸€ä¸ªå¯åŒ–指示物。它获得「你这盘游æˆä¸ä¼šè¾“,对手也ä¸ä¼šèµ¢ã€‚ã€åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -The Book of Vile Darkness|秽暗之书|传奇神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­å¤±åŽ»äº†2点或更多生命,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n{T},放é€ç§½æš—之书和由你æ“控且å称为å¨å¯é‚£æ³•çœ¼ä¸Žå¨å¯é‚£é­”手的神器:派出传奇è¡ç”Ÿç”Ÿç‰©å¨å¯é‚£ï¼Œå…¶ä¸º8/8黑色,具ä¸ç­å¼‚能的çµä¿‘ï¼ç¥žã€‚它获得所放é€ä¹‹ç‰Œçš„所有触å‘å¼å¼‚能。 -The Brothers' War|兄弟之战|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出两个已横置的魔力石è¡ç”Ÿç‰©ã€‚\nII — 选择两ä½ç›®æ ‡ç‰Œæ‰‹ã€‚对æ¯ä¸ªç”±è¿™äº›ç‰Œæ‰‹æ“控的生物而言,直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击å¦ä¸€ä½æ‰€é€‰ç‰Œæ‰‹ï¼Œåˆ™å¿…须如此攻击。\nIII — 兄弟之战对任æ„一个目标造æˆX点伤害,且对任æ„å¦ä¸€ä¸ªç›®æ ‡é€ æˆX点伤害,X为由你æ“控的神器数é‡ã€‚ -The Caldaia|柯达亚|时空 ~å¡ä½©çº³|你从你手上施放的生物咒语具有急袭{3}。(如果你支付咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\næ¯å½“引å‘混沌时,将目标生物牌从你的åŸå¢“场移回你手上。 -The Cauldron of Eternity|æ°¸æ’鼎镬|传奇神器|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\næ¯å½“一个由你æ“控的生物死去时,将它置于其拥有者的牌库底。\n{2}{B},{T},支付2点生命:将目标生物牌从你的åŸå¢“场移回战场。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -The Celestus|穹天仪|传奇神器|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于穹天仪进战场时æˆä¸ºç™½æ˜¼ã€‚\n{T}:加一点任æ„颜色的法术力。\n{3},{T}:如果当å‰æ˜¯é»‘夜,则æˆä¸ºç™½æ˜¼ã€‚è‹¥å¦ï¼Œåˆ™æˆä¸ºé»‘夜。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œä½ èŽ·å¾—1点生命。你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -The Chain Veil|é”链é¢çº±|传奇神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ æœªèµ·åŠ¨è¿‡é¹æ´›å®¢çš„忠诚异能,则你失去2点生命。\n{4},{T}:对æ¯ä¸ªç”±ä½ æ“控的é¹æ´›å®¢è€Œè¨€ï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œä½ èƒ½èµ·åŠ¨ä¸€æ¬¡è¯¥é¹æ´›å®¢ä¸Šçš„任一忠诚异能,且能视åŒæ­¤å›žåˆæœªèµ·åŠ¨è¿‡å…¶å¿ è¯šå¼‚能地æ¥èµ·åŠ¨ä¹‹ã€‚ -The Circle of Loyalty|忠诚焰圈|传奇神器|ä½ æ¯æ“控一个骑士,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n由你æ“控的生物得+1/+1。\næ¯å½“你施放传奇咒语时,派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{W},{T}:派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -The Council of Four|四人议会|传奇生物 ~人类ï¼è´µæ—|æ¯å½“任一牌手于其回åˆä¸­æŠ“他的第二张牌时,你抓一张牌。\næ¯å½“任一牌手于其回åˆä¸­æ–½æ”¾ä»–的第二个咒语时,你派出一个2/2白色骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -The Crowd Goes Wild|欢呼震天|法术|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{X}。你选择X的数值。)\n支æ´X(在至多X个目标生物上å„放置一个+1/+1指示物。)\næ¯ä¸ªå…¶ä¸Šæœ‰+1/+1指示物的生物å„获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -The Cruelty of Gix|基克斯暴行录|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 目标对手展示其手牌。你选择其中一张生物或é¹æ´›å®¢ç‰Œã€‚该牌手弃掉该牌。\nII — 从你牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。你失去3点生命。\nIII — 将目标生物牌在你的æ“控下从åŸå¢“场放进战场。 -The Deck of Many Things|万象无常牌|传奇神器|{2},{T}:掷一颗d20,然åŽå°†ç‚¹æ•°å‡åŽ»ä½ çš„手牌数é‡ã€‚如果掷骰结果等于或å°äºŽ0,则弃掉你的手牌。\n1~9 VERT éšæœºå°†ä¸€å¼ ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n10~19 VERT 抓两张牌。\n20 VERT 将一张生物牌在你的æ“控下从任一åŸå¢“场放进战场。当该生物死去时,其拥有者输掉这盘游æˆã€‚ -The Dross Pits|蔓éžæ·±æ²¼|地 ~域界|蔓éžæ·±æ²¼é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}。\n{1}{B},{T},牺牲蔓éžæ·±æ²¼ï¼šæŠ“一张牌。 -The Elder Dragon War|é•¿è€é¾™ä¹‹æˆ˜|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — é•¿è€é¾™ä¹‹æˆ˜å‘æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\nII — 弃任æ„æ•°é‡çš„牌,然åŽæŠ“ç­‰é‡çš„牌。\nIII — 派出一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ -The Elderspell|至尊咒|法术|消ç­ä»»æ„æ•°é‡çš„目标é¹æ´›å®¢ã€‚选择一个由你æ“控的é¹æ´›å®¢ã€‚在它上é¢æ”¾ç½®è‹¥å¹²å¿ è¯šæŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•æ¶ˆç­ä¹‹é¹æ´›å®¢æ•°é‡çš„两å€ã€‚ -The Eldest Reborn|æ¶æºé‡ç”Ÿ|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — æ¯ä½å¯¹æ‰‹å„牺牲一个生物或é¹æ´›å®¢ã€‚\nII — æ¯ä½å¯¹æ‰‹å„弃一张牌。\nIII — 将目标生物或é¹æ´›å®¢ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。 -The Eternal Wanderer|永世飘è|传奇é¹æ´›å®¢|æ¯æ¬¡æˆ˜æ–—中,攻击永世飘è的生物ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚\n+1:放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–生物。在其拥有者的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n0:派出一个2/2白色,具连击异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚\n−4:为æ¯ä½ç‰Œæ‰‹å„选择一个由其æ“控的生物。æ¯ä½ç‰Œæ‰‹å„牺牲所有由其æ“控但未以此法选中的生物。 -The Ever-Changing 'Dane|æ’å˜ä¸¹æ©|传奇生物 ~å˜å½¢å…½|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ’å˜ä¸¹æ©æˆä¸ºæ‰€ç‰ºç‰²ç”Ÿç‰©çš„å¤åˆ¶å“,但它具有此异能。 -The Fair Basilica|è‹çš“å®—å ‚|地 ~域界|è‹çš“宗堂须横置进战场。\n{T}:加{W}。\n{1}{W},{T},牺牲è‹çš“宗堂:抓一张牌。 -The Fall of Kroog|è¼åŸŽé™·è½|法术|选择目标对手。消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的地。è¼åŸŽé™·è½å¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害,且对æ¯ä¸ªç”±å…¶æ“控的生物å„造æˆ1点伤害。 -The Fertile Lands of Saulvinia|撒维尼亚沃土|时空 ~安陶西亚|æ¯å½“任一牌手横置一个地以产生法术力时,该牌手加一点该地已产生的类别之法术力。\næ¯å½“引å‘混沌时,从你时空套牌顶开始展示牌,直到展示出一张时空牌为止。引å‘该时空上的混沌。然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºçš„牌ä¾ä»»æ„顺åºç½®äºŽä½ çš„时空套牌底。 -The Filigree Sylex|ä¸é‡‘åŒå…†|传奇神器|{T}:在ä¸é‡‘åŒå…†ä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},牺牲ä¸é‡‘åŒå…†ï¼šæ¶ˆç­æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰åŒäºŽä¸é‡‘åŒå…†ä¸Šçƒæ²¹æŒ‡ç¤ºç‰©æ•°é‡çš„éžåœ°æ°¸ä¹…物。\n{T},从由你æ“控的永久物上移去总共å个çƒæ²¹æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²ä¸é‡‘åŒå…†ï¼šå®ƒå¯¹ä»»æ„一个目标造æˆ10点伤害。 -The First Eruption|创世涌动|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 创世涌动对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。\nII — 加{R}{R}。\nIII — 牺牲一个山脉。如果你如此作,则创世涌动对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。 -The First Iroan Games|第一届伊洛安斯竞技会|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IVåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\nII — 在目标由你æ“控的生物上放置三个+1/+1指示物。\nIII — 如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则抓两张牌。\nIV — 派出一个黄金è¡ç”Ÿç‰©ã€‚ -The First Sliver|原åˆè£‚片妖|传奇生物 ~裂片妖|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\n你施放的裂片妖咒语具有倾曳异能。 -The First Tyrannic War|第一次泰伦战争|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — ä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚如果其法术力费用中包å«{X},则它进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\nII, III — 将目标由你æ“控之生物上的å„ç§æŒ‡ç¤ºç‰©æ•°é‡åŠ å€ã€‚ -The Flame of Keld|凯尔顿æºç«|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 弃掉你的手牌。\nII — 抓两张牌。\nIII — 本回åˆä¸­ï¼Œå¦‚æžœæŸä¸ªç”±ä½ æ“控的红色æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆåŽŸæ•°é‡åŠ 2点伤害。 -The Flesh Is Weak|血肉苦弱|结界|当血肉苦弱进战场时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。\n由你æ“控且其上有+1/+1指示物的生物é¢å¤–具有神器此类别。\néžç¥žå™¨ç”Ÿç‰©å¾—-1/-1。 -The Gaffer|è€å¤´å„¿|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过3点或更多生命,则抓一张牌。 -The Gitrog Monster|噬人蛙怪|传奇生物~蛙ï¼æƒŠæƒ§å…½|死触\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ç‰ºç‰²ä¸€ä¸ªåœ°ï¼Œå¦åˆ™ç‰ºç‰²å™¬äººè›™æ€ªã€‚\n你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\næ¯å½“一张或数张地牌从任何区域置入你的åŸå¢“场时,抓一张牌。 -The Golden City of Orazca|欧拉兹å¡é»„金城|时空 ~ä¾å¤å…°|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚然åŽå¦‚果你有黄金城ç¥ç¦ï¼Œåˆ™æŠ“一张牌。\næ¯å½“引å‘混沌时,你å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从你手上横置放进战场。 -The Golden Throne|黄金王座|传奇神器|神秘维生仪~如果你将输掉这盘游æˆï¼Œåˆ™æ”¹ä¸ºæ”¾é€é»„金王座且你的总生命æˆä¸º1。\n一日耗åƒé­‚~{T},牺牲一个生物:加三点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚ -The Great Aerie|王龙巢|时空 ~鞑契|当你时空æ¢å…¥çŽ‹é¾™å·¢å’Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼ŒæŒ¯åŠ±3。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置三个+1/+1指示物。)\næ¯å½“引å‘混沌时,选择至多一个目标由你æ“控的生物和至多一个目标由对手æ“控的生物。这些生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«é˜²å¾¡åŠ›çš„伤害。 -The Great Aurora|伟大æžå…‰|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰€æœ‰æ‰‹ç‰Œå’Œç”±ä»–拥有的所有永久物洗入其牌库,然åŽå„抓等é‡çš„牌。æ¯ä½ç‰Œæ‰‹å¯ä»¥å°†ä»»æ„æ•°é‡çš„地牌从其手上放进战场。放é€ä¼Ÿå¤§æžå…‰ã€‚ -The Great Forest|茂翠林|时空 ~洛温|æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\næ¯å½“引å‘混沌时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+0/+2且获得践è¸å¼‚能。 -The Great Henge|巨石圆阵|传奇神器|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。\n{T}:加{G}{G}。你获得2点生命。\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,在其上放置一个+1/+1指示物且抓一张牌。 -The Grey Havens|ç°æ¸¯|传奇地|当ç°æ¸¯è¿›æˆ˜åœºæ—¶ï¼Œå åœ1。\n{T}:加{C}。\n{T}:加一点法术力,其颜色为你åŸå¢“场中传奇生物牌所具有的任一颜色。 -The Haunt of Hightower|高塔祟影|传奇生物 ~å¸è¡€é¬¼|飞行,系命\næ¯å½“高塔祟影攻击时,防御牌手弃一张牌。\næ¯å½“一张牌从任何区域置入对手的åŸå¢“场时,在高塔祟影上放置一个+1/+1指示物。 -The Hive||| -The Horus Heresy|è·é²æ–¯ä¹‹ä¹±|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ é€‰æ‹©è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžä¼ å¥‡ç”Ÿç‰©ã€‚于è·é²æ–¯ä¹‹ä¹±ä»åœ¨æˆ˜åœºä¸Šçš„时段内,获得这些生物的æ“控æƒã€‚\nII — ä½ æ¯æ“控一个ä¸ç”±ä½ æ‹¥æœ‰çš„生物,便抓一张牌。\nIII — 由你开始,æ¯ä½ç‰Œæ‰‹å„选择一个生物。消ç­æ‰€æœ‰ä»¥æ­¤æ³•é€‰æ‹©çš„生物。 -The Hunter Maze|猎者迷林|地 ~域界|猎者迷林须横置进战场。\n{T}:加{G}。\n{1}{G},{T},牺牲猎者迷林:抓一张牌。 -The Immortal Sun|永生圣阳|传奇神器|牌手ä¸èƒ½èµ·åŠ¨é¹æ´›å®¢çš„忠诚异能。\n在你的抓牌步骤开始时,é¢å¤–抓一张牌。\n你施放的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n由你æ“控的生物得+1/+1。 -The Kenriths' Royal Funeral|肯ç†æ–¯çš‡å®¤è‘¬ç¤¼|传奇结界|当肯ç†æ–¯çš‡å®¤è‘¬ç¤¼è¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šä¸¤å¼ ç›®æ ‡ä¼ å¥‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚你抓X张牌且失去X点生命,X为以此法放é€ä¹‹ç‰Œä¸­çš„最大法术力值。\næ¯æœ‰ä¸€å¼ ä»¥è‚¯ç†æ–¯çš‡å®¤è‘¬ç¤¼æ”¾é€çš„牌,你施放的传奇咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -The Lady of Otaria|欧塔利亚女神|传奇生物 ~圣者|ä½ å¯ä»¥æ¨ªç½®ä¸‰ä¸ªç”±ä½ æ“控且未横置的矮人,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的地从战场进入åŸå¢“场,则展示你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„矮人牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -The Locust God|è—虫神|传奇生物 ~神|飞行\næ¯å½“你抓一张牌时,派出一个1/1è“红åŒè‰²ï¼Œå…·é£žè¡Œä¸Žæ•æ·å¼‚能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚\n{2}{U}{R}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n当è—虫神死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 -The Lost and the Damned|迷失和被诅咒者|结界|æ¯å½“一个地在你的æ“控下从你手牌以外的任何区域进入战场或你从你手牌以外的任何区域施放咒语时,派出一个3/3红色åŽè£”è¡ç”Ÿç”Ÿç‰©ã€‚ -The Magic Mirror|魔法明镜|传奇神器|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨é­”法明镜上放置一个知识指示物,然åŽé­”法明镜上æ¯æœ‰ä¸€ä¸ªçŸ¥è¯†æŒ‡ç¤ºç‰©ï¼Œä¾¿æŠ“一张牌。 -The Mana Rig|魔力钻探机|传奇神器|æ¯å½“你施放多色咒语时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。)\n{X}{X}{X},{T}:检视你牌库顶的X张牌。将其中至多两张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -The Meathook Massacre|肉钩大屠æ€|传奇结界|当肉钩大屠æ€è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä¸ªç”Ÿç‰©å„å¾—-X/-X直到回åˆç»“æŸã€‚\næ¯å½“一个由你æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命。\næ¯å½“一个由对手æ“控的生物死去时,你获得1点生命。 -The Mending of Dominaria|多明纳里亚愈åˆ|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 将你牌库顶的两张牌置入你的åŸå¢“场,然åŽä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\nIII — 将所有地牌从你的åŸå¢“场移回战场,然åŽå°†ä½ çš„åŸå¢“场洗入你的牌库。 -The Mimeoplasm|拟生原浆|传奇生物 ~æµæµ†|于拟生原浆进战场时,你å¯ä»¥å°†ä¸¤å¼ ç”Ÿç‰©ç‰Œä»ŽåŸå¢“场放é€ã€‚若你如此作,则它便当作这些牌其中之一的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä¸”上é¢é¢å¤–有等åŒäºŽå¦ä¸€å¼ ç‰Œä¹‹åŠ›é‡çš„+1/+1指示物。 -The Mirari Conjecture|映奇å®ç æŽ¢ç©¶|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 将目标瞬间牌从你的åŸå¢“场移回你手上。\nII — 将目标法术牌从你的åŸå¢“场移回你手上。\nIII — 直到回åˆç»“æŸï¼Œæ¯å½“你施放瞬间或法术咒语时,将其å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -The Monumental Facade|丰碑外壳|地 ~域界|丰碑外壳进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T}:加{C}。\n{T},从丰碑外壳上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šåœ¨ç›®æ ‡ç”±ä½ æ“控的神器或生物上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -The Mouth of Sauron|索隆之å£|传奇生物 ~人类ï¼å‚è°‹|当索隆之å£è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ç£¨ä¸‰å¼ ç‰Œã€‚然åŽå›¤å…µåŠå…½äººX,X为该牌手åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚(在一个由你æ“控的军队上放置X个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -The Mycosynth Gardens|构生èŒå›­|地 ~域界|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。\n{X},{T}:构生èŒå›­æˆä¸ºç›®æ ‡ç”±ä½ æ“控ã€æ³•æœ¯åŠ›å€¼ä¸ºX且éžè¡ç”Ÿç‰©çš„神器之å¤åˆ¶å“。 -The One Ring|至尊戒|传奇神器|ä¸ç­\n当至尊戒进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™ä½ èŽ·å¾—å一切ä¿æŠ¤å¼‚能直到你的下一个回åˆã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‡³å°Šæˆ’上æ¯æœ‰ä¸€ä¸ªé‡è´ŸæŒ‡ç¤ºç‰©ï¼Œä½ ä¾¿å¤±åŽ»1点生命。\n{T}:在至尊戒上放置一个é‡è´ŸæŒ‡ç¤ºç‰©ï¼Œç„¶åŽè‡³å°Šæˆ’上æ¯æœ‰ä¸€ä¸ªé‡è´ŸæŒ‡ç¤ºç‰©ï¼Œä¾¿æŠ“一张牌。 -The Ozolith|欧ä½æ™¶å²©|传奇神器|æ¯å½“一个由你æ“控的生物离开战场时,若其上有指示物,则将这些指示物放置在欧ä½æ™¶å²©ä¸Šã€‚\n在你回åˆçš„战斗开始时,若欧ä½æ™¶å²©ä¸Šæœ‰æŒ‡ç¤ºç‰©ï¼Œåˆ™ä½ å¯ä»¥å°†æ¬§ä½æ™¶å²©ä¸Šçš„所有指示物移至目标生物上。 -The Peregrine Dynamo|奔风电|传奇神器生物 ~组构体|æ•æ·\n{1},{T} :å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的起动å¼æˆ–触å‘å¼å¼‚能,且其æ¥æºé¡»ä¸ºå¦ä¸€ä¸ªéžæŒ‡æŒ¥å®˜çš„传奇。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -The Phasing of Zhalfir|赛费尔跃离纪|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI,II — å¦ä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物跃离。于你æ“控赛费尔跃离纪的时段内,它ä¸èƒ½è·ƒå›žã€‚\nIII — 消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚对æ¯ä¸ªä»¥æ­¤æ³•æ¶ˆç­çš„生物而言,其æ“控者派出一个2/2黑色éžç‘žäººè¡ç”Ÿç”Ÿç‰©ã€‚ -The Pit|暗渊|时空 ~邃狱|当你时空æ¢å…¥æš—渊时,æ¯ä½ç‰Œæ‰‹å„ä¾å…¶é€‰æ‹©æ´¾å‡ºä¸€ä¸ª3/3白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ï¼›æˆ–6/6黑色æ¶é­”è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行ã€è·µè¸ä¸Žã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你无法如此作,则此生物对你造æˆ6点伤害ã€çš„æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“引å‘混沌时,æ¯ä½ç‰Œæ‰‹å„牺牲一个éžç¥žå™¨ç”Ÿç‰©ã€‚ -The Prismatic Piper|虹彩魔笛手|传奇生物 ~å˜å½¢å…½|如果虹彩魔笛手是你的指挥官,则在游æˆå¼€å§‹å‰é€‰æ‹©ä¸€ç§é¢œè‰²ã€‚虹彩魔笛手是该色。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -The Rack|æ‹·é—®å°|神器|于拷问å°è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚\n在该牌手的维æŒå¼€å§‹æ—¶ï¼Œæ‹·é—®å°å¯¹è¯¥ç‰Œæ‰‹é€ æˆX点伤害,X为3å‡åŽ»å…¶æ‰‹ç‰Œæ•°é‡ã€‚ -The Raven Man|鸦人|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç‰Œæ‰‹å¼ƒè¿‡ç‰Œï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1黑色,具飞行与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€çš„鸟è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{B},{T}:æ¯ä½å¯¹æ‰‹å„弃一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -The Raven's Warning|乌鸦示警|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个1/1è“色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚你获得2点生命。\nII — 本回åˆä¸­ï¼Œæ¯å½“一个或数个由你æ“控且具飞行异能的生物对任一牌手造æˆæˆ˜æ–—伤害时,检视该牌手的手牌且你抓一张牌。\nIII — ä½ å¯ä»¥å°†ä¸€å¼ ç”±ä½ æ‹¥æœ‰çš„牌从游æˆå¤–置于你的牌库顶。 -The Reality Chip|实界晶片|传奇神器生物 ~武具ï¼æ°´æ¯|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nåªè¦å®žç•Œæ™¶ç‰‡è´´é™„于生物上,你便å¯ä»¥ä»Žä½ çš„牌库顶使用地和施放咒语。\né‡é…{2}{U} -The Reaver Cleaver|夺å®é­”刀|传奇神器 ~武具|佩带此武具的生物得+1/+1且具有践è¸ä¸Žã€Œæ¯å½“此生物对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,派出等é‡çš„çå®è¡ç”Ÿç‰©ã€‚ã€\n佩带{3} -The Red Terror|红色æ怖|传奇生物 ~泰伦虫æ—|高级ç§ï½žæ¯å½“一个由你æ“控的红色æ¥æºå¯¹ä¸€ä¸ªæˆ–数个永久物和ï¼æˆ–牌手造æˆä¼¤å®³æ—¶ï¼Œåœ¨çº¢è‰²æ怖上放置一个+1/+1指示物。 -The Ring Goes South|魔戒å—去|法术|魔戒引诱你。然åŽä»Žä½ çš„牌库顶开始展示牌,直到展示出X张地牌为止,X为由你æ“控的传奇生物数é‡ã€‚将这些地牌横置放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -The Royal Scions|皇æ—åŒå­|传奇é¹æ´›å®¢ ~å¨å°”ï¼è婉|+1:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n+1:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻与践è¸å¼‚能。\n−8:抓四张牌。当你如此作时,皇æ—åŒå­å¯¹ä»»æ„一个目标造æˆç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„伤害。 -The Ruinous Powers|æ¯ç­å¤§èƒ½|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œéšæœºé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚放é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥ç‰Œçš„费用。当你以此法施放咒语时,其拥有者失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。 -The Scarab God|甲虫神|传奇生物 ~神|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去X点生命且你å åœX,X为由你æ“控的çµä¿‘æ•°é‡ã€‚\n{2}{U}{B}:将目标生物牌从åŸå¢“场放é€ã€‚派出一个è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“,但它是4/4黑色çµä¿‘。\n当甲虫神死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 -The Scorpion God|毒èŽç¥ž|传奇生物~神|æ¯å½“一个其上有-1/-1指示物的生物死去时,抓一张牌。\n{1}{B}{R}:在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。\n当毒èŽç¥žæ­»åŽ»ï¼Œåœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 -The Seedcore|æ ‘ç§æ ¸å¿ƒ|地 ~域界|{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾éžç‘žäººç”Ÿç‰©å’’语。\nè…化~{T}:目标1/1生物得+2/+1直到回åˆç»“æŸã€‚åªèƒ½äºŽæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物时起动。 -The Shattered States Era|乱世风云录|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚)\nI — 获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将它é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\nII — 由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\nIII — 放é€æ­¤ä¼ çºªï¼Œç„¶åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场且已转化。 -The Shire|å¤å°”|传奇地|除éžä½ æ“控传奇生物,å¦åˆ™å¤å°”须横置进战场。\n{T}:加{G}。\n{1}{G},{T},横置一个由你æ“控且未横置的生物:派出一个食å“è¡ç”Ÿç‰©ã€‚ -The Stasis Coffin|é™æ€æ£ºæ|传奇神器|{2},{T},放é€é™æ€æ£ºæ:你获得å一切ä¿æŠ¤å¼‚能直到你的下一个回åˆã€‚ -The Stone Brain|魔石大脑|传奇神器|{2},{T},放é€é­”石大脑:选择一个牌å。从目标对手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»è‡³å¤šå››å¼ å…·è¯¥å称的牌,并将它们放é€ã€‚该牌手洗牌,然åŽæ¯ä»¥æ­¤æ³•ä»Žå…¶æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç‰Œï¼Œå…¶ä¾¿æŠ“一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -The Surgical Bay|外展海湾|地 ~域界|外展海湾须横置进战场。\n{T}:加{U}。\n{1}{U},{T},牺牲外展海湾:抓一张牌。 -The Tarrasque|末日æ¯ç­å…½|传奇生物 ~æé¾™|åªè¦æœ«æ—¥æ¯ç­å…½ç»ç‰Œæ‰‹æ–½æ”¾ï¼Œå®ƒä¾¿å…·æœ‰æ•æ·ä¸Žå®ˆæŠ¤{10}。\næ¯å½“末日æ¯ç­å…½æ”»å‡»æ—¶ï¼Œå®ƒä¸Žç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物互斗。 -The Temporal Anchor|时间锚|传奇神器|在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ2。\næ¯å½“你于å åœæœŸé—´é€‰æ‹©å°†ä¸€å¼ æˆ–数张牌置于你牌库底时,从你牌库底放é€ç­‰é‡çš„牌。\n于你的回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨ä»¥æ—¶é—´é”šæ”¾é€çš„牌。 -The Three Seasons|三季å˜æ¢|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 磨三张牌。\nII — 将至多两张目标雪境永久物牌从你的åŸå¢“场移回你手上。\nIII — 从æ¯ä¸ªåŸå¢“场中å„选择三张牌。其拥有者将这些牌洗入å„自的牌库。 -The Torment of Gollum|咕噜å—éš¾|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。\n囤兵åŠå…½äºº2。(在一个由你æ“控的军队上放置两个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -The Trickster-God's Heist|诈术神骗局|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 选择两个目标生物。你å¯ä»¥äº¤æ¢ä¸¤è€…çš„æ“控æƒã€‚\nII — 选择两个目标具共通牌张类别的éžåŸºæœ¬ä¸”éžç”Ÿç‰©æ°¸ä¹…物。你å¯ä»¥äº¤æ¢ä¸¤è€…çš„æ“控æƒã€‚\nIII — 目标牌手失去3点生命,且你获得3点生命。 -The Triumph of Anax|阿纳克斯凯旋志|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IVåŽç‰ºç‰²ä¹‹ã€‚)\nI, II, III — 直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+0,X为阿纳克斯凯旋志上的学问指示物数é‡ã€‚\nIV — 目标由你æ“控的生物与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -The Underworld Cookbook|地底世界食谱|神器|{T},弃一张牌:派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{4},{T},牺牲地底世界食谱:将目标生物牌从你的åŸå¢“场移回你手上。 -The Unspeakable|å¿Œè¯å›¾|传奇生物~精怪|飞行,践è¸\næ¯å½“å¿Œè¯å›¾å¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡å¤å’’牌从你的åŸå¢“场移回你手上。 -The Wanderer|飘è|传奇é¹æ´›å®¢|防止将对你和由你æ“控之其他永久物造æˆçš„所有éžæˆ˜æ–—伤害。\n−2:放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 -The Wandering Emperor|飘è皇|传奇é¹æ´›å®¢|闪现\nåªè¦é£˜è皇是于本回åˆè¿›æˆ˜åœºï¼Œä½ ä¾¿å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下起动她的忠诚异能。\n+1:在至多一个目标生物上放置一个+1/+1指示物。它获得先攻异能直到回åˆç»“æŸã€‚\n−1:派出一个2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚\n−2:放é€ç›®æ ‡å·²æ¨ªç½®çš„生物。你获得2点生命。 -The War in Heaven|天堂之战|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 你抓三张牌且失去3点生命。\nII — 磨三张牌。\nIII — 选择至多三张目标在你åŸå¢“场中的生物牌,且这些牌的法术力值总和须等于或å°äºŽ8。将它们移回战场且上é¢å‡æœ‰ä¸€ä¸ªæ­»çµå¤–皮指示物。它们é¢å¤–具有神器此类别。 -The Watcher in the Water|水中的监视者|传奇生物 ~巨海兽|水中的监视者须横置进战场,且上é¢æœ‰ä¹ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“你在对手的回åˆä¸­æŠ“一张牌时,派出一个1/1è“色触手è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控的触手死去时,é‡ç½®è‡³å¤šä¸€ä¸ªç›®æ ‡å·¨æµ·å…½ï¼Œå¹¶åœ¨è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物上放置一个晕眩指示物。 -The Weatherseed Treaty|æ™´è‹—æ¡çº¦|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\nII — 派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 领土~直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+X/+X且获得践è¸å¼‚能,X为由你æ“控之地中基本地类别的数é‡ã€‚ -The Western Cloud|西际狂云|时空 ~高巴汗|防止将对由你æ“控的生物和é¹æ´›å®¢é€ æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚\næ¯å½“引å‘混沌时,派出三个已横置的çå®è¡ç”Ÿç‰©ã€‚它们分别对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ1点伤害。 -The Wilds|幻野|时空 ~艾å“|当你时空æ¢å…¥å¹»é‡Žå’Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚\næ¯å½“引å‘混沌时,目标牌手牺牲一个生物。若其如此作,则你派出一个食å“è¡ç”Ÿç‰©ã€‚如果所牺牲生物的防御力等于或大于4,则改为你派出两个食å“è¡ç”Ÿç‰©ã€‚ -The World Spell|圆世咒|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 检视你牌库顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ éžä¼ çºªæ°¸ä¹…物牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\nIII — 将至多两张éžä¼ çºªæ°¸ä¹…物牌从你手上放进战场。 -The World Tree|世界树|地|世界树须横置进战场。\n{T}:加{G}。\nåªè¦ä½ æ“控六个或更多地,由你æ“控的地便具有「{T}:加一点任æ„颜色的法术力。ã€\n{W}{W}{U}{U}{B}{B}{R}{R}{G}{G},{T},牺牲世界树:从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„神牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Theater of Horrors|æ怖剧场|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。\n于你的回åˆä¸­ï¼Œå¦‚果有对手本回åˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥ä»Žä»¥æ怖剧场放é€çš„牌之中使用地和施放咒语。\n{3}{R}:æ怖剧场å‘目标对手或é¹æ´›å®¢é€ æˆ1点伤害。 -Theft of Dreams||| -Their Name Is Death|死为其å|法术|消ç­æ‰€æœ‰éžç¥žå™¨çš„生物。 -Their Number Is Legion|数如ç¹å†›|法术|派出X个已横置的2/2黑色太空死çµï¼æˆ˜å£«è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œç„¶åŽä½ èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚放é€æ•°å¦‚ç¹å†›ã€‚\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放数如ç¹å†›ã€‚ -Thelon of Havenwood|海温森的瑟隆|传奇生物 ~妖精ï¼å¾·é²ä¼Š|对æ¯ä¸ªçœŸèŒç”Ÿç‰©è€Œè¨€ï¼Œå…¶ä¸Šæ¯æœ‰ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å¾—+1/+1。\n{B}{G},从åŸå¢“场放é€ä¸€å¼ çœŸèŒç‰Œï¼šåœ¨æˆ˜åœºä¸Šçš„æ¯ä¸ªçœŸèŒä¸Šå„放置一个芽孢指示物。 -Thelonite Hermit|瑟隆门éšè€…|生物 ~妖精ï¼ç¥­å¸ˆ|所有è…生物得+1/+1。\nå˜èº«{3}{G}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当瑟隆门éšè€…翻回正é¢æ—¶ï¼Œæ´¾å‡ºå››ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Theoretical Duplication|ç†è®ºå¤åˆ¶|瞬间|本回åˆä¸­ï¼Œæ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在对手的æ“控下进战场时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©ä¹‹å¤åˆ¶å“。 -There and Back Again|去而å¤è¿”|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 于你æ“控去而å¤è¿”的时段内,至多一个目标生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚魔戒引诱你。\nII — 从你牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\nIII — 派出传奇è¡ç”Ÿç”Ÿç‰©æ–¯æ¯›æ ¼ï¼Œå…¶ä¸º6/6红色的龙,且具有飞行ã€æ•æ·ä¸Žã€Œå½“此生物死去时,派出å四个çå®è¡ç”Ÿç‰©ã€‚〠-Thermal Blast||| -Thermal Flux|热能å˜å¼‚|瞬间|选择一项~直到回åˆç»“æŸï¼Œç›®æ ‡éžé›ªå¢ƒçš„永久物æˆä¸ºé›ªå¢ƒï¼›æˆ–直到回åˆç»“æŸï¼Œç›®æ ‡é›ªå¢ƒæ°¸ä¹…物ä¸æ˜¯é›ªå¢ƒã€‚\n在下回åˆç»´æŒå¼€å§‹æ—¶æŠ“一张牌。 -Thermal Navigator|热能导航机|神器生物|牺牲一个神器:热能导航机获得飞行异能直到回åˆç»“æŸã€‚ -Thermo-Alchemist|热力炼金术士|生物 ~人类ï¼ç¥­å¸ˆ|守军\n{T}:热力炼金术士å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\næ¯å½“你施放瞬间或法术咒语时,é‡ç½®çƒ­åŠ›ç‚¼é‡‘术士。 -Thermopod|热腹蛞è“|雪境生物~蛞è“|{S}:热腹蛞è“获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚)\n牺牲一个生物:加{R}到你的法术力池中。 -Thespian's Stage|悲剧舞å°|地|{T}:加{1}到你的法术力池中。\n{2},{T}:悲剧舞å°æˆä¸ºç›®æ ‡åœ°çš„å¤åˆ¶å“,并获得此异能。 -Thick-Skinned Goblin|皮厚精çµ|生物~精çµï¼ç¥­å¸ˆ|ä½ å¯æ”¯ä»˜{0},而ä¸æ”¯ä»˜ç”±ä½ æ“控的永久物之返å“费用。\n{R}:皮厚精çµèŽ·å¾—å红ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Thicket Basilisk||| -Thicket Crasher|çŒä¸›ç²‰ç¢Žçµ|生物 ~元素ï¼çŠ€ç‰›|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n由你æ“控的其他元素具有践è¸å¼‚能。 -Thicket Elemental||| -Thief of Blood|鲜血窃贼|生物~å¸è¡€é¬¼|飞行于鲜血窃贼进战场时,移去所有永久物上的所有指示物。鲜血窃贼进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºä»¥æ­¤æ³•ç§»åŽ»ä¹‹æŒ‡ç¤ºç‰©æ•°é‡ã€‚ -Thief of Hope|希望窃贼|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,目标对手失去1点生命且你获得1点生命。\n转生2(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的精怪牌从你的åŸå¢“场移回你手上。) -Thief of Sanity|心智窃贼|生物 ~幽çµ|飞行\næ¯å½“心智窃贼对任一牌手造æˆæˆ˜æ–—伤害时,检视该牌手牌库顶的三张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置入其åŸå¢“场。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†ä¹‹ï¼Œä½ å¯ä»¥æ–½æ”¾ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 -Thieves' Auction||| -Thieves' Fortune|盗贼好è¿|部æ—瞬间~浪客|伺机{U} (如果你于本回åˆä¸­ä»¥æµªå®¢å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\n检视你牌库顶的四张牌。 将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Thieves' Guild Enforcer|盗贼公会执法者|生物 ~人类ï¼æµªå®¢|闪现\næ¯å½“盗贼公会执法者或å¦ä¸€ä¸ªæµªå®¢åœ¨ä½ çš„æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„磨两张牌。\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,盗贼公会执法者便得+2/+1且具有死触异能。 -Thieves' Tools|å°å·å·¥å…·|神器 ~武具|当å°å·å·¥å…·è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\nåªè¦ä½©å¸¦æ­¤æ­¦å…·ä¹‹ç”Ÿç‰©çš„力é‡ç­‰äºŽæˆ–å°äºŽ3,它便ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Thieving Magpie||| -Thieving Otter|窃ç­|生物 ~水ç­|æ¯å½“窃ç­å‘任一对手造æˆä¼¤å®³æ—¶ï¼ŒæŠ“一张牌。 -Thieving Skydiver|跃空窃贼|生物 ~人鱼ï¼æµªå®¢|增幅{X}。Xä¸èƒ½ä¸º0。(你施放此咒语时å¯ä»¥é¢å¤–支付{X}。)\n飞行\n当跃空窃贼进战场时,若它已增幅,则获得目标总法术力费用等于或å°äºŽX的神器之æ“控æƒã€‚若该神器是武具,则将它装备在跃空窃贼上。 -Thieving Sprite|行窃仙å­|生物~仙çµï¼æµªå®¢|飞行\n当行窃仙å­è¿›åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ä»Žæ‰‹ä¸Šå±•ç¤ºX张牌,X为由你æ“控的仙çµæ•°é‡ã€‚ 你从那些牌中选择一张。 该牌手弃掉该牌。 -Thing from the Deep||| -Thing in the Ice|冰å°å·¨ç‰©|生物~惊惧兽|守军\n冰å°å·¨ç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ªå¯’冰指示物。\næ¯å½“你施放瞬间或法术咒语时,从冰å°å·¨ç‰©ä¸Šç§»åŽ»ä¸€ä¸ªå¯’冰指示物。然åŽè‹¥å†°å°å·¨ç‰©ä¸Šæ²¡æœ‰å¯’冰指示物,转化它。 -Think Tank||| -Think Twice|å†æ¬¡è€ƒè™‘|瞬间|抓一张牌。\n返照{2}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Third Path Iconoclast|蹊径会异端|生物 ~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Third Path Savant|蹊径会学者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{7}:抓两张牌。 -Thirst for Discovery|渴求å‘现|瞬间|抓三张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚ -Thirst for Knowledge||| -Thirst for Meaning|渴求真知|瞬间|抓三张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ ç»“界牌,å¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚ -Thirsting Axe|渴血斧|神器~武具|佩带此武具的生物得+4/+0。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½©å¸¦æ­¤æ­¦å…·çš„生物本回åˆå¹¶æœªå¯¹ä»»ä¸€ç”Ÿç‰©é€ æˆæˆ˜æ–—伤害,则牺牲该生物。\n佩带{2} -Thirsting Bloodlord|切望血领|生物 ~å¸è¡€é¬¼|由你æ“控的其他å¸è¡€é¬¼å¾—+1/+1。 -Thirsting Roots|饥渴缠根|法术|选择一项~\n•从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n•增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Thirsting Shade|饥渴阴魂|生物 ~阴魂|系命\n{2}{B}:饥渴阴魂得+1/+1直到回åˆç»“æŸã€‚ -Thistledown Duo|蓟丘æ­æ¡£|生物~æ´è‹±ï¼å£«å…µï¼æ³•æœ¯å¸ˆ|æ¯å½“你使用一个白色咒语时,蓟丘æ­æ¡£å¾—+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用一个è“色咒语时,蓟丘æ­æ¡£èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ -Thistledown Liege|蓟丘王侯|生物 ~æ´è‹±ï¼éª‘士|闪现\n由你æ“控的其他白色生物得+1/+1。\n由你æ“控的其他è“色生物得+1/+1。 -Thopter Architect|振翼机筑师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Thopter Arrest|振翼机缉æ•|结界|当振翼机缉æ•è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或生物,直到振翼机缉æ•ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ -Thopter Assembly|组装振翼机|神器生物 ~振翼机|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ é™¤ç»„装振翼机以外未æ“控其他振翼机,则将组装振翼机移回其拥有者手上,并派出五个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Thopter Engineer|振翼机工程师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当振翼机工程师进战场时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n由你æ“控的神器生物具有æ•æ·å¼‚能。 -Thopter Foundry|振翼机锻炉|神器|{1},牺牲一个éžè¡ç”Ÿç‰©çš„神器:将一个1/1è“色,具飞行异能的振翼机神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 你获得1点生命。 -Thopter Mechanic|振翼机技师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在振翼机技师上放置一个+1/+1指示物。\n当振翼机技师死去时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Thopter Shop|振翼机工åŠ|神器|æ¯å½“由你æ“控的一个或数个神器生物死去时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n{2}{W},{T}:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Thopter Spy Network|振翼机情报网|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控神器,则将一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚æ¯å½“由你æ“控的一个或数个神器生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Thorn Elemental||| -Thorn Lieutenant|è†æ£˜å‰¯å®˜|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“è†æ£˜å‰¯å®˜æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n{5}{G}:è†æ£˜å‰¯å®˜å¾—+4/+4直到回åˆç»“æŸã€‚ -Thorn of Amethyst|紫水晶刺|神器|éžç”Ÿç‰©å’’语增加{1}æ¥ä½¿ç”¨ã€‚ -Thorn of the Black Rose|黑蔷薇之棘|生物 ~人类ï¼æ€æ‰‹|死触\n当黑蔷薇之棘进战场时,你æˆä¸ºå›ä¸»ã€‚ -Thorn-Thrash Viashino|è†å‡»æ—凡尔西诺|生物~凡尔西诺ï¼æˆ˜å£«|åžå™¬2 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。)\n{G}:è†å‡»æ—凡尔西诺获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Thornado|棘龙å·|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。\n循环{1}{G}({1}{G},弃掉此牌:抓一张牌。) -Thornbite Staff|棘刺法æ–|部æ—神器~祭师ï¼æ­¦å…·|佩带此武具的生物具有「{2},{T}:此生物对目标生物或牌手造æˆ1点伤害ã€ä»¥åŠã€Œæ¯å½“一个生物从场上置入åŸå¢“场时,é‡ç½®æ­¤ç”Ÿç‰©ã€‚ã€\næ¯å½“一个祭师生物进场时,你å¯ä»¥å°†æ£˜åˆºæ³•æ–装备于其上。\n佩带{4} -Thornbow Archer|棘弓射手|生物~妖精ï¼å¼“箭手|æ¯å½“棘弓射手攻击时,æ¯ä½æœªæ“控妖精的对手å„失去1点生命。 -Thorncaster Sliver|飞棘裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有「æ¯å½“此生物攻击时,它对目标生物或牌手造æˆ1点伤害。〠-Thorned Moloch|é”角棘蜥|生物~蜥蜴|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\nåªè¦é”角棘蜥正进行攻击,它便具有先攻异能。 -Thornglint Bridge|è†çƒç»“æ¡¥|神器地|è†çƒç»“桥须横置进战场。\nä¸ç­\n{T}:加{G}或{W}。 -Thornhide Wolves|è†çš®ç¾¤ç‹¼|生物 ~狼| -Thornling|棘çµç²¾æ€ª|生物~元素ï¼å˜å½¢å…½|{G}:棘çµç²¾æ€ªèŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{G}:棘çµç²¾æ€ªèŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚\n{G}: 棘çµç²¾æ€ªæœ¬å›žåˆä¸ä¼šæ¯å。\n{1}:棘çµç²¾æ€ªå¾—+1/-1直到回åˆç»“æŸã€‚\n{1}:棘çµç²¾æ€ªå¾—-1/+1直到回åˆç»“æŸã€‚ -Thornmantle Striker|披è†æ‰“击客|生物 ~妖精ï¼æµªå®¢|当披è†æ‰“击客进战场时,选择一项~\n•从目标永久物上移去X个指示物,X为由你æ“控的妖精数é‡ã€‚\n•目标由对手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的妖精数é‡ã€‚ -Thornscape Apprentice||| -Thornscape Battlemage||| -Thornscape Familiar||| -Thornscape Master||| -Thorntooth Witch|è†ç‰™æ³•æœ¯å¸ˆ|生物~树妖ï¼ç¥­å¸ˆ|æ¯å½“你使用树妖咒语时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—+3/-3直到回åˆç»“æŸã€‚ -Thornwatch Scarecrow|è†å®ˆç¨»è‰äºº|神器生物~稻è‰äºº|åªè¦ä½ æ“控绿色生物,è†å®ˆç¨»è‰äººä¾¿å…·æœ‰å¹²æž¯å¼‚能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\nåªè¦ä½ æ“控白色生物,è†å®ˆç¨»è‰äººä¾¿å…·æœ‰è­¦æˆ’异能。 -Thornweald Archer|è†æž—箭手|生物 ~妖精ï¼å¼“箭手|延势,死触 -Thornwood Falls|棘林瀑布|地|棘林瀑布须横置进战场。\n当棘林瀑布进战场时,你获得1点生命。\n{T}:加{G}或{U}。 -Thorough Investigation|详细调查|结界|æ¯å½“你攻击时,探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€)\næ¯å½“你牺牲一个线索时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Those Who Serve|奴隶木乃伊|生物~çµä¿‘| -Thought Collapse|æ€æƒ³åå¡Œ|瞬间|å击目标咒语。其æ“控者将其牌库顶的三张牌置入其åŸå¢“场。 -Thought Courier|心念讯使|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:抓一张牌,然åŽä»Žä½ æ‰‹ä¸Šå¼ƒæŽ‰ä¸€å¼ ç‰Œã€‚ -Thought Devourer||| -Thought Dissector|æžå¿µä»ª|神器|{X},{T}:目标对手展示其牌库顶牌,直到展示出一张神器牌,或是展示出X张地为止。 若以此法展示出神器牌,则将它在你的æ“控下放置进场,并牺牲æžå¿µä»ªã€‚ 将其它以此法展示的牌置入该牌手的åŸå¢“场。 -Thought Distortion|æ€æƒ³æ‰­æ›²|法术|此咒语ä¸èƒ½è¢«å击。\n目标对手展示其手牌。放é€è¯¥ç‰Œæ‰‹æ‰‹ä¸Šå’ŒåŸå¢“场中所有éžç”Ÿç‰©ä¸”éžåœ°çš„牌。 -Thought Eater||| -Thought Erasure|抹消æ€ç»ª|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。\n刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Thought Gorger|æ€æƒ³é£Ÿå®¢|生物~惊惧兽|è·µè¸\n当æ€æƒ³é£Ÿå®¢è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物 若你如此作,则弃掉你的手牌。\n当æ€æƒ³é£Ÿå®¢ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå…¶ä¸Šæ¯æœ‰ä¸€ä¸ª+1/+1指示物,便抓一张牌。 -Thought Harvester|割念奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n飞行\næ¯å½“你施放无色咒语时,目标对手放é€å…¶ç‰Œåº“顶牌。 -Thought Hemorrhage|æ€æƒ³æº¢è¡€|法术|说出一个éžåœ°ç‰Œçš„å称。 目标牌手展示其手牌。 æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ è¯¥å称的牌,æ€æƒ³æº¢è¡€ä¾¿å¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害。 自该牌手的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»è¯¥å称的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 -Thought Monitor|æ€ç»ªç›‘å«|神器生物 ~组构体|神器共鸣\n飞行\n当æ€ç»ªç›‘å«è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“两张牌。 -Thought Nibbler||| -Thought Prison||| -Thought Reflection|心念映象|结界|如果你将抓一张牌,则改为抓两张牌。 -Thought Scour|洗清æ€æƒ³|瞬间|目标牌手将其牌库顶的两张牌置入其åŸå¢“场。\n抓一张牌。 -Thought Vessel|æ€æƒ³å®¹å™¨|神器|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n{T}:加{C}。 -Thought-Knot Seer|结念预知体|生物~奥札奇|({C}代表无色法术力。)\n当结念预知体进战场时,目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œï¼Œå¹¶æ”¾é€è¯¥ç‰Œã€‚\n当结念预知体离开战场时,目标对手抓一张牌。 -Thoughtbind|æŸç¼šæ€ç»ª|瞬间|å击目标总法术力费用等于或å°äºŽ4的咒语。 -Thoughtbound Phantasm|缚念幻象|生物 ~精怪|守军\næ¯å½“你刺探时,在缚念幻象上放置一个+1/+1指示物。\nåªè¦ç¼šå¿µå¹»è±¡ä¸Šé¢æœ‰ä¸‰ä¸ªæˆ–更多+1/+1指示物,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Thoughtbound Primoc||| -Thoughtcast||| -Thoughtcutter Agent|æ–­æ€å¯†æŽ¢|神器生物~人类ï¼æµªå®¢|{U}{B},{T}:目标牌手失去1点生命并展示其手牌。 -Thoughtflare|心念ç«å…‰|瞬间|抓四张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ -Thoughtleech||| -Thoughtpicker Witch|盗念法术师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1},牺牲一个生物:检视目标对手牌库顶的两张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç§»å‡ºå¯¹æˆ˜ã€‚ -Thoughtrender Lamia|裂念拉弥亚|结界生物~拉弥亚|星彩~æ¯å½“裂念拉弥亚或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Thoughts of Ruin|å´©åæ€ç»ª|法术|ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œæ¯ä½ç‰Œæ‰‹ä¾¿ç‰ºç‰²ä¸€ä¸ªåœ°ã€‚ -Thoughtseize|攫å–æ€ç»ª|法术|目标牌手展示其手牌。 你选择其中一张éžåœ°çš„牌。 该牌手弃掉该牌。 你失去2点生命。 -Thoughtweft Gambit|纺æ€æŽ¢å…ˆ|瞬间|横置由全部对手所æ“控的所有生物,并é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 -Thoughtweft Trio|纺æ€å°–å…µ|生物~æ´è‹±ï¼å£«å…µ|先攻,警戒\n夺冠æ´è‹± (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的æ´è‹±ç§»å‡ºå¯¹æˆ˜ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\n纺æ€å°–兵能阻挡任æ„æ•°é‡çš„生物。 -Thousand Winds|åƒé£Žçµ|生物~元素|飞行\nå˜èº«{5}{U}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当åƒé£Žçµç¿»å›žæ­£é¢æ—¶ï¼Œå°†æ‰€æœ‰å…¶ä»–已横置的生物移回其拥有者手上。 -Thousand-Faced Shadow|åƒé¢å½±å¾’|生物 ~人类ï¼å¿è€…|å¿æœ¯{2}{U}{U}({2}{U}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进战场,且正进行攻击。)\n飞行\n当åƒé¢å½±å¾’从你手上进战场时,若它正进行攻击,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»ä¹‹ç”Ÿç‰©çš„å¤åˆ¶å“。该è¡ç”Ÿç‰©é¡»æ¨ªç½®è¿›æˆ˜åœºï¼Œä¸”正进行攻击。 -Thousand-Year Elixir|åƒå¹´ç¼æµ†|神器|ä½ å¯ä»¥è®©ç”±ä½ æ“控的生物视åŒå…·æœ‰æ•æ·å¼‚能地使用其起动å¼å¼‚能。\n{1},{T}:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Thousand-Year Storm|åƒå¹´é£Žæš´|结界|æ¯å½“你施放瞬间或法术咒语时,你本回åˆäºŽæ­¤å’’语之å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå…¶ä»–瞬间或法术咒语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 -Thousand-legged Kami|åƒè¶³ç¥ž|生物~精怪|转生7(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ7的精怪牌从你的åŸå¢“场移回你手上。) -Thraben Doomsayer|ç‘Ÿç­åŠ«éš¾è®ºè€…|生物~人类ï¼åƒ§ä¾£|{T}:将一个1/1白色人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚命悬一刻~åªè¦ä½ çš„生命为5或更少,由你æ“控的其他生物得+2/+2。 -Thraben Exorcism|ç‘Ÿç­å¼é©±é­”|瞬间|放é€ç›®æ ‡ç²¾æ€ªï¼Œç»“界或具惊扰异能的生物。 -Thraben Foulbloods|ç‘Ÿç­å­½ç§çŠ¬|生物~çµä¿‘ï¼çŒŽçŠ¬|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,瑟ç­å­½ç§çŠ¬ä¾¿å¾—+1/+1且具有å¨æ…‘异能。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Thraben Gargoyle|ç‘Ÿç­çŸ³åƒé¬¼|神器生物~石åƒé¬¼|守军\n{6}:转化瑟ç­çŸ³åƒé¬¼ã€‚ -Thraben Heretic|ç‘Ÿç­å¼‚教徒|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:将目标生物牌从åŸå¢“场放é€ã€‚ -Thraben Inspector|ç‘Ÿç­å·¡æ£€å®˜|生物 ~人类ï¼å£«å…µ|当瑟ç­å·¡æ£€å®˜è¿›æˆ˜åœºæ—¶ï¼ŒæŽ¢æŸ¥ã€‚(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) -Thraben Militia|ç‘Ÿç­æ°‘å…µ|生物~ - 人类ï¼å£«å…µ|è·µè¸ -Thraben Purebloods|ç‘Ÿç­çº¯ç§çŠ¬|生物~猎犬| -Thraben Sentry|ç‘Ÿç­å“¨å…µ|生物~人类ï¼å£«å…µ|警戒\næ¯å½“由你æ“控的å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥è½¬åŒ–ç‘Ÿç­å“¨å…µã€‚ -Thraben Standard Bearer|ç‘Ÿç­æ——手|生物~人类ï¼å£«å…µ|{1}{W},{T},弃一张牌:将一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Thraben Valiant|ç‘Ÿç­è±ªæ°|生物~人类ï¼å£«å…µ|警戒 -Thraben Watcher|ç‘Ÿç­æˆ’护使|生物 ~天使|飞行,警戒\n由你æ“控且éžè¡ç”Ÿç‰©çš„其他生物得+1/+1并具有警戒异能。 -Thragtusk|犄牙兽|生物 ~野兽|当犄牙兽进战场时,你获得5点生命。\n当犄牙兽离开战场时,派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Thrakkus the Butcher|屠夫斯拉库斯|传奇生物 ~龙ï¼å¹³æ°‘|è·µè¸\næ¯å½“屠夫斯拉库斯攻击时,将æ¯ä¸ªç”±ä½ æ“控之龙的力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ -Thran Dynamo|ç´¢è“å‘电机|神器|{T}:加{3}到你的法术力池中。 -Thran Golem|ç´¢è“é­”åƒ|神器生物 ~魔åƒ|åªè¦ç´¢è“é­”åƒå—有çµæ°”,它便得+2/+2且具有飞行ã€å…ˆæ”»ä¸Žè·µè¸å¼‚能。 -Thran Portal|ç´¢è“境界通é“|地 ~门|除éžä½ æ“控两个或更少其他地,å¦åˆ™ç´¢è“境界通é“须横置进战场。\n于索è“境界通é“进战场时,选择一ç§åŸºæœ¬åœ°ç±»åˆ«ã€‚\nç´¢è“境界通é“é¢å¤–具有该类别。\nç´¢è“境界通é“的法术力异能须é¢å¤–支付1点生命æ¥èµ·åŠ¨ã€‚ -Thran Power Suit|ç´¢è“动力æœ|神器 ~武具|佩带此武具的生物具有守护{2},且其上æ¯è´´é™„有一个çµæ°”和武具,便得+1/+1。(æ¯å½“佩带此武具的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Thran Quarry||| -Thran Spider|ç´¢è“蜘蛛|神器生物 ~蜘蛛|延势\n当索è“蜘蛛进战场时,你和目标对手å„派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚\n{7}:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç¥žå™¨ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Thran Temporal Gateway|ç´¢è“时间闸门|传奇神器|{4},{T}:你å¯ä»¥å°†ä¸€å¼ å²è¿¹æ°¸ä¹…物牌从你手上放进战场。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Thran Turbine||| -Thran Vigil|ç´¢è“å¼è­¦æˆ’|结界|æ¯å½“一张或数张神器和ï¼æˆ–生物牌于你的回åˆä¸­ç¦»å¼€ä½ åŸå¢“场时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Thrash of Raptors|迅猛龙击群|生物 ~æé¾™|åªè¦ä½ æ“控å¦ä¸€ä¸ªæ龙,迅猛龙击群便得+2/+0且具有践è¸å¼‚能。 -Thrasher Brute|痛击蛮汉|生物 ~åŠå…½äººï¼æˆ˜å£«|æ¯å½“痛击蛮汉或å¦ä¸€ä¸ªæˆ˜å£«åœ¨ä½ é˜Ÿä¼çš„æ“控下进战场时,目标对手失去1点生命且你获得1点生命。 -Thrashing Brontodon|痛击霆伟龙|生物 ~æé¾™|{1},牺牲痛击霆伟龙:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Thrashing Frontliner|蛮击å‰çº¿å…½|生物 ~éžç‘žäººï¼å‡¡å°”西诺|è·µè¸\næ¯å½“蛮击å‰çº¿å…½æ”»å‡»ä»»ä¸€æˆ˜å½¹æ—¶ï¼Œå®ƒå¾—+1/+1直到回åˆç»“æŸã€‚ -Thrashing Mossdog|鞭击苔犬|生物~æ¤ç‰©ï¼çŒŽçŠ¬|延势(此生物能阻挡具飞行异能的生物。)\n食è…{4}{G}{G}({4}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) -Thrashing Mudspawn||| -Thrash|å¨å‡»|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Thrasios, Triton Hero|屈东英雄è¨æ‹‰å¸Œæ´›æ–¯|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{4}:å åœ1,然åŽå±•ç¤ºä½ çš„牌库顶牌。如果它是地牌,则将之横置放进战场。若å¦ï¼Œåˆ™æŠ“一张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Thrasta, Tempest's Roar|暴风之å¼æ’’å¡”|传奇生物 ~æé¾™|本回åˆä¸­æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå…¶ä»–咒语,此咒语便å‡å°‘{3}æ¥æ–½æ”¾ã€‚\nè·µè¸ï¼Œæ•æ·\nè·µè¸é¹æ´›å®¢(此生物攻击é¹æ´›å®¢æ—¶é€ æˆçš„过é‡æˆ˜æ–—伤害,能对所攻击之é¹æ´›å®¢çš„æ“控者造æˆä¹‹ã€‚)\nåªè¦æš´é£Žä¹‹å¼æ’’塔是于本回åˆè¿›æˆ˜åœºï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。 -Thraximundar|塞西蒙得|传奇生物 ~çµä¿‘ï¼æ€æ‰‹|æ•æ·\næ¯å½“塞西蒙得攻击时,防御牌手牺牲一个生物。\næ¯å½“任一牌手牺牲一个生物时,你å¯ä»¥åœ¨å¡žè¥¿è’™å¾—上放置一个+1/+1指示物。 -Thraxodemon|ç…žç´¢æ¶é­”|生物 ~æ¶é­”|{3},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:抓一张牌。 -Threads of Disloyalty|背信æ“ä¸|生物结界|背信æ“ä¸åªèƒ½ç»“附在总法术力费用等于或å°äºŽ2的生物上。\nä½ æ“控å—此结界的生物。 -Threaten||| -Threats Undetected|未察觉的å¨èƒ|法术|从你牌库中æœå¯»è‡³å¤šå››å¼ åŠ›é‡å„ä¸ç›¸åŒçš„生物牌并展示之。任一对手选择其中两张牌。将所选之牌洗入你的牌库,其余则置于你手上。 -Threat|å¨èƒ|法术|派出一个4/4,红绿åŒè‰²ï¼Œå…·è·µè¸å¼‚能的野兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Three Dreams|三个梦想|法术|从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ å称å„ä¸ç›¸åŒçš„çµæ°”牌,展示这些牌,并将它们置入你手上。 然åŽå°†ä½ çš„牌库洗牌。 -Three Tragedies|三桩悲剧|法术~å¤å’’|目标牌手弃三张牌。 -Three Visits|Three Visits|| -Threefold Signal|三路红绿ç¯|神器|当三路红绿ç¯è¿›æˆ˜åœºæ—¶ï¼Œå åœ3。\næ¯ä¸ªä½ æ–½æ”¾ä¹‹æ­£å¥½ä¸ºä¸‰è‰²çš„咒语å‡å…·æœ‰è¦†è¯µ{3}。 -Threnody Singer|悼挽塞连|生物 ~塞连|闪现\n飞行\n当悼挽塞连进战场时,目标由对手æ“控的生物得-X/-0直到回åˆç»“æŸï¼ŒX为你的è“色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。) -Thresher Lizard|扫尾蜥|生物 ~蜥蜴|åªè¦ä½ çš„手牌为一张或更少,扫尾蜥便得+1/+2。 -Thrill of Possibility|å¿«æ„拼æ|瞬间|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。 -Thrill of the Hunt|狩猎的激昂感|瞬间|目标生物得+1/+2直到回åˆç»“æŸã€‚\n返照{W}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) -Thrill-Kill Assassin|è™æ€æ‰‹|生物~人类ï¼æ€æ‰‹|死触\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) -Thrilling Discovery|å¿«æ„å‘现|法术|你获得2点生命。然åŽä½ å¯ä»¥å¼ƒä¸¤å¼ ç‰Œã€‚如果你如此作,则抓三张牌。 -Thrilling Encore|å…‰è£è¿”场|瞬间|将所有于本回åˆä¸­ä»Žæˆ˜åœºç½®å…¥æ‰€æœ‰åŸå¢“场的生物牌在你的æ“控下放进战场。 -Thriss, Nantuko Primus||| -Thrive|强旺|法术|在X个目标生物上å„放置一个+1/+1指示物。 -Thriving Bluff|å…´æ—ºç»å£|地|å…´æ—ºç»å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n于兴旺ç»å£è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§çº¢è‰²ä»¥å¤–的颜色。\n{T}:加{R}或一点所选颜色的法术力。 -Thriving Grove|兴旺树丛|地|兴旺树丛须横置进战场。\n于兴旺树丛进战场时,选择一ç§ç»¿è‰²ä»¥å¤–的颜色。\n{T}:加{G}或一点所选颜色的法术力。 -Thriving Grubs|强旺幼çµ|生物~怪çµ|当强旺幼çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“强旺幼çµæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 -Thriving Heath|å…´æ—ºè’地|地|å…´æ—ºè’地须横置进战场。\n于兴旺è’地进战场时,选择一ç§ç™½è‰²ä»¥å¤–的颜色。\n{T}:加{W}或一点所选颜色的法术力。 -Thriving Ibex|强旺原羊|生物~山羊|当强旺原羊进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“强旺原羊攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 -Thriving Isle|兴旺岛屿|地|兴旺岛屿须横置进战场。\n于兴旺岛屿进战场时,选择一ç§è“色以外的颜色。\n{T}:加{U}或一点所选颜色的法术力。 -Thriving Moor|兴旺湿地|地|兴旺湿地须横置进战场。\n于兴旺湿地进战场时,选择一ç§é»‘色以外的颜色。\n{T}:加{B}或一点所选颜色的法术力。 -Thriving Rats|强旺鼠|生物~è€é¼ |当强旺鼠进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“强旺鼠攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 -Thriving Rhino|强旺犀牛|生物~犀牛|当强旺犀牛进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“强旺犀牛攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 -Thriving Turtle|强旺龟|生物~龟|当强旺龟进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“强旺龟攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 -Throat Slitter|切喉者|生物~è€é¼ ï¼å¿è€…|å¿æœ¯{2}{B} ({2}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“切喉者对牌手造æˆæˆ˜æ–—伤害时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžé»‘色生物。 -Throatseeker|觅喉客|生物 ~å¸è¡€é¬¼ï¼å¿è€…|由你æ“控ã€è¿›è¡Œæ”»å‡»ä¸”未å—阻挡的å¿è€…具有系命异能。 -Throes of Chaos|混沌苦痛|法术|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\n追溯(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张地牌。) -Throne Warden|王座护å«|生物~人类ï¼å£«å…µ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯å›ä¸»ï¼Œåˆ™åœ¨çŽ‹åº§æŠ¤å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Throne of Bone||| -Throne of Empires|å¸å›½çŽ‹åº§|神器|{1},{T}:将一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 如果你æ“控å称为å¸å›½å† å†•ä»¥åŠå¸å›½æƒæ–的神器,则改为将五个上述的è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Throne of Geth|ç›–å¸çŽ‹åº§|神器|{T},牺牲一个神器:增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) -Throne of Makindi|马钦迪王座|地|{T}:加{C}。\n{1},{T}:在马钦迪王座上放置一个充电指示物。\n{T},从马钦迪王座上移去一个充电指示物:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å·²å¢žå¹…的咒语。 -Throne of the God-Pharaoh|法è€ç¥žçŽ‹åº§|传奇神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控且已横置的生物数é‡ã€‚ -Throne of the High City|上城王座|地|{T}:加{C}到你的法术力池中。\n{4},{T},牺牲上城王座:你æˆä¸ºå›ä¸»ã€‚ -Throttle|å‹’æ€|瞬间|目标生物得-4/-4直到回åˆç»“æŸã€‚ -Through the Breach|穿越裂罅|瞬间~å¤å’’|将一张生物牌从你的手上放置进场。该生物具有æ•æ·å¼‚能。在回åˆç»“æŸæ—¶ç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚\n通è”å¤å’’{2}{R}{R}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Throwing Knife|飞刀|神器~武具|佩带此武具的生物得+2/+0。æ¯å½“佩带此武具的生物攻击时,你å¯ä»¥ç‰ºç‰²é£žåˆ€ã€‚若你如此作,则飞刀对目标生物或牌手造æˆ2点伤害。佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Thrull Parasite|寄生索尔兽|生物~索尔兽|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\n{T},支付2点生命:从目标éžåœ°æ°¸ä¹…物上移去一个指示物。 -Thrull Retainer||| -Thrull Surgeon|医士索尔兽|生物~索尔兽|{1}{B},牺牲医士索尔兽:检视目标牌手的手牌并选择其中一张。 该牌手弃掉该牌。你åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 -Thrumming Stone|å—¡å“碑石|传奇神器|由你æ“控的咒语具有涟动4。 (当你使用任一咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žè¯¥å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。) -Thrummingbird|敲击鸟|生物 ~éžç‘žäººï¼é¸Ÿï¼æƒŠæƒ§å…½|飞行\næ¯å½“敲击鸟对任一牌手造æˆæˆ˜æ–—伤害时,增殖。 -Thrun, Breaker of Silence|破诫巨魔图伦|传奇生物 ~巨魔ï¼ç¥­å¸ˆ|此咒语ä¸èƒ½è¢«å击。\nè·µè¸\n对由对手æ“控之éžç»¿è‰²å’’语或由对手æ“控之éžç»¿è‰²æ¥æºçš„异能而言,破诫巨魔图伦ä¸èƒ½æˆä¸ºå…¶ç›®æ ‡ã€‚\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå›¾ä¼¦ä¾¿å…·æœ‰ä¸ç­å¼‚能。 -Thrun, the Last Troll|最终巨魔图伦|传奇生物~巨魔ï¼ç¥­å¸ˆ|最终巨魔图伦ä¸èƒ½è¢«å击。\n图伦ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。\n{1}{G}:é‡ç”Ÿå›¾ä¼¦ã€‚ -Thryx, the Sudden Storm|疾风暴特律克斯|传奇生物 ~元素ï¼å·¨äºº|闪现\n飞行\n你施放之总法术力费用等于或大于5的咒语å‡å°‘{1}æ¥æ–½æ”¾ï¼Œä¸”ä¸èƒ½è¢«å击。 -Thud|掷物有声|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n掷物有声对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚ -Thunder Brute|雷鸣蛮汉|生物~独眼巨人|è·µè¸\n致敬3(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ª+1/+1指示物。)\n当雷鸣蛮汉进战场时,若未支付其致敬费用,则它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Thunder Dragon|雷霆巨龙|生物 ~龙|飞行\n当雷霆巨龙进战场时,它对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ3点伤害。 -Thunder Drake|雷霆龙兽|生物 ~元素ï¼é¾™å…½|飞行\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,在雷霆龙兽上放置一个+1/+1指示物。 -Thunder Strike|雷霆挥击|瞬间|目标生物得+2/+0且获得先攻异能直到回åˆç»“æŸã€‚ (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Thunder Totem|雷霆图腾åƒ|神器|{T}:加{W}到你的法术力池中。\n{1}{W}{W}:雷霆图腾åƒæˆä¸º2/2白色,具飞行与先攻异能的精怪神器生物直到回åˆç»“æŸã€‚ -Thunder of Hooves||| -Thunder-Thrash Elder|雷击æ—é•¿è€|生物~凡尔西诺ï¼æˆ˜å£«|åžå™¬3 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸‰å€çš„+1/+1指示物。) -Thunderblade Charge|雷刃冲锋|法术|雷刃冲锋对目标生物或牌手造æˆ3点伤害。\næ¯å½“由你æ“控的一个或数个生物对æŸç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若雷刃冲锋在你的åŸå¢“场中,你å¯ä»¥æ”¯ä»˜{2}{R}{R}{R}。 若你如此作,则使用它且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Thunderblust|é›·å“®çµ|生物~元素|æ•æ·\nåªè¦å…¶ä¸Šæœ‰-1/-1指示物,雷哮çµä¾¿å…·æœ‰è·µè¸å¼‚能。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Thunderbolt|雷击|瞬间|选择一项~雷击对目标牌手造æˆ3点伤害;或电击对目标具飞行异能的生物造æˆ4点伤害。 -Thunderbreak Regent|破霆龙侯|生物 ~龙|飞行\næ¯å½“一个由你æ“控的龙æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,破霆龙侯对该牌手造æˆ3点伤害。 -Thunderclap Wyvern|雷鸣蜿龙|生物 ~龙兽|闪现\n飞行\n由你æ“控且具飞行异能的其他生物得+1/+1。 -Thundercloud Elemental||| -Thundercloud Shaman|雷云祭师|生物~巨人ï¼ç¥­å¸ˆ|当雷云祭师进场时,它对æ¯ä¸ªéžå·¨äººç”Ÿç‰©å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的巨人数é‡ã€‚ -Thunderfoot Baloth|雷蹄巴洛西|生物 ~野兽|è·µè¸\n副官~åªè¦ä½ æ“控你的指挥官,雷蹄巴洛西便得+2/+2,且由你æ“控的其他生物得+2/+2且具有践è¸å¼‚能。 -Thunderhawk Gunship|雷鹰炮艇|神器 ~载具|飞行\n当雷鹰炮艇进战场时,派出两个2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“雷鹰炮艇攻击时,由你æ“控且进行攻击的生物获得飞行异能直到回åˆç»“æŸã€‚\næ­è½½2 -Thunderhead Squadron|雷云å°é˜Ÿ|生物 ~人类ï¼éª‘士|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行 -Thunderheads|电首咒|瞬间|覆诵{2}{U}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚)\n将一个3/3è“色,具有飞行与守军异能的怪奇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 在回åˆç»“æŸæ—¶å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ -Thunderherd Migration|霆群è¿å¾™|法术|从你的手上展示一张æ龙牌或支付{1},以作为施放霆群è¿å¾™çš„é¢å¤–费用。\n从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Thundering Ceratok|雷动冠角牛|生物 ~犀牛|è·µè¸\n当雷动冠角牛进战场时,由你æ“控的其他生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Thundering Chariot|雷鸣战车|神器 ~载具|先攻,践è¸ï¼Œæ•æ·\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Thundering Djinn|雷鸣巨çµ|生物 ~巨çµ|飞行\næ¯å½“雷鸣巨çµæ”»å‡»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬å›žåˆå·²æŠ“的牌数é‡ã€‚ -Thundering Giant||| -Thundering Mightmare|雷鸣猛魇|生物 ~马ï¼ç²¾æ€ª|é­‚ç³»(ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£çš„生物在它们任一进战场时组æ­æ¡£ã€‚于你åŒæ—¶æ“控这两者的时段内,它们æŒç»­æ­æ¡£ã€‚)\nåªè¦é›·é¸£çŒ›é­‡ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「æ¯å½“任一对手施放咒语时,在此生物上放置一个+1/+1指示物。〠-Thundering Raiju|轰鸣雷兽|生物 ~精怪|æ•æ·\næ¯å½“轰鸣雷兽攻击时,在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè½°é¸£é›·å…½å‘æ¯ä½å¯¹æ‰‹å„造æˆX点伤害,X为轰鸣雷兽以外由你æ“控且有饰装的生物数é‡ã€‚ -Thundering Rebuke|雷霆拒斥|法术|雷霆拒斥对目标生物或é¹æ´›å®¢é€ æˆ4点伤害。 -Thundering Sparkmage|雷霆ç«èŠ±æ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当雷霆ç«èŠ±æ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆX点伤害,X为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) -Thundering Spineback|雷动背棘龙|生物 ~æé¾™|由你æ“控的其他æ龙得+1/+1。\n{5}{G}:派出一个3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚ -Thundering Tanadon|雷动è¸è¹¬å…½|神器生物~野兽|({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚)\nè·µè¸ -Thundering Wurm||| -Thunderkin Awakener|雷身醒眠çµ|生物 ~元素ï¼ç¥­å¸ˆ|æ•æ·\næ¯å½“雷身醒眠çµæ”»å‡»æ—¶ï¼Œé€‰æ‹©ç›®æ ‡åœ¨ä½ åŸå¢“场中的元素生物牌,且其防御力须å°äºŽé›·èº«é†’眠çµçš„防御力。将该牌横置移回战场且正进行攻击。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Thundermare||| -Thundermaw Hellkite|雷喉残è™è€…|生物~龙|飞行\næ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\n当雷喉残è™è€…进战场时,它对æ¯ä¸ªç”±å¯¹æ‰‹æ“控ã€ä¸”具有飞行异能的生物å„造æˆ1点伤害。横置这些生物。 -Thunderous Might|雷霆之力|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为你的红色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{R},你的红色献力就加一。) -Thunderous Orator|雷霆雄辩家|生物 ~寇æ—ï¼æ³•æœ¯å¸ˆ|警戒\næ¯å½“雷霆雄辩家攻击时,如果你æ“控具飞行异能的生物,则雷霆雄辩家获得飞行异能直到回åˆç»“æŸã€‚且先攻ã€è¿žå‡»ã€æ­»è§¦ã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘与践è¸å¼‚能亦比照办ç†ã€‚ -Thunderous Snapper|雷动巨嘴龟|生物 ~龟ï¼å¤šå¤´é¾™|æ¯å½“你施放总法术力费用等于或大于5的咒语时,抓一张牌。 -Thunderous Wrath|雷霆之怒|瞬间|雷霆之怒对目标生物或牌手造æˆ5点伤害。\n奇迹{R} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Thunderscape Apprentice||| -Thunderscape Battlemage||| -Thunderscape Familiar||| -Thunderscape Master||| -Thundersong Trumpeter|雷动å·å…µ|生物~人类ï¼å£«å…µ|{T}:目标生物在本回åˆä¸­ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Thunderstaff|雷霆æ–|神器|若雷霆æ–并未横置,且任一生物将对你造æˆæˆ˜æ–—伤害,则防止该伤害中的1点。\n{2},{T}:进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚ -Thundersteel Colossus|雷钢巨åƒ|神器 ~载具|è·µè¸ï¼Œæ•æ·\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Thunderwave|雷电波|法术|掷一颗d20。\n1~9 VERT 雷电波对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。\n10~19 VERT ä½ å¯ä»¥é€‰æ‹©ä¸€ä¸ªç”Ÿç‰©ã€‚雷电波对æ¯ä¸ªæœªä»¥æ­¤æ³•é€‰ä¸­çš„生物å„造æˆ3点伤害。\n20 VERT 雷电波å‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ6点伤害。 -Thunderwolf Cavalry|雷狼骑兵|生物 ~阿斯塔特ï¼æˆ˜å£«|先攻\n粉碎利齿~æ¯å½“雷狼骑兵对任一牌手造æˆæˆ˜æ–—伤害时,在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 -Thwart the Enemy|é阻敌人|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç”±å¯¹æ‰‹æ“控之生物将造æˆçš„所有伤害。 -Thwart the Grave|墓地逼令|法术|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n将目标生物牌和至多一张目标僧侣,浪客,战士或法术师生物牌从你的åŸå¢“场移回战场。 -Théoden, King of Rohan|洛汗国王希奥顿|传奇生物 ~人类ï¼è´µæ—|æ¯å½“洛汗国王希奥顿或å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,目标生物获得连击异能直到回åˆç»“æŸã€‚ -Tiamat's Fanatics|æ亚玛特的狂信徒|生物 ~龙ï¼æˆ˜å£«|æ•æ·\nç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) -Tiamat|æ亚玛特|传奇生物 ~龙ï¼ç¥ž|飞行\n当æ亚玛特进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™ä»Žä½ çš„牌库中æœå¯»è‡³å¤šäº”å¼ å称å„ä¸ç›¸åŒçš„龙牌,且其å称都ä¸èƒ½æ˜¯æ亚玛特,展示这些牌,将它们置于你手上,然åŽæ´—牌。 -Tiana, Ship's Caretaker|飞船护æŒå¸ˆè’‚娅娜|传奇生物 ~天使ï¼ç¥žå™¨å¸ˆ|飞行,先攻\næ¯å½“一个由你æ“控的çµæ°”或武具从战场进入åŸå¢“场,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†è¯¥ç‰Œç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Tibalt's Rager|æ勃的èºé¬¼|生物 ~魔鬼|当æ勃的èºé¬¼æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ1点伤害。\n{1}{R}:æ勃的èºé¬¼å¾—+2/+0直到回åˆç»“æŸã€‚ -Tibalt's Trickery|æ勃的诈术|瞬间|å击目标咒语。éšæœºé€‰æ‹©1,2或3。其æ“控者磨等é‡çš„牌,然åŽä»Žå…¶ç‰Œåº“顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ å称与该咒语ä¸ç›¸åŒçš„éžåœ°ç‰Œä¸ºæ­¢ã€‚ä»–å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽä»–将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 -Tibalt, Rakish Instigator|放浪煽动者æ勃|传奇é¹æ´›å®¢ ~æ勃|对手ä¸èƒ½èŽ·å¾—生命。\n−2:派出一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。〠-Tibalt, the Fiend-Blooded|魔血æ勃|é¹æ´›å®¢ï½žæ勃|+1:抓一张牌,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚\n-4:魔血æ勃对目标牌手造æˆç­‰åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„伤害。\n-6:获得所有生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 将它们é‡ç½®ã€‚ 它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Tibor and Lumia|ææŸä¸Žéœ²ç±³äºš|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你使用è“色咒语时,目标生物获得飞行异能直到回åˆç»“æŸã€‚\næ¯å½“你使用红色咒语时,ææŸä¸Žéœ²ç±³äºšå¯¹æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物造æˆ1点伤害。 -Ticking Gnomes|æ»´ç­”ä¾å„’|神器生物~地ä¾|è¿”å“{3}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n牺牲滴答ä¾å„’:滴答ä¾å„’对目标生物或牌手造æˆ1点伤害。 -Tidal Courier||| -Tidal Kraken||| -Tidal Surge||| -Tidal Terror|潮浪惧兽|生物 ~章鱼|æ¯å½“潮浪惧兽攻击时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控且未横置的其他生物。若你如此作,则潮浪惧兽本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n循环海岛{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æµ·å²›ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Tidal Visionary||| -Tidal Wave|汹涌浪潮|瞬间|将一个5/5è“色,具守军异能的墙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ -Tide Drifter|æ½®æ±æ¼‚体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)由你æ“控的其他无色生物得+0/+1。 -Tide Shaper|塑潮人鱼|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|增幅{1}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}。)\n当塑潮人鱼进战场时,若它已增幅,则于塑潮人鱼ä»åœ¨æˆ˜åœºä¸Šçš„时段内,目标地æˆä¸ºæµ·å²›ã€‚\nåªè¦æœ‰å¯¹æ‰‹æ“控海岛,塑潮人鱼便得+1/+1。 -Tide Skimmer|掠浪飞兽|生物 ~龙兽|飞行\næ¯å½“你以两个或更多具飞行异能的生物攻击时,抓一张牌。 -Tide of War|战局|结界|æ¯å½“一个或更多生物进行阻挡时,掷一枚硬å¸ã€‚若你赢得此掷,防御牌手牺牲所有进行阻挡的生物。å¦åˆ™ï¼Œæ”»å‡»ç‰Œæ‰‹ç‰ºç‰²æ‰€æœ‰è¢«é˜»æŒ¡çš„生物。 -Tidebinder Mage|潮缚法师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|当潮缚法师进战场时,横置目标由对手æ“控的红色或绿色生物。åªè¦ä½ æ“控潮缚法师,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚ -Tideforce Elemental|潮力元素|生物~元素|{U},{T}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥é‡ç½®æ½®åŠ›å…ƒç´ ã€‚ -Tidehollow Sculler|潮窟渡船夫|神器生物 ~çµä¿‘|当潮窟渡船夫进战场时,目标对手展示其手牌,你选择其中一张éžåœ°ç‰Œã€‚放é€è¯¥ç‰Œã€‚\n当潮窟渡船夫离开战场时,将所放é€çš„牌移回其拥有者手上。 -Tidehollow Strix|潮窟枭|神器生物~鸟|飞行\n死触 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) -Tidepool Turtle|潮湖龟|生物 ~龟|{2}{U}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Tideshaper Mystic|塑潮秘教徒|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡åœ°æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ ä½ åªå¯ä»¥äºŽè‡ªå·±çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。 -Tidespout Tyrant|潮浪暴å›|生物 ~巨çµ|飞行\næ¯å½“你施放咒语时,将目标永久物移回其拥有者手上。 -Tidewalker|涌潮妖|生物~元素|ä½ æ¯æ“控一个海岛,涌潮妖进场时其上便有一个计时指示物。\n消é€(在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n涌潮妖的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶ä¸Šè®¡æ—¶æŒ‡ç¤ºç‰©çš„æ•°é‡ -Tidewater Minion|潮水仆役|生物~元素|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{4}:潮水仆役失去守军异能直到回åˆç»“æŸã€‚\n{T}:é‡ç½®ç›®æ ‡æ°¸ä¹…物。 -Tidings|音信|法术|抓四张牌。 -Tidy Conclusion|收拾残局|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ä½ æ¯æ“控一个神器,便获得1点生命。 -Tiger-Tribe Hunter|猛虎部è½çŒŽäºº|生物 ~人类ï¼é‡Žè›®äºº|è·µè¸\n集群战术~æ¯å½“猛虎部è½çŒŽäººæ”»å‡»æ—¶ï¼Œè‹¥ä½ æœ¬æ¬¡æˆ˜æ–—中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,猛虎部è½çŒŽäººå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚ -Tigereye Cameo||| -Tightening Coils|盘绕紧缚|结界~çµæ°”|结附于生物所结附的生物得-6/-0且失去飞行异能。 -Tiller Engine|耕作引擎|神器生物 ~组构体|æ¯å½“一个地在你的æ“控下横置进战场时,选择一项~\n•é‡ç½®è¯¥åœ°ã€‚\n•横置目标由对手æ“控的éžåœ°æ°¸ä¹…物。 -Tiller of Flesh|筋肉耕者|生物 ~éžç‘žäººï¼éª‘士|æ¯å½“你施放以一个或数个永久物为目标的咒语时,抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) -Tilling Treefolk|耕土树妖|生物~树妖ï¼å¾·é²ä¼Š|当耕土树妖进场时,你å¯ä»¥å°†è‡³å¤šä¸¤å¼ ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Tilonalli's Crown|蒂洛纳ç†ä¹‹å† |结界 ~çµæ°”|结附于生物\n当蒂洛纳ç†ä¹‹å† è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹æ‰€ç»“附的生物造æˆ1点伤害。\n所结附的生物得+3/+0且具有践è¸å¼‚能。 -Tilonalli's Knight|蒂洛纳ç†éª‘士|生物 ~人类ï¼éª‘士|æ¯å½“蒂洛纳ç†éª‘士攻击时,若你æ“控æ龙,则蒂洛纳ç†éª‘士得+1/+1直到回åˆç»“æŸã€‚ -Tilonalli's Skinshifter|蒂洛纳ç†å˜è²Œå¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\næ¯å½“蒂洛纳ç†å˜è²Œå¸ˆæ”»å‡»æ—¶ï¼Œé€‰æ‹©å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»ä¸”éžä¼ å¥‡çš„生物。蒂洛纳ç†å˜è²Œå¸ˆæˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ -Tilonalli's Summoner|蒂洛纳ç†å¬å”¤å¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯å½“蒂洛纳ç†å¬å”¤å¸ˆæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}{R}。若你如此作,则派出X个1/1红色元素è¡ç”Ÿç”Ÿç‰©ï¼Œå®ƒä»¬ä¸ºæ¨ªç½®ä¸”正进行攻击。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžä½ æœ‰é»„金城ç¥ç¦ï¼Œå¦åˆ™æ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚ -Timber Gorge|林场峡谷|地|林场峡谷须横置进战场。\n{T}:加{R}或{G}。 -Timber Protector|林场ä¿æŠ¤äºº|生物~树妖ï¼æˆ˜å£«|由你æ“控的其它树妖生物得+1/+1。\n由你æ“控的其它树妖与树林å‡ä¸ä¼šæ¯å。 -Timber Shredder|ä¼æž—狼人|生物~ - 狼人|è·µè¸\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化ä¼æž—狼人。 -Timbercrown Pathway|丛冠通路|地|{T}:加{G}。\n地\n{T}:加{R}。 -Timberland Ancient|林地先祖|生物 ~树妖|延势,践è¸\n循环树林{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æ ‘林牌,展示该牌,将它置于你手上,然åŽæ´—牌。) -Timberland Guide|林地å‘导|生物 ~人类ï¼æ–¥å€™|当林地å‘导进战场时,在目标生物上放置一个+1/+1指示物。 -Timberland Ruins||| -Timbermare|木魇|生物~元素|æ•æ·\nè¿”å“{5}{G}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当木魇进场时,横置所有其它生物。 -Timbermaw Larva|木喉幼兽|生物~野兽|æ¯å½“木喉幼兽攻击时,你æ¯æ“控一个树林,它便得+1/+1直到回åˆç»“æŸã€‚ -Timberpack Wolf|林群狼|生物 ~狼|ä½ æ¯æ“控一个å称为林群狼的其他生物,林群狼便得+1/+1。 -Timberwatch Elf||| -Time Ebb||| -Time Elemental||| -Time Reversal|时间逆转|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œä¸ŽåŸå¢“场洗入其牌库,然åŽå„抓七张牌。 放é€æ—¶é—´é€†è½¬ã€‚ -Time Sieve|时间筛å­|神器|{T},牺牲五个神器:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Time Spiral||| -Time Stop|时间åœæ­¢|瞬间|结æŸæœ¬å›žåˆã€‚ (将堆å ä¸­çš„所有咒语与异能移出对战,且包括这张牌。 轮到此回åˆçš„牌手将手牌维æŒåœ¨å…¶æ‰‹ç‰Œä¸Šé™ï¼Œå¼ƒæŽ‰å¤šä½™çš„牌。 生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚) -Time Stretch||| -Time Warp|时间弯曲|法术|目标牌手在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Time Wipe|时间抹除|法术|将一个由你æ“控的生物移回其拥有者的手上,然åŽæ¶ˆç­æ‰€æœ‰ç”Ÿç‰©ã€‚ -Time of Heroes|英雄时刻|结界|æ¯ä¸ªç”±ä½ æ“控ã€ä¸”上é¢æœ‰ç­‰çº§æŒ‡ç¤ºç‰©çš„生物都得+2/+2。 -Time of Ice|冰雪时代纪|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 横置目标由对手æ“控的生物。于你æ“控冰雪时代纪的时段内,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\nIII — 将所有已横置的生物移回其拥有者手上。 -Time of Need|å±æ€¥æ—¶åˆ»|法术|从你的牌库中æœå¯»ä¸€å¼ ä¼ å¥‡ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 -Time to Feed|进食时刻|法术|选择目标由对手æ“控的生物。当该生物于本回åˆä¸­æ­»åŽ»æ—¶ï¼Œä½ èŽ·å¾—3点生命。目标由你æ“控的生物与该\n生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Time to Reflect|åæ€æ—¶åˆ»|瞬间|放é€ç›®æ ‡æœ¬å›žåˆä¸­æ›¾é˜»æŒ¡çµä¿‘或被çµä¿‘阻挡的生物。 -Timebender|曲时师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|å˜èº«{U}\n当曲时师翻回正é¢æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•从目标永久物或已延缓的牌上移去两个计时指示物。\n•在目标已延缓的牌或其上有计时指示物的永久物上放置两个计时指示物。 -Timecrafting|挪时妙艺|瞬间|选择一项~从目标永久物或已延缓的牌上移去X个计时指示物;或在目标已延缓的牌或其上有计时指示物的永久物上放置X个计时指示物。 -Timeless Dragon|ä¸ä¼‘巨龙|生物 ~龙|飞行\n循环平原{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。)\n永生{2}{W}{W}({2}{W}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒæ˜¯4/4黑色çµä¿‘ï¼é¾™ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) -Timeless Lotus|永生莲花|传奇神器|永生莲花须横置进战场。\n{T}:加{W}{U}{B}{R}{G}。 -Timeless Witness|ä¸ä¼‘è§è¯äºº|生物 ~人类ï¼ç¥­å¸ˆ|当ä¸ä¼‘è§è¯äººè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n永生{5}{G}{G} -Timely Hordemate|é©°æ´æ—ä¼´|生物~人类ï¼æˆ˜å£«|çªå‡»ï½žå½“é©°æ´æ—伴进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 -Timely Interference|åŠæ—¶å¹²é¢„|瞬间|增幅{1}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{R}。)\n目标生物得-1/-0直到回åˆç»“æŸã€‚如果此咒语已增幅,则该生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。\n抓一张牌。 -Timely Reinforcements|åŠæ—¶å¢žæ´|法术|如果你的生命少于æŸä½å¯¹æ‰‹ï¼Œä½ èŽ·å¾—6点生命。 如果由你æ“控的生物数é‡å°‘于æŸä½å¯¹æ‰‹ï¼Œå°†ä¸‰ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Timely Ward|åŠæ—¶å®ˆæŠ¤|结界 ~çµæ°”|如果此咒语以指挥官为目标,则你å¯ä»¥å°†å®ƒè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n结附于生物\n所结附的生物具有ä¸ç­å¼‚能。 -Timesifter||| -Timestream Navigator|æ—¶æµé¢†èˆªå‘˜|生物 ~人类ï¼æµ·ç›—ï¼æ³•æœ¯å¸ˆ|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n{2}{U}{U},{T},将时æµé¢†èˆªå‘˜ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库底:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚åªèƒ½äºŽä½ æœ‰é»„金城ç¥ç¦æ—¶èµ·åŠ¨æ­¤å¼‚能。 -Timin, Youthful Geist|年幼游魂ææ•|传奇生物 ~精怪|与æºé­‚å¤ä»‡è€…洛妲æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†æ´›å¦²ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n飞行\n在æ¯æ¬¡æˆ˜æ–—开始时,横置至多一个目标生物。 -Timothar, Baron of Bats|è¡€è ç”·çˆµæ默沙|传奇生物 ~å¸è¡€é¬¼ï¼è´µæ—|守护~弃一张牌。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„å¸è¡€é¬¼æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}并将它放é€ã€‚若你如此作,则派出一个1/1黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚它获得「当此生物对任一牌手造æˆæˆ˜æ–—伤害时,将它牺牲,并将所放é€ä¹‹ç‰Œæ¨ªç½®ç§»å›žæˆ˜åœºã€‚〠-Tin Street Dodger|锡街躲闪客|生物 ~鬼怪ï¼æµªå®¢|æ•æ·\n{R}:锡街躲闪客本回åˆåªèƒ½è¢«å…·å®ˆå†›å¼‚能的生物阻挡。 -Tin Street Hooligan|锡街å°æ··æ··|生物~精çµï¼æµªå®¢|当锡街å°æ··æ··è¿›åœºæ—¶ï¼Œè‹¥ç”¨è¿‡{G}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œåˆ™æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ -Tin Street Market|锡街市场|结界~çµæ°”|结附于地\n所结附的地具有「{T},弃一张牌:抓一张牌。〠-Tinder Farm||| -Tine Shrike|刺啄鸟|生物~鸟|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Tireless Missionaries|ä¸å€¦ä¼ æ•™å£«|生物~人类ï¼åƒ§ä¾£|当ä¸å€¦ä¼ æ•™å£«è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命。 -Tireless Provisioner|ä¸å€¦ä¾›ç»™äºº|生物 ~妖精ï¼æ–¥å€™|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,派出一个食å“è¡ç”Ÿç‰©æˆ–一个çå®è¡ç”Ÿç‰©ã€‚(食å“是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。çå®æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Tireless Tracker|ä¸å€¦è¿½è¿¹äºº|生物 ~人类ï¼æ–¥å€™|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,探查。(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。)\næ¯å½“你牺牲一个线索时,在ä¸å€¦è¿½è¿¹äººä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Tireless Tribe||| -Tishana's Wayfinder|æ莎娜的探路人|生物 ~人鱼ï¼æ–¥å€™|当æ莎娜的探路人进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Tishana, Voice of Thunder|雷霆之声æ莎娜|传奇生物 ~人鱼ï¼ç¥­å¸ˆ|雷霆之声æ莎娜的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n当雷霆之声æ莎娜进战场时,你æ¯æ“控一个生物,便抓一张牌。 -Titan Forge|æ³°å¦é”»å†¶ç‚‰|神器|{3},{T}:在泰å¦é”»å†¶ç‚‰ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{T},从泰å¦é”»å†¶ç‚‰ä¸Šç§»åŽ»ä¸‰ä¸ªå……电指示物:将一个9/9无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Titan of Eternal Fire|æ’ç«æ³°å¦|生物~巨人|æ¯ä¸ªç”±ä½ æ“控的人类生物å‡å…·æœ‰ã€Œ{R},{T}:此生物对目标生物或牌手造æˆ1点伤害。〠-Titan of Industry|工业泰å¦|生物 ~元素|延势,践è¸\n当工业泰å¦è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸¤é¡¹ï½ž\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n•目标牌手获得5点生命。\n•派出一个4/4绿色犀牛ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n•在一个由你æ“控的生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚ -Titan's Presence|巨物现身|瞬间|从你手上展示一张无色生物牌,以作为施放巨物现身的é¢å¤–费用。如果目标生物的力é‡ç­‰äºŽæˆ–å°äºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„力é‡ï¼Œåˆ™æ”¾é€è¯¥ç”Ÿç‰©ã€‚ -Titan's Revenge|æ³°å¦å¤ä»‡|法术|æ³°å¦å¤ä»‡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆX点伤害。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将泰å¦å¤ä»‡ç§»å›žå…¶æ‹¥æœ‰è€…手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Titan's Strength|æ³°å¦ä¹‹åŠ›|瞬间|目标生物得+3/+1直到回åˆç»“æŸã€‚å åœ1。 -Titania's Boon||| -Titania's Chosen||| -Titania's Command|æ³°å¦å°¼äºšçš„指命|法术|选择两项~\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。\n•从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n•派出两个2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚\n•在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置两个+1/+1指示物。 -Titania's Song||| -Titania, Nature's Force|自然之力泰å¦å°¼äºš|传奇生物 ~元素|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用树林。\næ¯å½“一个树林在你的æ“控下进战场时,派出一个5/3绿色元素è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控的元素死去时,你å¯ä»¥ç£¨ä¸‰å¼ ç‰Œã€‚ -Titania, Protector of Argoth|亚格斯守护çµæ³°å¦å°¼äºš|传奇生物 ~元素|当亚格斯守护çµæ³°å¦å°¼äºšè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\næ¯å½“一个由你æ“控的地从战场进入åŸå¢“场时,派出一个5/3绿色元素è¡ç”Ÿç”Ÿç‰©ã€‚ -Titania, Voice of Gaea|盖亚之声泰å¦å°¼äºš|传奇生物 ~元素|延势\næ¯å½“一张或数张地牌从任何区域进入你的åŸå¢“场时,你获得2点生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中有四张或更多地牌,且你åŒæ—¶æ‹¥æœ‰å¹¶æ“控盖亚之声泰å¦å°¼äºšå’Œä¸€ä¸ªå称为自然圣所亚格斯的地,则放é€åŽä¸¤è€…,然åŽå°†å®ƒä»¬èžåˆä¸ºç›–亚化身泰å¦å°¼äºšã€‚ -Titanic Brawl|巨身争斗|瞬间|如果此咒语以由你æ“控且其上有+1/+1指示物的生物为目标,则它å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Titanic Bulvox||| -Titanic Growth|巨力æˆé•¿|瞬间|目标生物得+4/+4直到回åˆç»“æŸã€‚ -Titanic Ultimatum|巨力通牒|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+5/+5且获得先攻,系命,与践è¸å¼‚能。 -Titanium Golem||| -Titanoth Rex|霸巨龙|生物 ~æé¾™ï¼é‡Žå…½|è·µè¸\n循环{1}{G}({1}{G},弃掉此牌:抓一张牌。)\n当你循环霸巨龙时,在目标由你æ“控的生物上放置一个践è¸æŒ‡ç¤ºç‰©ã€‚ -Titans' Nest|巨物巢穴|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。\n从你的åŸå¢“场放é€ä¸€å¼ ç‰Œï¼šåŠ {C}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ³•æœ¯åŠ›è´¹ç”¨ä¸­ä¸åŒ…å«{X}的有色咒语。 -Tithe Drinker|税收饮者|生物~å¸è¡€é¬¼|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) -Tithe Taker|什一税å¾æ”¶å‘˜|生物 ~人类ï¼å£«å…µ|在你的回åˆä¸­ï¼Œå¯¹æ‰‹æ–½æ”¾çš„咒语增加{1}æ¥æ–½æ”¾ï¼Œå¯¹æ‰‹èµ·åŠ¨çš„异能也增加{1}æ¥èµ·åŠ¨ï¼Œä½†æ³•æœ¯åŠ›å¼‚能除外。\n往生1(当此生物死去时,派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) -Tithebearer Giant|å¾ç¨Žå·¨äºº|生物 ~巨人ï¼æˆ˜å£«|当å¾ç¨Žå·¨äººè¿›æˆ˜åœºæ—¶ï¼Œä½ æŠ“一张牌且失去1点生命。 -Tivadar of Thorn|è†åŸŽçš„æ瓦达|传奇生物~人类ï¼é¢†ä¸»|先攻,å红ä¿æŠ¤\n当è†åŸŽçš„æ瓦达进场时,消ç­ç›®æ ‡ç²¾çµã€‚ -Tivash, Gloom Summoner|幽光å¬å”¤å¸ˆæ瓦什|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过生命,则你å¯ä»¥æ”¯ä»˜X点生命,X为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚若你如此作,则派出一个X/X黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚ -Tivit, Seller of Secrets|密报商棣维特|传奇生物 ~å²èŠ¬æ–¯ï¼æµªå®¢|飞行,守护{3}\n议争~æ¯å½“棣维特进战场或对任一牌手造æˆæˆ˜æ–—伤害时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「æœè¯ã€æˆ–「行贿ã€ã€‚「æœè¯ã€æ¯æœ‰ä¸€ç¥¨ï¼Œä½ ä¾¿æŽ¢æŸ¥ä¸€æ¬¡ï¼›ã€Œè¡Œè´¿ã€æ¯æœ‰ä¸€ç¥¨ï¼Œä½ ä¾¿æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚\n投票时你å¯ä»¥é¢å¤–多投票一次。(å¯ä»¥æŠ•ç¥¨é€‰æ‹©ä¸åŒçš„选项或相åŒçš„选项。) -Tizerus Charger|æ泽拉斯境战马|生物 ~飞马|逸脱~{4}{B},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\næ泽拉斯境战马逸脱时上é¢ä¾ä½ çš„选择有一个+1/+1指示物或一个飞行指示物。 -To Arms!|备战ï¼|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。\n抓一张牌。 -To the Slaughter|é€å…¥è™Žå£|瞬间|目标牌手牺牲一个生物或é¹æ´›å®¢ã€‚\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则改为该牌手牺牲一个生物和一个é¹æ´›å®¢ã€‚ -Tobias, Doomed Conqueror|注亡å¾æœè€…托彪斯|传奇生物 ~人类ï¼å£«å…µ|闪现\n当注亡å¾æœè€…托彪斯死去时,本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去,便派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Tocasia's Dig Site|托å¡è¥¿é›…的挖掘场|地|{T}:加{C}。\n{3},{T}:刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) -Tocasia's Onulet|托å¡è¥¿é›…的安瑙纳|神器生物 ~组构体|当托å¡è¥¿é›…的安瑙纳离开战场时,你获得2点生命。\nç ´åŸ{3}{W}({3}{W}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Tocasia's Welcome|托å¡è¥¿é›…的款待|结界|æ¯å½“一个或数个法术力值等于或å°äºŽ3的生物在你的æ“控下进战场时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Tocasia, Dig Site Mentor|挖掘导师托å¡è¥¿é›…|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的生物具有警戒与「{T}:刺探1。ã€(刺探1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。)\n{2}{G}{G}{W}{W}{U}{U},从你的åŸå¢“场放é€æŒ–掘导师托å¡è¥¿é›…:将任æ„æ•°é‡çš„目标神器牌从你åŸå¢“场移回战场,且这些牌法术力值总和须等于或å°äºŽ10。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Tocatli Honor Guard|托å¡ç‰¹ç†ä»ªé˜Ÿå…µ|生物 ~人类ï¼å£«å…µ|进战场的生物ä¸ä¼šè§¦å‘异能。 -Together Forever|永结åŒå¿ƒ|结界|当永结åŒå¿ƒè¿›æˆ˜åœºæ—¶ï¼Œæ”¯æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。)\n{1}:选择目标其上有指示物的生物。本回åˆä¸­ï¼Œå½“该生物死去时,将该牌移回其拥有者手上。 -Toggo, Goblin Weaponsmith|鬼怪武器匠挞勾|传奇生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个地在你的æ“控下进战场时,派出一个无色,å称为石å—的武具è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「佩带此武具的生物具有『{1},{T},牺牲石å—:此生物对任æ„一个目标造æˆ2点伤害ã€ã€ä¸Žä½©å¸¦{1}。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Toil to Renown|历险孚望|法术|ä½ æ¯æ“控一个横置的神器,生物,以åŠåœ°ï¼Œä¾¿èŽ·å¾—1点生命。 -Toils of Night and Day|昼夜争战|瞬间~å¤å’’|横置或é‡ç½®ç›®æ ‡æ°¸ä¹…物,然åŽæ¨ªç½®æˆ–é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。 -Tolaria West|陶拉里亚西境|地|陶拉里亚西境须横置进场。\n{T}:加{U}到你的法术力池中。\n易质{1}{U}{U}({1}{U}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º0的牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) -Tolarian Academy||| -Tolarian Contempt|陶拉里亚å¼è½»è”‘|结界|当陶拉里亚å¼è½»è”‘进战场时,在æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物上å„放置一个拒斥指示物。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä¸ºæ¯ä½å¯¹æ‰‹å„选择至多一个目标由其æ“控且上é¢æœ‰æ‹’斥指示物的生物。该生物的拥有者将它置于其牌库顶或牌库底。 -Tolarian Emissary||| -Tolarian Geyser|陶拉里亚å¼æ½®æ¶Œ|法术|增幅{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{W}。)\n将目标生物移回其拥有者手上。抓一张牌。如果此咒语已增幅,则你获得3点生命。 -Tolarian Kraken|陶拉里亚巨海兽|生物 ~巨海兽|æ¯å½“你抓一张牌时,你å¯ä»¥æ”¯ä»˜{1}。当你如此作时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ -Tolarian Scholar|陶拉里亚学者|生物 ~人类ï¼æ³•æœ¯å¸ˆ| -Tolarian Sentinel|陶拉里亚哨兵|生物 ~人类ï¼å¡‘法师|飞行\n{U},{T},弃一张牌:将目标由你æ“控的永久物移回其拥有者手上。 -Tolarian Terror|陶拉里亚惧兽|生物 ~巨蛇|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。) -Tolarian Winds||| -Toll of the Invasion|战乱忧æ„|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。\n囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Tolsimir Wolfblood|狼血托西密|传奇生物~地精ï¼æˆ˜å£«|由你æ“控的其它绿色生物得+1/+1。\n由你æ“控的其它白色生物得+1/+1。\n{T}:将一个2/2,既是绿色也是白色,å称为沃亚的狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Tolsimir, Friend to Wolves|狼å‹æ‰˜è¥¿å¯†|传奇生物 ~妖精ï¼æ–¥å€™|当狼å‹æ‰˜è¥¿å¯†è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¼ å¥‡è¡ç”Ÿç”Ÿç‰©å¦–精狼伴沃亚,其为3/3,绿白åŒè‰²çš„狼。\næ¯å½“一个狼在你的æ“控下进战场时,你获得3点生命,且该生物与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。 -Toluz, Clever Conductor|机æ•è¡ŒæŽ§æ¶‚ç’ä¸|传奇生物 ~人类ï¼æµªå®¢|当机æ•è¡ŒæŽ§æ¶‚ç’ä¸è¿›æˆ˜åœºæ—¶ï¼Œä»¤å®ƒç­¹è°‹ã€‚(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\næ¯å½“你弃一张或数张牌时,将它们从你的åŸå¢“场放é€ã€‚\n当涂ç’ä¸æ­»åŽ»æ—¶ï¼Œå°†ä»¥å®ƒæ”¾é€çš„牌移回其拥有者手上。 -Tom Bombadil|汤姆·邦巴迪尔|传奇生物 ~神ï¼è¯—人|åªè¦ç”±ä½ æ“控的传纪上总共有四个或更多学问指示物,汤姆·邦巴迪尔便具有辟邪与ä¸ç­å¼‚能。\næ¯å½“一个由你æ“控的传纪之最终章节异能结算时,从你的牌库顶开始展示牌,直到展示出一张传纪牌为止。将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Tomakul Honor Guard|托玛库仪队兵|生物 ~人类ï¼å£«å…µ|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。) -Tomakul Scrapsmith|托玛库补é“匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当托玛库补é“匠进战场时,磨三张牌。你å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张神器牌置于你手上。若你未如此作,则在托玛库补é“匠上放置一个+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) -Tomb Blade|å¤å¢“之刃|神器生物 ~太空死çµ|飞行\næ¯å½“å¤å¢“之刃对任一牌手造æˆæˆ˜æ–—伤害时,除éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™ä»–失去若干生命,其数é‡ç­‰åŒäºŽç”±å…¶æ“控的生物数é‡ã€‚\nç ´åŸ{6}{B}{B} -Tomb Fortress|å¤å¢“å ¡åž’|地|å¤å¢“堡垒须横置进战场。\n{T}:加{B}。\n{2}{B}{B}{B},{T},放é€å¤å¢“堡垒:磨四张牌,然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Tomb Hex|入墓邪术|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚\n地è½ï½žå¦‚果本回åˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则改为该生物得-4/-4直到回åˆç»“æŸã€‚ -Tomb Robber|å¤å¢“袭兵|生物 ~人类ï¼æµ·ç›—|å¨æ…‘\n{1},弃一张牌:令å¤å¢“袭兵勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) -Tomb Tyrant|åŸå¢“æš´å›|生物 ~çµä¿‘ï¼è´µæ—|由你æ“控的其他çµä¿‘å¾—+1/+1。\n{2}{B},{T},牺牲一个生物:éšæœºå°†ä¸€å¼ çµä¿‘生物牌从你的åŸå¢“场移回战场。åªèƒ½äºŽä½ çš„回åˆä¸”ä½ åŸå¢“场中至少有三张çµä¿‘生物牌时起动。 -Tomb of Horrors Adventurer|æ惧之墓冒险家|生物 ~妖精ï¼ä¿®è¡Œåƒ§|当æ惧之墓冒险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,将之å¤åˆ¶ã€‚如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æ”¹ä¸ºå°†è¯¥å’’语å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) -Tomb of Urami|乌罗未之墓|传奇地|{T}:加{B}到你的法术力池中。 如果你未æ“控食人魔,乌罗未之墓对你造æˆ1点伤害。\n{2}{B}{B},{T},牺牲所有由你æ“控的地:将一个5/5黑色,å称为乌罗未,具飞行异能的传奇æ¶é­”ï¼ç²¾æ€ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Tomb of the Dusk Rose|暮影蔷薇之墓|传奇地|(由渎神行列转化。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{2}{W}{B},{T}:将一张以此永久物放é€çš„生物牌在你的æ“控下放进战场。 -Tomb of the Spirit Dragon|çµé¾™åŸå¢“|地|{T}:加{1}到你的法术力池中。\n{2},{T}:你æ¯æ“控一个无色生物,便获得1点生命。 -Tombfire||| -Tombstalker|潜墓魔|生物 ~æ¶é­”|飞行\n掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。) -Tome Anima|魔典活çµ|生物 ~精怪|åªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,魔典活çµä¾¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Tome Raider|å¤ç±å¥‡å…µ|生物 ~仙çµ|飞行\n当å¤ç±å¥‡å…µè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 -Tome Scour|清ç†ä¹¦æœ¬|法术|目标牌手将其牌库顶的五张牌置入其åŸå¢“场。 -Tome Shredder|æ¯å·ç‹¼|生物 ~狼|æ•æ·\n{T},从你的åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌:在æ¯å·ç‹¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Tome of the Guildpact|å会盟圣典|神器|æ¯å½“你施放多色咒语时,抓一张牌。\n{T}:加一点任æ„颜色的法术力。 -Tomebound Lich|册缚巫妖|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\næ¯å½“册缚巫妖进战场或对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ -Tomik, Distinguished Advokist|æ°å‡ºå€¡è®®äººæ‰˜ç±³å…‹|传奇生物 ~人类ï¼å‚è°‹|飞行\n战场上的地和åŸå¢“场中的地牌ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。\n对手ä¸èƒ½ä»ŽåŸå¢“场使用地牌。 -Tomorrow, Azami's Familiar|梓纱佣兽明日歌|传奇生物~精怪|若你将抓一张牌,则改为检视你牌库顶的三张牌。 将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Too Greedily, Too Deep|太贪婪,也太深|法术|将目标生物牌在你的æ“控下从åŸå¢“场放进战场。该生物对æ¯ä¸ªå…¶ä»–生物å„造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。 -Took Reaper|图克家收割人|生物 ~åŠèº«äººï¼å¹³æ°‘|当图克家收割人死去时,魔戒引诱你。 -Toolcraft Exemplar|匠技模范|生物~矮人ï¼ç¥žå™¨å¸ˆ|在你回åˆçš„战斗开始时,若你æ“控神器,则匠技模范得+2/+1直到回åˆç»“æŸã€‚若你æ“控三个或更多神器,则它å†èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Tooth Collector|集齿客|生物~人类ï¼æµªå®¢|当集齿客进战场时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚\nèºç‹‚~在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则目标由该牌手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ -Tooth and Claw|尖牙利爪|结界|牺牲两个生物:将一个3/1,å称为食肉动物之红色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Tooth and Nail||| -Tooth of Chiss-Goria||| -Toothy, Imaginary Friend|奇妙伙伴大牙|传奇生物 ~虚影|与奇想顽童皮儿æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†çš®å„¿ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\næ¯å½“你抓一张牌时,在奇妙伙伴大牙上放置一个+1/+1指示物。\n当大牙离开战场时,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便抓一张牌。 -Topan Ascetic|托帕苦修士|生物~人类ï¼ä¿®è¡Œåƒ§|横置一个由你æ“控且未横置的生物:托帕苦修士得+1/+1直到回åˆç»“æŸã€‚ -Topan Freeblade|托帕助剑人|生物~人类ï¼å£«å…µ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) -Topiary Stomper|绿雕跺地兽|生物 ~æ¤ç‰©ï¼æé¾™|警戒\n当绿雕跺地兽进战场时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n除éžä½ æ“控七个或更多地,å¦åˆ™ç»¿é›•è·ºåœ°å…½ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Topple the Statue|推倒塑åƒ|瞬间|横置目标永久物。如果它是神器,则消ç­ä¹‹ã€‚\n抓一张牌。 -Topplegeist|ç¿»æ…游魂|生物~精怪|飞行\n当翻æ…游魂进战场时,横置目标由对手æ“控的生物。\nèºç‹‚~在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,横置目标由该牌手æ“控的生物。 -Tor Wauki the Younger|å°æ‰˜å°”瓦乌奇|传奇生物 ~人类ï¼å¼“箭手|延势,系命\n如果由你æ“控的其他æ¥æºå°†å¯¹æŸæ°¸ä¹…物或牌手造æˆéžæˆ˜æ–—伤害,则改为它对该永久物或牌手造æˆåŽŸæ•°é‡åŠ 1点伤害。\næ¯å½“你施放瞬间或法术咒语时,å°æ‰˜å°”瓦乌奇对任æ„一个目标造æˆ2点伤害。 -Torbran, Thane of Red Fell|赤岭邑主托ç­|传奇生物 ~矮人ï¼è´µæ—|如果æŸä¸ªç”±ä½ æ“控的红色æ¥æºå°†å‘任一对手或任一由对手æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆåŽŸæ•°é‡åŠ 2点伤害。 -Torch Breath|焰炬åæ¯|瞬间|如果此咒语以è“色永久物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n此咒语ä¸èƒ½è¢«å击。\n焰炬åæ¯å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆX点伤害。 -Torch Courier|ç«ç‚¬è®¯ä½¿|生物 ~鬼怪|æ•æ·\n牺牲ç«ç‚¬è®¯ä½¿ï¼šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Torch Drake|å焰龙兽|生物~龙兽|飞行\n{1}{R}:å焰龙兽得+1/+0直到回åˆç»“æŸã€‚ -Torch Fiend|ç«ç‚¬é‚ªé¬¼|生物~æ¶é­”|{R},牺牲ç«ç‚¬é‚ªé¬¼ï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ -Torch Gauntlet|喷炬护手|神器~武具|佩带此武具的生物得+2/+0。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Torch Slinger|ç«æŠŠæŠ•æŽ·æ‰‹|生物~鬼怪ï¼ç¥­å¸ˆ|增幅{1}{R} (你施放此咒语时å¯ä»¥é¢å¤–支付{1}{R}。)\n当ç«æŠŠæŠ•æŽ·æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,它对目标生物造æˆ2点伤害。 -Torch Song||| -Torchling|ç«çµç²¾æ€ª|生物~å˜å½¢å…½|{R}:é‡ç½®ç«çµç²¾æ€ªã€‚\n{R}:目标生物本回åˆè‹¥èƒ½é˜»æŒ¡ç«çµç²¾æ€ªï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚\n{R}:为目标咒语更改目标,且该咒语原先仅以ç«çµç²¾æ€ªä¸ºç›®æ ‡ã€‚\n{1}:ç«çµç²¾æ€ªå¾—+1/-1直到回åˆç»“æŸã€‚\n{1}:ç«çµç²¾æ€ªå¾—-1/+1直到回åˆç»“æŸã€‚ -Torens, Fist of the Angels|天使之拳托亨斯|传奇生物 ~人类ï¼åƒ§ä¾£|è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\næ¯å½“你施放生物咒语时,派出一个1/1,绿白åŒè‰²ï¼Œå…·è§ä¹ å¼‚能的人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Torgaar, Famine Incarnate|饥馑化身托迦尔|传奇生物 ~圣者|ä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n当饥馑化身托迦尔进战场时,至多一ä½ç›®æ ‡ç‰Œæ‰‹çš„总生命æˆä¸ºå…¶èµ·å§‹æ€»ç”Ÿå‘½çš„一åŠï¼Œå°æ•°ç‚¹åŽèˆåŽ»ã€‚ -Tori D'Avenant, Fury Rider|怒ç«éª‘士托莉阿维农|传奇生物 ~人类ï¼éª‘士|警戒,践è¸\næ¯å½“怒ç«éª‘士托莉阿维农攻击时,所有由你æ“控且进行攻击的其他生物得+1/+1直到回åˆç»“æŸã€‚由你æ“控且进行攻击的其他红色生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚é‡ç½®æ‰€æœ‰ç”±ä½ æ“控且进行攻击的其他白色生物。 -Torii Watchward|鸟居å«æŠ¤è€…|生物~精怪|警戒(此生物攻击时ä¸éœ€æ¨ªç½®)\n转生4(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) -Torment of Hailfire|ç«é›¹ç¾éš¾|法术|将以下æµç¨‹é‡å¤X次。对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžåœ°æ°¸ä¹…物或弃一张牌,å¦åˆ™ä¾¿å¤±åŽ»3点生命。 -Torment of Scarabs|圣甲虫ç¾éš¾|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附的牌手维æŒå¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžåœ°æ°¸ä¹…物或弃一张牌,å¦åˆ™ä¾¿å¤±åŽ»3点生命。 -Torment of Venom|剧毒ç¾éš¾|瞬间|在目标生物上放置三个-1/-1指示物。除éžå…¶æ“控者牺牲å¦ä¸€ä¸ªéžåœ°æ°¸ä¹…物或弃一张牌,å¦åˆ™ä¾¿å¤±åŽ»3点生命。 -Tormented Hero|è½éš¾è‹±é›„|生物~人类ï¼æˆ˜å£«|è½éš¾è‹±é›„须横置进战场。\n勇行~æ¯å½“你施放一个以è½éš¾è‹±é›„为目标的咒语时,æ¯ä½å¯¹æ‰‹å„失去1点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 -Tormented Pariah|å—è™è´±æ°‘|生物~人类ï¼æˆ˜å£«ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化å—è™è´±æ°‘。 -Tormented Soul|å—è™çµé­‚|生物 ~精怪|å—è™çµé­‚ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œä¹Ÿä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Tormented Thoughts|å—è™æ€ç»ª|法术|牺牲一个生物,以作为施放å—è™æ€ç»ªçš„é¢å¤–费用。\n目标牌手弃若干牌,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚ -Tormenting Voice|折磨幽声|法术|弃一张牌,以作为施放折磨幽声的é¢å¤–费用。\n抓两张牌。 -Tormentor Exarch|折磨ç£æ•™|生物~僧侣|当折磨ç£æ•™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žç›®æ ‡ç”Ÿç‰©å¾—+2/+0直到回åˆç»“æŸï¼›æˆ–目标生物得-0/-2直到回åˆç»“æŸã€‚ -Tormentor's Helm|折磨者头盔|神器 ~武具|佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物被阻挡时,它对防御牌手造æˆ1点伤害。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Tormentor's Trident|拷问者三å‰æˆŸ|神器~武具|佩带此武具的生物得+3/+0且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n佩带{3} -Tormod's Cryptkeeper|托玛墓穴守å«|神器生物 ~魔åƒ|警戒\n{T},牺牲托玛墓穴守å«ï¼šæ”¾é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。 -Tormod's Crypt|托玛墓穴|神器|{T},牺牲托玛墓穴:将目标牌手的åŸå¢“场移出对战。 -Tormod, the Desecrator|渎圣者托玛|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|æ¯å½“一张或数张牌离开你的åŸå¢“场时,派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Tornado Elemental|陆龙å·å…ƒç´ |生物~元素|当陆龙å·å…ƒç´ è¿›åœºæ—¶ï¼Œå®ƒå¯¹æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物造æˆ6点伤害。\nä½ å¯ä»¥ä»¤é™†é¾™å·å…ƒç´ å¦‚åŒæœªå—阻挡地对防御牌手造æˆæˆ˜æ–—伤害。 -Torpid Moloch|è›°ä¼æ£˜èœ¥|生物~蜥蜴|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n牺牲三个地:蛰ä¼æ£˜èœ¥å¤±åŽ»å®ˆå†›å¼‚能直到回åˆç»“æŸã€‚ -Torpor Dust|è¿Ÿé’粉尘|结界~çµæ°”|闪现\n生物结界\nå—此结界的生物得-3/-0。 -Torpor Orb|è¿Ÿé’法çƒ|神器|进战场的生物ä¸ä¼šè§¦å‘异能。 -Torrent Elemental|奔æµå…ƒç´ |生物~元素|飞行\næ¯å½“奔æµå…ƒç´ æ”»å‡»æ—¶ï¼Œæ¨ªç½®ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的所有生物。\n{3}{B/G}{B/G}:将奔æµå…ƒç´ ä»Žæ”¾é€åŒºæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Torrent of Fire||| -Torrent of Souls|çµé­‚奔æµ|法术|如果使用çµé­‚奔æµæ—¶æ”¯ä»˜äº†{B},则将至多一张目标生物牌从你的åŸå¢“场移回场上。 如果使用çµé­‚奔æµæ—¶æ”¯ä»˜äº†{R},则直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物得+2/+0且获得æ•æ·å¼‚能。 (如果支付了{B}{R},则两者都作。) -Torrent of Stone|岩砾纷飞|瞬间~å¤å’’|岩砾纷飞对目标生物造æˆ4点伤害。\n通è”å¤å’’~牺牲两个山脉。 (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) -Torrential Gearhulk|汹涌巨械|神器生物~组构体|闪现\n当汹涌巨械进战场时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放目标瞬间牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚ -Torsten, Founder of Benalia|宾纳里亚国父托斯滕|传奇生物 ~人类ï¼å£«å…µ|当宾纳里亚国父托斯滕进战场时,展示你牌库顶的七张牌。将其中任æ„æ•°é‡çš„生物和ï¼æˆ–地牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n当托斯滕死去时,派出七个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Tortoise Formation|龟壳阵型|瞬间|由你æ“控的生物获得帷幕异能直到回åˆç»“æŸã€‚ (它们ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Torture|折磨|结界~çµæ°”|生物结界\n{1}{B}:在å—此结界的生物上放置一个-1/-1指示物。 -Toshiro Umezawa|梅泽俊郎|传奇生物~人类ï¼æ­¦å£«|武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“由对手æ“控的一个生物从场上进入åŸå¢“场时,你å¯ä»¥ä½¿ç”¨ç›®æ ‡åœ¨ä½ åŸå¢“场中的瞬间牌。 若该牌于本回åˆä¸­å°†è¢«ç½®å…¥åŸå¢“场,则改为将其移出对战。 -Toski, Bearer of Secrets|密讯信使托斯奇|传奇生物 ~æ¾é¼ |此咒语ä¸èƒ½è¢«å击。\nä¸ç­\n密讯信使托斯奇æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Totally Lost|完全迷途|瞬间|将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶。 -Totem Speaker||| -Totem-Guide Hartebeest|图腾导狷羚|生物~羚羊|当图腾导狷羚进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ çµæ°”牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Touch of Brilliance||| -Touch of Invisibility||| -Touch of Moonglove|月地黄之触|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+0且获得死触异能。本回åˆä¸­ï¼Œæ¯å½“一个曾å—到该生物伤害的生物死去时,åŽè€…生物的æ“控者失去2点生命。(具有死触异能的生物对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Touch of the Eternal|æ°¸æ’眷临|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè®¡ç®—由你æ“控的永久物数é‡ã€‚你的总生命æˆä¸ºè¯¥æ•°é‡ã€‚ -Touch of the Void|虚空之触|法术|虚色(此牌没有颜色。)虚空之触对目标生物或牌手造æˆ3点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ -Touch the Spirit Realm|亲触çµç•Œ|结界|当亲触çµç•Œè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–生物,直到亲触çµç•Œç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n魂力~{1}{W},弃掉亲触çµç•Œï¼šæ”¾é€ç›®æ ‡ç¥žå™¨æˆ–生物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Tourach's Canticle|妥拉克圣歌|法术|目标对手展示其手牌。你选择其中一张牌。该牌手弃掉该牌,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚ -Tourach, Dread Cantor|颂惧僧妥拉克|传奇生物 ~人类ï¼åƒ§ä¾£|增幅{B}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{B}{B}。)\nå白ä¿æŠ¤\næ¯å½“任一对手弃一张牌时,在颂惧僧妥拉克上放置一个+1/+1指示物。\n当妥拉克进战场时,若它已增幅,则目标对手éšæœºå¼ƒä¸¤å¼ ç‰Œã€‚ -Tournament Grounds|竞技赛场|地|{T}:加{C}。\n{T}:加{R},{W}或{B}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾éª‘士或武具咒语。 -Tovolar's Magehunter|托瓦拉法师猎手|生物~ - 狼人|æ¯å½“æŸå¯¹æ‰‹æ–½æ”¾ä¸€ä¸ªå’’语时,托瓦拉法师猎手对该牌手造æˆ2点伤害。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化托瓦拉法师猎手。 -Towashi Guide-Bot|都和市å‘导器|神器生物 ~组构体|当都和市å‘导器进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n{4},{T}:抓一张牌。你æ¯æ“控一个有饰装的生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) -Towashi Songshaper|都和市行韵伶|神器生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,都和市行韵伶得+1/+0直到回åˆç»“æŸã€‚ -Towashi|都和市|时空 ~神河|由你æ“控且有饰装的生物具有践è¸ä¸Žã€Œæ¯å½“此生物对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,抓一张牌。ã€(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。)\næ¯å½“引å‘混沌时,将三个+1/+1指示物分é…给一个,两个或三个目标由你æ“控的生物。 -Tower Above|å·ç„¶å±¹ç«‹|法术|(能用任æ„两点法术力或是{G}æ¥æ”¯ä»˜{2/G}。 此牌的总法术力费用为6。)\n直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+4/+4且获得践è¸ä¸Žå¹²æž¯å¼‚能,以åŠã€Œå½“此生物攻击时,目标生物本回åˆè‹¥èƒ½é˜»æŒ¡å®ƒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚〠(它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Tower Defense|塔顶防御|瞬间|由你æ“控的生物得+0/+5并获得延势异能直到回åˆç»“æŸã€‚ -Tower Drake||| -Tower Gargoyle|高塔石åƒé¬¼|神器生物 ~石åƒé¬¼|飞行 -Tower Geist|塔楼游魂|生物~精怪|当塔楼游魂进战场时,检视你牌库顶的两张牌。将其中一张置入你手上,å¦ä¸€å¼ ç½®å…¥ä½ çš„åŸå¢“场。 -Tower Worker|高塔工人|神器生物 ~组装工人|延势\n{T}:加{C}。如果你æ“控å称为矿脉工人和动力炉工人的生物,则改为加{C}{C}{C}。 -Tower of Calamities|苦难塔|神器|{8},{T}:苦难塔对目标生物造æˆ12点伤害。 -Tower of Champions||| -Tower of Eons||| -Tower of Fortunes||| -Tower of Murmurs||| -Towering Baloth||| -Towering Gibbon|雄立长臂猿|生物 ~猿猴|延势\n雄立长臂猿的力é‡ç­‰åŒäºŽç”±ä½ æ“控之生物中的最大法术力值。 -Towering Indrik|雄立巨犀兽|生物~野兽|延势(此生物能阻挡具飞行异能的生物。) -Towering Thunderfist|雄立雷拳|生物~巨人ï¼å£«å…µ|{W}:雄立雷拳获得警戒异能直到回åˆç»“æŸã€‚ -Towering-Wave Mystic|扬啸秘教徒|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“扬啸秘教徒造æˆä¼¤å®³æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶等é‡çš„牌置入其åŸå¢“场。 -Town Gossipmonger|贩谣镇民|生物~人类|{T},横置一个由你æ“控且未横置的生物:转化贩谣镇民。 -Toxic Abomination|剧毒憎æ¨å…½|生物 ~éžç‘žäººï¼çµä¿‘|当剧毒憎æ¨å…½è¿›æˆ˜åœºæ—¶ï¼Œä½ å¤±åŽ»2点生命。 -Toxic Deluge|毒雨倾盆|法术|支付X点生命,以作为施放此咒语的é¢å¤–费用。\n所有生物得-X/-X直到回åˆç»“æŸã€‚ -Toxic Iguanar|毒巨鬣蜥|生物~蜥蜴|åªè¦ä½ æ“控绿色永久物,毒巨鬣蜥便具有死触异能。 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) -Toxic Nim|染毒泞æ—|生物~çµä¿‘|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{B}:é‡ç”ŸæŸ“毒泞æ—。 -Toxic Scorpion|烈毒èŽ|生物 ~èŽå­|死触\n当烈毒èŽè¿›æˆ˜åœºæ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ -Toxic Stench||| -Toxicrene|毒鞭兽|生物 ~泰伦虫æ—|延势,死触\n超剧毒瘴~所有地都具有「{T}:加一点任æ„颜色的法术力ã€ä¸”失去所有其他异能。 -Toxin Sliver||| -Toxrill, the Corrosive|è…蚀è“怪陀袭力|传奇生物 ~蛞è“ï¼æƒŠæƒ§å…½|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªä¸ç”±ä½ æ“控的生物上å„放置一个é»èŒæŒ‡ç¤ºç‰©ã€‚\n对æ¯ä¸ªä¸ç”±ä½ æ“控的生物而言,其上æ¯æœ‰ä¸€ä¸ªé»èŒæŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å¾—-1/-1。\næ¯å½“一个ä¸ç”±ä½ æ“控且其上有é»èŒæŒ‡ç¤ºç‰©çš„生物死去时,你派出一个1/1黑色蛞è“è¡ç”Ÿç”Ÿç‰©ã€‚\n{U}{B},牺牲一个蛞è“:抓一张牌。 -Trace of Abundance|丰足é—风|结界~çµæ°”|地结界\nå—此结界的地具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\næ¯å½“å—此结界的地横置以产生法术力时,其æ“控者加一点任æ„颜色的法术力到他的法术力池中 (该牌手会得到原本该有的法术力,并加上此份法术力)。 -Track Down|追查行踪|法术|å åœ3,然åŽå±•ç¤ºä½ çš„牌库顶牌。如果它是生物或地牌,则抓一张牌。(å åœ3çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Tracker's Instincts|追猎者直觉|法术|展示你牌库顶的四张牌。将其中的一张生物牌置于你手上,其余则置入你的åŸå¢“场。\n返照{2}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Trade Routes||| -Trade Secrets||| -Trading Post|交易站|神器|{1},{T},弃一张牌:你获得4点生命。\n{1},{T},支付1点生命:将一个0/1白色山羊è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{1},{T},牺牲一个生物:将目标神器牌从你的åŸå¢“场移回你手上。\n{1},{T},牺牲一个神器:抓一张牌。 -Tragic Arrogance|å执致悲|法术|对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œä½ ä»Žç”±è¯¥ç‰Œæ‰‹æ“控的永久物中选择一个神器,一个生物,一个结界和一个é¹æ´›å®¢ã€‚然åŽæ¯ä½ç‰Œæ‰‹å„牺牲所有由他æ“控的其他éžåœ°æ°¸ä¹…物。 -Tragic Fall|悲剧å è½|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚\n背水战~如果你没有手牌,则改为该生物得-13/-13直到回åˆç»“æŸã€‚ -Tragic Lesson|悲痛教训|瞬间|抓两张牌。然åŽé™¤éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控的地移回其拥有者手上,å¦åˆ™å¼ƒä¸€å¼ ç‰Œã€‚ -Tragic Poet|悲剧诗人|生物 ~人类|{T},牺牲悲剧诗人:将目标结界牌从你的åŸå¢“场移回你手上。 -Tragic Slip|悲剧失足|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚\n丧心~如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºè¯¥ç”Ÿç‰©å¾—-13/-13直到回åˆç»“æŸã€‚ -Trail of Crumbs|碎屑路径|结界|当碎屑路径进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚\næ¯å½“你牺牲一个食å“时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则检视你牌库顶的两张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张永久物牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Trail of Evidence|è¯æ®çº¿ç´¢|结界|æ¯å½“你施放瞬间或法术咒语时,探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) -Trail of Mystery|神秘踪迹|结界|æ¯å½“一个牌é¢æœä¸‹çš„生物在你的æ“控下进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\næ¯å½“一个由你æ“控的永久物翻回正é¢æ—¶ï¼Œè‹¥å…¶æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒå¾—+2/+2直到回åˆç»“æŸã€‚ -Trailblazer's Boots|开拓者旅é´|神器 ~武具|佩带此武具的生物具有éžåŸºæœ¬åœ°è¡Œè€…异能。\n佩带{2} -Trailblazer's Torch|开拓者ç«ç‚¬|神器 ~武具|当开拓者ç«ç‚¬è¿›æˆ˜åœºæ—¶ï¼Œä½ æŽŒæ¡å…ˆåˆ¶ã€‚\næ¯å½“佩带此武具的生物被阻挡时,它对æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物å„造æˆ2点伤害。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Trailblazing Historian|焰迹å²å®¶|生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\n{T}:å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Train of Thought|æ€è·¯|法术|覆诵{1}{U}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚)\n抓一张牌。 -Trained Armodon||| -Trained Caracal|驯良狞猫|生物 ~猫|系命 -Trained Cheetah|Trained Cheetah|| -Trained Condor|驯使兀鹰|生物~鸟|飞行æ¯å½“驯使兀鹰攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ -Trained Jackal|Trained Jackal|| -Trained Orgg||| -Trained Pronghorn||| -Training Center|训练中心|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™è®­ç»ƒä¸­å¿ƒé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{R}。 -Training Drone|å—训奴兽|神器生物~奴兽|除éžå—训奴兽佩带武具,å¦åˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Training Grounds|训练场|结界|由你æ“控的生物之起动å¼å¼‚能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚此效应无法将该费用中的法术力å‡å°‘到少于一点法术力。 -Trait Doctoring|特性治疗|法术|更改目标永久物的规则å™è¿°æ–‡å­—;将其中一ç§é¢œè‰²æ–‡å­—全部更改为å¦ä¸€ç§ï¼Œæˆ–是将一ç§åŸºæœ¬åœ°ç±»åˆ«æ–‡å­—全部更改为å¦ä¸€ç§ï¼Œç›´åˆ°å›žåˆç»“æŸã€‚\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Traitor's Clutch|å›å¾’魔掌|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0,æˆä¸ºé»‘色,且获得次元幽影异能。 (它åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n返照{1}{B}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) -Traitor's Roar|å›å¾’之å¼|法术|横置目标未横置的生物。 它对其æ“控者造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) -Traitorous Blood|背å›ä¹‹è¡€|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 将之é‡ç½®ã€‚ 它获得践è¸ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Traitorous Greed|å˜èŠ‚贪欲|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚(该生物本回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) -Traitorous Instinct|背å›æœ¬èƒ½|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+0并获得æ•æ·å¼‚能。 -Tramway Station|电车站å°|地|电车站å°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{R}。\n{2}{B}{R},{T},牺牲电车站å°ï¼šæŠ“一张牌。 -Tranquil Cove|é™è°§æµ·æ¹¾|地|é™è°§æµ·æ¹¾é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当é™è°§æµ·æ¹¾è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{W}或{U}。 -Tranquil Expanse|é™è°§æ—·é‡Ž|地|é™è°§æ—·é‡Žé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{W}。 -Tranquil Frillback|安详é³èƒŒé¾™|生物 ~æé¾™|当安详é³èƒŒé¾™è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜è‡³å¤šä¸‰æ¬¡{G}。当你支付一次或数次此费用时,选择至多等é‡çš„模å¼ï½ž\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。\n•你获得4点生命。 -Tranquil Garden|é™è°§åº­å›­|地|{T}:加{1}到你的法术力池中。\n{T}:加{G}或{W}到你的法术力池中。é™è°§åº­å›­äºŽä½ çš„下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Tranquil Grove||| -Tranquil Path||| -Tranquil Thicket||| -Tranquility||| -Transcendence||| -Transcendent Envoy|入圣使节|结界生物 ~狮鹫|飞行\n你施放的çµæ°”咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Transcendent Master|超凡大师|生物~人类ï¼åƒ§ä¾£ï¼åœ£è€…|å‡çº§{1} ({1}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级6-11\n6/6\n系命\n等级12+\n9/9\n系命\n超凡大师ä¸ä¼šæ¯å。 -Transcendent Message|超凡传讯|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n抓X张牌。 -Transgress the Mind|è¿èƒŒå¿ƒæ™º|法术|虚色(此牌没有颜色。)目标牌手展示其手牌。你选择其中一张总法术力费用等于或大于3的牌,并放é€è¯¥ç‰Œã€‚ -Transguild Courier|跨公会讯使|神器生物 ~魔åƒ|跨公会讯使是五色。 -Transguild Promenade|跨公会步é“|地|跨公会步é“须横置进战场。\n当跨公会步é“进战场时,除éžä½ æ”¯ä»˜{1},å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加一点任æ„颜色的法术力。 -Transluminant|易明师|生物~树çµï¼ç¥­å¸ˆ|{W},牺牲易明师:在回åˆç»“æŸæ—¶ï¼Œå°†ä¸€ä¸ª1/1,具飞行异能的白色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Transmogrant Altar|å˜æ¢°ç¥­å›|神器|{B},{T},牺牲一个生物:加{C}{C}{C}。\n{2},{T},牺牲一个生物:派出一个3/3无色çµä¿‘è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Transmogrant's Crown|å˜æ¢°äººå† å†•|神器 ~武具|佩带此武具的生物得+2/+0。\næ¯å½“佩带此武具的生物死去时,抓一张牌。\n佩带{2}或{B} -Transmogrifying Wand|çªå˜æ³•æ–|神器|çªå˜æ³•æ–进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{1},{T},从çªå˜æ³•æ–上移去一个充电指示物:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者派出一个2/4白色的牛è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Transmogrify|形体çªå˜|法术|放é€ç›®æ ‡ç”Ÿç‰©ã€‚该生物的æ“控者从其牌库顶开始展示牌,直到展示出一张生物牌为止。该牌手将该牌放进战场,然åŽå°†å…¶ä½™çš„牌洗入其牌库。 -Transplant Theorist|移æ¤ç†è®ºå­¦å®¶|神器生物 ~éžç‘žäººï¼ç¥žå™¨å¸ˆ|æ¯å½“移æ¤ç†è®ºå­¦å®¶æˆ–å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\n{2}:将目标牌从你åŸå¢“场置于你的牌库底。 -Trap Digger||| -Trap Essence|诱æ•èåŽ|瞬间|å击目标生物咒语。在至多一个目标生物上放置两个+1/+1指示物。 -Trap the Trespassers|围困擅闯客|瞬间|密议~æ¯ä½ç‰Œæ‰‹å„ç§ä¸‹æŠ•ç¥¨é€‰æ‹©ä¸€ä¸ªä¸ç”±ä½ æ“控的生物,然åŽå±•ç¤ºæŠ•ç¥¨ç»“果。对æ¯ä¸ªå¾—到一票或数票的生物而言,在其上放置等é‡çš„晕眩指示物,然åŽå°†å®ƒæ¨ªç½®ã€‚ -Trapfinder's Trick|探陷人巧技|法术|目标牌手展示其手牌,并从中弃掉所有陷阱牌。 -Trapjaw Kelpie|陷阱颚凯尔比|生物~野兽|闪现\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Trapjaw Tyrant|残暴笼颚龙|生物 ~æé¾™|激怒~æ¯å½“残暴笼颚龙å—到伤害时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到残暴笼颚龙离开战场为止。 -Trapmaker's Snare|布陷人罗网|瞬间|从你的牌库中æœå¯»ä¸€å¼ é™·é˜±ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Trapped in the Tower|å—困高塔|结界 ~çµæ°”|结附于ä¸å…·é£žè¡Œå¼‚能的生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -Traproot Kami|缠根神|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»)\n缠根神的防御力等åŒäºŽåœºä¸Šæ ‘æž—çš„æ•°é‡ã€‚\n缠根神å¯ä»¥è§†åŒå…·é£žè¡Œå¼‚能地进行阻挡。 -Trash for Treasure||| -Traumatic Revelation|创伤新知|法术|目标对手展示其手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–战役牌。如果你如此作,则该牌手弃掉该牌。若你未如此作,则抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) -Traumatic Visions|创伤幻象|瞬间|å击目标咒语。\n循环基本地{1}{U} ({1}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) -Traumatize||| -Travel Preparations|旅行准备|法术|在至多两个目标生物上å„放置一个+1/+1指示物。\n返照{1}{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Travel Through Caradhras|穿越å¡æ‹‰å…¹æ‹‰æ–¯|法术|议争~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「红角å£ã€æˆ–「墨瑞亚矿å‘ã€ã€‚「红角å£ã€æ¯æœ‰ä¸€ç¥¨ï¼Œä¾¿ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚如果你以此法æœå¯»ä½ çš„牌库,则洗牌。「墨瑞亚矿å‘ã€æ¯æœ‰ä¸€ç¥¨ï¼Œä¾¿å°†ä¸€å¼ ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n放é€ç©¿è¶Šå¡æ‹‰å…¹æ‹‰æ–¯ã€‚ -Traveler's Amulet|旅人护身符|神器|{1},牺牲旅人护身符:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Traveler's Cloak||| -Traveling Minister|传教牧师|生物 ~人类ï¼åƒ§ä¾£|{T}:目标生物得+1/+0直到回åˆç»“æŸã€‚你获得1点生命。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Traveling Philosopher|旅哲人|生物~人类ï¼å‚è°‹| -Traveling Plague||| -Traverse the Outlands|é游远境|法术|从你牌库中æœå¯»è‡³å¤šX张基本地牌,X为由你æ“控之生物中的最大力é‡ã€‚将这些牌横置放进战场,然åŽæ´—牌。 -Traverse the Ulvenwald|穿越沃文森|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则改为从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©æˆ–地牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Trawler Drake|拖曳龙兽|生物 ~éžç‘žäººï¼é¾™å…½|飞行\n拖曳龙兽进战场时上é¢æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n拖曳龙兽上æ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+1。\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在拖曳龙兽上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚ -Traxos, Scourge of Kroog|è¼åŸŽåŠ«è¿åˆ¹ç´¢æ–¯|传奇神器生物 ~组构体|è·µè¸\nè¼åŸŽåŠ«è¿åˆ¹ç´¢æ–¯é¡»æ¨ªç½®è¿›æˆ˜åœºï¼Œä¸”于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“你施放å²è¿¹å’’语时,é‡ç½®åˆ¹ç´¢æ–¯ã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Trazyn the Infinite|æ— é™è€…特拉金|传奇神器生物 ~太空死çµ|死触\n棱镜画廊~åªè¦æ— é™è€…特拉金在战场上,它便具有你åŸå¢“场中æ¯å¼ ç¥žå™¨ç‰Œçš„所有起动å¼å¼‚能。 -Treacherous Blessing|å˜èŠ‚ç¥ç¦|结界|当å˜èŠ‚ç¥ç¦è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“三张牌。\næ¯å½“你施放咒语时,你失去1点生命。\n当å˜èŠ‚ç¥ç¦æˆä¸ºå’’语或异能的目标时,将它牺牲。 -Treacherous Pit-Dweller|å˜èŠ‚æ¶é­”|生物~æ¶é­”|当å˜èŠ‚æ¶é­”从åŸå¢“场进战场时,目标对手获得其æ“控æƒã€‚\nä¸æ¯ (当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Treacherous Terrain|大地å˜èŠ‚|法术|大地å˜èŠ‚å‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±è¯¥ç‰Œæ‰‹æ“控的地数é‡ã€‚\n循环基本地{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。) -Treacherous Urge|å˜èŠ‚驱策|瞬间|目标对手展示其手牌。 ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下放置进场。 该生物具有æ•æ·å¼‚能。 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ -Treacherous Vampire||| -Treacherous Werewolf||| -Tread Upon|踩è¸|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得践è¸å¼‚能。 -Treason of Isengard|艾森加德的背å›|法术|将至多一张目标瞬间或法术牌从你的åŸå¢“场置于你牌库顶。\n囤兵åŠå…½äºº2。(囤兵åŠå…½äºº2çš„æµç¨‹æ˜¯ï¼Œåœ¨ä¸€ä¸ªç”±ä½ æ“控的军队上放置两个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -Treasonous Ogre|背信食人魔|生物~食人魔ï¼ç¥­å¸ˆ|义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。)\n支付3点生命:加{R}到你的法术力池中。 -Treasure Chest|å®ç®±|神器|{4},牺牲å®ç®±ï¼šæŽ·ä¸€é¢—d20。\n1 VERT 陷阱ï¼ï½žä½ å¤±åŽ»3点生命。\n2~9 VERT 派出五个çå®è¡ç”Ÿç‰©ã€‚\n10~19 VERT 你获得3点生命且抓三张牌。\n20 VERT 从你的牌库中æœå¯»ä¸€å¼ ç‰Œã€‚如果它是神器牌,则你å¯ä»¥å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽæ´—牌。 -Treasure Cove|è—å®æµ·æ¹¾|地|(ç”±è—å®å›¾è½¬åŒ–。)\n{T}:加{C}到你的法术力池中。\n{T},牺牲一个çå®ï¼šæŠ“一张牌。 -Treasure Cruise|å®èˆ¹å·¡æ¸¸|法术|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n抓三张牌。 -Treasure Hunter|猎å®è€…|生物~人类|当猎å®è€…进场时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Treasure Hunt|寻å®|法术|从你牌库顶开始展示牌,直到你展示出一张éžåœ°ç‰Œä¸ºæ­¢ï¼Œç„¶åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºçš„牌置于你手上。 -Treasure Keeper|å®è—守å«|神器生物 ~组构体|当å®è—守å«æ­»åŽ»æ—¶ï¼Œä»Žä½ ç‰Œåº“顶开始展示牌,直到你展示出一张总法术力费用等于或å°äºŽ3çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所有以此法展示且未施放的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Treasure Mage|å®ç‰©æ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当å®ç‰©æ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于6的神器牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Treasure Map|è—å®å›¾|神器|{1},{T}:å åœ1。在è—å®å›¾ä¸Šæ”¾ç½®ä¸€ä¸ªåœ°æ ‡æŒ‡ç¤ºç‰©ã€‚然åŽå¦‚果其上有三个或更多地标指示物,则移去这些指示物,转化è—å®å›¾ï¼Œå¹¶æ´¾å‡ºä¸‰ä¸ªæ— è‰²çå®è¡ç”Ÿç¥žå™¨ã€‚它们具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Treasure Trove||| -Treasure Vault|å®çª–|神器地|{T}:加{C}。\n{X}{X},{T},牺牲å®çª–:派出X个çå®è¡ç”Ÿç‰©ã€‚ -Treasured Find|ç视å®ç‰©|法术|将目标牌从你的åŸå¢“场移回你手上。放é€ç视å®ç‰©ã€‚ -Treasury Thrull|å®åº“索尔兽|生物~索尔兽|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\næ¯å½“å®åº“索尔兽攻击时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ã€ç”Ÿç‰©æˆ–结界牌从你的åŸå¢“场移回你手上。 -Treats to Share|分享糖果|法术~历险|派出一个食å“è¡ç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Tree Monkey|树林猴|生物~猿猴|树林猴能视åŒå…·é£žè¡Œå¼‚能地进行阻挡。 -Tree of Perdition|浩劫之树|生物 ~æ¤ç‰©|守军\n{T}:将目标对手的总生命与浩劫之树的防御力交æ¢ã€‚ -Tree of Redemption|救赎之树|生物 ~æ¤ç‰©|守军\n{T}:将你的总生命与救赎之树的防御力交æ¢ã€‚ -Tree of Tales||| -Treebeard, Gracious Host|和蔼东主树须|传奇生物 ~树妖|è·µè¸ï¼Œå®ˆæŠ¤{2}\n当和蔼东主树须进战场时,派出两个食å“è¡ç”Ÿç‰©ã€‚\næ¯å½“你获得生命时,在目标åŠèº«äººæˆ–树妖上放置等é‡çš„+1/+1指示物。 -Treefolk Harbinger|先兆树妖|生物~树妖ï¼å¾·é²ä¼Š|当先兆树妖进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å…ˆå…†æ ‘妖或树林牌,展示该牌,然åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 -Treefolk Healer||| -Treefolk Seedlings||| -Treefolk Umbra|树妖本影|结界 ~çµæ°”|结附于生物\n所结附的生物得+0/+2,且ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\n替身甲(如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—到的所有伤害,并消ç­æ­¤çµæ°”。) -Treeshaker Chimera|撼树盖美拉|生物 ~盖美拉|所有能够阻挡撼树盖美拉的生物皆须阻挡之。\n当撼树盖美拉死去时,抓三张牌。 -Treespring Lorian||| -Treetop Ambusher|树顶ä¼å‡»äºº|生物 ~妖精ï¼ç‹‚战士|掩袭{1}{G}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。)\næ¯å½“树顶ä¼å‡»äººæ”»å‡»æ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Treetop Bracers|树梢护臂|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物得+1/+1,并且åªèƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。 -Treetop Defense||| -Treetop Rangers||| -Treetop Scout||| -Treetop Sentinel||| -Treetop Village|树顶æ‘è½|地|树顶æ‘è½é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{G}到你的法术力池中。\n{1}{G}:直到回åˆç»“æŸï¼Œæ ‘顶æ‘è½æˆä¸º3/3绿色,具践è¸å¼‚能的猿猴生物。 它ä»ç„¶æ˜¯åœ°ã€‚ (若它将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。) -Trelasarra, Moon Dancer|Trelasarra, Moon Dancer|Legendary Creature — Elf Cleric|Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. -Tremble||| -Tremor||| -Trench Behemoth|海沟è´è¥¿æ‘©æ–¯|生物 ~巨海兽|将一个由你æ“控的地移回其拥有者手上:é‡ç½®æµ·æ²Ÿè´è¥¿æ‘©æ–¯ã€‚它获得辟邪异能直到回åˆç»“æŸã€‚\næ¯å½“一个地在你的æ“控下进战场时,目标由对手æ“控的生物于其æ“控者的下一个战斗阶段中若能攻击,则必须攻击。 -Trench Stalker|壕沟ä¼å…½|生物 ~野兽ï¼æƒŠæƒ§å…½|åªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,壕沟ä¼å…½ä¾¿å…·æœ‰æ­»è§¦ä¸Žç³»å‘½å¼‚能。 -Trench Wurm||| -Trepanation Blade|环锯锋刃|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,防御牌手从其牌库顶开始展示牌,直到展示出一张地牌为止。æ¯ä»¥æ­¤æ³•å±•ç¤ºä¸€å¼ ç‰Œï¼Œè¯¥ç”Ÿç‰©ä¾¿å¾—+1/+0直到回åˆç»“æŸã€‚该牌手将所展示的牌置入其åŸå¢“场。\n佩带{2} -Trespasser il-Vec|维克黜人入侵者|生物 ~人类ï¼æµªå®¢|弃一张牌:维克黜人入侵者获得次元幽影异能直到回åˆç»“æŸã€‚(它åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。) -Trespasser's Curse|入侵者诅咒|结界~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“一个生物在所结附之牌手的æ“控下进战场时,该牌手失去1点生命且你获得1点生命。 -Trespassing Souleater|入侵食çµå¦–|神器生物~组构体|{U/P}:入侵食çµå¦–本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ ({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚) -Tresserhorn Sinks|崔瑟洪陷å‘|雪境地|崔瑟洪陷å‘须横置进场。\n{T}:加{B}或{R}到你的法术力池中。 -Tresserhorn Skyknight|崔瑟洪空骑士|生物~çµä¿‘ï¼éª‘士|飞行\n防止具先攻异能的生物将对崔瑟洪空骑士造æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚ -Trestle Troll|栈桥巨魔|生物~巨魔|守军\n延势(此生物能阻挡具飞行异能的生物。)\n{1}{B}{G}:é‡ç”Ÿæ ˆæ¡¥å·¨é­”。 -Treva's Attendant||| -Treva's Charm||| -Treva's Ruins||| -Treva, the Renewer||| -Triad of Fates|命è¿ä¸‰äººç»„|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{1},{T}:在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªå‘½è¿æŒ‡ç¤ºç‰©ã€‚\n{W},{T}:放é€ç›®æ ‡å…¶ä¸Šæœ‰å‘½è¿æŒ‡ç¤ºç‰©çš„生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n{B},{T}:放é€ç›®æ ‡å…¶ä¸Šæœ‰å‘½è¿æŒ‡ç¤ºç‰©çš„生物。其æ“控者抓两张牌。 -Trial of Ambition|野心祀炼|结界|当野心祀炼进战场时,目标对手牺牲一个生物。\n当一个魔符在你的æ“控下进战场时,将野心祀炼移回其拥有者的手上。 -Trial of Knowledge|知识祀炼|结界|当知识祀炼进战场时,抓三张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n当一个魔符在你的æ“控下进战场时,将知识祀炼移回其拥有者的手上。 -Trial of Solidarity|团结祀炼|结界|当团结祀炼进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+1且获得警戒异能。\n当一个魔符在你的æ“控下进战场时,将团结祀炼移回其拥有者的手上。 -Trial of Strength|力é‡ç¥€ç‚¼|结界|当力é‡ç¥€ç‚¼è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª4/2绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n当一个魔符在你的æ“控下进战场时,将力é‡ç¥€ç‚¼ç§»å›žå…¶æ‹¥æœ‰è€…的手上。 -Trial of Zeal|热忱祀炼|结界|当热忱祀炼进战场时,它对目标生物或牌手造æˆ3点伤害。\n当一个魔符在你的æ“控下进战场时,将热忱祀炼移回其拥有者的手上。 -Trial|Trial|瞬间|将阻挡目标生物,或被目标生物阻挡的所有生物移回其拥有者手上。 -Triarch Praetorian|三圣ç¦å«|神器生物 ~太空死çµ|飞行\n王æœæ³•å…¸ï½žå½“三圣ç¦å«ä»ŽåŸå¢“场进战场时,你抓两张牌且失去2点生命。\nç ´åŸ{4}{B}({4}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Triarch Stalker|三圣追猎者|神器生物 ~太空死çµ|定ä½ä¿¡æ ‡ï½žåœ¨ä½ å›žåˆçš„战斗开始时,选择一ä½å¯¹æ‰‹ã€‚\næ­£å‘最åŽé€‰ä¸­ä¹‹ç‰Œæ‰‹æ”»å‡»çš„生物具有å¨æ…‘异能。 -Tribal Flames||| -Tribal Forcemage||| -Tribal Golem||| -Tribal Unity||| -Tribute Mage|贡物法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当贡物法师进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽ2的神器牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Tribute to Hunger|饥渴献礼|瞬间|目标对手牺牲一个生物。 你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Tribute to Urborg|祀奉乌尔åšæ ¼|瞬间|增幅{1}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n目标生物得-2/-2直到回åˆç»“æŸã€‚如果此咒语已增幅,则你åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´å’Œæ³•æœ¯ç‰Œï¼Œè¯¥ç”Ÿç‰©ä¾¿å†å¾—一次-1/-1直到回åˆç»“æŸã€‚ -Tribute to the Wild|è’野献祭|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个神器或结界。 -Tribute to the World Tree|永志世界树|结界|æ¯å½“一个生物在你的æ“控下进战场时,如果其力é‡ç­‰äºŽæˆ–大于3,则抓一张牌。若å¦ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 -Trickbind|诈缚|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\nå击目标起动å¼æˆ–触å‘å¼å¼‚能。 如果æŸæ°¸ä¹…物的异能以此法被å击,则本回åˆä¸­ä¸èƒ½ä½¿ç”¨è¯¥æ°¸ä¹…物的起动å¼å¼‚能。 (其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能) -Trickery Charm||| -Tricks of the Trade|行业诀çª|结界~çµæ°”|结附于生物\n所结附的生物得+2/+0且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Trickster's Talisman|诈术师神符|神器 ~武具|å¬å”¤åˆ†èº«ï½žä½©å¸¦æ­¤æ­¦å…·çš„生物得+1/+1且具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²è¯ˆæœ¯å¸ˆç¥žç¬¦ã€‚若你如此作,则派出一个为此生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚ã€\n佩带{2} -Triclopean Sight|三眼çµè§†|结界~çµæ°”|闪现\n生物结界\n当三眼çµè§†è¿›åœºæ—¶ï¼Œé‡ç½®å—此结界的生物。\nå—此结界的生物得+1/+1并具有警戒异能。 -Trigon of Corruption|è…化三角|神器|è…化三角进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{B}{B},{T}:在è…化三角上放置一个充电指示物。\n{2},{T},从è…化三角上移去一个充电指示物:在目标生物上放置一个-1/-1指示物。 -Trigon of Infestation|侵扰三角|神器|侵扰三角进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{G}{G},{T}:在侵扰三角上放置一个充电指示物。\n{2},{T},从侵扰三角上移去一个充电指示物:将一个1/1绿色,具侵染异能的昆虫è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Trigon of Mending|愈伤三角|神器|愈伤三角进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{W}{W},{T}:在愈伤三角上放置一个充电指示物。\n{2},{T},从愈伤三角上移去一个充电指示物:目标牌手获得3点生命。 -Trigon of Rage|愤怒三角|神器|愤怒三角进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{R}{R},{T}:在愤怒三角上放置一个充电指示物。\n{2},{T},从愤怒三角上移去一个充电指示物:目标生物得+3/+0直到回åˆç»“æŸã€‚ -Trigon of Thought|心念三角|神器|心念三角进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{U}{U},{T}:在心念三角上放置一个充电指示物。\n{2},{T},从心念三角上移去一个充电指示物:抓一张牌。 -Trinisphere|三定法çƒ|神器|åªè¦ä¸‰å®šæ³•çƒå¹¶æœªæ¨ªç½®ï¼Œæ¯ä¸ªä½¿ç”¨æ—¶ä¹‹è´¹ç”¨å°äºŽä¸‰çš„咒语都须支付三点法术力æ‰èƒ½ä½¿ç”¨ã€‚ (需é¢å¤–支付的费用å¯ä»¥ä»»æ„颜色的法术力或无色法术力æ¥æ”¯ä»˜ã€‚ 举例æ¥è¯´ï¼Œè¦æ”¯ä»˜{1}{B}æ¥ä½¿ç”¨çš„咒语,则改为è¦æ”¯ä»˜{2}{B}æ¥ä½¿ç”¨ã€‚) -Trinket Mage|ç物法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当ç物法师进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ1的神器牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Trip Noose|绊索绳套|神器|{2},{T}:横置目标生物。 -Trip Wire|Trip Wire|| -Triplicate Spirits|三è”精怪|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n将三个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚(它们åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) -Triplicate Titan|三è”æ³°å¦|神器生物 ~魔åƒ|飞行,警戒,践è¸\n当三è”æ³°å¦æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3无色ã€å…·é£žè¡Œçš„é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸€ä¸ª3/3无色ã€å…·è­¦æˆ’çš„é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©å’Œä¸€ä¸ª3/3无色ã€å…·è·µè¸çš„é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Triskaidekaphile|å三痴迷客|生物 ~人类ï¼æ³•æœ¯å¸ˆ|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„手牌正好为å三张,则你赢得此盘游æˆã€‚\n{3}{U}:抓一张牌。 -Triskaidekaphobia|å三æ惧症|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•æ¯ä½æ€»ç”Ÿå‘½æ­£å¥½ä¸º13的牌手å„输掉这盘游æˆï¼Œç„¶åŽæ¯ä½ç‰Œæ‰‹å„获得1点生命。\n•æ¯ä½æ€»ç”Ÿå‘½æ­£å¥½ä¸º13的牌手å„输掉这盘游æˆï¼Œç„¶åŽæ¯ä½ç‰Œæ‰‹å„失去1点生命。 -Triskelavus|三节兽|神器生物~组构体|飞行\n三节兽进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\n{1},从三节兽上移去一个+1/+1指示物:将一个1/1,具飞行异能的三分节神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 它具有「牺牲此生物:此生物对目标生物或牌手造æˆ1点伤害。〠-Triskelion||| -Triton Cavalry|屈东骑队|生物~人鱼ï¼å£«å…µ|勇行~æ¯å½“你施放一个以屈东骑队为目标的咒语时,你å¯ä»¥å°†ç›®æ ‡ç»“界移回其拥有者手上。 -Triton Fortune Hunter|é€è´¢å±ˆä¸œ|生物~人鱼ï¼å£«å…µ|勇行~æ¯å½“你施放一个以é€è´¢å±ˆä¸œä¸ºç›®æ ‡çš„咒语时,抓一张牌。 -Triton Shorestalker|岸袭屈东|生物 ~人鱼ï¼æµªå®¢|岸袭屈东ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Triton Shorethief|屈东岸盗|生物~人鱼ï¼æµªå®¢| -Triton Tactics|屈东技略|瞬间|至多两个目标生物å„å¾—+0/+3直到回åˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚在本回åˆä¸‹ä¸€æ¬¡æˆ˜æ–—结æŸæ—¶ï¼Œæ¨ªç½®æ¯ä¸ªæœ¬å›žåˆä¸­æ›¾è¢«ä»»ä¸€å‰è¿°ç”Ÿç‰©é˜»æŒ¡çš„生物,且它们于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Triton Waverider|驭浪屈东|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|星彩~æ¯å½“一个结界在你的æ“控下进战场时,驭浪屈东获得飞行异能直到回åˆç»“æŸã€‚ -Triumph of Cruelty|残酷得胜|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你æ“控力é‡æœ€å¤§æˆ–与他者åŒä¸ºæœ€å¤§çš„生物,则目标对手弃一张牌。 -Triumph of Ferocity|狂野得胜|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你æ“控力é‡æœ€å¤§æˆ–与他者åŒä¸ºæœ€å¤§çš„生物,则抓一张牌。 -Triumph of Gerrard|æ°æ‹‰å°”德凯旋志|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 在目标由你æ“控之力é‡æœ€å¤§çš„生物上放置一个+1/+1指示物。\nIII — 目标由你æ“控之力é‡æœ€å¤§çš„生物获得飞行ã€å…ˆæ”»ä¸Žç³»å‘½å¼‚能直到回åˆç»“æŸã€‚ -Triumph of Saint Katherine|凯旋之圣凯瑟ç³|生物 ~人类ï¼æˆ˜å£«|系命\n圣çµæŠ¤ç›¾ï½žå½“凯旋之圣凯瑟ç³æ­»åŽ»æ—¶ï¼Œå°†å®ƒå’Œä½ ç‰Œåº“顶的六张牌放é€ä½œç‰Œé¢æœä¸‹çš„一堆。若你如此作,则将该堆洗牌并放回你的牌库顶。\n奇迹{1}{W}(当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Triumph of the Hordes|大军获胜|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸ä¸Žä¾µæŸ“异能。 (具侵染的生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Triumphant Adventurer|凯旋冒险者|生物 ~人类ï¼éª‘士|死触\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå‡¯æ—‹å†’险者便具有先攻异能。\næ¯å½“凯旋冒险者攻击时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Triumphant Reckoning|凯旋清å¿|法术|将所有神器ã€ç»“界和é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 -Triumphant Surge|战æ„翻涌|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。你获得3点生命。 -Troll Ascetic||| -Troll of Khazad-dûm|å¡æ‰Žç£å§†é£Ÿäººå¦–|生物 ~巨魔|å¡æ‰Žç£å§†é£Ÿäººå¦–åªèƒ½è¢«ä¸‰ä¸ªæˆ–更多生物阻挡。\n循环沼泽{1}({1},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) -Troll-Horn Cameo||| -Trollbred Guardian|巨魔ç§å®ˆæŠ¤è€…|生物 ~巨魔ï¼è›™ï¼æˆ˜å£«|{2}{G}:演化2。(如果此生物上没有+1/+1指示物,则在其上放置两个+1/+1指示物。)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰è·µè¸å¼‚能。 -Trollhide|巨魔外皮|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2并具有「{1}{G}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€‚〠(如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) -Trolls of Tel-Jilad||| -Tromokratis|å“莫克雷æ|传奇生物 ~巨海兽|除éžå®ƒæ­£è¿›è¡Œæ”»å‡»æˆ–阻挡,å¦åˆ™å“莫克雷æ便具有辟邪异能。\n除éžç”±é˜²å¾¡ç‰Œæ‰‹æ“控的所有生物å‡é˜»æŒ¡ä¹‹ï¼Œå¦åˆ™å“莫克雷æ便ä¸èƒ½è¢«é˜»æŒ¡ã€‚(如果由该牌手æ“控的任一生物ä¸é˜»æŒ¡æ­¤ç”Ÿç‰©ï¼Œåˆ™å®ƒä¾¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚) -Tromp the Domains|é‡è·ºé¢†åœŸ|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能,且由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œè¿™äº›ç”Ÿç‰©ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ -Trophy Hunter|锦标猎手|生物~人类ï¼å¼“箭手|{1}{G}:锦标猎手对目标具飞行异能的生物造æˆ1点伤害。\næ¯å½“任一具飞行异能的生物置入åŸå¢“场时,若锦标猎手于本回åˆä¸­æ›¾å¯¹æ­¤ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œåˆ™åœ¨é”¦æ ‡çŒŽæ‰‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Trophy Mage|ç物法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当ç物法师进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽ3的神器牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Trostani Discordant|异声å“塔妮|传奇生物 ~树çµ|由你æ“控的其他生物得+1/+1。\n当异声å“塔妮进战场时,派出两个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„获得所有由其拥有之生物的æ“控æƒã€‚ -Trostani's Judgment|å“塔妮的判决|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ï¼Œç„¶åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Trostani's Summoner|å“塔妮的å¬å”¤å¸ˆ|生物 ~妖精ï¼ç¥­å¸ˆ|当å“塔妮的å¬å”¤å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2白色ã€å…·è­¦æˆ’异能的骑士è¡ç”Ÿç”Ÿç‰©ï¼Œä¸€ä¸ª3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©å’Œä¸€ä¸ª4/4绿色ã€å…·è·µè¸å¼‚能的犀牛è¡ç”Ÿç”Ÿç‰©ã€‚ -Trostani, Selesnya's Voice|瑟雷尼亚之声å“塔妮|传奇生物~树çµ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。\n{1}{G}{W},{T}:殖民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Trove Tracker|å®è—追迹人|生物 ~人类ï¼æµ·ç›—|当å®è—追迹人死去时,抓一张牌。\n返场{5}{U}{U}({5}{U}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) -Trove Warden|å®åº“护å«|生物 ~猫ï¼é‡Žå…½|警戒\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,将目标总法术力费用等于或å°äºŽ3的永久物牌从你的åŸå¢“场放é€ã€‚\n当å®åº“护å«æ­»åŽ»æ—¶ï¼Œå°†æ‰€æœ‰ä»¥å…¶æ”¾é€çš„永久物牌在å„自拥有者的æ“控下放进战场。 -Trove of Temptation|诱人çå®|结界|如果å¯èƒ½ï¼Œæ¯ä½å¯¹æ‰‹æ¯æ¬¡æˆ˜æ–—都必须以至少一个生物攻击你或由你æ“控的é¹æ´›å®¢ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªæ— è‰²çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Truce||| -Trudge Garden|楚å‰å…½èŠ±å›­|结界|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个4/4绿色,具践è¸å¼‚能的真èŒï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ã€‚ -True Believer||| -True Conviction|真实信念|结界|由你æ“控的生物具有连击与系命异能。 -True Love's Kiss|真爱之å»|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。\n抓一张牌。 -True Polymorph|完全å˜å½¢æœ¯|瞬间|目标神器或生物æˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–生物的å¤åˆ¶å“。 -True-Faith Censer|真信香炉|神器~武具|佩带此武具的生物得+1/+1且具有警戒异能。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便é¢å¤–å¾—+1/+0。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -True-Name Nemesis|真å宿敌|生物 ~人鱼ï¼æµªå®¢|于真å宿敌进战场时,选择一ä½ç‰Œæ‰‹ã€‚\n真å宿敌具有å该牌手ä¿æŠ¤å¼‚能。 -Truefire Captain|精炎队长|生物 ~人类ï¼éª‘士|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\næ¯å½“精炎队长å—到伤害时,它对目标牌手造æˆç­‰é‡çš„伤害。 -Truefire Paladin|精炎神圣武士|生物~人类ï¼éª‘士|警戒\n{R}{W}:精炎神圣武士得+2/+0直到回åˆç»“æŸã€‚\n{R}{W}:精炎神圣武士获得先攻异能直到回åˆç»“æŸã€‚ -Trueheart Duelist|至诚斗客|生物~人类ï¼æˆ˜å£«|至诚斗客æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。\né—å­˜{2}{W}({2}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼äººç±»ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Trueheart Twins|赤诚åŒå­|生物~豺狼ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽèµ¤è¯šåŒå­æ”»å‡»æ—¶è€—竭之。(它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚)\næ¯å½“你耗竭一个生物时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Trufflesnout|掘èŒé‡ŽçŒª|生物 ~野猪|当掘èŒé‡ŽçŒªè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•在掘èŒé‡ŽçŒªä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n•你获得4点生命。 -Truga Jungle|楚加丛林|时空 ~厄加蒙|所有地具有「{T}:加一点任æ„颜色的法术力。ã€\næ¯å½“引å‘混沌时,展示你牌库顶的三张牌。将以此法展示的所有地牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Trumpet Blast|å·è§’震天|瞬间|进行攻击的生物得+2/+0直到回åˆç»“æŸã€‚ -Trumpeting Gnarr|é•¿å¼åšŽé¾™|生物 ~野兽|åˆå˜{3}{G/U}{G/U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚ -Trumpeting Herd|兽群的呼å¼|法术|派出一个3/3绿色的象è¡ç”Ÿç”Ÿç‰©ã€‚\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Trusted Advisor|å¯é çš„å‚è°‹|生物~人类ï¼å‚è°‹|你的手牌上é™å¢žåŠ ä¸¤å¼ ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的è“色生物移回其拥有者手上。 -Trusted Forcemage|å¯é çš„力法师|生物~人类ï¼ç¥­å¸ˆ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦å¯é çš„力法师与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„å¾—+1/+1。 -Trusted Pegasus|å¯é é£žé©¬|生物 ~飞马|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\næ¯å½“å¯é é£žé©¬æ”»å‡»æ—¶ï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»ä¸”ä¸å…·é£žè¡Œå¼‚能的生物获得飞行异能直到回åˆç»“æŸã€‚ -Trustworthy Scout|å¯ä¿¡æ–¥å€™|生物 ~人类ï¼æ–¥å€™|{1}{W},从你的åŸå¢“场放é€å¯ä¿¡æ–¥å€™ï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å称为å¯ä¿¡æ–¥å€™çš„牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 -Trusty Companion|å¯é æ—…ä¼´|生物~鬣狗|警戒\nå¯é æ—…ä¼´ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚ -Trusty Machete|å¯é çš„ç åˆ€|神器~武具|佩带此武具的生物得+2/+1。\n佩带{2} -Trusty Packbeast|å¯é é©®å…½|生物 ~野兽|当å¯é é©®å…½è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Truth or Tale|虚实难解|瞬间|展示你牌库顶的五张牌,并分æˆä¸¤å †ã€‚ 由任一对手选择其中一堆。 将该堆中的一张牌置于你手上,然åŽå°†ä»¥æ­¤æ³•å±•ç¤ºçš„其它牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Trygon Predator|掠食飞é³|生物 ~野兽|飞行\næ¯å½“掠食飞é³å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或结界。 -Trygon Prime|掘蟒王虫|生物 ~泰伦虫æ—|地底çªè¢­ï½žæ¯å½“掘蟒王虫攻击时,在其上放置一个+1/+1指示物,并在至多å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物上放置一个+1/+1指示物。该生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Tsabo Tavoc||| -Tsabo's Assassin||| -Tsabo's Decree||| -Tsabo's Web||| -Tsunami||| -Tuinvale Treefolk|图音谷树妖|生物 ~树妖ï¼å¾·é²ä¼Š| -Tukatongue Thallid|åå¡æ•£ç»¿èŒ|生物~真èŒ|当åå¡æ•£ç»¿èŒä»Žåœºä¸Šç½®å…¥åŸå¢“场时,将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Tuktuk Grunts|图图大兵|生物~鬼怪ï¼æˆ˜å£«ï¼ä¼™ä¼´|æ•æ·\næ¯å½“图图大兵或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨å›¾å›¾å¤§å…µä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Tuktuk Rubblefort|图图乱石堡|生物 ~墙|守军,延势\n由你æ“控的生物具有æ•æ·å¼‚能。 -Tuktuk Scrapper|图图拆解手|生物~鬼怪ï¼ç¥žå™¨å¸ˆï¼ä¼™ä¼´|æ¯å½“图图拆解手或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ 如果该神器ä¾æ­¤æ³•ç½®å…¥åŸå¢“场,则图图拆解手对该神器的æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的伙伴数é‡ã€‚ -Tuktuk the Explorer|探险家图图|传奇生物 ~鬼怪|æ•æ·\n当探险家图图死去时,派出传奇è¡ç”Ÿç¥žå™¨ç”Ÿç‰©å½’æ¥çš„图图,其为5/5无色的鬼怪ï¼é­”åƒã€‚ -Tumble Magnet|翻倒ç£é“|神器|翻倒ç£é“进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{T},从翻倒ç£é“上移去一个充电指示物:横置目标神器或生物。 -Tumble|Tumble|法术|å è½å¯¹æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ6点伤害。 -Tundra Fumarole|苔原ç«å­”|雪境法术|苔原ç«å­”对目标生物或é¹æ´›å®¢é€ æˆ4点伤害。施放此咒语时æ¯æ”¯ä»˜è¿‡ä¸€ç‚¹{S},便加{C}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚({S}为产自雪境æ¥æºçš„法术力。) -Tundra Kavu||| -Tundra Wolves||| -Tunnel Ignus|隧é“ç«çµ|生物~元素|æ¯å½“一个地在对手的æ“控下进战场时,若该牌手本回åˆä¸­æœ‰å¦ä¸€ä¸ªåœ°åœ¨å…¶æ“控下进战场,则隧é“ç«çµå¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害。 -Tunnel Vision|视åƒå¼€é€š|法术|说出一个牌å。 目标牌手从其牌库顶开始展示牌,直到他展示出此å称的牌为止。 若展示出该牌,则该牌手将其它展示的牌置于其åŸå¢“场,并将该牌置于其牌库顶。 若未展示出该牌,则该牌手将其牌库洗牌。 -Tunneler Wurm||| -Tunneling Geopede|掘隧地蜈蚣|生物~昆虫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,掘隧地蜈蚣å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Tura Kennerüd, Skyknight|空骑士图拉肯å•å¾·|传奇生物 ~人类ï¼éª‘士|飞行\næ¯å½“你施放瞬间或法术咒语时,派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -Turbulent Dreams||| -Turf War|地盘之争|结界|当地盘之争进战场时,为æ¯ä½ç‰Œæ‰‹å„进行以下æµç¨‹ï½žåœ¨ç›®æ ‡ç”±å…¶æ“控的地上放置一个争斗指示物。\næ¯å½“一个生物对任一牌手造æˆæˆ˜æ–—伤害时,若该牌手æ“控一个或数个其上有争斗指示物的地,则该生物的拥有者选择其中一个ã€èŽ·å¾—该地的æ“控æƒå¹¶å°†å®ƒé‡ç½®ã€‚ -Turf Wound||| -Turn Against|倒戈相å‘|瞬间|虚色(此牌没有颜色。)获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Turn Aside|é¿å¼€|瞬间|å击目标咒语,且该咒语须以由你æ“控的永久物为目标。 -Turn into a Pumpkin|化作å—ç“œ|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。抓一张牌。\n固色~如果施放此咒语时支付过至少三点è“色法术力,则派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Turn the Earth|ç¿»æ¾åœŸå£¤|瞬间|选择至多三张目标在åŸå¢“场中的牌。这些牌的拥有者将其洗入å„自的牌库。你获得2点生命。\n返照{1}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Turn the Tables|扭转局é¢|瞬间|本回åˆä¸­ï¼Œæ‰€æœ‰å°†å¯¹ä½ é€ æˆçš„战斗伤害改为对目标进行攻击的生物造æˆä¹‹ã€‚ -Turn the Tide|扭转局势|瞬间|由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ -Turn to Dust||| -Turn to Frog|化蛙术|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¤±åŽ»æ‰€æœ‰å¼‚能,且æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1çš„è“色蛙。 -Turn to Mist|化作雾气|瞬间|将目标生物移出对战。 在回åˆç»“æŸæ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回场上。 -Turn to Slag|化为渣滓|法术|化为渣滓对目标生物造æˆ5点伤害。 消ç­æ‰€æœ‰è£…备在目标生物上的武具。 -Turnabout||| -Turntimber Ascetic|旋林苦修士|生物 ~巨人ï¼åƒ§ä¾£|当旋林苦修士进战场时,你获得3点生命。 -Turntimber Basilisk|旋林蜥怪|生物 ~蜥怪|死触\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½é˜»æŒ¡æ—‹æž—蜥怪,则须阻挡之。 -Turntimber Grove|旋林树丛|地|旋林树丛须横置进战场。\n当旋林树丛进战场时,目标生物得+1/+1直到回åˆç»“æŸã€‚\n{T}:加{G}到你的法术力池中。 -Turntimber Ranger|旋林巡林者|生物~妖精ï¼æ–¥å€™ï¼ä¼™ä¼´|æ¯å½“旋林巡林者或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥å°†ä¸€ä¸ª2/2绿色狼è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 若你如此作,则在旋林巡林者上放置一个+1/+1指示物。 -Turntimber Symbiosis|旋林共生|法术|检视你牌库顶的七张牌。你å¯ä»¥å°†å…¶ä¸­çš„一张生物牌放进战场。如果该牌的总法术力费用等于或å°äºŽ3,则它进战场时上é¢é¢å¤–有三个+1/+1指示物。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n地\n{T}:加{G}。 -Turntimber, Serpentine Wood|曲木旋林|地|于曲木旋林进战场时,你å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{G}。\n法术\n{4}{G}{G}{G} -Turret Ogre|ç‚®å°é£Ÿäººé­”|生物 ~食人魔ï¼æˆ˜å£«|延势(此生物能阻挡具飞行异能的生物。)\n当炮å°é£Ÿäººé­”进战场时,若你æ“控å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于4的生物,则炮å°é£Ÿäººé­”å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 -Turri Island|图里岛|时空 ~伊尔|生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\næ¯å½“引å‘混沌时,展示你牌库顶的三张牌。将以此法展示的所有生物牌置于你手上,其余则置入你的åŸå¢“场。 -Turtleshell Changeling|龟壳化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{1}{U}:将龟壳化形之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ -Tusked Colossodon|长牙硕齿兽|生物~野兽| -Tuskeri Firewalker|塔科力ç«è¡Œå®¢|生物 ~人类ï¼ç‹‚战士|ç‚«å¨ï½ž{1}:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Tuskguard Captain|牙å«é˜Ÿé•¿|生物 ~人类ï¼æˆ˜å£«|延生{G}({G},{T}:在此生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºå»¶ç”Ÿã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰è·µè¸å¼‚能。 -Tuya Bearclaw|熊爪图雅|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“熊爪图雅攻击时,它得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控之其他生物中力é‡æœ€å¤§è€…的数值。 -Twiddle||| -Twigwalker||| -Twilight Drover|暮色牧çµ|生物 ~精怪|æ¯å½“一个è¡ç”Ÿç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œåœ¨æš®è‰²ç‰§çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{2}{W},从暮色牧çµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:派出两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Twilight Mire|暮色泥沼|地|{T}:加{1}到你的法术力池中。\n{B/G},{T}:加{B}{B},{B}{G},或{G}{G}到你的法术力池中。 -Twilight Panther|暮色猎豹|生物 ~猫ï¼ç²¾æ€ª|{B}:暮色猎豹获得死触异能直到回åˆç»“æŸã€‚ -Twilight Prophet|暮光先知|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|飞行\n登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ‰é»„金城ç¥ç¦ï¼Œåˆ™å±•ç¤ºä½ çš„牌库顶牌,并将它置于你手上。æ¯ä½å¯¹æ‰‹å„失去X点生命且你获得X点生命,X为该牌的总法术力费用。 -Twilight Shepherd|微光牧者|生物~天使|飞行,警戒\n当微光牧者进场时,将你åŸå¢“场中于本回åˆä»Žåœºä¸Šè¿›å…¥è¯¥å¤„的所有牌移回你的手上。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Twilight's Call||| -Twin Bolt|åŒçŸ¢å‡»|瞬间|åŒçŸ¢å‡»å¯¹ä¸€ä¸ªæˆ–两个目标生物和ï¼æˆ–牌手造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。 -Twin-Silk Spider|åŒèƒžä¸è››|生物 ~蜘蛛|延势\n当åŒèƒžä¸è››è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ -Twinblade Assassins|åˆå‰‘æ€æ‰‹|生物 ~妖精ï¼æ€æ‰‹|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æŠ“一张牌。 -Twinblade Paladin|åŒåˆƒç¥žåœ£æ­¦å£«|生物 ~人类ï¼éª‘士|æ¯å½“你获得生命时,在åŒåˆƒç¥žåœ£æ­¦å£«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\nåªè¦ä½ çš„总生命为25或更多,åŒåˆƒç¥žåœ£æ­¦å£«ä¾¿å…·æœ‰è¿žå‡»å¼‚能。(它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) -Twinblade Slasher|åŒåˆƒåˆ€å®¢|生物~地精ï¼æˆ˜å£«|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n{1}{G}:åŒåˆƒåˆ€å®¢å¾—+2/+2直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ -Twincast|åŒå’’击|瞬间|å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 -Twinferno|炼狱åŒå‡»|瞬间|选择一项~\n•本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n•目标由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ -Twinflame|ç„°å¡‘åŒèº«|法术|积力~此咒语在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{R}æ¥æ–½æ”¾ã€‚\n选择任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物。为æ¯ä¸ªè¿™ç±»ç”Ÿç‰©å„进行以下æµç¨‹ï¼Œæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但它具有æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚ -Twinning Glass|åŒèº«é•œ|神器|{1},{T}:如果你手上的æŸå¼ éžåœ°ç‰Œä¸Žæœ¬å›žåˆä¸­ä½¿ç”¨è¿‡çš„æŸå’’语åŒå,则你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Twinning Staff|åŒèº«æ–|神器|如果你将把æŸå’’语å¤åˆ¶ä¸€æ¬¡æˆ–数次,则改为如此å¤åˆ¶åŠ ä¸Šé¢å¤–å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºè¯¥é¢å¤–çš„å¤åˆ¶å“选择新的目标。\n{7},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Twins of Maurer Estate|茂å¨é‚¸åŒå­|生物~å¸è¡€é¬¼|疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Twinscroll Shaman|åŒè½´ç„°ç¥­å¸ˆ|生物 ~矮人ï¼ç¥­å¸ˆ|连击 -Twinshot Sniper|åŒç®­ç¥žå°„手|神器生物 ~鬼怪ï¼å¼“箭手|延势\n当åŒç®­ç¥žå°„手进战场时,它对任æ„一个目标造æˆ2点伤害。\n魂力~{1}{R},弃掉åŒç®­ç¥žå°„手:它对任æ„一个目标造æˆ2点伤害。 -Twinstrike|åŒé‡æ‰“击|瞬间|åŒé‡æ‰“击对两个目标生物å„造æˆ2点伤害。\n背水战~如果你没有手牌,则改为消ç­è¿™äº›ç”Ÿç‰©ã€‚ -Twist Allegiance|誓诚å˜è°ƒ|法术|直到回åˆç»“æŸï¼Œä½ ä¸Žç›®æ ‡å¯¹æ‰‹åˆ†åˆ«æ“控由对方æ“控的所有生物。 é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚ 这些生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Twisted Abomination||| -Twisted Embrace|曲志攫身|结界 ~çµæ°”|结附于由你æ“控的神器或生物\n当曲志攫身进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ã€‚\nåªè¦æ‰€ç»“附的永久物是生物,它便得+1/+1。 -Twisted Experiment|å˜æ€å®žéªŒ|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/-1。 -Twisted Image|扭曲影åƒ|瞬间|将目标生物之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚\n抓一张牌。 -Twisted Justice|歪曲正义|法术|目标牌手牺牲一个生物。 你抓若干牌,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ -Twisted Reflection|扭曲映影|瞬间|选择一项~\n•目标生物得-6/-0直到回åˆç»“æŸã€‚\n•将目标生物的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚\n打包{B}(如果你支付打包费用,则两项都选。) -Twitch|抽æ|瞬间|ä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç¥žå™¨ã€ç”Ÿç‰©ã€æˆ–者地。\n抓一张牌。 -Two-Headed Cerberus|åŒå¤´ç‹±çŠ¬|生物~猎犬|连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。) -Two-Headed Dragon||| -Two-Headed Giant|åŒå¤´å·¨äºº|生物 ~巨人ï¼æˆ˜å£«|æ¯å½“åŒå¤´å·¨äººæ”»å‡»æ—¶ï¼ŒæŽ·ä¸¤æžšç¡¬å¸ã€‚如果两枚硬å¸å‡æ˜¯æ­£é¢ï¼Œåˆ™åŒå¤´å·¨äººèŽ·å¾—连击异能直到回åˆç»“æŸã€‚如果两枚硬å¸å‡æ˜¯åé¢ï¼Œåˆ™åŒå¤´å·¨äººèŽ·å¾—å¨æ…‘异能直到回åˆç»“æŸã€‚ -Two-Headed Hellkite|åŒå¤´æ®‹è™è€…|生物 ~龙|飞行,å¨æ…‘,æ•æ·\næ¯å½“åŒå¤´æ®‹è™è€…攻击时,抓两张牌。 -Two-Headed Sliver|åŒå¤´è£‚片妖|生物 ~裂片妖|所有裂片妖生物具有å¨æ…‘异能。(它们åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Two-Headed Zombie|åŒå¤´çµä¿‘|生物 ~çµä¿‘|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Tymaret Calls the Dead|æ玛瑞å¬äº¡å½•|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 将你牌库顶的三张牌置入你的åŸå¢“场。然åŽä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©æˆ–结界牌。若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 你获得X点生命且å åœX,X为由你æ“控的çµä¿‘æ•°é‡ã€‚ -Tymaret, Chosen from Death|死神擢拔的æ玛瑞|传奇结界生物 ~åŠç¥ž|æ玛瑞的防御力等åŒäºŽä½ çš„黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。)\n{1}{B}:将至多两张目标牌从åŸå¢“场放é€ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。 -Tymaret, the Murder King|è°‹æ€çŽ‹æ玛瑞|传奇生物~çµä¿‘ï¼æˆ˜å£«|{1}{R},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šè°‹æ€çŽ‹æ玛瑞对目标牌手造æˆ2点伤害。\n{1}{B},牺牲一个生物:将æ玛瑞从你的åŸå¢“场移回你手上。 -Tymna the Weaver|织命使堤谟娜|传奇生物 ~人类ï¼åƒ§ä¾£|系命\n在你战斗åŽçš„行动阶段开始时,你å¯ä»¥æ”¯ä»˜X点生命,X为本回åˆä¸­æ›¾å—到战斗伤害的对手数é‡ã€‚若你如此作,则抓X张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Tymora's Invoker|泰摩拉的神导士|生物 ~åŠå…½äººï¼æµªå®¢|巧手~{8}:抓两张牌。 -Typhoid Rats|伤寒鼠|生物 ~è€é¼ |死触 -Tyranid Harridan|泰伦虫æ—飞龙兽|生物 ~泰伦虫æ—|飞行,守护{4}\n尖鸣石åƒé¬¼ï½žæ¯å½“泰伦虫æ—飞龙兽或å¦ä¸€ä¸ªç”±ä½ æ“控的泰伦虫æ—对任一牌手造æˆæˆ˜æ–—伤害时,派出一个1/1è“色,具飞行异能的泰伦虫æ—ï¼çŸ³åƒé¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ -Tyranid Invasion|泰伦虫æ—入侵|法术|派出若干3/3绿色,具践è¸å¼‚能的泰伦虫æ—ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚ -Tyranid Prime|泰伦王虫|生物 ~泰伦虫æ—|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\n节点生物~由你æ“控的其他生物具有进化异能。 -Tyrannical Pitlord|残暴暗渊王|生物 ~æ¶é­”|飞行,践è¸\n于残暴暗渊王进战场时,选择å¦ä¸€ä¸ªç”±ä½ æ“控的生物。\n所选生物得+3/+3且具有飞行异能。\n当残暴暗渊王离开战场时,牺牲所选生物。 -Tyrannize|欺压|法术|除éžç›®æ ‡ç‰Œæ‰‹æ”¯ä»˜7点生命,å¦åˆ™ä»–弃掉其手牌。 -Tyrant Guard|æš´å›æŠ¤å«|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n肉盾虫墙~牺牲暴å›æŠ¤å«ï¼šç”±ä½ æ“控且其上有指示物的生物获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Tyrant of Discord|走调暴å›|生物~元素|当走调暴å›è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹éšæœºé€‰æ‹©ç”±ä»–æ“控的一个永久物并牺牲之。 若以此法牺牲一个éžåœ°æ°¸ä¹…物,é‡å¤æ­¤æµç¨‹ã€‚ -Tyrant of Kher Ridges|喀尔山脊暴å›|生物 ~龙|飞行\n当喀尔山脊暴å›è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ4点伤害。\n{R}:喀尔山脊暴å›å¾—+1/+0直到回åˆç»“æŸã€‚ -Tyrant of Valakut|瓦拉库暴å›|生物~龙|潮涌{3}{R}{R}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n飞行\n当瓦拉库暴å›è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ›¾æ”¯ä»˜å…¶æ½®æ¶Œè´¹ç”¨ï¼Œåˆ™å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。 -Tyrant's Choice|æš´å›æŠ‰æ‹©|法术|议定~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「死亡ã€æˆ–「折磨ã€ã€‚如果死亡票数较多,则æ¯ä½å¯¹æ‰‹å„牺牲一个生物。如果折磨票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去4点生命。 -Tyrant's Familiar|ä¼´å›å·¨é¾™|生物~龙|飞行,æ•æ·\n副官~åªè¦ä½ æ“控你的指挥官,伴å›å·¨é¾™ä¾¿å¾—+2/+2且具有「æ¯å½“ä¼´å›å·¨é¾™æ”»å‡»æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物造æˆ7点伤害。〠-Tyrant's Machine|æš´å›æ¢°å…·|神器|{4},{T}:横置目标生物。 -Tyrant's Scorn|æš´å›çš„轻蔑|瞬间|选择一项~\n•消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物。\n•将目标生物移回其拥有者手上。 -Tyrite Sanctum|钛晶圣所|地|{T}:加{C}。\n{2},{T}:目标传奇生物æˆä¸ºç¥žï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚在其上放置一个+1/+1指示物。\n{4},{T},牺牲钛晶圣所:在目标神上放置一个ä¸ç­æŒ‡ç¤ºç‰©ã€‚ -Tyrranax Atrocity|凶残霸蛛龙|生物 ~éžç‘žäººï¼æé¾™|æ•æ·\n下毒3(å—此生物战斗伤害的牌手还会得到三个中毒指示物。) -Tyrranax Rex|霸蛛暴龙|生物 ~éžç‘žäººï¼æé¾™|此咒语ä¸èƒ½è¢«å击。\nè·µè¸ï¼Œä¸‹æ¯’4,守护{4},æ•æ· -Tyrranax|霸蛛龙|生物~野兽|{1}{G}:霸蛛龙得-1/+1直到回åˆç»“æŸã€‚ -Tyvar Kell|泰瓦科尔|传奇é¹æ´›å®¢ ~泰瓦|由你æ“控的妖精具有「{T}:加{B}。ã€\n+1:在至多一个目标妖精上放置一个+1/+1指示物。将之é‡ç½®ã€‚它获得死触异能直到回åˆç»“æŸã€‚\n0:派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n−6:你获得具有「æ¯å½“你施放妖精咒语时,它获得æ•æ·å¼‚能直到回åˆç»“æŸä¸”你抓两张牌ã€çš„徽记。 -Tyvar the Bellicose|好战ä¸ä¼‘泰瓦|传奇生物 ~妖精ï¼æˆ˜å£«|æ¯å½“由你æ“控的一个或数个妖精攻击时,它们获得死触异能直到回åˆç»“æŸã€‚\næ¯ä¸ªç”±ä½ æ“控的生物å‡å…·æœ‰ã€Œæ¯å½“此生物的法术力异能结算时,在其上放置若干+1/+1指示物,数é‡ç­‰åŒäºŽæ­¤ç”Ÿç‰©äº§ç”Ÿçš„法术力数é‡ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。〠-Tyvar's Stand|泰瓦奋战|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+X/+X且获得辟邪与ä¸ç­å¼‚能。(具辟邪与ä¸ç­çš„生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标,伤害与注明「消ç­ã€çš„效应也ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Tyvar, Jubilant Brawler|欢腾斗客泰瓦|传奇é¹æ´›å®¢ ~泰瓦|对由你æ“控的生物而言,你å¯ä»¥å°†å…¶è§†åŒå…·æœ‰æ•æ·å¼‚能地æ¥èµ·åŠ¨å…¶å¼‚能。\n+1:é‡ç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\n−2:磨三张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2的生物牌从你åŸå¢“场移回战场。 -Tzaangor Shaman|è¨æ»¡é£žç›˜|生物 ~çªå˜ä½“ï¼ç¥­å¸ˆ|飞行\n巫法è¯å‰‚~æ¯å½“è¨æ»¡é£žç›˜å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害,本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,将它å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Uba Mask|姥é¢|神器|若牌手将抓一张牌,则该牌手改为将该牌牌é¢æœä¸Šåœ°ç§»å‡ºå¯¹æˆ˜ã€‚\n牌手å¯ä»¥ä½¿ç”¨è‡ªå·±åœ¨æœ¬å›žåˆä¸­ä»¥å§¥é¢ç§»å‡ºå¯¹æˆ˜çš„牌。 -Ubul Sar Gatekeepers|乌布è¨é—¨å«|生物~çµä¿‘ï¼å£«å…µ|当乌布è¨é—¨å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,则目标由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ -Uchuulon|é»æ¶²ç”²ä¼æ€ª|生物 ~蟹ï¼æµæµ†ï¼æƒŠæƒ§å…½|é»æ¶²ç”²ä¼æ€ªçš„力é‡ç­‰åŒäºŽç”±ä½ æ“控之蟹ã€æµæµ†å’Œï¼æˆ–惊惧兽的总数é‡ã€‚\næ怖共生~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žå¯¹æ‰‹åŸå¢“场放é€ã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºé»æ¶²ç”²ä¼æ€ªçš„å¤åˆ¶å“。 -Ugin's Conjurant|乌金的å˜å¹»åƒ§|生物 ~精怪ï¼ä¿®è¡Œåƒ§|乌金的å˜å¹»åƒ§è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。\n如果乌金的å˜å¹»åƒ§äºŽå…¶ä¸Šæœ‰+1/+1指示物时将å—到伤害,则防止该伤害,并从乌金的å˜å¹»åƒ§ä¸Šç§»åŽ»ç­‰é‡çš„+1/+1指示物。 -Ugin's Construct|乌金组构体|神器生物~组构体|当乌金组构体进战场时,牺牲一个有色的永久物。 -Ugin's Insight|乌金的洞察|法术|å åœX,X为由你æ“控的永久物间最高之总法术力费用,然åŽæŠ“三张牌。 -Ugin's Nexus|乌金连结点|传奇神器|如果æŸç‰Œæ‰‹å°†å¼€å§‹é¢å¤–的一个回åˆï¼Œåˆ™æ”¹ä¸ºè¯¥ç‰Œæ‰‹ç•¥è¿‡è¯¥å›žåˆã€‚\n如果乌金连结点将从战场进入åŸå¢“场,则改为将它放é€ï¼Œå¹¶åœ¨æœ¬å›žåˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Ugin, the Ineffable|休论乌金|传奇é¹æ´›å®¢ ~乌金|你施放的无色咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n+1:é¢æœä¸‹åœ°æ”¾é€ä½ çš„牌库顶牌并检视之。派出一个2/2无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚当该è¡ç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌置于你手上。\n−3:消ç­ç›®æ ‡æœ‰è‰²çš„永久物。 -Ugin, the Spirit Dragon|çµé¾™ä¹Œé‡‘|传奇é¹æ´›å®¢ ~乌金|+2:çµé¾™ä¹Œé‡‘对任æ„一个目标造æˆ3点伤害。\n−X:放é€æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的有色永久物。\n−10:你获得7点生命,抓七张牌,然åŽå°†è‡³å¤šä¸ƒå¼ æ°¸ä¹…物牌从你手上放进战场。 -Uglúk of the White Hand|白手的乌格é²å…‹|传奇生物 ~åŠå…½äººï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在白手的乌格é²å…‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。若该生物是鬼怪或åŠå…½äººï¼Œåˆ™æ”¹ä¸ºåœ¨ä¹Œæ ¼é²å…‹ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 -Uktabi Drake|乌克塔比龙兽|生物 ~龙兽|飞行,æ•æ·\nè¿”å“{1}{G}{G}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚) -Uktabi Orangutan||| -Uktabi Wildcats||| -Ukud Cobra|乌库眼镜蛇|生物~蛇|死触 -Ulamog's Crusher|钨拉莫猛击手|生物~奥札奇|æ­¼ç­2 (æ¯å½“此生物攻击时,防御牌手牺牲两个永久物。)\n钨拉莫猛击手æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Ulamog's Despoiler|钨拉莫掠夺体|生物~奥札奇 ï¼å™¬ä½“|于钨拉莫掠夺体进战场时,你å¯ä»¥å°†ä¸¤å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。若你如此作,则钨拉莫掠夺体进场时上é¢æœ‰å››ä¸ª+1/+1指示物。 -Ulamog's Nullifier|钨拉莫废除体|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。)闪现飞行当钨拉莫废除体进战场时,你å¯ä»¥å°†ä¸¤å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。若你如此作,则å击目标咒语。 -Ulamog's Reclaimer|钨拉莫回收体|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。)当钨拉莫回收体进战场时,你å¯ä»¥å°†ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。若你如此作,则将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 -Ulamog, the Ceaseless Hunger|ä¸ä¼‘饥渴钨拉莫|传奇生物~奥札奇|当你施放ä¸ä¼‘饥渴钨拉莫时,放é€ä¸¤ä¸ªç›®æ ‡æ°¸ä¹…物。ä¸ç­æ¯å½“钨拉莫攻击时,防御牌手放é€å…¶ç‰Œåº“顶的二å张牌。 -Ulamog, the Infinite Gyre|无尽轮回钨拉莫|传奇生物 ~奥札奇|当你施放此咒语时,消ç­ç›®æ ‡æ°¸ä¹…物。\nä¸ç­\næ­¼ç­4(æ¯å½“此生物攻击时,防御牌手牺牲四个永久物。)\n当无尽轮回钨拉莫从任何区域进入åŸå¢“场时,其拥有者将其åŸå¢“场洗入其牌库。 -Ulasht, the Hate Seed|仇æ¨ç§å­å·«å‹’许|传奇生物 ~地狱兽ï¼å¤šå¤´é¾™|仇æ¨ç§å­å·«å‹’许进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控的其他红色生物数é‡ï¼Œå†åŠ ä¸Šç”±ä½ æ“控的其他绿色生物数é‡ã€‚\n{1},从巫勒许上移去一个+1/+1指示物:选择一项~\n•巫勒许对目标生物造æˆ1点伤害。\n•派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Ulcerate|溃烂|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚你失去3点生命。 -Ulrich of the Krallenhorde|展爪的乌力奇|传奇生物~人类ï¼ç‹¼äºº|æ¯å½“此生物进战场或转化为展爪的乌力奇时,目标生物得+4/+4直到回åˆç»“æŸã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化展爪的乌力奇。 -Ulrich's Kindred|乌力奇åŒæ—|生物~狼|è·µè¸\n{3}{G}:目标进行攻击的狼或狼人获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Ulrich, Uncontested Alpha|æœä¼—首领乌力奇|传奇生物~ - 狼人|æ¯å½“此生物转化为æœä¼—首领乌力奇时,你å¯ä»¥è®©å®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控且éžç‹¼äººçš„生物互斗。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化æœä¼—首领乌力奇。 -Ultimate Price|终æžä»£ä»·|瞬间|消ç­ç›®æ ‡å•è‰²ç”Ÿç‰©ã€‚ -Ultramarines Honour Guard|æžé™æˆ˜å£«è£èª‰å«é˜Ÿ|生物 ~阿斯塔特ï¼æˆ˜å£«|å°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\n由你æ“控的其他生物得+1/+1。 -Ulvenwald Abomination|沃文森憎æ¨å…½|生物~ - 奥札奇ï¼ç‹¼äºº|{T}:加{C}{C}到你的法术力池中。 -Ulvenwald Bear|沃文森熊|生物~熊|丧心~当沃文森熊进战场时,若本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 -Ulvenwald Captive|沃文森囚狼|生物~狼人ï¼æƒŠæƒ§å…½|守军\n{T}:加{G}到你的法术力池中。\n{5}{G}{G}:转化沃文森囚狼。 -Ulvenwald Hydra|沃文森多头龙|生物~多头龙|延势\n沃文森多头龙的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\n当沃文森多头龙进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Ulvenwald Mysteries|沃文森谜团|结界|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\næ¯å½“你牺牲一个线索时,将一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Ulvenwald Mystics|沃文森秘教徒|生物~人类ï¼ç¥­å¸ˆï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化沃文森秘教徒。 -Ulvenwald Observer|沃文森观客|生物~树妖|æ¯å½“一个由你æ“控且防御力等于或大于4的生物死去时,抓一张牌。 -Ulvenwald Primordials|沃文森始ä½äºº|生物~ - 狼人|{G}:é‡ç”Ÿæ²ƒæ–‡æ£®å§‹ä½äººã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化沃文森始ä½äººã€‚ -Ulvenwald Tracker|沃文森追猎人|生物~人类ï¼ç¥­å¸ˆ|{1}{G},{T}:目标由你æ“控的生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。 -Umara Entangler|乌玛拉缠网客|生物~人鱼ï¼æµªå®¢ï¼ä¼™ä¼´|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Umara Mystic|乌玛拉秘教徒|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放瞬间,法术或法术师咒语时,乌玛拉秘教徒得+2/+0直到回åˆç»“æŸã€‚ -Umara Raptor|乌玛拉猎鸟|生物~鸟ï¼ä¼™ä¼´|飞行\næ¯å½“乌玛拉猎鸟或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨ä¹ŒçŽ›æ‹‰çŒŽé¸Ÿä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Umara Skyfalls|乌玛拉天瀑|地|乌玛拉天瀑须横置进战场。\n{T}:加{U}。\n法术师\n{4}{U} -Umara Wizard|乌玛拉法师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间,法术或法术师咒语时,乌玛拉法师获得飞行异能直到回åˆç»“æŸã€‚\n地\n{T}:加{U}。 -Umbilicus||| -Umbra Mystic|本影秘教徒|生物~人类ï¼æ³•æœ¯å¸ˆ|结附于由你æ“控之永久物上的çµæ°”具有替身甲异能。 (如果所结附的永久物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­ç»“附它的一个çµæ°”。) -Umbra Stalker|ä¼å‡»æš—çµ|生物~元素|渲色~ä¼å‡»æš—çµçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中所有牌之法术力费用中黑色法术力符å·ä¹‹æ•°é‡ã€‚ -Umbral Juke|幽影佯攻|瞬间|选择一项~\n•目标牌手牺牲一个生物或é¹æ´›å®¢ã€‚\n•派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚ -Umbral Mantle|暗影披风|神器~武具|佩带此武具的生物具有「{3},{Q}:此生物得+2/+2直到回åˆç»“æŸã€‚〠({Q}是é‡ç½®ç¬¦å·ã€‚)\n佩带{0} -Umbris, Fear Manifest|æ惧身影乌蔽袭|传奇生物 ~梦魇ï¼æƒŠæƒ§å…½|放é€åŒºä¸­æ¯æœ‰ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌,æ惧身影乌蔽袭便得+1/+1。\næ¯å½“乌蔽袭或å¦ä¸€ä¸ªæ¢¦é­‡æˆ–惊惧兽在你的æ“控下进战场时,目标对手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ åœ°ç‰Œä¸ºæ­¢ã€‚ -Umezawa's Charm|梅泽的护符|瞬间|选择一项~\n•目标生物得+2/+2直到回åˆç»“æŸã€‚\n•目标生物得-1/-1直到回åˆç»“æŸã€‚\n•你获得2点生命。 -Umezawa's Jitte|梅泽的å手|传奇神器~武具|æ¯å½“佩带此武具的生物造æˆæˆ˜æ–—伤害时,在梅泽的å手上放置两个充电指示物。\n从梅泽的å手上移去一个充电指示物:选择一项~佩带此武具的生物得+2/+2直到回åˆç»“æŸï¼›æˆ–目标生物得-1/-1直到回åˆç»“æŸï¼›æˆ–你获得2点生命。\n佩带{2} -Umori, the Collector|集晶æµæµ†ä¹Œå¢¨ç†|传奇生物 ~æµæµ†|行侣~你起始套牌中å„éžåœ°ç‰Œä¹‹é—´å‡å…·æœ‰å…±é€šçš„牌张类别。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n于集晶æµæµ†ä¹Œå¢¨ç†è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç‰Œå¼ ç±»åˆ«ã€‚\n你施放的该类别咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Unbender Tine|凿通钻|神器|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。 -Unblinking Bleb|ç眼水泡|生物~虚影|å˜èº«{2}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\næ¯å½“ç眼水泡或å¦ä¸€ä¸ªæ°¸ä¹…物翻回正é¢æ—¶ï¼Œä½ å¯ä»¥å åœ2。 (检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Unblinking Observer|å‡ç›®è§‚客|生物 ~造妖|{T}:加{U}。此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜æƒŠæ‰°è´¹ç”¨ï¼Œæˆ–是施放瞬间或法术咒语。 -Unbound Flourishing|无拘滋养|结界|æ¯å½“你施放法术力费用中包å«{X}的永久物咒语时,将X的数值加å€ã€‚\næ¯å½“你施放瞬间或法术咒语或起动异能时,若该咒语的法术力费用或该异能的起动费用中包å«{X},则å¤åˆ¶è¯¥å’’语或异能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Unbounded Potential|无拘潜能|瞬间|选择一项~\n•在至多两个目标生物上å„放置一个+1/+1指示物。\n•增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n打包{3}{W}(如果你支付打包费用,则两项都选。) -Unbreakable Bond|难破ç¾ç»Š|法术|将目标生物牌从你的åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ªç³»å‘½æŒ‡ç¤ºç‰©ã€‚ -Unbreakable Formation|难破妙阵|瞬间|由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n附案~如果你是在你的行动阶段施放此咒语,则在这些生物上å„放置一个+1/+1指示物,且它们获得警戒异能直到回åˆç»“æŸã€‚ -Unbreathing Horde|无生气大军|生物~çµä¿‘|无生气大军进战场时上é¢æœ‰è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的其他çµä¿‘æ•°é‡ä¸Žä½ åŸå¢“场中的çµä¿‘牌数é‡ä¹‹æ€»å’Œã€‚\n如果无生气大军将å—到伤害,则防止该伤害,并从其上移去一个+1/+1指示物。 -Unbridled Growth|放肆æˆé•¿|结界~çµæ°”|结附于地\n所结附的地具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。ã€\n牺牲放肆æˆé•¿ï¼šæŠ“一张牌。 -Unburden||| -Unburial Rites|掀åŸä»ªå¼|法术|将目标生物牌从你的åŸå¢“场移回战场。\n返照{3}{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Uncage the Menagerie|放生兽群|法术|从你的牌库中æœå¯»è‡³å¤šX张总法术力费用为X的生物牌,且å称须å„ä¸ç›¸åŒï¼Œå±•ç¤ºå®ƒä»¬ï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Uncaged Fury|ä¸ç¾æ„¤æ€’|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得连击异能。 -Uncanny Speed|奇诡高速|瞬间|目标生物得+3/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Unchained Berserker|破链狂战士|生物 ~人类ï¼ç‹‚战士|å白ä¿æŠ¤(此生物ä¸èƒ½è¢«ç™½è‰²çš„东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\nåªè¦ç ´é“¾ç‹‚战士正进行攻击,它便得+2/+0。 -Uncharted Haven|世外ä¹åœŸ|地|世外ä¹åœŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n于世外ä¹åœŸè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n{T}:加一点该色的法术力。 -Unchecked Growth|无拘æˆé•¿|瞬间~å¤å’’|目标生物得+4/+4直到回åˆç»“æŸã€‚ 若它是精怪,则它获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Uncivil Unrest|蛮野ä¸æ­‡|结界|由你æ“控且éžè¡ç”Ÿç‰©çš„生物具有起事异能。(于这类生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它们进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\n如果æŸä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物将对任一永久物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆä¸¤å€çš„伤害。 -Unclaimed Territory|无主领地|地|于无主领地进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾è¯¥ç±»åˆ«çš„生物咒语。 -Uncle Istvan|尹曼å”å”|生物~人类|防止生物将对尹曼å”å”造æˆçš„所有伤害。 -Uncomfortable Chill|ä¸é€‚冰寒|瞬间|由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚\n抓一张牌。 -Uncontrollable Anger|脱缰怒ç«|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用脱缰怒ç«ã€‚\nå—此结界的生物得+2/+2且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Uncontrolled Infestation||| -Unconventional Tactics|å˜ä¾‹æˆ˜æœ¯|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得飞行异能。\næ¯å½“一个çµä¿‘在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{W}。若你如此作,则将å˜ä¾‹æˆ˜æœ¯ä»Žä½ çš„åŸå¢“场移回你手上。 -Uncovered Clues|已现æ示|法术|检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­è‡³å¤šä¸¤å¼ çž¬é—´å’Œï¼æˆ–法术牌,并将展示的牌置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 -Unctus's Retrofitter|安塔斯的翻新师|生物 ~éžç‘žäººï¼ç¥žå™¨å¸ˆ|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当安塔斯的翻新师进战场时,于其ä»åœ¨æˆ˜åœºä¸Šçš„时段内,至多一个目标由你æ“控的神器æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的神器生物。 -Unctus, Grand Metatect|大筑金师安塔斯|传奇神器生物 ~éžç‘žäººï¼ç»´å¤šè‚¯|由你æ“控的其他è“色生物具有「æ¯å½“此生物æˆä¸ºæ¨ªç½®æ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ã€\n由你æ“控的其他神器生物得+1/+1。\n{U/P}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物æˆä¸ºè“色神器,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Undead Alchemist|ä¸æ­»ç‚¼é‡‘术士|生物 ~çµä¿‘|如果æŸä¸ªç”±ä½ æ“控的çµä¿‘将对任一牌手造æˆæˆ˜æ–—伤害,则改为该牌手磨等é‡çš„牌。\næ¯å½“一张生物牌从对手的牌库进入其åŸå¢“场时,放é€è¯¥ç‰Œä¸”你派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Undead Augur|ä¸æ­»åœç®—师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|æ¯å½“ä¸æ­»åœç®—师或å¦ä¸€ä¸ªç”±ä½ æ“控的çµä¿‘死去时,你抓一张牌且失去1点生命。 -Undead Butler|ä¸æ­»ç®¡å®¶|生物 ~çµä¿‘|当ä¸æ­»ç®¡å®¶è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚(将你牌库顶的三张牌置入你的åŸå¢“场。)\n当ä¸æ­»ç®¡å®¶æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥å°†å®ƒæ”¾é€ã€‚当你如此作时,将目标生物牌从你的åŸå¢“场移回你手上。 -Undead Executioner|ä¸æ­»è¡Œåˆ‘人|生物~çµä¿‘|当ä¸æ­»è¡Œåˆ‘人死去时,你å¯ä»¥è®©ç›®æ ‡ç”Ÿç‰©å¾—-2/-2直到回åˆç»“æŸã€‚ -Undead Gladiator||| -Undead Leotau|ä¸æ­»åº§ç‹®|生物~çµä¿‘ï¼çŒ«|{R}:ä¸æ­»åº§ç‹®å¾—+1/-1直到回åˆç»“æŸã€‚\nç ´åŸ{2}{B} ({2}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Undead Minotaur|ä¸æ­»ç‰›å¤´æ€ª|生物~çµä¿‘ï¼ç‰›å¤´æ€ª| -Undead Servant|ä¸æ­»ä»†ä»Ž|生物 ~çµä¿‘|当ä¸æ­»ä»†ä»Žè¿›æˆ˜åœºæ—¶ï¼Œä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ å称为ä¸æ­»ä»†ä»Žçš„牌,便派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Undead Slayer|ä¸æ­»ç”Ÿç‰©å…‹æ˜Ÿ|生物~人类ï¼åƒ§ä¾£|{W},{T}:放é€ç›®æ ‡éª·é«…妖,å¸è¡€é¬¼ï¼Œæˆ–çµä¿‘。 -Undead Warchief||| -Undercellar Myconid|地下窖蕈人|生物 ~真èŒ|æ¯å½“地下窖蕈人进战场或死去时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n{T}:加一点任æ„颜色的法术力。 -Undercellar Sweep|地下窖扫è¡|结界|当地下窖扫è¡è¿›æˆ˜åœºæ—¶ï¼Œä½ æŽŒæ¡å…ˆåˆ¶ã€‚\næ¯å½“你攻击时,若你或任一你正å‘其攻击的牌手æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™ä½ æ´¾å‡ºä¸¤ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 -Undercity Informer|地底城告密人|生物~人类ï¼æµªå®¢|{1},牺牲一个生物:目标牌手自其牌库顶开始展示牌,直到展示出一张地牌为止,然åŽå°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 -Undercity Necrolisk|地底城尸蜥|生物 ~çµä¿‘ï¼èœ¥èœ´|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨åœ°åº•åŸŽå°¸èœ¥ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。它获得å¨æ…‘异能直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Undercity Plague|地底城疫病|法术|目标牌手失去1点生命,弃一张牌,然åŽç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Undercity Reaches|地底城域|时空 ~拉尼å¡|æ¯å½“一个生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æŠ“一张牌。\næ¯å½“引å‘混沌时,在本盘游æˆæŽ¥ä¸‹æ¥çš„时段,你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚ -Undercity Scavenger|地底城拾è’者|生物 ~食人魔ï¼æˆ˜å£«|当地底城拾è’者进战场时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则在地底城拾è’者上放置两个+1/+1指示物,然åŽå åœ2。 -Undercity Scrounger|陋街æœåˆ®å®¢|神器生物 ~人类ï¼æµªå®¢|{T}:派出一个çå®è¡ç”Ÿç‰©ã€‚åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­èµ·åŠ¨ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Undercity Shade|地底城阴魂|生物~阴魂|æ惧\n{B}:地底城阴魂得+1/+1直到回åˆç»“æŸã€‚ -Undercity Troll|地底城巨魔|生物~巨魔|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)\n{2}{G}:é‡ç”Ÿåœ°åº•åŸŽå·¨é­”。 -Undercity Upheaval|地底城动è¡|法术|朽力~将X个+1/+1指示物分é…给任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物,X为于你施放此咒语时你åŸå¢“场中的生物牌数é‡ã€‚由你æ“控的生物获得警戒异能直到回åˆç»“æŸã€‚ -Undercity Uprising|地底城抗暴|法术|由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚然åŽç›®æ ‡ç”±ä½ æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Undercity's Embrace|地底城之拥|瞬间|目标对手牺牲一个生物。如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则你获得4点生命。 -Undercover Operative|å§åº•ç‰¹åŠ¡|生物 ~å˜å½¢å…½ï¼æµªå®¢|ä½ å¯ä»¥ä½¿å§åº•ç‰¹åŠ¡å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å¦‚果你æ“控åŽè€…,则å§åº•ç‰¹åŠ¡è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚ -Underdark Basilisk|幽暗地域石化蜥蜴|生物 ~蜥怪|死触 -Underdark Explorer|幽暗地域探险家|生物 ~蜥蜴ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当幽暗地域探险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚ -Underdark Rift|幽暗地域裂ç¼|地|{T}:加{C}。\n{5},{T},放é€å¹½æš—地域裂ç¼ï¼šæŽ·ä¸€é¢—d10。将目标神器,生物或é¹æ´›å®¢ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶第X张牌正下é¢ï¼ŒX为掷骰结果。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Underground River||| -Undergrowth Champion|矮丛斗士|生物~元素|如果矮丛斗士于其上有+1/+1指示物时将å—到伤害,则防止该伤害,并从矮丛斗士上移去一个+1/+1指示物。地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在矮丛斗士上放置一个+1/+1指示物。 -Undergrowth Scavenger|矮丛食è…妖|生物~真èŒï¼æƒŠæƒ§å…½|矮丛食è…妖进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中生物牌的数é‡ã€‚ -Undergrowth Stadium|矮丛赛场|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™çŸ®ä¸›èµ›åœºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{G}。 -Underhanded Designs|暗中设局|结界|æ¯å½“一个神器在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。\n{1}{B},牺牲暗中设局:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚åªèƒ½äºŽä½ æ“控两个或更多神器时起动此异能。 -Undermine||| -Undermountain Adventurer|地脉迷城冒险家|生物 ~巨人ï¼æˆ˜å£«|警戒\n当地脉迷城冒险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n{T}:加{G}{G}。如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æ”¹ä¸ºåŠ å…­ç‚¹{G}。 -Underrealm Lich|地底境巫妖|生物 ~çµä¿‘ï¼å¦–ç²¾ï¼ç¥­å¸ˆ|如果你将抓一张牌,则改为检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™çš„牌则置入你的åŸå¢“场。\n支付4点生命:地底境巫妖获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将之横置。 -Undersea Invader|海底入侵客|生物 ~巨人ï¼æµªå®¢|闪现\n海底入侵客须横置进战场。 -Undertaker|葬仪员|生物~人类ï¼å¡‘法师|{B},{T},弃一张牌:将目标生物牌从你的åŸå¢“场移回你手上。 -Underworld Breach|冥界裂隙|结界|ä½ åŸå¢“场中的æ¯å¼ éžåœ°ç‰Œéƒ½å…·æœ‰é€¸è„±å¼‚能。其逸脱费用等åŒäºŽè¯¥ç‰Œçš„法术力费用加上从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放牌,并支付其逸脱费用。)\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²å†¥ç•Œè£‚隙。 -Underworld Cerberus|冥界狱犬|生物~猎犬|冥界狱犬åªèƒ½è¢«ä¸‰ä¸ªæˆ–更多生物阻挡。\nåŸå¢“场中的牌ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n当冥界狱犬死去时,将它放é€ä¸”æ¯ä½ç‰Œæ‰‹å„将其åŸå¢“场中所有生物牌移回其手上。 -Underworld Charger|冥界战马|生物 ~梦魇ï¼é©¬|冥界战马ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n逸脱~{4}{B},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n冥界战马逸脱时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Underworld Coinsmith|冥界铸å¸åŒ |结界生物~人类ï¼åƒ§ä¾£|星彩~æ¯å½“冥界铸å¸åŒ æˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,你获得1点生命。\n{W}{B},支付1点生命:æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Underworld Connections|地底城系绊|结界 ~çµæ°”|结附于地\n所结附的地具有「{T},支付1点生命:抓一张牌。〠-Underworld Dreams||| -Underworld Fires|冥界业ç«|法术|冥界业ç«å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ1点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的永久物将死去,则改为将它放é€ã€‚ -Underworld Hermit|冥界éšè€…|生物 ~人类ï¼å¹³æ°‘|当冥界éšè€…进战场时,派出若干1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„黑色献力。 -Underworld Rage-Hound|冥界怒犬|生物 ~元素ï¼çŒŽçŠ¬|冥界怒犬æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n逸脱~{3}{R},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n冥界怒犬逸脱时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Underworld Sentinel|冥界哨兵|生物 ~骷髅妖ï¼å£«å…µ|æ¯å½“冥界哨兵攻击时,将目标生物牌从你的åŸå¢“场放é€ã€‚\n当冥界哨兵死去时,将所有以它放é€çš„牌放进战场。 -Undying Beast||| -Undying Evil|邪æ¶ä¸æ¯|瞬间|目标生物获得ä¸æ¯å¼‚能直到回åˆç»“æŸã€‚(当它死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Undying Flames|ä¸ç†„烈焰|法术|从你牌库顶开始将牌移出对战,直到你将一张éžåœ°çš„牌移出对战为止。 ä¸ç†„烈焰对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。 历传(这盘游æˆç»“æŸä¹‹å‰ï¼Œä½ ä¸èƒ½ä½¿ç”¨å’’语。 在你æ¯å›žåˆçš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¤åˆ¶æ­¤å’’语,但ä¸åŒ…å«å…¶åŽ†ä¼ å¼‚能。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。) -Undying Malice|ä¸æ¯æ¶æ„|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—「当此生物死去时,将它在其拥有者的æ“控下横置移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。〠-Undying Rage|ä¸ç†„愤怒|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n当ä¸ç†„愤怒从战场进入åŸå¢“场时,将ä¸ç†„愤怒移回其拥有者手上。 -Unearthly Blizzard|神秘暴风雪|法术~å¤å’’|至多三个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Unearth|出土回生|法术|将目标总法术力费用等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。\n循环{2}({2},弃掉此牌:抓一张牌。) -Unesh, Criosphinx Sovereign|羊芬斯å›çŽ‹ä¹Œçº³è®¸|传奇生物~å²èŠ¬æ–¯|飞行\n你施放的å²èŠ¬æ–¯å’’语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\næ¯å½“羊芬斯å›çŽ‹ä¹Œçº³è®¸æˆ–å¦ä¸€ä¸ªå²èŠ¬æ–¯åœ¨ä½ çš„æ“控下进战场时,展示你牌库顶的四张牌。由任一对手将它们分æˆä¸¤å †ã€‚将其中一堆置于你手上,å¦ä¸€å †ç½®å…¥ä½ çš„åŸå¢“场。 -Unexpected Fangs|çªç”Ÿé•¿ç‰™|瞬间|在目标生物上放置一个+1/+1指示物和一个系命指示物。 -Unexpected Potential|æ„外潜能|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\nä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å…·æœ‰è¯¥å称之咒语的费用。 -Unexpected Results|æ„外结果|法术|将你的牌库洗牌,然åŽå±•ç¤ºé¡¶ç‰Œã€‚如果其为éžåœ°ç‰Œï¼Œåˆ™ä½ å¯ä»¥æ–½æ”¾å®ƒï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果其为地牌,则你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œå¹¶å°†æ„外结果移回其拥有者手上。 -Unexpected Windfall|æ„外横财|瞬间|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出两个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Unexpectedly Absent|æ„外失踪|瞬间|将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶第X张牌正下é¢ã€‚ -Unexplained Disappearance|神秘消失|瞬间|将目标生物移回其拥有者手上。\n刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) -Unexplained Vision|难解视åƒ|法术|抓三张牌。\n固色~如果施放此咒语时支付过至少三点è“色法术力,则å åœ3。 -Unflinching Courage|åšå®šå‹‡æ°”|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有践è¸ä¸Žç³»å‘½å¼‚能。(具系命异能之生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) -Unforge|é‡ç†”|瞬间|消ç­ç›®æ ‡æ­¦å…·ã€‚ 若该武具装备在生物上,则é‡ç†”对该生物造æˆ2点伤害。 -Unforgiving One|记怨魂|生物 ~精怪|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“记怨魂攻击时,将目标法术力值等于或å°äºŽX的生物牌从你的åŸå¢“场移回战场,X为由你æ“控且有饰装的生物数é‡ã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) -Unfriendly Fire|è“„æ„å¼€ç«|瞬间|è“„æ„å¼€ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ4点伤害。 -Unhallowed Cathar|护教军孽物|生物~ - çµä¿‘ï¼å£«å…µ|护教军孽物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Unhallowed Pact|孽物契约|结界~çµæ°”|结附于生物\n当所结附的生物死去时,将该牌在你的æ“控下移回战场。 -Unhallowed Phalanx|孽物方阵兵团|生物 ~çµä¿‘ï¼å£«å…µ|孽物方阵兵团须横置进战场。 -Unhinge||| -Unholy Fiend|渎圣邪鬼|生物~ - 惊惧兽|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。 -Unholy Grotto||| -Unholy Heat|ä¸æ´çƒ­ç«|瞬间|ä¸æ´çƒ­ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ2点伤害。\nèºç‹‚~如果你åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,则改为ä¸æ´çƒ­ç«é€ æˆ6点伤害。 -Unholy Hunger|邪气饥渴|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则你获得2点生命。 -Unholy Indenture|ä¸æ´èº«å¥‘|结界 ~çµæ°”|结附于生物\n当所结附的生物死去时,将该生物牌在你的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Unholy Officiant|ä¸æ´å¸ä»ª|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|警戒\n{4}{W}:在ä¸æ´å¸ä»ªä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Unholy Strength||| -Unified Front|è”åˆé˜µçº¿|法术|èšè¾‰ï½žæ–½æ”¾è”åˆé˜µçº¿æ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力中æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿å°†ä¸€ä¸ª1/1白色寇æ—ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Unified Strike||| -Unified Will|é½å¿ƒä¸€è‡´|瞬间|如果由你æ“控的生物数é‡å¤šäºŽè¯¥å’’语æ“控者的,则å击目标咒语。 -Unifying Theory||| -Unimpeded Trespasser|无阻访客|生物~ - 精怪|无阻访客ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Uninvited Geist|迳现游魂|生物~精怪|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n当迳现游魂对任一牌手造æˆæˆ˜æ–—伤害时,转化它。 -Union of the Third Path|蹊径会施æ´|瞬间|抓一张牌,然åŽä½ èŽ·å¾—ç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„生命。 -Unite the Coalition|é‡ç»“è”盟|瞬间|选择五项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•目标永久物跃离。\n•目标牌手抓一张牌。\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。\n•é‡ç»“è”盟对任æ„一个目标造æˆ2点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Unity of Purpose|目的统åˆ|瞬间|支æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。)\né‡ç½®æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物。 -Universal Automaton|全形机械兽|神器生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。) -Universal Solvent|万溶剂|神器|{7},{T},牺牲万溶剂:消ç­ç›®æ ‡æ°¸ä¹…物。 -Universal Surveillance|全域监视|法术|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n抓X张牌。 -Unknown Shores|无闻海岸|地|{T}:加{1}到你的法术力池中。\n{1},{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Unleash Fury|宣泄怒ç«|瞬间|将目标生物的力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ -Unleash Shell|猛烈开ç«|瞬间|猛烈开ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害,且对该永久物的æ“控者造æˆ2点伤害。 -Unleash the Inferno|释放狱ç«|瞬间|释放狱ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ7点伤害。当它以此法造æˆè¿‡é‡ä¼¤å®³æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或结界,且其法术力值须等于或å°äºŽè¯¥è¿‡é‡ä¼¤å®³æ•°é‡ã€‚ -Unlicensed Disintegration|ç§è‡ªåˆ†è§£|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚如果你æ“控神器,则ç§è‡ªåˆ†è§£å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ3点伤害。 -Unlicensed Hearse|无牌çµè½¦|神器 ~载具|{T}:将至多两张目标在åŒä¸€åŸå¢“场中的牌从该处放é€ã€‚\n无牌çµè½¦çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä»¥å®ƒæ”¾é€ä¹‹ç‰Œçš„æ•°é‡ã€‚\næ­è½½2 -Unlikely Aid|æ„外æ´åŠ©|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Unliving Psychopath|ç—…æ€æ­»å°¸|生物~çµä¿‘ï¼æ€æ‰‹|{B}:病æ€æ­»å°¸å¾—+1/-1直到回åˆç»“æŸã€‚\n{B},{T}:消ç­ç›®æ ‡åŠ›é‡å°äºŽç—…æ€æ­»å°¸ä¹‹åŠ›é‡çš„生物。 -Unlucky Witness|倒楣è§è¯äºº|生物 ~人类ï¼å¸‚æ°‘|当倒楣è§è¯äººæ­»åŽ»æ—¶ï¼Œæ”¾é€ä½ ç‰Œåº“顶的两张牌。直到你的下一个结æŸæ­¥éª¤ï¼Œä½ å¯ä»¥ä½¿ç”¨å…¶ä¸­çš„一张。 -Unmake the Graves|墓地å¬è¿”|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n将至多两张目标生物牌从你的åŸå¢“场移回你手上。 -Unmake|归返空无|瞬间|将目标生物移出对战。 -Unmarked Grave|æ— ååŸå¢“|法术|从你的牌库中æœå¯»ä¸€å¼ éžä¼ å¥‡çš„牌,将该牌置入你的åŸå¢“场,然åŽæ´—牌。 -Unmoored Ego|抹除自我|法术|选择一个牌å。从目标对手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»è‡³å¤šå››å¼ å…·è¯¥å称的牌,并将它们放é€ã€‚该牌手将其牌库洗牌,然åŽæ¯æœ‰ä¸€å¼ ä»¥æ­¤æ³•æ”¾é€çš„手牌,他便抓一张牌。 -Unnatural Aggression|异常侵略性|瞬间|虚色(此牌没有颜色。)\n目标由你æ“控的生物与目标由对手æ“控的生物互斗。如果本回åˆä¸­å‰è¿°ç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚(互斗的生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Unnatural Endurance|超凡生存力|瞬间|虚色(此牌没有颜色。)\n目标生物得+2/+0直到回åˆç»“æŸã€‚将它é‡ç”Ÿã€‚ -Unnatural Growth|超凡æˆé•¿|结界|在æ¯æ¬¡æˆ˜æ–—开始时,将æ¯ä¸ªç”±ä½ æ“控之生物的力é‡å’Œé˜²å¾¡åŠ›å‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ -Unnatural Moonrise|异常月å‡|法术|当å‰æˆä¸ºé»‘夜。直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得践è¸ä¸Žã€Œæ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。ã€\n返照{2}{R}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Unnatural Predation|è¿å¤©çŒŽæ•|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得践è¸å¼‚能。 -Unnatural Restoration|è¿å¤©å¤åŽŸ|法术|将目标永久物牌从你的åŸå¢“场移回你手上。增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Unnatural Selection||| -Unnatural Speed|异常高速|瞬间~å¤å’’|目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Unnerve||| -Unnerving Assault|丧胆çªè¢­|瞬间|如果使用丧胆çªè¢­æ—¶æ”¯ä»˜äº†{U},则由æ¯ä½å¯¹æ‰‹æ“控的生物得-1/-0直到回åˆç»“æŸï¼›å¦‚果使用它时支付了{R},则由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ (如果支付了{U}{R},则两者都作。) -Unpredictable Cyclone|难测气旋|结界|如果å¦ä¸€å¼ éžåœ°ç‰Œä¹‹ä»»ä¸€å¾ªçŽ¯å¼‚能将令你抓一张牌,则改为从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ ä¸Žæ‰€å¾ªçŽ¯è€…具共通牌张类别的牌为止。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€ä¸”未施放的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n循环{2}({2},弃掉此牌:抓一张牌。) -Unquenchable Fury|难熄暴怒|结界 ~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“此生物攻击时,它对防御牌手造æˆX点伤害,X为其手牌数é‡ã€‚ã€\n当难熄暴怒从战场进入你的åŸå¢“场时,将它移回你手上。 -Unquenchable Thirst|难解之渴|结界~çµæ°”|结附于生物\n当难解之渴进战场时,若你æ“控沙漠或你åŸå¢“场中有沙漠牌,则横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Unquestioned Authority||| -Unravel the Aether|崩离乙太|瞬间|选择目标神器或结界。其拥有者将它洗入其牌库。 -Unraveling Mummy|无拘木乃伊|生物~çµä¿‘|{1}{W}:目标进行攻击的çµä¿‘获得系命异能直到回åˆç»“æŸã€‚\n{1}{B}:目标进行攻击的çµä¿‘获得死触异能直到回åˆç»“æŸã€‚ -Unruly Mob|粗野群众|生物 ~人类|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在粗野群众上放置一个+1/+1指示物。 -Unscythe, Killer of Kings|屠王空镰|传奇神器~武具|佩带此武具的生物得+3/+3并具有先攻异能。\næ¯å½“本回åˆä¸­æ›¾å—到佩带此武具生物之伤害的生物置入åŸå¢“场时,你å¯ä»¥å°†è¯¥ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚ 若你如此作,将一个2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n佩带{2} -Unseal the Necropolis|打开å¤é™µå¯|瞬间|æ¯ä½ç‰Œæ‰‹å„磨三张牌。然åŽä½ å°†è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨三张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的三张牌置入其åŸå¢“场。) -Unseen Walker||| -Unsettled Mariner|漂泊海员|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\næ¯å½“你或一个由你æ“控的永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥å’’语或异能的æ“控者支付{1},å¦åˆ™å击之。 -Unspeakable Symbol||| -Unstable Footing|立足点ä¸ç¨³|瞬间|增幅{3}{R} (你施放此咒语时å¯ä»¥é¢å¤–支付{3}{R}。)\n本回åˆä¸­ä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚ 如果立足点ä¸ç¨³å·²å¢žå¹…,它对目标牌手造æˆ5点伤害。 -Unstable Frontier|ä¸ç¨³å®šè¾¹ç–†|地|{T}:加{1}到你的法术力池中。\n{T}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡ç”±ä½ æ“控的地æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ -Unstable Hulk||| -Unstable Mutation|ä¸ç¨³å®šæ€§å¼‚å˜|结界~çµæ°”|生物结界\nå—此结界的生物得+3/+3。\n在该生物æ“控者之维æŒé˜¶æ®µå¼€å§‹æ—¶ï¼Œåœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 -Unstable Obelisk|ä¸ç¨³å®šçŸ³ç¢‘|神器|{T}:加{1}到你的法术力池中。\n{7},{T},牺牲ä¸ç¨³å®šçŸ³ç¢‘:消ç­ç›®æ ‡æ°¸ä¹…物。 -Unstoppable Ash|百胜梣木|生物~树妖ï¼æˆ˜å£«|è·µè¸\n夺冠树妖或战士 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的树妖或战士移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\næ¯å½“一个由你æ“控的生物被阻挡时,它得+0/+5直到回åˆç»“æŸã€‚ -Unstoppable Ogre|百胜食人魔|神器生物 ~食人魔ï¼æˆ˜å£«|当百胜食人魔进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Unsubstantiate|消解|瞬间|将目标咒语或生物移回其拥有者手上。 -Unsummon||| -Untaidake, the Cloud Keeper|云带岳|传奇地|云带岳须横置进场。\n{T},支付2点生命:加{2}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜ä½¿ç”¨ä¼ å¥‡å’’语的费用。 -Untamed Hunger|ä¸é©¯é¥¥æ¸´|结界~çµæ°”|结附于生物\n所结附的生物得+2/+1且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Untamed Kavu|野性å¡ç”«|生物 ~å¡ç”«|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n警戒,践è¸\n如果野性å¡ç”«å·²å¢žå¹…,则它进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 -Untamed Might|ä¸é©¯ä¹‹åŠ›|瞬间|目标生物得+X/+X直到回åˆç»“æŸã€‚ -Untamed Wilds||| -Untethered Express|脱轨特快|神器~载具|è·µè¸\næ¯å½“脱轨特快攻击时,在其上放置一个+1/+1指示物。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) -Unwavering Initiate|åšè´žç¥€å¾’|生物~人类ï¼æˆ˜å£«|警戒\né—å­˜{4}{W}({4}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼äººç±»ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) -Unwilling Ingredient|å—迫食æ|生物 ~蛙|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{2}{B},从你的åŸå¢“场放é€å—迫食æ:你抓一张牌且失去1点生命。 -Unwilling Recruit|强迫徵å¬|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它得+X/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Unwinding Clock|æ¾å·é’Ÿ|神器|于æ¯ä½å…¶ä»–牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的神器。 -Unwind|倒æµ|瞬间|å击目标éžç”Ÿç‰©å’’语。é‡ç½®è‡³å¤šä¸‰ä¸ªåœ°ã€‚ -Unworthy Dead||| -Unyaro Bees|文亚若蜂|生物~昆虫|飞行\n{G}:文亚若蜂得+1/+1直到回åˆç»“æŸã€‚\n{3}{G},牺牲文亚若蜂:文亚若蜂对目标生物或牌手造æˆ2点伤害。 -Unyaro Griffin||| -Unyaro|文亚若|时空 ~赛费尔|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯äºŽæœ¬å›žåˆä¸­æ—¶ç©ºæ¢å…¥æ–‡äºšè‹¥ï¼Œåˆ™é‡ç½®æ‰€æœ‰ç”Ÿç‰©ã€‚它们跃离直到有牌手时空æ¢å¢ƒä¸ºæ­¢ã€‚(它们åŠè´´é™„其上的所有东西都视作ä¸å­˜åœ¨ã€‚)\næ¯å½“引å‘混沌时,派出两个2/2白è“åŒè‰²ï¼Œå…·è­¦æˆ’异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -Unyielding Krumar|刚毅孑é—|生物~åŠå…½äººï¼æˆ˜å£«|{1}{W}:刚毅孑é—获得先攻异能直到回åˆç»“æŸã€‚ -Updraft Elemental|å‡è…¾å…ƒç´ |生物~元素|飞行 -Upheaval||| -Upriser Renegade|起事å˜èŠ‚者|生物 ~人类ï¼æ­¦å£«|ä½ æ¯æ“控一个其他有饰装的生物,起事å˜èŠ‚者便得+2/+0。 -Uproot|连根拔除|法术~å¤å’’|将目标地置于其拥有者的牌库顶。 -Upwelling||| -Ur-Golem's Eye|å¤é­”åƒä¹‹çœ¼|神器|{T}:加{2}到你的法术力池中。 -Urabrask the Hidden|éšåŒ¿è€…洼巴å¸|传奇生物 ~éžç‘žäººï¼é­”判官|由你æ“控的生物具有æ•æ·å¼‚能。\n由对手æ“控的生物须横置进战场。 -Urabrask's Anointer|洼巴å¸çš„ç¥åœ£å¸ˆ|神器生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|当洼巴å¸çš„ç¥åœ£å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆX点伤害,X为由你æ“控且其上有çƒæ²¹æŒ‡ç¤ºç‰©çš„永久物数é‡ã€‚ -Urabrask's Forge|洼巴å¸çš„煅冶炉|神器|在你回åˆçš„战斗开始时,在洼巴å¸çš„煅冶炉上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œç„¶åŽæ´¾å‡ºä¸€ä¸ªX/1红色,具践è¸ä¸Žæ•æ·å¼‚能的éžç‘žäººï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©ï¼ŒX为洼巴å¸çš„煅冶炉上之çƒæ²¹æŒ‡ç¤ºç‰©æ•°é‡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ç‰ºç‰²è¯¥è¡ç”Ÿç‰©ã€‚ -Urabrask, Heretic Praetor|异端魔判洼巴å¸|传奇生物 ~éžç‘žäººï¼é­”判官|æ•æ·\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œä»–下一次将抓一张牌时,改为他放é€å…¶ç‰Œåº“顶牌。本回åˆä¸­ï¼Œä»–å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Urban Burgeoning|城市èŒèŠ½|结界~çµæ°”|结附于地\n所结附的地具有「于æ¯ä½å…¶ä»–牌手的é‡ç½®æ­¥éª¤ä¸­é‡ç½®æ­¤åœ°ã€‚〠-Urban Daggertooth|城市匕牙龙|生物 ~æé¾™|警戒\n激怒~æ¯å½“城市匕牙龙å—到伤害时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Urban Evolution|城市演化|法术|抓三张牌。你本回åˆå¯ä»¥é¢å¤–使用一个地。 -Urban Utopia|城市ç†æƒ³å¢ƒ|结界 ~çµæ°”|结附于地\n当城市ç†æƒ³å¢ƒè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的地具有「{T}:加一点任æ„颜色的法术力。〠-Urbis Protector|城市守护人|生物 ~人类ï¼åƒ§ä¾£|当城市守护人进战场时,派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ -Urborg Drake||| -Urborg Elf||| -Urborg Emissary||| -Urborg Lhurgoyf|乌尔åšæ ¼æ‹‰é«˜è€¶å¤«|生物 ~拉高耶夫|增幅{U}å’Œï¼æˆ–{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{U}å’Œï¼æˆ–{B}。)\n于乌尔åšæ ¼æ‹‰é«˜è€¶å¤«è¿›æˆ˜åœºæ—¶ï¼Œå®ƒæ¯å¢žå¹…过一次,便磨三张牌。\n乌尔åšæ ¼æ‹‰é«˜è€¶å¤«çš„力é‡ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥æ•°é‡åŠ 1。 -Urborg Phantom||| -Urborg Repossession|乌尔åšæ ¼å¼å¤å½’|法术|增幅{1}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{G}。)\n将目标生物牌从你的åŸå¢“场移回你手上。你获得2点生命。如果此咒语已增幅,则将å¦ä¸€å¼ ç›®æ ‡æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 -Urborg Scavengers|乌尔åšæ ¼æ‹¾è’çµ|生物 ~精怪|æ¯å½“乌尔åšæ ¼æ‹¾è’çµè¿›æˆ˜åœºæˆ–攻击时,将目标牌从åŸå¢“场放é€ã€‚在乌尔åšæ ¼æ‹¾è’çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\nåªè¦ä»¥å®ƒæ”¾é€çš„æŸå¼ ç‰Œå…·æœ‰é£žè¡Œå¼‚能,乌尔åšæ ¼æ‹¾è’çµä¾¿å…·æœ‰é£žè¡Œå¼‚能。且先攻ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ã€è·µè¸ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚ -Urborg Shambler||| -Urborg Skeleton||| -Urborg Syphon-Mage|乌尔åšæ ¼å¸é­‚法师|生物 ~人类ï¼å¡‘法师|{2}{B},{T},弃一张牌:æ¯ä½å…¶ä»–牌手å„失去2点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 -Urborg Uprising||| -Urborg Volcano||| -Urborg, Tomb of Yawgmoth|约格莫夫之墓乌尔åšæ ¼|传奇地|æ¯ä¸ªåœ°å‡é¢å¤–具有沼泽此地类别。 -Urge to Feed|饥饿驱策|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚ ä½ å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控ã€ä¸”未横置的å¸è¡€é¬¼ç”Ÿç‰©ã€‚ 如果你如此作,则在这些å¸è¡€é¬¼ä¸Šå„放置一个+1/+1指示物。 -Urgent Exorcism|急切驱魔|瞬间|消ç­ç›®æ ‡ç²¾æ€ªæˆ–结界。 -Urgoros, the Empty One|虚无幽çµä¹Œæ ¼æ´›|传奇生物 ~幽çµ|飞行\næ¯å½“虚无幽çµä¹Œæ ¼æ´›å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚若该牌手无法如此作,则你抓一张牌。 -Uril, the Miststalker|雾潜者雾离|传奇生物 ~野兽|辟邪\n雾潜者雾离上æ¯è´´é™„一个çµæ°”,便得+2/+2。 -Urn of Godfire|神ç«ç“®|神器|{2}:加一点任æ„颜色的法术力。\n{6},{T},牺牲神ç«ç“®ï¼šæ¶ˆç­ç›®æ ‡ç”Ÿç‰©æˆ–结界。 -Uro, Titan of Nature's Wrath|天怒泰å¦ä¹Œæ´›|传奇生物 ~长è€ï¼å·¨äºº|当乌洛进战场时,除éžå®ƒå·²é€¸è„±ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚\næ¯å½“乌洛进战场或攻击时,你获得3点生命且抓一张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚\n逸脱~{G}{G}{U}{U},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) -Ursapine|豪猪刺熊|生物~野兽|{G}:目标生物得+1/+1直到回åˆç»“æŸã€‚ -Ursine Champion|熊身斗士|生物 ~人类 ï¼ç‹‚战士|{5}{G}:直到回åˆç»“æŸï¼Œç†Šèº«æ–—士得+3/+3且æˆä¸ºç†Šï¼ç‹‚战士。此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Ursine Fylgja|熊身守护çµ|生物~精怪ï¼ç†Š|熊身守护çµè¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ªåŒ»ç–—指示物。\n从熊身守护çµä¸Šç§»åŽ»ä¸€ä¸ªåŒ»ç–—指示物:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç†Šèº«å®ˆæŠ¤çµé€ æˆçš„1点伤害。\n{2}{W}:在熊身守护çµä¸Šæ”¾ç½®ä¸€ä¸ªåŒ»ç–—指示物。 -Urtet, Remnant of Memnarch|蒙纳ç‚å­‘é—å°”é“|传奇神器生物 ~秘耳|æ¯å½“你施放秘耳咒语时,派出一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n在你回åˆçš„战斗开始时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的秘耳。\n{W}{U}{B}{R}{G},{T}:在æ¯ä¸ªç”±ä½ æ“控的秘耳上å„放置三个+1/+1指示物。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ -Uruk-hai Berserker|乌é²å…‹æ—狂战士|生物 ~åŠå…½äººï¼ç‹‚战士|当乌é²å…‹æ—狂战士进战场时,魔戒引诱你。 -Urza Assembles the Titans|å…‹æ’’èšä¾ çºª|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — å åœ4,然åŽä½ å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。如果以此法展示出一张é¹æ´›å®¢ç‰Œï¼Œåˆ™å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚\nII — ä½ å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ6çš„é¹æ´›å®¢ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚\nIII — 本回åˆä¸­ï¼Œä½ å¯ä»¥èµ·åŠ¨ç”±ä½ æ“控之é¹æ´›å®¢çš„忠诚异能两次,而ä¸æ˜¯åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Urza's Armor||| -Urza's Blueprints|克撒的设计è“图|神器|è¿”å“{6}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n{T}:抓一张牌。 -Urza's Command|克撒的指命|瞬间|选择两项~\n•ä¸ç”±ä½ æ“控的生物得-2/-0直到回åˆç»“æŸã€‚\n•派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚\n•派出一个已横置的0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个神器,此生物便得+1/+1。ã€\n•å åœ1,然åŽæŠ“一张牌。 -Urza's Factory|克撒的工厂|地 ~克撒的|{T}:加{C}。\n{7},{T}:派出一个2/2无色组装工人è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Urza's Filter||| -Urza's Guilt||| -Urza's Incubator|克撒的抚育设备|神器|于克撒的抚育设备进战场时,选择一个生物类别。该类别的生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ -Urza's Mine||| -Urza's Power Plant||| -Urza's Rage||| -Urza's Rebuff|å…‹æ’’çš„æ‹’æ–¥|瞬间|选择一项~\n•å击目标咒语。\n•横置至多两个目标生物。 -Urza's Ruinous Blast|å…‹æ’’çš„æ¯ä¸–震è¡|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或传奇é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n放é€æ‰€æœ‰ä¸æ˜¯ä¼ å¥‡çš„éžåœ°æ°¸ä¹…物。 -Urza's Saga|å…‹æ’’ä¼ |结界地 ~克撒的ï¼ä¼ çºª|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 克撒传获得「{T}:加{C}。ã€\nII — 克撒传获得「{2},{T}:派出一个0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有『你æ¯æ“控一个神器,此生物便得+1/+1。ã€ã€\nIII — 从你的牌库中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›è´¹ç”¨ä¸º{0}或{1}的神器牌,将之放进战场,然åŽæ´—牌。 -Urza's Sylex|å…‹æ’’çš„åŒå…†|传奇神器|{2}{W}{W},{T},放é€å…‹æ’’çš„åŒå…†ï¼šæ¯ä½ç‰Œæ‰‹å„选择六个由其æ“控的地。消ç­æ‰€æœ‰å…¶ä»–永久物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n当克撒的åŒå…†ä»Žæˆ˜åœºè¿›å…¥æ”¾é€åŒºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,则从你牌库中æœå¯»ä¸€å¼ é¹æ´›å®¢ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 -Urza's Tome|克撒的巨著|神器|{3},{T}:抓一张牌。然åŽé™¤éžä½ ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ å²è¿¹ç‰Œï¼Œå¦åˆ™å¼ƒä¸€å¼ ç‰Œã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) -Urza's Tower||| -Urza's Workshop|克撒的作åŠ|地 ~克撒的|{T}:加{C}。\n金技~{T}:你æ¯æ“控一个「克撒的ã€åœ°ï¼Œä¾¿åŠ {C}。åªèƒ½äºŽä½ æ“控三个或更多神器时起动。 -Urza, Chief Artificer|铸物å¿å…‹æ’’|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|神器生物共鸣(ä½ æ¯æ“控一个神器生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n由你æ“控的神器生物具有å¨æ…‘异能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个神器,此生物便得+1/+1。〠-Urza, Lord High Artificer|铸物勋爵克撒|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|当铸物勋爵克撒进战场时,派出一个0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个神器,此生物便得+1/+1。ã€\n横置一个由你æ“控且未横置的神器:加{U}。\n{5}:将你的牌库洗牌,然åŽæ”¾é€é¡¶ç‰Œã€‚直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Urza, Lord Protector|护城勋爵克撒|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|你施放的神器ã€çž¬é—´ä¸Žæ³•æœ¯å’’语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{7}:如果由你åŒæ—¶æ‹¥æœ‰å¹¶æ“控护国勋爵克撒和一个å称为强能石与弱能石的神器,则放é€å®ƒä»¬ï¼Œç„¶åŽå°†å®ƒä»¬èžåˆä¸ºé¹æ´›å®¢å…‹æ’’。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Urza, Powerstone Prodigy|强能石逸æ‰å…‹æ’’|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|警戒\n{1},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你弃一张或数张神器牌时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(该è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) -Urza, Prince of Kroog|è¼åŸŽäº²çŽ‹å…‹æ’’|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的神器生物得+2/+2。\n{6}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的神器之å¤åˆ¶å“,但它是1/1士兵生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Usher of the Fallen|领途导çµ|生物 ~精怪ï¼æˆ˜å£«|ç‚«å¨ï½ž{1}{W}:派出一个1/1白色人类ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) -Usher to Safety|带离险境|瞬间~历险|将目标由你æ“控的永久物移回其拥有者手上。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Uthden Troll|宇轩巨魔|生物~巨魔|{R}:é‡ç”Ÿå®‡è½©å·¨é­”。 -Utility Knife|万用刀具|神器 ~武具|当万用刀具进战场时,将它装备在目标由你æ“控的生物上。\n佩带此武具的生物得+1/+1。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Utopia Mycon|乌托èŒ|生物 ~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨ä¹Œæ‰˜èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从乌托èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个è…生物:加一点任æ„颜色的法术力。 -Utopia Sprawl|ç†æƒ³å¢ƒè”“生|结界 ~çµæ°”|结附于树林\n于ç†æƒ³å¢ƒè”“生进战场时,选择一ç§é¢œè‰²ã€‚\næ¯å½“所结附的树林横置以产生法术力时,其æ“控者加一点所选颜色的法术力到其法术力池中。(会得到原本该有的法术力,并加上此份法术力。) -Utopia Tree||| -Utopia Vow|乌托之誓|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n所结附的生物具有「{T}:加一点任æ„颜色的法术力。〠-Utter End|彻底终结|瞬间|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。 -Utvara Hellkite|åžç“¦æ‹‰æ®‹è™è€…|生物~龙|飞行\næ¯å½“一个由你æ“控的龙攻击时,将一个6/6红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Utvara Scalper|åžç“¦æ‹‰è§£å‰–手|生物~精çµï¼æ–¥å€™|飞行\nåžç“¦æ‹‰è§£å‰–手æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Uurg, Spawn of Turg|托咕åŽè£”呜咕|传奇生物 ~蛙ï¼é‡Žå…½|托咕åŽè£”呜咕的力é‡ç­‰åŒäºŽä½ åŸå¢“场中的地牌数é‡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。\n{B}{G},牺牲一个地:你获得2点生命。 -Uyo, Silent Prophet|哑先知宇代|传奇生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将由你æ“控的两个地移回其拥有者手上:å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 -Vacuumelt|å¸æ•£|法术|覆诵{2}{U}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n将目标生物移回其拥有者手上。 -Vadrik, Astral Archmage|星相大法师瓦垂格|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于星相大法师瓦垂格进战场时æˆä¸ºç™½æ˜¼ã€‚\n你施放的瞬间与法术咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为瓦垂格的力é‡ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œåœ¨ç“¦åž‚格上放置一个+1/+1指示物。 -Vadrok, Apex of Thunder|雷鸣霸龙瓦å“å…‹|传奇生物 ~元素ï¼æé¾™ï¼çŒ«|åˆå˜{1}{W/U}{R}{R}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n飞行,先攻\næ¯å½“此生物åˆå˜æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标总法术力费用等于或å°äºŽ3çš„éžç”Ÿç‰©ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Vaevictis Asmadi, the Dire|怖龙瓦å¨æ阿玛迪|传奇生物 ~长è€ï¼é¾™|飞行\næ¯å½“怖龙瓦å¨æ阿玛迪攻击时,为æ¯ä½ç‰Œæ‰‹å„选择目标由该牌手æ“控的永久物。这些牌手牺牲这些永久物。æ¯ä½ä»¥æ­¤æ³•ç‰ºç‰²æ°¸ä¹…物的牌手å„展示其牌库顶牌,然åŽå¦‚果它是永久物牌,该牌手便将它放进战场。 -Vagrant Plowbeasts|漂泊çŠå…½|生物~野兽|{1}:é‡ç”Ÿç›®æ ‡åŠ›é‡å¤§äºŽæˆ–等于5的生物。 -Valakut Awakening|瓦拉库醒转|瞬间|将任æ„æ•°é‡çš„牌从你手上置于你的牌库底,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。\n地\n{T}:加{R}。 -Valakut Exploration|瓦拉库探险|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,放é€ä½ çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æ”¾é€åŒºä¸­æœ‰ä»¥ç“¦æ‹‰åº“探险放é€çš„牌,则将其置入其拥有者的åŸå¢“场,然åŽç“¦æ‹‰åº“探险å‘æ¯ä½å¯¹æ‰‹å„造æˆç­‰é‡çš„伤害。 -Valakut Fireboar|瓦拉库ç«çŒª|生物~元素ï¼é‡ŽçŒª|æ¯å½“瓦拉库ç«çŒªæ”»å‡»æ—¶ï¼Œå°†å…¶åŠ›é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ -Valakut Invoker|瓦拉库å¬çŽ°å¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|{8}:瓦拉库å¬çŽ°å¸ˆå¯¹ä»»æ„一个目标造æˆ3点伤害。 -Valakut Predator|瓦拉库掠食者|生物~元素|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,瓦拉库掠食者得+2/+2直到回åˆç»“æŸã€‚ -Valakut Stoneforge|瓦拉库锻石场|地|瓦拉库锻石场须横置进战场。\n{T}:加{R}。\n瞬间\n{2}{R} -Valakut, the Molten Pinnacle|熔天顶瓦拉库|地|熔天顶瓦拉库须横置进战场。\næ¯å½“一个山脉在你的æ“控下放进战场时,若你æ“控至少五个其他的山脉,你å¯ä»¥ä»¤ç†”天顶瓦拉库对目标生物或牌手造æˆ3点伤害。\n{T}:加{R}到你的法术力池中。 -Valduk, Keeper of the Flame|æºç«å®ˆå«ç“¦æœå…‹|传奇生物 ~人类ï¼ç¥­å¸ˆ|在你回åˆçš„战斗开始时,æºç«å®ˆå«ç“¦æœå…‹ä¸Šæ¯ç»“附一个çµæ°”或æ¯è£…备一个武具,便派出一个3/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚在下一结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚ -Valeron Outlander|å¨çƒˆéš†ç¦»ä¹¡å®¢|生物~人类ï¼æ–¥å€™|å黑ä¿æŠ¤ -Valeron Wardens|å¨çƒˆéš†æŠ¤å«|生物~人类ï¼ä¿®è¡Œåƒ§|铭勇2(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置两个+1/+1指示物且它已铭勇。)æ¯å½“一个由你æ“控的生物铭勇时,抓一张牌。 -Valiant Changeling|英勇化形|生物 ~å˜å½¢å…½|由你æ“控的生物中æ¯åŒ…å«ä¸€ç§ç”Ÿç‰©ç±»åˆ«ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚此效应最多åªèƒ½å°†æ­¤å’’语所需的法术力费用å‡å°‘{5}。\n化形(此牌是所有生物类别。)\n连击 -Valiant Endeavor|顽强勇进|法术|掷两颗d6并选择一个掷骰结果。消ç­æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–大于该掷骰结果的生物。然åŽæ´¾å‡ºè‹¥å¹²2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå¦ä¸€ä¸ªæŽ·éª°ç»“果。 -Valiant Guard|英勇守å«|生物~人类ï¼å£«å…µ| -Valiant Knight|英勇骑士|生物 ~人类ï¼éª‘士|由你æ“控的其他骑士得+1/+1。\n{3}{W}{W}:由你æ“控的骑士获得连击异能直到回åˆç»“æŸã€‚ -Valiant Rescuer|英勇救æ´å…µ|生物 ~人类ï¼å£«å…µ|æ¯å½“ä½ æ¯å›žåˆé¦–度循环å¦ä¸€å¼ ç‰Œæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) -Valiant Veteran|英勇è€å…µ|生物 ~寇æ—ï¼å£«å…µ|由你æ“控的其他士兵得+1/+1。\n{3}{W}{W},从你的åŸå¢“场放é€è‹±å‹‡è€å…µï¼šåœ¨æ¯ä¸ªç”±ä½ æ“控的士兵上å„放置一个+1/+1指示物。 -Valkyrie Harbinger|先兆女武神|生物 ~天使ï¼åƒ§ä¾£|飞行,系命\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—了4点或更多生命,则派出一个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ -Valkyrie's Sword|女武神之剑|神器 ~武具|当女武神之剑进战场时,你å¯ä»¥æ”¯ä»˜{4}{W}。若你如此作,则派出一个4/4白色,具飞行与警戒异能的天使ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å¥³æ­¦ç¥žä¹‹å‰‘装备于其上。\n佩带此武具的生物得+2/+1。\n佩带{3} -Valley Dasher|峡谷迅击兵|生物~人类ï¼ç‹‚战士|æ•æ·\n峡谷迅击兵æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 -Valley Rannet|谷地拉奈兽|生物~野兽|循环山脉{2},循环树林{2} ({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å±±è„‰æˆ–树林牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。) -Valleymaker|裂谷师|生物~巨人ï¼ç¥­å¸ˆ|{T},牺牲一个山脉:裂谷师对目标生物造æˆ3点伤害。\n{T},牺牲一个树林:选择一ä½ç‰Œæ‰‹ã€‚ 该牌手加{G}{G}{G}到他的法术力池中。 -Valor Made Real|éªå‹‡å…·çŽ°|瞬间|目标生物本回åˆèƒ½é˜»æŒ¡ä»»æ„æ•°é‡çš„生物。 -Valor Singer|勇气歌者|生物 ~魔人ï¼è¯—人|战斗激励~在你回åˆçš„战斗开始时,目标由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Valor in Akros|阿喀洛斯éªå‹‡|结界|æ¯å½“一个生物在你的æ“控下进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ -Valor of the Worthy|英çµä¹‹å‹‡|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1。\n当所结附的生物离开战场时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ -Valor's Reach|英勇巅|时空 ~凯勒姆|æ¯å½“你的队ä¼ä»¥æ­£å¥½ä¸¤ä¸ªç”Ÿç‰©æ”»å‡»æ—¶ï¼Œè¿™äº›ç”Ÿç‰©èŽ·å¾—连击异能直到回åˆç»“æŸã€‚\næ¯å½“引å‘混沌时,é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ é˜Ÿä¼æ“控的生物。如果是在行动阶段中,则在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。 -Valorous Charge||| -Valorous Stance|英勇以对|瞬间|选择一项~\n•目标生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n•消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。 -Valorous Steed|英勇角驹|生物 ~独角兽|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n当英勇角驹进战场时,派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ -Valor||| -Vampire Aristocrat|å¸è¡€é¬¼è´µæ—|生物~å¸è¡€é¬¼ï¼æµªå®¢|牺牲一个生物:å¸è¡€é¬¼è´µæ—å¾—+2/+2直到回åˆç»“æŸã€‚ -Vampire Bats||| -Vampire Champion|å¸è¡€é¬¼æ–—士|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Vampire Charmseeker|觅诱å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{6}。)\n飞行\n当觅诱å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡çž¬é—´ï¼Œæ³•æœ¯æˆ–生物牌从åŸå¢“场移回其拥有者手上。 -Vampire Cutthroat|割喉å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æµªå®¢|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Vampire Envoy|å¸è¡€é¬¼ç‰¹ä½¿|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£ï¼ä¼™ä¼´|飞行\næ¯å½“å¸è¡€é¬¼ç‰¹ä½¿æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ èŽ·å¾—1点生命。 -Vampire Hexmage|邪术å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|先攻\n牺牲邪术å¸è¡€é¬¼ï¼šç§»åŽ»ç›®æ ‡æ°¸ä¹…物上的所有指示物。 -Vampire Interloper|迳闯å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼æ–¥å€™|飞行\n迳闯å¸è¡€é¬¼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Vampire Lacerator|划痕å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä»»ä¸€å¯¹æ‰‹çš„总生命为10或更少,å¦åˆ™ä½ å¤±åŽ»1点生命。 -Vampire Neonate|å¸è¡€ç¨šå„¿|生物 ~å¸è¡€é¬¼|{2},{T}:æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Vampire Nighthawk|夜盗å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|飞行,死触,系命 -Vampire Noble|高贵å¸è¡€é¬¼|生物~å¸è¡€é¬¼| -Vampire Nocturnus|暗夜å¸è¡€é¬¼|生物~å¸è¡€é¬¼|你以展示牌库顶牌的方å¼è¿›è¡Œå¯¹æˆ˜ã€‚\nåªè¦ä½ çš„牌库顶牌是黑色,暗夜å¸è¡€é¬¼ä¸Žå…¶ä»–由你æ“控的å¸è¡€é¬¼ç”Ÿç‰©ä¾¿å¾—+2/+1并具有飞行异能。 -Vampire Opportunist|投机å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|{6}{B}:æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 -Vampire Outcasts|å—é€å¸è¡€é¬¼|生物~å¸è¡€é¬¼|嗜血2 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。)\n系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Vampire Revenant|å¸è¡€é¬¼å¤çµ|生物~å¸è¡€é¬¼ï¼ç²¾æ€ª|飞行 -Vampire Scrivener|å¸è¡€ä¹¦è®°å‘˜|生物 ~å¸è¡€é¬¼ï¼é‚ªæœ¯å¸ˆ|飞行\næ¯å½“你于你的回åˆä¸­èŽ·å¾—生命时,在å¸è¡€ä¹¦è®°å‘˜ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“你于你的回åˆä¸­å¤±åŽ»ç”Ÿå‘½æ—¶ï¼Œåœ¨å¸è¡€ä¹¦è®°å‘˜ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Vampire Slayer|å¸è¡€é¬¼å…‹æ˜Ÿ|生物 ~人类ï¼å£«å…µ|æ¯å½“å¸è¡€é¬¼å…‹æ˜Ÿå¯¹ä¸€ä¸ªå¸è¡€é¬¼é€ æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。 -Vampire Socialite|åæµå¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼è´µæ—|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当åæµå¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™åœ¨æ¯ä¸ªç”±ä½ æ“控的其他å¸è¡€é¬¼ä¸Šå„放置一个+1/+1指示物。\nåªè¦æœ¬å›žåˆä¸­æœ‰å¯¹æ‰‹å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œæ¯ä¸ªç”±ä½ æ“控的其他å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾¿é¢å¤–有一个+1/+1指示物。 -Vampire Sovereign|å¸è¡€å›çŽ‹|生物 ~å¸è¡€é¬¼|飞行\n当å¸è¡€å›çŽ‹è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»3点生命且你获得3点生命。 -Vampire Spawn|å¸è¡€è¡ä½“|生物 ~å¸è¡€é¬¼|当å¸è¡€è¡ä½“进战场时,æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。 -Vampire Warlord|å¸è¡€é¬¼å†›å¤´|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé‡ç”Ÿå¸è¡€é¬¼å†›å¤´ã€‚(如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œè€Œæ˜¯æ”¹ä¸ºå°†å®ƒæ¨ªç½®ï¼Œç§»é™¤å—过的所有伤害,并将它移出战斗。) -Vampire of the Dire Moon|厄月å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Vampire's Bite|å¸è¡€é¬¼å•®å’¬|瞬间|增幅{2}{B} (你施放此咒语时å¯ä»¥é¢å¤–支付{2}{B}。)\n目标生物得+3/+0直到回åˆç»“æŸã€‚ 如果å¸è¡€é¬¼å•®å’¬å·²å¢žå¹…,则该生物获得系命异能直到回åˆç»“æŸã€‚ (此生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) -Vampire's Kiss|å¸è¡€é¬¼ä¹‹å»|法术|目标牌手失去2点生命且你获得2点生命。你派出两个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) -Vampire's Zeal|å¸è¡€é¬¼ç‹‚热|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它是å¸è¡€é¬¼ï¼Œåˆ™å®ƒèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ -Vampires' Vengeance|å¸è¡€é¬¼å¤ä»‡|瞬间|å¸è¡€é¬¼å¤ä»‡å¯¹æ¯ä¸ªéžå¸è¡€é¬¼ç”Ÿç‰©å„造æˆ2点伤害。派出一个血滴è¡ç”Ÿç‰©ã€‚ -Vampiric Dragon||| -Vampiric Embrace||| -Vampiric Feast||| -Vampiric Fury|å¸è¡€æ„¤æ€’|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的å¸è¡€é¬¼ç”Ÿç‰©å¾—+2/+0并获得先攻异能。 -Vampiric Link|å¸è¡€ç¾ç»Š|结界~çµæ°”|生物结界\næ¯å½“å—此结界的生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 -Vampiric Rites|å¸è¡€é¬¼ä»ªå¼|结界|{1}{B},牺牲一个生物:你获得1点生命且抓一张牌。 -Vampiric Sliver|å¸è¡€è£‚片妖|生物~裂片妖|所有裂片妖具有「æ¯å½“本回åˆä¸­æ›¾å—到此生物伤害的一个生物置入åŸå¢“场时,在此生物上放置一个+1/+1指示物。〠-Vampiric Spirit||| -Vampiric Touch||| -Vampiric Tutor||| -Vance's Blasting Cannons|凡ä¸è½°å‡»ç‚®é˜µ|传奇结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。如果该牌是éžåœ°ç‰Œï¼Œåˆ™æœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚\næ¯å½“你施放åŒä¸€å›žåˆä¸­çš„第三个咒语时,你å¯ä»¥è½¬åŒ–凡ä¸è½°å‡»ç‚®é˜µã€‚ -Vandalblast|蛮野冲击|法术|消ç­ç›®æ ‡ä¸ç”±ä½ æ“控的神器。\n超载{4}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Vandalize|大肆æ¯å|法术|选择一项或都选~\n• 消ç­ç›®æ ‡ç¥žå™¨ã€‚\n• 消ç­ç›®æ ‡åœ°ã€‚ -Vanguard Suppressor|先锋压制者|生物 ~阿斯塔特ï¼æˆ˜å£«|å°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\n飞行\nç«åŠ›åŽ‹åˆ¶ï½žæ¯å½“先锋压制者对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 -Vanguard of Brimaz|布黎玛先锋|生物~猫ï¼å£«å…µ|警戒\n勇行~æ¯å½“你施放一个以布黎玛先锋为目标的咒语时,将一个1/1白色,具警戒异能的猫ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Vanguard's Shield|先锋盾|神器~武具|佩带此武具的生物得+0/+3且能é¢å¤–多阻挡一个生物。\n佩带{3} ({3}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Vanish into Eternity|化入虚空|瞬间|如果此咒语以生物为目标,则它增加{3}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。 -Vanish into Memory|褪入记忆|瞬间|将目标生物移出对战。 你抓若干牌,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ 在你下个维æŒå¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上。 若你如此作,则弃若干牌,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„防御力。 -Vanishing Verse|驱çµè¯—篇|瞬间|放é€ç›®æ ‡å•è‰²æ°¸ä¹…物。 -Vanishment|瞬å³æ¶ˆé€|瞬间|将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶。\n奇迹{U} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Vanquish the Foul|污浊退散|法术|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Vanquish the Horde|æ­¼ç­å°¸ç¾¤|法术|战场上æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ -Vanquish the Weak|消亡弱者|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 -Vanquisher's Axe|破敌战斧|神器 ~武具|佩带此武具的生物得+2/+0。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Vanquisher's Banner|得胜者战旗|神器|于得胜者战旗进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+1/+1。\næ¯å½“你施放该类别的生物咒语时,抓一张牌。 -Vanquish|é™æ•Œ|瞬间|消ç­ç›®æ ‡è¿›è¡Œé˜»æŒ¡çš„生物。 -Vantress Gargoyle|凡翠ä¸çŸ³åƒé¬¼|神器生物 ~石åƒé¬¼|飞行\n除éžé˜²å¾¡ç‰Œæ‰‹çš„åŸå¢“场中有七张或更多牌,å¦åˆ™å‡¡ç¿ ä¸çŸ³åƒé¬¼ä¸èƒ½æ”»å‡»ã€‚\n除éžä½ æœ‰å››å¼ æˆ–更多手牌,å¦åˆ™å‡¡ç¿ ä¸çŸ³åƒé¬¼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{T}:æ¯ä½ç‰Œæ‰‹å„将其牌库顶牌置入其åŸå¢“场。 -Vantress Paladin|凡翠ä¸ç¥žåœ£æ­¦å£«|生物 ~人类ï¼éª‘士|飞行\n固色~如果施放此咒语时支付过至少三点è“色法术力,则凡翠ä¸ç¥žåœ£æ­¦å£«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Vapor Snag|毒气阻ç¢|瞬间|将目标生物移回其拥有者手上。 å…¶æ“控者失去1点生命。 -Vapor Snare|蒸汽套索|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ å°†ç”±ä½ æ“控的一个地移回其拥有者手上,å¦åˆ™ç‰ºç‰²è’¸æ±½å¥—索。 -Vaporkin|氲氤çµ|生物~元素|飞行\n氲氤çµåªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 -Varina, Lich Queen|巫妖女王瓦ç†å¨œ|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|æ¯å½“你以一个或数个çµä¿‘攻击时,抓等é‡çš„牌,然åŽå¼ƒæŽ‰ç­‰é‡çš„牌。你获得等é‡çš„生命。\n{2},从你的åŸå¢“场放é€ä¸¤å¼ ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Varis, Silverymoon Ranger|银月城游侠瓦力斯|传奇生物 ~人类ï¼å¦–ç²¾ï¼æ¸¸ä¾ |延势,守护{1}\næ¯å½“你施放生物或é¹æ´›å®¢å’’语时,深入地城。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(深入地城的æµç¨‹æ˜¯è¿›å…¥ç¬¬ä¸€ä¸ªæˆ¿é—´ï¼Œæˆ–å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\næ¯å½“你完æˆåœ°åŸŽæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ -Varolz, the Scar-Striped|痕躯瓦罗兹|传奇生物~巨魔ï¼æˆ˜å£«|ä½ åŸå¢“场的æ¯å¼ ç”Ÿç‰©ç‰Œéƒ½å…·æœ‰é£Ÿè…异能。其食è…费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。(将一张生物牌从你的åŸå¢“场中放é€å¹¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽè¯¥ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚)\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé‡ç”Ÿç—•èº¯ç“¦ç½—兹。 -Varragoth, Bloodsky Sire|腥天å›çˆ¶å¨æ‹‰æ ¼æ–¯|传奇生物 ~æ¶é­”ï¼æµªå®¢|死触\nç‚«å¨ï½ž{1}{B}:目标牌手从其牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌,并将该牌置于其上。 -Vassal Soul|家臣çµé­‚|生物~精怪|飞行 -Vassal's Duty|家臣èŒè´£|结界|{1}:于本回åˆä¸­ï¼ŒæŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”±ä½ æ“控的传奇生物造æˆçš„1点伤害,改为对你造æˆä¹‹ã€‚ -Vastwood Animist|广林物çµå¸ˆ|生物~妖精ï¼ç¥­å¸ˆï¼ä¼™ä¼´|{T}:目标由你æ“控的地æˆä¸ºX/X的元素生物直到回åˆç»“æŸï¼ŒX为由你æ“控的伙伴之数é‡ã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ -Vastwood Fortification|广林护体|瞬间|在目标生物上放置一个+1/+1指示物。\n地\n{T}:加{G}。 -Vastwood Gorger|广林åžé£Ÿå®¢|生物~亚龙| -Vastwood Hydra|广林多头龙|生物~多头龙|广林多头龙进战场时上é¢æœ‰X个+1/+1指示物。当广林多头龙死去时,你å¯ä»¥å°†è‹¥å¹²+1/+1指示物以任æ„方法分é…至任æ„æ•°é‡ç”±ä½ æ“控的生物上,指示物的数é‡ç­‰åŒäºŽå¹¿æž—多头龙上+1/+1指示物的数é‡ã€‚ -Vastwood Surge|广林翻腾|法术|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。如果此咒语已增幅,则在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置两个+1/+1指示物。 -Vastwood Thicket|广林çŒä¸›|地|广林çŒä¸›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}。\n瞬间\n{G} -Vastwood Zendikon|广林赞迪肯|结界~çµæ°”|结附于地\n所结附的地是6/4绿色的元素生物。 它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地置入åŸå¢“场时,将该牌移回其拥有者手上。 -Vat Emergence|缸身å物|法术|将目标生物牌在你的æ“控下从åŸå¢“场放进战场。增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Vat of Rebirth|å†ç”Ÿç¼¸|神器|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的神器或生物从战场进入åŸå¢“场时,在å†ç”Ÿç¼¸ä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{2}{B},{T},从å†ç”Ÿç¼¸ä¸Šç§»åŽ»å››ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼šå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Vault Robber|墓穴劫匪|生物 ~矮人ï¼æµªå®¢|{1},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Vault Skirge|黯窖斯克魔|神器生物~å°æ¶é­”|({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚)\n飞行\n系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) -Vault Skyward|è·ƒå‘天空|瞬间|目标生物获得飞行异能直到回åˆç»“æŸã€‚ 将之é‡ç½®ã€‚ -Vault of Catlacan|å¡æ‹‰åŽå®åº“|传奇地|(ç”±çªè¢­å®åº“转化。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{T}:你æ¯æ“控一个神器,便加{U}到你的法术力池中。 -Vault of Champions|冠军拱廊|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™å† å†›æ‹±å»Šé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}。 -Vault of Whispers||| -Vault of the Archangel|大天使地窖|地|{T}:加{1}到你的法术力池中。{2}{W}{B},{T}:由你æ“控的生物获得死触与系命异能直到回åˆç»“æŸã€‚ -Vaultbreaker|è¡å®å…µ|生物~åŠå…½äººï¼æµªå®¢|æ¯å½“è¡å®å…µæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。\n掩袭{2}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Vazi, Keen Negotiator|尖刻谈判员法çª|传奇生物 ~人类ï¼å‚è°‹|æ•æ·\n{T}:目标对手派出X个çå®è¡ç”Ÿç‰©ï¼ŒX为你本回åˆä¸­æ´¾å‡ºè¿‡çš„çå®è¡ç”Ÿç‰©æ•°é‡ã€‚\næ¯å½“任一对手施放咒语或起动异能,若施放或起动时支付过æ¥è‡ªçå®çš„法术力,则你在目标生物上放置一个+1/+1指示物,然åŽæŠ“一张牌。 -Vebulid||| -Vectis Agents|纬æ密探|神器生物~人类ï¼æµªå®¢|{U}{B}:纬æ密探得-2/-0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Vectis Dominator|纬æ支é…者|神器生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:除éžç›®æ ‡ç”Ÿç‰©çš„æ“控者支付2点生命,å¦åˆ™æ¨ªç½®è¯¥ç”Ÿç‰©ã€‚ -Vectis Gloves|纬æ手套|神器 ~武具|佩带此武具的生物得+2/+0且具有神器地行者异能。(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控神器地,它便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n佩带{2} -Vectis Silencers|纬æ断音客|神器生物~人类ï¼æµªå®¢|{2}{B}:纬æ断音客获得死触异能直到回åˆç»“æŸã€‚ (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) -Vector Asp|带èŒè§’奎|神器生物~蛇|{B}:带èŒè§’奎获得侵染异能直到回åˆç»“æŸã€‚ (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Vedalken Aethermage|维多肯乙太法师|生物~维多肯ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n当维多肯乙太法师进场时,将目标裂片妖移回其拥有者手上。\n循环法术师{3}({3},从你手上弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ³•æœ¯å¸ˆç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) -Vedalken Anatomist|维多肯解剖学家|生物~维多肯ï¼æ³•æœ¯å¸ˆ|{2}{U},{T}:在目标生物上放置一个-1/-1指示物。 ä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®è¯¥ç”Ÿç‰©ã€‚ -Vedalken Archmage||| -Vedalken Blademaster|维多肯大剑师|生物~维多肯ï¼å£«å…µ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Vedalken Certarch|维多肯è¯ç†å¸ˆ|生物~维多肯ï¼æ³•æœ¯å¸ˆ|金技~{T}:横置目标神器,生物或地。 ä½ åªå¯ä»¥äºŽä½ æ“控三个或更多神器时起动此异能。 -Vedalken Dismisser|维多肯退散师|生物~维多肯ï¼æ³•æœ¯å¸ˆ|当维多肯退散师进场时,将目标生物置于其拥有者的牌库顶。 -Vedalken Engineer|维多肯工程师|生物 ~维多肯ï¼ç¥žå™¨å¸ˆ|{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。 -Vedalken Entrancer|维多肯迷幻术士|生物~维多肯ï¼æ³•æœ¯å¸ˆ|{U},{T}:目标牌手将他牌库顶的两张牌置入其åŸå¢“场。 -Vedalken Ghoul|维多肯食尸鬼|生物~维多肯ï¼çµä¿‘|æ¯å½“维多肯食尸鬼被阻挡时,防御牌手失去4点生命。 -Vedalken Heretic|维多肯异教徒|生物~维多肯ï¼æµªå®¢|æ¯å½“维多肯异教徒å‘对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。 -Vedalken Humiliator|维多肯谦å‘师|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|金技~æ¯å½“维多肯谦å‘师攻击时,若你æ“控三个或更多神器,则直到回åˆç»“æŸï¼Œç”±å¯¹æ‰‹æ“控的生物失去所有异能且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1。 -Vedalken Infiltrator|维多肯渗é€è€…|生物 ~维多肯ï¼æµªå®¢|维多肯渗é€è€…ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n金技~åªè¦ä½ æ“控三个或更多神器,维多肯渗é€è€…便得+1/+0。 -Vedalken Infuser|维多肯çŒè¾“师|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨ç›®æ ‡ç¥žå™¨ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。 -Vedalken Mastermind|维多肯谋士|生物~维多肯ï¼æ³•æœ¯å¸ˆ|{U},{T}:将目标由你æ“控的永久物移回其拥有者手上。 -Vedalken Mesmerist|维多肯催眠师|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|æ¯å½“维多肯催眠师攻击时,目标由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ -Vedalken Orrery|维多肯星åƒä»ª|神器|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用ä¸æ˜¯åœ°çš„牌。 -Vedalken Outlander|维多肯离乡客|神器生物~维多肯ï¼æ–¥å€™|å红ä¿æŠ¤ -Vedalken Plotter|维多肯阴谋师|生物~维多肯ï¼æ³•æœ¯å¸ˆ|当维多肯阴谋师进场时,交æ¢ç›®æ ‡ç”±ä½ æ“控的地与目标由对手æ“控的地之æ“控æƒã€‚ -Vedalken Shackles|维多肯枷é”|神器|ä½ å¯é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®ç»´å¤šè‚¯æž·é”。\n{2},{T}:选择目标力é‡å°äºŽæˆ–等于由你æ“控之海岛数é‡çš„生物。åªè¦ç»´å¤šè‚¯æž·é”æŒç»­è¢«æ¨ªç½®ï¼Œä½ ä¾¿èŽ·å¾—目标生物的æ“控æƒã€‚ -Vega, the Watcher|çµæž­çœ‹å®ˆç»´å˜‰|传奇生物 ~鸟ï¼ç²¾æ€ª|飞行\næ¯å½“你从你手牌以外的任何区域施放咒语时,抓一张牌。 -Veil of Assimilation|åŒåŒ–é¢çº±|神器|æ¯å½“åŒåŒ–é¢çº±æˆ–å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 -Veil of Birds||| -Veil of Secrecy|匿踪薄雾|瞬间~å¤å’’|本回åˆä¸­ï¼Œç›®æ ‡ç”Ÿç‰©ä¸èƒ½è¢«é˜»æŒ¡ä¸”ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n通è”å¤å’’~将一个由你æ“控的è“色生物移回其拥有者手上。 (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) -Veil of Summer|å¤è‰²å¸˜å¹•|瞬间|如果本回åˆä¸­æœ‰å¯¹æ‰‹æ–½æ”¾è¿‡è“色或黑色咒语,则抓一张牌。由你æ“控的咒语本回åˆä¸èƒ½è¢«å击。你和由你æ“控的永久物获得åè“辟邪与å黑辟邪异能直到回åˆç»“æŸã€‚(你和它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之è“色或黑色咒语或异能的目标。) -Veilborn Ghoul|纱唤食尸鬼|生物~çµä¿‘|纱唤食尸鬼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚æ¯å½“一个沼泽在你的æ“控下进战场时,你å¯ä»¥å°†çº±å”¤é£Ÿå°¸é¬¼ä»Žä½ çš„åŸå¢“场移回你手上。 -Veiled Apparition||| -Veiled Crocodile||| -Veiled Sentry||| -Veiled Serpent||| -Veiled Shade|éšåŒ¿é˜´é­‚|生物 ~阴魂|{1}{B}:éšåŒ¿é˜´é­‚å¾—+1/+1直到回åˆç»“æŸã€‚ -Veiling Oddity|匿踪奇影|生物 ~虚影|延缓4~{1}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{U}并将它放é€ï¼Œä¸”上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚)\n当匿踪奇影于被放é€æœŸé—´ä»Žå…¶ä¸Šç§»åŽ»æœ€åŽä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©æ—¶ï¼Œæœ¬å›žåˆç”Ÿç‰©ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Veilstone Amulet|帷石护身符|神器|当你使用任一咒语时,由你æ“控的生物本回åˆä¸­ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。 -Vein Drinker|血脉å¸å•œé¬¼|生物~å¸è¡€é¬¼|飞行\n{R},{T}:血脉å¸å•œé¬¼å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆç­‰åŒäºŽè¡€è„‰å¸å•œé¬¼åŠ›é‡çš„伤害。 该生物对血脉å¸å•œé¬¼é€ æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。\næ¯å½“本回åˆä¸­æ›¾å—到血脉å¸å•œé¬¼ä¼¤å®³çš„生物置入åŸå¢“场时,在血脉å¸å•œé¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Veinfire Borderpost|脉ç«ç•Œç¢‘|神器|ä½ å¯ä»¥æ”¯ä»˜{1}并将由你æ“控的一个基本地移回其拥有者手上,而ä¸æ”¯ä»˜è„‰ç«ç•Œç¢‘的法术力费用。\n脉ç«ç•Œç¢‘须横置进场。\n{T}:加{B}或{R}到你的法术力池中。 -Veinwitch Coven|血脉巫师群|生物 ~å¸è¡€é¬¼ï¼é‚ªæœ¯å¸ˆ|å¨æ…‘\næ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,则将目标生物牌从你的åŸå¢“场移回你手上。 -Velomachus Lorehold|维洛马楚衡鉴|传奇生物 ~长è€ï¼é¾™|飞行,警戒,æ•æ·\næ¯å½“维洛马楚衡鉴攻击时,检视你牌库顶的七张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽç»´æ´›é©¬æ¥šè¡¡é‰´ä¹‹åŠ›é‡çš„瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Venarian Glimmer|维纳里çƒå…‰|瞬间|目标牌手展示其手牌。 从中选择一张总法术力费用å°äºŽæˆ–等于Xçš„éžåœ°ç‰Œã€‚ 该牌手弃掉该牌。 -Vendetta|血仇|瞬间|消ç­ç›®æ ‡éžé»‘色的生物。 它ä¸èƒ½é‡ç”Ÿã€‚ 你失去等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Vendilion Clique|薇安留èšç¾¤|传奇生物 ~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n当薇安留èšç¾¤è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ç›®æ ‡ç‰Œæ‰‹çš„手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ éžåœ°ç‰Œã€‚若你如此作,则该牌手展示所选的牌,将它置于其牌库底,然åŽæŠ“一张牌。 -Venerable Knight|高年骑士|生物 ~人类ï¼éª‘士|当高年骑士死去时,在目标由你æ“控的骑士上放置一个+1/+1指示物。 -Venerable Kumo|高年蜘蛛|生物~精怪|高年蜘蛛å¯ä»¥è§†åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。\n转生4(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) -Venerable Lammasu|高年拉玛è‹|生物~拉玛è‹|飞行 -Venerable Monk||| -Venerable Warsinger|å¯æ•¬é¢‚战僧|生物 ~精怪ï¼åƒ§ä¾£|警戒,践è¸\næ¯å½“å¯æ•¬é¢‚战僧对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的生物牌从你的åŸå¢“场移回战场,X为å¯æ•¬é¢‚战僧对该牌手造æˆçš„伤害数é‡ã€‚ -Venerated Loxodon|景仰象æ—|生物 ~象ï¼åƒ§ä¾£|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当景仰象æ—进战场时,在æ¯ä¸ªå¬é›†å®ƒçš„生物上å„放置一个+1/+1指示物。 -Venerated Rotpriest|景仰è…败僧侣|生物 ~éžç‘žäººï¼å¾·é²ä¼Š|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\næ¯å½“一个由你æ“控的生物æˆä¸ºå’’语的目标时,目标对手得到一个中毒指示物。 -Venerated Teacher|景仰教师|生物~人类ï¼æ³•æœ¯å¸ˆ|当景仰教师进战场时,在æ¯ä¸ªç”±ä½ æ“控ã€ä¸”å…·å‡çº§å¼‚能的生物上放置两个等级指示物。 -Vengeance|Vengeance|| -Vengeant Earth|寻仇大地|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物或地æˆä¸º4/4,具æ•æ·å¼‚能的元素生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚它本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 -Vengeful Ancestor|å¤ä»‡å…ˆç¥–|生物 ~精怪ï¼é¾™|飞行\næ¯å½“å¤ä»‡å…ˆç¥–进战场或攻击时,煽惑目标生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“一个已煽惑的生物攻击时,它对其æ“控者造æˆ1点伤害。 -Vengeful Archon|å¤ä»‡ç»Ÿé¢†|生物~统领|飞行\n{X}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„X点伤害。 如果以此法防止伤害,则å¤ä»‡ç»Ÿé¢†å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆç­‰é‡çš„伤害。 -Vengeful Dead||| -Vengeful Devil|å¤ä»‡é­”鬼|生物 ~魔鬼|æ•æ·\n丧心~{T}:å¤ä»‡é­”鬼对任æ„一个目标造æˆ1点伤害。åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 -Vengeful Dreams||| -Vengeful Firebrand|å¤ä»‡æŒ‘动者|生物~元素ï¼æˆ˜å£«|åªè¦ä½ çš„åŸå¢“场有战士牌,å¤ä»‡æŒ‘动者便具有æ•æ·å¼‚能。\n{R}:å¤ä»‡æŒ‘动者得+1/+0直到回åˆç»“æŸã€‚ -Vengeful Pharaoh|å¤ä»‡æ³•è€|生物~çµä¿‘|死触 (它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\næ¯å½“你或由你æ“控之é¹æ´›å®¢å—到战斗伤害时,若å¤ä»‡æ³•è€åœ¨ä½ çš„åŸå¢“场中,则消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物,然åŽå°†å¤ä»‡æ³•è€ç½®äºŽä½ çš„牌库顶。 -Vengeful Reaper|å¤ä»‡ç´¢å‘½ä½¿|生物 ~天使ï¼åƒ§ä¾£|飞行,死触,æ•æ·\n预示{1}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Vengeful Rebel|å¤ä»‡å抗军|生物~乙太ç§ï¼æˆ˜å£«|å抗~当å¤ä»‡å抗军进战场时,若本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则目标由对手æ“控的生物得-3/-3直到回åˆç»“æŸã€‚ -Vengeful Rebirth|å«æ¨å†ç”Ÿ|法术|将目标牌从你的åŸå¢“场移回你手上。 如果你以此法将一张éžåœ°çš„牌移回你手上,则å«æ¨å†ç”Ÿå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç§»å›žä¹‹ç‰Œçš„总法术力费用。\nå°†å«æ¨å†ç”Ÿç§»å‡ºå¯¹æˆ˜ã€‚ -Vengeful Vampire|å¤ä»‡å¸è¡€é¬¼|生物~å¸è¡€é¬¼|ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Vengeful Warchief|å¤ä»‡æˆ˜é…‹é•¿|生物 ~åŠå…½äººï¼æˆ˜å£«|æ¯å½“ä½ æ¯å›žåˆé¦–度失去生命时,在å¤ä»‡æˆ˜é…‹é•¿ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(伤害会导致失去生命。) -Vengevine|å¤ä»‡è—¤è”“|生物 ~元素|æ•æ·\næ¯å½“你施放咒语时,若这是你本回åˆä¸­æ–½æ”¾çš„第二个生物咒语,则你å¯ä»¥å°†å¤ä»‡è—¤è”“从你的åŸå¢“场移回战场。 -Venom Connoisseur|毒液鉴èµå®¶|生物 ~人类ï¼å¾·é²ä¼Š|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,毒液鉴èµå®¶èŽ·å¾—死触异能直到回åˆç»“æŸã€‚如果这是此异能在本回åˆç¬¬äºŒæ¬¡çš„结算,则所有由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ -Venom Sliver|毒液裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有死触异能。(具有死触异能的生物对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Venomcrawler|剧毒爬行者|神器生物 ~æ¶é­”|系命\n噬魂者~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨å‰§æ¯’爬行者上放置一个+1/+1指示物。 -Venomous Brutalizer|剧毒蛮袭兽|生物 ~éžç‘žäººï¼éª‘士|下毒3(å—此生物战斗伤害的牌手还会得到三个中毒指示物。)\n当剧毒蛮袭兽进战场时,你å¯ä»¥æ”¯ä»˜{1}{G}。若你如此作,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Venomous Changeling|剧毒化形|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n死触 -Venomous Fangs||| -Venomous Hierophant|剧毒法皇|生物 ~蛇å‘妖ï¼åƒ§ä¾£|死触\n当剧毒法皇进战场时,将你牌库顶的三张牌置入你的åŸå¢“场。 -Venomous Vines||| -Venomspout Brackus||| -Venomthrope|毒烟虫|生物 ~泰伦虫æ—|飞行,死触,辟邪 -Venser's Diffusion|凡瑟å¼æ…æ•£|瞬间|将目标éžåœ°æ°¸ä¹…物或已延缓的牌移回其拥有者手上。 -Venser's Journal|凡瑟的日志|神器|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿èŽ·å¾—1点生命。 -Venser's Sliver|凡瑟的裂片妖|神器生物~裂片妖| -Venser, Corpse Puppet|尸身械å¶å‡¡ç‘Ÿ|传奇生物 ~éžç‘žäººï¼çµä¿‘ï¼æ³•æœ¯å¸ˆ|系命,下毒1\næ¯å½“你增殖时,选择一项~\n•如果你未æ“控å称为空心å«çš„生物,则派出传奇è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ç©ºå¿ƒå«ï¼Œå…¶ä¸º3/3无色的éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n•目标由你æ“控的神器生物获得飞行与系命异能直到回åˆç»“æŸã€‚ -Venser, Shaper Savant|塑形学者凡瑟|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当塑形学者凡瑟进战场时,将目标咒语或永久物移回其拥有者手上。 -Venser, the Sojourner|旅居师凡瑟|é¹æ´›å®¢ï½žå‡¡ç‘Ÿ|+2:放é€ç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„永久物。 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下返回战场。\n-1:本回åˆç”Ÿç‰©ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n-8:你获得具有「æ¯å½“你施放一个咒语时,放é€ç›®æ ‡æ°¸ä¹…物ã€çš„鰴记。 -Vent Sentinel|孔穴哨兵|生物~元素|守军\n{1}{R},{T}:孔穴哨兵对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控ã€ä¸”具守军异能之生物数é‡ã€‚ -Venture Deeper|深入探秘|法术~历险|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Venture Forth|继续å‘å‰|法术|从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ åœ°ç‰Œä¸ºæ­¢ã€‚将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。放é€ç»§ç»­å‘å‰ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{1}{G} -Verazol, the Split Current|æ–­æµæ€ªå¨æ‹‰ä½|传奇生物 ~巨蛇|æ–­æµæ€ªå¨æ‹‰ä½è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力数é‡ã€‚\næ¯å½“你施放已增幅的咒语时,你å¯ä»¥ä»Žå¨æ‹‰ä½ä¸Šç§»åŽ»ä¸¤ä¸ª+1/+1指示物。若你如此作,则å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) -Verdant Automaton|新绿机械兽|神器生物~组构体|{3}{G}:在新绿机械兽上放置一个+1/+1指示物。 -Verdant Catacombs|新绿陵墓|地|{T},支付1点生命,牺牲新绿陵墓:从你的牌库中æœå¯»ä¸€å¼ æ²¼æ³½æˆ–树林牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Verdant Command|新绿指命|瞬间|选择两项~\n•目标牌手派出两个已横置的1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n•å击目标由é¹æ´›å®¢å…·æœ‰çš„忠诚异能。\n•将目标牌从åŸå¢“场放é€ã€‚\n•目标牌手获得3点生命。 -Verdant Confluence|新绿交汇|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚• 在目标生物上放置两个+1/+1指示物。• 将目标永久物牌从你的åŸå¢“场移回你手上。• 从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Verdant Crescendo|新绿æ¸ç”Ÿ|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚从你的牌库和åŸå¢“场中æœå¯»ä¸€å¼ å称为自然巧匠妮莎的牌,展示该牌,并将它置于你手上。然åŽå°†ä½ çš„牌库洗牌。 -Verdant Eidolon|新绿幻çµ|生物~精怪|{G},牺牲新绿幻çµï¼šåŠ 3点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。\næ¯å½“你使用多色咒语时,你å¯ä»¥å°†æ–°ç»¿å¹»çµä»Žä½ çš„åŸå¢“场移回你手上。 -Verdant Embrace|新绿之拥|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3且具有「在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚〠-Verdant Force|新绿使者|生物 ~元素|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Verdant Haven|新绿庇护地|结界~çµæ°”|结附于地\n当新绿庇护地进战场时,你获得2点生命。\næ¯å½“所结附的地横置以产生法术力时,其æ“控者加一点任æ„颜色的法术力到其法术力池中(会得到原本该有的法术力,并加上此份法术力)。 -Verdant Mastery|新绿奇技|法术|ä½ å¯ä»¥æ”¯ä»˜{3}{G},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n从你的牌库中æœå¯»è‡³å¤šå››å¼ åŸºæœ¬åœ°ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚如果曾支付此{3}{G}费用,则将其中一张在任一对手的æ“控下横置放进战场。将其中两张在你的æ“控下横置放进战场,其余的牌则置于你手上。然åŽæ´—牌。 -Verdant Rebirth|新绿é‡ç”Ÿ|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—「当此生物死去时,将它移回其拥有者手上。ã€\n抓一张牌。 -Verdant Succession||| -Verdant Sun's Avatar|é’阳化身|生物 ~æé¾™ï¼åœ£è€…|æ¯å½“é’阳化身或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 -Verdeloth the Ancient||| -Verduran Emissary||| -Verduran Enchantress||| -Verdurous Gearhulk|生机巨械|神器生物 ~组构体|è·µè¸\n当生机巨械进战场时,将四个+1/+1指示物分é…给任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物。 -Verity Circle|真相æŸçŽ¯|结界|æ¯å½“一个由对手æ“控的生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œè‹¥å®ƒå¹¶éžäºŽå°†å…¶å®£å‘Šä¸ºæ”»å‡»è€…时而如此,则你å¯ä»¥æŠ“一张牌。\n{4}{U}:横置目标ä¸å…·é£žè¡Œå¼‚能的生物。 -Verix Bladewing|锋翼维黎兹|传奇生物 ~龙|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n飞行\n当锋翼维黎兹进战场时,若它已增幅,则派出传奇è¡ç”Ÿç”Ÿç‰©é”‹ç¿¼å¡æ´›å…¹ï¼Œå…¶ä¸º4/4红色,具飞行异能的龙。 -Vermiculos||| -Vermin Gorger|病媒饕客|生物 ~å¸è¡€é¬¼|{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 -Vernadi Shieldmate|盟地护盾手|生物 ~人类ï¼å£«å…µ|警戒 -Vernal Bloom||| -Verrak, Warped Sengir|拧曲辛格æ°å¨æ‹‰å…‹|传奇生物 ~å¸è¡€é¬¼|飞行,死触,系命\næ¯å½“你起动ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的异能时,若支付过生命æ¥èµ·åŠ¨å®ƒï¼Œåˆ™ä½ å¯ä»¥å†æ¬¡æ”¯ä»˜ç­‰é‡çš„生命。若你如此作,则å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Vertigo Spawn|眩晕魔影|生物~虚影|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“眩晕魔影阻挡一个生物时,横置该生物。 该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Vertigo||| -Vesper Ghoul|晚祷食尸鬼|生物~çµä¿‘ï¼å¾·é²ä¼Š|{T},支付1点生命:加一点任æ„颜色的法术力到你的法术力池中。 -Vesperlark|薄暮云雀|生物 ~元素|飞行\n当薄暮云雀离开战场时,将目标力é‡ç­‰äºŽæˆ–å°äºŽ1的生物牌从你的åŸå¢“场移回战场。\n呼魂{1}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) -Vessel of Endless Rest|长眠之皿|神器|当长眠之皿进战场时,将目标牌从任一åŸå¢“场置于其拥有者的牌库底。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Vessel of Ephemera|浮生皿|结界|{2}{W},牺牲浮生皿:将两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Vessel of Malignity|æ¶æ„çš¿|结界|{1}{B},牺牲æ¶æ„皿:目标对手从其手上放é€ä¸¤å¼ ç‰Œã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Vessel of Nascency|èµ·æºçš¿|结界|{1}{G},牺牲起æºçš¿ï¼šå±•ç¤ºä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç¥žå™¨ã€ç”Ÿç‰©ã€ç»“ç•Œã€åœ°æˆ–é¹æ´›å®¢ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚将其余牌置入你的åŸå¢“场。 -Vessel of Paramnesia|曲忆皿|结界|{U},牺牲曲忆皿:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。抓一张牌。 -Vessel of Volatility|易爆皿|结界|{1}{R},牺牲易爆皿:加{R}{R}{R}{R}到你的法术力池中。 -Vestige of Emrakul|伊莫库残肢|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)è·µè¸ -Vesuvan Drifter|ç»´è‹ç“¦æ¼‚泊者|生物 ~å˜å½¢å…½|飞行\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\n在æ¯æ¬¡æˆ˜æ–—开始时,你å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。若你以此法展示出一张生物牌,则维è‹ç“¦æ¼‚泊者æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“直到回åˆç»“æŸï¼Œä½†å®ƒå…·æœ‰é£žè¡Œå¼‚能。 -Vesuvan Duplimancy|ç»´è‹ç“¦å¤åˆ¶æœ¯|结界|æ¯å½“你施放仅以å•ä¸€ç”±ä½ æ“控的神器或生物为目标的咒语时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç¥žå™¨æˆ–生物的å¤åˆ¶å“,但它ä¸æ˜¯ä¼ å¥‡ã€‚ -Vesuvan Shapeshifter|ç»´è‹ç“¦å˜å½¢å…½|生物 ~å˜å½¢å…½|于维è‹ç“¦å˜å½¢å…½è¿›æˆ˜åœºæˆ–翻回正é¢æ—¶ï¼Œä½ å¯ä»¥é€‰æ‹©æˆ˜åœºä¸Šçš„å¦ä¸€ä¸ªç”Ÿç‰©ã€‚如果你如此作,则直到维è‹ç“¦å˜å½¢å…½ç¿»ä¸ºç‰Œé¢æœä¸‹ä¸ºæ­¢ï¼Œå®ƒæˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,且获得「在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ç¿»ä¸ºç‰Œé¢æœä¸‹ã€‚ã€\nå˜èº«{1}{U} -Vesuva|ç»´è‹ç“¦|地|于维è‹ç“¦è¿›åœºæ—¶ï¼Œä½ å¯ä»¥é€‰æ‹©åœºä¸Šçš„一个地。 如果你如此作,则维è‹ç“¦éœ€æ¨ªç½®è¿›åœºï¼Œä¸”为该地的å¤åˆ¶ã€‚ -Veteran Adventurer|资深冒险者|生物 ~人类|资深冒险者也是僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆã€‚\n你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n警戒 -Veteran Armorer|è€å…µé”»ç”²å¸ˆ|生物~人类ï¼å£«å…µ|由你æ“控的其它生物得+0/+1。 -Veteran Armorsmith|资深造铠师|生物~人类ï¼å£«å…µ|由你æ“控的其他士兵生物得+0/+1。 -Veteran Cathar|护教军è€å…µ|生物~人类ï¼å£«å…µ|{3}{W}:目标人类获得连击异能直到回åˆç»“æŸã€‚ -Veteran Cavalier|资深骑兵|生物~人类ï¼éª‘士|警戒(此生物攻击时ä¸éœ€æ¨ªç½®) -Veteran Dungeoneer|è€ç»ƒåœ°åŸŽä¸“家|生物 ~人类ï¼æˆ˜å£«|当è€ç»ƒåœ°åŸŽä¸“家进战场时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Veteran Explorer|资深探险家|生物 ~人类ï¼å£«å…µï¼æ–¥å€™|当资深探险家死去时,æ¯ä½ç‰Œæ‰‹å„å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†å®ƒä»¬æ”¾è¿›æˆ˜åœºã€‚然åŽæ¯ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的牌手将其牌库洗牌。 -Veteran Motorist|è€ç»ƒè½¦æ‰‹|生物~矮人ï¼é©¾æ‰‹|当è€ç»ƒè½¦æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œå åœ2。\næ¯å½“è€ç»ƒè½¦æ‰‹æ­è½½è½½å…·æ—¶ï¼Œè¯¥è½½å…·å¾—+1/+1直到回åˆç»“æŸã€‚ -Veteran Soldier|历战士兵|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物攻击任一牌手时,若没有对手的总生命比该牌手多,则对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ æ´¾å‡ºä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手进行攻击。〠-Veteran Swordsmith|资深造剑师|生物~人类ï¼å£«å…µ|由你æ“控的其他士兵生物得+1/+0。 -Veteran Warleader|è€ç»ƒé¢†æˆ˜äºº|生物~人类ï¼å£«å…µï¼ä¼™ä¼´|è€ç»ƒé¢†æˆ˜äººçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的伙伴:选择先攻,警戒或践è¸ã€‚è€ç»ƒé¢†æˆ˜äººèŽ·å¾—该异能直到回åˆç»“æŸã€‚ -Veteran of the Depths|奥æµè€å…µ|生物~人鱼ï¼å£«å…µ|æ¯å½“奥æµè€å…µæˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Veteran's Armaments|è€å…µæˆ˜å…·|部æ—神器~士兵ï¼æ­¦å…·|佩带此武具的生物具有「æ¯å½“此生物攻击或阻挡时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„生物,它便得+1/+1直到回åˆç»“æŸã€‚ã€\næ¯å½“一个士兵生物进场时,你å¯ä»¥å°†è€å…µæˆ˜å…·è£…备于其上。\n佩带{2} -Veteran's Powerblade|è€å…µçš„魔力剑|神器 ~武具|佩带此武具的生物得+2/+0。\n佩带士兵{W}\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Veteran's Reflexes|è€æ‰‹çš„å射动作|瞬间|目标生物得+1/+1直到回åˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ -Veteran's Sidearm|è€å…µä½©åˆ€|神器~武具|佩带此武具的生物得+1/+1。佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Vexilus Praetor|战旗执行官|生物 ~ç¦å†›ï¼æˆ˜å£«|闪现\n警戒\nå¸çš‡ä¹‹ç›¾ï½žç”±ä½ æ“控的指挥官具有å一切ä¿æŠ¤å¼‚能。 -Vexing Arcanix||| -Vexing Beetle||| -Vexing Devil|æ¼äººé­”鬼|生物~魔鬼|当æ¼äººé­”鬼进战场时,任æ„对手å¯è®©å®ƒå¯¹è¯¥ç‰Œæ‰‹é€ æˆ4点伤害。 若有牌手如此åšï¼Œç‰ºç‰²æ¼äººé­”鬼。 -Vexing Gull|乱心海鸥|生物 ~鸟|闪现\n飞行 -Vexing Puzzlebox|乱心魔盒|神器|æ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œåœ¨ä¹±å¿ƒé­”盒上放置若干充电指示物,其数é‡ç­‰åŒäºŽæŽ·éª°ç»“果。\n{T}:加一点任æ„颜色的法术力。掷一颗d20。\n{T},从乱心魔盒上移去100个充电指示物:从你牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå°†è¯¥ç‰Œæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Vexing Scuttler|æ¼äººå‡¿å­”蟹|生物~奥札奇ï¼èŸ¹|化生{6}{U}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放æ¼äººå‡¿å­”蟹时,你å¯ä»¥å°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 -Vexing Shusher|嘘声æ£ä¹±äºº|生物 ~鬼怪ï¼ç¥­å¸ˆ|此咒语ä¸èƒ½è¢«å击。\n{R/G}:目标咒语ä¸èƒ½è¢«å击。 -Vexing Sphinx|乱心å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n累积维æŒï½žå¼ƒä¸€å¼ ç‰Œã€‚(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šçš„æ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当乱心å²èŠ¬æ–¯æ­»åŽ»æ—¶ï¼Œå…¶ä¸Šæ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œä¾¿æŠ“一张牌。 -Vex|æ…扰|瞬间|å击目标咒语。 该咒语的æ“控者å¯ä»¥æŠ“一张牌。 -Veyran, Voice of Duality|二元之声薇兰|传奇生物 ~魔神ï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,二元之声薇兰得+1/+1直到回åˆç»“æŸã€‚\n如果æŸä¸ªç”±ä½ æ“控之永久物的触å‘å¼å¼‚能,是因你施放或å¤åˆ¶äº†çž¬é—´æˆ–法术咒语而触å‘,则该异能é¢å¤–触å‘一次。 -Vhal, Candlekeep Researcher|烛堡研究员瓦洱|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|警戒\n{T}:加若干{C},其数é‡ç­‰åŒäºŽçƒ›å ¡ç ”究员瓦洱的防御力。此法术力ä¸èƒ½ç”¨æ¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾å’’语。\n选择身世 -Vhati il-Dal|达奥黜人瓦æ|传奇生物~人类ï¼æˆ˜å£«|{T}:目标生物的力é‡æˆ–是防御力æˆä¸º1直到回åˆç»“æŸã€‚ -Vial Smasher the Fierce|砸瓶女汉å­|传奇生物 ~鬼怪ï¼ç‹‚战士|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第一个咒语时,éšæœºé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚砸瓶女汉å­å¯¹è¯¥ç‰Œæ‰‹æˆ–任一由该牌手æ“控的é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) -Vial of Dragonfire|龙炎瓶|神器|{2},{T},牺牲龙炎瓶:它对目标生物造æˆ2点伤害。 -Vial of Poison|毒è¯ç“¶|神器|{1},牺牲毒è¯ç“¶ï¼šç›®æ ‡ç”Ÿç‰©èŽ·å¾—死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Viashino Bladescout|凡尔西诺负刃斥候|生物~凡尔西诺ï¼æ–¥å€™|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n当凡尔西诺负刃斥候进场时,目标生物获得先攻异能直到回åˆç»“æŸã€‚ -Viashino Branchrider|溜æžå‡¡å°”西诺|生物 ~凡尔西诺ï¼æˆ˜å£«|增幅{2}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\næ•æ·\n如果溜æžå‡¡å°”西诺已增幅,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{2}{R}:溜æžå‡¡å°”西诺得+2/+0直到回åˆç»“æŸã€‚ -Viashino Fangtail|尖尾凡尔西诺|生物~凡尔西诺ï¼æˆ˜å£«|{T}:尖尾凡尔西诺对目标生物或牌手造æˆ1点伤害。 -Viashino Firstblade|凡尔西诺尖兵|生物~凡尔西诺ï¼å£«å…µ|æ•æ·\n当凡尔西诺尖兵进战场时,它得+2/+2直到回åˆç»“æŸã€‚ -Viashino Grappler||| -Viashino Lashclaw|鞭爪凡尔西诺|生物 ~凡尔西诺ï¼æˆ˜å£«|{T},弃一张牌:由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Viashino Outrider||| -Viashino Pyromancer|舞ç«å‡¡å°”西诺|生物 ~凡尔西诺ï¼æ³•æœ¯å¸ˆ|当舞ç«å‡¡å°”西诺进战场时,它对目标牌手或é¹æ´›å®¢é€ æˆ2点伤害。 -Viashino Racketeer|诈骗凡尔西诺|生物~凡尔西诺ï¼æµªå®¢|当诈骗凡尔西诺进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Viashino Runner||| -Viashino Sandscout|凡尔西诺沙探|生物~凡尔西诺ï¼æ–¥å€™|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\n在回åˆç»“æŸæ—¶ï¼Œå°†å‡¡å°”西诺沙探移回其拥有者手上。 (若它在场,æ‰å°†å…¶ç§»å›žæ‰‹ä¸Šã€‚) -Viashino Sandsprinter|奔砂凡尔西诺|生物 ~凡尔西诺ï¼æˆ˜å£«|è·µè¸ï¼Œæ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å¥”砂凡尔西诺移回其拥有者手上。(若它在战场上,æ‰é¡»å°†å®ƒç§»å›žã€‚)\n循环{R}({R},弃掉此牌:抓一张牌。) -Viashino Sandstalker||| -Viashino Sandswimmer||| -Viashino Shanktail|尾击凡尔西诺|生物~凡尔西诺ï¼æˆ˜å£«|先攻\n血激~{2}{R},弃掉尾击凡尔西诺:目标进行攻击的生物得+3/+1且获得先攻异能直到回åˆç»“æŸã€‚ -Viashino Skeleton|凡尔西诺骷髅妖|生物~凡尔西诺ï¼éª·é«…妖|{1}{B},弃一张牌:é‡ç”Ÿå‡¡å°”西诺骷髅妖。 -Viashino Slasher|斩击凡尔西诺|生物~凡尔西诺ï¼æˆ˜å£«|{R}:斩击凡尔西诺得+1/-1直到回åˆç»“æŸã€‚ -Viashino Slaughtermaster|屠戮凡尔西诺|生物~凡尔西诺ï¼æˆ˜å£«|连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。)\n{B}{G}:屠戮凡尔西诺得+1/+1直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Viashino Spearhunter|凡尔西诺矛猎手|生物~凡尔西诺ï¼æˆ˜å£«|先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Viashino Warrior||| -Viashino Weaponsmith||| -Vicious Battlerager|邪æ¶æˆ˜æ€’者|生物 ~矮人ï¼é‡Žè›®äºº|当邪æ¶æˆ˜æ€’者进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n尖刺å击~æ¯å½“邪æ¶æˆ˜æ€’者被一个生物阻挡时,该生物的æ“控者失去5点生命。 -Vicious Betrayal|æ¶æ¯’å›è¡Œ|法术|牺牲任æ„æ•°é‡çš„生物,以作为使用æ¶æ¯’å›è¡Œçš„é¢å¤–费用。\næ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œç›®æ ‡ç”Ÿç‰©ä¾¿å¾—+2/+2直到回åˆç»“æŸã€‚ -Vicious Conquistador|æ¶æ¯’å¾æœè€…|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|æ¯å½“æ¶æ¯’å¾æœè€…攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 -Vicious Hunger||| -Vicious Kavu||| -Vicious Offering|邪æ¶çŒ®ç¥­|瞬间|增幅~牺牲一个生物。(你施放此咒语时å¯ä»¥é¢å¤–牺牲一个生物,并支付任何其他费用。)\n目标生物得-2/-2直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为该生物得-5/-5直到回åˆç»“æŸã€‚ -Vicious Rumors|æ¶æ¯’传言|法术|æ¶æ¯’传言å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。æ¯ä½å¯¹æ‰‹å„弃一张牌,然åŽå°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。你获得1点生命。 -Vicious Shadows|æ¶æ¯’阴影|结界|æ¯å½“一个生物从场上置入åŸå¢“场时,你å¯ä»¥è®©æ¶æ¯’阴影对目标牌手造æˆç­‰åŒäºŽè¯¥ç‰Œæ‰‹ä¹‹æ‰‹ç‰Œæ•°é‡çš„伤害。 -Viconia, Drow Apostate|å˜èŠ‚å“尔维康妮亚|传奇生物 ~妖精ï¼åƒ§ä¾£|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„åŸå¢“场中有四张或更多生物牌,则éšæœºå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n选择身世 -Victim of Night|暗夜猎物|瞬间|消ç­ç›®æ ‡éžå¸è¡€é¬¼ï¼Œéžç‹¼äººï¼Œä¸”éžçµä¿‘的生物。 -Victimize||| -Victorious Destruction|胜利æ¯å|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。 å…¶æ“控者失去1点生命。 -Victory Chimes|胜利鸣钟|神器|于其他牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®èƒœåˆ©é¸£é’Ÿã€‚\n{T}:选择一ä½ç‰Œæ‰‹ï¼Œè¯¥ç‰Œæ‰‹åŠ {C}。 -Victory's Envoy|æ·æŠ¥ä½¿èŠ‚|生物 ~人类ï¼åƒ§ä¾£|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 -Victory's Herald|胜利传令使|生物~天使|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\næ¯å½“胜利传令使攻击时,进行攻击的生物获得飞行与系命异能直到回åˆç»“æŸã€‚(那些生物所造æˆçš„伤害会让你得到等é‡çš„生命。) -Victory|胜利|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n目标生物获得连击异能直到回åˆç»“æŸã€‚ -View from Above|高处俯瞰|瞬间|目标生物获得飞行异能直到回åˆç»“æŸã€‚ 若你æ“控白色永久物,则将高处俯瞰移回其拥有者手上。 -Vigean Graftmage|ç»´æ°æ®–法师|生物~维多肯ï¼æ³•æœ¯å¸ˆ ï¼çªå˜ä½“|接殖2(此生物进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{1}{U}:é‡ç½®ç›®æ ‡å…¶ä¸Šæœ‰+1/+1指示物的生物。 -Vigean Hydropon|ç»´æ°æ°´è€•æ¤æ ª|生物~æ¤ç‰©ï¼çªå˜ä½“|接殖5(此生物进场时上é¢æœ‰äº”个+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\nç»´æ°æ°´è€•æ¤æ ªä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Vigean Intuition|ç»´æ°ç›´è§‰|瞬间|选择一ç§ç‰Œçš„类别,然åŽå±•ç¤ºä½ ç‰Œåº“顶的四张牌。 将以此法展示出的该类别牌置于你手上,其余则置入你的åŸå¢“场。 (牌的类别包括神器ã€ç”Ÿç‰©ã€ç»“ç•Œã€çž¬é—´ã€åœ°ã€æ³•æœ¯ã€‚) -Vigil for the Lost|为é€è€…守夜|结界|æ¯å½“由你æ“控的一个生物从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{X}。 若你如此作,则你获得X点生命。 -Vigilance|警戒|生物结界|å—此结界的生物具有警戒异能。(它攻击时ä¸éœ€æ¨ªç½®) -Vigilant Baloth|警戒巴洛西|生物 ~野兽|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) -Vigilant Drake||| -Vigilant Sentry||| -Vigilante Justice|ä¿å®‰æ­£ä¹‰|结界|æ¯å½“一个人类在你的æ“控下进战场时,ä¿å®‰æ­£ä¹‰å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 -Vigor Mortis|活死人|法术|将目标生物牌从你的åŸå¢“场移回场上。 若你使用活死人时支付了{G},则此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 -Vigorous Charge||| -Vigorspore Wurm|弘孢亚龙|生物 ~亚龙|朽力~当弘孢亚龙进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—警戒异能且得+X/+X,X为你åŸå¢“场中的生物牌数é‡ã€‚\n弘孢亚龙ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ -Vigor|活力|生物 ~元素ï¼åŒ–身|è·µè¸\n如果å¦ä¸€ä¸ªç”±ä½ æ“控的生物将å—到伤害,则防止该伤害。æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,便在该生物上放置一个+1/+1指示物。\n当活力从任何区域置入åŸå¢“场时,将它洗入其拥有者的牌库。 -Vildin-Pack Alpha|维汀群首领|生物~ - 狼人|æ¯å½“一个狼人在你的æ“控下进战场时,你å¯ä»¥è½¬åŒ–它。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化维汀群首领。 -Vildin-Pack Outcast|维汀群黜狼|生物~狼人ï¼æƒŠæƒ§å…½|è·µè¸\n{R}:维汀群黜狼得+1/-1直到回åˆç»“æŸã€‚\n{5}{R}{R}:转化维汀群黜狼。 -Vile Aggregate|猛æ¶èšç¾¤ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)猛æ¶èšç¾¤ä½“的力é‡ç­‰åŒäºŽç”±ä½ æ“控的无色生物数é‡ã€‚è·µè¸æ‘„食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。) -Vile Consumption||| -Vile Deacon||| -Vile Entomber|æ¶æ¯’入土师|生物 ~çµä¿‘ï¼é‚ªæœ¯å¸ˆ|死触\n当æ¶æ¯’入土师进战场时,从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场,然åŽæ´—牌。 -Vile Manifestation|猛æ¶å…·çŽ°å…½|生物~惊惧兽|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ å…·å¾ªçŽ¯å¼‚能的牌,猛æ¶å…·çŽ°å…½ä¾¿å¾—+1/+0。\n循环{2}({2},弃掉此牌:抓一张牌。) -Vile Rebirth|猛æ¶å†ç”Ÿ|瞬间|将目标生物牌从åŸå¢“场放é€ã€‚将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Vile Redeemer|å‘劣å‡æŸä½“|生物~奥札奇|虚色(此牌没有颜色。)\n闪现\n当你施放å‘劣å‡æŸä½“时,你å¯ä»¥æ”¯ä»˜{C}。若你如此作,则本回åˆä¸­æ¯æœ‰ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下死去,便将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{C}到你的法术力池中。〠-Vile Requiem||| -Vilespawn Spider|å­½æ¶èœ˜è››|生物 ~蜘蛛|延势\n在你的维æŒå¼€å§‹æ—¶ï¼Œç£¨ä¸€å¼ ç‰Œã€‚(将你牌库顶的一张牌置入你的åŸå¢“场。)\n{2}{G}{U},{T},牺牲孽æ¶èœ˜è››ï¼šä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Vilis, Broker of Blood|鲜血掮客维利å¸|传奇生物 ~æ¶é­”|飞行\n{B},支付2点生命:目标生物得-1/-1直到回åˆç»“æŸã€‚\næ¯å½“你失去生命时,抓等é‡çš„牌。(伤害会导致失去生命。) -Village Bell-Ringer|æ‘庄å¸é’Ÿ|生物 ~人类ï¼æ–¥å€™|闪现\n当æ‘庄å¸é’Ÿè¿›æˆ˜åœºæ—¶ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 -Village Cannibals|食人æ‘æ°‘|生物~人类|æ¯å½“å¦ä¸€ä¸ªäººç±»ç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨é£Ÿäººæ‘民上放置一个+1/+1指示物。 -Village Ironsmith|æ‘庄é“匠|生物~人类ï¼ç‹¼äºº|先攻\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化æ‘庄é“匠。 -Village Messenger|æ‘庄信使|生物~人类ï¼ç‹¼äºº|æ•æ·\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化æ‘庄信使。 -Village Rites|æ‘民仪å¼|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。 -Village Survivors|幸存æ‘æ°‘|生物~人类|命悬一刻~åªè¦ä½ çš„生命为5或更少,由你æ“控的其他生物具有警戒。 -Villagers of Estwald|æ©èµ„森æ‘æ°‘|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化æ©èµ„森æ‘民。 -Villainous Ogre|邪æ¶é£Ÿäººé­”|生物~食人魔ï¼æˆ˜å£«|邪æ¶é£Ÿäººé­”ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nåªè¦ä½ æ“控æ¶é­”,邪æ¶é£Ÿäººé­”便具有「{B}:é‡ç”Ÿé‚ªæ¶é£Ÿäººé­”。〠-Villainous Wealth|ä¸ä¹‰ä¹‹è´¢|法术|目标对手放é€å…¶ç‰Œåº“顶的X张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä»»æ„æ•°é‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Vindicate||| -Vindictive Flamestoker|怀æ¨ç‚‰ç„°å¸ˆ|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在怀æ¨ç‚‰ç„°å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{6}{R},牺牲怀æ¨ç‚‰ç„°å¸ˆï¼šå¼ƒæŽ‰ä½ çš„手牌,然åŽæŠ“四张牌。怀æ¨ç‚‰ç„°å¸ˆä¸Šæ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Vindictive Mob|怀æ¨æš´æ°‘|生物~人类ï¼ç‹‚战士|当怀æ¨æš´æ°‘进场时,牺牲一个生物。\n怀æ¨æš´æ°‘ä¸èƒ½è¢«è…生物阻挡。 -Vindictive Vampire|怀æ¨å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,怀æ¨å¸è¡€é¬¼å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害且你获得1点生命。 -Vine Gecko|藤蔓å£è™Ž|生物 ~元素ï¼èœ¥èœ´|ä½ æ¯å›žåˆä¸­æ–½æ”¾çš„第一个已增幅咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放已增幅的咒语时,在藤蔓å£è™Žä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Vine Kami|藤蔓神|生物~精怪|藤蔓神åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。\n转生6(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ6的精怪牌从你的åŸå¢“场移回你手上。) -Vine Mare|藤蔓ç‰é©¬|生物 ~元素ï¼é©¬|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n藤蔓ç‰é©¬ä¸èƒ½è¢«é»‘色生物阻挡。 -Vine Snare|藤蔓圈套|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢åŠ›é‡ç­‰äºŽæˆ–å°äºŽ4的生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 -Vine Trellis||| -Vineglimmer Snarl|è—¤çƒé­”æ—‹|地|于藤çƒé­”旋进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ ‘林或海岛牌。如果你未如此作,则藤çƒé­”旋须横置进战场。\n{T}:加{G}或{U}。 -Vinelasher Kudzu|缠藤野葛|生物~æ¤ç‰©|æ¯å½“一个地在你的æ“控下进场时,在缠藤野葛上放置一个+1/+1指示物。 -Vines of Vastwood|广林藤蔓|瞬间|增幅{G} (你施放此咒语时å¯ä»¥é¢å¤–支付{G}。)\n目标生物本回åˆä¸èƒ½æˆä¸ºç”±ä»»ä¸€å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 如果广林藤蔓已增幅,则该生物得+4/+4直到回åˆç»“æŸã€‚ -Vines of the Recluse|éšå£«è—¤è”“|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+2且获得延势异能。将之é‡ç½®ã€‚(具延势异能的生物能阻挡具飞行异能的生物。) -Vineshaper Mystic|塑蔓秘教徒|生物 ~人鱼ï¼ç¥­å¸ˆ|当塑蔓秘教徒进战场时,在至多两个目标由你æ“控的人鱼上å„放置一个+1/+1指示物。 -Vineshaper Prodigy|塑蔓逸æ‰|生物 ~妖精ï¼å¾·é²ä¼Š|增幅{1}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n当塑蔓逸æ‰è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 -Vineweft|纺藤结蔓|结界~çµæ°”|结附于生物\n所结附的生物得+1/+1。\n{4}{G}:将纺藤结蔓从你的åŸå¢“场移回你的手上。 -Violent Eruption||| -Violent Impact|强力冲击|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。\n循环{2}({2},弃掉此牌:抓一张牌。) -Violent Outburst|暴烈迸å‘|瞬间|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Violent Ultimatum|暴烈通牒|法术|消ç­ä¸‰ä¸ªç›®æ ‡æ°¸ä¹…物。 -Violet Pall|紫罗兰罩幕|部æ—瞬间~仙çµ|消ç­ç›®æ ‡éžé»‘色的生物。 将一个1/1黑色,具有飞行异能的仙çµï¼æµªå®¢è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Viper's Kiss|毒蛇之å»|结界~çµæ°”|结附于生物\n所结附的生物得-1/-1,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ -Viral Drake|病毒龙兽|生物~龙兽|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{3}{U}:增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) -Viral Spawning|æµæ¯’ç¹ç”Ÿ|法术|派出一个3/3绿色,具下毒1çš„éžç‘žäººï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ã€‚(å—到其战斗伤害的牌手还会得到一个中毒指示物。)\nè…化~åªè¦æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物且æµæ¯’ç¹ç”Ÿåœ¨ä½ çš„åŸå¢“场中,它便具有返照{2}{G}。(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Viridescent Wisps|碧绿鬼ç«|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºç»¿è‰²ä¸”å¾—+1/+0。\n抓一张牌。 -Viridian Acolyte|暗碧æ—ä¾åƒ§|生物~地精ï¼ç¥­å¸ˆ|{1},{T}:加一点任æ„颜色的法术力到你的法术力池中。 -Viridian Betrayers|暗碧æ—å›å¾’|生物~妖精ï¼æˆ˜å£«|åªè¦ä»»ä¸€å¯¹æ‰‹å·²ä¸­æ¯’,暗碧æ—å›å¾’便具有侵染异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) -Viridian Claw|暗碧æ—利爪|神器~武具|佩带此武具的生物得+1/+0并具有先攻异能。\n佩带{1} -Viridian Corrupter|暗碧æ—è…化师|生物~妖精ï¼ç¥­å¸ˆ|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n当暗碧æ—è…化师进战场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Viridian Emissary|暗碧æ—密使|生物~妖精ï¼æ–¥å€™|当暗碧æ—密使从战场进入åŸå¢“场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Viridian Harvest|暗碧æ—收获|结界~çµæ°”|结附于神器\næ¯å½“所结附的神器置入åŸå¢“场时,你获得6点生命。 -Viridian Joiner||| -Viridian Longbow||| -Viridian Lorebearers|暗碧æ—å²å®¶|生物~地精ï¼ç¥­å¸ˆ|{3}{G},{T}:目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由所有对手æ“控的神器数é‡ã€‚ -Viridian Revel|暗碧æ—欢宴|结界|æ¯å½“一个神器从战场进入对手的åŸå¢“场时,你å¯ä»¥æŠ“一张牌。 -Viridian Scout|暗碧æ—斥候|生物~地精ï¼æˆ˜å£«|{2}{G},牺牲暗碧æ—斥候:暗碧æ—斥候对目标具飞行异能的生物造æˆ2点伤害。 -Viridian Shaman||| -Viridian Zealot|暗碧æ—狂信者|生物~地精ï¼æˆ˜å£«|{1}{G},牺牲暗碧æ—狂信者:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Virtue's Ruin||| -Virtuous Charge|Virtuous Charge|| -Virtus the Veiled|无影维特兹|传奇生物 ~亚札人ï¼æ€æ‰‹|与伟岸å¤ç½—穆æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¤ç½—穆从其牌库置于其手上,然åŽæ´—牌。)\n死触\næ¯å½“无影维特兹对任一牌手造æˆæˆ˜æ–—伤害时,该牌手失去一åŠæ•°é‡çš„生命,å°æ•°ç‚¹åŽè¿›ä½ã€‚ -Virtus's Maneuver|维特兹的çµåŠ¨|法术|为æ¯ä½ç‰Œæ‰‹åˆ†åˆ«é€‰æ‹©å‹æ–¹æˆ–敌方。æ¯ä½å‹æ–¹å„选择其åŸå¢“场中的一张生物牌,然åŽå°†å…¶ç§»å›žå…¶æ‰‹ä¸Šã€‚æ¯ä½æ•Œæ–¹å„牺牲一个由其æ“控的生物。 -Virulent Plague|猛毒疫病|结界|è¡ç”Ÿç”Ÿç‰©å¾—-2/-2。 -Virulent Sliver|猛毒裂片妖|生物 ~裂片妖|所有裂片妖生物具有剧毒1。(æ¯å½“一个裂片妖对任一牌手造æˆæˆ˜æ–—伤害时,该牌手得到一个中毒指示物。具å个或更多中毒指示物的牌手会输掉这盘游æˆã€‚) -Virulent Swipe|猛毒劈ç |瞬间|目标生物得+2/+0且获得死触异能直到回åˆç»“æŸã€‚\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Virulent Wound|猛毒伤|瞬间|在目标生物上放置一个-1/-1指示物。 当该生物于本回åˆç½®å…¥åŸå¢“场时,其æ“控者得到一个中毒指示物。 -Virus Beetle|病毒甲虫|神器生物 ~昆虫|当病毒甲虫进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 -Visage of Bolas|波拉斯尊容|神器|当波拉斯尊容进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为欺瞒神龙尼å¯æ³¢æ‹‰æ–¯çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n{T}:加{U},{B}或{R}到你的法术力池中。 -Visara the Dreadful||| -Viscera Dragger|拽è„çµä¿‘|生物~çµä¿‘ï¼é£Ÿäººé­”ï¼æˆ˜å£«|循环{2} ({2},弃掉此牌:抓一张牌。)\nç ´åŸ{1}{B} ({1}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Viscera Seer|拽è„预言师|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|牺牲一个生物:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Viscerid Deepwalker|维塞里深潜兵|生物~è·é©¬åˆ©ï¼æˆ˜å£«|{U}:维塞里深潜兵得+1/+0直到回åˆç»“æŸã€‚\n延缓4~{U}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{U}并将此牌移出对战,且上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 它具有æ•æ·ã€‚) -Viscid Lemures|é»æ»‘游魂|生物~精怪|{0}:é»æ»‘游魂得-1/-0且获得沼泽行者异能直到回åˆç»“æŸã€‚ -Vish Kal, Blood Arbiter|鲜血仲è£è€…å¨è®¸å¡å°”|传奇生物 ~å¸è¡€é¬¼|飞行,系命\n牺牲一个生物:在鲜血仲è£è€…å¨è®¸å¡å°”上放置X个+1/+1指示物,X为所牺牲之生物的力é‡ã€‚\n从å¨è®¸å¡å°”上移去所有+1/+1指示物:æ¯ä»¥æ­¤æ³•ç§»åŽ»ä¸€ä¸ª+1/+1指示物,目标生物便得-1/-1直到回åˆç»“æŸã€‚ -Vishgraz, the Doomhive|末日ç¹ç”Ÿå¨è¢­ç‘°|传奇生物 ~éžç‘žäººï¼æ˜†è™«|å¨æ…‘,下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当末日ç¹ç”Ÿå¨è¢­ç‘°è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸‰ä¸ª1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\n你的所有对手æ¯æœ‰ä¸€ä¸ªä¸­æ¯’指示物,å¨è¢­ç‘°ä¾¿å¾—+1/+1。 -Vision Skeins|视象术缕|瞬间|æ¯ä½ç‰Œæ‰‹æŠ“两张牌。 -Visionary Augmenter|创è§å¢žçŽ°å¸ˆ|生物~矮人ï¼ç¥žå™¨å¸ˆ|装é…2(当此生物进战场时,在其上放置两个+1/+1指示物或派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) -Visions of Beyond|未æ¥é¢„视|瞬间|抓一张牌。如果æŸä¸ªåŸå¢“场中有二å张牌或更多,则改为抓三张牌。 -Visions of Brutality|残暴幻象|结界~çµæ°”|虚色(此牌没有颜色。)\n结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“所结附的生物造æˆä¼¤å®³æ—¶ï¼Œå…¶æ“控者失去等é‡çš„生命。 -Visions of Dominance|å¨æƒè§†åƒ|法术|在目标生物上放置一个+1/+1指示物,然åŽå°†å…¶ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚\n返照{8}{G}{G}。此咒语以此法施放时å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为战场上或统帅区中由你拥有之指挥官间法术力值最大者的数值。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Visions of Dread|惧怖视åƒ|法术|目标对手选择其åŸå¢“场中的一张生物牌,并将该牌在你的æ“控下从该处放进战场。\n返照{8}{B}{B}。此咒语以此法施放时å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为战场上或统帅区中由你拥有之指挥官间法术力值最大者的数值。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Visions of Duplicity|虚诈视åƒ|法术|交æ¢ä¸¤ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控之生物的æ“控æƒã€‚\n返照{8}{U}{U}。此咒语以此法施放时å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为战场上或统帅区中由你拥有之指挥官间法术力值最大者的数值。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Visions of Glory|è£å…‰è§†åƒ|法术|ä½ æ¯æ“控一个生物,便派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\n返照{8}{W}{W}。此咒语以此法施放时å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为战场上或统帅区中由你拥有之指挥官间法术力值最大者的数值。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Visions of Phyrexia|éžç‘žå…‹è¥¿äºšè§†åƒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æœªä»Žæ”¾é€åŒºä½¿ç”¨è¿‡ç‰Œï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„魔力石è¡ç”Ÿç‰©ã€‚ -Visions of Ruin|æ¯å视åƒ|法术|æ¯ä½å¯¹æ‰‹å„牺牲一个神器。æ¯æœ‰ä¸€ä¸ªä»¥æ­¤æ³•ç‰ºç‰²çš„神器,你便派出一个çå®è¡ç”Ÿç‰©ã€‚\n返照{8}{R}{R}。此咒语以此法施放时å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为战场上或统帅区中由你拥有之指挥官间法术力值最大者的数值。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Vital Splicer|活力接åˆå¸ˆ|生物~人类ï¼ç¥žå™¨å¸ˆ|当活力接åˆå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{1}:é‡ç”Ÿç›®æ ‡ç”±ä½ æ“控的魔åƒã€‚ -Vital Surge|活力翻腾|瞬间~å¤å’’|你获得3点生命。\n通è”å¤å’’{1}{G} (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) -Vitality Charm||| -Vitalize||| -Vitaspore Thallid|活孢散绿èŒ|生物~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ´»å­¢æ•£ç»¿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从活孢散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šå°†ä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n牺牲一个è…生物:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Vithian Renegades|å¨è¥¿äºšå›å†›|生物~人类ï¼ç¥­å¸ˆ|当å¨è¥¿äºšå›å†›è¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ -Vithian Stinger|å¨è¥¿äºšæœ¯å‡»å¸ˆ|生物~人类ï¼ç¥­å¸ˆ|{T}:å¨è¥¿äºšæœ¯å‡»å¸ˆå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。\nç ´åŸ{1}{R} ({1}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) -Vito, Thorn of the Dusk Rose|暮影蔷薇之棘维托|传奇生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|æ¯å½“你获得生命时,目标对手失去等é‡çš„生命。\n{3}{B}{B}:由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ -Vitu-Ghazi Guildmage|维图加基公会法师|生物~树çµï¼ç¥­å¸ˆ|{4}{G}{W}:将一个3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{2}{G}{W}:殖民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Vitu-Ghazi, the City-Tree|树都维图加基|地|{T}:加{1}到你的法术力池中。\n{2}{G}{W},{T}:将一个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Vivid Crag|虹霓峭å£|地|虹霓峭å£è¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ªå……电指示物且须横置。\n{T}:加{R}到你的法术力池中。\n{T},从虹霓峭å£ä¸Šç§»åŽ»ä¸€ä¸ªå……电指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Vivid Creek|虹霓å°æºª|地|虹霓å°æºªè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ªå……电指示物且须横置。\n{T}:加{U}到你的法术力池中。\n{T},从虹霓å°æºªä¸Šç§»åŽ»ä¸€ä¸ªå……电指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Vivid Flying Fish|霓彩飞鱼|生物 ~鱼ï¼èœ¥èœ´|åªè¦éœ“彩飞鱼正进行攻击,它便具有飞行异能。(它åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) -Vivid Grove|虹霓树丛|地|虹霓树丛进场时上é¢æœ‰ä¸¤ä¸ªå……电指示物且须横置。\n{T}:加{G}到你的法术力池中。\n{T},从虹霓树丛上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Vivid Marsh|虹霓泥沼|地|虹霓泥沼进场时上é¢æœ‰ä¸¤ä¸ªå……电指示物且须横置。\n{T}:加{B}到你的法术力池中。\n{T},从虹霓泥沼上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Vivid Meadow|虹霓牧地|地|虹霓牧地进场时上é¢æœ‰ä¸¤ä¸ªå……电指示物且须横置。\n{T}:加{W}到你的法术力池中。\n{T},从虹霓牧地上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 -Vivid Revival|霓彩å¤ç”Ÿ|法术|将至多三张目标多色牌从你的åŸå¢“场移回你手上。放é€éœ“彩å¤ç”Ÿã€‚ -Vivien Reid|薇薇安瑞德|传奇é¹æ´›å®¢ ~薇薇安|+1:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或地牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−3:消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。\n−8:你获得具有「由你æ“控的生物得+2/+2且具有警戒,践è¸ä¸Žä¸ç­å¼‚能ã€çš„徽记。 -Vivien of the Arkbow|方舟神弓薇薇安|传奇é¹æ´›å®¢ ~薇薇安|+2:在至多一个目标生物上放置两个+1/+1指示物。\n−3:目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n-9:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+4/+4且获得践è¸å¼‚能。 -Vivien on the Hunt|寻猎薇薇安|传奇é¹æ´›å®¢ ~薇薇安|+2:你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则从你牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”其法术力值须等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„法术力值加1,将之放进战场,然åŽæ´—牌。\n+1:磨五张牌,然åŽå°†ä»»æ„æ•°é‡ä»¥æ­¤æ³•ç£¨æŽ‰çš„生物牌置于你手上。\n−1:派出一个4/4绿色犀牛ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Vivien's Arkbow|薇薇安的方舟神弓|传奇神器|{X},{T},弃一张牌:检视你牌库顶的X张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的生物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Vivien's Crocodile|薇薇安的鳄鱼|生物 ~鳄鱼ï¼ç²¾æ€ª|åªè¦ä½ æ“控薇薇安é¹æ´›å®¢ï¼Œè–‡è–‡å®‰çš„鳄鱼便得+1/+1。 -Vivien's Grizzly|薇薇安的幻熊|生物 ~熊ï¼ç²¾æ€ª|{3}{G}:检视你的牌库顶牌。如果该牌是生物或é¹æ´›å®¢ç‰Œï¼Œä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚如果你未将该牌置于你手上,则将其置于你的牌库底。 -Vivien's Invocation|薇薇安å¬çŽ°|法术|检视你牌库顶的七张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。当以此法将生物放进战场时,它å‘目标由对手æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Vivien's Jaguar|薇薇安的猎豹|生物 ~猫ï¼ç²¾æ€ª|延势(此生物能阻挡具飞行异能的生物。)\n{2}{G}:将薇薇安的猎豹从你的åŸå¢“场移回你手上。åªèƒ½äºŽä½ æ“控薇薇安é¹æ´›å®¢æ—¶èµ·åŠ¨æ­¤å¼‚能。 -Vivien's Stampede|薇薇安的狂奔|法术|直到回åˆç»“æŸï¼Œæ‰€æœ‰ç”±ä½ æ“控的生物获得警戒ã€è·µè¸ä¸Žä¹±æ–—异能。\n在本回åˆä¸‹ä¸€ä¸ªè¡ŒåŠ¨é˜¶æ®µå¼€å§‹æ—¶ï¼Œæœ¬å›žåˆä¸­æ¯æœ‰ä¸€ä½å—过战斗伤害的牌手,你便抓一张牌。 -Vivien's Talent|薇薇安的天分|结界 ~çµæ°”|结附于é¹æ´›å®¢\n所结附的é¹æ´›å®¢å…·æœ‰ã€Œ+1:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–地牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。ã€\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,在所结附的é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ -Vivien, Arkbow Ranger|神弓游侠薇薇安|传奇é¹æ´›å®¢ ~薇薇安|+1:将两个+1/+1指示物分é…给至多两个目标生物。它们获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n−3:目标由你æ“控的生物对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n−5:你å¯ä»¥ä»Žæ¸¸æˆå¤–选择一张由你拥有的生物牌,展示该牌,并将它置于你手上。 -Vivien, Champion of the Wilds|è’野斗士薇薇安|传奇é¹æ´›å®¢ ~薇薇安|ä½ å¯ä»¥å°†ç”Ÿç‰©å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—警戒与延势异能。\n−2:检视你牌库顶的三张牌。将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œå…¶ä½™çš„牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†ä¹‹ï¼Œä¸”如果它是生物咒语,则你å¯ä»¥æ–½æ”¾ä¹‹ã€‚ -Vivien, Monsters' Advocate|护兽薇薇安|传奇é¹æ´›å®¢ ~薇薇安|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放生物咒语。\n+1:派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚在其上ä¾ä½ çš„选择放置一个警戒指示物ã€ä¸€ä¸ªå»¶åŠ¿æŒ‡ç¤ºç‰©æˆ–一个践è¸æŒ‡ç¤ºç‰©ã€‚\n−2:本回åˆä¸­ï¼Œå½“你施放你的下一个生物咒语时,从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”其总法术力费用须å°äºŽè¯¥å’’语,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Vivien, Nature's Avenger|护世侠客薇薇安|传奇é¹æ´›å®¢ ~薇薇安|+1:在至多一个目标生物上放置三个+1/+1指示物。\n-1:从你牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌置于你手上,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−6:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+10/+10且获得践è¸å¼‚能。 -Vivify||| -Vivisection Evangelist|活剖ç¦éŸ³å¸ˆ|生物 ~éžç‘žäººï¼åƒ§ä¾£|警戒\nè…化~当活剖ç¦éŸ³å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ã€‚ -Vivisection|活体解剖|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n抓三张牌。 -Vivisurgeon's Insight|活体医士的洞察|法术|抓三张牌。增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Vizier of Deferment|退敌维é½å°”|生物~人类ï¼åƒ§ä¾£|闪现\n当退敌维é½å°”进战场时,如果目标生物本回åˆæ›¾è¿›è¡Œæ”»å‡»æˆ–阻挡,你å¯ä»¥æ”¾é€è¯¥ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下返回战场。 -Vizier of Many Faces|多é¢ç»´é½å°”|生物~å˜å½¢å…½ï¼åƒ§ä¾£|ä½ å¯ä»¥ä½¿å¤šé¢ç»´é½å°”当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å¦‚果多é¢ç»´é½å°”å·²é—存,则该è¡ç”Ÿç‰©æ²¡æœ‰æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæ˜¯ç™½è‰²ä¸”é¢å¤–具有çµä¿‘此类别。\né—å­˜{3}{U}{U} -Vizier of Remedies|缓伤维é½å°”|生物~人类ï¼åƒ§ä¾£|如果将会在æŸä¸ªç”±ä½ æ“控的生物上放置一个或数个-1/-1指示物,则改为在其上放置该数é‡å‡ä¸€çš„-1/-1指示物。 -Vizier of Tumbling Sands|弄沙维é½å°”|生物~人类ï¼åƒ§ä¾£|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。\n循环{1}{U}({1}{U},弃掉此牌:抓一张牌。)\n当你循环弄沙维é½å°”时,é‡ç½®ç›®æ ‡æ°¸ä¹…物。 -Vizier of the Anointed|圣洗维é½å°”|生物~人类ï¼åƒ§ä¾£|当圣洗维é½å°”进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å…·æ°¸ç”Ÿæˆ–é—存异能的生物牌,将该牌置入你的åŸå¢“场,然åŽå°†ä½ çš„牌库洗牌。\næ¯å½“你起动永生或é—存异能时,抓一张牌。 -Vizier of the Menagerie|å¸å…½ç»´é½å°”|生物~那伽ï¼åƒ§ä¾£|ä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。(ä½ éšæ—¶å‡å¯å¦‚此作。)\n如果你的牌库顶牌是生物牌,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚\nä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„类别的法术力æ¥æ”¯ä»˜æ–½æ”¾ç”Ÿç‰©å’’语的费用。 -Vizier of the Scorpion|èŽæ¯’ç»´é½å°”|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当èŽæ¯’ç»´é½å°”进战场时,囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\n由你æ“控的çµä¿‘è¡ç”Ÿç‰©å…·æœ‰æ­»è§¦å¼‚能。 -Vizier of the True|真信维é½å°”|生物~人类ï¼åƒ§ä¾£|ä½ å¯ä»¥äºŽçœŸä¿¡ç»´é½å°”攻击时耗竭之。(它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚)\næ¯å½“你耗竭一个生物时,横置目标由对手æ“控的生物。 -Vizkopa Confessor|伟柯帕告解僧|生物~人类ï¼åƒ§ä¾£|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\n当伟柯帕告解僧进战场时,支付任æ„æ•°é‡çš„生命。目标对手自其手牌展示等é‡çš„牌。你从中选择一张,并将该牌放é€ã€‚ -Vizkopa Guildmage|伟柯帕公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{W}{B}:目标生物获得系命异能直到回åˆç»“æŸã€‚\n{1}{W}{B}:本回åˆä¸­ï¼Œæ¯å½“你获得生命时,æ¯ä½å¯¹æ‰‹å„失去等é‡çš„生命。 -Vizkopa Vampire|伟柯帕å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|系命 -Vizzerdrix||| -Voda Sea Scavenger|ä¼ç‰¹æµ·æ‹¾è’客|生物 ~人鱼ï¼æµªå®¢|领土~当ä¼ç‰¹æµ·æ‹¾è’客进战场时,检视你牌库顶的X张牌,X为由你æ“控之地中基本地类别的数é‡ã€‚ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ çš„牌库顶。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 -Vodalian Arcanist|ä¼ç‰¹é‡Œäºšå¥¥æœ¯å¸ˆ|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:加{C}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语。 -Vodalian Hexcatcher|Vodalian Hexcatcher|Creature — Merfolk Wizard|Flash\nOther Merfolk you control get +1/+1.\nSacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. -Vodalian Hypnotist||| -Vodalian Merchant||| -Vodalian Mindsinger|ä¼ç‰¹é‡Œäºšè°ƒå¿µå¸ˆ|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|增幅{1}{R}å’Œï¼æˆ–{1}{G}\nä¼ç‰¹é‡Œäºšè°ƒå¿µå¸ˆè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽå®ƒå¢žå¹…次数的两å€ã€‚\n当ä¼ç‰¹é‡Œäºšè°ƒå¿µå¸ˆè¿›æˆ˜åœºæ—¶ï¼ŒäºŽä½ æ“控ä¼ç‰¹é‡Œäºšè°ƒå¿µå¸ˆçš„时段内,获得目标力é‡å°äºŽä¼ç‰¹é‡Œäºšè°ƒå¿µå¸ˆä¹‹ç”Ÿç‰©çš„æ“控æƒã€‚ -Vodalian Mystic||| -Vodalian Serpent||| -Vodalian Soldiers||| -Vodalian Wave-Knight|ä¼ç‰¹é‡Œäºšæ³¢æ¶›éª‘士|生物 ~人鱼ï¼éª‘士|æ¯å½“你抓一张牌时,在æ¯ä¸ªç”±ä½ æ“控的其他人鱼和ï¼æˆ–骑士上å„放置一个+1/+1指示物。 -Vodalian Zombie||| -Vohar, Vodalian Desecrator|ä¼ç‰¹é‡Œäºšæ¸Žåœ£äººä¼èµ«|传奇生物 ~éžç‘žäººï¼äººé±¼ï¼æ³•æœ¯å¸ˆ|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你以此法弃掉一张瞬间或法术牌,则æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。\n{2},牺牲ä¼ç‰¹é‡Œäºšæ¸Žåœ£äººä¼èµ«ï¼šæœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放目标瞬间或法术牌。如果该咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Voice of All||| -Voice of Grace||| -Voice of Law||| -Voice of Many|众生之声|生物 ~妖精ï¼å¾·é²ä¼Š|当众生之声进战场时,æ¯æœ‰ä¸€ä½æ“控生物数é‡æ¯”你少的对手,你便抓一张牌。 -Voice of Resurgence|å¤è‹ä¹‹éŸ³|生物 ~元素|æ¯å½“任一对手在你的回åˆä¸­æ–½æ”¾å’’语或当å¤è‹ä¹‹éŸ³æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªç»¿ç™½åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚〠-Voice of the Blessed|å—ç¦è€…之声|生物 ~精怪ï¼åƒ§ä¾£|æ¯å½“你获得生命时,在å—ç¦è€…之声上放置一个+1/+1指示物。\nåªè¦å—ç¦è€…之声上有四个或更多+1/+1指示物,它便具有飞行与警戒异能。\nåªè¦å—ç¦è€…之声上有å个或更多+1/+1指示物,它便具有ä¸ç­å¼‚能。 -Voice of the Provinces|诸çœä½¿è€…|生物~天使|飞行\n当诸çœä½¿è€…进战场时,将一个1/1白色人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Voice of the Vermin|兽性传声人|生物 ~人类ï¼å¸‚æ°‘|兽性传声人进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“兽性传声人攻击时,目标由你æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4直到回åˆç»“æŸã€‚ -Voice of the Woods||| -Voiceless Spirit|无声精怪|生物~精怪|飞行,先攻 -Voices from the Void|虚空之音|法术|领土~由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡ç‰Œæ‰‹ä¾¿å¼ƒä¸€å¼ ç‰Œã€‚ -Void Attendant|虚空ä¾ä»Ž|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。){1}{G},将一张由对手拥有的牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场:将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。〠-Void Beckoner|虚空å¬å…½|生物 ~梦魇ï¼æƒŠæƒ§å…½|死触\n循环{2}{B}({2}{B},弃掉此牌:抓一张牌。)\n当你循环虚空å¬å…½æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个死触指示物。 -Void Grafter|虚空赋体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当虚空赋体进战场时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚ -Void Maw|虚空噬兽|生物~惊惧兽|è·µè¸\nè‹¥å¦ä¸€ä¸ªç”Ÿç‰©å°†ä»Žåœºä¸Šç½®å…¥åŸå¢“场,则改为将它移出对战。\n将一张以虚空噬兽移出对战的牌置入其拥有者之åŸå¢“场:虚空噬兽得+2/+2直到回åˆç»“æŸã€‚ -Void Mirror|虚空魔镜|神器|æ¯å½“任一牌手施放咒语,若施放它时未支付过有色法术力,则å击该咒语。 -Void Rend|化作虚无|瞬间|此咒语ä¸èƒ½è¢«å击。\n消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。 -Void Shatter|粉碎虚空|瞬间|虚色(此牌没有颜色。)\nå击目标咒语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 -Void Snare|虚空圈套|法术|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 -Void Squall|虚空疾风|法术|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Void Stalker|虚空ä¼å‡»å®¢|生物~元素|{2}{U},{T}:将虚空ä¼å‡»å®¢ä¸Žç›®æ ‡ç”Ÿç‰©å„置于其拥有者的牌库顶,然åŽè¿™äº›ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 -Void Winnower|虚空筛除体|生物~奥札奇|所有对手都ä¸èƒ½æ–½æ”¾æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºå¶æ•°çš„咒语。(零是å¶æ•°ã€‚)所有对手都ä¸èƒ½ä»¥æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºå¶æ•°çš„生物进行阻挡。 -Voidmage Apprentice||| -Voidmage Husher|销法师é™éŸ³ä½¿|生物~人类ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n当销法师é™éŸ³ä½¿è¿›åœºæ—¶ï¼Œå击目标起动å¼å¼‚能。 (其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能)\næ¯å½“你使用咒语时,你å¯ä»¥å°†é”€æ³•å¸ˆé™éŸ³ä½¿ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Voidmage Prodigy||| -Voidslime|虚空é»æ³ž|瞬间|å击目标咒语,起动å¼å¼‚能,或触å‘å¼å¼‚能。 (法术力异能无法æˆä¸ºå…¶ç›®æ ‡ã€‚) -Voidstone Gargoyle|销咒石åƒé¬¼|生物~石åƒé¬¼|飞行\n于销咒石åƒé¬¼è¿›åœºæ—¶ï¼Œè¯´å‡ºä¸€ä¸ªéžåœ°ç‰Œçš„å称。\nä¸èƒ½ä½¿ç”¨è¯¥å称的牌。\nä¸èƒ½ä½¿ç”¨è¯¥å称永久物的起动å¼å¼‚能。\n该å称的牌ä¸åœ¨åœºä¹‹æœŸé—´ï¼Œä¸èƒ½ä½¿ç”¨å…¶ä¸Šçš„起动å¼å¼‚能。 -Voidwalk|步入虚空|法术|放é€ç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Voidwielder|归虚法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当归虚法师进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Voidwing Hybrid|虚翼æ‚è |生物 ~éžç‘žäººï¼è™è |飞行\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当你增殖时,将虚翼æ‚è ä»Žä½ çš„åŸå¢“场移回你手上。 -Void||| -Volatile Chimera|无常盖美拉|生物~元素ï¼ç›–美拉|于你将你的套牌洗牌准备开始游æˆå‰ï¼Œä½ å¯ä»¥ä»Žä½ çš„套牌中展示此牌,并放é€ä¸‰å¼ æˆ–更多你已抽选但ä¸åœ¨ä½ å¥—牌中的生物牌。\n{1}{R}:éšæœºé€‰æ‹©ä¸€å¼ ä½ ä»¥å称为无常盖美拉之牌放é€çš„牌。无常盖美拉æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,并获得此异能。 -Volatile Claws|百å˜çˆªå‡»|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+0且获得所有生物类别。 -Volatile Fjord|险æ¶å³¡æ¹¾|雪境地 ~海岛ï¼å±±è„‰|({T}:加{U}或{R}。)\n险æ¶å³¡æ¹¾é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ -Volatile Rig|易爆设备|神器生物~组构体|è·µè¸\n易爆设备æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\næ¯å½“易爆设备å—到伤害时,掷一枚硬å¸ã€‚如果你输掉此掷,牺牲易爆设备。\n当易爆设备死去时,掷一枚硬å¸ã€‚如果你输掉此掷,则它对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªç‰Œæ‰‹é€ æˆ4点伤害。 -Volcanic Awakening|唤醒ç«å±±|法术|消ç­ç›®æ ‡åœ°ã€‚\n风暴(当你使用此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯ä½¿ç”¨è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) -Volcanic Dragon||| -Volcanic Fallout|ç«å±±è½å°˜|瞬间|此咒语ä¸èƒ½è¢«å击。\nç«å±±è½å°˜å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。 -Volcanic Geyser||| -Volcanic Hammer||| -Volcanic Offering|ç«å±±ä¹æ–½|瞬间|选择目标ä¸ç”±ä½ æ“控的éžåŸºæœ¬åœ°ï¼Œä»»ä¸€å¯¹æ‰‹é€‰æ‹©ç›®æ ‡ä¸ç”±ä½ æ“控的éžåŸºæœ¬åœ°ï¼Œæ¶ˆç­è¿™äº›åœ°ã€‚\n选择目标ä¸ç”±ä½ æ“控的生物,任一对手选择目标ä¸ç”±ä½ æ“控的生物,ç«å±±ä¹æ–½å¯¹è¿™äº›ç”Ÿç‰©å„造æˆ7点伤害。 -Volcanic Rambler|ç«å±±æ¼«æ¸¸çµ|生物~元素|{2}{R}:ç«å±±æ¼«æ¸¸çµå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。 -Volcanic Rush|ç«å±±å†²é”‹|瞬间|直到回åˆç»“æŸï¼Œè¿›è¡Œæ”»å‡»çš„生物得+2/+0且获得践è¸å¼‚能。 -Volcanic Salvo|ç«å±±è¿¸å‘|法术|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为由你æ“控之生物的力é‡æ€»å’Œã€‚\nç«å±±è¿¸å‘对至多两个目标生物和ï¼æˆ–é¹æ´›å®¢å„造æˆ6点伤害。 -Volcanic Spite|ç«å±±ä¹‹æ€¨|瞬间|ç«å±±ä¹‹æ€¨å¯¹ç›®æ ‡ç”Ÿç‰©ï¼Œé¹æ´›å®¢æˆ–战役造æˆ3点伤害。你å¯ä»¥å°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šç½®äºŽä½ çš„牌库底。如果你如此作,则抓一张牌。 -Volcanic Spray||| -Volcanic Strength|ç«å±±ä¹‹åŠ›|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2并具有山脉行者异能。 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控山脉,它便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) -Volcanic Submersion|ç«å±±æ·¹æ²¡|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。\n循环{2} ({2},弃掉此牌:抓一张牌。) -Volcanic Torrent|岩浆奔æµ|法术|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\n岩浆奔æµå‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物和é¹æ´›å®¢å„造æˆX点伤害,X为你本回åˆä¸­æ–½æ”¾è¿‡çš„咒语数é‡ã€‚ -Volcanic Upheaval|ç«å±±åŠ¨è¡|瞬间|消ç­ç›®æ ‡åœ°ã€‚ -Volcanic Vision|ç«å±±é¢„示|法术|将目标瞬间或法术牌从你的åŸå¢“场移回你手上。ç«å±±é¢„示å‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç§»å›žä¹‹ç‰Œçš„法术力值。放é€ç«å±±é¢„示。 -Volcano Hellion|熔岩å£åœ°ç‹±å…½|生物~地狱兽|熔岩å£åœ°ç‹±å…½å…·æœ‰è¿”å“{X},X为你的总生命。\n当熔岩å£åœ°ç‹±å…½è¿›åœºæ—¶ï¼Œå®ƒå¯¹ä½ ä¸Žç›®æ ‡ç”Ÿç‰©é€ æˆç­‰é‡çš„伤害,其数é‡ç”±ä½ å†³å®šã€‚ 此伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ -Volcano Imp||| -Voldaren Ambusher|沃达连ä¼å‡»å®¢|生物 ~å¸è¡€é¬¼ï¼å¼“箭手|当沃达连ä¼å‡»å®¢è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™å®ƒå¯¹è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆX点伤害,X为由你æ“控的å¸è¡€é¬¼æ•°é‡ã€‚ -Voldaren Duelist|沃达连斗客|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|æ•æ·\n当沃达连斗客进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Voldaren Epicure|沃达连å“血客|生物 ~å¸è¡€é¬¼|当沃达连å“血客进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。派出一个血滴è¡ç”Ÿç‰©ã€‚ -Voldaren Estate|沃达连邸|地|{T}:加{C}。\n{T},支付1点生命:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å¸è¡€é¬¼å’’语。\n{5},{T}:派出一个血滴è¡ç”Ÿç‰©ã€‚ä½ æ¯æ“控一个å¸è¡€é¬¼ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Voldaren Pariah|沃达连贱民|生物~å¸è¡€é¬¼ï¼æƒŠæƒ§å…½|飞行\n牺牲三个其他生物:转化沃达连贱民。\n疯魔{B}{B}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Voldaren Stinger|沃达连刺棘客|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|åªè¦æ²ƒè¾¾è¿žåˆºæ£˜å®¢æ­£è¿›è¡Œæ”»å‡»ï¼Œå®ƒä¾¿å…·æœ‰å…ˆæ”»å¼‚能。\n{2}{R}:沃达连刺棘客得+2/+0直到回åˆç»“æŸã€‚ -Voldaren Thrillseeker|沃达连é€ä¹å®¢|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|åŽæ´2(当此生物进战场时,在目标生物上放置两个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n{1},牺牲此生物:它对任æ„一个目标造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Volition Reins|æ„志缰绳|结界~çµæ°”|结附于永久物\n当æ„志缰绳进战场时,若所结附的永久物为横置,则é‡ç½®ä¹‹ã€‚\nä½ æ“控所结附的永久物。 -Volley Veteran|é½å°„è€æ‰‹|生物 ~鬼怪ï¼æˆ˜å£«|当é½å°„è€æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的鬼怪数é‡ã€‚ -Volley of Boulders||| -Volo, Guide to Monsters|怪物通沃洛|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放与由你æ“控的生物或你åŸå¢“场中之生物牌å‡ä¸å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„生物咒语时,å¤åˆ¶è¯¥å’’语。(生物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) -Volo, Itinerant Scholar|周游学者沃洛|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当沃洛进战场时,派出传奇è¡ç”Ÿç¥žå™¨æ²ƒæ´›çš„札记,其为无色,且具有辟邪与「æ¯å½“你施放生物咒语时,记下其生物类别中的一ç§ï¼Œä¸”须为此神器未曾记录者。ã€\n{2},{T}:目标由你æ“控且å称为沃洛的札记之永久物æ¯è®°å½•è¿‡ä¸€ç§ç”Ÿç‰©ç±»åˆ«ï¼Œä¾¿æŠ“一张牌。\n选择身世 -Volshe Tideturner|Volshe Tideturner|Creature — Merfolk Wizard|{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. -Volt Charge|电压冲锋|瞬间|电压冲锋对任æ„一个目标造æˆ3点伤害。增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Voltage Surge|电压翻涌|瞬间|ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\n电压翻涌对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。如果曾支付此咒语的é¢å¤–费用,则改为电压翻涌造æˆ4点伤害。 -Voltaic Brawler|电æµå–§å“—å…µ|生物~人类ï¼æˆ˜å£«|当电æµå–§å“—兵进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“电æµå–§å“—兵攻击时,你å¯ä»¥æ”¯ä»˜{E}。若你如此作,则直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+1且获得践è¸å¼‚能。 -Voltaic Construct|电æµç»„构体|神器生物~魔åƒ|{2}:é‡ç½®ç›®æ ‡ç¥žå™¨ç”Ÿç‰©ã€‚ -Voltaic Key||| -Voltaic Servant|电压仆从|神器生物 ~组构体|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé‡ç½®ç›®æ ‡ç¥žå™¨ã€‚ -Volunteer Militia|Volunteer Militia|| -Vona's Hunger|沃娜血欲|瞬间|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯ä½å¯¹æ‰‹å„牺牲一个生物。如果你有黄金城ç¥ç¦ï¼Œåˆ™æ”¹ä¸ºæ¯ä½å¯¹æ‰‹å„牺牲一åŠæ•°é‡ç”±å…¶æ“控的生物,å°æ•°ç‚¹åŽè¿›ä½ã€‚ -Vona, Butcher of Magan|玛甘屠夫沃娜|传奇生物 ~å¸è¡€é¬¼ï¼éª‘士|警戒,系命\n{T},支付7点生命:消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ -Voracious Cobra||| -Voracious Dragon|贪餮巨龙|生物~龙|飞行\nåžå™¬1 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。)\n当贪餮巨龙进场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå®ƒæ‰€åžå™¬ä¹‹ç²¾çµæ•°é‡çš„两å€ã€‚ -Voracious Fell Beast|凶残æ¶å…½|生物 ~龙兽ï¼é‡Žå…½|飞行\n当凶残æ¶å…½è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„牺牲一个生物。æ¯æœ‰ä¸€ä¸ªä»¥æ­¤æ³•ç‰ºç‰²çš„生物,你便派出一个食å“è¡ç”Ÿç‰©ã€‚ -Voracious Greatshark|贪餮硕鲨|生物 ~鲨鱼|闪现\n当贪餮硕鲨进战场时,å击目标神器或生物咒语。 -Voracious Hatchling|贪餮幼é›|生物~元素|系命\n贪餮幼é›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\næ¯å½“你使用一个白色咒语时,从贪餮幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。\næ¯å½“你使用一个黑色咒语时,从贪餮幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 -Voracious Hydra|贪餮多头龙|生物 ~多头龙|è·µè¸\n贪餮多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n当贪餮多头龙进战场时,选择一项~\n•将贪餮多头龙上的+1/+1指示物数é‡åŠ å€ã€‚\n•贪餮多头龙与目标ä¸ç”±ä½ æ“控的生物互斗。 -Voracious Null|è´ªé¤èº¯å£³|生物~çµä¿‘|{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨è´ªé¤èº¯å£³ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Voracious Reader|è´ªé¤è¯»å®¢|生物~ - 奥札奇ï¼é€ å¦–|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Voracious Typhon|贪魇堤丰|生物 ~蛇ï¼é‡Žå…½|逸脱~{5}{G}{G},从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n贪魇堤丰逸脱时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 -Voracious Vampire|暴食å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼éª‘士|å¨æ…‘\n当暴食å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的å¸è¡€é¬¼å¾—+1/+1且获得å¨æ…‘异能。 -Voracious Wurm|贪饕亚龙|生物~亚龙|贪饕亚龙进战场时上é¢æœ‰X个+1/+1指示物,X为你于本回åˆä¸­æ‰€èŽ·å¾—的生命数é‡ã€‚ -Vorapede|åžå™¬ç™¾è¶³è™«|生物~昆虫|警戒,践è¸\nä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) -Vorel of the Hull Clade|壳进化组的沃瑞|传奇生物 ~人类ï¼äººé±¼|{G}{U},{T}:将目标神器,生物或地上é¢çš„å„ç§æŒ‡ç¤ºç‰©æ•°é‡åŠ å€ã€‚ -Vorinclex, Monstrous Raider|畸巨劫怪弗霖凯|传奇生物 ~éžç‘žäººï¼é­”判官|è·µè¸ï¼Œæ•æ·\n如果你将在æŸæ°¸ä¹…物或牌手上放置一个或数个指示物,则改为在该永久物或牌手上放置两å€æ•°é‡çš„å„ç§æŒ‡ç¤ºç‰©ã€‚\n如果对手将在æŸæ°¸ä¹…物或牌手上放置一个或数个指示物,则改为他在该永久物或牌手上放置一åŠæ•°é‡çš„å„ç§æŒ‡ç¤ºç‰©ï¼Œå°æ•°ç‚¹åŽèˆåŽ»ã€‚ -Vorinclex, Voice of Hunger|饥饿之声弗霖凯|传奇生物 ~éžç‘žäººï¼é­”判官|è·µè¸\næ¯å½“你横置一个地以产生法术力时,加一点该地已产生的类别之法术力。\næ¯å½“任一对手横置一个地以产生法术力时,该地于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Vorosh, the Hunter|出猎龙王ä¼ç½—|传奇生物~龙|飞行\næ¯å½“出猎龙王ä¼ç½—对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}{G}。 若你如此作,在ä¼ç½—上放置六个+1/+1指示物。 -Vorpal Sword|斩首剑|神器 ~武具|佩带此武具的生物得+2/+0且具有死触异能。\n{5}{B}{B}{B}:直到回åˆç»“æŸï¼Œæ–©é¦–剑获得「æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手输掉这盘游æˆã€‚ã€\n佩带{B}{B} -Vorrac Battlehorns||| -Vorstclaw|饥爪çµ|生物 ~元素ï¼æƒŠæƒ§å…½| -Vortex Elemental|漩涡元素|生物~元素|{U}:将漩涡元素与阻挡它或它所阻挡的æ¯ä¸ªç”Ÿç‰©åˆ†åˆ«ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶,然åŽè¿™äº›ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。\n{3}{U}{U}:目标生物本回åˆè‹¥èƒ½é˜»æŒ¡æ¼©æ¶¡å…ƒç´ ï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚ -Vortex Runner|漩涡奔越者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ æ“控八个或更多地,漩涡奔越者便得+1/+0且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Votary of the Conclave|盟会信奉者|生物~人类ï¼å£«å…µ|{2}{G}:é‡ç”Ÿç›Ÿä¼šä¿¡å¥‰è€…。 -Vow of Duty|义务之誓约|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有警戒异能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ -Vow of Flight|飞行之誓约|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有飞行异能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ -Vow of Lightning|闪电之誓约|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有先攻异能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ -Vow of Malice|æ¶æ„之誓约|结界~çµæ°”|结附于生物所结附的生物得+2/+2,具有å¨å“异能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚(å…·å¨å“异能的生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Vow of Torment|折磨之誓约|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有å¨æ…‘异能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) -Vow of Wildness|野性之誓约|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3,具有践è¸å¼‚能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ -Voyage's End|旅途终点|瞬间|将目标生物移回其拥有者手上。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Voyager Drake|飞航龙兽|生物~龙兽|多é‡å¢žå¹…{U} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{U}。)\n飞行\n当飞航龙兽进战场时,至多X个目标生物获得飞行异能直到回åˆç»“æŸï¼ŒX为飞航龙兽增幅过的次数。 -Voyager Staff|旅人æ–|神器|{2},牺牲旅人æ–:将目标生物移出对战。 在回åˆç»“æŸæ—¶ï¼Œå°†è¯¥ç”Ÿç‰©ç§»å›žåœºä¸Šã€‚ -Voyaging Satyr|漫游羊蹄人|生物~羊蹄人ï¼å¾·é²ä¼Š|{T}:é‡ç½®ç›®æ ‡åœ°ã€‚ -Vraan, Executioner Thane|行刑伯爵瓦兰|传奇生物 ~éžç‘žäººï¼å¸è¡€é¬¼|æ¯å½“一个或数个由你æ“控的其他生物死去时,æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Vraska the Unseen|éšå¯†å®¢ç“¦ä¸å¡|é¹æ´›å®¢ï½žç“¦ä¸å¡|+1:直到你的下一个回åˆï¼Œæ¯å½“一个生物对éšå¯†å®¢ç“¦ä¸å¡é€ æˆæˆ˜æ–—伤害时,消ç­è¯¥ç”Ÿç‰©ã€‚\n-3:消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。\n-7:将三个1/1黑色的æ€æ‰‹è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”它们具有「æ¯å½“此生物对牌手造æˆæˆ˜æ–—伤害时,该牌手输掉这盘游æˆã€ã€‚ -Vraska's Conquistador|瓦ä¸å¡çš„å¾æœè€…|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|æ¯å½“瓦ä¸å¡çš„å¾æœè€…攻击或阻挡时,若你æ“控瓦ä¸å¡é¹æ´›å®¢ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å¤±åŽ»2点生命且你获得2点生命。 -Vraska's Contempt|瓦ä¸å¡çš„è—视|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚你获得2点生命。 -Vraska's Fall|瓦ä¸å¡æ²¦è½|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个生物或é¹æ´›å®¢å¹¶å¾—到一个中毒指示物。 -Vraska's Finisher|瓦ä¸å¡çš„终命客|生物 ~蛇å‘妖ï¼æ€æ‰‹|当瓦ä¸å¡çš„终命客进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ï¼Œä¸”须为于本回åˆå—过伤害者。 -Vraska's Scorn|瓦ä¸å¡çš„轻蔑|法术|目标对手失去4点生命。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为狡诈蛇å‘妖瓦ä¸å¡çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Vraska's Stoneglare|瓦ä¸å¡çš„瞪视|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为蛇å‘女王瓦ä¸å¡çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Vraska, Betrayal's Sting|背å›æ¯’刺瓦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|完化({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚如果以生命支付,则此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢å°‘两个忠诚指示物。)\n0:你抓一张牌且失去1点生命。增殖。\n−2:目标生物æˆä¸ºå…·ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„çå®ç¥žå™¨ï¼Œä¸”失去所有其他牌张类别和异能。\n−9:如果目标牌手具有少于ä¹ä¸ªä¸­æ¯’指示物,则其得到等åŒäºŽæ­¤å·®è·æ•°é‡çš„中毒指示物。 -Vraska, Golgari Queen|葛加ç†å¥³çŽ‹ç“¦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|+2:你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªæ°¸ä¹…物。若你如此作,则你获得1点生命且抓一张牌。\n−3:消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物,且其总法术力费用须等于或å°äºŽ3。\n−9:你获得具有「æ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手输掉这盘游æˆã€çš„徽记。 -Vraska, Regal Gorgon|蛇å‘女王瓦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|+2:在至多一个目标生物上放置一个+1/+1指示物。该生物获得å¨æ…‘异能直到回åˆç»“æŸã€‚\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n−10:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚ -Vraska, Relic Seeker|寻å®å®¢ç“¦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|+2:派出一个2/2黑色,具å¨æ…‘异能的海盗è¡ç”Ÿç”Ÿç‰©ã€‚\n−3:消ç­ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–结界。派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n−10:目标牌手的总生命æˆä¸º1。 -Vraska, Scheming Gorgon|狡诈蛇å‘妖瓦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|+2:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n−10:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得死触异能与「æ¯å½“此生物å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹è¾“掉这盘游æˆã€‚〠-Vraska, Swarm's Eminence|群è½æ˜¾è´µç“¦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|æ¯å½“一个由你æ“控且具死触异能的生物对任一牌手或é¹æ´›å®¢é€ æˆä¼¤å®³æ—¶ï¼Œåœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n−2:派出一个1/1黑色æ€æ‰‹è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有死触与「æ¯å½“此生物对任一é¹æ´›å®¢é€ æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­è¯¥é¹æ´›å®¢ã€‚〠-Vrock|弗洛魔|生物 ~鸟ï¼æ¶é­”|飞行\n剧毒孢å­ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的永久物离开战场,则æ¯ä½å¯¹æ‰‹å„失去3点生命。 -Vrondiss, Rage of Ancients|先祖之怒沃隆迪斯|传奇生物 ~龙ï¼é‡Žè›®äºº|激怒~æ¯å½“先祖之怒沃隆迪斯å—到伤害时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª5/4,红绿åŒè‰²çš„é¾™ï¼ç²¾æ€ªè¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物造æˆä¼¤å®³æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ã€\næ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œä½ å¯ä»¥ä½¿æ²ƒéš†è¿ªæ–¯å¯¹æœ¬èº«é€ æˆ1点伤害。 -Vryn Wingmare|维林翼驹|生物 ~飞马|飞行\néžç”Ÿç‰©å’’语增加{1}æ¥æ–½æ”¾ã€‚ -Vug Lizard||| -Vulpikeet|ç‹èº«é¹¦é¹‰|生物 ~ç‹ï¼é¸Ÿ|åˆå˜{2}{W}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n飞行\næ¯å½“此生物åˆå˜æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Vulpine Goliath|巨型ç‹ç‹¸|生物~ç‹|è·µè¸ -Vulpine Harvester|ç‹èº«æ”¶å‰²å…½|生物 ~éžç‘žäººï¼ç‹|æ¯å½“由你æ“控的一个或数个éžç‘žäººæ”»å‡»æ—¶ï¼Œé€‰æ‹©åœ¨ä½ åŸå¢“场中的目标神器牌。如果该牌之法术力值等于或å°äºŽå‰è¿°å„生物的力é‡æ€»å’Œï¼Œåˆ™å°†å®ƒä»Žè¯¥å¤„移回战场。 -Vulshok Battlegear||| -Vulshok Battlemaster||| -Vulshok Berserker||| -Vulshok Factory|瓦许克工厂|神器|{T}:加{R}。在瓦许克工厂上放置一个充电指示物。\n{2}{R},{T},牺牲瓦许克工厂:派出一个X/X无色,具æ•æ·å¼‚能的魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为瓦许克工厂上充电指示物的数é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Vulshok Gauntlets||| -Vulshok Heartstoker|瓦许克心炉师|生物~人类ï¼ç¥­å¸ˆ|当瓦许克心炉师进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ -Vulshok Morningstar|瓦许克晨星锤|神器~武具|佩带此武具的生物得+2/+2。\n佩带{2}({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) -Vulshok Refugee|瓦许克é¿éš¾è€…|生物~人类ï¼æˆ˜å£«|å红ä¿æŠ¤ -Vulshok Replica|瓦许克摹制å“|神器生物~狂战士|{1}{R},牺牲瓦许克摹制å“:瓦许克摹制å“对目标牌手造æˆ3点伤害。 -Vulshok Sorcerer|瓦许克术士|生物~人类ï¼ç¥­å¸ˆ|æ•æ·\n{T}:瓦许克术士对目标生物或牌手造æˆ1点伤害。 -Vulshok Splitter|瓦许克错骨戟|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+2/+0。\n佩带{2}{R}({2}{R}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) -Vulshok War Boar|瓦许克战野猪|生物~野兽|当瓦许克战野猪进场时,除éžä½ ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œå¦åˆ™ç‰ºç‰²ç“¦è®¸å…‹æˆ˜é‡ŽçŒªã€‚ -Vulturous Aven|兀鹰艾文|生物~鸟ï¼ç¥­å¸ˆ|飞行\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当兀鹰艾文榨å–生物时,你抓两张牌且你失去2点生命。 -Vulturous Zombie|兀鹰çµä¿‘|生物~æ¤ç‰©ï¼çµä¿‘|飞行\næ¯å½“一张牌从任何区域置入对手的åŸå¢“场时,在兀鹰çµä¿‘上放置一个+1/+1指示物。 -Wail of the Nim||| -Wailing Ghoul|悲å·é£Ÿå°¸é¬¼|生物 ~çµä¿‘|当悲å·é£Ÿå°¸é¬¼è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸¤å¼ ç‰Œã€‚(将你牌库顶的两张牌置入你的åŸå¢“场。) -Waiting in the Weeds||| -Wake Thrasher|波涛痛击兵|生物 ~人鱼ï¼å£«å…µ|æ¯å½“一个由你æ“控的永久物æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œæ³¢æ¶›ç—›å‡»å…µå¾—+1/+1直到回åˆç»“æŸã€‚ -Wake of Vultures|警醒的秃鹰|生物~鸟|飞行\n{1}{B},牺牲一个生物:é‡ç”Ÿè­¦é†’的秃鹰。 -Wake the Dead|唤醒亡者|瞬间|åªèƒ½äºŽå¯¹æ‰‹å›žåˆçš„战斗中施放唤醒亡者。\nå°†X张目标生物牌从你的åŸå¢“场移回战场。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²è¿™äº›ç”Ÿç‰©ã€‚ -Wake the Dragon|唤醒巨龙|法术|派出一个6/6,黑红åŒè‰²çš„é¾™è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行ã€å¨æ…‘与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,获得目标由该牌手æ“控之神器的æ“控æƒã€‚ã€\n返照{6}{B}{R} -Wake the Past|唤醒过往|法术|将所有神器牌从你的åŸå¢“场移回战场。它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Wake the Reflections|映åƒè§‰é†’|法术|殖民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Wake to Slaughter|醒转屠戮|法术|选择至多两张目标在你åŸå¢“场中的生物牌。任一对手从中选择一张。将该牌移回你手上。将å¦ä¸€å¼ ç‰Œåœ¨ä½ çš„æ“控下移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚\n返照{4}{B}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Wakedancer|醒夜舞者|生物 ~人类ï¼ç¥­å¸ˆ|丧心~当醒夜舞者进战场时,若本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ -Wakening Sun's Avatar|晓阳化身|生物 ~æé¾™ï¼åœ£è€…|当晓阳化身进战场时,若你从你手上施放之,则消ç­æ‰€æœ‰éžæ龙的生物。 -Waker of Waves|弄涛巨鲸|生物 ~鲸鱼|由对手æ“控的生物得-1/-0。\n{1}{U},弃掉弄涛巨鲸:检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 -Waker of the Wilds|è›®è’醒眠师|生物 ~人鱼ï¼ç¥­å¸ˆ|{X}{G}{G}:在目标由你æ“控的地上放置X个+1/+1指示物。该地æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚ -Wakeroot Elemental|醒根元素|生物 ~元素|{G}{G}{G}{G}{G}:é‡ç½®ç›®æ ‡ç”±ä½ æ“控的地。它æˆä¸º5/5,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚(åªè¦è¯¥åœ°ä»åœ¨æˆ˜åœºä¸Šï¼Œæ­¤æ•ˆåº”便æŒç»­ç”Ÿæ•ˆã€‚) -Wakestone Gargoyle|醒岩石åƒé¬¼|生物~石åƒé¬¼|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n飞行\n{1}{W}:本回åˆä¸­ï¼Œç”±ä½ æ“控且具有守军异能的生物能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Waking Nightmare|ä¸çœ æ¢¦é­‡|法术~å¤å’’|目标牌手弃两张牌。 -Waking the Trolls|唤醒巨魔|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 消ç­ç›®æ ‡åœ°ã€‚\nII — 将目标地牌在你的æ“控下从åŸå¢“场放进战场。\nIII — 选择目标对手。如果其æ“控的地比你少,则你派出等åŒäºŽè¯¥å·®è·æ•°é‡ä¹‹4/4绿色,具践è¸å¼‚能的巨魔ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ -Walk the Aeons|步入万å¤|法术|购回~牺牲三个海岛。 (你使用此咒语时å¯ä»¥é¢å¤–牺牲三个海岛并支付任何其它费用。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n目标牌手在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Walk the Plank|逼上跳æ¿|法术|消ç­ç›®æ ‡éžäººé±¼çš„生物。 -Walker of Secret Ways|密径行者|生物~人类ï¼å¿è€…|å¿æœ¯{1}{U} ({1}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“密径行者对牌手造æˆæˆ˜æ–—伤害时,检视该牌手的手牌。\n{1}{U}:将目标由你æ“控的å¿è€…移回其拥有者手上。 ä½ åªå¯ä»¥äºŽè‡ªå·±çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。 -Walker of the Grove|历丛çµ|生物~元素|当历丛çµç¦»åœºæ—¶ï¼Œå°†ä¸€ä¸ª4/4绿色元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n呼魂{4}{G} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) -Walker of the Wastes|è’野行体|生物~奥札奇|({C}代表无色法术力。)\nè·µè¸\nä½ æ¯æ“控一个å称为è’野的地,è’野行体便得+1/+1。 -Walking Archive|自走档案|神器生物~魔åƒ|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n自走档案进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‡ªèµ°æ¡£æ¡ˆä¸Šæ¯æœ‰ä¸€ä¸ª+1/+1指示物,该牌手就抓一张牌。\n{2}{W}{U}:在自走档案上放置一个+1/+1指示物。 -Walking Atlas|自走图集|生物~组构体|{T}:你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Walking Ballista|自行弩炮|神器生物 ~组构体|自行弩炮进战场时上é¢æœ‰X个+1/+1指示物。\n{4}:在自行弩炮上放置一个+1/+1指示物。\n从自行弩炮上移去一个+1/+1指示物:它对任æ„一个目标造æˆ1点伤害。 -Walking Bulwark|自行堡垒|神器生物 ~魔åƒ|守军\n{2}:直到回åˆç»“æŸï¼Œç›®æ ‡å…·å®ˆå†›å¼‚能的生物获得æ•æ·å¼‚能,能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击,且ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Walking Corpse|行尸|生物 ~çµä¿‘| -Walking Desecration||| -Walking Skyscraper|自走摩天械|神器生物 ~组构体|ä½ æ¯æ“控一个有饰装的生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。)\nè·µè¸\nåªè¦è‡ªèµ°æ‘©å¤©æ¢°æœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Wall of Air||| -Wall of Blood||| -Wall of Blossoms|花丛之墙|生物 ~æ¤ç‰©ï¼å¢™|守军\n当花丛之墙进战场时,抓一张牌。 -Wall of Bone||| -Wall of Brambles||| -Wall of Deceit||| -Wall of Denial|拒斥之墙|生物~墙|守军,飞行\n帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) -Wall of Essence|精魂之墙|生物~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“精魂之墙å—到战斗伤害时,你获得等é‡çš„生命。 -Wall of Faith|信念之墙|生物~墙|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚)\n{W}:信念之墙得+0/+1直到回åˆç»“æŸã€‚ -Wall of Fire||| -Wall of Forgotten Pharaohs|往世法è€å¢™|神器生物~墙|守军\n{T}:往世法è€å¢™å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。åªèƒ½äºŽä½ æ“控沙漠或你åŸå¢“场中有沙漠牌时起动此异能。 -Wall of Frost|霜墙|生物~墙|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“霜墙阻挡生物时,该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Wall of Granite||| -Wall of Hope||| -Wall of Junk||| -Wall of Limbs|断肢墙|生物~çµä¿‘ï¼å¢™|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“你获得生命时,在断肢墙上放置一个+1/+1指示物。\n{5}{B}{B},牺牲断肢墙:目标牌手失去X点生命,X为断肢墙的力é‡ã€‚ -Wall of Lost Thoughts|忘念墙|生物 ~墙|守军\n当忘念墙进战场时,目标牌手将其牌库顶的四张牌置入其åŸå¢“场。 -Wall of Mist|迷雾墙|生物 ~墙|守军 -Wall of Mourning|悲æ¸ä¹‹å¢™|生物 ~墙|守军\n当悲æ¸ä¹‹å¢™è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œä¾¿ä»Žä½ çš„牌库顶牌é¢æœä¸‹åœ°æ”¾é€ä¸€å¼ ç‰Œã€‚\n鸠集~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则将一张以悲æ¸ä¹‹å¢™æ”¾é€çš„牌置于其拥有者手上。 -Wall of Mulch||| -Wall of Omens|预兆墙|生物 ~墙|守军\n当预兆墙进战场时,抓一张牌。 -Wall of One Thousand Cuts|åƒå‰‘之墙|生物 ~墙|守军,飞行\n{W}:åƒå‰‘之墙于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 -Wall of Resurgence|å¤è‹ä¹‹å¢™|生物~墙|守军\n当å¤è‹ä¹‹å¢™è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物。若你如此作,则该地æˆä¸º0/0,具æ•æ·å¼‚能的元素生物,且ä»ç„¶æ˜¯åœ°ã€‚ -Wall of Reverence|崇敬之墙|生物~精怪ï¼å¢™|守军,飞行\n在你的回åˆç»“æŸæ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽç›®æ ‡ç”±ä½ æ“控的生物之力é‡ã€‚ -Wall of Roots|根墙|生物 ~æ¤ç‰©ï¼å¢™|守军\n在根墙上放置一个-0/-1指示物:加{G}。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ -Wall of Runes|符文墙|生物 ~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n当符文墙进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Wall of Shards|碎片墙|雪境生物~墙|守军,飞行\n累积维æŒï½žè®©æŸä½å¯¹æ‰‹èŽ·å¾—1点生命。 (在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) -Wall of Spears||| -Wall of Stone||| -Wall of Swords||| -Wall of Tanglecord|铬铜索墙|神器生物~墙|守军\n{G}:铬铜索墙获得延势异能直到回åˆç»“æŸã€‚ (它能阻挡具飞行异能的生物。) -Wall of Torches|ç«ç‚¬å¢™|生物~墙|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚) -Wall of Vines|藤蔓墙|生物 ~æ¤ç‰©ï¼å¢™|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n延势(此生物能阻挡具飞行异能的生物。) -Wall of Wonder||| -Wall of Wood|木墙|生物~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚) -Wallop||| -Wand of Denial||| -Wand of Orcus|欧库斯之æ–|传奇神器 ~武具|æ¯å½“佩带此武具的生物攻击或阻挡时,它和由你æ“控的çµä¿‘å‡èŽ·å¾—死触异能直到回åˆç»“æŸã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出等é‡çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n佩带{3} -Wand of Vertebrae|椎骨魔æ–|神器|{T}:将你的牌库顶牌置入你的åŸå¢“场。\n{2},{T},放é€æ¤Žéª¨é­”æ–:将至多五张目标牌从你的åŸå¢“场洗入你的牌库。 -Wand of Wonder|惊异法æ–|神器|{4},{T}:掷一颗d20。æ¯ä½å¯¹æ‰‹å„从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ çž¬é—´æˆ–法术牌为止,然åŽå°†å…¶ä½™çš„牌洗入其牌库。你å¯ä»¥ä»Žä»¥æ­¤æ³•æ”¾é€çš„牌之中施放至多X个瞬间和ï¼æˆ–法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n1~9 VERT X为一。\n10~19 VERT X为二。\n20 VERT X为三。 -Wand of the Elements|元素魔æ–|神器|{T},牺牲一个海岛:将一个2/2è“色,具有飞行异能的元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{T},牺牲一个山脉:将一个3/3红色的元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Wand of the Worldsoul|世界之魂法æ–|神器|世界之魂法æ–须横置进战场。\n{T}:加{W}。\n{T}:你本回åˆä¸­æ–½æ”¾çš„下一个咒语具有å¬é›†å¼‚能。 -Wander in Death|漂浪æ¥ç”Ÿ|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。\n循环{2}({2},弃掉此牌:抓一张牌。) -Wanderbrine Rootcutters|漫涩河刈根客|生物~人鱼ï¼æµªå®¢|漫涩河刈根客ä¸èƒ½è¢«ç»¿è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚ -Wanderer's Intervention|飘è干预|瞬间|飘è干预对目标进行攻击或阻挡的生物造æˆ4点伤害。 -Wanderer's Strike|飘èæ–©|法术|放é€ç›®æ ‡ç”Ÿç‰©ï¼Œç„¶åŽå¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Wanderer's Twig|漫游者细æž|神器|{1},牺牲漫游者细æžï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 -Wanderguard Sentry||| -Wandering Champion|云游斗僧|生物~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“云游斗僧对任一牌手造æˆæˆ˜æ–—伤害时,若你æ“控è“色或红色永久物,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 -Wandering Fumarole|漫游喷å‘å­”|地|漫游喷å‘孔须横置进战场。\n{T}:加{U}或{R}。\n{2}{U}{R}:直到回åˆç»“æŸï¼Œæ¼«æ¸¸å–·å‘å­”æˆä¸º1/4,è“红åŒè‰²çš„元素生物,且具有「{0}:将此生物的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ -Wandering Goblins|漫游精çµ|生物~精çµï¼æˆ˜å£«|领土~{3}:由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ¼«æ¸¸ç²¾çµä¾¿å¾—+1/+0直到回åˆç»“æŸã€‚ -Wandering Graybeard|ç°é¡»æ¼«æ¸¸å®¢|生物~巨人ï¼æ³•æœ¯å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与ç°é¡»æ¼«æ¸¸å®¢æœ‰å…±é€šä¹‹ç”Ÿç‰©ç±»åˆ«ï¼Œä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则你获得4点生命。 -Wandering Mind|游è¡çµå¦–|生物 ~惊惧兽|飞行\n当游è¡çµå¦–进战场时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ éžç”Ÿç‰©ä¸”éžåœ°çš„牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Wandering Ones|漂æµç²¾|生物~精怪| -Wandering Stream||| -Wandering Tombshell|漫行墓壳龟|生物~çµä¿‘ï¼é¾Ÿ| -Wandering Troubadour|漫è¡æ¸¸å”±äºº|生物 ~龙ï¼è¯—人|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Wandering Wolf|漂浪狼|生物 ~狼|力é‡å°äºŽæ¼‚浪狼的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚ -Wanderlight Spirit|游ç¯ç²¾æ€ª|生物 ~精怪|飞行\n游ç¯ç²¾æ€ªåªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 -Wanderlust||| -Wandermare|离群良驹|生物 ~马|æ¯å½“你施放具有历险的生物咒语时,在离群良驹上放置一个+1/+1指示物。(它ä¸éœ€å…ˆå®ŒæˆåŽ†é™©ã€‚) -Wanderwine Hub|漫酿中继站|地|于漫酿中继站进场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ äººé±¼ç‰Œã€‚ 若你未如此作,则漫酿中继站须横置进场。\n{T}:加{W}或{U}到你的法术力池中。 -Wanderwine Prophets|漫酿先知|生物~人鱼ï¼æ³•æœ¯å¸ˆ|夺冠人鱼 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的人鱼移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\næ¯å½“漫酿先知对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªäººé±¼ã€‚ 若你如此作,则在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ -Wane||| -Waning Wurm|消蚀亚龙|生物~çµä¿‘ï¼äºšé¾™|消é€2(此生物进场时上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) -Wanted Scoundrels|é­ç¼‰æ— èµ–|生物 ~人类ï¼æµ·ç›—|当é­ç¼‰æ— èµ–死去时,目标对手派出两个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œå®ƒä»¬å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-War Barge|战船|神器|{3}:目标生物获得海岛行者异能直到回åˆç»“æŸã€‚ 当战船本回åˆç¦»åœºæ—¶ï¼Œç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚ 以此法被消ç­çš„生物ä¸èƒ½é‡ç”Ÿã€‚ -War Behemoth|战争è´è¥¿æ‘©æ–¯|生物~野兽|å˜èº«{4}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -War Dance||| -War Elemental||| -War Falcon|战猎鹰|生物~鸟|飞行\n除éžä½ æ“控骑士或士兵,å¦åˆ™æˆ˜çŒŽé¹°ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚ -War Flare|战争信å·|瞬间|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚ -War Historian|战事å²å®¶|生物 ~人类ï¼ä¿®è¡Œåƒ§|延势\nåªè¦æˆ˜äº‹å²å®¶æœ¬å›žåˆä¸­æ”»å‡»è¿‡ä»»ä¸€æˆ˜å½¹ï¼Œå®ƒä¾¿å…·æœ‰ä¸ç­å¼‚能。 -War Horn|战争å·è§’|神器|由你æ“控且进行攻击的生物得+1/+0。 -War Oracle|战争先知|生物~人类ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) -War Priest of Thune|图æ©æˆ˜åƒ§|生物~人类ï¼åƒ§ä¾£|当图æ©æˆ˜åƒ§è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡ç»“界。 -War Report|战争报告|瞬间|你获得若干生命,其数é‡ç­‰åŒäºŽæˆ˜åœºä¸Šçš„生物数é‡ä¸Žæˆ˜åœºä¸Šçš„神器数é‡ä¹‹æ€»å’Œã€‚ -War Room|战情室|地|{T}:加{C}。\n{3},{T},支付等åŒäºŽä½ æŒ‡æŒ¥å®˜æ ‡è¯†è‰²ä¸­ä¹‹é¢œè‰²æ•°é‡çš„生命:抓一张牌。 -War Screecher|战鸣猎鹰|生物 ~鸟|飞行\n{5}{W},{T}:由你æ“控的其他生物得+1/+1直到回åˆç»“æŸã€‚ -War of the Last Alliance|最åŽè”盟之战|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 从你牌库中æœå¯»ä¸€å¼ ä¼ å¥‡ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\nIII — 由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚魔戒引诱你。 -War's Toll|战事å¬å”¤|结界|æ¯å½“任一对手横置地以产生法术力时,横置所有由该牌手æ“控的地。\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物攻击,则所有由该对手æ“控的生物若能攻击,则必须攻击。 -War-Name Aspirant|战å求索客|生物 ~人类ï¼æˆ˜å£«|çªå‡»ï½žå¦‚果你本回åˆä¸­æ”»å‡»è¿‡ï¼Œåˆ™æˆ˜å求索客进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n战å求索客ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ1的生物阻挡。 -War-Spike Changeling|战刺化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{R}:战刺化形获得先攻异能直到回åˆç»“æŸã€‚ -War-Torch Goblin|ç«ç‚¬ç²¾çµ|生物~精çµï¼æˆ˜å£«|{R},牺牲ç«ç‚¬ç²¾çµï¼šç«ç‚¬ç²¾çµå¯¹ç›®æ ‡è¿›è¡Œé˜»æŒ¡çš„生物造æˆ2点伤害。 -War-Trained Slasher|历战爪击兽|生物 ~狼ç¾ï¼æé¾™|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“历战爪击兽攻击任一战役时,将其力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ -War-Wing Siren|战翼塞连|生物~塞连ï¼å£«å…µ|飞行\n勇行~æ¯å½“你施放一个以战翼塞连为目标的咒语时,在战翼塞连上放置一个+1/+1指示物。 -Warbeast of Gorgoroth|戈埚洛斯战争兽|生物 ~野兽|æ¯å½“戈埚洛斯战争兽或å¦ä¸€ä¸ªç”±ä½ æ“控且力é‡ç­‰äºŽæˆ–大于4的生物死去时,囤兵åŠå…½äºº2。(在一个由你æ“控的军队上放置两个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) -Warbreak Trumpeter||| -Warbriar Blessing|战茨ç¥ç¦|结界 ~çµæ°”|结附于由你æ“控的生物\n当战茨ç¥ç¦è¿›æˆ˜åœºæ—¶ï¼Œæ‰€ç»“附的生物与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n所结附的生物得+0/+2。 -Warbringer|领战å‰é”‹|生物~åŠå…½äººï¼ç‹‚战士|你支付的掩袭费用å‡å°‘{2}(åªè¦æ­¤ç”Ÿç‰©åœ¨æˆ˜åœºä¸Š)。\n掩袭{2}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Warchanter Skald|颂战北地诗人|生物 ~矮人ï¼åƒ§ä¾£|æ¯å½“颂战北地诗人æˆä¸ºæ¨ªç½®æ—¶ï¼Œè‹¥å®ƒå—有çµæ°”或佩带武具,则派出一个2/1红色矮人ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ã€‚ -Warchanter of Mogis|墨癸斯的战颂师|生物~牛头怪ï¼ç¥­å¸ˆ|å¯æ‚Ÿï½žæ¯å½“墨癸斯的战颂师æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得å¨å“异能直到回åˆç»“æŸã€‚(å…·å¨å“异能的生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) -Warchief Giant|巨人战酋长|生物~巨人ï¼æˆ˜å£«|æ•æ·ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正对该牌手或由他æ“控的æŸä¸ªé¹æ´›å®¢è¿›è¡Œæ”»å‡»ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) -Warclamp Mastiff|战钳ç’犬|生物~猎犬|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) -Warcry Phoenix|战嚎凤凰|生物 ~凤凰|飞行,æ•æ·\næ¯å½“你以三个或更多生物攻击时,你å¯ä»¥æ”¯ä»˜{2}{R}。若你如此作,则将战嚎凤凰从你的åŸå¢“场横置移回战场且正进行攻击。 -Ward Sliver||| -Ward of Bones|骨骸守护|神器|所æ“控之生物数é‡æ¯”你多的对手å‡ä¸èƒ½ä½¿ç”¨ç”Ÿç‰©ç‰Œï¼› 且神器,结界,以åŠåœ°äº¦æ¯”照办ç†ã€‚ -Ward of Piety|虔敬守护|生物结界|{1}{W}:于本回åˆä¸­ï¼Œå—此结界的生物将å—到的下1点伤害改为对目标生物或牌手造æˆä¹‹ã€‚ -Warded Battlements|符佑城垛|生物 ~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n由你æ“控且进行攻击的生物得+1/+0。 -Warden of Evos Isle|伊弗斯岛护å«|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n你施放之具飞行异能的生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Warden of Geometries|地界护å«|生物 ~奥札奇ï¼å¥´å…½|警戒\n{T}:加{C}。({C}代表无色法术力。) -Warden of the Beyond|他界护å«|生物~人类ï¼æ³•æœ¯å¸ˆ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\nåªè¦æ”¾é€åŒºä¸­æœ‰å¯¹æ‰‹æ‹¥æœ‰çš„牌,他界护å«ä¾¿å¾—+2/+2。 -Warden of the Chained|å—链者守å«|生物 ~牛头怪ï¼æˆ˜å£«|è·µè¸\n除éžä½ æ“控å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于4的生物,å¦åˆ™å—链者守å«ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚ -Warden of the Eye|慧眼护å«|生物~巨çµï¼æ³•æœ¯å¸ˆ|当慧眼护å«è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡éžç”Ÿç‰©ä¸”éžåœ°çš„牌从你的åŸå¢“场移回你手上。 -Warden of the First Tree|æ—æºæ ‘å«|生物~人类|{1}{W/B}:æ—æºæ ‘å«æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3的人类ï¼æˆ˜å£«ã€‚\n{2}{W/B}{W/B}:如果æ—æºæ ‘å«æ˜¯æˆ˜å£«ï¼Œåˆ™å®ƒæˆä¸ºå…·è·µè¸ä¸Žç³»å‘½å¼‚能的人类ï¼ç²¾æ€ªï¼æˆ˜å£«ã€‚\n{3}{W/B}{W/B}{W/B}:如果æ—æºæ ‘å«æ˜¯ç²¾æ€ªï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®äº”个+1/+1指示物。 -Warden of the Wall|墙顶护å«|神器|墙顶护å«é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚{T}:加{1}到你的法术力池中。åªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå¢™é¡¶æŠ¤å«ä¸º2/3,具飞行异能的石åƒé¬¼ç¥žå™¨ç”Ÿç‰©ã€‚ -Warden of the Woods|护林树妖|生物 ~树妖|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\næ¯å½“护林树妖æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“两张牌。 -Warden|看护|法术|派出一个4/4,白è“åŒè‰²ï¼Œå…·é£žè¡Œä¸Žè­¦æˆ’异能的å²èŠ¬æ–¯è¡ç”Ÿç”Ÿç‰©ã€‚ -Wardscale Crocodile|鳞护鳄鱼|生物 ~鳄鱼|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Wardscale Dragon|鳞护巨龙|生物~龙|飞行\nåªè¦é³žæŠ¤å·¨é¾™æ­£è¿›è¡Œæ”»å‡»ï¼Œé˜²å¾¡ç‰Œæ‰‹ä¾¿ä¸èƒ½æ–½æ”¾å’’语。 -Warehouse Thief|仓库盗贼|生物 ~魔人ï¼æµªå®¢|{2},{T},牺牲一个神器或生物:放é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ -Warfire Javelineer|ç«çŸ›æŽ·æ‰‹|生物~牛头怪ï¼æˆ˜å£«|当ç«çŸ›æŽ·æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物造æˆX点伤害,X为你åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚ -Wargate|战门|法术|从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽæˆ–等于X的永久物牌,将它放置进场,然åŽå°†ä½ çš„牌库洗牌。 -Warhorn Blast|战å·é½é¸£|瞬间|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚\n预示{2}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) -Warhost's Frenzy|兴战狂热|瞬间|增幅{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{B}。)\n由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚如果此咒语已增幅,则本回åˆä¸­ï¼Œæ¯å½“一个由你æ“控的生物死去时,抓一张牌。 -Warkite Marauder|战ç­åŠ«æŽ è€…|生物 ~人类ï¼æµ·ç›—|飞行\næ¯å½“战ç­åŠ«æŽ è€…攻击时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物失去所有异能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/1。 -Warleader's Helix|战领旋咒|瞬间|战领旋咒对目标生物或牌手造æˆ4点伤害,且你获得4点生命。 -Warlock Class|èŒä¸šï¼šé‚ªæœ¯å¸ˆ|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去1点生命。\n{1}{B}:等级2\n//Level_2//\n当此èŒä¸šæˆä¸ºç­‰çº§2时,检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。\n{6}{B}:等级3\n//Level_3//\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去等åŒäºŽå…¶æœ¬å›žåˆä¸­æ›¾å¤±åŽ»ä¹‹æ•°é‡çš„生命。(伤害会导致失去生命。) -Warlord's Axe|军头斧|神器~武具|佩带此武具的生物得+3/+1。\n佩带{4} ({4}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Warlord's Elite|大领主精兵|生物 ~人类ï¼å£«å…µ|横置两个由你æ“控且未横置的神器,生物和ï¼æˆ–地,以作为施放此咒语的é¢å¤–费用。 -Warlord's Fury|军阀怒ç«|法术|由你æ“控的生物获得先攻异能直到回åˆç»“æŸã€‚\n抓一张牌。 -Warm Welcome|竭诚欢迎|瞬间|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ -Warmind Infantry|战çµæ­¥å…µ|生物~元素ï¼å£«å…µ|å战~æ¯å½“战çµæ­¥å…µä¸Žè‡³å°‘两个其他生物攻击时,战çµæ­¥å…µå¾—+2/+0直到回åˆç»“æŸã€‚ -Warmonger Hellkite|好战残è™è€…|生物 ~龙|飞行\n所有生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n{1}{R}:进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚ -Warmonger's Chariot|战争贩å­æˆ˜è½¦|神器~武具|佩带此武具的生物得+2/+2。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物具有守军异能,它能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。\n佩带{3} -Warmth||| -Warp Artifact||| -Warp World|歪曲世相|法术|æ¯ä½ç‰Œæ‰‹æŠŠç”±ä»–拥有的所有永久物洗入其牌库,然åŽä»Žå…¶ç‰Œåº“顶展示等é‡çš„牌。 æ¯ä½ç‰Œæ‰‹æŠŠä»¥æ­¤æ³•å±•ç¤ºçš„所有神器,生物,与地牌放置进场,然åŽæŠŠä»¥æ­¤æ³•å±•ç¤ºçš„所有结界牌放置进场,然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºä¸”未放置进场的牌以任æ„顺åºç½®äºŽå…¶ç‰Œåº“底。 -Warpath Ghoul|å¾é€”食尸鬼|生物~çµä¿‘| -Warped Devotion||| -Warped Landscape|歪曲地境|地|{T}:加{C}。\n{2},{T},牺牲歪曲地境:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Warped Physique|歪曲体形|瞬间|目标生物得+X/-X直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ -Warped Researcher||| -Warping Wail|歪曲厉嚎|瞬间|({C}代表无色法术力。)\n选择一项~\n• 放é€ç›®æ ‡åŠ›é‡æˆ–防御力等于或å°äºŽ1的生物。\n• å击目标法术咒语。\n• 将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{C}到你的法术力池中。〠-Warrant|看管|瞬间|将目标进行攻击或阻挡的生物置于其拥有者的牌库顶。 -Warren Instigator|ç¹æ®–地煽动者|生物~鬼怪ï¼ç‹‚战士|连击\næ¯å½“ç¹æ®–地煽动者å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ é¬¼æ€ªç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ -Warren Pilferers|ç¹æ®–地å°å·|生物~精çµï¼æµªå®¢|当ç¹æ®–地å°å·è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 若该牌是精çµç‰Œï¼Œåˆ™ç¹æ®–地å°å·èŽ·å¾—æ•æ·ç›´åˆ°å›žåˆç»“æŸã€‚ -Warren Weirding|ç¹æ®–地奥秘|部æ—法术~精çµ|目标牌手牺牲一个生物。 如果以此法牺牲了精çµï¼Œåˆ™è¯¥ç‰Œæ‰‹å°†ä¸¤ä¸ª1/1黑色的精çµï¼æµªå®¢è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”这些è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Warren-Scourge Elf|夷殖地精|生物~地精ï¼æˆ˜å£«|åç²¾çµä¿æŠ¤ -Warrior's Charge||| -Warrior's Honor||| -Warrior's Oath|Warrior's Oath|| -Warrior's Stand|Warrior's Stand|| -Warriors' Lesson|战士æ“练|瞬间|直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ æ“控的生物å„获得「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。〠-Warstorm Surge|暴战翻腾|结界|æ¯å½“一个生物在你的æ“控下放进战场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚ -Warteye Witch|疣眼巫师|生物 ~鬼怪ï¼ç¥­å¸ˆ|æ¯å½“疣眼巫师或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,å åœ1。 -Warthog||| -Wary Okapi|警觉欧å¡çš®é¹¿|生物 ~羚羊|警戒 -Wary Thespian|谨慎的演员|生物 ~猫ï¼å¾·é²ä¼Š|当谨慎的演员进战场或死去时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) -Wash Away|全数冲尽|瞬间|贯通{1}{U}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\nå击目标咒语[,且该咒语须未从其拥有者手上施放]。 -Wash Out||| -Wasitora, Nekoru Queen|猫龙åŽé¹«è™Ž|传奇生物 ~猫ï¼é¾™|飞行,践è¸\næ¯å½“猫龙åŽé¹«è™Žå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手牺牲一个生物。若该牌手无法如此作,则你派出一个3/3,黑红绿三色,具飞行异能的猫ï¼é¾™è¡ç”Ÿç”Ÿç‰©ã€‚ -Wasp Lancer|蜂矛兵|生物~仙çµï¼å£«å…µ|飞行 -Wasp of the Bitter End|终焉蜂群|生物~昆虫ï¼æƒŠæƒ§å…½|飞行\næ¯å½“你施放波拉斯é¹æ´›å®¢å’’语时,你å¯ä»¥ç‰ºç‰²ç»ˆç„‰èœ‚群。若你如此作,则消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ -Waste Away||| -Waste Management|残料管ç†|瞬间|增幅{3}{B}\n将至多两张目标在åŒä¸€åŸå¢“场中的牌从该处放é€ã€‚如果此咒语已增幅,则改为放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2黑色浪客è¡ç”Ÿç”Ÿç‰©ã€‚ -Waste Not|物尽其用|结界|æ¯å½“一ä½å¯¹æ‰‹å¼ƒä¸€å¼ ç”Ÿç‰©ç‰Œæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一ä½å¯¹æ‰‹å¼ƒä¸€å¼ åœ°ç‰Œæ—¶ï¼ŒåŠ {B}{B}到你的法术力池中。\næ¯å½“一ä½å¯¹æ‰‹å¼ƒä¸€å¼ éžç”Ÿç‰©ä¸”éžåœ°çš„牌时,你抓一张牌。 -Wasteful Harvest|断根收æˆ|瞬间|磨五张牌。你å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张永久物牌置于你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) -Wasteland Scorpion|è’土毒èŽ|生物~èŽå­|死触\n循环{2}({2},弃掉此牌:抓一张牌。) -Wasteland Strangler|è’原绞æ€ä½“|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。)当è’原绞æ€ä½“进战场时,你å¯ä»¥å°†ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。若你如此作,则目标生物得-3/-3直到回åˆç»“æŸã€‚ -Wasteland Viper|è’原毒蛇|生物~蛇|死触\n血激~{G},弃掉è’原毒蛇:目标进行攻击的生物得+1/+2且获得死触异能直到回åˆç»“æŸã€‚ -Wasteland|è’原|地|{T}:加{C}。\n{T},牺牲è’原:消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ -Wastes|è’野|基本地|{T}:加{C}。 -Watcher Sliver|看守裂片妖|生物 ~裂片妖|所有裂片妖生物得+0/+2。 -Watcher for Tomorrow|明日护å«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|掩蔽(此生物须横置进战场。当它进战场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n当明日护å«ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌置于其拥有者手上。 -Watcher in the Mist|雾中çµ|生物 ~精怪|飞行\n当雾中çµè¿›æˆ˜åœºæ—¶ï¼ŒåˆºæŽ¢2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Watcher in the Web|蛛网看守|生物~蜘蛛|延势(此生物能阻挡具飞行异能的生物。)\n蛛网看守æ¯æ¬¡æˆ˜æ–—能é¢å¤–多阻挡七个生物。 -Watcher of the Roost|眺巢看守|生物~鸟ï¼å£«å…µ|飞行\nå˜èº«ï½žä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ ç™½è‰²ç‰Œã€‚(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当眺巢看守翻回正é¢æ—¶ï¼Œä½ èŽ·å¾—2点生命。 -Watcher of the Spheres|护çƒå®ˆå«|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n你施放之具飞行异能的生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“å¦ä¸€ä¸ªå…·é£žè¡Œå¼‚能的生物在你的æ“控下进战场时,护çƒå®ˆå«å¾—+1/+1直到回åˆç»“æŸã€‚ -Watchers of the Dead|亡者守å«|神器生物~猫|放é€äº¡è€…守å«ï¼šæ¯ä½å¯¹æ‰‹å„从其åŸå¢“场中选择两张牌,并将其余的牌放é€ã€‚ -Watchful Automaton|警醒机械兽|神器生物~组构体|{2}{U}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) -Watchful Blisterzoa|警醒刺螫ä½é›…|生物 ~éžç‘žäººï¼æ°´æ¯|飞行\n警醒刺螫ä½é›…进战场时上é¢æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n当警醒刺螫ä½é›…死去时,抓若干牌,其数é‡ç­‰åŒäºŽå…¶ä¸Šçš„çƒæ²¹æŒ‡ç¤ºç‰©æ•°é‡ã€‚ -Watchful Giant|警醒巨人|生物 ~巨人ï¼å£«å…µ|当警醒巨人进战场时,派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ -Watchful Naga|警醒那伽|生物~那伽ï¼æ³•æœ¯å¸ˆ|ä½ å¯ä»¥äºŽè­¦é†’那伽攻击时耗竭之。当你如此作时,抓一张牌。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) -Watchwing Scarecrow|守翼稻è‰äºº|神器生物~稻è‰äºº|åªè¦ä½ æ“控白色生物,守翼稻è‰äººä¾¿å…·æœ‰è­¦æˆ’异能。\nåªè¦ä½ æ“控è“色生物,守翼稻è‰äººä¾¿å…·æœ‰é£žè¡Œå¼‚能。 -Watchwolf|看守狼|生物 ~狼| -Water Servant|水仆役|生物~元素|{U}:水仆役得+1/-1直到回åˆç»“æŸã€‚\n{U}:水仆役得-1/+1直到回åˆç»“æŸã€‚ -Watercourser|æ²³é“å·¡çµ|生物 ~元素|{U}:河é“å·¡çµå¾—+1/-1直到回åˆç»“æŸã€‚ -Waterfall Aerialist|瀑布舞空师|生物 ~巨çµï¼æ³•æœ¯å¸ˆ|飞行\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。) -Waterfront District|水滨城区|地|水滨城区须横置进战场。\n{T}:加{U}或{B}。\n{2}{U}{B},{T},牺牲水滨城区:抓一张牌。 -Waterkin Shaman|水身祭师|生物 ~元素ï¼ç¥­å¸ˆ|æ¯å½“一个具飞行异能的生物在你的æ“控下进战场时,水身祭师得+1/+1直到回åˆç»“æŸã€‚ -Waterknot|水结纠缠|结界 ~çµæ°”|结附于生物\n当水结纠缠进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Waterlogged Grove|漫水林地|地|{T},支付1点生命:加{G}或{U}。\n{1},{T},牺牲漫水林地:抓一张牌。 -Waterspout Elemental||| -Waterspout Weavers|æ°´é¾™å·ç»‡è€…|生物~人鱼ï¼æ³•æœ¯å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与水龙å·ç»‡è€…有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则由你æ“控的æ¯ä¸ªç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ -Watertrap Weaver|水阱织师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当水阱织师进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Waterveil Cavern|水帘洞|地|{T}:加{1}到你的法术力池中。\n{T}:加{U}或{B}到你的法术力池中。水帘洞于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Waterwhirl|回旋急æµ|瞬间|将至多两个目标生物移回其拥有者手上。 -Watery Grave|积水墓地|地 ~海岛ï¼æ²¼æ³½|({T}:加{U}或{B}。)\n于积水墓地进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则积水墓地须横置进战场。 -Wave of Indifference||| -Wave of Rats|è€é¼ æ³¢ç¾¤|生物 ~è€é¼ |è·µè¸\n当è€é¼ æ³¢ç¾¤æ­»åŽ»æ—¶ï¼Œè‹¥å®ƒæœ¬å›žåˆä¸­å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆè¿‡æˆ˜æ–—伤害,则将它在其拥有者的æ“控下移回战场。\n急袭{4}{B} -Wave of Reckoning|审判之浪潮|法术|æ¯ä¸ªç”Ÿç‰©å„对本身造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 -Wave of Vitriol|矾油浪潮|法术|æ¯ä½ç‰Œæ‰‹å„牺牲由他æ“控的所有神器,结界和éžåŸºæœ¬åœ°ã€‚对æ¯ä¸ªä»¥æ­¤æ³•ç‰ºç‰²çš„地而言,其æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œå¹¶å°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºã€‚然åŽæ¯ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的牌手将其牌库洗牌。 -Wave-Wing Elemental|浪翼元素|生物~元素|飞行地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,浪翼元素得+2/+2直到回åˆç»“æŸã€‚ -Wavebreak Hippocamp|裂波鱼驹|结界生物 ~马ï¼é±¼|æ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,抓一张牌。 -Wavecrash Triton|裂波屈东|生物~人鱼ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以裂波屈东为目标的咒语时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Waves of Aggression|侵略浪潮|法术|é‡ç½®æ‰€æœ‰äºŽæœ¬å›žåˆä¸­æ›¾ç»æ”»å‡»çš„生物。 在此行动阶段åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Wavesifter|筛浪精|生物 ~元素|飞行\n当筛浪精进战场时,探查两次。(探查的æµç¨‹æ˜¯æ´¾å‡ºä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨ï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\n呼魂{G}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) -Waveskimmer Aven|掠浪艾文|生物~鸟ï¼å£«å…µ|飞行\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) -Waxing Moon|月盈之时|瞬间|转化至多一个目标由你æ“控的狼人。由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Waxmane Baku|蜡鬃食梦兽|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨èœ¡é¬ƒé£Ÿæ¢¦å…½ä¸Šæ”¾ç½®ä¸€ä¸ªèšæ°”指示物。\n{1},从蜡鬃食梦兽上移去X个èšæ°”指示物:横置X个目标生物。 -Wax||| -Way of the Thief|窃贼之é“|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控门,所结附的生物就ä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Wayfarer's Bauble|旅人饰å“|神器|{2},{T},牺牲旅人饰å“:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 -Wayfaring Giant||| -Wayfaring Temple|行路殿堂|生物~元素|行路殿堂的力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物之数é‡ã€‚\næ¯å½“行路殿堂对牌手造æˆæˆ˜æ–—伤害时,殖民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) -Waylay||| -Wayward Angel||| -Wayward Disciple|刚愎信徒|生物~ - 人类ï¼åƒ§ä¾£|æ¯å½“刚愎信徒或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,目标对手失去1点生命且你获得1点生命。 -Wayward Giant|刚愎巨人|生物~巨人|å¨æ…‘ -Wayward Guide-Beast|难驭开路兽|生物 ~野兽|è·µè¸ï¼Œæ•æ·\næ¯å½“难驭开路兽对任一牌手造æˆæˆ˜æ–—伤害时,将一个由你æ“控的地移回其拥有者手上。 -Wayward Servant|刚愎仆从|生物~çµä¿‘|æ¯å½“å¦ä¸€ä¸ªçµä¿‘在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Wayward Swordtooth|刚愎剑齿龙|生物 ~æé¾™|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n除éžä½ æœ‰é»„金城ç¥ç¦ï¼Œå¦åˆ™åˆšæ„Žå‰‘齿龙ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Weakness||| -Weakstone's Subjugation|弱能石抑力|结界 ~çµæ°”|结附于神器或生物\n当弱能石抑力进战场时,你å¯ä»¥æ”¯ä»˜{3}。若你如此作,则横置所结附的永久物。\n所结附的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Weapon Rack|武器架|神器|武器架进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\n{T}:将一个+1/+1指示物从武器架移到目标生物上。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Weapon Surge|武力翻腾|瞬间|目标由你æ“控的生物得+1/+0且获得先攻异能直到回åˆç»“æŸã€‚\n超载{1}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Weaponcraft Enthusiast|狂热造兵匠|生物~乙太ç§ï¼ç¥žå™¨å¸ˆ|装é…2(当此生物进战场时,在其上放置两个+1/+1指示物或派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) -Weaponize the Monsters|以兽为兵|结界|{2},牺牲一个生物:以兽为兵对任æ„一个目标造æˆ2点伤害。 -Weapons Trainer|武器训练师|生物 ~人类ï¼å£«å…µï¼ä¼™ä¼´|åªè¦ä½ æ“控武具,由你æ“控的其他生物便得+1/+0。 -Wear Away|磨耗|瞬间~å¤å’’|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n通è”å¤å’’{3}{G}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) -Wear|Wear|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚\nèžå’’(ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå•ç‹¬æ–½æ”¾æ­¤ç‰Œä»»ä¸€è¾¹æˆ–一åŒæ–½æ”¾ä¸¤è¾¹ã€‚) -Weaselback Redcap|鼬背红帽客|生物 ~鬼怪ï¼éª‘士|{1}{R}:鼬背红帽客得+2/+0直到回åˆç»“æŸã€‚ -Weather the Storm|挺过风暴|瞬间|你获得3点生命。\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) -Weathered Bodyguards|历艰ä¿é•–|生物~人类ï¼å£«å…µ|åªè¦åŽ†è‰°ä¿é•–未被横置,所有未å—阻挡的生物将对你造æˆçš„伤害都改为对历艰ä¿é•–造æˆä¹‹ã€‚\nå˜èº«{3}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Weathered Runestone|è€æ—§ç¬¦æ–‡çŸ³|神器|åŸå¢“场和牌库中的éžåœ°æ°¸ä¹…物牌ä¸èƒ½è¿›æˆ˜åœºã€‚\n牌手ä¸èƒ½ä»ŽåŸå¢“场或牌库中施放咒语。 -Weathered Sentinels|褪色哨å«|神器生物 ~墙|守军,警戒,延势,践è¸\n褪色哨å«èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地攻击于其上回åˆä¸­æ”»å‡»è¿‡ä½ çš„牌手。\næ¯å½“褪色哨å«æ”»å‡»æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œå®ƒå¾—+3/+3且获得ä¸ç­å¼‚能。 -Weathered Wayfarer||| -Weatherlight Compleated|完化的晴空å·|传奇神器 ~载具|飞行\nåªè¦å®ŒåŒ–的晴空å·ä¸Šæœ‰å››ä¸ªæˆ–更多éžç‘žåŒ–指示物,它便是éžç‘žäººç”Ÿç‰©ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\næ¯å½“一个由你æ“控的生物死去时,在完化的晴空å·ä¸Šæ”¾ç½®ä¸€ä¸ªéžç‘žåŒ–指示物。然åŽå¦‚果其上有七个或更多éžç‘žåŒ–指示物,则抓一张牌。若å¦ï¼Œåˆ™å åœ1。 -Weatherlight|晴空å·|传奇神器 ~载具|飞行\næ¯å½“晴空å·å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张å²è¿¹ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚)\næ­è½½3 -Weatherseed Totem|晴苗图腾åƒ|神器|{T}:加{G}到你的法术力池中。\n{2}{G}{G}{G}:晴苗图腾åƒæˆä¸º5/3绿色,具践è¸å¼‚能的树妖神器生物直到回åˆç»“æŸã€‚\n当晴苗图腾åƒä»Žåœºä¸Šç½®å…¥åŸå¢“场时,若它当时是生物,则将此牌移回其拥有者手上。 -Weave Fate|编纺命è¿|瞬间|抓两张牌。 -Weaver of Currents|织æµå¸ˆ|生物~那伽ï¼å¾·é²ä¼Š|{T}:加{C}{C}到你的法术力池中。 -Weaver of Harmony|纺è°è›‡äºº|结界生物 ~蛇ï¼å¾·é²ä¼Š|由你æ“控的其他结界生物得+1/+1。\n{G},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控且æ¥æºä¸ºç»“界的起动å¼æˆ–触å‘å¼å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Weaver of Lies||| -Weaver of Lightning|闪电织匠|生物~人类ï¼ç¥­å¸ˆ|延势\næ¯å½“你施放瞬间或法术咒语时,闪电织匠å‘目标由对手æ“控的生物造æˆ1点伤害。 -Web of Inertia||| -Webspinner Cuff|布网腕扣|神器生物 ~武具ï¼èœ˜è››|延势\n佩带此武具的生物得+1/+4且具有延势异能。\né‡é…{4}({4}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) -Webweaver Changeling|织网化形|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n延势\n当织网化形进战场时,若你åŸå¢“场中有三张或更多生物牌,则你获得5点生命。 -Web|天网|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物得+0/+2,且能视åŒå…·é£žè¡Œå¼‚能地进行阻挡。 -Wedding Invitation|婚礼请柬|神器|当婚礼请柬进战场时,抓一张牌。\n{T},牺牲婚礼请柬:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚如果它是å¸è¡€é¬¼ï¼Œåˆ™å®ƒå†èŽ·å¾—系命异能直到回åˆç»“æŸã€‚ -Wedding Ring|婚戒|神器|当婚戒进战场时,若它ç»ç‰Œæ‰‹æ–½æ”¾ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹æ´¾å‡ºä¸€ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚\næ¯å½“任一æ“控å称为婚戒的神器之对手于其回åˆä¸­æŠ“一张牌时,你抓一张牌。\næ¯å½“任一æ“控å称为婚戒的神器之对手于其回åˆä¸­èŽ·å¾—生命时,你获得等é‡çš„生命。 -Wedding Security|婚礼警å«|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|æ¯å½“婚礼警å«æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚若你如此作,则在婚礼警å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物并抓一张牌。 -Wee Dragonauts|袖ç龙航师|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放瞬间或法术咒语时,袖ç龙航师得+2/+0直到回åˆç»“æŸã€‚ -Weed Strangle|窒æ¯é‡Žè‰|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Weed-Pruner Poplar|ä¿®è‰é»‘æ¨|生物~树妖ï¼æ€æ‰‹|在你的维æŒå¼€å§‹æ—¶ï¼Œä¿®è‰é»‘æ¨ä»¥å¤–的目标生物得-1/-1直到回åˆç»“æŸã€‚ -Wei Ambush Force|Wei Ambush Force|| -Wei Assassins|Wei Assassins|| -Wei Elite Companions|Wei Elite Companions|| -Wei Infantry|Wei Infantry|| -Wei Night Raiders|Wei Night Raiders|| -Wei Scout|Wei Scout|| -Wei Strike Force|Wei Strike Force|| -Weigh Down|沉底|法术|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\n目标生物得-3/-3直到回åˆç»“æŸã€‚ -Weight Advantage|体格优势|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n由你æ“控的æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ -Weight of Conscience|良知é‡è·|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½æ”»å‡»ã€‚\n横置两个由你æ“控且具共通生物类别的未横置生物:放é€æ‰€ç»“附的生物。 -Weight of Memory|记忆之é‡|法术|抓三张牌。目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 -Weight of Spires|断塔压顶|瞬间|断塔压顶对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„æ“控者所æ“控之éžåŸºæœ¬åœ°æ•°é‡ã€‚ -Weight of the Underworld|冥界é‡è·|结界~çµæ°”|结附于生物\n所结附的生物得-3/-2。 -Weird Harvest||| -Weirded Vampire|怪奇å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æƒŠæƒ§å…½|疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Weirding Shaman|奥秘祭师|生物~精çµï¼ç¥­å¸ˆ|{3}{B},牺牲一个精çµï¼šå°†ä¸¤ä¸ª1/1黑色的精çµï¼æµªå®¢è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Weirding Wood|怪诞树木|结界 ~çµæ°”|结附于地\n当怪诞树木进战场时,探查。(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。)\n所结附的地具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠-Welcome Home|欢迎回家|法术~历险|派出三个2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) -Welcome to the Fold|å—拥入教|法术|疯魔{X}{U}{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。)\n如果目标生物的防御力等于或å°äºŽ2,则获得该生物的æ“控æƒã€‚如果曾支付å—拥入教的疯魔费用,则改为如果该生物的防御力等于或å°äºŽX,则获得其æ“控æƒã€‚ -Welcoming Vampire|迎宾å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|飞行\næ¯å½“一个或数个力é‡ç­‰äºŽæˆ–å°äºŽ2的其他生物在你的æ“控下进战场时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Welder Automaton|焊熔机械兽|神器生物~组构体|{3}{R}:焊熔机械兽å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Weldfast Engineer|焊锢区工程师|生物~人类ï¼ç¥žå™¨å¸ˆ|在你回åˆçš„战斗开始时,目标由你æ“控的神器生物得+2/+0直到回åˆç»“æŸã€‚ -Weldfast Monitor|焊锢区巨蜥|神器生物~蜥蜴|{R}:焊锢区巨蜥获得å¨æ…‘异能直到回åˆç»“æŸã€‚ -Weldfast Wingsmith|焊锢区翼匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,焊锢区翼匠获得飞行异能直到回åˆç»“æŸã€‚ -Welding Jar||| -Welding Sparks|焊接ç«èŠ±|瞬间|焊接ç«èŠ±å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害,X为由你æ“控的神器数é‡åŠ 3。 -Welkin Guide|è‹ç©¹å‘导|生物~鸟ï¼åƒ§ä¾£|飞行\n当è‹ç©¹å‘导进场时,目标生物得+2/+2且获得飞行异能直到回åˆç»“æŸã€‚ -Welkin Tern|è‹ç©¹é£žç‡•|生物 ~鸟|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\nè‹ç©¹é£žç‡•åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 -Well of Ideas|çµæ„Ÿä¹‹äº•|结界|当çµæ„Ÿä¹‹äº•è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“两张牌。\n在其他æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手é¢å¤–抓一张牌。\n在你的抓牌步骤开始时,é¢å¤–抓两张牌。 -Well of Lost Dreams|迷梦深井|神器|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{X},Xé¡»å°äºŽæˆ–等于你所获得的生命数é‡ã€‚ 若你如此作,则抓X张牌。 -Well-Laid Plans||| -Wellgabber Apothecary|闲语è¯å‰‚师|生物~人鱼ï¼åƒ§ä¾£|{1}{W}:于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç›®æ ‡å·²æ¨ªç½®çš„人鱼或æ´è‹±ç”Ÿç‰©é€ æˆçš„所有伤害。 -Wellwisher||| -Werebear||| -Werewolf Pack Leader|狼人群首领|生物 ~人类ï¼ç‹¼äºº|集群战术~æ¯å½“狼人群首领攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则抓一张牌。\n{3}{G}:直到回åˆç»“æŸï¼Œç‹¼äººç¾¤é¦–领的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/3,获得践è¸å¼‚能,且ä¸æ˜¯äººç±»ã€‚ -Werewolf Ransacker|æœæ‹¬ç‹¼äºº|生物~ - 狼人|æ¯å½“此生物转化为æœæ‹¬ç‹¼äººæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚如果该神器以此法置入åŸå¢“场,则æœæ‹¬ç‹¼äººå¯¹è¯¥ç¥žå™¨çš„æ“控者造æˆ3点伤害。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化æœæ‹¬ç‹¼äººã€‚ -Werewolf of Ancient Hunger|æ’饥狼人|生物~ - 狼人|警戒,践è¸\næ’饥狼人的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹æ‰‹ç‰Œçš„总数。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化æ’饥狼人。 -Western Paladin||| -Westfold Rider|西ä¼å°”德骑手|生物 ~人类ï¼éª‘士|牺牲西ä¼å°”德骑手:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Westgate Regent|西门城摄政|生物 ~å¸è¡€é¬¼|飞行\n守护~弃一张牌。(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œï¼Œå¦åˆ™å击之。)\næ¯å½“西门城摄政对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置等é‡çš„+1/+1指示物。 -Westvale Abbey|西行谷修é“院|地|{T}:加{C}到你的法术力池中。\n{5},{T},支付1点生命:将一个1/1,白黑åŒè‰²çš„人类ï¼åƒ§ä¾£è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{5},{T},牺牲五个生物:转化西行谷修é“院,然åŽå°†å®ƒé‡ç½®ã€‚ -Westvale Cult Leader|西行谷教领袖|生物~ - 人类ï¼åƒ§ä¾£|西行谷教领袖的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1,白黑åŒè‰²çš„人类ï¼åƒ§ä¾£è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ -Wetland Sambar|湿地水鹿|生物~麋鹿| -Whack|背地é‡å‡»|法术|如果此咒语以白色生物为目标,则它å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n目标生物得-4/-4直到回åˆç»“æŸã€‚ -Wharf Infiltrator|ç å¤´æ¸—é€è€…|生物 ~人类ï¼æƒŠæƒ§å…½|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\næ¯å½“ç å¤´æ¸—é€è€…对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\næ¯å½“你弃一张生物牌时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©ã€‚ -Wheel and Deal||| -Wheel of Fate|宿命之轮|法术|宿命之轮是红色。\n延缓4~{1}{R}(除了从你手上使用此牌,你能支付{1}{R}并将此牌移出对战,且上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\næ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œï¼Œç„¶åŽæŠ“七张牌。 -Wheel of Misfortune|厄è¿ä¹‹è½®|法术|æ¯ä½ç‰Œæ‰‹å„ç§ä¸‹é€‰æ‹©ä¸€ä¸ªç­‰äºŽæˆ–大于0的数字,然åŽæ‰€æœ‰ç‰Œæ‰‹åŒæ—¶å±•ç¤ºæ‰€é€‰æ•°å­—,并决定以此法展示之å„数字中的最大值和最å°å€¼ã€‚厄è¿ä¹‹è½®å¯¹æ¯ä½æ‰€é€‰æ•°å­—是最大值的牌手å„造æˆç­‰åŒäºŽè¯¥æ•°é‡çš„伤害。æ¯ä½æ‰€é€‰æ•°å­—ä¸æ˜¯æœ€å°å€¼çš„牌手弃掉其手牌,然åŽå„抓七张牌。 -Wheel of Sun and Moon|日月回轮|结界~çµæ°”|牌手结界\n若任一张牌将从任何区域置入å—此结界之牌手的åŸå¢“场,则改为展示该牌并将它置于该牌手的牌库底。 -Whelming Wave|ç­é¡¶æµªæ½®|法术|将所有生物移回其拥有者手上,但巨海兽ã€æµ·æ€ªã€ç« é±¼ä¸Žå·¨è›‡é™¤å¤–。 -When We Were Young|é¥æƒ³å¹´å°‘|瞬间|至多两个目标生物å„å¾—+2/+2直到回åˆç»“æŸã€‚如果你åŒæ—¶æ“控神器和结界,则这些生物å†èŽ·å¾—系命异能直到回åˆç»“æŸã€‚ -Where Ancients Tread|先祖行迹|结界|æ¯å½“一个力é‡å¤§äºŽæˆ–等于5的生物在你的æ“控下进场时,你å¯ä»¥è®©å…ˆç¥–行迹对目标生物或牌手造æˆ5点伤害。 -Whetstone||| -Whetwheel|磨刀石轮|神器|{X}{X},{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场。\nå˜èº«{3}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Whims of the Fates|命è¿æ— å¸¸|法术|从你开始,æ¯ä½ç‰Œæ‰‹å°†ç”±ä»–æ“控的所有永久物分æˆä¸‰å †ã€‚然åŽæ¯ä½ç‰Œæ‰‹å„从自己的牌堆中éšæœºé€‰æ‹©ä¸€å †å¹¶ç‰ºç‰²è¯¥äº›æ°¸ä¹…物。(牌堆å¯ä»¥æ˜¯ç©ºçš„。) -Whimwader|循æ€çµ|生物~元素|除éžé˜²å¾¡ç‰Œæ‰‹æ“控è“色永久物,å¦åˆ™å¾ªæ€çµä¸èƒ½æ”»å‡»ã€‚ -Whip Sergeant|æŒéž­å£«å®˜|生物~人类ï¼å£«å…µ|{R}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ (它此回åˆä¾¿å¯ä»¥æ”»å‡») -Whip Silk||| -Whip of Erebos|厄ç¿æŸæ–¯çš„神鞭|传奇结界神器|由你æ“控的生物具有系命异能。\n{2}{B}{B},{T}:将目标生物牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚如果它将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。你åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 -Whip-Spine Drake|鞭脊龙兽|生物 ~龙兽|飞行\nå˜èº«{2}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Whipcorder||| -Whipflare|鞭扫ç«å…‰|法术|鞭扫ç«å…‰å¯¹æ¯ä¸ªéžç¥žå™¨çš„生物å„造æˆ2点伤害。 -Whipgrass Entangler||| -Whipkeeper||| -Whiplash Trap|鞭击陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æœ‰ä¸¤ä¸ªæˆ–更多生物在其æ“控下进战场,你å¯ä»¥æ”¯ä»˜{U},而ä¸æ”¯ä»˜éž­å‡»é™·é˜±çš„法术力费用。\n将两个目标生物å„移回其拥有者手上。 -Whiptail Moloch|鞭尾棘蜥|生物~蜥蜴|当鞭尾棘蜥进场时,它对目标由你æ“控的生物造æˆ3点伤害。 -Whiptail Wurm||| -Whiptongue Hydra|鞭舌多头龙|生物 ~蜥蜴ï¼å¤šå¤´é¾™|延势\n当鞭舌多头龙进战场时,消ç­æ‰€æœ‰å…·é£žè¡Œå¼‚能的生物。æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿åœ¨éž­èˆŒå¤šå¤´é¾™ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Whir of Invention|创å‘隆å“|瞬间|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的神器牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Whirler Rogue|旋翼浪客|生物 ~人类ï¼æµªå®¢ï¼ç¥žå™¨å¸ˆ|当旋翼浪客进战场时,派出两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n横置两个由你æ“控且未横置的神器:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Whirler Virtuoso|旋翼专家|生物~维多肯ï¼ç¥žå™¨å¸ˆ|当旋翼专家进战场时,你得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Whirlermaker|制桨机|神器|{4},{T}:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Whirling Dervish||| -Whirling Strike|旋风挥击|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻与践è¸å¼‚能。 -Whirlpool Drake||| -Whirlpool Rider||| -Whirlpool Warrior||| -Whirlpool Whelm|漩涡压顶|瞬间|与一ä½å¯¹æ‰‹æ¯”点,然åŽå°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 若你赢,则你å¯ä»¥æ”¹ä¸ºå°†è¯¥ç”Ÿç‰©ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) -Whirlwind Adept|旋风高手|生物~巨çµï¼ä¿®è¡Œåƒ§|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Whirlwind Denial|疾风拒斥|瞬间|对æ¯ä¸ªç”±å¯¹æ‰‹æ“控的咒语或异能而言,除éžå…¶æ“控者支付{4},å¦åˆ™å击之。 -Whirlwind of Thought|æ€ç»ªæ—‹é£Ž|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,抓一张牌。 -Whirlwind||| -Whisk Away|æ‹‚èµ°|瞬间|将目标进行攻击或阻挡的生物置于其拥有者的牌库顶。 -Whisper Agent|细语密探|生物 ~人类ï¼æµªå®¢|闪现\n当细语密探进战场时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) -Whisper Squad|幽语å°é˜Ÿ|生物 ~人类ï¼å£«å…µ|{1}{B}:从你的牌库中æœå¯»ä¸€å¼ å称为幽语å°é˜Ÿçš„牌,将之横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Whisper of the Dross|深沼细语|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) -Whisper, Blood Liturgist|鲜血仪礼师é­é£’ç’ž|传奇生物 ~人类ï¼åƒ§ä¾£|{T},牺牲两个生物:将目标生物牌从你的åŸå¢“场移回战场。 -Whisperer of the Wilds|è›®è’低语者|生物 ~人类ï¼ç¥­å¸ˆ|{T}:加{G}。\nå¨çŒ›ï½ž{T}:加{G}{G}。åªèƒ½äºŽä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物时起动此异能。 -Whispergear Sneak|嗫语窥械|神器生物~组构体|嗫语窥械以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于轮抽中,你å¯ä»¥å°†å—«è¯­çª¥æ¢°ç¿»ä¸ºç‰Œé¢æœä¸‹ã€‚如果你如此作,则检视本轮抽中任æ„一包未打开的补充包或任æ„一包其他牌手目å‰å¹¶æœªæ£€è§†çš„补充包。 -Whispering Madness|疯狂耳语|法术|æ¯ä½ç‰Œæ‰‹å„弃掉手牌,然åŽæŠ“若干牌,其数é‡ç­‰åŒäºŽç‰Œæ‰‹ä¸­ä»¥æ­¤æ³•å¼ƒç‰Œçš„最多数é‡ã€‚\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -Whispering Shade||| -Whispering Snitch|细语告密客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|æ¯å½“ä½ æ¯å›žåˆé¦–度刺探时,细语告密客å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害,且你获得1点生命。 -Whispering Specter|细语幽çµ|生物~幽çµ|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“细语幽çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²å®ƒã€‚ 若你如此作,该牌手æ¯æœ‰ä¸€ä¸ªä¸­æ¯’指示物,便弃一张牌。 -Whispering Wizard|细语法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Whispers of Emrakul|伊莫库低语|法术|目标对手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则改为该牌手éšæœºå¼ƒä¸¤å¼ ç‰Œã€‚ -Whispers of the Muse|缪å¸çš„耳语|瞬间|购回{5}(你使用此咒语时å¯ä»¥é¢å¤–支付{5}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n抓一张牌。 -Whispersilk Cloak|细语ä¸ç¯·|神器~武具|佩带此武具的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n佩带此武具的生物具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n佩带{2} ({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Whispersteel Dagger|幽钢匕首|神器 ~武具|佩带此武具的生物得+2/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,本回åˆä¸­ä½ å¯ä»¥ä»Žè¯¥ç‰Œæ‰‹çš„åŸå¢“场施放一个生物咒语,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。\n佩带{3} -Whisperwood Elemental|低语林元素|生物~元素|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ˜¾åŒ–你的牌库顶牌。(将它é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n牺牲低语林元素:直到回åˆç»“æŸï¼Œç”±ä½ æ“控且牌é¢æœä¸Šçš„生物获得「当此生物死去时,显化你的牌库顶牌。〠-White Dragon|白龙|生物 ~龙|飞行\n寒冷喷å~当白龙进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -White Knight||| -White Plume Adventurer|白羽山冒险家|生物 ~åŠå…½äººï¼åƒ§ä¾£|当白羽山冒险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œé‡ç½®ä¸€ä¸ªç”±ä½ æ“控的生物。如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æ”¹ä¸ºé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 -White Shield Crusader|白盾圣战军|生物~人类ï¼éª‘士|å黑ä¿æŠ¤\n{W}:白盾圣战军获得飞行异能直到回åˆç»“æŸã€‚\n{W}{W}:白盾圣战军得+1/+0直到回åˆç»“æŸã€‚ -White Sun's Twilight|白阳垂暮|法术|你获得X点生命。派出X个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€å¦‚æžœX等于或大于5,则消ç­æ‰€æœ‰å…¶ä»–生物。 -White Sun's Zenith|白阳当空|瞬间|å°†X个2/2白色猫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 将白阳当空洗入其拥有者的牌库。 -Whitemane Lion|白鬃狮|生物 ~猫|闪现\n当白鬃狮进战场时,将一个由你æ“控的生物移回其拥有者手上。 -Whitesun's Passage|白阳仪å¼|瞬间|你获得5点生命。 -Whitewater Naiads|æ¹æµæ°´çµ|结界生物~å®èŠ™|星彩~æ¯å½“æ¹æµæ°´çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Wicked Akuba|æ¶å§¥|生物~精怪|{B}:目标于本回åˆä¸­æ›¾å—到æ¶å§¥ä¼¤å®³çš„牌手失去1点生命。 -Wicked Guardian|邪æ¶å®ˆæŠ¤è€…|生物 ~人类ï¼è´µæ—|当邪æ¶å®ˆæŠ¤è€…进战场时,你å¯ä»¥ä»¤å®ƒå¯¹å¦ä¸€ä¸ªç”±ä½ æ“控的生物造æˆ2点伤害。若你如此作,则抓一张牌。 -Wicked Pact||| -Wicked Slumber|æ¶é‚ªå€¦çœ |瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n横置至多两个目标生物。在其中之一上放置一个晕眩指示物。然åŽåœ¨å…¶ä¸­ä¹‹ä¸€ä¸Šæ”¾ç½®ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) -Wicked Wolf|æ¶ç‹¼|生物 ~狼|当æ¶ç‹¼è¿›æˆ˜åœºæ—¶ï¼Œå®ƒä¸Žè‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。\n牺牲一个食å“:在æ¶ç‹¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将之横置。 -Wicker Warcrawler|柳æ¡æˆ˜è‰äºº|神器生物~稻è‰äºº|æ¯å½“柳æ¡æˆ˜è‰äººæ”»å‡»æˆ–阻挡,在战斗结æŸæ—¶äºŽå…¶ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 -Wicker Witch|柳æ¡å·«å©†|神器生物~稻è‰äºº| -Wickerbough Elder|柳饰长è€|生物 ~树妖ï¼ç¥­å¸ˆ|柳饰长è€è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª-1/-1指示物。\n{G},从柳饰长è€ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 -Widespread Brutality|暴行四窜|法术|囤兵2,然åŽè¯¥å—囤兵的军队对æ¯ä¸ªéžå†›é˜Ÿçš„生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚(囤兵2çš„æµç¨‹æ˜¯ï¼Œåœ¨ä¸€ä¸ªç”±ä½ æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) -Widespread Thieving|放肆抢劫|结界|掩蔽5(当此结界进战场时,检视你牌库顶的五张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\næ¯å½“你施放多色咒语时,派出一个çå®è¡ç”Ÿç‰©ã€‚然åŽä½ å¯ä»¥æ”¯ä»˜{W}{U}{B}{R}{G}。若你如此作,则你å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Wielding the Green Dragon|Wielding the Green Dragon|| -Wight of Precinct Six|第六城区è€å¦–|生物~çµä¿‘|所有对手的åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œç¬¬å…­åŸŽåŒºè€å¦–便得+1/+1。 -Wight|尸妖|生物 ~çµä¿‘ï¼å£«å…µ|尸妖须横置进战场。\nå¸å–生命~æ¯å½“一个本回åˆä¸­å—过尸妖伤害的生物死去时,派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©å¹¶æ”¾é€è¯¥ç‰Œã€‚ -Wild Beastmaster|狂野驯兽师|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“狂野驯兽师攻击时,æ¯ä¸ªç”±ä½ æ“控的其他生物å„å¾—+X/+X直到回åˆç»“æŸï¼ŒX为狂野驯兽师的力é‡ã€‚ -Wild Cantor|è’野领唱人|生物~人类ï¼å¾·é²ä¼Š|({R/G}å¯ç”¨{R}或{G}æ¥æ”¯ä»˜ã€‚)\n牺牲è’野领唱人:加一点任æ„颜色的法术力到你的法术力池中。 -Wild Celebrants|è›®è’ç‹‚å¾’|生物 ~羊蹄人|当蛮è’狂徒进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ -Wild Ceratok|野生冠角牛|生物 ~犀牛| -Wild Defiance|è’野å抗|结界|æ¯å½“由你æ“控的生物æˆä¸ºçž¬é—´æˆ–法术咒语的目标时,该生物得+3/+3直到回åˆç»“æŸã€‚ -Wild Dogs||| -Wild Endeavor|狂野勇进|法术|掷两颗d4并选择一个掷骰结果。派出若干3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥æŽ·éª°ç»“果。然åŽä»Žä½ çš„牌库中æœå¯»è‹¥å¹²åŸºæœ¬åœ°ç‰Œï¼Œå…¶æ•°é‡ç­‰åŒäºŽå¦ä¸€ä¸ªæŽ·éª°ç»“果,将它们横置放进战场,然åŽæ´—牌。 -Wild Evocation|狂野呼唤|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ä»Žå…¶æ‰‹ä¸Šéšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ 若该牌是地牌,该牌手将它放进战场。 è‹¥å¦ï¼Œä¸”该牌手能施放它,则施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Wild Griffin|野生狮鹫|生物~狮鹫|飞行 -Wild Growth||| -Wild Guess|胡乱推测|法术|弃一张牌,以作为施放胡乱推测的é¢å¤–费用。\n抓两张牌。 -Wild Hunger|狂野饥欲|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+1且获得践è¸å¼‚能。\n返照{3}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Wild Instincts|野性本能|法术|目标由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚它与目标由对手æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) -Wild Leotau|野生座狮|生物~猫|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{G},å¦åˆ™ç‰ºç‰²é‡Žç”Ÿåº§ç‹®ã€‚ -Wild Magic Surge|狂野魔法浪涌|瞬间|消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的永久物。其æ“控者从其牌库顶开始展示牌,直到展示出一张与该永久物具共通牌张类别的永久物牌为止。他将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 -Wild Mongrel||| -Wild Nacatl|野群拿å¡åœ°|生物~猫ï¼æˆ˜å£«|åªè¦ä½ æ“控山脉,野群拿å¡åœ°ä¾¿å¾—+1/+1。\nåªè¦ä½ æ“控平原,野群拿å¡åœ°ä¾¿å¾—+1/+1。 -Wild Onslaught|è’野猛攻|瞬间|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。如果此咒语已增幅,则改为在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置两个+1/+1指示物。 -Wild Pair|野性æ­æ¡£|结界|当任一生物进场时,若你从手上使用之,则你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之力é‡ä¸Žé˜²å¾¡åŠ›çš„加总需与å‰è€…相åŒï¼Œå¹¶å°†å®ƒæ”¾ç½®è¿›åœºã€‚ 若你如此作,则将你的牌库洗牌。 -Wild Research||| -Wild Ricochet|猛烈跳弹|瞬间|ä½ å¯ä»¥ä¸ºç›®æ ‡çž¬é—´æˆ–法术咒语选择新的目标。 然åŽå¤åˆ¶è¯¥å’’语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 -Wild Shape|自然å˜èº«|瞬间|选择一项。直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物具有相应的基础力é‡ä¸Žé˜²å¾¡åŠ›ï¼Œæˆä¸ºç›¸åº”生物类别,且获得相应异能。\n•1/3龟,辟邪。\n•1/5蜘蛛,延势。\n•3/3象,践è¸ã€‚ -Wild Slash|猛烈飞斩|瞬间|å¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则本回åˆä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚\n猛烈飞斩对目标生物或牌手造æˆ2点伤害。 -Wild Swing|猛力挥击|法术|选择三个目标éžç»“界的永久物。 éšæœºæ¶ˆç­å…¶ä¸­ä¸€ä¸ªã€‚ -Wild Wanderer|è’野漫游人|生物~妖精ï¼å¾·é²ä¼Š|当è’野漫游人进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Wild-Field Scarecrow|è’野稻è‰äºº|神器生物~稻è‰äºº|守军\n{2},牺牲è’野稻è‰äººï¼šä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå¹¶å°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 -Wild-Magic Sorcerer|狂乱魔法术士|生物 ~åŠå…½äººï¼ç¥­å¸ˆ|ä½ æ¯å›žåˆä¸­ä»Žæ”¾é€åŒºæ–½æ”¾çš„第一个咒语具有倾曳异能。(当你从放é€åŒºæ–½æ”¾ä½ çš„第一个咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”该咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) -Wildblood Pack|野血狼群|生物~ - 狼人|è·µè¸\n由你æ“控且进行攻击的生物得+3/+0。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œå¦‚æžœæŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化野血狼群。 -Wildborn Preserver|幻境ä¿å«è€…|生物 ~妖精ï¼å¼“箭手|闪现\n延势\næ¯å½“å¦ä¸€ä¸ªéžäººç±»ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{X}。当你如此作时,在幻境ä¿å«è€…上放置X个+1/+1指示物。 -Wildcall|è’野呼唤|法术|显化你的牌库顶牌,然åŽåœ¨å…¶ä¸Šæ”¾ç½®X个+1/+1指示物。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Wilderness Elemental|野性元素|生物~元素|è·µè¸\n野性元素的力é‡ç­‰åŒäºŽç”±æ‰€æœ‰å¯¹æ‰‹æ“控的éžåŸºæœ¬åœ°æ•°é‡ã€‚ -Wilderness Hypnotist|è’野催眠师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:目标红色或绿色生物得-2/-0直到回åˆç»“æŸã€‚ -Wilderness Reclamation|å¤å½’è’野|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。 -Wildest Dreams|狂野梦想|法术|å°†X张目标牌从你的åŸå¢“场移回你手上。放é€ç‹‚野梦想。 -Wildfield Borderpost|旷野界碑|神器|ä½ å¯ä»¥æ”¯ä»˜{1}并将由你æ“控的一个基本地移回其拥有者手上,而ä¸æ”¯ä»˜æ—·é‡Žç•Œç¢‘的法术力费用。\n旷野界碑须横置进场。\n{T}:加{G}或{W}到你的法术力池中。 -Wildfire Awakener|野ç«é†’眠师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当野ç«é†’眠师进战场时,派出X个1/1红色元素è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「æ¯å½“此生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。〠-Wildfire Cerberus|野ç«ç‹±çŠ¬|生物~猎犬|{5}{R}{R}:蛮化1。(如果此生物未蛮化,则在其上放置一个+1/+1指示物且它蛮化。)\n当野ç«ç‹±çŠ¬è›®åŒ–时,它对æ¯ä½å¯¹æ‰‹åŠç”±å¯¹æ‰‹æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。 -Wildfire Devils|野ç«é­”鬼|生物 ~魔鬼|当野ç«é­”鬼进战场和在你的维æŒå¼€å§‹æ—¶ï¼Œéšæœºé€‰æ‹©ä¸€ä½ç‰Œæ‰‹ã€‚该牌手从其åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌。å¤åˆ¶è¯¥ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Wildfire Elemental|野ç«å…ƒç´ |生物 ~元素|æ¯å½“任一对手å—到éžæˆ˜æ–—伤害时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ -Wildfire Emissary|野ç«å¯†ä½¿|生物~魔神|å白ä¿æŠ¤\n{1}{R}:野ç«å¯†ä½¿å¾—+1/+0直到回åˆç»“æŸã€‚ -Wildfire Eternal|野ç«æ°¸ç”Ÿè€…|生物~çµä¿‘ï¼è±ºç‹¼ï¼åƒ§ä¾£|折磨4(æ¯å½“此生物被阻挡时,防御牌手失去4点生命。)\næ¯å½“野ç«æ°¸ç”Ÿè€…攻击且未å—阻挡时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ çž¬é—´æˆ–法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Wildfire||| -Wildgrowth Walker|野生行客|生物 ~元素|æ¯å½“一个由你æ“控的生物勘察时,在野生行客上放置一个+1/+1指示物且你获得3点生命。 -Wildheart Invoker|蛮心å¬çŽ°å¸ˆ|生物 ~妖精ï¼ç¥­å¸ˆ|{8}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+5且获得践è¸å¼‚能。 -Wildsize|加大尺寸|瞬间|目标生物得+2/+2且获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n抓一张牌。 -Wildslayer Elves|ä¼è›®åœ°ç²¾|生物~地精ï¼æˆ˜å£«|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Wildwood Escort|幻野林å«å£«|生物 ~妖精ï¼æˆ˜å£«|当幻野林å«å£«è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©æˆ–战役牌从你的åŸå¢“场移回你手上。\n如果幻野林å«å£«å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ -Wildwood Geist|野林游魂|生物~精怪|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œé‡Žæž—游魂便得+2/+2。 -Wildwood Patrol|野林巡å«|生物 ~åŠäººé©¬ï¼æ–¥å€™|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) -Wildwood Rebirth|野林å†ç”Ÿ|瞬间|将目标生物牌从你的åŸå¢“场移回你手上。 -Wildwood Scourge|野林祸害|生物 ~多头龙|野林祸害进战场时上é¢æœ‰X个+1/+1指示物。\næ¯å½“在å¦ä¸€ä¸ªç”±ä½ æ“控的éžå¤šå¤´é¾™ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个+1/+1指示物时,在野林祸害上放置一个+1/+1指示物。 -Wildwood Tracker|幻野林侦猎手|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“幻野林侦猎手进行攻击或阻挡时,若你æ“控å¦ä¸€ä¸ªéžäººç±»ç”Ÿç‰©ï¼Œåˆ™å¹»é‡Žæž—侦猎手得+1/+1直到回åˆç»“æŸã€‚ -Wilhelt, the Rotcleaver|æ–­è…å°¸å¨æµ·ç‰¹|传奇生物 ~çµä¿‘ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的çµä¿‘死去时,若它ä¸å…·è´¥æœ½ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªçµä¿‘。若你如此作,则抓一张牌。 -Will Kenrith|Will Kenrith|传奇é¹æ´›å®¢ ~å¨å°”|+2:选择至多两个目标生物。直到你的下一个回åˆï¼Œè¿™äº›ç”Ÿç‰©çš„基础力é‡å’Œé˜²å¾¡åŠ›ä¸º0/3,且失去所有异能。\n−2:目标牌手抓两张牌。直到你的下一个回åˆï¼Œè¯¥ç‰Œæ‰‹æ–½æ”¾çš„瞬间ã€æ³•æœ¯å’Œé¹æ´›å®¢å’’语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n−8:目标牌手获得具有以下异能的徽记~「æ¯å½“你施放瞬间或法术咒语时,将其å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。ã€\n与è婉肯ç†æ–¯æ‹æ¡£\nå¨å°”肯ç†æ–¯å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ -Will of the All-Hunter|万猎虎æ„å¿—|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它正进行阻挡,则改为在其上放置两个+1/+1指示物。\n循环{2}({2},弃掉此牌:抓一张牌。) -Will of the Naga|那伽的æ„å¿—|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ -Will-Forged Golem|å‡å¿—é­”åƒ|神器生物~魔åƒ|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。) -Will-o'-the-Wisp|鬼ç«|生物 ~精怪|飞行\n{B}:é‡ç”Ÿé¬¼ç«ã€‚ -Willbender||| -Willbreaker|破志师|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个由对手æ“控的生物æˆä¸ºç”±ä½ æ“控之咒语或异能的目标时,于你æ“控破志师的时段内,获得该生物的æ“控æƒã€‚ -Willow Dryad||| -Willow Geist|祟柳游魂|生物 ~树妖ï¼ç²¾æ€ª|è·µè¸\næ¯å½“一张或数张牌离开你的åŸå¢“场时,在祟柳游魂上放置一个+1/+1指示物。\n当祟柳游魂死去时,你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 -Willow-Wind|清柳风|生物 ~元素|飞行\n当清柳风进战场时,å åœ2。 -Willowdusk, Essence Seer|èåŽé¢„言师柳霞|传奇生物 ~树çµï¼å¾·é²ä¼Š|{1},{T}:选择å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚在其上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽã€Œä½ æœ¬å›žåˆä¸­æ›¾èŽ·å¾—的生命ã€ä¸Žã€Œä½ æœ¬å›žåˆä¸­æ›¾å¤±åŽ»çš„生命ã€ä¸¤è€…é—´æ•°é‡è¾ƒå¤§è€…。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ -Wilson, Refined Grizzly|优雅ç°ç†Šå¨å°”逊|传奇生物 ~熊ï¼æˆ˜å£«|此咒语ä¸èƒ½è¢«å击。\n警戒,延势,践è¸\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n选择身世(你能用一个身世当作第二指挥官。) -Wilt-Leaf Cavaliers|枯å¶éª‘å…µ|生物~地精ï¼éª‘士|警戒 -Wilt-Leaf Liege|枯å¶çŽ‹ä¾¯|生物 ~妖精ï¼éª‘士|由你æ“控的其他绿色生物得+1/+1。\n由你æ“控的其他白色生物得+1/+1。\n如果由对手æ“控的咒语或异能使你弃掉枯å¶çŽ‹ä¾¯ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œè€Œéžç½®å…¥ä½ çš„åŸå¢“场。 -Wilt|æžå¶å‡‹é›¶|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n循环{2}({2},弃掉此牌:抓一张牌。) -Wily Bandar|狡诈猫猴|生物 ~猫ï¼çŒ´|{2}{G}:狡诈猫猴获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Wily Goblin|狡诈鬼怪|生物 ~鬼怪ï¼æµ·ç›—|当狡诈鬼怪进战场时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠-Wind Dancer||| -Wind Drake||| -Wind Spirit||| -Wind Strider|驭风人鱼|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|闪现\n飞行 -Wind Zendikon|行风赞迪肯|结界~çµæ°”|结附于地\n所结附的地是2/2è“色,具飞行异能的元素生物。 它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地置入åŸå¢“场时,将该牌移回其拥有者手上。 -Wind-Kin Raiders|风伴会çªå‡»å…µ|生物~人类ï¼ç¥žå™¨å¸ˆ|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n飞行 -Wind-Scarred Crag|风蚀峭å£|地|风蚀峭å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当风蚀峭å£è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{R}或{W}。 -Windborn Muse||| -Windborne Charge|风è¿å†²é”‹|法术|两个目标由你æ“控的生物å„å¾—+2/+2并获得飞行异能直到回åˆç»“æŸã€‚ -Windbrisk Heights|迅风高地|地|掩蔽 (此地须横置进场。 当它进场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n{T}:加{W}到你的法术力池中。\n{W},{T}:如果你于本回åˆä¸­ä»¥ä¸‰ä¸ªæˆ–更多生物攻击,则你å¯ä»¥ä½¿ç”¨æ‰€ç§»å‡ºå¯¹æˆ˜çš„牌,且ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Windbrisk Raptor|迅风猎鸟|生物~鸟|飞行\n由你æ“控ã€ä¸”进行攻击的生物具有系命异能。 -Windcaller Aven|唤风艾文|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n循环{U}({U},弃掉此牌:抓一张牌。)\n当你循环唤风艾文时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Windfall||| -Windgrace Acolyte|风åŽä¾åƒ§|生物 ~猫ï¼æˆ˜å£«|飞行\n当风åŽä¾åƒ§è¿›æˆ˜åœºæ—¶ï¼Œå°†ä½ ç‰Œåº“顶的三张牌置入你的åŸå¢“场且你获得3点生命。 -Windgrace's Judgment|风åŽçš„è£å†³|瞬间|为任æ„æ•°é‡çš„对手å„进行以下æµç¨‹ï½žæ¶ˆç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžåœ°æ°¸ä¹…物。 -Winding Constrictor|蜿蜒缠蟒|生物~蛇|如果将会在由你æ“控的神器或生物上放置一个或数个指示物,则改为在其上放置该数é‡åŠ ä¸€çš„指示物。\n如果你将得到一个或数个指示物,则改为你得到该数é‡åŠ ä¸€çš„指示物。 -Winding Way|蜿蜒长路|法术|选择生物或地。展示你牌库顶的四张牌。将所有以此法展示且为该类别的牌置于你手上,其余则置入你的åŸå¢“场。 -Winding Wurm||| -Windreader Sphinx|风信å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\næ¯å½“一个具飞行异能的生物攻击时,你å¯ä»¥æŠ“一张牌。 -Windreaver|破风者|生物~元素|飞行\n{W}:破风者获得警戒异能直到回åˆç»“æŸã€‚\n{W}:破风者得+0/+1直到回åˆç»“æŸã€‚\n{U}:将破风者之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚\n{U}:将破风者移回其拥有者手上。 -Windrider Eel|御风鳗|生物~鱼|飞行\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,御风鳗得+2/+2直到回åˆç»“æŸã€‚ -Windrider Patrol|御风巡å«|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“御风巡å«å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) -Windrider Wizard|御风法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放瞬间,法术或法术师咒语时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 -Winds of Abandon|é—弃之风|法术|放é€ç›®æ ‡ä¸ç”±ä½ æ“控的生物。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€ä¸ªç”Ÿç‰©ï¼Œå…¶æ“控者便从他的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œã€‚这些牌手å„将所æœå¯»çš„牌横置放进战场,然åŽå°†å…¶ç‰Œåº“洗牌。\n超载{4}{W}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) -Winds of Change||| -Winds of Qal Sisma|黑山狂风|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为于本回åˆä¸­ï¼Œé˜²æ­¢å°†ç”±å¯¹æ‰‹æ“控的生物造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 -Winds of Rath|瑞斯之风|法术|消ç­æ‰€æœ‰æœªè¢«ç»“附的生物。它们ä¸èƒ½é‡ç”Ÿã€‚ -Winds of Rebuke|驳斥狂风|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。æ¯ä½ç‰Œæ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。 -Windshaper Planetar|塑风异界神ä¾|生物 ~天使|闪现\n飞行\n当塑风异界神ä¾äºŽå®£å‘Šæ”»å‡»è€…步骤中进战场时,对æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物而言,你å¯ä»¥ä¸ºè¯¥ç”Ÿç‰©é‡æ–°é€‰æ‹©æ‰€æ”»å‡»çš„牌手或é¹æ´›å®¢ã€‚(它ä¸èƒ½æ”»å‡»å…¶æ“控者或其æ“控者的é¹æ´›å®¢ã€‚) -Windstorm Drake|疾风龙兽|生物 ~龙兽|飞行\n由你æ“控且具飞行异能的其他生物得+1/+0。 -Windstorm|大风暴|瞬间|大风暴对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 -Windswept Heath||| -Windswift Slice|迅风割斩|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚派出若干1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•é€ æˆçš„过é‡ä¼¤å®³æ•°é‡ã€‚ -Windwright Mage|领风法师|神器生物~人类ï¼æ³•æœ¯å¸ˆ|系命 (æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。)\nåªè¦ä½ çš„åŸå¢“场有神器牌,领风法师便具有飞行异能。 -Wine of Blood and Iron|é“血秘酿|神器|{4}:目标生物得+X/+0直到回åˆç»“æŸï¼ŒX为该生物的力é‡ã€‚ 在回åˆç»“æŸæ—¶ï¼Œå°†é“血秘酿牺牲。 -Wing Commando|翔翼çªå‡»å…µ|生物 ~人类ï¼å£«å…µ|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) -Wing Puncture|穿刺羽翼|瞬间|目标由你æ“控的生物对目标具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Wing Shards||| -Wing Snare||| -Wing Splicer|飞翼接åˆå¸ˆ|生物~人类ï¼ç¥žå™¨å¸ˆ|当飞翼接åˆå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n由你æ“控的魔åƒç”Ÿç‰©å…·æœ‰é£žè¡Œå¼‚能。 -Wingbeat Warrior||| -Wingcrafter|飞翼匠|生物~人类ï¼æ³•æœ¯å¸ˆ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦é£žç¿¼åŒ ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有飞行异能。 -Winged Boots|飞翼é´|神器 ~武具|佩带此武具的生物具有飞行与守护{4}。(æ¯å½“佩带此武具的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{4},å¦åˆ™å击之。)\n佩带{1} -Winged Coatl|寇特翼蛇|生物 ~蛇|闪现\n飞行,死触 -Winged Hive Tyrant|有翼虫巢暴å›|生物 ~泰伦虫æ—|飞行,æ•æ·\n虫巢之æ„志~由你æ“控且其上有指示物的其他生物具有飞行与æ•æ·å¼‚能。 -Winged Portent|翼展å¾å…†|瞬间|贯通{4}{G}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\nä½ æ¯æ“控一个[具飞行异能的]生物,便抓一张牌。 -Winged Shepherd|舞翼牧者|生物~天使|飞行,警戒\n循环{W}({W},弃掉此牌:抓一张牌。) -Winged Temple of Orazca|欧拉兹å¡ç¿”翼殿|传奇地|(由哈达那登高转化。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{1}{G}{U},{T}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得飞行异能且得+X/+X,X为其力é‡ã€‚ -Winged Words|翼散良言|法术|如果你æ“控具飞行异能的生物,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n抓两张牌。 -Wingfold Pteron|å ç¿…翼龙|生物 ~æé¾™|å ç¿…翼龙进战场时上é¢ä¾ä½ çš„选择有一个飞行指示物或一个辟邪指示物。(具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Wingmantle Chaplain|翼篷教士|生物 ~人类ï¼åƒ§ä¾£|守军\n当翼篷教士进战场时,你æ¯æ“控一个具守军异能的生物,便派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªå…·å®ˆå†›å¼‚能的生物在你æ“控下进战场时,派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚ -Wingmate Roc|翼伴洛克鸟|生物~鸟|飞行\nçªå‡»ï½žå½“翼伴洛克鸟进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™å°†ä¸€ä¸ª3/4白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\næ¯å½“翼伴洛克鸟攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„生物,你便获得1点生命。 -Wingrattle Scarecrow|翼颤稻è‰äºº|神器生物~稻è‰äºº|åªè¦ä½ æ“控è“色生物,翼颤稻è‰äººä¾¿å…·æœ‰é£žè¡Œå¼‚能。\nåªè¦ä½ æ“控黑色生物,翼颤稻è‰äººä¾¿å…·æœ‰ç•™å­˜å¼‚能。 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) -Wings of Hope||| -Wings of Hubris|狂妄之翼|神器 ~武具|佩带此武具的生物具有飞行异能。\n牺牲狂妄之翼:佩带此武具的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Wings of Velis Vel|è´ç†è´ä¹‹ç¿¼|部æ—瞬间~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n目标生物æˆä¸º4/4,获得所有生物类别,且获得飞行异能直到回åˆç»“æŸã€‚ -Wings of the Cosmos|寰宇羽翼|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+3且获得飞行异能。将之é‡ç½®ã€‚ -Wings of the Guard|ä¾å«ç¾½ä¼´|生物~鸟|飞行\n乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你以生物攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚) -Wingshield Agent|翼盾密探|生物 ~人类ï¼å£«å…µ|翼盾密探进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“翼盾密探攻击时,至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ -Wingspan Mentor|翼展导师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当翼展导师进战场时,在目标由你æ“控的éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªé£žè¡ŒæŒ‡ç¤ºç‰©ã€‚\n{2}{U},{T}:在æ¯ä¸ªç”±ä½ æ“控且具飞行异能的生物上å„放置一个+1/+1指示物。 -Wingsteed Rider|飞马骑士|生物 ~人类ï¼éª‘士|飞行\n勇行~æ¯å½“你施放以飞马骑士为目标的咒语时,在飞马骑士上放置一个+1/+1指示物。 -Winnower Patrol|巡防筛除者|生物~地精ï¼æˆ˜å£«|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与巡防筛除者有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则在巡防筛除者上放置一个+1/+1指示物。 -Winnow||| -Winota, Joiner of Forces|èšåŠ›é¢†è¢–薇诺塔|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“一个由你æ“控的éžäººç±»ç”Ÿç‰©æ”»å‡»æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的六张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ äººç±»ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Winter Blast||| -Winter Eladrin|寒冬爱拉天æ—|生物 ~仙çµï¼å¦–ç²¾ï¼æ³•æœ¯å¸ˆ|çªé£Žå¹è¢­ï½žå½“寒冬爱拉天æ—进战场时,将至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Winter Orb||| -Winter's Grasp||| -Winter's Rest|冬蛰|雪境结界 ~çµæ°”|结附于生物\n当冬蛰进战场时,横置所结附的生物。\nåªè¦ä½ æ“控å¦ä¸€ä¸ªé›ªå¢ƒæ°¸ä¹…物,所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚ -Winterflame|燃冬焰|瞬间|选择一项或都选~\n•横置目标生物。\n•燃冬焰对目标生物造æˆ2点伤害。 -Wintermoor Commander|冬霜沼指挥官|生物 ~人类ï¼éª‘士|死触\n冬霜沼指挥官的防御力等åŒäºŽç”±ä½ æ“控的骑士数é‡ã€‚\næ¯å½“冬霜沼指挥官攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的骑士获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) -Winterthorn Blessing|冬棘ç¥ç¦|法术|在至多一个目标由你æ“控的生物上放置一个+1/+1指示物。横置至多一个目标ä¸ç”±ä½ æ“控的生物,且该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n返照{1}{G}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) -Wipe Away|扫拂|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n将目标永久物移回其拥有者手上。 -Wipe Clean||| -Wire Surgeons|线缆医士|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ惧\nä½ åŸå¢“场中的æ¯å¼ ç¥žå™¨ç”Ÿç‰©ç‰Œå‡å…·æœ‰è¿”场异能。其返场费用等åŒäºŽå…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Wirecat||| -Wirefly Hive|星ç«è™«å·¢çª|神器|{3},{T}:掷一枚硬å¸ã€‚ 若你赢得此掷,则将一个2/2,具有飞行异能的星ç«è™«ç¥žå™¨ç”Ÿç‰©è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 若你输去此掷,则消ç­æ‰€æœ‰æ˜Ÿç«è™«ã€‚ -Wiretapping|æ­çº¿çªƒå¬|结界|掩蔽5(当此结界进战场时,检视你牌库顶的五张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\næ¯å½“你抓你æ¯ä¸ªæŠ“牌步骤中你的第一张牌时,抓一张牌。然åŽå¦‚果你有ä¹å¼ æˆ–更多手牌,则你å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Wirewood Channeler||| -Wirewood Elf||| -Wirewood Guardian||| -Wirewood Herald||| -Wirewood Hivemaster||| -Wirewood Lodge||| -Wirewood Pride||| -Wirewood Savage||| -Wirewood Symbiote||| -Wishclaw Talisman|愿爪饰符|神器|愿爪饰符进战场时上é¢æœ‰ä¸‰ä¸ªç¥ˆæ„¿æŒ‡ç¤ºç‰©ã€‚\n{1},{T},从愿爪饰符上移去一个祈愿指示物:从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。任一对手获得愿爪饰符的æ“控æƒã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 -Wishcoin Crab|许愿蟹|生物 ~蟹| -Wishful Merfolk|念愿人鱼|生物 ~人鱼|守军\n{1}{U}:直到回åˆç»“æŸï¼Œå¿µæ„¿äººé±¼å¤±åŽ»å®ˆå†›å¼‚能且æˆä¸ºäººç±»ã€‚ -Wish|愿望术|法术|本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žæ¸¸æˆå¤–使用一张由你拥有的牌。 -Wispmare|çµé©¹|生物~元素|飞行\n当çµé©¹è¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç»“界。\n呼魂{W} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) -Wispweaver Angel|编缕天使|生物 ~天使|飞行\n当编缕天使进战场时,你å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 -Wistful Selkie|渴求海豹妖|生物~人鱼ï¼æ³•æœ¯å¸ˆ|当渴求海豹妖进场时,抓一张牌。 -Wistful Thinking|渴求æ€ç»ª|法术|目标牌手抓两张牌,然åŽå¼ƒå››å¼ ç‰Œã€‚ -Wit's End|无计å¯æ–½|法术|目标牌手弃掉其手牌。 -Witch Engine||| -Witch Hunter|猎巫人|生物~人类ï¼åƒ§ä¾£|{T}:猎巫人对目标牌手造æˆ1点伤害。\n{1}{W}{W},{T}:将目标由对手æ“控的生物移回其拥有者手上。 -Witch's Cauldron|巫婆鼎镬|神器|{1}{B},{T},牺牲一个生物:你获得1点生命且抓一张牌。 -Witch's Clinic|巫师诊所|地|{T}:加{C}。\n{2},{T}:目标指挥官获得系命异能直到回åˆç»“æŸã€‚ -Witch's Cottage|巫婆å°å±‹|地 ~沼泽|({T}:加{B}。)\n除éžä½ æ“控三个或更多其他沼泽,å¦åˆ™å·«å©†å°å±‹é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当巫婆å°å±‹è¿›æˆ˜åœºä¸”未横置时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。 -Witch's Familiar|女巫佣兽|生物~蛙| -Witch's Mist|法术师迷雾|结界|{2}{B},{T}:消ç­ç›®æ ‡åœ¨æœ¬å›žåˆå—过伤害的生物。 -Witch's Oven|巫婆炉ç¶|神器|{T},牺牲一个生物:派出一个食å“è¡ç”Ÿç‰©ã€‚如果所牺牲的生物之防御力等于或大于4,则改为派出两个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Witch's Vengeance|巫婆å¤ä»‡|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚该类别生物得-3/-3直到回åˆç»“æŸã€‚ -Witch's Web|女巫蛛网|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得延势异能。将它é‡ç½®ã€‚ -Witch-Maw Nephilim|饮咒巨神çµ|生物~巨神çµ|æ¯å½“你使用咒语时,你å¯ä»¥åœ¨é¥®å’’巨神çµä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。\næ¯å½“饮咒巨神çµè¿›è¡Œæ”»å‡»æ—¶ï¼Œå¦‚果其力é‡ä¸º10或更多,则它获得践è¸å¼‚能直到回åˆç»“æŸã€‚ -Witch-king of Angmar|Witch-king of Angmar|Legendary Creature — Wraith Noble|Flying\nWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.\nDiscard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. -Witch-king, Bringer of Ruin|Witch-king, Bringer of Ruin|Legendary Creature — Wraith Noble|Flying\nWhenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. -Witchbane Orb|镇巫çƒ|神器|当镇巫çƒè¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­æ‰€æœ‰ç»“附于你的诅咒。\n你具有辟邪异能。 (ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控的咒语或异能之目标,也包括çµæ°”咒语)。 -Witches' Eye|女巫之眼|神器~武具|佩带此武具的生物具有 「{1},{T}:å åœ1。ã€(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n佩带{1} -Witching Well|巫惑井|神器|当巫惑井进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\n{3}{U},牺牲巫惑井:抓两张牌。 -Witchstalker|猎巫潜狼|生物~狼|辟邪(此生物ä¸èƒ½æˆä¸ºç”±ä½ å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)æ¯å½“任一对手于你的回åˆä¸­æ–½æ”¾è“色或黑色咒语时,在猎巫潜狼上放置一个+1/+1指示物。 -Withengar Unbound|解缚å¨æ£®æ ¼|传奇生物~ - æ¶é­”|æ¯å½“一ä½ç‰Œæ‰‹è¾“掉这盘游æˆæ—¶ï¼Œåœ¨è§£ç¼šå¨æ£®æ ¼ä¸Šæ”¾ç½®å三个+1/+1指示物。 -Witherbloom Apprentice|é¡åŽå­¦å¾’|生物 ~人类ï¼å¾·é²ä¼Š|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 -Witherbloom Campus|é¡åŽæ ¡åŒº|地|é¡åŽæ ¡åŒºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{G}。\n{4},{T}:å åœ1。 -Witherbloom Command|é¡åŽæŒ‡å‘½|法术|选择两项~\n•目标牌手磨三张牌,然åŽä½ å°†ä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n•消ç­ç›®æ ‡éžç”Ÿç‰©ä¸”éžåœ°çš„永久物,且其法术力值须等于或å°äºŽ2。\n•目标生物得-3/-1直到回åˆç»“æŸã€‚\n•目标对手失去2点生命且你获得2点生命。 -Witherbloom Pledgemage|é¡åŽè¯æ³•å¸ˆ|生物 ~树妖ï¼é‚ªæœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,你获得1点生命。 -Withercrown|枯èŽå¤´å† |结界 ~çµæ°”|结附于生物\n所结附的生物之基础力é‡ä¸º0且具有「在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ç‰ºç‰²æ­¤ç”Ÿç‰©ï¼Œå¦åˆ™å¤±åŽ»1点生命。〠-Withered Wretch||| -Withering Gaze||| -Withering Hex||| -Witherscale Wurm|凋鳞亚龙|生物~亚龙|æ¯å½“凋鳞亚龙阻挡生物或被生物阻挡时,该生物获得干枯异能直到回åˆç»“æŸã€‚ (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“凋鳞亚龙å‘对手造æˆä¼¤å®³æ—¶ï¼Œç§»åŽ»å…¶ä¸Šæ‰€æœ‰çš„-1/-1指示物。 -Without Weakness|所å‘披é¡|瞬间|目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。)\n循环{2}({2},弃掉此牌:抓一张牌。) -Withstand Death|抵御死亡|瞬间|目标生物本回åˆä¸­ä¸ä¼šæ¯å。 (致命伤害以åŠæ³¨æ˜Žã€Œæ¶ˆç­ã€çš„效应都ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚ 如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) -Withstand|抵御|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。\n抓一张牌。 -Witness Protection|è¯äººä¿æŠ¤|结界 ~çµæ°”|结附于生物\n所结附的生物失去所有异能,且是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1,å称为åˆæ³•å•†äººçš„绿白åŒè‰²å¸‚民生物。(它失去所有其他颜色ã€ç‰Œå¼ ç±»åˆ«ã€ç”Ÿç‰©ç±»åˆ«ä»¥åŠå称。) -Witness of Tomorrows|æ¥æ—¥è§è¯äºº|结界生物 ~å²èŠ¬æ–¯|飞行\n{3}{U}:å åœ1。 -Witness of the Ages|å²æœˆè§è¯äºº|神器生物~魔åƒ|å˜èº«{5}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Witness the End|è§è¯ç»ˆå±€|法术|虚色(此牌没有颜色。)\n目标对手从其手上放é€ä¸¤å¼ ç‰Œä¸”失去2点生命。 -Witness the Future|亲ç¹æœªæ¥|法术|目标牌手将至多四张目标牌从其åŸå¢“场洗入其牌库。你检视你牌库顶的四张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 -Witty Roastmaster|诙è°æŸè¨€å¸ˆ|生物 ~魔鬼ï¼å¸‚æ°‘|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,诙è°æŸè¨€å¸ˆå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Wizard Class|èŒä¸šï¼šæ³•å¸ˆ|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n{2}{U}:等级2\n//Level_2//\n当此èŒä¸šæˆä¸ºç­‰çº§2时,抓两张牌。\n{4}{U}:等级3\n//Level_3//\næ¯å½“你抓一张牌时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Wizard Mentor||| -Wizard Replica||| -Wizard's Lightning|法师雷击|瞬间|如果你æ“控法术师,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n法师雷击对任æ„一个目标造æˆ3点伤害。 -Wizard's Retort|法师驳击|瞬间|如果你æ“控法术师,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nå击目标咒语。 -Wizard's Rockets|巫师焰ç«|神器|巫师焰ç«é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{X},{T},牺牲巫师焰ç«ï¼šåŠ X点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚\n当巫师焰ç«ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,抓一张牌。 -Wizard's Spellbook|法师法术书|神器|{T}:将目标瞬间或法术牌从åŸå¢“场放é€ã€‚掷一颗d20。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n1~9 VERT å¤åˆ¶è¯¥ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。\n10~19 VERT å¤åˆ¶è¯¥ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,但须支付{1},而éžæ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n20 VERT å¤åˆ¶æ‰€æœ‰ä»¥æ³•å¸ˆæ³•æœ¯ä¹¦æ”¾é€çš„牌。你å¯ä»¥æ–½æ”¾ä»»æ„æ•°é‡çš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Wizards of Thay|托雷的法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)\n你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ -Wizened Cenn|è€å¹´ä»•ç»…|生物~æ´è‹±ï¼åƒ§ä¾£|由你æ“控的其它æ´è‹±ç”Ÿç‰©å¾—+1/+1。 -Wizened Snitches|è€å¹´å‘Šå¯†å®¢|生物~仙çµï¼æµªå®¢|飞行\n牌手以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚ -Woe Strider|悲哀神行客|生物 ~惊惧兽|当悲哀神行客进战场时,派出一个0/1白色山羊è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå åœ1。\n逸脱~{3}{B}{B},从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n悲哀神行客逸脱时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Woebearer||| -Woebringer Demon|é™ç¥¸æ¶é­”|生物~æ¶é­”|飞行\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ 若他无法如此作,则牺牲é™ç¥¸æ¶é­”。 -Woeleecher|消ç¾è›­çµ|生物~元素|{W},{T}:从目标生物上移去一个-1/-1指示物。 若你如此作,则你获得2点生命。 -Wojek Apothecary|沃耶克è¯å‰‚师|生物~人类ï¼åƒ§ä¾£|辉耀~{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©å’Œæ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物造æˆçš„1点伤害。 -Wojek Bodyguard|沃耶克ä¿é•–|生物 ~人类ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n沃耶克ä¿é•–ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»æˆ–阻挡。 -Wojek Embermage|沃耶克烬法师|生物~人类ï¼æ³•æœ¯å¸ˆ|辉耀~{T}:沃耶克烬法师对目标生物和æ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物造æˆ1点伤害。 -Wojek Halberdiers|沃耶克戟队|生物~人类ï¼å£«å…µ|å战~æ¯å½“沃耶克长戟兵与至少两个其他生物攻击时,沃耶克戟队获得先攻异能直到回åˆç»“æŸã€‚ -Wojek Siren|沃耶克警笛|瞬间|辉耀~目标生物和æ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物得+1/+1直到回åˆç»“æŸã€‚ -Wolf Pack|Wolf Pack|| -Wolf Strike|巨狼扑袭|瞬间|选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果当å‰æ˜¯é»‘夜,则该由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚然åŽå‰è€…对åŽè€…造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ -Wolf of Devil's Breach|魔鬼裂å£ç„°ç‹¼|生物~元素ï¼ç‹¼|æ¯å½“魔鬼裂å£ç„°ç‹¼æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{R}并弃一张牌。若你如此作,则魔鬼裂å£ç„°ç‹¼å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒä¹‹ç‰Œçš„总法术力费用。 -Wolf's Quarry|野狼行猎|法术|派出三个1/1绿色野猪è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,派出一个食å“è¡ç”Ÿç‰©ã€‚ã€(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) -Wolf-Skull Shaman|狼颅祭师|生物~地精ï¼ç¥­å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与狼颅祭师有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,将一个2/2绿色狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Wolfbitten Captive|狼å»å›šäºº|生物~人类ï¼ç‹¼äºº|{1}{G}:狼å»å›šäººå¾—+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化狼å»å›šäººã€‚ -Wolfbriar Elemental|狼è†å…ƒç´ |生物~元素|多é‡å¢žå¹…{G} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{G}。)\n当狼è†å…ƒç´ è¿›æˆ˜åœºæ—¶ï¼Œå®ƒæ¯å¢žå¹…过一次,就将一个2/2绿色的狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Wolfcaller's Howl|唤狼师之å¼|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†X个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为有四张或更多手牌之对手的数é‡ã€‚ -Wolfhunter's Quiver|狼猎手箭筒|神器~武具|佩带此武具的生物具有「{T}:此生物对目标生物或牌手造æˆ1点伤害ã€ä»¥åŠã€Œ{T}:此生物对目标狼人生物造æˆ3点伤害ã€ã€‚ 佩带{5} -Wolfir Avenger|å¤ä»‡å«ç‹¼|生物~狼ï¼æˆ˜å£«|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n{1}{G}:é‡ç”Ÿå¤ä»‡å«ç‹¼ã€‚ -Wolfir Silverheart|银心å«ç‹¼|生物~狼ï¼æˆ˜å£«|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦é“¶å¿ƒå«ç‹¼ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„å¾—+4/+4。 -Wolfkin Bond|狼æ—ç¾ç»Š|结界 ~çµæ°”|结附于生物\n当狼æ—ç¾ç»Šè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚\n所结附的生物得+2/+2。 -Wolfrider's Saddle|狼骑兵座éž|神器 ~武具|当狼骑兵座éžè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†ç‹¼éª‘兵座éžè£…备于其上。\n佩带此武具的生物得+1/+1,且ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Wolfwillow Haven|狼林庇护地|结界 ~çµæ°”|结附于地\næ¯å½“所结附的地横置以产生法术力时,其æ“控者é¢å¤–加{G}。\n{4}{G},牺牲狼林庇护地:派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ -Wolverine Riders|狼ç¾éª‘å…µ|生物 ~妖精ï¼æˆ˜å£«|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªå¦–精在你的æ“控下进战场时,你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 -Wonder||| -Wondrous Crucible|奇异炼炉|神器|由你æ“控的永久物具有守护{2}。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç£¨ä¸¤å¼ ç‰Œï¼Œç„¶åŽéšæœºä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ éžåœ°ç‰Œã€‚将其å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(以此法施放的永久物咒语会æˆä¸ºè¡ç”Ÿç‰©ã€‚) -Wood Elves||| -Wood Sage|树木贤哲|生物~人类ï¼å¾·é²ä¼Š|{T}:说出一个生物牌的å称。展示你牌库顶的四张牌,并将其中所有该å称的牌置于你手上。将其余的牌置入你的åŸå¢“场。 -Woodborn Behemoth|林生è´è¥¿æ‘©æ–¯|生物 ~元素|åªè¦ä½ æ“控八个或更多地,林生è´è¥¿æ‘©æ–¯ä¾¿å¾—+4/+4且具有践è¸å¼‚能。 -Woodcaller Automaton|å¬æœ¨æœºæ¢°å…½|神器生物 ~组构体|当å¬æœ¨æœºæ¢°å…½è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒç»ä½ æ–½æ”¾ï¼Œåˆ™é‡ç½®ç›®æ ‡ç”±ä½ æ“控的地。它æˆä¸ºæ ‘妖生物,具æ•æ·å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ç­‰åŒäºŽå¬æœ¨æœºæ¢°å…½çš„力é‡å’Œé˜²å¾¡åŠ›ã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n//PRT-Prototype_Mech//\n{2}{G}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/3 -Woodcloaker||| -Woodcutter's Grit|ä¼æœ¨å·¥çš„勇气|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+3/+3且获得辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -Wooded Bastion|林木堡垒|地|{T}:加{1}到你的法术力池中。\n{G/W},{T}:加{G}{G},{G}{W},或{W}{W}到你的法术力池中。 -Wooded Foothills||| -Wooded Ridgeline|林木山脊|地 ~山脉ï¼æ ‘æž—|({T}:加{R}或{G}。)\n林木山脊须横置进战场。 -Wooden Sphere||| -Wooden Stake|木桩|神器~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物阻挡å¸è¡€é¬¼æˆ–被å¸è¡€é¬¼é˜»æŒ¡æ—¶ï¼Œæ¶ˆç­åŽè€…生物。 它ä¸èƒ½é‡ç”Ÿã€‚\n佩带{1} ({1}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) -Woodfall Primus|摧木ç£é•¿|生物 ~树妖ï¼ç¥­å¸ˆ|è·µè¸\n当摧木ç£é•¿è¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡éžç”Ÿç‰©æ°¸ä¹…物。\n留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª-1/-1指示物。) -Woodland Bellower|林地咆哮兽|生物~野兽|当林地咆哮兽进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3且éžä¼ å¥‡çš„绿色生物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Woodland Cemetery|林地墓园|地|除éžä½ æ“控沼泽或树林,å¦åˆ™æž—地墓园须横置进战场。\n{T}:加{B}或{G}。 -Woodland Champion|林地斗士|生物 ~妖精ï¼æ–¥å€™|æ¯å½“一个或数个è¡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在林地斗士上放置等é‡çš„+1/+1指示物。 -Woodland Changeling|林地化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚) -Woodland Chasm|林地冰峡|雪境地 ~沼泽ï¼æ ‘æž—|({T}:加{B}或{G}。)\n林地冰峡须横置进战场。 -Woodland Druid||| -Woodland Guidance|引导林地|法术|将目标牌从你的åŸå¢“场移回你手上。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的树林。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。)\n将引导林地移出对战。 -Woodland Mystic|林地秘教徒|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。 -Woodland Patrol|林地巡å«|生物~人类ï¼æ–¥å€™|警戒 -Woodland Sleuth|林地侦员|生物~人类ï¼æ–¥å€™|丧心~当林地侦员进战场时,若本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œéšæœºå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Woodland Stream|林地溪æµ|地|林地溪æµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{U}。 -Woodland Wanderer|林地漫游çµ|生物~元素|警戒,践è¸èšè¾‰ï½žæž—地漫游çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ -Woodlot Crawler|林地爬虫|生物~昆虫|树林行者,å绿ä¿æŠ¤ -Woodlurker Mimic|ä¼æž—æ‹Ÿæ€å¦–|生物~å˜å½¢å…½|æ¯å½“你使用一个å«é»‘绿åŒè‰²çš„咒语时,ä¼æž—æ‹Ÿæ€å¦–æˆä¸º4/5且获得乾枯异能直到回åˆç»“æŸã€‚ (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) -Woodvine Elemental|木藤元素|生物~元素|è·µè¸\n论争~æ¯å½“木藤元素攻击时,æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œç”±ä½ æ“控且进行攻击的生物便得+1/+1直到回åˆç»“æŸã€‚然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 -Woodweaver's Puzzleknot|塑木师谜结|神器|当塑木师谜结进战场时,你获得3点生命且得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n{2}{G},牺牲塑木师谜结:你获得3点生命且得到{E}{E}{E}。 -Woodwraith Corrupter|è…化树鬼|生物~元素ï¼æƒŠæƒ§å…½|{1}{B}{G},{T}:目标树林æˆä¸º4/4,既是黑色也是绿色的元素ï¼æƒŠæƒ§å…½ç”Ÿç‰©ã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ -Woodwraith Strangler|窒æ¯æ ‘鬼|生物~æ¤ç‰©ï¼çµä¿‘|将一张生物牌从你的åŸå¢“场移出对战:é‡ç”Ÿçª’æ¯æ ‘鬼。 -Woolly Loxodon|粗茸象æ—|生物 ~象ï¼æˆ˜å£«|å˜èº«{5}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Woolly Razorback|粗茸刃背猪|生物~野兽|粗茸刃背猪进场时上é¢æœ‰ä¸‰ä¸ªå¯’冰指示物。\nåªè¦ç²—茸刃背猪上有寒冰指示物,它便具有守军异能,且防止它将造æˆçš„所有战斗伤害。\næ¯å½“粗茸刃背猪阻挡时,从其上移去一个寒冰指示物。 -Woolly Thoctar|粗茸索塔兽|生物~野兽| -Word of Blasting||| -Word of Seizing|攫çµå’’|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\né‡ç½®ç›®æ ‡æ°¸ä¹…物并获得其æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Words of War||| -Words of Waste||| -Words of Wilding||| -Words of Wind||| -Words of Wisdom||| -Words of Worship||| -Workshop Assistant|车间助手|神器生物 ~组构体|当车间助手死去时,将å¦ä¸€å¼ ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Workshop Elders|作åŠå…ƒè€|生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的神器生物具有飞行异能。\n在你回åˆçš„战斗开始时,你å¯ä»¥ä½¿ç›®æ ‡ç”±ä½ æ“控的éžç”Ÿç‰©ç¥žå™¨æˆä¸º0/0神器生物。若你如此作,则在其上放置四个+1/+1指示物。 -Workshop Warchief|车间战酋长|生物 ~犀牛ï¼æˆ˜å£«|è·µè¸\n当车间战酋长进战场时,你获得3点生命。\n当车间战酋长死去时,派出一个4/4绿色犀牛ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n急袭{4}{G}{G} -World Breaker|æ¯ä¸–奥札奇|生物~奥札奇|虚色(此牌没有颜色。)\n当你施放æ¯ä¸–奥札奇时,放é€ç›®æ ‡ç¥žå™¨ï¼Œç»“界或地。\n延势\n{2}{C},牺牲一个地:将æ¯ä¸–奥札奇从你的åŸå¢“场移回你手上。({C}代表无色法术力。) -World Queller|镇世者|生物~圣者|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥é€‰æ‹©ä¸€ä¸ªç‰Œç±»åˆ«ã€‚ 若你如此作,则æ¯ä½ç‰Œæ‰‹å„牺牲一个该类别的永久物。 -World Shaper|塑世师|生物 ~人鱼ï¼ç¥­å¸ˆ|æ¯å½“塑世师攻击时,你å¯ä»¥å°†ä½ ç‰Œåº“顶的三张牌置入你的åŸå¢“场。\n当塑世师死去时,将所有地牌从你的åŸå¢“场横置放进战场。 -World at War|全世交战|法术|在本回åˆç¬¬ä¸€ä¸ªæˆ˜æ–—åŽçš„行动阶段之åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。 在该次战斗开始时,é‡ç½®æ‰€æœ‰äºŽæœ¬å›žåˆæ”»å‡»è¿‡çš„生物。\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) -World-Weary|厌世之情|结界 ~çµæ°”|结附于生物\n所结附的生物得-4/-4。\n循环基本地{1}{B} -Worldfire|ç¼ä¸–劫|法术|放é€æ‰€æœ‰æ°¸ä¹…物。从所有手牌和åŸå¢“场放é€æ‰€æœ‰ç‰Œã€‚æ¯ä½ç‰Œæ‰‹çš„总生命æˆä¸º1。 -Worldgorger Dragon||| -Worldheart Phoenix|æºæ ¸å‡¤å‡°|生物~凤凰|飞行\nä½ å¯ä»¥æ”¯ä»˜{W}{U}{B}{R}{G}æ¥ä»Žä½ çš„åŸå¢“场使用æºæ ¸å‡¤å‡°ï¼Œè€Œéžæ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你如此作,则它进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 -Worldknit|è”世妙想|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\nåªè¦ä½ ç‰Œæ± ä¸­çš„所有牌游æˆå¼€å§‹æ—¶å‡åœ¨ä½ çš„牌库或统帅区中,由你æ“控的地便具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠-Worldly Counsel||| -Worldly Tutor||| -Worldpurge|涤净世界|法术|将所有永久物å„移回其拥有者手上。 æ¯ä½ç‰Œæ‰‹ä»Žå…¶æ‰‹ä¸Šé€‰æ‹©è‡³å¤šä¸ƒå¼ ç‰Œï¼Œç„¶åŽå°†å…¶ä½™çš„牌洗入其牌库。 清空所有法术力池。 -Worldslayer||| -Worldsoul Colossus|世界之魂巨åƒ|生物 ~元素|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n世界之魂巨åƒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。 -Worldspine Wurm|世脊亚龙|生物~亚龙|è·µè¸\n当世脊亚龙死去时,将三个5/5绿色,具践è¸å¼‚能的亚龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n当世脊亚龙从任何地方置入åŸå¢“场时,将它洗入其拥有者的牌库。 -Worm Harvest|蠕虫收æˆ|法术|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç‰Œï¼Œä¾¿å°†ä¸€ä¸ª1/1,黑绿åŒè‰²çš„蠕虫è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) -Wormfang Behemoth||| -Wormfang Crab||| -Wormfang Drake||| -Wormfang Manta||| -Wormfang Newt||| -Wormfang Turtle||| -Wormhole Serpent|虫洞巨蛇|生物 ~巨蛇|{3}{U}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -Wormwood Dryad|蠕虫林树çµ|生物~树çµ|{G}:蠕虫林树çµèŽ·å¾—树林行者异能直到回åˆç»“æŸï¼Œä¸”对你造æˆ1点伤害。\n{B}:蠕虫林树çµèŽ·å¾—沼泽行者异能直到回åˆç»“æŸï¼Œä¸”对你造æˆ1点伤害。 -Worn Powerstone||| -Worship||| -Worst Fears|æžç«¯æ惧|法术|目标牌手在他下个回åˆç”±ä½ æ¥æ“控。放é€æžç«¯æ惧。(你能看所有该牌手能看到的牌,并代该牌手作出所有决定。) -Wort, Boggart Auntie|波尬麦æ±å¤§å©¶|传奇生物~精çµï¼ç¥­å¸ˆ|æ惧\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç²¾çµç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 -Wort, the Raidmother|掠夺大妈麦æ±|传奇生物~精çµï¼ç¥­å¸ˆ|当掠夺大妈麦æ±è¿›åœºæ—¶ï¼Œå°†ä¸¤ä¸ª1/1,红绿åŒè‰²çš„ç²¾çµï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n你使用的æ¯ä¸ªçº¢è‰²æˆ–绿色的瞬间或法术咒语都具有å力异能。 (于你使用该咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与该咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) -Worthy Knight|有能骑士|生物 ~人类ï¼éª‘士|æ¯å½“你施放骑士咒语时,派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ -Wose Pathfinder|寻路野人|生物 ~人类ï¼ç¥­å¸ˆ|{T}:加一点任æ„颜色的法术力。\n{6}{G},{T}:直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得践è¸å¼‚能。 -Wound Reflection|伤痛映象|结界|在æ¯ä¸ªå›žåˆç»“æŸæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽä»–在本回åˆæ‰€å¤±åŽ»çš„生命数é‡ã€‚ (伤害会导致失去生命。) -Wrack with Madness|狂念破å|法术|目标生物对本身造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ -Wrangle|放养|法术|获得目标力é‡ç­‰äºŽæˆ–å°äºŽ4之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Wrap in Flames|ç«ç„°åŒ…覆|法术|ç«ç„°åŒ…覆对至多三个目标生物å„造æˆ1点伤害。 这些生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Wrap in Vigor|活力覆庇|瞬间|é‡ç”Ÿæ¯ä¸ªç”±ä½ æ“控的生物。 -Wrath of God||| -Wrath of Marit Lage||| -Wrathful Red Dragon|怨怒红龙|生物 ~龙|飞行\næ¯å½“一个由你æ“控的龙å—到伤害时,它对任æ„一个ä¸ä¸ºé¾™ä¹‹ç›®æ ‡é€ æˆç­‰é‡çš„伤害。 -Wreak Havoc|æžç ´å|法术|æžç ´åä¸èƒ½è¢«å’’语或异能å击。\n消ç­ç›®æ ‡ç¥žå™¨æˆ–地。 -Wreath of Geists|游魂圈环|结界~çµæ°”|结附于生物\n所结附的生物得+X/+X,X为你åŸå¢“场中生物牌的数é‡ã€‚ -Wreck Hunter|残骸æœçŒŽäºº|生物 ~人类ï¼ç¥žå™¨å¸ˆ|闪现\n当残骸æœçŒŽäººè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç‰Œæ‰‹ã€‚该牌手的åŸå¢“场中æ¯æœ‰ä¸€å¼ æœ¬å›žåˆä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„çš„éžåœ°ç‰Œï¼Œä½ ä¾¿æ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„魔力石è¡ç”Ÿç‰©ã€‚ -Wrecking Ball|æ¯åç‹‚å®´|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–地。 -Wrecking Beast|æ¯å巨兽|生物 ~野兽|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\nè·µè¸ -Wrecking Crew|拆屋工组|生物 ~人类ï¼æˆ˜å£«|å»¶åŠ¿ï¼Œè·µè¸ -Wrecking Ogre|æ¯å食人魔|生物~食人魔ï¼æˆ˜å£«|连击\n血激~{3}{R}{R},弃掉æ¯å食人魔:目标进行攻击的生物得+3/+3且获得连击异能直到回åˆç»“æŸã€‚ -Wren's Run Hydra|蒙鸠地多头龙|生物 ~多头龙|延势\n蒙鸠地多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n补强X~{X}{G}{G}({X}{G}{G},弃掉此牌:在目标生物上放置X个+1/+1指示物。) -Wren's Run Packmaster|蒙鸠地狼群使|生物~地精ï¼æˆ˜å£«|夺冠地精 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的地精移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\n{2}{G}:将一个2/2绿色的狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n由你æ“控的狼具有死触异能。 (当它对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) -Wren's Run Vanquisher|蒙鸠地é™æ•Œå…µ|生物~地精ï¼æˆ˜å£«|从你的手上展示一张地精牌或支付{3},以作为使用蒙鸠地é™æ•Œå…µçš„é¢å¤–费用。\n死触 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) -Wrench Mind||| -Wrenn and Realmbreaker|芮æ©ä¸Žæ´žå¢ƒæ ‘|传奇é¹æ´›å®¢ ~芮æ©|由你æ“控的地具有「{T}:加一点任æ„颜色的法术力。ã€\n+1:至多一个目标由你æ“控的地æˆä¸º3/3,具警戒ã€è¾Ÿé‚ªä¸Žæ•æ·å¼‚能的元素生物直到你的下一个回åˆã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n−2:磨三张牌。你å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从所磨掉之牌中置于你手上。\n−7:你获得具有以下异能的徽记~「你å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地和施放永久物咒语。〠-Wrenn and Seven|芮æ©ä¸Žä¸ƒæ ‘妖|传奇é¹æ´›å®¢ ~芮æ©|+1:展示你牌库顶的四张牌。将以此法展示的所有地牌置于你手上,其余则置入你的åŸå¢“场。\n0:将任æ„æ•°é‡çš„地牌从你手上横置放进战场。\n−3:派出一个绿色树妖è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有延势与「此生物的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚ã€\n−8:将所有永久物牌从你的åŸå¢“场移回你手上。你获得具有以下异能的徽记~「你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚〠-Wrenn and Six|芮æ©ä¸Žå…­æ ‘妖|传奇é¹æ´›å®¢ ~芮æ©|+1:将至多一张目标地牌从你的åŸå¢“场移回你手上。\n−1:芮æ©ä¸Žå…­æ ‘妖对任æ„一个目标造æˆ1点伤害。\n−7:你获得具有「你åŸå¢“场中的瞬间与法术牌都具有追溯异能ã€çš„徽记。 -Wrenn's Resolve|芮æ©çš„决心|法术|放é€ä½ ç‰Œåº“顶的两张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ -Wretched Anurid||| -Wretched Banquet|å‘劣者盛宴|法术|如果目标生物的力é‡ä¸ºåœ¨åœºç”Ÿç‰©ä¸­æœ€å°ï¼Œæˆ–与其他生物åŒæ—¶ä¸ºæœ€å°ï¼Œåˆ™å°†å®ƒæ¶ˆç­ã€‚ -Wretched Camel|污劣骆驼|生物~çµä¿‘ï¼éª†é©¼|当污劣骆驼死去时,若你æ“控沙漠或你åŸå¢“场中有沙漠牌,则目标牌手弃一张牌。 -Wretched Confluence|劣德交汇|瞬间|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚• 目标牌手抓一张牌且失去1点生命。• 目标生物得-2/-2直到回åˆç»“æŸã€‚• 将目标生物牌从你的åŸå¢“场移回你手上。 -Wretched Gryff|污劣éªé¹­|生物~奥札奇ï¼éªé¹°|化生{5}{U}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放污劣éªé¹­æ—¶ï¼ŒæŠ“一张牌。\n飞行 -Wretched Throng|污劣大群|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|当污劣大群死去时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å称为污劣大群的牌,展示该牌,将它置于你手上,然åŽæ´—牌。 -Wrexial, the Risen Deep|昂行潜兽瑞克è§|传奇生物 ~巨海兽|海岛行者,沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛或沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\næ¯å½“昂行潜兽瑞克è§å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žè¯¥ç‰Œæ‰‹çš„åŸå¢“场中施放目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该咒语本回åˆä¸­å°†è¿›å…¥åŸå¢“场,则改为将它放é€ã€‚ -Wring Flesh|扭绞肉身|瞬间|目标生物得-3/-1直到回åˆç»“æŸã€‚ -Writ of Passage|通行令状|结界~çµæ°”|生物结界\næ¯å½“å—此结界的生物攻击时,若其力é‡ç­‰äºŽæˆ–å°äºŽ2,则它本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n预报~{1}{U},从你手上展示通行令状:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) -Writ of Return|还å¤ä»¤çŠ¶|法术|将目标生物牌从你的åŸå¢“场横置移回战场。\næš—ç  -Write into Being|墨写æˆçœŸ|法术|检视你牌库顶的两张牌。显化其中一张牌,然åŽå°†å¦ä¸€å¼ ç½®äºŽä½ çš„牌库顶或牌库底。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Writhing Necromass|纠拧死çµå›¢å—|生物 ~çµä¿‘ï¼å·¨äºº|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n死触 -Wrong Turn|忤逆作对|瞬间|目标对手获得目标生物的æ“控æƒã€‚(如果正进行攻击或阻挡的生物改å˜äº†æ“控者,则它会被移出战斗。) -Wu Admiral|Wu Admiral|| -Wu Elite Cavalry|Wu Elite Cavalry|| -Wu Infantry|Wu Infantry|| -Wu Light Cavalry|Wu Light Cavalry|| -Wu Longbowman|Wu Longbowman|| -Wu Scout|Wu Scout|| -Wu Spy|Wu Spy|| -Wu Warship|Wu Warship|| -Wulfgar of Icewind Dale|冰风谷的沃夫加|传奇生物 ~人类ï¼é‡Žè›®äºº|乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\n如果由你æ“控之永久物的触å‘å¼å¼‚能因由你æ“控的生物攻击而触å‘,则该异能é¢å¤–触å‘一次。 -Wurm's Tooth|亚龙巨牙|神器|æ¯å½“牌手使用任何绿色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 -Wurmcalling|亚龙å¬ä»¤|法术|购回{2}{G}(你使用此咒语时å¯ä»¥é¢å¤–支付{2}{G}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n将一个X/X绿色亚龙è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Wurmcoil Engine|亚龙å·å¼•æ“Ž|神器生物 ~亚龙|死触,系命\n当亚龙å·å¼•æ“Žæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3无色,具死触异能的亚龙è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œå’Œä¸€ä¸ª3/3无色,具系命异能的亚龙è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ -Wurmquake|亚龙暴震|法术|è…化~派出一个X/X绿色,具践è¸ä¸Žä¸‹æ¯’1çš„éžç‘žäººï¼äºšé¾™è¡ç”Ÿç”Ÿç‰©ï¼ŒX为施放此咒语时支付的法术力数é‡ã€‚然åŽæ¯æœ‰ä¸€ä½å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物的对手,你便å†æ´¾å‡ºä¸€ä¸ªå‰è¿°è¡ç”Ÿç‰©ã€‚\n返照{8}{G}{G} -Wurmskin Forger||| -Wurmweaver Coil|亚龙å¬å·|结界~çµæ°”|生物结界(ä»…é™ç»¿è‰²)\nå—此结界的生物得+6/+6。\n{G}{G}{G},牺牲亚龙å¬å·ï¼šå°†ä¸€ä¸ª6/6绿色亚龙è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ -Wydwen, the Biting Gale|螫人风薇温|传奇生物~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n{U}{B},支付1点生命:将螫人风薇温移回其拥有者手上。 -Wyleth, Soul of Steel|é’¢é“之魂å¨çƒˆæ–¯|传奇生物 ~人类ï¼æˆ˜å£«|è·µè¸\næ¯å½“é’¢é“之魂å¨çƒˆæ–¯æ”»å‡»æ—¶ï¼Œå…¶ä¸Šæ¯ç»“附一个çµæ°”或æ¯è£…备一个武具,便抓一张牌。 -Wyll's Reversal|å¨è¿©çš„逆转术|瞬间|选择目标咒语或异能,且其须具一个或数个目标。掷一颗d20,然åŽå°†ç‚¹æ•°åŠ ä¸Šç”±ä½ æ“控之生物中的最大力é‡ã€‚\n1~14 VERT ä½ å¯ä»¥ä¸ºè¯¥å’’语或异能选择新的目标。\n15+ VERT ä½ å¯ä»¥ä¸ºè¯¥å’’语或异能选择新的目标。然åŽå°†å®ƒå¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 -Wyll, Blade of Frontiers|边境之刃å¨è¿©|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|如果你将掷一颗或数颗骰å­ï¼Œæ”¹ä¸ºæŽ·åŽŸæ•°é‡åŠ ä¸€é¢—骰å­å¹¶å¿½ç•¥æœ€å°ç‚¹æ•°ã€‚\næ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œåœ¨è¾¹å¢ƒä¹‹åˆƒå¨è¿©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n选择身世 -Wyluli Wolf||| -Wyrm's Crossing Patrol|巨龙横渡巡å«|生物 ~人类ï¼å£«å…µ|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) -Xanathar, Guild Kingpin|公会首领札那瑟|传奇生物 ~眼魔|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡å¯¹æ‰‹ã€‚直到回åˆç»“æŸï¼Œè¯¥ç‰Œæ‰‹ä¸èƒ½æ–½æ”¾å’’语,你å¯ä»¥éšæ—¶æ£€è§†å…¶ç‰Œåº“顶牌,你å¯ä»¥ä½¿ç”¨å…¶ç‰Œåº“顶牌,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜ä»¥æ­¤æ³•æ–½æ”¾ä¹‹å’’语的费用。 -Xander's Lounge|尚夺尔的酒廊|地 ~海岛ï¼æ²¼æ³½ï¼å±±è„‰|({T}:加{U},{B}或{R}。)\n尚夺尔的酒廊须横置进战场。\n循环{3} -Xander's Pact|尚夺尔的契约|法术|催命2\næ¯ä½å¯¹æ‰‹å„放é€å…¶ç‰Œåº“顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žè¿™äº›ç‰Œä¹‹ä¸­æ–½æ”¾å’’语。如果你以此法施放咒语,则支付等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命,而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Xantid Swarm||| -Xathrid Demon|札兹离æ¶é­”|生物~æ¶é­”|飞行,践è¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªæœ­å…¹ç¦»æ¶é­”以外的生物,然åŽæ¯ä½å¯¹æ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚ 如果你无法牺牲生物,则横置札兹离æ¶é­”且你失去7点生命。 -Xathrid Gorgon|札兹离蛇å‘妖|生物~蛇å‘妖|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n{2}{B},{T}:在目标生物上放置一个石化指示物。它获得守军异能,æˆä¸ºæ— è‰²ï¼Œä¸”é¢å¤–具有神器此类别。其起动å¼å¼‚能ä¸èƒ½èµ·åŠ¨ã€‚(具有守军异能的生物ä¸èƒ½æ”»å‡»ã€‚) -Xathrid Necromancer|札兹离死çµæœ¯å£«|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“札兹离死çµæœ¯å£«æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的人类生物死去时,将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ -Xathrid Slyblade|札兹离诡刃手|生物~人类ï¼æ€æ‰‹|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\n{3}{B}:直到回åˆç»“æŸï¼Œæœ­å…¹ç¦»è¯¡åˆƒæ‰‹å¤±åŽ»è¾Ÿé‚ªå¼‚能并获得先攻与死触异能。(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) -Xenagos, God of Revels|贪欢神谢纳戈斯|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„红绿两色献力å°äºŽä¸ƒï¼Œè°¢çº³æˆˆæ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得æ•æ·å¼‚能且得+X/+X,X为该生物的力é‡ã€‚ -Xenagos, the Reveler|贪欢者谢纳戈斯|传奇é¹æ´›å®¢ ~谢纳戈斯|+1:加X点法术力,其颜色为{R}å’Œï¼æˆ–{G}çš„ä»»æ„组åˆï¼ŒX为由你æ“控的生物数é‡ã€‚\n0:派出一个2/2,红绿åŒè‰²ï¼Œå…·æ•æ·å¼‚能的羊蹄人è¡ç”Ÿç”Ÿç‰©ã€‚\n−6:放é€ä½ ç‰Œåº“顶的七张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„生物和ï¼æˆ–地牌放进战场。 -Xenic Poltergeist||| -Xenograft|异ç§æŽ¥æ®–|结界|于异ç§æŽ¥æ®–进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯ä¸ªç”±ä½ æ“控的生物å‡é¢å¤–具有该类别。 -Xerex Strobe-Knight|兹雷兹频闪骑士|生物 ~人类ï¼éª‘士|飞行,警戒\n{T}:派出一个2/2,白è“åŒè‰²ï¼Œå…·è­¦æˆ’异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ æ–½æ”¾è¿‡ä¸¤ä¸ªæˆ–更多咒语的回åˆä¸­èµ·åŠ¨ã€‚ -Xiahou Dun, the One-Eyed|Xiahou Dun, the One-Eyed|| -Xira Arien|曦拉亚里æ©|传奇生物 ~昆虫ï¼æ³•æœ¯å¸ˆ|飞行\n{B}{R}{G},{T}:目标牌手抓一张牌。 -Xira, the Golden Sting|金尾刺曦拉|传奇生物 ~昆虫ï¼æ€æ‰‹|飞行,æ•æ·\næ¯å½“金尾刺曦拉攻击时,在å¦ä¸€ä¸ªç›®æ ‡å…¶ä¸Šæ²¡æœ‰è›‹åµæŒ‡ç¤ºç‰©çš„生物上放置一个蛋åµæŒ‡ç¤ºç‰©ã€‚当该生物死去时,若其上有蛋åµæŒ‡ç¤ºç‰©ï¼Œåˆ™æŠ“一张牌并派出一个1/1黑色,具飞行异能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ -Xorn|索尔石怪|生物 ~元素|如果你将派出一个或数个çå®è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºè¯¥äº›è¡ç”Ÿç‰©åŠ ä¸Šä¸€ä¸ªé¢å¤–çš„çå®è¡ç”Ÿç‰©ã€‚ -Xun Yu, Wei Advisor|Xun Yu, Wei Advisor|| -Xyris, the Writhing Storm|纠拧风暴塞利兹|传奇生物 ~蛇ï¼æµ·æ€ª|飞行\næ¯å½“任一对手抓一张牌,且ä¸æ˜¯å…¶äºŽè‡ªå·±çš„æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌时,你派出一个1/1绿色的蛇è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“纠拧风暴塞利兹对任一牌手造æˆæˆ˜æ–—伤害时,你和该牌手å„抓等é‡çš„牌。 -Yahenni's Expertise|耶赫尼的专æ‰|法术|所有生物得-3/-3直到回åˆç»“æŸã€‚\nä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Yahenni, Undying Partisan|永生抗军耶赫尼|传奇生物 ~乙太ç§ï¼å¸è¡€é¬¼|æ•æ·\næ¯å½“一个由对手æ“控的生物死去时,在永生抗军耶赫尼上放置一个+1/+1指示物。\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šè€¶èµ«å°¼èŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ -Yamabushi's Flame|山僧ç«ç„°|瞬间|山僧ç«ç„°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。若以此法å—到伤害的生物于本回åˆä¸­å°†ç½®å…¥åŸå¢“场,则改为将其移出对战。 -Yamabushi's Storm|山僧风暴|法术|山僧风暴对æ¯ä¸ªç”Ÿç‰©é€ æˆ1点伤害。若以此法å—到伤害的生物于本回åˆä¸­å°†ç½®å…¥åŸå¢“场,则改为将其移出对战。 -Yanling's Harbinger|燕çµå…†é¹Š|生物 ~鸟|飞行\n当燕çµå…†é¹Šè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为天界清风æ²ç‡•çµçš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 -Yargle and Multani|雅骨尔与穆塔尼|传奇生物 ~蛙ï¼ç²¾æ€ªï¼å…ƒç´ | -Yargle, Glutton of Urborg|乌尔åšæ ¼åžè›™é›…骨尔|传奇生物 ~蛙ï¼ç²¾æ€ª| -Yarok's Fenlurker|雅若克的潜沼çµ|生物 ~惊惧兽|当雅若克的潜沼çµè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„从其手上放é€ä¸€å¼ ç‰Œã€‚\n{2}{B}:雅若克的潜沼çµå¾—+1/+1直到回åˆç»“æŸã€‚ -Yarok's Wavecrasher|雅若克的破浪çµ|生物 ~元素|当雅若克的破浪çµè¿›æˆ˜åœºæ—¶ï¼Œå°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。 -Yarok, the Desecrated|秽çµé›…若克|传奇生物 ~元素ï¼æƒŠæƒ§å…½|死触,系命\n如果æŸä¸ªè¿›æˆ˜åœºçš„永久物触å‘由你æ“控之永久物的触å‘å¼å¼‚能,则该异能é¢å¤–触å‘一次。 -Yasharn, Implacable Earth|执拗雄野牙刹|传奇生物 ~元素ï¼é‡ŽçŒª|当牙刹进战场时,从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林牌和一张基本的平原牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。\n牌手ä¸èƒ½ä»¥æ”¯ä»˜ç”Ÿå‘½æˆ–牺牲éžåœ°æ°¸ä¹…物的方å¼æ–½æ”¾å’’语或起动异能。 -Yasova Dragonclaw|龙爪娅ç»å¨ƒ|传奇生物~人类ï¼æˆ˜å£«|è·µè¸\n在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{1}{U/R}{U/R}。若你如此作,则获得目标由对手æ“控且力é‡å°äºŽé¾™çˆªå¨…ç»å¨ƒä¹‹ç”Ÿç‰©çš„æ“控æƒç›´åˆ°å›žåˆç»“æŸï¼Œé‡ç½®è¯¥ç”Ÿç‰©ï¼Œä¸”它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Yavimaya Barbarian||| -Yavimaya Coast||| -Yavimaya Dryad|亚维马雅树çµ|生物 ~树çµ|树林行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n当亚维马雅树çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ ‘林牌,将之在目标牌手的æ“控下横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 -Yavimaya Elder|亚维马雅长者|生物 ~人类ï¼å¾·é²ä¼Š|当亚维马雅长者死去时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n{2},牺牲亚维马雅长者:抓一张牌。 -Yavimaya Enchantress||| -Yavimaya Iconoclast|亚维马雅å逆妖精|生物 ~妖精|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\nè·µè¸\n当亚维马雅å逆妖精进战场时,若它已增幅,则直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+1且获得æ•æ·å¼‚能。 -Yavimaya Kavu||| -Yavimaya Sapherd|亚维马雅牧è…èŒ|生物 ~真èŒ|当亚维马雅牧è…èŒè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ -Yavimaya Sojourner|亚维马雅旅居者|生物 ~树妖|领土~由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ -Yavimaya Steelcrusher|亚维马雅碎钢猿|生物 ~猿猴ï¼æˆ˜å£«|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n{1},牺牲亚维马雅碎钢猿:消ç­ç›®æ ‡ç¥žå™¨ã€‚ -Yavimaya Wurm|亚维玛雅亚龙|生物~亚龙|è·µè¸ (如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) -Yavimaya's Embrace||| -Yavimaya, Cradle of Growth|育苗摇篮亚维马雅|传奇地|æ¯ä¸ªåœ°å‡é¢å¤–具有树林此地类别。 -Yawgmoth Demon|约格莫夫æ¶é­”|生物~æ¶é­”|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ã€‚ 若你未如此作,则横置约格莫夫æ¶é­”,且它对你造æˆ2点伤害。 -Yawgmoth's Agenda||| -Yawgmoth's Edict||| -Yawgmoth's Vile Offering|约格莫夫的邪æ¶çŒ®ç¥­|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或传奇é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n将至多一张目标生物或é¹æ´›å®¢ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚放é€çº¦æ ¼èŽ«å¤«çš„邪æ¶çŒ®ç¥­ã€‚ -Yawgmoth's Will||| -Yawgmoth, Thran Physician|ç´¢è“医师约格莫夫|传奇生物 ~人类ï¼åƒ§ä¾£|å人类ä¿æŠ¤\n支付1点生命,牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物且抓一张牌。\n{B}{B},弃一张牌:增殖。 -Yawning Fissure|è±å£è£‚ç¼|法术|æ¯ä½å¯¹æ‰‹å„牺牲一个地。 -Yedora, Grave Gardener|护墓çµå¶æœµæ‹‰|传奇生物 ~树妖ï¼å¾·é²ä¼Š|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥å°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下牌é¢æœä¸‹åœ°ç§»å›žæˆ˜åœºã€‚它是树林地。(它没有其他类别和异能。) -Yellow Scarves Cavalry|Yellow Scarves Cavalry|| -Yellow Scarves General|Yellow Scarves General|| -Yellow Scarves Troops|Yellow Scarves Troops|| -Yeva's Forcemage|å¶å¨ƒçš„力法师|生物~妖精ï¼ç¥­å¸ˆ|当å¶å¨ƒçš„力法师进战场时,目标生物得+2/+2直到回åˆç»“æŸã€‚ -Yeva, Nature's Herald|自然传令使å¶å¨ƒ|传奇生物~妖精ï¼ç¥­å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\nä½ å¯ä»¥å°†ç»¿è‰²ç”Ÿç‰©ç‰Œè§†åŒå…·æœ‰é—ªçŽ°å¼‚能æ¥æ–½æ”¾ã€‚ -Yew Spirit|ç´«æ‰ç²¾æ€ª|生物~精怪ï¼æ ‘妖|{2}{G}{G}:紫æ‰ç²¾æ€ªå¾—+X/+X直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ -Yidaro, Wandering Monster|游è¡æ€ªå…½ä¾è¾¾ç½—|传奇生物 ~æé¾™ï¼é¾Ÿ|è·µè¸ï¼Œæ•æ·\n循环{1}{R}\n当你循环游è¡æ€ªå…½ä¾è¾¾ç½—时,将它从你的åŸå¢“场洗入你的牌库。若本盘游æˆä¸­ä½ å·²å°†å称为游è¡æ€ªå…½ä¾è¾¾ç½—的牌循环过四次或更多,则改为将它从你的åŸå¢“场放进战场。 -Yidris, Maelstrom Wielder|涡心法师ä¾å‰|传奇生物~食人魔ï¼æ³•æœ¯å¸ˆ|è·µè¸\næ¯å½“涡心法师ä¾å‰å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,对你从你手上施放的咒语而言,它于你本回åˆä¸­ä½ å¦‚此施放时获得倾曳异能。(当你施放该咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”其低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) -Yisan, the Wanderer Bard|云游诗人伊散|传奇生物~人类ï¼æµªå®¢|{2}{G},{T},在云游诗人伊散上放置一个è¯å¥æŒ‡ç¤ºç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用须等åŒäºŽä¼Šæ•£ä¸Šçš„è¯å¥æŒ‡ç¤ºç‰©ä¹‹æ•°é‡ï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 -Yixlid Jailer|异西里狱å’|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|åŸå¢“场中的牌失去所有异能。 -Yoke of the Damned|厄亡者枷é”|结界~çµæ°”|生物结界\n当一个生物从场上置入åŸå¢“场时,消ç­å—此结界的生物。 -Yoked Ox|负轭牛|生物 ~牛| -Yoked Plowbeast|è´Ÿè½­çŠå…½|生物~野兽|循环{2} ({2},弃掉此牌:抓一张牌。) -Yomiji, Who Bars the Way|奈è½æ— è·¯é»„泉示|传奇生物~精怪|æ¯å½“一个ä¸æ˜¯å¥ˆè½æ— è·¯é»„泉示的传奇永久物从场上进入åŸå¢“场时,将该牌移回其拥有者手上。 -Yore-Tiller Nephilim|唤往巨神çµ|生物~巨神çµ|æ¯å½“唤往巨神çµè¿›è¡Œæ”»å‡»æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场横置进场,且正进行攻击。 -Yorion, Sky Nomad|游空牧鸟约力昂|传奇生物 ~鸟ï¼å·¨è›‡|行侣~你起始套牌中包å«ä¹‹ç‰Œå¼ æ•°é‡é¡»æ¯”套牌数é‡ä¸‹é™å¤šè‡³å°‘二å张。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n飞行\n当约力昂进战场时,放é€ä»»æ„æ•°é‡ç”±ä½ æ‹¥æœ‰ä¸”æ“控的其他éžåœ°æ°¸ä¹…物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¿™äº›ç‰Œç§»å›žæˆ˜åœºã€‚ -Yorvo, Lord of Garenbrig|盖伦碧王约沃|传奇生物 ~巨人ï¼è´µæ—|盖伦碧王约沃进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç»¿è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在约沃上放置一个+1/+1指示物。然åŽå¦‚æžœå‰è€…的力é‡å¤§äºŽçº¦æ²ƒçš„力é‡ï¼Œåˆ™åœ¨çº¦æ²ƒä¸Šæ”¾ç½®å¦ä¸€ä¸ª+1/+1指示物。 -Yosei, the Morning Star|辉龙阳星|传奇生物~龙ï¼ç²¾æ€ª|飞行\n当辉龙阳星从场上进入åŸå¢“场时,目标牌手略过他的下一个é‡ç½®æ­¥éª¤ã€‚横置至多五个目标由该牌手æ“控的永久物。 -Yoshimaru, Ever Faithful|忠犬义丸|传奇生物 ~狗|æ¯å½“å¦ä¸€ä¸ªä¼ å¥‡æ°¸ä¹…物在你的æ“控下进战场时,在忠犬义丸上放置一个+1/+1指示物。\næ‹æ¡£ -Yotia Declares War|佑天宣战å²|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个0/2无色,å称为扑翼机,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nII — 横置任æ„æ•°é‡ç”±ä½ æ“控且未横置的神器。当你如此作时,佑天宣战å²å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。\nIII — 至多一个目标由你æ“控的神器æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的生物直到回åˆç»“æŸã€‚ -Yotian Dissident|佑天异è§è€…|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。 -Yotian Frontliner|佑天å‰çº¿å…µ|神器生物 ~士兵|æ¯å½“佑天å‰çº¿å…µæ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\nç ´åŸ{W}({W}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) -Yotian Medic|佑天医护兵|生物 ~人类ï¼åƒ§ä¾£ï¼å£«å…µ|系命 -Yotian Soldier||| -Yotian Tactician|佑天策士|生物 ~人类ï¼å£«å…µ|由你æ“控的其他士兵得+1/+1。 -You Are Already Dead|ä½ å·²ç»æ­»äº†|瞬间|消ç­ç›®æ ‡æœ¬å›žåˆä¸­å—过伤害的生物。\n抓一张牌。 -You Cannot Pass!|你休想过ï¼|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”须为本回åˆä¸­æ›¾é˜»æŒ¡ä¼ å¥‡ç”Ÿç‰©æˆ–被传奇生物阻挡者。 -You Come to a River|ä½ æ¥åˆ°ä¸€æ¡æ²³è¾¹|瞬间|选择一项~\n•强渡急æµï½žå°†ç›®æ ‡éžåœ°æ°¸ä¹…物移回其拥有者手上。\n•绕路通过~目标生物得+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ -You Come to the Gnoll Camp|ä½ æ¥åˆ°è±ºç‹¼äººè¥åœ°|瞬间|选择一项~\n•å“阻他们~至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n•é¿å¼€ä»–们~目标生物得+3/+1直到回åˆç»“æŸã€‚ -You Find Some Prisoners|ä½ å‘现有人被囚|瞬间|选择一项~\n•砸开é“链~消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•审问他们~放é€ç›®æ ‡å¯¹æ‰‹ç‰Œåº“顶的三张牌。选择其中一张。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 -You Find a Cursed Idol|ä½ å‘现一尊诅咒雕åƒ|法术|选择一项~\n•砸碎雕åƒï½žæ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚\n•解除诅咒~消ç­ç›®æ ‡ç»“界。\n•å·èµ°åŒçœ¼ï½žæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©å¹¶æ·±å…¥åœ°åŸŽã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -You Find the Villains' Lair|ä½ å‘现æ¶äººå·¢ç©´|瞬间|选择一项~\n•阻止阴谋~å击目标咒语。\n•了解秘密~抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ -You Happen On a Glade|你找到一片林间空地|瞬间|选择一项~\n•继续旅行~从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n•就地扎è¥ï½žå°†ç›®æ ‡æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 -You Hear Something on Watch|你放哨时å¬åˆ°å£°å“|瞬间|选择一项~\n•å«é†’队ä¼ï½žç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\n•å¯åŠ¨é™·é˜±ï½žæ­¤å’’语对目标进行攻击的生物造æˆ5点伤害。 -You Look Upon the Tarrasque|你抬眼一瞥末日æ¯ç­å…½|瞬间|选择一项~\n•逃é¿èº²è—~于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ ä¸Žç”±ä½ æ“控之生物造æˆçš„所有伤害。\n•鼓起勇气~直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+5且获得ä¸ç­å¼‚能。本回åˆä¸­ï¼Œæ‰€æœ‰ç”±å¯¹æ‰‹æ“控的生物若能阻挡该生物,则皆须阻挡之。 -You Meet in a Tavern|你在酒馆é‡è§ä»–人|法术|选择一项~\n•组æˆå›¢é˜Ÿï½žæ£€è§†ä½ ç‰Œåº“顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä»»æ„æ•°é‡çš„生物牌,并将它们置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n•互相争斗~由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ -You See a Guard Approach|你看到å«å£«èµ°æ¥|瞬间|选择一项~\n•引开å«å£«ï½žæ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚\n•就地è—身~目标由你æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) -You See a Pair of Goblins|你看到两个哥布林|瞬间|选择一项~\n•冲锋攻击~由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n•结交朋å‹ï½žæ´¾å‡ºä¸¤ä¸ª1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ -You're Ambushed on the Road|你在路上é­é‡ä¼å‡»|瞬间|选择一项~\n•试图撤退~将目标由你æ“控的生物移回其拥有者手上。\n•原地还击~目标生物得+1/+3直到回åˆç»“æŸã€‚ -You're Confronted by Robbers|ä½ é­é‡ä¸€ç¾¤åŠ«åŒª|瞬间|选择一项~\n•拖延时间~横置至多三个目标生物。\n•呼å«å¸®æ‰‹ï½žæ´¾å‡ºä¸‰ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ -You've Been Caught Stealing|你行窃时被逮|法术|选择一项~\n•å¨èƒå•†äººï½žæ¯ä¸ªç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。\n•贿赂守å«ï½žæ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­å—过伤害的对手,你便派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Young Necromancer|年轻死çµæœ¯å£«|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当年轻死çµæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸¤å¼ ç‰Œã€‚当你如此作时,将目标生物牌从你的åŸå¢“场移回战场。 -Young Pyromancer|年轻烈焰术士|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,派出一个1/1红色元素è¡ç”Ÿç”Ÿç‰©ã€‚ -Young Wei Recruits|Young Wei Recruits|| -Young Wolf|幼狼|生物 ~狼|ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下移回战场,且其上有一个+1/+1指示物。) -Your Temple Is Under Attack|你的神殿é­åˆ°æ”»å‡»|瞬间|选择一项~\n•祈求ä¿æŠ¤ï½žç”±ä½ æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n•达æˆå议~你和目标对手å„抓两张牌。 -Youthful Knight|é’年骑士|生物 ~人类ï¼éª‘士|先攻 -Youthful Scholar|é’年学者|生物~人类ï¼æ³•æœ¯å¸ˆ|当é’年学者死去时,抓两张牌。 -Youthful Valkyrie|年轻女武神|生物 ~天使|飞行\næ¯å½“å¦ä¸€ä¸ªå¤©ä½¿åœ¨ä½ çš„æ“控下进战场时,在年轻女武神上放置一个+1/+1指示物。 -Yuan Shao's Infantry|Yuan Shao's Infantry|| -Yuan Shao, the Indecisive|Yuan Shao, the Indecisive|| -Yuan-Ti Fang-Blade|蛇人毒刃手|生物 ~蛇ï¼æµªå®¢|死触\næ¯å½“蛇人毒刃手对任一牌手造æˆæˆ˜æ–—伤害时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Yuan-Ti Malison|蛇人æ¶å’’师|生物 ~蛇ï¼æµªå®¢|åªè¦è›‡äººæ¶å’’师å•ç‹¬è¿›è¡Œæ”»å‡»ï¼Œå®ƒä¾¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“蛇人æ¶å’’师对任一牌手造æˆæˆ˜æ–—伤害时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Yuki-Onna|雪女|生物~精怪|当雪女进场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†é›ªå¥³ç§»å›žä½ æ‰‹ä¸Šã€‚ -Yukora, the Prisoner|囚魔幽孤罗|传奇生物~æ¶é­”ï¼ç²¾æ€ª|当囚魔幽孤罗离场时,牺牲所有由你æ“控,且ä¸æ˜¯é£Ÿäººé­”的生物。 -Yuriko, the Tiger's Shadow||| -Yurlok of Scorch Thrash|焰击æ—的尤洛克|传奇生物 ~凡尔西诺ï¼ç¥­å¸ˆ|警戒\n牌手失去未用尽的法术力会使其失去等é‡çš„生命。\n{1},{T}:æ¯ä½ç‰Œæ‰‹å„加{B}{R}{G}。 -Yusri, Fortune's Flame|命è¿çƒˆç„°äºšå¸åˆ©|传奇生物 ~魔神|飞行\næ¯å½“命è¿çƒˆç„°äºšå¸åˆ©æ”»å‡»æ—¶ï¼Œé€‰æ‹©ä¸€ä¸ª1到5之间的数字。掷等é‡çš„硬å¸ã€‚ä½ æ¯çŒœå¯¹ä¸€æŽ·ï¼Œä¾¿æŠ“一张牌。你æ¯çŒœé”™ä¸€æŽ·ï¼Œäºšå¸åˆ©ä¾¿å¯¹ä½ é€ æˆ2点伤害。如果你以此法猜对五掷,则本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ -Zabaz, the Glimmerwasp|çƒå…‰æ€ªèœ‚札巴兹|传奇神器生物 ~昆虫|套件1\n如果æŸå¥—件触å‘å¼å¼‚能将在一个由你æ“控的生物上放置一个或数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。\n{R}:消ç­ç›®æ ‡ç”±ä½ æ“控的神器。\n{W}:çƒå…‰æ€ªèœ‚札巴兹获得飞行异能直到回åˆç»“æŸã€‚ -Zacama, Primal Calamity|始ç¾æœ­å¡çŽ›|传奇生物 ~长è€ï¼æé¾™|警戒,延势,践è¸\n当始ç¾æœ­å¡çŽ›è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ–½æ”¾ä¹‹ï¼Œåˆ™é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。\n{2}{R}:札å¡çŽ›å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。\n{2}{G}:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n{2}{W}:你获得3点生命。 -Zada's Commando|查妲的çªå‡»é˜Ÿ|生物~鬼怪ï¼å¼“箭手ï¼ä¼™ä¼´|先攻\né½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:查妲的çªå‡»é˜Ÿå¯¹ç›®æ ‡å¯¹æ‰‹é€ æˆ1点伤害。 -Zada, Hedron Grinder|晶石磨工查妲|传奇生物 ~鬼怪ï¼ä¼™ä¼´|æ¯å½“你施放仅以晶石磨工查妲为目标的瞬间或法术咒语时,该咒语æ¯èƒ½ä»¥ä¸€ä¸ªç”±ä½ æ“控的其他生物为目标,便将该咒语å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥è¿™äº›ç”Ÿç‰©ä¹‹ä¸€ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ -Zaffai, Thunder Conductor|雷鸣通导师冉éž|传奇生物 ~人类ï¼ç¥­å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,å åœ1。若该咒语的法术力值等于或大于5,则派出一个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚若该咒语的法术力值等于或大于10,则雷鸣通导师冉éžå‘éšæœºé€‰æ‹©çš„一ä½å¯¹æ‰‹é€ æˆ10点伤害。 -Zagoth Crystal|札苟斯水晶|神器|{T}:加{B},{G}或{U}。\n循环{2}({2},弃掉此牌:抓一张牌。) -Zagoth Mamba|札苟斯树蛇|生物 ~梦魇ï¼è›‡|æ¯å½“此生物åˆå˜æ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ -Zagoth Triome|札苟斯群系|地 ~沼泽ï¼æ ‘æž—ï¼æµ·å²›|({T}:加{B},{G}或{U}。)\n札苟斯群系须横置进战场。\n循环{3}({3},弃掉此牌:抓一张牌。) -Zagras, Thief of Heartbeats|夺命盗札葛斯|传奇生物 ~å¸è¡€é¬¼ï¼æµªå®¢|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行,死触,æ•æ·\n由你æ“控的其他生物具有死触异能。\næ¯å½“一个由你æ“控的生物对任一é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,消ç­è¯¥é¹æ´›å®¢ã€‚ -Zahid, Djinn of the Lamp|ç¯é‡Œçš„å·¨çµæœ­å¸Œå¾·|传奇生物 ~巨çµ|ä½ å¯ä»¥æ”¯ä»˜{3}{U}并横置一个由你æ“控且未横置的神器,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n飞行 -Zalto, Fire Giant Duke|ç«å·¨äººå…¬çˆµæœ­å°”托|传奇生物 ~巨人ï¼é‡Žè›®äºº|è·µè¸\næ¯å½“ç«å·¨äººå…¬çˆµæœ­å°”托å—到伤害时,深入地城。 -Zameck Guildmage|查美克公会法师|生物~妖精ï¼æ³•æœ¯å¸ˆ|{G}{U}:本回åˆä¸­ï¼Œç”±ä½ æ“控的生物进战场时上é¢æœ‰ä¸€ä¸ªé¢å¤–çš„+1/+1指示物。\n{G}{U},从由你æ“控的生物上移去一个+1/+1指示物:抓一张牌。 -Zanam Djinn||| -Zanikev Locust|札尼凯è—虫|生物~昆虫|飞行\n食è…{2}{B}{B}({2}{B}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) -Zap||| -Zar Ojanen, Scion of Efrava|ä¾æ³•ç“¦ä¼ äººæœ­å¨…欧亚奈|传奇生物 ~猫ï¼æˆ˜å£«|领土~æ¯å½“ä¾æ³•ç“¦ä¼ äººæœ­å¨…欧亚奈æˆä¸ºæ¨ªç½®æ—¶ï¼Œè®¡ç®—由你æ“控之地中基本地类别的数é‡ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控且防御力å°äºŽè¯¥æ•°å€¼çš„生物上å„放置一个+1/+1指示物。 -Zara, Renegade Recruiter|乱匠å¾å…µå‘˜æœ­æ‹‰|传奇生物 ~人类ï¼æµ·ç›—|飞行\næ¯å½“乱匠å¾å…µå‘˜æœ­æ‹‰æ”»å‡»æ—¶ï¼Œæ£€è§†é˜²å¾¡ç‰Œæ‰‹çš„手牌。你å¯ä»¥å°†å…¶ä¸­çš„一张生物牌在你的æ“控下横置放进战场,且正å‘该牌手或任一由其æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Zareth San, the Trickster|诈术师泽雷尚|传奇生物 ~人鱼ï¼æµªå®¢|闪现\n{2}{U}{B},将一个由你æ“控ã€è¿›è¡Œæ”»å‡»ä¸”未å—阻挡的浪客移回其拥有者手上:将诈术师泽雷尚从你手上横置放进战场且正进行攻击。\næ¯å½“泽雷尚对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡æ°¸ä¹…物牌在你的æ“控下从该牌手的åŸå¢“场放进战场。 -Zarichi Tiger|查利奇虎|生物~猫|{1}{W},{T}:你获得2点生命。 -Zariel, Archduke of Avernus|禽ç»åœ°ç‹±å¤§å…¬æ‰Žç‘žå°”|传奇é¹æ´›å®¢ ~扎瑞尔|+1:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得æ•æ·å¼‚能。\n0:派出一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。ã€\n−6:你获得具有以下异能的徽记~「在你回åˆé¦–个战斗阶段的战斗结æŸæ—¶ï¼Œé‡ç½®ç›®æ ‡ç”±ä½ æ“控的生物。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。〠-Zask, Skittering Swarmlord|掠行群长札嘶克|传奇生物 ~昆虫|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地和施放昆虫咒语。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的昆虫死去时,将它置于其拥有者的牌库底,然åŽç£¨ä¸¤å¼ ç‰Œã€‚(将你牌库顶的两张牌置入你的åŸå¢“场。)\n{1}{B/G}:直到回åˆç»“æŸï¼Œç›®æ ‡æ˜†è™«å¾—+1/+0且获得死触异能。({B/G}å¯ç”¨{B}或{G}æ¥æ”¯ä»˜ã€‚) -Zaxara, the Exemplary|斑斓模范札煞拉|传奇生物 ~梦魇ï¼å¤šå¤´é¾™|死触\n{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚\næ¯å½“你施放法术力费用中包å«{X}的咒语时,派出一个0/0绿色多头龙è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽåœ¨å…¶ä¸Šæ”¾ç½®X个+1/+1指示物。 -Zealot il-Vec|维克黜人狂信者|生物~人类ï¼å抗军|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\næ¯å½“维克黜人狂信者进行攻击且未å—阻挡时,你å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ1点伤害。 若你如此作,则防止维克黜人狂信者于本回åˆä¸­å°†é€ æˆçš„所有战斗伤害。 -Zealot of the God-Pharaoh|法è€ç¥žç‹‚信者|生物~牛头怪ï¼å¼“箭手|{4}{R}:法è€ç¥žç‹‚信者å‘目标对手造æˆ2点伤害。 -Zealot's Conviction|狂信者执念|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+1/+1。\nè…化~åªè¦æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,所结附的生物便å†å¾—+1/+0且具有先攻异能。 -Zealous Conscripts|狂热民兵|生物 ~人类ï¼æˆ˜å£«|æ•æ·\n当狂热民兵进战场时,获得目标永久物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥æ°¸ä¹…物。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ -Zealous Guardian|热诚守护者|生物~æ´è‹±ï¼å£«å…µ|闪现 -Zealous Inquisitor||| -Zealous Persecution|狂热压迫|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且由对手æ“控的生物得-1/-1。 -Zealous Strike|狂热é‡å‡»|瞬间|目标生物得+2/+2且获得先攻异能直到回åˆç»“æŸã€‚ -Zedruu the Greathearted|至善赛特é²|传奇生物 ~牛头怪ï¼ä¿®è¡Œåƒ§|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ èŽ·å¾—X点生命且抓X张牌,X为由你拥有而由对手æ“控的永久物数é‡ã€‚\n{U}{R}{W}:目标对手获得目标由你æ“控的永久物之æ“控æƒã€‚ -Zegana, Utopian Speaker|ç†æƒ³å¢ƒè®®å‘˜æ´åŠ å¨œ|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当ç†æƒ³å¢ƒè®®å‘˜æ´åŠ å¨œè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控å¦ä¸€ä¸ªå…¶ä¸Šæœ‰+1/+1指示物的生物,则抓一张牌。\n{4}{G}{U}:演化4。(如果此生物上没有+1/+1指示物,则在其上放置四个+1/+1指示物。)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物都具有践è¸å¼‚能。 -Zektar Shrine Expedition|切塔祭祠探险|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨åˆ‡å¡”祭祠探险上放置一个探索指示物。\n从切塔祭祠探险上移去三个探索指示物并牺牲它:将一个7/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ -Zellix, Sanity Flayer|夺智魔泽力克斯|传奇生物 ~惊惧兽|集体æ„识~æ¯å½“一ä½ç‰Œæ‰‹ç£¨ä¸€å¼ æˆ–数张生物牌时,你派出一个1/1黑色惊惧兽è¡ç”Ÿç”Ÿç‰©ã€‚\n{1},{T}:目标牌手磨三张牌。\n选择身世(你能用一个身世当作第二指挥官。) -Zendikar Farguide|赞迪å¡è¿œè¡Œå‘导|生物~元素|树林行者 -Zendikar Incarnate|赞迪å¡åŒ–身|生物~元素|赞迪å¡åŒ–身的力é‡ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚ -Zendikar Resurgent|赞迪å¡å¤è‹|结界|æ¯å½“你横置一个地以产生法术力时,加一点该地已产生的类别之法术力到你的法术力池中。(法术力的类别包括白色,è“色,黑色,红色,绿色和无色。)\næ¯å½“你施放生物咒语时,抓一张牌。 -Zendikar's Roil|赞迪å¡çš„ç‹‚æ…|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,派出一个2/2绿色元素è¡ç”Ÿç”Ÿç‰©ã€‚ -Zenith Chronicler|顶日å²å®¶|神器生物 ~éžç‘žäººï¼ç»„构体|æ¯å½“任一牌手施放æ¯å›žåˆä¸­å…¶ç¬¬ä¸€ä¸ªå¤šè‰²å’’语时,æ¯ä½å…¶ä»–牌手å„抓一张牌。 -Zenith Flare|晶顶闪光|瞬间|晶顶闪光对任æ„一个目标造æˆX点伤害,且你获得X点生命,X为你åŸå¢“场中具任一循环异能之牌的数é‡ã€‚ -Zenith Seeker|凌日探求者|生物~鸟ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你循环或弃一张牌时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Zephid's Embrace||| -Zephid||| -Zephyr Boots|西风战é´|神器 ~武具|佩带此武具的生物具有飞行异能。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) -Zephyr Charge|西风冲锋|结界|{1}{U}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ -Zephyr Falcon||| -Zephyr Net|西风网|结界~çµæ°”|生物结界\nå—此结界的生物具有守军与飞行异能。 -Zephyr Scribe|舞风书å|生物~人类ï¼ä¿®è¡Œåƒ§|{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你施放éžç”Ÿç‰©å’’语时,é‡ç½®èˆžé£Žä¹¦å。 -Zephyr Sentinel|西风哨å«|生物 ~人类ï¼å£«å…µ|闪现\n飞行\n当西风哨å«è¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。若它是士兵,则在西风哨å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Zephyr Singer|西风歌者|生物 ~塞连ï¼æµ·ç›—|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行,警戒\n当西风歌者进战场时,在æ¯ä¸ªå¬é›†å®ƒçš„生物上å„放置一个飞行指示物。 -Zephyr Spirit|轻纱精怪|生物~精怪|当轻纱精怪进行阻挡时,将它移回其拥有者手上。 -Zephyr Sprite|西风仙å­|生物~仙çµ|飞行 -Zephyr Winder|西风旋çµ|生物 ~元素|飞行\næ¯å½“西风旋çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,é‡ç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ -Zephyrim|风天使|生物 ~人类ï¼æˆ˜å£«|å°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\n飞行,警戒\n奇迹{1}{W}(当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) -Zeriam, Golden Wind|金风泽黎岚|传奇生物 ~狮鹫|飞行\næ¯å½“一个由你æ“控的狮鹫对任一牌手造æˆæˆ˜æ–—伤害时,派出一个2/2白色,具飞行异能的狮鹫è¡ç”Ÿç”Ÿç‰©ã€‚ -Zetalpa, Primal Dawn|始辉泽塔帕|传奇生物 ~长è€ï¼æé¾™|飞行,连击,警戒,践è¸ï¼Œä¸ç­ -Zevlor, Elturel Exile|埃尔托瑞尔黜人泽夫罗|传奇生物 ~魔人ï¼æˆ˜å£«|æ•æ·\n{2},{T}:本回åˆä¸­ï¼Œå½“你下一次施放以å•ä¸€å¯¹æ‰‹æˆ–å•ä¸€ç”±å¯¹æ‰‹æ“控的永久物为目标的瞬间或法术咒语时,对æ¯ä½å…¶ä»–对手而言,你选择该牌手或一个由其æ“控的永久物并å¤åˆ¶è¯¥å’’语,且该å¤åˆ¶å“须以所选牌手或永久物为目标。 -Zhalfirin Commander|赛费尔指挥官|生物~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\n{1}{W}{W}:目标骑士得+1/+1直到回åˆç»“æŸã€‚ -Zhalfirin Decoy|赛费尔诱兵|生物 ~人类ï¼å£«å…µ|{T}:横置目标生物。åªèƒ½äºŽæœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场之回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 -Zhalfirin Lancer|赛费尔枪骑兵|生物 ~人类ï¼éª‘士|æ¯å½“å¦ä¸€ä¸ªéª‘士在你的æ“控下进战场时,直到回åˆç»“æŸï¼Œèµ›è´¹å°”枪骑兵得+1/+1且获得警戒异能。 -Zhalfirin Shapecraft|赛费尔塑形术|瞬间|目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/3直到回åˆç»“æŸã€‚\n抓一张牌。 -Zhalfirin Void|赛费尔虚境|地|当赛费尔虚境进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{C}。 -Zhang Fei, Fierce Warrior|Zhang Fei, Fierce Warrior|| -Zhang He, Wei General|Zhang He, Wei General|| -Zhang Liao, Hero of Hefei|Zhang Liao, Hero of Hefei|| -Zhao Zilong, Tiger General|Zhao Zilong, Tiger General|| -Zhentarim Bandit|散塔林会æ¶è´¼|生物 ~åŠèº«äººï¼æµªå®¢|æ¯å½“散塔林会æ¶è´¼æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜1点生命。若你如此作,则派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) -Zhou Yu, Chief Commander|Zhou Yu, Chief Commander|| -Zhuge Jin, Wu Strategist|Zhuge Jin, Wu Strategist|| -Zhur-Taa Ancient|ç­‘å¡”æ—祖兽|生物~野兽|æ¯å½“牌手横置一个地以产生法术力时,该牌手加一点法术力到他的法术力池中,其类别为该地刚æ‰å·²äº§ç”Ÿä¹‹ç±»åˆ«ã€‚ -Zhur-Taa Druid|ç­‘å¡”æ—å¾·é²ä¼Š|生物~人类ï¼å¾·é²ä¼Š|{T}:加{G}到你的法术力池中。\næ¯å½“你横置筑塔æ—å¾·é²ä¼Šä»¥äº§ç”Ÿæ³•æœ¯åŠ›æ—¶ï¼Œå®ƒå¯¹æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 -Zhur-Taa Goblin|ç­‘å¡”æ—鬼怪|生物 ~鬼怪ï¼ç‹‚战士|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚) -Zhur-Taa Swine|ç­‘å¡”æ—野猪|生物~野猪|血激~{1}{R}{G},弃掉筑塔æ—野猪:目标进行攻击的生物得+5/+4直到回åˆç»“æŸã€‚ -Ziatora's Envoy|é½æœµæ‹‰çš„使节|生物 ~凡尔西诺ï¼æˆ˜å£«|è·µè¸\næ¯å½“é½æœµæ‹‰çš„使节对任一牌手造æˆæˆ˜æ–—伤害时,检视你的牌库顶牌。你å¯ä»¥ä»Žä½ çš„牌库顶使用一张地牌,或从该处施放一个法术力值等于或å°äºŽæ‰€é€ æˆä¼¤å®³ä¹‹æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你皆未作,则将该牌置于你手上。\n急袭{2}{B}{R}{G} -Ziatora's Proving Ground|é½æœµæ‹‰çš„校场|地 ~沼泽ï¼å±±è„‰ï¼æ ‘æž—|({T}:加{B},{R}或{G}。)\né½æœµæ‹‰çš„校场须横置进战场。\n循环{3} -Ziatora, the Incinerator|ç„šç‚Žé­”é½æœµæ‹‰|传奇生物 ~æ¶é­”ï¼é¾™|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,焚炎魔é½æœµæ‹‰å¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ï¼Œä¸”你派出三个çå®è¡ç”Ÿç‰©ã€‚ -Zilortha, Strength Incarnate|雄å¨åŒ–身兹罗塔|传奇生物 ~æé¾™|è·µè¸\n对由你æ“控的生物而言,利用其力é‡æ¥å†³å®šæ˜¯å¦å—到致命伤害,而ä¸æ˜¯é˜²å¾¡åŠ›ã€‚ -Zimone and Dina|ç¦æ¢¦ä¸Žè¿ªå¨œ|传奇生物 ~人类ï¼æ ‘çµ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,目标对手失去2点生命且你获得2点生命。\n{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæŠ“一张牌。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚如果你æ“控八个或更多地,则将此æµç¨‹å†é‡å¤ä¸€æ¬¡ã€‚ -Zimone, Quandrix Prodigy|é‡æžé€¸æ‰ç¦æ¢¦|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1},{T}:你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚\n{4},{T}:抓一张牌。如果你æ“控八个或更多地,则改为抓两张牌。 -Zirda, the Dawnwaker|熠晓çµç‹æ³½å°”è¾¾|传奇生物 ~元素ï¼ç‹|行侣~你起始套牌中å„永久物牌å‡å…·æœ‰èµ·åŠ¨å¼å¼‚能。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n你起动之ä¸å±žäºŽæ³•æœ¯åŠ›å¼‚能的异能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚此效应无法将该费用中的法术力å‡å°‘到少于一点法术力。\n{1},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ -Zndrsplt's Judgment|岑斯莉的è£å†³|法术|为æ¯ä½ç‰Œæ‰‹åˆ†åˆ«é€‰æ‹©å‹æ–¹æˆ–敌方。æ¯ä½å‹æ–¹å„派出一个为任一由其æ“控的生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚æ¯ä½æ•Œæ–¹å„将一个由其æ“控的生物移回其拥有者手上。 -Zndrsplt, Eye of Wisdom|智慧之眼岑斯莉|传奇生物 ~造妖|与混沌之眼欧寇然æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†æ¬§å¯‡ç„¶ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n在你回åˆçš„战斗开始时,掷硬å¸ç›´åˆ°ä½ çŒœé”™ä»»ä¸€æŽ·ä¸ºæ­¢ã€‚\næ¯å½“任一牌手猜对一次掷硬å¸æ—¶ï¼Œä½ æŠ“一张牌。 -Zo-Zu the Punisher|用刑鬼æå­|传奇生物~精çµï¼æˆ˜å£«|æ¯å½“一个地进场时,用刑鬼æå­å¯¹è¯¥åœ°çš„æ“控者造æˆ2点伤害。 -Zoanthrope|脑虫|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n飞行,守护{2}\n亚空间爆裂~当脑虫进战场时,它对任æ„一个目标造æˆX点伤害。 -Zodiac Dog|Zodiac Dog|| -Zodiac Dragon|Zodiac Dragon|| -Zodiac Goat|Zodiac Goat|| -Zodiac Horse|Zodiac Horse|| -Zodiac Monkey|Zodiac Monkey|| -Zodiac Ox|Zodiac Ox|| -Zodiac Pig|Zodiac Pig|| -Zodiac Rabbit|Zodiac Rabbit|| -Zodiac Rat|Zodiac Rat|| -Zodiac Rooster|Zodiac Rooster|| -Zodiac Snake|Zodiac Snake|| -Zodiac Tiger|Zodiac Tiger|| -Zoetic Cavern|蕴生洞穴|地|{T}:加{1}到你的法术力池中。\nå˜èº«{2}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) -Zof Bloodbog|座孚血沼|地|座孚血沼须横置进战场。\n{T}:加{B}。\n法术\n{4}{B}{B} -Zof Consumption|座孚汲å–|法术|æ¯ä½å¯¹æ‰‹å„失去4点生命,且你获得4点生命。\n地\n{T}:加{B}。 -Zof Shade|座孚阴魂|生物~阴魂|{2}{B}:座孚阴魂得+2/+2直到回åˆç»“æŸã€‚ -Zombie Apocalypse|çµä¿‘末日战|法术|将所有çµä¿‘生物牌从你的åŸå¢“场横置移回战场,然åŽæ¶ˆç­æ‰€æœ‰äººç±»ã€‚ -Zombie Assassin||| -Zombie Boa||| -Zombie Brute||| -Zombie Cannibal||| -Zombie Cutthroat||| -Zombie Goliath|巨硕çµä¿‘|生物~çµä¿‘ï¼å·¨äºº| -Zombie Infestation||| -Zombie Master||| -Zombie Musher|犬橇çµä¿‘|雪境生物~çµä¿‘|雪境地行者\n{S}:é‡ç”ŸçŠ¬æ©‡çµä¿‘。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) -Zombie Ogre|çµä¿‘食人魔|生物 ~çµä¿‘ï¼é£Ÿäººé­”|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ·±å…¥åœ°åŸŽã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) -Zombie Outlander|çµä¿‘离乡客|生物~çµä¿‘ï¼æ–¥å€™|å绿ä¿æŠ¤ -Zombie Trailblazer||| -Zombify||| -Zoologist||| -Zopandrel, Hunger Dominus|饥渴圣主ä½æ½˜å |传奇生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|延势\n在æ¯æ¬¡æˆ˜æ–—开始时,将æ¯ä¸ªç”±ä½ æ“控之生物的力é‡å’Œé˜²å¾¡åŠ›å‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚\n{G/P}{G/P},牺牲两个其他生物:在饥渴圣主ä½æ½˜å ä¸Šæ”¾ç½®ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚ -Zulaport Chainmage|筑拉波链法师|生物~人类ï¼ç¥­å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:目标对手失去2点生命。 -Zulaport Cutthroat|筑拉波割喉客|生物 ~人类ï¼æµªå®¢ï¼ä¼™ä¼´|æ¯å½“筑拉波割喉客或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 -Zulaport Duelist|筑拉波斗客|生物 ~人类ï¼æµªå®¢|闪现\n当筑拉波斗客进战场时,至多一个目标生物得-2/-0直到回åˆç»“æŸã€‚å…¶æ“控者磨两张牌。(他将其牌库顶的两张牌置入其åŸå¢“场。) -Zulaport Enforcer|筑拉波执法者|生物~人类ï¼æˆ˜å£«|å‡çº§{4} ({4}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n3/3\n等级3+\n5/5\n筑拉波执法者åªèƒ½è¢«é»‘色生物阻挡。 -Zuo Ci, the Mocking Sage|Zuo Ci, the Mocking Sage|| -Zur the Enchanter|结界大师祖尔|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“结界大师祖尔攻击时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的结界牌,将之放进战场,然åŽæ´—牌。 -Zur's Weirding||| -Zur, Eternal Schemer|永世阴谋家祖尔|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n由你æ“控的结界生物具有死触ã€ç³»å‘½ä¸Žè¾Ÿé‚ªå¼‚能。\n{1}{W}:目标由你æ“控的éžçµæ°”结界æˆä¸ºåŸºç¡€åŠ›é‡ä¸ŽåŸºç¡€é˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ -Zuran Orb|祖尔的法çƒ|神器|牺牲一个地:你获得2点生命。 -Zurgo Bellstriker|å¸é’Ÿç é«˜|传奇生物~åŠå…½äººï¼æˆ˜å£«|å¸é’Ÿç é«˜ä¸èƒ½é˜»æŒ¡åŠ›é‡ç­‰äºŽæˆ–大于2的生物。\n掩袭{1}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) -Zurgo Helmsmasher|碎盔ç é«˜|传奇生物~åŠå…½äººï¼æˆ˜å£«|æ•æ·\n碎盔ç é«˜æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç¢Žç›”ç é«˜ä¾¿å…·æœ‰ä¸ç­å¼‚能。\næ¯å½“一个本回åˆä¸­æ›¾å—到碎盔ç é«˜ä¼¤å®³çš„生物死去时,在碎盔ç é«˜ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 -Zurgo and Ojutai|ç é«˜ä¸Žæ¬§ç¥æ³°|传奇生物 ~åŠå…½äººï¼é¾™|飞行,æ•æ·\nåªè¦ç é«˜ä¸Žæ¬§ç¥æ³°æ˜¯äºŽæœ¬å›žåˆè¿›æˆ˜åœºï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。\næ¯å½“由你æ“控的一个或数个龙对任一牌手或战役造æˆæˆ˜æ–—伤害时,检视你牌库顶的三张牌。将其中一张置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。你å¯ä»¥å°†è¿™äº›é¾™ä¹‹ä¸€ç§»å›žå…¶æ‹¥æœ‰è€…手上。 -Zurzoth, Chaos Rider|混沌骑兵祖ä½æ–¯|传奇生物 ~魔鬼|æ¯å½“任一对手抓æ¯å›žåˆä¸­ä»–的第一张牌时,若当å‰ä¸æ˜¯ä»–的回åˆï¼Œåˆ™ä½ æ´¾å‡ºä¸€ä¸ª1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。ã€\næ¯å½“由你æ“控的一个或数个魔鬼攻击一ä½æˆ–更多牌手时,你和这些牌手å„抓一张牌,然åŽå„éšæœºå¼ƒä¸€å¼ ç‰Œã€‚ -Éomer of the Riddermark|里德马克的伊奥梅尔|传奇生物 ~人类ï¼éª‘士|æ•æ·\næ¯å½“里德马克的伊奥梅尔攻击时,若你æ“控力é‡ä¸ºæˆ˜åœºä¸Šç”Ÿç‰©ä¸­æœ€å¤§å€¼çš„生物,则派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ -Éomer, King of Rohan|洛汗国王伊奥梅尔|传奇生物 ~人类ï¼è´µæ—|连击\n洛汗国王伊奥梅尔进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之其他人类的数é‡ã€‚\n当伊奥梅尔进战场时,目标牌手æˆä¸ºå›ä¸»ã€‚伊奥梅尔对任æ„一个目标造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。 -Éomer, Marshal of Rohan|洛汗元帅伊奥梅尔|传奇生物 ~人类ï¼éª‘士|æ•æ·\næ¯å½“一个或数个由你æ“控且正进行攻击的其他传奇生物死去时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 -Éowyn, Fearless Knight|æ— ç•éª‘士伊奥温|传奇生物 ~人类ï¼éª‘士|æ•æ·\n当无ç•éª‘士伊奥温进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且力é‡æ¯”它大的生物。æ¯ä¸ªç”±ä½ æ“控的传奇生物å‡èŽ·å¾—å所放é€ç”Ÿç‰©ä¹‹å„色的ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ -Éowyn, Lady of Rohan|洛汗公主伊奥温|传奇生物 ~人类ï¼è´µæ—|在你回åˆçš„战斗开始时,目标生物ä¾ä½ çš„选择获得先攻异能或警戒异能直到回åˆç»“æŸã€‚若该生物佩带武具,则改为它获得先攻与警戒直到回åˆç»“æŸã€‚\n你起动的佩带异能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ -Éowyn, Shieldmaiden|执盾女战士伊奥温|传奇生物 ~人类ï¼éª‘士|先攻\n在你回åˆçš„战斗开始时,若本回åˆä¸­æœ‰å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场,则派出两个2/2红色,具践è¸ä¸Žæ•æ·å¼‚能的人类ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚然åŽå¦‚果你æ“控六个或更多人类,则抓一张牌。 +A Little Chat|谗言入耳|瞬间|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®äºŽä½ çš„牌库底。 +A Tale for the Ages|传世奇谭|结界|由你æ“控且å—有çµæ°”的生物得+2/+2。 +Aarakocra Sneak|飞羽æ—å·è¢­å®¢|生物 ~鸟ï¼æµªå®¢|飞行\n当飞羽æ—å·è¢­å®¢è¿›æˆ˜åœºæ—¶ï¼Œä½ æŽŒæ¡å…ˆåˆ¶ã€‚ +Abandon Reason|背弃ç†æ€§|瞬间|直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+1/+0且获得先攻异能。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Abandon the Post|逃离哨ä½|法术|至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n返照{3}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Abandoned Outpost||| +Abandoned Sarcophagus|é­å¼ƒçŸ³æ¤|神器|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放具循环异能的éžåœ°ç‰Œã€‚\n如果æŸå¼ å…·å¾ªçŽ¯å¼‚能的牌将从任何区域置入你的åŸå¢“场,且未有牌手循环之,则改为将它放é€ã€‚ +Abattoir Ghoul|屠宰场食尸鬼|生物~çµä¿‘|先攻\næ¯å½“本回åˆä¸­æ›¾å—到屠宰场食尸鬼伤害的生物死去时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Abbey Gargoyles||| +Abbey Griffin|ä¿®é“院狮鹫|生物~狮鹫|飞行,警戒 +Abbot of Keral Keep|科瑞尔è¦å¡žåƒ§é•¿|生物 ~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当科瑞尔è¦å¡žåƒ§é•¿è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Abdel Adrian, Gorion's Ward|葛力安养å­é˜¿æ³¢æˆ´å°”亚德æ©|传奇生物 ~人类ï¼æˆ˜å£«|当葛力安养å­é˜¿æ³¢æˆ´å°”亚德æ©è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ä»»æ„æ•°é‡ç”±ä½ æ“控的其他éžåœ°æ°¸ä¹…物,直到阿波戴尔亚德æ©ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€ä¸ªæ°¸ä¹…物,便派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n选择身世 +Abduction||| +Aberrant|畸å˜ä½“|生物 ~泰伦虫æ—ï¼çªå˜ä½“|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\nè·µè¸\né‡åž‹èƒ½é‡é”¤ï½žæ¯å½“畸å˜ä½“对任一牌手造æˆæˆ˜æ–—伤害时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或结界。 +Aberrant Mind Sorcerer|奇异心境术士|生物 ~人类ï¼å¦–ç²¾ï¼ç¥­å¸ˆ|çµèƒ½å’’语~当奇异心境术士进战场时,选择目标在你åŸå¢“场中的瞬间或法术牌,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT ä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库顶。\n10~20 VERT 将该牌移回你手上。 +Aberrant Researcher|å˜ä½“研究员|生物~人类ï¼æ˜†è™«|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä½ çš„牌库顶牌置入你的åŸå¢“场。若该牌是瞬间或法术牌,转化å˜ä½“研究员。 +Abhorrent Overlord|乖戾ç£å†›|生物~æ¶é­”|飞行\n当乖戾ç£å†›è¿›æˆ˜åœºæ—¶ï¼Œå°†è‹¥å¹²1/1黑色,具飞行异能的哈痞è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ +Abiding Grace|æ’久美善|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•你获得1点生命。\n•将目标法术力值为1的生物牌从你的åŸå¢“场移回战场。 +Abnormal Endurance|异常è€åŠ›|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得「当此生物死去时,将它在其拥有者的æ“控下横置移回战场。〠+Aboleth Spawn|底栖魔鱼åŽè£”|生物 ~鱼ï¼æƒŠæƒ§å…½|闪现\n守护{2}\n心çµæŽ¢ç´¢ï½žæ¯å½“一个生物之触å‘å¼å¼‚能因该生物在对手æ“控下进战场而触å‘时,你å¯ä»¥å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Abolisher of Bloodlines|血脉破弃体|生物~ - 奥札奇ï¼å¸è¡€é¬¼|飞行\n当此生物转化为血脉破弃体时,目标对手牺牲三个生物。 +Abominable Treefolk|大无ç•æ ‘妖|雪境生物 ~树妖|è·µè¸\n大无ç•æ ‘妖的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的雪境永久物数é‡ã€‚\n当大无ç•æ ‘妖进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Abomination of Gudul|谷渡憎æ¨å…½|生物~惊惧兽|飞行\næ¯å½“谷渡憎æ¨å…½å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\nå˜èº«{2}{B}{G}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Abomination of Llanowar|罗堰憎æ¶å…½|传奇生物 ~妖精ï¼æƒŠæƒ§å…½|警戒,å¨æ…‘\n罗堰憎æ¶å…½çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的妖精数é‡ä¸Žä½ åŸå¢“场中的妖精牌数é‡ä¹‹æ€»å’Œã€‚ +Aboshan's Desire||| +Aboshan, Cephalid Emperor||| +Abrade|风化侵蚀|瞬间|选择一项~\n•风化侵蚀对目标生物造æˆ3点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Abrupt Decay|çªå‘è¡°è´¥|瞬间|此咒语ä¸èƒ½è¢«å击。\n消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3çš„éžåœ°æ°¸ä¹…物。 +Absolute Grace||| +Absolute Law||| +Absolver Thrull|赦罪索尔兽|生物~索尔兽ï¼åƒ§ä¾£|缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当赦罪索尔兽进场或它所缠身的生物置入åŸå¢“场时,消ç­ç›®æ ‡ç»“界。 +Absorb|å¸æ”¶|瞬间|å击目标咒语。你获得3点生命。 +Absorb Identity|å¸æ”¶èº«åˆ†|瞬间|将目标生物移回其拥有者手上。你å¯ä»¥ä½¿ç”±ä½ æ“控的å˜å½¢å…½éƒ½æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ +Absorb Vis|å¸å–ç»´è´¨|法术|目标牌手失去4点生命且你获得4点生命。\n循环基本地{1}{B} ({1}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) +Abstruse Archaic|究奥å¤æ—…人|生物 ~圣者|警戒\n{1},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控且æ¥æºä¸ºæ— è‰²çš„起动å¼æˆ–触å‘å¼å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Abstruse Interference|玄奥干预|瞬间|虚色(此牌没有颜色。)\n除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。你将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{C}到你的法术力池中。ã€({C}代表无色法术力。) +Abuelo's Awakening|先父觉醒|法术|将目标神器或éžçµæ°”结界牌从你的åŸå¢“场移回战场,且上é¢é¢å¤–有X个+1/+1指示物。它是1/1,具飞行异能的精怪生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Abuelo, Ancestral Echo|念世先父阿布罗|传奇生物 — 精怪|飞行,守护{2}\n{1}{W}{U}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物或神器。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Abuna Acolyte|高僧éšä»Ž|生物~猫ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。\n{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç¥žå™¨ç”Ÿç‰©é€ æˆçš„2点伤害。 +Abuna's Chant|高僧åŸé¢‚|瞬间|选择一项~你获得5点生命;或防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„5点伤害。\n打包{2}(若你支付打包费用,则两项都选择。) +Abundance|丰衣足食|结界|如果你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºé€‰æ‹©åœ°æˆ–éžåœ°ï¼Œå¹¶ä»Žä½ ç‰Œåº“顶开始展示牌,直到展示出一张该ç§ç±»çš„牌为止。将该牌置于你手上,然åŽå°†æ‰€æœ‰å…¶ä»–以此法展示的牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Abundant Growth|丰足æˆé•¿|结界 ~çµæ°”|结附于地\n当丰足æˆé•¿è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的地具有「{T}:加一点任æ„颜色的法术力。〠+Abundant Harvest|丰足收æˆ|法术|选择地或éžåœ°ã€‚从你的牌库顶开始展示牌,直到展示出一张该ç§ç±»çš„牌为止。将该牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Abundant Maw|åƒè¶³è›­|生物~奥札奇ï¼è›­|化生{6}{B}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放åƒè¶³è›­æ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»3点生命且你获得3点生命。 +Abyssal Gorestalker|深渊è™è¢­æ€ª|生物 — 惊惧兽|当深渊è™è¢­æ€ªè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„牺牲两个生物。 +Abyssal Horror||| +Abyssal Hunter||| +Abyssal Nocturnus|深渊惧影|生物~惊惧兽|æ¯å½“任一对手弃一张牌时,深渊惧影得+2/+2且获得æ惧异能直到回åˆç»“æŸã€‚ +Abyssal Persecutor|深渊è™é­”|生物~æ¶é­”|飞行,践è¸\n你这盘游æˆä¸ä¼šèµ¢ï¼Œå¯¹æ‰‹ä¹Ÿä¸ä¼šè¾“。 +Abyssal Specter|深渊幽çµ|生物~幽çµ|飞行\næ¯å½“深渊幽çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Abzan Advantage|阿布赞å¼å¼ºä½“|瞬间|目标牌手牺牲一个结界。振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) +Abzan Ascendancy|阿布赞霸æƒ|结界|当阿布赞霸æƒè¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Abzan Banner|阿布赞战旗|神器|{T}:加{W},{B}或{G}到你的法术力池中。\n{W}{B}{G},{T},牺牲阿布赞战旗:抓一张牌。 +Abzan Battle Priest|阿布赞战斗僧侣|生物 ~人类ï¼åƒ§ä¾£|延生{W}({W},{T}:在此生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºå»¶ç”Ÿã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰ç³»å‘½å¼‚能。 +Abzan Beastmaster|阿布赞驯兽师|生物~猎犬ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你æ“控防御力最大或与他者åŒä¸ºæœ€å¤§çš„生物,则抓一张牌。 +Abzan Charm|阿布赞护符|瞬间|选择一项~\n•放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于3的生物。\n•你抓两张牌且你失去2点生命。\n•将两个+1/+1指示物分é…给一个或两个目标生物。 +Abzan Falconer|阿布赞训隼兵|生物 ~人类ï¼å£«å…µ|延生{W}({W},{T}:在此生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºå»¶ç”Ÿã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰é£žè¡Œå¼‚能。 +Abzan Guide|阿布赞å‘导|生物~人类ï¼æˆ˜å£«|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\nå˜èº«{2}{W}{B}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Abzan Kin-Guard|阿布赞æ—å«|生物~人类ï¼æˆ˜å£«|åªè¦ä½ æ“控白色或黑色永久物,阿布赞æ—å«ä¾¿å…·æœ‰ç³»å‘½å¼‚能。 +Abzan Runemark|阿布赞符å°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控黑色或绿色永久物,所结附的生物便具有警戒异能。 +Abzan Skycaptain|阿布赞空队长|生物~鸟ï¼å£«å…µ|飞行\n当阿布赞空队长死去时,振励2。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置两个+1/+1指示物。) +Academic Dispute|学术争执|瞬间|目标生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。你å¯ä»¥ä½¿å…¶èŽ·å¾—延势异能直到回åˆç»“æŸã€‚\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Academic Probation|留校察看|法术 ~课程|选择一项~\n•选择一个éžåœ°ç‰Œçš„å称。直到你的下一个回åˆï¼Œæ‰€æœ‰å¯¹æ‰‹éƒ½ä¸èƒ½æ–½æ”¾å…·è¯¥å称的咒语。\n•选择目标éžåœ°æ°¸ä¹…物。直到你的下一个回åˆï¼Œå®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ +Academy Drake|学院龙兽|生物 ~龙兽|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n飞行\n如果学院龙兽已增幅,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Academy Elite|学院精英|生物~人类ï¼æ³•æœ¯å¸ˆ|学院精英进战场时上é¢æœ‰X个+1/+1指示物,X为所有åŸå¢“场中瞬间牌和法术牌的数é‡åŠ æ€»ã€‚\n{2}{U},从学院精英上移去一个+1/+1指示物:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Academy Journeymage|学院è€ç»ƒæ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果你æ“控法术师,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当学院è€ç»ƒæ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物移回其拥有者手上。 +Academy Loremaster|大学院åšå­¦è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手å¯ä»¥é¢å¤–抓一张牌。若他如此作,则本回åˆä¸­ï¼Œä»–施放的咒语增加{2}æ¥æ–½æ”¾ã€‚ +Academy Manufactor|大学院制造工人|神器生物 ~组装工人|如果你将派出一个线索,食å“或çå®è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºè¿™ä¸‰ç§è¡ç”Ÿç‰©ç‰©å„派出一个。 +Academy Raider|学院劫徒|生物~人类ï¼æˆ˜å£«|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)æ¯å½“学院劫徒对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Academy Researchers|学院研究员|生物~人类ï¼æ³•æœ¯å¸ˆ|当学院研究员进场时,你å¯ä»¥å°†ä¸€å¼ çµæ°”牌从你手上放置进场,并结附在学院研究员上。 +Academy Ruins|大学院废墟|传奇地|{T}:加{1}到你的法术力池中。\n{1}{U},{T}:将目标神器牌从你的åŸå¢“场置于你的牌库顶。 +Academy Wall|大学院墙|生物 ~墙|守军\næ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Accelerate||| +Accelerated Mutation||| +Acceptable Losses||| +Access Denied|æ‹’ç»æŽ¥è§¦|瞬间|å击目标咒语。派出X个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为该咒语的法术力值。 +Access Tunnel|å…¥å£é€šé“|地|{T}:加{C}。\n{3},{T}:目标力é‡ç­‰äºŽæˆ–å°äºŽ3的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Acclaimed Contender|å—誉竞争者|生物 ~人类ï¼éª‘士|当å—誉竞争者进战场时,若你æ“控å¦ä¸€ä¸ªéª‘士,则检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ éª‘士,çµæ°”,武具或传奇神器牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Accomplished Alchemist|高明炼金术士|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。\n{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ +Accomplished Automaton|高明机械兽|神器生物 ~组构体|装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) +Accorder Paladin|轮驻军神圣武士|生物~人类ï¼éª‘士|战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚) +Accorder's Shield|轮驻军之盾|神器~武具|佩带此武具的生物得+0/+3且具有警戒异能。(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Accumulated Knowledge|累积的知识|瞬间|抓一张牌,然åŽå†æŠ“若干牌,其数é‡ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中å称为累积的知识之牌的数é‡ã€‚ +Accursed Centaur||| +Accursed Horde|å—诅尸群|生物~çµä¿‘|{1}{B}:目标进行攻击的çµä¿‘获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) +Accursed Spirit|厄è¿é¬¼é­‚|生物~精怪|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Accursed Witch|å—诅巫婆|生物~人类ï¼ç¥­å¸ˆ|由对手施放且以å—诅巫婆为目标的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当å—诅巫婆死去时,将它在你的æ“控下移回战场且已转化,并结附在目标对手上。 +Acererak the Archlich|高阶巫妖阿瑟瑞拉克|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当高阶巫妖阿瑟瑞拉克进战场时,若你未曾完æˆæ¹®ç­ä¹‹å¢“,则将高阶巫妖阿瑟瑞拉克移回其拥有者手上并深入地城。\næ¯å½“高阶巫妖阿瑟瑞拉克攻击时,对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™ä½ æ´¾å‡ºä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Acid Web Spider|酸网蜘蛛|生物~蜘蛛|延势\n当酸网蜘蛛进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡æ­¦å…·ã€‚ +Acid-Spewer Dragon|é…¸æ¯å·¨é¾™|生物~龙|飞行,死触\nå¨åŠ›å˜èº«{5}{B}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当酸æ¯å·¨é¾™ç¿»å›žæ­£é¢æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他龙生物上å„放置一个+1/+1指示物。 +Acidic Slime|酸液é»èŒ|生物 ~æµæµ†|死触\n当酸液é»èŒè¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或地。 +Acidic Soil||| +Aclazotz, Deepest Betrayal|深邃å›ç¥žé˜¿æ´›ä½å…¹|传奇生物 — è™è ï¼ç¥ž|飞行,系命\næ¯å½“阿洛ä½å…¹æ”»å‡»æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌。æ¯æœ‰ä¸€ä½æ— æ³•å¦‚此作的对手,你便抓一张牌。\næ¯å½“任一对手弃一张地牌时,你派出一个1/1黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚\n当阿洛ä½å…¹æ­»åŽ»æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场且已转化。 +Acolyte Hybrid|混血信徒|生物 ~泰伦虫æ—ï¼äººç±»|é‡åž‹åˆ‡å²©å™¨ï½žæ¯å½“混血信徒攻击时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨ã€‚若以此法消ç­äº†ç¥žå™¨ï¼Œåˆ™å…¶æ“控者抓一张牌。 +Acolyte of Aclazotz|Acolyte of Aclazotz|Creature — Vampire Cleric|{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life. +Acolyte of Affliction|折磨ä¾åƒ§|生物 ~人类ï¼åƒ§ä¾£|当折磨ä¾åƒ§è¿›æˆ˜åœºæ—¶ï¼Œå°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场,然åŽä½ å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 +Acolyte of Bahamut|巴哈姆特的ä¾åƒ§|传奇结界 ~身世|由你拥有的指挥官生物具有「你æ¯å›žåˆä¸­æ–½æ”¾çš„第一个龙咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚〠+Acolyte of Xathrid|札兹离ä¾åƒ§|生物~人类ï¼åƒ§ä¾£|{1}{B},{T}:目标牌手失去1点生命。 +Acolyte of the Inferno|炼狱ä¾åƒ§|生物~人类ï¼ä¿®è¡Œåƒ§|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)æ¯å½“炼狱ä¾åƒ§è¢«ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡æ—¶ï¼Œå®ƒå¯¹è¯¥ç”Ÿç‰©é€ æˆ2点伤害。 +Acolyte's Reward|ä¾åƒ§çš„报å¿|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„X点伤害,X为你的白色献力。如果以此法防止伤害,则ä¾åƒ§çš„报å¿å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆç­‰é‡çš„伤害。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{W},你的白色献力就加一。) +Acorn Harvest||| +Acquire|掌æ¡|法术|从目标对手的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下放置进场。然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Acquisition Octopus|窃物八爪械|神器生物 ~武具ï¼ç« é±¼|æ¯å½“窃物八爪械或佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。\né‡é…{2}({2}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) +Acquisitions Expert|å–物专家|生物 ~人类ï¼æµªå®¢|当å–物专家进战场时,目标对手从其手上展示若干牌,其数é‡ç­‰åŒäºŽä½ å†’险团中的生物数é‡ã€‚你从中选择一张。该牌手弃掉该牌。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Acridian||| +Acrobatic Leap|巧躯飞跃|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+3且获得飞行异能。将它é‡ç½®ã€‚ +Acrobatic Maneuver|æ‚è€è®¡ç•¥|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n抓一张牌。 +Act of Aggression|侵略行为|瞬间|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\n获得目标由对手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Act of Heroism|英勇义举|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚它得+2/+2直到回åˆç»“æŸï¼Œä¸”本回åˆå¯ä»¥é¢å¤–多阻挡一个生物。 +Act of Treason|å›è¡Œ|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ (它此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) +Act on Impulse|逞性妄为|法术|放é€ä½ ç‰Œåº“顶的三张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨ä»¥æ­¤æ³•æ”¾é€çš„牌。(如果你以此法施放咒语,你ä¾æ—§è¦æ”¯ä»˜å…¶è´¹ç”¨ã€‚ä½ åªèƒ½äºŽä½ ä»æœ‰å¯ä½¿ç”¨åœ°æ•°çš„时候,æ‰èƒ½ä»¥æ­¤æ³•ä½¿ç”¨åœ°ã€‚) +Activated Sleeper|è‹é†’潜探|生物 ~éžç‘žäººï¼å˜å½¢å…½|闪现\nä½ å¯ä»¥ä½¿è‹é†’潜探当æˆæœ¬å›žåˆä¸­ä»Žæˆ˜åœºç½®å…¥åŸå¢“场的任一生物牌之å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有éžç‘žäººæ­¤ç±»åˆ«ã€‚ +Ad Nauseam|倒胃å£|瞬间|展示你的牌库顶牌,并将该牌放入你手上。 你失去与该牌之总法术力费用等é‡çš„生命。你å¯å°†æ­¤æµç¨‹é‡å¤è¿›è¡Œä»»æ„次数。 +Adamant Will|åšå®šæ„å¿—|瞬间|目标生物得+2/+2且获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Adamaro, First to Desire|始欲仇麻å•|传奇生物~精怪|始欲仇麻å•çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰‹ç‰Œæ•°é‡æœ€å¤šä¹‹å¯¹æ‰‹çš„手牌数é‡ã€‚ +Adanto Vanguard|艾å”托先锋|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|åªè¦è‰¾å”托先锋正进行攻击,它便得+2/+0。\n支付4点生命:艾å”托先锋获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Adanto, the First Fort|首砦艾å”托|传奇地|(由军团登陆转化。)\n{T}:加{W}到你的法术力池中。\n{2}{W},{T}:派出一个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ +Adaptive Automaton|适境机械兽|神器生物 ~组构体|于适境机械兽进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n适境机械兽é¢å¤–具有该类别。\n由你æ“控的其他该类别生物得+1/+1。 +Adaptive Gemguard|适境å«çŸ³æ¢°|神器生物 — 地ä¾|横置两个由你æ“控且未横置的神器和ï¼æˆ–生物:在适境å«çŸ³æ¢°ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Adaptive Shimmerer|适境çƒå…‰è™«|生物 ~昆虫|闪现\n适境çƒå…‰è™«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ª+1/+1指示物。 +Adaptive Snapjaw|适境猛颚兽|生物~蜥蜴ï¼é‡Žå…½|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) +Adaptive Sporesinger|适境孢扬师|生物 ~éžç‘žäººï¼å¾·é²ä¼Š|警戒\n当适境孢扬师进战场时,选择一项~\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得警戒异能。\n•增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Adarkar Valkyrie|阿达å¡å¥³æ­¦ç¥ž|雪境生物~天使|飞行,警戒\n{T}:当阿达å¡å¥³æ­¦ç¥žä»¥å¤–的目标生物于本回åˆä¸­ç½®å…¥ä»»ä¸€åŸå¢“场时,将该牌在你的æ“控下移回场上。 +Adarkar Wastes|阿达å¡è’野|地|{T}:加{1}到你的法术力池中。\n{T}:加{W}或{U}到你的法术力池中。 阿达å¡è’野对你造æˆ1点伤害。 +Adarkar Windform|阿达å¡é£Žå½±|雪境生物~虚影|飞行\n{1}{S}:目标生物失去飞行异能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Adder-Staff Boggart|蛇æ–波尬|生物~精çµï¼æˆ˜å£«|当蛇æ–波尬进场时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则在蛇æ–波尬上放置一个+1/+1指示物。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Addle||| +Adeline, Resplendent Cathar|åŽè¾‰æŠ¤æ•™å†›è‰¾å¾·ç³|传奇生物 ~人类ï¼éª‘士|警戒\nåŽè¾‰æŠ¤æ•™å†›è‰¾å¾·ç³çš„力é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\næ¯å½“你攻击时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或一个由其æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚ +Adeliz, the Cinder Wind|烬ç«ä¹‹é£Žè‰¾å¾·èŽ‰å…¹|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行,æ•æ·\næ¯å½“你施放瞬间或法术咒语时,由你æ“控的法术师得+1/+1直到回åˆç»“æŸã€‚ +Adherent of Hope|希望å士|生物 ~人类ï¼å£«å…µ|在你回åˆçš„战斗开始时,若你æ“控巴席利é¹æ´›å®¢ï¼Œåˆ™åœ¨å¸Œæœ›å士上放置一个+1/+1指示物。 +Admiral Beckett Brass|è´å…‹è’‚霸å¸æ€»å¸…|传奇生物 ~人类ï¼æµ·ç›—|由你æ“控的其他海盗得+1/+1。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä»Žæœ¬å›žåˆæ›¾å—过三个或更多海盗之战斗伤害的牌手所æ“控的永久物中选择目标éžåœ°æ°¸ä¹…物。获得该永久物的æ“控æƒã€‚ +Admiral Brass, Unsinkable|ä¸æ²‰ä¼ å¥‡éœ¸å¸æ€»å¸…|传奇生物 — 人类ï¼æµ·ç›—|当ä¸æ²‰ä¼ å¥‡éœ¸å¸æ€»å¸…进战场时,磨四张牌。\n在你回åˆçš„战斗开始时,你å¯ä»¥å°†ç›®æ ‡æµ·ç›—生物牌从你的åŸå¢“场移回战场,且其上有一个终命指示物。它的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(如果其上有终命指示物的生物将死去,则改为放é€ä¹‹ã€‚) +Admiral's Order|总帅å·ä»¤|瞬间|çªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œä½ å¯ä»¥æ”¯ä»˜{U},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\nå击目标咒语。 +Admonition Angel|告诫天使|生物 ~天使|飞行\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡å‘Šè¯«å¤©ä½¿ä»¥å¤–çš„éžåœ°æ°¸ä¹…物。\n当告诫天使离开战场时,将所有以它放é€çš„牌在å„自拥有者的æ“控下移回战场。 +Adorned Pouncer|佩饰扑击猫|生物~猫|连击\n永生{3}{W}{W}({3}{W}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼çŒ«ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) +Adriana's Valor|亚å“安娜之勇|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“一个由你æ“控且具该å称的生物攻击时,你å¯ä»¥æ”¯ä»˜{W}。若你如此作,则该生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Adriana, Captain of the Guard|ä¾å«é˜Ÿé•¿äºšå“安娜|传奇生物 ~人类ï¼éª‘士|乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\n由你æ“控的其他生物具有乱斗异能。(è‹¥æŸç”Ÿç‰©å…·æœ‰æ•°ä¸ªä¹±æ–—异能,则æ¯ä¸€ä¸ªéƒ½ä¼šåˆ†åˆ«è§¦å‘。) +Adrix and Nev, Twincasters|åŒå’’法师艾季与涅夫|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n如果将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚ +Adult Gold Dragon|æˆå¹´é‡‘é¾™|生物 ~龙|飞行,系命,æ•æ· +Advanced Hoverguard|高等空å«|生物~奴兽|飞行\n{U}:高等空å«æœ¬å›žåˆä¸èƒ½æˆä¸ºå’’语或异能的目标。 +Advanced Stitchwing|高等ç¼ç¿¼å…½|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|飞行\n{2}{U},弃两张牌:将高等ç¼ç¿¼å…½ä»Žä½ çš„åŸå¢“场横置移回战场。 +Advantageous Proclamation|昭告先机|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n你的套牌张数下é™å‡å°‘五张。 +Advent of the Wurm|亚龙é™ä¸´|瞬间|将一个5/5绿色,具践è¸å¼‚能的亚龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Adventure Awaits|团èšå¯ç¨‹|法术|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果你未以此法将牌置于手上,则抓一张牌。 +Adventuring Gear|历险é…备|神器 ~武具|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,佩带此武具的生物得+2/+2直到回åˆç»“æŸã€‚\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Adventurous Impulse|冒险冲动|法术|检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–地牌并置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Adverse Conditions|ä¸åˆ©æƒ…况|瞬间|虚色(此牌没有颜色。)横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。〠+Advice from the Fae|仙儿建言|法术|(能用任æ„两点法术力或是{U}æ¥æ”¯ä»˜{2/U}。 此牌的总法术力费用为6。)\n检视你牌库顶的五张牌。 如果由你æ“控的生物数é‡æ¯”其他æ¯ä½ç‰Œæ‰‹éƒ½å¤šï¼Œåˆ™å°†å…¶ä¸­ä¸¤å¼ ç½®äºŽä½ æ‰‹ä¸Šã€‚ è‹¥å¦ï¼Œåˆ™å°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Advocate of the Beast|野兽拥护人|生物~妖精ï¼ç¥­å¸ˆ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的野兽生物上放置一个+1/+1指示物。 +Aegar, the Freezing Flame|冰冻烈焰埃加尔|传奇生物 ~巨人ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个由对手æ“控的生物或é¹æ´›å®¢å—到过é‡ä¼¤å®³æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的巨人,法术师或咒语对它造æˆè¿‡ä¼¤å®³ï¼Œåˆ™ä½ æŠ“一张牌。 +Aegis Angel|庇护天使|生物~天使|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n当庇护天使进战场时,于你æ“控庇护天使的时段内,å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物获得ä¸ç­å¼‚能。(注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­å®ƒã€‚伤害无法消ç­å…·ä¸ç­å¼‚能的生物。) +Aegis Automaton|å«æŠ¤æœºæ¢°å…½|神器生物~组构体|{4}{W}:将å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。 +Aegis Turtle|å«æŠ¤é¾Ÿ|生物 ~龟| +Aegis of Honor||| +Aegis of the Gods|庇佑神使|结界生物~人类ï¼å£«å…µ|你具有辟邪异能。(ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) +Aegis of the Heavens|天国庇佑|瞬间|目标生物得+1/+7直到回åˆç»“æŸã€‚ +Aeon Chronicler|亘å¤çºªå¹´è€…|生物 ~圣者|亘å¤çºªå¹´è€…的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n延缓X~{X}{3}{U}。Xä¸èƒ½ä¸º0。\næ¯å½“亘å¤çºªå¹´è€…于被放é€æœŸé—´ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©æ—¶ï¼ŒæŠ“一张牌。 +Aerial Assault|空中çªè¢­|法术|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。你æ¯æ“控一个具飞行异能的生物,便获得1点生命。 +Aerial Boost|翔空推力|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得飞行异能。 +Aerial Engineer|空行工程师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|åªè¦ä½ æ“控神器,空行工程师便得+2/+0且具有飞行异能。 +Aerial Extortionist|翔空勒赎手|生物 ~鸟ï¼å£«å…µ|飞行\næ¯å½“翔空勒赎手进战场或对任一牌手造æˆæˆ˜æ–—伤害时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物。于该牌æŒç»­æ”¾é€çš„时段内,其拥有者å¯ä»¥æ–½æ”¾ä¹‹ã€‚\næ¯å½“å¦ä¸€ä½ç‰Œæ‰‹ä»Žå…¶æ‰‹ç‰Œä»¥å¤–的任何区域施放咒语时,你抓一张牌。 +Aerial Formation|空中列阵|瞬间|积力~空中列阵在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{U}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物å„å¾—+1/+1且获得飞行异能。 +Aerial Guide|翔空å‘导|生物~龙兽|飞行\næ¯å½“翔空å‘导攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得飞行异能直到回åˆç»“æŸã€‚ +Aerial Maneuver|空中计略|瞬间|目标生物得+1/+1且获得飞行与先攻异能直到回åˆç»“æŸã€‚ +Aerial Modification|翔空改装|结界 ~çµæ°”|结附于生物或载具\nåªè¦æ‰€ç»“附的永久物是载具,它便é¢å¤–具有生物此类别。\n所结附的生物得+2/+2且具有飞行异能。 +Aerial Predation|空中猎æ•|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。你获得2点生命。 +Aerial Responder|翔空æ´å…µ|生物~矮人ï¼å£«å…µ|飞行,警戒,系命 +Aerial Surveyor|翔空勘机|神器 ~载具|飞行\næ¯å½“翔空勘机攻击时,若防御牌手æ“控的地比你多,则从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,将之横置放进战场,然åŽæ´—牌。\næ­è½½2 +Aerial Volley|对空é½å°„|瞬间|对空é½å°„对一个,两个或三个目标具飞行异能的生物造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 +Aerie Bowmasters|龙巢神弓手|生物~猎犬ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\nå¨åŠ›å˜èº«{5}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Aerie Mystics|巢居秘教徒|生物~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n{1}{G}{U}:由你æ“控的生物获得帷幕异能直到回åˆç»“æŸã€‚ +Aerie Ouphes|巢居奥夫|生物~奥夫|牺牲巢居奥夫:巢居奥夫对目标具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Aerie Worshippers|巢居æœæ‹œè€…|生物~人类ï¼åƒ§ä¾£|å¯æ‚Ÿï½žæ¯å½“巢居æœæ‹œè€…æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{U}。若你如此作,则将一个2/2è“色,具飞行异能的鸟è¡ç”Ÿç»“界生物放进战场。 +Aeromoeba|空生阿米巴|生物 ~元素ï¼é‡Žå…½|飞行\n弃一张牌:将空生阿米巴的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ +Aeromunculus|空行造妖|生物 ~造妖ï¼çªå˜ä½“|飞行\n{2}{G}{U}:演化1。(如果此生物上没有+1/+1指示物,则在其上放置一个+1/+1指示物。) +Aeronaut Admiral|空行统帅|生物 ~人类ï¼é©¾æ‰‹|飞行\n由你æ“控的载具具有飞行异能。 +Aeronaut Cavalry|空行骑兵|生物 ~人类ï¼å£«å…µ|飞行\n当空行骑兵进战场时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的士兵上放置一个+1/+1指示物。 +Aeronaut Tinkerer|空行修补匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|åªè¦ä½ æ“控神器,空行修补匠便具有飞行异能。 +Aeronaut's Wings|空行者翔翼|神器 ~武具|佩带此武具的生物得+1/+0且具有飞行异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Aesi, Tyrant of Gyre Strait|盖尔海峡暴å›è‰¾è¥¿|传奇生物 ~巨蛇|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\næ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。 +Aesthir Glider|艾斯鹰滑翔翼|神器生物 ~鸟ï¼ç»„构体|飞行\n艾斯鹰滑翔翼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Aether Adept|乙太专家|生物~人类ï¼æ³•æœ¯å¸ˆ|当乙太专家进战场时,将目标生物移回其拥有者手上。 +Aether Burst||| +Aether Channeler|乙太通导师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当乙太通导师进战场时,选择一项~\n•派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\n•将å¦ä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物移回其拥有者手上。\n•抓一张牌。 +Aether Charge||| +Aether Chaser|乙太追é€å®¢|生物~人类ï¼ç¥žå™¨å¸ˆ|先攻\n当乙太追é€å®¢è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太追é€å®¢æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Aether Figment|乙太拟体|生物~虚影|增幅{3} (你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n乙太拟体ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n如果乙太拟体已增幅,它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Aether Flash||| +Aether Gale|乙太狂风|法术|将六个目标éžåœ°æ°¸ä¹…物å„移回其拥有者手上。 +Aether Gust|乙太劲风|瞬间|选择目标红色或绿色的咒语或永久物。该咒语或永久物的拥有者将它置于其牌库顶或牌库底。 +Aether Helix|乙太螺旋|法术|将目标永久物移回其拥有者手上。将目标永久物牌从你的åŸå¢“场移回你手上。 +Aether Herder|乙太牧人|生物~妖精ï¼ç¥žå™¨å¸ˆï¼å¾·é²ä¼Š|当乙太牧人进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太牧人攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Aether Hub|乙太枢纽|地|当乙太枢纽进战场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{T}:加{C}到你的法术力池中。\n{T},支付{E}:加一点任æ„颜色的法术力到你的法术力池中。 +Aether Inspector|乙太检察官|生物~矮人ï¼ç¥žå™¨å¸ˆ|警戒\n当乙太检察官进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太检察官攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Aether Meltdown|乙太熔æ¯|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于生物或载具\n当乙太熔æ¯è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n所结附的永久物得-4/-0。 +Aether Membrane|乙太护膜|生物~墙|守军\n乙太护膜能视åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。\næ¯å½“乙太护膜阻挡æŸç”Ÿç‰©ï¼Œåœ¨æˆ˜æ–—结æŸæ—¶å°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Aether Mutation||| +Aether Poisoner|乙太投毒师|生物~人类ï¼ç¥žå™¨å¸ˆ|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n当乙太投毒师进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太投毒师攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Aether Rift||| +Aether Searcher|乙太探寻客|神器生物~组构体|于你抽选乙太探寻客时展示之。展示你抽选的下一张牌并记下其å称。\n当乙太探寻客进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå’Œï¼æˆ–牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå…¶å称须为你于抽选å称为乙太探寻客之牌时记下的å„å称之一。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果你以此法æœå¯»äº†ä½ çš„牌库,则将它洗牌。 +Aether Shockwave|乙太震波|瞬间|选择一项~横置所有精怪;或横置所有éžç²¾æ€ªçš„生物。 +Aether Snap|乙太骤å˜|法术|将所有永久物上的所有指示物,以åŠæ‰€æœ‰è¡ç”Ÿç‰©ç§»å‡ºå¯¹æˆ˜ã€‚ +Aether Spellbomb|乙太咒击弹|神器|{U},牺牲乙太咒击弹:将目标生物移回其拥有者手上。\n{1},牺牲乙太咒击弹:抓一张牌。 +Aether Swooper|乙太攫击兵|生物~维多肯ï¼ç¥žå™¨å¸ˆ|飞行\n当乙太攫击兵进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太攫击兵攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Aether Theorist|乙太ç†è®ºå¸ˆ|生物~维多肯ï¼æµªå®¢|当乙太ç†è®ºå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Aether Tradewinds|乙太贸易风|瞬间|将目标由你æ“控的永久物与目标ä¸ç”±ä½ æ“控的永久物分别移回其拥有者手上。 +Aether Tunnel|乙太通é“|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+0且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Aether Vial|乙太精瓶|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨ä¹™å¤ªç²¾ç“¶ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{T}:你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾ç½®è¿›åœºï¼Œå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨é¡»ä¸Žä¹™å¤ªç²¾ç“¶ä¸Šçš„充电指示物数é‡ç›¸åŒã€‚ +Aether Web|乙太网|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\nå—此结界的生物得+1/+1,能视åŒå…·é£žè¡Œå¼‚能地进行阻挡,且对于具次元幽影异能的生物,此生物能将åŽè€…视åŒä¸å…·è¯¥å¼‚能地进行阻挡。 +Aetherborn Marauder|乙太ç§åŠ«æŽ è€…|生物~乙太ç§ï¼æµªå®¢|飞行,系命\n当乙太ç§åŠ«æŽ è€…进战场时,将其他由你æ“控之永久物上任æ„æ•°é‡çš„+1/+1指示物移到乙太ç§åŠ«æŽ è€…上。 +Aetherflame Wall|乙太焰墙|生物~墙|守军\n对于具次元幽影异能的生物,乙太焰墙能将åŽè€…视åŒä¸å…·è¯¥å¼‚能地进行阻挡。\n{R}:乙太焰墙得+1/+0直到回åˆç»“æŸã€‚ +Aetherflux Reservoir|乙太æµè´®åº“|神器|æ¯å½“你施放咒语时,你本回åˆä¸­æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便获得1点生命。\n支付50点生命:乙太æµè´®åº“对任æ„一个目标造æˆ50点伤害。 +Aethergeode Miner|乙太岩矿工|生物~矮人ï¼æ–¥å€™|æ¯å½“乙太岩矿工攻击时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}:放é€ä¹™å¤ªå²©çŸ¿å·¥ï¼Œç„¶åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Aetherize|乙太化|瞬间|将所有进行攻击的生物移回其拥有者手上。 +Aetherling|乙太精怪|生物~å˜å½¢å…½|{U}:放é€ä¹™å¤ªç²¾æ€ªã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回战场。\n{U}:乙太精怪本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{1}:乙太精怪得+1/-1直到回åˆç»“æŸã€‚\n{1}:乙太精怪得-1/+1直到回åˆç»“æŸã€‚ +Aethermage's Touch|乙太法师之触|瞬间|展示你牌库顶的四张牌。 ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾ç½®è¿›åœºï¼Œä¸”该牌具有「在你的回åˆç»“æŸæ—¶ï¼Œå°†æ­¤ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。ã€ç„¶åŽå°†å…¶å®ƒä»¥æ­¤æ³•å±•ç¤ºçš„牌 ä¾ä»»æ„顺åºç½®äºŽä½ çš„牌库底。 +Aetherplasm|乙太原质怪|生物~虚影|æ¯å½“乙太原质怪阻挡一个生物时,你å¯ä»¥å°†ä¹™å¤ªåŽŸè´¨æ€ªç§»å›žå…¶æ‹¥æœ‰è€…手上。 若你如此作,你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„手上放置进场且阻挡该生物。 +Aethershield Artificer|乙太盾神器师|生物 ~矮人ï¼ç¥žå™¨å¸ˆ|在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的神器生物得+2/+2且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Aethersnatch|乙太窃咒|瞬间|获得目标咒语的æ“控æƒã€‚ä½ å¯ä»¥ä¸ºå®ƒé€‰æ‹©æ–°çš„目标。(如果该咒语æˆä¸ºæ°¸ä¹…物,则它会在你的æ“控下进战场。) +Aethersnipe|乙太空é¶|生物 ~元素|当乙太空é¶è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡éžåœ°æ°¸ä¹…物移回其拥有者手上。\n呼魂{1}{U}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) +Aethersphere Harvester|乙太层收集机|神器~载具|飞行\n当乙太层收集机进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}:乙太层收集机获得系命异能直到回åˆç»“æŸã€‚\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Aetherspouts|乙太龙å·|瞬间|对æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物而言,其拥有者将它置于其牌库顶或牌库底。 +Aethersquall Ancient|乙太风祖怪|生物~海怪|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¾—到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}{E}{E}{E}{E}{E}:将所有其他生物移回其拥有者手上。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Aetherstorm Roc|乙太暴洛克鸟|生物~鸟|飞行\næ¯å½“乙太暴洛克鸟或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太暴洛克鸟攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物,并横置至多一个目标由防御牌手æ“控的生物。 +Aetherstream Leopard|乙太æµçŒŽè±¹|生物~猫|è·µè¸\n当乙太æµçŒŽè±¹è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“乙太æµçŒŽè±¹æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{E}。若你如此作,则它得+2/+0直到回åˆç»“æŸã€‚ +Aethertide Whale|乙太潮巨鲸|生物~鲸鱼|飞行\n当乙太潮巨鲸进战场时,你得到{E}{E}{E}{E}{E}{E}(六个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}{E}:将乙太潮巨鲸移回其拥有者的手上。 +Aethertorch Renegade|乙太炬乱匠|生物~人类ï¼æµªå®¢|当乙太炬乱匠进战场时,你得到{E}{E}{E}{E}(四个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}:乙太炬乱匠对目标生物造æˆ1点伤害。\n{T},支付 {E}{E}{E}{E}{E}{E}{E}{E}:乙太炬乱匠对目标牌手造æˆ6点伤害。 +Aethertow|乙太拖行|瞬间|将目标进行攻击或阻挡的生物置于其拥有者的牌库顶。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) +Aetherwind Basker|乙太风浴蜥|生物~蜥蜴|è·µè¸\næ¯å½“乙太风浴蜥进战场或攻击时,你æ¯æ“控一个生物,便得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}:乙太风浴蜥得+1/+1直到回åˆç»“æŸã€‚ +Aetherworks Marvel|乙太厂奇械|传奇神器|æ¯å½“一个由你æ“控的永久物进入åŸå¢“场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}{E}{E}{E}{E}:检视你牌库顶的六张牌。你å¯ä»¥æ–½æ”¾å…¶ä¸­ä¸€å¼ ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Aeve, Progenitor Ooze|æµæµ†å…ˆç¥–艾夫|传奇生物 ~æµæµ†|风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚)\n如果æµæµ†å…ˆç¥–艾夫是è¡ç”Ÿç‰©ï¼Œåˆ™å®ƒä¸æ˜¯ä¼ å¥‡ã€‚\n艾夫进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控的其他æµæµ†æ•°é‡ã€‚ +Affa Guard Hound|艾法守å«çŠ¬|生物~猎犬|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当艾法守å«çŠ¬è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+0/+3直到回åˆç»“æŸã€‚ +Affa Protector|艾法å«æŠ¤å…µ|生物~人类ï¼å£«å…µï¼ä¼™ä¼´|警戒 +Affectionate Indrik|热情巨犀兽|生物 ~野兽|当热情巨犀兽进战场时,你å¯ä»¥è®©å®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Afflict|折磨|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚\n抓一张牌。 +Afflicted Deserter|å—苦逃亡者|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化å—苦逃亡者。 +Afterlife|æ¥ç”Ÿ|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚å…¶æ“控者将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Aftershock|余震|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–地。余震对你造æˆ3点伤害。 +Agadeem Occultist|艾格ä¸ç¥žç§˜å­¦è€…|生物~人类ï¼ç¥­å¸ˆï¼ä¼™ä¼´|{T}:如果对手åŸå¢“场中的目标生物牌之总法术力费用等于或å°äºŽç”±ä½ æ“控的伙伴数é‡ï¼Œåˆ™å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下放进战场。 +Agadeem's Awakening|艾格ä¸è§‰é†’|法术|选择任æ„æ•°é‡ç›®æ ‡åœ¨ä½ åŸå¢“场中的生物牌,其总法术力费用须å„ä¸ç›¸åŒä¸”å‡é¡»ç­‰äºŽæˆ–å°äºŽX。将它们从该处移回战场。\n地\n{T}:加{B}。 +Agadeem, the Undercrypt|地底墓穴艾格ä¸|地|于地底墓穴艾格ä¸è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{B}。\n法术\n{X}{B}{B}{B} +Against All Odds|ç»å¤„逢生|法术|选择一项或都选~\n•放é€ç›®æ ‡ç”±ä½ æ“控的神器或生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n•将目标法术力值等于或å°äºŽ3的神器或生物牌从你的åŸå¢“场移回战场。 +Agatha of the Vile Cauldron|巫鼎镬阿加莎|传奇生物 — 人类ï¼é‚ªæœ¯å¸ˆ|由你æ“控的生物之起动å¼å¼‚能å‡å°‘{X}æ¥èµ·åŠ¨ï¼ŒX为巫鼎镬阿加莎的力é‡ã€‚此效应无法将该费用中的法术力å‡å°‘到少于一点法术力。\n{4}{R}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他生物得+1/+1且获得践è¸ä¸Žæ•æ·å¼‚能。 +Agatha's Champion|阿加莎的斗士|生物 — 人类ï¼éª‘士|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\nè·µè¸\n当阿加莎的斗士进战场时,若它已加ç ï¼Œåˆ™å®ƒä¸Žè‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Agatha's Soul Cauldron|阿加莎的çµé­‚鼎镬|传奇神器|ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥èµ·åŠ¨ç”±ä½ æ“控的生物之异能。\n对由你æ“控且其上有+1/+1指示物的生物而言,它们具有所有以阿加莎的çµé­‚鼎镬放é€ä¹‹ç”Ÿç‰©ç‰Œçš„所有起动å¼å¼‚能。\n{T}:将目标牌从åŸå¢“场放é€ã€‚当以此法放é€ä¸€å¼ ç”Ÿç‰©ç‰Œæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Ageless Entity|长生祥瑞|生物 ~元素|æ¯å½“你获得生命时,在长生祥瑞上放置等é‡çš„+1/+1指示物。 +Ageless Guardian|æ°¸æ’守护者|生物 ~精怪ï¼å£«å…µ| +Ageless Sentinels||| +Agent of Acquisitions|å¾æ”¶å¯†æŽ¢|神器生物~组构体|å¾æ”¶å¯†æŽ¢ä»¥ç‰Œé¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n你于抽选æŸåŒ…补充包中的牌时,å¯ä»¥æ”¹ä¸ºä¸€æ¬¡ä¸€å¼ åœ°æŠ½é€‰è¯¥åŒ…补充包中的所有牌,而éžåªæŠ½é€‰å…¶ä¸­ä¸€å¼ ç‰Œã€‚如果你如此作,则将å¾æ”¶å¯†æŽ¢ç¿»ä¸ºç‰Œé¢æœä¸‹ï¼Œä¸”你在本轮抽圈次余下时段ä¸èƒ½æŠ½é€‰ç‰Œã€‚(ä½ å¯ä»¥æ£€è§†ä¼ ç»™ä½ çš„补充包。) +Agent of Erebos|厄ç¿æŸæ–¯çš„密探|结界生物~çµä¿‘|星彩~æ¯å½“厄ç¿æŸæ–¯çš„密探或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。 +Agent of Horizons|地平线密探|生物~人类ï¼æµªå®¢|{2}{U}:地平线密探本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Agent of Masks|å‡é¢å¯†æŽ¢|生物~人类ï¼å‚è°‹|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 +Agent of Treachery|谗言密探|生物 ~人类ï¼æµªå®¢|当谗言密探进战场时,获得目标永久物的æ“控æƒã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控三个或更多ä¸ç”±ä½ æ‹¥æœ‰çš„永久物,则抓三张牌。 +Agent of the Fates|命è¿å¯†æŽ¢|生物~人类ï¼æ€æ‰‹|死触\n勇行~æ¯å½“你施放一个以命è¿å¯†æŽ¢ä¸ºç›®æ ‡çš„咒语时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。 +Agent of the Iron Throne|é“王座的密探|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“一个由你æ“控的神器或生物从战场进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。〠+Agent of the Shadow Thieves|影贼的密探|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物攻击任一牌手时,若没有对手的总生命比该牌手多,则在此生物上放置一个+1/+1指示物。它获得死触与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚〠+Agent's Toolkit|密探工具箱|神器 ~线索|密探工具箱进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物,一个飞行指示物,一个死触指示物和一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚\næ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥å°†å¯†æŽ¢å·¥å…·ç®±ä¸Šä¸€ä¸ªæŒ‡ç¤ºç‰©ç§»è‡³è¯¥ç”Ÿç‰©ä¸Šã€‚\n{2},牺牲密探工具箱:抓一张牌。 +Aggravate|惹æ¼|瞬间|惹æ¼å¯¹ç”±ç›®æ ‡ç‰Œæ‰‹æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 以此法å—到伤害的æ¯ä¸ªç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Aggravated Assault|急èºçš„çªè¢­|结界|{3}{R}{R}:é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。如果当å‰æ˜¯è¡ŒåŠ¨é˜¶æ®µï¼Œåˆ™ä¼šé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Aggressive Instinct|好斗天性|法术|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Aggressive Mammoth|猛袭长毛象|生物 ~象|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n由你æ“控的其他生物具有践è¸å¼‚能。 +Aggressive Mining|大举掘è—|结界|ä½ ä¸èƒ½ä½¿ç”¨åœ°ã€‚\n牺牲一个地:抓两张牌。此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Aggressive Sabotage|大举æ£æ¯|法术|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\n目标牌手弃两张牌。如果此咒语已增幅,则它对该牌手造æˆ3点伤害。 +Aggressive Urge|攻性驱策|瞬间|目标生物得+1/+1直到回åˆç»“æŸã€‚\n抓一张牌。 +Agitator Ant|煽动èš|生物 ~昆虫|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥åœ¨ä¸€ä¸ªç”±å…¶æ“控的生物上放置两个+1/+1指示物。煽惑æ¯ä¸ªä¸Šé¢ä»¥æ­¤æ³•æ”¾ç½®äº†æŒ‡ç¤ºç‰©çš„生物。(直到你的下一个回åˆï¼Œé‚£äº›ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Agonizing Demise||| +Agonizing Memories|惨痛的回忆|法术|检视目标牌手的手牌并选择其中两张牌。 将它们以任æ„顺åºç½®äºŽè¯¥ç‰Œæ‰‹çš„牌库顶。 +Agonizing Remorse|苦痛悔æ¨|法术|目标对手展示其手牌。你从其手上选择一张éžåœ°ç‰Œæˆ–从其åŸå¢“场中选择一张牌。放é€è¯¥ç‰Œã€‚你失去1点生命。 +Agonizing Syphon|苦痛å¸é­‚|法术|苦痛å¸é­‚对任æ„一个目标造æˆ3点伤害,且你获得3点生命。 +Agony Warp|苦痛歪曲|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n目标生物得-0/-3直到回åˆç»“æŸã€‚ +Agoraphobia|惧旷症|结界~çµæ°”|结附于生物\n所结附的生物得-5/-0。\n{2}{U}:将惧旷症移回其拥有者手上。 +Agrus Kos, Eternal Soldier|ä¸æœ½å£«å…µé˜¿å›ºå¯‡æ–¯|传奇生物 ~精怪ï¼å£«å…µ|警戒\næ¯å½“ä¸æœ½å£«å…µé˜¿å›ºå¯‡æ–¯æˆä¸ºå¼‚能的目标,且该异能仅以它为目标时,你å¯ä»¥æ”¯ä»˜{1}{R/W}。若你如此作,则该异能æ¯èƒ½ä»¥ä¸€ä¸ªç”±ä½ æ“控的其他生物为目标,便将该异能å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥è¿™äº›ç”Ÿç‰©ä¹‹ä¸€ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚({R/W}å¯ç”¨{R}或{W}æ¥æ”¯ä»˜ã€‚) +Agrus Kos, Wojek Veteran|沃耶克è€å°†é˜¿å›ºå¯‡æ–¯|传奇生物~人类ï¼å£«å…µ|æ¯å½“沃耶克è€å°†é˜¿å›ºå¯‡æ–¯æ”»å‡»æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œè¿›è¡Œæ”»å‡»çš„红色生物得+2/+0,且进行攻击的白色生物得+0/+2。 +Ahn-Crop Champion|阿æ©ç¥€ç¾¤æ–—士|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽé˜¿æ©ç¥€ç¾¤æ–—士攻击时耗竭之。当你如此作时,é‡ç½®æ‰€æœ‰å…¶ä»–由你æ“控的生物。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Ahn-Crop Crasher|阿æ©ç¥€ç¾¤ç²‰ç¢Žè€…|生物~牛头怪ï¼æˆ˜å£«|æ•æ·\nä½ å¯ä»¥äºŽé˜¿æ©ç¥€ç¾¤ç²‰ç¢Žè€…攻击时耗竭之。当你如此作时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Ahn-Crop Invader|阿æ©ç¥€ç¾¤å…¥ä¾µè€…|生物 ~çµä¿‘ï¼ç‰›å¤´æ€ªï¼æˆ˜å£«|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œé˜¿æ©ç¥€ç¾¤å…¥ä¾µè€…便具有先攻异能。\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé˜¿æ©ç¥€ç¾¤å…¥ä¾µè€…å¾—+2/+0直到回åˆç»“æŸã€‚ +Aid from the Cowl|外沿区相助|结界|å抗~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则展示你的牌库顶牌。若它是永久物牌,你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™ä½ å¯ä»¥å°†å…¶ç½®äºŽä½ çš„牌库底。 +Aid the Fallen|救护亡者|法术|选择一项或都选~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将目标é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Aim High|对空瞄准|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+2且获得延势异能。(它能阻挡具飞行异能的生物。) +Aim for the Head|瞄准头部|法术|选择一项~\n•放é€ç›®æ ‡çµä¿‘。\n•目标对手从其手上放é€ä¸¤å¼ ç‰Œã€‚ +Ainok Artillerist|犬人弩炮手|生物~猎犬ï¼å¼“箭手|åªè¦çŠ¬äººå¼©ç‚®æ‰‹ä¸Šæœ‰+1/+1指示物,它便具有延势异能。(此生物能阻挡具飞行异能的生物。) +Ainok Bond-Kin|义缘犬人|生物 ~狗ï¼å£«å…µ|延生{1}{W}({1}{W},{T}:在此生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºå»¶ç”Ÿã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰å…ˆæ”»å¼‚能。 +Ainok Guide|犬人å‘导|生物~猎犬ï¼æ–¥å€™|当犬人å‘导进战场时,选择一项~\n◠在犬人å‘导上放置一个+1/+1指示物。\n◠从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 +Ainok Survivalist|犬人求生家|生物 ~猎犬ï¼ç¥­å¸ˆ|å¨åŠ›å˜èº«{1}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当犬人求生家翻回正é¢æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或结界。 +Ainok Tracker|侦猎犬人|生物~猎犬ï¼æ–¥å€™|先攻\nå˜èº«{4}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Air Elemental|大气元素|生物~元素|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) +Air Marshal|空战元帅|生物 ~人类ï¼å£«å…µ|{3}:目标士兵获得飞行异能直到回åˆç»“æŸã€‚ +Air Servant|大气仆役|生物~元素|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n{2}{U}:横置目标具飞行异能的生物。 +Air-Cult Elemental|风邪教元素|生物 ~元素|飞行\n旋风~当风邪教元素进战场时,将至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Airborne Aid||| +Airdrop Aeronauts|è¿è¡¥ç©ºè¡Œå¸ˆ|生物~矮人ï¼æ–¥å€™|飞行\nå抗~当è¿è¡¥ç©ºè¡Œå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则你获得5点生命。 +Airdrop Condor||| +Airlift Chaplain|空è¿æ•™å£«|生物 ~人类ï¼åƒ§ä¾£|飞行\n当空è¿æ•™å£«è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚ä½ å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张平原牌或法术力值等于或å°äºŽ3的生物牌置于你手上。若你未如此作,则在空è¿æ•™å£«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) +Ajani Goldmane|金鬃阿耶尼|旅法师~阿耶尼|+1:你获得2点生命。\n-1:在æ¯ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 这些生物获得警戒异能直到回åˆç»“æŸã€‚\n-6:将一个白色,具有「此生物的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„总生命ã€çš„圣者è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Ajani Steadfast|åšå®šçš„阿耶尼|é¹æ´›å®¢ï½žé˜¿è€¶å°¼|+1:直到回åˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得先攻,警戒与系命异能。\n−2:在由你æ“控的æ¯ä¸ªç”Ÿç‰©ä¸Šå„放置一个+1/+1指示物,并在æ¯ä¸ªç”±ä½ æ“控的其他é¹æ´›å®¢ä¸Šå„放置一个忠诚指示物。\n−7:你获得具有「如果æŸæ¥æºå°†å¯¹ä½ æˆ–由你æ“控的é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢å…¶ä¸­é™¤äº†1点以外的所有伤害ã€çš„徽记。 +Ajani Unyielding|刚毅阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|+2:展示你牌库顶的三张牌。将所有以此法展示的éžåœ°æ°¸ä¹…物牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。\n−2:放é€ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者获得等åŒäºŽå…¶åŠ›é‡çš„生命。\n−9:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置五个+1/+1指示物,并在æ¯ä¸ªç”±ä½ æ“控的其他é¹æ´›å®¢ä¸Šå„放置五个忠诚指示物。 +Ajani Vengeant|å¤ä»‡é˜¿è€¶å°¼|é¹æ´›å®¢ï½žé˜¿è€¶å°¼|+1:目标永久物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n-2:å¤ä»‡é˜¿è€¶å°¼å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害,且你获得3点生命。\n-7:消ç­ç”±ç›®æ ‡ç‰Œæ‰‹æ“控的所有地。 +Ajani's Aid|阿耶尼的æ´åŠ©|结界|当阿耶尼的æ´åŠ©è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为英勇å«å£«é˜¿è€¶å°¼çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n牺牲阿耶尼的æ´åŠ©ï¼šé€‰æ‹©ä¸€ä¸ªç”Ÿç‰©ï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥ç”Ÿç‰©å°†é€ æˆçš„所有战斗伤害。 +Ajani's Chosen|阿耶尼的精å«|生物~猫ï¼å£«å…µ|æ¯å½“一个结界在你的æ“控下进战场时,将一个2/2白色的猫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚若该结界是çµæ°”,你å¯ä»¥å°†å®ƒç»“附在该è¡ç”Ÿç‰©ä¸Šã€‚ +Ajani's Comrade|阿耶尼的战å‹|生物~妖精ï¼å£«å…µ|è·µè¸\n在你回åˆçš„战斗开始时,若你æ“控阿耶尼é¹æ´›å®¢ï¼Œåˆ™åœ¨é˜¿è€¶å°¼çš„战å‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Ajani's Influence|阿耶尼的å¨èƒ½|法术|在目标生物上放置两个+1/+1指示物。\n检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张白色牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Ajani's Last Stand|阿耶尼奋ç»æŠ—击|结界|æ¯å½“一个由你æ“控的生物或é¹æ´›å®¢æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²é˜¿è€¶å°¼å¥‹ç»æŠ—击。若你如此作,则派出一个4/4白色,具飞行异能的圣者è¡ç”Ÿç”Ÿç‰©ã€‚\n当由对手æ“控的咒语或异能使得你弃掉此牌时,若你æ“控平原,则派出一个4/4白色,具飞行异能的圣者è¡ç”Ÿç”Ÿç‰©ã€‚ +Ajani's Mantra|阿耶尼的祈祷文|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—1点生命。 +Ajani's Presence|阿耶尼的风采|瞬间|积力~阿耶尼的风采在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{W}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物å„å¾—+1/+1且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) +Ajani's Pridemate|阿耶尼的群伴|生物 ~猫ï¼å£«å…µ|æ¯å½“你获得生命时,你å¯ä»¥åœ¨é˜¿è€¶å°¼çš„群伴上放置一个+1/+1指示物。 +Ajani's Sunstriker|阿耶尼旭击僧|生物~猫ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Ajani's Welcome|阿耶尼相迎|结界|æ¯å½“一个生物在你的æ“控下进战场时,你获得1点生命。 +Ajani, Adversary of Tyrants|抗暴阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|+1:在至多两个目标生物上å„放置一个+1/+1指示物。\n−2:将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。\n−7:你获得具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸‰ä¸ª1/1白色,具系命异能的猫è¡ç”Ÿç”Ÿç‰©ã€çš„徽记。 +Ajani, Caller of the Pride|狮群唤师阿耶尼|é¹æ´›å®¢ï½žé˜¿è€¶å°¼|+1:在至多一个目标生物上放置一个+1/+1指示物。-3:目标生物获得飞行与连击异能直到回åˆç»“æŸã€‚-8:将X个2/2白色的猫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为你的总生命。 +Ajani, Inspiring Leader|励志领袖阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|+2:你获得2点生命。在至多一个目标生物上放置两个+1/+1指示物。\n−3:放é€ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者获得2点生命。\n−10:由你æ“控的生物获得飞行与连击异能直到回åˆç»“æŸã€‚ +Ajani, Mentor of Heroes|英雄明师阿耶尼|é¹æ´›å®¢ï½žé˜¿è€¶å°¼|+1:将三个+1/+1指示物分é…给一个,两个或三个目标由你æ“控的生物。\n+1:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ çµæ°”ã€ç”Ÿç‰©æˆ–é¹æ´›å®¢ç‰Œï¼Œå¹¶å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n-8:你获得100点生命。 +Ajani, Sleeper Agent|Ajani, Sleeper Agent|Legendary Planeswalker — Ajani|"Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)\n+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.\n−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.\n−6: You get an emblem with ""Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.""" +Ajani, Strength of the Pride|狮群之力阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|+1:你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ä¸Žç”±ä½ æ“控的é¹æ´›å®¢æ•°é‡ä¹‹æ€»å’Œã€‚\n−2:派出一个2/2白色,å称为阿耶尼的群伴之猫ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「æ¯å½“你获得生命时,在阿耶尼的群伴上放置一个+1/+1指示物。ã€\n0:如果你的总生命比你的起始总生命至少多15点,则放é€ç‹®ç¾¤ä¹‹åŠ›é˜¿è€¶å°¼å’Œæ‰€æœ‰ç”±å¯¹æ‰‹æ“控的神器与生物。 +Ajani, Valiant Protector|英勇å«å£«é˜¿è€¶å°¼|é¹æ´›å®¢ï½žé˜¿è€¶å°¼|+2:在至多一个目标生物上放置两个+1/+1指示物。\n+1:从你的牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌置于你手上,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−11:在目标生物上放置X个+1/+1指示物,X为你的总生命。该生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Ajani, Wise Counselor|ç¿æ™ºå‚谋阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|+2:你æ¯æ“控一个生物,便获得1点生命。\n−3:由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n−9:在目标生物上放置X个+1/+1指示物,X为你的总生命。 +Ajani, the Greathearted|至善阿耶尼|传奇é¹æ´›å®¢ ~阿耶尼|由你æ“控的生物具有警戒异能。\n+1:你获得3点生命。\n−2:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物,并在æ¯ä¸ªç”±ä½ æ“控的其他é¹æ´›å®¢ä¸Šå„放置一个忠诚指示物。 +Akal Pakal, First Among Equals|芸生ç­é¦–阿å¡å¸•å¡|传奇生物 — 人类ï¼å‚è°‹|在æ¯ä½ç‰Œæ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç¥žå™¨åœ¨ä½ æ“控下进战场,则检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Akawalli, the Seething Tower|ç«çƒ­ä¼Ÿè‡é˜¿å¡ç“¦åˆ©|传奇生物 — 真èŒ|è½åŸ4~åªè¦ä½ åŸå¢“场中有四张或更多永久物牌,ç«çƒ­ä¼Ÿè‡é˜¿å¡ç“¦åˆ©ä¾¿å¾—+2/+2且具有践è¸å¼‚能。\nè½åŸ8~åªè¦ä½ åŸå¢“场中有八张或更多永久物牌,ç«çƒ­ä¼Ÿè‡é˜¿å¡ç“¦åˆ©ä¾¿å†å¾—+2/+2且ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ +Akiri, Fearless Voyager|无惧旅人娅奇丽|传奇生物 ~寇æ—ï¼æˆ˜å£«|æ¯å½“你以一个或数个佩带武具的生物攻击一ä½ç‰Œæ‰‹æ—¶ï¼ŒæŠ“一张牌。\n{W}:你å¯ä»¥å°†ä»»ä¸€ç”±ä½ æ“控的生物上之一个武具å¸è£…。如果你如此作,则横置该生物且它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Akiri, Line-Slinger|掷索人娅奇丽|传奇生物 ~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|先攻,警戒\nä½ æ¯æ“控一个神器,掷索人娅奇丽便得+1/+0。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Akki Avalanchers|雪崩æ¶é¬¼|生物~精çµï¼æˆ˜å£«|牺牲一个地:雪崩æ¶é¬¼å¾—+2/+0直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ +Akki Battle Squad|æ¶é¬¼æˆ˜æ–—å°é˜Ÿ|生物 ~鬼怪ï¼æ­¦å£«|æ¯å½“一个或数个由你æ“控且有饰装的生物攻击时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控且有饰装的生物。在此战斗阶段åŽï¼Œé¢å¤–多出一个战斗阶段。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Akki Blizzard-Herder|æ¶é¬¼æš´é›ªå¸ˆ|生物~精çµï¼ç¥­å¸ˆ|当æ¶é¬¼æš´é›ªå¸ˆä»Žåœºä¸Šç½®å…¥åŸå¢“场时,æ¯ä½ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªåœ°ã€‚ +Akki Coalflinger|掷煤æ¶é¬¼|生物~精çµï¼ç¥­å¸ˆ|先攻\n{R},{T}:进行攻击的生物获得先攻异能直到回åˆç»“æŸã€‚ +Akki Drillmaster|æ¶é¬¼æŒé’»å¸ˆ|生物~精çµï¼ç¥­å¸ˆ|{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Akki Ember-Keeper|护烬æ¶é¬¼|结界生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“一个由你æ“控ã€æœ‰é¥°è£…且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) +Akki Raider|æ¶é¬¼çªå‡»é˜Ÿ|生物~精çµï¼æˆ˜å£«|æ¯å½“一个地从场上进入åŸå¢“场时,æ¶é¬¼çªå‡»é˜Ÿå¾—+1/+0直到回åˆç»“æŸã€‚ +Akki Rockspeaker|岩语æ¶é¬¼|生物~精çµï¼ç¥­å¸ˆ|当岩语æ¶é¬¼è¿›åœºæ—¶ï¼ŒåŠ {R}到你的法术力池中。 +Akki Ronin|æ¶é¬¼æµªäºº|生物 ~鬼怪ï¼æ­¦å£«|æ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Akki Scrapchomper|噬é“æ¶é¬¼|生物 ~éžç‘žäººï¼é¬¼æ€ª|{1}{R},{T},牺牲一个神器或地:抓一张牌。 +Akki Underling|æ¶é¬¼æ‰‹ä¸‹|生物~精çµï¼æˆ˜å£«|åªè¦ä½ çš„手牌有七张或更多,æ¶é¬¼æ‰‹ä¸‹ä¾¿å¾—+2/+1并具有先攻异能。 +Akki Underminer|ç ´åæ¶é¬¼|生物~精çµï¼æµªå®¢ï¼ç¥­å¸ˆ|æ¯å½“ç ´åæ¶é¬¼å¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手牺牲一个永久物。 +Akki War Paint|æ¶é¬¼æˆ˜ç»˜|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得+2/+1。 +Akoum Battlesinger|阿库姆战颂人|生物~人类ï¼ç‹‚战士ï¼ä¼™ä¼´|æ•æ·\næ¯å½“阿库姆战颂人或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥è®©ç”±ä½ æ“控的伙伴生物得+1/+0直到回åˆç»“æŸã€‚ +Akoum Boulderfoot|阿库姆沉足巨人|生物~巨人ï¼æˆ˜å£«|当阿库姆沉足巨人进战场时,它对目标生物或牌手造æˆ1点伤害。 +Akoum Firebird|阿库姆ç«é¸Ÿ|生物~凤凰|飞行,æ•æ·é˜¿åº“姆ç«é¸Ÿæ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{4}{R}{R}。若你如此作,则将阿库姆ç«é¸Ÿä»Žä½ çš„åŸå¢“场移回战场。 +Akoum Flameseeker|阿库姆觅焰师|生物~人类ï¼ç¥­å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:弃一张牌。若你如此作,则抓一张牌。 +Akoum Hellhound|阿库姆地狱犬|生物 ~元素ï¼ç‹—|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,阿库姆地狱犬得+2/+2直到回åˆç»“æŸã€‚ +Akoum Hellkite|阿库姆残è™è€…|生物~龙|飞行地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,阿库姆残è™è€…对目标生物或牌手造æˆ1点伤害。若该地是山脉,则改为阿库姆残è™è€…对该生物或牌手造æˆ2点伤害。 +Akoum Refuge|阿库姆é¿éš¾æ‰€|地|阿库姆é¿éš¾æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当阿库姆é¿éš¾æ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{B}或{R}到你的法术力池中。 +Akoum Stonewaker|阿库姆醒岩师|生物~人类ï¼ç¥­å¸ˆ|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{2}{R}。若你如此作,则将一个3/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ +Akoum Teeth|阿库姆尖峰|地|阿库姆尖峰须横置进战场。\n{T}:加{R}。\n战士\n{5}{R} +Akoum Warrior|阿库姆战士|生物 ~牛头怪ï¼æˆ˜å£«|è·µè¸\n地\n{T}:加{R}。 +Akrasan Squire|阿å¡æ²™æ‰ˆä»Ž|生物~人类ï¼å£«å…µ|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Akroan Conscriptor|阿喀洛斯å¾å…µå‘˜|生物~人类ï¼ç¥­å¸ˆ|勇行~æ¯å½“你施放一个以阿喀洛斯å¾å…µå‘˜ä¸ºç›®æ ‡çš„咒语时,获得å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Akroan Crusader|阿喀洛斯圣战军|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以阿喀洛斯圣战军为目标的咒语时,将一个1/1红色,具æ•æ·å¼‚能的士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Akroan Hoplite|阿喀洛斯é‡è£…步兵|生物~人类ï¼å£«å…µ|æ¯å½“阿喀洛斯é‡è£…步兵攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控且进行攻击的生物数é‡ã€‚ +Akroan Horse|阿喀洛斯木马|神器生物~马|守军\n当阿喀洛斯木马进战场时,任一对手获得其æ“控æƒã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„将一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Akroan Jailer|阿喀洛斯狱å’|生物~人类ï¼å£«å…µ|{2}{W},{T}:横置目标生物。 +Akroan Line Breaker|阿喀洛斯破阵兵|生物~人类ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以阿喀洛斯破阵兵为目标的咒语时,直到回åˆç»“æŸï¼Œé˜¿å–€æ´›æ–¯ç ´é˜µå…µå¾—+2/+0且获得å¨å“异能。 +Akroan Mastiff|阿喀洛斯ç’犬|生物~猎犬|{W},{T}:横置目标生物。 +Akroan Phalanx|阿喀洛斯方阵兵团|生物~人类ï¼å£«å…µ|警戒\n{2}{R}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Akroan Sergeant|阿喀洛斯士官|生物~人类ï¼å£«å…µ|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) +Akroan Skyguard|阿喀洛斯空护å«|生物~人类ï¼å£«å…µ|飞行\n勇行~æ¯å½“你施放一个以阿喀洛斯空护å«ä¸ºç›®æ ‡çš„咒语时,在阿喀洛斯空护å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Akroma's Blessing||| +Akroma's Devoted||| +Akroma's Memorial|爱若玛纪念碑|传奇神器|由你æ“控的生物具有飞行,先攻,警戒,践è¸ï¼Œæ•æ·ï¼Œå黑ä¿æŠ¤ä¸Žå红ä¿æŠ¤å¼‚能。 +Akroma's Vengeance|爱若玛的å¤ä»‡|法术|消ç­æ‰€æœ‰ç¥žå™¨ï¼Œç”Ÿç‰©å’Œç»“界。\n循环{3}({3},弃掉此牌:抓一张牌。) +Akroma's Will|爱若玛的æ„å¿—|瞬间|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•由你æ“控的生物获得飞行ã€è­¦æˆ’与连击异能直到回åˆç»“æŸã€‚\n•由你æ“控的生物获得系命ã€ä¸ç­ä¸Žå五色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Akroma, Angel of Fury|怒ç«å¤©ä½¿çˆ±è‹¥çŽ›|传奇生物 ~天使|怒ç«å¤©ä½¿çˆ±è‹¥çŽ›ä¸èƒ½è¢«å击。\n飞行,践è¸ï¼Œå白ä¿æŠ¤ï¼Œåè“ä¿æŠ¤\n{R}:怒ç«å¤©ä½¿çˆ±è‹¥çŽ›å¾—+1/+0直到回åˆç»“æŸã€‚\nå˜èº«{3}{R}{R}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Akroma, Angel of Wrath|忿怒天使爱若玛|传奇生物~天使|飞行,先攻,警戒,践è¸ï¼Œæ•æ·ï¼Œå黑ä¿æŠ¤ï¼Œå红ä¿æŠ¤ +Akroma, Vision of Ixidor|æ„悉多幻象爱若玛|传奇生物 ~天使|飞行,先攻,警戒,践è¸\n在æ¯æ¬¡æˆ˜æ–—开始时,对æ¯ä¸ªç”±ä½ æ“控的其他生物而言,它æ¯å…·æœ‰é£žè¡Œã€å…ˆæ”»ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€ä¿æŠ¤ã€å»¶åŠ¿ã€è·µè¸ã€è­¦æˆ’与æ‹æ¡£ç­‰å二ç§å¼‚能中的一ç§ï¼Œä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚\næ‹æ¡£ +Akron Legionnaire||| +Akuta, Born of Ash|芥è‹é˜¿è‹¦å¤š|传奇生物~精怪|æ•æ·\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªæ²¼æ³½ã€‚ 若你如此作,则将芥è‹é˜¿è‹¦å¤šä»Žä½ çš„åŸå¢“场移回你手上。 +Alabaster Dragon||| +Alabaster Host Intercessor|æ´ç™½å…µå›¢è°ƒåœäºº|生物 ~éžç‘žäººï¼æ­¦å£«|当æ´ç™½å…µå›¢è°ƒåœäººè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到æ´ç™½å…µå›¢è°ƒåœäººç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n循环平原{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Alabaster Host Sanctifier|æ´ç™½å…µå›¢ç¥åœ£åƒ§|生物 ~éžç‘žäººï¼åƒ§ä¾£|系命 +Alabaster Kirin|圣æ´éº’麟|生物~麒麟|飞行,警戒 +Alabaster Leech||| +Alabaster Mage|æ´ç™½æ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1}{W}:目标由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ +Alabaster Potion||| +Aladdin's Ring|阿拉ä¸æˆ’指|神器|{8},{T}:阿拉ä¸æˆ’指对目标生物或牌手造æˆ4点伤害。 +Alandra, Sky Dreamer|空梦师雅岚å“|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第五张牌时,空梦师雅岚å“和由你æ“控的龙兽å„å¾—+X/+X直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ +Alaundo the Seer|先知阿兰多|传奇生物 ~人类ï¼ç¥­å¸ˆ|{T}:抓一张牌,然åŽä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç‰Œï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®è‹¥å¹²è®¡æ—¶æŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶æ³•æœ¯åŠ›å€¼ã€‚它获得「当从此牌上移去最åŽä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©æ—¶ï¼Œè‹¥å®ƒå·²æ”¾é€ï¼Œåˆ™ä½ å¯ä»¥æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你以此法施放生物咒语,则它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ã€ç„¶åŽä»Žæ”¾é€åŒºä¸­æ¯å¼ ç”±ä½ æ‹¥æœ‰çš„其他牌上å„移去一个计时指示物。 +Albino Troll||| +Alchemist's Apprentice|炼金术士学徒|生物~人类ï¼æ³•æœ¯å¸ˆ|牺牲炼金术士学徒:抓一张牌。 +Alchemist's Gambit|炼金术士的计策|法术|贯通{4}{U}{U}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚于该回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚[在该回åˆçš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ è¾“掉这盘游æˆã€‚ï¼½\n放é€ç‚¼é‡‘术士的计策。 +Alchemist's Gift|炼金术士的赠礼|瞬间|选择死触或系命。直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得该异能。(具死触异能之生物对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。具系命异能之生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) +Alchemist's Greeting|炼金术士的招呼|法术|炼金术士的招呼对目标生物造æˆ4点伤害。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Alchemist's Refuge|炼金术士é¿éš¾æ‰€|地|{T}:加{1}到你的法术力池中。\n{G}{U},{T}:于本回åˆä¸­ï¼Œä½ å¯ä»¥å°†éžåœ°ç‰Œè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ +Alchemist's Retrieval|炼金术士回收咒|瞬间|贯通{1}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n将目标[由你æ“控的]éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Alchemist's Vial|炼金术士è¯ç“¶|神器|当炼金术士è¯ç“¶è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n{1},{T},牺牲炼金术士è¯ç“¶ï¼šç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Alela, Artful Provocateur|祸水阿莉莱|传奇生物 ~仙çµï¼æœ¯å£«|飞行,死触,系命\n由你æ“控且具飞行异能的其他生物得+1/+0。\næ¯å½“你施放神器或结界咒语时,派出一个1/1è“色,具飞行异能的仙çµè¡ç”Ÿç”Ÿç‰©ã€‚ +Alela, Cunning Conqueror|黠智霸主阿莉莱|传奇生物 — ä»™çµï¼é‚ªæœ¯å¸ˆ|飞行\næ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,派出一个1/1黑色,具飞行异能的仙çµï¼æµªå®¢è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“由你æ“控的一个或数个仙çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,煽惑目标由该牌手æ“控的生物。 +Alena, Kessig Trapper|凯锡é©å¸ƒé™·äººé˜¿é›·å¨œ|传奇生物 ~人类ï¼æ–¥å€™|先攻\n{T}:加若干{R},其数é‡ç­‰åŒäºŽç”±ä½ æ“控且为本回åˆè¿›æˆ˜åœºä¹‹ç”Ÿç‰©ä¸­åŠ›é‡æœ€å¤§è€…的数值。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Alert Heedbonder|警觉智绊人|生物 ~人类ï¼æ–¥å€™|警戒\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个具警戒异能的生物,便获得1点生命。 +Alert Shu Infantry|Alert Shu Infantry|| +Alesha's Vanguard|阿列莎的先锋|生物~åŠå…½äººï¼æˆ˜å£«|掩袭{2}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Alesha, Who Smiles at Death|蔑死者阿列莎|传奇生物 ~人类ï¼æˆ˜å£«|先攻\næ¯å½“蔑死者阿列莎攻击时,你å¯ä»¥æ”¯ä»˜{W/B}{W/B}。若你如此作,则将目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场横置移回战场且正进行攻击。 +Algae Gharial|野藻长å»é³„|生物~鳄鱼|帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥åœ¨é‡Žè—»é•¿å»é³„上放置一个+1/+1指示物。 +Alhammarret's Archive|阿哈玛瑞特的档案库|传奇神器|如果你将获得生命,则改为你获得该数é‡ä¸¤å€çš„生命。\n如果你将抓一张牌,且这ä¸æ˜¯ä½ äºŽè‡ªå·±çš„æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌,则改为抓两张牌。 +Alhammarret, High Arbiter|高等仲è£è€…阿哈玛瑞特|传奇生物~å²èŠ¬æ–¯|飞行于高等仲è£è€…阿哈玛瑞特进战场时,æ¯ä½å¯¹æ‰‹å„展示其手牌。你选择一个以此法展示之éžåœ°ç‰Œçš„å称。所有对手都ä¸èƒ½æ–½æ”¾å…·è¯¥å称的咒语。(åªè¦æ­¤ç”Ÿç‰©åœ¨æˆ˜åœºä¸Šï¼Œå¯¹æ‰‹å°±ä¸èƒ½å¦‚此作。) +Alharu, Solemn Ritualist|肃穆仪å¼å¸ˆé˜¿å“ˆå¢|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|当肃穆仪å¼å¸ˆé˜¿å“ˆå¢è¿›æˆ˜åœºæ—¶ï¼Œåœ¨è‡³å¤šä¸¤ä¸ªå…¶ä»–目标生物上å„放置一个+1/+1指示物。\næ¯å½“一个由你æ“控ã€å…¶ä¸Šæœ‰+1/+1指示物且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Alibou, Ancient Witness|è¿œå¤è§è¯äººé˜¿åŠ›å¸ƒ|传奇神器生物 ~魔åƒ|由你æ“控的其他神器生物具有æ•æ·å¼‚能。\næ¯å½“由你æ“控的一个或数个神器生物攻击时,远å¤è§è¯äººé˜¿åŠ›å¸ƒå¯¹ä»»æ„一个目标造æˆX点伤害,且你å åœX,X为由你æ“控且已横置的神器数é‡ã€‚ +Aligned Hedron Network|晶石网阵|神器|当晶石网阵进战场时,放é€æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–大于5的生物,直到晶石网阵离开战场为止。(这些生物会在其拥有者的æ“控下移回。) +Alirios, Enraptured|映影痴阿里æµå£«|传奇生物 ~人类|映影痴阿里æµå£«é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n如果你æ“控映影,则阿里æµå£«äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n当阿里æµå£«è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/2è“色映影è¡ç”Ÿç”Ÿç‰©ã€‚ +All Is Dust|尽归尘土|部æ—法术~奥札奇|æ¯ä½ç‰Œæ‰‹å„牺牲由他所æ“控的所有有色永久物。 +All Suns' Dawn|五色晨曦|法术|为五ç§é¢œè‰²å„选择至多一张该色的目标牌,将这些牌从你的åŸå¢“场移回你手上。然åŽå°†äº”色晨曦移出对战。 +All That Glitters|闪光å®ç‰©|结界 ~çµæ°”|结附于生物\nä½ æ¯æ“控一个神器和ï¼æˆ–结界,所结附的生物便得+1/+1。 +All Will Be One|万界归一|结界|æ¯å½“你在一个永久物或一ä½ç‰Œæ‰‹ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个指示物时,万界归一对目标对手,由对手æ“控的生物或由对手æ“控的é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。 +All-Seeing Arbiter|全视仲è£è€…|生物 ~圣者|飞行\n当全视仲è£è€…进战场或攻击时,抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你弃一张牌时,目标由对手æ“控的生物得-X/-0直到你的下一个回åˆï¼ŒX为你åŸå¢“场中牌的ä¸åŒæ³•æœ¯åŠ›å€¼ç§æ•°ã€‚ +Alley Evasion|暗巷匿踪|瞬间|选择一项~\n• 目标由你æ“控的生物得+1/+2直到回åˆç»“æŸã€‚\n• 将目标由你æ“控的生物移回其拥有者手上。 +Alley Strangler|暗巷绞æ€å®¢|生物 ~乙太ç§ï¼æµªå®¢|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Allied Assault|è”手çªè¢­|瞬间|至多两个目标生物å„å¾—+X/+X直到回åˆç»“æŸï¼ŒX为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Allied Reinforcements|盟军增æ´|法术|将两个2/2白色骑士ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Allied Strategies||| +Allosaurus Rider|异特龙骑兵|生物~地精ï¼æˆ˜å£«|ä½ å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸¤å¼ ç»¿è‰²ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œè€Œä¸æ”¯ä»˜å¼‚特龙骑兵的法术力费用。\n异特龙骑兵的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡åŠ 1。 +Allosaurus Shepherd|异特龙牧者|生物 ~妖精ï¼ç¥­å¸ˆ|此咒语ä¸èƒ½è¢«å击。\n由你æ“控的绿色咒语ä¸èƒ½è¢«å击。\n{4}{G}{G}:直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的妖精生物之基础力é‡ä¸Žé˜²å¾¡åŠ›å‡ä¸º5/5,且都é¢å¤–具有æ龙此生物类别。 +Alloy Animist|åˆé‡‘物çµå¸ˆ|生物 ~人类ï¼å¾·é²ä¼Š|{2}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的éžç”Ÿç‰©ç¥žå™¨æˆä¸º4/4神器生物。 +Alloy Golem||| +Alloy Myr|åˆé‡‘秘耳|神器生物~秘耳|{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Allure of the Unknown|未知诱惑|法术|展示你牌库顶的六张牌。任一对手放é€å…¶ä¸­çš„一张éžåœ°ç‰Œï¼Œç„¶åŽä½ å°†å…¶ä½™çš„牌置于你手上。该对手å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Alluring Scent||| +Alluring Siren|诱人塞连|生物~塞连|{T}:目标由对手æ“控的生物本回åˆè‹¥èƒ½æ”»å‡»ä½ ï¼Œåˆ™å¿…须攻击。 +Ally Encampment|伙伴è¥åœ°|地|{T}:加{1}到你的法术力池中。{T}:加一点任æ„颜色的法术力到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä¼™ä¼´å’’语。{1},{T},牺牲伙伴è¥åœ°ï¼šå°†ç›®æ ‡ç”±ä½ æ“控的伙伴移回其拥有者手上。 +Almighty Brushwagg|å¨èƒ½ä¸›æžå…½|生物 ~丛æžå…½|è·µè¸\n{3}{G}:å¨èƒ½ä¸›æžå…½å¾—+3/+3直到回åˆç»“æŸã€‚ +Alms Beast|救济兽|生物~野兽|阻挡救济兽,或被救济兽阻挡的生物具有系命异能。 +Alms Collector|劫济僧|生物 ~猫ï¼åƒ§ä¾£|闪现\n如果æŸå¯¹æ‰‹å°†æŠ“两张或更多牌,则改为你和该牌手å„抓一张牌。 +Alms of the Vein|血脉救济|法术|目标对手失去3点生命且你获得3点生命。\n疯魔{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Alora, Merry Thief|å¿«ä¹çªƒè´¼é˜¿ç½—拉|传奇生物 ~åŠèº«äººï¼æµªå®¢|æ¯å½“你攻击时,至多一个目标进行攻击的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。\n选择身世 +Alpha Authority|首领å¨ä¿¡|结界~çµæ°”|结附于生物\n所结附的生物具有辟邪异能,且ä¸èƒ½è¢«ä¸€ä¸ªä»¥ä¸Šçš„生物阻挡。 +Alpha Brawl|首领争斗|法术|目标由对手æ“控的生物对æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的其他生物å„造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害,然åŽè¿™äº›ç”Ÿç‰©å„对å‰è€…造æˆç­‰åŒäºŽåŽè€…力é‡çš„伤害。 +Alpha Kavu||| +Alpha Myr||| +Alpha Status||| +Alpha Tyrranax|原åˆéœ¸è››é¾™|生物~野兽| +Alpine Grizzly|高山ç°ç†Š|生物~熊| +Alpine Guide|山地å‘导|雪境生物 ~人类ï¼æ–¥å€™|当山地å‘导进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n山地å‘导æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n当山地å‘导离开战场时,牺牲一个山脉。 +Alpine Houndmaster|山地驯犬师|生物 ~人类ï¼æˆ˜å£«|当山地驯犬师进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为山地看护犬的牌和ï¼æˆ–一张å称为ç«çƒ­æ‚狗的牌,展示它们,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。\næ¯å½“山地驯犬师攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为其他进行攻击的生物数é‡ã€‚ +Alpine Meadow|高寒è‰åœ°|雪境地 ~山脉ï¼å¹³åŽŸ|({T}:加{R}或{W}。)\n高寒è‰åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Alpine Moon|月轮山影|结界|于月轮山影进战场时,选择一个éžåŸºæœ¬åœ°ç‰Œçš„å称。\n由对手æ“控且具有该å称的地失去所有地类别和异能,且获得「{T}:加一点任一颜色的法术力。〠+Alpine Watchdog|山地看护犬|生物 ~狗|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) +Alrund's Epiphany|艾尔隆的顿悟|法术|派出两个1/1è“色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚放é€è‰¾å°”隆的顿悟。\n预示{4}{U}{U} +Alseid of Life's Bounty|丰穰蔻çµ|结界生物 ~å®èŠ™|系命\n{1},牺牲丰穰蔻çµï¼šé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚目标由你æ“控的生物或结界获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Altac Bloodseeker|奥塔克觅血人|生物~人类ï¼ç‹‚战士|æ¯å½“任一由对手æ“控的生物死去时,直到回åˆç»“æŸï¼Œå¥¥å¡”克觅血人得+2/+0且获得先攻与æ•æ·å¼‚能。(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害,而且它å—ä½ æ“控时便能攻击与{T}。) +Altar Golem|祭å›é­”åƒ|神器生物~魔åƒ|è·µè¸\n祭å›é­”åƒçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽåœºä¸Šç”Ÿç‰©çš„æ•°é‡ã€‚\n祭å›é­”åƒäºŽå…¶æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n横置五个由你æ“控的未横置生物:é‡ç½®ç¥­å›é­”åƒã€‚ +Altar of Dementia|痴呆祭å›|神器|牺牲一个生物:目标牌手将其牌库顶若干牌置入其åŸå¢“场,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚ +Altar of Shadows||| +Altar of the Brood|æ—群祭å›|神器|æ¯å½“å¦ä¸€ä¸ªæ°¸ä¹…物在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„将其牌库顶牌置入其åŸå¢“场。 +Altar of the Goyf|耶夫祭å›|部æ—神器 ~拉高耶夫|æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒå¾—+X/+X直到回åˆç»“æŸï¼ŒX为所有åŸå¢“场中牌的牌张类别数é‡ã€‚\n由你æ“控的拉高耶夫生物具有践è¸å¼‚能。 +Altar of the Lost|é€è€…祭å›|神器|é€è€…祭å›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚{T}:加两点法术力到你的法术力池中,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥ä»ŽåŸå¢“场中施放具返照的咒语。 +Altar of the Pantheon|诸神祭å›|神器|ä½ æ¯ç§é¢œè‰²å’Œæ¯ç§é¢œè‰²ç»„åˆçš„献力都加一。\n{T}:加一点任æ„颜色的法术力。如果你æ“控神ã€åŠç¥žæˆ–传奇结界,则你获得1点生命。 +Altar's Light||| +Altar's Reap|祭å›å¤ºå‘½|瞬间|牺牲一个生物,以作为施放祭å›å¤ºå‘½çš„é¢å¤–费用。\n抓两张牌。 +Alter Fate|改å˜å‘½è¿|法术~历险|将目标生物牌从你的åŸå¢“场移回你手上。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Alter Reality||| +Altered Ego|å¦æˆ‘离影|生物~å˜å½¢å…½|å¦æˆ‘离影ä¸èƒ½è¢«å击。\nä½ å¯ä»¥ä½¿å¦æˆ‘离影当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒè¿›æˆ˜åœºæ—¶ä¸Šé¢é¢å¤–有X个+1/+1指示物。 +Always Watching|时刻戒护|结界|由你æ“控且éžè¡ç”Ÿç‰©çš„生物得+1/+1且具有警戒异能。 +Amalia Benavides Aguirre|阿玛利亚è´çº³ç»´å¾·é˜¿æ ¼é›·|传奇生物 — å¸è¡€é¬¼ï¼æ–¥å€™|守护~支付3点生命。\næ¯å½“你获得生命时,令阿玛利亚è´çº³ç»´å¾·é˜¿æ ¼é›·å‹˜å¯Ÿã€‚然åŽå¦‚果其力é‡ä¸ºæ­£å¥½20,则消ç­æ‰€æœ‰å…¶ä»–生物。 +Amaranthine Wall|ä¸æœ½ä¹‹å£|神器生物 ~墙|守军\n{2}:ä¸æœ½ä¹‹å£èŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Amareth, the Lustrous|辉光巨龙阿玛蕾ä¸|传奇生物 ~龙|飞行\næ¯å½“å¦ä¸€ä¸ªæ°¸ä¹…物在你的æ“控下进战场时,检视你的牌库顶牌。若它与进战场的永久物具共通之牌张类别,则你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ +Amass the Components|积èšé…æ–¹|法术|抓三张牌,然åŽå°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šç½®äºŽä½ çš„牌库底。 +Ambassador Laquatus|大使拉夸塔|传奇生物~人鱼ï¼æ³•æœ¯å¸ˆ|{3}:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 +Ambassador Oak|橡树大使|生物 ~树妖ï¼æˆ˜å£«|当橡树大使进战场时,派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Amber Gristle O'Maul|安ç€è‘›æ–¯ç‰¹æ¬§èŒ‚å°”|传奇生物 ~矮人ï¼åƒ§ä¾£|æ•æ·\næ¯å½“安ç€è‘›æ–¯ç‰¹æ¬§èŒ‚尔攻击时,你å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌。若你如此作,则æ¯æœ‰ä¸€ä½å—攻击的牌手,便抓一张牌。\n选择身世 +Amber Prison||| +Ambition's Cost|Ambition's Cost|| +Ambitious Aetherborn|雄心乙太ç§|生物~乙太ç§ï¼ç¥žå™¨å¸ˆ|装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) +Ambitious Assault|雄心çªè¢­|瞬间|由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚如果你æ“控有饰装的生物,则抓一张牌。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) +Ambitious Dragonborn|雄心龙裔|生物 ~龙ï¼é‡Žè›®äºº|雄心龙裔进战场时上é¢æœ‰X个+1/+1指示物,X为由你æ“控之生物与你åŸå¢“场内生物牌中的最大力é‡ã€‚ +Ambulatory Edifice|è¸è¡Œä¼ŸåŽ¦|神器生物 ~éžç‘žäººï¼ç»„构体|当è¸è¡Œä¼ŸåŽ¦è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜2点生命。当你如此作时,目标生物得-1/-1直到回åˆç»“æŸã€‚ +Ambuscade|çªç„¶è¢­å‡»|瞬间|目标由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚它对目标由对手æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Ambuscade Shaman|ä¼è°‹ç¥­å¸ˆ|生物~åŠå…½äººï¼ç¥­å¸ˆ|æ¯å½“ä¼è°‹ç¥­å¸ˆæˆ–å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ æ“控下进战场时,该生物得+2/+2直到回åˆç»“æŸã€‚\n掩袭{3}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Ambush Commander||| +Ambush Krotiq|ä¼å‡»åº“æ虫|生物~昆虫|è·µè¸\n当ä¼å‡»åº“æ虫进战场时,将å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。 +Ambush Paratrooper|截击滑翔兵|生物 ~人类ï¼å£«å…µ|闪现\n飞行\n{5}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Ambush Party||| +Ambush Viper|ä¼å‡»æ¯’蛇|生物 ~蛇|闪现\n死触 +Aminatou's Augury|阿米娜图的åœç®—|法术|放é€ä½ ç‰Œåº“顶的八张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ åœ°ç‰Œæ”¾è¿›æˆ˜åœºã€‚直到回åˆç»“æŸï¼Œå¯¹æ¯ç§éžåœ°ä¹‹ç‰Œå¼ ç±»åˆ«è€Œè¨€ï¼Œä½ å¯ä»¥ä»Žæ‰€æ”¾é€çš„牌之中施放一个该类别的咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Aminatou, the Fateshifter|矫命师阿米娜图|传奇é¹æ´›å®¢ ~阿米娜图|+1:抓一张牌,然åŽå°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šç½®äºŽä½ çš„牌库顶。\n−1:放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„永久物,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。\n−6:选择左边或å³è¾¹ã€‚æ¯ä½ç‰Œæ‰‹å„获得由所选方å‘之下一ä½ç‰Œæ‰‹æ“控的所有éžåœ°æ°¸ä¹…物之æ“控æƒï¼Œä½†çŸ«å‘½å¸ˆé˜¿ç±³å¨œå›¾é™¤å¤–。\n矫命师阿米娜图å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Ammit Eternal|永生阿米特|生物~çµä¿‘ï¼é³„é±¼ï¼æ¶é­”|折磨3(æ¯å½“此生物被阻挡时,防御牌手失去3点生命。)\næ¯å½“任一对手施放咒语时,在永生阿米特上放置一个-1/-1指示物。\næ¯å½“永生阿米特对任一牌手造æˆæˆ˜æ–—伤害时,移去其上所有的-1/-1指示物。 +Amoeboid Changeling|阿米巴化形|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n{T}:目标生物获得所有生物类别直到回åˆç»“æŸã€‚\n{T}:目标生物失去所有生物类别直到回åˆç»“æŸã€‚ +Amorphous Axe|幻形斧|神器 ~武具|佩带此武具的生物得+3/+0且是所有生物类别。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Amphibious Kavu||| +Amphin Cutthroat|埃分割喉客|生物~ç«èœ¥èœ´ï¼æµªå®¢| +Amphin Mutineer|埃分åå›è€…|生物~ç«èœ¥èœ´ï¼æµ·ç›—|当埃分åå›è€…进战场时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡éžç«èœ¥èœ´çš„生物。该生物的æ“控者派出一个4/3è“色ç«èœ¥èœ´ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n返场{4}{U}{U}({4}{U}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Amphin Pathmage|埃分径法师|生物~ç«èœ¥èœ´ï¼æ³•æœ¯å¸ˆ|{2}{U}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Amplifire|å€ç«å¦–|生物 ~元素|在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žä½ çš„牌库顶开始展示牌,直到你展示出一张生物牌为止。直到你的下一个回åˆï¼Œå€ç«å¦–的基础力é‡æˆä¸ºè¯¥ç‰ŒåŠ›é‡çš„两å€ï¼Œä¸”其基础防御力æˆä¸ºè¯¥ç‰Œé˜²å¾¡åŠ›çš„两å€ã€‚将所展示的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Ampryn Tactician|安普林策士|生物~人类ï¼å£«å…µ|当安普林策士进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Amrou Scout|安罗斥候|生物 ~æ´è‹±ï¼å抗军ï¼æ–¥å€™|{4},{T}:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3çš„å抗军永久物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Amrou Seekers|安罗追寻者|生物 ~æ´è‹±ï¼å抗军|安罗追寻者åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–白色生物阻挡。 +Amugaba||| +Amulet of Safekeeping|庇佑护身符|神器|æ¯å½“ä½ æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥å’’语或异能的æ“控者支付{1},å¦åˆ™å击之。\nè¡ç”Ÿç”Ÿç‰©å¾—-1/-0。 +Amulet of Vigor|活力护身符|神器|æ¯å½“一个永久物在你的æ“控下横置进战场时,将它é‡ç½®ã€‚ +An Offer You Can't Refuse|无法拒ç»çš„æ¡ä»¶|瞬间|å击目标éžç”Ÿç‰©å’’语。其æ“控者派出两个çå®è¡ç”Ÿç‰©ã€‚ +An-Havva Constable||| +Ana Battlemage|阿纳战法术师|生物~人类ï¼æ³•æœ¯å¸ˆ|增幅{2}{U}å’Œï¼æˆ–{1}{B}\n当阿纳战法术师进场时,若曾支付其{2}{U}的增幅费用,则目标牌手弃三张牌。\n当阿纳战法术师进场时,若曾支付其{1}{B}的增幅费用,则横置目标未横置的生物,且该生物对其æ“控者造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。 +Ana Disciple||| +Ana Sanctuary||| +Anaba Bodyguard|阿那巴ä¿é•–|生物~牛头怪|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Anaba Shaman|阿那巴祭师|生物~牛头怪ï¼ç¥­å¸ˆ|{R},{T}:阿那巴祭师对目标生物或牌手造æˆ1点伤害。 +Anaconda|大水蛇|生物~蛇|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ï¼‰ +Anafenza, Kin-Tree Spirit|æ—树之çµé˜¿å¨œèŠ¬æœ­|传奇生物 ~精怪ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) +Anafenza, the Foremost|首领阿娜芬札|传奇生物~人类ï¼å£«å…µ|æ¯å½“首领阿娜芬札攻击时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且已横置的生物上放置一个+1/+1指示物。\n如果任一生物牌将从任何区域置入对手的åŸå¢“场,则改为将它放é€ã€‚ +Anara, Wolvid Familiar|çµç‹¼ä½£å…½é˜¿çº³æ‹‰|传奇生物 ~狼ï¼é‡Žå…½|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的指挥官便具有ä¸ç­å¼‚能。(注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­å®ƒä»¬ã€‚伤害无法消ç­å…·ä¸ç­å¼‚能的生物。)\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Anarchist|无政府主义者|生物~人类ï¼æ³•æœ¯å¸ˆ|当无政府主义者进场时,你å¯ä»¥å°†ç›®æ ‡æ³•æœ¯ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Anathemancer|æ¶å’’法师|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当æ¶å’’法师进场时,它对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹æ‰€æ“控之éžåŸºæœ¬åœ°æ•°é‡ã€‚\nç ´åŸ{5}{B}{R} ({5}{B}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Anavolver||| +Anax and Cymede|阿那克斯与赛美狄|传奇生物~人类ï¼å£«å…µ|先攻,警戒\n勇行~æ¯å½“你施放一个以阿那克斯与赛美狄为目标的咒语时,由你æ“控的生物得+1/+1且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Anax, Hardened in the Forge|熔锻锤炼的阿那克斯|传奇结界生物 ~åŠç¥ž|阿那克斯的力é‡ç­‰åŒäºŽä½ çš„红色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{R},你的红色献力就加一。)\næ¯å½“阿那克斯或å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1红色羊蹄人è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€è‹¥è¯¥ç”Ÿç‰©çš„力é‡ç­‰äºŽæˆ–大于4,则改为派出两个此类è¡ç”Ÿç‰©ã€‚ +Ancestor Dragon|è›®è’始龙|生物 ~龙|飞行\næ¯å½“一个或数个由你æ“控的生物攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„生物,你便获得1点生命。 +Ancestor's Chosen|祖çµçš„爱民|生物~人类ï¼åƒ§ä¾£|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\n当祖çµçš„爱民进场时,你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。 +Ancestor's Prophet||| +Ancestors' Aid|先祖相助|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻异能。\n派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Ancestral Anger|先祖怒ç«|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+0,X为你åŸå¢“场中å称为先祖怒ç«ä¹‹ç‰Œçš„æ•°é‡åŠ 1。\n抓一张牌。 +Ancestral Blade|祖传å®åˆƒ|神器 ~武具|当祖传å®åˆƒè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†ç¥–ä¼ å®åˆƒè£…备于其上。\n佩带此武具的生物得+1/+1。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Ancestral Katana|祖传长刀|神器 ~武具|æ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。当你如此作时,将祖传长刀贴附于其上。\n佩带此武具的生物得+2/+1。\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Ancestral Mask|先人的é¢å…·|结界~çµæ°”|结附于生物\n战场上æ¯æœ‰ä¸€ä¸ªå…¶ä»–结界,所结附的生物便得+2/+2。 +Ancestral Memories||| +Ancestral Reminiscence|追忆先祖|法术|抓三张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Ancestral Statue|先祖雕åƒ|神器生物~魔åƒ|当先祖雕åƒè¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Ancestral Tribute||| +Ancestral Vengeance|先祖å¤ä»‡|结界~çµæ°”|结附于生物\n当先祖å¤ä»‡è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。\n所结附的生物得-1/-1。 +Ancestral Vision|先人的预视|法术|先人的预视是è“色。\n延缓4~{U}(除了从你手上使用此牌,你能支付{U}并将此牌移出对战,且上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n目标牌手抓三张牌。 +Anchor to Reality|锚定实界|法术|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n从你牌库中æœå¯»ä¸€å¼ æ­¦å…·æˆ–载具牌,将该牌放进战场,然åŽæ´—牌。如果该牌的法术力值å°äºŽæ‰€ç‰ºç‰²ä¹‹æ°¸ä¹…物,则å åœ2。 +Anchor to the Aether|钉入乙太|法术|将目标生物置于其拥有者的牌库顶。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Ancient Amphitheater|è¿œå¤é˜¶æ¢¯å‰§åœº|地|于远å¤é˜¶æ¢¯å‰§åœºè¿›åœºæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ æ‰‹ä¸Šä¸€å¼ å·¨äººç‰Œã€‚ 若你未如此作,则远å¤é˜¶æ¢¯å‰§åœºé¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{R}或{W}到你的法术力池中。 +Ancient Animus|è¿œå¤åŽŸå¿ƒ|瞬间|选择目标由你æ“控的生物。如果它是传奇,则在它上é¢æ”¾ç½®ä¸€ä¸ª+1/+1指示物。然åŽå®ƒä¸Žç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Ancient Brass Dragon|è¿œå¤é»„铜龙|生物 ~长è€ï¼é¾™|飞行\næ¯å½“è¿œå¤é»„铜龙对任一牌手造æˆæˆ˜æ–—伤害时,掷一颗d20。当你如此作时,将任æ„æ•°é‡çš„目标生物牌从åŸå¢“场在你æ“控下放进战场,且这些牌的法术力值总和须等于或å°äºŽX,X为掷骰结果。 +Ancient Brontodon|è¿œå¤éœ†ä¼Ÿé¾™|生物 ~æé¾™| +Ancient Bronze Dragon|è¿œå¤é’铜龙|生物 ~长è€ï¼é¾™|飞行\næ¯å½“è¿œå¤é’铜龙对任一牌手造æˆæˆ˜æ–—伤害时,掷一颗d20。当你如此作时,在至多两个目标生物上å„放置X个+1/+1指示物,X为掷骰结果。 +Ancient Carp|è¿œå¤é”¦é²¤|生物~鱼| +Ancient Copper Dragon|è¿œå¤èµ¤é“œé¾™|生物 ~长è€ï¼é¾™|飞行\næ¯å½“è¿œå¤èµ¤é“œé¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,掷一颗d20。你派出若干çå®è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæŽ·éª°ç»“果。 +Ancient Crab|è¿œå¤èŸ¹|生物~蟹| +Ancient Craving|è¿œå¤æ¸´æœ›|法术|你抓三张牌且失去3点生命。 +Ancient Den|è¿œå¤ç‹®ç©´|神器地|{T}:加{W}。 +Ancient Excavation|è¿œå¤å‘掘|瞬间|抓等åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„牌,然åŽæ¯ä»¥æ­¤æ³•æŠ“一张牌,便弃一张牌。\n循环基本地{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。) +Ancient Gold Dragon|è¿œå¤é‡‘é¾™|生物 ~长è€ï¼é¾™|飞行\næ¯å½“è¿œå¤é‡‘龙对任一牌手造æˆæˆ˜æ–—伤害时,掷一颗d20。你派出若干1/1è“色,具飞行异能的仙çµï¼é¾™è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæŽ·éª°ç»“果。 +Ancient Greenwarden|è¿œå¤è‚²ç¢§çµ|生物 ~元素|延势\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地牌。\n如果进战场的地触å‘由你æ“控之永久物的触å‘å¼å¼‚能,则该异能é¢å¤–触å‘一次。 +Ancient Grudge|长年怀æ¨|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚\n返照{G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Ancient Hellkite|è¿œå¤æ®‹è™è€…|生物~龙|飞行\n{R}:远å¤æ®‹è™è€…对目标由防御牌手æ“控的生物造æˆ1点伤害。 åªèƒ½äºŽè¿œå¤æ®‹è™è€…进行攻击时起动此异能。 +Ancient Imperiosaur|è¿œå¤éª„æš´é¾™|生物 ~æé¾™|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\nè·µè¸ï¼Œå®ˆæŠ¤{2}\nè¿œå¤éª„暴龙进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽå¬é›†å®ƒä¹‹ç”Ÿç‰©æ•°é‡çš„两å€ã€‚ +Ancient Kavu||| +Ancient Lumberknot|è¿œå¤æœ¨èŠ‚妖|生物 ~树妖|æ¯ä¸ªç”±ä½ æ“控且防御力比力é‡å¤§çš„生物皆ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ +Ancient Ooze||| +Ancient Silver Dragon|è¿œå¤é“¶é¾™|生物 ~长è€ï¼é¾™|飞行\næ¯å½“è¿œå¤é“¶é¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,掷一颗d20。抓等åŒäºŽæŽ·éª°ç»“果的牌。在本盘游æˆæŽ¥ä¸‹æ¥çš„时段,你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚ +Ancient Silverback|è€é“¶èƒŒ|生物~猿猴|{G}:é‡ç”Ÿè€é“¶èƒŒã€‚ (如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除所å—的所有伤害,并将它移出战斗。) +Ancient Spider||| +Ancient Spring||| +Ancient Stirrings|唤醒å¤ç‰©|法术|检视你牌库顶的五张牌。 ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张无色牌,并将其置于你手上。 然åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 (法术力费用中ä¸åŒ…å«æœ‰è‰²æ³•æœ¯åŠ›ç¬¦å·çš„牌,便是无色。 地也是无色。) +Ancient Stone Idol|è¿œå¤çŸ³å¶|神器生物 ~魔åƒ|闪现\næ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nè·µè¸\n当远å¤çŸ³å¶æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª6/12无色,具践è¸å¼‚能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Ancient Tomb|å¤å¢“|地|{T}:加{C}{C}。å¤å¢“对你造æˆ2点伤害。 +Ancient Ziggurat|è¿œå¤é‡‘塔庙|地|{T}:加一点任æ„颜色的法术力到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜ç”Ÿç‰©å’’语的费用。 +Ancient of the Equinox|秋分先人|生物~ - 树妖|è·µè¸ï¼Œè¾Ÿé‚ª +And They Shall Know No Fear|他们无所ç•æƒ§|瞬间|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚直到回åˆç»“æŸï¼Œç”±ä½ æ“控的该类别生物得+1/+0且获得ä¸ç­å¼‚能。 +Andradite Leech||| +Andúril, Flame of the West|西方之焰安ç£åˆ©å°”|传奇神器 ~武具|佩带此武具的生物得+3/+1。\næ¯å½“佩带此武具的生物攻击时,派出两个已横置的1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚若该生物是传奇,则改为派出两个已横置且正进行攻击的上述è¡ç”Ÿç‰©ã€‚\n佩带{2} +Angel of Condemnation|判罪天使|生物~天使|飞行,警戒\n{2}{W},{T}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。\n{2}{W},{T},耗竭判罪天使:放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œç›´åˆ°åˆ¤ç½ªå¤©ä½¿ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Angel of Deliverance|解脱天使|生物~天使|飞行\nèºç‹‚~æ¯å½“解脱天使造æˆä¼¤å®³æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。 +Angel of Despair|ç»æœ›å¤©ä½¿|生物~天使|飞行\n当ç»æœ›å¤©ä½¿è¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡æ°¸ä¹…物。 +Angel of Destiny|命è¿å¤©ä½¿|生物 ~天使ï¼åƒ§ä¾£|飞行,连击\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你和该牌手å„获得等é‡çš„生命。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„总生命比你的起始总生命至少多15点,则命è¿å¤©ä½¿æœ¬å›žåˆä¸­æ”»å‡»è¿‡çš„æ¯ä½ç‰Œæ‰‹å„输掉这盘游æˆã€‚ +Angel of Finality|终ç»å¤©ä½¿|生物 ~天使|飞行\n当终ç»å¤©ä½¿è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。 +Angel of Flight Alabaster|æ´ç¾½å¤©ä½¿|生物 ~天使|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡ç²¾æ€ªç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Angel of Glory's Rise|耀扬天使|生物 ~天使|飞行\n当耀扬天使进战场时,放é€æ‰€æœ‰çµä¿‘,然åŽå°†æ‰€æœ‰äººç±»ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 +Angel of Grace|æ©å…¸å¤©ä½¿|生物 ~天使|闪现\n飞行\n当æ©å…¸å¤©ä½¿è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œå°†ä½¿ä½ çš„总生命å‡å°‘至1以下的伤害,改为å‡å°‘你的总生命至1。\n{4}{W}{W},从你的åŸå¢“场放é€æ©å…¸å¤©ä½¿ï¼šä½ çš„总生命æˆä¸º10。 +Angel of Invention|新创天使|生物~天使|飞行,警戒,系命\n装é…2(当此生物进战场时,在其上放置两个+1/+1指示物或派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚)\n由你æ“控的其他生物得+1/+1。 +Angel of Jubilation|欢庆天使|生物~天使|飞行\n由你æ“控的其他éžé»‘色生物得+1/+1。\n牌手ä¸èƒ½ä»¥æ”¯ä»˜ç”Ÿå‘½æˆ–牺牲生物的方å¼æ–½æ”¾å’’语或起动异能。 +Angel of Mercy|慈悲天使|生物~天使|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n当慈悲天使进场时,你获得3点生命。 +Angel of Renewal|新机天使|生物~天使ï¼ä¼™ä¼´|飞行当新机天使进战场时,你æ¯æ“控一个生物,便获得1点生命。 +Angel of Retribution|èµç½šå¤©ä½¿|生物 ~天使|飞行,先攻 +Angel of Salvation|救助天使|生物 ~天使|闪现;å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行\n当救助天使进战场时,防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ä»»æ„æ•°é‡çš„目标造æˆä¹‹å…±5点伤害,你å¯ä»¥ä»»æ„分é…。 +Angel of Sanctions|惩戒天使|生物~天使|飞行\n当惩戒天使进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到惩戒天使离开战场为止。\né—å­˜{5}{W}({5}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼å¤©ä½¿ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Angel of Serenity|清朗天使|生物 ~天使|飞行\n当清朗天使进战场时,选择若干其他目标战场上的生物和ï¼æˆ–åŸå¢“场中的生物牌,上述数é‡è‡³å¤šä¸ºä¸‰ã€‚ä½ å¯ä»¥å°†å®ƒä»¬ä»Žæ‰€åœ¨åŒºåŸŸæ”¾é€ã€‚\n当清朗天使离开战场时,将所放é€çš„牌移回å„自拥有者手上。 +Angel of Suffering|施难天使|生物 ~梦魇ï¼å¤©ä½¿|飞行\n如果你将å—到伤害,则防止该伤害并磨两å€äºŽè¯¥æ•°é‡çš„牌。 +Angel of Vitality|活力天使|生物 ~天使|飞行\n如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\nåªè¦ä½ çš„总生命为25或更多,活力天使便得+2/+2。 +Angel of the Dawn|黎明天使|生物 ~天使|飞行\n当黎明天使进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 +Angel of the Dire Hour|厄时天使|生物~天使|闪现\n飞行\n当厄时天使进战场时,若你从你手上施放之,则放é€æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物。 +Angel of the God-Pharaoh|法è€ç¥žå¤©ä½¿|生物~天使|飞行\n循环{2}({2},弃掉此牌:抓一张牌。) +Angel of the Ruins|é—迹天使|神器生物 ~天使|飞行\n当é—迹天使进战场时,放é€è‡³å¤šä¸¤ä¸ªç›®æ ‡ç¥žå™¨å’Œï¼æˆ–结界。\n循环平原{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Angel's Feather|天使翎羽|神器|æ¯å½“牌手使用任何白色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 +Angel's Grace|天使æ©å…¸|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n本回åˆä¸­ï¼Œä½ è¿™ç›˜æ¸¸æˆä¸ä¼šè¾“,对手也ä¸ä¼šèµ¢ã€‚ 直到回åˆç»“æŸï¼Œå°†ä½¿ä½ çš„总生命å‡å°‘至1以下的伤害,改为将它å‡å°‘至1。 +Angel's Herald|天使传令|生物~人类ï¼åƒ§ä¾£|{2}{W},{T},牺牲一个绿色生物,一个白色生物,以åŠä¸€ä¸ªè“色生物:从你的牌库中æœå¯»ä¸€å¼ å称为穹光大天使的牌,并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Angel's Mercy|天使的慈悲|瞬间|你获得7点生命。 +Angel's Tomb|天使之墓|神器|æ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥ä»¤å¤©ä½¿ä¹‹å¢“æˆä¸º3/3白色,具飞行异能的天使神器生物直到回åˆç»“æŸã€‚ +Angelfire Crusader||| +Angelfire Ignition|燃亮天使焰|法术|在目标生物上放置两个+1/+1指示物。直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—警戒ã€è·µè¸ã€ç³»å‘½ã€ä¸ç­ä¸Žæ•æ·å¼‚能。\n返照{2}{R}{W}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Angelheart Protector|天使心护僧|生物 ~人类ï¼åƒ§ä¾£|当天使心护僧进战场时,目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Angelheart Vial|天使心瓶|神器|æ¯å½“ä½ å—到伤害时,你å¯ä»¥åœ¨å¤©ä½¿å¿ƒç“¶ä¸Šæ”¾ç½®ç­‰é‡çš„充电指示物。\n{2},{T},从天使心瓶上移去四个充电指示物:你获得2点生命并抓一张牌。 +Angelic Accord|天æ©ç›¸éš|结界|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ èŽ·å¾—了4点或更多生命,则将一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Angelic Arbiter|仲è£å¤©ä½¿|生物~天使|飞行\n本回åˆæ–½æ”¾è¿‡å’’语的对手å‡ä¸èƒ½ä»¥ç”Ÿç‰©æ”»å‡»ã€‚\n本回åˆä»¥ä»»ä¸€ç”Ÿç‰©æ”»å‡»è¿‡çš„对手å‡ä¸èƒ½æ–½æ”¾å’’语。 +Angelic Armaments|天使战具|神器 ~武具|佩带此武具的生物得+2/+2,具有飞行异能,且é¢å¤–具有白色此颜色与天使此类别。\n佩带{4}({4}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Angelic Ascension|飞å‡å¤©ç•Œ|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚å…¶æ“控者派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ +Angelic Benediction|天使祈ç¦|结界|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Angelic Blessing|天使的ç¥ç¦|法术|目标生物得+3/+3并获得飞行异能直到回åˆç»“æŸã€‚ (åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒï¼‰ +Angelic Captain|天使队长|生物~天使ï¼ä¼™ä¼´|飞行æ¯å½“天使队长攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其他伙伴,它便得+1/+1直到回åˆç»“æŸã€‚ +Angelic Chorus|天使的åˆå”±|结界|æ¯å½“一个生物在你的æ“控下进场时,你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 +Angelic Cub|幼狮天使|生物 ~猫ï¼å¤©ä½¿|æ¯å½“幼狮天使æ¯å›žåˆé¦–度æˆä¸ºå’’语或异能的目标时,在其上放置一个+1/+1指示物。\nåªè¦å¹¼ç‹®å¤©ä½¿ä¸Šæœ‰ä¸‰ä¸ªæˆ–更多+1/+1指示物,它便具有飞行异能。 +Angelic Curator|天国监护使|生物 ~天使ï¼ç²¾æ€ª|飞行,å神器ä¿æŠ¤ +Angelic Destiny|天使命è¿|结界~çµæ°”|结附于生物\n所结附的生物得+4/+4,具有飞行与先攻异能,且é¢å¤–具有天使此类别。\n当所结附的生物死去时,将天使命è¿ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Angelic Edict|天使勒令|法术|放é€ç›®æ ‡ç”Ÿç‰©æˆ–结界。 +Angelic Exaltation|天使颂赞|结界|æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒå¾—+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的生物数é‡ã€‚ +Angelic Field Marshal|天使元帅|生物~天使|飞行\n副官~åªè¦ä½ æ“控你的指挥官,天使元帅便得+2/+2且由你æ“控的生物具有警戒异能。 +Angelic Gift|天使赋礼|结界 ~çµæ°”|结附于生物\n当天使赋礼进战场时,抓一张牌。\n所结附的生物具有飞行异能。 +Angelic Guardian|天使守å«|生物 ~天使|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\næ¯å½“一个或数个由你æ“控的生物攻击时,它们获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) +Angelic Intervention|天使干预|瞬间|选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物或é¹æ´›å®¢èŽ·å¾—å无色ä¿æŠ¤æˆ–å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚如果它是生物,则在其上放置一个+1/+1指示物。(它ä¸èƒ½è¢«è¯¥ç‰¹æ€§çš„东西阻挡,指定为目标,造æˆä¼¤å®³ï¼Œç»“附或是装备。) +Angelic Observer|é™è§‚天使|生物 ~天使ï¼å‚è°‹|ä½ æ¯æ“控一个市民,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行 +Angelic Overseer|监管天使|生物~天使|飞行\nåªè¦ä½ æ“控人类,监管天使便具有辟邪且ä¸ä¼šæ¯å。 +Angelic Page|天使信差|生物 ~天使ï¼ç²¾æ€ª|飞行\n{T}:目标进行攻击或阻挡的生物得+1/+1直到回åˆç»“æŸã€‚ +Angelic Protector|天国守护使|生物 ~天使|飞行\næ¯å½“天国守护使æˆä¸ºå’’语或异能的目标时,天国守护使得+0/+3直到回åˆç»“æŸã€‚ +Angelic Purge|天使涤净|法术|牺牲一个永久物,以作为施放天使涤净的é¢å¤–费用。\n放é€ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–结界。 +Angelic Quartermaster|é…装天使|生物 ~天使ï¼å£«å…µ|飞行\n当é…装天使进战场时,在至多两个其他目标生物上å„放置一个+1/+1指示物。 +Angelic Shield||| +Angelic Skirmisher|天使侦å«|生物~天使|飞行\n在æ¯æ¬¡æˆ˜æ–—开始时,选择先攻ã€è­¦æˆ’或系命。由你æ“控的生物获得该异能直到回åˆç»“æŸã€‚ +Angelic Sleuth|天使侦员|生物 ~天使ï¼å‚è°‹|飞行\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的永久物离开战场时,若其上有指示物,则探查。 +Angelic Wall|天使圣墙|生物~墙|守军,飞行 +Angelsong|天使祷曲|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。\n循环{2} ({2},弃掉此牌:抓一张牌。) +Anger|愤怒|生物 ~化身|æ•æ·\nåªè¦æ„¤æ€’在你的åŸå¢“场,并且你æ“控山脉,由你æ“控的生物便具有æ•æ·å¼‚能。 +Anger of the Gods|众神之怒|法术|众神之怒对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ +Angler Drake|渔猎龙兽|生物~龙兽|飞行\n当渔猎龙兽进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Angler Turtle|渔猎龟|生物 ~龟|辟邪\n由对手æ“控的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 +Angrath's Ambusher|安戈斯的ä¼å‡»å®¢|生物 ~åŠå…½äººï¼æµ·ç›—|åªè¦ä½ æ“控安戈斯é¹æ´›å®¢ï¼Œå®‰æˆˆæ–¯çš„ä¼å‡»å®¢ä¾¿å¾—+2/+0。 +Angrath's Fury|安戈斯的怒ç«|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚安戈斯的怒ç«å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ3点伤害。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为牛头怪海盗安戈斯的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Angrath's Marauders|安戈斯的劫掠者|生物 ~人类ï¼æµ·ç›—|如果æŸä¸ªç”±ä½ æ“控的æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆä¸¤å€çš„伤害。 +Angrath's Rampage|安戈斯的狂愤|法术|选择一项~\n•目标牌手牺牲一个神器。\n•目标牌手牺牲一个生物。\n•目标牌手牺牲一个é¹æ´›å®¢ã€‚ +Angrath, Captain of Chaos|混沌船长安戈斯|传奇é¹æ´›å®¢ ~安戈斯|由你æ“控的生物具有å¨æ…‘异能。\n−2:囤兵2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Angrath, Minotaur Pirate|牛头怪海盗安戈斯|传奇é¹æ´›å®¢ ~安戈斯|+2:牛头怪海盗安戈斯å‘目标对手与由其æ“控的生物å„造æˆ1点伤害。\n−3:将目标海盗牌从你的åŸå¢“场移回战场。\n−11:消ç­ç”±ç›®æ ‡å¯¹æ‰‹æ“控的所有生物。牛头怪海盗安戈斯对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿™äº›ç”Ÿç‰©çš„力é‡æ€»å’Œã€‚ +Angrath, the Flame-Chained|ç‚Žé”安戈斯|传奇é¹æ´›å®¢ ~安戈斯|+1:æ¯ä½å¯¹æ‰‹å„弃一张牌且失去2点生命。\n−3:获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将之é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¦‚果其总法术力费用等于或å°äºŽ3,则将它牺牲。\n−8:æ¯ä½å¯¹æ‰‹å„失去等åŒäºŽå…¶åŸå¢“场中牌的数é‡ä¹‹ç”Ÿå‘½ã€‚ +Anguished Unmaking|å“€æ¸å½’虚|瞬间|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。你失去3点生命。 +Anhelo, the Painter|åŽè‰ºå®¶å®‰æµ·æ´›|传奇生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|死触\nä½ æ¯å›žåˆæ–½æ”¾çš„第一个瞬间或法术咒语具有催命2。 +Anikthea, Hand of Erebos|厄ç¿æŸæ–¯ä¹‹æ‰‹é˜¿å°¼å…‹éœž|传奇结界生物 ~åŠç¥ž|å¨æ…‘\n由你æ“控的其他结界生物具有å¨æ…‘异能。\næ¯å½“阿尼克霞进战场或攻击时,将至多一张目标éžçµæ°”结界牌从你的åŸå¢“场放é€ã€‚派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它是3/3黑色çµä¿‘生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Anim Pakal, Thousandth Moon|åƒæœˆç»Ÿå¸…阿妮帕å¡|传奇生物 — 人类ï¼å£«å…µ|æ¯å½“你以一个或数个éžåœ°ä¾ç”Ÿç‰©æ”»å‡»æ—¶ï¼Œåœ¨é˜¿å¦®å¸•å¡ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽæ´¾å‡ºX个1/1无色地ä¾è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击,X为阿妮帕å¡ä¸Šçš„+1/+1指示物数é‡ã€‚ +Animal Boneyard||| +Animal Magnetism|动物ç£æ€§|法术|展示你牌库顶的五张牌。任一对手选择其中一张生物牌。你将该牌放进战场,其余则置入你的åŸå¢“场。 +Animal Sanctuary|动物庇护地|地|{T}:加{C}。\n{2},{T}:在目标鸟,猫,狗,山羊,牛或蛇上放置一个+1/+1指示物。 +Animar, Soul of Elements|元素之魂阿尼玛|传奇生物 ~元素|å白ä¿æŠ¤ï¼Œå黑ä¿æŠ¤\næ¯å½“你施放生物咒语时,在元素之魂阿尼玛上放置一个+1/+1指示物。\n阿尼玛上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,你施放的生物咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Animate Dead|å°¸å˜|结界~çµæ°”|结附于åŸå¢“场中的生物牌\n当尸å˜è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒåœ¨æˆ˜åœºä¸Šï¼Œåˆ™å®ƒå¤±åŽ»ã€Œç»“附于åŸå¢“场中的生物牌ã€ä¸”获得「结附于以尸å˜æ”¾è¿›æˆ˜åœºçš„生物ã€ã€‚将所结附的生物牌在你的æ“控下移回战场,并将尸å˜ç»“附于其上。当尸å˜ç¦»å¼€æˆ˜åœºæ—¶ï¼Œè¯¥ç”Ÿç‰©ä¹‹æ“控者牺牲该生物。\n所结附的生物得-1/-0。 +Animate Wall||| +Animating Faerie|赋生仙çµ|生物 ~仙çµ|飞行 +Animation Module|活化模å—|神器|æ¯å½“在一个由你æ“控的永久物上放置一个或数个+1/+1指示物时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{3},{T}:选择目标永久物或牌手上的一个指示物。该永久物或牌手得到å¦ä¸€ä¸ªè¯¥ç§ç±»çš„指示物。 +Animist's Awakening|物çµå¸ˆå”¤é†’|法术|展示你牌库顶的X张牌。将其中所有地牌横置放进战场,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则é‡ç½®è¿™äº›åœ°ã€‚ +Animist's Might|物çµå¸ˆä¹‹åŠ›|法术|如果此咒语以由你æ“控的传奇生物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…力é‡çš„两å€ã€‚ +Animus of Predation|掠食原心|生物~圣者|掠食原心以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选牌时,你å¯ä»¥å°†è¯¥ç‰Œé¢æœä¸Šåœ°ç§»å‡ºè½®æŠ½ã€‚(此牌ä¸å±žäºŽä½ çš„牌池。)\n如果你以å称为掠食原心之牌移出轮抽的æŸå¼ ç”Ÿç‰©ç‰Œå…·æœ‰é£žè¡Œå¼‚能,则掠食原心具有飞行异能。且先攻ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚ +Anje's Ravager|安姬的噬血客|生物 ~å¸è¡€é¬¼ï¼ç‹‚战士|安姬的噬血客æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\næ¯å½“安姬的噬血客攻击时,弃掉你的手牌,然åŽæŠ“三张牌。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Anje, Maid of Dishonor|邪气伴娘安姬|传奇生物 ~å¸è¡€é¬¼|æ¯å½“邪气伴娘安姬和ï¼æˆ–一个或数个其他å¸è¡€é¬¼åœ¨ä½ çš„æ“控下进战场时,派出一个血滴è¡ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n{2},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个血滴è¡ç”Ÿç‰©ï¼šæ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 +Ankh of Mishra||| +Ankle Shanker|æ–­è¸é¬¼æ€ª|生物~鬼怪ï¼ç‹‚战士|æ•æ·\næ¯å½“æ–­è¸é¬¼æ€ªæ”»å‡»æ—¶ï¼Œç”±ä½ æ“控的生物获得先攻与死触异能直到回åˆç»“æŸã€‚ +Annex|åžå¹¶é¢†åœŸ|结界~çµæ°”|地结界(于使用时指定一个地为目标。 此牌进场时结附在该地上)\nä½ æ“控å—此结界的地。 +Annex Sentry|别馆哨戒僧|神器生物 ~éžç‘žäººï¼åƒ§ä¾£|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当别馆哨戒僧进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且法术力值等于或å°äºŽ3的神器或生物,直到别馆哨戒僧离开战场为止。 +Annihilate|æ­¼ç­|瞬间|消ç­ç›®æ ‡éžé»‘色的生物。它ä¸èƒ½é‡ç”Ÿã€‚\n抓一张牌。 +Annihilating Fire|æ­¼ç­ä¹‹ç«|瞬间|æ­¼ç­ä¹‹ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ +Annihilating Glare|æ­¼ç­çžªè§†|法术|支付{4}或牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Annoyed Altisaur|æ¼æ€’硕伟龙|生物 ~æé¾™|延势,践è¸\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) +Annul|抹除|瞬间|å击目标神器或结界咒语。 +Anodet Lurker|安瑙达ä¼å‡»å…½|神器生物|当安瑙达ä¼å‡»å…½ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,你获得3点生命。 +Anoint with Affliction|折磨èµåœ£|瞬间|如果目标生物的法术力值等于或å°äºŽ3,则放é€ä¹‹ã€‚\nè…化~如果该生物的æ“控者具有三个或更多中毒指示物,则改为放é€è¯¥ç”Ÿç‰©ã€‚ +Anointed Chorister|神圣唱诗人|生物 ~人类ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n{4}{W}:神圣唱诗人得+3/+3直到回åˆç»“æŸã€‚ +Anointed Deacon|ç¥åœ£åŠ©ç¥­|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|在你回åˆçš„战斗开始时,你å¯ä»¥ä½¿ç›®æ ‡å¸è¡€é¬¼å¾—+2/+0直到回åˆç»“æŸã€‚ +Anointed Peacekeeper|ç¥åœ£å’Œå¹³æŠ¤å«|生物 ~人类ï¼åƒ§ä¾£|警戒\n于ç¥åœ£å’Œå¹³æŠ¤å«è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä»»ä¸€å¯¹æ‰‹çš„手牌,然åŽä»»æ„选择一个牌å。\n对手施放之具该å称的咒语增加{2}æ¥æ–½æ”¾ã€‚\n除了法术力异能之外,具有该å称之æ¥æºçš„起动å¼å¼‚能都增加{2}æ¥èµ·åŠ¨ã€‚ +Anointed Procession|圣洗者行列|结界|如果æŸæ•ˆåº”将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºå®ƒæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚ +Anointer Priest|圣洗僧侣|生物~人类ï¼åƒ§ä¾£|æ¯å½“一个è¡ç”Ÿç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。\né—å­˜{3}{W}({3}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼äººç±»ï¼åƒ§ä¾£ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Anointer of Champions|斗士èµåœ£åƒ§|生物~人类ï¼åƒ§ä¾£|{T}:目标进行攻击的生物得+1/+1直到回åˆç»“æŸã€‚ +Anointer of Valor|勇气èµåœ£ä½¿|生物 ~天使|飞行\næ¯å½“一个生物攻击时,你å¯ä»¥æ”¯ä»˜{3}。当你如此作时,在该生物上放置一个+1/+1指示物。 +Another Chance|å†èŽ·è‰¯æœº|瞬间|ä½ å¯ä»¥ç£¨ä¸¤å¼ ç‰Œã€‚然åŽå°†è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨两张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。) +Anowon, the Ruin Sage|é—迹智者亚诺文|传奇生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„牺牲一个éžå¸è¡€é¬¼ç”Ÿç‰©ã€‚ +Anowon, the Ruin Thief|é—迹窃贼亚诺文|传奇生物 ~å¸è¡€é¬¼ï¼æµªå®¢|由你æ“控的其他浪客得+1/+1。\næ¯å½“由你æ“控的一个或数个浪客对任一牌手造æˆæˆ˜æ–—伤害时,该牌手æ¯å—到1点伤害,他便磨一张牌。如果该牌手以此法磨掉至少一张生物牌,则你抓一张牌。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) +Anrakyr the Traveller|旅行者安拉克|传奇神器生物 ~太空死çµ|派尔西亚军团领主~æ¯å½“旅行者安拉克攻击时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæˆ–ä½ åŸå¢“场中施放一个神器咒语,但须支付等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼æ•°é‡çš„生命,而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Answered Prayers|ç¥ç¥·æ˜¾çµ|结界|æ¯å½“一个生物在你的æ“控下进战场时,你获得1点生命。若ç¥ç¥·æ˜¾çµä¸æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒæˆä¸º3/3,具飞行异能的天使生物直到回åˆç»“æŸï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Ant Queen|èšåŽ|生物~昆虫|{1}{G}:将一个1/1绿色昆虫è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Antagonism||| +Antagonize|挑衅|瞬间|目标生物得+4/+3直到回åˆç»“æŸã€‚ +Anthem of Rakdos|拉铎å¸èµžç¾Žè¯—|结界|æ¯å½“由你æ“控的一个生物攻击时,它得+2/+0直到回åˆç»“æŸï¼Œä¸”拉铎å¸èµžç¾Žè¯—对你造æˆ1点伤害。\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œå¦‚果由你æ“控的任一æ¥æºå°†å¯¹ä»»ä¸€ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆä¸¤å€çš„伤害。 +Anthousa, Setessan Hero|瑟特è¨è‹±é›„安陶莎|传奇生物~人类ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以瑟特è¨è‹±é›„安陶莎为目标的咒语时,至多三个目标由你æ“控的地å„æˆä¸º2/2战士生物直到回åˆç»“æŸã€‚它们ä»ç„¶æ˜¯åœ°ã€‚ +Anticipate|预先考虑|瞬间|检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Anticognition|对抗认知|瞬间|除éžç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢å’’语的æ“控者支付{2},å¦åˆ™å击之。如果任一对手的åŸå¢“场中有八张或更多牌,则改为å击该咒语,然åŽå åœ2。 +Antler Skulkin|鹿角颅身|神器生物~稻è‰äºº|{2}:目标白色生物获得留存异能直到回åˆç»“æŸã€‚ (当它从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Anurid Barkripper||| +Anurid Brushhopper||| +Anurid Murkdiver||| +Anurid Scavenger||| +Anurid Swarmsnapper||| +Anvilwrought Raptor|锻砧猛禽|神器生物 ~鸟|飞行\n先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Anya, Merciless Angel|无情天使安雅|传奇生物~天使|飞行æ¯æœ‰ä¸€ä½æ€»ç”Ÿå‘½å°äºŽèµ·å§‹æ€»ç”Ÿå‘½ä¹‹ä¸€åŠçš„对手,无情天使安雅便得+3/+3。åªè¦æŸå¯¹æ‰‹çš„总生命å°äºŽå…¶èµ·å§‹æ€»ç”Ÿå‘½ä¹‹ä¸€åŠï¼Œå®‰é›…便具有ä¸ç­å¼‚能。 +Ao, the Dawn Sky|澄穹猗旺|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,警戒\n当澄穹猗旺死去时,选择一项~\n•检视你牌库顶的七张牌。将其中任æ„æ•°é‡çš„éžåœ°æ°¸ä¹…物牌放进战场,且这些牌的法术力值总和须等于或å°äºŽ4。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n•在æ¯ä¸ªç”±ä½ æ“控的生物或载具永久物上å„放置两个+1/+1指示物。 +Apex Devastator|夷世霸兽|生物 ~盖美拉ï¼å¤šå¤´é¾™|倾曳,倾曳,倾曳,倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。数个倾曳异能会分别触å‘。) +Apex Hawks|峰顶翔鹰|生物~鸟|多é‡å¢žå¹…{1}{W} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{W}。)\n飞行\n峰顶翔鹰进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。 +Apex of Power|无上力é‡|法术|放é€ä½ ç‰Œåº“顶的七张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾å’’语。\n如果此咒语是从你手上施放,则加å点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚ +Aphemia, the Cacophony|乱调娥è²å¼¥å¨…|传奇结界生物 ~哈痞|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç»“界牌。若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Aphetto Alchemist||| +Aphetto Dredging||| +Aphetto Exterminator||| +Aphetto Grifter||| +Aphetto Runecaster||| +Aphetto Vulture||| +Aphotic Wisps|æ˜æš—鬼ç«|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºé»‘色且具有æ惧异能。\n抓一张牌。 +Apocalypse Demon|末日æ¶é­”|生物~æ¶é­”|飞行\n末日æ¶é­”的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中牌的数é‡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™æ¨ªç½®æœ«æ—¥æ¶é­”。 +Apocalypse Hydra|末日多头龙|生物 ~多头龙|末日多头龙进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则它进战场时上é¢é¢å¤–有X个+1/+1指示物。\n{1}{R},从末日多头龙上移去一个+1/+1指示物:末日多头龙对任æ„一个目标造æˆ1点伤害。 +Apostle of Invasion|移行使徒|生物 ~éžç‘žäººï¼å¤©ä½¿|飞行\nè…化~åªè¦æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,移行使徒便具有连击异能。 +Apostle of Purifying Light|净光宗徒|生物 ~人类ï¼åƒ§ä¾£|å黑ä¿æŠ¤(此生物ä¸èƒ½è¢«é»‘色的东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\n{2}:将目标牌从åŸå¢“场放é€ã€‚ +Apostle's Blessing|门徒加æŒ|瞬间|({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚)\n选择一ç§é¢œè‰²ã€‚目标由你æ“控的神器或生物获得å神器ä¿æŠ¤æˆ–是å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Apothecary Geist|è¯å‰‚师游魂|生物 ~精怪|飞行\n当è¯å‰‚师游魂进战场时,若你æ“控å¦ä¸€ä¸ªç²¾æ€ªï¼Œåˆ™ä½ èŽ·å¾—3点生命。 +Apothecary Initiate|è¯å‰‚学徒|生物~æ´è‹±ï¼åƒ§ä¾£|æ¯å½“任一牌手使用白色咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则你获得1点生命。 +Appeal|å¸å¼•|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+X,X为由你æ“控的生物数é‡ã€‚ +Appetite for Brains|食脑胃å£|法术|目标对手展示其手牌。 你选择其中一张总法术力费用等于或大于4的牌,并放é€è¯¥ç‰Œã€‚ +Appetite for the Unnatural|è¿å¤©èƒƒå£|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。你获得2点生命。 +Applied Biomancy|实用生机术|瞬间|选择一项或都选~\n•目标生物得+1/+1直到回åˆç»“æŸã€‚\n•将目标生物移回其拥有者手上。 +Apprentice Sharpshooter|神射手学徒|生物 ~人类ï¼å¼“箭手|延势\nè§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。) +Apprentice Wizard|魔术师学徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:加{C}{C}{C}。 +Approach of the Second Sun|神日迫临|法术|如果此咒语是从你手上施放,且你本盘游æˆä¸­æ–½æ”¾è¿‡å¦ä¸€ä¸ªå称为神日迫临的咒语,则你赢得这盘游æˆã€‚è‹¥å¦ï¼Œåˆ™å°†ç¥žæ—¥è¿«ä¸´ç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸ƒå¼ çš„ä½ç½®ï¼Œä¸”你获得7点生命。 +Aquamoeba|水生阿米巴|生物 ~元素ï¼é‡Žå…½|弃一张牌:将水生阿米巴的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ +Aquamorph Entity|æ¾¹å˜çµ|生物~å˜å½¢å…½|于澹å˜çµè¿›åœºæˆ–翻回正é¢æ—¶ï¼Œå®ƒä¾ç…§ä½ çš„选择æˆä¸º5/1生物或1/5生物。\nå˜èº«{2}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Aquastrand Spider|水绿缕蜘蛛|生物~蜘蛛ï¼çªå˜ä½“|接殖2(此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{G}:本回åˆä¸­ï¼Œç›®æ ‡å…·æœ‰+1/+1指示物的生物能视åŒå…·é£žè¡Œå¼‚能地进行阻挡。 +Aquatic Alchemist|Aquatic Alchemist|生物 — 元素|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第一个瞬间或法术咒语时,水生炼金术士得+2/+0直到回åˆç»“æŸã€‚ +Aquatic Incursion|水路入侵|结界|当水路入侵进战场时,派出两个1/1è“色,具辟邪异能的人鱼è¡ç”Ÿç”Ÿç‰©ã€‚(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n{3}{U}:目标人鱼本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Aqueous Form|似水æµå½¢|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“所结附的生物攻击时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Aquitect's Will|建渠者的æ„å¿—|部æ—法术~人鱼|在目标地上放置一个洪水指示物。 åªè¦å…¶ä¸Šæœ‰æ´ªæ°´æŒ‡ç¤ºç‰©ï¼Œè¯¥åœ°ä¾¿é¢å¤–具有海岛此类别。 若你æ“控人鱼,则抓一张牌。 +Aquus Steed|水驹|生物~野兽|{2}{U},{T}:目标生物得-2/-0直到回åˆç»“æŸã€‚ +Araba Mothrider|è’场蛾骑士|生物~人类ï¼æ­¦å£«|飞行\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) +Arachnoform|蜘蛛形体|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有延势异能,且是所有生物类别。 +Arachnogenesis|蜘蛛创生|瞬间|å°†X个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为攻击你的生物数é‡ã€‚于本回åˆä¸­ï¼Œé˜²æ­¢éžèœ˜è››çš„生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 +Arachnoid|织网蛛|神器生物~蜘蛛|织网蛛å¯ä»¥è§†åŒå…·é£žè¡Œå¼‚能地进行阻挡。 +Arachnoid Adaptation|蛛身å˜åŒ–|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得延势异能。将它é‡ç½®ã€‚ +Arachnus Spinner|缠网蜘蛛|生物 ~蜘蛛|延势\n横置一个由你æ“控且未横置的蜘蛛:从你åŸå¢“场和ï¼æˆ–牌库中æœå¯»ä¸€å¼ å称为蛛缠网的牌,将之放进战场并贴附于目标生物上。如果你以此法æœå¯»ä½ çš„牌库,则洗牌。 +Arachnus Web|蛛缠网|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æ‰€ç»“附的生物之力é‡ç­‰äºŽæˆ–大于4,则消ç­è››ç¼ ç½‘。 +Aradara Express|厄勒德拉特快|神器 ~载具|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Aragorn and Arwen, Wed|新婚燕尔阿拉贡与阿尔玟|传奇生物 ~人类ï¼å¦–ç²¾ï¼è´µæ—|警戒\næ¯å½“新婚燕尔阿拉贡与阿尔玟进战场或攻击时,在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。你æ¯æ“控一个其他生物,便获得1点生命。 +Aragorn, Company Leader|è¿œå¾é˜Ÿé•¿é˜¿æ‹‰è´¡|传奇生物 ~人类ï¼æ¸¸ä¾ |æ¯å½“魔戒引诱你时,若你选择远å¾é˜Ÿé•¿é˜¿æ‹‰è´¡ä»¥å¤–的生物作你的æŒæˆ’人,则在阿拉贡上ä¾ä½ çš„选择放置一个先攻,警戒,死触或系命指示物。\næ¯å½“你在阿拉贡上放置一个或数个指示物时,选择至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚将所放置的指示物æ¯ç§å„在该生物上放置一个。 +Aragorn, King of Gondor|刚铎国王阿拉贡|传奇生物 ~人类ï¼è´µæ—|警戒,系命\n当刚铎国王阿拉贡进战场时,你æˆä¸ºå›ä¸»ã€‚\næ¯å½“阿拉贡攻击时,至多一个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚若你是å›ä¸»ï¼Œåˆ™ç”Ÿç‰©æœ¬å›žåˆéƒ½ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Aragorn, the Uniter|é‡è”å›çŽ‹é˜¿æ‹‰è´¡|传奇生物 ~人类ï¼è´µæ—|æ¯å½“你施放白色咒语时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放è“色咒语时,å åœ2。\næ¯å½“你施放红色咒语时,é‡è”å›çŽ‹é˜¿æ‹‰è´¡å‘目标对手造æˆ3点伤害。\næ¯å½“你施放绿色咒语时,目标生物得+4/+4直到回åˆç»“æŸã€‚ +Arashi, the Sky Asunder|烈风哑螺示|传奇生物~精怪|{X}{G},{T}:烈风哑螺示对目标具飞行异能的生物造æˆX点伤害。\n魂力~{X}{G}{G},弃掉哑螺示:哑螺示对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 +Arashin Cleric|阿拉辛僧侣|生物~人类ï¼åƒ§ä¾£|当阿拉辛僧侣进战场时,你获得3点生命。 +Arashin Foremost|阿拉辛首领|生物~人类ï¼æˆ˜å£«|连击\næ¯å½“阿拉辛首领进战场或攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的战士生物获得连击异能直到回åˆç»“æŸã€‚ +Arashin Sovereign|阿拉辛王龙|生物~龙|飞行\n当阿拉辛王龙死去时,你å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶或牌库底。 +Arashin War Beast|阿拉辛战争兽|生物~野兽|æ¯å½“阿拉辛战争兽对一个或数个进行阻挡的生物造æˆæˆ˜æ–—伤害时,显化你的牌库顶牌。(将它é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Arasta of the Endless Web|无尽缠ä¸é˜¿æ‹‰æ–¯å¡”|传奇结界生物 ~蜘蛛|延势\næ¯å½“任一对手施放瞬间或法术咒语时,你派出一个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ +Araumi of the Dead Tide|亡潮阿èç±³|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{T},从你的åŸå¢“场放é€ç­‰åŒäºŽä½ å¯¹æ‰‹æ•°é‡çš„牌:目标在你åŸå¢“场中的生物牌获得返场异能直到回åˆç»“æŸã€‚其返场费用等åŒäºŽå…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(放é€è¯¥ç”Ÿç‰©ç‰Œå¹¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Arbalest Elite|弹簧弩精兵|生物~人类ï¼å¼“箭手|{2}{W},{T}:弹簧弩精兵对目标进行攻击或阻挡的生物造æˆ3点伤害。 弹簧弩精兵于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Arbalest Engineers|弩械工程师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当弩械工程师进战场时,选择一项~\n•弩械工程师对任æ„一个目标造æˆ1点伤害。\n•在目标生物上放置一个+1/+1指示物。它获得践è¸ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚\n•派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Arbiter of Knollridge|丘脊仲è£è€…|生物~巨人ï¼æ³•æœ¯å¸ˆ|警戒\n当丘脊仲è£è€…进场时,æ¯ä½ç‰Œæ‰‹çš„总生命æˆä¸ºæ‰€æœ‰ç‰Œæ‰‹ä¸­æ€»ç”Ÿå‘½æœ€é«˜è€…的数值。 +Arbiter of the Ideal|ç†å¿µä»²è£è€…|生物~å²èŠ¬æ–¯|飞行\nå¯æ‚Ÿï½žæ¯å½“ç†å¿µä»²è£è€…æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。如果它是神器ã€ç”Ÿç‰©æˆ–地牌,你å¯ä»¥å°†ä¹‹æ”¾è¿›æˆ˜åœºä¸”上é¢æœ‰ä¸€ä¸ªå…·çŽ°æŒ‡ç¤ºç‰©ã€‚该永久物é¢å¤–具有「结界ã€æ­¤ç±»åˆ«ã€‚ +Arbor Armament|乔木战具|瞬间|在目标生物上放置一个+1/+1指示物。该生物获得延势异能直到回åˆç»“æŸã€‚ +Arbor Colossus|乔木巨åƒ|生物~巨人|延势\n{3}{G}{G}{G}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\n当乔木巨åƒè›®åŒ–时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控ã€ä¸”具飞行异能的生物。 +Arbor Elf|乔木妖精|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:é‡ç½®ç›®æ ‡æ ‘林。 +Arborback Stomper|树背跺地兽|生物~野兽|è·µè¸\n当树背跺地兽进战场时,你获得5点生命。 +Arborea Pegasus|奥林界飞马|生物 ~飞马|飞行\n当奥林界飞马进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得飞行异能。 +Arboreal Grazer|树栖食è‰å…½|生物 ~野兽|延势\n当树栖食è‰å…½è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ +Arboretum Elemental|示园元素|生物 ~元素|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Arboria|黑藤é野|普世结界|对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œé™¤éžè¯¥ç‰Œæ‰‹äºŽå…¶ä¸Šå›žåˆä¸­æ›¾æ–½æ”¾å’’语或将éžè¡ç”Ÿç‰©çš„永久物放进战场,å¦åˆ™ç”Ÿç‰©ä¸èƒ½æ”»å‡»è¯¥ç‰Œæ‰‹ã€‚ +Arc Blade|弧锋光|法术|弧锋光对任æ„一个目标造æˆ2点伤害。放é€å¼§é”‹å…‰ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{R}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{2}{R}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Arc Lightning|弧状闪电|法术|弧状闪电对一个,两个,或三个目标生物和ï¼æˆ–牌手造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 +Arc Runner|奔腾电弧çµ|生物~元素ï¼ç‰›|æ•æ· (此生物å—ä½ æ“控时便能攻击与{T}。)\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²å¥”腾电弧çµã€‚ +Arc Spitter|电弧喷ç¯|神器 ~武具|佩带此武具的生物具有「{1}:此生物对目标阻挡它的生物造æˆ1点伤害。ã€\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Arc Trail|弧光曳迹|法术|弧光曳迹对目标生物或牌手造æˆ2点伤害,并对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Arc-Slogger||| +Arcades Sabboth|阿å¡è¿ªè¨å·´æ–¯|传奇生物 ~长è€ï¼é¾™|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{G}{W}{U},å¦åˆ™ç‰ºç‰²é˜¿å¡è¿ªè¨å·´æ–¯ã€‚\n对æ¯ä¸ªç”±ä½ æ“控且未横置的生物而言,åªè¦å®ƒæœªè¿›è¡Œæ”»å‡»ï¼Œä¾¿å¾—+0/+2。\n{W}:阿å¡è¿ªè¨å·´æ–¯å¾—+0/+1直到回åˆç»“æŸã€‚ +Arcades, the Strategist|智龙阿å¡è¿ª|传奇生物 ~长è€ï¼é¾™|飞行,警戒\næ¯å½“一个具守军异能的生物在你的æ“控下进战场时,抓一张牌。\næ¯ä¸ªç”±ä½ æ“控且具守军异能的生物皆ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ï¼›ä¸”能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Arcane Adaptation|玄秘适境|结界|于玄秘适境进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的生物å‡é¢å¤–具有该类别。由你æ“控的生物咒语和由你拥有且ä¸åœ¨æˆ˜åœºä¸Šçš„生物牌也é¢å¤–具有该类别。 +Arcane Artisan|秘法工匠|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T}:目标牌手抓一张牌,然åŽä»Žå…¶æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç‰Œã€‚如果以此法放é€çš„是生物牌,则该牌手派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“。\n当秘法工匠离开战场,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€æ‰€æœ‰ä»¥å®ƒæ´¾å‡ºçš„è¡ç”Ÿç‰©ã€‚ +Arcane Bombardment|秘法轰炸|结界|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第一个瞬间或法术咒语时,éšæœºä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌。然åŽå¤åˆ¶æ¯å¼ ä»¥ç§˜æ³•è½°ç‚¸æ”¾é€çš„牌。你å¯ä»¥æ–½æ”¾ä»»æ„æ•°é‡çš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Arcane Denial|玄秘å¦å®š|瞬间|å击目标咒语。在下一个回åˆç»´æŒå¼€å§‹æ—¶ï¼Œå…¶æ“控者å¯ä»¥æŠ“至多两张牌。\n在下一个回åˆç»´æŒå¼€å§‹æ—¶ï¼Œä½ æŠ“一张牌。 +Arcane Encyclopedia|秘法全书|神器|{3},{T}:抓一张牌。 +Arcane Endeavor|秘法勇进|法术|掷两颗d8并选择一个掷骰结果。抓数é‡ç­‰åŒäºŽè¯¥æŽ·éª°ç»“果的牌。然åŽä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªçž¬é—´æˆ–法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œä½†å…¶æ³•æœ¯åŠ›å€¼é¡»ç­‰äºŽæˆ–å°äºŽå¦ä¸€ä¸ªæŽ·éª°ç»“果。 +Arcane Flight|翔空秘法|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有飞行异能。 +Arcane Infusion|玄秘çŒè¾“|瞬间|检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张瞬间或法术牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n返照{3}{U}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Arcane Investigator|秘法调查专家|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|æœç´¢æˆ¿é—´ï½ž{5}{U}:掷一颗d20。\n1~9 VERT 抓一张牌。\n10~20 VERT 检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Arcane Laboratory||| +Arcane Lighthouse|玄秘ç¯å¡”|地|{T}:加{1}到你的法术力池中。\n{1},{T}:直到回åˆç»“æŸï¼Œç”±å¯¹æ‰‹æ“控的生物失去辟邪与帷幕异能,且ä¸èƒ½å…·æœ‰è¾Ÿé‚ªæˆ–帷幕异能。 +Arcane Melee|神秘æ战|结界|瞬间与法术咒语å‡å°‘{2} æ¥æ–½æ”¾ã€‚ +Arcane Proxy|秘法代行械|神器生物 ~法术师|当秘法代行械进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™å°†ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽç§˜æ³•ä»£è¡Œæ¢°åŠ›é‡çš„瞬间或法术牌从你åŸå¢“场放é€ã€‚å¤åˆ¶è¯¥ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n//PRT-Prototype_Mech//\n{1}{U}{U}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/1 +Arcane Sanctum|玄秘圣所|地|玄秘圣所须横置进场。\n{T}:加{W},{U},或{B}到你的法术力池中。 +Arcane Savant|玄秘学者|生物~人类ï¼æ³•æœ¯å¸ˆ|于你将你的套牌洗牌准备开始游æˆå‰ï¼Œä½ å¯ä»¥ä»Žä½ çš„套牌中展示此牌,并放é€ä¸€å¼ ä½ å·²æŠ½é€‰ä½†ä¸åœ¨ä½ å¥—牌中的瞬间或法术牌。\n当玄秘学者进战场时,å¤åˆ¶ä¸€å¼ ä½ ä»¥å称为玄秘学者之牌放é€çš„牌。你å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Arcane Signet|秘法å°è®°|神器|{T}:加一点法术力,其颜色为你指挥官标识色中的任一颜色。 +Arcane Spyglass|窥奥望远镜|神器|{2},{T},牺牲一个地:抓一张牌并在窥奥望远镜上放置一个充电指示物。\n从窥奥望远镜上移去三个充电指示物:抓一张牌。 +Arcane Subtraction|秘法消å‡|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Arcane Teachings|玄秘教诲|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\nå—此结界的生物得+2/+2并具有「{T}:此生物对目标生物或牌手造æˆ1点伤害。〠+Arcanis the Omnipotent|全能的阿å¡å°¼æ€|传奇生物~法术师|{T}:抓三张牌。\n{2}{U}{U}:将全能的阿å¡å°¼æ€ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Arcanist's Owl|奥术师的猫头鹰|神器生物 ~鸟|飞行\n当奥术师的猫头鹰进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器或结界牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Arcanum Wings|奥妙羽翼|结界~çµæ°”|生物结界\nå—此结界的生物具有飞行异能。\nçµæ°”转æ¢{2}{U}({2}{U}:将此çµæ°”与你手上的一张çµæ°”牌交æ¢ã€‚) +Arcbond|电弧连心|瞬间|选择目标生物。本回åˆä¸­ï¼Œæ¯å½“该生物å—到伤害时,它对æ¯ä¸ªå…¶ä»–生物和æ¯ä½ç‰Œæ‰‹å„造æˆç­‰é‡çš„伤害。 +Arcbound Bruiser|能缰巨汉|神器生物|套件3(它进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arcbound Crusher|能缰辗破机|神器生物|è·µè¸\næ¯å½“å¦ä¸€ä¸ªç¥žå™¨è¿›åœºæ—¶ï¼Œåœ¨èƒ½ç¼°è¾—破机上放置一个+1/+1指示物。\n套件1(它进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arcbound Fiend|能缰æ¶é­”|神器生物|æ惧\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žç›®æ ‡ç”Ÿç‰©ä¸Šå°†ä¸€ä¸ª+1/+1指示物移到能缰æ¶é­”上。\n套件3(它进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arcbound Hybrid|能缰æ‚拼兽|神器生物|æ•æ·\n套件2(它进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arcbound Javelineer|能缰标枪手|神器生物 ~士兵|{T},从能缰标枪手上移去X个+1/+1指示物:它对目标进行攻击或阻挡的生物造æˆX点伤害。\n套件1(此生物进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。) +Arcbound Lancer|能缰长角兽|神器生物|先攻\n套件4(它进场时上é¢æœ‰å››ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arcbound Mouser|能缰æ•é¼ çŒ«|神器生物 ~猫|系命\n套件1(此生物进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。) +Arcbound Overseer|能缰ç£å†›|神器生物~魔åƒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控,且具有套件异能的生物上放置一个+1/+1指示物。\n套件6(它进场时上é¢æœ‰å…­ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arcbound Prototype|能缰原型兽|神器生物 ~组装工人|套件2(此生物进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。) +Arcbound Ravager|能缰åžå™¬å…½|神器生物|牺牲一个神器:在能缰åžå™¬å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n套件1(它进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arcbound Reclaimer|能缰回收机|神器生物~魔åƒ|从能缰回收机上移去一个+1/+1指示物:将目标神器牌从你的åŸå¢“场置于你的牌库顶。\n套件2(它进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arcbound Shikari|能缰猎户|神器生物 ~猫ï¼å£«å…µ|先攻\n当能缰猎户进战场时,在æ¯ä¸ªç”±ä½ æ“控的其他神器生物上å„放置一个+1/+1指示物。\n套件2 +Arcbound Slasher|能缰爪击兽|神器生物 ~猫|套件4(此生物进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。)\n起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢é¢å¤–有所选加æˆã€‚) +Arcbound Slith|能缰斯立兹|神器生物~斯立兹|æ¯FF当能缰斯立兹对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\n套件1(它进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arcbound Stinger|能缰飞刺兽|神器生物|飞行\n套件1(它进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arcbound Tracker|能缰追猎犬|神器生物 ~狗|å¨æ…‘\n套件2(此生物进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。)\næ¯å½“你施放æ¯å›žåˆä¸­ä½ ç¬¬ä¸€ä¸ªå’’语以外的咒语时,在能缰追猎犬上放置一个+1/+1指示物。 +Arcbound Wanderer|能缰漫游者|神器生物|套件~辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arcbound Whelp|能缰幼龙|神器生物 ~龙|飞行\n{R}:能缰幼龙得+1/+0直到回åˆç»“æŸã€‚\n套件2(此生物进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。) +Arcbound Worker|能缰工人|神器生物|套件1(它进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 当它置入åŸå¢“场时,你å¯ä»¥å°†å…¶ä¸Šçš„+1/+1指示物移到目标神器生物上。) +Arch of Orazca|欧拉兹å¡æ‹±é—¨|地|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n{T}:加{C}。\n{5},{T}:抓一张牌。åªèƒ½äºŽä½ æœ‰é»„金城ç¥ç¦æ—¶èµ·åŠ¨æ­¤å¼‚能。 +Archaeological Dig||| +Archaeomancer|å¤è¯­æœ¯å£«|生物~人类ï¼æ³•æœ¯å¸ˆ|当å¤è¯­æœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 +Archaeomancer's Map|å¤è¯­æœ¯å£«åœ°å›¾|神器|当å¤è¯­æœ¯å£«åœ°å›¾è¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬çš„平原牌,展示这些牌,将它们置于你手上,然åŽæ´—牌。\næ¯å½“一个地在对手的æ“控下进战场时,若该牌手æ“控的地比你多,则你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Archangel|大天使|生物~天使|飞行,警戒 +Archangel Avacyn|大天使艾维欣|传奇生物~天使|闪现\n飞行,警戒\n当大天使艾维欣进战场时,由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n当一个由你æ“控且éžå¤©ä½¿çš„生物死去,在下一个维æŒå¼€å§‹æ—¶ï¼Œè½¬åŒ–大天使艾维欣。 +Archangel Elspeth|大天使艾紫培|传奇é¹æ´›å®¢ ~艾紫培|+1:派出一个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n−2:在目标生物上放置两个+1/+1指示物。它æˆä¸ºå¤©ä½¿ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ï¼Œå¹¶èŽ·å¾—飞行异能。\n−6:将所有法术力值等于或å°äºŽ3çš„éžåœ°æ°¸ä¹…物牌从你åŸå¢“场移回战场。 +Archangel of Thune|图æ©å¤§å¤©ä½¿|生物 ~天使|飞行,系命\næ¯å½“你获得生命时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Archangel of Tithes|什一税大天使|生物~天使|飞行åªè¦ä»€ä¸€ç¨Žå¤§å¤©ä½¿æœªæ¨ªç½®ï¼Œåˆ™å¯¹æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{1},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚åªè¦ä»€ä¸€ç¨Žå¤§å¤©ä½¿æ­£è¿›è¡Œæ”»å‡»ï¼Œåˆ™å¯¹æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{1},å¦åˆ™å®ƒä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Archangel of Wrath|忿怒大天使|生物 ~天使|增幅{B}å’Œï¼æˆ–{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{B}å’Œï¼æˆ–{R}。)\n飞行,系命\n当忿怒大天使进战场时,若它已增幅,则它对任æ„一个目标造æˆ2点伤害。\n当忿怒大天使进战场时,若它已增幅两次,则它对任æ„一个目标造æˆ2点伤害。 +Archangel's Light|大天使æ©å…‰|法术|ä½ çš„åŸå¢“场æ¯æœ‰ä¸€å¼ ç‰Œä¾¿èŽ·å¾—2点生命,然åŽå°†ä½ çš„åŸå¢“场洗入你的牌库中。 +Archdemon of Greed|贪婪大æ¶é­”|生物~ - æ¶é­”|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªäººç±»ã€‚若你无法如此作,则横置贪婪大æ¶é­”且它对你造æˆ9点伤害。 +Archdemon of Paliano|帕兰诺大æ¶é­”|生物~æ¶é­”|帕兰诺大æ¶é­”以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于轮抽过程中,åªè¦å¸•å…°è¯ºå¤§æ¶é­”牌é¢æœä¸Šï¼Œä½ ä¾¿ä¸èƒ½æ£€è§†è¡¥å……包,且必须éšæœºæŠ½é€‰ç‰Œå¼ ã€‚于你以此法抽选三张牌åŽï¼Œå°†å¸•å…°è¯ºå¤§æ¶é­”翻为牌é¢æœä¸‹ã€‚(你抽选åŽå°±å¯ä»¥æ£€è§†ç‰Œå¼ ã€‚)\n飞行 +Archdemon of Unx|温å„大æ¶é­”|生物~æ¶é­”|飞行,践è¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªéžçµä¿‘生物,然åŽå°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Archelos, Lagoon Mystic|泻湖秘教徒亚克罗斯|传奇生物 ~龟ï¼ç¥­å¸ˆ|åªè¦æ³»æ¹–秘教徒亚克罗斯已横置,其他永久物便须横置进战场。\nåªè¦äºšå…‹ç½—斯未横置,其他永久物便须未横置地进战场。 +Archers of Qarsi|å¡å°”西弓箭手|生物~那伽ï¼å¼“箭手|守军\n延势(此生物能阻挡具飞行异能的生物。) +Archers' Parapet|箭手胸墙|生物~墙|守军\n{1}{B},{T}:æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Archetype of Aggression|侵略典范|结界生物~人类ï¼æˆ˜å£«|由你æ“控的生物具有践è¸å¼‚能。\n由对手æ“控的生物失去践è¸å¼‚能,且ä¸èƒ½å…·æœ‰æˆ–获得践è¸å¼‚能。 +Archetype of Courage|勇气典范|结界生物~人类ï¼å£«å…µ|由你æ“控的生物具有先攻异能。\n由对手æ“控的生物失去先攻异能,且ä¸èƒ½å…·æœ‰æˆ–获得先攻异能。 +Archetype of Endurance|åšå­˜å…¸èŒƒ|结界生物~野猪|由你æ“控的生物具有辟邪异能。\n由对手æ“控的生物失去辟邪异能,且ä¸èƒ½å…·æœ‰æˆ–获得辟邪异能。 +Archetype of Finality|ç»å‘½å…¸èŒƒ|结界生物~蛇å‘妖|由你æ“控的生物具有死触异能。\n由对手æ“控的生物失去死触异能,且ä¸èƒ½å…·æœ‰æˆ–获得死触异能。 +Archetype of Imagination|想象典范|结界生物~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的生物具有飞行异能。\n由对手æ“控的生物失去飞行异能,且ä¸èƒ½å…·æœ‰æˆ–获得飞行异能。 +Archfiend of Depravity|å •è½ç¿¼é‚ªé¬¼|生物~æ¶é­”|飞行\n在æ¯ä½å¯¹æ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹é€‰æ‹©è‡³å¤šä¸¤ä¸ªç”±ä»–æ“控的生物,然åŽç‰ºç‰²å…¶ä½™ç”Ÿç‰©ã€‚ +Archfiend of Despair|ç»æœ›ç¿¼é‚ªé¬¼|生物 ~æ¶é­”|飞行\n对手ä¸èƒ½èŽ·å¾—生命。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹åœ¨æœ¬å›žåˆæ‰€å¤±åŽ»çš„生命数é‡ã€‚(伤害会导致失去生命。) +Archfiend of Ifnir|ä¾æ³•å°¼å¤§æ¶é­”|生物~æ¶é­”|飞行\næ¯å½“你循环或弃å¦ä¸€å¼ ç‰Œæ—¶ï¼Œåœ¨ç”±å¯¹æ‰‹æ“控的æ¯ä¸ªç”Ÿç‰©ä¸Šå„放置一个-1/-1指示物。\n循环{2}({2},弃掉此牌:抓一张牌。) +Archfiend of Sorrows|致悲翼邪鬼|生物 ~æ¶é­”|飞行\n当致悲翼邪鬼进战场时,由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚\nç ´åŸ{3}{B}{B}({3}{B}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Archfiend of the Dross|深沼翼邪鬼|生物 ~éžç‘žäººï¼æ¶é­”|飞行\n深沼翼邪鬼进战场时上é¢æœ‰å››ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žæ·±æ²¼ç¿¼é‚ªé¬¼ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚然åŽå¦‚果其上没有çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œåˆ™ä½ è¾“掉这盘游æˆã€‚\næ¯å½“一个由对手æ“控的生物死去时,其æ“控者失去2点生命。 +Archfiend's Vessel|天魔祟体僧|生物 ~人类ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n当天魔祟体僧进战场时,若它是从你的åŸå¢“场进战场或你是从你的åŸå¢“场中施放它,则将它放é€ã€‚若你如此作,则派出一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚ +Archghoul of Thraben|ç‘Ÿç­å¤§å°¸é¬¼|生物 ~çµä¿‘ï¼åƒ§ä¾£|æ¯å½“ç‘Ÿç­å¤§å°¸é¬¼æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的çµä¿‘死去时,检视你的牌库顶牌。若它是çµä¿‘牌,则你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚若你未将该牌置于你手上,则你å¯ä»¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。 +Archipelagore|åƒå²›æµ·æ€ª|生物 ~海怪|åˆå˜{5}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¨ªç½®è‡³å¤šX个目标生物,X为此生物已åˆå˜çš„次数。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Architect of the Untamed|野地筑师|生物~妖精ï¼ç¥žå™¨å¸ˆï¼å¾·é²ä¼Š|æ¯å½“一个地在你æ“控下进战场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}{E}{E}{E}{E}{E}:派出一个6/6无色野兽è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Architects of Will|构念会|神器生物~人类ï¼æ³•æœ¯å¸ˆ|当构念会进场时,检视目标玩家牌库顶的三张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚\n循环{U/B} ({U/B},弃掉此牌:抓一张牌。) +Archive Dragon|书库巨龙|生物 — é¾™ï¼æ³•æœ¯å¸ˆ|飞行\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n当书库巨龙进战场时,å åœ2。 +Archive Trap|档案陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æœå¯»è¿‡å…¶ç‰Œåº“,你å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜æ¡£æ¡ˆé™·é˜±çš„法术力费用。\n目标对手将其牌库顶的å三张牌置入其åŸå¢“场。 +Archivist|书库辖员|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:抓一张牌。 +Archivist of Gondor|刚铎档案师|生物 ~人类ï¼å‚è°‹|当你的指挥官对任一牌手造æˆæˆ˜æ–—伤害时,若此时没有å›ä¸»ï¼Œåˆ™ä½ æˆä¸ºå›ä¸»ã€‚\n在å›ä¸»çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹æŠ“一张牌。 +Archivist of Oghma|欧格玛的档案师|生物 ~åŠèº«äººï¼åƒ§ä¾£|闪现\næ¯å½“任一对手æœå¯»å…¶ç‰Œåº“时,你获得1点生命且抓一张牌。 +Archmage Ascension|法侯腾扬|结界|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ æŠ“过两张或更多牌,你å¯ä»¥åœ¨æ³•ä¾¯è…¾æ‰¬ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\nåªè¦æ³•ä¾¯è…¾æ‰¬ä¸Šæœ‰å…­ä¸ªæˆ–更多探索指示物,如果你将抓一张牌,你å¯ä»¥æ”¹ä¸ºä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Archmage Emeritus|è£ä¼‘大法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,抓一张牌。 +Archmage of Echoes|回声大法师|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行,守护{2}\næ¯å½“你施放仙çµæˆ–法术师永久物咒语时,将它å¤åˆ¶ã€‚(所æˆä¹‹å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Archmage's Charm|大法师的护符|瞬间|选择一项~\n•å击目标咒语。\n•目标牌手抓两张牌。\n•获得目标总法术力费用等于或å°äºŽ1çš„éžåœ°æ°¸ä¹…物之æ“控æƒã€‚ +Archon of Absolution|赦å…统领|生物 ~统领|飞行\nå白ä¿æŠ¤(此生物ä¸èƒ½è¢«ç™½è‰²çš„东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\n对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{1},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ +Archon of Coronation|冠冕统领|生物 ~统领|飞行\n当冠冕统领进战场时,你æˆä¸ºå›ä¸»ã€‚\nåªè¦ä½ æ˜¯å›ä¸»ï¼Œä¼¤å®³ä¾¿ä¸ä¼šä½¿ä½ å¤±åŽ»ç”Ÿå‘½ã€‚(当一个生物对你造æˆæˆ˜æ–—伤害时,其æ“控者ä¾æ—§ä¼šæˆä¸ºå›ä¸»ã€‚) +Archon of Cruelty|残酷统领|生物 ~统领|飞行\næ¯å½“残酷统领进战场或攻击时,目标对手牺牲一个生物或é¹æ´›å®¢ï¼Œå¼ƒä¸€å¼ ç‰Œï¼Œä¸”失去3点生命。你抓一张牌且获得3点生命。 +Archon of Emeria|伊美黎统领|生物 ~统领|飞行\næ¯ä½ç‰Œæ‰‹æ¯å›žåˆæ‰€æ–½æ”¾çš„咒语ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚\n由对手æ“控的éžåŸºæœ¬åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Archon of Falling Stars|星è½ç»Ÿé¢†|生物 ~统领|飞行\n当星è½ç»Ÿé¢†æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç»“界牌从你的åŸå¢“场移回战场。 +Archon of Justice|正义统领|生物 ~统领|飞行\n当正义统领死去时,放é€ç›®æ ‡æ°¸ä¹…物。 +Archon of Redemption|救赎统领|生物~统领|飞行\næ¯å½“救赎统领或å¦ä¸€ä¸ªå…·é£žè¡Œå¼‚能的生物在你的æ“控下进战场时,你å¯ä»¥èŽ·å¾—ç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„生命。 +Archon of Sun's Grace|阳åŽç»Ÿé¢†|生物 ~统领|飞行,系命\n由你æ“控的飞马生物具有系命异能。\n星彩~æ¯å½“一个结界在你的æ“控下进战场时,派出一个2/2白色,具飞行异能的飞马è¡ç”Ÿç”Ÿç‰©ã€‚ +Archon of Valor's Reach|英勇巅统领|生物 ~统领|飞行,警戒,践è¸\n于英勇巅统领进战场时,选择神器ã€ç»“ç•Œã€çž¬é—´ã€æ³•æœ¯æˆ–é¹æ´›å®¢ã€‚\n牌手ä¸èƒ½æ–½æ”¾è¯¥ç±»åˆ«çš„咒语。 +Archon of the Triumvirate|三盟统领|生物~统领|飞行\næ¯å½“三盟统领攻击时,拘留至多两个目标由对手æ“控的éžåœ°æ°¸ä¹…物。(直到你的下一个回åˆï¼Œè¿™äº›æ°¸ä¹…物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) +Archon of the Wild Rose|野玫瑰统领|生物 — 统领|飞行\n对由你æ“控且å—有由你æ“控之çµæ°”的其他生物而言,它们的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4且具有飞行异能。 +Archon's Glory|统领之耀|瞬间|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n目标生物得+2/+2直到回åˆç»“æŸã€‚如果此咒语已加ç ï¼Œåˆ™ç›´åˆ°å›žåˆç»“æŸï¼Œè¯¥ç”Ÿç‰©å†èŽ·å¾—飞行与系命异能。 +Archpriest of Iona|艾欧娜大祭å¸|生物 ~人类ï¼åƒ§ä¾£|艾欧娜大祭å¸çš„力é‡ç­‰åŒäºŽä½ å†’险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n在你回åˆçš„战斗开始时,若你的冒险团满编,则直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得飞行异能。 +Archpriest of Shadows|黯影大祭å¸|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n死触\næ¯å½“此生物对任一牌手或战役造æˆæˆ˜æ–—伤害时,将目标生物牌从你的åŸå¢“场移回战场。 +Archway Angel|拱门天使|生物 ~天使|飞行\n当拱门天使进战场时,你æ¯æ“控一个门,便获得2点生命。 +Archway Commons|拱顶公地|地|拱顶公地须横置进战场。\n当拱顶公地进战场时,除éžä½ æ”¯ä»˜{1},å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加一点任æ„颜色的法术力。 +Archweaver|拱门蜘蛛|生物~蜘蛛|å»¶åŠ¿ï¼Œè·µè¸ +Archwing Dragon|拱翼巨龙|生物~龙|飞行,æ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‹±ç¿¼å·¨é¾™ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Arclight Phoenix|弧光凤凰|生物 ~凤凰|飞行,æ•æ·\n在你回åˆçš„战斗开始时,若你本回åˆä¸­æ–½æ”¾è¿‡ä¸‰ä¸ªæˆ–更多瞬间与法术咒语,则将弧光凤凰从你的åŸå¢“场移回战场。 +Arco-Flagellant|深孽苦修者|生物 ~人类|å°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\n深孽苦修者ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nåšå¿è€…~支付3点生命:深孽苦修者获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Arctic Aven|æžåœ°è‰¾æ–‡|生物~鸟ï¼æ³•æœ¯å¸ˆ|飞行\nåªè¦ä½ æ“控平原,æžåœ°è‰¾æ–‡ä¾¿å¾—+1/+1。\n{W}:æžåœ°è‰¾æ–‡èŽ·å¾—系命异能直到回åˆç»“æŸã€‚(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Arctic Flats|æžåœ°å¹³é‡Ž|雪境地|æžåœ°å¹³é‡Žé¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{G}或{W}到你的法术力池中。 +Arctic Merfolk||| +Arctic Nishoba|æžåœ°å°¼ç´¢å·´|生物~猫ï¼æˆ˜å£«|è·µè¸\n累积维æŒ{G}或{W}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当æžåœ°å°¼ç´¢å·´ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œä½ ä¾¿èŽ·å¾—2点生命。 +Arctic Treeline|æžåœ°æž—线|雪境地 ~树林ï¼å¹³åŽŸ|({T}:加{G}或{W}。)\næžåœ°æž—线须横置进战场。 +Arcum Dagsson|阿肯达格森|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T}:目标神器生物的æ“控者将它牺牲。该牌手å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ éžç”Ÿç‰©çš„神器牌,将之放进战场,然åŽå°†å…¶ç‰Œåº“洗牌。 +Arcum's Astrolabe|阿肯的星盘|雪境神器|({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚)\n当阿肯的星盘进战场时,抓一张牌。\n{1},{T}:加一点任æ„颜色的法术力。 +Arcus Acolyte|弓弧ä¾åƒ§|生物 ~人类ï¼åƒ§ä¾£ï¼å¼“箭手|延势,系命\n延生{G/W}({G/W},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚)\næ¯ä¸ªç”±ä½ æ“控且上é¢æ²¡æœ‰+1/+1指示物的其他生物å‡å…·æœ‰å»¶ç”Ÿ{G/W}。 +Ardenn, Intrepid Archaeologist|æ— ç•è€ƒå¤å®¶äºšå¾·æ©|传奇生物 ~寇æ—ï¼æ–¥å€™|在你回åˆçš„战斗开始时,你å¯ä»¥å°†ä»»æ„æ•°é‡ç”±ä½ æ“控的çµæ°”或武具结附或装备在目标永久物或牌手上。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Ardent Dustspeaker|热诚尘语师|生物 ~牛头怪ï¼ç¥­å¸ˆ|æ¯å½“热诚尘语师攻击时,你å¯ä»¥å°†ä¸€å¼ çž¬é—´æˆ–法术牌从你的åŸå¢“场置于你的牌库底。若你如此作,则放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Ardent Electromancer|热诚电æµæœ¯å£«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当热诚电æµæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œä½ å†’险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿åŠ {R}。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Ardent Elementalist|热诚元素师|生物 ~人类ï¼ç¥­å¸ˆ|当热诚元素师进战场时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Ardent Militia||| +Ardent Plea|热诚祈祷|结界|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) +Ardent Recruit|热诚新兵|生物~人类ï¼å£«å…µ|金技~åªè¦ä½ æ“控三个或更多神器,热诚新兵便得+2/+2。 +Ardent Soldier||| +Ardenvale Paladin|雅登瓦神圣武士|生物 ~人类ï¼éª‘士|固色~如果施放此咒语时支付过至少三点白色法术力,则雅登瓦神圣武士进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Ardenvale Tactician|雅登瓦策士|生物 ~人类ï¼éª‘士|飞行 +Ardoz, Cobbler of War|兴战补匠阿朵兹|传奇生物 ~鬼怪ï¼ç¥­å¸ˆ|æ•æ·\næ¯å½“兴战补匠阿朵兹或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ æ“控下进战场时,该生物得+2/+0直到回åˆç»“æŸã€‚\n{3}{R}:派出一个1/1红色,具æ•æ·å¼‚能的鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Arena|斗技场|地|{3},{T}:横置由你æ“控的目标生物,与由对手选择ã€ä¸”由其æ“控的目标生物。 这两个生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。 +Arena Athlete|竞技选手|生物~人类|勇行~æ¯å½“你施放一个以竞技选手为目标的咒语时,目标由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Arena Rector|竞技教务长|生物 ~人类ï¼åƒ§ä¾£|当竞技教务长死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,从你的牌库中æœå¯»ä¸€å¼ é¹æ´›å®¢ç‰Œï¼Œå°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Arena Trickster|斗技场诈术师|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,在斗技场诈术师上放置一个+1/+1指示物。 +Argent Mutation|银亮异å˜|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡æ°¸ä¹…物æˆä¸ºç¥žå™¨ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\n抓一张牌。 +Argent Sphinx|银亮å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\n金技~{U}:放é€é“¶äº®å²èŠ¬æ–¯ã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下返回战场。 ä½ åªå¯ä»¥äºŽä½ æ“控三个或更多神器时起动此异能。 +Argentum Armor|å¤é“¶é“ ç”²|神器 ~武具|佩带此武具的生物得+6/+6。\næ¯å½“佩带此武具的生物攻击时,消ç­ç›®æ ‡æ°¸ä¹…物。\n佩带{6} +Argentum Masticore|å¤é“¶å¼‚ç‹®|神器生物 ~éžç‘žäººï¼å¼‚ç‹®|先攻,å多色ä¿æŠ¤\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ å¼ƒä¸€å¼ ç‰Œï¼Œå¦åˆ™ç‰ºç‰²å¤é“¶å¼‚狮。当你以此法弃牌时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,且其法术力值须等于或å°äºŽæ‰€å¼ƒä¹‹ç‰Œçš„法术力值。 +Argivian Avenger|阿基夫å¤ä»‡è€…|神器生物 ~å˜å½¢å…½|{1}:选择飞行,警戒,死触或æ•æ·ã€‚直到回åˆç»“æŸï¼Œé˜¿åŸºå¤«çš„å¤ä»‡è€…å¾—-1/-1且获得该异能。 +Argivian Cavalier|阿基夫骑兵|生物 ~åŠå…½äººï¼éª‘士|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n当阿基夫骑兵进战场时,派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Argivian Phalanx|阿基夫方阵兵团|生物 ~人类ï¼å¯‡æ—ï¼å£«å…µ|ä½ æ¯æ“控一个生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n警戒 +Argivian Restoration|阿基夫的修å¤æœ¯|法术|将目标神器牌从你的åŸå¢“场移回战场。 +Argothian Elder||| +Argothian Enchantress|亚格斯咒术师|生物~人类ï¼å¾·é²ä¼Š|帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\næ¯å½“你施放结界咒语时,抓一张牌。 +Argothian Opportunist|亚格斯投机者|生物 ~人类ï¼æ–¥å€™|当亚格斯投机者进战场时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Argothian Sprite|亚格斯仙å­|生物 ~仙çµ|亚格斯仙å­ä¸èƒ½è¢«ç¥žå™¨ç”Ÿç‰©é˜»æŒ¡ã€‚\n{7}:在亚格斯仙å­ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 +Argothian Swine||| +Argothian Wurm||| +Arguel's Blood Fast|阿å¤å°”è¡€ç¦ä»ªå¼|传奇结界|{1}{B},支付2点生命:抓一张牌。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„总生命为5或更少,则你å¯ä»¥è½¬åŒ–阿å¤å°”è¡€ç¦ä»ªå¼ã€‚ +Aria of Flame|烈ç«å’å¹|结界|当烈ç«å’å¹è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„获得10点生命。\næ¯å½“你施放瞬间或法术咒语时,在烈ç«å’å¹ä¸Šæ”¾ç½®ä¸€ä¸ªè¯å¥æŒ‡ç¤ºç‰©ï¼Œç„¶åŽå®ƒå¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶ä¸Šè¯å¥æŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚ +Arid Mesa|ä¸æ¯›é«˜åœ°|地|{T},支付1点生命,牺牲ä¸æ¯›é«˜åœ°ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å±±è„‰æˆ–平原牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Arisen Gorgon|å¤ç”Ÿè›‡å‘妖|生物 ~çµä¿‘ï¼è›‡å‘妖|åªè¦ä½ æ“控莉莲娜é¹æ´›å®¢ï¼Œå¤ç”Ÿè›‡å‘妖便具有死触异能。(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Arixmethes, Slumbering Isle|é™çœ å²›å±¿é˜¿åŠ›é©¬æ˜”æ–¯|传奇生物 ~巨海兽|é™çœ å²›å±¿é˜¿åŠ›é©¬æ˜”斯须横置进战场,且上é¢æœ‰äº”个é™çœ æŒ‡ç¤ºç‰©ã€‚\nåªè¦é˜¿åŠ›é©¬æ˜”斯上有é™çœ æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿æ˜¯åœ°ã€‚(它ä¸æ˜¯ç”Ÿç‰©ã€‚)\næ¯å½“你施放咒语时,你å¯ä»¥ä»Žé˜¿åŠ›é©¬æ˜”斯上移去一个é™çœ æŒ‡ç¤ºç‰©ã€‚\n{T}:加{G}{U}。 +Arjun, the Shifting Flame|å˜å¹»ç«ç„°äºšä¿Š|传奇生物 ~å²èŠ¬æ–¯ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放咒语时,将你的手牌以任æ„顺åºç½®äºŽä½ çš„牌库底,然åŽæŠ“ç­‰é‡çš„牌。 +Ark of Blight||| +Arlinn Kord|é›…ç³ç‚å¾·|é¹æ´›å®¢ï½žé›…ç³|+1:直到回åˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得警戒与æ•æ·å¼‚能。\n0:将一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚转化雅ç³ç‚德。 +Arlinn's Wolf|é›…ç³çš„凶狼|生物 ~狼|é›…ç³çš„凶狼ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Arlinn, Embraced by the Moon|月æŒé›…ç³|é¹æ´›å®¢ï½ž - é›…ç³|+1:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸å¼‚能。\n−1:月æŒé›…ç³å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。转化月æŒé›…ç³ã€‚\n−6:你获得具有「由你æ“控的生物具有æ•æ·ä¸Žã€Ž{T}:此生物对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ã€ã€çš„徽记。 +Arlinn, Voice of the Pack|狼群之声雅ç³|传奇é¹æ´›å®¢ ~雅ç³|由你æ“控且为狼或狼人的生物进战场时上é¢é¢å¤–有一个+1/+1指示物。\n−2:派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ +Arm the Cathars|武装护教军|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3,至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+2/+2,且至多å†å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+1/+1。这些生物获得警戒异能直到回åˆç»“æŸã€‚ +Arm with Aether|乙太武装|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得「æ¯å½“此生物å‘任一对手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物移回其拥有者手上。〠+Arm-Mounted Anchor|臂å‘击锚|神器 — 武具|佩带此武具的生物得+2/+2且具有å¨æ…‘异能。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓两张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ æµ·ç›—牌,å¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚\n佩带{2}。如果你的手牌为一张或更少,则此异能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚ +Armada Wurm|巨舰亚龙|生物~亚龙|è·µè¸\n当巨舰亚龙进战场时,将一个5/5绿色,具践è¸å¼‚能的亚龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Armadillo Cloak|穿山甲外衣|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有践è¸å¼‚能。\næ¯å½“所结附的生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 +Armageddon|æ¯å¤©ç­åœ°|法术|消ç­æ‰€æœ‰åœ°ã€‚ +Armament Corps|军备部队|生物~人类ï¼å£«å…µ|当军备部队进战场时,将两个+1/+1指示物分é…给一个或两个目标由你æ“控的生物。 +Armament Master|军备专家|生物~寇æ—ï¼å£«å…µ|æ¯æœ‰ä¸€ä¸ªæ­¦å…·è£…备在军备专家上,由你æ“控的其他寇æ—生物便得+2/+2。 +Armament of Nyx|尼兹战具|结界~çµæ°”|结附于生物\nåªè¦æ‰€ç»“附的生物是结界,它便具有连击异能。若å¦ï¼Œåˆ™é˜²æ­¢æ‰€ç»“附的生物将造æˆçš„所有伤害。(具连击异能的生物能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) +Armed Response|武装回应|瞬间|武装回应对目标进行攻击的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的武具数é‡ã€‚ +Armed and Armored|全副武装|瞬间|由你æ“控的载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚选择一个由你æ“控的矮人。将任æ„æ•°é‡ç”±ä½ æ“控的武具装备于其上。 +Armguard Familiar|护臂佣兽|神器生物 ~武具ï¼é‡Žå…½|守护{2}(æ¯å½“此永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n佩带此武具的生物得+2/+1且具有守护{2}。\né‡é…{4}({4}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) +Armillary Sphere|浑天仪|神器|{2},{T},牺牲浑天仪:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥äº›ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Armistice|休战åè®®|结界|{3}{W}{W}:你抓一张牌,且目标对手获得3点生命。 +Armix, Filigree Thrasher|ä¸é‡‘猛袭兽亚米希|传奇神器生物 ~魔åƒ|æ¯å½“ä¸é‡‘猛袭兽亚米希攻击时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚当你如此作时,目标由防御牌手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的神器数é‡ä¸Žä½ åŸå¢“场中的神器牌数é‡ä¹‹æ€»å’Œã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Armor of Shadows|暗影铠甲|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Armorcraft Judge|制甲艺评审|生物 ~妖精ï¼ç¥žå™¨å¸ˆ|当制甲艺评审进战场时,你æ¯æ“控一个其上有+1/+1指示物的生物,便抓一张牌。 +Armored Ascension|武装飞腾|结界~çµæ°”|生物结界\nä½ æ¯æ“控一个平原,å—此结界的生物便得+1/+1且具有飞行异能。 +Armored Cancrix|装甲蟹兽|生物~蟹| +Armored Guardian||| +Armored Kincaller|装甲唤æ—é¾™|生物 — æé¾™|当装甲唤æ—龙进战场时,你å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ龙牌。若你如此作或你æ“控å¦ä¸€ä¸ªæ龙,则你获得3点生命。 +Armored Pegasus||| +Armored Scrapgorger|装甲噬渣兽|生物 ~éžç‘žäººï¼é‡Žå…½|åªè¦è£…甲噬渣兽上有三个或更多çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å¾—+3/+0。\n{T}:加一点任æ„颜色的法术力。\næ¯å½“装甲噬渣兽æˆä¸ºæ¨ªç½®æ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€å¹¶åœ¨è£…甲噬渣兽上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚ +Armored Skaab|装甲尸嵌|生物~çµä¿‘ï¼æˆ˜å£«|当装甲尸嵌进战场时,将你牌库顶的四张牌置入你的åŸå¢“场。 +Armored Skyhunter|武装空猎者|生物 ~猫ï¼éª‘士|飞行\næ¯å½“武装空猎者攻击时,检视你牌库顶的六张牌。你å¯ä»¥å°†å…¶ä¸­çš„一张çµæ°”或武具牌放进战场。若以此法将武具放进战场,你å¯ä»¥å°†å®ƒè£…备在一个由你æ“控的生物上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Armored Transport|装甲è¿å…·|神器生物~组构体|防止阻挡装甲è¿å…·çš„生物将对其造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 +Armored Warhorse|装甲战马|生物~马| +Armored Whirl Turtle|覆甲旋龟|生物 ~龟| +Armored Wolf-Rider|装甲狼骑兵|生物~妖精ï¼éª‘士| +Armory Automaton|军械库机械兽|神器生物~组构体|æ¯å½“军械库机械兽进战场或攻击时,你å¯ä»¥å°†ä»»æ„æ•°é‡çš„目标武具装备于其上。(武具的æ“控æƒå¹¶æœªæ”¹å˜ã€‚) +Armory Guard|军械库守å«|生物~巨人ï¼å£«å…µ|åªè¦ä½ æ“控门,军械库守å«ä¾¿å…·æœ‰è­¦æˆ’异能。 +Armory Mice|军械库鼠群|生物 — 家鼠|欢庆~åªè¦æœ¬å›žåˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多éžåœ°æ°¸ä¹…物在你的æ“控下进战场,军械库鼠群便得+0/+2。 +Armory Veteran|军械è€å…µ|生物 ~åŠå…½äººï¼æˆ˜å£«|åªè¦å†›æ¢°è€å…µä½©å¸¦æ­¦å…·ï¼Œå®ƒä¾¿å…·æœ‰å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Armory of Iroas|伊洛安斯的兵械|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,在其上放置一个+1/+1指示物。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Arms Dealer|军ç«å•†|生物 ~鬼怪ï¼æµªå®¢|{1}{R},牺牲一个鬼怪:军ç«å•†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 +Arms Race|军备竞赛|结界|{3}{R}:你å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚该神器获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒç‰ºç‰²ã€‚ +Arms of Hadar|哈达之臂|法术|由目标牌手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ +Army of the Damned|厄亡者大军|法术|å°†å三个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚\n返照{7}{B}{B}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Arni Brokenbrow|断角亚尼|传奇生物 ~人类ï¼ç‹‚战士|æ•æ·\nç‚«å¨ï½ž{1}:你å¯ä»¥å°†æ–­è§’亚尼的基础力é‡æ›´æ”¹ä¸ºã€Œç”±ä½ æ“控之其他生物中力é‡æœ€å¤§è€…的数值加1ã€ç›´åˆ°å›žåˆç»“æŸã€‚ +Arni Metalbrow|钢角亚尼|传奇生物 ~人类ï¼ç‹‚战士|æ¯å½“一个由你æ“控的生物攻击或一个生物以正进行攻击之状æ€åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}{R}。若你如此作,则你å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼å°äºŽè¯¥ç”Ÿç‰©çš„生物牌从你手上横置放进战场,且正进行攻击。 +Arni Slays the Troll|亚尼诛戮巨魔|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 目标由你æ“控的生物与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。\nII — 加{R}。在至多一个目标由你æ“控的生物上放置两个+1/+1指示物。\nIII — 你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中力é‡æœ€å¤§è€…的数值。 +Aron, Benalia's Ruin|宾纳里亚之ç¾é›…隆|传奇生物 ~éžç‘žäººï¼äººç±»|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{W}{B},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Arrest|逮æ•|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Arrester's Admonition|逮æ•äººçš„训诫|瞬间|将目标生物移回其拥有者手上。\n附案~如果你是在你的行动阶段施放此咒语,则抓一张牌。 +Arrester's Zeal|逮æ•äººçƒ­å¿±|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n附案~如果你是在你的行动阶段施放此咒语,则该生物获得飞行异能直到回åˆç»“æŸã€‚ +Arrogant Bloodlord|傲慢血领|生物~å¸è¡€é¬¼ï¼éª‘士|æ¯å½“力é‡ä¸º1或更少的生物阻挡傲慢血领ã€æˆ–被傲慢血领所阻挡,则在战斗结æŸæ—¶æ¶ˆç­å‚²æ…¢è¡€é¢†ã€‚ +Arrogant Outlaw|傲慢亡命客|生物 ~å¸è¡€é¬¼ï¼è´µæ—|当傲慢亡命客进战场时,若有对手本回åˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 +Arrogant Poet|傲慢诗人|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|æ¯å½“傲慢诗人攻击时,你å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则它获得飞行异能直到回åˆç»“æŸã€‚ +Arrogant Vampire||| +Arrogant Wurm||| +Arrow Storm|箭矢风暴|法术|箭矢风暴对目标生物或牌手造æˆ4点伤害。\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æ”¹ä¸ºç®­çŸ¢é£Žæš´å¯¹æ‰€å½±å“的生物或牌手造æˆ5点伤害,且其伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ +Arrow Volley Trap|箭丛陷阱|瞬间~陷阱|如果有四个或更多生物进行攻击,你å¯ä»¥æ”¯ä»˜{1}{W},而ä¸æ”¯ä»˜ç®­ä¸›é™·é˜±çš„法术力费用。\n箭丛陷阱造æˆ5点伤害,你å¯ä»»æ„分é…于任何数é‡ä¹‹ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物上。 +Arrows of Justice|正义之箭|瞬间|正义之箭对目标进行攻击或阻挡的生物造æˆ4点伤害。 +Arsenal Thresher|军ç«æŒ¥æ‰«å…½|神器生物~组构体|于军ç«æŒ¥æ‰«å…½è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä»»æ„æ•°é‡çš„其他神器牌。 军ç«æŒ¥æ‰«å…½è¿›åœºæ—¶ï¼Œä½ æ¯ä»¥æ­¤æ³•å±•ç¤ºä¸€å¼ ç‰Œï¼Œä¸Šé¢ä¾¿æœ‰ä¸€ä¸ª+1/+1指示物。 +Arterial Alchemy|点血æˆé‡‘|结界|当点血æˆé‡‘进战场时,你æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n由你æ“控的血滴è¡ç”Ÿç‰©é¢å¤–具有武具此类别,且具有「佩带此武具的生物得+2/+0ã€ä¸Žä½©å¸¦{2}。 +Arterial Flow|血脉喷涌|法术|æ¯ä½å¯¹æ‰‹å„弃两张牌。如果你æ“控å¸è¡€é¬¼ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 +Artful Dodge|精巧闪躲|法术|目标生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n返照{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Artful Maneuver|精巧计略|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n弹回(如果你从手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Artful Takedown|巧妙击倒|瞬间|选择一项或都选~\n•横置目标生物。\n•目标生物得-2/-4直到回åˆç»“æŸã€‚ +Artifact Mutation|神器异å˜|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚它ä¸èƒ½é‡ç”Ÿã€‚派出X个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ï¼ŒX为该神器的总法术力费用。 +Artificer Class|èŒä¸šï¼šå¥‡æ¢°å¸ˆ|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\nä½ æ¯å›žåˆä¸­æ–½æ”¾çš„第一个神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{1}{U}:等级2\n//Level_2//\n当此èŒä¸šæˆä¸ºç­‰çº§2时,从你的牌库顶开始展示牌,直到展示出一张神器牌为止。将该牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n{5}{U}:等级3\n//Level_3//\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的神器之å¤åˆ¶å“。 +Artificer's Assistant|神器师助手|生物 ~鸟|飞行\næ¯å½“你施放å²è¿¹å’’语时,å åœ1。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Artificer's Dragon|神器师的巨龙|神器生物 ~龙|飞行\n{R}:由你æ“控的神器生物得+1/+0直到回åˆç»“æŸã€‚\nç ´åŸ{3}{R}{R} +Artificer's Epiphany|神器师的顿悟|瞬间|抓两张牌。如果你未æ“控神器,则弃一张牌。 +Artificer's Hex|神器师邪术|结界~çµæ°”|结附于武具在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æ‰€ç»“附的武具装备在æŸç”Ÿç‰©ä¸Šï¼Œåˆ™æ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ +Artificer's Intuition|神器师的直觉|结界|{U},从你手上弃掉一张神器牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ1的神器牌,展示该牌,并置于你手上。然åŽå°†ä½ çš„牌库洗牌。 +Artificial Evolution||| +Artillerize|化为炮弹|瞬间|牺牲一个神器或生物,以作为施放化为炮弹的é¢å¤–费用。\n化为炮弹对目标生物或牌手造æˆ5点伤害。 +Artillery Blast|ç«ç‚®çˆ†å‡»|瞬间|领土~ç«ç‚®çˆ†å‡»å¯¹ç›®æ ‡å·²æ¨ªç½®çš„生物造æˆX点伤害,X为由你æ“控之地中基本地类别的数é‡åŠ 1。 +Artisan of Forms|幽形工匠|生物~人类ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以幽形工匠为目标的咒语时,你å¯ä»¥ä»¤å¹½å½¢å·¥åŒ æˆä¸ºç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶ä¸”获得此异能。 +Artisan of Kozilek|寇基雷工匠|生物 ~奥札奇|当你施放此咒语时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\næ­¼ç­2(æ¯å½“此生物攻击时,防御牌手牺牲两个永久物。) +Artisan's Sorrow|工匠之哀|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Artistic Refusal|优美拒斥|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n选择一项或都选~\n•å击目标咒语。\n•抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Arvad the Cursed|å—诅咒的亚瓦德|传奇生物 ~å¸è¡€é¬¼ï¼éª‘士|死触,系命\n由你æ“控的其他传奇生物得+2/+2。 +Arwen Undómiel|阿尔玟·乌多米尔|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“ä½ å åœæ—¶ï¼Œåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{4}{G}{U}:å åœ2。 +Arwen's Gift|阿尔玟的赠礼|法术|如果你æ“控两个或更多传奇生物,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nå åœ2,然åŽæŠ“两张牌。 +Arwen, Mortal Queen|归凡皇åŽé˜¿å°”玟|传奇生物 ~妖精ï¼è´µæ—|归凡皇åŽé˜¿å°”玟进战场时上é¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n{1},从阿尔玟上移去一个ä¸ç­æŒ‡ç¤ºç‰©ï¼šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚在该生物上放置一个+1/+1指示物和一个系命指示物,并在阿尔玟上放置一个+1/+1指示物和一个系命指示物。 +Arwen, Weaver of Hope|希望织匠阿尔玟|传奇生物 ~妖精ï¼è´µæ—|æ¯ä¸ªç”±ä½ æ“控的其他生物进战场时上é¢å‡é¢å¤–有数个+1/+1指示物,其数é‡ç­‰åŒäºŽå¸Œæœ›ç»‡åŒ é˜¿å°”玟的防御力。 +Aryel, Knight of Windgrace|风åŽéª‘士娅耶尔|传奇生物 ~人类ï¼éª‘士|警戒\n{2}{W},{T}:派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚\n{B},{T},横置X个由你æ“控且未横置的骑士:消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽX的生物。 +As Foretold|预示æˆçœŸ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨é¢„示æˆçœŸä¸Šæ”¾ç½®ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n你于施放总法术力费用等于或å°äºŽX的咒语时,å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼ŒX为预示æˆçœŸä¸Šçš„计时指示物数é‡ã€‚æ¯å›žåˆé™å¦‚此作一次。 +Asari Captain|浅利军队长|生物 ~人类ï¼æ­¦å£«|æ•æ·\næ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ æ¯æ“控一个武士或战士,该攻击生物便得+1/+0直到回åˆç»“æŸã€‚ +Ascend from Avernus|çªç ´ç¦½ç»åœ°ç‹±|法术|将所有法术力值等于或å°äºŽX的生物和é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场。放é€çªç ´ç¦½ç»åœ°ç‹±ã€‚ +Ascendant Acolyte|入圣ä¾åƒ§|生物 ~人类ï¼ä¿®è¡Œåƒ§|入圣ä¾åƒ§è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之其他生物上的+1/+1指示物总数é‡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†å…¥åœ£ä¾åƒ§ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚ +Ascendant Evincar|天å¨å¤§é­”å°†|传奇生物~å¸è¡€é¬¼|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n其它黑色生物得+1/+1。\néžé»‘色生物得-1/-1。 +Ascendant Packleader|æˆé•¿é¦–领|生物 ~狼|如果你æ“控法术力值等于或大于4的永久物,则æˆé•¿é¦–领进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\næ¯å½“你施放法术力值等于或大于4的咒语时,在æˆé•¿é¦–领上放置一个+1/+1指示物。 +Ascendant Spirit|羽化幽仙|雪境生物 ~精怪|{S}{S}:羽化幽仙æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º2/3的精怪ï¼æˆ˜å£«ã€‚\n{S}{S}{S}:如果羽化幽仙是战士,则在其上放置一个飞行指示物且它æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的精怪ï¼æˆ˜å£«ï¼å¤©ä½¿ã€‚\n{S}{S}{S}{S}:如果羽化幽仙是天使,则在其上放置两个+1/+1指示物且它获得「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。〠+Ascended Lawmage|翔空律法师|生物~维多肯ï¼æ³•æœ¯å¸ˆ|飞行\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±ä½ ç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Ascending Aven||| +Ascent of the Worthy|英çµå‡æ®¿|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 选择一个由你æ“控的生物。直到你的下一个回åˆï¼Œæ‰€æœ‰å°†å¯¹ç”±ä½ æ“控之生物造æˆçš„伤害改为对该生物造æˆä¹‹ã€‚\nIII — 将目标生物牌从你的åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ªé£žè¡ŒæŒ‡ç¤ºç‰©ã€‚该生物é¢å¤–具有天使与战士此两ç§ç±»åˆ«ã€‚ +Asceticism|苦行生活|结界|由你æ“控的生物都ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。\n{1}{G}:é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ +Ash Barrens|ç°çƒ¬ç˜ åœ°|地|{T}:加{C}。\n循环基本地{1}({1},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Ash Zealot|ç°ç­ç‹‚信者|生物~人类ï¼æˆ˜å£«|先攻,æ•æ·\næ¯å½“一ä½ç‰Œæ‰‹ä»ŽåŸå¢“场中施放咒语时,ç°ç­ç‹‚信者对该牌手造æˆ3点伤害。 +Ash, Party Crasher|舞会红人ç°é’´å¨˜|传奇生物 — 人类ï¼å¹³æ°‘|æ•æ·\n欢庆~æ¯å½“舞会红人ç°é’´å¨˜æ”»å‡»æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多éžåœ°æ°¸ä¹…物在你的æ“控下进战场,则在ç°é’´å¨˜ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Asha's Favor|亚莎的æ©æƒ |结界~çµæ°”|生物结界\nå—此结界的生物具有飞行,先攻,以åŠè­¦æˆ’异能。 +Ashaya, Soul of the Wild|è’野之魂艾莎娅|传奇生物 ~元素|è’野之魂艾莎娅的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\n由你æ“控且éžè¡ç”Ÿç‰©çš„生物都是树林地,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚(它们ä»ä¼šå—å¬å”¤å¤±è°ƒå½±å“。) +Ashcloud Phoenix|烬云凤凰|生物~凤凰|飞行\n当烬云凤凰死去时,将它牌é¢æœä¸‹åœ°ç§»å›žæˆ˜åœºã€‚\nå˜èº«{4}{R}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当烬云凤凰翻回正é¢æ—¶ï¼Œå®ƒå¯¹æ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。 +Ashcoat Bear|白毛熊|生物~熊|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。) +Ashcoat of the Shadow Swarm|影群ç°è¡£|传奇生物 ~è€é¼ ï¼é‚ªæœ¯å¸ˆ|æ¯å½“影群ç°è¡£æ”»å‡»æˆ–阻挡时,由你æ“控的其他è€é¼ å¾—+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的è€é¼ æ•°é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç£¨å››å¼ ç‰Œã€‚若你如此作,则将至多两张è€é¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) +Ashen Firebeast||| +Ashen Monstrosity|ç°ç­å·¨å…½|生物~精怪|æ•æ·\nç°ç­å·¨å…½æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Ashen Powder||| +Ashen Rider|ç°ç­éª‘å…µ|生物 ~统领|飞行\n当ç°ç­éª‘兵进战场或死去时,放é€ç›®æ ‡æ°¸ä¹…物。 +Ashen-Skin Zubera|惨白无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当惨白无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,本回åˆä¸­æ¯æœ‰ä¸€ä¸ªæ— é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场,目标对手便弃一张牌。 +Ashenmoor Cohort|ç°åŽŸåŠ©æ‹³äºº|生物~元素ï¼æˆ˜å£«|åªè¦ä½ æ“控其他黑色生物,ç°åŽŸåŠ©æ‹³äººä¾¿å¾—+1/+1。 +Ashenmoor Gouger|ç°åŽŸå‡¿æ‰‹|生物~元素ï¼æˆ˜å£«|ç°åŽŸå‡¿æ‰‹ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Ashenmoor Liege|ç°åŽŸçŽ‹ä¾¯|生物 ~元素ï¼éª‘士|由你æ“控的其他黑色生物得+1/+1。\n由你æ“控的其他红色生物得+1/+1。\næ¯å½“ç°åŽŸçŽ‹ä¾¯æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,该牌手失去4点生命。 +Ashes of the Abhorrent|异徒化尘|结界|牌手ä¸èƒ½ä»ŽåŸå¢“场施放咒语或起动åŸå¢“场中牌的异能。\næ¯å½“一个生物死去时,你获得1点生命。 +Ashes of the Fallen|é€è€…秘尘|神器|于é€è€…秘尘进场时,选择一个生物类别。\n在你åŸå¢“场中,且具有该生物类别的æ¯å¼ ç”Ÿç‰©ç‰Œï¼Œéƒ½é¢å¤–具有该生物类别。 +Ashes to Ashes||| +Ashiok's Adept|安梭苛的专家|生物~人类ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以安梭苛的专家为目标的咒语时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Ashiok's Erasure|安梭苛的抹消|结界|闪现\n当安梭苛的抹消进战场时,放é€ç›®æ ‡å’’语。\n所有对手都ä¸èƒ½æ–½æ”¾ä¸Žæ‰€æ”¾é€çš„牌åŒå之咒语。\n当安梭苛的抹消离开战场时,将所放é€çš„牌移回其拥有者手上。 +Ashiok's Forerunner|安梭苛的先驱|生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当安梭苛的先驱进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为æ惧塑师安梭苛的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Ashiok's Reaper|安梭苛的镰刀手|生物 — 梦魇|æ¯å½“一个由你æ“控的结界从战场进入åŸå¢“场时,抓一张牌。 +Ashiok's Skulker|安梭苛的潜梦魔|生物 ~梦魇|{3}{U}:安梭苛的潜梦魔本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Ashiok, Dream Render|裂梦师安梭苛|传奇é¹æ´›å®¢ ~安梭苛|由对手æ“控的咒语和异能无法让其æ“控者æœå¯»å…¶ç‰Œåº“。\n−1:目标牌手将其牌库顶的四张牌置入其åŸå¢“场。然åŽæ”¾é€æ‰€æœ‰å¯¹æ‰‹çš„åŸå¢“场。 +Ashiok, Nightmare Muse|梦魇缪å¸å®‰æ¢­è‹›|传奇é¹æ´›å®¢ ~安梭苛|+1:派出一个2/3,è“黑åŒè‰²çš„梦魇è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「æ¯å½“此生物攻击或阻挡时,æ¯ä½å¯¹æ‰‹å„放é€å…¶ç‰Œåº“顶的两张牌。ã€\n−3:将目标éžåœ°æ°¸ä¹…物移回其拥有者手上,然åŽè¯¥ç‰Œæ‰‹ä»Žä»–手上放é€ä¸€å¼ ç‰Œã€‚\n−7:你å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾è‡³å¤šä¸‰å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰ä¸”牌é¢æœä¸Šçš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Ashiok, Nightmare Weaver|织魇师安梭苛|é¹æ´›å®¢ï½žå®‰æ¢­è‹›|+2:放é€ç›®æ ‡å¯¹æ‰‹ç‰Œåº“顶的三张牌。\n-X:将一张以织魇师安梭苛放é€ä¸”总法术力费用为X的生物牌在你的æ“控下放进战场。该生物é¢å¤–具有「梦魇ã€æ­¤ç±»åˆ«ã€‚\n-10:放é€æ‰€æœ‰å¯¹æ‰‹æ‰‹ä¸Šä¸ŽåŸå¢“场中的所有牌。 +Ashiok, Sculptor of Fears|æ惧塑师安梭苛|传奇é¹æ´›å®¢ ~安梭苛|+2:抓一张牌。æ¯ä½ç‰Œæ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。\n−5:将目标生物牌在你的æ“控下从åŸå¢“场放进战场。\n−11:获得由目标对手æ“控之所有生物的æ“控æƒã€‚ +Ashiok, Wicked Manipulator|弄æ¶å®‰æ¢­è‹›|传奇é¹æ´›å®¢ — 安梭苛|如果你将支付生命时你牌库中有至少相åŒæ•°é‡çš„牌,则改为从你牌库顶放é€ç­‰é‡çš„牌。\n+1:检视你牌库顶的两张牌。将其中一张放é€ï¼Œå¦ä¸€å¼ åˆ™ç½®äºŽä½ æ‰‹ä¸Šã€‚\n−2:派出两个1/1黑色梦魇è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「在你回åˆçš„战斗开始时,若本回åˆä¸­æœ‰ç‰Œè¿›å…¥æ”¾é€åŒºï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。ã€\n−7:目标牌手放é€å…¶ç‰Œåº“顶的X张牌,X为放é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¹‹ç‰Œçš„法术力值总和。 +Ashling the Pilgrim|æœåœ£å®¢ç°å„¿|传奇生物 ~元素ï¼ç¥­å¸ˆ|{1}{R}:在æœåœ£å®¢ç°å„¿ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。如果这是此异能在本回åˆç¬¬ä¸‰æ¬¡çš„结算,则从æœåœ£å®¢ç°å„¿ä¸Šç§»åŽ»æ‰€æœ‰+1/+1指示物,且它对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆè¯¥æ•°é‡çš„伤害。 +Ashling's Prerogative|ç°å„¿çš„特æƒ|结界|于ç°å„¿çš„特æƒè¿›åœºæ—¶ï¼Œé€‰æ‹©å¥‡æ•°æˆ–å¶æ•°ã€‚ (零是å¶æ•°ã€‚)\n所有总法术力费用是该ç§æ•°å€¼çš„生物具有æ•æ·ã€‚\n所有总法术力费用ä¸æ˜¯è¯¥ç§æ•°å€¼çš„生物须横置进场。 +Ashling, the Extinguisher|熄焰者ç°å„¿|传奇生物~元素ï¼ç¥­å¸ˆ|æ¯å½“熄焰者ç°å„¿å¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,选择目标由该牌手æ“控的生物。 该牌手牺牲该生物。 +Ashmouth Blade|烬å£å®åˆƒ|神器~ - 武具|佩带此武具的生物得+3/+3且具有先攻异能。\n佩带{3} +Ashmouth Hound|烬å£çŒŽçŠ¬|生物~元素ï¼çŒŽçŠ¬|æ¯å½“烬å£çŒŽçŠ¬é˜»æŒ¡ç”Ÿç‰©æˆ–被生物阻挡时,烬å£çŒŽçŠ¬å¯¹è¯¥ç”Ÿç‰©é€ æˆ1点伤害。 +Ashnod the Uncaring|冷漠的阿士诺|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|死触\næ¯å½“你起动神器或生物的异能,且其ä¸ä¸ºæ³•æœ¯åŠ›å¼‚能时,若牺牲了一个或数个永久物æ¥èµ·åŠ¨ï¼Œåˆ™ä½ å¯ä»¥å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。(因产生起动异能所需之法术力而牺牲的神器ä¸å±žæ­¤ç±»ã€‚) +Ashnod's Altar|阿士诺的祭å›|神器|牺牲一个生物:加{C}{C}。 +Ashnod's Harvester|阿士诺的索命械|神器生物 ~组构体|æ¯å½“阿士诺的索命械攻击时,将目标牌从åŸå¢“场放é€ã€‚\nç ´åŸ{1}{B}({1}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Ashnod's Intervention|阿士诺的干预|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得「当此生物死去或从战场进入放é€åŒºæ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。〠+Ashnod, Flesh Mechanist|肉身械师阿士诺|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|死触\næ¯å½“肉身械师阿士诺攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚\n{5},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„3/3无色çµä¿‘è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Asinine Antics|å˜é©´å˜é©¬|法术|如果你施放å˜é©´å˜é©¬æ—¶å¤šæ”¯ä»˜{2},则你å¯ä»¥å°†å®ƒè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n为æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„派出一个倒楣鬼角色è¡ç”Ÿç‰©å¹¶è´´é™„在该生物上。 +Asmodeus the Archfiend|魔王阿斯摩蒂尔斯|传奇生物 ~魔鬼ï¼ç¥ž|魔鬼契约~如果你将抓一张牌,改为牌é¢æœä¸‹åœ°æ”¾é€ä½ çš„牌库顶牌。\n{B}{B}{B}:抓七张牌。\n{B}:将所有以魔王阿斯摩蒂尔斯放é€çš„牌移回其拥有者手上,且你失去等é‡çš„生命。 +Asmoranomardicadaistinaculdacar|阿å¸é­”拉诺马尔迪å¡å¸¦æ–¯æ纳酷达å¡|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ æœ¬å›žåˆä¸­å¼ƒè¿‡ç‰Œï¼Œä½ ä¾¿å¯ä»¥æ”¯ä»˜{B/R}æ¥æ–½æ”¾æ­¤å’’语。\n当阿å¸é­”拉诺马尔迪å¡å¸¦æ–¯æ纳酷达å¡è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为地底世界食谱的牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n牺牲两个食å“:目标生物对本身造æˆ6点伤害。 +Aspect of Gorgon|蛇å‘妖外貌|结界~çµæ°”|结附于生物\n所结附的生物得+1/+3且具有死触异能。(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Aspect of Hydra|多头龙外貌|瞬间|目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为你的绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) +Aspect of Lamprey|鳃鳗形体|结界 ~çµæ°”|结附于由你æ“控的生物\n当鳃鳗形体进战场时,目标对手弃两张牌。\n所结附的生物具有系命异能。 +Aspect of Manticore|èŽç‹®å¤–貌|结界 ~çµæ°”|闪现\n结附于生物\n当èŽç‹®å¤–貌进战场时,所结附的生物获得先攻异能直到回åˆç»“æŸã€‚\n所结附的生物得+2/+0。 +Aspect of Mongoose|猫鼬外貌|结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n当猫鼬外貌从场上进入åŸå¢“场时,将猫鼬外貌移回其拥有者手上。 +Asphodel Wanderer|安ç¦é™µæ¼‚浪客|生物~骷髅妖ï¼å£«å…µ|{2}{B}:é‡ç”Ÿå®‰ç¦é™µæ¼‚浪客。 +Asphyxiate|é—·æ­»|法术|消ç­ç›®æ ‡æœªæ¨ªç½®çš„生物。 +Aspirant's Ascent|望化兽腾空|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+3且获得飞行与下毒1。(å—该生物战斗伤害的牌手还会得到一个中毒指示物。) +Aspiring Aeronaut|雄心空行师|生物~人类ï¼ç¥žå™¨å¸ˆ|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)当雄心空行师进战场时,将一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Aspiring Champion|野心勇士|生物 ~阿斯塔特ï¼æˆ˜å£«|å¨æ…‘\n敬从æ¯ç­ï½žå½“野心勇士对任一牌手造æˆæˆ˜æ–—伤害时,将它牺牲。若你如此作,则从你的牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌放进战场,其余则洗入你的牌库。如果该生物是æ¶é­”,则它å‘æ¯ä½å¯¹æ‰‹å„造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Assassin's Blade||| +Assassin's Ink|æ€æ‰‹å¢¨æˆ|瞬间|如果你æ“控神器,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ï¼›å¦‚果你æ“控结界,则此咒语也å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Assassin's Strike|æ€æ‰‹å‡ºå‡»|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者弃一张牌。 +Assassin's Trophy|æ€æ‰‹ç•™å¿µ|瞬间|消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的永久物。其æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Assassinate|行刺|法术|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。 +Assault|Assault|法术|çªè¢­å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Assault Formation|çªè¢­é˜µåž‹|结界|由你æ“控的æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\n{G}:目标具守军异能的生物于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。\n{2}{G}:由你æ“控的生物得+0/+1直到回åˆç»“æŸã€‚ +Assault Griffin|çªè¢­ç‹®é¹«|生物~狮鹫|飞行 +Assault Intercessor|çªè¢­ä»²è£è€…|生物 ~阿斯塔特ï¼æˆ˜å£«|先攻,å¨æ…‘\n链锯剑~æ¯å½“一个由对手æ“控的生物死去时,该牌手失去2点生命。 +Assault Strobe|çªè¢­é—ªå…‰|法术|目标生物获得连击异能直到回åˆç»“æŸã€‚ (它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) +Assault Suit|çªå‡»è£…|神器~武具|佩带此武具的生物得+2/+2,具有æ•æ·å¼‚能,ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ï¼Œä¸”ä¸èƒ½è¢«ç‰ºç‰²ã€‚\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥è®©è¯¥ç‰Œæ‰‹èŽ·å¾—佩带此武具之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚若你如此作,则将它é‡ç½®ã€‚\n佩带{3} +Assault Zeppelid|çªè¢­äº‘飞兽|生物~野兽|é£žè¡Œï¼Œè·µè¸ +Assault on Osgiliath|çªè¢­æ¬§æ–¯å‰åˆ©äºšæ–¯|法术|囤兵åŠå…½äººX,然åŽç”±ä½ æ“控的鬼怪和åŠå…½äººèŽ·å¾—连击与æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Assemble|ä¿å…¨|瞬间|派出三个2/2,绿白åŒè‰²ï¼Œå…·è­¦æˆ’异能的妖精ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚ +Assemble the Entmoot|å¬é›†æ©ç‰¹å¤§ä¼š|结界|由你æ“控的生物具有延势异能。\n牺牲å¬é›†æ©ç‰¹å¤§ä¼šï¼šæ´¾å‡ºä¸‰ä¸ªå·²æ¨ªç½®çš„X/X绿色树妖è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚在这些生物上å„放置一个延势指示物。 +Assemble the Legion|å¬é›†æˆ˜å›¢|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å¬é›†æˆ˜å›¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¬é›†æŒ‡ç¤ºç‰©ã€‚然åŽå¬é›†æˆ˜å›¢ä¸Šæ¯æœ‰ä¸€ä¸ªå¬é›†æŒ‡ç¤ºç‰©ï¼Œä¾¿å°†ä¸€ä¸ª1/1,红白åŒè‰²ï¼Œå…·æ•æ·å¼‚能的士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Assemble the Rank and Vile|集尸æˆå†›|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你æ“控且具该å称的生物具有「当此生物死去时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,则将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚〠+Assembled Alphas|首领集群|生物~狼|æ¯å½“首领集群阻挡生物或被生物阻挡时,首领集群对该生物造æˆ3点伤害,且对该生物的æ“控者造æˆ3点伤害。 +Assembly-Worker|组装工人|神器生物 ~组装工人|{T}:目标组装工人生物得+1/+1直到回åˆç»“æŸã€‚ +Assert Authority||| +Assimilate Essence|åŒåŒ–èåŽ|瞬间|除éžç›®æ ‡ç”Ÿç‰©æˆ–战役咒语的æ“控者支付{4},å¦åˆ™å击之。若其如此作,则你抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) +Assure|ä¿ä½‘|瞬间|在目标生物上放置一个+1/+1指示物。该生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Astarion's Thirst|阿斯代伦的饥渴|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚在一个由你æ“控的指挥官生物上放置X个+1/+1指示物,X为以此法放é€ä¹‹ç”Ÿç‰©çš„力é‡ã€‚ +Astarion, the Decadent|颓废的阿斯代伦|传奇生物 ~å¸è¡€é¬¼ï¼å¦–ç²¾ï¼æµªå®¢|死触,系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•相食~目标对手失去若干生命,其数é‡ç­‰åŒäºŽä»–本回åˆä¸­å¤±åŽ»è¿‡çš„生命数é‡ã€‚\n•相伴~你获得若干生命,其数é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­èŽ·å¾—过的生命数é‡ã€‚ +Astor, Bearer of Blades|利刃之主阿斯托|传奇生物 ~人类ï¼æˆ˜å£«|当利刃之主阿斯托进战场时,检视你牌库顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ æ­¦å…·æˆ–载具牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\n由你æ“控的武具具有佩带{1}。\n由你æ“控的载具具有æ­è½½1。 +Astral Confrontation|星界拉扯|瞬间|ä½ æ¯æ­£å‘一ä½å¯¹æ‰‹è¿›è¡Œæ”»å‡»ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡ç”Ÿç‰©ã€‚ +Astral Cornucopia|星幽羊角|神器|星幽羊角进战场时上é¢æœ‰X个充电指示物。\n{T}:选择一ç§é¢œè‰²ã€‚星幽羊角上æ¯æœ‰ä¸€ä¸ªå……电指示物,便加一点该色法术力。 +Astral Dragon|星界巨龙|生物 ~龙|飞行\n投影术~当星界巨龙进战场时,派出两个è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©å‡ä¸ºç›®æ ‡éžç”Ÿç‰©æ°¸ä¹…物的å¤åˆ¶å“,但都是3/3的龙生物,ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ï¼Œä¸”具有飞行异能。 +Astral Drift|星幽漂移|结界|æ¯å½“你循环星幽漂移,或于星幽漂移在战场上时循环å¦ä¸€å¼ ç‰Œï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡ç”Ÿç‰©ã€‚若你如此作,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。\n循环{2}{W}({2}{W},弃掉此牌:抓一张牌。) +Astral Slide||| +Astral Steel||| +Astral Wingspan|星幽翼展|结界 ~çµæ°”|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n结附于生物\n当星幽翼展进战场时,抓一张牌。\n所结附的生物得+2/+2且具有飞行异能。 +Asylum Visitor|é¿éš¾æ‰€æ¥å®¢|生物~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™ä½ æŠ“一张牌且你失去1点生命。\n疯魔{1}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Atalan Jackal|阿塔兰豺狼摩托手|生物 ~人类ï¼æ³°ä¼¦è™«æ—ï¼æ–¥å€™|è·µè¸ï¼Œæ•æ·\n熟练骑手~æ¯å½“阿塔兰豺狼摩托手对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Atalya, Samite Master||| +Atarka Beastbreaker|安塔å¡æ—ä¼å…½å¸ˆ|生物~人类ï¼æˆ˜å£«|强横~{4}{G}:安塔å¡æ—ä¼å…½å¸ˆå¾—+4/+4直到回åˆç»“æŸã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 +Atarka Efreet|安塔å¡æ—魔神|生物~魔神ï¼ç¥­å¸ˆ|å¨åŠ›å˜èº«{2}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当安塔å¡æ—魔神翻回正é¢æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Atarka Monument|安塔å¡çºªå¿µç¢‘|神器|{T}:加{R}或{G}到你的法术力池中。\n{4}{R}{G}:直到回åˆç»“æŸï¼Œå®‰å¡”å¡çºªå¿µç¢‘æˆä¸º4/4,红绿åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的龙神器生物。 +Atarka Pummeler|安塔å¡æ—猛击手|生物~食人魔ï¼æˆ˜å£«|强横~{3}{R}{R}:æ¯ä¸ªç”±ä½ æ“控的生物本回åˆä¸­åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 +Atarka's Command|安塔å¡çš„指命|瞬间|选择两项~\n• 本回åˆä¸­ï¼Œæ‰€æœ‰å¯¹æ‰‹ä¸èƒ½èŽ·å¾—生命。\n• 安塔å¡çš„指命å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。\n• ä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚\n• 直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得延势异能。 +Atarka, World Render|ç­ä¸–龙王安塔å¡|传奇生物 ~龙|飞行,践è¸\næ¯å½“一个由你æ“控的龙攻击时,它获得连击异能直到回åˆç»“æŸã€‚ +Atemsis, All-Seeing|全观爱缇席|传奇生物 ~å²èŠ¬æ–¯|飞行\n{2}{U},{T}:抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“全观爱缇席å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ çš„手牌。若以此法展示出之å„牌的总法术力费用有至少六ç§ï¼Œåˆ™è¯¥å¯¹æ‰‹è¾“掉这盘游æˆã€‚ +Athreos, God of Passage|渡亡神雅ç¿æ¬§æ–¯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„白黑两色献力å°äºŽä¸ƒï¼Œé›…ç¿æ¬§æ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ‹¥æœ‰çš„生物死去时,除éžç›®æ ‡å¯¹æ‰‹æ”¯ä»˜3点生命,å¦åˆ™å°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚ +Athreos, Shroud-Veiled|çµå¸·é›…ç¿æ¬§æ–¯|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„白黑两色献力å°äºŽä¸ƒï¼Œé›…ç¿æ¬§æ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªé’±å¸æŒ‡ç¤ºç‰©ã€‚\næ¯å½“一个其上有钱å¸æŒ‡ç¤ºç‰©çš„生物死去或进入放é€åŒºæ—¶ï¼Œå°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。 +Atla Palani, Nest Tender|护巢人娥拉帕拉尼|传奇生物 ~人类ï¼ç¥­å¸ˆ|{2},{T}:派出一个0/1绿色,具守军异能的蛋è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控的蛋死去时,从你牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Atmosphere Surgeon|气界医士|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在气界医士上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从气界医士上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Atog||| +Atogatog||| +Atraxa's Fall|亚崔å¤è´¥äº¡|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œæˆ˜å½¹ï¼Œç»“界或具飞行异能的生物。 +Atraxa's Skitterfang|亚崔å¤çš„é”足虫|神器生物 ~éžç‘žäººï¼æ˜†è™«|亚崔å¤çš„é”足虫进战场时上é¢æœ‰ä¸‰ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n在你回åˆçš„战斗开始时,你å¯ä»¥ä»Žäºšå´”å¤çš„é”足虫上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚当你如此作时,选择飞行,警戒,死触或系命,目标由你æ“控的生物获得该异能直到回åˆç»“æŸã€‚ +Atraxa, Grand Unifier|大一统飞将亚崔å¤|传奇生物 ~éžç‘žäººï¼å¤©ä½¿|飞行,警戒,死触,系命\n当大一统飞将亚崔å¤è¿›æˆ˜åœºæ—¶ï¼Œå±•ç¤ºä½ ç‰Œåº“顶的å张牌。对æ¯ç§ç‰Œå¼ ç±»åˆ«è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€å¼ ä¸ºè¯¥ç±»åˆ«çš„牌从所展示牌之中置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Atraxa, Praetors' Voice|魔判官之声亚崔å¤|传奇生物 ~天使ï¼æƒŠæƒ§å…½|飞行,警戒,死触,系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Atris, Oracle of Half-Truths|虚实先知阿æç†æ–¯|传奇生物 ~人类ï¼å‚è°‹|å¨æ…‘\n当虚实先知阿æç†æ–¯è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æ£€è§†ä½ ç‰Œåº“顶的三张牌,并分æˆç‰Œé¢æœä¸‹ä¸Žç‰Œé¢æœä¸Šå„一堆。将其中一堆置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Atrocious Experiment|残暴实验|法术|目标对手磨两张牌,抓两张牌并失去2点生命。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) +Atsushi, the Blazing Sky|炽穹轧èµ|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,践è¸\n当炽穹轧èµæ­»åŽ»æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•放é€ä½ ç‰Œåº“顶的两张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚\n•派出三个çå®è¡ç”Ÿç‰©ã€‚ +Attendant of Vraska|瓦ä¸å¡çš„éšå‘˜|生物 ~çµä¿‘ï¼å£«å…µ|当瓦ä¸å¡çš„éšå‘˜æ­»åŽ»æ—¶ï¼Œè‹¥ä½ æ“控瓦ä¸å¡é¹æ´›å®¢ï¼Œåˆ™ä½ èŽ·å¾—ç­‰åŒäºŽç“¦ä¸å¡çš„éšå‘˜ä¹‹åŠ›é‡çš„生命。 +Attended Healer|照护治疗师|生物 ~寇æ—ï¼åƒ§ä¾£|æ¯å½“ä½ æ¯å›žåˆé¦–度获得生命时,派出一个1/1白色的猫è¡ç”Ÿç”Ÿç‰©ã€‚\n{2}{W}:å¦ä¸€ä¸ªç›®æ ‡åƒ§ä¾£èŽ·å¾—系命异能直到回åˆç»“æŸã€‚ +Attended Knight|扈伴骑士|生物~人类ï¼éª‘士|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\n当扈伴骑士进战场时,将一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Attended Socialite|å•ä¼´åæµ|生物 ~妖精ï¼å¾·é²ä¼Š|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,å•ä¼´åæµå¾—+1/+1直到回åˆç»“æŸã€‚ +Attentive Skywarden|警觉护空å«|生物 ~éžç‘žäººï¼å¯‡æ—|飞行\næ¯å½“警觉护空å«å¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–战役造æˆæˆ˜æ–—伤害时,转化至多一个目标由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚ +Attentive Sunscribe|专注阳刻械|神器生物 — 地ä¾|æ¯å½“专注阳刻械æˆä¸ºæ¨ªç½®æ—¶ï¼Œå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Attune with Aether|乙太åŒè°ƒ|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。 +Attunement||| +Atzal, Cave of Eternity|转生洞穴阿札尔|传奇地|(由追寻永生转化。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{3}{B}{G},{T}:将目标生物牌从你的åŸå¢“场移回战场。 +Atzocan Archer|阿ä½åŽå¼“箭手|生物 ~人类ï¼å¼“箭手|延势\n当阿ä½åŽå¼“箭手进战场时,你å¯ä»¥è®©å®ƒä¸Žå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Atzocan Seer|阿ä½åŽé¢„言师|生物 ~人类ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力到你的法术力池中。\n牺牲阿ä½åŽé¢„言师:将目标æ龙牌从你的åŸå¢“场移回你手上。 +Audacious Infiltrator|大胆渗é€è€…|生物~矮人ï¼æµªå®¢|大胆渗é€è€…ä¸èƒ½è¢«ç¥žå™¨ç”Ÿç‰©é˜»æŒ¡ã€‚ +Audacious Reshapers|斗胆é‡å¡‘师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T},牺牲一个神器:从你的牌库顶开始展示牌,直到展示出一张神器牌为止。将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。斗胆é‡å¡‘师对你造æˆç­‰åŒäºŽä»¥æ­¤æ³•æ‰€å±•ç¤ºä¹‹ç‰Œæ•°é‡çš„伤害。 +Audacious Swap|斗胆掉包|瞬间|催命2\n目标éžç»“界永久物的拥有者将它洗入其牌库,然åŽæ”¾é€å…¶ç‰Œåº“顶牌。如果它是地牌,则该牌手将它放进战场。若å¦ï¼Œåˆ™ä»–å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Audacious Thief|斗胆盗贼|生物 ~人类ï¼æµªå®¢|æ¯å½“斗胆盗贼攻击时,你抓一张牌且你失去1点生命。 +Audacity|勇猛无ç•|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+0且具有践è¸å¼‚能。\n当勇猛无ç•ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,抓一张牌。 +Auger Spree|钻法无歇|瞬间|目标生物得+4/-4直到回åˆç»“æŸã€‚ +Augmenting Automaton|强固机械兽|神器生物~组构体|{1}{B}:强固机械兽得+1/+1直到回åˆç»“æŸã€‚ +Augur il-Vec|维克黜人åœç®—师|生物~人类ï¼åƒ§ä¾£|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n牺牲维克黜人åœç®—师:你获得4点生命。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 +Augur of Autumn|暮秋åœç®—师|生物 ~人类ï¼å¾·é²ä¼Š|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用地。\n鸠集~åªè¦ä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,你便å¯ä»¥ä»Žä½ çš„牌库顶施放生物咒语。 +Augur of Bolas|波拉斯åœç®—师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当波拉斯åœç®—师进战场时,检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张瞬间或法术牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Augur of Skulls|颅骨åœç®—师|生物~骷髅妖ï¼æ³•æœ¯å¸ˆ|{1}{B}:é‡ç”Ÿé¢…骨åœç®—师。\n牺牲颅骨åœç®—师:目标牌手弃两张牌。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 +Augury Adept|åœç®—专家|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|æ¯å½“åœç®—专家对任一牌手造æˆæˆ˜æ–—伤害时,展示你的牌库顶牌,并将该牌置于你手上。 你获得等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 +Augury Owl|åœç®—猫头鹰|生物 ~鸟|飞行\n当åœç®—猫头鹰进战场时,å åœ3。(检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Augury Raven|åœç®—乌鸦|生物 ~鸟|飞行\n预示{1}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Auntie Blyte, Bad Influence|谗言魔å°ç¢§é˜¿å§¨|传奇生物 ~魔鬼ï¼å‚è°‹|飞行\næ¯å½“一个由你æ“控的æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œåœ¨è°—言魔å°ç¢§é˜¿å§¨ä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。\n{1}{R},{T},从å°ç¢§é˜¿å§¨ä¸Šç§»åŽ»X个+1/+1指示物:它对任æ„一个目标造æˆX点伤害。 +Auntie's Hovel|大婶å°å±‹|地|于大婶å°å±‹è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ æ‰‹ä¸Šä¸€å¼ ç²¾çµç‰Œã€‚ 若你未如此作,则大婶å°å±‹é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{B}或{R}到你的法术力池中。 +Auntie's Snitch|大婶眼线|生物~精çµï¼æµªå®¢|大婶眼线ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n伺机{1}{B} (如果你于本回åˆä¸­ä»¥ç²¾çµæˆ–浪客å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\næ¯å½“由你æ“控的一个精çµæˆ–浪客对牌手造æˆæˆ˜æ–—伤害时,若大婶眼线在你的åŸå¢“场,则你å¯ä»¥å°†å¤§å©¶çœ¼çº¿ç§»å›žä½ æ‰‹ä¸Šã€‚ +Aura Barbs|çµæ°”芒刺|瞬间~å¤å’’|æ¯ä¸ªç»“ç•Œå„对其æ“控者造æˆ2点伤害,然åŽæ¯ä¸ªç»“附于生物上的结界å„对所结附的生物造æˆ2点伤害。 +Aura Blast||| +Aura Extraction||| +Aura Finesse|çµæ°”巧技|瞬间|将目标由你æ“控的çµæ°”结附在目标生物上。\n抓一张牌。 +Aura Gnarlid|çµæ°”糙节兽|生物~野兽|力é‡å°äºŽçµæ°”糙节兽的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\n战场上æ¯æœ‰ä¸€ä¸ªçµæ°”,çµæ°”糙节兽便得+1/+1。 +Aura Graft|çµæ°”移æ¤|瞬间|获得目标已结附于永久物上的çµæ°”之æ“控æƒã€‚ 将它结附于å¦ä¸€ä¸ªå®ƒèƒ½ç»“附的永久物上。 +Aura Mutation|çµæ°”çªå˜|瞬间|消ç­ç›®æ ‡ç»“界。派出X个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ï¼ŒX为该结界的总法术力费用。 +Aura Shards||| +Aura of Dominion|支é…çµæ°”|生物结界|{1},横置一个由你æ“控且未横置的生物:é‡ç½®å—此结界的生物。 +Aura of Silence|é™å¯‚çµæ°”|结界|对手使用的神器和结界咒语费用增加{2}æ¥ä½¿ç”¨ã€‚\n牺牲é™å¯‚çµæ°”:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Auramancer|çµæ°”法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当çµæ°”法师进战场时,你å¯ä»¥å°†ç›®æ ‡ç»“界牌从你的åŸå¢“场移回你手上。 +Auramancer's Guise|çµæ°”法师é¢å…·|结界~çµæ°”|生物结界\nå—此结界的生物上æ¯ç»“附一个çµæ°”,它便得+2/+2且具有警戒异能。 +Auratog|çµæ°”阿托格|生物~阿托格|牺牲一个结界:çµæ°”阿托格得+2/+2直到回åˆç»“æŸã€‚ +Auratouched Mage|çµä½‘法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当çµä½‘法师进场时,从你的牌库中æœå¯»ä¸€å¼ å¯ä»¥ç»“附它的çµæ°”牌。 è‹¥çµä½‘法师ä»åœ¨åœºä¸Šï¼Œåˆ™å°†è¯¥çµæ°”结附于其上。 è‹¥å¦ï¼Œåˆ™å±•ç¤ºè¯¥çµæ°”牌,并将它置入你手上。 然åŽå°†ä½ çš„牌库洗牌。 +Aurelia's Fury|欧瑞梨的怒ç«|瞬间|欧瑞梨的怒ç«å¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。横置æ¯ä¸ªä»¥æ­¤æ³•å—到伤害的生物。以此法å—到伤害的牌手本回åˆä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。 +Aurelia, Exemplar of Justice|正义模范欧瑞梨|传奇生物 ~天使|飞行\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n在你回åˆçš„战斗开始时,选择至多一个目标由你æ“控的生物。直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©å¾—+2/+0,且如果它是红色,则获得践è¸å¼‚能,如果它是白色,则获得警戒异能。 +Aurelia, the Warleader|战领欧瑞梨|传奇生物 ~天使|飞行,警戒,æ•æ·\næ¯å½“战领欧瑞梨æ¯å›žåˆé¦–度攻击时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 +Aurification||| +Auriok Bladewarden||| +Auriok Champion|欧瑞克斗士|生物~人类ï¼åƒ§ä¾£|å黑ä¿æŠ¤ï¼Œå红ä¿æŠ¤\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—1点生命。 +Auriok Edgewright|欧瑞克制刃兵|生物~人类ï¼å£«å…µ|金技~åªè¦ä½ æ“控三个或更多神器,欧瑞克制刃兵便具有连击异能。 +Auriok Glaivemaster|欧瑞克扫刀手|生物~人类ï¼å£«å…µ|åªè¦æ¬§ç‘žå…‹æ‰«åˆ€æ‰‹ä½©å¸¦æ­¦å…·ï¼Œå®ƒå¾—+1/+1并具有先攻异能。 +Auriok Replica|欧瑞克摹制å“|神器生物~僧侣|{W},牺牲欧瑞克摹制å“:选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºå°†å¯¹ä½ é€ æˆçš„所有伤害。 +Auriok Salvagers|欧瑞克修护士|生物 ~人类ï¼å£«å…µ|{1}{W}:将目标总法术力费用等于或å°äºŽ1的神器牌从你的åŸå¢“场移回你手上。 +Auriok Siege Sled|欧瑞克攻城ç£æ©‡|神器生物|{1}:目标神器生物本回åˆä¸­è‹¥èƒ½é˜»æŒ¡æ¬§ç‘žå…‹æ”»åŸŽç£æ©‡ï¼Œåˆ™å¿…须阻挡之。\n{1}:目标神器生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡æ¬§ç‘žå…‹æ”»åŸŽç£æ©‡ã€‚ +Auriok Steelshaper||| +Auriok Sunchaser|欧瑞克é€æ—¥è€…|生物~人类ï¼å£«å…µ|金技~åªè¦ä½ æ“控三个或更多神器,欧瑞克é€æ—¥è€…便得+2/+2并具有飞行异能。 +Auriok Survivors|欧瑞克幸存者|生物~人类ï¼å£«å…µ|当欧瑞克幸存者进战场时,你å¯ä»¥å°†ç›®æ ‡æ­¦å…·ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 若你如此作,你å¯ä»¥å°†å®ƒè£…备在欧瑞克幸存者上。 +Auriok Transfixer||| +Auriok Windwalker|欧瑞克风渡师|生物~人类ï¼æ³•æœ¯å¸ˆ|飞行\n{T}:将目标由你æ“控的武具装备在目标由你æ“控的生物上。 +Aurochs Herd|原牛大群|生物~原牛|è·µè¸\n当原牛大群进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŽŸç‰›ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 若你如此作,则将你的牌库洗牌。\næ¯å½“原牛大群攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其它原牛,它便得+1/+0直到回åˆç»“æŸã€‚ +Aurora Champion|曙光斗士|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“曙光斗士攻击时,若你的队ä¼æ“控å¦ä¸€ä¸ªæˆ˜å£«ï¼Œåˆ™æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Aurora Eidolon|曙光幻çµ|生物~精怪|{W},牺牲曙光幻çµï¼šäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。\næ¯å½“你使用多色咒语时,你å¯ä»¥å°†æ›™å…‰å¹»çµä»Žä½ çš„åŸå¢“场移回你手上。 +Aurora Griffin||| +Aurora Phoenix|æžå…‰å‡¤å‡°|生物 ~凤凰|飞行\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\næ¯å½“你施放具倾曳异能的咒语时,将æžå…‰å‡¤å‡°ä»Žä½ çš„åŸå¢“场移回你手上。 +Aurora of Emrakul|伊莫库æžå…‰|生物~ - 奥札奇ï¼æ˜ å½±|飞行,死触\næ¯å½“伊莫库æžå…‰æ”»å‡»æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去3点生命。 +Auspicious Starrix|祥兆枭鹿|生物 ~麋鹿ï¼é‡Žå…½|åˆå˜{5}{G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œä»Žä½ çš„牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€X张永久物牌为止,X为此生物已åˆå˜çš„次数。将这些永久物牌放进战场。 +Austere Command|严峻指命|法术|选择两项~\n•消ç­æ‰€æœ‰ç¥žå™¨ã€‚\n•消ç­æ‰€æœ‰ç»“界。\n•消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物。\n•消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于4的生物。 +Author of Shadows|黯影著书人|生物 ~阴魂ï¼é‚ªæœ¯å¸ˆ|当黯影著书人进战场时,放é€æ‰€æœ‰å¯¹æ‰‹åŸå¢“场中的所有牌。选择一张以此法放é€çš„éžåœ°ç‰Œã€‚于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 +Authority|æƒå¨|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n横置至多两个目标由对手æ“控的生物。由你æ“控的生物获得警戒异能直到回åˆç»“æŸã€‚ +Authority of the Consuls|执政官å¨æƒ|结界|由对手æ“控的生物须横置进战场。\næ¯å½“一个生物在对手的æ“控下进战场时,你获得1点生命。 +Autochthon Wurm|原生亚龙|生物~亚龙|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\nè·µè¸ +Automated Artificer|自动神器师|神器生物 ~神器师|{T}:加{C}。此法术力åªèƒ½ç”¨æ¥èµ·åŠ¨å¼‚能,或是施放神器咒语。 +Automatic Librarian|自动图书馆员|神器生物 ~组构体|当自动图书馆员进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Autonomous Assembler|自动组装械|神器生物 ~组装工人|警戒\n{1},{T}:在目标由你æ“控的组装工人上放置一个+1/+1指示物。\n//PRT-Prype_Mech//\n{1}{W}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/2 +Autumn's Veil|秋色帘幕|瞬间|由你æ“控的咒语本回åˆä¸èƒ½è¢«è“色或黑色的咒语å击,且由你æ“控的生物本回åˆä¸èƒ½æˆä¸ºè“色或黑色的咒语之目标。 +Autumnal Gloom|秋色暗影|结界|{B}:将你的牌库顶牌置入你的åŸå¢“场。\nèºç‹‚~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,转化秋色暗影。 +Avacyn's Collar|艾维欣颈环|神器~武具|佩带此武具的生物得+1/+0且具有警戒异能。æ¯å½“佩带此武具的生物死去时,若它是人类,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚佩带{2} +Avacyn's Judgment|艾维欣的è£å†³|法术|疯魔{X}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。)\n艾维欣的è£å†³å¯¹ä»»æ„æ•°é‡çš„目标造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。如果曾支付此咒语的疯魔费用,则改为它对该些永久物和ï¼æˆ–牌手造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。 +Avacyn's Memorial|艾维欣纪念碑|传奇神器|ä¸ç­\n由你æ“控的其他传奇永久物具有ä¸ç­å¼‚能。 +Avacyn's Pilgrim|艾维欣æœåœ£å®¢|生物 ~人类ï¼ä¿®è¡Œåƒ§|{T}:加{W}。 +Avacyn, Angel of Hope|希望天使艾维欣|传奇生物 ~天使|飞行,警戒,ä¸ç­\n由你æ“控的其他永久物具有ä¸ç­å¼‚能。 +Avacyn, Guardian Angel|守护天使艾维欣|传奇生物~天使|飞行,警戒\n{1}{W}:选择一ç§é¢œè‰²ã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥è‰²æ¥æºå°†å¯¹å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆçš„所有伤害。\n{5}{W}{W}:选择一ç§é¢œè‰²ã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥è‰²æ¥æºå°†å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆçš„所有伤害。 +Avacyn, the Purifier|净罪天使艾维欣|传奇生物~ - 天使|飞行\n当此生物转化为净罪天使艾维欣时,它å‘æ¯ä¸ªå…¶ä»–生物和æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。 +Avacynian Missionaries|艾维欣传教士|生物~人类ï¼åƒ§ä¾£|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥è‰¾ç»´æ¬£ä¼ æ•™å£«ä½©å¸¦æ­¦å…·ï¼Œè½¬åŒ–它。 +Avacynian Priest|艾维欣僧侣|生物~人类ï¼åƒ§ä¾£|{1},{T}:横置目标éžäººç±»ç”Ÿç‰©ã€‚ +Avalanche Caller|雪崩唤师|雪境生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}:目标由你æ“控的雪境地æˆä¸º4/4,具辟邪与æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚(具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Avalanche Riders|山崩骑兵|生物~人类ï¼æ¸¸ç‰§äºº|æ•æ·\nè¿”å“{3}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当山崩骑兵进场时,消ç­ç›®æ ‡åœ°ã€‚ +Avalanche Tusker|崩击ç è±¡|生物~象ï¼æˆ˜å£«|æ¯å½“崩击ç è±¡æ”»å‡»æ—¶ï¼Œç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物本次战斗中若能阻挡它,则必须如此作。 +Avarax|阿帕垒兽|生物 ~野兽|æ•æ·\n当阿帕垒兽进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å称为阿帕垒兽的牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n{1}{R}:阿帕垒兽得+1/+0直到回åˆç»“æŸã€‚ +Avarice Amulet|贪欲护身符|神器~武具|佩带此武具的生物得+2/+0且具有警戒异能与「在你的维æŒå¼€å§‹æ—¶ï¼ŒæŠ“一张牌。ã€\n当佩带此武具的生物死去时,目标对手获得贪欲护身符的æ“控æƒã€‚\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Avarice Totem|贪欲图腾åƒ|神器|{5}:交æ¢è´ªæ¬²å›¾è…¾åƒä¸Žç›®æ ‡éžåœ°çš„永久物之æ“控æƒã€‚ +Avaricious Dragon|贪戾巨龙|生物~龙|飞行在你的抓牌步骤开始时,é¢å¤–抓一张牌。在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¼ƒæŽ‰ä½ çš„手牌。 +Avatar of Discord|走调化身|生物~圣者|({B/R}å¯ç”¨{B}或{R}æ¥æ”¯ä»˜ã€‚)\n飞行\n当走调化身进场时,除éžä½ å¼ƒä¸¤å¼ ç‰Œï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ +Avatar of Hope||| +Avatar of Might|瀚力化身|生物~圣者|如果任何对手æ“控的生物数é‡æ¯”你多四个或更多,则瀚力化身的费用å‡å°‘{6}å³å¯ä½¿ç”¨ã€‚\nè·µè¸(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。) +Avatar of Slaughter|å± æ€åŒ–身|生物 ~圣者|所有生物具有连击异能,且æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 +Avatar of Woe|ç¾ç¥¸åŒ–身|生物~圣者|如果所有åŸå¢“场中有å张或更多的生物牌,则ç¾ç¥¸åŒ–身å‡å°‘{6}æ¥æ–½æ”¾ã€‚\næ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n{T}:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚ +Avatar of the Resolute|åšæ¯…化身|生物~圣者|延势,践è¸\nåšæ¯…化身进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控且其上有+1/+1指示物的其他生物数é‡ã€‚ +Aven Archer||| +Aven Augur|艾文åœç®—师|生物~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n牺牲艾文åœç®—师:将至多两个目标生物移回其拥有者手上。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 +Aven Battle Priest|艾文战斗僧侣|生物~鸟ï¼åƒ§ä¾£|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)当艾文战斗僧侣进战场时,你获得3点生命。 +Aven Brigadier||| +Aven Cloudchaser|艾文é€äº‘战士|生物~鸟ï¼å£«å…µ|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n当艾文é€äº‘战士进场时,消ç­ç›®æ ‡ç»“界。 +Aven Courier|艾文讯使|生物 ~鸟ï¼å‚è°‹|飞行\næ¯å½“艾文讯使攻击时,选择一个由你æ“控之永久物上的指示物。如果目标由你æ“控的永久物上没有该ç§ç±»çš„指示物,便在其上放置一个。 +Aven Envoy||| +Aven Eternal|永生艾文|生物 ~çµä¿‘ï¼é¸Ÿï¼æˆ˜å£«|飞行\n当永生艾文进战场时,囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Aven Farseer||| +Aven Fateshaper|造命艾文|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n当造命艾文进战场时,检视你牌库顶的四张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚\n{4}{U}:检视你牌库顶的四张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ +Aven Fisher|艾文渔人|生物 ~鸟ï¼å£«å…µ|飞行\n当艾文渔人死去时,你å¯ä»¥æŠ“一张牌。 +Aven Fleetwing|迅翼艾文|生物~鸟ï¼å£«å…µ|飞行\n辟邪 (此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) +Aven Flock|艾文信众|生物~鸟ï¼å£«å…µ|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n{W}:艾文信众得+0/+1直到回åˆç»“æŸã€‚ +Aven Fogbringer||| +Aven Gagglemaster|艾文头鹅|生物 ~鸟ï¼æˆ˜å£«|飞行\n当艾文头鹅进战场时,你æ¯æ“控一个具飞行异能的生物,便获得2点生命。 +Aven Heartstabber|刺心艾文|生物 ~鸟ï¼æ€æ‰‹|飞行\nåªè¦ä½ åŸå¢“场中牌的法术力值有五ç§æˆ–更多,刺心艾文便得+2/+2且具有死触异能。\n当刺心艾文死去时,磨两张牌,然åŽæŠ“一张牌。 +Aven Initiate|艾文祀徒|生物 ~鸟ï¼æˆ˜å£«|飞行\né—å­˜{6}{U}({6}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼é¸Ÿï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。åªèƒ½äºŽæ³•æœ¯æ—¶æœºé—存。) +Aven Liberator||| +Aven Mimeomancer|艾文分å°æœ¯å£«|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªé£žç¾½æŒ‡ç¤ºç‰©ã€‚若你如此作,则于该生物上有飞羽指示物的时段内,它的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/1且具有飞行异能。 +Aven Mindcensor|艾文核çµå¸ˆ|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n如果æŸå¯¹æ‰‹å°†æœå¯»æŸç‰Œåº“,则改为他æœå¯»è¯¥ç‰Œåº“顶的四张牌。 +Aven Redeemer||| +Aven Reedstalker|ä¼è‹‡è‰¾æ–‡|生物~鸟ï¼æˆ˜å£«|闪现\n飞行 +Aven Riftwatcher|艾文时ç¼çœ‹å®ˆ|生物 ~鸟ï¼å抗军ï¼å£«å…µ|飞行\n消é€3(此生物进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当艾文时ç¼çœ‹å®ˆè¿›æˆ˜åœºæˆ–离开战场时,你获得2点生命。 +Aven Sentry|艾文哨兵|生物 ~鸟ï¼å£«å…µ|飞行 +Aven Shrine||| +Aven Skirmisher|艾文侦å«|生物~鸟ï¼æˆ˜å£«|飞行 +Aven Smokeweaver||| +Aven Soulgazer||| +Aven Squire|艾文扈从|生物~鸟ï¼å£«å…µ|飞行\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Aven Sunstriker|晖击艾文|生物~鸟ï¼æˆ˜å£«|飞行\n连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。)\nå¨åŠ›å˜èº«{4}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Aven Surveyor|勘探艾文|生物 ~鸟ï¼æ–¥å€™|飞行\n当勘探艾文进战场时,选择一项~\n•在勘探艾文上放置一个+1/+1指示物。\n•将目标生物移回其拥有者手上。 +Aven Tactician|艾文策士|生物~鸟ï¼å£«å…µ|飞行\n当艾文策士进战场时,振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) +Aven Trailblazer|开拓艾文|生物~鸟ï¼å£«å…µ|飞行\n领土~开拓艾文的防御力等åŒäºŽç”±ä½ æ“控的地之中基本地类别的数é‡ã€‚ +Aven Trooper||| +Aven Warcraft||| +Aven Warhawk||| +Aven Wind Guide|风兆艾文|生物~鸟ï¼æˆ˜å£«|飞行,警戒\n由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰é£žè¡Œä¸Žè­¦æˆ’异能。\né—å­˜{4}{W}{U}({4}{W}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼é¸Ÿï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Aven Wind Mage|艾文风法师|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放瞬间或法术咒语时,艾文风法师得+1/+1直到回åˆç»“æŸã€‚ +Aven Windreader|艾文风信师|生物~鸟ï¼å£«å…µï¼æ³•æœ¯å¸ˆ|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n{1}{U}:目标牌手展示其牌库顶牌。 +Aven of Enduring Hope|美愿艾文|生物~鸟ï¼åƒ§ä¾£|飞行\n当美愿艾文进战场时,你获得3点生命。 +Avenger of Zendikar|赞迪å¡å¤ä»‡è€…|生物 ~元素|当赞迪å¡å¤ä»‡è€…进战场时,你æ¯æ“控一个地,便派出一个0/1绿色æ¤ç‰©è¡ç”Ÿç”Ÿç‰©ã€‚\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨æ¯ä¸ªç”±ä½ æ“控的æ¤ç‰©ç”Ÿç‰©ä¸Šå„放置一个+1/+1指示物。 +Avenging Arrow|å¤ä»‡ç®­|瞬间|消ç­ç›®æ ‡äºŽæœ¬å›žåˆé€ æˆè¿‡ä¼¤å®³çš„生物。 +Avenging Huntbonder|å¤ä»‡çŒŽç»Šäºº|生物 ~人类ï¼æˆ˜å£«|连击\næ¯å½“å¤ä»‡çŒŽç»Šäººæ”»å‡»æ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物上放置一个连击指示物。 +Avenging Hunter|寻仇猎人|生物 ~龙ï¼æ¸¸ä¾ |è·µè¸\n当寻仇猎人进战场时,你掌æ¡å…ˆåˆ¶ã€‚ +Averna, the Chaos Bloom|混沌之åŽé˜¿éŸ¦çº³|传奇生物 ~元素ï¼ç¥­å¸ˆ|于你倾曳时,你å¯ä»¥å°†æ‰€æ”¾é€ä¹‹ç‰Œä¸­çš„一张地牌横置放进战场。(如此作的时机,是在放é€æœ€åŽä¸€å¼ ç‰Œä¹‹åŽï¼Œä½†åœ¨å†³å®šè¦æ–½æ”¾å“ªå¼ éžåœ°ç‰Œä¹‹å‰ã€‚) +Avian Changeling|舞空化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n飞行 +Avian Oddity|怪鸟兽|生物 ~鸟|飞行\n循环{2}{U}({2}{U},弃掉此牌:抓一张牌。)\n当你循环怪鸟兽时,在目标由你æ“控的生物上放置一个飞行指示物。 +Aviary Mechanic|åœæœºåº“技师|生物~矮人ï¼ç¥žå™¨å¸ˆ|当åœæœºåº“技师进战场时,你å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的永久物移回其拥有者手上。 +Aviation Pioneer|翔空先驱|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当翔空先驱进战场时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Avid Reclaimer|热切垦殖师|生物~人类ï¼å¾·é²ä¼Š|{T}:加{G}或{U}到你的法术力池中。如果你æ“控妮莎é¹æ´›å®¢ï¼Œåˆ™ä½ èŽ·å¾—2点生命。 +Avoid Fate|逃é¿å®¿å‘½|瞬间|å击目标瞬间或çµæ°”咒语,且该咒语须以由你æ“控的永久物为目标。 +Awaken the Ancient|唤醒先人|结界~çµæ°”|结附于山脉所结附的山脉是7/7红色,具æ•æ·å¼‚能的巨人生物。它ä»ç„¶æ˜¯åœ°ã€‚ +Awaken the Bear|醒觉熊性|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得践è¸å¼‚能。 +Awaken the Erstwhile|唤醒故军|法术|æ¯ä½ç‰Œæ‰‹å„弃掉其手牌,然åŽæ´¾å‡ºç­‰é‡çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Awaken the Sky Tyrant|天龙觉醒|结界|当由对手æ“控的任一æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œç‰ºç‰²å¤©é¾™è§‰é†’。若你如此作,则将一个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Awaken the Sleeper|唤醒潜探|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚如果它佩带武具,则你å¯ä»¥æ¶ˆç­æ‰€æœ‰è´´é™„在该生物上的武具。 +Awaken the Woods|唤醒林木|法术|派出X个1/1绿色树林ï¼æ ‘çµè¡ç”Ÿåœ°ç”Ÿç‰©ã€‚(它们会å—å¬å”¤å¤±è°ƒå½±å“。) +Awakened Amalgam|醒转拼åˆåƒ|神器生物 ~魔åƒ|醒转拼åˆåƒçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控之地中å称ä¸åŒè€…çš„ç§æ•°ã€‚ +Awakened Awareness|洞察觉醒|结界 ~çµæ°”|结附于神器或生物\n当洞察觉醒进战场时,在所结附的永久物上放置X个+1/+1指示物。\nåªè¦æ‰€ç»“附的永久物是生物,它的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¾¿ä¸º1/1。 +Awakener Druid|醒眠德é²ä¼Š|生物~人类ï¼å¾·é²ä¼Š|当醒眠德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œåªè¦é†’眠德é²ä¼Šä»åœ¨æˆ˜åœºï¼Œç›®æ ‡æ ‘林便æˆä¸º4/5绿色的树妖生物。 它ä»ç„¶æ˜¯åœ°ã€‚ +Awakening Zone|觉醒区域|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ª0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它具有「牺牲此生物:加{1}到你的法术力池中。〠+Awakening of Vitu-Ghazi|维图加基醒转|瞬间|在目标由你æ“控的地上放置ä¹ä¸ª+1/+1指示物。它æˆä¸ºä¼ å¥‡çš„0/0元素生物,å称为维图加基,且具有æ•æ·å¼‚能。它ä»ç„¶æ˜¯åœ°ã€‚ +Awe Strike||| +Awe for the Guilds|敬ç•å…¬ä¼š|法术|å•è‰²ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Awoken Horror|觉醒惧兽|生物~ - 巨海兽ï¼æƒŠæƒ§å…½|当此生物转化为觉醒惧兽时,将所有éžæƒŠæƒ§å…½çš„生物移回其拥有者手上。 +Axebane Beast|ç¦ä¼æž—野兽|生物 ~野兽| +Axebane Guardian|ç¦ä¼æž—守护者|生物~人类ï¼å¾·é²ä¼Š|守军\n{T}:加X点法术力到你的法术力池中,其颜色组åˆå¯ä»»æ„选择,X为由你æ“控的具守军异能的生物数é‡ã€‚ +Axebane Stag|ç¦ä¼æž—鹿|生物~麋鹿| +Axegrinder Giant|磨斧巨人|生物~巨人ï¼æˆ˜å£«| +Axgard Armory|艾席嘉军械库|地|艾席嘉军械库须横置进战场。\n{T}:加{W}。\n{1}{R}{R}{W},{T},牺牲艾席嘉军械库:从你的牌库中æœå¯»ä¸€å¼ çµæ°”牌和ï¼æˆ–一张武具牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Axgard Artisan|艾席嘉工匠|生物 ~矮人ï¼ç¥žå™¨å¸ˆ|æ¯å½“æ¯å›žåˆé¦–度在艾席嘉工匠上放置一个或数个+1/+1指示物时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Axgard Braggart|艾席嘉å¹å˜˜äºº|生物 ~矮人ï¼æˆ˜å£«|ç‚«å¨ï½ž{1}{W}:é‡ç½®è‰¾å¸­å˜‰å¹å˜˜äººã€‚在其上放置一个+1/+1指示物。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Axgard Cavalry|艾席嘉骑兵|生物 ~矮人ï¼ç‹‚战士|{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Axiom Engraver|镌言师|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|镌言师进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},从镌言师上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œå¼ƒä¸€å¼ ç‰Œï¼šæŠ“一张牌。 +Axis of Mortality|凡命旋轴|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»¤ä¸¤ä½ç›®æ ‡ç‰Œæ‰‹å½¼æ­¤äº¤æ¢æ€»ç”Ÿå‘½ã€‚ +Ayara's Oathsworn|阿娅拉的守誓骑士|生物 ~人类ï¼éª‘士|å¨æ…‘\næ¯å½“阿娅拉的守誓骑士对任一牌手造æˆæˆ˜æ–—伤害时,若其上的+1/+1指示物数é‡å°‘于四个,则在其上放置一个+1/+1指示物。然åŽå¦‚果其上正好有四个+1/+1指示物,则从你牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Ayara, First of Locthwain|æ´›å¸æ¸©é¦–领阿娅拉|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“æ´›å¸æ¸©é¦–领阿娅拉或å¦ä¸€ä¸ªé»‘色生物在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。\n{T},牺牲å¦ä¸€ä¸ªé»‘色生物:抓一张牌。 +Ayesha Tanaka, Armorer|铸甲师田中亚夜纱|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“铸甲师田中亚夜纱攻击时,检视你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽäºšå¤œçº±åŠ›é‡çš„神器牌横置放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\nåªè¦é˜²å¾¡ç‰Œæ‰‹æ“控三个或更多神器,亚夜纱便ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Ayli, Eternal Pilgrim|åšä¿¡æœåœ£å®¢è‰¾æ —|传奇生物~寇æ—ï¼åƒ§ä¾£|死触\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä½ èŽ·å¾—ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹é˜²å¾¡åŠ›çš„生命。\n{1}{W}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ”¾é€ç›®æ ‡éžåœ°æ°¸ä¹…物。åªèƒ½äºŽä½ çš„总生命比你的起始总生命至少多10点时起动此异能。 +Aysen Bureaucrats||| +Ayula's Influence|阿育拉的å¨èƒ½|结界|弃一张地牌:派出一个2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚ +Ayula, Queen Among Bears|百熊女王阿育拉|传奇生物 ~熊|æ¯å½“å¦ä¸€ä¸ªç†Šåœ¨ä½ çš„æ“控下进战场时,选择一项~\n•在目标熊上放置两个+1/+1指示物。\n•目标由你æ“控的熊与目标ä¸ç”±ä½ æ“控的生物互斗。 +Ayumi, the Last Visitor|终境访客亚榆身|传奇生物~精怪|传奇地行者 +Azami, Lady of Scrolls|万å·è“Ÿå¤«äºº|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|横置一个由你æ“控且未横置的法术师:抓一张牌。 +Azcanta, the Sunken Ruin|沉没废墟阿兹åŽç‰¹|传奇地|(由探寻阿兹åŽç‰¹è½¬åŒ–。)\n{T}:加{U}到你的法术力池中。\n{2}{U},{T}:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ éžç”Ÿç‰©ä¸”éžåœ°çš„牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Azor's Elocutors|ä¿„ä½æœ—诵人|生物~人类ï¼å‚è°‹|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨ä¿„ä½æœ—诵人上放置一个阻挠指示物。然åŽå¦‚果俄ä½æœ—诵人上é¢æœ‰äº”个阻挠指示物,你便赢得这盘游æˆã€‚\næ¯å½“任一æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œä»Žä¿„ä½æœ—诵人上移去一个阻挠指示物。 +Azor's Gateway|ä¿„ä½é—¸é—¨|传奇神器|{1},{T}:抓一张牌,然åŽä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç‰Œã€‚如果放é€åŒºä¸­ä»¥ä¿„ä½é—¸é—¨æ”¾é€ä¹‹å„牌的总法术力费用有五ç§æˆ–更多,则你获得5点生命,é‡ç½®ä¿„ä½é—¸é—¨ï¼Œå¹¶è½¬åŒ–它。 +Azor, the Lawbringer|律法使者俄ä½|传奇生物 ~å²èŠ¬æ–¯|飞行\n当律法使者俄ä½è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹äºŽå„自的下一个回åˆä¸­ä¸èƒ½æ–½æ”¾çž¬é—´æˆ–法术咒语。\næ¯å½“ä¿„ä½æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}{W}{U}{U}。若你如此作,则你获得X点生命且抓X张牌。 +Azorius Aethermage|ä¿„ä½ç«‹ä¹™å¤ªæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“任一个永久物移回你手上时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则抓一张牌。 +Azorius Arrester|ä¿„ä½ç«‹é€®æ•äºº|生物~人类ï¼å£«å…µ|当俄ä½ç«‹é€®æ•äººè¿›æˆ˜åœºæ—¶ï¼Œæ‹˜ç•™ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。(直到你的下个回åˆï¼Œè¯¥ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) +Azorius Chancery|ä¿„ä½ç«‹è¡¡å¹³æ³•é™¢|地|ä¿„ä½ç«‹è¡¡å¹³æ³•é™¢é¡»æ¨ªç½®è¿›åœºã€‚\n当俄ä½ç«‹è¡¡å¹³æ³•é™¢è¿›åœºæ—¶ï¼Œå°†ç”±ä½ æ“控的一个地移回其拥有者手上。\n{T}:加{W}{U}到你的法术力池中。 +Azorius Charm|ä¿„ä½ç«‹æŠ¤ç¬¦|瞬间|选择一项~\n•由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚\n•抓一张牌。\n•将目标进行攻击或阻挡的生物置于其拥有者的牌库顶。 +Azorius Cluestone|ä¿„ä½ç«‹ç¤ºçŸ³|神器|{T}:加{W}或{U}到你的法术力池中。\n{W}{U},{T},牺牲俄ä½ç«‹ç¤ºçŸ³ï¼šæŠ“一张牌。 +Azorius First-Wing|ä¿„ä½ç«‹å…ˆé”‹|生物~狮鹫|飞行,å结界ä¿æŠ¤ +Azorius Guildgate|ä¿„ä½ç«‹å…¬ä¼šé—¨|地 ~门|ä¿„ä½ç«‹å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{U}。 +Azorius Guildmage|ä¿„ä½ç«‹å…¬ä¼šæ³•å¸ˆ|生物~维多肯ï¼æ³•æœ¯å¸ˆ|({W/U}å¯ç”¨{W}或{U}æ¥æ”¯ä»˜ã€‚)\n{2}{W}:横置目标生物。\n{2}{U}:å击目标起动å¼å¼‚能。 (法术力异能无法æˆä¸ºå…¶ç›®æ ‡ã€‚) +Azorius Herald|ä¿„ä½ç«‹ä¼ ä»¤ä½¿|生物~精怪|ä¿„ä½ç«‹ä¼ ä»¤ä½¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当俄ä½ç«‹ä¼ ä»¤ä½¿è¿›åœºæ—¶ï¼Œä½ èŽ·å¾—4点生命。\n当俄ä½ç«‹ä¼ ä»¤ä½¿è¿›åœºæ—¶ï¼Œé™¤éžç”¨è¿‡{U}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ +Azorius Justiciar|ä¿„ä½ç«‹å¤§å¸æ³•|生物~人类ï¼æ³•æœ¯å¸ˆ|当俄ä½ç«‹å¤§å¸æ³•è¿›æˆ˜åœºæ—¶ï¼Œæ‹˜ç•™è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。(直到你的下一个回åˆï¼Œè¿™äº›ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) +Azorius Keyrune|ä¿„ä½ç«‹ç¬¦é•‡å…µ|神器|{T}:加{W}或{U}到你的法术力池中。\n{W}{U}:俄ä½ç«‹ç¬¦é•‡å…µæˆä¸º2/2白è“åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的鸟神器生物直到回åˆç»“æŸã€‚ +Azorius Knight-Arbiter|ä¿„ä½ç«‹ä»²è£éª‘士|生物 ~人类ï¼éª‘士|警戒\nä¿„ä½ç«‹ä»²è£éª‘士ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Azorius Locket|ä¿„ä½ç«‹å é¥°|神器|{T}:加{W}或{U}。\n{W/U}{W/U}{W/U}{W/U},{T},牺牲俄ä½ç«‹å é¥°ï¼šæŠ“两张牌。 +Azorius Ploy|ä¿„ä½ç«‹æ‰‹æ³•|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”Ÿç‰©å°†é€ æˆçš„所有战斗伤害。\n于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”Ÿç‰©å°†å—到的所有战斗伤害。 +Azorius Signet|ä¿„ä½ç«‹å°è®°|神器|{1},{T}:加{W}{U}。 +Azorius Skyguard|ä¿„ä½ç«‹å·¡ç©ºå«|生物 ~人类ï¼éª‘士|飞行,先攻\n由对手æ“控的生物得-1/-0。 +Azra Bladeseeker|觅刃亚札人|生物 ~亚札人ï¼æˆ˜å£«|当觅刃亚札人进战场时,你队ä¼çš„æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å¼ƒä¸€å¼ ç‰Œï¼Œç„¶åŽæ¯ä½ä»¥æ­¤æ³•å¼ƒç‰Œçš„牌手å„抓一张牌。 +Azra Oddsmaker|开盘亚札人|生物 ~亚札人ï¼æˆ˜å£«|在你回åˆçš„战斗开始时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则选择一个生物。本回åˆä¸­ï¼Œæ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓两张牌。 +Azra Smokeshaper|烟é亚札人|生物 ~亚札人ï¼å¿è€…|å¿æœ¯{1}{B}({1}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n当烟é亚札人进战场时,目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Azure Drake|碧è“龙兽|生物~龙兽|飞行 +Azure Fleet Admiral|碧è“舰队总帅|生物 ~人类ï¼æµ·ç›—|当碧è“舰队总帅进战场时,你æˆä¸ºå›ä¸»ã€‚\n碧è“舰队总帅ä¸èƒ½è¢«ç”±å›ä¸»æ“控的生物阻挡。 +Azure Mage|碧è“法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{3}{U}:抓一张牌。 +Azusa, Lost but Seeking|云游者梓纱|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用两个地。 +Baba Lysaga, Night Witch|暗夜女巫芭芭莱è¨è¿¦|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|{T},牺牲至多三个永久物:如果所牺牲的永久物中包括三ç§æˆ–更多牌张类别,则æ¯ä½å¯¹æ‰‹å„失去3点生命,你获得3点生命,且你抓三张牌。 +Back for More|返身å†æˆ˜|瞬间|将目标生物牌从你的åŸå¢“场移回战场。当你如此作时,它与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Back for Seconds|返身助力|法术|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n将至多两张目标生物牌从你的åŸå¢“场移回你手上。如果此咒语已加ç ï¼Œåˆ™ä½ å¯ä»¥æ”¹ä¸ºå°†å…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ4的牌放进战场,而éžç½®äºŽä½ æ‰‹ä¸Šã€‚ +Back from the Brink|边缘归æ¥|结界|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œå¹¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼šå°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”为该牌的å¤åˆ¶å“。 ä½ åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Back to Basics||| +Back to Nature|归返自然|瞬间|消ç­æ‰€æœ‰ç»“界。 +Backdraft Hellkite|å¤ç„°æ®‹è™è€…|生物 ~龙|飞行\næ¯å½“å¤ç„°æ®‹è™è€…攻击时,直到回åˆç»“æŸï¼Œä½ åŸå¢“场中的æ¯å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œå‡èŽ·å¾—返照异能。其返照费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。 +Backlash||| +Backslide||| +Backstreet Bruiser|åŽå··æ¶æ£|生物 ~章人ï¼æµªå®¢|守军\nåªè¦ç”±ä½ æ“控的生物上总共有两个或更多指示物,åŽå··æ¶æ£ä¾¿èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Backup Agent|åŽæ´å¯†æŽ¢|生物 ~人类ï¼å¸‚æ°‘|当åŽæ´å¯†æŽ¢è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Backup Plan|åŽå¤‡è®¡åˆ’|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n于游æˆå¼€å§‹æ—¶ï¼Œé¢å¤–抓一份七张牌的手牌。进行å†è°ƒåº¦å‰ï¼Œç•™ä¸‹å…¶ä¸­ä¸€ä»½æ‰‹ç‰Œï¼Œå¹¶å°†å…¶ä½™çš„洗回你的牌库。 +Backwoods Survivalists|è›®è’林求生家|生物~人类ï¼æˆ˜å£«|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,蛮è’林求生家便得+1/+1且具有践è¸å¼‚能。 +Bad Deal|æ¶è´¨äº¤æ˜“|法术|你抓两张牌且æ¯ä½å¯¹æ‰‹å„弃两张牌。æ¯ä½ç‰Œæ‰‹å„失去2点生命。 +Bad Moon|邪æ¶ä¹‹æœˆ|结界|黑色生物得+1/+1。 +Bad River|è…败河æµ|地|è…败河æµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T},牺牲è…败河æµï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æµ·å²›æˆ–沼泽牌,将之放进战场,然åŽæ´—牌。 +Baeloth Barrityl, Entertainer|斗技业主è´æ´›æ–¯å·´ç‘žæå°”|传奇生物 ~妖精ï¼ç¥­å¸ˆ|由对手æ“控且力é‡å°äºŽè´æ´›æ–¯å·´ç‘žæ尔的生物都已煽惑。(它们æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“一个已煽惑且进行攻击或阻挡的生物死去时,你派出一个çå®è¡ç”Ÿç‰©ã€‚\n选择身世(你能用一个身世当作第二指挥官。) +Baffling End|ä¸çŸ¥æ‰€ç»ˆ|结界|当ä¸çŸ¥æ‰€ç»ˆè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且总法术力费用等于或å°äºŽ3的生物。\n当ä¸çŸ¥æ‰€ç»ˆç¦»å¼€æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æ´¾å‡ºä¸€ä¸ª3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚ +Bag End Porter|袋底洞守门人|生物 ~矮人|æ¯å½“袋底洞守门人攻击时,它得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的传奇生物数é‡ã€‚ +Bag of Devouring|åžå™¬è¢‹|神器|æ¯å½“你牺牲å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„神器或生物时,将它放é€ã€‚\n{2},{T},牺牲å¦ä¸€ä¸ªç¥žå™¨æˆ–生物:抓一张牌。\n{3},{T},牺牲åžå™¬è¢‹ï¼šæŽ·ä¸€é¢—d10。将以åžå™¬è¢‹æ”¾é€ä¹‹ç‰Œä¸­çš„至多X张移回其拥有者手上,X为掷骰结果。 +Bag of Holding|百å®å›Š|神器|æ¯å½“你弃一张牌时,将该牌从你的åŸå¢“场放é€ã€‚\n{2},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{4},{T},牺牲百å®å›Šï¼šå°†æ‰€æœ‰ä»¥ç™¾å®å›Šæ”¾é€çš„牌移回其拥有者的手上。 +Bag of Tricks|魔术袋|神器|{4}{G},{T}:掷一颗d8。从你的牌库顶开始展示牌,直到展示出一张法术力值等åŒäºŽè¯¥æŽ·éª°ç»“果的生物牌为止。将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Baird, Argivian Recruiter|阿基夫募兵官è´å°”å¾·|传奇生物 ~人类ï¼å£«å…µ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控其力é‡æ¯”其基础力é‡å¤§çš„生物,则派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Baird, Steward of Argive|阿基夫监管人è´å°”å¾·|传奇生物 ~人类ï¼å£«å…µ|警戒\n对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{1},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ +Bake into a Pie|纳饼入炉|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Baku Altar|食梦兽祭å›|神器|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨é£Ÿæ¢¦å…½ç¥­å›ä¸Šæ”¾ç½®ä¸€ä¸ªèšæ°”指示物。\n{2},{T},从食梦兽祭å›ä¸Šç§»åŽ»ä¸€ä¸ªèšæ°”指示物:将一个1/1无色的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Bala Ged Recovery|å·´å‹’æ ¼å¤è‹|法术|将目标牌从你的åŸå¢“场移回你手上。\n地\n{T}:加{G}。 +Bala Ged Sanctuary|巴勒格圣所|地|巴勒格圣所须横置进战场。\n{T}:加{G}。\n法术\n{2}{G} +Bala Ged Scorpion|å·´å‹’æ ¼èŽå­|生物~èŽå­|当巴勒格èŽå­è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡åŠ›é‡ä¸º1或更少的生物。 +Bala Ged Thief|巴勒格窃贼|生物~人类ï¼æµªå®¢ï¼ä¼™ä¼´|æ¯å½“巴勒格窃贼或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,目标牌手从手上展示若干牌,其数é‡ç­‰åŒç”±ä½ æ“控的伙伴数é‡ã€‚ 你从中选择一张。 该牌手弃掉该牌。 +Balan, Wandering Knight|漂浪骑士芭澜|传奇生物 ~猫ï¼éª‘士|先攻\nåªè¦æ¼‚浪骑士芭澜上贴附有两个或更多武具,它便具有连击异能。\n{1}{W}:将所有由你æ“控的武具贴附在芭澜上。 +Balance|å‡åŠ¿|法术|æ¯ä½ç‰Œæ‰‹å„选择若干由其æ“控的地,其数é‡ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹ä¸­æ“控地最少之牌手的地数é‡ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™çš„地。å„牌手也以此法弃牌与牺牲生物。 +Balance of Power|Balance of Power|| +Balancing Act||| +Baldur's Gate|åšå¾·ä¹‹é—¨|传奇地 ~门|{T}:加{C}。\n{2},{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为由你æ“控之其他门的数é‡ã€‚ +Balduvian Atrocity|åšéƒ½ç»´æ®‹æš´å®¢|生物 ~éžç‘žäººï¼ç‹‚战士|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\nå¨æ…‘\n当åšéƒ½ç»´æ®‹æš´å®¢è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则将目标法术力值等于或å°äºŽ3的生物牌从你åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Balduvian Barbarians|åšéƒ½ç»´äºšé‡Žè›®äºº|生物~人类ï¼é‡Žè›®äºº| +Balduvian Berserker|åšéƒ½ç»´ç‹‚战士|生物 ~寇æ—ï¼ç‹‚战士|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n当åšéƒ½ç»´ç‹‚战士死去时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Balduvian Fallen|åšéƒ½ç»´å •è½è€…|生物~çµä¿‘|累积维æŒ{1}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\næ¯å½“支付了åšéƒ½ç»´å •è½è€…的累积维æŒè´¹ç”¨æ—¶ï¼Œæ¯æ”¯ä»˜è¿‡{B}或{R},它便得+1/+0直到回åˆç»“æŸã€‚ +Balduvian Frostwaker|åšéƒ½ç»´å”¤éœœå¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:目标雪境地æˆä¸º2/2è“色,具飞行异能的元素生物。 它ä»ç„¶æ˜¯åœ°ã€‚ +Balduvian Horde|åšéƒ½ç»´äºšéƒ¨æ—|生物 ~人类ï¼é‡Žè›®äºº|当åšéƒ½ç»´äºšéƒ¨æ—进战场时,除éžä½ éšæœºå¼ƒä¸€å¼ ç‰Œï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚ +Balduvian Rage|åšéƒ½ç»´ä¹‹æ€’|瞬间|目标进行攻击的生物得+X/+0直到回åˆç»“æŸã€‚\n在下一个回åˆç»´æŒå¼€å§‹æ—¶ï¼ŒæŠ“一张牌。 +Balduvian Warlord|åšéƒ½ç»´å†›é˜€|生物~人类ï¼é‡Žè›®äºº|{T}:将目标进行阻挡的生物移出战斗。 在本次战斗中被它阻挡ã€ä¸”未å—其它生物阻挡的生物æˆä¸ºæœªå—阻挡状æ€ï¼Œç„¶åŽä½ é€‰æ‹©å®ƒåº”阻挡哪一个进行攻击的生物。 åªèƒ½äºŽå®£å‘Šé˜»æŒ¡è€…步骤中使用此异能。 +Balefire Dragon|炎劫巨龙|生物~龙|飞行\næ¯å½“炎劫巨龙对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,它对æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物å„造æˆç­‰é‡çš„伤害。 +Balefire Liege|葬ç«çŽ‹ä¾¯|生物 ~精怪ï¼æƒŠæƒ§å…½|由你æ“控的其他红色生物得+1/+1。\n由你æ“控的其他白色生物得+1/+1。\næ¯å½“你施放红色咒语时,葬ç«çŽ‹ä¾¯å¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ3点伤害。\næ¯å½“你施放白色咒语时,你获得3点生命。 +Baleful Ammit|æ¶é‚ªé˜¿ç±³ç‰¹|生物~鳄鱼ï¼æ¶é­”|系命\n当æ¶é‚ªé˜¿ç±³ç‰¹è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个-1/-1指示物。 +Baleful Beholder|æ¶é‚ªçœ¼é­”|生物 ~眼魔|当æ¶é‚ªçœ¼é­”进战场时,选择一项~\n•防魔法锥~æ¯ä½å¯¹æ‰‹å„牺牲一个结界。\n•æ惧射线~由你æ“控的生物获得å¨æ…‘异能直到回åˆç»“æŸã€‚ +Baleful Eidolon|æ¶é‚ªå¹»çµ|结界生物~精怪|神授{4}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n所结附的生物得+1/+1且具有死触异能。 +Baleful Mastery|æ¶é‚ªå¥‡æŠ€|瞬间|ä½ å¯ä»¥æ”¯ä»˜{1}{B},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n如果曾支付此{1}{B}费用,则任一对手抓一张牌。\n放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Baleful Stare|å¨è¿«çš„眼神|法术|目标对手展示其手牌。 其中æ¯æœ‰ä¸€å¼ å±±è„‰æˆ–红色牌,你便抓一张牌。 +Baleful Strix|æ¶é‚ªæž­|神器生物 ~鸟|飞行,死触\n当æ¶é‚ªæž­è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 +Ball Lightning|爆雷炼çƒ|生物 ~元素|è·µè¸ï¼Œæ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²çˆ†é›·ç‚¼çƒã€‚ +Ballista Charger|巨弩冲锋车|神器~载具|æ¯å½“巨弩冲锋车攻击时,它对目标生物或牌手造æˆ1点伤害。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Ballista Squad|巨弩å°é˜Ÿ|生物~人类ï¼å抗军|{X}{W},{T}:巨弩å°é˜Ÿå¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆX点伤害。 +Ballot Broker|贿选掮客|生物~人类ï¼å‚è°‹|投票时你å¯ä»¥é¢å¤–多投票一次。(å¯ä»¥æŠ•ç¥¨é€‰æ‹©ä¸åŒçš„选项或相åŒçš„选项。) +Ballroom Brawlers|舞厅喧哗人|生物 ~人类ï¼æˆ˜å£«|æ¯å½“舞厅喧哗人攻击时,舞厅喧哗人和至多å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物å‡ä¾ä½ çš„选择获得先攻或系命异能直到回åˆç»“æŸã€‚ +Ballynock Cohort|巴立纳助拳人|生物~æ´è‹±ï¼å£«å…µ|先攻\nåªè¦ä½ æ“控其他白色生物,巴立纳助拳人便得+1/+1。 +Ballynock Trapper|巴立纳布陷人|生物~æ´è‹±ï¼å£«å…µ|{T}:横置目标生物。\næ¯å½“你使用一个白色咒语时,你å¯ä»¥é‡ç½®å·´ç«‹çº³å¸ƒé™·äººã€‚ +Ballyrush Banneret|å·´ç«‹å¢æŽŒæ——|生物~æ´è‹±ï¼å£«å…µ|你使用的æ´è‹±å’Œå£«å…µå’’语费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚ +Balmor, Battlemage Captain|战巫师队长巴尔莫|传奇生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放瞬间或法术咒语时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得践è¸å¼‚能。 +Balor|巴洛魔|生物 ~æ¶é­”|飞行\næ¯å½“巴洛魔攻击或死去时,选择一项或多项。æ¯é¡¹å‡é¡»ä»¥ä¸åŒçš„牌手为目标。\n•目标对手抓三张牌,然åŽéšæœºå¼ƒä¸‰å¼ ç‰Œã€‚\n•目标对手牺牲一个éžè¡ç”Ÿç‰©çš„神器。\n•巴洛魔å‘目标对手造æˆç­‰åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„伤害。 +Baloth Cage Trap|巴洛西囚笼陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æœ‰ç¥žå™¨åœ¨å…¶æ“控下进战场,你å¯ä»¥æ”¯ä»˜{1}{G},而ä¸æ”¯ä»˜å·´æ´›è¥¿å›šç¬¼é™·é˜±çš„法术力费用。\n将一个4/4绿色野兽è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Baloth Gorger|暴食巴洛西|生物 ~野兽|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n如果暴食巴洛西已增幅,则它进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 +Baloth Null|巴洛西躯壳|生物 ~çµä¿‘ï¼é‡Žå…½|当巴洛西躯壳进战场时,将至多两张目标生物牌从你的åŸå¢“场移回你手上。 +Baloth Pup|巴洛西幼兽|生物~野兽|åªè¦å·´æ´›è¥¿å¹¼å…½ä¸Šé¢æœ‰+1/+1指示物,它便具有践è¸å¼‚能。 +Baloth Woodcrasher|闯林巴洛西|生物 ~野兽|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,直到回åˆç»“æŸï¼Œé—¯æž—巴洛西便得+4/+4且获得践è¸å¼‚能。 +Balshan Beguiler||| +Balshan Collaborator||| +Balshan Griffin||| +Balthor the Defiled||| +Balthor the Stout||| +Balustrade Spy|æ å¤–探å­|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|飞行\n当æ å¤–探å­è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ä»Žå…¶ç‰Œåº“顶开始展示牌,直到展示出一张地牌为止,然åŽå°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 +Bamboo Grove Archer|竹林射手|结界生物 ~蛇ï¼å¼“箭手|守军,延势\n魂力~{4}{G},弃掉竹林射手:消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 +Bamboozle||| +Band Together|æºæ‰‹å‡ºå‡»|瞬间|选择至多两个目标由你æ“控的生物和å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚å‰è€…å„ä¾å…¶åŠ›é‡å¯¹åŽè€…造æˆä¼¤å®³ã€‚ +Bandage|包扎|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。\n抓一张牌。 +Bane Alley Blackguard|ç¾ç¥¸å··é»‘市护å«|生物~人类ï¼æµªå®¢| +Bane Alley Broker|ç¾ç¥¸å··æŽ®å®¢|生物~人类ï¼æµªå®¢|{T}:抓一张牌,然åŽå°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šé¢æœä¸‹åœ°æ”¾é€ã€‚\nä½ å¯ä»¥æ£€è§†ä»¥ç¾ç¥¸å··æŽ®å®¢æ”¾é€çš„牌。\n{U}{B},{T}:将一张以ç¾ç¥¸å··æŽ®å®¢æ”¾é€çš„牌移回其拥有者手上。 +Bane of Bala Ged|å·´å‹’æ ¼ç¾ç¥¸|生物~奥札奇|æ¯å½“å·´å‹’æ ¼ç¾ç¥¸æ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹æ”¾é€ä¸¤ä¸ªç”±ä»–æ“控的永久物。 +Bane of Hanweir|ç¿°å¨å­½ç§|生物~ - 狼人|ç¿°å¨å­½ç§æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化翰å¨å­½ç§ã€‚ +Bane of Progress|进展ç¾ç¥¸|生物~元素|当进展ç¾ç¥¸è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­æ‰€æœ‰ç¥žå™¨å’Œç»“界。æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªæ°¸ä¹…物,便在进展ç¾ç¥¸ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Bane of the Living|夺命邪祟|生物~昆虫|å˜èº«{X}{B}{B}(你å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当夺命邪祟翻回正é¢æ—¶ï¼Œæ‰€æœ‰ç”Ÿç‰©å¾—-X/-X直到回åˆç»“æŸã€‚ +Bane's Contingency|ç­æ©çš„触å‘术|瞬间|å击目标咒语。如果该咒语以æŸä¸ªç”±ä½ æ“控的指挥官为目标,则改为å击该咒语,å åœ2,然åŽæŠ“一张牌。 +Bane's Invoker|ç­æ©çš„神导士|生物 ~人类ï¼åƒ§ä¾£|御风而行~{8}:直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+2/+2且获得飞行异能。 +Bane, Lord of Darkness|黑暗之主ç­æ©|传奇生物 ~神|åªè¦ä½ çš„总生命等于或å°äºŽä½ èµ·å§‹æ€»ç”Ÿå‘½çš„一åŠï¼Œé»‘暗之主ç­æ©ä¾¿å…·æœ‰ä¸ç­å¼‚能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,目标对手å¯ä»¥ä»¤ä½ æŠ“一张牌。若他未如此作,则你å¯ä»¥å°†ä¸€å¼ é˜²å¾¡åŠ›ç›¸ç­‰æˆ–较å°çš„生物牌从你手上放进战场。 +Banefire|ç¦å’’ç„°|法术|ç¦å’’焰对任æ„一个目标造æˆX点伤害。\n如果X等于或大于5,则此咒语ä¸èƒ½è¢«å击,且其伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ +Baneful Omen|有害预兆|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。 若你如此作,æ¯ä½å¯¹æ‰‹å„失去与该牌之总法术力费用等é‡çš„生命。 +Banehound|ç¾ç¥¸çŒŽçŠ¬|生物 ~梦魇ï¼çŒŽçŠ¬|系命,æ•æ· +Baneslayer Angel|破邪天使|生物 ~天使|飞行,先攻,系命,åæ¶é­”ä¿æŠ¤ï¼Œåé¾™ä¿æŠ¤ +Banewasp Affliction|食肉蜂纠缠|结界~çµæ°”|生物结界\n当å—此结界的生物置入åŸå¢“场时,该生物的æ“控者失去等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 +Banewhip Punisher|驱邪鞭手|生物~人类ï¼æˆ˜å£«|当驱邪鞭手进战场时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。\n{B},牺牲驱邪鞭手:消ç­ç›®æ ‡å…¶ä¸Šæœ‰-1/-1指示物的生物。 +Banish from Edoras|é€å‡ºåŸƒå¤šæ‹‰æ–¯|法术|如果此咒语以已横置的生物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡ç”Ÿç‰©ã€‚ +Banisher Priest|é€ä»¤åƒ§ä¾£|生物 ~人类ï¼åƒ§ä¾£|当é€ä»¤åƒ§ä¾£è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到é€ä»¤åƒ§ä¾£ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Banishing Knack|é€é€€å¿ƒæ³•|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—「{T}:将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。〠+Banishing Light|驱é€æ˜Žå…‰|结界|当驱é€æ˜Žå…‰è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到驱é€æ˜Žå…‰ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Banishing Slash|驱çµæ–©|法术|消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨ï¼Œç»“界或已横置的生物。然åŽå¦‚果你åŒæ—¶æ“控神器和结界,则派出一个2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚ +Banishing Stroke|驱é€ä¸€å‡»|瞬间|将目标神器,生物或结界置于其拥有者的牌库底。\n奇迹{W}(当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Banishment|放é€æœ¯|结界|闪现\n当放é€æœ¯è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物和所有由你对手æ“控且与该永久物åŒå的其他éžåœ°æ°¸ä¹…物,直到放é€æœ¯ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Banishment Decree|é€ä»¤è£å†³|瞬间|将目标神器,生物,或结界置于其拥有者的牌库顶。 +Bankrupt in Blood|负债血å¿|法术|牺牲两个生物,以作为施放此咒语的é¢å¤–费用。\n抓三张牌。 +Bannerhide Krushok|披旗寇犀|生物 ~野兽|è·µè¸\n补强2~{1}{G}({1}{G},弃掉此牌:在目标生物上放置两个+1/+1指示物。)\n食è…{5}{G}{G}({5}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) +Banners Raised|旗帜å‡èµ·|瞬间|由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Banquet Guests|宴会客人|生物 ~åŠèº«äººï¼å¸‚æ°‘|食å“共鸣(ä½ æ¯æ“控一个食å“,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\nè·µè¸\n宴会客人进战场时上é¢æœ‰ä¸¤å€äºŽXæ•°é‡çš„+1/+1指示物。\n{2},牺牲一个食å“:宴会客人获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Banshee of the Dread Choir|é½åšŽå¥³å¦–|生物~精怪|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正对该牌手或由他æ“控的æŸä¸ªé¹æ´›å®¢è¿›è¡Œæ”»å‡»ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)æ¯å½“é½åšŽå¥³å¦–对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌。 +Banshee's Blade||| +Bant Battlemage|ç­ç‰¹æˆ˜æ³•æœ¯å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|{G},{T}:目标生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n{U},{T}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Bant Charm|ç­ç‰¹æŠ¤ç¬¦|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•将目标生物置于其拥有者的牌库底。\n•å击目标瞬间咒语。 +Bant Panorama|ç­ç‰¹å…¨æ™¯|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲ç­ç‰¹å…¨æ™¯ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林,平原,或海岛牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Bant Sojourners|ç­ç‰¹æ—…居者|生物~人类ï¼å£«å…µ|当你循环ç­ç‰¹æ—…居者或它从场上进入åŸå¢“场时,你å¯ä»¥å°†ä¸€ä¸ª1/1白色士兵è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n循环{2}{W} ({2}{W},弃掉此牌:抓一张牌。) +Bant Sureblade|ç­ç‰¹å‡†é”‹å…µ|生物~人类ï¼å£«å…µ|åªè¦ä½ æ“控å¦ä¸€ä¸ªå¤šè‰²æ°¸ä¹…物,ç­ç‰¹å‡†é”‹å…µä¾¿å¾—+1/+1且具有先攻异能。 +Bar the Door|é—©ä½å¤§é—¨|瞬间|由你æ“控的生物得+0/+4直到回åˆç»“æŸã€‚ +Bar the Gate|å°å µå¼‚界门|瞬间|å击目标生物或é¹æ´›å®¢å’’语。深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Barad-dûr|巴拉ç£å°”|传奇地|除éžä½ æ“控传奇生物,å¦åˆ™å·´æ‹‰ç£å°”须横置进战场。\n{T}:加{B}。\n{X}{X}{B},{T}:囤兵åŠå…½äººX。åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­èµ·åŠ¨ã€‚ +Baral and Kari Zev|巴罗与å¡ä¸½æ³½å¤«|传奇生物 ~人类|先攻,å¨æ…‘\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第一个瞬间或法术咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼æ¯”它å°ã€åˆä¸Žä¹‹å…·å…±é€šç‰Œå¼ ç±»åˆ«çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你未如此作,则派出传奇è¡ç”Ÿç”Ÿç‰©å‹’格文大副,其为2/1红色的猴ï¼æµ·ç›—。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Baral's Expertise|巴罗的专æ‰|法术|将至多三个目标神器和ï¼æˆ–生物移回其拥有者手上。\nä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Baral, Chief of Compliance|监察长巴罗|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“由你æ“控的咒语或异能将咒语å击时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Barbarian Bully||| +Barbarian Class|èŒä¸šï¼šé‡Žè›®äºº|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n如果你将掷一颗或数颗骰å­ï¼Œæ”¹ä¸ºæŽ·åŽŸæ•°é‡åŠ ä¸€é¢—骰å­å¹¶å¿½ç•¥æœ€å°ç‚¹æ•°ã€‚\n{1}{R}:等级2\n//Level_2//\næ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+0且获得å¨æ…‘异能。\n{2}{R}:等级3\n//Level_3//\n由你æ“控的生物具有æ•æ·å¼‚能。 +Barbarian General|Barbarian General|| +Barbarian Horde|Barbarian Horde|| +Barbarian Lunatic||| +Barbarian Outcast||| +Barbarian Riftcutter|裂岩野蛮人|生物~人类ï¼é‡Žè›®äºº|{R},牺牲裂岩野蛮人:消ç­ç›®æ ‡åœ°ã€‚ +Barbarian Ring||| +Barbed Batterfist|带刺轰拳|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+1/-1。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Barbed Battlegear|带刺武装|神器~武具|佩带此武具的生物得+4/-1。\n佩带{2} +Barbed Lightning|强劲闪电|瞬间|选择一项~强劲闪电对目标生物造æˆ3点伤害;或强劲闪电对目标牌手造æˆ3点伤害。\n打包{2}(若你支付打包费用,则两项都选择。) +Barbed Shocker|带刺电击虫|生物~昆虫|è·µè¸ï¼Œæ•æ·\næ¯å½“带刺电击虫对任一牌手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒæŽ‰æ‰€æœ‰æ‰‹ç‰Œï¼Œç„¶åŽæŠ“ç­‰é‡çš„牌。 +Barbed Spike|麦芒刺|神器 ~武具|当麦芒刺进战场时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œç„¶åŽå°†éº¦èŠ’刺装备于其上。\n佩带此武具的生物得+1/+0。\n佩带{2} +Bard Class|èŒä¸šï¼šåŸæ¸¸è¯—人|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n由你æ“控的传奇生物进战场时上é¢é¢å¤–有一个+1/+1指示物。\n{R}{G}:等级2\n//Level_2//\n你施放的传奇咒语å‡å°‘{R}{G}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的有色法术力数é‡ã€‚\n{3}{R}{G}:等级3\n//Level_3//\næ¯å½“你施放传奇咒语时,放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Barge In|é²èŽ½é—¯å…¥|瞬间|目标进行攻击的生物得+2/+2直到回åˆç»“æŸã€‚æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„éžäººç±»ç”Ÿç‰©å‡èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚ +Barging Sergeant|莽撞军士长|生物 ~牛头怪ï¼å£«å…µ|æ•æ·\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。) +Barkhide Mauler||| +Barkhide Troll|树皮巨魔|生物 ~巨魔|树皮巨魔进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n{1},从树皮巨魔上移去一个+1/+1指示物:树皮巨魔获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Barkshell Blessing|树皮甲加æŒ|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) +Barkweave Crusher|仿木粉碎çµ|生物 ~元素ï¼æˆ˜å£«|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Barl's Cage||| +Barony Vampire|庄园å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼| +Barrage Ogre|猛掷食人魔|生物 ~食人魔ï¼æˆ˜å£«|{T},牺牲一个神器:猛掷食人魔对任æ„一个目标造æˆ2点伤害。 +Barrage Tyrant|猛掷暴å›|生物~奥札奇|虚色(此牌没有颜色。){2}{R},牺牲å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©ï¼šçŒ›æŽ·æš´å›å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚ +Barrage of Boulders|巨石é½è½|法术|巨石é½è½å¯¹æ¯ä¸ªä¸ç”±ä½ æ“控的生物å„造æˆ1点伤害。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Barrage of Expendables|ç‚®ç°æŠ•å°„|结界|{R},牺牲一个生物:炮ç°æŠ•å°„对目标生物或牌手造æˆ1点伤害。 +Barrel Down Sokenzan|æ€ä¸‹éœœå‰‘å±±|瞬间~å¤å’’|扫平~将任æ„æ•°é‡ç”±ä½ æ“控的山脉移回其拥有者手上。 æ€ä¸‹éœœå‰‘山对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç§»å›žä¹‹å±±è„‰æ•°é‡çš„两å€ã€‚ +Barren Glory|è’芜之耀|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ é™¤äº†è’芜之耀以外未æ“控任何永久物且没有手牌,你便赢得这盘游æˆã€‚ +Barren Moor|贫瘠湿地|地|贫瘠湿地须横置进战场。\n{T}:加{B}。\n循环{B}({B},弃掉此牌:抓一张牌。) +Barrenton Cragtreads|八连屯峭行人|生物~æ´è‹±ï¼æ–¥å€™|八连屯峭行人ä¸èƒ½è¢«çº¢è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚ +Barrenton Medic|八连屯医护员|生物~æ´è‹±ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。\n在八连屯医护员上放置一个-1/-1指示物:é‡ç½®å…«è¿žå±¯åŒ»æŠ¤å‘˜ã€‚ +Barricade Breaker|å±éšœç²‰ç¢Žæ¢°|神器生物~攻城巨车|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\nå±éšœç²‰ç¢Žæ¢°æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 +Barrier Breach|冲破å±éšœ|瞬间|放é€è‡³å¤šä¸‰ä¸ªç›®æ ‡ç»“界。\n循环{2}({2},弃掉此牌:抓一张牌。) +Barrier of Bones|尸骨å±éšœ|生物 ~骷髅妖ï¼å¢™|守军\n当尸骨å±éšœè¿›æˆ˜åœºæ—¶ï¼ŒåˆºæŽ¢1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) +Barrin's Codex||| +Barrin's Spite||| +Barrin's Unmaking||| +Barrin, Master Wizard||| +Barrin, Tolarian Archmage|陶拉里亚大法师巴林|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当陶拉里亚大法师巴林进战场时,将至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ç§»å›žå…¶æ‹¥æœ‰è€…手上。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰æ°¸ä¹…物从战场置于你手上,则抓一张牌。 +Barroom Brawl|酒廊斗殴|法术|目标由你æ“控的生物与目标由你左边对手æ“控的生物互斗。然åŽè¯¥ç‰Œæ‰‹å¯ä»¥å¤åˆ¶æ­¤å’’语,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Barrow Naughty|土冢淘气çµ|生物 — ä»™çµ|飞行\nåªè¦ä½ æ“控å¦ä¸€ä¸ªä»™çµï¼ŒåœŸå†¢æ·˜æ°”çµä¾¿å…·æœ‰ç³»å‘½å¼‚能。\n{2}{B}:土冢淘气çµå¾—+1/+0直到回åˆç»“æŸã€‚ +Barrow Witches|è’野巫婆|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当è’野巫婆进战场时,将目标骑士牌从你的åŸå¢“场移回你手上。 +Barrow-Blade|å¤å†¢å®å‰‘|神器 ~武具|佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物阻挡生物或被生物阻挡时,åŽè€…失去所有异能直到回åˆç»“æŸã€‚\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Barrowin of Clan Undurr|乌æœå°”部æ—的芭罗雯|传奇生物 ~矮人ï¼åƒ§ä¾£|当乌æœå°”部æ—的芭罗雯进战场时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\næ¯å½“乌æœå°”部æ—的芭罗雯攻击时,如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™å°†è‡³å¤šä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌从你的åŸå¢“场移回战场。 +Barter in Blood|鲜血交易|法术|æ¯ä½ç‰Œæ‰‹å„牺牲两个生物。 +Bartered Cow|待售乳牛|生物 ~牛|当待售乳牛死去或当你弃掉它时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Bartizan Bats|顶塔è™è |生物 ~è™è |飞行 +Baru, Fist of Krosa|å…‹æ´›è¨ä¹‹æ‹³å·´é²|传奇生物~人类ï¼å¾·é²ä¼Š|æ¯å½“一个树林进场时,由你æ“控的绿色生物得+1/+1并获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n声å¨ï½žå¼ƒæŽ‰å¦ä¸€å¼ å称为克洛è¨ä¹‹æ‹³å·´é²çš„牌:将一个X/X绿色亚龙è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为由你æ“控的地之数é‡ã€‚ +Baru, Wurmspeaker|亚龙å¬ä½¿å·´é²|传奇生物 ~人类ï¼å¾·é²ä¼Š|由你æ“控的亚龙得+2/+2且具有践è¸å¼‚能。\n{7}{G},{T}:派出一个4/4绿色亚龙è¡ç”Ÿç”Ÿç‰©ã€‚此异能å‡å°‘{X}æ¥èµ·åŠ¨ï¼ŒX为由你æ“控之亚龙中的最大力é‡ã€‚ +Basal Sliver|立基裂片妖|生物~裂片妖|所有裂片妖具有「牺牲此生物:加{B}{B}到你的法术力池中。〠+Basalt Gargoyle|玄武岩石åƒé¬¼|生物 ~石åƒé¬¼|飞行\nè¿”å“{2}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n{R}:玄武岩石åƒé¬¼å¾—+0/+1直到回åˆç»“æŸã€‚ +Basalt Monolith|玄武巨石|神器|玄武巨石于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{T}:加{C}{C}{C}。\n{3}:é‡ç½®çŽ„武巨石。 +Basalt Ravager|玄武岩噬汉|生物 ~巨人ï¼æ³•æœ¯å¸ˆ|当玄武岩噬汉进战场时,它对任æ„一个目标造æˆX点伤害,X为由你æ“控的生物中å„生物类别所具有的生物数é‡ä¹‹æœ€å¤§å€¼ã€‚ +Basandra, Battle Seraph|战斗炽天使芭çŠå“|传奇生物~天使|飞行\n牌手在战斗中ä¸èƒ½æ–½æ”¾å’’语。\n{R}:目标生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Base Camp|探险本è¥|地|探险本è¥é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾åƒ§ä¾£ã€æµªå®¢ã€æˆ˜å£«æˆ–法术师咒语,或是起动僧侣ã€æµªå®¢ã€æˆ˜å£«æˆ–法术师的异能。 +Bash to Bits||| +Basic Conjuration|基础å˜æ¢æœ¯|法术 ~课程|检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。你获得3点生命。 +Basilica Bell-Haunt|大教堂缠钟çµ|生物 ~精怪|当大教堂缠钟çµè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌,且你获得3点生命。 +Basilica Guards|大教堂守å«|生物~人类ï¼å£«å…µ|守军\n敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) +Basilica Screecher|大教堂鸣è |生物~è™è |飞行\n敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) +Basilica Shepherd|宗堂牧者|生物 ~éžç‘žäººï¼å¤©ä½¿|飞行\n当宗堂牧者进战场时,派出两个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€(å—到其战斗伤害的牌手还会得到一个中毒指示物。) +Basilica Skullbomb|宗堂骨击弹|神器|{1},牺牲宗堂骨击弹:抓一张牌。\n{2}{W},牺牲宗堂骨击弹:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+2且获得飞行异能。抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Basilisk Collar|蜥怪颈环|神器 ~武具|佩带此武具的生物具有死触与系命异能。\n佩带{2} +Basilisk Gate|石蜥门|地 ~门|{T}:加{C}。\n{2},{T}:目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的门数é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Basking Capybara|æ²æ—¥æ°´è±š|生物 — 水豚|è½åŸ4~åªè¦ä½ åŸå¢“场中有四张或更多永久物牌,æ²æ—¥æ°´è±šä¾¿å¾—+3/+0。 +Basking Rootwalla||| +Basri Ket|巴席利柯特|传奇é¹æ´›å®¢ ~巴席利|+1:在至多一个目标生物上放置一个+1/+1指示物。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n−2:本回åˆä¸­ï¼Œæ¯å½“一个或数个éžè¡ç”Ÿç‰©çš„生物攻击时,派出等é‡çš„1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。\n−6:你获得具有「在你回åˆçš„战斗开始时,派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽåœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物ã€çš„徽记。 +Basri's Acolyte|巴席利的ä¾åƒ§|生物 ~猫ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n当巴席利的ä¾åƒ§è¿›æˆ˜åœºæ—¶ï¼Œåœ¨è‡³å¤šä¸¤ä¸ªå…¶ä»–目标由你æ“控的生物上å„放置一个+1/+1指示物。 +Basri's Aegis|巴席利的庇佑|法术|在至多两个目标生物上å„放置一个+1/+1指示物。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为虔圣武士巴席利的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Basri's Lieutenant|巴席利的副官|生物 ~人类ï¼éª‘士|警戒,å多色ä¿æŠ¤\n当巴席利的副官进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。\næ¯å½“巴席利的副官或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,若其上有+1/+1指示物,则派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +Basri's Solidarity|巴席利的团结|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Basri, Devoted Paladin|虔圣武士巴席利|传奇é¹æ´›å®¢ ~巴席利|+1:在至多一个目标生物上放置一个+1/+1指示物。它获得警戒异能直到回åˆç»“æŸã€‚\n−1:本回åˆä¸­ï¼Œæ¯å½“一个生物攻击时,在其上放置一个+1/+1指示物。\n−6:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得飞行异能。 +Bassara Tower Archer|å·´è¨å‰Œå¡”弓箭手|生物~人类ï¼å¼“箭手|辟邪,延势 +Bastion Enforcer|éªå‹‡å ¡æ‰§æ³•è€…|生物 ~矮人ï¼å£«å…µ| +Bastion Inventor|éªå‹‡å ¡å‘明家|生物~维多肯ï¼ç¥žå™¨å¸ˆ|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Bastion Mastodon|堡垒乳齿象|神器生物~象|{W}:堡垒乳齿象获得警戒异能直到回åˆç»“æŸã€‚ +Bastion Protector|å ¡åž’é“å«|生物 ~人类ï¼å£«å…µ|由你æ“控的指挥官生物得+2/+2且具有ä¸ç­å¼‚能。 +Bastion of Remembrance|记忆å£åž’|结界|当记忆å£åž’进战场时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 +Bat Colony|è™è èšçªŸ|结界|当è™è èšçªŸè¿›æˆ˜åœºæ—¶ï¼Œæ–½æ”¾å®ƒæ—¶æ¯æ”¯ä»˜è¿‡ä¸€ç‚¹æ¥è‡ªæ´žçªŸçš„法术力,便派出一个1/1黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个洞窟在你æ“控下进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Bat Whisperer|通è å®¢|生物 ~å¸è¡€é¬¼|当通è å®¢è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚ +Bathe in Dragonfire|龙炎覆身|法术|龙炎覆身对目标生物造æˆ4点伤害。 +Bathe in Light|浸浴明光|瞬间|辉耀~选择一ç§é¢œè‰²ã€‚ 目标生物和æ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Baton of Courage|勇气哨棒|神器|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用勇气哨棒。\n辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n从勇气哨棒上移去一个充电指示物:目标生物得+1/+1直到回åˆç»“æŸã€‚ +Battalion Foot Soldier|步兵大队|生物 ~人类ï¼å£«å…µ|当步兵大队进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡å称为步兵大队的牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Batterbone|骨击槌|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色éžç‘žäººï¼ç—…èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+1/+1且具有警戒与系命异能。\n佩带{5} +Battered Golem|è€æ—§é­”åƒ|神器生物~魔åƒ|è€æ—§é­”åƒäºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“一个神器进场时,你å¯ä»¥é‡ç½®è€æ—§é­”åƒã€‚ +Batterhorn|破城角兽|生物~野兽|当破城角兽进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ +Battering Craghorn||| +Battering Krasis|冲击èžåˆä½“|生物~鱼ï¼é‡Žå…½|è·µè¸\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) +Battering Sliver|冲击裂片妖|生物 ~裂片妖|所有裂片妖生物具有践è¸å¼‚能。 +Battering Wurm|冲击亚龙|生物~亚龙|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n力é‡å°äºŽå†²å‡»äºšé¾™çš„生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚ +Battershield Warrior|盾击战士|生物 ~人类ï¼æˆ˜å£«|ç‚«å¨ï½ž{1}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Batterskull|颅击槌|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+4/+4且具有警戒与系命异能。\n{3}:将颅击槌移回其拥有者手上。\n佩带{5} +Battery|Battery|法术|将一个3/3绿色象è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Battery Bearer|蓄电技师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的生物具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语。ã€\næ¯å½“你施放法术力值等于或大于6的神器咒语时,抓一张牌。 +Battle Angels of Tyr|æ尔的战斗天使|生物 ~天使ï¼éª‘士|飞行,ç¹å½±\næ¯å½“æ尔的战斗天使对任一牌手造æˆæˆ˜æ–—伤害时,如果该牌手的手牌数é‡æ¯”æ¯ä½å…¶ä»–牌手都多,则你抓一张牌。然åŽå¦‚果该牌手æ“控的地比æ¯ä½å…¶ä»–牌手都多,则你派出一个çå®è¡ç”Ÿç‰©ã€‚然åŽå¦‚果该牌手的总生命比æ¯ä½å…¶ä»–牌手都多,则你获得3点生命。 +Battle Brawler|战斗喧哗兵|生物~åŠå…½äººï¼æˆ˜å£«|åªè¦ä½ æ“控红色或白色永久物,战斗喧哗兵便得+1/+0且具有先攻异能。 +Battle Cry Goblin|战å¼å“¥å¸ƒæž—|生物 ~鬼怪|{1}{R}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的鬼怪得+1/+0且获得æ•æ·å¼‚能。\n集群战术~æ¯å½“战å¼å“¥å¸ƒæž—攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 +Battle Display|å‚战仪å¼|法术~历险|消ç­ç›®æ ‡ç¥žå™¨ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Battle Hurda|战斗è·å¾—|生物~巨人|先攻 +Battle Hymn|战斗赞歌|瞬间|ä½ æ¯æ“控一个生物,便加{R}到你的法术力池中。 +Battle Mammoth|战斗长毛象|生物 ~象|è·µè¸\næ¯å½“一个由你æ“控的永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“一张牌。\n预示{2}{G}{G} +Battle Mastery|精研战技|结界 ~çµæ°”|结附于生物\n所结附的生物具有连击异能。 +Battle Plan|作战计划|结界|在你回åˆçš„战斗开始时,目标由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n循环基本地{1}{R}({1}{R},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Battle Rampart|战斗å£åž’|生物 ~墙|守军\n{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Battle Screech|战呼|法术|派出两个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\n返照~横置三个由你æ“控且未横置的白色生物。(你å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Battle Sliver|战斗裂片妖|生物~裂片妖|由你æ“控的裂片妖生物得+2/+0。 +Battle Squadron|战斗航空队|生物 ~鬼怪|飞行\n战斗航空队的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ +Battle Strain||| +Battle at the Bridge|桥头激战|法术|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n目标生物得-X/-X直到回åˆç»“æŸã€‚你获得X点生命。 +Battle for Bretagard|碧塔嘉ä¿å«æˆ˜|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个1/1白色人类ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\nII — 派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 选择任æ„æ•°é‡ç”±ä½ æ“控的è¡ç”Ÿç¥žå™¨å’Œï¼æˆ–è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”å…¶å称须å„ä¸ç›¸åŒã€‚对æ¯ä¸ªè¿™ç±»è¡ç”Ÿç‰©è€Œè¨€ï¼Œæ´¾å‡ºä¸€ä¸ªä¸ºå‰è€…之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚ +Battle of Frost and Fire|霜与ç«ä¹‹æˆ˜|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 霜与ç«ä¹‹æˆ˜å¯¹æ¯ä¸ªéžå·¨äººç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ4点伤害。\nII — å åœ3。\nIII — 本回åˆä¸­ï¼Œæ¯å½“你施放总法术力费用等于或大于5的咒语时,抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Battle of Wits|斗智|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„牌库中有200张或更多的牌,你便赢得此盘游æˆã€‚ +Battle-Mad Ronin|å—œæ€æµªäºº|生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚)\nå—œæ€æµªäººæ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Battle-Rage Blessing|战怒ç¥ç¦|瞬间|目标生物获得死触与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Battle-Rattle Shaman|战å“祭师|生物 ~鬼怪ï¼ç¥­å¸ˆ|在你回åˆçš„战斗开始时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—+2/+0直到回åˆç»“æŸã€‚ +Battle-Scarred Goblin|战疤兽人|生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“战疤兽人被阻挡时,它对æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物å„造æˆ1点伤害。 +Battlefield Butcher|战场屠夫|生物 ~人类ï¼å£«å…µ|{5},{T}:æ¯ä½å¯¹æ‰‹å„失去2点生命。你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Battlefield Forge|战场èžç‚‰|地|{T}:加{1}到你的法术力池中。\n{T}:加{R}或{W}到你的法术力池中。 战场èžç‚‰å¯¹ä½ é€ æˆ1点伤害。 +Battlefield Medic||| +Battlefield Promotion|战场晋å‡|瞬间|在目标生物上放置一个+1/+1指示物。该生物获得先攻异能直到回åˆç»“æŸã€‚你获得2点生命。 +Battlefield Raptor|战场猎鸟|生物 ~鸟|飞行,先攻 +Battlefield Scavenger|战场清ç†å®¢|生物~豺狼ï¼æµªå®¢|ä½ å¯ä»¥äºŽæˆ˜åœºæ¸…ç†å®¢æ”»å‡»æ—¶è€—竭之。(它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚)\næ¯å½“你耗竭一个生物时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Battlefield Scrounger|战场æœæ‹¬è€…|生物 ~åŠäººé©¬|门槛~将三张牌从你åŸå¢“场置于你的牌库底:战场æœæ‹¬è€…å¾—+3/+3直到回åˆç»“æŸã€‚åªèƒ½äºŽä½ åŸå¢“场中有七张或更多牌时起动,且æ¯å›žåˆé™ä¸€æ¬¡ã€‚ +Battlefield Thaumaturge|战场奇术师|生物~人类ï¼æ³•æœ¯å¸ˆ|对你施放的æ¯ä¸ªçž¬é—´ä¸Žæ³•æœ¯å’’语而言,该咒语æ¯æŒ‡å®šä¸€ä¸ªç”Ÿç‰©ä¸ºç›®æ ‡ï¼Œä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n勇行~æ¯å½“你施放一个以战场奇术师为目标的咒语时,战场奇术师获得辟邪异能直到回åˆç»“æŸã€‚ +Battleflight Eagle|战翔鹰|生物~鸟|飞行\n当战翔鹰进战场时,目标生物得+2/+2并获得飞行异能直到回åˆç»“æŸã€‚ +Battlefly Swarm|战è‡å¤§ç¾¤|生物 ~éžç‘žäººï¼æ˜†è™«|飞行\n{B}:战è‡å¤§ç¾¤èŽ·å¾—死触异能直到回åˆç»“æŸã€‚ +Battlefront Krushok|å‰çº¿å¯‡çŠ€|生物~野兽|å‰çº¿å¯‡çŠ€ä¸èƒ½è¢«ä¸€ä¸ªä»¥ä¸Šçš„生物阻挡。\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡ä¸èƒ½è¢«ä¸€ä¸ªä»¥ä¸Šçš„生物阻挡。 +Battlegate Mimic|斗门拟æ€å¦–|生物~å˜å½¢å…½|æ¯å½“你使用一个å«çº¢ç™½åŒè‰²çš„咒语时,斗门拟æ€å¦–æˆä¸º4/2且获得先攻异能直到回åˆç»“æŸã€‚ +Battlegrace Angel|战åŽå¤©ä½¿|生物~天使|飞行\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒèŽ·å¾—系命异能直到回åˆç»“æŸã€‚ +Battleground Geist|战地游魂|生物~精怪|飞行\n由你æ“控的其他精怪生物得+1/+0。 +Battlegrowth||| +Battlemage's Bracers|战巫师护臂|神器 ~武具|佩带此武具的生物具有æ•æ·å¼‚能。\næ¯å½“起动佩带此武具之生物的异能时,若它ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能,则你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n佩带{2} +Battletide Alchemist|战局炼金术士|生物~æ´è‹±ï¼åƒ§ä¾£|如果æŸæ¥æºå°†å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œåˆ™ä½ å¯ä»¥é˜²æ­¢å…¶ä¸­çš„X点伤害,X为由你æ“控的僧侣数é‡ã€‚ +Battlewand Oak|战æ–æ©¡æ ‘|生物~树妖ï¼æˆ˜å£«|æ¯å½“一个树林在你的æ“控下进场时,战æ–æ©¡æ ‘å¾—+2/+2直到回åˆç»“æŸã€‚\næ¯å½“你使用一个树妖咒语时,战æ–æ©¡æ ‘å¾—+2/+2直到回åˆç»“æŸã€‚ +Battlewing Mystic|战翼秘教徒|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\n飞行\n当战翼秘教徒进战场时,若它已增幅,则弃掉你的手牌,然åŽæŠ“两张牌。 +Battlewise Aven||| +Battlewise Hoplite|善战é‡è£…步兵|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以善战é‡è£…步兵为目标的咒语时,在善战é‡è£…步兵上放置一个+1/+1指示物,然åŽå åœ1。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Battlewise Valor|智兵团之勇|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Batwing Brume|è ç¿¼å¦‚雾|瞬间|如果使用è ç¿¼å¦‚雾时支付了{W},则于本回åˆä¸­é˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 如果使用è ç¿¼å¦‚雾时支付了{B},则æ¯ä½ç‰Œæ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽç”±ä»–æ“控且进行攻击的生物数é‡ã€‚ (如果支付了{W}{B},则两者都作。) +Bayou Groff|河沼泽犬|生物 ~æ¤ç‰©ï¼ç‹—|牺牲一个生物或支付{3},以作为施放此咒语的é¢å¤–费用。 +Bazaar Krovod|市集克瓦兽|生物~野兽|æ¯å½“市集克瓦兽攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+0/+2直到回åˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚ +Bazaar Trademage|市集行商法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n当市集行商法师进战场时,抓两张牌,然åŽå¼ƒä¸‰å¼ ç‰Œã€‚ +Bazaar Trader|市集贩商|生物~鬼怪|{T}:目标牌手获得目标由你æ“控的神器,生物,或地的æ“控æƒã€‚ +Beacon Behemoth|ä¿¡æ ‡è´è¥¿æ‘©æ–¯|生物~野兽|{1}:目标力é‡å¤§äºŽæˆ–等于5的生物获得警戒异能直到回åˆç»“æŸã€‚ +Beacon Bolt|信标电击|法术|信标电击对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ”¾é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¹‹çž¬é—´ä¸Žæ³•æœ¯ç‰Œæ•°é‡å’Œä½ åŸå¢“场中这两类牌数é‡çš„加总。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) +Beacon Hawk|信标翔鹰|生物~鸟|飞行\næ¯å½“信标翔鹰对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚\n{W}:信标翔鹰得+0/+1直到回åˆç»“æŸã€‚ +Beacon of Creation|创生信标|法术|ä½ æ¯æ“控一个树林,就将一个1/1绿色昆虫è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚将创生信标洗入其拥有者的牌库。 +Beacon of Destiny||| +Beacon of Destruction|æ¯ç­ä¿¡æ ‡|瞬间|æ¯ç­ä¿¡æ ‡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ5点伤害。 å°†æ¯ç­ä¿¡æ ‡æ´—入其拥有者的牌库。 +Beacon of Immortality|永生信标|瞬间|将目标牌手的总生命加å€ã€‚ 将永生信标洗入其拥有者的牌库。 +Beacon of Tomorrows|æ¥æ—¥ä¿¡æ ‡|法术|目标牌手在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚å°†æ¥æ—¥ä¿¡æ ‡æ´—入其拥有者的牌库。 +Beacon of Unrest|ä¸æ¯ä¿¡æ ‡|法术|将任一åŸå¢“场中的目标神器或生物牌在你的æ“控下放置进场。 å°†ä¸æ¯ä¿¡æ ‡æ´—入其拥有者的牌库。 +Beaming Defiance|光耀å抗|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+2且获得辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Beamsplitter Mage|分æŸæ³•å¸ˆ|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放仅以分æŸæ³•å¸ˆä¸ºç›®æ ‡çš„瞬间或法术咒语时,若由你æ“控的其他生物中有能被该咒语指定为目标者,则从这类生物中选择一个。å¤åˆ¶è¯¥å’’语。该å¤åˆ¶å“以所选生物为目标。 +Beamtown Beatstick|é’¢æ¢é•‡æ®´å‡»æ£|神器 ~武具|佩带此武具的生物得+1/+0且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“佩带此武具的生物对任一牌手或战役造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Beanstalk Giant|豆茎巨人|生物~巨人|豆茎巨人的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚ +Beanstalk Wurm|Beanstalk Wurm|生物 — æ¤ç‰©ï¼äºšé¾™|延势 +Bear Umbra|熊本影|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有「æ¯å½“此生物攻击时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。ã€\n替身甲(如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—到的所有伤害,并消ç­æ­¤çµæ°”。) +Bear's Companion|巨熊旅伴|生物 ~人类ï¼æˆ˜å£«|当巨熊旅伴进战场时,派出一个4/4绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚ +Bearded Axe|é’©æ–§|神器 ~武具|ä½ æ¯æ“控一个矮人,武具和ï¼æˆ–载具,佩带此武具的生物便得+1/+1。\n佩带{2} +Bearer of Memory|铭忆士|结界生物 ~人类ï¼ä¿®è¡Œåƒ§|{5}{G}:在目标结界生物上放置一个+1/+1指示物。它获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Bearer of Overwhelming Truths|悟真客|生物~ - 人类ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“悟真客对任一牌手造æˆæˆ˜æ–—伤害时,探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) +Bearer of Silence|é™é»˜è½½ä½“|生物~奥札奇|虚色(此牌没有颜色。)\n当你施放é™é»˜è½½ä½“时,你å¯ä»¥æ”¯ä»˜{1}{C}。若你如此作,则目标对手牺牲一个生物。({C}代表无色法术力。)\n飞行\né™é»˜è½½ä½“ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Bearer of the Heavens|擎天巨人|生物~巨人|当擎天巨人死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶æ¶ˆç­æ‰€æœ‰æ°¸ä¹…物。 +Bearscape||| +Beast Attack||| +Beast Hunt|狩猎野兽|法术|展示你牌库顶的三张牌。 将以此法展示出的所有生物牌置于你手上,其余则置入你的åŸå¢“场。 +Beast Whisperer|兽群语者|生物 ~妖精ï¼å¾·é²ä¼Š|æ¯å½“你施放生物咒语时,抓一张牌。 +Beast Within|体内野兽|瞬间|消ç­ç›®æ ‡æ°¸ä¹…物。 å…¶æ“控者将一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Beast of Burden|é‡é©®å…½|神器生物~魔åƒ|é‡é©®å…½çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽåœºä¸Šç”Ÿç‰©çš„æ•°é‡ã€‚ +Beastbreaker of Bala Ged|å·´å‹’æ ¼ä¼å…½å¸ˆ|生物~人类ï¼æˆ˜å£«|å‡çº§{2}{G} ({2}{G}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-3\n4/4\n等级4+\n6/6\nè·µè¸ +Beastcaller Savant|å¬å…½å­¦è€…|生物~妖精ï¼ç¥­å¸ˆï¼ä¼™ä¼´|æ•æ·{T}:加一点任æ„颜色的法术力到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。 +Beastmaster Ascension|兽侯腾扬|结界|æ¯å½“一个由你æ“控的生物攻击时,你å¯ä»¥åœ¨å…½ä¾¯è…¾æ‰¬ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\nåªè¦å…½ä¾¯è…¾æ‰¬ä¸Šæœ‰ä¸ƒä¸ªæˆ–更多探索指示物,由你æ“控的生物便得+5/+5。 +Beastmaster's Magemark|驯兽师法å°|结界~çµæ°”|生物结界\n由你æ“控且被结附的生物得+1/+1。\næ¯å½“由你æ“控且被结附的生物被阻挡时,æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡å®ƒï¼Œå®ƒä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ +Beckon Apparition|诱引亡çµ|瞬间|将目标牌从åŸå¢“场放é€ã€‚将一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Beckoning Will-o'-Wisp|惑人鬼ç«|生物 ~精怪|飞行\n诱引无猜~在你回åˆçš„战斗开始时,选择一ä½å¯¹æ‰‹ã€‚\næ­£å‘最åŽé€‰ä¸­ä¹‹ç‰Œæ‰‹è¿›è¡Œæ”»å‡»çš„生物得+1/+0。 +Become Brutes|蛮力迸å‘|法术|一个或两个目标生物å„获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚为æ¯ä¸ªæ­¤ç±»ç”Ÿç‰©å„派出一个怪物角色è¡ç”Ÿç‰©å¹¶è´´é™„于其上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1且具有践è¸å¼‚能。) +Become Immense|巨身咒|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n目标生物得+6/+6直到回åˆç»“æŸã€‚ +Bedazzle|扮炫|瞬间|消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚扮炫å‘目标对手或é¹æ´›å®¢é€ æˆ2点伤害。 +Bedeck|扮妆|瞬间|目标生物得+3/-3直到回åˆç»“æŸã€‚ +Bedevil|糟蹋|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Bedlam||| +Bedlam Reveler|骚乱欢魔|生物 ~魔鬼ï¼æƒŠæƒ§å…½|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当骚乱欢魔进战场时,弃掉你的手牌,然åŽæŠ“三张牌。 +Bedrock Tortoise|基岩驮龟|生物 — 龟|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的生物便具有辟邪异能。\næ¯ä¸ªç”±ä½ æ“控且防御力比力é‡å¤§çš„生物皆ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ +Bee Sting||| +Beetleback Chief|虫背酋长|生物~鬼怪ï¼æˆ˜å£«|当虫背酋长进战场时,将两个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Beetleform Mage|虫身法师|生物~人类ï¼æ˜†è™«ï¼æ³•æœ¯å¸ˆ|{G}{U}:虫身法师得+2/+2且获得飞行异能直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Befoul|污æŸ|法术|消ç­ç›®æ ‡åœ°æˆ–éžé»‘色的生物。它ä¸èƒ½é‡ç”Ÿã€‚ +Befuddle|困惑ä¸å·²|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚\n抓一张牌。 +Begin the Invasion|侵攻开始|法术|从你的牌库中æœå¯»è‡³å¤šXå¼ å称å„ä¸ç›¸åŒçš„战役牌,将它们放进战场,然åŽæ´—牌。 +Beguiler of Wills|惑志师|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:获得目标生物的æ“控æƒï¼Œä¸”其力é‡éœ€ç­‰äºŽæˆ–å°äºŽç”±ä½ æ“控的生物数é‡ã€‚ +Behemoth Sledge|è´è¥¿æ‘©æ–¯é”¤|神器 ~武具|佩带此武具的生物得+2/+2且具有践è¸ä¸Žç³»å‘½å¼‚能。\n佩带{3} +Behemoth's Herald|è´è¥¿æ‘©æ–¯ä¼ ä»¤|生物~地精ï¼ç¥­å¸ˆ|{2}{G},{T},牺牲一个红色生物,一个绿色生物,以åŠä¸€ä¸ªç™½è‰²ç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为宗神的牌,并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Behind the Scenes|幕åŽä½œä¸š|结界|由你æ“控的生物具有潜匿异能。(它们ä¸èƒ½è¢«åŠ›é‡æ¯”自己大的生物阻挡。)\n{4}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Behold the Beyond|异界之力|法术|弃掉你的手牌。从你的牌库中æœå¯»ä¸‰å¼ ç‰Œï¼Œå¹¶å°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 +Behold the Multiverse|感临多é‡å®‡å®™|瞬间|å åœ2,然åŽæŠ“两张牌。\n预示{1}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Belbe, Corrupted Observer|è…化观察员è´å°”è““|传奇生物 ~çµä¿‘ï¼å¦–ç²¾|在æ¯ä½ç‰Œæ‰‹æˆ˜æ–—åŽçš„行动阶段开始时,你æ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½çš„对手,该牌手便加{C}{C}。(伤害会导致失去生命。) +Beledros Witherbloom|è´é›·å“é¡åŽ|传奇生物 ~长è€ï¼é¾™|飞行\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。ã€\n支付10点生命:é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Belfry Spirit|钟楼精怪|生物~精怪|飞行\n缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当钟楼精怪进场或它所缠身的生物置入åŸå¢“场时,将两个1/1黑色,具飞行异能的è™è è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Believe|相信|法术|ä½™å“\n检视你的牌库顶牌。如果它是生物牌,你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚如果你未如此作,则将它置于你手上。 +Belisarius Cawl|è´åˆ©è¨ç•™æ–¯Â·è€ƒå°”|传奇神器生物 ~人类|æžé™å»ºå†›ï½ž{T},横置两个由你æ“控且未横置的神器:派出一个2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n机器之主~{T},横置X个由你æ“控且未横置的生物:检视你牌库顶的X张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Bell Borca, Spectral Sergeant|幽魂军士è´å°”åšå¡|传奇生物 ~精怪ï¼å£«å…µ|于牌张进入放é€åŒºæ—¶ï¼Œè®°ä¸‹è¯¥ç‰Œçš„总法术力费用。\n幽魂军士è´å°”åšå¡çš„力é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­æ‰€è®°ä¸‹å„数字的最大值。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Belle of the Brawl|争锋巾帼|生物 ~人类ï¼éª‘士|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“争锋巾帼攻击时,由你æ“控的其他骑士得+1/+0直到回åˆç»“æŸã€‚ +Belligerent Brontodon|好战霆伟龙|生物 ~æé¾™|由你æ“控的æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ +Belligerent Guest|好斗宾客|生物 ~å¸è¡€é¬¼|è·µè¸\næ¯å½“好斗宾客对任一牌手造æˆæˆ˜æ–—伤害时,派出一个血滴è¡ç”Ÿç‰©ã€‚ +Belligerent Hatchling|好斗幼é›|生物~元素|先攻\n好斗幼é›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\næ¯å½“你使用一个红色咒语时,从好斗幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。\næ¯å½“你使用一个白色咒语时,从好斗幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 +Belligerent Sliver|好斗裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有「此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。〠+Belligerent Whiptail|好斗鞭尾亚龙|生物~亚龙|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,好斗鞭尾亚龙获得先攻异能直到回åˆç»“æŸã€‚ +Belligerent Yearling|好斗幼龙|生物 — æé¾™|è·µè¸\næ¯å½“å¦ä¸€ä¸ªæ龙在你æ“控下进战场时,你å¯ä»¥ä½¿å¥½æ–—幼龙的基础力é‡æˆä¸ºç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ç›´åˆ°å›žåˆç»“æŸã€‚ +Belligerent of the Ball|舞会好斗客|生物 — 食人魔ï¼æˆ˜å£«|欢庆~在你回åˆçš„战斗开始时,若本回åˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多éžåœ°æ°¸ä¹…物在你的æ“控下进战场,则直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+0且获得å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Bellowing Aegisaur|嚎å¼å«æŠ¤é¾™|生物 ~æé¾™|激怒~æ¯å½“嚎å¼å«æŠ¤é¾™å—到伤害时,在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 +Bellowing Bruiser|Bellowing Bruiser|生物 — 食人魔|æ•æ· +Bellowing Elk|嚎å¼éº‹é¹¿|生物 ~麋鹿|åªè¦æœ¬å›žåˆä¸­æœ‰å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场,嚎å¼éº‹é¹¿ä¾¿å…·æœ‰è·µè¸ä¸Žä¸ç­å¼‚能。 +Bellowing Fiend||| +Bellowing Mauler|嚎å¼èˆžé”¤æ±‰|生物 ~食人魔ï¼æˆ˜å£«|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¯¹æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œé™¤éžä»–牺牲一个éžè¡ç”Ÿç‰©çš„生物,å¦åˆ™å¤±åŽ»4点生命。 +Bellowing Saddlebrute|嚎å¼å·¨å…½éª‘士|生物~åŠå…½äººï¼æˆ˜å£«|çªå‡»ï½žå½“嚎å¼å·¨å…½éª‘士进战场时,除éžä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œå¦åˆ™ä½ å¤±åŽ»4点生命。 +Bellowing Tanglewurm|嚎å¼é“¬é“œæž—亚龙|生物~亚龙|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n由你æ“控的其他绿色生物具有å¨å“异能。 +Bellows Lizard|嚎å¼èœ¥èœ´|生物~蜥蜴|{1}{R}:嚎å¼èœ¥èœ´å¾—+1/+0直到回åˆç»“æŸã€‚ +Belltoll Dragon|鸣钟巨龙|生物~龙|飞行,辟邪\nå¨åŠ›å˜èº«{5}{U}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当鸣钟巨龙翻回正é¢æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他龙生物上å„放置一个+1/+1指示物。 +Belltower Sphinx|é’Ÿå¡”å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\næ¯å½“任一æ¥æºå¯¹é’Ÿå¡”å²èŠ¬æ–¯é€ æˆä¼¤å®³æ—¶ï¼Œè¯¥æ¥æºçš„æ“控者将其牌库顶上等é‡çš„牌置入其åŸå¢“场。 +Beloved Chaplain||| +Beloved Princess|甜美公主|生物 ~人类ï¼è´µæ—|系命\n甜美公主ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–大于3的生物阻挡。 +Belt of Giant Strength|巨力腰带|神器 ~武具|佩带此武具的生物之基础力é‡å’Œé˜²å¾¡åŠ›ä¸º10/10。\n佩带{10}。此异能å‡å°‘{X}æ¥èµ·åŠ¨ï¼ŒX是为此异能目标之生物的力é‡ã€‚ +Beluna Grandsquall|Beluna Grandsquall|传奇生物 — 巨人ï¼è´µæ—|è·µè¸\n你施放之具历险的永久物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Beluna's Gatekeeper|Beluna's Gatekeeper|生物 — 巨人ï¼å£«å…µ|将目标ä¸ç”±ä½ æ“控且法术力值等于或å°äºŽ3的生物移回其拥有者手上。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Ben-Ben, Akki Hermit|æ¶é¬¼è´¤è€…ç­ç­|传奇生物~精çµï¼ç¥­å¸ˆ|{T}:æ¶é¬¼è´¤è€…ç­ç­å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控且未横置之山脉的数é‡ã€‚ +Benalish Cavalry|宾纳里亚骑兵|生物 ~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚) +Benalish Commander|宾纳里亚指挥官|生物 ~人类ï¼å£«å…µ|宾纳里亚指挥官的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的士兵数é‡ã€‚\n延缓X~{X}{W}{W}。Xä¸èƒ½ä¸º0。\næ¯å½“宾纳里亚指挥官于被放é€æœŸé—´ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Benalish Emissary||| +Benalish Faithbonder|Benalish Faithbonder|Creature — Human Cleric|Vigilance\nEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) +Benalish Heralds||| +Benalish Honor Guard|宾纳里亚仪队兵|生物 ~人类ï¼éª‘士|ä½ æ¯æ“控一个传奇生物,宾纳里亚仪队兵便得+1/+0。 +Benalish Knight|宾纳里亚骑士|生物~人类ï¼éª‘士|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Benalish Lancer||| +Benalish Marshal|宾纳里亚元帅|生物 ~人类ï¼éª‘士|由你æ“控的其他生物得+1/+1。 +Benalish Sleeper|宾纳里亚潜探|生物 ~éžç‘žäººï¼äººç±»ï¼å£«å…µ|增幅{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{B}。)\n当宾纳里亚潜探进战场时,若它已增幅,则æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 +Benalish Trapper||| +Benalish Veteran|宾纳里亚è€å…µ|生物~人类ï¼å£«å…µ|æ¯å½“宾纳里亚è€å…µæ”»å‡»æ—¶ï¼Œå®ƒå¾—+1/+1直到回åˆç»“æŸã€‚ +Bend or Break||| +Beneath the Sands|扬砂å¤ç¢§|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n循环{2}({2},弃掉此牌:抓一张牌。) +Benediction of Moons|月下祈ç¦|法术|æ¯æœ‰ä¸€ä½ç‰Œæ‰‹ï¼Œä½ ä¾¿èŽ·å¾—1点生命。\n缠身(当此咒语牌结算åŽã€ç½®å…¥åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当月下祈ç¦æ‰€ç¼ èº«çš„生物置入åŸå¢“场时,æ¯æœ‰ä¸€ä½ç‰Œæ‰‹ï¼Œä½ å°±èŽ·å¾—1点生命。 +Benefaction of Rhonas|罗纳斯的æ©æƒ |法术|展示你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œå’Œï¼æˆ–一张结界牌置于你手上。将其余的牌置入你的åŸå¢“场。 +Benefactor's Draught|æ–½æ©è¯å‰‚|瞬间|é‡ç½®æ‰€æœ‰ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œæ¯å½“一个由对手æ“控的生物阻挡时,抓一张牌。\n抓一张牌。 +Benevolent Ancestor|善心祖çµ|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。 +Benevolent Blessing|善心ç¥ç¦|结界 ~çµæ°”|闪现\n结附于生物\n于善心ç¥ç¦è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n所结附的生物具有å该色ä¿æŠ¤å¼‚能。此效应ä¸ä¼šç§»é™¤ç”±ä½ æ“控且已结附或装备于其上的çµæ°”和武具。 +Benevolent Bodyguard|善心护å«|生物~人类ï¼åƒ§ä¾£|牺牲善心护å«ï¼šé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Benevolent Hydra|善心多头龙|生物 ~多头龙|善心多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n如果将在å¦ä¸€ä¸ªç”±ä½ æ“控的生物上放置一个或数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。\n{T},从善心多头龙上移去一个+1/+1指示物:在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Benevolent Offering|善心ä¹æ–½|瞬间|选择一ä½å¯¹æ‰‹ã€‚你和该牌手å„将三个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n选择一ä½å¯¹æ‰‹ã€‚ä½ æ¯æ“控一个生物,你便获得2点生命,且该牌手æ¯æ“控一个生物,他便获得2点生命。 +Bennie Bracks, Zoologist|动物学家ç­å°¼å¸ƒæ‹‰å…‹|传奇生物 ~妖精ï¼å¾·é²ä¼Š|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æ´¾å‡ºè¿‡è¡ç”Ÿç‰©ï¼Œåˆ™æŠ“一张牌。 +Benthic Behemoth||| +Benthic Biomancer|深洋生机术士|生物 ~人鱼ï¼æ³•æœ¯å¸ˆï¼çªå˜ä½“|{1}{U}:演化1。(如果此生物上没有+1/+1指示物,则在其上放置一个+1/+1指示物。)\næ¯å½“在深洋生机术士上放置一个或数个+1/+1指示物时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Benthic Giant|深海巨人|生物 ~巨人|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Benthic Infiltrator|深海渗é€ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。)深海渗é€ä½“ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Benthicore|深河精|生物~元素|当深河精进场时,将两个1/1è“色的人鱼ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n横置两个由你æ“控且未横置的人鱼:é‡ç½®æ·±æ²³ç²¾ã€‚ 它获得帷幕异能直到回åˆç»“æŸã€‚ (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Bereavement||| +Beregond of the Guard|å«å£«è´ç‘žåˆšå¾·|传奇生物 ~人类ï¼å£«å…µ|æ¯å½“å«å£«è´ç‘žåˆšå¾·æˆ–å¦ä¸€ä¸ªäººç±»åœ¨ä½ æ“控下进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 +Berg Strider|冰山神行客|雪境生物 ~巨人ï¼æ³•æœ¯å¸ˆ|当冰山神行客进战场时,横置目标由对手æ“控的神器或生物。如果施放此咒语时支付过{S},则该永久物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚({S}为产自雪境æ¥æºçš„法术力。) +Berserk|狂暴术|瞬间|åªèƒ½äºŽæˆ˜æ–—伤害步骤之å‰æ–½æ”¾ç‹‚暴术。\n直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+0直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¦‚果该生物在本回åˆä¸­æ›¾è¿›è¡Œæ”»å‡»ï¼Œåˆ™æ¶ˆç­ä¹‹ã€‚ +Berserk Murlodont||| +Berserker's Frenzy|狂战士狂热|瞬间|åªèƒ½äºŽæˆ˜æ–—å‰æˆ–战斗中宣告阻挡者å‰æ–½æ”¾æ­¤å’’语。\n掷两颗d20并忽略较å°ç‚¹æ•°ã€‚\n1~14 VERT 选择任æ„æ•°é‡çš„生物。它们本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\n15~20 VERT 本回åˆä¸­ï¼Œç”±ä½ é€‰æ‹©å“ªäº›ç”Ÿç‰©è¿›è¡Œé˜»æŒ¡ï¼Œä»¥åŠè¿™äº›ç”Ÿç‰©å°†å¦‚何阻挡。 +Berserkers of Blood Ridge|血山脊狂战士|生物~人类ï¼ç‹‚战士|血山脊狂战士æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Berserkers' Onslaught|狂战士猛攻|结界|由你æ“控且进行攻击的生物具有连击异能。 +Beseech the Mirror|æ³æ±‚魔镜|法术|加ç \n从你牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç‰Œé¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽæ´—牌。若此咒语已加ç ï¼Œåˆ™å¦‚果所放é€ä¹‹ç‰Œæ–½æ”¾æ—¶çš„咒语之法术力值等于或å°äºŽ4,你便å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果未以此法施放该牌,则将所放é€çš„牌置于你手上。 +Beseech the Queen|æ³æ±‚女王|法术|(能用任æ„两点法术力或是{B}æ¥æ”¯ä»˜{2/B}。 此牌的总法术力费用为6。)\n从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œä¸”此牌之总法术力费用需等于或å°äºŽç”±ä½ æ“控的地之数é‡ï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Beskir Shieldmate|è´æ–¯å¥‡æŒç›¾æ‰‹|生物 ~人类ï¼æˆ˜å£«|当è´æ–¯å¥‡æŒç›¾æ‰‹æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Besmirch|弄è„|法术|直到回åˆç»“æŸï¼ŒèŽ·å¾—目标生物的æ“控æƒï¼Œä¸”它获得æ•æ·å¼‚能。é‡ç½®å¹¶ç…½æƒ‘该生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Besotted Knight|Besotted Knight|生物 — 人类ï¼éª‘士|派出一个皇æ—角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在目标由你æ“控的生物上。(所结附的生物得+1/+1且具有守护{1}。) +Bespoke Battlegarb|订制战甲|神器 — 武具|佩带此武具的生物得+2/+0。\n欢庆~在你回åˆçš„战斗开始时,若本回åˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多éžåœ°æ°¸ä¹…物在你的æ“控下进战场,则将订制战甲贴附在至多一个目标由你æ“控的生物上。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Bess, Soul Nourisher|æ²é­‚厨师蓓ä¸|传奇生物 ~人类ï¼å¸‚æ°‘|æ¯å½“一个或数个其他基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1的生物在你的æ“控下进战场时,在æ²é­‚厨师蓓ä¸ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“è““ä¸æ”»å‡»æ—¶ï¼Œæ¯ä¸ªç”±ä½ æ“控且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1的其他生物å‡å¾—+X/+X直到回åˆç»“æŸï¼ŒX为蓓ä¸ä¸Šçš„+1/+1指示物数é‡ã€‚ +Bestial Bloodline|野性血脉|结界 — çµæ°”|结附于生物\n所结附的生物得+2/+2。\n{4}{G}:将野性血脉从你的åŸå¢“场移回你手上。 +Bestial Menace|野兽å¨èƒ|法术|将一个1/1绿色的蛇è¡ç”Ÿç”Ÿç‰©ï¼Œä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œä»¥åŠä¸€ä¸ª3/3绿色的象è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Betrayal of Flesh||| +Bewilder|茫然ä¸å·²|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n抓一张牌。 +Bewitching Leechcraft|庸医妖术|结界 ~çµæ°”|结附于生物\n当庸医妖术进战场时,横置所结附的生物。\n所结附的生物具有「如果此生物将在你的é‡ç½®æ­¥éª¤ä¸­é‡ç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物。若你如此作,则将它é‡ç½®ã€‚ã€(若未如此作,它便ä¸èƒ½é‡ç½®ã€‚) +Beyeen Coast|è´å› æµ·å²¸|地|è´å› æµ·å²¸é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}。\n瞬间\n{1}{U} +Beyeen Veil|è´å› é›¾å¸|瞬间|由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚\n地\n{T}:加{U}。 +Bhaal's Invoker|巴尔的神导士|生物 ~龙ï¼ç¥­å¸ˆ|焦ç¼å°„线~{8}:巴尔的神导士å‘æ¯ä½å¯¹æ‰‹å„造æˆ4点伤害。 +Bhaal, Lord of Murder|è°‹æ€ä¹‹ä¸»å·´å°”|传奇生物 ~神|åªè¦ä½ çš„总生命等于或å°äºŽä½ èµ·å§‹æ€»ç”Ÿå‘½çš„一åŠï¼Œè°‹æ€ä¹‹ä¸»å·´å°”便具有ä¸ç­å¼‚能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,在目标生物上放置一个+1/+1指示物并煽惑它。 +Biblioplex Assistant|茂典é˜åŠ©æ‰‹|神器生物 ~石åƒé¬¼|飞行\n当茂典é˜åŠ©æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šä¸€å¼ ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场置于你的牌库顶。 +Biblioplex Kraken|茂典é˜å·¨æµ·å…½|生物 ~巨海兽|当茂典é˜å·¨æµ·å…½è¿›æˆ˜åœºæ—¶ï¼Œå åœ3。(检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\næ¯å½“茂典é˜å·¨æµ·å…½æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。若你如此作,则茂典é˜å·¨æµ·å…½æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Bident of Thassa|å¡”è¨çš„åŒå‰æˆŸ|传奇结界神器|æ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。\n{1}{U},{T}:由对手æ“控的生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Big Game Hunter|巨兽猎人|生物 ~人类ï¼å抗军ï¼æ€æ‰‹|当巨兽猎人进战场时,消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。它ä¸èƒ½é‡ç”Ÿã€‚\n疯魔{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Big Play|镇场ç»æŠ€|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得延势异能。在其上放置一个+1/+1指示物。 +Big Score|大干一票|瞬间|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出两个çå®è¡ç”Ÿç‰©ã€‚(它们是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Bilbo's Ring|比尔åšçš„戒指|传奇神器 ~武具|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便具有辟邪异能且ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“佩带此武具的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ æŠ“一张牌且失去1点生命。\n佩带åŠèº«äºº{1}({1}:贴附在目标由你æ“控的åŠèº«äººä¸Šã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚)\n佩带{4}({4}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Bilbo, Birthday Celebrant|寿星比尔åš|传奇生物 ~åŠèº«äººï¼æµªå®¢|如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\n{2}{W}{B}{G},{T},放é€å¯¿æ˜Ÿæ¯”å°”åšï¼šä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡çš„生物牌,将它们放进战场,然åŽæ´—牌。åªèƒ½äºŽä½ çš„总生命为111或更多时起动。 +Bilbo, Retired Burglar|退休å°å·æ¯”å°”åš|传奇生物 ~åŠèº«äººï¼æµªå®¢|当退休å°å·æ¯”å°”åšè¿›å…¥æˆ–离开战场时,魔戒引诱你。\næ¯å½“比尔åšå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚ +Bile Blight|枯胆æ¶ç–¾|瞬间|目标生物åŠæ‰€æœ‰ä¸Žå…¶åŒå的其他生物å„å¾—-3/-3直到回åˆç»“æŸã€‚ +Bile Urchin|乖戾促狭鬼|生物~精怪|牺牲乖戾促狭鬼:目标牌手失去1点生命。 +Bilious Skulldweller|æ¶èƒ†å®¿é¢…虫|生物 ~éžç‘žäººï¼æ˜†è™«|死触\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。) +Bill Ferny, Bree Swindler|布ç†éª—å­æ¯”尔·蕨尼|传奇生物 ~人类ï¼æµªå®¢|æ¯å½“布ç†éª—å­æ¯”尔·蕨尼被阻挡时,选择一项~\n•派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n•目标对手获得目标由你æ“控的马之æ“控æƒã€‚若其如此作,则将比尔·蕨尼移出战斗且你派出三个çå®è¡ç”Ÿç‰©ã€‚ +Bill the Pony|å°é©¬æ¯”å°”|传奇生物 ~马|当å°é©¬æ¯”尔进战场时,派出两个食å“è¡ç”Ÿç‰©ã€‚(它们是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n牺牲一个食å“:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ +Bind||| +Bind the Monster|æŸç¼šæ€ªå…½|结界 ~çµæ°”|结附于生物\n当æŸç¼šæ€ªå…½è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€ç»“附的生物。该生物对你造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Binding Grasp||| +Binding Mummy|æ†ç¼šæœ¨ä¹ƒä¼Š|生物~çµä¿‘|æ¯å½“å¦ä¸€ä¸ªçµä¿‘在你的æ“控下进战场时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç¥žå™¨æˆ–生物。 +Binding the Old Gods|ç¦é”¢å¤ç¥žè®°|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物。\nII — 从你的牌库中æœå¯»ä¸€å¼ æ ‘林牌,将之横置放进战场,然åŽå°†ä½ çš„牌库洗牌。\nIII — 由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ +Bioessence Hydra|è粹多头龙|生物 ~多头龙ï¼çªå˜ä½“|è·µè¸\nè粹多头龙进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控的é¹æ´›å®¢ä¸Šä¹‹å¿ è¯šæŒ‡ç¤ºç‰©æ€»æ•°é‡ã€‚\næ¯å½“在由你æ“控的é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个忠诚指示物时,在è粹多头龙上放置等é‡çš„+1/+1指示物。 +Biogenic Ooze|生æºæµæµ†|生物 ~æµæµ†|当生æºæµæµ†è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色æµæµ†è¡ç”Ÿç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的æµæµ†ä¸Šå„放置一个+1/+1指示物。\n{1}{G}{G}{G}:派出一个2/2绿色æµæµ†è¡ç”Ÿç”Ÿç‰©ã€‚ +Biogenic Upgrade|生æºè¿›åŒ–|法术|将三个+1/+1指示物分é…给一个,两个或三个目标生物,然åŽåˆ†åˆ«å°†è¿™äº›ç”Ÿç‰©ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚ +Biomancer's Familiar|生机术士佣兽|生物 ~çªå˜ä½“|由你æ“控的生物之起动å¼å¼‚能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚此效应无法让起动异能所需的法术力费用少于一点法术力。\n{T}:目标生物于本回åˆä¸­ä¸‹ä¸€æ¬¡æ¼”化时,它视åŒå…¶ä¸Šæ²¡æœ‰+1/+1指示物地演化。 +Biomantic Mastery|通晓生体工法|法术|({G/U}å¯ç”¨{G}或{U}æ¥æ”¯ä»˜ã€‚)\n目标牌手æ¯æ“控一个生物,你便抓一张牌,然åŽå¦ä¸€ä½ç›®æ ‡ç‰Œæ‰‹æ¯æ“控一个生物,你便抓一张牌。 +Biomass Mutation|å·¨é‡çªå˜|瞬间|由你æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X直到回åˆç»“æŸã€‚ +Biomathematician|生机数学家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当生机数学家进战场时,派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在æ¯ä¸ªç”±ä½ æ“控的分çµä¸Šå„放置一个+1/+1指示物。 +Biophagus|生物噬å˜å¸ˆ|生物 ~人类ï¼æ³°ä¼¦è™«æ—ï¼æ³•æœ¯å¸ˆ|基因增强~{T}:加一点任æ„颜色的法术力。如果该法术力用æ¥æ–½æ”¾ç”Ÿç‰©å’’语,则该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 +Bioplasm|生体原质怪|生物~æµæµ†|æ¯å½“生体原质怪攻击时,将你的牌库顶牌移出对战。 若该牌为生物牌,则生体原质怪得+X/+Y直到回åˆç»“æŸï¼ŒX为该生物牌的力é‡ï¼ŒY为该生物牌的防御力。 (ä¸åœ¨åœºä¸Šçš„牌,上é¢çš„*都是0。) +Biorhythm|生ç†éŸµå¾‹|法术|æ¯ä½ç‰Œæ‰‹çš„总生命æˆä¸ºç”±å…¶æ“控的生物之数é‡ã€‚ +Bioshift|生机转移|瞬间|将目标生物上任æ„æ•°é‡çš„+1/+1指示物移至å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šï¼Œä¸”两者的æ“控者须相åŒã€‚ +Biotransference|生物质转化|结界|由你æ“控的生物é¢å¤–具有神器此类别。由你æ“控的生物咒语和由你拥有且ä¸åœ¨æˆ˜åœºä¸Šçš„生物牌也是如此。\næ¯å½“你施放神器咒语时,你失去1点生命并派出一个2/2黑色太空死çµï¼æˆ˜å£«è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Biovisionary|生机创è§å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控四个或更多å称为生机创è§å¸ˆçš„生物,你便赢得此盘游æˆã€‚ +Biowaste Blob|废料é»æµ†|生物 ~æµæµ†|由你æ“控的æµæµ†å¾—+1/+1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控指挥官,则派出一个è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºåºŸæ–™é»æµ†çš„å¤åˆ¶å“。 +Birchlore Rangers||| +Bird Maiden||| +Birds of Paradise|天堂鸟|生物 — 鸟|飞行\n{T}:加一点任æ„颜色的法术力。 +Birth of the Imperium|å¸å›½è¯žç”Ÿ|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — ä½ æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\nII — æ¯ä½å¯¹æ‰‹å„牺牲一个生物。\nIII — æ¯æœ‰ä¸€ä½æ“控生物数é‡æ¯”你少的对手,你便抓两张牌。 +Birthday Escape|抽身寿诞|法术|抓一张牌。魔戒引诱你。 +Birthing Boughs|孕生æžæ¡ |神器|{4},{T}:派出一个2/2无色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚(它具有所有生物类别。) +Birthing Hulk|育裔巨体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n当育裔巨体进战场时,将两个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{C}到你的法术力池中。ã€({C}代表无色法术力。)\n{1}{C}:é‡ç”Ÿè‚²è£”巨体。 +Birthing Pod|诞生èš|神器|({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚)\n{1}{G/P},{T},牺牲一个生物:从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用需为所牺牲之生物的总法术力费用加1,将它放进战场,然åŽå°†ä½ çš„牌库洗牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Bishop of Binding|镇魂主教|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|当镇魂主教进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到镇魂主教离开战场为止。\næ¯å½“镇魂主教攻击时,目标å¸è¡€é¬¼å¾—+X/+X直到回åˆç»“æŸï¼ŒX为所放é€ä¹‹ç‰Œçš„力é‡ã€‚ +Bishop of Rebirth|é‡ç”Ÿä¸»æ•™|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|警戒\næ¯å½“é‡ç”Ÿä¸»æ•™æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物牌从你的åŸå¢“场移回战场。 +Bishop of Wings|圣翼主教|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“一个天使在你的æ“控下进战场时,你获得4点生命。\næ¯å½“一个由你æ“控的天使死去时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Bishop of the Bloodstained|沥血团主教|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|当沥血团主教进战场时,你æ¯æ“控一个å¸è¡€é¬¼ï¼Œç›®æ ‡å¯¹æ‰‹ä¾¿å¤±åŽ»1点生命。 +Bishop's Soldier|主教的士兵|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|系命 +Bite Down|一å£å’¬ç¢Ž|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Bite of the Black Rose|黑蔷薇之刺|法术|议定~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「染疾ã€æˆ–「癫狂ã€ã€‚如果染疾票数较多,则由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚如果癫狂票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„弃两张牌。 +Biting Rain|利齿雨|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚\n疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Biting Tether|刺痛栓链|结界~çµæ°”|生物结界\nä½ æ“控å—此结界的生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å—此结界的生物上放置一个-1/-1指示物。 +Biting-Palm Ninja|啮掌å¿è€…|生物 ~人类ï¼å¿è€…|å¿æœ¯{2}{B}\n啮掌å¿è€…进战场时上é¢æœ‰ä¸€ä¸ªå¨æ…‘指示物。\næ¯å½“啮掌å¿è€…对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªå¨æ…‘指示物。当你如此作时,该牌手展示其手牌且你选择其中一张éžåœ°ç‰Œã€‚放é€è¯¥ç‰Œã€‚ +Bitter Chill|苦寒霜冻|结界 — çµæ°”|结附于生物\n当苦寒霜冻进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n当苦寒霜冻从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则å åœ1,然åŽæŠ“一张牌。 +Bitter Downfall|苦涩败亡|瞬间|如果此咒语以本回åˆä¸­å—过伤害的生物为目标,则它å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者失去2点生命。 +Bitter Feud|苦涩世仇|结界|于苦涩世仇进战场时,选择两ä½ç‰Œæ‰‹ã€‚\n如果由其中一ä½ç‰Œæ‰‹æ“控的æŸä¸ªæ¥æºå°†å¯¹å…¶ä¸­å¦ä¸€ä½ç‰Œæ‰‹æˆ–由他æ“控的æŸä¸ªæ°¸ä¹…物造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºè¯¥æ¥æºå¯¹åŽè€…牌手或永久物造æˆä¸¤å€çš„伤害。 +Bitter Ordeal|苦涩折磨|法术|从目标牌手的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。\nåŸåœºé£Žæš´(当你使用此咒语时,本回åˆæ¯æœ‰ä¸€ä¸ªæ°¸ä¹…物置入åŸå¢“场,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) +Bitter Reunion|苦涩é‡é€¢|结界|当苦涩é‡é€¢è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓两张牌。\n{1},牺牲苦涩é‡é€¢ï¼šç”±ä½ æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Bitter Revelation|苦涩å¯ç¤º|法术|检视你牌库顶的四张牌。将其中两张置于你手上,其余的牌则置入你的åŸå¢“场。你失去2点生命。 +Bitter Triumph|惨痛胜利|瞬间|弃一张牌或支付3点生命,以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Bitterblade Warrior|毒刃战士|生物~豺狼ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽæ¯’刃战士攻击时耗竭之。当你如此作时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+0且获得死触异能。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Bitterblossom|苦涩花开|部æ—结界 ~仙çµ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命并派出一个1/1黑色,具飞行异能的仙çµï¼æµªå®¢è¡ç”Ÿç”Ÿç‰©ã€‚ +Bitterbow Sharpshooters|刺骨弓神射手|生物~豺狼ï¼å¼“箭手|警戒,延势 +Bitterheart Witch|仇心女巫|生物~人类ï¼ç¥­å¸ˆ|死触\n当仇心女巫死去时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ è¯…咒牌,将之放进战场并结附于目标牌手,然åŽå°†ä½ çš„牌库洗牌。 +Bitterthorn, Nissa's Animus|妮莎原心烈棘剑|传奇神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色éžç‘žäººï¼ç—…èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物攻击时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n佩带{3} +Bituminous Blast|æ²¥é’冲击|瞬间|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\næ²¥é’冲击对目标生物造æˆ4点伤害。 +Black Cat|黑猫|生物 ~çµä¿‘ï¼çŒ«|当黑猫死去时,目标对手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚ +Black Dragon|黑龙|生物 ~龙|飞行\n强酸喷å~当黑龙进战场时,目标由对手æ“控的生物得-3/-3直到回åˆç»“æŸã€‚ +Black Dragon Gate|黑龙门|地 ~门|黑龙门须横置进战场。\n于黑龙门进战场时,选择一ç§é»‘色以外的颜色。\n{T}:加{B}或一点所选颜色的法术力。 +Black Knight|黑骑士|生物~人类ï¼éª‘士|先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\nå白ä¿æŠ¤ (此生物ä¸èƒ½è¢«ç™½è‰²çš„东西所阻挡,指定为目标,造æˆä¼¤å®³ï¼Œæˆ–是被结附。) +Black Market|黑市|结界|æ¯å½“一个生物死去时,在黑市上放置一个充电指示物。\n在你战斗å‰çš„行动阶段开始时,黑市上æ¯æœ‰ä¸€ä¸ªå……电指示物,便加{B}。 +Black Market Connections|黑市管é“|结界|在你战斗å‰çš„行动阶段开始时,选择一项或多项~\n•出售ç¦å“~派出一个çå®è¡ç”Ÿç‰©ã€‚你失去1点生命。\n•买通消æ¯ï½žæŠ“一张牌。你失去2点生命。\n•雇用佣兵~派出一个3/2无色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚你失去3点生命。(它具有所有生物类别。) +Black Market Tycoon|黑市大亨|生物 ~猫ï¼æµªå®¢|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个çå®ï¼Œé»‘市大亨便对你造æˆ2点伤害。\n{T}:派出一个çå®è¡ç”Ÿç‰©ã€‚ +Black Oak of Odunos|俄渡诺陵黑橡树妖|生物~çµä¿‘ï¼æ ‘妖|守军\n{B},横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的生物:俄渡诺陵黑橡树妖得+1/+1直到回åˆç»“æŸã€‚ +Black Poplar Shaman|黑æ¨ç¥­å¸ˆ|生物~树妖ï¼ç¥­å¸ˆ|{2}{B}:é‡ç”Ÿç›®æ ‡æ ‘妖。 +Black Sun's Twilight|黑阳垂暮|瞬间|至多一个目标生物得-X/-X直到回åˆç»“æŸã€‚如果X等于或大于5,则将一张法术力值等于或å°äºŽX的生物牌从你的åŸå¢“场横置移回战场。 +Black Sun's Zenith|黑阳当空|法术|在æ¯ä¸ªç”Ÿç‰©ä¸Šå„放置X个-1/-1指示物。 将黑阳当空洗入其拥有者的牌库。 +Blackblade Reforged|é‡é“¸ä¹Œé”‹|传奇神器 ~武具|ä½ æ¯æ“控一个地,佩带此武具的生物便得+1/+1。\n佩带传奇生物{3}\n佩带{7} +Blackbloom Bog|黑éƒæ¹–è…æ²¼|地|黑éƒæ¹–è…沼须横置进战场。\n{T}:加{B}。\n浪客\n{2}{B} +Blackbloom Rogue|黑éƒæ¹–浪客|生物 ~人类ï¼æµªå®¢|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,黑éƒæ¹–浪客便得+3/+0。\n地\n{T}:加{B}。 +Blackcleave Cliffs|暗峰山崖|地|除éžä½ æ“控两个或更少其他地,å¦åˆ™æš—峰山崖须横置进战场。\n{T}:加{B}或{R}。 +Blackcleave Goblin|暗峰鬼怪|生物~鬼怪ï¼çµä¿‘|æ•æ·\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Blacklance Paragon|乌枪团典范|生物 ~人类ï¼éª‘士|闪现\n当乌枪团典范进战场时,目标骑士获得死触与系命异能直到回åˆç»“æŸã€‚ +Blackmail|å‹’ç´¢|法术|目标牌手从手上展示三张牌并且你从中选择一张。 该牌手弃掉该牌。 +Blacksmith's Skill|é“匠技艺|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡æ°¸ä¹…物获得辟邪与ä¸ç­å¼‚能。如果它是神器生物,则它得+2/+2直到回åˆç»“æŸã€‚ +Blade Banish|剑光å°å–‰|瞬间|放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 +Blade Historian|刀锋å²å®¶|生物 ~人类ï¼åƒ§ä¾£|由你æ“控且进行攻击的生物具有连击异能。 +Blade Instructor|舞剑教官|生物 ~人类ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。) +Blade Juggler|è€åˆ€å®¢|生物 ~人类ï¼æµªå®¢|æ­å¹•{2}{B}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n当è€åˆ€å®¢è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ä½ é€ æˆ1点伤害且你抓一张牌。 +Blade Sliver||| +Blade Splicer|锋刃接åˆå¸ˆ|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当锋刃接åˆå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n由你æ“控的魔åƒå…·æœ‰å…ˆæ”»å¼‚能。 +Blade of Selves|众我长剑|神器 ~武具|佩带此武具的生物具有ç¹å½±å¼‚能。(æ¯å½“它攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºè¯¥ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)\n佩带{4} +Blade of Shared Souls|共魂利刃|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\næ¯å½“共魂利刃新贴附在任一生物上时,于共魂利刃æŒç»­è´´é™„于其上期间,你å¯ä»¥ä½¿è¯¥ç”Ÿç‰©æˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控之生物的å¤åˆ¶å“。\n佩带{2} +Blade of the Bloodchief|血侯之刃|神器~武具|æ¯å½“一个生物从战场进入åŸå¢“场时,在佩带此武具的生物上放置一个+1/+1指示物。 如果佩带此武具的生物是å¸è¡€é¬¼ï¼Œåˆ™æ”¹ä¸ºåœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。\n佩带{1} +Blade of the Oni|邪鬼大刀|神器生物 ~武具ï¼æ¶é­”|å¨æ…‘\n佩带此武具之生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5,具å¨æ…‘异能,且é¢å¤–具有黑色此颜色与æ¶é­”此类别。\né‡é…{2}{B}{B} +Blade of the Sixth Pride|六战群之刃|生物 ~猫ï¼å抗军| +Blade-Blizzard Kitsune|凛剑ç‹æ—|生物 ~ç‹ï¼å¿è€…|å¿æœ¯{3}{W}({3}{W},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n连击 +Blade-Tribe Berserkers|剑æ—狂战士|生物~人类ï¼ç‹‚战士|金技~当剑æ—狂战士进战场时,若你æ“控三个或更多神器,剑æ—狂战士得+3/+3并获得æ•æ·ç›´åˆ°å›žåˆç»“æŸã€‚ +Bladeback Sliver|刃背裂片妖|生物 ~裂片妖|背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œç”±ä½ æ“控的裂片妖生物便具有「{T}:此生物对目标牌手或é¹æ´›å®¢é€ æˆé€ æˆ1点伤害。〠+Bladebrand|炙烤剑尖|瞬间|目标生物获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n抓一张牌。 +Bladecoil Serpent|蜷刃巨蛇|神器生物 ~巨蛇|当蜷刃巨蛇进战场时,施放它时æ¯æ”¯ä»˜è¿‡ä¸€ä»½{U}{U},便抓一张牌。\n当蜷刃巨蛇进战场时,施放它时æ¯æ”¯ä»˜è¿‡ä¸€ä»½{B}{B},æ¯ä½å¯¹æ‰‹ä¾¿å„弃一张牌。\n当蜷刃巨蛇进战场时,施放它时æ¯æ”¯ä»˜è¿‡ä¸€ä»½{R}{R},直到回åˆç»“æŸï¼Œå®ƒä¾¿å¾—+1/+0且获得践è¸ä¸Žæ•æ·å¼‚能。 +Bladed Ambassador|利刃大使|生物 ~éžç‘žäººï¼å£«å…µ|利刃大使进战场时上é¢æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{1},从利刃大使上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šåˆ©åˆƒå¤§ä½¿èŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Bladed Battle-Fan|带刃战扇|神器 ~武具|闪现\n当带刃战扇进战场时,将它贴附在目标由你æ“控的生物上。该生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n佩带此武具的生物得+1/+0。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Bladed Bracers|锋刃护臂|神器~武具|佩带此武具的生物得+1/+1。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类或天使,它便具有警戒异能。\n佩带{2} ({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Bladed Pinions|锋刃翅翼|神器~武具|佩带此武具的生物具有飞行与先攻异能。\n佩带{2} +Bladed Sentinel|锋刃哨兵|神器生物~组构体|{W}:锋刃哨兵获得警戒异能直到回åˆç»“æŸã€‚ +Bladegraft Aspirant|殖刃望化兽|生物 ~éžç‘žäººï¼æˆ˜å£«|å¨æ…‘\n你施放的武具咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n对由你æ“控的武具而言,其以殖刃望化兽为目标的起动å¼å¼‚能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Bladegriff Prototype|剑鹫原型|神器生物 ~狮鹫|飞行\næ¯å½“剑鹫原型对任一牌手造æˆæˆ˜æ–—伤害时,该牌手选择目标éžåœ°æ°¸ä¹…物,且其æ“控者须为你的对手之一。消ç­è¯¥æ°¸ä¹…物。 +Bladehold War-Whip|é”锋城塞战鞭|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n你起动的其他武具之佩带异能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\n佩带此武具的生物具有连击异能。\n佩带{3}{R}{W} +Blademane Baku|刃鬃食梦兽|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨åˆƒé¬ƒé£Ÿæ¢¦å…½ä¸Šæ”¾ç½®ä¸€ä¸ªèšæ°”指示物。\n{1},从刃鬃食梦兽上移去X个èšæ°”指示物:æ¯ç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œåˆƒé¬ƒé£Ÿæ¢¦å…½ä¾¿å¾—+2/+0直到回åˆç»“æŸã€‚ +Blades of Velis Vel|è´ç†è´ä¹‹åˆƒ|部æ—瞬间~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n至多两个目标生物å„å¾—+2/+0并获得所有生物类别直到回åˆç»“æŸã€‚ +Bladestitched Skaab|刀扎尸嵌|生物 ~çµä¿‘ï¼å£«å…µ|由你æ“控的其他çµä¿‘å¾—+1/+0。 +Bladetusk Boar|刃牙野猪|生物~野猪|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Bladewing the Risen|å¤ç”Ÿè€…锋翼|传奇生物~çµä¿‘ï¼é¾™|飞行\n当å¤ç”Ÿè€…锋翼进战场时,你å¯ä»¥å°†ç›®æ ‡é¾™æ°¸ä¹…物牌从你的åŸå¢“场移回战场。\n{B}{R}:龙生物得+1/+1直到回åˆç»“æŸã€‚ +Bladewing's Thrall|锋翼尸奴|生物~çµä¿‘|åªè¦ä½ æ“控龙,锋翼尸奴便具有飞行异能。\n当任一龙进战场时,你å¯ä»¥å°†é”‹ç¿¼å°¸å¥´ä»Žä½ çš„åŸå¢“场移回战场。 +Bladewing, Deathless Tyrant|ä¸äº¡æš´å›é”‹ç¿¼|传奇生物 ~龙ï¼éª·é«…妖|飞行,æ•æ·\næ¯å½“ä¸äº¡æš´å›é”‹ç¿¼å¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2黑色,具å¨æ…‘异能的çµä¿‘ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚ +Blanchwood Armor|白木甲|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\nä½ æ¯æ“控一个树林,å—此结界的生物便得+1/+1。 +Blanchwood Prowler|白木游掠çµ|生物 ~元素|当白木游掠çµè¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚ä½ å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张地牌置于你手上。若你未如此作,则在白木游掠çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) +Blanchwood Treefolk||| +Blaring Captain|啸å·é˜Ÿé•¿|生物 ~亚札人ï¼æˆ˜å£«|与啸å·å¾å¬å‘˜æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å•¸å·å¾å¬å‘˜ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\næ¯å½“啸å·é˜Ÿé•¿æ”»å‡»æ—¶ï¼Œè¿›è¡Œæ”»å‡»çš„战士得+1/+1直到回åˆç»“æŸã€‚ +Blaring Recruiter|啸å·å¾å¬å‘˜|生物 ~妖精ï¼æˆ˜å£«|与啸å·é˜Ÿé•¿æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å•¸å·é˜Ÿé•¿ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n{2}{W}:派出一个1/1白色战士è¡ç”Ÿç”Ÿç‰©ã€‚ +Blasphemous Act|渎神行径|法术|战场上æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n渎神行径对æ¯ä¸ªç”Ÿç‰©å„造æˆ13点伤害。 +Blast Zone|爆裂地带|地|爆裂地带进战场时上é¢æœ‰ä¸€ä¸ªå……电指示物。\n{T}:加{C}。\n{X}{X},{T}:在爆裂地带上放置X个充电指示物。\n{3},{T},牺牲爆裂地带:消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰åŒäºŽçˆ†è£‚地带上充电指示物数é‡çš„éžåœ°æ°¸ä¹…物。 +Blast of Genius|智慧爆å‘|法术|选择目标生物或牌手。抓三张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚智慧爆å‘对该生物或牌手造æˆè‹¥å¹²ä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒä¹‹ç‰Œçš„总法术力费用。 +Blast-Furnace Hellkite|高炉残è™è€…|生物 ~龙|神器献祭\n飞行,连击\næ­£å‘你对手进行攻击的生物都具有连击异能。 +Blasted Landscape|枯èŽè’地|地|{T}:加{1}到你的法术力池中。循环{2}({2},弃掉此牌:抓一张牌。) +Blastfire Bolt|爆炎击|瞬间|爆炎击对目标生物造æˆ5点伤害。消ç­æ‰€æœ‰è£…备在该生物上的武具。 +Blasting Station|爆破工段|神器|{T},牺牲一个生物:爆破工段对目标生物或牌手造æˆ1点伤害。\næ¯å½“一个生物进场时,你å¯ä»¥é‡ç½®çˆ†ç ´å·¥æ®µã€‚ +Blatant Thievery|公然剽窃|法术|为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žèŽ·å¾—目标由该牌手æ“控之永久物的æ“控æƒã€‚ +Blaze|Blaze|| +Blaze Commando|ç«å…‰çªå‡»å…µ|生物~牛头怪ï¼å£«å…µ|æ¯å½“一个由你æ“控的瞬间或法术咒语造æˆä¼¤å®³æ—¶ï¼Œå°†ä¸¤ä¸ª1/1,红白åŒè‰²ï¼Œå…·æ•æ·å¼‚能的士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Blazethorn Scarecrow|ç„°è†ç¨»è‰äºº|神器生物~稻è‰äºº|åªè¦ä½ æ“控红色生物,焰è†ç¨»è‰äººä¾¿å…·æœ‰æ•æ·å¼‚能。\nåªè¦ä½ æ“控绿色生物,焰è†ç¨»è‰äººä¾¿å…·æœ‰å¹²æž¯å¼‚能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Blazing Archon|辉光统领|生物~统领|飞行\n生物ä¸èƒ½æ”»å‡»ä½ ã€‚ +Blazing Blade Askari|辉刃阿斯å¡åŠ›éª‘士|生物~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\n{2}:直到回åˆç»“æŸï¼Œè¾‰åˆƒé˜¿æ–¯å¡åŠ›éª‘士æˆä¸ºæ— è‰²ã€‚ +Blazing Crescendo|æ¸çƒˆçƒ­ç„°|瞬间|目标生物得+3/+1直到回åˆç»“æŸã€‚\n放é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Blazing Hellhound|炽焰地狱犬|生物 ~元素ï¼ç‹—|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šç‚½ç„°åœ°ç‹±çŠ¬å¯¹ä»»æ„一个目标造æˆ1点伤害。 +Blazing Hope|耀目希望|瞬间|放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于你总生命的生物。 +Blazing Rootwalla|炽焰è特瓦拉|生物 ~蜥蜴|{R}:炽焰è特瓦拉得+2/+0直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚\n疯魔{0} +Blazing Salvo||| +Blazing Shoal|煌炎群列|瞬间~å¤å’’|ä½ å¯ä»¥å°†æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的红色牌移出对战,而ä¸æ”¯ä»˜ç…Œç‚Žç¾¤åˆ—的法术力费用。\n目标生物得+X/+0直到回åˆç»“æŸã€‚ +Blazing Specter||| +Blazing Sunsteel|耀目日钢剑|神器 ~武具|ä½ æ¯æœ‰ä¸€ä¸ªå¯¹æ‰‹ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便得+1/+0。\næ¯å½“佩带此武具的生物å—到伤害时,它对任æ„一个目标造æˆç­‰é‡çš„伤害。\n佩带{4} +Blazing Torch|明亮ç«æŠŠ|神器~武具|佩带此武具的生物ä¸èƒ½è¢«å¸è¡€é¬¼æˆ–çµä¿‘阻挡。\n佩带此武具的生物具有「{T},牺牲明亮ç«æŠŠï¼šæ˜Žäº®ç«æŠŠå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。ã€\n佩带{1} +Blazing Volley|烈焰é½å°„|法术|烈焰é½å°„å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 +Bleak Coven Vampires|峻集å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|金技~当峻集å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控三个或更多神器,目标牌手失去4点生命且你获得4点生命。 +Bleed Dry|榨干|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—-13/-13。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Bleeding Edge|刀刃喋血|法术|至多一个目标生物得-2/-2直到回åˆç»“æŸã€‚囤兵2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Blessed Alliance|å—ç¦å作|瞬间|增效{2}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或多项~\n•目标牌手获得4点生命。\n•é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\n•目标对手牺牲一个进行攻击的生物。 +Blessed Breath|ç¥ç¦æ°”æ¯|瞬间~å¤å’’|选择一个颜色,目标由你æ“控的生物获得该色之å色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n通è”å¤å’’{W}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Blessed Defiance|å—ç¦å抗|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+0且获得系命异能。本回åˆä¸­ï¼Œå½“该生物死去时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Blessed Light|å—ç¦æ˜Žå…‰|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–结界。 +Blessed Orator|å—ç¥ç¦çš„雄辩家|生物~人类ï¼åƒ§ä¾£|其它由你æ“控的生物得+0/+1。 +Blessed Reincarnation|å—ç¦è½¬ç”Ÿ|瞬间|放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。该牌手从其牌库顶开始展示牌,直到展示出一张生物牌为止。该牌手将该牌放进战场,然åŽå°†å…¶ä½™çš„牌洗入其牌库。\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Blessed Respite|å—ç¦æ­‡æ¯|瞬间|目标牌手将其åŸå¢“场洗入其牌库。于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 +Blessed Reversal||| +Blessed Sanctuary|å—ç¦åœ£æ®¿|结界|防止将对你和由你æ“控之生物造æˆçš„所有éžæˆ˜æ–—伤害。\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,派出一个2/2白色独角兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Blessed Spirits|ç¦ä½‘精怪|生物 ~精怪|飞行\næ¯å½“你施放结界咒语时,在ç¦ä½‘精怪上放置一个+1/+1指示物。 +Blessing|ç¥ç¦|结界~çµæ°”|结附于生物{W}:所结附的生物得+1/+1直到回åˆç»“æŸã€‚ +Blessing of Belzenlok|è´èµžæ´›ç¥ç¦|瞬间|目标生物得+2/+1直到回åˆç»“æŸã€‚如果它是传奇,则它é¢å¤–获得系命异能直到回åˆç»“æŸã€‚ +Blessing of Frost|冰霜ç¥ç¦|雪境法术|å°†X个+1/+1指示物分é…给任æ„æ•°é‡ç”±ä½ æ“控的生物,X为施放此咒语时支付过的{S}æ•°é‡ã€‚然åŽä½ æ¯æ“控一个力é‡ç­‰äºŽæˆ–大于4的生物,便抓一张牌。({S}为产自雪境æ¥æºçš„法术力。) +Blessing of Leeches|蛭虫加æŒ|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用蛭虫加æŒã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。\n{0}:é‡ç”Ÿå—此结界的生物。 +Blessing of the Nephilim|巨神çµåŠ æŒ|结界~çµæ°”|生物结界\nå—此结界的生物æ¯å…·æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿å¾—+1/+1。 +Blessings of Nature|大自然的ç¥ç¦|法术|将四个+1/+1指示物分é…给任æ„æ•°é‡çš„目标生物。\n奇迹{G} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Blight||| +Blight Grenade|枯èŽæ‰‹é›·|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n所有生物得-3/-3直到回åˆç»“æŸã€‚ +Blight Herder|枯èŽç‰§ä½“|生物~奥札奇ï¼å™¬ä½“|当你施放枯èŽç‰§ä½“时,你å¯ä»¥å°†ä¸¤å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。若你如此作,则将三个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{1}到你的法术力池中。〠+Blight Keeper|èŽè’守å«|生物 ~è™è ï¼å°æ¶é­”|飞行\n{7}{B},{T},牺牲èŽè’守å«ï¼šç›®æ ‡å¯¹æ‰‹å¤±åŽ»4点生命且你获得4点生命。 +Blight Mamba|枯èŽæ ‘蛇|生物~蛇|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{1}{G}:é‡ç”Ÿæž¯èŽæ ‘蛇。 +Blight Mound|枯èŽåœŸä¸˜|结界|由你æ“控且进行攻击的害虫得+1/+0且具有å¨æ…‘异能。\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。〠+Blight Pile|枯èŽå †åž›|生物 ~éžç‘žäºº|守军\n{2}{B},{T}:æ¯ä½å¯¹æ‰‹å„失去X点生命,X为由你æ“控且具守军异能的生物数é‡ã€‚ +Blight Sickle|枯èŽé•°åˆ€|神器~武具|佩带此武具的生物得+1/+0且具有干枯异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n佩带{2} +Blight Titan|枯èŽæ³°å¦|生物 ~éžç‘žäººï¼å·¨äºº|死触\næ¯å½“枯èŽæ³°å¦è¿›æˆ˜åœºæˆ–攻击时,磨两张牌,然åŽæŠšè‚²X,X为你åŸå¢“场中的生物牌数é‡ã€‚ +Blight-Breath Catoblepas|è’æ¯ç‰›èº«å¦–çž³|生物 ~野兽|当è’æ¯ç‰›èº«å¦–瞳进战场时,目标由对手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为你的黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) +Blightbeetle|枯èŽç”²è™«|生物 ~昆虫|å绿ä¿æŠ¤(此生物ä¸èƒ½è¢«ç»¿è‰²çš„东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\n由对手æ“控的生物上ä¸èƒ½æ”¾ç½®+1/+1指示物。 +Blightbelly Rat|毒腹鼠|生物 ~éžç‘žäººï¼è€é¼ |下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当毒腹鼠死去时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Blightcaster|枯çµæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放结界咒语时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—-2/-2直到回åˆç»“æŸã€‚ +Blighted Agent|枯èŽå¯†æŽ¢|生物~人类ï¼æµªå®¢|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n枯èŽå¯†æŽ¢ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Blighted Bat|枯èŽè™è |生物~çµä¿‘ï¼è™è |飞行\n{1}:枯èŽè™è èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Blighted Burgeoning|枯èŽç¹ç”Ÿ|结界 ~çµæ°”|结附于地\n当枯èŽç¹ç”Ÿè¿›æˆ˜åœºæ—¶ï¼ŒæŠšè‚²2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“横置所结附的地以产生法术力时,其æ“控者é¢å¤–加一点任æ„颜色的法术力。 +Blighted Cataract|枯èŽå·¨ç€‘|地|{T}:加{1}到你的法术力池中。{5}{U},{T},牺牲枯èŽå·¨ç€‘:抓两张牌。 +Blighted Fen|枯èŽæ³½åœ°|地|{T}:加{1}到你的法术力池中。{4}{B},{T}:牺牲枯èŽæ³½åœ°ï¼šç›®æ ‡å¯¹æ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ +Blighted Gorge|枯èŽå³¡è°·|地|{T}:加{1}到你的法术力池中。{4}{R},{T},牺牲枯èŽå³¡è°·ï¼šæž¯èŽå³¡è°·å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Blighted Shaman||| +Blighted Steppe|枯èŽè‰åŽŸ|地|{T}:加{1}到你的法术力池中。{3}{W},{T},牺牲枯èŽè‰åŽŸï¼šä½ æ¯æ“控一个生物,便获得2点生命。 +Blighted Woodland|枯èŽæž—地|地|{T}:加{1}到你的法术力池中。{3}{G},{T},牺牲枯èŽæž—地:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚然åŽå°†ä½ çš„牌库洗牌。 +Blightning|脑电击|法术|脑电击对目标牌手造æˆ3点伤害。 该牌手弃掉两张牌。 +Blightsoil Druid|瘠壤德é²ä¼Š|生物~地精ï¼å¾·é²ä¼Š|{T},支付1点生命:加{G}到你的法术力池中。 +Blightspeaker|枯èŽç¥·å£«|生物 ~人类ï¼å抗军ï¼åƒ§ä¾£|{T}:目标牌手失去1点生命。\n{4},{T}:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3çš„å抗军永久物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Blightsteel Colossus|æ­¼é“å·¨åƒ|神器生物 ~魔åƒ|è·µè¸ï¼Œä¾µæŸ“,ä¸ç­\n如果歼é“å·¨åƒå°†ä»Žä»»ä½•åŒºåŸŸç½®å…¥åŸå¢“场,则改为展示歼é“å·¨åƒï¼Œå¹¶å°†å®ƒæ´—入其拥有者的牌库。 +Blightwidow|枯寡妇|生物~蜘蛛|延势 (此生物能阻挡具飞行异能的生物。)\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Blim, Comedic Genius|喜剧天æ‰å¸ƒåŠ›å§†|传奇生物 ~å°æ¶é­”|飞行\næ¯å½“喜剧天æ‰å¸ƒåŠ›å§†å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手获得目标由你æ“控之永久物的æ“控æƒã€‚然åŽæ¯ä½ç‰Œæ‰‹å„失去若干生命且弃若干牌,其数é‡å„ç­‰åŒäºŽç”±å…¶æ“控但ä¸ç”±å…¶æ‹¥æœ‰çš„永久物数é‡ã€‚ +Blind Creeper|盲目åŒè¡Œå…½|生物~çµä¿‘ï¼é‡Žå…½|æ¯å½“牌手使用咒语时,盲目åŒè¡Œå…½å¾—-1/-1直到回åˆç»“æŸã€‚ +Blind Hunter|盲猎手|生物~è™è |飞行\n缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当盲猎手进场或它所缠身的生物置入åŸå¢“场时,目标牌手失去2点生命且你获得2点生命。 +Blind Obedience|盲目æœä»Ž|结界|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\n由对手æ“控的神器与生物须横置进战场。 +Blind Phantasm|盲目幻象|生物~虚影| +Blind Seer||| +Blind Zealot|狂信盲者|生物~人类ï¼åƒ§ä¾£|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\næ¯å½“狂信盲者对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²å®ƒã€‚ 若你如此作,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物。 +Blind with Anger|怒令智æ˜|瞬间~å¤å’’|é‡ç½®ç›®æ ‡éžä¼ å¥‡çš„生物并获得其æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Blind-Spot Giant|盲点巨人|生物~巨人ï¼æˆ˜å£«|除éžä½ æ“控其它巨人,å¦åˆ™ç›²ç‚¹å·¨äººä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Blindblast|眩目冲击|瞬间|眩目冲击对目标生物造æˆ1点伤害。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n抓一张牌。 +Blinding Angel|眩目天使|生物~天使|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\næ¯å½“眩目天使对牌手造æˆæˆ˜æ–—伤害时,该牌手略过他的下一个战斗阶段。 +Blinding Beam||| +Blinding Drone|眩目奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{C},{T}:横置目标生物。({C}代表无色法术力。) +Blinding Flare|眩目ç«å…‰|法术|积力~眩目ç«å…‰åœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {R}æ¥æ–½æ”¾ã€‚\nä»»æ„æ•°é‡çš„目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Blinding Fog|蔽目浓雾|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç”Ÿç‰©é€ æˆçš„所有伤害。由你æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) +Blinding Light||| +Blinding Mage|眩目法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{W},{T}:横置目标生物。 +Blinding Powder|蔽目粉末|神器~武具|佩带此武具的生物具有「将蔽目粉末å¸è£…:于本回åˆä¸­ï¼Œé˜²æ­¢æ­¤ç”Ÿç‰©å°†å—到的所有战斗伤害。ã€\n佩带{2} ({2}:装备在目标由你æ“控的生物上。 佩带的时机视åŒæ³•æœ¯ã€‚) +Blinding Souleater|眩目食çµå¦–|神器生物~僧侣|{W/P},{T}:横置目标生物。 ({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚) +Blinding Spray|致盲喷å|瞬间|由对手æ“控的生物得-4/-0直到回åˆç»“æŸã€‚\n抓一张牌。 +Blink Dog|闪现犬|生物 ~狗|连击\nä¼ é€ï½ž{3}{W}:闪现犬跃离。 +Blink of an Eye|眨眼å³é€|瞬间|增幅{1}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。如果此咒语已增幅,则抓一张牌。 +Blinking Spirit|闪动精怪|生物~精怪|{0}:将闪动精怪移回其拥有者手上。 +Blinkmoth Infusion|光蛾çŒè¾“|瞬间|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\né‡ç½®æ‰€æœ‰ç¥žå™¨ã€‚ +Blinkmoth Nexus|光蛾连结点|地|{T}:加{1}到你的法术力池中。\n{1}:光蛾连结点æˆä¸º1/1,具有飞行异能的光蛾神器生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n{1},{T}:目标光蛾得+1/+1直到回åˆç»“æŸã€‚ +Blinkmoth Urn|光蛾壶|神器|在æ¯ä½ç‰Œæ‰‹æˆ˜æ–—å‰çš„行动阶段开始时,若光蛾壶未横置,则该牌手æ¯æ“控一个神器,便加{C}到其法术力池中。 +Blinkmoth Well||| +Blister Beetle|刺螫甲虫|生物~昆虫|当刺螫甲虫进场时,目标生物得-1/-1直到回åˆç»“æŸã€‚ +Blistercoil Weird|焦盘怪奇|生物~怪奇|æ¯å½“你施放瞬间或法术咒语时,焦盘怪奇得+1/+1直到回åˆç»“æŸã€‚将之é‡ç½®ã€‚ +Blistergrub|刺螫幼虫|生物~惊惧兽|沼泽行者\n当刺螫幼虫从战场进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去2点生命。 +Blistering Dieflyn|迅猛戴夫林|生物~å°æ¶é­”|飞行\n{B/R}:迅猛戴夫林得+1/+0直到回åˆç»“æŸã€‚ +Blistering Firecat||| +Blisterpod|è¿…å­³ç§|生物 ~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n当迅孳ç§æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©ã€‚它具有「牺牲此生物:加{C}。〠+Blisterspit Gremlin|蜇æ¯æ€ªçµ|生物 ~怪çµ|{1},{T}:蜇æ¯æ€ªçµå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\næ¯å½“你施放éžç”Ÿç‰©å’’语时,é‡ç½®èœ‡æ¯æ€ªçµã€‚ +Blisterstick Shaman|闪刺祭师|生物~鬼怪ï¼ç¥­å¸ˆ|当闪刺祭师进战场时,它对目标生物或牌手造æˆ1点伤害。 +Blitz Automaton|闪击自动械|神器生物 ~组构体|æ•æ·\n//PRT-Prototype_Mech//\n{2}{R}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/2 +Blitz Hellion|闪击地狱兽|生物~地狱兽|è·µè¸ï¼Œæ•æ·\n在回åˆç»“æŸæ—¶ï¼Œé—ªå‡»åœ°ç‹±å…½çš„拥有者将它洗入其牌库。 +Blitz Leech|闪击蛭|生物 ~蛭|闪现\n当闪击蛭进战场时,目标由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚移去该生物上的所有指示物。 +Blitz of the Thunder-Raptor|雷鸣龙闪击|瞬间|雷鸣龙闪击对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间和法术牌的数é‡åŠ æ€»ã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©æˆ–é¹æ´›å®¢å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Blizzard Brawl|暴雪争斗|雪境法术|选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果你æ“控三个或更多雪境永久物,则直到回åˆç»“æŸï¼Œè¯¥ç”±ä½ æ“控的生物得+1/+0且获得ä¸ç­å¼‚能。然åŽè¿™äº›ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Blizzard Specter|暴风雪幽çµ|雪境生物~幽çµ|飞行\næ¯å½“暴风雪幽çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,选择一项~\n•该牌手将一个由其æ“控的永久物移回其拥有者手上。\n•该牌手弃一张牌。 +Blizzard Strix|暴雪枭|雪境生物 ~鸟|闪现\n飞行\n当暴雪枭进战场时,若你æ“控å¦ä¸€ä¸ªé›ªå¢ƒæ°¸ä¹…物,则放é€ç›®æ ‡æš´é›ªæž­ä»¥å¤–的永久物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。 +Bloated Contaminator|涨囊污染兽|生物 ~éžç‘žäººï¼é‡Žå…½|è·µè¸\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\næ¯å½“涨囊污染兽对任一牌手造æˆæˆ˜æ–—伤害时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Bloated Processor|涨囊处ç†å…½|生物 ~éžç‘žäºº|牺牲å¦ä¸€ä¸ªéžç‘žäººï¼šåœ¨æ¶¨å›Šå¤„ç†å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当涨囊处ç†å…½æ­»åŽ»æ—¶ï¼ŒæŠšè‚²X,X为其力é‡ã€‚ +Blockbuster|巨型炸弹|结界|{1}{R},牺牲巨型炸弹:巨型炸弹对æ¯ä¸ªå·²æ¨ªç½®çš„生物和æ¯ä½ç‰Œæ‰‹é€ æˆ3点伤害。 +Blood Age General|血腥时代将军|生物 ~精怪ï¼æˆ˜å£«|{T}:进行攻击的精怪得+1/+0直到回åˆç»“æŸã€‚ +Blood Artist|鲜血画家|生物 ~å¸è¡€é¬¼|æ¯å½“鲜血画家或å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¤±åŽ»1点生命且你获得1点生命。 +Blood Aspirant|鲜血求索客|生物 ~羊蹄人ï¼ç‹‚战士|æ¯å½“你牺牲一个永久物时,在鲜血求索客上放置一个+1/+1指示物。\n{1}{R},{T},牺牲一个生物或结界:鲜血求索客对目标生物造æˆ1点伤害。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Blood Bairn|鲜血童å­|生物~å¸è¡€é¬¼|牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé²œè¡€ç«¥å­å¾—+2/+2直到回åˆç»“æŸã€‚ +Blood Baron of Vizkopa|伟柯帕血爵|生物~å¸è¡€é¬¼|系命,å白ä¿æŠ¤ï¼Œå黑ä¿æŠ¤\nåªè¦ä½ çš„总生命为30或更多,且任一对手的总生命为10或更少,伟柯帕血爵便得+6/+6且具有飞行异能。 +Blood Beckoning|鲜血招诱|法术|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n将目标生物牌从你的åŸå¢“场移回你手上。如果此咒语已增幅,则改为将两张目标生物牌从你的åŸå¢“场移回你手上。 +Blood Burglar|窃血客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œçªƒè¡€å®¢ä¾¿å…·æœ‰ç³»å‘½å¼‚能。(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Blood Celebrant||| +Blood Clock|鲜血时计|神器|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œé™¤éžä»–支付2点生命,å¦åˆ™è¯¥ç‰Œæ‰‹å°†ä¸€ä¸ªç”±ä»–æ“控的永久物移回其拥有者手上。 +Blood Crypt|血腥墓穴|地 ~沼泽ï¼å±±è„‰|({T}:加{B}或{R}。)\n于血腥墓穴进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则血腥墓穴须横置进战场。 +Blood Cultist|血腥教众|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:血腥教众对目标生物造æˆ1点伤害。\næ¯å½“本回åˆä¸­æ›¾å—到血腥教众伤害的生物置入åŸå¢“场时,在血腥教众上放置一个+1/+1指示物。 +Blood Curdle|è¡€æµå‡ç»“|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚在一个由你æ“控的生物上放置一个å¨æ…‘指示物。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Blood Divination|鲜血å å¦|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n抓三张牌。 +Blood Feud|ä¸å…±è¡€ä»‡|法术|目标生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Blood Fountain|èžè¡€å–·æ³‰|神器|当èžè¡€å–·æ³‰è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n{3}{B},{T},牺牲èžè¡€å–·æ³‰ï¼šå°†è‡³å¤šä¸¤å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Blood Funnel|血腥蓄势|结界|你使用的éžç”Ÿç‰©å’’语费用å‡å°‘{2}æ¥ä½¿ç”¨ã€‚\næ¯å½“你使用了任一éžç”Ÿç‰©çš„咒语时,除éžä½ ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™å击该咒语。 +Blood Glutton|餮血食客|生物 ~å¸è¡€é¬¼|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Blood Host|血宴东主|生物~å¸è¡€é¬¼|{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨è¡€å®´ä¸œä¸»ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,且你获得2点生命。 +Blood Hypnotist|鲜血催眠师|生物 ~å¸è¡€é¬¼|鲜血催眠师ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“你牺牲一个或数个血滴è¡ç”Ÿç‰©æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Blood Knight|血红骑士|生物~人类ï¼éª‘士|先攻,å白ä¿æŠ¤ +Blood Mist|血腥迷雾|结界|在你回åˆçš„战斗开始时,目标由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ +Blood Money|ä¸ä¹‰é‡‘é’±|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物,你便派出一个已横置的çå®è¡ç”Ÿç‰©ã€‚ +Blood Moon|腥红之月|结界|所有éžåŸºæœ¬åœ°éƒ½æ˜¯å±±è„‰ã€‚ +Blood Ogre|血腥食人魔|生物~食人魔ï¼æˆ˜å£«|嗜血1 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Blood Operative|鲜血特务|生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|系命\n当鲜血特务进战场时,你å¯ä»¥å°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚\næ¯å½“你刺探时,若鲜血特务在你的åŸå¢“场,则你å¯ä»¥æ”¯ä»˜3点生命。若你如此作,则将鲜血特务移回你手上。 +Blood Pact|鲜血契约|瞬间|目标牌手抓两张牌并失去2点生命。 +Blood Pet||| +Blood Petal Celebrant|血瓣主祭|生物 ~å¸è¡€é¬¼|åªè¦è¡€ç“£ä¸»ç¥­æ­£è¿›è¡Œæ”»å‡»ï¼Œå®ƒä¾¿å…·æœ‰å…ˆæ”»å¼‚能。\n当血瓣主祭死去时,派出一个血滴è¡ç”Ÿç‰©ã€‚ +Blood Price|鲜血代价|法术|检视你牌库顶的四张牌。将其中两张置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。你失去2点生命。 +Blood Reckoning|讨还血债|结界|æ¯å½“一个生物攻击你或由你æ“控的一个é¹æ´›å®¢æ—¶ï¼Œè¯¥ç”Ÿç‰©çš„æ“控者失去1点生命。 +Blood Researcher|鲜血研究员|生物 ~å¸è¡€é¬¼ï¼å¾·é²ä¼Š|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“你获得生命时,在鲜血研究员上放置一个+1/+1指示物。 +Blood Rites|鲜血仪å¼|结界|{1}{R},牺牲一个生物:鲜血仪å¼å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Blood Scrivener|鲜血书记|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|如果你将抓一张牌时手上没有牌,则改为抓两张牌并失去1点生命。 +Blood Seeker|觅血师|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|æ¯å½“一个生物在对手的æ“控下进战场时,你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。 +Blood Servitor|鲜血ä¾ä»Ž|神器生物 ~组构体|当鲜血ä¾ä»Žè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) +Blood Speaker|鲜血祷师|生物~食人魔ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²é²œè¡€ç¥·å¸ˆã€‚若你如此作,从你的牌库中æœå¯»ä¸€å¼ æ¶é­”牌,展示该牌,并置于你手上。然åŽå°†ä½ çš„牌库洗牌。\næ¯å½“一个æ¶é­”在你的æ“控下进场时,将鲜血祷师从你的åŸå¢“场移回你手上。 +Blood Sun|腥红之日|结界|当腥红之日进战场时,抓一张牌。\n所有地å‡å¤±åŽ»æ³•æœ¯åŠ›å¼‚能以外的所有异能。 +Blood Tithe|鲜血什一税|法术|æ¯ä½å¯¹æ‰‹å„失去3点生命。 你获得若干生命,其数é‡ç­‰åŒäºŽç‰Œæ‰‹ä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 +Blood Tribute|鲜血献礼|法术|增幅~横置一个由你æ“控且未横置的å¸è¡€é¬¼ã€‚ (你施放此咒语时å¯ä»¥é¢å¤–横置一个由你æ“控的å¸è¡€é¬¼ï¼Œå¹¶æ”¯ä»˜ä»»ä½•å…¶ä»–费用。)\n目标对手失去一åŠæ•°é‡çš„生命,该数é‡å°æ•°ç‚¹åŽè¿›ä½ã€‚ 如果鲜血献礼已增幅,则你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命。 +Blood Tyrant|嗜血暴å›|生物~å¸è¡€é¬¼|飞行,践è¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„失去1点生命。 æ¯ä»¥æ­¤æ³•å¤±åŽ»1点生命,就在嗜血暴å›ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“一ä½ç‰Œæ‰‹è¾“掉这盘对战时,在嗜血暴å›ä¸Šæ”¾ç½®äº”个+1/+1指示物。 +Blood Vassal||| +Blood for Bones|祭血谋骨|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n将一张生物牌从你的åŸå¢“场移回战场,然åŽå°†å¦ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Blood for the Blood God!|血祭血神ï¼|瞬间|本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n弃掉你的手牌,然åŽæŠ“八张牌。血祭血神ï¼å‘æ¯ä½å¯¹æ‰‹å„造æˆ8点伤害。放é€è¡€ç¥­è¡€ç¥žï¼ +Blood on the Snow|血洒雪原|雪境法术|选择一项~\n•消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚\n•消ç­æ‰€æœ‰é¹æ´›å®¢ã€‚\n然åŽå°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX之生物或é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场,X为施放此咒语时支付过的{S}æ•°é‡ã€‚({S}为产自雪境æ¥æºçš„法术力。) +Blood-Chin Fanatic|血颊狂徒|生物~åŠå…½äººï¼æˆ˜å£«|{1}{B},牺牲å¦ä¸€ä¸ªæˆ˜å£«ç”Ÿç‰©ï¼šç›®æ ‡ç‰Œæ‰‹å¤±åŽ»X点生命且你获得X点生命,X为所牺牲之生物的力é‡ã€‚ +Blood-Chin Rager|血颊狂怒人|生物~人类ï¼æˆ˜å£«|æ¯å½“血颊狂怒人攻击时,æ¯ä¸ªç”±ä½ æ“控的战士生物本回åˆåªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 +Blood-Cursed Knight|血诅骑士|生物~å¸è¡€é¬¼ï¼éª‘士|åªè¦ä½ æ“控结界,血诅骑士便得+1/+1且具有系命异能。(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Blood-Toll Harpy|索血哈痞|生物~哈痞|飞行\n当索血哈痞进战场时,æ¯ä½ç‰Œæ‰‹å„失去1点生命。 +Bloodboil Sorcerer|沸血术士|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“沸血术士进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n疯狂冠冕~{1}{R},牺牲一个神器或生物:煽惑目标生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Bloodbond March|血脉行军|结界|æ¯å½“使用了生物咒语时,æ¯ä½ç‰Œæ‰‹å°†ä¸Žè¯¥å’’语åŒå的所有牌从其åŸå¢“场返回场上。 +Bloodbond Vampire|生脉å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆï¼ä¼™ä¼´|æ¯å½“你获得生命时,在生脉å¸è¡€é¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Bloodborn Scoundrels|血生æ¶æ£|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{5}。)\n当血生æ¶æ£è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»2点生命且你获得2点生命。 +Bloodbraid Elf|血辫地精|生物~地精ï¼ç‹‚战士|æ•æ·\n倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) +Bloodbraid Marauder|血辫劫掠者|生物 ~人类ï¼ç‹‚战士|血辫劫掠者ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,此咒语便具有倾曳异能。(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) +Bloodbriar|è¡€è†çµ|生物 ~æ¤ç‰©ï¼å…ƒç´ |æ¯å½“你牺牲å¦ä¸€ä¸ªæ°¸ä¹…物时,在血è†çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Bloodchief Ascension|血侯腾扬|结界|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æŸå¯¹æ‰‹å¤±åŽ»äº†2点或更多生命,你å¯ä»¥åœ¨è¡€ä¾¯è…¾æ‰¬ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚ (伤害会导致失去生命。)\næ¯å½“一张牌从任何地方置入对手的åŸå¢“场时,若血侯腾扬上有三个或更多探索指示物,则你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å¤±åŽ»2点生命。 若你如此作,则你获得2点生命。 +Bloodchief's Thirst|血侯饥渴|法术|增幅{2}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{B}。)\n消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的生物或é¹æ´›å®¢ã€‚如果此咒语已增幅,则改为消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Bloodcrazed Goblin|血狂鬼怪|生物~鬼怪ï¼ç‹‚战士|除éžä»»ä¸€å¯¹æ‰‹æœ¬å›žåˆå·²å—到伤害,å¦åˆ™è¡€ç‹‚鬼怪ä¸èƒ½æ”»å‡»ã€‚ +Bloodcrazed Hoplite|血狂é‡è£…步兵|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以血狂é‡è£…步兵为目标的咒语时,在血狂é‡è£…步兵上放置一个+1/+1指示物。\næ¯å½“在血狂é‡è£…步兵上放置一个+1/+1指示物时,从目标由对手æ“控的生物上移去一个+1/+1指示物。 +Bloodcrazed Neonate|血狂稚儿|生物~å¸è¡€é¬¼|血狂稚儿æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\næ¯å½“血狂稚儿对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 +Bloodcrazed Paladin|血狂神圣武士|生物 ~å¸è¡€é¬¼ï¼éª‘士|闪现\n血狂神圣武士进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­æ­»åŽ»çš„生物数é‡ã€‚ +Bloodcrazed Socialite|血狂åæµ|生物 ~å¸è¡€é¬¼|å¨æ…‘\n当血狂åæµè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\næ¯å½“血狂åæµæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚若你如此作,则它得+2/+2直到回åˆç»“æŸã€‚ +Bloodcrusher of Khorne|æè™ç¢Žè¡€è€…|生物 ~æ¶é­”ï¼éª‘士|è·µè¸\næ¯ç­å†²é”‹ï½žç”±ä½ æ“控的其他生物具有践è¸å¼‚能。 +Bloodcurdler||| +Bloodfeather Phoenix|血羽凤凰|生物 ~凤凰|飞行\n血羽凤凰ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“一个由你æ“控的瞬间或法术咒语å‘任一对手或战役造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{R}。若你如此作,则将血羽凤凰从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Bloodfell Caves|染血洞窟|地|染血洞窟须横置进战场。\n当染血洞窟进战场时,你获得1点生命。\n{T}:加{B}或{R}。 +Bloodfire Colossus|血焰巨åƒ|生物~巨人|{R},牺牲血焰巨åƒï¼šè¡€ç„°å·¨åƒå¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ6点伤害。 +Bloodfire Dwarf||| +Bloodfire Enforcers|炽血执法者|生物~人类ï¼ä¿®è¡Œåƒ§|åªè¦ä½ åŸå¢“场中åŒæ—¶æœ‰çž¬é—´ç‰ŒåŠæ³•æœ¯ç‰Œï¼Œç‚½è¡€æ‰§æ³•è€…便具有先攻与践è¸å¼‚能。 +Bloodfire Expert|炽血专家|生物~魔神ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Bloodfire Infusion||| +Bloodfire Kavu||| +Bloodfire Mentor|炽血明师|生物~魔神ï¼ç¥­å¸ˆ|{2}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Bloodflow Connoisseur|è¡€æµé‰´èµå®¶|生物 ~å¸è¡€é¬¼|牺牲一个生物:在血æµé‰´èµå®¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Bloodforged Battle-Axe|淬血战斧|神器 ~武具|佩带此武具的生物得+2/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ·¬è¡€æˆ˜æ–§çš„å¤åˆ¶å“。\n佩带{2} +Bloodfray Giant|血斗巨人|生物~巨人|è·µè¸\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) +Bloodghast|å¯æ€–血妖|生物~å¸è¡€é¬¼ï¼ç²¾æ€ª|å¯æ€–血妖ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„总生命为10或更少,å¯æ€–血妖便具有æ•æ·å¼‚能。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥å°†å¯æ€–血妖从你的åŸå¢“场移回战场。 +Bloodgift Demon|血礼æ¶é­”|生物~æ¶é­”|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹æŠ“一张牌且失去1点生命。 +Bloodhall Ooze|血廊æµæµ†|生物~æµæµ†|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控黑色永久物,则你å¯ä»¥åœ¨è¡€å»Šæµæµ†ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控绿色永久物,则你å¯ä»¥åœ¨è¡€å»Šæµæµ†ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Bloodhall Priest|血厅僧侣|生物~å¸è¡€é¬¼ï¼åƒ§ä¾£|当血厅僧侣进战场或攻击时,若你没有手牌,则血厅僧侣对目标生物或牌手造æˆ2点伤害。\n疯魔{1}{B}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Bloodhaze Wolverine|血迷狼ç¾|生物 ~狼ç¾|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,直到回åˆç»“æŸï¼Œè¡€è¿·ç‹¼ç¾å¾—+1/+1且获得先攻异能。 +Bloodhill Bastion|血丘堡垒|时空 ~埃奎罗|æ¯å½“一个生物进战场时,它获得连击与æ•æ·å¼‚能直到回åˆç»“æŸã€‚\næ¯å½“引å‘混沌时,放é€ç›®æ ‡ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。 +Bloodhunter Bat|血猎è™è |生物 ~è™è |飞行\n当血猎è™è è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¤±åŽ»2点生命且你获得2点生命。 +Bloodhusk Ritualist|血躯仪å¼å¸ˆ|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|多é‡å¢žå¹…{B} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{B}。)\n当血躯仪å¼å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå®ƒæ¯å¢žå¹…过一次,目标对手就弃一张牌。 +Bloodied Ghost|渗血鬼魂|生物~精怪|飞行\n渗血鬼魂进场时上é¢æœ‰ä¸€ä¸ª-1/-1指示物。 +Bloodletter Quill|血文鹅毛笔|神器|{2},{T},在血文鹅毛笔上放置一个鲜血指示物:抓一张牌,然åŽè¡€æ–‡é¹…毛笔上æ¯æœ‰ä¸€ä¸ªé²œè¡€æŒ‡ç¤ºç‰©ï¼Œä½ å°±å¤±åŽ»1点生命。\n{U}{B}:从血文鹅毛笔上移去一个鲜血指示物。 +Bloodletter of Aclazotz|Bloodletter of Aclazotz|Creature — Vampire Demon|Flying\nIf an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) +Bloodline Culling|汰除血脉|瞬间|选择一项~\n•目标生物得-5/-5直到回åˆç»“æŸã€‚\n•è¡ç”Ÿç”Ÿç‰©å¾—-2/-2直到回åˆç»“æŸã€‚ +Bloodline Keeper|血脉维系者|生物~å¸è¡€é¬¼|飞行\n{T}:将一个2/2黑色,具飞行异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{B}:转化血脉维系者 ä½ åªå¯ä»¥äºŽä½ æ“控五个或更多å¸è¡€é¬¼æ—¶èµ·åŠ¨æ­¤å¼‚能。 +Bloodline Necromancer|血脉死çµæœ¯å£«|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|系命\n当血脉死çµæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡å¸è¡€é¬¼æˆ–法术师生物牌从你的åŸå¢“场移回战场。 +Bloodline Pretender|血脉顶替客|神器生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n于血脉顶替客进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯å½“å¦ä¸€ä¸ªè¯¥ç±»åˆ«ä¹‹ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在血脉顶替客上放置一个+1/+1指示物。 +Bloodline Shaman||| +Bloodlord of Vaasgoth|法兹å„血领|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|嗜血3(如果对手本回åˆæ›¾å—过伤害,此生物进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。)\n飞行\næ¯å½“你施放å¸è¡€é¬¼ç”Ÿç‰©å’’语时,它获得嗜血3。 +Bloodlust Inciter|嗜血鼓动师|生物~人类ï¼æˆ˜å£«|{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Bloodmad Vampire|血嗔å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼ç‹‚战士|æ¯å½“血嗔å¸è¡€é¬¼å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Bloodmark Mentor|血戳明师|生物~精çµï¼æˆ˜å£«|由你æ“控的红色生物具有先攻异能。 +Bloodmist Infiltrator|血雾渗é€è€…|生物 ~å¸è¡€é¬¼|æ¯å½“血雾渗é€è€…攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则血雾渗é€è€…本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Bloodpyre Elemental|血祭元素|生物~元素|牺牲血祭元素:血祭元素对目标生物造æˆ4点伤害。 ä½ åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 +Bloodrage Brawler|血怒好斗者|生物~牛头怪ï¼æˆ˜å£«|当血怒好斗者进战场时,弃一张牌。 +Bloodrage Vampire|血怒å¸è¡€é¬¼|生物~å¸è¡€é¬¼|嗜血1 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。) +Bloodrite Invoker|血仪å¬çŽ°å¸ˆ|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|{8}:目标牌手失去3点生命且你获得3点生命。 +Bloodrock Cyclops|血岩独眼巨人|生物~独眼巨人|血岩独眼巨人æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Bloodscale Prowler|游掠血鳞兵|生物~凡尔西诺ï¼æˆ˜å£«|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。) +Bloodscent||| +Bloodshed Fever|浴血狂热|结界~çµæ°”|生物结界\nå—此结界的生物æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Bloodshot Cyclops||| +Bloodshot Trainee|è¡€ä¸å­¦å‘˜|生物 ~鬼怪ï¼æˆ˜å£«|{T}:血ä¸å­¦å‘˜å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。åªèƒ½äºŽè¡€ä¸å­¦å‘˜çš„力é‡ç­‰äºŽæˆ–大于4时起动此异能。 +Bloodsky Berserker|腥天狂战士|生物 ~人类ï¼ç‹‚战士|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,在腥天狂战士上放置两个+1/+1指示物。它获得å¨æ…‘异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Bloodsoaked Altar|浸血祭å›|神器|{T},支付2点生命,弃一张牌,牺牲一个生物:派出一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Bloodsoaked Champion|浴血斗士|生物 ~人类ï¼æˆ˜å£«|浴血斗士ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nçªå‡»ï½ž{1}{B}:将浴血斗士从你的åŸå¢“场移回战场。åªèƒ½äºŽä½ æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨ã€‚ +Bloodspore Thrinax|血孢å‰é½¿èœ¥|生物 ~蜥蜴|åžå™¬1(于它进战场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。此生物进战场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。)\n由你æ“控的其他生物进战场时上é¢é¢å¤–有X个+1/+1指示物,X为血孢å‰é½¿èœ¥ä¸Šçš„+1/+1指示物数é‡ã€‚ +Bloodstained Mire|血斑泥沼|地|{T},支付1点生命,牺牲血斑泥沼:从你的牌库中æœå¯»ä¸€å¼ æ²¼æ³½æˆ–山脉牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Bloodstoke Howler||| +Bloodstone Cameo||| +Bloodstone Goblin|血玉髓鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“你施放咒语时,若该咒语已增幅,则直到回åˆç»“æŸï¼Œè¡€çŽ‰é«“鬼怪得+1/+1且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Bloodsworn Steward|血誓监管人|生物 ~å¸è¡€é¬¼ï¼éª‘士|飞行\n由你æ“控的指挥官生物得+2/+2且具有æ•æ·å¼‚能。 +Bloodtallow Candle|鲜血蜡烛|神器|{6},{T},牺牲鲜血蜡烛:目标生物得-5/-5直到回åˆç»“æŸã€‚ +Bloodthirster|嗜血魔|生物 ~æ¶é­”|飞行,践è¸\næ¯å½“嗜血魔对任一牌手造æˆæˆ˜æ–—伤害时,将它é‡ç½®ã€‚在此战斗阶段åŽï¼Œé¢å¤–多出一个战斗阶段。\n嗜血魔ä¸èƒ½æ”»å‡»å®ƒæœ¬å›žåˆä¸­æ”»å‡»è¿‡çš„牌手。 +Bloodthirsty Adversary|嗜血仇敌|生物 ~å¸è¡€é¬¼|æ•æ·\n当嗜血仇敌进战场时,你å¯ä»¥æ”¯ä»˜{2}{R}ä»»æ„次数。当你支付一次或数次此费用时,根æ®è¯¥æ•°é‡åœ¨å—œè¡€ä»‡æ•Œä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物,然åŽå°†è‡³å¤šç­‰é‡ä¹‹ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的瞬间和ï¼æˆ–法术牌从你的åŸå¢“场放é€å¹¶å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾ä»»æ„æ•°é‡çš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Bloodthirsty Aerialist|嗜血舞空客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|飞行\næ¯å½“你获得生命时,在嗜血舞空客上放置一个+1/+1指示物。 +Bloodthirsty Blade|渴血之刃|神器 ~武具|佩带此武具的生物得+2/+0且已煽惑。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\n{1}:将渴血之刃装备在目标由对手æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Bloodthirsty Ogre|嗜血食人魔|生物~食人魔ï¼æˆ˜å£«ï¼ç¥­å¸ˆ|{T}:在嗜血食人魔上放置一个奉献指示物。\n{T}:目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为嗜血食人魔上的奉献指示物数é‡ã€‚ä½ åªå¯ä»¥äºŽä½ æ“控æ¶é­”时使用此异能。 +Bloodthorn Flail|血棘连枷|神器 — 武具|佩带此武具的生物得+2/+1。\n佩带~支付{3}或弃一张牌。 +Bloodthorn Taunter|血棘挑å‘人|生物~人类ï¼æ–¥å€™|æ•æ·\n{T}:目标力é‡å¤§äºŽæˆ–等于5的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Bloodthrone Vampire|血座å¸è¡€é¬¼|生物~å¸è¡€é¬¼|牺牲一个生物:血座å¸è¡€é¬¼å¾—+2/+2直到回åˆç»“æŸã€‚ +Bloodtithe Collector|血税å¾æ”¶å‘˜|生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行\n当血税å¾æ”¶å‘˜è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Bloodtithe Harvester|血税收集官|生物 ~å¸è¡€é¬¼|当血税收集官进战场时,派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n{T},牺牲血税收集官:目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控之血滴è¡ç”Ÿç‰©æ•°é‡çš„两å€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Bloodtracker|溯血师|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|飞行\n{B},支付2点生命:在溯血师上放置一个+1/+1指示物。\n当溯血师离开战场时,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便抓一张牌。 +Bloodvial Purveyor|血瓶贩商|生物 ~å¸è¡€é¬¼|飞行,践è¸\næ¯å½“任一对手施放咒语时,该牌手派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\næ¯å½“血瓶贩商攻击时,防御牌手æ¯æ“控一个血滴è¡ç”Ÿç‰©ï¼Œå®ƒä¾¿å¾—+1/+0直到回åˆç»“æŸã€‚ +Bloodwater Entity|血河çµ|生物 ~元素|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当血河çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场置于你的牌库顶。 +Bloody Betrayal|血腥背å›|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) +Bloom Hulk|绽花巨体|生物 ~æ¤ç‰©ï¼å…ƒç´ |当绽花巨体进战场时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Bloom Tender|莳花师|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:由你æ“控的永久物中æ¯åŒ…括一ç§é¢œè‰²ï¼Œä¾¿åŠ ä¸€ç‚¹è¯¥è‰²çš„法术力。 +Blooming Marsh|花开沼地|地|除éžç”±ä½ æ“控的其他地数é‡ä¸ºä¸¤ä¸ªæˆ–更少,å¦åˆ™èŠ±å¼€æ²¼åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{G}到你的法术力池中。 +Blossom Dryad|盛花树çµ|生物 ~树çµ|{T}:é‡ç½®ç›®æ ‡åœ°ã€‚ +Blossom Prancer|花跃çµ|生物 ~精怪|延势\n当花跃çµè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或结界牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果你未以此法将牌置于你手上,则你获得4点生命。 +Blossoming Bogbeast|ç¹èŠ±è…沼兽|生物 ~野兽|æ¯å½“ç¹èŠ±è…沼兽攻击时,你获得2点生命。然åŽç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能且得+X/+X,X为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ +Blossoming Calm|ç¹èŠ±å®šé™|瞬间|你获得辟邪异能直到你的下一个回åˆã€‚你获得2点生命。\n弹回 +Blossoming Defense|防御全开|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+2且获得辟邪异能。 +Blossoming Sands|ç¹èŠ±æ²™æ´²|地|ç¹èŠ±æ²™æ´²é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当ç¹èŠ±æ²™æ´²è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{G}或{W}。 +Blossoming Tortoise|ç¹èŠ±é¾Ÿ|生物 — 龟|æ¯å½“ç¹èŠ±é¾Ÿè¿›æˆ˜åœºæˆ–攻击时,磨三张牌,然åŽå°†ä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场横置移回战场。\n由你æ“控的地之起动å¼å¼‚能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\n由你æ“控的地生物得+1/+1。 +Blot Out|清除干净|瞬间|目标对手放é€ä¸€ä¸ªç”±å…¶æ“控的生物或é¹æ´›å®¢ï¼Œä¸”须是由其æ“控的生物和é¹æ´›å®¢ä¸­æ³•æœ¯åŠ›å€¼æœ€å¤§è€…。 +Blot Out the Sky|墨影蔽空|法术|派出X个已横置的2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚如果X等于或大于6,则消ç­æ‰€æœ‰éžç”Ÿç‰©ä¸”éžåœ°çš„永久物。 +Blow Your House Down|狂风掀屋|法术|至多三个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚消ç­å…¶ä¸­æ‰€æœ‰ä¸ºå¢™çš„生物。 +Blowfly Infestation|绿è‡ä¾µæ‰°|结界|æ¯å½“一个生物从场上置入åŸå¢“场时,若其上有-1/-1指示物,则在目标生物上放置一个-1/-1指示物。 +Bludgeon Brawl|æŒæ£ä¹±æ–—|结界|æ¯ä¸ªéžç”Ÿç‰©ä¸”éžæ­¦å…·çš„神器都是具有佩带{X}的武具,且具有「佩带此武具的生物得+X/+0ã€ï¼ŒX为该神器的总法术力费用。 +Blue Dragon|è“é¾™|生物 ~龙|飞行\n闪电喷å~当è“龙进战场时,直到你的下一个回åˆï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-3/-0,至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-2/-0,且至多å†å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-1/-0。 +Blue Elemental Blast|è“元素冲击波|瞬间|选择一项~\n•å击目标红色咒语。\n•消ç­ç›®æ ‡çº¢è‰²æ°¸ä¹…物。 +Blue Sun's Twilight|è“阳垂暮|法术|获得目标法术力值等于或å°äºŽX的生物之æ“控æƒã€‚如果X等于或大于5,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 +Blue Sun's Zenith|è“阳当空|瞬间|目标牌手抓X张牌。 å°†è“阳当空洗入其拥有者的牌库。 +Blue, Loyal Raptor|忠诚迅猛龙布é²|传奇生物 — æé¾™|与迅猛龙训练师欧文·格雷迪æ‹æ¡£ï¼ˆå½“此生物进战场时,目标牌手å¯ä»¥å°†æ¬§æ–‡ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\næ¯ä¸ªç”±ä½ æ“控的其他æ龙进战场时上é¢å‡æœ‰è‹¥å¹²æŒ‡ç¤ºç‰©ï¼Œå…¶ç§ç±»ä¸Žæ•°é‡ä¸ºã€Œå¿ è¯šè¿…猛龙布é²ä¸Šçš„æ¯ç§æŒ‡ç¤ºç‰©å„一个ã€ã€‚ +Blunt the Assault|抑制攻势|瞬间|æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©åœ¨æˆ˜åœºä¸Šï¼Œä½ ä¾¿èŽ·å¾—1点生命。 于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 +Blur|朦胧术|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n抓一张牌。 +Blur Sliver|迅影裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有æ•æ·å¼‚能。(它们å—ä½ æ“控时便能攻击与{T}。) +Blur of Blades|迅刀残影|瞬间|在目标生物上放置一个-1/-1指示物。迅刀残影对该生物的æ“控者造æˆ2点伤害。 +Blurred Mongoose||| +Blustersquall|压制风|瞬间|横置目标ä¸ç”±ä½ æ“控的生物。\n超载{3}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Boar Umbra|野猪本影|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3。\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) +Board the Weatherlight|é‡ç™»æ™´ç©ºå·|法术|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张å²è¿¹ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Boarded Window|é’‰æ¿çª—户|神器|å‘你进行攻击的生物得-1/-0。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­å—过4点或更多伤害,则放é€é’‰æ¿çª—户。 +Boarding Party|登舰å°é˜Ÿ|生物 ~人类ï¼æµ·ç›—|æ•æ·\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) +Boartusk Liege|猪刺王侯|生物 ~鬼怪ï¼éª‘士|è·µè¸\n由你æ“控的其他红色生物得+1/+1。\n由你æ“控的其他绿色生物得+1/+1。 +Body Count|清点é—体|瞬间|æ­å¹•{B}\n本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下死去,便抓一张牌。 +Body Double|替身妖|生物 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~人类ï¼ç¥­å¸ˆ|牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šç›´åˆ°å›žåˆç»“æŸï¼Œåšå¡ç™»åŒ–龙师æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4,具飞行与æ•æ·å¼‚能的龙。 +Bogardan Firefiend|åšå¡ç™»ç‚Žé­”|生物~元素ï¼ç²¾æ€ª|当åšå¡ç™»ç‚Žé­”从场上置入åŸå¢“场时,它对目标生物造æˆ2点伤害。 +Bogardan Hellkite|åšå¡ç™»æ®‹è™è€…|生物 ~龙|闪现\n飞行\n当åšå¡ç™»æ®‹è™è€…进战场时,它对任æ„æ•°é‡çš„目标造æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。 +Bogardan Lancer|åšå¡ç™»æžªéª‘å…µ|生物~人类ï¼éª‘士|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚) +Bogardan Rager|åšå¡ç™»ç‹‚å…½|生物~元素|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n当åšå¡ç™»ç‹‚兽进场时,目标生物得+4/+0直到回åˆç»“æŸã€‚ +Bogbrew Witch|沼炼巫师|生物~人类ï¼æ³•æœ¯å¸ˆ|{2},{T}:从你的牌库中æœå¯»ä¸€å¼ å称为è…臭水è¾æˆ–冒泡鼎镬的牌,将之横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Boggart Arsonists|纵ç«æ³¢å°¬|生物~精çµï¼æµªå®¢|平原行者\n{2}{R},牺牲纵ç«æ³¢å°¬ï¼šæ¶ˆç­ç›®æ ‡ç¨»è‰äººæˆ–平原。 +Boggart Birth Rite|波尬诞生仪å¼|部æ—法术~精çµ|将目标精çµç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Boggart Brute|波尬蛮汉|生物 ~鬼怪ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Boggart Forager|æœç²®æ³¢å°¬|生物~精çµï¼æµªå®¢|{R},牺牲æœç²®æ³¢å°¬ï¼šç›®æ ‡ç‰Œæ‰‹æ´—他的牌库。 +Boggart Harbinger|先兆波尬|生物~精çµï¼ç¥­å¸ˆ|当先兆波尬进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç²¾çµç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 +Boggart Loggers|ä¼æœ¨æ³¢å°¬|生物~精çµï¼æµªå®¢|树林行者\n{2}{B},牺牲ä¼æœ¨æ³¢å°¬ï¼šæ¶ˆç­ç›®æ ‡æ ‘妖或树林。 +Boggart Mob|波尬暴民|生物~精çµï¼æˆ˜å£«|å¤ºå† ç²¾çµ (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的精çµç§»å‡ºå¯¹æˆ˜ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\næ¯å½“由你æ“控的一个精çµå¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ä¸€ä¸ª1/1黑色的精çµï¼æµªå®¢è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Boggart Ram-Gang|波尬攻城组|生物~精çµï¼æˆ˜å£«|æ•æ·\n干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Boggart Shenanigans|æ£è›‹æ³¢å°¬|部æ—结界~精çµ|æ¯å½“由你æ“控的å¦ä¸€ä¸ªç²¾çµä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥è®©æ£è›‹æ³¢å°¬å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。 +Boggart Sprite-Chaser|缠仙波尬|生物~精çµï¼æˆ˜å£«|åªè¦ä½ æ“控仙çµï¼Œç¼ ä»™æ³¢å°¬ä¾¿å¾—+1/+1并具有飞行异能。 +Bogstomper|è…沼跺地兽|生物 ~野兽| +Boil||| +Boiling Earth|沸腾大地|法术|沸腾大地å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。醒转4~{6}{R}(如果你支付{6}{R}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Boiling Seas|沸腾之海|法术|消ç­æ‰€æœ‰æµ·å²›ã€‚ +Bojuka Bog|泊å’å¡è…æ²¼|地|泊å’å¡è…沼须横置进战场。\n当泊å’å¡è…沼进战场时,放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。\n{T}:加{B}。 +Bojuka Brigand|泊å’å¡å¼ºç›—|生物~人类ï¼æˆ˜å£«ï¼ä¼™ä¼´|泊å’å¡å¼ºç›—ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“泊å’å¡å¼ºç›—或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨æ³Šå’å¡å¼ºç›—上放置一个+1/+1指示物。 +Bola Slinger|飞锤掷手|生物 ~猫ï¼å£«å…µ|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\næ¯å½“此生物攻击时,横置目标由对手æ“控的神器或生物。 +Bolas's Citadel|波拉斯尊殿|传奇神器|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä½¿ç”¨ä½ çš„牌库顶牌。如果你以此法施放咒语,则支付等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨æ•°é‡çš„生命,而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n{T},牺牲å个éžåœ°æ°¸ä¹…物:æ¯ä½å¯¹æ‰‹å„失去10点生命。 +Bold Defense|果敢防å«|瞬间|增幅{3}{W} (你施放此咒语时å¯ä»¥é¢å¤–支付{3}{W}。)\n由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ 如果果敢防å«å·²å¢žå¹…,则改为直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得先攻异能。 +Bold Impaler|果敢矛手|生物~å¸è¡€é¬¼ï¼éª‘士|{2}{R}:果敢矛手得+2/+0直到回åˆç»“æŸã€‚ +Bold Plagiarist|大胆剽窃徒|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|闪现\næ¯å½“任一对手在一个由其æ“控的生物上放置一个或数个指示物时,他在大胆剽窃徒上放置相åŒæ•°é‡å’Œç§ç±»çš„指示物。 +Boldwyr Heavyweights|波维尔壮汉|生物~巨人ï¼æˆ˜å£«|è·µè¸\n当波维尔壮汉进场时,æ¯ä½å¯¹æ‰‹å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å°†å…¶æ”¾ç½®è¿›åœºã€‚ 然åŽæ¯ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的牌手将其牌库洗牌。 +Boldwyr Intimidator|波维尔凶汉|生物 ~巨人ï¼æˆ˜å£«|懦夫ä¸èƒ½é˜»æŒ¡æˆ˜å£«ã€‚\n{R}:目标生物æˆä¸ºæ‡¦å¤«ç›´åˆ°å›žåˆç»“æŸã€‚\n{2}{R}:目标生物æˆä¸ºæˆ˜å£«ç›´åˆ°å›žåˆç»“æŸã€‚ +Bolrac-Clan Crusher|波朗æ—ç ´å人|生物 ~食人魔ï¼æˆ˜å£«|{T},从由你æ“控的生物上移去一个+1/+1指示物:波朗æ—ç ´å人对任æ„一个目标造æˆ2点伤害。 +Bolt Bend|咒击å折|瞬间|如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n为仅指定å•ä¸€ç›®æ ‡çš„目标咒语或异能更改目标。 +Bolt Hound|电闪猎犬|生物 ~元素ï¼ç‹—|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\næ¯å½“电闪猎犬攻击时,由你æ“控的其他生物得+1/+0直到回åˆç»“æŸã€‚ +Bolt of Keranos|刻拉诺斯的电击|法术|刻拉诺斯的电击对目标生物或牌手造æˆ3点伤害。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Boltwing Marauder|雷光翼龙|生物~龙|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ +Bomat Bazaar Barge|åšé»˜å¸‚集驳船|神器~载具|当åšé»˜å¸‚集驳船进战场时,抓一张牌。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Bomat Courier|åšé»˜åŒºè®¯ä½¿|神器生物~组构体|æ•æ·\næ¯å½“åšé»˜åŒºè®¯ä½¿æ”»å‡»æ—¶ï¼Œç‰Œé¢æœä¸‹åœ°æ”¾é€ä½ çš„牌库顶牌。(ä½ ä¸èƒ½æ£€è§†å®ƒã€‚)\n{R},弃掉你的手牌,牺牲åšé»˜åŒºè®¯ä½¿ï¼šå°†æ‰€æœ‰ä»¥åšé»˜åŒºè®¯ä½¿æ”¾é€çš„牌移回其拥有者手上。 +Bomb Squad||| +Bombadil's Song|邦巴迪尔之歌|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得辟邪异能。魔戒引诱你。(具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Bombard|ç«ç‚®è½°å‡»|瞬间|ç«ç‚®è½°å‡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 +Bomber Corps|轰炸队|生物~人类ï¼å£«å…µ|å战~æ¯å½“轰炸队与至少两个其他生物攻击时,轰炸队对目标生物或牌手造æˆ1点伤害。 +Bond Beetle|è”身甲虫|生物~昆虫|当è”身甲虫进战场时,在目标生物上放置一个+1/+1指示物。 +Bond of Agony|苦痛ç¦é”¢|法术|支付X点生命,以作为使用苦痛ç¦é”¢çš„é¢å¤–费用。\næ¯ä½å…¶å®ƒç‰Œæ‰‹å„失去X点生命。 +Bond of Discipline|守律璧åˆ|法术|横置所有由对手æ“控的生物。由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ +Bond of Flourishing|èŒå£®ç’§åˆ|法术|检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张永久物牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。你获得3点生命。 +Bond of Insight|洞察璧åˆ|法术|æ¯ä½ç‰Œæ‰‹å„将其牌库顶的四张牌置入其åŸå¢“场。将至多两张瞬间和ï¼æˆ–法术牌从你的åŸå¢“场移回你手上。放é€æ´žå¯Ÿç’§åˆã€‚ +Bond of Passion|热情璧åˆ|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚热情璧åˆå¯¹ä»»æ„å¦ä¸€ä¸ªç›®æ ‡é€ æˆ2点伤害。 +Bond of Revival|å¤ç”Ÿç’§åˆ|法术|将目标生物牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能直到你的下一个回åˆã€‚ +Bonded Construct|奉从组构体|神器生物~组构体|奉从组构体ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚ +Bonded Fetch|å—缚生魂|生物 ~造妖|守军,æ•æ·\n{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Bonded Horncrest|å骑角羽龙|生物 ~æé¾™|å骑角羽龙ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Bonder's Ornament|æŒç»Šäººé¥°ç‰©|神器|{T}:加一点任æ„颜色的法术力。\n{4},{T}:æ¯ä½æ“控å称为æŒç»Šäººé¥°ç‰©ä¹‹æ°¸ä¹…物的牌手å„抓一张牌。 +Bonders' Enclave|æŒç»Šäººç§˜å¢ƒ|地|{T}:加{C}。\n{3},{T}:抓一张牌。åªèƒ½äºŽä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物时起动。 +Bonds of Faith|信念ç¾ç»Š|结界~çµæ°”|结附于生物\nåªè¦æ‰€ç»“附的生物是人类,它便得+2/+2。 è‹¥å¦ï¼Œåˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Bonds of Mortality|必亡ç¾ç»Š|结界|当必亡ç¾ç»Šè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n{G}:由对手æ“控的生物失去辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Bonds of Quicksilver|水银ç¾ç»Š|结界~çµæ°”|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于生物\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Bone Dragon|骸骨巨龙|生物 ~龙ï¼éª·é«…妖|飞行\n{3}{B}{B},从你的åŸå¢“场放é€ä¸ƒå¼ å…¶ä»–牌:将骸骨巨龙从你的åŸå¢“场横置移回战场。 +Bone Picker|食骨鸟|生物 ~鸟|如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ­¤å’’语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n飞行,死触 +Bone Pit Brute|骨å‘蛮汉|生物 ~独眼巨人|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当骨å‘蛮汉进战场时,目标生物得+4/+0直到回åˆç»“æŸã€‚ +Bone Sabres|åšéª¨åˆ©åˆƒ|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,在其上放置四个+1/+1指示物。\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Bone Saw|白骨锯|神器 ~武具|佩带此武具的生物得+1/+0。\n佩带{1} +Bone Shards|碎骨飞射|法术|牺牲一个生物或弃一张牌,以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Bone Shredder|碎骨者|生物 ~éžç‘žäººï¼å¥´ä»†|飞行\nè¿”å“{2}{B}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当碎骨者进战场时,消ç­ç›®æ ‡éžç¥žå™¨ä¸”éžé»‘色的生物。 +Bone Splinters|碎骨贯身|法术|牺牲一个生物,以作为使用碎骨贯身的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Bone to Ash|白骨化ç°|瞬间|å击目标生物咒语。\n抓一张牌。 +Bonebreaker Giant|断骨巨人|生物~巨人| +Bonecaller Cleric|å¬éª¨ç‰§å¸ˆ|生物 ~人类ï¼åƒ§ä¾£|{3}{B},牺牲å¬éª¨ç‰§å¸ˆï¼šå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Boneclad Necromancer|覆骨死çµæœ¯å£«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当覆骨死çµæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»ŽåŸå¢“场放é€ã€‚若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Bonecrusher Giant|碎骨巨人|生物 ~巨人|æ¯å½“碎骨巨人æˆä¸ºå’’语的目标时,碎骨巨人对该咒语的æ“控者造æˆ2点伤害。 +Bonehoard|èšéª¨è£…|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+X/+X,X为所有åŸå¢“场中的生物牌数é‡ã€‚\n佩带{2} +Bonehoard Dracosaur|èšéª¨éª‡å¨é¾™|生物 — æé¾™ï¼é¾™|飞行,先攻\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚如果你以此法放é€äº†åœ°ç‰Œï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª3/1红色æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚如果你以此法放é€äº†éžåœ°ç‰Œï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚ +Boneknitter||| +Bonepicker Skirge|拣骨斯克魔|生物 ~éžç‘žäººï¼å°æ¶é­”|飞行\nè…化~åªè¦æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,拣骨斯克魔便具有死触与系命异能。 +Bonescythe Sliver|骨镰裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有连击异能。(它们能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) +Boneshard Slasher||| +Bonesplitter|错骨戟|神器 ~武具|佩带此武具的生物得+2/+0。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Bonesplitter Sliver|错骨裂片妖|生物 ~裂片妖|所有裂片妖生物得+2/+0。 +Bonethorn Valesk||| +Boneyard Lurker|èšéª¨åœºè›°å…½|生物 ~梦魇ï¼é‡Žå…½|åˆå˜{2}{B/G}{B/G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œå°†ç›®æ ‡æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 +Boneyard Parley|èšéª¨åœºä¼šè°ˆ|法术|选择至多五张目标在åŸå¢“场中的生物牌。放é€è¿™äº›ç‰Œã€‚由任一对手将它们分æˆä¸¤å †ã€‚你选择其中一堆,将该堆中所有牌在你的æ“控下放进战场,其余则置入其拥有者的åŸå¢“场。 +Boneyard Wurm|èšéª¨åœºäºšé¾™|生物~亚龙|èšéª¨åœºäºšé¾™çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中的生物牌之数é‡ã€‚ +Bonfire of the Damned|厄亡者葬ç«|法术|厄亡者葬ç«å¯¹ç›®æ ‡ç‰Œæ‰‹ä¸Žå…¶æ‰€æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害 。\n奇迹{X}{R} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Bontu the Glorified|è£å…‰ç¥žèŠ­å›¾|传奇生物~神|å¨æ…‘,ä¸ç­\n除éžæœ¬å›žåˆæœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下死去,å¦åˆ™è£å…‰ç¥žèŠ­å›¾ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå åœ1。æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Bontu's Last Reckoning|芭图临终报å¤|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚由你æ“控的地于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Bontu's Monument|芭图纪念碑|传奇神器|你施放的黑色生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Bonus Round|追加竞斗|法术|直到回åˆç»“æŸï¼Œæ¯å½“任一牌手施放瞬间或法术咒语时,该牌手将其å¤åˆ¶ï¼Œä¸”å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Booby Trap|诡雷|神器|于诡雷进场时,说出一个基本地之外的牌å,并选择一ä½å¯¹æ‰‹ã€‚ 该牌手æ¯æ¬¡æŠ“牌时,都必须展示所抓的牌。 当该牌手抓到该å称的牌时,牺牲诡雷。 若你如此作,则诡雷对该牌手造æˆ10点伤害。 +Book Burning||| +Book Devourer|噬书兽|生物 ~野兽|è·µè¸\næ¯å½“噬书兽对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌。若你如此作,则抓等é‡çš„牌。 +Book of Mazarbul|马扎布尔之书|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚)\nI — 囤兵åŠå…½äºº2。\nIII — 直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得å¨æ…‘异能。 +Bookwurm|噬书亚龙|生物 ~亚龙|è·µè¸\n当噬书亚龙进战场时,你获得3点生命且抓一张牌。\n{2}{G}:将噬书亚龙从你的åŸå¢“场置于你牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ +Boom|Boom|法术|消ç­ç›®æ ‡ç”±ä½ æ“控的地与目标ä¸ç”±ä½ æ“控的地。 +Boomerang|回力镖|瞬间|将目标永久物移回其拥有者手上。 +Boompile|èšçˆ†å †|神器|{T}:掷一枚硬å¸ã€‚如果你赢得此掷,则消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。 +Boon Reflection|æ©æ³½æ˜ è±¡|结界|如果你将获得生命,则改为你获得该数é‡ä¸¤å€çš„生命。 +Boon Satyr|è’™æ©ç¾Šè¹„人|结界生物~羊蹄人|闪现\n神授{3}{G}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+4/+2。 +Boon of Boseiju|æ¯åœ£æ ‘æ©æ³½|瞬间|目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控之永久物中的最大法术力值。将它é‡ç½®ã€‚ +Boon of Emrakul|伊莫库的æ©æ³½|结界~çµæ°”|结附于生物\n所结附的生物得+3/-3。 +Boon of Erebos|厄ç¿æŸæ–¯çš„æ©æ³½|瞬间|目标生物得+2/+0直到回åˆç»“æŸã€‚将它é‡ç”Ÿã€‚你失去2点生命。 +Boon of Safety|安佑æ©æ³½|瞬间|在目标生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\nå åœ1。 +Boon of the Spirit Realm|çµç•Œæ©æ³½|结界|星彩~æ¯å½“çµç•Œæ©æ³½æˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,在çµç•Œæ©æ³½ä¸Šæ”¾ç½®ä¸€ä¸ªç¥ç¦æŒ‡ç¤ºç‰©ã€‚\nçµç•Œæ©æ³½ä¸Šæ¯æœ‰ä¸€ä¸ªç¥ç¦æŒ‡ç¤ºç‰©ï¼Œç”±ä½ æ“控的生物便得+1/+1。 +Boon of the Wish-Giver|控念兽æ©æ³½|法术|抓四张牌。\n循环{1}({1},弃掉此牌:抓一张牌。) +Boon-Bringer Valkyrie|æ•£æ©å¥³æ­¦ç¥ž|生物 ~天使ï¼æˆ˜å£«|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n飞行,先攻,系命 +Boonweaver Giant|织ç¦å·¨äºº|生物~巨人ï¼ä¿®è¡Œåƒ§|当织ç¦å·¨äººè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场,手牌和ï¼æˆ–牌库中æœå¯»ä¸€å¼ çµæ°”牌,将之放进战场并结附在织ç¦å·¨äººä¸Šã€‚如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Boot Nipper|å•®é´å…½|生物 ~野兽|å•®é´å…½è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾ä½ çš„选择有一个死触指示物或一个系命指示物。 +Bootleggers' Stash|ç§å•†åŒ¿çª–|神器|由你æ“控的地具有「{T}:派出一个çå®è¡ç”Ÿç‰©ã€‚〠+Boots of Speed|速度é´|神器 ~武具|佩带此武具的生物得+1/+0且具有æ•æ·å¼‚能。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Borborygmos|咕噜力莫|传奇生物~独眼巨人|è·µè¸\næ¯å½“咕噜力莫对牌手造æˆæˆ˜æ–—伤害时,在æ¯ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Borborygmos Enraged|盛怒咕噜力莫|传奇生物~独眼巨人|è·µè¸\næ¯å½“盛怒咕噜力莫对任一牌手造æˆæˆ˜æ–—伤害时,展示你牌库顶的三张牌。将以此法展示出的所有地牌置于你手上,其余则置入你的åŸå¢“场。\n弃一张地牌:盛怒咕噜力莫对目标生物或牌手造æˆ3点伤害。 +Borborygmos and Fblthp|咕噜力莫与夫毕ä½|传奇生物 ~独眼巨人ï¼é€ å¦–|æ¯å½“咕噜力莫与夫毕ä½è¿›æˆ˜åœºæˆ–攻击时,抓一张牌,然åŽä½ å¯ä»¥å¼ƒä»»æ„æ•°é‡çš„地牌。æ¯å½“你以此法弃一张或数张牌时,咕噜力莫与夫毕ä½å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆè¯¥æ•°é‡ä¸¤å€çš„伤害。\n{1}{U}:将咕噜力莫与夫毕ä½ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ +Border Guard||| +Border Patrol||| +Borderland Behemoth|边境è´è¥¿æ‘©æ–¯|生物~巨人ï¼æˆ˜å£«|è·µè¸\nä½ æ¯æ“控å¦ä¸€ä¸ªå·¨äººï¼Œè¾¹å¢ƒè´è¥¿æ‘©æ–¯ä¾¿å¾—+4/+4。 +Borderland Explorer|边境探险家|生物~妖精ï¼æ–¥å€™|当边境探险家进战场时,æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚æ¯ä½ä»¥æ­¤æ³•å¼ƒç‰Œçš„牌手å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽæ‰‹ä¸Šï¼Œç„¶åŽå°†å„自的牌库洗牌。 +Borderland Marauder|边境劫掠者|生物 ~人类ï¼æˆ˜å£«|æ¯å½“边境劫掠者攻击时,它得+2/+0直到回åˆç»“æŸã€‚ +Borderland Minotaur|边境牛头怪|生物~牛头怪ï¼æˆ˜å£«| +Borderland Ranger|边境巡林者|生物~人类ï¼æ–¥å€™|当边境巡林者进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šã€‚ 若你如此作,则将你的牌库洗牌。 +Boreal Centaur|波利尔åŠäººé©¬|雪境生物~åŠäººé©¬ï¼æˆ˜å£«|{S}:波利尔åŠäººé©¬å¾—+1/+1直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Boreal Druid|波利尔德é²ä¼Š|雪境生物~地精ï¼å¾·é²ä¼Š|{T}:加{1}到你的法术力池中。 +Boreal Elemental|北风元素|生物 ~元素|飞行\n对手施放之以北风元素为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚ +Boreal Griffin|波利尔狮鹫|雪境生物~狮鹫|飞行\n{S}:波利尔狮鹫获得先攻异能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Boreal Outrider|北境å‰å¯¼å…µ|雪境生物 ~妖精ï¼æˆ˜å£«|æ¯å½“你施放生物咒语,若施放它时支付过该咒语所具有之任一颜色的{S},则该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。({S}为产自雪境æ¥æºçš„法术力。) +Boreal Shelf|波利尔冰棚|雪境地|波利尔冰棚须横置进场。\n{T}:加{W}或{U}到你的法术力池中。 +Boreas Charger|朔风战马|生物 ~飞马|飞行\n当朔风战马离开战场时,选择一ä½æ“控之地比你多的对手。从你牌库中æœå¯»ç­‰åŒäºŽè¯¥å·®è·æ•°é‡çš„平原牌并展示这些牌。将其中一张横置放进战场,其余的牌则置于你手上。然åŽæ´—牌。 +Born to Drive|天赋驾能|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,则你æ¯æ“控一个生物和ï¼æˆ–载具,它便得+1/+1。\n魂力~{2}{W},弃掉天赋驾能:派出两个1/1无色驾手è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物æ­è½½è½½å…·æ—¶è§†åŒå…¶åŠ›é‡ä¸ºåŽŸæ•°å€¼åŠ 2。〠+Borne Upon a Wind|乘风而行|瞬间|本回åˆä¸­ï¼Œä½ å¯ä»¥å°†å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n抓一张牌。 +Boromir, Gondor's Hope|刚铎之望波洛米尔|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“刚铎之望波洛米尔进战场或攻击时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ äººç±»æˆ–神器牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Boromir, Warden of the Tower|白塔守护波洛米尔|传奇生物 ~人类ï¼å£«å…µ|警戒\næ¯å½“任一对手施放咒语,若施放它时未支付过法术力,则å击该咒语。\n牺牲白塔守护波洛米尔:由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚魔戒引诱你。 +Boros Battleshaper|波洛斯战塑师|生物~牛头怪ï¼å£«å…µ|在æ¯æ¬¡æˆ˜æ–—开始时,至多一个目标生物本次战斗中若能进行攻击或阻挡,则须如此作,且至多一个目标生物本次战斗中ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Boros Challenger|波洛斯好斗者|生物 ~人类ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n{2}{R}{W}:波洛斯好斗者得+1/+1直到回åˆç»“æŸã€‚ +Boros Charm|波洛斯护符|瞬间|选择一项~\n•波洛斯护符对目标牌手或é¹æ´›å®¢é€ æˆ4点伤害。\n•由你æ“控的永久物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n•目标生物获得连击异能直到回åˆç»“æŸã€‚ +Boros Cluestone|波洛斯示石|神器|{T}:加{R}或{W}到你的法术力池中。\n{R}{W},{T},牺牲波洛斯示石:抓一张牌。 +Boros Elite|波洛斯精兵|生物~人类ï¼å£«å…µ|å战~æ¯å½“波洛斯精兵与至少两个其他生物攻击时,波洛斯精兵得+2/+2直到回åˆç»“æŸã€‚ +Boros Fury-Shield|波洛斯怒ç«ç›¾|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†ç”±ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 若你使用波洛斯怒ç«ç›¾æ—¶æ”¯ä»˜äº†{R},则此咒语对该生物的æ“控者造æˆè‹¥å¹²ä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ +Boros Garrison|波洛斯驻防地|地|波洛斯驻防地须横置进场。\n当波洛斯驻防地进场时,将由你æ“控的一个地移回其拥有者手上。\n{T}:加{R}{W}到你的法术力池中。 +Boros Guildgate|波洛斯公会门|地 ~门|波洛斯公会门须横置进战场。\n{T}:加{R}或{W}。 +Boros Guildmage|波洛斯公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|({R/W}å¯ç”¨{R}或{W}æ¥æ”¯ä»˜ã€‚)\n{1}{R}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{1}{W}:目标生物获得先攻异能直到回åˆç»“æŸã€‚ +Boros Keyrune|波洛斯符镇兵|神器|{T}:加{R}或{W}到你的法术力池中。\n{R}{W}:波洛斯符镇兵æˆä¸º1/1,红白åŒè‰²ï¼Œå…·æœ‰è¿žå‡»å¼‚能的士兵神器生物直到回åˆç»“æŸã€‚(它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) +Boros Locket|波洛斯å é¥°|神器|{T}:加{R}或{W}。\n{R/W}{R/W}{R/W}{R/W},{T},牺牲波洛斯å é¥°ï¼šæŠ“两张牌。 +Boros Mastiff|波洛斯ç’犬|生物~猎犬|å战~æ¯å½“波洛斯ç’犬与至少两个其他生物攻击时,波洛斯ç’犬获得系命异能直到回åˆç»“æŸã€‚(具系命异能之生物所造æˆçš„伤害,会让其æ“控者获得等é‡çš„生命。) +Boros Reckoner|波洛斯è£å®šå¸ˆ|生物~牛头怪ï¼æ³•æœ¯å¸ˆ|æ¯å½“波洛斯è£å®šå¸ˆå—到伤害时,它对目标生物或牌手造æˆç­‰é‡çš„伤害。\n{R/W}:波洛斯è£å®šå¸ˆèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Boros Recruit|波洛斯新兵|生物~精çµï¼å£«å…µ|({R/W}å¯ç”¨{R}或{W}æ¥æ”¯ä»˜ã€‚)\n先攻 +Boros Signet|波洛斯å°è®°|神器|{1},{T}:加{R}{W}。 +Boros Swiftblade|波洛斯快剑手|生物~人类ï¼å£«å…µ|连击 +Borrowed Grace|暂借美善|瞬间|增效{1}{W}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或都选~\n•由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n•由你æ“控的生物得+0/+2直到回åˆç»“æŸã€‚ +Borrowed Hostility|暂借敌æ„|瞬间|增效{3}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或都选~\n•目标生物得+3/+0直到回åˆç»“æŸã€‚\n•目标生物获得先攻异能直到回åˆç»“æŸã€‚ +Borrowed Malevolence|暂借æ¶æ„|瞬间|增效{2}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或都选~\n•目标生物得+1/+1直到回åˆç»“æŸã€‚\n•目标生物得-1/-1直到回åˆç»“æŸã€‚ +Borrowed Time|æš‚å…å±éš¾|结界|当暂å…å±éš¾è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到暂å…å±éš¾ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Borrowing 100,000 Arrows|Borrowing 100,000 Arrows|| +Borrowing the East Wind|Borrowing the East Wind|| +Bortuk Bonerattle|å“骨æ–åšå›¾å…‹|传奇生物 ~巨魔ï¼ç¥­å¸ˆ|领土~当å“骨æ–åšå›¾å…‹è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒç»ä½ æ–½æ”¾ï¼Œåˆ™é€‰æ‹©ç›®æ ‡åœ¨ä½ åŸå¢“场中的生物牌。如果该牌的法术力值等于或å°äºŽç”±ä½ æ“控之地中基本地类别的数é‡ï¼Œåˆ™å°†å®ƒç§»å›žæˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ +Boseiju, Who Endures|历祚æ¯åœ£æ ‘|传奇地|{T}:加{G}。\n魂力~{1}{G},弃掉历祚æ¯åœ£æ ‘:消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器,结界或éžåŸºæœ¬åœ°ã€‚该牌手å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ å…·åŸºæœ¬åœ°ç±»åˆ«çš„地牌,将之放进战场,然åŽæ´—牌。你æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Boseiju, Who Shelters All|æ¯åœ£æ ‘|传奇地|æ¯åœ£æ ‘须横置进场。\n{T},支付2点生命:加{1}到你的法术力池中。若该法术力用以支付æŸçž¬é—´æˆ–法术咒语,则该咒语便ä¸èƒ½è¢«å’’语或异能å击。 +Bosh, Iron Golem|é“é­”åƒéœ¸è¥¿|传奇神器生物 ~魔åƒ|è·µè¸\n{3}{R},牺牲一个神器:é“é­”åƒéœ¸è¥¿å¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç¥žå™¨çš„总法术力费用。 +Bosk Banneret|树丛掌旗|生物~树妖ï¼ç¥­å¸ˆ|你使用的树妖和祭师费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚ +Boss's Chauffeur|首脑å¸æœº|生物 ~妖精ï¼å¸‚æ°‘|首脑å¸æœºè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的其他生物数é‡åŠ ä¸€ã€‚\nè”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在首脑å¸æœºä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当首脑å¸æœºæ­»åŽ»æ—¶ï¼Œå…¶ä¸Šæ¯æœ‰ä¸€ä¸ª+1/+1指示物,便派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ +Botanical Brawler|æ¤ç”Ÿå¥½æ–—者|生物 ~元素ï¼æˆ˜å£«|è·µè¸\næ¤ç”Ÿå¥½æ–—者进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\næ¯å½“在å¦ä¸€ä¸ªç”±ä½ æ“控的永久物上放置一个或数个+1/+1指示物时,若这是本回åˆä¸­ç¬¬ä¸€æ¬¡åœ¨è¯¥æ°¸ä¹…物上放置+1/+1指示物,则在æ¤ç”Ÿå¥½æ–—者上放置一个+1/+1指示物。 +Botanical Plaza|æ¤ç‰©å¹¿åœº|地|æ¤ç‰©å¹¿åœºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{W}。\n{2}{G}{W},{T},牺牲æ¤ç‰©å¹¿åœºï¼šæŠ“一张牌。 +Botanical Sanctum|æ¤ç‰©åœ£æ‰€|地|除éžç”±ä½ æ“控的其他地数é‡ä¸ºä¸¤ä¸ªæˆ–更少,å¦åˆ™æ¤ç‰©åœ£æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{U}到你的法术力池中。 +Bothersome Quasit|æ¼äººå¤¸å¡žé­”|生物 ~æ¶é­”|å¨æ…‘\n由对手æ“控且已煽惑的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“你施放éžç”Ÿç‰©å’’语时,煽惑目标由对手æ“控的生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Bottle Gnomes|瓶å­ä¾å„’|神器生物~地ä¾|牺牲瓶å­ä¾å„’:你获得3点生命。 +Bottle Golems|瓶å­é­”åƒ|神器生物 ~魔åƒ|è·µè¸\n当瓶å­é­”åƒæ­»åŽ»æ—¶ï¼Œä½ èŽ·å¾—ç­‰åŒäºŽå…¶åŠ›é‡çš„生命。 +Bottle of Suleiman||| +Bottled Cloister|瓶å°éšå±…地|神器|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œå°†ä½ çš„手牌以é¢æœä¸‹çš„æ–¹å¼ç§»å‡ºå¯¹æˆ˜ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†æ‰€æœ‰ä»¥ç“¶å°éšå±…地移出对战的牌移回你手上,然åŽæŠ“一张牌。 +Bottomless Vault||| +Boulder Rush|è½çŸ³çªè¢­|瞬间~历险|目标生物得+2/+0直到回åˆç»“æŸã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Boulder Salvo|巨石迸å‘|法术|潮涌{1}{R}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n巨石迸å‘对目标生物造æˆ4点伤害。 +Boulderbranch Golem|岩æžé­”åƒ|神器生物 ~魔åƒ|当岩æžé­”åƒè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—ç­‰åŒäºŽå…¶åŠ›é‡çš„生命。\n//PRT-Prototype_Mech//\n{3}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/3 +Boulderfall|巨石å è½|瞬间|巨石å è½å¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。 +Boulderloft Pathway|石é˜é€šè·¯|地|{T}:加{W}。\n地\n{T}:加{G}。 +Bouncer's Beatdown|ä¿é•–强击|瞬间|如果此咒语以黑色永久物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\nä¿é•–强击对目标生物或é¹æ´›å®¢é€ æˆX点伤害,X为由你æ“控之生物中的最大力é‡ã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©æˆ–é¹æ´›å®¢å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Bound|Bound|瞬间|牺牲一个生物。 将至多X张牌从你的åŸå¢“场移回你手上,X为该生物的颜色数é‡ã€‚ 然åŽå°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚ +Bound by Moonsilver|å—桎月银|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»ã€é˜»æŒ¡æˆ–转化。\n牺牲å¦ä¸€ä¸ªæ°¸ä¹…物:将å—桎月银结附在目标生物上。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Bound in Gold|黄金æŸç¼š|结界 ~çµæ°”|结附于永久物\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»ï¼Œé˜»æŒ¡æˆ–æ­è½½è½½å…·ï¼Œä¸”除了法术力异能之外,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ +Bound in Silence|寂é™æŸç¼š|部æ—结界 ~å抗军ï¼çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Boundary Lands Ranger|边境地巡林客|生物 — 人类ï¼æ¸¸ä¾ |在你回åˆçš„战斗开始时,若你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Bounding Krasis|弹跃èžåˆä½“|生物~鱼ï¼èœ¥èœ´|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)当弹跃èžåˆä½“进战场时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Bounding Wolf|弹跃狼|生物 ~狼|闪现\n延势 +Boundless Realms|无际领域|法术|从你的牌库中æœå¯»è‡³å¤šX张基本地牌,X为由你æ“控的地之数é‡ï¼Œå¹¶å°†å®ƒä»¬æ¨ªç½®è¿›æˆ˜åœºã€‚然åŽå°†ä½ çš„牌库洗牌。 +Bounteous Kirin|丰足麒麟|传奇生物~麒麟ï¼ç²¾æ€ª|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥èŽ·å¾—与该牌之总法术力费用等é‡çš„生命。 +Bountiful Harvest|富足收æˆ|法术|ä½ æ¯æ“控一个地,便获得1点生命。 +Bountiful Promenade|ç¹ç››æ­¥é“|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™ç¹ç››æ­¥é“须横置进战场。\n{T}:加{G}或{W}。 +Bounty Agent|èµé‡‘密探|生物 ~人类ï¼å£«å…µ|警戒\n{T},牺牲èµé‡‘密探:消ç­ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–结界,且该永久物须为传奇。 +Bounty of Might|瀚力æ©æ³½|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚\n目标生物得+3/+3直到回åˆç»“æŸã€‚\n目标生物得+3/+3直到回åˆç»“æŸã€‚ +Bounty of Skemfar|斯肯法æ©æ³½|法术|展示你牌库顶的六张牌。你å¯ä»¥å°†å…¶ä¸­çš„一张地牌横置放进战场,并将其中的一张妖精牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Bounty of the Luxa|ç½—å¤æ²³æ©æ³½|结界|在你战斗å‰çš„行动阶段开始时,移去罗å¤æ²³æ©æ³½ä¸Šæ‰€æœ‰çš„洪水指示物。若以此法未移去指示物,则在罗å¤æ²³æ©æ³½ä¸Šæ”¾ç½®ä¸€ä¸ªæ´ªæ°´æŒ‡ç¤ºç‰©ä¸”抓一张牌;å之,则加{C}{G}{U}到你的法术力池中。 +Bow of Nylea|倪勒娅的神弓|传奇结界神器|由你æ“控且进行攻击的生物具有死触异能。\n{1}{G},{T}:选择一项~在目标生物上放置一个+1/+1指示物;或倪勒娅的神弓对目标具飞行异能的生物造æˆ2点伤害;或你获得3点生命;或将至多四张目标牌从你的åŸå¢“场以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Bower Passage|æ ‘è«å°å¾„|结界|具有飞行异能的生物ä¸èƒ½é˜»æŒ¡ç”±ä½ æ“控的生物。 +Boxing Ring|拳击擂å°|神器|æ¯å½“一个生物在你的æ“控下进战场时,选择至多一个目标ä¸ç”±ä½ æ“控且法术力值与之相åŒçš„生物。å‰è€…与åŽè€…互斗。\n{T}:派出一个çå®è¡ç”Ÿç‰©ã€‚åªèƒ½äºŽç”±ä½ æ“控之生物互斗过的回åˆä¸­èµ·åŠ¨ã€‚ +Brace for Impact|抵御冲击|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç›®æ ‡å¤šè‰²ç”Ÿç‰©é€ æˆçš„所有伤害。 æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,就在该生物上放置一个+1/+1指示物。 +Brackish Blunder|咸水苦难|瞬间|将目标生物移回其拥有者手上。如果它已横置,则派出一个地图è¡ç”Ÿç‰©ã€‚(它是具有「{1},{T},牺牲此神器:令目标由你æ“控的生物勘察。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€çš„神器。) +Brackish Trudge|ç›ç¢±æ¥šå‰å…½|生物 ~真èŒï¼é‡Žå…½|ç›ç¢±æ¥šå‰å…½é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{1}{B}:将ç›ç¢±æ¥šå‰å…½ä»Žä½ çš„åŸå¢“场移回你手上。åªèƒ½äºŽä½ èŽ·å¾—过生命的回åˆä¸­èµ·åŠ¨ã€‚ +Brackwater Elemental|滞水元素|生物~元素|当滞水元素攻击或阻挡,在回åˆç»“æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚\nç ´åŸ{2}{U} ({2}{U}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Brago's Favor|布莱戈的æ©æƒ |诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你施放且具有该å称的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Brago's Representative|布莱戈的代表|生物~人类ï¼å‚è°‹|投票时你å¯ä»¥é¢å¤–多投票一次。(å¯ä»¥æŠ•ç¥¨é€‰æ‹©ä¸åŒçš„选项或相åŒçš„选项。) +Brago, King Eternal|ä¸æœ½å›½çŽ‹å¸ƒèŽ±æˆˆ|传奇生物 ~精怪ï¼è´µæ—|飞行\næ¯å½“ä¸æœ½å›½çŽ‹å¸ƒèŽ±æˆˆå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,放é€ä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物,然åŽå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Braid of Fire|热ç«é•¶è¾¹|结界|累积维æŒï½žåŠ {R}到你的法术力池中。 (在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) +Braided Net|织辫渔网|神器|织辫渔网进战场时上é¢æœ‰ä¸‰ä¸ªç½—网指示物。\n{T},从织辫渔网上移去一个罗网指示物:横置å¦ä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物。于该永久物æŒç»­æ¨ªç½®çš„时段内,其起动å¼å¼‚能ä¸èƒ½èµ·åŠ¨ã€‚\n以神器化炼{1}{U} +Braids's Frightful Return|布蕾德惧怖å†çŽ°|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则æ¯ä½å¯¹æ‰‹å„弃一张牌。\nII — 将目标生物牌从你的åŸå¢“场移回你手上。\nIII — 目标对手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªéžåœ°ä¸”éžè¡ç”Ÿç‰©çš„永久物。如果他未如此作,则他失去2点生命且你抓一张牌。 +Braids, Arisen Nightmare|觉醒梦魇布蕾德|传奇生物 ~梦魇|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œç»“界,地或é¹æ´›å®¢ã€‚若你如此作,则æ¯ä½å¯¹æ‰‹å„å¯ä»¥ç‰ºç‰²ä¸€ä¸ªä¸Žä¹‹å…·å…±é€šç‰Œå¼ ç±»åˆ«çš„永久物。对æ¯ä½æœªå¦‚此作的对手而言,该牌手失去2点生命且你抓一张牌。 +Braids, Cabal Minion|柯帮干部布蕾德|传奇生物~人类ï¼å¥´ä»†|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç”Ÿç‰©æˆ–地。 +Braids, Conjurer Adept|咒法专家布蕾德|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–地牌从其手上放进战场。 +Brain Freeze||| +Brain Gorgers|åžè„‘尸鬼|生物~çµä¿‘|当你使用åžè„‘尸鬼时,任æ„牌手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ 若有牌手如此åšï¼Œåˆ™å击åžè„‘尸鬼。\n疯魔{1}{B}(如果你弃掉此牌,å¯ä»¥æ”¹ä¸ºä½¿ç”¨å®ƒå¹¶æ”¯ä»˜å…¶ç–¯é­”费用,而éžç›´æŽ¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。) +Brain Maggot|å脑蛆|结界生物~昆虫|当å脑蛆进战场时,目标对手展示其手牌且你选择其中一张éžåœ°ç‰Œã€‚放é€è¯¥ç‰Œï¼Œç›´åˆ°å脑蛆离开战场为止。 +Brain Pry|撬脑术|法术|说出一个éžåœ°ç‰Œçš„å称。 目标牌手展示其手牌。 该牌手弃掉一张该å称的牌。 若他无法如此作,你抓一张牌。 +Brain Weevil|钻脑象鼻虫|生物~昆虫|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n牺牲钻脑象鼻虫:目标牌手弃两张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Brain in a Jar|瓶中脑|神器|{1},{T}:在瓶中脑上放置一个充电指示物,然åŽä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰åŒäºŽç“¶ä¸­è„‘上充电指示物数é‡çš„瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n{3},{T},从瓶中脑上移去X个充电指示物:å åœX。 +Brainbite|清脑咒|法术|目标对手展示其手牌。 你选择其中一张牌。 该牌手弃掉该牌。\n抓一张牌。 +Brainspoil|åè„‘å’’|法术|消ç­ç›®æ ‡æœªè¢«ç»“附的生物。 它ä¸èƒ½é‡ç”Ÿã€‚\n易质{1}{B}{B}({1}{B}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Brainstealer Dragon|夺脑龙|生物 ~龙ï¼æƒŠæƒ§å…½|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€æ¯ä½å¯¹æ‰‹çš„牌库顶牌。于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨å®ƒä»¬ã€‚如果你以此法施放咒语,则你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。\næ¯å½“一个由对手拥有的éžåœ°æ°¸ä¹…物在你æ“控下进战场时,该对手失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。 +Brainstone|脑力è¡çŸ³|神器|{2},{T},牺牲脑力è¡çŸ³ï¼šæŠ“三张牌,然åŽå°†ä¸¤å¼ ç‰Œä»Žä½ æ‰‹ä¸Šä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。 +Brainstorm|脑力激è¡|瞬间|抓三张牌,然åŽå°†ä¸¤å¼ ç‰Œä»Žä½ æ‰‹ä¸Šä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。 +Bramble Armor|刺藤甲|神器 ~武具|当刺藤甲进战场时,将它贴附在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+1。\n佩带{4}({4}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Bramble Creeper|竹林åŒè¡Œæ€ª|生物~元素|æ¯å½“竹林åŒè¡Œæ€ªæ”»å‡»æ—¶ï¼Œå®ƒå¾—+5/+0直到回åˆç»“æŸã€‚ +Bramble Elemental|竹元素|生物~元素|æ¯å½“任一çµæ°”新结附在竹元素上时,将两个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Bramble Familiar|Bramble Familiar|生物 — 元素ï¼æµ£ç†Š|{T}:加{G}。\n{1}{G},{T},弃一张牌:将刺藤佣兽移回其拥有者手上。 +Bramble Sovereign|棘竹å›çŽ‹|生物 ~树çµ|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物进战场时,你å¯ä»¥æ”¯ä»˜{1}{G}。若你如此作,则该生物的æ“控者派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 +Bramble Wurm|刺藤亚龙|生物 ~亚龙|延势,践è¸\n当刺藤亚龙进战场时,你获得5点生命。\n{2}{G},从你的åŸå¢“场放é€åˆºè—¤äºšé¾™ï¼šä½ èŽ·å¾—5点生命。 +Bramblecrush|竹破咒|法术|消ç­ç›®æ ‡éžç”Ÿç‰©æ°¸ä¹…物。 +Bramblefort Fink|棘堡奥夫|生物 ~奥夫|{8}:棘堡奥夫之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º10/10直到回åˆç»“æŸã€‚åªèƒ½äºŽä½ æ“控瓯柯é¹æ´›å®¢æ—¶èµ·åŠ¨æ­¤å¼‚能。 +Bramblesnap|竹攫çµ|生物~元素|è·µè¸\n横置一个由你æ“控且未横置的生物:竹攫çµå¾—+1/+1直到回åˆç»“æŸã€‚ +Brambleweft Behemoth|纺棘è´è¥¿æ‘©æ–¯|生物~元素|è·µè¸(此生物攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) +Bramblewood Paragon|竹林美范|生物~地精ï¼æˆ˜å£«|由你æ“控的其他战士生物进场时上é¢é¢å¤–有一个+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的生物都具有践è¸å¼‚能。 +Branchblight Stalker|èŽæžæ½œè¡Œå®¢|生物 ~éžç‘žäººï¼å¦–ç²¾ï¼æ–¥å€™|下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。) +Branching Bolt|分æžå‡»|瞬间|选择一项或都选~分æžå‡»å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ3点伤害;和ï¼æˆ–分æžå‡»å¯¹ç›®æ ‡ä¸å…·é£žè¡Œå¼‚能的生物造æˆ3点伤害。 +Branchloft Pathway|æžé˜é€šè·¯|地|{T}:加{G}。\n地\n{T}:加{W}。 +Branchsnap Lorian||| +Brand||| +Branded Howler|é“­å°åšŽç‹¼|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化铭å°åšŽç‹¼ã€‚ +Brandywine Farmer|白兰地河农夫|生物 ~åŠèº«äººï¼å¹³æ°‘|当白兰地河农夫进入或离开战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Brash Taunter|é²èŽ½æŒ‘å‘鬼|生物 ~鬼怪|ä¸ç­\næ¯å½“é²èŽ½æŒ‘å‘鬼å—到伤害时,它å‘目标对手造æˆç­‰é‡çš„伤害。\n{2}{R},{T}:é²èŽ½æŒ‘å‘鬼与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。 +Brass Gnat|黄铜蚋虫|神器生物~昆虫|飞行\n黄铜蚋虫于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则é‡ç½®é»„铜蚋虫。 +Brass Herald|黄铜传令使|神器生物 ~魔åƒ|于黄铜传令使进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n当黄铜传令使进战场时,展示你牌库顶的四张牌。将所有以此法展示的该类别生物牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。\n该类别生物得+1/+1。 +Brass Knuckles|指虎|神器 ~武具|当你施放此咒语时,将它å¤åˆ¶ã€‚(所æˆä¹‹å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚)\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物上贴附了两个或更多武具,它便具有连击异能。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Brass Squire|黄铜扈从|神器生物 ~秘耳|{T}:将目标由你æ“控的武具装备在目标由你æ“控的生物上。 +Brass's Bounty|霸å¸çš„奖èµ|法术|ä½ æ¯æ“控一个地,便派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Brass's Tunnel-Grinder|霸å¸çš„掘隧机|传奇神器|当霸å¸çš„掘隧机进战场时,弃任æ„æ•°é‡çš„牌,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æœ‰è½åŸï¼Œåˆ™åœ¨éœ¸å¸çš„掘隧机上放置一个钻孔指示物。然åŽè‹¥å…¶ä¸Šæœ‰ä¸‰ä¸ªæˆ–更多钻孔指示物,则移去这些指示物并转化它。(如果有永久物牌从任何区域进入你的åŸå¢“场,便算作你有è½åŸã€‚) +Brassclaw Orcs||| +Bravado||| +Brave the Elements|ä¸æƒ§é…·å¢ƒ|瞬间|选择一ç§é¢œè‰²ã€‚ 由你æ“控的白色生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Brave the Sands|ä¸æƒ§é»„ç ‚|结界|由你æ“控的生物具有警戒异能。\n由你æ“控的æ¯ä¸ªç”Ÿç‰©å‡å¯ä»¥é¢å¤–多阻挡一个生物。 +Brave the Wilds|ä¸æƒ§å¹»é‡Ž|法术|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n如果此咒语已加ç ï¼Œåˆ™ç›®æ ‡ç”±ä½ æ“控的地æˆä¸º3/3,具æ•æ·å¼‚能的元素生物,且ä»ç„¶æ˜¯åœ°ã€‚\n从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Brawl-Bash Ogre|殴斗食人魔|生物 ~食人魔ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“殴斗食人魔攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则殴斗食人魔得+2/+2直到回åˆç»“æŸã€‚ +Brawler's Plate|喧哗兵护甲|神器~武具|佩带此武具的生物得+2/+2且具有践è¸å¼‚能。(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚)\n佩带{4}({4}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Brawn|雄膂|生物~化身|è·µè¸\nåªè¦é›„膂在你的åŸå¢“场,并且你æ“控树林,由你æ“控的生物便具有践è¸å¼‚能。 +Brazen Blademaster|莽霸大剑师|生物 — åŠå…½äººï¼æµ·ç›—|æ¯å½“莽霸大剑师于你æ“控两个或更多神器时攻击,它得+2/+1直到回åˆç»“æŸã€‚ +Brazen Borrower|厚颜借物çµ|生物 ~仙çµï¼æµªå®¢|闪现\n飞行\n厚颜借物çµåªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 +Brazen Buccaneers|莽霸è”盟海贼|生物 ~人类ï¼æµ·ç›—|æ•æ·\n当莽霸è”盟海贼进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Brazen Cannonade|莽霸è”盟炮击|结界|æ¯å½“一个由你æ“控且进行攻击的生物死去时,莽霸è”盟炮击å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\nçªå‡»ï½žåœ¨ä½ æˆ˜æ–—åŽçš„行动阶段开始时,若你本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æ”¾é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„战斗结æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Brazen Dwarf|é“œå¨çŸ®äºº|生物 ~矮人ï¼ç¥­å¸ˆ|æ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œé“œå¨çŸ®äººå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Brazen Freebooter|莽霸è”盟掠盗|生物 ~人类ï¼æµ·ç›—|当莽霸è”盟掠盗进战场时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Brazen Scourge|厚皮祸害|生物~怪çµ|æ•æ· +Brazen Upstart|厚颜高å‡è€…|生物 ~妖精ï¼ç¥­å¸ˆ|警戒\n当厚颜高å‡è€…死去时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Brazen Wolves|é²èŽ½ç‹¼ç¾¤|生物 ~狼|æ¯å½“é²èŽ½ç‹¼ç¾¤æ”»å‡»æ—¶ï¼Œå®ƒå¾—+2/+0直到回åˆç»“æŸã€‚ +Breach||| +Breach the Multiverse|洞穿多é‡å®‡å®™|法术|æ¯ä½ç‰Œæ‰‹å„磨å张牌。为æ¯ä½ç‰Œæ‰‹å„选择一张在其åŸå¢“场中的生物或é¹æ´›å®¢ç‰Œã€‚将这些牌在你的æ“控下放进战场。然åŽæ¯ä¸ªç”±ä½ æ“控的生物å‡æˆä¸ºéžç‘žäººï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Breaching Hippocamp|破浪鱼驹|生物~马ï¼é±¼|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当破浪鱼驹进战场时,é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物。 +Breaching Leviathan|破浪海怪|生物~海怪|当破浪海怪进战场时,若你从你手上施放之,则横置所有éžè“色的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Break Asunder|裂为碎片|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n循环{2}({2},弃掉此牌:抓一张牌。) +Break Open||| +Break Through the Line|çªç ´é˜²çº¿|结界|{R}:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物获得æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Break Ties|断牵绊|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•将目标牌从åŸå¢“场放é€ã€‚\n补强1~{W}({W},弃掉此牌:在目标生物上放置一个+1/+1指示物。) +Break of Day|曙光ä¹çŽ°|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚命悬一刻~如果你的生命为5或更少,这些生物本回åˆä¹Ÿä¸ä¼šæ¯å。(致命伤害以åŠæ³¨æ˜Žã€Œæ¶ˆç­ã€çš„效应都ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) +Break the Ice|打破åšå†°|法术|消ç­ç›®æ ‡ä¸ºé›ªå¢ƒæˆ–能产生{C}的地。\n超载{4}{B}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Break the Spell|破除魔咒|瞬间|消ç­ç›®æ ‡ç»“界。如果以此法消ç­çš„是è¡ç”Ÿç‰©æˆ–由你æ“控的永久物,则抓一张牌。 +Breaker of Armies|ç­å†›æ¶ä½“|生物~奥札奇|所有能够阻挡ç­å†›æ¶ä½“的生物皆须阻挡之。 +Breaking Point||| +Breaking Wave||| +Breaking of the Fellowship|魔戒åŒç›Ÿåˆ†è£‚|法术|目标由对手æ“控的生物å‘å¦ä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚魔戒引诱你。 +Breakneck Berserker|断颈狂战士|生物 ~矮人ï¼ç‹‚战士|æ•æ· +Breakneck Rider|断颈é“骑兵|生物~人类ï¼æ–¥å€™ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化断颈é“骑兵。 +Breakthrough|é‡å¤§çªç ´|法术|抓四张牌,然åŽä»Žä½ æ‰‹ä¸Šé€‰æ‹©X张牌,并弃掉其余的牌。 +Breath Weapon|å–·æ¯æ­¦å™¨|瞬间|å–·æ¯æ­¦å™¨å¯¹æ¯ä¸ªéžé¾™ç”Ÿç‰©å„造æˆ2点伤害。 +Breath of Darigaaz|达里迦的炎æ¯|法术|增幅{2}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}。)达里迦的炎æ¯å¯¹æ¯ä½ç‰Œæ‰‹ä¸Žæ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。如果达里迦的炎æ¯å·²å¢žå¹…,则改为它对æ¯ä½ç‰Œæ‰‹ä¸Žæ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ4点伤害。 +Breath of Fire|烈焰åæ¯|瞬间|烈焰åæ¯å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。 +Breath of Fury|怒ç«æ°”æ¯|结界~çµæ°”|生物结界(ä»…é™ç”±ä½ æ“控的生物)\næ¯å½“å—此结界的生物对任一牌手造æˆæˆ˜æ–—伤害时,牺牲该生物,并将怒ç«æ°”æ¯ç»“附在由你æ“控的一个生物上。 若你如此作,则é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物,且在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 +Breath of Life||| +Breath of Malfegor|墨éžè‘›å–·æ¯|瞬间|墨éžè‘›å–·æ¯å‘æ¯ä½å¯¹æ‰‹å„造æˆ5点伤害。 +Breath of the Sleepless|无眠者寒æ¯|结界|ä½ å¯ä»¥å°†ç²¾æ€ªå’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\næ¯å½“你在对手的回åˆä¸­æ–½æ”¾ç”Ÿç‰©å’’语时,横置至多一个目标生物。 +Breathkeeper Seraph|护生炽天使|生物 ~天使|飞行,魂系(ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£çš„生物在它们任一进战场时组æ­æ¡£ã€‚于你åŒæ—¶æ“控这两者的时段内,它们æŒç»­æ­æ¡£ã€‚)\nåªè¦æŠ¤ç”Ÿç‚½å¤©ä½¿ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「当此生物死去,在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。〠+Breathless Knight|æ— æ¯éª‘士|生物 ~精怪ï¼éª‘士|飞行,系命\næ¯å½“æ— æ¯éª‘士或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,若该生物是从åŸå¢“场进战场或是由你从åŸå¢“场施放之,则在无æ¯éª‘士上放置一个+1/+1指示物。 +Bred for the Hunt|培育猎者|结界|æ¯å½“一个由你æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 +Breeches, Brazen Plunderer|莽霸è”盟袭劫者布里奇|传奇生物 ~鬼怪ï¼æµ·ç›—|å¨æ…‘\næ¯å½“由你æ“控的一个或数个海盗å‘对手造æˆä¼¤å®³æ—¶ï¼Œæ”¾é€æ¯ä½å—到伤害之对手的牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Breeches, Eager Pillager|热切劫贼布里奇|传奇生物 — 鬼怪ï¼æµ·ç›—|先攻\næ¯å½“一个由你æ“控的海盗攻击时,选择一项,且ä¸å¾—是本回åˆä¸­æ­¤å‰é€‰è¿‡çš„~\n•派出一个çå®è¡ç”Ÿç‰©ã€‚\n•目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n•放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Breeding Pool|滋生之池|地 ~树林ï¼æµ·å²›|({T}:加{G}或{U}。)\n于滋生之池进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则滋生之池须横置进战场。 +Breena, the Demagogue|煽动师布莉娜|传奇生物 ~鸟ï¼é‚ªæœ¯å¸ˆ|飞行\næ¯å½“一ä½ç‰Œæ‰‹æ”»å‡»ä½ çš„任一对手时,若åŽè€…的生命比你的å¦ä¸€ä½å¯¹æ‰‹å¤šï¼Œåˆ™è¯¥æ”»å‡»ç‰Œæ‰‹æŠ“一张牌,且你在一个由你æ“控的生物上放置两个+1/+1指示物。 +Bretagard Stronghold|碧塔嘉城塞|地|碧塔嘉城塞须横置进战场。\n{T}:加{G}。\n{G}{W}{W},{T},牺牲碧塔嘉城塞:在至多两个目标由你æ“控的生物上å„放置一个+1/+1指示物。它们获得警戒与系命异能直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Breya's Apprentice|布莱娅的学徒|神器生物 ~人类ï¼ç¥žå™¨å¸ˆ|当布莱娅的学徒进战场时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{T},牺牲一个神器:选择一项~\n•放é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n•目标生物得+2/+0直到回åˆç»“æŸã€‚ +Breya, Etherium Shaper|乙金塑师布莱娅|传奇神器生物 ~人类|当乙金塑师布莱娅进战场时,派出两个1/1è“色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{2},牺牲两个神器:选择一项~\n•布莱娅对目标牌手或é¹æ´›å®¢é€ æˆ3点伤害。\n•目标生物得-4/-4直到回åˆç»“æŸã€‚\n•你获得5点生命。 +Briar Hydra|è†æœ¨å¤šå¤´é¾™|生物 ~æ¤ç‰©ï¼å¤šå¤´é¾™|è·µè¸\n领土~æ¯å½“è†æœ¨å¤šå¤´é¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在目标由你æ“控的生物上放置X个+1/+1指示物,X为由你æ“控之地中基本地类别的数é‡ã€‚ +Briarberry Cohort|è†èŽ“助拳人|生物~仙çµï¼å£«å…µ|飞行\nåªè¦ä½ æ“控其他è“色生物,è†èŽ“助拳人便得+1/+1。 +Briarblade Adept|è†åˆƒä¸“家|生物 ~妖精ï¼æ€æ‰‹|æ¯å½“è†åˆƒä¸“家攻击时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚\n返场{3}{B}({3}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Briarbridge Patrol|è†æ¡¥å·¡å«|生物~人类ï¼æˆ˜å£«|æ¯å½“è†æ¡¥å·¡å«å¯¹ä¸€ä¸ªæˆ–数个生物造æˆä¼¤å®³æ—¶ï¼ŒæŽ¢æŸ¥ã€‚(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ ç‰ºç‰²äº†ä¸‰ä¸ªæˆ–更多线索,则你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Briarbridge Tracker|è†æ¡¥è¿½è¿¹äºº|生物 ~人类ï¼æ–¥å€™|警戒\n当è†æ¡¥è¿½è¿¹äººè¿›æˆ˜åœºæ—¶ï¼ŒæŽ¢æŸ¥ã€‚(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€)\nåªè¦ä½ æ“控è¡ç”Ÿç‰©ï¼Œè†æ¡¥è¿½è¿¹äººä¾¿å¾—+2/+0。 +Briarhorn|è†æ£˜è§’|生物~元素|闪现\n当è†æ£˜è§’进场时,目标生物得+3/+3直到回åˆç»“æŸã€‚\n呼魂{1}{G} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) +Briarknit Kami|è†ç»‡ç¥ž|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,在目标生物上放置一个+1/+1指示物。 +Briarpack Alpha|è†ç¾¤é¦–领|生物 ~狼|闪现\n当è†ç¾¤é¦–领进战场时,目标生物得+2/+2直到回åˆç»“æŸã€‚ +Bribe Taker|å—贿战士|生物 ~犀牛ï¼æˆ˜å£«|è·µè¸\n当å—贿战士进战场时,为由你æ“控之永久物上的æ¯ç§æŒ‡ç¤ºç‰©å„进行以下æµç¨‹ï½žä½ å¯ä»¥ä¾ä½ çš„选择在å—贿战士上放置一个+1/+1指示物或一个åŒç§ç±»çš„指示物。 +Briber's Purse|行贿者钱包|神器|行贿者钱包进战场时上é¢æœ‰X个å®çŸ³æŒ‡ç¤ºç‰©ã€‚\n{1},{T},从行贿者钱包上移去一个å®çŸ³æŒ‡ç¤ºç‰©ï¼šç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Bribery|贿赂|法术|从目标对手的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下放进战场。然åŽè¯¥ç‰Œæ‰‹æ´—牌。 +Bride's Gown|新娘婚纱|神器 ~武具|佩带此武具的生物得+2/+0。åªè¦ç”±ä½ æ“控的生物上贴附有å称为新郎礼æœçš„武具,则佩带此武具的生物便å†å¾—+0/+2且具有先攻异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Bridge from Below|阴界渡桥|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物从场上置入你的åŸå¢“场时,若阴界渡桥在你的åŸå¢“场,则将一个2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n当一个生物从场上置入对手的åŸå¢“场时,若阴界渡桥在你的åŸå¢“场,则将阴界渡桥移出对战。 +Bright Reprisal|明光报å¤|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。\n抓一张牌。 +Bright-Palm, Soul Awakener|醒魂师明掌|传奇生物 ~ç‹ï¼ç¥­å¸ˆ|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\næ¯å½“此生物攻击时,将目标生物上的+1/+1指示物数é‡åŠ å€ã€‚该生物本回åˆä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Brightclimb Pathway|明攀通路|地|{T}:加{W}。\n地\n{T}:加{B}。 +Brightflame|眩目烈焰|法术|辉耀~眩目烈焰对目标生物和æ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物造æˆX点伤害。 你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é€ æˆçš„伤害之生命。 +Brighthearth Banneret|明炉掌旗|生物~元素ï¼æˆ˜å£«|你使用的元素和战士咒语费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚\n补强1~{1}{R} ({1}{R},弃掉此牌:在目标生物上放置一个+1/+1指示物。) +Brightling|å…‰çµç²¾æ€ª|生物 ~å˜å½¢å…½|{W}:光çµç²¾æ€ªèŽ·å¾—警戒异能直到回åˆç»“æŸã€‚\n{W}:光çµç²¾æ€ªèŽ·å¾—系命异能直到回åˆç»“æŸã€‚\n{W}:将光çµç²¾æ€ªç§»å›žå…¶æ‹¥æœ‰è€…手上。\n{1}:光çµç²¾æ€ªå¾—+1/-1或-1/+1直到回åˆç»“æŸã€‚ +Brightmare|明驹|生物 ~独角兽|当明驹进战场时,横置至多一个目标生物。你获得等åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„生命。 +Brightstone Ritual||| +Brightwood Tracker|光林追迹人|生物 ~妖精ï¼æ–¥å€™|{5}{G},{T}:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Brigid, Hero of Kinsbaile|英庄园勇士布莉姬|传奇生物~æ´è‹±ï¼å¼“箭手|先攻\n{T}:英庄园勇士布莉姬对由目标牌手æ“控ã€ä¸”进行攻击或阻挡的所有生物å„造æˆ2点伤害。 +Brilliant Halo||| +Brilliant Plan|Brilliant Plan|| +Brilliant Restoration|辉耀å¤å…´|法术|将所有神器和结界牌从你的åŸå¢“场移回战场。 +Brilliant Spectrum|èªæ™ºå…‰è°±|法术|èšè¾‰ï½žæŠ“X张牌,X为施放èªæ…§å…‰è°±æ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ +Brilliant Ultimatum|èªæ™ºé€šç‰’|法术|将你牌库顶的五张牌移出对战。 由任一对手将它们分æˆä¸¤å †ã€‚ ä½ å¯ä»¥ä½¿ç”¨åœ¨å…¶ä¸­ä¸€å †çš„ä»»æ„æ•°é‡ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Brimaz, Blight of Oreskos|ä¿„ç‘žæ£è’王布黎玛|传奇生物 ~éžç‘žäººï¼çŒ«|æ¯å½“你施放éžç‘žäººç”Ÿç‰©æˆ–神器生物咒语时,抚育X,X为该咒语的法术力值。(派出一个上é¢æœ‰X个+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰éžç‘žäººåœ¨ä½ çš„æ“控下死去,则增殖。 +Brimaz, King of Oreskos|ä¿„ç‘žæ£ç‹®çŽ‹å¸ƒé»ŽçŽ›|传奇生物~猫ï¼å£«å…µ|警戒\næ¯å½“ä¿„ç‘žæ£ç‹®çŽ‹å¸ƒé»ŽçŽ›æ”»å‡»æ—¶ï¼Œå°†ä¸€ä¸ª1/1白色,具警戒异能的猫ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºä¸”正进行攻击。\næ¯å½“布黎玛阻挡一个生物时,将一个1/1白色,具警戒异能的猫ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºä¸”阻挡该生物。 +Brimstone Mage|硫磺法师|生物~人类ï¼ç¥­å¸ˆ|å‡çº§{3}{R} ({3}{R}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n2/3\n{T}:硫磺法师对目标生物或牌手造æˆ1点伤害。\n等级3+\n2/4\n{T}:硫磺法师对目标生物或牌手造æˆ3点伤害。 +Brimstone Trebuchet|ç«å²©æŠ›çŸ³æœº|神器生物 ~墙|守军,延势\n{T}:ç«å²©æŠ›çŸ³æœºå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\næ¯å½“一个骑士在你的æ“控下进战场时,é‡ç½®ç«å²©æŠ›çŸ³æœºã€‚ +Brimstone Vandal|硫磺破åé­”|生物 ~魔鬼|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于硫磺破å魔进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œç¡«ç£ºç ´åé­”å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Brimstone Volley|硫磺射击|瞬间|硫磺射击对任æ„一个目标造æˆ3点伤害。\n丧心~如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºç¡«ç£ºå°„击造æˆ5点伤害。 +Brindle Boar|斑野猪|生物~野猪|牺牲斑野猪:你获得4点生命。 +Brindle Shoat|斑幼猪|生物 ~野猪|当斑幼猪死去时,派出一个3/3绿色野猪è¡ç”Ÿç”Ÿç‰©ã€‚ +Brine Elemental|ç›æ¹–元素|生物 ~元素|å˜èº«{5}{U}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当ç›æ¹–元素翻回正é¢æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„略过其下一个é‡ç½®æ­¥éª¤ã€‚ +Brine Giant|海洋巨人|生物 ~巨人|ä½ æ¯æ“控一个结界,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Brinebarrow Intruder|ç›æ™¶å¢“入侵者|生物 ~人类ï¼æµªå®¢|闪现\n当ç›æ™¶å¢“入侵者进战场时,目标由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ +Brineborn Cutthroat|海生割喉客|生物 ~人鱼ï¼æµ·ç›—|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\næ¯å½“你在对手的回åˆä¸­æ–½æ”¾å’’语时,在海生割喉客上放置一个+1/+1指示物。 +Brinelin, the Moon Kraken|明月巨海兽碧鳞|传奇生物 ~巨海兽|当明月巨海兽碧鳞进战场或æ¯å½“你施放总法术力费用等于或大于6的咒语时,你å¯ä»¥å°†ç›®æ ‡éžåœ°æ°¸ä¹…物移回其拥有者手上。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Bring Back|安然带回|法术~历险|派出两个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Bring Down|击倒|法术|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{3}。)\n消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 +Bring Low|放倒|瞬间|放倒对目标生物造æˆ3点伤害。如果该生物上有+1/+1指示物,则改为放倒对其造æˆ5点伤害。 +Bring the Ending|带æ¥æœ«æ—¥|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。\nè…化~如果æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则改为å击目标咒语。 +Bring to Life|é™ç‰©é†’生|法术~历险|目标由你æ“控的éžç”Ÿç‰©ç¥žå™¨æˆä¸º0/0神器生物。在其上放置四个+1/+1指示物。 +Bring to Light|å¾—è§å¤©å…‰|法术|èšè¾‰ï½žä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç”Ÿç‰©ï¼Œçž¬é—´æˆ–法术牌,且其法术力值须等于或å°äºŽæ–½æ”¾æ­¤å’’语时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ï¼Œæ”¾é€è¯¥ç‰Œï¼Œç„¶åŽæ´—牌。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Bring to Trial|é€ä¸Šæ³•åº­|法术|放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 +Bringer of the Black Dawn|黑曙光信使|生物~信使|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜é»‘曙光信使的法术力费用。\nè·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 +Bringer of the Blue Dawn|è“曙光信使|生物~信使|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜è“曙光信使的法术力费用。\nè·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æŠ“两张牌。 +Bringer of the Green Dawn|绿曙光信使|生物~信使|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜ç»¿æ›™å…‰ä¿¡ä½¿çš„法术力费用。\nè·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ª3/3绿色野兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Bringer of the Last Gift|终礼使者|生物 — å¸è¡€é¬¼ï¼æ¶é­”|飞行\n当终礼使者进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™æ¯ä½ç‰Œæ‰‹å„牺牲所有由其æ“控的其他生物。然åŽæ¯ä½ç‰Œæ‰‹å„从其åŸå¢“场中将所有并éžä»¥æ­¤æ³•è¿›å…¥è¯¥å¤„的生物牌移回战场。 +Bringer of the Red Dawn|红曙光信使|生物~信使|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜çº¢æ›™å…‰ä¿¡ä½¿çš„法术力费用。\nè·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥é‡ç½®ç›®æ ‡ç”Ÿç‰©å¹¶èŽ·å¾—å…¶æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Bringer of the White Dawn|白曙光信使|生物~信使|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜ç™½æ›™å…‰ä¿¡ä½¿çš„法术力费用。\nè·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回场上。 +Brink of Disaster|ç¾ç¥¸è¾¹ç¼˜|结界~çµæ°”|结附于生物或地\n当所结附的永久物æˆä¸ºæ¨ªç½®æ—¶ï¼Œå°†å®ƒæ¶ˆç­ã€‚ +Brion Stoutarm|勇臂伯里ç¿|传奇生物 ~巨人ï¼æˆ˜å£«|系命\n{R},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå‹‡è‡‚伯里ç¿å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚ +Brisela, Voice of Nightmares|梦魇异音布瑟拉|传奇生物~奥札奇ï¼å¤©ä½¿|飞行,先攻,警戒,系命\n所有对手都ä¸èƒ½æ–½æ”¾æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的咒语。 +Bristling Boar|鬃毛野猪|生物 ~野猪|鬃毛野猪ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ +Bristling Hydra|棘毛多头龙|生物~多头龙|当棘毛多头龙进战场时,你得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}:在棘毛多头龙上放置一个+1/+1指示物。它获得辟邪异能直到回åˆç»“æŸã€‚ +Brittle Effigy|易碎肖åƒ|神器|{4},{T},放é€æ˜“碎肖åƒï¼šæ”¾é€ç›®æ ‡ç”Ÿç‰©ã€‚ +Broadside Bombardiers|舷侧炮手|生物 — 鬼怪ï¼æµ·ç›—|å¨æ…‘,æ•æ·\nç‚«å¨ï½žç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:舷侧炮手对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹æ°¸ä¹…物的法术力值加2。 +Broken Ambitions|破碎野心|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击该咒语。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则该咒语的æ“控者将其牌库顶的四张牌置于其åŸå¢“场。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Broken Bond|缘尽而去|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Broken Concentration|粉碎专注|瞬间|å击目标咒语。\n疯魔{3}{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Broken Dam|Broken Dam|| +Broken Visage||| +Broken Wings|翅翼断裂|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。 +Brokers Ascendancy|扶济社霸æƒ|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物,并在æ¯ä¸ªç”±ä½ æ“控的é¹æ´›å®¢ä¸Šå„放置一个忠诚指示物。 +Brokers Charm|扶济社护符|瞬间|选择一项~\n•目标由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚它å‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•抓两张牌。 +Brokers Confluence|扶济社交会|瞬间|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•增殖。\n•目标生物跃离。\n•å击目标起动å¼æˆ–触å‘å¼å¼‚能。 +Brokers Hideout|扶济社è—所|地|当扶济社è—所进战场时,将它牺牲。当你如此作时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林,平原或海岛牌,将之横置放进战场,然åŽæ´—牌且你获得1点生命。 +Brokers Initiate|扶济社新手|生物 ~猫ï¼å¸‚æ°‘|{4}{G/U}:扶济社新手的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5直到回åˆç»“æŸã€‚ +Brokers Veteran|扶济社è€æ‰‹|生物 ~人类ï¼å£«å…µ|当扶济社è€æ‰‹æ­»åŽ»æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚) +Brokkos, Apex of Forever|æ’天霸犀布洛寇|传奇生物 ~梦魇ï¼é‡Žå…½ï¼å…ƒç´ |åˆå˜{2}o{U/B}{G}{G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\nè·µè¸\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中利用æ’天霸犀布洛寇的åˆå˜å¼‚能æ¥æ–½æ”¾ä¹‹ã€‚ +Brontotherium||| +Bronze Bombshell|黄铜劲爆女|神器生物~组构体|当黄铜劲爆女由其拥有者之外的牌手æ“控时,该牌手将它牺牲。 若该牌手如此作,黄铜劲爆女对他造æˆ7点伤害。 +Bronze Cudgels|é’é“œåŒæ£|神器 ~武具|{2}:直到回åˆç»“æŸï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物得+X/+0,X为此异能在本回åˆå·²ç»“算的次数。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Bronze Guardian|黄铜守护者|神器生物 ~魔åƒ|连击\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n由你æ“控的其他神器具有守护{2}。\n黄铜守护者的力é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚ +Bronze Sable|é’铜紫貂|神器生物~紫貂| +Bronze Sword|é’铜剑|神器 ~武具|佩带此武具的生物得+2/+0。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Bronze Walrus|é’铜海象|神器生物 ~海象|当é’铜海象进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\n{T}:加一点任æ„颜色的法术力。 +Bronzebeak Foragers|æœç²®é“œå–™é¾™|生物 — æé¾™|当æœç²®é“œå–™é¾™è¿›æˆ˜åœºæ—¶ï¼Œä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到æœç²®é“œå–™é¾™ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n{X}{W}:将目标以æœç²®é“œå–™é¾™æ”¾é€ä¸”法术力值为X的牌置入其拥有者的åŸå¢“场。你获得X点生命。 +Bronzebeak Moa|铜喙æ鸟|生物~鸟|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,铜喙æ鸟得+3/+3直到回åˆç»“æŸã€‚ +Bronzehide Lion|铜皮狮|生物 ~猫|{G}{W}:铜皮狮获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n当铜皮狮死去时,将它移回战场。它是çµæ°”结界,且具有「结附于由你æ“控的生物ã€ä¸Žã€Œ{G}{W}:所结附的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€ï¼Œå¹¶å¤±åŽ»æ‰€æœ‰å…¶ä»–异能。 +Bronzeplate Boar|铜铠野猪|神器生物 ~武具ï¼é‡ŽçŒª|è·µè¸\n佩带此武具的生物得+3/+2且具有践è¸å¼‚能。\né‡é…{5}({5}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) +Brood Birthing|整巢诞生|法术|如果你æ“控了åŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸ŽåŽè£”的永久物,则将三个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠若å¦ï¼Œåˆ™å°†ä¸€ä¸ªä¸Šè¿°çš„è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Brood Butcher|孳巢屠夫|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)当孳巢屠夫进战场时,将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。ã€{B}{G},牺牲一个生物:目标生物得-2/-2直到回åˆç»“æŸã€‚ +Brood Keeper|育åµå¸ˆ|生物~人类ï¼ç¥­å¸ˆ|æ¯å½“任一çµæ°”新结附在育åµå¸ˆä¸Šæ—¶ï¼Œå°†ä¸€ä¸ª2/2红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠+Brood Monitor|孳巢监å«|生物 ~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n当孳巢监å«è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸‰ä¸ª1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©ã€‚它们具有「牺牲此生物:加{C}。〠+Brood Sliver||| +Brood Weaver|守巢编蛛|生物 ~蜘蛛|延势\n当守巢编蛛死去时,派出一个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ +Broodbirth Viper|丛生毒蛇|生物~蛇|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正对该牌手或由他æ“控的æŸä¸ªé¹æ´›å®¢è¿›è¡Œæ”»å‡»ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)æ¯å½“丛生毒蛇对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 +Broodhatch Nantuko|孵育螳人|生物 ~昆虫ï¼å¾·é²ä¼Š|æ¯å½“孵育螳人å—到伤害时,你å¯ä»¥æ´¾å‡ºç­‰é‡çš„1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚\nå˜èº«{2}{G}(你å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Broodhunter Wurm|猎巢亚龙|生物~亚龙| +Brooding Saurian|护çªèœ¥èœ´|生物~蜥蜴|在æ¯ä¸ªå›žåˆç»“æŸæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹èŽ·å¾—由他拥有的所有éžè¡ç”Ÿç‰©ä¹‹æ°¸ä¹…物的æ“控æƒã€‚ +Broodlord|æ—群之主|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n心çµæ„Ÿåº”~当æ—群之主进战场时,将X个+1/+1指示物分é…给任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的其他生物。 +Broodmate Dragon|幼伴巨龙|生物~龙|飞行\n当幼伴巨龙进场时,将一个4/4红色,具有飞行异能的龙è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Broodrage Mycoid|巢怒智蕈|生物 — 真èŒ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æœ‰è½åŸï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1黑色真èŒè¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€ï¼ˆå¦‚果有永久物牌从任何区域进入你的åŸå¢“场,便算作你有è½åŸã€‚) +Broodstar||| +Broodwarden|血脉守å«|生物~奥札奇ï¼å¥´å…½|由你æ“控ã€ä¸”åŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸ŽåŽè£”的生物得+2/+1。 +Brotherhood's End|兄弟åç›®|法术|选择一项~\n•兄弟å目对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ3点伤害。\n•消ç­æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的神器。 +Brothers of Fire||| +Brought Back|å¬ä»¤å½’è¿”|瞬间|选择至多两张目标在你åŸå¢“场中的永久物牌,且须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将它们横置移回战场。 +Browbeat|å¨èƒæ«å“|法术|ä»»æ„牌手å¯ä»¥è®©å¨èƒæ«å“对他造æˆ5点伤害。 若无人如此作,则目标牌手抓三张牌。 +Brown Ouphe||| +Browse||| +Brudiclad, Telchor Engineer|é’›å¯å·¥ç¨‹å¸ˆå¸ƒè¿ªå‡¯|传奇神器生物 ~神器师|由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰æ•æ·å¼‚能。\n在你回åˆçš„战斗开始时,派出一个2/1è“色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚然åŽä½ å¯ä»¥é€‰æ‹©ä¸€ä¸ªç”±ä½ æ“控的è¡ç”Ÿç‰©ã€‚若你如此作,则æ¯ä¸ªç”±ä½ æ“控的其他è¡ç”Ÿç‰©å‡æˆä¸ºè¯¥è¡ç”Ÿç‰©çš„å¤åˆ¶å“。 +Bruenor Battlehammer|布é²è¯ºæˆ˜é”¤|传奇生物 ~矮人ï¼æˆ˜å£«|对æ¯ä¸ªç”±ä½ æ“控的生物而言,其上æ¯è´´é™„一个武具,便得+2/+0。\nä½ æ¯å›žåˆé¦–度起动佩带异能时å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜å…¶ä½©å¸¦è´¹ç”¨ã€‚ +Bruna, Light of Alabaster|æ´ç¾½ä¹‹å…‰å¸ƒé²å¨œ|传奇生物~天使|飞行,警戒\næ¯å½“æ´ç¾½ä¹‹å…‰å¸ƒé²å¨œè¿›è¡Œæ”»å‡»æˆ–阻挡时,你å¯ä»¥å°†æˆ˜åœºä¸Šä»»æ„æ•°é‡çš„çµæ°”结附于其上,且你å¯ä»¥ä»Žä½ çš„åŸå¢“场和ï¼æˆ–手牌中将å¯ä»¥ç»“附它的任æ„æ•°é‡çµæ°”结附于其上。 +Bruna, the Fading Light|æ¸é€ä¹‹å…‰å¸ƒé²å¨œ|传奇生物~天使ï¼æƒŠæƒ§å…½|当你施放æ¸é€ä¹‹å…‰å¸ƒé²å¨œæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡å¤©ä½¿æˆ–人类生物牌从你的åŸå¢“场移回战场。\n飞行,警戒\n(与破碎之刃姬瑟拉èžåˆã€‚) +Bruse Tarl, Boorish Herder|ç²—é²ç‰§äººå¸ƒæ–¯é™¶|传奇生物 ~人类ï¼ä¼™ä¼´|æ¯å½“ç²—é²ç‰§äººå¸ƒæ–¯é™¶è¿›æˆ˜åœºæˆ–攻击时,目标由你æ“控的生物获得连击与系命异能直到回åˆç»“æŸã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Brushfire Elemental|çŒæœ¨ç«å…ƒç´ |生物 ~元素|æ•æ·\nçŒæœ¨ç«å…ƒç´ ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,çŒæœ¨ç«å…ƒç´ å¾—+2/+2直到回åˆç»“æŸã€‚ +Brushland|矮丛林地|地|{T}:加{C}。\n{T}:加{G}或{W}。矮丛林地对你造æˆ1点伤害。 +Brushstrider|拂行兽|生物~野兽|警戒 +Brutal Deceiver|粗暴欺瞒者|生物~精怪|{1}:检视你的牌库顶牌。\n{2}:展示你的牌库顶牌。若该牌是地牌,则粗暴欺瞒者得+1/+0并获得先攻异能直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ +Brutal Expulsion|野蛮驱é€|瞬间|虚色(此牌没有颜色。)选择一项或都选~• 将目标咒语或生物移回其拥有者手上。• 野蛮驱é€å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ2点伤害。如果本回åˆä¸­è¯¥æ°¸ä¹…物将被置入åŸå¢“场,则改为将其放é€ã€‚ +Brutal Hordechief|野蛮部è½é•¿|生物~åŠå…½äººï¼æˆ˜å£«|æ¯å½“一个由你æ“控的生物攻击时,防御牌手失去1点生命且你获得1点生命。\n{3}{R/W}{R/W}:由对手æ“控的生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作,且由你选择它们如何阻挡。 +Brutalizer Exarch|蛮横ç£æ•™|生物~僧侣|当蛮横ç£æ•™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上;或将目标éžç”Ÿç‰©æ°¸ä¹…物置于其拥有者的牌库底。 +Brute Force|蛮力|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚ +Brute Strength|粗蛮之力|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+1且获得践è¸å¼‚能。 +Brute Suit|蛮力机甲|神器 ~载具|警戒\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Bruvac the Grandiloquent|浮夸的布é²ç“¦|传奇生物 — 人类ï¼å‚è°‹|如果æŸå¯¹æ‰‹å°†ç£¨ä¸€å¼ æˆ–数张牌,则改为其磨该数é‡ä¸¤å€çš„牌。 +Bubble Snare|水泡圈套|结界 ~çµæ°”|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n结附于生物\n当水泡圈套进战场时,若它已增幅,则横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Bubbling Cauldron|冒泡鼎镬|神器|{1},{T},牺牲一个生物:你获得4点生命。\n{1},{T},牺牲一个å称为è…臭水è¾çš„生物:æ¯ä½å¯¹æ‰‹å„失去4点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 +Buccaneer's Bravado|æµ·è´¼å¨åŠ¿|瞬间|选择一项~\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得先攻异能。\n•直到回åˆç»“æŸï¼Œç›®æ ‡æµ·ç›—å¾—+1/+1且获得连击异能。 +Bucknard's Everfull Purse|巴克娜的满溢钱包|神器|{1},{T}:掷一颗d4并派出若干çå®è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæŽ·éª°ç»“果。你å³æ‰‹è¾¹çš„牌手获得巴克娜的满溢钱包之æ“控æƒã€‚ +Builder's Blessing|建筑者的ç¥ç¦|结界|由你æ“控且未横置的生物得+0/+2。 +Built to Last|造以æ’ä¹…|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它是神器生物,则它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Built to Smash|造以破å|瞬间|目标进行攻击的生物得+3/+3直到回åˆç»“æŸã€‚如果它是神器生物,则它获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Bulette|鲨蜥兽|生物 ~野兽|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™åœ¨é²¨èœ¥å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Bull Aurochs|野蛮原牛|生物~原牛|è·µè¸\næ¯å½“野蛮原牛攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其它原牛,它便得+1/+0直到回åˆç»“æŸã€‚ +Bull Cerodon|野蛮角牙兽|生物~野兽|警戒,æ•æ· +Bull Hippo||| +Bull Rush|猛力冲撞|瞬间|目标生物得+2/+0直到回åˆç»“æŸã€‚ +Bull's Strength|蛮力术|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得践è¸å¼‚能。将之é‡ç½®ã€‚ +Bull-Rush Bruiser|蛮牛巨汉|生物 ~牛头怪ï¼æˆ˜å£«|æ¯å½“蛮牛巨汉攻击时,若你队ä¼æ“控å¦ä¸€ä¸ªæˆ˜å£«ï¼Œåˆ™è›®ç‰›å·¨æ±‰èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Bulwark||| +Bulwark Giant|æ´æŠ¤å·¨äºº|生物 ~巨人ï¼å£«å…µ|当æ´æŠ¤å·¨äººè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—5点生命。 +Bump in the Night|åŠå¤œå“声|法术|目标对手失去3点生命。\n返照{5}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Burakos, Party Leader|领队人布兰寇|传奇生物 ~åŠå…½äºº|领队人布兰寇也是僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆã€‚\næ¯å½“布兰寇攻击时,防御牌手失去X点生命且你派出X个çå®è¡ç”Ÿç‰©ï¼ŒX为你冒险团中的生物数é‡ã€‚\n选择身世(你能用一个身世当作第二指挥官。) +Burden of Greed|贪欲拖累|瞬间|目标牌手æ¯æ“控一个已横置的神器,便失去1点生命。 +Burden of Guilt|内疚拖累|结界~çµæ°”|结附于生物\n{1}:横置所结附的生物。 +Burdened Aerialist|满载飞空盗|生物 ~人类ï¼æµ·ç›—|当满载飞空盗进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\næ¯å½“你牺牲一个è¡ç”Ÿç‰©æ—¶ï¼Œæ»¡è½½é£žç©ºç›—获得飞行异能直到回åˆç»“æŸã€‚ +Burgeoning|å‘芽|结界|æ¯å½“任一对手使用地时,你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Burglar Rat|窃物鼠|生物 ~è€é¼ |当窃物鼠进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Buried Alive||| +Buried Ruin|深埋é—迹|地|{T}:加{1}到你的法术力池中。\n{2},{T},牺牲深埋é—迹:将目标神器牌从你的åŸå¢“场移回你手上。 +Buried Treasure|é­åŸ‹çå®|神器 — çå®|{T},牺牲é­åŸ‹çå®ï¼šåŠ ä¸€ç‚¹ä»»æ„颜色的法术力。\n{5},从你的åŸå¢“场放é€é­åŸ‹çå®ï¼šå€¾æŽ¢5。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ5çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Burlfist Oak|瘤拳橡树|生物 ~树妖|æ¯å½“你抓一张牌时,瘤拳橡树得+2/+2直到回åˆç»“æŸã€‚ +Burn Away|焚烧殆尽|瞬间|焚烧殆尽对目标生物造æˆ6点伤害。本回åˆä¸­ï¼Œå½“该生物死去时,放é€å…¶æ“控者åŸå¢“场中的所有牌。 +Burn Bright|怒ç«å†²å¤©|瞬间|由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ +Burn Down the House|ç„šæ¯æˆ¿å±‹|法术|选择一项~\n•焚æ¯æˆ¿å±‹å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ5点伤害。\n•派出三个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。ã€å®ƒä»¬èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Burn Trail|焚迹|法术|焚迹对目标生物或牌手造æˆ3点伤害。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) +Burn at the Stake|处以ç«åˆ‘|法术|横置任æ„æ•°é‡ç”±ä½ æ“控ã€ä¸”未横置的生物,以作为施放处以ç«åˆ‘çš„é¢å¤–费用。\n处以ç«åˆ‘对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•æ¨ªç½®ä¹‹ç”Ÿç‰©æ•°é‡ä¸‰å€ã€‚ +Burn from Within|内ç«è‡ªç‡ƒ|法术|内ç«è‡ªç‡ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆX点伤害。如果æŸç”Ÿç‰©ä»¥æ­¤æ³•å—到伤害,则它失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Burn the Accursed|焚净é­è¯…者|瞬间|焚净é­è¯…者对目标生物造æˆ5点伤害,且对该生物的æ“控者造æˆ2点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Burn the Impure|ç„šæ¯æ±¡ç‰©|瞬间|ç„šæ¯æ±¡ç‰©å‘目标生物造æˆ3点伤害。 如果该生物具有侵染,则焚æ¯æ±¡ç‰©å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ3点伤害。 +Burning Anger|怒气æˆç„°|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{T}:此生物对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚〠+Burning Cloak||| +Burning Earth|燃烧土地|结界|æ¯å½“牌手横置一个éžåŸºæœ¬åœ°ä»¥äº§ç”Ÿæ³•æœ¯åŠ›æ—¶ï¼Œç‡ƒçƒ§åœŸåœ°å¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。 +Burning Fields|Burning Fields|| +Burning Hands|燃烧之手|瞬间|燃烧之手对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。如果该永久物是绿色,则改为燃烧之手造æˆ6点伤害。 +Burning Inquiry|ç«çƒ­æŽ¢ç©¶|法术|æ¯ä½ç‰Œæ‰‹æŠ“三张牌,然åŽéšæœºå¼ƒä¸‰å¼ ç‰Œã€‚ +Burning Oil|燃烧油|瞬间|燃烧油对目标进行攻击或阻挡的生物造æˆ3点伤害。\n返照{3}{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Burning Prophet|ç¼çƒ­å…ˆçŸ¥|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,ç¼çƒ­å…ˆçŸ¥å¾—+1/+0直到回åˆç»“æŸï¼Œç„¶åŽå åœ1。 +Burning Sands||| +Burning Sun Cavalry|炙阳骑兵|生物 — 人类ï¼éª‘士|æ¯å½“炙阳骑兵于你æ“控æ龙时攻击或阻挡,炙阳骑兵得+1/+1直到回åˆç»“æŸã€‚ +Burning Sun's Avatar|炙阳化身|生物 ~æé¾™ï¼åœ£è€…|当炙阳化身进战场时,它å‘目标对手造æˆ3点伤害,且对至多一个目标生物造æˆ3点伤害。 +Burning Sun's Fury|炙阳怒ç«|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+2/+0且获得æ•æ·å¼‚能。 +Burning Vengeance|ç«çƒ­å¤ä»‡|结界|æ¯å½“你从你的åŸå¢“场施放一个咒语时,ç«çƒ­å¤ä»‡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Burning Wish|热切祈愿|法术|ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–选择一张由你拥有的法术牌,展示该牌,并将它置于你手上。放é€çƒ­åˆ‡ç¥ˆæ„¿ã€‚ +Burning of Xinye|Burning of Xinye|| +Burning-Eye Zubera|ç«çœ¼æ— é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当ç«çœ¼æ— é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,若它在本回åˆä¸­å—过4点或更多伤害,则ç«çœ¼æ— é¢é¬¼å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。 +Burning-Fist Minotaur|焰拳牛头怪|生物~牛头怪ï¼æ³•æœ¯å¸ˆ|先攻\n{1}{R},弃一张牌:焰拳牛头怪得+2/+0直到回åˆç»“æŸã€‚ +Burning-Rune Demon|焚符æ¶é­”|生物 ~æ¶é­”ï¼ç‹‚战士|飞行\n当焚符æ¶é­”进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»æ­£å¥½ä¸¤å¼ ä¸åŒå称的牌,且其å称都ä¸èƒ½æ˜¯ç„šç¬¦æ¶é­”。若你如此作,则展示这些牌。任一对手从中选择一张。将该牌置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场,然åŽå°†ä½ çš„牌库洗牌。 +Burning-Tree Bloodscale|ç«æ ‘æ—血鳞兵|生物~凡尔西诺ï¼ç‹‚战士|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n{2}{R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡ç«æ ‘æ—血鳞兵。\n{2}{G}:目标生物本回åˆä¸­è‹¥èƒ½é˜»æŒ¡ç«æ ‘æ—血鳞兵,则必须阻挡之。 +Burning-Tree Emissary|ç«æ ‘æ—密使|生物 ~人类ï¼ç¥­å¸ˆ|当ç«æ ‘æ—密使进战场时,加{R}{G}。 +Burning-Tree Shaman|ç«æ ‘æ—祭师|生物~åŠäººé©¬ï¼ç¥­å¸ˆ|æ¯å½“任一牌手使用éžæ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能时,ç«æ ‘æ—祭师对该牌手造æˆ1点伤害。 +Burning-Tree Vandal|ç«æ ‘æ—ç ´å者|生物 ~人类ï¼æµªå®¢|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\næ¯å½“ç«æ ‘æ—ç ´å者攻击时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Burning-Yard Trainer|烬炼场训练师|生物 ~人类ï¼éª‘士|è·µè¸ï¼Œæ•æ·\n当烬炼场训练师进战场时,直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的骑士得+2/+2且获得践è¸ä¸Žæ•æ·å¼‚能。 +Burnished Hart|å…‰æ´é›„鹿|神器生物 ~麋鹿|{3},牺牲光æ´é›„鹿:从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Burr Grafter|刺果å«æŽ¥è€…|生物~精怪|牺牲刺果å«æŽ¥è€…:目标生物得+2/+2直到回åˆç»“æŸã€‚转生3(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) +Burrenton Bombardier|布连屯轰炸兵|生物~æ´è‹±ï¼å£«å…µ|飞行\n补强2~{2}{W} ({2}{W},弃掉此牌:在目标生物上放置两个+1/+1指示物。) +Burrenton Forge-Tender|布连屯守炉师|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|å红ä¿æŠ¤\n牺牲布连屯守炉师:选择一个红色æ¥æºã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºå°†é€ æˆçš„所有伤害。 +Burrenton Shield-Bearers|布连屯执盾手|生物~æ´è‹±ï¼å£«å…µ|æ¯å½“布连屯执盾手攻击时,目标生物得+0/+3直到回åˆç»“æŸã€‚ +Burrog Befuddler|惑心布蛙|生物 ~蛙ï¼æ³•æœ¯å¸ˆ|闪现\n当惑心布蛙进战场时,目标由对手æ“控的生物得-1/-0直到回åˆç»“æŸã€‚ +Burrowing||| +Burrowing Razormaw|掘地é”喉兽|生物 ~野兽|当掘地é”喉兽死去时,磨四张牌。(将你牌库顶的四张牌置入你的åŸå¢“场。) +Burst Lightning|闪电迸å‘|瞬间|增幅{4} (你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n闪电迸å‘对目标生物或牌手造æˆ2点伤害。 如果闪电迸å‘已增幅,则改为它对该生物或牌手造æˆ4点伤害。 +Burst of Speed|爆å‘速度|法术|由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ (这些生物刚å—ä½ æ“控时便能攻击与{T}。) +Burst of Strength|力é‡çˆ†æ¶Œ|瞬间|在目标生物上放置一个+1/+1指示物并é‡ç½®å®ƒã€‚ +Bury in Books|埋没书丛|瞬间|如果此咒语以进行攻击的生物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n将目标生物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ +Bushmeat Poacher|野味盗猎者|生物 ~人类ï¼å£«å…µ|{1},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä½ èŽ·å¾—ç­‰åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。抓一张牌。 +Bushwhack|野林开路|法术|选择一项~\n•从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n•目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Bust|Bust|法术|消ç­æ‰€æœ‰åœ°ã€‚ +Butcher Ghoul|屠夫食尸鬼|生物~çµä¿‘|ä¸æ¯ (当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Butcher Orgg||| +Butcher of Malakir|马拉奇屠夫|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|飞行\næ¯å½“马拉奇屠夫或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。 +Butcher of the Horde|部è½å± å¤«|生物~æ¶é­”|飞行\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé€‰æ‹©è­¦æˆ’,系命或æ•æ·ã€‚部è½å± å¤«èŽ·å¾—该异能直到回åˆç»“æŸã€‚ +Butcher's Cleaver|屠夫切肉刀|神器~武具|佩带此武具的生物得+3/+0。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便具有系命异能。\n佩带{3} +Butcher's Glee|屠夫之喜|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+0且获得系命异能。将它é‡ç”Ÿã€‚ +Butterbur, Bree Innkeeper|布ç†å®¢æ ˆè€æ¿é»„æ²¹èŠ|传奇生物 ~人类ï¼å¹³æ°‘|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控食å“,则派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Buy Your Silence|付钱堵嘴|法术|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +By Force|蛮力破å|法术|消ç­X个目标神器。 +By Invitation Only|éžè¯·èŽ«å…¥|法术|选择一个0到13之间的数字。æ¯ä½ç‰Œæ‰‹å„牺牲等é‡çš„生物。 +Bygone Bishop|往生主教|生物 ~精怪ï¼åƒ§ä¾£|飞行\næ¯å½“你施放法术力值等于或å°äºŽ3的生物咒语时,探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) +Bygone Marvels|过往奇å¨|法术|è½åŸ8~当你施放此咒语时,若你åŸå¢“场中有八张或更多永久物牌,则将此咒语å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。\n将目标永久物牌从你的åŸå¢“场移回你手上。放é€è¿‡å¾€å¥‡å¨ã€‚ +Byway Courier|æ—é“讯使|生物~人类ï¼æ–¥å€™|当æ—é“讯使死去时,探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) +Cabal Archon||| +Cabal Coffers|柯帮金库|地|{2},{T}:你æ¯æ“控一个沼泽,便加{B}。 +Cabal Conditioning||| +Cabal Evangel|柯帮ç¦éŸ³å¸ˆ|生物 ~人类ï¼åƒ§ä¾£| +Cabal Executioner||| +Cabal Initiate|柯帮新手|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|弃一张牌:柯帮新手获得系命异能直到回åˆç»“æŸã€‚\n门槛~åªè¦ä½ çš„åŸå¢“场中有七张或更多牌,柯帮新手便得+1/+2。 +Cabal Inquisitor||| +Cabal Interrogator||| +Cabal Paladin|柯帮神圣武士|生物 ~人类ï¼éª‘士|æ¯å½“你施放å²è¿¹å’’语时,柯帮神圣武士å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Cabal Patriarch|柯帮教父|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{B},牺牲一个生物:目标生物得-2/-2直到回åˆç»“æŸã€‚\n{2}{B},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šç›®æ ‡ç”Ÿç‰©å¾—-2/-2直到回åˆç»“æŸã€‚ +Cabal Pit||| +Cabal Ritual||| +Cabal Shrine||| +Cabal Slaver||| +Cabal Stronghold|柯帮城塞|地|{T}:加{C}。\n{3},{T}:你æ¯æ“控一个基本沼泽,便加{B}。 +Cabal Surgeon||| +Cabal Therapist|柯帮疗师|生物 ~惊惧兽|å¨æ…‘\n在你战斗å‰çš„行动阶段开始时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,选择一个éžåœ°ç‰Œçš„å称,然åŽç›®æ ‡ç‰Œæ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œï¼Œå¹¶å¼ƒæŽ‰æ‰€æœ‰å…·è¯¥å称的牌。 +Cabal Therapy|柯帮疗法|法术|说出一个éžåœ°ç‰Œçš„å称。目标牌手展示其手牌,并弃掉所有具该å称的牌。\n返照~牺牲一个生物。(你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Cabal Torturer||| +Cabal Trainee||| +Cabaretti Ascendancy|ä¹èˆžä¼šéœ¸æƒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。若它是生物或é¹æ´›å®¢ç‰Œï¼Œåˆ™ä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚如果你未将该牌置于你手上,则你å¯ä»¥å°†å®ƒç½®äºŽä½ çš„牌库底。 +Cabaretti Charm|ä¹èˆžä¼šæŠ¤ç¬¦|瞬间|选择一项~\n•ä¹èˆžä¼šæŠ¤ç¬¦å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸å¼‚能。\n•派出两个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ +Cabaretti Confluence|ä¹èˆžä¼šäº¤ä¼š|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚\n•放é€ç›®æ ‡ç¥žå™¨æˆ–结界。\n•直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物得+1/+1且获得先攻异能。 +Cabaretti Courtyard|ä¹èˆžä¼šåº­é™¢|地|当ä¹èˆžä¼šåº­é™¢è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚当你如此作时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„山脉,树林或平原牌,将之横置放进战场,然åŽæ´—牌且你获得1点生命。 +Cabaretti Initiate|ä¹èˆžä¼šæ–°æ‰‹|生物 ~浣熊ï¼å¸‚æ°‘|{2}{R/W}:ä¹èˆžä¼šæ–°æ‰‹èŽ·å¾—连击异能直到回åˆç»“æŸã€‚ +Cache Raiders|劫å®å®¢|生物~人鱼ï¼æµªå®¢|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的永久物移回其拥有者手上。 +Cached Defenses|密储防å«|法术|振励3。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置三个+1/+1指示物。) +Cackling Counterpart|咳笑å¤èº«|瞬间|将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。\n返照{5}{U}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Cackling Fiend|å’³å¼æ¶é­”|生物 ~çµä¿‘|当咳å¼æ¶é­”进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Cackling Flames|尖笑烈焰|瞬间|尖笑烈焰对目标生物或牌手造æˆ3点伤害。\n背水战~如果你没有手牌,则改为尖笑烈焰对该生物或牌手造æˆ5点伤害。 +Cackling Imp|尖笑å°æ¶é­”|生物~å°æ¶é­”|飞行\n{T}:目标牌手失去1点生命。 +Cacophodon|啸齿龙|生物 ~æé¾™|激怒~æ¯å½“啸齿龙å—到伤害时,é‡ç½®ç›®æ ‡æ°¸ä¹…物。 +Cacophony Scamp|æ‚音æ¶å…½|生物 ~éžç‘žäººï¼é¬¼æ€ªï¼æˆ˜å£«|æ¯å½“æ‚音æ¶å…½å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†å®ƒç‰ºç‰²ã€‚若你如此作,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n当æ‚音æ¶å…½æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Cacophony Unleashed|邪调现世|结界|当邪调现世进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™æ¶ˆç­æ‰€æœ‰éžç»“界生物。\næ¯å½“邪调现世或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,直到回åˆç»“æŸï¼Œé‚ªè°ƒçŽ°ä¸–æˆä¸ºä¼ å¥‡çš„6/6梦魇ï¼ç¥žç”Ÿç‰©ï¼Œä¸”具有å¨æ…‘与死触异能。它ä»ç„¶æ˜¯ç»“界。 +Cadaver Imp|尸首å°æ¶é­”|生物~å°æ¶é­”|飞行\n当尸首å°æ¶é­”进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Cadira, Caller of the Small|å°ç‰©å”¤å¸ˆå¡è¿ªæ‹‰|传奇生物 ~åŠå…½äººï¼æ¸¸ä¾ |è·µè¸\næ¯å½“å°ç‰©å”¤å¸ˆå¡è¿ªæ‹‰å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你æ¯æ“控一个è¡ç”Ÿç‰©ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1白色的兔è¡ç”Ÿç”Ÿç‰©ã€‚ +Cadric, Soul Kindler|燃魂矮人å¡å“å…‹|传奇生物 ~矮人ï¼æ³•æœ¯å¸ˆ|「传奇规则ã€ä¸å¯¹ç”±ä½ æ“控的è¡ç”Ÿç‰©ç”Ÿæ•ˆã€‚\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„传奇永久物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Cage of Hands|åƒæ‰‹æ§›|生物结界|å—此结界的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{1}{W}:将åƒæ‰‹æ§›ç§»å›žå…¶æ‹¥æœ‰è€…的手上。 +Caged Sun|é­å›šå¤ªé˜³|神器|于é­å›šå¤ªé˜³è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n由你æ“控的该色生物得+1/+1。\næ¯å½“一个地的异能加一点或更多该色的法术力到你的法术力池时,多加一点该色的法术力到你的法术力池中。 +Caged Zombie|困槛çµä¿‘|生物 ~çµä¿‘|{1}{B},{T}:æ¯ä½å¯¹æ‰‹å„失去2点生命。åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 +Cagemail||| +Cairn Wanderer|石冢漫游者|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\nåªè¦å…·é£žè¡Œå¼‚能的生物牌在任何åŸå¢“场中,石冢漫游者便具有飞行异能。 且æ惧,先攻,连击,死触,æ•æ·ï¼Œåœ°è¡Œè€…,系命,ä¿æŠ¤ï¼Œå»¶åŠ¿ï¼Œè·µè¸ï¼Œå¸·å¹•ï¼Œä»¥åŠè­¦æˆ’等异能亦比照办ç†ã€‚ +Calamitous Cave-In|ç¾éš¾å¡Œé™·|法术|ç¾éš¾å¡Œé™·å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆX点伤害,X为由你æ“控的洞窟数é‡ä¸Žä½ åŸå¢“场中的洞窟牌数é‡ä¹‹æ€»å’Œã€‚ +Calamity Bearer|æ•£ç¾å·¨äºº|生物 ~巨人ï¼ç‹‚战士|如果æŸä¸ªç”±ä½ æ“控的巨人æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆä¸¤å€çš„伤害。 +Calamity of the Titans|巨物致ç¾|法术|从你手上展示一张无色生物牌,以作为施放此咒语的é¢å¤–费用。\n放é€æ‰€æœ‰æ³•æœ¯åŠ›å€¼æ¯”所展示之牌å°çš„生物和é¹æ´›å®¢ã€‚ +Calamity's Wake|ç¾ç¥¸æ®‹è¿¹|瞬间|放é€æ‰€æœ‰åŸå¢“场。本回åˆä¸­ï¼Œç‰Œæ‰‹ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。放é€ç¾ç¥¸æ®‹è¿¹ã€‚ +Calciderm|钙身驮登|生物 ~野兽|帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n消é€4(此生物进战场时上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) +Calciform Pools|石ç°ç›æ± |地|{T}:加{1}到你的法术力池中。\n{1},{T}:在石ç°ç›æ± ä¸Šæ”¾ç½®ä¸€ä¸ªå‚¨è—指示物。\n{1},从石ç°ç›æ± ä¸Šç§»åŽ»X个储è—指示物:加X点法术力到你的法术力池中,且为{W}å’Œï¼æˆ–{U}çš„ä»»æ„组åˆã€‚ +Calcite Snapper|紧咬钙龟|生物~龟|帷幕 (此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥å°†ç´§å’¬é’™é¾Ÿä¹‹åŠ›é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ +Calculated Dismissal|精心驱散|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则å åœ2。(å åœ2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Calculating Lich|心计巫妖|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|å¨æ…‘\næ¯å½“一个生物攻击你的任一对手时,该牌手失去1点生命。 +Caldaia Guardian|柯达亚守护者|生物 ~人类ï¼å£«å…µ|æ¯å½“柯达亚守护者或å¦ä¸€ä¸ªç”±ä½ æ“控且法术力值等于或大于4的生物死去时,派出两个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n急袭{2}{G} +Caldaia Strongarm|柯达亚强人|生物 ~人类ï¼æˆ˜å£«|当柯达亚强人进战场时,在目标生物上放置两个+1/+1指示物。\n急袭{3}{G}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) +Caldera Hellion|ç«å£æ¹–地狱兽|生物~地狱兽|åžå™¬1 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。)\n当ç«å£æ¹–地狱兽进场时,它对æ¯ä¸ªç”Ÿç‰©é€ æˆ3点伤害。 +Caldera Kavu||| +Calibrated Blast|标定冲击|瞬间|从你的牌库顶开始展示牌,直到展示出一张éžåœ°ç‰Œä¸ºæ­¢ã€‚将所展示的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。当你以此法展示一张éžåœ°ç‰Œæ—¶ï¼Œæ ‡å®šå†²å‡»å¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„法术力值。\n返照{3}{R}{R} +Caligo Skin-Witch|å¡åˆ©æˆˆå‰¥çš®å·«å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|增幅{3}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{B}。)\n当å¡åˆ©æˆˆå‰¥çš®å·«å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则æ¯ä½å¯¹æ‰‹å„弃两张牌。 +Calix, Destiny's Hand|命è¿ä¹‹æ‰‹å‡¯åˆ©æ–¯|传奇é¹æ´›å®¢ ~凯利斯|+1:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张结界牌,并将该牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−3:放é€ç›®æ ‡ä¸ç”±ä½ æ“控的生物或结界,直到目标由你æ“控的结界离开战场为止。\n−7:将所有结界牌从你的åŸå¢“场移回战场。 +Calix, Guided by Fate|命缚ä¸å¼•å‡¯åˆ©æ–¯|传奇结界生物 ~人类ï¼å¾·é²ä¼Š|星彩~æ¯å½“命缚ä¸å¼•å‡¯åˆ©æ–¯æˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,在目标生物上放置一个+1/+1指示物。\næ¯å½“凯利斯或一个由你æ“控且å—有çµæ°”的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºä¸€ä¸ªç”±ä½ æ“控的éžä¼ å¥‡ç»“界之å¤åˆ¶å“。æ¯å›žåˆåªèƒ½å¦‚此作一次。 +Call In a Professional|找æ¥è¡Œå®¶|瞬间|本回åˆä¸­ï¼Œç‰Œæ‰‹ä¸èƒ½èŽ·å¾—生命。本回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚找æ¥è¡Œå®¶å¯¹ä»»æ„一个目标造æˆ3点伤害。(此时ä»è¦ç§»åŽ»åŽç›¾æŒ‡ç¤ºç‰©ï¼Œä½†å¦‚此也无法防止伤害。) +Call for Aid|å¬å”¤æ´å…µ|法术|获得由目标对手æ“控的所有生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œä½ ä¸èƒ½æ”»å‡»è¯¥ç‰Œæ‰‹ã€‚本回åˆä¸­ï¼Œä½ ä¸èƒ½ç‰ºç‰²è¿™äº›ç”Ÿç‰©ã€‚ +Call for Blood|血腥呼唤|瞬间~å¤å’’|牺牲一个生物,以作为使用血腥呼唤的é¢å¤–费用。\n目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为所牺牲之生物的力é‡ã€‚ +Call for Unity|团结呼声|结界|å抗~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则在团结呼声上放置一个团结指示物。\n团结呼声上æ¯æœ‰ä¸€ä¸ªå›¢ç»“指示物,由你æ“控的生物便得+1/+1。 +Call of the Conclave|盟会的呼唤|法术|将一个3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Call of the Death-Dweller|夺命狮å¬å”¤|法术|将至多两张目标生物牌从你的åŸå¢“场移回战场,且这些牌总法术力费用的总和须等于或å°äºŽ3。在这些生物之一上放置一个死触指示物。然åŽåœ¨è¿™äº›ç”Ÿç‰©ä¹‹ä¸€ä¸Šæ”¾ç½®ä¸€ä¸ªå¨æ…‘指示物。 +Call of the Full Moon|满月的呼唤|结界~çµæ°”|结附于生物所结附的生物得+3/+2且具有践è¸å¼‚能。(它攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,牺牲满月的呼唤。 +Call of the Herd|兽群的呼唤|法术|派出一个3/3绿色的象è¡ç”Ÿç”Ÿç‰©ã€‚\n返照{3}{G}(你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Call of the Nightwing|夜翼呼唤|法术|将一个1/1è“黑åŒè‰²ï¼Œå…·æœ‰é£žè¡Œå¼‚能的惊惧兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Call of the Ring|魔戒呼唤|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œé­”戒引诱你。\næ¯å½“你选择一个生物作你的æŒæˆ’人时,你å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则抓一张牌。 +Call of the Wild||| +Call the Bloodline|å¬é›†è¡€è„‰|结界|{1},弃一张牌:将一个1/1黑色,具系命异能的å¸è¡€é¬¼ï¼éª‘士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Call the Cavalry|å¬é›†éª‘队|法术|派出两个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +Call the Coppercoats|å¬é›†ç´«é“œå†›|瞬间|积力~此咒语在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{W}æ¥æ–½æ”¾ã€‚\n选择任æ„æ•°é‡çš„目标对手。派出X个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ï¼ŒX为由这些对手æ“控的生物数é‡ã€‚ +Call the Gatewatch|呼唤守护者|法术|从你的牌库中æœå¯»ä¸€å¼ é¹æ´›å®¢ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 +Call the Scions|å¬å”¤å­½è£”|法术|虚色(此牌没有颜色。)将两个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{1}到你的法术力池中。〠+Call the Skybreaker|å¬ä»¤ç ´ç©ºçµ|法术|将一个5/5è“红åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n追溯(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Call to Glory|è£è€€æˆ˜å‘¼|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。由你æ“控的武士得+1/+1直到回åˆç»“æŸã€‚ +Call to Heel|屈è†å·ä»¤|瞬间|将目标生物移回其拥有者手上。 å…¶æ“控者抓一张牌。 +Call to Mind|回忆å‡èµ·|法术|将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Call to Serve|呼唤效命|结界~çµæ°”|结附于éžé»‘色生物\n所结附的生物得+1/+2,具有飞行异能,且é¢å¤–具有天使此类别。 +Call to the Feast|盛宴邀令|法术|派出三个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ +Call to the Grave|邀众入土|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžçµä¿‘的生物。\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æˆ˜åœºä¸Šæ²¡æœ‰ç”Ÿç‰©ï¼Œåˆ™ç‰ºç‰²é‚€ä¼—入土。 +Call to the Kindred|呼唤åŒæ—|结界~çµæ°”|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ ç‰Œåº“顶的五张牌。若你如此作,你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºï¼Œä¸”它必须与所结附的生物有共通之生物类别,然åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Call to the Netherworld|冥府呼唤|法术|将目标黑色生物牌从你的åŸå¢“场移回你手上。\n疯魔{0}(如果你弃掉此牌,å¯ä»¥æ”¹ä¸ºä½¿ç”¨å®ƒå¹¶æ”¯ä»˜å…¶ç–¯é­”费用,而éžç›´æŽ¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。) +Call to the Void|虚空å¬å”¤|法术|æ¯ä½ç‰Œæ‰‹å„ç§ä¸‹é€‰æ‹©ä¸€ä¸ªç”±å…¶æ“控的生物和一个ä¸ç”±å…¶æ“控的生物。然åŽå±•ç¤ºæ‰€æœ‰é€‰æ‹©ã€‚消ç­æ¯ä¸ªä»¥æ­¤æ³•é€‰ä¸­çš„生物。 +Callaphe, Beloved of the Sea|海神爱护的å¡èŽ±æ–|传奇结界生物 ~åŠç¥ž|å¡èŽ±æ–的力é‡ç­‰åŒäºŽä½ çš„è“色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。)\n由你æ“控的生物和结界具有「对手施放之以此永久物为目标的咒语增加{1}æ¥æ–½æ”¾ã€‚〠+Caller of Gales|烈风师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Caller of the Claw|巨爪å¬é›†äºº|生物~妖精|闪现当巨爪å¬é›†äººè¿›æˆ˜åœºæ—¶ï¼Œæœ¬å›žåˆä¸­æ¯æœ‰ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物从战场进入你的åŸå¢“场,便将一个2/2绿色熊è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Caller of the Pack|巨群å¬å…½|生物~野兽|è·µè¸ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正对该牌手或由他æ“控的æŸä¸ªé¹æ´›å®¢è¿›è¡Œæ”»å‡»ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) +Caller of the Untamed|野兽唤师|生物~妖精ï¼ç¥­å¸ˆ|于你将你的套牌洗牌准备开始游æˆå‰ï¼Œä½ å¯ä»¥ä»Žä½ çš„套牌中展示此牌,并放é€ä¸€å¼ ä½ å·²æŠ½é€‰ä½†ä¸åœ¨ä½ å¥—牌中的生物牌。\n{X},{T}:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºä»»ä¸€ä½ ä»¥å称为野兽唤师之牌放é€çš„牌之å¤åˆ¶å“。X为该牌的总法术力费用。 +Callidus Assassin|å¡åˆ©éƒ½å¸åˆºå®¢|生物 ~人类ï¼å˜å½¢å…½ï¼æ€æ‰‹|闪现\n多æ€å•¡ï½žä½ å¯ä»¥ä½¿å¡åˆ©éƒ½å¸åˆºå®¢å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥æ¨ªç½®è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰ã€Œå½“此生物进战场时,消ç­è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ä¸Žæ­¤ç”Ÿç‰©åŒå的生物。〠+Callous Bloodmage|冷酷血涌法师|生物 ~å¸è¡€é¬¼ï¼é‚ªæœ¯å¸ˆ|当冷酷血涌法师进战场时,选择一项~\n•派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。ã€\n•你抓一张牌且失去1点生命。\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。 +Callous Deceiver|无情欺瞒者|生物~精怪|{1}:检视你的牌库顶牌。\n{2}:展示你的牌库顶牌。若该牌是地牌,则无情欺瞒者得+1/+0并获得飞行异能直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ +Callous Dismissal|冷酷驱散|法术|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Callous Giant||| +Callous Oppressor||| +Callous Sell-Sword|Callous Sell-Sword|生物 — 人类ï¼å£«å…µ|冷酷贷剑客进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­åœ¨ä½ æ“控下死去的生物数é‡ã€‚ +Caltrops||| +Camaraderie|åŒè¢æƒ…è°Š|法术|你获得X点生命且抓X张牌,X为由你æ“控的生物数é‡ã€‚由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Campaign of Vengeance|å¤ä»‡è¡ŒåŠ¨|结界|æ¯å½“一个由你æ“控的生物攻击时,防御牌手失去1点生命且你获得1点生命。 +Campfire|è¥ç«|神器|{1},{T}:你获得2点生命。\n{2},{T},放é€è¥ç«ï¼šå°†æ‰€æœ‰ç”±ä½ æ‹¥æœ‰çš„指挥官从统帅区和你的åŸå¢“场置于你手上。然åŽå°†ä½ çš„åŸå¢“场洗入你的牌库。 +Campus Guide|校区å‘导|神器生物 ~魔åƒ|当校区å‘导进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽæ´—牌,并将该牌置于牌库顶。 +Campus Renovation|整修校区|法术|将至多一张目标神器或结界牌从你的åŸå¢“场移回战场。放é€ä½ ç‰Œåº“顶的两张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Can't Stay Away|难以抗拒|法术|将目标法术力值等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。它获得「如果此生物将死去,则改为将它放é€ã€‚ã€\n返照{3}{W}{B}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Canal Courier|è¿æ²³è®¯ä½¿|生物~人类ï¼æµªå®¢|当è¿æ²³è®¯ä½¿è¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚\næ¯å½“è¿æ²³è®¯ä½¿ä¸Žå¦ä¸€ä¸ªç”Ÿç‰©æ”»å‡»ä¸åŒçš„牌手时,è¿æ²³è®¯ä½¿æœ¬æ¬¡æˆ˜æ–—ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Canal Dredger|è¿æ²³ç–浚械|神器生物~组构体|è¿æ²³ç–浚械以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\næ¯ä½ç‰Œæ‰‹å°†æ¯åŒ…补充包中的最åŽä¸€å¼ ç‰Œä¼ ç»™æŠ½é€‰äº†å称为è¿æ²³ç–浚械之牌的任一牌手。\n{T}:将目标牌从你åŸå¢“场置于你的牌库底。 +Canal Monitor|è¿æ²³å·¨èœ¥|生物 ~蜥蜴| +Cancel|å–消|瞬间|å击目标咒语。 +Candlegrove Witch|烛光林巫婆|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则烛光林巫婆获得飞行异能直到回åˆç»“æŸã€‚ +Candlekeep Inspiration|烛堡å¯ç¤º|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控之生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X,X为放é€åŒºå’Œä½ çš„åŸå¢“场中由你拥有之瞬间牌ã€æ³•æœ¯ç‰Œå’Œï¼æˆ–具历险之牌的总数é‡ã€‚ +Candlekeep Sage|烛堡智者|传奇结界 ~身世|由你拥有的指挥官生物具有「当此生物进入或离开战场时,抓一张牌。〠+Candlelight Vigil|烛光守夜|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+2且具有警戒异能。 +Candlelit Cavalry|烛光骑兵|生物 ~人类ï¼éª‘士|鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则烛光骑兵获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Candles of Leng|æ¢æ°èœ¡çƒ›|神器|{4},{T}:展示你的牌库顶牌。 如果你的åŸå¢“场中有与它åŒå之牌,则将它置入你的åŸå¢“场。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。 +Candles' Glow|烛光辉耀|瞬间~å¤å’’|防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。你æ¯ä»¥æ­¤æ³•é˜²æ­¢ä¸€ç‚¹ä¼¤å®³ï¼Œä¾¿èŽ·å¾—1点生命。\n通è”å¤å’’{1}{W}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Candletrap|烛光陷阱|结界 ~çµæ°”|结附于生物\n所结附的生物具有守军异能。\n防止所结附的生物将造æˆçš„所有战斗伤害。\n鸠集~{2}{W},牺牲烛光陷阱:放é€æ‰€ç»“附的生物。åªèƒ½äºŽä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物时起动。 +Candy Grapple|糖果噬咬|瞬间|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n目标生物得-3/-3直到回åˆç»“æŸã€‚如果此咒语已加ç ï¼Œåˆ™æ”¹ä¸ºè¯¥ç”Ÿç‰©å¾—-5/-5直到回åˆç»“æŸã€‚ +Candy Trail|ç³–æžœå°å¾„|神器 — 食å“ï¼çº¿ç´¢|当糖果å°å¾„进战场时,å åœ2。\n{2},{T},牺牲糖果å°å¾„:你获得3点生命且抓一张牌。 +Canker Abomination|溃疡憎æ¨å…½|生物~树妖ï¼æƒŠæƒ§å…½|于溃疡憎æ¨å…½è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚ 溃疡憎æ¨å…½è¿›åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª-1/-1指示物,其数é‡ç­‰åŒäºŽç”±è¯¥ç‰Œæ‰‹æ“控的生物数é‡ã€‚ +Cankerbloom|散疡èŒå…½|生物 ~éžç‘žäººï¼çœŸèŒ|{1},牺牲散疡èŒå…½ï¼šé€‰æ‹©ä¸€é¡¹ï½ž\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•增殖。 +Cankerous Thirst|溃疡饥渴|瞬间|如果使用溃疡饥渴时支付了{B},则你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—-3/-3直到回åˆç»“æŸã€‚ 如果使用溃疡饥渴时支付了{G},则你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—+3/+3直到回åˆç»“æŸã€‚ (如果支付了{B}{G},则两者都作。) +Canonized in Blood|鲜血å°åœ£|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æœ‰è½åŸï¼Œåˆ™åœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。(如果有永久物牌从任何区域进入你的åŸå¢“场,便算作你有è½åŸã€‚)\n{5}{B}{B},牺牲鲜血å°åœ£ï¼šæ´¾å‡ºä¸€ä¸ª4/3,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的å¸è¡€é¬¼ï¼æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚ +Canoptek Scarab Swarm|墓穴圣甲虫群|神器生物 ~昆虫|飞行\n啃食巨颚~当墓穴圣甲虫群进战场时,放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç¥žå™¨æˆ–地牌,便派出一个1/1无色,具飞行异能的昆虫è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Canoptek Spyder|墓穴蜘蛛|神器生物 ~蜘蛛|飞行\n织造爪列~æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„神器或载具在你æ“控下进战场时,抓一张牌。 +Canoptek Tomb Sentinel|墓穴陵哨å«|神器生物 ~昆虫|警戒\næµäº¡ç‚®ï½žå½“墓穴陵哨å«ä»ŽåŸå¢“场进战场时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物。\nç ´åŸ{7}({7}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Canoptek Wraith|墓穴幽魂|神器生物 ~鬼魂|幽魂形æ€ï½žå¢“穴幽魂ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n超维斥候~当墓穴幽魂对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{3}并牺牲之。若你如此作,则从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œä¸”å‡é¡»ä¸Žç”±ä½ æ“控的æŸä¸ªåœ°åŒå;将它们横置放进战场,然åŽæ´—牌。 +Canopy Baloth|林冠巴洛西|生物 ~野兽|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,林冠巴洛西得+2/+2直到回åˆç»“æŸã€‚ +Canopy Claws||| +Canopy Cover|林冠掩护|结界~çµæ°”|结附于生物\nåªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡æ‰€ç»“附的生物。\n所结附的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 +Canopy Crawler||| +Canopy Gorger|林冠åžé£Ÿå®¢|生物~亚龙| +Canopy Spider|林冠蜘蛛|生物 ~蜘蛛|延势(此生物能阻挡具飞行异能的生物。) +Canopy Stalker|树冠ä¼çŒ«|生物 ~猫|若能阻挡树冠ä¼çŒ«ï¼Œåˆ™å¿…须阻挡之。\n当树冠ä¼çŒ«æ­»åŽ»æ—¶ï¼Œæœ¬å›žåˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œä½ ä¾¿èŽ·å¾—1点生命。 +Canopy Surge||| +Canopy Tactician|林冠策士|生物 ~妖精ï¼æˆ˜å£«|由你æ“控的其他妖精得+1/+1。\n{T}:加{G}{G}{G}。 +Canopy Vista|林冠远景|地 ~树林ï¼å¹³åŽŸ|({T}:加{G}或{W}。)\n除éžä½ æ“控两个或更多基本地,å¦åˆ™æž—冠远景须横置进战场。 +Cantivore||| +Canyon Jerboa|峡谷跳鼠|生物 ~家鼠|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Canyon Lurkers|峡谷潜ä¼å®¢|生物~人类ï¼æµªå®¢|å˜èº«{3}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Canyon Minotaur|峡谷牛头怪|生物~牛头怪ï¼æˆ˜å£«| +Canyon Slough|峡谷è…æ²¼|地~沼泽ï¼å±±è„‰|({T}:加{B}或{R}到你的法术力池中。)\n峡谷è…沼须横置进战场。\n循环{2}({2},弃掉此牌:抓一张牌。) +Canyon Wildcat||| +Cao Cao, Lord of Wei|Cao Cao, Lord of Wei|| +Cao Ren, Wei Commander|Cao Ren, Wei Commander|| +Caparocti Sunborn|ç‚«æ—¥å¡å¸•ç½—æ|传奇生物 — 人类ï¼å£«å…µ|æ¯å½“ç‚«æ—¥å¡å¸•ç½—æ攻击时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控且未横置的神器和ï¼æˆ–生物。若你如此作,则倾探3。(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Capashen Knight|å¡å¸•è½©éª‘士|生物~人类ï¼éª‘士|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。){1}{W}:å¡å¸•è½©éª‘士得+1/+0直到回åˆç»“æŸã€‚ +Capashen Unicorn||| +Capenna Express|å¡ä½©çº³ç‰¹å¿«|神器 ~载具|牺牲一个çå®ï¼šå¡ä½©çº³ç‰¹å¿«æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Capital Punishment|ä¾æ³•å¤„æ­»|法术|议争~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「死亡ã€æˆ–「纳税ã€ã€‚æ¯ä½å¯¹æ‰‹å„牺牲若干生物,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œæ­»äº¡ã€çš„总票数;æ¯ä½å¯¹æ‰‹å„弃若干牌,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œçº³ç¨Žã€çš„总票数。 +Caprichrome|铬身羊|神器生物 ~山羊|闪现\n警戒\nåžå™¬ç¥žå™¨1(于它进战场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„神器。此生物进战场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。) +Capricious Efreet|任性魔神|生物~魔神|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物,以åŠè‡³å¤šä¸¤ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物。 éšæœºæ¶ˆç­å…¶ä¸­ä¸€ä¸ªã€‚ +Capricious Hellraiser|任性龙煞|生物 ~éžç‘žäººï¼é¾™|如果你åŸå¢“场中有ä¹å¼ æˆ–更多牌,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n飞行\n当任性龙煞进战场时,éšæœºä»Žä½ çš„åŸå¢“场放é€ä¸‰å¼ ç‰Œã€‚选择其中一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌并将它å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Capricious Sliver|任性裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚〠+Capricious Sorcerer||| +Captain Lannery Storm|兰娜莉速腾船长|传奇生物 ~人类ï¼æµ·ç›—|æ•æ·\næ¯å½“兰娜莉速腾船长攻击时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\næ¯å½“你牺牲一个çå®æ—¶ï¼Œå…°å¨œèŽ‰é€Ÿè…¾èˆ¹é•¿å¾—+1/+0直到回åˆç»“æŸã€‚ +Captain N'ghathrod|纳噶斯罗船长|传奇生物 ~惊惧兽ï¼æµ·ç›—|由你æ“控的惊惧兽具有å¨æ…‘异能。\næ¯å½“一个由你æ“控的惊惧兽对任一牌手造æˆæˆ˜æ–—伤害时,该牌手磨等é‡çš„牌。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡åœ¨ä»»ä¸€å¯¹æ‰‹åŸå¢“场中的神器或生物牌,且须为于本回åˆä¸­ä»Žå…¶ç‰Œåº“进入该处者。将它在你的æ“控下放进战场。 +Captain Ripley Vance|蕾普莉凡ä¸èˆ¹é•¿|传奇生物 ~人类ï¼æµ·ç›—|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第三个咒语时,在蕾普莉凡ä¸èˆ¹é•¿ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå®ƒå¯¹ä»»æ„一个目标造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Captain Sisay||| +Captain Storm, Cosmium Raider|宇金劫客速腾船长|传奇生物 — 人类ï¼æµ·ç›—|æ¯å½“一个神器在你æ“控下进战场时,在目标由你æ“控的海盗上放置一个+1/+1指示物。 +Captain Vargus Wrath|瓦格拉斯船长|传奇生物 ~åŠå…½äººï¼æµ·ç›—|æ¯å½“瓦格拉斯船长攻击时,你本盘游æˆä¸­æ¯ä»Žç»Ÿå¸…区施放过一次指挥官,由你æ“控的海盗便得+1/+1直到回åˆç»“æŸã€‚ +Captain of Umbar|乌姆巴尔船长|生物 ~人类ï¼æµ·ç›—|{1},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Captain of the Mists|迷雾船长|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,é‡ç½®è¿·é›¾èˆ¹é•¿ã€‚\n{1}{U},{T}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。 +Captain of the Watch|守望队长|生物~人类ï¼å£«å…µ|警戒 (此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n由你æ“控的其他士兵生物得+1/+1并具有警戒异能。\n当守望队长进战场时,将三个1/1白色士兵è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Captain's Call|队长å¬ä»¤|法术|将三个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Captain's Claws|队长利爪|神器~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物攻击时,将一个1/1白色寇æ—ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。\n佩带{1} +Captain's Hook|船长的é“é’©|神器 ~武具|佩带此武具的生物得+2/+0,具有å¨æ…‘异能,且é¢å¤–具有海盗此生物类别。\næ¯å½“船长的é“钩从永久物上å¸è£…时,消ç­è¯¥æ°¸ä¹…物。\n佩带{1} +Captain's Maneuver||| +Captivating Cave|魅惑洞窟|地 — 洞窟|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。\n{4},{T},牺牲魅惑洞窟:在目标生物上放置两个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Captivating Crew|魅力船员|生物 ~人类ï¼æµ·ç›—|{3}{R}:获得目标由对手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Captivating Glance|蛊惑目光|结界~çµæ°”|生物结界\n在你的回åˆç»“æŸæ—¶ï¼Œä¸Žä¸€ä½å¯¹æ‰‹æ¯”点。 若你赢,则获得å—此结界的生物之æ“控æƒã€‚ 若你没有赢,则该牌手获得å—此结界的生物之æ“控æƒã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Captivating Gyre|缚身旋咒|法术|将至多三个目标生物移回其拥有者手上。 +Captivating Unicorn|魅力独角兽|生物 ~独角兽|星彩~æ¯å½“一个结界在你的æ“控下进战场时,横置目标由对手æ“控的生物。 +Captivating Vampire|蛊惑å¸è¡€é¬¼|生物~å¸è¡€é¬¼|由你æ“控的其他å¸è¡€é¬¼ç”Ÿç‰©å¾—+1/+1。\n横置五个由你æ“控ã€ä¸”未横置的å¸è¡€é¬¼ï¼šèŽ·å¾—目标生物的æ“控æƒã€‚ 它é¢å¤–具有å¸è¡€é¬¼æ­¤ç±»åˆ«ã€‚ +Captive Audience|俘获观众|结界|于俘获观众进战场时,选择一ä½å¯¹æ‰‹ã€‚俘获观众在该牌手的æ“控下进战场。\n在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï¼Œä¸”ä¸å¾—是此å‰é€‰è¿‡çš„~\n•你的总生命æˆä¸º4。\n•弃掉你的手牌。\n•æ¯ä½å¯¹æ‰‹å„派出五个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Captive Flame|èšç„°é™„刃|结界|{R}:目标生物得+1/+0直到回åˆç»“æŸã€‚ +Capture Sphere|拘æ•æ³•çƒ|结界 ~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于生物\n当拘æ•æ³•çƒè¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€ç»“附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Capture of Jingzhou|Capture of Jingzhou|| +Captured Sunlight|èšè—日光|法术|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n你获得4点生命。 +Captured by Lagacs|勒嘎猎æ•|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n当勒嘎猎æ•è¿›æˆ˜åœºæ—¶ï¼Œæ”¯æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。) +Captured by the Consulate|执政院缉æ•|结界~çµæ°”|结附于ä¸ç”±ä½ æ“控的生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚\næ¯å½“任一对手施放咒语时,若该咒语仅指定å•ä¸€ç›®æ ‡ï¼Œåˆ™å¦‚果能将其目标更改为所结附的生物,便须如此作。 +Carapace Forger|甲壳塑师|生物~妖精ï¼ç¥žå™¨å¸ˆ|金技~åªè¦ä½ æ“控三个或更多神器,甲壳塑师便得+2/+2。 +Caravan Escort|商队å«å£«|生物~人类ï¼éª‘士|å‡çº§{2} ({2}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-4\n2/2\n等级5+\n5/5\n先攻 +Caravan Hurda|商队è·å¾—|生物~巨人|系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Caravan Vigil|商队守夜|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œä½ å¯ä»¥æ”¹ä¸ºå°†æ‰€å±•ç¤ºçš„牌放进战场,而éžå°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šã€‚ +Carbonize|碳化|瞬间|碳化对目标生物或牌手造æˆ3点伤害。该生物于本回åˆä¸­ä¸èƒ½é‡ç”Ÿã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Careening Mine Cart|å斜矿车|神器 — 载具|æ¯å½“å斜矿车攻击时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Carefree Swinemaster|无忧驯猪师|生物 ~地ä¾ï¼æ¸¸ä¾ |æ¯å½“无忧驯猪师攻击时,你å¯ä»¥æ”¯ä»˜{1}{G}。若你如此作,则派出一个2/2绿色野猪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 +Careful Consideration|细心考虑|瞬间|目标牌手抓四张牌,然åŽå¼ƒä¸‰å¼ ç‰Œã€‚ 如果你在你的行动阶段使用此咒语,则改为该牌手抓四张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ +Careful Cultivation|细心栽培|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得+1/+3且具有延势与「{T}:加{G}{G}。ã€\n魂力~{1}{G},弃掉细心栽培:派出一个1/1绿色人类ï¼ä¿®è¡Œåƒ§è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「{T}:加{G}。〠+Careful Study||| +Caregiver|照护人|生物~人类ï¼åƒ§ä¾£|{W},牺牲一个生物:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。 +Careless Celebrant|无忌主祭|生物 ~羊蹄人ï¼ç¥­å¸ˆ|当无忌主祭死去时,它å‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆ2点伤害。 +Caress of Phyrexia|éžç‘žå…‹è¥¿äºšæŠšè§¦|法术|目标牌手抓三张牌,失去3点生命,且得到三个中毒指示物。 +Caribou Range||| +Carmen, Cruel Skymarcher|残å¿å¤©è¡Œå®¢å¡é—¨|传奇生物 — å¸è¡€é¬¼ï¼å£«å…µ|飞行\næ¯å½“任一牌手牺牲一个永久物时,在残å¿å¤©è¡Œå®¢å¡é—¨ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物且你获得1点生命。\næ¯å½“å¡é—¨æ”»å‡»æ—¶ï¼Œå°†è‡³å¤šä¸€å¼ ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽå¡é—¨åŠ›é‡çš„永久物牌从你的åŸå¢“场移回战场。 +Carnage|æš´è™|法术|æš´è™å‘目标对手造æˆ3点伤害。该牌手弃两张牌。 +Carnage Altar|æ€æˆ®ç¥­å›|神器|{3},牺牲一个生物:抓一张牌。 +Carnage Gladiator|屠戮角斗士|生物~骷髅妖ï¼æˆ˜å£«|æ¯å½“一个生物阻挡时,该生物的æ“控者失去1点生命。\n{1}{B}{R}:é‡ç”Ÿå± æˆ®è§’斗士。 +Carnage Tyrant|æ€æˆ®æš´éœ¸é¾™|生物 ~æé¾™|æ€æˆ®æš´éœ¸é¾™ä¸èƒ½è¢«å击。\nè·µè¸ï¼Œè¾Ÿé‚ª +Carnage Wurm|屠戮亚龙|生物~亚龙|嗜血3 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。)\nè·µè¸ (如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Carnelian Orb of Dragonkind|红玉髓龙ç |神器|{T}:加{R}。如果该法术力用以支付龙生物咒语,则它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Carnifex Demon|刽å­æ‰‹æ¶é­”|生物~æ¶é­”|飞行\n刽å­æ‰‹æ¶é­”进战场时上é¢æœ‰ä¸¤ä¸ª-1/-1指示物。\n{B},从刽å­æ‰‹æ¶é­”上移去一个-1/-1指示物:在æ¯ä¸ªå…¶ä»–生物上å„放置一个-1/-1指示物。 +Carnival|æš´å–œ|瞬间|暴喜对目标生物或é¹æ´›å®¢é€ æˆ1点伤害,且对该永久物的æ“控者造æˆ1点伤害。 +Carnival Hellsteed|游行狱驹|生物~梦魇ï¼é©¬|先攻,æ•æ·\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) +Carnivorous Canopy|食肉林冠|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。如果该永久物的法术力值等于或å°äºŽ3,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Carnivorous Moss-Beast|肉食苔藓兽|生物~æ¤ç‰©ï¼å…ƒç´ ï¼é‡Žå…½|{5}{G}{G}:在肉食苔藓兽上放置一个+1/+1指示物。 +Carom|借力打力|瞬间|于本回åˆä¸­ï¼ŒæŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æ‰€é€ æˆçš„1点伤害,改为对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¹‹ã€‚\n抓一张牌。 +Carpet of Flowers||| +Carrier Thrall|带原鬼å’|生物 ~å¸è¡€é¬¼|当带原鬼å’死去时,派出一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©ã€‚它具有「牺牲此生物:加{C}。〠+Carrion Ants||| +Carrion Beetles||| +Carrion Call|è…肉呼唤|瞬间|将两个1/1绿色,具侵染异能的昆虫è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ (它们会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Carrion Crow|è…肉乌鸦|生物~çµä¿‘ï¼é¸Ÿ|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\nè…肉乌鸦须横置进战场。 +Carrion Feeder|è…食怪|生物 ~çµä¿‘|è…食怪ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n牺牲一个生物:在è…食怪上放置一个+1/+1指示物。 +Carrion Grub|è…肉幼虫|生物 ~昆虫|è…肉幼虫得+X/+0,X为你åŸå¢“场里的生物牌中力é‡æœ€å¤§è€…的数值。\n当è…肉幼虫进战场时,磨四张牌。(将你牌库顶的四张牌置入你的åŸå¢“场。) +Carrion Howler|è…肉嚎狼|生物~çµä¿‘ï¼ç‹¼|支付1点生命:è…肉嚎狼得+2/-1直到回åˆç»“æŸã€‚ +Carrion Imp|è…肉å°æ¶é­”|生物 ~å°æ¶é­”|飞行\n当è…肉å°æ¶é­”进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»ŽåŸå¢“场放é€ã€‚若你如此作,则你获得2点生命。 +Carrion Locust|è…肉è—虫|生物 ~昆虫ï¼æƒŠæƒ§å…½|飞行\n当è…肉è—虫进战场时,将目标牌从对手的åŸå¢“场放é€ã€‚若它是生物牌,则该牌手失去1点生命。 +Carrion Rats||| +Carrion Screecher|食è…鸣鸟|生物~çµä¿‘ï¼é¸Ÿ|飞行 +Carrion Thrash|è…肉击æ—|生物~凡尔西诺ï¼æˆ˜å£«|当è…肉击æ—从场上置入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则将å¦ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Carrion Wall||| +Carrion Wurm||| +Carry Away|夺走|武具结界|当夺走进场时,将å—此结界的武具å¸è£…。\nä½ æ“控å—此结界的武具。 +Cartel Aristocrat|è”会豪æ—|生物 ~人类ï¼å‚è°‹|牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚è”会豪æ—获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Carth the Lion|å¡è¨æ©éš†|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“å¡è¨æ©éš†è¿›æˆ˜åœºæˆ–一个由你æ“控的é¹æ´›å®¢æ­»åŽ»æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张é¹æ´›å®¢ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n你起动之由é¹æ´›å®¢å…·æœ‰çš„忠诚异能须é¢å¤–支付 æ¥èµ·åŠ¨ã€‚ +Cartographer||| +Cartographer's Companion|制图师伴侣|神器生物 — 地ä¾|当制图师伴侣进战场时,派出一个地图è¡ç”Ÿç‰©ã€‚(它是具有「{1},{T},牺牲此神器:令目标由你æ“控的生物勘察。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€çš„神器。) +Cartographer's Hawk|制图师翔鹰|生物 ~鸟|飞行\n当制图师翔鹰对任一æ“控之地比你多的牌手造æˆæˆ˜æ–—伤害时,将它移回其拥有者手上。若你如此作,则你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Cartographer's Survey|制图师勘绘|法术|检视你牌库顶的七张牌。将其中至多两张地牌横置放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Cartouche of Ambition|野心魔符|结界~çµæ°”ï¼é­”符|结附于由你æ“控的生物\n当野心魔符进战场时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。\n所结附的生物得+1/+1且具有系命异能。 +Cartouche of Knowledge|知识魔符|结界~çµæ°”ï¼é­”符|结附于由你æ“控的生物\n当知识魔符进战场时,抓一张牌。\n所结附的生物得+1/+1且具有飞行异能。 +Cartouche of Solidarity|团结魔符|结界~çµæ°”ï¼é­”符|结附于由你æ“控的生物\n当团结魔符进战场时,派出一个1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚\n所结附的生物得+1/+1且具有先攻异能。 +Cartouche of Strength|力é‡é­”符|结界~çµæ°”ï¼é­”符|结附于由你æ“控的生物\n当力é‡é­”符进战场时,你å¯ä»¥è®©æ‰€ç»“附的生物与目标由对手æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n所结附的生物得+1/+1且具有践è¸å¼‚能。 +Cartouche of Zeal|热忱魔符|结界~çµæ°”ï¼é­”符|结附于由你æ“控的生物\n当热忱魔符进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n所结附的生物得+1/+1且具有æ•æ·å¼‚能。 +Carven Caryatid|女雕åƒæŸ±|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n当女雕åƒæŸ±è¿›åœºæ—¶ï¼ŒæŠ“一张牌。 +Cascade Bluffs|飞瀑ç»å£|地|{T}:加{1}到你的法术力池中。\n{U/R},{T}:加{U}{U},{U}{R},或{R}{R}到你的法术力池中。 +Cascade Seer|飞瀑预言师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当飞瀑预言师进战场时,å åœX,X为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Cascading Cataracts|飞æµå·¨ç€‘|地|ä¸ç­\n{T}:加{C}。\n{5},{T}:加五点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚ +Case the Joint|踩点打探|瞬间|抓两张牌,然åŽæ£€è§†æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。 +Cast Down|æ¹®ç­|瞬间|消ç­ç›®æ ‡éžä¼ å¥‡çš„生物。 +Cast Off|褪下披风|法术~历险|消ç­æ‰€æœ‰éžå·¨äººç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Cast Out|æ–¥é€|结界|闪现\n当斥é€è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到斥é€ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n循环{W}({W},弃掉此牌:抓一张牌。) +Cast Through Time|历时施放|结界|由你æ“控的瞬间与法术咒语具有弹回异能。 (如果你从你手上施放该咒语,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Cast into Darkness|没入黑暗|结界~çµæ°”|结附于生物\n所结附的生物得-2/-0且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Cast into the Fire|投入烈焰|瞬间|选择一项~\n•投入烈焰对至多两个目标生物å„造æˆ1点伤害。\n•放é€ç›®æ ‡ç¥žå™¨ã€‚ +Castaway's Despair|è½éš¾ä¸§å¿—|结界~çµæ°”|结附于生物\n当è½éš¾ä¸§å¿—进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Castigate|斥骂|法术|目标对手展示其手牌。 选择其中一张éžåœ°çš„牌。 将该牌移出对战。 +Castle||| +Castle Ardenvale|雅登瓦堡|地|除éžä½ æ“控平原,å¦åˆ™é›…登瓦堡须横置进战场。\n{T}:加{W}。\n{2}{W}{W},{T}:派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Castle Embereth|éžåšé›·å ¡|地|除éžä½ æ“控山脉,å¦åˆ™éžåšé›·å ¡é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}。\n{1}{R}{R},{T}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Castle Garenbrig|盖伦碧堡|地|除éžä½ æ“控树林,å¦åˆ™ç›–伦碧堡须横置进战场。\n{T}:加{G}。\n{2}{G}{G},{T}:加六点{G}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语,或是起动生物的异能。 +Castle Locthwain|æ´›å¸æ¸©å ¡|地|除éžä½ æ“控沼泽,å¦åˆ™æ´›å¸æ¸©å ¡é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}。\n{1}{B}{B},{T}:抓一张牌,然åŽä½ å¤±åŽ»ç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„生命。 +Castle Raptors|城堡猎鸟|生物 ~鸟ï¼å£«å…µ|飞行\nåªè¦åŸŽå ¡çŒŽé¸Ÿæœªæ¨ªç½®ï¼Œå®ƒä¾¿å¾—+0/+2。 +Castle Vantress|凡翠ä¸å ¡|地|除éžä½ æ“控海岛,å¦åˆ™å‡¡ç¿ ä¸å ¡é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}。\n{2}{U}{U},{T}:å åœ2。 +Casualties of War|战争伤亡|法术|选择一项或多项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•消ç­ç›®æ ‡åœ°ã€‚\n•消ç­ç›®æ ‡é¹æ´›å®¢ã€‚ +Cat Warriors||| +Cataclysmic Gearhulk|ç¾å˜å·¨æ¢°|神器生物 ~组构体|警戒\n当ç¾å˜å·¨æ¢°è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„从由其æ“控的éžåœ°æ°¸ä¹…物中选择一个神器ã€ä¸€ä¸ªç”Ÿç‰©ã€ä¸€ä¸ªç»“界和一个é¹æ´›å®¢ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™çš„éžåœ°æ°¸ä¹…物。 +Catacomb Crocodile|陵墓鳄鱼|生物 ~鳄鱼| +Catacomb Sifter|ç­›åŸæ¶ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)当筛åŸæ¶ä½“进战场时,将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。ã€æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Catacomb Slug|陵墓蛞è“|生物~蛞è“| +Catalog|ç†æ¸…|瞬间|抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Catalyst Elemental|触媒元素|生物 ~元素|牺牲触媒元素:加{R}{R}。 +Catalyst Stone||| +Catapult Master||| +Catapult Squad||| +Catastrophe||| +Caterwauling Boggart|高å«æ³¢å°¬|生物~精çµï¼ç¥­å¸ˆ|æ¯ä¸ªç”±ä½ æ“控的精çµéƒ½åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。\næ¯ä¸ªç”±ä½ æ“控的元素都åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 +Cathar Commando|护教军çªå‡»å…µ|生物 ~人类ï¼å£«å…µ|闪现\n{1},牺牲护教军çªå‡»å…µï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Cathar's Call|护教军å¬ä»¤|结界 ~çµæ°”|结附于生物\n所结附的生物具有警戒与「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚〠+Cathar's Companion|护教军之伴|生物~猎犬|æ¯å½“你施放éžç”Ÿç‰©å’’语时,护教军之伴获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Cathar's Shield|护教军之盾|神器~武具|佩带此武具的生物得+0/+3且具有警戒异能。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Cathars' Crusade|护教军圣战|结界|æ¯å½“一个生物在你的æ“控下进战场时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Cathartic Adept|倾泄专家|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:目标牌手将他的牌库顶牌置入其åŸå¢“场。 +Cathartic Pyre|净çµè‘¬ç«|瞬间|选择一项~\n•净çµè‘¬ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ3点伤害。\n•弃至多两张牌,然åŽæŠ“ç­‰é‡çš„牌。 +Cathartic Reunion|感人é‡é€¢|法术|弃两张牌,以作为施放感人é‡é€¢çš„é¢å¤–费用。\n抓三张牌。 +Cathedral Membrane|圣堂护层|神器生物~墙|({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚)\n守军\n当圣堂护层于战斗中从战场置入åŸå¢“场时,它对本次战斗中æ¯ä¸ªè¢«å®ƒé˜»æŒ¡çš„生物å„造æˆ6点伤害。 +Cathedral Sanctifier|大教堂ç¥åœ£åƒ§|生物~人类ï¼åƒ§ä¾£|当大教堂ç¥åœ£åƒ§è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命。 +Cathedral of War|战事圣堂|地|战事圣堂须横置进战场。颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{T}:加{1}到你的法术力池中。 +Cathodion|è´Ÿæžå…½|神器生物~组构体|当负æžå…½æ­»åŽ»æ—¶ï¼ŒåŠ {3}到你的法术力池中。 +Catti-brie of Mithral Hall||| +Caught in the Brights|æŸæ‰‹å°±æ“’|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n当一个由你æ“控的载具攻击时,放é€æ‰€ç»“附的生物。 +Cauldron Dance||| +Cauldron Familiar|鼎镬佣兽|生物 ~猫|当鼎镬佣兽进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。\n牺牲一个食å“:将鼎镬佣兽从你的åŸå¢“场移回战场。 +Cauldron Haze|鼎镬迷雾|瞬间|选择任æ„æ•°é‡çš„目标生物。 这些生物获得留存异能直到回åˆç»“æŸã€‚ (当它从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Cauldron of Souls|çµé­‚鼎镬|神器|{T}:选择任æ„æ•°é‡çš„目标生物。 这些生物å‡èŽ·å¾—留存异能直到回åˆç»“æŸã€‚ (当它从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Cauldron's Gift|鼎镬赋礼|法术|固色~如果施放此咒语时支付过至少三点黑色法术力,则将你牌库顶的四张牌置入你的åŸå¢“场。\nä½ å¯ä»¥é€‰æ‹©ä¸€å¼ åœ¨ä½ åŸå¢“场中的生物牌。如果你如此作,则将它移回战场,且上é¢é¢å¤–有一个+1/+1指示物。 +Caustic Caterpillar|è…蚀毛虫|生物 ~昆虫|{1}{G},牺牲è…蚀毛虫:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Caustic Crawler|è…液爬虫|生物~昆虫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚ +Caustic Hound|蚀液猎犬|生物~猎犬|当蚀液猎犬从战场进入åŸå¢“场时,æ¯ä½ç‰Œæ‰‹å„失去4点生命。 +Caustic Rain|è…蚀雨|法术|将目标地移出对战。 +Caustic Tar|è…蚀焦油|结界~çµæ°”|结附于地\n所结附的地具有「{T}:目标牌手失去3点生命。〠+Cautery Sliver|炮烙裂片妖|生物 ~裂片妖|所有裂片妖具有「{1},牺牲此永久物:此永久物对任æ„一个目标造æˆ1点伤害。ã€\n所有裂片妖具有「{1},牺牲此永久物:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç‰Œæ‰‹ï¼Œé¹æ´›å®¢æˆ–裂片妖生物造æˆçš„1点伤害。〠+Cavalcade of Calamity|ç¾ç¥¸è¡Œè¿›|结界|æ¯å½“一个由你æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ1的生物攻击时,ç¾ç¥¸è¡Œè¿›å¯¹å…¶æ‰€æ”»å‡»çš„牌手或é¹æ´›å®¢é€ æˆ1点伤害。 +Cavalier of Dawn|曙光éªéª‘|生物 ~元素ï¼éª‘士|警戒\n当曙光éªéª‘进战场时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出一个3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n当曙光éªéª‘死去时,将目标神器或结界牌从你的åŸå¢“场移回你手上。 +Cavalier of Flame|烈焰éªéª‘|生物 ~元素ï¼éª‘士|{1}{R}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得æ•æ·å¼‚能。\n当烈焰éªéª‘进战场时,弃任æ„æ•°é‡çš„牌,然åŽæŠ“ç­‰é‡çš„牌。\n当烈焰éªéª‘死去时,它å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的é¹æ´›å®¢å„造æˆX点伤害,X为你åŸå¢“场中的地牌数é‡ã€‚ +Cavalier of Gales|烈风éªéª‘|生物 ~元素ï¼éª‘士|飞行\n当烈风éªéª‘进战场时,抓三张牌,然åŽä»Žä½ æ‰‹ä¸Šå°†ä¸¤å¼ ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。\n当烈风éªéª‘死去时,将它洗入其拥有者的牌库,然åŽå åœ2。 +Cavalier of Night|暮夜éªéª‘|生物 ~元素ï¼éª‘士|系命\n当暮夜éªéª‘进战场时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。\n当暮夜éªéª‘死去时,将目标总法术力费用等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。 +Cavalier of Thorns|è†æ£˜éªéª‘|生物 ~元素ï¼éª‘士|延势\n当è†æ£˜éªéª‘进战场时,展示你牌库顶的五张牌。将其中的一张地牌放进战场,其余则置入你的åŸå¢“场。\n当è†æ£˜éªéª‘死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则将å¦ä¸€å¼ ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。 +Cavalry Drillmaster|骑兵教官|生物 ~人类ï¼éª‘士|当骑兵教官进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻异能。 +Cavalry Master|骑兵领袖|生物~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\n由你æ“控ã€ä¸”具侧é¢æ”»å‡»å¼‚能的其它生物都具有侧é¢æ”»å‡»å¼‚能。 (æ¯ä¸ªä¾§é¢æ”»å‡»éƒ½ä¼šä¸ªåˆ«è§¦å‘。) +Cavalry Pegasus|飞马å骑|生物~飞马|飞行\næ¯å½“飞马å骑攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„人类å‡èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ +Cave People||| +Cave Tiger||| +Cave of Temptation|诱魅洞窟|地|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。\n{4},{T},牺牲诱魅洞窟:在目标生物上放置两个+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Cave of the Frost Dragon|霜龙洞穴|地|如果你æ“控两个或更多其他地,则霜龙洞穴须横置进战场。\n{T}:加{W}。\n{4}{W}:霜龙洞穴æˆä¸º3/4白色,具飞行异能的龙生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Cavern Harpy||| +Cavern Lampad|洞窟冥çµ|结界生物~å®èŠ™|神授{5}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\nå¨å“\n所结附的生物得+2/+2且具有å¨å“异能。 +Cavern Stomper|洞窟跺地龙|生物 — æé¾™|当洞窟跺地龙进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\n{3}{G}:洞窟跺地龙本回åˆä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Cavern Thoctar|洞窟索塔兽|生物~野兽|{1}{R}:洞窟索塔兽得+1/+0直到回åˆç»“æŸã€‚ +Cavern Whisperer|洞窟低语怪|生物 ~梦魇|åˆå˜{3}{B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌。 +Cavern of Souls|çµé­‚洞窟|地|于çµé­‚洞窟进战场时,选择一个生物类别。\n{T}:加{1}到你的法术力池中。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ–½æ”¾è¯¥ç±»åˆ«çš„生物咒语,且该咒语ä¸èƒ½è¢«å击。 +Cavern-Hoard Dragon|å®çªŸå·¨é¾™|生物 ~龙|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为å„对手æ“控之神器数é‡ä¸­çš„最大值。\n飞行,践è¸ï¼Œæ•æ·\næ¯å½“å®çªŸå·¨é¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手æ¯æ“控一个神器,你便派出一个çå®è¡ç”Ÿç‰©ã€‚ +Cavernous Maw|åžå™¬å·¨å£|地 — 洞窟|{T}:加{C}。\n{2}:åžå™¬å·¨å£æˆä¸º3/3元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯æ´žçªŸåœ°ã€‚åªèƒ½äºŽç”±ä½ æ“控的洞窟数é‡ä¸Žä½ åŸå¢“场中的洞窟牌数é‡ä¹‹æ€»å’Œç­‰äºŽæˆ–大于三时起动。 +Caves of Chaos Adventurer|混沌洞穴冒险家|生物 ~人类ï¼é‡Žè›®äºº|è·µè¸\n当混沌洞穴冒险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\næ¯å½“混沌洞穴冒险家攻击时,放é€ä½ çš„牌库顶牌。如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚è‹¥å¦ï¼Œåˆ™æœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Caves of Koilos|喀洛斯洞窟|地|{T}:加{1}到你的法术力池中。\n{T}:加{W}或{B}到你的法术力池中。喀洛斯洞窟对你造æˆ1点伤害。 +Cease-Fire||| +Ceaseless Searblades|ä¸æ¯ç„¦åˆƒå†›|生物~元素ï¼æˆ˜å£«|æ¯å½“你使用元素的起动å¼å¼‚能时,ä¸æ¯ç„¦åˆƒå†›å¾—+1/+0直到回åˆç»“æŸã€‚ +Celeborn the Wise|智者凯勒åšæ©|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“你以一个或数个妖精攻击时,å åœ1。\næ¯å½“ä½ å åœæ—¶ï¼Œä»¥æ­¤æ³•å åœæœŸé—´æ¯æ£€è§†è¿‡ä¸€å¼ ç‰Œï¼Œæ™ºè€…凯勒åšæ©ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ +Celebrate the Harvest|欢庆收æˆèŠ‚|法术|从你的牌库中æœå¯»è‡³å¤šX张基本地牌,X为由你æ“控的生物中ä¸åŒåŠ›é‡å€¼çš„ç§æ•°ã€‚将这些牌横置放进战场,然åŽæ´—牌。 +Celebrity Fencer|击剑å伶|生物 ~妖精ï¼å¾·é²ä¼Š|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在击剑å伶上放置一个+1/+1指示物。 +Celestial Ancient|天界先人|生物~元素|飞行\næ¯å½“你使用结界咒语时,在æ¯ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Celestial Archon|天界统领|结界生物~统领|神授{5}{W}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n飞行,先攻\n所结附的生物得+4/+4且具有飞行与先攻异能。 +Celestial Colonnade|天界柱廊|地|天界柱廊须横置进战场。\n{T}:加{W}或{U}。\n{3}{W}{U}:直到回åˆç»“æŸï¼Œå¤©ç•ŒæŸ±å»Šæˆä¸º4/4,白è“åŒè‰²ï¼Œå…·é£žè¡Œä¸Žè­¦æˆ’异能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚ +Celestial Crusader|天界å字军|生物 ~精怪|闪现\n转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½æ–½æ”¾å’’语或起动ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的异能。)\n飞行\n其他白色生物得+1/+1。 +Celestial Dawn|天界曙光|结界|由你æ“控的地都是平原。\n由你所拥有ã€ä¸”ä¸åœ¨åœºä¸Šçš„éžåœ°ç‰Œï¼Œç”±ä½ æ“控的咒语,以åŠç”±ä½ æ“控的éžåœ°æ°¸ä¹…物都是白色。\nä½ å¯ä»¥å°†ç™½è‰²æ³•æœ¯åŠ›è§†ä¸ºä»»æ„颜色的法术力æ¥æ”¯ä»˜ã€‚ 其它颜色的法术力åªèƒ½è§†ä¸ºæ— è‰²æ³•æœ¯åŠ›ã€‚ +Celestial Enforcer|天界执法者|生物 ~人类ï¼åƒ§ä¾£|{1}{W},{T}:横置目标生物。åªèƒ½äºŽä½ æ“控具飞行异能的生物时起动此异能。 +Celestial Flare|天界ç«å…‰|瞬间|目标牌手牺牲一个进行攻击或阻挡的生物。 +Celestial Gatekeeper||| +Celestial Judgment|天é™å®¡åˆ¤|法术|为战场上生物中æ¯ç§ä¸åŒçš„力é‡å€¼å„选择一个力é‡ä¸ºè¯¥å€¼çš„生物。消ç­æ‰€æœ‰æœªä»¥æ­¤æ³•é€‰æ‹©çš„生物。 +Celestial Kirin|天界麒麟|传奇生物~麒麟ï¼ç²¾æ€ª|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žè¯¥ç‰Œç›¸åŒçš„永久物。 +Celestial Mantle|天界披风|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3。\næ¯å½“所结附的生物对牌手造æˆæˆ˜æ–—伤害时,将其æ“控者的总生命加å€ã€‚ +Celestial Messenger|传音é’鸟|生物 ~鸟ï¼ç²¾æ€ª|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此牌。)\n飞行\nåªè¦ä½ æ“控燕çµé¹æ´›å®¢ï¼Œä¼ éŸ³é’鸟便得+1/+1。 +Celestial Purge|天界涤净|瞬间|将目标黑色或红色永久物移出对战。 +Celestial Regulator|天界制é™ä½¿|生物 ~天使ï¼å‚è°‹|飞行\n当天界制é™ä½¿è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ä¸ç”±ä½ æ“控的生物并将它横置。如果你æ“控其上有指示物的生物,则所选生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸èƒ½é‡ç½®ã€‚ +Celestial Unicorn|天界独角兽|生物 ~独角兽|æ¯å½“你获得生命时,在天界独角兽上放置一个+1/+1指示物。 +Celestine, the Living Saint|活圣人塞莱斯汀|传奇生物 ~人类ï¼æˆ˜å£«|飞行,系命\n愈伤圣泪~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的生物牌从你的åŸå¢“场移回战场,X为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ +Celestus Sanctifier|穹天ç¥åœ£åƒ§|生物 ~人类ï¼åƒ§ä¾£|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于穹天ç¥åœ£åƒ§è¿›æˆ˜åœºæ—¶æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的两张牌。将其中一张置入你的åŸå¢“场。 +Cellar Door|地窖门|神器|{3},{T}:目标牌手将他的牌库底牌置入其åŸå¢“场。 如果它是生物牌,则你将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Cement Shoes|水泥护鞋|神器 ~武具|佩带此武具的生物得+3/+3且具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¨ªç½®æ­¤ç”Ÿç‰©ã€‚ã€\n佩带此武具的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Cemetery Desecrator|墓地渎圣尸|生物 ~çµä¿‘|å¨æ…‘\n当墓地渎圣尸进战场或死去时,从任一åŸå¢“场放é€å¦ä¸€å¼ ç‰Œã€‚当你如此作时,选择一项~\n•从目标永久物上移去X个指示物,X为所放é€ä¹‹ç‰Œçš„法术力值。\n•目标由对手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为所放é€ä¹‹ç‰Œçš„法术力值。 +Cemetery Gatekeeper|墓地守门者|生物 ~å¸è¡€é¬¼|先攻\n当墓地守门者进战场时,从任一åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚\næ¯å½“任一牌手使用地或施放咒语时,若它与所放é€çš„牌具共通之牌张类别,则墓地守门者对该牌手造æˆ2点伤害。 +Cemetery Illuminator|墓地燃ç¯çµ|生物 ~精怪|飞行\n当墓地燃ç¯çµè¿›æˆ˜åœºæ—¶ï¼Œä»Žä»»ä¸€åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\né™æ¯å›žåˆä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库顶施放咒语,但其须与以墓地燃ç¯çµæ”¾é€çš„任一牌具共通之牌张类别。 +Cemetery Protector|墓地å«æŠ¤å…µ|生物 ~人类ï¼å£«å…µ|闪现\n当墓地å«æŠ¤å…µè¿›æˆ˜åœºæ—¶ï¼Œä»Žä»»ä¸€åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚\næ¯å½“你使用地或施放咒语时,若它与所放é€çš„牌具共通之牌张类别,则派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ +Cemetery Prowler|墓地游掠狼|生物 ~狼|警戒\næ¯å½“墓地游掠狼进战场或攻击时,从任一åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚\n对你施放的咒语而言,它与以墓地游掠狼放é€çš„å„牌æ¯æœ‰ä¸€ç§å…±é€šä¹‹ç‰Œå¼ ç±»åˆ«ï¼Œä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Cemetery Puca|墓地铺å¡|生物~å˜å½¢å…½|æ¯å½“一个生物从场上置入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{1}。 如果你如此作,则墓地铺å¡æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶ï¼Œå¹¶èŽ·å¾—此异能。 +Cemetery Reaper|墓地镰刀手|生物 ~çµä¿‘|由你æ“控的其他çµä¿‘生物得+1/+1。\n{2}{B},{T}:将目标生物牌从åŸå¢“场放é€ã€‚派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Cemetery Recruitment|墓地å¾å¬|法术|将目标生物牌从你的åŸå¢“场移回你手上。如果它是çµä¿‘牌,则抓一张牌。 +Cemetery Tampering|擅挖墓地|结界|掩蔽5(当此结界进战场时,检视你牌库顶的五张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç£¨ä¸‰å¼ ç‰Œã€‚然åŽå¦‚果你åŸå¢“场中有二å张或更多牌,则你å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Cenn's Enlistment|仕绅徵兵|法术|将两个1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Cenn's Heir|仕绅传人|生物~æ´è‹±ï¼å£«å…µ|æ¯å½“仕绅传人攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其它æ´è‹±ï¼Œå®ƒä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ +Cenn's Tactician|仕绅策士|生物~æ´è‹±ï¼å£«å…µ|{W},{T}:在目标士兵生物上放置一个+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的生物å¯ä»¥é¢å¤–多阻挡一个生物。 +Cenote Scout|岩洞井斥候|生物 — 人鱼ï¼æ–¥å€™|当岩洞井斥候进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Censor|ç¦è¨€|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。\n循环{U}({U},弃掉此牌:抓一张牌。) +Centaur Battlemaster|åŠäººé©¬æ ¼æ–—专家|生物 ~åŠäººé©¬ï¼æˆ˜å£«|勇行~æ¯å½“你施放以åŠäººé©¬æ ¼æ–—专家为目标的咒语时,在åŠäººé©¬æ ¼æ–—专家上放置三个+1/+1指示物。 +Centaur Chieftain|åŠäººé©¬é…‹é•¿|生物~åŠäººé©¬|æ•æ·\n门槛~åªè¦ä½ çš„åŸå¢“场中有七张或更多牌,åŠäººé©¬é…‹é•¿ä¾¿å…·æœ‰ã€Œå½“åŠäººé©¬é…‹é•¿è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸å¼‚能。〠+Centaur Courser|åŠäººéªé©¬|生物 ~åŠäººé©¬ï¼æˆ˜å£«| +Centaur Garden||| +Centaur Glade||| +Centaur Healer|åŠäººé©¬æ²»ç–—师|生物 ~åŠäººé©¬ï¼åƒ§ä¾£|当åŠäººé©¬æ²»ç–—师进战场时,你获得3点生命。 +Centaur Nurturer|åŠäººé©¬æ»‹å…»å¸ˆ|生物 ~åŠäººé©¬ï¼å¾·é²ä¼Š|当åŠäººé©¬æ»‹å…»å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命。\n{T}:加一点任æ„颜色的法术力。 +Centaur Omenreader|识兆åŠäººé©¬|雪境生物~åŠäººé©¬ï¼ç¥­å¸ˆ|åªè¦è¯†å…†åŠäººé©¬ä¸ºæ¨ªç½®ï¼Œä½ ä½¿ç”¨çš„生物咒语费用便å‡å°‘{2}æ¥ä½¿ç”¨ã€‚ +Centaur Peacemaker|åŠäººé©¬è°ƒåœäºº|生物 ~åŠäººé©¬ï¼åƒ§ä¾£|当åŠäººé©¬è°ƒåœäººè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„获得4点生命。 +Centaur Rootcaster||| +Centaur Safeguard|åŠäººé©¬å®ˆå«|生物~åŠäººé©¬ï¼æˆ˜å£«|({G/W}å¯ç”¨{G}或{W}æ¥æ”¯ä»˜ã€‚)\n当åŠäººé©¬å®ˆå«ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,你å¯ä»¥èŽ·å¾—3点生命。 +Centaur Veteran||| +Centaur Vinecrasher|藤击åŠäººé©¬|生物~æ¤ç‰©ï¼åŠäººé©¬|è·µè¸è—¤å‡»åŠäººé©¬è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中的地牌数é‡ã€‚æ¯å½“一张地牌从任何区域置入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{G}{G}。若你如此作,则将藤击åŠäººé©¬ä»Žä½ çš„åŸå¢“场移回你手上。 +Centaur's Herald|åŠäººé©¬çš„传令使|生物~妖精ï¼æ–¥å€™|{2}{G},牺牲åŠäººé©¬çš„传令使:将一个3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Center Soul|定æ¯å‡ç¥ž|瞬间|选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Cephalid Aristocrat||| +Cephalid Broker|章人掮客|生物~章人|{T}:目标牌手抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ +Cephalid Coliseum||| +Cephalid Constable|章人ä¿å®‰å®˜|生物~章人ï¼æ³•æœ¯å¸ˆ|æ¯å½“章人ä¿å®‰å®˜å¯¹æŸç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将至多此数é‡ç”±è¯¥ç‰Œæ‰‹æ“控的目标永久物移回其拥有者手上。 +Cephalid Facetaker|夺é¢ç« äºº|生物 ~章人ï¼æµªå®¢|夺é¢ç« äººä¸èƒ½è¢«é˜»æŒ¡ã€‚\n在你回åˆçš„战斗开始时,你å¯ä»¥ä½¿å¤ºé¢ç« äººæˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸï¼Œä½†å®ƒæ˜¯1/4,且具有「此生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚〠+Cephalid Illusionist||| +Cephalid Inkshrouder||| +Cephalid Looter||| +Cephalid Pathmage||| +Cephalid Retainer||| +Cephalid Sage|章人智者|生物~章人|门槛~åªè¦ä½ çš„åŸå¢“场中有七张或更多牌,章人智者便具有「当章人智者进战场时,抓三张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚〠+Cephalid Scout||| +Cephalid Shrine||| +Cephalid Snitch||| +Cephalid Vandal||| +Cephalopod Sentry|头足哨å«|神器生物 ~éžç‘žäººï¼ä¹Œè´¼|飞行\n头足哨å«çš„力é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚ +Cerebral Eruption|脑力爆å‘|法术|目标对手展示其牌库顶牌。 脑力爆å‘对该玩家与æ¯ä¸ªç”±ä»–æ“控的生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„总法术力费用。 如果以此法展示出地牌,则将脑力爆å‘移回其拥有者手上。 +Cerebral Vortex|脑力漩涡|瞬间|目标牌手抓两张牌,然åŽè„‘力漩涡对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹æœ¬å›žåˆå·²æŠ“的牌数é‡ã€‚ +Ceremonial Groundbreaker|动土仪å¼é”¹|神器 ~武具|佩带此武具的生物得+2/+1且具有践è¸å¼‚能。\n佩带市民{1}\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Ceremonial Knife|祭仪å°åˆ€|神器 ~武具|佩带此武具的生物得+1/+0且具有「æ¯å½“此生物造æˆæˆ˜æ–—伤害时,派出一个血滴è¡ç”Ÿç‰©ã€‚ã€(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Ceremonious Rejection|隆é‡æ‹’æ–¥|瞬间|å击目标无色咒语。 +Cerodon Yearling|åˆå¹´è§’牙兽|生物~野兽|警戒,æ•æ· +Certain Death|必死无疑|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者失去2点生命且你获得2点生命。 +Cerulean Drake|蔚è“龙兽|生物 ~龙兽|飞行\nå红ä¿æŠ¤(此生物ä¸èƒ½è¢«çº¢è‰²çš„东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\n牺牲蔚è“龙兽:å击目标咒语,且该咒语须以你为目标。 +Cerulean Sphinx|蔚è“å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\n{U}:蔚è“å²èŠ¬æ–¯çš„拥有者将它洗入其牌库。 +Cerulean Wisps|蔚è“鬼ç«|瞬间|目标生物æˆä¸ºè“色直到回åˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚\n抓一张牌。 +Ceta Disciple||| +Ceta Sanctuary||| +Cetavolver||| +Chain Devil|链魔|生物 ~魔鬼|活化é”链~当链魔进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个éžè¡ç”Ÿç‰©çš„生物。 +Chain Lightning|è¿žé”闪电|法术|è¿žé”闪电对任æ„一个目标造æˆ3点伤害。然åŽè¯¥ç‰Œæ‰‹æˆ–该永久物的æ“控者å¯ä»¥æ”¯ä»˜{R}{R}。如果该牌手如此作,则其å¯ä»¥å¤åˆ¶æ­¤å’’语,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Chain Reaction|è¿žé”å应|法术|è¿žé”å应对所有生物å„造æˆX点伤害,X为战场上生物的数é‡ã€‚ +Chain of Acid||| +Chain of Plasma||| +Chain of Silence||| +Chain of Smog||| +Chain of Vapor|è¿žé”è’¸å‘|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。然åŽè¯¥æ°¸ä¹…物的æ“控者å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåœ°ã€‚如果该牌手如此作,则他å¯ä»¥å¤åˆ¶æ­¤å’’语,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Chain to Memory|往事留链|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚å åœ2。 +Chainbreaker|破链è‰äºº|神器生物~稻è‰äºº|破链è‰äººè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª-1/-1指示物。\n{3},{T}:从目标生物上移去一个-1/-1指示物。 +Chained Throatseeker|é”栓夺喉怪|生物~惊惧兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n除éžé˜²å¾¡ç‰Œæ‰‹å·²ä¸­æ¯’,å¦åˆ™é”栓夺喉怪ä¸èƒ½æ”»å‡»ã€‚ +Chained to the Rocks|链é”岩上|结界~çµæ°”|结附于由你æ“控的山脉\n当链é”岩上进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到链é”岩上离开战场为止。(该生物会在其拥有者的æ“控下移回。) +Chainer's Edict|崔纳的勒令|法术|目标牌手牺牲一个生物。\n返照{5}{B}{B}(你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Chainer's Torment|崔纳的ç»å¢ƒ|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 崔纳的ç»å¢ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害且你获得2点生命。\nIII — 派出一个X/X黑色梦魇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你总生命的一åŠï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚它对你造æˆX点伤害。 +Chainer, Dementia Master|惧åƒå¤§å¸ˆå´”纳|传奇生物 ~人类ï¼å¥´ä»†|所有梦魇得+1/+1。\n{B}{B}{B},支付3点生命:将目标生物牌在你的æ“控下从åŸå¢“场放进战场。该生物是黑色,且é¢å¤–具有梦魇此生物类别。\n当惧åƒå¤§å¸ˆå´”纳离开战场时,放é€æ‰€æœ‰æ¢¦é­‡ã€‚ +Chainer, Nightmare Adept|梦魇专家崔纳|传奇生物 ~人类ï¼å¥´ä»†|弃一张牌:本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放一个生物咒语。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,若你未从你手上施放之,则它获得æ•æ·å¼‚能直到你的下一个回åˆã€‚ +Chainflail Centipede|链枷åƒè¶³è™«|神器生物 ~武具ï¼æ˜†è™«|æ¯å½“链枷åƒè¶³è™«æˆ–佩带此武具的生物攻击时,它得+2/+0直到回åˆç»“æŸã€‚\né‡é…{2}({2}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) +Chainflinger||| +Chains of Custody|监护é”链|结界 ~çµæ°”|结附于由你æ“控的生物\n当监护é”链进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到监护é”链离开战场为止。\n所结附的生物具有守护{2}。(æ¯å½“它æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。) +Chainweb Aracnir|链网冥蛛|生物 ~蜘蛛|延势\n当链网冥蛛进战场时,它å‘目标由对手æ“控且具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n逸脱~{3}{G}{G},从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n链网冥蛛逸脱时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 +Chainwhip Cyclops|链鞭独眼巨人|生物 ~独眼巨人ï¼æˆ˜å£«|{3}{R}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Chakram Retriever|飞轮猎犬|生物 ~元素ï¼çŒŽçŠ¬|与飞轮掷手æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†é£žè½®æŽ·æ‰‹ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\næ¯å½“你在你的回åˆä¸­æ–½æ”¾å’’语时,é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Chakram Slinger|飞轮掷手|生物 ~人类ï¼æˆ˜å£«|与飞轮猎犬æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†é£žè½®çŒŽçŠ¬ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n{R},{T}:飞轮掷手对目标牌手或é¹æ´›å®¢é€ æˆ2点伤害。 +Chalice of Death|死亡圣æ¯|神器|{T}:目标牌手失去5点生命。 +Chalice of Life|生命圣æ¯|神器|{T}:你获得1点生命。然åŽå¦‚果你的总生命比你的起始总生命至少多10点,转化生命圣æ¯ã€‚ +Chalice of the Void|虚空圣æ¯|神器|虚空圣æ¯è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个充电指示物。\næ¯å½“任一牌手施放总法术力费用等åŒäºŽè™šç©ºåœ£æ¯ä¸Šå……电指示物数é‡çš„咒语时,å击该咒语。 +Challenger Troll|好斗巨魔|生物 ~巨魔|æ¯ä¸ªç”±ä½ æ“控且力é‡ç­‰äºŽæˆ–大于4的生物å‡ä¸èƒ½å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ +Chamber Sentry|会盟堂哨å«|神器生物 ~组构体|会盟堂哨å«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚\n{X},{T},从会盟堂哨å«ä¸Šç§»åŽ»X个+1/+1指示物:它对任æ„一个目标造æˆX点伤害。\n{W}{U}{B}{R}{G}:将会盟堂哨å«ä»Žä½ çš„åŸå¢“场移回你手上。 +Chamber of Manipulation||| +Chameleon Blur|å˜è‰²åŒ¿è¸ª|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç”Ÿç‰©å°†å¯¹ç‰Œæ‰‹é€ æˆçš„所有伤害。 +Chameleon Colossus|å–„å˜å·¨åƒ|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\nå黑ä¿æŠ¤\n{2}{G}{G}:善å˜å·¨åƒå¾—+X/+X直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ +Champion of Arashin|阿拉辛斗士|生物 ~猎犬ï¼æˆ˜å£«|系命(此生物对其他对象所造æˆçš„伤害会让你获得等é‡çš„生命。) +Champion of Dusk|暮影斗士|生物 ~å¸è¡€é¬¼ï¼éª‘士|当暮影斗士进战场时,你抓X张牌且你失去X点生命,X为由你æ“控的å¸è¡€é¬¼æ•°é‡ã€‚ +Champion of Lambholt|羊屯斗士|生物 ~人类ï¼æˆ˜å£«|力é‡å°äºŽç¾Šå±¯æ–—士的生物ä¸èƒ½é˜»æŒ¡ç”±ä½ æ“控的生物。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在羊屯斗士上放置一个+1/+1指示物。 +Champion of Rhonas|罗纳斯的斗士|生物~豺狼ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽç½—纳斯的斗士攻击时耗竭之。当你如此作时,你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Champion of Stray Souls|孤魂斗士|生物~骷髅妖ï¼æˆ˜å£«|{3}{B}{B},{T},牺牲X个其他生物:将X张目标生物牌从你的åŸå¢“场移回战场。\n{5}{B}{B}:将孤魂斗士从你的åŸå¢“场置于你的牌库顶。 +Champion of Wits|èªæ™ºæ–—士|生物 ~那伽ï¼æ³•æœ¯å¸ˆ|当èªæ™ºæ–—士进战场时,你å¯ä»¥æŠ“ç­‰åŒäºŽå…¶åŠ›é‡çš„牌。若你如此作,则弃两张牌。\n永生{5}{U}{U}({5}{U}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼é‚£ä¼½ï¼æ³•æœ¯å¸ˆï¼Œä¸”没有法术力费用。åªèƒ½äºŽæ³•æœ¯æ—¶æœºæ°¸ç”Ÿã€‚) +Champion of the Flame|æºç«æ–—士|生物 ~人类ï¼æˆ˜å£«|è·µè¸\næºç«æ–—士上æ¯ç»“附一个çµæ°”或æ¯è£…备一个武具,便得+2/+2。 +Champion of the Parish|教区斗士|生物~人类ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,在教区斗士上放置一个+1/+1指示物。 +Champion of the Perished|墓躯斗士|生物 ~çµä¿‘|æ¯å½“å¦ä¸€ä¸ªçµä¿‘在你的æ“控下进战场时,在墓躯斗士上放置一个+1/+1指示物。 +Champion's Drake|斗士龙兽|生物~龙兽|飞行\nåªè¦ä½ æ“控了其上有三个或更多等级指示物的生物,斗士龙兽便得+3/+3。 +Champion's Helm|斗士头盔|神器 ~武具|佩带此武具的生物得+2/+2。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是传奇,它便具有辟邪异能。\n佩带{1} +Champion's Victory|Champion's Victory|| +Champions of Minas Tirith|米那斯æ力斯斗士|生物 ~人类ï¼å£«å…µ|当米那斯æ力斯斗士进战场时,你æˆä¸ºå›ä¸»ã€‚\n在æ¯ä½å¯¹æ‰‹å›žåˆçš„战斗开始时,若你是å›ä¸»ï¼Œåˆ™è¯¥å¯¹æ‰‹å¯ä»¥æ”¯ä»˜{X},X为其手牌数é‡ã€‚若其未如此作,则该对手本次战斗ä¸èƒ½æ”»å‡»ä½ ã€‚ +Chance|孤注|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n弃任æ„æ•°é‡çš„牌,然åŽæŠ“ç­‰é‡çš„牌。 +Chance Encounter|机缘|结界|æ¯å½“你猜对一次掷硬å¸æ—¶ï¼Œåœ¨æœºç¼˜ä¸Šæ”¾ç½®ä¸€ä¸ªè¿æ°”指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æœºç¼˜ä¸Šæœ‰å个或更多è¿æ°”指示物,则你赢得这盘游æˆã€‚ +Chance for Glory|æˆä»æ‹¼æ|瞬间|由你æ“控的生物获得ä¸ç­å¼‚能。于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚在该回åˆçš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ è¾“掉这盘游æˆã€‚ +Chance-Met Elves|相逢精çµ|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“ä½ å åœæ—¶ï¼Œåœ¨ç›¸é€¢ç²¾çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Chancellor of Tales|奇谭总领|生物 — ä»™çµï¼å‚è°‹|飞行\næ¯å½“你施放历险咒语时,你å¯ä»¥å°†å®ƒå¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Chancellor of the Annex|别馆ç£é•¿|生物~天使|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。 如果你如此作,当æ¯ä½ç‰Œæ‰‹æ–½æ”¾ä»–在本盘游æˆä¸­çš„第一个咒语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。\n飞行\næ¯å½“任一对手施放咒语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。 +Chancellor of the Dross|蔓éžæ²¼ç£é•¿|生物~å¸è¡€é¬¼|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。 如果你如此作,则在第一个维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去3点生命,然åŽä½ èŽ·å¾—牌手以此法失去的生命总和。\n飞行,系命 +Chancellor of the Forge|锻炉ç£é•¿|生物~巨人|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。 如果你如此作,则在第一个维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1红色,具æ•æ·å¼‚能的鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n当锻炉ç£é•¿è¿›æˆ˜åœºæ—¶ï¼Œå°†X个1/1红色,具æ•æ·å¼‚能的鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为由你æ“控的生物之数é‡ã€‚ +Chancellor of the Spires|å°–å¡”ç£é•¿|生物~å²èŠ¬æ–¯|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。 如果你如此作,则在第一个维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„将其牌库顶的七张牌置入其åŸå¢“场。\n飞行\n当尖塔ç£é•¿è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中施放目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Chancellor of the Tangle|铬铜林ç£é•¿|生物~野兽|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。 如果你如此作,则在你的第一个行动阶段开始时,加{G}到你的法术力池中。\n警戒,延势 +Chandra Ablaze|激昂茜å“|é¹æ´›å®¢ï½žèŒœå“|+1:弃一张牌。如果以此法弃掉一张红色牌,则激昂茜å“对目标生物或牌手造æˆ4点伤害。\n-2:æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œï¼Œç„¶åŽæŠ“三张牌。\n-7:从你的åŸå¢“场施放任æ„æ•°é‡çš„红色瞬间和ï¼æˆ–法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Chandra Nalaar|茜å“纳拉|旅法师~茜å“|+1:茜å“纳拉对目标牌手造æˆ1点伤害。\n-X:茜å“纳拉对目标生物造æˆX点伤害。\n-8:茜å“纳拉对目标牌手与该牌手所æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ10点伤害。 +Chandra's Defeat|茜å“败退|瞬间|茜å“败退对目标红色生物或红色é¹æ´›å®¢é€ æˆ5点伤害。如果该永久物是茜å“é¹æ´›å®¢ï¼Œåˆ™ä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Chandra's Embercat|茜å“的焰猫|生物 ~元素ï¼çŒ«|{T}:加{R}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å…ƒç´ å’’语或茜å“é¹æ´›å®¢å’’语。 +Chandra's Firemaw|茜å“的炎喉兽|生物 ~地狱兽|æ•æ·\n当茜å“的炎喉兽进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为兴焰热ç«èŒœå“的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Chandra's Flame Wave|茜å“çš„ç«ç„°æ³¢|法术|茜å“çš„ç«ç„°æ³¢å¯¹ç›®æ ‡ç‰Œæ‰‹å’Œæ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物å„造æˆ2点伤害。从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为盛焰怒ç«èŒœå“的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Chandra's Fury|茜å“的怒ç«|瞬间|茜å“的怒ç«å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ4点伤害,且对æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物å„造æˆ1点伤害。 +Chandra's Ignition|茜å“扬焰|法术|目标由你æ“控的生物å‘æ¯ä¸ªå…¶ä»–生物和æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ +Chandra's Incinerator|茜å“çš„ç„šç„°çµ|生物 ~元素|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为所有对手本回åˆä¸­å—过的éžæˆ˜æ–—伤害总数é‡ã€‚\nè·µè¸\næ¯å½“一个由你æ“控的æ¥æºå‘任一对手造æˆéžæˆ˜æ–—伤害时,茜å“çš„ç„šç„°çµå¯¹ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物或é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。 +Chandra's Magmutt|茜å“的熔岩犬|生物 ~元素ï¼ç‹—|{T}:茜å“的熔岩犬对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害。 +Chandra's Outburst|茜å“的爆å‘|法术|茜å“的爆å‘对目标牌手或é¹æ´›å®¢é€ æˆ4点伤害。\n从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为舞焰勇将茜å“的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Chandra's Outrage|茜å“的暴怒|瞬间|茜å“的暴怒对目标生物造æˆ4点伤害,且对该生物的æ“控者造æˆ2点伤害。 +Chandra's Phoenix|茜å“的凤凰|生物~凤凰|飞行\næ•æ· (此生物å—ä½ æ“控时便能攻击与{T}。)\næ¯å½“由你æ“控的红色瞬间或法术咒语ã€æˆ–由你æ“控的红色é¹æ´›å®¢å‘对手造æˆä¼¤å®³æ—¶ï¼Œå°†èŒœå“的凤凰从你的åŸå¢“场移回你手上。 +Chandra's Pyreling|茜å“çš„å¹¼ç«çµ|生物 ~元素ï¼èœ¥èœ´|æ¯å½“一个由你æ“控的æ¥æºå‘任一对手造æˆéžæˆ˜æ–—伤害时,直到回åˆç»“æŸï¼ŒèŒœå“çš„å¹¼ç«çµå¾—+1/+0 且获得连击异能。 +Chandra's Pyrohelix|茜å“çš„æ—‹ç‚Žå’’|瞬间|茜å“的旋炎咒对一个或两个目标生物和ï¼æˆ–牌手造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。 +Chandra's Regulator|茜å“的稳焰器|传奇神器|æ¯å½“你起动茜å“é¹æ´›å®¢çš„忠诚异能时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n{1},{T},弃一张山脉牌或红色牌:抓一张牌。 +Chandra's Revolution|茜å“çš„é©å‘½|法术|茜å“çš„é©å‘½å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。横置目标地。该地于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Chandra's Spitfire|茜å“çš„å–·ç«çµ|生物 ~元素|飞行\næ¯å½“一ä½å¯¹æ‰‹å—到éžæˆ˜æ–—伤害时,茜å“çš„å–·ç«çµå¾—+3/+0直到回åˆç»“æŸã€‚ +Chandra's Triumph|茜å“得胜|瞬间|茜å“得胜å‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆ3点伤害。如果你æ“控茜å“é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºèŒœå“得胜对该永久物造æˆ5点伤害。 +Chandra, Acolyte of Flame|ç«ç„°ä¾åƒ§èŒœå“|传奇é¹æ´›å®¢ ~茜å“|0:在æ¯ä¸ªç”±ä½ æ“控的红色é¹æ´›å®¢ä¸Šå„放置一个忠诚指示物。\n0:派出两个1/1红色元素è¡ç”Ÿç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚\n−2:你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标总法术力费用等于或å°äºŽ3的瞬间或法术牌。如果本回åˆä¸­è¯¥ç‰Œå°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚ +Chandra, Awakened Inferno|觉醒炼狱茜å“|传奇é¹æ´›å®¢ ~茜å“|此咒语ä¸èƒ½è¢«å击。\n+2:æ¯ä½å¯¹æ‰‹å„获得具有「在你的维æŒå¼€å§‹æ—¶ï¼Œæ­¤å¾½è®°å¯¹ä½ é€ æˆ1点伤害ã€çš„徽记。\n−3:觉醒炼狱茜å“对æ¯ä¸ªéžå…ƒç´ çš„生物å„造æˆ3点伤害。\n−X:觉醒炼狱茜å“对目标生物或é¹æ´›å®¢é€ æˆX点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的永久物将死去,则改为将它放é€ã€‚ +Chandra, Bold Pyromancer|舞焰勇将茜å“|传奇é¹æ´›å®¢ ~茜å“|+1:加{R}{R}。舞焰勇将茜å“对目标牌手造æˆ2点伤害。\n−3:舞焰勇将茜å“对目标生物或é¹æ´›å®¢é€ æˆ3点伤害。\n−7:舞焰勇将茜å“对目标牌手åŠæ¯ä¸ªç”±å…¶æ“控的生物与é¹æ´›å®¢å„造æˆ10点伤害。 +Chandra, Dressed to Kill|盛装茜å“|传奇é¹æ´›å®¢ ~茜å“|+1:加{R}。盛装茜å“对至多一ä½ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ1点伤害。\n+1:放é€ä½ çš„牌库顶牌。如果它是红色,则本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾å®ƒã€‚\n−7:放é€ä½ ç‰Œåº“顶的五张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾çº¢è‰²å’’语。你获得具有以下异能的徽记~「æ¯å½“你施放红色咒语时,此徽记对任æ„一个目标造æˆX点伤害,X为施放该咒语时所支付的法术力数é‡ã€‚〠+Chandra, Fire Artisan|炎技茜å“|传奇é¹æ´›å®¢ ~茜å“|æ¯å½“从炎技茜å“上移去一个或数个忠诚指示物时,她å‘目标对手或é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。\n+1:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n-7:放é€ä½ ç‰Œåº“顶的七张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Chandra, Fire of Kaladesh|å¡æ‹‰å¾·è®¸ä¹‹ç«èŒœå“|传奇生物~人类ï¼ç¥­å¸ˆ|æ¯å½“你施放红色咒语时,é‡ç½®å¡æ‹‰å¾·è®¸ä¹‹ç«èŒœå“。{T}:å¡æ‹‰å¾·è®¸ä¹‹ç«èŒœå“对目标牌手造æˆ1点伤害。如果茜å“本回åˆå·²é€ æˆ3点或更多伤害,则放é€å¥¹ï¼Œç„¶åŽå°†å¥¹åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场且已转化。 +Chandra, Flame's Catalyst|兴焰热ç«èŒœå“|传奇é¹æ´›å®¢ ~茜å“|+1:兴焰热ç«èŒœå“å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。\n−2:你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标红色瞬间或法术牌。如果该咒语本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将它放é€ã€‚\n−8:弃掉你的手牌,然åŽæŠ“七张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Chandra, Flame's Fury|盛焰怒ç«èŒœå“|传奇é¹æ´›å®¢ ~茜å“|+1:盛焰怒ç«èŒœå“对任æ„一个目标造æˆ2点伤害。\n−2:盛焰怒ç«èŒœå“对目标生物造æˆ4点伤害,且对该生物的æ“控者造æˆ2点伤害。\n−8:盛焰怒ç«èŒœå“对目标牌手和æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物å„造æˆ10点伤害。 +Chandra, Flamecaller|å¬ç„°èŒœå“|é¹æ´›å®¢ï½žèŒœå“|+1:将两个3/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬æ”¾é€ã€‚\n0:弃掉你的手牌,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。\n−X:å¬ç„°èŒœå“对æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害。 +Chandra, Heart of Fire|烈焰之心茜å“|传奇é¹æ´›å®¢ ~茜å“|+1:弃掉你的手牌,然åŽæ”¾é€ä½ ç‰Œåº“顶的三张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨ä»¥æ­¤æ³•æ”¾é€çš„牌。\n+1:烈焰之心茜å“对任æ„一个目标造æˆ2点伤害。\n-9:从你的åŸå¢“场和牌库中æœå¯»ä»»æ„æ•°é‡çš„红色瞬间和ï¼æˆ–法术牌,将它们放é€ï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¿™äº›ç‰Œã€‚加六点{R}。 +Chandra, Hope's Beacon|希望信标茜å“|传奇é¹æ´›å®¢ ~茜å“|æ¯å½“你施放瞬间或法术咒语时,将它å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n+2:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚\n+1:放é€ä½ ç‰Œåº“顶的五张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žæ‰€æ”¾é€çš„牌之中施放一个瞬间或法术咒语。\n−X:希望信标茜å“对至多两个目标å„造æˆX点伤害。 +Chandra, Novice Pyromancer|舞焰新手茜å“|传奇é¹æ´›å®¢ ~茜å“|+1:由你æ“控的元素得+2/+0直到回åˆç»“æŸã€‚\n−1:加{R}{R}。\n−2:舞焰新手茜å“对任æ„一个目标造æˆ2点伤害。 +Chandra, Pyrogenius|烈焰奇æ‰èŒœå“|é¹æ´›å®¢ï½žèŒœå“|+2:烈焰奇æ‰èŒœå“å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\n−3:烈焰奇æ‰èŒœå“对目标生物造æˆ4点伤害。\n−10:烈焰奇æ‰èŒœå“对目标牌手与æ¯ä¸ªç”±å…¶æ“控的生物å„造æˆ6点伤害。 +Chandra, Pyromaster|ç«ç„°å¤§å¸ˆèŒœå“|é¹æ´›å®¢ï½žèŒœå“|+1:ç«ç„°å¤§å¸ˆèŒœå“对目标牌手造æˆ1点伤害,且对至多一个目标由该牌手æ“控的生物造æˆ1点伤害。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n0:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n-7:放é€ä½ ç‰Œåº“顶的å张牌。选择一张以此法放é€çš„瞬间或法术牌,并将之å¤åˆ¶ä¸‰æ¬¡ã€‚ä½ å¯ä»¥æ–½æ”¾è¿™äº›å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Chandra, Roaring Flame|咆哮烈焰茜å“|é¹æ´›å®¢ï½ž - 茜å“|+1:咆哮烈焰茜å“对目标牌手造æˆ2点伤害。−2:咆哮烈焰茜å“对目标生物造æˆ2点伤害。−7:咆哮烈焰茜å“å‘æ¯ä½å¯¹æ‰‹å„造æˆ6点伤害。以此法å—到伤害的æ¯ä½ç‰Œæ‰‹å‡èŽ·å¾—具有「在你的维æŒå¼€å§‹æ—¶ï¼Œæ­¤å¾½è®°å¯¹ä½ é€ æˆ3点伤害ã€çš„徽记。 +Chandra, Torch of Defiance|å抗烈炬茜å“|é¹æ´›å®¢ï½žèŒœå“|+1:放é€ä½ çš„牌库顶牌。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚如果你未如此作,则å抗烈炬茜å“å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\n+1:加{R}{R}到你的法术力池中。\n−3:å抗烈炬茜å“对目标生物造æˆ4点伤害。\n−7:你获得具有「æ¯å½“你施放咒语时,此徽记对目标生物或牌手造æˆ5点伤害ã€çš„徽记。 +Chandra, the Firebrand|惹事人茜å“|é¹æ´›å®¢ï½žèŒœå“|+1:惹事人茜å“对目标生物或牌手造æˆ1点伤害。-2:当你于本回åˆæ–½æ”¾ä¸‹ä¸€ä¸ªçž¬é—´æˆ–法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。-6:惹事人茜å“对至多六个目标生物和ï¼æˆ–牌手å„造æˆ6点伤害。 +Change of Fortune|æ—¶æ¥è¿è½¬|法术|弃掉你的手牌,然åŽä½ æœ¬å›žåˆä¸­æ¯å¼ƒè¿‡ä¸€å¼ ç‰Œï¼Œä¾¿æŠ“一张牌。 +Change of Plans|改å˜è®¡åˆ’|瞬间|选择X个目标由你æ“控的生物。令其分别筹谋。你å¯ä»¥ä½¿å…¶ä¸­çš„ä»»æ„æ•°é‡è·ƒç¦»ã€‚ +Change the Equation|改å˜ç­‰å¼|瞬间|选择一项~\n•å击目标法术力值等于或å°äºŽ2的咒语。\n•å击目标法术力值等于或å°äºŽ6的红色或绿色咒语。 +Changeling Berserker|化形狂战士|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\næ•æ·\n夺冠生物 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。) +Changeling Hero|化形勇士|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n夺冠生物 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\n系命 (æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。) +Changeling Outcast|化形黜人|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n化形黜人ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œä¹Ÿä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Changeling Sentinel|化形哨兵|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n警戒 +Changeling Titan|化形泰å¦|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n夺冠生物 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。) +Channel|魔力通é“|法术|如果你处于能够起动法术力异能的时机,你å¯ä»¥æ”¯ä»˜1点生命。如果你如此作,则加等é‡çš„{C}到你的法术力池中。 +Channel Harm|转化险象|瞬间|本回åˆä¸­ï¼Œé˜²æ­¢ä¸ç”±ä½ æ“控的æ¥æºå°†å¯¹ä½ å’Œç”±ä½ æ“控之永久物造æˆçš„所有伤害。如果以此法防止伤害,则你å¯ä»¥è®©è½¬åŒ–险象对目标生物造æˆç­‰é‡çš„伤害。 +Channel the Suns|日能通贯|法术|加{W}{U}{B}{R}{G}到你的法术力池中。 +Channeled Force|通贯魔力|瞬间|弃X张牌,以作为施放此咒语的é¢å¤–费用。\n目标牌手抓X张牌。通贯魔力对至多一个目标生物或é¹æ´›å®¢é€ æˆX点伤害。 +Channeler Initiate|è”能祀徒|生物~人类ï¼å¾·é²ä¼Š|当è”能祀徒进战场时,在目标由你æ“控的生物上放置三个-1/-1指示物。\n{T},从è”能祀徒上移去一个-1/-1指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Chant of Vitu-Ghazi|维图加基åŸé¢‚|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n防止生物于本回åˆä¸­å°†é€ æˆçš„所有伤害。 æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,你便获得1点生命。 +Chant of the Skifsang|航歌员åŸè¯µ|结界~çµæ°”|结附于生物\n所结附的生物得-13/-0。 +Chaos|Chaos|瞬间|生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Chaos Channeler|混沌通è”师|生物 ~人类ï¼ç¥­å¸ˆ|狂野魔法浪涌~æ¯å½“混沌通è”师攻击时,掷一颗d20。\n1~9 VERT 放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n10~19 VERT 放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚\n20 VERT 放é€ä½ ç‰Œåº“顶的三张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Chaos Defiler|混沌亵渎者|神器生物 ~æ¶é­”ï¼ç»„构体|è·µè¸\n战斗加农炮~当混沌亵渎者进战场或死去时对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ é€‰æ‹©ä¸€ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的éžåœ°æ°¸ä¹…物。éšæœºé€‰æ‹©å¹¶æ¶ˆç­å…¶ä¸­ä¸€ä¸ªã€‚ +Chaos Dragon|混乱巨龙|生物 ~龙|飞行,æ•æ·\n混乱巨龙æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n在你回åˆçš„战斗开始时,æ¯ä½ç‰Œæ‰‹å„掷一颗d20。如果一ä½æˆ–多ä½å¯¹æ‰‹çš„掷骰结果最大,则混乱巨龙本次战斗中ä¸èƒ½æ”»å‡»è¿™äº›ç‰Œæ‰‹æˆ–由其æ“控的é¹æ´›å®¢ã€‚ +Chaos Imps|混沌å°æ¶é­”|生物~å°æ¶é­”|飞行\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚)\nåªè¦æ··æ²Œå°æ¶é­”上有+1/+1指示物,它便具有践è¸å¼‚能。 +Chaos Maw|混沌喉怪|生物~地狱兽|当混沌喉怪进战场时,它对æ¯ä¸ªå…¶ä»–生物å„造æˆ3点伤害。 +Chaos Mutation|混沌异å˜|瞬间|放é€ä»»æ„æ•°é‡çš„目标生物,且其æ“控者须å„ä¸ç›¸åŒã€‚对æ¯ä¸ªä»¥æ­¤æ³•æ”¾é€çš„生物而言,其æ“控者从其牌库顶开始展示牌,直到展示出一张生物牌为止,将该牌放进战场,然åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽå…¶ç‰Œåº“底。 +Chaos Terminator Lord|混沌终结者领主|生物 ~阿斯塔特ï¼æˆ˜å£«|混沌之主~在你回åˆçš„战斗开始时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ +Chaos Wand|混沌法æ–|神器|{4},{T}:目标对手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ çž¬é—´æˆ–法术牌为止。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€ä¸”未施放的牌以éšæœºé¡ºåºç½®äºŽè¯¥ç‰Œåº“底。 +Chaos Warp|混沌歪曲|瞬间|目标永久物的拥有者将它洗入其牌库,然åŽå±•ç¤ºå…¶ç‰Œåº“顶牌。如果该牌为永久物牌,则该牌手将之放进战场。 +Chaotic Aether|乙太混沦|异象|当你é­é‡ä¹™å¤ªæ··æ²¦æ—¶ï¼Œæ—¶ç©ºéª°æŽ·å‡ºçš„空白结果å‡ä¸º{CHAOS}结果,直到有牌手时空æ¢å‡ºä»»ä¸€æ—¶ç©ºä¸ºæ­¢ã€‚(然åŽæ—¶ç©ºæ¢å‡ºæ­¤å¼‚象。) +Chaotic Backlash|混沌å挫|瞬间|混沌å挫对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±è¯¥ç‰Œæ‰‹æ“控的白色和ï¼æˆ–è“色永久物之数é‡çš„两å€ã€‚ +Chaotic Strike||| +Chaotic Transformation|混沌转å˜|法术|放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨ï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç»“界,至多一个目标é¹æ´›å®¢å’Œï¼æˆ–至多一个目标地。对æ¯ä¸ªä»¥æ­¤æ³•æ”¾é€çš„永久物而言,其æ“控者从其牌库顶开始展示牌,直到展示出一张与之具共通牌张类别的牌为止,将该牌放进战场,然åŽæ´—牌。 +Chapel Geist|礼拜堂游魂|生物~精怪|飞行 +Chaplain's Blessing|教士ç¥ç¦|法术|你获得5点生命。 +Char|烤焦|瞬间|烤焦对目标生物或牌手造æˆ4点伤害,且对你造æˆ2点伤害。 +Char-Rumbler|隆å“煤妖|生物 ~元素|连击\n{R}:隆å“煤妖得+1/+0直到回åˆç»“æŸã€‚ +Charcoal Diamond|炭黑钻石|神器|炭黑钻石须横置进战场。\n{T}:加{B}。 +Chardalyn Dragon|å¡è¾¾æž—魔晶龙|神器生物 ~龙|飞行 +Charforger|焦锻兽|生物 ~éžç‘žäººï¼é‡Žå…½|当焦锻兽进战场时,派出一个1/1红色éžç‘žäººï¼é¬¼æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物或神器从战场进入åŸå¢“场时,在焦锻兽上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从焦锻兽上移去三个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Charge|冲锋|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Charge Across the Araba|冲越è’场|瞬间~å¤å’’|扫平~将任æ„æ•°é‡ç”±ä½ æ“控的平原移回其拥有者手上。 æ¯ä»¥æ­¤æ³•ç§»å›žä¸€ä¸ªå¹³åŽŸï¼Œç”±ä½ æ“控的生物便得+1/+1直到回åˆç»“æŸã€‚ +Charge Through|奋力çªç ´|瞬间|目标生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n抓一张牌。 +Charge of the Forever-Beast|æ’天犀冲锋|法术|从你手上展示一张生物牌,以作为施放此咒语的é¢å¤–费用。\næ’天犀冲锋对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„力é‡ã€‚ +Charge of the Mites|虫械冲锋|瞬间|选择一项~\n•虫械冲锋对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n•派出两个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€(å—到其战斗伤害的牌手还会得到一个中毒指示物。) +Charging Badger|冲锋ç¾|生物~ç¾|è·µè¸ +Charging Bandits||| +Charging Binox|冲锋åŒå¤´å…½|生物 ~野兽|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{7}。)\nè·µè¸ +Charging Cinderhorn|烬角蛮牛|生物~元素ï¼ç‰›|æ•æ·\n在æ¯ä½ç‰Œæ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ²¡æœ‰ç”Ÿç‰©æ”»å‡»è¿‡ï¼Œåˆ™åœ¨çƒ¬è§’蛮牛上放置一个狂怒指示物。然åŽçƒ¬è§’蛮牛对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶ä¸Šç‹‚怒指示物的数é‡ã€‚ +Charging Griffin|冲锋狮鹫|生物~狮鹫|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)æ¯å½“冲锋狮鹫攻击时,它得+1/+1直到回åˆç»“æŸã€‚ +Charging Hooligan|莽撞å°æ··æ··|生物 — 人类ï¼å¹³æ°‘|æ¯å½“莽撞å°æ··æ··æ”»å‡»æ—¶ï¼Œæ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„生物,它便得+1/+0直到回åˆç»“æŸã€‚若有è€é¼ æ­£è¿›è¡Œæ”»å‡»ï¼Œåˆ™èŽ½æ’žå°æ··æ··èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚ +Charging Monstrosaur|猛冲暴霸龙|生物 ~æé¾™|è·µè¸ï¼Œæ•æ· +Charging Paladin||| +Charging Rhino|冲锋犀牛|生物 ~犀牛|冲锋犀牛ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ +Charging Slateback||| +Charging Troll||| +Charging Tuskodon|冲锋巨牙龙|生物 ~æé¾™|è·µè¸\n如果冲锋巨牙龙将对æŸç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害,则改为它对该牌手造æˆä¸¤å€çš„伤害。 +Charging War Boar|冲锋战野猪|生物 ~野猪|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\nåªè¦ä½ æ“控多密é¹æ´›å®¢ï¼Œå†²é”‹æˆ˜é‡ŽçŒªä¾¿å¾—+1/+1且具有践è¸å¼‚能。(它造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) +Chariot of Victory|胜利战车|神器~武具|佩带此武具的生物具有先攻,践è¸ï¼Œä¸Žæ•æ·å¼‚能。\n佩带{1} +Charismatic Conqueror|魅力å¾æœè€…|生物 — å¸è¡€é¬¼ï¼å£«å…µ|警戒\næ¯å½“一个神器或生物在对手æ“控下未横置地进战场时,该牌手å¯ä»¥æ¨ªç½®è¯¥æ°¸ä¹…物。如果其未如此作,则你派出一个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ +Charismatic Vanguard|魅力先锋|生物 ~矮人ï¼å£«å…µ|{4}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Charity Extractor|榨善骑士|生物 ~人类ï¼éª‘士|系命 +Charix, the Raging Isle|岛身怒怪凯立茨|传奇生物 ~海怪ï¼èŸ¹|对手施放之以岛身怒怪凯立茨为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚\n{3}:凯立茨得+X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的海岛数é‡ã€‚ +Charmbreaker Devils|断符魔鬼|生物 ~魔鬼|在你的维æŒå¼€å§‹æ—¶ï¼Œéšæœºå°†ä¸€å¼ çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。\næ¯å½“你施放瞬间或法术咒语时,断符魔鬼得+4/+0直到回åˆç»“æŸã€‚ +Charmed Clothier|施魅织æœçµ|生物 — ä»™çµï¼å‚è°‹|飞行\n当施魅织æœçµè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçš‡æ—角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1且具有守护{1}。) +Charmed Pendant||| +Charmed Sleep|å—魅安眠|结界 ~çµæ°”|结附于生物\n当å—魅安眠进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Charmed Stray|迷人野猫|生物 ~猫|系命\n当迷人野猫进战场时,在æ¯ä¸ªç”±ä½ æ“控之其他å称为迷人野猫的生物上å„放置一个+1/+1指示物。 +Charming Prince|英俊王å­|生物 ~人类ï¼è´µæ—|当英俊王å­è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•å åœ2。\n•你获得3点生命。\n•放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„生物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。 +Charming Scoundrel|俊美æ¶æ£|生物 — 人类ï¼æµªå®¢|æ•æ·\n当俊美æ¶æ£è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•弃一张牌,然åŽæŠ“一张牌。\n•派出一个çå®è¡ç”Ÿç‰©ã€‚\n•派出一个æ¶äººè§’色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在目标由你æ“控的生物上。 +Charnel Troll|阴森巨魔|生物 ~巨魔|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚若你如此作,则在阴森巨魔上放置一个+1/+1指示物。若å¦ï¼Œåˆ™ç‰ºç‰²ä¹‹ã€‚\n{B}{G},弃一张生物牌:在阴森巨魔上放置一个+1/+1指示物。 +Charnelhoard Wurm|埋骨所亚龙|生物~亚龙|è·µè¸\næ¯å½“埋骨所亚龙å‘对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Chart a Course|规划航路|法术|抓两张牌。然åŽé™¤éžä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œå¦åˆ™å¼ƒä¸€å¼ ç‰Œã€‚ +Chartooth Cougar|乌牙山狮|生物 ~猫ï¼é‡Žå…½|{R}:乌牙山狮得+1/+0直到回åˆç»“æŸã€‚\n循环山脉{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。) +Chasm Drake|深峡龙兽|生物~龙兽|飞行\næ¯å½“深峡龙兽攻击时,目标由你æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ +Chasm Guide|深峡å‘导|生物~鬼怪ï¼æ–¥å€™ï¼ä¼™ä¼´|奋扬~æ¯å½“深峡å‘导或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Chasm Skulker|深峡潜怪|生物 ~乌贼ï¼æƒŠæƒ§å…½|æ¯å½“你抓一张牌时,在深峡潜怪上放置一个+1/+1指示物。\n当深峡潜怪死去时,派出X个1/1è“色,具海岛行者异能的乌贼è¡ç”Ÿç”Ÿç‰©ï¼ŒX为深峡潜怪上的+1/+1指示物数é‡ã€‚(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,它们便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Chastise|惩戒|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 +Chatter of the Squirrel|æ¾é¼ çš„çµ®è’|法术|派出一个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n返照{1}{G}(你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Chatterfang, Squirrel General|æ¾é¼ å°†å†›è’牙|传奇生物 ~æ¾é¼ ï¼æˆ˜å£«|树林行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n如果将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºè¯¥äº›è¡ç”Ÿç‰©åŠ ä¸ŠåŒæ ·æ•°é‡çš„1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n{B},牺牲X个æ¾é¼ ï¼šç›®æ ‡ç”Ÿç‰©å¾—+X/-X直到回åˆç»“æŸã€‚ +Chatterstorm|çµ®è’风暴|法术|派出一个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n风暴 +Check for Traps|检查陷阱|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚放é€è¯¥ç‰Œã€‚如果以此法放é€ä¸€å¼ çž¬é—´ç‰Œæˆ–一张具闪现异能的牌,则该对手失去1点生命。若å¦ï¼Œåˆ™ä½ å¤±åŽ»1点生命。 +Checkpoint Officer|å…³å¡é•¿å®˜|生物 ~人类ï¼å£«å…µ|{1}{W},{T}:横置目标生物。 +Cheeky House-Mouse|Cheeky House-Mouse|生物 — 家鼠|目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚它本回åˆä¸èƒ½è¢«åŠ›é‡å¤§äºŽæˆ–等于3的生物阻挡。 +Cheering Fanatic|欢呼观客|生物 ~鬼怪|æ¯å½“欢呼观客攻击时,选择一个牌å。本回åˆä¸­ï¼Œå…·è¯¥å称的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Chef's Kiss|主厨之å»|瞬间|获得目标咒语的æ“控æƒï¼Œä¸”该咒语须仅以å•ä¸€æ°¸ä¹…物或牌手为目标。将它å¤åˆ¶ï¼Œç„¶åŽä¸ºè¯¥å’’语和å¤åˆ¶å“éšæœºé‡æ–°é€‰æ‹©ç›®æ ‡ã€‚新的目标ä¸èƒ½ä¸ºä½ æˆ–由你æ“控的永久物。 +Chemister's Insight|化学师的洞察|瞬间|抓两张牌。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) +Chemister's Trick|化学师的诡计|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ä¸ç”±ä½ æ“控的生物得-2/-0且本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须进行攻击。\n超载{3}{U}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Cherished Hatchling|å—护幼é›|生物 ~æé¾™|当å—护幼é›æ­»åŽ»æ—¶ï¼Œæœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥å°†æ龙咒语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ï¼Œä¸”本回åˆä¸­ï¼Œæ¯å½“你施放æ龙咒语时,它获得「当此生物进战场时,你å¯ä»¥ä»¤å®ƒä¸Žå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。〠+Chevill, Bane of Monsters|怪兽天敌车维尔|传奇生物 ~人类ï¼æµªå®¢|死触\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æ‰€æœ‰å¯¹æ‰‹å‡æœªæ“控其上有èµé‡‘指示物的永久物,则在目标由对手æ“控的生物或é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªèµé‡‘指示物。\næ¯å½“一个由对手æ“控且其上有èµé‡‘指示物的永久物死去时,你获得3点生命并抓一张牌。 +Chief Engineer|总工程师|生物~维多肯ï¼ç¥žå™¨å¸ˆ|你施放的神器咒语具有å¬é›†å¼‚能。(你的生物能å助你施放这些咒语。你于施放神器咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºè¯¥å’’语支付{1}或一点该生物颜色之法术力。) +Chief of the Edge|刃锋æ—é•¿|生物~人类ï¼æˆ˜å£«|由你æ“控的其他战士生物得+1/+0。 +Chief of the Foundry|铸造厂主管|神器生物 ~组构体|由你æ“控的其他神器生物得+1/+1。 +Chief of the Scale|龙鳞æ—é•¿|生物~人类ï¼æˆ˜å£«|由你æ“控的其他战士生物得+0/+1。 +Child of Alara|阿拉若之å­|传奇生物 ~圣者|è·µè¸\n当阿拉若之å­æ­»åŽ»æ—¶ï¼Œæ¶ˆç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。它们ä¸èƒ½é‡ç”Ÿã€‚ +Child of Gaea||| +Child of Night|暗夜之å­|生物 ~å¸è¡€é¬¼|系命 +Child of Thorns|è†æ£˜ä¹‹å­|生物~精怪|牺牲è†æ£˜ä¹‹å­ï¼šç›®æ ‡ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚ +Child of the Volcano|ç«å±±ä¹‹å­|生物 — 元素|è·µè¸\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æœ‰è½åŸï¼Œåˆ™åœ¨ç«å±±ä¹‹å­ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(如果有永久物牌从任何区域进入你的åŸå¢“场,便算作你有è½åŸã€‚) +Childhood Horror||| +Children of Korlis|寇利斯之å­|生物 ~人类ï¼å抗军ï¼åƒ§ä¾£|牺牲寇利斯之å­ï¼šä½ èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­å¤±åŽ»è¿‡çš„生命数é‡ã€‚(伤害会导致失去生命。) +Chill||| +Chill Haunting||| +Chill of Foreboding|ä¸å¯’而栗|法术|æ¯ä½ç‰Œæ‰‹å„将其牌库顶的五张牌置入其åŸå¢“场。\n返照{7}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Chill of the Grave|åŸå¢“寒æ¯|瞬间|如果你æ“控çµä¿‘,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n抓一张牌。 +Chill to the Bone|寒澈骨|瞬间|消ç­ç›®æ ‡éžé›ªå¢ƒç”Ÿç‰©ã€‚ +Chillbringer|寒冰çµ|生物 ~元素|飞行\n当寒冰çµè¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Chillerpillar|冰寒毛虫|雪境生物 ~昆虫|{4}{S}{S}:蛮化2。(如果此生物未蛮化,则在其上放置两个+1/+1指示物且它已蛮化。{S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚)\nåªè¦å†°å¯’毛虫已蛮化,它便具有飞行异能。 +Chilling Grasp|寒冰攫|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n疯魔{3}{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Chilling Shade|寒冰阴魂|雪境生物~阴魂|飞行\n{S}:寒冰阴魂得+1/+1直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Chilling Trap|冰寒陷阱|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚如果你æ“控法术师,则抓一张牌。 +Chimeric Coils|盖美拉盘å·|神器|{X}{1}:盖美拉盘å·æˆä¸ºX/X的神器生物。在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ +Chimeric Egg|盖美拉蛋|神器|æ¯å½“任一对手使用éžç¥žå™¨çš„咒语时,在盖美拉蛋上放置一个充电指示物。\n从盖美拉蛋上移去三个充电指示物:盖美拉蛋æˆä¸º6/6,具有践è¸å¼‚能的神器生物直到回åˆç»“æŸã€‚ +Chimeric Mass|盖美拉团å—|神器|盖美拉团å—进战场时上é¢æœ‰X个充电指示物。\n{1}:直到回åˆç»“æŸï¼Œç›–美拉团å—æˆä¸ºæž„组体神器生物并具有「此生物之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶ä¸Šå……电指示物的数é‡ã€‚〠+Chimeric Staff|盖美拉之æ–|神器|{X}:盖美拉之æ–æˆä¸ºX/X的组构体神器生物直到回åˆç»“æŸã€‚ +Chimil, the Inner Sun|Chimil, the Inner Sun|Legendary Artifact|Spells you control can't be countered.\nAt the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) +Chimney Imp||| +Chimney Rabble|烟囱暴民|生物 ~éžç‘žäººï¼é¬¼æ€ªï¼æˆ˜å£«|æ•æ·\n当烟囱暴民进战场时,派出一个1/1红色éžç‘žäººï¼é¬¼æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚ +Chisei, Heart of Oceans|汪洋之心致清|传奇生物~精怪|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ä»Žç”±ä½ æ“控的永久物上移去一个指示物,å¦åˆ™ç‰ºç‰²æ±ªæ´‹ä¹‹å¿ƒè‡´æ¸…。 +Chishiro, the Shattered Blade|碎剑治郎|传奇生物 ~蛇ï¼æ­¦å£«|æ¯å½“一个çµæ°”或武具在你的æ“控下进战场时,派出一个2/2红色,具å¨æ…‘异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控且有饰装的生物上å„放置一个+1/+1指示物。 +Chiss-Goria, Forge Tyrant|熔炉暴å›é½æ­Œåˆ©|传奇生物 ~龙|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n飞行,æ•æ·\næ¯å½“熔炉暴å›é½æ­Œåˆ©æ”»å‡»æ—¶ï¼Œæ”¾é€ä½ ç‰Œåº“顶的五张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªç¥žå™¨å’’语。若你如此作,则它具有神器共鸣异能。 +Chitinous Cloak|硬壳斗篷|神器~武具|佩带此武具的生物得+2/+2且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n佩带{3} +Chittering Harvester|å±å“索命妖|生物 ~梦魇|åˆå˜{4}{B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„牺牲一个生物。 +Chittering Host|å±å“寄主|生物~奥札奇ï¼æƒŠæƒ§å…½|æ•æ·\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当å±å“寄主进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他生物得+1/+0且获得å¨æ…‘异能。 +Chittering Rats|å±å«è€é¼ |生物 ~è€é¼ |当å±å«è€é¼ è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å°†ä¸€å¼ ç‰Œä»Žå…¶æ‰‹ä¸Šç½®äºŽå…¶ç‰Œåº“顶。 +Chittering Skitterling|å±å“掠行兽|生物 ~éžç‘žäººï¼è€é¼ |è…化~牺牲一个神器或生物:抓一张牌。åªèƒ½äºŽæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物时起动,且æ¯å›žåˆé™ä¸€æ¬¡ã€‚ +Chittering Witch|å±å“巫婆|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当å±å“巫婆进战场时,派出若干1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚\n{1}{B},牺牲一个生物:目标生物得-2/-2直到回åˆç»“æŸã€‚ +Chitterspitter|å½å“å–·å器|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªè¡ç”Ÿç‰©ã€‚若你如此作,则在å½å“å–·å器上放置一个橡实指示物。\nå½å“å–·å器上æ¯æœ‰ä¸€ä¸ªæ©¡å®žæŒ‡ç¤ºç‰©ï¼Œç”±ä½ æ“控的æ¾é¼ ä¾¿å¾—+1/+1。\n{G},{T}:派出一个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚ +Chivalric Alliance|侠气结契|结界|æ¯å½“你以两个或更多生物攻击时,抓一张牌。\n{2},弃一张牌:派出一个2/2,白è“åŒè‰²ï¼Œå…·è­¦æˆ’异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +Chlorophant||| +Cho-Manno, Revolutionary|é©å‘½å®¶æŸ¯Â·æ›¼è¯º|传奇生物~人类ï¼å抗军|防止将对é©å‘½å®¶æŸ¯Â·æ›¼è¯ºé€ æˆçš„所有伤害。 +Choice of Damnations|ç ´ç­æŠ‰æ‹©|法术~å¤å’’|目标对手选择一个数字。 ä½ å¯ä»¥è®©è¯¥ç‰Œæ‰‹å¤±åŽ»è¯¥æ•°é‡çš„生命。 若你未如此作,该牌手留下该数é‡çš„永久物,其余则牺牲之。 +Choke||| +Choked Estuary|阻滞河å£|地|于阻滞河å£è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æµ·å²›æˆ–沼泽牌。如果你未如此作,则阻滞河å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{B}。 +Choking Fumes|窒æ¯çƒŸæ°”|瞬间|在æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物上å„放置一个-1/-1指示物。 +Choking Miasma|窒æ¯æ²¼æ°”|法术|增幅{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{G}。)\n如果此咒语已增幅,则在一个由你æ“控的生物上放置一个+1/+1指示物。\n所有生物得-2/-2直到回åˆç»“æŸã€‚ +Choking Restraints|窒æ¯ç¼ è‚¢|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{3}{W}{W},牺牲窒æ¯ç¼ è‚¢ï¼šæ”¾é€æ‰€ç»“附的生物。 +Choking Tethers|窒æ¯æ “链|瞬间|横置至多四个目标生物。\n循环{1}{U}({1}{U},弃掉此牌:抓一张牌。)\n当你循环窒æ¯æ “链时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Chomping Kavu|è¡€å£å¡ç”«|生物 ~å¡ç”«|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n此生物ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Choose Your Weapon|选择你的武器|瞬间|选择一项~\n•åŒæ­¦å™¨æˆ˜æ–—~将目标生物的力é‡ä¸Žé˜²å¾¡åŠ›åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚\n•弓箭射击~此咒语对目标具飞行异能的生物造æˆ5点伤害。 +Chop Down|è¿žæ ¹ç å€’|瞬间~历险|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Chord of Calling|和声å¬é›†|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽæˆ–等于X的生物牌,并将它放置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Chorus of Might|瀚力韵集|瞬间|直到回åˆç»“æŸï¼Œä½ æ¯æ“控一个生物,目标生物便得+1/+1并获得践è¸å¼‚能。 +Chorus of the Conclave|盟会韵集|传奇生物~树çµï¼é¢†ä¸»|树林行者\nä½ å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„法术力,以作为使用生物咒语的é¢å¤–费用。 若你如此作,则该生物进场时上é¢é¢å¤–有该数é‡çš„+1/+1指示物。 +Chorus of the Tides|浪潮韵集|生物~塞连|飞行\n勇行~æ¯å½“你施放一个以浪潮韵集为目标的咒语时,å åœ1。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Chosen by Heliod|赫利欧德眷宠|结界~çµæ°”|结附于生物\n当赫利欧德眷宠进战场时,抓一张牌。\n所结附的生物得+0/+2。 +Chosen of Markov|马å¯å¤«çš„爱民|生物~人类|{T},横置一个由你æ“控且未横置的å¸è¡€é¬¼ï¼šè½¬åŒ–马å¯å¤«çš„爱民。 +Chromanticore|五彩翼狮|结界生物 ~翼狮|神授{2}{W}{U}{B}{R}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未贴附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n飞行,先攻,警戒,践è¸ï¼Œç³»å‘½\n所结附的生物得+4/+4且具有飞行ã€å…ˆæ”»ã€è­¦æˆ’ã€è·µè¸ä¸Žç³»å‘½å¼‚能。 +Chromatic Lantern|五彩宫ç¯|神器|由你æ“控的地具有「{T}:加一点任æ„颜色的法术力。ã€\n{T}:加一点任æ„颜色的法术力。 +Chromatic Orrery|五彩星象仪|传奇神器|ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜è´¹ç”¨ã€‚\n{T}:加{C}{C}{C}{C}{C}。\n{5},{T}:由你æ“控的永久物中æ¯åŒ…括一ç§é¢œè‰²ï¼Œä¾¿æŠ“一张牌。 +Chromatic Sphere||| +Chromatic Star|五彩星|神器|{1},{T},牺牲五彩星:加一点任æ„颜色的法术力。\n当五彩星从战场进入åŸå¢“场时,抓一张牌。 +Chrome Cat|铬亮猫|神器生物 ~猫|当铬亮猫进战场时,å åœ1。 +Chrome Courier|铬亮讯使|神器生物 ~振翼机|飞行\n当铬亮讯使进战场时,展示你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。如果你以此法将一张神器牌置于你手上,则你获得3点生命。 +Chrome Host Seedshark|铬亮兵团è¿ç§é²¨|生物 ~éžç‘žäººï¼é²¨é±¼|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,抚育X,X为该咒语的法术力值。 +Chrome Mox|五彩玛ç‚|神器|压å°ï½žå½“五彩玛ç‚进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ éžç¥žå™¨ä¸”éžåœ°çš„牌。\n{T}:加一点法术力,其颜色为所放é€ä¹‹ç‰Œçš„任一颜色。 +Chrome Prowler|铬亮游掠者|神器生物 ~éžç‘žäººï¼çŒ«|闪现\n当铬亮游掠者进战场时,横置目标由对手æ“控的生物。 +Chrome Replicator|铬亮摹形械|神器生物 ~组构体|当铬亮摹形械进战场时,若在所有由你æ“控且既éžåœ°ä¹Ÿéžè¡ç”Ÿç‰©çš„永久物中,具相åŒå称者有两个或更多,则派出一个4/4无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Chrome Steed|铬亮驹|神器生物~马|金技~åªè¦ä½ æ“控三个或更多神器,铬亮驹便得+2/+2。 +Chromescale Drake|铬鳞龙兽|生物~龙兽|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n飞行\n当铬鳞龙兽进场时,展示你牌库顶的三张牌。 将所有以此法展示的神器牌置于你的手上,并将其它的牌置入你的åŸå¢“场。 +Chromeshell Crab||| +Chromium, the Mutable|化龙铬米æ©|传奇生物 ~长è€ï¼é¾™|闪现\n此咒语ä¸èƒ½è¢«å击。\n飞行\n弃一张牌:直到回åˆç»“æŸï¼ŒåŒ–龙铬米æ©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1的人类,失去所有异能,并获得辟邪异能。它本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Chronatog Totem|时空阿托格图腾åƒ|神器|{T}:加{U}到你的法术力池中。\n{1}{U}:时空阿托格图腾åƒæˆä¸º1/2è“色阿托格神器生物直到回åˆç»“æŸã€‚\n{0}:时空阿托格图腾åƒå¾—+3/+3直到回åˆç»“æŸã€‚ 你略过你的下个回åˆã€‚ 此异能æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ï¼Œä¸”于时空阿托格图腾åƒæ˜¯ç”Ÿç‰©æ—¶æ‰èƒ½ä½¿ç”¨ã€‚ +Chronic Flooding|长期水患|结界~çµæ°”|结附于地\næ¯å½“所结附的地æˆä¸ºæ¨ªç½®æ—¶ï¼Œå…¶æ“控者将其牌库顶的三张牌置入其åŸå¢“场。 +Chronicler of Heroes|英雄年代å²å®¶|生物 ~åŠäººé©¬ï¼æ³•æœ¯å¸ˆ|当英雄年代å²å®¶è¿›æˆ˜åœºæ—¶ï¼Œå¦‚果你æ“控其上有+1/+1指示物的生物,则抓一张牌。 +Chronomancer|时间巫师|神器生物 ~太空死çµï¼æ³•æœ¯å¸ˆ|飞行\n原å­è½¬å˜ï½ž{1},{T},牺牲å¦ä¸€ä¸ªç¥žå™¨ï¼šæŠ“一张牌。\nç ´åŸ{2}{B}({2}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Chronomantic Escape|趋å‰é¿å‡¶|法术|直到你的下一个回åˆï¼Œç”Ÿç‰©ä¸èƒ½æ”»å‡»ä½ ã€‚ 将趋å‰é¿å‡¶ç§»å‡ºå¯¹æˆ˜ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{W}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{2}{W}并将此牌移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Chronomaton|时计机械兽|神器生物~魔åƒ|{1},{T}:在时计机械兽上放置一个+1/+1指示物。 +Chronosavant|时间学者|生物~巨人|{1}{W}:将时间学者从你的åŸå¢“场横置进场。 略过你的下个回åˆã€‚ +Chronostutter|扰时迷术|瞬间|将目标生物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ +Chronozoa|时胞飞兽|生物~虚影|飞行\n消é€3(此生物进场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当时胞飞兽从场上置入åŸå¢“场时,若其上没有计时指示物,则将两个è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºæ—¶èƒžé£žå…½çš„å¤åˆ¶ã€‚ +Chub Toad||| +Chupacabra Echo|念世å“æŸå¡å¸ƒæ‹‰|生物 — 野兽ï¼æƒŠæƒ§å…½ï¼ç²¾æ€ª|è½åŸæ— è¾¹ï½žå½“念世å“æŸå¡å¸ƒæ‹‰è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中的永久物牌数é‡ã€‚ +Churning Eddy||| +Churning Reservoir|漩æµè´®åº“|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„神器或生物上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{2},{T}:派出一个1/1红色éžç‘žäººï¼é¬¼æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽç”±ä½ æ“控的永久物上移去çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œæˆ–是其上有çƒæ²¹æŒ‡ç¤ºç‰©ä¹‹æ°¸ä¹…物进入åŸå¢“场的回åˆä¸­èµ·åŠ¨ã€‚ +Cinder Barrens|煤烬瘠地|地|煤烬瘠地须横置进战场。\n{T}:加{B}或{R}。 +Cinder Elemental|煤渣元素|生物~元素|{X}{R},{T},牺牲煤渣元素:煤渣元素对目标生物或牌手造æˆX点伤害。 +Cinder Glade|烬ç«æž—地|地 ~山脉ï¼æ ‘æž—|({T}:加{R}或{G}。)\n除éžä½ æ“控两个或更多基本地,å¦åˆ™çƒ¬ç«æž—地须横置进战场。 +Cinder Hellion|烬ç«åœ°ç‹±å…½|生物~地狱兽|è·µè¸\n当烬ç«åœ°ç‹±å…½è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标对手造æˆ2点伤害。 +Cinder Pyromancer|烬身烈焰术士|生物~元素ï¼ç¥­å¸ˆ|{T}:烬身烈焰术士对目标牌手造æˆ1点伤害。\næ¯å½“你使用一个红色咒语时,你å¯ä»¥é‡ç½®çƒ¬èº«çƒˆç„°æœ¯å£«ã€‚ +Cinder Shade||| +Cinder Storm|煤渣风暴|法术|煤渣风暴对目标生物或牌手造æˆ7点伤害。 +Cinder Wall|煤墙|生物~墙|守军\n当煤墙进行阻挡,在战斗结æŸæ—¶å°†å…¶æ¶ˆç­ã€‚ +Cinderbones|骨烬身|生物~元素ï¼éª·é«…妖|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n{1}{B}:é‡ç”Ÿéª¨çƒ¬èº«ã€‚ +Cinderclasm|烬ç«æ–­å±‚|瞬间|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\n烬ç«æ–­å±‚对æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。如果它已增幅,则改为它对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。 +Cinderhaze Wretch|å‘劣雾烬身|生物~元素ï¼ç¥­å¸ˆ|{T}:目标牌手弃一张牌。你åªå¯ä»¥äºŽä½ çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。\n在å‘劣雾烬身上放置一个-1/-1指示物:é‡ç½®å‘劣雾烬身。 +Cinderheart Giant|烬心巨人|生物 ~巨人ï¼ç‹‚战士|è·µè¸\n当烬心巨人死去时,它对éšæœºé€‰æ‹©ä¹‹ä¸€ä¸ªç”±å¯¹æ‰‹æ“控的生物造æˆ7点伤害。 +Cinderslash Ravager|烬斩åžå™¬å…½|生物 ~éžç‘žäººï¼æˆ˜å£«|ä½ æ¯æ“控一个其上有çƒæ²¹æŒ‡ç¤ºç‰©çš„永久物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n警戒\n当烬斩åžå™¬å…½è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ1点伤害。 +Cindervines|烬ç«è—¤è”“|结界|æ¯å½“任一对手施放éžç”Ÿç‰©å’’语时,烬ç«è—¤è”“对该牌手造æˆ1点伤害。\n{1},牺牲烬ç«è—¤è”“:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。烬ç«è—¤è”“对该永久物的æ“控者造æˆ2点伤害。 +Circle of Affliction|苦æ¼æŠ¤åœˆ|结界|于苦æ¼æŠ¤åœˆè¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\næ¯å½“一个该色的æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则目标牌手失去1点生命且你获得1点生命。 +Circle of Confinement|拘ç¦ç‰¢çŽ¯|结界|当拘ç¦ç‰¢çŽ¯è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且法术力值等于或å°äºŽ3的生物,直到拘ç¦ç‰¢çŽ¯ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\næ¯å½“对手施放与以拘ç¦ç‰¢çŽ¯æ”¾é€ä¹‹ç‰ŒåŒåçš„å¸è¡€é¬¼å’’语时,你获得2点生命。 +Circle of Dreams Druid|梦境结社德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:你æ¯æ“控一个生物,便加{G}。 +Circle of Elders|é•¿è€è®®ç¾¤|生物~人类ï¼ç¥­å¸ˆ|警戒\n强横~{T}:加{3}到你的法术力池中。åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 +Circle of Flame|ç«ç„°å›´åœˆ|结界|æ¯å½“一个ä¸å…·é£žè¡Œå¼‚能的生物攻击你或由你æ“控的æŸä¸ªé¹æ´›å®¢æ—¶ï¼Œç«ç„°å›´åœˆå¯¹è¯¥ç”Ÿç‰©é€ æˆ1点伤害。 +Circle of Protection: Artifacts|å神器ä¿æŠ¤çŽ¯|结界|{2}:选择一个神器æ¥æºã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ä½ é€ æˆçš„伤害。 +Circle of Protection: Black|å黑ä¿æŠ¤çŽ¯|结界|{1}:选择一个黑色的æ¥æºã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ä½ é€ æˆçš„伤害。 +Circle of Protection: Blue||| +Circle of Protection: Green||| +Circle of Protection: Red|å红ä¿æŠ¤çŽ¯|结界|{1}:选择一个红色的æ¥æºã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ä½ é€ æˆçš„伤害。 +Circle of Protection: White||| +Circle of Solace||| +Circle of the Land Druid|大地结社德é²ä¼Š|生物 ~地ä¾ï¼å¾·é²ä¼Š|当大地结社德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç£¨å››å¼ ç‰Œã€‚(ä½ å¯ä»¥å°†ä½ ç‰Œåº“顶的四张牌置入你的åŸå¢“场。)\n自然æ¢å¤ï½žå½“大地结社德é²ä¼Šæ­»åŽ»æ—¶ï¼Œå°†ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Circle of the Moon Druid|明月结社德é²ä¼Š|生物 ~人类ï¼å¦–ç²¾ï¼å¾·é²ä¼Š|熊形æ€ï½žåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ˜Žæœˆç»“社德é²ä¼Šä¾¿æ˜¯åŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/2的熊。(它失去所有其他生物类别。) +Circu, Dimir Lobotomist|底密尔脑切师瑟库|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你使用è“色咒语时,将目标牌库的顶牌移出对战。\næ¯å½“你使用黑色咒语时,将目标牌库的顶牌移出对战。\nåªè¦æŸå¼ éžåœ°çš„牌被瑟库移出对战,对手便ä¸èƒ½ä½¿ç”¨ä¸Žä¹‹åŒå的牌。 +Circuit Mender|修线机虫|神器生物 ~昆虫|当修线机虫进战场时,你获得2点生命。\n当修线机虫离开战场时,抓一张牌。 +Circuitous Route|迂回路线|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œå’Œï¼æˆ–门牌,将它们横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Circular Logic|循环逻辑|瞬间|除éžç›®æ ‡å’’语的æ“控者为æ¯å¼ åœ¨ä½ åŸå¢“场中的牌å„支付{1},å¦åˆ™å击之。\n疯魔{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Cirith Ungol Patrol|奇立斯乌苟巡å«|生物 ~åŠå…½äººï¼å£«å…µ|{1},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæŠ“一张牌,然åŽæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Citadel Castellan|殿堂监守|生物~人类ï¼éª‘士|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)铭勇2(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置两个+1/+1指示物且它已铭勇。) +Citadel Gate|城堡门|地 ~门|城堡门须横置进战场。\n于城堡门进战场时,选择一ç§ç™½è‰²ä»¥å¤–的颜色。\n{T}:加{W}或一点所选颜色的法术力。 +Citadel Siege|围攻殿堂|结界|于围攻殿堂进战场时,选择å¯æ±—或龙王。\n•å¯æ±—~在你回åˆçš„战斗开始时,在目标由你æ“控的生物上放置两个+1/+1指示物。\n•龙王~在æ¯ä½å¯¹æ‰‹å›žåˆçš„战斗开始时,横置目标由该牌手æ“控的生物。 +Citanul Centaurs||| +Citanul Flute|西å¦åŠªç¬›|神器|{X},{T}:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽæˆ–等于X的生物牌,展示该牌,并将它置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 +Citanul Hierophants||| +Citanul Stalwart|西å¦åŠªåšå…µ|生物 ~妖精ï¼å¾·é²ä¼Šï¼å£«å…µ|{T},横置一个由你æ“控且未横置的神器或生物:加一点任æ„颜色的法术力。 +Citanul Woodreaders|西å¦åŠªé˜…树师|生物 ~人类ï¼å¾·é²ä¼Š|增幅{2}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n当西å¦åŠªé˜…树师进战场时,若它已增幅,则抓两张牌。 +Citizen's Arrest|市民逮æ•|结界|当市民逮æ•è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ï¼Œç›´åˆ°å¸‚民逮æ•ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Citizen's Crowbar|市民撬棒|神器 ~武具|当市民撬棒进战场时,派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å¸‚民撬棒贴附于其上。\n佩带此武具的生物得+1/+1且具有「{W},{T},牺牲市民撬棒:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。ã€\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +City of Brass|黄铜之都|地|æ¯å½“黄铜之都æˆä¸ºæ¨ªç½®æ—¶ï¼Œå®ƒå¯¹ä½ é€ æˆ1点伤害。\n{T}:加一点任æ„颜色的法术力。 +City on Fire|全城起ç«|结界|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n如果æŸä¸ªç”±ä½ æ“控的æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆä¸‰å€çš„伤害。 +Cityscape Leveler|夷城械|神器生物 ~组构体|è·µè¸\n当你施放此咒语和æ¯å½“夷城械攻击时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚\nç ´åŸ{8} +Citywatch Sphinx|监城å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n当监城å²èŠ¬æ–¯æ­»åŽ»æ—¶ï¼ŒåˆºæŽ¢2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Citywide Bust|全城拘æ•|法术|消ç­æ‰€æœ‰é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。 +Civic Gardener|公地园ä¸|生物 ~人类ï¼å¸‚æ°‘|æ¯å½“公地园ä¸æ”»å‡»æ—¶ï¼Œé‡ç½®ç›®æ ‡ç”Ÿç‰©æˆ–地。 +Civic Saber|市民é…刀|神器 ~武具|佩带此武具的生物æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿å¾—+1/+0。\n佩带{1} +Civic Stalwart|城市åšå…µ|生物 ~象ï¼å£«å…µ|当城市åšå…µè¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Civic Wayfinder|城市引路人|生物~地精ï¼æˆ˜å£«ï¼å¾·é²ä¼Š|当城市引路人进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šã€‚ 若你如此作,则将你的牌库洗牌。 +Civil Servant|市民公仆|生物 ~猫ï¼å¸‚æ°‘|æ¯å½“市民公仆攻击时,你å¯ä»¥æ¨ªç½®å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的市民。若你如此作,则直到回åˆç»“æŸï¼Œå¸‚民公仆得+1/+0且获得系命异能。 +Civilized Scholar|文雅学者|生物~人类ï¼å‚è°‹|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ 如果以此法弃掉一张生物牌,则é‡ç½®æ–‡é›…学者,然åŽè½¬åŒ–它。 +Clackbridge Troll|å“桥巨魔|生物 ~巨魔|è·µè¸ï¼Œæ•æ·\n当å“桥巨魔进战场时,目标对手派出三个0/1白色山羊è¡ç”Ÿç”Ÿç‰©ã€‚\n在你回åˆçš„战斗开始时,任æ„对手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若有牌手如此作,则横置å“桥巨魔,你获得3点生命,且你抓一张牌。 +Claim|夺回|法术|将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 +Claim of Erebos|厄ç¿æŸæ–¯ç´¢é­‚|结界~çµæ°”|结附于生物\n所结附的生物具有「{1}{B},{T}:目标牌手失去2点生命。〠+Claim the Firstborn|索求åˆå©´|法术|获得目标总法术力等于或å°äºŽ3的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Claim the Precious|收获å®è´|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚魔戒引诱你。 +Clamavus|传教员|生物 ~人类ï¼æ³°ä¼¦è™«æ—ï¼ç¥žå™¨å¸ˆ|宣导呼å·ï½žå¯¹æ¯ä¸ªç”±ä½ æ“控的生物而言,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便得+1/+1。 +Clamor Shaman|喧哗祭å¸|生物 ~鬼怪ï¼ç¥­å¸ˆ|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\næ¯å½“喧哗祭å¸æ”»å‡»æ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Clan Crafter|å®—æ—工匠|传奇结界 ~身世|由你拥有的指挥官生物具有「{2},牺牲一个神器:在此生物上放置一个+1/+1指示物且抓一张牌。〠+Clan Defiance|部æ—å抗|法术|选择一项或多项~\n•部æ—å抗对目标具飞行异能的生物造æˆX点伤害。\n•部æ—å抗对目标ä¸å…·é£žè¡Œå¼‚能的生物造æˆX点伤害。\n•部æ—å抗对目标牌手造æˆX点伤害。 +Clan Guildmage|部æ—公会法师|生物 ~人类ï¼ç¥­å¸ˆ|{1}{R},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{2}{G},{T}:目标由你æ“控的地æˆä¸º4/4,具æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Clarion Cathars|å¸å·æŠ¤æ•™å†›|生物 ~人类ï¼éª‘士|当å¸å·æŠ¤æ•™å†›è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ +Clarion Spirit|鸣å·ç²¾æ€ª|生物 ~精怪|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Clarion Ultimatum|å·å¬é€šç‰’|法术|选择五个由你æ“控的永久物。 对æ¯ä¸€ä¸ªè¿™ç±»æ°¸ä¹…物而言,你å¯ä»¥åˆ†åˆ«ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥æ°¸ä¹…物åŒå的牌。 将那些牌横置进场,然åŽå°†ä½ çš„牌库洗牌。 +Clash of Realities|实界交锋|结界|所有精怪具有「当此生物进场时,你å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡éžç²¾æ€ªç”Ÿç‰©é€ æˆ3点伤害。ã€\n所有éžç²¾æ€ªç”Ÿç‰©å…·æœ‰ã€Œå½“此生物进场时,你å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡ç²¾æ€ªé€ æˆ3点伤害。〠+Clash of Titans|巨物相争|瞬间|目标生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Clash of Wills|æ„志交锋|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击之。 +Clattering Augur|碎å“åœç®—师|生物 ~骷髅妖ï¼ç¥­å¸ˆ|碎å“åœç®—师ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n当碎å“åœç®—师进战场时,你抓一张牌且失去1点生命。\n{2}{B}{B}:将碎å“åœç®—师从你的åŸå¢“场移回你手上。 +Clattering Skeletons|碎å“骷髅妖|生物 ~骷髅妖|当碎å“骷髅妖死去时,深入地城。 +Claustrophobia|幽闭æ怖症|结界 ~çµæ°”|结附于生物\n当幽闭æ怖症进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Clawing Torment|魔爪折磨|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得-1/-1且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n所结附的永久物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。〠+Claws of Gix|基克斯之爪|神器|{1},牺牲一个永久物:你获得1点生命。 +Claws of Valakut|瓦拉库之爪|结界~çµæ°”|结附于生物\nä½ æ¯æ“控一个山脉,所结附的生物便得+1/+0且具先攻异能。 +Claws of Wirewood||| +Clay Champion|é»åœŸæ–—士|神器生物 ~组构体|é»åœŸæ–—士进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ–½æ”¾å®ƒæ—¶æ‰€æ”¯ä»˜ä¹‹{G}{G}份数的三å€ã€‚\n当é»åœŸæ–—士进战场时,选择至多两个其他目标由你æ“控的生物。施放é»åœŸæ–—士时æ¯æ”¯ä»˜è¿‡ä¸€ä»½{W}{W},便在这些生物上å„放置一个+1/+1指示物。 +Clay Golem|é»åœŸé­”åƒ|神器生物 ~魔åƒ|{6},掷一颗d8:蛮化X,X为掷骰结果。(如果此生物未蛮化,则在其上放置X个+1/+1指示物且它已蛮化。)\nç‹‚æš´æ€ï½žå½“é»åœŸé­”åƒè›®åŒ–时,消ç­ç›®æ ‡æ°¸ä¹…物。 +Clay Revenant|é»åœŸå¤ä»‡åƒ|神器生物 ~魔åƒ|é»åœŸå¤ä»‡åƒé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{2}{B}:将é»åœŸå¤ä»‡åƒä»Žä½ çš„åŸå¢“场移回你手上。 +Clay-Fired Bricks|土煅砖å—|神器|当土煅砖å—进战场时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,展示该牌,将它置于你手上,然åŽæ´—牌。你获得2点生命。\n以神器化炼{5}{W}{W}({5}{W}{W},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€å¦ä¸€ä¸ªç”±ä½ æ“控的神器或一张你åŸå¢“场中的神器牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Cleanfall|净空|法术~å¤å’’|消ç­æ‰€æœ‰ç»“界。 +Cleansing Beam|净化光æŸ|瞬间|辉耀~净化光æŸå¯¹ç›®æ ‡ç”Ÿç‰©å’Œæ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物造æˆ2点伤害。 +Cleansing Meditation||| +Cleansing Nova|涤净散åŽ|法术|选择一项~\n•消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚\n•消ç­æ‰€æœ‰ç¥žå™¨å’Œç»“界。 +Cleansing Ray|净化射线|法术|选择一项~\n•消ç­ç›®æ ‡å¸è¡€é¬¼ã€‚\n•消ç­ç›®æ ‡ç»“界。 +Cleansing Screech|凤鸣涤焰|法术|凤鸣涤焰对任æ„一个目标造æˆ4点伤害。 +Cleansing Wildfire|涤地野ç«|法术|消ç­ç›®æ ‡åœ°ã€‚å…¶æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。\n抓一张牌。 +Cleanup Crew|清ç†å·¥ç»„|生物 ~人类ï¼å¸‚æ°‘|当清ç†å·¥ç»„进战场时,选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•将目标牌从åŸå¢“场放é€ã€‚\n•你获得4点生命。 +Clear||| +Clear Shot|精准一击|瞬间|目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚它对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Clear a Path|æ€å‡ºè¡€è·¯|法术|消ç­ç›®æ ‡å…·å®ˆå†›å¼‚能的生物。 +Clear the Mind|清空æ€ç»ª|法术|目标牌手将其åŸå¢“场洗入其牌库。\n抓一张牌。 +Clear the Stage|清空舞å°|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则你å¯ä»¥å°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Clearwater Goblet|净水圣æ¯|神器|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå‡€æ°´åœ£æ¯ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,你便å¯ä»¥èŽ·å¾—1点生命。 +Clearwater Pathway|净水通路|地|{T}:加{U}。\n地\n{T}:加{B}。 +Cleaver Riot|æŒåˆ€æš´ä¹±|法术|由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚(它们能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) +Cleaver Skaab|ç åˆ€å°¸åµŒ|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|{3},{T},牺牲å¦ä¸€ä¸ªçµä¿‘:派出两个è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºæ‰€ç‰ºç‰²ç”Ÿç‰©çš„å¤åˆ¶å“。 +Cleaving Reaper|挥扫索命使|生物 ~天使ï¼ç‹‚战士|飞行,践è¸\n支付3点生命:将挥扫索命使从你的åŸå¢“场移回你手上。åªèƒ½äºŽæœ‰å¤©ä½¿æˆ–狂战士在你的æ“控下进战场之回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 +Cleaving Skyrider|挥扫驭空兵|生物 ~人类ï¼æˆ˜å£«|闪现\n增幅{2}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{R}。)\n飞行\n当挥扫驭空兵进战场时,若它已增幅,则它对任æ„一个目标造æˆX点伤害,X为进行攻击的生物数é‡ã€‚ +Cleaving Sliver|劈击裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物得+2/+0。 +Cleric Class|èŒä¸šï¼šç‰§å¸ˆ|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\n{3}{W}:等级2\n//Level_2//\næ¯å½“你获得生命时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n{4}{W}:等级3\n//Level_3//\n当此èŒä¸šæˆä¸ºç­‰çº§3时,将目标生物牌从你的åŸå¢“场移回战场。你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 +Cleric of Chill Depths|寒渊僧侣|生物 ~人鱼ï¼åƒ§ä¾£|æ¯å½“寒渊僧侣阻挡一个生物时,该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Cleric of Life's Bond|命绊僧侣|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªåƒ§ä¾£åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。\næ¯å½“ä½ æ¯å›žåˆé¦–度获得生命时,在命绊僧侣上放置一个+1/+1指示物。 +Cleric of the Forward Order|å‰é”‹å›¢åƒ§ä¾£|生物 ~人类ï¼åƒ§ä¾£|当å‰é”‹å›¢åƒ§ä¾£è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æ“控一个å称为å‰é”‹å›¢åƒ§ä¾£çš„生物,便获得2点生命。 +Clever Concealment|巧妙éšè”½|瞬间|å¬é›†\nä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物跃离。 +Clever Conjurer|机æ•å’’法师|生物 ~地ä¾ï¼æ³•æœ¯å¸ˆ|法师帮手~{T}:é‡ç½®ç›®æ ‡å称ä¸ä¸ºæœºæ•å’’法师的永久物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Clever Impersonator|机æ•å†’å客|生物~å˜å½¢å…½|ä½ å¯ä»¥ä½¿æœºæ•å†’å客当æˆæˆ˜åœºä¸Šä»»ä¸€éžåœ°æ°¸ä¹…物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ +Clever Lumimancer|机æ•è¾‰å…‰æœ¯å£«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,机æ•è¾‰å…‰æœ¯å£«å¾—+2/+2直到回åˆç»“æŸã€‚ +Clickslither||| +Cliff Threader|绳索攀崖人|生物~寇æ—ï¼æ–¥å€™|山脉行者 +Cliffgate|山崖门|地 ~门|山崖门须横置进战场。\n于山崖门进战场时,选择一ç§çº¢è‰²ä»¥å¤–的颜色。\n{T}:加{R}或一点所选颜色的法术力。 +Cliffhaven Kitesail|崖屋航ç­|神器 ~武具|当崖屋航ç­è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n佩带此武具的生物具有飞行异能。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Cliffhaven Sell-Sword|崖屋贷剑客|生物 ~寇æ—ï¼æˆ˜å£«| +Cliffhaven Vampire|崖屋å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æˆ˜å£«ï¼ä¼™ä¼´|飞行\næ¯å½“你获得生命时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Cliffrunner Behemoth|奔崖巨兽|生物~犀牛ï¼é‡Žå…½|åªè¦ä½ æ“控红色永久物,奔崖巨兽便具有æ•æ·å¼‚能。\nåªè¦ä½ æ“控白色永久物,奔崖巨兽便具有系命异能。 +Cliffside Lookout|å³­å£è­¦æˆ’员|生物~寇æ—ï¼æ–¥å€™ï¼ä¼™ä¼´|{4}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Clifftop Retreat|崖顶修行所|地|除éžä½ æ“控山脉或平原,å¦åˆ™å´–顶修行所须横置进战场。\n{T}:加{R}或{W}。 +Cling to Dust|执æŒåŒ–å°˜|瞬间|将目标牌从åŸå¢“场放é€ã€‚如果该牌是生物牌,则你获得3点生命。若å¦ï¼Œä½ æŠ“一张牌。\n逸脱~{3}{B},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Clinging Anemones|紧缠海葵|生物~水æ¯|守军\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) +Clinging Darkness|黑暗紧缠|结界~çµæ°”|生物结界\nå—此结界的生物得-4/-1。 +Clinging Mists|迷雾紧缠|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。命悬一刻~如果你的生命为5或更少,横置所有进行攻击的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Clip Wings|ç¼ ä½ç¾½ç¿¼|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个具飞行异能的生物。 +Cloak and Dagger|斗篷与短刀|部æ—神器~浪客ï¼æ­¦å…·|佩带此武具的生物得+2/+0且具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\næ¯å½“一个浪客生物进场时,你å¯ä»¥å°†æ–—篷与短刀装备于其上。\n佩带{3} +Cloak of Feathers||| +Cloak of Mists|迷雾披风|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Cloak of the Bat|è™è æ–—篷|神器 ~武具|佩带此武具的生物具有飞行与æ•æ·å¼‚能。\n佩带{2} +Cloaked Cadet|éšåŒ¿æ–°å…µ|生物 ~人类ï¼æ¸¸ä¾ |è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\næ¯å½“在一个或数个由你æ“控的人类上放置一个或数个+1/+1指示物时,你抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Cloaked Siren|éšåŒ¿å¡žè¿ž|生物~塞连|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行 +Cloakwood Hermit|斗篷森林éšå£«|传奇结界 ~身世|由你拥有的指挥官生物具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©ç‰Œä»Žä»»ä½•åŒºåŸŸè¿›å…¥ä½ çš„åŸå¢“场,则派出两个已横置的1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚〠+Cloakwood Swarmkeeper|斗篷森林集群守å«|生物 ~妖精ï¼æ¸¸ä¾ |蜂èšé›†ç¾¤ï½žæ¯å½“一个或数个è¡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在斗篷森林集群守å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Clock of Omens|预兆时钟|神器|横置两个由你æ“控且未横置的神器:é‡ç½®ç›®æ ‡ç¥žå™¨ã€‚ +Clockspinning|扭转时钟|瞬间|购回{3}(你使用此咒语时å¯ä»¥é¢å¤–支付{3}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n在目标永久物或已延缓的牌上选择一个指示物。 将该指示物从该永久物或牌上移去,或在其上放置一个åŒæ ·çš„指示物。 +Clockwork Beast||| +Clockwork Beetle||| +Clockwork Condor||| +Clockwork Dragon||| +Clockwork Drawbridge|å‘æ¡åŠæ¡¥|神器生物 ~墙|守军\n{2}{W},{T}:横置目标生物。 +Clockwork Fox|å‘æ¡çµç‹|神器生物 ~ç‹|当å‘æ¡çµç‹ç¦»å¼€æˆ˜åœºæ—¶ï¼Œä½ æŠ“两张牌且æ¯ä½å¯¹æ‰‹å„抓一张牌。 +Clockwork Hydra|å‘æ¡å¤šå¤´é¾™|神器生物 ~多头龙|å‘æ¡å¤šå¤´é¾™è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª+1/+1指示物。\næ¯å½“å‘æ¡å¤šå¤´é¾™æ”»å‡»æˆ–阻挡时,从其上移去一个+1/+1指示物。若你如此作,则å‘æ¡å¤šå¤´é¾™å¯¹ä»»æ„一个目标造æˆ1点伤害。\n{T}:在å‘æ¡å¤šå¤´é¾™ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Clockwork Servant|å‘æ¡ä»†ä»Ž|神器生物 ~地ä¾|固色~当å‘æ¡ä»†ä»Žè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ–½æ”¾å®ƒæ—¶æ”¯ä»˜è¿‡è‡³å°‘三点相åŒé¢œè‰²çš„法术力,则抓一张牌。 +Clockwork Steed||| +Clockwork Vorrac||| +Cloister Gargoyle|回廊石åƒé¬¼|神器生物 ~石åƒé¬¼|当回廊石åƒé¬¼è¿›æˆ˜åœºæ—¶ï¼Œæ·±å…¥åœ°åŸŽã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\nåªè¦ä½ å®Œæˆè¿‡åœ°åŸŽï¼Œå›žå»ŠçŸ³åƒé¬¼ä¾¿å¾—+3/+0且具有飞行异能。 +Cloistered Youth|å¹½ç¦å°‘女|生物~人类|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥è½¬åŒ–å¹½ç¦å°‘女。 +Clone|仿生妖|生物~å˜å½¢å…½|于仿生妖进场时,你å¯ä»¥é€‰æ‹©åœºä¸Šçš„一个生物。 若你如此作,则仿生妖进场时为该生物的å¤åˆ¶ã€‚ +Clone Legion|仿幻æˆå†›|法术|对由目标牌手æ“控的æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œå°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 +Clone Shell|仿生外壳|神器生物 ~å˜å½¢å…½|压å°ï½žå½“仿生外壳进战场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n当仿生外壳死去时,将所放é€çš„牌翻回正é¢ã€‚若它是生物牌,则将它在你的æ“控下放进战场。 +Closing Statement|最åŽé™ˆè¯|瞬间|于你的结æŸæ­¥éª¤ä¸­ï¼Œæ­¤å’’语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢ã€‚在至多一个目标由你æ“控的生物上放置一个+1/+1指示物。 +Cloud Cover||| +Cloud Crusader|云际å字军|生物~人类ï¼éª‘士|飞行\n先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Cloud Dragon||| +Cloud Elemental|云元素|生物~元素|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n云元素åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 +Cloud Key|云钥|神器|于云钥进场时,选择神器,生物,结界,瞬间,或法术。\n你使用的该类别咒语费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚ +Cloud Manta|云际é³|生物~鱼|飞行 +Cloud Pirates||| +Cloud Spirit||| +Cloud Sprite|云仙å­|生物~仙çµ|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n云仙å­åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 +Cloud of Faeries|ä»™çµäº‘群|生物 ~仙çµ|飞行\n当仙çµäº‘群进战场时,é‡ç½®è‡³å¤šä¸¤ä¸ªåœ°ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Cloudblazer|云间辟é“者|生物 ~人类ï¼æ–¥å€™|飞行\n当云间辟é“者进战场时,你获得2点生命且抓两张牌。 +Cloudchaser Eagle||| +Cloudchaser Kestrel|é€äº‘飞隼|生物~鸟|飞行\n当é€äº‘飞隼进场时,消ç­ç›®æ ‡ç»“界。\n{W}:目标永久物æˆä¸ºç™½è‰²ç›´åˆ°å›žåˆç»“æŸã€‚ +Cloudcrest Lake|顶云湖|地|{T}:加{1}到你的法术力池中。\n{T}:加{W}或{U}到你的法术力池中。顶云湖于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Cloudcrown Oak|云冠橡树|生物~树妖ï¼æˆ˜å£«|延势 (它能阻挡具飞行异能的生物。) +Cloudfin Raptor|云é³æŽ é£Ÿè€…|生物~鸟ï¼çªå˜ä½“|飞行\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) +Cloudform|幻云赋形|结界|当幻云赋形进战场时,它æˆä¸ºå…·ã€Œç»“附于生物ã€çš„çµæ°”。显化你的牌库顶牌,并将幻云赋形结附于其上。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n所结附的生物具有飞行与辟邪异能。 +Cloudgoat Ranger|云山羊巡林者|生物 ~巨人ï¼æˆ˜å£«|当云山羊巡林者进战场时,派出三个1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\n横置三个由你æ“控且未横置的æ´è‹±ï¼šç›´åˆ°å›žåˆç»“æŸï¼Œäº‘山羊巡林者得+2/+0且获得飞行异能。 +Cloudheath Drake|云原龙兽|神器生物~龙兽|飞行\n{1}{W}:云原龙兽获得警戒异能直到回åˆç»“æŸã€‚ +Cloudhoof Kirin|云蹄麒麟|传奇生物~麒麟ï¼ç²¾æ€ª|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†ç›®æ ‡ç‰Œæ‰‹ç‰Œåº“顶的X张牌置入其åŸå¢“场,X为该咒语的总法术力费用。 +Cloudkill|死云术|法术|所有生物得-X/-X,X为战场上或统帅区内由你拥有之指挥官中的最大法术力值。 +Cloudkin Seer|云身预言师|生物 ~元素ï¼æ³•æœ¯å¸ˆ|飞行\n当云身预言师进战场时,抓一张牌。 +Cloudpiercer|穿云庞龙|生物 ~æé¾™|åˆå˜{3}{R}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n延势\næ¯å½“此生物åˆå˜æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Cloudpost||| +Cloudreach Cavalry||| +Cloudreader Sphinx|识云å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n当识云å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œå åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Cloudseeder|布云仙çµ|生物 ~仙çµï¼å¡‘法师|飞行\n{U},{T},弃一张牌:派出一个1/1è“色,å称为云仙å­çš„ä»™çµè¡ç”Ÿç”Ÿç‰©ã€‚它具有飞行异能与「云仙å­åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。〠+Cloudshift|云移|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。 +Cloudshredder Sliver|碎云裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有飞行与æ•æ·å¼‚能。 +Cloudsteel Kirin|云钢麒麟|神器生物 ~武具ï¼éº’麟|飞行\n佩带此武具的生物具有飞行与「你这盘游æˆä¸ä¼šè¾“,对手也ä¸ä¼šèµ¢ã€‚ã€\né‡é…{5} +Cloudstone Curio|云石å¤ç‰©|神器|æ¯å½“任一éžç¥žå™¨çš„永久物在你的æ“控下进场时,你å¯ä»¥å°†ç”±ä½ æ“控,且与其有共通永久物类别的å¦ä¸€ä¸ªæ°¸ä¹…物移回其拥有者的手上。 +Cloudthresher|扫云怪|生物~元素|闪现\n延势 (它能阻挡具飞行异能的生物。)\n当扫云怪进场时,它对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物与æ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。\n呼魂{2}{G}{G} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) +Clout of the Dominus|主宰赋力|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是è“色,它便得+1/+1且具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\nåªè¦å—此结界的生物是红色,它便得+1/+1且具有æ•æ·å¼‚能。 +Cloven Casting|多层施咒|结界|æ¯å½“你使用多色的瞬间或法术咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则å¤åˆ¶è¯¥å’’语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 +Clutch of Currents|æ½®æµç´§æ”«|法术|将目标生物移回其拥有者手上。醒转3~{4}{U}(如果你支付{4}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Clutch of Undeath||| +Clutch of the Undercity|地底城魔掌|瞬间|将目标永久物移回其拥有者手上。 å…¶æ“控者失去3点生命。\n易质{1}{U}{B}({1}{U}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Coal Stoker|ç…¤å¸ç‚‰|生物 ~元素|当煤å¸ç‚‰è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¹‹ï¼Œåˆ™åŠ {R}{R}{R}。 +Coalborn Entity|ç…¤ç«çµ|生物 ~元素|{2}{R}:煤ç«çµå¯¹ç›®æ ‡è¡ç”Ÿç”Ÿç‰©ï¼Œç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ1点伤害。 +Coalhauler Swine|负煤猪|生物 ~野猪ï¼é‡Žå…½|æ¯å½“负煤猪å—到伤害时,它对æ¯ä½ç‰Œæ‰‹å„造æˆç­‰é‡çš„伤害。 +Coalition Flag||| +Coalition Honor Guard|è”盟仪队兵|生物~人类ï¼æ——手|对手于施放咒语或起动异能过程中选择目标时,如果其能选择至少一个战场上的旗手,则必须如此作。 +Coalition Relic|è”盟é—å®|神器|{T}:加一点任æ„颜色的法术力。\n{T}:在è”盟é—å®ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n在你战斗å‰çš„行动阶段开始时,移去è”盟é—å®ä¸Šçš„所有充电指示物。æ¯ä»¥æ­¤æ³•ç§»åŽ»ä¸€ä¸ªå……电指示物,便加一点任æ„颜色的法术力。 +Coalition Skyknight|è”盟空骑士|生物 ~人类ï¼éª‘士|飞行\nå¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Coalition Victory|ä¼—å¿—æˆåŸŽ|法术|若由你æ“控的地包å«æ¯ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œä¸”由你æ“控的生物包å«æ¯ä¸€ç§é¢œè‰²ï¼Œä½ ä¾¿èµ¢å¾—这盘游æˆã€‚ +Coalition Warbrute|è”盟战é­|生物 ~牛头怪ï¼ç‹‚战士|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\nè·µè¸ +Coast Watcher||| +Coastal Breach|裂岸怒涛|法术|ä¸å±ˆ(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n将所有éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Coastal Bulwark|沿岸筑垒械|神器生物 ~墙|守军\nåªè¦ä½ æ“控海岛,沿岸筑垒械便得+2/+0。\n{2},{T}:刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) +Coastal Discovery|海岸å‘现|法术|抓两张牌。醒转4~{5}{U}(如果你支付{5}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Coastal Drake||| +Coastal Hornclaw||| +Coastal Piracy||| +Coastal Tower||| +Coastline Chimera|海岸盖美拉|生物~盖美拉|飞行\n{1}{W}:海岸盖美拉本回åˆå¯ä»¥é¢å¤–多阻挡一个生物。 +Coastline Marauders|海岸劫掠者|生物 ~人类ï¼æµ·ç›—|è·µè¸\næ¯å½“海岸劫掠者攻击时,防御牌手æ¯æ“控一个地,它便得+1/+0直到回åˆç»“æŸã€‚\n返场{4}{R}{R}({4}{R}{R},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Coat of Arms|武装外衣|神器|我们ä¸ä¼šå¾€ä¸‹æ•°ã€‚〠对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œåœºä¸Šæ¯æœ‰ä¸€ä¸ªå…·å…±é€šä¹‹ç”Ÿç‰©ç±»åˆ«çš„其它生物,它便得+1/+1。(例如,若有三个精çµåœ¨åœºä¸Šï¼Œåˆ™å®ƒä»¬å„å¾—+2/+2) +Coat with Venom|淬毒|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+2且获得死触异能。(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Coati Scavenger|食è…浣熊|生物 — 浣熊|è½åŸ4~当食è…浣熊进战场时,若你åŸå¢“场中有四张或更多永久物牌,则将目标永久物牌移回你手上。 +Coax from the Blind Eternities|å¬è‡ªé»‘暗虚空|法术|ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–或放é€åŒºä¸­é€‰æ‹©ä¸€å¼ ç”±ä½ æ‹¥æœ‰çš„奥札奇牌,展示该牌,并将它置于你手上。 +Cobalt Golem||| +Cobblebrute|é¹…åµçŸ³è›®æ±‰|生物~元素| +Cobbled Lancer|拼组枪骑手|生物 ~çµä¿‘ï¼é©¬|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\n{3}{U},从你的åŸå¢“场放é€æ‹¼ç»„枪骑手:抓一张牌。 +Cobbled Wings|拼凑翅翼|神器 ~武具|佩带此武具的生物具有飞行异能。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Cobra Trap|眼镜蛇陷阱|瞬间~陷阱|如果本回åˆä¸­ï¼Œç”±ä½ æ“控的一个éžç”Ÿç‰©æ°¸ä¹…物被由对手所æ“控的咒语或异能所消ç­ï¼Œä½ å¯ä»¥æ”¯ä»˜{G},而ä¸æ”¯ä»˜çœ¼é•œè›‡é™·é˜±çš„法术力费用。\n将四个1/1绿色蛇è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Cockatrice|石化鸡蛇|生物~石化鸡蛇|飞行\næ¯å½“石化鸡蛇阻挡任何éžå¢™ç”Ÿç‰©ï¼Œæˆ–被任何éžå¢™ç”Ÿç‰©é˜»æŒ¡ï¼Œåœ¨æˆ˜æ–—结æŸæ—¶æ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ +Code of Constraint|拘æ•å®ˆåˆ™|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚\n抓一张牌。\n附案~如果你是在你的行动阶段施放此咒语,则横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Codespell Cleric|æºæ³•å’’僧|生物 ~人类ï¼åƒ§ä¾£|警戒\n当æºæ³•å’’僧进战场时,若它是你本回åˆä¸­æ–½æ”¾çš„第二个咒语,则在目标生物上放置一个+1/+1指示物。 +Codex Shredder|纸本æ…碎器|神器|{T}:目标牌手将其牌库顶牌置入其åŸå¢“场。\n{5},{T},牺牲纸本æ…碎器:将目标牌从你的åŸå¢“场移回你手上。 +Codie, Vociferous Codex|çµ®è’抄本阿典|传奇神器生物 ~组构体|ä½ ä¸èƒ½æ–½æ”¾æ°¸ä¹…物咒语。\n{4},{T}:加{W}{U}{B}{R}{G}。本回åˆä¸­ï¼Œå½“你施放你的下一个咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼å°äºŽå‰è¿°å’’语的瞬间或法术牌为止。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所有以此法放é€çš„其他牌ä¾éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Coerced Confession|被迫招供|法术|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。以此法置入åŸå¢“场的牌中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä½ ä¾¿æŠ“一张牌。 +Coercion|Coercion|| +Coercive Portal|èƒè¿«é€šé“|神器|议定~在你的维æŒå¼€å§‹æ—¶ï¼Œç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「æ€æˆ®ã€æˆ–「俸禄ã€ã€‚è‹¥æ€æˆ®ç¥¨æ•°è¾ƒå¤šï¼Œåˆ™ç‰ºç‰²èƒè¿«é€šé“并消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。若俸禄票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æŠ“一张牌。 +Coercive Recruiter|å¨è¿«å¾å…µå‘˜|生物 ~åŠå…½äººï¼æµ·ç›—|æ¯å½“å¨è¿«å¾å…µå‘˜æˆ–å¦ä¸€ä¸ªæµ·ç›—在你的æ“控下进战场时,获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—æ•æ·å¼‚能且é¢å¤–具有海盗此类别。 +Coffin Purge||| +Cognivore||| +Cogwork Archivist|齿轮书库辖员|神器生物 ~组构体|延势\n{2},{T}:将目标牌从åŸå¢“场置于其拥有者的牌库底。 +Cogwork Assembler|齿轮组装工|神器生物 ~组装工人|{7}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç¥žå™¨ä¹‹å¤åˆ¶å“。该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ +Cogwork Grinder|齿轮碾磨兽|神器生物~组构体|齿轮碾磨兽以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选牌时,你å¯ä»¥å°†è¯¥ç‰Œé¢æœä¸‹åœ°ç§»å‡ºè½®æŠ½ã€‚(该些牌ä¸å±žäºŽä½ çš„牌池。)\n齿轮碾磨兽进战场时上é¢æœ‰X个+1/+1指示物,X为你以å称为齿轮碾磨兽的牌移出轮抽之所有牌的数é‡ã€‚ +Cogwork Librarian|齿轮图书管ç†å‘˜|神器生物~组构体|齿轮图书管ç†å‘˜ä»¥ç‰Œé¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选牌时,你å¯ä»¥ä»Žè¯¥è¡¥å……包中é¢å¤–抽选一张牌。如果你如此作,则将齿轮图书管ç†å‘˜ç½®äºŽè¯¥è¡¥å……包中。 +Cogwork Spy|齿轮探å­|神器生物~鸟ï¼ç»„构体|于你抽选齿轮探å­æ—¶å±•ç¤ºä¹‹ã€‚ä½ å¯ä»¥æ£€è§†ä¸‹ä¸€å¼ ä»Žæœ¬è¡¥å……包中抽选的牌。\n飞行 +Cogwork Tracker|齿轮追猎犬|神器生物~猎犬ï¼ç»„构体|于你抽选齿轮追猎犬时展示之,并记下将其传给你的牌手。\n齿轮追猎犬æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n齿轮追猎犬æ¯å›žåˆè‹¥èƒ½æ”»å‡»ä½ æ›¿å称为齿轮追猎犬之牌记下的å„牌手之一,则必须攻击该牌手。 +Cogwork Wrestler|齿轮摔角械|神器生物 — 地ä¾|闪现\n当齿轮摔角械进战场时,目标由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ +Cogworker's Puzzleknot|齿轮工谜结|神器|当齿轮工谜结进战场时,派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{1}{W},牺牲齿轮工谜结:派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Coiling Oracle|盘å·å…ˆçŸ¥|生物 ~蛇ï¼å¦–ç²¾ï¼å¾·é²ä¼Š|当盘å·å…ˆçŸ¥è¿›æˆ˜åœºæ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。若它是地牌,则将之放进战场。若å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ +Coiling Stalker|盘å·æ½œè¡Œå®¢|生物 ~蛇ï¼å¿è€…|å¿æœ¯{1}{G}({1}{G},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“盘å·æ½œè¡Œå®¢å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在目标由你æ“控且其上没有+1/+1指示物的生物上放置一个+1/+1指示物。 +Cold-Eyed Selkie|冷眼海豹妖|生物 ~人鱼ï¼æµªå®¢|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\næ¯å½“冷眼海豹妖对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“ç­‰é‡çš„牌。 +Cold-Water Snapper|霜冻骤咬龟|生物 ~龟|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Coldsteel Heart|寒钢核心|雪境神器|寒钢核心须横置进场。\n于寒钢核心进场时,选择一个颜色。\n{T}:加一点该色之法术力到你的法术力池中。 +Colfenor's Plans|柯芬诺的计划|结界|当柯芬诺的计划进场时,将你牌库顶的七张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ã€‚\nä½ å¯ä»¥æ£€è§†åŠä½¿ç”¨ä»¥æŸ¯èŠ¬è¯ºçš„计划移出对战之牌。\n略过你的抓牌步骤。\nä½ æ¯å›žåˆä¸èƒ½ä½¿ç”¨ä¸€ä¸ªä»¥ä¸Šçš„咒语。 +Colfenor's Urn|柯芬诺的瓮|神器|æ¯å½“一个力é‡å¤§äºŽæˆ–等于4的生物从场上置入你的åŸå¢“场时,你å¯ä»¥å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚\n在回åˆç»“æŸæ—¶ï¼Œå¦‚果三张或更多牌已ç»è¢«æŸ¯èŠ¬è¯ºçš„瓮移出对战,则牺牲之。 若你如此作,则将这些牌在其拥有者的æ“控下移回场上。 +Colfenor, the Last Yew|末代紫æ‰æŸ¯èŠ¬è¯º|传奇生物 ~树妖ï¼ç¥­å¸ˆ|警戒,延势\næ¯å½“末代紫æ‰æŸ¯èŠ¬è¯ºæˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,将至多å¦ä¸€å¼ ç›®æ ‡é˜²å¾¡åŠ›å°äºŽå‰è¿°ç”Ÿç‰©çš„生物牌从你的åŸå¢“场移回你手上。 +Collapsing Borders||| +Collar the Culprit|栓制é­é¦–|瞬间|消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。 +Collateral Damage|连带伤害|瞬间|牺牲一个生物,以作为施放连带伤害的é¢å¤–费用。\n连带伤害对目标生物或牌手造æˆ3点伤害。 +Collected Company|å¾å¬å†›ä¼|瞬间|检视你牌库顶的六张牌。将其中至多两张总法术力等于或å°äºŽ3的生物牌放进战场。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Collected Conjuring|å¾å¬å’’法|法术|放é€ä½ ç‰Œåº“顶的六张牌。你å¯ä»¥æ–½æ”¾å…¶ä¸­è‡³å¤šä¸¤å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将以此法放é€ä¸”未施放的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Collective Blessing|集体ç¥ç¦|结界|由你æ“控的生物得+3/+3。 +Collective Brutality|æºæ‰‹é€žå¨|法术|增效~弃一张牌。(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或多项~\n•目标对手展示其手牌。你选择其中一张瞬间或法术牌。该牌手弃掉该牌。\n•目标生物得-2/-2直到回åˆç»“æŸã€‚\n•目标对手失去2点生命且你获得2点生命。 +Collective Defiance|æºæ‰‹å抗|法术|增效{1}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或多项~\n•目标牌手弃掉其手牌,然åŽæŠ“ç­‰é‡çš„牌。\n•æºæ‰‹å抗对目标生物造æˆ4点伤害。\n•æºæ‰‹å抗å‘目标对手造æˆ3点伤害。 +Collective Effort|æºæ‰‹åˆåŠ›|法术|增效~横置一个由你æ“控且未横置的生物。(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或多项~\n•消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\n•消ç­ç›®æ ‡ç»“界。\n•在æ¯ä¸ªç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物上å„放置一个+1/+1指示物。 +Collective Nightmare|噩梦é‡é‡|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n目标生物得-3/-3直到回åˆç»“æŸã€‚ +Collective Restraint||| +Collective Unconscious|集体潜æ„识|法术|ä½ æ¯æ“控一个生物,便抓一张牌。 +Collective Voyage|集体远行|法术|æºæ‰‹ï½žä»Žä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„法术力。æ¯ä½ç‰Œæ‰‹å„从其牌库中æœå¯»è‡³å¤šX张基本地牌,将之横置进战场,然åŽå°†å…¶ç‰Œåº“洗牌,X为以此法支付的法术力总数é‡ã€‚ +Collector Ouphe|集å®å¥¥å¤«|生物 ~奥夫|神器的起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Collector's Vault|收è—家å®çª–|神器|{2},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Collision|蛮掷|瞬间|蛮掷对目标具飞行异能的生物造æˆ6点伤害。 +Collision of Realms|两界相å |法术|æ¯ä½ç‰Œæ‰‹å„将其拥有的所有生物洗入其牌库。æ¯ä½ä»¥æ­¤æ³•å°†éžè¡ç”Ÿç‰©çš„生物洗入其牌库之牌手å„进行以下æµç¨‹ï½žä»Žå…¶ç‰Œåº“顶开始展示牌,直到展示出一张生物牌为止,然åŽå°†è¯¥ç‰Œæ”¾è¿›æˆ˜åœºï¼Œå¹¶å°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 +Colorful Feiyi Sparrow|è‚¥é—彩雀|生物 ~鸟|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) +Colossadactyl|庞硕翼指龙|生物 — æé¾™|å»¶åŠ¿ï¼Œè·µè¸ +Colossal Dreadmaw|庞巨血å£é¾™|生物 ~æé¾™|è·µè¸ +Colossal Growth|庞巨æˆé•¿|瞬间|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\n目标生物得+3/+3直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©å¾—+4/+4且获得践è¸ä¸Žæ•æ·å¼‚能。 +Colossal Heroics|巨身勇行|瞬间|积力~巨身勇行在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{G}æ¥æ–½æ”¾ã€‚\nä»»æ„æ•°é‡çš„目标生物å„å¾—+2/+2直到回åˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚ +Colossal Majesty|巨兽扬å¨|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则抓一张牌。 +Colossal Might|å·¨åƒä¹‹åŠ›|瞬间|目标生物得+4/+2且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Colossal Plow|å·¨çŠ|神器 ~载具|æ¯å½“å·¨çŠæ”»å‡»æ—¶ï¼ŒåŠ {W}{W}{W}且你获得3点生命。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚\næ­è½½6(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于6的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Colossal Skyturtle|巨型空龟|结界生物 ~龟|飞行,守护{2}\n魂力~{2}{G},弃掉巨型空龟:将目标牌从你的åŸå¢“场移回你手上。\n魂力~{1}{U},弃掉巨型空龟:将目标生物移回其拥有者手上。 +Colossal Whale|超巨鲸|生物~鲸鱼|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡ã€‚)æ¯å½“超巨鲸攻击时,你å¯ä»¥æ”¾é€ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物,直到超巨鲸离开战场为止。(该生物会在其拥有者的æ“控下移回。) +Colossapede|庞巨蜈蚣|生物~昆虫| +Colossification|庞硕化|结界 ~çµæ°”|结附于生物\n当庞硕化进战场时,横置所结附的生物。\n所结附的生物得+20/+20。 +Colossodon Yearling|åˆå¹´ç¡•é½¿å…½|生物~野兽| +Colossus|蛮力|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+4/+2且获得践è¸å¼‚能。 +Colossus Hammer|巨锤|神器 ~武具|佩带此武具的生物得+10/+10且失去飞行异能。\n佩带{8}({8}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Colossus of Akros|阿喀洛斯巨åƒ|神器生物~魔åƒ|守军,ä¸ç­\n{10}:蛮化10。(如果此生物未蛮化,则在其上放置å个+1/+1指示物且它蛮化。)\nåªè¦é˜¿å–€æ´›æ–¯å·¨åƒå·²è›®åŒ–,它便具有践è¸å¼‚能且能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Colossus of Sardia|沙地亚巨åƒ|神器生物~魔åƒ|è·µè¸(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。)\n沙地亚巨åƒäºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{9}:é‡ç½®æ²™åœ°äºšå·¨åƒã€‚ ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 +Coma Veil|æ˜è¿·å¸˜å¹•|结界~çµæ°”|神器结界或生物结界\nå—此结界的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Combat Calligrapher|战斗弄墨师|生物 ~鸟ï¼åƒ§ä¾£|飞行\n墨çµä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚\næ¯å½“一ä½ç‰Œæ‰‹æ”»å‡»ä½ çš„任一对手时,该攻击牌手派出一个横置的2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ï¼Œä¸”æ­£å‘该对手进行攻击。 +Combat Celebrant|战斗主祭|生物~人类ï¼æˆ˜å£«|如果本回åˆå°šæœªè€—竭战斗主祭,则你å¯ä»¥äºŽå…¶æ”»å‡»æ—¶è€—竭之。当你如此作时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的其他生物,且在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Combat Courier|战斗传讯械|神器生物 ~组构体|{2},牺牲战斗传讯械:抓一张牌。\nç ´åŸ{U}({U}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Combat Professor|战斗教授|生物 ~鸟ï¼åƒ§ä¾£|飞行\n在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+0且获得警戒异能。 +Combat Research|实战研究|结界 ~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓一张牌。ã€\nåªè¦æ‰€ç»“附的生物是传奇,它便得+1/+1且具有守护{1}。(æ¯å½“所结附的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。) +Combat Thresher|战斗甩击械|神器生物 ~组构体|连击\n当战斗甩击械进战场时,抓一张牌。\n//PRT-Prototype_Mech//\n{2}{W}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n1/1 +Combine Chrysalis|è”åˆå­µåŒ–蛹|神器|由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰é£žè¡Œå¼‚能。\n{2}{G}{U},{T},牺牲一个è¡ç”Ÿç‰©ï¼šæ´¾å‡ºä¸€ä¸ª4/4绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Combine Guildmage|è”åˆå…¬ä¼šæ³•å¸ˆ|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{G},{T}:本回åˆä¸­ï¼Œç”±ä½ æ“控的生物进战场时上é¢æœ‰ä¸€ä¸ªé¢å¤–çš„+1/+1指示物。\n{1}{U},{T}:将一个+1/+1指示物从目标由你æ“控的生物移到å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上。 +Combo Attack|连段攻击|法术|两个目标由你队ä¼æ“控的生物å„ä¾æœ¬èº«åŠ›é‡å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ +Combust|烧燃|瞬间|烧燃ä¸èƒ½è¢«å’’语或异能å击。\n烧燃对由目标白色或è“色生物造æˆ5点伤害。 此伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ +Combustible Gearhulk|易燃巨械|神器生物 ~组构体|先攻\n当易燃巨械进战场时,目标对手å¯ä»¥ä»¤ä½ æŠ“三张牌。若该牌手未如此作,则你磨三张牌,然åŽæ˜“燃巨械对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿™äº›ç‰Œæ³•æœ¯åŠ›å€¼çš„总和。 +Comet Storm|彗星雨|瞬间|多é‡å¢žå¹…{1} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}。)\n选择目标生物或牌手,然åŽå½—星雨æ¯å¢žå¹…过一次,就选择å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–牌手。 彗星雨对它们å„造æˆX点伤害。 +Comeuppance|自业自得|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ä¸ç”±ä½ æ“控的æ¥æºå°†å¯¹ä½ å’Œç”±ä½ æ“控的é¹æ´›å®¢é€ æˆçš„所有伤害。如果以此法防止了æŸä¸ªæ¥æºä¸ºç”Ÿç‰©çš„伤害,则自业自得对该生物造æˆç­‰é‡çš„伤害。如果以此法防止了æŸä¸ªæ¥æºä¸ºéžç”Ÿç‰©çš„伤害,则自业自得对该æ¥æºçš„æ“控者造æˆç­‰é‡çš„伤害。 +Coming In Hot|ç«çƒ­æ¥è¢­|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Command Beacon|指挥信标|地|{T}:加{1}到你的法术力池中。{T},牺牲指挥信标:将你的指挥官从统帅区置于你手上。 +Command Tower|指挥塔|地|{T}:加一点法术力到你的法术力池中,其颜色为你指挥官标识色中的任一颜色。 +Command of Unsummoning||| +Command the Dreadhorde|统领震惧军|法术|选择任æ„æ•°é‡ç›®æ ‡åœ¨åŸå¢“场中的生物和ï¼æˆ–é¹æ´›å®¢ç‰Œã€‚统领震惧军对你造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿™äº›ç‰Œæ€»æ³•æœ¯åŠ›è´¹ç”¨çš„总和。将它们在你的æ“控下放进战场。 +Command the Storm|掌控风暴|瞬间|掌控风暴对目标生物造æˆ5点伤害。 +Commandeer|霸å |瞬间|ä½ å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸¤å¼ è“色牌移出对战,而ä¸æ”¯ä»˜éœ¸å çš„法术力费用。\n获得目标éžç”Ÿç‰©å’’语的æ“控æƒã€‚ ä½ å¯ä»¥ä¸ºå®ƒé€‰æ‹©æ–°çš„目标。 (如果该咒语是神器或结界,则此永久物会在你的æ“控下进场。) +Commander Eesha||| +Commander Liara Portyr|莉瑞亚波æ尔指挥官|传奇生物 ~人类ï¼å£«å…µ|æ¯å½“你攻击时,本回åˆä¸­ï¼Œä½ ä»Žæ”¾é€åŒºæ–½æ”¾çš„咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为å—攻击的牌手数é‡ã€‚放é€ä½ ç‰Œåº“顶的X张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žæ‰€æ”¾é€çš„牌之中施放咒语。 +Commander's Authority|指挥官å¨ä¿¡|结界~çµæ°”|结附于生物\n所结附的生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚〠+Commander's Insight|指挥官洞察|瞬间|目标牌手抓X张牌,且其本盘游æˆä¸­æ¯ä»Žç»Ÿå¸…区施放过一次指挥官,便å†æŠ“一张牌。 +Commander's Plate|指挥官æ¿ç”²|神器 ~武具|佩带此武具的生物得+3/+3且具有「ä¿æŠ¤ï½žå你指挥官标识色以外的å„颜色ã€ã€‚\n佩带指挥官{3}\n佩带{5} +Commander's Sphere|指挥官法çƒ|神器|{T}:加一点法术力到你的法术力池中,其颜色为你指挥官标识色中的任一颜色。\n牺牲指挥官法çƒï¼šæŠ“一张牌。 +Commanding Presence|指挥存形|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有先攻异能与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚〠+Commando Raid||| +Commence the Endgame|终谋始动|瞬间|此咒语ä¸èƒ½è¢«å击。\n抓两张牌,然åŽå›¤å…µX,X为你的手牌数é‡ã€‚(在一个由你æ“控的军队上放置X个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Commencement of Festivities|节庆开始|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç‰Œæ‰‹é€ æˆçš„所有战斗伤害。 +Commissar Severina Raine|塞弗丽娜·雷æ©æ”¿å§”|传奇生物 ~人类ï¼å£«å…µ|å‰çº¿é¢†å¯¼ï½žæ¯å½“塞弗丽娜·雷æ©æ”¿å§”攻击时,æ¯ä½å¯¹æ‰‹å„失去X点生命,X为其他进行攻击的生物数é‡ã€‚\n就地处决~{2},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä½ èŽ·å¾—2点生命且抓一张牌。 +Commit|Commit|瞬间|将目标咒语或éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ +Common Bond|å…±åŒè”ç³»|瞬间|在目标生物上放置一个+1/+1指示物。\n在目标生物上放置一个+1/+1指示物。 +Commune with Dinosaurs|æ龙商谈|法术|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张æ龙或地牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Commune with Lava|熔岩通贯|瞬间|放é€ä½ ç‰Œåº“顶的X张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Commune with Nature|林野商谈|法术|检视你牌库顶的五张牌。 ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将其置于你手上。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Commune with Spirits|野çµå•†è°ˆ|法术|检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张结界或地牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Commune with the Gods|领å—神言|法术|展示你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–结界牌置于你手上。将其余牌置入你的åŸå¢“场。 +Companion of the Trials|祀炼旅伴|生物~鸟ï¼å£«å…µ|飞行\n {1}{W}:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚åªèƒ½äºŽä½ æ“控基定é¹æ´›å®¢æ—¶èµ·åŠ¨æ­¤å¼‚能。 +Company Commander|连队指挥官|生物 ~人类ï¼å£«å…µ|指挥组~当连队指挥官进战场时,派出若干1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚\n击倒对方ï¼ï½žæ¯å½“连队指挥官攻击时,由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ +Comparative Analysis|比较分æž|瞬间|潮涌{2}{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n目标牌手抓两张牌。 +Compass Gnome|罗盘ä¾æ¢°|神器生物 — 地ä¾|当罗盘ä¾æ¢°è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œæˆ–洞窟牌,展示该牌,然åŽæ´—牌,并将该牌置于牌库顶。 +Compelled Duel|强令对决|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3,且本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 +Compelling Argument|强言论断|法术|目标牌手将其牌库顶的五张牌置入其åŸå¢“场。\n循环{U}({U},弃掉此牌:抓一张牌。) +Compelling Deterrence|å¨åŽ‹|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。然åŽå¦‚果你æ“控çµä¿‘,则该牌手弃一张牌。 +Compleat Devotion|完化奉献|瞬间|目标由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚如果该生物具有下毒异能,则抓一张牌。 +Compleated Huntmaster|完化领猎人|生物 ~éžç‘žäººï¼å¦–ç²¾ï¼æˆ˜å£«|{1},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) +Complete Disregard|彻底忽视|瞬间|虚色(此牌没有颜色。)放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 +Complete the Circuit|é—­åˆå›žè·¯|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n本回åˆä¸­ï¼Œä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,将该咒语å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 +Complicate||| +Comply|适从|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n选择一个牌å。直到你的下一个回åˆï¼Œæ‰€æœ‰å¯¹æ‰‹éƒ½ä¸èƒ½æ–½æ”¾å…·è¯¥å称的咒语。 +Component Collector|ææ–™æœé›†å¦–|生物 ~造妖|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于ææ–™æœé›†å¦–进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡éžåœ°æ°¸ä¹…物。 +Component Pouch|æ料包|神器|{T},从æ料包上移去一个æ料指示物:加两点ä¸åŒé¢œè‰²çš„法术力。\n{T}:掷一颗d20。\n1~9 VERT 在æ料包上放置一个æ料指示物。\n10~20 VERT 在æ料包上放置两个æ料指示物。 +Composer of Spring|迎春作曲家|生物 ~羊蹄人ï¼è¯—人|星彩~æ¯å½“一个结界在你的æ“控下进战场时,你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚若你æ“控六个或更多结界,则改为你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©æˆ–地牌从你手上横置放进战场。 +Composite Golem|拼组魔åƒ|神器生物~魔åƒ|牺牲拼组魔åƒï¼šåŠ {W}{U}{B}{R}{G}到你的法术力池中。 +Compost||| +Compulsion|强迫症|结界|{1}{U},弃一张牌:抓一张牌。\n{1}{U},牺牲强迫症:抓一张牌。 +Compulsive Research|强制探寻|法术|目标牌手抓三张牌。 然åŽé™¤éžè¯¥ç‰Œæ‰‹ä»Žå…¶æ‰‹ä¸Šå¼ƒæŽ‰ä¸€å¼ åœ°ç‰Œï¼Œå¦åˆ™ä»–弃两张牌。 +Compulsory Rest|强制安æ¯|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n所结附的生物具有「{2},牺牲此生物:你获得2点生命。〠+Compy Swarm|美颌龙大群|生物 — æé¾™|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç¾Žé¢Œé¾™å¤§ç¾¤çš„å¤åˆ¶å“。 +Concealed Courtyard|éšç§˜åº­é™¢|地|除éžç”±ä½ æ“控的其他地数é‡ä¸ºä¸¤ä¸ªæˆ–更少,å¦åˆ™éšç§˜åº­é™¢é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}到你的法术力池中。 +Conceited Witch|Conceited Witch|生物 — 人类ï¼é‚ªæœ¯å¸ˆ|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Concentrate|专注|法术|抓三张牌。 +Concerted Defense|å力防御|瞬间|除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{1},并为你冒险团中的æ¯ä¸ªç”Ÿç‰©å„支付{1},å¦åˆ™å击之。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Concerted Effort|å力åˆä½œ|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¦‚果由你æ“控的æŸä¸ªç”Ÿç‰©å…·æœ‰é£žè¡Œå¼‚能,则所有由你æ“控的生物获得飞行异能直到回åˆç»“æŸï¼› 且æ惧,先攻,连击,地行者,ä¿æŠ¤ï¼Œè·µè¸ï¼Œä»¥åŠè­¦æˆ’等异能亦比照办ç†ã€‚ +Conclave Cavalier|盟会骑兵|生物 ~åŠäººé©¬ï¼éª‘士|警戒\n当盟会骑兵死去时,派出两个2/2,绿白åŒè‰²ï¼Œå…·è­¦æˆ’异能的妖精ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚ +Conclave Equenaut|盟会飞马骑士|生物~人类ï¼å£«å…µ|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n飞行 +Conclave Guildmage|盟会公会法师|生物 ~妖精ï¼åƒ§ä¾£|{G},{T}:由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n{5}{W},{T}:派出一个2/2,绿白åŒè‰²ï¼Œå…·è­¦æˆ’异能的妖精ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚ +Conclave Mentor|盟会导师|生物 ~åŠäººé©¬ï¼åƒ§ä¾£|如果将会在一个由你æ“控的生物上放置一个或数个+1/+1指示物,则改为在该生物上放置该数é‡åŠ ä¸€çš„+1/+1指示物。\n当盟会导师死去时,你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 +Conclave Naturalists|盟会归真师|生物 ~树çµ|当盟会归真师进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Conclave Phalanx|盟会方阵兵团|生物~人类ï¼å£«å…µ|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n当盟会方阵兵团进场时,你æ¯æ“控一个生物,便获得1点生命。 +Conclave Sledge-Captain|盟会巨锤队长|生物 ~象ï¼å£«å…µ|åŽæ´1,åŽæ´1,åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚æ¯ä¸ªåŽæ´å¼‚能都会分别触å‘。)\nè·µè¸\næ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置等é‡çš„+1/+1指示物。 +Conclave Tribunal|盟会è£å®š|结界|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当盟会è£å®šè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到盟会è£å®šç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Conclave's Blessing|盟会的ç¥ç¦|结界~çµæ°”|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n生物结界\nä½ æ¯æ“控一个其它的生物,å—此结界的生物便得+0/+2。 +Concoct|ç ”è¯|法术|刺探3,然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 +Concord with the Kami|人神和ç¦|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹æˆ–多项~\n•在目标其上有指示物的生物上放置一个+1/+1指示物。\n•如果你æ“控å—有çµæ°”的生物,则抓一张牌。\n•如果你æ“控佩带武具的生物,则派出一个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Concordant Crossroads|è°ƒå会所|普世结界|所有生物都具有æ•æ·å¼‚能。 +Concordia Pegasus|é½å¿ƒé£žé©¬|生物 ~飞马|飞行 +Concussive Bolt|震è¡å‡»|法术|震è¡å‡»å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ4点伤害。\n金技~如果你æ“控三个或更多神器,则由该牌手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Condemn|判罪|瞬间|将目标进行攻击的生物置于其拥有者的牌库底。 å…¶æ“控者获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 +Condescend|ç¥ç¨|瞬间|除éžç›®æ ‡å’’语之æ“控者支付{X},å¦åˆ™å°†å…¶å击。\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) +Conductor of Cacophony|乱调指挥魔|生物 ~æ¶é­”|乱调指挥魔进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{B},从乱调指挥魔上移去一个+1/+1指示物:它对æ¯ä¸ªå…¶ä»–生物和æ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。 +Conduit of Emrakul|伊莫库唤狼|生物~ - 奥札奇ï¼ç‹¼äºº|æ¯å½“伊莫库唤狼攻击,在本回åˆä½ çš„下一个行动阶段开始时,加{C}{C}到你的法术力池中。 +Conduit of Ruin|å´©æ¯æ¶ä½“|生物~奥札奇|当你施放崩æ¯æ¶ä½“时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于7的无色生物牌,展示该牌,然åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上 。你æ¯å›žåˆä¸­ç¬¬ä¸€ä¸ªæ–½æ”¾çš„生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ +Conduit of Storms|风暴唤狼|生物~狼人ï¼æƒŠæƒ§å…½|æ¯å½“风暴唤狼攻击,在本回åˆä½ çš„下一个行动阶段开始时,加{R}到你的法术力池中。\n{3}{R}{R}:转化风暴唤狼。 +Conduit of Worlds|世间导径|神器|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地牌。\n{T}:选择目标在你åŸå¢“场中的éžåœ°æ°¸ä¹…物牌。如果你本回åˆä¸­æœªæ–½æ”¾è¿‡å’’语,则你å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚若你如此作,则你本回åˆä¸­ä¸èƒ½å†æ–½æ”¾å’’语。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Cone of Cold|寒冰锥|法术|掷一颗d20。\n1~9 VERT 横置所有由对手æ“控的生物。\n10~19 VERT 横置所有由对手æ“控的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n20 VERT 横置所有由对手æ“控的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚直到你的下一个回åˆï¼Œç”±å¯¹æ‰‹æ“控的生物须横置进战场。 +Cone of Flame|ç«ç‚Žé”¥|法术|ç«ç‚Žé”¥å¯¹ä»»æ„一个目标造æˆ1点伤害,对å¦ä¸€ä¸ªç›®æ ‡é€ æˆ2点伤害,对第三个目标造æˆ3点伤害。 +Confessor||| +Confidence from Strength|狂力傲相|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+4/+4且获得践è¸å¼‚能。(它攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) +Confirm Suspicions|确认疑点|瞬间|å击目标咒语。\n探查三次。(探查的æµç¨‹æ˜¯å°†ä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) +Confiscate|没收|结界 ~çµæ°”|结附于永久物\nä½ æ“控所结附的永久物。 +Confiscation Coup|å³åˆ»å¾æ”¶|法术|选择目标神器或生物。你得到{E}{E}{E}{E}(四个能é‡æŒ‡ç¤ºç‰©),然åŽä½ å¯ä»¥æ”¯ä»˜ç­‰åŒäºŽè¯¥æ°¸ä¹…物总法术力费用之数é‡çš„{E}。如果你如此作,则获得其æ“控æƒã€‚ +Conflagrate|暴燃|法术|暴燃对任æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。\n返照~{R}{R},弃X张牌。 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) +Conflux|èšæµ|法术|从你牌库中æœå¯»ä¸€å¼ ç™½è‰²ç‰Œï¼Œä¸€å¼ è“色牌,一张黑色牌,一张红色牌,以åŠä¸€å¼ ç»¿è‰²ç‰Œã€‚展示这些牌并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 +Confound||| +Confounding Conundrum|混乱谜团|结界|当混乱谜团进战场时,抓一张牌。\næ¯å½“一个地在任一对手的æ“控下进战场时,若该牌手本回åˆä¸­æœ‰å¦ä¸€ä¸ªåœ°åœ¨å…¶æ“控下进战场,则他将一个由他æ“控的地移回其拥有者手上。 +Confounding Riddle|致乱谜题|瞬间|选择一项~\n•检视你牌库顶的四张牌。将其中一张置于你手上,其余则置入你的åŸå¢“场。\n•除éžç›®æ ‡å’’语的æ“控者支付{4},å¦åˆ™å击之。 +Confront the Past|正视过往|法术 ~课程|选择一项~\n•将目标法术力值等于或å°äºŽXçš„é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\n•从目标由对手æ“控的é¹æ´›å®¢ä¸Šç§»åŽ»ä¸¤å€äºŽXæ•°é‡çš„忠诚指示物。 +Confront the Unknown|勇迎未知|瞬间|探查,然åŽä½ æ¯æ“控一个线索,目标生物便得+1/+1直到回åˆç»“æŸã€‚(探查的æµç¨‹æ˜¯å°†ä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) +Confusion in the Ranks||| +Congregate|èšé›†|瞬间|战场上æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œç›®æ ‡ç‰Œæ‰‹ä¾¿èŽ·å¾—2点生命。 +Congregation at Dawn|破晓èšä¼š|瞬间|从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ ç”Ÿç‰©ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚ 将你的牌库洗牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。 +Conifer Strider|é’ˆå¶æž—神行客|生物~元素|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) +Conifer Wurm|é’ˆå¶æž—亚龙|雪境生物 ~亚龙|è·µè¸\n{3}{G}:针å¶æž—亚龙得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的雪境永久物数é‡ã€‚ +Conjured Currency|å˜å‡ºè´§å¸|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥äº¤æ¢å˜å‡ºè´§å¸å’Œç›®æ ‡æ°¸ä¹…物的æ“控æƒï¼Œä¸”åŽè€…é¡»ä¸ç”±ä½ æ‹¥æœ‰ä¹Ÿä¸ç”±ä½ æ“控。 +Conjurer's Ban|咒法师的ç¦å’’|法术|说出一个牌å。 直到你的下一个回åˆï¼Œè¯¥ç‰Œéƒ½ä¸èƒ½ä½¿ç”¨ã€‚\n抓一张牌。 +Conjurer's Bauble|咒法师饰å“|神器|{T},牺牲咒法师饰å“:从你的åŸå¢“场将至多一张目标牌置于你的牌库底。抓一张牌。 +Conjurer's Closet|咒法师之柜|神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†æ‰€æ”¾é€çš„牌在你的æ“控下移回战场。 +Conjurer's Mantle|咒法师肩甲|神器 ~武具|佩带此武具的生物得+1/+1且具有警戒异能。\næ¯å½“佩带此武具的生物攻击时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ä¸Žè¯¥ç”Ÿç‰©å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\n佩带{1} +Connive|研谋|法术|获得目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物之æ“控æƒã€‚ +Conquer||| +Conquering Manticore|å¨æœç¿¼ç‹®|生物~翼狮|飞行\n当å¨æœç¿¼ç‹®è¿›æˆ˜åœºæ—¶ï¼ŒèŽ·å¾—目标由对手所æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Conqueror's Flail|å¾æœè€…è¿žæž·|神器 ~武具|由你æ“控的永久物中æ¯åŒ…括一ç§é¢œè‰²ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便得+1/+1。\nåªè¦å¾æœè€…连枷贴附于æŸç”Ÿç‰©ä¸Šï¼Œæ‰€æœ‰å¯¹æ‰‹ä¾¿ä¸èƒ½åœ¨ä½ çš„回åˆä¸­æ–½æ”¾å’’语。\n佩带{2} +Conqueror's Foothold|å¾æœè€…æ®ç‚¹|地|(ç”±å¾æœè€…巨帆船转化。)\n{T}:加{C}到你的法术力池中。\n{2},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{4},{T}:抓一张牌。\n{6},{T}:将目标牌从你的åŸå¢“场移回你手上。 +Conqueror's Galleon|å¾æœè€…巨帆船|神器 ~载具|当å¾æœè€…巨帆船攻击时,在战斗结æŸæ—¶æ”¾é€å®ƒï¼Œç„¶åŽå°†å…¶åœ¨ä½ çš„æ“控下移回战场且已转化。\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Conqueror's Pledge|å¾æœèª“言|法术|增幅{6} (你施放此咒语时å¯ä»¥é¢å¤–支付{6}。)\n将六个1/1白色寇æ—士兵è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 如果å¾æœèª“言已增幅,则改为将å二个此类è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Conscripted Infantry|å—å¾æ­¥å…µ|生物 ~人类ï¼å£«å…µ|当å—å¾æ­¥å…µæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Consecrate|尽礼|瞬间|将目标牌从åŸå¢“场放é€ã€‚\n抓一张牌。 +Consecrate Land|ç¥åœ£å¤§åœ°|结界~çµæ°”|地结界\nå—此结界的地ä¸ä¼šæ¯å,且ä¸èƒ½è¢«å…¶å®ƒçµæ°”结附。 +Consecrated Sphinx|ç¥åœ£å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\næ¯å½“任一对手抓一张牌时,你å¯ä»¥æŠ“两张牌。 +Consecrated by Blood|以血ç¥åœ£|结界~çµæ°”|结附于生物所结附的生物得+2/+2且具有飞行异能与「牺牲两个其他生物:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€‚ã€(如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œè€Œæ˜¯æ”¹ä¸ºå°†å®ƒæ¨ªç½®ï¼Œç§»é™¤å—过的所有伤害,并将它移出战斗。) +Consider|详加考虑|瞬间|检视你的牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。\n抓一张牌。 +Consign|托诸|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Consign to Dream|托诸梦想|瞬间|将目标永久物移回其拥有者手上。 若该永久物为红色或绿色,则改为将它置于其拥有者的牌库顶。 +Consign to Dust|托诸尘土|瞬间|积力~托诸尘土在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{G}æ¥æ–½æ”¾ã€‚\n消ç­ä»»æ„æ•°é‡çš„目标神器和ï¼æˆ–结界。 +Consign to the Pit|å å…¥æ·±æ¸Š|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å å…¥æ·±æ¸Šå¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ2点伤害。 +Conspicuous Snoop|张扬嗅探客|生物 ~鬼怪ï¼æµªå®¢|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放鬼怪咒语。\nåªè¦ä½ çš„牌库顶牌是鬼怪牌,张扬嗅探客便具有该牌的所有起动å¼å¼‚能。 +Conspiracy|åŒè°‹|结界|于åŒè°‹è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你拥有且ä¸åœ¨åœºä¸Šçš„生物,由你æ“控的生物咒语,以åŠç”±ä½ æ“控的生物都是该类别。 +Conspiracy Theorist|åŒè°‹ç†è®ºå®¶|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“åŒè°‹ç†è®ºå®¶æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}并弃一张牌。若你如此作,则抓一张牌。\næ¯å½“你弃一张或数张éžåœ°ç‰Œæ—¶ï¼Œä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ä»Žä½ çš„åŸå¢“场放é€ã€‚若你如此作,则本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾å®ƒã€‚ +Constable of the Realm|世境ä¿å®‰å®˜|生物 ~巨人ï¼å£«å…µ|铭勇2(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置两个+1/+1指示物且它已铭勇。)\næ¯å½“在世境ä¿å®‰å®˜ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个+1/+1指示物时,放é€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物,直到世境ä¿å®‰å®˜ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Constricting Sliver|缠缚裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有「当此生物进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到此生物离开战场为止。〠+Constricting Tendrils|æŸç¼šå·é¡»|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n循环{2} ({2},弃掉此牌:抓一张牌。) +Consul's Lieutenant|执政副官|生物~人类ï¼å£«å…µ|先攻铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)æ¯å½“执政副官攻击时,若它已铭勇,则由你æ“控且进行攻击的其他生物得+1/+1直到回åˆç»“æŸã€‚ +Consul's Shieldguard|执政官盾å«|生物~矮人ï¼å£«å…µ|当执政官盾å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“执政官盾å«æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{E}。若你如此作,则å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Consulate Crackdown|执政院镇压|结界|当执政院镇压进战场时,放é€æ‰€æœ‰ç”±å¯¹æ‰‹æ“控的神器,直到执政院镇压离开战场为止。 +Consulate Dreadnought|执政院无ç•èˆ°|神器~载具|æ­è½½6(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于6的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Consulate Skygate|执政院空闸|神器生物 ~墙|守军\n延势(此生物能阻挡具飞行异能的生物。) +Consulate Surveillance|执政监视网|结界|当执政监视网进战场时,你得到{E}{E}{E}{E}(四个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}:选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºå°†å¯¹ä½ é€ æˆçš„所有伤害。 +Consulate Turret|执政院炮å°|神器|{T}:你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}{E}:执政院炮å°å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ2点伤害。 +Consult the Necrosages|请示死冥贤者|法术|选择一项~目标牌手抓两张牌;或目标牌手弃两张牌。 +Consume|å°½åž|法术|目标牌手牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 +Consume Spirit|åžå™¬çµé­‚|法术|åªèƒ½ä»¥é»‘色法术力支付X。\nåžå™¬çµé­‚对目标生物或牌手造æˆX点伤害,且你获得X点生命。 +Consume Strength||| +Consume the Meek|åžå™¬å¼±è€…|瞬间|消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º3或更少的生物。 它们ä¸èƒ½é‡ç”Ÿã€‚ +Consuming Aberration|åžå™¬ç•¸å˜ä½“|生物 ~惊惧兽|åžå™¬ç•¸å˜ä½“的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰å¯¹æ‰‹åŸå¢“场中牌的总数é‡ã€‚\næ¯å½“你施放咒语时,æ¯ä½å¯¹æ‰‹å„从其牌库顶开始展示牌,直到展示出一张地牌为止,然åŽå°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 +Consuming Aetherborn|噬物乙太ç§|生物 ~乙太ç§ï¼å¸è¡€é¬¼|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n系命 +Consuming Blob|噬物é»æµ†|生物 ~æµæµ†|噬物é»æµ†çš„力é‡ç­‰åŒäºŽä½ åŸå¢“场中牌的牌张类别数é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥æ•°é‡åŠ 1。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªç»¿è‰²æµæµ†è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物的力é‡ç­‰åŒäºŽä½ åŸå¢“场中牌的牌张类别数é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥æ•°é‡åŠ 1。〠+Consuming Bonfire|è¥ç«åžå™¬|部æ—法术~元素|选择一项~è¥ç«åžå™¬å¯¹ç›®æ ‡éžå…ƒç´ ç”Ÿç‰©é€ æˆ4点伤害;或è¥ç«åžå™¬å¯¹ç›®æ ‡æ ‘妖生物造æˆ7点伤害。 +Consuming Fervor|é€ä½“激情|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3且具有「在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。〠+Consuming Sinkhole|åžå™¬æ·±å‘|瞬间|虚色(此牌没有颜色。)\n选择一项~\n• 放é€ç›®æ ‡åœ°ç”Ÿç‰©ã€‚\n• åžå™¬æ·±å‘对目标牌手造æˆ4点伤害。 +Consuming Tide|åžå™¬æµªæ½®|法术|æ¯ä½ç‰Œæ‰‹å„选择一个由其æ“控的éžåœ°æ°¸ä¹…物。将所有未以此法选中的éžåœ°æ°¸ä¹…物移回å„自拥有者手上。然åŽæ¯æœ‰ä¸€ä½æ‰‹ç‰Œæ¯”你多的对手,你便抓一张牌。 +Consuming Vapors|化骨毒气|法术|目标牌手牺牲一个生物。 你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Consuming Vortex|åžå™¬æ¼©æ¶¡|瞬间~å¤å’’|将目标生物移回其拥有者手上。\n通è”å¤å’’{3}{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Consumptive Goo||| +Contact Other Plane|异界探知|瞬间|掷一颗d20。\n1~9 VERT 抓两张牌。\n10~19 VERT å åœ2,然åŽæŠ“两张牌。\n20 VERT å åœ3,然åŽæŠ“三张牌。 +Contagion Clasp|传染扣|神器|当传染扣进战场时,在目标生物上放置一个-1/-1指示物。\n{4},{T}:增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) +Contagion Engine|传染引擎|神器|当传染引擎进战场时,在æ¯ä¸ªç”±ç›®æ ‡çŽ©å®¶æ“控的生物上å„放置一个-1/-1指示物。\n{4},{T}:增殖,然åŽå†å¢žæ®–。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。 然åŽå†ä½œä¸€æ¬¡ã€‚) +Contagious Nim|带原泞æ—|生物~çµä¿‘|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Contagious Vorrac|带原åšé”å…½|生物 ~éžç‘žäººï¼é‡ŽçŒªï¼é‡Žå…½|当带原åšé”兽进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ åœ°ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。如果你未以此法将牌置于手上,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Containment Breach|围护破裂|法术 ~课程|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。如果其法术力值等于或å°äºŽ2,则派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。〠+Containment Construct|ä¼çµç»„构体|神器生物 ~组构体|æ¯å½“你弃一张牌时,你å¯ä»¥å°†è¯¥ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚若你如此作,则本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Containment Membrane|隔离薄膜|结界~çµæ°”|潮涌{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n结附于生物\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Containment Priest|围护僧侣|生物 ~人类ï¼åƒ§ä¾£|闪现\n如果æŸéžè¡ç”Ÿç‰©çš„生物将进战场,且未有牌手施放之,则改为将它放é€ã€‚ +Contaminant Grafter|污物殖徒|生物 ~éžç‘žäººï¼å¾·é²ä¼Š|è·µè¸ï¼Œä¸‹æ¯’1\næ¯å½“由你æ“控的一个或数个生物对一ä½æˆ–多ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,增殖。\nè…化~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则你抓一张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ çš„手上放进战场。 +Contaminated Aquifer|污化水层|地 ~海岛ï¼æ²¼æ³½|({T}:加{U}或{B}。)\n污化水层须横置进战场。 +Contaminated Bond|污化ç¾ç»Š|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\næ¯å½“å—此结界的生物进行攻击或阻挡时,此生物的æ“控者失去3点生命。 +Contaminated Ground|污化地界|结界~çµæ°”|结附于地\n所结附的地是沼泽。\næ¯å½“所结附的地æˆä¸ºæ¨ªç½®æ—¶ï¼Œå…¶æ“控者失去2点生命。 +Contamination||| +Contentious Plan|争议计划|法术|增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n抓一张牌。 +Contest of Claws|利爪争斗|法术|目标由你æ“控的生物对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚如果以此法造æˆè¿‡é‡ä¼¤å®³ï¼Œåˆ™å€¾æŽ¢X,X为该过é‡ä¼¤å®³ä¹‹æ•°å€¼ã€‚ +Contested Cliffs||| +Contested Game Ball|争竞赛çƒ|神器|æ¯å½“ä½ å—到战斗伤害时,攻击牌手获得争竞赛çƒçš„æ“控æƒå¹¶å°†å®ƒé‡ç½®ã€‚\n{2},{T}:抓一张牌并在争竞赛çƒä¸Šæ”¾ç½®ä¸€ä¸ªå¾—分指示物。然åŽå¦‚果其上有五个或更多得分指示物,则牺牲它并派出一个çå®è¡ç”Ÿç‰©ã€‚ +Contested War Zone|争斗战区|地|æ¯å½“一个生物对你造æˆæˆ˜æ–—伤害时,该生物的æ“控者获得争斗战区之æ“控æƒã€‚\n{T}:加{1}到你的法术力池中。\n{1},{T}:进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚ +Contingency Plan|应急计划|法术|检视你牌库顶的五张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。 +Contortionist Troupe|柔术艺团|生物 ~人类|柔术艺团进战场时上é¢æœ‰X个+1/+1指示物。\n鸠集~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Contraband Kingpin|ç¦å“主谋|生物~乙太ç§ï¼æµªå®¢|系命\næ¯å½“一个神器在你的æ“控下进战场时,å åœ1。 +Contraband Livestock|æ“…è¿ç‰²ç•œ|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ï¼Œç„¶åŽæŽ·ä¸€é¢—d20。\n1~9 VERT å…¶æ“控者派出一个4/4绿色的牛è¡ç”Ÿç”Ÿç‰©ã€‚\n10~19 VERT å…¶æ“控者派出一个2/2绿色野猪è¡ç”Ÿç”Ÿç‰©ã€‚\n20 VERT å…¶æ“控者派出一个0/1白色山羊è¡ç”Ÿç”Ÿç‰©ã€‚ +Contract Killing|雇凶æ€äºº|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚派出两个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œå®ƒä»¬å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Contractual Safeguard|外判护å«|瞬间|附案~如果你是在你的行动阶段施放此咒语,则在一个由你æ“控的生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚\n选择一个由你æ“控之生物上的一ç§æŒ‡ç¤ºç‰©ã€‚在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个该ç§ç±»çš„指示物。 +Contradict|å驳|瞬间|å击目标咒语。\n抓一张牌。 +Control Magic|魔法æ“控术|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。 +Control of the Court|Control of the Court|| +Controlled Instincts|本能å—制|结界~çµæ°”|生物结界(ä»…é™çº¢è‰²æˆ–绿色生物)\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Controvert|辩驳|瞬间|å击目标咒语。\nå¤è¿˜{2}{U}{U}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{2}{U}{U}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) +Conundrum Sphinx|谜题å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\næ¯å½“谜题å²èŠ¬æ–¯æ”»å‡»æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„说出一个牌å。然åŽæ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。 如果牌手展示出的是自己所说牌å的牌,则该牌手将它置入其手牌。 如果ä¸æ˜¯ï¼Œåˆ™è¯¥ç‰Œæ‰‹å°†å®ƒç½®äºŽå…¶ç‰Œåº“底。 +Convalescent Care||| +Convergence of Dominion|支é…èšåˆ|神器|王æœæŒ‡æŒ¥èŠ‚点~åªè¦ä½ æ“控你的指挥官,你åŸå¢“场中牌的起动å¼å¼‚能便å‡å°‘{2}æ¥èµ·åŠ¨ã€‚此效应无法将该异能之起动费用中的法术力å‡å°‘到少于一点法术力。\n易ä½ç¨‹åºï½ž{3},{T}:磨三张牌。 +Conversion Chamber|转化室|神器|{2},{T}:将目标神器牌从åŸå¢“场放é€ã€‚ 在转化室上放置一个充电指示物。\n{2},{T},从转化室上移去一个充电指示物:将一个3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Converter Beast|易化兽|生物 ~éžç‘žäººï¼é‡Žå…½|当易化兽进战场时,抚育5。(派出一个上é¢æœ‰äº”个+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) +Convicted Killer|判罪æ€æ‰‹|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化判罪æ€æ‰‹ã€‚ +Conviction|使命感|结界~çµæ°”|结附于生物\n所结附的生物得+1/+3。\n{W}:将使命感移回其拥有者手上。 +Convincing Mirage|逼真幻影|结界~çµæ°”|结附于地\n于逼真幻影进战场时,选择一个基本地类别。\n所结附的地为该类别。 +Convolute|回旋|瞬间|除éžç›®æ ‡å’’语之æ“控者支付{4},å¦åˆ™å°†å…¶å击。 +Cooped Up|囚于笼中|结界 — çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2}{W}:放é€æ‰€ç»“附的生物。 +Cooperate|åˆä½œ|瞬间|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\nå¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Coordinated Assault|ååŒçªå‡»|瞬间|直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+1/+0且获得先攻异能。 +Coordinated Barrage|å力é½å‡»|瞬间|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ å力é½å‡»å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的该类别永久物之数é‡ã€‚ +Coordinated Charge|ååŒå†²é”‹|瞬间|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Copper Carapace|铜壳甲|神器~武具|佩带此武具的生物得+2/+2且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n佩带{3} ({3}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Copper Gnomes||| +Copper Host Crusher|绿铜兵团破åå…½|生物 ~éžç‘žäººï¼ç†Šï¼çŠ€ç‰›|è·µè¸\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Copper Longlegs|铜身长脚蛛|生物 ~éžç‘žäººï¼èœ˜è››|延势\n{1}{G},牺牲铜身长脚蛛:增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Copper Myr|铜秘耳|神器生物~秘耳|{T}:加{G}到你的法术力池中。 +Coppercoat Vanguard|紫铜军先锋|生物 ~人类ï¼å£«å…µ|æ¯ä¸ªç”±ä½ æ“控的其他人类å‡å¾—+1/+0且å„具有守护{1}。 +Copperhoof Vorrac||| +Copperhorn Scout|é“œå·æ–¥å€™|生物~妖精ï¼æ–¥å€™|æ¯å½“é“œå·æ–¥å€™æ”»å‡»æ—¶ï¼Œé‡ç½®ç”±ä½ æ“控的其他生物。 +Copperline Gorge|铜索峡谷|地|除éžä½ æ“控两个或更少其他地,å¦åˆ™é“œç´¢å³¡è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{G}。 +Copy Enchantment|å¤åˆ¶ç»“ç•Œ|结界|于å¤åˆ¶ç»“界进场时,你å¯ä»¥é€‰æ‹©åœºä¸Šçš„一个结界。 若你如此作,则å¤åˆ¶ç»“界进场时为该结界的å¤åˆ¶ã€‚ +Coral Atoll|环çŠç‘šç¤|地|环çŠç‘šç¤é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当环çŠç‘šç¤è¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控且未横置的海岛移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{1}{U}到你的法术力池中。 +Coral Barrier|çŠç‘šå±éšœ|生物~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n当çŠç‘šå±éšœè¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª1/1è“色,具海岛行者异能的乌贼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,它就ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Coral Colony|çŠç‘šä¸›éšœ|生物 ~墙|守军\n{1}{U},{T}:目标牌手磨X张牌,X为由你æ“控且具守军异能的生物数é‡ã€‚(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) +Coral Commando|çŠç‘šçªå‡»å…µ|生物 ~人鱼ï¼æˆ˜å£«| +Coral Eel||| +Coral Helm||| +Coral Merfolk|çŠç‘šäººé±¼|生物 ~人鱼| +Coral Net||| +Coral Trickster|çŠç‘šè¯ˆæœ¯å¸ˆ|生物 ~人鱼ï¼æµªå®¢|å˜èº«{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当çŠç‘šè¯ˆæœ¯å¸ˆç¿»å›žæ­£é¢æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。 +Coralhelm Chronicler|çŠç‘šç›”年代å²å®¶|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放已增幅的咒语时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n当çŠç‘šç›”年代å²å®¶è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ å…·ä»»ä¸€å¢žå¹…异能的牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Coralhelm Commander|çŠç‘šç›”指挥官|生物~人鱼ï¼å£«å…µ|å‡çº§{1} ({1}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-3\n3/3\n飞行\n等级4+\n4/4\n飞行\n由你æ“控的其他人鱼生物得+1/+1。 +Coralhelm Guide|çŠç‘šç›”å‘导|生物 ~人鱼ï¼æ–¥å€™ï¼ä¼™ä¼´|{4}{U}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Cordial Vampire|热忱å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|æ¯å½“热忱å¸è¡€é¬¼æˆ–å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šå„放置一个+1/+1指示物。 +Core Prowler|核心游掠者|神器生物~惊惧兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n当核心游掠者从战场进入åŸå¢“场时,增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) +Coretapper|核心èšèƒ½æœº|神器生物 ~秘耳|{T}:在目标神器上放置一个充电指示物。\n牺牲核心èšèƒ½æœºï¼šåœ¨ç›®æ ‡ç¥žå™¨ä¸Šæ”¾ç½®ä¸¤ä¸ªå……电指示物。 +Cormela, Glamour Thief|美魅盗贼科梅拉|传奇生物 ~å¸è¡€é¬¼ï¼æµªå®¢|æ•æ·\n{1},{T}:加{U}{B}{R}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´å’Œï¼æˆ–法术咒语。\n当美魅盗贼科梅拉死去时,将至多一张目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Coronation of Chaos|混沌加身|法术|至多三个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚煽惑它们。(直到你的下一个回åˆï¼Œé‚£äº›ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Corpse Appraiser|鉴尸客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|当鉴尸客进战场时,将至多一张目标生物牌从åŸå¢“场放é€ã€‚若以此法将牌置入放é€åŒºï¼Œåˆ™æ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Corpse Augur|尸体åœç®—师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当尸体åœç®—师死去时,你抓X张牌且你失去X点生命,X为目标牌手åŸå¢“场中的生物牌数é‡ã€‚ +Corpse Blockade|死尸路障|生物~çµä¿‘|守军\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ­»å°¸è·¯éšœèŽ·å¾—死触异能直到回åˆç»“æŸã€‚ +Corpse Churn|尸体翻æ…|瞬间|将你牌库顶的三张牌置入你的åŸå¢“场,然åŽä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Corpse Cobble|拼凑尸身|瞬间|牺牲任æ„æ•°é‡çš„生物,以作为施放此咒语的é¢å¤–费用。\n派出一个X/X,è“黑åŒè‰²ï¼Œå…·å¨æ…‘异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所牺牲之生物的力é‡æ€»å’Œã€‚\n返照{3}{U}{B}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用以åŠä»»ä½•é¢å¤–费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Corpse Connoisseur|死尸鉴èµå®¶|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当死尸鉴èµå®¶è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。若你如此作,则将你的牌库洗牌。\nç ´åŸ{3}{B} ({3}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Corpse Cur|尸首幼犬|神器生物~猎犬|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n当尸首幼犬进战场时,你å¯ä»¥å°†ç›®æ ‡å…·ä¾µæŸ“异能的生物牌从你的åŸå¢“场移回你手上。 +Corpse Explosion|尸爆术|法术|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\n尸爆术对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æ”¾é€ä¹‹ç‰Œçš„力é‡ã€‚ +Corpse Harvester||| +Corpse Hauler|死尸æ¬è¿äºº|生物~人类ï¼æµªå®¢|{2}{B},牺牲死尸æ¬è¿äººï¼šå°†å¦ä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Corpse Knight|è…尸骑士|生物 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~çµä¿‘|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n延缓5~{B}(除了从手上施放此牌,你å¯ä»¥æ”¯ä»˜{B}并将它放é€ï¼Œä¸”上é¢æœ‰äº”个计时指示物。在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Corridor Monitor|长廊监å«|神器生物 ~组构体|当长廊监å«è¿›æˆ˜åœºæ—¶ï¼Œé‡ç½®ç›®æ ‡ç”±ä½ æ“控的神器或生物。 +Corrosive Gale|è…蚀狂风|法术|({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚)\nè…蚀狂风对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 +Corrosive Mentor|蚀命明师|生物~元素ï¼æµªå®¢|由你æ“控的黑色生物具有干枯异能。 (它们会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Corrosive Ooze|è…蚀æµæµ†|生物 ~æµæµ†|æ¯å½“è…蚀æµæµ†é˜»æŒ¡ä¸€ä¸ªä½©å¸¦æ­¦å…·çš„生物,或被一个佩带武具的生物阻挡,在战斗结æŸæ—¶æ¶ˆç­æ‰€æœ‰è£…备在åŽè€…生物上的武具。 +Corrupt|è…化|法术|è…化对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的沼泽数é‡ã€‚ 你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é€ æˆçš„伤害之生命。 +Corrupt Court Official|Corrupt Court Official|| +Corrupt Eunuchs|Corrupt Eunuchs|| +Corrupted Conscience|感知染污|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n所结附的生物具有侵染异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Corrupted Conviction|è…化信念|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。 +Corrupted Crossroads|è…化会所|地|{T}:加{C}到你的法术力池中。({C}代表无色法术力。)\n{T},支付1点生命:加一点任æ„颜色的法术力到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å…·è™šè‰²å¼‚能的咒语。 +Corrupted Grafstone|è…化墓碑|神器|è…化墓碑须横置进战场。\n{T}:选择你åŸå¢“场中一张牌具有的一ç§é¢œè‰²ã€‚加一点该色的法术力到你的法术力池中。 +Corrupted Harvester|è…化索命妖|生物~惊惧兽|{B},牺牲一个生物:é‡ç”Ÿè…化索命妖。 +Corrupted Resolve|è…化决心|瞬间|如果目标咒语的æ“控者已中毒,则å击之。 +Corrupted Roots|根部è…化|结界~çµæ°”|树林结界或平原结界\næ¯å½“å—此结界的地æˆä¸ºæ¨ªç½®æ—¶ï¼Œå…¶æ“控者失去2点生命。 +Corrupted Zendikon|è…化赞迪肯|结界~çµæ°”|结附于地\n所结附的地是3/3黑色的æµæµ†ç”Ÿç‰©ã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地置入åŸå¢“场时,将该牌移回其拥有者手上。 +Corruption of Towashi|都和市é­æŸ“|结界|当都和市é­æŸ“进战场时,抚育4。(派出一个上é¢æœ‰å››ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控的永久物转化或一个永久物以已转化之状æ€åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æŠ“一张牌。æ¯å›žåˆåªèƒ½å¦‚此作一次。 +Corsairs of Umbar|乌姆巴尔的海盗|生物 ~人类ï¼æµ·ç›—|{2}{U}:目标鬼怪,åŠå…½äººæˆ–海盗本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“乌姆巴尔的海盗对任一牌手造æˆæˆ˜æ–—伤害时,囤兵åŠå…½äºº3。 +Cosi's Ravager|寇希噬怪|生物~元素|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥è®©å¯‡å¸Œå™¬æ€ªå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。 +Cosi's Trickster|寇希诈术师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“任一对手将其牌库洗牌时,你å¯ä»¥åœ¨å¯‡å¸Œè¯ˆæœ¯å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Cosmic Epiphany|寰宇顿悟|法术|抓若干牌,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚ +Cosmic Hunger|寰宇饥渴|瞬间|目标由你æ“控的生物对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œé¹æ´›å®¢æˆ–战役造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Cosmic Intervention|寰宇干预|瞬间|本回åˆä¸­ï¼Œå¦‚æžœæŸä¸ªç”±ä½ æ“控的永久物将从战场进入åŸå¢“场,则改为将它放é€ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n预示{1}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Cosmic Larva|宇宙幼兽|生物~野兽|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ç‰ºç‰²ä¸¤ä¸ªåœ°ï¼Œå¦åˆ™ç‰ºç‰²å®‡å®™å¹¼å…½ã€‚ +Cosmic Rebirth|寰宇新生|瞬间|选择目标在你åŸå¢“场中的永久物牌。如果它的法术力值等于或å°äºŽ3,则你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚如果你未将它放进战场,则将它置于你手上。\n你获得3点生命。 +Cosmium Blast|宇金冲击|瞬间|宇金冲击对目标进行攻击或阻挡的生物造æˆ4点伤害。 +Cosmium Confluence|宇金交汇|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•从你牌库中æœå¯»ä¸€å¼ æ´žçªŸç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n•在一个由你æ“控的洞窟上放置三个+1/+1指示物。它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚\n•消ç­ç›®æ ‡ç»“界。 +Cosmos Charger|寰宇战马|生物 ~马ï¼ç²¾æ€ª|闪现\n飞行\n从你手上预示牌的费用å‡å°‘{1},且你能在任何牌手的回åˆä¸­å¦‚此作。\n预示{2}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Cosmos Elixir|寰宇ç¼æµ†|神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¦‚果你的总生命大于你的起始总生命,则抓一张牌。若å¦ï¼Œåˆ™ä½ èŽ·å¾—2点生命。 +Cosmotronic Wave|å®™å­æ•£æ¼«|法术|å®™å­æ•£æ¼«å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Costly Plunder|昂贵劫夺|瞬间|牺牲一个神器或生物,以作为施放昂贵劫夺的é¢å¤–费用。\n抓两张牌。 +Council Guardian|议会守护者|生物~巨人ï¼å£«å…µ|议定~当议会守护者进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「è“色ã€ã€ã€Œé»‘色ã€ã€ã€Œçº¢è‰²ã€æˆ–「绿色ã€ã€‚议会守护者获得票数最多或与他者åŒä¸ºæœ€å¤šçš„所有颜色之å色ä¿æŠ¤å¼‚能。 +Council of Advisors|Council of Advisors|| +Council of Echoes|念世çµè®®ä¼š|生物 — 精怪ï¼å‚è°‹|飞行\nè½åŸ4~当念世çµè®®ä¼šè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ åŸå¢“场中有四张或更多永久物牌,则将至多一个目标念世çµè®®ä¼šä»¥å¤–çš„éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Council of the Absolute|完粹议会|生物~人类ï¼å‚è°‹|于完粹议会进战场时,说出一个既éžç”Ÿç‰©äº¦éžåœ°ç‰Œçš„牌å。\n你的对手ä¸èƒ½æ–½æ”¾è¯¥å称的牌。\n由你施放且具有该å称的咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ +Council's Deliberation|议会åƒè™‘|瞬间|抓一张牌。\næ¯å½“ä½ å åœæ—¶ï¼Œè‹¥ä½ æ“控海岛,则你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€è®®ä¼šåƒè™‘。若你如此作,则抓一张牌。 +Council's Judgment|ä¼—è®®è£å®š|法术|议定~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择一个ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物。放é€ç¥¨æ•°æœ€å¤šæˆ–与他者åŒä¸ºæœ€å¤šçš„所有永久物。 +Counsel of the Soratami|空民商议|法术|抓两张牌。 +Counterbalance|抵销|结界|æ¯å½“一ä½å¯¹æ‰‹ä½¿ç”¨å’’语时,你å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。 若你如此作,且所展示的牌之总法术力费用与该咒语相åŒï¼Œåˆ™å击之。 +Counterbore|å击锥孔|瞬间|å击目标咒语。 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥å’’语åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Counterflux|魔力断æµ|瞬间|魔力断æµä¸èƒ½è¢«å’’语或异能å击。\nå击目标ä¸ç”±ä½ æ“控的咒语。\n超载{1}{U}{U}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Counterintelligence|Counterintelligence|| +Counterlash|å打|瞬间|å击目标咒语。你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ ä¸Žè¯¥å’’语有共通牌类别的éžåœ°ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Countermand|勒令撤销|瞬间|å击目标咒语。其æ“控者将其牌库顶的四张牌置入其åŸå¢“场。 +Counterspell|å击咒语|瞬间|å击目标咒语。 +Countersquall|å击旋风|瞬间|å击目标éžç”Ÿç‰©å’’语。 å…¶æ“控者失去2点生命。 +Countervailing Winds|抵消狂风|瞬间|除éžç›®æ ‡å’’语的æ“控者为æ¯å¼ åœ¨ä½ åŸå¢“场的牌支付{1},å¦åˆ™å击之。\n循环{2}({2},弃掉此牌:抓一张牌。) +Countless Gears Renegade|众械乱匠|生物~矮人ï¼ç¥žå™¨å¸ˆ|å抗~当众械乱匠进战场时,若本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Countryside Crusher|乡间破å人|生物~巨人ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。 若该牌是地牌,则将它置入你的åŸå¢“场并é‡å¤æ­¤æµç¨‹ã€‚\næ¯å½“一张地牌从任何区域置入你的åŸå¢“场时,在乡间破å人上放置一个+1/+1指示物。 +Courage in Crisis|临å±ä¸æƒ§|法术|在目标生物上放置一个+1/+1指示物,然åŽå¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Courageous Outrider|勇猛å‰å¯¼å…µ|生物~人类ï¼æ–¥å€™|当勇猛å‰å¯¼å…µè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张人类牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Courier Bat|讯使è™è |生物 ~è™è |飞行\n当讯使è™è è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过生命,则将至多一张目标生物牌从你的åŸå¢“场移回你手上。 +Courier Griffin|讯使狮鹫|生物~狮鹫|飞行当讯使狮鹫进战场时,你获得2点生命。 +Courier Hawk|讯使翔鹰|生物~鸟|飞行,警戒 +Courier's Briefcase|讯使æç®±|神器 ~çå®|当讯使æ箱进战场时,派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n{T},牺牲讯使æ箱:加一点任æ„颜色的法术力。\n{W}{U}{B}{R}{G},{T},牺牲讯使æ箱:抓三张牌。 +Courier's Capsule|讯使å ç›’|神器|{1}{U},{T},牺牲讯使å ç›’:抓两张牌。 +Courser of Kruphix|克罗芬斯的éªé©¬|结界生物 ~åŠäººé©¬|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用地。\næ¯å½“一个地在你的æ“控下进战场时,你获得1点生命。 +Coursers' Accord|éªé©¬ç›¸éš|法术|将一个3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Court Archers|庭园弓箭手|生物~人类ï¼å¼“箭手|延势 (它能阻挡具飞行异能的生物。)\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Court Cleric|庭园僧侣|生物 ~人类ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\nåªè¦ä½ æ“控阿耶尼é¹æ´›å®¢ï¼Œåº­å›­åƒ§ä¾£ä¾¿å¾—+1/+1。 +Court Homunculus|庭园造妖|神器生物~造妖|åªè¦ä½ æ“控å¦ä¸€ä¸ªç¥žå™¨ï¼Œåº­å›­é€ å¦–便得+1/+1。 +Court Hussar|法庭轻骑兵|生物 ~维多肯ï¼éª‘士|警戒\n当法庭轻骑兵进战场时,检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™çš„牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。\n当法庭轻骑兵进战场时,除éžæ–½æ”¾å®ƒæ—¶æ”¯ä»˜è¿‡{W},å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ +Court Street Denizen|法庭街居民|生物 ~人类ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç™½è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,横置目标由对手æ“控的生物。 +Court of Ambition|野心宫廷|结界|当野心宫廷进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¯¹æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžä»–弃一张牌,å¦åˆ™å¤±åŽ»3点生命。若你是å›ä¸»ï¼Œåˆ™æ”¹ä¸ºå¯¹æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžä»–弃两张牌,å¦åˆ™å¤±åŽ»6点生命。 +Court of Ardenvale|雅登瓦廷|结界|当雅登瓦廷进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的永久物牌从你åŸå¢“场移回你手上。若你是å›ä¸»ï¼Œåˆ™æ”¹ä¸ºå°†è¯¥æ°¸ä¹…物牌移回战场。 +Court of Bounty|丰饶宫廷|结界|当丰饶宫廷进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚若你是å›ä¸»ï¼Œåˆ™æ”¹ä¸ºä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©æˆ–地牌从你手上放进战场。 +Court of Cunning|黠智宫廷|结界|当黠智宫廷进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä»»æ„æ•°é‡çš„目标牌手å„磨两张牌。若你是å›ä¸»ï¼Œåˆ™æ”¹ä¸ºè¿™äº›ç‰Œæ‰‹å„磨å张牌。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) +Court of Grace|美善宫廷|结界|当美善宫廷进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚若你是å›ä¸»ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºä¸€ä¸ª4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ +Court of Ire|怒ç«å®«å»·|结界|当怒ç«å®«å»·è¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ€’ç«å®«å»·å¯¹ä»»æ„一个目标造æˆ2点伤害。若你是å›ä¸»ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç‰Œæ‰‹æˆ–永久物造æˆ7点伤害。 +Court of Vantress|凡翠ä¸å»·|结界|当凡翠ä¸å»·è¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç»“界或神器。若你是å›ä¸»ï¼Œåˆ™ä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚若你ä¸æ˜¯å›ä¸»ï¼Œåˆ™ä½ å¯ä»¥ä½¿å‡¡ç¿ ä¸å»·æˆä¸ºå…¶å¤åˆ¶å“,但它具有此异能。 +Courtly Provocateur|优雅挑拨师|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:目标生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。{T}:目标生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。 +Covenant of Blood|鲜血盟约|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n鲜血盟约对目标生物或牌手造æˆ4点伤害,且你获得4点生命。 +Covenant of Minds|心çµç›Ÿçº¦|法术|展示你牌库顶的三张牌。 目标对手å¯ä»¥é€‰æ‹©å°†è¿™äº›ç‰Œç½®å…¥ä½ æ‰‹ä¸Šã€‚ 若他ä¸å¦‚此作,则你将这些牌置入你的åŸå¢“场并抓五张牌。 +Cover of Darkness||| +Cover of Winter|寒冬掩护|雪境结界|累积维æŒ{S}({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚)\n如果æŸç”Ÿç‰©å°†å¯¹ä½ å’Œï¼æˆ–由你æ“控的生物造æˆæˆ˜æ–—伤害,则防止该伤害中的X点,X为寒冬掩护上å²æœˆæŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚\n{S}:在寒冬掩护上放置一个å²æœˆæŒ‡ç¤ºç‰©ã€‚ +Covert Operative||| +Covert Technician|éšç§˜æŠ€å¸ˆ|神器生物 ~人类ï¼å¿è€…|å¿æœ¯{1}{U}({1}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“éšç§˜æŠ€å¸ˆå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥ä¼¤å®³çš„神器牌从你手上放进战场。 +Coveted Jewel|ç°‡æ§ç å®|神器|当簇æ§ç å®è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“三张牌。\n{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚\næ¯å½“由对手æ“控的一个或数个生物攻击你且未å—阻挡时,该牌手抓三张牌并获得簇æ§ç å®çš„æ“控æƒã€‚将之é‡ç½®ã€‚ +Coveted Peacock|ç°‡æ§å­”雀|生物~鸟|飞行\næ¯å½“ç°‡æ§å­”雀攻击时,你å¯ä»¥ç…½æƒ‘目标由防御牌手æ“控的生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Coveted Prize|诱人çå“|法术|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。如果你的冒险团满编,则你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Covetous Urge|贪婪索求|法术|目标对手展示其手牌。你从该牌手的åŸå¢“场或手牌选择一张éžåœ°ç‰Œå°†è¯¥ç‰Œæ”¾é€ã€‚于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 +Cowardice|怯懦|结界|æ¯å½“一个生物æˆä¸ºå’’语或异能的目标时,将该生物移回其拥有者手上。 (此生物ä¸ä¼šå—到该咒语或异能的影å“) +Cowed by Wisdom|为智ç•æœ|生物结界|除éžå—此结界之生物的æ“控者为你手上æ¯å¼ ç‰Œå„支付{1},å¦åˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 (于宣告攻击者或阻挡者时支付此费用) +Cower in Fear|æ惧ç•ç¼©|瞬间|由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Cowl Prowler|外沿区游掠亚龙|生物 ~亚龙| +Crab Umbra|马蹄蟹本影|结界~çµæ°”|结附于生物\n{2}{U}:é‡ç½®æ‰€ç»“附的生物。\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) +Crabapple Cohort|山楂助拳人|生物~树妖ï¼æˆ˜å£«|åªè¦ä½ æ“控其他绿色生物,山楂助拳人便得+1/+1。 +Crack Open|轰然裂开|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Crack the Earth|地表迸裂|法术~å¤å’’|æ¯ä½ç‰Œæ‰‹å„牺牲一个永久物。 +Crackdown Construct|防暴组构体|神器生物~组构体|æ¯å½“你起动神器或生物上ä¸å±žæ³•æœ¯åŠ›å¼‚能之异能时,防暴组构体得+1/+1直到回åˆç»“æŸã€‚ +Crackle with Power|èšåŠ›åŠˆå“|法术|èšåŠ›åŠˆå“对至多X个目标å„造æˆäº”å€äºŽXæ•°é‡çš„伤害。 +Crackleburr|爆音妖|生物~元素|{U/R}{U/R},{T},横置两个由你æ“控且未横置的红色生物:爆音妖对目标生物或牌手造æˆ3点伤害。\n{U/R}{U/R},{Q},é‡ç½®ä¸¤ä¸ªç”±ä½ æ“控且已横置的è“色生物:将目标生物移回其拥有者手上。 ({Q}是é‡ç½®ç¬¦å·ã€‚) +Crackling Club||| +Crackling Doom|裂å“终末|瞬间|裂å“终末å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由他æ“控的生物中力é‡æœ€å¤§è€…。 +Crackling Drake|爆å“龙兽|生物 ~龙兽|飞行\n爆å“龙兽的力é‡ç­‰åŒäºŽæ”¾é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¹‹çž¬é—´ä¸Žæ³•æœ¯ç‰Œæ•°é‡å’Œä½ åŸå¢“场中这两类牌数é‡çš„加总。\n当爆å“龙兽进战场时,抓一张牌。 +Crackling Emergence|裂å“çªçŽ°|结界 ~çµæ°”|结附于由你æ“控的地\n所结附的地是3/3红色,具æ•æ·å¼‚能的精怪生物。它ä»ç„¶æ˜¯åœ°ã€‚\n如果所结附的地将被消ç­ï¼Œåˆ™æ”¹ä¸ºç‰ºç‰²è£‚å“çªçŽ°ä¸”该地获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Crackling Perimeter|裂å“周围|结界|横置一个由你æ“控且未横置的门:裂å“周围对æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Crackling Triton|爆裂屈东|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{2}{R},牺牲爆裂屈东:爆裂屈东对目标生物或牌手造æˆ2点伤害。 +Cradle Clearcutter|育苗地皆ä¼æ¢°|神器生物 ~魔åƒ|{T}:加若干{G},其数é‡ç­‰åŒäºŽè‚²è‹—地皆ä¼æ¢°çš„力é‡ã€‚\n//PRT-Prype_Mech//\n{2}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n1/3 +Cradle Guard||| +Cradle of Safety|庇护育篮|结界 ~çµæ°”|闪现\n结附于由你æ“控的生物\n当庇护育篮进战场时,所结附的生物获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n所结附的生物得+1/+1。 +Cradle of Vitality|孕育活力|结界|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{1}{W}。 若你如此作,则你æ¯èŽ·å¾—1点生命,就在目标生物上放置一个+1/+1指示物。 +Cradle of the Accursed|é­è¯…者æºå¢“|地~沙漠|{T}:加{C}到你的法术力池中。\n{3},{T},牺牲é­è¯…者æºå¢“:派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Cradle to Grave|浮生瞬æ¯|瞬间|消ç­ç›®æ ‡éžé»‘色生物,且须为本回åˆè¿›åœºè€…。 +Crafty Cutpurse|狡智扒手|生物 ~人类ï¼æµ·ç›—|闪现\n当狡智扒手进战场时,所有将于本回åˆä¸­åœ¨å¯¹æ‰‹æ“控下派出的è¡ç”Ÿç‰©ï¼Œæ”¹ä¸ºåœ¨ä½ çš„æ“控下派出之。 +Crafty Pathmage|狡智径法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Crag Puca|å³­å£é“ºå¡|生物~å˜å½¢å…½|{U/R}:将峭å£é“ºå¡ä¹‹åŠ›é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ +Cragcrown Pathway|岩冠通路|地|{T}:加{R}。\n地\n{T}:加{G}。 +Cragganwick Cremator|喀干伟ç«è‘¬å¸ˆ|生物 ~巨人ï¼ç¥­å¸ˆ|当喀干伟ç«è‘¬å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œéšæœºå¼ƒä¸€å¼ ç‰Œã€‚若你以此法弃掉一张生物牌,则喀干伟ç«è‘¬å¸ˆå¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒä¹‹ç‰Œçš„力é‡ã€‚ +Cragplate Baloth|岩甲巴洛西|生物 ~野兽|增幅{2}{G}\n此咒语ä¸èƒ½è¢«å击。\n辟邪,æ•æ·\n如果岩甲巴洛西已增幅,则它进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。 +Cragsmasher Yeti|碎山雪怪|生物 ~雪怪|循环山脉{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。)\nåŽæ´2(当此生物进战场时,在目标生物上放置两个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\nè·µè¸ +Cram Session|考å‰æ¶è¡¥|法术|你获得4点生命。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Cranial Archive|颅内档案|神器|{2},放é€é¢…内档案:目标牌手将其åŸå¢“场洗回牌库。抓一张牌。 +Cranial Extraction|颅内èƒå–|法术~å¤å’’|说出一张éžåœ°çš„牌之å称。从目标牌手的åŸå¢“场,手牌与牌库中æœå¯»æ‰€æœ‰ä¸Žè¯¥ç‰ŒåŒå的牌,并将它们移出对战。然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Cranial Plating|颅骨护甲|神器 ~武具|ä½ æ¯æ“控一个神器,佩带此武具的生物便得+1/+0。\n{B}{B}:将颅骨护甲装备在目标由你æ“控的生物上。\n佩带{1} +Crash Landing|è¿«é™|瞬间|目标具飞行异能的生物失去飞行异能直到回åˆç»“æŸã€‚ è¿«é™å¯¹è¯¥ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的树林数é‡ã€‚ +Crash Through|全力çªç ´|法术|由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚(å…·è·µè¸å¼‚能的生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n抓一张牌。 +Crash of Rhino Beetles|犀甲虫群|生物 ~昆虫|è·µè¸\nåªè¦ä½ æ“控å个或更多地,犀甲虫群便得+10/+10。 +Crash the Party|喧犀夺主|瞬间|ä½ æ¯æ“控一个已横置的生物,便派出一个已横置的4/4绿色犀牛ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Crash the Ramparts|冲破å£åž’|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得践è¸å¼‚能。 +Crashing Centaur||| +Crashing Drawbridge|城门åŠæ¡¥|神器生物 ~墙|守军\n{T}:由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Crashing Footfalls|åç­è¶³è¿¹|法术|延缓4~{G}(除了从你手上施放此牌,你能支付{G}并将它放é€ï¼Œä¸”上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n派出两个4/4绿色,具践è¸å¼‚能的犀牛è¡ç”Ÿç”Ÿç‰©ã€‚ +Crashing Tide|覆顶潮浪|法术|åªè¦ä½ æ“控人鱼,此咒语便具有闪现异能。\n将目标生物移回其拥有者手上。\n抓一张牌。 +Crater Elemental|å±±å£å…ƒç´ |生物~元素|{R},{T},牺牲山å£å…ƒç´ ï¼šå±±å£å…ƒç´ å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。\n强横~{2}{R}:山å£å…ƒç´ åŸºç¡€åŠ›é‡ä¸º8直到回åˆç»“æŸã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 +Crater Hellion|ç«å±±åœ°ç‹±å…½|生物~地狱兽ï¼é‡Žå…½|è¿”å“{4}{R}{R} (在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当ç«å±±åœ°ç‹±å…½è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹æ¯ä¸ªå…¶ä»–生物å„造æˆ4点伤害。 +Crater's Claws|å±±å£é¾™çˆª|法术|å±±å£é¾™çˆªå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆX点伤害。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为山å£é¾™çˆªå¯¹æ‰€å½±å“的生物或牌手造æˆX加2点伤害。 +Craterhoof Behemoth|陨蹄è´è¥¿æ‘©æ–¯|生物~野兽|æ•æ·\n当陨蹄è´è¥¿æ‘©æ–¯è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能且得+X/+X,X为由你æ“控的生物数é‡ã€‚ +Craterize|化为陨å‘|法术|消ç­ç›®æ ‡åœ°ã€‚ +Craven Giant||| +Craven Hulk|怯懦巨汉|生物 ~巨人ï¼æ‡¦å¤«|怯懦巨汉ä¸èƒ½å•ç‹¬è¿›è¡Œé˜»æŒ¡ã€‚ +Craven Knight||| +Craw Giant|贪食的巨人|生物~巨人|è·µè¸\nç‹‚æš´2(æ¯å½“此生物被阻挡时,从第二个生物起,æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物都使它得+2/+2直到回åˆç»“æŸã€‚) +Craw Wurm|巨爪亚龙|生物~亚龙| +Crawl from the Cellar|爬出地窖|法术|将目标生物牌从你的åŸå¢“场移回你手上。在至多一个目标由你æ“控的çµä¿‘上放置一个+1/+1指示物。\n返照{3}{B}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Crawling Barrens|åŒè¡Œç˜ åœ°|地|{T}:加{C}。\n{4}:在åŒè¡Œç˜ åœ°ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。然åŽä½ å¯ä»¥ä½¿å®ƒæˆä¸º0/0元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Crawling Chorus|åŒè¡Œå”±å›¢|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当åŒè¡Œå”±å›¢æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Crawling Filth|污秽åŒå…½|生物~精怪|æ惧\n转生5 (当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ5的精怪牌从你的åŸå¢“场移回你手上。) +Crawling Infestation|蠕爬侵扰|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç£¨ä¸¤å¼ ç‰Œã€‚(ä½ å¯ä»¥å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。)\næ¯å½“一张或数张生物牌于你的回åˆä¸­ä»Žä»»ä½•åŒºåŸŸè¿›å…¥ä½ çš„åŸå¢“场时,派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Crawling Sensation|蠕爬异感|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。\næ¯å½“æ¯å›žåˆä¸­ç¬¬ä¸€æ¬¡æœ‰ä¸€å¼ æˆ–数张地牌从任何区域置入你的åŸå¢“场时,将一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Crawlspace|狭窄空间|神器|æ¯æ¬¡æˆ˜æ–—攻击你的生物ä¸èƒ½å¤šäºŽä¸¤ä¸ªã€‚ +Crazed Firecat||| +Crazed Goblin|狂乱精çµ|生物~精çµï¼æˆ˜å£«|狂乱精çµæ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Crazed Skirge||| +Creakwood Ghoul|å“æžæž—食尸鬼|生物~æ¤ç‰©ï¼çµä¿‘|{B/G}{B/G}:将目标牌从åŸå¢“场移出对战。 你获得1点生命。 +Creakwood Liege|å“æžæž—王侯|生物 ~惊惧兽|由你æ“控的其他黑色生物得+1/+1。\n由你æ“控的其他绿色生物得+1/+1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1,黑绿åŒè‰²çš„蠕虫è¡ç”Ÿç”Ÿç‰©ã€‚ +Cream of the Crop|最顶尖|结界|æ¯å½“一个生物在你的æ“控下进场时,你å¯ä»¥æ£€è§†ä½ ç‰Œåº“顶的X张牌,X为该生物的力é‡ã€‚ 如果你如此作,则将其中一张牌置于你牌库顶,其余的则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Creative Outburst|创æ„爆å‘|瞬间|创æ„爆å‘对任æ„一个目标造æˆ5点伤害。检视你牌库顶的五张牌。将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n{U/R}{U/R},弃掉创æ„爆å‘:派出一个çå®è¡ç”Ÿç‰©ã€‚ +Creative Technique|创新技艺|法术|示范(当你施放此咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ã€‚若你如此作,则选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚)\n将你的牌库洗牌,然åŽä»Žç‰Œåº“顶开始展示牌,直到展示出一张éžåœ°ç‰Œä¸ºæ­¢ã€‚放é€è¯¥ç‰Œï¼Œå¹¶å°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Creeperhulk|åŒè¡Œå·¨è”“|生物 ~æ¤ç‰©ï¼å…ƒç´ |è·µè¸\n{1}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5且获得践è¸å¼‚能。 +Creeping Bloodsucker|åŒè¡Œå¸è¡€æ€ª|生物 ~å¸è¡€é¬¼|在你的维æŒå¼€å§‹æ—¶ï¼ŒåŒè¡Œå¸è¡€æ€ªå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é€ æˆçš„伤害之生命。 +Creeping Chill|寒æ„蔓延|法术|寒æ„蔓延å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害,且你获得3点生命。\n当寒æ„蔓延从你的牌库置入你的åŸå¢“场时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则寒æ„蔓延å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害,且你获得3点生命。 +Creeping Corrosion|蔓延侵蚀|法术|消ç­æ‰€æœ‰ç¥žå™¨ã€‚ +Creeping Dread|æ惧蔓延|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„弃一张牌。对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œå¦‚果其弃的牌与你弃的牌有共通牌类别,则其失去3点生命。(牌手åŒæ—¶å±•ç¤ºæ‰€å¼ƒçš„牌。) +Creeping Mold|爬行è…霉|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或地。 +Creeping Renaissance|å¯æ€–å¤èµ·|法术|选择一ç§æ°¸ä¹…物类别。 将所有该类别的牌从你的åŸå¢“场移回你手上。\n返照{5}{G}{G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Creeping Tar Pit|æ¶å¿ƒç„¦æ²¹å‘|地|æ¶å¿ƒç„¦æ²¹å‘须横置进战场。\n{T}:加{U}或{B}。\n{1}{U}{B}:æ¶å¿ƒç„¦æ²¹å‘æˆä¸º3/2,è“黑åŒè‰²çš„元素生物直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Creeping Trailblazer|åŒè¡Œå¼€è·¯çµ|生物 ~元素|由你æ“控的其他元素得+1/+0。\n{2}{R}{G}:你æ¯æ“控一个元素,åŒè¡Œå¼€è·¯çµä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ +Creepy Doll|å¯æ€–娃娃|神器生物~组构体|å¯æ€–娃娃ä¸ä¼šæ¯å。\næ¯å½“å¯æ€–娃娃对一个生物造æˆæˆ˜æ–—伤害时,掷一枚硬å¸ã€‚ 若你赢得此掷,则消ç­è¯¥ç”Ÿç‰©ã€‚ +Creepy Puppeteer|å¯æ€–控å¶å¸ˆ|生物 ~人类ï¼æµªå®¢|æ•æ·\næ¯å½“å¯æ€–控å¶å¸ˆæ”»å‡»æ—¶ï¼Œè‹¥ä½ æœ¬æ¬¡æˆ˜æ–—中还以正好一个其他生物攻击,则你å¯ä»¥ä½¿åŽè€…生物之基础力é‡ä¸Žé˜²å¾¡åŠ›æˆä¸º4/3直到回åˆç»“æŸã€‚ +Cremate|ç«è‘¬|瞬间|将目标牌从åŸå¢“场放é€ã€‚\n抓一张牌。 +Crested Craghorn||| +Crested Herdcaller|盔冠唤伴龙|生物 ~æé¾™|è·µè¸\n当盔冠唤伴龙进战场时,派出一个3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚ +Crested Sunmare|åŽå† æ—¥é­‡|生物~马|由你æ“控的其他马具有ä¸ç­å¼‚能。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ æ›¾èŽ·å¾—生命,则派出一个5/5白色的马è¡ç”Ÿç”Ÿç‰©ã€‚ +Cresting Mosasaurus|狂咬沧龙|生物 — æé¾™|化生{6}{U}(你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之法术力值。)\n当狂咬沧龙进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™å°†æ‰€æœ‰éžæ龙生物移回其拥有者手上。 +Crew Captain|工组队长|生物 ~人类ï¼æˆ˜å£«|æ•æ·\nåªè¦å·¥ç»„队长是于本回åˆè¿›æˆ˜åœºï¼Œå®ƒä¾¿å…·æœ‰ä¸ç­å¼‚能。 +Crib Swap|暗中掉包|部æ—瞬间 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n放é€ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者派出一个1/1无色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚ +Crime|Crime|法术|将目标生物或结界牌在你的æ“控下从任一对手的åŸå¢“场放置进场。 +Criminal Past|å‰ç§‘罪犯|传奇结界 ~身世|由你拥有的指挥官生物具有å¨æ…‘与「此生物得+X/+0,X为你åŸå¢“场中的生物牌数é‡ã€‚ã€(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Crimson Acolyte||| +Crimson Fleet Commodore|绯红舰队准将|生物 ~食人魔ï¼æµ·ç›—|è·µè¸\n当绯红舰队准将进战场时,你æˆä¸ºå›ä¸»ã€‚ +Crimson Hellkite||| +Crimson Honor Guard|绯红仪队兵|生物 ~å¸è¡€é¬¼ï¼éª‘士|è·µè¸\n在æ¯ä½ç‰Œæ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹æ“控指挥官,å¦åˆ™ç»¯çº¢ä»ªé˜Ÿå…µå¯¹ä»–造æˆ4点伤害。 +Crimson Mage|绯红法师|生物 ~人类ï¼ç¥­å¸ˆ|{R}:目标由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Crimson Manticore||| +Crimson Muckwader|绯红泥蜥|生物~蜥蜴|åªè¦ä½ æ“控沼泽,绯红泥蜥便得+1/+1。{2}{B}:é‡ç”Ÿç»¯çº¢æ³¥èœ¥ã€‚(如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œè€Œæ˜¯æ”¹ä¸ºå°†å®ƒæ¨ªç½®ï¼Œç§»é™¤å—过的所有伤害,并将它移出战斗。) +Crimson Wisps|深红鬼ç«|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºçº¢è‰²ä¸”具有æ•æ·å¼‚能。\n抓一张牌。 +Crippling Blight|致残èŽèº¯|结界~çµæ°”|结附于生物\n所结附的生物得-1/-1且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Crippling Chill|致残冰寒|瞬间|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n抓一张牌。 +Crippling Fatigue||| +Crippling Fear|æ惧缚身|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ä¸ä¸ºè¯¥ç±»åˆ«çš„生物得-3/-3直到回åˆç»“æŸã€‚ +Critical Hit|会心一击|瞬间|目标生物获得连击异能直到回åˆç»“æŸã€‚\n当你掷出原值20时,将会心一击从你的åŸå¢“场移回你手上。(原值20是指掷骰åŽéª°å­æ˜¾ç¤ºçš„结果å³æ­£å¥½ä¸º20。) +Croaking Counterpart|呱å«å身|法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡éžè›™ç”Ÿç‰©çš„å¤åˆ¶å“,但它是1/1绿色的蛙。\n返照{3}{G}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Crocanura|鳄蛙|生物~鳄鱼ï¼è›™|延势(此生物能阻挡具飞行异能的生物。)\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) +Crocodile of the Crossing|分岔å£é³„é±¼|生物~鳄鱼|æ•æ·\n当分岔å£é³„鱼进战场时,在目标由你æ“控的生物上放置一个-1/-1指示物。 +Cromat||| +Crook of Condemnation|判罪勾æ–|神器|{1},{T}:将目标牌从åŸå¢“场放é€ã€‚\n{1},放é€åˆ¤ç½ªå‹¾æ–:放é€æ‰€æœ‰åŸå¢“场中的所有牌。 +Crookclaw Elder||| +Crookclaw Transmuter|钩爪易质师|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n当钩爪易质师进战场时,将目标生物的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ +Crooked Custodian|护管帮众|生物 ~食人魔ï¼æµªå®¢|护管帮众须横置进战场。 +Crop Rotation|轮耕法|瞬间|牺牲一个地,以作为施放此咒语的é¢å¤–费用。\n从你牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Crop Sigil|燃田作å°|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä½ çš„牌库顶牌置入你的åŸå¢“场。\nèºç‹‚~{2}{G},牺牲燃田作å°ï¼šå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œå’Œè‡³å¤šä¸€å¼ ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。åªèƒ½äºŽä½ åŸå¢“场中牌的类别有四ç§æˆ–更多时起动此异能。 +Crosis's Attendant||| +Crosis's Catacombs|克罗希å¸çš„墓穴|地 ~巢穴|当克罗希å¸çš„墓穴进战场时,除éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控的éžå·¢ç©´åœ°ç§»å›žå…¶æ‹¥æœ‰è€…手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{U},{B}或{R}。 +Crosis's Charm||| +Crosis, the Purger||| +Crossbow Infantry|å字弓步兵|生物~人类ï¼å£«å…µ|{T}:å字弓步兵对目标进行攻击或阻挡的生物造æˆ1点伤害。 +Crossroads Candleguide|岔路烛光å‘导|神器生物 ~稻è‰äºº|当岔路烛光å‘导进战场时,将至多一张目标牌从åŸå¢“场放é€ã€‚\n{2}:加一点任æ„颜色的法术力。 +Crossroads Consecrator|会所ç¥åœ£åƒ§|生物~人类ï¼åƒ§ä¾£|{G},{T}:目标进行攻击的人类得+1/+1直到回åˆç»“æŸã€‚ +Crosstown Courier|跨镇讯使|生物~维多肯|æ¯å½“跨镇讯使对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手将其牌库顶等é‡çš„牌置入其åŸå¢“场。 +Crossway Troublemakers|大é“惹祸徒|生物 ~å¸è¡€é¬¼|由你æ“控且进行攻击的å¸è¡€é¬¼å…·æœ‰æ­»è§¦ä¸Žç³»å‘½å¼‚能。\næ¯å½“一个由你æ“控的å¸è¡€é¬¼æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则抓一张牌。 +Crossway Vampire|大é“å¸è¡€é¬¼|生物~å¸è¡€é¬¼|当大é“å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Crosswinds||| +Crovax, Ascendant Hero|天å¨å‹‡å°†å¯‡ç»´å…‹æ–¯|传奇生物 ~人类ï¼è´µæ—|其他白色生物得+1/+1。\néžç™½è‰²çš„生物得-1/-1。\n支付2点生命:将天å¨å‹‡å°†å¯‡ç»´å…‹æ–¯ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Crow of Dark Tidings|暗潮乌鸦|生物 ~çµä¿‘ï¼é¸Ÿ|飞行\n当暗潮乌鸦进战场或死去时,磨两张牌。(将你牌库顶的两张牌置入你的åŸå¢“场。) +Crowd Favorites||| +Crowd of Cinders|烬身集众|生物~元素|æ惧\n烬身集众的力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的黑色永久物之数é‡ã€‚ +Crowd's Favor|群众眷宠|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Crowded Crypt|积尸墓穴|神器|{T}:加{B}。\næ¯å½“一个由你æ“控的生物死去时,在积尸墓穴上放置一个尸体指示物。\n{4}{B}{B},{T},牺牲积尸墓穴:积尸墓穴上æ¯æœ‰ä¸€ä¸ªå°¸ä½“指示物,便派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) +Crown of Ascension||| +Crown of Awe||| +Crown of Convergence|é½å¿ƒå† å†•|神器|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nåªè¦ä½ çš„牌库顶牌是生物牌,由你æ“控,且与该生物牌有共通颜色的生物便得+1/+1。\n{G}{W}:将你的牌库顶牌置于你的牌库底。 +Crown of Doom|末日冠冕|神器|æ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œå®ƒå¾—+2/+0直到回åˆç»“æŸã€‚\n{2}:末日冠冕之拥有者以外的目标牌手获得末日冠冕的æ“控æƒã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 +Crown of Empires|å¸å›½å† å†•|神器|{3},{T}:横置目标生物。 如果你æ“控å称为å¸å›½æƒæ–以åŠå¸å›½çŽ‹åº§çš„神器,则改为获得该生物的æ“控æƒã€‚ +Crown of Flames||| +Crown of Fury||| +Crown of Gondor|刚铎皇冠|传奇神器 ~武具|ä½ æ¯æ“控一个生物,佩带此武具的生物便得+1/+1。\n当一个传奇生物在你æ“控下进战场时,若此时没有å›ä¸»ï¼Œåˆ™ä½ æˆä¸ºå›ä¸»ã€‚\n佩带{4}。如果你是å›ä¸»ï¼Œåˆ™æ­¤å¼‚能å‡å°‘{3}æ¥èµ·åŠ¨ã€‚ +Crown of Skemfar|斯肯法之冠|结界 ~çµæ°”|结附于生物\n所结附的生物具有延势异能,且你æ¯æ“控一个妖精,它便得+1/+1。\n{2}{G}:将斯肯法之冠从你的åŸå¢“场移回你手上。 +Crown of Suspicion||| +Crown of Vigor||| +Crown of the Ages||| +Crown-Hunter Hireling|猎王佣兵|生物~食人魔ï¼ä½£å…µ|当猎王佣兵进战场时,你æˆä¸ºå›ä¸»ã€‚\n除éžé˜²å¾¡ç‰Œæ‰‹æ˜¯å›ä¸»ï¼Œå¦åˆ™çŒŽçŽ‹ä½£å…µä¸èƒ½æ”»å‡»ã€‚ +Crowned Ceratok|冠角龙|生物~犀牛|è·µè¸\næ¯ä¸ªç”±ä½ æ“控ã€ä¸”其上有+1/+1指示物的生物都具有践è¸å¼‚能。 +Crucible of Fire|ç«ç„°é”¤ç‚¼|结界|由你æ“控的龙生物得+3/+3。 +Crucible of Worlds|世间锤炼|神器|ä½ å¯ä»¥ä»Žä½ åŸå¢“场中使用地牌。 +Crucible of the Spirit Dragon|çµé¾™è›°å±…|地|{T}:加{1}到你的法术力池中。\n{1},{T}:在çµé¾™è›°å±…上放置一个储è—指示物。\n{T},从çµé¾™è›°å±…上移去X个储è—指示物:加X点法术力到你的法术力池中,其颜色组åˆå¯ä»»æ„选择。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¾™å’’语,或是起动龙的异能。 +Crude Rampart||| +Cruel Bargain||| +Cruel Celebrant|残酷主祭|生物 ~å¸è¡€é¬¼|æ¯å½“残酷主祭或å¦ä¸€ä¸ªç”±ä½ æ“控的生物或é¹æ´›å®¢æ­»åŽ»æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Cruel Deceiver|残酷欺瞒者|生物~精怪|{1}:检视你的牌库顶牌。\n{2}:展示你的牌库顶牌。若该牌是地牌,则残酷欺瞒者获得「æ¯å½“残酷欺瞒者对任何生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。ã€ç›´åˆ°å›žåˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ +Cruel Edict|残酷勒令|法术|目标对手牺牲一个生物。 +Cruel Entertainment|苦笑言欢|法术|选择目标牌手和å¦ä¸€ä½ç›®æ ‡ç‰Œæ‰‹ã€‚åŽè€…牌手在其下个回åˆç”±å‰è€…牌手æ“控,且å‰è€…牌手在其下个回åˆç”±åŽè€…牌手æ“控。 +Cruel Fate||| +Cruel Feeding|残酷进食|瞬间|积力~残酷进食在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{B}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物å„å¾—+1/+0且获得系命异能。(具系命异能之生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) +Cruel Finality|残酷终局|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Cruel Grimnarch|残酷狞教士|生物 ~éžç‘žäººï¼åƒ§ä¾£|死触\n当残酷狞教士进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。æ¯æœ‰ä¸€ä½æ— æ³•å¦‚此作的对手,你便获得4点生命。 +Cruel Reality|残酷现实|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附之牌手的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚若该牌手无法如此作,则他失去5点生命。 +Cruel Revival|残酷å¤ç”Ÿ|瞬间|消ç­ç›®æ ‡éžçµä¿‘的生物。它ä¸èƒ½é‡ç”Ÿã€‚将至多一张目标çµä¿‘牌从你的åŸå¢“场移回你手上。 +Cruel Sadist|残酷凌è™ç‹‚|生物 ~人类ï¼æ€æ‰‹|{B},{T},支付1点生命:在残酷凌è™ç‹‚上放置一个+1/+1指示物。\n{2}{B},{T},从残酷凌è™ç‹‚上移去X个+1/+1指示物:它对目标生物造æˆX点伤害。 +Cruel Somnophage|Cruel Somnophage|生物 — 梦魇|残å¿å™¬æƒ§æ€ªçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中的生物牌数é‡ã€‚ +Cruel Tutor||| +Cruel Ultimatum|残酷通牒|法术|目标对手牺牲一个生物,弃三张牌,然åŽå¤±åŽ»5点生命。 你将一张生物牌从你的åŸå¢“场移回你手上,抓三张牌,然åŽèŽ·å¾—5点生命。 +Cruel Witness|残酷è§è¯é¸Ÿ|生物 ~鸟ï¼æƒŠæƒ§å…½|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,检视你的牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。 +Crumble||| +Crumble to Dust|溃碎化尘|法术|虚色(此牌没有颜色。)放é€ç›®æ ‡éžåŸºæœ¬åœ°ã€‚从其æ“控者的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žè¯¥åœ°åŒå的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Crumbling Ashes|余烬熄ç­|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¶ˆç­ç›®æ ‡å…·æœ‰-1/-1指示物的生物。 +Crumbling Colossus|å´©æ¯å·¨åƒ|神器生物~魔åƒ|è·µè¸ (如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚)\n当崩æ¯å·¨åƒæ”»å‡»ï¼Œåœ¨æˆ˜æ–—结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚ +Crumbling Necropolis|å´©æ¯å¤é™µå¯|地|å´©æ¯å¤é™µå¯é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{U},{B},或{R}到你的法术力池中。 +Crumbling Vestige|å´©å残骸|地|å´©å残骸须横置进战场。\n当崩å残骸进战场时,加一点任æ„颜色的法术力到你的法术力池中。\n{T}:加{C}到你的法术力池中。({C}代表无色法术力。) +Crusade||| +Crusader of Odric|欧å‰å…‹åœ£æˆ˜å†›|生物 ~人类ï¼å£«å…µ|欧å‰å…‹åœ£æˆ˜å†›çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ +Crusading Knight||| +Crush|压碎|瞬间|消ç­ç›®æ ‡éžç”Ÿç‰©çš„神器。 +Crush Contraband|粉碎ç¦å“|瞬间|选择一项或都选~\n•放é€ç›®æ ‡ç¥žå™¨ã€‚\n•放é€ç›®æ ‡ç»“界。 +Crush Dissent|打压异è§|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。\n囤兵2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Crush Underfoot|一脚踩æ‰|部æ—瞬间~巨人|选择由你æ“控的一个巨人生物。 它对目标生物造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。 +Crush of Tentacles|触手压境|法术|潮涌{3}{U}{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n将所有éžåœ°æ°¸ä¹…物移回其拥有者手上。如果曾支付触手压境的潮涌费用,则将一个8/8è“色章鱼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Crush of Wurms||| +Crush the Weak|碾压弱者|法术|碾压弱者对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚\n预示{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Crusher Zendikon|碾破赞迪肯|结界~çµæ°”|结附于地\n所结附的地是4/2红色,具践è¸å¼‚能的野兽生物。 它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地置入åŸå¢“场时,将该牌移回其拥有者手上。 +Crushing Canopy|树冠压袭|瞬间|选择一项~\n•消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。\n•消ç­ç›®æ ‡ç»“界。 +Crushing Disappointment|æžåº¦å¤±æœ›|瞬间|æ¯ä½ç‰Œæ‰‹å„失去2点生命。你抓两张牌。 +Crushing Pain|剧痛å†èµ·|瞬间~å¤å’’|剧痛å†èµ·å¯¹ç›®æ ‡äºŽæœ¬å›žåˆä¸­æ›¾å—过伤害的生物造æˆ6点伤害。 +Crushing Vines|藤蔓压溃|瞬间|选择一项~\n•消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Crux of Fate|命途交错|法术|选择一项~\n•消ç­æ‰€æœ‰é¾™ç”Ÿç‰©ã€‚\n•消ç­æ‰€æœ‰éžé¾™ç”Ÿç‰©ã€‚ +Cry of Contrition|悔罪哭喊|法术|目标牌手弃一张牌。\n缠身(当此咒语牌结算åŽã€ç½®å…¥åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当悔罪哭喊所缠身的生物置入åŸå¢“场时,目标牌手弃一张牌。 +Cry of the Carnarium|剜祭场呼喊|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚放é€æ‰€æœ‰åŸå¢“场中的所有于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„之生物牌。如果本回åˆä¸­æœ‰ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Cryoclasm|凛寒断层|法术|消ç­ç›®æ ‡å¹³åŽŸæˆ–海岛。 凛寒断层对该地的æ“控者造æˆ3点伤害。 +Crypsis|ä¿æŠ¤è‰²|瞬间|目标由你æ“控的生物获得å由对手æ“控的生物之ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚将之é‡ç½®ã€‚ +Crypt Angel||| +Crypt Champion|墓穴斗士|生物~çµä¿‘|连击\n当墓穴斗士进场时,æ¯ä½ç‰Œæ‰‹ä»Žå…¶åŸå¢“场将一张总法术力费用等于或å°äºŽ3的生物牌放置进场。\n当墓穴斗士进场时,除éžç”¨è¿‡{R}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ +Crypt Creeper|墓穴åŒå°¸|生物~çµä¿‘|牺牲墓穴åŒå°¸ï¼šå°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚ +Crypt Ghast|墓穴惧妖|生物~精怪|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\næ¯å½“你横置一个沼泽以产生法术力时,加{B}到你的法术力池中(会得到原本该有的法术力,并加上此份法术力)。 +Crypt Incursion|入侵墓穴|瞬间|放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有生物牌。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œä½ ä¾¿èŽ·å¾—3点生命。 +Crypt Lurker|墓穴ä¼æ€ª|生物 ~惊惧兽|当墓穴ä¼æ€ªè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©æˆ–弃一张生物牌。若你如此作,则抓一张牌。 +Crypt Rats|墓穴è€é¼ |生物 ~è€é¼ |{X}:墓穴è€é¼ å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆX点伤害。åªèƒ½å°†é»‘色法术力用于X。 +Crypt Ripper|墓穴夺魂妖|生物~阴魂|æ•æ·\n{B}:墓穴夺魂妖得+1/+1直到回åˆç»“æŸã€‚ +Crypt Sliver||| +Crypt of Agadeem|艾格ä¸å¢“ç©´|地|艾格ä¸å¢“穴须横置进战场。\n{T}:加{B}到你的法术力池中。\n{2},{T}:你åŸå¢“场中æ¯æœ‰ä¸€å¼ é»‘色生物牌,便加{B}到你的法术力池中。 +Crypt of the Eternals|永生者墓穴|地|当永生者墓穴进战场时,你获得1 点生命。\n{T}:加{C}到你的法术力池中。\n{1},{T}:加{U},{B}或{R}到你的法术力池中。 +Cryptborn Horror|窖生惊惧兽|生物~惊惧兽|è·µè¸\n窖生惊惧兽进战场时上é¢æœ‰X个+1/+1指示物,X为你的对手在本回åˆä¸­å¤±åŽ»ç”Ÿå‘½çš„总é‡ã€‚ +Cryptbreaker|逃墓çµä¿‘|生物~çµä¿‘|{1}{B},{T},弃一张牌:将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n横置三个由你æ“控且未横置的çµä¿‘:你抓一张牌且失去1点生命。 +Cryptek|墓穴技师|神器生物 ~太空死çµï¼æ³•æœ¯å¸ˆ|{1}{B},{T}:选择å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的神器生物。本回åˆä¸­ï¼Œå½“该生物死去时,将它在你的æ“控下横置移回战场。 +Cryptic Annelid|墓穴环节兽|生物 ~蠕虫ï¼é‡Žå…½|当墓穴环节兽进战场时,å åœ1,然åŽå åœ2,然åŽå åœ3。(å åœXçš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的X张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ çš„牌库底,其余则以任æ„顺åºç½®äºŽä½ çš„牌库顶。) +Cryptic Caves|éšå¯†æ´žçªŸ|地|{T}:加{C}。\n{1},{T},牺牲éšå¯†æ´žçªŸï¼šæŠ“一张牌。åªèƒ½äºŽä½ æ“控五个或更多地时起动此异能。 +Cryptic Command|地下指命|瞬间|选择两项~\n• å击目标咒语。\n• 将目标永久物移回其拥有者手上。\n• 横置所有由对手æ“控的生物。\n• 抓一张牌。 +Cryptic Cruiser|墓穴巡体|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。){2}{U},将一张由对手拥有的牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场:横置目标生物。 +Cryptic Gateway|éšå¯†é—¸é—¨|神器|横置两个由你æ“控且未横置的生物:你å¯ä»¥å°†ä¸€å¼ ä¸Žæ¯ä¸ªä»¥æ­¤æ³•æ¨ªç½®çš„生物都具共通生物类别的生物牌从你手上放进战场。 +Cryptic Pursuit|éšå¯†è¿½å‡»|结界|æ¯å½“你从你手上施放瞬间或法术咒语时,显化你的牌库顶牌。\næ¯å½“一个由你æ“控且牌é¢æœä¸‹çš„生物死去时,如果它是瞬间或法术牌,则将它放é€ã€‚直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚ +Cryptic Serpent|éšå¯†å·¨è›‡|生物 ~巨蛇|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Cryptic Spires|éšå¯†å°–å³°|地|于你创组套牌时,从下方å„颜色中圈选两ç§ã€‚\néšå¯†å°–峰须横置进战场。\n{T}:加一点法术力,其颜色为所圈选的任一颜色。 +Cryptolith Fragment|秘石碎片|神器|秘石碎片须横置进战场。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。æ¯ä½ç‰Œæ‰‹å„失去1点生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æ¯ä½ç‰Œæ‰‹çš„总生命都为10或更少,转化秘石碎片。 +Cryptolith Rite|秘石仪å¼|结界|由你æ“控的生物具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠+Cryptoplasm|éšå¯†ç§»åž‹æµ†|生物~å˜å½¢å…½|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä½¿éšå¯†ç§»åž‹æµ†æˆä¸ºä»¤ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶ã€‚ 如果你如此作,则éšå¯†ç§»åž‹æµ†èŽ·å¾—此异能。 +Cryptothrall|神秘奴工|神器生物 ~组构体|ä¿å«è€…~由你æ“控的其他神器生物具有辟邪异能。 +Cryptwailing|墓穴悲泣|结界|{1},从你åŸå¢“场中将两张生物牌移出对战:目标牌手弃一张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 +Crystacean|庞巨晶蟹|生物 ~蟹|闪现 +Crystal Ball|水晶çƒ|神器|{1},{T}:å åœ2。 (å åœ2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Crystal Carapace|水晶外壳|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3且具有守护{2}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Crystal Chimes|水晶钟铃|神器|{3},{T},牺牲水晶钟铃:将所有结界牌从你的åŸå¢“场移回你手上。 +Crystal Grotto|水晶石室|地|当水晶石室进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。 +Crystal Quarry|水晶采石场|地|{T}:加{C}。\n{5},{T}:加{W}{U}{B}{R}{G}。 +Crystal Rod||| +Crystal Seer|水晶预言师|生物~维多肯ï¼æ³•æœ¯å¸ˆ|当水晶预言师进场时,检视你牌库顶的四张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚\n{4}{U}:将水晶预言师移回其拥有者手上。 +Crystal Shard|水晶碎片|神器|{3},{T}或{U},{T}:除éžç›®æ ‡ç”Ÿç‰©çš„æ“控者支付{1},å¦åˆ™å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Crystal Slipper|水晶舞鞋|神器 ~武具|佩带此武具的生物得+1/+0且具有æ•æ·å¼‚能。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Crystal Spray||| +Crystal Vein|水晶矿脉|地|{T}:加{1}到你的法术力池中。\n{T},牺牲水晶矿脉:加{2}到你的法术力池中。 +Crystalline Crawler|晶澈åŒä½“|神器生物~组构体|èšè¾‰ï½žæ™¶æ¾ˆåŒä½“进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚\n从晶澈åŒä½“上移去一个+1/+1指示物:加一点任æ„颜色的法术力到你的法术力池中。\n{T}:在晶澈åŒä½“上放置一个+1/+1指示物。 +Crystalline Giant|晶澈巨人|神器生物 ~巨人|在你回åˆçš„战斗开始时,从飞行ã€å…ˆæ”»ã€æ­»è§¦ã€è¾Ÿé‚ªã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ã€è·µè¸ã€è­¦æˆ’å’Œ+1/+1ç­‰åç§æŒ‡ç¤ºç‰©å†…晶澈巨人上é¢å°šä¸å…·æœ‰è€…中éšæœºé€‰æ‹©ä¸€ç§ã€‚在晶澈巨人上放置一个该ç§æŒ‡ç¤ºç‰©ã€‚ +Crystalline Nautilus|晶澈鹦鹉螺|结界生物~鹦鹉螺|神授{3}{U}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n当晶澈鹦鹉螺æˆä¸ºå’’语或异能的目标时,将它牺牲。\n所结附的生物得+4/+4且具有「当此生物æˆä¸ºå’’语或异能的目标时,将它牺牲。〠+Crystallization|结晶化|结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n当å—此结界的生物æˆä¸ºå’’语或异能的目标时,将该生物移出对战。 +Cubwarden|护崽慈狮|生物 ~猫|åˆå˜{2}{W}{W}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n系命\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色,具系命异能的猫è¡ç”Ÿç”Ÿç‰©ã€‚ +Cudgel Troll|æ£æ£’巨魔|生物~巨魔|{G}:é‡ç”Ÿæ£æ£’巨魔。 (如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) +Culling Dais|牲祭高å°|神器|{T},牺牲一个生物:在牲祭高å°ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{1},牺牲牲祭高å°ï¼šç‰²ç¥­é«˜å°ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,便抓一张牌。 +Culling Drone|牲祭奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。) +Culling Mark|牲祭å°è®°|法术|目标生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。 +Culling Ritual|牲祭仪å¼|法术|消ç­æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2çš„éžåœ°æ°¸ä¹…物。æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªæ°¸ä¹…物,便加{B}或{G}。 +Culling Scales||| +Culling Sun|无情烈日|法术|消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º3或更少的生物。 +Culmination of Studies|研学巅峰|法术|放é€ä½ ç‰Œåº“顶的X张牌。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ åœ°ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ è“色牌,便抓一张牌。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ çº¢è‰²ç‰Œï¼Œç ”学巅峰便å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Cult Conscript|教派应å¾å¦–|生物 ~骷髅妖ï¼æˆ˜å£«|教派应å¾å¦–须横置进战场。\n{1}{B}:将教派应å¾å¦–从你的åŸå¢“场移回战场。åªèƒ½äºŽæœ‰éžéª·é«…妖生物在你æ“控下死去的回åˆä¸­èµ·åŠ¨ã€‚ +Cult Guildmage|宗派公会法师|生物 ~人类ï¼ç¥­å¸ˆ|{3}{B},{T}:目标牌手弃一张牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。\n{R},{T}:宗派公会法师å‘目标对手或é¹æ´›å®¢é€ æˆ1点伤害。 +Cult of the Waxing Moon|盈月教信徒|生物~人类ï¼ç¥­å¸ˆ|æ¯å½“一个由你æ“控的永久物转化为éžäººç±»çš„生物时,将一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Cultbrand Cinder|烙记烬身|生物~元素ï¼ç¥­å¸ˆ|当烙记烬身进场时,在目标生物上放置一个-1/-1指示物。 +Cultist of the Absolute|至上真神教派信徒|传奇结界 ~身世|由你拥有的指挥官生物得+3/+3且具有飞行ã€æ­»è§¦ã€ã€Œå®ˆæŠ¤ï½žæ”¯ä»˜3点生命ã€ä¸Žã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚〠+Cultist's Staff|教众法æ–|神器~武具|佩带此武具的生物得+2/+2。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Cultivate|栽培|法术|从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†ä¸€å¼ æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œå¦ä¸€å¼ åˆ™ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Cultivator Colossus|培护巨åƒ|生物 ~æ¤ç‰©ï¼é‡Žå…½|è·µè¸\n培护巨åƒçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\n当培护巨åƒè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚若你如此作,则抓一张牌并é‡å¤æ­¤æµç¨‹ã€‚ +Cultivator Drone|育培奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{T}:加{C}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ— è‰²å’’语,起动无色永久物的异能,或支付包å«{C}的费用。({C}代表无色法术力。) +Cultivator of Blades|育剑师|生物 ~妖精ï¼ç¥žå™¨å¸ˆ|装é…2(当此生物进战场时,在其上放置两个+1/+1指示物或派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“育剑师攻击时,你å¯ä»¥ä½¿å…¶ä»–进行攻击的生物得+X/+X直到回åˆç»“æŸï¼ŒX为育剑师的力é‡ã€‚ +Cultivator's Caravan|培育师篷车|神器 ~载具|{T}:加一点任æ„颜色的法术力。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Cultural Exchange||| +Cumber Stone|æ‹–ç¢çŸ³|神器|由对手æ“控的生物得-1/-0。 +Cunning Advisor|Cunning Advisor|| +Cunning Breezedancer|舞风黠龙|生物~龙|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,舞风黠龙得+2/+2直到回åˆç»“æŸã€‚ +Cunning Evasion|机æ•é—ªé¿|结界|æ¯å½“一个由你æ“控的生物被阻挡时,你å¯ä»¥å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Cunning Geysermage|狡黠热泉法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n当狡黠热泉法师进战场时,若它已增幅,则将至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Cunning Lethemancer|狡诈忘å´æœ¯å£«|生物~人类ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Cunning Nightbonder|狡诈éšç»Šäºº|生物 ~人类ï¼æµªå®¢|闪现\n你施放之具闪现异能的咒语å‡å°‘{1}æ¥æ–½æ”¾ï¼Œä¸”ä¸èƒ½è¢«å击。 +Cunning Rhetoric|花言巧语|结界|æ¯å½“任一对手攻击你和ï¼æˆ–由你æ“控的一个或数个é¹æ´›å®¢æ—¶ï¼Œæ”¾é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 +Cunning Sparkmage|狡诈ç«èŠ±æ³•å¸ˆ|生物~人类ï¼ç¥­å¸ˆ|æ•æ·\n{T}:狡诈ç«èŠ±æ³•å¸ˆå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Cunning Strike|精巧一击|瞬间|精巧一击对目标生物造æˆ2点伤害,并对目标牌手造æˆ2点伤害。\n抓一张牌。 +Cunning Survivor|ç‹¡é» é—æ°‘|生物~人类ï¼æˆ˜å£«|æ¯å½“你循环或弃一张牌时,狡黠é—æ°‘å¾—+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Cunning Wish||| +Cuombajj Witches|å­”å¡æ£˜å¥³å·«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:你选择任æ„一个目标,任一对手选择任æ„一个目标。孔å¡æ£˜å¥³å·«å¯¹å‰è€…造æˆ1点伤害,并对åŽè€…造æˆ1点伤害。 +Curate|悉心布置|瞬间|刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\n抓一张牌。 +Curator of Mysteries|护谜å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\næ¯å½“你循环或弃å¦ä¸€å¼ ç‰Œæ—¶ï¼Œå åœ1。\n循环{U}({U},弃掉此牌:抓一张牌。) +Curator of Sun's Creation|圣阳造物监管人|生物 — 人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你倾探时,å†åº¦å€¾æŽ¢ç›¸åŒæ•°å€¼ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Curator's Ward|馆长守护|结界 ~çµæ°”|结附于永久物\n所结附的永久物具有辟邪异能。\n当所结附的永久物离开战场时,若它是å²è¿¹ï¼Œåˆ™æŠ“两张牌。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Curfew||| +Curio Vendor|å¤ç‰©è´©å•†|生物~维多肯| +Curiosity|好奇|结界 ~çµæ°”|结附于生物\næ¯å½“所结附的生物å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。 +Curiosity Crafter|好奇塑师|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\næ¯å½“一个由你æ“控的è¡ç”Ÿç”Ÿç‰©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 +Curious Altisaur|好奇硕伟龙|生物 — æé¾™|警戒,延势\næ¯å½“一个由你æ“控的æ龙对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Curious Homunculus|好奇造妖|生物~造妖|{T}:加{C}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中有三张或更多瞬间和ï¼æˆ–法术牌,转化好奇造妖。 +Curious Obsession|好奇求索|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。ã€\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æœªä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç‰ºç‰²å¥½å¥‡æ±‚索。 +Curious Pair|好奇åŒç«¥|生物 ~人类ï¼å¹³æ°‘| +Currency Converter|è´§å¸å…‘æ¢æœº|神器|æ¯å½“你弃一张牌时,你å¯ä»¥å°†è¯¥ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚\n{2},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{T}:将一张以货å¸å…‘æ¢æœºæ”¾é€çš„牌置入你的åŸå¢“场。如果它是地牌,则派出一个çå®è¡ç”Ÿç‰©ã€‚如果它是éžåœ°ç‰Œï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª2/2黑色浪客è¡ç”Ÿç”Ÿç‰©ã€‚ +Curry Favor|阿谀奉承|法术~历险|你获得X点生命且æ¯ä½å¯¹æ‰‹å„失去X点生命,X为由你æ“控的骑士数é‡ã€‚ +Curse of Bloodletting|æµè¡€è¯…å’’|结界~çµæ°”ï¼è¯…å’’|è‹¥æŸæ¥æºå°†å¯¹æ‰€ç»“附的牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç‰Œæ‰‹é€ æˆä¸¤å€çš„伤害。 +Curse of Chains|é”链诅咒|结界~çµæ°”|生物结界\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ¨ªç½®å—此结界的生物。 +Curse of Clinging Webs|缠身蛛网诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“一个由所结附的牌手æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将它放é€ï¼Œä¸”你派出一个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ +Curse of Conformity|从众诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\n由所结附的牌手æ“控之éžä¼ å¥‡ç”Ÿç‰©çš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3,且失去所有生物类别。 +Curse of Death's Hold|死亡盘桓诅咒|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n由所结附之牌手æ“控的生物得-1/-1。 +Curse of Disturbance|惊扰诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手被攻击时,你派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚æ¯ä½æ­£å‘该牌手进行攻击的对手亦如此。 +Curse of Echoes|回å“诅咒|结界~çµæ°”ï¼è¯…å’’|æ¯å½“所结附的牌手施放一个瞬间或法术咒语时,æ¯ä½å…¶ä»–牌手å¯ä»¥å¤åˆ¶è¯¥å’’语,且å¯ä»¥ä¸ºè‡ªå·±æ‰€æ“控的å¤åˆ¶å“选择新的目标。 +Curse of Exhaustion|疲竭诅咒|结界~çµæ°”ï¼è¯…å’’|所结附的牌手æ¯å›žåˆä¸èƒ½æ–½æ”¾ä¸€ä¸ªä»¥ä¸Šçš„咒语。 +Curse of Hospitality|好客诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\nå‘所结附之牌手进行攻击的生物具有践è¸å¼‚能。\næ¯å½“一个生物对所结附的牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©çš„æ“控者å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä»–å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 +Curse of Misfortunes|厄è¿è¯…å’’|结界~çµæ°”ï¼è¯…å’’|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ è¯…咒牌,且ä¸èƒ½ä¸Žå·²ç»“附于该牌手的任一诅咒åŒå,将之放进战场并结附于该牌手,然åŽå°†ä½ çš„牌库洗牌。 +Curse of Oblivion|é—忘诅咒|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附之牌手的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å°†ä¸¤å¼ ç‰Œä»Žå…¶åŸå¢“场放é€ã€‚ +Curse of Obsession|å执诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附之牌手的抓牌步骤开始时,该牌手é¢å¤–抓两张牌。\n在所结附之牌手的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œã€‚ +Curse of Opulence|散财诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手被攻击时,你派出一个黄金è¡ç”Ÿç‰©ã€‚æ¯ä½æ­£å‘该牌手进行攻击的对手亦如此。(黄金è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œç‰ºç‰²æ­¤ç¥žå™¨ï¼šåŠ ä¸€ç‚¹ä»»æ„颜色的法术力ã€çš„神器。) +Curse of Predation|猎æ•è¯…å’’|结界~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“一个生物攻击所结附的牌手时,在该生物上放置一个+1/+1指示物。 +Curse of Shaken Faith|屈志诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手å¤åˆ¶å’’语或于其æ¯å›žåˆæ–½æ”¾çš„第一个咒语以外å†æ–½æ”¾å’’语时,屈志诅咒对其造æˆ2点伤害。 +Curse of Silence|å°å£è¯…å’’|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\n于å°å£è¯…咒进战场时,选择一个牌å。\n所结附的牌手施放之具该å称的咒语增加{2}æ¥æ–½æ”¾ã€‚\næ¯å½“所结附的牌手施放具该å称的咒语时,你å¯ä»¥ç‰ºç‰²å°å£è¯…咒。若你如此作,则抓一张牌。 +Curse of Stalked Prey|é­è§ŠçŒŽç‰©è¯…å’’|结界~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“一个生物对所结附的牌手造æˆæˆ˜æ–—伤害时,在该生物上放置一个+1/+1指示物。 +Curse of Surveillance|监视诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附的牌手之维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä»»æ„æ•°é‡ç›®æ ‡è¯¥ç‰Œæ‰‹ä»¥å¤–的牌手。他们å„抓若干牌,其数é‡ç­‰åŒäºŽæ‰€ç»“附的牌手上贴附的诅咒数é‡ã€‚ +Curse of Thirst|干渴诅咒|结界~çµæ°”ï¼è¯…å’’|在所结附之牌手的维æŒå¼€å§‹æ—¶ï¼Œæ¯æœ‰ä¸€ä¸ªè¯…咒结附于该牌手,干渴诅咒便对该牌手造æˆ1点伤害。 +Curse of Unbinding|失神诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附的牌手之维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ä»Žå…¶ç‰Œåº“顶开始展示牌,直到展示出一张生物牌为止。将该牌在你的æ“控下放进战场。该牌手将其余展示的牌置入其åŸå¢“场。 +Curse of Vengeance|å¤ä»‡è¯…å’’|结界~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手施放咒语时,在å¤ä»‡è¯…咒上放置一个怨æ¨æŒ‡ç¤ºç‰©ã€‚\n当所结附的牌手输掉这盘游æˆæ—¶ï¼Œä½ èŽ·å¾—X点生命且抓X张牌,X为å¤ä»‡è¯…咒上怨æ¨æŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚ +Curse of Verbosity|赘言诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手被攻击时,你抓一张牌。æ¯ä½æ­£å‘该牌手进行攻击的对手亦如此。 +Curse of Wizardry|术法诅咒|结界|于术法诅咒进战场时,选择一ç§é¢œè‰²ã€‚\næ¯å½“牌手施放该色的咒语时,该牌手失去1点生命。 +Curse of the Bloody Tome|血书诅咒|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附的牌手之维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的两张牌置入其åŸå¢“场。 +Curse of the Cabal|柯帮诅咒|法术|目标牌手牺牲一åŠæ•°é‡ç”±ä»–æ“控的永久物,å°æ•°ç‚¹åŽèˆåŽ»ã€‚\n延缓2~{2}{B}{B}\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸ¯å¸®è¯…咒已延缓,则该牌手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。 若他如此作,则在柯帮诅咒上放置两个计时指示物。 +Curse of the Nightly Hunt|æ¯å¤œè¡ŒçŒŽè¯…å’’|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n由所结附的牌手æ“控的生物æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Curse of the Pierced Heart|穿心诅咒|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附之牌手的维æŒå¼€å§‹æ—¶ï¼Œç©¿å¿ƒè¯…咒对该牌手造æˆ1点伤害。 +Curse of the Restless Dead|无尽亡者诅咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“一个地在所结附的牌手æ“控下进战场时,你派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) +Curse of the Swine|野猪之咒|法术|放é€X个目标生物。对æ¯ä¸ªä»¥æ­¤æ³•æ”¾é€çš„生物而言,其æ“控者派出一个2/2绿色野猪è¡ç”Ÿç”Ÿç‰©ã€‚ +Curse of the Werefox|åŠç‹è¯…å’’|法术|派出一个怪物角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在目标由你æ“控的生物上。当你如此作时,该生物与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1且具有践è¸å¼‚能。互斗的生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Cursebreak|断诅|瞬间|消ç­ç›®æ ‡ç»“界。 你获得2点生命。 +Cursecatcher|æ•å’’师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|牺牲æ•å’’师:除éžç›®æ ‡çž¬é—´æˆ–法术咒语的æ“控者支付{1},å¦åˆ™å击之。 +Cursed Courtier|é­è¯…æœè‡£|生物 — 人类ï¼è´µæ—|系命\n当é­è¯…æœè‡£è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå€’楣鬼角色è¡ç”Ÿç‰©å¹¶è´´é™„于其上。(所结附的生物是1/1。) +Cursed Flesh||| +Cursed Land||| +Cursed Minotaur|å—诅牛头怪|生物~çµä¿‘ï¼ç‰›å¤´æ€ª|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Cursed Mirror|诅咒魔镜|神器|{T}:加{R}。\n于诅咒魔镜进战场时,你å¯ä»¥ä½¿å…¶æˆä¸ºæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸï¼Œä½†å®ƒå…·æœ‰æ•æ·å¼‚能。 +Cursed Monstrosity||| +Cursed Ronin|å—诅浪人|生物~人类ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n{B}:å—诅浪人得+1/+1直到回åˆç»“æŸã€‚ +Cursed Totem|诅咒图腾åƒ|神器|生物的起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Curtain of Light|明光帘幕|瞬间|目标进行攻击且未å—阻挡的生物已被阻挡。\n抓一张牌。 +Curtains' Call|谢幕演出|瞬间|ä¸å±ˆ(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n消ç­ä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ +Custodi Lich|柩护巫妖|生物 ~çµä¿‘ï¼åƒ§ä¾£|当柩护巫妖进战场时,你æˆä¸ºå›ä¸»ã€‚\næ¯å½“ä½ æˆä¸ºå›ä¸»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ +Custodi Peacekeeper|平乱柩护|生物~人类ï¼åƒ§ä¾£|于你抽选平乱柩护时展示之,并记下本轮抽圈次中包括平乱柩护在内你已抽选的牌数。\n{W},{T}:横置目标生物,且其力é‡é¡»ç­‰äºŽæˆ–å°äºŽä½ æ›¿å称为平乱柩护之牌记下的å„数字间之最大值。 +Custodi Soulbinders|缚çµæŸ©æŠ¤|生物 ~人类ï¼åƒ§ä¾£|缚çµæŸ©æŠ¤è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物,X为战场上其他生物的数é‡ã€‚\n{2}{W},从缚çµæŸ©æŠ¤ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Custodi Soulcaller|唤魂柩护|生物~人类ï¼åƒ§ä¾£|乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你以生物攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“唤魂柩护攻击时,将目标总法术力费用等于或å°äºŽX的生物牌从你的åŸå¢“场移回战场,X为本次战斗中å—你以生物攻击的牌手数é‡ã€‚ +Custodi Squire|柩护扈从|生物 ~精怪ï¼åƒ§ä¾£|飞行\n议定~当柩护扈从进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择一张在你åŸå¢“场中的神器,生物或结界牌。将所有票数最多或与他者åŒä¸ºæœ€å¤šçš„牌移回你手上。 +Custodian of the Trove|å®åº“监管者|神器生物~魔åƒ|守军\nå®åº“监管者须横置进战场。 +Custody Battle||| +Cut|割斩|法术|割斩对目标生物造æˆ4点伤害。 +Cut Down|æ–©è½|瞬间|消ç­ç›®æ ‡åŠ›é‡ä¸Žé˜²å¾¡åŠ›åŠ æ€»ç­‰äºŽæˆ–å°äºŽ5的生物。 +Cut In|åŠæ—¶ä»‹å…¥|法术|åŠæ—¶ä»‹å…¥å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。\n派出一个é’年英雄角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在至多一个目标由你æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物具有「æ¯å½“此生物攻击时,若它的防御力等于或å°äºŽ3,则在其上放置一个+1/+1指示物。ã€ï¼‰ +Cut Short|当场打断|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n消ç­ç›®æ ‡æœ¬å›žåˆä¸­å·²èµ·åŠ¨çš„é¹æ´›å®¢æˆ–已横置的生物。 +Cut Your Losses|认赔æ€å‡º|法术|催命2(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于2的生物。当你如此作时,å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。)\n目标牌手磨其牌库一åŠæ•°é‡çš„牌,å°æ•°ç‚¹åŽèˆåŽ»ã€‚ +Cut a Deal|è¾¾æˆåè®®|法术|æ¯ä½å¯¹æ‰‹å„抓一张牌,然åŽæ¯æœ‰ä¸€ä½ä»¥æ­¤æ³•æŠ“牌的对手,你便抓一张牌。 +Cut of the Profits|分割利润|法术|催命3(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于3的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n你抓X张牌且失去X点生命。 +Cut the Earthly Bond|斩尘缘|瞬间~å¤å’’|将目标被结附的永久物移回其拥有者手上。 +Cut the Tethers|切断栓炼|法术|对æ¯ä¸ªç²¾æ€ªè€Œè¨€ï¼Œé™¤éžå…¶æ“控者为它支付{3},å¦åˆ™å°†è¯¥ç²¾æ€ªç§»å›žå…¶æ‹¥æœ‰è€…的手上。 +Cutthroat Centurion|割喉百夫长|神器生物 ~éžç‘žäººï¼æˆ˜å£«|牺牲å¦ä¸€ä¸ªç¥žå™¨æˆ–生物:割喉百夫长得+2/+2直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Cutthroat Contender|割喉竞技者|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|支付1点生命:割喉竞技者得+1/+0直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Cutthroat Maneuver|割喉计略|瞬间|直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+1/+1且获得系命异能。 +Cutthroat Negotiator|割喉谈判员|生物 ~åŠå…½äººï¼æµ·ç›—|论争~æ¯å½“割喉谈判员攻击时,æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œä½ ä¾¿æ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„çå®è¡ç”Ÿç‰©ã€‚然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Cutthroat il-Dal|达奥黜人割喉客|生物 ~人类ï¼æµªå®¢|背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œè¾¾å¥¥é»œäººå‰²å–‰å®¢ä¾¿å…·æœ‰æ¬¡å…ƒå¹½å½±å¼‚能。(它åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。) +Cyberdrive Awakener|赛能醒眠体|神器生物 ~组构体|飞行\n由你æ“控的其他神器生物具有飞行异能。\n当赛能醒眠体进战场时,直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的éžç”Ÿç‰©ç¥žå™¨å‡æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的神器生物。 +Cybernetica Datasmith|智控数æ®æŠ€å¸ˆ|神器生物 ~人类ï¼ç¥žå™¨å¸ˆ|å机器人ä¿æŠ¤\n战地é‡ç¼–~{U},{T}:目标牌手抓一张牌。å¦ä¸€ä½ç›®æ ‡ç‰Œæ‰‹æ´¾å‡ºä¸€ä¸ª4/4无色机器人è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Cyclical Evolution|周期演化|法术|目标生物得+3/+3直到回åˆç»“æŸã€‚ 将周期演化移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{G}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{2}{G}并将此牌移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Cyclone Sire|气旋å›çˆ¶|生物~元素|飞行\n当气旋å›çˆ¶æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物。若你如此作,则该地æˆä¸º0/0,具æ•æ·å¼‚能的元素生物,且ä»ç„¶æ˜¯åœ°ã€‚ +Cyclone Summoner|气旋å¬å”¤å¸ˆ|生物 ~巨人ï¼æ³•æœ¯å¸ˆ|当气旋å¬å”¤å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¹‹ï¼Œåˆ™å°†æ‰€æœ‰æ°¸ä¹…物移回其拥有者手上,但巨人ã€æ³•æœ¯å¸ˆä¸Žåœ°é™¤å¤–。 +Cyclonic Rift|é¾™å·è£‚空|瞬间|将目标ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。\n超载{6}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Cyclopean Giant|å•çœ¼å·¨äºº|生物~çµä¿‘ï¼å·¨äºº|当å•çœ¼å·¨äººä»Žåœºä¸Šç½®å…¥åŸå¢“场时,目标地æˆä¸ºæ²¼æ³½ã€‚ å°†å•çœ¼å·¨äººç§»å‡ºå¯¹æˆ˜ã€‚ +Cyclopean Snare|巨型绊索|神器|{3},{T}:横置目标生物,然åŽå°†å·¨åž‹ç»Šç´¢ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Cyclops Electromancer|独眼巨人电æµæœ¯å£«|生物 ~独眼巨人ï¼æ³•æœ¯å¸ˆ|当独眼巨人电æµæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物造æˆX点伤害,X为你åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚ +Cyclops Gladiator|独眼巨人角斗士|生物~独眼巨人ï¼æˆ˜å£«|æ¯å½“独眼巨人角斗士攻击时,你å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ 若你如此作,则该生物对独眼巨人角斗士造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ +Cyclops Tyrant|独眼暴å›|生物~独眼巨人|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)独眼暴å›ä¸èƒ½é˜»æŒ¡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。 +Cyclops of Eternal Fury|æ’怒独眼巨人|结界生物~独眼巨人|由你æ“控的生物具有æ•æ·å¼‚能。 +Cyclops of One-Eyed Pass|独目峡独眼巨人|生物~独眼巨人| +Cylian Elf|塞利亚地精|生物~地精ï¼æ–¥å€™| +Cylian Sunsinger|塞利亚å’日师|生物~地精ï¼ç¥­å¸ˆ|{R}{G}{W}:塞利亚å’日师与其他具åŒæ ·å称的生物å„å¾—+3/+3直到回åˆç»“æŸã€‚ +Cystbearer|囊肿兽|生物~野兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Cytoplast Manipulator|胞塑体æ“弄师|生物~人类ï¼æ³•æœ¯å¸ˆï¼çªå˜ä½“|接殖2(此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{U},{T}:选择目标具有+1/+1指示物的生物。åªè¦èƒžå¡‘体æ“弄师æŒç»­åœ¨åœºï¼Œä½ ä¾¿èŽ·å¾—该生物的æ“控æƒã€‚ +Cytoplast Root-Kin|木身胞塑体|生物~元素ï¼çªå˜ä½“|接殖4(此生物进场时上é¢æœ‰å››ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n当木身胞塑体进场时,在æ¯ä¸ªç”±ä½ æ“控,且上é¢æœ‰+1/+1指示物的其它生物上放置一个+1/+1指示物。\n{2}:将一个+1/+1指示物从目标由你æ“控的生物移到木身胞塑体上。 +Cytoshape|细胞塑型|瞬间|选择场上的一个éžä¼ å¥‡ç”Ÿç‰©ã€‚ 目标生物æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ +Cytospawn Shambler|跛行胞塑æ¯ä½“|生物~元素ï¼çªå˜ä½“|接殖6(此生物进场时上é¢æœ‰å…­ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{G}:目标具有+1/+1指示物的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Círdan the Shipwright|造船者奇尔丹|传奇生物 ~妖精ï¼è´µæ—|警戒\n密议~æ¯å½“造船者奇尔丹进战场或攻击时,æ¯ä½ç‰Œæ‰‹å„ç§ä¸‹æŠ•ç¥¨é€‰æ‹©ä¸€ä½ç‰Œæ‰‹ï¼Œç„¶åŽå±•ç¤ºæŠ•ç¥¨ç»“果。对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œå…¶æ¯å¾—一票,便抓一张牌。对æ¯ä½æœªå¾—票的牌手而言,其å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从其手上放进战场。 +D'Avenant Archer||| +D'Avenant Healer|阿维农治疗师|生物~人类ï¼åƒ§ä¾£ï¼å¼“箭手|{T}:阿维农治疗师对目标进行攻击或阻挡的生物造æˆ1点伤害。\n{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。 +D'Avenant Trapper|阿维农布陷人|生物 ~人类ï¼å¼“箭手|æ¯å½“你施放å²è¿¹å’’语时,横置目标由对手æ“控的生物。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Dack Fayden|戴克费登|é¹æ´›å®¢ï½žæˆ´å…‹|+1:目标牌手抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n-2:获得目标神器的æ“控æƒã€‚\n-6:你获得具有「æ¯å½“你施放以一个或数个永久物为目标的咒语时,获得这些永久物的æ“控æƒã€çš„徽记。 +Dack's Duplicate|戴克的拟形妖|生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿æˆ´å…‹çš„拟形妖当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰æ•æ·ä¸Žä¹‰å‹‡å¼‚能。(æ¯å½“它攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。) +Daemogoth Titan|无丈魔泰å¦|生物 ~æ¶é­”|æ¯å½“无丈魔泰å¦è¿›è¡Œæ”»å‡»æˆ–阻挡时,牺牲一个生物。 +Daemogoth Woe-Eater|噬悲无丈魔|生物 ~æ¶é­”|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚\n当你牺牲噬悲无丈魔时,æ¯ä½å¯¹æ‰‹å„弃一张牌,你抓一张牌,且你获得2点生命。 +Dagger Caster|飞刀客|生物 ~凡尔西诺ï¼æµªå®¢|当飞刀客进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害并å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 +Dagger of the Worthy|豪英匕首|神器~武具|佩带此武具的生物得+2/+0且具有折磨1。(æ¯å½“它被阻挡时,防御牌手失去1点生命。)\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Daggerback Basilisk|匕背蜥怪|生物 ~蜥怪|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Daggerclaw Imp|刃爪å°æ¶é­”|生物~å°æ¶é­”|飞行\n刃爪å°æ¶é­”ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Daggerdrome Imp|竞斗场å°æ¶é­”|生物 ~å°æ¶é­”|飞行\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Daggersail Aeronaut|匕帆空行师|生物 ~鬼怪|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼ŒåŒ•å¸†ç©ºè¡Œå¸ˆä¾¿å…·æœ‰é£žè¡Œå¼‚能。 +Daghatar the Adamant|åšæ¯…的达哈塔|传奇生物~人类ï¼æˆ˜å£«|警戒\nåšæ¯…的达哈塔进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。\n{1}{B/G}{B/G}:将一个+1/+1指示物从目标生物移到第二个目标生物上。 +Daily Regimen|日常养生|结界~çµæ°”|生物结界\n{1}{W}:在å—此结界的生物上放置一个+1/+1指示物。 +Dakkon, Shadow Slayer|黯影克星达肯|传奇é¹æ´›å®¢ ~达肯|黯影克星达肯进战场时上é¢æœ‰æ•°ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\n+1:刺探2。\n−3:放é€ç›®æ ‡ç”Ÿç‰©ã€‚\n−6:你å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ç‰Œä»Žä½ æ‰‹ä¸Šæˆ–ä½ åŸå¢“场放进战场。 +Dakmor Lancer||| +Dakmor Salvage|达克玛废船|地|达克玛废船须横置进场。\n{T}:加{B}到你的法术力池中。\nå‘掘2(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好两张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) +Dakra Mystic|达克拉秘教徒|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{U},{T}:æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。你å¯ä»¥å°†å±•ç¤ºå‡ºçš„所有牌分别置入其拥有者的åŸå¢“场。如果你未如此作,则æ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Dalakos, Crafter of Wonders|奇械巧匠达拉科斯|传奇生物 ~人鱼ï¼ç¥žå™¨å¸ˆ|{T}:加{C}{C}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。\n由你æ“控且佩带武具的生物具有飞行与æ•æ·å¼‚能。 +Damn|åé€|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚以此法消ç­çš„生物ä¸èƒ½é‡ç”Ÿã€‚\n超载{2}{W}{W} +Damnable Pact|背德契约|法术|目标牌手抓X张牌且失去X点生命。 +Damnation|ç ´ç­|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ 它们ä¸èƒ½é‡ç”Ÿã€‚ +Damning Verdict|厄亡è£å†³|法术|消ç­æ‰€æœ‰å…¶ä¸Šæ²¡æœ‰æŒ‡ç¤ºç‰©çš„生物。 +Dampen Thought|阻滞æ€è€ƒ|瞬间~å¤å’’|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。\n通è”å¤å’’{1}{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Dampening Pulse|抑制鼓动|结界|由对手æ“控的生物得-1/-0。 +Damping Matrix|滞阻间质|神器|除了法术力异能之外,神器与生物的起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Damping Sphere|滞阻法çƒ|神器|如果横置æŸä¸ªåœ°ä»¥äº§ç”Ÿä¸¤ç‚¹æˆ–更多法术力,则它改为产生{C},而éžå…¶ä»–类别和数é‡ã€‚\n牌手施放的咒语增加若干费用æ¥æ–½æ”¾ï¼Œå…¶æ•°é‡ä¸ºã€Œè¯¥ç‰Œæ‰‹æœ¬å›žåˆæ¯æ–½æ”¾è¿‡ä¸€ä¸ªå…¶ä»–咒语,便需增加{1}ã€ã€‚ +Dance of Many||| +Dance of Shadows|影身飞舞|法术~å¤å’’|由你æ“控的生物得+1/+0并获得æ惧异能直到回åˆç»“æŸã€‚ +Dance of the Manse|全宅起舞|法术|选择至多X张目标在你åŸå¢“场中的神器和ï¼æˆ–éžçµæ°”结界牌,且其总法术力费用å‡é¡»ç­‰äºŽæˆ–å°äºŽX。将它们移回战场。如果X等于或大于6,则这些永久物为4/4生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Dance of the Skywise|穹慧龙舞|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物æˆä¸ºåŸºç¡€åŠ›é‡å’Œé˜²å¾¡åŠ›ä¸º4/4çš„è“色龙ï¼è™šå½±ï¼Œå¤±åŽ»æ‰€æœ‰å¼‚能,并获得飞行异能。 +Dance with Calamity|ç¾ç¥¸åŒèˆž|法术|将你的牌库洗牌。ä¾ä½ é€‰æ‹©çš„次数,é‡å¤ã€Œä½ å¯ä»¥æ”¾é€ä½ çš„牌库顶牌ã€æ­¤æµç¨‹ã€‚如果所有以此法放é€çš„牌之法术力值总和等于或å°äºŽ13,则你å¯ä»¥ä»Žè¿™äº›ç‰Œä¹‹ä¸­æ–½æ”¾ä»»æ„æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Dance with Devils|与魔共舞|瞬间|将两个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「当此生物死去时,它对目标生物或牌手造æˆ1点伤害。〠+Dancing Scimitar|飞舞的弯刀|神器生物~精怪|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) +Dancing Sword|舞空剑|神器 ~武具|佩带此武具的生物得+2/+1。\n当佩带此武具的生物死去时,你å¯ä»¥ä½¿èˆžç©ºå‰‘æˆä¸º2/1,具飞行与守护{1}的组构体神器生物。若你如此作,则它ä¸æ˜¯æ­¦å…·ã€‚\n佩带{1} +Dandân||| +Dangerous Wager|å±é™©èµŒæ³¨|瞬间|弃掉你的手牌,然åŽæŠ“两张牌。 +Danitha Capashen, Paragon|典范达妮莎å¡å¸•è½©|传奇生物 ~人类ï¼éª‘士|先攻,警戒,系命\n你施放的çµæ°”与武具咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Danitha, Benalia's Hope|宾纳里亚之望达妮莎|传奇生物 ~人类ï¼éª‘士|先攻,警戒,系命\n当宾纳里亚之望达妮莎进战场时,你å¯ä»¥å°†ä¸€å¼ çµæ°”或武具牌从你手上或你åŸå¢“场放进战场并贴附在达妮莎上。 +Danitha, New Benalia's Light|新宾纳里亚之光达妮莎|传奇生物 ~人类ï¼éª‘士|警戒,践è¸ï¼Œç³»å‘½\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放çµæ°”或结界咒语。 +Danse Macabre|骷髅之舞|法术|æ¯ä½ç‰Œæ‰‹å„牺牲一个éžè¡ç”Ÿç‰©çš„生物。掷一颗d20,然åŽå°†ç‚¹æ•°åŠ ä¸Šä½ ä»¥æ­¤æ³•ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„防御力。\n1~14 VERT 将一张以此法进入åŸå¢“场的生物牌在你的æ“控下移回战场。\n15+ VERT 将至多两张以此法进入åŸå¢“场的生物牌在你的æ“控下移回战场。 +Dapper Shieldmate|正装驭盾手|生物 ~人类ï¼å£«å…µ|正装驭盾手进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ­£è£…驭盾手便得+2/+0。 +Daraja Griffin||| +Daredevil Dragster|é“胆赛车|神器~载具|在战斗结æŸæ—¶ï¼Œè‹¥é“胆赛车在本次战斗中攻击或阻挡过,则在其上放置一个速度指示物。然åŽå¦‚果其上有两个或更多速度指示物,则牺牲它且抓两张牌。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Daretti, Ingenious Iconoclast|妙手逆贼达雷迪|é¹æ´›å®¢ï½žè¾¾é›·è¿ª|+1:将一个1/1无色,具守军异能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n−1:你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ã€‚若你如此作,则消ç­ç›®æ ‡ç¥žå™¨æˆ–生物。\n−6:选择目标在åŸå¢“场中的神器牌或在战场上的神器。将三个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºå…¶å¤åˆ¶å“。 +Daretti, Scrap Savant|拆解学究达雷迪|传奇é¹æ´›å®¢ ~达雷迪|+2:弃至多两张牌,然åŽæŠ“ç­‰é‡çš„牌。\n−2:牺牲一个神器。如果你如此作,则将目标神器牌从你的åŸå¢“场移回战场。\n−10:你获得具有以下异能的徽记~「æ¯å½“一个神器从战场进入你的åŸå¢“场,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œç§»å›žæˆ˜åœºã€‚ã€\n拆解学究达雷迪å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Dargo, the Shipwrecker|碎船巨人达戈|传奇生物 ~巨人ï¼æµ·ç›—|ä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„神器和ï¼æˆ–生物,以作为施放此咒语的é¢å¤–费用。对此咒语而言,你æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物,它便å‡å°‘{2}æ¥æ–½æ”¾ï¼Œä¸”你本回åˆä¸­æ¯ç‰ºç‰²è¿‡ä¸€ä¸ªå…¶ä»–神器或生物,它便å†å‡å°‘{2}æ¥æ–½æ”¾ã€‚\nè·µè¸\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Darien, King of Kjeldor|奇亚多王达利安|传奇生物 ~人类ï¼å£«å…µ|æ¯å½“ä½ å—到伤害时,你å¯ä»¥æ´¾å‡ºç­‰é‡çš„1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Darigaaz Reincarnated|å¤ç„šé¾™çŽ‹è¾¾é‡Œè¿¦|传奇生物 ~龙|飞行,践è¸ï¼Œæ•æ·\n如果å¤ç„šé¾™çŽ‹è¾¾é‡Œè¿¦å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ä¸”上é¢æœ‰ä¸‰ä¸ªè›‹åµæŒ‡ç¤ºç‰©ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥è¾¾é‡Œè¿¦å·²æ”¾é€ä¸”其上有蛋åµæŒ‡ç¤ºç‰©ï¼Œåˆ™ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè›‹åµæŒ‡ç¤ºç‰©ã€‚然åŽå¦‚果达里迦上没有蛋åµæŒ‡ç¤ºç‰©ï¼Œåˆ™å°†å®ƒç§»å›žæˆ˜åœºã€‚ +Darigaaz's Attendant||| +Darigaaz's Caldera|达里迦的ç«å±±å£|地 ~巢穴|当达里迦的ç«å±±å£è¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控的éžå·¢ç©´åœ°ç§»å›žå…¶æ‹¥æœ‰è€…手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{B},{R}或{G}。 +Darigaaz's Charm||| +Darigaaz, the Igniter||| +Daring Apprentice|大胆的学徒|生物~人类ï¼æ³•æœ¯å¸ˆ|{T},牺牲大胆的学徒:å击目标咒语。 +Daring Archaeologist|大胆的考å¤å­¦å®¶|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当大胆的考å¤å­¦å®¶è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\næ¯å½“你施放å²è¿¹å’’语时,在大胆的考å¤å­¦å®¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Daring Buccaneer|大胆的海贼|生物 ~人类ï¼æµ·ç›—|从你的手上展示一张海盗牌或支付{2},以作为施放大胆的海贼的é¢å¤–费用。 +Daring Demolition|大胆爆破|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–载具。 +Daring Discovery|大胆å‘现|法术|至多三个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n倾探4。(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ4çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Daring Escape|大胆逃脱|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。å åœ1。 +Daring Leap||| +Daring Piracy|大胆盗è™|结界|在你回åˆçš„战斗开始时,派出一个1/1红色,具å¨æ…‘与æ•æ·å¼‚能的海盗è¡ç”Ÿç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ +Daring Saboteur|大胆破å者|生物 ~人类ï¼æµ·ç›—|{2}{U}:大胆破å者本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“大胆破å者对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Daring Skyjek|大胆空耶克|生物~人类ï¼éª‘士|å战~æ¯å½“大胆空耶克与至少两个其他生物攻击时,大胆空耶克获得飞行异能直到回åˆç»“æŸã€‚ +Daring Sleuth|大胆侦员|生物~人类ï¼æµªå®¢|当你牺牲一个线索时,转化大胆侦员。 +Daring Thief|大胆的窃贼|生物~人类ï¼æµªå®¢|å¯æ‚Ÿï½žæ¯å½“大胆的窃贼æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”±ä½ æ“控之éžåœ°æ°¸ä¹…物,以åŠç›®æ ‡ç”±å¯¹æ‰‹æ“控ã€ä¸”与å‰è€…有共通牌类别之永久物。你å¯ä»¥äº¤æ¢ä¸¤è€…çš„æ“控æƒã€‚ +Dark Apostle|黑暗使徒|生物 ~阿斯塔特ï¼é‚ªæœ¯å¸ˆ|混沌之èµï½ž{3},{T}:你本回åˆä¸­æ–½æ”¾çš„下一个éžç”Ÿç‰©å’’语具有倾曳异能。(当你施放该咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Dark Banishing|黯境放é€|瞬间|消ç­ç›®æ ‡éžé»‘色的生物。 它ä¸èƒ½é‡ç”Ÿã€‚ +Dark Bargain|黯境交易|瞬间|检视你牌库顶的三张牌。将其中两张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。黯境交易对你造æˆ2点伤害。 +Dark Betrayal|邪æ¶èƒŒå›|瞬间|消ç­ç›®æ ‡é»‘色生物。 +Dark Confidant|黑暗亲信|生物 ~人类ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌,并将该牌置于你手上。你失去等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 +Dark Dabbling|暗法å°è¯•|瞬间|é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚抓一张牌。(如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œè€Œæ˜¯æ”¹ä¸ºå°†å®ƒæ¨ªç½®ï¼Œç§»é™¤å—过的所有伤害,并将它移出战斗。)精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则å†é‡ç”Ÿæ¯ä¸ªç”±ä½ æ“控的其他生物。 +Dark Deal|黑暗交易|法术|æ¯ä½ç‰Œæ‰‹å„弃掉其手牌,然åŽæŠ“该数é‡å‡ä¸€çš„牌。 +Dark Depths|黑暗深渊|传奇雪境地|黑暗深渊进场时上é¢æœ‰å个寒冰指示物。\n{3}:从黑暗深渊上移去一个寒冰指示物。\n当黑暗深渊上没有寒冰指示物时,将之牺牲。 若你如此作,则将一个传奇的20/20,å称为玛莉雷基,具飞行异能且ä¸ä¼šæ¯å的黑色圣者è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Dark Favor|黑暗眷顾|结界~çµæ°”|结附于生物\n当黑暗眷顾进战场时,你失去1点生命。\n所结附的生物得+3/+1。 +Dark Hatchling|黑暗幼é›|生物 ~惊惧兽|飞行\n当黑暗幼é›è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡éžé»‘色的生物。它ä¸èƒ½é‡ç”Ÿã€‚ +Dark Heart of the Wood|密林黯心|结界|牺牲一个树林:你获得3点生命。 +Dark Impostor|黑暗冒å客|生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|{4}{B}{B}:放é€ç›®æ ‡ç”Ÿç‰©å¹¶åœ¨é»‘暗冒å客上放置一个+1/+1指示物。\n黑暗冒å客具有所有以它放é€ä¹‹ç”Ÿç‰©ç‰Œçš„所有起动å¼å¼‚能。 +Dark Inquiry|黑暗探寻|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。 +Dark Intimations|黑暗预示|法术|æ¯ä½å¯¹æ‰‹å„牺牲一个生物或é¹æ´›å®¢ï¼Œç„¶åŽå„弃一张牌。你将一张生物或é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上,然åŽæŠ“一张牌。\n当你施放波拉斯é¹æ´›å®¢å’’语时,从你的åŸå¢“场中放é€é»‘暗预示。该é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢é¢å¤–有一个忠诚指示物。 +Dark Maze||| +Dark Nourishment|黑暗滋养|瞬间|黑暗滋养对目标生物或牌手造æˆ3点伤害。你获得3点生命。 +Dark Petition|求诸黑暗|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则加{B}{B}{B}到你的法术力池中。 +Dark Prophecy|黑暗预言|结界|æ¯å½“一个由你æ“控的生物死去时,你抓一张牌且失去1点生命。 +Dark Remedy|黑暗疗法|瞬间|目标生物得+1/+3直到回åˆç»“æŸã€‚ +Dark Revenant|黑暗å¤çµ|生物~精怪|飞行\n当黑暗å¤çµæ­»åŽ»æ—¶ï¼Œå°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 +Dark Ritual|黑暗祭礼|瞬间|加{B}{B}{B}。 +Dark Salvation|黑暗救æ´|法术|选择目标牌手和至多一个目标生物。该牌手将X个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽä»–æ¯æ“控一个çµä¿‘,该生物便得-1/-1直到回åˆç»“æŸã€‚ +Dark Supplicant||| +Dark Suspicions||| +Dark Temper|æžåº¦æš´æ€’|瞬间|æžåº¦æš´æ€’对目标生物造æˆ2点伤害。 如果你æ“控黑色永久物,则改为消ç­è¯¥ç”Ÿç‰©ã€‚ +Dark Tutelage|黑暗教导|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌,并将该牌置于你手上。 你失去与该牌之总法术力费用等é‡çš„生命。 +Dark Withering|黯境枯èŽ|瞬间|消ç­ç›®æ ‡éžé»‘色生物。\n疯魔{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Dark-Dweller Oracle|暗栖先知|生物 ~鬼怪ï¼ç¥­å¸ˆ|{1},牺牲一个生物:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Darkblade Agent|黯刃密探|生物 ~人类ï¼æ€æ‰‹|åªè¦ä½ æœ¬å›žåˆä¸­åˆºæŽ¢è¿‡ï¼Œé»¯åˆƒå¯†æŽ¢ä¾¿å…·æœ‰æ­»è§¦å¼‚能与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓一张牌。〠+Darkblast|黑暗冲击波|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚\nå‘掘3(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好三张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) +Darkest Hour||| +Darkheart Sliver|黯心裂片妖|生物 ~裂片妖|所有裂片妖具有「牺牲此永久物:你获得3点生命。〠+Darklit Gargoyle|墨曜石åƒé¬¼|神器生物~石åƒé¬¼|飞行\n{B}:墨曜石åƒé¬¼å¾—+2/-1直到回åˆç»“æŸã€‚ +Darkmoss Bridge|暗苔结桥|神器地|暗苔结桥须横置进战场。\nä¸ç­\n{T}:加{B}或{G}。 +Darkness|黑暗|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 +Darkslick Drake|暗光海龙兽|生物~龙兽|飞行\n当暗光海龙兽从战场进入åŸå¢“场时,抓一张牌。 +Darkslick Shores|暗光海滨|地|除éžä½ æ“控两个或更少其他地,å¦åˆ™æš—光海滨须横置进战场。\n{T}:加{U}或{B}。 +Darksteel Axe|玄é“æ–§|神器 ~武具|ä¸ç­\n佩带此武具的生物得+2/+0。\n佩带{2} +Darksteel Brute|玄é“兽雕åƒ|神器|玄é“兽雕åƒä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n{3}:玄é“兽雕åƒæˆä¸º2/2神器生物直到回åˆç»“æŸã€‚ +Darksteel Citadel|玄é“殿堂|神器地|ä¸ç­(注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­æ­¤åœ°ã€‚)\n{T}:加{1}到你的法术力池中。 +Darksteel Colossus|玄é“å·¨åƒ|神器生物|è·µè¸\n玄é“å·¨åƒä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n若玄é“å·¨åƒå°†ä»Žä»»ä½•åŒºåŸŸç½®å…¥åŸå¢“场中,则改为展示玄é“å·¨åƒï¼Œå¹¶å°†å…¶æ´—入其拥有者的牌库。 +Darksteel Forge|玄é“锻冶炉|神器|由你æ“控的神器ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) +Darksteel Gargoyle|玄é“石åƒé¬¼|神器生物~石åƒé¬¼|飞行\n玄é“石åƒé¬¼ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Darksteel Garrison|玄é“驻防|神器~工事|å—此工事的地ä¸ä¼šæ¯å。\næ¯å½“å—此工事的地æˆä¸ºæ¨ªç½®æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚\næž„å·¥{3}({3}:装备在目标由你æ“控的地上; 构工的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该地离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) +Darksteel Ingot|玄é“é”­|神器|ä¸ç­(注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­æ­¤ç¥žå™¨ã€‚){T}:加一点任æ„颜色的法术力到你的法术力池中。 +Darksteel Juggernaut|玄é“攻城巨车|神器生物~攻城巨车|玄é“攻城巨车的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的神器之数é‡ã€‚\n玄é“攻城巨车ä¸ä¼šæ¯å,且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Darksteel Monolith|玄é“巨石|神器|ä¸ç­\né™æ¯å›žåˆä¸€æ¬¡ï¼Œä½ å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜ä½ ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¹‹æ— è‰²å’’语的法术力费用。 +Darksteel Mutation|玄é“异å˜|结界 ~çµæ°”|结附于生物\n所结附的生物是昆虫神器生物,其基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/1,具有ä¸ç­å¼‚能,且失去所有其他异能ã€ç‰Œå¼ ç±»åˆ«å’Œç”Ÿç‰©ç±»åˆ«ã€‚ +Darksteel Myr|玄é“秘耳|神器生物~秘耳|玄é“秘耳ä¸ä¼šæ¯å。 (致命伤害以åŠæ³¨æ˜Žã€Œæ¶ˆç­ã€çš„效应都ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚ 如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) +Darksteel Pendant|玄é“垂饰|神器|玄é“垂饰ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n{1},{T}:检视你的牌库顶牌。 ä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。 +Darksteel Plate|玄é“护甲|神器 ~武具|ä¸ç­\n佩带此武具的生物具有ä¸ç­å¼‚能。\n佩带{2} +Darksteel Reactor|玄é“å应炉|神器|玄é“å应炉ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨çŽ„é“å应炉上放置一个充电指示物。\n当玄é“å应炉上é¢æœ‰äºŒå个或更多充电指示物时,你赢得此盘游æˆã€‚ +Darksteel Relic|玄é“é—å®|神器|玄é“é—å®ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­å®ƒã€‚) +Darksteel Sentinel|玄é“哨兵|神器生物~魔åƒ|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n警戒\n玄é“哨兵ä¸ä¼šæ¯å。 (致命伤害以åŠæ³¨æ˜Žã€Œæ¶ˆç­ã€çš„效应都ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚ 如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) +Darksteel Splicer|玄é“接åˆå¸ˆ|生物 ~éžç‘žäººï¼ç¥žå™¨å¸ˆ|æ¯å½“玄é“接åˆå¸ˆæˆ–å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„éžç‘žäººåœ¨ä½ æ“控下进战场时,派出X个3/3无色éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为你的对手数é‡ã€‚\n由你æ“控的魔åƒå…·æœ‰ä¸ç­å¼‚能。 +Darkthicket Wolf|暗丛狼|生物~狼|{2}{G}:暗丛狼得+2/+2直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Darkwater Catacombs|黑水陵墓|地|{1},{T}:加{U}{B}。 +Darkwater Egg||| +Darling of the Masses|万众宠儿|生物 ~妖精ï¼å¸‚æ°‘|由你æ“控的其他市民得+1/+0。\næ¯å½“万众宠儿攻击时,派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ +Daru Cavalier||| +Daru Encampment||| +Daru Healer||| +Daru Lancer||| +Daru Mender||| +Daru Sanctifier||| +Daru Spiritualist||| +Daru Stinger||| +Daru Warchief||| +Dash Hopes|打碎希望|瞬间|当你使用打碎希望时,任æ„牌手å¯ä»¥æ”¯ä»˜5点生命。 若有牌手如此åšï¼Œåˆ™å击打碎希望。\nå击目标咒语。 +Daunting Defender||| +Dauntless Aven|ä¸å±ˆè‰¾æ–‡|生物~鸟ï¼æˆ˜å£«|飞行\n当ä¸å±ˆè‰¾æ–‡æ”»å‡»æ—¶ï¼Œé‡ç½®ç›®æ ‡ç”±ä½ æ“控的生物。 +Dauntless Bodyguard|ä¸å±ˆæŠ¤å«|生物 ~人类ï¼éª‘士|于ä¸å±ˆæŠ¤å«è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©å¦ä¸€ä¸ªç”±ä½ æ“控的生物。\n牺牲ä¸å±ˆæŠ¤å«ï¼šè¯¥ç”Ÿç‰©èŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Dauntless Cathar|ä¸å±ˆæŠ¤æ•™å†›|生物 ~人类ï¼å£«å…µ|{1}{W},从你的åŸå¢“场放é€ä¸å±ˆæŠ¤æ•™å†›ï¼šæ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Dauntless Dismantler|ä¸å±ˆæ‹†æ¢°äºº|生物 — 人类ï¼ç¥žå™¨å¸ˆ|由对手æ“控的神器须横置进战场。\n{X}{X}{W},牺牲ä¸å±ˆæ‹†æ¢°äººï¼šæ¶ˆç­æ‰€æœ‰æ³•æœ¯åŠ›å€¼ä¸ºX的神器。 +Dauntless Dourbark|ä¸å±ˆéŸ§çš®æ ‘|生物~树妖ï¼æˆ˜å£«|ä¸å±ˆéŸ§çš®æ ‘之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的树林数é‡ä¸Žç”±ä½ æ“控的树妖数é‡ä¹‹æ€»å’Œã€‚\nåªè¦ä½ æ“控其它树妖,ä¸å±ˆéŸ§çš®æ ‘便具有践è¸å¼‚能。 +Dauntless Escort|ä¸å±ˆå«å£«|生物 ~犀牛ï¼å£«å…µ|牺牲ä¸å±ˆå«å£«ï¼šç”±ä½ æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Dauntless Onslaught|æ— ç•çŒ›æ”»|瞬间|至多两个目标生物å„å¾—+2/+2直到回åˆç»“æŸã€‚ +Dauntless River Marshal|æ— ç•æ²³æµå…ƒå¸…|生物~人类ï¼å£«å…µ|åªè¦ä½ æ“控海岛,无ç•æ²³æµå…ƒå¸…便得+1/+1。\n{3}{U}:横置目标生物。 +Dauntless Survivor|ä¸å±ˆæ±‚生家|生物 ~人类ï¼æˆ˜å£«|当ä¸å±ˆæ±‚生家进战场时,在目标生物上放置一个+1/+1指示物。 +Dauntless Unity|ä¸å±ˆé½å¿ƒ|瞬间|增幅{1}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{W}。)\n由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为这些生物得+2/+1直到回åˆç»“æŸã€‚ +Dauthi Horror|é“西惊惧兽|生物 ~é“西ï¼æƒŠæƒ§å…½|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\né“西惊惧兽ä¸èƒ½è¢«ç™½è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚ +Dauthi Slayer|é“西凶手|生物~é“西ï¼å£«å…µ|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\né“西凶手æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Dauthi Voidwalker|é“西虚空行者|生物 ~é“西ï¼æµªå®¢|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n如果æŸç‰Œå°†ä»Žä»»ä½•åŒºåŸŸè¿›å…¥å¯¹æ‰‹çš„åŸå¢“场,则改为将它放é€å¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªè™šç©ºæŒ‡ç¤ºç‰©ã€‚\n{T},牺牲é“西虚空行者:选择一张由对手拥有ã€å·²æ”¾é€ä¸”其上有虚空指示物的牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨å®ƒï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Davriel's Shadowfugue|达夫黎的æ˜ä¹±æ”«|法术|目标牌手弃两张牌且失去2点生命。 +Davriel, Rogue Shadowmage|离群影法师达夫黎|传奇é¹æ´›å®¢ ~达夫黎|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹çš„手牌为一张或更少,则离群影法师达夫黎对其造æˆ2点伤害。\n−1:目标牌手弃一张牌。 +Dawn|Dawn|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n将所有力é‡ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场移回你手上。 +Dawn Charm|黎明护符|瞬间|选择一项~\n•于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。\n•é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚(它下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。)\n•å击目标咒语,且该咒语须以你为目标。 +Dawn Elemental||| +Dawn Evangel|黎明ç¦éŸ³å¸ˆ|结界生物 ~人类ï¼åƒ§ä¾£|æ¯å½“一个生物死去时,若其上结附有由你æ“控的çµæ°”,则将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回你手上。 +Dawn Gryff|破晓éªé¹­|生物~éªé¹°|飞行 +Dawn of Hope|希望曙光|结界|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。\n{3}{W}:派出一个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Dawn of a New Age|新纪元的曙光|结界|新纪元的曙光进战场时上é¢æœ‰æ•°ä¸ªå¸Œæœ›æŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä»Žæ–°çºªå…ƒçš„曙光上移去一个希望指示物。若你如此作,则抓一张牌。然åŽå¦‚果新纪元的曙光上没有希望指示物,则将它牺牲且你获得4点生命。 +Dawn of the Dead||| +Dawn to Dusk|晨æ˜äº¤æ›¿|法术|选择一项或都选~• 将目标结界牌从你的åŸå¢“场移回你手上。• 消ç­ç›®æ ‡ç»“界。 +Dawn's Reflection|曙光映耀|地结界|æ¯å½“å—此结界的地横置以产生法术力时,其æ“控者加两点有色法术力到他的法术力池中,其颜色组åˆå¯ä»»æ„选择。 +Dawnbreak Reclaimer|破晓返生使|生物~天使|飞行在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä»»ä¸€å¯¹æ‰‹åŸå¢“场中的一张生物牌,然åŽè¯¥ç‰Œæ‰‹é€‰æ‹©ä½ åŸå¢“场中的一张生物牌。你å¯ä»¥å°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Dawnbringer Charioteers|é€æ™“御夫|生物~人类ï¼å£«å…µ|飞行,系命\n勇行~æ¯å½“你施放一个以é€æ™“御夫为目标的咒语时,在é€æ™“御夫上放置一个+1/+1指示物。 +Dawnbringer Cleric|神辉牧师|生物 ~人类ï¼åƒ§ä¾£|当神辉牧师进战场时,选择一项~\n•治疗伤痛~你获得2点生命。\n•解除魔法~消ç­ç›®æ ‡ç»“界。\n•é—体防è…~将目标牌从åŸå¢“场放é€ã€‚ +Dawnfeather Eagle|曙羽雄鹰|生物~鸟|飞行\n当曙羽雄鹰进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 +Dawnfluke|黎明鲽鱼精|生物~元素|闪现\n当黎明鲽鱼精进场时,防止本回åˆæŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。\n呼魂{W} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) +Dawnglade Regent|曙光林地摄政|生物 ~麋鹿|当曙光林地摄政进战场时,你æˆä¸ºå›ä¸»ã€‚\nåªè¦ä½ æ˜¯å›ä¸»ï¼Œç”±ä½ æ“控的永久物便具有辟邪异能。 +Dawnglare Invoker|晨炫å¬çŽ°å¸ˆ|生物~寇æ—ï¼æ³•æœ¯å¸ˆ|飞行\n{8}:横置由目标牌手æ“控的所有生物。 +Dawnglow Infusion|晨åŽçŒè¾“|法术|如果使用晨åŽçŒè¾“时支付了{G},则你获得X点生命;如果使用它时支付了{W},则你获得X点生命。 (如果支付了{G}{W},则两者都作。) +Dawnhart Disciple|曙鹿群信徒|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|æ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,曙鹿群信徒得+1/+1直到回åˆç»“æŸã€‚ +Dawnhart Geist|曙鹿集游魂|生物 ~精怪ï¼é‚ªæœ¯å¸ˆ|æ¯å½“你施放结界咒语时,你获得2点生命。 +Dawnhart Mentor|曙鹿集导师|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当曙鹿集导师进战场时,派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\n鸠集~{5}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+3/+3且获得践è¸å¼‚能。åªèƒ½äºŽä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物时起动。 +Dawnhart Rejuvenator|曙鹿集回春师|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当曙鹿集回春师进战场时,你获得3点生命。\n{T}:加一点任æ„颜色的法术力。 +Dawnhart Wardens|曙鹿集护å«|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|警戒\n鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Dawning Angel|拂晓天使|生物 ~天使|飞行\n当拂晓天使进战场时,你获得4点生命。 +Dawning Purist||| +Dawnray Archer|晨辉箭手|生物~人类ï¼å¼“箭手|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{W},{T}:晨辉箭手对目标进行攻击或阻挡的生物造æˆ1点伤害。 +Dawnstrike Paladin|晨击神圣武士|生物~人类ï¼éª‘士|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Dawntreader Elk|晨行麋鹿|生物~麋鹿|{G},牺牲晨行麋鹿:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Daxos of Meletis|迈勒æ斯的达克索斯|传奇生物 ~人类ï¼å£«å…µ|迈勒æ斯的达克索斯ä¸èƒ½è¢«åŠ›é‡å¤§äºŽæˆ–等于3的生物阻挡。\næ¯å½“迈勒æ斯的达克索斯对任一牌手造æˆæˆ˜æ–—伤害时,放é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。你获得等åŒäºŽè¯¥ç‰Œæ³•æœ¯åŠ›å€¼çš„生命。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 +Daxos the Returned|转世者达克索斯|传奇生物~çµä¿‘ï¼å£«å…µ|æ¯å½“你施放结界咒语时,你获得一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚ {1}{W}{B}:将一个白黑åŒè‰²çš„精怪è¡ç”Ÿç»“界生物放进战场。它具有「此生物之力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ å…·æœ‰çš„ç»éªŒæŒ‡ç¤ºç‰©æ•°é‡ã€‚〠+Daxos's Torment|达克索斯的苦痛|结界|星彩~æ¯å½“达克索斯的苦痛或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,直到回åˆç»“æŸï¼Œè¾¾å…‹ç´¢æ–¯çš„苦痛æˆä¸º5/5,具飞行与æ•æ·å¼‚能的æ¶é­”生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Daxos, Blessed by the Sun|阳神ç¥ä½‘的达克索斯|传奇结界生物 ~åŠç¥ž|达克索斯的防御力等åŒäºŽä½ çš„白色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{W},你的白色献力就加一。)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物进战场或死去时,你获得1点生命。 +Day||| +Day of Destiny|命è¿ä¹‹æ—¥|传奇结界|由你æ“控的传奇生物得+2/+2。 +Day of Judgment|审判末日|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ +Day of the Dragons|诸龙时光|结界|当诸龙时光进战场时,放é€æ‰€æœ‰ç”±ä½ æ“控的生物。然åŽæ´¾å‡ºç­‰é‡çš„5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚\n当诸龙时光离开战场时,牺牲所有由你æ“控的龙。然åŽå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨ä½ çš„æ“控下移回战场。 +Day's Undoing|é‡å¯ä¸€æ—¥|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œä¸ŽåŸå¢“场洗入其牌库,然åŽå„抓七张牌。如果是在你的回åˆä¸­ï¼Œåˆ™ç»“æŸæœ¬å›žåˆã€‚(放é€å †å ä¸­æ‰€æœ‰å’’语与异能,包括这张牌。你将手牌弃掉,直到满足手牌上é™ä¸ºæ­¢ã€‚生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚) +Daybreak Chaplain|破晓教士|生物 ~人类ï¼åƒ§ä¾£|系命 +Daybreak Charger|破晓角驹|生物 ~独角兽|当破晓角驹进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ +Daybreak Chimera|破晓盖美拉|生物 ~盖美拉|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你的白色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{W},你的白色献力就加一。)\n飞行 +Daybreak Combatants|破晓战士|生物 ~人类ï¼æˆ˜å£«|æ•æ·\n当破晓战士进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ +Daybreak Coronet|破晓冠冕|结界~çµæ°”|生物结界(ä»…é™å·²è¢«å…¶å®ƒçµæ°”结附者)\nå—此结界的生物得+3/+3并具有先攻,警戒,åŠç³»å‘½å¼‚能。 (æ¯å½“它造æˆä¼¤å®³æ—¶ï¼Œå…¶æ“控者获得等é‡çš„生命。) +Daybreak Ranger|破晓护林人|生物~人类ï¼å¼“箭手ï¼ç‹¼äºº|{T}:破晓护林人对目标具飞行异能的生物造æˆ2点伤害。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化破晓护林人。 +Daysquad Marshal|昼ç­é˜Ÿå…ƒå¸…|生物 ~人类ï¼å£«å…µ|当昼ç­é˜Ÿå…ƒå¸…进战场时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Daze|目眩|瞬间|ä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的海岛移回其拥有者手上,而ä¸æ”¯ä»˜ç›®çœ©çš„法术力费用。\n除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。 +Dazzling Lights|眩目光辉|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Dazzling Ramparts|眩目å£åž’|生物~墙|守军\n{1}{W},{T}:横置目标生物。 +Dazzling Reflection|炫亮åå°„|瞬间|你获得等åŒäºŽç›®æ ‡ç”Ÿç‰©åŠ›é‡çš„生命。防止该生物下一次在本回åˆä¸­å°†é€ æˆçš„伤害。 +Dazzling Sphinx|ç‚«ç›®å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\næ¯å½“ç‚«ç›®å²èŠ¬æ–¯å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ çž¬é—´æˆ–法术牌为止。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽè¯¥ç‰Œæ‰‹å°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€ä¸”未施放的牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 +Dead|Dead|瞬间|去死对目标生物造æˆ2点伤害。 +Dead Drop|投è½å¤„æ­»|法术|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n目标牌手牺牲两个生物。 +Dead Man's Chest|死魂棺|结界 ~çµæ°”|结附于由对手æ“控的生物\n当所结附的生物死去时,放é€å…¶æ‹¥æœ‰è€…牌库顶的若干牌,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾å’’语,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。 +Dead Reckoning|亡者报å¤|法术|ä½ å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ åŸå¢“场置于你的牌库顶。 如果你如此作,则亡者报å¤å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„力é‡ã€‚ +Dead Reveler|死亡狂欢人|生物~çµä¿‘|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) +Dead Revels|亡者狂欢|法术|æ­å¹•{1}{B}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n将至多两张目标生物牌从你的åŸå¢“场移回你手上。 +Dead Ringers||| +Dead Weight|é‡è´Ÿ|结界 ~çµæ°”|结附于生物\n所结附的生物得-2/-2。 +Dead of Winter|寒冬æ€æœº|法术|所有éžé›ªå¢ƒçš„生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的雪境永久物数é‡ã€‚ +Dead-Iron Sledge||| +Deadapult|投尸器|结界|{R},牺牲一个çµä¿‘:投尸器对任æ„一个目标造æˆ2点伤害。 +Deadbridge Chant|亡桥åŸé¢‚|结界|当亡桥åŸé¢‚进战场时,将你牌库顶的å张牌置入你的åŸå¢“场。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žä½ çš„åŸå¢“场éšæœºé€‰æ‹©ä¸€å¼ ç‰Œã€‚如果该牌是生物牌,则将之放进战场。若å¦ï¼Œåˆ™å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ +Deadbridge Goliath|亡桥巨甲虫|生物 ~昆虫|食è…{4}{G}{G}({4}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºé£Ÿè…。) +Deadbridge Shaman|亡桥祭师|生物~妖精ï¼ç¥­å¸ˆ|当亡桥祭师死去时,目标对手弃一张牌。 +Deadeye Brawler|必达舰队好斗者|生物 ~人类ï¼æµ·ç›—|死触\n登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯å½“必达舰队好斗者对任一牌手造æˆæˆ˜æ–—伤害时,若你有黄金城ç¥ç¦ï¼Œåˆ™æŠ“一张牌。 +Deadeye Harpooner|神准鱼å‰æ‰‹|生物~矮人ï¼æˆ˜å£«|å抗~当神准鱼å‰æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控且已横置的生物。 +Deadeye Navigator|神准导çµ|生物~精怪|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦ç¥žå‡†å¯¼çµä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「{1}{U}:放é€æ­¤ç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。〠+Deadeye Plunderers|必达舰队劫掠者|生物 ~人类ï¼æµ·ç›—|ä½ æ¯æ“控一个神器,必达舰队劫掠者便得+1/+1。\n{2}{U}{B}:派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Deadeye Quartermaster|必达舰队军需官|生物 ~人类ï¼æµ·ç›—|当必达舰队军需官进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ­¦å…·æˆ–载具牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Deadeye Rig-Hauler|必达舰队栓索人|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žå½“必达舰队栓索人进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ä½ å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Deadeye Tormentor|必达舰队拷问人|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žå½“必达舰队拷问人进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Deadeye Tracker|必达舰队追迹人|生物 ~人类ï¼æµ·ç›—|{1}{B},{T}:将两张目标在åŒä¸€å¯¹æ‰‹åŸå¢“场中的牌放é€ã€‚令必达舰队追迹人勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Deadlock Trap|æ­»é”陷阱|神器|æ­»é”陷阱须横置进战场。\n当死é”陷阱进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}:横置目标生物或é¹æ´›å®¢ã€‚本回åˆä¸­å…¶èµ·åŠ¨å¼å¼‚能ä¸èƒ½èµ·åŠ¨ã€‚ +Deadly Alliance|è”手夺命|瞬间|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Deadly Allure|致命诱引|法术|目标生物获得死触异能直到回åˆç»“æŸï¼Œä¸”它本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\n返照 {G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Deadly Brew|致命秘酿|法术|æ¯ä½ç‰Œæ‰‹å„牺牲一个生物或é¹æ´›å®¢ã€‚如果你以此法牺牲一个永久物,则你å¯ä»¥å°†å¦ä¸€å¼ æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 +Deadly Derision|致命嘲弄|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Deadly Designs|夺命筹划|结界|{2}:在夺命筹划上放置一个秘谋指示物。任何牌手å‡å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。\n当夺命筹划上有五个或更多秘谋指示物时,将它牺牲。若你如此作,则消ç­è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ +Deadly Dispute|致命争执|瞬间|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Deadly Grub|致命幼虫|生物 ~昆虫|消é€3(此生物进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当致命幼虫死去时,若其上没有计时指示物,则派出一个6/1绿色,具帷幕异能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Deadly Plot|致命阴谋|瞬间|选择一项~\n•消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚\n•将目标çµä¿‘生物牌从你的åŸå¢“场横置移回战场。 +Deadly Recluse|致命éšå£«|生物 ~蜘蛛|延势,死触 +Deadly Riposte|致命还击|瞬间|致命还击对目标已横置的生物造æˆ3点伤害且你获得2点生命。 +Deadly Rollick|致命嬉闹|瞬间|如果你æ“控指挥官,则你å¯ä»¥æ–½æ”¾æ­¤å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n放é€ç›®æ ‡ç”Ÿç‰©ã€‚ +Deadly Tempest|致命暴风|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚æ¯ä½ç‰Œæ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽç”±ä»–æ“控的生物中,以此法被消ç­çš„æ•°é‡ã€‚ +Deadly Visit|夺命造访|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Deadly Wanderings|致命漂泊|结界|åªè¦ä½ ä»…æ“控一个生物,该生物便得+2/+0且具有死触与系命异能。 +Deadshot Minotaur|神射牛头怪|生物~牛头怪|当神射牛头怪进场时,它对目标具飞行异能的生物造æˆ3点伤害。\n循环{R/G} ({R/G},弃掉此牌:抓一张牌。) +Deadwood Treefolk|亡林树妖|生物 ~树妖|消é€3(此生物进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当亡林树妖进入或离开战场时,将å¦ä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Deafening Clarion|震耳å·è§’|法术|选择一项或都选~\n•震耳å·è§’对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。\n•由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ +Deafening Silence|震撼寂é™|结界|æ¯ä½ç‰Œæ‰‹æ¯å›žåˆæ‰€æ–½æ”¾çš„éžç”Ÿç‰©å’’语ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ +Deal Broker|交易掮客|神器生物~组构体|交易掮客以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于轮抽结æŸçš„åŒæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ ç‰Œæ± ä¸­çš„一张牌。æ¯ä½å…¶ä»–牌手å‡å¯ä»¥ç”¨å…¶ç‰Œæ± ä¸­çš„任一张牌æ议与该牌交æ¢ã€‚ä½ å¯ä»¥æŽ¥å—任一项æ议。\n{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Deal Gone Bad|交易纠纷|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚目标牌手磨三张牌。(他将其牌库顶的三张牌置入其åŸå¢“场。) +Dearly Departed|挚爱é€è€…|生物 ~精怪|飞行\nåªè¦æŒšçˆ±é€è€…在你的åŸå¢“场,æ¯ä¸ªç”±ä½ æ“控的人类生物进战场时上é¢ä¾¿é¢å¤–有一个+1/+1指示物。 +Death||| +Death Baron|死亡爵主|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|由你æ“控的骷髅妖与由你æ“控的其他çµä¿‘å¾—+1/+1且具有死触异能。 +Death Bomb||| +Death Cloud|致命云群|法术|æ¯ä½çŽ©å®¶å„失去X點生命,然後從其手上棄掉X張牌,然後犧牲X個生物,然後犧牲X個地。 +Death Cultist|死亡教众|生物~人类ï¼æ³•æœ¯å¸ˆ|{B},牺牲死亡教众:目标牌手失去1点生命且你获得1点生命。 +Death Denied|入土难安|瞬间~å¤å’’|å°†X张目标生物牌从你的åŸå¢“场移回你手上。 +Death Frenzy|死亡狂热|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œæ¯å½“一个生物死去时,你获得1点生命。 +Death Grasp|死亡之攫|法术|死亡之攫对目标生物或牌手造æˆX点伤害。你获得X点生命。 +Death Kiss|æ­»å»ä¹‹çœ¼|生物 ~眼魔|æ¯å½“一个由对手æ“控的生物攻击你的任一对手时,将其力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚\n{X}{X}{R}:蛮化X。(如果此生物未蛮化,则在其上放置X个+1/+1指示物且它已蛮化。)\n当死å»ä¹‹çœ¼è›®åŒ–时,煽惑至多X个目标由对手æ“控的生物。 +Death Match||| +Death Mutation||| +Death Pit Offering||| +Death Pits of Rath|瑞斯死渊|结界|æ¯å½“任何生物å—到伤害时,将其消ç­ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚ +Death Pulse||| +Death Rattle|夺命撼å“|瞬间|掘穴(你使用此咒语时,å¯ä»¥ä»Žä½ åŸå¢“场中将任æ„æ•°é‡çš„牌移出对战。 æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œä½¿ç”¨å®ƒçš„费用便å‡å°‘{1}æ¥ä½¿ç”¨ã€‚)\n消ç­ç›®æ ‡éžç»¿è‰²ç”Ÿç‰©ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚ +Death Speakers||| +Death Tyrant|死亡暴å›|生物 ~眼魔ï¼éª·é«…妖|å¨æ…‘\n负能é‡é”¥ï½žæ¯å½“一个由你æ“控且进行攻击的生物或一个由对手æ“控且进行阻挡的生物死去时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n{5}{B}:将死亡暴å›ä»Žä½ çš„åŸå¢“场横置移回战场。 +Death Ward||| +Death Wind|死亡之风|瞬间|目标生物得-X/-X直到回åˆç»“æŸã€‚ +Death Wish||| +Death of a Thousand Stings|åƒé’ˆå¤ºå‘½|瞬间~å¤å’’|目标牌手失去1点生命且你获得1点生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œä½ å¯ä»¥å°†åƒé’ˆå¤ºå‘½ä»Žä½ çš„åŸå¢“场移回你手上。 +Death or Glory||| +Death's Approach|死亡将至|结界~çµæ°”|结附于生物\n所结附的生物得-X/-X,X为其æ“控者åŸå¢“场中生物牌的数é‡ã€‚ +Death's Caress|死亡抚触|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚如果该生物是人类,则你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 +Death's Oasis|死亡绿洲|结界|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将你牌库顶的两张牌置入你的åŸå¢“场。然åŽå°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽæ­»åŽ»è€…的生物牌从你的åŸå¢“场移回你手上。\n{1},牺牲死亡绿洲:你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之生物中总法术力费用最大者的数值。 +Death's Presence|亡者存形|结界|æ¯å½“一个由你æ“控的生物死去时,在目标由你æ“控的生物上放置X个+1/+1指示物,X为该死去生物的力é‡ã€‚ +Death's Shadow|死亡阴影|生物 ~圣者|死亡阴影得-X/-X,X为你的总生命。 +Death's-Head Buzzard|骷髅头兀鹰|生物 ~鸟|飞行\n当骷髅头兀鹰死去时,所有生物得-1/-1直到回åˆç»“æŸã€‚ +Death-Greeter's Champion|蔑死者的斗士|生物 ~人类ï¼æˆ˜å£«|掩袭{3}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。)\nåŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n连击 +Death-Hood Cobra|亡者头套眼镜蛇|生物 ~蛇|{1}{G}:亡者头套眼镜蛇获得延势异能直到回åˆç»“æŸã€‚\n{1}{G}:亡者头套眼镜蛇获得死触异能直到回åˆç»“æŸã€‚ +Death-Mask Duplicant|亡颜窃形兽|神器生物~å˜å½¢å…½|压å°ï½ž{1}:将目标生物牌从你的åŸå¢“场移出对战。 (被移出对战的牌压å°åœ¨æ­¤ç¥žå™¨ä¸Š)\nåªè¦æ‰€åŽ‹å°çš„任一张生物牌具有飞行异能,亡颜窃形兽便具有飞行异能; 且æ惧,先攻,连击,æ•æ·ï¼Œåœ°è¡Œè€…,ä¿æŠ¤ï¼Œä»¥åŠè·µè¸ç­‰å¼‚能亦比照办ç†ã€‚ +Death-Priest of Myrkul|米尔寇的死亡牧师|生物 ~魔人ï¼åƒ§ä¾£|由你æ“控的骷髅妖ã€å¸è¡€é¬¼å’Œçµä¿‘å¾—+1/+1。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个1/1黑色骷髅妖è¡ç”Ÿç”Ÿç‰©ã€‚ +Death-Rattle Oni|撼亡邪鬼|生物 ~æ¶é­”ï¼ç²¾æ€ª|闪现\n本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n当撼亡邪鬼进战场时,消ç­æ‰€æœ‰æœ¬å›žåˆä¸­å—过伤害的其他生物。 +Deathbellow Raider|亡啸谷çªå‡»å…µ|生物~牛头怪ï¼ç‹‚战士|亡啸谷çªå‡»å…µæ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n{2}{B}:é‡ç”Ÿäº¡å•¸è°·çªå‡»å…µã€‚ +Deathbellow War Cry|亡啸谷战呼|法术|从你的牌库中æœå¯»è‡³å¤šå››å¼ å称å„ä¸ç›¸åŒçš„牛头怪生物牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Deathbloom Gardener|Deathbloom Gardener|Creature — Elf Druid|Deathtouch\n{T}: Add one mana of any color. +Deathbloom Ritualist|æ­»åŽä»ªå¼å¸ˆ|生物 ~妖精ï¼é‚ªæœ¯å¸ˆ|{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚ +Deathbloom Thallid|æ­»åŽæ•£ç»¿èŒ|生物 ~真èŒ|当死åŽæ•£ç»¿èŒæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Deathbringer Liege|夺命王侯|生物 ~惊惧兽|由你æ“控的其他白色生物得+1/+1。\n由你æ“控的其他黑色生物得+1/+1。\næ¯å½“你施放白色咒语时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚\næ¯å½“你施放黑色咒语时,如果目标生物已横置,则你å¯ä»¥æ¶ˆç­ä¹‹ã€‚ +Deathbringer Regent|夺命龙侯|生物 ~龙|飞行\n当夺命龙侯进战场时,若你从你手上施放之且战场上有五个或更多其他生物,则消ç­æ‰€æœ‰å…¶ä»–生物。 +Deathbringer Thoctar|夺命索塔兽|生物~çµä¿‘ï¼é‡Žå…½|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥åœ¨å¤ºå‘½ç´¢å¡”兽上放置一个+1/+1指示物。\n从夺命索塔兽上移去一个+1/+1指示物:夺命索塔兽对目标生物或牌手造æˆ1点伤害。 +Deathcap Cultivator|毒帽蕈栽客|生物~人类ï¼å¾·é²ä¼Š|{T}:加{B}或{G}到你的法术力池中。\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,毒帽蕈栽客便具有死触异能。 +Deathcap Glade|毒蕈林地|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™æ¯’蕈林地须横置进战场。\n{T}:加{B}或{G}。 +Deathcap Marionette|毒蕈è‡å¶|生物 — 真èŒ|死触\n当毒蕈è‡å¶è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç£¨ä¸¤å¼ ç‰Œã€‚(你å¯ä»¥å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。) +Deathcult Rogue|æ€ç”Ÿå®—浪客|生物~人类ï¼æµªå®¢|æ€ç”Ÿå®—浪客åªèƒ½è¢«æµªå®¢é˜»æŒ¡ã€‚ +Deathcurse Ogre|死咒食人魔|生物~食人魔ï¼æˆ˜å£«|当死咒食人魔从场上进入åŸå¢“场时,æ¯ä½ç‰Œæ‰‹å¤±åŽ»3点生命。 +Deathforge Shaman|锻亡祭师|生物~食人魔ï¼ç¥­å¸ˆ|多é‡å¢žå¹…{R} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{R}。)\n当锻亡祭师进战场时,它对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå®ƒå·²å¢žå¹…次数的两å€ã€‚ +Deathgaze Cockatrice|致命石化鸡蛇|生物~石化鸡蛇|飞行死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Deathgazer|致命妖瞳|生物~蜥蜴|æ¯å½“致命妖瞳阻挡éžé»‘色生物或被éžé»‘色生物阻挡,在战斗结æŸæ—¶æ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ +Deathgorge Scavenger|噬尸食è…é¾™|生物 ~æé¾™|æ¯å½“噬尸食è…龙进战场或攻击时,你å¯ä»¥å°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚如果以此法放é€çš„是生物牌,则你获得2点生命。如果以此法放é€çš„是éžç”Ÿç‰©ç‰Œï¼Œåˆ™å™¬å°¸é£Ÿè…龙得+1/+1直到回åˆç»“æŸã€‚ +Deathgreeter|ç¥äº¡å£«|生物~人类ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,你å¯ä»¥èŽ·å¾—1点生命。 +Deathgrip||| +Deathknell Berserker|凶讯狂战士|生物 ~妖精ï¼ç‹‚战士|当凶讯狂战士死去时,若它的力é‡ç­‰äºŽæˆ–大于3,则派出一个2/2黑色çµä¿‘ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ã€‚ +Deathknell Kami|凶讯神|生物~精怪|飞行\n{2}:凶讯神得+1/+1直到回åˆç»“æŸã€‚ 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚\n转生1(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ1的精怪牌从你的åŸå¢“场移回你手上。) +Deathleaper, Terror Weapon|æ惧武器死亡跃袭者|传奇生物 ~泰伦虫æ—|闪现\næ•æ·\n肉钩~由你æ“控且于本回åˆè¿›æˆ˜åœºçš„生物具有连击异能。 +Deathless Ancient|ä¸äº¡å…ˆç¥–|生物 ~å¸è¡€é¬¼ï¼éª‘士|飞行\n横置三个由你æ“控且未横置的å¸è¡€é¬¼ï¼šå°†ä¸äº¡å…ˆç¥–从你的åŸå¢“场移回你手上。 +Deathless Angel|ä¸äº¡å¤©ä½¿|生物~天使|飞行\n{W}{W}:目标生物本回åˆä¸­ä¸ä¼šæ¯å。 +Deathless Behemoth|ä¸äº¡è´è¥¿æ‘©æ–¯|生物~奥札奇|警戒牺牲两个åŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸Žå­½è£”的永久物:将ä¸äº¡è´è¥¿æ‘©æ–¯ä»Žä½ çš„åŸå¢“场移回你手上。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Deathless Knight|ä¸äº¡éª‘士|生物 ~骷髅妖ï¼éª‘士|æ•æ·\næ¯å½“ä½ æ¯å›žåˆé¦–度获得生命时,将ä¸äº¡éª‘士从你的åŸå¢“场移回你手上。 +Deathmark|æ­»å°|法术|消ç­ç›®æ ‡ç»¿è‰²æˆ–白色生物。 +Deathmark Prelate||| +Deathmask Nezumi|鼠人亡é¢å¸ˆ|生物~è€é¼ ï¼ç¥­å¸ˆ|åªè¦ä½ çš„手牌有七张或更多,鼠人亡é¢å¸ˆä¾¿å¾—+2/+1并具有æ惧异能。 +Deathmist Raptor|亡雾迅猛龙|生物~蜥蜴ï¼é‡Žå…½|死触\næ¯å½“一个由你æ“控的永久物翻回正é¢æ—¶ï¼Œä½ å¯ä»¥å°†äº¡é›¾è¿…猛龙从你的åŸå¢“场牌é¢æœä¸Šæˆ–牌é¢æœä¸‹åœ°ç§»å›žæˆ˜åœºã€‚\nå¨åŠ›å˜èº«{4}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Deathpact Angel|亡约天使|生物~天使|飞行\n当亡约天使死去时,将一个1/1白黑åŒè‰²çš„僧侣è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「{3}{W}{B}{B},{T},牺牲此生物:将一张å称为亡约天使的牌从你的åŸå¢“场移回战场。〠+Deathreap Ritual|掠亡仪å¼|结界|丧心~在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ å¯ä»¥æŠ“一张牌。 +Deathrender|归魂剑|神器~武具|佩带此武具的生物得+2/+2。\næ¯å½“佩带此武具的生物从场上进入åŸå¢“场时,你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„手上放置进场,并将归魂剑装备于其上。\n佩带{2} +Deathrite Shaman|丧仪祭师|生物~妖精ï¼ç¥­å¸ˆ|{T}:将目标地牌从åŸå¢“场放é€ã€‚加一点任æ„颜色的法术力到你的法术力池中。\n{B},{T}:将目标瞬间或法术牌从åŸå¢“场放é€ã€‚æ¯ä½å¯¹æ‰‹å„失去2点生命。\n{G},{T}:将目标生物牌从åŸå¢“场放é€ã€‚你获得2点生命。 +Deathspore Thallid|死孢散绿èŒ|生物 ~çµä¿‘ï¼çœŸèŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­»å­¢æ•£ç»¿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从死孢散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个è…生物:目标生物得-1/-1直到回åˆç»“æŸã€‚ +Deathsprout|命ç»æœºç”Ÿ|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Debilitating Injury|虚弱创伤|结界~çµæ°”|结附于生物\n所结附的生物得-2/-2。 +Debt to the Deathless|ä¸äº¡è€…债务|法术|æ¯ä½å¯¹æ‰‹å„失去两å€äºŽX的生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 +Debt to the Kami|神明追å¿|瞬间|选择一项~\n•目标对手放é€ä¸€ä¸ªç”±å…¶æ“控的生物。\n•目标对手放é€ä¸€ä¸ªç”±å…¶æ“控的结界。 +Debtor's Pulpit|债务人讲é“å›|结界~çµæ°”|结附于地\n所结附的地具有「{T}:横置目标生物。〠+Debtors' Knell|负债者丧钟|结界|({W/B}å¯ç”¨{W}或{B}æ¥æ”¯ä»˜ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放置进场。 +Debtors' Transport|负债者驮兽|生物 ~索尔兽|往生2(当此生物死去时,派出两个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) +Decadent Dragon|Decadent Dragon|生物 — é¾™|飞行,践è¸\næ¯å½“享ä¹å·¨é¾™æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚ +Decanter of Endless Water|无尽水æº|神器|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n{T}:加一点任æ„颜色的法术力。 +Decaying Soil||| +Deceive the Messenger|欺骗信使|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +Deceiver Exarch|欺瞒ç£æ•™|生物~僧侣|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当欺瞒ç£æ•™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žé‡ç½®ç›®æ ‡ç”±ä½ æ“控的永久物;或横置目标由对手æ“控的永久物。 +Deceiver of Form|åž‹æ€æ¬ºçž’体|生物~奥札奇|({C}代表无色法术力。)\n在你回åˆçš„战斗开始时,展示你的牌库顶牌。如果以此法展示出一张生物牌,则你å¯ä»¥è®©åž‹æ€æ¬ºçž’体以外由你æ“控的生物æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。 +Deception|Deception|| +Decimate|摧残|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç›®æ ‡ç”Ÿç‰©ï¼Œç›®æ ‡ç»“界和目标地。 +Decimator Beetle|摧残甲虫|生物~昆虫|当摧残甲虫进战场时,在目标由你æ“控的生物上放置一个-1/-1指示物。\næ¯å½“摧残甲虫攻击时,从目标由你æ“控的生物上移去一个-1/-1指示物,且在至多一个目标由防御牌手æ“控的生物上放置一个-1/-1指示物。 +Decimator Web|摧残罗网|神器|{4},{T}:目标对手失去2点生命,得到一个中毒指示物,然åŽå°†å…¶ç‰Œåº“顶的六张牌置入其åŸå¢“场。 +Decimator of the Provinces|å± çœé‡ŽçŒª|生物~奥札奇ï¼é‡ŽçŒª|化生{6}{G}{G}{G}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放屠çœé‡ŽçŒªæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得践è¸å¼‚能。\nè·µè¸ï¼Œæ•æ· +Decision Paralysis|难以抉择|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Decisive Denial|定念拒斥|瞬间|选择一项~\n•目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n•除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{3},å¦åˆ™å击之。 +Declaration in Stone|铸石以告|法术|选择目标生物。放é€è¯¥ç”Ÿç‰©å’Œæ‰€æœ‰ç”±å®ƒçš„æ“控者æ“控且与之åŒå的其他生物。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物,该牌手便探查一次。 +Declaration of Naught|无用宣言|结界|于无用宣言进场时,说出一个牌å。\n{U}:å击目标该å称的咒语。 +Declare Dominance|宣示å¨æƒ|法术|目标生物得+3/+3直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œæ‰€æœ‰èƒ½å¤Ÿé˜»æŒ¡å®ƒçš„生物皆须阻挡之。 +Decoction Module|炼煮模å—|神器|æ¯å½“一个生物在你的æ“控下进战场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{4},{T}:将目标由你æ“控的生物移回其拥有者手上。 +Decommission|除役|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\nå抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则你获得3点生命。 +Decompose||| +Deconstruct||| +Deconstruction Hammer|解构锤|神器 — 武具|佩带此武具的生物得+1/+1且具有「{3},{T},牺牲解构锤:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。ã€\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Decorated Champion|常胜斗士|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªæˆ˜å£«åœ¨ä½ é˜Ÿä¼çš„æ“控下进战场时,在常胜斗士上放置一个+1/+1指示物。 +Decorated Griffin|功勋狮鹫|生物~狮鹫|飞行\n{1}{W}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„1点战斗伤害。 +Decree of Annihilation||| +Decree of Justice|正义的宣判|法术|派出X个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\n循环{2}{W}({2}{W},弃掉此牌:抓一张牌。)\n当你循环正义的宣判时,你å¯ä»¥æ”¯ä»˜{X}。若你如此作,则派出X个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Decree of Pain|苦痛的宣判|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚它们ä¸èƒ½é‡ç”Ÿã€‚æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿æŠ“一张牌。\n循环{3}{B}{B}({3}{B}{B},弃掉此牌:抓一张牌。)\n当你循环苦痛的宣判时,所有生物得-2/-2直到回åˆç»“æŸã€‚ +Decree of Savagery|蛮勇的宣判|瞬间|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置四个+1/+1指示物。\n循环{4}{G}{G}({4}{G}{G},弃掉此牌:抓一张牌。)\n当你循环蛮勇的宣判时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®å››ä¸ª+1/+1指示物。 +Decree of Silence||| +Dedicated Martyr||| +Deekah, Fractal Theorist|分çµç†è®ºå¸ˆè»å¡|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为该咒语的法术力值。\n{3}{U}:目标è¡ç”Ÿç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Deem Worthy|豪英è£å®š|瞬间|豪英è£å®šå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ7点伤害。\n循环{3}{R}({3}{R},弃掉此牌:抓一张牌。)\n当你循环豪英è£å®šæ—¶ï¼Œä½ å¯ä»¥ä½¿å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。 +Deep Analysis|深入分æž|法术|目标牌手抓两张牌。\n返照~{1}{U},支付3点生命。(你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Deep Forest Hermit|深林éšè€…|生物 ~妖精ï¼å¾·é²ä¼Š|消é€3(此生物进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当深林éšè€…进战场时,派出四个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n由你æ“控的æ¾é¼ å¾—+1/+1。 +Deep Freeze|急冻深寒|结界 ~çµæ°”|结附于生物\n所结附的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/4,具守军异能,失去所有其他异能,且é¢å¤–具有è“色此颜色与墙此类别。 +Deep Gnome Terramancer|深地ä¾å¡‘土师|生物 ~地ä¾ï¼æ³•æœ¯å¸ˆ|闪现\n塑土~æ¯å½“一个或数个地未ç»ä½¿ç”¨ä¾¿åœ¨ä»»ä¸€å¯¹æ‰‹çš„æ“控下进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。æ¯å›žåˆåªèƒ½å¦‚此作一次。 +Deep Goblin Skulltaker|深邃夺骨鬼怪|生物 — 鬼怪ï¼æˆ˜å£«|å¨æ…‘\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æœ‰è½åŸï¼Œåˆ™åœ¨æ·±æ·±é‚ƒå¤ºéª¨é¬¼æ€ªä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(如果有永久物牌从任何区域进入你的åŸå¢“场,便算作你有è½åŸã€‚) +Deep Reconnaissance||| +Deep Wood||| +Deep-Cavern Bat|深窟è™è |生物 — è™è |飞行,系命\n当深窟è™è è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ç›®æ ‡å¯¹æ‰‹çš„手牌。你å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ éžåœ°ç‰Œï¼Œç›´åˆ°æ·±çªŸè™è ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Deep-Sea Kraken|深海巨怪|生物~巨海兽|深海巨怪ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n延缓9~{2}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{2}{U}并将它放é€ï¼Œä¸”上é¢æœ‰ä¹ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·å¼‚能。)\næ¯å½“任一对手施放咒语时,若深海巨怪已延缓,则从其上移去一个计时指示物。 +Deep-Sea Serpent||| +Deep-Sea Terror|深海惧蛇|生物~巨蛇|除éžä½ çš„åŸå¢“场中有七张或更多牌,å¦åˆ™æ·±æµ·æƒ§è›‡ä¸èƒ½æ”»å‡»ã€‚ +Deep-Slumber Titan|沉眠泰å¦|生物~巨人ï¼æˆ˜å£«|沉眠泰å¦é¡»æ¨ªç½®è¿›åœºã€‚\n沉眠泰å¦äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“沉眠泰å¦å—到伤害时,将它é‡ç½®ã€‚ +Deepcavern Imp|深窟å°æ¶é­”|生物 ~å°æ¶é­”ï¼å抗军|飞行,æ•æ·\nè¿”å“~弃一张牌。(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚) +Deepchannel Mentor|通渠明师|生物~人鱼ï¼æµªå®¢|由你æ“控的è“色生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Deepfathom Echo|深涧念世çµ|生物 — 人鱼ï¼ç²¾æ€ª|在你回åˆçš„战斗开始时,令深涧念世çµå‹˜å¯Ÿã€‚然åŽä½ å¯ä»¥ä½¿å®ƒæˆä¸ºå¦ä¸€ä¸ªç”±ä½ æ“控的生物之å¤åˆ¶å“直到回åˆç»“æŸã€‚(令此生物勘察的æµç¨‹æ˜¯å±•ç¤ºä½ çš„牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Deepfathom Skulker|深湛匿体|生物~奥札奇|虚色(此牌没有颜色。)\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。\n{3}{C}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚({C}代表无色法术力。) +Deepfire Elemental|深焰元素|生物~元素|{X}{X}{1}:消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的生物或神器。 +Deepglow Skate|渊光é³|生物 ~鱼|当渊光é³è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä»»æ„æ•°é‡çš„目标永久物。将这些永久物上é¢çš„å„ç§æŒ‡ç¤ºç‰©æ•°é‡åŠ å€ã€‚ +Deeproot Champion|ç¹æ ¹æž—斗士|生物 ~人鱼ï¼ç¥­å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在ç¹æ ¹æž—斗士上放置一个+1/+1指示物。 +Deeproot Elite|ç¹æ ¹æž—精兵|生物 ~人鱼ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªäººé±¼åœ¨ä½ çš„æ“控下进战场时,在目标由你æ“控的人鱼上放置一个+1/+1指示物。 +Deeproot Historian|ç¹æ ¹æž—å²å®¶|生物 — 人鱼ï¼å¾·é²ä¼Š|ä½ åŸå¢“场中的人鱼与德é²ä¼Šç‰Œéƒ½å…·æœ‰è¿½æº¯å¼‚能。 +Deeproot Pilgrimage|ç¹æ ¹æž—æœåœ£|结界|æ¯å½“一个或数个由你æ“控且éžè¡ç”Ÿç‰©çš„人鱼æˆä¸ºæ¨ªç½®æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1è“色,具辟邪异能的人鱼è¡ç”Ÿç”Ÿç‰©ã€‚ +Deeproot Warrior|ç¹æ ¹æž—战士|生物 ~人鱼ï¼æˆ˜å£«|æ¯å½“ç¹æ ¹æž—战士被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚ +Deeproot Waters|ç¹æ ¹æž—水域|结界|æ¯å½“你施放人鱼咒语时,派出一个1/1è“色,具辟邪异能的人鱼è¡ç”Ÿç”Ÿç‰©ã€‚(具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Deeproot Wayfinder|ç¹æ ¹æž—探路人|生物 ~人鱼ï¼æ–¥å€™|æ¯å½“ç¹æ ¹æž—探路人对任一牌手或战役造æˆæˆ˜æ–—伤害时,刺探1,然åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场横置移回战场。 +Deeptread Merrow|深行美洛|生物~人鱼ï¼æµªå®¢|{U}:深行美洛获得海岛行者异能直到回åˆç»“æŸã€‚ +Deepwater Hypnotist|深海催眠师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|å¯æ‚Ÿï½žæ¯å½“深海催眠师æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-3/-0直到回åˆç»“æŸã€‚ +Deepwood Denizen|深邃林居民|生物 ~妖精ï¼æˆ˜å£«|警戒\n{5}{G},{T}:抓一张牌。由你æ“控的生物上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Deepwood Ghoul||| +Defabricate|拆除装é…|瞬间|选择一项~\n•å击目标神器或结界咒语。如果以此法å击了该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥æ‹¥æœ‰è€…çš„åŸå¢“场。\n•å击目标起动å¼æˆ–触å‘å¼å¼‚能。 +Deface|大举破å|法术|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡å…·å®ˆå†›å¼‚能的生物。 +Defang|拔除尖牙|结界~çµæ°”|结附于生物\n防止所结附的生物将造æˆçš„所有伤害。 +Defeat|击败|法术|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。 +Defend the Campus|守å«æ ¡å›­|瞬间|选择一项~\n•由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\n•消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 +Defend the Celestus|守å«ç©¹å¤©ä»ª|瞬间|将三个+1/+1指示物分é…给一个,两个或三个目标由你æ“控的生物。 +Defend the Hearth|æå«å®¶å›­|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç‰Œæ‰‹é€ æˆçš„所有战斗伤害。 +Defender of the Order||| +Defenders of Humanity|人类å«å£«|结界|当人类å«å£«è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºX个2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n{X}{2}{W},放é€äººç±»å«å£«ï¼šæ´¾å‡ºX个2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ æœªæ“控生物时起动,且仅é™ä½ çš„回åˆã€‚ +Defenestrate|扔出窗外|瞬间|消ç­ç›®æ ‡ä¸å…·é£žè¡Œå¼‚能的生物。 +Defense Grid|阻御网|神器|æ¯ä¸ªå’’语å‡å¢žåŠ {3}æ¥æ–½æ”¾ï¼Œä½†äºŽå…¶æ“控者的回åˆä¸­é™¤å¤–。 +Defense of the Heart|心防|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸå¯¹æ‰‹æ“控三个或更多生物,则牺牲心防,从你牌库中æœå¯»è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œï¼Œå°†è¿™äº›ç‰Œæ”¾è¿›åœ¨æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Defensive Formation||| +Defensive Maneuvers||| +Defensive Stance|防御姿势|结界~çµæ°”|结附于生物\n所结附的生物得-1/+1。 +Defiant Bloodlord|æ— ç•è¡€é¢†|生物 ~å¸è¡€é¬¼|飞行\næ¯å½“你获得生命时,目标对手失去等é‡çš„生命。 +Defiant Elf||| +Defiant Greatmaw|æ— ç•å·¨æ²³é©¬|生物~河马|当无ç•å·¨æ²³é©¬è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置两个-1/-1指示物。\næ¯å½“你在无ç•å·¨æ²³é©¬ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个-1/-1指示物时,从å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上移去一个-1/-1指示物。 +Defiant Khenra|æ— ç•èƒ¡ç‹¼äºº|生物~豺狼ï¼æˆ˜å£«| +Defiant Ogre|æ— ç•é£Ÿäººé­”|生物~食人魔ï¼æˆ˜å£«|当无ç•é£Ÿäººé­”进战场时,选择一项~\n◠在无ç•é£Ÿäººé­”上放置一个+1/+1指示物。\n◠消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Defiant Salvager|æ— ç•å›žæ”¶å¸ˆ|生物 ~乙太ç§ï¼ç¥žå™¨å¸ˆ|牺牲一个神器或生物:在无ç•å›žæ”¶å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Defiant Stand||| +Defiant Strike|æ— ç•æŒ¥å‡»|瞬间|目标生物得+1/+0直到回åˆç»“æŸã€‚\n抓一张牌。 +Defiant Vanguard|æ— ç•å‰é”‹|生物~人类ï¼å抗军|当无ç•å‰é”‹è¿›è¡Œé˜»æŒ¡ï¼Œåœ¨æˆ˜æ–—结æŸæ—¶ï¼Œæ¶ˆç­å®ƒåŠæ‰€æœ‰åœ¨æœ¬å›žåˆä¸­è¢«å®ƒé˜»æŒ¡çš„生物。\n{5},{T}:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4çš„å抗军牌,并将其放置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Defile|染污|瞬间|ä½ æ¯æ“控一个沼泽,目标生物便得-1/-1直到回åˆç»“æŸã€‚ +Defiler of Dreams|梦想渎者|生物 ~éžç‘žäººï¼å²èŠ¬æ–¯|飞行\nä½ å¯ä»¥æ”¯ä»˜2点生命,以作为施放è“色永久物咒语的é¢å¤–费用。如果你以此法支付生命,则该咒语å‡å°‘{U}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的è“色法术力数é‡ã€‚\næ¯å½“你施放è“色永久物咒语时,抓一张牌。 +Defiler of Faith|信念渎者|生物 ~éžç‘žäººï¼äººç±»|警戒\nä½ å¯ä»¥æ”¯ä»˜2点生命,以作为施放白色永久物咒语的é¢å¤–费用。如果你以此法支付生命,则该咒语å‡å°‘{W}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的白色法术力数é‡ã€‚\næ¯å½“你施放白色永久物咒语时,派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ +Defiler of Flesh|血肉渎者|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|å¨æ…‘\nä½ å¯ä»¥æ”¯ä»˜2点生命,以作为施放黑色永久物咒语的é¢å¤–费用。如果你以此法支付生命,则该咒语å‡å°‘{B}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的黑色法术力数é‡ã€‚\næ¯å½“你施放黑色永久物咒语时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得å¨æ…‘异能。 +Defiler of Instinct|本能渎者|生物 ~éžç‘žäººï¼å¡ç”«|先攻\nä½ å¯ä»¥æ”¯ä»˜2点生命,以作为施放红色永久物咒语的é¢å¤–费用。如果你以此法支付生命,则该咒语å‡å°‘{R}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的红色法术力数é‡ã€‚\næ¯å½“你施放红色永久物咒语时,本能渎者对任æ„一个目标造æˆ1点伤害。 +Defiler of Souls|çµé­‚污者|生物~æ¶é­”|飞行\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªå•è‰²ç”Ÿç‰©ã€‚ +Defiler of Vigor|活力渎者|生物 ~éžç‘žäººï¼äºšé¾™|è·µè¸\nä½ å¯ä»¥æ”¯ä»˜2点生命,以作为施放绿色永久物咒语的é¢å¤–费用。如果你以此法支付生命,则该咒语å‡å°‘{G}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的绿色法术力数é‡ã€‚\næ¯å½“你施放绿色永久物咒语时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Defiling Tears||| +Deflecting Palm|馈击掌|瞬间|选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ä½ é€ æˆçš„伤害。如果以此法防止伤害,则馈击掌对该æ¥æºçš„æ“控者造æˆç­‰é‡çš„伤害。 +Deflecting Swat|å转击|瞬间|如果你æ“控指挥官,则你å¯ä»¥æ–½æ”¾æ­¤å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\nä½ å¯ä»¥ä¸ºç›®æ ‡å’’语或异能选择新的目标。 +Deflection||| +Defossilize|Defossilize|Sorcery|Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.) +Deft Dismissal|快速打å‘|瞬间|快速打å‘对一个,两个或三个目标进行攻击或阻挡的生物造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 +Deft Duelist|çµå·§æ–—客|生物~人类ï¼æµªå®¢|先攻\n帷幕 (此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Deftblade Elite||| +Defy Death|拒斥死亡|法术|将目标生物牌从你的åŸå¢“场移回战场。 如果该牌是天使,则在其上放置两个+1/+1指示物。 +Defy Gravity||| +Dega Disciple||| +Dega Sanctuary||| +Degavolver||| +Deglamer|消幻法|瞬间|选择目标神器或结界。 其拥有者将它洗入其牌库。 +Dehydration|脱水|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Deicide|弑神|瞬间|放é€ç›®æ ‡ç»“界。如果所放é€çš„牌是神牌,则从其æ“控者的åŸå¢“场ã€æ‰‹ç‰ŒåŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žä¹‹åŒå的牌并将它们放é€ï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Deification|奉若神明|结界|于奉若神明进战场时,选择一ç§é¹æ´›å®¢ç±»åˆ«ã€‚\n由你æ“控的该类别é¹æ´›å®¢å…·æœ‰è¾Ÿé‚ªå¼‚能。\nåªè¦ä½ æ“控生物,如果对任一由你æ“控的该类别é¹æ´›å®¢é€ æˆä¹‹ä¼¤å®³å°†ç§»åŽ»å…¶ä¸Šæ‰€æœ‰å¿ è¯šæŒ‡ç¤ºç‰©ï¼Œåˆ™æ”¹ä¸ºç•™ä¸‹ä¸€ä¸ªæ­¤ç±»æŒ‡ç¤ºç‰©å¹¶å°†å…¶ä½™çš„移去。 +Deity of Scars|疤痕鬼神|生物~精怪ï¼åœ£è€…|è·µè¸\n疤痕鬼神进场时上é¢æœ‰ä¸¤ä¸ª-1/-1指示物。\n{B/G},从疤痕鬼神上移去一个-1/-1指示物:é‡ç”Ÿç–¤ç—•é¬¼ç¥žã€‚ +Delay|拖延|瞬间|å击目标咒语。 如果以此法å击该咒语,则改为将它移出对战且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ï¼Œè€Œéžç›´æŽ¥å°†å®ƒç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 若它原本ä¸å…·æœ‰å»¶ç¼“,则它获得延缓。 (在其拥有者的维æŒå¼€å§‹æ—¶ï¼Œä»Žè¯¥ç‰Œä¸Šç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™è¯¥ç‰Œæ‰‹ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 如果它是生物,则它具有æ•æ·ã€‚) +Delayed Blast Fireball|延迟爆裂ç«çƒ|瞬间|延迟爆裂ç«çƒå‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ2点伤害。如果此咒语是从放é€åŒºæ–½æ”¾ï¼Œåˆ™æ”¹ä¸ºå®ƒå‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ5点伤害。\n预示{4}{R}{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Delaying Shield||| +Deliberate|æ·±æ€ç†Ÿè™‘|瞬间|å åœ2,然åŽæŠ“一张牌。 +Delighted Halfling|å¿«ä¹çš„åŠèº«äºº|生物 ~åŠèº«äººï¼å¸‚æ°‘|{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä¼ å¥‡å’’语,且该咒语ä¸èƒ½è¢«å击。 +Delina, Wild Mage|狂野法师德莉娜|传奇生物 ~妖精ï¼ç¥­å¸ˆ|æ¯å½“狂野法师德莉娜攻击时,选择目标由你æ“控的生物,然åŽæŽ·ä¸€é¢—d20。\n1~14 VERT 派出一个为该生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击,但它ä¸æ˜¯ä¼ å¥‡ï¼Œä¸”具有「在战斗结æŸæ—¶ï¼Œæ”¾é€æ­¤ç”Ÿç‰©ã€‚ã€\n15~20 VERT 派出一个上述è¡ç”Ÿç‰©ã€‚å†æŽ·ä¸€æ¬¡ã€‚ +Delirium Skeins|错乱术缕|法术|æ¯ä½ç‰Œæ‰‹å„弃三张牌。 +Deliver||| +Deliver Unto Evil|屈从邪æ¶|法术|选择至多四张目标在你åŸå¢“场中的牌。如果你æ“控波拉斯é¹æ´›å®¢ï¼Œåˆ™å°†è¿™äº›ç‰Œç§»å›žä½ æ‰‹ä¸Šã€‚è‹¥å¦ï¼Œåˆ™ä»»ä¸€å¯¹æ‰‹ä»Žä¸­é€‰æ‹©ä¸¤å¼ ã€‚将所选的牌留在你的åŸå¢“场,其余的牌则置于你的手上。\n放é€å±ˆä»Žé‚ªæ¶ã€‚ +Deluge|洪水泛滥|瞬间|横置所有ä¸å…·é£žè¡Œå¼‚能的生物。 +Delusions of Mediocrity||| +Deluxe Dragster|豪åŽèµ›è½¦|神器 ~载具|豪åŽèµ›è½¦åªèƒ½è¢«è½½å…·é˜»æŒ¡ã€‚\næ¯å½“豪åŽèµ›è½¦å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žè¯¥ç‰Œæ‰‹çš„åŸå¢“场中施放目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若该咒语将进入åŸå¢“场,则改为将它放é€ã€‚\næ­è½½2 +Delver of Secrets|掘密师|生物~人类ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。 ä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚如果以此法展示出一张瞬间或法术牌,转化掘密师。 +Delver's Torch|探索者的ç«ç‚¬|神器 ~武具|佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物攻击时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Demand|Demand|法术|从你的牌库中æœå¯»ä¸€å¼ å¤šè‰²ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Demanding Dragon|索祭巨龙|生物 ~龙|飞行\n当索祭巨龙进战场时,除éžç›®æ ‡å¯¹æ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™å®ƒå¯¹è¯¥ç‰Œæ‰‹é€ æˆ5点伤害。 +Dematerialize||| +Dementia Bat|痴呆è™è |生物~è™è |飞行\n{4}{B},牺牲痴呆è™è ï¼šç›®æ ‡ç‰Œæ‰‹å¼ƒä¸¤å¼ ç‰Œã€‚ +Dementia Sliver|痴呆裂片妖|生物~裂片妖|所有裂片妖具有「{T}:说出一个牌å。 目标对手从其手上éšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ è‹¥å称相åŒï¼Œåˆ™è¯¥ç‰Œæ‰‹å°†å®ƒå¼ƒæŽ‰ã€‚ ä½ åªå¯ä»¥äºŽä½ çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。〠+Demigod of Revenge|å¤ä»‡åŠç¥ž|生物~精怪ï¼åœ£è€…|飞行,æ•æ·\n当你使用å¤ä»‡åŠç¥žæ—¶ï¼Œå°†ä½ åŸå¢“场中所有å称为å¤ä»‡åŠç¥žçš„牌返回场上。 +Demilich|åŠå·«å¦–|生物 ~骷髅妖ï¼æ³•æœ¯å¸ˆ|你本回åˆä¸­æ¯æ–½æ”¾è¿‡ä¸€ä¸ªçž¬é—´å’Œæ³•æœ¯å’’语,此咒语便å‡å°‘{U}æ¥æ–½æ”¾ã€‚\næ¯å½“åŠå·«å¦–攻击时,将至多一张目标瞬间或法术牌从你的åŸå¢“场放é€ã€‚将其å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放åŠå·«å¦–,但在其他费用以外,还须从你的åŸå¢“场放é€å››å¼ çž¬é—´å’Œï¼æˆ–法术牌。 +Demogorgon's Clutches|狄魔高根之攫|法术|目标对手弃两张牌,磨两张牌并失去2点生命。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) +Demolish|æ¯å|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。 +Demolition Field|颓垣废å€|地|{T}:加{C}。\n{2},{T},牺牲颓垣废å€ï¼šæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåŸºæœ¬åœ°ã€‚该地的æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Demolition Stomper|æ¯å跺地械|神器~载具|æ¯å跺地械ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\næ­è½½5(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于5的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Demon Bolt|æ¶é­”电击|瞬间|æ¶é­”电击对目标生物或é¹æ´›å®¢é€ æˆ4点伤害。\n预示{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Demon of Catastrophes|ç¾å˜æ¶é­”|生物 ~æ¶é­”|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\né£žè¡Œï¼Œè·µè¸ +Demon of Dark Schemes|æš—è°‹æ¶é­”|生物~æ¶é­”|飞行\n当暗谋æ¶é­”进战场时,所有其他生物得-2/-2直到回åˆç»“æŸã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œä½ å¾—到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{2}{B},支付{E}{E}{E}{E}:将目标生物牌在你的æ“控下从åŸå¢“场横置放进战场。 +Demon of Death's Gate|死门æ¶é­”|生物~æ¶é­”|ä½ å¯ä»¥æ”¯ä»˜6点生命并牺牲三个黑色生物,而ä¸æ”¯ä»˜æ­»é—¨æ¶é­”的法术力费用。\né£žè¡Œï¼Œè·µè¸ +Demon of Fate's Design|定命æ¶é­”|结界生物 ~æ¶é­”|飞行,践è¸\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥è—‰ç”±ã€Œæ”¯ä»˜ç­‰åŒäºŽå…¶æ³•æœ¯åŠ›å€¼æ•°é‡çš„生命,而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€ä¹‹æ–¹å¼æ–½æ”¾ç»“界咒语。\n{2}{B},牺牲å¦ä¸€ä¸ªç»“界:定命æ¶é­”å¾—+X/+0直到回åˆç»“æŸï¼ŒX为所牺牲结界的法术力值。 +Demon of Loathing|仇世æ¶é­”|生物 ~æ¶é­”|飞行,践è¸\næ¯å½“仇世æ¶é­”对任一牌手造æˆæˆ˜æ–—伤害时,该牌手牺牲一个生物。 +Demon of Wailing Agonies|悲嚎æ¶é­”|生物~æ¶é­”|飞行\n副官~åªè¦ä½ æ“控你的指挥官,悲嚎æ¶é­”便得+2/+2且具有「æ¯å½“悲嚎æ¶é­”对任一牌手造æˆæˆ˜æ–—伤害时,该牌手牺牲一个生物。〠+Demon's Disciple|æ¶é­”ä¿¡å¾’|生物 ~人类ï¼åƒ§ä¾£|当æ¶é­”信徒进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个生物或é¹æ´›å®¢ã€‚ +Demon's Due|æ¶é­”获物|瞬间|å åœ2,然åŽæŠ“两张牌。你失去2点生命。 +Demon's Grasp|æ¶é­”之攫|法术|目标生物得-5/-5直到回åˆç»“æŸã€‚ +Demon's Herald|æ¶é­”传令|生物~人类ï¼æ³•æœ¯å¸ˆ|{2}{B},{T},牺牲一个è“色生物,一个黑色生物,以åŠä¸€ä¸ªçº¢è‰²ç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为尸奴王å­çš„牌,并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Demon's Horn|æ¶é­”犄角|神器|æ¯å½“牌手使用任何黑色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 +Demon's Jester|æ¶é­”å°ä¸‘|生物~å°æ¶é­”|飞行\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œæ¶é­”å°ä¸‘便得+2/+1。 +Demon-Possessed Witch|ç€é­”巫婆|生物~ - 人类ï¼ç¥­å¸ˆ|当此生物转化为ç€é­”巫婆时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Demonfire|æ¶é­”ç„°|法术|æ¶é­”焰对目标生物或牌手造æˆX点伤害。 若本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将置入åŸå¢“场,则改为将该生物移出对战。\n背水战~如果你没有手牌,则æ¶é­”ç„°ä¸èƒ½è¢«å’’语或异能å击,且其伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ +Demonic Appetite|æ¶é­”胃å£|结界~çµæ°”|结附于由你æ“控的生物\n所结附的生物得+3/+3。\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ +Demonic Bargain|æ¶é­”交易|法术|放é€ä½ ç‰Œåº“顶的å三张牌,然åŽä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç‰Œã€‚将该牌置于你手上,然åŽæ´—牌。 +Demonic Collusion|与魔共谋|法术|购回~弃两张牌。 (你使用此咒语时å¯ä»¥é¢å¤–弃两张牌并支付任何其它费用。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Demonic Dread|æ¶é­”颤栗|法术|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Demonic Embrace|æ¶é­”之拥|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+1,具有飞行异能,且é¢å¤–具有æ¶é­”此类别。\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放æ¶é­”之拥,但在其他费用以外,还须é¢å¤–支付3点生命并弃一张牌。 +Demonic Gifts|æ¶é­”赠礼|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得「当此生物死去时,将它在其拥有者的æ“控下移回战场。〠+Demonic Lore|æ¶é­”知识|结界|当æ¶é­”知识进战场时,抓三张牌。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿å¤±åŽ»2点生命。 +Demonic Pact|æ¶é­”契约|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï¼Œä¸”ä¸å¾—是此å‰é€‰è¿‡çš„~• æ¶é­”契约对目标生物或牌手造æˆ4点伤害且你获得4点生命。• 目标对手弃两张牌。• 抓两张牌。• 你输掉这盘游æˆã€‚ +Demonic Rising|æ¶é­”奔扬|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ ä»…æ“控一个生物,将一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Demonic Taskmaster|æ¶é­”工头|生物~æ¶é­”|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªæ¶é­”工头以外的生物。 +Demonic Tutor|邪魔导师|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Demonic Vigor|æ¶é­”活力|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1。\n当所结附的生物死去时,将该牌移回其拥有者手上。 +Demonlord Belzenlok|æ¶é­”领主è´èµžæ´›|传奇生物 ~长è€ï¼æ¶é­”|飞行,践è¸\n当æ¶é­”领主è´èµžæ´›è¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ï¼Œç„¶åŽå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚若该牌的总法术力费用等于或大于4,则é‡å¤æ­¤æµç¨‹ã€‚æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œæ¶é­”领主è´èµžæ´›ä¾¿å¯¹ä½ é€ æˆ1点伤害。 +Demonlord of Ashmouth|烬å£æ¶é­”领主|生物~æ¶é­”|飞行\n当烬å£æ¶é­”领主进战场时,除éžä½ ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™æ”¾é€å®ƒã€‚\nä¸æ¯ (当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Demonmail Hauberk|æ¶é­”é”å­ç”²|神器~武具|佩带此武具的生物得+4/+2。\n佩带~牺牲一个生物。 +Demonspine Whip|魔脊鞭|神器~武具|{X}:佩带此武具的生物得+X/+0直到回åˆç»“æŸã€‚\n佩带{1} +Demoralize||| +Demotion|è´¬èŒ|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œå…¶èµ·åŠ¨å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ +Demystify|æ­ç§˜|瞬间|消ç­ç›®æ ‡ç»“界。 +Den Protector|家园å«æŠ¤äºº|生物~人类ï¼æˆ˜å£«|力é‡å°äºŽå®¶å›­å«æŠ¤äººçš„生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\nå¨åŠ›å˜èº«{1}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当家园å«æŠ¤äººç¿»å›žæ­£é¢æ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Den of the Bugbear|熊哥布林çªå·¢|地|如果你æ“控两个或更多其他地,则熊哥布林çªå·¢é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}。\n{3}{R}:直到回åˆç»“æŸï¼Œç†Šå“¥å¸ƒæž—çªå·¢æˆä¸º3/2红色鬼怪生物,且具有「æ¯å½“此生物攻击时,派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ +Denethor, Ruling Steward|执政宰相德内梭尔|传奇生物 ~人类ï¼è´µæ—|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下死去,则派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\n{2},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Denethor, Stone Seer|阅石先知德内梭尔|传奇生物 ~人类ï¼è´µæ—|当阅石先知德内梭尔进战场时,å åœ2。\n{3}{R},{T},牺牲德内梭尔:目标牌手æˆä¸ºå›ä¸»ã€‚德内梭尔对任æ„一个目标造æˆ3点伤害。 +Denizen of the Deep|深海潜兽|生物 ~巨蛇|当深海潜兽进战场时,将所有由你æ“控的其他生物移回其拥有者手上。 +Denry Klin, Editor in Chief|报社主编丹瑞科林|传奇生物 ~猫ï¼å‚è°‹|报社主编丹瑞科林进战场时上é¢ä¾ä½ çš„选择有一个+1/+1指示物,先攻指示物或警戒指示物。\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物进战场时,若丹瑞上有指示物,则在该生物上放置åŒæ ·æ•°é‡å’Œç§ç±»çš„指示物。 +Dense Canopy|浓密林冠|结界|具飞行异能的生物ä¸èƒ½é˜»æŒ¡ä¸å…·é£žè¡Œå¼‚能的生物。 +Dense Foliage||| +Deny Existence|å¦è®¤å­˜åœ¨|瞬间|å击目标生物咒语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Deny Reality|å¦è®¤çŽ°å®ž|法术|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n将目标永久物移回其拥有者手上。 +Deny the Divine|å¦è®¤ç¥žæ€§|瞬间|å击目标生物或结界咒语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Deny the Witch|抗御巫法|瞬间|å击目标咒语,起动å¼å¼‚能或触å‘å¼å¼‚能。其æ“控者失去若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ +Depala, Pilot Exemplar|驾手模范德ç€æ‹‰|传奇生物~矮人ï¼é©¾æ‰‹|由你æ“控的其他矮人得+1/+1。\n对æ¯ä¸ªç”±ä½ æ“控的载具而言,åªè¦å®ƒæ˜¯ç”Ÿç‰©ï¼Œä¾¿å¾—+1/+1。\næ¯å½“驾手模范德ç€æ‹‰æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。若你如此作,展示你牌库顶的X张牌,将其中所有矮人和载具牌置于你手上,然åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Depart the Realm|穿离境域|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n预示{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Departed Deckhand|çµå¼‚水手|生物 ~精怪ï¼æµ·ç›—|当çµå¼‚水手æˆä¸ºå’’语的目标时,将它牺牲。\nçµå¼‚水手åªèƒ½è¢«ç²¾æ€ªé˜»æŒ¡ã€‚\n{3}{U}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物本回åˆåªèƒ½è¢«ç²¾æ€ªé˜»æŒ¡ã€‚ +Deploy|宣派|瞬间|派出两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œç„¶åŽä½ æ¯æ“控一个生物,便获得1点生命。 +Deploy the Gatewatch|守护者登场|法术|检视你牌库顶的七张牌。将其中至多两张é¹æ´›å®¢ç‰Œæ”¾è¿›æˆ˜åœºã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Deploy to the Front|整装上阵|法术|å°†X个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为战场上的生物数é‡ã€‚ +Depopulate|扫除人å£|法术|æ¯ä½æ“控多色生物的牌手å„抓一张牌。然åŽæ¶ˆç­æ‰€æœ‰ç”Ÿç‰©ã€‚ +Depose|宣敕|瞬间|横置目标生物。\n抓一张牌。 +Deprive|剥夺|瞬间|将由你æ“控的一个地移回其拥有者手上,以作为施放剥夺的é¢å¤–费用。\nå击目标咒语。 +Depth Charge Colossus|深渊冲锋巨åƒ|神器生物 ~无ç•èˆ°|深渊冲锋巨åƒäºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{3}:é‡ç½®æ·±æ¸Šå†²é”‹å·¨åƒã€‚\n//PRT-Prype_Mech//\n{4}{U}{U}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n6/6 +Depths of Desire|欲望深渊|瞬间|将目标生物移回其拥有者手上。派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Deputized Protester|失æƒæŠ—命者|生物~人类ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你以生物攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚) +Deputy of Acquittals|开释代行官|生物~人类ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当开释代行官进战场时,你å¯ä»¥å°†å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。 +Deputy of Detention|扣留代行官|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|当扣留代行官进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,以åŠç”±è¯¥ç‰Œæ‰‹æ“控且与该永久物åŒå的所有其他éžåœ°æ°¸ä¹…物,直到扣留代行官离开战场为止。 +Deranged Assistant|狂乱助手|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T},磨一张牌:加{C}。 +Deranged Outcast|ç‹‚ä¹±é­é€äºº|生物~人类ï¼æµªå®¢|{1}{G},牺牲一个人类:在目标生物上放置两个+1/+1指示物。 +Deranged Whelp|狂乱幼狼|生物~狼|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Derelor||| +Derevi, Empyrial Tactician|穹光策士德蕾薇|传奇生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“穹光策士德蕾薇进战场或一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。\n{1}{G}{W}{U}:将德蕾薇从统帅区放进战场。 +Dermoplasm||| +Dermotaxi|兽皮车|神器 ~载具|压å°ï½žäºŽå…½çš®è½¦è¿›æˆ˜åœºæ—¶ï¼Œä»ŽåŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚\n横置两个由你æ“控且未横置的生物:直到回åˆç»“æŸï¼Œå…½çš®è½¦æˆä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“,但它é¢å¤–是载具神器。 +Descend upon the Sinful|天é™æƒ©æ¶|法术|放é€æ‰€æœ‰ç”Ÿç‰©ã€‚\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则将一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Descendant of Kiyomaro|清麻å•åŽè£”|生物~人类ï¼å£«å…µ|åªè¦ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œæ¸…麻å•åŽè£”便得+1/+2并具有「æ¯å½“此生物造æˆæˆ˜æ–—伤害时,你获得3点生命。〠+Descendant of Masumaro|增麻å•åŽè£”|生物~人类ï¼ä¿®è¡Œåƒ§|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿åœ¨å¢žéº»å•åŽè£”上放置一个+1/+1指示物,然åŽç›®æ ‡å¯¹æ‰‹æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿ä»Žå¢žéº»å•åŽè£”上移去一个+1/+1指示物。 +Descendant of Soramaro|空麻å•åŽè£”|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{U}:检视你牌库顶的X张牌,X为你的手牌数é‡ï¼Œç„¶åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ +Descendants' Fury|åŽä»£æ€’ç«|结界|æ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²å…¶ä¸­ä¸€ä¸ªã€‚若你如此作,则从你的牌库顶开始展示牌,直到展示出一张与所牺牲生物具共通生物类别的生物牌为止。将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Descendants' Path|åŽä»£ä¹‹è·¯|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。 若该牌为生物牌,且与由你æ“控的一个生物有共通的生物类别,则你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚è‹¥å¦ï¼Œå°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。 +Descent into Avernus|深入禽ç»åœ°ç‹±|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ·±å…¥ç¦½ç»åœ°ç‹±ä¸Šæ”¾ç½®ä¸¤ä¸ªä¸‹è¡ŒæŒ‡ç¤ºç‰©ã€‚然åŽæ¯ä½ç‰Œæ‰‹å„派出X个çå®è¡ç”Ÿç‰©ï¼Œä¸”深入禽ç»åœ°ç‹±å¯¹æ¯ä½ç‰Œæ‰‹å„造æˆX点伤害,X为深入禽ç»åœ°ç‹±ä¸Šçš„下行指示物数é‡ã€‚ +Descent into Madness|é™·è½ç‹‚境|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨é™·è½ç‹‚境上放置一个ç»æœ›æŒ‡ç¤ºç‰©ï¼Œç„¶åŽæ¯ä½ç‰Œæ‰‹å„放é€X个由他æ“控的永久物和ï¼æˆ–其手上的一张牌,X为陷è½ç‹‚境上的ç»æœ›æŒ‡ç¤ºç‰©æ•°é‡ã€‚ +Descent of the Dragons|龙群é™ä¸´|法术|消ç­ä»»æ„æ•°é‡çš„目标生物。æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªç”Ÿç‰©ï¼Œå…¶æ“控者便将一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Desecrate Reality|亵渎实界|瞬间|为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控且法术力值为å¶æ•°çš„永久物。(零是å¶æ•°ã€‚)\n固色~如果施放此咒语时支付过至少三点无色法术力,则将一张法术力值为奇数的永久物牌从你的åŸå¢“场移回战场。 +Desecrated Earth|å—渎土地|法术|消ç­ç›®æ ‡åœ°ã€‚ å…¶æ“控者弃一张牌。 +Desecrated Tomb|å—渎陵墓|神器|æ¯å½“一张或数张生物牌离开你的åŸå¢“场时,派出一个1/1黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚ +Desecration Demon|渎圣æ¶é­”|生物~æ¶é­”|飞行\n在æ¯æ¬¡æˆ˜æ–—开始时,任一对手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若有牌手如此作,则横置渎圣æ¶é­”且在其上放置一个+1/+1指示物。 +Desecration Elemental|渎圣元素|生物~元素|æ惧\næ¯å½“牌手使用咒语时,牺牲一个生物。 +Desecration Plague|渎圣ç¾éš¾|法术|消ç­ç›®æ ‡ç»“界或地。 +Desecrator Hag|渎圣巫婆|生物~巫婆|当渎圣巫婆进场时,将你åŸå¢“场中力é‡æœ€å¤§çš„生物牌移回你的手上。 若两张或更多牌的力é‡åŒæ—¶ä¸ºæœ€é«˜ï¼Œåˆ™ä½ ä»Žä¸­é€‰æ‹©ä¸€å¼ ã€‚ +Desert|沙漠|地 ~沙漠|{T}:加{C}。\n{T}:沙漠对目标进行攻击的生物造æˆ1点伤害。åªèƒ½äºŽæˆ˜æ–—结æŸæ­¥éª¤ä¸­èµ·åŠ¨ã€‚ +Desert Cerodon|沙漠角牙兽|生物~野兽|循环{R}({R},弃掉此牌:抓一张牌。) +Desert Drake||| +Desert Sandstorm|Desert Sandstorm|| +Desert Twister|沙漠龙å·é£Ž|法术|消ç­ç›®æ ‡æ°¸ä¹…物。 +Desert of the Fervent|狂热神è’æ¼ |地 ~沙漠|狂热神è’漠须横置进战场。\n{T}:加{R}。\n循环{1}{R}({1}{R},弃掉此牌:抓一张牌。) +Desert of the Glorified|è£å…‰ç¥žè’æ¼ |地~沙漠|è£å…‰ç¥žè’漠须横置进战场。\n{T}:加{B}到你的法术力池中。\n循环{1}{B}({1}{B},弃掉此牌:抓一张牌。) +Desert of the Indomitable|æ— ç•ç¥žè’æ¼ |地~沙漠|æ— ç•ç¥žè’漠须横置进战场。\n{T}:加{G}到你的法术力池中。\n循环{1}{G}({1}{G},弃掉此牌:抓一张牌。) +Desert of the Mindful|心智神è’æ¼ |地 ~沙漠|心智神è’漠须横置进战场。\n{T}:加{U}。\n循环{1}{U}({1}{U},弃掉此牌:抓一张牌。) +Desert of the True|真信神è’æ¼ |地~沙漠|真信神è’漠须横置进战场。\n{T}:加{W}到你的法术力池中。\n循环{1}{W}({1}{W},弃掉此牌:抓一张牌。) +Desert's Hold|沙漠之攫|结界~çµæ°”|结附于生物\n当沙漠之攫进战场时,若你æ“控沙漠或你åŸå¢“场中有沙漠牌,则你获得3点生命。\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Deserted Beach|è’废沙滩|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™è’废沙滩须横置进战场。\n{T}:加{W}或{U}。 +Deserted Temple||| +Deserter's Quarters|逃兵囚è¥|神器|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®é€ƒå…µå›šè¥ã€‚\n{6},{T}:横置目标生物。åªè¦é€ƒå…µå›šè¥æŒç»­è¢«æ¨ªç½®ï¼Œè¯¥ç”Ÿç‰©äºŽå…¶æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚ +Desertion|离弃|瞬间|å击目标咒语。如果以此法å击的是神器或生物咒语,则改为将该牌在你的æ“控下放进战场,而éžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Desiccated Naga|干枯那伽|生物~çµä¿‘ï¼é‚£ä¼½|{3}{B}:目标对手失去2点生命且你获得2点生命。åªèƒ½äºŽä½ æ“控莉莲娜é¹æ´›å®¢æ—¶èµ·åŠ¨æ­¤å¼‚能。 +Desolate Lighthouse|è’芜ç¯å¡”|地|{T}:加{1}到你的法术力池中。\n{1}{U}{R},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Desolation Angel||| +Desolation Giant|è’芜巨人|生物~巨人|增幅{W}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{W}{W}。)当è’芜巨人进战场时,消ç­æ‰€æœ‰ç”±ä½ æ“控的其他生物。若它已增幅,则改为消ç­æ‰€æœ‰å…¶ä»–生物。 +Desolation Twin|è’芜åŒèº«|生物 ~奥札奇|当你施放此咒语时,派出一个10/10无色奥札奇è¡ç”Ÿç”Ÿç‰©ã€‚ +Despark|ç­é™¤ç«èŠ±|瞬间|放é€ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于4的永久物。 +Desperate Castaways|å±æ€¥è½éš¾äºº|生物 ~人类ï¼æµ·ç›—|除éžä½ æ“控神器,å¦åˆ™å±æ€¥è½éš¾äººä¸èƒ½æ”»å‡»ã€‚ +Desperate Charge|Desperate Charge|| +Desperate Lunge|å±æ€¥è·ƒå‡»|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得飞行异能。你获得2点生命。 +Desperate Ravings|情急胡言|瞬间|抓两张牌,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚\n返照{2}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Desperate Research||| +Desperate Ritual|急迫祭礼|瞬间~å¤å’’|加{R}{R}{R}到你的法术力池中。\n通è”å¤å’’{1}{R}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Desperate Sentry|ç»æœ›å“¨å…µ|生物~人类ï¼å£«å…µ|当ç»æœ›å“¨å…µæ­»åŽ»æ—¶ï¼Œå°†ä¸€ä¸ª3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,ç»æœ›å“¨å…µä¾¿å¾—+3/+0。 +Desperate Stand|奋ç»æŠµæŠ—|法术|积力~奋ç»æŠµæŠ—在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {R}{W}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物å„å¾—+2/+0且获得先攻与警戒异能。 +Despise|鄙视|法术|目标对手展示其手牌。 你选择其中一张生物或é¹æ´›å®¢ç‰Œã€‚ 该牌手弃掉该牌。 +Despoiler of Souls|掠çµæ€ª|生物~惊惧兽|掠çµæ€ªä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚{B}{B},从你åŸå¢“场中放é€ä¸¤å¼ å…¶ä»–生物牌:将掠çµæ€ªä»Žä½ çš„åŸå¢“场移回战场。 +Despondency||| +Destined|æ©çœ·|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得ä¸ç­å¼‚能。 +Destiny Spinner|编命师|结界生物 ~人类|由你æ“控的生物和结界咒语ä¸èƒ½è¢«å击。\n{3}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的地æˆä¸ºX/X,具践è¸ä¸Žæ•æ·å¼‚能的元素生物,X为由你æ“控的结界数é‡ã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Destroy Evil|消ç­é‚ªç‰©|瞬间|选择一项~\n•消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。\n•消ç­ç›®æ ‡ç»“界。 +Destroy the Evidence|æ¯ç­è¯æ®|法术|消ç­ç›®æ ‡åœ°ã€‚å…¶æ“控者自其牌库顶开始展示牌,直到展示出一张地牌为止,然åŽå°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 +Destructive Digger|æ¯åå‘掘工|生物 ~鬼怪|{3},{T},牺牲一个神器或地:抓一张牌。 +Destructive Flow||| +Destructive Force|æ¯ç­æ€§åŠ›é‡|法术|æ¯ä½ç‰Œæ‰‹å„牺牲五个地。 æ¯ç­æ€§åŠ›é‡å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ5点伤害。 +Destructive Revelry|åç­æ¬¢å®´|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。åç­æ¬¢å®´å¯¹è¯¥æ°¸ä¹…物的æ“控者造æˆ2点伤害。 +Destructive Tampering|擅动致ç¾|法术|选择一项~\n• 消ç­ç›®æ ‡ç¥žå™¨ã€‚\n• ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Destructive Urge||| +Destructor Dragon|焚破巨龙|生物~龙|飞行\n当焚破巨龙死去时,消ç­ç›®æ ‡éžç”Ÿç‰©çš„永久物。 +Desynchronize|时间失调|瞬间|目标éžåœ°æ°¸ä¹…物的拥有者将它置于其牌库顶或牌库底。å åœ2。 +Detainment Spell|拘留咒|结界~çµæ°”|生物结界\nå—此结界的生物之起动å¼å¼‚能都ä¸èƒ½ä½¿ç”¨ã€‚\n{1}{W}:将拘留咒结附在目标生物上。 +Detection Tower|探测塔|地|{T}:加{C}。\n{1},{T}:直到回åˆç»“æŸï¼Œå¯¹å…·è¾Ÿé‚ªå¼‚能的对手åŠç”±å¯¹æ‰‹æ“控且具该异能的生物而言,你能将其视åŒä¸å…·è¯¥å¼‚能地指定为由你æ“控之咒语或异能的目标。 +Detention Sphere|扣留法çƒ|结界|当扣留法çƒè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡éžåœ°ã€ä¸”å称ä¸æ˜¯æ‰£ç•™æ³•çƒçš„永久物,以åŠä¸Žè¯¥æ°¸ä¹…物åŒå的所有其他永久物。\n当扣留法çƒç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。 +Detention Vortex|拘ç¦æ¼©æ¶¡|结界 ~çµæ°”|结附于éžåœ°æ°¸ä¹…物\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n{3}:消ç­æ‹˜ç¦æ¼©æ¶¡ã€‚åªæœ‰å¯¹æ‰‹å¯ä»¥èµ·åŠ¨æ­¤å¼‚能,且仅é™æ³•æœ¯æ—¶æœºã€‚ +Determined|Determined|瞬间|本回åˆä¸­ï¼Œå…¶å®ƒç”±ä½ æ“控的咒语ä¸èƒ½è¢«å’’语或异能å击。\n抓一张牌。 +Determined Iteration|定念迭代|结界|在你回åˆçš„战斗开始时,殖民。以此法派出的è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Detonate||| +Detritivore|噬岩兽|生物~拉高耶夫|噬岩兽的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰å¯¹æ‰‹åŸå¢“场中éžåŸºæœ¬åœ°ç‰Œä¹‹æ€»æ•°é‡ã€‚\n延缓X~{X}{3}{R}。 Xä¸èƒ½ä¸º0。\n于噬岩兽被移出对战的期间,æ¯å½“移去其上一个计时指示物时,消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ +Deus of Calamity|苦难神明|生物~精怪ï¼åœ£è€…|è·µè¸\næ¯å½“苦难神明å‘对手造æˆ6点或更多伤害时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的地。 +Devastating Dreams||| +Devastating Mastery|æ¯ç­å¥‡æŠ€|法术|ä½ å¯ä»¥æ”¯ä»˜{2}{W}{W},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n如果曾支付此{2}{W}{W}费用,则任一对手选择至多两个由其æ“控的éžåœ°æ°¸ä¹…物,并将它们移回其拥有者手上。\n消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。 +Devastating Summons|æ¯ç­æ€§å¬å”¤|法术|牺牲X个地,以作为施放æ¯ç­æ€§å¬å”¤çš„é¢å¤–费用。\n将两个X/X红色元素è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Devastation||| +Devastation Tide|寂ç­æµªæ½®|法术|将所有éžåœ°æ°¸ä¹…物移回其拥有者手上。\n奇迹{1}{U} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Development|Development|瞬间|除éžä»»ä¸€å¯¹æ‰‹è®©ä½ æŠ“一张牌,å¦åˆ™å°†ä¸€ä¸ª3/1红色元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 将此æµç¨‹å†é‡å¤ä¸¤æ¬¡ã€‚ +Deviant Glee|越轨之喜|结界~çµæ°”|结附于生物\n所结附的生物得+2/+1且具有「{R}:此生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚〠+Devil's Play|魔鬼造孽|法术|魔鬼造孽对目标生物或牌手造æˆX点伤害。\n返照{X}{R}{R}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Devilish Valet|魔鬼ä¾åº”|生物 ~魔鬼ï¼æˆ˜å£«|è·µè¸ï¼Œæ•æ·\nè”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,将魔鬼ä¾åº”的力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ +Devils' Playground|魔鬼ä¹åœŸ|法术|将四个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「当此生物死去时,它对目标生物或牌手造æˆ1点伤害。〠+Devilthorn Fox|é­”è†ç‹|生物~ç‹| +Devious Cover-Up|暗地掩饰|瞬间|å击目标咒语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥æ‹¥æœ‰è€…çš„åŸå¢“场。你å¯ä»¥å°†è‡³å¤šå››å¼ ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场洗入你的牌库。 +Devkarin Dissident|戴å¡æž—异è§è€…|生物 ~妖精ï¼æˆ˜å£«|{4}{G}:戴å¡æž—异è§è€…å¾—+2/+2直到回åˆç»“æŸã€‚ +Devoted Caretaker||| +Devoted Crop-Mate|虔诚群伴|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽè™”诚群伴攻击时耗竭之。当你如此作时,将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Devoted Druid|虔诚德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。\n在虔诚德é²ä¼Šä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物:é‡ç½®è™”诚德é²ä¼Šã€‚ +Devoted Hero||| +Devoted Paladin|虔诚圣武士|生物 ~åŠå…½äººï¼éª‘士|希望信标~当虔诚圣武士进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 +Devoted Retainer|忠实家臣|生物~人类ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) +Devotee of Strength|蛮力信徒|生物~那伽ï¼æ³•æœ¯å¸ˆ|{4}{G}:目标生物得+2/+2直到回åˆç»“æŸã€‚ +Devour Flesh|åžå™¬è‚‰èº«|瞬间|目标牌手牺牲一个生物,然åŽèŽ·å¾—ç­‰åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Devour Intellect|åžå™¬æ™ºåŠ›|法术|目标对手弃一张牌。如果施放此咒语时支付过æ¥è‡ªçå®çš„法术力,则改为该牌手展示其手牌,你选择其中一张éžåœ°ç‰Œï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å¼ƒæŽ‰è¯¥ç‰Œã€‚ +Devour in Flames|ç«ç„°åžå™¬|法术|将一个由你æ“控的地移回其拥有者手上,以作为施放ç«ç„°åžå™¬çš„é¢å¤–费用。\nç«ç„°åžå™¬å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。 +Devour in Shadow|黯影åžå™¬|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚你失去等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Devourer of Memory|åžå¿†é­”|生物 ~梦魇|æ¯å½“一张或数张牌从你的牌库置入你的åŸå¢“场时,åžå¿†é­”å¾—+1/+1直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{1}{U}{B}:将你的牌库顶牌置入你的åŸå¢“场。 +Devouring Greed|贪欲åžå™¬|法术~å¤å’’|ä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„精怪,以作为使用贪欲åžå™¬çš„é¢å¤–费用。\n目标牌手失去2点生命,且æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç²¾æ€ªï¼Œä¾¿å†å¤±åŽ»2点生命。你获得该总数é‡çš„生命。 +Devouring Hellion|åžå™¬åœ°ç‹±å…½|生物 ~地狱兽|于åžå™¬åœ°ç‹±å…½è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物和ï¼æˆ–é¹æ´›å®¢ã€‚如果你如此作,则它进战场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。 +Devouring Light|明光åžå™¬|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n将目标进行攻击或阻挡的生物移出对战。 +Devouring Rage|怒æ„åžå™¬|瞬间~å¤å’’|ä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„精怪,以作为使用怒æ„åžå™¬çš„é¢å¤–费用。\n目标生物得+3/+0直到回åˆç»“æŸï¼Œä¸”æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç²¾æ€ªï¼Œè¯¥ç”Ÿç‰©ä¾¿å†å¾—+3/+0直到回åˆç»“æŸã€‚ +Devouring Strossus||| +Devouring Sugarmaw|Devouring Sugarmaw|生物 — 惊惧兽|å¨æ…‘,践è¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚若你未如此作,则横置åžå™¬ç³–喉兽。 +Devouring Swarm|åžå™¬è™«ç¾¤|生物 ~昆虫|飞行\n牺牲一个生物:åžå™¬è™«ç¾¤å¾—+1/+1直到回åˆç»“æŸã€‚ +Devouring Tendrils|åžå™¬å·é¡»|法术|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚本回åˆä¸­ï¼Œå½“该ä¸ç”±ä½ æ“控的永久物死去时,你获得2点生命。 +Devout Chaplain|虔诚教士|生物~人类ï¼åƒ§ä¾£|{T},横置两个由你æ“控且未横置的人类:放é€ç›®æ ‡ç¥žå™¨æˆ–结界。 +Devout Decree|虔诚è£å†³|法术|放é€ç›®æ ‡é»‘色或红色的生物或é¹æ´›å®¢ã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Devout Invocation|虔诚ç¥æ„¿|法术|横置任æ„æ•°é‡ç”±ä½ æ“控且未横置的生物。æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å°†ä¸€ä¸ª4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Devout Lightcaster|虔诚圣光僧|生物~寇æ—ï¼åƒ§ä¾£|å黑ä¿æŠ¤\n当虔诚圣光僧进战场时,放é€ç›®æ ‡é»‘色永久物。 +Dewdrop Spy|露ç æŽ¢å­|生物~仙çµï¼æµªå®¢|闪现\n飞行\n当露ç æŽ¢å­è¿›åœºæ—¶ï¼Œæ£€è§†ç›®æ ‡ç‰Œæ‰‹çš„牌库顶牌。 +Dhund Operative|敦德会特务|生物 ~人类ï¼æµªå®¢|åªè¦ä½ æ“控神器,敦德会特务便得+1/+0且具有死触异能。 +Diabolic Edict|æ¶é­”的勒令|瞬间|目标牌手牺牲一个生物。 +Diabolic Intent|æ¶é­”æ„图|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 +Diabolic Machine||| +Diabolic Revelation|æ¶é­”å¯ç¤º|法术|从你的牌库中æœå¯»è‡³å¤šX张牌并置于你手上。然åŽå°†ä½ çš„牌库洗牌。 +Diabolic Servitude|严酷苦役|结界|当严酷苦役进战场时,将目标生物牌从你的åŸå¢“场移回战场。当以严酷苦役放进战场的生物死去时,将它放é€ï¼Œå¹¶å°†ä¸¥é…·è‹¦å½¹ç§»å›žå…¶æ‹¥æœ‰è€…手上。当严酷苦役离开战场时,放é€ä»¥ä¸¥é…·è‹¦å½¹æ”¾è¿›æˆ˜åœºçš„生物。 +Diabolic Tutor|æ¶é­”导师|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 +Diamond Faerie|晶钻仙çµ|雪境生物~仙çµ|飞行\n{1}{S}:由你æ“控的雪境生物得+1/+1直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Diamond Knight|晶钻骑士|神器生物 ~骑士|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n于晶钻骑士进战场时,选择一ç§é¢œè‰²ã€‚\næ¯å½“你施放该色的咒语时,在晶钻骑士上放置一个+1/+1指示物。 +Diamond Lion|钻石雄狮|神器生物 ~猫|{T},弃掉你的手牌,牺牲钻石雄狮:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚åªèƒ½äºŽçž¬é—´æ—¶æœºèµ·åŠ¨ã€‚ +Diamond Mare|晶钻ç‰é©¬|神器生物 ~马|于晶钻ç‰é©¬è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\næ¯å½“你施放该色的咒语时,你获得1点生命。 +Diamond Pick-Axe|钻石åå­—é•|神器 — 武具|ä¸ç­ï¼ˆæ³¨æ˜Žã€Œæ¶ˆç­ã€çš„效应ä¸ä¼šæ¶ˆç­æ­¤ç¥žå™¨ã€‚)\n佩带此武具的生物得+1/+1且具有「æ¯å½“此生物攻击时,派出一个çå®è¡ç”Ÿç‰©ã€‚ã€ï¼ˆå®ƒæ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n佩带{2} +Diaochan, Artful Beauty|Diaochan, Artful Beauty|| +Dichotomancy|二分奇术|法术|目标对手æ¯æ“控一个已横置的éžåœ°æ°¸ä¹…物,你便从该牌手的牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥æ°¸ä¹…物åŒå的牌,并在你的æ“控下放置进场。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。\n延缓3~{1}{U}{U} +Dictate of Erebos|厄ç¿æŸæ–¯çš„æ—¨æ„|结界|闪现\næ¯å½“一个由你æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。 +Dictate of Heliod|赫利欧德的旨æ„|结界|闪现\n由你æ“控的生物得+2/+2。 +Dictate of Karametra|å¡æ‹‰ç¾Žç‰¹æ‹‰çš„æ—¨æ„|结界|闪现\næ¯å½“牌手横置一个地以产生法术力时,该牌手加一点法术力到他的法术力池中,其类别为该地刚æ‰å·²äº§ç”Ÿä¹‹ç±»åˆ«ã€‚ +Dictate of Kruphix|克罗芬斯的旨æ„|结界|闪现\n在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手é¢å¤–抓一张牌。 +Dictate of the Twin Gods|åŒå­ç¥žçš„æ—¨æ„|结界|闪现\nè‹¥æŸæ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆä¸¤å€çš„伤害。 +Didact Echo|布é“念世çµ|生物 — 精怪ï¼åƒ§ä¾£|当布é“念世çµè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\nè½åŸ4~åªè¦ä½ åŸå¢“场中有四张或更多永久物牌,布é“念世çµä¾¿å…·æœ‰é£žè¡Œå¼‚能。 +Didn't Say Please|礼数未至|瞬间|å击目标咒语。该咒语的æ“控者将其牌库顶的三张牌置入其åŸå¢“场。 +Die Young|英年早é€|法术|选择目标生物。你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©),然åŽä½ å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„{E}。æ¯ä»¥æ­¤æ³•æ”¯ä»˜ä¸€ä¸ª{E},该生物便得-1/-1直到回åˆç»“æŸã€‚ +Diffusion Sliver|弥散裂片妖|生物~裂片妖|æ¯å½“任一由你æ“控的裂片妖生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥å’’语或异能的æ“控者支付{2},å¦åˆ™å击之。 +Dig Through Time|历时挖掘|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n检视你牌库顶的七张牌。将其中两张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Dig Up|深挖探寻|法术|贯通{1}{B}{B}{G}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n从你牌库中æœå¯»ä¸€å¼ ï¼»åŸºæœ¬åœ°ï¼½ç‰Œï¼Œï¼»å±•ç¤ºè¯¥ç‰Œï¼Œï¼½å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Dig Up the Body|挖起尸体|瞬间|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n磨两张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) +Digsite Conservator|挖掘点照护械|神器生物 — 地ä¾|牺牲挖掘点照护械:将至多四张目标在åŒä¸€åŸå¢“场中的牌放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n当挖掘点照护械死去时,你å¯ä»¥æ”¯ä»˜{4}。若你如此作,则倾探4。(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ4çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Digsite Engineer|挖掘点工程师|生物 ~矮人ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放神器咒语时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个神器,此生物便得+1/+1。〠+Dihada's Ploy|迪哈达的手法|瞬间|抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚你获得若干生命,其数é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­æ‰€å¼ƒçš„牌数é‡ã€‚\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) +Dihada, Binder of Wills|缚志师迪哈达|传奇é¹æ´›å®¢ ~迪哈达|+2:至多一个目标传奇生物获得警戒ã€ç³»å‘½ä¸Žä¸ç­å¼‚能直到你的下一个回åˆã€‚\n−3:展示你牌库顶的四张牌。将其中任æ„æ•°é‡çš„传奇牌置于你手上,其余则置入你的åŸå¢“场。æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç‰Œç½®å…¥ä½ çš„åŸå¢“场,便派出一个çå®è¡ç”Ÿç‰©ã€‚\n−11:获得所有éžåœ°æ°¸ä¹…物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将它们é‡ç½®ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n缚志师迪哈达å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Diligent Excavator|勤勉开挖人|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放å²è¿¹å’’语时,目标对手将其牌库顶的两张牌置入其åŸå¢“场。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Diligent Farmhand||| +Diluvian Primordial|洪水原祖|生物 ~圣者|飞行\n当洪水原祖进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žä½ å¯ä»¥ä»Žå…¶åŸå¢“场中施放至多一张目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果以此法施放的咒语于本回åˆä¸­å°†ç½®å…¥åŸå¢“场,则改为将其放é€ã€‚ +Dimensional Breach||| +Dimensional Infiltrator|次元渗é€ä½“|生物~奥札奇|虚色(此牌没有颜色。)\n闪现\n飞行\n{1}{C}:目标对手放é€å…¶ç‰Œåº“顶牌。如果该牌为地牌,则你å¯ä»¥å°†æ¬¡å…ƒæ¸—é€ä½“移回其拥有者手上。({C}代表无色法术力。) +Diminish|缩å°|瞬间|目标生物æˆä¸º1/1直到回åˆç»“æŸã€‚ +Diminisher Witch|缩形巫婆|生物 — 人类ï¼é‚ªæœ¯å¸ˆ|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n当缩形巫婆进战场时,若它已加ç ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªå€’楣鬼角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在目标由对手æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物是1/1。) +Diminishing Returns|报酬递å‡|法术|æ¯ä½ç‰Œæ‰‹å„将其手牌和åŸå¢“场洗回其牌库。你放é€ä½ ç‰Œåº“顶的å张牌。然åŽæ¯ä½ç‰Œæ‰‹å„抓至多七张牌。 +Dimir Aqueduct|底密尔下水é“|地|底密尔下水é“须横置进场。\n当底密尔下水é“进场时,将由你æ“控的一个地移回其拥有者手上。\n{T}:加{U}{B}到你的法术力池中。 +Dimir Charm|底密尔护符|瞬间|选择一项~å击目标法术咒语;或消ç­ç›®æ ‡åŠ›é‡å°äºŽæˆ–等于2的生物;或检视目标牌手牌库顶的三张牌,然åŽå°†ä¸€å¼ æ”¾å›žï¼Œå…¶ä½™åˆ™ç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。 +Dimir Cluestone|底密尔示石|神器|{T}:加{U}或{B}到你的法术力池中。\n{U}{B},{T},牺牲底密尔示石:抓一张牌。 +Dimir Cutpurse|底密尔扒手|生物~精怪|æ¯å½“底密尔扒手对牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌,并且你抓一张牌。 +Dimir Doppelganger|底密尔化妖|生物~å˜å½¢å…½|{1}{U}{B}:将目标生物牌从任一åŸå¢“场移出对战。 底密尔化妖æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶ï¼Œå¹¶èŽ·å¾—此异能。 +Dimir Guildgate|底密尔公会门|地 ~门|底密尔公会门须横置进战场。\n{T}:加{U}或{B}。 +Dimir Guildmage|底密尔公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|({U/B}å¯ç”¨{U}或{B}æ¥æ”¯ä»˜ã€‚)\n{3}{U}:目标牌手抓一张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。\n{3}{B}:目标牌手弃一张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 +Dimir House Guard|底密尔会堂守å«|生物~骷髅妖|æ惧\n牺牲一个生物:é‡ç”Ÿåº•å¯†å°”会堂守å«ã€‚\n易质{1}{B}{B}({1}{B}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Dimir Infiltrator|底密尔渗é€è€…|生物~精怪|底密尔渗é€è€…ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n易质{1}{U}{B}({1}{U}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Dimir Informant|底密尔线人|生物 ~人类ï¼æµªå®¢|当底密尔线人进战场时,刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Dimir Keyrune|底密尔符镇兵|神器|{T}:加{U}或{B}。\n{U}{B}:底密尔符镇兵æˆä¸º2/2,è“黑åŒè‰²çš„惊惧兽神器生物直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Dimir Locket|底密尔å é¥°|神器|{T}:加{U}或{B}。\n{U/B}{U/B}{U/B}{U/B},{T},牺牲底密尔å é¥°ï¼šæŠ“两张牌。 +Dimir Machinations|底密尔图谋|法术|检视目标牌手牌库顶的三张牌。 将这些牌中任æ„æ•°é‡çš„牌移出对战,其余则以任æ„顺åºæ”¾å›žã€‚\n易质{1}{B}{B}({1}{B}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Dimir Signet|底密尔å°è®°|神器|{1},{T}:加{U}{B}。 +Dimir Spybug|底密尔窃å¬è™«|生物 ~昆虫|飞行\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“你刺探时,在底密尔窃å¬è™«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Din of the Fireherd|ç‚Žéªå–§é—¹|法术|将一个5/5,黑红åŒè‰²çš„元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ ä½ æ¯æ“控一个黑色生物,目标对手便牺牲一个生物,然åŽä½ æ¯æ“控一个红色生物,该对手便牺牲一个地。 +Dina, Soul Steeper|浸çµè¿ªå¨œ|传奇生物 ~树çµï¼å¾·é²ä¼Š|æ¯å½“你获得生命时,æ¯ä½å¯¹æ‰‹å„失去1点生命。\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæµ¸çµè¿ªå¨œå¾—+X/+0直到回åˆç»“æŸï¼ŒX为所牺牲生物的力é‡ã€‚ +Dingus Egg||| +Dino DNA|æ龙基因|神器|压å°ï½ž{1},{T}:将目标生物牌从åŸå¢“场放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n{6}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ä»¥æ龙基因放é€ä¹‹ç‰Œçš„å¤åˆ¶å“,但它是6/6绿色,具践è¸å¼‚能的æ龙生物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Dinosaur Egg|æ龙蛋|生物 — æé¾™ï¼è›‹|进化\n当æ龙蛋死去时,你å¯ä»¥å€¾æŽ¢X,X为其防御力。 +Dinosaur Hunter|æ龙猎人|生物 ~人类ï¼æµ·ç›—|æ¯å½“æ龙猎人对任一æ龙造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。 +Dinosaur Stampede|æ龙狂奔|瞬间|进行攻击的生物得+2/+0直到回åˆç»“æŸã€‚由你æ“控的æ龙获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Dinotomaton|自动龙械|神器生物 — æé¾™ï¼åœ°ä¾|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当自动龙械进战场时,目标由你æ“控的生物获得å¨æ…‘异能直到回åˆç»“æŸã€‚ +Dinrova Horror|汀洛瓦惊惧兽|生物 ~惊惧兽|当汀洛瓦惊惧兽进战场时,将目标永久物移回其拥有者手上,然åŽè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Diplomacy of the Wastes|è’æ¼ å¼å¤–交|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。如果你æ“控战士,则该牌手失去2点生命。 +Dire Flail|焦炬连枷|神器 — 武具|佩带此武具的生物得+2/+0。\n佩带{1}\n以神器化炼{3}{R}{R}({3}{R}{R},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€å¦ä¸€ä¸ªç”±ä½ æ“控的神器或一张你åŸå¢“场中的神器牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Dire Fleet Captain|焦炬舰队船长|生物 ~åŠå…½äººï¼æµ·ç›—|æ¯å½“焦炬舰队船长攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其他海盗,它便得+1/+1直到回åˆç»“æŸã€‚ +Dire Fleet Daredevil|焦炬舰队冒险客|生物 ~人类ï¼æµ·ç›—|先攻\n当焦炬舰队冒险客进战场时,将目标瞬间或法术牌从对手的åŸå¢“场放é€ã€‚本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。如果该咒语本回åˆä¸­å°†è¿›å…¥åŸå¢“场,则改为将它放é€ã€‚ +Dire Fleet Hoarder|焦炬舰队匿å®å®¢|生物 ~人类ï¼æµ·ç›—|当焦炬舰队匿å®å®¢æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªæ— è‰²çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Dire Fleet Interloper|焦炬舰队径闯客|生物 ~人类ï¼æµ·ç›—|å¨æ…‘\n当焦炬舰队径闯客进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Dire Fleet Neckbreaker|焦炬舰队断颈客|生物 ~åŠå…½äººï¼æµ·ç›—|由你æ“控且进行攻击的海盗得+2/+0。 +Dire Fleet Poisoner|焦炬舰队投毒客|生物 ~人类ï¼æµ·ç›—|闪现\n死触\n当焦炬舰队投毒客进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控且进行攻击的海盗得+1/+1且获得死触异能。 +Dire Fleet Ravager|焦炬舰队劫夺客|生物 ~åŠå…½äººï¼æµ·ç›—ï¼æ³•æœ¯å¸ˆ|å¨æ…‘,死触\n当焦炬舰队劫夺客进战场时,æ¯ä½ç‰Œæ‰‹å„失去三分之一的生命,å°æ•°ç‚¹åŽè¿›ä½ã€‚ +Dire Fleet Warmonger|焦炬舰队好战者|生物 ~åŠå…½äººï¼æµ·ç›—|在你回åˆçš„战斗开始时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则直到回åˆç»“æŸï¼Œç„¦ç‚¬èˆ°é˜Ÿå¥½æˆ˜è€…å¾—+2/+2且获得践è¸å¼‚能。(它造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) +Dire Mimic|凶暴拟身怪|神器 ~çå®|闪现\n{T},牺牲凶暴拟身怪:加一点任æ„颜色的法术力。\n{3}:凶暴拟身怪æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5çš„å˜å½¢å…½ç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ +Dire Tactics|险厄战术|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚如果你未æ“控人类,则你失去等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Dire Undercurrents|æ¹æ€¥æš—æµ|结界|æ¯å½“一个è“色生物在你的æ“控下进场时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹æŠ“一张牌。\næ¯å½“一个黑色生物在你的æ“控下进场时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Dire Wolf Prowler|凶暴掠狼|生物 ~狼|{1}{G}:直到回åˆç»“æŸï¼Œå‡¶æš´æŽ ç‹¼å¾—+2/+2且获得æ•æ·å¼‚能。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Dire-Strain Rampage|怖狼脉狂愤|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或地。如果以此法消ç­ä¸€ä¸ªåœ°ï¼Œåˆ™å…¶æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。若å¦ï¼Œåˆ™å…¶æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n返照{3}{R}{G} +Direct Current|导引电æµ|法术|导引电æµå¯¹ä»»æ„一个目标造æˆ2点伤害。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) +Diregraf Captain|战墓队长|生物 ~çµä¿‘ï¼å£«å…µ|死触\n由你æ“控的其他çµä¿‘生物得+1/+1。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的çµä¿‘死去时,目标对手失去1点生命。 +Diregraf Colossus|战墓巨åƒ|生物 ~çµä¿‘ï¼å·¨äºº|战墓巨åƒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中的çµä¿‘牌数é‡ã€‚\næ¯å½“你施放çµä¿‘咒语时,派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Diregraf Escort|战墓å«å£«|生物~人类ï¼åƒ§ä¾£|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦æˆ˜å¢“å«å£«ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有åçµä¿‘ä¿æŠ¤ã€‚ +Diregraf Ghoul|战墓食尸鬼|生物 ~çµä¿‘|战墓食尸鬼须横置进战场。 +Diregraf Horde|战墓大群|生物 ~çµä¿‘|当战墓大群进战场时,派出两个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚当你如此作时,将至多两张目标牌从åŸå¢“场放é€ã€‚(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) +Diregraf Rebirth|战墓å†ç”Ÿ|法术|本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n将目标生物牌从你的åŸå¢“场移回战场。\n返照{5}{B}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Diregraf Scavenger|战墓食è…熊|生物 ~çµä¿‘ï¼ç†Š|死触\n当战墓食è…熊进战场时,将至多一张目标牌从åŸå¢“场放é€ã€‚若以此法放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 +Dirge Bat|悼挽è™è |生物 ~è™è |åˆå˜{4}{B}{B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n闪现\n飞行\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ã€‚ +Dirge of Dread|摄魂挽歌|法术|所有生物获得æ惧异能直到回åˆç»“æŸã€‚(它们åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n循环{1}{B}({1}{B},弃掉此牌:抓一张牌。)\n当你循环摄魂挽歌时,你å¯ä»¥è®©ç›®æ ‡ç”Ÿç‰©èŽ·å¾—æ惧异能直到回åˆç»“æŸã€‚ +Dirgur Nemesis|敦å¤å®¿æ•Œ|生物~巨蛇|守军\nå¨åŠ›å˜èº«{6}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Dirty Wererat||| +Disallow|ä¸äºˆæ‰¿è®¤|瞬间|å击目标咒语,起动å¼å¼‚能或触å‘å¼å¼‚能。(其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能。) +Disappearing Act|消失把æˆ|瞬间|将一个由你æ“控的永久物移回其拥有者手上,以作为施放消失把æˆçš„é¢å¤–费用。\nå击目标咒语。 +Disarm||| +Disaster Radius|ç¾ç¥¸èŒƒå›´|法术|从你手上展示一张生物牌,以作为施放ç¾ç¥¸èŒƒå›´çš„é¢å¤–费用。\nç¾ç¥¸èŒƒå›´å¯¹æ¯ä¸ªç”±å¯¹æ‰‹æ‰€æ“控的生物å„造æˆX点伤害,X为所展示之牌的总法术力费用。 +Discerning Financier|é”眼æƒè´µ|生物 — 人类ï¼è´µæ—|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸå¯¹æ‰‹æ“控的地比你多,则你派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n{2}{W}:选择å¦ä¸€ä½ç‰Œæ‰‹ã€‚该牌手获得目标由你æ“控的çå®ä¹‹æ“控æƒã€‚你抓一张牌。 +Discerning Taste|æ•é”味觉|法术|检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç½®å…¥ä½ åŸå¢“场的生物牌中力é‡æœ€å¤§è€…之数值。 +Disciple of Bolas|波拉斯信徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当波拉斯信徒进战场时,牺牲å¦ä¸€ä¸ªç”Ÿç‰©ã€‚你获得X点生命且抓X张牌,X为该生物的力é‡ã€‚ +Disciple of Caelus Nin|凯路å¿ä¿¡å¾’|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当凯路å¿ä¿¡å¾’进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„选择至多五个由其æ“控的永久物。所有未以此法选中的永久物跃离,但凯路å¿ä¿¡å¾’除外。\n永久物都ä¸èƒ½è·ƒå›žã€‚ +Disciple of Deceit|诡诈信徒|生物~人类ï¼æµªå®¢|å¯æ‚Ÿï½žæ¯å½“诡诈信徒æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ éžåœ°ç‰Œã€‚若你如此作,从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žè¯¥ç‰Œç›¸åŒçš„牌,展示该牌,并将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Disciple of Grace||| +Disciple of Griselbrand|棘泽边信徒|生物~人类ï¼åƒ§ä¾£|{1},牺牲一个生物:你获得等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Disciple of Kangee||| +Disciple of Law||| +Disciple of Malice||| +Disciple of Perdition|åç­ä¿¡å¾’|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当åç­ä¿¡å¾’死去时,选择一项。如果你的总生命正好为13,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•你抓一张牌且失去1点生命。\n•放é€ç›®æ ‡å¯¹æ‰‹çš„åŸå¢“场。该牌手失去1点生命。 +Disciple of Phenax|æ–纳克的信徒|生物~人类ï¼åƒ§ä¾£|当æ–纳克的信徒进战场时,目标牌手从手上展示若干牌,其数é‡ç­‰åŒäºŽä½ çš„黑色献力。你从中选择一张。该牌手弃掉该牌。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) +Disciple of Tevesh Szat|æ³°ç»´å¸å‰Žç‰¹çš„ä¿¡å¾’|生物~人类ï¼åƒ§ä¾£|{T}:目标生物得-1/-1直到回åˆç»“æŸã€‚\n{4}{B}{B},{T},牺牲泰维å¸å‰Žç‰¹çš„信徒:目标生物得-6/-6直到回åˆç»“æŸã€‚ +Disciple of the Old Ways|å¤å¼ä¿¡å¾’|生物~人类ï¼æˆ˜å£«|{R}:å¤å¼ä¿¡å¾’获得先攻异能直到回åˆç»“æŸã€‚ +Disciple of the Ring|环塔门徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1},从你的åŸå¢“场中放é€ä¸€å¼ çž¬é—´æˆ–法术牌:选择一项~\n•除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{2},å¦åˆ™å击之。\n•环塔门徒得+1/+1直到回åˆç»“æŸã€‚\n•横置目标生物。\n•é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Disciple of the Sun|旭日信徒|生物 ~人类ï¼åƒ§ä¾£|系命\n当旭日信徒进战场时,将目标法术力值等于或å°äºŽ3的永久物牌从你的åŸå¢“场移回你手上。 +Disciple of the Vault|黯窖门徒|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“一个神器从战场进入åŸå¢“场时,你å¯ä»¥ä»¤ç›®æ ‡å¯¹æ‰‹å¤±åŽ»1点生命。 +Disciples of Gix|基克斯的信徒|生物 ~éžç‘žäººï¼äººç±»|当基克斯的信徒进战场时,从你牌库中æœå¯»è‡³å¤šä¸‰å¼ ç¥žå™¨ç‰Œï¼Œå°†å®ƒä»¬ç½®å…¥ä½ çš„åŸå¢“场,然åŽæ´—牌。 +Disciplined Duelist|守矩斗客|生物 ~人类ï¼å¸‚æ°‘|连击\n守矩斗客进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚ +Discombobulate|乱其方寸|瞬间|å击目标咒语。 检视你牌库顶的四张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ +Discontinuity|çªç„¶ä¸­æ–­|瞬间|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ­¤å’’语便å‡å°‘{2}{U}{U}æ¥æ–½æ”¾ã€‚\n结æŸæœ¬å›žåˆã€‚(放é€å †å ä¸Šçš„所有咒语和异能,包括此牌。轮到此回åˆçš„牌手将手牌弃至其手牌上é™ã€‚生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚) +Discordant Dirge||| +Discordant Piper|èµ°è°ƒå¹ç¬›æ‰‹|生物 ~çµä¿‘ï¼ç¾Šè¹„人|当走调å¹ç¬›æ‰‹æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª0/1白色山羊è¡ç”Ÿç”Ÿç‰©ã€‚ +Discover the Impossible|探索未然|瞬间|检视你牌库顶的五张牌。牌é¢æœä¸‹åœ°æ”¾é€å…¶ä¸­ä¸€å¼ ï¼Œå¹¶å°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果所放é€ä¹‹ç‰Œæ˜¯æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2的瞬间咒语,则你å¯ä»¥æ–½æ”¾å®ƒï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果你未如此作,则将该牌置于你手上。 +Discovery|æ­æ™“|法术|刺探2,然åŽæŠ“一张牌。(刺探2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Disdainful Stroke|倨傲击|瞬间|å击目标总法术力费用等于或大于4的咒语。 +Disembowel|开膛剖腹|瞬间|消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的生物。 +Disenchant|消除魔障|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Disentomb|扰åŸ|法术|将目标生物牌从你的åŸå¢“场移回你手上。 +Disfigure|æ¯å®¹|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚ +Disinformation Campaign|散布谣言|结界|当散布谣言进战场时,你抓一张牌且æ¯ä½å¯¹æ‰‹å„弃一张牌。\næ¯å½“你刺探时,将散布谣言移回其拥有者的手上。 +Disintegrate|分解|法术|分解对目标生物或牌手造æˆX点伤害。 该生物于本回åˆä¸­ä¸èƒ½é‡ç”Ÿã€‚ 若该生物于本回åˆä¸­å°†è¢«ç½®å…¥åŸå¢“场,则改为将它移出对战。 +Dismal Backwater|阴沉死水|地|阴沉死水须横置进战场。\n当阴沉死水进战场时,你获得1点生命。\n{T}:加{U}或{B}。 +Dismal Failure|沮丧挫败|瞬间|å击目标咒语。 å…¶æ“控者弃一张牌。 +Dismantle|解体|法术|消ç­ç›®æ ‡ç¥žå™¨ã€‚ 若该神器上有指示物,则在由你æ“控的一个神器上放置等é‡çš„+1/+1指示物或等é‡çš„充电指示物。 +Dismantling Blow|击散|瞬间|增幅{2}{U}(你å¯ä»¥åœ¨æ–½æ”¾æ­¤å’’语时é¢å¤–支付{2}{U}。)\n消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。如果此咒语已增幅,则抓两张牌。 +Dismember|肢解|瞬间|({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚)\n目标生物得-5/-5直到回åˆç»“æŸã€‚ +Dismiss|退散|瞬间|å击目标咒语。\n抓一张牌。 +Dismiss into Dream|æ•£è½å…¥æ¢¦|结界|由对手æ“控的æ¯ä¸ªç”Ÿç‰©å‡é¢å¤–具有「虚影ã€æ­¤ç±»åˆ«ï¼Œä¸”都具有「当此生物æˆä¸ºå’’语或异能的目标时,将它牺牲。〠+Dismissive Pyromancer|高傲烈焰术士|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{R},{T},弃一张牌:抓一张牌。\n{2}{R},{T},牺牲高傲烈焰术士:它对目标生物造æˆ4点伤害。 +Disorder||| +Disorder in the Court|庭上纷乱|瞬间|放é€X个目标生物,然åŽæŽ¢æŸ¥X次。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å„自拥有者的æ“控下横置移回战场。(探查的æµç¨‹æ˜¯æ´¾å‡ºä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) +Disorient|令其迷惘|瞬间|目标生物得-7/-0直到回åˆç»“æŸã€‚ +Disowned Ancestor|离弃先祖|生物~精怪ï¼æˆ˜å£«|延生{1}{B}({1}{B},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚) +Dispatch|迅速了结|瞬间|横置目标生物。\n金技~如果你æ“控三个或更多神器,则放é€è¯¥ç”Ÿç‰©ã€‚ +Dispel|云散|瞬间|å击目标瞬间咒语。 +Dispeller's Capsule|驱散者å ç›’|神器|{2}{W},{T},牺牲驱散者å ç›’:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Dispense Justice|执行正义|瞬间|目标牌手牺牲一个进行攻击的生物。\n金技~如果你æ“控三个或更多神器,则改为该牌手牺牲两个进行攻击的生物。 +Dispersal|æ­æ•£|瞬间|æ¯ä½å¯¹æ‰‹å„将由其æ“控的永久物中总法术力费用最高的一个éžåœ°æ°¸ä¹…物移回其拥有者的手上,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Dispersal Shield||| +Dispersal Technician|离散技师|生物~维多肯ï¼ç¥žå™¨å¸ˆ|当离散技师进战场时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Disperse|驱散|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Dispersing Orb||| +Displace|移形æ¢ä½|瞬间|放é€è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Displacement Wave|迫离浪潮|法术|将所有总法术力费用等于或å°äºŽXçš„éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Displacer Beast|移ä½å…½|生物 ~猫ï¼é‡Žå…½|当移ä½å…½è¿›æˆ˜åœºæ—¶ï¼Œæ·±å…¥åœ°åŸŽã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n移ä½ï½ž{3}{U}:将移ä½å…½ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Displacer Kitten|移ä½å¹¼å…½|生物 ~猫ï¼é‡Žå…½|回é¿ï½žæ¯å½“你施放éžç”Ÿç‰©å’’语时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Display of Dominance|æƒåŠ›å±•çŽ°|瞬间|选择一项~\n• 消ç­ç›®æ ‡è“色或黑色éžç”Ÿç‰©æ°¸ä¹…物。\n• 由你æ“控的永久物本回åˆä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之è“色或黑色咒语的目标。 +Display of Power|展现力é‡|瞬间|此咒语ä¸èƒ½è¢«å¤åˆ¶ã€‚\nå¤åˆ¶ä»»æ„æ•°é‡çš„目标瞬间和ï¼æˆ–法术咒语。你å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 +Disposal Mummy|弃伴木乃伊|生物~çµä¿‘ï¼è±ºç‹¼|当弃伴木乃伊进战场时,将目标牌从对手的åŸå¢“场放é€ã€‚ +Dispossess|强å–豪夺|法术|选择一个神器牌的å称。从目标对手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡å…·è¯¥å称的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Disrupt||| +Disrupt Decorum|礼数ä¸å‘¨|法术|煽惑所有ä¸ç”±ä½ æ“控的生物。(直到你的下一个回åˆï¼Œé‚£äº›ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Disrupting Scepter|扰乱æƒæ–|神器|{3},{T}:目标牌手弃一张牌。 ä½ åªå¯ä»¥äºŽä½ çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。 +Disrupting Shoal|æ…扰群列|瞬间~å¤å’’|ä½ å¯ä»¥å°†æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºXçš„è“色牌移出对战,而ä¸æ”¯ä»˜æ…扰群列的法术力费用。\n如果目标咒语的总法术力费用为X,则å击之。 +Disruption Aura|散裂çµæ°”|神器结界|å—此结界的神器具有「在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜æ­¤ç¥žå™¨çš„法术力费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚〠+Disruption Protocol|扰åºå定|瞬间|横置一个由你æ“控且未横置的神器或支付{1},以作为施放此咒语的é¢å¤–费用。\nå击目标咒语。 +Disruptive Pitmage||| +Disruptive Student||| +Disruptor Wanderglyph|滋扰漫游符|神器生物 — é­”åƒ|æ¯å½“滋扰漫游符攻击时,将目标牌从任一对手的åŸå¢“场放é€ã€‚ +Dissension in the Ranks|军ä¼å†…讧|瞬间|目标进行阻挡的生物与å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œé˜»æŒ¡çš„生物互斗。 +Dissenter's Deliverance|逆徒得救|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚\n循环{G}({G},弃掉此牌:抓一张牌。) +Dissipate|云消雾散|瞬间|å击目标咒语。 如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžå°†å®ƒç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Dissipation Field|消散力场|结界|æ¯å½“一个永久物对你造æˆä¼¤å®³æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Dissolve|消èž|瞬间|å击目标咒语。å åœ1。 +Distant Melody|é¥è¿œæ—‹å¾‹|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ ä½ æ¯æ“控一个该类别的永久物,便抓一张牌。 +Distant Memories|é¥è¿œå›žå¿†|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å…¶æ”¾é€ï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 任一ä½å¯¹æ‰‹å¯ä»¥ä»¤ä½ å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ 如果没有牌手如此选择,则你抓三张牌。 +Distemper of the Blood|鲜血乱心|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得践è¸å¼‚能。\n疯魔{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Distended Mindbender|曲智臃体|生物~奥札奇ï¼æ˜†è™«|化生{5}{B}{B}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放曲智臃体时,目标对手展示其手牌。你选择其中一张总法术力费用等于或å°äºŽ3çš„éžåœ°ç‰Œå’Œä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于4的牌。该牌手弃掉这些牌。 +Distinguished Conjurer|æ°å‡ºå’’法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。\n{4}{W},{T}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Distorted Curiosity|曲志好奇|法术|è…化~如果æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n抓两张牌。 +Distorting Lens||| +Distorting Wake|扭曲航迹|法术|å°†X个目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Distortion Strike|曲身进击|法术|目标生物得+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Distress|苦痛|法术|目标牌手展示其手牌。 你选择其中一张éžåœ°çš„牌。 该牌手弃掉该牌。 +District Guide|城区å‘导|生物 ~妖精ï¼æ–¥å€™|当城区å‘导进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œæˆ–门牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Disturbed Slumber|é­æ‰°æ²‰çœ |瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的地æˆä¸º4/4,具延势与æ•æ·å¼‚能的æ龙生物。它ä»ç„¶æ˜¯åœ°ã€‚它本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 +Disturbing Conversion|ä¸å®‰æ˜“化|结界 ~çµæ°”|闪现\n结附于生物\n当ä¸å®‰æ˜“化进战场时,æ¯ä½ç‰Œæ‰‹å„磨两张牌。\n所结附的生物得-X/-0,X为其æ“控者åŸå¢“场中牌的数é‡ã€‚ +Disturbing Plot|æ…扰阴谋|法术|将目标生物牌从åŸå¢“场移回其拥有者手上。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) +Dive Bomber||| +Dive Down|深潜|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+0/+3且获得辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Divebomber Griffin|急é™ç‹®é¹«|生物~狮鹫|飞行\n{T},牺牲急é™ç‹®é¹«ï¼šæ€¥é™ç‹®é¹«å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆ3点伤害。 +Diver Skaab|潜水尸嵌|生物 ~çµä¿‘|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当潜水尸嵌榨å–生物时,选择目标生物。该生物的拥有者将它置于其牌库顶或牌库底。 +Divergent Growth||| +Divergent Transformations|趋异转化|瞬间|ä¸å±ˆ(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n放é€ä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚为æ¯ä¸ªè¿™ç±»ç”Ÿç‰©å„进行以下æµç¨‹ï½žå…¶æ“控者从其牌库顶开始展示牌,直到展示出一张生物牌为止,将该牌放进战场,然åŽå°†å…¶ä½™çš„牌洗回牌库。 +Diversionary Tactics||| +Divert||| +Divest|褫夺|法术|目标牌手展示其手牌。你选择其中一张神器或生物牌。该牌手弃掉该牌。 +Divide by Zero|除数归零|瞬间|将目标法术力值等于或大于1的咒语或永久物移回其拥有者手上。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Divination|åœå¦|法术|抓两张牌。 +Divine Arrow|神箭穿心|瞬间|神箭穿心对目标进行攻击或阻挡的生物造æˆ4点伤害。 +Divine Congregation|圣æ´èšé›†|法术|目标牌手æ¯æ“控一个生物,你便获得2点生命。\n延缓5~{1}{W}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{1}{W}并将此牌移出对战,且上é¢æœ‰äº”个计时指示物。 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Divine Deflection|神圣å折|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ å’Œï¼æˆ–由你æ“控的永久物造æˆä¹‹X点伤害。 若以此法防止伤害,则神圣å折对目标生物或牌手造æˆç­‰é‡çš„伤害。 +Divine Favor|上天眷顾|结界~çµæ°”|结附于生物\n当上天眷顾进战场时,你获得3点生命。\n所结附的生物得+1/+3。 +Divine Gambit|神圣计策|法术|放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器,生物或结界。该牌手å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从其手上放进战场。 +Divine Light||| +Divine Offering|圣æ´çš„献礼|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚ 你获得等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 +Divine Presence||| +Divine Reckoning|神圣报应|法术|æ¯ä½ç‰Œæ‰‹å„选择一个由他æ“控的生物。 将其它的消ç­ã€‚\n返照{5}{W}{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Divine Sacrament|圣礼|结界|白色生物得+1/+1。\n门槛~åªè¦ä½ åŸå¢“场中有七张或更多牌,白色生物便å†å¾—+1/+1。 +Divine Smite|至圣斩|瞬间|目标由对手æ“控的生物或é¹æ´›å®¢è·ƒç¦»ã€‚如果该永久物是黑色,则改为将它放é€ã€‚(如果其跃离,则直到其æ“控者的下一个回åˆï¼Œå®ƒåŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚) +Divine Transformation||| +Divine Verdict|明圣è£å®š|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物。 +Divine Visitation|神æ©å¤©é™|结界|如果将在你的æ“控下派出一个或数个è¡ç”Ÿç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºç­‰é‡çš„4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ +Diviner's Lockbox|先知密柜|神器|{1},{T}:选择一个牌å,然åŽå±•ç¤ºä½ çš„牌库顶牌。如果该牌具有该å称,则牺牲先知密柜且抓三张牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Diviner's Portent|预言师示兆|瞬间|掷一颗d20,然åŽå°†ç‚¹æ•°åŠ ä¸Šä½ çš„手牌数é‡ã€‚\n1~14 VERT 抓X张牌。\n15+ VERT å åœX,然åŽæŠ“X张牌。 +Diviner's Wand|先知魔æ–|部æ—神器~法术师ï¼æ­¦å…·|佩带此武具的生物具有「æ¯å½“你抓一张牌时,å—此结界的生物得+1/+1且获得飞行异能直到回åˆç»“æŸã€ä»¥åŠã€Œ{4}:抓一张牌。ã€\næ¯å½“一个法术师生物进场时,你å¯ä»¥å°†å…ˆçŸ¥é­”æ–装备于其上。\n佩带{3} +Diving Griffin||| +Divinity of Pride|傲扬女神|生物~精怪ï¼åœ£è€…|飞行,系命\nåªè¦ä½ æœ‰25点或更多生命,傲扬女神便得+4/+4。 +Dizzy Spell|晕眩咒|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚\n易质{1}{U}{U}({1}{U}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Dizzying Swoop|眩目天é™|瞬间~历险|横置至多两个目标生物。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Djeru and Hazoret|æ°é²ä¸Žå“ˆä½è•¾|传奇生物 ~人类ï¼ç¥ž|åªè¦ä½ çš„手牌为一张或更少,æ°é²ä¸Žå“ˆä½è•¾ä¾¿å…·æœ‰è­¦æˆ’与æ•æ·å¼‚能。\næ¯å½“æ°é²ä¸Žå“ˆä½è•¾æ”»å‡»æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的六张牌。你å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ ä¼ å¥‡ç”Ÿç‰©ç‰Œã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Djeru's Renunciation|æ°é²çš„决断|瞬间|横置至多两个目标生物。\n循环{W}({W},弃掉此牌:抓一张牌。) +Djeru's Resolve|æ°é²çš„决心|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹å®ƒé€ æˆçš„所有伤害。\n循环{2}({2},弃掉此牌:抓一张牌。) +Djeru, With Eyes Open|彻悟的æ°é²|传奇生物~人类ï¼æˆ˜å£«|警戒\n当彻悟的æ°é²è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ é¹æ´›å®¢ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n如果æŸæ¥æºå°†å¯¹ä»»ä¸€ç”±ä½ æ“控的é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸­çš„1点。 +Djinn Illuminatus|å¯è¿ªå·¨çµ|生物~巨çµ|({U/R}å¯ç”¨{U}或{R}æ¥æ”¯ä»˜ã€‚)\n飞行\n你所使用的æ¯ä¸ªçž¬é—´ä¸Žæ³•æœ¯å’’语都具有覆诵异能。 其覆诵费用等åŒäºŽè¯¥å’’语的法术力费用。 (当你使用该咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) +Djinn of Wishes|祈愿巨çµ|生物 ~巨çµ|飞行\n祈愿巨çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ªç¥ˆæ„¿æŒ‡ç¤ºç‰©ã€‚\n{2}{U}{U},从祈愿巨çµä¸Šç§»åŽ»ä¸€ä¸ªç¥ˆæ„¿æŒ‡ç¤ºç‰©ï¼šå±•ç¤ºä½ çš„牌库顶牌。你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果你未如此作,则将它放é€ã€‚ +Djinn of the Fountain|喷泉巨çµ|生物 ~巨çµ|飞行\næ¯å½“你施放瞬间或法术咒语时,选择一项~\n•喷泉巨çµå¾—+1/+1直到回åˆç»“æŸã€‚\n•放é€å–·æ³‰å·¨çµã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n•å åœ1。 +Djinn of the Lamp||| +Djinni Windseer|风巨çµé¢„言师|生物 ~巨çµ|飞行\n当风巨çµé¢„言师进战场时,掷一颗d20。\n1~9 VERT å åœ1。\n10~19 VERT å åœ2。\n20 VERT å åœ3。 +Do or Die||| +Docent of Perfection|精进讲师|生物~昆虫ï¼æƒŠæƒ§å…½|飞行\næ¯å½“你施放瞬间或法术咒语时,将一个1/1è“色人类ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚然åŽå¦‚果你æ“控三个或更多法术师,转化精进讲师。 +Dockside Chef|ç å¤´åŽ¨å¸ˆ|结界生物 ~人类ï¼å¸‚æ°‘|{1}{B},牺牲一个神器或生物:抓一张牌。 +Dockside Extortionist|ç å¤´å‹’赎手|生物 ~鬼怪ï¼æµ·ç›—|当ç å¤´å‹’赎手进战场时,派出X个çå®è¡ç”Ÿç‰©ï¼ŒX为由对手æ“控之神器和结界的总数é‡ã€‚ +Dodecapod|打肢怪|神器生物 ~魔åƒ|如果由对手æ“控的咒语或异能使得你弃掉打肢怪,则改为将它放进战场且上é¢æœ‰ä¸¤ä¸ª+1/+1指示物,而éžç½®å…¥ä½ çš„åŸå¢“场。 +Dodgy Jalopy|多奇破烂车|神器 ~载具|è·µè¸\n多奇破烂车的力é‡ç­‰åŒäºŽç”±ä½ æ“控之生物中的最大法术力值。\næ­è½½3\n食è…{2}{G} +Dogged Detective|盯梢侦探|生物 ~人类ï¼æµªå®¢|当盯梢侦探进战场时,刺探2。\næ¯å½“任一对手抓æ¯å›žåˆä¸­ä»–的第二张牌时,你å¯ä»¥å°†ç›¯æ¢¢ä¾¦æŽ¢ä»Žä½ çš„åŸå¢“场移回你手上。 +Dogged Hunter||| +Dogged Pursuit|顽固追击|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 +Dogpile|围扑|瞬间|围扑对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控且进行攻击的生物之数é‡ã€‚ +Dokuchi Shadow-Walker|毒血帮ä¼å½±è€…|生物 ~食人魔ï¼å¿è€…|å¿æœ¯{3}{B} +Dokuchi Silencer|毒血帮销音客|生物 ~人类ï¼å¿è€…|å¿æœ¯{1}{B}({1}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“毒血帮销音客对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å¼ƒä¸€å¼ ç”Ÿç‰©ç‰Œã€‚当你如此作时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物或é¹æ´›å®¢ã€‚ +Dollhouse of Horrors|æ怖玩具屋|神器|{1},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“,但它是0/0组构体神器,ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ï¼Œä¸”具有「你æ¯æ“控一个组构体,此生物便得+1/+1。ã€å®ƒèŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Dolmen Gate|石桌墓门|神器|防止将对由你æ“控的攻击生物造æˆçš„所有战斗伤害。 +Domesticated Hydra|驯化多头龙|生物 ~多头龙|{X}{G}{G}{G}:蛮化X。(如果此生物未蛮化,则在其上放置X个+1/+1指示物且它已蛮化。)\nåªè¦é©¯åŒ–多头龙已蛮化,它便具有践è¸å¼‚能。 +Domestication|驯化|结界 ~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æ‰€ç»“附生物的力é‡ç­‰äºŽæˆ–大于4,则牺牲驯化。 +Dominaria's Judgment||| +Dominate|支é…|瞬间|获得目标总法术力费用等于或å°äºŽX的生物之æ“控æƒã€‚ +Dominating Vampire|控念å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|当控念å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”其法术力值须等于或å°äºŽç”±ä½ æ“控的å¸è¡€é¬¼æ•°é‡ã€‚获得该生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Dominator Drone|主宰奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。)当主宰奴兽进战场时,若你æ“控å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去2点生命。 +Domineer||| +Domineering Will|æ„志霸æ½|瞬间|目标牌手获得至多三个目标éžè¿›è¡Œæ”»å‡»ä¹‹ç”Ÿç‰©çš„æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须如此作。 +Dominus of Fealty|忠贞主宰|生物~精怪ï¼åœ£è€…|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—目标永久物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 若你如此作,则é‡ç½®å®ƒä¸”它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Domri Rade|多密雷德|é¹æ´›å®¢ï½žå¤šå¯†|+1:检视你的牌库顶牌。如果该牌为生物牌,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚\n-2:目标由你æ“控的生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。\n-7:你获得具有「由你æ“控的生物具有连击ã€è·µè¸ã€è¾Ÿé‚ªä¸Žæ•æ·å¼‚能。ã€çš„徽记。 +Domri's Ambush|多密的ä¼å‡»|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©å¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Domri's Nodorog|多密的诺多洛兽|生物 ~野兽|è·µè¸\n当多密的诺多洛兽进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为焚城暴徒多密的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Domri, Anarch of Bolas|波拉斯逆竖多密|传奇é¹æ´›å®¢ ~多密|由你æ“控的生物得+1/+0。\n+1:加{R}或{G}。本回åˆä¸­ï¼Œä½ æ–½æ”¾çš„生物咒语ä¸èƒ½è¢«å击。\n−2:目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。 +Domri, Chaos Bringer|致乱多密|传奇é¹æ´›å®¢ ~多密|+1:加{R}或{G}。如果该法术力用以支付生物咒语,则它获得起事异能。\n-3:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−8:你获得具有「在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª4/4,红绿åŒè‰²ï¼Œå…·è·µè¸å¼‚能的野兽è¡ç”Ÿç”Ÿç‰©ã€çš„徽记。 +Domri, City Smasher|焚城暴徒多密|传奇é¹æ´›å®¢ ~多密|+2:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得æ•æ·å¼‚能。\n−3:焚城暴徒多密对任æ„一个目标造æˆ3点伤害。\n−8:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置三个+1/+1指示物。这些生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Don Andres, the Renegade|å˜èŠ‚军将å”安德烈|传奇生物 — å¸è¡€é¬¼ï¼æµ·ç›—|æ¯ä¸ªç”±ä½ æ“控但ä¸ç”±ä½ æ‹¥æœ‰çš„生物å„å¾—+2/+2,具有å¨æ…‘与死触异能,且é¢å¤–具有海盗此类别。\næ¯å½“你施放ä¸ç”±ä½ æ‹¥æœ‰çš„éžç”Ÿç‰©å’’语时,派出两个已横置的çå®è¡ç”Ÿç‰©ã€‚ +Don't Move|别动|法术|消ç­æ‰€æœ‰å·²æ¨ªç½®çš„生物。直到你的下一个回åˆï¼Œæ¯å½“一个生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œå°†å®ƒæ¶ˆç­ã€‚ +Donal, Herald of Wings|羽翼传令使å”诺|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放具飞行异能的éžä¼ å¥‡ç”Ÿç‰©å’’语时,你å¯ä»¥å¤åˆ¶ä¹‹ï¼Œä½†è¯¥å¤åˆ¶å“是1/1精怪,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚æ¯å›žåˆåªèƒ½å¦‚此作一次。(所æˆä¹‹å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Done|Done|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Dong Zhou, the Tyrant|Dong Zhou, the Tyrant|| +Doom Blade|é€ç»ˆåˆ€é”‹|瞬间|消ç­ç›®æ ‡éžé»‘色的生物。 +Doom Cannon||| +Doom Foretold|末日å‰å…†|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžåœ°ä¸”éžè¡ç”Ÿç‰©çš„永久物。若该牌手无法如此作,则他弃一张牌ã€å¤±åŽ»2点生命,你抓一张牌ã€èŽ·å¾—2点生命ã€æ´¾å‡ºä¸€ä¸ª2/2,具警戒异能的白色骑士è¡ç”Ÿç”Ÿç‰©ï¼›ç„¶åŽä½ ç‰ºç‰²æœ«æ—¥å‰å…†ã€‚ +Doom Weaver|末日编蛛|生物 ~蜘蛛ï¼æƒŠæƒ§å…½|延势\né­‚ç³»(ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£çš„生物在它们任一进战场时组æ­æ¡£ã€‚于你åŒæ—¶æ“控这两者的时段内,它们æŒç»­æ­æ¡£ã€‚)\nåªè¦æœ«æ—¥ç¼–蛛与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「当此生物死去时,抓若干牌,其数é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚〠+Doom Whisperer|æ¯ç­ä½Žè¯­é­”|生物 ~梦魇ï¼æ¶é­”|飞行,践è¸\n支付2点生命:刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Doomed Dissenter|注亡逆徒|生物 ~人类|当注亡逆徒死去时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Doomed Necromancer|败亡死çµæœ¯å£«|生物~人类ï¼åƒ§ä¾£ï¼ä½£å…µ|{B},{T},牺牲败亡死çµæœ¯å£«ï¼šå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回场上。 +Doomed Traveler|注亡旅人|生物 ~人类ï¼å£«å…µ|当注亡旅人死去时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Doomfall|末日é™ä¸´|法术|选择一项~\n•目标对手放é€ä¸€ä¸ªç”±å…¶æ“控的生物。\n•目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚放é€è¯¥ç‰Œã€‚ +Doomgape|æ¶å’¬çµ|生物~元素|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ 你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Doomsday|末日|法术|从你的牌库和åŸå¢“场中æœå¯»äº”张牌,并放é€å…¶ä½™çš„牌。将所选的牌以任æ„顺åºç½®äºŽä½ çš„牌库顶。你失去一åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ +Doomsday Specter||| +Doomskar|末日劫难|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚\n预示{1}{W}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Doomskar Oracle|末日劫先知|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,你获得2点生命。\n预示{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Doomskar Titan|末日劫泰å¦|生物 ~巨人ï¼ç‹‚战士|当末日劫泰å¦è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得æ•æ·å¼‚能。\n预示{4}{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Doomskar Warrior|末日劫战士|生物 ~人类ï¼æˆ˜å£«|åŽæ´1\nè·µè¸\næ¯å½“此生物对任一牌手或战役造æˆæˆ˜æ–—伤害时,检视你牌库顶等é‡çš„牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–地牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Doomwake Giant|唤终巨人|结界生物~巨人|星彩~æ¯å½“唤终巨人或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Door of Destinies|命è¿ä¹‹é—¨|神器|于命è¿ä¹‹é—¨è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯å½“你使用该类别的咒语时,在命è¿ä¹‹é—¨ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n命è¿ä¹‹é—¨ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,由你æ“控的该类别生物便得+1/+1。 +Door to Nothingness|空无之门|神器|空无之门须横置进场。\n{W}{W}{U}{U}{B}{B}{R}{R}{G}{G},{T},牺牲空无之门:目标牌手输掉此盘游æˆã€‚ +Doorkeeper|守门妖|生物~造妖|守军\n{2}{U},{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为由你æ“控ã€ä¸”具守军异能的生物数é‡ã€‚ +Doors of Durin|都林之门|传奇神器|æ¯å½“你攻击时,å åœ2,然åŽä½ å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。若它是生物牌,则将它横置放进战场,且正进行攻击。直到你的下一个回åˆï¼Œå¦‚果你æ“控矮人,则它获得践è¸å¼‚能;如果你æ“控妖精,则它获得辟邪异能。 +Doran, the Siege Tower|攻城塔æœè“|传奇生物 ~树妖ï¼ç¥­å¸ˆ|æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ +Dormant Gomazoa|休眠格玛ä½é›…|生物~水æ¯|飞行\n休眠格玛ä½é›…须横置进战场。\n休眠格玛ä½é›…于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“ä½ æˆä¸ºå’’语的目标时,你å¯ä»¥é‡ç½®ä¼‘眠格玛ä½é›…。 +Dormant Sliver|休眠裂片妖|生物 ~裂片妖|所有裂片妖生物具有守军异能。\n所有裂片妖具有「当此永久物进战场时,抓一张牌。〠+Dormant Volcano|休ç«å±±|地|休ç«å±±é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当休ç«å±±è¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控且未横置的山脉移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{1}{R}到你的法术力池中。 +Dosan the Falling Leaf|è½å¶å¤§å¸ˆé“三|传奇生物~人类ï¼ä¿®è¡Œåƒ§|牌手åªå¯ä»¥äºŽè‡ªå·±çš„回åˆä¸­ä½¿ç”¨å’’语。 +Dosan's Oldest Chant|é“三å¤é¢‚|法术|你获得6点生命。\n抓一张牌。 +Double Cleave|连劈|瞬间|目标生物获得连击异能直到回åˆç»“æŸã€‚ (它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) +Double Major|åŒé‡ä¸»ä¿®|瞬间|å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的生物咒语,但如果该咒语是传奇,则å¤åˆ¶å“ä¸æ˜¯ä¼ å¥‡ã€‚(生物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Double Negative|åŒé‡å¦å®š|瞬间|å击至多两个目标咒语。 +Double Stroke|åŒé‡å‡»æ‰“|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“你施放一个具有该å称的瞬间或法术咒语时,你å¯ä»¥å¤åˆ¶ä¹‹ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Double Vision|åŒé‡è§†åƒ|结界|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Doublecast|连咒击|法术|本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Doubling Chant|å€äº§åŸé¢‚|法术|对æ¯ä¸ªç”±ä½ æ“控的生物而言,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥ç”Ÿç‰©åŒå的生物牌。 将这些牌放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Doubling Cube|加å€æ–¹ä½“|神器|{3},{T}:将你法术力池中æ¯ç§ç±»åˆ«çš„法术力加å€ã€‚ +Doubling Season|å€äº§æ—ºå­£|结界|如果æŸæ•ˆåº”将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºå®ƒæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚\n如果æŸæ•ˆåº”将在由你æ“控的永久物上放置一个或数个指示物,则改为在该永久物上放置两å€æ•°é‡çš„该类指示物。 +Doubtless One||| +Douse||| +Douse in Gloom|沈浸黑域|瞬间|沈浸黑域对目标生物造æˆ2点伤害且你获得2点生命。 +Douser of Lights|蔽光兽|生物 ~惊惧兽| +Dovescape|化鸽咒帘|结界|({W/U}å¯ç”¨{W}或{U}æ¥æ”¯ä»˜ã€‚)\næ¯å½“任一牌手使用éžç”Ÿç‰©å’’语时,å击该咒语。 该牌手将X个1/1,既是白色也是è“色,具飞行异能的鸟è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为该咒语的总法术力费用。 +Dovin Baan|多温ç­æ©|é¹æ´›å®¢ï½žå¤šæ¸©|+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-3/-0,且其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n−1:你获得2点生命且抓一张牌。\n−1:你获得具有「对手于其é‡ç½®æ­¥éª¤ä¸­æ‰€é‡ç½®çš„永久物ä¸èƒ½å¤šäºŽä¸¤ä¸ªã€çš„徽记。 +Dovin's Acuity|多温å‡æ€|结界|当多温å‡æ€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—2点生命且抓一张牌。\næ¯å½“你在你的行动阶段施放瞬间咒语时,你å¯ä»¥å°†å¤šæ¸©å‡æ€ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Dovin's Automaton|多温的机械兽|神器生物 ~造妖|åªè¦ä½ æ“控多温é¹æ´›å®¢ï¼Œå¤šæ¸©çš„机械兽便得+2/+2且具有警戒异能。(它攻击时ä¸éœ€æ¨ªç½®ã€‚) +Dovin's Dismissal|多温的驱散|瞬间|将至多一个目标已横置的生物置于其拥有者的牌库顶。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为律法筑师多温的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Dovin's Veto|多温的å¦å†³|瞬间|此咒语ä¸èƒ½è¢«å击。\nå击目标éžç”Ÿç‰©å’’语。 +Dovin, Architect of Law|律法筑师多温|传奇é¹æ´›å®¢ ~多温|+1:你获得2点生命且抓一张牌。\n−1:横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n−9:横置所有由目标对手æ“控的永久物。该牌手略过其下一个é‡ç½®æ­¥éª¤ã€‚ +Dovin, Grand Arbiter|大仲è£è€…多温|传奇é¹æ´›å®¢ ~多温|+1:直到回åˆç»“æŸï¼Œæ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,在大仲è£è€…多温上放置一个忠诚指示物。\n−1:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚你获得1点生命。\n-7:检视你牌库顶的å张牌。将其中三张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Dovin, Hand of Control|æ“控之手多温|传奇é¹æ´›å®¢ ~多温|对手施放的神器ã€çž¬é—´å’Œæ³•æœ¯å’’语增加{1}æ¥æ–½æ”¾ã€‚\n-1:直到你的下一个回åˆï¼Œé˜²æ­¢ç›®æ ‡ç”±å¯¹æ‰‹æ“控的永久物将å—到或造æˆçš„所有伤害。 +Downpour|倾盆大雨|瞬间|横置至多三个目标生物。 +Downsize|压缩尺寸|瞬间|目标ä¸ç”±ä½ æ“控的生物得-4/-0直到回åˆç»“æŸã€‚\n超载{2}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Dowsing Dagger|探æºåŒ•é¦–|神器 ~武具|当探æºåŒ•é¦–进战场时,目标对手派出两个0/2绿色,具守军异能的æ¤ç‰©è¡ç”Ÿç”Ÿç‰©ã€‚\n佩带此武具的生物得+2/+1。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥è½¬åŒ–探æºåŒ•é¦–。\n佩带{2} +Dowsing Device|探æºè£…ç½®|神器|æ¯å½“探æºè£…置或å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ æ“控下进战场时,直到回åˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+1/+0且获得æ•æ·å¼‚能。然åŽè‹¥ä½ æ“控四个或更多神器,则转化探æºè£…置。 +Dowsing Shaman|探æºç¥­å¸ˆ|生物~åŠäººé©¬ï¼ç¥­å¸ˆ|{2}{G},{T}:将目标结界牌从你的åŸå¢“场移回你手上。 +Drach'Nyen|德拉克尼æ©|传奇神器 ~武具|首æ€å›žå£°ï½žå½“德拉克尼æ©è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\næ¶é­”之剑~佩带此武具的生物具有å¨æ…‘异能且得+X/+0,X为所放é€ä¹‹ç‰Œçš„力é‡ã€‚\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Draco||| +Draconic Destiny|化龙命è¿|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1,且具有飞行ã€æ•æ·ä¸Žã€Œ{1}:此生物得+1/+0直到回åˆç»“æŸã€‚ã€å®ƒé¢å¤–具有龙此类别。\n当所结附的生物死去时,将化龙命è¿ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Draconic Disciple|巨龙信徒|生物 ~人类ï¼ç¥­å¸ˆ|{T}:加一点任æ„颜色的法术力。\n{7},{T},牺牲巨龙信徒:派出一个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ +Draconic Intervention|é¾™æ—干预|法术|从你的åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌,以作为施放此咒语的é¢å¤–费用。\né¾™æ—干预对æ¯ä¸ªéžé¾™ç”Ÿç‰©å„造æˆX点伤害,X为所放é€ä¹‹ç‰Œçš„法术力值。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚\n放é€é¾™æ—干预。 +Draconic Lore|é¾™æ—传说|瞬间|如果你æ“控龙,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n抓三张牌。 +Draconic Muralists|é¾™æ—å£ç”»å¸ˆ|生物 ~龙ï¼è¯—人|当龙æ—å£ç”»å¸ˆæ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ é¾™ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Draconic Roar|龙语怒å¼|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾é¾™è¯­æ€’å¼çš„é¢å¤–费用。\n龙语怒å¼å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。如果于你施放龙语怒å¼æ—¶ï¼Œä½ å±•ç¤ºäº†é¾™ç‰Œæˆ–æ“控龙,则龙语怒å¼å¯¹æ‰€å½±å“之生物的æ“控者造æˆ3点伤害。 +Drafna, Founder of Lat-Nam|拉特å—创院人札夫拿|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆï¼å‚è°‹|{1}{U}:将目标由你æ“控的神器移回其拥有者手上。\n{3},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的神器咒语。 +Drag Down|拖入深处|瞬间|领土~由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡ç”Ÿç‰©ä¾¿å¾—-1/-1。 +Drag Under|拖入汪洋|法术|将目标生物移回其拥有者手上。\n抓一张牌。 +Drag to the Bottom|拖入底部|法术|领土~æ¯ä¸ªç”Ÿç‰©å„å¾—-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控之地中基本地类别的数é‡åŠ 1。 +Drag to the Underworld|拖入冥界|瞬间|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你的黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。)\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Dragon Appeasement|安抚巨龙|结界|略过你的抓牌步骤。\næ¯å½“你牺牲一个生物时,你å¯ä»¥æŠ“一张牌。 +Dragon Arch|å¬é¾™æ‹±é—¨|神器|{2},{T}:你å¯ä»¥å°†ä¸€å¼ å¤šè‰²ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Dragon Bell Monk|龙钟护僧|生物~人类ï¼ä¿®è¡Œåƒ§|警戒\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Dragon Blood|龙血|神器|{3},{T}:在目标生物上放置一个+1/+1指示物。 +Dragon Breath|é¾™æ¯|结界 ~çµæ°”|结附于生物\n所结附的生物具有æ•æ·å¼‚能。\n{R}:所结附的生物得+1/+0直到回åˆç»“æŸã€‚\n当一个总法术力费用等于或大于6的生物进战场时,你å¯ä»¥å°†é¾™æ¯ä»Žä½ çš„åŸå¢“场移回战场并结附在该生物上。 +Dragon Broodmother|育æ¯å·¨é¾™|生物~龙|飞行\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1,红绿åŒè‰²ï¼Œä¸”具飞行异能与åžå™¬2çš„é¾™è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ (于该è¡ç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 它进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。) +Dragon Cultist|拜龙教徒|传奇结界 ~身世|由你拥有的指挥官生物具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æŸä¸ªç”±ä½ æ“控的æ¥æºæœ¬å›žåˆä¸­é€ æˆè¿‡5点或更多伤害,则派出一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚〠+Dragon Egg|é¾™åµ|生物 ~龙ï¼è›‹|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n当龙åµæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2红色的龙è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行异能与「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠+Dragon Engine|龙形引擎|神器生物 ~组构体|{2}:龙形引擎得+1/+0直到回åˆç»“æŸã€‚ +Dragon Fangs||| +Dragon Fodder|巨龙食粮|法术|将两个1/1红色精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Dragon Grip|龙爪攫|结界~çµæ°”|å¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,你å¯ä»¥å°†é¾™çˆªæ”«è§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放之。)\n结附于生物\n所结附的生物得+2/+0且具有先攻异能。 +Dragon Hatchling|龙幼é›|生物 ~龙|飞行\n{R}:龙幼é›å¾—+1/+0直到回åˆç»“æŸã€‚ +Dragon Hunter|猎龙客|生物~人类ï¼æˆ˜å£«|åé¾™ä¿æŠ¤\n猎龙客能视åŒå…·æœ‰å»¶åŠ¿å¼‚能地æ¥é˜»æŒ¡é¾™ã€‚ +Dragon Mage|巨龙法师|生物 ~龙ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“巨龙法师对任一牌手造æˆæˆ˜æ–—伤害时,æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œï¼Œç„¶åŽå„抓七张牌。 +Dragon Mantle|龙披风|结界 ~çµæ°”|结附于生物\n当龙披风进战场时,抓一张牌。\n所结附的生物具有「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠+Dragon Mask||| +Dragon Roost|巨龙宿巢|结界|{5}{R}{R}:将一个5/5红色,具飞行异能的龙è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ (åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) +Dragon Scales||| +Dragon Shadow||| +Dragon Tempest|龙袭风暴|结界|æ¯å½“一个具飞行异能的生物在你的æ“控下进战场时,它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\næ¯å½“一个龙在你的æ“控下进战场时,它对目标生物或牌手造æˆX点伤害,X为由你æ“控之龙的数é‡ã€‚ +Dragon Throne of Tarkir|鞑契龙座|传奇神器~武具|佩带此武具的生物具有守军异能与「{2},{T}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他生物获得践è¸å¼‚能且得+X/+X,X为此生物的力é‡ã€‚ã€\n佩带{3} +Dragon Turtle|龙龟|生物 ~龙ï¼é¾Ÿ|闪现\n拖入水底~当龙龟进战场时,将它和至多一个目标由对手æ“控的生物横置。它们于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Dragon Tyrant||| +Dragon Whelp|幼龙|生物 ~龙|飞行\n{R}:幼龙得+1/+0直到回åˆç»“æŸã€‚如果此异能本回åˆä¸­èµ·åŠ¨è¿‡å››æ¬¡æˆ–更多,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ç‰ºç‰²å¹¼é¾™ã€‚ +Dragon Whisperer|巨龙传谕|生物~人类ï¼ç¥­å¸ˆ|{R}:巨龙传谕获得飞行异能直到回åˆç»“æŸã€‚\n{1}{R}:巨龙传谕得+1/+0直到回åˆç»“æŸã€‚\n强横~{4}{R}{R}:将一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 +Dragon Wings||| +Dragon's Approach|巨龙æ¥è¢­|法术|巨龙æ¥è¢­å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。你å¯ä»¥æ”¾é€å·¨é¾™æ¥è¢­ï¼Œå¹¶ä»Žä½ çš„åŸå¢“场放é€å››å¼ å称为巨龙æ¥è¢­çš„牌。若你如此作,则从你的牌库中æœå¯»ä¸€å¼ é¾™ç”Ÿç‰©ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\nå称为巨龙æ¥è¢­çš„牌,在套牌中的数é‡ä¸å—é™åˆ¶ã€‚ +Dragon's Claw|巨龙钩爪|神器|æ¯å½“牌手使用任何红色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 +Dragon's Disciple|传龙武徒|生物 ~人类ï¼ä¿®è¡Œåƒ§|于传龙武徒进战场时,你å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œã€‚如果你如此作或如果你æ“控龙,则传龙武徒进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n由你æ“控的龙具有守护{1}。(æ¯å½“一个由你æ“控的龙æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。) +Dragon's Eye Savants|龙目学者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|å˜èº«ï½žä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ è“色牌。(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当龙目学者翻回正é¢æ—¶ï¼Œæ£€è§†ç›®æ ‡å¯¹æ‰‹çš„手牌。 +Dragon's Eye Sentry|龙目哨兵|生物~人类ï¼ä¿®è¡Œåƒ§|守军,先攻 +Dragon's Fire|é¾™ç«|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œæˆ–选择一个由你æ“控的龙,以作为施放此咒语的é¢å¤–费用。\né¾™ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ3点伤害。如果你于施放此咒语时展示了龙牌或选择了龙,则改为龙ç«é€ æˆç­‰åŒäºŽè¯¥ç‰Œæˆ–生物之力é‡çš„伤害。 +Dragon's Herald|巨龙传令|生物~精çµï¼ç¥­å¸ˆ|{2}{R},{T},牺牲一个黑色生物,一个红色生物,以åŠä¸€ä¸ªç»¿è‰²ç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为王龙残è™è€…的牌,并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Dragon's Hoard|巨龙å®åº“|神器|æ¯å½“一个龙在你的æ“控下进战场时,在巨龙å®åº“上放置一个黄金指示物。\n{T},从巨龙å®åº“上移去一个黄金指示物:抓一张牌。\n{T}:加一点任æ„颜色的法术力。 +Dragon's Presence|éšé¾™çªçŽ°|瞬间|éšé¾™çªçŽ°å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆ5点伤害。 +Dragon's Rage Channeler|龙怒通念师|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。)\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,龙怒通念师便得+2/+2,具飞行异能,且æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 +Dragon-Scarred Bear|龙痕熊|生物~熊|强横~{1}{G}:é‡ç”Ÿé¾™ç—•ç†Šã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 +Dragon-Style Twins|龙拳åŒå­|生物~人类ï¼ä¿®è¡Œåƒ§|连击\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Dragonborn Champion|龙裔斗士|生物 ~龙ï¼æˆ˜å£«|è·µè¸\næ¯å½“一个由你æ“控的æ¥æºå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆ5点或更多伤害时,你抓一张牌。 +Dragonborn Looter|龙裔掠夺客|生物 ~龙ï¼æµªå®¢|{1},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Dragonfly Suit|蜻蛉机甲|神器 ~载具|飞行\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Dragonkin Berserker|龙伴狂战士|生物 ~人类ï¼ç‹‚战士|先攻\nä½ æ¯æ“控一个龙,你起动的炫å¨å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\nç‚«å¨ï½ž{4}{R}:派出一个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Dragonlair Spider|龙穴蜘蛛|生物~蜘蛛|延势\næ¯å½“任一对手施放咒语时,将一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Dragonloft Idol|浮龙雕åƒ|神器生物~石åƒé¬¼|åªè¦ä½ æ“控龙,浮龙雕åƒä¾¿å¾—+1/+1且具有飞行与践è¸å¼‚能。 +Dragonlord Atarka|龙王安塔å¡|传奇生物~长è€ï¼é¾™|飞行,践è¸\n当龙王安塔å¡è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ä»»æ„æ•°é‡ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物和ï¼æˆ–é¹æ´›å®¢é€ æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。 +Dragonlord Dromoka|龙王å“茉å¡|传奇生物 ~长è€ï¼é¾™|此咒语ä¸èƒ½è¢«å击。\n飞行,系命\n所有对手在你的回åˆä¸­éƒ½ä¸èƒ½æ–½æ”¾å’’语。 +Dragonlord Kolaghan|龙王寇安甘|传奇生物~长è€ï¼é¾™|飞行,æ•æ·\n由你æ“控的其他生物具有æ•æ·å¼‚能。\næ¯å½“任一对手施放与其åŸå¢“场中任一张牌åŒå的生物或é¹æ´›å®¢å’’语时,该牌手失去10点生命。 +Dragonlord Ojutai|龙王欧ç¥æ³°|传奇生物 ~长è€ï¼é¾™|飞行\nåªè¦é¾™çŽ‹æ¬§ç¥æ³°æœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。\næ¯å½“龙王欧ç¥æ³°å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Dragonlord Silumgar|龙王席穆嘉|传奇生物 ~长è€ï¼é¾™|飞行,死触\n当龙王席穆嘉进战场时,于你æ“控龙王席穆嘉的时段内,获得目标生物或é¹æ´›å®¢çš„æ“控æƒã€‚ +Dragonlord's Prerogative|龙王的特æƒ|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾é¾™çŽ‹çš„特æƒä¹‹é¢å¤–费用。\n如果于你施放龙王的特æƒæ—¶ï¼Œä½ å±•ç¤ºäº†é¾™ç‰Œæˆ–æ“控龙,则龙王的特æƒä¸èƒ½è¢«å击。\n抓四张牌。 +Dragonlord's Servant|龙王仆役|生物 ~鬼怪ï¼ç¥­å¸ˆ|你施放的龙咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Dragonmaster Outcast|å—é€å¬é¾™å¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控六个或更多地,则派出一个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ +Dragonrage|怒龙å¼|瞬间|ä½ æ¯æ“控一个进行攻击的生物,便加{R}到你的法术力池中。直到回åˆç»“æŸï¼Œç”±ä½ æ“控且进行攻击的生物获得「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠+Dragonscale Boon|龙鳞æ©æ³½|瞬间|在目标生物上放置两个+1/+1指示物并é‡ç½®å®ƒã€‚ +Dragonscale General|龙鳞将领|生物~人类ï¼æˆ˜å£«|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼ŒæŒ¯åŠ±X,X为由你æ“控且已横置的生物数é‡ã€‚(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置X个+1/+1指示物。) +Dragonsguard Elite|è英护龙å«|生物 ~人类ï¼å¾·é²ä¼Š|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,在è英护龙å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{4}{G}{G}:将è英护龙å«ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚ +Dragonshift|龙形幻咒|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物æˆä¸º4/4è“红åŒè‰²çš„龙,失去所有异能,并获得飞行异能。\n超载{3}{U}{U}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Dragonskull Summit|龙颅山峰|地|除éžä½ æ“控沼泽或山脉,å¦åˆ™é¾™é¢…山峰须横置进战场。\n{T}:加{B}或{R}。 +Dragonsoul Knight|龙魂骑士|生物~人类ï¼éª‘士|先攻\n{W}{U}{B}{R}{G}:直到回åˆç»“æŸï¼Œé¾™é­‚骑士æˆä¸ºé¾™ï¼Œå¾—+5/+3,且获得飞行与践è¸å¼‚能。 +Dragonspark Reactor|é¾™ç«å应炉|神器|æ¯å½“é¾™ç«å应炉或å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,在龙ç«å应炉上放置一个充电指示物。\n{4},牺牲龙ç«å应炉:它对目标牌手造æˆç­‰åŒäºŽå…¶ä¸Šå……电指示物数é‡çš„伤害,并对至多一个目标生物造æˆç­‰é‡çš„伤害。 +Dragonspeaker Shaman|龙语祭师|生物 ~人类ï¼é‡Žè›®äººï¼ç¥­å¸ˆ|你施放的龙咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ +Dragonstalker||| +Dragonstorm|龙群蔽空|法术|从你的牌库中æœå¯»ä¸€å¼ é¾™ç‰Œå¹¶å°†ä¹‹æ”¾ç½®è¿›åœºã€‚ 然åŽå°†ä½ çš„牌库洗牌。\n风暴(当你使用此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯ä½¿ç”¨è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) +Dragonwing Glider|龙翼滑翔ç­|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+2/+2且具有飞行与æ•æ·å¼‚能。\n佩带{3}{R}{R} +Drain Life||| +Drain Power||| +Drain the Well|å–乾水井|法术|消ç­ç›®æ ‡åœ°ã€‚ 你获得2点生命。 +Draining Whelk|å®å’’蛾螺|生物 ~虚影|闪现\n飞行\n当å®å’’蛾螺进战场时,å击目标咒语。在å®å’’蛾螺上放置X个+1/+1指示物,X为该咒语的总法术力费用。 +Drainpipe Vermin|排水管病媒|生物~è€é¼ |当排水管病媒死去时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,则目标牌手弃一张牌。 +Drake Familiar|贴身龙兽|生物~龙兽|飞行\n当贴身龙兽进场时,除éžä½ å°†åœºä¸Šçš„一个结界移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ +Drake Haven|龙兽庇护地|结界|æ¯å½“你循环或弃一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Drake Umbra|龙兽本影|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3并具有飞行异能。\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) +Drake-Skull Cameo||| +Drakestown Forgotten|垂克镇é­å¿˜è€…|生物~çµä¿‘|垂克镇é­å¿˜è€…进战场时上é¢æœ‰X个+1/+1指示物,X为所有åŸå¢“场中生物牌的数é‡ã€‚\n{2}{B},从垂克镇é­å¿˜è€…上移去一个+1/+1指示物:目标生物得-1/-1直到回åˆç»“æŸã€‚ +Drakewing Krasis|龙兽翼èžåˆä½“|生物~蜥蜴ï¼é¾™å…½|é£žè¡Œï¼Œè·µè¸ +Drakuseth, Maw of Flames|烈焰巨å£å“库瑟|传奇生物 ~龙|飞行\næ¯å½“烈焰巨å£å“库瑟攻击时,它对任æ„一个目标造æˆ4点伤害,且对至多两个其他目标å„造æˆ3点伤害。 +Dralnu's Crusade|å“尔努的圣战|结界|所有鬼怪得+1/+1。\n所有鬼怪都是黑色,且å‡é¢å¤–具有çµä¿‘此生物类别。 +Dralnu's Pet||| +Dralnu, Lich Lord|巫妖领主å“尔努|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|如果巫妖领主å“尔努将å—到伤害,则改为牺牲等é‡çš„永久物。\n{T}:目标在你åŸå¢“场中的瞬间或法术牌获得返照异能直到回åˆç»“æŸã€‚其返照费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放该牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Dramatic Entrance|æˆå‰§æ€§ç™»åœº|瞬间|ä½ å¯ä»¥å°†ä¸€å¼ ç»¿è‰²ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾ç½®è¿›åœºã€‚ +Dramatic Finale|绚烂终曲|结界|由你æ“控的è¡ç”Ÿç”Ÿç‰©å¾—+1/+1。\næ¯å½“一个或数个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Dramatic Rescue|æˆå‰§æ€§æ‹¯æ•‘|瞬间|将目标生物移回其拥有者手上。你获得2点生命。 +Dramatic Reversal|æˆå‰§æ€§é€†è½¬|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物。 +Dramatist's Puppet|剧作家人å¶|神器生物 ~组构体|当剧作家人å¶è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡æ°¸ä¹…物。对其上æ¯ç§æŒ‡ç¤ºç‰©è€Œè¨€ï¼Œåœ¨è¯¥æ°¸ä¹…物上放置或从其上移去一个åŒç§ç±»çš„指示物。 +Drana and Linvala|哲娜与ç³æ³•æ‹‰|传奇生物 ~å¸è¡€é¬¼ï¼å¤©ä½¿|飞行,警戒\n由对手æ“控的生物之起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚\n哲娜与ç³æ³•æ‹‰å…·æœ‰æ‰€æœ‰ç”±å¯¹æ‰‹æ“控之生物的所有起动å¼å¼‚能。你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥èµ·åŠ¨è¿™äº›å¼‚能。 +Drana's Chosen|哲娜的精å«|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ +Drana's Emissary|哲娜的密使|生物~å¸è¡€é¬¼ï¼åƒ§ä¾£ï¼ä¼™ä¼´|飞行在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Drana's Silencer|哲娜的断音客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|当哲娜的断音客进战场时,目标由对手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Drana, Kalastria Bloodchief|å¡åˆ—奇血侯哲娜|传奇生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|飞行\n{X}{B}{B}:目标生物得-0/-X直到回åˆç»“æŸä¸”å¡åˆ—奇血侯哲娜得+X/+0直到回åˆç»“æŸã€‚ +Drana, Liberator of Malakir|马拉奇解放者哲娜|传奇生物 ~å¸è¡€é¬¼ï¼ä¼™ä¼´|飞行,先攻\næ¯å½“马拉奇解放者哲娜对任一牌手造æˆæˆ˜æ–—伤害时,在æ¯ä¸ªç”±ä½ æ“控且正进行攻击的生物上å„放置一个+1/+1指示物。 +Drana, the Last Bloodchief|最终血侯哲娜|传奇生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|飞行\næ¯å½“最终血侯哲娜攻击时,防御牌手选择你åŸå¢“场中的一张éžä¼ å¥‡ç”Ÿç‰©ç‰Œã€‚你将该牌移回战场,且其上é¢å¤–有一个+1/+1指示物。该生物é¢å¤–具有å¸è¡€é¬¼æ­¤ç±»åˆ«ã€‚ +Drannith Healer|å“尼斯治疗师|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“你循环å¦ä¸€å¼ ç‰Œæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n循环{1}({1},弃掉此牌:抓一张牌。) +Drannith Magistrate|å“尼斯官员|生物 ~人类ï¼æ³•æœ¯å¸ˆ|所有对手都ä¸èƒ½ä»Žå…¶æ‰‹ç‰Œä»¥å¤–的区域施放咒语。 +Drannith Ruins|å“尼斯é—迹|地|{T}:加{C}。\n{2},{T}:在目标本回åˆè¿›æˆ˜åœºçš„éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 +Drannith Stinger|å“尼斯术击师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你循环å¦ä¸€å¼ ç‰Œæ—¶ï¼Œå“尼斯术击师å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\n循环{1}({1},弃掉此牌:抓一张牌。) +Drastic Revelation|剧烈å¯ç¤º|法术|弃掉你的手牌。 抓七张牌,然åŽéšæœºå¼ƒä¸‰å¼ ç‰Œã€‚ +Draugr Necromancer|尸鬼死çµæœ¯å£«|雪境生物 ~çµä¿‘ï¼åƒ§ä¾£|如果æŸä¸ªç”±å¯¹æ‰‹æ“控且éžè¡ç”Ÿç‰©çš„生物将死去,则改为放é€è¯¥ç‰Œï¼Œä¸”上é¢æœ‰ä¸€ä¸ªå¯’冰指示物。\nä½ å¯ä»¥ä»Žæ”¾é€åŒºé‡Œç”±å¯¹æ‰‹æ‹¥æœ‰ä¸”其上有寒冰指示物的牌之中施放咒语,且你å¯ä»¥å°†äº§è‡ªé›ªå¢ƒæ¥æºä¹‹æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™ç±»å’’语的费用。 +Draugr Recruiter|尸鬼招募员|生物 ~çµä¿‘ï¼åƒ§ä¾£|ç‚«å¨ï½ž{3}{B}:将目标生物牌从你的åŸå¢“场移回你手上。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Draugr Thought-Thief|窃念尸鬼|生物 ~çµä¿‘ï¼æµªå®¢|当窃念尸鬼进战场时,检视目标牌手的牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥å…¶åŸå¢“场。 +Draugr's Helm|尸鬼头盔|神器 ~武具|当尸鬼头盔进战场时,你å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,则派出一个2/2黑色çµä¿‘ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å°¸é¬¼å¤´ç›”装备于其上。\n佩带此武具的生物得+2/+2且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n佩带{4} +Drawn from Dreams|梦幻æˆçœŸ|法术|检视你牌库顶的七张牌。将其中两张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Dread|颤栗|生物~元素ï¼åŒ–身|æ惧\næ¯å½“任一生物对你造æˆä¼¤å®³æ—¶ï¼Œå°†å…¶æ¶ˆç­ã€‚\n当颤栗从任何地方置入åŸå¢“场时,将它洗入其拥有者的牌库。 +Dread Charge||| +Dread Defiler|æ怖秽体|生物~奥札奇|虚色(此牌没有颜色。)\n{3}{C},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šç›®æ ‡å¯¹æ‰‹å¤±åŽ»è‹¥å¹²ç”Ÿå‘½ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æ”¾é€ç‰Œçš„力é‡ã€‚({C}代表无色法术力。) +Dread Drone|å¯æ€–奴兽|生物~奥札奇ï¼å¥´å…½|当å¯æ€–奴兽进战场时,将两个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠+Dread Fugue|æ惧神游|法术|贯通{2}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n目标牌手展示其手牌。你选择其中一张[法术力值等于或å°äºŽ2çš„ï¼½éžåœ°ç‰Œã€‚该牌手弃掉该牌。 +Dread Presence|颤栗鬼影|生物 ~梦魇|æ¯å½“一个沼泽在你的æ“控下进战场时,选择一项~\n•你抓一张牌且你失去1点生命。\n•颤栗鬼影对任æ„一个目标造æˆ2点伤害,且你获得2点生命。 +Dread Reaper||| +Dread Return|颤栗å†çŽ°|法术|将目标生物牌从你的åŸå¢“场移回场上。\n返照~牺牲三个生物。 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) +Dread Rider|æ惧魂骑|生物 ~精怪ï¼éª‘士|{1}{B},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šç›®æ ‡å¯¹æ‰‹å¤±åŽ»3点生命。 +Dread Shade|æ惧阴魂|生物 ~阴魂|{B}:æ惧阴魂得+1/+1直到回åˆç»“æŸã€‚ +Dread Slag|摄魂滓妖|生物~惊惧兽|è·µè¸\nä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œæ‘„魂滓妖便得-4/-4。 +Dread Slaver|å¯æ€–奴隶主|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|æ¯å½“本回åˆä¸­å—过å¯æ€–奴隶主伤害的生物死去时,将它在你的æ“控下移回战场。该生物是黑色çµä¿‘,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚ +Dread Statuary|å¯æ€–雕åƒ|地|{T}:加{1}到你的法术力池中。\n{4}:å¯æ€–雕åƒæˆä¸º4/2çš„é­”åƒç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ +Dread Summons|颤栗å¬å”¤|法术|æ¯ä½ç‰Œæ‰‹å„将其牌库顶的X张牌置入其åŸå¢“场。æ¯æœ‰ä¸€å¼ ä»¥æ­¤æ³•ç½®å…¥åŸå¢“场的生物牌,你便将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ +Dread Wanderer|æ怖游尸|生物~çµä¿‘ï¼è±ºç‹¼|æ怖游尸须横置进战场。\n{2}{B}:将æ怖游尸从你的åŸå¢“场移回战场。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能,且于你的手牌为一张或更少时æ‰èƒ½èµ·åŠ¨ã€‚ +Dread Warlock|å¯æ€–术士|生物~人类ï¼æ³•æœ¯å¸ˆ|å¯æ€–术士åªèƒ½è¢«é»‘色生物阻挡。 +Dread of Night||| +Dreadbore|æ惧钻心|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Dreadbringer Lampads|引怖冥çµ|结界生物~å®èŠ™|星彩~æ¯å½“引怖冥çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标生物获得å¨å“异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Dreadfeast Demon|飨惧æ¶é­”|生物 ~æ¶é­”|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªéžæ¶é­”生物。若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºé£¨æƒ§æ¶é­”çš„å¤åˆ¶å“。 +Dreadful Apathy|å¯æ€–漠然|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2}{W}:放é€æ‰€ç»“附的生物。 +Dreadful as the Storm|æ怖如风暴|瞬间|目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5直到回åˆç»“æŸã€‚魔戒引诱你。 +Dreadhorde Arcanist|震惧军奥术师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|è·µè¸\næ¯å½“震惧军奥术师攻击时,选择目标在你åŸå¢“场中且总法术力费用等于或å°äºŽéœ‡æƒ§å†›å¥¥æœ¯å¸ˆåŠ›é‡çš„瞬间或法术牌。你å¯ä»¥ä»Žè¯¥å¤„施放该牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚ +Dreadhorde Butcher|震惧军屠夫|生物 ~çµä¿‘ï¼æˆ˜å£«|æ•æ·\næ¯å½“震惧军屠夫对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,在震惧军屠夫上放置一个+1/+1指示物。\n当震惧军屠夫死去时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Dreadhorde Invasion|震惧军入侵|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命且囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控且力é‡ç­‰äºŽæˆ–大于6çš„çµä¿‘è¡ç”Ÿç‰©æ”»å‡»æ—¶ï¼Œå®ƒèŽ·å¾—系命异能直到回åˆç»“æŸã€‚ +Dreadhorde Twins|震惧军åŒå­|生物 ~çµä¿‘ï¼è±ºç‹¼ï¼æˆ˜å£«|当震惧军åŒå­è¿›æˆ˜åœºæ—¶ï¼Œå›¤å…µ2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\n由你æ“控的çµä¿‘è¡ç”Ÿç‰©å…·æœ‰è·µè¸å¼‚能。 +Dreadhound|æ惧猎犬|生物 ~æ¶é­”ï¼ç‹—|当æ惧猎犬进战场时,磨三张牌。(将你牌库顶的三张牌置入你的åŸå¢“场。)\næ¯å½“一个生物死去或一张生物牌从牌库进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Dreadlight Monstrosity|怖光巨蟹|生物 ~蟹ï¼æƒŠæƒ§å…½|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n{3}{U}{U}:怖光巨蟹本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚åªèƒ½äºŽæ”¾é€åŒºä¸­æœ‰ç”±ä½ æ‹¥æœ‰çš„牌时起动。 +Dreadmalkin|æ怖斑猫|生物 ~çµä¿‘ï¼çŒ«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{2}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–é¹æ´›å®¢ï¼šåœ¨æ怖斑猫上放置两个+1/+1指示物。 +Dreadmaw's Ire|è¡€å£é¾™æ€’ç«|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+2/+2且获得践è¸ä¸Žã€Œæ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器。〠+Dreadship Reef|惧舰ç¤å²©|地|{T}:加{1}到你的法术力池中。\n{1},{T}:在惧舰ç¤å²©ä¸Šæ”¾ç½®ä¸€ä¸ªå‚¨è—指示物。\n{1},从惧舰ç¤å²©ä¸Šç§»åŽ»X个储è—指示物:加X点法术力到你的法术力池中,且为{U}å’Œï¼æˆ–{B}çš„ä»»æ„组åˆã€‚ +Dreadwaters|æ¶æ°´|法术|{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为由你æ“控的地数é‡ã€‚ +Dreadwing|惧翼妖|生物~çµä¿‘|{1}{U}{R}:惧翼妖得+3/+0并获得飞行异能直到回åˆç»“æŸã€‚ +Dreadwurm|æ怖亚龙|生物 ~亚龙ï¼æƒŠæƒ§å…½|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,æ怖亚龙获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Dream Cache||| +Dream Chisel||| +Dream Devourer|åžæ¢¦é­”|生物 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+Dreamroot Cascade|幻根瀑布|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™å¹»æ ¹ç€‘布须横置进战场。\n{T}:加{G}或{U}。 +Dreams of Steel and Oil|钢油幻梦|法术|目标对手展示其手牌。你选择其中一张神器或生物牌,然åŽé€‰æ‹©å…¶åŸå¢“场中一张神器或生物牌。放é€æ‰€é€‰ä¹‹ç‰Œã€‚ +Dreamscape Artist|梦景技艺家|生物 ~人类ï¼å¡‘法师|{2}{U},{T},弃一张牌,牺牲一个地:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Dreamshackle Geist|é”梦游魂|生物 ~精怪|飞行\n在你回åˆçš„战斗开始时,选择至多一项~\n•横置目标生物。\n•目标生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Dreamshaper Shaman|塑梦祭师|结界生物 ~牛头怪ï¼ç¥­å¸ˆ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{R}并牺牲一个éžåœ°æ°¸ä¹…物。若你如此作,则从你的牌库顶开始展示牌,直到你展示出一张éžåœ°æ°¸ä¹…物牌为止。将该牌放进战场,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Dreamspoiler Witches|掠梦法术师|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你在对手的回åˆä½¿ç”¨ä¸€ä¸ªå’’语时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—-1/-1 直到回åˆç»“æŸã€‚ +Dreamstalker Manticore|ä¼æ¢¦èŽç‹®|结界生物 ~翼狮|æ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,ä¼æ¢¦èŽç‹®å¯¹ä»»æ„一个目标造æˆ1点伤害。 +Dreamstealer|窃梦师|生物~人类ï¼æ³•æœ¯å¸ˆ|å¨æ…‘\næ¯å½“窃梦师对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃掉等é‡çš„牌。\n永生{4}{B}{B}({4}{B}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼äººç±»ï¼æ³•æœ¯å¸ˆï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) +Dreamstone Hedron|梦想晶石|神器|{T}:加{3}到你的法术力池中。\n{3},{T},牺牲梦想晶石:抓三张牌。 +Dreamtail Heron|梦翎è‹é¹­|生物 ~元素ï¼é¸Ÿ|åˆå˜{3}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n飞行\næ¯å½“此生物åˆå˜æ—¶ï¼ŒæŠ“一张牌。 +Dreamwinder||| +Dredge||| +Dredging Claw|å‘掘爪|神器 ~武具|佩带此武具的生物得+1/+0且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“一个生物从你的åŸå¢“场进战场时,你å¯ä»¥å°†å‘掘爪贴附于其上。\n佩带{1}{B}({1}{B}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Dreg Mangler|残渣破å者|生物 ~æ¤ç‰©ï¼çµä¿‘|æ•æ·\n食è…{3}{B}{G}({3}{B}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºé£Ÿè…。) +Dreg Reaver|残渣裂肢兽|生物~çµä¿‘ï¼é‡Žå…½| +Dreg Recycler|残渣回收兽|生物 ~éžç‘žäººï¼é‡Žå…½|{T},牺牲一个神器或生物:æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Dregs of Sorrow|悲伤残渣|法术|消ç­X个目标éžé»‘色的生物。抓X张牌。 +Dregscape Sliver|渣境裂片妖|生物 ~裂片妖|ä½ åŸå¢“场中的æ¯å¼ è£‚片妖生物牌å‡å…·æœ‰ç ´åŸ{2}。\nç ´åŸ{2}({2}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Dregscape Zombie|渣境çµä¿‘|生物~çµä¿‘|ç ´åŸ{B} ({B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Drekavac|厥克维|生物~野兽|当厥克维进场时,除éžä½ å¼ƒæŽ‰ä¸€å¼ éžç”Ÿç‰©ç‰Œï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ +Drelnoch|追脑客|生物~雪怪ï¼çªå˜ä½“|æ¯å½“追脑客被阻挡时,你å¯ä»¥æŠ“两张牌。 +Dress Down|褪除武装|结界|闪现\n当褪除武装进战场时,抓一张牌。\n生物å‡å¤±åŽ»æ‰€æœ‰å¼‚能。\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²è¤ªé™¤æ­¦è£…。 +Drey Keeper|æ¾é¼ çªå®ˆæŠ¤è€…|生物 ~妖精ï¼å¾·é²ä¼Š|当æ¾é¼ çªå®ˆæŠ¤è€…进战场时,派出两个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{B}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的æ¾é¼ å¾—+1/+0且获得å¨æ…‘异能。 +Drider|蛛化精çµ|生物 ~妖精ï¼èœ˜è››|延势\næ¯å½“蛛化精çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出一个2/1黑色,具å¨æ…‘与延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ +Drift of Phantasms|飘移幻象|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n飞行\n易质{1}{U}{U}({1}{U}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Drifter il-Dal|达奥黜人漂泊者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{U},å¦åˆ™ç‰ºç‰²è¾¾å¥¥é»œäººæ¼‚泊者。 +Drifting Djinn||| +Drifting Meadow|飘移牧è‰åœ°|地|飘移牧è‰åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Drifting Shade|漂游阴魂|生物~阴魂|飞行\n{B}:漂游阴魂得+1/+1直到回åˆç»“æŸã€‚ +Drill Bit|凿çµä½œä¹|法术|æ­å¹•{B}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n目标牌手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。 +Drill-Skimmer|飞掠钻头|神器生物|飞行\nåªè¦ä½ æ“控其它的神器生物,飞掠钻头便ä¸èƒ½æˆä¸ºå’’语或异能的目标。 +Drillworks Mole|钻机鼹鼠|神器生物 ~鼹鼠|{2},{T}:在钻机鼹鼠上放置一个+1/1指示物,并在至多一个目标由你æ“控的指挥官生物上放置一个+1/+1指示物。 +Drinker of Sorrow||| +Dripping Dead||| +Dripping-Tongue Zubera|涎舌无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当涎舌无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,本回åˆä¸­æ¯æœ‰ä¸€ä¸ªæ— é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场,便将一个1/1无色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Driver of the Dead|亡者车夫|生物 ~å¸è¡€é¬¼|当亡者车夫死去时,将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 +Drivnod, Carnage Dominus|æ€æˆ®åœ£ä¸»ç¼€æ–‡è¯º|传奇生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|如果由你æ“控之永久物具有的触å‘å¼å¼‚能因生物死去而触å‘,则该异能é¢å¤–触å‘一次。\n{B/P}{B/P},从你的åŸå¢“场放é€ä¸‰å¼ ç”Ÿç‰©ç‰Œï¼šåœ¨æ€æˆ®åœ£ä¸»ç¼€æ–‡è¯ºä¸Šæ”¾ç½®ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚ +Drizzt Do'Urden|崔斯特æœåž©ç™»|传奇生物 ~妖精ï¼æ¸¸ä¾ |连击\n当崔斯特æœåž©ç™»è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¼ å¥‡è¡ç”Ÿç”Ÿç‰©å…³æµ·æ³•ï¼Œå…¶ä¸º4/1绿色,具践è¸å¼‚能的猫。\næ¯å½“一个生物死去时,若其力é‡å¤§äºŽå´”斯特,则在崔斯特上放置等åŒäºŽè¯¥å·®è·æ•°é‡çš„+1/+1指示物。 +Drogskol Captain|å“兹克队长|生物 ~精怪ï¼å£«å…µ|飞行\n由你æ“控的其他精怪生物得+1/+1且具有辟邪异能。(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Drogskol Cavalry|å“兹克骑兵|生物~精怪ï¼éª‘士|飞行\næ¯å½“å¦ä¸€ä¸ªç²¾æ€ªåœ¨ä½ çš„æ“控下进战场时,你获得2点生命。\n{3}{W}:将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Drogskol Reaver|å“兹克裂肢çµ|生物 ~精怪|飞行,连击,系命\næ¯å½“你获得生命时,抓一张牌。 +Drogskol Reinforcements|å“兹克æ´å†›|生物 ~精怪ï¼å£«å…µ|乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\n由你æ“控的其他精怪具有乱斗异能。\n防止将对由你æ“控的精怪造æˆçš„所有éžæˆ˜æ–—伤害。 +Drogskol Shieldmate|å“兹克护盾çµ|生物~精怪ï¼å£«å…µ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当å“兹克护盾çµè¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ æ“控的其他生物得+0/+1直到回åˆç»“æŸã€‚ +Dromad Purebred|纯ç§å“马|生物~野兽|æ¯å½“纯ç§å“马å—到伤害时,你获得1点生命。 +Dromar's Attendant||| +Dromar's Cavern|德洛马的地窟|地 ~巢穴|当德洛马的地窟进战场时,除éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控的éžå·¢ç©´åœ°ç§»å›žå…¶æ‹¥æœ‰è€…手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{W},{U}或{B}。 +Dromar's Charm||| +Dromar, the Banisher||| +Dromoka Captain|å“茉å¡æ—队长|生物~人类ï¼å£«å…µ|先攻\næ¯å½“å“茉å¡æ—队长攻击时,振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) +Dromoka Dunecaster|å“茉å¡æ—弄砂师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{W},{T}:横置目标ä¸å…·é£žè¡Œå¼‚能的生物。 +Dromoka Monument|å“茉å¡çºªå¿µç¢‘|神器|{T}:加{G}或{W}到你的法术力池中。\n{4}{G}{W}:直到回åˆç»“æŸï¼Œå“茉å¡çºªå¿µç¢‘æˆä¸º4/4,绿白åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的龙神器生物。 +Dromoka Warrior|å“茉å¡æ—战士|生物~人类ï¼æˆ˜å£«| +Dromoka's Command|å“茉å¡çš„指命|瞬间|选择两项~\n• 于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡çž¬é—´æˆ–法术咒语将造æˆçš„所有伤害。\n• 目标牌手牺牲一个结界。\n• 在目标生物上放置一个+1/+1指示物。\n• 目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。 +Dromoka's Gift|å“茉å¡çš„赠礼|瞬间|振励4。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置四个+1/+1指示物。) +Dromoka, the Eternal|永生龙王å“茉å¡|传奇生物~龙|飞行\næ¯å½“一个由你æ“控的龙攻击时,振励2。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置两个+1/+1指示物。) +Dromosaur||| +Dronepack Kindred|奴群æ—狼|生物~ - 奥札奇ï¼ç‹¼äºº|è·µè¸\n{1}:奴群æ—狼得+1/+0直到回åˆç»“æŸã€‚ +Droning Bureaucrats|官腔公èŒ|生物~人类ï¼å‚è°‹|{X},{T}:æ¯ä¸ªæ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的生物本回åˆéƒ½ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Drooling Groodion|垂涎å¤æ±€å…½|生物~野兽|{2}{B}{G},牺牲一个生物:目标生物得+2/+2直到回åˆç»“æŸã€‚ å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-2/-2直到回åˆç»“æŸã€‚ +Drooling Ogre|垂涎食人魔|生物~食人魔|æ¯å½“任一牌手使用神器咒语时,该牌手获得垂涎食人魔的æ“控æƒã€‚ (此效应ä¸å› å›žåˆç»“æŸè€Œç»ˆæ­¢) +Dross Crocodile|蔓éžæ²¼é³„é±¼|生物~çµä¿‘ï¼é³„é±¼| +Dross Golem|蔓éžæ²¼é­”åƒ|神器生物~魔åƒ|沼泽共鸣(ä½ æ¯æ“控一个沼泽,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\næ惧 +Dross Harvester|蔓éžæ²¼ç´¢å‘½å¦–|生物 ~惊惧兽|å白ä¿æŠ¤\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»4点生命。\næ¯å½“一个生物死去时,你获得2点生命。 +Dross Hopper|蔓éžæ²¼è·³è™«|生物~昆虫ï¼æƒŠæƒ§å…½|牺牲一个生物:蔓éžæ²¼è·³è™«èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ +Dross Prowler||| +Dross Ripper|蔓éžæ²¼å¤ºé­‚犬|神器生物~猎犬|{2}{B}:蔓éžæ²¼å¤ºé­‚犬得+1/+1直到回åˆç»“æŸã€‚ +Dross Scorpion||| +Dross Skullbomb|深沼骨击弹|神器|{1},牺牲深沼骨击弹:抓一张牌。\n{2}{B},牺牲深沼骨击弹:将目标生物牌从你的åŸå¢“场移回你手上。抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Drossforge Bridge|蔓炉结桥|神器地|蔓炉结桥须横置进战场。\nä¸ç­\n{T}:加{B}或{R}。 +Drove of Elves|地精é½ç¾¤|生物~地精|地精é½ç¾¤çš„力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的绿色永久物之数é‡ã€‚\n地精é½ç¾¤ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 +Drover of the Mighty|巨兽牧者|生物 ~人类ï¼å¾·é²ä¼Š|åªè¦ä½ æ“控æ龙,巨兽牧者便得+2/+2。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Drown in Dreams|梦境溺亡|瞬间|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•目标牌手抓X张牌。\n•目标牌手磨两å€äºŽX的牌。 +Drown in Filth|污秽ç­é¡¶|法术|选择目标生物。将你牌库顶的四张牌置入你的åŸå¢“场,然åŽä½ çš„åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç‰Œï¼Œè¯¥ç”Ÿç‰©ä¾¿å¾—-1/-1直到回åˆç»“æŸã€‚ +Drown in Ichor|脓水没顶|法术|目标生物得-4/-4直到回åˆç»“æŸã€‚增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Drown in Shapelessness|溺于无形|瞬间|将目标生物移回其拥有者手上。 +Drown in Sorrow|陷入悲痛|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Drown in the Loch|拖入湖底|瞬间|选择一项~\n•å击目标咒语,且其总法术力费用须等于或å°äºŽå…¶æ“控者åŸå¢“场中牌的数é‡ã€‚\n•消ç­ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”其总法术力费用须等于或å°äºŽå…¶æ“控者åŸå¢“场中牌的数é‡ã€‚ +Drowned Catacomb|水没墓穴|地|除éžä½ æ“控海岛或沼泽,å¦åˆ™æ°´æ²¡å¢“穴须横置进战场。\n{T}:加{U}或{B}到你的法术力池中。 +Drowned Rusalka|溺水怨魂|生物~精怪|{U},牺牲一个生物:弃一张牌,然åŽæŠ“一张牌。 +Drowned Secrets|冲尽秘密|结界|æ¯å½“你施放è“色咒语时,目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 +Drowner Initiate|沉密学徒|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“任一牌手使用è“色咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 +Drowner of Hope|ç»æœ›æ¶ä½“|生物~奥札奇|虚色(此牌没有颜色。)当ç»æœ›æ¶ä½“进战场时,将两个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{1}到你的法术力池中。ã€ç‰ºç‰²ä¸€ä¸ªåŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸Žå­½è£”的永久物:横置目标生物。 +Drowner of Secrets|沉密师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|横置一个由你æ“控且未横置的人鱼:目标牌手将其牌库顶牌置入其åŸå¢“场。 +Drownyard Amalgam|沉船地拼åˆæ€ª|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|当沉船地拼åˆæ€ªè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ç£¨ä¸‰å¼ ç‰Œã€‚(他将其牌库顶的三张牌置入其åŸå¢“场。)\n{2}{U}:沉船地拼åˆæ€ªæœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Drownyard Behemoth|沉船地巨蟹|生物~奥札奇ï¼èŸ¹|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n化生{7}{U}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\nåªè¦æ²‰èˆ¹åœ°å·¨èŸ¹æ˜¯äºŽæœ¬å›žåˆè¿›æˆ˜åœºï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。 +Drownyard Explorers|沉船地探险家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当沉船地探险家进战场时,探查。(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。) +Drownyard Temple|沉船地殿堂|地|{T}:加{C}。\n{3}:将沉船地殿堂从你的åŸå¢“场横置移回战场。 +Drowsing Tyrannodon|æ˜ç¡æš´ä¼Ÿé¾™|生物 ~æé¾™|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\nåªè¦ä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物,æ˜ç¡æš´ä¼Ÿé¾™ä¾¿èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Drudge Beetle|苦力甲虫|生物 ~昆虫|食è…{5}{G}({5}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºé£Ÿè…。) +Drudge Reavers|苦力裂肢兵|生物~骷髅妖|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n{B}:é‡ç”Ÿè‹¦åŠ›è£‚肢兵。 +Drudge Sentinel|苦力哨å«|生物 ~骷髅妖ï¼æˆ˜å£«|{3}:横置苦力哨å«ã€‚它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Drudge Skeletons|苦力骷髅妖|生物~骷髅妖|{B}:é‡ç”Ÿè‹¦åŠ›éª·é«…妖。 (如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) +Druid Class|èŒä¸šï¼šå¾·é²ä¼Š|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\næ¯å½“一个地在你的æ“控下进战场时,你获得1点生命。\n{2}{G}:等级2\n//Level_2//\n你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n{4}{G}:等级3\n//Level_3//\n当此èŒä¸šæˆä¸ºç­‰çº§3时,目标由你æ“控的地æˆä¸ºç”Ÿç‰©ï¼Œä¸”具有æ•æ·ä¸Žã€Œæ­¤ç”Ÿç‰©çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ +Druid Lyrist||| +Druid of Horns|犄角德é²ä¼Š|生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你施放一个以犄角德é²ä¼Šä¸ºç›®æ ‡çš„çµæ°”咒语时,派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Druid of Purification|净化之德é²ä¼Š|生物 ~人类ï¼å¾·é²ä¼Š|当净化之德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥é€‰æ‹©ä¸€ä¸ªä¸ç”±ä½ æ“控的神器或结界。消ç­æ‰€æœ‰ä»¥æ­¤æ³•é€‰æ‹©çš„永久物。 +Druid of the Anima|è°•çµçš„å¾·é²ä¼Š|生物~地精ï¼å¾·é²ä¼Š|{T}:加{R},{G},或{W}到你的法术力池中。 +Druid of the Cowl|外沿区德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。 +Druid of the Emerald Grove|翠绿林地德é²ä¼Š|生物 ~矮人ï¼å¾·é²ä¼Š|当翠绿林地德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œå¹¶å±•ç¤ºä¹‹ï¼Œç„¶åŽæŽ·ä¸€é¢—d20。\n1~9 VERT 将这些牌置于你手上,然åŽæ´—牌。\n10~19 VERT 将这些牌其中一张横置放进战场,å¦ä¸€å¼ åˆ™ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n20 VERT 将这些牌横置放进战场,然åŽæ´—牌。 +Druid's Call||| +Druid's Deliverance|å¾·é²ä¼Šçš„解救|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ é€ æˆçš„所有战斗伤害。\n殖民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Druid's Familiar|å¾·é²ä¼Šä½£å…½|生物~熊|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦å¾·é²ä¼Šä½£å…½ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„å¾—+2/+2。 +Druidic Ritual|å¾·é²ä¼Šä»ªå¼|法术|ä½ å¯ä»¥ç£¨ä¸‰å¼ ç‰Œã€‚然åŽå°†è‡³å¤šä¸€å¼ ç”Ÿç‰©ç‰Œå’Œè‡³å¤šä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) +Druidic Satchel|å¾·é²ä¼ŠèƒŒåŒ…|神器|{2},{T}:展示你的牌库顶牌。 如果它是生物牌,则将一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 如果它是地牌,则将该牌在你的æ“控下放进战场。 如果它是éžç”Ÿç‰©ä¸”éžåœ°çš„牌,则你获得2点生命。 +Druids' Repository|å¾·é²ä¼Šè´®è—处|结界|æ¯å½“由你æ“控的一个生物攻击时,在德é²ä¼Šè´®è—处上放置一个充电指示物。\n从德é²ä¼Šè´®è—处上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Drumbellower|擂鼓çµ|生物 ~精怪|飞行\n于æ¯ä½å…¶ä»–牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 +Drumhunter|鼓击猎人|生物~人类ï¼å¾·é²ä¼Šï¼æˆ˜å£«|在你的回åˆç»“æŸæ—¶ï¼Œå¦‚果你æ“控了力é‡å¤§äºŽæˆ–等于5的生物,你å¯ä»¥æŠ“一张牌。\n{T}:加{1}到你的法术力池中。 +Drunau Corpse Trawler|æœç‘™æžå°¸å®¢|生物~çµä¿‘|当æœç‘™æžå°¸å®¢è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{2}{B}:目标çµä¿‘获得死触异能直到回åˆç»“æŸã€‚ +Dry Spell||| +Dryad Arbor|æ ‘çµä¹”木|地生物 ~树林ï¼æ ‘çµ|(æ ‘çµä¹”木ä¸æ˜¯å’’语,会å—å¬å”¤å¤±è°ƒå½±å“,且具有「{T}:加{G}。ã€) +Dryad Greenseeker|寻碧树çµ|生物 ~树çµ|{T}:检视你的牌库顶牌。如果该牌是地牌,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ +Dryad Militant|好斗树çµ|生物~树çµï¼å£«å…µ|如果任一瞬间或法术牌将从任何地方置入åŸå¢“场,改为将它放é€ã€‚ +Dryad Sophisticate|历世树çµ|生物~树çµ|éžåŸºæœ¬åœ°è¡Œè€… +Dryad of the Ilysian Grove|ä¾å•å¤æž—地树çµ|结界生物 ~å®èŠ™|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n由你æ“控的地å‡é¢å¤–具有所有基本地类别。 +Dryad's Caress|æ ‘çµæŠšæ…°|瞬间|æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©åœ¨åœºï¼Œä½ ä¾¿èŽ·å¾—1点生命。 若你使用树çµæŠšæ…°æ—¶æ”¯ä»˜äº†{W},则é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 +Dryad's Favor|æ ‘çµçš„æ©æƒ |结界~çµæ°”|结附于生物\n所结附的生物具有树林行者异能。 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,它便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Dryad's Revival|æ ‘çµå¤ç”Ÿ|法术|将目标牌从你的åŸå¢“场移回你手上。\n返照{4}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Dual Casting|åŒé‡æ–½æ³•|结界~çµæ°”|结附于生物\n所结附的生物具有「{R},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。〠+Dual Shot|接连射击|瞬间|接连射击对至多两个目标生物å„造æˆ1点伤害。 +Dual Strike|接连掷击|瞬间|本回åˆä¸­ï¼Œå½“你施放你的下一个总法术力费用等于或å°äºŽ4之瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n预示{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Dualcaster Mage|å¤å’法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当å¤å’法师进战场时,å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Dub|册å°|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有先攻异能,且é¢å¤–具有骑士此类别。 +Dubious Challenge|存疑挑战|法术|检视你牌库顶的å张牌,放é€å…¶ä¸­è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。目标对手å¯ä»¥ä»Žæ‰€æ”¾é€ç‰Œä¸­é€‰æ‹©ä¸€å¼ ï¼Œå¹¶å°†è¯¥ç‰Œåœ¨å…¶æ“控下放进战场。将其余的牌在你的æ“控下放进战场。 +Duct Crawler|æ°´é“虱虫|生物~昆虫|{1}{R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡æ°´é“虱虫。 +Due Respect|无上敬æ„|瞬间|本回åˆæ°¸ä¹…物须横置进场。\n抓一张牌。 +Duel for Dominance|夺æƒå†³æ–—|瞬间|鸠集~选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则在所选之由你æ“控的生物上放置一个+1/+1指示物。然åŽæ‰€é€‰çš„生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Duelcraft Trainer|战艺训练师|生物 ~人类ï¼å£«å…µ|先攻\n鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则目标由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ +Dueling Coach|决斗教练|生物 ~人类ï¼ä¿®è¡Œåƒ§|当决斗教练进战场时,在目标生物上放置一个+1/+1指示物。\n{4}{W},{T}:在æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。 +Dueling Grounds||| +Dueling Rapier|决斗细剑|神器 ~武具|闪现\n当决斗细剑进战场时,将它贴附在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+0。\n佩带{4}({4}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Duelist of Deep Faith|虔念斗客|生物 ~éžç‘žäººï¼å£«å…µ|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œè™”念斗客便具有先攻异能。 +Duelist's Heritage|斗客的é—产|结界|æ¯å½“一个或数个生物攻击时,你å¯ä»¥ä½¿ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得连击异能直到回åˆç»“æŸã€‚ +Duergar Assailant|垛格袭击兵|生物~矮人ï¼å£«å…µ|牺牲垛格袭击兵:垛格袭击兵对目标进行攻击或阻挡的生物造æˆ1点伤害。 +Duergar Cave-Guard|垛格洞窟守å«|生物~矮人ï¼æˆ˜å£«|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n{R/W}:垛格洞窟守å«å¾—+1/+0直到回åˆç»“æŸã€‚ +Duergar Hedge-Mage|设障垛格|生物 ~矮人ï¼ç¥­å¸ˆ|当设障垛格进场时,若你æ“控两个或更多山脉,则你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚\n当设障垛格进场时,若你æ“控两个或更多平原,则你å¯ä»¥æ¶ˆç­ç›®æ ‡ç»“界。 +Duergar Mine-Captain|垛格采矿队长|生物~矮人ï¼å£«å…µ|{1}{R/W},{Q}:进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) +Duke Ulder Ravengard|乌尔德瑞文嘉德公爵|传奇生物 ~人类ï¼è´µæ—ï¼å£«å…µ|在你回åˆçš„战斗开始时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得æ•æ·ä¸Žç¹å½±å¼‚能直到回åˆç»“æŸã€‚ +Dukhara Peafowl|æœå…‹å‹’孔雀|神器生物~鸟|{U}:æœå…‹å‹’孔雀获得飞行异能直到回åˆç»“æŸã€‚ +Dukhara Scavenger|æœå…‹å‹’拾è’鳄|生物~鳄鱼|当æœå…‹å‹’拾è’鳄进战场时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨æˆ–生物牌从你的åŸå¢“场置于你的牌库顶。 +Dulcet Sirens|悦曲塞连|生物~塞连|{U},{T}:目标生物本回åˆè‹¥èƒ½æ”»å‡»ç›®æ ‡å¯¹æ‰‹ï¼Œåˆ™å¿…须如此作。\nå˜èº«{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Dune Beetle|沙丘甲虫|生物 ~昆虫| +Dune Diviner|沙丘å åœå¸ˆ|生物~那伽ï¼åƒ§ä¾£|{1},横置一个由你æ“控且未横置的沙漠:你获得1点生命。 +Dune Mover|移丘魔åƒ|神器生物 ~éžç‘žäººï¼é­”åƒ|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当移丘魔åƒè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽæ´—牌,并将该牌置于牌库顶。 +Dune-Brood Nephilim|舞砂巨神çµ|生物~巨神çµ|æ¯å½“舞砂巨神çµå¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你æ¯æ“控一个地,便将一个1/1无色的砂è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Duneblast|尘沙暴|法术|选择至多一个生物。将其他的消ç­ã€‚ +Dunerider Outlaw|亡命沙丘骑兵|生物 ~人类ï¼å抗军ï¼æµªå®¢|å绿ä¿æŠ¤\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥äº¡å‘½æ²™ä¸˜éª‘兵本回åˆä¸­å‘任一对手造æˆè¿‡ä¼¤å®³ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Dunes of the Dead|亡者沙丘|地~沙漠|{T}:加{C}到你的法术力池中。\n当亡者沙丘从战场进入åŸå¢“场时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Dungeon Crawler|地城åŒå°¸|生物 ~çµä¿‘|地城åŒå°¸é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\næ¯å½“你完æˆåœ°åŸŽæ—¶ï¼Œä½ å¯ä»¥å°†åœ°åŸŽåŒå°¸ä»Žä½ çš„åŸå¢“场移回你手上。 +Dungeon Delver|地城探索者|传奇结界 ~身世|由你拥有的指挥官生物具有「由你拥有之地城的房间异能å‡é¢å¤–触å‘一次。〠+Dungeon Descent|地城å¡é“|地|地城å¡é“须横置进战场。\n{T}:加{C}。\n{4},{T},横置一个由你æ“控且未横置的传奇生物:深入地城。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Dungeon Geists|地城游魂|生物 ~精怪|飞行\n当地城游魂进战场时,横置目标由对手æ“控的生物。于你æ“控地城游魂的时段内,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Dungeon Map|地城地图|神器|{T}:加{C}。\n{3},{T}:深入地城。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Dungeoneer's Pack|地城专家背包|神器|地城专家背包须横置进战场。\n{2},{T},牺牲地城专家背包:你掌æ¡å…ˆåˆ¶ï¼ŒèŽ·å¾—3点生命,抓一张牌并派出一个çå®è¡ç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Dungrove Elder|丘丛长è€|生物~树妖|辟邪 (此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\n丘丛长è€ä¹‹åŠ›é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的树林之数é‡ã€‚ +Dunland Crebain|黑蛮地克拉ç­|生物 ~鸟ï¼æƒŠæƒ§å…½|飞行\n当黑蛮地克拉ç­è¿›æˆ˜åœºæ—¶ï¼Œå›¤å…µåŠå…½äºº2。 +Duplicant|窃形兽|神器生物 ~å˜å½¢å…½|压å°ï½žå½“窃形兽进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡éžè¡ç”Ÿç‰©çš„生物。\nåªè¦ä»¥çªƒå½¢å…½æ”¾é€çš„æŸå¼ ç‰Œæ˜¯ç”Ÿç‰©ç‰Œï¼Œçªƒå½¢å…½ä¾¿å…·æœ‰ä»¥çªƒåž‹å…½æ”¾é€ä¹‹æœ€åŽä¸€å¼ ç”Ÿç‰©ç‰Œçš„力é‡ã€é˜²å¾¡åŠ›å’Œç”Ÿç‰©ç±»åˆ«ã€‚它ä»ç„¶æ˜¯å˜å½¢å…½ã€‚ +Durable Coilbug|硬壳蜷曲虫|生物 ~昆虫|{4}{B}:将硬壳蜷曲虫从你的åŸå¢“场移回你手上。 +Durable Handicraft|å¯é æ‰‹è‰º|结界|æ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则在该生物上放置一个+1/+1指示物。\n{5}{G},牺牲å¯é æ‰‹è‰ºï¼šåœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Duress|逼从|法术|目标对手展示其手牌。 你选择其中一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌。 该牌手弃掉该牌。 +Durkwood Baloth|碻林巴洛西|生物 ~野兽|延缓5~{G}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{G}并将它放é€ï¼Œä¸”上é¢æœ‰äº”个计时指示物。在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Durkwood Boars||| +Durkwood Tracker|碻林追猎人|生物~巨人|{1}{G},{T}:若碻林追猎人在场,则它对目标进行攻击的生物造æˆç­‰åŒäºŽç¢»æž—追猎人力é‡çš„伤害。 该生物对碻林追猎人造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。 +Durnan of the Yawning Portal|呵欠大门的æœå°”å—|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“æœå°”å—攻击时,检视你牌库顶的四张牌。你å¯ä»¥æ”¾é€å…¶ä¸­çš„一张生物牌。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚该咒语具有ä¸å±ˆå¼‚能。(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n选择身世(你能用一个身世当作第二指挥官。) +Dusk|Dusk|法术|消ç­æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–大于3的生物。 +Dusk Charger|暮影战马|生物 ~马|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œæš®å½±æˆ˜é©¬ä¾¿å¾—+2/+2。 +Dusk Feaster|薄暮餮客|生物~å¸è¡€é¬¼|èºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则薄暮餮客å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n飞行 +Dusk Imp|è–„æš®å°æ¶é­”|生物~å°æ¶é­”|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) +Dusk Legion Dreadnought|暮影军团无ç•èˆ°|神器 ~载具|警戒\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Dusk Legion Duelist|暮影军团斗客|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|警戒\næ¯å½“在暮影军团斗客上放置一个或数个+1/+1指示物时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Dusk Legion Sergeant|暮影军团军士长|生物 — å¸è¡€é¬¼ï¼å£«å…µ|å¨æ…‘\n{1}{B},牺牲暮影军团军士长:æ¯ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„å¸è¡€é¬¼ç”Ÿç‰©å‡èŽ·å¾—留存异能直到回åˆç»“æŸã€‚ +Dusk Legion Zealot|暮影军团狂信者|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|当暮影军团狂信者进战场时,你抓一张牌且你失去1点生命。 +Dusk Mangler|薄暮破å妖|生物 ~惊惧兽|牺牲一个生物,弃一张牌或支付4点生命,以作为施放此咒语的é¢å¤–费用。\n当薄暮破å妖进战场时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物ã€å¼ƒä¸€å¼ ç‰Œä¸”失去4点生命。 +Dusk Rose Reliquary|暮影蔷薇圣物箱|神器|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n守护{2}\n当暮影蔷薇圣物箱进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或生物,直到暮影蔷薇圣物箱离开战场为止。 +Dusk Urchins|薄暮促狭鬼|生物~奥夫|æ¯å½“薄暮促狭鬼攻击或阻挡时,于其上放置一个-1/-1指示物。\n当薄暮促狭鬼从场上置入åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ª-1/-1指示物,便抓一张牌。 +Duskborne Skymarcher|暮游天行客|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|飞行\n{W},{T}:目标进行攻击的å¸è¡€é¬¼å¾—+1/+1直到回åˆç»“æŸã€‚ +Duskdale Wurm|暮谷亚龙|生物~亚龙|è·µè¸ +Duskfang Mentor|暮牙明师|生物 ~人类ï¼åƒ§ä¾£|当暮牙明师进战场时,在目标由你æ“控的éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªç³»å‘½æŒ‡ç¤ºç‰©ã€‚\n{1}{B},{T}:在æ¯ä¸ªç”±ä½ æ“控且具系命异能的生物上å„放置一个+1/+1指示物。 +Duskhunter Bat|暮猎è™è |生物~è™è |嗜血1 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n飞行 +Duskmantle Guildmage|暮篷公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{U}{B}:本回åˆä¸­ï¼Œæ¯å½“一张牌从任何地方置入对手的åŸå¢“场时,该牌手失去1点生命。\n{2}{U}{B}:目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 +Duskmantle Operative|暮篷特务|生物 ~人类ï¼æµªå®¢|暮篷特务ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–大于4的生物阻挡。 +Duskmantle Prowler|暮篷游掠者|生物~å¸è¡€é¬¼ï¼æµªå®¢|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾— +1/+1直到回åˆç»“æŸã€‚) +Duskmantle Seer|暮篷预言师|生物~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌,失去与该牌之总法术力费用等é‡çš„生命,然åŽå°†è¯¥ç‰Œç½®äºŽå…¶æ‰‹ä¸Šã€‚ +Duskmantle, House of Shadow|黯影殿堂暮篷|地|{T}:加{1}到你的法术力池中。\n{U}{B},{T}:目标牌手将他的牌库顶牌置入其åŸå¢“场。 +Duskrider Peregrine|暮骑兵游隼|生物 ~鸟|飞行,å黑ä¿æŠ¤\n延缓3~{1}{W}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{W}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Duskshell Crawler|暮壳爬虫|生物 ~昆虫|当暮壳爬虫进战场时,在目标生物上放置一个+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰è·µè¸å¼‚能。 +Duskwalker||| +Duskwatch Recruiter|暮巡ç­æ‹›å‹Ÿå®˜|生物~人类ï¼æˆ˜å£«ï¼ç‹¼äºº|{2}{G}:检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化暮巡ç­æ‹›å‹Ÿå®˜ã€‚ +Duskwielder|舞影黯击客|生物 ~妖精ï¼ç‹‚战士|ç‚«å¨ï½ž{1}:目标对手失去1点生命且你获得1点生命。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Duskworker||| +Dust|齑粉|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n放é€ä»»æ„æ•°é‡ç›®æ ‡å…¶ä¸Šæœ‰-1/-1指示物的生物。 +Dust Corona|尘土为冠|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+0,且ä¸èƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。 +Dust Elemental|尘土元素|生物~元素|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n飞行,æ惧\n当尘土元素进场时,将三个由你æ“控的生物移回其拥有者手上。 +Dust Stalker|尘土潜影|生物~奥札奇|虚色(此牌没有颜色。)æ•æ·åœ¨æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控其他无色生物,则将尘土潜影移回其拥有者手上。 +Dust of Moments|时刻散尘|瞬间|选择一项~从æ¯ä¸ªæ°¸ä¹…物与已延缓的牌上å„移去两个计时指示物;或在æ¯ä¸ªå·²å»¶ç¼“的牌与其上有计时指示物的永久物上放置两个计时指示物。 +Dust to Dust||| +Dutiful Attendant|尽忠ä¾ä»Ž|生物~人类ï¼æˆ˜å£«|当尽忠ä¾ä»Žæ­»åŽ»æ—¶ï¼Œå°†å¦ä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Dutiful Griffin|守责狮鹫|生物 — 狮鹫|飞行\n{2}{W},牺牲两个结界:将守责狮鹫从你的åŸå¢“场移回你手上。 +Dutiful Replicator|尽责摹形械|神器生物 ~组装工人|当尽责摹形械进战场时,你å¯ä»¥æ”¯ä»˜{1}。当你如此作时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控且å称ä¸ä¸ºå°½è´£æ‘¹å½¢æ¢°ä¹‹è¡ç”Ÿç‰©çš„å¤åˆ¶å“。 +Dutiful Return|尽责归返|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。 +Dutiful Servants|尽忠仆从|生物~çµä¿‘| +Dutiful Thrull|尽忠索尔兽|生物~索尔兽|{B}:é‡ç”Ÿå°½å¿ ç´¢å°”兽。 +Duty-Bound Dead|蒙劳亡者|生物~骷髅妖|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{3}{B}:é‡ç”Ÿè’™åŠ³äº¡è€…。(如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œè€Œæ˜¯æ”¹ä¸ºå°†å®ƒæ¨ªç½®ï¼Œç§»é™¤å—过的所有伤害,并将它移出战斗。) +Dwarfhold Champion|矮人è¦å¡žæ–—士|生物 ~矮人ï¼æˆ˜å£«|åªè¦çŸ®äººè¦å¡žæ–—士佩带武具,它便得+0/+2。 +Dwarven Blastminer||| +Dwarven Bloodboiler||| +Dwarven Catapult||| +Dwarven Demolition Team||| +Dwarven Driller||| +Dwarven Forge-Chanter|矮人颂锻师|生物 ~矮人ï¼æ³•æœ¯å¸ˆ|守护~支付2点生命。(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜2点生命,å¦åˆ™å击之。)\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Dwarven Grunt||| +Dwarven Hammer|矮人战锤|神器 ~武具|当矮人战锤进战场时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个2/1红色矮人ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†çŸ®äººæˆ˜é”¤è£…备于其上。\n佩带此武具的生物得+3/+0且具有践è¸å¼‚能。\n佩带{3} +Dwarven Hold||| +Dwarven Landslide||| +Dwarven Lightsmith|矮人铸光匠|生物 ~矮人ï¼åƒ§ä¾£|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{5}。)\n当矮人铸光匠进战场时,由你队ä¼æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Dwarven Mine|矮人矿脉|地 ~山脉|({T}:加{R}。)\n除éžä½ æ“控三个或更多其他山脉,å¦åˆ™çŸ®äººçŸ¿è„‰é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当矮人矿脉进战场且未横置时,派出一个1/1红色矮人è¡ç”Ÿç”Ÿç‰©ã€‚ +Dwarven Patrol||| +Dwarven Priest|矮人僧侣|生物 ~矮人ï¼åƒ§ä¾£|当矮人僧侣进战场时,你æ¯æ“控一个生物,便获得1点生命。 +Dwarven Recruiter||| +Dwarven Reinforcements|矮人增æ´|法术|派出两个2/1红色矮人ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ã€‚\n预示{1}{R}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Dwarven Ruins||| +Dwarven Scorcher||| +Dwarven Shrine||| +Dwarven Strike Force||| +Dwarven Warriors||| +Dwell on the Past||| +Dwindle|缩微|结界 ~çµæ°”|结附于生物\n所结附的生物得-6/-0。\n当所结附的生物进行阻挡时,将它消ç­ã€‚(攻击生物ä»å·²è¢«é˜»æŒ¡ã€‚) +Dwynen's Elite|å¾·ç»´æ©çš„精兵|生物 ~妖精ï¼æˆ˜å£«|当德维æ©çš„精兵进战场时,若你æ“控å¦ä¸€ä¸ªå¦–精,则派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Dwynen, Gilt-Leaf Daen|金å¶çŒŽé¢†å¾·ç»´æ©|传奇生物 ~妖精ï¼æˆ˜å£«|延势\n由你æ“控的其他妖精生物得+1/+1。\næ¯å½“金å¶çŒŽé¢†å¾·ç»´æ©æ”»å‡»æ—¶ï¼Œä½ æ¯æ“控一个进行攻击的妖精,便获得1点生命。 +Dying Wish|临终祈愿|结界~çµæ°”|结附于由你æ“控的生物\n当所结附的生物死去时,目标牌手失去X点生命且你获得X生命,X为该生物的力é‡ã€‚ +Dying to Serve|拼死效命|结界|æ¯å½“你弃一张或数张牌时,派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Dynacharge|动力çŒæ³¨|瞬间|目标由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n超载{2}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Dynaheir, Invoker Adept|塑能专家戴娜黑|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ•æ·\nä½ å¯ä»¥å°†ç”±ä½ æ“控的其他生物视åŒå®ƒä»¬å…·æœ‰æ•æ·å¼‚能地æ¥èµ·åŠ¨å…¶å¼‚能。\n{T}:本回åˆä¸­ï¼Œå½“你下一次支付四点或更多法术力æ¥èµ·åŠ¨å¼‚能时,å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Dynavolt Tower|涌电塔|神器|æ¯å½“你施放瞬间或法术咒语时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}{E}{E}{E}:涌电塔对目标生物或牌手造æˆ3点伤害。 +Déjà Vu||| +Dúnedain Blade|æœå†…丹之刃|神器 ~武具|佩带此武具的生物得+2/+1。\n佩带人类{1}\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Dúnedain Rangers|æœå†…丹游民|生物 ~人类ï¼æ¸¸ä¾ |地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,若你未æ“控æŒæˆ’人,则魔戒引诱你。 +Eager Cadet||| +Eager Construct|热切组构体|神器生物 ~组构体|当热切组构体进战场时,æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å åœ1。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Eager First-Year|热切新生|生物 ~人类ï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,热切新生得+1/+0直到回åˆç»“æŸã€‚ +Eagle of the Watch|守望雄鹰|生物~鸟|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) +Eagles of the North|北山群鹰|生物 ~鸟ï¼å£«å…µ|飞行\n当北山群鹰进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得先攻异能。\n循环平原{1}({1},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Early Frost|早霜|瞬间|横置至多三个目标地。 +Early Harvest|æ早收æˆ|瞬间|目标牌手é‡ç½®æ‰€æœ‰ç”±ä»–æ“控的基本地。 +Earnest Fellowship||| +Earsplitting Rats||| +Earth|盖地|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n盖地对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 +Earth Elemental|大地元素|生物 ~元素| +Earth Rift||| +Earth Servant|大地仆役|生物~元素|ä½ æ¯æ“控一个山脉,大地仆役便得+0/+1。 +Earth Surge|土地翻腾|结界|对æ¯ä¸ªåœ°è€Œè¨€ï¼Œåªè¦å®ƒæ˜¯ç”Ÿç‰©ï¼Œä¾¿å¾—+2/+2。 +Earth Tremor|大地震动|瞬间|大地震动对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚ +Earth-Cult Elemental|土邪教元素|生物 ~元素|攻城怪物~当土邪教元素进战场时,掷一颗d20。\n1~9 VERT æ¯ä½ç‰Œæ‰‹å„牺牲一个永久物。\n10~19 VERT æ¯ä½å¯¹æ‰‹å„牺牲一个永久物。\n20 VERT æ¯ä½å¯¹æ‰‹å„牺牲两个永久物。 +Earth-Origin Yak|地æºç‰¦ç‰›|生物 ~牛|当地æºç‰¦ç‰›è¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Earthblighter||| +Earthbrawn|大地膂力|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚\n补强1~{1}{G} ({1}{G},弃掉此牌:在目标生物上放置一个+1/+1指示物。) +Earthen Arms|土石武装|法术|在目标永久物上放置两个+1/+1指示物。醒转4~{6}{G}(如果你支付{6}{G}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Earthen Goo|泥壤æµæµ†|生物~æµæµ†|è·µè¸\n累积维æŒ{R}或{G}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n泥壤æµæµ†ä¸Šæ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+1。 +Earthquake|地震|法术|地震对æ¯ä½ç‰Œæ‰‹ä¸Žæ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 +Earthquake Dragon|地震巨龙|生物 ~元素ï¼é¾™|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为由你æ“控之龙的法术力值总和。\n飞行,践è¸\n{2}{G},牺牲一个地:将地震巨龙从你的åŸå¢“场移回你手上。 +Earthshaker|撼地妖|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,撼地妖对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物造æˆ2点伤害。 +Earthshaker Dreadmaw|撼地血å£é¾™|生物 — æé¾™|è·µè¸\n当撼地血å£é¾™è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æ“控一个其他æ龙,便抓一张牌。 +Earthshaker Khenra|撼地胡狼人|生物~豺狼ï¼æˆ˜å£«|æ•æ·\n当撼地胡狼人进战场时,目标力é‡ç­‰äºŽæˆ–å°äºŽæ’¼åœ°èƒ¡ç‹¼äººçš„生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n永生{4}{R}{R}({4}{R}{R},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼è±ºç‹¼ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) +Earthshaking Si|撼地蛮兕|生物 ~野兽|è·µè¸(此生物攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) +Earwig Squad|å·å¬å°é˜Ÿ|生物~精çµï¼æµªå®¢|伺机{2}{B} (如果你于本回åˆä¸­ä»¥ç²¾çµæˆ–浪客å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\n当å·å¬å°é˜Ÿè¿›åœºæ—¶ï¼Œè‹¥æ›¾æ”¯ä»˜å…¶ä¼ºæœºè´¹ç”¨ï¼Œåˆ™ä»Žç›®æ ‡å¯¹æ‰‹çš„牌库中æœå¯»ä¸‰å¼ ç‰Œï¼Œå¹¶å°†å®ƒä»¬ç§»å‡ºå¯¹æˆ˜ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +East-Mark Cavalier|东马克骑兵|生物 ~人类ï¼éª‘士|警戒\næ¯å½“东马克骑兵对任一鬼怪或åŠå…½äººé€ æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。 +Easterling Vanguard|东夷先锋|生物 ~人类ï¼æˆ˜å£«|当东夷先锋死去时,囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +Eastern Paladin||| +Eastfarthing Farmer|东区农夫|生物 ~åŠèº«äººï¼å¹³æ°‘|当东区农夫进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚当你如此作时,你æ¯æ“控一个食å“,目标由你æ“控的生物便得+1/+1直到回åˆç»“æŸã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Easy Prey|手到擒æ¥|瞬间|消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的生物。\n循环{2}({2},弃掉此牌:抓一张牌。) +Eat to Extinction|饕餮ç­è¿¹|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚检视你的牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。 +Eaten Alive|生åžæ´»å‰¥|法术|牺牲一个生物或支付{3}{B},以作为施放此咒语的é¢å¤–费用。\n放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Eaten by Piranhas|食人鱼撕咬|结界 — çµæ°”|闪现\n结附于生物\n所结附的生物失去所有异能,且是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1的黑色骷髅妖生物。(它会失去其他牌张类别和生物类别。) +Eaten by Spiders|入蜘蛛å£|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物与所有装备于其上的武具。 +Eater of Days|蔽日巨怪|神器生物~海怪|飞行,践è¸\n当蔽日巨怪进场时,你略过你接下æ¥çš„两个回åˆã€‚ +Eater of Hope|希望噬魔|生物 ~æ¶é­”|飞行\n{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé‡ç”Ÿå¸Œæœ›å™¬é­”。\n{2}{B},牺牲两个其他生物:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Eater of Virtue|残贤刃|传奇神器 ~武具|æ¯å½“佩带此武具的生物死去时,将它放é€ã€‚\n佩带此武具的生物得+2/+0。\nåªè¦ä»¥æ®‹è´¤åˆƒæ”¾é€çš„æŸå¼ ç‰Œå…·æœ‰é£žè¡Œå¼‚能,佩带此武具的生物便具有飞行异能;且先攻ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€ä¿æŠ¤ã€å»¶åŠ¿ã€è·µè¸ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚\n佩带{1} +Ebon Dragon||| +Ebon Drake|黑檀龙兽|生物~龙兽|飞行\næ¯å½“牌手使用咒语时,你失去1点生命。 +Ebon Stronghold||| +Ebonblade Reaper||| +Ebondeath, Dracolich|龙巫妖黑檀死神|传奇生物 ~çµä¿‘ï¼é¾™|闪现\n飞行\n龙巫妖黑檀死神须横置进战场。\n如果本回åˆä¸­æœ‰å称ä¸ä¸ºé¾™å·«å¦–黑檀死神的生物死去,则你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放龙巫妖黑檀死神。 +Ebony Fly|黑檀è‹è‡|神器|黑檀è‹è‡é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{C}。\n{4}:掷一颗d6。你å¯ä»¥ä½¿é»‘檀è‹è‡æˆä¸ºX/X,具飞行异能的昆虫神器生物直到回åˆç»“æŸï¼ŒX为掷骰结果。\næ¯å½“黑檀è‹è‡æ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得飞行异能直到回åˆç»“æŸã€‚ +Ebony Owl Netsuke|黑檀枭åŠé¥°|神器|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹çš„手牌有七张或更多,则夜枭åŠé¥°å¯¹ä»–造æˆ4点伤害。 +Ebony Treefolk||| +Eccentric Apprentice|å¤æ€ªå­¦å¾’|生物 ~魔人ï¼æ³•æœ¯å¸ˆ|飞行\n当å¤æ€ªå­¦å¾’进战场时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n在你回åˆçš„战斗开始时,若你完æˆè¿‡åœ°åŸŽï¼Œåˆ™ç›´åˆ°å›žåˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1,具飞行异能的鸟。 +Eccentric Farmer|å¤æ€ªå†œå¤«|生物 ~人类ï¼å¹³æ°‘|当å¤æ€ªå†œå¤«è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œï¼Œç„¶åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) +Echo Circlet|回å“饰环|神器~武具|佩带此武具的生物å¯ä»¥é¢å¤–多阻挡一个生物。\n佩带{1} +Echo Inspector|回å“巡检员|生物 ~鸟ï¼æµªå®¢|飞行\n当回å“巡检员进战场时,令它筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Echo Mage|回声法师|生物~人类ï¼æ³•æœ¯å¸ˆ|å‡çº§{1}{U} ({1}{U}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-3\n2/4\n{U}{U},{T}:å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n等级4+\n2/5\n{U}{U},{T}:将目标瞬间或法术咒语å¤åˆ¶ä¸¤æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 +Echo Storm|回å“风暴|法术|当你施放此咒语时,你本盘游æˆä¸­æ¯ä»Žç»Ÿå¸…区施放过一次你的指挥官,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。\n派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç¥žå™¨ä¹‹å¤åˆ¶å“。 +Echo Tracer||| +Echo of Dusk|暮影念世çµ|生物 — å¸è¡€é¬¼ï¼ç²¾æ€ª|è½åŸ4~åªè¦ä½ åŸå¢“场中有四张或更多永久物牌,暮影念世çµä¾¿å¾—+1/+1且具有系命异能。 +Echo of Eons|亘å¤å›žå£°|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œä¸ŽåŸå¢“场洗入其牌库,然åŽå„抓七张牌。\n返照{2}{U}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Echoes of the Kin Tree|æ—树回å“|结界|{2}{W}:振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) +Echoing Boon|æ©æ³½å›žå“|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“你施放瞬间或法术咒语时,若它的目标是由你æ“控且具该å称的生物,则你å¯ä»¥å¤åˆ¶è¯¥å’’语,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Echoing Calm|定é™å›žå“|瞬间|消ç­ç›®æ ‡ç»“ç•ŒåŠæ‰€æœ‰ä¸Žå…¶åŒå的其它结界。 +Echoing Courage|勇气回å“|瞬间|目标生物åŠæ‰€æœ‰ä¸Žå…¶åŒå的其他生物得+2/+2直到回åˆç»“æŸã€‚ +Echoing Decay|衰败回å“|瞬间|目标生物åŠæ‰€æœ‰ä¸Žå…¶åŒå的其它生物得-2/-2直到回åˆç»“æŸã€‚ +Echoing Deeps|回å“深渊|地 — 洞窟|ä½ å¯ä»¥ä½¿å›žå“深渊当æˆåŸå¢“场中任一地牌的å¤åˆ¶å“æ¥æ¨ªç½®è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有洞窟此类别。\n{T}:加{C}。 +Echoing Return|归返回å“|法术|将目标生物牌和所有与之åŒå的其他牌从你的åŸå¢“场移回你手上。 +Echoing Ruin|æ¯å¼ƒå›žå“|法术|消ç­ç›®æ ‡ç¥žå™¨åŠæ‰€æœ‰ä¸Žå…¶åŒå的其它神器。 +Echoing Truth|真相回å“|瞬间|将目标éžåœ°æ°¸ä¹…物åŠæ‰€æœ‰ä¸Žå…¶åŒå的其他永久物移回其拥有者手上。 +Ecological Appreciation|生æ€é‰´èµ|法术|从你的牌库和åŸå¢“场中æœå¯»è‡³å¤šå››å¼ å称å„ä¸ç›¸åŒçš„生物牌,且其法术力值å‡é¡»ç­‰äºŽæˆ–å°äºŽX,展示这些牌。任一对手选择其中两张牌。将所选之牌洗入你的牌库,其余则放进战场。放é€ç”Ÿæ€é‰´èµã€‚ +Ecologist's Terrarium|生æ€å­¦å®¶ç›†æ™¯ç®±|神器|当生æ€å­¦å®¶ç›†æ™¯ç®±è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n{2},{T},牺牲生æ€å­¦å®¶ç›†æ™¯ç®±ï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Eddytrail Hawk|漩迹鹰|生物~鸟|飞行\n当漩迹鹰进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“漩迹鹰攻击时,你å¯ä»¥æ”¯ä»˜{E}。若你如此作,则å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得飞行异能直到回åˆç»“æŸã€‚ +Edgar's Awakening|艾德嘉觉醒|法术|将目标生物牌从你的åŸå¢“场移回战场。\n当你弃掉艾德嘉觉醒时,你å¯ä»¥æ”¯ä»˜{B}。当你如此作时,将目标生物牌从你的åŸå¢“场移回你手上。 +Edge of Autumn|暮秋|法术|如果你æ“控四个地或更少,则从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n循环~牺牲一个地。 (牺牲一个地,弃掉此牌:抓一张牌。) +Edge of the Divinity|女神授æ©|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是白色,它便得+1/+2。\nåªè¦å—此结界的生物是黑色,它便得+2/+1。 +Edgewalker||| +Edgewall Inn|边墙镇旅店|地|边墙镇旅店须横置进战场。\n于边墙镇旅店进战场时,选择一ç§é¢œè‰²ã€‚\n{T}:加一点该色的法术力。\n{3},{T},牺牲边墙镇旅店:将目标具历险的牌从你的åŸå¢“场移回你手上。 +Edgewall Innkeeper|边墙镇旅店主|生物 ~人类ï¼å¹³æ°‘|æ¯å½“你施放具有历险的生物咒语时,抓一张牌。(它ä¸éœ€å…ˆå®ŒæˆåŽ†é™©ã€‚) +Edgewall Pack|边墙镇犬群|生物 — ç‹—|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当边墙镇犬群进战场时,派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Edifice of Authority|å¨æƒé«˜å¡”|神器|{1},{T}:目标生物本回åˆä¸èƒ½æ”»å‡»ã€‚在å¨æƒé«˜å¡”上放置一个石砖指示物。\n{1},{T}:直到你的下一个回åˆï¼Œç›®æ ‡ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚åªèƒ½äºŽå¨æƒé«˜å¡”上有三个或更多石砖指示物时起动。 +Edric, Spymaster of Trest|崔斯特密探长埃å“å…‹|传奇生物~妖精ï¼æµªå®¢|æ¯å½“一个生物å‘你的任一对手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æŠ“一张牌。 +Eel Umbra|鳗本影|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+1/+1。\n替身甲(如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—到的所有伤害,并消ç­æ­¤çµæ°”。) +Eerie Interference|神秘干预|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç”Ÿç‰©å°†å¯¹ä½ å’Œç”±ä½ æ“控之生物造æˆçš„所有伤害。 +Eerie Interlude|神秘æ’曲|瞬间|放é€ä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Eerie Procession|神秘行列|法术~å¤å’’|从你的牌库中æœå¯»ä¸€å¼ å¤å’’牌,展示该牌,并置于你手上。然åŽå°†ä½ çš„牌库洗牌。 +Eerie Soultender|神秘护魂çµ|生物 ~精怪ï¼åƒ§ä¾£|当神秘护魂çµè¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。)\n{4}{B},从你的åŸå¢“场放é€ç¥žç§˜æŠ¤é­‚çµï¼šå°†å¦ä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Eerie Ultimatum|神秘通牒|法术|将任æ„æ•°é‡å称å„ä¸ç›¸åŒçš„永久物牌从你的åŸå¢“场移回战场。 +Efficient Construction|高效建造|结界|æ¯å½“你施放神器咒语时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Efreet Flamepainter|绘焰魔神|生物 ~魔神ï¼ç¥­å¸ˆ|连击\næ¯å½“绘焰魔神对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚ +Efreet Weaponmaster|舞兵魔神|生物~魔神ï¼ä¿®è¡Œåƒ§|先攻\n当舞兵魔神进战场或翻回正é¢æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+3/+0直到回åˆç»“æŸã€‚\nå˜èº«{2}{U}{R}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Ego Drain|å¸å–自我|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。如果你未æ“控仙çµï¼Œåˆ™ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç‰Œã€‚ +Ego Erasure|抹消自我|部æ—瞬间~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物得-2/-0且失去所有生物类别。 +Eidolon of Blossoms|花丛幻çµ|结界生物~精怪|星彩~æ¯å½“花丛幻çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,抓一张牌。 +Eidolon of Countless Battles|百战幻çµ|结界生物~精怪|神授{2}{W}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n对百战幻çµä¸Žæ‰€ç»“附的生物而言,你æ¯æ“控一个生物,它们便å„å¾—+1/+1,且你æ¯æ“控一个çµæ°”,它们便å„å¾—+1/+1。 +Eidolon of Inspiration|壮志幻çµ|结界生物 ~精怪|在你回åˆçš„战斗开始时,目标由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ +Eidolon of Obstruction|扰生幻çµ|结界生物 ~精怪|先攻\n由对手æ“控之é¹æ´›å®¢çš„忠诚异能增加{1}æ¥èµ·åŠ¨ã€‚ +Eidolon of Philosophy|哲ç†å¹»çµ|结界生物 ~精怪|{6}{U},牺牲哲ç†å¹»çµï¼šæŠ“三张牌。 +Eidolon of Rhetoric|巧辞幻çµ|结界生物 ~精怪|æ¯ä½ç‰Œæ‰‹æ¯å›žåˆæ‰€æ–½æ”¾çš„咒语ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ +Eidolon of the Great Revel|盛欢幻çµ|结界生物 ~精怪|æ¯å½“任一牌手施放总法术力费用等于或å°äºŽ3的咒语时,盛欢幻çµå¯¹è¯¥ç‰Œæ‰‹é€ æˆ2点伤害。 +Eiganjo Castle|永岩城|传奇地|{T}:加{W}到你的法术力池中。\n{W},{T}:防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ä¼ å¥‡ç”Ÿç‰©é€ æˆçš„2点伤害。 +Eiganjo Exemplar|永岩城模范|结界生物 ~人类ï¼æ­¦å£«|æ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚ +Eiganjo Free-Riders|永岩城翔骑兵|生物~人类ï¼å£«å…µ|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的白色生物移回其拥有者手上。 +Eiganjo Uprising|永岩城起事|法术|派出X个2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚它们获得å¨æ…‘与æ•æ·å¼‚能直到回åˆç»“æŸã€‚\næ¯ä½å¯¹æ‰‹å„派出Xå‡ä¸€ä¸ª2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚ +Eiganjo, Seat of the Empire|å¸å±…永岩城|传奇地|{T}:加{W}。\n魂力~{2}{W},弃掉å¸å±…永岩城:它对目标进行攻击或阻挡的生物造æˆ4点伤害。你æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Eight-and-a-Half-Tails|å…«å°¾åŠ|传奇生物 ~ç‹ï¼åƒ§ä¾£|{1}{W}:目标由你æ“控的永久物获得å白ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n{1}:目标咒语或永久物æˆä¸ºç™½è‰²ç›´åˆ°å›žåˆç»“æŸã€‚ +Eightfold Maze|Eightfold Maze|| +Ekundu Griffin||| +Elaborate Firecannon|精巧ç«ç‚Žç‚®|神器|精巧ç«ç‚Žç‚®äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{4},{T}:精巧ç«ç‚Žç‚®å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则é‡ç½®ç²¾å·§ç«ç‚Žç‚®ã€‚ +Eladamri's Call|艾拉达力的å¬é›†|瞬间|从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Eland Umbra|大羚羊本影|结界~çµæ°”|结附于生物\n所结附的生物得+0/+4。\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) +Elanor Gardner|埃拉诺·加德纳|传奇生物 ~åŠèº«äººï¼æ–¥å€™|当埃拉诺·加德纳进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­ç‰ºç‰²è¿‡é£Ÿå“,则你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Elas il-Kor, Sadistic Pilgrim|è™ä¹‹åŽå¯‡æ—黜人ä¾æ‹‰ä¸|传奇生物 ~éžç‘žäººï¼å¯‡æ—ï¼åƒ§ä¾£|死触\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Elbrus, the Binding Blade|镇魔刃埃布斯|传奇神器~武具|佩带此武具的生物得+1/+0。当佩带此武具的生物对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将镇魔刃埃布斯å¸è£…,然åŽè½¬åŒ–它。佩带{1} +Elder Brain|主脑|生物 ~惊惧兽|å¨æ…‘\næ¯å½“主脑攻击任一牌手时,从该牌手手上放é€æ‰€æœ‰ç‰Œï¼Œç„¶åŽä»–抓等é‡çš„牌。于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä»Žå…¶ä¸­ä½¿ç”¨åœ°å’Œæ–½æ”¾å’’语。如果你以此法施放咒语,则你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 +Elder Cathar|年迈护教军|生物~人类ï¼å£«å…µ|当年迈护教军死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 如果该生物是人类,则改为在其上放置两个+1/+1指示物。 +Elder Deep-Fiend|å¤æ¸Šé­”蛸|生物 ~奥札奇ï¼ç« é±¼|闪现\n化生{5}{U}{U}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放此咒语时,横置至多四个目标永久物。 +Elder Druid||| +Elder Gargaroth|年长庞巨兽|生物 ~野兽|警戒,延势,践è¸\næ¯å½“年长庞巨兽攻击或阻挡时,选择一项~\n•派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n•你获得3点生命。\n•抓一张牌。 +Elder Mastery|é•¿è€æ”¯é…|结界~çµæ°”|生物结界\nå—此结界的生物得+3/+3并具有飞行异能。\næ¯å½“å—此结界的生物对牌手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒä¸¤å¼ ç‰Œã€‚ +Elder Pine of Jukai|æ ‘æµ·å¤æ¾|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,展示你牌库顶的三张牌。 将所有以此法展示的地牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。\n转生2 +Elder of Laurels|月桂长者|生物~人类ï¼å‚è°‹|{3}{G}:目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的生物数é‡ã€‚ +Elderfang Disciple|寰宇蛇信徒|生物 ~妖精ï¼åƒ§ä¾£|当寰宇蛇信徒进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Elderfang Ritualist|寰宇蛇仪å¼å¸ˆ|生物 ~妖精ï¼åƒ§ä¾£|当寰宇蛇仪å¼å¸ˆæ­»åŽ»æ—¶ï¼Œå°†å¦ä¸€å¼ ç›®æ ‡å¦–精牌从你的åŸå¢“场移回你手上。 +Elderfang Venom|寰宇蛇毒液|结界|由你æ“控且进行攻击的妖精具有死触异能。\næ¯å½“一个由你æ“控的妖精死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 +Elderleaf Mentor|å¤å¶å±…导师|生物 ~妖精ï¼æˆ˜å£«|当å¤å¶å±…导师进战场时,派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Elderscale Wurm|祖鳞亚龙|生物~亚龙|è·µè¸\n当祖鳞亚龙进战场时,若你的总生命å°äºŽ7,则你的总生命æˆä¸º7。\nåªè¦ä½ çš„生命为7或更多,则将使你的总生命å‡å°‘至7以下的伤害,改为å‡å°‘你的生命至7。 +Eldrazi Aggressor|侵略奥札奇|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\nåªè¦ä½ æ“控å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©ï¼Œä¾µç•¥å¥¥æœ­å¥‡ä¾¿å…·æœ‰æ•æ·å¼‚能。 +Eldrazi Conscription|奥札奇å¾å¬|部æ—结界~奥札奇ï¼çµæ°”|结附于生物\n所结附的生物得+10/+10并具有践è¸å¼‚能与歼ç­2。 (æ¯å½“它攻击时,防御牌手牺牲两个永久物。) +Eldrazi Devastator|æ¯ä¸–奥札奇|生物~奥札奇|è·µè¸ +Eldrazi Displacer|奥札奇挪移体|生物~奥札奇|虚色(此牌没有颜色。)\n{2}{C}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。({C}代表无色法术力。) +Eldrazi Mimic|æ‹Ÿæ€å¥¥æœ­å¥‡|生物~奥札奇|æ¯å½“å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥å°†æ‹Ÿæ€å¥¥æœ­å¥‡çš„基础力é‡ä¸Žé˜²å¾¡åŠ›æ›´æ”¹ä¸ºè¯¥ç”Ÿç‰©çš„力é‡ä¸Žé˜²å¾¡åŠ›ç›´åˆ°å›žåˆç»“æŸã€‚ +Eldrazi Monument|奥札奇纪念碑|神器|由你æ“控的生物得+1/+1且具有飞行与ä¸ç­å¼‚能。在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若你无法如此作,则牺牲奥札奇纪念碑。 +Eldrazi Obligator|强令奥札奇|生物~奥札奇|虚色(此牌没有颜色。)\n当你施放强令奥札奇时,你å¯ä»¥æ”¯ä»˜{1}{C}。若你如此作,则获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸï¼Œé‡ç½®è¯¥ç”Ÿç‰©ï¼Œä¸”它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚({C}代表无色法术力。)\næ•æ· +Eldrazi Skyspawner|空孳奥札奇|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)飞行当空孳奥札奇进战场时,将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。〠+Eldrazi Temple|奥札奇殿堂|地|{T}:加{1}到你的法术力池中。\n{T}:加{2}到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ— è‰²å¥¥æœ­å¥‡å’’语,或是起动无色奥札奇的起动å¼å¼‚能。 +Eldritch Evolution|邪异进化|法术|牺牲一个生物,以作为施放邪异进化的é¢å¤–费用。\n从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的生物牌,X为所牺牲之生物的总法术力费用加2。将该牌放进战场,然åŽå°†ä½ çš„牌库洗牌。放é€é‚ªå¼‚进化。 +Eldritch Pact|魔能契约|法术|目标牌手抓X张牌且失去X点生命,X为其åŸå¢“场中牌的数é‡ã€‚ +Electric Revelation|电激å¯ç¤º|瞬间|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。\n返照{3}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用åŠé¢å¤–费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Electrickery|电æµæ¶æˆ|瞬间|电æµæ¶æˆå¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物造æˆ1点伤害。\n超载{1}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Electrify|电击|瞬间|电击对目标生物造æˆ4点伤害。 +Electrodominance|控驭电能|瞬间|控驭电能对任æ„一个目标造æˆX点伤害。你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Electrolyze|电解|瞬间|电解对一个或两个目标生物和ï¼æˆ–牌手造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。\n抓一张牌。 +Electropotence|电æµæƒèƒ½|结界|æ¯å½“一个生物在你的æ“控下放进战场时,你å¯ä»¥æ”¯ä»˜{2}{R}。 若你如此作,则该生物对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Electrostatic Bolt||| +Electrostatic Field|é™ç”µåŠ›åœº|生物 ~墙|守军\næ¯å½“你施放瞬间或法术咒语时,é™ç”µåŠ›åœºå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Electrostatic Infantry|é™ç”µæ­¥å…µ|生物 ~矮人ï¼æ³•æœ¯å¸ˆ|è·µè¸\næ¯å½“你施放瞬间或法术咒语时,在é™ç”µæ­¥å…µä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Electrostatic Pummeler|é™ç”µçŒ›å‡»æ‰‹|神器生物~组构体|当é™ç”µçŒ›å‡»æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}:é™ç”µçŒ›å‡»æ‰‹å¾—+X/+X直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ +Electryte||| +Elegant Edgecrafters|优雅锋刃匠|生物~妖精ï¼ç¥žå™¨å¸ˆ|优雅锋刃匠ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n装é…2(当此生物进战场时,在其上放置两个+1/+1指示物或派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) +Elegant Entourage|优雅éšä»Ž|生物 ~妖精ï¼å¾·é²ä¼Š|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ä¼˜é›…éšä»Žä»¥å¤–的生物得+1/+1且获得践è¸å¼‚能。 +Elemental Appeal|呼引元素|法术|增幅{5} (你施放此咒语时å¯ä»¥é¢å¤–支付{5}。)\n将一个7/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ 如果呼引元素已增幅,则该生物得+7/+0直到回åˆç»“æŸã€‚ +Elemental Bond|元素ç¾ç»Š|结界|æ¯å½“一个力é‡ç­‰äºŽæˆ–大于3的生物在你的æ“控下进战场时,抓一张牌。 +Elemental Expressionist|元素展现家|生物 ~åŠå…½äººï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,选择目标由你æ“控的生物。直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—「如果此生物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域ã€ä¸Žã€Œå½“你放é€æ­¤ç”Ÿç‰©æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ã€(æ¯ä¸ªè¯¥å¼‚能都会分别触å‘。) +Elemental Masterpiece|元素æ°ä½œ|法术|派出两个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚\n{U/R}{U/R},弃掉元素æ°ä½œï¼šæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Elemental Mastery|精研元素|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{T}:派出X个1/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ï¼ŒX为此生物的力é‡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬æ”¾é€ã€‚〠+Elemental Resonance|元素共振|结界~çµæ°”|永久物结界\n在你战斗å‰çš„行动阶段开始时,加若干法术力到你的法术力池中,其数é‡ä¸Žé¢œè‰²ä¸ºå—此结界之永久物的法术力费用。 (法术力费用包å«é¢œè‰²ã€‚ è‹¥æŸä¸ªæ³•æœ¯åŠ›ç¬¦å·å…·æœ‰æ•°ä¸ªé¢œè‰²ï¼Œåˆ™é€‰æ‹©å…¶ä¸­ä¸€ä¸ªã€‚) +Elemental Summoning|元素å¬å”¤æœ¯|法术 ~课程|派出一个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Elemental Uprising|元素抗暴|瞬间|目标由你æ“控的地æˆä¸º4/4,具æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚它本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 +Elementalist's Palette|元素师æ料盘|神器|æ¯å½“你施放法术力费用中包å«{X}的咒语时,在元素师æ料盘上放置两个充电指示物。\n{T}:加一点任æ„颜色的法术力。\n{T}:元素师æ料盘上æ¯æœ‰ä¸€ä¸ªå……电指示物,便加{C}。此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜åŒ…å«{X}的费用。 +Elenda and Azor|ä¾èŽ²è¾¾ä¸Žä¿„ä½|传奇生物 ~å¸è¡€é¬¼ï¼éª‘士ï¼å²èŠ¬æ–¯|飞行,守护{2}\næ¯å½“ä¾èŽ²è¾¾ä¸Žä¿„ä½æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}{W}{U}{B}。若你如此作,则抓X张牌。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜4点生命。若你如此作,则派出若干1/1黑色,具系命异能的å¸è¡€é¬¼ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬å›žåˆå·²æŠ“的牌数é‡ã€‚ +Elenda's Hierophant|ä¾èŽ²è¾¾çš„法皇|生物 — å¸è¡€é¬¼ï¼åƒ§ä¾£|飞行\næ¯å½“你获得生命时,在ä¾èŽ²è¾¾çš„法皇上放置一个+1/+1指示物。\n当ä¾èŽ²è¾¾çš„法皇死去时,派出X个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ï¼ŒX为其力é‡ã€‚ +Elenda, the Dusk Rose|暮影蔷薇ä¾èŽ²è¾¾|传奇生物 ~å¸è¡€é¬¼ï¼éª‘士|系命\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨æš®å½±è”·è–‡ä¾èŽ²è¾¾ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当ä¾èŽ²è¾¾æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºX个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ï¼ŒX为ä¾èŽ²è¾¾çš„力é‡ã€‚ +Elephant Ambush||| +Elephant Guide|象çµå¼•é¢†|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3。\n当所结附的生物死去时,将一个3/3绿色的象è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Elesh Norn, Grand Cenobite|大修é“士艾蕾侬|传奇生物 ~éžç‘žäººï¼é­”判官|警戒\n由你æ“控的其他生物得+2/+2。\n由对手æ“控的生物得-2/-2。 +Elesh Norn, Mother of Machines|机械之æ¯è‰¾è•¾ä¾¬|传奇生物 ~éžç‘žäººï¼é­”判官|警戒\n如果由你æ“控之永久物具有的触å‘å¼å¼‚能因永久物进战场而触å‘,则该异能é¢å¤–触å‘一次。\n进战场的永久物ä¸ä¼šè§¦å‘由对手æ“控之永久物的异能。 +Elf Replica||| +Elfhame Druid|妖精乡德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。\n{T}:加{G}{G}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å·²å¢žå¹…的咒语。 +Elfhame Palace||| +Elfhame Sanctuary||| +Elfhame Wurm|妖精乡亚龙|生物 ~亚龙|è­¦æˆ’ï¼Œè·µè¸ +Elgaud Inquisitor|艾尔告审判官|生物~人类ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)当艾尔告审判官死去时,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Elgaud Shieldmate|艾尔告护盾手|生物~人类ï¼å£«å…µ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦è‰¾å°”告护盾手与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有辟邪异能。 (它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) +Eligeth, Crossroads Augur|歧路åœç®—师艾力æ€|传奇生物 ~å²èŠ¬æ–¯|飞行\n如果你将å åœè‹¥å¹²ç‰Œï¼Œåˆ™æ”¹ä¸ºæŠ“ç­‰é‡çš„牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Eliminate|涤除|瞬间|消ç­ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物或é¹æ´›å®¢ã€‚ +Eliminate the Competition|终结竞争|法术|牺牲X个生物,以作为施放终结竞争的é¢å¤–费用。\n消ç­X个目标生物。 +Elite Arcanist|精英奥术师|生物~人类ï¼æ³•æœ¯å¸ˆ|当精英奥术师进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ çž¬é—´ç‰Œã€‚{X},{T}:å¤åˆ¶æ‰€æ”¾é€çš„牌。你å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚X为所放é€çš„牌之总法术力费用。 +Elite Archers||| +Elite Arrester|è英逮æ•äºº|生物 ~人类ï¼å£«å…µ|{1}{U},{T}:横置目标生物。 +Elite Cat Warrior||| +Elite Guardmage|精英å«æ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n当精英å«æ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命且抓一张牌。 +Elite Headhunter|猎首精英|生物 ~人类ï¼éª‘士|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{B/R}{B/R}{B/R},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个神器:猎首精英对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。 +Elite Inquisitor|精英审判官|生物~人类ï¼å£«å…µ|先攻,警戒\nåå¸è¡€é¬¼ä¿æŠ¤ï¼Œå狼人ä¿æŠ¤ï¼Œåçµä¿‘ä¿æŠ¤ +Elite Instructor|精英讲师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当精英讲师进战场时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Elite Javelineer||| +Elite Scaleguard|精英鳞å«|生物 ~人类ï¼å£«å…µ|当精英鳞å«è¿›æˆ˜åœºæ—¶ï¼ŒæŒ¯åŠ±2。(于由你æ“控的生物中选择一个防御力最低的生物,在其上放置两个+1/+1指示物。)\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物攻击时,横置目标由防御牌手æ“控的生物。 +Elite Skirmisher|精英侦å«|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以精英侦å«ä¸ºç›®æ ‡çš„咒语时,你å¯ä»¥æ©«ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Elite Spellbinder|精英é”咒僧|生物 ~人类ï¼åƒ§ä¾£|飞行\n当精英é”咒僧进战场时,检视目标对手的手牌。你å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ éžåœ°ç‰Œã€‚于该牌æŒç»­æ”¾é€çš„时段内,其拥有者å¯ä»¥ä½¿ç”¨ä¹‹ã€‚以此法施放的咒语增加{2}æ¥æ–½æ”¾ã€‚ +Elite Vanguard|è英先锋|生物~人类ï¼å£«å…µ| +Elixir of Immortality|永生ç¼æµ†|神器|{2},{T}:你获得5点生命。 将永生ç¼æµ†ä¸Žä½ çš„åŸå¢“场洗入你的牌库。 +Elkin Bottle||| +Ellie and Alan, Paleontologists|å¤ç”Ÿç‰©å­¦å®¶è‰¾ä¸½ä¸Žè‰¾ä¼¦|传奇生物 — 人类ï¼ç§‘学家|{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šå€¾æŽ¢X,X为所放é€ä¹‹ç‰Œçš„法术力值。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥æ•°å€¼çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Ellivere of the Wild Court|幻野廷的莉薇尔|传奇生物 — 人类ï¼éª‘士|æ¯å½“幻野廷的莉薇尔进战场或攻击时,派出一个善人角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。你æ¯æ“控一个结界,所结附的生物便得+1/+1。)\næ¯å½“一个由你æ“控且å—有çµæ°”的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Ellyn Harbreeze, Busybody|大忙人艾ç³å“ˆç¢§å…¹|传奇生物 ~人类ï¼å¹³æ°‘|{T}:检视你牌库顶的X张牌,X为你本回åˆä¸­æ´¾å‡ºè¿‡çš„è¡ç”Ÿç‰©æ•°é‡ã€‚将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n选择身世 +Ellywick Tumblestrum|艾利薇鼓ç´|传奇é¹æ´›å®¢ ~艾利薇|+1:深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n−2:检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌并将它置于你手上。如果它是传奇,则你获得3点生命。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−7:你获得具有以下异能的徽记~「由你æ“控的生物具有践è¸ä¸Žæ•æ·å¼‚能,且你完æˆè¿‡çš„地城中æ¯æœ‰ä¸€ä¸ªä¸åŒå称便得+2/+2。〠+Elminster|伊尔明斯特|传奇é¹æ´›å®¢ ~伊尔明斯特|æ¯å½“ä½ å åœæ—¶ï¼Œä½ æœ¬å›žåˆä¸­æ–½æ”¾çš„下一个瞬间或法术咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为以此法å åœæœŸé—´æ‰€æ£€è§†çš„牌张数é‡ã€‚\n+2:抓一张牌,然åŽå åœ2。\n-3:放é€ä½ çš„牌库顶牌。派出若干1/1è“色,具飞行异能的仙çµï¼é¾™è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„法术力值。\n伊尔明斯特å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Elminster's Simulacrum|伊尔明斯特的拟åƒæœ¯|瞬间|为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žä½ æ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控之生物的å¤åˆ¶å“。 +Eloise, Nephalia Sleuth|涅éžåˆ©äºšä¾¦å‘˜åŸƒèæ´|传奇生物 ~人类ï¼æµªå®¢|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€)\næ¯å½“你牺牲一个è¡ç”Ÿç‰©æ—¶ï¼ŒåˆºæŽ¢1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) +Elrond of the White Council|白é“会的埃尔隆德|传奇生物 ~妖精ï¼è´µæ—|密议~当白é“会的埃尔隆德进战场时,æ¯ä½ç‰Œæ‰‹å„ç§ä¸‹æŠ•ç¥¨é€‰æ‹©ã€Œç»„盟ã€æˆ–「æ´åŠ©ã€ï¼Œç„¶åŽå±•ç¤ºæŠ•ç¥¨ç»“果。对æ¯ç¥¨ã€Œç»„盟ã€è€Œè¨€ï¼ŒæŠ•è¯¥ç¥¨è€…选择一个由其æ“控的生物。你获得所有以此法选中之生物的æ“控æƒï¼Œä¸”这些生物获得「此生物ä¸èƒ½æ”»å‡»å…¶æ‹¥æœ‰è€…。ã€ç„¶åŽã€Œæ´åŠ©ã€æ¯æœ‰ä¸€ç¥¨ï¼Œä¾¿åœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Elrond, Lord of Rivendell|幽谷领主埃尔隆德|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“幽谷领主埃尔隆德或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,å åœ1。若这是此异能在本回åˆç¬¬äºŒæ¬¡çš„结算,则魔戒引诱你。 +Elrond, Master of Healing|疗伤圣手埃尔隆德|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“ä½ å åœæ—¶ï¼Œåœ¨è‡³å¤šX个目标生物上å„放置一个+1/+1指示物,X为以此法å åœæœŸé—´æ‰€æ£€è§†çš„牌张数é‡ã€‚\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“一张牌。 +Elsewhere Flask|彼方瓶|神器|当彼方瓶进场时,抓一张牌。\n牺牲彼方瓶:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ã€‚ 由你æ“控的地å‡æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ +Elsha of the Infinite|æ— é™è½®å›žè‰¾å°”莎|传奇生物 ~巨çµï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放éžç”Ÿç‰©å’’语。如果你以此法施放咒语,则你å¯ä»¥å°†ä¹‹è§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ +Elspeth Conquers Death|艾紫培转生纪|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且总法术力费用等于或大于3的永久物。\nII — 直到你的下一个回åˆï¼Œå¯¹æ‰‹æ–½æ”¾çš„éžç”Ÿç‰©å’’语增加{2}æ¥æ–½æ”¾ã€‚\nIII — 将目标生物或é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场。在其上放置一个+1/+1指示物或一个忠诚指示物。 +Elspeth Resplendent|åŽè¾‰è‰¾ç´«åŸ¹|传奇é¹æ´›å®¢ ~艾紫培|+1:选择至多一个目标生物。在其上放置一个+1/+1指示物和一个飞行,先攻,系命或警戒指示物。\n−3:检视你牌库顶的七张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的永久物牌放进战场,且上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−7:派出五个3/3白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ +Elspeth Tirel|艾紫培æç‘ž|é¹æ´›å®¢ï½žè‰¾ç´«åŸ¹|+2:你æ¯æ“控一个生物,便获得1点生命。\n-2:将三个1/1白色士兵è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n-5:消ç­æ‰€æœ‰å…¶ä»–永久物,\n但地与è¡ç”Ÿç‰©é™¤å¤–。 +Elspeth's Devotee|艾紫培的信徒|生物 ~人类ï¼å£«å…µ|当艾紫培的信徒进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为无ç•è‹±é›„艾紫培的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Elspeth's Nightmare|艾紫培的梦魇|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ2的生物。\nII — 目标对手展示其手牌。你选择其中一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌。该牌手弃掉该牌。\nIII — 放é€ç›®æ ‡å¯¹æ‰‹çš„åŸå¢“场。 +Elspeth's Smite|艾紫培的é‡å‡»|瞬间|艾紫培的é‡å‡»å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆ3点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Elspeth's Talent|艾紫培的天分|结界 ~çµæ°”|结附于é¹æ´›å®¢\n所结附的é¹æ´›å®¢å…·æœ‰ã€Œ+1:派出三个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ã€\næ¯å½“你起动所结附的é¹æ´›å®¢ä¹‹å¿ è¯šå¼‚能时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得警戒异能。 +Elspeth, Knight-Errant|游侠艾紫培|é¹æ´›å®¢ï½žè‰¾ç´«åŸ¹|+1:将一个1/1白色士兵è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n+1:目标生物得+3/+3并获得飞行异能直到回åˆç»“æŸã€‚\n-8:直到这盘对战结æŸï¼Œç”±ä½ æ“控的神器,生物,结界,以åŠåœ°éƒ½ä¸ä¼šæ¯å。 +Elspeth, Sun's Champion|旭日天尊艾紫培|传奇é¹æ´›å®¢ ~艾紫培|+1:派出三个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n−3:消ç­æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\n−7:你获得具有以下异能的徽记~「由你æ“控的生物得+2/+2且具有飞行异能。〠+Elspeth, Sun's Nemesis|破日死敌艾紫培|传奇é¹æ´›å®¢ ~艾紫培|−1:至多两个目标由你æ“控的生物å„å¾—+2/+1直到回åˆç»“æŸã€‚\n−2:派出两个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\n−3:你获得5点生命。\n逸脱~{4}{W}{W},从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Elspeth, Undaunted Hero|æ— ç•è‹±é›„艾紫培|传奇é¹æ´›å®¢ ~艾紫培|+2:在至多两个目标生物上å„放置一个+1/+1指示物。\n−2:从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为阳辉é‡è£…步兵的牌,并将之放进战场。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n−8:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得飞行异能且得+X/+X,X为你的白色献力。 +Elturel Survivors|埃尔托瑞尔幸存者|生物 ~魔人ï¼å¹³æ°‘|è·µè¸ï¼Œç¹å½±\nåªè¦åŸƒå°”托瑞尔幸存者正进行攻击,它便得+X/+0,X为由防御牌手æ“控的地数é‡ã€‚ +Elturgard Ranger|艾尔托迦德游侠|生物 ~人类ï¼å¦–ç²¾ï¼æ¸¸ä¾ |延势\n当艾尔托迦德游侠进战场时,派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ +Elusive Krasis|匿迹èžåˆä½“|生物~鱼ï¼çªå˜ä½“|匿迹èžåˆä½“ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) +Elusive Otter|Elusive Otter|生物 — æ°´ç­|çµæŠ€ï¼ˆæ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n力é‡å°äºŽåŒ¿è¿¹æ°´ç­çš„生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚ +Elusive Spellfist|匿迹咒拳僧|生物~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你施放éžç”Ÿç‰©å’’语时,匿迹咒拳僧得+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Elusive Tormentor|匿迹拷问人|生物~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|{1},弃一张牌:转化匿迹拷问人。 +Elven Ambush|妖精ä¼å‡»|瞬间|ä½ æ¯æ“控一个妖精,便派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Elven Bow|妖精曲弓|神器 ~武具|当妖精曲弓进战场时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å¦–精曲弓装备于其上。\n佩带此武具的生物得+1/+2且具有延势异能。\n佩带{3} +Elven Cache||| +Elven Chorus|ç²¾çµé½é¢‚|结界|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放生物咒语。\n由你æ“控的生物具有「{T}:加一点任æ„颜色的法术力。〠+Elven Farsight|ç²¾çµåœè§†|法术|å åœ3,然åŽä½ å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。如果它是生物牌,则抓一张牌。 +Elven Riders|地精骑队|生物~地精|地精骑队åªèƒ½è¢«å¢™å’Œï¼æˆ–具飞行异能的生物阻挡。 +Elves of Deep Shadow|深黯地精|生物~地精ï¼å¾·é²ä¼Š|{T}:加{B}到你的法术力池中。 深黯地精对你造æˆ1点伤害。 +Elvish Aberration|畸å˜å¦–ç²¾|生物 ~妖精ï¼çªå˜ä½“|{T}:加{G}{G}{G}。\n循环树林{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ ‘林牌,展示该牌,并置于你手上。然åŽå°†ä½ çš„牌库洗牌。) +Elvish Archdruid|妖精高ä½å¾·é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|由你æ“控的其他妖精生物得+1/+1。\n{T}:你æ¯æ“控一个妖精,便加{G}。 +Elvish Archers||| +Elvish Archivist|妖精书库辖员|生物 — 妖精ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个或数个神器在你的æ“控下进战场时,在妖精书库辖员上放置两个+1/+1指示物。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\næ¯å½“一个或数个结界在你的æ“控下进战场时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Elvish Bard|地精åŸæ¸¸è¯—人|生物~地精ï¼ç¥­å¸ˆ|所有能够阻挡地精åŸæ¸¸è¯—人的生物皆须阻挡之。 +Elvish Berserker|地精狂战士|生物~地精ï¼ç‹‚战士|æ¯å½“地精狂战士被阻挡时,æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡å®ƒï¼Œå®ƒä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ +Elvish Branchbender|弯æžåœ°ç²¾|生物~地精ï¼å¾·é²ä¼Š|{T}:直到回åˆç»“æŸï¼Œç›®æ ‡æ ‘æž—æˆä¸ºX/X树妖生物且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ï¼ŒX为由你æ“控的地精数é‡ã€‚ +Elvish Champion|地精斗士|生物~地精|其它地精生物得+1/+1并具有树林行者异能。 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,它们便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Elvish Clancaller|唤æ—妖精|生物 ~妖精ï¼å¾·é²ä¼Š|由你æ“控的其他妖精得+1/+1。\n{4}{G}{G},{T}:从你的牌库中æœå¯»ä¸€å¼ å称为唤æ—妖精的牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Elvish Doomsayer|妖精末视师|生物 ~妖精ï¼ç¥­å¸ˆ|当妖精末视师死去时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Elvish Dreadlord|妖精èƒä¾¯|生物 ~çµä¿‘ï¼å¦–ç²¾|死触\n当妖精èƒä¾¯æ­»åŽ»æ—¶ï¼Œéžå¦–精的生物得-3/-3直到回åˆç»“æŸã€‚\n返场{5}{B}{B}({5}{B}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Elvish Eulogist|地精赞颂人|生物~地精ï¼ç¥­å¸ˆ|牺牲地精赞颂人:你åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç²¾ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。 +Elvish Fury|妖精之怒|瞬间|购回{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。如果你如此作,则结算此咒语时将它放入你的手牌。)\n目标生物得+2/+2直到回åˆç»“æŸã€‚ +Elvish Guidance||| +Elvish Handservant|地精éšä¾|生物~地精ï¼æˆ˜å£«|æ¯å½“任一牌手使用巨人咒语时,你å¯ä»¥åœ¨åœ°ç²¾éšä¾ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Elvish Harbinger|先兆地精|生物~地精ï¼å¾·é²ä¼Š|当先兆地精进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åœ°ç²¾ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Elvish Herder||| +Elvish Hexhunter|地精猎邪人|生物~地精ï¼ç¥­å¸ˆ|{G/W},{T},牺牲地精猎邪人:消ç­ç›®æ ‡ç»“界。 +Elvish Hydromancer|妖精æµæ°´æœ¯å£«|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|增幅{3}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{U}。)\n当妖精æµæ°´æœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。 +Elvish Lyrist||| +Elvish Mariner|ç²¾çµæµ·å‘˜|生物 ~妖精ï¼é©¾æ‰‹|æ¯å½“ç²¾çµæµ·å‘˜æ”»å‡»æ—¶ï¼Œå åœ1。\næ¯å½“ä½ å åœæ—¶ï¼Œæ¨ªç½®è‡³å¤šX个目标éžåœ°æ°¸ä¹…物,X为以此法å åœæœŸé—´æ‰€æ£€è§†çš„牌张数é‡ã€‚ +Elvish Mystic|妖精秘教徒|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。 +Elvish Pathcutter||| +Elvish Pioneer||| +Elvish Piper|妖精å¹ç¬›æ‰‹|生物 ~妖精ï¼ç¥­å¸ˆ|{G},{T}:你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Elvish Promenade|地精炫游|部æ—法术~地精|ä½ æ¯æ“控一个地精,便将一个1/1绿色的地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Elvish Ranger||| +Elvish Reclaimer|垦殖妖精|生物 ~妖精ï¼æˆ˜å£«|åªè¦ä½ åŸå¢“场中有三张或更多地牌,垦殖妖精便得+2/+2。\n{2},{T},牺牲一个地:从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Elvish Rejuvenator|回春妖精|生物 ~妖精ï¼å¾·é²ä¼Š|当回春妖精进战场时,检视你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ åœ°ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Elvish Scrapper||| +Elvish Skysweeper|è¡ç©ºåœ°ç²¾|生物~地精ï¼æˆ˜å£«|{4}{G},牺牲一个生物:消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 +Elvish Soultiller||| +Elvish Spirit Guide|妖精精怪å‘导|生物 ~妖精ï¼ç²¾æ€ª|从你手上放é€å¦–精精怪å‘导:加{G}。 +Elvish Vanguard|妖精先锋|生物~妖精ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªå¦–精进战场时,在妖精先锋上放置一个+1/+1指示物。 +Elvish Vatkeeper|妖精å¸ç¼¸|生物 ~éžç‘žäººï¼å¦–ç²¾|当妖精å¸ç¼¸è¿›æˆ˜åœºæ—¶ï¼ŒæŠšè‚²2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n{5}:转化目标由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚将其上的+1/+1指示物数é‡åŠ å€ã€‚ +Elvish Visionary|地精幻视师|生物~地精ï¼ç¥­å¸ˆ|当地精幻视师进场时,抓一张牌。 +Elvish Warmaster|善战妖精|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“一个或数个其他妖精在你的æ“控下进战场时,派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n{5}{G}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的妖精得+2/+2且获得死触异能。 +Elvish Warrior|地精勇士|生物~地精ï¼æˆ˜å£«| +Emancipation Angel|解放天使|生物 ~天使|飞行\n当解放天使进战场时,将一个由你æ“控的永久物移回其拥有者手上。 +Embalmed Brawler||| +Embalmer's Tools|防è…师工具|神器|ä½ åŸå¢“场中的生物牌之起动å¼å¼‚能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\n横置一个由你æ“控且未横置的çµä¿‘:目标牌手将其牌库顶牌置入其åŸå¢“场。 +Ember Beast|ç°çƒ¬å…½|生物 ~野兽|ç°çƒ¬å…½ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Ember Gale|烬风|法术|由目标牌手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ 烬风对由该牌手æ“控的æ¯ä¸ªç™½è‰²å’Œï¼æˆ–è“色生物å„造æˆ1点伤害。 +Ember Hauler|烬ç«æ¬è¿å·¥|生物 ~鬼怪|{1},牺牲烬ç«æ¬è¿å·¥ï¼šå®ƒå¯¹ä»»æ„一个目标造æˆ2点伤害。 +Ember Shot||| +Ember Swallower|åžçƒ¬æ€ª|生物~元素|{5}{R}{R}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\n当åžçƒ¬æ€ªè›®åŒ–时,æ¯ä½ç‰Œæ‰‹å„牺牲三个地。 +Ember Weaver|烬ç«ç¼–è››|生物 ~蜘蛛|延势\nåªè¦ä½ æ“控红色永久物,烬ç«ç¼–蛛便得+1/+0且具有先攻异能。 +Ember-Eye Wolf|烬目狼|生物~狼|æ•æ·\n{1}{R}:烬目狼得+2/+0直到回åˆç»“æŸã€‚ +Ember-Fist Zubera|烬拳无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当烬拳无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­ä»Žåœºä¸Šè¿›å…¥æ‰€æœ‰åŸå¢“场的无é¢é¬¼æ•°é‡ã€‚ +Embercleave|éžçƒ¬é”‹|传奇神器 ~武具|闪现\nä½ æ¯æ“控一个进行攻击的生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当éžçƒ¬é”‹è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n佩带此武具的生物得+1/+1且具有连击与践è¸å¼‚能。\n佩带{3} +Embereth Paladin|éžåšé›·ç¥žåœ£æ­¦å£«|生物 ~人类ï¼éª‘士|æ•æ·\n固色~如果施放此咒语时支付过至少三点红色法术力,则éžåšé›·ç¥žåœ£æ­¦å£«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Embereth Shieldbreaker|éžåšé›·ç ´ç›¾æ‰‹|生物 ~人类ï¼éª‘士| +Embereth Veteran|éžåšé›·è€å…µ|生物 — 人类ï¼éª‘士|{1},牺牲éžåšé›·è€å…µï¼šæ´¾å‡ºä¸€ä¸ªé’年英雄角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šã€‚(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物具有「æ¯å½“此生物攻击时,若它的防御力等于或å°äºŽ3,则在其上放置一个+1/+1指示物。ã€ï¼‰ +Emberhorn Minotaur|烬角牛头怪|生物~牛头怪ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽçƒ¬è§’牛头怪攻击时耗竭之。当你如此作时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+1且获得å¨æ…‘异能。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Embermage Goblin||| +Embermaw Hellion|烬喉地狱兽|生物~地狱兽|è·µè¸(此生物攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)如果由你æ“控的其他红色æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆåŽŸæ•°é‡åŠ 1点伤害。 +Embersmith|飞烬工匠|生物~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放一个神器咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则飞烬工匠对目标生物或牌手造æˆ1点伤害。 +Emberstrike Duo|烬击æ­æ¡£|生物~元素ï¼æˆ˜å£«ï¼ç¥­å¸ˆ|æ¯å½“你使用一个黑色咒语时,烬击æ­æ¡£å¾—+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用一个红色咒语时,烬击æ­æ¡£èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Emberwilde Augur|烈烬åœç®—师|生物~精çµï¼ç¥­å¸ˆ|牺牲烈烬åœç®—师:烈烬åœç®—师对目标牌手造æˆ3点伤害。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 +Emberwilde Captain|烈烬船长|生物 ~巨çµï¼æµ·ç›—|当烈烬船长进战场时,你æˆä¸ºå›ä¸»ã€‚\næ¯å½“任一对手于你是å›ä¸»æ—¶æ”»å‡»ä½ ï¼Œçƒˆçƒ¬èˆ¹é•¿å¯¹è¯¥ç‰Œæ‰‹é€ æˆç­‰åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„伤害。 +Emblazoned Golem||| +Emblem of the Warmind|好战者标志|结界~çµæ°”|生物结界(ä»…é™ç”±ä½ æ“控的生物)\n由你æ“控的生物具有æ•æ·å¼‚能。 +Embodiment of Agonies|苦痛具象|生物 ~æ¶é­”|飞行,死触\n苦痛具象进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中éžåœ°ç‰Œé—´ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨çš„ç§æ•°ã€‚(举例æ¥è¯´ï¼Œ{2}{B}å’Œ{1}{B}{B}属于两ç§ä¸åŒçš„法术力费用。) +Embodiment of Fury|怒ç«å…·è±¡|生物~元素|è·µè¸\n由你æ“控的地生物具有践è¸å¼‚能。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”±ä½ æ“控的地æˆä¸º3/3,具æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Embodiment of Insight|洞察具象|生物 ~元素|警戒\n由你æ“控的地生物具有警戒异能。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”±ä½ æ“控的地æˆä¸º3/3,具æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Embodiment of Spring|春晓化身|生物~元素|{1}{G},{T},牺牲春晓化身:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Embolden||| +Embraal Bruiser|安布洛æ¶æ£|生物~人类ï¼æˆ˜å£«|安布洛æ¶æ£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\nåªè¦ä½ æ“控神器,安布洛æ¶æ£ä¾¿å…·æœ‰å¨æ…‘异能。 +Embraal Gear-Smasher|安布洛碎械匠|生物~人类ï¼æˆ˜å£«|{T},牺牲一个神器:安布洛碎械匠å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Emerald Charm|绿å®çŸ³æŠ¤ç¬¦|瞬间|选择一项~\n•é‡ç½®ç›®æ ‡æ°¸ä¹…物。\n•消ç­ç›®æ ‡éžçµæ°”结界。\n•目标生物失去飞行异能直到回åˆç»“æŸã€‚ +Emerald Medallion|翡翠徽章|神器|你施放的绿色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Emerald Oryx|å®ç»¿å¤§ç¾šç¾Š|生物~羚羊|树林行者 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Emerge 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Ultimatum|çªå‘通牒|法术|从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ å称å„ä¸ç›¸åŒçš„å•è‰²ç‰Œå¹¶å°†è¿™äº›ç‰Œæ”¾é€ã€‚由任一对手选择其中一张。将该牌洗入你的牌库。你å¯ä»¥æ–½æ”¾å…¶ä½™çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚放é€çªå‘通牒。 +Emergent Woodwurm|çªæ€’林地亚龙|生物 ~亚龙|åŽæ´3(当此生物进战场时,在目标生物上放置三个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\næ¯å½“此生物攻击时,检视你牌库顶的X张牌,X为其力é‡ã€‚ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的永久物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Emeria Angel|伊美黎天使|生物 ~天使|飞行\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚ +Emeria Captain|伊美黎队长|生物 ~天使ï¼æˆ˜å£«|飞行,警戒\n当伊美黎队长进战场时,你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿åœ¨å‰è€…上放置一个+1/+1指示物。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Emeria Shepherd|伊美黎牧者|生物 ~天使|飞行\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥å°†ç›®æ ‡éžåœ°æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。若该地是平原,则你å¯ä»¥æ”¹ä¸ºå°†è¯¥éžåœ°æ°¸ä¹…物牌移回战场。 +Emeria's Call|伊美黎å¬ä»¤|法术|派出两个4/4白色,具飞行异能的天使ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚由你æ“控的éžå¤©ä½¿ç”Ÿç‰©èŽ·å¾—ä¸ç­å¼‚能直到你的下一个回åˆã€‚\n地\n{T}:加{W}。 +Emeria, Shattered Skyclave|破碎空境伊美黎|地|于破碎空境伊美黎进战场时,你å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{W}。\n法术\n{4}{W}{W}{W} +Emeria, the Sky Ruin|天空é—迹伊美黎|地|天空é—迹伊美黎须横置进战场。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控七个或更多平原,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\n{T}:加{W}到你的法术力池中。 +Emiel the Blessed|å—ç¦çš„埃米尔|传奇生物 ~独角兽|{3}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{G/W}。若你如此作,则在其上放置一个+1/+1指示物。如果它是独角兽,则改为在其上放置两个+1/+1指示物。 +Emissary of Despair|ç»æœ›å¯†ä½¿|生物~精怪|飞行\næ¯å½“ç»æœ›å¯†ä½¿å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手æ¯æ“控一个神器,便失去1点生命。 +Emissary of Hope|希望密使|生物~精怪|飞行\næ¯å½“希望密使对任一牌手造æˆæˆ˜æ–—伤害时,该牌手æ¯æ“控一个神器,你便获得1点生命。 +Emissary of Sunrise|æ—¥å‡å¯†ä½¿|生物 ~人类ï¼åƒ§ä¾£|先攻\n当日å‡å¯†ä½¿è¿›æˆ˜åœºæ—¶ï¼Œä»¤å®ƒå‹˜å¯Ÿã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Emissary of the Sleepless|ä¸çœ è€…密使|生物~精怪|飞行\n当ä¸çœ è€…密使进战场时,若本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™å°†ä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Emissary's Ploy|密使手法|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n于抓起手牌å‰ï¼Œé€‰æ‹©1,2或3。\n对总法术力费用等åŒäºŽè¯¥æ•°å­—的生物咒语而言,你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾æ­¤ç±»å’’语的费用。 +Emmara Tandris|艾玛拉谭å‰|传奇生物~妖精ï¼ç¥­å¸ˆ|防止将对由你æ“控的è¡ç”Ÿç”Ÿç‰©é€ æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚ +Emmara, Soul of the Accord|å音之魂艾玛拉|传奇生物 ~妖精ï¼åƒ§ä¾£|æ¯å½“å音之魂艾玛拉æˆä¸ºæ¨ªç½®æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Emmessi Tome|艾梅西巨作|神器|{5},{T}:抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Emperor Crocodile|å¸çŽ‹é³„é±¼|生物~鳄鱼|当你未æ“控其他生物时,牺牲å¸çŽ‹é³„鱼。 +Emperor Mihail II|人鱼王米哈尔二世|传奇生物 ~人鱼ï¼è´µæ—|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放人鱼咒语。\næ¯å½“你施放人鱼咒语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个1/1è“色人鱼è¡ç”Ÿç”Ÿç‰©ã€‚ +Emperor's Vanguard|皇å¸çš„先锋|生物 ~人类ï¼æ–¥å€™|æ¯å½“皇å¸çš„先锋对任一牌手造æˆæˆ˜æ–—伤害时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Empress Galina||| +Empty City Ruse|Empty City Ruse|| +Empty the Catacombs|腾空墓穴|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶åŸå¢“场中所有的生物牌移回其手上。 +Empty the Laboratory|净空实验室|法术|牺牲X个çµä¿‘,然åŽä»Žä½ çš„牌库顶开始展示牌,直到展示出若干çµä¿‘生物牌为止,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç‰ºç‰²çš„çµä¿‘æ•°é‡ã€‚将这些牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Empty the Pits|清空地穴|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\nå°†X个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®è¿›æˆ˜åœºã€‚ +Empty the Warrens|净空ç¹æ®–地|法术|将两个1/1红色精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n风暴(当你使用此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯ä½¿ç”¨è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) +Empty-Shrine Kannushi|空å›ç¥žä¸»|生物~人类ï¼åƒ§ä¾£|由你æ“控的永久物æ¯åŒ…å«ä¸€ç§é¢œè‰²ï¼Œç©ºå›ç¥žä¸»ä¾¿å…·æœ‰è¯¥è‰²ä¹‹å色ä¿æŠ¤å¼‚能。 +Empyreal Voyager|è‹å¤©æ—…人|生物~维多肯ï¼æ–¥å€™|飞行,践è¸\næ¯å½“è‹å¤©æ—…人对任一牌手造æˆæˆ˜æ–—伤害时,你得到等é‡çš„{E}(能é‡æŒ‡ç¤ºç‰©)。 +Empyrean Eagle|è‹ç©¹çµé¹°|生物 ~鸟ï¼ç²¾æ€ª|飞行\n由你æ“控且具飞行异能的其他生物得+1/+1。 +Empyrial Archangel|穹光大天使|生物 ~天使|飞行\n帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n所有将对你造æˆçš„伤害改为对穹光大天使造æˆä¹‹ã€‚ +Empyrial Plate|穹光神甲|神器~武具|ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便得+1/+1。\n佩带{2} +Emrakul's Evangel|伊莫库的ç¦éŸ³å¸ˆ|生物~人类ï¼æƒŠæƒ§å…½|{T},牺牲伊莫库的ç¦éŸ³å¸ˆä¸Žä»»æ„æ•°é‡å…¶ä»–éžå¥¥æœ­å¥‡çš„生物:æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å°†ä¸€ä¸ª3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Emrakul's Hatcher|伊莫库育æ¶å…½|生物~奥札奇ï¼å¥´å…½|当伊莫库育æ¶å…½è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸‰ä¸ª0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠+Emrakul's Influence|伊莫库å¨èƒ½|结界|æ¯å½“你施放总法术力等于或大于7的奥札奇生物咒语时,抓两张牌。 +Emrakul, the Aeons Torn|万世创伤伊莫库|传奇生物 ~奥札奇|此咒语ä¸èƒ½è¢«å击。\n当你施放此咒语时,于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚\n飞行,å有色咒语ä¿æŠ¤ï¼Œæ­¼ç­6\n当万世创伤伊莫库从任何区域进入åŸå¢“场时,其拥有者将其åŸå¢“场洗入其牌库。 +Emrakul, the Promised End|ç»æœ›ç»ˆå±€ä¼ŠèŽ«åº“|传奇生物~奥札奇|ä½ åŸå¢“场中æ¯æœ‰ä¸€ç§ç‰Œçš„类别,ç»æœ›ç»ˆå±€ä¼ŠèŽ«åº“便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当你施放伊莫库时,目标对手在他下个回åˆç”±ä½ æ¥æ“控。在该回åˆåŽï¼Œè¯¥ç‰Œæ‰‹è¿›è¡Œé¢å¤–的一个回åˆã€‚\n飞行,践è¸ï¼Œå瞬间ä¿æŠ¤ +Emry, Lurker of the Loch|深湖潜妖艾莉|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当深湖潜妖艾莉进战场时,将你牌库顶的四张牌置入你的åŸå¢“场。\n{T}:选择目标在你åŸå¢“场中的神器牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚(ä½ ä¾æ—§è¦æ”¯ä»˜å…¶è´¹ç”¨ï¼Œä¸”ä»é¡»éµå®ˆæ–½æ”¾æ—¶æœºè§„则。) +Enatu Golem|ä¾æ‹¿å›¾é­”åƒ|神器生物~魔åƒ|当ä¾æ‹¿å›¾é­”åƒä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,你获得4点生命。 +Encampment Keeper|è¥åœ°å®ˆå«|生物 ~猎犬|先攻\n{7}{W},{T},牺牲è¥åœ°å®ˆå«ï¼šç”±ä½ æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ +Encase in Ice|å°å…¥å†°å†…|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于红色或绿色生物\n当å°å…¥å†°å†…进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Enchanted Carriage|魔法马车|神器 ~载具|当魔法马车进战场时,派出两个1/1白色家鼠è¡ç”Ÿç”Ÿç‰©ã€‚\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Enchanted Evening|迷醉å‚晚|结界|所有永久物é¢å¤–具有结界此类别。 +Enchantment Alteration||| +Enchantress's Presence|咒术师的风采|结界|æ¯å½“你施放结界咒语时,抓一张牌。 +Encircling Fissure|周é­ç”Ÿè£‚|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç”±ç›®æ ‡å¯¹æ‰‹æ“控的生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。醒转2~{4}{W}(如果你支付{4}{W}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置两个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Enclave Cryptologist|围境密ç å­¦è€…|生物~人鱼ï¼æ³•æœ¯å¸ˆ|å‡çº§{1}{U} ({1}{U}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n0/1\n{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n等级3+\n0/1\n{T}:抓一张牌。 +Enclave Elite|围境精兵|生物~人鱼ï¼å£«å…µ|多é‡å¢žå¹…{1}{U} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{U}。)\n海岛行者\n围境精兵进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。 +Encroaching Mycosynth|侵蚀构生èŒ|神器|由你æ“控的éžåœ°æ°¸ä¹…物é¢å¤–具有神器此类别。由你æ“控的永久物咒语和由你拥有且ä¸åœ¨æˆ˜åœºä¸Šçš„éžåœ°æ°¸ä¹…物牌也é¢å¤–具有该类别。 +Encroaching Wastes|侵蚀è’野|地|{T}:加{1}到你的法术力池中。{4},{T}:牺牲侵蚀è’野:消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ +Encrust|硬化外壳|结界~çµæ°”|结附于神器或生物\n所结附的永久物于æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ï¼Œä¸”其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +End Hostilities|止战å®æ¯|法术|消ç­æ‰€æœ‰ç”Ÿç‰©å’Œæ‰€æœ‰ç»“附或装备在生物上的永久物。 +End the Festivities|喜庆终结|法术|喜庆终结å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物和é¹æ´›å®¢å„造æˆ1点伤害。 +End-Raze Forerunners|ç­ä¸–劫å‰é”‹|生物 ~野猪|警戒,践è¸ï¼Œæ•æ·\n当ç­ä¸–劫å‰é”‹è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的其他生物得+2/+2且获得警戒与践è¸å¼‚能。 +Endbringer|终结æ¶ä½“|生物 ~奥札奇|于其他牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®ç»ˆç»“æ¶ä½“。\n{T}:终结æ¶ä½“对任æ„一个目标造æˆ1点伤害。\n{C},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{C}{C},{T}:抓一张牌。 +Endemic Plague||| +Endless Atlas|无垠图集|神器|{2},{T}:抓一张牌。åªèƒ½äºŽä½ æ“控三个或更多具相åŒå称的地时起动此异能。 +Endless Cockroaches||| +Endless Detour|无尽迂回|瞬间|选择目标咒语,éžåœ°æ°¸ä¹…物或åŸå¢“场中的牌。其æ“控者将它置于其牌库顶或牌库底。 +Endless Evil|无尽邪æ¶|结界 ~çµæ°”|结附于由你æ“控的生物\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ‰€ç»“附的生物之å¤åˆ¶å“,但它是1/1。\n当所结附的生物死去时,若该生物是惊惧兽,则将无尽邪æ¶ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Endless Horizons|无垠地平线|结界|当无垠地平线进场时,从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„平原牌,并将它们移出对战。 然åŽå°†ä½ çš„牌库洗牌。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ ç”±ä½ æ‹¥æœ‰ã€ä¸”以无垠地平线移出对战之牌置于你手上。 +Endless Obedience|æ— å°½æœä»Ž|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n将目标生物牌在你的æ“控下从åŸå¢“场放进战场。 +Endless One|无尽巨物|生物~奥札奇|无尽巨物进战场时上é¢æœ‰X个+1/+1指示物。 +Endless Ranks of the Dead|无尽亡者行列|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†X个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为由你æ“控的çµä¿‘æ•°é‡ä¹‹åŠæ•°ï¼Œå°æ•°ç‚¹åŽèˆåŽ»ã€‚ +Endless Sands|无际沙漠|地~沙漠|{T}:加{C}到你的法术力池中。\n{2},{T}:放é€ç›®æ ‡ç”±ä½ æ“控的生物。\n{4},{T},牺牲无际沙漠:将所有以无际沙漠放é€çš„生物牌在其拥有者的æ“控下移回战场。 +Endless Swarm|ä¸ç«­è›‡ç¾¤|法术|ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿å°†ä¸€ä¸ª1/1绿色蛇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n历传(这盘游æˆç»“æŸä¹‹å‰ï¼Œä½ ä¸èƒ½ä½¿ç”¨å’’语。 在你æ¯å›žåˆçš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¤åˆ¶æ­¤å’’语,但ä¸åŒ…å«å…¶åŽ†ä¼ å¼‚能。) +Endless Whispers|无尽细语|结界|所有生物具有「当此生物从场上进入åŸå¢“场时,选择目标对手。在回åˆç»“æŸæ—¶ï¼Œè¯¥ç‰Œæ‰‹å°†æ­¤ç”Ÿç‰©ç‰Œä»Žè¯¥åŸå¢“场移回场上,并由他æ“控。〠+Endless Wurm||| +Endling|末çµç²¾æ€ª|生物 ~çµä¿‘ï¼å˜å½¢å…½|{B}:末çµç²¾æ€ªèŽ·å¾—å¨æ…‘异能直到回åˆç»“æŸã€‚\n{B}:末çµç²¾æ€ªèŽ·å¾—死触异能直到回åˆç»“æŸã€‚\n{B}:末çµç²¾æ€ªèŽ·å¾—ä¸æ¯å¼‚能直到回åˆç»“æŸã€‚(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n{1}:末çµç²¾æ€ªå¾—+1/-1或-1/+1直到回åˆç»“æŸã€‚ +Endoskeleton||| +Endrek Sahr, Master Breeder|培育师æ©å¾·ç‘žå…‹è¨å°”|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你使用生物咒语时,将X个1/1黑色索尔兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为该咒语的总法术力费用。\n当你æ“控七个或更多索尔兽时,牺牲培育师æ©å¾·ç‘žå…‹è¨å°”。 +Ends|Ends|瞬间|目标牌手牺牲两个进行攻击的生物。 +Endurance|åšå¿|生物 ~元素ï¼åŒ–身|闪现\n延势\n当åšå¿è¿›æˆ˜åœºæ—¶ï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç‰Œæ‰‹å°†å…¶åŸå¢“场中的所有牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。\n呼魂~从你手上放é€ä¸€å¼ ç»¿è‰²ç‰Œã€‚ +Endure|å¿è€|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ ä¸Žç”±ä½ æ“控之永久物造æˆçš„所有伤害。 +Enduring Bondwarden|åšå¿æŠ¤ç»Šå«|生物 ~人类ï¼æ–¥å€™|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n当此生物死去时,将它的指示物放置在目标由你æ“控的生物上。 +Enduring Ideal|ä¸æ³¯ç†å¿µ|法术|从你的牌库中æœå¯»ä¸€å¼ ç»“界牌并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。\n历传(这盘游æˆç»“æŸä¹‹å‰ï¼Œä½ ä¸èƒ½ä½¿ç”¨å’’语。 在你æ¯å›žåˆçš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¤åˆ¶æ­¤å’’语,但ä¸åŒ…å«å…¶åŽ†ä¼ å¼‚能。) +Enduring Renewal|永续新机|结界|你以展示手牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\n如果你将抓一张牌,则改为展示你的牌库顶牌。 若该牌是生物牌,则将它置入你的åŸå¢“场。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。\næ¯å½“一个生物从场上置入你的åŸå¢“场时,将它移回你手上。 +Enduring Scalelord|ä¸æœ½çŽ‹é³ž|生物 ~龙|飞行\næ¯å½“在å¦ä¸€ä¸ªç”±ä½ æ“控的生物上放置一个或数个+1/+1指示物时,你å¯ä»¥åœ¨ä¸æœ½çŽ‹é³žä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Enduring Sliver|长生裂片妖|生物 ~裂片妖|延生{2}({2},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚)\n由你æ“控的其他裂片妖生物具有延生{2}。 +Enduring Victory|æŒä¹…得胜|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物。振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) +Enemy of Enlightenment|å¯è’™å¤©æ•Œ|结界生物 ~æ¶é­”|飞行\n所有对手æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œå¯è’™å¤©æ•Œä¾¿å¾—-1/-1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„弃一张牌。 +Enemy of the Guildpact|å会盟大敌|生物~精怪|å多色ä¿æŠ¤ +Energy Chamber|能é‡å›žå»Š|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žåœ¨ç›®æ ‡ç¥žå™¨ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物;或在目标éžç”Ÿç‰©çš„神器上放置一个充电指示物。 +Energy Field||| +Energy Flux||| +Energy Refractor|能é‡æŠ˜å°„é•œ|神器|当能é‡æŠ˜å°„镜进战场时,抓一张牌。\n{2}:加一点任æ„颜色的法术力。 +Enfeeblement|无力|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物得-2/-2。 +Enforcer Griffin|执法狮鹫|生物 ~狮鹫|飞行 +Engineered Explosives|密设爆裂物|神器|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n{2},牺牲密设爆裂物:消ç­æ‰€æœ‰éžåœ°ï¼Œä¸”总法术力费用等于密设爆裂物上充电指示物数é‡çš„永久物。 +Engineered Might|å¯æŽ§ä¹‹å¨|法术|选择一项~\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+5且获得践è¸å¼‚能。\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得警戒异能。 +Engineered Plague||| +Engulf the Shore|åžå™¬æµ·å²¸|瞬间|将所有防御力等于或å°äºŽç”±ä½ æ“控之海岛数é‡çš„生物移回其拥有者手上。 +Engulfing Eruption|没顶爆å‘|法术|没顶爆å‘对目标生物造æˆ5点伤害。 +Engulfing Flames||| +Engulfing Slagwurm|åžé£Ÿç†”滓亚龙|生物 ~亚龙|æ¯å½“åžé£Ÿç†”滓亚龙阻挡生物或被生物阻挡时,消ç­åŽè€…。你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Enhanced Awareness|明é”洞察|瞬间|抓三张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Enhanced Surveillance|多加刺探|结界|ä½ æ¯æ¬¡åˆºæŽ¢å¯ä»¥é¢å¤–检视两张牌。\n放é€å¤šåŠ åˆºæŽ¢ï¼šå°†ä½ çš„åŸå¢“场洗入你的牌库。 +Enigma Drake|谜翼龙兽|生物 ~龙兽|飞行\n谜翼龙兽的力é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚ +Enigma Eidolon|谜样幻çµ|生物~精怪|{U},牺牲谜样幻çµï¼šç›®æ ‡ç‰Œæ‰‹å°†ä»–牌库顶的三张牌置入其åŸå¢“场。\næ¯å½“你使用多色咒语时,你å¯ä»¥å°†è°œæ ·å¹»çµä»Žä½ çš„åŸå¢“场移回你手上。 +Enigma Ridges|谜样山脊|时空 ~埃圭尔|当你时空æ¢å…¥è°œæ ·å±±è„Šæ—¶ï¼Œæ¯ä½æ“控地ä¸æ˜¯æœ€å¤šçš„牌手,å„ä¾ä»–与æ“控地最多的牌手之间地数é‡çš„å·®è·è¿›è¡Œä»¥ä¸‹æµç¨‹ï½žä»Žå…¶ç‰Œåº“中æœå¯»æ•°é‡ç­‰äºŽæˆ–å°äºŽæ­¤å·®é¢çš„基本地牌,展示这些牌,将它们置于其手上,然åŽæ´—牌。\næ¯å½“引å‘混沌时,抓一张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Enigma Sphinx|谜样å²èŠ¬æ–¯|神器生物~å²èŠ¬æ–¯|飞行\n当谜样å²èŠ¬æ–¯ä»Žåœºä¸Šç½®å…¥ä½ çš„åŸå¢“场时,将它置于你牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚\n倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) +Enigma Thief|窃谜å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯ï¼æµªå®¢|伺机{3}{U}(如果你本回åˆä¸­æ›¾ä»¥å²èŠ¬æ–¯æˆ–浪客对任一牌手造æˆæˆ˜æ–—伤害,则你å¯ä»¥æ”¯ä»˜æ­¤å’’语的伺机费用æ¥æ–½æ”¾å®ƒã€‚)\n飞行\n当窃谜å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žå°†è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Enigmatic Incarnation|秘æ€è½¬ç”Ÿ|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç»“界。若你如此作,则从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用须等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç»“界的总法术力费用加1,将该牌放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Enlarge|增大|法术|目标生物得+7/+7且获得践è¸å¼‚能直到回åˆç»“æŸã€‚它本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。(如果具践è¸å¼‚能的生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Enlightened Ascetic|å¯åŒ–苦修士|生物~猫ï¼ä¿®è¡Œåƒ§|当å¯åŒ–苦修士进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç»“界。 +Enlightened Maniac|å—å¯ç‹‚人|生物~人类|当å—å¯ç‹‚人进战场时,将一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Enlightened Tutor|å¯è’™å¯¼å¸ˆ|瞬间|从你的牌库中æœå¯»ä¸€å¼ ç¥žå™¨æˆ–结界牌并展示该牌。将你的牌库洗牌,然åŽå°†è¯¥ç‰Œç½®äºŽå…¶ä¸Šã€‚ +Enlisted Wurm|å—å¬äºšé¾™|生物~亚龙|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) +Enlistment Officer||| +Enormous Baloth|庞大巴洛西|生物~野兽| +Enormous Energy Blade|庞巨能é‡åˆƒ|神器 ~武具|佩带此武具的生物得+4/+0。\næ¯å½“庞巨能é‡åˆƒæ–°è´´é™„在生物上时,横置该生物。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Enrage|激怒|瞬间|目标生物得+X/+0直到回åˆç»“æŸã€‚ +Enraged Ceratok|盛怒冠角牛|生物 ~犀牛|盛怒冠角牛ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Enraged Giant|盛怒巨人|生物~巨人|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\nè·µè¸ï¼Œæ•æ· +Enraged Huorn|盛怒胡奥æ©|生物 ~树妖|è·µè¸\n当盛怒胡奥æ©è¿›æˆ˜åœºæ—¶ï¼Œé­”戒引诱你。 +Enraged Revolutionary|盛怒é©å‘½è€…|生物~人类ï¼æˆ˜å£«|义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。) +Enshrined Memories|秘è—回忆|法术|展示你牌库顶的X张牌。 将所有以此法展示的生物牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Enshrouding Mist|éšç½©è¿·é›¾|瞬间|目标生物得+1/+1直到回åˆç»“æŸã€‚于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹å®ƒé€ æˆçš„所有伤害。如果它已铭勇,则将它é‡ç½®ã€‚ +Enslave|奴役|结界 ~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ‰€ç»“附的生物对其拥有者造æˆ1点伤害。 +Enslaved Dwarf||| +Ensnaring Bridge|陷阱桥|神器|力é‡å¤§äºŽä½ æ‰‹ç‰Œæ•°é‡çš„生物ä¸èƒ½æ”»å‡»ã€‚ +Ensoul Artifact|神器缄çµ|结界~çµæ°”|结附于神器\n所结附的神器是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5的生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Ensouled Scimitar|缄çµå¼¯åˆ€|神器~武具|{3}:直到回åˆç»“æŸï¼Œç¼„çµå¼¯åˆ€æˆä¸º1/5,具飞行异能的神器生物。(若武具是生物,便无法由生物佩带。)\n佩带此武具的生物得+1/+5。\n佩带{2}({2}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) +Ent's Fury|æ©ç‰¹æ€’ç«|法术|如果目标由你æ“控之生物的力é‡ç­‰äºŽæˆ–大于4,则在其上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸï¼Œä¸”与目标ä¸ç”±ä½ æ“控的生物互斗。 +Ent-Draught Basin|æ©ç‰¹é¥®æ–™çŸ³å›|神器|{X},{T}:在目标力é‡ä¸ºX的生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Entangling Trap|纠结陷阱|结界|æ¯å½“你比点时,横置目标由对手æ“控的生物。 若你赢,则该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ (此异能在比点结æŸåŽè§¦å‘。) +Entangling Vines|纠结藤蔓|结界~çµæ°”|结附于已横置生物\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Enter the God-Eternals|永生煞神é™ä¸´|法术|永生煞神é™ä¸´å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害,且你获得等åŒäºŽä»¥æ­¤æ³•é€ æˆä¹‹ä¼¤å®³æ•°é‡çš„生命。目标牌手将其牌库顶的四张牌置入其åŸå¢“场。囤兵4。(在一个由你æ“控的军队上放置四个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Enter the Infinite|迈入永æ’|法术|抓若干牌,其数é‡ç­‰åŒäºŽä½ ç‰Œåº“中牌的数é‡ï¼Œç„¶åŽä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ ç‰Œç½®äºŽä½ çš„牌库顶。直到你的下一个回åˆï¼Œä½ çš„手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚ +Enter the Unknown|è¸å…¥è¿·å¢ƒ|法术|令目标由你æ“控的生物勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。)\n你本回åˆå¯ä»¥é¢å¤–使用一个地。 +Enterprising Scallywag|雄心无赖|生物 — 鬼怪ï¼æµ·ç›—|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æœ‰è½åŸï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(如果有永久物牌从任何区域进入你的åŸå¢“场,便算作你有è½åŸã€‚) +Enthralling Hold|迷魅掌控|结界 ~çµæ°”|结附于生物\n于你施放此咒语时,你ä¸èƒ½é€‰æ‹©æœªæ¨ªç½®çš„生物作为其目标。\nä½ æ“控所结附的生物。 +Enthralling Victor|å¨æœè‹±è±ª|生物 ~人类ï¼æˆ˜å£«|当å¨æœè‹±è±ªè¿›æˆ˜åœºæ—¶ï¼ŒèŽ·å¾—目标由对手æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ2的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Enthusiastic Mechanaut|热狂驭械师|神器生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|飞行\n你施放的神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Enthusiastic Study|狂热钻研|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+1且获得践è¸å¼‚能。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Entish Restoration|æ©ç‰¹å¼å¤åŽŸ|瞬间|牺牲一个地。从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Entomb|入土|瞬间|从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。然åŽå°†ä½ çš„牌库洗牌。 +Entomber Exarch|入土ç£æ•™|生物~僧侣|当入土ç£æ•™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•目标对手展示其手牌。你选择其中一张éžç”Ÿç‰©ç‰Œã€‚该牌手弃掉该牌。 +Entourage of Trest|崔斯特éšä»Ž|生物 ~妖精ï¼å£«å…µ|当崔斯特éšä»Žè¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚\nåªè¦ä½ æ˜¯å›ä¸»ï¼Œå´”斯特éšä»Žæ¯æ¬¡æˆ˜æ–—便å¯ä»¥é¢å¤–多阻挡一个生物。 +Entrails Feaster||| +Entrancing Lyre|æ‘„é­‚ç«–ç´|神器|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®æ‘„é­‚ç«–ç´ã€‚\n{X},{T}:横置目标力é‡ç­‰äºŽæˆ–å°äºŽX的生物。于摄魂竖ç´æŒç»­æ¨ªç½®çš„时段内,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Entrancing Melody|摄魂旋律|法术|获得目标总法术力费用为X的生物之æ“控æƒã€‚ +Entrapment Maneuver|诱æ•è®¡ç•¥|瞬间|目标牌手牺牲一个进行攻击的生物。你派出X个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼ŒX为该生物的防御力。 +Entreat the Angels|敦请天使|法术|å°†X个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n奇迹{X}{W}{W} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Entropic Eidolon|熵力幻çµ|生物~精怪|{B},牺牲熵力幻çµï¼šç›®æ ‡ç‰Œæ‰‹å¤±åŽ»1点生命且你获得1点生命。\næ¯å½“你使用多色咒语时,你å¯ä»¥å°†ç†µåŠ›å¹»çµä»Žä½ çš„åŸå¢“场移回你手上。 +Envelop||| +Environmental Sciences|环境科学|法术 ~课程|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。你获得2点生命。 +Envoy of Okinec Ahau|欧奇尼亚豪的使节|生物 — 猫ï¼å‚è°‹|{4}{W}:派出一个1/1无色地ä¾è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Eon Hub|亘å¤æ—¶è½´|神器|牌手略过其维æŒæ­¥éª¤ã€‚ +Ephara's Dispersal|厄芳拉的驱散|瞬间|如果此咒语以进行攻击的生物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n将目标生物移回其拥有者手上。刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Ephara's Enlightenment|厄芳拉的å¯è’™|结界~çµæ°”|结附于生物\n当厄芳拉的å¯è’™è¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ‰€ç»“附的生物上放置一个+1/+1指示物。\n所结附的生物具有飞行异能。\næ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥å°†åŽ„芳拉的å¯è’™ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Ephara's Radiance|厄芳拉的辉芒|结界~çµæ°”|结附于生物\n所结附的生物具有「{1}{W},{T}:你获得3点生命。〠+Ephara's Warden|厄芳拉的护æŒå¸ˆ|生物~人类ï¼åƒ§ä¾£|{T}:横置目标力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 +Ephara, God of the Polis|城邦神厄芳拉|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„白è“两色献力å°äºŽä¸ƒï¼ŒåŽ„芳拉便ä¸æ˜¯ç”Ÿç‰©ã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆä¸­æœ‰å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场,则抓一张牌。 +Ephemeral Shields|瞬é€æŠ¤ç›¾|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n目标生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Ephemerate|æµå…‰çƒå½±|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Epic Confrontation|壮ç»å¯¹æŠ—|法术|目标由你æ“控的生物得+1/+2直到回åˆç»“æŸã€‚它与目标ä¸ç”±ä½ æ“控的生物互斗。 +Epic Downfall|轰然殒命|法术|放é€ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于3的生物。 +Epic Experiment|壮ç»å®žéªŒ|法术|放é€ä½ ç‰Œåº“顶的X张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的瞬间和法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€ä¸”未施放的牌置入你的åŸå¢“场。 +Epic Proportions|巨大无比|结界~çµæ°”|闪现\n生物结界\nå—此结界的生物得+5/+5并具有践è¸å¼‚能。 +Epic Struggle||| +Epicenter||| +Epicure of Blood|鲜血饕客|生物 ~å¸è¡€é¬¼|æ¯å½“你获得生命时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Epiphany Storm|çµæ„¿é½çŽ°|结界~çµæ°”|结附于生物\n所结附的生物具有「{R},{T},弃一张牌:抓一张牌。〠+Epiphany at the Drownyard|沉船地å¯ç¤º|瞬间|展示你牌库顶的X加一张牌,并分æˆä¸¤å †ã€‚由任一对手选择其中一堆。将该堆牌置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Epistolary Librarian|智库编修长|生物 ~阿斯塔特ï¼æ³•æœ¯å¸ˆ|时光帷幕~æ¯å½“智库编修长攻击时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼ŒX为进行攻击的生物数é‡ã€‚ +Epitaph Golem|墓碑魔åƒ|神器生物 ~魔åƒ|{2}:将目标牌从你åŸå¢“场置于你的牌库底。 +Epochrasite|时代寄生虫|神器生物~组构体|如果你并éžä»Žä½ æ‰‹ä¸Šæ–½æ”¾æ—¶ä»£å¯„生虫,则它进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\n当时代寄生虫死去时,将它放é€å¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ï¼Œä¸”其获得延缓异能。(在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™æ–½æ”¾æ­¤ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·å¼‚能。) +Equal Treatment||| +Equestrian Skill|驭马巧技|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3。\nåªè¦æ‰€ç»“附的生物是人类,它便具有践è¸å¼‚能。 +Equilibrium||| +Era of Innovation|创新时代|结界|æ¯å½“一个神器或神器师在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}{E}{E}{E},牺牲创新时代:抓三张牌。 +Eradicate|诛ç­|法术|将目标éžé»‘色生物移出对战。 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥ç”Ÿç‰©åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Eradicator Valkyrie|诛世女武神|生物 ~天使ï¼ç‹‚战士|飞行,系命,åé¹æ´›å®¢è¾Ÿé‚ª\nç‚«å¨ï½ž{1}{B},牺牲一个生物:æ¯ä½å¯¹æ‰‹å„牺牲一个生物或é¹æ´›å®¢ã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Erase|抹消|瞬间|放é€ç›®æ ‡ç»“界。 +Erdwal Illuminator|å°”å“é“燃ç¯çµ|生物 ~精怪|飞行\næ¯å½“ä½ æ¯å›žåˆé¦–度探查时,é¢å¤–探查一次。 +Erdwal Ripper|å°”å“é“夺魂客|生物~å¸è¡€é¬¼|æ¯å½“å°”å“é“夺魂客对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 +Erebor Flamesmith|埃瑞åšç……焰匠|生物 ~矮人ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,埃瑞åšç……焰匠å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Erebos's Emissary|厄ç¿æŸæ–¯çš„密使|结界生物~蛇|神授{5}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n弃一张生物牌:厄ç¿æŸæ–¯çš„密使得+2/+2直到回åˆç»“æŸã€‚如果厄ç¿æŸæ–¯çš„密使是çµæ°”,则改为所结附的生物得+2/+2直到回åˆç»“æŸã€‚\n所结附的生物得+3/+3。 +Erebos's Intervention|厄ç¿æŸæ–¯çš„干预|瞬间|选择一项~\n•目标生物得-X/-X直到回åˆç»“æŸã€‚你获得X点生命。\n•将至多两å€äºŽXæ•°é‡çš„目标牌从åŸå¢“场放é€ã€‚ +Erebos's Titan|厄ç¿æŸæ–¯çš„æ³°å¦|生物~巨人|åªè¦æ‰€æœ‰å¯¹æ‰‹å‡æœªæ“控任何生物,厄ç¿æŸæ–¯çš„æ³°å¦ä¾¿å…·æœ‰ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)æ¯å½“一张生物牌离开对手的åŸå¢“场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则将厄ç¿æŸæ–¯çš„æ³°å¦ä»Žä½ çš„åŸå¢“场移回你手上。 +Erebos, Bleak-Hearted|冥黯厄ç¿æŸæ–¯|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„黑色献力å°äºŽäº”,厄ç¿æŸæ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,你å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则抓一张牌。\n{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šç›®æ ‡ç”Ÿç‰©å¾—-2/-1直到回åˆç»“æŸã€‚ +Erebos, God of the Dead|死神厄ç¿æŸæ–¯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„黑色献力å°äºŽäº”,厄ç¿æŸæ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。)\n对手ä¸èƒ½èŽ·å¾—生命。\n{1}{B},支付2点生命:抓一张牌。 +Erestor of the Council|白é“会的埃芮斯托|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“所有牌手完æˆæŠ•ç¥¨æ—¶ï¼Œæ¯ä½æŠ•ç¥¨é€‰æ‹©ä½ æŠ•ç¥¨ä¹‹é€‰é¡¹çš„对手å„派出一个çå®è¡ç”Ÿç‰©ã€‚ä½ å åœX,X为投票选择你未投票之选项的对手数é‡ã€‚抓一张牌。 +Erg Raiders|尔格骑队|生物 ~人类ï¼æˆ˜å£«|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥å°”格骑队本回åˆå¹¶æœªæ”»å‡»ï¼Œåˆ™é™¤éžå®ƒæ˜¯æœ¬å›žåˆæ‰å—ä½ æ“控,å¦åˆ™å®ƒå¯¹ä½ é€ æˆ2点伤害。 +Erhnam Djinn||| +Eriette of the Charmed Apple|毒苹果艾纶缇|传奇生物 — 人类ï¼é‚ªæœ¯å¸ˆ|对å—有由你æ“控之çµæ°”的生物而言,它们å‡ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去X点生命且你获得X点生命,X为由你æ“控的çµæ°”æ•°é‡ã€‚ +Eriette's Tempting Apple|艾纶缇的诱人苹果|传奇神器 — 食å“|当艾纶缇的诱人苹果进战场时,获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{2},{T},牺牲艾纶缇的诱人苹果:你获得3点生命。\n{2},{T},牺牲艾纶缇的诱人苹果:目标对手失去3点生命。 +Eriette's Whisper|艾纶缇低语|法术|目标对手弃两张牌。派出一个æ¶äººè§’色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在至多一个目标由你æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1。当此çµæ°”进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。) +Erinis, Gloom Stalker|幽域追踪者艾ç³å°¼æ–¯|传奇生物 ~åŠèº«äººï¼æ¸¸ä¾ |死触\næ¯å½“幽域追踪者艾ç³å°¼æ–¯æ”»å‡»æ—¶ï¼Œå°†ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\n选择身世 +Erkenbrand, Lord of Westfold|西ä¼å°”德领主埃肯布兰德|传奇生物 ~人类ï¼å£«å…µ|æ¯å½“西ä¼å°”德领主埃肯布兰德或å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Eron the Relentless|无情的艾隆|传奇生物~人类ï¼æµªå®¢|æ•æ·\n{R}{R}{R}:é‡ç”Ÿæ— æƒ…的艾隆。 +Errand-Rider of Gondor|刚铎信使|生物 ~人类ï¼å£«å…µ|当刚铎信使进战场时,抓一张牌。然åŽè‹¥ä½ æœªæ“控传奇生物,则将一张牌从你手上置于你的牌库底。 +Errant Doomsayers|é历劫难论者|生物 ~人类ï¼å抗军|{T}:横置目标防御力等于或å°äºŽ2的生物。 +Errant Ephemeron|é历蜉è£|生物 ~虚影|飞行\n延缓4~{1}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{U}并将它放é€ï¼Œä¸”上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Errant and Giada|æµèŠ³ä¸Žå‰å¨…妲|传奇生物 ~人类ï¼å¤©ä½¿|闪现\n飞行\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放具闪现或飞行异能的咒语。 +Errant, Street Artist|涂鸦家æµèŠ³|传奇生物 ~人类ï¼æµªå®¢|闪现\n守军,æ•æ·\n{1}{U},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控且未ç»æ–½æ”¾çš„咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Errantry||| +Erratic Cyclops|乖僻独眼巨人|生物 ~独眼巨人ï¼ç¥­å¸ˆ|è·µè¸\næ¯å½“你施放瞬间或法术咒语时,乖僻独眼巨人得+X/+0直到回åˆç»“æŸï¼ŒX为该咒语的总法术力费用。 +Erratic Explosion||| +Erratic Mutation|飘摇异å˜|瞬间|选择目标生物。 从你牌库顶开始展示牌,直到你展示出一张éžåœ°ç‰Œä¸ºæ­¢ã€‚ 该生物得+X/-X直到回åˆç»“æŸï¼ŒX为该牌的总法术力费用。 将所有以此法展示的牌ä¾ä»»æ„顺åºç½®äºŽä½ çš„牌库底。 +Erratic Visionary|å¤æ€ªå¹»è§†å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Error|Error|瞬间|å击目标多色咒语。 +Erstwhile Trooper|故军士兵|生物 ~çµä¿‘ï¼å£«å…µ|弃一张生物牌:直到回åˆç»“æŸï¼Œæ•…军士兵得+2/+2且获得践è¸å¼‚能。此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Ertai Resurrected|å¤ç”Ÿçš„尔泰|传奇生物 ~éžç‘žäººï¼äººç±»ï¼æ³•æœ¯å¸ˆ|闪现\n当å¤ç”Ÿçš„尔泰进战场时,选择至多一项~\n•å击目标咒语,起动å¼å¼‚能或触å‘å¼å¼‚能。其æ“控者抓一张牌。\n•消ç­å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚å…¶æ“控者抓一张牌。 +Ertai's Scorn|尔泰的轻蔑|瞬间|如果任一对手本回åˆä¸­æ–½æ”¾è¿‡ä¸¤ä¸ªæˆ–更多咒语,则此咒语å‡å°‘{U}æ¥æ–½æ”¾ã€‚\nå击目标咒语。 +Ertai's Trickery||| +Ertai, the Corrupted||| +Erupting Dreadwolf|纵焰æ狼|生物~ - 奥札奇ï¼ç‹¼äºº|æ¯å½“纵焰æ狼攻击时,它对目标生物或牌手造æˆ2点伤害。 +Eruth, Tormented Prophet|å—难先知伊如|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果你将抓一张牌,则改为放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Escape Artist||| +Escape Protocol|逃离方案|结界|æ¯å½“你循环一张牌时,你å¯ä»¥æ”¯ä»˜{1}。当你如此作时,放é€ç›®æ ‡ç”±ä½ æ“控的神器或生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Escape Routes||| +Escape Velocity|逸脱æžé€Ÿ|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+0且具有æ•æ·å¼‚能。\n逸脱~{1}{R},从你的åŸå¢“场放é€ä¸¤å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Escape from Orthanc|逃离欧尔桑克|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+3且获得飞行异能。将它é‡ç½®ã€‚ +Escape to the Wilds|逃往幻野|法术|放é€ä½ ç‰Œåº“顶的五张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨ä»¥æ­¤æ³•æ”¾é€çš„牌。\n本回åˆä¸­ï¼Œä½ å¯ä»¥é¢å¤–使用一个地。 +Escaped Experiment|逃脱实验体|神器生物 ~éžç‘žäººï¼é‡Žå…½|æ¯å½“逃脱实验体攻击时,目标由对手æ“控的生物得-X/-0直到回åˆç»“æŸï¼ŒX为由你æ“控的神器数é‡ã€‚ +Escaped Null|脱逃躯壳|生物~çµä¿‘ï¼ç‹‚战士|系命\næ¯å½“脱逃躯壳阻挡或被阻挡时,它得+5/+0直到回åˆç»“æŸã€‚ +Esika's Chariot|埃西å¡çš„战车|传奇神器 ~载具|当埃西å¡çš„战车进战场时,派出两个2/2绿色的猫è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“埃西å¡çš„战车攻击时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控之è¡ç”Ÿç‰©çš„å¤åˆ¶å“。\næ­è½½4 +Esior, Wardwing Familiar|翼护佣兽艾希俄|传奇生物 ~鸟|飞行\n对手施放且以由你æ“控之一个或数个指挥官为目标的咒语增加{3} æ¥æ–½æ”¾ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Esix, Fractal Bloom|ç¹ç››åˆ†çµåŸƒå¸­å…¹|传奇生物 ~分çµ|飞行\n于你的æ¯ä¸ªå›žåˆä¸­ä½ å°†é¦–度派出一个或数个è¡ç”Ÿç‰©æ—¶ï¼Œä½ å¯ä»¥æ”¹ä¸ºé€‰æ‹©ç¹ç››åˆ†çµåŸƒå¸­å…¹ä»¥å¤–çš„æŸç”Ÿç‰©ï¼Œå¹¶æ´¾å‡ºä¸ºè¯¥ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œæ•°é‡ä¸å˜ã€‚ +Esper|艾斯波|时空 ~阿拉若|神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“引å‘混沌时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控且为白色,è“色和ï¼æˆ–黑色的生物æˆä¸ºç¥žå™¨ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚然åŽæ¯ä¸ªç”±ä½ æ“控的神器生物å‡èŽ·å¾—警戒ã€å¨æ…‘与系命异能直到回åˆç»“æŸã€‚ +Esper Battlemage|艾斯波战法术师|神器生物~人类ï¼æ³•æœ¯å¸ˆ|{W},{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„2点伤害。\n{B},{T}:目标生物得-1/-1直到回åˆç»“æŸã€‚ +Esper Charm|艾斯波护符|瞬间|选择一项~消ç­ç›®æ ‡ç»“界;或抓两张牌;或目标牌手弃两张牌。 +Esper Cormorants|艾斯波鱼鹰|神器生物~鸟|飞行 +Esper Panorama|艾斯波全景|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲艾斯波全景:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原,海岛,或沼泽牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Esper Sentinel|艾斯波哨å«|神器生物 ~人类ï¼å£«å…µ|æ¯å½“任一对手施放æ¯å›žåˆä¸­å…¶ç¬¬ä¸€ä¸ªéžç”Ÿç‰©å’’语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{X},å¦åˆ™ä½ ä¾¿æŠ“一张牌,X为艾斯波哨å«çš„力é‡ã€‚ +Esper Sojourners|艾斯波旅居者|神器生物~维多肯ï¼æ³•æœ¯å¸ˆ|当你循环艾斯波旅居者或它从场上进入åŸå¢“场时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。\n循环{2}{U} ({2}{U},弃掉此牌:抓一张牌。) +Esper Stormblade|艾斯波暴锋师|神器生物~维多肯ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ æ“控å¦ä¸€ä¸ªå¤šè‰²æ°¸ä¹…物,艾斯波暴锋师便得+1/+1且具有飞行异能。 +Esperzoa|艾斯波ä½é›…|神器生物 ~水æ¯|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的神器移回其拥有者手上。 +Esquire of the King|国王ä¾ä»Ž|生物 ~人类ï¼å£«å…µ|{4}{W},{T}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚如果你æ“控传奇生物,则此异能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚ +Essence Backlash|精魂å挫|瞬间|å击目标生物咒语。精魂å挫对该咒语的æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的力é‡ã€‚ +Essence Capture|æ•æ‰èåŽ|瞬间|å击目标生物咒语。在至多一个目标由你æ“控的生物上放置一个+1/+1指示物。 +Essence Depleter|耗魂奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{1}{C}:目标对手失去1点生命且你获得1点生命。({C}代表无色法术力。) +Essence Drain|å¸å–ç²¾åŽ|法术|å¸å–ç²¾åŽå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害,且你获得3点生命。 +Essence Extraction|èƒå–èåŽ|瞬间|èƒå–èåŽå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害且你获得3点生命。 +Essence Feed|摄食èåŽ|法术|目标牌手失去3点生命。 你获得3点生命并将三个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠+Essence Flux|èåŽå¼‚å˜|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。如果它是精怪,则在其上放置一个+1/+1指示物。 +Essence Fracture||| +Essence Harvest|收割精魂|法术|目标牌手失去X点生命且你获得X点生命,X为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 +Essence Infusion|çŒè¾“èåŽ|法术|在目标生物上放置两个+1/+1指示物。它获得系命异能直到回åˆç»“æŸã€‚ +Essence Leak||| +Essence Pulse|èåŽè„‰åŠ¨|法术|你获得2点生命。æ¯ä¸ªç”Ÿç‰©å„å¾—-X/-X直到回åˆç»“æŸï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ +Essence Scatter|èåŽç¦»æ•£|瞬间|å击目标生物咒语。 +Essence Sliver|精魂裂片妖|生物~裂片妖|æ¯å½“一个裂片妖造æˆä¼¤å®³æ—¶ï¼Œå…¶æ“控者获得等é‡çš„生命。 +Essence Symbiote|精魂共生体|生物 ~野兽|æ¯å½“一个由你æ“控的生物åˆå˜æ—¶ï¼Œåœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,且你获得2点生命。 +Essence Warden|护åŽå¸ˆ|生物~地精ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。 +Essence of Orthodoxy|æ­£é“本体|生物 ~éžç‘žäºº|飞行\næ¯å½“æ­£é“本体或å¦ä¸€ä¸ªéžç‘žäººåœ¨ä½ çš„æ“控下进战场时,抚育2。 +Essence of the Wild|è›®è’精魂|生物~圣者|由你æ“控的生物进场时是蛮è’精魂的å¤åˆ¶å“。 +Estwald Shieldbasher|æ©èµ„森盾击手|生物 ~人类ï¼å£«å…µ|æ¯å½“æ©èµ„森盾击手攻击时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Etali's Favor|埃泰力眷æ©|结界 — çµæ°”|结附于由你æ“控的生物\n当埃泰力眷æ©è¿›æˆ˜åœºæ—¶ï¼Œå€¾æŽ¢3。(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。)\n所结附的生物得+1/+1且具有践è¸å¼‚能。 +Etali, Primal Storm|始啸埃泰力|传奇生物 ~长è€ï¼æé¾™|æ¯å½“始啸埃泰力攻击时,放é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌,然åŽä½ å¯ä»¥ä»Žè¿™äº›ç‰Œä¹‹ä¸­æ–½æ”¾ä»»æ„æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Etched Champion|蚀刻斗士|神器生物~士兵|金技~åªè¦ä½ æ“控三个或更多神器,蚀刻斗士便具有å五色ä¿æŠ¤å¼‚能。 +Etched Familiar|蚀刻佣兽|神器生物 ~éžç‘žäººï¼ç‹|当蚀刻佣兽死去时,æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 +Etched Host Doombringer|蚀刻兵团末日魔|生物 ~éžç‘žäººï¼æ¶é­”|当蚀刻兵团末日魔进战场时,选择一项~\n•目标对手失去2点生命且你获得2点生命。\n•选择目标战役。若任一对手防å«ä¹‹ï¼Œåˆ™ä»Žå…¶ä¸Šç§»åŽ»ä¸‰ä¸ªå¸ƒé˜²æŒ‡ç¤ºç‰©ã€‚è‹¥å¦ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ªå¸ƒé˜²æŒ‡ç¤ºç‰©ã€‚ +Etched Monstrosity|蚀刻巨兽|神器生物~魔åƒ|蚀刻巨兽进战场时上é¢æœ‰äº”个-1/-1指示物。\n{W}{U}{B}{R}{G},从蚀刻巨兽上移去五个-1/-1指示物:目标牌手抓三张牌。 +Etched Oracle|蚀刻先知|神器生物|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n{1},从蚀刻先知上移去四个+1/+1指示物:目标牌手抓三张牌。 +Etching of Kumano|熊野蚀刻åƒ|结界生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\n如果本回åˆä¸­å—过由你æ“控之æ¥æºä¼¤å®³çš„生物将死去,则改为将它放é€ã€‚ +Etchings of the Chosen|天命蚀刻|结界|于天命蚀刻进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+1/+1。\n{1},牺牲一个该类别的生物:目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Eternal Dominion|ä¸æœ½éœ¸æƒ|法术|从目标对手的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œç»“界,或地牌, 并将该牌在你的æ“控下放置进场。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 历传(这盘游æˆç»“æŸä¹‹å‰ï¼Œä½ ä¸èƒ½ä½¿ç”¨å’’语。 在你æ¯å›žåˆçš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¤åˆ¶æ­¤å’’语,但ä¸åŒ…å«å…¶åŽ†ä¼ å¼‚能。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。) +Eternal Dragon|ä¸æœ½å·¨é¾™|生物 ~龙ï¼ç²¾æ€ª|飞行\n{3}{W}{W}:将ä¸æœ½å·¨é¾™ä»Žä½ çš„åŸå¢“场移回你手上。åªèƒ½äºŽä½ çš„ç»´æŒä¸­èµ·åŠ¨ã€‚\n循环平原{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Eternal Isolation|永生隔ç»|法术|将目标力é‡ç­‰äºŽæˆ–大于4的生物置于其拥有者的牌库底。 +Eternal Scourge|æ’久祸害|生物~奥札奇ï¼æƒŠæƒ§å…½|ä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ’久祸害。\n当æ’久祸害æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,放é€æ’久祸害。 +Eternal Skylord|永生空领主|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当永生空领主进战场时,囤兵2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\n由你æ“控的çµä¿‘è¡ç”Ÿç‰©å…·æœ‰é£žè¡Œå¼‚能。 +Eternal Taskmaster|永生工头|生物 ~çµä¿‘|永生工头须横置进战场。\næ¯å½“永生工头攻击时,你å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,则将目标生物牌从你的åŸå¢“场移回你手上。 +Eternal Thirst|æ°¸æ’饥渴|结界~çµæ°”|结附于生物\n所结附的生物具有系命异能与「æ¯å½“一个由对手æ“控的生物死去时,在此生物上放置一个+1/+1指示物。〠+Eternal Witness|ä¸æœ½è§è¯äºº|生物 ~人类ï¼ç¥­å¸ˆ|当ä¸æœ½è§è¯äººè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Eternal of Harsh Truths|逆言永生者|生物~çµä¿‘ï¼åƒ§ä¾£|折磨2(æ¯å½“此生物被阻挡时,防御牌手失去2点生命。)\næ¯å½“逆言永生者攻击且未å—阻挡时,抓一张牌。 +Eternity Snare|æ’久绊索|结界 ~çµæ°”|结附于生物\n当æ’久绊索进战场时,抓一张牌。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Eternity Vessel|永生皿|神器|永生皿进战场时上é¢æœ‰X个充电指示物,X为你的总生命。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä»¤ä½ çš„总生命æˆä¸ºæ°¸ç”Ÿçš¿ä¸Šå……电指示物之数é‡ã€‚ +Ethercaste Knight|乙金ç§å§“骑士|神器生物~人类ï¼éª‘士|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Ethereal Absolution|赦å…虚çµ|结界|由你æ“控的生物得+1/+1。\n由对手æ“控的生物得-1/-1。\n{2}{W}{B}:将目标牌从任一对手的åŸå¢“场放é€ã€‚如果它是生物牌,则你派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Ethereal Ambush|虚相ä¼å‡»|瞬间|显化你牌库顶的两张牌。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Ethereal Armor|空çµé“ |结界 ~çµæ°”|结附于生物\n所结附的生物具有先攻异能,且你æ¯æ“控一个结界,它便得+1/+1。 +Ethereal Champion||| +Ethereal Elk|虚相麋鹿|生物 ~麋鹿ï¼ç²¾æ€ª|è·µè¸\n当虚相麋鹿进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为护世侠客薇薇安的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Ethereal Guidance|虚相指引|法术|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚ +Ethereal Haze|虚相迷雾|瞬间~å¤å’’|防止生物于本回åˆä¸­å°†é€ æˆçš„所有伤害。 +Ethereal Investigator|虚相调查员|生物 ~精怪|飞行\n当虚相调查员进战场时,探查X次,X为你的对手数é‡ã€‚(探查的æµç¨‹æ˜¯æ´¾å‡ºä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€)\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Ethereal Usher|虚相导引师|生物~精怪|{U},{T}:目标生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n易质{1}{U}{U}({1}{U}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Ethereal Valkyrie|虚相女武神|生物 ~精怪ï¼å¤©ä½¿|飞行\næ¯å½“虚相女武神进战场或攻击时,抓一张牌,然åŽä»Žä½ æ‰‹ä¸Šç‰Œé¢æœä¸‹åœ°æ”¾é€ä¸€å¼ ç‰Œã€‚它æˆä¸ºå·²é¢„示。其预示费用为其法术力费用å‡{2}。(过了该回åˆåŽï¼Œä½ ä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ï¼Œå°±ç®—此生物已离开战场也是一样。) +Ethereal Whiskergill|虚相须嘴鱼|生物~元素|飞行\n除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™è™šç›¸é¡»å˜´é±¼ä¸èƒ½æ”»å‡»ã€‚ +Etherium Abomination|乙金憎æ¨å…½|神器生物~惊惧兽|ç ´åŸ{1}{U}{B} ({1}{U}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Etherium Astrolabe|乙金星盘|神器|闪现\n{B},{T},牺牲一个神器:抓一张牌。 +Etherium Sculptor|乙金塑师|神器生物 ~维多肯ï¼ç¥žå™¨å¸ˆ|你施放的神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Etherium Spinner|乙金制桨师|神器生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放法术力值等于或大于4的咒语时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Etherium-Horn Sorcerer|乙金角术士|神器生物~牛头怪ï¼æ³•æœ¯å¸ˆ|{1}{U}{R}:将乙金角术士移回其拥有者手上。\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°ä½ æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) +Ethersworn Adjudicator|乙金盟è£å†³è€…|神器生物 ~维多肯ï¼éª‘士|飞行\n{1}{W}{B},{T}:消ç­ç›®æ ‡ç”Ÿç‰©æˆ–结界。\n{2}{U}:é‡ç½®ä¹™é‡‘盟è£å†³è€…。 +Ethersworn Canonist|乙金盟法规师|神器生物 ~人类ï¼åƒ§ä¾£|æ¯ä½æœ¬å›žåˆä¸­æ–½æ”¾è¿‡éžç¥žå™¨å’’语的牌手ä¸èƒ½å†æ–½æ”¾éžç¥žå™¨å’’语。 +Ethersworn Shieldmage|乙金盟盾法师|神器生物~维多肯ï¼æ³•æœ¯å¸ˆ|闪现\n当乙金盟盾法师进场时,防止本回åˆä¸­å°†å¯¹ç¥žå™¨ç”Ÿç‰©é€ æˆçš„所有伤害。 +Ethersworn Sphinx|乙金盟å²èŠ¬æ–¯|神器生物 ~å²èŠ¬æ–¯|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n飞行\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) +Etherwrought Page|乙金书页|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žä½ èŽ·å¾—2点生命;或检视你的牌库顶牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场;或æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Etrata, the Silencer|ç­å£è‰¾åº„å¡”|传奇生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|ç­å£è‰¾åº„å¡”ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“艾庄塔对任一牌手造æˆæˆ˜æ–—伤害时,放é€ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物并在该牌上放置一个ç­å£æŒ‡ç¤ºç‰©ã€‚如果放é€åŒºä¸­ç”±è¯¥ç‰Œæ‰‹æ‹¥æœ‰ä¸”上é¢æœ‰ç­å£æŒ‡ç¤ºç‰©çš„牌有三张或更多,则该牌手输掉这盘游æˆã€‚艾庄塔的拥有者将艾庄塔洗入其牌库。 +Eunuchs' Intrigues|Eunuchs' Intrigues|| +Eureka Moment|çµæ„Ÿæ—¶åˆ»|瞬间|抓两张牌。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Eutropia the Twice-Favored|åŒç¥žçœ·æ©å°¤æ‰˜çš®å¨…|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|星彩~æ¯å½“一个结界在你的æ“控下进战场时,在目标生物上放置一个+1/+1指示物。该生物获得飞行异能直到回åˆç»“æŸã€‚ +Evacuation|逃难|瞬间|将所有生物移回其拥有者手上。 +Evanescent Intellect|智识凋零|结界~çµæ°”|结附于生物\n所结附的生物具有「{1}{U},{T}:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。〠+Evangel of Heliod|赫利欧德的ç¦éŸ³å¸ˆ|生物 ~人类ï¼åƒ§ä¾£|当赫利欧德的ç¦éŸ³å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºè‹¥å¹²1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„白色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{W},你的白色献力就加一。) +Evangel of Synthesis|åˆæˆç¦éŸ³å¸ˆ|生物 ~éžç‘žäººï¼äººç±»ï¼åƒ§ä¾£|当åˆæˆç¦éŸ³å¸ˆè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\nåªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,åˆæˆç¦éŸ³å¸ˆä¾¿å¾—+1/+0且具有å¨æ…‘异能。 +Evangelize|传扬ç¦éŸ³|法术|购回{2}{W}{W}(你使用此咒语时å¯ä»¥é¢å¤–支付{2}{W}{W}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n获得由对手选择ã€ä¸”由其æ“控的目标生物之æ“控æƒã€‚ +Evasive Action||| +Evelyn, the Covetous|贪婪的艾弗ç³|传奇生物 ~å¸è¡€é¬¼ï¼æµªå®¢|闪现\næ¯å½“贪婪的艾弗ç³æˆ–å¦ä¸€ä¸ªå¸è¡€é¬¼åœ¨ä½ çš„æ“控下进战场时,放é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌,且其上有一个收è—指示物。\né™æ¯å›žåˆä¸€æ¬¡ï¼Œå¦‚果放é€åŒºä¸­æŸå¼ å…¶ä¸Šæœ‰æ”¶è—指示物的牌是以由你æ“控的异能放é€ï¼Œåˆ™ä½ ä¾¿å¯ä»¥ä»Žæ”¾é€åŒºä¸­ä½¿ç”¨ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 +Even the Odds|抵销劣势|瞬间|ä½ åªå¯ä»¥äºŽç”±ä½ æ“控的生物数é‡æ¯”任一对手都少时使用抵销劣势。\n将三个1/1白色士兵è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Even the Score|拉平得失|瞬间|如果任一对手本回åˆä¸­æŠ“过四张或更多牌,则此咒语å‡å°‘{U}{U}{U}æ¥æ–½æ”¾ã€‚\n抓X张牌。 +Ever After|至死ä¸æ¸|法术|将至多两张目标生物牌从你的åŸå¢“场移回战场。这些生物å„é¢å¤–具有黑色此颜色与çµä¿‘此类别。将至死ä¸æ¸ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库底。 +Everbark Shaman|å¤é’祭师|生物~树妖ï¼ç¥­å¸ˆ|{T},将一张树妖牌从你的åŸå¢“场移出对战:从你的牌库中æœå¯»ä¸¤å¼ æ ‘林牌,并将它们横置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Everdawn Champion|霞辉斗士|生物 ~人类ï¼å£«å…µ|防止将对霞辉斗士造æˆçš„所有战斗伤害。 +Everdream|永铭梦间|瞬间|抓一张牌。\n通è”瞬间或法术{2}{U}(于你施放瞬间或法术咒语时,你å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。如果你如此作,则将此牌的效应加入该咒语中。) +Everflame Eidolon|æ°¸ç«å¹»çµ|结界生物~精怪|神授{2}{R}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n{R}:永ç«å¹»çµå¾—+1/+0直到回åˆç»“æŸã€‚如果它是çµæ°”,则改为所结附的生物得+1/+0直到回åˆç»“æŸã€‚\n所结附的生物得+1/+1。 +Everflowing Chalice|汨汨圣æ¯|神器|多é‡å¢žå¹…{2} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{2}。)\n汨汨圣æ¯è¿›åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ªå……电指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。\n{T}:汨汨圣æ¯ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,便加{1}到你的法术力池中。 +Everglades|湿沼|地|湿沼须横置进战场。\n当湿沼进战场时,除éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控且未横置的沼泽移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{1}{B}到你的法术力池中。 +Everglove Courier||| +Everlasting Torment|无穷折磨|结界|牌手ä¸èƒ½èŽ·å¾—生命。\n伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚\n所有æ¥æºå‡è§†åŒå…¶å…·æœ‰å¹²æž¯å¼‚能地æ¥é€ æˆä¼¤å®³ã€‚(具干枯异能的æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Evermind|永铭心間|瞬间~å¤å’’|(咒语没有法术力费用就ä¸èƒ½ä½¿ç”¨)\n抓一张牌。\n永铭心間是è“色。\n通è”å¤å’’{1}{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。 若你如此作,则将此牌的效应加入该咒语中。) +Evernight Shade|永夜阴魂|生物~阴魂|{B}:永夜阴魂得+1/+1直到回åˆç»“æŸã€‚\nä¸æ¯ (当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Everquill Phoenix|æ’羽凤凰|生物 ~凤凰|åˆå˜{3}{R}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n飞行\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå称为翎羽的红色è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{1},牺牲翎羽:将目标凤凰牌从你的åŸå¢“场横置移回战场。〠+Evershrike|终返妖|生物~元素ï¼ç²¾æ€ª|飞行\n终返妖上æ¯ç»“附一个çµæ°”,便得+2/+2。\n{X}{W/B}{W/B}:将终返妖从你的åŸå¢“场放置进场。 ä½ å¯ä»¥å°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX或更少的çµæ°”牌从你手上放置进场,且结附于其上。 若你未如此作,则将终返妖移出对战。 +Evil Eye of Orms-by-Gore|欧拜高的邪眼|生物~眼|由你æ“控且ä¸æ˜¯çœ¼çš„生物都ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚\n欧拜高的邪眼åªèƒ½è¢«å¢™é˜»æŒ¡ã€‚ +Evil Eye of Urborg|乌尔åšæ ¼é‚ªçœ¼|生物~眼|由你æ“控且ä¸æ˜¯çœ¼çš„生物都ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚\næ¯å½“乌尔åšæ ¼é‚ªçœ¼è¢«ç”Ÿç‰©é˜»æŒ¡æ—¶ï¼Œæ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ +Evil Presence|邪æ¶å­˜åœ¨|结界~çµæ°”|结附于地\n所结附的地是沼泽。 +Evil Twin|邪æ¶åŒç”Ÿå­|生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿é‚ªæ¶åŒç”Ÿå­å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒèŽ·å¾—「{U}{B},{T}:消ç­ç›®æ ‡ä¸Žæ­¤ç”Ÿç‰©åŒå的生物。〠+Eviscerate|摘胆剜心|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Evolution Charm|演化护符|瞬间|选择一项~\n•从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Evolution Sage|演化智者|生物 ~妖精ï¼å¾·é²ä¼Š|æ¯å½“一个地在你的æ“控下进战场时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Evolution Vat|进化奇缸|神器|{3},{T}:横置目标生物,并在上é¢æ”¾ç½®ä¸€ä¸ª+1/+1指示物。 直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©èŽ·å¾—「{2}{G}{U}:将此生物上的+1/+1指示物数é‡åŠ å€ã€‚〠+Evolutionary Escalation|进化å‡çº§|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物和目标由对手æ“控的生物上å„放置三个+1/+1指示物。 +Evolutionary Leap|飞跃进化|结界|{G},牺牲一个生物:从你的牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌置于你手上,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Evolved Sleeper|进化潜探|生物 ~人类|{B}:进化潜探æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º2/2的人类ï¼åƒ§ä¾£ã€‚\n{1}{B}:如果进化潜探是僧侣,则在其上放置一个死触指示物且它æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3çš„éžç‘žäººï¼äººç±»ï¼åƒ§ä¾£ã€‚\n{1}{B}{B}:如果进化潜探是éžç‘žäººï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽä½ æŠ“一张牌且失去1点生命。 +Evolved Spinoderm|蜕å˜æ–¯å®¾é©¼ç™»|生物 ~éžç‘žäººï¼é‡Žå…½|蜕å˜æ–¯å®¾é©¼ç™»è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\nåªè¦èœ•å˜æ–¯å®¾é©¼ç™»ä¸Šæœ‰ä¸¤ä¸ªæˆ–æ›´å°‘çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å…·æœ‰è·µè¸å¼‚能。若å¦ï¼Œåˆ™å®ƒå…·æœ‰è¾Ÿé‚ªå¼‚能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žèœ•å˜æ–¯å®¾é©¼ç™»ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚然åŽè‹¥å…¶ä¸Šæ²¡æœ‰çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œåˆ™å°†å®ƒç‰ºç‰²ã€‚ +Evolving Adaptive|进化适境客|生物 ~éžç‘žäººï¼æˆ˜å£«|进化适境客进战场时上é¢æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n进化适境客上æ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+1。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,若该生物的力é‡æˆ–防御力大于进化适境客,则在进化适境客上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚ +Evolving Door|进化旋门|神器|{1},{T},牺牲一个生物:计算所牺牲生物的颜色ç§æ•°ï¼Œç„¶åŽä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ é¢œè‰²ç§æ•°æ­£å¥½ä¸ºè¯¥æ•°é‡åŠ ä¸€çš„生物牌。放é€è¯¥ç‰Œï¼Œç„¶åŽæ´—牌。你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Evolving Wilds|æˆå½¢é‡Žåœ°|地|{T},牺牲æˆå½¢é‡Žåœ°ï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Evra, Halcyon Witness|å®åŸŽè§è¯äººè‰¾èŠ™æ‹‰|传奇生物 ~圣者|系命\n{4}:将你的总生命与å®åŸŽè§è¯äººè‰¾èŠ™æ‹‰çš„力é‡äº¤æ¢ã€‚ +Exalted Angel||| +Exalted Flamer of Tzeentch|奸奇至尊ç«å¦–|生物 ~æ¶é­”|巫法å¯ç¤ºï½žåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œéšæœºå°†ä¸€å¼ çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。\n奸奇之ç«ï½žæ¯å½“你施放瞬间或法术咒语时,奸奇至尊ç«å¦–å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Exava, Rakdos Blood Witch|拉铎å¸è¡€ç¥­å¸è‰¾å…‹ç“¦|传奇生物~人类ï¼åƒ§ä¾£|先攻,æ•æ·\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚)\næ¯ä¸ªç”±ä½ æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的其他生物都具有æ•æ·å¼‚能。 +Excavated Wall|挖掘堆墙|神器生物 ~墙|守军\n{1},{T}:磨一张牌。(将你牌库顶的一张牌置入你的åŸå¢“场。) +Excavating Anurid|掘地驽蛙|生物 ~蛙ï¼é‡Žå…½|当掘地驽蛙进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåœ°ã€‚若你如此作,则抓一张牌。\n门槛~åªè¦ä½ çš„åŸå¢“场中有七张或更多牌,掘地驽蛙便得+1/+1且具有警戒异能。 +Excavation Elephant|挖掘驮象|生物 ~象|增幅{1}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{W}。)\n当挖掘驮象进战场时,若它已增幅,则将目标神器牌从你的åŸå¢“场移回你手上。 +Excavation Explosion|掘å¤çˆ†ç ´|法术|掘å¤çˆ†ç ´å¯¹ä»»æ„一个目标造æˆ3点伤害。派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Excavation Mole|掘地鼹鼠|生物 ~鼹鼠|è·µè¸\n当掘地鼹鼠进战场时,将你牌库顶的三张牌置入你的åŸå¢“场。 +Excavation Technique|挖掘技艺|法术|示范(当你施放此咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ã€‚若你如此作,则选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚牌手å¯ä»¥ä¸ºå„自的å¤åˆ¶å“选择新的目标。)\n消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出两个çå®è¡ç”Ÿç‰©ã€‚ +Excise the Imperfect|铲除ä¸å‡€|瞬间|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者抚育X,X为其法术力值。 +Exclude|排拒|瞬间|å击目标生物咒语。\n抓一张牌。 +Exclusion Mage|排拒法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当排拒法师进战场时,将目标由对手æ“控的生物移回其拥有者手上。 +Exclusion Ritual|拒斥祭礼|结界|压å°ï½žå½“拒斥祭礼进战场时,放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。\n牌手ä¸èƒ½æ–½æ”¾ä¸Žæ‰€æ”¾é€çš„牌åŒå之咒语。 +Excommunicate|é€å‡ºæ•™ä¼š|法术|将目标生物置于其拥有者的牌库顶。 +Excoriate|痛斥|法术|放é€ç›®æ ‡å·²æ¨ªç½®çš„生物。 +Excruciator|拷打者|生物~圣者|拷打者所造æˆçš„伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ +Execute|处决|瞬间|消ç­ç›®æ ‡ç™½è‰²ç”Ÿç‰©ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚\n抓一张牌。 +Executioner's Capsule|刽å­æ‰‹å ç›’|神器|{1}{B},{T},牺牲刽å­æ‰‹å ç›’:消ç­ç›®æ ‡éžé»‘色生物。 +Executioner's Hood|处刑人斗篷|神器~武具|佩带此武具的生物具有å¨å“异能。(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)佩带{2}({2}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Executioner's Swing|刽å­æ‰‹æŒ¥æ–©|瞬间|目标于本回åˆä¸­é€ æˆè¿‡ä¼¤å®³çš„生物得-5/-5直到回åˆç»“æŸã€‚ +Exemplar of Strength|力é‡æ¨¡èŒƒ|生物~人类ï¼æˆ˜å£«|当力é‡æ¨¡èŒƒè¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置三个-1/-1指示物。\næ¯å½“力é‡æ¨¡èŒƒæ”»å‡»æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。若你如此作,你获得1点生命。 +Exert Influence|加以感化|法术|èšè¾‰ï½žå¦‚果目标生物的力é‡ç­‰äºŽæˆ–å°äºŽæ–½æ”¾åŠ ä»¥æ„ŸåŒ–时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ï¼Œåˆ™èŽ·å¾—该生物的æ“控æƒã€‚ +Exhaustion|Exhaustion|| +Exhibition Magician|ç™»å°é­”术师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当登å°é­”术师进战场时,选择一项~\n•派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n•派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Exhilarating Elocution|振奋演说|法术|在目标由你æ“控的生物上放置两个+1/+1指示物。由你æ“控的其他生物得+1/+1直到回åˆç»“æŸã€‚ +Exhume||| +Exhumer Thrull|掘åŸç´¢å°”å…½|生物~索尔兽|缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当掘åŸç´¢å°”兽进场或它所缠身的生物置入åŸå¢“场时,将目标生物牌从你的åŸå¢“场移回你手上。 +Exile||| +Exile into Darkness|é€å…¥é»¯ç•Œ|法术|目标牌手牺牲一个总法术力费用等于或å°äºŽ3的生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œä½ å¯ä»¥å°†é€å…¥é»¯ç•Œä»Žä½ çš„åŸå¢“场移回你手上。 +Exiled Boggart|æµæ”¾æ³¢å°¬|生物~精çµï¼æµªå®¢|当æµæ”¾æ³¢å°¬ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,弃一张牌。 +Exiled Doomsayer||| +Exocrine|离å­ç‚®å…½|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n生物等离å­é½å°„~当离å­ç‚®å…½è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹æ¯ä½ç‰Œæ‰‹å’Œæ¯ä¸ªå…¶ä»–生物å„造æˆX点伤害。 +Exoskeletal Armor||| +Exotic Curse||| +Exotic Disease||| +Exotic Orchard|异国果园|地|{T}:加一点法术力到你的法术力池中,其颜色为由对手æ“控的地能产生之任一颜色。 +Exotic Pets|奇异宠物|瞬间|派出两个1/1è“色的鱼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ã€ç„¶åŽä¸ºç”±ä½ æ“控的生物上æ¯ç§æŒ‡ç¤ºç‰©å„进行以下æµç¨‹ï½žåœ¨å‰è¿°è¡ç”Ÿç‰©ä¹‹ä¸€ä¸Šæ”¾ç½®ä¸€ä¸ªåŒç±»çš„指示物。 +Expand the Sphere|拓展狱界|法术|检视你牌库顶的六张牌。将其中至多两张地牌横置放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果你以此法放进战场的地牌数é‡å°‘于两张,则增殖等åŒäºŽæ­¤å·®è·æ•°é‡çš„次数。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Expanded Anatomy|å®å±•è§£å‰–å­¦|法术 ~课程|在目标生物上放置两个+1/+1指示物。它获得警戒异能直到回åˆç»“æŸã€‚ +Expansion|迸增|瞬间|å¤åˆ¶ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Expedite|æ速咒|瞬间|目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n抓一张牌。 +Expedition Champion|探险队斗士|生物 ~人类ï¼æˆ˜å£«|åªè¦ä½ æ“控å¦ä¸€ä¸ªæˆ˜å£«ï¼ŒæŽ¢é™©é˜Ÿæ–—士便得+2/+0。 +Expedition Diviner|探险队å åœå¸ˆ|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|飞行\nåªè¦ä½ æ“控å¦ä¸€ä¸ªæ³•æœ¯å¸ˆï¼ŒæŽ¢é™©é˜Ÿå åœå¸ˆä¾¿å…·æœ‰ã€Œå½“此生物死去时,抓一张牌。〠+Expedition Envoy|探险队使节|生物~人类ï¼æ–¥å€™ï¼ä¼™ä¼´| +Expedition Healer|探险队治疗师|生物 ~寇æ—ï¼åƒ§ä¾£|警戒\nåªè¦ä½ æ“控å¦ä¸€ä¸ªåƒ§ä¾£ï¼ŒæŽ¢é™©é˜Ÿæ²»ç–—师便具有系命异能。 +Expedition Lookout|探险队警戒员|生物 ~人鱼ï¼æµªå®¢|守军\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,探险队警戒员便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击,且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Expedition Map|探险地图|神器|{2},{T},牺牲探险地图:从你牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Expedition Raptor|探险队猎鸟|生物 ~鸟|飞行\n当探险队猎鸟进战场时,支æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。) +Expedition Skulker|探险队潜匿客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|åªè¦ä½ æ“控å¦ä¸€ä¸ªæµªå®¢ï¼ŒæŽ¢é™©é˜Ÿæ½œåŒ¿å®¢ä¾¿å…·æœ‰æ­»è§¦å¼‚能。 +Expel|除å|瞬间|放é€ç›®æ ‡å·²æ¨ªç½®çš„生物。 +Expel from Orazca|é€å‡ºæ¬§æ‹‰å…¹å¡|瞬间|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。如果你有黄金城ç¥ç¦ï¼Œåˆ™ä½ å¯ä»¥æ”¹ä¸ºå°†è¯¥æ°¸ä¹…物置于其拥有者的牌库顶。 +Expel the Interlopers|驱é€æ¥è€…|法术|选择一个0到10之间的数字。消ç­æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–大于该数字的生物。 +Expendable Lackey|ç‚®ç°è·Ÿç­|生物 ~人类ï¼å¸‚æ°‘|{1}{U},从你的åŸå¢“场放é€ç‚®ç°è·Ÿç­ï¼šæ´¾å‡ºä¸€ä¸ª1/1è“色的鱼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ã€åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Experiment Kraj|克戟实验体|传奇生物~æµæµ†ï¼çªå˜ä½“|对æ¯ä¸ªä¸Šé¢æœ‰+1/+1指示物的其它生物而言,克戟实验体具有它们的所有起动å¼å¼‚能。\n{T}:在目标生物上放置一个+1/+1指示物。 +Experiment One|首å·å®žéªŒä½“|生物 ~人类ï¼æµæµ†|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\n从首å·å®žéªŒä½“上移去两个+1/+1指示物:é‡ç”Ÿé¦–å·å®žéªŒä½“。 +Experimental Augury|实验性预示|瞬间|检视你牌库顶的三张牌。将其中一张置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。增殖。 +Experimental Aviator|试飞员|生物~人类ï¼ç¥žå™¨å¸ˆ|飞行\n当试飞员进战场时,派出两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Experimental Confectioner|创新制果师|生物 — 人类ï¼å¹³æ°‘|当创新制果师进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\næ¯å½“你牺牲食å“时,派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Experimental Frenzy|实验性狂乱|结界|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä½¿ç”¨ä½ çš„牌库顶牌。\nä½ ä¸èƒ½ä»Žä½ æ‰‹ä¸Šä½¿ç”¨ç‰Œã€‚\n{3}{R}:消ç­å®žéªŒæ€§ç‹‚乱。 +Experimental Overload|实验性过载|法术|派出一个X/X,è“红åŒè‰²çš„怪奇è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚然åŽä½ å¯ä»¥å°†ä¸€å¼ çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。放é€å®žéªŒæ€§è¿‡è½½ã€‚ +Experimental Synthesizer|实验èžåˆä»ª|神器|当实验èžåˆä»ªè¿›å…¥æˆ–离开战场时,放é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n{2}{R},牺牲实验èžåˆä»ªï¼šæ´¾å‡ºä¸€ä¸ª2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Exploding Borders|暴现边境|法术|领土~从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 暴现边境对目标牌手造æˆX点伤害,X为由你æ“控的地之中基本地类别的数é‡ã€‚ +Exploration|探险|结界|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。 +Explore|探索大地|法术|你本回åˆå¯ä»¥é¢å¤–使用一个地。\n抓一张牌。 +Explore the Underdark|探索幽暗地域|法术|从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œå’Œï¼æˆ–门牌,将它们横置放进战场,然åŽæ´—牌。\n你掌æ¡å…ˆåˆ¶ã€‚ +Explorer's Cache|探险家密储|神器|探险家密储进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物死去时,在探险家密储上放置一个+1/+1指示物。\n{T}:将一个+1/+1指示物从探险家密储移到目标生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Explorer's Scope|探险家望远镜|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,检视你的牌库顶牌。若它是地牌,则你å¯ä»¥å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Explosion|迸裂|瞬间|迸裂对任æ„一个目标造æˆX点伤害。目标牌手抓X张牌。 +Explosion of Riches|è´¢å®çˆ†ç ´|法术|抓一张牌,然åŽæ¯ä½å…¶ä»–牌手å„å¯ä»¥æŠ“一张牌。æ¯å½“有牌手以此法抓一张牌时,从所有对手中éšæœºé€‰æ‹©ç›®æ ‡å¯¹æ‰‹ï¼Œè´¢å®çˆ†ç ´å¯¹è¯¥ç‰Œæ‰‹é€ æˆ5点伤害。 +Explosive Apparatus|爆炸装置|神器|{3},{T},牺牲爆炸装置:它对任æ„一个目标造æˆ2点伤害。 +Explosive Entry|ç«çˆ†ç™»åœº|法术|消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨ã€‚在至多一个目标生物上放置一个+1/+1指示物。 +Explosive Growth||| +Explosive Impact|爆裂冲击|瞬间|爆裂冲击对目标生物或牌手造æˆ5点伤害。 +Explosive Revelation|爆烈å¯ç¤º|法术|选择目标生物或牌手。 从你牌库顶开始展示牌,直到你展示出一张éžåœ°ç‰Œä¸ºæ­¢ã€‚爆烈å¯ç¤ºå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºç‰Œçš„总法术力费用。 将此张éžåœ°ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™çš„牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Explosive Singularity|ç«çˆ†å¥‡ç‚¹|法术|ä½ å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控且未横置的生物,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nç«çˆ†å¥‡ç‚¹å¯¹ä»»æ„一个目标造æˆ10点伤害。 +Explosive Vegetation|爆å‘性æ¤ç”Ÿ|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚然åŽå°†ä½ çš„牌库洗牌。 +Explosive Welcome|热烈欢迎|瞬间|热烈欢迎对任æ„一个目标造æˆ5点伤害,且对任æ„å¦ä¸€ä¸ªç›®æ ‡é€ æˆ3点伤害。加{R}{R}{R}。 +Exponential Growth|指数æˆé•¿|法术|直到回åˆç»“æŸï¼Œå°†ç›®æ ‡ç”Ÿç‰©çš„力é‡åŠ å€X次。 +Expose Evil|æ›é‚ªæ˜Žå…‰|瞬间|横置至多两个目标生物。\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) +Expose to Daylight|放诸白日|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。å åœ1。 +Expressive Iteration|展现迭代|法术|检视你牌库顶的三张牌。将其中一张置于你手上,一张置于你的牌库底,一张放é€ã€‚本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌。 +Expropriate|å¾ç”¨|法术|议争~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「时间ã€æˆ–「金钱ã€ã€‚于本回åˆåŽè¿›è¡Œé¢å¤–的若干回åˆï¼Œå…¶æ•°é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œæ—¶é—´ã€çš„总票数。对投票选择「金钱ã€çš„å„牌手而言,该牌手æ¯å¦‚此投票一次,便选择一个由他拥有的永久物;你获得这些永久物的æ“控æƒã€‚放é€å¾ç”¨ã€‚ +Expunge||| +Exquisite Archangel|精雅大天使|生物~天使|飞行\n如果你将输掉这盘游æˆï¼Œåˆ™æ”¹ä¸ºæ”¾é€ç²¾é›…大天使且你的总生命æˆä¸ºç­‰åŒäºŽä½ çš„起始总生命。 +Exquisite Blood|精选之血|结界|æ¯å½“一ä½å¯¹æ‰‹å¤±åŽ»ç”Ÿå‘½æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 +Exquisite Firecraft|精巧ç«æœ¯|法术|精巧ç«æœ¯å¯¹ä»»æ„一个目标造æˆ4点伤害。\n精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则此咒语ä¸èƒ½è¢«å击。 +Exquisite Huntmaster|精英ç§å§“领猎人|生物 ~妖精ï¼æˆ˜å£«|当精英ç§å§“领猎人死去时,派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n返场{4}{B}({4}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Exsanguinate|放干鲜血|法术|æ¯ä½å¯¹æ‰‹å„失去X点生命。 你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 +Exsanguinator Cavalry|驱血骑兵|生物 ~å¸è¡€é¬¼ï¼éª‘士|å¨æ…‘,系命\næ¯å½“一个由你æ“控的骑士对任一牌手造æˆæˆ˜æ–—伤害时,在该生物上放置一个+1/+1指示物并派出一个血滴è¡ç”Ÿç‰©ã€‚ +Exterminatus|ç­ç»ä»¤|法术|由对手æ“控的éžåœ°æ°¸ä¹…物失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。 +Extinction Event|生çµç»ç­|法术|选择奇数或å¶æ•°ã€‚放é€æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨æ˜¯è¯¥ç§æ•°å€¼çš„生物。(零是å¶æ•°ã€‚) +Extinguish|Extinguish|| +Extinguish All Hope|浇熄希望|法术|消ç­æ‰€æœ‰éžç»“界的生物。 +Extinguish the Light|浇熄ç«å…‰|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚如果其法术力值等于或å°äºŽ3,则你获得3点生命。 +Extirpate|根除|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n选择在åŸå¢“场中的目标牌,且ä¸èƒ½æ˜¯åŸºæœ¬åœ°ã€‚ 自其拥有者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žå…¶åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Extra Arms||| +Extract||| +Extract Brain|夺脑|法术|目标对手从其手上选择X张牌。你检视这些牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªå’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Extract from Darkness|黯域掘力|法术|æ¯ä½ç‰Œæ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。然åŽä½ å°†ä»»ä¸€åŸå¢“场中的一张生物牌在你的æ“控下放进战场。 +Extract the Truth|èƒå–真相|法术|选择一项~\n•目标对手展示其手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ï¼Œç»“界或é¹æ´›å®¢ç‰Œã€‚该牌手弃掉该牌。\n•目标对手牺牲一个结界。 +Extraction Specialist|æ´æ•‘能手|生物 ~人类ï¼æµªå®¢|系命\n当æ´æ•‘能手进战场时,将目标法术力值等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。于你æ“控æ´æ•‘能手的时段内,该生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Extractor Demon|榨å–æ¶é­”|生物~æ¶é­”|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ç¦»åœºæ—¶ï¼Œä½ å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的两张牌置入其åŸå¢“场。\nç ´åŸ{2}{B} ({2}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Extraordinary Journey|éžå‡¡æ—…途|结界|当éžå‡¡æ—…途进战场时,放é€è‡³å¤šX个目标生物。对æ¯å¼ æ­¤ç±»ç‰Œè€Œè¨€ï¼ŒäºŽå®ƒæŒç»­æ”¾é€çš„时段内,其拥有者å¯ä»¥ä½¿ç”¨ä¹‹ã€‚\næ¯å½“一个或数个éžè¡ç”Ÿç‰©çš„生物进战场时,若其中有由放é€åŒºè¿›å…¥æˆ–从放é€åŒºæ–½æ”¾è€…,则你抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Extraplanar Lens|外时空é€é•œ|神器|压å°ï½žå½“外时空é€é•œè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡ç”±ä½ æ“控的地。\næ¯å½“横置一个与所放é€ä¹‹ç‰ŒåŒå的地以产生法术力时,其æ“控者加一点该地已产生的类别之法术力。 +Extravagant Replication|奢豪å¤é€ |结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物之å¤åˆ¶å“。 +Extricator of Flesh|å¸ä½“客|生物~ - 奥札奇ï¼æƒŠæƒ§å…½|由你æ“控的奥札奇具有警戒异能。\n{2},{T},牺牲一个éžå¥¥æœ­å¥‡çš„生物:将一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Extricator of Sin|å¸ç½ªåƒ§|生物~人类ï¼åƒ§ä¾£|当å¸ç½ªåƒ§è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªæ°¸ä¹…物。若你如此作,将一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\nèºç‹‚~在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,转化å¸ç½ªåƒ§ã€‚ +Extruder|冲锋机械|神器生物 ~攻城巨车|è¿”å“{4}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n牺牲一个神器:在目标生物上放置一个+1/+1指示物。 +Exuberant Firestoker|逸林引ç«å¸ˆ|生物~人类ï¼å¾·é²ä¼Šï¼ç¥­å¸ˆ|在你的回åˆç»“æŸæ—¶ï¼Œå¦‚果你æ“控力é‡å¤§äºŽæˆ–等于5的生物,你å¯ä»¥ä½¿é€¸æž—引ç«å¸ˆå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ2点伤害。\n{T}:加{1}到你的法术力池中。 +Exuberant Fuseling|亢奋引ç«æ€ª|生物 ~éžç‘žäººï¼é¬¼æ€ªï¼æˆ˜å£«|è·µè¸\n亢奋引ç«æ€ªä¸Šæ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+0。\n当亢奋引ç«æ€ªè¿›æˆ˜åœºå’Œæ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物或神器从战场进入åŸå¢“场时,在亢奋引ç«æ€ªä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚ +Exuberant Wolfbear|亢奋狼熊|生物 ~狼ï¼ç†Š|æ¯å½“亢奋狼熊攻击时,你å¯ä»¥å°†ç›®æ ‡ç”±ä½ æ“控之人类生物的基础力é‡ä¸Žé˜²å¾¡åŠ›æ›´æ”¹ä¸ºäº¢å¥‹ç‹¼ç†Šçš„力é‡ä¸Žé˜²å¾¡åŠ›ç›´åˆ°å›žåˆç»“æŸã€‚ +Exultant Cultist|欢欣教众|生物~人类ï¼æ³•æœ¯å¸ˆ|当欢欣教众死去时,抓一张牌。 +Exultant Skymarcher|欢欣天行客|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|飞行 +Eye Collector|集眼仙çµ|生物 ~仙çµ|飞行\næ¯å½“集眼仙çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,æ¯ä½ç‰Œæ‰‹å„将其牌库顶牌置入其åŸå¢“场。 +Eye Gouge|凿眼|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚如果它是独眼巨人,则消ç­ä¹‹ã€‚ +Eye of Malcator|麻å¡ç‰¹ä¹‹çœ¼|神器|当麻å¡ç‰¹ä¹‹çœ¼è¿›æˆ˜åœºæ—¶ï¼Œå åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\næ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,麻å¡ç‰¹ä¹‹çœ¼æˆä¸º4/4éžç‘žäººï¼çœ¼ç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ +Eye of Nowhere|空幻之眼|法术~å¤å’’|将目标永久物移回其拥有者的手上。 +Eye of Ugin|乌金之眼|传奇地|你施放的无色奥札奇咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n{7},{T}:从你的牌库中æœå¯»ä¸€å¼ æ— è‰²ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 +Eye of Vecna|å¨å¯é‚£æ³•çœ¼|传奇神器|当å¨å¯é‚£æ³•çœ¼è¿›æˆ˜åœºæ—¶ï¼Œä½ æŠ“一张牌且失去2点生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,则你抓一张牌且失去2点生命。 +Eye of the Storm|暴风眼|结界|æ¯å½“任一牌手使用瞬间或法术咒语时,将它移出对战。 然åŽè¯¥ç‰Œæ‰‹å¤åˆ¶æ¯å¼ ä»¥æš´é£Žçœ¼ç§»å‡ºçš„瞬间或法术牌。 该牌手å¯ä»¥ä½¿ç”¨è¿™äº›å¤åˆ¶ï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Eyeblight Assassin|ç¢çœ¼æ€æ‰‹|生物 ~妖精ï¼æ€æ‰‹|当ç¢çœ¼æ€æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Eyeblight Cullers|ç¢çœ¼ç»žæ€å®¢|生物 ~妖精ï¼æˆ˜å£«|当ç¢çœ¼ç»žæ€å®¢æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸‰ä¸ª1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽç£¨ä¸‰å¼ ç‰Œã€‚(将你牌库顶的三张牌置入你的åŸå¢“场。) +Eyeblight Massacre|屠戮ç¢çœ¼|法术|éžå¦–精的生物得-2/-2直到回åˆç»“æŸã€‚ +Eyeblight's Ending|ç¢çœ¼æœ«æ—¥|部æ—瞬间 ~妖精|消ç­ç›®æ ‡éžå¦–精生物。 +Eyekite|巨眼兽|生物 ~龙兽|飞行\nåªè¦ä½ æœ¬å›žåˆå·²æŠ“两张或更多牌,巨眼兽便得+2/+0。 +Eyeless Watcher|无目看守|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)当无目看守进战场时,将两个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{1}到你的法术力池中。〠+Eyes Everywhere|全城有眼|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。\n{5}{U}:交æ¢å…¨åŸŽæœ‰çœ¼ä¸Žç›®æ ‡éžåœ°æ°¸ä¹…物的æ“控æƒã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Eyes in the Skies|è‹ç©¹ä¹‹çœ¼|瞬间|将一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Eyes of Gitaxias|å‰å¡”厦之眼|法术|抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n抓一张牌。 +Eyes of the Beholder|魔眼æ€æœº|瞬间|目标生物得-11/-11直到回åˆç»“æŸã€‚ +Eyes of the Watcher|看守者之眼|结界|æ¯å½“你使用瞬间或法术咒语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则å åœ2。(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) +Eyes of the Wisent|野牛之眼|部æ—结界~元素|æ¯å½“任一对手在你的回åˆä½¿ç”¨è“色咒语时,你å¯ä»¥å°†ä¸€ä¸ª4/4绿色元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Eyetwitch|巨眼è |生物 ~眼ï¼è™è |飞行\n当巨眼è æ­»åŽ»æ—¶ï¼Œæ¸©ä¹ ã€‚(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Ezuri's Archers|伊祖黎弓箭手|生物~妖精ï¼å¼“箭手|延势 (此生物能阻挡具飞行异能的生物。)\næ¯å½“伊祖黎弓箭手阻挡具飞行异能的生物时,伊祖黎弓箭手得+3/+0直到回åˆç»“æŸã€‚ +Ezuri's Brigade|伊祖黎旅团|生物~妖精ï¼æˆ˜å£«|金技~åªè¦ä½ æ“控三个或更多神器,伊祖黎旅团得+4/+4且具有践è¸å¼‚能。 +Ezuri's Predation|伊祖黎的猎æ•|法术|所有对手æ¯æ“控一个生物,你便将一个4/4绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚这些野兽å„与该些生物之一互斗,且ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ +Ezuri, Claw of Progress|进展之爪伊祖黎|传奇生物 ~éžç‘žäººï¼å¦–ç²¾ï¼æˆ˜å£«|æ¯å½“一个力é‡ç­‰äºŽæˆ–å°äºŽ2的生物在你æ“控下进战场时,你得到一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚\n在你回åˆçš„战斗开始时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置X个+1/+1指示物,X为你具有的ç»éªŒæŒ‡ç¤ºç‰©æ•°é‡ã€‚ +Ezuri, Renegade Leader|å›å†›é¢†è¢–伊祖黎|传奇生物~妖精ï¼æˆ˜å£«|{G}:é‡ç”Ÿå¦ä¸€ä¸ªç›®æ ‡å¦–精。\n{2}{G}{G}{G}:由你æ“控的妖精生物得+3/+3并获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Ezuri, Stalker of Spheres|狱界行者伊祖黎|传奇生物 ~éžç‘žäººï¼å¦–ç²¾ï¼æˆ˜å£«|当狱界行者伊祖黎进战场时,你å¯ä»¥æ”¯ä»˜{3}。若你如此作,则增殖两次。\næ¯å½“你增殖时,抓一张牌。 +Ezzaroot Channeler|埃察根通念师|生物 ~树妖ï¼å¾·é²ä¼Š|延势\n你施放的生物咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚\n{T}:你获得2点生命。 +Fa'adiyah Seer|法迪亚预言师|生物 ~人类ï¼ç¥­å¸ˆ|{T}:抓一张牌并展示之。如果它ä¸æ˜¯åœ°ç‰Œï¼Œåˆ™å°†å®ƒå¼ƒæŽ‰ã€‚ +Fable of Wolf and Owl|狼与猫头鹰的寓言|结界|æ¯å½“你使用一个绿色咒语时,你å¯ä»¥å°†ä¸€ä¸ª2/2绿色狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\næ¯å½“你使用一个è“色咒语时,你å¯ä»¥å°†ä¸€ä¸ª1/1è“色,具飞行异能的鸟è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Fabled Hero|赫å英雄|生物~人类ï¼å£«å…µ|连击\n勇行~æ¯å½“你施放一个以赫å英雄为目标的咒语时,在赫å英雄上放置一个+1/+1指示物。 +Fabled Passage|神奇å°å¾„|地|{T},牺牲神奇å°å¾„:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。然åŽå¦‚果你æ“控四个或更多地,则é‡ç½®è¯¥åœ°ã€‚ +Fabricate|装é…|法术|从你牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Fabrication Foundry|装é…煅炉|神器|{T}:加{W}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语或起动神器æ¥æºçš„异能。\n{2}{W},{T},放é€ä¸€ä¸ªæˆ–数个由你æ“控的其他神器且法术力值总和为X:将目标法术力值等于或å°äºŽX的神器牌从你åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Fabrication Module|装é…模å—|神器|æ¯å½“你得到一个或数个{E}(能é‡æŒ‡ç¤ºç‰©)时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n{4},{T}:你得到{E}。 +Face of Divinity|神圣å¨å®¹|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦æ‰€ç»“附的生物上结附有å¦ä¸€ä¸ªçµæ°”,该生物便具有先攻与系命异能。 +Face of Fear||| +Faceless Butcher|æ— é¢å± å¤«|生物 ~梦魇ï¼æƒŠæƒ§å…½|当无é¢å± å¤«è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\n当无é¢å± å¤«ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。 +Faceless Devourer|æ— é¢åžå™¬å…½|生物 ~梦魇ï¼æƒŠæƒ§å…½|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n当无é¢åžå™¬å…½è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€å¦ä¸€ä¸ªç›®æ ‡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物。\n当无é¢åžå™¬å…½ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Faceless Haven|æ— é¢è€…庇护地|雪境地|{T}:加{C}。\n{S}{S}{S}:直到回åˆç»“æŸï¼Œæ— é¢è€…庇护地æˆä¸º4/3,具警戒异能的生物并具有所有生物类别。它ä»ç„¶æ˜¯åœ°ã€‚({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) +Faceless One|æ— é¢è€…|传奇结界生物 ~身世|如果无é¢è€…是你的指挥官,则在游æˆå¼€å§‹å‰é€‰æ‹©ä¸€ç§é¢œè‰²ã€‚æ— é¢è€…是该色。\n选择身世(你能用一个身世当作第二指挥官。) +Faces of the Past||| +Facet Reader|片晶究研师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Facevaulter|跺脸客|生物~精çµï¼æˆ˜å£«|{B},牺牲一个精çµï¼šè·ºè„¸å®¢å¾—+2/+2直到回åˆç»“æŸã€‚ +Fact or Fiction|真伪莫辨|瞬间|展示你牌库顶的五张牌。由任一对手将它们分æˆä¸¤å †ã€‚将其中一堆置于你手上,å¦ä¸€å †ç½®å…¥ä½ çš„åŸå¢“场。 +Fade from History|淡出历å²|法术|æ¯ä½æ“控神器或结界的牌手å„派出一个2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚然åŽæ¶ˆç­æ‰€æœ‰ç¥žå™¨å’Œç»“界。 +Fade from Memory||| +Fade into Antiquity|é€æ¸æ¹®æ²¡|法术|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。 +Fading Hope|æ¸å¤±å¸Œæœ›|瞬间|将目标生物移回其拥有者手上。如果其法术力值等于或å°äºŽ3,则å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Fae Offering|仙儿献物|结界|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­ç”Ÿç‰©å’’语和éžç”Ÿç‰©å’’语都施放过,则派出一个线索è¡ç”Ÿç‰©ï¼Œä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©å’Œä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚ +Fae of Wishes|è¶æ„¿ä»™å„¿|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n{1}{U},弃两张牌:将è¶æ„¿ä»™å„¿ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Faeburrow Elder|仙林境接骨木|生物 ~树妖ï¼å¾·é²ä¼Š|警戒\n由你æ“控的永久物中æ¯åŒ…括一ç§é¢œè‰²ï¼Œä»™æž—境接骨木便得+1/+1。\n{T}:由你æ“控的永久物中æ¯åŒ…括一ç§é¢œè‰²ï¼Œä¾¿åŠ ä¸€ç‚¹è¯¥è‰²çš„法术力。 +Faerie Artisans|ä»™çµå·¥åŒ |生物~仙çµï¼ç¥žå™¨å¸ˆ|飞行\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在对手的æ“控下进战场时,派出一个è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但é¢å¤–具有神器此类别。然åŽæ”¾é€æ‰€æœ‰ä»¥ä»™çµå·¥åŒ æ´¾å‡ºçš„其他è¡ç”Ÿç‰©ã€‚ +Faerie Conclave|ä»™çµè®®åœº|地|ä»™çµè®®åœºé¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{U}到你的法术力池中。\n{1}{U}:直到回åˆç»“æŸï¼Œä»™çµè®®åœºæˆä¸º2/1è“色,具飞行异能的仙çµç”Ÿç‰©ã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ (åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) +Faerie Dreamthief|窃梦仙çµ|生物 — ä»™çµï¼é‚ªæœ¯å¸ˆ|飞行\n当窃梦仙çµè¿›æˆ˜åœºæ—¶ï¼ŒåˆºæŽ¢1。(检视你牌库顶的牌。你å¯ä»¥å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。)\n{2}{B},从你的åŸå¢“场放é€çªƒæ¢¦ä»™çµï¼šä½ æŠ“一张牌且失去1点生命。 +Faerie Duelist|ä»™çµæ–—客|生物 ~仙çµï¼æµªå®¢|闪现\n飞行\n当仙çµæ–—客进战场时,目标由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ +Faerie Fencing|ä»™çµæ–—剑|瞬间|目标生物得-X/-X直到回åˆç»“æŸã€‚如果你于施放此咒语时æ“控仙çµï¼Œåˆ™è¯¥ç”Ÿç‰©å†å¾—-3/-3直到回åˆç»“æŸã€‚ +Faerie Formation|ä»™çµå…µé˜µ|生物 ~仙çµ|飞行\n{3}{U}:派出一个1/1è“色,具飞行异能的仙çµè¡ç”Ÿç”Ÿç‰©ã€‚抓一张牌。 +Faerie Guidemother|ä»™çµæ…ˆæ¯|生物 ~仙çµ|飞行 +Faerie Harbinger|先兆仙çµ|生物~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n当先兆仙çµè¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ä»™çµç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 +Faerie Impostor|冒åä»™çµ|生物~仙çµï¼æµªå®¢|飞行\n当冒åä»™çµè¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†ç”±ä½ æ“控的å¦ä¸€ä¸ªç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ +Faerie Invaders|入侵仙çµ|生物~浪客ï¼ä»™çµ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行 +Faerie Macabre|渡亡仙çµ|生物~仙çµï¼æµªå®¢|飞行\n弃掉渡亡仙çµï¼šå°†è‡³å¤šä¸¤å¼ ç›®æ ‡ç‰Œä»Žä»»ä½•åŸå¢“场中移出对战。 +Faerie Mastermind|ä»™çµæ‰ä¿Š|生物 ~仙çµï¼æµªå®¢|闪现\n飞行\næ¯å½“任一对手抓æ¯å›žåˆä¸­å…¶ç¬¬äºŒå¼ ç‰Œæ—¶ï¼Œä½ æŠ“一张牌。\n{3}{U}:æ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Faerie Mechanist|ä»™çµæœºæ¢°å¸ˆ|神器生物 ~仙çµï¼ç¥žå™¨å¸ˆ|飞行\n当仙çµæœºæ¢°å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Faerie Miscreant|ä»™çµæ¶å¾’|生物 ~仙çµï¼æµªå®¢|飞行\n当仙çµæ¶å¾’进战场时,若你æ“控å¦ä¸€ä¸ªå称为仙çµæ¶å¾’的生物,则抓一张牌。 +Faerie Seer|ä»™çµé¢„言师|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n当仙çµé¢„言师进战场时,å åœ2。 +Faerie Slumber Party|ä»™çµè¿·å®´|法术|将所有生物移回其拥有者手上。æ¯æœ‰ä¸€ä½æ‰€æ“控之生物被此法移回的对手,你便派出两个1/1è“色仙çµè¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行与「此生物åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。〠+Faerie Squadron||| +Faerie Swarm|ä»™çµå¤§ç¾¤|生物~仙çµ|飞行\nä»™çµå¤§ç¾¤çš„力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的è“色永久物之数é‡ã€‚ +Faerie Tauntings|ä»™çµå˜²å¼„|部æ—结界~仙çµ|æ¯å½“你在对手的回åˆä¸­ä½¿ç”¨å’’语时,你å¯ä»¥è®©æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Faerie Trickery|ä»™çµè¯¡è®¡|部æ—瞬间~仙çµ|å击目标éžä»™çµå’’语。 如果以此法å击该咒语,则改为将它移出对战,而éžå°†å®ƒç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Faerie Vandal|莽撞仙çµ|生物 ~仙çµï¼æµªå®¢|闪现\n飞行\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在莽撞仙çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Failed Conversion|易化无果|结界 ~çµæ°”|结附于生物\n所结附的生物得-4/-4。\n当所结附的生物死去时,刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Failed Inspection|检出劣å“|瞬间|å击目标咒语。抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Failure|无所|瞬间|将目标咒语移回其拥有者手上。 +Fain, the Broker|掮客æ–æ©|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|{T},牺牲一个生物:在目标生物上放置两个+1/+1指示物。\n{T},从由你æ“控的生物上移去一个指示物:派出一个çå®è¡ç”Ÿç‰©ã€‚\n{T},牺牲一个神器:派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{B}:é‡ç½®æŽ®å®¢æ–æ©ã€‚ +Fairgrounds Patrol|展区巡å«|生物 ~人类ï¼å£«å…µ|{1}{W},从你的åŸå¢“场放é€å±•åŒºå·¡å«ï¼šæ´¾å‡ºä¸€ä¸ª1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Fairgrounds Trumpeter|展区鸣象|生物 ~象|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾åœ¨ç”±ä½ æ“控的永久物上放置+1/+1指示物,则在展区鸣象上放置一个+1/+1指示物。 +Fairgrounds Warden|展区守å«|生物~矮人ï¼å£«å…µ|当展区守å«è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到展区守å«ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Faith Healer||| +Faith Unbroken|åšè´žä¿¡å¿µ|结界 ~çµæ°”|结附于由你æ“控的生物\n当åšè´žä¿¡å¿µè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到åšè´žä¿¡å¿µç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n所结附的生物得+2/+2。 +Faith of the Devoted|虔诚者信念|结界|æ¯å½“你循环或弃一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 +Faith's Fetters|信念拘é”|结界 ~çµæ°”|结附于永久物\n当信念拘é”进战场时,你获得4点生命。\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且除了法术力异能之外,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ +Faith's Reward|信念报å¿|瞬间|将所有于本回åˆä¸­ä»Žæˆ˜åœºç½®å…¥ä½ åŸå¢“场的永久物牌移回战场。 +Faith's Shield|信念护盾|瞬间|选择一ç§é¢œè‰²ï¼Œç›®æ ‡ç”±ä½ æ“控的永久物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚命悬一刻~如果你的生命为5或更少,则改为选择一ç§é¢œè‰²ï¼Œä½ ä¸Žæ¯ä¸ªç”±ä½ æ“控的永久物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Faithbearer Paladin|秉信神圣武士|生物~人类ï¼éª‘士|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Faithful Mending|虔心修补|瞬间|你获得2点生命,抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n返照{1}{W}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Faithless Looting|丧信掠夺|法术|抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n返照{2}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Faithless Salvaging|丧信回收|瞬间|弃一张牌,然åŽæŠ“一张牌。\n弹回 +Fake Your Own Death|自伪身故|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得「当此生物死去时,将它在其拥有者的æ“控下横置移回战场,且你派出一个çå®è¡ç”Ÿç‰©ã€‚ã€(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Falco Spara, Pactweaver|织契魔冯柯斯帕拉|传奇生物 ~鸟ï¼æ¶é­”|飞行,践è¸\n织契魔冯柯斯帕拉进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放咒语,但在其他费用以外,还须从由你æ“控的生物上移去一个指示物。 +Falcon Abomination|雄鹰憎æ¨å…½|生物 ~çµä¿‘ï¼é¸Ÿ|飞行\n当雄鹰憎æ¨å…½è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) +Falconer Adept|训隼专家|生物 ~人类ï¼å£«å…µ|æ¯å½“训隼专家攻击时,派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 +Faldorn, Dread Wolf Herald|惧栗狼使法多|传奇生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你从放é€åŒºæ–½æ”¾å’’语或有地在你的æ“控下从放é€åŒºè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚\n{1},{T},弃一张牌:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Falkenrath Aristocrat|ä¼è‚¯çº³è±ªæ—|生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行,æ•æ·\n牺牲一个生物:ä¼è‚¯çº³è±ªæ—获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚如果所牺牲的生物是人类,则在ä¼è‚¯çº³è±ªæ—上放置一个+1/+1指示物。 +Falkenrath Celebrants|ä¼è‚¯çº³è´µå®¢|生物 ~å¸è¡€é¬¼|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当ä¼è‚¯çº³è´µå®¢è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) +Falkenrath Exterminator|ä¼è‚¯çº³æ‰‘ç­è€…|生物 ~å¸è¡€é¬¼ï¼å¼“箭手|æ¯å½“ä¼è‚¯çº³æ‰‘ç­è€…对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\n{2}{R}:ä¼è‚¯çº³æ‰‘ç­è€…对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä¼è‚¯çº³æ‰‘ç­è€…上+1/+1指示物的数é‡ã€‚ +Falkenrath Forebear|ä¼è‚¯çº³å…ˆäºº|生物 ~å¸è¡€é¬¼|飞行\nä¼è‚¯çº³å…ˆäººä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“ä¼è‚¯çº³å…ˆäººå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出一个血滴è¡ç”Ÿç‰©ã€‚\n{B},牺牲两个血滴è¡ç”Ÿç‰©ï¼šå°†ä¼è‚¯çº³å…ˆäººä»Žä½ çš„åŸå¢“场移回战场。 +Falkenrath Gorger|ä¼è‚¯çº³æš´é£Ÿå®¢|生物 ~å¸è¡€é¬¼ï¼ç‹‚战士|æ¯å¼ ç”±ä½ æ‹¥æœ‰ä¸”ä¸åœ¨æˆ˜åœºä¸Šçš„å¸è¡€é¬¼ç”Ÿç‰©ç‰Œéƒ½å…·æœ‰ç–¯é­”异能。其疯魔费用等åŒäºŽå…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(如果你弃掉一张具疯魔异能的牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Falkenrath Marauders|ä¼è‚¯çº³åŠ«æŽ è€…|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|飞行,æ•æ·\næ¯å½“ä¼è‚¯çº³åŠ«æŽ è€…对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置两个+1/+1指示物。 +Falkenrath Noble|ä¼è‚¯çº³è´µæ—|生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行\næ¯å½“ä¼è‚¯çº³è´µæ—或å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¤±åŽ»1点生命且你获得1点生命。 +Falkenrath Perforator|ä¼è‚¯çº³å°–刃客|生物 ~å¸è¡€é¬¼|æ¯å½“ä¼è‚¯çº³å°–刃客攻击时,它对防御牌手造æˆ1点伤害。 +Falkenrath Pit Fighter|ä¼è‚¯çº³æ­»æ–—士|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|{1}{R},弃一张牌,牺牲一个å¸è¡€é¬¼ï¼šæŠ“两张牌。åªèƒ½äºŽæœ‰å¯¹æ‰‹å¤±åŽ»è¿‡ç”Ÿå‘½çš„回åˆä¸­èµ·åŠ¨ã€‚ +Falkenrath Reaver|ä¼è‚¯çº³è£‚肢兵|生物~å¸è¡€é¬¼| +Falkenrath Torturer|ä¼è‚¯çº³åˆ‘å|生物~å¸è¡€é¬¼|牺牲一个生物:ä¼è‚¯çº³åˆ‘å获得飞行异能直到回åˆç»“æŸã€‚如果牺牲的生物是人类,在ä¼è‚¯çº³åˆ‘å上放置一个+1/+1指示物。 +Fall|Fall|法术|目标牌手从其手上éšæœºå±•ç¤ºä¸¤å¼ ç‰Œï¼Œç„¶åŽå¼ƒæŽ‰ä»¥æ­¤æ³•å±•ç¤ºçš„éžåœ°ç‰Œã€‚ +Fall from Favor|失宠|结界 ~çµæ°”|结附于生物\n当失宠进战场时,横置所结附的生物,且你æˆä¸ºå›ä¸»ã€‚\n除éžæ‰€ç»“附之生物的æ“控者是å›ä¸»ï¼Œå¦åˆ™å®ƒäºŽè¯¥ç‰Œæ‰‹çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Fall of Cair Andros|凯尔安德洛斯陷è½|结界|æ¯å½“一个由对手æ“控的生物å—到过é‡ä¹‹éžæˆ˜æ–—伤害时,囤兵åŠå…½äººX,X为该过é‡ä¼¤å®³ä¹‹æ•°å€¼ã€‚(在一个由你æ“控的军队上放置X个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚)\n{7}{R}:凯尔安德洛斯陷è½å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ7点伤害。 +Fall of Gil-galad|å‰å°”加拉德陨è½|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — å åœ2。\nII — 在目标由你æ“控的生物上放置两个+1/+1指示物。\nIII — 直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得「当此生物死去时,抓两张牌。ã€ç„¶åŽè¯¥ç”Ÿç‰©ä¸Žè‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。 +Fall of the Gavel|è½é”¤|瞬间|å击目标咒语。你获得5点生命。 +Fall of the Hammer|天é™é”¤å‡»|瞬间|目标由你æ“控的生物对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Fall of the Impostor|冒å客之死|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 在至多一个目标生物上放置一个+1/+1指示物。\nIII — 选择目标对手。放é€ä¸€ä¸ªç”±ä»–æ“控的生物,且须为这些生物中力é‡æœ€å¤§è€…。 +Fall of the Thran|ç´¢è“覆亡录|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 消ç­æ‰€æœ‰åœ°ã€‚\nII, III — æ¯ä½ç‰Œæ‰‹å„将两张地牌从其åŸå¢“场移回战场。 +Fall of the Titans|巨物殒è½|瞬间|潮涌{X}{R}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n巨物殒è½å¯¹è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å’Œï¼æˆ–牌手å„造æˆX点伤害。 +Fallaji Archaeologist|法拉å‰è€ƒå¤å­¦å®¶|生物 ~人类ï¼æ–¥å€™|当法拉å‰è€ƒå¤å­¦å®¶è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚ä½ å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌置于你手上。若你未如此作,则在法拉å‰è€ƒå¤å­¦å®¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) +Fallaji Chaindancer|法拉å‰èˆžé“¾å…µ|生物 ~人类ï¼å£«å…µ|{2}:法拉å‰èˆžé“¾å…µèŽ·å¾—连击异能直到回åˆç»“æŸã€‚ +Fallaji Dragon Engine|法拉å‰é¾™å½¢å¼•æ“Ž|神器生物 ~龙|飞行\n{2}:法拉å‰é¾™å½¢å¼•æ“Žå¾—+1/+0直到回åˆç»“æŸã€‚\n//PRT-Prype_Mech//\n{2}{R}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n1/3 +Fallaji Excavation|法拉å‰æŽ˜å¤|法术|派出三个已横置的魔力石è¡ç”Ÿç‰©ã€‚你获得3点生命。(这些è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Fallaji Vanguard|法拉å‰å…ˆé”‹|生物 ~人类ï¼å£«å…µ|先攻\næ¯å½“法拉å‰å…ˆé”‹æˆ–å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ +Fallaji Wayfarer|法拉å‰æ—…人|生物 ~人类ï¼æ–¥å€™|法拉å‰æ—…人是五色。此异能ä¸ä¼šå½±å“其标识色。(它å¯ä»¥åŠ å…¥æŒ‡æŒ¥å®˜æ ‡è¯†è‰²åŒ…å«ç»¿è‰²çš„套牌。)\n你施放的多色咒语具有å¬é›†å¼‚能。(这些咒语能用你的生物æ¥å助施放。你于施放多色咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºè¯¥å’’语支付{1}或一点该生物颜色之法术力。) +Fallen Angel|堕天使|生物 ~天使|飞行\n牺牲一个生物:堕天使得+2/+1直到回åˆç»“æŸã€‚ +Fallen Cleric||| +Fallen Ferromancer|å •è½é’¢é“术士|生物~人类ï¼ç¥­å¸ˆ|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{1}{R},{T}:堕è½é’¢é“术士对目标生物或牌手造æˆ1点伤害。 +Fallen Ideal|å •è½ç†å¿µ|结界~çµæ°”|生物结界\nå—此结界的生物具有飞行异能,且具有「牺牲一个生物:此生物得+2/+1直到回åˆç»“æŸã€‚ã€\n当堕è½ç†å¿µä»Žåœºä¸Šç½®å…¥åŸå¢“场时,将堕è½ç†å¿µç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Fallen Shinobi|堕亡å¿è€…|生物 ~çµä¿‘ï¼å¿è€…|å¿æœ¯{2}{U}{B}({2}{U}{B},将一个由你æ“控且未å—阻挡的攻击生物回手:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“堕亡å¿è€…对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶的两张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Falling Timber||| +Fallow Earth||| +Fallowsage|é™ä¿®è´¤è€…|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“é™ä¿®è´¤è€…æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。 +False Cure||| +False Dawn||| +False Defeat|False Defeat|| +False Floor|活动地æ¿|神器|活动地æ¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n生物须横置进战场。\n{2},{T},放é€æ´»åŠ¨åœ°æ¿ï¼šæ”¾é€æ‰€æœ‰æœªæ¨ªç½®çš„生物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +False Memories||| +False Mourning|False Mourning|| +False Peace||| +Falter||| +Falthis, Shadowcat Familiar|影猫佣兽法蒂ä¸|传奇生物 ~梦魇ï¼çŒ«|由你æ“控的指挥官具有å¨æ…‘与死触异能。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Fame|å誉|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得æ•æ·å¼‚能。 +Familiar Ground||| +Familiar's Ruse|佣兽诈术|瞬间|将一个由你æ“控的生物移回其拥有者手上,以作为施放佣兽诈术的é¢å¤–费用。\nå击目标咒语。 +Family Reunion|åŒæ—团圆|瞬间|选择一项~\n•由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\n•由你æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Family's Favor|家æ—之å¨|结界|æ¯å½“你攻击时,在目标进行攻击的生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,从其上移去一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚若你如此作,则抓一张牌。〠+Famine|Famine|| +Famished Foragers|饥馑æœè¡€å®¢|生物 ~å¸è¡€é¬¼|当饥馑æœè¡€å®¢è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™åŠ {R}{R}{R}。\n{2}{R},弃一张牌:抓一张牌。 +Famished Ghoul||| +Famished Paladin|饥馑神圣武士|生物 ~å¸è¡€é¬¼ï¼éª‘士|饥馑神圣武士于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“你获得生命时,é‡ç½®é¥¥é¦‘神圣武士。 +Fan Bearer|执扇木乃伊|生物~çµä¿‘|{2},{T}:横置目标生物。 +Fan Favorite|热门明星|生物 ~人类ï¼æµªå®¢|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{3}。)\n{2}:热门明星得+1/+1直到回åˆç»“æŸã€‚任何牌手å‡å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。 +Fanatic of Mogis|墨癸斯的狂信徒|生物~牛头怪ï¼ç¥­å¸ˆ|当墨癸斯的狂信徒进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„红色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{R},你的红色献力就加一。) +Fanatic of Xenagos|谢纳戈斯的狂徒|生物~åŠäººé©¬ï¼æˆ˜å£«|è·µè¸\n致敬1(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当谢纳戈斯的狂徒进战场时,若未支付其致敬费用,则它得+1/+1且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Fanatical Firebrand|狂热惹事鬼|生物 ~鬼怪ï¼æµ·ç›—|æ•æ·\n{T},牺牲狂热惹事鬼:它对任æ„一个目标造æˆ1点伤害。 +Fanatical Offering|狂热献祭|瞬间|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出一个地图è¡ç”Ÿç‰©ã€‚(它是具有「{1},{T},牺牲此神器:令目标由你æ“控的生物勘察。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€çš„神器。) +Fang Skulkin|森牙颅身|神器生物~稻è‰äºº|{2}:目标黑色生物获得乾枯异能直到回åˆç»“æŸã€‚ (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Fang of Shigeki|茂树之牙|结界生物 ~蛇ï¼å¿è€…|死触 +Fang of the Pack|狼群尖牙|生物~狼|乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你以生物攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\n在你回åˆçš„战斗开始时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得乱斗异能直到回åˆç»“æŸã€‚(è‹¥æŸç”Ÿç‰©å…·æœ‰æ•°ä¸ªä¹±æ–—异能,则æ¯ä¸€ä¸ªéƒ½ä¼šåˆ†åˆ«è§¦å‘。) +Fangorn, Tree Shepherd|牧树者范贡|传奇生物 ~树妖|由你æ“控的树妖具有警戒异能。\næ¯å½“由你æ“控的一个或数个树妖攻击时,加该数é‡ä¸¤å€çš„{G}。\nä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»æœªç”¨å°½çš„绿色法术力。 +Fangren Firstborn|先驱方壬|生物~野兽|æ¯å½“先驱方壬攻击时,在æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物上放置一个+1/+1指示物。 +Fangren Hunter||| +Fangren Marauder|方壬劫掠者|生物~野兽|æ¯å½“一个神器从战场进入åŸå¢“场时,你å¯ä»¥èŽ·å¾—5点生命。 +Fangren Pathcutter|开山方壬|生物~野兽|æ¯å½“开山方壬攻击时,进行攻击的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Far Traveler|远地旅者|传奇结界 ~身世|由你拥有的指挥官生物具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且已横置的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。〠+Far Wanderings|远地é¨æ¸¸|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n门槛~如果你的åŸå¢“场中有七张或更多牌,则改为从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Faramir, Field Commander|战场指挥法拉米尔|传奇生物 ~人类ï¼å£«å…µ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下死去,则抓一张牌。\næ¯å½“魔戒引诱你时,若你选择战场指挥法拉米尔以外的生物作你的æŒæˆ’人,则派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Faramir, Prince of Ithilien|伊希利æ©äº²çŽ‹æ³•æ‹‰ç±³å°”|传奇生物 ~人类ï¼è´µæ—|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚在该牌手的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¦‚果其于该回åˆä¸­æœªæ”»å‡»ä½ ï¼Œåˆ™ä½ æŠ“一张牌。若å¦ï¼Œåˆ™ä½ æ´¾å‡ºä¸‰ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Faramir, Steward of Gondor|刚铎宰相法拉米尔|传奇生物 ~人类ï¼è´µæ—|æ¯å½“一个法术力值等于或大于4的传奇生物在你æ“控下进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯å›ä¸»ï¼Œåˆ™æ´¾å‡ºä¸¤ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Farbog Boneflinger|远沼掷骨尸|生物~çµä¿‘|当远沼掷骨尸进战场时,目标生物得-2/-2直到回åˆç»“æŸã€‚ +Farbog Explorer|远沼探险家|生物~人类ï¼æ–¥å€™|沼泽行者 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Farbog Revenant|远沼å¤çµ|生物~精怪|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Farewell|告别|法术|选择一项或多项~\n•放é€æ‰€æœ‰ç¥žå™¨ã€‚\n•放é€æ‰€æœ‰ç”Ÿç‰©ã€‚\n•放é€æ‰€æœ‰ç»“界。\n•放é€æ‰€æœ‰åŸå¢“场。 +Farfinder|识途çµç‹|生物 ~ç‹|警戒\n当识途çµç‹è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Farhaven Elf|觅境地精|生物~地精ï¼å¾·é²ä¼Š|当觅境地精进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®è¿›åœºã€‚ 若你如此作,则将你的牌库洗牌。 +Farid, Enterprising Salvager|野望回收师法逸德|传奇生物 ~人类ï¼å£«å…µ|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„神器从战场进入åŸå¢“场时,派出一个无色,å称为废é“çš„è¡ç”Ÿç¥žå™¨ã€‚\n{1}{R},牺牲一个神器:选择一项~\n•在法逸德上放置一个+1/+1指示物。它获得å¨æ…‘异能直到回åˆç»“æŸã€‚\n•煽惑目标生物。\n•弃一张牌,然åŽæŠ“一张牌。 +Farideh's Fireball|法莉黛的ç«çƒ|瞬间|法莉黛的ç«çƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。掷一颗d20。\n1~9 VERT 法莉黛的ç«çƒå¯¹æ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。\n10~20 VERT 法莉黛的ç«çƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Farideh, Devil's Chosen|魔王å­æ°‘法莉黛|传奇生物 ~魔人ï¼é‚ªæœ¯å¸ˆ|黑暗强è¿ï½žæ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œé­”王å­æ°‘法莉黛获得飞行与å¨æ…‘异能直到回åˆç»“æŸã€‚如果其中任一掷骰结果为10点或更大,则抓一张牌。 +Farm|å½’ç”°|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物。 +Farmer Cotton|农夫科顿|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|当农夫科顿进战场时,派出X个1/1白色åŠèº«äººè¡ç”Ÿç”Ÿç‰©å’ŒX个食å“è¡ç”Ÿç‰©ã€‚ +Farmstead Gleaner|农庄拾穗人|神器生物 ~稻è‰äºº|农庄拾穗人于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{2},{Q}:在农庄拾穗人上放置一个+1/+1指示物。({Q}是é‡ç½®ç¬¦å·ã€‚) +Farseek|远眺|法术|从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸï¼Œæµ·å²›ï¼Œæ²¼æ³½æˆ–山脉牌,将之横置放进战场,然åŽæ´—牌。 +Farsight Adept|预视专家|生物 ~寇æ—ï¼æ³•æœ¯å¸ˆ|当预视专家进战场时,你和目标对手å„抓一张牌。 +Farsight Mask||| +Farsight Ritual|预视仪å¼|瞬间|加ç \n检视你牌库顶的四张牌。如果此咒语已加ç ï¼Œåˆ™æ”¹ä¸ºæ£€è§†ä½ ç‰Œåº“顶的八张牌。将其中两张置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Fascination|入迷|法术|选择一项~\nâ— æ¯ä½ç‰Œæ‰‹å„抓X张牌。\nâ— æ¯ä½ç‰Œæ‰‹å„将其牌库顶的X张牌置入其åŸå¢“场。 +Fast|Fast|瞬间|弃一张牌,然åŽæŠ“两张牌。 +Fatal Attraction|致命å¸å¼•åŠ›|结界~çµæ°”|生物结界\n当致命å¸å¼•åŠ›è¿›åœºæ—¶ï¼Œå®ƒå¯¹å—此结界的生物造æˆ2点伤害。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‡´å‘½å¸å¼•åŠ›å¯¹å—此结界的生物造æˆ4点伤害。 +Fatal Blow||| +Fatal Frenzy|致命狂乱|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得践è¸å¼‚能并得+X/+0,X为该生物的力é‡ã€‚ 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ +Fatal Fumes|致命烟气|瞬间|目标生物得-4/-2直到回åˆç»“æŸã€‚ +Fatal Grudge|致命怀æ¨|法术|牺牲一个éžåœ°æ°¸ä¹…物,以作为施放此咒语的é¢å¤–费用。\næ¯ä½å¯¹æ‰‹å„选择一个由其æ“控的永久物,且其须与所牺牲永久物具有共通的牌张类别,并将它牺牲。\n抓一张牌。 +Fatal Mutation||| +Fatal Push|é€ç»ˆä¸€å‡»|瞬间|如果目标生物的总法术力费用等于或å°äºŽ2,则消ç­ä¹‹ã€‚\nå抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则改为如果目标生物的总法术力费用等于或å°äºŽ4,则消ç­ä¹‹ã€‚ +Fate Foretold|预示命è¿|结界~çµæ°”|结附于生物\n当预示命è¿è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n当所结附的生物死去时,其æ“控者抓一张牌。 +Fate Forgotten|é­å¿˜å‘½è¿|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。 +Fate Transfer|交æ¢å‘½è¿|瞬间|将目标生物上的所有指示物移到å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šã€‚ +Fate Unraveler|æžå‘½å·«å©†|结界生物~巫婆|æ¯å½“任一对手抓一张牌时,æžå‘½å·«å©†å¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。 +Fated Conflagration|命定烈焰|瞬间|命定烈焰对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。如果是在你的回åˆä¸­ï¼Œåˆ™å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Fated Infatuation|命定迷醉|瞬间|将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。如果是在你的回åˆä¸­ï¼Œåˆ™å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Fated Intervention|命定干预|瞬间|将两个3/3绿色åŠäººé©¬è¡ç”Ÿç»“界生物放进战场。如果是在你的回åˆä¸­ï¼Œåˆ™å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Fated Retribution|命定报应|瞬间|消ç­æ‰€æœ‰ç”Ÿç‰©å’Œé¹æ´›å®¢ã€‚如果是在你的回åˆä¸­ï¼Œåˆ™å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Fated Return|命定归返|瞬间|将目标生物牌在你的æ“控下从åŸå¢“场放进战场。它获得ä¸ç­å¼‚能。如果是在你的回åˆä¸­ï¼Œåˆ™å åœ2。 +Fateful Absence|命定空棺|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚å…¶æ“控者探查。(该牌手派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) +Fateful End|宿命终结|瞬间|宿命终结对任æ„一个目标造æˆ3点伤害。å åœ1。 +Fateful Handoff|宿命交接|法术|抓若干牌,其数é‡ç­‰åŒäºŽç›®æ ‡ç”±ä½ æ“控之神器或生物的法术力值。任一对手获得该永久物的æ“控æƒã€‚ +Fateful Showdown|宿命对决|瞬间|宿命对决对目标生物或牌手造æˆç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„伤害。弃掉你的手牌,然åŽæŠ“ç­‰é‡çš„牌。 +Fates' Reversal|命è¿é€†è½¬|法术|将至多一张目标生物牌从你的åŸå¢“场移回你手上。深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Fatespinner||| +Fatestitcher|织命çµä¿‘|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{T}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。\nç ´åŸ{U} ({U}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Fathom Feeder|深海噬体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)死触摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。){3}{U}{B}:抓一张牌。æ¯ä½å¯¹æ‰‹å„放é€å…¶ç‰Œåº“顶牌。 +Fathom Fleet Boarder|莫测舰队强袭客|生物 ~åŠå…½äººï¼æµ·ç›—|当莫测舰队强袭客进战场时,除éžä½ æ“控å¦ä¸€ä¸ªæµ·ç›—,å¦åˆ™ä½ å¤±åŽ»2点生命。 +Fathom Fleet Captain|莫测舰队船长|生物 ~人类ï¼æµ·ç›—|å¨æ…‘\næ¯å½“莫测舰队船长攻击时,若你æ“控å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„海盗,则你å¯ä»¥æ”¯ä»˜{2}。如果你如此作,则派出一个2/2黑色,具å¨æ…‘异能的海盗è¡ç”Ÿç”Ÿç‰©ã€‚ +Fathom Fleet Cutthroat|莫测舰队割喉客|生物 ~人类ï¼æµ·ç›—|当莫测舰队割喉客进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,且须为于本回åˆå—过伤害者。 +Fathom Fleet Firebrand|莫测舰队惹事人|生物 ~人类ï¼æµ·ç›—|{1}{R}:莫测舰队惹事人得+1/+0直到回åˆç»“æŸã€‚ +Fathom Fleet Swordjack|莫测舰队擅剑客|生物 ~åŠå…½äººï¼æµ·ç›—|æ¯å½“莫测舰队擅剑客攻击时,它对所攻击的牌手或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚\n返场{5}{R}({5}{R},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Fathom Mage|深测法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\næ¯å½“在深测法师上放置一个+1/+1指示物时,你å¯ä»¥æŠ“一张牌。 +Fathom Seer|深测预言师|生物 ~虚影|å˜èº«ï½žå°†ä¸¤ä¸ªç”±ä½ æ“控的海岛移回其拥有者手上。(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当深测预言师翻回正é¢æ—¶ï¼ŒæŠ“两张牌。 +Fathom Trawl|湛水æ•æž|法术|从你牌库顶开始展示牌,直到你展示出三张éžåœ°ç‰Œä¸ºæ­¢ã€‚ 将所有以此法展示的éžåœ°ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†å…¶ä½™å±•ç¤ºçš„牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Fault Line||| +Faultgrinder|ç¿»çªæ€ª|生物~元素|è·µè¸\n当翻çªæ€ªè¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡åœ°ã€‚\n呼魂{4}{R} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) +Fauna Shaman|动物群祭师|生物 ~妖精ï¼ç¥­å¸ˆ|{G},{T},弃掉一张生物牌:从你牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Faunsbane Troll|克羊怪巨魔|生物 — 巨魔|当克羊怪巨魔进战场时,派出一个怪物角色è¡ç”Ÿç‰©å¹¶è´´é™„于其上。\n{1},牺牲一个贴附在克羊怪巨魔上的çµæ°”:克羊怪巨魔与目标ä¸ç”±ä½ æ“控的生物互斗。如果本回åˆä¸­åŽè€…将死去,则改为将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Favor of Jukai|树海眷æ©|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得+3/+3且具有延势异能。\n魂力~{1}{G},弃掉树海眷æ©ï¼šç›´åˆ°å›žåˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得延势异能。 +Favor of the Mighty|强者蒙æ©|部æ—结界~巨人|æ¯ä¸ªæ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºæœ€é«˜çš„生物å‡èŽ·å¾—å五色ä¿æŠ¤å¼‚能。 +Favor of the Overbeing|ä¸å‡¡çœ·æ©|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是绿色,它便得+1/+1且具有警戒异能。\nåªè¦å—此结界的生物是è“色,它便得+1/+1且具有飞行异能。 +Favor of the Woods|林木眷æ©|结界~çµæ°”|æ¯å½“所结附的生物进行阻挡时,你获得3点生命。 +Favorable Winds|眷顾之风|结界|由你æ“控且具飞行异能的生物得 +1/+1。 +Favored Hoplite|眷宠é‡è£…步兵|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以眷宠é‡è£…步兵为目标的咒语时,在眷宠é‡è£…步兵上放置一个+1/+1指示物,并防止本回åˆä¸­å°†å¯¹å®ƒé€ æˆçš„所有伤害。 +Favored of Iroas|伊洛安斯æ©çœ·å…µ|生物 ~人类ï¼å£«å…µ|星彩~æ¯å½“一个结界在你的æ“控下进战场时,伊洛安斯æ©çœ·å…µèŽ·å¾—连击异能直到回åˆç»“æŸã€‚ +Fblthp, the Lost|迷途的夫毕ä½|传奇生物 ~造妖|当迷途的夫毕ä½è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。若它是从你的牌库进入战场或是从你的牌库施放,则改为抓两张牌。\n当夫毕ä½æˆä¸ºå’’语的目标时,将夫毕ä½æ´—入其拥有者的牌库。 +Fealty to the Realm|忠于王土|结界 ~çµæ°”|结附于生物\n当忠于王土进战场时,你æˆä¸ºå›ä¸»ã€‚\n所结附的生物由å›ä¸»æ“控。\n所结附的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且它ä¸èƒ½æ”»å‡»ä½ ã€‚ +Fear|æ惧|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\nå—此结界的生物具有æ惧异能。 (此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–黑色生物阻挡。) +Fear of Death|æ惧死亡|结界 ~çµæ°”|结附于生物\n当æ惧死亡进战场时,磨两张牌。(将你牌库顶的两张牌置入你的åŸå¢“场。)\n所结附的生物得-X/-0,X为你åŸå¢“场中牌的数é‡ã€‚ +Fear, Fire, Foes!|出事了,失ç«äº†ï¼Œæ•Œäººæ¥äº†ï¼|法术|本回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚出事了,失ç«äº†ï¼Œæ•Œäººæ¥äº†ï¼å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害,且对æ¯ä¸ªæ“控者相åŒçš„其他生物å„造æˆ1点伤害。 +Fearless Fledgling|无惧é›é¹«|生物 ~狮鹫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在无惧é›é¹«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。它获得飞行异能直到回åˆç»“æŸã€‚ +Fearless Halberdier|无惧长戟兵|生物 ~人类ï¼æˆ˜å£«| +Fearless Liberator|无惧解救者|生物 ~矮人ï¼ç‹‚战士|ç‚«å¨ï½ž{2}{R}:派出一个2/1红色矮人ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Fearless Pup|无惧幼狼|生物 ~狼|先攻\nç‚«å¨ï½ž{2}{R}:无惧幼狼得+2/+0直到回åˆç»“æŸã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Fearless Skald|æ— ç•åŒ—地诗人|生物 ~矮人ï¼ç‹‚战士|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n连击 +Fearsome Awakening|猛å¨è§‰é†’|法术|将目标生物牌从你的åŸå¢“场移回战场。如果该牌是龙,则在其上放置两个+1/+1指示物。 +Fearsome Temper|å¯æ€–怒气|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有「{2}{R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡æ­¤ç”Ÿç‰©ã€‚〠+Feast of Blood|鲜血盛宴|法术|åªèƒ½äºŽä½ æ“控两个或更多å¸è¡€é¬¼æ—¶æ–½æ”¾æ­¤å’’语。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你获得4点生命。 +Feast of Dreams|幻梦盛宴|瞬间|消ç­ç›®æ ‡è¢«ç»“附的生物或结界生物。 +Feast of Flesh|活人生åƒ|法术|活人生åƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害且你获得X点生命,X为所有åŸå¢“场中å称为活人生åƒçš„牌之数é‡åŠ 1。 +Feast of Sanity|心智盛宴|结界|æ¯å½“你弃一张牌时,心智盛宴对任æ„一个目标造æˆ1点伤害,且你获得1点生命。 +Feast of Succession|继ä½ç››å®´|法术|所有生物得-4/-4直到回åˆç»“æŸã€‚ä½ æˆä¸ºå›ä¸»ã€‚ +Feast of Worms|地虫盛宴|法术~å¤å’’|消ç­ç›®æ ‡åœ°ã€‚若该地为传奇地,则其æ“控者牺牲å¦ä¸€ä¸ªåœ°ã€‚ +Feast of the Unicorn||| +Feast of the Victorious Dead|英çµåº†åŠŸå®´|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ä¸€ä¸ªæˆ–数个生物死去,则你获得等é‡ç”Ÿå‘½ï¼Œå¹¶å°†ç­‰é‡çš„+1/+1指示物分é…给由你æ“控的生物。 +Feast on the Fallen|饱食死者|结界|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆä¸­æ›¾æœ‰å¯¹æ‰‹å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™åœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Feaster of Fools|愚者饕客|生物 ~æ¶é­”|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行\nåžå™¬2(于该生物进战场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。此生物进战场时上é¢æœ‰ä¸¤å€äºŽè¯¥æ•°é‡çš„+1/+1指示物。) +Feasting Hobbit|享宴éœæ¯”特人|生物 ~åŠèº«äººï¼å¸‚æ°‘|åžå™¬é£Ÿå“3(于它进战场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„食å“。此生物进战场时上é¢æœ‰ä¸‰å€äºŽè¯¥æ•°é‡çš„+1/+1指示物。)\n力é‡å°äºŽäº«å®´éœæ¯”特人的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚ +Feasting Troll King|暴食巨魔侯|生物~巨魔ï¼è´µæ—|警戒,践è¸\n当暴食巨魔侯进战场时,若你从你手上施放之,则派出三个食å“è¡ç”Ÿç‰©ã€‚\n牺牲三个食å“:将暴食巨魔侯从你的åŸå¢“场移回战场。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 +Feat of Resistance|å抗技艺|瞬间|在目标由你æ“控的生物上放置一个+1/+1指示物。选择一ç§é¢œè‰²ã€‚该生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Feather, the Redeemed|å¤è€€é£žç¾½|传奇生物 ~天使|飞行\næ¯å½“你施放一个以由你æ“控之生物为目标的瞬间或法术咒语,于该咒语结算时,改为放é€è¯¥ç‰Œï¼Œè€Œéžå°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。若你如此作,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚ +Fecundity||| +Feebleness|无力感|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得-2/-1。 +Feed|待哺|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\nä½ æ¯æ“控一个力é‡ç­‰äºŽæˆ–大于3的生物,便抓一张牌。 +Feed the Cauldron|跌入鼎镬|瞬间|消ç­ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物。如果是在你的回åˆä¸­ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Feed the Clan|喂饱部è½|瞬间|你获得5点生命。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为你获得10点生命。 +Feed the Infection|滋养染æº|法术|你抓三张牌且失去3点生命。\nè…化~æ¯ä½å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物的对手å„失去3点生命。 +Feed the Pack|喂食狼群|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物。若你如此作,则派出X个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所牺牲生物的防御力。 +Feed the Serpent|喂食盘蛇|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Feed the Swarm|喂饱虫群|法术|消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或结界。你失去等åŒäºŽè¯¥æ°¸ä¹…物之总法术力费用的生命。 +Feedback||| +Feedback Bolt|å馈击|瞬间|å馈击对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚ +Feeding Frenzy||| +Feeling of Dread|æ惧感|瞬间|横置至多两个目标生物。\n返照{1}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Feign Death|å‡æ­»æœ¯|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—「当此生物死去时,将它在其拥有者的æ“控下横置移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。〠+Feiyi Snake|è‚¥é—蛇|生物 ~蛇|延势(此生物能阻挡具飞行异能的生物。) +Feldon of the Third Path|蹊径会的费顿|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{2}{R},{T}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡åœ¨ä½ åŸå¢“场中的生物牌之å¤åˆ¶å“,但它é¢å¤–具有神器此类别。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒç‰ºç‰²ã€‚ +Feldon's Cane|费顿的手æ–|神器|{T},将费顿的手æ–移出对战:将你的åŸå¢“场洗入你的牌库中。 +Feldon, Ronom Excavator|若纳掘å¤å¸ˆè´¹é¡¿|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ•æ·\n若纳掘å¤å¸ˆè´¹é¡¿ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“费顿å—到伤害时,从你牌库顶放é€ç­‰é‡çš„牌。选择其中一张。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Felhide Brawler|惊怖喧哗兵|生物~牛头怪|除éžä½ æ“控å¦ä¸€ä¸ªç‰›å¤´æ€ªï¼Œå¦åˆ™æƒŠæ€–喧哗兵ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Felhide Minotaur|惊怖牛头怪|生物~牛头怪| +Felhide Petrifier|惊怖石化师|生物~牛头怪ï¼æˆ˜å£«|死触\n由你æ“控的其他牛头怪生物具有死触异能。 +Felhide Spiritbinder|惊怖通çµå¸ˆ|生物~牛头怪ï¼ç¥­å¸ˆ|å¯æ‚Ÿï½žæ¯å½“惊怖通çµå¸ˆæˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{R}。若你如此作,则将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶å“,但é¢å¤–具有「结界ã€æ­¤ç±»åˆ«ã€‚它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ +Felidar Cub|晶角幼兽|生物 ~猫ï¼é‡Žå…½|牺牲晶角幼兽:消ç­ç›®æ ‡ç»“界。 +Felidar Guardian|护å«æ™¶è§’å…½|生物~猫ï¼é‡Žå…½|当护å«æ™¶è§’兽进战场时,你å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Felidar Retreat|晶角兽生æ¯æ‰€|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~\n•派出一个2/2白色的猫ï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ã€‚\n•在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。这些生物获得警戒异能直到回åˆç»“æŸã€‚ +Felidar Sovereign|晶角兽å›çŽ‹|生物~猫ï¼é‡Žå…½|警戒,系命\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„总生命为40或更多,你便赢得此盘对战。 +Feline Sovereign|çµçŒ«å›çŽ‹|生物 ~猫|由你æ“控的其他猫得+1/+1且具有åç‹—ä¿æŠ¤å¼‚能。\næ¯å½“一个或数个由你æ“控的猫对任一牌手造æˆæˆ˜æ–—伤害时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或结界。 +Felisa, Fang of Silverquill|银毫之牙æ–莉莎|传奇生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|飞行\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,若其上有指示物,则派出X个已横置的2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ï¼ŒX为死去生物上的指示物数é‡ã€‚ +Fell Flagship|æžæ¶æ——舰|神器 ~载具|由你æ“控的海盗得+1/+0。\næ¯å½“æžæ¶æ——舰对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Fell Horseman|Fell Horseman|生物 — çµä¿‘ï¼éª‘士|当æžæ¶éª‘士死去时,将它置于其拥有者的牌库底。 +Fell Specter|骇人幽çµ|生物 ~幽çµ|飞行\n当骇人幽çµè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“一ä½å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œæ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»2点生命。 +Fell Stinger|æžæ¶åˆºèŽ|生物 ~çµä¿‘ï¼èŽå­|死触\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当æžæ¶åˆºèŽæ¦¨å–生物时,目标牌手抓两张牌且失去2点生命。 +Fell the Mighty|以弱制强|法术|消ç­æ‰€æœ‰åŠ›é‡å¤§äºŽç›®æ ‡ç”Ÿç‰©çš„生物。 +Fell the Pheasant|猎å–雉鸡|瞬间|猎å–雉鸡对目标具飞行异能的生物造æˆ5点伤害。派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Fellwar Stone|战野之石|神器|{T}:加一点法术力,其颜色为由对手æ“控的地能产生之任一颜色。 +Femeref Archers|费米瑞甫弓箭手|生物~人类ï¼å¼“箭手|{T}:费米瑞甫弓箭手对目标具飞行异能ã€ä¸”进行攻击的生物造æˆ4点伤害。 +Fen Hauler|泽地驮虫|生物~昆虫|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n泽地驮虫ä¸èƒ½è¢«ç¥žå™¨ç”Ÿç‰©é˜»æŒ¡ã€‚ +Fencer Clique|剑击èšç¾¤|生物~仙çµï¼å£«å…µ|飞行\n{U}:将剑击èšç¾¤ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 +Fencer's Magemark|剑击家法å°|结界~çµæ°”|生物结界\n由你æ“控且被结附的生物得+1/+1并具有先攻异能。 +Fencing Ace|击剑高手|生物 ~人类ï¼å£«å…µ|连击 +Fendeep Summoner|深沼å¬å”¤å¸ˆ|生物~树妖ï¼ç¥­å¸ˆ|{T}:直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡æ²¼æ³½æˆä¸º3/5树妖ï¼æˆ˜å£«ç”Ÿç‰©ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Feral Abomination|野性憎æ¶å…½|生物 ~索尔兽|死触 +Feral Animist|野性物çµå¸ˆ|生物~精çµï¼ç¥­å¸ˆ|{3}:野性物çµå¸ˆå¾—+X/+0直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ +Feral Contest|野性竞争|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。 å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½é˜»æŒ¡å®ƒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚ +Feral Deceiver|野性欺瞒者|生物~精怪|{1}:检视你的牌库顶牌。\n{2}:展示你的牌库顶牌。若该牌是地牌,则野性欺瞒者得+2/+2并获得践è¸å¼‚能直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ +Feral Encounter|野境é‡è¢­|法术|检视你牌库顶的五张牌。你å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌。在本回åˆä¸‹ä¸€ä¸ªæˆ˜æ–—阶段开始时,目标由你æ“控的生物对至多一个目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Feral Hydra|野性多头龙|生物 ~多头龙ï¼é‡Žå…½|野性多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n{3}:在野性多头龙上放置一个+1/+1指示物。任何牌手å‡å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。 +Feral Incarnation|野性具现|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n将三个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Feral Invocation|野性ç¥æ„¿|结界 ~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于生物\n所结附的生物得+2/+2。 +Feral Krushok|野性寇犀|生物~野兽| +Feral Lightning|野性闪电|法术|将三个3/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 在回åˆç»“æŸæ—¶å°†å®ƒä»¬ç§»å‡ºå¯¹æˆ˜ã€‚ +Feral Maaka|野性玛å¡å…½|生物 ~猫| +Feral Prowler|野性游掠者|生物~猫|当野性游掠者死去时,抓一张牌。 +Feral Ridgewolf|野性脊狼|生物~狼|è·µè¸\n{1}{R}:野性脊狼得+2/+0直到回åˆç»“æŸã€‚ +Feral Shadow||| +Feral Throwback||| +Ferocious Charge|å¨çŒ›å†²é”‹|瞬间|目标生物得+4/+4直到回åˆç»“æŸã€‚\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) +Ferocious Pup|凶猛幼狼|生物 ~狼|当凶猛幼狼进战场时,派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ +Ferocious Tigorilla|凶猛虎猿|生物 ~猫ï¼çŒ¿çŒ´|凶猛虎猿进战场时上é¢ä¾ä½ çš„选择有一个践è¸æŒ‡ç¤ºç‰©æˆ–一个å¨æ…‘指示物。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Ferocious Werefox|Ferocious Werefox|生物 — 妖精ï¼ç‹ï¼æˆ˜å£«|è·µè¸ +Ferocious Zheng|ç‹žç‹°|生物 ~猫ï¼é‡Žå…½| +Ferocity of the Wilds|幻野血性|结界|由你æ“控且进行攻击的éžäººç±»ç”Ÿç‰©å¾—+1/+0且具有践è¸å¼‚能。 +Feroz's Ban||| +Ferropede|é’¢é“百足虫|神器生物~昆虫|é’¢é“百足虫ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“é’¢é“百足虫对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žç›®æ ‡æ°¸ä¹…物上移去一个指示物。 +Ferrovore|噬é“å…½|生物~野兽|{R},牺牲一个神器:噬é“兽得+3/+0直到回åˆç»“æŸã€‚ +Fertile Footsteps|丰沃脚步|法术~历险|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Fertile Ground|肥沃大地|结界 ~çµæ°”|结附于地\næ¯å½“所结附的地横置以产生法术力时,其æ“控者é¢å¤–加一点任æ„颜色的法术力。 +Fertile Imagination|丰富想象力|法术|选择一ç§ç‰Œçš„类别。 目标对手展示其手牌。 æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ è¯¥ç±»åˆ«çš„牌,你便将两个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ (牌的类别包括神器ã€ç”Ÿç‰©ã€ç»“ç•Œã€çž¬é—´ã€åœ°ã€æ³•æœ¯ã€‚) +Fertile Thicket|茂密çŒä¸›|地|茂密çŒä¸›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚当茂密çŒä¸›è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ ç‰Œåº“顶的五张牌。若你如此作,则展示其中至多一张基本地牌,然åŽå°†è¯¥ç‰Œç½®äºŽä½ çš„牌库顶,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。{T}:加{G}到你的法术力池中。 +Fertilid|沃壤çµ|生物 ~元素|沃壤çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{1}{G},从沃壤çµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:目标牌手从其牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 +Fertilid's Favor|沃壤çµçš„æ©æƒ |瞬间|目标牌手从其牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。你在至多一个目标神器或生物上放置两个+1/+1指示物。 +Fervent Cathar|激昂护教军|生物~人类ï¼éª‘士|æ•æ·\n当激昂护教军进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Fervent Champion|热忱冠军|生物 ~人类ï¼éª‘士|先攻,æ•æ·\næ¯å½“热忱冠军攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且进行攻击的骑士得+1/+0直到回åˆç»“æŸã€‚\n你起动之以热忱冠军为目标的佩带异能å‡å°‘{3}æ¥èµ·åŠ¨ã€‚ +Fervent Charge||| +Fervent Denial||| +Fervent Mastery|激昂奇技|法术|ä½ å¯ä»¥æ”¯ä»˜{2}{R}{R},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n如果曾支付此{2}{R}{R}费用,则任一对手弃任æ„æ•°é‡çš„牌,然åŽæŠ“ç­‰é‡çš„牌。\n从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œæ´—牌,然åŽéšæœºå¼ƒä¸‰å¼ ç‰Œã€‚ +Fervent Paincaster|狂热致痛师|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:狂热致痛师对目标牌手造æˆ1点伤害。\n{T},耗竭狂热致痛师:它对目标生物造æˆ1点伤害。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Fervent Strike|激昂一击|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻与æ•æ·å¼‚能。 +Fervor|群情激昂|结界|由你æ“控的生物具有æ•æ·å¼‚能。(它们å—ä½ æ“控时便能攻击与{T}。) +Festercreep|è…è¡Œçµ|生物~元素|è…è¡Œçµè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。\n{1}{B},从è…è¡Œçµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:所有其他生物得-1/-1直到回åˆç»“æŸã€‚ +Festergloom|溃伤幽雾|法术|éžé»‘色的生物得-1/-1直到回åˆç»“æŸã€‚ +Festerhide Boar|溃伤野猪|生物~野猪|è·µè¸\n丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œæºƒä¼¤é‡ŽçŒªè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Festering Evil|邪æ¶æºƒä¼¤|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œé‚ªæ¶æºƒä¼¤å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。\n{B}{B},牺牲邪æ¶æºƒä¼¤ï¼šå®ƒå¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ3点伤害。 +Festering Goblin|溃伤鬼怪|生物 ~çµä¿‘ï¼é¬¼æ€ª|当溃伤鬼怪死去时,目标生物得-1/-1直到回åˆç»“æŸã€‚ +Festering March|溃伤行进|法术|由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ 将溃伤行进移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{B}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{2}{B}并将此牌移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Festering Mummy|溃伤木乃伊|生物~çµä¿‘|当溃伤木乃伊死去时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 +Festering Newt|è…臭水è¾|生物~ç«èœ¥èœ´|当è…臭水è¾æ­»åŽ»æ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚如果你æ“控å称为沼炼巫师的生物,则改为该生物得-4/-4。 +Festival Crasher|收æˆèŠ‚ç ´åé­”|生物 ~魔鬼|æ¯å½“你施放瞬间或法术咒语时,收æˆèŠ‚ç ´å魔得+2/+0直到回åˆç»“æŸã€‚ +Festival of the Guildpact|å会盟节庆|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„X点伤害。\n抓一张牌。 +Festive Funeral|葬仪庆典|瞬间|目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中牌的数é‡ã€‚ +Fetid Heath|æ¶è‡­è’原|地|{T}:加{1}到你的法术力池中。\n{W/B},{T}:加{W}{W},{W}{B},或{B}{B}到你的法术力池中。 +Fetid Imp|腥臭å°æ¶é­”|生物 ~å°æ¶é­”|飞行\n{B}:腥臭å°æ¶é­”获得死触异能直到回åˆç»“æŸã€‚ +Fetid Pools|æ¶è‡­æ°´å¡˜|地~海岛ï¼æ²¼æ³½|({T}:加{U}或{B}到你的法术力池中。)\næ¶è‡­æ°´å¡˜é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Fettergeist|拘é”游魂|生物~精怪|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ä¸ºç”±ä½ æ“控的æ¯ä¸ªå…¶ä»–生物å„支付{1},å¦åˆ™ç‰ºç‰²æ‹˜é”游魂。 +Feudkiller's Verdict|弑仇者的è£å®š|部æ—法术~巨人|你获得10点生命。 然åŽå¦‚果你的生命比æŸä½å¯¹æ‰‹å¤šï¼Œåˆ™å°†ä¸€ä¸ª5/5白色的巨人ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Fever Charm||| +Fevered Suspicion|狂热怀疑|法术|æ¯ä½å¯¹æ‰‹å„从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥ä»Žè¿™äº›éžåœ°ç‰Œä¹‹ä¸­æ–½æ”¾ä»»æ„æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Fevered Visions|狂热视åƒ|结界|在æ¯ä½ç‰Œæ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹æŠ“一张牌。若该牌手是你的对手,且其手牌为四张或更多,则狂热视åƒå¯¹ä»–造æˆ2点伤害。 +Fey Steed|妖精è’野éªé¹¿|生物 ~麋鹿|æ¯å½“妖精è’野éªé¹¿æ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且进行攻击的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\næ¯å½“一个由你æ“控的生物或é¹æ´›å®¢æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“一张牌。 +Feywild Caretaker|妖精è’野照护人|生物 ~åŠå…½äººï¼æ³•æœ¯å¸ˆ|当妖精è’野照护人进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1è“色,具飞行异能的仙çµï¼é¾™è¡ç”Ÿç”Ÿç‰©ã€‚ +Feywild Trickster|妖精è’野诈术师|生物 ~地ä¾ï¼é‚ªæœ¯å¸ˆ|æ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1è“色,具飞行异能的仙çµï¼é¾™è¡ç”Ÿç”Ÿç‰©ã€‚ +Feywild Visitor|妖精è’野访客|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“一个或数个由你æ“控且éžè¡ç”Ÿç‰©çš„生物对任一牌手造æˆæˆ˜æ–—伤害时,你派出一个1/1è“色,具飞行异能的仙çµï¼é¾™è¡ç”Ÿç”Ÿç‰©ã€‚〠+Fibrous Entangler|须触缠体|生物~ - 奥札奇ï¼ç‹¼äºº|警戒\n若能阻挡须触缠体,则必须阻挡之。\n须触缠体æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。 +Fiddlehead Kami|蕨芽神|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,é‡ç”Ÿè•¨èŠ½ç¥žã€‚ +Field Creeper|骇野è‰äºº|神器生物 ~稻è‰äºº| +Field Marshal|元帅|生物~人类ï¼å£«å…µ|其它的士兵得+1/+1并具有先攻异能。 +Field Research|实地勘验|法术|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n抓两张牌。如果此咒语已增幅,则改为抓三张牌。 +Field Trip|实地考察|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林牌,将该牌横置放进战场,然åŽæ´—牌。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Field of Reality|实相力场|生物结界|å—此结界的生物ä¸èƒ½è¢«ç²¾æ€ªé˜»æŒ¡ã€‚\n{1}{U}:将实相力场移回其拥有者的手上。 +Field of Ruin|战场é—迹|地|{T}:加{C}。\n{2},{T},牺牲战场é—迹:消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåŸºæœ¬åœ°ã€‚æ¯ä½ç‰Œæ‰‹å„从其牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 +Field of Souls|亡çµæ –所|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物从战场进入你的åŸå¢“场时,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Field of the Dead|亡者旷野|地|亡者旷野须横置进战场。\n{T}:加{C}。\næ¯å½“亡者旷野或å¦ä¸€ä¸ªåœ°åœ¨ä½ çš„æ“控下进战场时,若你æ“控七个或更多地,且其å称å„ä¸ç›¸åŒï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Field-Tested Frying Pan|ç»æˆ˜å¹³åº•é”…|神器 ~武具|当ç»æˆ˜å¹³åº•é”…进战场时,派出一个食å“è¡ç”Ÿç‰©ï¼Œç„¶åŽæ´¾å‡ºä¸€ä¸ª1/1白色åŠèº«äººè¡ç”Ÿç”Ÿç‰©ï¼Œå¹¶å°†ç»æˆ˜å¹³åº•é”…贴附于其上。\n佩带此武具的生物具有「æ¯å½“你获得生命时,此生物得+X/+X直到回åˆç»“æŸï¼ŒX为你获得的生命数é‡ã€‚ã€\n佩带{2} +Fieldmist Borderpost|旷雾界碑|神器|ä½ å¯ä»¥æ”¯ä»˜{1}并将由你æ“控的一个基本地移回其拥有者手上,而ä¸æ”¯ä»˜æ—·é›¾ç•Œç¢‘的法术力费用。\n旷雾界碑须横置进场。\n{T}:加{W}或{U}到你的法术力池中。 +Fiend Artisan|塑生邪魔|生物 ~梦魇|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¡‘生邪魔便得+1/+1。\n{X}{B/G},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的生物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Fiend Binder|邪鬼缚客|生物~人类ï¼å£«å…µ|æ¯å½“邪鬼缚客攻击时,横置目标由防御牌手æ“控的生物。 +Fiend Hunter|邪鬼猎人|生物 ~人类ï¼åƒ§ä¾£|当邪鬼猎人进战场时,你å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\n当邪鬼猎人离开战场时,将所放é€çš„牌在其拥有者的æ“控下移回战场。 +Fiend of the Shadows|阴影邪鬼|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“阴影邪鬼对任一牌手造æˆæˆ˜æ–—伤害时,该牌手从其手上放é€ä¸€å¼ ç‰Œã€‚于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n牺牲一个人类:é‡ç”Ÿé˜´å½±é‚ªé¬¼ã€‚ +Fiendlash|魔鞭|神器 ~武具|佩带此武具的生物得+2/+0且具有延势异能。\næ¯å½“佩带此武具的生物å—到伤害时,它对目标牌手或é¹æ´›å®¢é€ æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\n佩带{2}{R} +Fiendslayer Paladin|克邪神圣武士|生物~人类ï¼éª‘士|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) 系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)克邪神圣武士ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之黑色或红色咒语的目标。 +Fierce Empath|好斗共感者|生物 ~妖精|当好斗共感者进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于6的生物牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Fierce Guardianship|厉行守护|瞬间|如果你æ“控指挥官,则你å¯ä»¥æ–½æ”¾æ­¤å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\nå击目标éžç”Ÿç‰©å’’语。 +Fierce Invocation|狂热ç¥æ„¿|法术|显化你的牌库顶牌,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Fierce Retribution|凶暴报å¿|瞬间|贯通{5}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n消ç­ç›®æ ‡ï¼»è¿›è¡Œæ”»å‡»çš„]生物。 +Fierce Witchstalker|凶猛猎巫狼|生物 ~狼|è·µè¸\n当凶猛猎巫狼进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Fiery Bombardment|猛烈轰炸|结界|渲色~{2},牺牲一个生物:猛烈轰炸对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²çš„生物之法术力费用中红色法术力符å·ä¹‹æ•°é‡ã€‚ +Fiery Cannonade|激烈炮击|瞬间|激烈炮击对æ¯ä¸ªéžæµ·ç›—的生物å„造æˆ2点伤害。 +Fiery Conclusion|暴烈终局|瞬间|牺牲一个生物,以作为使用暴烈终局的é¢å¤–费用。\n暴烈终局对目标生物造æˆ5点伤害。 +Fiery Confluence|ç„°æµäº¤æ±‡|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•焰æµäº¤æ±‡å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。\n•焰æµäº¤æ±‡å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Fiery Emancipation|焰浪无拘|结界|如果æŸä¸ªç”±ä½ æ“控的æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆä¸‰å€çš„伤害。 +Fiery Encore|ç«çƒ­è¿”场|法术|弃一张牌,然åŽæŠ“一张牌。当你以此法弃掉一张éžåœ°ç‰Œæ—¶ï¼Œç«çƒ­è¿”场对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒä¹‹ç‰Œçš„法术力值。\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) +Fiery Fall|æš´è½|瞬间|æš´è½å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。\n循环基本地{1}{R} ({1}{R},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) +Fiery Finish|ç«çƒ­ç»ˆå±€|法术|ç«çƒ­ç»ˆå±€å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ7点伤害。 +Fiery Gambit||| +Fiery Hellhound|ç«çƒ­åœ°ç‹±çŠ¬|生物~元素ï¼çŒŽçŠ¬|{R}:ç«çƒ­åœ°ç‹±çŠ¬å¾—+1/+0直到回åˆç»“æŸã€‚ +Fiery Impulse|暴烈冲动|瞬间|暴烈冲动对目标生物造æˆ2点伤害。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则改为暴烈冲动对该生物造æˆ3点伤害。 +Fiery Inscription|ç«ç„°é“­åˆ»|结界|当ç«ç„°é“­åˆ»è¿›æˆ˜åœºæ—¶ï¼Œé­”戒引诱你。\næ¯å½“你施放瞬间或法术咒语时,ç«ç„°é“­åˆ»å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Fiery Intervention|ç«çƒ­å¹²é¢„|法术|选择一项~\n•ç«çƒ­å¹²é¢„对目标生物造æˆ5点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Fiery Islet|炽ç«å­¤å²›|地|{T},支付1点生命:加{U}或{R}。\n{1},{T},牺牲炽ç«å­¤å²›ï¼šæŠ“一张牌。 +Fiery Justice|ç«çƒ­æ­£ä¹‰|法术|ç«çƒ­æ­£ä¹‰å¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。 目标对手获得5点生命。 +Fiery Mantle||| +Fiery Temper|ç«çˆ†|瞬间|ç«çˆ†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。\n疯魔{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Fifty Feet of Rope|五å英尺长绳|神器|攀越~{T}:目标墙本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ†ç»‘~{3},{T}:目标生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\né™ä¸‹ï½ž{4},{T}:深入地城。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Fight|互斗|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n目标由你æ“控的生物与目标由对手æ“控的生物互斗。 +Fight Rigging|æ“纵比赛|结界|掩蔽5(当此结界进战场时,检视你牌库顶的五张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n在你回åˆçš„战斗开始时,在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于7的生物,则你å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Fight as One|ç¾ç»Šåˆä¸€|瞬间|选择一项或都选~\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的人类生物得+1/+1且获得ä¸ç­å¼‚能。\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的éžäººç±»ç”Ÿç‰©å¾—+1/+1且获得ä¸ç­å¼‚能。 +Fight or Flight||| +Fight to the Death|奋战至死|瞬间|消ç­æ‰€æœ‰è¿›è¡Œé˜»æŒ¡çš„生物与所有被阻挡的生物。 +Fight with Fire|耀ç«æ‰¬å¨|法术|增幅{5}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{5}{R}。)\n耀ç«æ‰¬å¨å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。如果此咒语已增幅,则改为它对任æ„æ•°é‡çš„目标造æˆå…±10点伤害,你å¯ä»¥ä»»æ„分é…。(这些目标能包括牌手和é¹æ´›å®¢ã€‚) +Fighter Class|èŒä¸šï¼šæˆ˜å£«|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n当èŒä¸šï¼šæˆ˜å£«è¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n{1}{R}{W}:等级2\n//Level_2//\n你起动的佩带异能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚\n{3}{R}{W}:等级3\n//Level_3//\næ¯å½“一个由你æ“控的生物攻击时,至多一个目标生物本次战斗若能阻挡它,则须如此作。 +Fighting Drake||| +Figure of Destiny|天任斯人|生物 ~æ´è‹±|{R/W}:天任斯人æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º2/2çš„æ´è‹±ï¼ç²¾æ€ªã€‚\n{R/W}{R/W}{R/W}:如果天任斯人是精怪,则它æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4çš„æ´è‹±ï¼ç²¾æ€ªï¼æˆ˜å£«ã€‚\n{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}:如果天任斯人是战士,则它æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º8/8,具飞行与先攻异能的æ´è‹±ï¼ç²¾æ€ªï¼æˆ˜å£«ï¼åœ£è€…。 +Filigree Angel|ä¸é‡‘天使|神器生物~天使|飞行\n当ä¸é‡‘天使进场时,你æ¯æ“控一个神器,便获得3点生命。 +Filigree Attendant|ä¸é‡‘éšå‘˜|神器生物 ~造妖|飞行\nä¸é‡‘éšå‘˜çš„力é‡ç­‰åŒäºŽç”±ä½ æ“控之神器数é‡ã€‚ +Filigree Crawler|ä¸é‡‘爬虫|神器生物~昆虫|当ä¸é‡‘爬虫死去时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Filigree Familiar|ä¸é‡‘佣兽|神器生物 ~ç‹|当ä¸é‡‘佣兽进战场时,你获得2点生命。\n当ä¸é‡‘佣兽死去时,抓一张牌。 +Filigree Fracture|ä¸é‡‘断裂|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 如果该永久物为è“色或黑色,则抓一张牌。 +Filigree Sages|ä¸é‡‘录智者|神器生物~维多肯ï¼æ³•æœ¯å¸ˆ|{2}{U}:é‡ç½®ç›®æ ‡ç¥žå™¨ã€‚ +Filigree Vector|ä¸é‡‘介体|神器生物 ~éžç‘žäººï¼ç»„构体|当ä¸é‡‘介体进战场时,在任æ„æ•°é‡çš„目标生物上å„放置一个+1/+1指示物,并在任æ„æ•°é‡çš„目标神器上å„放置一个充电指示物。\n{1},{T},牺牲å¦ä¸€ä¸ªç¥žå™¨ï¼šå¢žæ®–。 +Fill with Fright|满心惊æ|法术|目标牌手从其手上弃掉两张牌。\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) +Filter Out|过滤æ´å‡€|瞬间|将所有éžç”Ÿç‰©ä¸”éžåœ°çš„永久物移回其拥有者手上。 +Filth||| +Filthy Cur||| +Fin-Clade Fugitives|é³è¿›åŒ–组逃亡者|生物 ~妖精ï¼ç«èœ¥èœ´ï¼æµªå®¢|é³è¿›åŒ–组逃亡者ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n返场{4}{G}({4}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Final Death|终æžæ­»äº¡|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚ +Final Flare|终命ç«å…‰|瞬间|牺牲一个生物或结界,以作为施放此咒语的é¢å¤–费用。\n终命ç«å…‰å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。 +Final Flourish|ç»å‘½ç¯‡ç« |瞬间|增幅~牺牲一个神器或生物。(你施放此咒语时å¯ä»¥é¢å¤–牺牲一个神器或生物,并支付任何其他费用。)\n目标生物得-2/-2直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为该生物得-6/-6直到回åˆç»“æŸã€‚ +Final Fortune||| +Final Iteration|å¤å§‹å®Œä½“|生物~ - 奥札奇ï¼æ˜†è™«|飞行\n由你æ“控的法术师得+2/+1且具有飞行异能。\næ¯å½“你施放瞬间或法术咒语时,将一个1/1è“色人类ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Final Judgment|终æžç¥žè°´|法术|将所有生物移出对战。 +Final Parting|生离死别|法术|从你的牌库中æœå¯»ä¸¤å¼ ç‰Œã€‚将其中一张置于你手上,å¦ä¸€å¼ ç½®å…¥ä½ çš„åŸå¢“场。然åŽå°†ä½ çš„牌库洗牌。 +Final Payment|å¿æ¸…债务|瞬间|支付5点生命或牺牲一个生物或结界,以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Final Punishment|终æžåˆ‘罚|法术|目标牌手失去生命,其数é‡ç­‰åŒäºŽä»–本回åˆå·²å—的伤害。 +Final Revels|终æžè¿·é†‰|法术|选择一项~所有生物得+2/+0直到回åˆç»“æŸï¼›æˆ–所有生物得-0/-2直到回åˆç»“æŸã€‚ +Final Reward|最终报å¿|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚ +Final Strike||| +Final-Sting Faerie|终命仙çµ|生物~仙çµï¼æ€æ‰‹|飞行\n当终命仙çµè¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡åœ¨æœ¬å›žåˆå—过伤害的生物。 +Finale of Devastation|å¹»ç­ç»ˆæ—¶|法术|从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的生物牌,并将之放进战场。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。如果X等于或大于10,则直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+X/+X且获得æ•æ·å¼‚能。 +Finale of Eternity|æ°¸æ’终时|法术|消ç­è‡³å¤šä¸‰ä¸ªç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–å°äºŽX的生物。如果X等于或大于10,则将所有生物牌从你的åŸå¢“场移回战场。 +Finale of Glory|è£å…‰ç»ˆæ—¶|法术|派出X个2/2白色,具警戒异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚如果X等于或大于10,则å†æ´¾å‡ºX个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ +Finale of Promise|å…诺终时|法术|选择目标在你åŸå¢“场中的至多一张瞬间牌和ï¼æˆ–至多一张法术牌,且两者的总法术力费用å‡é¡»ç­‰äºŽæˆ–å°äºŽX。你å¯ä»¥ä»Žè¯¥å¤„施放这些牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果以此法施放的牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚如果X等于或大于10,则将这些咒语å„å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 +Finale of Revelation|预示终时|法术|抓X张牌。如果X等于或大于10,则改为将你的åŸå¢“场洗入你的牌库,抓X张牌,é‡ç½®è‡³å¤šäº”个地,且于这盘游æˆæŽ¥ä¸‹æ¥çš„时段,你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n放é€é¢„示终时。 +Finality|究终|法术|ä½ å¯ä»¥åœ¨ä¸€ä¸ªç”±ä½ æ“控的生物上放置两个+1/+1指示物。然åŽæ‰€æœ‰ç”Ÿç‰©å¾—-4/-4直到回åˆç»“æŸã€‚ +Find|究探|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。 +Find the Path|寻找路径|结界 ~çµæ°”|结附于地\n当寻找路径进战场时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n所结附的地具有「{T}:加{G}{G}。〠+Finest Hour|辉煌一刻|结界|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè‹¥ç›®å‰æ˜¯æœ¬å›žåˆç¬¬ä¸€ä¸ªæˆ˜æ–—阶段,则é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 +Finish|终命|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n牺牲一个生物,以作为施放终命的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Finishing Blow|终命一击|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Firbolg Flutist|éšé€¸å·¨äººç¬›æ‰‹|生物 ~巨人ï¼è¯—人|醉人表演~当éšé€¸å·¨äººç¬›æ‰‹è¿›æˆ˜åœºæ—¶ï¼ŒèŽ·å¾—目标ä¸ç”±ä½ æ“控之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将它é‡ç½®ã€‚它获得æ•æ·ä¸Žç¹å½±å¼‚能直到回åˆç»“æŸã€‚(æ¯å½“它攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºè¯¥ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) +Fire||| +Fire Ambush|Fire Ambush|| +Fire Ants||| +Fire Bowman|Fire Bowman|| +Fire Diamond|焰红钻石|神器|焰红钻石须横置进战场。\n{T}:加{R}到你的法术力池中。 +Fire Dragon||| +Fire Drake||| +Fire Elemental|ç«å…ƒç´ |生物 ~元素| +Fire Giant's Fury|ç«å·¨äººä¹‹æ€’|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的巨人得+2/+2且获得践è¸å¼‚能。本回åˆä¸­ï¼Œæ¯å½“它对任一牌手造æˆæˆ˜æ–—伤害时,从你的牌库顶放é€ç­‰é‡çš„牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Fire Imp||| +Fire Juggler|æˆç«äºº|生物~精çµï¼ç¥­å¸ˆ|æ¯å½“æˆç«äººè¢«é˜»æŒ¡æ—¶ï¼Œä¸Žä¸€ä½å¯¹æ‰‹æ¯”点。 若你赢,则æˆç«äººå¯¹æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物å„造æˆ4点伤害。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Fire Prophecy|烈ç«é¢„言|瞬间|烈ç«é¢„言对目标生物造æˆ3点伤害。你å¯ä»¥å°†ä¸€å¼ ç‰Œä»Žä½ çš„手上置于你的牌库底。如果你如此作,则抓一张牌。 +Fire Servant|ç«ä»†å½¹|生物~元素|如果由你æ“控的红色瞬间或法术咒语将造æˆä¼¤å®³ï¼Œåˆ™å®ƒæ”¹ä¸ºé€ æˆä¸¤å€çš„伤害。 +Fire Shrine Keeper|炎祠守å«|生物 ~元素|å¨æ…‘\n{7}{R},{T},牺牲炎祠守å«ï¼šå®ƒå¯¹è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„造æˆ3点伤害。 +Fire Snake||| +Fire Tempest||| +Fire Urchin|ç«ç„°ä¿ƒç‹­é¬¼|生物 ~元素|è·µè¸\næ¯å½“你施放瞬间或法术咒语时,ç«ç„°ä¿ƒç‹­é¬¼å¾—+1/+0直到回åˆç»“æŸã€‚ +Fire Whip|ç«ç„°éž­|结界~çµæ°”|生物结界(ä»…é™ç”±ä½ æ“控的生物)\nå—此结界的生物具有「{T}:此生物对目标生物或牌手造æˆ1点伤害。ã€\n牺牲ç«ç„°éž­ï¼šç«ç„°éž­å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Fire at Will|ä»»æ„射击|瞬间|ä»»æ„射击造æˆ3点伤害,你å¯ä»»æ„分é…于任æ„æ•°é‡ä¹‹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物上。 +Fire of Orthanc|欧尔桑克烈焰|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Fire-Belly Changeling|炎腹化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{R}:炎腹化形得+1/+0直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­æœ€å¤šåªèƒ½ä½¿ç”¨ä¸¤æ¬¡ã€‚ +Fire-Field Ogre|ç«é¬¼é£Ÿäººé­”|生物~食人魔ï¼çªå˜ä½“|先攻\nç ´åŸ{U}{B}{R} ({U}{B}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Fire-Lit Thicket|ç«å…‰æ‚木林|地|{T}:加{1}到你的法术力池中。\n{R/G},{T}:加{R}{R},{R}{G},或{G}{G}到你的法术力池中。 +Fire-Omen Crane|å…†ç«é¹¤|生物 ~鸟ï¼ç²¾æ€ª|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\næ¯å½“å…†ç«é¹¤æ”»å‡»æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物造æˆ1点伤害。 +Fireball|ç«çƒ|法术|ç«çƒå¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ä¸ºã€Œå°†Xå¹³å‡åˆ†é…给所有目标,å°æ•°ç‚¹åŽèˆåŽ»ã€ã€‚\nç«çƒåœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}æ¥æ–½æ”¾ã€‚ +Fireblade Artist|炎刃艺师|生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,炎刃艺师å‘目标对手或é¹æ´›å®¢é€ æˆ2点伤害。 +Fireblade Charger|炎刃冲锋鬼|生物 ~鬼怪ï¼æˆ˜å£«|åªè¦ç‚Žåˆƒå†²é”‹é¬¼ä½©å¸¦æ­¦å…·ï¼Œå®ƒä¾¿å…·æœ‰æ•æ·å¼‚能。\n当炎刃冲锋鬼死去时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Fireblast|ç«ç„°å†²å‡»æ³¢|瞬间|ä½ å¯ä»¥ç‰ºç‰²ä¸¤ä¸ªå±±è„‰ï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\nç«ç„°å†²å‡»æ³¢å¯¹ä»»æ„一个目标造æˆ4点伤害。 +Firebolt|ç«æŸ|法术|ç«æŸå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。\n返照{4}{R}(你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Fireborn Knight|é›…éžéª‘士|生物 ~人类ï¼éª‘士|连击\n{R/W}{R/W}{R/W}{R/W}:雅éžéª‘士得+1/+1直到回åˆç»“æŸã€‚ +Firebrand Archer|焰箭弓手|生物~人类ï¼å¼“箭手|æ¯å½“你施放éžç”Ÿç‰©å’’语时,焰箭弓手å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Firebrand Ranger||| +Firebreathing|ç‚Žæ¯|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\n{R}:å—此结界的生物得+1/+0直到回åˆç»“æŸã€‚ +Firecannon Blast|ç«ç‚Žç‚®è½°å‡»|法术|ç«ç‚Žç‚®è½°å‡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æ”¹ä¸ºç«ç‚Žç‚®è½°å‡»å¯¹è¯¥ç”Ÿç‰©é€ æˆ6点伤害。 +Firecat Blitz||| +Firedrinker Satyr|饮ç«ç¾Šè¹„人|生物~羊蹄人ï¼ç¥­å¸ˆ|æ¯å½“饮ç«ç¾Šè¹„人å—到伤害时,它对你造æˆç­‰é‡çš„伤害。\n{1}{R}:饮ç«ç¾Šè¹„人得+1/+0直到回åˆç»“æŸï¼Œä¸”对你造æˆ1点伤害。 +Firefiend Elemental|炎魔元素|生物~元素|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) +Firefist Adept|烈掌专家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当烈掌专家进战场时,它å‘目标由对手æ“控的生物造æˆX点伤害,X为由你æ“控的法术师数é‡ã€‚ +Firefist Striker|炎拳打击手|生物~人类ï¼å£«å…µ|å战~æ¯å½“炎拳打击手与至少两个其他生物攻击时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Fireforger's Puzzleknot|熔ç«åŒ è°œç»“|神器|当熔ç«åŒ è°œç»“进战场时,它对目标生物或牌手造æˆ1点伤害。\n{2}{R},牺牲熔ç«åŒ è°œç»“:它对目标生物或牌手造æˆ1点伤害。 +Firefright Mage|炎惧法师|生物~精çµï¼å¡‘法师|{1}{R},{T},弃一张牌:目标生物本回åˆä¸­åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–红色生物阻挡。 +Firehoof Cavalry|焰蹄骑兵|生物~人类ï¼ç‹‚战士|{3}{R}:直到回åˆç»“æŸï¼Œç„°è¹„骑兵得+2/+0且获得践è¸å¼‚能。 +Firemane Angel|炎鬃天使|生物~天使|飞行,先攻\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ç‚Žé¬ƒå¤©ä½¿åœ¨ä½ çš„åŸå¢“场中或战场上,则你å¯ä»¥èŽ·å¾—1点生命。\n{6}{R}{R}{W}{W}:将炎鬃天使从你的åŸå¢“场移回战场。åªèƒ½äºŽä½ çš„ç»´æŒä¸­èµ·åŠ¨æ­¤å¼‚能。 +Firemane Avenger|炎鬃å¤ä»‡è€…|生物~天使|飞行\nå战~æ¯å½“炎鬃å¤ä»‡è€…与至少两个其他生物攻击时,炎鬃å¤ä»‡è€…对目标生物或牌手造æˆ3点伤害,且你获得3点生命。 +Firemane Commando|炎鬃çªå‡»ä½¿|生物 ~天使ï¼å£«å…µ|飞行\næ¯å½“你以两个或更多生物攻击时,抓一张牌。\næ¯å½“å¦ä¸€ä½ç‰Œæ‰‹ä»¥ä¸¤ä¸ªæˆ–更多生物攻击时,如果这些生物都没有攻击你,则其抓一张牌。 +Firemantle Mage|焰篷法师|生物~人类ï¼ç¥­å¸ˆï¼ä¼™ä¼´|奋扬~æ¯å½“焰篷法师或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得å¨æ…‘异能直到回åˆç»“æŸã€‚(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Firemaw Kavu|ç„°å–‰å¡ç”«|生物 ~å¡ç”«|è¿”å“{5}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当焰喉å¡ç”«è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。\n当焰喉å¡ç”«ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 +Firemind Vessel|ç‚Žçµçš¿|神器|ç‚Žçµçš¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加两点ä¸åŒé¢œè‰²çš„法术力。 +Firemind's Foresight|ç‚Žçµè¿œè™‘|瞬间|从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º3的瞬间牌,展示该牌,并将它置于你手上。然åŽå¯¹æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º2å’Œ1的瞬间牌é‡å¤æ­¤æµç¨‹ã€‚然åŽå°†ä½ çš„牌库洗牌。 +Firemind's Research|ç‚Žçµç ”究|结界|æ¯å½“你施放瞬间或法术咒语时,在炎çµç ”究上放置一个充电指示物。\n{1}{U},从炎çµç ”究上移去两个充电指示物:抓一张牌。\n{1}{R},从炎çµç ”究上移去五个充电指示物:它对任æ„一个目标造æˆ5点伤害。 +Fires of Invention|创新烈焰|结界|ä½ åªèƒ½äºŽä½ çš„回åˆä¸­æ–½æ”¾å’’语,且你æ¯å›žåˆæ‰€æ–½æ”¾çš„咒语ä¸èƒ½å¤šäºŽä¸¤ä¸ªã€‚\n对总法术力费用等于或å°äºŽç”±ä½ æ“控之地数é‡çš„咒语而言,你施放此类咒语时å¯ä»¥ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Fires of Mount Doom|末日山烈焰|传奇结界|当末日山烈焰进战场时,它å‘目标由对手æ“控的生物造æˆ2点伤害。消ç­æ‰€æœ‰è´´é™„在该生物上的武具。\n{2}{R}:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚当你以此法使用牌时,末日山烈焰对æ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。 +Fires of Undeath|未死ç«ç„°|瞬间|未死ç«ç„°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。\n返照{5}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Fires of Victory|胜利烟ç«|瞬间|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n如果此咒语已增幅,则抓一张牌。胜利烟ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„伤害。 +Fires of Yavimaya|亚维马雅之ç«|结界|由你æ“控的生物具有æ•æ·å¼‚能。\n牺牲亚维马雅之ç«ï¼šç›®æ ‡ç”Ÿç‰©å¾—+2/+2直到回åˆç»“æŸã€‚ +Firescreamer||| +Fireshrieker|鸣ç«æ–|神器 ~武具|佩带此武具的生物具有连击异能。(它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。)\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Fireslinger|掷焰手|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:掷焰手对任æ„一个目标造æˆ1点伤害,且对你造æˆ1点伤害。 +Firesong and Sunspeaker|å’ç«ä¸Žé¢‚æ—¥|传奇生物 ~牛头怪ï¼åƒ§ä¾£|由你æ“控的红色瞬间与法术咒语具有系命异能。\næ¯å½“一个白色瞬间或法术咒语令你获得生命时,å’ç«ä¸Žé¢‚日对目标生物或牌手造æˆ3点伤害。 +Firespout|ç«é¾™å·|法术|如果使用ç«é¾™å·æ—¶æ”¯ä»˜äº†{R},则ç«é¾™å·å¯¹æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ3点伤害;如果使用它时支付了{G},则它对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ3点伤害。 (如果支付了{R}{G},则两者都作。) +Firewake Sliver|焰迹裂片妖|生物 ~裂片妖|所有裂片妖生物具有æ•æ·å¼‚能。\n所有裂片妖具有「{1},牺牲此永久物:目标裂片妖生物得+2/+2直到回åˆç»“æŸã€‚〠+Firewild Borderpost|ç«é‡Žç•Œç¢‘|神器|ä½ å¯ä»¥æ”¯ä»˜{1}并将由你æ“控的一个基本地移回其拥有者手上,而ä¸æ”¯ä»˜ç«é‡Žç•Œç¢‘的法术力费用。\nç«é‡Žç•Œç¢‘须横置进场。\n{T}:加{R}或{G}到你的法术力池中。 +Firewing Phoenix|ç«ç¿¼å‡¤å‡°|生物~凤凰|飞行\n{1}{R}{R}{R}:将ç«ç¿¼å‡¤å‡°ä»Žä½ çš„åŸå¢“场移回你手上。 +Firja's Retribution|è²å¦çš„报å¿|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个4/4白色,具飞行与警戒异能的天使ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\nII — 直到回åˆç»“æŸï¼Œç”±ä½ æ“控的天使获得「{T}:消ç­ç›®æ ‡åŠ›é‡å°äºŽæ­¤ç”Ÿç‰©çš„生物。ã€\nIII — 由你æ“控的天使获得连击异能直到回åˆç»“æŸã€‚ +Firja, Judge of Valor|勇气判官è²å¦|传奇生物 ~天使ï¼åƒ§ä¾£|飞行,系命\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。 +Firkraag, Cunning Instigator|黠智煽动者费尔克拉格|传奇生物 ~龙|飞行,æ•æ·\næ¯å½“由你æ“控的一个或数个龙攻击一ä½å¯¹æ‰‹æ—¶ï¼Œç…½æƒ‘目标由该牌手æ“控的生物。\næ¯å½“一个生物å‘你的任一对手造æˆæˆ˜æ–—伤害时,若该生物本次战斗å—é™å¿…须攻击,则你在黠智煽动者费尔克拉格上放置一个+1/+1指示物且你抓一张牌。 +Firmament Sage|究天智者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于究天智者进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼ŒæŠ“一张牌。 +First Day of Class|开学首日|瞬间|本回åˆä¸­ï¼Œæ¯å½“一个生物在你的æ“控下进战场时,在其上放置一个+1/+1指示物,且其获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +First Responder|应急队员|生物 ~食人魔ï¼å¸‚æ°‘|警戒\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上,然åŽåœ¨åº”急队员上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽæ‰€ç§»å›žç”Ÿç‰©çš„力é‡ã€‚ +First Response|紧急救æ´|结界|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ ä¸Šå›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +First Sliver's Chosen|原åˆè£‚片妖的爱民|生物 ~裂片妖|由你æ“控的裂片妖生物具有颂å¨å¼‚能。(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œç”±ä½ æ“控的永久物上æ¯æœ‰ä¸€ä¸ªé¢‚å¨å¼‚能,进行攻击的生物便得+1/+1直到回åˆç»“æŸã€‚) +First Volley|首波射击|瞬间~å¤å’’|首波射击对目标生物造æˆ1点伤害,且对该生物的æ“控者造æˆ1点伤害。 +First-Sphere Gargantua|一é‡å¤©å·¨ç½¡å…½|生物 ~惊惧兽|当一é‡å¤©å·¨ç½¡å…½è¿›æˆ˜åœºæ—¶ï¼Œä½ æŠ“一张牌且你失去1点生命。\nç ´åŸ{2}{B}({2}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Fishliver Oil|é±¼è‚æ²¹|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物具有海岛行者异能。 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡) +Fissure Vent|裂ç¼å–·å‘å£|法术|选择一项或都选~消ç­ç›®æ ‡ç¥žå™¨ï¼›å’Œï¼æˆ–消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ +Fissure Wizard|生裂法师|生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|当生裂法师进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Fist of Suns|五阳护手|神器|ä½ å¯æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜ä½ æ‰€ä½¿ç”¨ä¹‹å’’语的法术力费用。 +Fistful of Force|力贯拳锋|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则该生物é¢å¤–å†å¾—+2/+2并获得践è¸å¼‚能直到回åˆç»“æŸã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Fists of Flame|ç«ç„°å†²æ‹³|瞬间|抓一张牌。直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能,且你本回åˆæ¯å·²æŠ“一张牌,便得+1/+0。 +Fists of Ironwood|é“木拳|结界~çµæ°”|生物结界\n当é“木拳进场时,将两个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\nå—此结界的生物具有践è¸å¼‚能。 +Fists of the Anvil|é“砧拳|瞬间|目标生物得+4/+0直到回åˆç»“æŸã€‚ +Fists of the Demigod|åŠç¥žä¹‹æ‹³|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是黑色,它便得+1/+1且具有干枯异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\nåªè¦å—此结界的生物是红色,它便得+1/+1且具有先攻异能。 +Fit of Rage||| +Five-Alarm Fire|五级大ç«|结界|æ¯å½“一个由你æ“控的生物造æˆæˆ˜æ–—伤害时,在五级大ç«ä¸Šæ”¾ç½®ä¸€ä¸ªç«ç¾æŒ‡ç¤ºç‰©ã€‚\n从五级大ç«ä¸Šç§»åŽ»äº”个ç«ç¾æŒ‡ç¤ºç‰©ï¼šäº”级大ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ5点伤害。 +Flagstones of Trokair|å“耶å¡çŸ³æ¿è¿¹|传奇地|{T}:加{W}。\n当å“耶å¡çŸ³æ¿è¿¹ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Flame Blitz|烈焰闪击|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œçƒˆç„°é—ªå‡»å¯¹æ¯ä¸ªé¹æ´›å®¢å„造æˆ5点伤害。\n循环{2}({2},弃掉此牌:抓一张牌。) +Flame Burst||| +Flame Discharge|ç«ç„°æ¶Œå°„|瞬间|ç«ç„°æ¶Œå°„对目标生物或é¹æ´›å®¢é€ æˆX点伤害。如果你于施放此咒语时æ“控有饰装的生物,则改为它造æˆX加2点伤害。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) +Flame Fusillade|ç«åŠ›é½å‘|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的永久物获得「{T}:此永久物对目标生物或牌手造æˆ1点伤害。〠+Flame Jab|ç«ç„°æˆ³åˆº|法术|ç«ç„°æˆ³åˆºå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Flame Javelin|ç«ç„°æ ‡æžª|瞬间|(能用任æ„两点法术力或是{R}æ¥æ”¯ä»˜{2/R}。 此牌的总法术力费用为6。)\nç«ç„°æ ‡æžªå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ4点伤害。 +Flame Lash|炎鞭飞舞|瞬间|炎鞭飞舞对任æ„一个目标造æˆ4点伤害。 +Flame Rift|天ç«æ–­ç©º|法术|天ç«æ–­ç©ºå¯¹æ¯ä½ç‰Œæ‰‹å„造æˆ4点伤害。 +Flame Slash|ç«ç„°é£žæ–©|法术|ç«ç„°é£žæ–©å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 +Flame Spill|烈焰如注|瞬间|烈焰如注对目标生物造æˆ4点伤害。过é‡ä¼¤å®³æ”¹ä¸ºå¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆä¹‹ã€‚ +Flame Spirit||| +Flame Sweep|烈焰横扫|瞬间|烈焰横扫对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害,但由你æ“控且具飞行异能的生物除外。 +Flame Wave|ç«ç„°æ³¢|法术|ç«ç„°æ³¢å¯¹ç›®æ ‡ç‰Œæ‰‹ä»¥åŠä»–所æ“控的生物å„造æˆ4点伤害。 +Flame of Anor|阿诺尔之ç«|瞬间|选择一项。如果你于施放此咒语时æ“控法术师,则改为你å¯ä»¥é€‰æ‹©ä¸¤é¡¹ã€‚\n•目标牌手抓两张牌。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•阿诺尔之ç«å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。 +Flame-Blessed Bolt|炎佑弩矢|瞬间|炎佑弩矢对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©æˆ–é¹æ´›å®¢å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Flame-Kin War Scout|炎身战场斥候|生物~元素ï¼æ–¥å€™|当å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œç‰ºç‰²ç‚Žèº«æˆ˜åœºæ–¥å€™ã€‚ 若你如此作,炎身战场斥候对该生物造æˆ4点伤害。 +Flame-Kin Zealot|炎身狂信者|生物~元素ï¼ç‹‚战士|当炎身狂信者进场时,由你æ“控的生物得+1/+1并获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Flame-Wreathed Phoenix|覆ç«å‡¤å‡°|生物~凤凰|飞行\n致敬2(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。)\n当覆ç«å‡¤å‡°è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœªæ”¯ä»˜å…¶è‡´æ•¬è´¹ç”¨ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·å¼‚能与「当此生物死去时,将它移回其拥有者手上。〠+Flameblade Adept|焰刃专家|生物 ~豺狼ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“你循环或弃一张牌时,焰刃专家得+1/+0直到回åˆç»“æŸã€‚ +Flameblade Angel|焰刃天使|生物~天使|飞行\næ¯å½“一个由对手æ“控的æ¥æºå¯¹ä½ æˆ–任一由你æ“控的永久物造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥è®©ç„°åˆƒå¤©ä½¿å¯¹è¯¥æ¥æºçš„æ“控者造æˆ1点伤害。 +Flameblast Dragon|爆焰巨龙|生物~龙|飞行\næ¯å½“爆焰巨龙攻击时,你å¯ä»¥æ”¯ä»˜{X}{R}。 若你如此作,则爆焰巨龙对目标生物或牌手造æˆX点伤害。 +Flameborn Hellion|焰生地狱兽|生物~地狱兽|æ•æ·\n焰生地狱兽æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Flameborn Viron|焰生病毒|生物~昆虫| +Flamebreak|烈焰扫射|法术|烈焰扫射对æ¯ä½ç‰Œæ‰‹å’Œæ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物造æˆ3点伤害。 以此法å—到伤害的生物于本回åˆä¸­ä¸èƒ½é‡ç”Ÿã€‚ +Flamecast Wheel|铸焰轮|神器|{5},{T},牺牲铸焰轮:铸焰轮对目标生物造æˆ3点伤害。 +Flamecore Elemental|焰核元素|生物~元素|è¿”å“{2}{R}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚) +Flameheart Werewolf|焰心狼人|生物~ - 狼人|æ¯å½“焰心狼人阻挡生物或被生物阻挡时,焰心狼人对该生物造æˆ2点伤害。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化焰心狼人。 +Flamekin Bladewhirl|旋刃炎身|生物~元素ï¼æˆ˜å£«|从你的手上展示一张元素牌或支付{3},以作为使用旋刃炎身的é¢å¤–费用。 +Flamekin Brawler|炎身喧哗兵|生物~元素ï¼æˆ˜å£«|{R}:炎身喧哗兵得+1/+0直到回åˆç»“æŸã€‚ +Flamekin Harbinger|先兆炎身|生物~元素ï¼ç¥­å¸ˆ|当先兆炎身进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å…ƒç´ ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 +Flamekin Herald|炎身传令使|生物 ~元素ï¼æ³•æœ¯å¸ˆ|你施放的指挥官咒语具有倾曳异能。(æ¯å½“你施放指挥官时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨æ¯”其低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) +Flamekin Spitfire|å–·ç«ç‚Žèº«|生物~元素ï¼ç¥­å¸ˆ|{3}{R}:喷ç«ç‚Žèº«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Flamekin Village|炎身æ‘è½|地|于炎身æ‘è½è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å…ƒç´ ç‰Œã€‚如果你未如此作,则炎身æ‘è½é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}到你的法术力池中。\n{R},{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Flamerush Rider|焰袭骑兵|生物 ~人类ï¼æˆ˜å£«|æ¯å½“焰袭骑兵攻击时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»ä¹‹ç”Ÿç‰©çš„å¤åˆ¶å“,其为横置且正进行攻击。在战斗结æŸæ—¶æ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚\n掩袭{2}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Flames of the Blood Hand|血手众焰波|瞬间|血手众焰波对目标牌手造æˆ4点伤害。 此伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ 若该牌手此回åˆä¸­å°†èŽ·å¾—生命,则改为该牌手未获得生命。 +Flames of the Firebrand|惹事人烈焰|法术|惹事人烈焰对一个,两个,或三个目标生物和ï¼æˆ–牌手造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 +Flames of the Raze-Boar|野猪神烈焰|瞬间|野猪神烈焰å‘目标由对手æ“控的生物造æˆ4点伤害。然åŽå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则野猪神烈焰对æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的其他生物å„造æˆ2点伤害。 +Flameshadow Conjuring|å¬çŽ°ç„°å½±|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{R}。若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒæ”¾é€ã€‚ +Flameskull|烈焰骷髅|生物 ~骷髅妖|飞行\n烈焰骷髅ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n返魂~当烈焰骷髅死去时,将它放é€ã€‚若你如此作,则放é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œå…¶ä¸­çš„一张。(如果你以此法施放烈焰骷髅,你就ä¸èƒ½ä½¿ç”¨å¦ä¸€å¼ ç‰Œï¼Œå之亦然。) +Flamespeaker Adept|焰语专家|生物~人类ï¼ç¥­å¸ˆ|æ¯å½“ä½ å åœæ—¶ï¼Œç„°è¯­ä¸“家得+2/+0且获得先攻异能直到回åˆç»“æŸã€‚ +Flamespeaker's Will|焰语者的æ„å¿—|结界~çµæ°”|结附于由你æ“控的生物\n所结附的生物得+1/+1。\næ¯å½“所结附的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²ç„°è¯­è€…çš„æ„志。若你如此作,则消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Flamestick Courier||| +Flametongue Kavu|焰舌å¡ç”«|生物 ~å¡ç”«|当焰舌å¡ç”«è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 +Flametongue Yearling|åˆå¹´ç„°èˆŒ|生物 ~å¡ç”«|多é‡å¢žå¹…{2}(你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{2}。)\nåˆå¹´ç„°èˆŒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。\n当åˆå¹´ç„°èˆŒè¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Flamewake Phoenix|焰迹凤凰|生物~凤凰|飞行,æ•æ·\n焰迹凤凰æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\nå¨çŒ›ï½žåœ¨ä½ å›žåˆçš„战斗开始时,若你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,你å¯ä»¥æ”¯ä»˜{R}。若你如此作,则将焰迹凤凰从你的åŸå¢“场移回战场。 +Flamewave Invoker|ç„°æ³¢å¬çŽ°å¸ˆ|生物~精çµï¼çªå˜ä½“|{7}{R}:焰波å¬çŽ°å¸ˆå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ5点伤害。 +Flamewright|炎铸匠|生物~人类ï¼ç¥žå™¨å¸ˆ|{1},{T}:将一个1/1无色,具守军异能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{T},牺牲一个具守军异能的生物:炎铸匠对目标生物或牌手造æˆ1点伤害。 +Flaming Fist|焰拳佣兵|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物攻击时,它获得连击异能直到回åˆç»“æŸã€‚〠+Flaming Fist Officer|焰拳佣兵军官|生物 ~地ä¾ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物离开战场时,在焰拳佣兵军官上放置一个+1/+1指示物。 +Flaming Gambit||| +Flanking Troops|Flanking Troops|| +Flare of Faith|信念闪光|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2。如果它是人类,则改为直到回åˆç»“æŸï¼Œå®ƒå¾—+3/+3且获得ä¸ç­å¼‚能。 +Flaring Flame-Kin|ç«å…‰ç‚Žèº«|生物~元素ï¼æˆ˜å£«|åªè¦ç«å…‰ç‚Žèº«ä¸Šç»“附了结界,它便得+2/+2并具有践è¸å¼‚能,且具有「{R}:ç«å…‰ç‚Žèº«å¾—+1/+0直到回åˆç»“æŸã€‚〠+Flaring Pain||| +Flash|闪现|瞬间|ä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚如果你如此作,则除éžä½ æ”¯ä»˜å…¶è‡³å¤šå‡å°‘{2}的法术力费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ +Flash Conscription|快速å¾å¬|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©å¹¶èŽ·å¾—å…¶æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ 若你使用快速å¾å¬æ—¶æ”¯ä»˜äº†{W},则该生物获得「æ¯å½“此生物造æˆæˆ˜æ–—伤害时,你获得等é‡çš„生命ã€ç›´åˆ°å›žåˆç»“æŸã€‚ +Flash Counter||| +Flash Foliage|çªçŽ°å¶ç½‘|瞬间|将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”对目标攻击你的生物进行阻挡。\n抓一张牌。 +Flash of Defiance||| +Flash of Insight||| +Flashfires|ç«çƒ§æ—·é‡Ž|法术|消ç­æ‰€æœ‰å¹³åŽŸã€‚ +Flashfreeze|快速冻结|瞬间|å击目标红色或绿色咒语。 +Flatten|踩æ‰|瞬间|目标生物得-4/-4直到回åˆç»“æŸã€‚ +Flawless Forgery|无瑕仿制|法术|催命3\n将目标瞬间或法术牌从对手的åŸå¢“场放é€ã€‚å¤åˆ¶è¯¥ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Flawless Maneuver|无懈计略|瞬间|如果你æ“控指挥官,则你å¯ä»¥æ–½æ”¾æ­¤å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Flaxen Intruder|金å‘入侵者|生物 ~人类ï¼ç‹‚战士|æ¯å½“金å‘入侵者对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†å®ƒç‰ºç‰²ã€‚当你如此作时,消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Flay Essence|劫掠èåŽ|法术|放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚你获得等åŒäºŽå…¶ä¸ŠæŒ‡ç¤ºç‰©æ•°é‡çš„生命。 +Flayed Nim||| +Flayed One|剥皮者|神器生物 ~太空死çµ|系命\n剥离血肉~当剥皮者进战场时,磨三张牌。 +Flayer Drone|劫命奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n先攻\næ¯å½“å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,目标对手失去1点生命。 +Flayer Husk|劫掠空壳|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+1/+1。\n佩带{2} +Flayer of Loyalties|夺忠æ¶ä½“|生物 ~奥札奇|当你施放此咒语时,获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒçš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º10/10,且获得践è¸ã€æ­¼ç­2与æ•æ·å¼‚能。\nè·µè¸ï¼Œæ­¼ç­2 +Flayer of the Hatebound|怀æ¨åŠ«æŽ è€…|生物~æ¶é­”|ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。)æ¯å½“怀æ¨åŠ«æŽ è€…或å¦ä¸€ä¸ªç”Ÿç‰©ä»Žä½ çš„åŸå¢“场进战场时,该生物对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Flaying Tendrils|掠夺å·é¡»|法术|虚色(此牌没有颜色。)\n所有生物得-2/-2直到回åˆç»“æŸã€‚如果本回åˆä¸­æœ‰ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Fledgling Dragon||| +Fledgling Griffin|幼狮鹫|生物~狮鹫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,幼狮鹫获得飞行异能直到回åˆç»“æŸã€‚ +Fledgling Imp||| +Fledgling Mawcor|幼年飞喉怪|生物~野兽|飞行\n{T}:幼年飞喉怪对目标生物或牌手造æˆ1点伤害。\nå˜èº«{U}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Fleecemane Lion|绒毛狮|生物 ~猫|{3}{G}{W}:蛮化1。(如果此生物未蛮化,则在其上放置一个+1/+1指示物且它已蛮化。)\nåªè¦ç»’毛狮已蛮化,它便具有辟邪与ä¸ç­å¼‚能。 +Fleet Swallower|åžèˆ°å·¨é±¼|生物 ~鱼|æ¯å½“åžèˆ°å·¨é±¼æ”»å‡»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“从顶上算起一åŠæ•°é‡çš„牌置入其åŸå¢“场,å°æ•°ç‚¹åŽè¿›ä½ã€‚ +Fleet-Footed Monk||| +Fleetfeather Cockatrice|飞羽石化鸡蛇|生物~石化鸡蛇|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行,死触\n{5}{G}{U}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。) +Fleetfeather Sandals|飞羽足履|神器~武具|佩带此武具的生物具有飞行与æ•æ·å¼‚能。\n佩带{2}({2}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Fleetfoot Dancer|迅步舞者|生物 ~妖精ï¼å¾·é²ä¼Š|è·µè¸ï¼Œç³»å‘½ï¼Œæ•æ· +Fleetfoot Panther||| +Fleeting Aven||| +Fleeting Distraction|飞掠扰神|瞬间|目标生物得-1/-0直到回åˆç»“æŸã€‚\n抓一张牌。 +Fleeting Image|飞é€å¹»è±¡|生物~虚影|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n{1}{U}:将飞é€å¹»è±¡ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Fleeting Memories|飞é€è®°å¿†|结界|当飞é€è®°å¿†è¿›æˆ˜åœºæ—¶ï¼ŒæŽ¢æŸ¥ã€‚(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\næ¯å½“你牺牲一个线索时,目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 +Fleeting Spirit|飞é€ç²¾æ€ª|生物 ~精怪|{W},从你的åŸå¢“场放é€ä¸‰å¼ ç‰Œï¼šé£žé€ç²¾æ€ªèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚\n弃一张牌:放é€é£žé€ç²¾æ€ªã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Fleetwheel Cruiser|迅轮飞车|神器~载具|è·µè¸ï¼Œæ•æ·\n当迅轮飞车进战场时,它æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Flensermite|剖脂怪|生物~怪çµ|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Flensing Raptor|剖脂猛禽|生物 ~éžç‘žäººï¼é¸Ÿ|飞行\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当剖脂猛禽进战场时,直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且具下毒异能的生物得+1/+1且获得飞行异能。 +Flesh Allergy|肉身过æ•|法术|牺牲一个生物,以作为施放肉身过æ•çš„é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ å…¶æ“控者失去若干生命,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­ä»Žæˆ˜åœºè¿›å…¥æ‰€æœ‰åŸå¢“场的生物数é‡ã€‚ +Flesh Carver|命雕师|生物~人类ï¼æ³•æœ¯å¸ˆ|å¨å“\n{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨å‘½é›•å¸ˆä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。\n当命雕师死去时,将一个X/X黑色惊惧兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为命雕师的力é‡ã€‚ +Flesh Reaver|撕肉魔|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|æ¯å½“撕肉魔对任一生物或对手造æˆä¼¤å®³æ—¶ï¼Œæ’•è‚‰é­”对你造æˆç­‰é‡çš„伤害。 +Flesh to Dust|肉身化尘|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚ +Flesh-Eater Imp|食肉å°æ¶é­”|生物~å°æ¶é­”|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n牺牲一个生物:食肉å°æ¶é­”å¾—+1/+1直到回åˆç»“æŸã€‚ +Fleshbag Marauder|肉囊劫掠者|生物 ~çµä¿‘ï¼æˆ˜å£«|当肉囊劫掠者进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 +Fleshformer|塑肌师|生物~人类ï¼æ³•æœ¯å¸ˆ|{W}{U}{B}{R}{G}:塑肌师得+2/+2且获得æ惧异能直到回åˆç»“æŸã€‚ 目标生物得-2/-2直到回åˆç»“æŸã€‚ ä½ åªå¯ä»¥äºŽè‡ªå·±çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。 +Fleshgrafter|殖甲军|生物~人类ï¼æˆ˜å£«|从你手上弃掉一张神器牌:殖甲军得+2/+2直到回åˆç»“æŸã€‚ +Fleshless Gladiator|无肌角斗士|生物 ~éžç‘žäººï¼éª·é«…妖|è…化~{2}{B}:将无肌角斗士从你的åŸå¢“场横置移回战场。你失去1点生命。åªèƒ½äºŽæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物时起动。 +Fleshmad Steed|肉狂驹|生物~马|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œæ¨ªç½®è‚‰ç‹‚驹。 +Fleshpulper Giant|æ£æµ†å·¨äºº|生物~巨人|当æ£æµ†å·¨äººè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–å°äºŽ2的生物。 +Fleshtaker|采肉人|生物 ~人类ï¼æ€æ‰‹|æ¯å½“你牺牲å¦ä¸€ä¸ªç”Ÿç‰©æ—¶ï¼Œä½ èŽ·å¾—1点生命并å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé‡‡è‚‰äººå¾—+2/+2直到回åˆç»“æŸã€‚ +Fleshwrither|拧身妖|生物~惊惧兽|易形{1}{B}{B}({1}{B}{B},牺牲此生物:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„生物牌,展示该牌并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Flick a Coin|轻弹硬å¸|瞬间|轻弹硬å¸å¯¹ä»»æ„一个目标造æˆ1点伤害。你派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n抓一张牌。 +Flicker of Fate|明ç­å‘½è¿|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–结界,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Flickerform|明ç­å½¢ä½“|结界~çµæ°”|生物结界\n{2}{W}{W}:将å—此结界的生物与结附其上的所有çµæ°”移出对战。 在回åˆç»“æŸæ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回场上。 若你如此作,则将这些çµæ°”在其拥有者的æ“控下移回场上,并结附于该生物上。 +Flickering Spirit|明ç­ç²¾æ€ª|生物~精怪|飞行\n{3}{W}:将明ç­ç²¾æ€ªç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上。 +Flickerwisp|明ç­ç¿”çµ|生物 ~元素|飞行\n当明ç­ç¿”çµè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Flight|舞空术|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物具有飞行异能。 (åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) +Flight Spellbomb|舞空咒击弹|神器|{T},牺牲舞空咒击弹:目标生物获得飞行异能直到回åˆç»“æŸã€‚\n当舞空咒击弹从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{U}。 若你如此作,则抓一张牌。 +Flight of Equenauts|飞马骑士战团|生物 ~人类ï¼éª‘士|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行 +Flight of Fancy|舞空奇想|结界~çµæ°”|生物结界\n当舞空奇想进场时,抓两张牌。\nå—此结界的生物具有飞行异能。 +Fling|投掷|瞬间|牺牲一个生物,以作为施放投掷的é¢å¤–费用。\n投掷对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚ +Flinthoof Boar|燧蹄野猪|生物~野猪|åªè¦ä½ æ“控山脉,燧蹄野猪便得+1/+1。\n{R}:燧蹄野猪获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Flip the Switch|拨动开关|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{4},å¦åˆ™å击之。派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) +Flitterstep Eidolon|迅步幻çµ|结界生物~精怪|神授{5}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n迅步幻çµä¸èƒ½è¢«é˜»æŒ¡ã€‚\n所结附的生物得+1/+1且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Flitting Guerrilla|轻盈游击çµ|生物 ~仙çµï¼æµªå®¢|飞行\n当轻盈游击çµæ­»åŽ»æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„磨两张牌。然åŽä½ å¯ä»¥æ”¾é€è½»ç›ˆæ¸¸å‡»çµã€‚当你如此作时,将目标生物或战役牌从你的åŸå¢“场置于你牌库顶。(磨两张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的两张牌置入其åŸå¢“场。) +Floating Shield||| +Floating-Dream Zubera|游梦无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当游梦无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,本回åˆä¸­æ¯æœ‰ä¸€ä¸ªæ— é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场,便抓一张牌。 +Flockchaser Phantom|伴群幽魅|生物 ~精怪|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行,警戒\næ¯å½“伴群幽魅攻击时,你本回åˆä¸­æ–½æ”¾çš„下一个咒语具有å¬é›†å¼‚能。 +Flood||| +Flood Plain|洪泛平原|地|洪泛平原须横置进战场。\n{T},牺牲洪泛平原:从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸæˆ–海岛牌,将之放进战场,然åŽæ´—牌。 +Flood of Recollection|回忆满盈|法术|将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 放é€å›žå¿†æ»¡ç›ˆã€‚ +Flood of Tears|泪如泉涌|法术|将所有éžåœ°æ°¸ä¹…物移回其拥有者手上。如果你以此法移回四个或更多由你æ“控且éžè¡ç”Ÿç‰©çš„永久物,则你å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从你手上放进战场。 +Floodbringer|洪水招引师|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将一个由你æ“控的地移回其拥有者手上:横置目标地。 +Floodchaser|é€æ´ªçµ|生物~元素|é€æ´ªçµè¿›åœºæ—¶ä¸Šé¢æœ‰å…­ä¸ª+1/+1指示物。\n除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™é€æ´ªçµä¸èƒ½æ”»å‡»ã€‚\n{U},从é€æ´ªçµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:目标地æˆä¸ºæµ·å²›ç›´åˆ°å›žåˆç»“æŸã€‚ +Flooded Grove|潮没树丛|地|{T}:加{1}到你的法术力池中。\n{G/U},{T}:加{G}{G},{G}{U},或{U}{U}到你的法术力池中。 +Flooded Strand|潮没水滨|地|{T},支付1点生命,牺牲潮没水滨:从你的牌库中æœå¯»ä¸€å¼ å¹³åŽŸæˆ–海岛牌,并将之放进战场。然åŽå°†ä½ çš„牌库洗牌。 +Floodgate|æ°´é—¸|生物 ~墙|守军\n当水闸具有飞行异能时,将它牺牲。\n当水闸离开战场时,它对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的éžè“色生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控之海岛数é‡çš„一åŠï¼Œå°æ•°ç‚¹åŽèˆåŽ»ã€‚ +Floodhound|寻水猎犬|生物 ~元素ï¼ç‹—|{3},{T}:探查。 +Floodtide Serpent|潮汛巨蛇|生物~巨蛇|除éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控的结界移回其拥有者手上,å¦åˆ™æ½®æ±›å·¨è›‡ä¸èƒ½æ”»å‡»ã€‚(于宣告攻击者时支付此费用。) +Floodwaters|洪水滔天|法术|将至多两个目标生物移回其拥有者手上。\n循环{2}({2},弃掉此牌:抓一张牌。) +Florian, Voldaren Scion|沃达连åŽè£”åŽä¼¦å®‰|传奇生物 ~å¸è¡€é¬¼ï¼è´µæ—|先攻\n在你战斗åŽçš„行动阶段开始时,检视你牌库顶的X张牌,X为本回åˆä¸­å¯¹æ‰‹å¤±åŽ»çš„生命总数é‡ã€‚放é€å…¶ä¸­ä¸€å¼ ï¼Œå¹¶å°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌。 +Floriferous Vinewall|ç¹èŠ±è”“墙|生物 ~æ¤ç‰©ï¼å¢™|守军\n当ç¹èŠ±è”“墙进战场时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ åœ°ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Flourish|滋长|法术|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ +Flourishing Defenses|èŒå£®é˜²å«|结界|æ¯å½“在任一生物上放置一个-1/-1指示物时,你å¯ä»¥å°†ä¸€ä¸ª1/1绿色的地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Flourishing Fox|待哺幼ç‹|生物 ~ç‹|æ¯å½“你循环å¦ä¸€å¼ ç‰Œæ—¶ï¼Œåœ¨å¾…哺幼ç‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n循环{1}({1},弃掉此牌:抓一张牌。) +Flourishing Hunter|滋养猎狼|生物 ~狼ï¼ç²¾æ€ª|当滋养猎狼进战场时,你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之其他生物中的最大防御力。 +Flourishing Strike|ç¹èŒ‚一击|瞬间|选择一项~\n•ç¹èŒ‚一击对目标具飞行异能的生物造æˆ5点伤害。\n•目标生物得+3/+3直到回åˆç»“æŸã€‚\n打包{2}{G}(若你支付打包费用,则两项都选择。) +Flow of Ideas|æºæºçµæ„Ÿ|法术|ä½ æ¯æ“控一个海岛,就抓一张牌。 +Flow of Knowledge|知识涌æµ|瞬间|抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的海岛数é‡ï¼Œç„¶åŽå¼ƒä¸¤å¼ ç‰Œã€‚ +Flower|滋蕾|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林或平原牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Flowering Lumberknot|百花木节妖|生物~树妖|除éžç™¾èŠ±æœ¨èŠ‚妖与具有魂系的å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå¦åˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Flowering of the White Tree|白树开花|传奇结界|由你æ“控的传奇生物得+2/+1且具有守护{1}。\n由你æ“控的éžä¼ å¥‡ç”Ÿç‰©å¾—+1/+1。 +Flowstone Blade|液石剑|结界~çµæ°”|结附于生物\n{R}:所结附的生物得+1/-1直到回åˆç»“æŸã€‚ +Flowstone Channeler|液石通递人|生物~人类ï¼å¡‘法师|{1}{R},{T},弃一张牌:目标生物得+1/-1且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Flowstone Charger||| +Flowstone Crusher|液石碾破兽|生物~野兽|{R}:液石碾破兽得+1/-1直到回åˆç»“æŸã€‚ +Flowstone Embrace|液石之拥|结界~çµæ°”|生物结界\n{T}:å—此结界的生物得+2/-2直到回åˆç»“æŸã€‚ +Flowstone Infusion|液石çŒè¾“|瞬间|目标生物得+2/-2直到回åˆç»“æŸã€‚ +Flowstone Kavu|液石å¡ç”«|生物 ~å¡ç”«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{R}:液石å¡ç”«å¾—+1/-1直到回åˆç»“æŸã€‚ +Flowstone Shambler|液石跛行兽|生物~野兽|{R}:液石跛行兽得到+1/-1直到回åˆç»“æŸã€‚ +Flowstone Slide|液石滑动|法术|所有生物得+X/-X直到回åˆç»“æŸã€‚ +Fluctuator||| +Flummoxed Cyclops|困惑的独眼巨人|生物 ~独眼巨人|延势\næ¯å½“两个或更多由对手æ“控的生物攻击时,困惑的独眼巨人本次战斗中ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Flumph|呋噜怪|生物 ~水æ¯|守军,飞行\næ¯å½“呋噜怪å—到伤害时,你和目标对手å„抓一张牌。 +Flunk|æˆç»©ç ¸é”…|瞬间|目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为7å‡åŽ»è¯¥ç”Ÿç‰©æ“控者的手牌数é‡ã€‚ +Flurry of Horns|犄角疾刺|法术|将两个2/3红色,具æ•æ·å¼‚能的牛头怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Flurry of Wings|众翼飞舞|瞬间|å°†X个1/1白色,具有飞行异能的鸟ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为进行攻击的生物数é‡ã€‚ +Flusterstorm|èºä¹±é£Žæš´|瞬间|除éžç›®æ ‡çž¬é—´æˆ–法术咒语的æ“控者支付{1},å¦åˆ™å击之。\n风暴(当你施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) +Flutterfox|幻翼çµç‹|生物 ~ç‹|åªè¦ä½ æ“控神器或结界,幻翼çµç‹ä¾¿å…·æœ‰é£žè¡Œå¼‚能。 +Flux||| +Flux Channeler|é‡æŸè”能师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Fluxcharger|å˜å¼‚充能怪|生物~怪奇|飞行\næ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥å°†å˜å¼‚充能怪的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ +Fly|飞行术|结界 ~çµæ°”|结附于生物\n所结附的生物具有飞行与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,深入地城。ã€(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Flycatcher Giraffid|æ•è‡é•¿é¢ˆå…½|生物 ~羚羊ï¼èœ¥èœ´|æ•è‡é•¿é¢ˆå…½è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾ä½ çš„选择有一个警戒指示物或一个延势指示物。 +Flying Carpet||| +Flying Crane Technique|鹤形掌|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。它们获得飞行与连击异能直到回åˆç»“æŸã€‚ +Flying Men|飞空人|生物~人类|飞行 +Flywheel Racer|飞轮跑车|神器 ~载具|警戒\n{T}:加一点任æ„颜色的法术力。åªèƒ½äºŽé£žè½®è·‘车是生物时起动。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Fodder Cannon||| +Fodder Launch|粮秣å‘å°„|部æ—法术~精çµ|牺牲一个精çµï¼Œä»¥ä½œä¸ºä½¿ç”¨ç²®ç§£å‘å°„çš„é¢å¤–费用。\n目标生物得-5/-5直到回åˆç»“æŸã€‚ 粮秣å‘射对该生物的æ“控者造æˆ5点伤害。 +Fodder Tosser|ç‚®ç°æŠ›æŽ·å™¨|神器|{T},弃一张牌:炮ç°æŠ›æŽ·å™¨å¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ2点伤害。 +Foe-Razer Regent|焚敌龙侯|生物~龙|飞行\n当焚敌龙侯进战场时,你å¯ä»¥ä»¤å®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。\næ¯å½“一个由你æ“控的生物互斗,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 +Fog|浓雾|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 +Fog Bank|浓雾堤防|生物~墙|守军,飞行\n防止浓雾堤防将å—到与造æˆçš„所有战斗伤害。 +Fog Elemental|雾元素|生物~元素|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n当雾元素攻击或阻挡,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚ +Fog of War|战争迷雾|瞬间|战场上æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ ä¾¿èŽ·å¾—1点生命。于本回åˆä¸­ï¼Œé˜²æ­¢åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 +Fog on the Barrow-Downs|å¤å†¢è¿·é›¾|结界 ~çµæ°”|结附于生物\n所结附的生物是精怪且ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。(它失去所有其他生物类别。) +Fogwalker|漫雾çµ|生物~精怪|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n当漫雾çµè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Fold into Aether|乙太收æŸ|瞬间|å击目标咒语。若你如此作,该咒语的æ“控者å¯ä»¥ä»Žå…¶æ‰‹ä¸Šå°†ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾ç½®è¿›åœºã€‚ +Folio of Fancies|奇术巨著|神器|牌手的手牌数é‡éƒ½æ²¡æœ‰ä¸Šé™ã€‚\n{X}{X},{T}:æ¯ä½ç‰Œæ‰‹å„抓X张牌。\n{2}{U},{T}:æ¯ä½å¯¹æ‰‹å„将其牌库顶等åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„牌置入其åŸå¢“场。 +Folk Hero|平民英雄|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“你施放与此生物具共通生物类别的咒语时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。〠+Folk Medicine||| +Followed Footsteps|接踵而至|结界~çµæ°”|生物结界\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå—此结界的生物之å¤åˆ¶ã€‚ +Fomori Nomad|佛莫里游牧人|生物~游牧人ï¼å·¨äºº| +Font of Agonies|苦痛洗礼盘|结界|æ¯å½“你支付生命时,在苦痛洗礼盘上放置等é‡çš„鲜血指示物。\n{1}{B},从苦痛洗礼盘上移去四个鲜血指示物:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Font of Fertility|富饶洗礼池|结界|{1}{G},牺牲富饶洗礼池:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Font of Fortunes|命è¿æ´—礼池|结界|{1}{U},牺牲命è¿æ´—礼池:抓两张牌。 +Font of Ire|愤怒洗礼池|结界|{3}{R},牺牲愤怒洗礼池:愤怒洗礼池对目标牌手造æˆ5点伤害。 +Font of Magic|魔力泉涌|结界|你本盘游æˆä¸­æ¯ä»Žç»Ÿå¸…区施放过一次指挥官,你施放的瞬间与法术咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Font of Mythos|神èµæ´—礼盘|神器|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手é¢å¤–抓两张牌。 +Font of Progress|进展洗礼池|神器|进展洗礼池进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{3},{T}:目标牌手磨X张牌,X为进展洗礼池上的çƒæ²¹æŒ‡ç¤ºç‰©æ•°é‡ã€‚ +Font of Return|转世洗礼池|结界|{3}{B},牺牲转世洗礼池:将至多三张目标生物牌从你的åŸå¢“场移回你手上。 +Font of Vigor|活力洗礼池|结界|{2}{W},牺牲活力洗礼池:你获得7点生命。 +Food||| +Food Chain|食物链|结界|放é€ä¸€ä¸ªç”±ä½ æ“控的生物:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为所放é€ç”Ÿç‰©ä¹‹æ³•æœ¯åŠ›å€¼åŠ 1。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。 +Food Coma|饱食æ˜ç¡|结界|当饱食æ˜ç¡è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到饱食æ˜ç¡ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Food Fight|食物大战|结界|由你æ“控的神器具有「{2},牺牲此神器:它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控且å称为食物大战之永久物的数é‡åŠ 1。〠+Fool's Demise|å‡æ­»|结界~çµæ°”|生物结界\n当å—此结界的生物置入åŸå¢“场时,将该生物在你的æ“控下返回场上。\n当å‡æ­»ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,将å‡æ­»ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Foot Soldiers|步行军队|生物~人类ï¼å£«å…µ| +Footbottom Feast|足底盛宴|瞬间|将任æ„æ•°é‡çš„目标生物牌从你的åŸå¢“场置于你的牌库顶。\n抓一张牌。 +Footfall Crater|足å°æˆå‘|结界 ~çµæ°”|结附于地\n所结附的地具有「{T}:目标生物获得践è¸ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚ã€\n循环{1}({1},弃掉此牌:抓一张牌。) +Foothill Guide||| +Footlight Fiend|è„šç¯é‚ªé¬¼|生物 ~魔鬼|当脚ç¯é‚ªé¬¼æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ1点伤害。 +Footsteps of the Goryo|怨çµè¶³éŸ³|法术~å¤å’’|将目标生物牌从你的åŸå¢“场移回场上。 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ +For the Ancestors|为了先祖|瞬间|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä»»æ„æ•°é‡ä¸ºè¯¥ç±»åˆ«çš„牌,并将所展示的牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\n返照{3}{G} +For the Emperor!|为了å¸çš‡ï¼|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得警戒与系命异能。 +For the Family|为了家æ—|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果你æ“控四个或更多生物,则改为该生物得+4/+4直到回åˆç»“æŸã€‚ +Foratog||| +Foray of Orcs|奥克çªè¢­|法术|囤兵åŠå…½äºº2。当你如此作时,奥克çªè¢­å‘目标由对手æ“控的生物造æˆX点伤害,X为该å—囤兵军队的力é‡ã€‚ +Forbidden Alchemy|炼金ç¦æœ¯|瞬间|检视你牌库顶的四张牌。 将其中一张置入你手上,其余置入你的åŸå¢“场。\n返照{6}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Forbidden Crypt||| +Forbidden Friendship|ç¦å¿Œå‹è°Š|法术|派出一个1/1红色,具æ•æ·å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©å’Œä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Forbidden Orchard|ç¦å¿Œæžœå›­|地|{T}:加一点任æ„颜色的法术力。\næ¯å½“你横置ç¦å¿Œæžœå›­ä»¥äº§ç”Ÿæ³•æœ¯åŠ›æ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æ´¾å‡ºä¸€ä¸ª1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Forbidding Spirit|ç¦åˆ¶ç²¾æ€ª|生物 ~精怪ï¼åƒ§ä¾£|当ç¦åˆ¶ç²¾æ€ªè¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°ä½ çš„下一个回åˆï¼Œå¯¹æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{2},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ +Forbidding Watchtower|险è¦çš„瞭望å°|地|险è¦çš„瞭望å°é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{W}到你的法术力池中。\n{1}{W}:直到回åˆç»“æŸï¼Œé™©è¦çš„瞭望å°æˆä¸º1/5白色士兵生物。 它ä»ç„¶æ˜¯åœ°ã€‚ +Force Away|驱离|瞬间|将目标生物移回其拥有者手上。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则你å¯ä»¥æŠ“一张牌。如果你如此作,则弃一张牌。 +Force Bubble||| +Force Spike||| +Force of Despair|ç»æœ›ä¹‹åŠ›|瞬间|如果当å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ é»‘色牌,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n消ç­æ‰€æœ‰æœ¬å›žåˆè¿›æˆ˜åœºçš„生物。 +Force of Nature|万物元气兽|生物~元素|è·µè¸(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害)\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{G}{G}{G}{G},å¦åˆ™ä¸‡ç‰©å…ƒæ°”兽对你造æˆ8点伤害。 +Force of Negation|å¦è®¤ä¹‹åŠ›|瞬间|如果当å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ è“色牌,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\nå击目标éžç”Ÿç‰©å’’语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Force of Rage|怒ç«ä¹‹åŠ›|瞬间|如果当å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ çº¢è‰²ç‰Œï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n派出两个3/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²è¿™äº›è¡ç”Ÿç‰©ã€‚ +Force of Savagery|残暴元气兽|生物~元素|è·µè¸ +Force of Vigor|活旺之力|瞬间|如果当å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç»¿è‰²ç‰Œï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n消ç­è‡³å¤šä¸¤ä¸ªç›®æ ‡ç¥žå™¨å’Œï¼æˆ–结界。 +Force of Virtue|美德之力|结界|如果当å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç™½è‰²ç‰Œï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n闪现\n由你æ“控的生物得+1/+1。 +Force of Will|æ„志之力|瞬间|ä½ å¯ä»¥æ”¯ä»˜1点生命并从你手上放é€ä¸€å¼ è“色牌,而ä¸æ”¯ä»˜æ„志之力的法术力费用。\nå击目标咒语。 +Forced Adaptation|å—迫适应|结界~çµæ°”|结附于生物\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ‰€ç»“附的生物上放置一个+1/+1指示物。 +Forced Fruition|强迫结实|结界|æ¯å½“任一对手使用咒语时,该牌手抓七张牌。 +Forced Landing|强令ç€é™†|瞬间|将目标具飞行异能的生物置于其拥有者的牌库底。 +Forced Retreat|Forced Retreat|| +Forced Worship|逼迫敬拜|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½æ”»å‡»ã€‚\n{2}{W}:将逼迫敬拜移回其拥有者手上。 +Forceful Denial|èšåŠ›æ‹’æ–¥|瞬间|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\nå击目标咒语。 +Forcemage Advocate||| +Forebear's Blade|先人之剑|神器 ~武具|佩带此武具的生物得+3/+0且具有警戒与践è¸å¼‚能。\næ¯å½“佩带此武具的生物死去时,将先人之剑装备在目标由你æ“控的生物上。\n佩带{3} +Foreboding Fruit|预兆果实|法术|目标牌手抓两张牌且失去2点生命。\n固色~如果施放此咒语时支付过至少三点黑色法术力,则派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Foreboding Ruins|æ¶å…†é—迹|地|于æ¶å…†é—迹进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ²¼æ³½æˆ–山脉牌。如果你未如此作,则æ¶å…†é—迹须横置进战场。\n{T}:加{B}或{R}。 +Forerunner of Slaughter|å± æ€é”‹ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。){1}:目标无色生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Forerunner of the Coalition|è”盟先驱|生物 ~人类ï¼æµ·ç›—|当è”盟先驱进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æµ·ç›—牌,展示该牌,然åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\næ¯å½“å¦ä¸€ä¸ªæµ·ç›—在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Forerunner of the Empire|å¸å›½å…ˆé©±|生物 ~人类ï¼å£«å…µ|当å¸å›½å…ˆé©±è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ龙牌,展示该牌,然åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\næ¯å½“一个æ龙在你的æ“控下进战场时,你å¯ä»¥ä»¤å¸å›½å…ˆé©±å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 +Forerunner of the Heralds|å·æµä½¿å…ˆé©±|生物 ~人鱼ï¼æ–¥å€™|当å·æµä½¿å…ˆé©±è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ äººé±¼ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\næ¯å½“å¦ä¸€ä¸ªäººé±¼åœ¨ä½ çš„æ“控下进战场时,在å·æµä½¿å…ˆé©±ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Forerunner of the Legion|军团先驱|生物 ~å¸è¡€é¬¼ï¼éª‘士|当军团先驱进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å¸è¡€é¬¼ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\næ¯å½“å¦ä¸€ä¸ªå¸è¡€é¬¼åœ¨ä½ çš„æ“控下进战场时,目标生物得+1/+1直到回åˆç»“æŸã€‚ +Foresee|预知|法术|å åœ4,然åŽæŠ“两张牌。 +Forest|æ ‘æž—|基本地 ~树林|({T}: 添加 {G}.) +Forest Bear|Forest Bear|| +Forever Young|é’春永驻|法术|将任æ„æ•°é‡çš„目标生物牌从你的åŸå¢“场置于你的牌库顶。\n抓一张牌。 +Forfend|ä¿å«|瞬间|防止本回åˆä¸­å°†å¯¹ç”Ÿç‰©é€ æˆçš„所有伤害。 +Forge Anew|é‡é“¸ä¸€æ–°|结界|当é‡é“¸ä¸€æ–°è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡æ­¦å…·ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½ ä¾¿å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下起动佩带异能。\n对你于你的æ¯ä¸ªå›žåˆä¸­é¦–度起动的佩带异能而言,你å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜å…¶ä½©å¸¦è´¹ç”¨ã€‚ +Forge Armor||| +Forge Boss|熔炉主管|生物 ~人类ï¼æˆ˜å£«|æ¯å½“你牺牲一个或数个其他生物时,熔炉主管å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Forge Devil|锻炉魔鬼|生物~æ¶é­”|当锻炉魔鬼进战场时,它对目标生物造æˆ1点伤害,且对你造æˆ1点伤害。 +Forgeborn Oreads|锻生山çµ|结界生物~å®èŠ™|星彩~æ¯å½“锻生山çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,锻生山çµå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Forgehammer Centurion|铸锤百夫长|生物 ~éžç‘žäººï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物或神器从战场进入åŸå¢“场时,在铸锤百夫长上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\næ¯å½“铸锤百夫长攻击时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚当你如此作时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Forgestoker Dragon|锻焰巨龙|生物~龙|飞行\n{1}{R}:锻焰巨龙对目标生物造æˆ1点伤害。该生物本次战斗中ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚åªèƒ½äºŽé”»ç„°å·¨é¾™è¿›è¡Œæ”»å‡»æ—¶èµ·åŠ¨æ­¤å¼‚能。 +Forget||| +Forging the Anchor|铸造时间锚|法术|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä»»æ„æ•°é‡çš„神器牌,并将所展示的牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Forging the Tyrite Sword|钛晶剑锻造志|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 派出一个çå®è¡ç”Ÿç‰©ã€‚\nIII — 从你的牌库中æœå¯»ä¸€å¼ å称为战斗神哈尔瓦的牌或一张武具牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Forgotten Ancient|é—世先人|生物~元素|æ¯å½“任一牌手施放咒语时,你å¯ä»¥åœ¨é—世先人上放置一个+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†é—世先人上任æ„æ•°é‡çš„+1/+1指示物移到其他生物上。 +Forgotten Cave|é—世山洞|地|é—世山洞须横置进战场。\n{T}:加{R}。\n循环{R}({R},弃掉此牌:抓一张牌。) +Forgotten Creation|é­å¿˜é€ ç‰©|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌。若你如此作,则抓等é‡çš„牌。 +Forgotten Monument|é—世纪念碑|地 — 洞窟|{T}:加{C}。\n由你æ“控的其他洞窟具有「{T},支付1点生命:加一点任æ„颜色的法术力。〠+Forgotten Sentinel|é—世哨å«|神器生物 ~魔åƒ|é—世哨å«é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Foriysian Interceptor|佛绿耶斯拦截者|生物~人类ï¼å£«å…µ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n守军\n佛绿耶斯拦截者å¯ä»¥é¢å¤–多阻挡一个生物。 +Foriysian Totem|佛绿耶斯图腾åƒ|神器|{T}:加{R}到你的法术力池中。\n{4}{R}:佛绿耶斯图腾åƒæˆä¸º4/4红色,具践è¸å¼‚能的巨人神器生物直到回åˆç»“æŸã€‚\nåªè¦ä½›ç»¿è€¶æ–¯å›¾è…¾åƒæ˜¯ç”Ÿç‰©ï¼Œå®ƒä¾¿å¯ä»¥é¢å¤–多阻挡一个生物。 +Fork in the Road|岔路å£|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚将其中一张置于你手上,å¦ä¸€å¼ ç½®äºŽä½ çš„åŸå¢“场。然åŽå°†ä½ çš„牌库洗牌。 +Forked Bolt|分å‰é›·å‡»|法术|分å‰é›·å‡»å¯¹ä¸€ä¸ªæˆ–两个目标生物和ï¼æˆ–牌手造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。 +Forked Lightning||| +Forked-Branch Garami|丛æžç¼ å‘½å¦–|生物~精怪|转生4,转生4 (当它从场上进入åŸå¢“场时,你å¯ä»¥å°†è‡³å¤šä¸¤å¼ ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) +Forlorn Pseudamma|渴å­é¬¼æ¯|生物~çµä¿‘|å¨å“\nå¯æ‚Ÿï½žæ¯å½“渴å­é¬¼æ¯æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,将一个2/2黑色çµä¿‘è¡ç”Ÿç»“界生物放进战场。 +Form of the Dinosaur|化身æé¾™|结界|当化身æ龙进战场时,你的总生命æˆä¸º15。\n在你的维æŒå¼€å§‹æ—¶ï¼ŒåŒ–身æé¾™å‘目标由对手æ“控的生物造æˆ15点伤害,且该生物对你造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Form of the Dragon|化身巨龙|结界|在你的维æŒå¼€å§‹æ—¶ï¼ŒåŒ–身巨龙对目标生物或牌手造æˆ5点伤害。\n在æ¯ä¸ªå›žåˆç»“æŸæ—¶ï¼Œä½ çš„总生命æˆä¸º5。\nä¸å…·é£žè¡Œå¼‚能的生物ä¸èƒ½æ”»å‡»ä½ ã€‚ +Formless Nurturing|无形滋养|法术|显化你的牌库顶牌,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Forsake the Worldly|献é€å‡¡ç‰©|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。\n循环{2}({2},弃掉此牌:抓一张牌。) +Forsaken City||| +Forsaken Drifters|孤零漂泊者|生物~çµä¿‘|当孤零漂泊者死去时,将你牌库顶的四张牌置入你的åŸå¢“场。 +Forsaken Monument|é­å¼ƒçºªå¿µç¢‘|传奇神器|由你æ“控的无色生物得+2/+2。\næ¯å½“你横置一个永久物以产生{C}时,é¢å¤–加{C}。\næ¯å½“你施放无色咒语时,你获得2点生命。 +Forsaken Sanctuary|é­å¼ƒåœ£æ®¿|地|é­å¼ƒåœ£æ®¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}。 +Forsworn Paladin|弃誓圣武士|生物 ~人类ï¼éª‘士|å¨æ…‘\n{1}{B},{T},支付1点生命:派出一个çå®è¡ç”Ÿç‰©ã€‚\n{2}{B}:目标生物得+2/+0直到回åˆç»“æŸã€‚如果起动此异能时支付过æ¥è‡ªçå®çš„法术力,则该生物å†èŽ·å¾—死触异能直到回åˆç»“æŸã€‚ +Forth Eorlingas!|埃奥尔勇往直å‰ï¼|法术|派出X个2/2红色,具践è¸ä¸Žæ•æ·å¼‚能的人类ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚\n本回åˆä¸­ï¼Œæ¯å½“由你æ“控的一个或数个生物对一ä½æˆ–多ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你æˆä¸ºå›ä¸»ã€‚ +Fortified Beachhead|筑防滩头|地|于筑防滩头进战场时,你å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºä¸€å¼ å£«å…µç‰Œã€‚除éžä½ ä»¥æ­¤æ³•å±•ç¤ºå£«å…µç‰Œæˆ–ä½ æ“控士兵,å¦åˆ™ç­‘防滩头须横置进战场。\n{T}:加{W}或{U}。\n{5},{T}:由你æ“控的士兵得+1/+1直到回åˆç»“æŸã€‚ +Fortified Rampart|筑防å£åž’|生物~墙|守军 +Fortified Village|筑防æ‘庄|地|于筑防æ‘庄进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ ‘林或平原牌。如果你未如此作,则筑防æ‘庄须横置进战场。\n{T}:加{G}或{W}。 +Fortify|筑起工事|瞬间|选择一项~\n• 由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n• 由你æ“控的生物得+0/+2直到回åˆç»“æŸã€‚ +Fortifying Draught|增势è¯å‰‚|瞬间|你获得2点生命。目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ +Fortifying Provisions|巩固补给|结界|由你æ“控的生物得+0/+1。\n当巩固补给进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Fortitude||| +Fortress Crab|è¦å¡žèŸ¹|生物 ~蟹| +Fortress Cyclops|è¦å¡žç‹¬çœ¼å·¨äºº|生物~独眼巨人ï¼å£«å…µ|æ¯å½“è¦å¡žç‹¬çœ¼å·¨äººæ”»å‡»æ—¶ï¼Œå®ƒå¾—+3/+0直到回åˆç»“æŸã€‚\næ¯å½“è¦å¡žç‹¬çœ¼å·¨äººé˜»æŒ¡æ—¶ï¼Œå®ƒå¾—+0/+3直到回åˆç»“æŸã€‚ +Fortuitous Find|æ„外å‘现|法术|选择一项或都选~\n•将目标神器牌从你的åŸå¢“场移回你手上。\n•将目标生物牌从你的åŸå¢“场移回你手上。 +Fortune Thief|幸è¿ç›—è´¼|生物 ~人类ï¼æµªå®¢|将使你的总生命å‡å°‘至1以下的伤害,改为å‡å°‘你的总生命至1。\nå˜èº«{R}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Fortune's Favor|命è¿çœ·å® |瞬间|目标对手检视你牌库顶的四张牌,并分æˆç‰Œé¢æœä¸‹ä¸Žç‰Œé¢æœä¸Šå„一堆。将其中一堆置于你手上,å¦ä¸€å †ç½®äºŽä½ çš„åŸå¢“场。 +Fossil Find|寻找化石|法术|éšæœºå°†ä¸€å¼ ç‰Œä»Žä½ çš„åŸå¢“场移回你手上,然åŽä½ ä»¥ä»»æ„顺åºæ¥æŽ’列你的åŸå¢“场。 +Foul Emissary|邪秽密使|生物~人类ï¼æƒŠæƒ§å…½|当邪秽密使进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n当你于施放具化生异能之咒语的过程中牺牲邪秽密使时,将一个3/2的无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Foul Imp|è…味å°æ¶é­”|生物~å°æ¶é­”|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n当è…味å°æ¶é­”进场时,你失去2点生命。 +Foul Orchard|邪秽果园|地|邪秽果园须横置进战场。\n{T}:加{B}或{G}。 +Foul Play|æ¶åŠ£çŠ¯è¡Œ|法术|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) +Foul Presence||| +Foul Renewal|邪秽å¤ç”Ÿ|瞬间|将目标生物牌从你的åŸå¢“场移回你手上。目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为以此法移回之牌的防御力。 +Foul Watcher|邪秽监鸦|生物 ~梦魇ï¼é¸Ÿ|飞行\n当邪秽监鸦进战场时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。)\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,邪秽监鸦便得+1/+0。 +Foul-Tongue Invocation|秽言ç¥æ„¿|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾ç§½è¨€ç¥æ„¿çš„é¢å¤–费用。\n目标牌手牺牲一个生物。如果于你施放秽言ç¥æ„¿æ—¶ï¼Œä½ å±•ç¤ºäº†é¾™ç‰Œæˆ–æ“控龙,则你获得4点生命。 +Foul-Tongue Shriek|秽言啸鸣|瞬间|ä½ æ¯æ“控一个进行攻击的生物,目标对手便失去1点生命。你获得等é‡çš„生命。 +Foulmire Knight|Foulmire Knight|生物 ~çµä¿‘ï¼éª‘士|死触 +Foundation Breaker|碎根çµ|生物 ~元素|当碎根çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n呼魂{1}{G}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) +Founding the Third Path|蹊径创会纪|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ä¸º1或2的瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\nII — 目标牌手磨四张牌。\nIII — 将目标瞬间或法术牌从你的åŸå¢“场放é€ã€‚将其å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。 +Foundry Assembler|铸造厂组装工|神器生物~组装工人|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。) +Foundry Champion|锻炉斗士|生物~元素ï¼å£«å…µ|当锻炉斗士进战场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n{R}:锻炉斗士得+1/+0直到回åˆç»“æŸã€‚\n{W}:锻炉斗士得+0/+1直到回åˆç»“æŸã€‚ +Foundry Helix|煅炉螺旋|瞬间|牺牲一个永久物,以作为施放此咒语的é¢å¤–费用。\n煅炉螺旋对任æ„一个目标造æˆ4点伤害。如果所牺牲的永久物是神器,则你获得4点生命。 +Foundry Hornet|铸造厂黄蜂|生物~昆虫|飞行\n当铸造厂黄蜂进战场时,若你æ“控其上有+1/+1指示物的生物,则由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Foundry Inspector|铸造厂监工|神器生物 ~组构体|你施放的神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Foundry Screecher|铸造厂鸣è |生物~è™è |飞行\nåªè¦ä½ æ“控神器,铸造厂鸣è ä¾¿å¾—+1/+0。 +Foundry Street Denizen|锻炉街居民|生物~鬼怪ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªçº¢è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,锻炉街居民得+1/+0直到回åˆç»“æŸã€‚ +Foundry of the Consuls|执政官铸造厂|地|{T}:加{1}到你的法术力池中。{5},{T},牺牲执政官铸造厂:将两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Fountain of Ichor|脓水泉脉|神器|{T}:加一点任æ„颜色的法术力。\n{3}:脓水泉脉æˆä¸º3/3æ龙神器生物直到回åˆç»“æŸã€‚ +Fountain of Renewal|新机喷泉|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{3},牺牲新机喷泉:抓一张牌。 +Fountain of Youth|é’春之泉|神器|{2},{T}:你获得1点生命。 +Fourth Bridge Prowler|四桥游掠者|生物~人类ï¼æµªå®¢|当四桥游掠者进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚ +Foxfire Oak|ç‹ç«æ©¡æ ‘|生物~树妖ï¼ç¥­å¸ˆ|{R/G}{R/G}{R/G}:ç‹ç«æ©¡æ ‘å¾—+3/+0直到回åˆç»“æŸã€‚ +Fractal Harness|分çµæŒ½å…·|神器 ~武具|当分çµæŒ½å…·è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,并将分çµæŒ½å…·è£…备于其上。\næ¯å½“佩带此武具的生物攻击时,将其上的+1/+1指示物数é‡åŠ å€ã€‚\n佩带{2} +Fractal Summoning|分çµå¬å”¤æœ¯|法术 ~课程|派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物。 +Fracture|裂æˆç¢Žç‰‡|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或é¹æ´›å®¢ã€‚ +Fractured Loyalty||| +Fractured Powerstone|裂崩魔力石|神器|{T}:加{C}。\n{T}:掷时空骰。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Fractured Sanity|裂崩心智|法术|æ¯ä½å¯¹æ‰‹å„磨å四张牌。\n循环{1}{U}({1}{U},弃掉此牌:抓一张牌。)\n当你循环裂崩心智时,æ¯ä½å¯¹æ‰‹å„磨四张牌。 +Fracturing Gust|æ¯è£‚狂风|瞬间|消ç­æ‰€æœ‰ç¥žå™¨ä¸Žç»“界。 æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªæ°¸ä¹…物,你便获得2点生命。 +Fragmentize|化为碎片|法术|消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的神器或结界。 +Francisco, Fowl Marauder|掠盗飞禽凡希科|传奇生物 — 鸟ï¼æµ·ç›—|飞行\n掠盗飞禽凡希科ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“由你æ“控的一个或数个海盗对任一牌手造æˆæˆ˜æ–—伤害时,令凡希科勘察。\næ‹æ¡£ +Frantic Firebolt|ç‹‚ä¹±ç«æŸ|瞬间|ç‹‚ä¹±ç«æŸå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害,X为你åŸå¢“场中瞬间牌ã€æ³•æœ¯ç‰Œå’Œï¼æˆ–具历险之牌的总数é‡åŠ 2。 +Frantic Inventory|ç‹‚æœåº“å­˜|瞬间|抓一张牌,然åŽå†æŠ“若干牌,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中å称为狂æœåº“存之牌的数é‡ã€‚ +Frantic Purification||| +Frantic Salvage|狂乱回收|瞬间|将任æ„æ•°é‡çš„目标神器牌从你的åŸå¢“场置于你的牌库顶。\n抓一张牌。 +Frantic Search|ç‹‚æœä¹±å¯»|瞬间|抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚é‡ç½®è‡³å¤šä¸‰ä¸ªåœ°ã€‚ +Fraying Line|有æŸç»³ç´¢|神器|当有æŸç»³ç´¢è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个绳索指示物。\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¯ä»¥æ”¯ä»˜{2}。若他如此作,则他在一个由其æ“控的生物上放置一个绳索指示物。若å¦ï¼Œåˆ™æ”¾é€æœ‰æŸç»³ç´¢å’Œæ¯ä¸ªå…¶ä¸Šæ²¡æœ‰ç»³ç´¢æŒ‡ç¤ºç‰©çš„生物,然åŽç§»åŽ»æ‰€æœ‰ç”Ÿç‰©ä¸Šçš„所有绳索指示物。 +Fraying Omnipotence|全能æ¸æ•£|法术|æ¯ä½ç‰Œæ‰‹å„失去一åŠæ•°é‡çš„生命,然åŽå„弃一åŠæ•°é‡çš„手牌,然åŽå„牺牲一åŠæ•°é‡ç”±å…¶æ“控的生物。å„æ•°é‡å°æ•°ç‚¹åŽå‡è¿›ä½ã€‚ +Fraying Sanity|崩碎心智|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ‰€ç»“附的牌手将其牌库顶的X张牌置入其åŸå¢“场,X为本回åˆä¸­ä»Žä»»ä½•åŒºåŸŸç½®å…¥è¯¥åŸå¢“场之牌的数é‡ã€‚ +Frazzle|疲软|瞬间|å击目标éžè“色的咒语。 +Free from Flesh|脱离肉身|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚在其上放置两个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚ +Freed from the Real|逸脱实界|生物结界|{U}:横置å—此结界的生物。\n{U}:é‡ç½®å—此结界的生物。 +Freejam Regent|è´¹æŽæ°é¾™ä¾¯|生物~龙|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n飞行\n{1}{R}:费æŽæ°é¾™ä¾¯å¾—+2/+0直到回åˆç»“æŸã€‚ +Freelance Muscle|包工打手|生物 ~犀牛ï¼æˆ˜å£«|æ¯å½“包工打手进行攻击或阻挡时,它得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控之其他生物中的最大力é‡å’Œï¼æˆ–防御力。 +Freewind Equenaut|滑翔飞马骑士|生物~人类ï¼å¼“箭手|飞行\nåªè¦æ»‘翔飞马骑士上结附了结界,它便具有「{T}:滑翔飞马骑士对目标进行攻击或阻挡的生物造æˆ2点伤害。〠+Freeze in Place|原地冰冻|法术|横置目标由对手æ“控的生物并在其上放置三个晕眩指示物。å åœ2。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) +Frenetic Ogre||| +Frenetic Raptor||| +Frenetic Sliver|狂热裂片妖|生物~裂片妖|所有裂片妖具有「{0}:如果此生物在场,掷一枚硬å¸ã€‚ 如果你赢得此掷,则将此生物移出对战,并在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上。 如果你输掉此掷,则牺牲之。〠+Frenzied Arynx|狂热猛çŒ|生物 ~猫ï¼é‡Žå…½|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\nè·µè¸\n{4}{R}{G}:狂热猛çŒå¾—+3/+0直到回åˆç»“æŸã€‚ +Frenzied Devils|狂热魔鬼|生物 ~魔鬼|æ•æ·\næ¯å½“你施放éžç”Ÿç‰©å’’语时,狂热魔鬼得+2/+2直到回åˆç»“æŸã€‚ +Frenzied Fugue|丧志神游|结界~çµæ°”|结附于永久物\n当丧志神游进战场或在你的维æŒå¼€å§‹æ—¶ï¼ŒèŽ·å¾—所结附之永久物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥æ°¸ä¹…物。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Frenzied Goblin|狂热精çµ|生物~精çµï¼ç‹‚战士|æ¯å½“狂热精çµæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{R}。 若你如此作,则目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Frenzied Rage|狂热怒ç«|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+1且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Frenzied Raider|狂热劫掠者|生物 ~æ¶é­”ï¼ç‹‚战士|æ¯å½“你起动炫å¨å¼‚能时,在狂热劫掠者上放置一个+1/+1指示物。 +Frenzied Raptor|狂乱迅猛龙|生物 ~æé¾™| +Frenzied Saddlebrute|狂热巨兽骑士|生物 ~åŠå…½äººï¼æˆ˜å£«|æ•æ·\n所有生物都能视åŒå…·æœ‰æ•æ·å¼‚能地攻击你的对手和由你的对手æ“控之é¹æ´›å®¢ã€‚ +Frenzied Tilling|狂耕乱耘|法术|消ç­ç›®æ ‡åœ°ã€‚从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºã€‚然åŽå°†ä½ çš„牌库洗牌。 +Frenzy Sliver|狂热裂片妖|生物~裂片妖|所有裂片妖具有狂热1。 (æ¯å½“任一裂片妖进行攻击且未å—阻挡时,它得+1/+0直到回åˆç»“æŸã€‚) +Fresh Meat|鲜肉|瞬间|本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ä»Žæˆ˜åœºè¿›å…¥ä½ çš„åŸå¢“场,便将一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Fresh-Faced Recruit|稚嫩新兵|生物 ~人类ï¼å£«å…µ|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç¨šå«©æ–°å…µä¾¿å…·æœ‰å…ˆæ”»å¼‚能。 +Fretwork Colony|浮雕虫群|生物~昆虫|浮雕虫群ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æµ®é›•è™«ç¾¤ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物且你失去1点生命。 +Freyalise's Radiance|妃雅丽兹辉芒|结界|累积维æŒ{2}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n雪境永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Freyalise, Llanowar's Fury|罗堰之怒妃雅丽兹|é¹æ´›å®¢ï½žå¦ƒé›…丽兹|+2:将一个1/1绿色妖精ï¼å¾·é²ä¼Šè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”具有「{T}:加{G}到你的法术力池中ã€ã€‚\n−2:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n−6:你æ¯æ“控一个绿色生物,便抓一张牌。\n罗堰之怒妃雅丽兹å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Friendly Fire|误伤|瞬间|目标生物的æ“控者从其手上éšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚误伤对该生物和该牌手å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„总法术力费用。 +Friendly Rivalry|亦敌亦å‹|瞬间|目标由你æ“控的生物与至多å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的传奇生物å„ä¾å…¶åŠ›é‡å¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ã€‚ +Frightcrawler||| +Frightful Delusion|æ怖妄想|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击该咒语。 该牌手弃一张牌。 +Frightshroud Courier||| +Frilled Cave-Wurm|褶领洞窟亚龙|生物 — ç«èœ¥èœ´ï¼äºšé¾™|è½åŸ4~åªè¦ä½ åŸå¢“场中有四张或更多永久物牌,褶领洞窟亚龙便得+2/+0。 +Frilled Deathspitter|褶领漫毒龙|生物 ~æé¾™|激怒~æ¯å½“褶领漫毒龙å—到伤害时,它å‘目标对手造æˆ2点伤害。 +Frilled Mystic|褶领秘教徒|生物 ~妖精ï¼èœ¥èœ´ï¼æ³•æœ¯å¸ˆ|闪现\n当褶领秘教徒进战场时,你å¯ä»¥å击目标咒语。 +Frilled Oculus|赘饰眼çƒæ€ª|生物~造妖|{1}{G}:赘饰眼çƒæ€ªå¾—+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Frilled Sandwalla|皱褶沙德瓦拉|生物 ~蜥蜴|{1}{G}:皱褶沙德瓦拉得+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Frilled Sea Serpent|刃é³å·¨æµ·è›‡|生物 ~巨蛇|{5}{U}{U}:刃é³å·¨æµ·è›‡æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Frillscare Mentor|å¨æ£±æ˜Žå¸ˆ|生物 ~人类ï¼æˆ˜å£«|当å¨æ£±æ˜Žå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªå¨æ…‘指示物。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{2}{R},{T}:在æ¯ä¸ªç”±ä½ æ“控且具å¨æ…‘异能的生物上å„放置一个+1/+1指示物。 +Frodo Baggins|弗罗多·巴金斯|传奇生物 ~åŠèº«äººï¼æ–¥å€™|æ¯å½“弗罗多·巴金斯或å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,魔戒引诱你。\nåªè¦å¼—罗多是你的æŒæˆ’人,则若能阻挡它,便必须阻挡之。 +Frodo, Adventurous Hobbit|雄心éœæ¯”特人弗罗多|传奇生物 ~åŠèº«äººï¼æ–¥å€™|与忠诚éšå‘˜å±±å§†æ‹æ¡£\n警戒\næ¯å½“雄心éœæ¯”特人弗罗多攻击时,若你本回åˆä¸­èŽ·å¾—过3点或更多生命,则魔戒引诱你。然åŽå¦‚果弗罗多是你的æŒæˆ’人,且本盘游æˆä¸­é­”戒已引诱你两次或更多,则抓一张牌。 +Frodo, Determined Hero|åšå®šè‹±é›„弗罗多|传奇生物 ~åŠèº«äººï¼æˆ˜å£«|æ¯å½“åšå®šè‹±é›„弗罗多进战场或攻击时,你å¯ä»¥å°†ç›®æ ‡ç”±ä½ æ“控且法术力值等于2或3的武具贴附于弗罗多上。\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä¾¿é˜²æ­¢å°†å¯¹å¼—罗多造æˆçš„所有伤害。 +Frodo, Sauron's Bane|索隆克星弗罗多|传奇生物 ~åŠèº«äººï¼å¸‚æ°‘|{W/B}{W/B}:如果索隆克星弗罗多是市民,则它æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º2/3ã€å…·ç³»å‘½å¼‚能的åŠèº«äººï¼æ–¥å€™ã€‚\n{B}{B}{B}:如果弗罗多是斥候,则它æˆä¸ºåŠèº«äººï¼æµªå®¢ï¼Œä¸”具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,如果本盘游æˆä¸­é­”戒已引诱你四次或更多,则该牌手输掉这盘游æˆã€‚è‹¥å¦ï¼Œåˆ™é­”戒引诱你。〠+Froghemoth|沼喉怪|生物 ~蛙ï¼æƒŠæƒ§å…½|è·µè¸ï¼Œæ•æ·\næ¯å½“沼喉怪对任一牌手造æˆæˆ˜æ–—伤害时,将至多等é‡çš„目标牌从其åŸå¢“场放é€ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿åœ¨æ²¼å–‰æ€ªä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ éžç”Ÿç‰©ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。 +Frogify|å˜è›™å’’|结界 ~çµæ°”|结附于生物\n所结附的生物失去所有异能,且是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1çš„è“色蛙生物。(它会失去其他牌张类别和生物类别。) +Frogmite|å°è›™å…½|神器生物~蛙|神器共鸣(你æ¯æ“控一个神器,施放此咒语的费用便å‡å°‘{1}æ¥æ–½æ”¾ã€‚) +Frogtosser Banneret|掷蛙掌旗|生物 ~鬼怪ï¼æµªå®¢|æ•æ·\n你施放的鬼怪咒语和浪客咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Frolicking Familiar|Frolicking Familiar|生物 — æ°´ç­ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放瞬间或法术咒语时,嬉闹佣兽得+1/+1直到回åˆç»“æŸã€‚ +From Beyond|异境造物|结界|虚色(此牌没有颜色。)在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。ã€{1}{G},牺牲异境造物:从你的牌库中æœå¯»ä¸€å¼ å¥¥æœ­å¥‡ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +From Under the Floorboards|破宅而出|法术|疯魔{X}{B}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。)\n将三个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œä¸”你获得3点生命。如果曾支付破宅而出的疯魔费用,则改为将X个上述的è¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œä¸”你获得X点生命。 +From the Catacombs|æ¥è‡ªé™µå¢“|法术|将目标生物牌在你的æ“控下从åŸå¢“场放进战场,且上é¢æœ‰ä¸€ä¸ªå°¸ä½“指示物。如果该生物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。\n你掌æ¡å…ˆåˆ¶ã€‚\n逸脱~{3}{B}{B},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其逸脱费用。) +From the Rubble|乱石余生|结界|于乱石余生进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡è¯¥ç±»åˆ«çš„生物牌从你åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ªç»ˆå‘½æŒ‡ç¤ºç‰©ã€‚ +Frondland Felidar|曲洼地晶角兽|生物 ~猫ï¼é‡Žå…½|警戒\n由你æ“控且具警戒异能的生物具有「{1},{T}:横置目标生物。〠+Frontier Bivouac|边疆è¥åœ°|地|边疆è¥åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G},{U}或{R}。 +Frontier Guide|边境å‘导|生物~妖精ï¼æ–¥å€™|{3}{G},{T}:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Frontier Mastodon|锋疆乳齿象|生物 ~象|å¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则锋疆乳齿象进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Frontier Siege|围攻锋疆|结界|于围攻锋疆进战场时,选择å¯æ±—或龙王。\nâ— å¯æ±—~在你的æ¯ä¸ªè¡ŒåŠ¨é˜¶æ®µå¼€å§‹æ—¶ï¼ŒåŠ {G}{G}到你的法术力池中。\n◠龙王~æ¯å½“一个具飞行异能的生物在你的æ“控下进战场时,你å¯ä»¥è®©å®ƒå’Œç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 +Frontier Warmonger|å‰çº¿å¥½æˆ˜è€…|生物 ~人类ï¼æˆ˜å£«|æ¯å½“一个或数个生物攻击你的一ä½å¯¹æ‰‹æˆ–一个由其æ“控的é¹æ´›å®¢æ—¶ï¼Œè¿™äº›ç”Ÿç‰©èŽ·å¾—å¨æ…‘异能直到回åˆç»“æŸã€‚ +Frontline Devastator|å‰çº¿å¤·æ¯æ€ª|生物~çµä¿‘ï¼ç‰›å¤´æ€ªï¼æˆ˜å£«|折磨2(æ¯å½“此生物被阻挡时,防御牌手失去2点生命。)\n{1}{R}:å‰çº¿å¤·æ¯æ€ªå¾—+1/+0直到回åˆç»“æŸã€‚ +Frontline Medic|å‰çº¿åŒ»å£«|生物 ~人类ï¼åƒ§ä¾£|å战~æ¯å½“å‰çº¿åŒ»å£«ä¸Žè‡³å°‘两个其他生物攻击时,由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n牺牲å‰çº¿åŒ»å£«ï¼šé™¤éžç›®æ ‡æ³•æœ¯åŠ›è´¹ç”¨ä¸­åŒ…å«{X}之咒语的æ“控者支付{3},å¦åˆ™å击之。 +Frontline Rebel|å‰çº¿å抗军|生物~人类ï¼æˆ˜å£«|å‰çº¿å抗军æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 +Frontline Sage|å‰çº¿æ™ºè€…|生物~人类ï¼æ³•æœ¯å¸ˆ|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Frontline Strategist||| +Frost Augur|冰霜åœç®—师|雪境生物 ~人类ï¼æ³•æœ¯å¸ˆ|{S},{T}:检视你的牌库顶牌。如果它是雪境牌,则你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) +Frost Bite|冰霜噬咬|雪境瞬间|冰霜噬咬对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。如果你æ“控三个或更多雪境永久物,则改为它造æˆ3点伤害。 +Frost Breath|霜æ¯|瞬间|横置至多两个目标生物。 这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Frost Lynx|冰霜山猫|生物 ~元素ï¼çŒ«|当冰霜山猫进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Frost Marsh|寒霜沼|雪境地|寒霜沼须横置进场。\n{T}:加{U}或{B}到你的法术力池中。 +Frost Ogre|冰霜食人魔|生物~食人魔ï¼æˆ˜å£«| +Frost Raptor|寒霜猎鸟|雪境生物~鸟|飞行\n{S}{S}:寒霜猎鸟本回åˆä¸èƒ½æˆä¸ºå’’语或异能的目标。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Frost Titan|冰霜泰å¦|生物~巨人|æ¯å½“冰霜泰å¦æˆä¸ºç”±å¯¹æ‰‹æ“控的咒语或异能之目标时,除éžè¯¥å’’语或异能的æ“控者支付{2},å¦åˆ™å击之。\næ¯å½“冰霜泰å¦è¿›æˆ˜åœºæˆ–攻击时,横置目标永久物。 它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Frost Trickster|冰霜诈术师|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n当冰霜诈术师进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Frost Walker|渡霜怪|生物~元素|当渡霜怪æˆä¸ºå’’语或异能的目标时,将它牺牲。 +Frostboil Snarl|霜沸魔旋|地|于霜沸魔旋进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æµ·å²›æˆ–山脉牌。如果你未如此作,则霜沸魔旋须横置进战场。\n{T}:加{U}或{R}。 +Frostbridge Guard|霜桥守å«|生物 — 元素ï¼å£«å…µ|{2}{W},{T}:横置目标生物。 +Frostburn Weird|霜燃怪奇|生物~怪奇|{U/R}:霜燃怪奇得+1/-1直到回åˆç»“æŸã€‚ +Frostfist Strider|霜拳神行客|生物 ~元素ï¼å·¨äºº|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n当霜拳神行客进战场时,横置目标由对手æ“控的生物并在其上放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) +Frostling|冰霜精|生物~精怪|牺牲冰霜精:冰霜精对目标生物造æˆ1点伤害。 +Frostpeak Yeti|霜峰雪怪|雪境生物 ~雪怪|{1}{S}:霜峰雪怪本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) +Frostpyre Arcanist|霜焰奥术师|生物 ~巨人ï¼æ³•æœ¯å¸ˆ|如果你æ“控巨人或法术师,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当霜焰奥术师进战场时,从你的牌库中æœå¯»ä¸€å¼ çž¬é—´æˆ–法术牌,且其须与你åŸå¢“场中的æŸå¼ ç‰ŒåŒå,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Frostveil Ambush|霜幕ä¼å‡»|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n循环{1}({1},弃掉此牌:抓一张牌。) +Frostwalk Bastion|霜行堡垒|雪境地|{T}:加{C}。\n{1}{S}:直到回åˆç»“æŸï¼Œéœœè¡Œå ¡åž’æˆä¸º2/3组构体神器生物。它ä»ç„¶æ˜¯åœ°ã€‚({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚)\næ¯å½“霜行堡垒对任一生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Frostwalla|冰霜瓦拉|雪境生物 ~蜥蜴|{S}:冰霜瓦拉得+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Frostweb Spider|霜网蜘蛛|雪境生物~蜘蛛|霜网蜘蛛能视åŒå…·é£žè¡Œå¼‚能地进行阻挡。\næ¯å½“霜网蜘蛛阻挡一个具飞行异能的生物,在战斗结æŸæ—¶åœ¨éœœç½‘蜘蛛上放置一个+1/+1指示物。 +Frostwielder|掷霜师|生物~人类ï¼ç¥­å¸ˆ|{T}:掷霜师对目标生物或牌手造æˆ1点伤害。\n若本回åˆä¸­å—到掷霜师之伤害的生物将置入åŸå¢“场,则改为将其移出对战。 +Frostwind Invoker|飘风å¬çŽ°å¸ˆ|生物~人鱼ï¼æ³•æœ¯å¸ˆ|飞行\n{8}:由你æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ +Frozen Aether|乙太冻结|结界|由对手æ“控的神器,生物与地须横置进场。 +Frozen Shade||| +Frozen Solid|冰å°|结界~çµæ°”|生物结界\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n当å—此结界的生物å—到伤害时,将它消ç­ã€‚ +Fruit of Tizerus|æ泽拉å¸å¢ƒæžœå®ž|法术|目标牌手失去2点生命。\n逸脱~{3}{B},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Fruit of the First Tree|æ—æºæ ‘实|结界~çµæ°”|结附于生物\n当所结附的生物死去时,你获得X点生命并抓X张牌,X为该生物的防御力。 +Fruition||| +Fry|煎烤|瞬间|此咒语ä¸èƒ½è¢«å击。\n煎烤对目标白色或è“色的生物或é¹æ´›å®¢é€ æˆ5点伤害。 +Fuel for the Cause|大业驱力|瞬间|å击目标咒语,然åŽå¢žæ®–。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) +Fugitive Wizard|漂泊法术师|生物~人类ï¼æ³•æœ¯å¸ˆ| +Fugue||| +Fulgent Distraction|眩光扰神|瞬间|选择两个目标生物。 横置这些生物,然åŽå°†å…¶ä¸Šçš„所有武具å¸è£…。 +Full Moon's Rise|满月å‡èµ·|结界|由你æ“控的狼人生物得+1/+0并具有践è¸å¼‚能。\n牺牲满月å‡èµ·ï¼šé‡ç”Ÿç”±ä½ æ“控的所有狼人生物。 +Fully Grown|èŒå£®æˆé•¿|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚在其上放置一个践è¸æŒ‡ç¤ºç‰©ã€‚ +Fulminator Mage|雷鸣法师|生物 ~元素ï¼ç¥­å¸ˆ|牺牲雷鸣法师:消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ +Fumble|ä¸æ…Žå¤±æ‰‹|瞬间|将目标生物移回其拥有者手上。获得所有结附于其上之çµæ°”与装备于其上之武具的æ“控æƒï¼Œç„¶åŽå°†è¿™äº›çµæ°”与武具全部结附或装备在å¦ä¸€ä¸ªç”Ÿç‰©ä¸Šã€‚ +Fume Spitter|烟气喷åå…½|生物~惊惧兽|牺牲烟气喷å兽:在目标生物上放置一个-1/-1指示物。 +Fumigate|ç†ç­|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ ä¾¿èŽ·å¾—1点生命。 +Fumiko the Lowblood|å‘血芙巳å­|传奇生物~人类ï¼æ­¦å£«|å‘血芙巳å­å…·æœ‰æ­¦å£«é“X,X为进行攻击的生物数é‡ã€‚ (æ¯å½“它进行阻挡或被阻挡时,它得+X/+X直到回åˆç»“æŸã€‚)\n由对手æ“控的生物æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Fuming Effigy|ç†çƒŸè‚–åƒ|生物 ~精怪|æ¯å½“一张或数张牌离开你的åŸå¢“场时,ç†çƒŸè‚–åƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Funeral Charm|葬礼护符|瞬间|选择一项~目标牌手弃一张牌;或目标生物得+2/-1直到回åˆç»“æŸï¼›æˆ–目标生物获得沼泽行者异能直到回åˆç»“æŸã€‚ +Funeral Longboat|葬仪长舟|神器 ~载具|警戒\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Funeral March||| +Funeral Pyre||| +Funeral Rites|é€è‘¬ä»ªå¼|法术|你抓两张牌,失去2点生命,并将你牌库顶的两张牌置入你的åŸå¢“场。 +Fungal Behemoth|真èŒè´è¥¿æ‘©æ–¯|生物~真èŒ|真èŒè´è¥¿æ‘©æ–¯çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物上之+1/+1指示物总数é‡ã€‚\n延缓X~{X}{G}{G}。 Xä¸èƒ½ä¸º0。\n于真èŒè´è¥¿æ‘©æ–¯è¢«ç§»å‡ºå¯¹æˆ˜çš„期间,æ¯å½“移去其上一个计时指示物时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Fungal Fortitude|Fungal Fortitude|Enchantment — Aura|Flash\nEnchant creature\nEnchanted creature gets +2/+0.\nWhen enchanted creature dies, return it to the battlefield tapped under its owner's control. +Fungal Infection|真èŒæ„ŸæŸ“|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Fungal Plots|真èŒç­–è°‹|结界|{1}{G},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲两个è…生物:你获得2点生命且抓一张牌。 +Fungal Reaches|真èŒåœ°å¸¦|地|{T}:加{1}到你的法术力池中。\n{1},{T}:在真èŒåœ°å¸¦ä¸Šæ”¾ç½®ä¸€ä¸ªå‚¨è—指示物。\n{1},从真èŒåœ°å¸¦ä¸Šç§»åŽ»X个储è—指示物:加X点法术力到你的法术力池中,且为{R}å’Œï¼æˆ–{G}çš„ä»»æ„组åˆã€‚ +Fungal Rebirth|真èŒå†ç”Ÿ|瞬间|将目标永久物牌从你的åŸå¢“场移回你手上。如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ´¾å‡ºä¸¤ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Fungal Shambler||| +Fungal Sprouting|真èŒè”“生|法术|å°†X个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 +Fungus Sliver|真èŒè£‚片妖|生物 ~真èŒï¼è£‚片妖|所有裂片妖生物具有「æ¯å½“此生物å—到伤害时,在其上放置一个+1/+1指示物。ã€(å—伤害åŽè¦æ´»ä¸‹æ¥æ‰èƒ½å¾—到指示物。) +Fungusaur||| +Funnel-Web Recluse|斗网éè››|生物 ~蜘蛛|延势\n丧心~当斗网é蛛进战场时,若本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æŽ¢æŸ¥ã€‚(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) +Furious|Furious|法术|激情对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ3点伤害。 +Furious Bellow|怒ç«ç‹‚嚎|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+0且获得先攻异能。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Furious Reprisal|怒ç«æŠ¥å¤|法术|怒ç«æŠ¥å¤å¯¹ä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å’Œï¼æˆ–牌手å„造æˆ2点伤害。 +Furious Resistance|怒ç«å抗|瞬间|目标进行阻挡的生物得+3/+0且获得先攻异能直到回åˆç»“æŸã€‚ +Furious Rise|怒ç«æ˜‚扬|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则放é€ä½ çš„牌库顶牌。你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œç›´åˆ°ä½ ä»¥æ€’ç«æ˜‚扬放é€å¦ä¸€å¼ ç‰Œä¸ºæ­¢ã€‚ +Furnace Celebration|熔炉庆典|结界|æ¯å½“你牺牲å¦ä¸€ä¸ªæ°¸ä¹…物时,你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则熔炉庆典对目标生物或牌手造æˆ2点伤害。 +Furnace Dragon|熔炉巨龙|生物~龙|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n飞行\n当熔炉巨龙进场时,若你从手上使用之,则将所有神器移出对战。 +Furnace Gremlin|熔炉怪çµ|生物 ~éžç‘žäººï¼æ€ªçµ|{1}{R}:熔炉怪çµå¾—+1/+0直到回åˆç»“æŸã€‚\n当熔炉怪çµæ­»åŽ»æ—¶ï¼ŒæŠšè‚²X,X为其力é‡ã€‚(派出一个上é¢æœ‰X个+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) +Furnace Host Charger|熔炉兵团冲锋巨人|生物 ~éžç‘žäººï¼å·¨äºº|æ•æ·\n循环山脉{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Furnace Punisher|熔炉惩罚者|生物 ~éžç‘žäººï¼æˆ˜å£«|å¨æ…‘\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹æ“控两个或更多基本地,å¦åˆ™ç†”炉惩罚者对其造æˆ2点伤害。 +Furnace Reins|熔炉缰绳|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—æ•æ·ä¸Žã€Œæ¯å½“此生物对任一牌手或战役造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚ã€(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Furnace Scamp|熔炉æ¶å…½|生物~野兽|æ¯å½“熔炉æ¶å…½å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²å®ƒã€‚ 若你如此作,则熔炉æ¶å…½å¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害。 +Furnace Skullbomb|熔炉骨击弹|神器|{1},牺牲熔炉骨击弹:抓一张牌。\n{1}{R},牺牲熔炉骨击弹:在目标由你æ“控的神器或生物上放置两个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Furnace Strider|熔炉神行兽|生物 ~éžç‘žäººï¼é‡Žå…½|熔炉神行兽进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从熔炉神行兽上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šç›®æ ‡ç”±ä½ æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Furnace Whelp|熔炉幼龙|生物 ~龙|飞行\n{R}:熔炉幼龙得+1/+0直到回åˆç»“æŸã€‚ +Furnace of Rath|瑞斯大熔炉|结界|è‹¥æŸæ¥æºå°†å¯¹ä»»ä¸€ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆä¸¤å€çš„伤害。 +Furor of the Bitten|é­å’¬è€…狂热|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,且æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 +Furtive Analyst|éšç¥Ÿåˆ†æžå¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|警戒\n{2},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Furtive Homunculus|éšç¥Ÿé€ å¦–|生物~造妖|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。) +Fury|怒ç«|生物 ~元素ï¼åŒ–身|连击\n当怒ç«è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–é¹æ´›å®¢é€ æˆå…±4点伤害,你å¯ä»¥ä»»æ„分é…。\n呼魂~从你手上放é€ä¸€å¼ çº¢è‰²ç‰Œã€‚ +Fury Charm|怒ç«æŠ¤ç¬¦|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得践è¸å¼‚能。\n•从目标永久物或已延缓的牌上移去两个计时指示物。 +Fury Sliver|怒ç«è£‚片妖|生物 ~裂片妖|所有裂片妖生物具有连击异能。 +Fury of the Horde|部æ—之怒|法术|ä½ å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸¤å¼ çº¢è‰²ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œè€Œä¸æ”¯ä»˜éƒ¨æ—之怒的法术力费用。\né‡ç½®æ‰€æœ‰äºŽæœ¬å›žåˆä¸­æ›¾ç»æ”»å‡»çš„生物。 在此行动阶段åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。 +Furyblade Vampire|怒刃å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼ç‹‚战士|è·µè¸\n在你回åˆçš„战斗开始时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则怒刃å¸è¡€é¬¼å¾—+3/+0直到回åˆç»“æŸã€‚ +Furyborn Hellkite|盈怒残è™è€…|生物~龙|嗜血6 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰å…­ä¸ª+1/+1指示物。)\n飞行 +Furycalm Snarl|怒é™é­”æ—‹|地|于怒é™é­”旋进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å±±è„‰æˆ–平原牌。如果你未如此作,则怒é™é­”旋须横置进战场。\n{T}:加{R}或{W}。 +Furystoke Giant|怒炉巨人|生物~巨人ï¼æˆ˜å£«|当怒炉巨人进场时,由你æ“控的其他生物获得「{T}:此生物对目标生物或牌手造æˆ2点伤害ã€ç›´åˆ°å›žåˆç»“æŸã€‚\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Fusion Elemental|èžåˆå…ƒç´ |生物 ~元素| +Future Sight|预知将æ¥|结界|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nä½ å¯ä»¥ä½¿ç”¨ä½ çš„牌库顶牌。 +Futurist Operative|èµ›åšæ´¾ç‰¹åŠ¡|生物 ~人类ï¼å¿è€…|åªè¦èµ›åšæ´¾ç‰¹åŠ¡å·²æ¨ªç½®ï¼Œå®ƒä¾¿æ˜¯åŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1的人类ï¼å¸‚民,且ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{2}{U}:é‡ç½®èµ›åšæ´¾ç‰¹åŠ¡ã€‚ +Futurist Sentinel|èµ›åšæ´¾å“¨å«|神器 ~载具|æ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Fyndhorn Brownie||| +Fyndhorn Elder||| +Fyndhorn Elves|范得贺æ©å¦–ç²¾|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。 +Fynn, the Fangbearer|æŒç‰™äººèŠ¬æ©|传奇生物 ~人类ï¼æˆ˜å£«|死触\næ¯å½“一个由你æ“控且具死触异能的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手得到两个中毒指示物。(具有å个或更多中毒指示物的牌手会输掉这盘游æˆã€‚) +Gaddock Teeg|加达ææ ¼|传奇生物~æ´è‹±ï¼å‚è°‹|ä¸èƒ½ä½¿ç”¨æ€»æ³•æœ¯åŠ›è´¹ç”¨å¤§äºŽæˆ–等于4çš„éžç”Ÿç‰©å’’语。\nä¸èƒ½ä½¿ç”¨æ³•æœ¯åŠ›è´¹ç”¨ä¸­åŒ…括{X}çš„éžç”Ÿç‰©å’’语。 +Gadrak, the Crown-Scourge|戴冠祸害加札克|传奇生物 ~龙|飞行\n除éžä½ æ“控四个或更多神器,å¦åˆ™æˆ´å† ç¥¸å®³åŠ æœ­å…‹ä¸èƒ½æ”»å‡»ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæœ¬å›žåˆä¸­æ¯æœ‰ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物死去,便派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Gadwick's First Duel|ç›–å¨å…‹é¦–战|结界 — 传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个倒楣鬼角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在至多一个目标生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物是1/1。)\nII — å åœ2。\nIII — 本回åˆä¸­ï¼Œå½“你施放你的下一个法术力值等于或å°äºŽ3之瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Gadwick, the Wizened|è€å¹´æ³•å¸ˆç›–å¨å…‹|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当è€å¹´æ³•å¸ˆç›–å¨å…‹è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“X张牌。\næ¯å½“你施放è“色咒语时,横置目标由对手æ“控的éžåœ°æ°¸ä¹…物。 +Gaea's Anthem|盖亚赞美诗|结界|由你æ“控的生物得+1/+1。 +Gaea's Balance||| +Gaea's Blessing|盖亚的ç¥ç¦|法术|目标牌手将至多三张目标牌从其åŸå¢“场洗入其牌库。\n抓一张牌。\n当盖亚的ç¥ç¦ä»Žä½ çš„牌库置入你的åŸå¢“场时,将你的åŸå¢“场洗入你的牌库。 +Gaea's Bounty||| +Gaea's Courser|盖亚的éªé©¬|生物 ~åŠäººé©¬ï¼å£«å…µ|æ¯å½“盖亚的éªé©¬æ”»å‡»æ—¶ï¼Œè‹¥ä½ åŸå¢“场中有三张或更多生物牌,则抓一张牌。 +Gaea's Cradle||| +Gaea's Embrace||| +Gaea's Gift|盖亚赋礼|瞬间|在目标由你æ“控的生物上放置一个+1/+1指示物。它获得延势ã€è·µè¸ã€è¾Ÿé‚ªä¸Žä¸ç­å¼‚能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Gaea's Herald|盖亚传令使|生物~地精|生物咒语ä¸èƒ½è¢«å击。 +Gaea's Liege|盖亚的王侯|生物~圣者|盖亚的王侯之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的树林之数é‡ã€‚ åªè¦ç›–亚的王侯进行攻击,便改为其力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±é˜²å¾¡ç‰Œæ‰‹æ“控的树林之数é‡ã€‚\n{T}:直到盖亚的王侯离场为止,目标地æˆä¸ºæ ‘林。 +Gaea's Might|盖亚之力|瞬间|领土~由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡ç”Ÿç‰©ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ +Gaea's Protector|盖亚守护者|生物 ~元素ï¼æˆ˜å£«|若能阻挡盖亚守护者,则必须阻挡之。 +Gaea's Revenge|盖亚å¤ä»‡çµ|生物~元素|盖亚å¤ä»‡çµä¸èƒ½è¢«å击。\næ•æ·\n盖亚å¤ä»‡çµä¸èƒ½æˆä¸ºéžç»¿è‰²å’’语或éžç»¿è‰²æ¥æºçš„异能之目标。 +Gaea's Skyfolk||| +Gaea's Will|盖亚的æ„å¿—|法术|延缓4~{G}\n直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地和施放咒语。\n本回åˆä¸­ï¼Œå¦‚æžœæŸç‰Œå°†ä»Žä»»ä½•åŒºåŸŸç½®å…¥ä½ çš„åŸå¢“场,则改为放é€è¯¥ç‰Œã€‚ +Gahiji, Honored One|尊兽盖å‰|传奇生物 ~野兽|æ¯å½“一个生物攻击你的任一对手或任一由对手æ“控的é¹æ´›å®¢æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+2/+0直到回åˆç»“æŸã€‚ +Gainsay|驳斥|瞬间|å击目标è“色咒语。 +Gala Greeters|晚会招待|生物 ~妖精ï¼å¾·é²ä¼Š|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,选择一项,且ä¸å¾—是本回åˆä¸­æ­¤å‰é€‰è¿‡çš„~\n•在晚会招待上放置一个+1/+1指示物。\n•派出一个已横置的çå®è¡ç”Ÿç‰©ã€‚\n•你获得2点生命。 +Galadhrim Ambush|加拉兹民çªè¢­|瞬间|派出X个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼ŒX为进行攻击的生物数é‡ã€‚\n于本回åˆä¸­ï¼Œé˜²æ­¢éžå¦–精生物将造æˆçš„所有战斗伤害。 +Galadhrim Bow|加拉兹民之弓|神器 ~武具|闪现\n当加拉兹民之弓进战场时,将它贴附在目标由你æ“控的生物上。é‡ç½®è¯¥ç”Ÿç‰©ã€‚\n佩带此武具的生物得+1/+2且具有延势异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Galadhrim Guide|加拉兹民å‘导|生物 ~妖精ï¼æ–¥å€™|当加拉兹民å‘导进战场时,å åœ2。 +Galadriel of Lothlórien|æ´›ä¸ç½—ç‘žæ©çš„加拉德瑞尔|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“魔戒引诱你时,若你选择洛ä¸ç½—ç‘žæ©çš„加拉德瑞尔以外之生物作你的æŒæˆ’人,则å åœ3。\næ¯å½“ä½ å åœæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºç‰Œåº“顶牌。如果以此法展示出一张地牌,则将它横置放进战场。 +Galadriel, Elven-Queen|ç²¾çµå¥³çŽ‹åŠ æ‹‰å¾·ç‘žå°”|传奇生物 ~妖精ï¼è´µæ—|议定~在你回åˆçš„战斗开始时,若本回åˆä¸­æœ‰å¦ä¸€ä¸ªå¦–精在你的æ“控下进战场,则由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「å æœ‰ã€æˆ–「指引ã€ã€‚è‹¥å æœ‰ç¥¨æ•°è¾ƒå¤šï¼Œåˆ™é­”戒引诱你,然åŽä½ åœ¨ä½ çš„æŒæˆ’人上放置一个+1/+1指示物。若指引票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æŠ“一张牌。 +Galadriel, Gift-Giver|赠礼者加拉德瑞尔|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“赠礼者加拉德瑞尔进战场或攻击时,选择一项~\n•在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n•派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n•派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Galazeth Prismari|加拉泽粹丽|传奇生物 ~长è€ï¼é¾™|飞行\n当加拉泽粹丽进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚\n由你æ“控的神器具有「{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语。〠+Gale Force|烈风|法术|烈风对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物造æˆ5点伤害。 +Gale Swooper|劲风扑鹫|生物 ~狮鹫|飞行\n当劲风扑鹫进战场时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Gale's Redirection|盖尔的倒转术|瞬间|放é€ç›®æ ‡å’’语,然åŽæŽ·ä¸€é¢—d20,并将点数加上该咒语的法术力值。\n1~14 VERT 于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。\n15+ VERT 于该牌æŒç»­è¢«æ”¾é€æœŸé—´ï¼Œä½ å¯ä»¥æ–½æ”¾ä¹‹ï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Gale, Waterdeep Prodigy|深水城逸æ‰ç›–å°”|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你从你手上施放瞬间或法术咒语时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放至多一张目标牌,且须为å¦ä¸€ç±»åˆ«ã€‚如果以此法从你åŸå¢“场中施放的咒语将进入你åŸå¢“场,则改为将它放é€ã€‚\n选择身世 +Galea, Kindler of Hope|燃望者盖莉娅|传奇生物 ~妖精ï¼éª‘士|警戒\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放çµæ°”和武具咒语。当你以此法施放武具咒语时,它获得「当此武具进战场时,将它贴附在目标由你æ“控的生物上。〠+Galepowder Mage|风粉法师|生物 ~æ´è‹±ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“风粉法师攻击时,放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Galerider Sliver|御风裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有飞行异能。 +Galestrike|啸风击|瞬间|将目标已横置的生物移回其拥有者手上。\n抓一张牌。 +Galina's Knight||| +Gallant Cavalry|åŽé“ éª‘å…µ|生物 ~人类ï¼éª‘士|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n当åŽé“ éª‘兵进战场时,派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +Gallant Pie-Wielder|盛装掷饼人|生物 — 矮人ï¼éª‘士|先攻\n欢庆~åªè¦æœ¬å›žåˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多éžåœ°æ°¸ä¹…物在你的æ“控下进战场,盛装掷饼人便具有连击异能。 +Gallantry||| +Gallia of the Endless Dance|ä¸ä¼‘欢舞伽利娅|传奇生物 ~羊蹄人|æ•æ·\n由你æ“控的其他羊蹄人得+1/+1且具有æ•æ·å¼‚能。\næ¯å½“你以三个或更多生物攻击时,你å¯ä»¥éšæœºå¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓两张牌。 +Galloping Lizrog|快生蜥蛙|生物 ~蛙ï¼èœ¥èœ´|è·µè¸\n当快生蜥蛙进战场时,你å¯ä»¥ä»Žç”±ä½ æ“控的生物上移去总共任æ„æ•°é‡çš„+1/+1指示物。若你如此作,则在快生蜥蛙上放置该数é‡ä¸¤å€çš„+1/+1指示物。 +Gallows Warden|绞刑å°æŠ¤å«|生物 ~精怪|飞行\n由你æ“控的其他精怪生物得+0/+1。 +Gallows at Willow Hill|柳丘绞刑å°|神器|{3},{T},横置三个由你æ“控且未横置的人类:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ å…¶æ“控者将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Galvanic Alchemist|电æµç‚¼é‡‘术士|生物~人类ï¼æ³•æœ¯å¸ˆ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦ç”µæµç‚¼é‡‘术士与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「{2}{U}:é‡ç½®æ­¤ç”Ÿç‰©ã€‚〠+Galvanic Arc|电æµå¼§å…‰|结界~çµæ°”|生物结界\n当电æµå¼§å…‰è¿›åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。\nå—此结界的生物具有先攻异能。 +Galvanic Blast|电æµå†²å‡»æ³¢|瞬间|电æµå†²å‡»æ³¢å¯¹ä»»æ„一个目标造æˆ2点伤害。\n金技~如果你æ“控三个或更多神器,则改为电æµå†²å‡»æ³¢é€ æˆ4点伤害。 +Galvanic Bombardment|电æµè½°ç‚¸|瞬间|电æµè½°ç‚¸å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害,X为你åŸå¢“场中å称为电æµè½°ç‚¸çš„牌之数é‡åŠ 2。 +Galvanic Giant|Galvanic Giant|生物 — 巨人ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放法术力值等于或大于5的咒语时,横置目标由对手æ“控的生物并在其上放置一个晕眩指示物。 +Galvanic Iteration|电æµè¿­å˜|瞬间|本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n返照{1}{U}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Galvanic Juggernaut|加渥尼攻城巨车|神器生物~攻城巨车|加渥尼攻城巨车æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n加渥尼攻城巨车于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œé‡ç½®åŠ æ¸¥å°¼æ”»åŸŽå·¨è½¦ã€‚ +Galvanic Key||| +Galvanic Relay|电æµä¼ ç»§|法术|放é€ä½ çš„牌库顶牌。于你的下个回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n风暴 +Galvanoth|激电兽|生物~野兽|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果该牌为瞬间或法术,你å¯ä»¥æ–½æ”¾ä¹‹ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Gamble|赌åš|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œéšæœºå¼ƒä¸€å¼ ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Game Plan|夺标计划|法术|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{5}。)\næ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œä¸ŽåŸå¢“场洗入其牌库,然åŽå„抓七张牌。放é€å¤ºæ ‡è®¡åˆ’。 +Game Trail|狩猎å°å¾„|地|于狩猎å°å¾„进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å±±è„‰æˆ–树林牌。如果你未如此作,则狩猎å°å¾„须横置进战场。\n{T}:加{R}或{G}。 +Game-Trail Changeling|猎径化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\nè·µè¸ +Gamekeeper|猎场看守人|生物 ~妖精|当猎场看守人死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则从你牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌放进战场,并将所有以此法展示的其他牌置入你的åŸå¢“场。 +Ganax, Astral Hunter|星界猎手加奈兹|传奇生物 ~龙|飞行\næ¯å½“星界猎手加奈兹或å¦ä¸€ä¸ªé¾™åœ¨ä½ çš„æ“控下进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n选择身世(你能用一个身世当作第二指挥官。) +Gandalf the Grey|ç°è¢ç”˜é“夫|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,选择一项,且ä¸å¾—是此å‰é€‰è¿‡çš„~\n•你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。\n•ç°è¢ç”˜é“夫å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。\n•å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n•将甘é“夫置于其拥有者的牌库顶。 +Gandalf the White|白è¢ç”˜é“夫|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|闪现\nä½ å¯ä»¥å°†ä¼ å¥‡å’’语和神器咒语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n如果由你æ“控之永久物具有的触å‘å¼å¼‚能因传奇永久物或神器进入或离开战场而触å‘,则该异能é¢å¤–触å‘一次。 +Gandalf's Sanction|甘é“夫之罚|法术|甘é“夫之罚对目标生物造æˆX点伤害,X为你åŸå¢“场中瞬间和法术牌的数é‡åŠ æ€»ã€‚过é‡ä¼¤å®³æ”¹ä¸ºå¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆä¹‹ã€‚ +Gandalf, Friend of the Shire|å¤å°”之å‹ç”˜é“夫|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|闪现\nä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\næ¯å½“魔戒引诱你时,若你选择å¤å°”之å‹ç”˜é“夫以外的生物作你的æŒæˆ’人,则抓一张牌。 +Gandalf, Westward Voyager|西行旅者甘é“夫|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放法术力值等于或大于5的咒语时,æ¯ä½å¯¹æ‰‹å„展示其牌库顶牌。若其中任一牌与该咒语具共通的牌张类别,则å¤åˆ¶è¯¥å’’语,你å¯ä»¥ä¸ºå¤åˆ¶å“选择新的目标,且æ¯ä½å¯¹æ‰‹å„抓一张牌。若å¦ï¼Œåˆ™ä½ æŠ“一张牌。 +Gandalf, White Rider|白骑士甘é“夫|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|警戒\næ¯å½“你施放咒语时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚å åœ1。\n当白骑士甘é“夫死去时,你å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬äº”å¼ çš„ä½ç½®ã€‚ +Gang Up|è”袂出击|瞬间|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{X}。你选择X的数值。)\n消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽX的生物。 +Gang of Devils|魔鬼群|生物~魔鬼|当魔鬼群死去时,它对一个,两个,或三个目标生物和ï¼æˆ–牌手造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 +Gang of Elk||| +Gangrenous Goliath||| +Garbage Fire|弃物烈焰|瞬间|于你抽选弃物烈焰时展示之,并记下本轮抽圈次中包括弃物烈焰在内你已抽选的牌数。\n弃物烈焰对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æ›¿å称为弃物烈焰之牌记下的å„数字间之最大值。 +Garenbrig Carver|盖伦碧雕匠|生物 ~人类ï¼æˆ˜å£«| +Garenbrig Paladin|盖伦碧神圣武士|生物 ~巨人ï¼éª‘士|固色~如果施放此咒语时支付过至少三点绿色法术力,则盖伦碧神圣武士进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n盖伦碧神圣武士ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Garenbrig Squire|盖伦碧扈从|生物 ~人类ï¼å£«å…µ|æ¯å½“你施放具有历险的生物咒语时,盖伦碧扈从得+1/+1直到回åˆç»“æŸã€‚(它ä¸éœ€å…ˆå®ŒæˆåŽ†é™©ã€‚) +Gargadon|乳齿巨象|生物 ~野兽|è·µè¸\n延缓4~{1}{R} +Gargantuan Leech|庞巨蛭|生物 — è›­|ä½ æ¯æ“控一个洞窟或你åŸå¢“场中æ¯æœ‰ä¸€å¼ æ´žçªŸç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n系命 +Gargos, Vicious Watcher|å«æŠ¤æ¶é¾™åŠ æˆˆæ–¯|传奇生物 ~多头龙|警戒\n你施放的多头龙咒语å‡å°‘{4}æ¥æ–½æ”¾ã€‚\næ¯å½“一个由你æ“控的生物æˆä¸ºå’’语的目标时,å«æŠ¤æ¶é¾™åŠ æˆˆæ–¯ä¸Žè‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 +Gargoyle Castle|石åƒé¬¼åŸŽå ¡|地|{T}:加{1}到你的法术力池中。\n{5},{T},牺牲石åƒé¬¼åŸŽå ¡ï¼šå°†ä¸€ä¸ª3/4无色,具飞行异能的石åƒé¬¼ç¥žå™¨ç”Ÿç‰©è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Gargoyle Flock|石åƒé¬¼ç¾¤|生物 ~泰伦虫æ—ï¼çŸ³åƒé¬¼|飞行\n蔽空大群~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场,则派出一个1/1è“色,具飞行异能的泰伦虫æ—ï¼çŸ³åƒé¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ +Gargoyle Sentinel|哨兵石åƒé¬¼|神器生物 ~石åƒé¬¼|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{3}:直到回åˆç»“æŸï¼Œå“¨å…µçŸ³åƒé¬¼å¤±åŽ»å®ˆå†›å¼‚能并获得飞行异能。 +Garna, Bloodfist of Keld|凯尔顿血拳加娜|传奇生物 ~人类ï¼ç‹‚战士|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,如果它正进行攻击,则抓一张牌。若å¦ï¼Œåˆ™å‡¯å°”顿血拳加娜å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Garna, the Bloodflame|炎脉加娜|传奇生物 ~人类ï¼æˆ˜å£«|闪现\n当炎脉加娜进战场时,将所有于本回åˆä¸­ä»Žä»»ä½•åŒºåŸŸç½®å…¥ä½ åŸå¢“场的生物牌移回你手上。\n由你æ“控的其他生物具有æ•æ·å¼‚能。 +Garrison Cat|驻防猫|生物 ~猫|当驻防猫死去时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Garrison Griffin|å«æˆç‹®é¹«|生物 ~狮鹫|飞行\næ¯å½“å«æˆç‹®é¹«æ”»å‡»æ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的骑士获得飞行异能直到回åˆç»“æŸã€‚ +Garrison Sergeant|驻防地军士长|生物 ~凡尔西诺ï¼å£«å…µ|åªè¦ä½ æ“控门,驻防地军士长便具有连击异能。 +Garruk Relentless|无情贾路|é¹æ´›å®¢ï½žè´¾è·¯|当无情贾路的忠诚指示物为两个或更少时,转化他。\n0:无情贾路对目标生物造æˆ3点伤害。 该生物对他造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。\n0:将一个2/2绿色狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Garruk Wildspeaker|å¬å…½ä½¿è´¾è·¯|旅法师~贾路|+1:é‡ç½®ä¸¤ä¸ªç›®æ ‡åœ°ã€‚\n-1:将一个3/3绿色野兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n-4:由你æ“控的生物得+3/+3并获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Garruk's Companion|贾路的旅伴|生物~野兽|è·µè¸ (如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Garruk's Gorehorn|贾路的贯角兽|生物 ~野兽| +Garruk's Harbinger|贾路的开路兽|生物 ~野兽|å黑辟邪\næ¯å½“贾路的开路兽对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,检视你牌库顶等é‡çš„牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌或贾路é¹æ´›å®¢ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Garruk's Horde|贾路的兽群|生物~野兽|è·µè¸ ä½ ä»¥å±•ç¤ºç‰Œåº“é¡¶ç‰Œçš„æ–¹å¼è¿›è¡Œæ¸¸æˆã€‚如果你的牌库顶牌是生物牌,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚(ä½ åªå¯åœ¨è‡ªå·±èƒ½æ–½æ”¾è¯¥ç”Ÿç‰©ç‰Œçš„时机下如此作。你ä¾æ—§è¦æ”¯ä»˜è¯¥å’’语的费用。) +Garruk's Packleader|贾路的兽群长|生物~野兽|æ¯å½“å¦ä¸€ä¸ªåŠ›é‡å¤§äºŽæˆ–等于3的生物在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。 +Garruk's Uprising|贾路的å抗|结界|当贾路的å抗进战场时,若你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则抓一张牌。\n由你æ“控的生物具有践è¸å¼‚能。(它们造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\næ¯å½“一个力é‡ç­‰äºŽæˆ–大于4的生物在你的æ“控下进战场时,抓一张牌。 +Garruk's Warsteed|贾路的战骑|生物 ~犀牛|警戒\n当贾路的战骑进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为蛮力具现贾路的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Garruk, Apex Predator|无上猎者贾路|é¹æ´›å®¢ï½žè´¾è·¯|+1:消ç­å¦ä¸€ä¸ªç›®æ ‡é¹æ´›å®¢ã€‚\n+1:将一个3/3黑色,具死触异能的野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。\n−8:目标对手获得具有「æ¯å½“一个生物攻击你时,直到回åˆç»“æŸï¼Œå®ƒå¾—+5/+5且获得践è¸å¼‚能ã€çš„徽记。 +Garruk, Caller of Beasts|唤兽师贾路|é¹æ´›å®¢ï½žè´¾è·¯|+1:展示你牌库顶的五张牌。将以此法展示出的所有生物牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。-3:你å¯ä»¥å°†ä¸€å¼ ç»¿è‰²ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚-7:你获得具有「æ¯å½“你施放生物咒语时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。ã€çš„徽记。 +Garruk, Cursed Huntsman|é­è¯…猎人贾路|传奇é¹æ´›å®¢ ~贾路|0:派出两个2/2,黑绿åŒè‰²çš„狼è¡ç”Ÿç”Ÿç‰©ï¼Œå®ƒä»¬å…·æœ‰ã€Œå½“此生物死去时,在æ¯ä¸ªç”±ä½ æ“控的贾路上å„放置一个忠诚指示物。ã€\n-3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚抓一张牌。\n-6:你获得具有「由你æ“控的生物得+3/+3且具有践è¸å¼‚能ã€çš„徽记。 +Garruk, Primal Hunter|原åˆçŒŽäººè´¾è·¯|传奇é¹æ´›å®¢ ~贾路|+1:派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n−3:抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中力é‡æœ€å¤§è€…的数值。\n−6:你æ¯æ“控一个地,便派出一个6/6绿色亚龙è¡ç”Ÿç”Ÿç‰©ã€‚ +Garruk, Savage Herald|蛮力具现贾路|传奇é¹æ´›å®¢ ~贾路|+1:展示你的牌库顶牌。如果该牌是生物牌,则将它置于你手上。若å¦ï¼Œåˆ™å°†å®ƒç½®äºŽä½ çš„牌库底。\n−2:目标由你æ“控的生物对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n−7:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得「你å¯ä»¥è®©æ­¤ç”Ÿç‰©å¦‚åŒæœªå—阻挡地分é…战斗伤害。〠+Garruk, Unleashed|无拘贾路|传奇é¹æ´›å®¢ ~贾路|+1:直到回åˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得践è¸å¼‚能。\n-2:派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚然åŽå¦‚果任一对手æ“控的生物比你多,则在无拘贾路上放置一个忠诚指示物。\n-7:你获得具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌ã€çš„徽记。 +Garruk, the Veil-Cursed|é¢çº±å’’贾路|é¹æ´›å®¢ï½ž - 贾路|+1:将一个1/1黑色,具死触异能的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n-1:牺牲一个生物。 如果你如此作,从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n-3:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能并得+X/+X,X为你åŸå¢“场中生物牌的数é‡ã€‚ +Garrulous Sycophant|善辩奉承者|生物~人类ï¼å‚è°‹|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯å›ä¸»ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Garth One-Eye|独眼嘉斯|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:从消除魔障ã€è„‘力跃泉ã€æƒŠéª‡ã€è¥¿ç“¦å·¨é¾™ã€å†ç”Ÿæ–°èŠ½å’Œé»‘莲花中选择一个牌å,且ä¸å¾—是此å‰é€‰è¿‡çš„。派出一个为具所选å称之牌的å¤åˆ¶å“。你å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。 +Garza Zol, Plague Queen|疫病女王嘉莎ä½|传奇生物~å¸è¡€é¬¼|飞行,æ•æ·\næ¯å½“本回åˆä¸­æ›¾å—到疫病女王嘉莎ä½ä¼¤å®³çš„一个生物置入åŸå¢“场时,在嘉莎ä½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“嘉莎ä½å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 +Garza's Assassin|å¡æœ­çš„æ€æ‰‹|生物~人类ï¼æ€æ‰‹|牺牲å¡æœ­çš„æ€æ‰‹ï¼šæ¶ˆç­ç›®æ ‡éžé»‘色生物。\n復還~支付一åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ (当å¦ä¸€ä¸ªç”Ÿç‰©ä»Žåœºä¸Šè¿›å…¥ä½ çš„åŸå¢“场时,你å¯ä»¥æ”¯ä»˜ä¸€åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) +Gaseous Form|æ°”æ€å½¢ä½“|结界~çµæ°”|结附于生物\n防止所结附的生物将å—到与造æˆçš„所有战斗伤害。 +Gate Colossus|城门巨åƒ|神器生物 ~组构体|ä½ æ¯æ“控一个门,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n城门巨åƒä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\næ¯å½“一个门在你的æ“控下进战场时,你å¯ä»¥å°†åŸŽé—¨å·¨åƒä»Žä½ çš„åŸå¢“场置于你的牌库顶。 +Gate Hound|守门犬|生物~猎犬|åªè¦å®ˆé—¨çŠ¬ä¸Šç»“附了结界,由你æ“控的生物便具有警戒异能。 +Gate Smasher|破门锤械|神器~武具|破门锤械åªèƒ½è£…备在防御力等于或大于4的生物上。\n佩带此武具的生物得+3/+0且具有践è¸å¼‚能。\n佩带{3} +Gate to the Aether||| +Gate to the Afterlife|æ¥ä¸–之门|神器|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你获得1点生命。然åŽä½ å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\n{2},{T},牺牲æ¥ä¸–之门:从你的åŸå¢“场,手牌和ï¼æˆ–牌库中æœå¯»ä¸€å¼ å称为法è€ç¥žèµ‹ç¤¼çš„牌,并将之放进战场。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。åªèƒ½äºŽä½ çš„åŸå¢“场中有六张或更多生物牌时起动此异能。 +Gatebreaker Ram|破门公羊|生物 ~绵羊|ä½ æ¯æ“控一个门,破门公羊便得+1/+1。\nåªè¦ä½ æ“控两个或更多门,破门公羊便具有警戒与践è¸å¼‚能。 +Gatecreeper Vine|蔓门野葛|生物~æ¤ç‰©|守军\n当蔓门野葛进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œæˆ–门牌,展示该牌,将它置入你手上,然åŽå°†ä½ çš„牌库洗牌。 +Gatekeeper Gargoyle|石åƒé¬¼é—¨å«|神器生物 ~石åƒé¬¼|飞行\n石åƒé¬¼é—¨å«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控的门数é‡ã€‚ +Gatekeeper of Malakir|马拉奇门å«|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|增幅{B} (你施放此咒语时å¯ä»¥é¢å¤–支付{B}。)\n当马拉奇门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,目标牌手牺牲一个生物。 +Gates Ablaze|城门失ç«|法术|城门失ç«å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害,X为由你æ“控的门数é‡ã€‚ +Gates of Istfell|伊斯费境门|地|伊斯费境门须横置进战场。\n{T}:加{W}。\n{2}{W}{U}{U},{T},牺牲伊斯费境门:你获得2点生命且抓两张牌。 +Gatewatch Beacon|守护者信标|神器|守护者信标进战场时上é¢æœ‰ä¸‰ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚\n{T}:加{W}。\næ¯å½“一个é¹æ´›å®¢åœ¨ä½ çš„æ“控下进战场时,若守护者信标上有忠诚指示物,则你å¯ä»¥å°†å®ˆæŠ¤è€…信标上的一个忠诚指示物移至该é¹æ´›å®¢ä¸Šã€‚ +Gateway Plaza|é—¨å‰å¹¿åœº|地 ~门|é—¨å‰å¹¿åœºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当门å‰å¹¿åœºè¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{1},å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加一点任æ„颜色的法术力。 +Gateway Shade|闸门阴魂|生物~阴魂|{B}:闸门阴魂得+1/+1直到回åˆç»“æŸã€‚\n横置一个由你æ“控且未横置的门:闸门阴魂得+2/+2直到回åˆç»“æŸã€‚ +Gateway Sneak|é—¨å‰å·è¢­å®¢|生物 ~维多肯ï¼æµªå®¢|æ¯å½“一个门在你的æ“控下进战场时,门å‰å·è¢­å®¢æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“é—¨å‰å·è¢­å®¢å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 +Gathan Raiders|迦沙çªå‡»é˜Ÿ|生物 ~人类ï¼æˆ˜å£«|背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œè¿¦æ²™çªå‡»é˜Ÿä¾¿å¾—+2/+2。\nå˜èº«ï½žå¼ƒä¸€å¼ ç‰Œã€‚(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Gather Courage|鼓舞勇气|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n目标生物得+2/+2直到回åˆç»“æŸã€‚ +Gather Specimens|收集样本|瞬间|本回åˆä¸­ï¼Œå¦‚æžœæŸç”Ÿç‰©å°†åœ¨å¯¹æ‰‹çš„æ“控下进场,则它改为在你的æ“控下进场。 +Gather the Pack|å¬é›†çŒŽç¾¤|法术|展示你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­çš„一张生物牌置于你手上。将其余的牌置入你的åŸå¢“场。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则改为将所展示之牌中至多两张生物牌置于你手上,而éžä¸€å¼ ã€‚ +Gather the Townsfolk|集åˆé•‡æ°‘|法术|将两个1/1白色人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚命悬一刻~如果你的生命为5或更少,则改为将五个上述的è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Gatherer of Graces|èšåŽå¸ˆ|生物~人类ï¼å¾·é²ä¼Š|èšåŽå¸ˆä¸Šæ¯ç»“附一个çµæ°”,便得+1/+1。\n牺牲一个çµæ°”:é‡ç”ŸèšåŽå¸ˆã€‚ +Gathering Throng|集群民众|生物 ~人类ï¼å¸‚æ°‘|当集群民众进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä»»æ„æ•°é‡å称为集群民众的牌,展示这些牌,将它们置于你手上,然åŽæ´—牌。 +Gatstaf Arsonists|å¡å…¹ç‰¹çºµç«çŠ¯|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化å¡å…¹ç‰¹çºµç«çŠ¯ã€‚ +Gatstaf Howler|å¡å…¹ç‰¹åšŽç‹¼|生物~ - 狼人|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化å¡å…¹ç‰¹åšŽç‹¼ã€‚ +Gatstaf Ravagers|å¡å…¹ç‰¹å™¬å…½|生物~ - 狼人|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化å¡å…¹ç‰¹å™¬å…½ã€‚ +Gatstaf Shepherd|å¡å…¹ç‰¹ç‰§äºº|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化å¡å…¹ç‰¹ç‰§äººã€‚ +Gauntlet of Power|力é‡æŠ¤æ‰‹|神器|于力é‡æŠ¤æ‰‹è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n该色的生物得+1/+1。\næ¯å½“一个基本地横置以产生该色的法术力时,其æ“控者加一点该色的法术力到他的法术力池中。 +Gauntlets of Chaos||| +Gauntlets of Light|澈光护手|结界 ~çµæ°”|结附于生物\n所结附的生物得+0/+2,且ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\n所结附的生物具有「{2}{W}:é‡ç½®æ­¤ç”Ÿç‰©ã€‚〠+Gavel of the Righteous|正气法槌|神器 ~武具|在你回åˆçš„战斗开始时,在正气法槌上放置一个充电指示物。\n正气法槌上æ¯æœ‰ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便得+1/+1。\nåªè¦æ­£æ°”法槌上有四个或更多指示物,佩带此武具的生物便具有连击异能。\n佩带~支付{3}或从正气法槌上移去一个指示物。 +Gavony|加渥尼|时空 ~ä¾å°¼ç¿ |所有生物具有警戒异能。\næ¯å½“引å‘混沌时,由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Gavony Dawnguard|加渥尼护晓兵|生物 ~人类ï¼å£«å…µ|守护{1}\n如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于加渥尼护晓兵进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Gavony Ironwright|加渥尼修é“匠|生物~人类ï¼å£«å…µ|命悬一刻~åªè¦ä½ çš„生命为5或更少,由你æ“控的其他生物得+1/+4。 +Gavony Silversmith|加渥尼银匠|生物 ~人类ï¼å£«å…µ|当加渥尼银匠进战场时,在至多两个目标生物上å„放置一个+1/+1指示物。 +Gavony Township|加渥尼镇区|地|{T}:加{1}到你的法术力池中。\n{2}{G}{W},{T}:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Gavony Trapper|加渥尼布陷人|生物 ~人类ï¼å£«å…µ|{2},{T}:横置目标生物。 +Gavony Unhallowed|加渥尼孽物|生物 ~çµä¿‘|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在加渥尼孽物上放置一个+1/+1指示物。 +Gaze of Adamaro|仇麻å•çš„逼视|瞬间~å¤å’’|仇麻å•çš„逼视对目标牌手造æˆç­‰åŒäºŽè¯¥ç‰Œæ‰‹ä¹‹æ‰‹ç‰Œæ•°é‡çš„伤害。 +Gaze of Granite|化岩瞪视|法术|消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽXçš„éžåœ°æ°¸ä¹…物。 +Gaze of Justice|正义逼视|法术|横置三个由你æ“控且未横置的白色生物,以作为使用正义逼视的é¢å¤–费用。\n将目标生物移出对战。\n返照{5}{W}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用与任何é¢å¤–费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) +Gaze of the Gorgon|蛇å‘妖逼视|瞬间|({B/G}å¯ç”¨{B}或{G}æ¥æ”¯ä»˜ã€‚)\né‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ 在战斗结æŸæ—¶ï¼Œæ¶ˆç­æ‰€æœ‰äºŽæœ¬å›žåˆä¸­é˜»æŒ¡å®ƒæˆ–被它阻挡的生物。 +Gearseeker Serpent|觅械巨蛇|生物 ~巨蛇|ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{5}{U}:觅械巨蛇本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Gearshift Ace|å˜é€Ÿé«˜æ‰‹|生物~矮人ï¼é©¾æ‰‹|先攻\næ¯å½“å˜é€Ÿé«˜æ‰‹æ­è½½è½½å…·æ—¶ï¼Œè¯¥è½½å…·èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Gearsmith Guardian|工匠守护者|神器生物 ~组构体|åªè¦ä½ æ“控è“色生物,工匠守护者便得+2/+0。 +Gearsmith Prodigy|工匠逸æ‰|生物 ~人类ï¼ç¥žå™¨å¸ˆ|åªè¦ä½ æ“控神器,工匠逸æ‰ä¾¿å¾—+1/+0。 +Geier Reach Bandit|基尔山贼|生物~人类ï¼æµªå®¢ï¼ç‹¼äºº|æ•æ·\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化基尔山贼。 +Geier Reach Sanitarium|基尔山脉疯人院|传奇地|{T}:加{C}。\n{2},{T}:æ¯ä½ç‰Œæ‰‹æŠ“一张牌,然åŽå„弃一张牌。 +Geist Snatch|游魂攫夺|瞬间|å击目标生物咒语。 将一个1/1è“色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Geist Trappers|æ•æ¸¸é­‚师|生物~人类ï¼æˆ˜å£«|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦æ•æ¸¸é­‚师与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有延势异能。 +Geist of Saint Traft|圣沙弗的游魂|传奇生物 ~精怪ï¼åƒ§ä¾£|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\næ¯å½“圣沙弗的游魂攻击时,派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。在战斗结æŸæ—¶ï¼Œæ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ +Geist of the Archives|书库游魂|生物~精怪|守军\n在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Geist of the Lonely Vigil|孤哨游魂|生物~精怪ï¼åƒ§ä¾£|守军,飞行\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,孤哨游魂便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Geist of the Moors|湿地游魂|生物 ~精怪|飞行 +Geist-Fueled Scarecrow|游魂焰稻è‰äºº|神器生物~稻è‰äºº|你施放的生物咒语增加{1}æ¥æ–½æ”¾ã€‚ +Geist-Honored Monk|游魂护æŒåƒ§|生物 ~人类ï¼ä¿®è¡Œåƒ§|警戒\n游魂护æŒåƒ§çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n当游魂护æŒåƒ§è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Geistblast|游魂击|瞬间|游魂击对目标生物或牌手造æˆ2点伤害。\n{2}{U},从你的åŸå¢“场放é€æ¸¸é­‚击:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Geistcatcher's Rig|游魂æ•æ‰æ¢°|神器生物~组构体|当游魂æ•æ‰æ¢°è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ4点伤害。 +Geistflame|游魂焰|瞬间|游魂焰对目标生物或牌手造æˆ1点伤害。\n返照{3}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Geistflame Reservoir|游魂焰贮库|神器|æ¯å½“你施放瞬间或法术咒语时,在游魂焰贮库上放置一个充电指示物。\n{1}{R},{T},从游魂焰贮库上移去任æ„æ•°é‡çš„充电指示物:它对任æ„一个目标造æˆç­‰é‡çš„伤害。\n{1}{R},{T}:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Geistlight Snare|游魂幽笼|瞬间|如果你æ“控精怪,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚如果你æ“控结界,则它也å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 +Geistwave|游魂波涛|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。如果你æ“控该永久物,则抓一张牌。 +Gelatinous Cube|å‡èƒ¶æ€ª|生物 ~æµæµ†|åžæ²¡ï½žå½“å‡èƒ¶æ€ªè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžæµæµ†ç”Ÿç‰©ï¼Œç›´åˆ°å‡èƒ¶æ€ªç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n消化~{X}{B}:将目标以å‡èƒ¶æ€ªæ”¾é€ä¸”法术力值为X的生物牌置入其拥有者的åŸå¢“场。 +Gelatinous Genesis|å‡èƒ¶åˆ›ç”Ÿ|法术|å°†X个X/X绿色æµæµ†è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Gelectrode|å‡èƒ¶ç”µæ€ª|生物~怪奇|{T}:å‡èƒ¶ç”µæ€ªå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。\næ¯å½“你使用瞬间或法术咒语时,你å¯ä»¥é‡ç½®å‡èƒ¶ç”µæ€ªã€‚ +Gelid Shackles|æžå¯’æž·é”|雪境结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œå…¶èµ·åŠ¨å¼å¼‚能也ä¸èƒ½ä½¿ç”¨ã€‚\n{S}:å—此结界的生物获得守军异能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Gem of Becoming|æˆåž‹å®çŸ³|神器|{3},{T},牺牲æˆåž‹å®çŸ³ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æµ·å²›ç‰Œã€ä¸€å¼ æ²¼æ³½ç‰Œã€ä»¥åŠä¸€å¼ å±±è„‰ç‰Œã€‚展示这些牌并将它们置于你手上。然åŽå°†ä½ çš„牌库洗牌。 +Gemcutter Buccaneer|切石海贼|生物 — åŠå…½äººï¼æµ·ç›—ï¼ç¥žå™¨å¸ˆ|æ¯å½“切石海贼或å¦ä¸€ä¸ªæµ·ç›—在你æ“控下进战场时,派出一个已横置的çå®è¡ç”Ÿç‰©ã€‚\n由你æ“控的çå®é¢å¤–具有武具此类别,且具有「佩带此武具的生物得+2/+0ã€ã€ä½©å¸¦æµ·ç›—{1}与佩带{3}。 +Gemhide Sliver|ç¿è¡£è£‚片妖|生物 ~裂片妖|所有裂片妖具有「{T}:加一点任æ„颜色的法术力。〠+Gemini Engine|åŒå­å¼•æ“Ž|神器生物|æ¯å½“åŒå­å¼•æ“Žæ”»å‡»æ—¶ï¼Œå°†ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„孪生神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 其力é‡ç­‰åŒäºŽåŒå­å¼•æ“Žçš„力é‡ï¼Œä¸”其防御力等åŒäºŽåŒå­å¼•æ“Žçš„防御力。 在战斗结æŸæ—¶ï¼Œç‰ºç‰²è¯¥è¡ç”Ÿç‰©ã€‚ +Gempalm Avenger||| +Gempalm Incinerator|晶掌放ç«é¬¼|生物 ~鬼怪|循环{1}{R}({1}{R},弃掉此牌:抓一张牌。)\n当你循环晶掌放ç«é¬¼æ—¶ï¼Œä½ å¯ä»¥ä½¿å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害,X为战场上的鬼怪数é‡ã€‚ +Gempalm Polluter||| +Gempalm Sorcerer||| +Gempalm Strider||| +Gemrazer|碎晶狂兽|生物 ~野兽|åˆå˜{1}{G}{G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n延势,践è¸\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或结界。 +Gemstone Array|å®çŸ³é¥°åˆ—|神器|{2}:在å®çŸ³é¥°åˆ—上放置一个充电指示物。\n从å®çŸ³é¥°åˆ—上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Gemstone Caverns|å®çŸ³æ´žç©´|传奇地|如果你的起手牌中包å«äº†å®çŸ³æ´žç©´ï¼Œä¸”ä½ ä¸æ˜¯å…ˆæ‰‹ç‰Œæ‰‹ï¼Œåˆ™ä½ å¯ä»¥è®©å®çŸ³æ´žç©´åœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆï¼Œä¸”上é¢æœ‰ä¸€ä¸ªè¿æ°”指示物。如果你如此作,则从你手上放é€ä¸€å¼ ç‰Œã€‚\n{T}:加{C}。如果å®çŸ³æ´žç©´ä¸Šæœ‰è¿æ°”指示物,则改为加一点任æ„颜色的法术力。 +Gemstone Mine|å®çŸ³çŸ¿è„‰|地|å®çŸ³çŸ¿è„‰è¿›åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ªé‡‡çŸ¿æŒ‡ç¤ºç‰©ã€‚\n{T},从å®çŸ³çŸ¿è„‰ä¸Šç§»åŽ»ä¸€ä¸ªé‡‡çŸ¿æŒ‡ç¤ºç‰©ï¼šåŠ ä¸€ç‚¹ä»»æ„颜色的法术力到你的法术力池中。 如果å®çŸ³çŸ¿è„‰ä¸Šæ²¡æœ‰é‡‡çŸ¿æŒ‡ç¤ºç‰©ï¼Œåˆ™ç‰ºç‰²ä¹‹ã€‚ +Genasi Enforcers|元素裔执法者|生物 ~元素ï¼ç¥­å¸ˆ|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)\n{1}{R}:由你æ“控且å称为元素裔执法者的生物得+1/+0直到回åˆç»“æŸã€‚ +General Ferrous Rokiric|费罗洛基ç†å°†å†›|传奇生物 ~人类ï¼å£«å…µ|åå•è‰²è¾Ÿé‚ª\næ¯å½“你施放多色咒语时,派出一个4/4,红白åŒè‰²çš„é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +General Kudro of Drannith|å“尼斯的寇å“将军|传奇生物 ~人类ï¼å£«å…µ|由你æ“控的其他人类得+1/+1。\næ¯å½“å“尼斯的寇å“将军或å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,将目标牌从任一对手的åŸå¢“场放é€ã€‚\n{2},牺牲两个人类:消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 +General Marhault Elsdragon|马豪特埃斯å“根将军|传奇生物 ~妖精ï¼æˆ˜å£«|æ¯å½“一个由你æ“控的生物被阻挡时,æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡å®ƒï¼Œå®ƒä¾¿å¾—+3/+3直到回åˆç»“æŸã€‚ +General Tazri|塔兹莉将军|传奇生物~人类ï¼ä¼™ä¼´|当塔兹莉将军进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ä¼™ä¼´ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n{W}{U}{B}{R}{G}:由你æ“控的伙伴生物得+X/+X直到回åˆç»“æŸï¼ŒX为这些生物之中颜色的数é‡ã€‚ +General's Enforcer|将军的执法者|生物 ~人类ï¼å£«å…µ|由你æ“控的传奇人类具有ä¸ç­å¼‚能。\n{2}{W}{B}:将目标牌从åŸå¢“场放é€ã€‚如果它是生物牌,则派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +General's Kabuto|将军头盔|神器~武具|佩带此武具的生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n防止将对佩带此武具的生物造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。\n佩带{2}({2}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) +Generator Servant|电机仆役|生物~元素|{T},牺牲电机仆役:加{2}到你的法术力池中。如果该法术力用以支付生物咒语,则该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(该生物å—ä½ æ“控时便能攻击与{T}。) +Generous Ent|æ…·æ…¨æ©ç‰¹|生物 ~树妖|延势\n当慷慨æ©ç‰¹è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n循环树林{1}({1},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æ ‘林牌,展示该牌,将它置于你手上,然åŽæ´—牌。) +Generous Gift|慷慨赠礼|瞬间|消ç­ç›®æ ‡æ°¸ä¹…物。其æ“控者派出一个3/3绿色的象è¡ç”Ÿç”Ÿç‰©ã€‚ +Generous Patron|慷慨资助人|生物 ~妖精ï¼å‚è°‹|当慷慨资助人进战场时,支æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。)\næ¯å½“你在一个ä¸ç”±ä½ æ“控的生物上放置一个或数个指示物时,抓一张牌。 +Generous Stray|高贵野猫|生物 ~猫|当高贵野猫进战场时,抓一张牌。 +Generous Visitor|盛情çµ|生物 ~精怪|æ¯å½“你施放结界咒语时,在目标生物上放置一个+1/+1指示物。 +Genesis|创生|生物 ~化身|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥åˆ›ç”Ÿåœ¨ä½ çš„åŸå¢“场中,则你å¯ä»¥æ”¯ä»˜{2}{G}。若你如此作,则将目标生物牌从你的åŸå¢“场移回你手上。 +Genesis Chamber|创生秘室|神器|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物进场时,若创生秘室并未横置,则该生物的æ“控者将一个1/1秘耳神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Genesis Hydra|创生多头龙|生物 ~æ¤ç‰©ï¼å¤šå¤´é¾™|当你施放此咒语时,展示你牌库顶的X张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽXçš„éžåœ°æ°¸ä¹…物牌放进战场。然åŽå°†å…¶ä½™çš„牌洗入你的牌库。\n创生多头龙进战场时上é¢æœ‰X个+1/+1指示物。 +Genesis Ultimatum|创生通牒|法术|检视你牌库顶的五张牌。将其中任æ„æ•°é‡çš„永久物牌放进战场,其余则置于你手上。放é€åˆ›ç”Ÿé€šç‰’。 +Genesis Wave|创生浪潮|法术|展示你牌库顶的X张牌。 ä½ å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽæˆ–等于X的永久物牌放进战场。 然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºã€ä¸”未放进战场的牌置入你的åŸå¢“场。 +Genestealer Locus|基因窃å–者基å«|生物 ~泰伦虫æ—ï¼äººç±»|çµåˆ›æƒæ–~æ¯å½“一个生物攻击你时,它得-1/-0直到回åˆç»“æŸã€‚\næ¯å½“一个生物攻击你的任一对手时,它得+0/+1直到回åˆç»“æŸã€‚ +Genestealer Patriarch|基因窃å–者æ—é•¿|生物 ~泰伦虫æ—|基因窃å–者之å»ï½žæ¯å½“基因窃å–者æ—长攻击时,在目标由防御牌手æ“控的生物上放置一个感染指示物。\n教派之å­ï½žæ¯å½“一个其上有感染指示物的生物死去时,你派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但它é¢å¤–具有泰伦虫æ—此类别。 +Genju of the Cedars|æ¾æŸæºå…½|树林结界|{2}:å—此结界的树林æˆä¸º4/4绿色的精怪生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的树林置入åŸå¢“场时,你å¯ä»¥å°†æ¾æŸæºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 +Genju of the Falls|瀑布æºå…½|海岛结界|{2}:å—此结界的海岛æˆä¸º3/2è“色,具飞行异能的精怪生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的海岛置入åŸå¢“场时,你å¯ä»¥å°†ç€‘布æºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 +Genju of the Fens|沼地æºå…½|沼泽结界|{2}:直到回åˆç»“æŸï¼Œå—此结界的沼泽æˆä¸º2/2黑色的精怪生物,且具有「{B}:此生物得+1/+1直到回åˆç»“æŸã€ã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的沼泽置入åŸå¢“场时,你å¯ä»¥å°†æ²¼åœ°æºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 +Genju of the Fields|平野æºå…½|平原结界|{2}:直到回åˆç»“æŸï¼Œå—此结界的平原æˆä¸º2/5白色的精怪生物,且具有「æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命ã€ã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的平原置入åŸå¢“场时,你å¯ä»¥å°†å¹³é‡Žæºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 +Genju of the Realm|寰域æºå…½|传奇地结界|{2}:å—此结界的地æˆä¸º8/12,具践è¸å¼‚能的传奇精怪生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的地置入åŸå¢“场时,你å¯ä»¥å°†å¯°åŸŸæºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 +Genju of the Spires|悬峰æºå…½|山脉结界|{2}:å—此结界的山脉æˆä¸º6/1红色的精怪生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n当å—此结界的山脉置入åŸå¢“场时,你å¯ä»¥å°†æ‚¬å³°æºå…½ä»Žä½ çš„åŸå¢“场移回你手上。 +Geode Golem|晶岩魔åƒ|神器生物 ~魔åƒ|è·µè¸\næ¯å½“晶岩魔åƒå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žç»Ÿå¸…区施放你的指挥官,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(ä½ ä¾æ—§è¦æ”¯ä»˜é¢å¤–费用。) +Geode Rager|晶岩怒兽|生物 ~元素|先攻\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,煽惑由目标牌手æ“控的æ¯ä¸ªç”Ÿç‰©ã€‚(直到你的下一个回åˆï¼Œé‚£äº›ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Geological Appraiser|探地人|生物 — 人类ï¼ç¥žå™¨å¸ˆ|当探地人进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™å€¾æŽ¢3。 +Geology Enthusiast|狂热地质家|生物 ~人类ï¼ç¥žå™¨å¸ˆ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。)\n{6}:抓一张牌并在狂热地质家上放置一个+1/+1指示物。 +Geomancer's Gambit|大地术士的计策|法术|消ç­ç›®æ ‡åœ°ã€‚该地的æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。\n抓一张牌。 +Geometric Nexus|几何连接点|神器|æ¯å½“任一牌手施放瞬间或法术咒语时,在几何连接点上放置数é‡ç­‰åŒäºŽè¯¥å’’语法术力值的充电指示物。\n{6},{T},从几何连接点上移去所有充电指示物:派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为以此法移去的充电指示物数é‡ã€‚ +Geosurge|地壳翻腾|法术|加{R}{R}{R}{R}{R}{R}{R}到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨æˆ–生物咒语。 +Geothermal Bog|地热è…æ²¼|地 ~沼泽ï¼å±±è„‰|({T}:加{B}或{R}。)\n地热è…沼须横置进战场。 +Geothermal Crevice||| +Geothermal Kami|地热神|生物 ~精怪|当地热神进战场时,你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的结界移回其拥有者手上。若你如此作,则你获得3点生命。 +Geralf's Masterpiece|基拉夫的æ°ä½œ|生物~çµä¿‘ï¼æƒŠæƒ§å…½|飞行\nä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼ŒåŸºæ‹‰å¤«çš„æ°ä½œä¾¿å¾—-1/-1。\n{3}{U},弃三张牌:将基拉夫的æ°ä½œä»Žä½ çš„åŸå¢“场横置移回战场。 +Geralf's Messenger|基拉夫信差|生物~çµä¿‘|基拉夫信差须横置进战场。当基拉夫信差进战场时,目标对手失去2点生命。ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Geralf's Mindcrusher|基拉夫撼çµå¦–|生物~çµä¿‘ï¼æƒŠæƒ§å…½|当基拉夫撼çµå¦–进战场时,目标牌手将其牌库顶的五张牌置入其åŸå¢“场。ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Geralf, Visionary Stitcher|è¿œè§æ‹¼æŽ¥å¸ˆåŸºæ‹‰å¤«|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的çµä¿‘具有飞行异能。\n{U},{T},牺牲å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物:派出一个X/Xè“色çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所牺牲生物的防御力。 +Gerrard Capashen||| +Gerrard's Command||| +Gerrard's Hourglass Pendant|æ°æ‹‰å°”å¾·çš„æ²™æ¼åž‚饰|传奇神器|闪现\n如果æŸç‰Œæ‰‹å°†å¼€å§‹é¢å¤–的一个回åˆï¼Œåˆ™æ”¹ä¸ºè¯¥ç‰Œæ‰‹ç•¥è¿‡è¯¥å›žåˆã€‚\n{4},{T},放é€æ°æ‹‰å°”å¾·çš„æ²™æ¼åž‚饰:将所有于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥ä½ åŸå¢“场的神器ã€ç”Ÿç‰©ã€ç»“界和地牌横置移回战场。 +Gerrard's Verdict|æ°æ‹‰å°”德的决断|法术|目标牌手弃两张牌。æ¯ä»¥æ­¤æ³•å¼ƒæŽ‰ä¸€å¼ åœ°ç‰Œï¼Œä½ ä¾¿èŽ·å¾—3点生命。 +Gerrard's Wisdom||| +Get Lost|速速退离|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ï¼Œç»“界或é¹æ´›å®¢ã€‚å…¶æ“控者派出两个地图è¡ç”Ÿç‰©ã€‚(它们是具有「{1},{T},牺牲此神器:令目标由你æ“控的生物勘察。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€çš„神器。) +Get the Point|直击è¦å®³|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å åœ1。 +Getaway Car|脱逃跑车|神器 ~载具|æ•æ·\næ¯å½“脱逃跑车攻击或阻挡时,将至多一个目标本回åˆä¸­æ­è½½å®ƒçš„生物移回其拥有者手上。\næ­è½½1 +Geth's Grimoire|ç›–å¸ç§˜å½•|神器|æ¯å½“任一对手从其手上弃掉一张牌,你å¯ä»¥æŠ“一张牌。 +Geth's Summons|ç›–å¸çš„å¬å”¤|法术|将至多一张目标生物牌从你的åŸå¢“场移回战场。\nè…化~为æ¯ä½äºŽä½ æ–½æ”¾æ­¤å’’语时具有三个或更多中毒指示物的对手å„进行以下æµç¨‹ï½žå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从该牌手的åŸå¢“场放进战场。 +Geth's Verdict|ç›–å¸çš„è£å®š|瞬间|目标牌手牺牲一个生物且失去1点生命。 +Geth, Lord of the Vault|黯窖之王盖å¸|传奇生物 ~çµä¿‘|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n{X}{B}:将目标总法术力费用为X的神器或生物牌在你的æ“控下从对手的åŸå¢“场横置放进战场。然åŽè¯¥ç‰Œæ‰‹ç£¨X张牌。 +Geth, Thane of Contracts|结契伯爵盖å¸|传奇生物 ~éžç‘žäººï¼çµä¿‘|由你æ“控的其他生物得-1/-1。\n{1}{B}{B},{T}:将目标生物牌从你的åŸå¢“场移回战场。它获得「如果此生物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。ã€åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Geyadrone Dihada|盖雅朵妮迪哈达|传奇é¹æ´›å®¢ ~迪哈达|ä¿æŠ¤ï½žå其上有è…化指示物的永久物\n+1:æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。在至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªè…化指示物。\n−3:获得目标生物或é¹æ´›å®¢çš„æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将之é‡ç½®ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªè…化指示物。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n−7:获得所有其上有è…化指示物之永久物的æ“控æƒã€‚ +Geyser Glider|热泉滑翔兽|生物~元素ï¼é‡Žå…½|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,热泉滑翔兽获得飞行异能直到回åˆç»“æŸã€‚ +Geyserfield Stalker|热泉原ä¼å‡»å®¢|生物~元素|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,热泉原ä¼å‡»å®¢å¾—+2/+2直到回åˆç»“æŸã€‚ +Ghalma's Warden|佳玛护å«|生物~象ï¼å£«å…µ|金技~åªè¦ä½ æ“控三个或更多神器,佳玛护å«ä¾¿å¾—+2/+2。 +Ghalta and Mavren|戈厄塔与马ä»|传奇生物 ~æé¾™ï¼å¸è¡€é¬¼|è·µè¸\næ¯å½“你攻击时,选择一项~\n•派出一个X/X绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击,X为进行攻击之其他生物中的最大力é‡ã€‚\n•派出X个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ï¼ŒX为进行攻击之其他生物的数é‡ã€‚ +Ghalta, Primal Hunger|始饥戈厄塔|传奇生物 ~长è€ï¼æé¾™|始饥戈厄塔å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为由你æ“控之生物的力é‡æ€»å’Œã€‚\nè·µè¸ +Ghalta, Stampede Tyrant|狂奔暴龙戈厄塔|传奇生物 — é•¿è€ï¼æé¾™|è·µè¸\n当狂奔暴龙戈厄塔进战场时,将任æ„æ•°é‡çš„生物牌从你手上放进战场。 +Ghastbark Twins|åŒé¢ç™½çš®æœ¨|生物 ~树妖|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\nåŒé¢ç™½çš®æœ¨æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。 +Ghastlord of Fugue|æ˜ä¹±æƒ§ä¾¯|生物~精怪ï¼åœ£è€…|æ˜ä¹±æƒ§ä¾¯ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“æ˜ä¹±æƒ§ä¾¯å¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手展示其手牌。 选择其中一张牌, 该牌手将该牌移出对战。 +Ghastly Conscription|骇怖å¾å¬|法术|放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有生物牌并牌é¢æœä¸‹åœ°æ”¾ä½œä¸€å †ï¼Œå°†è¯¥å †ç‰Œæ´—牌,然åŽæ˜¾åŒ–这些牌。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Ghastly Death Tyrant|骇怖死亡暴å›|生物 ~眼魔ï¼éª·é«…妖|当骇怖死亡暴å›è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•解离射线~消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的结界。你失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。\n•死亡射线~由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ +Ghastly Demise|惊å“而亡|瞬间|如果目标éžé»‘色生物的防御力等于或å°äºŽä½ åŸå¢“场中牌的数é‡ï¼Œåˆ™æ¶ˆç­ä¹‹ã€‚ +Ghastly Discovery|æ怖å‘现|法术|抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语。) +Ghastly Gloomhunter|骇怖猎暗è |生物 ~çµä¿‘ï¼è™è |增幅{3}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{B}。)\n飞行,系命\n如果骇怖猎暗è å·²å¢žå¹…,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Ghastly Haunting|鬼魅纠缠|结界~ - çµæ°”|结附于生物\nä½ æ“控所结附的生物。 +Ghastly Remains||| +Ghave, Guru of Spores|å­¢å­ä¸Šå¸ˆå‡¯ç¦|传奇生物 ~真èŒï¼ç¥­å¸ˆ|å­¢å­ä¸Šå¸ˆå‡¯ç¦è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰äº”个+1/+1指示物。\n{1},从由你æ“控的生物上移去一个+1/+1指示物:派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n{1},牺牲一个生物:在目标生物上放置一个+1/+1指示物。 +Ghazbán Ogre||| +Ghen, Arcanum Weaver|织奥格æ©|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{R}{W}{B},{T},牺牲一个结界:将目标结界牌从你的åŸå¢“场移回战场。 +Ghirapur|å‰æ‹‰æ³¢|时空 ~å¡æ‹‰å¾·è®¸|在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控且既éžç”Ÿç‰©ä¹Ÿéžè½½å…·çš„神器å‡æˆä¸º5/3载具,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ï¼Œå¹¶èŽ·å¾—è·µè¸ã€æ•æ·ä¸Žæ­è½½2。\næ¯å½“引å‘混沌时,将目标éžç”Ÿç‰©ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Ghirapur Aether Grid|å‰æ‹‰æ³¢ä¹™å¤ªç½‘|结界|横置两个由你æ“控且未横置的神器:å‰æ‹‰æ³¢ä¹™å¤ªç½‘对任æ„一个目标造æˆ1点伤害。 +Ghirapur Gearcrafter|å‰æ‹‰æ³¢æœºæ¢°åŒ |生物~人类ï¼ç¥žå™¨å¸ˆ|当å‰æ‹‰æ³¢æœºæ¢°åŒ è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。) +Ghirapur Guide|å‰æ‹‰æ³¢å‘导|生物 ~妖精ï¼æ–¥å€™|{2}{G}:目标由你æ“控的生物本回åˆä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Ghirapur Orrery|å‰æ‹‰æ³¢æ˜Ÿè±¡ä»ª|神器|æ¯ä½ç‰Œæ‰‹åœ¨è‡ªå·±çš„æ¯ä¸ªå›žåˆä¸­å‡å¯ä»¥é¢å¤–使用一个地。\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™è¯¥ç‰Œæ‰‹æŠ“三张牌。 +Ghirapur Osprey|å‰æ‹‰æ³¢é¹—|生物~鸟|飞行 +Ghitu Amplifier|基图增效师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n当基图增效师进战场时,若它已增幅,则将目标由对手æ“控的生物移回其拥有者手上。\næ¯å½“你施放瞬间或法术咒语时,基图增效师得+2/+0直到回åˆç»“æŸã€‚ +Ghitu Chronicler|基图年代å²å®¶|生物 ~人类ï¼æ³•æœ¯å¸ˆ|增幅{3}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{R}。)\n当基图年代å²å®¶è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Ghitu Encampment|基图è¥åœ°|地|基图è¥åœ°é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{R}到你的法术力池中。\n{1}{R}:直到回åˆç»“æŸï¼ŒåŸºå›¾è¥åœ°æˆä¸º2/1红色,具先攻异能的战士生物。 它ä»ç„¶æ˜¯åœ°ã€‚ (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Ghitu Fire||| +Ghitu Fire-Eater||| +Ghitu Firebreathing|基图炎æ¯|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\n{R}:å—此结界的生物得+1/+0直到回åˆç»“æŸã€‚\n{R}:将基图炎æ¯ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Ghitu Journeymage|基图è€ç»ƒæ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当基图è€ç»ƒæ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控å¦ä¸€ä¸ªæ³•æœ¯å¸ˆï¼Œåˆ™åŸºå›¾è€ç»ƒæ³•å¸ˆå‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Ghitu Lavarunner|基图奔熔客|生物 ~人类ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,基图奔熔客便得+1/+0且具有æ•æ·å¼‚能。 +Ghitu Slinger|基图投掷手|生物~人类ï¼æ¸¸ç‰§äºº|è¿”å“{2}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当基图投掷手进战场时,它对目标生物或牌手造æˆ2点伤害。 +Ghor-Clan Bloodscale|高尔æ—血鳞兵|生物~凡尔西诺ï¼æˆ˜å£«|先攻\n{3}{G}:高尔æ—血鳞兵得+2/+2直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ +Ghor-Clan Rampager|狂暴高尔æ—|生物 ~野兽|è·µè¸\n血激~{R}{G},弃掉狂暴高尔æ—:直到回åˆç»“æŸï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+4/+4且获得践è¸å¼‚能。 +Ghor-Clan Savage|高尔æ—粗蛮人|生物~åŠäººé©¬ï¼ç‹‚战士|嗜血3(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。) +Ghor-Clan Wrecker|高尔æ—æ¯å者|生物 ~人类ï¼æˆ˜å£«|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Ghost Ark|å¹½çµæ–¹èˆŸ|神器 ~载具|飞行\n维修驳船~æ¯å½“å¹½çµæ–¹èˆŸæˆä¸ºå·²æ­è½½æ—¶ï¼Œä½ åŸå¢“场中的æ¯å¼ ç¥žå™¨ç”Ÿç‰©ç‰Œå‡èŽ·å¾—ç ´åŸ{3}直到回åˆç»“æŸã€‚\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Ghost Council of Orzhova|欧ä½ç“¦é¬¼å½±è®®ä¼š|传奇生物~精怪|当欧ä½ç“¦é¬¼å½±è®®ä¼šè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»1点生命且你获得1点生命。\n{1},牺牲一个生物:放é€æ¬§ä½ç“¦é¬¼å½±è®®ä¼šã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Ghost Quarter|魂魅城区|地|{T}:加{1}到你的法术力池中。\n{T},牺牲魂魅城区:消ç­ç›®æ ‡åœ°ã€‚ 该地的æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒæ”¾ç½®è¿›åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 +Ghost Ship|鬼船|生物 ~精怪|飞行\n{U}{U}{U}:é‡ç”Ÿé¬¼èˆ¹ã€‚ +Ghost Tactician|魂魅战术家|生物~精怪ï¼å¡‘法师|{W},{T},弃一张牌:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Ghost Warden|护æŒé¬¼å½±|生物~精怪|{T}:目标生物得+1/+1直到回åˆç»“æŸã€‚ +Ghost of Ramirez DePietro|拉米雷迪皮托的鬼魂|传奇生物 ~精怪ï¼æµ·ç›—|拉米雷迪皮托的鬼魂ä¸èƒ½è¢«é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于3的生物阻挡。\næ¯å½“拉米雷迪皮托的鬼魂对任一牌手造æˆæˆ˜æ–—伤害时,选择至多一张目标在åŸå¢“场中的牌,且须为本回åˆä¸­å¼ƒæŽ‰æˆ–从牌库进入该处者。将该牌置于其拥有者手上。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Ghost-Lit Drifter|漂泊ç¯é­‚|生物 ~精怪|飞行\n{2}{U}:å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚\n魂力~{X}{U},弃掉漂泊ç¯é­‚:X个目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Ghost-Lit Nourisher|助长ç¯é­‚|生物~精怪|{2}{G},{T}:目标生物得+2/+2直到回åˆç»“æŸã€‚\n魂力~{3}{G},弃掉助长ç¯é­‚:目标生物得+4/+4直到回åˆç»“æŸã€‚ +Ghost-Lit Raider|çªå‡»ç¯é­‚|生物~精怪|{2}{R},{T}:çªå‡»ç¯é­‚对目标生物造æˆ2点伤害。\n魂力~{3}{R},弃掉çªå‡»ç¯é­‚:çªå‡»ç¯é­‚对目标生物造æˆ4点伤害。 +Ghost-Lit Redeemer|赎救ç¯é­‚|生物~精怪|{W},{T}:你获得2点生命。\n魂力~{1}{W},弃掉赎救ç¯é­‚:你获得4点生命。 +Ghost-Lit Stalker|潜影ç¯é­‚|生物~精怪|{4}{B},{T}:目标牌手弃两张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。\n魂力~{5}{B}{B},弃掉潜影ç¯é­‚:目标牌手弃四张牌。 ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 +Ghost-Lit Warder|护æŒç¯é­‚|生物~精怪|{3}{U},{T}:除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击该咒语。\n魂力~{3}{U},弃掉护æŒç¯é­‚:除éžç›®æ ‡å’’语的æ“控者支付{4},å¦åˆ™å击该咒语。 +Ghostblade Eidolon|鬼刃幻çµ|结界生物~精怪|神授{5}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。)\n所结附的生物得+1/+1且具有连击异能。 +Ghostfire|çµç«|瞬间|çµç«æ˜¯æ— è‰²ã€‚\nçµç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。 +Ghostfire Blade|çµç«å‰‘|神器~武具|佩带此武具的生物得+2/+2。\n佩带{3}\n如果çµç«å‰‘之佩带异能的目标是无色生物,则该异能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚ +Ghostflame Sliver|çµç„°è£‚片妖|生物~裂片妖|所有裂片妖å‡ä¸ºæ— è‰²ã€‚ +Ghostform|鬼影形体|法术|至多两个目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Ghosthelm Courier||| +Ghostly Changeling|魂魅化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{1}{B}:魂魅化形得+1/+1直到回åˆç»“æŸã€‚ +Ghostly Flicker|鬼影闪çƒ|瞬间|放é€ä¸¤ä¸ªç”±ä½ æ“控的目标神器,生物和ï¼æˆ–地,然åŽå°†è¿™äº›ç‰Œåœ¨ä½ çš„æ“控下移回战场。 +Ghostly Pilferer|é­‚é­…å°å·|生物 ~精怪ï¼æµªå®¢|æ¯å½“é­‚é­…å°å·æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。\næ¯å½“任一对手从其手牌以外的任何区域施放咒语时,你抓一张牌。\n弃一张牌:魂魅å°å·æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Ghostly Possession|魂魅上身|结界~çµæ°”|结附于生物\n所结附的生物具有飞行异能。\n防止所结附的生物将å—到或造æˆçš„所有战斗伤害。 +Ghostly Prison|魂魅拘ç¦|结界|对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{2},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ ã€‚ +Ghostly Sentinel|魂魅哨兵|生物~寇æ—ï¼ç²¾æ€ª|飞行,警戒 +Ghostly Touch|鬼影之触|结界~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“此生物攻击时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。〠+Ghostly Visit|Ghostly Visit|| +Ghostly Wings|魂魅之翼|结界~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有飞行异能。\n弃一张牌:将所结附的生物移回其拥有者手上。 +Ghosts of the Innocent|无辜魂魅|生物~精怪|若任一æ¥æºå°†å¯¹ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆä¸€åŠæ•°é‡çš„伤害,å°æ•°ç‚¹åŽèˆåŽ»ã€‚ +Ghostway|鬼影密径|瞬间|将由你æ“控的所有生物移出对战。 在回åˆç»“æŸæ—¶ï¼Œå°†è¿™äº›ç”Ÿç‰©åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回场上。 +Ghoul's Feast|食尸鬼盛宴|瞬间|目标生物得+X/+0直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚ +Ghoulcaller Gisa|尸鬼牧者基沙|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{B},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå°†X个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为所牺牲之生物的力é‡ã€‚ +Ghoulcaller's Accomplice|尸鬼牧者帮手|生物~人类ï¼æµªå®¢|{3}{B},从你的åŸå¢“场放é€å°¸é¬¼ç‰§è€…帮手:将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Ghoulcaller's Bell|尸鬼牧者å“铃|神器|{T}:æ¯ä½ç‰Œæ‰‹å„将他的牌库顶牌置入其åŸå¢“场。 +Ghoulcaller's Chant|尸鬼牧者åŸé¢‚|法术|选择一项~将目标生物牌从你的åŸå¢“场移回你手上;或将两张目标çµä¿‘牌从你的åŸå¢“场移回你手上。 +Ghoulcaller's Harvest|尸鬼牧者收æˆ|法术|派出X个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你åŸå¢“场中生物牌数é‡çš„一åŠï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚)\n返照{3}{B}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Ghoulflesh|尸鬼肉身|结界~çµæ°”|结附于生物\n所结附的生物得-1/-1,且é¢å¤–具有黑色此颜色与「çµä¿‘ã€æ­¤ç±»åˆ«ã€‚ +Ghoulish Impetus|尸鬼促动|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1,具有死触异能,且已煽惑。\n当所结附的生物死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å°¸é¬¼ä¿ƒåŠ¨ç§»å›žæˆ˜åœºã€‚ +Ghoulish Procession|食尸鬼行列|结界|æ¯å½“一个或数个éžè¡ç”Ÿç‰©çš„生物死去时,派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) +Ghoulraiser|呼伴食尸鬼|生物 ~çµä¿‘|当呼伴食尸鬼进战场时,éšæœºå°†ä¸€å¼ çµä¿‘牌从你的åŸå¢“场移回你手上。 +Ghouls' Night Out|食尸鬼ä¸ç¾å¤œ|法术|为æ¯ä½ç‰Œæ‰‹å„选择一张在其åŸå¢“场中的生物牌。将这些牌在你的æ“控下放进战场。它们é¢å¤–具有黑色此颜色与çµä¿‘此类别,且获得败朽异能。(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) +Ghoulsteed|鬼驹|生物~çµä¿‘ï¼é©¬|{2}{B},弃两张牌:将鬼驹从你的åŸå¢“场横置移回战场。 +Ghoultree|食尸树|生物~çµä¿‘ï¼æ ‘妖|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œé£Ÿå°¸æ ‘便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Ghyrson Starn, Kelermorph|三枪侠å‰å°”森·å²å¡”æ©|传奇生物 ~泰伦虫æ—ï¼äººç±»|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n三管自动枪~æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的æ¥æºå¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆæ­£å¥½1点伤害时,三枪侠å‰å°”森·å²å¡”æ©å¯¹è¯¥æ°¸ä¹…物或牌手造æˆ2点伤害。 +Giada, Font of Hope|希望圣æºå‰å¨…妲|传奇生物 ~天使|飞行,警戒\næ¯ä¸ªç”±ä½ æ“控的其他天使进战场时上é¢å‡é¢å¤–有数个+1/+1指示物,其数é‡ç­‰åŒäºŽä½ å·²æ“控的天使数é‡ã€‚\n{T}:加{W}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å¤©ä½¿å’’语。 +Giant Adephage|肉食巨甲虫|生物 ~昆虫|è·µè¸\næ¯å½“肉食巨甲虫对任一牌手造æˆæˆ˜æ–—伤害时,你派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè‚‰é£Ÿå·¨ç”²è™«çš„å¤åˆ¶å“。 +Giant Ambush Beetle|ä¼å‡»å·¨ç”²è™«|生物~昆虫|æ•æ·\n当ä¼å‡»å·¨ç”²è™«è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»¤ç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½é˜»æŒ¡å®ƒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚ +Giant Ankheg|巨型掘地虫|生物 ~昆虫|è·µè¸\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n由你æ“控的其他生物具有践è¸ä¸Žå®ˆæŠ¤{2}。 +Giant Badger||| +Giant Caterpillar|巨型毛虫|生物 ~昆虫|{G},牺牲巨型毛虫:在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色,å称为è´è¶ï¼Œå…·é£žè¡Œå¼‚能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ +Giant Cindermaw|巨型烬喉龙|生物 ~æé¾™ï¼é‡Žå…½|è·µè¸\n牌手ä¸èƒ½èŽ·å¾—生命。 +Giant Cockroach|巨型蟑螂|生物~昆虫| +Giant Dustwasp|巨型尘蜂|生物 ~昆虫|飞行\n延缓4~{1}{G}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{G}并将它放é€ï¼Œä¸”上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Giant Growth|å˜å·¨æœ¯|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚ +Giant Harbinger|先兆巨人|生物~巨人ï¼ç¥­å¸ˆ|当先兆巨人进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å·¨äººç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 +Giant Killer|巨人æ€æ‰‹|生物 ~人类ï¼å¹³æ°‘|{1}{W},{T}:横置目标生物。 +Giant Ladybug|巨型瓢虫|生物 ~昆虫|延势\n当巨型瓢虫进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽæ´—牌,并将该牌置于牌库顶。 +Giant Mantis|巨型螳螂|生物~昆虫|延势(此生物能阻挡具飞行异能的生物。) +Giant Octopus||| +Giant Opportunity|伟大机é‡|法术|ä½ å¯ä»¥ç‰ºç‰²ä¸¤ä¸ªé£Ÿå“。如果你如此作,则派出一个7/7绿色巨人è¡ç”Ÿç”Ÿç‰©ã€‚è‹¥å¦ï¼Œåˆ™æ´¾å‡ºä¸‰ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Giant Ox|巨牛|生物 ~牛|巨牛利用其防御力æ¥æ­è½½è½½å…·ï¼Œè€Œä¸æ˜¯åŠ›é‡ã€‚ +Giant Oyster|巨型牡蛎|生物~牡蛎|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®å·¨åž‹ç‰¡è›Žã€‚\n{T}:åªè¦å·¨åž‹ç‰¡è›ŽæŒç»­è¢«æ¨ªç½®ï¼Œç›®æ ‡å·²æ¨ªç½®çš„生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ï¼Œä¸”在你的æ¯ä¸ªæŠ“牌步骤开始时,在该生物上放置一个-1/-1指示物。 当巨型牡蛎离场或æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œç§»åŽ»è¯¥ç”Ÿç‰©ä¸Šæ‰€æœ‰çš„-1/-1指示物。 +Giant Scorpion|巨型èŽå­|生物~èŽå­|死触 (å—到此生物之伤害的生物会被消ç­ã€‚ ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¹‹æˆ˜æ–—伤害在阻挡它或被它阻挡的任何生物之间分é…。) +Giant Solifuge|巨型风蛛|生物~昆虫|({R/G}å¯ç”¨{R}或{G}æ¥æ”¯ä»˜ã€‚)\nè·µè¸ï¼Œæ•æ·\n巨型风蛛ä¸èƒ½æˆä¸ºå’’语或异能的目标。 +Giant Spectacle|巨大奇观|结界~çµæ°”|结附于生物\n所结附的生物得+2/+1且具有å¨æ…‘异能。 +Giant Spider|巨型蜘蛛|生物 ~蜘蛛|延势 +Giant Strength||| +Giant Tortoise|巨龟|生物~龟|åªè¦å·¨é¾Ÿæœªæ¨ªç½®ï¼Œå®ƒä¾¿å¾—+0/+3。 +Giant Warthog||| +Giant's Amulet|巨人护身符|神器 ~武具|当巨人护身符进战场时,你å¯ä»¥æ”¯ä»˜{3}{U}。若你如此作,则派出一个4/4è“色巨人ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å·¨äººæŠ¤èº«ç¬¦è£…备于其上。\n佩带此武具的生物得+0/+1且具有「åªè¦æ­¤ç”Ÿç‰©æœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。ã€(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n佩带{2} +Giant's Grasp|巨人之攫|结界 ~çµæ°”|结附于由你æ“控的巨人\n当巨人之攫进战场时,于巨人之攫ä»åœ¨æˆ˜åœºä¸Šçš„时段内,获得目标éžåœ°æ°¸ä¹…物的æ“控æƒã€‚ +Giant's Ire|巨人怒ç«|部æ—法术~巨人|巨人怒ç«å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ4点伤害。 若你æ“控巨人,则抓一张牌。 +Giant's Skewer|巨人烤å‰|神器 ~武具|佩带此武具的生物得+2/+1。\næ¯å½“佩带此武具的生物对任一生物造æˆæˆ˜æ–—伤害时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Giantbaiting|饵诱巨人|法术|将一个4/4,红绿åŒè‰²ï¼Œå…·æ•æ·å¼‚能的巨人ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 在回åˆç»“æŸæ—¶å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语。) +Gibbering Barricade|妄语å±éšœ|生物 ~梦魇ï¼å¢™|守军\n{2}{B},牺牲一个生物:你获得1点生命且抓一张牌。 +Gibbering Descent|å •è½è°µè¯­|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命且弃一张牌。\n背水战~若你没有手牌,则略过你的维æŒæ­¥éª¤ã€‚\n疯魔{2}{B}{B}(如果你弃掉此牌,å¯ä»¥æ”¹ä¸ºä½¿ç”¨å®ƒå¹¶æ”¯ä»˜å…¶ç–¯é­”费用,而éžç›´æŽ¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。) +Gibbering Fiend|急å«é‚ªé¬¼|生物~魔鬼|当急å«é‚ªé¬¼è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\nèºç‹‚~在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则急å«é‚ªé¬¼å¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。 +Gibbering Kami|急å«ç¥ž|生物~精怪|飞行\n转生3(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) +Gideon Blackblade|乌锋基定|传奇é¹æ´›å®¢ ~基定|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä¹Œé”‹åŸºå®šä¾¿æ˜¯4/4,具ä¸ç­å¼‚能的人类ï¼å£«å…µç”Ÿç‰©ï¼Œä¸”ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚\n防止于你的回åˆä¸­å°†å¯¹ä¹Œé”‹åŸºå®šé€ æˆçš„所有伤害。\n+1:选择警戒,系命或ä¸ç­ã€‚至多å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得该异能直到回åˆç»“æŸã€‚\n−6:放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。 +Gideon Jura|基定尤拉|é¹æ´›å®¢ï½žåŸºå®š|+2:于目标对手的下个回åˆä¸­ï¼Œç”±è¯¥ç‰Œæ‰‹æ‰€æ“控的生物若能攻击基定尤拉,则必须攻击之。\n-2:消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。\n0:直到回åˆç»“æŸï¼ŒåŸºå®šå°¤æ‹‰æˆä¸º6/6的人类ï¼å£«å…µç”Ÿç‰©ï¼Œä¸”ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚ 防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。 +Gideon of the Trials|祀炼基定|é¹æ´›å®¢ï½žåŸºå®š|+1:直到你的下一个回åˆï¼Œé˜²æ­¢ç›®æ ‡æ°¸ä¹…物将造æˆçš„所有伤害。\n0:直到回åˆç»“æŸï¼Œç¥€ç‚¼åŸºå®šæˆä¸º4/4,具ä¸ç­å¼‚能的人类ï¼å£«å…µç”Ÿç‰©ï¼Œä¸”ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。\n0:你获得具有「åªè¦ä½ æ“控基定é¹æ´›å®¢ï¼Œä½ è¿™ç›˜æ¸¸æˆä¸ä¼šè¾“,对手也ä¸ä¼šèµ¢ã€çš„徽记。 +Gideon's Avenger|基定å¤ä»‡è€…|生物~人类ï¼å£«å…µ|æ¯å½“由对手æ“控的一个生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œåœ¨åŸºå®šå¤ä»‡è€…上放置一个+1/+1指示物。 +Gideon's Battle Cry|基定的战呼|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为守誓å«å£«åŸºå®šçš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Gideon's Company|基定的è¢æ³½|生物 ~人类ï¼å£«å…µ|æ¯å½“你获得生命时,在基定的è¢æ³½ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。\n{3}{W}:在目标基定é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ +Gideon's Defeat|基定败退|瞬间|放é€ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的白色生物。如果它是基定é¹æ´›å®¢ï¼Œåˆ™ä½ èŽ·å¾—5点生命。 +Gideon's Intervention|基定的干预|结界|于基定的干预进战场时,选择一个牌å。\n所有对手都ä¸èƒ½æ–½æ”¾å…·è¯¥å称的咒语。\n防止具该å称的æ¥æºå°†å¯¹ä½ å’Œç”±ä½ æ“控之永久物造æˆçš„所有伤害。 +Gideon's Lawkeeper|基定维安兵|生物 ~人类ï¼å£«å…µ|{W},{T}:横置目标生物。 +Gideon's Phalanx|基定的方阵兵团|瞬间|将四个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Gideon's Reproach|基定的怒责|瞬间|基定的怒责对目标进行攻击或阻挡的生物造æˆ4点伤害。 +Gideon's Resolve|基定的决心|结界|当基定的决心进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为勇武典范基定的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n由你æ“控的生物得+1/+1。 +Gideon's Sacrifice|基定的牺牲|瞬间|选择一个由你æ“控的生物或é¹æ´›å®¢ã€‚本回åˆä¸­ï¼Œå°†ä¼šå¯¹ä½ å’Œç”±ä½ æ“控之永久物造æˆçš„所有伤害,改为对所选永久物造æˆä¹‹ã€‚(如果ä»åœ¨æˆ˜åœºä¸Šæ‰å¦‚此。) +Gideon's Triumph|基定得胜|瞬间|目标对手牺牲一个本回åˆä¸­æ›¾è¿›è¡Œæ”»å‡»æˆ–阻挡的生物。如果你æ“控基定é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸¤ä¸ªä¸Šè¿°ç”Ÿç‰©ã€‚ +Gideon, Ally of Zendikar|赞迪å¡ä¼™ä¼´åŸºå®š|é¹æ´›å®¢ï½žåŸºå®š|+1:直到回åˆç»“æŸï¼Œèµžè¿ªå¡ä¼™ä¼´åŸºå®šæˆä¸º5/5,具ä¸ç­å¼‚能的人类ï¼å£«å…µï¼ä¼™ä¼´ç”Ÿç‰©ï¼Œä¸”ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。0:将一个2/2白色骑士ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚−4:你获得具有「由你æ“控的生物得+1/+1ã€çš„徽记。 +Gideon, Battle-Forged|百战基定|é¹æ´›å®¢ï½ž - 基定|+2:至多一个目标由对手æ“控的生物于其æ“控者的下一个回åˆä¸­è‹¥èƒ½æ”»å‡»ç™¾æˆ˜åŸºå®šï¼Œåˆ™é¡»å¦‚此作。+1:直到你的下一个回åˆï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—ä¸ç­å¼‚能。é‡ç½®è¯¥ç”Ÿç‰©ã€‚0:直到回åˆç»“æŸï¼Œç™¾æˆ˜åŸºå®šæˆä¸º4/4,具ä¸ç­å¼‚能的人类ï¼å£«å…µç”Ÿç‰©ï¼Œä¸”ä»æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。 +Gideon, Champion of Justice|正义斗士基定|传奇é¹æ´›å®¢ ~基定|+1:目标对手æ¯æ“控一个生物,便在正义斗士基定上放置一个忠诚指示物。\n0:直到回åˆç»“æŸï¼Œæ­£ä¹‰æ–—士基定æˆä¸ºäººç±»ï¼å£«å…µç”Ÿç‰©ï¼Œå…¶åŠ›é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶ä¸Šçš„忠诚指示物数é‡ï¼Œä¸”获得ä¸ç­å¼‚能。他ä»æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。\n−15:放é€æ‰€æœ‰å…¶ä»–永久物。 +Gideon, Martial Paragon|勇武典范基定|é¹æ´›å®¢ï½žåŸºå®š|+2:é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。这些生物得+1/+1直到回åˆç»“æŸã€‚\n0:直到回åˆç»“æŸï¼Œå‹‡æ­¦å…¸èŒƒåŸºå®šæˆä¸º5/5,具ä¸ç­å¼‚能的人类ï¼å£«å…µç”Ÿç‰©ï¼Œä¸”ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。\n-10:由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚横置所有由对手æ“控的生物。 +Gideon, the Oathsworn|守誓å«å£«åŸºå®š|传奇é¹æ´›å®¢ ~基定|æ¯å½“你以两个或更多éžåŸºå®šçš„生物攻击时,在这些生物上å„放置一个+1/+1指示物。\n+2:直到回åˆç»“æŸï¼Œå®ˆèª“å«å£«åŸºå®šæˆä¸º5/5士兵生物,且ä»ç„¶æ˜¯é¹æ´›å®¢ã€‚防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。(他于刚被施放的当回åˆä¸­ä¸èƒ½æ”»å‡»ã€‚)\n−9:放é€å®ˆèª“å«å£«åŸºå®šå’Œæ‰€æœ‰ç”±å¯¹æ‰‹æ“控的生物。 +Gift of Compleation|完化赋礼|结界|当完化赋礼进战场时,抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控的éžç‘žäººæ­»åŽ»æ—¶ï¼ŒåˆºæŽ¢1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) +Gift of Estates|献地|法术|如果æŸå¯¹æ‰‹æ“控的地比你多,则从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Gift of Fangs|尖牙赋礼|结界 ~çµæ°”|结附于生物\nåªè¦æ‰€ç»“附的生物是å¸è¡€é¬¼ï¼Œå®ƒä¾¿å¾—+2/+2。若å¦ï¼Œåˆ™å®ƒå¾—-2/-2。 +Gift of Granite|花岗岩献礼|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\nå—此结界的生物得+0/+2。 +Gift of Growth|æˆé•¿èµ‹ç¤¼|瞬间|增幅{2}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}。)\né‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚它得+2/+2直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为该生物得+4/+4直到回åˆç»“æŸã€‚ +Gift of Immortality|永生赠礼|结界~çµæ°”|结附于生物\n当所结附的生物死去时,将该牌在其拥有者的æ“控下移回战场。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ°¸ç”Ÿèµ ç¤¼ç§»å›žæˆ˜åœºå¹¶ç»“附于该生物上。 +Gift of Orzhova|欧ä½ç“¦èµ‹ç¤¼|结界~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有飞行与系命异能。 +Gift of Paradise|天堂赋礼|结界 ~çµæ°”|结附于地\n当天堂赋礼进战场时,你获得3点生命。\n所结附的地具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠+Gift of Strands|å‘缕之礼|结界 ~çµæ°”|闪现\n结附于生物\n当å‘缕之礼进战场时,å åœ2。\n所结附的生物得+3/+3。 +Gift of Strength|力é‡èµ‹ç¤¼|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得延势异能。 +Gift of Tusks|象牙赋礼|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¤±åŽ»æ‰€æœ‰å¼‚能,且æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3的绿色象。 +Gift of Wrath|愤怒赋礼|结界 ~çµæ°”|结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得+2/+2且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当愤怒赋礼离开战场时,派出一个2/2红色,具å¨æ…‘异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Gift of the Deity|鬼神赋礼|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是黑色,它便得+1/+1且具有死触异能。 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。)\nåªè¦å—此结界的生物是绿色,它便得+1/+1且所有能够阻挡它的生物皆须阻挡之。 +Gift of the Fae|仙儿赋礼|法术~历险|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得飞行异能。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Gift of the Gargantuan|巨兽赋礼|法术|检视你牌库顶的四张牌。 ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌和ï¼æˆ–一张地牌,并将所展示的牌置于你手上。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Gifted Aetherborn|天资乙太ç§|生物~乙太ç§ï¼å¸è¡€é¬¼|死触,系命 +Gifts Ungiven|未é€å‡ºçš„礼物|瞬间|从你牌库中æœå¯»è‡³å¤šå››å¼ å称å„ä¸ç›¸åŒçš„牌并展示之。目标对手选择其中两张牌。将所选的牌置入你的åŸå¢“场,其余则置于你手上。然åŽæ´—牌。 +Gigadrowse|催眠浪潮|瞬间|覆诵{U}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n横置目标永久物。 +Gigantiform|无匹型体|结界~çµæ°”|增幅{4}\n结附于生物\n所结附的生物为8/8并具有践è¸å¼‚能。\n当无匹型体进战场时,若它已增幅,则你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为无匹型体的牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Gigantomancer|庞巨术士|生物~人类ï¼ç¥­å¸ˆ|{1}:目标由你æ“控的生物æˆä¸º7/7直到回åˆç»“æŸã€‚ +Gigantoplasm|庞巨原生质|生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿åºžå·¨åŽŸç”Ÿè´¨å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰ã€Œ{X}:此生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X。〠+Gigantosaurus|巨太龙|生物 ~æé¾™| +Gigapede||| +Gilanra, Caller of Wirewood|修索林å¬é›†äººå‰å®‰æ‹‰|传奇生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。当你将此法术力用æ¥æ–½æ”¾æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于6的咒语时,抓一张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Gild|化金|法术|放é€ç›®æ ‡ç”Ÿç‰©ã€‚将一个å称为黄金的无色è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Gilded Assault Cart|镶金矿工车|神器 ~载具|è·µè¸\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n牺牲两个çå®ï¼šå°†é•¶é‡‘矿工车从你的åŸå¢“场移回你手上。 +Gilded Cerodon|覆辉角牙兽|生物~野兽|æ¯å½“覆辉角牙兽攻击时,若你æ“控沙漠或你åŸå¢“场中有沙漠牌,则目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Gilded Drake||| +Gilded Goose|金鹅|生物 ~鸟|飞行\n当金鹅进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{1}{G},{T}:派出一个食å“è¡ç”Ÿç‰©ã€‚\n{T},牺牲一个食å“:加一点任æ„颜色的法术力。 +Gilded Light|金光眩目|瞬间|你获得帷幕异能直到回åˆç»“æŸã€‚(你ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n循环{2}({2},弃掉此牌:抓一张牌。) +Gilded Lotus|金箔莲花|神器|{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚ +Gilded Pinions|金箔翅翼|神器 ~武具|当金箔翅翼进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n佩带此武具的生物具有飞行异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Gilded Sentinel|覆金哨å«|神器生物 ~魔åƒ| +Gilder Bairn|缀林童å­|生物~奥夫|{2}{G/U},{Q}:对目标永久物上的æ¯ä¸ªæŒ‡ç¤ºç‰©è€Œè¨€ï¼Œåœ¨è¯¥æ°¸ä¹…物上放置一个åŒæ ·çš„指示物。 ({Q}是é‡ç½®ç¬¦å·ã€‚) +Gilraen, Dúnedain Protector|æœå†…丹ä¿æŠ¤è€…å‰å°”蕾æ©|传奇生物 ~人类ï¼è´µæ—|{2},{T}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物。你å¯ä»¥å°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。若你未如此作,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ªè­¦æˆ’指示物和一个系命指示物。 +Gilt-Blade Prowler|金刃游掠者|生物 ~人类ï¼æµªå®¢|{1},{T},支付1点生命:抓一张牌。åªèƒ½äºŽä½ å¼ƒè¿‡ç‰Œçš„回åˆä¸­èµ·åŠ¨ã€‚ +Gilt-Leaf Ambush|金å¶ä¼å‡»|部æ—瞬间~地精|将两个1/1绿色的地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则这些生物获得死触直到回åˆç»“æŸã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。 æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) +Gilt-Leaf Archdruid|金å¶é«˜ä½å¾·é²ä¼Š|生物~地精ï¼å¾·é²ä¼Š|æ¯å½“你使用德é²ä¼Šå’’语时,你å¯ä»¥æŠ“一张牌。\n横置七个由你æ“控且未横置的德é²ä¼Šï¼šèŽ·å¾—由目标牌手æ“控之所有地的æ“控æƒã€‚ +Gilt-Leaf Palace|金å¶å®«æ®¿|地|于金å¶å®«æ®¿è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ æ‰‹ä¸Šä¸€å¼ åœ°ç²¾ç‰Œã€‚ 若你未如此作,则金å¶å®«æ®¿é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{B}或{G}到你的法术力池中。 +Gilt-Leaf Seer|金å¶é¢„言师|生物~地精ï¼ç¥­å¸ˆ|{G},{T}:检视你牌库顶的两张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ +Gilt-Leaf Winnower|金å¶ç­›é™¤è€…|生物 ~妖精ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当金å¶ç­›é™¤è€…进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸ç›¸ç­‰çš„éžå¦–精生物。 +Giltgrove Stalker|熠金林ä¼å‡»å®¢|生物 ~人鱼ï¼æˆ˜å£«|熠金林ä¼å‡»å®¢ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Giltspire Avenger|金辉塔å¤ä»‡è€…|生物~人类ï¼å£«å…µ|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{T}:消ç­ç›®æ ‡åœ¨æœ¬å›žåˆå¯¹ä½ é€ æˆä¼¤å®³çš„生物。 +Gimbal, Gremlin Prodigy|怪çµé€¸æ‰é‡‘å®|传奇生物 ~怪çµï¼ç¥žå™¨å¸ˆ|由你æ“控的神器生物具有践è¸å¼‚能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª0/0红色怪çµè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为由你æ“控之ä¸åŒå称的è¡ç”Ÿç¥žå™¨ç§æ•°ã€‚ +Gimli of the Glittering Caves|晶辉洞的å‰å§†åˆ©|传奇生物 ~矮人ï¼æˆ˜å£«|连击\næ¯å½“å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©åœ¨ä½ æ“控下进战场时,在晶辉洞的å‰å§†åˆ©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“å‰å§†åˆ©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚ +Gimli's Axe|å‰å§†åˆ©ä¹‹æ–§|神器 ~武具|佩带此武具的生物得+3/+0。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是传奇,它便具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Gimli's Fury|å‰å§†åˆ©æ€’ç«|瞬间|目标生物得+3/+2直到回åˆç»“æŸã€‚如果它是传奇,则它å†èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚ +Gimli, Counter of Kills|争功å‰å§†åˆ©|传奇生物 ~矮人ï¼æˆ˜å£«|è·µè¸\næ¯å½“一个由对手æ“控的生物死去时,争功å‰å§†åˆ©å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ1点伤害。 +Gimli, Mournful Avenger|悲æ¸å¤ä»‡è€…å‰å§†åˆ©|传奇生物 ~矮人ï¼æˆ˜å£«|åªè¦æœ¬å›žåˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多生物在你的æ“控下死去,悲æ¸å¤ä»‡è€…å‰å§†åˆ©ä¾¿å…·æœ‰ä¸ç­å¼‚能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在å‰å§†åˆ©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。当此异能本回åˆä¸­ç¬¬ä¸‰æ¬¡ç»“算时,å‰å§†åˆ©ä¸Žè‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 +Gingerbread Cabin|姜饼木房|地 ~树林|({T}:加{G}。)\n除éžä½ æ“控三个或更多其他树林,å¦åˆ™å§œé¥¼æœ¨æˆ¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当姜饼木房进战场且未横置时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Gingerbread Hunter|Gingerbread Hunter|生物 — 巨人|当姜饼猎人进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Gingerbrute|姜饼怪人|神器生物 ~食å“ï¼é­”åƒ|æ•æ·\n{1}:姜饼怪人本回åˆåªèƒ½è¢«å…·æ•æ·å¼‚能的生物阻挡。\n{2},{T},牺牲姜饼怪人:你获得3点生命。 +Gird for Battle|战斗准备|法术|在至多两个目标生物上å„放置一个+1/+1指示物。 +Girder Goons|扛æ¢è›®æ±‰|生物 ~食人魔ï¼æˆ˜å£«|当扛æ¢è›®æ±‰æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„2/2黑色浪客è¡ç”Ÿç”Ÿç‰©ã€‚\n急袭{3}{B}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) +Gisa and Geralf|基沙与基拉夫|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当基沙与基拉夫进战场时,磨四张牌。\n于你的æ¯ä¸ªå›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放一个çµä¿‘生物咒语。 +Gisa's Bidding|基沙邀令|法术|将两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Gisa, Glorious Resurrector|è£å…‰å¤æ´»å¸ˆåŸºæ²™|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†æ‰€æœ‰ä»¥è£å…‰å¤æ´»å¸ˆåŸºæ²™æ”¾é€çš„生物牌在你的æ“控下放进战场。它们获得败朽异能。 +Gisela, Blade of Goldnight|金夜之刃姬瑟拉|传奇生物 ~天使|飞行,先攻\n如果æŸæ¥æºå°†å‘任一对手或由对手æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºè¯¥æ¥æºå¯¹è¯¥ç‰Œæ‰‹æˆ–永久物造æˆä¸¤å€çš„伤害。\n如果æŸæ¥æºå°†å¯¹ä½ æˆ–任一由你æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³çš„一åŠï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ +Gisela, the Broken Blade|破碎之刃姬瑟拉|传奇生物~天使ï¼æƒŠæƒ§å…½|飞行,先攻,系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ç”±ä½ æ‹¥æœ‰ä¸”由你æ“控的永久物中åŒæ—¶æœ‰ç ´ç¢Žä¹‹åˆƒå§¬ç‘Ÿæ‹‰ä¸Žä¸€ä¸ªå称为æ¸é€ä¹‹å…‰å¸ƒé²å¨œçš„生物,则放é€å®ƒä»¬ï¼Œç„¶åŽå°†å®ƒä»¬èžåˆä¸ºæ¢¦é­‡å¼‚音布瑟拉。 +Gishath, Sun's Avatar|烈阳化身基撒斯|传奇生物 ~æé¾™ï¼åœ£è€…|è·µè¸ï¼Œè­¦æˆ’,æ•æ·\næ¯å½“烈阳化身基撒斯对任一牌手造æˆæˆ˜æ–—伤害时,从你的牌库顶展示等é‡çš„牌。将其中任æ„æ•°é‡çš„æ龙生物牌放进战场,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Gitaxian Anatomist|å‰å¡”厦派解剖学家|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|当å‰å¡”厦派解剖学家进战场时,你å¯ä»¥å°†å®ƒæ¨ªç½®ã€‚若你如此作,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Gitaxian Probe|å‰å¡”厦探刺|法术|({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚)\n检视目标牌手的手牌。\n抓一张牌。 +Gitaxian Raptor|å‰å¡”厦派猛禽|生物 ~éžç‘žäººï¼é¸Ÿ|飞行\nå‰å¡”厦派猛禽进战场时上é¢æœ‰ä¸‰ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从å‰å¡”厦派猛禽上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šå‰å¡”厦派猛禽得+1/-1直到回åˆç»“æŸã€‚ +Githzerai Monk|å‰æ–¯æ³½èŽ±æ­¦åƒ§|生物 ~å‰æ–¯äººï¼ä¿®è¡Œåƒ§|闪现\n飞行\nçµèƒ½é˜²å¾¡ï½žå½“å‰æ–¯æ³½èŽ±æ­¦åƒ§è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€æœ‰ä¸ç”±ä½ æ“控的生物。 +Give No Ground|ç»ä¸é€€è®©|瞬间|目标生物得+2/+6直到回åˆç»“æŸï¼Œä¸”本回åˆèƒ½é˜»æŒ¡ä»»æ„æ•°é‡çš„生物。 +Giver of Runes|符文铭僧|生物 ~寇æ—ï¼åƒ§ä¾£|{T}:选择一ç§é¢œè‰²ã€‚å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得å无色ä¿æŠ¤æˆ–å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Gix's Caress|基克斯的抚慰|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。\n派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Gix's Command|基克斯的指命|法术|选择两项~\n•在至多一个生物上放置两个+1/+1指示物。它获得系命异能直到回åˆç»“æŸã€‚\n•消ç­æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。\n•将至多两张生物牌从你的åŸå¢“场移回你手上。\n•æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。 +Gix, Yawgmoth Praetor|约格莫夫判官基克斯|传奇生物 ~éžç‘žäººï¼é­”判官|æ¯å½“一个生物å‘你的任一对手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ”¯ä»˜1点生命。若其如此作,则其抓一张牌。\n{4}{B}{B}{B},弃X张牌:放é€ç›®æ ‡å¯¹æ‰‹ç‰Œåº“顶的X张牌。你å¯ä»¥ä»Žä»¥æ­¤æ³•æ”¾é€çš„牌之中使用地和施放咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Gixian Infiltrator|基克斯派渗é€è€…|生物 ~éžç‘žäººï¼äººç±»|æ¯å½“你牺牲å¦ä¸€ä¸ªæ°¸ä¹…物时,在基克斯派渗é€è€…上放置一个+1/+1指示物。 +Gixian Puppeteer|基克斯派控å¶å¸ˆ|生物 ~éžç‘žäººï¼é‚ªæœ¯å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。\n当基克斯派控å¶å¸ˆæ­»åŽ»æ—¶ï¼Œå°†å¦ä¸€å¼ ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌从你åŸå¢“场移回战场。 +Gixian Skullflayer|基克斯派掠颅客|生物 ~éžç‘žäººï¼äººç±»ï¼æ€æ‰‹|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中有三张或更多生物牌,则在基克斯派掠颅客上放置一个+1/+1指示物。 +Glacial Crasher|冰å·ç²‰ç¢Žçµ|生物~元素|è·µè¸(如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚)\n除éžæˆ˜åœºä¸Šæœ‰å±±è„‰ï¼Œå¦åˆ™å†°å·ç²‰ç¢Žçµä¸èƒ½æ”»å‡»ã€‚ +Glacial Floodplain|冰å·æ¼«åŽŸ|雪境地 ~平原ï¼æµ·å²›|({T}:加{W}或{U}。)\n冰å·æ¼«åŽŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Glacial Fortress|冰河è¦å¡ž|地|除éžä½ æ“控平原或海岛,å¦åˆ™å†°æ²³è¦å¡žé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{U}到你的法术力池中。 +Glacial Grasp|冰冻攫|瞬间|横置目标生物。其æ“控者磨两张牌。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚(他将其牌库顶的两张牌置入其åŸå¢“场。)\n抓一张牌。 +Glacial Plating|冰河护甲|雪境结界~çµæ°”|生物结界\n累积维æŒ{S}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚ {S}能以任何雪境永久物产生的一点法术力æ¥æ”¯ä»˜ã€‚)\n冰河护甲上æ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œå—此结界的生物便得+3/+3。 +Glacial Ray|冰冻射线|瞬间~å¤å’’|冰冻射线对目标生物或牌手造æˆ2点伤害。\n通è”å¤å’’{1}{R}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Glacial Revelation|冰河å¯ç¤º|法术|展示你牌库顶的六张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„雪境永久物牌置于你手上。将其余的牌置入你的åŸå¢“场。 +Glacial Stalker|冰å·ä¼å‡»å®¢|生物~元素|å˜èº«{4}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Glacial Wall|冰河之墙|生物~墙|守军 +Glacian, Powerstone Engineer|魔力石技师格雷贤|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T},横置X个由你æ“控且未横置的神器:检视你牌库顶的X张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Glade Gnarr||| +Glade Watcher|林地看守|生物~元素|守军\n强横~{G}:林地看守于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 +Gladecover Scout|没林斥候|生物~妖精ï¼æ–¥å€™|辟邪 (此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) +Gladehart Cavalry|林鹿骑兵|生物~妖精ï¼éª‘士|当林鹿骑兵进战场时,支æ´6。(在至多六个其他目标生物上å„放置一个+1/+1指示物。)\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物死去时,你获得2点生命。 +Gladewalker Ritualist|渡林仪å¼å¸ˆ|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\næ¯å½“å¦ä¸€ä¸ªå称为渡林仪å¼å¸ˆçš„生物在你的æ“控下进战场时,抓一张牌。 +Glaive of the Guildpact|å会盟巨剑|神器 ~武具|佩带此武具的生物具有警戒与å¨æ…‘异能,且你æ¯æ“控一个门,它便得+1/+0。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Glamdring|格拉姆德凛|传奇神器 ~武具|佩带此武具的生物具有先攻异能,且你åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œä¾¿å¾—+1/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥ä¼¤å®³æ•°é‡çš„瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n佩带{3} +Glamer Spinners|幻法旋舞师|生物~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n当幻法旋舞师进场时,将结附在目标永久物上的所有çµæ°”结附到å¦ä¸€ä¸ªæ°¸ä¹…物上,且两个永久物的æ“控者须相åŒã€‚ +Glamerdye|幻法饰染|瞬间|更改目标咒语或永久物的规则å™è¿°æ–‡å­—,将其中一ç§é¢œè‰²æ–‡å­—全部更改为å¦ä¸€ç§ã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Glamorous Outlaw|迷人狂徒|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|当迷人狂徒进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害且你å åœ2。\n{2},从你手上放é€è¿·äººç‹‚徒:直到从放é€åŒºæ–½æ”¾è¿·äººç‹‚徒为止,目标地获得「{T}:加{U},{B}或{R}。ã€äºŽè¿·äººç‹‚å¾’æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾å®ƒã€‚ +Glare of Heresy|异端怒视|法术|放é€ç›®æ ‡ç™½è‰²æ°¸ä¹…物。 +Glare of Subdual|å¨åŽ‹å¼ºå…‰|结界|横置一个由你æ“控且未横置的生物:横置目标神器或生物。 +Glarecaster||| +Glarewielder|眩光师|生物~元素ï¼ç¥­å¸ˆ|æ•æ·\n当眩光师进场时,至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n呼魂{1}{R} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) +Glaring Aegis|眩光庇佑|结界 ~çµæ°”|结附于生物\n当眩光庇佑进战场时,横置目标由对手æ“控的生物。\n所结附的生物得+1/+3。 +Glaring Spotlight|眩目探照ç¯|神器|对于由对手æ“控ã€ä¸”具辟邪异能的生物,你能将其视åŒä¸å…·è¯¥å¼‚能地指定为由你æ“控之咒语或异能的目标。\n{3},牺牲眩目探照ç¯ï¼šç”±ä½ æ“控的生物获得辟邪异能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Glass Asp|玻璃角奎|生物~蛇|æ¯å½“玻璃角奎对牌手造æˆæˆ˜æ–—伤害时,则在该牌手的下一个抓牌步骤开始时,除éžä»–在该步骤之å‰æ”¯ä»˜{2},å¦åˆ™ä»–失去2点生命。 +Glass Casket|玻璃棺|神器|当玻璃棺进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且总法术力费用等于或å°äºŽ3的生物,直到玻璃棺离开战场为止。 +Glass Golem|玻璃魔åƒ|神器生物~魔åƒ| +Glass of the Guildpact|å会盟彩窗|神器|由你æ“控的多色生物得+1/+1。 +Glass-Cast Heart|ç‰ç’ƒå¿ƒåƒ|神器|æ¯å½“一个或数个由你æ“控的å¸è¡€é¬¼æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n{B},{T},支付1点生命:派出一个1/1,白黑åŒè‰²ï¼Œå…·ç³»å‘½å¼‚能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚\n{B}{B},{T},牺牲ç‰ç’ƒå¿ƒåƒå’Œå三个血滴è¡ç”Ÿç‰©ï¼šæ¯ä½å¯¹æ‰‹å„失去13点生命且你获得13点生命。 +Glassblower's Puzzleknot|ç‰ç’ƒåŒ è°œç»“|神器|当ç‰ç’ƒåŒ è°œç»“进战场时,å åœ2,然åŽä½ å¾—到{E}{E}。(你得到两个能é‡æŒ‡ç¤ºç‰©ã€‚å åœ2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\n{2}{U},牺牲ç‰ç’ƒåŒ è°œç»“:å åœ2,然åŽä½ å¾—到{E}{E}。 +Glassdust Hulk|玻璃尘巨汉|神器生物 ~魔åƒ|æ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,玻璃尘巨汉得+1/+1直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n循环{W/U}({W/U},弃掉此牌:抓一张牌。) +Glasses of Urza||| +Glasspool Mimic|璃池拟æ€å¦–|生物 ~å˜å½¢å…½ï¼æµªå®¢|ä½ å¯ä»¥ä½¿ç’ƒæ± æ‹Ÿæ€å¦–当æˆä»»ä¸€ç”±ä½ æ“控的生物之å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有「å˜å½¢å…½ï¼æµªå®¢ã€æ­¤ä¸¤ä¸ªç±»åˆ«ã€‚\n地\n{T}:加{U}。 +Glasspool Shore|璃池湖岸|地|璃池湖岸须横置进战场。\n{T}:加{U}。\n浪客\n{2}{U} +Glaze Fiend|嵌璃邪鬼|神器生物 ~虚影|飞行\næ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,嵌璃邪鬼得+2/+2直到回åˆç»“æŸã€‚ +Gleam of Authority|æƒå¨ä¹‹å…‰|结界~çµæ°”|结附于生物\n由你æ“控的其他生物上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,所结附的生物便得+1/+1。\n所结附的生物具有警戒异能与「{W},{T}:振励1。ã€(振励1çš„æµç¨‹æ˜¯äºŽç”±ä½ æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) +Gleam of Battle|战令闪光|结界|æ¯å½“一个由你æ“控的生物攻击时,在其上放置一个+1/+1指示物。 +Gleam of Resistance|å抗çªçŽ°|瞬间|由你æ“控的生物得+1/+2直到回åˆç»“æŸã€‚ é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚\n循环基本地{1}{W} ({1}{W},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) +Gleaming Barrier|金光å±éšœ|神器生物 ~墙|守军\n当金光å±éšœæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªæ— è‰²çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Gleaming Overseer|金光ç£å†›|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当金光ç£å†›è¿›æˆ˜åœºæ—¶ï¼Œå›¤å…µ1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\n由你æ“控的çµä¿‘è¡ç”Ÿç‰©å…·æœ‰è¾Ÿé‚ªä¸Žå¨æ…‘异能。 +Gleancrawler|拾尸爬虫|生物~昆虫ï¼æƒŠæƒ§å…½|({B/G}å¯ç”¨{B}或{G}æ¥æ”¯ä»˜ã€‚)\nè·µè¸\n在你的回åˆç»“æŸæ—¶ï¼Œæ£€è§†ä½ åŸå¢“场中的生物牌,将其中于本回åˆä»Žåœºä¸Šè¿›å…¥è¯¥å¤„者移回你的手上。 +Gleeful Demolition|欢ä¹æ¯å|法术|消ç­ç›®æ ‡ç¥žå™¨ã€‚如果你æ“控该神器,则派出三个1/1红色éžç‘žäººï¼é¬¼æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚ +Gleeful Sabotage|欢ä¹ç ´å|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) +Glen Elendra Archmage|艾è“å“幽谷大法师|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n{U},牺牲艾è“å“幽谷大法师:å击目标éžç”Ÿç‰©å’’语。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Glen Elendra Liege|艾è“å“幽谷王侯|生物 ~仙çµï¼éª‘士|飞行\n由你æ“控的其他è“色生物得+1/+1。\n由你æ“控的其他黑色生物得+1/+1。 +Glen Elendra Pranksters|艾è“å“幽谷æ¶æˆè€…|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你在对手的回åˆä¸­æ–½æ”¾å’’语时,你å¯ä»¥å°†ç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。 +Glimmer Bairn|光林童å­|生物 ~奥夫|牺牲一个è¡ç”Ÿç‰©ï¼šå…‰æž—ç«¥å­å¾—+2/+2直到回åˆç»“æŸã€‚ +Glimmer Lens|çƒå…‰é•œ|神器 ~武具|秘罗万å²ï¼\næ¯å½“佩带此武具的生物与至少å¦ä¸€ä¸ªç”Ÿç‰©æ”»å‡»æ—¶ï¼ŒæŠ“一张牌。\n佩带{1}{W} +Glimmer of Genius|çµå…‰ä¸€é—ª|瞬间|å åœ2,然åŽæŠ“两张牌。你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。 +Glimmerbell|çƒä½“浮蜇|生物 ~元素ï¼æ°´æ¯|飞行\n{1}{U}:é‡ç½®çƒä½“浮蜇。 +Glimmerdust Nap|çƒå°˜å°æ†©|结界~çµæ°”|生物结界(ä»…é™å·²æ¨ªç½®è€…)\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Glimmering Angel||| +Glimmerpoint Stag|çƒé‡Žéº‹é¹¿|生物~麋鹿|警戒\n当çƒé‡Žéº‹é¹¿è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。 +Glimmerpost|çƒé‡Žå“¨ç«™|地~处所|当çƒé‡Žå“¨ç«™è¿›æˆ˜åœºæ—¶ï¼Œæˆ˜åœºä¸Šæ¯æœ‰ä¸€ä¸ªå¤„所,你就获得1点生命。\n{T}:加{1}到你的法术力池中。 +Glimmervoid|çƒå…‰è’野|地|在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控神器,则牺牲çƒå…‰è’野。\n{T}:加一点任æ„颜色的法术力。 +Glimmervoid Basin|çƒå…‰è’野盆地|时空 ~秘罗地|æ¯å½“任一牌手施放仅具有å•ä¸€ç›®æ ‡çš„瞬间或法术咒语时,该咒语æ¯èƒ½ä»¥ä¸€ä¸ªå…¶ä»–的咒语,永久物,ä¸åœ¨æˆ˜åœºä¸Šä¹‹ç‰Œå’Œï¼æˆ–牌手为目标,该牌手便将该咒语å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥å…¶ä¸­ä¹‹ä¸€ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚\næ¯å½“引å‘混沌时,选择目标生物。该生物æ“控者以外的æ¯ä½ç‰Œæ‰‹å„派出一个为该生物å¤åˆ¶å“之è¡ç”Ÿç‰©ã€‚ +Glimpse of Freedom|瞥视自由|瞬间|抓一张牌。\n逸脱~{2}{U},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Glimpse of Nature|瞥视自然|法术|本回åˆä¸­ï¼Œæ¯å½“你使用生物咒语时,抓一张牌。 +Glimpse of Tomorrow|瞥视明日|法术|延缓3~{R}{R}\n将所有由你拥有的永久物洗入你的牌库,然åŽä»Žä½ çš„牌库顶展示等é‡çš„牌。将所有以此法展示的éžçµæ°”永久物牌放进战场,然åŽå¯¹çµæ°”牌执行åŒæ ·æµç¨‹ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Glimpse the Core|瞥视核心|法术|选择一项~\n•从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林牌,将该牌横置放进战场,然åŽæ´—牌。\n•将目标洞窟牌从你的åŸå¢“场横置移回战场。 +Glimpse the Cosmos|瞥视寰宇|法术|检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。\nåªè¦ä½ æ“控巨人,你便å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放瞥视寰宇,但须支付{U},而éžæ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果你以此法施放瞥视寰宇,且它将进入你的åŸå¢“场,则改为将它放é€ã€‚ +Glimpse the Future|瞥视未æ¥|法术|检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。 +Glimpse the Sun God|瞥视太阳神|瞬间|横置X个目标生物。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Glimpse the Unthinkable|瞥视æ¶å¿µ|法术|目标牌手将其牌库顶的å张牌置入其åŸå¢“场。 +Glint|ç å…‰é—ªè€€|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+0/+3且获得辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) +Glint Hawk|çƒç›®é¹°|生物~鸟|飞行\n当çƒç›®é¹°è¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†ç”±ä½ æ“控的一个神器移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ +Glint Hawk Idol|闪光鹰雕åƒ|神器|æ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥ä»¤é—ªå…‰é¹°é›•åƒæˆä¸º2/2,具飞行异能的神器生物直到回åˆç»“æŸã€‚\n{W}:闪光鹰雕åƒæˆä¸º2/2,具飞行异能的神器生物直到回åˆç»“æŸã€‚ +Glint Raker|晶闪纵掠兽|生物 ~龙兽|飞行\n晶闪纵掠兽得+X/+0,X为由你æ“控之神器中的最大法术力值。\næ¯å½“晶闪纵掠兽对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ çš„牌库顶展示等é‡çš„牌。将以此法展示出的一张神器牌置于你手上,其余则置入你的åŸå¢“场。 +Glint-Eye Nephilim|çƒç›®å·¨ç¥žçµ|生物 ~巨神çµ|æ¯å½“çƒç›®å·¨ç¥žçµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你抓等é‡çš„牌。\n{1},弃一张牌:çƒç›®å·¨ç¥žçµå¾—+1/+1直到回åˆç»“æŸã€‚ +Glint-Horn Buccaneer|çƒè§’æµ·è´¼|生物 ~牛头怪ï¼æµ·ç›—|æ•æ·\næ¯å½“你弃一张牌时,çƒè§’æµ·è´¼å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\n{1}{R},弃一张牌:抓一张牌。åªèƒ½äºŽçƒè§’海贼进行攻击时起动。 +Glint-Nest Crane|çƒå·¢é¹¤|生物~鸟|飞行\n当çƒå·¢é¹¤è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Glint-Sleeve Artisan|晶袖会工匠|生物 ~矮人ï¼ç¥žå™¨å¸ˆ|装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) +Glint-Sleeve Siphoner|晶袖会汲能客|生物~人类ï¼æµªå®¢|å¨æ…‘\næ¯å½“晶袖会汲能客进战场或攻击时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则你抓一张牌且你失去1点生命。 +Glinting Creeper|闪光åŒè”“|生物 ~æ¤ç‰©|èšè¾‰ï½žé—ªå…‰åŒè”“进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ä¹‹ä¸¤å€ã€‚\n闪光åŒè”“ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Glintwing Invoker|çƒç¿¼å¬çŽ°å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆï¼çªå˜ä½“|{7}{U}:直到回åˆç»“æŸï¼Œçƒç¿¼å¬çŽ°å¸ˆå¾—+3/+3且获得飞行异能。 +Glissa Sunseeker||| +Glissa Sunslayer|戮日者格莉莎|传奇生物 ~éžç‘žäººï¼çµä¿‘ï¼å¦–ç²¾|先攻,死触\næ¯å½“戮日者格莉莎对任一牌手造æˆæˆ˜æ–—伤害时,选择一项~\n•你抓一张牌且失去1点生命。\n•消ç­ç›®æ ‡ç»“界。\n•从目标永久物上移去至多三个指示物。 +Glissa's Courier|格莉莎讯使|生物~惊惧兽|山脉行者 +Glissa's Retriever|格莉莎的回收兽|生物 ~éžç‘žäººï¼é‡Žå…½|æ•æ·ï¼Œä¸‹æ¯’3\n格莉莎的回收兽ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\nè…化~当格莉莎的回收兽死去时,将它放é€ã€‚当你如此作时,将至多X张目标牌从你的åŸå¢“场移回你手上,X为具有三个或更多中毒指示物的对手数é‡ã€‚ +Glissa's Scorn|格莉莎的轻蔑|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚ å…¶æ“控者失去1点生命。 +Glissa, Herald of Predation|野猎传令格莉莎|传奇生物 ~éžç‘žäººï¼çµä¿‘ï¼å¦–ç²¾|在你回åˆçš„战斗开始时,选择一项~\n•抚育2两次。(抚育2çš„æµç¨‹æ˜¯ï¼Œæ´¾å‡ºä¸€ä¸ªä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n•转化所有由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚\n•由你æ“控的éžç‘žäººèŽ·å¾—先攻与死触异能直到回åˆç»“æŸã€‚ +Glissa, the Traitor|å›å¾’格莉莎|传奇生物~çµä¿‘ï¼å¦–ç²¾|先攻,死触\næ¯å½“由对手æ“控的一个生物从战场进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Glistener Elf|油亮妖精|生物~妖精ï¼æˆ˜å£«|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Glistener Seer|油亮预言家|生物 ~éžç‘žäººï¼å‚è°‹|油亮预言家进战场时上é¢æœ‰ä¸‰ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},从油亮预言家上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Glistening Dawn|油亮曙光|法术|抚育X两次,X为由你æ“控的地数é‡ã€‚ +Glistening Deluge|çƒæ²¹æ²¡é¡¶|法术|所有生物得-1/-1直到回åˆç»“æŸã€‚绿色和ï¼æˆ–白色的生物é¢å¤–å¾—-2/-2直到回åˆç»“æŸã€‚ +Glistening Oil|çƒæ²¹|结界~çµæ°”|结附于生物\n所结附的生物具有侵染异能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ‰€ç»“附的生物上放置一个-1/-1指示物。\n当çƒæ²¹ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,将çƒæ²¹ç§»å›žå…¶æ‹¥æœ‰è€…的手上。 +Glistening Sphere|çƒæ²¹æ³•çƒ|神器|çƒæ²¹æ³•çƒé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当çƒæ²¹æ³•çƒè¿›åœºæ—¶ï¼Œå¢žæ®–。\n{T}:加一点任æ„颜色的法术力。\nè…化~{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚åªèƒ½äºŽæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物时起动。 +Glitterfang|闪牙|生物~精怪|æ•æ·\n在回åˆç»“æŸæ—¶ï¼Œå°†é—ªç‰™ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Glittering Frost|彩åŽå†°éœœ|雪境结界 ~çµæ°”|结附于地\n所结附的地是雪境。\næ¯å½“横置所结附的地以产生法术力时,其æ“控者é¢å¤–加一点任æ„颜色的法术力。 +Glittering Stockpile|金光å®å †|神器 ~çå®|{T}:加{R}。在金光å®å †ä¸Šæ”¾ç½®ä¸€ä¸ªåŒ¿ç‰©æŒ‡ç¤ºç‰©ã€‚\n{T},牺牲金光å®å †ï¼šåŠ X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为金光å®å †ä¸Šçš„匿物指示物数é‡ã€‚ +Glittering Wish|彩åŽç¥ˆæ„¿|法术|从游æˆå¤–选择一张由你拥有的多色牌,展示该牌,然åŽå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ 将彩åŽç¥ˆæ„¿ç§»å‡ºå¯¹æˆ˜ã€‚ +Glittermonger|金饰贩å­|生物 ~妖精ï¼æµªå®¢|{T}:派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Global Ruin||| +Gloom||| +Gloom Pangolin|幽光穿山甲|生物 ~梦魇ï¼ç©¿å±±ç”²| +Gloom Sower|散霾惧兽|生物 ~惊惧兽|æ¯å½“散霾惧兽被一个生物阻挡时,该生物的æ“控者失去2点生命,且你获得2点生命。 +Gloom Stalker|幽光ä¼å‡»å®¢|生物 ~矮人ï¼æ¸¸ä¾ |åªè¦ä½ å®Œæˆè¿‡åœ°åŸŽï¼Œå¹½å…‰ä¼å‡»å®¢ä¾¿å…·æœ‰è¿žå‡»å¼‚能。 +Gloom Surgeon|幽暗医士|生物~精怪|若幽暗医士将å—到战斗伤害,防止该伤害并从你的牌库顶放é€ç­‰é‡çš„牌。 +Gloomdrifter||| +Gloomfang Mauler|幽牙è™æ€å…½|生物 ~梦魇|循环沼泽{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。)\nåŽæ´2(当此生物进战场时,在目标生物上放置两个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\nå¨æ…‘ +Gloomhunter|æ˜æš—猎手|生物~è™è |飞行 +Gloomlance|阴暗矛刺|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ 如果该生物是绿色或白色,则其æ“控者弃一张牌。 +Gloomshrieker||| +Gloomwidow|暗寡妇|生物~蜘蛛|延势\n暗寡妇ä¸èƒ½é˜»æŒ¡ä¸å…·é£žè¡Œå¼‚能的生物。 +Gloomwidow's Feast|暗寡妇盛宴|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 如果该生物是è“色或黑色,则将一个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ (它能阻挡\n具飞行异能的生物。) +Glorfindel, Dauntless Rescuer|æ— ç•æ´éª‘格罗芬德尔|传奇生物 ~妖精ï¼è´µæ—|æ¯å½“ä½ å åœæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ä¸”æ— ç•æ´éª‘格罗芬德尔得+1/+1直到回åˆç»“æŸã€‚\n•格罗芬德尔本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\n•本回åˆä¸­ï¼Œæ ¼ç½—芬德尔æ¯æ¬¡æˆ˜æ–—ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ +Glorifier of Dusk|暮影è£è€€å…µ|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|支付2点生命:暮影è£è€€å…µèŽ·å¾—飞行异能直到回åˆç»“æŸã€‚\n支付2点生命:暮影è£è€€å…µèŽ·å¾—警戒异能直到回åˆç»“æŸã€‚ +Glorifier of Suffering|é€éš¾åŒ–耀军|生物 — å¸è¡€é¬¼ï¼å£«å…µ|当é€éš¾åŒ–耀军进战场时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器。当你如此作时,在至多两个目标生物上å„放置一个+1/+1指示物。 +Glorious Anthem|辉煌的赞美诗|结界|由你æ“控的生物得+1/+1。 +Glorious Charge|辉煌冲锋|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Glorious End|å…‰è£å°±ä¹‰|瞬间|结æŸæœ¬å›žåˆã€‚(放é€å †å ä¸­æ‰€æœ‰å’’语与异能,包括这张牌。轮到此回åˆçš„牌手将手牌弃至其手牌上é™ã€‚生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚)\n在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ è¾“掉这盘游æˆã€‚ +Glorious Enforcer|辉煌执法使|生物 ~天使|飞行,系命\n在æ¯æ¬¡æˆ˜æ–—开始时,若你的生命比æŸå¯¹æ‰‹å¤šï¼Œåˆ™è¾‰ç…Œæ‰§æ³•ä½¿èŽ·å¾—连击异能直到回åˆç»“æŸã€‚ +Glorious Gale|辉煌狂风|瞬间|å击目标生物咒语。如果它是传奇咒语,则魔戒引诱你。 +Glorious Protector|è£å…‰å«æŠ¤ä½¿|生物 ~天使ï¼åƒ§ä¾£|闪现\n飞行\n当è£å…‰å«æŠ¤ä½¿è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¾é€ä»»æ„æ•°é‡ç”±ä½ æ“控的éžå¤©ä½¿ç”Ÿç‰©ï¼Œç›´åˆ°è£å…‰å«æŠ¤ä½¿ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n预示{2}{W} +Glorious Sunrise|辉煌日出|结界|在你回åˆçš„战斗开始时,选择一项~\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸å¼‚能。\n•目标地获得「{T}:加{G}{G}{G}ã€ç›´åˆ°å›žåˆç»“æŸã€‚\n•如果你æ“控力é‡ç­‰äºŽæˆ–大于3的生物,则抓一张牌。\n•你获得3点生命。 +Glory|è£è€€|生物 ~化身|飞行\n{2}{W}:选择一ç§é¢œè‰²ã€‚由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚åªèƒ½äºŽè£è€€åœ¨ä½ çš„åŸå¢“场中时起动。 +Glory Bearers|è£å…‰æŠ¤æŒåƒ§|结界生物 ~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物攻击时,它得+0/+1直到回åˆç»“æŸã€‚ +Glory Seeker|è£è€€è¿½æ±‚者|生物~人类ï¼å£«å…µ| +Glory of Warfare|战斗è£å…‰|结界|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的生物便得+2/+0。\nåªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的生物便得+0/+2。 +Glory-Bound Initiate|崇耀祀徒|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽå´‡è€€ç¥€å¾’攻击时耗竭之。当你如此作时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+3且获得系命异能。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Glorybringer|终耀巨龙|生物~龙|飞行,æ•æ·\nä½ å¯ä»¥äºŽç»ˆè€€å·¨é¾™æ”»å‡»æ—¶è€—竭之。当你如此作时,它å‘目标由对手æ“控的éžé¾™ç”Ÿç‰©é€ æˆ4点伤害。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Gloryscale Viashino|è£é³žå‡¡å°”西诺|生物 ~凡尔西诺ï¼å£«å…µ|æ¯å½“你施放多色咒语时,è£é³žå‡¡å°”西诺得+3/+3直到回åˆç»“æŸã€‚ +Glowcap Lantern|光蕈明ç¯|神器 — 武具|佩带此武具的生物具有「你å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌ã€ä¸Žã€Œæ¯å½“此生物攻击时,令它勘察。ã€ï¼ˆå±•ç¤ºä½ çš„牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。)\n佩带{2} +Glowering Rogon||| +Glowrider||| +Glowspore Shaman|辉孢祭师|生物 ~妖精ï¼ç¥­å¸ˆ|当辉孢祭师进战场时,将你牌库顶的三张牌置入你的åŸå¢“场。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。 +Glowstone Recluse|光石éšå£«|生物 ~蜘蛛|åˆå˜{3}{G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n延势\næ¯å½“此生物åˆå˜æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 +Gluntch, the Bestower|é£æ–½æ€ªå¤æœ—奇|传奇生物 ~水æ¯|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€ä½ç‰Œæ‰‹ã€‚他在一个由其æ“控的生物上放置两个+1/+1指示物。选择å¦ä¸€ä½ç‰Œæ‰‹ä»¤å…¶æŠ“一张牌。å†é€‰æ‹©ç¬¬ä¸‰ä½ç‰Œæ‰‹ä»¤å…¶æ´¾å‡ºä¸¤ä¸ªçå®è¡ç”Ÿç‰©ã€‚ +Gluttonous Cyclops|暴食独眼巨人|生物~独眼巨人|{5}{R}{R}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。) +Gluttonous Guest|暴食宾客|生物 ~å¸è¡€é¬¼|当暴食宾客进战场时,派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\næ¯å½“你牺牲一个血滴è¡ç”Ÿç‰©æ—¶ï¼Œä½ èŽ·å¾—1点生命。 +Gluttonous Slime|暴食é»èŒ|生物~æµæµ†|闪现\nåžå™¬1 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。) +Gluttonous Slug|暴食蛞è“|生物 ~蛞è“ï¼æƒŠæƒ§å…½|å¨æ…‘\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) +Gluttonous Troll|暴食巨魔|生物 ~巨魔|è·µè¸\n当暴食巨魔进战场时,派出若干食å“è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{1}{G},牺牲å¦ä¸€ä¸ªéžåœ°æ°¸ä¹…物:暴食巨魔得+2/+2直到回åˆç»“æŸã€‚ +Gluttonous Zombie|暴食çµä¿‘|生物~çµä¿‘|æ惧(此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–黑色生物阻挡。) +Glyph Keeper|图符守护者|生物~å²èŠ¬æ–¯|飞行\næ¯å½“图符守护者在一回åˆä¸­é¦–度æˆä¸ºå’’语或异能的目标时,å击该咒语或异能。\né—å­˜{5}{U}{U}({5}{U}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼å²èŠ¬æ–¯ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Glóin, Dwarf Emissary|矮人特使格罗因|传奇生物 ~矮人ï¼å‚è°‹|æ¯å½“你施放å²è¿¹å’’语时,派出一个çå®è¡ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚)\n{T},牺牲一个çå®ï¼šç…½æƒ‘目标生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Gnarlback Rhino|糙背犀牛|生物 ~犀牛|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\næ¯å½“你施放以糙背犀牛为目标的咒语时,抓一张牌。 +Gnarled Effigy|粗制åˆåƒ|神器|{4},{T}:在目标生物上放置一个-1/-1指示物。 +Gnarled Mass|咆哮大群|生物~精怪| +Gnarled Professor|糙节教授|生物 ~树妖ï¼å¾·é²ä¼Š|è·µè¸\n当糙节教授进战场时,温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Gnarled Sage|糙节智者|生物 ~树妖ï¼å¾·é²ä¼Š|延势(此生物能阻挡具飞行异能的生物。)\nåªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,糙节智者便得+0/+2且具有警戒异能。(它攻击时ä¸éœ€æ¨ªç½®ã€‚) +Gnarled Scarhide|糙节覆痕怪|结界生物~牛头怪|神授{3}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n糙节覆痕怪ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n所结附的生物得+2/+1且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Gnarlid Colony|群è½ç³™èŠ‚å…½|生物 ~野兽|增幅{2}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n如果群è½ç³™èŠ‚兽已增幅,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰è·µè¸å¼‚能。 +Gnarlid Pack|糙节兽群|生物~野兽|多é‡å¢žå¹…{1}{G} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{G}。)\n糙节兽群进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。 +Gnarlroot Pallbearer|虬根护柩木|生物 ~树妖ï¼å¾·é²ä¼Š|è·µè¸\n当虬根护柩木进战场时,目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚ +Gnarlroot Trapper|瘤根布陷人|生物~妖精ï¼å¾·é²ä¼Š|{T},支付1点生命:加{G}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å¦–精生物咒语。{T}:目标由你æ“控且进行攻击的妖精获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Gnarlwood Dryad|瘤木树çµ|生物~树çµï¼æƒŠæƒ§å…½|死触\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,瘤木树çµä¾¿å¾—+2/+2。 +Gnat Alley Creeper|蚊蚋巷漫行客|生物~人类ï¼æµªå®¢|蚊蚋巷漫行客ä¸èƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。 +Gnat Miser|蚋虫守财奴|生物~è€é¼ ï¼ç¥­å¸ˆ|æ¯ä½å¯¹æ‰‹çš„手牌上é™å‡å°‘一张。 +Gnathosaur|强颚龙|生物~蜥蜴|牺牲一个神器:强颚龙获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Gnaw to the Bone|啃至白骨|瞬间|ä½ çš„åŸå¢“场æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿èŽ·å¾—2点生命。\n返照{2}{G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Gnawing Crescendo|啮咬æ¸å“|瞬间|由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œæ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Gnawing Vermin|啮食病媒|生物 ~è€é¼ |当啮食病媒进战场时,目标牌手磨两张牌。\n当啮食病媒死去时,目标ä¸ç”±ä½ æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Gnawing Zombie|啃食çµä¿‘|生物 ~çµä¿‘|{1}{B},牺牲一个生物:目标牌手失去1点生命且你获得1点生命。 +Gnoll Hunter|豺狼人猎手|生物 ~豺狼人|集群战术~æ¯å½“豺狼人猎手攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则在豺狼人猎手上放置一个+1/+1指示物。 +Gnoll War Band|豺狼人战团|生物 ~豺狼人|æ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­å—过伤害的对手,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nå¨æ…‘\nç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) +Gnostro, Voice of the Crags|峭崖之声诺å¸ç½—|传奇生物 ~盖美拉|{T}:选择一项。X为你本回åˆä¸­æ–½æ”¾è¿‡çš„咒语数é‡ã€‚\n•å åœX。\n•峭崖之声诺å¸ç½—对目标生物造æˆX点伤害。\n•你获得X点生命。 +Gnottvold Recluse|诺特瓦éè››|生物 ~蜘蛛|延势 +Gnottvold Slumbermound|诺特瓦眠丘|地|诺特瓦眠丘须横置进战场。\n{T}:加{R}。\n{3}{R}{G}{G},{T},牺牲诺特瓦眠丘:消ç­ç›®æ ‡åœ°ã€‚派出一个4/4绿色,具践è¸å¼‚能的巨魔ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Go Blank|头脑空白|法术|目标牌手弃两张牌。然åŽæ”¾é€è¯¥ç‰Œæ‰‹åŸå¢“场中的所有牌。 +Go for Blood|直扑活物|法术|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n循环{1}({1},弃掉此牌:抓一张牌。) +Go for the Throat|直刺咽喉|瞬间|消ç­ç›®æ ‡éžç¥žå™¨ç”Ÿç‰©ã€‚ +Go-Shintai of Ancient Wars|å¤æˆ˜å¾¡ç¥žä½“|传奇结界生物 ~祭祠|先攻\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。当你如此作时,å¤æˆ˜å¾¡ç¥žä½“对目标牌手或é¹æ´›å®¢é€ æˆX点伤害,X为由你æ“控的祭祠数é‡ã€‚ +Go-Shintai of Boundless Vigor|蓬勃御神体|传奇结界生物 ~祭祠|è·µè¸\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。当你如此作时,选择目标祭祠。你æ¯æ“控一个祭祠,便在å‰è€…上放置一个+1/+1指示物。 +Go-Shintai of Hidden Cruelty|掩暴御神体|传奇结界生物 ~祭祠|死触\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。当你如此作时,消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–å°äºŽX的生物,X为由你æ“控的祭祠数é‡ã€‚ +Go-Shintai of Life's Origin|命æºå¾¡ç¥žä½“|传奇结界生物 ~祭祠|{W}{U}{B}{R}{G},{T}:将目标结界牌从你的åŸå¢“场移回战场。\næ¯å½“命æºå¾¡ç¥žä½“或å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„祭祠在你的æ“控下进战场时,派出一个1/1无色祭祠è¡ç”Ÿç»“界生物。 +Go-Shintai of Lost Wisdom|é—智御神体|传奇结界生物 ~祭祠|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。当你如此作时,目标牌手磨X张牌,X为由你æ“控的祭祠数é‡ã€‚(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) +Go-Shintai of Shared Purpose|共念御神体|传奇结界生物 ~祭祠|警戒\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。若你如此作,则你æ¯æ“控一个祭祠,便派出一个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Goatnap|顺手牵羊|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚如果该生物是山羊,则它å†å¾—+3/+0直到回åˆç»“æŸã€‚ +Goatnapper|牵羊客|生物~精çµï¼æµªå®¢|当牵羊客进场时,é‡ç½®ç›®æ ‡å±±ç¾Šå¹¶èŽ·å¾—å…¶æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Gobbling Ooze|ç–¾åžé»æ³ž|生物~æµæµ†|{G},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨ç–¾åžé»æ³žä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Gobhobbler Rats|å¡éœå¸ƒè€é¼ |生物~è€é¼ |背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œå¡éœå¸ƒè€é¼ å¾—+1/+0且具有「{B}:é‡ç”Ÿå¡éœå¸ƒè€é¼ ã€‚〠+Goblin Anarchomancer|鬼怪无矩术士|生物 ~鬼怪ï¼ç¥­å¸ˆ|你施放之为红色或绿色的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Goblin Archaeologist|ç²¾çµè€ƒå¤å­¦å®¶|生物~精çµï¼ç¥žå™¨å¸ˆ|{R},{T}:掷一枚硬å¸ã€‚ 若你赢得此掷,消ç­ç›®æ ‡ç¥žå™¨ï¼Œå¹¶é‡ç½®ç²¾çµè€ƒå¤å­¦å®¶ã€‚ 若你输去此掷,则消ç­ç²¾çµè€ƒå¤å­¦å®¶ã€‚ +Goblin Arsonist|纵ç«é¬¼æ€ª|生物 ~鬼怪ï¼ç¥­å¸ˆ|当纵ç«é¬¼æ€ªæ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥è®©å®ƒå¯¹ä»»æ„一个目标造æˆ1点伤害。 +Goblin Artillery|鬼怪大炮|生物 ~鬼怪ï¼æˆ˜å£«|{T}:鬼怪大炮对任æ„一个目标造æˆ2点伤害,且对你造æˆ3点伤害。 +Goblin Assailant|逞凶鬼怪|生物 ~鬼怪ï¼æˆ˜å£«| +Goblin Assassin||| +Goblin Assault|ç²¾çµçªè¢­|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1红色,具æ•æ·å¼‚能的精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\nç²¾çµç”Ÿç‰©æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Goblin Assault Team|鬼怪çªè¢­é˜Ÿ|生物 ~鬼怪ï¼æˆ˜å£«|æ•æ·\n当鬼怪çªè¢­é˜Ÿæ­»åŽ»æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Goblin Balloon Brigade|ç²¾çµçƒ­æ°”çƒæ—…|生物~精çµï¼æˆ˜å£«|{R}:精çµçƒ­æ°”çƒæ—…获得飞行异能直到回åˆç»“æŸã€‚ (åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) +Goblin Bangchuckers|鬼怪掷弹兵|生物~鬼怪ï¼æˆ˜å£«|{T}:掷一枚硬å¸ã€‚ 如果你赢得此掷,鬼怪掷弹兵对目标生物或牌手造æˆ2点伤害。 如果你输掉此掷,鬼怪掷弹兵对本身造æˆ2点伤害。 +Goblin Banneret|鬼怪掌旗|生物 ~鬼怪ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n{1}{R}:鬼怪掌旗得+2/+0直到回åˆç»“æŸã€‚ +Goblin Barrage|鬼怪é½å°„|法术|增幅~牺牲一个神器或鬼怪。(你施放此咒语时å¯ä»¥é¢å¤–牺牲一个神器或鬼怪,并支付任何其他费用。)\n鬼怪é½å°„对目标生物造æˆ4点伤害。如果此咒语已增幅,则它å†å¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ4点伤害。 +Goblin Battle Jester|鬼怪战丑|生物~鬼怪|æ¯å½“你施放任何红色咒语时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Goblin Bird-Grabber|缠鸟鬼怪|生物 ~鬼怪|{R}:缠鸟鬼怪获得飞行异能直到回åˆç»“æŸã€‚åªèƒ½äºŽä½ æ“控具飞行异能的生物时起动此异能。 +Goblin Blast-Runner|è¿å¼¹é¬¼æ€ª|生物 ~鬼怪|åªè¦ä½ æœ¬å›žåˆä¸­ç‰ºç‰²è¿‡æ°¸ä¹…物,è¿å¼¹é¬¼æ€ªä¾¿å¾—+2/+0且具有å¨æ…‘异能。 +Goblin Bombardment|鬼怪轰炸|结界|牺牲一个生物:鬼怪轰炸对任æ„一个目标造æˆ1点伤害。 +Goblin Boom Keg|鬼怪炸弹桶|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²é¬¼æ€ªç‚¸å¼¹æ¡¶ã€‚\n当鬼怪炸弹桶从战场进入åŸå¢“场时,它对目标生物或牌手造æˆ3点伤害。 +Goblin Brawler|ç²¾çµå–§å“—å…µ|生物~精çµï¼æˆ˜å£«|先攻\nç²¾çµå–§å“—å…µä¸èƒ½ä½©å¸¦æ­¦å…·ã€‚ +Goblin Brigand|ç²¾çµå¼ºç›—|生物~精çµï¼æˆ˜å£«|ç²¾çµå¼ºç›—æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Goblin Bully||| +Goblin Burrows||| +Goblin Bushwhacker|开路鬼怪|生物~鬼怪ï¼æˆ˜å£«|增幅{R} (你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\n当开路鬼怪进战场时,若它已增幅,由你æ“控的生物得+1/+0并获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Goblin Cadets||| +Goblin Cannon|ç²¾çµå¤§ç‚®|神器|{2}:精çµå¤§ç‚®å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。牺牲精çµå¤§ç‚®ã€‚ +Goblin Chainwhirler|舞链鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|先攻\n当舞链鬼怪进战场时,它å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物和é¹æ´›å®¢å„造æˆ1点伤害。 +Goblin Champion|鬼怪斗士|生物 ~鬼怪ï¼æˆ˜å£«|æ•æ·\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Goblin Charbelcher|鬼怪喷ç«ç‚®|神器|{3},{T}:从你牌库顶开始展示牌,直到你展示出一张地牌为止。鬼怪喷ç«ç‚®å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•å±•ç¤ºä¹‹éžåœ°ç‰Œæ•°é‡ã€‚如果展示出的地牌是山脉,则改为鬼怪喷ç«ç‚®é€ æˆä¸¤å€çš„伤害。将所展示的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Goblin Chariot|ç²¾çµæˆ˜è½¦|生物~精çµï¼æˆ˜å£«|æ•æ·ï¼ˆä½ æ“控此生物的该回åˆä¸­ï¼Œå®ƒä¾¿å¯ä»¥æ”»å‡»ï¼‰ +Goblin Chieftain|鬼怪酋长|生物~鬼怪|æ•æ· (此生物å—ä½ æ“控时便能攻击与{T}。)\n由你æ“控的其他鬼怪生物得+1/+1并具有æ•æ·å¼‚能。 +Goblin Clearcutter||| +Goblin Cohort|助拳精çµ|生物~精çµï¼æˆ˜å£«|除éžä½ æœ¬å›žåˆä¸­ä½¿ç”¨è¿‡ç”Ÿç‰©å’’语,å¦åˆ™åŠ©æ‹³ç²¾çµä¸èƒ½æ”»å‡»ã€‚ +Goblin Cratermaker|滥炸鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|{1},牺牲滥炸鬼怪:选择一项~\n•滥炸鬼怪对目标生物造æˆ2点伤害。\n•消ç­ç›®æ ‡æ— è‰²éžåœ°æ°¸ä¹…物。 +Goblin Dark-Dwellers|暗栖鬼怪|生物~鬼怪|å¨æ…‘\n当暗栖鬼怪进战场时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放目标总法术力费用等于或å°äºŽ3的瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚ +Goblin Deathraiders|ç²¾çµæ•¢æ­»é˜Ÿ|生物~精çµï¼æˆ˜å£«|è·µè¸ +Goblin Digging Team||| +Goblin Diplomats|鬼怪外交官|生物~鬼怪|{T}:所有生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Goblin Dirigible||| +Goblin Dynamo||| +Goblin Electromancer|鬼怪电æµæœ¯å£«|生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Goblin Elite Infantry|ç²¾çµç²¾è‹±æ­¥å…µ|生物~精çµï¼æˆ˜å£«|æ¯å½“ç²¾çµç²¾è‹±æ­¥å…µé˜»æŒ¡æˆ–被阻挡时,它得-1/-1直到回åˆç»“æŸã€‚ +Goblin Engineer|鬼怪技师|生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|当鬼怪技师进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå°†å®ƒç½®å…¥ä½ çš„åŸå¢“场,然åŽå°†ä½ çš„牌库洗牌。\n{R},{T},牺牲一个神器:将目标总法术力费用等于或å°äºŽ3的神器牌从你的åŸå¢“场移回战场。 +Goblin Fire Fiend|纵ç«ç²¾çµ|生物~精çµï¼ç‹‚战士|æ•æ·\n防御牌手若能阻挡纵ç«ç²¾çµï¼Œåˆ™å¿…须阻挡之。\n{R}:纵ç«ç²¾çµå¾—+1/+0直到回åˆç»“æŸã€‚ +Goblin Firebomb|鬼怪ç«ç„°å¼¹|神器|闪现\n{7},{T},牺牲鬼怪ç«ç„°å¼¹ï¼šæ¶ˆç­ç›®æ ‡æ°¸ä¹…物。 +Goblin Firebug||| +Goblin Fireleaper|è·ƒç«å…½äºº|生物 ~鬼怪ï¼æˆ˜å£«|{1}{R}:跃ç«å…½äººå¾—+1/+0直到回åˆç»“æŸã€‚\n当跃ç«å…½äººæ­»åŽ»æ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Goblin Fireslinger|鬼怪掷焰手|生物~鬼怪ï¼æˆ˜å£«|{T}:鬼怪掷焰手对目标牌手造æˆ1点伤害。 +Goblin Flectomancer|ç²¾çµæ›²å’’师|生物~精çµï¼æ³•æœ¯å¸ˆ|牺牲精çµæ›²å’’师:你å¯ä»¥æ”¹å˜ç›®æ ‡çž¬é—´æˆ–法术咒语的所有目标。 +Goblin Freerunner|游è¡é¬¼æ€ª|生物~鬼怪ï¼æˆ˜å£«ï¼ä¼™ä¼´|潮涌{1}{R}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Goblin Furrier|ç²¾çµæ¯›çš®å·¥|生物~精çµï¼æˆ˜å£«|防止精çµæ¯›çš®å·¥å°†å¯¹é›ªå¢ƒç”Ÿç‰©é€ æˆçš„所有伤害。 +Goblin Game||| +Goblin Gardener||| +Goblin Gathering|鬼怪集群|法术|派出若干1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ åŸå¢“场中å称为鬼怪集群之牌的数é‡åŠ äºŒã€‚ +Goblin Gaveleer|挥槌鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|è·µè¸\n挥槌鬼怪上æ¯è£…备一个武具,便得+2/+0。 +Goblin Glider||| +Goblin Glory Chaser|é€è€€é¬¼æ€ª|生物~鬼怪ï¼æˆ˜å£«|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)åªè¦é€è€€é¬¼æ€ªå·²é“­å‹‡ï¼Œå®ƒä¾¿å…·æœ‰å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Goblin Goon||| +Goblin Grappler||| +Goblin Grenade|鬼怪手榴弹|法术|牺牲一个鬼怪,以作为施放此咒语的é¢å¤–费用。\n鬼怪手榴弹对任æ„一个目标造æˆ5点伤害。 +Goblin Guide|鬼怪å‘导|生物 ~鬼怪ï¼æ–¥å€™|æ•æ·\næ¯å½“鬼怪å‘导攻击时,防御牌手展示其牌库顶牌。若它是地牌,则该牌手将它置于其手上。 +Goblin Heelcutter|削踵鬼怪|生物~鬼怪ï¼ç‹‚战士|æ¯å½“削踵鬼怪攻击时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n掩袭{2}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Goblin Hero||| +Goblin Instigator|煽动鬼怪|生物 ~鬼怪ï¼æµªå®¢|当煽动鬼怪进战场时,派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Goblin Javelineer|哥布林标枪手|生物 ~鬼怪ï¼æˆ˜å£«|æ•æ·\næ¯å½“哥布林标枪手被阻挡时,它对目标阻挡它的生物造æˆ1点伤害。 +Goblin Kaboomist|轰隆鬼怪|生物~鬼怪ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªå称为地雷的无色è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”具有「{R},牺牲此神器:此神器对目标进行攻击且ä¸å…·é£žè¡Œå¼‚能的生物造æˆ2点伤害。ã€ç„¶åŽæŽ·ä¸€æžšç¡¬å¸ã€‚如果你输掉此掷,轰隆鬼怪对本身造æˆ2点伤害。 +Goblin King|ç²¾çµçŽ‹|生物~精çµ|其它精çµç”Ÿç‰©å¾—+1/+1并具有山脉行者异能。 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控山脉,它们便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Goblin Lackey||| +Goblin Legionnaire||| +Goblin Locksmith|æ’¬é”鬼怪|生物 ~鬼怪ï¼æµªå®¢|æ¯å½“æ’¬é”鬼怪攻击时,具守军异能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Goblin Lookout||| +Goblin Lore|ç²¾çµçš„学问|法术|抓四张牌,然åŽéšæœºå¼ƒä¸‰å¼ ç‰Œã€‚ +Goblin Machinist||| +Goblin Matron|鬼怪女èˆç›‘|生物 ~鬼怪|当鬼怪女èˆç›‘进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ é¬¼æ€ªç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Goblin Medics|鬼怪医疗员|生物 ~鬼怪ï¼ç¥­å¸ˆ|æ¯å½“鬼怪医疗员æˆä¸ºæ¨ªç½®æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ1点伤害。 +Goblin Morningstar|哥布林钉头锤|神器 ~武具|佩带此武具的生物得+1/+0且具有践è¸å¼‚能。\n佩带{1}{R}\n当哥布林钉头锤进战场时,掷一颗d20。\n1~9 VERT 派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\n10~20 VERT 派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å“¥å¸ƒæž—钉头锤贴附于其上。 +Goblin Motivator|激励鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(它此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) +Goblin Mountaineer|ç²¾çµç™»å±±å®¶|生物~精çµï¼æ–¥å€™|山脉行者 +Goblin Offensive||| +Goblin Oriflamme|鬼怪的军旗|结界|由你æ“控且进行攻击的生物得+1/+0。 +Goblin Outlander|鬼怪离乡客|生物~精çµï¼æ–¥å€™|å白ä¿æŠ¤ +Goblin Patrol||| +Goblin Picker|筛物鬼怪|生物 ~鬼怪|{R},{T},弃一张牌:抓一张牌。 +Goblin Piker|ç²¾çµé•¿çŸ›å…µ|生物~精çµï¼æˆ˜å£«| +Goblin Piledriver|监军鬼怪|生物~鬼怪ï¼æˆ˜å£«|åè“ä¿æŠ¤ï¼ˆæ­¤ç”Ÿç‰©ä¸èƒ½è¢«è“色的东西所阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³æˆ–是被结附。)æ¯å½“监军鬼怪攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其他鬼怪,它便得+2/+0直到回åˆç»“æŸã€‚ +Goblin Psychopath|ç—…æ€é¬¼æ€ª|生物 ~鬼怪ï¼çªå˜ä½“|æ¯å½“ç—…æ€é¬¼æ€ªè¿›è¡Œæ”»å‡»æˆ–阻挡时,掷一枚硬å¸ã€‚若你猜错此掷,则本回åˆä¸­ï¼Œå®ƒä¸‹ä¸€æ¬¡å°†é€ æˆçš„战斗伤害改为对你造æˆä¹‹ã€‚ +Goblin Pyromancer||| +Goblin Rabblemaster|鬼怪闹事头|生物 ~鬼怪ï¼æˆ˜å£«|由你æ“控的其他鬼怪生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n在你回åˆçš„战斗开始时,派出一个1/1红色,具æ•æ·å¼‚能的鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“鬼怪闹事头攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其他鬼怪,它便得+1/+0直到回åˆç»“æŸã€‚ +Goblin Racketeer|诈骗鬼怪|生物~鬼怪ï¼æµªå®¢|æ¯å½“诈骗鬼怪攻击时,你å¯ä»¥ç…½æƒ‘目标由防御牌手æ“控的生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Goblin Raider||| +Goblin Rally|鬼怪动员|法术|将四个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Goblin Razerunners|焚劫精çµ|生物~精çµï¼æˆ˜å£«|{1}{R},牺牲一个地:在焚劫精çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n在你的回åˆç»“æŸæ—¶ï¼Œä½ å¯ä»¥è®©ç„šåŠ«ç²¾çµå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆç­‰åŒäºŽå…¶ä¸Š+1/+1指示物数é‡çš„伤害。 +Goblin Recruiter||| +Goblin Replica||| +Goblin Researcher|鬼怪学究|生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|当鬼怪学究进战场时,放é€ä½ çš„牌库顶牌。于你以鬼怪学究攻击过的回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Goblin Rimerunner|飙霜精çµ|雪境生物~精çµï¼æˆ˜å£«|{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{S}:飙霜精çµèŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Goblin Ringleader|鬼怪é­é¦–|生物 ~鬼怪|æ•æ·ï¼ˆæ­¤ç”Ÿç‰©å—ä½ æ“控时便能攻击与{T}。)\n当鬼怪é­é¦–进战场时,展示你牌库顶的四张牌。将以此法展示的所有鬼怪牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Goblin Roughrider|鬼怪驯骑师|生物~鬼怪ï¼éª‘士| +Goblin Ruinblaster|æ¯è¿¹é¬¼æ€ª|生物~鬼怪ï¼ç¥­å¸ˆ|增幅{R} (你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\næ•æ·\n当æ¯è¿¹é¬¼æ€ªè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ +Goblin Sharpshooter||| +Goblin Shortcutter|抄æ·å¾„鬼怪|生物~鬼怪ï¼æ–¥å€™|当抄æ·å¾„鬼怪进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Goblin Sky Raider|ç²¾çµç©ºå‡»é˜Ÿ|生物~精çµï¼æˆ˜å£«|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) +Goblin Skycutter|ç­ç©ºç²¾çµ|生物~精çµï¼æˆ˜å£«|牺牲ç­ç©ºç²¾çµï¼šç­ç©ºç²¾çµå¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ2点伤害。 该生物失去飞行异能直到回åˆç»“æŸã€‚ +Goblin Sledder||| +Goblin Smuggler|越货鬼怪|生物 ~鬼怪ï¼æµªå®¢|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\n{T}:å¦ä¸€ä¸ªç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Goblin Snowman|ç²¾çµé›ªäºº|生物~精çµ|æ¯å½“ç²¾çµé›ªäººé˜»æŒ¡æ—¶ï¼Œé˜²æ­¢å®ƒäºŽæœ¬å›žåˆä¸­å°†å—到或造æˆçš„所有战斗伤害。\n{T}:精çµé›ªäººå¯¹ç›®æ ‡å—其阻挡的生物造æˆ1点伤害。 +Goblin Spelunkers|ç²¾çµæŽ¢çªŸå‘˜|生物~精çµï¼æˆ˜å£«|山脉行者 +Goblin Spy||| +Goblin Spymaster|鬼怪密探长|生物 ~鬼怪ï¼æµªå®¢|先攻\n在æ¯ä½å¯¹æ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹æ´¾å‡ºä¸€ä¸ª1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「由你æ“控的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。〠+Goblin Striker||| +Goblin Taskmaster||| +Goblin Test Pilot|鬼怪试驾手|生物~鬼怪ï¼æ³•æœ¯å¸ˆ|飞行\n{T}:鬼怪试驾手对éšæœºé€‰æ‹©çš„目标生物或牌手造æˆ2点伤害。 +Goblin Tomb Raider|å¤å¢“奇鬼|生物 — 鬼怪ï¼æµ·ç›—|åªè¦ä½ æ“控神器,å¤å¢“奇鬼便得+1/+0且具有æ•æ·å¼‚能。 +Goblin Trailblazer|领路鬼怪|生物 ~鬼怪ï¼æµ·ç›—|å¨æ…‘ +Goblin Traprunner|踩陷鬼怪|生物 ~鬼怪|æ¯å½“踩陷鬼怪攻击时,掷三枚硬å¸ã€‚ä½ æ¯çŒœå¯¹ä¸€æŽ·ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 +Goblin Trashmaster|å物鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|由你æ“控的其他鬼怪得+1/+1。\n牺牲一个鬼怪:消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Goblin Trenches|鬼怪战壕|结界|{2},牺牲一个地:将两个1/1,红白åŒè‰²çš„鬼怪ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Goblin Tunneler|穿隧鬼怪|生物~鬼怪ï¼æµªå®¢|{T}:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Goblin Turncoat|å˜èŠ‚鬼怪|生物 ~鬼怪ï¼ä½£å…µ|牺牲一个鬼怪:é‡ç”Ÿå˜èŠ‚鬼怪。(此生物下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。) +Goblin War Buggy||| +Goblin War Drums|鬼怪战鼓|结界|由你æ“控的生物具有å¨æ…‘异能。 +Goblin War Paint|鬼怪战绘|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有æ•æ·å¼‚能。 +Goblin War Party|鬼怪战宴|法术|选择一项~\n•派出三个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得æ•æ·å¼‚能。\n打包{2}{R}(如果你支付打包费用,则两项都选。) +Goblin War Strike||| +Goblin War Wagon||| +Goblin Warchief|鬼怪战酋长|生物 ~鬼怪ï¼æˆ˜å£«|你施放的鬼怪咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n由你æ“控的鬼怪具有æ•æ·å¼‚能。 +Goblin Wardriver|驱战鬼怪|生物~鬼怪ï¼æˆ˜å£«|战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚) +Goblin Warrens||| +Goblin Welder|鬼怪焊工|生物~鬼怪ï¼ç¥žå™¨å¸ˆ|{T}:选择目标由任一牌手æ“控的神器和目标在该牌手åŸå¢“场中的神器牌。如果于此异能结算时这两个目标ä»åˆæ³•ï¼Œåˆ™è¯¥ç‰Œæ‰‹åŒæ—¶ç‰ºç‰²è¯¥ç¥žå™¨å¹¶å°†è¯¥ç¥žå™¨ç‰Œç§»å›žæˆ˜åœºã€‚ +Goblin Wizardry|鬼怪巫法|瞬间|派出两个1/1红色,具çµæŠ€å¼‚能的鬼怪ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç”Ÿç‰©ã€‚(æ¯å½“你施放éžç”Ÿç‰©å’’语时,它们得+1/+1直到回åˆç»“æŸã€‚) +Goblinslide|鬼怪崩|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,将一个1/1红色,具æ•æ·å¼‚能的鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +God-Eternal Bontu|永生煞神芭图|传奇生物 ~çµä¿‘ï¼ç¥ž|å¨æ…‘\n当永生煞神芭图进战场时,牺牲任æ„æ•°é‡çš„其他永久物,然åŽæŠ“ç­‰é‡çš„牌。\n当永生煞神芭图死去或从战场进入放é€åŒºæ—¶ï¼Œä½ å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ +God-Eternal Kefnet|永生煞神刻法涅|传奇生物 ~çµä¿‘ï¼ç¥ž|飞行\nä½ å¯ä»¥äºŽä½ æŠ“æ¯å›žåˆç¬¬ä¸€å¼ ç‰Œæ—¶å±•ç¤ºä¹‹ã€‚æ¯å½“你以此法展示一张瞬间或法术牌时,å¤åˆ¶è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。该å¤åˆ¶å“å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n当永生煞神刻法涅死去或从战场进入放é€åŒºæ—¶ï¼Œä½ å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ +God-Eternal Oketra|永生煞神欧柯塔|传奇生物 ~çµä¿‘ï¼ç¥ž|连击\næ¯å½“你施放生物咒语时,派出一个4/4黑色,具警戒异能的çµä¿‘ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n当永生煞神欧柯塔死去或从战场进入放é€åŒºæ—¶ï¼Œä½ å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ +God-Eternal Rhonas|永生煞神罗纳斯|传奇生物 ~çµä¿‘ï¼ç¥ž|死触\n当永生煞神罗纳斯进战场时,将æ¯ä¸ªç”±ä½ æ“控的其他生物之力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚这些生物获得警戒异能直到回åˆç»“æŸã€‚\n当永生煞神罗纳斯死去或从战场进入放é€åŒºæ—¶ï¼Œä½ å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ +God-Favored General|神泽将领|生物~人类ï¼å£«å…µ|å¯æ‚Ÿï½žæ¯å½“神泽将领æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{W}。若你如此作,将两个1/1白色士兵è¡ç”Ÿç»“界生物放进战场。 +God-Pharaoh's Faithful|法è€ç¥žçš„ä¿¡å¾’|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放è“色,黑色或红色咒语时,你获得1点生命。 +God-Pharaoh's Gift|法è€ç¥žèµ‹ç¤¼|神器|在你回åˆçš„战斗开始时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“,但它是4/4黑色çµä¿‘。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +God-Pharaoh's Statue|法è€ç¥žå¡‘åƒ|传奇神器|对手施放的咒语增加{2}æ¥æ–½æ”¾ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命。 +Goddric, Cloaked Reveler|åŽè¢ç‹‚欢客戈垂克|传奇生物 — 人类ï¼è´µæ—|æ•æ·\n欢庆~åªè¦æœ¬å›žåˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多éžåœ°æ°¸ä¹…物在你的æ“控下进战场,åŽè¢ç‹‚欢客戈垂克便是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的龙,且具有飞行与「{R}:由你æ“控的龙得+1/+0直到回åˆç»“æŸã€‚〠+Godhead of Awe|敬ç•ç¥žæ€§|生物~精怪ï¼åœ£è€…|飞行\n其他生物å‡ä¸º1/1。 +Godhunter Octopus|æ•ç¥žç« é±¼|生物~章鱼|除éžé˜²å¾¡ç‰Œæ‰‹æ“控结界或被结附的永久物,å¦åˆ™æ•ç¥žç« é±¼ä¸èƒ½æ”»å‡»ã€‚ +Godless Shrine|无神祭祠|地 ~平原ï¼æ²¼æ³½|({T}:加{W}或{B}。)\n于无神祭祠进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则无神祭祠须横置进战场。 +Godo's Irregulars|ä¼å ‚éžæ­£è§„军|生物~人类ï¼æˆ˜å£«|{R}:ä¼å ‚éžæ­£è§„军对目标阻挡它的生物造æˆ1点伤害。 +Godo, Bandit Warlord|山贼王ä¼å ‚|传奇生物 ~人类ï¼é‡Žè›®äºº|当山贼王ä¼å ‚进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚若你如此作,则将你的牌库洗牌。\næ¯å½“ä¼å ‚æ¯å›žåˆé¦–度攻击时,é‡ç½®å®ƒå’Œæ‰€æœ‰ç”±ä½ æ“控的武士。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 +Gods Willing|众神æ„æ—¨|瞬间|选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚(它ä¸èƒ½è¢«è¯¥è‰²çš„东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\nå åœ1。 +Gods' Eye, Gate to the Reikai|çµç•Œå¤©é—¨ç¥žçœ¼|传奇地|{T}:加{1}到你的法术力池中。\n当çµç•Œå¤©é—¨ç¥žçœ¼ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,将一个1/1无色的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Gods' Hall Guardian|诸神大厅守护者|生物 ~猫|警戒\n预示{3}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Godsend|承阳剑|传奇神器~武具|佩带此武具的生物得+3/+3。\næ¯å½“佩带此武具的生物阻挡一个或数个生物或被一个或数个生物阻挡时,你å¯ä»¥æ”¾é€åŽè€…生物之一。\n对手ä¸èƒ½æ–½æ”¾ä¸Žä»¥æ‰¿é˜³å‰‘放é€ä¹‹ç‰ŒåŒå的牌。\n佩带{3} +Godsire|宗神|生物~野兽|警戒\n{T}:将一个8/8,红绿白三色的野兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Godtoucher|神疗师|生物~地精ï¼åƒ§ä¾£|{1}{W},{T}:于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç›®æ ‡åŠ›é‡å¤§äºŽæˆ–等于5的生物造æˆçš„所有伤害。 +Godtracker of Jund|勇得溯神师|生物~地精ï¼ç¥­å¸ˆ|æ¯å½“一个力é‡å¤§äºŽæˆ–等于5的生物在你的æ“控下进场时,你å¯ä»¥åœ¨å‹‡å¾—溯神师上放置一个+1/+1指示物。 +Goggles of Night|夜视镜片|神器 ~武具|æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,å åœ1,然åŽæŠ“一张牌。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Goham Djinn||| +Gold Myr|金秘耳|神器生物~秘耳|{T}:加{W}到你的法术力池中。 +Gold-Forge Garrison|金锻驻防地|地|(由金辉守护者转化。)\n{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。\n{4},{T}:派出一个4/4无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Gold-Forged Sentinel|金铸哨兵|神器生物 ~盖美拉|飞行 +Gold-Forged Thopteryx|金铸振翼龙|神器生物 ~æé¾™ï¼æŒ¯ç¿¼æœº|飞行,系命\næ¯ä¸ªç”±ä½ æ“控的传奇永久物å‡å…·æœ‰å®ˆæŠ¤{2}。 +Goldberry, River-Daughter|河之女金莓|传奇生物 ~å®èŠ™|{T}:选择å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物。将该永久物上河之女金莓没有的指示物æ¯ç§å„从该处移一个到金莓上。\n{U},{T}:将一个或数个指示物从金莓移到å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物上。若你如此作,则抓一张牌。 +Golden Argosy|黄金阿格西å·|传奇神器 ~载具|æ¯å½“黄金阿格西å·æ”»å‡»æ—¶ï¼Œæ”¾é€æ‰€æœ‰æœ¬å›žåˆä¸­æ­è½½è¿‡å®ƒçš„生物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Golden Demise|金光殒命|法术|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n所有生物得-2/-2直到回åˆç»“æŸã€‚如果你有黄金城ç¥ç¦ï¼Œåˆ™æ”¹ä¸ºåªæœ‰ç”±å¯¹æ‰‹æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ +Golden Egg|金蛋|神器 ~食å“|当金蛋进战场时,抓一张牌。\n{1},{T},牺牲金蛋:加一点任æ„颜色的法术力。\n{2},{T},牺牲金蛋:你获得3点生命。 +Golden Guardian|金辉守护者|神器生物 ~魔åƒ|守军\n{2}:金辉守护者与å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物互斗。本回åˆä¸­ï¼Œå½“金辉守护者死去时,将它在你的æ“控下移回战场且已转化。 +Golden Hind|金角ç‰é¹¿|生物~麋鹿|{T}:加{G}到你的法术力池中。 +Golden Ratio|黄金比例|法术|由你æ“控的生物中æ¯æœ‰ä¸€ç§åŠ›é‡æ•°å€¼ï¼Œä¾¿æŠ“一张牌。 +Golden Urn|黄金秘壶|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨é»„金秘壶上放置一个充电指示物。\n{T},牺牲黄金秘壶:你获得等åŒäºŽé»„金秘壶上充电指示物数é‡çš„生命。 +Golden Wish||| +Golden-Scale Aeronaut|金鳞空行匠|生物 ~矮人ï¼é©¾æ‰‹|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n飞行 +Golden-Tail Disciple|金尾院信徒|结界生物 ~ç‹ï¼ä¿®è¡Œåƒ§|系命 +Goldenglow Moth|澄闪蛾|生物~昆虫|飞行\næ¯å½“澄闪蛾阻挡时,你å¯ä»¥èŽ·å¾—4点生命 +Goldenhide Ox|金皮公牛|结界生物~牛|星彩~æ¯å½“金皮公牛或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标生物本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 +Goldfury Strider|金怒漫游械|神器生物 — é­”åƒ|è·µè¸\n横置两个由你æ“控且未横置的神器和ï¼æˆ–生物:目标生物得+2/+0直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Goldhound|金辉猎犬|神器生物 ~çå®ï¼ç‹—|先攻\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{T},牺牲金辉猎犬:加一点任æ„颜色的法术力。 +Goldmane Griffin|金鬃狮鹫|生物 ~狮鹫|飞行,警戒\n当金鬃狮鹫进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为励志领袖阿耶尼的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Goldmaw Champion|金戈牧斗士|生物 ~矮人ï¼æˆ˜å£«|ç‚«å¨ï½ž{1}{W}:横置目标生物。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Goldmeadow Dodger|金牧地躲闪客|生物~æ´è‹±ï¼æµªå®¢|金牧地躲闪客ä¸èƒ½è¢«åŠ›é‡å¤§äºŽæˆ–等于4的生物阻挡。 +Goldmeadow Harrier|金牧地扰敌兵|生物~æ´è‹±ï¼å£«å…µ|{W},{T}:横置目标生物。 +Goldmeadow Lookout|金牧地警戒员|生物~æ´è‹±ï¼å¡‘法师|{W},{T},弃一张牌:将一个1/1白色,å称为金牧地扰敌兵,且具有「{W},{T}:横置目标生物ã€çš„æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Goldmeadow Stalwart|金牧地壮汉|生物~æ´è‹±ï¼å£«å…µ|从你的手上展示一张æ´è‹±ç‰Œæˆ–支付{3},以作为使用金牧地壮汉的é¢å¤–费用。 +Goldmire Bridge|金沼结桥|神器地|金沼结桥须横置进战场。\nä¸ç­\n{T}:加{W}或{B}。 +Goldnight Castigator|金夜惩æ¶ä½¿|生物~天使|飞行,æ•æ·\n如果æŸæ¥æºå°†å¯¹ä½ é€ æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹ä½ é€ æˆä¸¤å€çš„伤害。\n如果æŸæ¥æºå°†å¯¹é‡‘夜惩æ¶ä½¿é€ æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹é‡‘夜惩æ¶ä½¿é€ æˆä¸¤å€çš„伤害。 +Goldnight Commander|金夜指挥官|生物 ~人类ï¼åƒ§ä¾£ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Goldnight Redeemer|金夜救赎使|生物~天使|飞行\n当金夜救赎使进战场时,你æ¯æ“控一个其他生物,便获得2点生命。 +Goldspan Dragon|跨金桥巨龙|生物 ~龙|飞行,æ•æ·\næ¯å½“跨金桥巨龙攻击或æˆä¸ºå’’语的目标时,派出一个çå®è¡ç”Ÿç‰©ã€‚\n由你æ“控的çå®å…·æœ‰ã€Œ{T},牺牲此神器:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠+Goldvein Pick|金脉é•|神器 ~武具|佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Goldwarden's Helm|金åšå«å¤´ç›”|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+0/+1。\n佩带{1}{W}({1}{W}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Goldwardens' Gambit|金åšå«çš„计策|法术|武具共鸣\n派出五个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚为æ¯ä¸ªè¿™ç±»è¡ç”Ÿç‰©å„进行以下æµç¨‹ï½žä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的武具贴附于其上。 +Golem Artisan|é­”åƒå·¥åŒ |神器生物 ~魔åƒ|{2}:目标神器生物得+1/+1直到回åˆç»“æŸã€‚\n{2}:选择飞行,践è¸æˆ–æ•æ·ã€‚目标神器生物获得该异能直到回åˆç»“æŸã€‚ +Golem Foundry|é­”åƒé”»ç‚‰|神器|æ¯å½“你施放一个神器咒语时,你å¯ä»¥åœ¨é­”åƒé”»ç‚‰ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n从魔åƒé”»ç‚‰ä¸Šç§»åŽ»ä¸‰ä¸ªå……电指示物:将一个3/3无色魔åƒç¥žå™¨ç”Ÿç‰©è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Golem's Heart|é­”åƒä¹‹å¿ƒ|神器|æ¯å½“牌手施放任何神器咒语时,你å¯ä»¥èŽ·å¾—1点生命。 +Golem-Skin Gauntlets|é­”åƒå£³æŠ¤æ‰‹|神器 ~武具|佩带此武具的生物上æ¯è£…备一个武具,便得+1/+0。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Golgari Brownscale|葛加ç†æ£•é³žå…½|生物~蜥蜴|当葛加ç†æ£•é³žå…½ä»Žä½ çš„åŸå¢“场置入你手上时,你获得2点生命。\nå‘掘2(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好两张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) +Golgari Charm|葛加ç†æŠ¤ç¬¦|瞬间|选择一项~• 所有生物得-1/-1直到回åˆç»“æŸã€‚• 消ç­ç›®æ ‡ç»“界。• é‡ç”Ÿæ¯ä¸ªç”±ä½ æ“控的生物。 +Golgari Cluestone|葛加ç†ç¤ºçŸ³|神器|{T}:加{B}或{G}到你的法术力池中。\n{B}{G},{T},牺牲葛加ç†ç¤ºçŸ³ï¼šæŠ“一张牌。 +Golgari Decoy|葛加ç†è¯±é¥µ|生物~地精ï¼æµªå®¢|所有能够阻挡葛加ç†è¯±é¥µçš„生物皆须阻挡之。\n食è…{3}{G}{G}({3}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) +Golgari Findbroker|葛加ç†å¼ƒç‰©è´©å•†|生物 ~妖精ï¼ç¥­å¸ˆ|当葛加ç†å¼ƒç‰©è´©å•†è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 +Golgari Germination|葛加ç†å¼èŒç”Ÿ|结界|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Golgari Grave-Troll|葛加ç†å¢“地巨魔|生物~骷髅妖ï¼å·¨é­”|葛加ç†å¢“地巨魔进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚\n{1},从葛加ç†å¢“地巨魔上移去一个+1/+1指示物:é‡ç”Ÿè‘›åŠ ç†å¢“地巨魔。\nå‘掘6 +Golgari Guildgate|葛加ç†å…¬ä¼šé—¨|地 ~门|葛加ç†å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{G}。 +Golgari Guildmage|葛加ç†å…¬ä¼šæ³•å¸ˆ|生物~地精ï¼ç¥­å¸ˆ|({B/G}å¯ç”¨{B}或{G}æ¥æ”¯ä»˜ã€‚)\n{4}{B},牺牲一个生物:将目标生物牌从你的åŸå¢“场移回你手上。\n{4}{G}:在目标生物上放置一个+1/+1指示物。 +Golgari Keyrune|葛加ç†ç¬¦é•‡å…µ|神器|{T}:加{B}或{G}到你的法术力池中。\n{B}{G}:葛加ç†ç¬¦é•‡å…µæˆä¸º2/2黑绿åŒè‰²ï¼Œå…·æœ‰æ­»è§¦å¼‚能的昆虫神器生物直到回åˆç»“æŸã€‚ +Golgari Locket|葛加ç†å é¥°|神器|{T}:加{B}或{G}。\n{B/G}{B/G}{B/G}{B/G},{T},牺牲葛加ç†å é¥°ï¼šæŠ“两张牌。 +Golgari Longlegs|葛加ç†é•¿è¶³è™«|生物~昆虫| +Golgari Raiders|葛加ç†çªå‡»é˜Ÿ|生物 ~妖精ï¼æˆ˜å£«|æ•æ·\n朽力~葛加ç†çªå‡»é˜Ÿè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚ +Golgari Rot Farm|葛加ç†è…尸农场|地|葛加ç†è…尸农场须横置进场。\n当葛加ç†è…尸农场进场时,将由你æ“控的一个地移回其拥有者手上。\n{T}:加{B}{G}到你的法术力池中。 +Golgari Rotwurm|葛加ç†è…尸亚龙|生物~çµä¿‘ï¼äºšé¾™|{B},牺牲一个生物:目标牌手失去1点生命。 +Golgari Signet|葛加ç†å°è®°|神器|{1},{T}:加{B}{G}到你的法术力池中。 +Golgari Thug|葛加ç†æµæ°“|生物~人类ï¼æˆ˜å£«|当葛加ç†æµæ°“从场上进入åŸå¢“场时,将目标生物牌从你的åŸå¢“场置于你的牌库顶。\nå‘掘4(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好四张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) +Goliath Hatchery|巨身兽孵化场|结界|当巨身兽孵化场进战场时,派出两个3/3绿色,具下毒1çš„éžç‘žäººï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ã€‚(å—到其战斗伤害的牌手还会得到一个中毒指示物。)\nè…化~在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则你选择一个由你æ“控的生物,然åŽæŠ“ç­‰åŒäºŽå…¶æ€»ä¸‹æ¯’值的牌。 +Goliath Paladin|山巨人圣武士|生物 ~巨人ï¼éª‘士|警戒\n当山巨人圣武士进战场时,你掌æ¡å…ˆåˆ¶ã€‚ +Goliath Sphinx|巨硕å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行 +Goliath Spider|巨硕蜘蛛|生物~蜘蛛|巨硕蜘蛛能视åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。 +Goliath Truck|格利亚å¡è½¦|神器 ~载具|装载部队~æ¯å½“格利亚å¡è½¦æ”»å‡»æ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物上放置两个+1/+1指示物。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Gollum's Bite|咕噜啮咬|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚\n{3}{B},从你的åŸå¢“场中放é€å’•å™œå•®å’¬ï¼šé­”戒引诱你。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Gollum, Obsessed Stalker|痴迷跟踪怪咕噜|传奇生物 ~åŠèº«äººï¼æƒŠæƒ§å…½|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½æœ¬ç›˜æ¸¸æˆä¸­å—过å称为痴迷跟踪怪咕噜之生物战斗伤害的对手å‡å¤±åŽ»è‹¥å¹²ç”Ÿå‘½ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­èŽ·å¾—过的生命数é‡ã€‚ +Gollum, Patient Plotter|è€å¿ƒè°‹ç­–鬼咕噜|传奇生物 ~åŠèº«äººï¼æƒŠæƒ§å…½|当è€å¿ƒè°‹ç­–鬼咕噜离开战场时,魔戒引诱你。\n{B},牺牲一个生物:将咕噜从你的åŸå¢“场移回你手上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Gollum, Scheming Guide|密谋å‘导咕噜|传奇生物 ~åŠèº«äººï¼æƒŠæƒ§å…½|æ¯å½“密谋å‘导咕噜攻击时,检视你牌库顶的两张牌,将它们以任æ„顺åºæ”¾å›žï¼Œç„¶åŽé€‰æ‹©åœ°æˆ–éžåœ°ã€‚任一对手猜你的牌库顶牌是å¦ä¸ºæ‰€é€‰ç±»åˆ«ã€‚展示该牌。若其猜对,则将咕噜移出战斗。若å¦ï¼Œåˆ™ä½ æŠ“一张牌且咕噜本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Golos, Tireless Pilgrim|ä¸å€¦æœåœ£æ¢°æˆˆç½—æ–¯|传奇神器生物 ~斥候|当ä¸å€¦æœåœ£æ¢°æˆˆç½—斯进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n{2}{W}{U}{B}{R}{G}:放é€ä½ ç‰Œåº“顶的三张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Goma Fada Vanguard|哥马法达先锋|生物 ~人类ï¼æˆ˜å£«|æ¯å½“哥马法达先锋攻击时,选择目标由对手æ“控且力é‡ç­‰äºŽæˆ–å°äºŽç”±ä½ æ“控之战士数é‡çš„生物。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Gomazoa|格玛ä½é›…|生物~水æ¯|守军,飞行\n{T}:将格玛ä½é›…与它所阻挡的æ¯ä¸ªç”Ÿç‰©å„置于其拥有者的牌库顶,然åŽè¿™äº›ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Gond Gate|è´¡å¾·é—¨|地 ~门|由你æ“控的门都未横置地进战场。\n{T}:加{C}。\n{T}:加一点法术力,其颜色为由你æ“控的门能产生之任一颜色。 +Gone|Gone|瞬间|将目标ä¸ç”±ä½ æ“控的生物移回其拥有者手上。 +Gone Missing|失踪|法术|将目标永久物置于其拥有者的牌库顶。\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) +Gonti's Aether Heart|è´¡æ的乙太心è„|传奇神器|æ¯å½“è´¡æ的乙太心è„或å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}{E}{E}{E}{E}{E},放é€è´¡æ的乙太心è„:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Gonti's Machinations|è´¡æ的阴谋|结界|æ¯å½“ä½ æ¯å›žåˆç¬¬ä¸€æ¬¡å¤±åŽ»ç”Ÿå‘½æ—¶ï¼Œä½ å¾—到{E}。(你得到一个能é‡æŒ‡ç¤ºç‰©ã€‚伤害会导致失去生命。)\n支付{E}{E},牺牲贡æ的阴谋:æ¯ä½å¯¹æ‰‹å„失去3点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 +Gonti, Lord of Luxury|奢åŽé¢†ä¸»è´¡æ|传奇生物 ~乙太ç§ï¼æµªå®¢|死触\n当奢åŽé¢†ä¸»è´¡æ进战场时,检视目标对手牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽè¯¥ç‰Œåº“底。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å¹¶æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 +Good-Fortune Unicorn|好è¿ç‹¬è§’å…½|生物 ~独角兽|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在该生物上放置一个+1/+1指示物。 +Gor Muldrak, Amphinologist|埃分æ—学者葛末札|传奇生物 ~人类ï¼æ–¥å€™|你和由你æ“控的永久物具有åç«èœ¥èœ´ä¿æŠ¤å¼‚能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½æ“控生物数é‡ä¸ºæ‰€æœ‰ç‰Œæ‰‹ä¸­æœ€å°‘者的牌手å„派出一个4/3è“色ç«èœ¥èœ´ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Gorbag of Minas Morgul|米那斯魔å¤å°”的戈巴格|传奇生物 ~åŠå…½äººï¼å£«å…µ|æ¯å½“一个由你æ“控的鬼怪或åŠå…½äººå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†å®ƒç‰ºç‰²ã€‚当你如此作时,选择一项~\n•抓一张牌。\n•派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Gore Swine|ç ç‰™é‡ŽçŒª|生物~野猪| +Gore Vassal|è¡€å—下属|生物~猎犬|牺牲血å—下属:在目标生物上放置一个-1/-1指示物。 然åŽå¦‚果该生物的防御力为1或更多,则é‡ç”Ÿä¹‹ã€‚ +Gore-House Chainwalker|嗜血屋链行人|生物~人类ï¼æˆ˜å£«|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) +Goreclaw, Terror of Qal Sisma|黑山之å¨è¡€çˆª|传奇生物 ~熊|你施放之力é‡ç­‰äºŽæˆ–大于4的生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\næ¯å½“黑山之å¨è¡€çˆªæ”»å‡»æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控且力é‡ç­‰äºŽæˆ–大于4的生物å‡å¾—+1/+1且获得践è¸å¼‚能。 +Gorehorn Minotaurs|血角牛头怪|生物~牛头怪ï¼æˆ˜å£«|嗜血2 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。) +Goremand|嗜血餮魔|生物 ~æ¶é­”|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n飞行\nè·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n当嗜血餮魔进战场时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。 +Goretusk Firebeast||| +Gorex, the Tombshell|驮墓龟高雷兹|传奇生物 ~çµä¿‘ï¼é¾Ÿ|ä½ å¯ä»¥ä»Žä½ åŸå¢“场放é€ä»»æ„æ•°é‡çš„生物牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n死触\næ¯å½“驮墓龟高雷兹攻击或死去时,éšæœºé€‰æ‹©ä¸€å¼ ä»¥é«˜é›·å…¹æ”¾é€çš„牌,并将该牌置于其拥有者手上。 +Gorger Wurm|åžé£Ÿäºšé¾™|生物~亚龙|åžå™¬1 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。) +Gorging Vulture|食尸兀鹰|生物 ~鸟|飞行\n当食尸兀鹰进战场时,将你牌库顶的四张牌置入你的åŸå¢“场。æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç”Ÿç‰©ç‰Œç½®å…¥ä½ çš„åŸå¢“场,你便获得1点生命。 +Gorgon Flail|蛇å‘妖连枷|神器~武具|佩带此武具的生物得+1/+1且具有死触异能。 (å—到此生物之伤害的生物会被消ç­ã€‚ ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¹‹æˆ˜æ–—伤害在阻挡它或被它阻挡的任何生物之间分é…。)\n佩带{2} ({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Gorgon Recluse|éšé蛇å‘妖|生物 ~蛇å‘妖|æ¯å½“éšé蛇å‘妖阻挡éžé»‘色的生物或被éžé»‘色的生物阻挡,在战斗结æŸæ—¶æ¶ˆç­åŽè€…。\n疯魔{B}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Gorgon's Head|蛇å‘妖首|神器~武具|佩带此武具的生物具有死触异能。\n佩带{2} +Gorilla Chieftain||| +Gorilla Shaman|大猩猩祭师|生物 ~猿猴ï¼ç¥­å¸ˆ|{X}{X}{1}:消ç­ç›®æ ‡æ³•æœ¯åŠ›å€¼ä¸ºXçš„éžç”Ÿç‰©ç¥žå™¨ã€‚ +Gorilla Titan||| +Gorilla Warrior||| +Goring Ceratops|猛抵犄角龙|生物 ~æé¾™|连击\næ¯å½“猛抵犄角龙攻击时,由你æ“控的其他生物获得连击异能直到回åˆç»“æŸã€‚ +Goring Warplow|猛抵战çŠ|神器生物 ~组构体|死触\n//PRT-Prototype_Mech//\n{1}{B}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n1/1 +Gorion, Wise Mentor|ç¿æ™ºå¯¼å¸ˆè‘›åŠ›å®‰|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|警戒\næ¯å½“你施放历险咒语时,你å¯ä»¥å°†å®ƒå¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Gorm the Great|伟岸å¤ç½—穆|传奇生物 ~巨人ï¼æˆ˜å£«|与无影维特兹æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†ç»´ç‰¹å…¹ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n警戒\n若能阻挡伟岸å¤ç½—穆,则必须阻挡之,且若能用两个或更多生物阻挡å¤ç½—穆,则必须如此阻挡之。 +Goro-Goro and Satoru|骨碌骨碌与梅泽悟|传奇生物 ~鬼怪ï¼äººç±»|æ¯å½“由你æ“控德一个或数个本回åˆè¿›æˆ˜åœºä¹‹ç”Ÿç‰©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出一个5/5红色, 具飞行异能的龙ï¼ç²¾æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{R}:由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Goro-Goro, Disciple of Ryusei|æµæ˜Ÿä¿¡å¾’骨碌骨碌|传奇生物 ~鬼怪ï¼æ­¦å£«|{R}:由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{3}{R}{R}:派出一个5/5红色,具飞行异能的龙ï¼ç²¾æ€ªè¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽç”±ä½ æ“控且有饰装的生物进行攻击期间起动。 +Goryo's Vengeance|怨çµå¤ä»‡|瞬间~å¤å’’|将目标传奇生物牌从你的åŸå¢“场移回场上。 该生物获得æ•æ·å¼‚能。 在回åˆç»“æŸæ—¶å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚\n通è”å¤å’’{2}{B} (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) +Gossamer Phantasm|薄纱幻象|生物 ~虚影|飞行\n当薄纱幻象æˆä¸ºå’’语或异能的目标时,将它牺牲。 +Gothmog, Morgul Lieutenant|é­”å¤å°”副头领勾斯魔格|传奇生物 ~人类ï¼å£«å…µ|当魔å¤å°”副头领勾斯魔格进战场时,囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚)\n由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰æ­»è§¦å¼‚能。 +Gouged Zealot|挖眼狂信者|生物 ~独眼巨人ï¼ç‹‚战士|延势\nèºç‹‚~æ¯å½“挖眼狂信者攻击时,若你åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,则挖眼狂信者对æ¯ä¸ªç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物å„造æˆ1点伤害。 +Govern the Guildless|指挥无所属者|法术|获得目标å•è‰²ç”Ÿç‰©çš„æ“控æƒã€‚\n预报~{1}{U},从你手上展示指挥无所属者:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©çš„颜色æˆä¸ºç”±ä½ é€‰æ‹©çš„颜色或颜色组åˆã€‚ (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) +Graaz, Unstoppable Juggernaut|百胜战车格拉兹|传奇神器生物 ~攻城巨车|由你æ“控的攻城巨车æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n由你æ“控的攻城巨车ä¸èƒ½è¢«å¢™é˜»æŒ¡ã€‚\n由你æ“控的其他生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/3,且é¢å¤–具有攻城巨车此生物类别。 +Grab the Reins|勒紧缰绳|瞬间|选择一项~\n•直到回åˆç»“æŸï¼ŒèŽ·å¾—目标生物的æ“控æƒï¼Œä¸”该生物获得æ•æ·å¼‚能。\n•牺牲一个生物。勒紧缰绳对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚\n打包{2}{R}(如果你支付打包费用,则两项都选择。) +Grabby Giant|Grabby Giant|生物 — 巨人|延势\n{2}{R},牺牲一个神器或地:抓一张牌。 +Graceblade Artisan|åŽåˆƒå¡‘僧|生物~人类ï¼ä¿®è¡Œåƒ§|åŽåˆƒå¡‘僧上æ¯ç»“附一个çµæ°”,便得+2/+2。 +Graceful Adept|优雅å师|生物~人类ï¼æ³•æœ¯å¸ˆ|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚ +Graceful Antelope||| +Graceful Cat|雅猫|生物~猫|æ¯å½“雅猫攻击时,它得+1/+1直到回åˆç»“æŸã€‚ +Graceful Reprieve|优雅å…éš¾|瞬间|当目标生物于本回åˆç½®å…¥ä»»ä¸€åŸå¢“场时,将该牌在其拥有者的æ“控下移回场上。 +Graceful Restoration|优雅å¤å½’|法术|选择一项~\n•将目标生物牌从你的åŸå¢“场移回战场,且上é¢é¢å¤–有一个+1/+1指示物。\n•将至多两张目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 +Graceful Takedown|优雅击倒|法术|选择任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控且å—有çµæ°”的生物ã€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,以åŠç›®æ ‡ä¸ç”±ä½ æ“控的生物。å‰è¿°ç”±ä½ æ“控的生物å„ä¾å…¶åŠ›é‡å¯¹è¯¥ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ã€‚ +Graf Harvest|战墓收æˆ|结界|由你æ“控的çµä¿‘具有å¨æ…‘异能。(它们åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{3}{B},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šå°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Graf Mole|墓地鼹鼠|生物~鼹鼠ï¼é‡Žå…½|æ¯å½“你牺牲一个线索时,你获得3点生命。 +Graf Rats|墓地鼠群|生物~è€é¼ |在你回åˆçš„战斗开始时,若由你拥有且由你æ“控的永久物中åŒæ—¶æœ‰å¢“地鼠群与一个å称为åˆå¤œæ‹¾è’客的生物,则放é€å®ƒä»¬ï¼Œç„¶åŽå°†å®ƒä»¬èžåˆä¸ºå±å“寄主。 +Graf Reaver|墓地裂肢兵|生物 ~çµä¿‘ï¼æˆ˜å£«|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当墓地裂肢兵榨å–生物时,消ç­ç›®æ ‡é¹æ´›å®¢ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¢“地裂肢兵对你造æˆ1点伤害。 +Grafdigger's Cage|挖åŸäººå›šç¬¼|神器|åŸå¢“场和牌库中的生物牌ä¸èƒ½è¿›æˆ˜åœºã€‚\n牌手ä¸èƒ½ä»ŽåŸå¢“场或牌库中施放咒语。 +Grafted Butcher|æ¤é«“屠夫|生物 ~éžç‘žäººï¼æ­¦å£«|当æ¤é«“屠夫进战场时,由你æ“控的éžç‘žäººèŽ·å¾—å¨æ…‘异能直到回åˆç»“æŸã€‚\n由你æ“控的其他éžç‘žäººå¾—+1/+1。\n{3}{B},牺牲一个神器或生物:将æ¤é«“屠夫从你的åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Grafted Exoskeleton|外殖骨骼|神器~武具|佩带此武具的生物得+2/+2且具有侵染异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“外殖骨骼从永久物上å¸è£…时,牺牲该永久物。\n佩带{2} +Grafted Growth|接殖æˆé•¿|结界 ~çµæ°”|结附于地\n当接殖æˆé•¿è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物或载具上放置一个+1/+1指示物。\n所结附的地具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠+Grafted Identity|身份强殖|结界 ~çµæ°”|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n结附于生物\nä½ æ“控所结附的生物。\n所结附的生物得+1/+1。 +Grafted Skullcap||| +Grafted Wargear|æ¤é«“战甲|神器 ~武具|佩带此武具的生物得+3/+2。\næ¯å½“æ¤é«“战甲从任一永久物上å¸è£…时,牺牲该永久物。\n佩带{0}({0}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Grakmaw, Skyclave Ravager|空境噬怪血盆å£|传奇生物 ~多头龙ï¼æƒŠæƒ§å…½|空境噬怪血盆å£è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ª+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,若其上有+1/+1指示物,则在血盆å£ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当血盆å£æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªX/X,黑绿åŒè‰²çš„多头龙è¡ç”Ÿç”Ÿç‰©ï¼ŒX为血盆å£ä¸Š+1/+1指示物的数é‡ã€‚ +Grand Abolisher|止咒高僧|生物~人类ï¼åƒ§ä¾£|在你的回åˆä¸­ï¼Œæ‰€æœ‰å¯¹æ‰‹éƒ½ä¸èƒ½æ–½æ”¾å’’语或起动神器ã€ç”Ÿç‰©ã€æˆ–结界的异能。 +Grand Arbiter Augustin IV|大仲è£è€…奥å¤æ–¯æ±€å››ä¸–|传奇生物 ~人类ï¼å‚è°‹|你施放的白色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n你施放的è“色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n对手施放的咒语增加{1}æ¥æ–½æ”¾ã€‚ +Grand Architect|高ä½æž„念师|生物 ~维多肯ï¼ç¥žå™¨å¸ˆ|由你æ“控的其他è“色生物得+1/+1。\n{U}:目标神器生物æˆä¸ºè“色直到回åˆç»“æŸã€‚\n横置一个由你æ“控且未横置的è“色生物:加{C}{C}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。 +Grand Ball Guest|堂皇舞宴宾客|生物 — 人类ï¼å¹³æ°‘|欢庆~åªè¦æœ¬å›žåˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多éžåœ°æ°¸ä¹…物在你的æ“控下进战场,堂皇舞宴宾客便得+1/+1且具有践è¸å¼‚能。 +Grand Coliseum|大竞技场|地|大竞技场须横置进战场。\n{T}:加{C}到你的法术力池中。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。大竞技场对你造æˆ1点伤害。 +Grand Crescendo|æ¸å¼ºç»ˆå“|瞬间|派出X个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Grand Master of Flowers|百花宗师|传奇é¹æ´›å®¢ ~巴哈姆特|åªè¦ç™¾èŠ±å®—师上有七个或更多忠诚指示物,他便是7/7é¾™ï¼ç¥žç”Ÿç‰©ï¼Œä¸”具有飞行与ä¸ç­å¼‚能。\n+1:直到你的下一个回åˆï¼Œç›®æ ‡ä¸å…·æœ‰å…ˆæ”»ï¼Œè¿žå‡»æˆ–警戒异能的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n+1:从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为散打武僧的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则洗牌。 +Grand Melee||| +Grand Warlord Radha|大军阀拉妲|传奇生物 ~妖精ï¼æˆ˜å£«|æ•æ·\næ¯å½“由你æ“控的一个或数个生物攻击时,加等é‡çš„法术力,其颜色为{R}å’Œï¼æˆ–{G}çš„ä»»æ„组åˆã€‚直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ +Granite Grip||| +Granite Shard||| +Granitic Titan|花岗岩泰å¦|生物~元素|å¨æ…‘\n循环{2}({2},弃掉此牌:抓一张牌。) +Granted|心愿得é‚|法术~历险|ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–选择一张由你拥有的éžç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ +Granulate|化为碎粒|法术|消ç­æ‰€æœ‰éžåœ°ï¼Œä¸”总法术力费用等于或å°äºŽ4的神器。 +Grapeshot|霰散弹|法术|霰散弹对任æ„一个目标造æˆ1点伤害。\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) +Grapeshot Catapult||| +Grapple with the Past|纠结过往|瞬间|将你牌库顶的三张牌置入你的åŸå¢“场,然åŽä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©æˆ–地牌从你的åŸå¢“场移回你手上。 +Grappler Spider|勾缠蜘蛛|生物~蜘蛛|延势 (此生物能阻挡具飞行异能的生物。) +Grappling Hook|爪钩|神器~武具|佩带此武具的生物具有连击异能。\næ¯å½“佩带此武具的生物攻击时,你å¯ä»¥ä»¤ç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½é˜»æŒ¡å®ƒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚\n佩带{4} +Grappling Sundew|攫物毡苔|生物 ~æ¤ç‰©|守军,延势\n{4}{G}:攫物毡苔获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†æ­¤ç”Ÿç‰©æ¶ˆç­ã€‚) +Grasp of Darkness|黑暗之攫|瞬间|目标生物得-4/-4直到回åˆç»“æŸã€‚ +Grasp of Fate|命è¿ä¹‹æ”«|结界|当命è¿ä¹‹æ”«è¿›æˆ˜åœºæ—¶ï¼Œä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到命è¿ä¹‹æ”«ç¦»å¼€æˆ˜åœºã€‚(这些永久物会在å„自拥有者的æ“控下移回。) +Grasp of Phantoms|å¹½çµä¹‹æ”«|法术|将目标生物置于其拥有者的牌库顶。\n返照{7}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Grasp of the Hieromancer|圣术士之攫|结界~çµæ°”|结附于生物所结附的生物得+1/+1且具有「æ¯å½“此生物攻击时,横置目标由防御牌手æ“控的生物。〠+Grasping Current|攫陷潮æµ|法术|将至多两个目标生物移回其拥有者手上。\n从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为çµæŽ§é€¸æ‰æ°æ–¯çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Grasping Dunes|攫陷沙丘|地~沙漠|{T}:加{C}到你的法术力池中。\n{1},{T},牺牲攫陷沙丘:在目标生物上放置一个-1/-1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Grasping Giant|攫戾巨人|生物 ~巨人|警戒\næ¯å½“攫戾巨人被生物阻挡时,放é€è¯¥ç”Ÿç‰©ï¼Œç›´åˆ°æ”«æˆ¾å·¨äººç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Grasping Scoundrel|贪婪æ¶æ£|生物 ~人类ï¼æµ·ç›—|åªè¦è´ªå©ªæ¶æ£æ­£è¿›è¡Œæ”»å‡»ï¼Œå®ƒä¾¿å¾—+1/+0。 +Grasping Shadows|缠攫阴影|结界|æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒèŽ·å¾—死触与系命异能直到回åˆç»“æŸã€‚在缠攫阴影上放置一个怖惧指示物。然åŽè‹¥å…¶ä¸Šæœ‰ä¸‰ä¸ªæˆ–更多æ惧指示物,则转化它。 +Grasping Thrull|攫掠索尔兽|生物 ~索尔兽|飞行\n当攫掠索尔兽进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害且你获得2点生命。 +Grassland Crusader||| +Grasslands|牧è‰åŽŸé‡Ž|地|牧è‰åŽŸé‡Žé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T},牺牲牧è‰åŽŸé‡Žï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ ‘林或平原牌,将之放进战场,然åŽæ´—牌。 +Grateful Apparition|感德亡çµ|生物 ~精怪|飞行\næ¯å½“感德亡çµå¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Gratuitous Violence|无端暴力|结界|如果æŸä¸ªç”±ä½ æ“控的生物将对任一生物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆä¸¤å€çš„伤害。 +Grave Betrayal|åŸåœºå›è¡Œ|结界|æ¯å½“一个ä¸ç”±ä½ æ“控的生物死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下返回战场,且其上é¢å¤–有一个+1/+1指示物。该生物é¢å¤–具有黑色此颜色与「çµä¿‘ã€æ­¤ç±»åˆ«ã€‚ +Grave Birthing|生自墓穴|瞬间|虚色(此牌没有颜色。)目标对手从其åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚你将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。ã€æŠ“一张牌。 +Grave Bramble|åŸåœºç«¹|生物~æ¤ç‰©|守军,åçµä¿‘ä¿æŠ¤ +Grave Consequences||| +Grave Defiler||| +Grave Endeavor|肃穆勇进|瞬间|掷两颗d10并选择一个掷骰结果。将一张生物牌从你的åŸå¢“场移回战场,且上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽè¯¥æŽ·éª°ç»“果。然åŽæ¯ä½å¯¹æ‰‹å„失去X点生命,且你获得X点生命,X为å¦ä¸€ä¸ªæŽ·éª°ç»“果。 +Grave Exchange|交æ¢åŸå¢“|法术|将目标生物牌从你的åŸå¢“场移回你手上。 目标牌手牺牲一个生物。 +Grave Pact|墓约|结界|æ¯å½“一个由你æ“控的生物死去时,æ¯ä½å…¶ä»–牌手å„牺牲一个生物。 +Grave Peril|涉险墓地|结界|当一个éžé»‘色的生物进战场时,牺牲涉险墓地。若你如此作,则消ç­è¯¥ç”Ÿç‰©ã€‚ +Grave Scrabbler|墓地翻拣怪|生物 ~çµä¿‘|疯魔{1}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。)\n当墓地翻拣怪进战场时,若曾支付其疯魔费用,则你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»ŽåŸå¢“场移回其拥有者手上。 +Grave Sifter|ç­›åŸå…½|生物~元素ï¼é‡Žå…½|当筛åŸå…½è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„选择一个生物类别,并将任æ„æ•°é‡è¯¥ç±»åˆ«çš„牌从他的åŸå¢“场移回其手上。 +Grave Strength|墓地之力|法术|选择目标生物。将你牌库顶的三张牌置入你的åŸå¢“场,然åŽä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Grave Titan|墓地泰å¦|生物~巨人|死触\næ¯å½“墓地泰å¦è¿›æˆ˜åœºæˆ–攻击时,将两个2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Grave Upheaval|åŸåœºåŠ¨è¡|法术|将目标生物牌在你的æ“控下从åŸå¢“场放进战场。它获得æ•æ·å¼‚能。\n循环基本地{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。) +Grave-Shell Scarab|铭壳圣甲虫|生物~昆虫|{1},牺牲铭壳圣甲虫:抓一张牌。\nå‘掘1(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好一张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) +Gravebane Zombie||| +Graveblade Marauder|墓刃劫掠者|生物 ~人类ï¼æˆ˜å£«|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\næ¯å½“墓刃劫掠者对任一牌手造æˆæˆ˜æ–—伤害时,该牌手失去等åŒäºŽä½ åŸå¢“场中生物牌数é‡çš„生命。 +Graveborn Muse|墓生谬æ€|生物~çµä¿‘ï¼ç²¾æ€ª|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æŠ“X张牌且失去X点生命,X为由你æ“控的çµä¿‘之数é‡ã€‚ +Gravebreaker Lamia|ç ´åŸæ‹‰å¼¥äºš|结界生物 ~蛇ï¼æ‹‰å¼¥äºš|系命\n当破åŸæ‹‰å¼¥äºšè¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®å…¥ä½ çš„åŸå¢“场,然åŽå°†ä½ çš„牌库洗牌。\n你从你åŸå¢“场施放的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Gravecrawler|墓场åŒå°¸|生物 ~çµä¿‘|墓场åŒå°¸ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nåªè¦ä½ æ“控çµä¿‘,你便å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放墓场åŒå°¸ã€‚ +Gravedigger|掘墓怪|生物~çµä¿‘|当掘墓怪进场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Gravegouger||| +Gravel Slinger||| +Gravel-Hide Goblin|扬砾鬼怪|生物 ~鬼怪ï¼ç¥­å¸ˆ|{3}{G}:扬砾鬼怪得+2/+2直到回åˆç»“æŸã€‚ +Gravelgill Axeshark|砂鳃斧人鱼|生物~人鱼ï¼å£«å…µ|留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Gravelgill Duo|砂鳃æ­æ¡£|生物~人鱼ï¼æµªå®¢ï¼æˆ˜å£«|æ¯å½“你使用一个è“色咒语时,砂鳃æ­æ¡£å¾—+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用一个黑色咒语时,砂鳃æ­æ¡£èŽ·å¾—æ惧异能直到回åˆç»“æŸã€‚ +Gravelighter|墓ç¯çµ|生物 ~精怪|飞行\n当墓ç¯çµè¿›æˆ˜åœºæ—¶ï¼Œå¦‚果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ æŠ“一张牌。若å¦ï¼Œåˆ™æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 +Graven Abomination|铭身憎æ¶å…½|神器生物~惊惧兽|当铭身憎æ¶å…½æ”»å‡»æ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»Žé˜²å¾¡ç‰Œæ‰‹çš„åŸå¢“场放é€ã€‚ +Graven Cairns|铭刻圆石|地|{T}:加{1}到你的法术力池中。\n{B/R},{T}:加{B}{B},{B}{R},或{R}{R}到你的法术力池中。 +Graven Dominator|铭身支é…者|生物~石åƒé¬¼|飞行\n缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当铭身支é…者进场或它所缠身的生物置入åŸå¢“场时,所有其它生物æˆä¸º1/1直到回åˆç»“æŸã€‚ +Graven Lore|铭刻传说|雪境瞬间|å åœX,X为施放此咒语时支付过的{S}æ•°é‡ï¼Œç„¶åŽæŠ“三张牌。({S}为产自雪境æ¥æºçš„法术力。) +Gravepurge|净空åŸåœ°|瞬间|将任æ„æ•°é‡çš„目标生物牌从你的åŸå¢“场置于你的牌库顶。\n抓一张牌。 +Graverobber Spider|盗墓蜘蛛|生物~蜘蛛|延势\n{3}{B}:盗墓蜘蛛得+X/+X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中生物牌的数é‡ã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Graveshifter|筛墓怪|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n当筛墓怪进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Gravespawn Sovereign|å­³åŸå›ä¸»|生物 ~çµä¿‘|横置五个由你æ“控且未横置的çµä¿‘:将目标生物牌在你的æ“控下从åŸå¢“场放进战场。 +Gravestorm||| +Gravetiller Wurm|ç¿»åŸäºšé¾™|生物~亚龙|丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œç¿»åŸäºšé¾™è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª+1/+1指示物。 +Gravewaker|醒尸çµé¸Ÿ|生物 ~鸟ï¼ç²¾æ€ª|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n{5}{B}{B}:将目标生物牌从你的åŸå¢“场横置移回战场。 +Graveyard Marshal|åŸåœºå…ƒå¸…|生物 ~çµä¿‘ï¼å£«å…µ|{2}{B},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªæ¨ªç½®çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Graveyard Shift|åŸå¢“å˜å¹»|法术|åªè¦ä½ åŸå¢“场中牌的法术力值有五ç§æˆ–更多,此咒语便具有闪现异能。\n将目标生物牌从你的åŸå¢“场移回战场。 +Graveyard Shovel|åŸå¢“场土铲|神器|{2},{T}:目标牌手从其åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚如果该牌是生物牌,则你获得2点生命。 +Gravitational Shift|引力翻转|结界|具飞行异能的生物得+2/+0。\nä¸å…·é£žè¡Œå¼‚能的生物得-2/-0。 +Gravitic Punch|é‡åŠ›å†²æ‹³|法术|目标由你æ“控的生物对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) +Gravity Negator|é‡åŠ›å动体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n飞行\næ¯å½“é‡åŠ›å动体攻击时,你å¯ä»¥æ”¯ä»˜{C}。若你如此作,则å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚({C}代表无色法术力。) +Gravity Well|é‡åŠ›äº•|结界|æ¯å½“一个具飞行异能的生物攻击时,它失去飞行异能直到回åˆç»“æŸã€‚ +Graxiplon||| +Gray Harbor Merfolk|ç°æ¸¯äººé±¼|生物 ~人鱼ï¼æµªå®¢|ç°æ¸¯äººé±¼ä¸èƒ½è¢«é˜»æŒ¡ã€‚\nåªè¦ä½ æ“控为生物或é¹æ´›å®¢çš„指挥官,ç°æ¸¯äººé±¼ä¾¿å¾—+2/+0。 +Gray Merchant of Asphodel|安ç¦é™µçš„æš—è´¾|生物 ~çµä¿‘|当安ç¦é™µçš„暗贾进战场时,æ¯ä½å¯¹æ‰‹å„失去X点生命,X为你的黑色献力。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) +Graypelt Hunter|ç°çš®çŒŽäºº|生物~人类ï¼æˆ˜å£«ï¼ä¼™ä¼´|è·µè¸\næ¯å½“ç°çš®çŒŽäººæˆ–å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨ç°çš®çŒŽäººä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Graypelt Refuge|ç°çš®é¿éš¾æ‰€|地|ç°çš®é¿éš¾æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当ç°çš®é¿éš¾æ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{G}或{W}到你的法术力池中。 +Grayscaled Gharial|ç°é³žé•¿å»é³„|生物~鳄鱼|海岛行者 +Grazilaxx, Illithid Scholar|çµå¸æ€ªå­¦è€…葛拉å‰æ‹‰å…‹æ–¯|传奇生物 ~惊惧兽|æ¯å½“一个由你æ“控的生物被阻挡时,你å¯ä»¥å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Grazing Gladehart|食è‰æž—鹿|生物~羚羊|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥èŽ·å¾—2点生命。 +Grazing Kelpie|食è‰å‡¯å°”比|生物~野兽|{G/U},牺牲食è‰å‡¯å°”比:将目标牌从任一åŸå¢“场置于其拥有者的牌库底。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Grazing Whiptail|食è‰éž­å°¾é¾™|生物 ~æé¾™|延势 +Greasefang, Okiba Boss|炽场帮头目脂牙|传奇生物 ~è€é¼ ï¼é©¾æ‰‹|在你回åˆçš„战斗开始时,将目标载具牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Great Desert Prospector|大沙漠勘探家|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当大沙漠勘探家进战场时,你æ¯æ“控一个其他生物,便派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(魔力石è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Great Furnace|大熔炉|神器地|{T}:加{R}到你的法术力池中。 +Great Hall of Starnheim|斯达海姆正殿|地|斯达海姆正殿须横置进战场。\n{T}:加{B}。\n{W}{W}{B},{T},牺牲斯达海姆正殿与一个由你æ“控的生物:派出一个4/4白色,具飞行与警戒异能的天使ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Great Hall of the Citadel|王城大厅|地|{T}:加{C}。\n{1},{T}:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä¼ å¥‡å’’语。 +Great Hart|雄伟赤鹿|生物~麋鹿| +Great Oak Guardian|巨橡树å«|生物~树妖|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)延势当巨橡树å«è¿›æˆ˜åœºæ—¶ï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物得+2/+2直到回åˆç»“æŸã€‚将它们é‡ç½®ã€‚ +Great Sable Stag|大型è¤é›„鹿|生物~麋鹿|大型è¤é›„鹿ä¸èƒ½è¢«å击。\nåè“ä¿æŠ¤ï¼Œå黑ä¿æŠ¤ (此生物ä¸èƒ½è¢«è“色或黑色的东西所阻挡,指定为目标,造æˆä¼¤å®³ï¼Œæˆ–是被结附。) +Great Teacher's Decree|大宗师之决断|法术|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Great Unclean One|大ä¸å‡€è€…|生物 ~æ¶é­”|回å“å¬å”¤ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去2点生命。然åŽæ¯æœ‰ä¸€ä½æ€»ç”Ÿå‘½æ¯”你少的对手,便派出一个1/3黑色,å称为纳垢瘟疫行者的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚ +Great Whale||| +Great-Horn Krushok|巨角寇犀|生物~野兽| +Greataxe|巨斧|神器 ~武具|佩带此武具的生物得+4/+0。\n佩带{5}({5}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Greatbow Doyen|巨弓首席|生物~地精ï¼å¼“箭手|由你æ“控的其他弓箭手生物得+1/+1。\næ¯å½“由你æ“控的一个弓箭手对生物造æˆä¼¤å®³æ—¶ï¼Œè¯¥å¼“箭手对该生物的æ“控者造æˆç­‰é‡çš„伤害。 +Greater Auramancy|高等çµæ°”术|结界|由你æ“控的其他结界具有帷幕异能。\n由你æ“控ã€ä¸”被结附的生物具有帷幕异能。 +Greater Basilisk|高大蜥怪|生物~蜥怪|死触 +Greater Forgeling|高等锻ç«å¦–|生物~元素|{1}{R}:高等锻ç«å¦–å¾—+3/-3直到回åˆç»“æŸã€‚ +Greater Gargadon|高大乳齿巨象|生物 ~野兽|延缓10~{R}\n牺牲一个神器,生物或地:从高大乳齿巨象上移去一个计时指示物。åªèƒ½äºŽé«˜å¤§ä¹³é½¿å·¨è±¡å·²å»¶ç¼“时起动。 +Greater Good|牺牲å°æˆ‘|结界|牺牲一个生物:抓等åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹åŠ›é‡çš„牌,然åŽå¼ƒä¸‰å¼ ç‰Œã€‚ +Greater Harvester|高大索命妖|生物~惊惧兽|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。\næ¯å½“高大索命妖对任一牌手造æˆæˆ˜æ–—伤害时,该牌手牺牲两个永久物。 +Greater Mossdog|高等苔藓犬|生物~猎犬|å‘掘3(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好三张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) +Greater Realm of Preservation||| +Greater Sandwurm|高大沙丘亚龙|生物 ~亚龙|高大沙丘亚龙ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n循环{2}({2},弃掉此牌:抓一张牌。) +Greater Stone Spirit|高等石精怪|生物~元素ï¼ç²¾æ€ª|具飞行异能的生物ä¸èƒ½é˜»æŒ¡é«˜ç­‰çŸ³ç²¾æ€ªã€‚\n{2}{R}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+0/+2且获得「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠+Greater Tanuki|巨貉|结界生物 ~狗|è·µè¸\n魂力~{2}{G},弃掉巨貉:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Greater Werewolf||| +Greatsword|巨剑|神器~武具|佩带此武具的生物得+3/+0。\n佩带{3} ({3}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Greatsword of Tyr|æ尔的巨剑|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,在其上放置一个+1/+1指示物并横置至多一个目标由防御牌手æ“控的生物。\n佩带{W}({W}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Greed|贪婪|结界|{B},支付2点生命:抓一张牌。 +Greedy Freebooter|贪婪掠盗|生物 — 人类ï¼æµ·ç›—|当贪婪掠盗死去时,å åœ1并派出一个çå®è¡ç”Ÿç‰©ã€‚(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Green Dragon|绿龙|生物 ~龙|飞行\n剧毒喷å~当绿龙进战场时,直到回åˆç»“æŸï¼Œæ¯å½“一个由对手æ“控的生物å—到伤害时,消ç­å—到伤害的该生物。 +Green Slime|绿å²èŽ±å§†|生物 ~æµæµ†|闪现\n当绿å²èŽ±å§†è¿›æˆ˜åœºæ—¶ï¼Œå击目标æ¥æºä¸ºç¥žå™¨æˆ–结界的起动å¼æˆ–触å‘å¼å¼‚能。如果以此法å击了æŸæ°¸ä¹…物的异能,则消ç­è¯¥æ°¸ä¹…物。\n预示{G}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Green Sun's Twilight|绿阳垂暮|法术|展示你牌库顶的X加一张牌。选择其中一张生物牌和ï¼æˆ–一张地牌。将这些牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果X等于或大于5,则改为将所选的牌都放进战场或置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Green Sun's Zenith|绿阳当空|法术|从你牌库中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的绿色生物牌,将之放进战场,然åŽæ´—牌。将绿阳当空洗入其拥有者的牌库。 +Greenbelt Rampager|绿地狂象|生物~象|当绿地狂象进战场时,支付{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。若你无法如此作,则将绿地狂象移回其拥有者的手上且你得到{E}。 +Greener Pastures||| +Greenhilt Trainee|碧柄学员|生物~妖精ï¼æˆ˜å£«|{T}:目标生物得+4/+4直到回åˆç»“æŸã€‚ åªå¯ä»¥äºŽç¢§æŸ„学员的力é‡å¤§äºŽæˆ–等于4时起动此异能。 +Greenseeker|寻碧者|生物 ~妖精ï¼å¡‘法师|{G},{T},弃一张牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Greenside Watcher|绿野看守|生物~妖精ï¼å¾·é²ä¼Š|{T}:é‡ç½®ç›®æ ‡é—¨ã€‚ +Greensleeves, Maro-Sorcerer|玛洛术士绿袖|传奇生物 ~元素|åé¹æ´›å®¢ä¿æŠ¤ï¼Œå法术师ä¿æŠ¤\n玛洛术士绿袖的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\næ¯å½“一个地在你的æ“控下进战场时,派出一个3/3绿色的ç¾è¡ç”Ÿç”Ÿç‰©ã€‚ +Greenwarden of Murasa|姆拉撒育碧çµ|生物 ~元素|当姆拉撒育碧çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n当姆拉撒育碧çµæ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则将目标牌从你的åŸå¢“场移回你手上。 +Greenweaver Druid|织翠德é²ä¼Š|生物~妖精ï¼å¾·é²ä¼Š|{T}:加{G}{G}到你的法术力池中。 +Greenwheel Liberator|绿环解放者|生物~妖精ï¼æˆ˜å£«|å抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则绿环解放者进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Greenwood Sentinel|翠林哨兵|生物 ~妖精ï¼æ–¥å€™|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) +Grell Philosopher|曲心触须怪|生物 ~惊惧兽ï¼æ³•æœ¯å¸ˆ|畸å˜å·¥è‰ºï½žå½“曲心触须怪进战场和在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器。直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的惊惧兽å‡èŽ·å¾—该神器之所有起动å¼å¼‚能。你å¯ä»¥å°†è“色法术力视åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜èµ·åŠ¨è¿™äº›å¼‚能的费用。 +Gremlin Infestation|怪çµä¾µæ‰°|结界~çµæ°”|结附于神器\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ€ªçµä¾µæ‰°å¯¹æ‰€ç»“附之神器的æ“控者造æˆ2点伤害。\n当所结附的神器置入åŸå¢“场时,派出一个2/2红色怪çµè¡ç”Ÿç”Ÿç‰©ã€‚ +Gremlin Mine|怪çµåœ°é›·|神器|{1},{T},牺牲怪çµåœ°é›·ï¼šæ€ªçµåœ°é›·å¯¹ç›®æ ‡ç¥žå™¨ç”Ÿç‰©é€ æˆ4点伤害。\n{1},{T},牺牲怪çµåœ°é›·ï¼šä»Žç›®æ ‡éžç”Ÿç‰©çš„神器上移去至多四个充电指示物。 +Grenzo's Cutthroat|格伦ä½çš„割喉客|生物~鬼怪ï¼æµªå®¢|先攻\n义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。) +Grenzo's Rebuttal|格伦ä½çš„抗辩|法术|将一个4/4红色食人魔è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚由你开始,æ¯ä½ç‰Œæ‰‹å„从由其左手边牌手æ“控的永久物之中选择一个神器ã€ä¸€ä¸ªç”Ÿç‰©å’Œä¸€ä¸ªåœ°ã€‚消ç­æ‰€æœ‰è¯¥äº›æ°¸ä¹…物。 +Grenzo's Ruffians|格伦ä½çš„æ¶å¾’|生物~鬼怪|乱斗(æ¯å½“此生物攻击时,本次战斗中,你æ¯ä»¥ç”Ÿç‰©æ”»å‡»ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤ç”Ÿç‰©å®ƒä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“格伦ä½çš„æ¶å¾’å‘任一对手造æˆæˆ˜æ–—伤害时,它å‘æ¯ä½å…¶ä»–对手å„造æˆç­‰é‡çš„伤害。 +Grenzo, Dungeon Warden|地牢典狱长格伦ä½|传奇生物 ~鬼怪ï¼æµªå®¢|地牢典狱长格伦ä½è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。\n{2}:将你的牌库底牌置入你的åŸå¢“场。如果它是生物牌,且其力é‡ç­‰äºŽæˆ–å°äºŽæ ¼ä¼¦ä½çš„力é‡ï¼Œåˆ™å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚ +Grenzo, Havoc Raiser|滋事头格伦ä½|传奇生物~鬼怪ï¼æµªå®¢|æ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,选择一项~\n•煽惑目标由该牌手æ“控的生物。\n•放é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥ç‰Œçš„费用。 +Greta, Sweettooth Scourge|甘饴æ‘之ç¾æ ¼è•¾ç‰¹|传奇生物 — 人类ï¼æˆ˜å£«|当甘饴æ‘之ç¾æ ¼è•¾ç‰¹è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{G},牺牲一个食å“:在目标生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n{1}{B},牺牲一个食å“:你抓一张牌且失去1点生命。 +Gretchen Titchwillow|格蕾ç´å¾®æŸ³|传奇生物 ~åŠèº«äººï¼å¾·é²ä¼Š|{2}{G}{U}:抓一张牌。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Grey Havens Navigator|ç°æ¸¯å¯¼èˆªå‘˜|生物 ~妖精ï¼é©¾æ‰‹|闪现\n当ç°æ¸¯å¯¼èˆªå‘˜è¿›æˆ˜åœºæ—¶ï¼Œå åœ1。 +Grey Host Reinforcements|ç°è‰²å¤§å†›æ´å…µ|生物 ~精怪ï¼å£«å…µ|飞行,守护{3}\n当ç°è‰²å¤§å†›æ´å…µè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。在ç°è‰²å¤§å†›æ´å…µä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•æ”¾é€çš„生物牌数é‡ã€‚ +Grey Knight Paragon|ç°éª‘士楷模|生物 ~阿斯塔特ï¼éª‘士|闪现\n放é€ä»ªå¼ï½žå½“ç°éª‘士楷模进战场时,消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。若该生物是æ¶é­”,则改为将它放é€ã€‚ +Grid Monitor||| +Gridlock|å…¨é¢å£…å¡ž|瞬间|横置X个目标éžåœ°æ°¸ä¹…物。 +Grief|悲æ¸|生物 ~元素ï¼åŒ–身|å¨æ…‘\n当悲æ¸è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œã€‚你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。\n呼魂~从你手上放é€ä¸€å¼ é»‘色牌。 +Grief Tyrant|传悲暴å›|生物~惊惧兽|传悲暴å›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\n当传悲暴å›ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ª-1/-1指示物,就在目标生物上放置一个-1/-1指示物。 +Griffin Aerie|狮鹫栖巢|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—了3点或更多生命,则派出一个2/2白色,具飞行异能的狮鹫è¡ç”Ÿç”Ÿç‰©ã€‚ +Griffin Dreamfinder|觅梦狮鹫|生物~狮鹫|飞行\n当觅梦狮鹫进战场时,将目标结界牌从你的åŸå¢“场移回你手上。 +Griffin Guide|狮鹫引领|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有飞行异能。\n当所结附的生物死去时,派出一个2/2白色,具飞行异能的狮鹫è¡ç”Ÿç”Ÿç‰©ã€‚ +Griffin Protector|å«æŠ¤ç‹®é¹«|生物 ~狮鹫|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,å«æŠ¤ç‹®é¹«å¾—+1/+1直到回åˆç»“æŸã€‚ +Griffin Rider|狮鹫骑兵|生物~人类ï¼éª‘士|åªè¦ä½ æ“控狮鹫生物,狮鹫骑兵便得+3/+3并具有飞行异能。 +Griffin Sentinel|哨兵狮鹫|生物 ~狮鹫|飞行\n警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) +Grifter's Blade|骗徒短刀|神器~武具|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用骗徒短刀。\n骗徒短刀进场时装备在由你选择ã€ä¸”由你æ“控的生物上。\n佩带此武具的生物得+1/+1。\n佩带{1} +Grim Affliction|残酷折磨|瞬间|在目标生物上放置一个-1/-1指示物,然åŽå¢žæ®–。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) +Grim Backwoods|阴森蛮è’æž—|地|{T}:加{1}到你的法术力池中。{2}{B}{G},{T},牺牲一个生物:抓一张牌。 +Grim Bounty|残酷报èµ|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Grim Captain's Call|å¸å‘½å¬ä»¤|法术|将一张海盗牌从你的åŸå¢“场移回你手上,然åŽå¯¹å¸è¡€é¬¼ç‰Œã€æ龙牌和人鱼牌执行åŒæ ·æµç¨‹ã€‚ +Grim Contest|残酷死斗|瞬间|选择目标由你æ“控的生物和目标由对手æ“控的生物。这两个生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«é˜²å¾¡åŠ›çš„伤害。 +Grim Discovery|残酷å‘现|法术|选择一项或都选~将目标生物牌从你的åŸå¢“场移回你手上;和ï¼æˆ–将目标地牌从你的åŸå¢“场移回你手上。 +Grim Draugr|残酷尸鬼|雪境生物 ~çµä¿‘ï¼ç‹‚战士|{1}{S}:直到回åˆç»“æŸï¼Œæ®‹é…·å°¸é¬¼å¾—+1/+0且获得å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。{S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) +Grim Flayer|残酷劫掠者|生物 ~人类ï¼æˆ˜å£«|è·µè¸\næ¯å½“残酷劫掠者对任一牌手造æˆæˆ˜æ–—伤害时,检视你牌库顶的三张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,残酷劫掠者便得+2/+2。 +Grim Flowering|阴森花开|法术|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æŠ“一张牌。 +Grim Giganotosaurus|阴森å—巨龙|生物 — æé¾™|{10}{B}{G}:蛮化10。对手æ¯æ“控一个力é‡ç­‰äºŽæˆ–大于4的生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚(如果此生物未蛮化,则在其上放置å个+1/+1指示物且它已蛮化。)\n当阴森å—巨龙蛮化时,消ç­é˜´æ£®å—巨龙以外的所有神器和生物。 +Grim Guardian|狰狞守å«|结界生物~çµä¿‘|星彩~æ¯å½“狰狞守å«æˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Grim Haruspex|阴森肠å å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|å˜èº«{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,抓一张牌。 +Grim Harvest|残酷收æˆ|瞬间|将目标生物牌从你的åŸå¢“场移回你手上。\nå¤è¿˜{2}{B}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{2}{B}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) +Grim Hireling|残酷雇工|生物 ~魔人ï¼æµªå®¢|æ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,派出两个çå®è¡ç”Ÿç‰©ã€‚\n{B},牺牲X个çå®ï¼šç›®æ ‡ç”Ÿç‰©å¾—-X/-X直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Grim Initiate|残酷祀徒|生物 ~çµä¿‘ï¼æˆ˜å£«|先攻\n当残酷祀徒进死去时,囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Grim Lavamancer|狰狞熔岩术士|生物~人类ï¼æ³•æœ¯å¸ˆ|{R},{T},从你åŸå¢“场中放é€ä¸¤å¼ ç‰Œï¼šç‹°ç‹žç†”岩术士对目标生物或牌手造æˆ2点伤害。 +Grim Physician|冷酷医师|生物 ~çµä¿‘|当冷酷医师死去时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Grim Poppet|残酷è‰äºº|神器生物~稻è‰äºº|残酷è‰äººè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ª-1/-1指示物。\n从残酷è‰äººä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物:在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 +Grim Reminder||| +Grim Return|阴森é‡è¿”|瞬间|选择在åŸå¢“场中的目标生物牌,且须为于本回åˆä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将该牌在你的æ“控下放进战场。 +Grim Roustabout|ç‹°ç‹žæ‚å·¥|生物~骷髅妖ï¼æˆ˜å£«|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚)\n{1}{B}:é‡ç”Ÿç‹°ç‹žæ‚工。 +Grim Strider|狰狞神行客|生物~惊惧兽|ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œç‹°ç‹žç¥žè¡Œå®¢ä¾¿å¾—-1/-1。 +Grim Tutor|严酷导师|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。你失去3点生命。 +Grim Wanderer|残酷漫游者|生物 ~鬼怪ï¼é‚ªæœ¯å¸ˆ|闪现\n悲剧背景~åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­æ–½æ”¾æ­¤å’’语。 +Grimclaw Bats|阴爪è™è |生物~è™è |飞行\n{B},支付1点生命:阴爪è™è å¾—+1/+1直到回åˆç»“æŸã€‚ +Grimclimb Pathway|暗攀通路|地|{T}:加{B}。\n地\n{T}:加{W}。 +Grimdancer|冷酷旋魇|生物 ~梦魇|冷酷旋魇进战场时上é¢ä¾ä½ çš„选择有å¨æ…‘ã€æ­»è§¦å’Œç³»å‘½ä¸‰ç§æŒ‡ç¤ºç‰©å…¶ä¸­ä¹‹äºŒã€‚ +Grime Gorger|污秽åžå™¬å¦–|生物 ~惊惧兽|å¨æ…‘\næ¯å½“污秽åžå™¬å¦–攻击时,从防御牌手åŸå¢“场中将æ¯ç§ç‰Œå¼ ç±»åˆ«çš„牌至多å„放é€ä¸€å¼ ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œä¾¿åœ¨æ±¡ç§½åžå™¬å¦–上放置一个+1/+1指示物。 +Grimgrin, Corpse-Born|尸诞邪笑|传奇生物 ~çµä¿‘ï¼æˆ˜å£«|尸诞邪笑须横置进战场,且于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé‡ç½®é‚ªç¬‘并在其上放置一个+1/+1指示物。\næ¯å½“邪笑攻击时,消ç­ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物,然åŽåœ¨é‚ªç¬‘上放置一个+1/+1指示物。 +Grimoire Thief|秘录窃贼|生物~人鱼ï¼æµªå®¢|æ¯å½“秘录窃贼æˆä¸ºæ¨ªç½®æ—¶ï¼Œå°†ç›®æ ‡å¯¹æ‰‹ç‰Œåº“顶的三张牌以牌é¢æœä¸‹çš„æ–¹å¼ç§»å‡ºå¯¹æˆ˜ã€‚\nä½ å¯ä»¥æ£€è§†ä»¥ç§˜å½•çªƒè´¼ç§»å‡ºå¯¹æˆ˜ä¹‹ç‰Œã€‚\n{U},牺牲秘录窃贼:将所有以秘录窃贼移出对战的牌翻回正é¢ï¼Œç„¶åŽå击所有与这些牌其一åŒå的咒语。 +Grimoire of the Dead|亡者秘录|传奇神器|{1},{T},弃一张牌:在亡者秘录上放置一个读书指示物。\n{T},从亡者秘录上移去三个读书指示物并牺牲它:将所有åŸå¢“场中的所有生物牌在你的æ“控下放进战场。 它们é¢å¤–具有黑色此颜色与「çµä¿‘ã€æ­¤ç±»åˆ«ã€‚ +Grind|碾æˆ|法术|在至多两个目标生物上å„放置一个-1/-1指示物。 +Grindclock|碎末时钟|神器|{T}:在碎末时钟上放置一个充电指示物。\n{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为碎末时钟上充电指示物的数é‡ã€‚ +Grinding Station|辗碎工段|神器|{T},牺牲一个神器:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。\næ¯å½“一个神器进场时,你å¯ä»¥é‡ç½®è¾—碎工段。 +Grinning Demon||| +Grinning Ignus|蔑笑ç«çµ|生物 ~元素|{R},将蔑笑ç«çµç§»å›žå…¶æ‹¥æœ‰è€…手上:加{C}{C}{R}。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Grinning Totem|微笑图腾åƒ|神器|{2},{T},牺牲微笑图腾åƒï¼šä»Žç›®æ ‡å¯¹æ‰‹çš„牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå¹¶å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 直到你下个维æŒå¼€å§‹ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ 在你下个维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ å°šæœªä½¿ç”¨å®ƒï¼Œåˆ™å°†å®ƒç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Grip of Amnesia||| +Grip of Chaos||| +Grip of Desolation|è’芜之攫|瞬间|虚色(此牌没有颜色。)放é€ç›®æ ‡ç”Ÿç‰©ä¸Žç›®æ ‡åœ°ã€‚ +Grip of Phyresis|éžç‘žåŒ–之攫|瞬间|获得目标武具的æ“控æƒï¼Œç„¶åŽæ´¾å‡ºä¸€ä¸ª0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œå¹¶å°†è¯¥æ­¦å…·è£…备于其上。 +Grip of the Roil|ç‹‚æ…之攫|瞬间|潮涌{1}{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n抓一张牌。 +Griptide|攫æµ|瞬间|将目标生物置于其拥有者的牌库顶。 +Griselbrand|棘泽边|传奇生物~æ¶é­”|飞行,系命\n支付7点生命:抓七张牌。 +Grishnákh, Brash Instigator|争斗傲领格里什纳赫|传奇生物 ~鬼怪ï¼å£«å…µ|当争斗傲领格里什纳赫进战场时,囤兵åŠå…½äºº2。当你如此作时,直到回åˆç»“æŸï¼ŒèŽ·å¾—目标由对手æ“控且力é‡ç­‰äºŽæˆ–å°äºŽè¯¥å—囤兵军队的éžä¼ å¥‡ç”Ÿç‰©ä¹‹æ“控æƒã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Grisly Anglerfish|惨怖怪鱼|生物~ - 奥札奇ï¼é±¼|{6}:由对手æ“控的生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Grisly Ritual|惨怖仪å¼|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚派出两个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) +Grisly Salvage|骇人回收|瞬间|展示你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–地牌置于你手上。将其余牌置入你的åŸå¢“场。 +Grisly Sigil|æ怖å°è®°|法术|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。)\n选择目标生物或é¹æ´›å®¢ã€‚如果它本回åˆä¸­å—过éžæˆ˜æ–—伤害,则æ怖å°è®°å¯¹å®ƒé€ æˆ3点伤害且你获得3点生命。若å¦ï¼Œåˆ™æ怖å°è®°å¯¹å®ƒé€ æˆ1点伤害且你获得1点生命。 +Grisly Spectacle|æ怖景象|瞬间|消ç­ç›®æ ‡éžç¥žå™¨ç”Ÿç‰©ã€‚å…¶æ“控者将其牌库顶若干牌置入其åŸå¢“场,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ +Grisly Survivor|凶æ¶é—æ°‘|生物~牛头怪ï¼æˆ˜å£«|æ¯å½“你循环或弃一张牌时,凶æ¶é—æ°‘å¾—+2/+0直到回åˆç»“æŸã€‚ +Grisly Transformation|骇人转化|结界~çµæ°”|结附于生物\n当骇人转化进战场时,抓一张牌。\n所结附的生物具有å¨å“异能。(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Grist, the Hunger Tide|饥潮格蕊斯|传奇é¹æ´›å®¢ ~格蕊斯|åªè¦é¥¥æ½®æ ¼è•Šæ–¯ä¸åœ¨æˆ˜åœºä¸Šï¼Œå®ƒä¾¿é¢å¤–是1/1昆虫生物。\n+1:派出一个1/1,黑绿åŒè‰²çš„昆虫è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽç£¨ä¸€å¼ ç‰Œã€‚如果以此法磨掉一张昆虫牌,则在格蕊斯上放置一个忠诚指示物,并é‡å¤æ­¤æµç¨‹ã€‚\n−2:你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚\n−5:æ¯ä½å¯¹æ‰‹å„失去等åŒäºŽä½ åŸå¢“场中生物牌数é‡çš„生命。 +Gristle Grinner|蔑笑食骨怪|生物~çµä¿‘|æ¯å½“一个生物从场上置入åŸå¢“场时,蔑笑食骨怪得+2/+2直到回åˆç»“æŸã€‚ +Gristleback|软棘兽|生物~野兽|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n牺牲软棘兽:你获得等åŒäºŽè½¯æ£˜å…½åŠ›é‡çš„生命。 +Grixis Battlemage|格利æžæˆ˜æ³•æœ¯å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{R},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Grixis Charm|格利æžæŠ¤ç¬¦|瞬间|选择一项~将目标永久物移回其拥有者手上;或目标生物得-4/-4直到回åˆç»“æŸï¼›æˆ–由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ +Grixis Grimblade|格利æžé…·é”‹å…µ|生物~çµä¿‘ï¼æˆ˜å£«|åªè¦ä½ æ“控å¦ä¸€ä¸ªå¤šè‰²æ°¸ä¹…物,格利æžé…·é”‹å…µä¾¿å¾—+1/+1且具有死触异能。 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) +Grixis Illusionist|格利æžå¹»å½±å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡ç”±ä½ æ“控的地æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ +Grixis Panorama|格利æžå…¨æ™¯|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲格利æžå…¨æ™¯ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„海岛,沼泽,或山脉牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Grixis Slavedriver|格利æžå¥´å·¥å¤´|生物~çµä¿‘ï¼å·¨äºº|当格利æžå¥´å·¥å¤´ç¦»åœºæ—¶ï¼Œå°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\nç ´åŸ{3}{B} ({3}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Grixis Sojourners|格利æžæ—…居者|生物~çµä¿‘ï¼é£Ÿäººé­”|当你循环格利æžæ—…居者或它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡åœ¨åŸå¢“场中的牌移出对战。\n循环{2}{B} ({2}{B},弃掉此牌:抓一张牌。) +Grizzled Angler|è‹é¬“渔夫|生物~人类|{T}:将你牌库顶的两张牌置入你的åŸå¢“场。然åŽå¦‚果你åŸå¢“场中有无色生物牌,转化è‹é¬“渔夫。 +Grizzled Leotau|斑白座狮|生物~猫| +Grizzled Outcasts|风霜黜人|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化风霜黜人。 +Grizzled Outrider|ç°ç†Šå‰å¯¼å…µ|生物 ~妖精ï¼æˆ˜å£«| +Grizzly Bears|ç°æ£•ç†Š|生物~熊| +Grizzly Fate||| +Grizzly Ghoul|ç°å°¸ç†Š|生物 ~çµä¿‘ï¼ç†Š|è·µè¸\nç°å°¸ç†Šè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­æ­»åŽ»çš„生物数é‡ã€‚ +Groffskithur||| +Grolnok, the Omnivore|全能噬蛙葛诺克|传奇生物 ~蛙|æ¯å½“一个由你æ“控的蛙攻击时,磨三张牌。\næ¯å½“一张永久物牌从你的牌库进入你的åŸå¢“场时,将它放é€ï¼Œä¸”上é¢æœ‰ä¸€ä¸ªè›™å£°æŒ‡ç¤ºç‰©ã€‚\nä½ å¯ä»¥ä»Žæ”¾é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¸”其上有蛙声指示物的牌之中使用地和施放咒语。 +Grond, the Gatebreaker|破门械格龙得|传奇神器 ~载具|è·µè¸\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ä¸”ä½ æ“控军队,破门械格龙得便是神器生物。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Groom's Finery|新郎礼æœ|神器 ~武具|佩带此武具的生物得+2/+0。åªè¦ç”±ä½ æ“控的生物上贴附有å称为新娘婚纱的武具,佩带此武具的生物便å†å¾—+0/+2且具有死触异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Grotag Bug-Catcher|葛塔æ•è™«å£«|生物 ~鬼怪ï¼æˆ˜å£«|è·µè¸\næ¯å½“葛塔æ•è™«å£«æ”»å‡»æ—¶ï¼Œä½ å†’险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œå®ƒä¾¿å¾—+1/+0直到回åˆç»“æŸã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Grotag Night-Runner|葛塔夜奔客|生物 ~鬼怪ï¼æµªå®¢|æ¯å½“葛塔夜奔客对任一牌手造æˆæˆ˜æ–—伤害时,放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Grotag Siege-Runner|葛塔攻城亡命徒|生物~鬼怪ï¼æµªå®¢|{R},牺牲葛塔攻城亡命徒:消ç­ç›®æ ‡å…·å®ˆå†›å¼‚能的生物。 葛塔攻城亡命徒对该生物的æ“控者造æˆ2点伤害。 +Grotag Thrasher|葛塔鞭蜥|生物~蜥蜴|æ¯å½“葛塔鞭蜥攻击时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Grotesque Demise|怪诞夺命|瞬间|放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 +Grotesque Hybrid||| +Grotesque Mutation|怪诞å˜å¼‚|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+1且获得系命异能。 +Grothama, All-Devouring|å·¨å£æˆˆèŽŽèŽ«|传奇生物 ~亚龙|其他生物具有「æ¯å½“此生物攻击时,你å¯ä»¥è®©å®ƒä¸Žå·¨å£æˆˆèŽŽèŽ«äº’斗。ã€\n当戈莎莫离开战场时,æ¯ä½ç‰Œæ‰‹å„抓若干牌,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­ç”±å…¶æ“控之æ¥æºå¯¹æˆˆèŽŽèŽ«é€ æˆçš„伤害数é‡ã€‚ +Ground Assault|地é¢è¢­å‡»|法术|地é¢è¢­å‡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚ +Ground Rift|迸地|法术|目标ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n风暴(当你使用此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯ä½¿ç”¨è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) +Ground Seal|大地å°å°|结界|当大地å°å°è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\nåŸå¢“场中的牌ä¸èƒ½æˆä¸ºå’’语或异能的目标。 +Groundbreaker|撼地çµ|生物~元素|è·µè¸ï¼Œæ•æ·\n在回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ’¼åœ°çµã€‚ +Grounded|ç¦è¶³|结界~çµæ°”|结附于生物\n所结附的生物失去飞行异能。 +Groundling Pouncer|扑击地仙çµ|生物~仙çµ|{G/U}:扑击地仙çµå¾—+1/+3且获得飞行异能直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ï¼Œä¸”于对手æ“控具飞行异能之生物时æ‰èƒ½ä½¿ç”¨ã€‚ +Groundshaker Sliver|撼地裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有践è¸å¼‚能。(如果由你æ“控的æŸè£‚片妖将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Groundskeeper|家园守å«|生物~人类ï¼å¾·é²ä¼Š|{1}{G}:将目标基本地牌从你的åŸå¢“场移回你手上。 +Groundswell|土地暴涌|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n地è½ï½žå¦‚果本回åˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则改为该生物得+4/+4直到回åˆç»“æŸã€‚ +Grove Rumbler|林地隆å“çµ|生物~元素|è·µè¸åœ°è½ï½žæ¯å½“一个地在你的æ“控下进战场时,林地隆å“çµå¾—+2/+2直到回åˆç»“æŸã€‚ +Grove of the Burnwillows|焰柳树丛|地|{T}:加{1}到你的法术力池中。\n{T}:加{R}或{G}到你的法术力池中。 æ¯ä½å¯¹æ‰‹å„获得1点生命。 +Grove of the Dreampods|眠梦èšæ ‘丛|时空 ~法巴辛|当你时空æ¢å…¥çœ æ¢¦èšæ ‘丛和在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žä½ çš„牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\næ¯å½“引å‘混沌时,将目标生物牌从你的åŸå¢“场移回战场。 +Grove of the Guardian|守护者树丛|地|{T}:加{1}到你的法术力池中。\n{3}{G}{W},{T},横置两个由你æ“控且未横置的生物,牺牲守护者树丛:将一个8/8绿白åŒè‰²ï¼Œå…·è­¦æˆ’异能的元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Grovetender Druids|育林德é²ä¼Š|生物~妖精ï¼å¾·é²ä¼Šï¼ä¼™ä¼´|奋扬~æ¯å½“育林德é²ä¼Šæˆ–å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则将一个1/1绿色æ¤ç‰©è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Grow from the Ashes|æ­»ç°æ–°ç”Ÿ|法术|增幅{2}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}。)\n从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。如果此咒语已增幅,则改为从你的牌库中æœå¯»ä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Growing Ranks|扩编军ä¼|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Growing Rites of Itlimoc|伊替莫æˆé•¿ä»ªå¼|传奇结界|当伊替莫æˆé•¿ä»ªå¼è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控四个或更多生物,转化伊替莫æˆé•¿ä»ªå¼ã€‚ +Growth Cycle|生长循环|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ å称为生长循环的牌,它便å†å¾—一次+2/+2直到回åˆç»“æŸã€‚ +Growth Spasm|æˆé•¿æŠ½æ|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。派出一个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç”Ÿç‰©ã€‚它具有「牺牲此生物:加{C}。〠+Growth Spiral|æˆé•¿æ¶¡æ—‹|瞬间|抓一张牌。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Growth-Chamber Guardian|生长室守护者|生物 ~妖精ï¼èŸ¹ï¼æˆ˜å£«|{2}{G}:演化2。(如果此生物上没有+1/+1指示物,则在其上放置两个+1/+1指示物。)\næ¯å½“在生长室守护者上放置一个或数个+1/+1指示物时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为生长室守护者的牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Grozoth|勾æ‚å…¹|生物~海怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n当勾æ‚兹进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡çš„牌,且æ¯å¼ ç‰Œçš„总法术力费用须为9,展示这些牌,并将它们置入你手上。 若你如此作,则将你的牌库洗牌。\n{4}:勾æ‚兹失去守军异能直到回åˆç»“æŸã€‚\n易质{1}{U}{U} +Grudge Keeper|铭怨师|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|æ¯å½“所有牌手完æˆæŠ•ç¥¨æ—¶ï¼Œæ¯ä½æŠ•ç¥¨é€‰æ‹©äº†ä½ æœªæŠ•ç¥¨ä¹‹é€‰é¡¹çš„对手å„失去2点生命。 +Gruesome Deformity|阴森畸形|结界~çµæ°”|结附于生物\n所结附的生物具有å¨å“异能。 (它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Gruesome Discovery|æ¶å¿ƒå‘现|法术|目标牌手弃两张牌。丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºè¯¥ç‰Œæ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œï¼Œä½ é€‰æ‹©å…¶ä¸­ä¸¤å¼ ï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å¼ƒæŽ‰è¿™äº›ç‰Œã€‚ +Gruesome Encore|æ¶å¿ƒè¿”场|法术|将对手åŸå¢“场中的目标生物牌在你的æ“控下放进战场。 它获得æ•æ·ã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ 如果该生物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥ä»»ä½•åœ°æ–¹ã€‚ +Gruesome Fate|å¯æ€–命è¿|法术|ä½ æ¯æ“控一个生物,æ¯ä½å¯¹æ‰‹ä¾¿å„失去1点生命。 +Gruesome Menagerie|兽群惧集|法术|从你åŸå¢“场中的生物牌中,总法术力费用为1,2,3的生物牌å„选择一张。将这些牌移回战场。 +Gruesome Realization|æ¶å¿ƒå®žåŒ–|法术|选择一项~\n•你抓两张牌且失去2点生命。\n•由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Gruesome Scourger|å¯æ€–甩鞭客|生物 ~åŠå…½äººï¼æˆ˜å£«|当å¯æ€–甩鞭客进战场时,它å‘目标对手或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ +Gruesome Slaughter|阴森屠戮|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的无色生物获得「{T}:此生物对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚〠+Gruff Triplets|粗野三人众|生物 — 羊蹄人ï¼æˆ˜å£«|è·µè¸\n当粗野三人众进战场时,若它ä¸æ˜¯è¡ç”Ÿç‰©ï¼Œåˆ™æ´¾å‡ºä¸¤ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚\n当粗野三人众死去时,在æ¯ä¸ªç”±ä½ æ“控且å称为粗野三人众的生物上å„放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽæ­»åŽ»è€…的力é‡ã€‚ +Grumgully, the Generous|慷慨的咕加力|传奇生物 ~鬼怪ï¼ç¥­å¸ˆ|æ¯ä¸ªç”±ä½ æ“控的其他éžäººç±»ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢å‡é¢å¤–有一个+1/+1指示物。 +Grunn, the Lonely King|孤独猴王å¤æ©|传奇生物 ~猿猴ï¼æˆ˜å£«|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n如果孤独猴王å¤æ©å·²å¢žå¹…,它进战场时上é¢æœ‰äº”个+1/+1指示物。\næ¯å½“å¤æ©å•ç‹¬æ”»å‡»æ—¶ï¼Œå°†å…¶åŠ›é‡ä¸Žé˜²å¾¡åŠ›åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ +Gruul Beastmaster|å¤é²é©¯å…½å¸ˆ|生物 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~龙|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n飞行\næ¯å½“此生物攻击时,将目标法术力值等于或å°äºŽXçš„éžåœ°æ°¸ä¹…物牌从你的åŸå¢“场移回战场,X为此生物的力é‡ã€‚ +Guardian Seraph|守护炽天使|生物~天使|飞行\n如果由对手æ“控的任一æ¥æºå°†å¯¹ä½ é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢æ­¤ä¼¤å®³ä¸­çš„1点。 +Guardian Shield-Bearer|执盾守护者|生物~人类ï¼å£«å…µ|å¨åŠ›å˜èº«{3}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当执盾守护者翻回正é¢æ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Guardian Zendikon|守å«èµžè¿ªè‚¯|结界~çµæ°”|结附于地\n所结附的地是2/6白色,具守军异能的墙生物。 它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地置入åŸå¢“场时,将该牌移回其拥有者手上。 +Guardian of Cloverdell|苜蓿谷守护者|生物~树妖ï¼ç¥­å¸ˆ|当苜蓿谷守护者进场时,将三个1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{G},牺牲一个æ´è‹±ï¼šä½ èŽ·å¾—1点生命。 +Guardian of Faith|信实守å«|生物 ~精怪ï¼éª‘士|闪现\n警戒\n当信实守å«è¿›æˆ˜åœºæ—¶ï¼Œä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的其他生物跃离。(直到其æ“控者的下一个回åˆï¼Œå®ƒä»¬åŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚) +Guardian of Ghirapur|å‰æ‹‰æ³¢å®ˆæŠ¤ä½¿|生物 ~天使|飞行\n当å‰æ‹‰æ³¢å®ˆæŠ¤ä½¿è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物或神器。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Guardian of New Benalia|新宾纳里亚守护者|生物 ~人类ï¼å£«å…µ|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\næ¯å½“新宾纳里亚守护者å¾åˆ—生物时,å åœ2。\n弃一张牌:新宾纳里亚守护者获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将它横置。 +Guardian of Pilgrims|æœåœ£å®¢å®ˆæŠ¤çµ|生物~精怪ï¼åƒ§ä¾£|当æœåœ£å®¢å®ˆæŠ¤çµè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚ +Guardian of Solitude|孤寂守å«|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Guardian of Tazeem|塔晋守护者|生物~å²èŠ¬æ–¯|飞行地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,横置目标由对手æ“控的生物。若该地是海岛,则该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Guardian of Vitu-Ghazi|维图加基守护者|生物~元素|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n警戒 +Guardian of the Ages|è¿œå¤å®ˆæŠ¤è€…|神器生物~魔åƒ|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)当一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œè‹¥è¿œå¤å®ˆæŠ¤è€…具有守军异能,则它失去守军异能并获得践è¸å¼‚能。 +Guardian of the Gateless|无属守护者|生物~天使|飞行\n无属守护者å¯ä»¥é˜»æŒ¡ä»»æ„æ•°é‡çš„生物。\næ¯å½“无属守护者进行阻挡时,æ¯æœ‰ä¸€ä¸ªå—其阻挡的生物,它便得+1/+1直到回åˆç»“æŸã€‚ +Guardian of the Great Conduit|大通è”守å«|生物~元素|延势(此生物能阻挡具飞行异能的生物。)\nåªè¦ä½ æ“控妮莎é¹æ´›å®¢ï¼Œå¤§é€šè”守å«ä¾¿å¾—+2/+0且具有警戒异能。(它攻击时ä¸éœ€æ¨ªç½®ã€‚) +Guardian of the Great Door|伟门守护使|生物 — 天使|横置四个由你æ“控且未横置的神器,生物和ï¼æˆ–地,以作为施放此咒语的é¢å¤–费用。\n飞行 +Guardian of the Guildpact|å会盟守护者|生物~精怪|åå•è‰²ä¿æŠ¤ +Guardian's Magemark|守护者法å°|结界~çµæ°”|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用守护者法å°ã€‚\n生物结界\n由你æ“控且被结附的生物得+1/+1。 +Guardians of Akrasa|阿å¡æ²™å®ˆæŠ¤è€…|生物~人类ï¼å£«å…µ|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Guardians of Koilos|喀洛斯守护者|神器生物 ~组构体|当喀洛斯守护者进战场时,你å¯ä»¥å°†å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的å²è¿¹æ°¸ä¹…物移回其拥有者手上。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Guardians of Meletis|迈勒æ斯守护者|神器生物~魔åƒ|守军 +Guardians of Oboro|胧宫守护者|生物 ~月人ï¼æ­¦å£«|守军\n由你æ“控且有饰装的生物能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Guardians' Pledge|守护誓言|瞬间|由你æ“控的白色生物得+2/+2直到回åˆç»“æŸã€‚ +Gudul Lurker|谷渡潜ä¼èœ¥|生物~ç«èœ¥èœ´|谷渡潜ä¼èœ¥ä¸èƒ½è¢«é˜»æŒ¡ã€‚\nå¨åŠ›å˜èº«{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Guerrilla Tactics|游击策略|瞬间|游击策略对目标生物或牌手造æˆ2点伤害。\n当由对手所æ“控的咒语或异能使得你从手上弃掉游击策略时,游击策略对目标生物或牌手造æˆ4点伤害。 +Guff Rewrites History|å¤å¤«ä¿®å²|瞬间|为æ¯ä½ç‰Œæ‰‹å„选择一个由其æ“控ã€æ—¢éžç»“界也éžåœ°çš„永久物。这些永久物的拥有者å„将它们洗入其牌库。对æ¯ä½æ“控过å‰è¿°æ°¸ä¹…物之一的牌手而言,该牌手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。æ¯ä½ç‰Œæ‰‹å„å¯ä»¥æ–½æ”¾å…¶æ”¾é€çš„éžåœ°ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Guided Passage|引导通é“|法术|展示你牌库中的牌。任一对手从其中选择一张生物牌ã€ä¸€å¼ åœ°ç‰Œå’Œä¸€å¼ éžç”Ÿç‰©ä¸”éžåœ°çš„牌。你将所选之牌置于你手上。然åŽæ´—牌。 +Guided Strike|神助一击|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。\n抓一张牌。 +Guiding Bolt|光导箭|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\nå åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Guiding Voice|引导之声|法术|在目标生物上放置一个+1/+1指示物。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Guild Artisan|公会工匠|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物攻击任一牌手时,若没有对手的总生命比该牌手多,则你派出两个çå®è¡ç”Ÿç‰©ã€‚ã€(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Guild Feud|公会世仇|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å±•ç¤ºå…¶ç‰Œåº“顶的三张牌,且他å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ä½™çš„牌置入其åŸå¢“场。你对你牌库顶的三张牌执行åŒæ ·æµç¨‹ã€‚若有两个生物以此法放进战场,则它们互斗。 +Guild Globe|公会示çƒ|神器|当公会示çƒè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n{2},{T},牺牲公会示çƒï¼šåŠ ä¸¤ç‚¹ä¸åŒé¢œè‰²çš„法术力。 +Guild Summit|公会èšé¦–|结界|当公会èšé¦–进战场时,\nä½ å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控且未横置的门。æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªé—¨ï¼Œä¾¿æŠ“一张牌。\næ¯å½“一个门在你的æ“控下进战场时,抓一张牌。 +Guild Thief|公会å°å·|生物 ~åŠå…½äººï¼æµªå®¢|æ¯å½“公会å°å·å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\nçµå·§åŠ¨ä½œï½ž{3}{U}:公会å°å·æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Guildless Commons|无所属者èšå±…地|地|无所属者èšå±…地须横置进战场。\n当无所属者èšå±…地进战场时,将一个由你æ“控的地移回其拥有者手上。\n{T}:加{C}{C}。 +Guildmages' Forum|公会法师集会地|地|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。如果该法术力用以支付多色生物咒语,则该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 +Guildpact Informant|å会盟信使|生物 ~仙çµï¼æµªå®¢|飞行\næ¯å½“å会盟信使对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Guildscorn Ward|克公会守护|结界~çµæ°”|结附于生物\n所结附的生物具有å多色ä¿æŠ¤å¼‚能。 +Guildsworn Prowler|誓公会游掠者|生物 ~魔人ï¼æµªå®¢ï¼æ€æ‰‹|死触\n当誓公会游掠者死去时,若它并éžæ­£è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™æŠ“一张牌。 +Guile|智谋|生物~元素ï¼åŒ–身|智谋åªèƒ½è¢«ä¸‰ä¸ªæˆ–更多生物阻挡。\n如果由你æ“控的咒语或异能将å击æŸå’’语,则改为将该咒语移出对战,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n当智谋从任何地方置入åŸå¢“场时,将它洗入其拥有者的牌库。 +Guiltfeeder|罪业啜兽|生物 ~惊惧兽|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\næ¯å½“罪业啜兽攻击且未å—阻挡时,防御牌手的åŸå¢“场中æ¯æœ‰ä¸€å¼ ç‰Œï¼Œä»–便失去1点生命。 +Guilty Conscience||| +Guise of Fire|ç«ç„°è£…æŸ|结界~çµæ°”|结附于生物\n所结附的生物得+1/-1且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Gulping Scraptrap|囫囵åžæ¸£å…½|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|当囫囵åžæ¸£å…½è¿›æˆ˜åœºæˆ–死去时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Guma||| +Gumdrop Poisoner|Gumdrop Poisoner|生物 — 人类ï¼é‚ªæœ¯å¸ˆ|系命\n当软糖毒师进战场时,至多一个目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ +Gurgling Anointer|骇笑èµåœ£å…½|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|飞行\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在骇笑èµåœ£å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当骇笑èµåœ£å…½æ­»åŽ»æ—¶ï¼Œå°†å¦ä¸€å¼ ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽéª‡ç¬‘èµåœ£å…½åŠ›é‡çš„生物牌从你åŸå¢“场移回战场。 +Gurmag Angler|谷尔玛钓客|生物 ~çµä¿‘ï¼é±¼|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。) +Gurmag Drowner|谷尔玛沉溺师|生物~那伽ï¼æ³•æœ¯å¸ˆ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当谷尔玛沉溺师榨å–生物时,检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。 +Gurmag Swiftwing|谷尔玛迅翼è |生物~è™è |飞行,先攻,æ•æ· +Gurzigost||| +Gust Walker|è¸é£Žå®¢|生物~人类ï¼æ³•æœ¯å¸ˆ|ä½ å¯ä»¥äºŽè¸é£Žå®¢æ”»å‡»æ—¶è€—竭之。当你如此作时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+1且获得飞行异能。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Gust of Wind|劲风å¹è¢­|法术|如果你æ“控具飞行异能的生物,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n将目标ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。\n抓一张牌。 +Gust-Skimmer|飞掠风虫|神器生物~昆虫|{U}:飞掠风虫获得飞行异能直到回åˆç»“æŸã€‚ +Gustcloak Cavalier|风氅骑兵|生物~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\næ¯å½“风氅骑兵攻击时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚\næ¯å½“风氅骑兵被阻挡时,你å¯ä»¥é‡ç½®é£Žæ°…骑兵并将它移出战斗。 +Gustcloak Harrier||| +Gustcloak Runner||| +Gustcloak Savior||| +Gustcloak Sentinel||| +Gustcloak Skirmisher||| +Gustrider Exuberant|逸林风骑手|生物~人类ï¼æ³•æœ¯å¸ˆ|飞行\n牺牲逸林风骑手:由你æ“控ã€ä¸”力é‡å¤§äºŽæˆ–等于5的生物获得飞行异能直到回åˆç»“æŸã€‚ +Gut Shot|打击内è„|瞬间|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\n打击内è„对目标生物或牌手造æˆ1点伤害。 +Gut, True Soul Zealot|真çµç‹‚ä¿¡å¾’å¤ç‰¹|传奇生物 ~鬼怪ï¼ç¥­å¸ˆ|æ¯å½“你攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个神器。若你如此作,则派出一个4/1黑色,具å¨æ…‘异能的骷髅妖è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n选择身世(你能用一个身世当作第二指挥官。) +Gutless Ghoul|无胆食尸鬼|雪境生物~çµä¿‘|{1},牺牲一个生物:你获得2点生命。 +Gutter Grime|水沟污迹|结界|æ¯å½“一个éžè¡ç”Ÿç‰©ã€ä¸”由你æ“控的生物死去时,在水沟污迹上放置一个é»èŒæŒ‡ç¤ºç‰©ï¼Œç„¶åŽå°†ä¸€ä¸ªç»¿è‰²æµæµ†è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”具有「此生物之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ°´æ²Ÿæ±¡è¿¹ä¸Šçš„é»èŒæŒ‡ç¤ºç‰©æ•°é‡ã€‚〠+Gutter Skulk|水沟è€é¼ |生物~çµä¿‘ï¼è€é¼ | +Gutterbones|水沟骷髅妖|生物 ~骷髅妖ï¼æˆ˜å£«|水沟骷髅妖须横置进战场。\n{1}{B}:将水沟骷髅妖从你的åŸå¢“场移回你的手上。åªèƒ½åœ¨ä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且åªæœ‰äºŽæœ¬å›žåˆä¸­æœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½æ—¶æ‰èƒ½èµ·åŠ¨ã€‚ +Guttersnipe|贫窟ä¼å‡»å®¢|生物 ~鬼怪ï¼ç¥­å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,贫窟ä¼å‡»å®¢å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Guttural Response|喉音回应|瞬间|å击目标è“色瞬间咒语。 +Gutwrencher Oni|绞è„邪鬼|生物~æ¶é­”ï¼ç²¾æ€ª|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控食人魔,则弃一张牌。 +Guul Draz Assassin|å¤å å…¹æ€æ‰‹|生物~å¸è¡€é¬¼ï¼æ€æ‰‹|å‡çº§{1}{B} ({1}{B}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-3\n2/2\n{B},{T}:目标生物得-2/-2直到回åˆç»“æŸã€‚\n等级4+\n4/4\n{B},{T}:目标生物得-4/-4直到回åˆç»“æŸã€‚ +Guul Draz Mucklord|å¤å å…¹æ·¤æ²¼éœ¸|生物 ~鳄鱼|当å¤å å…¹æ·¤æ²¼éœ¸æ­»åŽ»æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Guul Draz Overseer|å¤å å…¹ç£å†›|生物~å¸è¡€é¬¼|飞行地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,由你æ“控的其他生物得+1/+0直到回åˆç»“æŸã€‚若该地是沼泽,则改为这些生物得+2/+0直到回åˆç»“æŸã€‚ +Guul Draz Specter|å¤å å…¹å¹½çµ|生物~幽çµ|飞行\nåªè¦ä»»ä¸€å¯¹æ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œå¤å å…¹å¹½çµä¾¿å¾—+3/+3。\næ¯å½“å¤å å…¹å¹½çµå¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃一张牌。 +Guul Draz Vampire|å¤å å…¹å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æµªå®¢|åªè¦ä»»ä¸€å¯¹æ‰‹çš„总生命为10或更少,å¤å å…¹å¸è¡€é¬¼ä¾¿å¾—+2/+1且具有å¨å“异能。 (它åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Gwafa Hazid, Profiteer|投机客瓜法哈基|传奇生物 ~人类ï¼æµªå®¢|{W}{U},{T}:在目标ä¸ç”±ä½ æ“控的生物上放置一个贿赂指示物。其æ“控者抓一张牌。\n其上有贿赂指示物的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Gwaihir the Windlord|风王格怀希尔|传奇生物 ~鸟ï¼è´µæ—|åªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,此咒语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n飞行,警戒\n由你æ“控的其他鸟具有警戒异能。 +Gwaihir, Greatest of the Eagles|鹰中之雄格怀希尔|传奇生物 ~鸟ï¼è´µæ—|飞行\næ¯å½“格怀希尔攻击时,目标进行攻击的生物获得飞行异能直到回åˆç»“æŸã€‚\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过3点或更多生命,则派出一个3/3白色的鸟è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行与「æ¯å½“此生物攻击时,目标进行攻击的生物获得飞行异能直到回åˆç»“æŸã€‚〠+Gwenna, Eyes of Gaea|盖亚之眼关娜|传奇生物 ~妖精ï¼å¾·é²ä¼Šï¼æ–¥å€™|{T}:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语,或是起动生物或生物牌的异能。\næ¯å½“你施放力é‡ç­‰äºŽæˆ–大于5的生物咒语时,在盖亚之眼关娜上放置一个+1/+1指示物并é‡ç½®å®ƒã€‚ +Gwyllion Hedge-Mage|设障山妪|生物~巫婆ï¼æ³•æœ¯å¸ˆ|当设障山妪进场时,若你æ“控两个或更多平原,你å¯ä»¥å°†ä¸€ä¸ª1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n当设障山妪进场时,若你æ“控两个或更多沼泽,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 +Gylwain, Casting Director|选角ç£å¯¼æ¡‚尔温|传奇生物 — 人类ï¼è¯—人|æ¯å½“选角ç£å¯¼æ¡‚尔温或å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,选择一项~\n•派出一个皇æ—角色è¡ç”Ÿç‰©å¹¶è´´é™„在该生物上。\n•派出一个术士角色è¡ç”Ÿç‰©å¹¶è´´é™„在该生物上。\n•派出一个怪物角色è¡ç”Ÿç‰©å¹¶è´´é™„在该生物上。 +Gyome, Master Chef|主厨纪尧姆|传奇生物 ~巨魔ï¼é‚ªæœ¯å¸ˆ|è·µè¸\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºè‹¥å¹²é£Ÿå“è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­åœ¨ä½ æ“控下进战场之éžè¡ç”Ÿç‰©çš„生物数é‡ã€‚\n{1},牺牲一个食å“:目标生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将之横置。 +Gyre Engineer|涡旋工程师|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|{T}:加{G}{U}。 +Gyre Sage|回旋智者|生物 ~妖精ï¼å¾·é²ä¼Š|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\n{T}:回旋智者上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便加{G}。 +Gyruda, Doom of Depths|深渊ç¾ç¥¸ç¿Ÿé²è¾¾|传奇生物 ~æ¶é­”ï¼å·¨æµ·å…½|行侣~你起始套牌中仅包å«æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºå¶æ•°çš„牌。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n当翟é²è¾¾è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„将其牌库顶的四张牌置入其åŸå¢“场。你将这些牌其中一张总法术力费用为å¶æ•°çš„生物牌在你的æ“控下放进战场。 +Haakon, Stromgald Scourge|å²å“å¤å¾—祸根赫肯|传奇生物 ~çµä¿‘ï¼éª‘士|ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放å²å“å¤å¾—祸根赫肯,但ä¸èƒ½ä»Žå…¶ä»–任何区域施放。\nåªè¦èµ«è‚¯åœ¨æˆ˜åœºä¸Šï¼Œä½ ä¾¿å¯ä»¥ä»Žä½ åŸå¢“场中施放骑士咒语。\n当赫肯死去时,你失去2点生命。 +Haazda Exonerator|哈资达退障师|生物~人类ï¼åƒ§ä¾£|{T},牺牲哈资达退障师:消ç­ç›®æ ‡çµæ°”。 +Haazda Marshal|哈资达元帅|生物 ~人类ï¼å£«å…µ|æ¯å½“哈资达元帅与至少两个其他生物攻击时,派出一个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Haazda Officer|哈资达长官|生物 ~人类ï¼å£«å…µ|当哈资达长官进战场时,目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Haazda Shield Mate|哈资达护盾手|生物~人类ï¼å£«å…µ|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{W}{W},å¦åˆ™ç‰ºç‰²å“ˆèµ„达护盾手。\n{W}:选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ä½ é€ æˆçš„伤害。 +Haazda Snare Squad|哈资达诱æ•é˜Ÿ|生物~人类ï¼å£«å…µ|æ¯å½“哈资达诱æ•é˜Ÿæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{W}。若你如此作,则横置目标由对手æ“控的生物。 +Hackrobat|险技舞者|生物 ~人类ï¼æµªå®¢|æ­å¹•{B}{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n{B}:险技舞者获得死触异能直到回åˆç»“æŸã€‚\n{R}:险技舞者得+2/-2直到回åˆç»“æŸã€‚ +Hada Freeblade|哈达助剑人|生物~人类ï¼å£«å…µï¼ä¼™ä¼´|æ¯å½“哈达助剑人或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨å“ˆè¾¾åŠ©å‰‘人上放置一个+1/+1指示物。 +Hada Spy Patrol|哈达巡侦员|生物~人类ï¼æµªå®¢|å‡çº§{2}{U} ({2}{U}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n2/2\n哈达巡侦员ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n等级3+\n3/3\n帷幕\n哈达巡侦员ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Hadana's Climb|哈达那登高|传奇结界|在你回åˆçš„战斗开始时,在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽå¦‚果该生物上有三个或更多+1/+1指示物,转化哈达那登高。 +Hag Hedge-Mage|设障巫婆|生物~巫婆ï¼ç¥­å¸ˆ|当设障巫婆进场时,若你æ“控两个或更多沼泽,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚\n当设障巫婆进场时,若你æ“控两个或更多树林,你å¯ä»¥å°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。 +Haggle|讨价还价|瞬间~历险|ä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Hagi Mob|哈å‰æš´ç¾¤|生物 ~巨魔ï¼ç‹‚战士|ç‚«å¨ï½ž{1}{R}:哈å‰æš´ç¾¤å¯¹ä»»æ„一个目标造æˆ1点伤害。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Hagra Broodpit|赫嘎巢å‘|地|赫嘎巢å‘须横置进战场。\n{T}:加{B}。\n瞬间\n{2}{B}{B} +Hagra Constrictor|赫嘎缠蟒|生物 ~蛇|赫嘎缠蟒进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰å¨æ…‘异能。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Hagra Crocodile|赫嘎鳄鱼|生物~鳄鱼|赫嘎鳄鱼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,赫嘎鳄鱼得+2/+2直到回åˆç»“æŸã€‚ +Hagra Diabolist|赫嘎崇魔者|生物~食人魔ï¼ç¥­å¸ˆï¼ä¼™ä¼´|æ¯å½“赫嘎崇魔者或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å¤±åŽ»è‹¥å¹²ç”Ÿå‘½ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的伙伴数é‡ã€‚ +Hagra Mauling|赫嘎撕咬|瞬间|如果任一对手未æ“控基本地,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n地\n{T}:加{B}。 +Hagra Sharpshooter|赫嘎神射手|生物~人类ï¼æ€æ‰‹ï¼ä¼™ä¼´|{4}{B}:目标生物得-1/-1直到回åˆç»“æŸã€‚ +Hail Storm|冰雹风暴|瞬间|冰雹风暴对æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物造æˆ2点伤害,且对你与由你æ“控的生物造æˆ1点伤害。 +Hail of Arrows|箭如雨下|瞬间|箭如雨下对任æ„æ•°é‡ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。 +Hailstorm Valkyrie|冰暴女武神|雪境生物 ~天使ï¼æ³•æœ¯å¸ˆ|飞行,践è¸\n{S}{S}:冰暴女武神得+2/+2直到回åˆç»“æŸã€‚({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) +Hair-Strung Koto|å‘弦ç´|神器|横置一个由你æ“控且未横置的生物:目标牌手将其牌库顶牌置入其åŸå¢“场。 +Hajar, Loyal Bodyguard|忠诚ä¿é•–哈札|传奇生物 ~人类ï¼å£«å…µ|牺牲忠诚ä¿é•–哈札:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的传奇生物得+1/+0且获得ä¸ç­å¼‚能。 +Hakbal of the Surging Soul|翻涌之魂哈巴尔|传奇生物 — 人鱼ï¼æ–¥å€™|在你回åˆçš„战斗开始时,令æ¯ä¸ªç”±ä½ æ“控的人鱼勘察。\næ¯å½“翻涌之魂哈巴尔攻击时,你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚若你未如此作,则抓一张牌。 +Haktos the Unscarred|历战无伤哈克托斯|传奇生物 ~人类ï¼æˆ˜å£«|历战无伤哈克托斯æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n于哈克托斯进战场时,éšæœºé€‰æ‹©2,3或4。\n哈克托斯具有「ä¿æŠ¤ï½žå所选数字以外的其他总法术力费用ã€ã€‚ +Halam Djinn||| +Halana and Alena, Partners|è·æ‹‰å¨œä¸Žé˜¿é›·å¨œä¼´ä¾£|传奇生物 ~人类ï¼æ¸¸ä¾ |先攻,延势\n在你回åˆçš„战斗开始时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置X个+1/+1指示物,X为è·æ‹‰å¨œä¸Žé˜¿é›·å¨œçš„力é‡ã€‚该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Halana, Kessig Ranger|凯锡é©æŠ¤æž—者è·æ‹‰å¨œ|传奇生物 ~人类ï¼å¼“箭手|延势\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{2}。当你如此作时,该生物对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Halberdier||| +Halcyon Glaze|翠鸟彩釉|结界|æ¯å½“你使用生物咒语时,翠鸟彩釉æˆä¸º4/4,具飞行异能的虚影生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯ç»“界。 +Haldir, Lórien Lieutenant|ç½—ç‘žæ©å‰¯å®˜å“ˆå°”迪尔|传奇生物 ~妖精ï¼å£«å…µ|ç½—ç‘žæ©å‰¯å®˜å“ˆå°”迪尔进战场时上é¢æœ‰X个+1/+1指示物。\n警戒\n{5}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他妖精获得警戒异能,且哈尔迪尔上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,它们便得+1/+1。 +Half-Elf Monk|åŠç²¾çµæ­¦åƒ§|生物 ~人类ï¼å¦–ç²¾ï¼ä¿®è¡Œåƒ§|警戒\n震慑击~{1}{W},{T}:横置目标生物。 +Halimar Depths|哈利玛奥æµ|地|哈利玛奥æµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当哈利玛奥æµè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚\n{T}:加{U}。 +Halimar Excavator|哈利玛开挖人|生物~人类ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|æ¯å½“哈利玛开挖人或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为由你æ“控的伙伴之数é‡ã€‚ +Halimar Tidecaller|哈利玛唤潮师|生物~人类ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|当哈利玛唤潮师进战场时,你å¯ä»¥å°†ç›®æ ‡å…·é†’转异能的牌从你的åŸå¢“场移回你手上。由你æ“控的地生物具有飞行异能。 +Halimar Wavewatch|哈利玛波涛守å«|生物~人鱼ï¼å£«å…µ|å‡çº§{2} ({2}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-4\n0/6\n等级5+\n6/6\n海岛行者 +Hall Monitor|学堂监å«|生物 ~蜥蜴ï¼ç¥­å¸ˆ|æ•æ·\n{1}{R},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Hall of Heliod's Generosity|赫利欧德慨赠厅|传奇地|{T}:加{C}。\n{1}{W},{T}:将目标结界牌从你的åŸå¢“场置于你的牌库顶。 +Hall of Oracles|圣法谕大厅|地|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。\n{T}:在目标生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ï¼Œä¸”ä»…é™ä½ æ–½æ”¾è¿‡çž¬é—´æˆ–法术咒语的回åˆã€‚ +Hall of Storm Giants|风暴巨人大厅|地|如果你æ“控两个或更多其他地,则风暴巨人大厅须横置进战场。\n{T}:加{U}。\n{5}{U}:直到回åˆç»“æŸï¼Œé£Žæš´å·¨äººå¤§åŽ…æˆä¸º7/7è“色,具守护{3}的巨人生物。它ä»ç„¶æ˜¯åœ°ã€‚ +Hall of Tagsin|塔格辛石室|地|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。\n{4},{T}:派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚ +Hall of Triumph|凯旋大厅|传奇神器|于凯旋大厅进战场时,选择一ç§é¢œè‰²ã€‚\n由你æ“控的该色生物得+1/+1。 +Hall of the Bandit Lord|山贼王大厅|传奇地|山贼王大厅须横置进场。{T},支付3点生命:加{1}到你的法术力池中。若该法术力用以支付生物咒语,则该生物具有æ•æ·å¼‚能。 +Hallar, the Firefletcher|炎箭贺拉尔|传奇生物 ~妖精ï¼å¼“箭手|è·µè¸\næ¯å½“你施放咒语时,若该咒语已增幅,则在炎箭贺拉尔上放置一个+1/+1指示物,然åŽè´ºæ‹‰å°”å‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶ä¸Šçš„+1/+1指示物数é‡ã€‚ +Hallow|崇圣|瞬间|防止目标咒语于本回åˆä¸­å°†é€ æˆçš„所有伤害。 你获得与以此法所防止的伤害等é‡çš„生命。 +Hallowed Burial|神圣入土|法术|将所有生物分别置于其拥有者的牌库底。 +Hallowed Fountain|崇圣喷泉|地 ~平原ï¼æµ·å²›|({T}:加{W}或{U}。)\n于崇圣喷泉进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则崇圣喷泉须横置进战场。 +Hallowed Haunting|圣魂è¦ç»•|结界|åªè¦ä½ æ“控七个或更多结界,由你æ“控的生物便具有飞行与警戒异能。\næ¯å½“你施放结界咒语时,派出一个白色精怪ï¼åƒ§ä¾£è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的精怪数é‡ã€‚〠+Hallowed Healer||| +Hallowed Moonlight|圣æ´æœˆå…‰|瞬间|直到回åˆç»“æŸï¼Œå¦‚æžœæŸç”Ÿç‰©å°†è¿›æˆ˜åœºï¼Œä¸”未有牌手施放之,则改为将它放é€ã€‚抓一张牌。 +Hallowed Respite|神佑暂æ¯|法术|放é€ç›®æ ‡éžä¼ å¥‡çš„生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。如果它是在你的æ“控下进战场,则在其上放置一个+1/+1指示物。若å¦ï¼Œåˆ™å°†ä¹‹æ¨ªç½®ã€‚\n返照{1}{W}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Hallowed Spiritkeeper|圣æ´çµå«|生物 ~圣者|警戒\n当圣æ´çµå«æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºX个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚ +Halo Forager|金圆æœé›†çµ|生物 ~仙çµï¼æµªå®¢|飞行\n当金圆æœé›†çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。当你如此作时,你å¯ä»¥ä»Žä»»ä¸€åŸå¢“场中施放目标法术力值为X的瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若该咒语将进入åŸå¢“场,则改为将它放é€ã€‚ +Halo Fountain|金圆喷泉|神器|{W},{T},é‡ç½®ä¸€ä¸ªç”±ä½ æ“控且已横置的生物:派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n{W}{W},{T},é‡ç½®ä¸¤ä¸ªç”±ä½ æ“控且已横置的生物:抓一张牌。\n{W}{W}{W}{W}{W},{T},é‡ç½®å五个由你æ“控且已横置的生物:你赢得这盘游æˆã€‚ +Halo Hopper|金圆跳蛙|神器生物 ~蛙|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。) +Halo Hunter|光晕狩魔|生物~æ¶é­”|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n当光晕狩魔进战场时,消ç­ç›®æ ‡å¤©ä½¿ã€‚ +Halo Scarab|金圆圣甲虫|神器生物 ~昆虫|{2},从你的åŸå¢“场放é€é‡‘圆圣甲虫:派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Halo-Charged Skaab|注金圆尸嵌|生物 ~çµä¿‘|当注金圆尸嵌进战场时,æ¯ä½ç‰Œæ‰‹å„磨两张牌。然åŽä½ å¯ä»¥å°†ä¸€å¼ çž¬é—´ï¼Œæ³•æœ¯æˆ–战役牌从你的åŸå¢“场置于你牌库顶。(磨两张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的两张牌置入其åŸå¢“场。) +Halsin, Emerald Archdruid|翠绿大德é²ä¼Šå“ˆå°”欣|传奇生物 ~妖精ï¼å¾·é²ä¼Š|{1}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的è¡ç”Ÿç‰©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的绿色熊生物,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚\n选择身世 +Halt Order|指示暂åœ|瞬间|å击目标神器咒语。\n抓一张牌。 +Hama Pashar, Ruin Seeker|é—迹æœå¯»å®¢å“ˆçŽ›å¸•æ²™|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|由你拥有之地城的房间异能å‡é¢å¤–触å‘一次。 +Hamlet Captain|æ‘庄队长|生物~人类ï¼æˆ˜å£«|æ¯å½“æ‘庄队长进行攻击或阻挡时,由你æ“控的其他人类得+1/+1直到回åˆç»“æŸã€‚ +Hamlet Glutton|噬屋饕客|生物 — 巨人|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n如果此咒语已加ç ï¼Œåˆ™å®ƒå‡å°‘{2}æ¥æ–½æ”¾ã€‚\nè·µè¸\n当噬屋饕客进战场时,你获得3点生命。 +Hamlet Vanguard|æ‘庄先锋|生物 ~人类ï¼æˆ˜å£«|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\næ‘庄先锋进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控且éžè¡ç”Ÿç‰©ä¹‹å…¶ä»–人类数é‡çš„两å€ã€‚ +Hamletback Goliath|é©®æ‘巨人|生物~巨人ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥åœ¨é©®æ‘巨人上放置X个+1/+1指示物,X为该生物的力é‡ã€‚ +Hammer Dropper|é‡é”¤å·¨äºº|生物 ~巨人ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。) +Hammer of Bogardan||| +Hammer of Nazahn|纳札之锤|传奇神器 ~武具|æ¯å½“纳札之锤或å¦ä¸€ä¸ªæ­¦å…·åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥å°†è¯¥æ­¦å…·è£…备在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+0且具有ä¸ç­å¼‚能。\n佩带{4} +Hammer of Purphoros|普罗烽斯的神锤|传奇结界神器|由你æ“控的生物具有æ•æ·å¼‚能。\n{2}{R},{T},牺牲一个地:将一个3/3无色魔åƒè¡ç”Ÿç»“界神器生物放进战场。 +Hammer of Ruin|å´©å锤|神器 ~武具|佩带此武具的生物得+2/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的武具。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Hammerfist Giant|锤拳巨人|生物~巨人ï¼æˆ˜å£«|{T}:锤拳巨人对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物和æ¯ä½ç‰Œæ‰‹é€ æˆ4点伤害。 +Hammerhand|手力如锤|结界 ~çµæ°”|结附于生物\n当手力如锤进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n所结附的生物得+1/+1且具有æ•æ·å¼‚能。 +Hammerheim Deadeye|榔头堡神射手|生物~巨人ï¼æˆ˜å£«|è¿”å“{5}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当榔头堡神射手进场时,消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 +Hammers of Moradin|摩拉ä¸ä¹‹é”¤|生物 ~矮人ï¼åƒ§ä¾£|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)\næ¯å½“摩拉ä¸ä¹‹é”¤æ”»å‡»æ—¶ï¼Œä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ¨ªç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±å…¶æ“控的生物。 +Hampering Snare|æŸç¼šé™·é˜±|瞬间|由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Hamza, Guardian of Arashin|阿拉辛守护者哈姆札|传奇生物 ~象ï¼æˆ˜å£«|ä½ æ¯æ“控一个其上有+1/+1指示物的生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nä½ æ¯æ“控一个其上有+1/+1指示物的生物,你施放的生物咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Hana Kami|花神|生物~精怪|{1}{G},牺牲花神:将目标å¤å’’牌从你的åŸå¢“场移回你手上。 +Hanabi Blast|花ç«å†²å‡»|瞬间|花ç«å†²å‡»å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。将花ç«å†²å‡»ç§»å›žå…¶æ‹¥æœ‰è€…的手上,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚ +Hand of Cruelty|残酷之手|生物~人类ï¼æ­¦å£«|å白ä¿æŠ¤\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) +Hand of Death||| +Hand of Emrakul|伊莫库之手|生物~奥札奇|ä½ å¯ä»¥ç‰ºç‰²å››ä¸ªåŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸ŽåŽè£”的永久物,而ä¸æ”¯ä»˜ä¼ŠèŽ«åº“之手的法术力费用。\næ­¼ç­1 (æ¯å½“此生物攻击时,防御牌手牺牲一个永久物。) +Hand of Honor|è£è€€ä¹‹æ‰‹|生物~人类ï¼æ­¦å£«|å黑ä¿æŠ¤\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) +Hand of Silumgar|席穆嘉之手|生物 ~人类ï¼æˆ˜å£«|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Hand of Vecna|å¨å¯é‚£é­”手|传奇神器 ~武具|在你回åˆçš„战斗开始时,佩带此武具的生物或一个由你æ“控且å称为å¨å¯é‚£çš„生物得+X/+X直到回åˆç»“æŸï¼ŒX为你手牌的数é‡ã€‚\n佩带~你æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿æ”¯ä»˜1点生命。\n佩带{2} +Hand of the Praetors|魔判官手下|生物~çµä¿‘|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n由你æ“控且具侵染异能的其他生物得+1/+1。\næ¯å½“你施放具侵染异能的生物咒语时,目标牌手得到一个中毒指示物。 +Hands of Binding|æŸç¼šä¹‹æ‰‹|法术|横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Hangar Scrounger|机库æœåˆ®å®¢|生物 ~矮人ï¼é©¾æ‰‹|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\næ¯å½“此生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Hangarback Walker|行走机库|神器生物 ~组构体|行走机库进战场时上é¢æœ‰X个+1/+1指示物。\n当行走机库死去时,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{1},{T}:在行走机库上放置一个+1/+1指示物。 +Hanged Executioner|å—绞刽å­æ‰‹|生物 ~精怪|飞行\n当å—绞刽å­æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{W},放é€å—绞刽å­æ‰‹ï¼šæ”¾é€ç›®æ ‡ç”Ÿç‰©ã€‚ +Hankyu|åŠå¼“|神器~武具|佩带此武具的生物具有「{T}:在åŠå¼“上放置一个瞄准指示物ã€ä¸Žã€Œ{T},从åŠå¼“上移去所有瞄准指示物:此生物对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç§»åŽ»çš„瞄准指示物数é‡ã€‚ã€\n佩带{4}({4}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) +Hanna, Ship's Navigator|领航员哈娜|传奇生物~人类ï¼ç¥žå™¨å¸ˆ|{1}{W}{U},{T}:将目标神器或结界牌从你的åŸå¢“场移回你手上。 +Hans Eriksson|汉斯艾力克森|传奇生物 ~人类ï¼æ–¥å€™|æ¯å½“汉斯艾力克森攻击时,展示你的牌库顶牌。若它是生物牌,则将之横置放进战场,且正å‘防御牌手或任一由其æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚è‹¥å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚当你以此法将生物牌放进战场时,它与汉斯艾力克森互斗。 +Hanweir Battlements|ç¿°å¨åŸŽåž›|地|{T}:加{C}到你的法术力池中。\n{R},{T}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{3}{R}{R},{T}:如果由你拥有且由你æ“控的永久物中åŒæ—¶æœ‰ç¿°å¨åŸŽåž›ä¸Žä¸€ä¸ªå称为翰å¨é©»é˜²å…µçš„生物,则放é€å®ƒä»¬ï¼Œç„¶åŽå°†å®ƒä»¬èžåˆä¸ºçº æ‹§é•‡åŒºç¿°å¨ã€‚ +Hanweir Garrison|ç¿°å¨é©»é˜²å…µ|生物~人类ï¼å£«å…µ|æ¯å½“ç¿°å¨é©»é˜²å…µæ”»å‡»æ—¶ï¼Œå°†ä¸¤ä¸ª1/1红色人类è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。\n(与翰å¨åŸŽåž›èžåˆã€‚) +Hanweir Lancer|ç¿°å¨æžªéª‘å…µ|生物~人类ï¼éª‘士|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦ç¿°å¨æžªéª‘兵与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有先攻异能。 +Hanweir Militia Captain|ç¿°å¨æ°‘兵队长|生物~人类ï¼å£«å…µ|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控四个或更多生物,转化翰å¨æ°‘兵队长。 +Hanweir Watchkeep|ç¿°å¨çœ‹å®ˆ|生物~人类ï¼æˆ˜å£«ï¼ç‹¼äºº|守军\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化翰å¨çœ‹å®ˆã€‚ +Hanweir, the Writhing Township|纠拧镇区翰å¨|传奇生物~奥札奇ï¼æµæµ†|è·µè¸ï¼Œæ•æ·\næ¯å½“纠拧镇区翰å¨æ”»å‡»æ—¶ï¼Œå°†ä¸¤ä¸ª3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。 +Hapatra's Mark|哈芭æ°çš„å°è®°|瞬间|目标由你æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚移去其上所有的-1/-1指示物。(具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Hapatra, Vizier of Poisons|å¸æ¯’ç»´é½å°”哈芭æ°|传奇生物~人类ï¼åƒ§ä¾£|æ¯å½“å¸æ¯’ç»´é½å°”哈芭æ°å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。\næ¯å½“你在一个生物上放置一个或数个-1/-1指示物时,派出一个1/1绿色,具死触异能的蛇è¡ç”Ÿç”Ÿç‰©ã€‚ +Haphazard Bombardment|胡乱轰炸|结界|当胡乱轰炸进战场时,选择四个ä¸ç”±ä½ æ“控的éžç»“界永久物,并在其上å„放置一个瞄准指示物。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä¸¤ä¸ªæˆ–更多ä¸ç”±ä½ æ“控的永久物上有瞄准指示物,则éšæœºæ¶ˆç­å…¶ä¸­ä¸€ä¸ªæ°¸ä¹…物。 +Hapless Researcher||| +Happily Ever After|圆满结局|结界|当圆满结局进战场时,æ¯ä½ç‰Œæ‰‹èŽ·å¾—5点生命且å„抓一张牌。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ç”±ä½ æ“控的永久物之中所包括的颜色有五ç§ï¼Œä¸”由你æ“控的永久物和ï¼æˆ–在你åŸå¢“场中的牌之中牌张类别有六ç§æˆ–更多,且你的总生命等于或大于你的起始总生命,则你赢得这盘游æˆã€‚ +Harabaz Druid|何霸兹德é²ä¼Š|生物~人类ï¼å¾·é²ä¼Šï¼ä¼™ä¼´|{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中,X为由你æ“控的伙伴之数é‡ã€‚ +Haradrim Spearmaster|哈拉德人矛手|生物 ~人类ï¼æˆ˜å£«|延势\n在你回åˆçš„战斗开始时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Harald Unites the Elves|哈拉德一统妖精|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 磨三张牌。你å¯ä»¥å°†ä¸€å¼ å¦–精或泰瓦牌从你的åŸå¢“场放进战场。\nII — 在æ¯ä¸ªç”±ä½ æ“控的妖精上å„放置一个+1/+1指示物。\nIII — 本回åˆä¸­ï¼Œæ¯å½“一个由你æ“控的妖精攻击时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Harald, King of Skemfar|斯肯法国王哈拉德|传奇生物 ~妖精ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当斯肯法国王哈拉德进战场时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张妖精,战士或泰瓦牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Harbin, Vanguard Aviator|飞行先锋哈宾|传奇生物 ~人类ï¼å£«å…µ|飞行\næ¯å½“你以五个或更多士兵攻击时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得飞行异能。 +Harbinger of Spring|春兆|生物~精怪|åéžç²¾æ€ªç”Ÿç‰©ä¿æŠ¤\n转生4 (当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) +Harbinger of the Hunt|狩兆巨龙|生物~龙|飞行\n{2}{R}:狩兆巨龙对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。\n{2}{G}:狩兆巨龙对æ¯ä¸ªå…·é£žè¡Œå¼‚能的其他生物å„造æˆ1点伤害。 +Harbinger of the Tides|潮兆人鱼|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|如果你施放潮兆人鱼时多支付{2},你便å¯ä»¥å°†å…¶è§†åŒå…·é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n当潮兆人鱼进战场时,你å¯ä»¥å°†ç›®æ ‡ç”±å¯¹æ‰‹æ“控且已横置的生物移回其拥有者手上。 +Harbor Bandit|港湾盗匪|生物~人类ï¼æµªå®¢|åªè¦ä½ æ“控海岛,港湾盗匪便得+1/+1。{1}{U}:港湾盗匪本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Harbor Serpent|港湾巨蛇|生物~巨蛇|海岛行者 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡)\n除éžæˆ˜åœºä¸Šæœ‰äº”个或更多海岛,å¦åˆ™æ¸¯æ¹¾å·¨è›‡ä¸èƒ½æ”»å‡»ã€‚ +Hard Cover|书页等身|结界 ~çµæ°”|结附于生物\n所结附的生物得+0/+2且具有「{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚〠+Hard Evidence|é“è¯å®žæ®|法术|派出一个0/3è“色的蟹è¡ç”Ÿç”Ÿç‰©ã€‚\n探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) +Hardened Berserker|åšæ¯…狂战士|生物~人类ï¼ç‹‚战士|æ¯å½“åšæ¯…狂战士攻击时,你于本回åˆä¸­æ–½æ”¾çš„下一个咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Hardened Scales|åšå›ºé³žç”²|结界|如果将会在由你æ“控的生物上放置一个或数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。 +Hardened-Scale Armor|åšé³žåŽšç”²|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3。 +Hardy Outlander|强å¥åŒ–外之民|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物攻击任一牌手时,若没有对手的总生命比该牌手多,则å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+X/+X直到回åˆç»“æŸï¼ŒX为此生物的力é‡ã€‚〠+Hardy Veteran|勇猛è€å…µ|生物~人类ï¼æˆ˜å£«|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå‹‡çŒ›è€å…µä¾¿å¾—+0/+2。 +Harm's Way|险境|瞬间|选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œæ­¤æ¥æºæŽ¥ä¸‹æ¥å°†å¯¹ä½ æˆ–由你æ“控的任一永久物造æˆçš„2点伤害,改为对目标生物或牌手造æˆä¹‹ã€‚ +Harmattan Efreet||| +Harmless Assault|无伤çªè¢­|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢è¿›è¡Œæ”»å‡»çš„生物将造æˆçš„所有战斗伤害。 +Harmless Offering|无害献物|法术|目标对手获得目标由你æ“控的永久物之æ“控æƒã€‚ +Harmonic Prodigy|泛音逸æ‰|生物 ~人类ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n如果由你æ“控之祭师或其他法术师的æŸå¼‚能触å‘,则该异能é¢å¤–触å‘一次。 +Harmonic Sliver|泛音裂片妖|生物 ~裂片妖|所有裂片妖具有「当此永久物进战场时,消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。〠+Harmonious Archon|è°å’Œç»Ÿé¢†|生物 ~统领|飞行\néžç»Ÿé¢†ç”Ÿç‰©çš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3。\n当è°å’Œç»Ÿé¢†è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ +Harmonious Emergence|å’Œè°çªçŽ°|结界 ~çµæ°”|结附于由你æ“控的地\n所结附的地是4/5绿色,具警戒与æ•æ·å¼‚能的精怪生物。它ä»ç„¶æ˜¯åœ°ã€‚\n如果所结附的地将被消ç­ï¼Œåˆ™æ”¹ä¸ºç‰ºç‰²å’Œè°çªçŽ°ä¸”该地获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Harmonize|å’Œè°|法术|抓三张牌。 +Harness Infinity|掌驭无垠|瞬间|交æ¢ä½ çš„手牌和åŸå¢“场。\n放é€æŽŒé©­æ— åž ã€‚ +Harness by Force|勇力驯æœ|法术|积力~勇力驯æœåœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{R}æ¥æ–½æ”¾ã€‚\n获得任æ„æ•°é‡çš„目标生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Harness the Storm|掌驭风暴|结界|æ¯å½“你从你手上施放瞬间或法术咒语时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放目标与该咒语åŒå的牌。(ä½ ä¾æ—§è¦æ”¯ä»˜å…¶è´¹ç”¨ã€‚) +Harnessed Lightning|å—控闪电|瞬间|选择目标生物。你得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©),然åŽä½ å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„{E}。å—控闪电对该生物造æˆç­‰é‡çš„伤害。 +Harnessed Snubhorn|佩挽短角龙|生物 ~æé¾™|警戒\næ¯å½“佩挽短角龙对任一牌手造æˆæˆ˜æ–—伤害时,将目标神器或结界牌从你的åŸå¢“场移回战场。 +Harper Recruiter|ç«–ç´æ‰‹å‹Ÿå‘˜|生物 ~人类ï¼æˆ˜å£«|飞行\næ¯å½“ç«–ç´æ‰‹å‹Ÿå‘˜æ”»å‡»æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张僧侣牌,一张浪客牌,一张战士牌和ï¼æˆ–一张法术师牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Harpoon Sniper|é±¼å‰ç¥žå°„手|生物~人鱼ï¼å¼“箭手|{W},{T}:鱼å‰ç¥žå°„手对目标进行攻击或阻挡的生物造æˆX点伤害,X为由你æ“控的人鱼之数é‡ã€‚ +Harried Spearguard|烦乱矛å«|生物 — 人类ï¼å£«å…µ|æ•æ·\n当烦乱矛å«æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Harrier Griffin|飞掠狮鹫|生物~狮鹫|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Harrier Naga|扰敌那伽|生物~那伽ï¼æˆ˜å£«| +Harrow|整地|瞬间|牺牲一个地,以作为施放此咒语的é¢å¤–费用。\n从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Harrowing Journey|艰苦旅程|法术|目标牌手抓三张牌并失去3点生命。 +Harsh Deceiver|严厉欺瞒者|生物~精怪|{1}:检视你的牌库顶牌。\n{2}:展示你的牌库顶牌。若该牌是地牌,则é‡ç½®ä¸¥åŽ‰æ¬ºçž’者且它得+1/+1直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ +Harsh Judgment||| +Harsh Justice||| +Harsh Mentor|严厉明师|生物~人类ï¼åƒ§ä¾£|æ¯å½“任一对手起动战场上任一神器ã€ç”Ÿç‰©æˆ–地的起动å¼å¼‚能时,若其ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能,则严厉明师对该牌手造æˆ2点伤害。 +Harsh Mercy||| +Harsh Scrutiny|严加审查|法术|目标对手展示其手牌。你选择其中一张生物牌。该牌手弃掉该牌。å åœ1。 +Harsh Sustenance|艰苦维生|瞬间|艰苦维生对目标生物或牌手造æˆX点伤害且你获得X点生命,X为由你æ“控的生物数é‡ã€‚ +Haru-Onna|春女|生物~精怪|当春女进场时,抓一张牌。\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†æ˜¥å¥³ç§»å›žä½ æ‰‹ä¸Šã€‚ +Haruspex|巨噬兽|生物 ~泰伦虫æ—|掠食饥渴~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨å·¨å™¬å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\nåžå™¬å·¨å…½ï½ž{T},从巨噬兽上移去X个+1/+1指示物:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚ +Harvest Fear|收割æ惧|法术~历险|目标对手弃两张牌。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Harvest Gwyllion|索命山妪|生物~巫婆|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Harvest Hand|镰手稻è‰äºº|神器生物~稻è‰äºº|当镰手稻è‰äººæ­»åŽ»æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下移回战场且已转化。 +Harvest Pyre|收æˆè‘¬ç«|瞬间|å°†X张牌从你的åŸå¢“场放é€ï¼Œä»¥ä½œä¸ºæ–½æ”¾æ”¶æˆè‘¬ç«çš„é¢å¤–费用。\n收æˆè‘¬ç«å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害。 +Harvest Season|丰收季节|法术|从你的牌库中æœå¯»è‡³å¤šX张基本地牌,X为由你æ“控且已横置的生物数é‡ï¼Œå¹¶å°†è¿™äº›ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚然åŽå°†ä½ çš„牌库洗牌。 +Harvester Druid||| +Harvester Troll|索命巨魔|生物~巨魔|当索命巨魔进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©æˆ–地。若你如此作,则在索命巨魔上放置两个+1/+1指示物。 +Harvester of Souls|索命æ¶é­”|生物 ~æ¶é­”|死触\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥æŠ“一张牌。 +Harvestguard Alseids|佑丰蔻çµ|结界生物~å®èŠ™|星彩~æ¯å½“佑丰蔻çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,防止本回åˆä¸­å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„所有伤害。 +Harvesttide Sentry|收æˆèŠ‚哨å«|生物 ~人类ï¼æˆ˜å£«|鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则收æˆèŠ‚哨å«æœ¬å›žåˆä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Hashep Oasis|哈什普绿洲|地~沙漠|{T}:加{C}到你的法术力池中。\n{T},支付1点生命:加{G}到你的法术力池中。\n{1}{G}{G},{T},牺牲一个沙漠:目标生物得+3/+3直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Hatchery Sliver|å­µåµè£‚片妖|生物 ~裂片妖|覆诵{1}{G}\næ¯ä¸ªä½ æ–½æ”¾çš„裂片妖咒语å‡å…·æœ‰è¦†è¯µå¼‚能。其覆诵费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。 +Hatchery Spider|å­µåµèœ˜è››|生物 ~蜘蛛|延势\n朽力~当你施放此咒语时,展示你牌库顶的X张牌,X为你åŸå¢“场中的生物牌数é‡ã€‚ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的绿色永久物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Hatchet Bully|手斧æ¶éœ¸|生物~精çµï¼æˆ˜å£«|{2}{R},{T},在一个由你æ“控的生物上放置一个-1/-1指示物:手斧æ¶éœ¸å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Hatching Plans|策划计谋|结界|当策划计谋从场上置入åŸå¢“场时,抓三张牌。 +Hate Weaver|织æ¨å·§åŒ |生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{2}:目标è“色或红色生物得+1/+0直到回åˆç»“æŸã€‚ +Hateflayer|笞仇çµ|生物~元素|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n{2}{R},{Q}:笞仇çµå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) +Hateful Eidolon|愤æ¨å¹»çµ|结界生物 ~精怪|系命\næ¯å½“一个å—有çµæ°”的生物死去时,其上结附的çµæ°”中æ¯æœ‰ä¸€ä¸ªç”±ä½ æ“控者,你便抓一张牌。 +Haughty Djinn|狂妄巨çµ|生物 ~巨çµ|飞行\n狂妄巨çµçš„力é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚\n你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Haunt of the Dead Marshes|死亡沼泽祟影|生物 ~梦魇ï¼å¦–ç²¾|当死亡沼泽祟影进战场时,å åœ1。\n{2}{B}:将死亡沼泽祟影从你的åŸå¢“场横置移回战场。åªèƒ½äºŽä½ æ“控传奇生物时起动。 +Haunted Angel||| +Haunted Cadaver||| +Haunted Cloak|é­ç¥Ÿæ–—篷|神器 ~武具|佩带此武具的生物具有警戒,践è¸ä¸Žæ•æ·å¼‚能。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Haunted Dead|é­ç¥Ÿäº¡è€…|生物~çµä¿‘|当é­ç¥Ÿäº¡è€…进战场时,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{1}{B},弃两张牌:将é­ç¥Ÿäº¡è€…从你的åŸå¢“场横置移回战场。 +Haunted Fengraf|闹鬼沼墓|地|{T}:加{1}到你的法术力池中。\n{3},{T},牺牲闹鬼沼墓:éšæœºå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Haunted Guardian|黯祟守护者|神器生物~组构体|守军,先攻 +Haunted Library|闹鬼图书馆|结界|æ¯å½“一个由对手æ“控的生物死去时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Haunted Mire|é­ç¥Ÿæ³¥æ²¼|地 ~沼泽ï¼æ ‘æž—|({T}:加{B}或{G}。)\né­ç¥Ÿæ³¥æ²¼é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Haunted One|溺往苦主|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œå®ƒå’Œæ¯ä¸ªç”±ä½ æ“控且与之具共通生物类别的其他生物å„å¾—+2/+0且获得ä¸æ¯å¼‚能。ã€(当具ä¸æ¯å¼‚能的生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下移回战场,且其上有一个+1/+1指示物。) +Haunted Plate Mail|é­ç¥Ÿæ¿ç”²|神器~武具|佩带此武具的生物得+4/+4。\n{0}:直到回åˆç»“æŸï¼Œé­ç¥Ÿæ¿ç”²æˆä¸º4/4精怪神器生物,且ä¸å†æ˜¯æ­¦å…·ã€‚åªèƒ½äºŽä½ æœªæ“控生物时起动此异能。\n佩带{4}({4}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Haunted Ridge|闹鬼山脊|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™é—¹é¬¼å±±è„Šé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{R}。 +Haunter of Nightveil|夜篷祟魂|生物~精怪|由对手æ“控的生物得-1/-0。 +Haunting Echoes|回声è¦ç»•|法术|将所有基本地以外的牌从目标牌手的åŸå¢“场放é€ã€‚ 从该牌手的牌库中æœå¯»æ‰€æœ‰ä¸Žä»¥æ­¤æ³•æ”¾é€çš„任一张牌åŒå的牌,并将它们放é€ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Haunting Figment|ä¸æ•£æ‹Ÿä½“|生物 ~虚影|警戒\nåªè¦ä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡çž¬é—´æˆ–法术咒语,ä¸æ•£æ‹Ÿä½“便ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Haunting Hymn|乱心赞歌|瞬间|目标牌手弃两张牌。 如果你在你的行动阶段使用此牌,则改为该牌手弃四张牌。 +Haunting Imitation|幽冥模仿|法术|æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。对以法此展示的æ¯å¼ ç”Ÿç‰©ç‰Œè€Œè¨€ï¼Œä½ æ´¾å‡ºä¸€ä¸ªä¸ºè¯¥ç‰Œä¹‹å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒæ˜¯1/1,é¢å¤–具有精怪此类别,且具有飞行异能。如果未以此法展示出生物牌,则将幽冥模仿移回其拥有者手上。 +Haunting Voyage|乱心旅途|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚将至多两张该类别的生物牌从你的åŸå¢“场移回战场。如果此咒语已预示,则改为将所有该类别的生物牌从你的åŸå¢“场移回战场。\n预示{5}{B}{B} +Haven of the Spirit Dragon|çµé¾™åº‡æŠ¤åœ°|地|{T}:加{1}到你的法术力池中。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¾™ç”Ÿç‰©å’’语。\n{2},{T},牺牲çµé¾™åº‡æŠ¤åœ°ï¼šå°†ç›®æ ‡é¾™ç”Ÿç‰©ç‰Œæˆ–乌金é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Havengul Lich|海温å¤å·«å¦–|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{1}:你本回åˆå¯ä»¥ä»Žä»»ä¸€åŸå¢“场施放目标生物牌。当你本回åˆæ–½æ”¾è¯¥ç‰Œæ—¶ï¼Œæµ·æ¸©å¤å·«å¦–获得该牌的所有起动å¼å¼‚能直到回åˆç»“æŸã€‚ +Havengul Runebinder|海温å¤ç³»ç¬¦å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽåœ¨æ¯ä¸ªç”±ä½ æ“控的çµä¿‘生物上å„放置一个+1/+1指示物。 +Havengul Skaab|海温å¤å°¸åµŒ|生物~çµä¿‘ï¼æƒŠæƒ§å…½|æ¯å½“海温å¤å°¸åµŒæ”»å‡»æ—¶ï¼Œå°†ç”±ä½ æ“控的å¦ä¸€ä¸ªç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Havengul Vampire|海温å¤å¸è¡€é¬¼|生物~å¸è¡€é¬¼|æ¯å½“海温å¤å¸è¡€é¬¼å¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨æµ·æ¸©å¤å¸è¡€é¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Havenwood Battleground|海温森战场|地|海温森战场须横置进战场。\n{T}:加{G}到你的法术力池中。\n{T},牺牲海温森战场:加{G}{G}到你的法术力池中。 +Havenwood Wurm|海温森亚龙|生物 ~亚龙|闪现\nè·µè¸ +Havoc Demon|劫难æ¶é­”|生物~æ¶é­”|飞行\n当劫难æ¶é­”死去时,所有生物得-5/-5直到回åˆç»“æŸã€‚ +Havoc Devils|浩劫魔鬼|生物 ~魔鬼|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) +Havoc Festival|劫难节庆|结界|牌手ä¸èƒ½èŽ·å¾—生命。\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»ä¸€åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ +Havoc Jester|浩劫å°ä¸‘|生物 ~魔鬼|æ¯å½“你牺牲一个永久物时,浩劫å°ä¸‘对任æ„一个目标造æˆ1点伤害。 +Havoc Sower|传劫æ¶ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{1}{C}:传劫æ¶ä½“å¾—+2/+1直到回åˆç»“æŸã€‚({C}代表无色法术力。) +Hawkeater Moth||| +Haywire Mite|失控虫械|神器生物 ~昆虫|当失控虫械死去时,你获得2点生命。\n{G},牺牲失控虫械:放é€ç›®æ ‡éžç”Ÿç‰©ç¥žå™¨æˆ–éžç”Ÿç‰©ç»“界。 +Hazardous Blast|毒焰冲击波|法术|毒焰冲击波å‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ1点伤害。由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Hazardous Conditions|有害情况|法术|其上没有指示物的生物得-2/-2直到回åˆç»“æŸã€‚ +Haze Frog|迷雾蛙|生物~蛙|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当迷雾蛙进战场时,防止其他生物本回åˆä¸­å°†é€ æˆçš„所有战斗伤害。 +Haze of Pollen|花粉迷雾|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。\n循环{3}({3},弃掉此牌:抓一张牌。) +Haze of Rage|愤怒迷雾|法术|购回{2}(你使用此咒语时å¯ä»¥é¢å¤–支付{2}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\n风暴(当你使用此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯ä½¿ç”¨è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) +Hazezon, Shaper of Sand|塑砂师哈泽忠|传奇生物 ~人类ï¼æˆ˜å£«|沙漠行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沙漠,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用沙漠地。\næ¯å½“一个沙漠在你的æ“控下进战场时,派出两个1/1,红绿白三色的砂ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Hazoret the Fervent|狂热神哈ä½è•¾|传奇生物~神|ä¸ç­ï¼Œæ•æ·\n除éžä½ çš„手牌为一张或更少,å¦åˆ™ç‹‚热神哈ä½è•¾ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2}{R},弃一张牌:狂热神哈ä½è•¾å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Hazoret's Favor|哈ä½è•¾çš„眷顾|结界|在你回åˆçš„战斗开始时,你å¯ä»¥è®©ç›®æ ‡ç”±ä½ æ“控的生物得+2/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚若你如此作,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Hazoret's Monument|哈ä½è•¾çºªå¿µç¢‘|传奇神器|你施放的红色生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Hazoret's Undying Fury|哈ä½è•¾æ— å°½æ€’ç«|法术|将你的牌库洗牌,然åŽæ”¾é€é¡¶ä¸Šå››å¼ ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾å…¶ä¸­ä»»æ„æ•°é‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ5çš„éžåœ°ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚由你æ“控的地于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +He Who Hungers|饥馑å‘å •ç¡«|传奇生物~精怪|飞行\n{1},牺牲一个精怪:目标对手展示其手牌。选择其中一张牌,该牌手弃掉该牌。你åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。\n转生4 +Head Games|心ç†æˆ˜æœ¯|法术|目标对手将其手牌置于其牌库顶。 从该牌手的牌库中æœå¯»ç­‰é‡çš„牌。 该牌手将这些牌置于其手上,然åŽå°†å…¶ç‰Œåº“洗牌。 +Headhunter||| +Headless Rider|无头骑手|生物 ~çµä¿‘|æ¯å½“无头骑手或å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„çµä¿‘死去时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Headless Skaab|无头尸嵌|生物~çµä¿‘ï¼æˆ˜å£«|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ— å¤´å°¸åµŒçš„é¢å¤–费用。无头尸嵌须横置进战场。 +Headless Specter|无头幽çµ|生物 ~幽çµ|飞行\n背水战~æ¯å½“无头幽çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若你没有手牌,则该牌手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚ +Headlong Rush||| +Headstrong Brute|顽强蛮汉|生物 ~åŠå…½äººï¼æµ·ç›—|顽强蛮汉ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nåªè¦ä½ æ“控å¦ä¸€ä¸ªæµ·ç›—,顽强蛮汉便具有å¨æ…‘异能。 +Headwater Sentries|æºæµå“¨å«|生物 ~人鱼ï¼æˆ˜å£«| +Heal the Scars|医治伤疤|瞬间|é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ 你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Healer of the Glade|林沼疗疾çµ|生物 ~元素|当林沼疗疾çµè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命。 +Healer of the Pride|狮群治疗师|生物~猫ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得2点生命。 +Healer's Flock|治疗师鹰群|生物 ~鸟|飞行,系命 +Healer's Hawk|治疗师翔鹰|生物 ~鸟|飞行,系命 +Healer's Headdress|治疗师头饰|神器~武具|佩带此武具的生物得+0/+2并具有「{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。ã€\n{W}{W}:将治疗师头饰装备在目标由你æ“控的生物上。\n佩带{1}({1}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) +Healing Grace|疗伤光辉|瞬间|选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºæŽ¥ä¸‹æ¥å°†å¯¹ä»»æ„一个目标造æˆçš„3点伤害。你获得3点生命。 +Healing Hands|治疗之手|法术|目标牌手获得4点生命。抓一张牌。 +Healing Leaves|疗伤木å¶|瞬间|选择一项~目标牌手获得3点生命;或者于本回åˆä¸­é˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。 +Healing Salve||| +Healing Technique|疗伤技艺|法术|示范(当你施放此咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ã€‚若你如此作,则选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚牌手å¯ä»¥ä¸ºå„自的å¤åˆ¶å“选择新的目标。)\n将目标牌从你的åŸå¢“场移回你手上。你获得等åŒäºŽè¯¥ç‰Œæ³•æœ¯åŠ›å€¼çš„生命。放é€ç–—伤技艺。 +Heap Doll|堆积人å¶|神器生物~稻è‰äºº|牺牲堆积人å¶ï¼šå°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场移出对战。 +Heap Gate|堆垛门|地 ~门|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。\n{1},{T},横置一个由你æ“控且未横置的门:派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Heart of Kiran|基岚之心å·|传奇神器~载具|飞行,警戒\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\nä½ å¯ä»¥ä»ŽæŸä¸ªç”±ä½ æ“控的é¹æ´›å®¢ä¸Šç§»åŽ»ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ï¼Œè€Œä¸æ”¯ä»˜åŸºå²šä¹‹å¿ƒå·çš„æ­è½½è´¹ç”¨ã€‚ +Heart of Light|净光之心|生物结界|防止å—此结界的生物将å—到或造æˆçš„所有伤害。 +Heart's Desire|心之所爱|法术~历险|派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Heart-Piercer Bow|穿心弓|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,穿心弓对目标由防御牌手æ“控的生物造æˆ1点伤害。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Heart-Piercer Manticore|穿心èŽç‹®|生物~翼狮|当穿心èŽç‹®è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,穿心èŽç‹®å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚\né—å­˜{5}{R}({5}{R},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼ç¿¼ç‹®ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Heartbeat of Spring|春之鼓动|结界|æ¯å½“任一牌手横置一个地以产生法术力时,该牌手加一点该地已产生的类别之法术力。 +Heartfire|心æºçƒˆç„°|瞬间|牺牲一个生物或é¹æ´›å®¢ï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\n心æºçƒˆç„°å¯¹ä»»æ„一个目标造æˆ4点伤害。 +Heartfire Immolator|心ç«ç…½ç„°å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n{R},牺牲心ç«ç…½ç„°å¸ˆï¼šå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Heartflame Duelist|Heartflame Duelist|生物 — 人类ï¼éª‘士|由你æ“控的瞬间和法术咒语具有系命异能。 +Hearth Elemental|Hearth Elemental|生物 — 元素|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你åŸå¢“场中瞬间牌ã€æ³•æœ¯ç‰Œå’Œï¼æˆ–具历险之牌的总数é‡ã€‚ +Hearth Kami|炉ç«ç¥ž|生物 - 精怪|{X},牺牲炉ç«ç¥žï¼šæ¶ˆç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的神器。 +Hearthcage Giant|炉监巨人|生物~巨人ï¼æˆ˜å£«|当炉监巨人进场时,将两个3/1红色的元素ï¼ç¥­å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n牺牲一个元素:目标巨人生物得+3/+1直到回åˆç»“æŸã€‚ +Hearthfire Hobgoblin|é”»ç«å¤§ç²¾çµ|生物~精çµï¼å£«å…µ|连击 +Heartlash Cinder|膛鞭烬身|生物~元素ï¼æˆ˜å£«|æ•æ·\n渲色~当膛鞭烬身进场时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控的æ¯ä¸ªæ°¸ä¹…物之法术力费用中红色法术力符å·çš„æ•°é‡ã€‚ +Heartless Act|无情手段|瞬间|选择一项~\n•消ç­ç›®æ ‡å…¶ä¸Šæ²¡æœ‰æŒ‡ç¤ºç‰©çš„生物。\n•从目标生物上移去至多三个指示物。 +Heartless Hidetsugu|无情碑出告|传奇生物~食人魔ï¼ç¥­å¸ˆ|{T}:无情碑出告对æ¯ä½ç‰Œæ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹æ€»ç”Ÿå‘½çš„一åŠï¼Œå°æ•°ç‚¹åŽèˆåŽ»ã€‚ +Heartless Pillage|无情劫掠|法术|目标对手弃两张牌。\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªæ— è‰²çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Heartless Summoning|无情å¬å”¤|结界|你施放的生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n由你æ“控的生物得-1/-1。 +Heartmender|愈心çµ|生物~元素|在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žæ¯ä¸ªç”±ä½ æ“控的生物上移去一个-1/-1指示物。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Heartseeker|贯心刃|神器~武具|佩带此武具的生物得+2/+1并具有「{T},将贯心刃å¸è£…:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ã€\n佩带{5}({5}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) +Heartstabber Mosquito|刺心蚊|生物~昆虫|增幅{2}{B} (你施放此咒语时å¯ä»¥é¢å¤–支付{2}{B}。)\n飞行\n当刺心蚊进战场时,若它已增幅,消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Heartwarming Redemption|温馨救赎|瞬间|弃掉你的手牌,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。你获得等åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„生命。 +Heartwood Shard||| +Heartwood Storyteller|哈特森说书人|生物 ~树妖|æ¯å½“任一牌手施放éžç”Ÿç‰©å’’语时,该牌手的æ¯ä½å¯¹æ‰‹å„å¯ä»¥æŠ“一张牌。 +Heat Ray|热射线|瞬间|热射线对目标生物造æˆX点伤害。 +Heat Shimmer|热光çƒå½±|法术|将一个è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶ã€‚ 它具有æ•æ·ä¸Žã€Œå›žåˆç»“æŸæ—¶ï¼Œå°†æ­¤æ°¸ä¹…物移出对战。〠+Heated Debate|ç«çƒ­äº‰è¾©|瞬间|此咒语ä¸èƒ½è¢«å击。(包括ä¸èƒ½è¢«å®ˆæŠ¤å¼‚能å击。)\nç«çƒ­äº‰è¾©å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ4点伤害。 +Heaven|劈天|瞬间|劈天对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 +Heavenly Blademaster|天界大剑使|生物 ~天使|飞行,连击\n当天界大剑使进战场时,你å¯ä»¥å°†ä»»æ„æ•°é‡ç”±ä½ æ“控的çµæ°”和武具贴附于其上。\n天界大剑使上æ¯è´´é™„一个çµæ°”和武具,由你æ“控的其他生物便得+1/+1。 +Heavenly Qilin|寰宇麒麟|生物 ~麒麟|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n当寰宇麒麟攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ +Heavy Arbalest|é‡åž‹å¼¹ç°§å¼©|神器 ~武具|佩带此武具的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n佩带此武具的生物具有「{T}:此生物对目标生物或牌手造æˆ2点伤害。ã€\n佩带{4} +Heavy Ballista||| +Heavy Fog|Heavy Fog|| +Heavy Infantry|é‡è£…步兵|生物~人类ï¼å£«å…µ|当é‡è£…步兵进战场时,横置目标由对手æ“控的生物。 +Heavy Mattock|沉é‡é¹¤å˜´é”„|神器~武具|佩带此武具的生物得+1/+1。åªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便é¢å¤–å¾—+1/+1。佩带{2}({2}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Heavyweight Demolisher|é‡åž‹æ¯ç­æ¢°|神器生物 ~组构体|å¨æ…‘\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{3},å¦åˆ™æ¨ªç½®é‡åž‹æ¯ç­æ¢°ã€‚\nç ´åŸ{6}{R}{R}({6}{R}{R}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Hecatomb||| +Heckling Fiends|诘难邪鬼|生物~æ¶é­”|{2}{R}:目标生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Hedge Troll|树篱巨魔|生物~巨魔ï¼åƒ§ä¾£|åªè¦ä½ æ“控平原,树篱巨魔便得+1/+1。\n{W}:é‡ç”Ÿæ ‘篱巨魔。 +Hedgewitch's Mask|ç¥ä»ªå·«å©†é¢å…·|神器 ~武具|佩带此武具的生物得+1/+1。\n佩带此武具的生物ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–大于4的生物阻挡。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Hedonist's Trove|贪欢客å®åº“|结界|当贪欢客å®åº“进战场时,放é€ç›®æ ‡å¯¹æ‰‹åŸå¢“场中的所有牌。\nä½ å¯ä»¥ä½¿ç”¨ä»¥è´ªæ¬¢å®¢å®åº“放é€çš„地牌。\nä½ å¯ä»¥æ–½æ”¾ä»¥è´ªæ¬¢å®¢å®åº“放é€çš„éžåœ°ç‰Œã€‚ä½ æ¯å›žåˆä¸èƒ½ä»¥æ­¤æ³•æ–½æ”¾ä¸€ä¸ªä»¥ä¸Šçš„咒语。 +Hedron Alignment|晶石阵列|结界|辟邪\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ çš„手牌。若你如此作,则如果你在放é€åŒºã€ä½ çš„手上ã€ä½ çš„åŸå¢“场中,以åŠæˆ˜åœºä¸Šéƒ½æ‹¥æœ‰ä¸€å¼ å称为晶石阵列的牌,你便赢得此盘游æˆã€‚\n{1}{U}:å åœ1。 +Hedron Archive|晶石档案|神器|{T}:加{2}到你的法术力池中。{2},{T},牺牲晶石档案:抓两张牌。 +Hedron Blade|晶石剑|神器~武具|佩带此武具的生物得+1/+1。æ¯å½“佩带此武具的生物被一个或数个无色生物阻挡时,它获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Hedron Crab|晶石蟹|生物~蟹|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 +Hedron Crawler|晶石åŒä½“|神器生物~组构体|{T}:加{C}到你的法术力池中。({C}代表无色法术力。) +Hedron Detonator|晶石引爆鬼|生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,晶石引爆鬼å‘目标对手造æˆ1点伤害。\n{T},牺牲两个神器:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Hedron Fields of Agadeem|艾格ä¸æ™¶çŸ³åŽŸé‡Ž|时空 ~赞迪å¡|力é‡ç­‰äºŽæˆ–大于7的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\næ¯å½“引å‘混沌时,派出一个7/7无色,具歼ç­1的奥札奇è¡ç”Ÿç”Ÿç‰©ã€‚(æ¯å½“它攻击时,防御牌手牺牲一个永久物。) +Hedron Matrix|晶石间质|神器~武具|佩带此武具的生物得+X/+X,X为其总法术力费用。\n佩带{4} +Hedron Rover|晶石漫游者|神器生物~组构体|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,晶石漫游者得+2/+2直到回åˆç»“æŸã€‚ +Hedron Scrabbler|晶石翻拣怪|神器生物~组构体|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,晶石翻拣怪得+1/+1直到回åˆç»“æŸã€‚ +Hedron-Field Purists|晶石原净化师|生物~人类ï¼åƒ§ä¾£|å‡çº§{2}{W} ({2}{W}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-4\n1/4\n如果任一æ¥æºå°†å¯¹ä½ æˆ–由你æ“控的任一生物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢æ­¤ä¼¤å®³ä¸­çš„1点。\n等级5+\n2/5\n如果任一æ¥æºå°†å¯¹ä½ æˆ–由你æ“控的任一生物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢æ­¤ä¼¤å®³ä¸­çš„2点。 +Heed the Mists|水雾窥秘|法术~å¤å’’|将你牌库顶牌置入你的åŸå¢“场,然åŽæŠ“若干牌,其数é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。 +Heedless One||| +Heidar, Rimewind Master|霜风会首领亥达|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{2},{T}:将目标永久物移回其拥有者手上。 ä½ åªå¯ä»¥äºŽä½ æ“控四个或更多雪境永久物时使用此异能。 +Heightened Reflexes|è¿…æ•å应|瞬间|目标生物得+1/+0直到回åˆç»“æŸã€‚在其上放置一个先攻指示物。 +Heiko Yamazaki, the General|å将山崎兵å­|传奇生物 ~人类ï¼æ­¦å£«|è·µè¸\næ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œæœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放目标神器牌。 +Heir of Falkenrath|ä¼è‚¯çº³ä¼ äºº|生物~å¸è¡€é¬¼|弃一张牌:转化ä¼è‚¯çº³ä¼ äººã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Heir of the Ancient Fang|å¤ç‰™ä¼ äºº|生物 ~蛇ï¼æ­¦å£«|如果你æ“控有饰装的生物,则å¤ç‰™ä¼ äººè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Heir of the Wilds|è›®è’传人|生物~人类ï¼æˆ˜å£«|死触\nå¨çŒ›ï½žæ¯å½“è›®è’传人攻击时,若你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则蛮è’传人得+1/+1直到回åˆç»“æŸã€‚ +Heir to the Night|暗夜å­å—£|生物~ - å¸è¡€é¬¼ï¼ç‹‚战士|飞行 +Heirloom Blade|家传å®å‰‘|神器 ~武具|佩带此武具的生物得+3/+1。\næ¯å½“佩带此武具的生物死去时,你å¯ä»¥ä»Žä½ ç‰Œåº“顶开始展示牌,直到展示出一张与之具共通生物类别的生物牌为止。将该牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Heirs of Stromkirk|溪堡传人|生物~å¸è¡€é¬¼|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\næ¯å½“溪堡传人对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 +Hekma Sentinels|é¿ä¸–帘哨å«|生物~人类ï¼åƒ§ä¾£|æ¯å½“你循环或弃一张牌时,é¿ä¸–帘哨å«å¾—+1/+1直到回åˆç»“æŸã€‚ +Helbrute|地狱兽|神器生物 ~阿斯塔特ï¼æ— ç•èˆ°|æ•æ·\n棺æ¤ï½žä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放地狱兽,但在其他费用外,还须从你的åŸå¢“场放é€å¦ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚ +Helica Glider|曲æžé£žé¼ |生物 ~梦魇ï¼æ¾é¼ |曲æžé£žé¼ è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾ä½ çš„选择有一个飞行指示物或一个先攻指示物。 +Heliod's Emissary|赫利欧德的密使|结界生物~麋鹿|神授{6}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\næ¯å½“赫利欧德的密使或所结附的生物攻击时,横置目标由对手æ“控的生物。\n所结附的生物得+3/+3。 +Heliod's Intervention|赫利欧德的干预|瞬间|选择一项~\n•消ç­X个目标神器和ï¼æˆ–结界。\n•目标牌手获得两å€äºŽX的生命。 +Heliod's Pilgrim|赫利欧德的æœåœ£å®¢|生物 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æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{1}:目标具有+1/+1指示物的生物获得飞行异能直到回åˆç»“æŸã€‚ +Helix Pinnacle|æ—‹å‡å¤©é¡¶|结界|帷幕\n{X}:在旋å‡å¤©é¡¶ä¸Šæ”¾ç½®X个高å‡æŒ‡ç¤ºç‰©ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æ—‹å‡å¤©é¡¶ä¸Šæœ‰100个或更多高å‡æŒ‡ç¤ºç‰©ï¼Œä½ ä¾¿èµ¢å¾—此盘游æˆã€‚ +Hell Mongrel|地狱æ‚ç§ç‹—|生物 ~梦魇ï¼ç‹—|弃一张牌:地狱æ‚ç§ç‹—å¾—+1/+1直到回åˆç»“æŸã€‚\n疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Hell's Caretaker|地狱总管|生物 ~惊惧兽|{T},牺牲一个生物:将目标生物牌从你的åŸå¢“场移回战场。åªèƒ½äºŽä½ çš„ç»´æŒä¸­èµ·åŠ¨æ­¤å¼‚能。 +Hell's Thunder|狱雷妖|生物~元素|飞行,æ•æ·\n在回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²ç‹±é›·å¦–。\nç ´åŸ{4}{R} ({4}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Hell-Bent Raider||| +Hellcarver Demon|狱雕æ¶é­”|生物~æ¶é­”|飞行\næ¯å½“狱雕æ¶é­”对牌手造æˆæˆ˜æ–—伤害时,牺牲所有由你æ“控的其他永久物并弃掉你的手牌。 放é€ä½ ç‰Œåº“顶的六张牌。 ä½ å¯ä»¥æ–½æ”¾ä»»æ„æ•°é‡ä»¥æ­¤æ³•æ”¾é€çš„éžåœ°ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Helldozer|地狱破土怪|生物~çµä¿‘ï¼å·¨äºº|{B}{B}{B},{T}:消ç­ç›®æ ‡åœ°ã€‚ 若该地为éžåŸºæœ¬åœ°ï¼Œåˆ™é‡ç½®åœ°ç‹±ç ´åœŸæ€ªã€‚ +Hellfire Mongrel|狱ç«çŒŽçŠ¬|生物~元素ï¼çŒŽçŠ¬|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹çš„手牌为两张或更少,则狱ç«çŒŽçŠ¬å¯¹ä»–造æˆ2点伤害。 +Hellhole Flailer|地狱穴连枷兵|生物~食人魔ï¼æˆ˜å£«|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚)\n{2}{B}{R},牺牲地狱穴连枷兵:地狱穴连枷兵对目标牌手造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Hellhole Rats|地狱窟è€é¼ |生物~è€é¼ |æ•æ·\n当地狱窟è€é¼ è¿›åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ 地狱窟è€é¼ å¯¹è¯¥ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。 +Hellion Crucible|地狱兽熔å£|地|{T}:加{1}到你的法术力池中。{1}{R},{T}:在地狱兽熔å£ä¸Šæ”¾ç½®ä¸€ä¸ªåŽ‹åŠ›æŒ‡ç¤ºç‰©ã€‚{1}{R},{T},从地狱兽熔å£ä¸Šç§»åŽ»ä¸¤ä¸ªåŽ‹åŠ›æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²å®ƒï¼šå°†ä¸€ä¸ª4/4红色,具æ•æ·å¼‚能的地狱兽è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚(它å—ä½ æ“控时便能攻击与{T}。) +Hellion Eruption|地狱兽暴涌|法术|牺牲所有由你æ“控的生物,然åŽå°†ç­‰é‡çš„4/4红色地狱兽è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Hellish Rebuke|炼狱å±å–|瞬间|直到回åˆç»“æŸï¼Œç”±å¯¹æ‰‹æ“控的永久物获得「当此永久物对施放炼狱å±å–的牌手造æˆä¼¤å®³æ—¶ï¼Œç‰ºç‰²æ­¤æ°¸ä¹…物。你失去2点生命。〠+Hellkite Charger|冲锋残è™è€…|生物~龙|飞行,æ•æ·\næ¯å½“冲锋残è™è€…攻击时,你å¯ä»¥æ”¯ä»˜{5}{R}{R}。 若你如此作,则é‡ç½®æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物,且此阶段åŽé¢å¤–多出一个战斗阶段。 +Hellkite Courser|龙骑残è™è€…|生物 ~龙|飞行\n当龙骑残è™è€…进战场时,你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ‹¥æœ‰çš„指挥官从统帅区放进战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žç»Ÿå¸…区。 +Hellkite Hatchling|残è™è€…å¹¼é›|生物~龙|åžå™¬1 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。)\n如果残è™è€…å¹¼é›åžå™¬äº†ç”Ÿç‰©ï¼Œåˆ™å®ƒå…·æœ‰é£žè¡Œä¸Žè·µè¸å¼‚能。 +Hellkite Igniter|燃焰残è™è€…|生物 ~龙|飞行,æ•æ·\n{1}{R}:燃焰残è™è€…å¾—+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控的神器数é‡ã€‚ +Hellkite Overlord|王龙残è™è€…|生物 ~龙|飞行,践è¸ï¼Œæ•æ·\n{R}:王龙残è™è€…å¾—+1/+0直到回åˆç»“æŸã€‚\n{B}{G}:é‡ç”ŸçŽ‹é¾™æ®‹è™è€…。 +Hellkite Punisher|惩焰残è™è€…|生物 ~龙|飞行\n{R}:惩焰残è™è€…å¾—+1/+0直到回åˆç»“æŸã€‚ +Hellkite Tyrant|æš´å›æ®‹è™è€…|生物 ~龙|飞行,践è¸\næ¯å½“æš´å›æ®‹è™è€…对任一牌手造æˆæˆ˜æ–—伤害时,获得所有由该牌手æ“控之神器的æ“控æƒã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控二å个或更多神器,则你赢得这盘游æˆã€‚ +Hellkite Whelp|残è™è€…幼龙|生物 ~龙|飞行\næ¯å½“残è™è€…幼龙攻击时,它对目标由防御牌手æ“控的生物造æˆ1点伤害。 +Hellraiser Goblin|æ¶ç…žé¬¼æ€ª|生物~鬼怪ï¼ç‹‚战士|由你æ“控的生物具有æ•æ·å¼‚能,且æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 +Hellrider|地狱骑士|生物~æ¶é­”|æ¯å½“一个由你æ“控的生物攻击时,地狱骑士对防御牌手造æˆ1点伤害。 +Hellspark Elemental|狱燎元素|生物~元素|è·µè¸ï¼Œæ•æ·\n在回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²ç‹±ç‡Žå…ƒç´ ã€‚\nç ´åŸ{1}{R} ({1}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Helm of Awakening|è‹é†’头盔|神器|咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Helm of Kaldra|å¡å°”札之盔|传奇神器~武具|佩带此武具的生物具有先攻,践è¸ï¼ŒåŠæ•æ·å¼‚能。\n{1}:若你æ“控å称å„为å¡å°”札之剑,å¡å°”札之盾,åŠå¡å°”札之盔的武具,将一个4/4无色,å称为å¡å°”札的传奇圣者è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œå¹¶å°†ä¸Šè¿°æ­¦å…·è£…备于其上。\n佩带{2} +Helm of the Ghastlord|惧侯头盔|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是è“色,它便得+1/+1且具有「æ¯å½“此生物å‘对手造æˆä¼¤å®³æ—¶ï¼ŒæŠ“一张牌。ã€\nåªè¦å—此结界的生物是黑色,它便得+1/+1且具有「æ¯å½“此生物å‘对手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚〠+Helm of the Gods|众神之盔|神器~武具|ä½ æ¯æ“控一个结界,佩带此武具的生物便得+1/+1。佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Helm of the Host|军团之盔|传奇神器 ~武具|在你回åˆçš„战斗开始时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºä½©å¸¦æ­¤æ­¦å…·ä¹‹ç”Ÿç‰©çš„å¤åˆ¶å“,但如果佩带此武具的生物是传奇,则该è¡ç”Ÿç‰©ä¸æ˜¯ä¼ å¥‡ã€‚该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。\n佩带{5} +Helping Hand|伸手救æ´|法术|将目标法术力值等于或å°äºŽ3的生物牌从你的åŸå¢“场横置移回战场。 +Helvault|狱窖|传奇神器|{1},{T}:放é€ç›®æ ‡ç”±ä½ æ“控的生物。{7},{T}:放é€ç›®æ ‡ä¸ç”±ä½ æ“控的生物。当狱窖从战场进入åŸå¢“场时,将所有被它放é€çš„牌å„在其拥有者之æ“控下移回战场。 +Hematite Golem||| +Henchfiend of Ukor|乌寇的æ‚é­”|生物 ~食人魔|æ•æ·\nè¿”å“{1}{B}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n{B/R}:乌寇的æ‚魔得+1/+0直到回åˆç»“æŸã€‚ +Henge Walker|圆阵漫游者|神器生物 ~魔åƒ|固色~如果施放此咒语时支付过至少三点相åŒé¢œè‰²çš„法术力,则圆阵漫游者进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Henry Wu, InGen Geneticist|基因科技é—传学家å´äº¨åˆ©|传奇生物 — 人类ï¼ç§‘学家|基因科技é—传学家å´äº¨åˆ©å’Œç”±ä½ æ“控的其他人类生物具有榨å–异能。(当具榨å–异能的生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控的生物榨å–一个éžäººç±»ç”Ÿç‰©æ—¶ï¼ŒæŠ“一张牌。如果所榨å–的生物力é‡ç­‰äºŽæˆ–大于3,则派出一个çå®è¡ç”Ÿç‰©ã€‚ +"Henzie ""Toolbox"" Torre"|万金油亨é½æ‰˜é›·|传奇生物 ~魔鬼ï¼æµªå®¢|æ¯ä¸ªä½ æ–½æ”¾ä¹‹æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–大于4的生物咒语å‡å…·æœ‰æ€¥è¢­å¼‚能。其急袭费用等åŒäºŽå…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(ä½ å¯ä»¥é€‰æ‹©æ”¯ä»˜è¯¥å’’语的急袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n你本盘游æˆä¸­æ¯ä»Žç»Ÿå¸…区施放过一次你的指挥官,你支付的急袭费用便å‡å°‘{1}。 +Herald of Anafenza|阿娜芬札传令使|生物~人类ï¼å£«å…µ|延生{2}{W}({2}{W},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚)\næ¯å½“你起动阿娜芬札传令使的延生异能时,将一个1/1白色战士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Herald of Anguish|æ¸ä»¤æ¶é­”|生物~æ¶é­”|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌。\n{1}{B},牺牲一个神器:目标生物得-2/-2直到回åˆç»“æŸã€‚ +Herald of Dromoka|å“茉å¡ä¼ ä»¤|生物~人类ï¼æˆ˜å£«|警戒\n由你æ“控的其他战士生物具有警戒异能。 +Herald of Faith|信念传令使|生物 ~天使|飞行\næ¯å½“信念传令使攻击时,你获得2点生命。 +Herald of Hadar|哈达传令使|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|死亡法阵~{5}{B}:掷一颗d20。\n1~9 VERT æ¯ä½å¯¹æ‰‹å„失去2点生命。\n10~19 VERT æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。\n20 VERT æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。派出两个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Herald of Hoofbeats|攒蹄传令使|生物 ~人类ï¼éª‘士|马术(此生物åªèƒ½è¢«å…·é©¬æœ¯å¼‚能的生物阻挡。)\n由你æ“控的其他骑士具有马术异能。 +Herald of Kozilek|寇基雷传令|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)你施放的无色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Herald of Leshrac|拉席克传令使|生物~圣者|飞行\n累积维æŒï½žèŽ·å¾—一个ä¸ç”±ä½ æ“控的地之æ“控æƒã€‚\næ¯æœ‰ä¸€ä¸ªç”±ä½ æ“控å´ä¸ç”±ä½ æ‹¥æœ‰çš„地,拉席克传令使便得+1/+1。\n当拉席克传令使离场时,æ¯ä½ç‰Œæ‰‹èŽ·å¾—由他拥有且由你æ“控之地的æ“控æƒã€‚ +Herald of Secret Streams|秘溪讯使|生物 ~人鱼ï¼æˆ˜å£«|由你æ“控且其上有+1/+1指示物的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Herald of Serra||| +Herald of Slaanesh|色孽先锋|生物 ~æ¶é­”|色孽基å«ï½žä½ æ–½æ”¾çš„æ¶é­”咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n由你æ“控的其他æ¶é­”具有æ•æ·å¼‚能。 +Herald of Torment|劫令æ¶é­”|结界生物~æ¶é­”|神授{3}{B}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。\n所结附的生物得+3/+3且具有飞行异能。 +Herald of War|战令天使|生物 ~天使|飞行\næ¯å½“战令天使攻击时,在其上放置一个+1/+1指示物。\n战令天使上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,你施放之天使咒语和人类咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Herald of the Dreadhorde|震惧军先锋|生物 ~çµä¿‘ï¼æˆ˜å£«|当震惧军先锋死去时,囤兵2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Herald of the Fair|åšè§ˆä¼šä¼ ä»¤|生物~人类|当åšè§ˆä¼šä¼ ä»¤è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Herald of the Host|军兆天使|生物~天使|飞行,警戒ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正对该牌手或由他æ“控的任一é¹æ´›å®¢è¿›è¡Œæ”»å‡»ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) +Herald of the Pantheon|诸神传令使|生物~åŠäººé©¬ï¼ç¥­å¸ˆ|你施放的结界咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚æ¯å½“你施放结界咒语时,你获得1点生命。 +Herald of the Sun|阳辉传令使|生物 ~天使|飞行\n{3}{W}:在å¦ä¸€ä¸ªç›®æ ‡å…·é£žè¡Œå¼‚能的生物上放置一个+1/+1指示物。 +Herald's Horn|传令å·è§’|神器|于传令å·è§’进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n你施放的该类别生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。若它是该类别的生物牌,则你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ +Heraldic Banner|纹章旗帜|神器|于纹章旗帜进战场时,选择一ç§é¢œè‰²ã€‚\n由你æ“控的该色生物得+1/+0。\n{T}:加一点该色的法术力。 +Heralds of Tzeentch|奸奇先锋|生物 ~æ¶é­”|飞行\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Herbal Poultice|è‰è¯ç³Š|神器|{3},牺牲è‰è¯ç³Šï¼šé‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ +Herd Baloth|巴洛西群|生物 ~野兽|æ¯å½“在巴洛西群上放置一个或数个+1/+1指示物时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª4/4绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Herd Gnarr|结群嚎龙|生物~野兽|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进场时,结群嚎龙得+2/+2直到回åˆç»“æŸã€‚ +Herd Migration|兽群è¿å¾™|法术|领土~由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{G},弃掉兽群è¿å¾™ï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。你获得3点生命。 +Herdchaser Dragon|驱群巨龙|生物~龙|飞行,践è¸\nå¨åŠ›å˜èº«{5}{G}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当驱群巨龙翻回正é¢æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他龙生物上å„放置一个+1/+1指示物。 +Heretic's Punishment|异教徒的惩罚|结界|{3}{R}:选择目标生物或牌手,然åŽå°†ä½ ç‰Œåº“顶的三张牌置入你的åŸå¢“场。 异教徒的惩罚对该生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿™äº›ç‰Œä¹‹é—´æœ€é«˜çš„总法术力费用。 +Heritage Druid|传承德é²ä¼Š|生物~地精ï¼å¾·é²ä¼Š|横置三个由你æ“控且未横置的地精:加{G}{G}{G}到你的法术力池中。 +Hermetic Study|闭门苦读|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{T}:此生物对任æ„一个目标造æˆ1点伤害。〠+Hermit of the Natterknolls|纳特丘éšè€…|生物~人类ï¼ç‹¼äºº|æ¯å½“对手在你的回åˆä¸­æ–½æ”¾å’’语时,抓一张牌。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化纳特丘éšè€…。 +Hermitic Nautilus|é世鹦鹉螺|神器生物 — 鹦鹉螺|警戒\n{1}{U}:é世鹦鹉螺得+3/-3直到回åˆç»“æŸã€‚ +Hero of Bladehold|é”锋城塞勇士|生物 ~人类ï¼éª‘士|战嚎(æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\næ¯å½“é”锋城塞勇士攻击时,派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 +Hero of Bretagard|碧塔嘉勇士|生物 ~人类ï¼æˆ˜å£«|æ¯å½“你从你手上放é€ç‰Œå’Œï¼æˆ–从战场上放é€æ°¸ä¹…物且数é‡è¾¾ä¸€æˆ–更多时,在碧塔嘉勇士上放置等é‡çš„+1/+1指示物。\nåªè¦ç¢§å¡”嘉勇士上有五个或更多指示物,它便具有飞行异能,且é¢å¤–具有天使此类别。\nåªè¦ç¢§å¡”嘉勇士上有å个或更多指示物,它便具有ä¸ç­å¼‚能,且é¢å¤–具有神此类别。 +Hero of Goma Fada|哥马法达勇士|生物~人类ï¼éª‘士ï¼ä¼™ä¼´|奋扬~æ¯å½“哥马法达勇士或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Hero of Iroas|伊洛安斯的英雄|生物~人类ï¼å£«å…µ|你施放的çµæ°”咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n勇行~æ¯å½“你施放一个以伊洛安斯的英雄为目标的咒语时,在伊洛安斯的英雄上放置一个+1/+1指示物。 +Hero of Leina Tower|莱纳塔英雄|生物~人类ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以莱纳塔英雄为目标的咒语时,你å¯ä»¥æ”¯ä»˜{X}。若你如此作,则在莱纳塔英雄上放置X个+1/+1指示物。 +Hero of Oxid Ridge|奥悉达山脊勇士|生物~人类ï¼éª‘士|æ•æ·\n战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\næ¯å½“奥悉达山脊勇士攻击时,力é‡ä¸º1或更少的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Hero of Precinct One|第一城区勇士|生物 ~人类ï¼æˆ˜å£«|æ¯å½“你施放多色咒语时,派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ +Hero of the Dunes|沙丘勇士|生物 ~人类ï¼å£«å…µ|当沙丘勇士进战场时,将目标法术力值等于或å°äºŽ3的神器或生物牌从你的åŸå¢“场移回战场。\n由你æ“控且法术力值等于或å°äºŽ3的生物得+1/+0。 +Hero of the Games|竞技会勇士|生物 ~人类ï¼å£«å…µ|æ¯å½“你施放以竞技会勇士为目标的咒语时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Hero of the Nyxborn|天裔勇士|结界生物 ~人类ï¼å£«å…µ|当天裔勇士进战场时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放以天裔勇士为目标的咒语时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Hero of the Pride|ç‹®æ—勇士|生物 ~猫ï¼å£«å…µ|æ¯å½“你施放以狮æ—勇士为目标的咒语时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Hero of the Winds|风袭勇士|生物 ~人类ï¼å£«å…µ|飞行\næ¯å½“你施放以风袭勇士为目标的咒语时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Hero's Blade|英雄å®åˆƒ|神器 ~武具|佩带此武具的生物得+3/+2。\næ¯å½“一个传奇生物在你的æ“控下进战场时,你å¯ä»¥å°†è‹±é›„å®åˆƒè£…备于其上。\n佩带{4}({4}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Hero's Demise|英雄殒è½|瞬间|消ç­ç›®æ ‡ä¼ å¥‡ç”Ÿç‰©ã€‚ +Hero's Downfall|英雄殉身|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Hero's Heirloom|英雄传家å®|神器 ~武具|佩带此武具的生物得+2/+1。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是传奇,它便具有践è¸ä¸Žæ•æ·å¼‚能。\n佩带{2} +Hero's Resolve||| +Heroes Remembered|壮士ä¸æœ½|法术|你获得20点生命。\n延缓10~{W}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{W}并将此牌移出对战,且上é¢æœ‰å个计时指示物。 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Heroes of the Revel|欢宴勇士|生物 ~羊蹄人ï¼å£«å…µ|当欢宴勇士进战场时,派出一个1/1红色羊蹄人è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\næ¯å½“你施放以欢宴勇士为目标的咒语时。由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Heroes' Bane|英雄ç¾ç¥¸|生物~多头龙|英雄ç¾ç¥¸è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª+1/+1指示物。\n{2}{G}{G}:在英雄ç¾ç¥¸ä¸Šæ”¾ç½®X个+1/+1指示物,X为其力é‡ã€‚ +Heroes' Podium|英雄è£å›|传奇神器|对æ¯ä¸ªç”±ä½ æ“控的传奇生物而言,你æ¯æ“控一个其他传奇生物,它便得+1/+1。\n{X},{T}:检视你牌库顶的X张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张传奇生物牌,并将其置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Heroes' Reunion|英雄é‡èšé¦–|瞬间|目标牌手获得7点生命。 +Heroic Charge|勇士冲锋|瞬间|增幅{1}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{R}。)\n由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚如果此咒语已增幅,则这些生物å†èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚ +Heroic Defiance||| +Heroic Intervention|英勇干预|瞬间|由你æ“控的永久物获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Heroic Reinforcements|英勇增æ´|法术|派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得æ•æ·å¼‚能。 +Heron of Hope|播望è‹é¹­|生物 ~鸟|飞行\n如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\n{1}{W}:播望è‹é¹­èŽ·å¾—系命异能直到回åˆç»“æŸã€‚ +Heron's Grace Champion|è‹é¹­é£ŽåŽæ–—士|生物 ~人类ï¼éª‘士|闪现\n系命\n当è‹é¹­é£ŽåŽæ–—士进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他人类得+1/+1且获得系命异能。 +Heron-Blessed Geist|鹭佑游魂|生物 ~精怪|飞行\n{3}{W},从你的åŸå¢“场放é€é¹­ä½‘游魂:派出两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ æ“控结界时起动,且仅é™æ³•æœ¯æ—¶æœºã€‚ +Heronblade Elite|è‹é¹­åˆƒè英|生物 ~人类ï¼æˆ˜å£«|警戒\næ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,在è‹é¹­åˆƒè英上放置一个+1/+1指示物。\n{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为è‹é¹­åˆƒè英的力é‡ã€‚ +Hew the Entwood|滥ä¼æ©ç‰¹æ£®æž—|法术|牺牲任æ„æ•°é‡çš„地。展示你牌库顶的X张牌,X为以此法牺牲的地数é‡ã€‚选择任æ„æ•°é‡ä»¥æ­¤æ³•å±•ç¤ºçš„神器和ï¼æˆ–地牌。将所有以此法选择的éžåœ°ç‰Œæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•é€‰æ‹©çš„地牌横置放进战场,然åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Hewed Stone Retainers|石雕ä¾ä»Ž|神器生物~魔åƒ|åªèƒ½äºŽä½ å·²æ–½æ”¾è¿‡å…¶ä»–咒语的回åˆä¸­æ–½æ”¾çŸ³é›•ä¾ä»Žã€‚ +Hex|å…­æ–¹æ€é˜µ|法术|消ç­å…­ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ +Hex Parasite|邪术寄生虫|神器生物~昆虫|{X}{B/P}:从目标永久物上移去至多X个指示物。 æ¯ä»¥æ­¤æ³•ç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œé‚ªæœ¯å¯„生虫便得+1/+0直到回åˆç»“æŸã€‚ ({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚) +Hexavus|六节兽|神器生物 ~组构体|飞行\n六节兽进战场时上é¢æœ‰å…­ä¸ª+1/+1指示物。\n{1},从六节兽上移去一个+1/+1指示物:在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªé£žè¡ŒæŒ‡ç¤ºç‰©ã€‚\n{1},从å¦ä¸€ä¸ªç”±ä½ æ“控的生物上移去一个指示物:在六节兽上放置一个+1/+1指示物。 +Hexbane Tortoise|ç¦é‚ªé¾Ÿ|生物 ~龟|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\nå¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Hexdrinker|饮咒蛇|生物 ~蛇|å‡çº§{1}({1}:在其上放置一个等级指示物。å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级3-7\n4/4\nå瞬间ä¿æŠ¤\n等级8+\n6/6\nå一切ä¿æŠ¤ +Hexgold Halberd|金角æ¿é•¿æˆŸ|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便具有先攻与践è¸å¼‚能。\n佩带{2}{R} +Hexgold Hoverwings|金角æ¿æµ®ç¿¼|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物具有飞行异能。\n由你æ“控且佩带武具的生物得+1/+0。\n佩带{2}{W} +Hexgold Slash|金角æ¿æ–©å‡»|瞬间|金角æ¿æ–©å‡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。如果该生物具有下毒异能,则改为金角æ¿æ–©å‡»å¯¹è¯¥ç”Ÿç‰©é€ æˆ4点伤害。 +Hexmark Destroyer|å·«å°æ¯ç­è€…|神器生物 ~太空死çµ|多é‡å¨èƒæŠ¹æ¶ˆç‚®ï½žå·«å°æ¯ç­è€…åªèƒ½è¢«å…­ä¸ªæˆ–更多生物阻挡。\nç ´åŸ{4}{B}{B}({4}{B}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Hexplate Golem|六角æ¿é­”åƒ|神器生物 ~魔åƒ| +Hexplate Wallbreaker|六角æ¿ç ´å¢™æ§Œ|神器 ~武具|秘罗万å²ï¼\n佩带此武具的生物得+2/+2。\næ¯å½“佩带此武具的生物攻击时,若当å‰æ˜¯æœ¬å›žåˆçš„首个战斗阶段,则é‡ç½®æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。\n佩带{3}{R} +Hibernation||| +Hibernation's End|冬眠结æŸ|结界|累积维æŒ{1}\næ¯å½“你支付冬眠结æŸçš„累积维æŒè´¹ç”¨æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用需等于冬眠结æŸä¸Šå²æœˆæŒ‡ç¤ºç‰©çš„æ•°é‡ï¼Œå¹¶å°†å®ƒæ”¾ç½®è¿›åœºã€‚ 若你如此作,则将你的牌库洗牌。 +Hidden Ancients||| +Hidden Cataract|蔽匿瀑布|地 — 洞窟|蔽匿瀑布须横置进战场。\n{T}:加{U}。\n{4}{U},{T},牺牲蔽匿瀑布:倾探4。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ4çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Hidden Courtyard|蔽匿庭院|地 — 洞窟|蔽匿庭院须横置进战场。\n{T}:加{W}。\n{4}{W},{T},牺牲蔽匿庭院:倾探4。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ4çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Hidden Dragonslayer|匿踪屠龙者|生物~人类ï¼æˆ˜å£«|系命\nå¨åŠ›å˜èº«{2}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当匿踪屠龙者翻回正é¢æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控且力é‡ç­‰äºŽæˆ–大于4的生物。 +Hidden Guerrillas||| +Hidden Herbalists|éšåŒ¿è‰è¯å¸ˆ|生物~人类ï¼å¾·é²ä¼Š|å抗~当éšåŒ¿è‰è¯å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则加{G}{G}到你的法术力池中。 +Hidden Herd||| +Hidden Horror|匿形惊惧兽|生物~惊惧兽|当匿形惊惧兽进场时,除éžä½ å¼ƒæŽ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ +Hidden Necropolis|蔽匿陵å¯|地 — 洞窟|蔽匿陵å¯é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}。\n{4}{B},{T},牺牲蔽匿陵å¯ï¼šå€¾æŽ¢4。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ4çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Hidden Nursery|蔽匿苗圃|地 — 洞窟|蔽匿苗圃须横置进战场。\n{T}:加{G}。\n{4}{G},{T},牺牲蔽匿苗圃:倾探4。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ4çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Hidden Predators||| +Hidden Spider||| +Hidden Stag||| +Hidden Stockpile|秘è—备å“|结界|å抗~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{1},牺牲一个生物:å åœ1。 +Hidden Strings|æ— å½¢æ“ä¸|法术|ä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物,然åŽä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Hidden Volcano|蔽匿ç«å±±|地 — 洞窟|蔽匿ç«å±±é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}。\n{4}{R},{T},牺牲蔽匿ç«å±±ï¼šå€¾æŽ¢4。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ4çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Hide|Hide|瞬间|将目标神器或结界牌置于其拥有者的牌库底。 +Hideous End|骇人丧亡|瞬间|消ç­ç›®æ ‡éžé»‘色的生物。 å…¶æ“控者失去2点生命。 +Hideous Laughter|骇人邪笑|瞬间~å¤å’’|所有生物得-2/-2直到回åˆç»“æŸã€‚\n通è”å¤å’’{3}{B}{B}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Hideous Visage|骇人æ¶å®¹|法术|由你æ“控的生物获得å¨å“异能直到回åˆç»“æŸã€‚ (这些生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Hidetsugu and Kairi|碑出告与开璃|传奇生物 ~食人魔ï¼æ¶é­”ï¼é¾™|飞行\n当碑出告与开璃进战场时,抓三张牌,然åŽå°†ä¸¤å¼ ç‰Œä»Žä½ æ‰‹ä¸Šä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。\n当碑出告与开璃死去时,放é€ä½ çš„牌库顶牌。目标对手失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。如果它是瞬间或法术牌,则你å¯ä»¥æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Hidetsugu's Second Rite|碑出告第二仪å¼|瞬间|若目标牌手的生命正好为10,碑出告第二仪å¼å¯¹è¯¥ç‰Œæ‰‹é€ æˆ10点伤害。 +Hidetsugu, Devouring Chaos|噬生浑魔碑出告|传奇生物 ~食人魔ï¼æ¶é­”|{B},牺牲一个生物:å åœ2。\n{2}{R},{T}:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚当你以此法放é€ä¸€å¼ éžåœ°ç‰Œæ—¶ï¼Œå™¬ç”Ÿæµ‘魔碑出告对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æ”¾é€ä¹‹ç‰Œçš„法术力值。 +Hieroglyphic Illumination|图符幽光|瞬间|抓两张牌。\n循环{U}({U},弃掉此牌:抓一张牌。) +Hieromancer's Cage|圣术士囚笼|结界|当圣术士囚笼进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到圣术士囚笼离开战场为止。 +Hierophant Bio-Titan|æ¶åƒæ€ªç”Ÿç‰©æ³°å¦|生物 ~泰伦虫æ—|狂热代谢~你å¯ä»¥ä»Žç”±ä½ æ“控的生物上移去总共任æ„æ•°é‡çš„+1/+1指示物,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•ç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n警戒,延势,守护{2}\næ³°å¦å·¨ç‰©ï½žæ¶åƒæ€ªç”Ÿç‰©æ³°å¦ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Hierophant's Chalice|法皇圣æ¯|神器|当法皇圣æ¯è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»1点生命且你获得1点生命。\n{T}:加{C}到你的法术力池中。 +High Alert|高度戒备|结界|由你æ“控的æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\n由你æ“控的生物能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。\n{2}{W}{U}:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +High Fae Negotiator|至高仙谈判员|生物 — ä»™çµï¼é‚ªæœ¯å¸ˆ|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n飞行\n当至高仙谈判员进战场时,若它已加ç ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去3点生命且你获得3点生命。 +High Ground|制高点|结界|由你æ“控的æ¯ä¸ªç”Ÿç‰©å¯ä»¥é¢å¤–多阻挡一个生物。 +High Market|最高市场|地|{T}:加{1}到你的法术力池中。{T},牺牲一个生物:你获得1点生命。 +High Priest of Penance|告解高阶僧侣|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“告解高阶僧侣å—到伤害时,你å¯ä»¥æ¶ˆç­ç›®æ ‡éžåœ°æ°¸ä¹…物。 +High Sentinels of Arashin|阿拉辛高等哨兵|生物 ~鸟ï¼å£«å…µ|飞行\nä½ æ¯æ“控一个上é¢æœ‰+1/+1指示物的其他生物,阿拉辛高等哨兵便得+1/+1。\n{3}{W}:在目标生物上放置一个+1/+1指示物。 +High Tide|高潮|瞬间|直到回åˆç»“æŸï¼Œæ¯å½“任一牌手横置海岛以产生法术力时,该牌手é¢å¤–加{U}。 +High-Rise Sawjack|高空链锯工|生物 ~妖精ï¼å¸‚æ°‘|延势\næ¯å½“高空链锯工阻挡一个具飞行异能的生物时,高空链锯工得+2/+0直到回åˆç»“æŸã€‚ +High-Speed Hoverbike|高速悬浮机车|神器 ~载具|闪现\n飞行\n当高速悬浮机车进战场时,横置至多一个目标生物。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Highborn Ghoul|望æ—食尸鬼|生物~çµä¿‘|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Highborn Vampire|望æ—å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«| +Highland Berserker|高地狂战士|生物~人类ï¼ç‹‚战士ï¼ä¼™ä¼´|æ¯å½“高地狂战士或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥è®©ç”±ä½ æ“控的伙伴生物获得先攻异能直到回åˆç»“æŸã€‚ +Highland Forest|高地树林|雪境地 ~山脉ï¼æ ‘æž—|({T}:加{R}或{G}。)\n高地树林须横置进战场。 +Highland Game|高地猎物|生物 ~麋鹿|当高地猎物死去时,你获得2点生命。 +Highland Giant||| +Highland Lake|高地湖泊|地|高地湖泊须横置进战场。\n{T}:加{U}或{R}。 +Highland Weald|高地林野|雪境地|高地林野须横置进场。\n{T}:加{R}或{G}到你的法术力池中。 +Highspire Artisan|峰顶工匠|生物~妖精ï¼ç¥žå™¨å¸ˆ|延势(此生物能阻挡具飞行异能的生物。)\n装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) +Highspire Infusion|峰顶çŒè¾“|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。 +Highspire Mantis|峰顶螳螂|生物~昆虫|é£žè¡Œï¼Œè·µè¸ +Hightide Hermit|涨潮寄居蟹|生物~蟹|守军\n当涨潮寄居蟹进战场时,你得到{E}{E}{E}{E}(四个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}:涨潮寄居蟹于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Highway Robber|大é“抢匪|生物~人类ï¼ä½£å…µ|当大é“抢匪进场时,你获得2点生命且目标对手失去2点生命。 +Higure, the Still Wind|å‡é£Žæ—¥æš®|传奇生物~人类ï¼å¿è€…|å¿æœ¯{2}{U}{U} ({2}{U}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“日暮对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å¿è€…牌,展示该牌,并置于你手上。 若你如此作,则将你的牌库洗牌。\n{2}:目标å¿è€…本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Hijack|劫æŒ|法术|获得目标神器或生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将之é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Hikari, Twilight Guardian|暮光护å«ç§˜åŠ ç†|传奇生物~精怪|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†æš®å…‰æŠ¤å«ç§˜åŠ ç†ç§»å‡ºå¯¹æˆ˜ã€‚若你如此作,在回åˆç»“æŸå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回场上。 +Hill Giant|山丘巨人|生物~巨人| +Hill Giant Herdgorger|噬群山丘巨人|生物 ~巨人|当噬群山丘巨人进战场时,你获得3点生命。 +Hillcomber Giant|æœå±±å·¨äºº|生物~巨人ï¼æ–¥å€™|山脉行者 +Hinata, Dawn-Crowned|冠晓麒麟日å‘|传奇生物 ~麒麟ï¼ç²¾æ€ª|飞行,践è¸\n你施放的咒语æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n对手施放的咒语æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}æ¥æ–½æ”¾ã€‚ +Hinder|阻ç¢|瞬间|å击目标咒语。如果以此法å击该咒语,则改为将该牌置于其拥有者的牌库顶或牌库底,而éžç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。 +Hindering Light|阻ç¢ä¹‹å…‰|瞬间|å击目标咒语,且该咒语须以你或是由你æ“控的永久物为目标。\n抓一张牌。 +Hindering Touch||| +Hindervines|阻路藤蔓|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å…¶ä¸Šæ²¡æœ‰+1/+1指示物的生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 +Hint of Insanity||| +Hinterland Drake|内陆龙兽|生物~龙兽|飞行\n内陆龙兽ä¸èƒ½é˜»æŒ¡ç¥žå™¨ç”Ÿç‰©ã€‚ +Hinterland Harbor|内陆港湾|地|除éžä½ æ“控树林或海岛,å¦åˆ™å†…陆港湾须横置进战场。\n{T}:加{G}或{U}。 +Hinterland Hermit|内陆éšè€…|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化内陆éšè€…。 +Hinterland Logger|内陆樵女|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化内陆樵女。 +Hinterland Scourge|内陆祸害|生物~ - 狼人|若能阻挡内陆祸害,则必须阻挡之。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化内陆祸害。 +Hipparion||| +Hired Blade|雇剑打手|生物 ~人类ï¼æ€æ‰‹|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。) +Hired Heist|雇佣抢匪|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“一个由你æ“控且具该å称的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{U}。若你如此作,则抓一张牌。 +Hired Hexblade|å—雇咒剑士|生物 ~妖精ï¼é‚ªæœ¯å¸ˆ|当å—雇咒剑士进战场时,若施放它时支付过æ¥è‡ªçå®çš„法术力,则你抓一张牌且失去1点生命。 +Hired Poisoner|雇佣投毒客|生物 ~人类ï¼æ€æ‰‹|死触 +Hired Torturer|雇佣刑å|生物~人类ï¼æµªå®¢|守军\n{3}{B},{T}:目标对手失去2点生命,然åŽä»Žå…¶æ‰‹ä¸Šéšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ +Hisoka's Defiance|密师范的å抗|瞬间|å击目标精怪或å¤å’’咒语。 +Hisoka's Guard|密师范护å«|生物~人类ï¼æ³•æœ¯å¸ˆ|ä½ å¯é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®å¯†å¸ˆèŒƒæŠ¤å«ã€‚\n{1}{U},{T}:åªè¦å¯†å¸ˆèŒƒæŠ¤å«æŒç»­è¢«æ¨ªç½®ï¼Œåˆ™ç›®æ ‡ç”±ä½ æ“控,且ä¸æ˜¯å¯†å¸ˆèŒƒæŠ¤å«çš„生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。 +Hisoka, Minamo Sensei|æ°´é¢é™¢å¯†å¸ˆèŒƒ|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},弃一张牌:若目标咒语与所弃之牌的总法术力费用相åŒï¼Œåˆ™å击之。 +Hissing Iguanar|嘶å“鬣蜥|生物 ~蜥蜴|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥è®©å˜¶å“鬣蜥对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害。 +Hissing Miasma|嘶å“沼气|结界|æ¯å½“一个生物攻击你时,其æ“控者失去1点生命。 +Hissing Quagmire|嘶å“湿沼|地|嘶å“湿沼须横置进战场。\n{T}:加{B}或{G}到你的法术力池中。\n{1}{B}{G}:嘶å“湿沼æˆä¸º2/2黑绿åŒè‰²ï¼Œå…·æ­»è§¦å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Historian of Zhalfir|赛费尔å²å®¶|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“赛费尔å²å®¶æ”»å‡»æ—¶ï¼Œè‹¥ä½ æ“控泰è²åŠ›é¹æ´›å®¢ï¼Œåˆ™æŠ“一张牌。 +Historian's Boon|å²å®¶æ©æ³½|结界|æ¯å½“å²å®¶æ©æ³½æˆ–å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„结界在你æ“控下进战场时,派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“由你æ“控的传纪之最终章节异能触å‘时,派出一个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ +Historian's Wisdom|å²å®¶æ™ºæ…§|结界 ~çµæ°”|结附于神器或生物\n当å²å®¶æ™ºæ…§è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ‰€ç»“附之永久物是生物且其力é‡ä¸ºæˆ˜åœºä¸Šç”Ÿç‰©ä¸­çš„最大值,则抓一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便得+2/+1。 +History of Benalia|宾纳里亚å²|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 由你æ“控的骑士得+2/+1直到回åˆç»“æŸã€‚ +Hit|Hit|瞬间|目标牌手牺牲一个神器或生物。 刺æ€å¯¹è¯¥ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥æ°¸ä¹…物的总法术力费用。 +Hit the Mother Lode|寻得æ¯è„‰|法术|倾探10。如果所倾探之牌的法术力值å°äºŽ10,则派出等åŒäºŽè¯¥å·®è·æ•°é‡ä¹‹å·²æ¨ªç½®çš„çå®è¡ç”Ÿç‰©ã€‚ +Hitchclaw Recluse|钩爪éšå£«|生物 ~蜘蛛|延势 +Hithlain Knots|希斯莱æ©ç»³ç»“|瞬间|横置目标生物。å åœ1。\n抓一张牌。 +Hithlain Rope|希斯莱æ©ç»³ç´¢|神器|ä¸èƒ½ç‰ºç‰²å¸Œæ–¯èŽ±æ©ç»³ç´¢ã€‚\n{1},{T}:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。你å³æ‰‹è¾¹çš„牌手获得希斯莱æ©ç»³ç´¢ä¹‹æ“控æƒã€‚\n{2},{T}:抓一张牌。你å³æ‰‹è¾¹çš„牌手获得希斯莱æ©ç»³ç´¢ä¹‹æ“控æƒã€‚ +Hive Mind|集体心智|结界|æ¯å½“任一牌手施放瞬间或法术咒语,所有其它牌手å‡å¤åˆ¶è¯¥å’’语。 这些牌手å¯ä»¥ä¸ºè‡ªå·±çš„å¤åˆ¶å“选择新目标。 +Hive Stirrings|巢穴醒生|法术|将两个1/1无色裂片妖è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Hive of the Eye Tyrant|魔眼暴å›æ –å·¢|地|如果你æ“控两个或更多其他地,则魔眼暴å›æ –巢须横置进战场。\n{T}:加{B}。\n{3}{B}:直到回åˆç»“æŸï¼Œé­”眼暴å›æ –å·¢æˆä¸º3/3黑色眼魔生物,且具有å¨æ…‘与「æ¯å½“此生物攻击时,将目标牌从防御牌手的åŸå¢“场放é€ã€‚ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ +Hiveheart Shaman|巢心祭师|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“巢心祭师攻击时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œä¸”å…¶ä¸å¾—与由你æ“控的地有共通之地类别,将该牌放进战场,然åŽæ´—牌。\n{5}{G}:派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚在该è¡ç”Ÿç‰©ä¸Šæ”¾ç½®X个+1/+1指示物,X为由你æ“控之地中基本地类别的数é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Hivestone|æ¯å·¢çŸ³|神器|由你æ“控的生物é¢å¤–具有「裂片妖ã€æ­¤ç”Ÿç‰©ç±»åˆ«ã€‚ +Hixus, Prison Warden|典狱长希瑟æ€|传奇生物~人类ï¼å£«å…µ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)æ¯å½“一个生物对你造æˆæˆ˜æ–—伤害时,若典狱长希瑟æ€æ˜¯äºŽæœ¬å›žåˆè¿›æˆ˜åœºï¼Œåˆ™æ”¾é€è¯¥ç”Ÿç‰©ï¼Œç›´åˆ°å¸Œç‘Ÿæ€ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚(该生物会在其拥有者的æ“控下移回。) +Hoard Hauler|è—å“æ¬è¿è½¦|神器 ~载具|è·µè¸\næ¯å½“è—å“æ¬è¿è½¦å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,他æ¯æ“控一个神器,你便派出一个çå®è¡ç”Ÿç‰©ã€‚\næ­è½½3 +Hoard Robber|集å®æŠ¢åŒª|生物 ~魔人ï¼æµªå®¢|æ¯å½“集å®æŠ¢åŒªå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Hoard-Smelter Dragon|炼储巨龙|生物 ~龙|飞行\n{3}{R}:消ç­ç›®æ ‡ç¥žå™¨ã€‚炼储巨龙得+X/+0直到回åˆç»“æŸï¼ŒX为该神器的法术力值。 +Hoarder's Greed|è—å®è´ªæ¬²|法术|你失去2点生命并抓两张牌,然åŽä¸Žä¸€ä½å¯¹æ‰‹æ¯”点。 若你赢,则é‡å¤æ­¤æµç¨‹ã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Hoarding Broodlord|è´®å®æ—领|生物 ~龙|å¬é›†\n飞行\n当贮å®æ—领进战场时,从你牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç‰Œé¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽæ´—牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨ä¹‹ã€‚\n你从放é€åŒºæ–½æ”¾çš„咒语具有å¬é›†å¼‚能。 +Hoarding Dragon|è´®å®å·¨é¾™|生物~龙|飞行\n当贮å®å·¨é¾™è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå°†å®ƒæ”¾é€ï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n当贮å®å·¨é¾™æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥å°†æ‰€æ”¾é€çš„牌置于其拥有者手上。 +Hoarding Ogre|è´®å®é£Ÿäººé­”|生物 ~食人魔|æ¯å½“è´®å®é£Ÿäººé­”攻击时,掷一颗d20。\n1~9 VERT 派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n10~19 VERT 派出两个çå®è¡ç”Ÿç‰©ã€‚\n20 VERT 派出三个çå®è¡ç”Ÿç‰©ã€‚ +Hoarding Recluse|è´®å®éè››|生物 ~蜘蛛|延势,死触\n当贮å®é蛛死去时,将至多å¦ä¸€å¼ ç›®æ ‡ç‰Œä»ŽåŸå¢“场置于其拥有者的牌库底。 +Hobbit's Sting|éœæ¯”特人刺å®|瞬间|éœæ¯”特人刺å®å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害,X为由你æ“控的生物数é‡å’Œç”±ä½ æ“控的食å“æ•°é‡ä¹‹æ€»å’Œã€‚ +Hobble||| +Hobblefiend|噬踵邪鬼|生物 ~魔鬼|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨å™¬è¸µé‚ªé¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Hobbling Zombie|è¹’è·šçµä¿‘|生物 ~çµä¿‘|死触\n当蹒跚çµä¿‘死去时,派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) +Hobgoblin Bandit Lord|大哥布林山贼王|生物 ~鬼怪ï¼æµªå®¢|由你æ“控的其他鬼怪得+1/+1。\n{R},{T}:大哥布林山贼王对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­åœ¨ä½ çš„æ“控下进战场的鬼怪数é‡ã€‚ +Hobgoblin Captain|大哥布林队长|生物 ~鬼怪ï¼é‡Žè›®äºº|集群战术~æ¯å½“大哥布林队长攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则大哥布林队长获得先攻异能直到回åˆç»“æŸã€‚ +Hobgoblin Dragoon|大精çµé‡è£…å…µ|生物~精çµï¼éª‘士|飞行,先攻 +Hofri Ghostforge|铸魂éœéž|传奇生物 ~矮人ï¼åƒ§ä¾£|由你æ“控的精怪得+1/+1且具有践è¸ä¸Žæ•æ·å¼‚能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将它放é€ã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但它é¢å¤–具有精怪此类别,且具有「当此生物离开战场时,将所放é€ä¹‹ç‰Œç§»å›žä½ çš„åŸå¢“场。〠+Hogaak, Arisen Necropolis|醒转å¤é™µå¯éœä½³è‘›|传奇生物 ~圣者|ä½ ä¸èƒ½ç”¨æ³•æœ¯åŠ›æ¥æ–½æ”¾æ­¤å’’语。\nå¬é›†ï¼ŒæŽ˜ç©´(于施放此咒语时,你æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力,且æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œä¹Ÿèƒ½æ”¯ä»˜{1}。)\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放醒转å¤é™µå¯éœä½³è‘›ã€‚\nè·µè¸ +Hokori, Dust Drinker|饮尘放粉痢|传奇生物~精怪|地于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹é‡ç½®ä¸€ä¸ªç”±ä»–æ“控的地。 +Hold at Bay|阻止进袭|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„7点伤害。 +Hold for Questioning|扣押讯问|结界 ~çµæ°”|结附于生物或é¹æ´›å®¢\n当扣押讯问进战场时,横置所结附的永久物并探查。(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。)\n所结附的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ï¼Œä¸”其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Hold for Ransom|囚ç¦ç´¢èµŽ|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且具有「{7}:囚ç¦ç´¢èµŽçš„æ“控者将它牺牲并抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚〠+Hold the Gates|åšå®ˆé—¨æˆ·|结界|ä½ æ¯æ“控一个门,由你æ“控的生物便得+0/+1;它们具有警戒异能。 +Hold the Line|åšå®ˆæˆ˜çº¿|瞬间|进行阻挡的生物得+7/+7直到回åˆç»“æŸã€‚ +Hold the Perimeter|åšå®ˆé˜µçº¿|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n在你的第一个维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/2白色,具守军异能的士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n在æ¯ä½å…¶ä»–牌手的第一个维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å°†ä¸€ä¸ª1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Holdout Settlement|åšå®ˆè€…èšè½|地|{T}:加{C}到你的法术力池中。({C}代表无色法术力。)\n{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力到你的法术力池中。 +Holistic Wisdom||| +Hollow Dogs|空腹狗群|生物~猎犬|æ¯å½“空腹狗群攻击时,它得+2/+0直到回åˆç»“æŸã€‚ +Hollow One|空壳石æ¤|神器生物 ~魔åƒ|你本回åˆä¸­æ¯å¾ªçŽ¯æˆ–弃过一张牌,此咒语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Hollow Scavenger|Hollow Scavenger|生物 — 狼|{1},牺牲一个食å“:空腹食è…狼得+2/+2直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Hollow Specter||| +Hollow Trees||| +Hollowborn Barghest|洼生犬魔|生物~æ¶é­”ï¼çŒŽçŠ¬|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去2点生命。\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™è¯¥ç‰Œæ‰‹å¤±åŽ»2点生命。 +Hollowhead Sliver|无脑裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有「{T},弃一张牌:抓一张牌。〠+Hollowhenge Beast|空圆地野兽|生物~野兽| +Hollowhenge Overlord|空圆地王狼|生物 ~狼|闪现\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个为狼或狼人的生物,便派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ +Hollowhenge Scavenger|空圆地拾è’者|生物~元素|丧心~当空圆地拾è’者进战场时,若本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œä½ èŽ·å¾—5点生命。 +Hollowhenge Spirit|空圆地精怪|生物~精怪|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行\n当空圆地精怪进战场时,将目标进行攻击或阻挡的生物移出战斗。 +Hollowsage|寂空贤者|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“寂空贤者æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Holy Avenger|神圣å¤ä»‡è€…|神器 ~武具|佩带此武具的生物具有连击异能。\næ¯å½“佩带此武具的生物造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ä¸€å¼ çµæ°”牌从你手上放进战场并贴附于其上。\n佩带{2}{W} +Holy Day|圣日|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 +Holy Justiciar|神圣å¸æ³•åƒ§|生物~人类ï¼åƒ§ä¾£|{2}{W},{T}:横置目标生物。 若该生物是çµä¿‘,将它放é€ã€‚ +Holy Mantle|神圣护篷|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有å生物ä¿æŠ¤ã€‚ +Holy Strength|神圣之力|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物得+1/+2。 +Homarid Explorer|è·é©¬åˆ©æ—探险家|生物 ~è·é©¬åˆ©ï¼æ–¥å€™|当è·é©¬åˆ©æ—探险家进战场时,目标牌手将其牌库顶的四张牌置入其åŸå¢“场。 +Homestead Courage|护家之勇|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。它获得警戒异能直到回åˆç»“æŸã€‚\n返照{W}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Homeward Path|返乡之径|地|{T}:加{C}到你的法术力池中。\n{T}:æ¯ä½ç‰Œæ‰‹å„获得所有由其拥有之生物的æ“控æƒã€‚ +Homicidal Brute|å—œæ€è›®æ±‰|生物~ - 人类ï¼çªå˜ä½“|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥å—œæ€è›®æ±‰æœ¬å›žåˆå¹¶æœªæ”»å‡»ï¼Œåˆ™æ¨ªç½®å—œæ€è›®æ±‰ï¼Œç„¶åŽè½¬åŒ–它。 +Homicidal Seclusion|éš”ç»å‡¶æ€è€…|结界|åªè¦ä½ ä»…æ“控一个生物,该生物得+3/+1并具有系命异能。 +Homing Lightning|导å‘闪电|瞬间|导å‘闪电对目标生物åŠæ¯ä¸ªä¸Žå…¶åŒå的其他生物å„造æˆ4点伤害。 +Homing Sliver|返乡裂片妖|生物 ~裂片妖|æ¯ä½ç‰Œæ‰‹æ‰‹ä¸Šçš„æ¯å¼ è£‚片妖牌å‡å…·æœ‰å¾ªçŽ¯è£‚片妖{3}。\n循环裂片妖{3}({3},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ è£‚片妖牌,展示该牌,并置于你手上。然åŽå°†ä½ çš„牌库洗牌。) +Honden of Cleansing Fire|净ç«æœ¬æ®¿|传奇结界~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个祭祠,便获得2点生命。 +Honden of Infinite Rage|嗔怒本殿|传奇结界~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œå—”怒本殿对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控之祭祠数é‡ã€‚ +Honden of Life's Web|大罗本殿|传奇结界~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个祭祠,便将一个1/1无色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Honden of Night's Reach|夜幕本殿|传奇结界~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个祭祠,目标对手便弃一张牌。 +Honden of Seeing Winds|清风本殿|传奇结界~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个祭祠,便抓一张牌。 +Honed Khopesh|光亮镰刃|神器~武具|佩带此武具的生物得+1/+1。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Honey Mammoth|饮蜜长毛象|生物 ~象|当饮蜜长毛象进战场时,你获得4点生命。 +Honeymoon Hearse|蜜月柩车|神器 ~载具|è·µè¸\n横置两个由你æ“控且未横置的生物:蜜月柩车æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ +Honor Guard|仪队兵|生物~人类ï¼å£«å…µ|{W}:仪队兵得+0/+1直到回åˆç»“æŸã€‚ +Honor Troll|求誉巨魔|生物 ~巨魔ï¼å¾·é²ä¼Š|警戒\n如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\nåªè¦ä½ çš„总生命为25或更多,è£èª‰å·¨é­”便得+2/+1。 +Honor of the Pure|纯净è£è€€|结界|由你æ“控的白色生物得+1/+1。 +Honor the God-Pharaoh|崇敬法è€ç¥ž|法术|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Honor's Reward|è£è€€æŠ¥å¿|瞬间|你获得4点生命。振励2。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置两个+1/+1指示物。) +Honor-Worn Shaku|è£è€€ä¹‹ç¬|神器|{T}:加{1}到你的法术力池中。\n横置一个由你æ“控且未横置的传奇永久物:é‡ç½®è£è€€ä¹‹ç¬ã€‚ +Honorable Passage|è£è€€ä¹‹è·¯|瞬间|选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„伤害 若以此法防止的伤害æ¥æºä¸ºçº¢è‰²ï¼Œåˆ™è£è€€ä¹‹è·¯å¯¹æ­¤æ¥æºçš„æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•é˜²æ­¢ä¹‹ä¼¤å®³ã€‚ +Honorable Scout||| +Honored Crop-Captain|è£è€€ç¾¤é•¿|生物~人类ï¼æˆ˜å£«|æ¯å½“è£è€€ç¾¤é•¿æ”»å‡»æ—¶ï¼Œå…¶ä»–进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚ +Honored Heirloom|è£è€€ä¼ å®¶å®|神器|{T}:加一点任æ„颜色的法术力。\n{2},{T}:将目标牌从åŸå¢“场放é€ã€‚ +Honored Hierarch|è£è€€å¤§ä¸»æ•™|生物~人类ï¼å¾·é²ä¼Š|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)åªè¦è£è€€å¤§ä¸»æ•™å·²é“­å‹‡ï¼Œå®ƒä¾¿å…·æœ‰è­¦æˆ’异能与「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠+Honored Hydra|èµè€€å¤šå¤´é¾™|生物~蛇ï¼å¤šå¤´é¾™|è·µè¸\né—å­˜{3}{G}({3}{G}从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼è›‡ï¼å¤šå¤´é¾™ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Hooded Assassin|覆篷æ€æ‰‹|生物 ~人类ï¼æ€æ‰‹|当覆篷æ€æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•在覆篷æ€æ‰‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n•消ç­ç›®æ ‡æœ¬å›žåˆä¸­å—过伤害的生物。 +Hooded Blightfang|枯牙眼镜蛇|生物 ~蛇|死触\næ¯å½“一个由你æ“控且具死触异能的生物攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。\næ¯å½“一个由你æ“控且具死触异能的生物对任一é¹æ´›å®¢é€ æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­è¯¥é¹æ´›å®¢ã€‚ +Hooded Brawler|胀颈好斗者|生物~那伽ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽèƒ€é¢ˆå¥½æ–—者攻击时耗竭之。当你如此作时,它得+2/+2直到回åˆç»“æŸã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Hooded Hydra|顶盖多头龙|生物~蛇ï¼å¤šå¤´é¾™|顶盖多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n当顶盖多头龙死去时,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便将一个1/1绿色的蛇è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\nå˜èº«{3}{G}{G}\n于顶盖多头龙翻回正é¢æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®äº”个+1/+1指示物。 +Hooded Kavu||| +Hoof Skulkin|蹄臂颅身|神器生物~稻è‰äºº|{3}:目标绿色生物得+1/+1直到回åˆç»“æŸã€‚ +Hoofprints of the Stag|雄鹿蹄å°|部æ—结界 ~元素|æ¯å½“你抓一张牌时,你å¯ä»¥åœ¨é›„鹿蹄å°ä¸Šæ”¾ç½®ä¸€ä¸ªè¹„å°æŒ‡ç¤ºç‰©ã€‚\n{2}{W},从雄鹿蹄å°ä¸Šç§»åŽ»å››ä¸ªè¹„å°æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª4/4白色,具飞行异能的元素è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ +Hooting Mandrills|高å«å±±é­ˆ|生物 ~猿猴|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\nè·µè¸ +Hope Against Hope|空抱希望|结界~çµæ°”|结附于生物\nä½ æ¯æ“控一个生物,所结附的生物便得+1/+1。\nåªè¦æ‰€ç»“附的生物是人类,它便具有先攻异能。 +Hope Tender|育望师|生物~人类ï¼å¾·é²ä¼Š|{1},{T}:é‡ç½®ç›®æ ‡åœ°ã€‚\n{1},{T},耗竭育望师:é‡ç½®ä¸¤ä¸ªç›®æ ‡åœ°ã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Hope of Ghirapur|å‰æ‹‰æ³¢ä¹‹æœ›|传奇神器生物~振翼机|飞行\n牺牲å‰æ‹‰æ³¢ä¹‹æœ›ï¼šé€‰æ‹©ç›®æ ‡ç‰Œæ‰‹ï¼Œä¸”须是本回åˆæ›¾å—过å‰æ‹‰æ³¢ä¹‹æœ›æˆ˜æ–—伤害者。直到你的下一个回åˆï¼Œè¯¥ç‰Œæ‰‹ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。 +Hopeful Eidolon|美愿幻çµ|结界生物~精怪|神授{3}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n所结附的生物得+1/+1且具有系命异能。 +Hopeful Initiate|å¯é›•å­¦å¾’|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\n{2}{W},从由你æ“控的生物上移去总共两个+1/+1指示物:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Hopeful Vigil|怀望守夜|结界|当怀望守夜进战场时,派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚\n当怀望守夜从战场进入åŸå¢“场时,å åœ2。\n{2}{W}:牺牲怀望守夜。 +Hopeless Nightmare|无望梦魇|结界|当无望梦魇进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌且失去2点生命。\n当无望梦魇从战场进入åŸå¢“场时,å åœ2。\n{2}{B}:牺牲无望梦魇。 +Hopping Automaton||| +Horde Ambusher|部è½ä¼å‡»å…µ|生物~人类ï¼ç‹‚战士|æ¯å½“部è½ä¼å‡»å…µè¿›è¡Œé˜»æŒ¡æ—¶ï¼Œå®ƒå¯¹ä½ é€ æˆ1点伤害。\nå˜èº«ï½žä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ çº¢è‰²ç‰Œã€‚(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当部è½ä¼å‡»å…µç¿»å›žæ­£é¢æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Horde of Boggarts|波尬大军|生物~精çµ|波尬大军的力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的红色永久物之数é‡ã€‚\n波尬大军åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 +Horde of Notions|概念大群|传奇生物~元素|警戒,践è¸ï¼Œæ•æ·\n{W}{U}{B}{R}{G}:你å¯ä»¥ä»Žä½ çš„åŸå¢“场使用目标元素牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Hordeling Outburst|æ—人爆å‘|法术|将三个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Hordewing Skaab|群翼尸嵌|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|飞行\n由你æ“控的其他çµä¿‘具有飞行异能。\næ¯å½“由你æ“控的一个或数个çµä¿‘å‘一ä½æˆ–更多对手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“若干牌,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å—到伤害的对手数é‡ã€‚若你如此作,则弃等é‡çš„牌。 +Horizon Canopy|é野林冠|地|{T},支付1点生命:加{G}或{W}。\n{1},{T},牺牲é野林冠:抓一张牌。 +Horizon Chimera|远扬盖美拉|生物~盖美拉|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行,践è¸\næ¯å½“你抓一张牌时,你获得1点生命。 +Horizon Drake|天际龙兽|生物~龙兽|飞行,å地ä¿æŠ¤ +Horizon Scholar|天际学者|生物 ~å²èŠ¬æ–¯|飞行\n当天际学者进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Horizon Seed|彼方莳|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ +Horizon Seeker|天际探寻者|生物 ~人类ï¼æˆ˜å£«|ç‚«å¨ï½ž{1}{G}:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Horizon Spellbomb|地平线咒击弹|神器|{2},{T},牺牲地平线咒击弹:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。\n当地平线咒击弹从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{G}。 若你如此作,则抓一张牌。 +Horizon Stone|彼方石|神器|如果你将失去未用尽的法术力,则改为这些法术力æˆä¸ºæ— è‰²ã€‚ +Hormagaunt Horde|刀虫大群|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n无尽虫群{G}。\n若你如此作,则将刀虫大群从你的åŸå¢“场移回你手上。 +Horn of Gondor|刚铎之å·|传奇神器|当刚铎之å·è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\n{3},{T}:派出X个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ï¼ŒX为由你æ“控的人类数é‡ã€‚ +Horn of Greed|贪婪å·è§’|神器|æ¯å½“任一牌手使用地时,该牌手抓一张牌。 +Horn of the Mark|马克之å·|传奇神器|æ¯å½“由你æ“控的两个或更多生物攻击一ä½ç‰Œæ‰‹æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Hornbash Mentor|çªè§’明师|生物 ~人类ï¼æˆ˜å£«|当çªè§’明师进战场时,在目标由你æ“控的éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªè·µè¸æŒ‡ç¤ºç‰©ã€‚\n{2}{G},{T}:在æ¯ä¸ªç”±ä½ æ“控且具践è¸å¼‚能的生物上å„放置一个+1/+1指示物。 +Horncaller's Chant|唤角师åŸé¢‚|法术|将一个4/4绿色,具践è¸å¼‚能的犀牛è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Horned Cheetah||| +Horned Helm|刺角头盔|神器~武具|佩带此武具的生物得+1/+1并具有践è¸å¼‚能。\n{G}{G}:将刺角头盔装备在目标由你æ“控的生物上。\n佩带{1}({1}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) +Horned Kavu||| +Horned Loch-Whale|Horned Loch-Whale|生物 — 鲸鱼|闪现\n守护{2}\n除éžæ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå¦åˆ™åˆºè§’湖鲸须横置进战场。 +Horned Stoneseeker|寻石角蜥|生物 ~蜥蜴|å¨æ…‘\n当寻石角蜥进战场时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。)\n当寻石角蜥离开战场时,牺牲一个魔力石。 +Horned Troll||| +Horned Turtle|角龟|生物~龟| +Hornet Harasser|黄蜂骚扰师|生物~精çµï¼ç¥­å¸ˆ|当黄蜂骚扰师从场上进入åŸå¢“场时,目标生物得-2/-2直到回åˆç»“æŸã€‚ +Hornet Nest|黄蜂巢|生物 ~昆虫|守军\næ¯å½“黄蜂巢å—到伤害时,派出等é‡çš„1/1绿色,具飞行与死触异能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ +Hornet Queen|蜂åŽ|生物 ~昆虫|飞行,死触\n当蜂åŽè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºå››ä¸ª1/1绿色,具飞行与死触异能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ +Hornet Sting|黄蜂螫刺|瞬间|黄蜂螫刺对目标生物或牌手造æˆ1点伤害。 +Hornswoggle|招摇撞骗|瞬间|å击目标生物咒语。你派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Horobi's Whisper|å´©è€å‘之细语|瞬间~å¤å’’|若你æ“控沼泽,则消ç­ç›®æ ‡éžé»‘色生物。\n通è”å¤å’’~从你的åŸå¢“场中将四张牌移出对战。 (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) +Horobi, Death's Wail|亡嚎崩è€å‘|传奇生物 ~精怪|飞行\næ¯å½“任一生物æˆä¸ºå’’语或异能的目标时,消ç­è¯¥ç”Ÿç‰©ã€‚ +Horribly Awry|å¯æ€–扭曲|瞬间|虚色(此牌没有颜色。)å击目标总法术力费用等于或å°äºŽ4的生物咒语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Horrifying Revelation|å¯æ€–å¯ç¤º|法术|目标牌手弃一张牌,然åŽå°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 +Horror of Horrors|究æžæƒŠæƒ§|结界|牺牲一个沼泽:é‡ç”Ÿç›®æ ‡é»‘色生物。 (如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除所å—的所有伤害,并将它移出战斗。) +Horror of the Broken Lands|è’土惊惧怪|生物 ~惊惧兽|æ¯å½“你循环或弃å¦ä¸€å¼ ç‰Œæ—¶ï¼Œè’土惊惧怪得+2/+1直到回åˆç»“æŸã€‚\n循环{B}({B},弃掉此牌:抓一张牌。) +Horror of the Dim|幽暗惧怪|生物~惊惧兽|{U}:幽暗惧怪获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Horses of the Bruinen|布茹ä¾èƒ½éªé©¬|法术|将至多两个目标生物移回其拥有者手上。å åœ1。魔戒引诱你。 +Horseshoe Crab|马蹄蟹|生物~蟹|{U}:é‡ç½®é©¬è¹„蟹。 +Hostage Taker|人质挟匪|生物 ~人类ï¼æµ·ç›—|当人质挟匪进战场时,放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–神器,直到人质挟匪离开战场为止。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 +Hostile Desert|æ•Œæ„沙漠|地~沙漠|{T}:加{C}到你的法术力池中。\n{2},从你的åŸå¢“场中放é€ä¸€å¼ åœ°ç‰Œï¼šæ•Œæ„沙漠æˆä¸º3/4元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Hostile Minotaur|æ•Œæ„牛头怪|生物 ~牛头怪|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。) +Hostile Negotiations|æ•Œæ„谈判|瞬间|放é€ä½ ç‰Œåº“顶的三张牌并牌é¢æœä¸‹åœ°æ”¾ä½œä¸€å †ï¼Œç„¶åŽæ”¾é€ä½ ç‰Œåº“顶的三张牌并牌é¢æœä¸‹åœ°æ”¾ä½œå¦ä¸€å †ã€‚检视å„牌堆的牌,然åŽé€‰æ‹©ä¸€å †å¹¶å°†å…¶ç¿»ä¸ºç‰Œé¢æœä¸Šã€‚由任一对手选择其中一堆。将该堆牌置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。你失去3点生命。 +Hostile Realm|æ•Œæ„地界|结界~çµæ°”|地结界\nå—此结界的地具有「{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Hostile Takeover|æ•Œæ„接管|法术|至多一个目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1直到回åˆç»“æŸã€‚至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4直到回åˆç»“æŸã€‚然åŽæ•Œæ„接管对所有生物å„造æˆ3点伤害。 +Hostility|æ•Œæ„|生物~元素ï¼åŒ–身|æ•æ·\n如果由你æ“控的咒语将å‘对手造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ã€‚ æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,就将一个3/1红色,具æ•æ·å¼‚能的元素ï¼ç¥­å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n当敌æ„从任何地方置入åŸå¢“场时,将它洗入其拥有者的牌库。 +Hot Soup|滚汤|神器~武具|佩带此武具的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“佩带此武具的生物å—到伤害时,将它消ç­ã€‚\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Hotfoot Gnome|炽足ä¾æ¢°|神器生物 — 地ä¾|æ•æ·\n{T}:å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Hotheaded Giant|æš´èºå·¨äºº|生物~巨人ï¼æˆ˜å£«|æ•æ·\n除éžä½ æœ¬å›žåˆä¸­ä½¿ç”¨è¿‡å…¶ä»–红色咒语,å¦åˆ™æš´èºå·¨äººè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª-1/-1指示物。 +Hotshot Mechanic|巧艺技师|神器生物 ~ç‹ï¼é©¾æ‰‹|巧艺技师æ­è½½è½½å…·æ—¶è§†åŒå…¶åŠ›é‡ä¸ºåŽŸæ•°å€¼åŠ 2。 +Hound of Griselbrand|棘泽边猎犬|生物~元素ï¼çŒŽçŠ¬|连击\nä¸æ¯ (当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Hound of the Farbogs|远沼猎犬|生物~çµä¿‘ï¼çŒŽçŠ¬|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,远沼猎犬便具有å¨æ…‘异能。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Hour of Devastation|å¹»ç­æ—¶åˆ»|法术|所有生物失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚å¹»ç­æ—¶åˆ»å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªéžæ³¢æ‹‰æ–¯çš„é¹æ´›å®¢å„造æˆ5点伤害。 +Hour of Eternity|æ°¸æ’时刻|法术|从你的åŸå¢“场放é€X张目标生物牌。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它是4/4黑色çµä¿‘。 +Hour of Glory|è£å…‰æ—¶åˆ»|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚如果该生物是神,则其æ“控者展示其手牌,放é€å…¶ä¸­æ‰€æœ‰ä¸Žè¯¥ç”Ÿç‰©åŒå的牌。 +Hour of Need|å±æ€¥å…³å¤´|瞬间|积力~å±æ€¥å…³å¤´åœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{U}æ¥æ–½æ”¾ã€‚\n放é€ä»»æ„æ•°é‡çš„目标生物。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€ä¸ªç”Ÿç‰©ï¼Œå…¶æ“控者便将一个4/4è“色,具飞行异能的å²èŠ¬æ–¯è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Hour of Promise|å…诺时刻|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。然åŽå¦‚果你æ“控三个或更多沙漠,则派出两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Hour of Reckoning|报应时刻|法术|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n消ç­æ‰€æœ‰éžè¡ç”Ÿç‰©çš„生物。 +Hour of Revelation|预示时刻|法术|如果战场上有å个或更多的éžåœ°æ°¸ä¹…物,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。 +House Guildmage|会堂公会法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:目标生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{2}{B},{T}:刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Hover Barrier|气旋障å£|生物~虚影ï¼å¢™|守军,飞行 +Hoverguard Observer|情资空å«|生物~奴兽|飞行\n情资空å«åªèƒ½é˜»æŒ¡å…·æœ‰é£žè¡Œå¼‚能的生物。 +Hoverguard Sweepers|空å«æ‰«è¡é˜Ÿ|生物~奴兽|飞行\n当空å«æ‰«è¡é˜Ÿè¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…的手上。 +Hovermyr|浮空秘耳|神器生物~秘耳|飞行,警戒 +Hoverstone Pilgrim|浮石æœåœ£æ¢°|神器生物 — é­”åƒ|飞行\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n{2}:将目标牌从åŸå¢“场置于其拥有者的牌库底。 +Howl from Beyond|彼方之å¼|瞬间|目标生物得+X/+0直到回åˆç»“æŸã€‚ +Howl of the Horde|部è½æ€’嚎|法术|本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æœ¬å›žåˆä¸­ï¼Œå½“你施放下一个瞬间或法术咒语时,å†å°†è¯¥å’’语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Howl of the Hunt|狩猎å¨åšŽ|结界 ~çµæ°”|闪现\n结附于生物\n当狩猎å¨åšŽè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ‰€ç»“附的生物是狼或狼人,则é‡ç½®è¯¥ç”Ÿç‰©ã€‚\n所结附的生物得+2/+2且具有警戒异能。 +Howl of the Night Pack|夜狼群之å¼|法术|ä½ æ¯æ“控一个树林,便将一个2/2绿色的狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Howlgeist|长嚎游魂|生物 ~精怪ï¼ç‹¼|力é‡å°äºŽé•¿åšŽæ¸¸é­‚的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\nä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下移回战场,且其上有一个+1/+1指示物。) +Howling Banshee|å“­å·å¥³å¦–|生物~精怪|飞行\n当哭å·å¥³å¦–进战场时,æ¯ä½ç‰Œæ‰‹å¤±åŽ»3点生命。 +Howling Chorus|惧嚎韵集|生物~ - 奥札奇ï¼ç‹¼äºº|力é‡å°äºŽæƒ§åšŽéŸµé›†çš„生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\næ¯å½“惧嚎韵集对任一牌手造æˆæˆ˜æ–—伤害时,将一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Howling Fury||| +Howling Gale||| +Howling Galefang|嚎å«å“®ç‰™å…½|生物 — 野兽|警戒\nåªè¦æ”¾é€åŒºä¸­æœ‰ç”±ä½ æ‹¥æœ‰ä¹‹å…·åŽ†é™©çš„牌,嚎å«å“®ç‰™å…½ä¾¿å…·æœ‰æ•æ·å¼‚能。 +Howling Giant|嚎å¼å·¨äºº|生物 ~巨人ï¼å¾·é²ä¼Š|延势(此生物能阻挡具飞行异能的生物。)\n当嚎å¼å·¨äººè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ +Howling Golem|嚎å«é­”åƒ|神器生物 ~魔åƒ|æ¯å½“嚎å«é­”åƒæ”»å‡»æˆ–阻挡时,æ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Howling Mine|嚎å«çš„矿井|神器|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,若嚎å«çš„矿井未横置,该牌手é¢å¤–抓一张牌。 +Howling Moon|引嚎圆月|结界|在你回åˆçš„战斗开始时,目标由你æ“控的狼或狼人得+2/+2直到回åˆç»“æŸã€‚\næ¯å½“任一对手施放æ¯å›žåˆä¸­å…¶ç¬¬äºŒä¸ªå’’语时,你派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ +Howling Wolf|嚎å«é‡Žç‹¼|生物~狼|当嚎å«é‡Žç‹¼è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šä¸‰å¼ å称为嚎å«é‡Žç‹¼çš„牌,展示这些牌,并将它们置于你手上。若你如此作,则将你的牌库洗牌。 +Howlpack Alpha|嚎群首领|生物~ - 狼人|由你æ“控的其他狼人生物与狼生物得+1/+1。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化嚎群首领。 +Howlpack Resurgence|嚎群å¤ç”Ÿ|结界|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n由你æ“控且为狼或狼人的生物得+1/+1且具有践è¸å¼‚能。 +Howlpack Wolf|嚎群狼|生物~狼|除éžä½ æ“控å¦ä¸€ä¸ªç‹¼æˆ–狼人,å¦åˆ™åšŽç¾¤ç‹¼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Howlpack of Estwald|æ©èµ„森嚎群|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化æ©èµ„森嚎群。 +Howltooth Hollow|嚎牙洼地|地|掩蔽 (此地须横置进场。 当它进场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n{T}:加{B}到你的法术力池中。\n{B},{T}:如果æ¯ä½ç‰Œæ‰‹éƒ½æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™ä½ å¯ä»¥ä½¿ç”¨æ‰€ç§»å‡ºå¯¹æˆ˜çš„牌,且ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Hua Tuo, Honored Physician|Hua Tuo, Honored Physician|| +Huang Zhong, Shu General|Huang Zhong, Shu General|| +Huatli's Final Strike|åŽç‰¹èŽ‰çº³å‘½å‡»|瞬间|目标由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚它对目标由对手æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Huatli's Raptor|åŽç‰¹èŽ‰çš„迅猛龙|生物 ~æé¾™|警戒\n当åŽç‰¹èŽ‰çš„迅猛龙进战场时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Huatli's Snubhorn|åŽç‰¹èŽ‰çš„短角龙|生物~æé¾™|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) +Huatli's Spurring|åŽç‰¹èŽ‰çš„驱策|瞬间|目标生物得+2/+0直到回åˆç»“æŸã€‚如果你æ“控åŽç‰¹èŽ‰é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºè¯¥ç”Ÿç‰©å¾—+4/+0直到回åˆç»“æŸã€‚ +Huatli, Dinosaur Knight|æ龙骑士åŽç‰¹èŽ‰|传奇é¹æ´›å®¢ï½žåŽç‰¹èŽ‰|+2:在至多一个目标由你æ“控的æ龙上放置两个+1/+1指示物。\n−3:目标由你æ“控的æ龙对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n−7:由你æ“控的æ龙得+4/+4直到回åˆç»“æŸã€‚ +Huatli, Poet of Unity|åˆä¼—诗人åŽç‰¹èŽ‰|传奇生物 — 人类ï¼æˆ˜å£«ï¼è¯—人|当åˆä¼—诗人åŽç‰¹èŽ‰è¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n{3}{R/W}{R/W}:放é€åŽç‰¹èŽ‰ï¼Œç„¶åŽå°†å¥¹åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Huatli, Radiant Champion|辉光斗士åŽç‰¹èŽ‰|传奇é¹æ´›å®¢ ~åŽç‰¹èŽ‰|+1:你æ¯æ“控一个生物,便在辉光斗士åŽç‰¹èŽ‰ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚\n−1:目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的生物数é‡ã€‚\n−8:你获得具有「æ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌ã€çš„徽记。 +Huatli, Warrior Poet|战士诗人åŽç‰¹èŽ‰|传奇é¹æ´›å®¢ ~åŽç‰¹èŽ‰|+2:你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中力é‡æœ€å¤§è€…的数值。\n0:派出一个3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚\n−X:战士诗人åŽç‰¹èŽ‰å¯¹ä»»æ„æ•°é‡çš„目标生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。以此法å—到伤害的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Huatli, the Sun's Heart|烈阳之心åŽç‰¹èŽ‰|传奇é¹æ´›å®¢ ~åŽç‰¹èŽ‰|由你æ“控的æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\n−3:你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中防御力最大者的数值。 +Hubris|傲ç¨|瞬间|将目标生物åŠç»“附于其上的所有çµæ°”移回其拥有者手上。 +Huddle Up|耳语谋策|法术|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{2}。)\n两ä½ç›®æ ‡ç‰Œæ‰‹å„抓一张牌。 +Hulking Bugbear|粗壮熊哥布林|生物 ~鬼怪|æ•æ· +Hulking Cyclops||| +Hulking Devil|巨身魔鬼|生物~魔鬼| +Hulking Goblin||| +Hulking Metamorph|巨型原身械|神器生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿å·¨åž‹åŽŸèº«æ¢°å½“æˆä»»ä¸€ç”±ä½ æ“控之神器或生物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–是神器生物,且其力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå·¨åž‹åŽŸèº«æ¢°çš„力é‡å’Œé˜²å¾¡åŠ›ã€‚\n//PRT-Prototype_Mech//\n{2}{U}{U}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/3 +Hulking Raptor|巨身迅猛龙|生物 — æé¾™|守护{2}\n在你战斗å‰çš„行动阶段开始时,加{G}{G}。 +Hull Breach||| +Hullbreacher|破船勇盗|生物 ~人鱼ï¼æµ·ç›—|闪现\n如果æŸå¯¹æ‰‹å°†æŠ“一张牌,且这ä¸æ˜¯å…¶äºŽè‡ªå·±çš„æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌,则改为你派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Hullbreaker Horror|碎船惊惧兽|生物 ~巨海兽ï¼æƒŠæƒ§å…½|闪现\n此咒语ä¸èƒ½è¢«å击。\næ¯å½“你施放咒语时,选择至多一项~\n•将目标ä¸ç”±ä½ æ“控的咒语移回其拥有者手上。\n•将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Hum of the Radix||| +Human Frailty|人之脆弱|瞬间|消ç­ç›®æ ‡äººç±»ç”Ÿç‰©ã€‚ +Humble|低声下气|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¤±åŽ»æ‰€æœ‰å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/1。 +Humble Budoka|谦敬武é“家|生物~人类ï¼ä¿®è¡Œåƒ§|谦敬武é“家ä¸èƒ½æˆä¸ºå’’语或异能的目标。 +Humble Defector|è°¦å‘皈宗者|生物 ~人类ï¼æµªå®¢|{T}:抓两张牌。目标对手获得谦å‘皈宗者的æ“控æƒã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ +Humble Naturalist|è°¦å‘归真师|生物 ~人类ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。 +Humble the Brute|å·§å–强敌|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) +Humbler of Mortals|凡人煞星|结界生物~元素|星彩~æ¯å½“凡人煞星或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Humiliate|æ£æ„羞辱|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。在一个由你æ“控的生物上放置一个+1/+1指示物。 +Humongulus|巨型造妖|生物 ~造妖|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Hundred-Handed One|百臂巨人|生物~巨人|警戒\n{3}{W}{W}{W}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。)\nåªè¦ç™¾è‡‚巨人已蛮化,它便具有延势异能,且æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡ä¹åä¹ä¸ªç”Ÿç‰©ã€‚ +Hundred-Talon Kami|百爪神|生物~精怪|飞行\n转生4(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) +Hundred-Talon Strike|百爪击|瞬间~å¤å’’|目标生物得+1/+0且获得先攻异能直到回åˆç»“æŸã€‚\n通è”å¤å’’~横置一个由你æ“控且未横置的白色生物。 (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你 如此作,则将此牌的效应加入该咒语中。) +Hundroog||| +Hunger of the Howlpack|嚎群饥欲|瞬间|在目标生物上放置一个+1/+1指示物。\n丧心~如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºåœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸‰ä¸ª+1/+1指示物。 +Hunger of the Nim|泞æ—饥渴|法术|ä½ æ¯æ“控一个神器,目标生物便得+1/+0直到回åˆç»“æŸã€‚ +Hungering Hydra|饥渴多头龙|生物 ~多头龙|饥渴多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n饥渴多头龙ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚\næ¯å½“饥渴多头龙å—到伤害时,在其上放置等é‡çš„+1/+1指示物。(å—伤害åŽè¦æ´»ä¸‹æ¥æ‰èƒ½å¾—到指示物。) +Hungering Yeti|饥饿雪怪|生物~雪怪|åªè¦ä½ æ“控绿色或è“色永久物,你便å¯ä»¥å°†é¥¥é¥¿é›ªæ€ªè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放之。) +Hungry Flames|贪婪烈焰|瞬间|贪婪烈焰对目标生物造æˆ3点伤害,且对目标牌手或é¹æ´›å®¢é€ æˆ2点伤害。 +Hungry Ridgewolf|饥饿脊狼|生物 ~狼|åªè¦ä½ æ“控å¦ä¸€ä¸ªç‹¼æˆ–狼人,饥饿脊狼便得+1/+0且具有践è¸å¼‚能。 +Hungry Spriggan|饥饿斯皮肯|生物~精çµï¼æˆ˜å£«|è·µè¸\næ¯å½“饥饿斯皮肯攻击时,它得+3/+3直到回åˆç»“æŸã€‚ +Hungry for More|饥渴无边|法术|派出一个3/1,黑红åŒè‰²ï¼Œå…·è·µè¸ã€ç³»å‘½ä¸Žæ•æ·å¼‚能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚\n返照{1}{B}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Hunt Down|æ•èŽ·|法术|目标生物本回åˆè‹¥èƒ½é˜»æŒ¡ç›®æ ‡ç”Ÿç‰©ï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚ +Hunt for Specimens|寻找样本|法术|派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。ã€\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Hunt the Hunter|猎人é­çŒŽ|法术|目标由你æ“控的绿色生物得+2/+2直到回åˆç»“æŸã€‚它与目标由对手æ“控的绿色生物互斗。 +Hunt the Weak|猎æ•å¼±è€…|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©ä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Hunted Dragon|é­ç¼‰å·¨é¾™|生物~龙|飞行,æ•æ·\n当é­ç¼‰å·¨é¾™è¿›åœºæ—¶ï¼Œå°†ä¸‰ä¸ª2/2白色,具先攻异能的骑士è¡ç”Ÿç‰©åœ¨ç›®æ ‡å¯¹æ‰‹çš„æ“控下放置进场。 +Hunted Ghoul|é­ç¼‰é£Ÿå°¸é¬¼|生物~çµä¿‘|é­ç¼‰é£Ÿå°¸é¬¼ä¸èƒ½é˜»æŒ¡äººç±»ã€‚ +Hunted Horror|é­ç¼‰æƒŠæƒ§å…½|生物 ~惊惧兽|è·µè¸\n当é­ç¼‰æƒŠæƒ§å…½è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æ´¾å‡ºä¸¤ä¸ª3/3绿色,具å黑ä¿æŠ¤å¼‚能的åŠäººé©¬è¡ç”Ÿç”Ÿç‰©ã€‚ +Hunted Lammasu|é­ç¼‰æ‹‰çŽ›è‹|生物 ~拉玛è‹|飞行\n当é­ç¼‰æ‹‰çŽ›è‹è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æ´¾å‡ºä¸€ä¸ª4/4黑色惊惧兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Hunted Nightmare|é­ç¼‰æ¢¦é­‡|生物 ~梦魇|å¨æ…‘\n当é­ç¼‰æ¢¦é­‡è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹åœ¨ä¸€ä¸ªç”±å…¶æ“控的生物上放置一个死触指示物。 +Hunted Phantasm|é­ç¼‰å¹»è±¡|生物~精怪|é­ç¼‰å¹»è±¡ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当é­ç¼‰å¹»è±¡è¿›åœºæ—¶ï¼Œå°†äº”个1/1红色的精çµè¡ç”Ÿç‰©åœ¨ç›®æ ‡å¯¹æ‰‹çš„æ“控下放置进场。 +Hunted Troll|é­ç¼‰å·¨é­”|生物~巨魔ï¼æˆ˜å£«|当é­ç¼‰å·¨é­”进场时,将四个1/1è“色,具飞行异能的仙çµè¡ç”Ÿç‰©åœ¨ç›®æ ‡å¯¹æ‰‹çš„æ“控下放置进场。\n{G}:é‡ç”Ÿé­ç¼‰å·¨é­”。 +Hunted Witness|é­ç¼‰è§è¯äºº|生物 ~人类|当é­ç¼‰è§è¯äººæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Hunted Wumpus|æ•èŽ·çš„狮头象|生物 ~野兽|当æ•èŽ·çš„狮头象进战场时,æ¯ä½å…¶ä»–牌手å„å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žå…¶æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Hunter Sliver||| +Hunter of Eyeblights|ç¢çœ¼çŒŽæ•äºº|生物~地精ï¼æ€æ‰‹|当ç¢çœ¼çŒŽæ•äººè¿›åœºæ—¶ï¼Œåœ¨ç›®æ ‡ä¸ç”±ä½ æ“控的生物上放置一个+1/+1指示物。\n{2}{B},{T}:消ç­ç›®æ ‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„生物。 +Hunter's Ambush|猎者ä¼å‡»|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢éžç»¿è‰²çš„生物将造æˆçš„所有战斗伤害。 +Hunter's Blowgun|猎人å¹ç®­ç­’|神器 — 武具|佩带此武具的生物得+1/+1。\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便具有死触异能。若å¦ï¼Œåˆ™å®ƒå…·æœ‰å»¶åŠ¿å¼‚能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Hunter's Edge|猎者显å¨|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©å¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Hunter's Insight|猎人眼光|瞬间|选择目标由你æ“控的生物。 æ¯å½“该生物本回åˆå¯¹ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,抓等é‡çš„牌。 +Hunter's Mark|猎人å°è®°|瞬间|如果此咒语以ä¸ç”±ä½ æ“控的è“色永久物为目标,则它å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n此咒语ä¸èƒ½è¢«å击。\n目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚然åŽå®ƒå¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Hunter's Prowess|猎手美技|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得践è¸å¼‚能与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓等é‡çš„牌。〠+Hunters' Feast|猎人盛宴|法术|ä»»æ„æ•°é‡çš„目标牌手å„获得6点生命。 +Hunting Cheetah|Hunting Cheetah|| +Hunting Drake||| +Hunting Grounds|猎场|结界|门槛~åªè¦ä½ åŸå¢“场中有七张或更多牌,猎场便具有「æ¯å½“任一对手施放咒语时,你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚〠+Hunting Kavu||| +Hunting Moa|行猎æ鸟|生物~鸟|è¿”å“{3}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\næ¯å½“行猎æ鸟进场或是从场上置入åŸå¢“场时,在目标生物上放置一个+1/+1指示物。 +Hunting Pack|行猎兽群|瞬间|派出一个4/4绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) +Hunting Triad|狩猎三人组|部æ—法术~地精|将三个1/1绿色的地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n补强3~{3}{G} ({3}{G},弃掉此牌:在目标生物上放置三个+1/+1指示物。) +Hunting Velociraptor|狩猎迅猛龙|生物 — æé¾™|先攻\n你施放的æ龙咒语具有伺机{2}{R}。(如果你本回åˆä¸­æ›¾ä»¥ä¸Žä¼ºæœºå’’语有共通生物类别的生物对任一牌手造æˆæˆ˜æ–—伤害,则你å¯ä»¥æ”¯ä»˜è¯¥å’’语的伺机费用æ¥æ–½æ”¾ä¹‹ã€‚)) +Hunting Wilds|行猎野地|法术|增幅{3}{G}(你使用此咒语时å¯ä»¥é¢å¤–支付{3}{G}。)\n从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ æ ‘林牌,并将它们横置进场。 然åŽå°†ä½ çš„牌库洗牌。\n如果曾支付其增幅费用,则é‡ç½®æ‰€æœ‰ä»¥æ­¤æ³•æ”¾ç½®è¿›åœºçš„树林。 它们æˆä¸º3/3绿色,具æ•æ·å¼‚能的生物,并且ä»ç„¶æ˜¯åœ°ã€‚ +Huntmaster Liger|善猎狮虎|生物 ~猫|åˆå˜{2}{W}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œç”±ä½ æ“控的其他生物得+X/+X直到回åˆç»“æŸï¼ŒX为此生物已åˆå˜çš„次数。 +Huntmaster of the Fells|堕者猎师|生物~人类ï¼ç‹¼äºº|æ¯å½“此生物进战场或转化为堕者猎师时,将一个2/2绿色狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”你获得2点生命。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化堕者猎师。 +Hurkyl's Final Meditation|河鼓的最终冥想|瞬间|åªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ­¤å’’语便增加{3}æ¥æ–½æ”¾ã€‚\n将所有éžåœ°æ°¸ä¹…物移回其拥有者手上。结æŸæœ¬å›žåˆã€‚ +Hurkyl's Recall|河鼓的å¬è¿˜|瞬间|将由目标牌手拥有的所有神器移回其手上。 +Hurkyl, Master Wizard|魔法大师河鼓|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆï¼å‚è°‹|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­å·²æ–½æ”¾éžç”Ÿç‰©å’’语,则展示你牌库顶的五张牌。你本回åˆä¸­å·²æ–½æ”¾çš„éžç”Ÿç‰©å’’语中æ¯æœ‰ä¸€ç§ç‰Œå¼ ç±»åˆ«ï¼Œä½ ä¾¿å¯ä»¥ä»Žæ‰€å±•ç¤ºçš„牌中将一张该类别的牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Hurl Through Hell|ç›´å å™©æ¢¦|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 +Hurl into History|甩入历å²|瞬间|å击目标神器或生物咒语。倾探X,X为该咒语的法术力值。(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥æ•°å€¼çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Hurler Cyclops|掷物独眼巨人|生物 ~独眼巨人|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæŽ·ç‰©ç‹¬çœ¼å·¨äººå¯¹ä»»æ„一个目标造æˆ1点伤害。 +Hurloon Battle Hymn|å¤æµ“战歌|瞬间|增幅{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{W}。)\nå¤æµ“战歌对目标生物或é¹æ´›å®¢é€ æˆ4点伤害。如果此咒语已增幅,则你获得4点生命。 +Hurloon Minotaur||| +Hurly-Burly|骚动ä¸æ–­|法术|选择一项~\n•骚动ä¸æ–­å¯¹æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。\n•骚动ä¸æ–­å¯¹æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。 +Hurricane|飓风|法术|飓风对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物与æ¯ä½ç‰Œæ‰‹é€ æˆX点伤害。 +Hush||| +Hushbringer|é™éŸ³ä»™å­|生物 ~仙çµ|飞行,系命\n进战场或死去的生物ä¸ä¼šè§¦å‘异能。 +Hushwing Gryff|肃æ¯éªé¹­|生物~éªé¹°|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行\n进战场的生物ä¸ä¼šè§¦å‘异能。 +Hussar Patrol|轻骑兵巡守|生物~人类ï¼éª‘士|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n警戒 +Hyalopterous Lemure|é€ç¿…游魂|生物 ~精怪|{0}:直到回åˆç»“æŸï¼Œé€ç¿…游魂得-1/-0且获得飞行异能。 +Hydra Broodmaster|护åµå¤šå¤´é¾™|生物 ~多头龙|{X}{X}{G}:蛮化X。(如果此生物未蛮化,则在其上放置X个+1/+1指示物且它已蛮化。)\n当护åµå¤šå¤´é¾™è›®åŒ–时,派出X个X/X绿色多头龙è¡ç”Ÿç”Ÿç‰©ã€‚ +Hydra Omnivore|æ‚食多头龙|生物~多头龙|æ¯å½“æ‚食多头龙å‘任一对手造æˆæˆ˜æ–—伤害时,它å‘æ¯ä½å…¶ä»–对手å„造æˆç­‰é‡çš„伤害。 +Hydra's Growth|多头龙å¼ç”Ÿé•¿|结界 ~çµæ°”|结附于生物\n当多头龙å¼ç”Ÿé•¿è¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ‰€ç»“附的生物上放置一个+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†æ‰€ç»“附的生物上之+1/+1指示物数é‡åŠ å€ã€‚ +Hydroblast|æµæ°´å†²å‡»æ³¢|瞬间|选择一项~\n•如果目标咒语是红色,å击之。\n•如果目标永久物是红色,消ç­ä¹‹ã€‚ +Hydroform|水化咒|瞬间|目标地æˆä¸º3/3,具飞行异能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Hydroid Krasis|æ°´èž…èžåˆä½“|生物 ~水æ¯ï¼å¤šå¤´é¾™ï¼é‡Žå…½|当你施放此咒语时,你获得X一åŠæ•°é‡çš„生命且抓X一åŠæ•°é‡çš„牌。å„æ•°é‡å°æ•°ç‚¹åŽå‡èˆåŽ»ã€‚\n飞行,践è¸\næ°´èž…èžåˆä½“进战场时上é¢æœ‰X个+1/+1指示物。 +Hydrolash|æ°´æµéž­|瞬间|进行攻击的生物得-2/-0直到回åˆç»“æŸã€‚抓一张牌。 +Hydromorph Guardian||| +Hydromorph Gull||| +Hydrosurge|水势翻腾|瞬间|目标生物得-5/-0直到回åˆç»“æŸã€‚ +Hyena Pack|鬣狗群|生物~鬣狗| +Hyena Umbra|鬣狗本影|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有先攻异能。\n替身甲(如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—到的所有伤害,并消ç­æ­¤çµæ°”。) +Hylda of the Icy Crown|寒冰冠希尔妲|传奇生物 — 人类ï¼é‚ªæœ¯å¸ˆ|æ¯å½“你横置一个由对手æ“控且未横置的生物时,你å¯ä»¥æ”¯ä»˜{1}。当你如此作时,选择一项~\n•派出一个4/4,白è“åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚\n•在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。\n•å åœ2,然åŽæŠ“一张牌。 +Hylda's Crown of Winter|希尔妲的凛冬皇冠|传奇神器|{1},{T}:横置目标生物。此异能在你的回åˆä¸­å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\n{3},牺牲希尔妲的凛冬皇冠:所有对手æ¯æ“控一个已横置的生物,你便抓一张牌。 +Hymn of the Wilds|è’野赞歌|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\nä½ æ¯å›žåˆä¸­ç¬¬ä¸€ä¸ªæ–½æ”¾çš„生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nä½ ä¸èƒ½æ–½æ”¾çž¬é—´æˆ–法术咒语。 +Hymn to Tourach|妥拉克赞歌|法术|目标牌手éšæœºå¼ƒä¸¤å¼ ç‰Œã€‚ +Hypergenesis|多é‡åˆ›ç”Ÿ|法术|多é‡åˆ›ç”Ÿæ˜¯ç»¿è‰²ã€‚\n延缓3~{1}{G}{G}\n由你开始,æ¯ä½ç‰Œæ‰‹å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œç»“界或地牌从其手牌放置进场。 é‡å¤æ­¤æµç¨‹ï¼Œç›´åˆ°æ²¡æœ‰äººå°†ç‰Œæ”¾ç½®è¿›åœºä¸ºæ­¢ã€‚ +Hypersonic Dragon|æžéŸ³é€Ÿå·¨é¾™|生物~龙|飞行,æ•æ·\nä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ +Hypervolt Grasp|高压电攫|结界~çµæ°”|生物结界\nå—此结界的生物具有「{T}:此生物对目标生物或牌手造æˆ1点伤害。ã€\n{1}{U}:将高压电攫移回其拥有者手上。 +Hypnotic Cloud||| +Hypnotic Grifter|催眠骗徒|生物 ~人类ï¼æµªå®¢|{3}:令催眠骗徒筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Hypnotic Siren|催眠塞连|结界生物~塞连|神授{5}{U}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n飞行\nä½ æ“控所结附的生物。\n所结附的生物得+1/+1且具有飞行异能。 +Hypnotic Specter|催眠幽çµ|生物~幽çµ|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\næ¯å½“深渊幽çµå‘对手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹éšæœºå¼ƒä¸€å¼ ç‰Œã€‚ +Hypnotic Sprite|催眠仙å­|生物 ~仙çµ|飞行 +Hypnox||| +Hypochondria||| +Hypothesizzle|破颅å‡æƒ³|瞬间|抓两张牌。然åŽä½ å¯ä»¥å¼ƒä¸€å¼ éžåœ°ç‰Œã€‚当你如此作时,破颅å‡æƒ³å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 +Hyrax Tower Scout|许拉兹塔斥候|生物 ~人类ï¼æ–¥å€™|当许拉兹塔斥候进战场时,é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Hysterical Blindness|歇斯底里视盲|瞬间|由对手æ“控的生物得-4/-0直到回åˆç»“æŸã€‚ +Hystrodon||| +Hythonia the Cruel|残酷的许瞳涅娅|传奇生物~蛇å‘妖|死触\n{6}{B}{B}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\n当残酷的许瞳涅娅蛮化时,消ç­æ‰€æœ‰éžè›‡å‘妖的生物。 +Ian Malcolm, Chaotician|混沌学家伊æ©Â·é©¬ç§‘姆|传奇生物 — 人类ï¼ç§‘学家|æ¯å½“任一牌手抓æ¯å›žåˆä¸­å…¶ç¬¬äºŒå¼ ç‰Œæ—¶ï¼Œè¯¥ç‰Œæ‰‹æ”¾é€å…¶ç‰Œåº“顶牌。\n于æ¯ä½ç‰Œæ‰‹çš„回åˆä¸­ï¼Œè¯¥ç‰Œæ‰‹å¯ä»¥ä»Žä»¥æ··æ²Œå­¦å®¶ä¼Šæ©Â·é©¬ç§‘姆放é€ã€ä¸”ä¸ç”±å…¶æ‹¥æœ‰çš„牌之中施放一个咒语,且能用任æ„ç§ç±»çš„法术力æ¥æ–½æ”¾ä¹‹ã€‚ +Ib Halfheart, Goblin Tactician|ç²¾çµæˆ˜æœ¯å®¶ä¾éƒ¨å“ˆå¤«å“ˆç‰¹|传奇生物~精çµï¼å‚è°‹|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的精çµè¢«é˜»æŒ¡æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ 若你如此作,它对æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物造æˆ4点伤害。\n牺牲两个山脉:将两个1/1红色精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Icatian Crier|艾凯逊战呼人|生物~人类ï¼å¡‘法师|{1}{W},{T},弃一张牌:将两个1/1白色市民è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Icatian Javelineers|艾凯逊掷枪手|生物 ~人类ï¼å£«å…µ|艾凯逊掷枪手进战场时上é¢æœ‰ä¸€ä¸ªæ ‡æžªæŒ‡ç¤ºç‰©ã€‚\n{T},从艾凯逊掷枪手上移去一个标枪指示物:它对任æ„一个目标造æˆ1点伤害。 +Icatian Priest|艾凯逊ç¥ç¥·å£«|生物~人类ï¼åƒ§ä¾£|{1}{W}{W}:目标生物得+1/+1直到回åˆç»“æŸã€‚ +Icatian Scout||| +Icatian Store||| +Icatian Town||| +Ice||| +Ice Cage|寒冰槛|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n当所结附的生物æˆä¸ºå’’语或异能的目标时,消ç­å¯’冰槛。 +Ice Cave||| +Ice Floe||| +Ice Out|å‡å†°æŠ—袭|瞬间|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n如果此咒语已加ç ï¼Œåˆ™å®ƒå‡å°‘{1}æ¥æ–½æ”¾ã€‚\nå击目标咒语。 +Ice Over|覆以寒冰|结界~çµæ°”|结附于神器或生物\n所结附的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Ice Tunnel|寒冰隧é“|雪境地 ~海岛ï¼æ²¼æ³½|({T}:加{U}或{B}。)\n寒冰隧é“须横置进战场。 +Ice-Fang Coatl|冰牙寇特蛇|雪境生物 ~蛇|闪现\n飞行\n当冰牙寇特蛇进战场时,抓一张牌。\nåªè¦ä½ æ“控至少三个其他雪境永久物,冰牙寇特蛇便具有死触异能。 +Iceberg Cancrix|冰山蟹兽|雪境生物 ~蟹|æ¯å½“å¦ä¸€ä¸ªé›ªå¢ƒæ°¸ä¹…物在你的æ“控下进战场时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的两张牌置入其åŸå¢“场。 +Icebind Pillar|冰缚石柱|雪境神器|{S},{T}:横置目标神器或生物。({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) +Icebreaker Kraken|破冰巨海兽|雪境生物 ~巨海兽|ä½ æ¯æ“控一个雪境地,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当破冰巨海兽进战场时,由目标对手æ“控之神器和生物于该牌手的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n将三个由你æ“控的雪境地移回其拥有者手上:将破冰巨海兽移回其拥有者手上。 +Icefall|寒冰崩|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。\nå¤è¿˜{R}{R}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{R}{R}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) +Icefall Regent|冰瀑龙侯|生物~龙|飞行\n当冰瀑龙侯进战场时,横置目标由对手æ“控的生物。于你æ“控冰瀑龙侯的时段内,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n由对手施放且以冰瀑龙侯为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚ +Icefeather Aven|冰羽艾文|生物~鸟ï¼ç¥­å¸ˆ|飞行\nå˜èº«{1}{G}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当冰羽艾文翻回正é¢æ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Icehide Golem|冰壳巨åƒ|雪境神器生物 ~魔åƒ|({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Icehide Troll|披冰巨魔|雪境生物 ~巨魔ï¼æˆ˜å£«|{S}{S}:直到回åˆç»“æŸï¼ŒæŠ«å†°å·¨é­”å¾—+2/+0且获得ä¸ç­å¼‚能。将之横置。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚{S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) +Icewind Stalwart|冰风谷åšå«|生物 ~魔人ï¼æˆ˜å£«|防御战斗风格~当冰风谷åšå«è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的éžæˆ˜å£«ç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Icewrought Sentry|冰铸哨å«|生物 — 元素ï¼å£«å…µ|警戒\næ¯å½“冰铸哨å«æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{U}。当你如此作时,横置目标由对手æ“控的生物。\næ¯å½“你横置一个由对手æ“控且未横置的生物时,冰铸哨å«å¾—+2/+1直到回åˆç»“æŸã€‚ +Ich-Tekik, Salvage Splicer|废å“接åˆå¸ˆè¡£å…‹é“å…‹|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|当废å“接åˆå¸ˆè¡£å…‹é“克进战场时,派出一个3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\næ¯å½“一个神器从战场进入åŸå¢“场时,在衣克é“克上放置一个+1/+1指示物,并在æ¯ä¸ªç”±ä½ æ“控的魔åƒä¸Šå„放置一个+1/+1指示物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Ichor Drinker|è„“æ°´å¸å•œé¬¼|生物 ~éžç‘žäººï¼å¸è¡€é¬¼|系命\n{B},从你的åŸå¢“场放é€è„“æ°´å¸å•œé¬¼ï¼šæŠšè‚²2。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) +Ichor Elixir|è„“æ°´ç¼æµ†|神器|如果你将掷一颗或数颗时空骰,改为掷原数é‡åŠ ä¸€é¢—时空骰并忽略其中一个。\n{T}:加{C}{C}。 +Ichor Explosion|脓水爆å‘|法术|牺牲一个生物,以作为施放脓水爆å‘çš„é¢å¤–费用。\n所有生物得-X/-X直到回åˆç»“æŸï¼ŒX为所牺牲之生物的力é‡ã€‚ +Ichor Rats|è„“æ°´é¼ |生物~è€é¼ |侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n当脓水鼠进战场时,æ¯ä½ç‰Œæ‰‹å„得到一个中毒指示物。 +Ichor Shade|脓水阴魂|生物 ~éžç‘žäººï¼é˜´é­‚|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç¥žå™¨æˆ–生物从战场进入åŸå¢“场,则在脓水阴魂上放置一个+1/+1指示物。 +Ichor Slick|滑溜脓水|法术|目标生物得-3/-3直到回åˆç»“æŸã€‚\n循环{2}({2},从你手上弃掉此牌:抓一张牌。)\n疯魔{3}{B}(如果你弃掉此牌,å¯ä»¥æ”¹ä¸ºä½¿ç”¨å®ƒå¹¶æ”¯ä»˜å…¶ç–¯é­”费用,而éžç›´æŽ¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。) +Ichor Synthesizer|è„“æ°´åˆæˆå¸ˆ|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在脓水åˆæˆå¸ˆä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\nåªè¦è„“æ°´åˆæˆå¸ˆä¸Šæœ‰å››ä¸ªæˆ–更多çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å¾—+2/+0且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Ichor Wellspring|脓水涌泉|神器|当脓水涌泉进战场或从战场进入åŸå¢“场时,抓一张牌。 +Ichorclaw Myr|脓水爪秘耳|神器生物~秘耳|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“脓水爪秘耳被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚ +Ichorid|çµæ¶²å¦–|生物~惊惧兽|æ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²çµæ¶²å¦–。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥çµæ¶²å¦–在你的åŸå¢“场中,则你å¯ä»¥å°†ä¸€å¼ çµæ¶²å¦–以外的黑色生物牌从你的åŸå¢“场放é€ã€‚若你如此作,则将çµæ¶²å¦–移回战场。 +Ichormoon Gauntlet|脓水月拳套|神器|由你æ“控的é¹æ´›å®¢å…·æœ‰ã€Œ0:增殖ã€ä¸Žã€Œâ€”12:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ã€\næ¯å½“你施放éžç”Ÿç‰©å’’语时,选择目标永久物上的一个指示物。在该永久物上é¢å¤–放置一个åŒç§ç±»çš„指示物。 +Ichorplate Golem|脓水甲魔åƒ|神器生物 ~éžç‘žäººï¼é­”åƒ|æ¯å½“一个生物在你的æ“控下进战场时,若其上有一个或数个çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n由你æ“控且其上有çƒæ²¹æŒ‡ç¤ºç‰©çš„生物得+1/+1. +Ichorspit Basilisk|喷脓蜥怪|生物 ~éžç‘žäººï¼èœ¥æ€ª|死触\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。) +Ichthyomorphosis|化鱼术|结界 ~çµæ°”|结附于生物\n所结附的生物失去所有异能,且是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/1çš„è“色鱼。 +Icingdeath, Frost Tyrant|霜冻暴å›å†°äº¡|传奇生物 ~龙|飞行,警戒\n当霜冻暴å›å†°äº¡æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¼ å¥‡è¡ç”Ÿç¥žå™¨éœœå†»èˆŒé”‹å†°äº¡ï¼Œå…¶ä¸ºç™½è‰²æ­¦å…·ï¼Œä¸”具有「佩带此武具的生物得+2/+0ã€ã€ã€Œæ¯å½“佩带此武具的生物攻击时,横置目标由防御牌手æ“控的生物ã€ä¸Žä½©å¸¦{2}。 +Icon of Ancestry|先祖绘åƒ|神器|于先祖绘åƒè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+1/+1。\n{3},{T}:检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ è¯¥ç±»åˆ«çš„生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Icy Blast|寒冰冲击|瞬间|横置X个目标生物。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则å—å½±å“的生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Icy Manipulator|寒冰æ“弄器|神器|{1},{T}:横置目标神器,生物或地。 +Ideas Unbound|æ€ç»ªå¥”逸|法术~å¤å’’|抓三张牌。 在回åˆç»“æŸæ—¶ï¼Œå¼ƒä¸‰å¼ ç‰Œã€‚ +Identity Crisis|认åŒå±æœº|法术|将目标牌手手牌与åŸå¢“场中的所有牌移出对战。 +Identity Thief|身份窃贼|生物 ~å˜å½¢å…½|æ¯å½“身份窃贼攻击时,你å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡éžè¡ç”Ÿç‰©çš„生物。若你如此作,则身份窃贼æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Idle Thoughts|澄é™æ€ç»ª|结界|{2}:如果你没有手牌,则抓一张牌。 +Idol of Endurance|åšç™½é›•åƒ|神器|当åšç™½é›•åƒè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ä½ åŸå¢“场中所有总法术力费用等于或å°äºŽ3的生物牌,直到åšç™½é›•åƒç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n{1}{W},{T}:直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä»¥åšç™½é›•åƒæ”¾é€çš„牌中施放一个生物咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Idol of Oblivion|佚界雕åƒ|神器|{T}:抓一张牌。åªèƒ½äºŽä½ æ´¾å‡ºè¿‡è¡ç”Ÿç‰©çš„回åˆä¸­èµ·åŠ¨ã€‚\n{8},{T},牺牲佚界雕åƒï¼šæ´¾å‡ºä¸€ä¸ª10/10无色奥札奇è¡ç”Ÿç”Ÿç‰©ã€‚ +Idol of the Deep King|深邃王雕åƒ|神器|闪现\n当深邃王雕åƒè¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ2点伤害。\n以神器化炼{2}{R}({2}{R},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€å¦ä¸€ä¸ªç”±ä½ æ“控的神器或一张你åŸå¢“场中的神器牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Idyllic Beachfront|田园滩岸|地 ~平原ï¼æµ·å²›|({T}:加{W}或{U}。)\n田园滩岸须横置进战场。 +Idyllic Grange|田园农庄|地 ~平原|({T}:加{W}。)\n除éžç”±ä½ æ“控三个或更多其他平原,å¦åˆ™ç”°å›­å†œåº„须横置进战场。\n当田园农庄进战场且未横置时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Idyllic Tutor|田园导师|法术|从你的牌库中æœå¯»ä¸€å¼ ç»“界牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Ifnir Deadlands|ä¾æ³•å°¼ç§½å£¤|地~沙漠|{T}:加{C}到你的法术力池中。\n{T},支付1点生命:加{B}到你的法术力池中。\n{2}{B}{B},{T},牺牲一个沙漠:在目标由对手æ“控的生物上放置两个-1/-1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Igneous Cur|ç«çƒ­æ‚ç‹—|生物 ~元素ï¼ç‹—|{1}{R}:ç«çƒ­æ‚ç‹—å¾—+2/+0直到回åˆç»“æŸã€‚ +Igneous Elemental|ç«çƒ­å…ƒç´ |生物 ~元素|如果你åŸå¢“场中有地牌,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n当ç«çƒ­å…ƒç´ è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»¤å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。 +Igneous Inspiration|ç«çµå¯è¿ª|法术|ç«çµå¯è¿ªå¯¹ä»»æ„一个目标造æˆ3点伤害。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Igneous Pouncer|ç«çƒ­æ‰‘击妖|生物~元素|æ•æ·\n循环沼泽{2},循环山脉{2} ({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ²¼æ³½æˆ–山脉牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。) +Ignite Disorder|煽动混乱|瞬间|煽动混乱对任æ„æ•°é‡çš„目标白色和ï¼æˆ–è“色生物造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 +Ignite Memories|燃起回忆|法术|目标牌手从其手上éšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ 燃起回忆对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。\n风暴(当你使用此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯ä½¿ç”¨è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) +Ignite the Beacon|燃亮信标|瞬间|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ é¹æ´›å®¢ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Ignite the Future|燃亮未æ¥|法术|放é€ä½ ç‰Œåº“顶的三张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚如果此咒语是从åŸå¢“场施放,则你以此法使用这些牌时,å¯ä»¥ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n返照{7}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Ignition Team|纵ç«é˜Ÿ|生物~鬼怪ï¼æˆ˜å£«|纵ç«é˜Ÿè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物,X为战场上已横置之地的数é‡ã€‚\n{2}{R},从纵ç«é˜Ÿä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:目标地æˆä¸º4/4红色元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Ignoble Hierarch|陋æ—大主教|生物 ~鬼怪ï¼ç¥­å¸ˆ|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{T}:加{B},{R}或{G}。 +Ignorant Bliss|无知是ç¦|瞬间|将你的所有手牌以é¢æœä¸‹çš„æ–¹å¼ç§»å‡ºå¯¹æˆ˜ã€‚ 在回åˆç»“æŸæ—¶ï¼Œå°†è¿™äº›ç‰Œç§»å›žä½ æ‰‹ä¸Šï¼Œç„¶åŽæŠ“一张牌。 +Ihsan's Shade|伊桑的阴魂|传奇生物 ~阴魂ï¼éª‘士|å白ä¿æŠ¤ +Iizuka the Ruthless|ç»æƒ…饭冢|传奇生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚)\n{2}{R},牺牲一个武士:由你æ“控的武士获得连击异能直到回åˆç»“æŸã€‚ +Ikiral Outrider|伊奇洛å‰å¯¼å…µ|生物~人类ï¼å£«å…µ|å‡çº§{4} ({4}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-3\n2/6\n警戒\n等级4+\n3/10\n警戒 +Ikra Shidiqi, the Usurper|僭ä½ä¹‹å¾’ä¾å¤¸å¸Œè¿ªå¥‡|传奇生物 ~那伽ï¼æ³•æœ¯å¸ˆ|å¨æ…‘\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Ilharg, the Raze-Boar|蛮野猪神衣哈格|传奇生物 ~野猪ï¼ç¥ž|è·µè¸\næ¯å½“蛮野猪神衣哈格攻击时,你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œä¸”正进行攻击。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç”Ÿç‰©ç§»å›žä½ æ‰‹ä¸Šã€‚\n当蛮野猪神衣哈格死去或从战场进入放é€åŒºæ—¶ï¼Œä½ å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ +Ill-Gotten Gains|ä¸å½“之利|法术|放é€ä¸å½“之利。æ¯ä½ç‰Œæ‰‹å„弃掉其手牌,然åŽå°†è‡³å¤šä¸‰å¼ ç‰Œä»Žå…¶åŸå¢“场移回其手上。 +Ill-Gotten Inheritance|ä¸å½“é—产|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä¸å½“é—产å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害且你获得1点生命。\n{5}{B},牺牲ä¸å½“é—产:它å‘目标对手造æˆ4点伤害且你获得4点生命。 +Ill-Tempered Cyclops|æš´èºç‹¬çœ¼å·¨äºº|生物~独眼巨人|è·µè¸\n{5}{R}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。) +Illicit Auction||| +Illicit Shipment|éžæ³•è¿é€|法术|催命3(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于3的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n从你牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Illness in the Ranks|è¡Œä¼ç–«ç–¾|结界|è¡ç”Ÿç”Ÿç‰©å¾—-1/-1。 +Illuminate||| +Illuminate History|照亮历å²|法术 ~课程|弃任æ„æ•°é‡çš„牌,然åŽæŠ“ç­‰é‡çš„牌。然åŽå¦‚果你的åŸå¢“场中有七张或更多牌,则派出一个3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Illuminated Folio|明亮书页|神器|{1},{T},从你手上展示两张具有共通颜色的牌:抓一张牌。 +Illuminator Virtuoso|耀刃å手|生物 ~人类ï¼æµªå®¢|连击\næ¯å½“耀刃å手æˆä¸ºç”±ä½ æ“控之咒语的目标时,令它筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Illuminor Szeras|光耀者斯泽拉斯|传奇神器生物 ~太空死çµ|çµé­‚秘密~{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåŠ è‹¥å¹²{B},其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„法术力值。 +Illuna, Apex of Wishes|控念霸兽ä¾å¢é‚£|传奇生物 ~野兽ï¼å…ƒç´ ï¼æé¾™|åˆå˜{3}{R/G}{U}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n飞行,践è¸\næ¯å½“此生物åˆå˜æ—¶ï¼Œä»Žä½ ç‰Œåº“顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°æ°¸ä¹…物牌为止。将该牌放进战场或置于你手上。 +Illusion||| +Illusion of Choice|å¾…è®®å‡è±¡|瞬间|本回åˆä¸­ï¼Œç”±ä½ é€‰æ‹©æ¯ä½ç‰Œæ‰‹å¦‚何投票。\n抓一张牌。 +Illusionary Armor|幻象铠甲|结界~çµæ°”|结附于生物所结附的生物得+4/+4。当所结附的生物æˆä¸ºå’’语或异能的目标时,牺牲幻象铠甲。 +Illusionary Informant|虚幻信使|生物~鸟ï¼è™šå½±|虚幻信使以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于轮抽中,你å¯ä»¥å°†è™šå¹»ä¿¡ä½¿ç¿»ä¸ºç‰Œé¢æœä¸‹ã€‚如果你如此作,选择一ä½ç‰Œæ‰‹ï¼Œæ£€è§†è¯¥ç‰Œæ‰‹æŠ½é€‰çš„下一张牌。\n飞行 +Illusionary Servant|虚幻仆役|生物~虚影|飞行\n当虚幻仆役æˆä¸ºå’’语或异能的目标时,将它牺牲。 +Illusionist's Bracers|幻影师护臂|神器~武具|æ¯å½“起动佩带此武具之生物的异能时,若它ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能,则å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n佩带{3} +Illusionist's Stratagem|幻影师谋略|瞬间|放é€è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n抓一张牌。 +Illusory Ambusher|ä¼å‡»çŒ«å½±|生物~猫ï¼è™šå½±|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)æ¯å½“ä¼å‡»çŒ«å½±å—到伤害时,抓等é‡çš„牌。 +Illusory Angel|虚幻天使|生物~天使ï¼è™šå½±|飞行\nåªèƒ½äºŽä½ å·²æ–½æ”¾è¿‡å…¶ä»–咒语的回åˆä¸­æ–½æ”¾è™šå¹»å¤©ä½¿ã€‚ +Illusory Demon|虚幻æ¶é­”|生物~æ¶é­”ï¼è™šå½±|飞行\n当你使用咒语时,牺牲虚幻æ¶é­”。 +Illusory Gains|é€è™šå¦„利|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\næ¯å½“一个生物在对手的æ“控下进战场时,将é€è™šå¦„利结附在该生物上。 +Illusory Wrappings|迷纱缠绕|结界~çµæ°”|结附于生物\n所结附的生物之基础力é‡å’Œé˜²å¾¡åŠ›ä¸º0/2。 +Illustrious Historian|显赫å²å®¶|生物 ~人类ï¼ç¥­å¸ˆ|{5},从你的åŸå¢“场放é€æ˜¾èµ«å²å®¶ï¼šæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Illustrious Wanderglyph|辉亮漫游石|神器生物 — é­”åƒ|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œç”±ä½ æ“控的其他神器生物便得+2/+2。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色地ä¾è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Ilysian Caryatid|ä¾å•å¤å¥³åƒæŸ±|生物 ~æ¤ç‰©|{T}:加一点任æ„颜色的法术力。如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚ +Imagecrafter||| +Imaginary Pet|虚幻宠物|生物~虚影|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ‰ä»»ä¸€å¼ æ‰‹ç‰Œï¼Œåˆ™å°†è™šå¹»å® ç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Imaginary Threats|è‰æœ¨çš†å…µ|瞬间|由目标对手æ“控的生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。由该牌手æ“控的生物于其下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Imi Statue|ç¦å¿Œå›¾è…¾åƒ|神器|牌手于其é‡ç½®æ­¥éª¤ä¸­æ‰€é‡ç½®çš„神器ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ +Immaculate Magistrate|无垢官员|生物 ~妖精ï¼ç¥­å¸ˆ|{T}:你æ¯æ“控一个妖精,便在目标生物上放置一个+1/+1指示物。 +Immediate Action|事ä¸å®œè¿Ÿ|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你æ“控且具有该å称的生物具有æ•æ·å¼‚能。 +Immersturm Predator|无尽风暴掠食者|生物 ~å¸è¡€é¬¼ï¼é¾™|飞行\næ¯å½“无尽风暴掠食者æˆä¸ºæ¨ªç½®æ—¶ï¼Œå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€å¹¶åœ¨æ— å°½é£Žæš´æŽ é£Ÿè€…上放置一个+1/+1指示物。\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ— å°½é£Žæš´æŽ é£Ÿè€…获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将之横置。 +Immersturm Raider|无尽风暴劫掠者|生物 ~æ¶é­”ï¼ç‹‚战士|当无尽风暴劫掠者进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Immersturm Skullcairn|无尽风暴骨冢|地|无尽风暴骨冢须横置进战场。\n{T}:加{B}。\n{1}{B}{R}{R},{T},牺牲无尽风暴骨冢:它对目标牌手造æˆ3点伤害。该牌手弃一张牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Immerwolf|æ’狼|生物~狼|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)由你æ“控的其他狼生物与狼人生物得+1/+1。由你æ“控且éžäººç±»çš„狼人ä¸èƒ½è½¬åŒ–。 +Imminent Doom|ç¾ç¥¸ä¸´å¤´|结界|ç¾ç¥¸ä¸´å¤´è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ªæœ«æ—¥æŒ‡ç¤ºç‰©ã€‚\næ¯å½“你施放总法术力费用等åŒäºŽç¾ç¥¸ä¸´å¤´ä¸Šæœ«æ—¥æŒ‡ç¤ºç‰©æ•°é‡çš„咒语时,ç¾ç¥¸ä¸´å¤´å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆç­‰é‡çš„伤害。然åŽåœ¨ç¾ç¥¸ä¸´å¤´ä¸Šæ”¾ç½®ä¸€ä¸ªæœ«æ—¥æŒ‡ç¤ºç‰©ã€‚ +Immobilizer Eldrazi|麻痹奥札奇|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{2}{C}:所有防御力大于其力é‡çš„生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚({C}代表无色法术力。) +Immobilizing Ink||| +Immolating Glare|献祭è£å…‰|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 +Immolating Souleater|燃焰食çµå¦–|神器生物~猎犬|{R/P}:燃焰食çµå¦–å¾—+1/+0直到回åˆç»“æŸã€‚ ({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚) +Immolation|赤炎献祭|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/-2。 +Immolation Shaman|ç«ç‰²ç¥­å¸ˆ|生物 ~凡尔西诺ï¼ç¥­å¸ˆ|æ¯å½“任一对手起动神器ã€ç”Ÿç‰©æˆ–地上ä¸å±žæ³•æœ¯åŠ›å¼‚能之异能时,ç«ç‰²ç¥­å¸ˆå¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。\n{3}{R}{R}:直到回åˆç»“æŸï¼Œç«ç‰²ç¥­å¸ˆå¾—+3/+3且获得å¨æ…‘异能。 +Immortal Coil|永生圈环|神器|{T},从你åŸå¢“场中将两张牌移出对战:抓一张牌。\n若你将å—到伤害,则防止该伤害。 æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,就从你åŸå¢“场中将一张牌移出对战。\n当你的åŸå¢“场没有牌时,你输掉这盘对战。 +Immortal Phoenix|永生凤凰|生物 ~凤凰|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n当永生凤凰死去时,将它移回其拥有者手上。 +Immortal Servitude|永生效命|法术|将所有总法术力费用为X的生物牌从你的åŸå¢“场移回战场。 +Immovable Rod|ä¸åŠ¨æƒæ–|神器|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®ä¸åŠ¨æƒæ–。\næ¯å½“ä¸åŠ¨æƒæ–æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œæ·±å…¥åœ°åŸŽã€‚\n{3}{W},{T}:于ä¸åŠ¨æƒæ–æŒç»­æ¨ªç½®çš„时段内,å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物失去所有异能,且ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Imodane's Recruiter|Imodane's Recruiter|生物 — 人类ï¼éª‘士|当ä¾èŽ«ä¸¹çš„å¾å…µå‘˜è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得æ•æ·å¼‚能。 +Imodane, the Pyrohammer|烈焰锤ä¾èŽ«ä¸¹|传奇生物 — 人类ï¼éª‘士|æ¯å½“一个由你æ“控且仅以å•ä¸€ç”Ÿç‰©ä¸ºç›®æ ‡çš„瞬间或法术咒语对该生物造æˆä¼¤å®³æ—¶ï¼Œä¾èŽ«ä¸¹å‘æ¯ä½å¯¹æ‰‹å„造æˆç­‰é‡çš„伤害。 +Imoen, Mystic Trickster|神秘诡术师爱蒙|传奇生物 ~人类ï¼æµªå®¢ï¼æ³•æœ¯å¸ˆ|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™æŠ“一张牌。如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™å†æŠ“一张牌。\n选择身世(你能用一个身世当作第二指挥官。) +Imoti, Celebrant of Bounty|æ©èµä¸»ç¥­ä¾èŽ«æ|传奇生物 ~那伽ï¼å¾·é²ä¼Š|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。)\n你施放之法术力值等于或大于6的咒语具有倾曳异能。 +Imp's Mischief|å°æ¶é­”的作弄|瞬间|为仅指定å•ä¸€ç›®æ ‡çš„目标咒语更改目标。 你失去与该咒语之总法术力费用等é‡çš„生命。 +Impact Resonance|冲击共振|瞬间|冲击共振对任æ„æ•°é‡çš„目标生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…,X为本回åˆå•ä¸€æ¥æºå¯¹å•ä¸€æ°¸ä¹…物或牌手造æˆçš„伤害中,数é‡æœ€å¤§è€…的数值。 +Impact Tremors|冲击震颤|结界|æ¯å½“一个生物在你的æ“控下进战场时,冲击震颤å„对æ¯ä½å¯¹æ‰‹é€ æˆ1点伤害。 +Impale|刺穿|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Impaler Shrike|穿啄鸟|生物~鸟|飞行\n当穿啄鸟对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²å®ƒã€‚ 若你如此作,则抓三张牌。 +Impassioned Orator|激情雄辩家|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。 +Impatience||| +Impeccable Timing|完美时机|瞬间|完美时机对目标进行攻击或阻挡的生物造æˆ3点伤害。 +Impede Momentum|阻ç¢åŠ¨åŠ¿|法术|横置目标生物并在其上放置三个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚)\nå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Impelled Giant|å—激巨人|生物~巨人ï¼æˆ˜å£«|è·µè¸\n横置一个由你æ“控且ä¸æ˜¯å—激巨人的未横置红色生物:å—激巨人得+X/+0直到回åˆç»“æŸï¼ŒX为以此法横置的生物之力é‡ã€‚ +Impending Doom|悲剧临头|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3,且æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n当所结附的生物死去时,悲剧临头对该生物的æ“控者造æˆ3点伤害。 +Imperial Aerosaur|å¸å›½ç¿”翼龙|生物 ~æé¾™|飞行\n当å¸å›½ç¿”翼龙进战场时,直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得飞行异能。 +Imperial Ceratops|å¸å›½çŠ„角龙|生物 ~æé¾™|激怒~æ¯å½“å¸å›½çŠ„角龙å—到伤害时,你获得2点生命。 +Imperial Edict|Imperial Edict|| +Imperial Hellkite||| +Imperial Lancer|å¸å›½æžªéª‘å…µ|生物 ~人类ï¼éª‘士|åªè¦ä½ æ“控æ龙,å¸å›½æžªéª‘兵便具有连击异能。 +Imperial Mask|皇家é¢å…·|结界|当皇家é¢å…·è¿›åœºæ—¶ï¼Œè‹¥å®ƒå¹¶éžè¡ç”Ÿç‰©ï¼Œåˆ™ä½ çš„æ¯ä½é˜Ÿå‹å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”该è¡ç”Ÿç‰©ä¸ºçš‡å®¶é¢å…·çš„å¤åˆ¶ã€‚\nä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。 +Imperial Oath|皇室之誓|法术|派出三个2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚å åœ3。 +Imperial Outrider|å¸å›½å‰å¯¼å…µ|生物 ~人类 ï¼éª‘士| +Imperial Recovery Unit|皇室æœæ•‘机|神器 ~载具|æ¯å½“皇室æœæ•‘机攻击时,将目标法术力值等于或å°äºŽ2的生物或载具牌从你åŸå¢“场移回你手上。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Imperial Recruiter|Imperial Recruiter|| +Imperial Seal|Imperial Seal|| +Imperial Subduer|皇室å¨æœå¿|生物 ~人类ï¼æ­¦å£«|æ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œæ¨ªç½®ç›®æ ‡ä¸ç”±ä½ æ“控的生物。 +Imperiosaur|骄暴龙|生物 ~æé¾™|åªèƒ½ä»¥åŸºæœ¬åœ°äº§ç”Ÿçš„法术力æ¥æ–½æ”¾æ­¤å’’语。 +Imperious Mindbreaker|傲慢碎çµå¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|é­‚ç³»(ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£çš„生物在它们任一进战场时组æ­æ¡£ã€‚于你åŒæ—¶æ“控这两者的时段内,它们æŒç»­æ­æ¡£ã€‚)\nåªè¦å‚²æ…¢ç¢Žçµå¸ˆä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「æ¯å½“此生物攻击时,æ¯ä½å¯¹æ‰‹å„磨若干牌,其数é‡ç­‰åŒäºŽå…¶é˜²å¾¡åŠ›ã€‚〠+Imperious Oligarch|傲慢寡头|生物 ~人类ï¼åƒ§ä¾£|警戒\n往生1(当此生物死去时,派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) +Imperious Perfect|骄傲至美|生物 ~妖精ï¼æˆ˜å£«|由你æ“控的其他妖精得+1/+1。\n{G},{T}:派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Impervious Greatwurm|æ— ç•åºžå·¨äºšé¾™|生物 ~亚龙|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\nä¸ç­ +Impetuous Devils|急切魔鬼|生物~魔鬼|è·µè¸ï¼Œæ•æ·\næ¯å½“急切魔鬼攻击时,至多一个目标由防御牌手æ“控的生物本次战斗中若能阻挡它,则必须如此作。\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ€¥åˆ‡é­”鬼。 +Impetuous Protege|心急学徒|生物 ~人类ï¼æˆ˜å£«|与心傲导师æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¿ƒå‚²å¯¼å¸ˆä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\næ¯å½“心急学徒攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由对手æ“控且已横置的生物中力é‡æœ€å¤§è€…的数值。 +Impetuous Sunchaser|急切é€æ—¥è€…|生物~人类ï¼å£«å…µ|飞行,æ•æ·\n急切é€æ—¥è€…æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Implement of Combustion|燃烧擎具|神器|{R},牺牲燃烧擎具:它对目标牌手造æˆ1点伤害。\n当燃烧擎具从战场进入åŸå¢“场时,抓一张牌。 +Implement of Examination|巡检擎具|神器|{U},牺牲巡检擎具:抓一张牌。\n当巡检擎具从战场进入åŸå¢“场时,抓一张牌。 +Implement of Ferocity|蛮野擎具|神器|{G},牺牲蛮野擎具:在目标生物上放置一个+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。\n当蛮野擎具从战场进入åŸå¢“场时,抓一张牌。 +Implement of Improvement|改进擎具|神器|{W},牺牲改进擎具:你获得2点生命。\n当改进擎具从战场进入åŸå¢“场时,抓一张牌。 +Implement of Malice|æ¶æ„æ“Žå…·|神器|{B},牺牲æ¶æ„擎具:目标牌手弃一张牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。\n当æ¶æ„擎具从战场进入åŸå¢“场时,抓一张牌。 +Implode||| +Imposing Grandeur|å¨é£Žå‡›å‡›|法术|æ¯ä½ç‰Œæ‰‹å„å¯ä»¥è¿›è¡Œä»¥ä¸‹æµç¨‹ï½žå¼ƒæŽ‰å…¶æ‰‹ç‰Œå¹¶æŠ“若干牌,其数é‡ç­‰åŒäºŽæˆ˜åœºä¸Šæˆ–统帅区中由其拥有之指挥官间的最大法术力值。 +Imposing Sovereign|庄严å›çŽ‹|生物~人类|由对手æ“控的生物须横置进战场。 +Imposing Vantasaur|庄严高颈龙|生物 ~æé¾™|警戒\n循环{1}({1},弃掉此牌:抓一张牌。) +Imposter Mech|代形机体|神器 ~载具|ä½ å¯ä»¥ä½¿ä»£å½¢æœºä½“当æˆä»»ä¸€ç”±å¯¹æ‰‹æ“控之生物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒæ˜¯å…·æ­è½½3异能的载具神器,且失去所有其他牌张类别。\næ­è½½3 +Impostor of the Sixth Pride|六战群伪刃|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。) +Imprisoned in the Moon|ç¦é”¢äºŽæœˆ|结界 ~çµæ°”|结附于生物,地或é¹æ´›å®¢\n所结附的永久物是无色地,且具有「{T}:加{C}ã€ï¼Œå¹¶å¤±åŽ»æ‰€æœ‰å…¶ä»–牌张类别和异能。 +Improbable Alliance|奇诡æ­é…|结界|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个1/1è“色,具飞行异能的仙çµè¡ç”Ÿç”Ÿç‰©ã€‚\n{4}{U}{R}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Impromptu Raid|éšå…´æŽ å¤º|结界|{2}{R/G}:展示你的牌库顶牌。 若该牌ä¸æ˜¯ç”Ÿç‰©ç‰Œï¼Œåˆ™å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。若是生物牌,则将该牌放置进场。 该生物具有æ•æ·å¼‚能。 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ +Improvised Armor|现造甲|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+5。\n循环{3}({3},弃掉此牌:抓一张牌。) +Improvised Club|临时木æ£|瞬间|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n临时木æ£å¯¹ä»»æ„一个目标造æˆ4点伤害。 +Improvised Weaponry|临时武器|法术|临时武器对任æ„一个目标造æˆ2点伤害。派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Impulse|冲动|瞬间|检视你牌库顶的四张牌。将其中一张置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Impulsive Maneuvers||| +Impulsive Pilferer|冲动å°å·|生物 ~鬼怪ï¼æµ·ç›—|当冲动å°å·æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n返场{3}{R}({3}{R},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +In Bolas's Clutches|å—制波拉斯|传奇结界 ~çµæ°”|结附于永久物\nä½ æ“控所结附的永久物。\n所结附的永久物是传奇。 +In Garruk's Wake|贾路开é“|法术|消ç­æ‰€æœ‰ä¸ç”±ä½ æ“控的生物和é¹æ´›å®¢ã€‚ +In Oketra's Name|以欧柯塔之å|瞬间|由你æ“控的çµä¿‘å¾—+2/+1直到回åˆç»“æŸã€‚由你æ“控的其他生物得+1/+1直到回åˆç»“æŸã€‚ +In Search of Greatness|循迹觅伟|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰åŒäºŽã€Œç”±ä½ æ“控之其他永久物间最高之总法术力费用加1ã€çš„永久物咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你未如此作,则å åœ1。 +In Thrall to the Pit|深渊奴役|法术|增幅{2}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{B}。)\n获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚如果此咒语已增幅,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚ +In Too Deep|牵扯太深|结界 ~çµæ°”|转瞬\n结附于生物,é¹æ´›å®¢æˆ–线索\n所结附的永久物是无色线索神器,且具有「{2},牺牲此神器:抓一张牌ã€ï¼Œå¹¶å¤±åŽ»æ‰€æœ‰å…¶ä»–异能。(它ä¸å†æ˜¯ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚) +In the Darkness Bind Them|至尊魔戒锢余众|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IVåŽç‰ºç‰²ä¹‹ã€‚)\nI, II, III — 派出一个3/3黑色,具å¨æ…‘异能的鬼魂è¡ç”Ÿç”Ÿç‰©ã€‚魔戒引诱你。\nIV — 为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žèŽ·å¾—至多一个目标由该牌手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚魔戒引诱你。 +In the Presence of Ages|å²æœˆä¸ºè¯|瞬间|展示你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œå’Œï¼æˆ–一张地牌置于你手上。将其余的牌置入你åŸå¢“场。 +In the Trenches|壕沟备战|结界|由你æ“控的生物得+1/+1。\n{5}{W}:放é€ç›®æ ‡ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物,直到壕沟备战离开战场为止。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ä¸”åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +In the Web of War|陷身战ç«|结界|æ¯å½“一个生物在你的æ“控下进场时,它得+2/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Inaction Injunction|强制é™æ¯|法术|拘留目标由对手æ“控的生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚)\n抓一张牌。 +Iname as One|å¦å‘½åˆä¸€|传奇生物~精怪|当å¦å‘½åˆä¸€è¿›åœºæ—¶ï¼Œè‹¥ä½ ä»Žæ‰‹ä¸Šä½¿ç”¨ä¹‹ï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç²¾æ€ªç‰Œï¼Œå°†å…¶æ”¾ç½®è¿›åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n当å¦å‘½åˆä¸€ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ 若你如此作,则将目标精怪牌从你的åŸå¢“场移回场上。 +Iname, Death Aspect|å¦å‘½ç­ç›¸|传奇生物~精怪|当å¦å‘½ç­ç›¸è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡çš„精怪牌,并将它们置入你的åŸå¢“场。若你如此作,将你的牌库洗牌。 +Iname, Life Aspect|å¦å‘½ç”Ÿç›¸|传奇生物~精怪|当å¦å‘½ç”Ÿç›¸ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,你å¯ä»¥å°†å¦å‘½ç”Ÿç›¸ç§»å‡ºå¯¹æˆ˜ã€‚若你如此作,将任æ„æ•°é‡çš„目标精怪牌从你的åŸå¢“场移回你手上。 +Incandescent Aria|炽热å’å¹è°ƒ|法术|炽热å’å¹è°ƒå¯¹æ¯ä¸ªéžè¡ç”Ÿç‰©çš„生物å„造æˆ3点伤害。 +Incandescent Soulstoke|ç¼çƒ­ç‡Žçµå¸ˆ|生物~元素ï¼ç¥­å¸ˆ|由你æ“控的其他元素生物得+1/+1。\n{1}{R},{T}:你å¯ä»¥å°†ä¸€å¼ å…ƒç´ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Incarnation Technique|转生技艺|法术|示范(当你施放此咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ã€‚若你如此作,则选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚)\n磨五张牌,然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 +Incendiary Command|煽动指命|法术|选择两项~煽动指命对目标牌手造æˆ4点伤害;或煽动指命对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害;或消ç­ç›®æ ‡éžåŸºæœ¬åœ°ï¼›æˆ–æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰æ‰€æœ‰æ‰‹ç‰Œï¼Œç„¶åŽæŠ“ç­‰é‡çš„牌。 +Incendiary Dissent|煽动异è§|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你æ“控且具该å称的生物具有「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠+Incendiary Flow|烈焰涌动|法术|烈焰涌动对目标生物或牌手造æˆ3点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ +Incendiary Oracle|焰相先知|生物 ~人类ï¼ç¥­å¸ˆ|{1}{R}:焰相先知得+1/+0直到回åˆç»“æŸã€‚\n如果本回åˆä¸­æ›¾å—到焰相先知伤害的生物将死去,则改为将它放é€ã€‚ +Incendiary Sabotage|烈焰破å|瞬间|牺牲一个神器,以作为施放烈焰破åçš„é¢å¤–费用。\n烈焰破å对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。 +Incinerate|焚化|瞬间|焚化对目标生物或牌手造æˆ3点伤害。 以此法å—到伤害的生物本回åˆä¸èƒ½é‡ç”Ÿã€‚ +Incisor Glider|切牙滑翔械|神器生物 ~éžç‘žäººï¼ç»„构体|飞行\nè…化~æ¯å½“切牙滑翔械攻击时,若æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Incite|煽动|瞬间|目标生物æˆä¸ºçº¢è‰²ç›´åˆ°å›žåˆç»“æŸï¼Œä¸”本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Incite Hysteria|煽动歇斯底里|法术|辉耀~与目标生物有共通颜色的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Incite Rebellion|煽动å›ä¹±|法术|对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œç…½åŠ¨å›ä¹±å¯¹è¯¥ç‰Œæ‰‹å’Œç”±è¯¥ç‰Œæ‰‹æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä»–æ“控的生物数é‡ã€‚ +Incite War||| +Incited Rabble|盛怒暴民|生物~ - 人类|盛怒暴民æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n{2}:盛怒暴民得+1/+0直到回åˆç»“æŸã€‚ +Incongruity|存异|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚该生物的æ“控者派出一个3/3绿色蛙ï¼èœ¥èœ´è¡ç”Ÿç”Ÿç‰©ã€‚ +Incorrigible Youths|无度é’å¹´|生物~å¸è¡€é¬¼|æ•æ·\n疯魔{2}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Increasing Ambition|野心æ¸å¢ž|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚如果野心æ¸å¢žæ˜¯ä»ŽåŸå¢“场施放,则改为从你的牌库中æœå¯»ä¸¤å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。\n返照{7}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Increasing Confusion|困惑æ¸å¢ž|法术|目标牌手将其牌库顶的X张牌置入其åŸå¢“场。如果困惑æ¸å¢žæ˜¯ä»ŽåŸå¢“场施放,则改为该牌手将其牌库顶该数é‡ä¸¤å€çš„牌置入其åŸå¢“场。\n返照{X}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Increasing Devotion|奉献æ¸å¢ž|法术|将五个1/1白色人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚如果奉献æ¸å¢žæ˜¯ä»ŽåŸå¢“场施放,则改为将å个这类è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n返照{7}{W}{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Increasing Savagery|残暴æ¸å¢ž|法术|在目标生物上放置五个+1/+1指示物。如果残暴æ¸å¢žæ˜¯ä»ŽåŸå¢“场施放,则改为在该生物上放置å个+1/+1指示物。\n返照{5}{G}{G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Increasing Vengeance|报å¤æ¸å¢ž|瞬间|å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。如果报å¤æ¸å¢žæ˜¯ä»ŽåŸå¢“场施放,则改为将该咒语å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。\n返照{3}{R}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Incremental Blight|加速枯èŽ|法术|在目标生物上放置一个-1/-1指示物,å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª-1/-1指示物,并在第三个目标生物上放置三个-1/-1指示物。 +Incremental Growth|增值æˆé•¿|法术|在目标生物上放置一个+1/+1指示物,å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物,并在第三个目标生物上放置三个+1/+1指示物。 +Incriminate|设计陷害|法术|选择两个目标由åŒä¸€ç‰Œæ‰‹æ“控的生物。该牌手牺牲其中一个。 +Incubation|存育|法术|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Incubation Druid|护育德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加一点法术力,其类别为由你æ“控的地能产生之任一类别。如果护育德é²ä¼Šä¸Šæœ‰+1/+1指示物,则改为加三点该类别的法术力。\n{3}{G}{G}:演化3。(如果此生物上没有+1/+1指示物,则在其上放置三个+1/+1指示物。) +Incubation Sac|护育液囊|神器|护育液囊进战场时上é¢æœ‰ä¸‰ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{4},{T},从护育液囊上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª3/3无色éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Incubator Drone|抚育奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)当抚育奴兽进战场时,将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。〠+Incurable Ogre|怪身食人魔|生物~食人魔ï¼çªå˜ä½“| +Incursion Specialist|入侵能手|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,入侵能手得+2/+0直到回åˆç»“æŸï¼Œå¹¶ä¸”本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Indatha Crystal|因达沙水晶|神器|{T}:加{W},{B}或{G}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Indatha Triome|因达沙群系|地 ~平原ï¼æ²¼æ³½ï¼æ ‘æž—|({T}:加{W},{B}或{G}。)\n因达沙群系须横置进战场。\n循环{3}({3},弃掉此牌:抓一张牌。) +Indebted Samurai|è’™æ©æ­¦å£«|生物~人类ï¼æ­¦å£«|武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的武士从场上进入åŸå¢“场时,你å¯ä»¥åœ¨è’™æ©æ­¦å£«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Indentured Oaf|å–身蠢货|生物~食人魔ï¼æˆ˜å£«|防止å–身蠢货将对红色生物造æˆçš„所有伤害。 +Independent Troops|Independent Troops|| +Indestructibility|ä¸å之身|结界~çµæ°”|结附于永久物\n所结附的永久物ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­è¯¥æ°¸ä¹…物。 伤害无法消ç­ä¸ä¼šæ¯å的生物。) +Index|编纂索引|法术|检视你牌库顶的五张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ +Indigo Faerie|è“染仙çµ|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n{U}:直到回åˆç»“æŸï¼Œç›®æ ‡æ°¸ä¹…物æˆä¸ºè“色且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ã€‚ +Indoctrination Attendant|教化éšå‘˜|生物 ~éžç‘žäººï¼åƒ§ä¾£|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当教化éšå‘˜è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的永久物移回其拥有者手上。若你如此作,则派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Indominus Rex, Alpha|æ龙之首暴è™éœ¸çŽ‹é¾™|传奇生物 — æé¾™ï¼çªå˜ä½“|于æ龙之首暴è™éœ¸çŽ‹é¾™è¿›æˆ˜åœºæ—¶ï¼Œå¼ƒä»»æ„æ•°é‡çš„生物牌。如果æŸå¼ ä»¥æ­¤æ³•å¼ƒæŽ‰çš„牌具有飞行异能,则它进战场时上é¢æœ‰ä¸€ä¸ªé£žè¡ŒæŒ‡ç¤ºç‰©ã€‚且先攻ã€è¿žå‡»ã€æ­»è§¦ã€è¾Ÿé‚ªã€æ•æ·ã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ã€è·µè¸ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚\n当暴è™éœ¸çŽ‹é¾™è¿›æˆ˜åœºæ—¶ï¼Œå…¶ä¸Šæ¯æœ‰ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œä¾¿æŠ“一张牌。 +Indomitable Ancients|大无ç•å…ˆäºº|生物~树妖ï¼æˆ˜å£«| +Indomitable Archangel|æ— ç•å¤§å¤©ä½¿|生物 ~天使|飞行\n金技~åªè¦ä½ æ“控三个或更多神器,由你æ“控的神器便具有帷幕异能。(具帷幕异能的神器ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Indomitable Creativity|æ— ç•åˆ›æ–°|法术|消ç­X个目标神器和ï¼æˆ–生物。为æ¯ä¸ªä»¥æ­¤æ³•æ¶ˆç­çš„永久物进行以下æµç¨‹ï½žå…¶æ“控者从其牌库顶开始展示牌,直到展示出一张神器或生物牌为止,放é€è¯¥ç‰Œã€‚这些牌手å„将所放é€çš„牌放进战场,然åŽå°†å„自的牌库洗牌。 +Indomitable Might|ä¸å±ˆå‹‡æ­¦|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+3/+3。\n所结附之生物的æ“控者å¯ä»¥è®©æ­¤ç”Ÿç‰©è§†åŒæœªå—阻挡地分é…战斗伤害。 +Indomitable Will|大无ç•ç²¾ç¥ž|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用大无ç•ç²¾ç¥žã€‚\nå—此结界的生物得+1/+2。 +Indoraptor, the Perfect Hybrid|完美混ç§æš´è™è¿…猛龙|传奇生物 — æé¾™ï¼çªå˜ä½“|嗜血X(此生物进战场时上é¢æœ‰X个+1/+1指示物,X为对手本回åˆå—过的伤害数é‡ã€‚)\nå¨æ…‘\n激怒~æ¯å½“完美混ç§æš´è™è¿…猛龙å—到伤害时,éšæœºé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚除éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物,å¦åˆ™æš´è™è¿…猛龙对该牌手造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Indrik Stomphowler|è·ºå¼å·¨çŠ€å…½|生物 ~野兽|当跺å¼å·¨çŠ€å…½è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Induce Despair|引致ç»æœ›|瞬间|从你手上展示一张生物牌,以作为施放引致ç»æœ›çš„é¢å¤–费用。\n目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为所展示之牌的总法术力费用。 +Induce Paranoia|引å‘妄想|瞬间|å击目标咒语。 若你使用引å‘妄想时支付了{B},则该咒语的æ“控者将其牌库顶的X张牌置于其åŸå¢“场,X为该咒语的总法术力费用。 +Induced Amnesia|引å‘失忆|结界|当引å‘失忆进战场时,目标牌手牌é¢æœä¸‹åœ°æ”¾é€å…¶æ‰‹ç‰Œï¼Œç„¶åŽæŠ“ç­‰é‡çš„牌。\n当引å‘失忆从战场进入åŸå¢“场时,将所放é€çš„牌移回其拥有者手上。 +Indulgent Aristocrat|放纵豪æ—|生物 ~å¸è¡€é¬¼ï¼è´µæ—|系命\n{2},牺牲一个生物:在æ¯ä¸ªç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šå„放置一个+1/+1指示物。 +Indulgent Tormentor|放纵拷问魔|生物~æ¶é­”|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžç›®æ ‡å¯¹æ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©æˆ–支付3点生命,å¦åˆ™ä½ æŠ“一张牌。 +Indulging Patrician|æ£çºµæ˜¾è´µ|生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—了3点或更多生命,则æ¯ä½å¯¹æ‰‹å„失去3点生命。 +Industrial Advancement|工业进展|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则检视你牌库顶的X张牌,X为该生物的法术力值。你å¯ä»¥å°†å…¶ä¸­çš„一张生物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Inertia Bubble||| +Inescapable Blaze|定劫烈焰|瞬间|此咒语ä¸èƒ½è¢«å击。\n定劫烈焰对任æ„一个目标造æˆ6点伤害。 +Inescapable Brute|定劫蛮汉|生物~巨人ï¼æˆ˜å£«|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n若能阻挡定劫蛮汉,则必须阻挡之。 +Inevitable Betrayal|注定背å›|法术|延缓3~{1}{U}{U}(除了从你手上施放此牌,你能支付{1}{U}{U}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n从目标对手的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下放进战场。然åŽè¯¥ç‰Œæ‰‹æ´—牌。 +Inevitable End|定数难逃|结界 ~çµæ°”|结附于生物\n所结附的生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚〠+Inexorable Blob|难阻é»æµ†|生物~æµæµ†|èºç‹‚~æ¯å½“难阻é»æµ†æ”»å‡»æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则将一个3/3绿色æµæµ†è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。 +Inexorable Tide|难阻浪潮|结界|æ¯å½“你施放一个咒语时,增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) +Infantry Veteran|资深步兵|生物~人类ï¼å£«å…µ|{T}:目标进行攻击的生物得+1/+1直到回åˆç»“æŸã€‚ +Infected Defector|é­æŸ“å˜èŠ‚者|生物 ~éžç‘žäººï¼éª‘士|当é­æŸ“å˜èŠ‚者死去时,抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) +Infected Vermin||| +Infectious Bite|播疫啮咬|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚æ¯ä½å¯¹æ‰‹å„得到一个中毒指示物。 +Infectious Bloodlust|æµå¸ƒå—œè¡€æ¬²|结界~çµæ°”|结附于生物所结附的生物得+2/+1,具有æ•æ·å¼‚能,且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。当所结附的生物死去时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å称为æµå¸ƒå—œè¡€æ¬²çš„牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Infectious Curse|æµå¸ƒè¯…å’’|结界~ - çµæ°”ï¼è¯…å’’|结附于牌手\n由你施放且以所结附的牌手为目标之咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n在所结附的牌手之维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命且你获得1点生命。 +Infectious Horror|播疫惊惧兽|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|æ¯å½“播疫惊惧兽攻击时,æ¯ä½å¯¹æ‰‹å„失去2点生命。 +Infectious Host|传染原体|生物~çµä¿‘|当传染原体从场上进入åŸå¢“场时,目标牌手失去2点生命。 +Infectious Inquiry|播疫探究|法术|你抓两张牌且失去2点生命。æ¯ä½å¯¹æ‰‹å„得到一个中毒指示物。 +Infectious Rage||| +Infernal Caretaker||| +Infernal Contract||| +Infernal Grasp|炼狱之攫|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你失去2点生命。 +Infernal Idol|炼狱雕åƒ|神器|{T}:加{B}。\n{1}{B}{B},{T},牺牲炼狱雕åƒï¼šä½ æŠ“两张牌且失去2点生命。 +Infernal Kirin|狱境麒麟|传奇生物~麒麟ï¼ç²¾æ€ª|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,目标牌手展示其手牌,并弃掉所有总法术力费用与该牌相åŒçš„牌。 +Infernal Offering|炼狱ä¹æ–½|法术|选择一ä½å¯¹æ‰‹ã€‚你和该牌手å„牺牲一个生物。æ¯ä½ä»¥æ­¤æ³•ç‰ºç‰²ç”Ÿç‰©çš„牌手å„抓两张牌。\n选择一ä½å¯¹æ‰‹ã€‚将一张生物牌从你的åŸå¢“场移回战场,然åŽè¯¥ç‰Œæ‰‹å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä»–çš„åŸå¢“场移回战场。 +Infernal Pet|炼狱宠物|生物 ~å°æ¶é­”|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,在炼狱宠物上放置一个+1/+1指示物且它获得飞行异能直到回åˆç»“æŸã€‚ +Infernal Plunge|没入狱境|法术|牺牲一个生物,以作为施放没入狱境的é¢å¤–费用。\n加{R}{R}{R}到你的法术力池中。 +Infernal Reckoning|狱境报å¤|瞬间|放é€ç›®æ ‡æ— è‰²ç”Ÿç‰©ã€‚你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 +Infernal Scarring|炼狱留痕|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+0且具有「当此生物死去时,抓一张牌。〠+Infernal Sovereign|炼狱å›çŽ‹|生物 ~æ¶é­”|飞行,践è¸\n略过你的抓牌步骤。\næ¯å½“你使用地或施放咒语时,你抓一张牌且失去1点生命。 +Infernal Tutor|炼狱导师|法术|从你手上展示一张牌。 从你的牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥ç‰ŒåŒå的牌,展示该牌并置于你手上,然åŽå°†ä½ çš„牌库洗牌。\n背水战~如果你没有手牌,则改为从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Inferno||| +Inferno Elemental|炼狱元素|生物~元素|æ¯å½“炼狱元素阻挡生物或被生物阻挡时,炼狱元素对该生物造æˆ3点伤害。 +Inferno Fist|炼狱冲拳|结界~çµæ°”|结附于由你æ“控的生物\n所结附的生物得+2/+0。\n{R},牺牲炼狱冲拳:炼狱冲拳对目标生物或牌手造æˆ2点伤害。 +Inferno Hellion|业ç«åœ°ç‹±å…½|生物 ~地狱兽|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä¸šç«åœ°ç‹±å…½æœ¬å›žåˆæ›¾è¿›è¡Œæ”»å‡»æˆ–阻挡,则其拥有者将它洗入其牌库。 +Inferno Jet|狱ç«é£žå°„|法术|狱ç«é£žå°„å‘目标对手造æˆ6点伤害。\n循环{2}({2},弃掉此牌:抓一张牌。) +Inferno Project|炼狱作å“|生物 ~元素|è·µè¸\n炼狱作å“进战场时上é¢æœ‰X个+1/+1指示物,X为你åŸå¢“场中所有瞬间和法术牌的法术力值总和。 +Inferno Titan|炼狱泰å¦|生物 ~巨人|{R}:炼狱泰å¦å¾—+1/+0直到回åˆç»“æŸã€‚\næ¯å½“炼狱泰å¦è¿›æˆ˜åœºæˆ–攻击时,它对任æ„一个,两个或三个目标造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 +Inferno Trap|炼狱陷阱|瞬间~陷阱|如果本回åˆä¸­ä½ è¢«ä¸¤ä¸ªæˆ–更多生物造æˆä¼¤å®³ï¼Œä½ å¯ä»¥æ”¯ä»˜{R},而ä¸æ”¯ä»˜ç‚¼ç‹±é™·é˜±çš„法术力费用。\n炼狱陷阱对目标生物造æˆ4点伤害。 +Inferno of the Star Mounts|星之山脉的狱ç«|传奇生物 ~龙|此咒语ä¸èƒ½è¢«å击。\n飞行,æ•æ·\n{R}:星之山脉的狱ç«å¾—+1/+0直到回åˆç»“æŸã€‚当它的力é‡ä»¥æ­¤æ³•æˆä¸º20时,它对任æ„一个目标造æˆ20点伤害。 +Infest|疫病蔓延|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚ +Infested Fleshcutter|æ’­ç–«æ€ç”Ÿåˆƒ|神器 ~武具|佩带此武具的生物得+2/+0。\næ¯å½“佩带此武具的生物攻击时,派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€(å—到其战斗伤害的牌手还会得到一个中毒指示物。)\n佩带{2}{W} +Infested Roothold|ç—…å˜æ ¹å£¤|生物~墙|(墙ä¸èƒ½æ”»å‡»)\nå神器ä¿æŠ¤\næ¯å½“任一对手使用神器咒语时,你å¯ä»¥å°†ä¸€ä¸ª1/1绿色昆虫è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Infiltration Lens|渗é€é•œ|神器 ~武具|æ¯å½“佩带此武具的生物被一个生物阻挡时,你å¯ä»¥æŠ“两张牌。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Infiltrator il-Kor|寇æ—黜人渗é€è€…|生物 ~寇æ—ï¼æµªå®¢|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n延缓2~{1}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{U}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Infiltrator's Magemark|渗é€è€…法å°|结界~çµæ°”|生物结界\n由你æ“控且被结附的生物得+1/+1并åªèƒ½è¢«å…·å®ˆå†›å¼‚能的生物阻挡。 +Infinite Hourglass||| +Infinite Obliteration|æ— é™æŠ¹ç­|法术|说出一个生物牌的å称。从目标对手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡å…·è¯¥å称的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Infinite Reflection|æ— é™æ˜ è±¡|结界~çµæ°”|结附于生物\n当无é™æ˜ è±¡è¿›æˆ˜åœºä¸”结附于生物上时,所有由你æ“控ã€ä¸”éžè¡ç”Ÿç‰©çš„其他生物æˆä¸ºæ‰€ç»“附的生物之å¤åˆ¶å“。\n由你æ“控ã€ä¸”éžè¡ç”Ÿç‰©çš„生物进战场时是所结附的生物之å¤åˆ¶å“。 +Inflame|激昂|瞬间|激昂对æ¯ä¸ªäºŽæœ¬å›žåˆä¸­æ›¾å—到伤害的生物造æˆ2点伤害。 +Information Dealer||| +Infuriate|触怒|瞬间|目标生物得+3/+2直到回åˆç»“æŸã€‚ +Infuse with Vitality|çŒè¾“活力|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—死触异能与「当此生物死去时,将它在其拥有者的æ“控下横置移回战场。ã€\n你获得2点生命。 +Infuse with the Elements|元素注入|瞬间|èšè¾‰ï½žåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®X个+1/+1指示物,X为施放元素注入时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚该生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Infused Arrows|蓄能箭|神器|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n{T},从蓄能箭上移去X个充电指示物:目标生物得-X/-X直到回åˆç»“æŸã€‚ +Inga Rune-Eyes|符眼茵嘉|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当符眼茵嘉进战场时,å åœ3。\n当符眼茵嘉死去时,如果本回åˆä¸­æœ‰ä¸‰ä¸ªæˆ–更多生物死去,则抓三张牌。 +Inga and Esika|茵嘉与埃西å¡|传奇生物 ~人类ï¼ç¥ž|由你æ“控的生物具有警戒与「{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。ã€\næ¯å½“你施放生物咒语时,若施放它时支付过三点或更多æ¥è‡ªç”Ÿç‰©çš„法术力,则抓一张牌。 +Ingenious Artillerist|妙手魔炮师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个或数个神器在你的æ“控下进战场时,妙手魔炮师å‘æ¯ä½å¯¹æ‰‹å„造æˆç­‰é‡çš„伤害。 +Ingenious Infiltrator|妙手渗é€è€…|生物 ~维多肯ï¼å¿è€…|å¿æœ¯{U}{B}({U}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“一个由你æ“控的å¿è€…对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Ingenious Leonin|ç‹®æ—巧匠|生物 ~猫ï¼å£«å…µ|{3}{W}:在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且进行攻击的生物上放置一个+1/+1指示物。如果该生物是猫,则它获得先攻异能直到回åˆç»“æŸã€‚ +Ingenious Mastery|匠心奇技|法术|ä½ å¯ä»¥æ”¯ä»˜{2}{U},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n如果曾支付此{2}{U}费用,则你抓三张牌,然åŽä»»ä¸€å¯¹æ‰‹æ´¾å‡ºä¸¤ä¸ªçå®è¡ç”Ÿç‰©ä¸”å…¶å åœ2。如果并éžæ”¯ä»˜æ­¤è´¹ç”¨ï¼Œåˆ™ä½ æŠ“X张牌。 +Ingenious Prodigy|妙法逸æ‰|生物 — 人类ï¼æ³•æœ¯å¸ˆ|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n妙法逸æ‰è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥å¦™æ³•é€¸æ‰ä¸Šæœ‰ä¸€ä¸ªæˆ–数个+1/+1指示物,则你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物。若你如此作,则抓一张牌。 +Ingenious Skaab|精制尸嵌|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n{U}:精制尸嵌得+1/-1直到回åˆç»“æŸã€‚ +Ingenious Smith|妙手é“匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当妙手é“匠进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\næ¯å½“一个或数个神器在你的æ“控下进战场时,在妙手é“匠上放置一个+1/+1指示物。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Ingenious Thief||| +Ingenuity Engine|精妙引擎|神器|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\n{1},{T},牺牲一个神器:将目标由你æ“控的神器移回其拥有者手上。 +Ingot Chewer|嚼锭怪|生物~元素|当嚼锭怪进场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚\n呼魂{R} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) +Inherited Envelope|传承信å°|神器|当传承信å°è¿›æˆ˜åœºæ—¶ï¼Œé­”戒引诱你。\n{T}:加一点任æ„颜色的法术力。 +Initiate's Companion|祀徒旅伴|生物~猫|æ¯å½“祀徒旅伴对任一牌手造æˆæˆ˜æ–—伤害时,é‡ç½®ç›®æ ‡ç”Ÿç‰©æˆ–地。 +Initiates of the Ebon Hand||| +Injector Crocodile|注油鳄鱼|生物 ~éžç‘žäººï¼é³„é±¼|当注油鳄鱼死去时,抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n循环沼泽{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Injury|致伤|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n致伤对目标生物造æˆ2点伤害,并对目标牌手造æˆ2点伤害。 +Ink Dissolver|溶墨师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与溶墨师有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则æ¯ä½å¯¹æ‰‹å„将其牌库顶的三张牌置入其åŸå¢“场。 +Ink-Eyes, Servant of Oni|邪鬼仆役墨目|传奇生物~è€é¼ ï¼å¿è€…|å¿æœ¯{3}{B}{B} ({3}{B}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“邪鬼仆役墨目对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žè¯¥ç‰Œæ‰‹çš„åŸå¢“场中放置进场,并由你æ“控。\n{1}{B}:é‡ç”Ÿå¢¨ç›®ã€‚ +Ink-Treader Nephilim|映墨巨神çµ|生物~巨神çµ|æ¯å½“任一牌手使用瞬间或法术咒语时,若映墨巨神çµæ˜¯è¯¥å’’语唯一的目标,则该咒语æ¯èƒ½ä»¥ä¸€ä¸ªå…¶å®ƒçš„生物为目标,便将该咒语å¤åˆ¶ä¸€æ¬¡ã€‚ æ¯ä¸ªå¤åˆ¶éƒ½è¦ä»¥è¿™äº›ç”Ÿç‰©ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ +Inkfathom Divers|墨湛潜兵|生物~人鱼ï¼å£«å…µ|海岛行者\n当墨湛潜兵进场时,检视你牌库顶的四张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ +Inkfathom Infiltrator|墨湛渗é€è€…|生物~人鱼ï¼æµªå®¢|墨湛渗é€è€…ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œä¹Ÿä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Inkfathom Witch|墨湛巫师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n{2}{U}{B}:æ¯ä¸ªæœªå—阻挡的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›å‡ä¸º4/1直到回åˆç»“æŸã€‚ +Inkling Summoning|墨çµå¬å”¤æœ¯|法术 ~课程|派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚ +Inkmoth Nexus|墨蛾连结点|地|{T}:加{1}到你的法术力池中。\n{1}:墨蛾连结点æˆä¸º1/1,具飞行与侵染异能的光蛾神器生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Inkrise Infiltrator|墨å‡æ¸—é€è€…|生物 ~人类ï¼å¿è€…|飞行\n{3}{B}:墨å‡æ¸—é€è€…å¾—+2/+2直到回åˆç»“æŸã€‚ +Inkshield|弄墨æˆç›¾|瞬间|防止本回åˆä¸­å°†å¯¹ä½ é€ æˆçš„所有战斗伤害。æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,便派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚ +Inkwell Leviathan|墨涌海怪|神器生物 ~海怪|海岛行者,践è¸\n帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Inner Calm, Outer Strength|å‡ç¥žè“„势|瞬间~å¤å’’|目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ +Inner Demon|潜ä¼é­”性|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有飞行异能,且é¢å¤–具有æ¶é­”此类别。\n当潜ä¼é­”性进战场时,所有éžæ¶é­”生物得-2/-2直到回åˆç»“æŸã€‚ +Inner Fire|属çµç«ç„°|法术|ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿åŠ {R}到你的法术力池中。 +Inner Struggle|内心挣扎|瞬间|目标生物对本身造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Inner-Chamber Guard|内殿ä¾å«|生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚) +Inner-Flame Acolyte|心焰ä¾åƒ§|生物~元素ï¼ç¥­å¸ˆ|当心焰ä¾åƒ§è¿›åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n呼魂{R} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) +Inner-Flame Igniter|心焰点燃人|生物~元素ï¼æˆ˜å£«|{2}{R}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ 如果这是此异能在本回åˆç¬¬ä¸‰æ¬¡çš„结算,由你æ“控的生物便具有先攻异能直到回åˆç»“æŸã€‚ +Innocence Kami|纯真神|生物~精怪|{W},{T}:横置目标生物。\næ¯å½“你使用精怪或å¤å’’咒语时,é‡ç½®çº¯çœŸç¥žã€‚ +Innocent Blood|无辜之血|法术|æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 +Inordinate Rage|无度狂怒|瞬间|目标生物得+3/+2直到回åˆç»“æŸã€‚å åœ1。 +Inquisition of Kozilek|寇基雷的审讯|法术|目标牌手展示其手牌。 你从中选择一张总法术力费用å°äºŽæˆ–等于3çš„éžåœ°ç‰Œã€‚ 该牌手弃掉该牌。 +Inquisitive Puppet|好奇木å¶|神器生物 ~组构体|当好奇木å¶è¿›æˆ˜åœºæ—¶ï¼Œå åœ1。\n放é€å¥½å¥‡æœ¨å¶ï¼šæ´¾å‡ºä¸€ä¸ª1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ +Inquisitor Eisenhorn|审判官艾森éœæ©|传奇生物 ~人类ï¼å®¡åˆ¤å®˜|ä½ å¯ä»¥äºŽä½ æŠ“æ¯å›žåˆç¬¬ä¸€å¼ ç‰Œæ—¶å±•ç¤ºä¹‹ã€‚æ¯å½“你以此法展示一张瞬间或法术牌时,派出传奇è¡ç”Ÿç”Ÿç‰©å‡¯é²è´å°”,其为4/4黑色,具飞行异能的æ¶é­”。\næ¯å½“审判官艾森éœæ©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,探查等é‡æ¬¡æ•°ã€‚(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。) +Inquisitor Exarch|审问ç£æ•™|生物~僧侣|当审问ç£æ•™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žä½ èŽ·å¾—2点生命;或目标对手失去2点生命。 +Inquisitor's Flail|审判官连枷|神器~武具|如果佩带此武具的生物将造æˆæˆ˜æ–—伤害,则它改为造æˆä¸¤å€çš„伤害。\n如果å¦ä¸€ä¸ªç”Ÿç‰©å°†å¯¹ä½©å¸¦æ­¤æ­¦å…·çš„生物造æˆæˆ˜æ–—伤害,则它改为对佩带此武具的生物造æˆä¸¤å€çš„伤害。\n佩带{2} +Inquisitor's Ox|审判官驮牛|生物~牛|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,审判官驮牛便得+1/+0且具有警戒异能。 +Inquisitor's Snare|审判官罗网|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物将造æˆçš„所有伤害。 若该生物是红色或黑色,则将它消ç­ã€‚ +Inquisitorial Rosette|审判庭玫瑰结|神器 ~武具|审判庭官员~æ¯å½“佩带此武具的生物攻击时,派出一个2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”正进行攻击。然åŽè¿›è¡Œæ”»å‡»çš„生物获得å¨æ…‘异能直到回åˆç»“æŸã€‚\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Insatiable Appetite|æ— é¤é£Ÿæ¬²|瞬间|ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªé£Ÿå“。如果你如此作,则目标生物得+5/+5直到回åˆç»“æŸã€‚è‹¥å¦ï¼Œåˆ™è¯¥ç”Ÿç‰©å¾—+3/+3直到回åˆç»“æŸã€‚ +Insatiable Gorgers|æ— é¤å™¬å®¢|生物~å¸è¡€é¬¼ï¼ç‹‚战士|æ— é¤å™¬å®¢æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n疯魔{3}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Insatiable Harpy|æ— é¤å“ˆç—ž|生物~哈痞|飞行,系命 +Insatiable Hemophage|无魇喋血怪|生物 ~梦魇|åˆå˜{2}{B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n死触\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去X点生命,且你获得X点生命,X为此生物已åˆå˜çš„次数。 +Insatiable Souleater|æ— é¤é£Ÿçµå¦–|神器生物~野兽|{G/P}:无é¤é£Ÿçµå¦–获得践è¸å¼‚能直到回åˆç»“æŸã€‚ ({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚) +Inscribed Tablet|雕å°çŸ³æ¿|神器|{1},{T},牺牲雕å°çŸ³æ¿ï¼šå±•ç¤ºä½ ç‰Œåº“顶的五张牌。将其中一张地牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。如果你未以此法将牌置于手上,则抓一张牌。 +Inscription of Abundance|丰足铭文|瞬间|增幅{2}{G}\n选择一项。如果此咒语已增幅,则改为选择任æ„æ•°é‡çš„选项。\n•在目标生物上放置两个+1/+1指示物。\n•目标牌手获得X点生命,X为由其æ“控的生物中力é‡æœ€å¤§è€…的数值。\n•目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。 +Inscription of Insight|预言铭文|法术|增幅{2}{U}{U}\n选择一项。如果此咒语已增幅,则改为选择任æ„æ•°é‡çš„选项。\n•将至多两个目标生物移回其拥有者手上。\n•å åœ2,然åŽæŠ“两张牌。\n•目标牌手派出一个X/Xè“色虚影è¡ç”Ÿç”Ÿç‰©ï¼ŒX为其手牌数é‡ã€‚ +Inscription of Ruin|æ¯ç­é“­æ–‡|法术|增幅{2}{B}{B}\n选择一项。如果此咒语已增幅,则改为选择任æ„æ•°é‡çš„选项。\n•目标对手弃两张牌。\n•将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。\n•消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物。 +Insectile Aberration|昆虫å˜ä½“|生物~ - 人类ï¼æ˜†è™«|飞行 +Inside Out|完全相å|瞬间|将目标生物之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚\n抓一张牌。 +Insidious Dreams||| +Insidious Mist|éšä¼è¿·é›¾|生物~ - 元素|辟邪,ä¸ç­\néšä¼è¿·é›¾ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œä¹Ÿä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“éšä¼è¿·é›¾æ”»å‡»ä¸”未å—阻挡时,你å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,转化它。 +Insidious Will|éšä¼æ„å¿—|瞬间|选择一项~\n•å击目标咒语。\n•你å¯ä»¥ä¸ºç›®æ ‡å’’语选择新的目标。\n•å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Insight||| +Insist||| +Insolence||| +Insolent Neonate|无礼稚儿|生物~å¸è¡€é¬¼|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n弃一张牌,牺牲无礼稚儿:抓一张牌。 +Inspiration|çªå‘奇想|瞬间|目标牌手抓两张牌。 +Inspire Awe|引致敬ç•|瞬间|防止本回åˆä¸­å°†é€ æˆçš„所有战斗伤害,但结界生物或å—有çµæ°”的生物造æˆçš„战斗伤害除外。å åœ2。 +Inspired Charge|鼓舞冲锋|瞬间|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚ +Inspired Idea|å—å¯åˆ›æ„|法术|贯通{3}{U}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n抓三张牌。[于这盘游æˆæŽ¥ä¸‹æ¥çš„时段,你的手牌上é™å‡å°‘三张。] +Inspired Sphinx|获å¯å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n当获å¯å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“若干牌,其数é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚\n{3}{U}:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Inspired Sprite|获å¯ä»™å­|生物~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\næ¯å½“你使用法术师咒语时,你å¯ä»¥é‡ç½®èŽ·å¯ä»™å­ã€‚\n{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Inspired Tinkering|å—å¯æ‰“造|法术|放é€ä½ ç‰Œåº“顶的三张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚\n派出三个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Inspired Ultimatum|å¯è¿ªé€šç‰’|法术|目标牌手获得5点生命,å¯è¿ªé€šç‰’对任æ„一个目标造æˆ5点伤害,然åŽä½ æŠ“五张牌。 +Inspiring Bard|励志åŸæ¸¸è¯—人|生物 ~妖精ï¼è¯—人|当励志åŸæ¸¸è¯—人进战场时,选择一项~\n•诗人鼓励~目标生物得+2/+2直到回åˆç»“æŸã€‚\n•休憩曲~你获得3点生命。 +Inspiring Call|振奋呼å·|瞬间|ä½ æ¯æ“控一个其上有+1/+1指示物的生物,便抓一张牌。这些生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Inspiring Captain|奋勇队长|生物 ~人类ï¼éª‘士|当奋勇队长进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Inspiring Cleric|励志僧侣|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|当励志僧侣进战场时,你获得4点生命。 +Inspiring Leader|励志领袖|传奇结界 ~身世|由你拥有的指挥官生物具有「由你æ“控的è¡ç”Ÿç”Ÿç‰©å¾—+2/+2。〠+Inspiring Overseer|励志监管使|生物 ~天使ï¼åƒ§ä¾£|飞行\n当励志监管使进战场时,你获得1点生命且抓一张牌。 +Inspiring Refrain|å¯è¿ªæ—‹å¾‹|法术|抓两张牌。放é€å¯è¿ªæ—‹å¾‹ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{2}{U}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Inspiring Roar|振奋怒å¼|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Inspiring Statuary|å¯è¿ªå¡‘åƒ|神器|你施放的éžç¥žå™¨å’’语具有拼造异能。(这些咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。) +Inspiring Unicorn|振奋独角兽|生物 ~独角兽|æ¯å½“振奋独角兽攻击时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Inspiring Vantage|å¯è¿ªèƒœåœ°|地|除éžç”±ä½ æ“控的其他地数é‡ä¸ºä¸¤ä¸ªæˆ–更少,å¦åˆ™å¯è¿ªèƒœåœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{W}到你的法术力池中。 +Inspiring Veteran|励志è€å…µ|生物 ~人类ï¼éª‘士|由你æ“控的其他骑士得+1/+1。 +Inspirit|激扬|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ 它得+2/+4直到回åˆç»“æŸã€‚ +Instigator Gang|煽动党徒|生物~人类ï¼ç‹¼äºº|由你æ“控且进行攻击的生物得+1/+0。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化煽动党徒。 +Instill Energy||| +Instill Furor|çŒè¾“狂热|结界~çµæ°”|生物结界\nå—此结界的生物具有「在你的回åˆç»“æŸæ—¶ï¼Œé™¤éžæ­¤ç”Ÿç‰©äºŽæœ¬å›žåˆä¸­æ›¾è¿›è¡Œæ”»å‡»ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚〠+Instill Infection|çŒè¾“侵染|瞬间|在目标生物上放置一个-1/-1指示物。\n抓一张牌。 +Instrument of the Bards|åŸæ¸¸è¯—人ä¹å™¨|传奇神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨åŸæ¸¸è¯—人ä¹å™¨ä¸Šæ”¾ç½®ä¸€ä¸ªå’Œå£°æŒ‡ç¤ºç‰©ã€‚\n{3}{G},{T}:从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”其法术力值须等åŒäºŽåŸæ¸¸è¯—人ä¹å™¨ä¸Šå’Œå£°æŒ‡ç¤ºç‰©çš„æ•°é‡ï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚如果该牌是传奇,则派出一个çå®è¡ç”Ÿç‰©ã€‚然åŽæ´—牌。 +Instruments of War|战事用具|神器|闪现\n于战事用具进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+1/+1。 +Insufferable Balladeer|é­æ¨æ°‘谣手|生物 ~矮人ï¼è¯—人|公然侮辱~当é­æ¨æ°‘谣手进战场时,目标由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚煽惑它。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Insult|侮辱|法术|本回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚本回åˆä¸­ï¼Œå¦‚果由你æ“控的æŸæ¥æºå°†é€ æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆä¸¤å€çš„伤害。 +Insurrection|造å|法术|é‡ç½®æ‰€æœ‰ç”Ÿç‰©å¹¶èŽ·å¾—它们的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Intangible Virtue|无形美善|结界|由你æ“控的è¡ç”Ÿç”Ÿç‰©å¾—+1/+1且具有警戒异能。 +Integrity|致全|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ +Intellect Devourer|噬脑怪|生物 ~惊惧兽|åžå™¬æ™ºåŠ›ï½žå½“噬脑怪进战场时,æ¯ä½å¯¹æ‰‹å„从其手上放é€ä¸€å¼ ç‰Œï¼Œç›´åˆ°å™¬è„‘怪离开战场为止。\n窃夺躯体~你å¯ä»¥ä»Žä»¥å™¬è„‘怪放é€çš„牌之中使用地和施放咒语。如果你以此法施放咒语,则你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 +Intellectual Offering|智识ä¹æ–½|瞬间|选择一ä½å¯¹æ‰‹ã€‚你和该牌手å„抓三张牌。\n选择一ä½å¯¹æ‰‹ã€‚é‡ç½®ç”±ä½ æ“控的所有éžåœ°æ°¸ä¹…物和由该牌手æ“控的所有éžåœ°æ°¸ä¹…物。 +Intercessor's Arrest|è°ƒåœäººé€®æ•|结界 ~çµæ°”|结附于永久物\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»ã€é˜»æŒ¡æˆ–æ­è½½è½½å…·ã€‚除了法术力异能之外,其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Interdisciplinary Mascot|跨学院苑åƒ|生物 ~元素ï¼åˆ†çµ|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n守护{3}\n当跨学院苑åƒè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Interplanar Beacon|跨时空信标|地|æ¯å½“你施放é¹æ´›å®¢å’’语时,你获得1点生命。\n{T}:加{C}。\n{1},{T}:加两点ä¸åŒé¢œè‰²çš„法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¹æ´›å®¢å’’语。 +Interpret the Signs|解读预兆|法术|å åœ3,然åŽå±•ç¤ºä½ çš„牌库顶牌。抓若干牌,其数é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。(å åœ3çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Intervention|致善|瞬间|致善对任æ„一个目标造æˆ3点伤害,且你获得3点生命。 +Intervention Pact|干预æ¡çº¦|瞬间|干预æ¡çº¦æ˜¯ç™½è‰²ã€‚\n选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ä½ é€ æˆçš„伤害。 你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é˜²æ­¢çš„伤害之生命。\n在你下个维æŒå¼€å§‹æ—¶ï¼Œæ”¯ä»˜{1}{W}{W}。 若你ä¸å¦‚此作,则你输掉这盘游æˆã€‚ +Intet, the Dreamer|梦兆龙王殷帖|传奇生物 ~龙|飞行\næ¯å½“梦兆龙王殷帖对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}{U}。若你如此作,则牌é¢æœä¸‹åœ°æ”¾é€ä½ çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å®ƒã€‚于殷帖ä»åœ¨æˆ˜åœºä¸Šçš„时段内,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Inti, Seneschal of the Sun|烈阳总ç£å› ç¼‡|传奇生物 — 人类ï¼éª‘士|æ¯å½“你攻击时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚当你如此作时,在目标进行攻击的生物上放置一个+1/+1指示物。它获得践è¸å¼‚能直到回åˆç»“æŸã€‚\næ¯å½“你弃一张或数张牌时,放é€ä½ çš„牌库顶牌。直到你的下一个结æŸæ­¥éª¤ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Intimidation Bolt|å¨å“击|瞬间|å¨å“击对目标生物造æˆ3点伤害。 其他生物本回åˆä¸èƒ½æ”»å‡»ã€‚ +Intimidator Initiate|å¨å“学徒|生物~精çµï¼ç¥­å¸ˆ|æ¯å½“任一牌手使用红色咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Into Thin Air|凭空消失|瞬间|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n将目标神器移回其拥有者手上。 +Into the Core|深入核心|瞬间|放é€ä¸¤ä¸ªç›®æ ‡ç¥žå™¨ã€‚ +Into the Fae Court|亲探仙廷|法术|抓三张牌。派出一个1/1è“色仙çµè¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行与「此生物åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。〠+Into the Fire|进入焰境|法术|选择一项~\n•进入焰境对æ¯ä¸ªç”Ÿç‰©ã€é¹æ´›å®¢å’Œæˆ˜å½¹å„造æˆ2点伤害。\n•将任æ„æ•°é‡çš„牌从你手上置于你的牌库底,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。 +Into the Fray|投身战场|瞬间~å¤å’’|目标生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n通è”å¤å’’{R}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。 若你如此作,则将此牌的效应加入该咒语中。) +Into the Maw of Hell|陷入地狱å£|法术|消ç­ç›®æ ‡åœ°ã€‚ 陷入地狱å£å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ13点伤害。 +Into the Night|夜幕é™ä¸´|法术|当å‰æˆä¸ºé»‘夜。弃任æ„æ•°é‡çš„牌,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。 +Into the North|勇闯北疆|法术|从你的牌库中æœå¯»ä¸€å¼ é›ªå¢ƒåœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®è¿›åœºã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Into the Roil|没入狂æ…|瞬间|增幅{1}{U} (你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 如果没入狂æ…已增幅,抓一张牌。 +Into the Story|亲历故事|瞬间|如果任一对手的åŸå¢“场中有七张或更多牌,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n抓四张牌。 +Into the Void|驱入虚空|法术|将至多两个目标生物移回其拥有者手上。 +Into the Wilds|深入野境|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。如果它是地牌,你å¯ä»¥å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚ +Intrepid Adversary|æ— ç•ä»‡æ•Œ|生物 ~人类ï¼æ–¥å€™|系命\n当无ç•ä»‡æ•Œè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{W}ä»»æ„次数。当你支付此费用一次或数次时,根æ®è¯¥æ•°é‡åœ¨æ— ç•ä»‡æ•Œä¸Šæ”¾ç½®ç­‰é‡çš„勇气指示物。\næ— ç•ä»‡æ•Œä¸Šæ¯æœ‰ä¸€ä¸ªå‹‡æ°”指示物,由你æ“控的生物便得+1/+1。 +Intrepid Hero|æ— ç•çš„英雄|生物~人类ï¼å£«å…µ|{T}:消ç­ç›®æ ‡åŠ›é‡å¤§äºŽæˆ–等于4的生物。 +Intrepid Outlander|æ— ç•åŒ–外之民|生物 ~åŠå…½äººï¼æ¸¸ä¾ |延势\n集群战术~æ¯å½“æ— ç•åŒ–外之民攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Intrepid Paleontologist|æ— ç•å¤ç”Ÿç‰©å­¦å®¶|生物 — 人类ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。\n{2}:将目标牌从åŸå¢“场放é€ã€‚\nä½ å¯ä»¥ä»Žç”±ä½ æ‹¥æœ‰ä¸”以无ç•å¤ç”Ÿç‰©å­¦å®¶æ”¾é€çš„牌之中施放æ龙生物咒语。如果你以此法施放咒语,则该生物进战场时上é¢æœ‰ä¸€ä¸ªç»ˆå‘½æŒ‡ç¤ºç‰©ã€‚(如果其上有终命指示物的生物将死去,则改为放é€ä¹‹ã€‚) +Intrepid Provisioner|æ— ç•é©°æ´äºº|生物~人类ï¼æ–¥å€™|è·µè¸\n当无ç•é©°æ´äººè¿›æˆ˜åœºæ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的人类得+2/+2直到回åˆç»“æŸã€‚ +Intrepid Trufflesnout|Intrepid Trufflesnout|生物 — 野猪|æ¯å½“æ— ç•æŽ˜èŒçŒªå•ç‹¬æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Introduction to Annihilation|æ¯ç­å­¦å¯¼è®º|法术 ~课程|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者抓一张牌。 +Introduction to Prophecy|预言学导论|法术 ~课程|å åœ2,然åŽæŠ“一张牌。 +Intruder Alarm|入侵警报|结界|生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“一个生物进战场时,é‡ç½®æ‰€æœ‰ç”Ÿç‰©ã€‚ +Intrusive Packbeast|莽闯驮兽|生物 ~野兽|警戒\n当莽闯驮兽进战场时,横置至多两个目标由对手æ“控的生物。 +Inundate|扬洪|法术|将所有éžè“色生物移回其拥有者手上。 +Invade the City|入侵城市|法术|囤兵X,X为你åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚(在一个由你æ“控的军队上放置X个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Invader Parasite|入侵寄生虫|生物~昆虫|压å°ï½žå½“入侵寄生虫进战场时,放é€ç›®æ ‡åœ°ã€‚\næ¯å½“一个与所放é€çš„牌åŒå之地在对手的æ“控下进战场时,入侵寄生虫对该牌手造æˆ2点伤害。 +Invading Manticore|侵攻èŽç‹®|生物 ~çµä¿‘ï¼ç¿¼ç‹®|当侵攻èŽç‹®è¿›æˆ˜åœºæ—¶ï¼Œå›¤å…µ2。(在一个由你æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Invasion of the Giants|巨人入侵记|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — å åœ2。\nII — 抓一张牌。然åŽä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å·¨äººç‰Œã€‚当你如此作时,巨人入侵记å‘目标对手或é¹æ´›å®¢é€ æˆ2点伤害。\nIII — 你于本回åˆä¸­æ–½æ”¾çš„下一个巨人咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ +Invasive Species|侵袭虫群|生物~昆虫|当侵袭虫群进战场时,将å¦ä¸€ä¸ªç”±ä½ æ“控的永久物移回其拥有者手上。 +Invasive Surgery|侵体手术|瞬间|å击目标法术咒语。\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则从该咒语之æ“控者的åŸå¢“场ã€æ‰‹ç‰ŒåŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žè¯¥å’’语åŒå的牌,放é€è¿™äº›ç‰Œï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Invent|翻新|瞬间|从你的牌库中æœå¯»ä¸€å¼ çž¬é—´å’Œï¼æˆ–一张法术牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Inventor's Apprentice|å‘明家的学徒|生物~人类ï¼ç¥žå™¨å¸ˆ|åªè¦ä½ æ“控神器,å‘明家的学徒便得+1/+1。 +Inventor's Goggles|å‘明家护目镜|神器~武具|佩带此武具的生物得+1/+2。\næ¯å½“一个神器师在你的æ“控下进战场时,你å¯ä»¥å°†å‘明家护目镜装备于其上。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Inventors' Fair|å‘明家åšè§ˆä¼š|传奇地|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控三个或更多神器,你获得1点生命。\n{T}:加{C}到你的法术力池中。\n{4},{T},牺牲å‘明家åšè§ˆä¼šï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。åªèƒ½äºŽä½ æ“控三个或更多神器时起动此异能。 +Invert|翻转|瞬间|将至多两个目标生物å„自的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ã€‚ +Invert the Skies|天地回转|瞬间|如果使用天地回转时支付了{G},则由对手æ“控的生物失去飞行异能直到回åˆç»“æŸï¼›å¦‚果使用它时支付了{U},则由你æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ (如果支付了{G}{U},则两者都作。) +Inverted Iceberg|颠转冰山|神器|当颠转冰山进战场时,磨一张牌,然åŽæŠ“一张牌。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。)\n以神器化炼{4}{U}{U}({4}{U}{U},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€å¦ä¸€ä¸ªç”±ä½ æ“控的神器或一张你åŸå¢“场中的神器牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Inverter of Truth|逆真æ¶ä½“|生物~奥札奇|虚色(此牌没有颜色。)\n飞行\n当逆真æ¶ä½“进战场时,é¢æœä¸‹åœ°æ”¾é€ä½ ç‰Œåº“中所有的牌,然åŽå°†æ‰€æœ‰åœ¨ä½ åŸå¢“场中的牌洗回你的牌库。 +Investigator's Journal|调查员日志|神器 ~线索|调查员日志进战场时上é¢æœ‰æ•°ä¸ªæ€€ç–‘指示物,其数é‡ç­‰åŒäºŽå„牌手所æ“控之生物数é‡ä¸­çš„最大值。\n{2},{T},从调查员日志上移去一个怀疑指示物:抓一张牌。\n{2},牺牲调查员日志:抓一张牌。 +Invigorate|鼓舞|瞬间|如果你æ“控树林,则你å¯ä»¥ä»¤ä»»ä¸€å¯¹æ‰‹èŽ·å¾—3点生命,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n目标生物得+4/+4直到回åˆç»“æŸã€‚ +Invigorated Rampage|å—激狂乱|瞬间|选择一项~\n• 直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+4/+0且获得践è¸å¼‚能。\n• 直到回åˆç»“æŸï¼Œä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+2/+0且获得践è¸å¼‚能。 +Invigorating Boon|鼓舞æ©æ³½|结界|æ¯å½“任一牌手循环一张牌时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Invigorating Falls||| +Invigorating Hot Spring|活力温泉|结界|活力温泉进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。\n由你æ“控且有饰装的生物具有æ•æ·å¼‚能。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。)\n从活力温泉上移去一个+1/+1指示物:在目标由你æ“控的生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ï¼Œä¸”æ¯å›žåˆé™ä¸€æ¬¡ã€‚ +Invigorating Surge|鼓舞翻腾|瞬间|在目标由你æ“控的生物上放置一个+1/+1指示物,然åŽå°†è¯¥ç”Ÿç‰©ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚ +Invincible Hymn|ä¸å±ˆèµžæ­Œ|法术|计算你牌库中的牌数é‡ã€‚ 你的总生命æˆä¸ºè¯¥æ•°é‡ã€‚ +Invisibility|éšèº«æœ¯|结界~çµæ°”|结附于生物\n所结附的生物åªèƒ½è¢«å¢™é˜»æŒ¡ã€‚ +Invisible Stalker|æ— å½¢ä¼å‡»å®¢|生物 ~人类ï¼æµªå®¢|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\næ— å½¢ä¼å‡»å®¢ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Invocation of Saint Traft|圣沙弗的ç¥æ„¿|结界~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“此生物攻击时,将一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。在战斗结æŸæ—¶æ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚〠+Invoke Calamity|å¬çŽ°è‹¦éš¾|瞬间|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中和ï¼æˆ–手上施放至多两个法术力值总和等于或å°äºŽ6的瞬间和ï¼æˆ–法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果这些咒语将进入你的åŸå¢“场,则改为将它们放é€ã€‚放é€å¬çŽ°è‹¦éš¾ã€‚ +Invoke Despair|å¬çŽ°ç»æœ›|法术|目标对手牺牲一个生物。如果他无法如此作,则他失去2点生命且你抓一张牌。然åŽä»–为一个结界和一个é¹æ´›å®¢å„é‡å¤æ­¤æµç¨‹ã€‚ +Invoke Justice|å¬çŽ°æ­£ä¹‰|法术|将目标永久物牌从你的åŸå¢“场移回战场,然åŽå°†å››ä¸ª+1/+1指示物分é…给任æ„æ•°é‡ç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物和ï¼æˆ–载具。 +Invoke the Ancients|å¬çŽ°å…ˆäºº|法术|派出两个4/5绿色精怪è¡ç”Ÿç”Ÿç‰©ã€‚为它们å„进行以下æµç¨‹ï½žåœ¨å…¶ä¸Šä¾ä½ çš„选择放置一个警戒指示物,一个延势指示物或一个践è¸æŒ‡ç¤ºç‰©ã€‚ +Invoke the Divine|å¬çŽ°ç¥žåŠ›|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。你获得4点生命。 +Invoke the Firemind|å¬çŽ°ç‚Žçµ|法术|选择一项~抓X张牌;或å¬çŽ°ç‚Žçµå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆX点伤害。 +Invoke the Winds|å¬çŽ°ç‹‚风|法术|获得目标神器或生物的æ“控æƒã€‚将它é‡ç½®ã€‚ +Involuntary Cooldown|强制冷å´|法术|横置至多两个目标神器和ï¼æˆ–生物。在其上å„放置两个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) +Involuntary Employment|被迫å—雇|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Inys Haen|河岸海æ©|时空 ~克莱哲|当你时空æ¢å…¥æ²³å²¸æµ·æ©å’Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚\n当你时空æ¢å‡ºæ²³å²¸æµ·æ©æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„将所有地牌从其åŸå¢“场横置移回战场。\næ¯å½“引å‘混沌时,将目标éžåœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Ion Storm|离å­é£Žæš´|结界|{1}{R},从由你æ“控的永久物上移去一个+1/+1或充电指示物:离å­é£Žæš´å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Iona's Blessing|艾欧娜的ç¥ç¦|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有警戒异能,且能é¢å¤–多阻挡一个生物。 +Iona's Judgment|艾欧娜的è£å†³|法术|放é€ç›®æ ‡ç”Ÿç‰©æˆ–结界。 +Iona, Shield of Emeria|伊美黎之盾艾欧娜|传奇生物~天使|飞行\n于伊美黎之盾艾欧娜进战场时,选择一ç§é¢œè‰²ã€‚\n对手å‡ä¸èƒ½æ–½æ”¾è¯¥è‰²çš„咒语。 +Ionize|电离化|瞬间|å击目标咒语。电离化对该咒语的æ“控者造æˆ2点伤害。 +Ior Ruin Expedition|艾瓯é—迹探险|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨è‰¾ç“¯é—迹探险上放置一个探索指示物。\n从艾瓯é—迹探险上移去三个探索指示物并牺牲它:抓两张牌。 +Ioreth of the Healing House|诊疗院的伊奥瑞ä¸|传奇生物 ~人类ï¼åƒ§ä¾£|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。\n{T}:é‡ç½®ä¸¤ä¸ªå…¶ä»–目标传奇生物。 +Ipnu Rivulet|伊普努溪æµ|地~沙漠|{T}:加{C}到你的法术力池中。\n{T},支付1点生命:加{U}到你的法术力池中。\n{1}{U},{T},牺牲一个沙漠:目标牌手将其牌库顶的四张牌置入其åŸå¢“场。 +Ire Shaman|怒ç«ç¥­å¸ˆ|生物 ~åŠå…½äººï¼ç¥­å¸ˆ|å¨æ…‘\nå¨åŠ›å˜èº«{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当怒ç«ç¥­å¸ˆç¿»å›žæ­£é¢æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Ire of Kaminari|祸御鸣之怒|瞬间~å¤å’’|祸御鸣之怒对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ åŸå¢“场中å¤å’’牌之数é‡ã€‚ +Irencrag Feat|伊雷岩壮举|法术|加七点{R}。本回åˆä¸­ï¼Œä½ åªèƒ½å†æ–½æ”¾ä¸€ä¸ªå’’语。 +Irencrag Pyromancer|伊雷岩烈焰术士|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,伊雷岩烈焰术士对任æ„一个目标造æˆ3点伤害。 +Irenicus's Vile Duplication|艾瑞尼å¡æ–¯çš„邪æ¶å‰¯ä½“|法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控之生物的å¤åˆ¶å“,但此è¡ç”Ÿç‰©å…·æœ‰é£žè¡Œå¼‚能,且如果该生物是传奇,则此è¡ç”Ÿç‰©ä¸æ˜¯ä¼ å¥‡ã€‚ +Iridescent Angel||| +Iridescent Blademaster|虹彩大剑师|生物 ~妖精ï¼æˆ˜å£«|{3}{G}:虹彩大剑师得+2/+2直到回åˆç»“æŸã€‚ +Iridescent Hornbeetle|虹彩角虫|生物 ~昆虫|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ æœ¬å›žåˆä¸­æ¯åœ¨ç”±ä½ æ“控的生物上放置过一个+1/+1指示物,便派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ +Iridian Maelstrom|虹境涡心|法术|消ç­æ‰€æœ‰ä¸æ˜¯äº”色的生物。 +Iroas's Blessing|伊洛安斯的ç¥ç¦|结界 ~çµæ°”|结附于由你æ“控的生物\n当伊洛安斯的ç¥ç¦è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆ4点伤害。\n所结附的生物得+1/+1。 +Iroas's Champion|伊洛安斯的斗士|生物~人类ï¼å£«å…µ|连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。) +Iroas, God of Victory|胜利神伊洛安斯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„红白两色献力å°äºŽä¸ƒï¼Œä¼Šæ´›å®‰æ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n由你æ“控的生物具有å¨æ…‘异能。\n防止将对由你æ“控且进行攻击的生物造æˆçš„所有伤害。 +Iron Apprentice|é’¢é“学徒|神器生物 ~组构体|é’¢é“学徒进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n当钢é“学徒死去时,若其上有指示物,则将这些指示物放置在目标由你æ“控的生物上。 +Iron Bully|铸é“æ¶éœ¸|神器生物 ~魔åƒ|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当铸é“æ¶éœ¸è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Iron Golem|é“é­”åƒ|神器生物 ~魔åƒ|警戒\né“é­”åƒæ¯æ¬¡æˆ˜æ–—若能攻击或阻挡,则须如此作。 +Iron League Steed|é“盟驹|神器生物 ~组构体|æ•æ·\n装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) +Iron Mastiff|é’¢é“ç’犬|神器生物 ~狗|æ¯å½“é’¢é“ç’犬攻击时,掷等åŒäºŽå—攻击之牌手数é‡çš„d20并忽略除最高点数以外的其他结果。\n1~9 VERT é’¢é“ç’犬对你造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\n10~19 VERT é’¢é“ç’犬对防御牌手造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\n20 VERT é’¢é“ç’犬å‘æ¯ä½å¯¹æ‰‹å„造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Iron Myr|é“秘耳|神器生物~秘耳|{T}:加{R}到你的法术力池中。 +Iron Star||| +Iron Verdict|铸é“è£å®š|瞬间|铸é“è£å®šå¯¹ç›®æ ‡å·²æ¨ªç½®çš„生物造æˆ5点伤害。\n预示{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Iron-Barb Hellion|é“钩地狱兽|生物~野兽|æ•æ·\né“钩地狱兽ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Iron-Craw Crusher|é“爪轧龙|神器生物 ~亚龙|æ¯å½“é“爪轧龙攻击时,目标进行攻击的生物得+X/+0直到回åˆç»“æŸï¼ŒX为é“爪轧龙的力é‡ã€‚\n//PRT-Prototype_Mech//\n{2}{G}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/5 +Ironclad Krovod|披甲克瓦兽|生物 ~野兽| +Ironclad Revolutionary|披甲é©å‘½å®¶|生物~乙太ç§ï¼ç¥žå™¨å¸ˆ|当披甲é©å‘½å®¶è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ã€‚若你如此作,则在披甲é©å‘½å®¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物且æ¯ä½å¯¹æ‰‹å„失去2点生命。 +Ironclad Slayer|披甲克星|生物 ~人类ï¼æˆ˜å£«|当披甲克星进战场时,你å¯ä»¥å°†ç›®æ ‡çµæ°”或武具牌从你的åŸå¢“场移回你手上。 +Ironclaw Buzzardiers|é“爪兀鹰骑兵|生物~åŠå…½äººï¼æ–¥å€™|é“爪兀鹰骑兵ä¸èƒ½é˜»æŒ¡åŠ›é‡å¤§äºŽæˆ–等于2的生物。\n{R}:é“爪兀鹰骑兵获得飞行异能直到回åˆç»“æŸã€‚ +Ironfang|钢牙狼|生物~ - 狼人|先攻\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化钢牙狼。 +Ironfist Crusher||| +Ironhoof Boar|é“蹄野猪|神器生物 ~野猪|è·µè¸ï¼Œæ•æ·\n魂力~{1}{R},弃掉é“蹄野猪:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+1且获得践è¸å¼‚能。 +Ironpaw Aspirant|有志é“爪豹|生物 — 猫ï¼æˆ˜å£«|当有志é“爪豹进战场时,在目标生物上放置一个+1/+1指示物。 +Ironroot Treefolk||| +Ironroot Warlord|é“根军头|生物 ~树妖ï¼å£«å…µ|é“根军头的力é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n{3}{G}{W}:派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Ironscale Hydra|é“鳞多头龙|生物 ~多头龙|如果æŸç”Ÿç‰©å°†å¯¹é“鳞多头龙造æˆæˆ˜æ–—伤害,则防止该伤害且在é“鳞多头龙上放置一个+1/+1指示物。 +Ironshell Beetle|é“壳甲虫|生物 ~昆虫|当é“壳甲虫进战场时,在目标生物上放置一个+1/+1指示物。 +Ironsoul Enforcer|é“魂执法者|神器生物 ~人类ï¼æ­¦å£«|æ¯å½“é“魂执法者或一个由你æ“控的指挥官å•ç‹¬æ”»å‡»æ—¶ï¼Œå°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 +Irontread Crusher|钢轮碾破械|神器~载具|æ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Ironwright's Cleansing|ä¿®é“匠的净化|法术|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。 +Irradiate||| +Irregular Cohort|异形助拳人|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n当异形助拳人进战场时,派出一个2/2无色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚ +Irresistible Prey|诱人猎物|法术|目标生物本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\n抓一张牌。 +Irreverent Revelers|无拘狂欢人|生物 ~羊蹄人|当无拘狂欢人进战场时,选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•无拘狂欢人获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Irrigated Farmland|漫çŒå†œåœ°|地~平原ï¼æµ·å²›|({T}:加{W}或{U}到你的法术力池中。)\n漫çŒå†œåœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Irrigation Ditch||| +Isamaru, Hound of Konda|今田猎犬勇丸|传奇生物 ~狗| +Isao, Enlightened Bushi|æ‚Ÿé“武士勋雄|传奇生物~人类ï¼æ­¦å£«|æ‚Ÿé“武士勋雄ä¸èƒ½è¢«å击。\n武士é“2 (æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚)\n{2}:é‡ç”Ÿç›®æ ‡æ­¦å£«ã€‚ +Isareth the Awakener|唤尸ä¾è¨è•¾|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|死触\næ¯å½“唤尸ä¾è¨è•¾æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。当你如此作时,将目标总法术力费用为X的生物牌从你的åŸå¢“场移回战场,且其上有一个尸体指示物。如果该生物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。 +Ishai, Ojutai Dragonspeaker|欧ç¥æ³°æ—龙语者ä¾è°¢|传奇生物 ~鸟ï¼ä¿®è¡Œåƒ§|飞行\næ¯å½“任一对手施放咒语时,在欧ç¥æ³°æ—龙语者ä¾è°¢ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Ishi-Ishi, Akki Crackshot|神射æ¶é¬¼ä¸€è¢­ä¸€è¢­|传奇生物~精çµï¼æˆ˜å£«|æ¯å½“对手使用精怪或å¤å’’咒语时,神射æ¶é¬¼ä¸€è¢­ä¸€è¢­å¯¹è¯¥ç‰Œæ‰‹é€ æˆ2点伤害。 +Ishkanah, Grafwidow|墓寡妇伊什å¡å¨œ|传奇生物~蜘蛛|延势\nèºç‹‚~当墓寡妇伊什å¡å¨œè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则将三个1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{6}{B}:你æ¯æ“控一个蜘蛛,目标对手便失去1点生命。 +Isildur's Fateful Strike|伊熙尔æœå®¿å‘½æŒ¥æ–©|传奇瞬间|(åªèƒ½äºŽä½ æ“控传奇生物或传奇é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡çž¬é—´ã€‚)\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚如果其æ“控者的手牌数é‡å¤šäºŽå››å¼ ï¼Œåˆ™è¯¥ç‰Œæ‰‹ä»Žå…¶æ‰‹ä¸Šæ”¾é€ç­‰åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。 +Island|æµ·å²›|基本地 ~海岛|({T}: 添加 {U}.) +Island Sanctuary||| +Isle of Vesuva|ç»´è‹ç“¦å²›|时空 ~多明纳里亚|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物进战场时,其æ“控者派出一个为该生物å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚\næ¯å½“引å‘混沌时,消ç­ç›®æ ‡ç”Ÿç‰©å’Œæ‰€æœ‰ä¸Žè¯¥ç”Ÿç‰©åŒå的其他生物。 +Isleback Spawn|岛背åŽè£”|生物~巨海兽|帷幕\nåªè¦ä»»ä¸€ç‰Œåº“为二å张牌或更少,岛背åŽè£”便得+4/+8。 +Isochron Scepter|等时æƒæ–|神器|压å°ï½žå½“等时æƒæ–进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的瞬间牌。\n{2},{T}:你å¯ä»¥å¤åˆ¶æ‰€æ”¾é€çš„牌。如果你如此作,则你å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Isolate|孤立|瞬间|放é€ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º1的永久物。 +Isolated Chapel|孤立礼拜堂|地|除éžä½ æ“控平原或沼泽,å¦åˆ™å­¤ç«‹ç¤¼æ‹œå ‚须横置进战场。\n{T}:加{W}或{B}。 +Isolation Cell|独囚室|神器|æ¯å½“任一对手施放生物咒语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™ä»–失去2点生命。 +Isolation Zone|隔离区|结界|当隔离区进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或结界,直到隔离区离开战场为止。(该永久物会在其拥有者的æ“控下移回。) +Isolation at Orthanc|独囚欧尔桑克|瞬间|将目标生物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ +Isperia the Inscrutable|莫测者伊佩利|传奇生物~å²èŠ¬æ–¯|飞行\næ¯å½“莫测者伊佩利对任一牌手造æˆæˆ˜æ–—伤害时,说出一个牌å。 该牌手展示其手牌。 若他展示出该å称的牌,从你的牌库中æœå¯»ä¸€å¼ å…·é£žè¡Œå¼‚能的生物牌,展示该牌,并置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Isperia's Skywatch|伊佩利空巡å«|生物~维多肯ï¼éª‘士|飞行\n当伊佩利空巡å«è¿›æˆ˜åœºæ—¶ï¼Œæ‹˜ç•™ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。(直到你的下个回åˆï¼Œè¯¥ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) +Isperia, Supreme Judge|大审决者伊佩利|传奇生物~å²èŠ¬æ–¯|飞行\næ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。 +Isshin, Two Heavens as One|二天一æµä¸€å¿ƒ|传奇生物 ~人类ï¼æ­¦å£«|如果由你æ“控之永久物具有的触å‘å¼å¼‚能因生物攻击而触å‘,则该异能é¢å¤–触å‘一次。 +Isu the Abominable|雪å®ä¼Šé¡»|传奇雪境生物 ~雪怪|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用雪境地和施放雪境咒语。\næ¯å½“å¦ä¸€ä¸ªé›ªå¢ƒæ°¸ä¹…物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{G},{W}或{U}。若你如此作,则在雪å®ä¼Šé¡»ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +It That Betrays|背å›æ¶ç‰©|生物~奥札奇|æ­¼ç­2 (æ¯å½“此生物攻击时,防御牌手牺牲两个永久物。)\næ¯å½“一ä½å¯¹æ‰‹ç‰ºç‰²ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„永久物时,将该牌在你的æ“控下放进战场。 +It That Rides as One|é½é©­ç‹¬ä½“|生物~ - 奥札奇ï¼æƒŠæƒ§å…½|先攻,践è¸ï¼Œç³»å‘½ +It of the Horrid Swarm|骇群怪虫|生物~奥札奇ï¼æ˜†è™«|化生{6}{G}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放骇群怪虫时,将两个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Iterative Analysis|åå¤åˆ†æž|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“你施放一个具有该å称的瞬间或法术咒语时,你å¯ä»¥æŠ“一张牌。 +Ith, High Arcanist|奥术大师伊斯|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|警戒\n{T}:é‡ç½®ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥ç”Ÿç‰©å°†å—到与造æˆçš„所有战斗伤害。\n延缓4~{W}{U} +Ithilien Kingfisher|伊希利æ©ç¿ é¸Ÿ|生物 ~鸟|飞行\n当伊希利æ©ç¿ é¸Ÿæ­»åŽ»æ—¶ï¼ŒæŠ“一张牌。 +Itlimoc, Cradle of the Sun|烈阳育所伊替莫|传奇地|(由伊替莫æˆé•¿ä»ªå¼è½¬åŒ–。)\n{T}:加{G}到你的法术力池中。\n{T}:你æ¯æ“控一个生物,便加{G}到你的法术力池中。 +Itzquinth, Firstborn of Gishath|基撒斯之åŽä¼Šé‡‘æ–¯|传奇生物 — æé¾™|æ•æ·\n当基撒斯之åŽä¼Šé‡‘斯进战场时,你å¯ä»¥æ”¯ä»˜{2}。当你如此作时,目标由你æ“控的æ龙对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Ivory Crane Netsuke|象牙鹤åŠé¥°|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„手牌有七张或更多,你获得4点生命。 +Ivory Cup||| +Ivory Giant|象牙巨人|生物 ~巨人|当象牙巨人进战场时,横置所有éžç™½è‰²çš„生物。\n延缓5~{W}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{W}并将它放é€ï¼Œä¸”上é¢æœ‰äº”个计时指示物。在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Ivory Guardians||| +Ivory Mask|象牙é¢å…·|结界|ä½ ä¸èƒ½æˆä¸ºå’’语或异能的目标。 +Ivory Tower|象牙塔|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ èŽ·å¾—X点生命,X为你手牌的数é‡å‡4。 +Ivorytusk Fortress|è¦å¡žæˆ˜è±¡|生物~象|于其他牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®ç”±ä½ æ“控且其上有+1/+1指示物的所有生物。 +Ivy Dancer|长春藤舞者|生物~树çµï¼ç¥­å¸ˆ|{T}:目标生物获得树林行者异能直到回åˆç»“æŸã€‚ +Ivy Elemental|长春藤元素|生物 ~元素|长春藤元素进战场时上é¢æœ‰X个+1/+1指示物。 +Ivy Lane Denizen|长春藤巷居民|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç»¿è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在目标生物上放置一个+1/+1指示物。 +Ivy, Gleeful Spellthief|欢笑窃咒客艾薇|传奇生物 ~仙çµï¼æµªå®¢|飞行\næ¯å½“任一牌手施放仅以å•ä¸€ç”Ÿç‰©ä¸ºç›®æ ‡çš„咒语,且该生物ä¸æ˜¯æ¬¢ç¬‘窃咒客艾薇时,你å¯ä»¥å¤åˆ¶è¯¥å’’语。该å¤åˆ¶å“以艾薇为目标。 +Iwamori of the Open Fist|论拳岩守|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|è·µè¸\n当论拳岩守进战场时,æ¯ä½å¯¹æ‰‹å„å¯ä»¥å°†ä¸€å¼ ä¼ å¥‡ç”Ÿç‰©ç‰Œä»Žå…¶æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Ixalan's Binding|ä¾å¤å…°çš„æŸç¼š|结界|当ä¾å¤å…°çš„æŸç¼šè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到ä¾å¤å…°çš„æŸç¼šç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n所有对手都ä¸èƒ½æ–½æ”¾ä¸Žæ‰€æ”¾é€çš„牌åŒå之咒语。 +Ixalli's Diviner|ä¾å¤ç†å åœå¸ˆ|生物 ~人类ï¼å¾·é²ä¼Š|当ä¾å¤ç†å åœå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä»¤å®ƒå‹˜å¯Ÿã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Ixalli's Keeper|ä¾å¤ç†å®ˆå«|生物 ~人类ï¼ç¥­å¸ˆ|{7}{G},{T},牺牲ä¾å¤ç†å®ˆå«ï¼šç›´åˆ°å›žåˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+5且获得践è¸å¼‚能。 +Ixalli's Lorekeeper|ä¾å¤ç†è®°å²äºº|生物 — 人类ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ龙咒语或起动æé¾™æ¥æºçš„异能。 +Ixhel, Scion of Atraxa|亚崔å¤èµ‹ä½¿ä¼Šæ­‡å„¿|传奇生物 ~éžç‘žäººï¼å¤©ä½¿|飞行,警戒,下毒2\nè…化~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物的对手å„牌é¢æœä¸‹åœ°æ”¾é€å…¶ç‰Œåº“顶牌。于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å¹¶ä½¿ç”¨ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。 +Ixidor's Will||| +Ixidor, Reality Sculptor||| +Ixidron|æ„å¡‘å½±|生物~虚影|于æ„塑影进场时,将场上所有éžè¡ç”Ÿç‰©çš„其它生物翻为牌é¢æœä¸‹ã€‚ 它们是2/2生物。\næ„塑影的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽåœºä¸Šç‰Œé¢æœä¸‹ç”Ÿç‰©çš„æ•°é‡ã€‚ +Iymrith, Desert Doom|沙漠厄è¿è‰¾ç©†èŽ‰ä¸|传奇生物 ~龙|飞行\nåªè¦æ²™æ¼ åŽ„è¿è‰¾ç©†èŽ‰ä¸æœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰å®ˆæŠ¤{4}。\næ¯å½“艾穆莉ä¸å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。然åŽè‹¥ä½ çš„手牌数é‡å°‘于三张,则抓等åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。 +Izoni, Thousand-Eyed|åƒç›®ä¾ä½å¦®|传奇生物 ~妖精ï¼ç¥­å¸ˆ|朽力~当åƒç›®ä¾ä½å¦®è¿›æˆ˜åœºæ—¶ï¼Œä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1,黑绿åŒè‰²çš„昆虫è¡ç”Ÿç”Ÿç‰©ã€‚\n{B}{G},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä½ èŽ·å¾—1点生命且抓一张牌。 +Izzet Boilerworks|伊æ·ç‚¼ç‚‰åŽ‚|地|伊æ·ç‚¼ç‚‰åŽ‚须横置进场。\n当伊æ·ç‚¼ç‚‰åŽ‚进场时,将由你æ“控的一个地移回其拥有者手上。\n{T}:加{U}{R}到你的法术力池中。 +Izzet Charm|伊æ·æŠ¤ç¬¦|瞬间|选择一项~\n•除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{2},å¦åˆ™å击之。\n•伊æ·æŠ¤ç¬¦å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。\n•抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ +Izzet Chemister|伊æ·åŒ–学师|生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|æ•æ·\n{R},{T}:将目标瞬间或法术牌从你的åŸå¢“场放é€ã€‚\n{1}{R},{T},牺牲伊æ·åŒ–学师:施放任æ„æ•°é‡ä»¥ä¼Šæ·åŒ–学师放é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Izzet Chronarch|伊æ·æ—¶æ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|当伊æ·æ—¶æ³•å¸ˆè¿›åœºæ—¶ï¼Œå°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 +Izzet Cluestone|伊æ·ç¤ºçŸ³|神器|{T}:加{U}或{R}到你的法术力池中。\n{U}{R},{T},牺牲伊æ·ç¤ºçŸ³ï¼šæŠ“一张牌。 +Izzet Guildgate|伊æ·å…¬ä¼šé—¨|地~门|伊æ·å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{R}到你的法术力池中。 +Izzet Guildmage|伊æ·å…¬ä¼šæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|({U/R}å¯ç”¨{U}或{R}æ¥æ”¯ä»˜ã€‚)\n{2}{U}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控,且总法术力费用为2或更少的瞬间咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。\n{2}{R}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控,且总法术力费用为2或更少的法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 +Izzet Keyrune|伊æ·ç¬¦é•‡å…µ|神器|{T}:加{U}或{R}到你的法术力池中。\n{U}{R}:直到回åˆç»“æŸï¼Œä¼Šæ·ç¬¦é•‡å…µæˆä¸º2/1è“红åŒè‰²çš„元素神器生物。\næ¯å½“伊æ·ç¬¦é•‡å…µå¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Izzet Locket|伊æ·å é¥°|神器|{T}:加{U}或{R}。\n{U/R}{U/R}{U/R}{U/R},{T},牺牲伊æ·å é¥°ï¼šæŠ“两张牌。 +Izzet Signet|伊æ·å°è®°|神器|{1},{T}:加{U}{R}。 +Izzet Staticaster|伊æ·é™ç”µæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\næ•æ·\n{T}:伊æ·é™ç”µæ³•å¸ˆå¯¹ç›®æ ‡ç”Ÿç‰©å’Œä¸Žè¯¥ç”Ÿç‰©åŒå的其它生物å„造æˆ1点伤害。 +Jace Beleren|æ°æ–¯è´è¿ž|旅法师~æ°æ–¯|+2:æ¯ä½ç‰Œæ‰‹å„抓一张牌。\n-1:目标牌手抓一张牌。\n-10:目标牌手将其牌库顶的二å张牌置入其åŸå¢“场。 +Jace's Archivist|æ°æ–¯çš„书库辖员|生物~维多肯ï¼æ³•æœ¯å¸ˆ|{U},{T}:æ¯ä½ç‰Œæ‰‹å„弃掉手牌,然åŽæŠ“若干牌,其数é‡ç­‰åŒäºŽç‰Œæ‰‹ä¸­ä»¥æ­¤æ³•å¼ƒç‰Œçš„最多数é‡ã€‚ +Jace's Defeat|æ°æ–¯è´¥é€€|瞬间|å击目标è“色咒语。如果它是æ°æ–¯é¹æ´›å®¢å’’语,则å åœ2。 +Jace's Erasure|æ°æ–¯çš„抹消|结界|æ¯å½“你抓一张牌时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 +Jace's Ingenuity|æ°æ–¯çš„智谋|瞬间|抓三张牌。 +Jace's Mindseeker|æ°æ–¯çš„觅çµå½±|生物~鱼ï¼è™šå½±|飞行当æ°æ–¯çš„觅çµå½±è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å°†å…¶ç‰Œåº“顶的五张牌置入其åŸå¢“场。你å¯ä»¥æ–½æ”¾å…¶ä¸­çš„一张瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Jace's Phantasm|æ°æ–¯çš„幻象|生物~虚影|飞行\nåªè¦æŸå¯¹æ‰‹åŸå¢“场中有å张或更多牌,æ°æ–¯çš„幻象便得+4/+4。 +Jace's Projection|æ°æ–¯å¹»èº«|生物 ~法术师ï¼è™šå½±|æ¯å½“你抓一张牌时,在æ°æ–¯å¹»èº«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{3}{U}:在目标æ°æ–¯é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ +Jace's Ruse|æ°æ–¯çš„诈术|法术|将至多两个目标生物移回其拥有者手上。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为奥术策士æ°æ–¯çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Jace's Sanctum|æ°æ–¯çš„圣所|结界|你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚æ¯å½“你施放瞬间或法术咒语时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Jace's Scrutiny|æ°æ–¯çš„洞察|瞬间|目标生物得-4/-0直到回åˆç»“æŸã€‚\n探查。(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。) +Jace's Sentinel|æ°æ–¯çš„哨å«|生物~人鱼ï¼æˆ˜å£«|åªè¦ä½ æ“控æ°æ–¯é¹æ´›å®¢ï¼Œæ°æ–¯çš„哨å«ä¾¿å¾—+1/+0且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Jace's Triumph|æ°æ–¯å¾—胜|法术|抓两张牌。如果你æ“控æ°æ–¯é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºæŠ“三张牌。 +Jace, Arcane Strategist|奥术策士æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n+1:抓一张牌。\n−7:由你æ“控的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Jace, Architect of Thought|筑念师æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|+1:直到你的下一个回åˆï¼Œæ¯å½“一个由对手æ“控的生物攻击时,它得-1/-0直到回åˆç»“æŸã€‚\n−2:展示你牌库顶的三张牌。由任一对手将它们分æˆä¸¤å †ã€‚将其中一堆置于你手上,å¦ä¸€å †åˆ™ä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库底。\n−8:对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œä½ ä»Žè¯¥ç‰Œæ‰‹çš„牌库中æœå¯»ä¸€å¼ éžåœ°ç‰Œå¹¶å°†å®ƒæ”¾é€ï¼Œç„¶åŽè¯¥ç‰Œæ‰‹æ´—牌。你å¯ä»¥æ–½æ”¾è¿™äº›ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Jace, Cunning Castaway|æµç¦»è°‹å£«æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|+1:本回åˆä¸­ï¼Œæ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n−2:派出一个2/2è“色虚影è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物æˆä¸ºå’’语的目标时,将它牺牲。ã€\n−5:派出两个è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºæµç¦»è°‹å£«æ°æ–¯çš„å¤åˆ¶å“,但ä¸æ˜¯ä¼ å¥‡ã€‚ +Jace, Ingenious Mind-Mage|çµæŽ§é€¸æ‰æ°æ–¯|传奇é¹æ´›å®¢ï½žæ°æ–¯|+1:抓一张牌。\n+1:é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。\n−9:获得至多三个目标生物的æ“控æƒã€‚ +Jace, Memory Adept|记忆专家æ°æ–¯|é¹æ´›å®¢ï½žæ°æ–¯|+1:抓一张牌。目标牌手将其牌库顶牌置入其åŸå¢“场。0:目标牌手将其牌库顶的å张牌置入其åŸå¢“场。-7:任æ„æ•°é‡çš„目标牌手å„抓二å张牌。 +Jace, Mirror Mage|é•œåƒæ³•å¸ˆæ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|增幅{2}\n当镜åƒæ³•å¸ˆæ°æ–¯è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ°æ–¯å·²å¢žå¹…,则派出一个为镜åƒæ³•å¸ˆæ°æ–¯ä¹‹å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒä¸æ˜¯ä¼ å¥‡ï¼Œä¸”起始忠诚为1。\n+1:å åœ2。\n0:抓一张牌并展示之。从镜åƒæ³•å¸ˆæ°æ–¯ä¸Šç§»åŽ»è‹¥å¹²å¿ è¯šæŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。 +Jace, Telepath Unbound|通念æ°æ–¯|é¹æ´›å®¢ï½ž - æ°æ–¯|+1:至多一个目标生物得-2/-0直到你的下一个回åˆã€‚−3:本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放目标瞬间或法术牌。如果该牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚−9:你获得具有「æ¯å½“你施放咒语时,目标对手将其牌库顶的五张牌置入其åŸå¢“场ã€çš„徽记。 +Jace, Unraveler of Secrets|æ­ç§˜å¸ˆæ°æ–¯|é¹æ´›å®¢ï½žæ°æ–¯|+1:å åœ1,然åŽæŠ“一张牌。\n−2:将目标生物移回其拥有者手上。\n−8:你获得具有「æ¯å½“任一对手施放æ¯å›žåˆä¸­ä»–的第一个咒语时,å击该咒语ã€çš„徽记。 +Jace, Vryn's Prodigy|维林逸æ‰æ°æ–¯|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你的åŸå¢“场中有五张或更多牌,则放é€ç»´æž—逸æ‰æ°æ–¯ï¼Œç„¶åŽå°†ä»–在其拥有者的æ“控下移回战场且已转化。 +Jace, Wielder of Mysteries|åšå¥¥æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|如果你将抓一张牌但牌库没有牌,则改为你赢得这盘游æˆã€‚\n+1:目标牌手将其牌库顶的两张牌置入其åŸå¢“场。抓一张牌。\n−8:抓七张牌。然åŽå¦‚果你的牌库没有牌,则你赢得这盘游æˆã€‚ +Jace, the Living Guildpact|现世å会盟æ°æ–¯|é¹æ´›å®¢ï½žæ°æ–¯|+1:检视你牌库顶的两张牌。将其中一张置入你的åŸå¢“场。\n−3:将å¦ä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物移回其拥有者手上。\n−8:æ¯ä½ç‰Œæ‰‹å„将其手牌和åŸå¢“场洗回其牌库。你抓七张牌。 +Jace, the Mind Sculptor|心çµå¡‘师æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|+2:检视目标牌手的牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽè¯¥ç‰Œæ‰‹çš„牌库底。\n0:抓三张牌,然åŽä»Žä½ æ‰‹ä¸Šå°†ä¸¤å¼ ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。\n−1:将目标生物移回其拥有者手上。\n−12:放é€ç›®æ ‡ç‰Œæ‰‹ç‰Œåº“中的所有牌,然åŽè¯¥ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œæ´—入其牌库。 +Jace, the Perfected Mind|至美心智æ°æ–¯|传奇é¹æ´›å®¢ ~æ°æ–¯|完化({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚如果以生命支付,则此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢å°‘两个忠诚指示物。)\n+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-3/-0。\n−2:目标牌手磨三张牌。然åŽå¦‚æžœæŸåŸå¢“场中有二å张或更多牌,则你抓三张牌。若å¦ï¼Œåˆ™ä½ æŠ“一张牌。\n−X:目标牌手磨三å€äºŽXæ•°é‡çš„牌。 +Jack-o'-Lantern|å—ç“œç¯|神器|{1},{T},牺牲å—ç“œç¯ï¼šå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚抓一张牌。\n{1},从你的åŸå¢“场放é€å—ç“œç¯ï¼šåŠ ä¸€ç‚¹ä»»æ„颜色的法术力。 +Jackal Familiar|豺狼佣兽|生物~猎犬|豺狼佣兽ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Jackal Pup|å°ç‹ç‹¼|生物 ~豺狼|æ¯å½“å°ç‹ç‹¼å—到伤害时,它对你造æˆç­‰é‡çš„伤害。 +Jackhammer|手æŒé’»é”¤|神器 ~武具|佩带此武具的生物得+2/+0。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Jadar, Ghoulcaller of Nephalia|涅éžåˆ©äºšå°¸é¬¼ç‰§è€…贾达|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控具败朽异能的生物,则派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Jaddi Lifestrider|贾笛跃命çµ|生物~元素|当贾笛跃命çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控ã€ä¸”未横置的生物。 æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ ä¾¿èŽ·å¾—2点生命。 +Jaddi Offshoot|贾笛æ—æžçµ|生物~æ¤ç‰©|守军\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你获得1点生命。 +Jade Avenger|翠玉å¤ä»‡è›™|生物 ~蛙ï¼æ­¦å£«|武士é“2 +Jade Bearer|翠玉传人|生物 ~人鱼ï¼ç¥­å¸ˆ|当翠玉传人进战场时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的人鱼上放置一个+1/+1指示物。 +Jade Guardian|翠玉守护者|生物 ~人鱼ï¼ç¥­å¸ˆ|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n当翠玉守护者进战场时,在目标由你æ“控的人鱼上放置一个+1/+1指示物。 +Jade Idol|玉雕åƒ|神器|æ¯å½“你使用精怪或å¤å’’咒语时,玉雕åƒæˆä¸º4/4精怪神器生物直到回åˆç»“æŸã€‚ +Jade Leech||| +Jade Mage|翠玉法师|生物~人类ï¼ç¥­å¸ˆ|{2}{G}:将一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Jade Monolith||| +Jade Orb of Dragonkind|翠玉龙ç |神器|{T}:加{G}。当你将此法术力用æ¥æ–½æ”¾é¾™ç”Ÿç‰©å’’语,它进战场时上é¢é¢å¤–有一个+1/+1指示物,且获得辟邪异能直到你的下一个回åˆã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Jade Seedstones|翠玉ç§çŸ³|神器|当翠玉ç§çŸ³è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸‰ä¸ª+1/+1指示物分é…给一个,两个或三个目标由你æ“控的生物。\n以生物化炼{5}{G}{G}({5}{G}{G},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€ä¸€ä¸ªç”±ä½ æ“控的生物或一张你åŸå¢“场中的生物牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Jade Statue|翠玉雕å¶|神器|{2}:翠玉雕å¶æˆä¸º3/6神器生物直到战斗结æŸã€‚ 此异能åªèƒ½åœ¨æˆ˜æ–—中使用。 +Jadecraft Artisan|雕玉工匠|生物 ~人鱼ï¼ç¥­å¸ˆ|当雕玉工匠进战场时,目标生物得+2/+2直到回åˆç»“æŸã€‚ +Jaded Response||| +Jaded Sell-Sword|疲惫贷剑客|生物 ~龙ï¼æˆ˜å£«|当疲惫贷剑客进战场时,若施放它时支付过æ¥è‡ªçå®çš„法术力,则它获得先攻与æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Jadelight Ranger|玉光巡林客|生物 ~人鱼ï¼æ–¥å€™|当玉光巡林客进战场时,令它勘察,然åŽå†å‹˜å¯Ÿã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。然åŽé‡å¤æ­¤æµç¨‹ã€‚) +Jadelight Spelunker|玉光探洞客|生物 — 人鱼ï¼æ–¥å€™|当玉光探洞客进战场时,令它勘察X次。(勘察的æµç¨‹æ˜¯å±•ç¤ºä½ çš„牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Jagged Lightning||| +Jagged Poppet|锯齿忠仆|生物~食人魔ï¼æˆ˜å£«|æ¯å½“锯齿忠仆å—到伤害时,弃掉等é‡çš„牌。\n背水战~æ¯å½“锯齿忠仆对任一牌手造æˆæˆ˜æ–—伤害时,若你没有手牌,该牌手弃掉与该伤害等é‡çš„牌。 +Jagged-Scar Archers|锯疤箭手|生物 ~妖精ï¼å¼“箭手|锯疤箭手的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的妖精数é‡ã€‚\n{T}:锯疤箭手对目标具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Jagwasp Swarm|锯齿蜂大群|生物~昆虫|飞行 +Jaheira's Respite|贾希拉的休养术|瞬间|从你牌库中æœå¯»è‡³å¤šX张基本地牌,X为正å‘你进行攻击的生物数é‡ï¼Œå°†è¿™äº›ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 +Jaheira, Friend of the Forest|树林之å‹è´¾å¸Œæ‹‰|传奇生物 ~人类ï¼å¦–ç²¾ï¼å¾·é²ä¼Š|由你æ“控的è¡ç”Ÿç‰©å…·æœ‰ã€Œ{T}:加{G}。ã€\n选择身世 +Jailbreak|çµå·§è„±ç‹±|法术|将目标永久物牌在任一对手的æ“控下从其åŸå¢“场移回战场。当该永久物进战场时,将至多一张目标法术力费用等于或å°äºŽå‰è€…的永久物牌从你的åŸå¢“场移回战场。 +Jalira, Master Polymorphist|å˜åž‹å®—师贾丽拉|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä»Žä½ ç‰Œåº“顶开始展示牌,直到展示出一张éžä¼ å¥‡çš„生物牌为止。将该牌放进战场,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Jalum Tome|贾伦的钜著|神器|{2},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Jan Jansen, Chaos Crafter|混沌械匠姚æ©å§šæ£®|传奇生物 ~地ä¾ï¼ç¥žå™¨å¸ˆ|æ•æ·\n{T},牺牲一个神器生物:派出两个çå®è¡ç”Ÿç‰©ã€‚\n{T},牺牲一个éžç”Ÿç‰©çš„神器:派出两个1/1无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Jandor's Saddlebags||| +Janjeet Sentry|詹å‰æ ‹å“¨å«|生物~维多肯ï¼å£«å…µ|当詹å‰æ ‹å“¨å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç¥žå™¨æˆ–生物。 +Jar of Eyeballs|眼ç ç“¶|神器|æ¯å½“一个由你æ“控的生物死去时,在眼ç ç“¶ä¸Šæ”¾ç½®ä¸¤ä¸ªçœ¼ç æŒ‡ç¤ºç‰©ã€‚{3},{T},移除眼ç ç“¶ä¸Šæ‰€æœ‰çš„眼ç æŒ‡ç¤ºç‰©ï¼šæ£€è§†ä½ ç‰Œåº“顶的X张牌,X为以此法移去的眼ç æŒ‡ç¤ºç‰©æ•°é‡ã€‚将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Jarad's Orders|贾雷的å·ä»¤|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚将其中一张置于你手上,å¦ä¸€å¼ ç½®äºŽä½ çš„åŸå¢“场。然åŽå°†ä½ çš„牌库洗牌。 +Jarad, Golgari Lich Lord|葛加ç†å·«å¦–领主贾雷|传奇生物~çµä¿‘ï¼å¦–ç²¾|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œè‘›åŠ ç†å·«å¦–领主贾雷便得+1/+1。\n{1}{B}{G},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ¯ä½å¯¹æ‰‹å¤±åŽ»è‹¥å¹²ç”Ÿå‘½ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚\n牺牲一个沼泽和一个树林:将贾雷从你的åŸå¢“场移回你手上。 +Jared Carthalion|贾瑞å¡è¨éš†|传奇é¹æ´›å®¢ ~贾瑞|+1:派出一个3/3五色,具践è¸å¼‚能的å¡ç”«è¡ç”Ÿç”Ÿç‰©ã€‚\n−3:选择至多两个目标生物。对æ¯ä¸ªè¿™ç±»ç”Ÿç‰©è€Œè¨€ï¼Œåœ¨å…¶ä¸Šå„放置等åŒäºŽå…¶é¢œè‰²æ•°é‡çš„+1/+1指示物。\n−6:将目标多色牌从你的åŸå¢“场移回你手上。如果该牌是五色,则抓一张牌并派出两个çå®è¡ç”Ÿç‰©ã€‚\n贾瑞å¡è¨éš†å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Jared Carthalion, True Heir|正统传人贾瑞å¡è¨éš†|传奇生物 ~人类ï¼æˆ˜å£«|当正统传人贾瑞å¡è¨éš†è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹æˆä¸ºå›ä¸»ã€‚本回åˆä¸­ï¼Œä½ ä¸èƒ½æˆä¸ºå›ä¸»ã€‚\n如果贾瑞å¡è¨éš†äºŽä½ æ˜¯å›ä¸»æ—¶å°†å—到伤害,则防止该伤害,并在其上放置等é‡çš„+1/+1指示物。 +Jareth, Leonine Titan|ç‹®é¢æ³°å¦è´¾ç‘žå¸|传奇生物~猫ï¼å·¨äºº|æ¯å½“ç‹®é¢æ³°å¦è´¾ç‘žå¸è¿›è¡Œé˜»æŒ¡æ—¶ï¼Œå®ƒå¾—+7/+7直到回åˆç»“æŸã€‚\n{W}:选择一ç§é¢œè‰²ã€‚ç‹®é¢æ³°å¦è´¾ç‘žå¸èŽ·å¾—å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Jarl of the Forsaken|é­å¼ƒè€…领主|生物 ~çµä¿‘ï¼åƒ§ä¾£|闪现\n当é­å¼ƒè€…领主进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ï¼Œä¸”须为本回åˆä¸­å—过伤害者。\n预示{1}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Jasmine Boreal|北风茉莉|传奇生物~人类| +Jasmine Boreal of the Seven|七人众的北风茉莉|传奇生物 ~人类ï¼å¾·é²ä¼Š|{T}:加{G}{W}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä¸å…·å¼‚能的生物咒语。\n由你æ“控且ä¸å…·å¼‚能的生物ä¸èƒ½è¢«å…·æœ‰å¼‚能的生物阻挡。 +Jaspera Sentinel|雅斯佩树哨å«|生物 ~妖精ï¼æµªå®¢|延势\n{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力。 +Javelin of Lightning|闪电长枪|神器 ~武具|闪现\n当闪电长枪进战场时,将它贴附在目标由你æ“控的生物上。\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便得+2/+0且具有先攻异能。\n佩带{4}({4}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Jawbone Duelist|锯骨斗客|生物 ~éžç‘žäººï¼å£«å…µ|连击\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。) +Jawbone Skulkin|嘴骨颅身|神器生物~稻è‰äºº|{2}:目标红色生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Jaws of Stone|岩石夹击|法术|岩石夹击对任æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…ï¼›X为你使用岩石夹击时所æ“控之山脉的数é‡ã€‚ +Jaxis, the Troublemaker|闹事人贾希ä¸|传奇生物 ~人类ï¼æˆ˜å£«|{R},{T},弃一张牌:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。它获得æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n急袭{1}{R} +Jaya Ballard|雅亚巴拉德|传奇é¹æ´›å®¢ ~雅亚|+1:加{R}{R}{R}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语。\n+1:弃至多三张牌,然åŽæŠ“ç­‰é‡çš„牌。\n−8:你获得具有「你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放瞬间与法术牌。如果以此法施放的牌将置入你的åŸå¢“场,则改为将其放é€ã€çš„徽记。 +Jaya Ballard, Task Mage|特务巫师雅亚巴拉德|传奇生物 ~人类ï¼å¡‘法师|{R},{T},弃一张牌:消ç­ç›®æ ‡è“色永久物。\n{1}{R},{T},弃一张牌:特务巫师雅亚巴拉德对任æ„一个目标造æˆ3点伤害。以此法å—到伤害的生物本回åˆä¸èƒ½é‡ç”Ÿã€‚\n{5}{R}{R},{T},弃一张牌:雅亚巴拉德对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ6点伤害。 +Jaya's Firenado|雅亚的ç«é¾™å·|法术|雅亚的ç«é¾™å·å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Jaya's Greeting|雅亚的问候|瞬间|雅亚的问候对目标生物造æˆ3点伤害。å åœ1。 +Jaya's Immolating Inferno|雅亚的燃焰炼狱|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或传奇é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n雅亚的燃焰炼狱对至多三个目标å„造æˆX点伤害。 +Jaya's Phoenix|雅亚的凤凰|生物 ~凤凰|飞行,æ•æ·\næ¯å½“雅亚的凤凰对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害,本回åˆä¸­ï¼Œå½“你下一次起动忠诚异能时,å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\næ¯å½“你施放é¹æ´›å®¢å’’语时,你å¯ä»¥å°†é›…亚的凤凰从你的åŸå¢“场移回战场。 +Jaya, Fiery Negotiator|烈ç«æ¥ä½¿é›…亚|传奇é¹æ´›å®¢ ~雅亚|+1:派出一个1/1红色,具çµæŠ€å¼‚能的修行僧è¡ç”Ÿç”Ÿç‰©ã€‚\n−1:放é€ä½ ç‰Œåº“顶的两张牌。选择其中一张。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n−2:选择目标由对手æ“控的生物。本回åˆä¸­ï¼Œæ¯å½“你攻击时,烈ç«æ¥ä½¿é›…亚对该生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿›è¡Œæ”»å‡»çš„生物数é‡ã€‚\n−8:你获得具有以下异能的徽记~「æ¯å½“你施放红色瞬间或法术咒语时,将其å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。〠+Jaya, Venerated Firemage|焰法明范雅亚|传奇é¹æ´›å®¢ ~雅亚|如果由你æ“控的其他红色æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆåŽŸæ•°é‡åŠ 1点伤害。\n−2:焰法明范雅亚对任æ„一个目标造æˆ2点伤害。 +Jayemdae Tome|神秘巨著|神器|{4},{T}:抓一张牌。 +Jazal Goldmane|金鬃贾ä½|传奇生物 ~猫ï¼æˆ˜å£«|先攻\n{3}{W}{W}:由你æ“控且进行攻击的生物得+X/+X直到回åˆç»“æŸï¼ŒX为进行攻击的生物数é‡ã€‚ +Jedit Ojanen||| +Jedit Ojanen of Efrava|ä¾æ³•ç“¦çš„æ°è¿ªæ¬§äºšå¥ˆ|传奇生物~猫ï¼æˆ˜å£«ï¼é¢†ä¸»|树林行者\næ¯å½“ä¾æ³•ç“¦çš„æ°è¿ªæ¬§äºšå¥ˆè¿›è¡Œæ”»å‡»æˆ–阻挡时,将一个2/2绿色,具树林行者异能的猫ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Jedit Ojanen, Mercenary|佣兵æ°è¿ªæ¬§äºšå¥ˆ|传奇生物 ~猫ï¼ä½£å…µ|æ¯å½“佣兵æ°è¿ªæ¬§äºšå¥ˆæˆ–å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{G}。若你如此作,则派出一个2/2绿色,具树林行者异能的猫ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,它便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Jedit's Dragoons|æ°è¿ªçš„é‡è£…å…µ|生物~猫ï¼å£«å…µ|警戒\n当æ°è¿ªçš„é‡è£…兵进场时,你获得4点生命。 +Jeering Homunculus|嘲讽造妖|生物~造妖|当嘲讽造妖进战场时,你å¯ä»¥ç…½æƒ‘目标生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Jeering Instigator|嘲讽煽动者|生物~鬼怪ï¼æµªå®¢|å˜èº«{2}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当嘲讽煽动者翻回正é¢æ—¶ï¼Œè‹¥æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œåˆ™èŽ·å¾—å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Jegantha, the Wellspring|丰饶泉æºæ°ç”˜æ²™|传奇生物 ~元素ï¼éº‹é¹¿|行侣~你起始套牌中å„牌之法术力费用内相åŒçš„法术力符å·æ•°é‡ä¸å¾—多于一个。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n{T}:加{W}{U}{B}{R}{G}。此法术力ä¸èƒ½ç”¨äºŽæ”¯ä»˜ä¸€èˆ¬æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Jelenn Sphinx|æ°è¿žå²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行,警戒\næ¯å½“æ°è¿žå²èŠ¬æ–¯æ”»å‡»æ—¶ï¼Œå…¶ä»–进行攻击的生物得+1/+1直到回åˆç»“æŸã€‚ +Jenara, Asura of War|战场阿è‹æ‹‰è€¶å¨œè‹¥|传奇生物 ~天使|飞行\n{1}{W}:在战场阿è‹æ‹‰è€¶å¨œè‹¥ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Jenson Carthalion, Druid Exile|éšé€¸å¾·é²ä¼Šå»¶æ£®å¡è¨éš†|传奇生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你施放多色咒语时,å åœ1。若该咒语是五色,则派出一个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\n{5},{T}:加{W}{U}{B}{R}{G}。 +Jeska's Will|æ´ä¸å¡çš„æ„å¿—|法术|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•目标对手æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿åŠ {R}。\n•放é€ä½ ç‰Œåº“顶的三张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Jeska, Thrice Reborn|三生轮回æ´ä¸å¡|传奇é¹æ´›å®¢ ~æ´ä¸å¡|三生轮回æ´ä¸å¡è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬ç›˜æ¸¸æˆä¸­ä»Žç»Ÿå¸…区施放过指挥官的次数。\n0:选择目标生物。直到你的下一个回åˆï¼Œå¦‚果该生物将å‘你的任一对手造æˆæˆ˜æ–—伤害,则改为它对该牌手造æˆä¸‰å€çš„伤害。\n−X:三生轮回æ´ä¸å¡å¯¹è‡³å¤šä¸‰ä¸ªç›®æ ‡å„造æˆX点伤害。\n三生轮回æ´ä¸å¡å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚\næ‹æ¡£ +Jeska, Warrior Adept||| +Jeskai Ascendancy|æ´æ–¯å‡¯éœ¸æƒ|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚\næ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Jeskai Banner|æ´æ–¯å‡¯æˆ˜æ——|神器|{T}:加{U},{R}或{W}到你的法术力池中。\n{U}{R}{W},{T},牺牲æ´æ–¯å‡¯æˆ˜æ——:抓一张牌。 +Jeskai Barricade|æ´æ–¯å‡¯å±éšœ|生物~墙|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n守军\n当æ´æ–¯å‡¯å±éšœè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。 +Jeskai Charm|æ´æ–¯å‡¯æŠ¤ç¬¦|瞬间|选择一项~\n•将目标生物置于其拥有者的牌库顶。\n•æ´æ–¯å‡¯æŠ¤ç¬¦å‘目标对手或é¹æ´›å®¢é€ æˆ4点伤害。\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得系命异能。 +Jeskai Elder|æ´æ–¯å‡¯é•¿è€|生物 ~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“æ´æ–¯å‡¯é•¿è€å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Jeskai Infiltrator|æ´æ–¯å‡¯æ¸—é€è€…|生物~人类ï¼ä¿®è¡Œåƒ§|åªè¦ä½ æœªæ“控其他生物,æ´æ–¯å‡¯æ¸—é€è€…便ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当æ´æ–¯å‡¯æ¸—é€è€…对任一牌手造æˆæˆ˜æ–—伤害时,放é€å®ƒå’Œä½ çš„牌库顶牌并牌é¢æœä¸‹åœ°æ”¾ä½œä¸€å †ï¼Œå°†æ­¤ç‰Œå †æ´—牌,然åŽæ˜¾åŒ–这些牌。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Jeskai Runemark|æ´æ–¯å‡¯ç¬¦å°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控红色或白色永久物,所结附的生物便具有飞行异能。 +Jeskai Sage|æ´æ–¯å‡¯æ™ºè€…|生物~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当æ´æ–¯å‡¯æ™ºè€…死去时,抓一张牌。 +Jeskai Student|æ´æ–¯å‡¯å­¦åƒ§|生物~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Jeskai Windscout|æ´æ–¯å‡¯é£ŽæŽ¢|生物~鸟ï¼æ–¥å€™|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Jester's Cap|å°ä¸‘帽|神器|{2},{T},牺牲å°ä¸‘帽:从目标牌手的牌库中æœå¯»ä¸‰å¼ ç‰Œï¼Œå¹¶å°†å®ƒä»¬æ”¾é€ã€‚然åŽè¯¥ç‰Œæ‰‹æ´—牌。 +Jester's Scepter|å°ä¸‘æƒæ–|神器|当å°ä¸‘æƒæ–进场时,将目标牌手牌库顶的五张牌以牌é¢æœä¸‹çš„æ–¹å¼ç§»å‡ºå¯¹æˆ˜ã€‚ åªè¦è¿™äº›ç‰ŒæŒç»­è¢«ç§»å‡ºå¯¹æˆ˜ï¼Œä½ ä¾¿å¯ä»¥æ£€è§†è¿™äº›ç‰Œã€‚\n{2},{T},将一张以å°ä¸‘æƒæ–移出对战的牌置入其拥有者之åŸå¢“场:如果目标咒语的å称与该牌相åŒï¼Œåˆ™å击之。 +Jet Medallion|黑玉徽章|神器|你施放的黑色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Jetmir's Fixer|æ°ç±³å°”çš„æ¯äº‹äºº|生物 ~猫ï¼æˆ˜å£«|{R}{G}:æ°ç±³å°”çš„æ¯äº‹äººå¾—+1/+1直到回åˆç»“æŸã€‚如果起动此异能时支付过æ¥è‡ªçå®çš„法术力,则改为在æ°ç±³å°”çš„æ¯äº‹äººä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Jetmir's Garden|æ°ç±³å°”的花园|地 ~山脉ï¼æ ‘æž—ï¼å¹³åŽŸ|({T}:加{R},{G}或{W}。)\næ°ç±³å°”的花园须横置进战场。\n循环{3} +Jetmir, Nexus of Revels|欢宴魔æ°ç±³å°”|传奇生物 ~猫ï¼æ¶é­”|åªè¦ä½ æ“控三个或更多生物,由你æ“控的生物便得+1/+0且具有警戒异能。\nåªè¦ä½ æ“控六个或更多生物,由你æ“控的生物便å†å¾—+1/+0且具有践è¸å¼‚能。\nåªè¦ä½ æ“控ä¹ä¸ªæˆ–更多生物,由你æ“控的生物便å†å¾—+1/+0且具有连击异能。 +Jetting Glasskite|高飞玻璃鸢|生物~精怪|飞行\næ¯å½“高飞玻璃鸢在一回åˆä¸­é¦–度æˆä¸ºå’’语或异能的目标时,å击该咒语或异能。 +Jewel Thief|ç å®ç›—è´¼|生物 ~猫ï¼æµªå®¢|警戒,践è¸\n当ç å®ç›—贼进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Jewel-Eyed Cobra|ç ç›®çœ¼é•œè›‡|生物 ~蛇|死触\n当ç ç›®çœ¼é•œè›‡æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Jeweled Lotus|ç å…‰èŽ²èŠ±|神器|{T},牺牲ç å…‰èŽ²èŠ±ï¼šåŠ ä¸‰ç‚¹ä»»æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä½ çš„指挥官。 +Jhessian Balmgiver|介斯香è†åƒ§|生物~人类ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。\n{T}:目标生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Jhessian Infiltrator|介斯渗é€è€…|生物~人类ï¼æµªå®¢|介斯渗é€è€…ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Jhessian Lookout|介斯警戒员|生物~人类ï¼æ–¥å€™| +Jhessian Thief|介斯盗贼|生物~人类ï¼æµªå®¢|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“介斯盗贼对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Jhessian Zombies|介斯çµä¿‘|生物~çµä¿‘|æ惧\n循环海岛{2},循环沼泽{2} ({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æµ·å²›æˆ–沼泽牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。) +Jhoira of the Ghitu|基图的尤ä¾æ‹‰|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2},从你手上放é€ä¸€å¼ éžåœ°ç‰Œï¼šåœ¨æ‰€æ”¾é€ä¹‹ç‰Œä¸Šæ”¾ç½®å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚如果它原本ä¸å…·æœ‰å»¶ç¼“,则它获得延缓异能。(在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žè¯¥ç‰Œä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若它是生物,则它具有æ•æ·ã€‚) +Jhoira's Familiar|å°¤ä¾æ‹‰çš„佣兽|神器生物 ~鸟|飞行\n你施放的å²è¿¹å’’语å‡å°‘{1}æ¥æ–½æ”¾ã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Jhoira's Timebug|å°¤ä¾æ‹‰çš„计时虫|神器生物 ~昆虫|{T}:选择目标由你æ“控的永久物或由你拥有且已延缓的牌。如果该永久物或牌上有计时指示物,则你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©æˆ–在其上放置一个计时指示物。 +Jhoira, Ageless Innovator|长生å‘明家尤ä¾æ‹‰|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T}:在长生å‘明家尤ä¾æ‹‰ä¸Šæ”¾ç½®ä¸¤ä¸ªç²¾å¦™æŒ‡ç¤ºç‰©ï¼Œç„¶åŽä½ å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的神器牌从你手上放进战场,X为尤ä¾æ‹‰ä¸Šç²¾å¦™æŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚ +Jhoira, Weatherlight Captain|晴空å·èˆ¹é•¿å°¤ä¾æ‹‰|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放å²è¿¹å’’语时,抓一张牌。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Jiang Yanggu|姜旸谷|传奇é¹æ´›å®¢ ~旸谷|+1:目标生物得+2/+2直到回åˆç»“æŸã€‚\n−1:如果你未æ“控å称为默武的生物,则派出一个传奇的3/3绿色,å称为默武的猎犬è¡ç”Ÿç”Ÿç‰©ã€‚\n−5:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+X,X为由你æ“控的地数é‡ã€‚ +Jiang Yanggu, Wildcrafter|塑野师姜旸谷|传奇é¹æ´›å®¢ ~旸谷|æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰ã€Œ{T}:加一点任æ„颜色的法术力。ã€\n−1:在目标生物上放置一个+1/+1指示物。 +Jilt||| +Jin-Gitaxias, Core Augur|核心åœç®—师金å‰å¡”厦|传奇生物 ~éžç‘žäººï¼é­”判官|闪现\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼ŒæŠ“七张牌。\næ¯ä½å¯¹æ‰‹çš„手牌上é™å‡å‡å°‘七张。 +Jin-Gitaxias, Progress Tyrant|进展暴å›é‡‘å‰å¡”厦|传奇生物 ~éžç‘žäººï¼é­”判官|æ¯å½“你施放神器,瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚)\næ¯å½“任一对手施放神器,瞬间或法术咒语时,å击该咒语。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Jinnie Fay, Jetmir's Second|æ°ç±³å°”副手金妮æ–|传奇生物 ~妖精ï¼å¾·é²ä¼Š|如果你将派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™ä½ å¯ä»¥æ”¹ä¸ºæ´¾å‡ºç­‰é‡çš„2/2绿色ã€å…·æ•æ·å¼‚能的猫è¡ç”Ÿç”Ÿç‰©æˆ–ç­‰é‡çš„3/1绿色ã€å…·è­¦æˆ’异能的狗è¡ç”Ÿç”Ÿç‰©ã€‚ +Jinxed Choker||| +Jinxed Idol|倒楣雕åƒ|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œå€’楣雕åƒå¯¹ä½ é€ æˆ2点伤害。\n牺牲一个生物:目标对手获得倒楣雕åƒçš„æ“控æƒã€‚ +Jirina, Dauntless General|ä¸å±ˆå°†å†›æ°ç³å¨œ|传奇生物 ~人类ï¼å£«å…µ|当ä¸å±ˆå°†å†›æ°ç³å¨œè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。\n牺牲æ°ç³å¨œï¼šç”±ä½ æ“控的人类获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Jiwari, the Earth Aflame|裂土地把离|传奇生物~精怪|{X}{R},{T}:裂土地把离对目标ä¸å…·é£žè¡Œå¼‚能的生物造æˆX点伤害。\n魂力~{X}{R}{R}{R},弃掉地把离:地把离对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 +Jodah's Avenger|裘达的å¤ä»‡è€…|生物 ~å˜å½¢å…½|{0}:选择连击,å红ä¿æŠ¤ï¼Œè­¦æˆ’或次元幽影。直到回åˆç»“æŸï¼Œè£˜è¾¾çš„å¤ä»‡è€…å¾—-1/-1且获得该异能。(具次元幽影异能的生物åªèƒ½é˜»æŒ¡å…·æ­¤å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。) +Jodah's Codex|裘达的手抄本|神器|领土~{5},{T}:抓一张牌。由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Jodah, Archmage Eternal|永世大法师裘达|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\nä½ å¯ä»¥æ”¯ä»˜{W}{U}{B}{R}{G},而ä¸æ”¯ä»˜ä½ æ–½æ”¾ä¹‹å’’语的法术力费用。 +Jodah, the Unifier|诸界一统裘达|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的传奇生物得+X/+X,X为由你æ“控的传奇生物数é‡ã€‚\næ¯å½“你从你手上施放传奇咒语时,从你牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼æ¯”它å°çš„传奇éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Johann's Stopgap|约翰的应急策|法术|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n如果此咒语已加ç ï¼Œåˆ™å®ƒå‡å°‘{2}æ¥æ–½æ”¾ã€‚\n将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。抓一张牌。 +Johann, Apprentice Sorcerer|魔法师学徒约翰|传奇生物 — 人类ï¼æ³•æœ¯å¸ˆ|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\né™æ¯å›žåˆä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库顶施放瞬间或法术咒语。(你ä¾æ—§è¦æ”¯ä»˜å…¶è´¹ç”¨ï¼Œä¸”ä»é¡»éµå®ˆæ–½æ”¾æ—¶æœºè§„则。) +Johtull Wurm||| +Join Forces|è”手åˆåŠ›|瞬间|é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚它们å„å¾—+2/+2直到回åˆç»“æŸã€‚ +Join Shields|架盾守护|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。它们获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) +Join the Dance|æºæ‰‹å…±èˆž|法术|派出两个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\n返照{3}{G}{W} +Join the Dead|亡çµå¾åˆ—|瞬间|目标生物得-5/-5直到回åˆç»“æŸã€‚\nè½åŸ4~如果你åŸå¢“场中有四张或更多永久物牌,则改为该生物得-10/-10直到回åˆç»“æŸã€‚ +Join the Maestros|投身ç»è‰ºç›Ÿ|法术|催命2(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于2的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n派出一个4/3黑色食人魔ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Join the Ranks|加入行列|瞬间|将两个1/1白色士兵ï¼ä¼™ä¼´è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Joiner Adept|è”能专家|生物~地精ï¼å¾·é²ä¼Š|由你æ“控的地具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠+Joint Assault|è”åˆçªå‡»|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ 若它与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œè¯¥ç”Ÿç‰©ä¹Ÿå¾—+2/+2直到回åˆç»“æŸã€‚ +Joint Exploration|æºæ‰‹æŽ¢é™©|瞬间|增幅{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{G}。)\nå åœ2,然åŽæŠ“一张牌。如果此咒语已增幅,则你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Jokulhaups||| +Jokulmorder|冰河è™æ€è€…|生物~海怪|è·µè¸\n冰河è™æ€è€…须横置进场。\n当冰河è™æ€è€…进场时,除éžä½ ç‰ºç‰²äº”个地,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n冰河è™æ€è€…于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“你使用一个海岛时,你å¯ä»¥é‡ç½®å†°æ²³è™æ€è€…。 +Jolene, the Plunder Queen|劫夺拳åŽä¹”ç³|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“一ä½ç‰Œæ‰‹æ”»å‡»ä½ çš„一ä½æˆ–更多对手时,该攻击牌手派出一个çå®è¡ç”Ÿç‰©ã€‚\n如果你将派出一个或数个çå®è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºè¯¥äº›è¡ç”Ÿç‰©åŠ ä¸Šä¸€ä¸ªé¢å¤–çš„çå®è¡ç”Ÿç‰©ã€‚\n牺牲五个çå®ï¼šåœ¨ä¹”ç³ä¸Šæ”¾ç½®äº”个+1/+1指示物。 +Jolrael, Empress of Beasts|百兽女皇裘蕾尔|传奇生物~人类ï¼å¡‘法师|{2}{G},{T},弃两张牌:直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的所有地æˆä¸º3/3生物,并且ä»ç„¶æ˜¯åœ°ã€‚ +Jolrael, Mwonvuli Recluse|木万弗黎éšå£«è£˜è•¾å°”|传奇生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个2/2绿色的猫è¡ç”Ÿç”Ÿç‰©ã€‚\n{4}{G}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X,X为你的手牌数é‡ã€‚ +Jolrael, Voice of Zhalfir|赛费尔之声裘蕾尔|传奇生物 ~人类ï¼å¾·é²ä¼Š|在你回åˆçš„战斗开始时,至多一个目标由你æ“控的地æˆä¸ºX/X,绿è“åŒè‰²ï¼Œå…·é£žè¡Œä¸Žæ•æ·å¼‚能的鸟生物直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚它ä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“一个由你æ“控的地生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Jon Irenicus, Shattered One|破碎之人ç¼è‰¾ç‘žå°¼å¡æ–¯|传奇生物 ~妖精ï¼æ³•æœ¯å¸ˆ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç›®æ ‡å¯¹æ‰‹èŽ·å¾—至多一个目标由你æ“控之生物的æ“控æƒã€‚在其上放置两个+1/+1指示物并横置它。它在本盘游æˆæŽ¥ä¸‹æ¥çš„时段å‡å·²ç…½æƒ‘,且它获得「此生物ä¸èƒ½è¢«ç‰ºç‰²ã€‚ã€(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“一个由你拥有但ä¸ç”±ä½ æ“控的生物攻击时,你抓一张牌。 +Jor Kadeen, First Goldwarden|金åšå«ä¹‹é¦–尤克定|传奇生物 ~人类ï¼å抗军|è·µè¸\næ¯å½“金åšå«ä¹‹é¦–尤克定攻击时,它得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控且佩带武具的生物数é‡ã€‚然åŽå¦‚果尤克定的力é‡ç­‰äºŽæˆ–大于4,则抓一张牌。 +Jor Kadeen, the Prevailer|百胜尤克定|传奇生物 ~人类ï¼æˆ˜å£«|先攻\n金技~åªè¦ä½ æ“控三个或更多神器,由你æ“控的生物便得+3/+0。 +Joraga Auxiliary|玖瑞加æ´å†›|生物~妖精ï¼å£«å…µï¼ä¼™ä¼´|{4}{G}{W}:支æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。) +Joraga Bard|玖瑞加åŸæ¸¸è¯—人|生物~妖精ï¼æµªå®¢ï¼ä¼™ä¼´|æ¯å½“玖瑞加åŸæ¸¸è¯—人或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥è®©ç”±ä½ æ“控的伙伴生物获得警戒异能直到回åˆç»“æŸã€‚ +Joraga Invocation|玖瑞加ç¥æ„¿|法术|直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的生物å„å¾—+3/+3,且本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 +Joraga Treespeaker|玖瑞加树语师|生物~妖精ï¼å¾·é²ä¼Š|å‡çº§{1}{G} ({1}{G}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-4\n1/2\n{T}:加{G}{G}到你的法术力池中。\n等级5+\n1/4\n由你æ“控的妖精具有「{T}:加{G}{G}到你的法术力池中。〠+Joraga Visionary|玖瑞加幻视师|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|当玖瑞加幻视师进战场时,抓一张牌。 +Joraga Warcaller|玖瑞加战呼人|生物~妖精ï¼æˆ˜å£«|多é‡å¢žå¹…{1}{G} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{G}。)\n玖瑞加战呼人进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。\n玖瑞加战呼人上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,由你æ“控的其他妖精生物便得+1/+1。 +Jori En, Ruin Diver|é—迹潜师裘黎æ©|传奇生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,抓一张牌。 +Jorubai Murk Lurker|å“如拜沼ä¼é»¯è›­|生物~蛭|åªè¦ä½ æ“控沼泽,å“如拜沼ä¼é»¯è›­ä¾¿å¾—+1/+1。\n{1}{B}:目标生物获得系命异能直到回åˆç»“æŸã€‚(该生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) +Josu Vess, Lich Knight|巫妖骑士éœè‹ç»´æ–¯|传奇生物 ~çµä¿‘ï¼éª‘士|增幅{5}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{5}{B}。)\nå¨æ…‘\n当巫妖骑士éœè‹ç»´æ–¯è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则派出八个2/2黑色,具å¨æ…‘异能的çµä¿‘ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚ +Journey for the Elixir|探çµå¯»è¸ª|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œå’Œä¸€å¼ å称为姜旸谷的牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Journey of Discovery||| +Journey to Eternity|追寻永生|传奇结界 ~çµæ°”|结附于由你æ“控的生物\n当所结附的生物死去时,将它在你的æ“控下移回战场,然åŽå°†è¿½å¯»æ°¸ç”Ÿåœ¨ä½ çš„æ“控下移回战场且已转化。 +Journey to Nowhere|未知旅程|结界|当未知旅程进战场时,放é€ç›®æ ‡ç”Ÿç‰©ã€‚\n当未知旅程离开战场时,将所放é€çš„牌在其拥有者的æ“控下移回战场。 +Journey to Oblivion|佚界旅途|结界|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n当佚界旅途进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到佚界旅途离开战场为止。 +Journey to the Lost City|失è½ä¹‹åŸŽæ—…途|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ ç‰Œåº“顶的四张牌,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT ä½ å¯ä»¥å°†è¿™äº›ç‰Œä¸­çš„一张地牌放进战场。\n10~19 VERT 派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽè¿™äº›ç‰Œä¸­æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿åœ¨è¯¥è¡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n20 VERT 将所有以失è½ä¹‹åŸŽæ—…途放é€çš„永久物牌放进战场,然åŽç‰ºç‰²å¤±è½ä¹‹åŸŽæ—…途。 +Journeyer's Kite|旅人风ç­|神器|{3},{T}:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Joust|骑马çªåˆº|法术|选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果该由你æ“控的生物是骑士,则它得+2/+1直到回åˆç»“æŸã€‚然åŽè¿™äº›ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Jousting Dummy|骑刺å‡äºº|神器生物 ~稻è‰äººï¼éª‘士|{3}:骑刺å‡äººå¾—+1/+0直到回åˆç»“æŸã€‚ +Jousting Lance|骑枪|神器 ~武具|佩带此武具的生物得+2/+0。\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便具有先攻异能。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Joven's Tools||| +Joyful Stormsculptor|愉悦塑风师|生物 ~人类ï¼ç¥­å¸ˆ|当愉悦塑风师进战场时,派出两个1/1,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放具å¬é›†å¼‚能的咒语时,愉悦塑风师å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å…¶é˜²å«çš„战役å„造æˆ1点伤害。 +Joyous Respite|欢畅歇æ¯|法术~å¤å’’|ä½ æ¯æ“控一个地,便获得1点生命。 +Jubilant Mascot|å–œä¹å‰ç¥¥ç‰©|生物 ~造妖|在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{3}{W}。若你如此作,则支æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。) +Jubilant Skybonder|欢腾翔绊人|生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n由你æ“控且具飞行异能的生物具有「对手施放且以此生物为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚〠+Judge Unworthy|审判æ¶å¾’|瞬间|选择目标进行攻击或阻挡的生物。 å åœ3,然åŽå±•ç¤ºä½ çš„牌库顶牌。 审判æ¶å¾’对该生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨ã€‚ (å åœ3çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Judge of Currents|æ½®æµè¯„定师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个由你æ“控的人鱼æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—1点生命。 +Judge's Familiar|法官佣兽|生物~鸟|飞行\n牺牲法官佣兽:除éžç›®æ ‡çž¬é—´æˆ–法术咒语的æ“控者支付{1},å¦åˆ™å击之。 +Judith, the Scourge Diva|ç¾ç¥¸æ­Œä¼¶è£˜è’‚ä¸|传奇生物 ~人类ï¼ç¥­å¸ˆ|由你æ“控的其他生物得+1/+0。\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,ç¾ç¥¸æ­Œä¼¶è£˜è’‚ä¸å¯¹ä»»æ„一个目标造æˆ1点伤害。 +Jugan Defends the Temple|ç çœ¼æˆå«ç¥žç¤¾|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚)\nI — 派出一个1/1绿色人类ï¼ä¿®è¡Œåƒ§è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「{T}:加{G}。ã€\nII — 在至多两个目标生物上å„放置一个+1/+1指示物。\nIII — 放é€æ­¤ä¼ çºªï¼Œç„¶åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场且已转化。 +Jugan, the Rising Star|碧龙ç çœ¼|传奇生物~龙ï¼ç²¾æ€ª|飞行\n当碧龙ç çœ¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,将五个+1/+1指示物以任æ„方法分é…至任æ„æ•°é‡çš„目标生物上。 +Juggernaut|攻城巨车|神器生物 ~攻城巨车|攻城巨车æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n攻城巨车ä¸èƒ½è¢«å¢™é˜»æŒ¡ã€‚ +Jukai Messenger|æ ‘æµ·ä¿¡é©¿|生物~人类ï¼ä¿®è¡Œåƒ§|树林行者 +Jukai Naturalist|树海归真师|结界生物 ~人类ï¼ä¿®è¡Œåƒ§|系命\n你施放的结界咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Jukai Preserver|æ ‘æµ·å«æŠ¤äºº|结界生物 ~人类ï¼å¾·é²ä¼Š|当树海å«æŠ¤äººè¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。\n魂力~{2}{G},弃掉树海å«æŠ¤äººï¼šåœ¨è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Jukai Trainee|树海学员|生物 ~人类ï¼æ­¦å£«|æ¯å½“树海学员进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚ +Jump|跳跃|瞬间|目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Jund|勇得|时空 ~阿拉若|æ¯å½“任一牌手施放黑色,红色或绿色的生物咒语时,它获得åžå™¬5。(于该生物进战场时,其æ“控者å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。此生物进战场时上é¢æœ‰è¯¥æ•°é‡äº”å€çš„+1/+1指示物。)\næ¯å½“引å‘混沌时,派出两个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Jund Battlemage|勇得战法术师|生物~人类ï¼ç¥­å¸ˆ|{B},{T}:目标牌手失去1点生命。\n{G},{T}:将一个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Jund Charm|勇得护符|瞬间|选择一项~将目标牌手的åŸå¢“场移出对战;或勇得护符对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害;或在目标生物上放置两个+1/+1指示物。 +Jund Hackblade|勇得劈锋兵|生物~精çµï¼ç‹‚战士|åªè¦ä½ æ“控å¦ä¸€ä¸ªå¤šè‰²æ°¸ä¹…物,勇得劈锋兵便得+1/+1且具有æ•æ·å¼‚能。 +Jund Panorama|勇得全景|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲勇得全景:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„沼泽,山脉,或树林牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Jund Sojourners|勇得旅居者|生物~凡尔西诺ï¼ç¥­å¸ˆ|当你循环勇得旅居者或它从场上进入åŸå¢“场时,你å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。\n循环{2}{R} ({2}{R},弃掉此牌:抓一张牌。) +Jungle Barrier|丛林å±éšœ|生物~æ¤ç‰©ï¼å¢™|守军\n当丛林å±éšœè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 +Jungle Basin|丛林水潭|地|丛林水潭须横置进战场。\n当丛林水潭进战场时,除éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控且未横置的树林移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{1}{G}到你的法术力池中。 +Jungle Creeper|丛林åŒè¡Œæ€ª|生物 ~元素|{3}{B}{G}:将丛林åŒè¡Œæ€ªä»Žä½ çš„åŸå¢“场移回你手上。 +Jungle Delver|丛林探索客|生物 ~人鱼ï¼æˆ˜å£«|{3}{G}:在丛林探索客上放置一个+1/+1指示物。 +Jungle Hollow|丛林幽谷|地|丛林幽谷须横置进战场。\n当丛林幽谷进战场时,你获得1点生命。\n{T}:加{B}或{G}。 +Jungle Lion||| +Jungle Shrine|丛林祭祠|地|丛林祭祠须横置进场。\n{T}:加{R},{G},或{W}到你的法术力池中。 +Jungle Wayfinder|丛林引路人|生物 ~妖精ï¼æˆ˜å£«|当丛林引路人进战场时,æ¯ä½ç‰Œæ‰‹å„å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽå…¶æ‰‹ä¸Šï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 +Jungle Weaver|丛林编网蛛|生物~蜘蛛|延势 (它能阻挡具飞行异能的生物。)\n循环{2} ({2},弃掉此牌:抓一张牌。) +Jungleborn Pioneer|林生å‰é”‹|生物 ~人鱼ï¼æ–¥å€™|当林生å‰é”‹è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1è“色,具辟邪异能的人鱼è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Juniper Order Ranger|æœæ¾æ•™æ´¾æŠ¤æž—人|生物 ~人类ï¼éª‘士|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在该生物上放置一个+1/+1指示物,并在æœæ¾æ•™æ´¾æŠ¤æž—人上放置一个+1/+1指示物。 +Juniper Order Rootweaver|æœæ¾æ•™æ´¾ç»‡æ ¹å¸ˆ|生物 ~人类ï¼å¾·é²ä¼Š|增幅{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{G}。)\n当æœæ¾æ•™æ´¾ç»‡æ ¹å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则在目标由你æ“控的生物上放置一个+1/+1指示物。 +Junji, the Midnight Sky|夜穹殉至|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,å¨æ…‘\n当夜穹殉至死去时,选择一项~\n•æ¯ä½å¯¹æ‰‹å„弃两张牌且失去2点生命。\n•将目标éžé¾™ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。你失去2点生命。 +Junk Diver|垃圾掠集兽|神器生物~鸟|飞行\n当垃圾掠集兽死去时,将å¦ä¸€å¼ ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Junk Golem||| +Junk Winder|垃圾盘蛇|生物 ~巨蛇|è¡ç”Ÿç‰©å…±é¸£(ä½ æ¯æ“控一个è¡ç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\næ¯å½“一个è¡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,横置目标由对手æ“控的éžåœ°æ°¸ä¹…物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Junktroller|垃圾回收机|神器生物 ~魔åƒ|守军\n{T}:将目标牌从任一åŸå¢“场置于其拥有者的牌库底。 +Junkyard Genius|垃圾场天æ‰|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当垃圾场天æ‰è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。)\n{1}{B}{R},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他生物得+1/+0且获得å¨æ…‘与æ•æ·å¼‚能。 +Junkyo Bell|殉教钟|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä½¿ç›®æ ‡ç”±ä½ æ“控的生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的生物数é‡ã€‚若你如此作,在回åˆç»“æŸæ—¶ç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚ +Juntu Stakes||| +Juri, Master of the Revue|剧团业主裘里|传奇生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“你牺牲一个永久物时,在剧团业主裘里上放置一个+1/+1指示物。\n当裘里死去时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Just the Wind|误作清风|瞬间|将目标生物移回其拥有者手上。\n疯魔{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Justice||| +Justice Strike|正义一击|瞬间|目标生物对本身造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Justiciar's Portal|大å¸æ³•é€šé“|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。它获得先攻异能直到回åˆç»“æŸã€‚ +Juvenile Gloomwidow|幼年暗寡妇|生物~蜘蛛|延势 (它能阻挡具飞行异能的生物。)\n干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Juvenile Mist Dragon|é’年迷雾龙|生物 ~龙|飞行\n混乱迷云~当é’年迷雾龙进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ¨ªç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Juxtapose||| +Jwar Isle Avenger|爪尔岛å¤ä»‡è€…|生物~å²èŠ¬æ–¯|潮涌{2}{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n飞行 +Jwar Isle Refuge|爪尔岛é¿éš¾æ‰€|地|爪尔岛é¿éš¾æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当爪尔岛é¿éš¾æ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{U}或{B}。 +Jwari Disruption|爪尔干扰|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。\n地\n{T}:加{U}。 +Jwari Ruins|爪尔é—迹|地|爪尔é—迹须横置进战场。\n{T}:加{U}。\n瞬间\n{1}{U} +Jwari Scuttler|爪尔凿孔蟹|生物~蟹| +Jwari Shapeshifter|爪尔å˜å½¢å…½|生物~å˜å½¢å…½ï¼ä¼™ä¼´|ä½ å¯ä»¥ä½¿çˆªå°”å˜å½¢å…½å½“æˆæˆ˜åœºä¸Šä»»ä¸€ä¼™ä¼´ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ +Jötun Grunt|尤屯大兵|生物~巨人ï¼å£«å…µ|累积维æŒï½žå°†ä¸¤å¼ åœ¨åŒä¸€åŸå¢“场中的牌置于其拥有者的牌库底。 (在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) +Jötun Owl Keeper|尤屯驯枭人|生物~巨人|累积维æŒ{W}或{U}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当尤屯驯枭人从场上置入åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œä¾¿å°†ä¸€ä¸ª1/1白色,具飞行异能的鸟è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Kaalia of the Vast|穹境的å¡èŽ‰é›…|传奇生物 ~人类ï¼åƒ§ä¾£|飞行\næ¯å½“穹境的å¡èŽ‰é›…攻击任一对手时,你å¯ä»¥å°†ä¸€å¼ å¤©ä½¿ï¼Œæ¶é­”或龙生物牌从你手上横置放进战场,且正å‘该对手进行攻击。 +Kaalia, Zenith Seeker|探峰å¡èŽ‰é›…|传奇生物 ~人类ï¼åƒ§ä¾£|飞行,警戒\n当探峰å¡èŽ‰é›…进战场时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张天使牌,一张æ¶é­”牌和ï¼æˆ–一张龙牌,并将它们置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Kabira Crossroads|å¡å½¼æ‹‰ä¼šæ‰€|地|å¡å½¼æ‹‰ä¼šæ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当å¡å½¼æ‹‰ä¼šæ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—2点生命。\n{T}:加{W}到你的法术力池中。 +Kabira Evangel|å¡å½¼æ‹‰ç¦éŸ³å¸ˆ|生物~人类ï¼åƒ§ä¾£ï¼ä¼™ä¼´|æ¯å½“å¡å½¼æ‹‰ç¦éŸ³å¸ˆæˆ–å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥é€‰æ‹©ä¸€ç§é¢œè‰²ã€‚ 若你如此作,由你æ“控的伙伴获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Kabira Outrider|å¡å½¼æ‹‰å‰å¯¼å…µ|生物 ~人类ï¼æˆ˜å£«|当å¡å½¼æ‹‰å‰å¯¼å…µè¿›æˆ˜åœºæ—¶ï¼Œä½ å†’险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œç›®æ ‡ç”Ÿç‰©ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Kabira Plateau|å¡å½¼æ‹‰é«˜åŽŸ|地|å¡å½¼æ‹‰é«˜åŽŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}。\n瞬间\n{1}{W} +Kabira Takedown|å¡å½¼æ‹‰çŒŽæ•|瞬间|å¡å½¼æ‹‰çŒŽæ•å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n地\n{T}:加{W}。 +Kabira Vindicator|å¡å½¼æ‹‰é›ªæ¨è€…|生物~人类ï¼éª‘士|å‡çº§{2}{W} ({2}{W}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-4\n3/6\n由你æ“控的其他生物得+1/+1。\n等级5+\n4/8\n由你æ“控的其他生物得+2/+2。 +Kaboom!||| +Kabuto Moth|头盔飞蛾|生物~精怪|飞行\n{T}:目标生物得+1/+2直到回åˆç»“æŸã€‚ +Kaervek the Merciless|æ€ç”Ÿè€…凯雷å¨å…‹|传奇生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“任一对手施放咒语时,æ€ç”Ÿè€…凯雷å¨å…‹å¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 +Kaervek, the Spiteful|怨忿者凯雷å¨å…‹|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|其他生物得-1/-1。 +Kagemaro's Clutch|影麻å•é­”掌|生物结界|å—此结界的生物得-X/-X,X为你的手牌数é‡ã€‚ +Kagemaro, First to 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Ghet|劫特å›å¾’å¡åŠ›å¡”|传奇生物~å¸è¡€é¬¼ï¼æˆ˜å£«|系命\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控且éžè¡ç”Ÿç‰©çš„生物将死去,则改为放é€è¯¥ç‰Œå¹¶å°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{2}{B},牺牲å¦ä¸€ä¸ªå¸è¡€é¬¼æˆ–çµä¿‘:在劫特å›å¾’å¡åŠ›å¡”上放置两个+1/+1指示物。 +Kalonian Behemoth|å¡éš†å°¼äºšè´è¥¿æ‘©æ–¯|生物~野兽|帷幕 (此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Kalonian Hydra|å¡éš†å°¼äºšå¤šå¤´é¾™|生物 ~多头龙|è·µè¸\nå¡éš†å°¼äºšå¤šå¤´é¾™è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª+1/+1指示物。\næ¯å½“å¡éš†å°¼äºšå¤šå¤´é¾™æ”»å‡»æ—¶ï¼Œå°†æ¯ä¸ªç”±ä½ æ“控的生物上之+1/+1指示物数é‡åŠ å€ã€‚ +Kalonian Tusker|å¡éš†å°¼äºšé•¿ç‰™é‡ŽçŒª|生物~野兽| +Kalonian Twingrove|å¡éš†å°¼äºšåŒç”Ÿæž—|生物~树妖ï¼æˆ˜å£«|å¡éš†å°¼äºšåŒç”Ÿæž—之力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的树林数é‡ã€‚\n当å¡éš†å°¼äºšåŒç”Ÿæž—进战场时,将一个绿色树妖ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”具有「此生物之力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的树林数é‡ã€‚〠+Kamahl's Desire||| +Kamahl's Druidic Vow|å¡é©¬å°”çš„å¾·é²ä¼Šèª“约|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n检视你牌库顶的X张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„地和ï¼æˆ–总法术力费用等于或å°äºŽX的传奇永久物牌放进战场。将其余的牌置入你的åŸå¢“场。 +Kamahl's Sledge||| +Kamahl's Summons||| +Kamahl's Will|å¡é©¬å°”çš„æ„å¿—|瞬间|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的地æˆä¸º1/1,具警戒ã€ä¸ç­ä¸Žæ•æ·å¼‚能的元素生物。它们ä»ç„¶æ˜¯åœ°ã€‚\n•选择目标ä¸ç”±ä½ æ“控的生物。æ¯ä¸ªç”±ä½ æ“控的生物å„ä¾æœ¬èº«åŠ›é‡å¯¹è¯¥ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ +Kamahl, Fist of Krosa|å…‹æ´›è¨é“å«å¡é©¬å°”|传奇生物 ~人类ï¼å¾·é²ä¼Š|{G}:目标地æˆä¸º1/1生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n{2}{G}{G}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+3/+3且获得践è¸å¼‚能。 +Kamahl, Heart of Krosa|å…‹æ´›è¨ä¹‹å¿ƒå¡é©¬å°”|传奇生物 ~人类ï¼å¾·é²ä¼Š|在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+3/+3且获得践è¸å¼‚能。\n{1}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的地æˆä¸º1/1,具警戒ã€ä¸ç­ä¸Žæ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Kamahl, Pit Fighter|死斗战士å¡é©¬å°”|传奇生物~人类ï¼é‡Žè›®äºº|æ•æ·ï¼ˆæ­¤ç”Ÿç‰©å—ä½ æ“控时便能攻击与{T}。)\n{T}:死斗战士å¡é©¬å°”对目标生物或牌手造æˆ3点伤害。 +Kambal, Consul of Allocation|划é…执政åŽæ‹”|传奇生物 ~人类ï¼å‚è°‹|æ¯å½“任一对手施放éžç”Ÿç‰©å’’语时,该牌手失去2点生命且你获得2点生命。 +Kamber, the Plunderer|劫掠者康芭|传奇生物 ~å¸è¡€é¬¼ï¼æµªå®¢|与诱敌手劳ç³æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†åŠ³ç³ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n系命\næ¯å½“一个由对手æ“控的生物死去时,你获得1点生命并派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) +Kami of Ancient Law|å¤å¾‹ç¥ž|生物 ~精怪|牺牲å¤å¾‹ç¥žï¼šæ¶ˆç­ç›®æ ‡ç»“界。 +Kami of Celebration|庆典神|生物 ~精怪|æ¯å½“一个由你æ“控且有饰装的生物攻击时,放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。)\næ¯å½“你从放é€åŒºä¸­æ–½æ”¾å’’语时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Kami of Empty Graves|空åŸç¥ž|生物~精怪|转生3(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) +Kami of False Hope|空指望之神|生物~精怪|牺牲空指望之神:于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。。 +Kami of Fire's Roar|ç‚Žå¼ç¥ž|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,目标生物此回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Kami of Industry|精工神|生物 ~精怪|当精工神进战场时,将目标法术力值等于或å°äºŽ3的神器牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Kami of Lunacy|狂乱神|生物~精怪|飞行\n转生5(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ5的精怪牌从你的åŸå¢“场移回你手上。) +Kami of Old Stone|å¤å²©ç¥ž|生物~精怪| +Kami of Restless Shadows|èºå½±ç¥ž|生物 ~精怪|当èºå½±ç¥žè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•将至多一张目标å¿è€…或浪客生物牌从你的åŸå¢“场移回你手上。\n•将目标生物牌从你的åŸå¢“场置于你的牌库顶。 +Kami of Tattered Shoji|破纸门之神|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,破纸门之神获得飞行异能直到回åˆç»“æŸã€‚ +Kami of Terrible Secrets|怖密神|生物 ~精怪|当怖密神进战场时,若你åŒæ—¶æ“控神器和结界,则你抓一张牌且获得1点生命。 +Kami of Transience|无常神|生物 ~精怪|è·µè¸\næ¯å½“你施放结界咒语时,在无常神上放置一个+1/+1指示物。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç»“界从战场进入你的åŸå¢“场,则你å¯ä»¥å°†æ— å¸¸ç¥žä»Žä½ çš„åŸå¢“场移回你手上。 +Kami of Twisted Reflection|曲映神|生物~精怪|牺牲曲映神:将目标由你æ“控的生物移回其拥有者手上。 +Kami of Whispered Hopes|托望神|生物 ~精怪|如果将在æŸä¸ªç”±ä½ æ“控的永久物上放置一个或数个+1/+1指示物,则改为在该永久物上放置该数é‡åŠ ä¸€çš„+1/+1指示物。\n{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为托望神的力é‡ã€‚ +Kami of the Crescent Moon|新月神|传奇生物 ~精怪|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手é¢å¤–抓一张牌。 +Kami of the Honored Dead|英çµç¥ž|生物~精怪|飞行\næ¯å½“英çµç¥žå—到伤害时,你获得等é‡çš„生命。\n转生6 (当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ6的精怪牌从你的åŸå¢“场移回你手上。) +Kami of the Hunt|狩猎神|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,狩猎神得+1/+1直到回åˆç»“æŸã€‚ +Kami of the Painted Road|é“标神|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,选择一ç§é¢œè‰²ï¼Œé“标神获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Kami of the Palace Fields|王畿神|生物~精怪|飞行,先攻\n转生5(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ5的精怪牌从你的åŸå¢“场移回你手上。) +Kami of the Tended Garden|雅园神|生物~精怪|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{G},å¦åˆ™ç‰ºç‰²é›…园神。\n转生3(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) +Kami of the Waning Moon|残月神|生物~精怪|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,目标生物获得æ惧异能直到回åˆç»“æŸã€‚ +Kami's Flare|神明ç«å…‰|瞬间|神明ç«å…‰å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ3点伤害。如果你æ“控有饰装的生物,则神明ç«å…‰å†å¯¹è¯¥æ°¸ä¹…物的æ“控者造æˆ2点伤害。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) +Kamiz, Obscura Oculus|秘闻帮天眼å¡èœœå…¹|传奇生物 ~章人ï¼æµªå®¢|æ¯å½“你攻击时,目标进行攻击的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚令其筹谋。然åŽé€‰æ‹©å¦ä¸€ä¸ªåŠ›é‡å°äºŽå‰è€…的攻击生物。该生物获得连击异能直到回åˆç»“æŸã€‚ +Kangee's Lieutenant|åŽé´¶çš„副官|生物 ~鸟ï¼å£«å…µ|飞行\næ¯å½“åŽé´¶çš„副官攻击时,进行攻击且具飞行异能的生物得+1/+1直到回åˆç»“æŸã€‚\n返场{5}{W}({5}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Kangee, Aerie Keeper||| +Kangee, Sky Warden|护天åŽé´¶|传奇生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行,警戒\næ¯å½“护天åŽé´¶æ”»å‡»æ—¶ï¼Œè¿›è¡Œæ”»å‡»ä¸”具飞行异能的生物得+2/+0直到回åˆç»“æŸã€‚\næ¯å½“åŽé´¶é˜»æŒ¡æ—¶ï¼Œè¿›è¡Œé˜»æŒ¡ä¸”具飞行异能的生物得+0/+2直到回åˆç»“æŸã€‚ +Kappa Cannoneer|驮炮河童|神器生物 ~龟ï¼æˆ˜å£«|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付o1。)\n守护{4}\næ¯å½“一个神器在你的æ“控下进战场时,在驮炮河童上放置一个+1/+1指示物,且它本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Kappa Tech-Wrecker|返璞河童|生物 ~龟ï¼å¿è€…|å¿æœ¯{1}{G}\n返璞河童进战场时上é¢æœ‰ä¸€ä¸ªæ­»è§¦æŒ‡ç¤ºç‰©ã€‚\næ¯å½“返璞河童对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ­»è§¦æŒ‡ç¤ºç‰©ã€‚当你如此作时,放é€ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或结界。 +Kapsho Kitefins|凯普è§é¸¢é³é±¼|生物~鱼|飞行\næ¯å½“凯普è§é¸¢é³é±¼æˆ–å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,横置目标由对手æ“控的生物。 +Karador, Ghost Chieftain|å¹½çµé…‹é•¿å¡æ‹‰å¤š|传奇生物 ~åŠäººé©¬ï¼ç²¾æ€ª|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放一个生物咒语。 +Karakas|å¡æ‹‰å¡æ–¯|传奇地|{T}:加{W}到你的法术力池中。\n{T}:将目标传奇生物移回其拥有者手上。 +Karametra's Acolyte|å¡æ‹‰ç¾Žç‰¹æ‹‰çš„ä¾åƒ§|生物~人类ï¼å¾·é²ä¼Š|{T}:加若干{G}到你的法术力池中,其数é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) +Karametra's Blessing|å¡æ‹‰ç¾Žç‰¹æ‹‰çš„ç¥ç¦|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它是结界生物或å—有çµæ°”的生物,则它å†èŽ·å¾—辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Karametra's Favor|å¡æ‹‰ç¾Žç‰¹æ‹‰çš„眷顾|结界 ~çµæ°”|结附于生物\n当å¡æ‹‰ç¾Žç‰¹æ‹‰çš„眷顾进战场时,抓一张牌。\n所结附的生物具有「{T}:加一点任æ„颜色的法术力。〠+Karametra, God of Harvests|丰收神å¡æ‹‰ç¾Žç‰¹æ‹‰|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„绿白两色献力å°äºŽä¸ƒï¼Œå¡æ‹‰ç¾Žç‰¹æ‹‰ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\næ¯å½“你施放生物咒语时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ ‘林或平原牌,将之横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Karazikar, the Eye Tyrant|巨眼暴å›å¡æ‹‰å…¹å¡|传奇生物 ~眼魔|æ¯å½“你攻击任一牌手时,横置目标由该牌手æ“控的生物并煽惑它。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“任一对手攻击你的å¦ä¸€ä½å¯¹æ‰‹æ—¶ï¼Œä½ å’Œè¯¥æ”»å‡»ç‰Œæ‰‹å„抓一张牌并失去1点生命。 +Kardur's Vicious Return|å¡å°”æœæ¶æ¯’å¤ç”Ÿ|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,å¡å°”æœæ¶æ¯’å¤ç”Ÿå¯¹ä»»æ„一个目标造æˆ3点伤害。\nII — æ¯ä½ç‰Œæ‰‹å„弃一张牌。\nIII — 将目标生物牌从你的åŸå¢“场移回战场。在其上放置一个+1/+1指示物。它获得æ•æ·å¼‚能直到你的下一个回åˆã€‚ +Kardur, Doomscourge|末日ç¾ç¥¸å¡å°”æœ|传奇生物 ~æ¶é­”ï¼ç‹‚战士|当末日ç¾ç¥¸å¡å°”æœè¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°ä½ çš„下一个回åˆï¼Œç”±å¯¹æ‰‹æ“控的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。\næ¯å½“一个进行攻击的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 +Karfell Harbinger|å¡å°”费先兆师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{T}:加{U}。此法术力åªèƒ½ç”¨æ¥ä»Žä½ æ‰‹ä¸Šé¢„示牌,或是施放瞬间或法术咒语。 +Karfell Kennel-Master|å¡å°”费育兽师|生物 ~çµä¿‘ï¼ç‹‚战士|当å¡å°”费育兽师进战场时,直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+1/+0且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) +Kargan Dragonlord|å¡åŠ é¾™é¢†|生物~人类ï¼æˆ˜å£«|å‡çº§{R} ({R}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级4-7\n4/4\n飞行\n等级8+\n8/8\n飞行,践è¸\n{R}:å¡åŠ é¾™é¢†å¾—+1/+0直到回åˆç»“æŸã€‚ +Kargan Dragonrider|å¡åŠ é¾™éª‘士|生物 ~人类ï¼æˆ˜å£«|åªè¦ä½ æ“控龙,å¡åŠ é¾™éª‘士便具有飞行异能。 +Kargan Intimidator|å¡åŠ å‡¶æ±‰|生物 ~人类ï¼æˆ˜å£«|懦夫ä¸èƒ½é˜»æŒ¡æˆ˜å£«ã€‚\n{1}:选择一项,且ä¸å¾—是本回åˆä¸­æ­¤å‰é€‰è¿‡çš„~\n•å¡åŠ å‡¶æ±‰å¾—+1/+1直到回åˆç»“æŸã€‚\n•目标生物æˆä¸ºæ‡¦å¤«ç›´åˆ°å›žåˆç»“æŸã€‚\n•目标战士获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Kargan Warleader|å¡åŠ æˆ˜é¢†|生物 ~人类ï¼æˆ˜å£«|由你æ“控的其他战士得+1/+1。 +Kari Zev's Expertise|å¡ä¸½æ³½å¤«çš„专æ‰|法术|获得目标生物或载具的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将之é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\nä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Kari Zev, Skyship Raider|飞船大盗å¡ä¸½æ³½å¤«|传奇生物 ~人类ï¼æµ·ç›—|先攻,å¨æ…‘\næ¯å½“飞船大盗å¡ä¸½æ³½å¤«æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¼ å¥‡è¡ç”Ÿç”Ÿç‰©å‹’格文,其为2/1红色的猴。勒格文须横置进战场,且正进行攻击。在战斗结æŸæ—¶ï¼Œæ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ +Karlach, Fury of Avernus|禽ç»åœ°ç‹±ä¹‹æ€’å¡èŽ±çª|传奇生物 ~魔人ï¼é‡Žè›®äºº|æ¯å½“你攻击时,若当å‰æ˜¯æœ¬å›žåˆçš„首个战斗阶段,则é‡ç½®æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物。它们获得先攻异能直到回åˆç»“æŸã€‚在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。\n选择身世 +Karlov of the Ghost Council|鬼影议会的å¡æ´›å¤«|传奇生物~精怪ï¼å‚è°‹|æ¯å½“你获得生命时,在鬼影议会的å¡æ´›å¤«ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。{W}{B},从鬼影议会的å¡æ´›å¤«ä¸Šç§»åŽ»å…­ä¸ª+1/+1指示物:放é€ç›®æ ‡ç”Ÿç‰©ã€‚ +Karma||| +Karmic Guide|宿命导士|生物 ~天使ï¼ç²¾æ€ª|飞行,å黑ä¿æŠ¤\nè¿”å“{3}{W}{W}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当宿命导士进战场时,将目标生物牌从你的åŸå¢“场移回战场。 +Karmic Justice|业报|结界|æ¯å½“由对手æ“控的咒语或异能消ç­ä¸€ä¸ªç”±ä½ æ“控的éžç”Ÿç‰©æ°¸ä¹…物时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç”±è¯¥å¯¹æ‰‹æ“控的永久物。 +Karn Liberated|é‡èŽ·è‡ªç”±çš„å¡æ©|传奇é¹æ´›å®¢ ~å¡æ©|+4:目标牌手从其手上放é€ä¸€å¼ ç‰Œã€‚\n−3:放é€ç›®æ ‡æ°¸ä¹…物。\n−14:é‡æ–°å¼€å§‹æ¸¸æˆï¼Œä½†å°†æ‰€æœ‰ä»¥é‡èŽ·è‡ªç”±çš„å¡æ©æ”¾é€ä¹‹éžçµæ°”永久物牌留在放é€åŒºã€‚然åŽå°†è¿™äº›ç‰Œåœ¨ä½ çš„æ“控下放进战场。 +Karn's Bastion|å¡æ©å…³å ¡|地|{T}:加{C}。\n{4},{T}:增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Karn's Sylex|å¡æ©çš„åŒå…†|传奇神器|å¡æ©çš„åŒå…†é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n牌手ä¸èƒ½æ”¯ä»˜ç”Ÿå‘½æ¥æ–½æ”¾å’’语或æ¥èµ·åŠ¨ä¸å±žäºŽæ³•æœ¯åŠ›å¼‚能的异能。\n{X},{T},放é€å¡æ©çš„åŒå…†ï¼šæ¶ˆç­æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽXçš„éžåœ°æ°¸ä¹…物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Karn's Temporal Sundering|å¡æ©çš„时间碎裂|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n目标牌手在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚将至多一个目标éžåœ°æ°¸ä¹…物移回其拥有者手上。放é€å¡æ©çš„时间碎裂。 +Karn, Legacy Reforged|神兵é‡é“¸å¡æ©|传奇神器生物 ~魔åƒ|神兵é‡é“¸å¡æ©çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控之神器中的最大法术力值。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æ“控一个神器,便加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ +Karn, Living Legacy|Karn, Living Legacy|Legendary Planeswalker — Karn|"+1: Create a tapped Powerstone token. (It's an artifact with ""{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."")\n−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.\n−7: You get an emblem with ""Tap an untapped artifact you control: This emblem deals 1 damage to any target.""" +Karn, Scion of Urza|克撒传人å¡æ©|传奇é¹æ´›å®¢ ~å¡æ©|+1:展示你牌库顶的两张牌。任一对手从中选择一张。将该牌置于你手上,并将å¦ä¸€å¼ ç‰Œæ”¾é€ï¼Œä¸”上é¢æœ‰ä¸€ä¸ªç™½é“¶æŒ‡ç¤ºç‰©ã€‚\n−1:将一张由你拥有且其上有白银指示物的牌从放é€åŒºç½®äºŽä½ æ‰‹ä¸Šã€‚\n−2:派出一个0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个神器,此生物便得+1/+1。〠+Karn, Silver Golem||| +Karn, the Great Creator|万创å¡æ©|传奇é¹æ´›å®¢ ~å¡æ©|由对手æ“控的神器之起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚\n+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡éžç”Ÿç‰©çš„神器æˆä¸ºç¥žå™¨ç”Ÿç‰©ï¼Œå…¶åŠ›é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n−2:你å¯ä»¥ä»Žæ¸¸æˆå¤–或放é€åŒºä¸­é€‰æ‹©ä¸€å¼ ç”±ä½ æ‹¥æœ‰çš„神器牌,展示该牌,并将它置于你手上。 +Karok Wrangler|鳄兽驯师|生物 ~妖精ï¼å¾·é²ä¼Š|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Karona's Zealot|å¡è‹¥å¨œç‹‚信者|生物 ~人类ï¼åƒ§ä¾£|å˜èº«{3}{W}{W}(你å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当å¡è‹¥å¨œç‹‚信者翻回正é¢æ—¶ï¼Œæœ¬å›žåˆä¸­æ‰€æœ‰å°†å¯¹å®ƒé€ æˆçš„伤害,改为对目标生物造æˆä¹‹ã€‚ +Karona, False God||| +Karoo|å¡é™†|地|å¡é™†é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当å¡é™†è¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控且未横置的平原移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{1}{W}到你的法术力池中。 +Karplusan Forest|å¡æ™®è·¯æ¡‘森林|地|{T}:加{1}到你的法术力池中。\n{T}:加{R}或{G}到你的法术力池中。 å¡æ™®è·¯æ¡‘森林对你造æˆ1点伤害。 +Karplusan Hound|å¡æ™®è·¯æ¡‘猎犬|生物 ~猎犬|æ¯å½“å¡æ™®è·¯æ¡‘猎犬攻击时,若你æ“控茜å“é¹æ´›å®¢ï¼Œåˆ™æ­¤ç”Ÿç‰©å¯¹ä»»æ„一个目标造æˆ2点伤害。 +Karplusan Minotaur|å¡æ™®è·¯æ¡‘牛头怪|生物~牛头怪ï¼æˆ˜å£«|累积维æŒï½žæŽ·ä¸€æžšç¡¬å¸ã€‚\næ¯å½“你猜对一次掷硬å¸æ—¶ï¼Œå¡æ™®è·¯æ¡‘牛头怪对目标生物或牌手造æˆ1点伤害。\næ¯å½“你猜错一次掷硬å¸æ—¶ï¼Œå¡æ™®è·¯æ¡‘牛头怪å‘由对手选择的目标生物或牌手造æˆ1点伤害。 +Karplusan Strider|å¡æ™®è·¯æ¡‘神行客|生物~雪怪|å¡æ™®è·¯æ¡‘神行客ä¸èƒ½æˆä¸ºè“色或黑色咒语的目标。 +Karplusan Wolverine|å¡æ™®è·¯æ¡‘狼ç¾|雪境生物~野兽|æ¯å½“å¡æ™®è·¯æ¡‘狼ç¾è¢«é˜»æŒ¡æ—¶ï¼Œä½ å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Karplusan Yeti|å¡æ™®è·¯æ¡‘雪怪|生物~雪怪|{T}:å¡æ™®è·¯æ¡‘雪怪对目标生物造æˆç­‰åŒäºŽå¡æ™®è·¯æ¡‘雪怪力é‡çš„伤害。 该生物对å¡æ™®è·¯æ¡‘雪怪造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。 +Karrthus, Tyrant of Jund|勇得暴å›å¡ç‘Ÿ|传奇生物 ~龙|飞行,æ•æ·\n当勇得暴å›å¡ç‘Ÿè¿›æˆ˜åœºæ—¶ï¼ŒèŽ·å¾—所有的龙之æ“控æƒï¼Œç„¶åŽé‡ç½®æ‰€æœ‰çš„龙。\n由你æ“控的其他龙生物具有æ•æ·å¼‚能。 +Karstoderm|喀斯特驼登|生物~野兽|喀斯特驼登进场时上é¢æœ‰äº”个+1/+1指示物。\næ¯å½“一个神器进场时,从喀斯特驼登上移去一个+1/+1指示物。 +Karsus Depthguard|å¡ç‘Ÿæ–¯æ·±æ¸Šå«å£«|生物 ~凡尔西诺ï¼æˆ˜å£«|守军\nåªè¦å¡ç‘Ÿæ–¯æ·±æ¸Šå«å£«çš„力é‡ç­‰äºŽæˆ–大于5,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Karumonix, the Rat King|鼠王å¡é²è’™|传奇生物 ~éžç‘žäººï¼è€é¼ |下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n由你æ“控的其他è€é¼ å…·æœ‰ä¸‹æ¯’1。\n当å¡é²è’™è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä»»æ„æ•°é‡çš„è€é¼ ç‰Œï¼Œå¹¶å°†æ‰€å±•ç¤ºçš„牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Kaseto, Orochi Archmage|蛇人大法师加濑斗|传奇生物 ~蛇ï¼æ³•æœ¯å¸ˆ|{G}{U}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚如果该生物是蛇,则它得+2/+2直到回åˆç»“æŸã€‚ +Kashi-Tribe Elite|橡宗精兵|生物~蛇ï¼æˆ˜å£«|由你æ“控的传奇蛇ä¸èƒ½æˆä¸ºå’’语或异能的目标。\næ¯å½“橡宗精兵对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Kashi-Tribe Reaver|橡宗裂肢兵|生物~蛇ï¼æˆ˜å£«|æ¯å½“橡宗裂肢兵对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{1}{G}:é‡ç”Ÿæ©¡å®—裂肢兵。 +Kashi-Tribe Warriors|橡宗战士|生物~蛇ï¼æˆ˜å£«|æ¯å½“橡宗战士对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Kasla, the Broken Halo|破碎光环å¡ä¸æ‹‰|传奇生物 ~天使ï¼ä¼™ä¼´|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行,警戒,æ•æ·\næ¯å½“你施放å¦ä¸€ä¸ªå…·å¬é›†å¼‚能的咒语时,å åœ2,然åŽæŠ“一张牌。 +Kaslem's Stonetree|å¡å¸å‹’的石树|神器|当å¡å¸å‹’的石树进战场时,检视你牌库顶的六张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ åœ°ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\n以洞窟化炼{5}{G}({5}{G},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€ä¸€ä¸ªç”±ä½ æ“控的洞窟或一张你åŸå¢“场中的洞窟牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Kasmina's Transmutation|克蜜娜的易质术|结界 ~çµæ°”|结附于生物\n所结附的生物失去所有异能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1。 +Kasmina, Enigma Sage|谜样智者克蜜娜|传奇é¹æ´›å®¢ ~克蜜娜|æ¯ä¸ªç”±ä½ æ“控的其他é¹æ´›å®¢å‡å…·æœ‰è°œæ ·æ™ºè€…克蜜娜的所有忠诚异能。\n+2:å åœ1。\n−X:派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物。\n−8:从你的牌库中æœå¯»ä¸€å¼ ä¸Žæ­¤é¹æ´›å®¢å…·å…±é€šé¢œè‰²çš„瞬间或法术牌,放é€è¯¥ç‰Œï¼Œç„¶åŽæ´—牌。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Kasmina, Enigmatic Mentor|莫测导师克蜜娜|传奇é¹æ´›å®¢ ~克蜜娜|对手施放且以由你æ“控之生物或é¹æ´›å®¢ä¸ºç›®æ ‡çš„咒语增加{2}æ¥æ–½æ”¾ã€‚\n−2:派出一个2/2è“色法术师è¡ç”Ÿç”Ÿç‰©ã€‚抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Kataki, War's Wage|战仇祸汰奇|传奇生物~精怪|所有神器具有「在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{1},å¦åˆ™ç‰ºç‰²æ­¤ç¥žå™¨ã€‚〠+Kathari Bomber|å¡åˆ¹ç«‹è½°å‡»å¸ˆ|生物~鸟ï¼ç¥­å¸ˆ|飞行\n当å¡åˆ¹ç«‹è½°å‡»å¸ˆå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将两个1/1红色精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”牺牲å¡åˆ¹ç«‹è½°å‡»å¸ˆã€‚\nç ´åŸ{3}{B}{R} ({3}{B}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Kathari Remnant|å¡åˆ¹ç«‹é—骸|生物~鸟ï¼éª·é«…妖|飞行\n{B}:é‡ç”Ÿå¡åˆ¹ç«‹é—骸。\n倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) +Kathari Screecher|尖鸣å¡åˆ¹ç«‹|生物~鸟ï¼å£«å…µ|飞行\nç ´åŸ{2}{U} ({2}{U}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Katilda and Lier|凯蒂妲与列尔|传奇生物 ~人类|æ¯å½“你施放人类咒语时,目标在你åŸå¢“场中的瞬间或法术牌获得返照异能直到回åˆç»“æŸã€‚其返照费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。 +Katilda, Dawnhart Prime|曙鹿集巫首凯蒂妲|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|å狼人ä¿æŠ¤\n由你æ“控的人类生物具有「{T}:加一点法术力,其颜色为此生物的任一颜色。ã€\n{4}{G}{W},{T}:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Katsumasa, the Animator|çµæœºè´ºæ´¥é—´ä½|传奇生物 ~月人ï¼ç¥žå™¨å¸ˆ|飞行\n{2}{U}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的éžç”Ÿç‰©ç¥žå™¨æˆä¸ºç¥žå™¨ç”Ÿç‰©ä¸”获得飞行异能。如果它ä¸æ˜¯è½½å…·ï¼Œåˆ™ç›´åˆ°å›žåˆç»“æŸï¼Œå®ƒçš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨è‡³å¤šä¸‰ä¸ªç›®æ ‡éžç”Ÿç‰©ç¥žå™¨ä¸Šå„放置一个+1/+1指示物。 +Kavu Aggressor||| +Kavu Chameleon||| +Kavu Climber|攀爬å¡ç”«|生物~å¡ç”«|当攀爬å¡ç”«è¿›åœºæ—¶ï¼ŒæŠ“一张牌。 +Kavu Glider||| +Kavu Howler||| +Kavu Lair||| +Kavu Mauler||| +Kavu Monarch||| +Kavu Predator|掠食å¡ç”«|生物 ~å¡ç”«|è·µè¸\næ¯å½“任一对手获得生命时,在掠食å¡ç”«ä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。 +Kavu Primarch|å¡ç”«å¤§å›|生物 ~å¡ç”«|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\nå¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n如果å¡ç”«å¤§å›å·²å¢žå¹…,则它进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。 +Kavu Recluse||| +Kavu Runner||| +Kavu Scout||| +Kavu Titan||| +Kaya the Inexorable|无踪å¡å¨…|传奇é¹æ´›å®¢ ~å¡å¨…|+1:在至多一个目标éžè¡ç”Ÿç‰©çš„生物上放置一个魂体指示物。它获得「当此生物死去或进入放é€åŒºæ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上并派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ã€\n-3:放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。\n−7:你获得具有「在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šï¼Œä½ çš„åŸå¢“场或放é€åŒºé‡Œç”±ä½ æ‹¥æœ‰çš„牌之中施放一个传奇咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€çš„徽记。 +Kaya's Ghostform|å¡å¨…的魂体|结界 ~çµæ°”|结附于由你æ“控的生物或é¹æ´›å®¢\n当所结附的永久物死去或进入放é€åŒºæ—¶ï¼Œå°†è¯¥æ°¸ä¹…物牌在你的æ“控下移回战场。 +Kaya's Guile|å¡å¨…的智谋|瞬间|选择两项~\n•æ¯ä½å¯¹æ‰‹å„牺牲一个生物。\n•放é€æ‰€æœ‰å¯¹æ‰‹åŸå¢“场中的所有牌。\n•派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n•你获得4点生命。\n打包{3}(如果你支付打包费用,则四项都选。) +Kaya's Onslaught|å¡å¨…出击|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得连击异能。\n预示{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Kaya's Wrath|å¡å¨…之怒|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚你获得若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中,以此法被消ç­çš„æ•°é‡ã€‚ +Kaya, Bane of the Dead|亡者ç¾ç¥¸å¡å¨…|传奇é¹æ´›å®¢ ~å¡å¨…|对具辟邪异能的对手åŠç”±å¯¹æ‰‹æ“控且具该异能的永久物而言,你能将其视åŒä¸å…·è¯¥å¼‚能地指定为由你æ“控之咒语或异能的目标。\n−3:放é€ç›®æ ‡ç”Ÿç‰©ã€‚ +Kaya, Geist Hunter|游魂猎手å¡å¨…|传奇é¹æ´›å®¢ ~å¡å¨…|+1:由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚在至多一个目标由你æ“控的è¡ç”Ÿç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n−2:直到回åˆç»“æŸï¼Œå¦‚果将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚\n−6:放é€æ‰€æœ‰åŸå¢“场中的所有牌,然åŽæ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Kaya, Ghost Assassin|驱鬼å¡å¨…|é¹æ´›å®¢ï½žå¡å¨…|0:放é€é©±é¬¼å¡å¨…或至多一个目标生物。在你的下一个维æŒå¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。你失去2点生命。\n−1:æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。\n−2:æ¯ä½å¯¹æ‰‹å„弃一张牌且你抓一张牌。 +Kaya, Intangible Slayer|虚形克星å¡å¨…|传奇é¹æ´›å®¢ ~å¡å¨…|辟邪\n+2:æ¯ä½å¯¹æ‰‹å„失去3点生命且你获得3点生命。\n0:你抓两张牌。然åŽæ¯ä½å¯¹æ‰‹å„å¯ä»¥å åœ1。\n−3:放é€ç›®æ ‡ç”Ÿç‰©æˆ–结界。如果它ä¸æ˜¯çµæ°”,则派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒæ˜¯1/1白色,具飞行异能的精怪生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Kaya, Orzhov Usurper|欧ä½å¤«åƒ­ä½å¡å¨…|传奇é¹æ´›å®¢ ~å¡å¨…|+1:将至多两张目标在åŒä¸€åŸå¢“场中的牌放é€ã€‚如果以此法放é€äº†è‡³å°‘一张生物牌,则你获得2点生命。\n−1:放é€ç›®æ ‡éžåœ°æ°¸ä¹…物,且其总法术力费用须等于或å°äºŽ1。\n−5:欧ä½å¤«åƒ­ä½å¡å¨…对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ”¾é€åŒºä¸­ç”±è¯¥ç‰Œæ‰‹æ‹¥æœ‰ä¹‹ç‰Œçš„æ•°é‡ï¼Œä¸”你获得等é‡çš„生命。 +Kayla's Command|凯拉的指命|法术|选择两项~\n•派出一个2/2无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n•在一个由你æ“控的生物上放置一个+1/+1指示物。它获得连击异能直到回åˆç»“æŸã€‚\n•从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n•你获得2点生命且å åœ2。 +Kayla's Music Box|凯拉的音ä¹ç›’|传奇神器|{W},{T}:检视你的牌库顶牌,然åŽå°†å®ƒç‰Œé¢æœä¸‹åœ°æ”¾é€ã€‚(ä½ å¯ä»¥éšæ—¶æ£€è§†ä¹‹ã€‚)\n{T}:直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨ç”±ä½ æ‹¥æœ‰ä¸”以凯拉的音ä¹ç›’放é€çš„牌。 +Kayla's Reconstruction|凯拉的é‡ç­‘|法术|检视你牌库顶的七张牌。将其中至多X张法术力值等于或å°äºŽ3的神器和ï¼æˆ–生物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Kaza, Roil Chaser|ç‹‚æ…é€å®¢å¡æœ­|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行,æ•æ·\n{T}:你本回åˆä¸­æ–½æ”¾çš„下一个瞬间或法术咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为于此异能结算时由你æ“控的法术师数é‡ã€‚ +Kazandu Blademaster|å¡èµžåº¦å¤§å‰‘师|生物~人类ï¼å£«å…µï¼ä¼™ä¼´|先攻,警戒\næ¯å½“å¡èµžåº¦å¤§å‰‘师或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨å¡èµžåº¦å¤§å‰‘师上放置一个+1/+1指示物。 +Kazandu Mammoth|å¡èµžåº¦é•¿æ¯›è±¡|生物 ~象|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,å¡èµžåº¦é•¿æ¯›è±¡å¾—+2/+2直到回åˆç»“æŸã€‚\n地\n{T}:加{G}。 +Kazandu Nectarpot|å¡èµžåº¦ç¼æµ†è™«|生物 ~昆虫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你获得1点生命。 +Kazandu Refuge|å¡èµžåº¦é¿éš¾æ‰€|地|å¡èµžåº¦é¿éš¾æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当å¡èµžåº¦é¿éš¾æ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{R}或{G}到你的法术力池中。 +Kazandu Stomper|å¡èµžåº¦è·ºåœ°å…½|生物 ~野兽|è·µè¸\n当å¡èµžåº¦è·ºåœ°å…½è¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šä¸¤ä¸ªç”±ä½ æ“控的地移回其拥有者手上。 +Kazandu Tuskcaller|å¡èµžåº¦å¬ç‰™å¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|å‡çº§{1}{G}({1}{G}:在其上放置一个等级指示物。å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-5\n1/1\n{T}:派出一个3/3绿色的象è¡ç”Ÿç”Ÿç‰©ã€‚\n等级6+\n1/1\n{T}:派出两个3/3绿色的象è¡ç”Ÿç”Ÿç‰©ã€‚ +Kazandu Valley|å¡èµžåº¦å±±è°·|地|å¡èµžåº¦å±±è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}。\n象\n{1}{G}{G} +Kazarov, Sengir Pureblood|辛格æ°è¡€è„‰å¡æœ­ç½—夫|传奇生物 ~å¸è¡€é¬¼|飞行\næ¯å½“一个由对手æ“控的生物å—到伤害时,在辛格æ°è¡€è„‰å¡æœ­ç½—夫上放置一个+1/+1指示物。\n{3}{R}:å¡æœ­ç½—夫对目标生物造æˆ2点伤害。 +Kazuul Warlord|å…‹å’军头|生物~牛头怪ï¼æˆ˜å£«ï¼ä¼™ä¼´|æ¯å½“å…‹å’军头或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨ç”±ä½ æ“控的æ¯ä¸ªä¼™ä¼´ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Kazuul's Cliffs|å…‹å’山崖|地|å…‹å’山崖须横置进战场。\n{T}:加{R}。\n瞬间\n{2}{R} +Kazuul's Fury|å…‹å’怒ç«|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\nå…‹å’怒ç«å¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚\n地\n{T}:加{R}。 +Kazuul's Toll Collector|å…‹å’的强å¾å‘˜|生物 ~食人魔ï¼æˆ˜å£«|{0}:将目标由你æ“控的武具装备在克å’的强å¾å‘˜ä¸Šã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Kazuul, Tyrant of the Cliffs|山崖暴å›å…‹å’|传奇生物 ~食人魔ï¼æˆ˜å£«|æ¯å½“一个由对手æ“控的生物攻击时,若你是防御牌手,则除éžè¯¥ç”Ÿç‰©çš„æ“控者支付{3},å¦åˆ™ä½ æ´¾å‡ºä¸€ä¸ª3/3红色食人魔è¡ç”Ÿç”Ÿç‰©ã€‚ +Kederekt Creeper|奇登磊åŒè¡Œæ€ª|生物~惊惧兽|死触 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。)\n奇登磊åŒè¡Œæ€ªåªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 +Kederekt Leviathan|奇登磊海怪|生物 ~海怪|当奇登磊海怪进战场时,将所有其他éžåœ°æ°¸ä¹…物移回其拥有者手上。\nç ´åŸ{6}{U}({6}{U}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Kederekt Parasite|奇登磊寄生怪|生物~惊惧兽|æ¯å½“任一对手抓一张牌时,若你æ“控红色永久物,你å¯ä»¥ä»¤å¥‡ç™»ç£Šå¯„生怪对该牌手造æˆ1点伤害。 +Kediss, Emberclaw Familiar|烬爪佣兽柯迪斯|传奇生物 ~元素ï¼èœ¥èœ´|æ¯å½“一个由你æ“控的指挥官å‘任一对手造æˆæˆ˜æ–—伤害时,它å‘æ¯ä½å…¶ä»–对手å„造æˆç­‰é‡çš„伤害。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Keen Duelist|æ•é”斗客|生物 ~人类ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å’Œç›®æ ‡å¯¹æ‰‹å„展示自己的牌库顶牌。你们å„失去等åŒäºŽå¯¹æ–¹æ‰€å±•ç¤ºä¹‹ç‰Œæ³•æœ¯åŠ›å€¼çš„生命。你们å„将所展示的牌置于自己手上。 +Keen Glidemaster|æ•é”滑翔长|生物 ~人类ï¼å£«å…µ|{2}{U}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Keen Sense|æ•é”直觉|结界 ~çµæ°”|结附于生物\næ¯å½“所结附的生物å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。 +Keen-Eared Sentry|èªè€³å“¨å…µ|生物 ~人类ï¼å£«å…µ|你具有辟邪异能。(ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\næ¯ä½å¯¹æ‰‹æ¯å›žåˆæ·±å…¥åœ°åŸŽçš„次数ä¸èƒ½å¤šäºŽä¸€æ¬¡ã€‚ +Keen-Eyed Archers||| +Keeneye Aven||| +Keening Apparition|å“­å·å¹»å½±|生物~精怪|牺牲哭å·å¹»å½±ï¼šæ¶ˆç­ç›®æ ‡ç»“界。 +Keening Banshee|å“­å·å¥³å¦–|生物~精怪|飞行\n当哭å·å¥³å¦–进场时,目标生物得-2/-2直到回åˆç»“æŸã€‚ +Keening Stone|æ¸å“­çŸ³|神器|{5},{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为该牌手åŸå¢“场中牌的数é‡ã€‚ +Keensight Mentor|é”目导师|生物 ~人类ï¼åƒ§ä¾£|当é”目导师进战场时,在目标由你æ“控的éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªè­¦æˆ’指示物。\n{1}{W},{T}:在æ¯ä¸ªç”±ä½ æ“控且具警戒异能的生物上å„放置一个+1/+1指示物。 +Keep Safe|庇护å±éšœ|瞬间|å击目标咒语,且该咒语须以由你æ“控的永久物为目标。\n抓一张牌。 +Keep Watch||| +Keeper of Fables|寓言守护兽|生物 ~猫|æ¯å½“一个或数个由你æ“控的éžäººç±»ç”Ÿç‰©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 +Keeper of Keys|钥匙看守|生物~人类ï¼æµªå®¢ï¼çªå˜ä½“|当钥匙看守进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯å›ä¸»ï¼Œåˆ™ç”±ä½ æ“控的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Keeper of Progenitus|祖神兽守å«|生物~地精ï¼å¾·é²ä¼Š|æ¯å½“牌手横置一个山脉,树林,或平原以产生法术力时,该牌手加一点法术力到他的法术力池中,其类别为该地刚æ‰å·²äº§ç”Ÿä¹‹ç±»åˆ«ã€‚ +Keeper of Secrets|守密者|生物 ~æ¶é­”|先攻,æ•æ·\n苦痛悲曲~æ¯å½“你从你手牌以外的任何区域施放咒语时,守密者å‘目标对手造æˆç­‰åŒäºŽè¯¥å’’语法术力值的伤害。 +Keeper of the Accord|调和守å«|生物 ~人类ï¼å£«å…µ|在æ¯ä½å¯¹æ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ“控的生物比你多,则你派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n在æ¯ä½å¯¹æ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ“控的地比你多,则你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,将之横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Keeper of the Cadence|时律护æŒå¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{3}:将目标神器,瞬间或法术牌从åŸå¢“场置于其拥有者的牌库底。 +Keeper of the Lens|é€é•œå®ˆå«|神器生物~魔åƒ|ä½ å¯ä»¥æ£€è§†ä¸ç”±ä½ æ“控且牌é¢æœä¸‹çš„生物。(ä½ å¯ä»¥éšæ—¶å¦‚此作。) +Keeper of the Nine Gales||| +Keepsake Gorgon|念赠蛇å‘妖|生物~蛇å‘妖|死触\n{5}{B}{B}:蛮化1。(如果此生物未蛮化,则在其上放置一个+1/+1指示物且它已蛮化。)\n当念赠蛇å‘妖蛮化时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžè›‡å‘妖生物。 +Kefnet the Mindful|心智神刻法涅|传奇生物~神|飞行,ä¸ç­\n除éžä½ çš„手牌有七张或更多,å¦åˆ™å¿ƒæ™ºç¥žåˆ»æ³•æ¶…ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{3}{U}:抓一张牌,然åŽä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的地移回其拥有者的手上。 +Kefnet's Last Word|刻法涅临终谕令|法术|获得目标神器,生物或结界的æ“控æƒã€‚由你æ“控的地于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Kefnet's Monument|刻法涅纪念碑|传奇神器|你施放的è“色生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,目标由对手æ“控的生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Keiga, the Tide Star|è‹é¾™äº¬æ²³|传奇生物 ~龙ï¼ç²¾æ€ª|飞行\n当è‹é¾™äº¬æ²³æ­»åŽ»æ—¶ï¼ŒèŽ·å¾—目标生物的æ“控æƒã€‚ +Keldon Champion|凯尔顿斗士|生物~人类ï¼é‡Žè›®äºº|æ•æ·\nè¿”å“{2}{R}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当凯尔顿斗士进战场时,它对目标牌手造æˆ3点伤害。 +Keldon Flamesage|凯尔顿ç«æ™ºè€…|生物 ~人类ï¼ç¥­å¸ˆ|å¾åˆ—\næ¯å½“凯尔顿ç«æ™ºè€…攻击时,检视你牌库顶的X张牌,X为凯尔顿ç«æ™ºè€…的力é‡ã€‚ä½ å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的瞬间或法术牌。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Keldon Halberdier|凯尔顿长戟兵|生物 ~人类ï¼æˆ˜å£«|先攻\n延缓4~{R}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{R}并将它放é€ï¼Œä¸”上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Keldon Mantle||| +Keldon Marauders|凯尔顿劫掠者|生物~人类ï¼æˆ˜å£«|消é€2(此生物进场时上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当凯尔顿劫掠者进场或离场时,它对目标牌手造æˆ1点伤害。 +Keldon Megaliths|凯尔顿石柱|地|凯尔顿石柱须横置进场。\n{T}:加{R}到你的法术力池中。\n背水战~{1}{R},{T}:凯尔顿石柱对目标生物或牌手造æˆ1点伤害。 ä½ åªå¯ä»¥äºŽä½ æ²¡æœ‰æ‰‹ç‰Œæ—¶ä½¿ç”¨æ­¤å¼‚能。 +Keldon Necropolis||| +Keldon Overseer|凯尔顿ç£å†›|生物 ~人类ï¼æˆ˜å£«|增幅{3}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{R}。)\næ•æ·\n当凯尔顿ç£å†›è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Keldon Raider|凯尔顿çªå‡»å…µ|生物 ~人类ï¼æˆ˜å£«|当凯尔顿çªå‡»å…µè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Keldon Strike Team|凯尔顿çªè¢­é˜Ÿ|生物 ~人类ï¼æˆ˜å£«|增幅{1}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{W}。)\n当凯尔顿çªè¢­é˜Ÿè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\nåªè¦å‡¯å°”é¡¿çªè¢­é˜Ÿæ˜¯äºŽæœ¬å›žåˆè¿›æˆ˜åœºï¼Œç”±ä½ æ“控的生物便具有æ•æ·å¼‚能。 +Keldon Twilight||| +Keldon Warcaller|凯尔顿战呼人|生物 ~人类ï¼æˆ˜å£«|当凯尔顿战呼人攻击时,在目标由你æ“控的传纪上放置一个学问指示物。 +Keldon Warlord||| +Keleth, Sunmane Familiar|阳鬃佣兽凯勒ä¸|传奇生物 ~马|æ¯å½“一个由你æ“控的指挥官攻击时,在其上放置一个+1/+1指示物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Kelinore Bat|克林诺è™è |生物~è™è |飞行 +Kellan's Lightblades|凯澜光刃斩|瞬间|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n凯澜光刃斩对目标进行攻击或阻挡的生物造æˆ3点伤害。如果此咒语已加ç ï¼Œåˆ™æ”¹ä¸ºæ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ +Kellan, Daring Traveler|Kellan, Daring Traveler|传奇生物 — 人类ï¼ä»™çµï¼æ–¥å€™|æ¯å½“胆识旅人凯澜攻击时,展示你的牌库顶牌。如果它是法术力值等于或å°äºŽ3的生物牌,则将它置于你手上。若å¦ï¼Œä½ å¯ä»¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。 +Kellan, the Fae-Blooded|Kellan, the Fae-Blooded|传奇生物 — 人类ï¼ä»™çµ|连击\n仙儿血脉凯澜上æ¯è´´é™„一个çµæ°”和武具,由你æ“控的其他生物便得+1/+0。 +Kelpie Guide|éªå¦–å‘导|生物 ~野兽|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物。\n{T}:横置目标永久物。åªèƒ½äºŽä½ æ“控八个或更多地时起动。 +Kemba's Banner|肯芭的战旗|神器 ~武具|秘罗万å²ï¼\nä½ æ¯æ“控一个生物,佩带此武具的生物便得+1/+1。\n佩带{2}{W} +Kemba's Legion|肯芭军团兵|生物~猫ï¼å£«å…µ|警戒\n肯芭军团兵上æ¯è£…备一个武具,便å¯ä»¥é¢å¤–多阻挡一个生物。 +Kemba's Skyguard|肯芭空护å«|生物~猫ï¼éª‘士|飞行\n当肯芭空护å«è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—2点生命。 +Kemba, Kha Enduring|åšå¿ç‹®çŽ‹è‚¯èŠ­|传奇生物 ~猫ï¼åƒ§ä¾£|æ¯å½“åšå¿ç‹®çŽ‹è‚¯èŠ­æˆ–å¦ä¸€ä¸ªçŒ«åœ¨ä½ çš„æ“控下进战场时,将至多一个目标由你æ“控的武具贴附在该生物上。\n由你æ“控且佩带武具的生物得+1/+1。\n{3}{W}{W}:派出一个2/2白色的猫è¡ç”Ÿç”Ÿç‰©ã€‚ +Kemba, Kha Regent|摄政狮王肯芭|传奇生物 ~猫ï¼åƒ§ä¾£|在你的维æŒå¼€å§‹æ—¶ï¼Œæ‘„政狮王肯芭上æ¯è£…备一个武具,便派出一个2/2白色的猫è¡ç”Ÿç”Ÿç‰©ã€‚ +Kemuri-Onna|烟女|生物~精怪|当烟女进场时,目标牌手弃一张牌。\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†çƒŸå¥³ç§»å›žä½ æ‰‹ä¸Šã€‚ +Kenessos, Priest of Thassa|å¡”è¨åƒ§ä¾£å…‹æ¶…索斯|传奇生物 ~人鱼ï¼åƒ§ä¾£|如果你将å åœè‹¥å¹²ç‰Œï¼Œåˆ™æ”¹ä¸ºå åœè¯¥æ•°é‡åŠ ä¸€çš„牌。\n{3}{G/U}:检视你的牌库顶牌。如果它是巨海兽,海怪,章鱼或巨蛇生物牌,则你å¯ä»¥å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚若你未将该牌放进战场,则你å¯ä»¥å°†å®ƒç½®äºŽä½ çš„牌库底。 +Kenku Artificer|天狗奇械师|生物 ~鸟ï¼ç¥žå™¨å¸ˆ|人工生命仆从~当天狗奇械师进战场时,在至多一个目标éžç”Ÿç‰©çš„神器上放置三个+1/+1指示物。该神器æˆä¸º0/0,具飞行异能的造妖神器生物。 +Kenrith's Transformation|肯ç†æ–¯åŒ–身|结界 ~çµæ°”|结附于生物\n当肯ç†æ–¯åŒ–身进战场时,抓一张牌。\n所结附的生物失去所有异能,且是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3的绿色麋鹿生物。(它会失去其他牌张类别和生物类别。) +Kenrith, the Returned King|å¤å½’国王肯ç†æ–¯|传奇生物 ~人类ï¼è´µæ—|{R}:所有生物获得践è¸ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{1}{G}:在目标生物上放置一个+1/+1指示物。\n{2}{W}:目标牌手获得5点生命。\n{3}{U}:目标牌手抓一张牌。\n{4}{B}:将目标生物牌在其拥有者的æ“控下从åŸå¢“场放进战场。 +Kentaro, the Smiling Cat|笑é¢çŒ«å®ªå¤ªéƒŽ|传奇生物~人类ï¼æ­¦å£«|武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\nä½ å¯æ”¯ä»˜{X},而ä¸æ”¯ä»˜ä½ æ‰€ä½¿ç”¨ä¹‹æ­¦å£«å’’语的法术力费用,X为该咒语的总法术力费用。 +Keral Keep Disciples|科瑞尔è¦å¡žå­¦å¾’|生物 ~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你起动茜å“é¹æ´›å®¢çš„忠诚异能时,科瑞尔è¦å¡žå­¦å¾’å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Keranos, God of Storms|风暴神刻拉诺斯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„è“红两色献力å°äºŽä¸ƒï¼Œåˆ»æ‹‰è¯ºæ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n展示你在自己的æ¯ä¸ªå›žåˆä¸­æ‰€æŠ“的第一张牌。æ¯å½“你以此法展示出一张地牌时,抓一张牌。æ¯å½“你以此法展示出一张éžåœ°ç‰Œæ—¶ï¼Œåˆ»æ‹‰è¯ºæ–¯å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。 +Keruga, the Macrosage|庞巨智者刻å¢ä½³|传奇生物 ~æé¾™ï¼æ²³é©¬|行侣~你起始套牌中仅包å«åœ°ç‰Œå’Œæ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于3的牌。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n当庞巨智者刻å¢ä½³è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æ“控一个总法术力费用等于或大于3的其他永久物,便抓一张牌。 +Keskit, the Flesh Sculptor|血肉雕匠刻兹æ°|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T},牺牲三个其他神器和ï¼æˆ–生物:检视你牌库顶的三张牌。将其中两张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Kess, Dissident Mage|异è§æ³•å¸ˆå‡¯ä¸|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n于你的æ¯ä¸ªå›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放一个瞬间或法术咒语。如果以此法施放的咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚ +Kessig Cagebreakers|凯锡é©ç ´æ …客|生物 ~人类ï¼æµªå®¢|æ¯å½“凯锡é©ç ´æ …客攻击时,你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 +Kessig Dire Swine|凯锡é©æƒŠæ€–野猪|生物~野猪ï¼æƒŠæƒ§å…½|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,凯锡é©æƒŠæ€–野猪便具有践è¸å¼‚能。 +Kessig Flamebreather|凯锡é©å–·ç„°å¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,凯锡é©å–·ç„°å¸ˆå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Kessig Forgemaster|凯锡é©é“¸é“师|生物~人类ï¼ç¥­å¸ˆï¼ç‹¼äºº|æ¯å½“凯锡é©é“¸é“师阻挡生物或被生物阻挡时,凯锡é©é“¸é“师对该生物造æˆ1点伤害。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化凯锡é©é“¸é“师。 +Kessig Malcontents|凯锡é©ä¸æ»¡è€…|生物~人类ï¼æˆ˜å£«|当凯锡é©ä¸æ»¡è€…进战场时,它对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的人类数é‡ã€‚ +Kessig Prowler|凯锡é©å·¡ç‹¼|生物~狼人ï¼æƒŠæƒ§å…½|{4}{G}:转化凯锡é©å·¡ç‹¼ã€‚ +Kessig Recluse|凯锡é©éšå£«|生物~蜘蛛|延势(此生物能阻挡具飞行异能的生物。)\n死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Kessig Wolf|凯锡é©ç‹¼|生物~狼|{1}{R}:凯锡é©ç‹¼èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Kessig Wolf Run|凯锡é©ç‹¼æ –地|地|{T}:加{1}到你的法术力池中。\n{X}{R}{G},{T}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+X/+0且获得践è¸å¼‚能。 +Kessig Wolfrider|凯锡é©ç‹¼éª‘å…µ|生物 ~人类ï¼éª‘士|å¨æ…‘\n{2}{R},{T},从你的åŸå¢“场放é€ä¸‰å¼ ç‰Œï¼šæ´¾å‡ºä¸€ä¸ª3/2红色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ +Kethek, Crucible Goliath|锤炼巨身兽柯特刻|传奇生物 ~éžç‘žäººï¼é‡Žå…½|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则从你的牌库顶开始展示牌,直到展示出一张法术力值比它å°çš„éžä¼ å¥‡ç”Ÿç‰©ç‰Œä¸ºæ­¢ï¼Œå°†è¯¥ç‰Œæ”¾è¿›æˆ˜åœºï¼Œå…¶ä½™åˆ™ä»¥éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Kethis, the Hidden Hand|幕宾柯希斯|传奇生物 ~妖精ï¼å‚è°‹|你施放的传奇咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n从你的åŸå¢“场中放é€ä¸¤å¼ ä¼ å¥‡ç‰Œï¼šç›´åˆ°å›žåˆç»“æŸï¼Œä½ åŸå¢“场中的æ¯å¼ ä¼ å¥‡ç‰Œå‡èŽ·å¾—「你å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用此牌。〠+Ketria|克崔亚|时空 ~ä¾å…‹é»Ž|当你时空æ¢å…¥å…‹å´”亚和在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上ä¾ä½ çš„选择放置一个警戒,å¨æ…‘或践è¸æŒ‡ç¤ºç‰©ã€‚\næ¯å½“引å‘混沌时,从你牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°æ°¸ä¹…物牌为止。将该牌放进战场或置于你手上。 +Ketria Crystal|克崔亚水晶|神器|{T}:加{G},{U}或{R}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Ketria Triome|克崔亚群系|地 ~树林ï¼æµ·å²›ï¼å±±è„‰|({T}:加{G},{U}或{R}。)\n克崔亚群系须横置进战场。\n循环{3}({3},弃掉此牌:抓一张牌。) +Key to the City|入城钥匙|神器|{T},弃一张牌:至多一个目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“入城钥匙æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。 +Keymaster Rogue|å¼€é”浪客|生物~人类ï¼æµªå®¢|å¼€é”浪客ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当开é”浪客进战场时,将一个由你æ“控的生物移回其拥有者手上。 +Khalni Ambush|åŽå°¼ä¼å‡»|瞬间|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n地\n{T}:加{G}。 +Khalni Garden|åŽå°¼èŠ±å›­|地|åŽå°¼èŠ±å›­é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当åŽå°¼èŠ±å›­è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª0/1绿色æ¤ç‰©è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{T}:加{G}到你的法术力池中。 +Khalni Gem|åŽå°¼å®çŸ³|神器|当åŽå°¼å®çŸ³è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸¤ä¸ªç”±ä½ æ“控的地移回其拥有者手上。\n{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。 +Khalni Heart Expedition|åŽå°¼ä¹‹å¿ƒæŽ¢é™©|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨åŽå°¼ä¹‹å¿ƒæŽ¢é™©ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从åŽå°¼ä¹‹å¿ƒæŽ¢é™©ä¸Šç§»åŽ»ä¸‰ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²å®ƒï¼šä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Khalni Hydra|åŽå°¼å¤šå¤´é¾™|生物~多头龙|ä½ æ¯æ“控一个绿色生物,åŽå°¼å¤šå¤´é¾™ä¾¿å‡å°‘{G}æ¥æ–½æ”¾ã€‚\nè·µè¸ +Khalni Territory|åŽå°¼é¢†åœ°|地|åŽå°¼é¢†åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}。\n瞬间\n{2}{G} +Kharasha Foothills|å¡æ‹‰æ²™ä¸˜é™µ|时空 ~蒙森|æ¯å½“一个由你æ“控的生物攻击任一牌手时,对æ¯ä½å…¶ä»–对手而言,你å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºè¯¥ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该对手进行攻击。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶æ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚\næ¯å½“引å‘混沌时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。若你如此作,则å¡æ‹‰æ²™ä¸˜é™µå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆç­‰é‡çš„伤害。 +Khenra Charioteer|胡狼人御夫|生物~豺狼ï¼æˆ˜å£«|è·µè¸\n由你æ“控的其他生物具有践è¸å¼‚能。 +Khenra Eternal|永生胡狼人|生物~çµä¿‘ï¼è±ºç‹¼ï¼æˆ˜å£«|折磨1(æ¯å½“此生物被阻挡时,防御牌手失去1点生命。) +Khenra Scrapper|拆解胡狼人|生物~豺狼ï¼æˆ˜å£«|å¨æ…‘\nä½ å¯ä»¥äºŽæ‹†è§£èƒ¡ç‹¼äººæ”»å‡»æ—¶è€—竭之。当你如此作时,它得+2/+0直到回åˆç»“æŸã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Kher Keep|喀尔寨|传奇地|{T}:加{1}到你的法术力池中。\n{1}{R},{T}:将一个0/1红色,å称为喀尔寨鬼崽的鬼崽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Kheru Bloodsucker|赫é²å¸è¡€æ€ª|生物~å¸è¡€é¬¼|æ¯å½“一个由你æ“控且防御力等于或大于4的生物死去时,æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。\n{2}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨èµ«é²å¸è¡€æ€ªä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Kheru Dreadmaw|赫é²æƒ§å–‰é³„|生物~çµä¿‘ï¼é³„é±¼|守军\n{1}{G},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä½ èŽ·å¾—ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹é˜²å¾¡åŠ›çš„生命。 +Kheru Lich Lord|赫é²å·«å¦–领主|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,则éšæœºå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。它获得飞行,践è¸ä¸Žæ•æ·å¼‚能。在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¯¥ç‰Œã€‚如果它将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。 +Kheru Spellsnatcher|赫é²çªƒå’’者|生物~那伽ï¼æ³•æœ¯å¸ˆ|å˜èº«{4}{U}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当赫é²çªƒå’’者翻回正é¢æ—¶ï¼Œå击目标咒语。如果以此法å击该咒语,则改为将其放é€ï¼Œè€Œéžç½®å…¥æ‹¥æœ‰è€…çš„åŸå¢“场。于该牌æŒç»­è¢«æ”¾é€æœŸé—´ï¼Œä½ å¯ä»¥æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Khorvath Brightflame|炙焰寇ä¼ä¸|传奇生物 ~龙|与炙矛席维娅æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¸­ç»´å¨…从其牌库置于其手上,然åŽæ´—牌。)\n飞行,æ•æ·\n由你队ä¼æ“控的骑士具有飞行与æ•æ·å¼‚能。 +Khorvath's Fury|寇ä¼ä¸çš„怒ç«|法术|为æ¯ä½ç‰Œæ‰‹åˆ†åˆ«é€‰æ‹©å‹æ–¹æˆ–敌方。æ¯ä½å‹æ–¹å„弃掉手牌,然åŽæŠ“原数é‡åŠ ä¸€çš„牌。寇ä¼ä¸çš„怒ç«å¯¹æ¯ä½æ•Œæ–¹å„造æˆç­‰åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„伤害。 +Khârn the Betrayer|背å›è€…å¡æ©|传奇生物 ~阿斯塔特ï¼ç‹‚战士|狂战士~背å›è€…å¡æ©æ¯æ¬¡æˆ˜æ–—若能攻击或阻挡,则须如此作。\nè…败符文~当你失去背å›è€…å¡æ©çš„æ“控æƒæ—¶ï¼ŒæŠ“两张牌。\n背å›è€…~如果背å›è€…å¡æ©å°†å—到伤害,则防止该伤害,且你选择一ä½å¯¹æ‰‹æ¥è®©ä»–获得背å›è€…å¡æ©çš„æ“控æƒã€‚ +Kibo, Uktabi Prince|乌克塔比王å­å¥‡åš|传奇生物 ~猴ï¼è´µæ—|{T}:æ¯ä½ç‰Œæ‰‹å„派出一个无色,å称为香蕉的è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加{R}或{G}。你获得2点生命。ã€\næ¯å½“一个由对手æ“控的神器从战场进入åŸå¢“场时,在æ¯ä¸ªç”±ä½ æ“控且为猿猴或猴的生物上å„放置一个+1/+1指示物。\næ¯å½“奇åšæ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ã€‚ +Kick in the Door|破门而入|法术|在目标生物上放置一个+1/+1指示物。该生物获得æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«å¢™é˜»æŒ¡ã€‚深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Kiki-Jiki, Mirror Breaker|裂镜奇奇几奇|传奇生物 ~鬼怪ï¼ç¥­å¸ˆ|æ•æ·\n{T}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控且éžä¼ å¥‡çš„生物之å¤åˆ¶å“,但它具有æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Kiku's Shadow|切苦æ“å½±|法术|目标生物对本身造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ +Kiku, Night's Flower|å¹½èŠåˆ‡è‹¦|传奇生物~人类ï¼åˆºå®¢|{2}{B}{B},{T}:目标生物对本身造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ +Kill Shot|致命箭矢|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 +Kill! Maim! Burn!|æ€ï¼æ®‹ï¼çƒ§ï¼|瞬间|选择一项或多项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n•æ€ï¼æ®‹ï¼çƒ§ï¼å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ3点伤害。 +Kill-Suit Cultist|æ€ç”Ÿè£…教众|生物~精çµï¼ç‹‚战士|æ€ç”Ÿè£…教众æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n{B},牺牲æ€ç”Ÿè£…教众:于本回åˆä¸­ï¼Œå¦‚果目标生物将å—到伤害,则改为消ç­è¯¥ç”Ÿç‰©ã€‚ +Kill-Zone Acrobat|交战地带舞者|生物 ~人类ï¼å£«å…µ|æ¯å½“交战地带舞者攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器。若你如此作,则交战地带舞者获得飞行异能直到回åˆç»“æŸã€‚ +Killer Bees||| +Killer Instinct|æ€æˆ®å¤©æ€§|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。 若该牌是生物牌,则将它放置进场。 该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ +Killer Service|犀心款待|结界|当犀心款待进战场时,派出若干食å“è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并牺牲一个è¡ç”Ÿç‰©ã€‚若你如此作,则派出一个4/4绿色犀牛ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Killian, Ink Duelist|舞墨斗客é½åŠ›å®‰|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|系命\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n你施放之以生物为目标的咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ +Killing Wave|æ€ç”Ÿæµªæ½®|法术|对æ¯ä¸€ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为之支付X点生命,å¦åˆ™ç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚ +Kiln Fiend|ç«ç‚‰é‚ªé¬¼|生物~元素ï¼é‡Žå…½|æ¯å½“你施放瞬间或法术咒语时,ç«ç‚‰é‚ªé¬¼å¾—+3/+0直到回åˆç»“æŸã€‚ +Kiln Walker|ç«ç‚‰è¡Œè€…|神器生物~组构体|æ¯å½“ç«ç‚‰è¡Œè€…攻击时,它得+3/+0直到回åˆç»“æŸã€‚ +Kilnmouth Dragon||| +Kin-Tree Invocation|æ—æ ‘ç¥æ„¿|法术|将一个X/X,黑绿åŒè‰²çš„精怪ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为由你æ“控的生物中防御力最大者的数值。 +Kin-Tree Warden|æ—树护å«|生物~人类ï¼æˆ˜å£«|{2}:é‡ç”Ÿæ—树护å«ã€‚\nå˜èº«{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Kindercatch|掳儿怪|生物~精怪| +Kindle|点燃|瞬间|点燃对目标生物或牌手造æˆX点伤害,X为所有åŸå¢“场中å称为点燃的牌之数é‡åŠ 2。 +Kindle the Carnage|煽动屠æ€|法术|éšæœºå¼ƒä¸€å¼ ç‰Œã€‚ 若你如此作,煽动屠æ€å¯¹æ¯ä¸ªç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。 ä½ å¯å°†æ­¤æµç¨‹é‡å¤è¿›è¡Œä»»æ„次数。 +Kindled Fury|点燃怒ç«|瞬间|目标生物得+1/+0且获得先攻异能直到回åˆç»“æŸã€‚ +Kindled Heroism|é‡ç‡ƒå‹‡æ°”|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。å åœ1。 +Kindly Stranger|慈祥è€å¦ª|生物~人类|èºç‹‚~{2}{B}:转化慈祥è€å¦ªã€‚åªèƒ½äºŽä½ åŸå¢“场中牌的类别有四ç§æˆ–更多时起动此异能。 +Kindred Discovery|åŒæ—å‘现|结界|于åŒæ—å‘现进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯å½“一个由你æ“控的该类别生物进战场或攻击时,抓一张牌。 +Kindred Dominance|åŒæ—霸æƒ|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚消ç­æ‰€æœ‰ä¸ä¸ºè¯¥ç±»åˆ«çš„生物。 +Kindred Summons|åŒæ—å¬å”¤|瞬间|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚从你的牌库顶开始展示牌,直到展示出X张该类别的生物牌为止,X为由你æ“控的该类别生物数é‡ã€‚将这些牌放进战场,然åŽå°†å…¶ä½™å±•ç¤ºçš„牌洗入你的牌库。 +Kinetic Augur|跃动åœç®—师|生物 ~人类ï¼ç¥­å¸ˆ|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n跃动åœç®—师的力é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚\n当跃动åœç®—师进战场时,弃至多两张牌,然åŽæŠ“ç­‰é‡çš„牌。 +King Cheetah|å¸çŽ‹çŒŽè±¹|生物~猫|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用å¸çŽ‹çŒŽè±¹ã€‚ +King Darien XLVIII|国王达利安四å八世|传奇生物 ~人类ï¼å£«å…µ|由你æ“控的其他生物得+1/+1。\n{3}{G}{W}:在国王达利安上放置一个+1/+1指示物并派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲国王达利安:由你æ“控的è¡ç”Ÿç”Ÿç‰©èŽ·å¾—辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +King Harald's Revenge|哈拉德国王å¤ä»‡|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能,且你æ¯æ“控一个生物,它便得+1/+1。它本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 +King Macar, the Gold-Cursed|点金咒马å¡è€³çŽ‹|传奇生物~人类|å¯æ‚Ÿï½žæ¯å½“点金咒马å¡è€³çŽ‹æˆä¸ºæœªæ©«ç½®æ—¶ï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡ç”Ÿç‰©ã€‚若你如此作,将一个å称为黄金的无色è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+King Narfi's Betrayal|奈尔éžå›½çŽ‹å›è¡Œè°±|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — æ¯ä½ç‰Œæ‰‹å„磨四张牌。然åŽä½ å¯ä»¥ä»Žæ¯ä¸ªåŸå¢“场å„放é€ä¸€å¼ ç”Ÿç‰©æˆ–é¹æ´›å®¢ç‰Œã€‚\nII, III — 直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä»¥å¥ˆå°”éžå›½çŽ‹å›è¡Œè°±æ”¾é€çš„牌之中施放咒语,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™ç±»å’’语的费用。 +King of the Oathbreakers|背誓者之王|传奇生物 ~精怪ï¼è´µæ—|飞行\næ¯å½“背誓者之王或å¦ä¸€ä¸ªç”±ä½ æ“控的精怪æˆä¸ºå’’语的目标时,令它跃离。(直到你的下一个回åˆï¼Œå®ƒåŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚)\næ¯å½“背誓者之王或å¦ä¸€ä¸ªç”±ä½ æ“控的精怪跃回时,派出一个已横置的1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +King of the Pride|狮群之王|生物 ~猫|由你æ“控的其他猫得+2/+1。 +King's Assassin||| +Kingpin's Pet|首领宠物|生物~索尔兽|飞行\n敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) +Kinjalli's Caller|津加ç†å”¤å¸ˆ|生物 ~人类ï¼åƒ§ä¾£|你施放的æ龙咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Kinjalli's Dawnrunner|津加ç†ä¼ æ›™äºº|生物 — 人类ï¼æ–¥å€™|连击\n当津加ç†ä¼ æ›™äººè¿›æˆ˜åœºæ—¶ï¼Œä»¤å®ƒå‹˜å¯Ÿã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Kinjalli's Sunwing|津加ç†æ—­ç¿¼é¾™|生物 ~æé¾™|飞行\n由对手æ“控的生物须横置进战场。 +Kinnan, Bonder Prodigy|æŒç»Šé€¸æ‰å­£å®|传奇生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你横置一个éžåœ°æ°¸ä¹…物以产生法术力时,加一点该永久物已产生的类别之法术力。\n{5}{G}{U}:检视你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ éžäººç±»çš„生物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Kinsbaile Balloonist|英庄园热气çƒå…µ|生物~æ´è‹±ï¼å£«å…µ|飞行\næ¯å½“英庄园热气çƒå…µæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥è®©ç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ +Kinsbaile Borderguard|英庄园边界守å«|生物~æ´è‹±ï¼å£«å…µ|ä½ æ¯æ“控一个其他的æ´è‹±ï¼Œè‹±åº„园边界守å«è¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰ä¸€ä¸ª+1/+1指示物。 当英庄园边界守å«ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œä¾¿å°†ä¸€ä¸ª1/1白色的æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Kinsbaile Cavalier|英庄园骑兵|生物~æ´è‹±ï¼éª‘士|由你æ“控的骑士生物具有连击异能。 +Kinsbaile Courier|英庄园讯使|生物 ~æ´è‹±ï¼å£«å…µ|当英庄园讯使进战场时,在目标生物上放置一个+1/+1指示物。\n返场{2}{W}({2}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Kinsbaile Skirmisher|英庄园侦å«|生物~æ´è‹±ï¼å£«å…µ|当英庄园侦å«è¿›åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚ +Kinscaer Harpoonist|英刹园鱼å‰æ‰‹|生物~æ´è‹±ï¼å£«å…µ|飞行\næ¯å½“英刹园鱼å‰æ‰‹æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥è®©ç›®æ ‡ç”Ÿç‰©å¤±åŽ»é£žè¡Œå¼‚能直到回åˆç»“æŸã€‚ +Kinzu of the Bleak Coven|峻集的ç´ç¥–|传奇生物 ~éžç‘žäººï¼å¸è¡€é¬¼|飞行\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥æ”¯ä»˜2点生命并将它放é€ã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但它是1/1且具有下毒1。 +Kiora Bests the Sea God|奇奥拉力克海神|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个8/8è“色,具辟邪异能的巨海兽è¡ç”Ÿç”Ÿç‰©ã€‚\nII — 横置由目标对手æ“控的所有éžåœ°æ°¸ä¹…物。它们于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\nIII — 获得目标由对手æ“控的永久物之æ“控æƒã€‚将之é‡ç½®ã€‚ +Kiora's Dambreaker|奇奥拉的夷å怪|生物 ~海怪|当奇奥拉的夷å怪进场时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Kiora's Dismissal|奇奥拉的驱散|瞬间|积力~奇奥拉的驱散在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {U}æ¥æ–½æ”¾ã€‚\n将任æ„æ•°é‡çš„目标结界移回其拥有者手上。 +Kiora's Follower|奇奥拉的追éšè€…|生物~人鱼|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。 +Kiora, Behemoth Beckoner|巨怪唤师奇奥拉|传奇é¹æ´›å®¢ ~奇奥拉|æ¯å½“一个力é‡ç­‰äºŽæˆ–大于4的生物在你的æ“控下进战场时,抓一张牌。\n−1:é‡ç½®ç›®æ ‡æ°¸ä¹…物。 +Kiora, Master of the Depths|深渊宗师奇奥拉|é¹æ´›å®¢ï½žå¥‡å¥¥æ‹‰|+1:é‡ç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å’Œè‡³å¤šä¸€ä¸ªç›®æ ‡åœ°ã€‚−2:展示你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œå’Œï¼æˆ–一张地牌置于你手上。将其余牌置入你的åŸå¢“场。−8:你获得具有「æ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥ä»¤å®ƒä¸Žç›®æ ‡ç”Ÿç‰©äº’æ–—ã€çš„徽记。然åŽå°†ä¸‰ä¸ª8/8è“色章鱼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Kiora, Sovereign of the Deep|深洋å›çŽ‹å¥‡å¥¥æ‹‰|传奇生物 ~人鱼ï¼è´µæ—|警戒,守护{3}\næ¯å½“你从你手上施放巨海兽,海怪,章鱼或巨蛇咒语时,检视你牌库顶的X张牌,X为该咒语的法术力值。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼å°äºŽX的咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Kiora, the Crashing Wave|破浪奇奥拉|é¹æ´›å®¢ï½žå¥‡å¥¥æ‹‰|+1:直到你的下一个回åˆï¼Œé˜²æ­¢ç›®æ ‡ç”±å¯¹æ‰‹æ“控的永久物将å—到与造æˆçš„所有伤害。\n-1:抓一张牌。你本回åˆå¯ä»¥é¢å¤–使用一个地。\n-5:你获得具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª9/9è“色巨海兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€çš„徽记。 +Kira, Great Glass-Spinner|玻璃å手绮罗|传奇生物~精怪|飞行\n由你æ“控的生物具有「æ¯å½“此生物在一回åˆä¸­é¦–度æˆä¸ºå’’语或异能的目标时,å击该咒语或异能。〠+Kird Ape|柯德猿猴|生物~猿猴|åªè¦ä½ æ“控树林,柯德猿猴便得+1/+2。 +Kird Chieftain|柯德酋长|生物~猿猴|åªè¦ä½ æ“控树林,柯德酋长便得+1/+1。\n{4}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得践è¸å¼‚能。(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Kiri-Onna|雾女|生物~精怪|当雾女进场时,将目标生物移回其拥有者手上。\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†é›¾å¥³ç§»å›žä½ æ‰‹ä¸Šã€‚ +Kirtar's Desire||| +Kirtar's Wrath|柯塔之怒|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚它们ä¸èƒ½é‡ç”Ÿã€‚\n门槛~如果你åŸå¢“场中有七张或更多牌,则改为消ç­æ‰€æœ‰ç”Ÿç‰©ï¼Œç„¶åŽæ´¾å‡ºä¸¤ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚以此法消ç­çš„生物ä¸èƒ½é‡ç”Ÿã€‚ +Kismet||| +Kiss of the Amesha|爱米莎之å»|法术|目标牌手获得7点生命且抓两张牌。 +Kitchen Finks|帮厨奥夫|生物~奥夫|当帮厨奥夫进场时,你获得2点生命。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Kitchen Imp|厨房å°æ¶é­”|生物 ~å°æ¶é­”|飞行,æ•æ·\n疯魔{B} +Kite Shield|鸢盾|神器~武具|佩带此武具的生物得+0/+3。\n佩带{3} ({3}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Kitesail|航ç­|神器 ~武具|佩带此武具的生物得+1/+0且具有飞行异能。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Kitesail Apprentice|航ç­æ–°æ‰‹|生物~寇æ—ï¼å£«å…µ|åªè¦èˆªç­æ–°æ‰‹ä½©å¸¦æ­¦å…·ï¼Œå®ƒå¾—+1/+1且具飞行异能。 +Kitesail Cleric|航ç­åƒ§ä¾£|生物 ~寇æ—ï¼åƒ§ä¾£|增幅{2}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{W}。)\n飞行\n当航ç­åƒ§ä¾£è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则横置至多两个目标生物。 +Kitesail Corsair|航ç­æµ·ç›—|生物 ~人类ï¼æµ·ç›—|åªè¦èˆªç­æµ·ç›—正进行攻击,它便具有飞行异能。 +Kitesail Freebooter|航ç­æŽ ç›—|生物 ~人类ï¼æµ·ç›—|飞行\n当航ç­æŽ ç›—进战场时,目标对手展示其手牌。你选择其中一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌。放é€è¯¥ç‰Œï¼Œç›´åˆ°èˆªç­æŽ ç›—离开战场为止。 +Kitesail Larcenist|航ç­ç›—è´¼|生物 — 人类ï¼æµ·ç›—|飞行,守护{1}\n当航ç­ç›—贼进战场时,为æ¯ä½ç‰Œæ‰‹å„选择至多å¦ä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或生物。于航ç­ç›—è´¼ä»åœ¨æˆ˜åœºä¸Šçš„时段内,所选永久物æˆä¸ºçå®ç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€ï¼Œå¹¶å¤±åŽ»æ‰€æœ‰å…¶ä»–异能。 +Kitesail Scout|航ç­æ–¥å€™|生物~寇æ—ï¼æ–¥å€™|飞行 +Kitesail Skirmisher|航ç­ä¾¦å«|生物 ~人类ï¼æµ·ç›—|飞行\næ¯å½“航ç­ä¾¦å«æ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡å‘相åŒç‰Œæ‰‹æˆ–é¹æ´›å®¢è¿›è¡Œæ”»å‡»çš„生物获得飞行异能直到回åˆç»“æŸã€‚\n返场{4}{U}({4}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Kithkin Billyrider|æ´è‹±é›„羊骑士|生物 ~æ´è‹±ï¼éª‘士|连击 +Kithkin Daggerdare|æ´è‹±çŸ­åˆ€å®¢|生物~æ´è‹±ï¼å£«å…µ|{G},{T}:目标进行攻击的生物得+2/+2直到回åˆç»“æŸã€‚ +Kithkin Greatheart|壮志æ´è‹±|生物~æ´è‹±ï¼å£«å…µ|åªè¦ä½ æ“控巨人,壮志æ´è‹±ä¾¿å¾—+1/+1且具有先攻异能。 +Kithkin Harbinger|先兆æ´è‹±|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|当先兆æ´è‹±è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ´è‹±ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 +Kithkin Healer|æ´è‹±æ²»ç–—师|生物~æ´è‹±ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。 +Kithkin Mourncaller|æ´è‹±æ‚¼äº¡äºº|生物~æ´è‹±ï¼æ–¥å€™|æ¯å½“一个进行攻击的æ´è‹±æˆ–地精从场上置入你的åŸå¢“场时,你å¯ä»¥æŠ“一张牌。 +Kithkin Rabble|æ´è‹±é½ä¼—|生物~æ´è‹±|警戒\næ´è‹±é½ä¼—的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的白色永久物之数é‡ã€‚ +Kithkin Shielddare|æ´è‹±æŒç›¾å®¢|生物~æ´è‹±ï¼å£«å…µ|{W},{T}:目标进行阻挡的生物得+2/+2直到回åˆç»“æŸã€‚ +Kithkin Spellduster|æ´è‹±å’’尘师|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|飞行\n{1}{W},牺牲æ´è‹±å’’尘师:消ç­ç›®æ ‡ç»“界。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Kithkin Zealot|æ´è‹±ç‹‚信者|生物~æ´è‹±ï¼åƒ§ä¾£|当æ´è‹±ç‹‚信者进场时,目标对手æ¯æ“控一个黑色和ï¼æˆ–红色永久物,你便获得1点生命。 +Kithkin Zephyrnaut|风飘æ´è‹±|生物~æ´è‹±ï¼å£«å…µ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与风飘æ´è‹±æœ‰å…±é€šä¹‹ç”Ÿç‰©ç±»åˆ«ï¼Œä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则风飘æ´è‹±å¾—+2/+2且获得飞行与警戒异能直到回åˆç»“æŸã€‚ +Kitsune Ace|ç‹æ—高手|生物 ~ç‹ï¼é©¾æ‰‹|æ¯å½“一个由你æ“控的载具攻击时,选择一项~\n•该载具获得先攻异能直到回åˆç»“æŸã€‚\n•é‡ç½®ç‹æ—高手。 +Kitsune Blademaster|ç‹æ—大剑师|生物~ç‹ï¼æ­¦å£«|先攻\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) +Kitsune Bonesetter|ç‹æ—正骨师|生物~ç‹ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„3点伤害。 ä½ åªå¯ä»¥äºŽä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šæ—¶ä½¿ç”¨æ­¤å¼‚能。 +Kitsune Dawnblade|ç‹æ—辉刃客|生物~ç‹ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n当ç‹æ—辉刃客进场时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Kitsune Diviner|ç‹æ—å åœå¸ˆ|生物~ç‹ï¼åƒ§ä¾£|{T}:横置目标精怪。 +Kitsune Healer|ç‹æ—治疗师|生物~ç‹ï¼åƒ§ä¾£|{T}:防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。\n{T}:于本回åˆä¸­ï¼Œä¸ºç›®æ ‡ä¼ å¥‡ç”Ÿç‰©é˜²æ­¢å°†å—到的所有伤害。 +Kitsune Loreweaver|ç‹æ—织智师|生物~ç‹ï¼åƒ§ä¾£|{1}{W}:ç‹æ—织智师得+0/+X直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ +Kitsune Palliator|ç‹æ—缓伤è¯å¸ˆ|生物~ç‹ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹æ¯ä¸ªç”Ÿç‰©ä¸Žæ¯ä½ç‰Œæ‰‹é€ æˆçš„1点伤害。 +Kitsune Riftwalker|ç‹æ—退çµå¸ˆ|生物~ç‹ï¼æ³•æœ¯å¸ˆ|å精怪ä¿æŠ¤ï¼Œåå¤å’’ä¿æŠ¤ +Kitt Kanto, Mayhem Diva|ç ´å歌伶çªç‰¹åŽæ‰˜|传奇生物 ~猫ï¼è¯—人ï¼å¾·é²ä¼Š|当çªç‰¹åŽæ‰˜è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n在æ¯ä½ç‰Œæ‰‹å›žåˆçš„战斗开始时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控且未横置的生物。当你如此作时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物得+2/+2且获得践è¸å¼‚能。煽惑该生物。 +Kiyomaro, First to Stand|始立清麻å•|传奇生物~精怪|始立清麻å•çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\nåªè¦ä½ çš„手牌有七张或更多,清麻å•ä¾¿å…·æœ‰è­¦æˆ’异能。\næ¯å½“清麻å•é€ æˆä¼¤å®³æ—¶ï¼Œè‹¥ä½ çš„手牌有七张或更多,你获得7点生命。 +Kjeldoran Dead||| +Kjeldoran Gargoyle|奇亚多石åƒé¬¼|生物 ~石åƒé¬¼|飞行,先攻\næ¯å½“奇亚多石åƒé¬¼é€ æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 +Kjeldoran Javelineer|奇亚多掷枪手|生物~人类ï¼å£«å…µ|累积维æŒ{1}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n{T}:奇亚多掷枪手对目标进行攻击或阻挡的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå¥‡äºšå¤šæŽ·æžªæ‰‹ä¸Šå²æœˆæŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚ +Kjeldoran Outrider|奇亚多å‰å¯¼å…µ|生物~人类ï¼å£«å…µ|{W}:奇亚多å‰å¯¼å…µå¾—+0/+1直到回åˆç»“æŸã€‚ +Kjeldoran Royal Guard|奇亚多朗皇家护å«|生物~人类ï¼å£«å…µ|{T}:本回åˆä¸­ï¼Œæœªå—阻挡的生物将对你造æˆçš„所有战斗伤害都改为对奇亚多朗皇家护å«é€ æˆä¹‹ã€‚ +Kjeldoran War Cry|奇亚多战嚎|瞬间|由你æ“控的生物得+X/+X直到回åˆç»“æŸï¼ŒX为所有åŸå¢“场中å称为奇亚多战嚎的牌之数é‡åŠ 1。 +Klauth's Will|克劳斯的æ„å¿—|瞬间|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•喷å烈焰~克劳斯的æ„志对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。\n•粉碎é—å®ï½žæ¶ˆç­è‡³å¤šX个目标神器和ï¼æˆ–结界。 +Klauth, Unrivaled Ancient|旷代å¤é¾™å…‹åŠ³æ–¯|传奇生物 ~龙|飞行,æ•æ·\næ¯å½“旷代å¤é¾™å…‹åŠ³æ–¯æ”»å‡»æ—¶ï¼ŒåŠ X点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ï¼ŒX为所有进行攻击之生物的力é‡æ€»å’Œã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å’’语。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ +Klothys's Design|克洛缇ä¸çš„构想|法术|由你æ“控的生物得+X/+X直到回åˆç»“æŸï¼ŒX为你的绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) +Klothys, God of Destiny|命è¿ç¥žå…‹æ´›ç¼‡ä¸|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„红绿两色献力å°äºŽä¸ƒï¼Œå…‹æ´›ç¼‡ä¸ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n在你战斗å‰çš„行动阶段开始时,将目标牌从åŸå¢“场放é€ã€‚若该牌是地牌,则加{R}或{G}。若å¦ï¼Œåˆ™ä½ èŽ·å¾—2点生命且克洛缇ä¸å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Knacksaw Clique|巧锯èšç¾¤|生物~仙çµï¼æµªå®¢|飞行\n{1}{U},{Q}:目标对手将其牌库顶牌移出对战。 直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) +Knight Errant||| +Knight Exemplar|骑士模范|生物 ~人类ï¼éª‘士|先攻\n由你æ“控的其他骑士生物得+1/+1且具有ä¸ç­å¼‚能。 +Knight Paladin|圣堂骑士|神器 ~载具|è·µè¸\n速射战斗加农炮~当圣堂骑士进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ4点伤害。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Knight Rampager|肆è™è€…骑士|神器生物 ~骑士|è·µè¸\nå‘狂愤怒~在你回åˆçš„战斗开始时,éšæœºé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚肆è™è€…骑士本次战斗若能攻击该牌手,则须如此作。\n当肆è™è€…骑士死去时,它å‘éšæœºé€‰æ‹©çš„目标对手造æˆ4点伤害。 +Knight Watch|骑士警护|法术|将两个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Knight of Autumn|暮秋骑士|生物 ~树çµï¼éª‘士|当暮秋骑士进战场时,选择一项~\n•在暮秋骑士上放置两个+1/+1指示物。\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n•你获得4点生命。 +Knight of Cliffhaven|崖屋骑士|生物~寇æ—ï¼éª‘士|å‡çº§{3} ({3}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-3\n2/3\n飞行\n等级4+\n4/4\n飞行,警戒 +Knight of Dawn's Light|晨光骑士|生物 ~人类ï¼éª‘士|先攻\n如果你将获得生命,则改为你获得原数é‡åŠ 1点生命。\n{1}{W}:晨光骑士得+1/+1直到回åˆç»“æŸã€‚ +Knight of Doves|护鸽骑士|生物 — 人类ï¼éª‘士|æ¯å½“一个由你æ“控的结界从战场进入åŸå¢“场时,派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚ +Knight of Dusk|薄暮骑士|生物~人类ï¼éª‘士|{B}{B}:消ç­ç›®æ ‡é˜»æŒ¡è–„暮骑士的生物。 +Knight of Dusk's Shadow|暮影骑士|生物 ~人类ï¼éª‘士|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n所有对手都ä¸èƒ½èŽ·å¾—生命。\n{1}{B}:暮影骑士得+1/+1直到回åˆç»“æŸã€‚ +Knight of Glory|è£è€€éª‘士|生物~人类ï¼éª‘士|å黑ä¿æŠ¤(此生物ä¸èƒ½è¢«é»‘色的东西所阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€æˆ–是被结附。)\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Knight of Grace|美善骑士|生物 ~人类ï¼éª‘士|先攻\nå黑辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之黑色咒语或异能的目标。)\nåªè¦ä»»ä¸€ç‰Œæ‰‹æ“控黑色永久物,美善骑士便得+1/+0。 +Knight of Infamy|æ¶å骑士|生物~人类ï¼éª‘士|å白ä¿æŠ¤(此生物ä¸èƒ½è¢«ç™½è‰²çš„东西所阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€æˆ–是被结附。)\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾— +1/+1直到回åˆç»“æŸã€‚) +Knight of Malice|æ¶æ„骑士|生物 ~人类ï¼éª‘士|先攻\nå白辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之白色咒语或异能的目标。)\nåªè¦ä»»ä¸€ç‰Œæ‰‹æ“控白色永久物,æ¶æ„骑士便得+1/+0。 +Knight of Meadowgrain|牧谷地骑士|生物~æ´è‹±ï¼éª‘士|先攻\n系命 (æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。) +Knight of New Alara|新阿拉若骑士|生物 ~人类ï¼éª‘士|对æ¯ä¸ªç”±ä½ æ“控的其他多色生物而言,它æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿å¾—+1/+1。 +Knight of New Benalia|新宾纳里亚骑士|生物 ~人类ï¼éª‘士| +Knight of Obligation|守责骑士|生物~人类ï¼éª‘士|警戒\n敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) +Knight of Old Benalia|旧宾纳里亚骑士|生物 ~人类ï¼éª‘士|延缓5~{W}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{W}并将它放é€ï¼Œä¸”上é¢æœ‰äº”个计时指示物。在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚)\n当旧宾纳里亚骑士进战场时,由你æ“控的其他生物得+1/+1直到回åˆç»“æŸã€‚ +Knight of Sorrows|å“€æ¸éª‘士|生物 ~人类ï¼éª‘士|å“€æ¸éª‘士æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。\n往生1(当此生物死去时,派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) +Knight of Stromgald||| +Knight of Sursi|è‹è¥¿éª‘士|生物 ~人类ï¼éª‘士|飞行;侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚)\n延缓3~{W}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{W}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Knight of the Ebon Legion|黑檀军团骑士|生物 ~å¸è¡€é¬¼ï¼éª‘士|{2}{B}:直到回åˆç»“æŸï¼Œé»‘檀军团骑士得+3/+3且获得死触异能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç‰Œæ‰‹å¤±åŽ»è¿‡4点或更多生命,则在黑檀军团骑士上放置一个+1/+1指示物。(伤害会导致失去生命。) +Knight of the Holy Nimbus|圣玄云骑士|生物 ~人类ï¼å抗军ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚)\n如果圣玄云骑士将被消ç­ï¼Œåˆ™é‡ç”Ÿä¹‹ã€‚(将它横置ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。)\n{2}:圣玄云骑士本回åˆä¸èƒ½é‡ç”Ÿã€‚åªæœ‰å¯¹æ‰‹å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。 +Knight of the Keep|城砦骑士|生物 ~人类ï¼éª‘士| +Knight of the Last Breath|终æ¯éª‘士|生物 ~巨人ï¼éª‘士|{3},牺牲å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物:派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n往生3(当此生物死去时,派出三个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) +Knight of the New Coalition|新结è”盟骑士|生物 ~人类ï¼éª‘士|警戒\n当新结è”盟骑士进战场时,派出一个2/2,白è“åŒè‰²ï¼Œå…·è­¦æˆ’异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +Knight of the Pilgrim's Road|æœåœ£è·¯éª‘士|生物~人类ï¼éª‘士|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) +Knight of the Reliquary|圣物骑士|生物 ~人类ï¼éª‘士|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç‰Œï¼Œåœ£ç‰©éª‘士便得+1/+1。\n{T},牺牲一个树林或平原:从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Knight of the Skyward Eye|尊天骑士|生物 ~人类ï¼éª‘士|{3}{G}:尊天骑士得+3/+3直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Knight of the Stampede|狂奔龙骑士|生物 ~人类ï¼éª‘士|你施放的æ龙咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ +Knight of the Tusk|战象骑士|生物 ~人类ï¼éª‘士|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) +Knight of the White Orchid|白兰骑士|生物 ~人类ï¼éª‘士|先攻\n当白兰骑士进战场时,若æŸå¯¹æ‰‹æ“控的地比你多,则你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Knight's Pledge|骑士誓言|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2。 +Knight-Captain of Eos|亿欧骑士队长|生物~人类ï¼éª‘士|当亿欧骑士队长进场时,将两个1/1白色士兵è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{W},牺牲一个士兵:于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 +Knight-Errant of Eos|亿欧游侠骑士|生物 ~人类ï¼éª‘士|å¬é›†\n当亿欧游侠骑士进战场时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­è‡³å¤šä¸¤å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的生物牌,X为å¬é›†äº¿æ¬§æ¸¸ä¾ éª‘士的生物数é‡ã€‚将所展示的牌置于你手上,然åŽæ´—牌。 +Knighted Myr|骑士秘耳|神器生物 ~秘耳ï¼éª‘士|{2}{W}:演化1。(如果此生物上没有+1/+1指示物,则在其上放置一个+1/+1指示物。)\næ¯å½“在骑士秘耳上放置一个或数个+1/+1指示物时,它获得连击异能直到回åˆç»“æŸã€‚ +Knighthood||| +Knightly Valor|骑士éªå‹‡|结界 ~çµæ°”|结附于生物\n当骑士éªå‹‡è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚(它攻击时ä¸éœ€æ¨ªç½®ã€‚)\n所结附的生物得+2/+2且具有警戒异能。 +Knights of Dol Amroth|多阿姆洛斯骑士|生物 ~人类ï¼éª‘士|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在多阿姆洛斯骑士上放置一个+1/+1指示物。 +Knights of the Black Rose|黑蔷薇骑士|生物 ~人类ï¼éª‘士|当黑蔷薇骑士进战场时,你æˆä¸ºå›ä¸»ã€‚\næ¯å½“任一对手æˆä¸ºå›ä¸»æ—¶ï¼Œè‹¥æœ¬å›žåˆå¼€å§‹æ—¶ä½ æ˜¯å›ä¸»ï¼Œåˆ™è¯¥ç‰Œæ‰‹å¤±åŽ»2点生命且你获得2点生命。 +Knights' Charge|骑士冲锋|结界|æ¯å½“一个由你æ“控的骑士攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。\n{6}{W}{B},牺牲骑士冲锋:将所有骑士生物牌从你的åŸå¢“场移回战场。 +Knockout Blow|致æ˜é‡å‡»|瞬间|如果此咒语以红色生物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n致æ˜é‡å‡»å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆ4点伤害,且你获得2点生命。 +Knollspine Dragon|丘脊巨龙|生物~龙|飞行\n当丘脊巨龙进场时,你å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌并抓若干牌,其数é‡ç­‰åŒäºŽç›®æ ‡å¯¹æ‰‹æœ¬å›žåˆå—过的伤害数é‡ã€‚ +Knollspine Invocation|丘脊ç¥æ„¿|结界|{X},弃掉一张总法术力费用为X的牌:丘脊ç¥æ„¿å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆX点伤害。 +Knotvine Mystic|结藤秘教徒|生物~地精ï¼å¾·é²ä¼Š|{1},{T}:加{R}{G}{W}到你的法术力池中。 +Knotvine Paladin|结藤神圣武士|生物~人类ï¼éª‘士|æ¯å½“结藤神圣武士攻击时,你æ¯æ“控一个未横置的生物,它便得+1/+1直到回åˆç»“æŸã€‚ +Knowledge Exploitation|开采知识|部æ—法术~浪客|伺机{3}{U} (如果你于本回åˆä¸­ä»¥æµªå®¢å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\n从目标对手的牌库中æœå¯»ä¸€å¼ çž¬é—´æˆ–法术牌。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Knowledge Pool|知识之池|神器|压å°ï½žå½“知识之池进战场时,æ¯ä½ç‰Œæ‰‹å„放é€å…¶ç‰Œåº“顶的三张牌。\næ¯å½“一ä½ç‰Œæ‰‹ä»Žå…¶æ‰‹ç‰Œä¸­æ–½æ”¾å’’语时,该牌手将它放é€ã€‚ 若该牌手如此作,该牌手å¯ä»¥æ–½æ”¾å¦ä¸€å¼ ä»¥çŸ¥è¯†ä¹‹æ± æ”¾é€çš„éžåœ°ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Knowledge and Power|知识与力é‡|结界|æ¯å½“ä½ å åœæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,知识与力é‡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Knucklebone Witch|跖骨法术师|生物~精çµï¼ç¥­å¸ˆ|æ¯å½“一个由你æ“控的精çµä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,你å¯ä»¥åœ¨è·–骨法术师上放置一个+1/+1指示物。 +Kobold Taskmaster|鬼崽工头|生物~鬼崽|由你æ“控的其它鬼崽得+1/+0。 +Kodama of the Center Tree|中树木çµ|传奇生物~精怪|中树木çµçš„力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的精怪之数é‡ã€‚\n中树木çµå…·æœ‰è½¬ç”ŸX,X为由你æ“控的精怪之数é‡ã€‚ +Kodama of the East Tree|东树木çµ|传奇生物 ~精怪|延势\næ¯å½“å¦ä¸€ä¸ªæ°¸ä¹…物在你的æ“控下进战场时,若它ä¸æ˜¯ä»¥æ­¤å¼‚能放进战场者,则你å¯ä»¥å°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç›¸ç­‰æˆ–较低的永久物牌从你手上放进战场。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Kodama of the North Tree|北树木çµ|传奇生物~精怪|è·µè¸\n北树木çµä¸èƒ½æˆä¸ºå’’语或异能的目标。 +Kodama of the South Tree|å—树木çµ|传奇生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的其他生物便得+1/+1并获得践è¸å¼‚能。 +Kodama of the West Tree|西树木çµ|传奇生物 ~精怪|延势\n由你æ“控且有饰装的生物具有践è¸å¼‚能。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。)\næ¯å½“一个由你æ“控且有饰装的生物对任一牌手造æˆæˆ˜æ–—伤害时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Kodama's Might|木çµä¹‹åŠ›|瞬间~å¤å’’|目标生物得+2/+2直到回åˆç»“æŸã€‚\n通è”å¤å’’{G}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Kodama's Reach|木çµå±•åŠ¿|法术 ~å¤å’’|从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†ä¸€å¼ æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œå¦ä¸€å¼ åˆ™ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Kogla and Yidaro|寇格拉与ä¾è¾¾ç½—|传奇生物 ~猿猴ï¼æé¾™ï¼é¾Ÿ|当寇格拉与ä¾è¾¾ç½—进战场时,选择一项~\n•它获得践è¸ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚\n•它与目标ä¸ç”±ä½ æ“控的生物互斗。\n{2}{R}{G},弃掉寇格拉与ä¾è¾¾ç½—:消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界。将寇格拉与ä¾è¾¾ç½—从你的åŸå¢“场洗入你牌库,然åŽæŠ“一张牌。 +Kogla, the Titan Ape|庞巨猿猴寇格拉|传奇生物 ~猿猴|当庞巨猿猴寇格拉进战场时,它与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。\næ¯å½“寇格拉攻击时,消ç­ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的神器或结界。\n{1}{G}:将目标由你æ“控的人类移回其拥有者手上。寇格拉获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Koilos Roc|喀洛斯洛克鸟|生物 ~鸟|闪现\n飞行\n当喀洛斯洛克鸟进战场时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Kokusho, the Evening Star|玄龙黑瘴|传奇生物~龙ï¼ç²¾æ€ª|飞行\n当玄龙黑瘴从场上进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å¤±åŽ»5点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命。 +Kolaghan Aspirant|寇安甘æ—求索客|生物~人类ï¼æˆ˜å£«|æ¯å½“寇安甘æ—求索客被一个生物阻挡时,寇安甘æ—求索客对该生物造æˆ1点伤害。 +Kolaghan Forerunners|寇安甘æ—先驱|生物~人类ï¼ç‹‚战士|è·µè¸\n寇安甘æ—先驱的力é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n掩袭{2}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Kolaghan Monument|寇安甘纪念碑|神器|{T}:加{B}或{R}到你的法术力池中。\n{4}{B}{R}:直到回åˆç»“æŸï¼Œå¯‡å®‰ç”˜çºªå¿µç¢‘æˆä¸º4/4,黑红åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的龙神器生物。 +Kolaghan Skirmisher|寇安甘æ—侦å«|生物~人类ï¼æˆ˜å£«|掩袭{2}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Kolaghan Stormsinger|寇安甘æ—å’暴师|生物~人类ï¼ç¥­å¸ˆ|æ•æ·\nå¨åŠ›å˜èº«{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当寇安甘æ—å’暴师翻回正é¢æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Kolaghan Warmonger|寇安甘æ—好战者|生物 ~食人魔ï¼æˆ˜å£«|æ•æ·\næ¯å½“寇安甘æ—好战者攻击时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ é¾™ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Kolaghan's Command|寇安甘的指命|瞬间|选择两项~\n• 将目标生物牌从你的åŸå¢“场移回你手上。\n• 目标牌手弃一张牌。\n• 消ç­ç›®æ ‡ç¥žå™¨ã€‚\n• 寇安甘的指命对目标生物或牌手造æˆ2点伤害。 +Kolaghan, the Storm's Fury|霆å¨é¾™çŽ‹å¯‡å®‰ç”˜|传奇生物~龙|飞行\næ¯å½“一个由你æ“控的龙攻击时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\n掩袭{3}{B}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Koll, the Forgemaster|锻造大师寇尔|传奇生物 ~矮人ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,若它å—有çµæ°”或佩带武具,则将它移回其拥有者手上。\n由你æ“控且å—有çµæ°”或佩带武具的è¡ç”Ÿç”Ÿç‰©å¾—+1/+1。 +Koma's Faithful|寇玛åšä¿¡è€…|生物 ~妖精ï¼åƒ§ä¾£|系命\n当寇玛åšä¿¡è€…死去时,æ¯ä½ç‰Œæ‰‹å„磨三张牌。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) +Koma, Cosmos Serpent|寰宇盘蛇寇玛|传奇生物 ~巨蛇|此咒语ä¸èƒ½è¢«å击。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3è“色,å称为寇玛缠蛇的巨蛇è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲å¦ä¸€ä¸ªå·¨è›‡ï¼šé€‰æ‹©ä¸€é¡¹ï½ž\n•横置目标永久物。本回åˆä¸­å…¶èµ·åŠ¨å¼å¼‚能ä¸èƒ½èµ·åŠ¨ã€‚\n•寰宇盘蛇寇玛获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Komainu Battle Armor|貊犬战甲|神器生物 ~武具ï¼ç‹—|å¨æ…‘\n佩带此武具的生物得+2/+2且具有å¨æ…‘异能。\næ¯å½“貊犬战甲或佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,煽惑æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控的生物。\né‡é…{4} +Konda's Banner|今田家军旗|传奇神器~武具|今田家军旗åªèƒ½è£…备在传奇生物上。与佩带此武具的生物具有共通颜色的生物得+1/+1。与佩带此武具的生物具有共通生物类别的生物得+1/+1。佩带{2} +Konda's Hatamoto|今田家旗本|生物~人类ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\nåªè¦ä½ æ“控传奇武士,今田家旗本便得+1/+2且具有警戒异能。(此生物攻击时ä¸éœ€æ¨ªç½®) +Konda, Lord of Eiganjo|永岩城主今田|传奇生物~人类ï¼æ­¦å£«|警戒(此生物攻击时ä¸éœ€æ¨ªç½®)武士é“5(æ¯å½“它进行阻挡或被阻挡时,它得+5/+5直到回åˆç»“æŸã€‚)永岩城主今田ä¸ä¼šæ¯å。 +Kongming's Contraptions|Kongming's Contraptions|| +"Kongming, ""Sleeping Dragon"""|Kongming, “Sleeping Dragonâ€|| +Kopala, Warden of Waves|波涛护å«æŸ¯å¸•æ‹‰|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|由对手施放且以由你æ“控的人鱼为目标之咒语增加{2}æ¥æ–½æ”¾ã€‚\n由对手起动且以由你æ“控的人鱼为目标之异能增加{2}æ¥èµ·åŠ¨ã€‚ +Kor Aeronaut|空行寇æ—|生物~寇æ—ï¼å£«å…µ|增幅{1}{W} (你施放此咒语时å¯ä»¥é¢å¤–支付{1}{W}。)\n飞行\n当空行寇æ—进战场时,若它已增幅,则目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Kor Blademaster|寇æ—大剑师|生物 ~寇æ—ï¼æˆ˜å£«|连击\n由你æ“控且佩带武具的战士具有连击异能。 +Kor Bladewhirl|旋刃寇æ—|生物~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|奋扬~æ¯å½“旋刃寇æ—或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得先攻异能直到回åˆç»“æŸã€‚ +Kor Cartographer|寇æ—制图师|生物 ~寇æ—ï¼æ–¥å€™|当寇æ—制图师进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Kor Castigator|惩æ¶å¯‡æ—|生物~寇æ—ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|惩æ¶å¯‡æ—ä¸èƒ½è¢«åŒæ—¶ä¸ºå¥¥æœ­å¥‡ä¸Žå­½è£”之生物阻挡。 +Kor Celebrant|寇æ—主祭|生物 ~寇æ—ï¼åƒ§ä¾£|æ¯å½“寇æ—主祭或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。 +Kor Chant|寇æ—赞歌|瞬间|选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œè¯¥æ¥æºå°†å¯¹ç›®æ ‡ç”±ä½ æ“控的生物造æˆä¹‹æ‰€æœ‰ä¼¤å®³ï¼Œæ”¹ä¸ºå¯¹å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¹‹ã€‚ +Kor Dirge|寇æ—挽歌|瞬间|选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œè¯¥æ¥æºå°†å¯¹ç›®æ ‡ç”±ä½ æ“控的生物造æˆä¹‹æ‰€æœ‰ä¼¤å®³ï¼Œæ”¹ä¸ºå¯¹å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¹‹ã€‚ +Kor Duelist|寇æ—斗客|生物~寇æ—ï¼å£«å…µ|åªè¦å¯‡æ—斗客佩带武具,它便具有连击异能。 (它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) +Kor Entanglers|缠绳寇æ—|生物~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|奋扬~æ¯å½“缠绳寇æ—或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,横置目标由对手æ“控的生物。 +Kor Firewalker|ç«è¡Œå¯‡æ—|生物 ~寇æ—ï¼å£«å…µ|å红ä¿æŠ¤\næ¯å½“任一牌手施放红色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 +Kor Halberd|寇æ—长戟|神器 ~武具|佩带此武具的生物得+1/+1且具有警戒异能。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Kor Hookmaster|寇æ—使钩大师|生物~寇æ—ï¼å£«å…µ|当寇æ—使钩大师进战场时,横置目标由对手æ“控的生物。 该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Kor Line-Slinger|寇æ—掷索人|生物~寇æ—ï¼æ–¥å€™|{T}:横置目标力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 +Kor Outfitter|寇æ—验装兵|生物~寇æ—ï¼å£«å…µ|当寇æ—验装兵进战场时,你å¯ä»¥å°†ç›®æ ‡ç”±ä½ æ“控的武具装备在目标由你æ“控的生物上。 +Kor Sanctifiers|寇æ—净圣僧|生物~寇æ—ï¼åƒ§ä¾£|增幅{W} (你施放此咒语时å¯ä»¥é¢å¤–支付{W}。)\n当寇æ—净圣僧进战场时,若它已增幅,消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Kor Scythemaster|寇æ—镰刃大师|生物~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|åªè¦å¯‡æ—镰刃大师正进行攻击,它便具有先攻异能。 +Kor Sky Climber|攀空寇æ—|生物~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|{1}{W}:攀空寇æ—获得飞行异能直到回åˆç»“æŸã€‚ +Kor Skyfisher|寇æ—空渔人|生物~寇æ—ï¼å£«å…µ|飞行\n当寇æ—空渔人进战场时,将一个由你æ“控的永久物移回其拥有者手上。 +Kor Spiritdancer|寇æ—魂舞者|生物 ~寇æ—ï¼æ³•æœ¯å¸ˆ|寇æ—魂舞者上æ¯ç»“附一个çµæ°”,便得+2/+2。\næ¯å½“你施放çµæ°”咒语时,你å¯ä»¥æŠ“一张牌。 +Korlash, Heir to Blackblade|乌锋传人寇列许|传奇生物~çµä¿‘ï¼æˆ˜å£«|乌锋传人寇列许的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的沼泽之数é‡ã€‚\n{1}{B}:é‡ç”Ÿå¯‡åˆ—许。\n声å¨ï½žå¼ƒæŽ‰å¦ä¸€å¼ å称为乌锋传人寇列许的牌:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ æ²¼æ³½ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®è¿›åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Korlessa, Scale Singer|é”鳞歌手蔻丽莎|传奇生物 ~龙ï¼è¯—人|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放龙咒语。 +Korozda Gorgon|柯罗札蛇å‘妖|生物~蛇å‘妖|死触\n{2},从由你æ“控的生物上移去一个+1/+1指示物:目标生物得-1/-1直到回åˆç»“æŸã€‚ +Korozda Guildmage|柯罗札公会法师|生物~妖精ï¼ç¥­å¸ˆ|{1}{B}{G}:目标生物得+1/+1并获得å¨å“异能直到回åˆç»“æŸã€‚\n{2}{B}{G},牺牲一个éžè¡ç”Ÿç‰©çš„生物:将X个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为所牺牲之生物的防御力。 +Korozda Monitor|柯罗札监å«|生物~蜥蜴|è·µè¸\n食è…{5}{G}{G}({5}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) +Korvold and the Noble Thief|寇沃与侠盗|结界 — 传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\nIII — 放é€ç›®æ ‡å¯¹æ‰‹ç‰Œåº“顶的三张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Korvold, Gleeful Glutton|欢喜饕龙寇沃|传奇生物 ~龙ï¼è´µæ—|你本回åˆä¸­ç‰ºç‰²çš„永久物间æ¯æœ‰ä¸€ç§ç‰Œå¼ ç±»åˆ«ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行,践è¸ï¼Œæ•æ·\næ¯å½“寇沃对任一牌手造æˆæˆ˜æ–—伤害时,在寇沃上放置X个+1/+1指示物且抓X张牌,X为你åŸå¢“场中牌的永久物类别数é‡ã€‚ +Kosei, Penitent Warlord|悔罪军头æ’å¾|传奇生物 ~食人魔ï¼æ­¦å£«|åªè¦æ‚”罪军头æ’å¾ä¸ŠåŒæ—¶å—有çµæ°”ã€ä½©å¸¦æ­¦å…·ä¸”有指示物,æ’å¾ä¾¿å…·æœ‰ã€Œæ¯å½“悔罪军头æ’å¾å‘任一对手造æˆæˆ˜æ–—伤害时,你抓等é‡çš„牌且æ’å¾å‘æ¯ä½å…¶ä»–对手å„造æˆç­‰é‡çš„伤害。〠+Koth of the Hammer|锤æ—的寇斯|é¹æ´›å®¢ï½žå¯‡æ–¯|+1:é‡ç½®ç›®æ ‡å±±è„‰ã€‚ 它æˆä¸º4/4红色的元素生物直到回åˆç»“æŸã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚\n-2:你æ¯æ“控一个山脉,便加{R}到你的法术力池中。\n-5:你获得具有「由你æ“控的山脉具有『{T}:此地对目标生物或牌手造æˆ1点伤害ã€çš„鰴记。 +Koth's Courier|寇斯讯使|生物~人类ï¼æµªå®¢|树林行者 +Koth, Fire of Resistance|志士烈ç«å¯‡æ–¯|传奇é¹æ´›å®¢ ~寇斯|+2:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„山脉牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n−3:志士烈ç«å¯‡æ–¯å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的山脉数é‡ã€‚\n−7:你获得具有以下异能的徽记~「æ¯å½“一个山脉在你的æ“控下进战场时,此徽记对任æ„一个目标造æˆ4点伤害。〠+Kothophed, Soul Hoarder|贮魂æ¶é­”柯索éž|传奇生物 ~æ¶é­”|飞行\næ¯å½“一个由其他牌手拥有的永久物从战场进入åŸå¢“场时,你抓一张牌且失去1点生命。 +Kotori, Pilot Prodigy|奇驭科托莉|传奇生物 ~月人ï¼é©¾æ‰‹|由你æ“控的载具具有æ­è½½2。\n在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的神器生物获得系命与警戒异能。 +Kotose, the Silent Spider|åž‚å½±ç´æ¿‘|传奇生物 ~人类ï¼å¿è€…|当垂影ç´æ¿‘进战场时,将目标ä¸æ˜¯åŸºæœ¬åœ°ç‰Œçš„牌从对手åŸå¢“场放é€ã€‚从该牌手的åŸå¢“场ã€æ‰‹ç‰ŒåŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žè¯¥ç‰ŒåŒå的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹æ´—牌。于你æ“控ç´æ¿‘的时段内,你å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€ä¹‹ç‰Œä¸­çš„一张,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 +Kozilek's Channeler|寇基雷通念体|生物~奥札奇|{T}:加{2}到你的法术力池中。 +Kozilek's Pathfinder|寇基雷寻径体|生物~奥札奇|{C}:目标生物本回åˆä¸èƒ½é˜»æŒ¡å¯‡åŸºé›·å¯»å¾„体。({C}代表无色法术力。) +Kozilek's Predator|寇基雷猎者|生物 ~奥札奇ï¼å¥´å…½|当寇基雷猎者进战场时,派出两个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç”Ÿç‰©ã€‚它们具有「牺牲此生物:加{C}。〠+Kozilek's Return|寇基雷å†ä¸´|瞬间|虚色(此牌没有颜色。)\n寇基雷å†ä¸´å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。\næ¯å½“你施放总法术力费用等于或大于7的奥札奇生物咒语时,你å¯ä»¥å°†å¯‡åŸºé›·å†ä¸´ä»Žä½ çš„åŸå¢“场放é€ã€‚若你如此作,则寇基雷å†ä¸´å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ5点伤害。 +Kozilek's Sentinel|寇基雷哨兵|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)æ¯å½“你施放无色咒语时,寇基雷哨兵得+1/+0直到回åˆç»“æŸã€‚ +Kozilek's Shrieker|寇基雷鸣体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{C}:直到回åˆç»“æŸï¼Œå¯‡åŸºé›·é¸£ä½“å¾—+1/+0且获得å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。{C}代表无色法术力。) +Kozilek's Translator|寇基雷转质体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n支付1点生命:加{C}到你的法术力池中。此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚({C}代表无色法术力。) +Kozilek, Butcher of Truth|真ç†å± å¤«å¯‡åŸºé›·|传奇生物 ~奥札奇|当你施放此咒语时,抓四张牌。\næ­¼ç­4(æ¯å½“此生物攻击时,防御牌手牺牲四个永久物。)\n当真ç†å± å¤«å¯‡åŸºé›·ä»Žä»»ä½•åŒºåŸŸè¿›å…¥åŸå¢“场时,其拥有者将其åŸå¢“场洗入其牌库。 +Kozilek, the Great Distortion|无际曲相寇基雷|传奇生物~奥札奇|当你施放无际曲相寇基雷时,若你的手牌数é‡å°‘于七张,则抓等åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。\nå¨æ…‘\n弃一张总法术力费用为X的牌:å击目标总法术力费用为X的咒语。 +Kragma Butcher|夸格玛屠夫|生物~牛头怪ï¼æˆ˜å£«|å¯æ‚Ÿï½žæ¯å½“夸格玛屠夫æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œå®ƒå¾—+2/+0直到回åˆç»“æŸã€‚ +Kragma Warcaller|夸格玛战呼人|生物~牛头怪ï¼æˆ˜å£«|由你æ“控的牛头怪生物具有æ•æ·å¼‚能。\næ¯å½“一个由你æ“控的牛头怪攻击时,它得+2/+0直到回åˆç»“æŸã€‚ +Kraken Hatchling|巨海兽幼é›|生物 ~巨海兽| +Kraken of the Straits|海峡巨海兽|生物~巨海兽|力é‡å°äºŽç”±ä½ æ“控之海岛数é‡çš„生物ä¸èƒ½é˜»æŒ¡æµ·å³¡å·¨æµ·å…½ã€‚ +Kraken's Eye|巨怪硕眼|神器|æ¯å½“牌手使用任何è“色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 +Krallenhorde Howler|展爪嚎狼|生物~ - 狼人|你施放的生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化展爪嚎狼。 +Krallenhorde Killer|展爪æ€æ‰‹|生物~ - 狼人|{3}{G}:展爪æ€æ‰‹å¾—+4/+4直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化展爪æ€æ‰‹ã€‚ +Krallenhorde Wantons|展爪妄狼|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化展爪妄狼。 +Kranioceros|颅角兽|生物~野兽|{1}{W}:颅角兽得+0/+3直到回åˆç»“æŸã€‚ +Krark's Thumb||| +Krark, the Thumbless|没有拇指的喀勒克|传奇生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,掷一枚硬å¸ã€‚若你输掉此掷,将该咒语移回其拥有者手上。若你赢得此掷,则å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Krark-Clan Engineers|喀勒克æ—机械工|生物~精çµï¼ç¥žå™¨å¸ˆ|{R},牺牲两个神器:消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Krark-Clan Grunt||| +Krark-Clan Ironworks|喀勒克æ—制é“厂|神器|牺牲一个神器:加{2}到你的法术力池中。 +Krark-Clan Ogre|喀勒克æ—食人魔|生物~食人魔|{R},牺牲一个神器:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Krark-Clan Shaman||| +Krark-Clan Stoker|喀勒克æ—锅炉工|生物~精çµï¼ç¥­å¸ˆ|{T},牺牲一个神器:加{R}{R}到你的法术力池中。 +Krasis Incubation|èžåˆä½“护育|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n{1}{G}{U},将èžåˆä½“护育移回其拥有者手上:在所结附的生物上放置两个+1/+1指示物。 +Kraul Foragers|刻洛æœç²®ç¾¤|生物 ~昆虫ï¼æ–¥å€™|朽力~当刻洛æœç²®ç¾¤è¿›æˆ˜åœºæ—¶ï¼Œä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。 +Kraul Harpooner|刻洛鱼å‰æ‰‹|生物 ~昆虫ï¼æˆ˜å£«|延势\n朽力~当刻洛鱼å‰æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©è‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控且具飞行异能的生物。刻洛鱼å‰æ‰‹å¾—+X/+0直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中的生物牌数é‡ï¼Œç„¶åŽä½ å¯ä»¥ä½¿åˆ»æ´›é±¼å‰æ‰‹ä¸Žè¯¥ç”Ÿç‰©äº’斗。 +Kraul Raider|刻洛çªå‡»é˜Ÿ|生物 ~昆虫ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Kraul Stinger|螫刺刻洛|生物 ~昆虫ï¼æ€æ‰‹|死触 +Kraul Swarm|刻洛虫群|生物 ~昆虫ï¼æˆ˜å£«|飞行\n{2}{B},弃一张生物牌:将刻洛虫群从你的åŸå¢“场移回你手上。 +Kraul Warrior|刻洛战士|生物 ~昆虫ï¼æˆ˜å£«|{5}{G}:刻洛战士得+3/+3直到回åˆç»“æŸã€‚ +Kraum, Ludevic's Opus|å¢å¾·ç»´ä½³ä½œå¯‡å§†|传奇生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|飞行,æ•æ·\næ¯å½“任一对手施放æ¯å›žåˆä¸­å…¶ç¬¬äºŒä¸ªå’’语时,你抓一张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Krav, the Unredeemed|放纵魔刻拉夫|传奇生物 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+Krosa|å…‹æ´›è¨|时空 ~多明纳里亚|所有生物得+2/+2。\næ¯å½“引å‘混沌时,你å¯ä»¥åŠ {W}{U}{B}{R}{G}。 +Krosan Archer||| +Krosan Avenger||| +Krosan Beast||| +Krosan Cloudscraper|å…‹æ´›è¨å…¥äº‘å…½|生物~野兽ï¼çªå˜ä½“|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{G}{G},å¦åˆ™ç‰ºç‰²å…‹æ´›è¨å…¥äº‘兽。\nå˜èº«{7}{G}{G}(你å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Krosan Colossus|å…‹æ´›è¨å·¨åƒ|生物 ~野兽|å˜èº«{6}{G}{G}(你å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Krosan Constrictor||| +Krosan Drover||| +Krosan Druid|å…‹æ´›è¨å¾·é²ä¼Š|生物 ~åŠäººé©¬ï¼å¾·é²ä¼Š|增幅{4}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}{G}。)\n当克洛è¨å¾·é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则你获得10点生命。 +Krosan Grip|å…‹æ´›è¨ä¹‹æ”«|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Krosan Groundshaker||| +Krosan Reclamation||| +Krosan Restorer|å…‹æ´›è¨è¿”璞师|生物 ~人类ï¼å¾·é²ä¼Š|{T}:é‡ç½®ç›®æ ‡åœ°ã€‚\n门槛~{T}:é‡ç½®è‡³å¤šä¸‰ä¸ªç›®æ ‡åœ°ã€‚åªèƒ½äºŽä½ åŸå¢“场中有七张或更多牌时起动。 +Krosan Tusker|å…‹æ´›è¨é•¿ç‰™é‡ŽçŒª|生物 ~野猪ï¼é‡Žå…½|循环{2}{G}({2}{G},弃掉此牌:抓一张牌。)\n当你循环克洛è¨é•¿ç‰™é‡ŽçŒªæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。(先如此作åŽå†æŠ“牌。) +Krosan Verge|å…‹æ´›è¨è¾¹é™²|地|å…‹æ´›è¨è¾¹é™²é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{C}。\n{2},{T},牺牲克洛è¨è¾¹é™²ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ ‘林牌和一张平原牌,将它们横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Krosan Vorine||| +Krosan Warchief||| +Krosan Wayfarer||| +Krovikan Mist|库维城雾影|生物~虚影|飞行\n库维城雾影的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽåœºä¸Šè™šå½±çš„æ•°é‡ã€‚ +Krovikan Rot|库维城è…ç–«|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。\nå¤è¿˜{1}{B}{B}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{1}{B}{B}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) +Krovikan Scoundrel|库维城æ¶æ£|生物~人类ï¼æµªå®¢| +Krovikan Sorcerer||| +Krovikan Whispers|库维城细语|结界~çµæ°”|生物结界\n累积维æŒ{U}或{B}\nä½ æ“控å—此结界的生物。\n当库维城细语从场上置入åŸå¢“场时,其上æ¯æœ‰ä¸€ä¸ªå²æœˆæŒ‡ç¤ºç‰©ï¼Œä½ ä¾¿å¤±åŽ»2点生命。 +Kroxa and Kunoros|克罗刹与库诺罗斯|传奇生物 ~长è€ï¼å·¨äººï¼ç‹—|警戒,å¨æ…‘,系命\næ¯å½“克罗刹与库诺罗斯进战场或攻击时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€äº”张牌。当你如此作时,将目标生物牌从你的åŸå¢“场移回战场。 +Kroxa, Titan of Death's Hunger|冥é¤æ³°å¦å…‹ç½—刹|传奇生物 ~长è€ï¼å·¨äºº|当克罗刹进战场时,除éžå®ƒå·²é€¸è„±ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚\næ¯å½“克罗刹进战场或攻击时,æ¯ä½å¯¹æ‰‹å„弃一张牌,然åŽæ¯ä½æœªä»¥æ­¤æ³•å¼ƒæŽ‰éžåœ°ç‰Œçš„对手å„失去3点生命。\n逸脱~{B}{B}{R}{R},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Kruin Outlaw|克廉亡命客|生物~人类ï¼æµªå®¢ï¼ç‹¼äºº|先攻\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化克廉亡命客。 +Kruin Striker|克廉打击手|生物 ~人类ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,直到回åˆç»“æŸï¼Œå…‹å»‰æ‰“击手得+1/+0且获得践è¸å¼‚能。 +Krumar Bond-Kin|义缘孑é—|生物~åŠå…½äººï¼æˆ˜å£«|å˜èº«{4}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Kruphix's Insight|克罗芬斯的洞察|法术|展示你牌库顶的六张牌。将其中至多三张结界牌置于你手上,其余则置入你的åŸå¢“场。 +Kruphix, God of Horizons|天际神克罗芬斯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„绿è“两色献力å°äºŽä¸ƒï¼Œå…‹ç½—芬斯便ä¸æ˜¯ç”Ÿç‰©ã€‚\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n如果未利用的法术力将从你的法术力池消失,改为这些法术力æˆä¸ºæ— è‰²ã€‚ +Krydle of Baldur's Gate|åšå¾·ä¹‹é—¨çš„å…‹å•å¾·|传奇生物 ~人类ï¼å¦–ç²¾ï¼æµªå®¢|æ¯å½“åšå¾·ä¹‹é—¨çš„å…‹å•å¾·å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手失去1点生命且磨一张牌,然åŽä½ èŽ·å¾—1点生命且å åœ1。\næ¯å½“你攻击时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Kujar Seedsculptor|库贾塑碧匠|生物 ~妖精ï¼å¾·é²ä¼Š|当库贾塑碧匠进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Kuldotha Cackler|库度沙咯笑兽|生物 ~éžç‘žäººï¼é¬£ç‹—|è·µè¸\næ¯å½“库度沙咯笑兽攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控且其上有çƒæ²¹æŒ‡ç¤ºç‰©çš„永久物数é‡ã€‚ +Kuldotha Flamefiend|库度沙炎魔|生物 ~元素|当库度沙炎魔进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ã€‚若你如此作,则库度沙炎魔对任æ„æ•°é‡çš„目标造æˆå…±4点伤害,你å¯ä»¥ä»»æ„分é…。 +Kuldotha Forgemaster|库度沙锻冶主|神器生物 ~组构体|{T},牺牲三个神器:从你的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚然åŽå°†ä½ çš„牌库洗牌。 +Kuldotha Phoenix|库度沙凤凰|生物~凤凰|飞行,æ•æ·\n金技~{4}:将库度沙凤凰从你的åŸå¢“场移回战场。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ã€ä¸”ä½ æ“控三个或更多神器时起动此异能。 +Kuldotha Rebirth|库度沙å†ç”Ÿ|法术|牺牲一个神器,以作为施放库度沙å†ç”Ÿçš„é¢å¤–费用。\n将三个1/1红色鬼怪è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Kuldotha Ringleader|库度沙é­é¦–|生物~巨人ï¼ç‹‚战士|战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\n库度沙é­é¦–æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Kulrath Knight|库拉斯骑士|生物~元素ï¼éª‘士|飞行\n干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n由对手æ“控ã€ä¸”上é¢æœ‰æŒ‡ç¤ºç‰©çš„生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Kumano Faces Kakkazan|熊野大战渴苛斩|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚)\nI — 熊野大战渴苛斩å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的é¹æ´›å®¢å„造æˆ1点伤害。\nII — 本回åˆä¸­ï¼Œå½“你施放你的下一个生物咒语,该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。\nIII — 放é€æ­¤ä¼ çºªï¼Œç„¶åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场且已转化。 +Kumano's Blessing|熊野的ç¥ç¦|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用熊野的ç¥ç¦ã€‚\n若本回åˆä¸­æ›¾è¢«å—此结界的生物造æˆä¼¤å®³çš„生物将置入åŸå¢“场,则改为将åŽè€…移出对战。 +Kumano's Pupils|熊野的弟å­|生物~人类ï¼ç¥­å¸ˆ|若本回åˆä¸­å—到熊野的弟å­ä¹‹ä¼¤å®³çš„生物将置入åŸå¢“场,则改为将其移出对战。 +Kumano, Master Yamabushi|熊野大师|传奇生物~人类ï¼ç¥­å¸ˆ|{1}{R}:熊野大师对目标生物或牌手造æˆ1点伤害。\n若本回åˆä¸­å—到熊野之伤害的生物将置入åŸå¢“场,则改为将其移出对战。 +Kumena's Awakening|库莫那觉醒|结界|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„抓一张牌。若你有黄金城ç¥ç¦ï¼Œåˆ™æ”¹ä¸ºåªæœ‰ä½ æŠ“一张牌。 +Kumena's Speaker|库莫那传谕|生物 ~人鱼ï¼ç¥­å¸ˆ|åªè¦ä½ æ“控海岛或å¦ä¸€ä¸ªäººé±¼ï¼Œåº“莫那传谕便得+1/+1。 +Kumena, Tyrant of Orazca|欧拉兹å¡æš´å›åº“莫那|传奇生物 ~人鱼ï¼ç¥­å¸ˆ|横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的人鱼:欧拉兹å¡æš´å›åº“莫那本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n横置三个由你æ“控且未横置的人鱼:抓一张牌。\n横置五个由你æ“控且未横置的人鱼:在æ¯ä¸ªç”±ä½ æ“控的人鱼上å„放置一个+1/+1指示物。 +Kunoros, Hound of Athreos|é›…ç¿æ¬§æ–¯çŒŽçŠ¬åº“诺罗斯|传奇生物 ~猎犬|警戒,å¨æ…‘,系命\nåŸå¢“场中的生物牌ä¸èƒ½è¿›æˆ˜åœºã€‚\n牌手ä¸èƒ½ä»ŽåŸå¢“场施放咒语。 +Kura, the Boundless Sky|芳穹空罗|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,死触\n当芳穹空罗死去时,选择一项~\n•从你牌库中æœå¯»è‡³å¤šä¸‰å¼ åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n•派出一个X/X绿色精怪è¡ç”Ÿç”Ÿç‰©ï¼ŒX为由你æ“控的地数é‡ã€‚ +Kurbis, Harvest Celebrant|收æˆèŠ‚主祭柯比斯|传奇生物 ~树妖|收æˆèŠ‚主祭柯比斯进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ–½æ”¾å®ƒæ—¶æ‰€æ”¯ä»˜çš„法术力数é‡ã€‚\n从柯比斯上移去一个+1/+1指示物:于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹å¦ä¸€ä¸ªç›®æ ‡å…¶ä¸Šæœ‰+1/+1指示物的生物造æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚ +Kurgadon||| +Kurkesh, Onakke Ancient|欧纳克先人库科许|传奇生物~食人魔ï¼ç²¾æ€ª|æ¯å½“你起动任一神器的异能时,若它ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能,则你å¯ä»¥æ”¯ä»˜{R}。若你如此作,则å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Kuro's Taken|苦弄摄å«|生物~è€é¼ ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n{1}{B}:é‡ç”Ÿè‹¦å¼„æ‘„å«ã€‚ +Kuro, Pitlord|暗渊王苦弄|传奇生物~æ¶é­”ï¼ç²¾æ€ª|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{B}{B}{B}{B},å¦åˆ™ç‰ºç‰²æš—渊王苦弄。\n支付1点生命:目标生物得-1/-1直到回åˆç»“æŸã€‚ +Kusari-Gama|é”é•°|神器~武具|佩带此武具的生物具有「{2}:此生物得+1/+0直到回åˆç»“æŸã€‚ã€\næ¯å½“佩带此武具的生物对进行阻挡的生物造æˆä¼¤å®³æ—¶ï¼Œé”镰对æ¯ä¸ªç”±é˜²å¾¡ç‰Œæ‰‹æ“控的其他生物造æˆç­‰é‡çš„伤害。\n佩带{3}({3}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) +Kutzil's Flanker|库çªçš„侧击兵|生物 — 猫ï¼æˆ˜å£«|闪现\n当库çªçš„侧击兵进战场时,选择一项~\n•本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ æ“控下离开战场,便在库çªçš„侧击兵上放置一个+1/+1指示物。\n•你获得2点生命且å åœ2。\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。 +Kutzil, Malamet Exemplar|è±¹æ—模范库çª|传奇生物 — 猫ï¼æˆ˜å£«|所有对手在你的回åˆä¸­éƒ½ä¸èƒ½æ–½æ”¾å’’语。\næ¯å½“一个或数个由你æ“控且力é‡æ¯”其基础力é‡å¤§çš„生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓一张牌。 +Kwain, Itinerant Meddler|漫游æ£ä¹±è€…å¿«éš|传奇生物 ~兔ï¼æ³•æœ¯å¸ˆ|{T}:æ¯ä½ç‰Œæ‰‹å„å¯ä»¥æŠ“一张牌,然åŽæ¯ä½ä»¥æ­¤æ³•æŠ“牌的牌手å„获得1点生命。 +Kwende, Pride of Femeref|费米瑞甫之傲桂æ©å²±|传奇生物 ~人类ï¼éª‘士|连击\n由你æ“控且具先攻异能的生物具有连击异能。 +Kydele, Chosen of Kruphix|克罗芬斯眷宠库黛勒|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:你本回åˆæ¯å·²æŠ“一张牌,便加{C}。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Kykar, Wind's Fury|狂风怒ç«å‡¯å¡|传奇生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个精怪:加{R}。 +Kyler, Sigardian Emissary|席嘉妲密使凯勒尔|传奇生物 ~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,在席嘉妲密使凯勒尔上放置一个+1/+1指示物。\n凯勒尔上æ¯æœ‰ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œç”±ä½ æ“控的其他人类便得+1/+1。 +Kynaios and Tiro of Meletis|迈勒æ斯的库瑙斯与æç½—|传奇生物~人类ï¼å£«å…µ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼ŒæŠ“一张牌。æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žå…¶æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ¯ä½æœªå¦‚此作的对手å„抓一张牌。 +Kyodai, Soul of Kamigawa|神河之魂香é†|传奇生物 ~龙ï¼ç²¾æ€ª|闪现\n飞行\n当神河之魂香é†è¿›æˆ˜åœºæ—¶ï¼ŒäºŽä½ æ“控香é†çš„时段内,å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物获得ä¸ç­å¼‚能。\n{W}{U}{B}{R}{G}:香é†å¾—+5/+5直到回åˆç»“æŸã€‚ +Kyoki, Sanity's Eclipse|蚀智凶鬼|传奇生物~æ¶é­”ï¼ç²¾æ€ª|æ¯å½“你使用精怪或å¤å’’咒语时,目标对手将其手上一张牌移出对战。 +Kytheon's Irregulars|库忒昂æ‚牌军|生物~人类ï¼å£«å…µ|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。){W}{W}:横置目标生物。 +Kytheon's Tactics|库忒昂的战术|法术|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则这些生物å†èŽ·å¾—警戒异能直到回åˆç»“æŸã€‚(它们攻击时ä¸éœ€æ¨ªç½®ã€‚) +Kytheon, Hero of Akros|阿喀洛斯英雄库忒昂|传奇生物~人类ï¼å£«å…µ|在战斗结æŸæ—¶ï¼Œè‹¥é˜¿å–€æ´›æ–¯è‹±é›„库忒昂和至少两个其他生物在本次战斗中攻击过,则放é€åº“忒昂,然åŽå°†ä»–在其拥有者的æ“控下移回战场且已转化。{2}{W}:库忒昂获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Laboratory Brute|实验室蛮汉|生物~çµä¿‘ï¼æƒŠæƒ§å…½|当实验室蛮汉进战场时,将你牌库顶的四张牌置入你的åŸå¢“场。 +Laboratory Drudge|实验室苦力妖|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¦‚果你本回åˆä¸­æ›¾ä»ŽåŸå¢“场中施放咒语或起动åŸå¢“场中牌的异能,则抓一张牌。 +Laboratory Maniac|实验室狂人|生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果你将抓一张牌但牌库没有牌,则改为你赢得这盘游æˆã€‚ +Labyrinth Champion|迷宫斗士|生物 ~人类ï¼æˆ˜å£«|勇行~æ¯å½“你施放以迷宫斗士为目标的咒语时,迷宫斗士对任æ„一个目标造æˆ2点伤害。 +Labyrinth Guardian|迷宫守护者|生物~虚影ï¼æˆ˜å£«|当迷宫守护者æˆä¸ºå’’语的目标时,将它牺牲。\né—å­˜{3}{U}({3}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼è™šå½±ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Labyrinth Minotaur||| +Labyrinth Raptor|迷宫迅猛龙|生物 ~梦魇ï¼æé¾™|å¨æ…‘\næ¯å½“一个由你æ“控且具å¨æ…‘异能的生物被阻挡时,防御牌手牺牲一个阻挡它的生物。\n{B}{R}:由你æ“控且具å¨æ…‘异能的生物得+1/+0直到回åˆç»“æŸã€‚ +Labyrinth of Skophos|斯科ç¦å¸è¿·å®«|地|{T}:加{C}。\n{4},{T}:将目标进行攻击或阻挡的生物移出战斗。 +Lace with Moonglove|渗浸月地黄|瞬间|目标生物获得死触异能直到回åˆç»“æŸã€‚ (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。)\n抓一张牌。 +Lacerate Flesh|利爪碎身|法术|利爪碎身对目标生物造æˆ4点伤害。派出若干血滴è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¯¹è¯¥ç”Ÿç‰©é€ æˆçš„过é‡ä¼¤å®³æ•°é‡ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) +Lady Sun|Lady Sun|| +Lady Zhurong, Warrior Queen|Lady Zhurong, Warrior Queen|| +Lady of Laughter|欢笑女爵|生物 — ä»™çµï¼è´µæ—|飞行\n欢庆~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多éžåœ°æ°¸ä¹…物在你的æ“控下进战场,则抓一张牌。 +Lae'zel's Acrobatics|莱埃泽尔的巧躯|瞬间|放é€æ‰€æœ‰ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n10~20 VERT 将这些牌在其拥有者的æ“控下移回战场,然åŽå†åº¦å°†å®ƒä»¬æ”¾é€ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Lae'zel, Vlaakith's Champion|维拉基斯勇将莱埃泽尔|传奇生物 ~å‰æ–¯äººï¼æˆ˜å£«|如果你将在你自己或æŸä¸ªç”±ä½ æ“控的生物或é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个指示物,则改为在该牌手或永久物上放置该数é‡åŠ ä¸€çš„å„ç§æŒ‡ç¤ºç‰©ã€‚\n选择身世 +Laelia, the Blade Reforged|é‡é“¸åˆ©é”‹æ‹‰è€¶æ¢¨|传奇生物 ~精怪ï¼æˆ˜å£«|æ•æ·\næ¯å½“é‡é“¸åˆ©é”‹æ‹‰è€¶æ¢¨æ”»å‡»æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\næ¯å½“一张或数张牌从你的牌库和ï¼æˆ–ä½ çš„åŸå¢“场进入放é€åŒºæ—¶ï¼Œåœ¨æ‹‰è€¶æ¢¨ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Lagac Lizard|勒嘎蜥蜴|生物~蜥蜴| +Lagomos, Hand of Hatred|ç—›æ¶ä¹‹æ‰‹æ‹‰æˆˆèŽ«æ–¯|传奇生物 ~人类ï¼ç¥­å¸ˆ|在你回åˆçš„战斗开始时,派出一个2/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚\n{T}:从你牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。åªèƒ½äºŽæœ‰äº”个或更多生物死去的回åˆä¸­èµ·åŠ¨ã€‚ +Lagonna-Band Elder|拉苟那æ—é•¿è€|生物~åŠäººé©¬ï¼å‚è°‹|当拉苟那æ—é•¿è€è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控结界,则你获得3点生命。 +Lagonna-Band Storyteller|拉苟那æ—说书人|生物 ~åŠäººé©¬ï¼å‚è°‹|当拉苟那æ—说书人进战场时,你å¯ä»¥å°†ç›®æ ‡ç»“界牌从你的åŸå¢“场置于你的牌库顶。若你如此作,则你获得等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 +Lagonna-Band Trailblazer|拉苟那æ—开路人|生物~åŠäººé©¬ï¼æ–¥å€™|勇行~æ¯å½“你施放一个以拉苟那æ—开路人为目标的咒语时,在拉苟那æ—开路人上放置一个+1/+1指示物。 +Lagrella, the Magpie|鹊å§èŽ±æ ¼ä¸½|传奇生物 ~人类ï¼å£«å…µ|当鹊å§èŽ±æ ¼ä¸½è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä»»æ„æ•°é‡å…¶ä»–目标生物,且其æ“控者须å„ä¸ç›¸åŒã€‚放é€è¿™äº›ç”Ÿç‰©ï¼Œç›´åˆ°èŽ±æ ¼ä¸½ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚当一张已放é€çš„牌以此法在你的æ“控下进战场时,在其上放置两个+1/+1指示物。 +Laid to Rest|终得安æ¯|结界|æ¯å½“一个由你æ“控的人类死去时,抓一张牌。\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物死去时,你获得2点生命。 +Lair Delve|æœç´¢å·¢ç©´|法术|展示你牌库顶的两张牌。 将以此法展示的所有生物牌与地牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Lair of the Hydra|多头蛇蜥巢穴|地|如果你æ“控两个或更多其他地,则多头蛇蜥巢穴须横置进战场。\n{T}:加{G}。\n{X}{G}:直到回åˆç»“æŸï¼Œå¤šå¤´è›‡èœ¥å·¢ç©´æˆä¸ºX/X绿色多头龙生物。它ä»ç„¶æ˜¯åœ°ã€‚Xä¸èƒ½ä¸º0。 +Lairwatch Giant|守园巨人|生物~巨人ï¼æˆ˜å£«|守园巨人å¯ä»¥é¢å¤–多阻挡一个生物。\næ¯å½“守园巨人阻挡两个或更多生物时,它获得先攻异能直到回åˆç»“æŸã€‚ +Lambholt Butcher|羊屯屠夫|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化羊屯屠夫。 +Lambholt Elder|羊屯长è€|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化羊屯长è€ã€‚ +Lambholt Harrier|羊屯猎兔犬|生物 ~狼|{3}{R}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Lambholt Pacifist|羊屯崇详师|生物~人类ï¼ç¥­å¸ˆï¼ç‹¼äºº|除éžä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物,å¦åˆ™ç¾Šå±¯å´‡è¯¦å¸ˆä¸èƒ½æ”»å‡»ã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化羊屯崇详师。 +Lammastide Weave|收获节编织|瞬间|说出一个牌å,然åŽç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 如果那是该å称的牌,则你获得等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。\n抓一张牌。 +Lampad of Death's Vigil|念亡冥çµ|结界生物 ~å®èŠ™|{1},牺牲一个生物:æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Lamplighter of Selhoff|å¡žè´ºæç¯æ€ª|生物~çµä¿‘ï¼æƒŠæƒ§å…½|当塞贺æç¯æ€ªè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控å¦ä¸€ä¸ªçµä¿‘,则你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Lancer Sliver|舞枪裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有先攻异能。 +Land Tax|抽地税|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸå¯¹æ‰‹æ“控的地比你多,则你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Landbind Ritual|结地祭礼|法术|ä½ æ¯æ“控一个平原,便获得2点生命。 +Landroval, Horizon Witness|彼方è§è¯è“德洛瓦|传奇生物 ~鸟ï¼è´µæ—|飞行\næ¯å½“由你æ“控的两个或更多生物攻击一ä½ç‰Œæ‰‹æ—¶ï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»ä¸”ä¸å…·é£žè¡Œå¼‚能的生物获得飞行直到回åˆç»“æŸã€‚ +Landscaper Colos|çŠåœ°å¯‡éª¡|生物 ~山羊ï¼é‡Žå…½|当çŠåœ°å¯‡éª¡è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»Žä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场置于其牌库底。\n循环基本地{1}{W}({1}{W},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Languish|è¡°èŽ|法术|所有生物得-4/-4直到回åˆç»“æŸã€‚ +Lantern Flare|æç¯é—ªå…‰|瞬间|贯通{X}{R}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\næç¯é—ªå…‰å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆX点伤害,且你获得X点生命。[X为由你æ“控的生物数é‡ã€‚ï¼½ +Lantern Kami|宫ç¯ç¥ž|生物~精怪|飞行 +Lantern Scout|明ç¯æ–¥å€™|生物~人类ï¼æ–¥å€™ï¼ä¼™ä¼´|奋扬~æ¯å½“明ç¯æ–¥å€™æˆ–å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ +Lantern Spirit|ç¯ç«ç²¾æ€ª|生物~精怪|飞行\n{U}:将ç¯ç«ç²¾æ€ªç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Lantern of Insight|洞察明ç¯|神器|æ¯ä½ç‰Œæ‰‹ä»¥å±•ç¤ºå…¶ç‰Œåº“顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\n{T},牺牲洞察明ç¯ï¼šç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Lantern of Revealing|显åƒæç¯|神器|{T}:加一点任æ„颜色的法术力。\n{4},{T}:检视你的牌库顶牌。如果它是地牌,则你å¯ä»¥å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚若你未将该牌放进战场,则你å¯ä»¥å°†å®ƒç½®äºŽä½ çš„牌库底。 +Lantern of the Lost|é€è€…明ç¯|神器|当é€è€…明ç¯è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚\n{1},{T},放é€é€è€…明ç¯ï¼šæ”¾é€æ‰€æœ‰åŸå¢“场中的所有牌,然åŽæŠ“一张牌。 +Lantern-Lit Graveyard|悬ç¯åŸåœ°|地|{T}:加{1}到你的法术力池中。\n{T}:加{B}或{R}到你的法术力池中。悬ç¯åŸåœ°äºŽä½ çš„下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Lapis Orb of Dragonkind|é’金龙ç |神器|{T}:加{U}。当你将此法术力用æ¥æ–½æ”¾é¾™ç”Ÿç‰©å’’语时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Lapse of Certainty|丧失确信|瞬间|å击目标咒语。 如果以此法å击该咒语,则改为将它置于其拥有者的牌库顶,而éžç½®äºŽè¯¥ç‰Œæ‰‹çš„åŸå¢“场。 +Laquatus's Champion|拉夸塔的斗士|生物 ~梦魇ï¼æƒŠæƒ§å…½|当拉夸塔的斗士进战场时,目标牌手失去6点生命。\n当拉夸塔的斗士离开战场时,该牌手获得6点生命。\n{B}:é‡ç”Ÿæ‹‰å¤¸å¡”的斗士。 +Laquatus's Creativity||| +Laquatus's Disdain||| +Larceny||| +Larder Zombie|食橱çµä¿‘|生物 ~çµä¿‘|守军\n横置三个由你æ“控且未横置的生物:检视你的牌库顶牌。你å¯ä»¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。 +Larger Than Life|超越生çµ|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+4/+4且获得践è¸å¼‚能。 +Lash Out|猛击|瞬间|猛击对目标生物造æˆ3点伤害。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则猛击å†å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ3点伤害。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Lash of Malice|æ¶æ„鞭击|瞬间|目标生物得+2/-2直到回åˆç»“æŸã€‚ +Lash of Thorns|è†æ£˜éž­å‡»|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得死触异能。 +Lash of the Balrog|炎魔鞭击|法术|牺牲一个生物或支付{4},以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Lash of the Whip|死神鞭击|瞬间|目标生物得-4/-4直到回åˆç»“æŸã€‚ +Lashknife Barrier||| +Lashweed Lurker|éž­è‰ä¼ä½“|生物~奥札奇ï¼æƒŠæƒ§å…½|化生{5}{G}{U}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放鞭è‰ä¼ä½“时,你å¯ä»¥å°†ç›®æ ‡éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶。 +Lashwrithe|翻腾鞭|神器~武具|活化武器 (当此武具进战场时,将一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å®ƒè£…备上去。)\nä½ æ¯æ“控一个沼泽,佩带此武具的生物便得+1/+1。\n佩带{B/P}{B/P} ({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚) +Last Breath|咽气|瞬间|将目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物移出对战。 å…¶æ“控者获得4点生命。 +Last Caress||| +Last Chance|最åŽæœºä¼š|法术|于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚在该回åˆçš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ è¾“掉这盘游æˆã€‚ +Last Gasp|最终喘æ¯|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚ +Last Kiss|最终一å»|瞬间|最终一å»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害,且你获得2点生命。 +Last Laugh||| +Last March of the Ents|æ©ç‰¹æœ€åŽå¾è¢­|法术|此咒语ä¸èƒ½è¢«å击。\n抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中的最大防御力,然åŽå°†ä»»æ„æ•°é‡çš„生物牌从你手上放进战场。 +Last One Standing|最åŽèµ¢å®¶|法术|éšæœºé€‰æ‹©ä¸€ä¸ªç”Ÿç‰©ï¼Œç„¶åŽæ¶ˆç­å…¶ä»–生物。 +Last Rites||| +Last Stand||| +Last Thoughts|最终æ€å¿µ|法术|抓一张牌。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Last Word|定论|瞬间|定论ä¸èƒ½è¢«å’’语或异能å击。\nå击目标咒语。 +Lat-Nam Adept|拉特å—专家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在拉特å—专家上放置一个+1/+1指示物。 +Latch Seeker|觅锢魂|生物~精怪|觅锢魂ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Latchkey Faerie|飞钥仙çµ|生物 ~仙çµï¼æµªå®¢|飞行\n伺机{2}{U}(如果你本回åˆä¸­æ›¾ä»¥ä»™çµæˆ–浪客对任一牌手造æˆæˆ˜æ–—伤害,则你å¯ä»¥æ”¯ä»˜æ­¤å’’语的伺机费用æ¥æ–½æ”¾å®ƒã€‚)\n当飞钥仙çµè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ›¾æ”¯ä»˜å…¶ä¼ºæœºè´¹ç”¨ï¼Œåˆ™æŠ“一张牌。 +Late to Dinner|迟归晚é¤|法术|将目标生物牌从你的åŸå¢“场移回战场。派出一个食å“è¡ç”Ÿç‰©ã€‚ +Lathiel, the Bounteous Dawn|丰饶曙光拉狄雷|传奇生物 ~独角兽|系命\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过生命,则将至多等é‡ä¹‹+1/+1指示物分é…给任æ„æ•°é‡çš„其他目标生物。 +Lathliss, Dragon Queen|é¾™åŽæ‹‰é»Žä¸|传奇生物 ~龙|飞行\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„龙在你的æ“控下进战场时,派出一个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{R}:由你æ“控的龙得+1/+0直到回åˆç»“æŸã€‚ +Lathnu Hellion|勒图地狱兽|生物~地狱兽|æ•æ·\n当勒图地狱兽进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{E}{E},å¦åˆ™ç‰ºç‰²å‹’图地狱兽。 +Lathnu Sailback|勒图帆背蜥|生物~蜥蜴| +Lathril, Blade of the Elves|妖精之刃拉席莉|传奇生物 ~妖精ï¼è´µæ—|å¨æ…‘\næ¯å½“妖精之刃拉席莉对任一牌手造æˆæˆ˜æ–—伤害时,派出等é‡çš„1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n{T},横置å个由你æ“控且未横置的妖精:æ¯ä½å¯¹æ‰‹å„失去10点生命,且你获得10点生命。 +Lattice-Blade Mantis|栅刃螳螂|生物 ~éžç‘žäººï¼æ˜†è™«|栅刃螳螂进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\næ¯å½“栅刃螳螂攻击时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚若你如此作,则将它é‡ç½®ä¸”它得+1/+1直到回åˆç»“æŸã€‚ +Launch||| +Launch Mishap|首秀失误|瞬间|å击目标生物或é¹æ´›å®¢å’’语。派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Launch Party|å¬å¼€æ´¾å¯¹|瞬间|牺牲一个生物,以作为施放å¬å¼€æ´¾å¯¹çš„é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者失去2点生命。 +Launch the Fleet|舰队å¯èˆª|法术|积力~舰队å¯èˆªåœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物å„获得「æ¯å½“此生物攻击时,将一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正进行攻击。〠+Laurine, the Diversion|诱敌手劳ç³|传奇生物 ~人类ï¼æµªå®¢|与劫掠者康芭æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†åº·èŠ­ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n先攻\n{2},牺牲一个神器或生物:煽惑目标生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Lava Axe|熔岩斧|法术|熔岩斧对目标牌手或é¹æ´›å®¢é€ æˆ5点伤害。 +Lava Blister||| +Lava Coil|熔岩缠绕|法术|熔岩缠绕对目标生物造æˆ4点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Lava Dart|熔岩镖|瞬间|熔岩镖对任æ„一个目标造æˆ1点伤害。\n返照~牺牲一个山脉。(你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Lava Flow||| +Lava Hounds||| +Lava Serpent|熔岩巨蛇|生物 ~元素ï¼å·¨è›‡|æ•æ·\n循环{2}({2},弃掉此牌:抓一张牌。) +Lava Spike|熔岩击|法术 ~å¤å’’|熔岩击对目标牌手或é¹æ´›å®¢é€ æˆ3点伤害。 +Lava Zombie||| +Lava-Field Overlord|熔岩地王龙|生物 ~龙|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{7}。)\n飞行\n当熔岩地王龙进战场时,它å‘目标由对手æ“控的生物造æˆ4点伤害。 +Lavaball Trap|熔çƒé™·é˜±|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æœ‰ä¸¤ä¸ªæˆ–更多地在其æ“控下进战场,你å¯ä»¥æ”¯ä»˜{3}{R}{R},而ä¸æ”¯ä»˜ç†”çƒé™·é˜±çš„法术力费用。\n消ç­ä¸¤ä¸ªç›®æ ‡åœ°ã€‚ 熔çƒé™·é˜±å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ4点伤害。 +Lavabelly Sliver|炎腹裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有「当此生物进战场时,它对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害且你获得1点生命。〠+Lavaborn Muse|熔生谬æ€|生物~精怪|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹çš„手牌为两张或更少,则熔生谬æ€å¯¹ä»–造æˆ3点伤害。 +Lavabrink Venturer|熔缘城冒险家|生物 ~人类ï¼å£«å…µ|于熔缘城冒险家进战场时,选择奇数或å¶æ•°ã€‚(零是å¶æ•°ã€‚)\n熔缘城冒险家具有「ä¿æŠ¤ï½žå该ç§æ•°å€¼çš„总法术力费用ã€ã€‚ +Lavaclaw Reaches|岩浆爪æµåŸŸ|地|岩浆爪æµåŸŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{R}到你的法术力池中。\n{1}{B}{R}:直到回åˆç»“æŸï¼Œå²©æµ†çˆªæµåŸŸæˆä¸º2/2黑红åŒè‰²çš„元素生物,并具有「{X}:此生物得+X/+0直到回åˆç»“æŸã€‚〠它ä»ç„¶æ˜¯åœ°ã€‚ +Lavacore Elemental|熔岩核元素|生物~元素|消é€1(此生物进场时上é¢æœ‰ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\næ¯å½“由你æ“控的一个生物对牌手造æˆæˆ˜æ–—伤害时,在熔岩核元素上放置一个计时指示物。 +Lavafume Invoker|岩烟å¬çŽ°å¸ˆ|生物~鬼怪ï¼ç¥­å¸ˆ|{8}:由你æ“控的生物得+3/+0直到回åˆç»“æŸã€‚ +Lavaglide Pathway|熔æµé€šè·¯|地|{T}:加{R}。\n地\n{T}:加{U}。 +Lavakin Brawler|熔身好斗çµ|生物 ~元素ï¼æˆ˜å£«|æ¯å½“熔身好斗çµæ”»å‡»æ—¶ï¼Œä½ æ¯æ“控一个元素,它便得+1/+0直到回åˆç»“æŸã€‚ +Lavalanche|岩浆崩|法术|岩浆崩对目标牌手与æ¯ä¸ªç”±å…¶æ“控的生物å„造æˆX点伤害。 +Lavamancer's Skill||| +Lavastep Raider|熔足çªå‡»é˜Ÿ|生物 ~鬼怪ï¼æˆ˜å£«|{2}{R}:熔足çªå‡»é˜Ÿå¾—+2/+0直到回åˆç»“æŸã€‚ +Lavinia of the Tenth|第å区的拉温妮|传奇生物~人类ï¼å£«å…µ|å红ä¿æŠ¤\n当第å区的拉温妮进战场时,拘留所有由对手æ“控ã€ä¸”总法术力费用等于或å°äºŽ4çš„éžåœ°æ°¸ä¹…物。(直到你的下一个回åˆï¼Œè¿™äº›æ°¸ä¹…物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) +Lavinia, Azorius Renegade|ä¿„ä½ç«‹å˜èŠ‚者拉温妮|传奇生物 ~人类ï¼å£«å…µ|æ¯ä½å¯¹æ‰‹å‡ä¸èƒ½æ–½æ”¾æ€»æ³•æœ¯åŠ›è´¹ç”¨å¤§äºŽç”±å…¶æ“控之地数é‡çš„éžç”Ÿç‰©å’’语。\næ¯å½“任一对手施放咒语,若施放它时未支付过法术力,则å击该咒语。 +Law-Rune Enforcer|律å°æ‰§æ³•å®˜|生物 ~人类ï¼å£«å…µ|{1},{T}:横置目标总法术力费用等于或大于2的生物。 +Lawless Broker|ä¸æ³•æŽ®å®¢|生物~乙太ç§ï¼æµªå®¢|当ä¸æ³•æŽ®å®¢æ­»åŽ»æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Lawmage's Binding|律法师的æŸç¼š|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Lay Bare|披露|瞬间|å击目标咒语。 检视其æ“控者的手牌。 +Lay Bare the Heart|æ´»å–真心|法术|目标对手展示其手牌。你选择其中一张éžä¼ å¥‡ä¸”éžåœ°çš„牌。该牌手弃掉该牌。 +Lay Claim|宣示主æƒ|结界 ~çµæ°”|结附于永久物\nä½ æ“控所结附的永久物。\n循环{2}({2},弃掉此牌:抓一张牌。) +Lay Down Arms|止戈为武|法术|放é€ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”其法术力值须等于或å°äºŽç”±ä½ æ“控的平原数é‡ã€‚å…¶æ“控者获得3点生命。 +Lay Waste||| +Lay of the Land|研判局势|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Lazav, Dimir Mastermind|底密尔首脑拉札夫|传奇生物 ~å˜å½¢å…½|辟邪\næ¯å½“一张生物牌从任何区域置入对手的åŸå¢“场时,你å¯ä»¥ä½¿åº•å¯†å°”首脑拉札夫æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但其å称ä»æ˜¯åº•å¯†å°”首脑拉札夫,é¢å¤–具有传奇此超类别,且具有辟邪与此异能。 +Lazav, the Multifarious|百相拉札夫|传奇生物 ~å˜å½¢å…½|当百相拉札夫进战场时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。)\n{X}:选择目标在你åŸå¢“场中且总法术力费用为X的生物牌。百相拉札夫æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但其å称ä»æ˜¯ç™¾ç›¸æ‹‰æœ­å¤«ï¼Œé¢å¤–具有传奇此超类别,且具有此异能。 +Lazotep Behemoth|拉ä½ç‰¹è´è¥¿æ‘©æ–¯|生物 ~çµä¿‘ï¼æ²³é©¬| +Lazotep Chancellor|拉ä½ç‰¹ç£é•¿|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|æ¯å½“你弃一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则囤兵2。 +Lazotep Plating|拉ä½ç‰¹çŸ³æŠ¤ä½“|瞬间|囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\n你和由你æ“控的永久物获得辟邪异能直到回åˆç»“æŸã€‚(你和它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Lazotep Reaver|拉ä½ç‰¹è£‚肢兽|生物 ~çµä¿‘ï¼é‡Žå…½|当拉ä½ç‰¹è£‚肢兽进战场时,囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Lazotep Sliver|拉ä½ç‰¹è£‚片妖|生物 ~çµä¿‘ï¼è£‚片妖|由你æ“控的裂片妖生物具有折磨2。\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„裂片妖死去时,囤兵裂片妖2。 +Lead|引领|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n本回åˆä¸­ï¼Œæ‰€æœ‰èƒ½é˜»æŒ¡ç›®æ ‡ç”Ÿç‰©çš„生物皆须阻挡之。 +Lead Astray||| +Lead Golem||| +Lead by Example|以身作则|瞬间|支æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。) +Lead the Stampede|引领狂奔|法术|检视你牌库顶的五张牌。 ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­ä»»æ„æ•°é‡çš„生物牌,并将所展示的牌置于你手上。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Leaden Fists|拳沉如铅|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+3/+3,且于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Leaden Myr|铅秘耳|神器生物~秘耳|{T}:加{B}到你的法术力池中。 +Leaf Arrow|飞å¶ç®­|瞬间|飞å¶ç®­å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ3点伤害。 +Leaf Dancer||| +Leaf Gilder|金å¶å¸ˆ|生物~地精ï¼å¾·é²ä¼Š|{T}:加{G}到你的法术力池中。 +Leaf-Crowned Elder|å¶å† é•¿è€|生物~树妖ï¼ç¥­å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与å¶å† é•¿è€æœ‰å…±é€šä¹‹ç”Ÿç‰©ç±»åˆ«ï¼Œä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则你å¯ä»¥ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Leaf-Crowned Visionary|å¶å† å¹»æœ¯å¸ˆ|生物 ~妖精ï¼å¾·é²ä¼Š|由你æ“控的其他妖精得+1/+1。\næ¯å½“你施放妖精咒语时,你å¯ä»¥æ”¯ä»˜{G}。若你如此作,则抓一张牌。 +Leafcrown Dryad|å¶å† æ ‘çµ|结界生物~å®èŠ™ï¼æ ‘çµ|神授{3}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n延势\n所结附的生物得+2/+2且具有延势异能。 +Leafdrake Roost|å¶ç¿¼é¾™å…½å®¿å·¢|结界~çµæ°”|地结界\nå—此结界的地具有「{G}{U},{T}:将一个2/2,既是绿色也是è“色,具飞行异能的龙兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚〠+Leafkin Avenger|å¤ä»‡å¶èº«|生物 ~元素ï¼å¾·é²ä¼Š|{T}:你æ¯æ“控一个力é‡ç­‰äºŽæˆ–大于4的生物,便加{G}。\n{7}{R}:å¤ä»‡å¶èº«å¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Leafkin Druid|å¶èº«å¾·é²ä¼Š|生物 ~元素ï¼å¾·é²ä¼Š|{T}:加{G}。如果你æ“控四个或更多生物,则改为加{G}{G}。 +League Guildmage|è”盟公会法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{3}{U},{T}:抓一张牌。\n{X}{R},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控且总法术力费用为X的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Leap of Faith|信念之跃|瞬间|目标生物获得飞行异能直到回åˆç»“æŸã€‚ 于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹è¯¥ç”Ÿç‰©é€ æˆçš„所有伤害。 +Leap of Flame|ä»—ç«é«˜è·ƒ|瞬间|覆诵{U}{R}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n目标生物得+1/+0且获得飞行与先攻异能直到回åˆç»“æŸã€‚ +Leapfrog|跃蛙|生物 ~蛙|åªè¦ä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡çž¬é—´æˆ–法术咒语,跃蛙便具有飞行异能。 +Leaping Ambush|扑跃çªè¢­|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+3且获得延势异能。将它é‡ç½®ã€‚ +Leaping Master|跃动大师|生物~人类ï¼ä¿®è¡Œåƒ§|{2}{W}:跃动大师获得飞行异能直到回åˆç»“æŸã€‚ +Learn from the Past|通å¤æ™“今|瞬间|目标牌手将其åŸå¢“场洗回其牌库。\n抓一张牌。 +Leashling|链带狗|神器生物~魔åƒ|将你的一张手牌置于你的牌库顶:将链带狗移回其拥有者手上。 +Leather Armor|皮甲|神器 ~武具|佩带此武具的生物得+0/+1且具有守护{1}。(æ¯å½“佩带此武具的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。)\n佩带{0}。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Leatherback Baloth|é©é¾Ÿå·´æ´›è¥¿|生物~野兽| +Leave|弃掷|瞬间|将任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„永久物移回你手上。 +Leave No Trace|ä¸ç•™ç—•è¿¹|瞬间|辉耀~消ç­ç›®æ ‡ç»“界和æ¯ä¸ªä¸Žè¯¥ç»“界有共通颜色的其它结界。 +Leave in the Dust|扬尘而去|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n抓一张牌。 +Ledev Champion|列夫斗士|生物 ~妖精ï¼éª‘士|æ¯å½“列夫斗士攻击时,你å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控且未横置的生物。æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ—夫斗士便得+1/+1直到回åˆç»“æŸã€‚\n{3}{G}{W}:派出一个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Ledev Guardian|列夫守护者|生物 ~人类ï¼éª‘士|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。) +Ledger Shredder|碎å¸è‰¾æ–‡|生物 ~鸟ï¼å‚è°‹|飞行\næ¯å½“任一牌手施放æ¯å›žåˆä¸­ä»–的第二个咒语时,令碎å¸è‰¾æ–‡ç­¹è°‹ã€‚ +Leech Bonder|弄蛭人|生物~人鱼ï¼å£«å…µ|弄蛭人进场时上é¢æœ‰ä¸¤ä¸ª-1/-1指示物。\n{U},{Q}:将一个指示物从目标生物移到å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) +Leech Fanatic|弄蛭狂徒|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå¼„蛭狂徒便具有系命异能。 +Leech Gauntlet|è›­å¸æŠ¤æ‰‹|神器生物 ~武具ï¼è›­|系命\n佩带此武具的生物具有系命异能。\né‡é…{4}({4}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) +Leeching Bite|å¸é£Ÿå•®å’¬|瞬间|目标生物得+1/+1直到回åˆç»“æŸã€‚ å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚ +Leeching Sliver|å¸é£Ÿè£‚片妖|生物~裂片妖|æ¯å½“一个由你æ“控的裂片妖攻击时,防御牌手失去1点生命。 +Leechridden Swamp|é蛭沼泽|地 ~沼泽|({T}:加{B}。)\né蛭沼泽须横置进战场。\n{B},{T}:æ¯ä½å¯¹æ‰‹å„失去1点生命。åªèƒ½äºŽä½ æ“控两个或更多黑色永久物时起动。 +Leering Emblem|昵视徽记|神器~武具|æ¯å½“你使用一个咒语时,佩带此武具的生物得+2/+2直到回åˆç»“æŸã€‚\n佩带{2} +Leery Fogbeast||| +Legacy Weapon|è¿œå¤ç¥žå…µ|传奇神器|{W}{U}{B}{R}{G}:放é€ç›®æ ‡æ°¸ä¹…物。\n如果远å¤ç¥žå…µå°†ä»Žä»»ä½•åŒºåŸŸè¿›å…¥åŸå¢“场,则改为展示远å¤ç¥žå…µï¼Œå¹¶å°†å®ƒæ´—入其拥有者的牌库。 +Legion Angel|军团天使|生物 ~天使ï¼æˆ˜å£«|飞行\n当军团天使进战场时,你å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有且å称为军团天使的牌,并将它置于你手上。 +Legion Conquistador|军团å¾æœè€…|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|当军团å¾æœè€…进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡å称为军团å¾æœè€…的牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Legion Guildmage|教团公会法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{5}{R},{T}:教团公会法师å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。\n{2}{W},{T}:横置å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ +Legion Lieutenant|军团尉官|生物 ~å¸è¡€é¬¼ï¼éª‘士|由你æ“控的其他å¸è¡€é¬¼å¾—+1/+1。 +Legion Loyalist|忠贞军团兵|生物~鬼怪ï¼å£«å…µ|æ•æ·\nå战~æ¯å½“忠贞军团兵与至少两个其他生物攻击时,由你æ“控的生物获得先攻与践è¸å¼‚能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«è¡ç”Ÿç”Ÿç‰©é˜»æŒ¡ã€‚ +Legion Loyalty|军团忠诚|结界|由你æ“控的生物具有ç¹å½±å¼‚能。 +Legion Vanguard|军团先锋|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä»¤å†›å›¢å…ˆé”‹å‹˜å¯Ÿã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Legion Warboss|教团战首|生物 ~鬼怪ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n在你回åˆçš„战斗开始时,派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”本次战斗若能攻击,则必须攻击。 +Legion's End|全军覆ç­|法术|选择目标由对手æ“控且总法术力费用等于或å°äºŽ2的生物。放é€è¯¥ç”Ÿç‰©å’Œæ‰€æœ‰ç”±è¯¥ç‰Œæ‰‹æ“控且与之åŒå的其他生物。然åŽè¯¥ç‰Œæ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œï¼Œå¹¶æ”¾é€å…¶æ‰‹ä¸Šå’ŒåŸå¢“场中所有具该å称的牌。 +Legion's Initiative|教团先击|结界|由你æ“控的红色生物得+1/+0。\n由你æ“控的白色生物得+0/+1。\n{R}{W},放é€æ•™å›¢å…ˆå‡»ï¼šæ”¾é€æ‰€æœ‰ç”±ä½ æ“控的生物。在下一次战斗开始时,将这些牌在其拥有者的æ“控下移回战场,且这些生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Legion's Judgment|军团è£å†³|法术|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 +Legion's Landing|军团登陆|传奇结界|当军团登陆进战场时,派出一个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚\n当你以三个或更多生物攻击时,转化军团登陆。 +Legions to Ashes|军势散尽|法术|放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物和所有由该牌手æ“控且与该永久物åŒåçš„è¡ç”Ÿç‰©ã€‚ +Legolas Greenleaf|绿å¶èŽ±æˆˆæ‹‰æ–¯|传奇生物 ~妖精ï¼å¼“箭手|延势\n绿å¶èŽ±æˆˆæ‹‰æ–¯ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\næ¯å½“å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©åœ¨ä½ æ“控下进战场时,在绿å¶èŽ±æˆˆæ‹‰æ–¯ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“绿å¶èŽ±æˆˆæ‹‰æ–¯å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 +Legolas, Counter of Kills|争功莱戈拉斯|传奇生物 ~妖精ï¼å¼“箭手|延势\næ¯å½“ä½ å åœæ—¶ï¼Œè‹¥äº‰åŠŸèŽ±æˆˆæ‹‰æ–¯å·²æ¨ªç½®ï¼Œåˆ™ä½ å¯ä»¥å°†å®ƒé‡ç½®ã€‚æ¯å›žåˆåªèƒ½å¦‚此作一次。\næ¯å½“一个由对手æ“控的生物死去时,在莱戈拉斯上放置一个+1/+1指示物。 +Legolas, Master Archer|百中弓手莱戈拉斯|传奇生物 ~妖精ï¼å¼“箭手|延势\næ¯å½“你施放一个以百中弓手莱戈拉斯为目标的咒语时,在莱戈拉斯上放置一个+1/+1指示物。\næ¯å½“你施放一个以ä¸ç”±ä½ æ“控之生物为目标的咒语时,莱戈拉斯ä¾æœ¬èº«åŠ›é‡å¯¹è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ +Leinore, Autumn Sovereign|暮秋å›çŽ‹è•¾è¯ºå°”|传奇生物 ~人类ï¼è´µæ—|鸠集~在你回åˆçš„战斗开始时,在至多一个目标由你æ“控的生物上放置一个+1/+1指示物。然åŽå¦‚果你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则抓一张牌。 +Lembas|å…°å·´æ–¯|神器 ~食å“|当兰巴斯进战场时,å åœ1,然åŽæŠ“一张牌。\n{2},{T},牺牲兰巴斯:你获得3点生命。\n当兰巴斯从战场进入åŸå¢“场时,其拥有者将它洗入其牌库。 +Lena, Selfless Champion|æ— ç§æ–—士莉娜|传奇生物 ~人类ï¼éª‘士|当无ç§æ–—士莉娜进战场时,你æ¯æ“控一个éžè¡ç”Ÿç‰©çš„生物,便派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲莉娜:由你æ“控且力é‡å°äºŽèŽ‰å¨œçš„生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Lens Flare|é•œèšç«å…‰|瞬间|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\né•œèšç«å…‰å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆ5点伤害。 +Lens of Clarity|明晰é€é•œ|神器|ä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌和ä¸ç”±ä½ æ“控且牌é¢æœä¸‹çš„生物。(ä½ å¯ä»¥éšæ—¶å¦‚此作。) +Leonin Abunas|ç‹®æ—高僧|生物 ~猫ï¼åƒ§ä¾£|由你æ“控的神器具有辟邪异能。(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Leonin Arbiter|ç‹®æ—仲è£è€…|生物 ~猫ï¼åƒ§ä¾£|牌手ä¸èƒ½æœå¯»ç‰Œåº“。任æ„牌手å¯ä»¥æ”¯ä»˜{2}æ¥è®©è¯¥ç‰Œæ‰‹å¿½ç•¥æ­¤æ•ˆåº”直到回åˆç»“æŸã€‚ +Leonin Armorguard|ç‹®æ—é“ å«|生物~猫ï¼å£«å…µ|当狮æ—é“ å«è¿›åœºæ—¶ï¼Œç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Leonin Battlemage|ç‹®æ—战法术师|生物~猫ï¼æ³•æœ¯å¸ˆ|{T}:目标生物得+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用咒语时,你å¯ä»¥é‡ç½®ç‹®æ—战法术师。 +Leonin Bladetrap||| +Leonin Bola|ç‹®æ—飞锤|神器~武具|佩带此武具的生物具有「{T},将狮æ—飞锤å¸è£…:横置目标生物。ã€\n佩带{1}({1}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) +Leonin Den-Guard||| +Leonin Elder||| +Leonin Iconoclast|å逆狮æ—|生物~猫ï¼ä¿®è¡Œåƒ§|勇行~æ¯å½“你施放一个以å逆狮æ—为目标的咒语时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的结界生物。 +Leonin Lightbringer|ç‹®æ—光明使者|生物 ~猫ï¼å抗军|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\nåªè¦ç‹®æ—光明使者佩带武具,它便得+1/+1。 +Leonin Lightscribe|辉刻狮æ—|生物 ~猫ï¼åƒ§ä¾£|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Leonin Relic-Warder|ç‹®æ—é—å®æŠ¤å«|生物~猫ï¼åƒ§ä¾£|当狮æ—é—å®æŠ¤å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡ç¥žå™¨æˆ–结界。\n当狮æ—é—å®æŠ¤å«ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。 +Leonin Scimitar|ç‹®æ—弯刀|神器 ~武具|佩带此武具的生物得+1/+1。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Leonin Shikari|ç‹®æ—猎户|生物~猫ï¼å£«å…µ|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下æ¥ä½¿ç”¨ä½©å¸¦å¼‚能。 +Leonin Skyhunter|ç‹®æ—空猎者|生物~猫ï¼éª‘士|飞行 +Leonin Snarecaster|ç‹®æ—布陷手|生物 ~猫ï¼å£«å…µ|当狮æ—布陷手进战场时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Leonin Squire|ç‹®æ—扈从|生物~猫ï¼å£«å…µ|当狮æ—扈从进场时,将目标总法术力费用等于或å°äºŽ1的神器牌从你的åŸå¢“场移回你手上。 +Leonin Sun Standard||| +Leonin Vanguard|ç‹®æ—先锋|生物 ~猫ï¼å£«å…µ|在你回åˆçš„战斗开始时,若你æ“控三个或更多生物,则狮æ—先锋得+1/+1直到回åˆç»“æŸï¼Œä¸”你获得1点生命。 +Leonin Warleader|领战狮æ—|生物 ~猫ï¼å£«å…µ|æ¯å½“领战狮æ—攻击时,派出两个1/1白色,具系命异能的猫è¡ç”Ÿç”Ÿç‰©ï¼Œå®ƒä»¬ä¸ºæ¨ªç½®ä¸”正进行攻击。 +Leonin of the Lost Pride|é€ç¾¤ç‹®æ—|生物 ~猫ï¼æˆ˜å£«|当é€ç¾¤ç‹®æ—死去时,将目标牌从对手的åŸå¢“场放é€ã€‚ +Leopard-Spotted Jiao|豹纹狡|生物 ~野兽| +Leori, Sparktouched Hunter|触ç«èŠ±çŒŽç‹®é›·å¥¥åŠ›|传奇生物 ~元素ï¼çŒ«|飞行,警戒\næ¯å½“触ç«èŠ±çŒŽç‹®é›·å¥¥åŠ›å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆä¼¤å®³æ—¶ï¼Œé€‰æ‹©ä¸€ç§é¹æ´›å®¢ç±»åˆ«ã€‚直到回åˆç»“æŸï¼Œæ¯å½“你起动为该类别之é¹æ´›å®¢çš„异能时,å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 +Leovold's Operative|列沃德的特务|生物~妖精ï¼æµªå®¢|列沃德的特务以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选牌时,你å¯ä»¥ä»Žè¯¥è¡¥å……包中é¢å¤–抽选一张牌。如果你如此作,将列沃德的特务翻为牌é¢æœä¸‹ï¼Œç„¶åŽä¼ å‡ºä¸‹ä¸€åŒ…补充包且ä¸æŠ½é€‰å…¶ä¸­çš„牌。(ä½ å¯ä»¥æ£€è§†è¯¥è¡¥å……包。) +Leovold, Emissary of Trest|崔斯特密使列沃德|传奇生物~妖精ï¼å‚è°‹|æ¯ä½å¯¹æ‰‹æ¯å›žåˆæ‰€æŠ“的牌ä¸èƒ½å¤šäºŽä¸€å¼ ã€‚\næ¯å½“你或一个由你æ“控的永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“一张牌。 +Leshrac's Rite||| +Lesser Gargadon||| +Lesser Masticore|å°åž‹å¼‚ç‹®|神器生物 ~异狮|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n{4}:å°åž‹å¼‚狮对目标生物造æˆ1点伤害。\n留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª-1/-1指示物。) +Let the Galaxy Burn|ç„šç­é“¶æ²³|法术|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。)\nç„šç­é“¶æ²³å¯¹æ¯ä¸ªå¹¶éžäºŽæœ¬å›žåˆè¿›æˆ˜åœºçš„生物å„造æˆX加2点伤害。 +Lethal Exploit|致命缺æ¼|瞬间|选择目标生物。该生物得-2/-2直到回åˆç»“æŸã€‚你于施放此咒语时æ¯æ“控一个有饰装的生物,则所选生物便å†å¾—一次-1/-1直到回åˆç»“æŸã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) +Lethal Scheme|夺命阴谋|瞬间|å¬é›†\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚令æ¯ä¸ªå¬é›†å¤ºå‘½é˜´è°‹çš„生物筹谋。 +Lethal Sting|致命毒刺|法术|在一个由你æ“控的生物上放置一个-1/-1指示物,以作为施放致命毒刺的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Lethal Vapors||| +Lethargy Trap|æ˜ç¡é™·é˜±|瞬间~陷阱|如果有三个或更多生物进行攻击,你å¯ä»¥æ”¯ä»˜{U},而ä¸æ”¯ä»˜æ˜ç¡é™·é˜±çš„法术力费用。\n进行攻击的生物得-3/-0直到回åˆç»“æŸã€‚ +Letter of Acceptance|入学通知书|神器|{T}:加一点任æ„颜色的法术力。\n{2},{T},牺牲入学通知书:抓一张牌。 +Leveler|夷平者|神器生物 ~攻城巨车|当夷平者进战场时,放é€ä½ ç‰Œåº“中的所有牌。 +Leviathan|海怪|生物~海怪|è·µè¸\n海怪须横置进场,且于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸¤ä¸ªæµ·å²›ã€‚ 若你如此åšï¼Œåˆ™é‡ç½®æµ·æ€ªã€‚\n除éžä½ ç‰ºç‰²ä¸¤ä¸ªæµ·å²›ï¼Œå¦åˆ™æµ·æ€ªä¸èƒ½æ”»å‡»ã€‚ +Levitating Statue|悬浮雕åƒ|神器|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在悬浮雕åƒä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{2}:悬浮雕åƒæˆä¸º1/1组构体神器生物直到回åˆç»“æŸã€‚ +Levitation|飘浮|结界|由你æ“控的生物具有飞行异能。 +Ley Druid|莱德é²ä¼Šç‰¹|生物~人类ï¼å¾·é²ä¼Š|{T}:é‡ç½®ç›®æ ‡åœ°ã€‚ +Ley Weaver|牧地织匠|生物 ~人类ï¼å¾·é²ä¼Š|与学识织匠æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å­¦è¯†ç»‡åŒ ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n{T}:é‡ç½®ä¸¤ä¸ªç›®æ ‡åœ°ã€‚ +Leyline Binding|地脉æŸç¼š|结界|闪现\n领土~由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当地脉æŸç¼šè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到地脉æŸç¼šç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Leyline Immersion|地脉通感|结界 ~çµæ°”|结附于传奇生物\n所结附的生物具有守护{2}与「{T}:加五点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å’’语。〠+Leyline Invocation|地脉ç¥æ„¿|法术|派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为由你æ“控的地数é‡ã€‚ +Leyline Phantom|地脉幽魅|生物~虚影|当地脉幽魅造æˆæˆ˜æ–—伤害时,将它移回其拥有者手上。(若它自战斗中存活,æ‰å°†å…¶ç§»å›žæ‰‹ä¸Šã€‚) +Leyline Prowler|地脉游掠兽|生物 ~梦魇ï¼é‡Žå…½|死触,系命\n{T}:加一点任æ„颜色的法术力。 +Leyline Tyrant|地脉暴å›|生物 ~龙|飞行\nä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»æœªç”¨å°½çš„红色法术力。\n当地脉暴å›æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„{R}。当你如此作时,它对任æ„一个目标造æˆç­‰é‡çš„伤害。 +Leyline of Abundance|丰足地脉|结界|如果你的起手牌中包å«äº†ä¸°è¶³åœ°è„‰ï¼Œåˆ™ä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆã€‚\næ¯å½“你横置一个生物以产生法术力时,é¢å¤–加{G}。\n{6}{G}{G}:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Leyline of Anticipation|先制地脉|结界|如果你的起手牌中包å«äº†å…ˆåˆ¶åœ°è„‰ï¼Œåˆ™ä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆã€‚\nä½ å¯ä»¥å°†å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ +Leyline of Combustion|烧燃地脉|结界|如果你的起手牌中包å«äº†çƒ§ç‡ƒåœ°è„‰ï¼Œåˆ™ä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆã€‚\næ¯å½“ä½ å’Œï¼æˆ–至少一个由你æ“控的永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,烧燃地脉å‘该对手造æˆ2点伤害。 +Leyline of Lifeforce|生机地脉|结界|若你起手的手牌包å«äº†ç”Ÿæœºåœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨åœºæ¥å¼€å§‹æ¸¸æˆã€‚\n生物咒语ä¸èƒ½è¢«å击。 +Leyline of Lightning|雷电地脉|结界|若你起手的手牌包å«äº†é›·ç”µåœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨åœºæ¥å¼€å§‹æ¸¸æˆã€‚\næ¯å½“你使用咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,雷电地脉对目标牌手造æˆ1点伤害。 +Leyline of Punishment|惩罚地脉|结界|如果你起手的手牌包å«äº†æƒ©ç½šåœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹å¯¹æˆ˜ã€‚\n牌手ä¸èƒ½èŽ·å¾—生命。\n伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ +Leyline of Sanctity|圣æ´åœ°è„‰|结界|如果你的起手牌中包å«äº†åœ£æ´åœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆã€‚\n你具有辟邪异能。(ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) +Leyline of Singularity|éžå‡¡åœ°è„‰|结界|若你起手的手牌包å«äº†éžå‡¡åœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨åœºæ¥å¼€å§‹æ¸¸æˆã€‚\n所有éžåœ°çš„永久物å‡æ˜¯ä¼ å¥‡ã€‚ +Leyline of Vitality|活力地脉|结界|如果你起手的手牌包å«äº†æ´»åŠ›åœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹å¯¹æˆ˜ã€‚\n由你æ“控的生物得+0/+1。\næ¯å½“一个生物在你的æ“控下放进战场时,你å¯ä»¥èŽ·å¾—1点生命。 +Leyline of the Meek|驯良地脉|结界|若你起手的手牌包å«äº†é©¯è‰¯åœ°è„‰ï¼Œä½ å¯ä»¥è®©å®ƒåœ¨åœºæ¥å¼€å§‹æ¸¸æˆã€‚\nè¡ç”Ÿç‰©å¾—+1/+1。 +Leyline of the Void|虚空地脉|结界|如果你的起手牌中包å«äº†è™šç©ºåœ°è„‰ï¼Œåˆ™ä½ å¯ä»¥è®©å®ƒåœ¨æˆ˜åœºä¸Šæ¥å¼€å§‹æ¸¸æˆã€‚\n如果æŸå¼ ç‰Œå°†ä»Žä»»ä½•åŒºåŸŸç½®å…¥å¯¹æ‰‹çš„åŸå¢“场,则改为将它放é€ã€‚ +Lhurgoyf||| +Liar's Pendulum||| +Liberate||| +Liberated Dwarf||| +Liberated Livestock|脱缚家畜|生物 ~猫ï¼é¸Ÿï¼ç‰›|当脱缚家畜死去时,派出一个1/1白色ã€å…·ç³»å‘½å¼‚能的猫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸€ä¸ª1/1白色ã€å…·é£žè¡Œå¼‚能的鸟è¡ç”Ÿç”Ÿç‰©å’Œä¸€ä¸ª2/4白色的牛è¡ç”Ÿç”Ÿç‰©ã€‚对æ¯ä¸ªè¿™ç±»è¡ç”Ÿç‰©è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€å¼ çµæ°”牌从你手上和ï¼æˆ–ä½ åŸå¢“场放进战场并贴附于其上。 +Liberating Combustion|放纵烧燃|法术|放纵烧燃对目标生物造æˆ6点伤害。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为烈焰奇æ‰èŒœå“的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Liberator, Urza's Battlethopter|克撒战翼机解放者å·|传奇神器生物 ~振翼机|闪现\n飞行\nä½ å¯ä»¥å°†æ— è‰²å’’语和神器咒语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\næ¯å½“你施放咒语时,若施放该咒语时所支付的法术力数é‡å¤§äºŽå…‹æ’’战翼机解放者å·ä¹‹åŠ›é‡ï¼Œåˆ™åœ¨è§£æ”¾è€…å·ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Library Larcenist|书库窃犯|生物 ~人鱼ï¼æµªå®¢|æ¯å½“书库窃犯攻击时,抓一张牌。 +Library of Lat-Nam||| +Library of Leng||| +Lich Lord of Unx|温å„巫妖领主|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{U}{B},{T}:将一个1/1,è“黑åŒè‰²çš„çµä¿‘ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{U}{U}{B}{B}:目标牌手失去X点生命且将其牌库顶的X张牌置入其åŸå¢“场,X为由你æ“控的çµä¿‘之数é‡ã€‚ +Lich's Caress|巫妖抚慰|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你获得3点生命。 +Lich's Mastery|巫妖掌控|传奇结界|辟邪\n你这盘游æˆä¸ä¼šè¾“。\næ¯å½“你获得生命时,抓等é‡çš„牌。\næ¯å½“你失去生命时,你æ¯å¤±åŽ»1点生命,便选择一个由你æ“控的永久物或你手上或åŸå¢“场中的一张牌并放é€ä¹‹ã€‚\n当巫妖掌控离开战场时,你输掉这盘游æˆã€‚ +Lich's Mirror|巫妖秘镜|神器|若你将输掉这盘对战,则改为将你的手牌ã€åŸå¢“场与所有你拥有的永久物洗入你的牌库,然åŽæŠ“七张牌且你的总生命æˆä¸º20。 +Lich's Tomb|巫妖阳åŸ|神器|ä½ ä¸å› æ€»ç”Ÿå‘½ä¸º0或更少而输掉此盘游æˆã€‚\næ¯å½“你失去生命时,你æ¯å¤±åŽ»1点生命,便牺牲一个永久物。 (伤害会导致失去生命) +Lich-Knights' Conquest|巫妖骑士出å¾|法术|牺牲任æ„æ•°é‡çš„神器,结界和ï¼æˆ–è¡ç”Ÿç‰©ã€‚将等é‡çš„生物牌从你åŸå¢“场移回战场。 +Lictor|刀斧虫|生物 ~泰伦虫æ—|闪现\nä¿¡æ¯ç´ è¿½è¸ªï½žå½“刀斧虫进战场时,若本回åˆä¸­æœ‰ç”Ÿç‰©åœ¨å¯¹æ‰‹çš„æ“控下进战场,则派出一个3/3绿色,具践è¸å¼‚能的泰伦虫æ—ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Lidless Gaze|æ— ç‘瞪视|法术|放é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œï¼Œä¸”能用任æ„ç§ç±»çš„法术力æ¥æ–½æ”¾ã€‚\n返照{2}{B}{R} +Liege of the Axe||| +Liege of the Pit|暗渊王侯|生物~æ¶é­”|飞行,践è¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªæš—渊王侯以外的生物。 若你无法如此作,则暗渊王侯对你造æˆ7点伤害。\nå˜èº«{B}{B}{B}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Liege of the Tangle|铬铜林王侯|生物 ~元素|è·µè¸\næ¯å½“铬铜林王侯对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥é€‰æ‹©ä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的地,并在其上å„放置一个觉醒指示物。对æ¯ä¸ªè¿™ç±»åœ°è€Œè¨€ï¼ŒäºŽè¯¥åœ°ä¸Šæœ‰è§‰é†’指示物的时段内,它是8/8绿色元素生物。它们ä»ç„¶æ˜¯åœ°ã€‚ +Lier, Disciple of the Drowned|翻涌神信徒列尔|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|咒语都ä¸èƒ½è¢«å击。\nä½ åŸå¢“场中的æ¯å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œå‡å…·æœ‰è¿”照异能。其返照费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。 +Liesa, Forgotten Archangel|é—世大天使莉艾莎|传奇生物 ~天使|飞行,系命\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œç§»å›žå…¶æ‹¥æœ‰è€…手上。\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚ +Liesa, Shroud of Dusk|薄暮之帷莉艾莎|传奇生物 ~天使|对此咒语而言,你ä¸æ˜¯æ”¯ä»˜ç­‰åŒäºŽä½ æœ¬ç›˜æ¸¸æˆä¸­æ­¤å‰ä»Žç»Ÿå¸…区施放过它之次数的{2},而是支付该次数的2点生命。\n飞行,系命\næ¯å½“任一牌手施放咒语时,其失去2点生命。 +Lieutenant Kirtar|柯塔中尉|传奇生物 ~鸟ï¼å£«å…µ|飞行\n{1}{W},牺牲柯塔中尉:放é€ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 +Lieutenants of the Guard|ä¾å«å‰¯å®˜|生物~人类ï¼å£«å…µ|议争~当ä¾å«å‰¯å®˜è¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「力é‡ã€æˆ–「数é‡ã€ã€‚在ä¾å«å‰¯å®˜ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€ŒåŠ›é‡ã€çš„总票数;将若干1/1白色士兵è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œå…¶æ•°é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œæ•°é‡ã€çš„总票数。 +Life||| +Life Burst||| +Life Finds a Way|生命自有出路|结界|æ¯å½“一个力é‡ç­‰äºŽæˆ–大于4且éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,殖民。(派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Life Goes On|åšå¿æ±‚å­˜|瞬间|你获得4点生命。如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºä½ èŽ·å¾—8点生命。 +Life Insurance|生命ä¿é™©|结界|敲诈\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物死去时,你失去1点生命并派出一个çå®è¡ç”Ÿç‰©ã€‚ +Life and Limb|气蕴四体|结界|所有树林与所有è…生物å‡ä¸º1/1绿色生物,且é¢å¤–具有「树林ã€æ­¤åœ°ç±»åˆ«ä¸Žã€Œè…生物ã€æ­¤ç”Ÿç‰©ç±»åˆ«ã€‚ +Life from the Loam|黑土滋壤|法术|将至多三张目标地牌从你的åŸå¢“场移回你手上。\nå‘掘3(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好三张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) +Life of the Party|派对化身|生物 ~元素|先攻,践è¸ï¼Œæ•æ·\næ¯å½“派对化身攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控的生物数é‡ã€‚\n当派对化身进战场时,若它ä¸æ˜¯è¡ç”Ÿç‰©ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚于本盘游æˆæŽ¥ä¸‹æ¥çš„时段,这些è¡ç”Ÿç‰©å‡å·²ç…½æƒ‘。 +Life's Finale|生çµç»ˆç»“|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ï¼Œç„¶åŽä»Žç›®æ ‡å¯¹æ‰‹çš„牌库中æœå¯»è‡³å¤šä¸‰å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Life's Legacy|化生é—èµ |法术|牺牲一个生物,以作为施放化生é—èµ çš„é¢å¤–费用。\n抓等åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹åŠ›é‡çš„牌。 +Lifebane Zombie|æ€ç”Ÿçµä¿‘|生物~çµä¿‘ï¼æˆ˜å£«|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)当æ€ç”Ÿçµä¿‘进战场时,目标对手展示其手牌。你选择其中一张绿色或白色的生物牌,并放é€è¯¥ç‰Œã€‚ +Lifeblood Hydra|血脉多头龙|生物~多头龙|è·µè¸\n血脉多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n当血脉多头龙死去时,你获得等åŒäºŽå…¶åŠ›é‡çš„生命,并抓该数é‡çš„牌。 +Lifecraft Awakening|铸生觉醒|瞬间|在目标由你æ“控的神器上放置X个+1/+1指示物。如果它ä¸æ˜¯ç”Ÿç‰©æˆ–载具,则它æˆä¸º0/0组构体神器生物。 +Lifecraft Cavalry|铸生骑兵|生物~妖精ï¼æˆ˜å£«|è·µè¸\nå抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则铸生骑兵进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Lifecrafter's Bestiary|铸生匠兽图集|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。\næ¯å½“你施放生物咒语时,你å¯ä»¥æ”¯ä»˜{G}。若你如此作,则抓一张牌。 +Lifecrafter's Gift|铸生匠赋礼|瞬间|在目标生物上放置一个+1/+1指示物,然åŽåœ¨æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。 +Lifeforce||| +Lifegift|生机献礼|结界|æ¯å½“一个地进场时,你å¯ä»¥èŽ·å¾—1点生命。 +Lifeline||| +Lifelink|系命|结界~çµæ°”|结附于生物\n所结附的生物具有系命异能。 (此生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) +Lifesmith|生æ¯å·¥åŒ |生物~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放一个神器咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则你获得3点生命。 +Lifespark Spellbomb||| +Lifespinner|织命妖|生物~精怪|{T},牺牲三个精怪:从你的牌库中æœå¯»ä¸€å¼ ä¼ å¥‡ç²¾æ€ªç‰Œï¼Œå¹¶å°†ä¹‹æ”¾ç½®è¿›åœºã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Lifespring Druid|涌生德é²ä¼Š|生物~妖精ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Lifetap||| +Lifted by Clouds|腾云驾雾|瞬间~å¤å’’|目标生物获得飞行异能直到回åˆç»“æŸã€‚\n通è”å¤å’’{1}{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Light 'Em Up|全烧光|法术|催命2(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于2的生物。当你如此作时,å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。)\n全烧光对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。 +Light Up the Night|照亮黑夜|法术|照亮黑夜对任æ„一个目标造æˆX点伤害。如果该目标为生物或é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆX加1点伤害。\n返照~{3}{R},从由你æ“控的é¹æ´›å®¢ä¸Šç§»åŽ»æ€»å…±X个忠诚指示物。如果你以此法施放此咒语,则Xä¸èƒ½ä¸º0。(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Light Up the Stage|照亮舞å°|法术|æ­å¹•{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n放é€ä½ ç‰Œåº“顶的两张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Light from Within|心底光芒|结界|渲色~对由你æ“控的æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œè¯¥ç‰Œçš„法术力费用中æ¯æœ‰ä¸€ä¸ªç™½è‰²æ³•æœ¯åŠ›ç¬¦å·ï¼Œå®ƒä¾¿å¾—+1/+1。 +Light of Day||| +Light of Hope|希望明光|瞬间|选择一项~\n•你获得4点生命。\n•消ç­ç›®æ ‡ç»“界。\n•在目标生物上放置一个+1/+1指示物。 +Light of Promise|å…诺之光|结界 ~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“你获得生命时,在此生物上放置等é‡çš„+1/+1指示物。〠+Light of Sanction|åŒå¿ƒæ˜Žå…‰|结界|防止由你所æ“控的æ¥æºå°†å¯¹ç”±ä½ æ‰€æ“控的生物造æˆçš„所有伤害。 +Light of the Legion|教团辉光使|生物 ~天使|飞行\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n当教团辉光使死去时,在æ¯ä¸ªç”±ä½ æ“控的白色生物上å„放置一个+1/+1指示物。 +Light the Way|照亮å‰è·¯|瞬间|选择一项~\n•在目标生物或载具上放置一个+1/+1指示物。将它é‡ç½®ã€‚\n•将目标由你æ“控的永久物移回其拥有者手上。 +Light-Paws, Emperor's Voice|å¸çš‡çŽ‰éŸ³è½»è„š|传奇生物 ~ç‹ï¼å‚è°‹|æ¯å½“一个çµæ°”在你的æ“控下进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™ä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥çµæ°”çš„çµæ°”牌,且其ä¸å¾—与任一由你æ“控的çµæ°”åŒå,将该牌放进战场且贴附于å¸çš‡çŽ‰éŸ³è½»è„šä¸Šï¼Œç„¶åŽæ´—牌。 +Lightfoot Rogue|轻足æ—ç›—è´¼|生物 ~åŠèº«äººï¼æµªå®¢|å·è¢­ï½žæ¯å½“轻足æ—盗贼攻击时,掷一颗d20。\n1~9 VERT 轻足æ—盗贼获得死触异能直到回åˆç»“æŸã€‚\n10~19 VERT 直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+0且获得死触异能。\n20 VERT 直到回åˆç»“æŸï¼Œå®ƒå¾—+3/+0且获得先攻与死触异能。 +Lightform|明光赋形|结界|当明光赋形进战场时,它æˆä¸ºå…·ã€Œç»“附于生物ã€çš„çµæ°”。显化你的牌库顶牌,并将明光赋形结附于其上。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n所结附的生物具有飞行与系命异能。 +Lighthouse Chronologist|ç¯å¡”时代学者|生物~人类ï¼æ³•æœ¯å¸ˆ|å‡çº§{U} ({U}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级4-6\n2/4\n等级7+\n3/5\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ç›®å‰ä¸æ˜¯ä½ çš„回åˆï¼Œåˆ™åœ¨æœ¬å›žåˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Lightkeeper of Emeria|伊美黎明光护å«|生物~天使|多é‡å¢žå¹…{W} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{W}。)\n飞行\n当伊美黎明光护å«è¿›æˆ˜åœºæ—¶ï¼Œå®ƒæ¯å¢žå¹…过一次,你便获得2点生命。 +Lightmine Field|光雷区|结界|æ¯å½“一个或更多生物攻击时,光雷区对这些生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿›è¡Œæ”»å‡»çš„生物数é‡ã€‚ +Lightning Angel|迅雷天使|生物~天使|飞行,警戒,æ•æ· +Lightning Axe|闪电斧|瞬间|ä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œæˆ–支付{5},以作为使用闪电斧的é¢å¤–费用。\n闪电斧对目标生物造æˆ5点伤害。 +Lightning Berserker|迅雷狂战士|生物~人类ï¼ç‹‚战士|{R}:迅雷狂战士得+1/+0直到回åˆç»“æŸã€‚\n掩袭{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Lightning Blast||| +Lightning Bolt|闪电击|瞬间|闪电击对任æ„一个目标造æˆ3点伤害。 +Lightning Coils||| +Lightning Crafter|闪电艺师|生物~精çµï¼ç¥­å¸ˆ|夺冠精çµæˆ–祭师 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的精çµæˆ–祭师移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\n{T}:闪电艺师对目标生物或牌手造æˆ3点伤害。 +Lightning Dart||| +Lightning Diadem|闪电æƒå† |结界~çµæ°”|结附于生物\n当闪电æƒå† è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。\n所结附的生物得+2/+2。 +Lightning Dragon||| +Lightning Elemental|闪电元素|生物~元素|æ•æ· (此生物å—ä½ æ“控时便能攻击与{T}。) +Lightning Greaves|迅雷护胫|神器 ~武具|佩带此武具的生物具有æ•æ·ä¸Žå¸·å¹•å¼‚能。(它ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n佩带{0} +Lightning Helix|闪电螺旋|瞬间|闪电螺旋对任æ„一个目标造æˆ3点伤害,且你获得3点生命。 +Lightning Javelin|闪电标枪|法术|闪电标枪对目标生物或牌手造æˆ3点伤害。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Lightning Mare|霹雳ç‰é©¬|生物 ~元素ï¼é©¬|此咒语ä¸èƒ½è¢«å击。\n霹雳ç‰é©¬ä¸èƒ½è¢«è“色生物阻挡。\n{1}{R}:霹雳ç‰é©¬å¾—+1/+0直到回åˆç»“æŸã€‚ +Lightning Mauler|闪电è™æ€å…µ|生物~人类ï¼ç‹‚战士|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦é—ªç”µè™æ€å…µä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有æ•æ·å¼‚能。 +Lightning Prowess|闪电美技|结界~çµæ°”|结附于生物\n所结附的生物具有æ•æ·å¼‚能与「{T}:此生物对目标生物或牌手造æˆ1点伤害。〠+Lightning Reaver|闪电裂肢兽|生物~çµä¿‘ï¼é‡Žå…½|æ惧,æ•æ·\næ¯å½“闪电裂肢兽对牌手造æˆæˆ˜æ–—伤害时,在其上放置一个充电指示物。\n在你的回åˆç»“æŸæ—¶ï¼Œé—ªç”µè£‚肢兽å‘æ¯ä½å¯¹æ‰‹é€ æˆä¼¤å®³ï¼Œæ•°é‡å„ç­‰åŒäºŽå…¶ä¸Šå……电指示物的数é‡ã€‚ +Lightning Reflexes|闪电åå°„|结界 ~çµæ°”|ä½ å¯ä»¥å°†é—ªç”µå射视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚如果你是于无法施放法术的时机下施放之,则在下一个清除步骤开始时,它所æˆä¹‹æ°¸ä¹…物的æ“控者将它牺牲。\n结附于生物\n所结附的生物得+1/+0且具有先攻异能。 +Lightning Rift|闪电迸裂|结界|æ¯å½“任一牌手循环一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则闪电迸裂对任æ„一个目标造æˆ2点伤害。 +Lightning Runner|迅雷奔越者|生物~人类ï¼æˆ˜å£«|连击,æ•æ·\næ¯å½“迅雷奔越者攻击时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©),然åŽä½ å¯ä»¥æ”¯ä»˜{E}{E}{E}{E}{E}{E}{E}{E}。若你支付,则é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物,且在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 +Lightning Serpent|闪电巨蛇|生物~元素ï¼å·¨è›‡|è·µè¸ï¼Œæ•æ·\n闪电巨蛇进场时上é¢æœ‰X个+1/+0指示物。\n在回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²é—ªç”µå·¨è›‡ã€‚ +Lightning Shrieker|啸闪鸣龙|生物~龙|飞行,践è¸ï¼Œæ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå•¸é—ªé¸£é¾™çš„拥有者将它洗入其牌库。 +Lightning Skelemental|爆雷骸çµ|生物 ~元素ï¼éª·é«…妖|è·µè¸ï¼Œæ•æ·\næ¯å½“爆雷骸çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃两张牌。\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²çˆ†é›·éª¸çµã€‚ +Lightning Spear|闪电矛|神器 ~武具|佩带此武具的生物得+1/+0且具有践è¸å¼‚能。\n{2}{R},牺牲闪电矛:它对任æ„一个目标造æˆ3点伤害。\n佩带{1} +Lightning Storm|闪电风暴|瞬间|闪电风暴对目标生物或牌手造æˆX点伤害,X为其上充电指示物的数é‡åŠ 3。\n弃一张地牌:在闪电风暴上放置两个充电指示物。 ä½ å¯ä»¥ä¸ºå®ƒé€‰æ‹©ä¸€ä¸ªæ–°ç›®æ ‡ã€‚ 任何牌手å‡å¯ä»¥ä½¿ç”¨æ­¤å¼‚能,但åªèƒ½äºŽé—ªç”µé£Žæš´åœ¨å †å ä¸­æ—¶ä½¿ç”¨ã€‚ +Lightning Stormkin|雷电风身|生物 ~元素ï¼æ³•æœ¯å¸ˆ|飞行\næ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。) +Lightning Strike|闪电炼击|瞬间|闪电炼击对任æ„一个目标造æˆ3点伤害。 +Lightning Surge||| +Lightning Talons|闪电利爪|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+0且具有先攻异能。 +Lightning Volley|闪电é½å‡»|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得「{T}:此生物对目标生物或牌手造æˆ1点伤害。〠+Lightning Wolf|闪电狼|生物 ~狼|{1}{R}:闪电狼获得先攻异能直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Lightning-Rig Crew|电擎船员|生物 ~鬼怪ï¼æµ·ç›—|{T}:电擎船员å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\næ¯å½“你施放海盗咒语时,é‡ç½®ç”µæ“Žèˆ¹å‘˜ã€‚ +Lightwalker|舞光渡客|生物 ~人类ï¼æˆ˜å£«|åªè¦èˆžå…‰æ¸¡å®¢ä¸Šæœ‰+1/+1指示物,它便具有飞行异能。 +Lightwielder Paladin|光昭教团神圣武士|生物~人类ï¼éª‘士|先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\næ¯å½“光昭教团神圣武士对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¾é€ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的黑色或红色永久物。 +Lignify|木质化|部æ—结界~树妖ï¼çµæ°”|生物结界\nå—此结界的生物是0/4树妖且ä¸å…·å¼‚能。 +Likeness Looter|形踪掠夺çµ|生物 — ä»™çµï¼å˜å½¢å…½|飞行\n{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{X}:选择目标在你åŸå¢“场中且法术力值为X的生物牌。形踪掠夺çµæˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它具有飞行与此异能。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Liliana Vess|莉莲娜维斯|旅法师~莉莲娜|+1:目标牌手弃一张牌。\n-2:从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。\n-8:将所有åŸå¢“场中的所有生物牌在你的æ“控下放置进场。 +Liliana of the Dark Realms|闇境莉莲娜|é¹æ´›å®¢ï½žèŽ‰èŽ²å¨œ|+1:从你的牌库中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。-3:目标生物得+X/+X或-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的沼泽数é‡ã€‚-6:你获得具有「由你æ“控的沼泽具有『{T}:加{B}{B}{B}{B}到你的法术力池中ã€ã€çš„徽记。 +Liliana of the Veil|é¢çº±çš„莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|+1:æ¯ä½ç‰Œæ‰‹å„弃一张牌。\n−2:目标牌手牺牲一个生物。\n−6:将由目标牌手æ“控的所有永久物分æˆä¸¤å †ã€‚该牌手选择其中一堆并牺牲该堆中的所有永久物。 +Liliana's Caress|莉莲娜的抚触|结界|æ¯å½“一ä½å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œæ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»2点生命。 +Liliana's Contract|莉莲娜的契约|结界|当莉莲娜的契约进战场时,你抓四张牌且失去4点生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控四个或更多æ¶é­”,且其å称å„ä¸ç›¸åŒï¼Œåˆ™ä½ èµ¢å¾—这盘游æˆã€‚ +Liliana's Defeat|莉莲娜败退|法术|消ç­ç›®æ ‡é»‘色生物或黑色é¹æ´›å®¢ã€‚如果该永久物是莉莲娜é¹æ´›å®¢ï¼Œåˆ™å…¶æ“控者失去3点生命。 +Liliana's Devotee|莉莲娜的信徒|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|由你æ“控的çµä¿‘å¾—+1/+0。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{B}。若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Liliana's Elite|莉莲娜的精兵|生物 ~çµä¿‘|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼ŒèŽ‰èŽ²å¨œçš„精兵便得+1/+1。 +Liliana's Indignation|莉莲娜的愤慨|法术|将你牌库顶的X张牌置入你的åŸå¢“场。æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç”Ÿç‰©ç‰Œç½®å…¥ä½ çš„åŸå¢“场,目标牌手便失去2点生命。 +Liliana's Influence|莉莲娜的å¨èƒ½|法术|在æ¯ä¸ªä¸ç”±ä½ æ“控的生物上å„放置一个-1/-1指示物。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为å¬äº¡å¤§å¸ˆèŽ‰èŽ²å¨œçš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Liliana's Mastery|莉莲娜的掌控|结界|由你æ“控的çµä¿‘å¾—+1/+1。\n当莉莲娜的掌控进战场时,派出两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Liliana's Reaver|莉莲娜的撕肉兽|生物~çµä¿‘|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)æ¯å½“莉莲娜的撕肉兽对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌,且你将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ +Liliana's Scorn|莉莲娜的轻蔑|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为死亡法师莉莲娜的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Liliana's Scrounger|莉莲娜的æœåˆ®å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ å¯ä»¥åœ¨ä¸€ä¸ªç”±ä½ æ“控的莉莲娜é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ +Liliana's Shade|莉莲娜的阴魂|生物~阴魂|当莉莲娜的阴魂进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。{B}:莉莲娜的阴魂得+1/+1直到回åˆç»“æŸã€‚ +Liliana's Specter|莉莲娜仆幽çµ|生物~幽çµ|飞行\n当莉莲娜仆幽çµè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌。 +Liliana's Spoils|莉莲娜的斩获|法术|目标对手弃一张牌。\n检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张黑色牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Liliana's Standard Bearer|莉莲娜的旗手|生物 ~çµä¿‘ï¼éª‘士|闪现\n当莉莲娜的旗手进战场时,抓X张牌,X为本回åˆä¸­åœ¨ä½ çš„æ“控下死去之生物数é‡ã€‚ +Liliana's Steward|莉莲娜的管家|生物 ~çµä¿‘|{T},牺牲莉莲娜的管家:目标对手弃一张牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Liliana's Talent|莉莲娜的天分|结界 ~çµæ°”|结附于é¹æ´›å®¢\n所结附的é¹æ´›å®¢å…·æœ‰ã€Œâˆ’8:将所有生物牌在你的æ“控下从所有åŸå¢“场放进战场。ã€\næ¯å½“一个生物对所结附的é¹æ´›å®¢é€ æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ +Liliana's Triumph|莉莲娜得胜|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个生物。如果你æ“控莉莲娜é¹æ´›å®¢ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å†å„弃一张牌。 +Liliana, Death Mage|死亡法师莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|+1:将至多一张目标生物牌从你的åŸå¢“场移回你手上。\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者失去2点生命。\n−7:目标对手的åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»–便失去2点生命。 +Liliana, Death Wielder|å¬äº¡å¤§å¸ˆèŽ‰èŽ²å¨œ|é¹æ´›å®¢ï½žèŽ‰èŽ²å¨œ|+2:在至多一个目标生物上放置一个-1/-1指示物。\n-3:消ç­ç›®æ ‡å…¶ä¸Šæœ‰-1/-1指示物的生物。\n-10:将所有生物牌从你的åŸå¢“场移回战场。 +Liliana, Death's Majesty|亡者女王莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|+1:派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚磨两张牌。\n−3:将目标生物牌从你的åŸå¢“场移回战场。该生物是黑色çµä¿‘,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚\n−7:消ç­æ‰€æœ‰éžçµä¿‘生物。 +Liliana, Defiant Necromancer|æ— ç•æ­»çµæœ¯å£«èŽ‰èŽ²å¨œ|é¹æ´›å®¢ï½ž - 莉莲娜|+2:æ¯ä½ç‰Œæ‰‹å„弃一张牌。−X:将目标总法术力费用为X且éžä¼ å¥‡çš„生物牌从你的åŸå¢“场移回战场。−8:你获得具有「æ¯å½“一个生物死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下移回战场ã€çš„徽记。 +Liliana, Dreadhorde General|震惧军将莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|æ¯å½“一个由你æ“控的生物死去时,抓一张牌。\n+1:派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n−4:æ¯ä½ç‰Œæ‰‹å„牺牲两个生物。\n−9:æ¯ä½å¯¹æ‰‹å„从由其æ“控的永久物中为æ¯ç§æ°¸ä¹…物类别å„选择一个,然åŽç‰ºç‰²å…¶ä½™æ°¸ä¹…物。 +Liliana, Heretical Healer|异端治疗师莉莲娜|传奇生物~人类ï¼åƒ§ä¾£|系命æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,放é€å¼‚端治疗师莉莲娜,然åŽå°†å¥¹åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场且已转化。若你如此作,则将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Liliana, Untouched by Death|长生ä¸æ­»èŽ‰èŽ²å¨œ|传奇é¹æ´›å®¢ ~莉莲娜|+1:将你牌库顶的三张牌置入你的åŸå¢“场。如果其中至少有一张是çµä¿‘牌,则æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。\n−2:目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的çµä¿‘æ•°é‡ã€‚\n−3:本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放çµä¿‘牌。 +Liliana, Waker of the Dead|醒亡莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|+1:æ¯ä½ç‰Œæ‰‹å„弃一张牌。æ¯ä½æ— æ³•å¦‚此作的对手å„失去3点生命。\n-3:目标生物得-X/-X 直到回åˆç»“æŸï¼ŒX 为你åŸå¢“场中牌的数é‡ã€‚\n-7:你获得具有「在你回åˆçš„战斗开始时,将目标生物牌在你的æ“控下从åŸå¢“场放进战场。它获得æ•æ·å¼‚能ã€çš„徽记。 +Liliana, the Last Hope|最终救星莉莲娜|传奇é¹æ´›å®¢ ~莉莲娜|+1:至多一个目标生物得-2/-1直到你的下一个回åˆã€‚\n−2:磨两张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n−7:你获得具有以下异能的徽记~「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºX个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼ŒX为由你æ“控的çµä¿‘æ•°é‡åŠ äºŒã€‚〠+Liliana, the Necromancer|æ­»çµæœ¯å£«èŽ‰èŽ²å¨œ|传奇é¹æ´›å®¢ ~莉莲娜|+1:目标牌手失去2点生命。\n−1:将目标生物牌从你的åŸå¢“场移回你手上。\n−7:消ç­è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚将至多两张生物牌在你的æ“控下从åŸå¢“场放进战场。 +Lilting Refrain||| +Lim-Dûl the Necromancer|æ­»çµæœ¯å£«æž—æœ|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个由对手æ“控的生物从场上置入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{1}{B}。 若你如此作,将该牌在你的æ“控下返回场上。 若它是生物,则它é¢å¤–具有「çµä¿‘ã€æ­¤ç”Ÿç‰©ç±»åˆ«ã€‚\n{1}{B}:é‡ç”Ÿç›®æ ‡çµä¿‘。 +Limestone Golem||| +Limits of Solidarity|åŒä¼´åç›®|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Linden, the Steadfast Queen|åšæ¯…女王ç³ç™»|传奇生物 ~人类ï¼è´µæ—|警戒\næ¯å½“一个由你æ“控的白色生物攻击时,你获得1点生命。 +Linebreaker Baloth|破阵巴洛西|生物 ~野兽|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n破阵巴洛西ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Linessa, Zephyr Mage|西风法师黎奈莎|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{X}{U}{U},{T}:将目标总法术力费用为X的生物移回其拥有者手上。\n声å¨ï½žå¼ƒæŽ‰å¦ä¸€å¼ å称为西风法师黎奈莎的牌:目标牌手将由他æ“控的一个生物移回其拥有者手上,然åŽä¸ºä¸€ä¸ªç¥žå™¨ï¼Œä¸€ä¸ªç»“界,以åŠä¸€ä¸ªåœ°é‡å¤æ­¤æµç¨‹ã€‚ +Lingering Death||| +Lingering Mirage||| +Lingering Phantom|徘徊幻影|生物 ~精怪|æ¯å½“你施放å²è¿¹å’’语时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,则将徘徊幻影从你的åŸå¢“场移回你手上。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Lingering Souls|徘徊çµé­‚|法术|将两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n返照{1}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Lingering Tormentor|纠缠鬼|生物~精怪|æ惧\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Linvala, Keeper of Silence|寂é™å®ˆå«ç³æ³•æ‹‰|传奇生物~天使|飞行\n由对手所æ“控的生物之起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Linvala, Shield of Sea Gate|海户之盾ç³æ³•æ‹‰|传奇生物 ~天使ï¼æ³•æœ¯å¸ˆ|飞行\n在你回åˆçš„战斗开始时,若你的冒险团满编,则选择目标由对手æ“控的éžåœ°æ°¸ä¹…物。直到你的下一个回åˆï¼Œå®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n牺牲ç³æ³•æ‹‰ï¼šé€‰æ‹©è¾Ÿé‚ªæˆ–ä¸ç­ã€‚由你æ“控的生物获得该异能直到回åˆç»“æŸã€‚ +Linvala, the Preserver|存护天使ç³æ³•æ‹‰|传奇生物~天使|飞行\n当存护天使ç³æ³•æ‹‰è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æŸå¯¹æ‰‹çš„生命比你多,则你获得5点生命。\n当ç³æ³•æ‹‰è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æŸå¯¹æ‰‹æ“控的生物比你多,则将一个3/3白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Lion Sash|狮头饰带|神器生物 ~武具ï¼çŒ«|{W}:将目标牌从åŸå¢“场放é€ã€‚如果它是永久物牌,则在狮头饰带上放置一个+1/+1指示物。\n狮头饰带上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,佩带此武具的生物便得+1/+1。\né‡é…{2} +Lionheart Maverick|狮心独行侠|生物~人类ï¼éª‘士|警戒\n{4}{W}:狮心独行侠得+1/+2直到回åˆç»“æŸã€‚ +Liquid Fire||| +Liquify||| +Liquimetal Coating|液金包覆|神器|{T}:直到回åˆç»“æŸï¼Œç›®æ ‡æ°¸ä¹…物æˆä¸ºç¥žå™¨ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Liquimetal Torque|液金领圈|神器|{T}:加{C}。\n{T}:直到回åˆç»“æŸï¼Œç›®æ ‡éžåœ°æ°¸ä¹…物æˆä¸ºç¥žå™¨ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Lita, Mechanical Engineer|机械工程师莉塔|传奇神器生物 ~神器师|警戒\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的其他神器生物。\n{3}{W},{T}:派出一个5/5无色,å称为飞艇的载具è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有飞行与æ­è½½3。(它具有「横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ã€) +Lithatog||| +Lithoform Blight|砾岩塑芜土|结界 ~çµæ°”|结附于地\n当砾岩塑芜土进战场时,抓一张牌。\n所结附的地失去所有地类别和异能,且具有「{T}:加{C}ã€ä¸Žã€Œ{T},支付1点生命:加任æ„一点颜色的法术力。〠+Lithoform Engine|砾岩塑引擎|传奇神器|{2},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的起动å¼æˆ–触å‘å¼å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n{3},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n{4},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的永久物咒语。(所æˆä¹‹å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Lithomancer's Focus|砾岩术士å‡ç¥ž|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚于本回åˆä¸­ï¼Œé˜²æ­¢æ— è‰²æ¥æºå°†å¯¹è¯¥ç”Ÿç‰©é€ æˆçš„所有伤害。 +Lithomantic Barrage|砾岩é½å‡»|法术|此咒语ä¸èƒ½è¢«å击。\n砾岩é½å‡»å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ1点伤害。如果该目标为白色和ï¼æˆ–è“色,则改为它造æˆ5点伤害。 +Littjara|利雅拉|时空 ~凯德海姆|当你时空æ¢å…¥åˆ©é›…拉和在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2è“色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚(它是所有生物类别。)\næ¯å½“引å‘混沌时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚在æ¯ä¸ªç”±ä½ æ“控的该类别生物上å„放置一个+1/+1指示物。 +Littjara Glade-Warden|利雅拉林地护å«|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n{2}{G},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Littjara Kinseekers|利雅拉寻亲人|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n当利雅拉寻亲人进战场时,若你æ“控三个或更多具共通生物类别的生物,则在利雅拉寻亲人上放置一个+1/+1指示物,然åŽå åœ1。 +Littjara Mirrorlake|利雅拉镜湖|地|利雅拉镜湖须横置进战场。\n{T}:加{U}。\n{2}{G}{G}{U},{T},牺牲利雅拉镜湖:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控之生物的å¤åˆ¶å“,但它进战场时上é¢é¢å¤–有一个+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Liturgy of Blood|鲜血圣é¤|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚加{B}{B}{B}。 +Liu Bei, Lord of Shu|Liu Bei, Lord of Shu|| +Livaan, Cultist of Tiamat|æ亚玛特教徒丽瓦安|传奇生物 ~龙ï¼ç¥­å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,目标生物得+X/+0直到回åˆç»“æŸï¼ŒX为该咒语的法术力值。\n选择身世 +Live Fast|å¿«æ„生活|法术|你抓两张牌,失去2点生命,并得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。 +Livewire Lash|活缆鞭|神器 ~武具|佩带此武具的生物得+2/+0且具有「æ¯å½“此生物æˆä¸ºå’’语的目标时,此生物对任æ„一个目标造æˆ2点伤害。ã€\n佩带{2} +Living Airship||| +Living Artifact||| +Living Death|行尸走肉|法术|æ¯ä½ç‰Œæ‰‹å„放é€å…¶åŸå¢“场中的所有生物牌,然åŽç‰ºç‰²ç”±ä»–æ“控的所有生物,然åŽå°†ä»–以此法放é€çš„牌放进战场。 +Living Destiny|生存命è¿|瞬间|从你手上展示一张生物牌,以作为施放生存命è¿çš„é¢å¤–费用。\n你获得等åŒäºŽæ‰€å±•ç¤ºçš„牌之总法术力费用的生命。 +Living End|走骨行尸|法术|延缓3~{2}{B}{B}\næ¯ä½ç‰Œæ‰‹å„放é€å…¶åŸå¢“场中的所有生物牌,然åŽç‰ºç‰²æ‰€æœ‰ç”±å…¶æ“控的生物,然åŽå°†å…¶ä»¥æ­¤æ³•æ”¾é€çš„所有牌放进战场。 +Living Hive||| +Living Inferno|生体炼狱|生物~元素|{T}:生体炼狱造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害,你å¯ä»»æ„分é…至任æ„æ•°é‡çš„目标生物上。 这些生物对生体炼狱造æˆä¼¤å®³ï¼Œå…¶æ•°é‡å„ç­‰åŒäºŽè¿™äº›ç”Ÿç‰©çš„力é‡ã€‚ +Living Lands||| +Living Lectern|活体讲å°|神器生物 — 组构体|{1},牺牲活体讲å°ï¼šæŠ“一张牌。派出一个术士角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在至多å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1且具有「æ¯å½“此生物攻击时,å åœ1。ã€ï¼‰ +Living Lightning|生体闪电|生物 ~元素ï¼ç¥­å¸ˆ|当生体闪电死去时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Living Lore|自行识库|生物 ~圣者|于自行识库进战场时,从你的åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌。\n自行识库的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æ”¾é€ä¹‹ç‰Œçš„法术力值。\næ¯å½“自行识库造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†å®ƒç‰ºç‰²ã€‚若你如此作,你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Living Tempest|生体风暴|生物 ~元素|闪现\n飞行 +Living Terrain||| +Living Totem|生体图腾|生物~æ¤ç‰©ï¼å…ƒç´ |å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当生体图腾进战场时,你å¯ä»¥åœ¨å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Living Tsunami|活体海啸|生物~元素|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ å°†ç”±ä½ æ“控的一个地移回其拥有者手上,å¦åˆ™ç‰ºç‰²æ´»ä½“海啸。 +Living Twister|生体龙å·|生物 ~元素|{1}{R},弃一张地牌:生体龙å·å¯¹ä»»æ„一个目标造æˆ2点伤害。\n{G}:将一个由你æ“控且已横置的地移回其拥有者手上。 +Living Wish|生机祈愿|法术|ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–选择一张由你拥有的生物或地牌,展示该牌,并将它置于你手上。放é€ç”Ÿæœºç¥ˆæ„¿ã€‚ +Livio, Oathsworn Sentinel|立誓哨å«åˆ©ç»´æ²ƒ|传奇生物 ~人类ï¼éª‘士|{1}{W}:选择å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者å¯ä»¥å°†å®ƒæ”¾é€ï¼Œä¸”上é¢æœ‰ä¸€ä¸ªåº‡æŠ¤æŒ‡ç¤ºç‰©ã€‚\n{2}{W},{T}:将所有被放é€ä¸”其上有庇护指示物的牌在å„自拥有者的æ“控下移回战场。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Lizard Blades|蜥蜴åŒåˆ€|神器生物 ~武具ï¼èœ¥èœ´|连击\n佩带此武具的生物具有连击异能。\né‡é…{2} +Lizard Warrior|蜥蜴战士|生物~蜥蜴ï¼æˆ˜å£«| +Llanowar Augur|ç½—å °åœç®—师|生物~地精ï¼ç¥­å¸ˆ|牺牲罗堰åœç®—师:目标生物得+3/+3且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 +Llanowar Behemoth|ç½—å °è´è¥¿æ‘©æ–¯|生物~元素|横置一个由你æ“控且未横置的生物:罗堰è´è¥¿æ‘©æ–¯å¾—+1/+1直到回åˆç»“æŸã€‚ +Llanowar Cavalry||| +Llanowar Dead||| +Llanowar Elite||| +Llanowar Elves|罗堰妖精|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。 +Llanowar Empath|罗堰共感者|生物~地精ï¼ç¥­å¸ˆ|当罗堰共感者进场时,å åœ2,然åŽå±•ç¤ºä½ çš„牌库顶牌。 若该牌是生物牌,则将它置入你手上。 (å åœ2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Llanowar Envoy|罗堰使节|生物 ~妖精ï¼æ–¥å€™|{1}{G}:加一点任æ„颜色的法术力。 +Llanowar Greenwidow|罗堰绿寡妇|生物 ~蜘蛛|延势,践è¸\n领土~{7}{G}:将罗堰绿寡妇从你的åŸå¢“场横置移回战场。它获得「如果此永久物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。ã€ç”±ä½ æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Llanowar Knight||| +Llanowar Loamspeaker|罗堰黑土语者|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。\n{T}:目标由你æ“控的地æˆä¸º3/3,具æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Llanowar Mentor|罗堰明师|生物 ~妖精ï¼å¡‘法师|{G},{T},弃一张牌:派出一个1/1绿色,å称为罗堰妖精的妖精ï¼å¾·é²ä¼Šè¡ç”Ÿç”Ÿç‰©ã€‚它具有「{T}:加{G}。〠+Llanowar Reborn|å¤ç”Ÿç½—å °|地|å¤ç”Ÿç½—堰须横置进场。\n{T}:加{G}到你的法术力池中。\n接殖1(此地进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 æ¯å½“æŸç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤åœ°ä¸Šçš„一个+1/+1指示物移到å‰è€…上。) +Llanowar Scout|罗堰斥候|生物 ~妖精ï¼æ–¥å€™|{T}:你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Llanowar Sentinel|罗堰哨兵|生物~地精|当罗堰哨兵进场时,你å¯ä»¥æ”¯ä»˜{1}{G}。 若你如此作,则从你的牌库中æœå¯»ä¸€å¼ å称为罗堰哨兵的牌,展示该牌并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Llanowar Stalker|罗堰潜ä¼å®¢|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,罗堰潜ä¼å®¢å¾—+1/+0直到回åˆç»“æŸã€‚ +Llanowar Tribe|罗堰部æ—|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}{G}{G}。 +Llanowar Vanguard||| +Llanowar Visionary|罗堰幻视师|生物 ~妖精ï¼å¾·é²ä¼Š|当罗堰幻视师进战场时,抓一张牌。\n{T}:加{G}。 +Llanowar Wastes|ç½—å °è’野|地|{T}:加{1}到你的法术力池中。{T}:加{B}或{G}到你的法术力池中。罗堰è’野对你造æˆ1点伤害。 +Llawan, Cephalid Empress||| +Loafing Giant||| +Loam Dryad|黑土树çµ|生物~树çµï¼æƒŠæƒ§å…½|{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力到你的法术力池中。 +Loam Dweller|黑土栖æ¯è€…|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ åœ°ç‰Œæ¨ªç½®è¿›åœºã€‚ +Loam Larva|黑土幼虫|生物~昆虫|当黑土幼虫进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 +Loam Lion|黑土狮|生物~猫|åªè¦ä½ æ“控树林,黑土狮便得+1/+2。 +Loamdragger Giant|曳土巨人|生物~巨人ï¼æˆ˜å£«| +Loaming Shaman|填土祭师|生物 ~åŠäººé©¬ï¼ç¥­å¸ˆ|当填土祭师进战场时,目标牌手将任æ„æ•°é‡çš„目标牌从其åŸå¢“场洗入其牌库。 +Loathsome Catoblepas|æ¶æ†Žç‰›èº«å¦–çž³|生物~野兽|{2}{G}:æ¶æ†Žç‰›èº«å¦–瞳本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\n当æ¶æ†Žç‰›èº«å¦–瞳死去时,目标由对手æ“控的生物得-3/-3直到回åˆç»“æŸã€‚ +Loathsome Chimera|æ¶æ†Žç›–美拉|生物 ~盖美拉|逸脱~{4}{G},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\næ¶æ†Žç›–美拉逸脱时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Loathsome Curator|æ¶æ†Žç›‘管妖|生物 ~蛇å‘妖ï¼æ³•æœ¯å¸ˆ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\nå¨æ…‘\n当æ¶æ†Žç›‘管妖榨å–生物时,消ç­ç›®æ ‡ä¸ç”±ä½ æ“控且法术力值等于或å°äºŽ3的生物。 +Loathsome Troll|æ¶æ†Žå·¨é­”|生物 ~巨魔|{3}{G}:掷一颗d20。åªèƒ½äºŽæ¶æ†Žå·¨é­”在你的åŸå¢“场中时起动。\n1~9 VERT å°†æ¶æ†Žå·¨é­”置于你的牌库顶。\n10-19 VERT å°†æ¶æ†Žå·¨é­”移回你手上。\n20 VERT å°†æ¶æ†Žå·¨é­”横置移回战场。 +Lobber Crew|抛投å°ç»„|生物~鬼怪ï¼æˆ˜å£«|守军\n{T}:抛投å°ç»„å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\næ¯å½“你施放多色咒语时,é‡ç½®æŠ›æŠ•å°ç»„。 +Lobelia Sackville-Baggins|洛比莉亚·è¨å…‹ç»´å°”巴金斯|传奇生物 ~åŠèº«äººï¼å¸‚æ°‘|闪现\nå¨æ…‘\n当洛比莉亚·è¨å…‹ç»´å°”巴金斯进战场时,将目标生物牌从对手åŸå¢“场放é€ï¼Œä¸”须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者,然åŽæ´¾å‡ºX个çå®è¡ç”Ÿç‰©ï¼ŒX为所放é€ä¹‹ç‰Œçš„力é‡ã€‚ +Lobelia, Defender of Bag End|袋底洞ä¿æŠ¤è€…洛比莉亚|传奇生物 ~åŠèº«äººï¼å¸‚æ°‘|当洛比莉亚进战场时,检视æ¯ä½å¯¹æ‰‹çš„牌库顶牌并牌é¢æœä¸‹åœ°æ”¾é€è¿™äº›ç‰Œã€‚\n{T},牺牲一个神器:选择一项~\n•直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨ä¸€å¼ ä»¥æ´›æ¯”莉亚放é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n•æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 +Lobotomy||| +Loch Dragon|栖湖翔龙|生物 ~龙|飞行\næ¯å½“栖湖翔龙进战场或攻击时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Loch Korrigan|湖岸夜水妖|生物~精怪|{U/B}:湖岸夜水妖得+1/+1直到回åˆç»“æŸã€‚ +Lochmere Serpent|密尔湖巨蛇|生物 ~巨蛇|闪现\n{U},牺牲一个海岛:密尔湖巨蛇本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{B},牺牲一个沼泽:你获得1点生命且抓一张牌。\n{U}{B}:将五张目标在åŒä¸€å¯¹æ‰‹åŸå¢“场中的牌放é€ã€‚将密尔湖巨蛇从你的åŸå¢“场移回你手上。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Locked in the Cemetery|é”入墓地|结界 ~çµæ°”|结附于生物\n当é”入墓地进战场时,若你åŸå¢“场中有五张或更多牌,则横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Locket of Yesterdays|昨日å é¥°|神器|对你使用的咒语而言,你的åŸå¢“场中æ¯æœ‰ä¸€å¼ ä¸Žè¯¥å’’语åŒå的牌,其费用便å‡å°‘{1}æ¥ä½¿ç”¨ã€‚ +Lockjaw Snapper|紧咬è‰äºº|神器生物~稻è‰äºº|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n当紧咬è‰äººä»Žåœºä¸Šç½®å…¥åŸå¢“场时,在æ¯ä¸ªä¸Šé¢æœ‰-1/-1指示物的生物上å„放置一个-1/-1指示物。 +Locthwain Gargoyle|æ´›å¸æ¸©çŸ³åƒé¬¼|神器生物 ~石åƒé¬¼|{4}:直到回åˆç»“æŸï¼Œæ´›å¸æ¸©çŸ³åƒé¬¼å¾—+2/+0且获得飞行异能。 +Locthwain Lancer|æ´›å¸æ¸©æžªéª‘å…µ|生物 ~人类ï¼éª‘士|å¨æ…‘\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„骑士死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你抓一张牌。 +Locthwain Paladin|æ´›å¸æ¸©ç¥žåœ£æ­¦å£«|生物 ~人类ï¼éª‘士|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n固色~如果施放此咒语时支付过至少三点黑色法术力,则洛å¸æ¸©ç¥žåœ£æ­¦å£«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Locust Miser|è—虫守财奴|生物~è€é¼ ï¼ç¥­å¸ˆ|æ¯ä½å¯¹æ‰‹çš„手牌上é™å‡å°‘两张。 +Lodestone Golem|ç£çŸ³é­”åƒ|神器生物 ~魔åƒ|éžç¥žå™¨å’’语增加{1}æ¥æ–½æ”¾ã€‚ +Lodestone Myr|ç£çŸ³ç§˜è€³|神器生物~秘耳|è·µè¸\n横置一个由你æ“控且未横置的神器:ç£çŸ³ç§˜è€³å¾—+1/+1直到回åˆç»“æŸã€‚ +Lodestone Needle|ç£çŸ³é’ˆå°–|神器|闪现\n当ç£çŸ³é’ˆå°–进战场时,横置至多一个目标神器或生物并在其上放置两个晕眩指示物。\n以神器化炼{2}{U}({2}{U},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€å¦ä¸€ä¸ªç”±ä½ æ“控的神器或一张你åŸå¢“场中的神器牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Lofty Denial|清高拒斥|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。如果你æ“控具飞行异能的生物,则改为除éžè¯¥å’’语的æ“控者支付{4},å¦åˆ™å击之。 +Logic Knot|逻辑打结|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击之。 +Lokhust Heavy Destroyer|洛克哈斯特é‡è£…æ¯ç­è€…|神器生物 ~太空死çµ|飞行\n冥能ç­ç»ç‚®ï½žå½“洛克哈斯特é‡è£…æ¯ç­è€…进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。\nç ´åŸ{5}{B}{B}{B}({5}{B}{B}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Lolth, Spider Queen|蜘蛛神åŽç½—ä¸|传奇é¹æ´›å®¢ ~罗ä¸|æ¯å½“一个由你æ“控的生物死去时,在蜘蛛神åŽç½—ä¸ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚\n0:你抓一张牌且失去1点生命。\n−3:派出两个2/1黑色蜘蛛è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有å¨æ…‘与延势异能。\n−8:你获得具有以下异能的徽记~「æ¯å½“任一对手å—到由你æ“控之一个或数个生物的战斗伤害时,若该牌手本回åˆä¸­å¤±åŽ»è¿‡çš„生命å°äºŽ8点,则其失去等åŒäºŽè¯¥å·®è·æ•°é‡çš„生命。〠+Lone Missionary|独行传教士|生物~寇æ—ï¼ä¿®è¡Œåƒ§|当独行传教士进战场时,你获得4点生命。 +Lone Revenant|独行å¤çµ|生物~精怪|辟邪 (此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\næ¯å½“独行å¤çµå¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若你并未æ“控其他生物,则检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Lone Rider|独行孤骑|生物~人类ï¼éª‘士|先攻,系命\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ èŽ·å¾—了3点或更多生命,转化独行孤骑。 +Lone Wolf|Lone Wolf|| +Lone Wolf of the Natterknolls|纳特丘独狼|生物~ - 狼人|æ¯å½“对手在你的回åˆä¸­æ–½æ”¾å’’语时,抓两张牌。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化纳特丘独狼。 +Lonely Sandbar|å­¤ç»æ²™æ´²|地|å­¤ç»æ²™æ´²é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}。\n循环{U}({U},弃掉此牌:抓一张牌。) +Lonesome Unicorn|孤寂独角兽|生物 ~独角兽|警戒 +Long List of the Ents|æ©ç‰¹çš„é•¿åå•|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到VIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II, III, IV, V, VI — 记下一ç§ç”Ÿç‰©ç±»åˆ«ï¼Œä¸”须为æ©ç‰¹çš„é•¿åå•æœªæ›¾è®°å½•è€…。本回åˆä¸­ï¼Œå½“你施放你的下一个该类别之生物咒语,该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 +Long Rest|长休|法术|选择X张目标在你åŸå¢“场中的牌,且其法术力值须å„ä¸ç›¸åŒã€‚将它们从该处移回你手上。如果以此法将八张或更多牌移回你手上,则你的总生命æˆä¸ºç­‰åŒäºŽä½ çš„起始总生命。放é€é•¿ä¼‘。 +Long Road Home|漫长归途|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Long-Finned Skywhale|é•¿é³é£žé²¸|生物~鲸鱼|飞行\né•¿é³é£žé²¸åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 +Long-Forgotten Gohei|久弃御å¸|神器|你使用的å¤å’’咒语费用å‡å°‘{1}æ¥ä½¿ç”¨\n。由你æ“控的精怪得+1/+1。 +Long-Term Plans||| +Longbow Archer||| +Longhorn Firebeast||| +Longshot Squad|ç©¿æ¨å°é˜Ÿ|生物~猎犬ï¼å¼“箭手|延生{1}{G}({1}{G},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰å»¶åŠ¿å¼‚能。(具延势异能的生物能阻挡具飞行异能的生物。) +Longtusk Cub|长牙幼兽|生物~猫|æ¯å½“长牙幼兽对任一牌手造æˆæˆ˜æ–—伤害时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}:在长牙幼兽上放置一个+1/+1指示物。 +Lonis, Cryptozoologist|éšåŒ¿åŠ¨ç‰©å­¦å®¶ç½—尼斯|传奇生物 ~蛇ï¼å¦–ç²¾ï¼æ–¥å€™|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,探查。\n{T},牺牲X个线索:目标对手展示其牌库顶的X张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽXçš„éžåœ°æ°¸ä¹…物牌在你的æ“控下放进战场。该牌手将其余的牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 +Lookout's Dispersal|警戒员驱障|瞬间|如果你æ“控海盗,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n除éžç›®æ ‡å’’语的æ“控者支付{4},å¦åˆ™å击之。 +Looming Altisaur|掷影硕伟龙|生物 ~æé¾™| +Looming Hoverguard||| +Looming Shade|æ˜æš—阴魂|生物~阴魂|{B}:æ˜æš—阴魂得+1/+1直到回åˆç»“æŸã€‚ +Looming Spires|掷影尖峰|地|掷影尖峰须横置进战场。当掷影尖峰进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得先攻异能。{T}:加{R}到你的法术力池中。 +Loot Dispute|战利å“争执|结界|当战利å“争执进战场时,你掌æ¡å…ˆåˆ¶ä¸”派出一个çå®è¡ç”Ÿç‰©ã€‚\næ¯å½“你攻击æ¡æœ‰å…ˆåˆ¶çš„牌手时,派出一个çå®è¡ç”Ÿç‰©ã€‚\n大声喧嚣~æ¯å½“你完æˆåœ°åŸŽæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ +Looter il-Kor|寇æ—黜人掠夺者|生物 ~寇æ—ï¼æµªå®¢|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\næ¯å½“寇æ—黜人掠夺者å‘任一对手造æˆä¼¤å®³æ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Loran of the Third Path|蹊径会的罗兰|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|警戒\n当蹊径会的罗兰进战场时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界。\n{T}:你和目标对手å„抓一张牌。 +Loran's Escape|罗兰的逃难|瞬间|目标神器或生物获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚å åœ1。 +Loran, Disciple of History|å´‡å²å­¦å¾’ç½—å…°|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“å´‡å²å­¦å¾’罗兰或å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,将目标神器牌从你的åŸå¢“场移回你手上。 +Lorcan, Warlock Collector|邪术师收集魔洛åŽ|传奇生物 ~魔鬼|飞行\næ¯å½“一张生物牌从任何区域进入对手的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜ç­‰åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。若你如此作,则将它在你的æ“控下放进战场。它é¢å¤–具有邪术师此类别。\n如果æŸä¸ªç”±ä½ æ“控的邪术师将死去,则改为将它放é€ã€‚ +Lord Skitter's Blessing|æ·æ•çŽ‹ç¥ç¦|结界|当æ·æ•çŽ‹ç¥ç¦è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªæ¶äººè§’色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在目标由你æ“控的生物上。\n在你的抓牌步骤开始时,若你æ“控å—有çµæ°”的生物,则你失去1点生命且é¢å¤–抓一张牌。 +Lord Skitter's Butcher|æ·æ•çŽ‹çš„屠夫|生物 — è€é¼ ï¼å¹³æ°‘|当æ·æ•çŽ‹çš„屠夫进战场时,选择一项~\n•派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\n•你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则å åœ2,然åŽæŠ“一张牌。\n•由你æ“控的生物获得å¨æ…‘异能直到回åˆç»“æŸã€‚ +Lord Skitter, Sewer King|水渠鼠霸æ·æ•çŽ‹|传奇生物 — è€é¼ ï¼è´µæ—|æ¯å½“å¦ä¸€ä¸ªè€é¼ åœ¨ä½ çš„æ“控下进战场时,将至多一张目标牌从对手åŸå¢“场放é€ã€‚\n在你回åˆçš„战斗开始时,派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Lord Xander, the Collector|收集魔尚夺尔勋爵|传奇生物 ~å¸è¡€é¬¼ï¼æ¶é­”ï¼è´µæ—|当收集魔尚夺尔勋爵进战场时,目标对手弃一åŠæ•°é‡çš„手牌,å°æ•°ç‚¹åŽèˆåŽ»ã€‚\næ¯å½“尚夺尔勋爵攻击时,防御牌手磨其牌库一åŠæ•°é‡çš„牌,å°æ•°ç‚¹åŽèˆåŽ»ã€‚\n当尚夺尔勋爵死去时,目标对手牺牲一åŠæ•°é‡ç”±å…¶æ“控的éžåœ°æ°¸ä¹…物,å°æ•°ç‚¹åŽèˆåŽ»ã€‚ +Lord of Atlantis|亚特兰æ斯领主|生物~人鱼ï¼é¢†ä¸»|其它人鱼得+1/+1,并具有海岛行者异能。 +Lord of Change|万å˜é­”å›|生物 ~æ¶é­”|飞行,守护{3}\n虚境筑师~当万å˜é­”å›è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“三张牌。 +Lord of Extinction|ç»ç­é¢†ä¸»|生物 ~元素|ç»ç­é¢†ä¸»çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中牌的总数é‡ã€‚ +Lord of Lineage|世系之王|生物~ - å¸è¡€é¬¼|飞行\n由你æ“控的其他å¸è¡€é¬¼ç”Ÿç‰©å¾—+2/+2。\n{T}:将一个2/2黑色,具飞行异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Lord of Shatterskull Pass|碎颅隘å£é¢†ä¸»|生物~牛头怪ï¼ç¥­å¸ˆ|å‡çº§{1}{R} ({1}{R}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-5\n6/6\n等级6+\n6/6\næ¯å½“碎颅隘å£é¢†ä¸»æ”»å‡»æ—¶ï¼Œå®ƒå¯¹ç”±é˜²å¾¡ç‰Œæ‰‹æ‰€æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ6点伤害。 +Lord of the Accursed|é­è¯…者领主|生物 ~çµä¿‘|由你æ“控的其他çµä¿‘å¾—+1/+1。\n{1}{B},{T}:所有çµä¿‘获得å¨æ…‘异能直到回åˆç»“æŸã€‚ +Lord of the Forsaken|弃世之王|生物 ~æ¶é­”|飞行,践è¸\n{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šç›®æ ‡ç‰Œæ‰‹ç£¨ä¸‰å¼ ç‰Œã€‚\n支付1点生命:加{C}。此法术力åªèƒ½ç”¨æ¥ä»Žä½ åŸå¢“场中施放咒语。 +Lord of the Nazgûl|那兹å¤å°”领主|传奇生物 ~鬼魂ï¼è´µæ—|飞行\n由你æ“控的鬼魂具有åæŒæˆ’人ä¿æŠ¤å¼‚能。\næ¯å½“你施放瞬间或法术咒语时,派出一个3/3黑色,具å¨æ…‘异能的鬼魂è¡ç”Ÿç”Ÿç‰©ã€‚然åŽè‹¥ä½ æ“控ä¹ä¸ªæˆ–更多鬼魂,则由你æ“控的鬼魂之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º9/9直到回åˆç»“æŸã€‚ +Lord of the Pit|暗渊之王|生物~æ¶é­”|飞行,践è¸(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚ 若它将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªæš—渊之王以外的生物。 若你无法如此作,则暗渊之王对你造æˆ7点伤害。 +Lord of the Undead|ä¸æ­»ç”Ÿç‰©å¤§å¸|生物~çµä¿‘|其它çµä¿‘生物得+1/+1。\n{1}{B},{T}:将目标çµä¿‘牌从你的åŸå¢“场移回你手上。 +Lord of the Unreal|虚境之王|生物~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的虚影生物得+1/+1并具有辟邪异能。 (它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) +Lord of the Void|虚空领主|生物~æ¶é­”|飞行\næ¯å½“虚空领主对任一牌手造æˆæˆ˜æ–—伤害时,放é€è¯¥ç‰Œæ‰‹ç‰Œåº“顶的七张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下放进战场。 +Lore Broker|知识掮客|生物~人类ï¼æµªå®¢|{T}:æ¯ä½ç‰Œæ‰‹æŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Lore Drakkis|识返蜥身兽|生物 ~蜥蜴ï¼é‡Žå…½|åˆå˜{U/R}{U/R}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œå°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 +Lore Seeker|觅识械|神器生物~组构体|于你抽选觅识械时展示之。你抽选觅识械之åŽï¼Œä½ å¯ä»¥å°†ä¸€åŒ…补充包加入轮抽。(你的下一次选牌将从该补充包中抽选。将其传给下一ä½ç‰Œæ‰‹ï¼Œè¯¥è¡¥å……包会在本轮抽圈次中进行轮抽。) +Lore Weaver|学识织匠|生物 ~人类ï¼æ³•æœ¯å¸ˆ|与牧地织匠æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†ç‰§åœ°ç»‡åŒ ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n{5}{U}{U}:目标牌手抓两张牌。 +Lorehold Apprentice|衡鉴学徒|生物 ~人类ï¼åƒ§ä¾£|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的精怪生物获得「{T}:此生物å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。〠+Lorehold Campus|衡鉴校区|地|衡鉴校区须横置进战场。\n{T}:加{R}或{W}。\n{4},{T}:å åœ1。 +Lorehold Command|衡鉴指命|瞬间|选择两项~\n•派出一个3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚\n•直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得ä¸ç­ä¸Žæ•æ·å¼‚能。\n•衡鉴指命对任æ„一个目标造æˆ3点伤害。目标牌手获得3点生命。\n•牺牲一个永久物,然åŽæŠ“两张牌。 +Lorehold Excavation|衡鉴挖掘|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç£¨ä¸€å¼ ç‰Œã€‚若以此法磨掉一张地牌,则你获得1点生命。若å¦ï¼Œåˆ™è¡¡é‰´æŒ–掘å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。)\n{5},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Lorehold Pledgemage|衡鉴è¯æ³•å¸ˆ|生物 ~寇æ—ï¼ç¥­å¸ˆ|先攻\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,衡鉴è¯æ³•å¸ˆå¾—+1/+0直到回åˆç»“æŸã€‚ +Lorescale Coatl|鳞文寇特蛇|生物 ~蛇|æ¯å½“你抓一张牌时,你å¯ä»¥åœ¨é³žæ–‡å¯‡ç‰¹è›‡ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Loreseeker's Stone|觅智者çµçŸ³|神器|{3},{T}:抓三张牌。你手上æ¯æœ‰ä¸€å¼ ç‰Œï¼Œæ­¤å¼‚能便增加{1}æ¥èµ·åŠ¨ã€‚ +Lorthos, the Tidemaker|兴潮罗ä½å¸|传奇生物~章鱼|æ¯å½“兴潮罗ä½å¸æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{8}。 若你如此作,横置至多八个目标永久物。 这些永久物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Lose Calm|失心丧志|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸­åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 +Lose Focus|心有æ—骛|瞬间|覆诵{U}(当你施放此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。 +Lose Hope|丧失希望|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) +Losheel, Clockwork Scholar|å‘æ¡å­¦è€…è绣|传奇生物 ~象ï¼ç¥žå™¨å¸ˆ|防止由你æ“控且正进行攻击之神器生物将å—到的所有战斗伤害。\næ¯å½“一个或数个神器生物在你的æ“控下进战场时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Lossarnach Captain|洛斯阿尔那赫队长|生物 ~人类ï¼å£«å…µ|先攻\næ¯å½“洛斯阿尔那赫队长或å¦ä¸€ä¸ªäººç±»åœ¨ä½ æ“控下进战场时,横置目标由对手æ“控的生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Lost Auramancers|迷失çµæ°”法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|消é€3(此生物进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当迷失çµæ°”法师死去时,若其上没有计时指示物,则你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç»“界牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Lost Hours|æŸå¤±æ—¶é—´|法术|目标牌手展示其手牌。 选择其中一张éžåœ°çš„牌。 该牌手将该牌置于牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ +Lost Isle Calling|失è½ä¹‹å²›çš„呼唤|结界|æ¯å½“ä½ å åœæ—¶ï¼Œåœ¨å¤±è½ä¹‹å²›çš„呼唤上放置一个è¯å¥æŒ‡ç¤ºç‰©ã€‚\n{4}{U}{U},放é€å¤±è½ä¹‹å²›çš„呼唤:失è½ä¹‹å²›çš„呼唤上æ¯æœ‰ä¸€ä¸ªè¯å¥æŒ‡ç¤ºç‰©ï¼Œä¾¿æŠ“一张牌。如果其上有七个或更多è¯å¥æŒ‡ç¤ºç‰©ï¼Œåˆ™äºŽæœ¬å›žåˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Lost Legacy|佚失é—物|法术|说出一个éžç¥žå™¨ä¸”éžåœ°çš„牌之å称。从目标牌手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡è¯¥å称的牌,并将它们放é€ã€‚该牌手将其牌库洗牌,然åŽæ¯æœ‰ä¸€å¼ ä»¥æ­¤æ³•æ”¾é€çš„手牌,他便抓一张牌。 +Lost Legion|é—世军团|生物 ~精怪ï¼éª‘士|当é—世军团进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Lost Leonin|丧心狮æ—|生物~猫ï¼å£«å…µ|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Lost Soul||| +Lost Vale|未åè°·|地|(由探æºåŒ•é¦–转化。)\n{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。 +Lost in Thought||| +Lost in a Labyrinth|迷宫迷途|瞬间|目标生物得-3/-0直到回åˆç»“æŸã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Lost in the Mist|浓雾迷途|瞬间|å击目标咒语。 将目标永久物移回其拥有者手上。 +Lost in the Woods|林间迷途|结界|æ¯å½“一个生物攻击你或由你æ“控的æŸä¸ªé¹æ´›å®¢æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。如果该牌是树林牌,将该生物移出战斗。然åŽå°†æ‰€å±•ç¤ºçš„牌置于你的牌库底。 +Lost to Legend|散佚传说|瞬间|将目标éžåœ°å²è¿¹æ°¸ä¹…物置于其拥有者的牌库顶数æ¥ç¬¬å››å¼ çš„ä½ç½®ã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Lothlórien Blade|æ´›ä¸ç½—ç‘žæ©ä¹‹åˆƒ|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,它对目标由防御牌手æ“控的生物造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。\n佩带妖精{2}\n佩带{5} +Lothlórien Lookout|æ´›ä¸ç½—ç‘žæ©è­¦æˆ’员|生物 ~妖精ï¼æ–¥å€™|æ¯å½“æ´›ä¸ç½—ç‘žæ©è­¦æˆ’员攻击时,å åœ1。 +Lotho, Corrupt Shirriff|贪污å¤è­¦æ´›ç´¢|传奇生物 ~åŠèº«äººï¼æµªå®¢|æ¯å½“任一牌手施放æ¯å›žåˆä¸­å…¶ç¬¬äºŒä¸ªå’’语时,你失去1点生命并派出一个çå®è¡ç”Ÿç‰©ã€‚ +Lotleth Giant|洛特离巨人|生物 ~çµä¿‘ï¼å·¨äºº|朽力~当洛特离巨人进战场时,你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå®ƒä¾¿å‘目标对手造æˆ1点伤害。 +Lotleth Troll|洛特离巨魔|生物 ~çµä¿‘ï¼å·¨é­”|è·µè¸\n弃一张生物牌:在洛特离巨魔上放置一个+1/+1指示物。\n{B}:é‡ç”Ÿæ´›ç‰¹ç¦»å·¨é­”。 +Lotus Bloom|盛开莲花|神器|延缓3~{0}(除了从你手上使用此牌,你能支付{0}并将此牌移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n{T},牺牲盛开莲花:加3点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。 +Lotus Blossom|莲花丛|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨èŽ²èŠ±ä¸›ä¸Šæ”¾ç½®ä¸€ä¸ªèŠ±ç“£æŒ‡ç¤ºç‰©ã€‚\n{T},牺牲莲花丛:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为莲花丛上的花瓣指示物数é‡ã€‚ +Lotus Cobra|莲花眼镜蛇|生物 ~蛇|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,加一点任æ„颜色的法术力。 +Lotus Field|莲花田野|地|辟邪\n莲花田野须横置进战场。\n当莲花田野进战场时,牺牲两个地。\n{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚ +Lotus Guardian||| +Lotus Path Djinn|莲径巨çµ|生物~巨çµï¼ä¿®è¡Œåƒ§|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Lotus-Eye Mystics|莲目秘教徒|生物~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当莲目秘教徒进战场时,将目标结界牌从你的åŸå¢“场移回你手上。 +Love Song of Night and Day|昼与夜的æ‹æ›²|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 你和目标对手å„抓两张牌。\nII — 派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 在至多两个目标生物上å„放置一个+1/+1指示物。 +Lovestruck Beast|热æ‹é‡Žå…½|生物 ~野兽ï¼è´µæ—|除éžä½ æ“控1/1生物,å¦åˆ™çƒ­æ‹é‡Žå…½ä¸èƒ½æ”»å‡»ã€‚ +Lovisa Coldeyes|冷眼罗维莎|传奇生物~人类ï¼é¢†ä¸»|野蛮人,战士,以åŠç‹‚战士得+2/+2并具有æ•æ·å¼‚能。 +Lowland Oaf|低地蠢货|生物~巨人ï¼æˆ˜å£«|{T}:目标由你æ“控的精çµç”Ÿç‰©å¾—+1/+0并获得飞行异能直到回åˆç»“æŸã€‚ 在回åˆç»“æŸæ—¶ç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚ +Lowland Tracker||| +Loxodon Anchorite|象æ—éšå£«|生物~象ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„2点伤害。 +Loxodon Convert|移志象æ—|生物~象ï¼å£«å…µ| +Loxodon Gatekeeper|象æ—é—¨å«|生物~象ï¼å£«å…µ|由对手æ“控的神器,生物与地须横置进场。 +Loxodon Hierarch|象æ—大主教|生物~象ï¼åƒ§ä¾£|当象æ—大主教进场时,你获得4点生命。\n{G}{W},牺牲象æ—大主教:é‡ç”Ÿç”±ä½ æ“控的所有生物。 +Loxodon Lifechanter|象æ—颂生师|生物 ~象ï¼åƒ§ä¾£|当象æ—颂生师进战场时,你å¯ä»¥ä»¤ä½ çš„总生命æˆä¸ºç”±ä½ æ“控之生物的防御力总和。\n{5}{W}:象æ—颂生师得+X/+X直到回åˆç»“æŸï¼ŒX为你的总生命。 +Loxodon Line Breaker|破阵象æ—|生物 ~象ï¼å£«å…µ| +Loxodon Mender||| +Loxodon Mystic|象æ—秘教徒|生物~象ï¼åƒ§ä¾£|{W},{T}:横置目标生物。 +Loxodon Partisan|象æ—游击队|生物~象ï¼å£«å…µ|战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚) +Loxodon Peacekeeper||| +Loxodon Punisher||| +Loxodon Restorer|象æ—å¤å…ƒå¸ˆ|生物 ~象ï¼åƒ§ä¾£|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当象æ—å¤å…ƒå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—4点生命。 +Loxodon Sergeant|象æ—军士长|生物 ~象ï¼å£«å…µ|警戒\n当象æ—军士长进战场时,由你æ“控的其他生物获得警戒异能直到回åˆç»“æŸã€‚ +Loxodon Smiter|象æ—é‡å‡»å…µ|生物~象ï¼å£«å…µ|象æ—é‡å‡»å…µä¸èƒ½è¢«å击。\n如果由对手所æ“控的咒语或异能使得你弃掉象æ—é‡å‡»å…µï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œè€Œéžç½®å…¥ä½ çš„åŸå¢“场。 +Loxodon Stalwart|象æ—壮汉|生物~象ï¼å£«å…µ|象æ—壮汉攻击时ä¸éœ€æ¨ªç½®ã€‚\n{W}:象æ—壮汉得+0/+1直到回åˆç»“æŸã€‚ +Loxodon Warhammer|象æ—战锤|神器~武具|佩带此武具的生物得+3/+0且具有践è¸ä¸Žç³»å‘½å¼‚能。佩带{3} +Loxodon Wayfarer|象æ—旅人|生物~象ï¼ä¿®è¡Œåƒ§| +Loyal Apprentice|忠实学徒|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ•æ·\n副官~在你回åˆçš„战斗开始时,若你æ“控你的指挥官,则派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Loyal Cathar|忠诚护教军|生物~人类ï¼å£«å…µ|当忠诚护教军死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒè½¬åŒ–并在你的æ“控下返回战场。 +Loyal Drake|忠诚龙兽|生物 ~龙兽|飞行\n副官~在你回åˆçš„战斗开始时,若你æ“控你的指挥官,则抓一张牌。 +Loyal Gryff|忠诚éªé¹­|生物 ~éªé¹°|闪现\n飞行\n当忠诚éªé¹­è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。 +Loyal Guardian|忠诚守å«|生物 ~犀牛|è·µè¸\n副官~在你回åˆçš„战斗开始时,若你æ“控你的指挥官,则在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Loyal Gyrfalcon|忠诚矛隼|生物~鸟|守军,飞行\næ¯å½“你使用一个白色咒语时,忠诚矛隼失去守军异能直到回åˆç»“æŸã€‚ +Loyal Pegasus|忠诚飞马|生物 ~飞马|飞行\n忠诚飞马ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Loyal Retainers|Loyal Retainers|| +Loyal Sentry|忠诚哨兵|生物 ~人类ï¼å£«å…µ|当忠诚哨兵阻挡一个生物时,消ç­è¯¥ç”Ÿç‰©ä¸Žå¿ è¯šå“¨å…µã€‚ +Loyal Subordinate|忠诚副手|生物 ~çµä¿‘|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n副官~在你回åˆçš„战斗开始时,若你æ“控你的指挥官,则æ¯ä½å¯¹æ‰‹å„失去3点生命。 +Loyal Unicorn|忠诚独角兽|生物 ~独角兽|警戒\n副官~在你回åˆçš„战斗开始时,若你æ“控你的指挥官,则于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç”±ä½ æ“控之生物造æˆçš„所有伤害。由你æ“控的其他生物获得警戒异能直到回åˆç»“æŸã€‚ +Loyal Warhound|忠诚战犬|生物 ~狗|警戒\n当忠诚战犬进战场时,若æŸå¯¹æ‰‹æ“控的地比你多,则从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,将之横置放进战场,然åŽæ´—牌。 +Lozhan, Dragons' Legacy|é¾™æ—传承洛çŠ|传奇生物 ~龙ï¼ç¥­å¸ˆ|飞行\næ¯å½“你施放历险咒语或龙咒语时,龙æ—传承洛çŠå¯¹ä»»æ„一个ä¸ä¸ºæŒ‡æŒ¥å®˜çš„目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的法术力值。 +Lu Bu, Master-at-Arms|Lu Bu, Master-at-Arms|| +Lu Meng, Wu General|Lu Meng, Wu General|| +Lu Su, Wu Advisor|Lu Su, Wu Advisor|| +Lu Xun, Scholar General|Lu Xun, Scholar General|| +Lucent Liminid|明光澈辉|结界生物~元素|飞行 +Lucid Dreams|清明梦|法术|抓X张牌,X为你åŸå¢“场中牌的牌张类别数é‡ã€‚ +Lucius the Eternal|ä¸æœ½è€…å¢ä¿®æ–¯|传奇生物 ~阿斯塔特ï¼æˆ˜å£«|æ•æ·\nå“€å·ä¹‹é­‚盔甲~当ä¸æœ½è€…å¢ä¿®æ–¯æ­»åŽ»æ—¶ï¼Œå°†å®ƒæ”¾é€å¹¶é€‰æ‹©ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。当该生物离开战场时,将ä¸æœ½è€…å¢ä¿®æ–¯åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下从放é€åŒºç§»å›žæˆ˜åœºã€‚ +Lucky Clover|幸è¿è‹œè“¿|神器|æ¯å½“你施放历险瞬间或法术咒语时,将其å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Lucky Offering|幸è¿çŒ®ç¤¼|法术|消ç­ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的神器。你获得3点生命。 +Ludevic's Abomination|å¢å¾·ç»´çš„憎æ¨å…½|生物~ - 蜥蜴ï¼æƒŠæƒ§å…½|è·µè¸ +Ludevic's Test Subject|å¢å¾·ç»´çš„实验对象|生物~蜥蜴|守军\n{1}{U}:在å¢å¾·ç»´çš„实验对象上放置一个幼é›æŒ‡ç¤ºç‰©ã€‚ 然åŽå¦‚果其上有五个或更多幼é›æŒ‡ç¤ºç‰©ï¼Œåˆ™å…¨éƒ¨ç§»é™¤å¹¶è½¬åŒ–它。 +Ludevic, Necro-Alchemist|æ­»çµç‚¼é‡‘术士å¢å¾·ç»´|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¯¹è¯¥ç‰Œæ‰‹è€Œè¨€ï¼Œå¦‚果本回åˆä¸­æœ‰ä½ ä»¥å¤–的牌手失去过生命,则他å¯ä»¥æŠ“一张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Lukka, Bound to Ruin|命定大劫å¢å¡|传奇é¹æ´›å®¢ ~å¢å¡|完化({R/G/P}å¯ç”¨{R},{G}或2点生命æ¥æ”¯ä»˜ã€‚如果以生命支付,则此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢å°‘两个忠诚指示物。)\n+1:加{R}{G}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语,或是起动生物的异能。\n−1:派出一个3/3绿色,具下毒1çš„éžç‘žäººï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ã€‚\n−4:å¢å¡å¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–é¹æ´›å®¢é€ æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…,X为于你起动此异能时由你æ“控之生物中的最大力é‡ã€‚ +Lukka, Coppercoat Outcast|紫铜军黜人å¢å¡|传奇é¹æ´›å®¢ ~å¢å¡|+1:放é€ä½ ç‰Œåº“顶的三张牌。以此法放é€çš„生物牌获得「åªè¦ä½ æ“控å¢å¡é¹æ´›å®¢ï¼Œä½ ä¾¿å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œã€‚ã€\n−2:放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽä»Žä½ çš„牌库顶开始展示牌,直到展示出一张总法术力费用大于该生物的生物牌为止。将该牌放进战场,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−7:æ¯ä¸ªç”±ä½ æ“控的生物å„å‘æ¯ä½å¯¹æ‰‹é€ æˆç­‰åŒäºŽè‡ªèº«åŠ›é‡çš„伤害。 +Lull|安抚|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。\n循环{2}({2},弃掉此牌:抓一张牌。) +Lullmage Mentor|æ¯æ³•æ˜Žå¸ˆ|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“由你æ“控的一个咒语或异能å击一个咒语时,你å¯ä»¥å°†ä¸€ä¸ª1/1è“色人鱼è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n横置七个由你æ“控且未横置的人鱼:å击目标咒语。 +Lullmage's Domination|æ¯æ³•å¸ˆçš„支é…|法术|如果为此咒语目标的生物之æ“控者åŸå¢“场中有八张或更多牌,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n获得目标总法术力费用为X的生物之æ“控æƒã€‚ +Lullmage's Familiar|æ¯æ³•å¸ˆä½£å…½|生物 ~野兽|{T}:加{G}或{U}。\næ¯å½“你施放已增幅的咒语时,你获得2点生命。 +Lulu, Loyal Hollyphant|忠诚圣飞象路路|传奇生物 ~象ï¼å¤©ä½¿|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的永久物离开战场,则在æ¯ä¸ªç”±ä½ æ“控且已横置的生物上å„放置一个+1/+1指示物,然åŽé‡ç½®å®ƒä»¬ã€‚\n选择身世 +Lumbering Battlement|缓行城垛兽|生物 ~野兽|警戒\n当缓行城垛兽进战场时,放é€ä»»æ„æ•°é‡ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„其他生物,直到它离开战场为止。\næ¯ä»¥ç¼“行城垛兽放é€ä¸€å¼ ç‰Œï¼Œå®ƒä¾¿å¾—+2/+2。 +Lumbering Falls|林木瀑布|地|林木瀑布须横置进战场。\n{T}:加{G}或{U}。\n{2}{G}{U}:林木瀑布æˆä¸º3/3,绿è“åŒè‰²ï¼Œå…·è¾Ÿé‚ªå¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Lumberknot|木节妖|生物~树妖|辟邪 (此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\næ¯å½“一个生物死去时,在木节妖上放置一个+1/+1指示物。 +Lumengrid Augur||| +Lumengrid Drake|åšè¯†éƒ½é¾™å…½|生物~龙兽|飞行\n金技~当åšè¯†éƒ½é¾™å…½è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控三个或更多神器,将目标生物移回其拥有者手上。 +Lumengrid Gargoyle|åšè¯†éƒ½çŸ³åƒé¬¼|神器生物 ~石åƒé¬¼|飞行 +Lumengrid Sentinel|åšè¯†éƒ½å“¨å…µ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“一个神器在你的æ“控下进战场时,你å¯ä»¥æ¨ªç½®ç›®æ ‡æ°¸ä¹…物。 +Lumengrid Warden|åšè¯†éƒ½æŠ¤æŒå¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ| +Luminarch Ascension|辉侯腾扬|结界|在æ¯ä½å¯¹æ‰‹çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆå¹¶æœªå¤±åŽ»ç”Ÿå‘½å€¼ï¼Œä½ å¯ä»¥åœ¨è¾‰ä¾¯è…¾æ‰¬ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚ (伤害会导致失去生命。)\n{1}{W}:将一个4/4白色,具飞行异能的天使è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ åªèƒ½äºŽè¾‰ä¾¯è…¾æ‰¬ä¸Šæœ‰å››ä¸ªæˆ–更多探索指示物时起动此异能。 +Luminarch Aspirant|辉侯求索客|生物 ~人类ï¼åƒ§ä¾£|在你回åˆçš„战斗开始时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Luminate Primordial|明光原祖|生物~圣者|警戒\n当明光原祖进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï¼›åœ¨ç”±ä»–所æ“控的生物中选择至多一个目标生物,放é€è¯¥ç”Ÿç‰©ï¼Œä¸”该牌手获得等åŒäºŽå…¶åŠ›é‡çš„生命。 +Luminesce|辉光|瞬间|防止黑色和ï¼æˆ–红色æ¥æºäºŽæœ¬å›žåˆä¸­å°†é€ æˆçš„所有伤害。 +Luminescent Rain|辉光暴雨|瞬间|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ ä½ æ¯æ“控一个该类别的永久物,便获得2点生命。 +Luminous Angel||| +Luminous Bonds|光缕ç¦é”¢|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Luminous Broodmoth|ç¿å…‰å·¢è›¾|生物 ~昆虫|飞行\næ¯å½“一个由你æ“控且ä¸å…·é£žè¡Œå¼‚能的生物死去时,将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ªé£žè¡ŒæŒ‡ç¤ºç‰©ã€‚ +Luminous Guardian||| +Luminous Wake|ç¿å…‰è¡Œè¿¹|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物进行攻击或阻挡时,你获得4点生命。 +Lumithread Field|明缕力场|结界|由你æ“控的生物得+0/+1。\nå˜èº«{1}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Lunar Avenger|辉月å¤ä»‡è€…|神器生物~魔åƒ|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n从辉月å¤ä»‡è€…上移去一个+1/+1指示物:选择飞行,先攻,或是æ•æ·ï¼Œè¾‰æœˆå¤ä»‡è€…获得该异能直到回åˆç»“æŸã€‚ +Lunar Force|辉月之力|结界|当任一对手施放咒语时,牺牲辉月之力并å击该咒语。 +Lunar Frenzy|映月狂热|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+X/+0且获得先攻与践è¸å¼‚能。 +Lunar Mystic|辉月秘教徒|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放一个瞬间咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则抓一张牌。 +Lunar Rejection|月相拒斥|瞬间|贯通{3}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n将目标[狼或狼人]生物移回其拥有者手上。\n抓一张牌。 +Lunarch Inquisitors|月主会审判官|生物~ - 人类ï¼åƒ§ä¾£|当此生物转化为月主会审判官时,你å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œç›´åˆ°æœˆä¸»ä¼šå®¡åˆ¤å®˜ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Lunarch Mantle|月主会斗篷|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有「{1},牺牲一个永久物:此生物获得飞行异能直到回åˆç»“æŸã€‚〠+Lunk Errant|漫游呆瓜|生物~巨人ï¼æˆ˜å£«|æ¯å½“漫游呆瓜å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒä¾¿å¾—+1/+1且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Lupine Prototype|狼身原型|神器生物~狼ï¼ç»„构体|除éžæŸä½ç‰Œæ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œå¦åˆ™ç‹¼èº«åŽŸåž‹ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Lurching Rotbeast|è¹’è·šè…å…½|生物~çµä¿‘ï¼é‡Žå…½|循环{B}({B},弃掉此牌:抓一张牌。) +Lure|诱饵|结界~çµæ°”|结附于生物\n所有能够阻挡所结附之生物的生物皆须阻挡之。 +Lurebound Scarecrow|诱缚稻è‰äºº|神器生物~稻è‰äºº|于诱缚稻è‰äººè¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n当你未æ“控该色的永久物时,牺牲诱缚稻è‰äººã€‚ +Lurking Arynx|ä¼å‡»çŒ›çŒ|生物~猫ï¼é‡Žå…½|强横~{2}{G}:目标生物本回åˆä¸­è‹¥èƒ½é˜»æŒ¡ä¼å‡»çŒ›çŒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 +Lurking Automaton|ä¼å‡»æœºæ¢°å…½|神器生物~组构体|于你抽选ä¼å‡»æœºæ¢°å…½æ—¶å±•ç¤ºä¹‹ï¼Œå¹¶è®°ä¸‹æœ¬è½®æŠ½åœˆæ¬¡ä¸­åŒ…括ä¼å‡»æœºæ¢°å…½åœ¨å†…你已抽选的牌数。\nä¼å‡»æœºæ¢°å…½è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物,X为你替å称为ä¼å‡»æœºæ¢°å…½ä¹‹ç‰Œè®°ä¸‹çš„å„数字间之最大值。 +Lurking Chupacabra|ä¼å‡»å“æŸå¡å¸ƒæ‹‰|生物 ~野兽ï¼æƒŠæƒ§å…½|æ¯å½“一个由你æ“控的生物勘察时,目标由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ +Lurking Crocodile|ä¼å‡»é³„é±¼|生物~鳄鱼|嗜血1 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n海岛行者 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡) +Lurking Deadeye|ä¼å‡»ç¥žå°„手|生物 ~人类ï¼æ€æ‰‹|闪现\n当ä¼å‡»ç¥žå°„手进战场时,消ç­ç›®æ ‡æœ¬å›žåˆä¸­å—过伤害的生物。 +Lurking Evil||| +Lurking Green Dragon|ä¼å‡»ç»¿é¾™|生物 ~龙|飞行\n除éžé˜²å¾¡ç‰Œæ‰‹æ“控具飞行异能的生物,å¦åˆ™ä¼å‡»ç»¿é¾™ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚ +Lurking Informant|ä¼å‡»å‘Šå¯†äºº|生物~人类ï¼æµªå®¢|({U/B}å¯ç”¨{U}或{B}æ¥æ”¯ä»˜ã€‚)\n{2},{T}:检视目标牌手的牌库顶牌。 ä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽè¯¥ç‰Œæ‰‹çš„åŸå¢“场。 +Lurking Predators|潜ä¼æŽ é£Ÿè€…|结界|æ¯å½“一ä½å¯¹æ‰‹æ–½æ”¾å’’语时,展示你的牌库顶牌。 若该牌是生物牌,则将它放进战场。 è‹¥å¦ï¼Œåˆ™ä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ ç‰Œåº“底。 +Lurking Roper|ä¼å‡»æ ‘绳妖|生物 ~惊惧兽|ä¼å‡»æ ‘绳妖于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“你获得生命时,é‡ç½®ä¼å‡»æ ‘绳妖。 +Lurrus of the Dream-Den|梦巢猫魇路拉斯|传奇生物 ~猫ï¼æ¢¦é­‡|行侣~你起始套牌中å„永久物牌的总法术力费用å‡ä¸º2或更少。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n系命\n于你的æ¯ä¸ªå›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放一个总法术力费用等于或å°äºŽ2的永久物咒语。 +Lush Growth|富庶生长|结界~çµæ°”|地结界\nå—此结界的地是山脉,树林,也是平原。 +Lust for War|战争欲求|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œæˆ˜äº‰æ¬²æ±‚对该生物的æ“控者造æˆ3点伤害。\n所结附的生物æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Lutri, the Spellchaser|é€å’’ç­çµæ‹‰ç¿ |传奇生物 ~元素ï¼æ°´ç­|行侣~你起始套牌中å„éžåœ°ç‰Œçš„å称å‡ä¸ç›¸åŒã€‚(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n闪现\n当é€å’’ç­çµæ‹‰ç¿ è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒæ˜¯ç”±ä½ æ–½æ”¾ï¼Œåˆ™å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Lux Artillery|光映炮|神器|æ¯å½“你施放神器生物咒语时,它获得辉映异能。(用过几ç§é¢œè‰²çš„法术力æ¥æ–½æ”¾å®ƒï¼Œå…¶è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ç”±ä½ æ“控的神器和生物上总共有三å个或更多个指示物,则光映炮å‘æ¯ä½å¯¹æ‰‹å„造æˆ10点伤害。 +Lux Cannon|光贯炮|神器|{T}:在光贯炮上放置一个充电指示物。\n{T},从光贯炮上移去三个充电指示物:消ç­ç›®æ ‡æ°¸ä¹…物。 +Luxa River Shrine|ç½—å¤æ²³ç¥­ç¥ |神器|{1},{T}:你获得1点生命。在罗å¤æ²³ç¥­ç¥ ä¸Šæ”¾ç½®ä¸€ä¸ªçŸ³ç –指示物。\n{T}:你获得2点生命。åªèƒ½äºŽç½—å¤æ²³ç¥­ç¥ ä¸Šæœ‰ä¸‰ä¸ªæˆ–更多石砖指示物时起动此异能。 +Luxior, Giada's Gift|å‰å¨…妲赠礼仙光剑|传奇神器 ~武具|佩带此武具的生物上æ¯æœ‰ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+1。\n佩带此武具的永久物ä¸æ˜¯é¹æ´›å®¢ï¼Œä¸”é¢å¤–具有生物此类别。(它的忠诚异能ä»èƒ½èµ·åŠ¨ã€‚)\n佩带é¹æ´›å®¢{1}\n佩带{3} +Luxurious Libation|惬æ„é…©é…Š|瞬间|目标生物得+X/+X直到回åˆç»“æŸã€‚派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ +Luxury Suite|奢åŽåŒ…厢|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™å¥¢åŽåŒ…厢须横置进战场。\n{T}:加{B}或{R}。 +Lychguard|巫妖å«å£«|神器生物 ~太空死çµ|守护程åºï½ž{3}{B},牺牲巫妖å«å£«ï¼šå°†æ‰€æœ‰ä¼ å¥‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Lyev Decree|徕夫è£å†³|法术|拘留至多两个目标由对手æ“控的生物。(直到你的下一个回åˆï¼Œè¿™äº›ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) +Lyev Skyknight|徕夫空骑士|生物 ~人类ï¼éª‘士|飞行\n当徕夫空骑士进战场时,拘留目标由对手æ“控的éžåœ°æ°¸ä¹…物。(直到你的下一个回åˆï¼Œè¯¥æ°¸ä¹…物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) +Lymph Sliver|淋巴裂片妖|生物 ~裂片妖|所有裂片妖生物具有抵å—1。(如果æŸæ¥æºå°†å¯¹ä»»ä¸€è£‚片妖造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸­çš„1点。) +Lynde, Cheerful Tormentor|愉悦é™è¯…师ç³è»|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|死触\næ¯å½“一个诅咒从战场进入你的åŸå¢“场,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žæˆ˜åœºå¹¶è´´é™„于你。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè´´é™„于你的诅咒贴附到你的一ä½å¯¹æ‰‹ã€‚若你如此作,则抓两张牌。 +Lyra Dawnbringer|黎明使者莱拉|传奇生物 ~天使|飞行,先攻,系命\n由你æ“控的其他天使得+1/+1且具有系命异能。 +Lys Alana Bowmaster|黎撒拉那弓队长|生物 ~妖精ï¼å¼“箭手|延势\næ¯å½“你施放妖精咒语时,你å¯ä»¥ä½¿é»Žæ’’拉那弓队长对目标具飞行异能的生物造æˆ2点伤害。 +Lys Alana Huntmaster|黎撒拉那领猎人|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“你施放妖精咒语时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Lys Alana Scarblade|黎撒拉那划疤客|生物 ~妖精ï¼æ€æ‰‹|{T},弃一张妖精牌:目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的妖精数é‡ã€‚ +Lyzolda, the Blood Witch|血腥法术师莱ä½å¦²|传奇生物~人类ï¼åƒ§ä¾£|{2},牺牲一个生物:若所牺牲的生物为红色,则血腥法术师莱ä½å¦²å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 若所牺牲的生物为黑色,则抓一张牌。 +Lórien Revealed|æ­çŽ°ç½—ç‘žæ©|法术|抓三张牌。\n循环海岛{1}({1},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æµ·å²›ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Ma Chao, Western Warrior|Ma Chao, Western Warrior|| +Maalfeld Twins|玛费尔åŒèº«|生物 ~çµä¿‘|当玛费尔åŒèº«æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Macabre Mockery|亵渎亡者|瞬间|将目标生物牌在你的æ“控下从对手的åŸå¢“场放进战场。直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+0且获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Macabre Waltz|亡者åŽå°”滋|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Mace of the Valiant|勇者战锤|神器 ~武具|佩带此武具的生物具有警戒异能,且勇者战锤上æ¯æœ‰ä¸€ä¸ªå……电指示物,它便得+1/+1。\næ¯å½“一个生物在你的æ“控下进战场时,在勇者战锤上放置一个充电指示物。\n佩带{3} +Macetail Hystrodon|刺尾豪猪巨兽|生物 ~野兽|先攻,æ•æ·\n循环{3}({3},弃掉此牌:抓一张牌。) +Machinate|图谋|瞬间|检视你牌库顶上的X张牌,X为由你æ“控的神器数é‡ã€‚ 将其中一张牌置于你的手上,并将其它的牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Machine God's Effigy|机械神肖åƒ|神器|ä½ å¯ä»¥ä½¿æœºæ¢°ç¥žè‚–åƒå½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒæ˜¯ç¥žå™¨ï¼Œä¸”具有「{T}:加{U}。ã€(它ä¸æ˜¯ç”Ÿç‰©ã€‚)\n{T}:加{U}。 +Machine Over Matter|械胜于物|瞬间|如果你æ“控神器生物,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Mad Auntie|疯癫大婶|生物~精çµï¼ç¥­å¸ˆ|由你æ“控的其它精çµç”Ÿç‰©å¾—+1/+1。\n{T}:é‡ç”Ÿå¦ä¸€ä¸ªç›®æ ‡ç²¾çµã€‚ +Mad Dog||| +Mad Prophet|疯狂先知|生物~人类ï¼ç¥­å¸ˆ|æ•æ·\n{T},弃一张牌:抓一张牌。 +Mad Ratter|养鼠狂鬼|生物 ~鬼怪|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出两个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ã€‚ +Madblind Mountain|盲乱山脉|地~山脉|({T}:加{R}到你的法术力池中。)\n盲乱山脉须横置进场。\n{R},{T}:将你的牌库洗牌。 ä½ åªå¯ä»¥äºŽä½ æ“控两个或更多红色永久物时使用此异能。 +Madcap Experiment|é²èŽ½å®žéªŒ|法术|从你牌库顶开始展示牌,直到你展示出一张神器牌为止。将该牌放进战场,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。é²èŽ½å®žéªŒå¯¹ä½ é€ æˆç­‰åŒäºŽä»¥æ­¤æ³•æ‰€å±•ç¤ºä¹‹ç‰Œæ•°é‡çš„伤害。 +Madcap Skills|é²èŽ½æŠ€è‰º|结界~çµæ°”|结附于生物\n所结附的生物得+3/+0且具有å¨æ…‘异能。 +Maddening Cacophony|致狂æ‚音|法术|增幅{3}{U}\næ¯ä½å¯¹æ‰‹å„磨八张牌。如果此咒语已增幅,则改为æ¯ä½å¯¹æ‰‹å„磨其牌库一åŠæ•°é‡çš„牌,å°æ•°ç‚¹åŽè¿›ä½ã€‚ +Maddening Hex|癫狂巫咒|结界 ~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“所结附的牌手施放éžç”Ÿç‰©å’’语时,你掷一颗d6。癫狂巫咒对该牌手造æˆç­‰åŒäºŽæŽ·éª°ç»“果的伤害。然åŽä½ éšæœºé€‰æ‹©å¦ä¸€ä½å¯¹æ‰‹å¹¶å°†ç™«ç‹‚巫咒贴附于其上。 +Madrush Cyclops|盲冲独眼巨人|生物~独眼巨人ï¼æˆ˜å£«|由你æ“控的生物具有æ•æ·å¼‚能。 +Maelstrom Archangel|涡心大天使|生物 ~天使|飞行\næ¯å½“涡心大天使对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªå’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Maelstrom Colossus|涡心巨åƒ|神器生物 ~魔åƒ|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) +Maelstrom Djinn|涡å·å·¨çµ|生物~巨çµ|飞行\nå˜èº«{2}{U}\n当涡å·å·¨çµç¿»å›žæ­£é¢æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ä¸”它获得消é€ã€‚ (在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) +Maelstrom Muse|涡心缪æ€|生物 ~巨çµï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“涡心缪æ€æ”»å‡»æ—¶ï¼Œä½ æœ¬å›žåˆä¸­æ–½æ”¾çš„下一个瞬间或法术咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为于此异能结算时涡心缪æ€çš„力é‡ã€‚ +Maelstrom Nexus|涡心连结点|结界|ä½ æ¯å›žåˆä¸­æ–½æ”¾çš„第一个咒语具有倾曳异能。(当你施放你的第一个咒语时,从你牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”该咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Maelstrom Pulse|涡心鼓动|法术|消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物以åŠæ‰€æœ‰è¯¥å称的其他永久物。 +Maelstrom Wanderer|涡心漫游怪|传奇生物 ~元素|由你æ“控的生物具有æ•æ·å¼‚能。\n倾曳,倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。然åŽå†ä½œä¸€æ¬¡ã€‚) +Maestros Ascendancy|ç»è‰ºç›Ÿéœ¸æƒ|结界|仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放一个瞬间或法术咒语,但在其他费用以外,还须牺牲一个生物。如果以此法施放的咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚ +Maestros Charm|ç»è‰ºç›ŸæŠ¤ç¬¦|瞬间|选择一项~\n•检视你牌库顶的五张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。\n•æ¯ä½å¯¹æ‰‹å„失去3点生命且你获得3点生命。\n•ç»è‰ºç›ŸæŠ¤ç¬¦å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。 +Maestros Confluence|ç»è‰ºç›Ÿäº¤ä¼š|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•将目标å•è‰²çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。\n•目标生物得-3/-3直到回åˆç»“æŸã€‚\n•煽惑由目标牌手æ“控的æ¯ä¸ªç”Ÿç‰©ã€‚ +Maestros Diabolist|ç»è‰ºç›Ÿå´‡é­”者|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|死触,æ•æ·\næ¯å½“ç»è‰ºç›Ÿå´‡é­”者攻击时,若你未æ“控魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºå·²æ¨ªç½®ä¸”正进行攻击,且具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。〠+Maestros Initiate|ç»è‰ºç›Ÿæ–°æ‰‹|生物 ~人类ï¼å¸‚æ°‘|{4}{U/R},从你的åŸå¢“场放é€ç»è‰ºç›Ÿæ–°æ‰‹ï¼šæŠ“两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Maestros Theater|ç»è‰ºç›Ÿå‰§åœº|地|当ç»è‰ºç›Ÿå‰§åœºè¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚当你如此作时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„海岛,沼泽或山脉牌,将之横置放进战场,然åŽæ´—牌且你获得1点生命。 +Maga, Traitor to Mortals|生çµå›å¾’祸我|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|生çµå›å¾’祸我进场时,上é¢æœ‰X个+1/+1指示物。\n当祸我进场时,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,目标牌手便失去1点生命。 +Magda, Brazen Outlaw|莽勇狂徒玛格妲|传奇生物 ~矮人ï¼ç‹‚战士|由你æ“控的其他矮人得+1/+0。\næ¯å½“一个由你æ“控的矮人æˆä¸ºæ¨ªç½®æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚\n牺牲五个çå®ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç¥žå™¨æˆ–龙牌,将该牌放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Mage Duel|法师决斗|法术|如果你本回åˆä¸­æ–½æ”¾è¿‡å…¶ä»–瞬间或法术咒语,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n目标由你æ“控的生物得+1/+2直到回åˆç»“æŸã€‚然åŽå®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Mage Hunter|猎法妖|生物 ~惊惧兽|æ¯å½“任一对手施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,其失去1点生命。 +Mage Hunters' Onslaught|猎法妖猛攻|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚\n本回åˆä¸­ï¼Œæ¯å½“一个生物进行阻挡时,其æ“控者失去1点生命。 +Mage Slayer|屠法刃|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,它对所攻击的牌手或é¹æ´›å®¢é€ æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\n佩带{3} +Mage's Attendant|法师éšå‘˜|生物 ~猫ï¼æµªå®¢|当法师éšå‘˜è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1è“色法术师è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「{1},牺牲此生物:除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{1},å¦åˆ™å击之。〠+Mage's Guile||| +Mage-Ring Bully|法师环塔æ¶éœ¸|生物~人类ï¼æˆ˜å£«|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)法师环塔æ¶éœ¸æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Mage-Ring Network|法师环塔魔力网|地|{T}:加{1}到你的法术力池中。{1},{T}:在法师环塔魔力网上放置一个储è—指示物。{T},从法师环塔魔力网上移去X个储è—指示物:加{X}到你的法术力池中。 +Mage-Ring Responder|法师环塔守å«|神器生物~魔åƒ|法师环塔守å«äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚{7}:é‡ç½®æ³•å¸ˆçŽ¯å¡”守å«ã€‚æ¯å½“法师环塔守å«æ”»å‡»æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物造æˆ7点伤害。 +Magebane Armor|克法甲|神器~武具|佩带此武具的生物得+2/+4且失去飞行异能。\n防止将对佩带此武具的生物造æˆä¹‹æ‰€æœ‰éžæˆ˜æ–—伤害。\n佩带{2} ({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Magefire Wings|法焰翼|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+0并具有飞行异能。 +Mages' Contest||| +Magewright's Stone|领法师之石|神器|{1},{T}:é‡ç½®å…·æœ‰èµ·åŠ¨å¼å¼‚能的目标生物,且此异能之费用必须包括{T}。 +Maggot Carrier||| +Magic Missile|魔法飞弹|法术|此咒语ä¸èƒ½è¢«å击。\n魔法飞弹对任æ„一个,两个或三个目标造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。 +Magical Hack||| +Magister Sphinx|范师å²èŠ¬æ–¯|神器生物 ~å²èŠ¬æ–¯|飞行\n当范师å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹çš„总生命æˆä¸º10。 +Magister of Worth|å“格范师|生物 ~天使|飞行\n议定~当å“格范师进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「æ©å…¸ã€æˆ–「定罪ã€ã€‚è‹¥æ©å…¸ç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ¯ä½ç‰Œæ‰‹å„将其åŸå¢“场中所有生物牌移回战场。若定罪票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æ¶ˆç­å“格范师以外的所有生物。 +Magistrate's Scepter|执政官的æƒæ–|神器|{4},{T}:在执政官的æƒæ–上放置一个充电指示物。\n{T},从执政官的æƒæ–上移去三个充电指示物:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Magma Burst||| +Magma Giant|岩浆巨人|生物~巨人|当岩浆巨人进场时,它对æ¯ä¸ªç”Ÿç‰©ä¸Žæ¯ä½ç‰Œæ‰‹é€ æˆ2点伤害。 +Magma Hellion|岩浆地狱兽|生物 ~地狱兽|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{6}。)\nè·µè¸ï¼Œæ•æ· +Magma Jet|岩浆飞射|瞬间|岩浆飞射对目标生物或牌手造æˆ2点伤害。\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) +Magma Opus|至炫熔彩|瞬间|至炫熔彩对任æ„æ•°é‡çš„目标造æˆå…±4点伤害,你å¯ä»¥ä»»æ„分é…。横置两个目标永久物。派出一个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚抓两张牌。\n{U/R}{U/R},弃掉至炫熔彩:派出一个çå®è¡ç”Ÿç‰©ã€‚ +Magma Phoenix|岩浆凤凰|生物~凤凰|飞行\n当岩浆凤凰从战场进入åŸå¢“场时,它对æ¯ä¸ªç”Ÿç‰©å’Œç‰Œæ‰‹å„造æˆ3点伤害。\n{3}{R}{R}:将岩浆凤凰从你的åŸå¢“场移回你手上。 +Magma Pummeler|岩浆猛击çµ|生物 ~元素|岩浆猛击çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。\n如果岩浆猛击çµäºŽå…¶ä¸Šæœ‰+1/+1指示物时将å—到伤害,则防止该伤害,并从其上移去等é‡çš„+1/+1指示物。当以此法从岩浆猛击çµä¸Šç§»åŽ»ä¸€ä¸ªæˆ–数个指示物时,它对任æ„一个目标造æˆç­‰é‡çš„伤害。 +Magma Rift|岩浆裂å£|法术|牺牲一个地,以作为施放岩浆裂å£çš„é¢å¤–费用。\n岩浆裂å£å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。 +Magma Sliver||| +Magma Spray|岩浆喷散|瞬间|岩浆喷散对目标生物造æˆ2点伤害。 若该生物于本回åˆä¸­å°†è¢«ç½®å…¥åŸå¢“场,则改为将它移出对战。 +Magma Vein||| +Magmaquake|岩浆暴震|瞬间|岩浆暴震对æ¯ä¸ªé¹æ´›å®¢ä¸Žæ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 +Magmaroth|岩浆洛斯|生物~元素|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å²©æµ†æ´›æ–¯ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。\næ¯å½“你施放éžç”Ÿç‰©å’’语时,从岩浆洛斯上移去一个-1/-1指示物。 +Magmatic Channeler|岩浆è”能师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ åŸå¢“场中有四张或更多瞬间和ï¼æˆ–法术牌,岩浆è”能师便得+3/+1。\n{T},弃一张牌:放é€ä½ ç‰Œåº“顶的两张牌,然åŽé€‰æ‹©å…¶ä¸­ä¸€å¼ ã€‚本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Magmatic Chasm|岩浆裂谷|法术|ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Magmatic Core|岩浆核心|结界|累积维æŒ{1}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n在你的回åˆç»“æŸæ—¶ï¼Œå²©æµ†æ ¸å¿ƒå¯¹ä»»æ„æ•°é‡çš„目标生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…ï¼›X为岩浆核心上å²æœˆæŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚ +Magmatic Force|岩浆元气兽|生物 ~元素|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œå²©æµ†å…ƒæ°”兽对任æ„一个目标造æˆ3点伤害。 +Magmatic Galleon|岩浆巨帆船|神器 — 载具|当岩浆巨帆船进战场时,它å‘目标由对手æ“控的生物造æˆ5点伤害。\næ¯å½“由对手æ“控的一个或数个生物å—到过é‡çš„éžæˆ˜æ–—伤害时,你派出一个çå®è¡ç”Ÿç‰©ã€‚\næ­è½½2 +Magmatic Insight|岩浆洞察|法术|弃一张地牌,以作为施放岩浆洞察的é¢å¤–费用。抓两张牌。 +Magmatic Sinkhole|熔岩地陷|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n熔岩地陷对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。 +Magmatic Sprinter|岩浆疾步客|生物 ~éžç‘žäººï¼æˆ˜å£«|æ•æ·\n当岩浆疾步客进战场时,在目标由你æ“控的神器或生物上放置两个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžä½ ä»Žå²©æµ†ç–¾æ­¥å®¢ä¸Šç§»åŽ»ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œå¦åˆ™å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Magmaw|岩浆喉|生物~元素|{1},牺牲一个éžåœ°æ°¸ä¹…物:岩浆喉对目标生物或牌手造æˆ1点伤害。 +Magnanimous Magistrate|宽å®æ‰§æ”¿å®˜|生物 ~人类ï¼å‚è°‹|宽å®æ‰§æ”¿å®˜è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰äº”个å…难指示物。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,若它的法术力值等于或大于1,则你å¯ä»¥ä»Žå®½å®æ‰§æ”¿å®˜ä¸Šç§»åŽ»ç­‰é‡çš„å…难指示物。若你如此作,则将该牌在其拥有者的æ“控下移回战场。 +Magnetic Flux|ç£æžå˜å¼‚|瞬间|由你æ“控的神器生物获得飞行异能直到回åˆç»“æŸã€‚ +Magnetic Mine|ç£åŠ›åœ°é›·|神器|æ¯å½“å¦ä¸€ä¸ªç¥žå™¨ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,ç£åŠ›åœ°é›·å¯¹è¯¥ç¥žå™¨çš„æ“控者造æˆ2点伤害。 +Magnetic Theft|ç£åŠ›çªƒå–|瞬间|将目标武具装备在目标生物上。(武具的æ“控æƒå¹¶æœªæ”¹å˜) +Magnifying Glass|放大镜|神器|{T}:加{C}。\n{4},{T}:探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) +Magnigoth Sentry|马尼å¤æ–¯å“¨å«|生物 ~树妖|延势 +Magnigoth Treefolk||| +Magnivore|噬咒兽|生物~拉高耶夫|æ•æ·ï¼ˆä½ æ“控此生物的该回åˆä¸­ï¼Œå®ƒä¾¿å¯ä»¥æ”»å‡»ï¼‰\n噬咒兽的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中法术牌的数é‡ã€‚ +Magnus the Red|红魔马格努斯|传奇生物 ~æ¶é­”ï¼åŽŸä½“|飞行\n异界之力~你æ¯æ“控一个è¡ç”Ÿç”Ÿç‰©ï¼Œä½ æ–½æ”¾çš„瞬间与法术咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n马格努斯之刃~æ¯å½“红魔马格努斯对任一牌手造æˆæˆ˜æ–—伤害时,派出一个3/3红色åŽè£”è¡ç”Ÿç”Ÿç‰©ã€‚ +Magosi, the Waterveil|水帘马格西|地|水帘马格西须横置进战场。\n{T}:加{U}到你的法术力池中。\n{U},{T}:在水帘马格西上放置一个亘å¤æŒ‡ç¤ºç‰©ã€‚ 略过你的下个回åˆã€‚\n{T},从水帘马格西上移去一个亘å¤æŒ‡ç¤ºç‰©å¹¶å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上:在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Magus of the Abyss|深渊贤者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹é€‰æ‹©ç›®æ ‡ç”±å…¶æ“控且éžç¥žå™¨çš„生物。消ç­è¯¥ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚ +Magus of the Arena|斗技场贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{3},{T}:横置由你æ“控的目标生物,与由对手选择ã€ä¸”由其æ“控的目标生物。 这两个生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。 +Magus of the Balance|å‡åŠ¿è´¤è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{4}{W},{T},牺牲å‡åŠ¿è´¤è€…:æ¯ä½ç‰Œæ‰‹å„选择若干由其æ“控的地,其数é‡ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹ä¸­æ“控地最少之牌手的地数é‡ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™çš„地。牌手也以此法弃牌与牺牲生物。 +Magus of the Bazaar|市集贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:抓两张牌,然åŽå¼ƒä¸‰å¼ ç‰Œã€‚ +Magus of the Bridge|渡桥贤者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物从战场进入你的åŸå¢“场时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n当一个生物从战场进入对手的åŸå¢“场时,放é€æ¸¡æ¡¥è´¤è€…。 +Magus of the Candelabra|烛å°è´¤è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{X},{T}:é‡ç½®X个目标地。 +Magus of the Coffers|金库贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{2},{T}:你æ¯æ“控一个沼泽,便加{B}到你的法术力池中。 +Magus of the Disk|崇碟贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|崇碟贤者须横置进场。\n{1},{T}:消ç­æ‰€æœ‰ç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œä¸Žç»“界。 +Magus of the Future|å°†æ¥è´¤è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用地和施放咒语。 +Magus of the Jar|崇瓶贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{T},牺牲崇瓶贤者:æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œé¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œå¹¶æŠ“七张牌。 在回åˆç»“æŸæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œï¼Œå¹¶å°†ä»–以此法移出对战的牌移回其手上。 +Magus of the Library|图书馆贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:加{1}到你的法术力池中。\n{T}:抓一张牌。 ä½ åªå¯ä»¥äºŽä½ æ­£å¥½æœ‰ä¸ƒå¼ æ‰‹ç‰Œæ—¶ä½¿ç”¨æ­¤å¼‚能。 +Magus of the Mirror|崇镜贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|{T},牺牲崇镜贤者:与目标对手交æ¢æ€»ç”Ÿå‘½ã€‚ ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 +Magus of the Moat|护城河贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|ä¸å…·é£žè¡Œå¼‚能的生物ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚ +Magus of the Moon|红月贤者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|éžåŸºæœ¬åœ°éƒ½æ˜¯å±±è„‰ã€‚ +Magus of the Order|秩åºè´¤è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{G},{T},牺牲秩åºè´¤è€…å’Œå¦ä¸€ä¸ªç»¿è‰²ç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç»¿è‰²ç”Ÿç‰©ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Magus of the Scroll|å·è½´è´¤è€…|生物~人类ï¼æ³•æœ¯å¸ˆ|{3},{T}:说出一个牌å。 从你手上éšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ è‹¥å称相åŒï¼Œåˆ™å·è½´è´¤è€…对目标生物或牌手造æˆ2点伤害。 +Magus of the Tabernacle|大礼拜堂贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|所有生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{1},å¦åˆ™ç‰ºç‰²æ­¤ç”Ÿç‰©ã€‚〠+Magus of the Unseen||| +Magus of the Vineyard|藤蔓园贤者|生物~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹æˆ˜æ–—å‰çš„行动阶段开始时,加{G}{G}到该牌手的法术力池中。 +Magus of the Wheel|崇轮贤者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1}{R},{T},牺牲崇轮贤者:æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œï¼Œç„¶åŽå„抓七张牌。 +Magus of the Will|æ„志贤者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{B},{T},放é€æ„志贤者:直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地和施放咒语。本回åˆä¸­ï¼Œå¦‚æžœæŸç‰Œå°†ä»Žä»»ä½•åŒºåŸŸç½®å…¥ä½ çš„åŸå¢“场,则改为放é€è¯¥ç‰Œã€‚ +Mahadi, Emporium Master|货棚è€æ¿é©¬å“ˆè¿ª|传奇生物 ~猫ï¼é­”鬼|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæœ¬å›žåˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚ +Mahamoti Djinn|神ç¯å·¨çµ|生物~巨çµ|飞行 +Maja, Bretagard Protector|碧塔嘉å«å£«çŽ›å¨…|传奇生物 ~人类ï¼æˆ˜å£«|由你æ“控的其他生物得+1/+1。\næ¯å½“一个地在你的æ“控下进战场时,派出一个1/1白色人类ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Majestic Auricorn|å¨ä»ªé‡‘角兽|生物 ~独角兽|åˆå˜{3}{W}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n警戒\næ¯å½“此生物åˆå˜æ—¶ï¼Œä½ èŽ·å¾—4点生命。 +Majestic Genesis|å¨ä¸¥åˆ›ç”Ÿ|法术|展示你牌库顶的X张牌,X为战场上或统帅区内由你拥有之指挥官中的最大法术力值。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„永久物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Majestic Heliopterus|庄严旭翼龙|生物 ~æé¾™|飞行\næ¯å½“庄严旭翼龙攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的æ龙获得飞行异能直到回åˆç»“æŸã€‚ +Majestic Metamorphosis|庄严异å˜|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç¥žå™¨æˆ–生物æˆä¸º4/4天使神器生物且获得飞行异能。\n抓一张牌。 +Majestic Myriarch|å¨ä¸¥ä¸‡å…½çŽ‹|生物~盖美拉|å¨ä¸¥ä¸‡å…½çŽ‹çš„力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ä¹‹ä¸¤å€ã€‚\n在æ¯æ¬¡æˆ˜æ–—开始时,若æŸä¸ªç”±ä½ æ“控的生物具有飞行异能,则å¨ä¸¥ä¸‡å…½çŽ‹èŽ·å¾—飞行异能直到回åˆç»“æŸï¼›ä¸”先攻ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ã€è·µè¸ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚ +Major Teroh||| +Make Disappear|人间消失|瞬间|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。)\n除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。 +Make Mischief|魔鬼æ¶æˆ|法术|魔鬼æ¶æˆå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。将一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「当此生物死去时,它对目标生物或牌手造æˆ1点伤害。〠+Make Obsolete|将其淘汰|瞬间|由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Make Your Mark|ç•™å于世|瞬间|目标生物得+1/+0直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œå½“该生物死去时,派出一个3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Make a Stand|奋勇抗敌|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) +Make a Wish|许愿|法术|éšæœºå°†ä¸¤å¼ ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Make an Example|以儆效尤|法术|æ¯ä½å¯¹æ‰‹å„将由其æ“控的生物分æˆä¸¤å †ã€‚你为æ¯ä½å¯¹æ‰‹å„从其牌堆中选择一堆。æ¯ä½å¯¹æ‰‹å„牺牲该中选牌堆里的生物。(牌堆å¯ä»¥æ˜¯ç©ºçš„。) +Makeshift Battalion|æ‚牌大队|生物 ~人类ï¼å£«å…µ|æ¯å½“æ‚牌大队与至少两个其他生物攻击时,在æ‚牌大队上放置一个+1/+1指示物。 +Makeshift Mannequin|å˜å¦†å‡æ¨¡|瞬间|将目标生物牌从你的åŸå¢“场移回场上,且上é¢æœ‰ä¸€ä¸ªå‡æ¨¡æŒ‡ç¤ºç‰©ã€‚ åªè¦è¯¥ç”Ÿç‰©ä¸Šæœ‰å‡æ¨¡æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å…·æœ‰ã€Œå½“此生物æˆä¸ºå’’语或异能的目标时,将它牺牲。〠+Makeshift Mauler|代用è™æ€å…½|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|从你的åŸå¢“场中放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。 +Makeshift Munitions|代用军ç«|结界|{1},牺牲一个神器或生物:代用军ç«å¯¹ä»»æ„一个目标造æˆ1点伤害。 +Makindi Aeronaut|马钦迪空行师|生物~寇æ—ï¼æ–¥å€™ï¼ä¼™ä¼´|飞行 +Makindi Griffin|马钦迪狮鹫|生物~狮鹫|飞行 +Makindi Mesas|马钦迪高地|地|马钦迪高地须横置进战场。\n{T}:加{W}。\n法术\n{3}{W}{W} +Makindi Ox|马钦迪牛|生物 ~牛|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,横置目标由对手æ“控的生物。 +Makindi Patrol|马钦迪巡侦员|生物~人类ï¼éª‘士ï¼ä¼™ä¼´|奋扬~æ¯å½“马钦迪巡侦员或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得警戒异能直到回åˆç»“æŸã€‚ +Makindi Shieldmate|马钦迪护盾手|生物~寇æ—ï¼å£«å…µï¼ä¼™ä¼´|守军\næ¯å½“马钦迪护盾手或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨é©¬é’¦è¿ªæŠ¤ç›¾æ‰‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Makindi Sliderunner|马钦迪崩袭兽|生物~野兽|è·µè¸åœ°è½ï½žæ¯å½“一个地在你的æ“控下进战场时,马钦迪崩袭兽得+1/+1直到回åˆç»“æŸã€‚ +Makindi Stampede|马钦迪狂奔|法术|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n地\n{T}:加{W}。 +Malach of the Dawn|黎明神使|生物~天使|飞行\n{W}{W}{W}:é‡ç”Ÿé»Žæ˜Žç¥žä½¿ã€‚ +Malachite Golem||| +Malakir Blood-Priest|马拉奇血僧|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|当马拉奇血僧进战场时,æ¯ä½å¯¹æ‰‹å„失去X点生命,且你获得X点生命,X为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Malakir Bloodwitch|马拉奇血祭师|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|飞行,å白ä¿æŠ¤\n当马拉奇血祭师进战场时,æ¯ä½å¯¹æ‰‹å„失去等åŒäºŽç”±ä½ æ“控之å¸è¡€é¬¼æ•°é‡çš„生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 +Malakir Cullblade|马拉奇汰锋手|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|æ¯å½“一个由对手æ“控的生物死去时,在马拉奇汰锋手上放置一个+1/+1指示物。 +Malakir Familiar|马拉奇佣兽|生物~è™è |飞行,死触æ¯å½“你获得生命时,马拉奇佣兽得+1/+1直到回åˆç»“æŸã€‚ +Malakir Mire|马拉奇泥沼|地|马拉奇泥沼须横置进战场。\n{T}:加{B}。\n瞬间\n{B} +Malakir Rebirth|马拉奇å†ç”Ÿ|瞬间|选择目标生物。你失去2点生命。直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©èŽ·å¾—「当此生物死去时,将它在其拥有者的æ“控下横置移回战场。ã€\n地\n{T}:加{B}。 +Malakir Soothsayer|马拉奇预言家|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:你抓一张牌且你失去1点生命。 +Malamet Battle Glyph|è±¹æ—战符文|法术|选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果该由你æ“控的生物是于本回åˆè¿›æˆ˜åœºï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。然åŽè¿™äº›ç”Ÿç‰©äº’斗。 +Malamet Brawler|好斗豹æ—|生物 — 猫ï¼æˆ˜å£«|æ¯å½“好斗豹æ—攻击时,目标进行攻击的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Malamet Scythe|è±¹æ—战镰|神器 — 武具|闪现\n当豹æ—战镰进战场时,将它贴附在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+2。\n佩带{4}({4}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Malamet Veteran|è±¹æ—è€å…µ|生物 — 猫ï¼æˆ˜å£«|è·µè¸\nè½åŸ4~æ¯å½“è±¹æ—è€å…µæ”»å‡»æ—¶ï¼Œè‹¥ä½ åŸå¢“场中有四张或更多永久物牌,则在目标生物上放置一个+1/+1指示物。 +Malamet War Scribe|è±¹æ—战刻匠|生物 — 猫ï¼æˆ˜å£«|当豹æ—战刻匠进战场时,由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚ +Malanthrope|马兰脑虫|生物 ~泰伦虫æ—|飞行\n饱食亡者~当马兰脑虫进战场时,放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿åœ¨é©¬å…°è„‘虫上放置一个+1/+1指示物。 +Malcator's Watcher|麻å¡ç‰¹çš„看守械|神器生物 ~éžç‘žäººï¼å¥´å…½|飞行,警戒\n当麻å¡ç‰¹çš„看守械死去时,抓一张牌。 +Malcator, Purity Overseer|纯净ç£ç†éº»å¡ç‰¹|传奇生物 ~éžç‘žäººï¼è±¡ï¼æ³•æœ¯å¸ˆ|当纯净ç£ç†éº»å¡ç‰¹è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3无色éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ä¸‰ä¸ªæˆ–更多神器在你的æ“控下进战场,则派出一个3/3无色éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Malcolm, Alluring Scoundrel|迷声æ¶æ£é©¬ç§‘姆|传奇生物 — å¡žè¿žï¼æµ·ç›—|闪现\n飞行\næ¯å½“迷声æ¶æ£é©¬ç§‘姆对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置一个åˆéŸµæŒ‡ç¤ºç‰©ã€‚抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果马科姆上有四个或更多åˆéŸµæŒ‡ç¤ºç‰©ï¼Œåˆ™ä½ å¯ä»¥æ–½æ”¾æ‰€å¼ƒä¹‹ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Malcolm, Keen-Eyed Navigator|é”目领航员马科姆|传奇生物 ~塞连ï¼æµ·ç›—|飞行\næ¯å½“由你æ“控的一个或数个海盗å‘对手造æˆä¼¤å®³æ—¶ï¼Œæ¯æœ‰ä¸€ä½å—到伤害的对手,你便派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Malefic Scythe|凶邪镰刀|神器 ~武具|凶邪镰刀进战场时上é¢æœ‰ä¸€ä¸ªçµé­‚指示物。\n凶邪镰刀上æ¯æœ‰ä¸€ä¸ªçµé­‚指示物,佩带此武具的生物便得+1/+1。\næ¯å½“佩带此武具的生物死去时,在凶邪镰刀上放置一个çµé­‚指示物。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Malevolent Awakening||| +Malevolent Noble|æ¶æ¯’è´µæ—|生物 ~人类ï¼è´µæ—|{2},牺牲一个神器或å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨æ¶æ¯’è´µæ—上放置一个+1/+1指示物。 +Malevolent Whispers|æ¶æ¯’低语|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+0且获得æ•æ·å¼‚能。\n疯魔{3}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Malevolent Witchkite|æ¶æ¯’残è™å·«|生物 — é¾™ï¼é‚ªæœ¯å¸ˆ|飞行\n当æ¶æ¯’残è™å·«è¿›æˆ˜åœºæ—¶ï¼Œç‰ºç‰²ä»»æ„æ•°é‡çš„神器,结界和ï¼æˆ–è¡ç”Ÿç‰©ï¼Œç„¶åŽæŠ“ç­‰é‡çš„牌。 +Malfegor|墨éžè‘›|传奇生物~æ¶é­”ï¼é¾™|飞行\n当墨éžè‘›è¿›åœºæ—¶ï¼Œå¼ƒæŽ‰ä½ çš„手牌。 æ¯ä»¥æ­¤æ³•å¼ƒæŽ‰ä¸€å¼ ç‰Œï¼Œæ¯ä½å¯¹æ‰‹ä¾¿ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ +Malfunction|失çµ|结界~çµæ°”|结附于神器或生物\n当失çµè¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€ç»“附的永久物。\n所结附的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Malice||| +Malicious Advice||| +Malicious Affliction|æ¶æ¯’折磨|瞬间|丧心~当你施放æ¶æ¯’折磨时,若本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ å¯ä»¥å¤åˆ¶æ¶æ¯’折磨,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n消ç­ç›®æ ‡éžé»‘色的生物。 +Malicious Eclipse|æ¶æ„蔽日|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚如果本回åˆä¸­ç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚ +Malicious Intent|æ¶æ¯’æ„图|结界~çµæ°”|结附于生物\n所结附的生物具有「{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Malicious Malfunction|æ¶æ¯’失çµ|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚如果本回åˆä¸­æœ‰ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Malignus|毒怨妖|生物~元素ï¼ç²¾æ€ª|毒怨妖的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰å¯¹æ‰‹ä¸­æ€»ç”Ÿå‘½æœ€é«˜è€…数值的一åŠï¼Œå°æ•°ç‚¹ä»¥ä¸‹æ— æ¡ä»¶è¿›ä½ã€‚\n毒怨妖将造æˆçš„伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ +Malleable Impostor|易塑冒åçµ|生物 ~仙çµï¼å˜å½¢å…½|闪现\n飞行\nä½ å¯ä»¥ä½¿æ˜“塑冒åçµå½“æˆä»»ä¸€ç”±å¯¹æ‰‹æ“控的生物之å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒæ˜¯ä»™çµï¼å˜å½¢å…½ï¼Œä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ï¼Œä¸”具有飞行异能。 +Mammoth Growth|长毛象增巨|瞬间|目标生物得+4/+4直到回åˆç»“æŸã€‚\n预示{G}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Mammoth Spider|庞巨蜘蛛|生物 ~蜘蛛|延势 +Mammoth Umbra|长毛象本影|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3并具有警戒异能。\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) +Man-o'-War|战舰水æ¯|生物~水æ¯|当战舰水æ¯è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Mana Bloom|魔力绽åŽ|结界|魔力绽åŽè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个充电指示物。\n从魔力绽åŽä¸Šç§»åŽ»ä¸€ä¸ªå……电指示物:加一点任æ„颜色的法术力到你的法术力池中。此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥é­”力绽åŽä¸Šé¢æ²¡æœ‰å……电指示物,将它移回其拥有者手上。 +Mana Breach||| +Mana Cannons|魔力炮|结界|æ¯å½“你施放多色咒语时,魔力炮对任æ„一个目标造æˆX点伤害,X为该咒语的颜色数é‡ã€‚ +Mana Clash|法术力碰撞|法术|你和目标对手å„掷一枚硬å¸ï¼Œ 法术力碰撞对æ¯ä½æŽ·å‡ºåé¢çš„牌手å„造æˆ1点伤害。 é‡å¤æ­¤æ­¥éª¤ï¼Œç›´åˆ°åŒæ–¹çš„硬å¸åŒæ—¶å‡ºçŽ°æ­£é¢ä¸ºæ­¢ã€‚ +Mana Confluence|魔力èšæµ|地|{T},支付1点生命:加一点任æ„颜色的法术力到你的法术力池中。 +Mana Crypt|魔法力墓穴|神器|在你的维æŒå¼€å§‹æ—¶ï¼ŒæŽ·ä¸€æžšç¡¬å¸ã€‚若你输掉此掷,则魔法力墓穴对你造æˆ3点伤害。\n{T}:加{C}{C}。 +Mana Cylix|法术力钵|神器|{1},{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Mana Drain|æ±²å–魔力|瞬间|å击目标咒语。在你的下一个行动阶段开始时,加若干{C}到你的法术力池中,其数é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 +Mana Echoes|魔法力共鸣|结界|æ¯å½“一个生物进战场时,你å¯ä»¥åŠ è‹¥å¹²{C},其数é‡ç­‰åŒäºŽç”±ä½ æ“控且与该生物具共通之生物类别的生物数é‡ã€‚ +Mana Flare|魔法力闪光|结界|æ¯å½“任一牌手横置一个地以产生法术力时,该牌手加一点该地已产生的类别之法术力。 +Mana Geode|法术力晶çƒ|神器|当法术力晶çƒè¿›æˆ˜åœºæ—¶ï¼Œå åœ1。\n{T}:加一点任æ„颜色的法术力。 +Mana Geyser|法术力喷å‘|法术|所有对手æ¯æ“控一个已横置的地,你便加{R}。 +Mana Leak|魔力æµå¤±|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击该咒语。 +Mana Leech||| +Mana Maze||| +Mana Prism||| +Mana Reflection|魔力映象|结界|如果你横置任一永久物æ¥äº§ç”Ÿæ³•æœ¯åŠ›ï¼Œåˆ™æ”¹ä¸ºå®ƒäº§ç”Ÿä¸¤å€çš„该类法术力。 +Mana Seism|法术力震动|法术|牺牲任æ„æ•°é‡çš„地。æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªåœ°ï¼Œä¾¿åŠ {1}到你的法术力池中。 +Mana Short||| +Mana Skimmer|魔力飞掠者|生物~蛭|飞行\næ¯å½“魔力飞掠者对牌手造æˆä¼¤å®³æ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的地。 该地于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Mana Tithe|魔力什一税|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。 +Mana Vault|魔法力库|神器|魔法力库于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{4}。若你如此作,则é‡ç½®é­”法力库。\n在你的抓牌步骤开始时,若魔法力库已横置,则它对你造æˆ1点伤害。\n{T}:加{C}{C}{C}。 +Manabarbs|法术力倒钩|结界|æ¯å½“牌手横置一个地以产生法术力时,法术力倒钩对该牌手造æˆ1点伤害。 +Manacles of Decay||| +Manaforce Mace|法铸锤|神器~武具|领土~由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œä½©å¸¦æ­¤æ­¦å…·çš„生物便得+1/+1。\n佩带{3} +Manaforge Cinder|魔铸烬身|生物~元素ï¼ç¥­å¸ˆ|{1}:加{B}或{R}到你的法术力池中。 此异能æ¯å›žåˆä¸­æœ€å¤šåªèƒ½ä½¿ç”¨ä¸‰æ¬¡ã€‚ +Manaform Hellkite|塑魔残è™è€…|生物 ~龙|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个X/X红色,具飞行与æ•æ·å¼‚能的龙ï¼è™šå½±è¡ç”Ÿç”Ÿç‰©ï¼ŒX为施放该咒语时所支付的法术力数é‡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ +Managorger Hydra|åžé­”多头龙|生物 ~多头龙|è·µè¸\næ¯å½“任一牌手施放咒语时,在åžé­”多头龙上放置一个+1/+1指示物。 +Manakin|魔力人å¶|神器生物 ~组构体|{T}:加{C}。 +Manalith|魔力巨石|神器|{T}:加一点任æ„颜色的法术力。 +Manamorphose|魔力塑型|瞬间|加两点法术力到你的法术力池中,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚\n抓一张牌。 +Manaplasm|魔力æµæµ†|生物~æµæµ†|æ¯å½“你使用一个咒语时,魔力æµæµ†å¾—+X/+X直到回åˆç»“æŸï¼ŒX为该咒语的总法术力费用。 +Manaweft Sliver|纺魔裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠+Mandate of Abaddon|阿巴顿的敕令|法术|选择目标由你æ“控的生物。消ç­æ‰€æœ‰åŠ›é‡å°äºŽå‰è€…的生物。 +Mandible Justiciar|强颚è£æ–­åƒ§|神器生物 ~éžç‘žäººï¼åƒ§ä¾£|系命\næ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,强颚è£æ–­åƒ§å¾—+1/+1直到回åˆç»“æŸã€‚ +Maned Serval|鬃毛薮猫|生物 ~猫|警戒 +Mangara of Corondor|寇朗多的曼格拉|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:放é€å¯‡æœ—多的曼格拉与目标永久物。 +Mangara, the Diplomat|使节曼格拉|传奇生物 ~人类ï¼åƒ§ä¾£|系命\næ¯å½“任一对手以生物攻击时,若其中有两个或更多生物攻击你和ï¼æˆ–由你æ“控的é¹æ´›å®¢ï¼Œåˆ™ä½ æŠ“一张牌。\næ¯å½“任一对手施放æ¯å›žåˆä¸­å…¶ç¬¬äºŒä¸ªå’’语时,你抓一张牌。 +Manglehorn|蛮角兽|生物~野兽|当蛮角兽进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚\n由对手æ“控的神器须横置进战场。 +Maniacal Rage|狂愤|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Manic Scribe|疯狂书å|生物~人类ï¼æ³•æœ¯å¸ˆ|当疯狂书å进战场时,æ¯ä½å¯¹æ‰‹å„将其牌库顶的三张牌置入其åŸå¢“场。\nèºç‹‚~在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则该牌手将其牌库顶的三张牌置入其åŸå¢“场。 +Manic Vandal|疯狂莽夫|生物~人类ï¼æˆ˜å£«|当疯狂莽夫进战场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Manifestation Sage|具现智者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当具现智者进战场时,派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为你的手牌数é‡ã€‚ +Manifold Insights|多相眼光|法术|展示你牌库顶的å张牌。所有对手ä¾ç…§å›žåˆçš„顺åºï¼Œä»ŽæŽ¥ä¸‹æ¥çš„对手开始,å„选择其中一张éžåœ°ç‰Œï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚将被选中的牌置于你手上,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Manifold Key|多相钥匙|神器|{1},{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç¥žå™¨ã€‚\n{3},{T}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Manipulate Fate||| +Mannichi, the Fevered Dream|热病梦万迩智|传奇生物~精怪|{1}{R}:将所有生物之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ +Manor Gargoyle|庄园石åƒé¬¼|神器生物~石åƒé¬¼|守军\nåªè¦åº„园石åƒé¬¼å…·æœ‰å®ˆå†›å¼‚能,它便ä¸ä¼šæ¯å。\n{1}:直到回åˆç»“æŸï¼Œåº„园石åƒé¬¼å¤±åŽ»å®ˆå†›å¼‚能并获得飞行异能。 +Manor Gate|宅邸门|地 ~门|宅邸门须横置进战场。\n于宅邸门进战场时,选择一ç§ç»¿è‰²ä»¥å¤–的颜色。\n{T}:加{G}或一点所选颜色的法术力。 +Manor Skeleton|庄园骷髅妖|生物~骷髅妖|æ•æ·\n{1}{B}:é‡ç”Ÿåº„园骷髅妖。 +Manriki-Gusari|万力é”|神器~武具|佩带此武具的生物得+1/+2且具有「{T}:消ç­ç›®æ ‡æ­¦å…·ã€‚ã€\n佩带{1}({1}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Manticore|刺尾狮|生物 ~翼狮|闪现\n飞行\n尾部尖刺~当刺尾狮进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,且须为本回åˆä¸­å—过伤害者。 +Manticore Eternal|永生èŽç‹®|生物~çµä¿‘ï¼ç¿¼ç‹®|折磨3(æ¯å½“此生物被阻挡时,防御牌手失去3点生命。)\n永生èŽç‹®æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 +Manticore of the Gauntlet|挑战场èŽç‹®|生物~翼狮|当挑战场èŽç‹®è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个-1/-1指示物。挑战场èŽç‹®å‘目标对手造æˆ3点伤害。 +Mantis Engine|螳螂引擎|神器生物~昆虫|{2}:螳螂引擎获得飞行异能直到回åˆç»“æŸã€‚ (åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n{2}:螳螂引擎获得先攻异能直到回åˆç»“æŸã€‚ (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Mantis Rider|飞螳骑兵|生物~人类ï¼ä¿®è¡Œåƒ§|飞行,警戒,æ•æ· +Mantle of Leadership|领袖披风|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\næ¯å½“一个生物进场时,å—此结界的生物得+2/+2直到回åˆç»“æŸã€‚ +Mantle of Tides|浪潮斗篷|神器 ~武具|佩带此武具的生物得+1/+2。\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,将浪潮斗篷装备在目标由你æ“控的生物上。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Mantle of Webs|蛛网披风|结界~çµæ°”|结附于生物所结附的生物得+1/+3且具有延势异能。(此生物能阻挡具飞行异能的生物。) +Mantle of the Ancients|先贤披风|结界 ~çµæ°”|结附于由你æ“控的生物\n当先贤披风进战场时,将任æ„æ•°é‡ç›®æ ‡çµæ°”å’Œï¼æˆ–武具牌从你的åŸå¢“场移回战场并贴附在所结附的生物上。\n所结附的生物上æ¯è´´é™„一个çµæ°”或武具,便得+1/+1。 +Mantle of the Wolf|狼身斗篷|结界 ~çµæ°”|结附于生物\n所结附的生物得+4/+4。\n当狼身斗篷从战场进入åŸå¢“场时,派出两个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ +Many Partings|离别众人|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。派出一个食å“è¡ç”Ÿç‰©ã€‚ +Map the Wastes|勘查è’æ¼ |法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) +Maraleaf Pixie|马利夫碧仙|生物 ~仙çµ|飞行\n{T}:加{G}或{U}。 +Maraleaf Rider|马利夫骑兵|生物 ~妖精ï¼éª‘士|牺牲一个食å“:目标生物本回åˆè‹¥èƒ½é˜»æŒ¡é©¬åˆ©å¤«éª‘兵,则须阻挡之。 +Maralen of the Mornsong|晨曲的马拉兰|传奇生物~地精ï¼æ³•æœ¯å¸ˆ|牌手ä¸èƒ½æŠ“牌。\n在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手失去3点生命,从其牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽå…¶æ‰‹ä¸Šï¼Œç„¶åŽå°†ä»–的牌库洗牌。 +Marang River Prowler|马兰河游掠者|生物 ~人类ï¼æµªå®¢|马兰河游掠者ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œä¹Ÿä¸èƒ½è¢«é˜»æŒ¡ã€‚\nåªè¦ä½ æ“控黑色或绿色永久物,你便å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放马兰河游掠者。 +Marang River Skeleton|马兰河骷髅妖|生物~骷髅妖|{B}:é‡ç”Ÿé©¬å…°æ²³éª·é«…妖。\nå¨åŠ›å˜èº«{3}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Marath, Will of the Wild|è’野æ„志玛拉å¸|传奇生物 ~元素ï¼é‡Žå…½|è’野æ„志玛拉å¸è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ–½æ”¾å®ƒæ—¶æ‰€æ”¯ä»˜çš„法术力数é‡ã€‚\n{X},从玛拉å¸ä¸Šç§»åŽ»X个+1/+1指示物:选择一项。Xä¸èƒ½ä¸º0。\n•在目标生物上放置X个+1/+1指示物。\n•玛拉å¸å¯¹ä»»æ„一个目标造æˆX点伤害。\n•派出一个X/X绿色元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Marauder's Axe|劫掠者战斧|神器 ~武具|佩带此武具的生物得+2/+0。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Marauding Blight-Priest|劫掠芜土僧|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|æ¯å½“你获得生命时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Marauding Boneslasher|劫掠碎骨怪|生物 ~çµä¿‘ï¼ç‰›å¤´æ€ª|除éžä½ æ“控å¦ä¸€ä¸ªçµä¿‘,å¦åˆ™åŠ«æŽ ç¢Žéª¨æ€ªä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Marauding Brinefang|劫掠海齿兽|生物 — æé¾™|守护{3}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{3},å¦åˆ™å击之。)\n循环海岛{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æµ·å²›ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Marauding Dreadship|掠劫æ惧舰|神器 ~载具|æ•æ·\n当掠劫æ惧舰进战场时,抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Marauding Knight||| +Marauding Looter|劫掠翻拣客|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ä½ å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Marauding Maulhorn|劫掠锤角兽|生物~野兽|除éžä½ æ“控å称为野兽拥护人的生物,å¦åˆ™åŠ«æŽ é”¤è§’å…½æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 +Marauding Raptor|劫掠迅猛龙|生物 ~æé¾™|你施放的生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,劫掠迅猛龙对它造æˆ2点伤害。若有æ龙以此法å—到伤害,则劫掠迅猛龙得+2/+0直到回åˆç»“æŸã€‚ +Marble Chalice|大ç†çŸ³åœ£æ¯|神器|{T}:你获得1点生命。 +Marble Diamond|乳白钻石|神器|乳白钻石须横置进战场。\n{T}:加{W}。 +Marble Gargoyle|云岩石åƒé¬¼|神器生物 ~石åƒé¬¼|飞行\n{W}:云岩石åƒé¬¼å¾—+0/+1直到回åˆç»“æŸã€‚ +Marble Titan|æ´ç™½æ³°å¦å·¨äºº|生物~巨人|力é‡å¤§äºŽæˆ–等于3的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸å¯é‡ç½®ã€‚ +March from the Black Gate|黑门出å¾|结界|当黑门出å¾è¿›æˆ˜åœºå’Œæ¯å½“一个由你æ“控的军队攻击时,囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +March from the Tomb|墓穴行军|法术|将任æ„æ•°é‡ä¹‹ç›®æ ‡ä¼™ä¼´ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场,且这些牌总法术力费用的总和须等于或å°äºŽ8。 +March of Burgeoning Life|ç¹ç”Ÿè¡Œè¿›|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä»»æ„æ•°é‡çš„绿色牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n选择目标法术力值å°äºŽX的生物。从你牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥ç”Ÿç‰©åŒå的生物牌,将之横置放进战场,然åŽæ´—牌。 +March of Otherworldly Light|异ç¯è¡Œè¿›|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä»»æ„æ•°é‡çš„白色牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的神器,生物或结界。 +March of Progress|进展行进|法术|选择目标由你æ“控的神器生物。对æ¯ä¸ªä»¥æ­¤æ³•é€‰ä¸­çš„生物而言,派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚\n超载{6}{U} +March of Reckless Joy|ç‹‚ä¹è¡Œè¿›|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä»»æ„æ•°é‡çš„红色牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n放é€ä½ ç‰Œåº“顶的X张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨å…¶ä¸­è‡³å¤šä¸¤å¼ ã€‚ +March of Souls||| +March of Swirling Mist|漩雾行进|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä»»æ„æ•°é‡çš„è“色牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n至多X个目标生物跃离。 +March of Wretched Sorrow|伤悲行进|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä»»æ„æ•°é‡çš„黑色牌,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n伤悲行进对目标生物或é¹æ´›å®¢é€ æˆX点伤害,且你获得X点生命。 +March of the Canonized|圣徒行进|结界|当圣徒行进进战场时,派出一个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„白黑两色献力等于或大于七,则派出一个4/3,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的å¸è¡€é¬¼ï¼æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚ +March of the Drowned|溺魂行ä¼|法术|选择一项~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将两张目标海盗牌从你的åŸå¢“场移回你手上。 +March of the Machines|器械进击|结界|æ¯ä¸ªéžç”Ÿç‰©çš„神器都是神器生物,并且力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨ã€‚ (若武具本身是生物,便无法由生物佩带。) +March of the Multitudes|大军行进|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n派出X个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +March of the Returned|转世行ä¼|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。 +Marchesa's Decree|玛切莎的è£å†³|结界|当玛切莎的è£å†³è¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚\næ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œè¯¥ç”Ÿç‰©çš„æ“控者失去1点生命。 +Marchesa's Emissary|玛切莎的密使|生物~人类ï¼æµªå®¢|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\n义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。) +Marchesa's Infiltrator|玛切莎的渗é€è€…|生物~人类ï¼æµªå®¢|义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。)\næ¯å½“玛切莎的渗é€è€…对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Marchesa's Smuggler|玛切莎的走ç§çŠ¯|生物~人类ï¼æµªå®¢|义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。)\n{1}{U}{R}:目标由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Marchesa, the Black Rose|黑蔷薇玛切莎|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。)\n由你æ“控的其他生物具有义勇异能。\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。 +Marching Duodrone|行进二元冢|神器生物 ~组构体|æ¯å½“行进二元冢攻击时,æ¯ä½ç‰Œæ‰‹å„派出一个çå®è¡ç”Ÿç‰©ã€‚ +Mardu Ascendancy|玛尔都霸æƒ|结界|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物攻击时,将一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ¨ªç½®è¿›æˆ˜åœºä¸”正进行攻击。\n牺牲玛尔都霸æƒï¼šç”±ä½ æ“控的生物得+0/+3直到回åˆç»“æŸã€‚ +Mardu Banner|玛尔都战旗|神器|{T}:加{R},{W}或{B}到你的法术力池中。\n{R}{W}{B},{T},牺牲玛尔都战旗:抓一张牌。 +Mardu Blazebringer|玛尔都焚炎兵|生物~食人魔ï¼æˆ˜å£«|当玛尔都焚炎兵进行攻击或阻挡时,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚ +Mardu Charm|玛尔都护符|瞬间|选择一项~\n•玛尔都护符对目标生物造æˆ4点伤害。\n•将两个1/1白色战士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚他们获得先攻异能直到回åˆç»“æŸã€‚\n•目标对手展示其手牌。你选择其中一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌。该牌手弃掉该牌。 +Mardu Hateblade|玛尔都仇刃兵|生物~人类ï¼æˆ˜å£«|{B}:玛尔都仇刃兵获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Mardu Heart-Piercer|玛尔都穿心客|生物 ~人类ï¼å¼“箭手|çªå‡»ï½žå½“玛尔都穿心客进战场时,若你本回åˆä¸­æ”»å‡»è¿‡ï¼Œåˆ™çŽ›å°”都穿心客对任æ„一个目标造æˆ2点伤害。 +Mardu Hordechief|玛尔都部è½é•¿|生物~人类ï¼æˆ˜å£«|çªå‡»ï½žå½“玛尔都部è½é•¿è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™å°†ä¸€ä¸ª1/1白色战士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Mardu Roughrider|玛尔都驯骑师|生物~åŠå…½äººï¼æˆ˜å£«|æ¯å½“玛尔都驯骑师攻击时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Mardu Runemark|玛尔都符å°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控白色或黑色永久物,所结附的生物便具有先攻异能。 +Mardu Scout|玛尔都斥候|生物~鬼怪ï¼æ–¥å€™|掩袭{1}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Mardu Shadowspear|玛尔都影矛兵|生物~人类ï¼æˆ˜å£«|æ¯å½“玛尔都影矛兵攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命。\n掩袭{1}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Mardu Skullhunter|玛尔都猎首人|生物~人类ï¼æˆ˜å£«|玛尔都猎首人须横置进战场。\nçªå‡»ï½žå½“玛尔都猎首人进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Mardu Strike Leader|玛尔都领袭兵|生物 ~人类ï¼æˆ˜å£«|æ¯å½“玛尔都领袭兵攻击时,派出一个2/1黑色战士è¡ç”Ÿç”Ÿç‰©ã€‚\n掩袭{3}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Mardu Warshrieker|玛尔都战嚎师|生物~åŠå…½äººï¼ç¥­å¸ˆ|çªå‡»ï½žå½“玛尔都战嚎师进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™åŠ {R}{W}{B}到你的法术力池中。 +Mardu Woe-Reaper|玛尔都斩悲客|生物~人类ï¼æˆ˜å£«|æ¯å½“玛尔都斩悲客或å¦ä¸€ä¸ªæˆ˜å£«åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»ŽåŸå¢“场放é€ã€‚若你如此作,则你获得1点生命。 +Mari, the Killing Quill|夺命笔锋玛丽|传奇生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|æ¯å½“一个由对手æ“控的生物死去时,将它放é€ä¸”上é¢æœ‰ä¸€ä¸ªç­å£æŒ‡ç¤ºç‰©ã€‚\n由你æ“控的æ€æ‰‹ã€ä½£å…µå’Œæµªå®¢å…·æœ‰æ­»è§¦ä¸Žã€Œæ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žæ”¾é€åŒºä¸­ç”±è¯¥ç‰Œæ‰‹æ‹¥æœ‰çš„牌上移去一个ç­å£æŒ‡ç¤ºç‰©ã€‚若你如此作,则抓一张牌并派出两个çå®è¡ç”Ÿç‰©ã€‚〠+Marionette Master|弄å¶å¤§å¸ˆ|生物 ~人类ï¼ç¥žå™¨å¸ˆ|装é…3(当此生物进战场时,在其上放置三个+1/+1指示物或派出三个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控的神器从战场进入åŸå¢“场时,目标对手失去等åŒäºŽå¼„å¶å¤§å¸ˆåŠ›é‡çš„生命。 +Marisi's Twinclaws|马力希åŒçˆªç»„|生物~猫ï¼æˆ˜å£«|连击 +Marit Lage's Slumber|玛莉雷基沉眠|传奇雪境结界|æ¯å½“玛莉雷基沉眠或å¦ä¸€ä¸ªé›ªå¢ƒæ°¸ä¹…物在你的æ“控下进战场时,å åœ1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控å个或更多雪境永久物,则牺牲玛莉雷基沉眠。若你如此作,则派出传奇è¡ç”Ÿç”Ÿç‰©çŽ›èŽ‰é›·åŸºï¼Œå…¶ä¸º20/20黑色,具飞行与ä¸ç­å¼‚能的圣者。 +Maritime Guard|沿海守å«|生物~人鱼ï¼å£«å…µ| +Mark for Death|死亡é¶å­|法术|目标由对手æ“控的生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。é‡ç½®è¯¥ç”Ÿç‰©ã€‚其他由该牌手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Mark of Asylum|é¿éš¾å°è®°|结界|防止将对由你æ“控的生物造æˆä¹‹æ‰€æœ‰éžæˆ˜æ–—伤害。 +Mark of Eviction|驱赶å°è®°|结界~çµæ°”|生物结界\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†å—此结界的生物与结附在该生物上的所有çµæ°”分别移回其拥有者的手上。 +Mark of Mutiny|åä¹±å°è®°|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 在上é¢æ”¾ç½®ä¸€ä¸ª+1/+1指示物并é‡ç½®å®ƒã€‚ 该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Mark of Sakiko|ä½å­£å­å°è®°|生物结界|å—此结界的生物具有「æ¯å½“此生物对牌手造æˆæˆ˜æ–—伤害时,加等é‡çš„{G}到你的法术力池中。 此法术力ä¸ä¼šé€ æˆæ³•æœ¯åŠ›ç¼ä¼¤ã€‚ 直到回åˆç»“æŸï¼Œæ­¤æ³•æœ¯åŠ›ä¸ä¼šå› é˜¶æ®µç»“æŸè€Œä»Žä½ çš„法术力池消失。〠+Mark of the Oni|邪鬼å°è®°|生物结界|ä½ æ“控å—此结界的生物。\n在回åˆç»“æŸæ—¶ï¼Œè‹¥ä½ å¹¶æœªæ“控æ¶é­”,则牺牲邪鬼å°è®°ã€‚ +Mark of the Vampire|å¸è¡€é¬¼å°è®°|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有系命异能。 +Marked by Honor|è£èª‰æ ‡è®°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有警戒异能。(它攻击时ä¸éœ€æ¨ªç½®ã€‚) +Market|市集|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ +Market Festival|集市节庆|结界~çµæ°”|结附于地\næ¯å½“所结附的地横置以产生法术力时,其æ“控者加两点法术力到其法术力池中,其颜色组åˆç”±ä»–选择。(会得到原本该有的法术力,并加上此份法术力。) +Market Gnome|市集ä¾æ¢°|神器生物 — 地ä¾|当市集ä¾æ¢°è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命且抓一张牌。\n当市集ä¾æ¢°äºŽä½ èµ·åŠ¨ä»»ä¸€åŒ–炼异能期间被从战场上放é€æ—¶ï¼Œä½ èŽ·å¾—1点生命且抓一张牌。 +Markov Baron|马å¯å¤«ç”·çˆµ|生物 ~å¸è¡€é¬¼ï¼è´µæ—|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n系命\n由你æ“控的其他å¸è¡€é¬¼å¾—+1/+1。\n疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Markov Blademaster|马å¯å¤«å¤§å‰‘师|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|æ¯å½“马å¯å¤«å¤§å‰‘师对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 +Markov Crusader|马å¯å¤«åœ£æˆ˜å†›|生物~å¸è¡€é¬¼ï¼éª‘士|系命\nåªè¦ä½ æ“控å¦ä¸€ä¸ªå¸è¡€é¬¼ï¼Œé©¬å¯å¤«åœ£æˆ˜å†›ä¾¿å…·æœ‰æ•æ·å¼‚能。 +Markov Dreadknight|马å¯å¤«æ惧骑士|生物~å¸è¡€é¬¼ï¼éª‘士|飞行\n{2}{B},弃一张牌:在马å¯å¤«æ惧骑士上放置两个+1/+1指示物。 +Markov Enforcer|马å¯å¤«æ‰§æ³•è€…|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|æ¯å½“马å¯å¤«æ‰§æ³•è€…或å¦ä¸€ä¸ªå¸è¡€é¬¼åœ¨ä½ çš„æ“控下进战场时,马å¯å¤«æ‰§æ³•è€…与至多一个目标由对手æ“控的生物互斗。\næ¯å½“一个本回åˆä¸­å—过马å¯å¤«æ‰§æ³•è€…伤害的生物死去时,派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) +Markov Patrician|马å¯å¤«æ˜¾è´µ|生物~å¸è¡€é¬¼|系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Markov Purifier|马å¯å¤«æ¶¤å‡€å¸ˆ|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过生命,则你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。 +Markov Retribution|马å¯å¤«æŠ¥å¿|法术|选择一项或都选~\n•由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\n•目标由你æ“控的å¸è¡€é¬¼å¯¹å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Markov Waltzer|马å¯å¤«åœ†èˆžè€…|生物 ~å¸è¡€é¬¼|飞行,æ•æ·\n在你回åˆçš„战斗开始时,至多两个目标由你æ“控的生物å„å¾—+1/+0直到回åˆç»“æŸã€‚ +Markov Warlord|马å¯å¤«å†›å¤´|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|æ•æ·\n当马å¯å¤«å†›å¤´è¿›æˆ˜åœºæ—¶ï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Markov's Servant|马å¯å¤«ä»†ä»Ž|生物~ - å¸è¡€é¬¼| +Maro|玛洛|生物~元素|玛洛的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚ +Marrow Bats|骨髓è™è |生物~è™è ï¼éª·é«…妖|飞行\n支付4点生命:é‡ç”Ÿéª¨é«“è™è ã€‚ +Marrow Chomper|ç²¾åŽåš¼æ€ª|生物~çµä¿‘ï¼èœ¥èœ´|åžå™¬2 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。)\n当精åŽåš¼æ€ªè¿›åœºæ—¶ï¼Œå®ƒæ¯åžå™¬è¿‡ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ ä¾¿èŽ·å¾—2点生命。 +Marrow Shards|骨片飞射|瞬间|({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚)\n骨片飞射对æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物å„造æˆ1点伤害。 +Marrow-Gnawer|啮骨牙|传奇生物~è€é¼ ï¼æµªå®¢|所有è€é¼ å…·æœ‰æ惧异能。\n{T},牺牲一个è€é¼ ï¼šå°†X个1/1黑色è€é¼ è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为由你æ“控的è€é¼ æ•°é‡ã€‚ +Marsh Casualties|沼地事故|法术|增幅{3} (你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n由目标牌手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ 如果沼地事故已增幅,则这些生物改为得-2/-2直到回åˆç»“æŸã€‚ +Marsh Crocodile||| +Marsh Flats|沼地平野|地|{T},支付1点生命,牺牲沼地平野:从你的牌库中æœå¯»ä¸€å¼ å¹³åŽŸæˆ–沼泽牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Marsh Flitter|沼地掠空客|生物 ~仙çµï¼æµªå®¢|飞行\n当沼地掠空客进战场时,派出两个1/1黑色鬼怪ï¼æµªå®¢è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个鬼怪:沼地掠空客的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3直到回åˆç»“æŸã€‚ +Marsh Hulk|沼地巨汉|生物~çµä¿‘ï¼é£Ÿäººé­”|å¨åŠ›å˜èº«{6}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Marsh Threader|绳索渡沼人|生物~寇æ—ï¼æ–¥å€™|沼泽行者 +Marshal of Zhalfir|赛费尔元帅|生物 ~人类ï¼éª‘士|由你æ“控的其他骑士得+1/+1。\n{W}{U},{T}:横置å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ +Marshal's Anthem|元帅赞美诗|结界|多é‡å¢žå¹…{1}{W} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{W}。)\n由你æ“控的生物得+1/+1。\n当元帅赞美诗进战场时,将至多X张目标生物牌从你的åŸå¢“场移回战场,X为元帅赞美诗增幅过的次数。 +Marshaling Cry|领军战嚎|法术|由你æ“控的生物得+1/+1并获得警戒异能直到回åˆç»“æŸã€‚\n循环{2}({2},从你手上弃掉此牌:抓一张牌。)\n返照{3}{W}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) +Marshaling the Troops|Marshaling the Troops|| +Marshdrinker Giant|饮沼巨人|生物~巨人ï¼æˆ˜å£«|当饮沼巨人进场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的海岛或沼泽。 +Marshland Bloodcaster|沼地鲜血法师|生物 ~å¸è¡€é¬¼ï¼é‚ªæœ¯å¸ˆ|飞行\n{1}{B},{T}:对你本回åˆæ–½æ”¾çš„下一个咒语而言,你å¯ä»¥æ”¯ä»˜ç­‰åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命,而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Marshmist Titan|沼雾泰å¦|生物~巨人|沼雾泰å¦å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你的黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) +Martial Coup|军事壮举|法术|å°†X个1/1白色士兵è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 如果X大于或等于5,则消ç­æ‰€æœ‰å…¶ä»–生物。 +Martial Glory|å°šæ­¦è£å…‰|瞬间|目标生物得+3/+0直到回åˆç»“æŸã€‚\n目标生物得+0/+3直到回åˆç»“æŸã€‚ +Martial Impetus|尚武促动|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且已煽惑。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“所结附的生物攻击时,æ¯ä¸ªæ­£å‘你的任一对手进行攻击之其他生物å„å¾—+1/+1直到回åˆç»“æŸã€‚ +Martial Law|戒严令|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ‹˜ç•™ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。(直到你的下个回åˆï¼Œè¯¥ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) +Martyr for the Cause|大义烈士|生物 ~人类ï¼å£«å…µ|当大义烈士死去时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Martyr of Ashes|ç°ç­æ®‰é“者|生物~人类ï¼ç¥­å¸ˆ|{2},从你手上展示X张红色牌,牺牲ç°ç­æ®‰é“者:ç°ç­æ®‰é“者对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 +Martyr of Bones|白骨殉é“者|生物~人类ï¼æ³•æœ¯å¸ˆ|{1},从你手上展示X张黑色牌,牺牲白骨殉é“者:将X张目标在åŒä¸€åŸå¢“场中的牌移出对战。 +Martyr of Dusk|暮影殉é“者|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|当暮影殉é“者死去时,派出一个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ +Martyr of Frost|霜å‡æ®‰é“者|生物~人类ï¼æ³•æœ¯å¸ˆ|{2},从你手上展示Xå¼ è“色牌,牺牲霜å‡æ®‰é“者:除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击之。 +Martyr of Sands|尘身殉é“者|生物~人类ï¼åƒ§ä¾£|{1},从你手上展示X张白色牌,牺牲尘身殉é“者:你获得X之三å€æ•°é‡çš„生命。 +Martyr of Spores|芽孢殉é“者|生物~人类ï¼ç¥­å¸ˆ|{1},从你手上展示X张绿色牌,牺牲芽孢殉é“者:目标生物得+X/+X直到回åˆç»“æŸã€‚ +Martyr's Soul|烈士英魂|生物 ~精怪ï¼å£«å…µ|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当烈士英魂进战场时,若你未æ“控已横置的地,则在其上放置两个+1/+1指示物。 +Martyred Rusalka|æˆä»æ€¨é­‚|生物~精怪|{W},牺牲一个生物:目标生物本回åˆä¸èƒ½æ”»å‡»ã€‚ +Martyrs' Tomb||| +Marut|猎å·ç”Ÿä½¿|神器生物 ~组构体|è·µè¸\n当猎å·ç”Ÿä½¿è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ–½æ”¾å®ƒæ—¶æ”¯ä»˜è¿‡æ¥è‡ªçå®çš„法术力,则施放它时æ¯æ”¯ä»˜è¿‡ä¸€ç‚¹æ¥è‡ªçå®çš„法术力,便派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Marwyn, the Nurturer|培育人玛雯|传奇生物 ~妖精ï¼å¾·é²ä¼Š|æ¯å½“å¦ä¸€ä¸ªå¦–精在你的æ“控下进战场时,在培育人玛雯上放置一个+1/+1指示物。\n{T}:加若干{G},其数é‡ç­‰åŒäºŽçŽ›é›¯çš„力é‡ã€‚ +Masako the Humorless|è€å¤æ¿æ˜Œå­|传奇生物~人类ï¼å‚è°‹|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用è€å¤æ¿æ˜Œå­ã€‚ä½ å¯ä»¥æŠŠç”±ä½ æ“控且已横置的生物视åŒæœªæ¨ªç½®åœ°è¿›è¡Œé˜»æŒ¡ã€‚ +Mascot Exhibition|è‹‘åƒå±•ç¤º|法术 ~课程|派出一个2/1ã€ç™½é»‘åŒè‰²ã€å…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ï¼Œä¸€ä¸ª3/2ã€çº¢ç™½åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©å’Œä¸€ä¸ª4/4ã€è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Mascot Interception|阻截苑åƒ|法术|如果此咒语以è¡ç”Ÿç”Ÿç‰©ä¸ºç›®æ ‡ï¼Œåˆ™å®ƒå‡å°‘{3}æ¥æ–½æ”¾ã€‚\n获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+0且获得æ•æ·å¼‚能。 +Mask of Avacyn|艾维欣的é¢å…·|神器 ~武具|佩带此武具的生物得+1/+2且具有辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Mask of Griselbrand|棘泽边的é¢å…·|传奇神器 ~武具|佩带此武具的生物具有飞行与系命异能。\næ¯å½“佩带此武具的生物死去时,你å¯ä»¥æ”¯ä»˜X点生命,X为其力é‡ã€‚若你如此作,则抓X张牌。\n佩带{3} +Mask of Immolation|燃焰é¢å…·|神器 ~武具|当燃焰é¢å…·è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1红色元素è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†ç‡ƒç„°é¢å…·è£…备于其上。\n佩带此武具的生物具有「牺牲此生物:它对任æ„一个目标造æˆ1点伤害。ã€\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Mask of Intolerance||| +Mask of Memory|记忆é¢å…·|神器~武具|æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“两张牌。若你如此作,则弃一张牌。\n佩带{1} +Mask of Riddles|谜语é¢å…·|神器 ~武具|佩带此武具的生物具有æ惧异能。(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。\n佩带{2} +Mask of the Jadecrafter|雕玉匠é¢å…·|神器|{X},{T},牺牲雕玉匠é¢å…·ï¼šæ´¾å‡ºä¸€ä¸ªX/X无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\nç ´åŸ{2}{G}({2}{G}:将此牌从你的åŸå¢“场移回战场。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Mask of the Schemer|阴谋家é¢å…·|神器 ~武具|æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,令它筹谋X,X为它对该牌手造æˆçš„伤害数é‡ã€‚\n佩带{2} +Masked Admirers|å‡é¢å´‡ç¾Žè€…|生物 ~妖精ï¼ç¥­å¸ˆ|当å‡é¢å´‡ç¾Žè€…进战场时,抓一张牌。\næ¯å½“你施放生物咒语时,你å¯ä»¥æ”¯ä»˜{G}{G}。若你如此作,则将å‡é¢å´‡ç¾Žè€…从你的åŸå¢“场移回你手上。 +Masked Bandits|è’™é¢ç›—匪|生物 ~浣熊ï¼æµªå®¢|警戒\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{2},从你手上放é€è’™é¢ç›—匪:直到从放é€åŒºæ–½æ”¾è’™é¢ç›—匪为止,目标地获得「{T}:加{B},{R}或{G}。ã€äºŽè’™é¢ç›—匪æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾å®ƒã€‚ +Masked Blackguard|覆é¢å‡¶å¾’|生物 ~人类ï¼æµªå®¢|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n{2}{B}:覆é¢å‡¶å¾’å¾—+1/+1直到回åˆç»“æŸã€‚ +Masked Gorgon||| +Masked Vandal|覆é¢ç ´å者|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n当覆é¢ç ´å者进战场时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚若你如此作,则放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或结界。 +Maskwood Nexus|覆é¢æž—连结点|神器|由你æ“控的生物是所有生物类别。由你æ“控的生物咒语和由你拥有且ä¸åœ¨æˆ˜åœºä¸Šçš„生物牌也是如此。\n{3},{T}:派出一个2/2è“色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚(它是所有生物类别。) +Mass Appeal|å…¨é¢å‘¼å|法术|ä½ æ¯æ“控一个人类,就抓一张牌。 +Mass Calcify|å…¨é¢é’™åŒ–|法术|消ç­æ‰€æœ‰éžç™½è‰²çš„生物。 +Mass Hysteria||| +Mass Manipulation|å…¨é¢æ“弄|法术|获得X个目标生物和ï¼æˆ–é¹æ´›å®¢çš„æ“控æƒã€‚ +Mass Polymorph|å…¨é¢åž‹æ€è½¬å˜|法术|放é€æ‰€æœ‰ç”±ä½ æ“控的生物,然åŽä»Žä½ ç‰Œåº“顶开始展示牌,直到你展示出该数é‡çš„生物牌为止。 将以此法展示出的所有生物牌放进战场,然åŽå°†å…¶ä½™å±•ç¤ºçš„牌洗入你的牌库。 +Mass Production|大é‡åˆ¶é€ |法术|派出四个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Mass of Ghouls|食尸鬼大群|生物 ~çµä¿‘ï¼æˆ˜å£«| +Massacre Girl|æ€æˆ®å¥³éƒŽ|传奇生物 ~人类ï¼æ€æ‰‹|å¨æ…‘\n当æ€æˆ®å¥³éƒŽè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä¸ªå…¶ä»–生物å„å¾—-1/-1直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œæ¯å½“一个生物死去时,æ€æˆ®å¥³éƒŽä»¥å¤–çš„æ¯ä¸ªç”Ÿç‰©å„å¾—-1/-1直到回åˆç»“æŸã€‚ +Massacre Wurm|屠戮亚龙|生物 ~亚龙|当屠戮亚龙进战场时,由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚\næ¯å½“一个由对手æ“控的生物死去时,该牌手失去2点生命。 +Massive Might|力é‡é™¡å¢ž|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得践è¸å¼‚能。 +Massive Raid|大举çªå‡»|瞬间|大举çªå‡»å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ +Master Apothecary||| +Master Biomancer|生机大师|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|æ¯ä¸ªç”±ä½ æ“控的其他生物进战场时,上é¢å‡é¢å¤–有数é‡ç­‰åŒäºŽç”Ÿæœºå¤§å¸ˆä¹‹åŠ›é‡çš„+1/+1指示物,且é¢å¤–具有çªå˜ä½“此类别。 +Master Chef|顶级厨师|传奇结界 ~身世|由你拥有的指挥官生物具有「此生物进战场时上é¢é¢å¤–有一个+1/+1指示物ã€ä¸Žã€Œç”±ä½ æ“控的其他生物进战场时上é¢é¢å¤–有一个+1/+1指示物。〠+Master Decoy|诱敌专家|生物~人类ï¼å£«å…µ|{W},{T}:横置目标生物。 +Master Healer|疗疾神医|生物~人类ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„4点伤害。 +Master Skald|北地诗宗|生物 ~矮人ï¼æˆ˜å£«|当北地诗宗进战场时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚若你如此作,则将目标神器或结界牌从你的åŸå¢“场移回你手上。 +Master Splicer|接åˆå¤§å¸ˆ|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当接åˆå¤§å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n由你æ“控的魔åƒå¾—+1/+1。 +Master Symmetrist|匀衡大师|生物 ~犀牛ï¼å¾·é²ä¼Š|延势\næ¯å½“一个由你æ“控且力é‡ä¸Žé˜²å¾¡åŠ›ç›¸ç­‰çš„生物攻击时,它获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Master Thief|神å·|生物 ~人类ï¼æµªå®¢|当神å·è¿›æˆ˜åœºæ—¶ï¼ŒäºŽä½ æ“控神å·çš„时段内,获得目标神器的æ“控æƒã€‚ +Master Transmuter|易质大师|神器生物 ~人类ï¼ç¥žå™¨å¸ˆ|{U},{T},将一个由你æ“控的神器移回其拥有者手上:你å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Master Trinketeer|ç物大师|生物~矮人ï¼ç¥žå™¨å¸ˆ|由你æ“控的自动机和振翼机得+1/+1。\n{3}{W}:派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Master Warcraft|神妙兵法|瞬间|({R/W}å¯ç”¨{R}或{W}æ¥æ”¯ä»˜ã€‚)\nåªèƒ½äºŽå®£å‘Šæ”»å‡»è€…之å‰ä½¿ç”¨ç¥žå¦™å…µæ³•ã€‚\n这回åˆä¸­ï¼Œç”±ä½ é€‰æ‹©å“ªäº›ç”Ÿç‰©æ¥è¿›è¡Œæ”»å‡»ã€‚ 这回åˆä¸­ï¼Œç”±ä½ é€‰æ‹©ç”Ÿç‰©å°†å¦‚何阻挡。 +Master of Ceremonies|典礼å¸ä»ª|生物 ~犀牛ï¼å¾·é²ä¼Š|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„选择「金钱ã€ã€ã€Œæœ‹å‹ã€æˆ–「秘密ã€ã€‚对æ¯ä½é€‰æ‹©ã€Œé‡‘é’±ã€çš„牌手而言,你和该牌手å„派出一个çå®è¡ç”Ÿç‰©ã€‚对æ¯ä½é€‰æ‹©ã€Œæœ‹å‹ã€çš„牌手而言,你和该牌手å„派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚对æ¯ä½é€‰æ‹©ã€Œç§˜å¯†ã€çš„牌手而言,你和该牌手å„抓一张牌。 +Master of Cruelties|暴行大师|生物 ~æ¶é­”|先攻,死触\n暴行大师åªèƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚\næ¯å½“暴行大师攻击任一牌手且未å—阻挡时,该牌手的总生命æˆä¸º1。暴行大师本次战斗中ä¸åˆ†é…战斗伤害。 +Master of Dark Rites|黯仪大师|生物 — å¸è¡€é¬¼ï¼åƒ§ä¾£|{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåŠ {B}{B}{B}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å¸è¡€é¬¼ï¼Œåƒ§ä¾£å’Œï¼æˆ–æ¶é­”咒语。 +Master of Death|死亡大师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当死亡大师进战场时,刺探2。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æ­»äº¡å¤§å¸ˆåœ¨ä½ çš„åŸå¢“场中,则你å¯ä»¥æ”¯ä»˜1点生命。若你如此作,则将它移回你手上。 +Master of Diversion|欺敌大师|生物~人类ï¼æ–¥å€™|æ¯å½“欺敌大师攻击时,横置目标由防御牌手æ“控的生物。 +Master of Etherium|乙金大师|神器生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|乙金大师的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚\n由你æ“控的其他神器生物得+1/+1。 +Master of Pearls|çç å¤§å¸ˆ|生物~人类ï¼ä¿®è¡Œåƒ§|å˜èº«{3}{W}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当çç å¤§å¸ˆç¿»å›žæ­£é¢æ—¶ï¼Œç”±ä½ æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ +Master of Predicaments|迷局大师|生物~å²èŠ¬æ–¯|飞行\næ¯å½“迷局大师对任一牌手造æˆæˆ˜æ–—伤害时,选择你手上的一张牌。该牌手猜该牌的总法术力费用是å¦å¤§äºŽ4。若该牌手猜错,则你å¯ä»¥æ–½æ”¾è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Master of Waves|波涛大师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|å红ä¿æŠ¤\n由你æ“控的元素生物得+1/+1。\n当波涛大师进战场时,将若干1/0è“色元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„è“色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。) +Master of Winds|风幻大师|生物 ~å²èŠ¬æ–¯ï¼æ³•æœ¯å¸ˆ|飞行\n当风幻大师进战场时,抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你施放瞬间,法术或法术师咒语时,你å¯ä»¥ä½¿é£Žå¹»å¤§å¸ˆçš„基础力é‡ä¸Žé˜²å¾¡åŠ›æˆä¸º4/1或1/4直到回åˆç»“æŸã€‚ +Master of the Feast|盛宴大师|结界生物~æ¶é­”|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„抓一张牌。 +Master of the Pearl Trident|çç ä¸‰å‰æˆŸå¤§å¸ˆ|生物 ~人鱼|由你æ“控的其他人鱼生物得+1/+1且具有海岛行者异能。(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,它们便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Master of the Veil||| +Master of the Wild Hunt|幽猎领袖|生物 ~人类ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚\n{T}:横置所有由你æ“控且未横置的狼生物。æ¯ä¸ªä»¥æ­¤æ³•æ¨ªç½®çš„狼å„对目标生物造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。该生物对这些狼中的任æ„æ•°é‡é€ æˆæ€»å…±ç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害,其æ“控者å¯ä»¥ä»»æ„分é…。 +Master the Way|通悟çµå®—|法术|抓一张牌。通悟çµå®—对目标生物或牌手造æˆç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„伤害。 +Master's Call|主å­å‘¼å”¤|瞬间|将两个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Master's Guide-Mural|大师装é…ç”»|神器|当大师装é…画进战场时,派出一个4/4,白è“åŒè‰²çš„é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n以神器化炼{4}{W}{W}{U}({4}{W}{W}{U},放é€å¦ä¸€ä¸ªç”±ä½ æ“控的神器或一张你åŸå¢“场中的神器牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Master's Rebuke|蛇圣拒斥|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Masterful Replication|精妙å¤é€ |瞬间|选择一项~\n•派出两个3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n•选择目标由你æ“控的神器。æ¯ä¸ªç”±ä½ æ“控的其他神器å‡æˆä¸ºè¯¥ç¥žå™¨çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ +Mastermind's Acquisition|主脑得逞|法术|选择一项~\n•从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n•从游æˆå¤–选择一张由你拥有的牌,并将它置于你手上。 +Masterwork of Ingenuity|巧手神兵|神器 ~武具|ä½ å¯ä»¥ä½¿å·§æ‰‹ç¥žå…µå½“æˆæˆ˜åœºä¸Šä»»ä¸€æ­¦å…·çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ +Mastery of the Unseen|消形奇技|结界|æ¯å½“一个由你æ“控的永久物翻回正é¢æ—¶ï¼Œä½ æ¯æ“控一个生物,便获得1点生命。\n{3}{W}:显化你的牌库顶牌。(将它é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Masumaro, First to Live|始生增麻å•|传奇生物~精怪|始生增麻å•çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„两å€ã€‚ +Matca Rioters|麻å¡å–§é—¹äºº|生物~人类ï¼æˆ˜å£«|领土~麻å¡å–§é—¹äººçš„力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地之中基本地类别的数é‡ã€‚ +Mathas, Fiend Seeker|猎魔人马瑟斯|传奇生物 ~å¸è¡€é¬¼|å¨æ…‘\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物上放置一个èµé‡‘指示物。于该生物上有èµé‡‘指示物的时段内,它具有「当此生物死去时,æ¯ä½å¯¹æ‰‹å„抓一张牌且获得2点生命。〠+Matsu-Tribe Birdstalker|æ¾å®—猎鸟手|生物~蛇ï¼æˆ˜å£«ï¼å¼“箭手|æ¯å½“æ¾å®—猎鸟手对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{G}:直到回åˆç»“æŸï¼Œæ¾å®—猎鸟手å¯ä»¥è§†åŒå…·é£žè¡Œå¼‚能地进行阻挡。 +Matsu-Tribe Decoy|æ¾å®—诱敌手|生物~蛇ï¼æˆ˜å£«|{2}{G}:目标生物此回åˆä¸­è‹¥èƒ½é˜»æŒ¡æ¾å®—诱敌手,则须阻挡之。\næ¯å½“æ¾å®—诱敌手对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Matsu-Tribe Sniper|æ¾å®—神箭手|生物~蛇ï¼æˆ˜å£«ï¼å¼“箭手|{T}:æ¾å®—神箭手对目标具飞行异能的生物造æˆ1点伤害。\næ¯å½“æ¾å®—神箭手对生物造æˆä¼¤å®³æ—¶ï¼Œæ¨ªç½®è¯¥ç”Ÿç‰©ï¼Œä¸”它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Matter Reshaper|å¡‘è´¨æ¶ä½“|生物~奥札奇|({C}代表无色法术力。)\n当塑质æ¶ä½“死去时,展示你的牌库顶牌。如果该牌为永久物牌,且其总法术力费用等于或å°äºŽ3,则你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ +Matzalantli, the Great Door|通核伟门玛察æ è’‚|传奇神器|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{4},{T}:转化通核伟门玛察æ è’‚。åªèƒ½äºŽä½ åŸå¢“场中牌的永久物类别有四ç§æˆ–更多时起动。(永久物的类别包括神器ã€æˆ˜å½¹ã€ç”Ÿç‰©ã€ç»“ç•Œã€åœ°ä»¥åŠé¹æ´›å®¢ã€‚) +Mauhúr, Uruk-hai Captain|乌é²å…‹æ—队长毛胡尔|传奇生物 ~åŠå…½äººï¼å£«å…µ|å¨æ…‘\n如果将在æŸä¸ªç”±ä½ æ“控的军队,鬼怪或åŠå…½äººä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。 +Maul Splicer|殴击接åˆå¸ˆ|生物~人类ï¼ç¥žå™¨å¸ˆ|当殴击接åˆå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸¤ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n由你æ“控的魔åƒç”Ÿç‰©å…·æœ‰è·µè¸å¼‚能。 +Maul of the Skyclaves|空境巨锤|神器 ~武具|当空境巨锤进战场时,将它装备在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+2且具有飞行与先攻异能。\n佩带{2}{W}{W} +Maulfist Doorbuster|槌拳会破门人|生物~人类ï¼æˆ˜å£«|当槌拳会破门人进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“槌拳会破门人攻击时,你å¯ä»¥æ”¯ä»˜{E}。若你如此作,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Maulfist Revolutionary|槌拳会é©å‘½å®¶|生物~人类ï¼æˆ˜å£«|è·µè¸\n当槌拳会é©å‘½å®¶è¿›æˆ˜åœºæˆ–死去时,选择目标永久物或牌手,对其上æ¯ç§æŒ‡ç¤ºç‰©è€Œè¨€ï¼Œè¯¥æ°¸ä¹…物或牌手得到å¦ä¸€ä¸ªåŒç§ç±»çš„指示物。 +Maulfist Squad|槌拳会å°é˜Ÿ|生物~人类ï¼ç¥žå™¨å¸ˆ|å¨æ…‘\n装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) +Mausoleum Guard|陵墓守å«|生物 ~人类ï¼æ–¥å€™|当陵墓守å«æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Mausoleum Harpy|陵墓哈痞|生物 ~哈痞|飞行\n登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,若你有黄金城ç¥ç¦ï¼Œåˆ™åœ¨é™µå¢“哈痞上放置一个+1/+1指示物。 +Mausoleum Secrets|陵墓奥秘|瞬间|朽力~åŸå¢“场中的生物牌从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽä½ åŸå¢“场中生物牌数é‡çš„黑色牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Mausoleum Turnkey|陵墓看守|生物~食人魔ï¼æµªå®¢|当陵墓看守进场时,将由对手选择的一张目标生物牌从你的åŸå¢“场移回你手上。 +Mausoleum Wanderer|陵墓游çµ|生物~精怪|飞行\næ¯å½“å¦ä¸€ä¸ªç²¾æ€ªåœ¨ä½ çš„æ“控下进战场时,陵墓游çµå¾—+1/+1直到回åˆç»“æŸã€‚\n牺牲陵墓游çµï¼šé™¤éžç›®æ ‡çž¬é—´æˆ–法术咒语的æ“控者支付{X},å¦åˆ™å击之,X为陵墓游çµçš„力é‡ã€‚ +Maverick Thopterist|独行扑翼师|生物~人类ï¼ç¥žå™¨å¸ˆ|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n当独行扑翼师进战场时,派出两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Mavinda, Students' Advocate|学生辅导员玛雯达|传奇生物 ~鸟ï¼å‚è°‹|飞行\n{0}:本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标瞬间或法术牌。如果该咒语未以由你æ“控的生物为目标,则以此法施放时增加{8}æ¥æ–½æ”¾ã€‚如果该咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚(ä½ ä¾æ—§è¦æ”¯ä»˜è¯¥å’’语的费用,且ä»é¡»éµå®ˆå’’语的时机规则。) +Mavren Fein, Dusk Apostle|暮影宗徒马ä»è´¹æ©|传奇生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|æ¯å½“一个或数个由你æ“控且éžè¡ç”Ÿç‰©çš„å¸è¡€é¬¼æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ +Maw of Kozilek|寇基雷喉兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{C}:寇基雷喉兽得+2/-2直到回åˆç»“æŸã€‚({C}代表无色法术力。) +Maw of the Mire|泥沼张å£|法术|消ç­ç›®æ ‡åœ°ã€‚ 你获得4点生命。 +Maw of the Obzedat|欧节达喉兽|生物~索尔兽|牺牲一个生物:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Mawcor||| +Mawloc|沙蟒|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n地底æ惧~当沙蟒进战场时,它与至多一个目标由对手æ“控的生物互斗。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Maximize Altitude|æžé™é£žå‡|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得飞行异能。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) +Maximize Velocity|æžé™ç‹‚飙|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得æ•æ·å¼‚能。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚)。 +Mayael the Anima|è°•çµæ¢…燕|传奇生物~地精ï¼ç¥­å¸ˆ|{3}{R}{G}{W},{T}:检视你牌库顶的五张牌。 ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ åŠ›é‡å¤§äºŽæˆ–等于5的生物牌放置进场。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Mayael's Aria|梅燕的å’å¹è°ƒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你æ“控了力é‡å¤§äºŽæˆ–等于5的生物,则在æ¯ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 然åŽå¦‚果你æ“控了力é‡å¤§äºŽæˆ–等于10的生物,则你获得10点生命。 然åŽå¦‚果你æ“控了力é‡å¤§äºŽæˆ–等于20的生物,你便赢得此盘对战。 +Mayhem Devil|ç ´å魔鬼|生物 ~魔鬼|æ¯å½“任一牌手牺牲一个永久物时,破å魔鬼对任æ„一个目标造æˆ1点伤害。 +Mayhem Patrol|ç ´åå·¡å«|生物 ~魔鬼ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“ç ´åå·¡å«æ”»å‡»æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0直到回åˆç»“æŸã€‚\n急袭{1}{R}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) +Mayor of Avabruck|阿瓦布镇长|生物~人类ï¼å‚è°‹ï¼ç‹¼äºº|由你æ“控的其他人类生物得+1/+1。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化阿瓦布镇长。 +Maze Abomination|迷宫憎æ¨å…½|生物~元素|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n由你æ“控的多色生物具有死触异能。 +Maze Behemoth|迷宫è´è¥¿æ‘©æ–¯|生物~元素|è·µè¸\n由你æ“控的多色生物具有践è¸å¼‚能。 +Maze Glider|迷宫滑翔兽|生物~元素|飞行\n由你æ“控的多色生物具有飞行异能。 +Maze Rusher|迷宫急袭怪|生物~元素|æ•æ·\n由你æ“控的多色生物具有æ•æ·å¼‚能。 +Maze Sentinel|迷宫哨兵|生物~元素|警戒\n由你æ“控的多色生物具有警戒异能。 +Maze Skullbomb|迷林骨击弹|神器|{1},牺牲迷林骨击弹:抓一张牌。\n{2}{G},牺牲迷林骨击弹:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+3/+3且获得践è¸å¼‚能。抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Maze of Ith|伊斯的迷宫|地|{T}:é‡ç½®ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。于本回åˆä¸­ï¼Œé˜²æ­¢è¯¥ç”Ÿç‰©å°†å—到与造æˆçš„所有战斗伤害。 +Maze's End|迷宫终点|地|迷宫终点须横置进战场。\n{T}:加{1}到你的法术力池中。\n{3},{T},将迷宫终点移回其拥有者手上:从你的牌库中æœå¯»ä¸€å¼ é—¨ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。如果你æ“控å个或更多å称å„ä¸ç›¸åŒçš„门,你便赢得这盘游æˆã€‚ +Maze's Mantle|迷林斗篷|结界 ~çµæ°”|闪现\n结附于生物\n当迷林斗篷进战场时,若所结附的生物具有下毒异能,则该生物获得辟邪直到回åˆç»“æŸã€‚\n所结附的生物得+2/+2。 +Mazemind Tome|晦涩巨著|神器|{T},在晦涩巨著上放置一个书页指示物:å åœ1。\n{2},{T},在晦涩巨著上放置一个书页指示物:抓一张牌。\n当晦涩巨著上有四个或更多书页指示物时,将它放é€ã€‚若你如此作,则你获得4点生命。 +Mazirek, Kraul Death Priest|刻洛死亡僧侣马兹瑞|传奇生物 ~昆虫ï¼ç¥­å¸ˆ|飞行\næ¯å½“任一牌手牺牲å¦ä¸€ä¸ªæ°¸ä¹…物时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Mazzy, Truesword Paladin|真剑圣武士麦çª|传奇生物 ~åŠèº«äººï¼éª‘士|æ¯å½“一个å—有çµæ°”的生物攻击你的任一对手时,直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+0且获得践è¸å¼‚能。\næ¯å½“一个由你æ“控的çµæ°”从战场进入你的åŸå¢“场时,将它放é€ã€‚直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚ +Meadowboon|牧地æ©|生物~元素|当牧地æ©ç¦»åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物上放置一个+1/+1指示物。\n呼魂{3}{W} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) +Meandering River|蜿蜒河æµ|地|蜿蜒河æµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{U}。 +Meandering Towershell|曲行塔壳龟|生物~龟|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\næ¯å½“曲行塔壳龟攻击时,将它放é€ã€‚在你下一个回åˆçš„宣告攻击者步骤开始时,将它在你的æ“控下横置移回战场且正进行攻击。 +Measure of Wickedness|æ¶æ¯’较é‡|结界|在你的回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ¶æ¯’较é‡ä¸”你失去8点生命。\næ¯å½“å¦ä¸€å¼ ç‰Œä»Žä»»ä½•åŒºåŸŸç½®å…¥ä½ çš„åŸå¢“场,目标对手便获得æ¶æ¯’较é‡çš„æ“控æƒã€‚ +Mech Hangar|机体仓库|地|{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é©¾æ‰‹æˆ–载具咒语。\n{3},{T}:目标载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ +Mechanized Production|机械化生产|结界 ~çµæ°”|结附于由你æ“控的神器\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ‰€ç»“附的神器之å¤åˆ¶å“。然åŽå¦‚果你æ“控八个或更多彼此åŒå的神器,你便赢得这盘游æˆã€‚ +Mechanized Warfare|机械化战争|结界|如果æŸä¸ªç”±ä½ æ“控的红色或神器æ¥æºå°†å‘任一对手或由对手æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆåŽŸæ•°é‡åŠ 1点伤害。 +Mechtitan Core|机体泰å¦æ ¸å¿ƒ|神器 ~载具|{5},放é€æœºä½“æ³°å¦æ ¸å¿ƒå’Œå››ä¸ªç”±ä½ æ“控的其他神器生物和ï¼æˆ–载具:派出传奇è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æœºä½“æ³°å¦ï¼Œå…¶ä¸º10/10,具飞行ã€è­¦æˆ’ã€è·µè¸ã€ç³»å‘½ä¸Žæ•æ·å¼‚能且是五色的组构体。当该è¡ç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æœ‰ä»¥æœºä½“æ³°å¦æ ¸å¿ƒæ”¾é€çš„牌分别在其拥有者之æ“控下横置移回战场,但机体泰å¦æ ¸å¿ƒé™¤å¤–。\næ­è½½2 +Meddle||| +Meddling Mage|扰咒法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|于扰咒法师进战场时,选择一个éžåœ°ç‰Œçš„å称。\nä¸èƒ½æ–½æ”¾å…·è¯¥å称的咒语。 +Medicine Runner|救急医士|生物~地精ï¼åƒ§ä¾£|当救急医士进场时,你å¯ä»¥ä»Žç›®æ ‡æ°¸ä¹…物上移去一个指示物。 +Meditation Puzzle|冥想谜题|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n你获得8点生命。 +Medomai the Ageless|永生者墨冬迈|传奇生物~å²èŠ¬æ–¯|飞行\næ¯å½“永生者墨冬迈对任一牌手造æˆæˆ˜æ–—伤害时,于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚\n在é¢å¤–的回åˆä¸­ï¼Œæ°¸ç”Ÿè€…墨冬迈ä¸èƒ½æ”»å‡»ã€‚ +Medomai's Prophecy|墨冬迈的预言|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IVåŽç‰ºç‰²ä¹‹ã€‚)\nI — å åœ2。\nII — 选择一个牌å。\nIII — 本回åˆä¸­ï¼Œå½“你首度施放具该å称的咒语时,抓两张牌。\nIV — 检视æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。 +Meekstone||| +Meeting of Minds|æ€ç»ªèšåˆ|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n抓两张牌。 +Meeting of the Five|五霸会晤|法术|放é€ä½ ç‰Œåº“顶的å张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾æ­£å¥½ä¸ºä¸‰è‰²çš„咒语。加{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ­£å¥½ä¸ºä¸‰è‰²çš„咒语。 +Megaflora Jungle|å·¨æ¤ä¸›æž—|时空 ~庞巨地|æ¯ä¸ªæ³•æœ¯åŠ›ç­‰äºŽæˆ–å°äºŽ2的生物å‡å¾—+2/+2。\næ¯å½“引å‘混沌时,派出一个1/1绿色,å称为è´è¶ï¼Œå…·é£žè¡Œå¼‚能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ +Megantic Sliver|庞巨裂片妖|生物~裂片妖|由你æ“控的裂片妖生物得+3/+3。 +Megatog||| +Meglonoth|梅格诺斯|生物~野兽|警戒,践è¸\næ¯å½“梅格诺斯阻挡生物时,梅格诺斯对该生物的æ“控者造æˆç­‰åŒäºŽæ¢…格诺斯之力é‡çš„伤害。 +Megrim|å头痛|结界|æ¯å½“对手弃一张牌时,å头痛对该牌手造æˆ2点伤害。 +Meishin, the Mind Cage|çµæž·è¿·å¿ƒ|传奇结界|所有生物得-X/-0,X为你的手牌数é‡ã€‚ +Melancholy|忧æ€|结界~çµæ°”|生物结界\n当忧æ€è¿›åœºæ—¶ï¼Œæ¨ªç½®å—此结界的生物。\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{B},å¦åˆ™ç‰ºç‰²å¿§æ€ã€‚ +Meldweb Curator|èžæ€ç½‘监管师|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|当èžæ€ç½‘监管师进战场时,将至多一张目标瞬间或法术牌从你的åŸå¢“场置于你的牌库顶。 +Meldweb Strider|èžæ€ç½‘神行械|神器 ~载具|警戒\nèžæ€ç½‘神行械进战场时上é¢æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从èžæ€ç½‘神行械上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šå®ƒæˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Melek, Izzet Paragon|伊æ·å®ˆæŠ¤è€…梅列克|传奇生物~怪奇ï¼æ³•æœ¯å¸ˆ|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\n如果你的牌库顶牌是瞬间或法术牌,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚\næ¯å½“你从牌库施放瞬间或法术咒语时,将其å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Meletis Astronomer|迈勒ææ–¯å æ˜Ÿå®¶|生物~人类ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以迈勒ææ–¯å æ˜Ÿå®¶ä¸ºç›®æ ‡çš„咒语时,检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张结界牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Meletis Charlatan|迈勒æ斯幻术师|生物~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T}:目标瞬间或法术咒语的æ“控者å¤åˆ¶è¯¥å’’语。该牌手å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Melira's Keepers|梅梨莱护å«|生物~人类ï¼æˆ˜å£«|梅梨莱护å«ä¸Šä¸èƒ½æ”¾ç½®æŒ‡ç¤ºç‰©ã€‚ +Melira, Sylvok Outcast|希沃克黜人梅梨莱|传奇生物~人类ï¼æ–¥å€™|ä½ ä¸ä¼šå¾—到中毒指示物。\n由你æ“控的生物上ä¸èƒ½æ”¾ç½®-1/-1指示物。\n由对手æ“控的生物失去侵染异能。 +Melira, the Living Cure|活疗方梅梨莱|传奇生物 ~人类ï¼æ–¥å€™|如果你将得到一个或数个中毒指示物,则改为你得到一个中毒指示物且你本回åˆä¸­ä¸èƒ½å†å¾—到中毒指示物。\n放é€æ´»ç–—方梅梨莱:选择å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–神器。本回åˆä¸­ï¼Œå½“它进入åŸå¢“场时,将该牌在其拥有者的æ“控下移回战场。 +Meloku the Clouded Mirror|昙镜梅洛å¤|传奇生物 ~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{1},将一个由你æ“控的地移回其拥有者手上:派出一个1/1è“色,具飞行异能的虚影è¡ç”Ÿç”Ÿç‰©ã€‚ +Melt Terrain|èžè§£åœ°åŠ¿|法术|消ç­ç›®æ ‡åœ°ã€‚ èžè§£åœ°åŠ¿å¯¹è¯¥åœ°çš„æ“控者造æˆ2点伤害。 +Meltdown||| +Memnarch|蒙纳å·|神器生物~传奇法术师|{1}{U}{U}:目标永久物æˆä¸ºç¥žå™¨ï¼Œå¹¶ä¸”ä»æ˜¯åŽŸæœ‰çš„类别。 (此效应ä¸å› å›žåˆç»“æŸè€Œç»ˆæ­¢)\n{3}{U}:获得目标神器的æ“控æƒã€‚ (此效应ä¸å› å›žåˆç»“æŸè€Œç»ˆæ­¢) +Memnite|蒙纳兽|神器生物~组构体| +Memorial to Folly|愚行纪念碑|地|愚行纪念碑须横置进战场。\n{T}:加{B}。\n{2}{B},{T},牺牲愚行纪念碑:将目标生物牌从你的åŸå¢“场移回你手上。 +Memorial to Genius|智行纪念碑|地|智行纪念碑须横置进战场。\n{T}:加{U}。\n{4}{U},{T},牺牲智行纪念碑:抓两张牌。 +Memorial to Glory|勇行纪念碑|地|勇行纪念碑须横置进战场。\n{T}:加{W}。\n{3}{W},{T},牺牲勇行纪念碑:派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Memorial to Unity|é½è¡Œçºªå¿µç¢‘|地|é½è¡Œçºªå¿µç¢‘须横置进战场。\n{T}:加{G}。\n{2}{G},{T},牺牲é½è¡Œçºªå¿µç¢‘:检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。然åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Memorial to War|战行纪念碑|地|战行纪念碑须横置进战场。\n{T}:加{R}。\n{4}{R},{T},牺牲战行纪念碑:消ç­ç›®æ ‡åœ°ã€‚ +Memoricide|屠忆咒|法术|说出一个éžåœ°ç‰Œçš„å称。自目标牌手的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡è¯¥å称的牌,并将它们放é€ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Memory|Memory|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\næ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œä¸ŽåŸå¢“场洗入其牌库,然åŽå„抓七张牌。 +Memory Deluge|记忆奔腾|瞬间|检视你牌库顶的X张牌,X为施放此咒语时所支付的法术力数é‡ã€‚将其中两张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n返照{5}{U}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Memory Drain|æ±²å–记忆|瞬间|å击目标咒语。å åœ2。 +Memory Erosion|侵蚀记忆|结界|æ¯å½“任一对手使用咒语时,该牌手将其牌库顶的两张牌置入其åŸå¢“场。 +Memory Lapse|记忆丧失|瞬间|å击目标咒语。如果以此法å击该咒语,则改为将它置于其拥有者的牌库顶,而éžç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。 +Memory Leak|记忆泄露|法术|目标对手展示其手牌。你从该牌手的åŸå¢“场或手牌选择一张éžåœ°ç‰Œå¹¶å°†è¯¥ç‰Œæ”¾é€ã€‚\n循环{1}({1},弃掉此牌:抓一张牌。) +Memory Plunder|记忆劫夺|瞬间|ä½ å¯ä»¥ä»Žå¯¹æ‰‹åŸå¢“场中施放目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Memory Sluice|记忆奔æµ|法术|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) +Memory Theft|窃å–记忆|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。你å¯ä»¥å°†ä¸€å¼ ç”±è¯¥ç‰Œæ‰‹æ‹¥æœ‰ä¸”具有历险的牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。 +Memory's Journey|记忆之旅|瞬间|目标牌手将至多三张目标牌从他的åŸå¢“场洗入其牌库。\n返照{G} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Menacing Ogre||| +Menagerie Liberator|困兽解放者|生物~人类ï¼æˆ˜å£«|è·µè¸\n乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你以生物攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚) +Mending Hands|施以æ´æ‰‹|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„4点伤害。 +Mending Touch|æ´æ•‘之触|瞬间|é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ +Meneldor, Swift Savior|è¿…æ·æ•‘星美尼尔多|传奇生物 ~鸟ï¼å£«å…µ|飞行\næ¯å½“è¿…æ·æ•‘星美尼尔多对任一牌手造æˆæˆ˜æ–—伤害时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„生物,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。 +Meng Huo's Horde|Meng Huo's Horde|| +Meng Huo, Barbarian King|Meng Huo, Barbarian King|| +Mental Agony|精神苦痛|法术|目标牌手弃两张牌并失去2点生命。 +Mental Journey|心çµæ—…程|瞬间|抓三张牌。\n循环基本地{1}{U}({1}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Mental Misstep|心çµå¤±è¶³|瞬间|({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚)\nå击目标总法术力费用为1的咒语。 +Mental Note||| +Mental Vapors|心çµè’¸æ°”|法术|目标牌手弃一张牌。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Mentor of the Meek|驯良明师|生物 ~人类ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物在你æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则抓一张牌。 +Mentor's Guidance|导师指引|法术|当你施放此咒语时,如果你æ“控é¹æ´›å®¢ï¼Œåƒ§ä¾£ï¼Œå¾·é²ä¼Šï¼Œç¥­å¸ˆï¼Œé‚ªæœ¯å¸ˆæˆ–法术师,则å¤åˆ¶è¯¥å’’语。\nå åœ1,然åŽæŠ“一张牌。 +Mephidross Vampire|蔓éžæ²¼å¸è¡€é¬¼|生物~å¸è¡€é¬¼|飞行\n由你æ“控的生物é¢å¤–具有「å¸è¡€é¬¼ã€æ­¤ç”Ÿç‰©ç±»åˆ«ï¼Œå¹¶å…·æœ‰ã€Œæ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œåœ¨å‰è€…上放置一个+1/+1指示物。〠+Mephitic Draught|æ¶æ¯’è¯å‰‚|神器|当æ¶æ¯’è¯å‰‚进战场或从战场进入åŸå¢“场时,你抓一张牌且失去1点生命。 +Mephitic Ooze|蔓éžæ²¼æµæµ†|生物~æµæµ†|ä½ æ¯æ“控一个神器,蔓éžæ²¼æµæµ†ä¾¿å¾—+1/+0。\næ¯å½“蔓éžæ²¼æµæµ†å¯¹ç”Ÿç‰©é€ æˆæˆ˜æ–—伤害时,消ç­è¯¥ç”Ÿç‰©ã€‚ 此生物ä¸èƒ½é‡ç”Ÿã€‚ +Mephitic Vapors|æ¶è‡­æ¯’æ°”|法术|所有生物得-1/-1直到回åˆç»“æŸã€‚\n刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Mer-Ek Nightblade|莫克夜刃手|生物~åŠå…½äººï¼æ€æ‰‹|延生{B}({B},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰æ­»è§¦å¼‚能。 +Mercenary Knight||| +Merchant Raiders|商船袭劫盗|生物 ~人类ï¼æµ·ç›—|æ¯å½“商船袭劫盗或å¦ä¸€ä¸ªæµ·ç›—在你的æ“控下进战场时,横置至多一个目标生物。于你æ“控商船袭劫盗的时段内,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Merchant Scroll||| +Merchant of Secrets||| +Merchant of the Vale|溪谷商人|生物 ~人类ï¼å¹³æ°‘|{2}{R},弃一张牌:抓一张牌。 +Merchant's Dockhand|商用装载械|神器生物~组构体|{3}{U},{T},横置X个由你æ“控且未横置的神器:检视你牌库顶的X张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Merciless Eternal|无情永生者|生物~çµä¿‘ï¼åƒ§ä¾£|折磨2(æ¯å½“此生物被阻挡时,防御牌手失去2点生命。)\n{2}{B},弃一张牌:无情永生者得+2/+2直到回åˆç»“æŸã€‚ +Merciless Eviction|无情驱赶|法术|选择一项~\n•放é€æ‰€æœ‰ç¥žå™¨ã€‚\n•放é€æ‰€æœ‰ç”Ÿç‰©ã€‚\n•放é€æ‰€æœ‰ç»“界。\n•放é€æ‰€æœ‰é¹æ´›å®¢ã€‚ +Merciless Executioner|无情刽å­æ‰‹|生物~åŠå…½äººï¼æˆ˜å£«|当无情刽å­æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 +Merciless Javelineer|无情掷枪手|生物~牛头怪ï¼æˆ˜å£«|{2},弃一张牌:在目标生物上放置一个-1/-1指示物。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Merciless Predator|残酷掠食者|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化残酷掠食者。 +Merciless Repurposing|无情é‡æž„|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) +Merciless Resolve|无情决断|瞬间|牺牲一个生物或地,以作为施放无情决断的é¢å¤–费用。\n抓两张牌。 +Mercurial Chemister|精明化学师|生物~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:抓两张牌。\n{R},{T},弃一张牌:精明化学师对目标生物造æˆè‹¥å¹²ä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒä¹‹ç‰Œçš„总法术力费用。 +Mercurial Geists|å–„å˜æ¸¸é­‚|生物~精怪|飞行\næ¯å½“你施放瞬间或法术咒语时,善å˜æ¸¸é­‚å¾—+3/+0直到回åˆç»“æŸã€‚ +Mercurial Kite||| +Mercurial Pretender|å–„å˜å†’å客|生物~å˜å½¢å…½|ä½ å¯ä»¥ä½¿å–„å˜å†’å客当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–获得「{2}{U}{U}:将此生物移回其拥有者手上。〠+Mercurial Spelldancer|å–„å˜èˆžå’’客|生物 ~éžç‘žäººï¼æµªå®¢|å–„å˜èˆžå’’客ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在善å˜èˆžå’’客上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\næ¯å½“å–„å˜èˆžå’’客对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚若你如此作,则本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Mercurial Transformation|多å˜è½¬åŒ–术|法术 ~课程|直到回åˆç»“æŸï¼Œç›®æ ‡éžåœ°æ°¸ä¹…物失去所有异能,且ä¾ç…§ä½ çš„选择æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1çš„è“色蛙生物或基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4çš„è“色章鱼生物。 +Mercy Killing|人é“æ€å®³|瞬间|目标生物的æ“控者将它牺牲,然åŽå°†X个1/1,绿白åŒè‰²çš„地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为该生物的力é‡ã€‚ +Meren of Clan Nel Toth|奈拓æ—的莫伦|传奇生物~人类ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,你获得一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡åœ¨ä½ ä½ åŸå¢“场中的生物牌。若该牌的总法术力费用等于或å°äºŽä½ å…·æœ‰çš„ç»éªŒæŒ‡ç¤ºç‰©æ•°é‡ï¼Œåˆ™å°†å…¶ç§»å›žæˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ +Merfolk Assassin|人鱼æ€æ‰‹|生物~人鱼ï¼æ€æ‰‹|{T}:消ç­ç›®æ ‡å…·æµ·å²›è¡Œè€…异能的生物。 +Merfolk Branchwalker|缘木人鱼|生物 ~人鱼ï¼æ–¥å€™|当缘木人鱼进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Merfolk Cave-Diver|潜窟人鱼|生物 — 人鱼ï¼æ–¥å€™|æ¯å½“一个由你æ“控的生物勘查时,潜窟人鱼得+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Merfolk Coralsmith|人鱼çŠç‘šåŒ |生物 — 人鱼|{1}:人鱼çŠç‘šåŒ å¾—+1/-1直到回åˆç»“æŸã€‚\n当人鱼çŠç‘šåŒ æ­»åŽ»æ—¶ï¼Œå åœ2。 +Merfolk Falconer|驯隼人鱼|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放已增幅的咒语时,å åœ2。 +Merfolk Looter|掠夺人鱼|生物 ~人鱼ï¼æµªå®¢|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Merfolk Mesmerist|催眠人鱼|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{U},{T}:目标牌手将他牌库顶的两张牌置入其åŸå¢“场。 +Merfolk Mistbinder|雾é”人鱼|生物 ~人鱼ï¼ç¥­å¸ˆ|由你æ“控的其他人鱼得+1/+1。 +Merfolk Observer|情资人鱼|生物~人鱼ï¼æµªå®¢|当情资人鱼进战场时,检视目标牌手的牌库顶牌。 +Merfolk Pupil|人鱼学å­|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当人鱼学å­è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{1}{U},从你的åŸå¢“场放é€äººé±¼å­¦å­ï¼šæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Merfolk Seastalkers|海袭人鱼|生物~人鱼ï¼æ–¥å€™|海岛行者\n{2}{U}:横置目标ä¸å…·é£žè¡Œå¼‚能的生物。 +Merfolk Secretkeeper|守秘人鱼|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ| +Merfolk Skydiver|跃空人鱼|生物 ~人鱼ï¼çªå˜ä½“|飞行\n当跃空人鱼进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n{3}{G}{U}:增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Merfolk Skyscout|空侦人鱼|生物~人鱼ï¼æ–¥å€™|飞行\næ¯å½“空侦人鱼攻击或阻挡时,é‡ç½®ç›®æ ‡æ°¸ä¹…物。 +Merfolk Sovereign|人鱼å›çŽ‹|生物 ~人鱼ï¼è´µæ—|由你æ“控的其他人鱼生物得+1/+1。\n{T}:目标人鱼生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Merfolk Spy|人鱼间è°|生物~人鱼ï¼æµªå®¢|海岛行者 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡)\næ¯å½“人鱼间è°å‘任一牌手造æˆæˆ˜æ–—伤害时,该牌手从其手上éšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ +Merfolk Thaumaturgist|人鱼奇术师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:将目标生物之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ +Merfolk Trickster|人鱼诈术师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|闪现\n当人鱼诈术师进战场时,横置目标由对手æ“控的生物。它失去所有异能直到回åˆç»“æŸã€‚ +Merfolk Wayfinder|引路人鱼|生物~人鱼ï¼æ–¥å€™|飞行\n当引路人鱼进战场时,展示你牌库顶的三张牌。 将所有以此法展示的海岛牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Merfolk Windrobber|劫风人鱼|生物 ~人鱼ï¼æµªå®¢|飞行\næ¯å½“劫风人鱼对任一牌手造æˆæˆ˜æ–—伤害时,该牌手磨一张牌。(他将其牌库顶的牌置入其åŸå¢“场。)\n牺牲劫风人鱼:抓一张牌。åªèƒ½äºŽä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌时起动此异能。 +Merfolk of the Depths|奥æµäººé±¼|生物~人鱼ï¼å£«å…µ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。) +Merfolk of the Pearl Trident|çç ä¸‰å‰æˆŸäººé±¼|生物~人鱼| +Meria's Outrider|梅黎娅的å‰å¯¼å…µ|生物 ~妖精ï¼å¼“箭手|延势\n领土~当梅黎娅的å‰å¯¼å…µè¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控之地中基本地类别的数é‡ã€‚ +Meria, Scholar of Antiquity|å¤ç‰©å­¦è€…梅黎娅|传奇生物 ~妖精ï¼ç¥žå™¨å¸ˆ|横置一个由你æ“控ã€æœªæ¨ªç½®ä¸”éžè¡ç”Ÿç‰©çš„神器:加{G}。\n横置两个由你æ“控ã€æœªæ¨ªç½®ä¸”éžè¡ç”Ÿç‰©çš„神器:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Meriadoc Brandybuck|梅里阿é“克·白兰地鹿|传奇生物 ~åŠèº«äººï¼å¸‚æ°‘|æ¯å½“由你æ“控的一个或数个åŠèº«äººæ”»å‡»ä¸€ä½ç‰Œæ‰‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚ +Merieke Ri Berit|梅丽å¯é‡ŒæŸèŽ‰|传奇生物~人类|梅丽å¯é‡ŒæŸèŽ‰äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{T}:åªè¦ä½ æ“控梅丽å¯é‡ŒæŸèŽ‰ï¼Œä¾¿èŽ·å¾—目标生物的æ“控æƒã€‚ 当梅丽å¯é‡ŒæŸèŽ‰ç¦»åœºæˆ–æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œæ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚ +Merrow Bonegnawer|嚼骨美洛|生物~人鱼ï¼æµªå®¢|{T}:目标牌手将一张牌从其åŸå¢“场移出对战。\næ¯å½“你使用一个黑色咒语时,你å¯ä»¥é‡ç½®åš¼éª¨ç¾Žæ´›ã€‚ +Merrow Commerce|美洛贸易|部æ—结界~人鱼|在你的回åˆç»“æŸæ—¶ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的人鱼。 +Merrow Grimeblotter|美洛墨éšå¸ˆ|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U/B},{Q}:目标生物得-2/-0直到回åˆç»“æŸã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) +Merrow Harbinger|先兆美洛|生物~人鱼ï¼æ³•æœ¯å¸ˆ|海岛行者\n当先兆美洛进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ äººé±¼ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 +Merrow Levitator|飞å‡ç¾Žæ´›|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:目标生物获得飞行异能直到回åˆç»“æŸã€‚\næ¯å½“你使用一个è“色咒语时,你å¯ä»¥é‡ç½®é£žå‡ç¾Žæ´›ã€‚ +Merrow Reejerey|美洛ç†éª‘士|生物 ~人鱼ï¼å£«å…µ|由你æ“控的其他人鱼生物得+1/+1。\næ¯å½“你施放人鱼咒语时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。 +Merrow Wavebreakers|破浪美洛|生物~人鱼ï¼å£«å…µ|{1}{U},{Q}:破浪美洛获得飞行异能直到回åˆç»“æŸã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) +Merrow Witsniper|ç‹™æ€ç¾Žæ´›|生物~人鱼ï¼æµªå®¢|当狙æ€ç¾Žæ´›è¿›åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 +Merry Bards|å¿«ä¹åŸæ¸¸è¯—人|生物 — 人类ï¼è¯—人|当快ä¹åŸæ¸¸è¯—人进战场时,你å¯ä»¥æ”¯ä»˜{1}。当你如此作时,派出一个é’年英雄角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在目标由你æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物具有「æ¯å½“此生物攻击时,若它的防御力等于或å°äºŽ3,则在其上放置一个+1/+1指示物。ã€ï¼‰ +Merry, Esquire of Rohan|洛汗ä¾ä»Žæ¢…里|传奇生物 ~åŠèº«äººï¼éª‘士|æ•æ·\nåªè¦æ´›æ±—ä¾ä»Žæ¢…里佩带武具,它便具有先攻异能。\næ¯å½“你以梅里和å¦ä¸€ä¸ªä¼ å¥‡ç”Ÿç‰©æ”»å‡»æ—¶ï¼ŒæŠ“一张牌。 +Merry, Warden of Isengard|艾森加德守门人梅里|传奇生物 ~åŠèº«äººï¼å‚è°‹|与艾森加德守门人皮平æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†çš®å¹³ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\næ¯å½“一个或数个神器在你æ“控下进战场时,派出一个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Mesa Cavalier|å°åœ°éª‘å…µ|生物 ~人类ï¼éª‘士|飞行\n当å°åœ°éª‘兵进战场时,你获得2点生命。 +Mesa Enchantress|å°åœ°å’’术师|生物 ~人类ï¼å¾·é²ä¼Š|æ¯å½“你施放结界咒语时,你å¯ä»¥æŠ“一张牌。 +Mesa Falcon||| +Mesa Lynx|高地山猫|生物 ~猫|åªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œé«˜åœ°å±±çŒ«ä¾¿å¾—+0/+2。 +Mesa Unicorn|å°åœ°ç‹¬è§’å…½|生物 ~独角兽|系命 +Mesmeric Fiend|催眠邪鬼|生物 ~梦魇ï¼æƒŠæƒ§å…½|当催眠邪鬼进战场时,目标对手展示其手牌且你选择其中一张éžåœ°ç‰Œã€‚放é€è¯¥ç‰Œã€‚\n当催眠邪鬼离开战场时,将所放é€çš„牌移回其拥有者手上。 +Mesmeric Glare|失神逼视|瞬间~历险|å击目标总法术力费用等于或å°äºŽ3的咒语。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Mesmeric Orb|催眠ç |神器|æ¯å½“一个永久物æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œè¯¥æ°¸ä¹…物的æ“控者磨一张牌。 +Mesmeric Sliver|催眠裂片妖|生物~裂片妖|所有裂片妖具有「当此永久物进场时,你å¯ä»¥è®ºå‘½1。ã€(å…¶æ“控者检视任一对手的牌库顶牌,然åŽä»–å¯ä»¥å°†è¯¥ç‰Œç½®äºŽè¯¥ç‰Œåº“底。) +Mesmerizing Benthid|催眠渊栖怪|生物 ~章鱼|当催眠渊栖怪进战场时,派出两个0/2è“色虚影è¡ç”Ÿç”Ÿç‰©ï¼Œå®ƒä»¬å…·æœ‰ã€Œæ¯å½“此生物阻挡一个生物时,åŽè€…于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ã€\nåªè¦ä½ æ“控虚影,催眠渊栖怪便具有辟邪异能。 +Mesmerizing Dose|迷幻剂|结界 ~çµæ°”|结附于生物\n当迷幻剂进战场时,横置所结附的生物,然åŽå¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Messenger Drake|信使龙兽|生物~龙兽|飞行当信使龙兽死去时,抓一张牌。 +Messenger Falcons|传信猎鹰|生物~鸟|飞行\n当传信猎鹰进场时,抓一张牌。 +Messenger Jays|信鸦|生物~鸟|飞行\n议争~当信鸦进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「èµç¾½ã€æˆ–「制笔ã€ã€‚在信鸦上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œèµç¾½ã€çš„总票数;抓若干牌,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œåˆ¶ç¬”ã€çš„总票数。你æ¯ä»¥æ­¤æ³•æŠ“一张牌,便弃一张牌。 +Messenger's Speed|信使飞速|结界~çµæ°”|结附于生物\n所结附的生物具有践è¸ä¸Žæ•æ·å¼‚能。 +Metal Fatigue|金属疲劳|瞬间|横置所有神器。 +Metallic Mastery|精研金工|法术|获得目标神器的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç¥žå™¨ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Metallic Mimic|金属拟æ€æ¢°|神器生物~å˜å½¢å…½|于金属拟æ€æ¢°è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n金属拟æ€æ¢°é¢å¤–具有该类别。\næ¯ä¸ªç”±ä½ æ“控且具该类别的其他生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 +Metallic Rebuke|èšé‡‘æ‹’æ–¥|瞬间|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付 {1}。)\n除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 +Metallurgeon|金属医师|神器生物~人类ï¼ç¥žå™¨å¸ˆ|{W},{T}:é‡ç”Ÿç›®æ ‡ç¥žå™¨ã€‚ +Metallurgic Summonings|冶金å¬å”¤|结界|æ¯å½“你施放瞬间或法术咒语时,派出一个X/X无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为该咒语的总法术力费用。\n{3}{U}{U},放é€å†¶é‡‘å¬å”¤ï¼šå°†æ‰€æœ‰çž¬é—´ä¸Žæ³•æœ¯ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。åªèƒ½äºŽä½ æ“控六个或更多神器时起动此异能。 +Metalspinner's Puzzleknot|金旋师谜结|神器|当金旋师谜结进战场时,你抓一张牌且你失去1点生命。\n{2}{B},牺牲金旋师谜结:你抓一张牌且你失去1点生命。 +Metalwork Colossus|金工巨åƒ|神器生物~组构体|金工巨åƒå‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为所有由你æ“控之éžç”Ÿç‰©ç¥žå™¨æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„总和。\n牺牲两个神器:将金工巨åƒä»Žä½ çš„åŸå¢“场移回你手上。 +Metamorphic Alteration|æ‹Ÿå½¢å˜å¹»|结界 ~çµæ°”|结附于生物\n于拟形å˜å¹»è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ä¸ªç”Ÿç‰©ã€‚\n所结附的生物是所选生物的å¤åˆ¶å“。 +Metamorphic Wurm||| +Metamorphose||| +Metathran Aerostat||| +Metathran Transport||| +Metathran Zombie||| +Meteor Blast|陨石冲击|法术|陨石冲击对X个目标生物和ï¼æˆ–牌手å„造æˆ4点伤害。 +Meteor Crater||| +Meteor Golem|陨石魔åƒ|神器生物 ~魔åƒ|当陨石魔åƒè¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物。 +Meteor Storm||| +Meteor Swarm|陨星爆|法术|陨星爆对X个目标生物和ï¼æˆ–é¹æ´›å®¢é€ æˆå…±8点伤害,你å¯ä»¥ä»»æ„分é…。 +Meteoric Mace|æµæ˜Ÿé”¤|神器 ~武具|佩带此武具的生物得+4/+0且具有践è¸å¼‚能。\n佩带{4}\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) +Meteorite|陨星|神器|当陨星进战场时,它对任æ„一个目标造æˆ2点伤害。\n{T}:加一点任æ„颜色的法术力。 +Meticulous Excavation|细工掘å¤|结界|{2}{W}:将目标由你æ“控的永久物移回其拥有者手上。如果它具有破åŸå¼‚能,则改为将它放é€ï¼Œç„¶åŽå°†è¯¥ç‰Œç§»å›žå…¶æ‹¥æœ‰è€…手上。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ +Metrognome||| +Metropolis Angel|大都会天使|生物 ~天使ï¼å£«å…µ|飞行\næ¯å½“你以一个或数个其上有指示物的生物攻击时,抓一张牌。 +Metropolis Reformer|都会å˜é©ä½¿|生物 ~天使ï¼åƒ§ä¾£|飞行,警戒\n你具有辟邪异能。\næ¯å½“都会å˜é©ä½¿å—到伤害时,你获得等é‡çš„生命。 +Metropolis Sprite|都会仙å­|生物 ~仙çµï¼æµªå®¢|飞行\n{U}:都会仙å­å¾—+1/-1直到回åˆç»“æŸã€‚ +Metzali, Tower of Triumph|得胜高塔梅札ç†|传奇地|(由艰困路途转化。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{1}{R},{T}:得胜高塔梅札ç†å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\n{2}{W},{T}:éšæœºé€‰æ‹©ä¸€ä¸ªæ›¾äºŽæœ¬å›žåˆä¸­æ”»å‡»çš„生物。消ç­è¯¥ç”Ÿç‰©ã€‚ +Mezzio Mugger|梅é½å¥¥è¢­åŠ«å®¢|生物 ~凡尔西诺ï¼æµªå®¢|æ¯å½“梅é½å¥¥è¢­åŠ«å®¢æ”»å‡»æ—¶ï¼Œæ”¾é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。\n急袭{2}{R} +Miara, Thorn of the Glade|林地棘刺米娅拉|传奇生物 ~妖精ï¼æ–¥å€™|æ¯å½“林地棘刺米娅拉或å¦ä¸€ä¸ªç”±ä½ æ“控的妖精死去时,你å¯ä»¥æ”¯ä»˜{1}å’Œ1点生命。若你如此作,则抓一张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Miasmic Mummy|瘴气木乃伊|生物~çµä¿‘ï¼è±ºç‹¼|当瘴气木乃伊进战场时,æ¯ä½ç‰Œæ‰‹å„弃一张牌。 +Michiko Konda, Truth Seeker|致真者今田魅知å­|传奇生物 ~人类ï¼å‚è°‹|æ¯å½“任一由对手æ“控的æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。 +Micromancer|微物术士|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当微物术士进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼ä¸º1的瞬间或法术牌,展示该牌,将它置于你手上,然åŽæ´—牌。 +Midnight Arsonist|åˆå¤œçºµç«çŠ¯|生物 ~å¸è¡€é¬¼|当åˆå¤œçºµç«çŠ¯è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­è‡³å¤šX个目标ä¸å…·æ³•æœ¯åŠ›å¼‚能的神器,X为由你æ“控的å¸è¡€é¬¼æ•°é‡ã€‚ +Midnight Assassin|åˆå¤œæ€æ‰‹|生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|飞行,死触 +Midnight Banshee|åˆå¤œå¥³å¦–|生物~精怪|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªéžé»‘色生物上å„放置一个-1/-1指示物。 +Midnight Charm|åˆå¤œæŠ¤ç¬¦|瞬间|选择一项~åˆå¤œæŠ¤ç¬¦å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ1点伤害且你获得1点生命;或目标生物获得先攻异能直到回åˆç»“æŸï¼›æˆ–横置目标生物。 +Midnight Clock|åˆå¤œæ€ªé’Ÿ|神器|{T}:加{U}。\n{2}{U}:在åˆå¤œæ€ªé’Ÿä¸Šæ”¾ç½®ä¸€ä¸ªæ—¶åˆ»æŒ‡ç¤ºç‰©ã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œåœ¨åˆå¤œæ€ªé’Ÿä¸Šæ”¾ç½®ä¸€ä¸ªæ—¶åˆ»æŒ‡ç¤ºç‰©ã€‚\n当在åˆå¤œæ€ªé’Ÿä¸Šæ”¾ç½®ç¬¬å二个时刻指示物时,将你的手牌和åŸå¢“场洗入你的牌库,然åŽæŠ“七张牌。放é€åˆå¤œæ€ªé’Ÿã€‚ +Midnight Covenant|åˆå¤œç›Ÿçº¦|生物结界|å—此结界的生物具有「{B}:此生物得+1/+1直到回åˆç»“æŸã€‚〠+Midnight Duelist|åˆå¤œæ–—客|生物~人类ï¼å£«å…µ|åå¸è¡€é¬¼ä¿æŠ¤ +Midnight Entourage|åˆå¤œéšæ‰ˆ|生物~乙太ç§ï¼æµªå®¢|由你æ“控的其他乙太ç§å¾—+1/+1。\næ¯å½“åˆå¤œéšæ‰ˆæˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的乙太ç§æ­»åŽ»æ—¶ï¼Œä½ æŠ“一张牌且失去1点生命。 +Midnight Guard|åˆå¤œå“¨å…µ|生物 ~人类ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼Œé‡ç½®åˆå¤œå“¨å…µã€‚ +Midnight Haunting|åˆå¤œä½œç¥Ÿ|瞬间|将两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Midnight Oil|ç„šè†ç»§æ™·|结界|ç„šè†ç»§æ™·è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸ƒä¸ªæ—¶åˆ»æŒ‡ç¤ºç‰©ã€‚\n在你的抓牌步骤开始时,é¢å¤–抓一张牌,并从焚è†ç»§æ™·ä¸Šç§»åŽ»ä¸¤ä¸ªæ—¶åˆ»æŒ‡ç¤ºç‰©ã€‚\n你的手牌数é‡ä¸Šé™ç­‰åŒäºŽç„šè†ç»§æ™·ä¸Šæ—¶åˆ»æŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚\næ¯å½“你弃一张牌时,你失去1点生命。 +Midnight Pathlighter|åˆå¤œå¼•è·¯äºº|生物 ~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的生物åªèƒ½è¢«ä¼ å¥‡ç”Ÿç‰©é˜»æŒ¡ã€‚\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Midnight Reaper|åˆå¤œé•°åˆ€æ‰‹|生物 ~çµä¿‘ï¼éª‘士|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,åˆå¤œé•°åˆ€æ‰‹å¯¹ä½ é€ æˆ1点伤害且你抓一张牌。 +Midnight Recovery|åˆå¤œå¤ç”Ÿ|法术|将目标生物牌从你的åŸå¢“场移回你手上。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Midnight Ritual|åˆå¤œç¥­ç¤¼|法术|从你åŸå¢“场中将X张目标生物牌移出对战。 æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç”Ÿç‰©ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œä¾¿å°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Midnight Scavengers|åˆå¤œæ‹¾è’客|生物~人类ï¼æµªå®¢|当åˆå¤œæ‹¾è’客进战场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物牌从你的åŸå¢“场移回你手上。\n(与墓地鼠群èžåˆã€‚) +Midsummer Revel||| +Midvast Protector|中厅ä¿æŠ¤äºº|生物~人类ï¼æ³•æœ¯å¸ˆ|当中厅ä¿æŠ¤äººè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Might Beyond Reason|éžå¸¸ç†ä¹‹åŠ›|瞬间|在目标生物上放置两个+1/+1指示物。\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则改为在该生物上放置三个+1/+1指示物。 +Might Makes Right|强者为王|结界|在你回åˆçš„战斗开始时,若战场上力é‡æœ€å¤§çš„所有生物å‡ç”±ä½ æ“控,则获得目标由对手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(它此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) +Might Sliver|瀚力裂片妖|生物 ~裂片妖|所有裂片妖生物得+2/+2。 +Might Weaver|织力巧匠|生物~人类ï¼æ³•æœ¯å¸ˆ|{2}:目标红色或白色生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ (若它将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。) +Might of Alara|阿拉若之力|瞬间|领土~由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡ç”Ÿç‰©ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ +Might of Murasa|姆拉撒之力|瞬间|增幅{2}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n目标生物得+3/+3直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为该生物得+5/+5直到回åˆç»“æŸã€‚ +Might of Oaks|橡树之力|瞬间|目标生物得+7/+7直到回åˆç»“æŸã€‚ +Might of Old Krosa|å¤å…‹æ´›è¨ä¹‹åŠ›|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ 如果你在你的行动阶段使用此咒语,则改为该生物得+4/+4直到回åˆç»“æŸã€‚ +Might of the Ancestors|先祖之力|结界|在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+0且获得警戒异能。 +Might of the Masses|众人之力|瞬间|ä½ æ¯æ“控一个生物,目标生物便得+1/+1直到回åˆç»“æŸã€‚ +Might of the Nephilim|巨神çµä¹‹åŠ›|瞬间|目标生物æ¯å…·æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿å¾—+2/+2直到回åˆç»“æŸã€‚ +Might of the Old Ways|å¤é“之力|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n鸠集~然åŽå¦‚果你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则抓一张牌。 +Mightstone's Animation|强能石注能|结界 ~çµæ°”|结附于神器\n当强能石注能进战场时,抓一张牌。\n所结附的神器是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Mighty Emergence|强者觉醒|结界|æ¯å½“一个力é‡å¤§äºŽæˆ–等于5的生物在你的æ“控下进场时,你å¯ä»¥åœ¨ä¸Šé¢æ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 +Mighty Leap|大步飞跃|瞬间|目标生物得+2/+2并获得飞行异能直到回åˆç»“æŸã€‚ +Mighty Servant of Leuk-o|勒克欧的强力仆役|神器 ~载具|è·µè¸\n守护~弃一张牌。\næ¯å½“勒克欧的强力仆役æ¯å›žåˆé¦–度æˆä¸ºå·²æ­è½½æ—¶ï¼Œè‹¥å®ƒç”±æ­£å¥½ä¸¤ä¸ªç”Ÿç‰©æ­è½½ï¼Œåˆ™å®ƒèŽ·å¾—「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓两张牌ã€ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½4 +Migloz, Maze Crusher|迷林碾兽冥洛兹|传奇生物 ~éžç‘žäººï¼é‡Žå…½|迷林碾兽冥洛兹进战场时上é¢æœ‰äº”个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{1},从冥洛兹上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šå®ƒèŽ·å¾—警戒与å¨æ…‘异能直到回åˆç»“æŸã€‚\n{2},从冥洛兹上移去两个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šå®ƒå¾—+2/+2直到回åˆç»“æŸã€‚\n{3},从冥洛兹上移去三个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Migration Path|è¿å¾™è·¯å¾„|法术|从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n循环{2}({2},弃掉此牌:抓一张牌。) +Migratory Greathorn|è¿å¾™å·¨è§’å…½|生物 ~野兽|åˆå˜{2}{G}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Migratory Route|è¿å¾™è·¯é€”|法术|派出四个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\n循环基本地{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Miirym, Sentinel Wyrm|上å¤é¾™å«ç±³ç‘žç©†|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,守护{2}\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„龙在你æ“控下进战场时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå‰è€…çš„å¤åˆ¶å“,但如果该龙是传奇,则此è¡ç”Ÿç‰©ä¸æ˜¯ä¼ å¥‡ã€‚ +Mikaeus, the Lunarch|月主教米凯耶|传奇生物 ~人类ï¼åƒ§ä¾£|月主教米凯耶进战场时上é¢æœ‰X个+1/+1指示物。\n{T}:在米凯耶上放置一个+1/+1指示物。\n{T},从米凯耶上移去一个+1/+1指示物:在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 +Mikaeus, the Unhallowed|孽物米凯耶|传奇生物~çµä¿‘ï¼åƒ§ä¾£|æ¯å½“一个人类对你造æˆä¼¤å®³æ—¶ï¼Œå°†å…¶æ¶ˆç­ã€‚由你æ“控的其他éžäººç±»ç”Ÿç‰©å¾—+1/+1并具有ä¸æ¯å¼‚能。(当具有ä¸æ¯å¼‚能的生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Mikokoro, Center of the Sea|海中天地御心|传奇地|{T}:加{1}到你的法术力池中。\n{2},{T}:æ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Mild-Mannered Librarian|è°¦æ­å›¾ä¹¦ç®¡ç†å‘˜|生物 ~人类|{3}{G}:谦æ­å›¾ä¹¦ç®¡ç†å‘˜æˆä¸ºç‹¼äººã€‚在其上放置两个+1/+1指示物且你抓一张牌。åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Militant Inquisitor|义勇审判官|生物~人类ï¼åƒ§ä¾£|ä½ æ¯æ“控一个武具,义勇审判官便得+1/+0。 +Militant Monk||| +Military Discipline|军纪严明|结界 ~çµæ°”|闪现\n结附于生物\n当军纪严明进战场时,所结附的生物获得先攻异能直到回åˆç»“æŸã€‚\n所结附的生物得+1/+0。 +Military Intelligence|军事情报|结界|æ¯å½“你以两个或更多生物攻击时,抓一张牌。 +Militia Bugler|å¸å·æ°‘å…µ|生物 ~人类ï¼å£«å…µ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n当å¸å·æ°‘兵进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张力é‡ç­‰äºŽæˆ–å°äºŽ2的生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Militia Rallier|æ°‘å…µå¬é›†äºº|生物 ~人类ï¼å£«å…µ|æ°‘å…µå¬é›†äººä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚\næ¯å½“æ°‘å…µå¬é›†äººæ”»å‡»æ—¶ï¼Œé‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Militia's Pride|义勇军之傲|部æ—结界~æ´è‹±|æ¯å½“一个由你æ“控ã€ä¸”éžè¡ç”Ÿç‰©çš„生物攻击时,你å¯ä»¥æ”¯ä»˜{W}。 若你如此作,则将一个1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ¨ªç½®è¿›åœºä¸”正进行攻击。 +Millennial Gargoyle|åƒå¹´çŸ³åƒé¬¼|神器生物 ~石åƒé¬¼|飞行 +Millicent, Restless Revenant|ä¸æ¯å¤çµç±³è•¾æ£®|传奇生物 ~精怪ï¼å£«å…µ|ä½ æ¯æ“控一个精怪,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行\næ¯å½“ä¸æ¯å¤çµç±³è•¾æ£®æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„精怪死去或对任一牌手造æˆæˆ˜æ–—伤害时,派出一个1/1白色, 具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Millikin|石磨人å¶|神器生物~组构体|{T},将你的牌库顶牌置入你的åŸå¢“场:加{C}到你的法术力池中。 +Millstone|研磨石轮|神器|{2},{T}:目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 +Mimeofacture|摹刻|法术|覆诵{3}{U}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n选择目标由对手æ“控的永久物。 从该牌手的牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥æ°¸ä¹…物åŒå的牌,并在你的æ“控下放置进场。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Mimic|拟身怪|神器 ~çå®|{T},牺牲拟身怪:加一点任æ„颜色的法术力。\n{2}:拟身怪æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3çš„å˜å½¢å…½ç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚ +Mimic Vat|æ‹Ÿæ€ç¼¸|神器|压å°ï½žæ¯å½“一个éžè¡ç”Ÿç‰©çš„生物从战场进入åŸå¢“场时,你å¯ä»¥æ”¾é€è¯¥ç‰Œã€‚若你如此作,则将其他以拟æ€ç¼¸æ”¾é€çš„牌移回其拥有者的åŸå¢“场。\n{3},{T}:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€çš„牌之å¤åˆ¶å“。它获得æ•æ·ã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ +Miming Slime|æ‹Ÿæ€é»æ³ž|法术|将一个X/X绿色æµæµ†è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 +Mina and Denn, Wildborn|ä¸é©¯åŒç”Ÿå¼¥å¨œä¸Žä¸¹æ©|传奇生物 ~妖精ï¼ä¼™ä¼´|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n{R}{G},将一个由你æ“控的地移回其拥有者手上:目标生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Minamo Scrollkeeper|æ°´é¢é™¢å·è½´æŠ¤å«|生物~人类ï¼æ³•æœ¯å¸ˆ|守军(此生物ä¸èƒ½æ”»å‡»)\n你的手牌上é™å¢žåŠ ä¸€å¼ ã€‚ +Minamo Sightbender|æ°´é¢é™¢æ›²ç›¸å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|{X},{T}:目标力é‡å°äºŽæˆ–等于X的生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Minamo's Meddling|æ°´é¢é™¢çš„干预|瞬间|å击目标咒语。 该咒语的æ“控者展示其手牌,然åŽå°†æ‰€æœ‰ä¸Žè¯¥å’’语通è”的牌åŒå者弃掉。 +Minamo, School at Water's Edge|æ°´é¢é™¢|传奇地|{T}:加{U}到你的法术力池中。\n{U},{T}:é‡ç½®ç›®æ ‡ä¼ å¥‡æ°¸ä¹…物。 +Minas Tirith|米那斯æ力斯|传奇地|除éžä½ æ“控传奇生物,å¦åˆ™ç±³é‚£æ–¯æ力斯须横置进战场。\n{T}:加{W}。\n{1}{W},{T}:抓一张牌。åªèƒ½äºŽä½ ä»¥ä¸¤ä¸ªæˆ–更多生物攻击的回åˆä¸­èµ·åŠ¨ã€‚ +Mind|çµæ€|瞬间|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n抓两张牌。 +Mind Bend|曲解心æ„|瞬间|更改目标永久物的规则å™è¿°æ–‡å­—;将其中一ç§é¢œè‰²æ–‡å­—全部更改为å¦ä¸€ç§ï¼Œæˆ–是将一ç§åŸºæœ¬åœ°ç±»åˆ«æ–‡å­—全部更改为å¦ä¸€ç§ã€‚ (例如你å¯ä»¥å°†ã€Œéžé»‘生物ã€ä¿®æ”¹ä¸ºã€Œéžç»¿ç”Ÿç‰©ã€ï¼Œæˆ–是将「树林行者ã€ä¿®æ”¹ä¸ºã€Œå¹³åŽŸè¡Œè€…ã€ã€‚此效应ä¸å› å›žåˆç»“æŸè€Œç»ˆæ­¢ï¼‰ +Mind Bomb||| +Mind Burst||| +Mind Carver|刻çµåˆ€|神器 ~武具|当刻çµåˆ€è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n佩带此武具的生物得+1/+0。åªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,便改为它得+3/+1。\n佩带{2}{B} +Mind Control|心çµæ“控|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。 +Mind Drain|æ±²å–心çµ|法术|目标对手弃两张牌,磨一张牌,并失去1点生命。你获得1点生命。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) +Mind Extraction||| +Mind Flayer|夺心魔|生物 ~惊惧兽|支é…怪物~当夺心魔进战场时,于你æ“控夺心魔的时段内,获得目标生物的æ“控æƒã€‚ +Mind Funeral|心çµè‘¬ç¤¼|法术|目标对手从其牌库顶开始展示牌,直到展示出四张地牌为止。 该牌手将所有以此法展示的牌置入其åŸå¢“场。 +Mind Grind|心çµç»žè£‚|法术|æ¯ä¸ªå¯¹æ‰‹åˆ†åˆ«è‡ªå…¶ç‰Œåº“顶开始展示牌,直到展示出X张地牌为止,然åŽå°†ä»¥æ­¤æ³•å±•ç¤ºçš„所有牌置入å„自的åŸå¢“场。Xä¸èƒ½ä¸º0。 +Mind Knives||| +Mind Rake|纵掠心çµ|法术|目标牌手弃两张牌。\n超载{1}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Mind Raker|掠çµæ¶ä½“|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。)当掠çµæ¶ä½“进战场时,你å¯ä»¥å°†ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。若你如此作,则æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Mind Rot|心之衰|法术|目标牌手弃两张牌。 +Mind Sculpt|心çµå¡‘åž‹|法术|目标对手将其牌库顶的七张牌置入其åŸå¢“场。 +Mind Shatter|粉碎心çµ|法术|目标牌手éšæœºå¼ƒX张牌。 +Mind Slash||| +Mind Sludge|心çµæ²ˆæ»“|法术|ä½ æ¯æ“控一个沼泽,目标牌手便弃一张牌。 +Mind Spring|心çµç”˜æ³‰|法术|抓X张牌。 +Mind Stone|心çµçŸ³|神器|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲心çµçŸ³ï¼šæŠ“一张牌。 +Mind Unbound|心çµå¥”逸|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å¿ƒçµå¥”逸上放置一个学问指示物,然åŽå¿ƒçµå¥”逸上æ¯æœ‰ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ï¼Œä¾¿æŠ“一张牌。 +Mind Warp||| +Mind's Desire|心之所欲|法术|将你的牌库洗牌。然åŽæ”¾é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) +Mind's Dilation|心之所纵|结界|æ¯å½“任一对手施放æ¯å›žåˆä¸­ä»–的第一个咒语时,该牌手放é€å…¶ç‰Œåº“顶牌。如果它为éžåœ°ç‰Œï¼Œåˆ™ä½ å¯ä»¥æ–½æ”¾å®ƒï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Mind's Eye|çµçœ¼|神器|æ¯å½“任一对手抓一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则抓一张牌。 +Mindblade Render|碎心剑客|生物 ~亚札人ï¼æˆ˜å£«|æ¯å½“一ä½æˆ–多ä½å¯¹æ‰‹å—到战斗伤害时,若这份伤害中包å«ç”±æˆ˜å£«é€ æˆè€…,则你抓一张牌且你失去1点生命。 +Mindblaze|ç«çƒ­æ€ç»ª|法术|说出一个éžåœ°çš„牌之å称,以åŠä¸€ä¸ªå¤§äºŽ0的数字。目标牌手展示其牌库。若该牌库中该å称的牌正好是所说的数é‡ï¼Œç«çƒ­æ€ç»ªå¯¹è¯¥ç‰Œæ‰‹é€ æˆ8点伤害。然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Mindbreak Trap|歼智陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æ–½æ”¾äº†ä¸‰ä¸ªæˆ–更多咒语,你å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜æ­¼æ™ºé™·é˜±çš„法术力费用。\n放é€ä»»æ„æ•°é‡çš„目标咒语。 +Mindclaw Shaman|çµåˆ›ç¥­å¸ˆ|生物~凡尔西诺ï¼ç¥­å¸ˆ|当çµåˆ›ç¥­å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾å…¶ä¸­çš„一张瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 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~载具|飞行\næ¯å½“ç³»çµæœºä½“æ¯å›žåˆé¦–度æˆä¸ºå·²æ­è½½æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç³»çµæœºä½“æˆä¸ºç›®æ ‡æœ¬å›žåˆä¸­æ­è½½å®ƒä¹‹éžä¼ å¥‡ç”Ÿç‰©çš„å¤åˆ¶å“,但它是4/3,é¢å¤–是载具神器,且具有飞行异能。\næ­è½½1 +Mindlock Orb|é”çµæ³•çƒ|神器|牌手ä¸èƒ½æœå¯»ç‰Œåº“。 +Mindmelter|èžçµæ¶ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\nèžçµæ¶ä½“ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{3}{C}:目标牌手从其手上放é€ä¸€å¼ ç‰Œã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。({C}代表无色法术力。) +Mindmoil|æ€ç»ªç¿»æ…|结界|æ¯å½“你使用咒语时,将你的手牌以任æ„顺åºç½®äºŽä½ çš„牌库底,然åŽæŠ“ç­‰é‡çš„牌。 +Mindreaver|裂çµå¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以裂çµå¸ˆä¸ºç›®æ ‡çš„咒语时,放é€ç›®æ ‡ç‰Œæ‰‹ç‰Œåº“顶的三张牌。\n{U}{U},牺牲裂çµå¸ˆï¼šå击目标咒语,且该咒语之å称须与以裂çµå¸ˆæ”¾é€çš„æŸå¼ ç‰Œç›¸åŒã€‚ +Minds Aglow|心神光辉|法术|æºæ‰‹ï½žä»Žä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„法术力。æ¯ä½ç‰Œæ‰‹å„抓X张牌,X为以此法支付之法术力总数é‡ã€‚ +Mindscour Dragon|è¡çµå·¨é¾™|生物~龙|飞行\næ¯å½“è¡çµå·¨é¾™å‘任一对手造æˆæˆ˜æ–—伤害时,目标牌手将其牌库顶的四张牌置入其åŸå¢“场。 +Mindshrieker|心çµé¸£é¸Ÿ|生物~精怪ï¼é¸Ÿ|飞行\n{2}:目标牌手将他的牌库顶牌置入其åŸå¢“场。 心çµé¸£é¸Ÿå¾—+X/+X直到回åˆç»“æŸï¼ŒX为该牌的总法术力费用。 +Mindslaver|é©­çµæ¢°|传奇神器|{4},{T},牺牲驭çµæ¢°ï¼šç›®æ ‡ç‰Œæ‰‹åœ¨ä»–下个回åˆç”±ä½ æ¥æ“控。 (你能看所有该牌手能看到的牌,并代该牌手作出所有决定。) +Mindslicer|削心兽|生物~惊惧兽|当削心兽从场上置入åŸå¢“场时,æ¯ä½ç‰Œæ‰‹å„弃掉其手牌。 +Mindsparker|焦çµæ€ª|生物~元素|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)æ¯å½“任一对手施放白色或è“色的瞬间或法术咒语时,焦çµæ€ªå¯¹è¯¥ç‰Œæ‰‹é€ æˆ2点伤害。 +Mindsplice Apparatus|剖念装置|神器|闪现\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å‰–念装置上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n剖念装置上æ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œä½ æ–½æ”¾çš„瞬间与法术咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Mindstab|çµæ€|法术|目标牌手弃三张牌。\n延缓4~{B}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{B}并将此牌移出对战,且上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Mindstab Thrull||| +Mindstatic|冻结心智|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{6},å¦åˆ™å击之。 +Mindstorm Crown||| +Mindswipe|涤çµç„°|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击之。涤çµç„°å¯¹è¯¥å’’语的æ“控者造æˆX点伤害。 +Mindwrack Demon|窥心æ¶é­”|生物~æ¶é­”|飞行,践è¸\n当窥心æ¶é­”进战场时,将你牌库顶的四张牌置入你的åŸå¢“场。\nèºç‹‚~在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,å¦åˆ™ä½ å¤±åŽ»4点生命。 +Mindwrack Harpy|窥心哈痞|结界生物 ~哈痞|飞行\n在你回åˆçš„战斗开始时,æ¯ä½ç‰Œæ‰‹å„将其牌库顶的三张牌置入其åŸå¢“场。 +Mindwrack Liege|窥心王侯|生物 ~惊惧兽|由你æ“控的其他è“色生物得+1/+1。\n由你æ“控的其他红色生物得+1/+1。\n{U/R}{U/R}{U/R}{U/R}:你å¯ä»¥å°†ä¸€å¼ è“色或红色生物牌从你手上放进战场。 +Mine Collapse|矿井塌方|瞬间|如果是在你的回åˆä¸­ï¼Œåˆ™ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªå±±è„‰ï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n矿井塌方对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。 +Mine Excavation|开挖å®åº“|法术|将目标神器或结界牌从åŸå¢“场移回其拥有者手上。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) +Mine Layer||| +Mine Worker|矿脉工人|神器生物 ~组装工人|{T}:你获得1点生命。如果你æ“控å称为动力炉工人和高塔工人的生物,则改为你获得3点生命。 +Minecart Daredevil|Minecart Daredevil|生物 — 矮人ï¼éª‘士|目标生物得+2/+1直到回åˆç»“æŸã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Miner's Bane|矿工ç¾ç¥¸|生物~元素|{2}{R}:直到回åˆç»“æŸï¼ŒçŸ¿å·¥ç¾ç¥¸å¾—+1/+0且获得践è¸å¼‚能。(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Miner's Guidewing|矿工å‘导鸟|生物 — 鸟|飞行,警戒\n当矿工å‘导鸟死去时,令目标由你æ“控的生物勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Mines of Moria|墨瑞亚矿å‘|传奇地|除éžä½ æ“控传奇生物,å¦åˆ™å¢¨ç‘žäºšçŸ¿å‘须横置进战场。\n{T}:加{R}。\n{3}{R},{T},从你的åŸå¢“场放é€ä¸‰å¼ ç‰Œï¼šæ´¾å‡ºä¸¤ä¸ªçå®è¡ç”Ÿç‰©ã€‚ +Mineshaft Spider|矿å‘蜘蛛|生物 — 蜘蛛|延势\n当矿å‘蜘蛛进战场时,你å¯ä»¥ç£¨ä¸¤å¼ ç‰Œã€‚(你å¯ä»¥å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。) +Minimus Containment|微缩牢笼|结界 ~çµæ°”|结附于éžåœ°æ°¸ä¹…物\n所结附的永久物是çå®ç¥žå™¨ï¼Œå¹¶å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€ï¼Œä¸”它失去所有其他异能。(如果它之å‰æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒä¸å†æ˜¯ç”Ÿç‰©ã€‚) +Minion Reflector|仆从映镜|神器|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进场时,你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则将一个è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”是该生物的å¤åˆ¶ã€‚ 该è¡ç”Ÿç‰©å…·æœ‰æ•æ·å¼‚能åŠã€Œåœ¨å›žåˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ­¤æ°¸ä¹…物。〠+Minion of the Mighty|强者奴仆|生物 ~鬼崽|å¨æ…‘\n集群战术~æ¯å½“强者奴仆攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则你å¯ä»¥å°†ä¸€å¼ é¾™ç”Ÿç‰©ç‰Œä»Žä½ çš„手上横置放进战场,且正进行攻击。 +Minion's Return|奴仆å¤ç”Ÿ|结界 ~çµæ°”|闪现\n结附于生物\n当所结附的生物死去时,将该生物牌在你的æ“控下移回战场。 +Minions' Murmurs|仆役低语|法术|你抓X张牌且失去X点生命,X为由你æ“控的生物之数é‡ã€‚ +Minister of Impediments|阻ç¢æ‰§è¡Œå‘˜|生物~人类ï¼å‚è°‹|({W/U}å¯ç”¨{W}或{U}æ¥æ”¯ä»˜ã€‚)\n{T}:横置目标生物。 +Minister of Inquiries|检查执行员|生物~维多肯ï¼å‚è°‹|当检查执行员进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 +Minister of Pain|施痛师|生物~人类ï¼ç¥­å¸ˆ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当施痛师榨å–生物时,由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Ministrant of Obligation|守责主礼人|生物 ~人类ï¼åƒ§ä¾£|往生2(当此生物死去时,派出两个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) +Minn, Wily Illusionist|è€æˆå¹»æœ¯å¸ˆç‰æ©|传奇生物 ~地ä¾ï¼æ³•æœ¯å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个1/1è“色虚影è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个其他虚影,此生物便得+1/+0。ã€\næ¯å½“一个由你æ“控的虚影死去时,你å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„永久物牌从你手上放进战场。 +Minor Misstep|ç¨å¾®å¤±è¶³|瞬间|å击目标法术力值等于或å°äºŽ1的咒语。 +Minotaur||| +Minotaur Abomination|牛头憎æ¶å…½|生物~çµä¿‘ï¼ç‰›å¤´æ€ª| +Minotaur Aggressor|侵略牛头怪|生物~牛头怪ï¼ç‹‚战士|先攻,æ•æ· +Minotaur Explorer||| +Minotaur Illusionist||| +Minotaur Skullcleaver|剖颅牛头怪|生物~牛头怪ï¼ç‹‚战士|æ•æ·\n当剖颅牛头怪进战场时,它得+2/+0直到回åˆç»“æŸã€‚ +Minotaur Sureshot|善射牛头怪|生物~牛头怪ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\n{1}{R}:善射牛头怪得+1/+0直到回åˆç»“æŸã€‚ +Minotaur Tactician||| +Minotaur Warrior||| +Minsc & Boo, Timeless Heroes|历时英雄明斯克与布布|传奇é¹æ´›å®¢ ~明斯克|当历时英雄明斯克与布布进战场和在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ´¾å‡ºä¼ å¥‡è¡ç”Ÿç”Ÿç‰©å¸ƒå¸ƒï¼Œå…¶ä¸º1/1红色,具践è¸ä¸Žæ•æ·å¼‚能的仓鼠。\n+1:在至多一个目标具践è¸æˆ–æ•æ·å¼‚能的生物上放置三个+1/+1指示物。\n-2:牺牲一个生物。当你如此作时,历时英雄明斯克与布布对任æ„一个目标造æˆX点伤害,X为该生物的力é‡ã€‚如果所牺牲的生物是仓鼠,则抓X张牌。\n历时英雄明斯克与布布å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Minsc, Beloved Ranger|厚爱游侠明斯克|传奇生物 ~人类ï¼æ¸¸ä¾ |当厚爱游侠明斯克进战场时,派出传奇è¡ç”Ÿç”Ÿç‰©å¸ƒå¸ƒï¼Œå…¶ä¸º1/1红色,具践è¸ä¸Žæ•æ·å¼‚能的仓鼠。\n{X}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X,且é¢å¤–具有巨人此类别。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Minthara, Merciless Soul|冷酷无情的明è¨æ‹‰|传奇生物 ~妖精ï¼åƒ§ä¾£|守护{X},X为你具有的ç»éªŒæŒ‡ç¤ºç‰©æ•°é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的永久物离开战场,则你得到一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚\nä½ æ¯æœ‰ä¸€ä¸ªç»éªŒæŒ‡ç¤ºç‰©ï¼Œç”±ä½ æ“控的生物便得+1/+0。 +Mintstrosity|è–„è·ç³–怪|生物 — 惊惧兽|当薄è·ç³–怪死去时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Miraculous Recovery|奇迹å¤ç”Ÿ|瞬间|将目标生物牌从你的åŸå¢“场移回战场。在其上放置一个+1/+1指示物。 +Mirage Mirror|幻影魔镜|神器|{2}:幻影魔镜æˆä¸ºç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œç»“界或地的å¤åˆ¶å“直到回åˆç»“æŸã€‚ +Mirage Mockery|幻影嘲弄|法术|选择一项~\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的神器生物之å¤åˆ¶å“。\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的éžç¥žå™¨ç”Ÿç‰©ä¹‹å¤åˆ¶å“。\n打包{2}{U} +Mirage Phalanx|幻影方阵兵团|生物 ~人类ï¼å£«å…µ|é­‚ç³»(ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£çš„生物在它们任一进战场时组æ­æ¡£ã€‚于你åŒæ—¶æ“控这两者的时段内,它们æŒç»­æ­æ¡£ã€‚)\nåªè¦å¹»å½±æ–¹é˜µå…µå›¢ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「在你回åˆçš„战斗开始时,派出一个为此生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒå…·æœ‰æ•æ·å¼‚能,且失去魂系。在战斗结æŸæ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚〠+Mirari|映奇å®ç |传奇神器|æ¯å½“你使用瞬间或法术咒语时,你å¯ä»¥æ”¯ä»˜{3}。 若你如此åšï¼Œåˆ™å¤åˆ¶è¯¥å’’语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 +Mirari's Wake|映奇å®ç çš„余韵|结界|由你æ“控的生物得+1/+1。\næ¯å½“你横置一个地以产生法术力时,加一点该地已产生的类别之法术力。 +Mire Blight|泥沼èŽç–¾|结界 ~çµæ°”|结附于生物\n当所结附的生物å—到伤害时,将它消ç­ã€‚ +Mire Boa|泥沼蟒蛇|生物 ~蛇|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n{G}:é‡ç”Ÿæ³¥æ²¼èŸ’蛇。(此生物下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。) +Mire Kavu||| +Mire Triton|泥沼屈东|生物 ~çµä¿‘ï¼äººé±¼|死触\n当泥沼屈东进战场时,将你牌库顶的两张牌置入你的åŸå¢“场且你获得2点生命。 +Mire's Grasp|泥沼之攫|结界 ~çµæ°”|结附于生物\n所结附的生物得-3/-3。 +Mire's Malice|泥沼æ¶æ„|法术|目标对手弃两张牌。醒转3~{5}{B}(如果你支付{5}{B}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Mire's Toll|泥沼å¬å”¤|法术|目标牌手从手上展示若干牌,其数é‡ç­‰åŒç”±ä½ æ“控的沼泽数é‡ã€‚ 你从中选择一张。 该牌手弃掉该牌。 +Miren, the Moaning Well|悲井未练|传奇地|{T}:加{1}到你的法术力池中。\n{3},{T},牺牲一个生物:你获得等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Mirko Vosk, Mind Drinker|饮çµè€…梅å¯æ²ƒæ–¯|传奇生物~å¸è¡€é¬¼|飞行\næ¯å½“饮çµè€…梅å¯æ²ƒæ–¯å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手自其牌库顶开始展示牌,直到展示出四张地牌为止,然åŽå°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 +Mirkwood Bats|黑森林è™è |生物 ~è™è |飞行\næ¯å½“你派出或牺牲一个è¡ç”Ÿç‰©æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命。 +Mirkwood Elk|黑森林雄鹿|生物 ~麋鹿|è·µè¸\næ¯å½“黑森林雄鹿进战场或攻击时,将目标妖精牌从你的åŸå¢“场移回你手上。你获得等åŒäºŽè¯¥ç‰ŒåŠ›é‡çš„生命。 +Mirkwood Spider|黑森林蜘蛛|生物 ~蜘蛛|死触\næ¯å½“黑森林蜘蛛攻击时,目标由你æ“控的传奇生物获得死触异能直到回åˆç»“æŸã€‚ +Mirkwood Trapper|黑森林布陷人|生物 ~妖精ï¼æ–¥å€™|æ¯å½“任一牌手攻击你时,目标进行攻击的生物得-2/-0直到回åˆç»“æŸã€‚\næ¯å½“任一牌手攻击时,若其未攻击你,则该牌手选择一个进行攻击的生物。它得+2/+0直到回åˆç»“æŸã€‚ +Mirran Banesplitter|秘罗挫邪戟|神器 ~武具|闪现\n当秘罗挫邪戟进战场时,将它贴附在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+0。\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Mirran Bardiche|秘罗戟斧|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+2/+1且具有警戒异能。\n佩带{3}{W}({3}{W}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Mirran Crusader|秘罗圣战军|生物~人类ï¼éª‘士|连击,å黑ä¿æŠ¤ï¼Œå绿ä¿æŠ¤ +Mirran Mettle|秘罗精神|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n金技~如果你æ“控三个或更多神器,则改为该生物得+4/+4直到回åˆç»“æŸã€‚ +Mirran Safehouse|秘罗é¿éš¾å±‹|神器|åªè¦ç§˜ç½—é¿éš¾å±‹åœ¨æˆ˜åœºä¸Šï¼Œå®ƒä¾¿å…·æœ‰æ‰€æœ‰åŸå¢“场中所有地牌的所有起动å¼å¼‚能。 +Mirran Spy|秘罗间è°|生物~奴兽|飞行\næ¯å½“你施放一个神器咒语时,你å¯ä»¥é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Mirrex|秘罗è’境|地 ~域界|{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。åªèƒ½äºŽç§˜ç½—è’境进战场的回åˆä¸­èµ·åŠ¨ã€‚\n{3},{T}:派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Mirri the Cursed|å—诅咒的米丽|传奇生物 ~å¸è¡€é¬¼ï¼çŒ«|飞行,先攻,æ•æ·\næ¯å½“å—诅咒的米丽对任一生物造æˆæˆ˜æ–—伤害时,在å—诅咒的米丽上放置一个+1/+1指示物。 +Mirri, Cat Warrior|猫战士米丽|传奇生物~猫ï¼æˆ˜å£«|先攻,树林行者,警戒(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害;åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,它便ä¸èƒ½è¢«é˜»æŒ¡ï¼›ä¸”此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) +Mirri, Weatherlight Duelist|晴空å·æ–—士米丽|传奇生物 ~猫ï¼æˆ˜å£«|先攻\næ¯å½“晴空å·æ–—士米丽攻击时,本次战斗中æ¯ä½å¯¹æ‰‹å‡ä¸èƒ½ä»¥å¤šäºŽä¸€ä¸ªç”Ÿç‰©è¿›è¡Œé˜»æŒ¡ã€‚\nåªè¦æ™´ç©ºå·æ–—士米丽已横置,æ¯æ¬¡æˆ˜æ–—攻击你的生物便ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ +Mirrodin Avenged|秘罗地昭雪|瞬间|消ç­ç›®æ ‡æœ¬å›žåˆä¸­å—过伤害的生物。\n抓一张牌。 +Mirrodin Besieged|围攻秘罗地|结界|于围攻秘罗地进战场时,选择秘罗地或éžç‘žå…‹è¥¿äºšã€‚\n•秘罗地~æ¯å½“你施放神器咒语时,派出一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n•éžç‘žå…‹è¥¿äºšï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚然åŽè‹¥ä½ åŸå¢“场中有å五张或更多神器牌,则目标对手输掉这盘游æˆã€‚ +Mirrodin's Core|秘罗地核心|地|{T}:加{1}到你的法术力池中。\n{T}:在秘罗地核心上放置一个充电指示物。\n{T},从秘罗地核心上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Mirror Box|é•œåƒç›’|神器|「传奇规则ã€ä¸å¯¹ç”±ä½ æ“控的永久物生效。\næ¯ä¸ªç”±ä½ æ“控的传奇生物å„å¾—+1/+1。\n对æ¯ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物而言,你æ¯æ“控一个与之åŒå的其他生物,它便得+1/+1。 +Mirror Entity|镜身çµ|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n{X}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸ºX/X且获得所有生物类别。 +Mirror Gallery|é•œåƒå»Š|神器|「传奇规则ã€å¤±æ•ˆã€‚ +Mirror Golem||| +Mirror Image|镜身影|生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿é•œèº«å½±å½“æˆä»»ä¸€ç”±ä½ æ“控之生物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ +Mirror March|é•œåƒè¡Œè¿›|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,掷硬å¸ç›´åˆ°ä½ çŒœé”™ä»»ä¸€æŽ·ä¸ºæ­¢ã€‚ä½ æ¯çŒœå¯¹ä¸€æŽ·ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©ä¹‹å¤åˆ¶å“。这些è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬æ”¾é€ã€‚ +Mirror Match|é•œåƒå¯¹å†³|瞬间|åªèƒ½äºŽå®£å‘Šé˜»æŒ¡è€…步骤中施放镜åƒå¯¹å†³ã€‚对æ¯ä¸ªæ”»å‡»ä½ æˆ–由你æ“控之任一é¹æ´›å®¢çš„生物而言,将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºä¸”阻挡该生物,此è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚ +Mirror Mockery|模仿嘲弄|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,你å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶æ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ +Mirror Sheen|镜映光辉|结界|{1}{U/R}{U/R}:å¤åˆ¶ç›®æ ‡ä»¥ä½ ä¸ºç›®æ ‡çš„瞬间或法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 +Mirror Shield|明镜之盾|神器 ~武具|佩带此武具的生物得+0/+2且具有辟邪异能与「æ¯å½“具死触异能的生物阻挡此生物或被此生物阻挡时,消ç­å‰è€…。ã€\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Mirror Wall||| +Mirror of Fate|宿命之镜|神器|{T},牺牲宿命之镜:选择至多七张由你拥有ã€ç‰Œé¢æœä¸Šä¸”被放é€çš„牌。 放é€ä½ ç‰Œåº“中所有的牌,然åŽå°†æ‰€é€‰æ‹©çš„牌置于你的牌库顶。 +Mirror of Galadriel|加拉德瑞尔的水镜|传奇神器|{5},{T}:å åœ1,然åŽæŠ“一张牌。你æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Mirror of Life Trapping|慑心镜|神器|æ¯å½“一个生物进战场时,若它ç»ç‰Œæ‰‹æ–½æ”¾ï¼Œåˆ™å°†ä¹‹æ”¾é€ï¼Œç„¶åŽå°†æ‰€æœ‰ä»¥æ…‘心镜放é€çš„其他永久物牌在其拥有者的æ“控下移回战场。 +Mirror-Mad Phantasm|镜狂幻象|生物~精怪|飞行\n{1}{U}:镜狂幻象的拥有者将它洗入其牌库。 如果该牌手如此作,则他从其牌库顶开始展示牌,直到展示出å称为镜狂幻象的牌为止。 该牌手将该牌放进战场,并将所有其他以此法展示的牌置入其åŸå¢“场。 +Mirror-Shield Hoplite|镜盾é‡è£…步兵|生物 ~人类ï¼å£«å…µ|警戒\næ¯å½“一个由你æ“控的生物æˆä¸ºä»»ä¸€åŽæ´å¼‚能的目标时,å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Mirror-Sigil Sergeant|é•œå°å£«å®˜|生物~犀牛ï¼å£«å…µ|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控è“色永久物,你å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”为镜å°å£«å®˜ä¹‹å¤åˆ¶ã€‚ +Mirror-Style Master|破镜宗大师|生物 ~人类ï¼æˆ˜å£«|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\næ¯å½“此生物攻击时,你æ¯æ“控一个进行攻击且有饰装的生物,便派出一个为该生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。在战斗结æŸæ—¶æ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) +Mirrormade|魔镜映物|结界|ä½ å¯ä»¥ä½¿é­”镜映物当æˆæˆ˜åœºä¸Šä»»ä¸€ç¥žå™¨æˆ–结界的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ +Mirrormere Guardian|镜影湖守护者|生物 ~矮人ï¼å£«å…µ|当镜影湖守护者死去时,魔戒引诱你。 +Mirrorpool|镜映潭|地|镜映潭须横置进战场。\n{T}:加{C}到你的法术力池中。\n{2}{C},{T},牺牲镜映潭:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n{4}{C},{T},牺牲镜映潭:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控之生物的å¤åˆ¶å“。 +Mirrorshell Crab|镜壳蟹|神器生物 ~蟹|守护{3}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{3},å¦åˆ™å击之。)\n魂力~{2}{U},弃掉镜壳蟹:除éžç›®æ ‡å’’语或异能的æ“控者支付{3},å¦åˆ™å击之。 +Mirrorweave|纺镜咒|瞬间|所有其他生物æˆä¸ºç›®æ ‡éžä¼ å¥‡ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ +Mirrorwing Dragon|镜翼巨龙|生物~龙|飞行\næ¯å½“任一牌手施放仅以镜翼巨龙为目标的瞬间或法术咒语时,该咒语æ¯èƒ½ä»¥ä¸€ä¸ªç”±ä»–æ“控的其他生物为目标,该牌手便将该咒语å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥è¿™äº›ç”Ÿç‰©ä¹‹ä¸€ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ +Mirrorwood Treefolk||| +Mirrorworks|镜映å“|神器|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„神器在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{2}。 如果你如此作,将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç¥žå™¨ä¹‹å¤åˆ¶ã€‚ +Miscast|咒法错误|瞬间|除éžç›®æ ‡çž¬é—´æˆ–法术咒语的æ“控者支付{3},å¦åˆ™å击之。 +Mischief and Mayhem|胡闹破å|法术|至多两个目标生物å„å¾—+4/+4直到回åˆç»“æŸã€‚ +Mischievous Chimera|æ¼äººç›–美拉|结界生物 ~盖美拉|飞行\næ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,æ¼äººç›–美拉å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。å åœ1。 +Mischievous Poltergeist||| +Mischievous Pup|æ¼äººå¹¼çŠ¬|生物 — ç‹—|闪现\n当æ¼äººå¹¼çŠ¬è¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物移回其拥有者手上。 +Mischievous Quanar||| +Misdirection|æ–¹å‘错误|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ è“色牌,而ä¸æ”¯ä»˜æ–¹å‘错误的法术力费用。\n为仅指定å•ä¸€ç›®æ ‡çš„目标咒语更改目标。 +Misery Charm||| +Misery's Shadow|苦痛阴影|生物 ~阴魂|如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚\n{1}:苦痛阴影得+1/+1直到回åˆç»“æŸã€‚ +Misfortune Teller|厄è¿å å¸ˆ|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|死触\næ¯å½“厄è¿å å¸ˆè¿›æˆ˜åœºæˆ–对任一牌手造æˆæˆ˜æ–—伤害时,将目标牌从åŸå¢“场放é€ã€‚若它是生物牌,则你派出一个2/2黑色浪客è¡ç”Ÿç”Ÿç‰©ã€‚若它是地牌,则你派出一个çå®è¡ç”Ÿç‰©ã€‚若以上皆éžï¼Œåˆ™ä½ èŽ·å¾—3点生命。 +Misfortune's Gain|Misfortune's Gain|| +Misguided Rage||| +Mishra's Bauble|米斯拉的饰å“|神器|{T},牺牲米斯拉的饰å“:检视目标牌手的牌库顶牌。 在下回åˆç»´æŒå¼€å§‹æ—¶æŠ“一张牌。 +Mishra's Command|米斯拉的指命|法术|选择两项~\n•选择目标牌手。其å¯ä»¥å¼ƒè‡³å¤šX张牌。然åŽæ¯ä»¥æ­¤æ³•å¼ƒæŽ‰ä¸€å¼ ç‰Œï¼Œå…¶ä¾¿æŠ“一张牌。\n•此咒语对目标生物造æˆX点伤害。\n•此咒语对目标é¹æ´›å®¢é€ æˆX点伤害。\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+X/+0且获得æ•æ·å¼‚能。 +Mishra's Domination|米斯拉的掌控|结界 ~çµæ°”|结附于生物\nåªè¦ä½ æ“控所结附的生物,它便得+2/+2。若å¦ï¼Œåˆ™å®ƒä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Mishra's Factory|米斯拉的工厂|地|{T}:加{C}。\n{1}:米斯拉的工厂æˆä¸º2/2组装工人神器生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n{T}:目标组装工人生物得+1/+1直到回åˆç»“æŸã€‚ +Mishra's Foundry|米斯拉的铸造厂|地|{T}:加{C}。\n{2}:米斯拉的铸造厂æˆä¸º2/2组装工人神器生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n{1},{T}:目标进行攻击的组装工人得+2/+2直到回åˆç»“æŸã€‚ +Mishra's Helix||| +Mishra's Juggernaut|米斯拉的攻城巨车|神器生物 ~攻城巨车|è·µè¸\n米斯拉的攻城巨车æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\nç ´åŸ{5}{R}({5}{R}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Mishra's Onslaught|米斯拉的猛攻|瞬间|选择一项~\n•派出两个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n•由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ +Mishra's Research Desk|米斯拉的书案|神器|{1},{T},牺牲米斯拉的书案:放é€ä½ ç‰Œåº“顶的两张牌。选择其中一张。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\nç ´åŸ{1}{R}({1}{R}:将此牌从你的åŸå¢“场移回战场。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Mishra's Self-Replicator|米斯拉的自仿工人|神器生物 ~组装工人|æ¯å½“你施放å²è¿¹å’’语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç±³æ–¯æ‹‰çš„自仿工人之å¤åˆ¶å“。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Mishra, Artificer Prodigy|神器师逸æ‰ç±³æ–¯æ‹‰|传奇生物~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你使用神器咒语时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场,手牌和ï¼æˆ–牌库中æœå¯»ä¸€å¼ ä¸Žè¯¥å’’语åŒå的牌,并将它放置进场。 如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Mishra, Claimed by Gix|基克斯掌å¶ç±³æ–¯æ‹‰|传奇生物 ~éžç‘žäººï¼äººç±»ï¼ç¥žå™¨å¸ˆ|æ¯å½“你攻击时,æ¯ä½å¯¹æ‰‹å„失去X点生命且你获得X点生命,X为进行攻击的生物数é‡ã€‚如果基克斯掌å¶ç±³æ–¯æ‹‰ä¸Žä¸€ä¸ªå称为éžç‘žå…‹è¥¿äºšé¾™å½¢å¼•æ“Žçš„生物都正进行攻击,且你åŒæ—¶æ‹¥æœ‰å¹¶æ“控两者,则放é€å®ƒä»¬ï¼Œç„¶åŽå°†å®ƒä»¬èžåˆä¸ºéžç‘žå…‹è¥¿äºšè‡£æ°‘米斯拉。它须横置进战场,且正进行攻击。 +Mishra, Eminent One|显赫械师米斯拉|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|在你回åˆçš„战斗开始时,派出一个è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºç›®æ ‡ç”±ä½ æ“控之éžç”Ÿç‰©ç¥žå™¨çš„å¤åˆ¶å“,但å称是米斯拉的战形械,为4/4组构体神器生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Mishra, Excavation Prodigy|掘å¤é€¸æ‰ç±³æ–¯æ‹‰|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ•æ·\n{1},{T},弃一张牌:抓一张牌。\næ¯å½“你弃一张或数张神器牌时,加{R}{R}。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Mishra, Tamer of Mak Fawa|马法瓦å¨é¢†ç±³æ–¯æ‹‰|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的永久物具有「守护~牺牲一个永久物。ã€\nä½ åŸå¢“场中的æ¯å¼ ç¥žå™¨ç‰Œå‡å…·æœ‰ç ´åŸ{1}{B}{R}。 +Misleading Motes|æµ®çµç»•è·¯|瞬间|目标生物的拥有者将它置于其牌库顶或牌库底。 +Mission Briefing|任务简报|瞬间|刺探2,然åŽé€‰æ‹©ä½ åŸå¢“场中的一张瞬间或法术牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚如果该牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚(刺探2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Mist Dancer|漫雾舞者|生物 — 人鱼ï¼æ³•æœ¯å¸ˆ|飞行\n由你æ“控的其他人鱼得+1/+0且具有飞行异能。\n返场{5}{U}{U} +Mist Intruder|迷雾侵体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)飞行摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。) +Mist Leopard|雾豹|生物~猫|帷幕 (此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Mist Raven|雾鸦|生物 ~鸟|飞行\n当雾鸦进战场时,将目标生物移回其拥有者手上。 +Mist of Stagnation||| +Mist-Cloaked Herald|雾éšä¼ ä»¤|生物 ~人鱼ï¼æˆ˜å£«|雾éšä¼ ä»¤ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Mist-Syndicate Naga|潜雾帮那伽|生物 ~那伽ï¼å¿è€…|å¿æœ¯{2}{U}({2}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“潜雾帮那伽对任一牌手造æˆæˆ˜æ–—伤害时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ½œé›¾å¸®é‚£ä¼½çš„å¤åˆ¶å“。 +Mistbind Clique|雾é”èšç¾¤|生物~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\nå¤ºå† ä»™çµ (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的仙çµç§»å‡ºå¯¹æˆ˜ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\n当一个仙çµè¢«é›¾é”èšç¾¤å¤ºå† æ—¶ï¼Œæ¨ªç½®æ‰€æœ‰ç”±ç›®æ ‡ç‰Œæ‰‹æ“控的地。 +Mistblade Shinobi|ç­é›¾å¿è€…|生物~人类ï¼å¿è€…|å¿æœ¯{U} ({U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“ç­é›¾å¿è€…对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物移回其拥有者手上。 +Mistcaller|漫雾师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|牺牲漫雾师:直到回åˆç»“æŸï¼Œå¦‚æžœæŸéžè¡ç”Ÿç‰©çš„生物将进战场,且未有牌手施放之,则改为将它放é€ã€‚ +Mistcutter Hydra|破雾多头龙|生物~多头龙|破雾多头龙ä¸èƒ½è¢«å击。\næ•æ·ï¼Œåè“ä¿æŠ¤\n破雾多头龙进战场时上é¢æœ‰X个+1/+1指示物。 +Mistfire Adept|雾ç«ä¸“家|生物 ~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“你施放éžç”Ÿç‰©å’’语时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Mistfire Weaver|雾ç«ç»‡åŒ |生物~巨çµï¼æ³•æœ¯å¸ˆ|飞行\nå˜èº«{2}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当雾ç«ç»‡åŒ ç¿»å›žæ­£é¢æ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚ +Mistford River Turtle|雾滩河巨龟|生物 ~龟|æ¯å½“雾滩河巨龟攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„éžäººç±»ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Mistform Dreamer||| +Mistform Mask||| +Mistform Mutant||| +Mistform Seaswift||| +Mistform Shrieker||| +Mistform Skyreaver||| +Mistform Sliver||| +Mistform Stalker||| +Mistform Ultimus|雾幻宗师|传奇生物~虚影|雾幻宗师具有所有的生物类别(ä¸è®ºæ­¤ç‰Œæ˜¯å¦åœ¨åœºä¸Šï¼‰ã€‚ +Mistform Wakecaster||| +Mistform Wall||| +Mistform Warchief||| +Misthollow Griffin|雾谷狮鹫|生物~狮鹫|飞行\nä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾é›¾è°·ç‹®é¹«ã€‚ +Misthoof Kirin|雾蹄麒麟|生物~麒麟|飞行,警戒\nå¨åŠ›å˜èº«{1}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Mistmeadow Skulk|雾牧地潜ä¼å®¢|生物~æ´è‹±ï¼æµªå®¢|ä¿æŠ¤(总法术力大于或等于3)\n系命(æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。) +Mistmeadow Vanisher|雾牧地éšè¸ªå¸ˆ|生物 ~æ´è‹±ï¼æ³•æœ¯å¸ˆ|æ¯å½“雾牧地éšè¸ªå¸ˆæˆä¸ºæ¨ªç½®æ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°ä¸”éžè¡ç”Ÿç‰©çš„永久物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Mistmeadow Witch|雾牧地巫师|生物 ~æ´è‹±ï¼æ³•æœ¯å¸ˆ|{2}{W}{U}:放é€ç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Mistral Charger|西北风战马|生物~飞马|飞行 +Mistral Singer|寒风歌者|生物 ~塞连|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Mists of Littjara|利雅拉迷雾|结界 ~çµæ°”|闪现\n结附于生物或载具\n所结附的生物得-3/-0。 +Mistvault Bridge|雾窖结桥|神器地|雾窖结桥须横置进战场。\nä¸ç­\n{T}:加{U}或{B}。 +Mistveil Plains|雾幔平原|地~平原|({T}:加{W}到你的法术力池中。)\n雾幔平原须横置进场。\n{W},{T}:将目标牌从你的åŸå¢“场置于你的牌库底。 ä½ åªå¯ä»¥äºŽä½ æ“控两个或更多白色永久物时使用此异能。 +Mistvein Borderpost|雾脉界碑|神器|ä½ å¯ä»¥æ”¯ä»˜{1}并将由你æ“控的一个基本地移回其拥有者手上,而ä¸æ”¯ä»˜é›¾è„‰ç•Œç¢‘的法术力费用。\n雾脉界碑须横置进场。\n{T}:加{U}或{B}到你的法术力池中。 +Mistwalker|迷雾行者|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n飞行\n{1}{U}:迷雾行者得+1/-1直到回åˆç»“æŸã€‚ +Misty Rainforest|雾漫雨林|地|{T},支付1点生命,牺牲雾漫雨林:从你的牌库中æœå¯»ä¸€å¼ æ ‘林或海岛牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Mite Overseer|虫械ç£å†›|生物 ~éžç‘žäººï¼å£«å…µ|先攻\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的è¡ç”Ÿç”Ÿç‰©ä¾¿å¾—+1/+0且具有先攻异能。\n{3}{W/P}:派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Mithril Coat|秘银甲|传奇神器 ~武具|闪现\nä¸ç­\n当秘银甲进战场时,将它贴附在目标由你æ“控的传奇生物上。\n佩带此武具的生物具有ä¸ç­å¼‚能。\n佩带{3} +Mitotic Manipulation|æ“纵ä¸è£‚|法术|检视你牌库顶的七张牌。 如果任一张牌的å称与æŸä¸ªæ°¸ä¹…物相åŒï¼Œä½ å¯ä»¥å°†å…¶ä¸­çš„一张åŒå牌放进战场。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Mitotic Slime|ä¸è£‚é»èŒ|生物 ~æµæµ†|当ä¸è£‚é»èŒæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª2/2绿色æµæµ†è¡ç”Ÿç”Ÿç‰©ã€‚它们具有「当此生物死去时,派出两个1/1绿色æµæµ†è¡ç”Ÿç”Ÿç‰©ã€‚〠+Mizzium Meddler|ç±³æ·å¹²æ¶‰å¸ˆ|生物~维多肯ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)当米æ·å¹²æ¶‰å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡å’’语或异能的一个目标改为米æ·å¹²æ¶‰å¸ˆã€‚ +Mizzium Mortars|ç±³æ·è½°å‡»|法术|ç±³æ·è½°å‡»å¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物造æˆ4点伤害。\n超载{3}{R}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Mizzium Skin|ç±³æ·å¤–çš®|瞬间|目标由你æ“控的生物得+0/+1并获得辟邪异能直到回åˆç»“æŸã€‚\n超载{1}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Mizzium Tank|ç±³æ·æˆ˜è½¦|神器 ~载具|è·µè¸\næ¯å½“你施放éžç”Ÿç‰©å’’语时,直到回åˆç»“æŸï¼Œç±³æ·æˆ˜è½¦æˆä¸ºç¥žå™¨ç”Ÿç‰©ä¸”å¾—+1/+1。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Mizzium Transreliquat|ç±³æ·æ‘¹æ€æ¢°|神器|{3}:米æ·æ‘¹æ€æ¢°æˆä¸ºç›®æ ‡ç¥žå™¨çš„å¤åˆ¶ç›´åˆ°å›žåˆç»“æŸã€‚\n{1}{U}{R}:米æ·æ‘¹æ€æ¢°æˆä¸ºç›®æ ‡ç¥žå™¨çš„å¤åˆ¶ï¼Œä¸”获得此异能。 +Mizzix of the Izmagnus|伊æ·é¦–法师米æ·å…¹|传奇生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放法术力值大于你具有之ç»éªŒæŒ‡ç¤ºç‰©æ•°é‡çš„瞬间或法术咒语时,你得到一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚\nä½ æ¯æœ‰ä¸€ä¸ªç»éªŒæŒ‡ç¤ºç‰©ï¼Œä½ æ–½æ”¾çš„瞬间与法术咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Mizzix's Mastery|ç±³æ·å…¹çš„精研|法术|将目标在你åŸå¢“场中且为瞬间或法术的牌放é€ã€‚对æ¯å¼ ä»¥æ­¤æ³•æ”¾é€çš„牌而言,将其å¤åˆ¶ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚放é€ç±³æ·å…¹çš„精研。\n超载{5}{R}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯å¼ ã€ã€‚) +Mizzix, Replica Rider|摹械骑士米æ·å…¹|传奇生物 ~鬼怪ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你从你手牌以外的任何区域施放咒语时,你å¯ä»¥æ”¯ä»˜{1}{U/R}。若你如此作,则å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。如果该å¤åˆ¶å“是永久物咒语,则它获得æ•æ·ä¸Žã€Œåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ­¤æ°¸ä¹…物。ã€(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Mnemonic Betrayal|记忆å›ç¦»|法术|放é€æ‰€æœ‰å¯¹æ‰‹åŸå¢“场中的所有牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¿™äº›ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä»æœ‰è¢«æŒç»­æ”¾é€çš„这类牌,则将它们移回其拥有者的åŸå¢“场。\n放é€è®°å¿†å›ç¦»ã€‚ +Mnemonic Deluge|回忆奔腾|法术|将目标瞬间或法术牌从åŸå¢“场放é€ã€‚å¤åˆ¶è¯¥ç‰Œä¸‰æ¬¡ã€‚ä½ å¯ä»¥æ–½æ”¾è¿™äº›å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚放é€å›žå¿†å¥”腾。 +Mnemonic Nexus|记忆连通|瞬间|æ¯ä½ç‰Œæ‰‹å°†å…¶åŸå¢“场洗回其牌库。 +Mnemonic Sphere|记忆饰çƒ|神器|{1}{U},牺牲记忆饰çƒï¼šæŠ“两张牌。\n魂力~{U},弃掉记忆饰çƒï¼šæŠ“一张牌。 +Mnemonic Wall|记忆墙|生物~墙|守军\n当记忆墙进战场时,你å¯ä»¥å°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 +Moan of the Unhallowed|孽物哀åŸ|法术|将两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n返照{5}{B}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Moaning Wall|悲å¹ä¹‹å¢™|生物~çµä¿‘ï¼å¢™|守军\n循环{2}({2},弃掉此牌:抓一张牌。) +Moat Piranhas|护城河食人鱼|生物 ~鱼|守军(此生物ä¸èƒ½æ”»å‡»ã€‚) +Mob|集群殴斗|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Mob Rule|暴民统治|法术|选择一项~\n•获得所有力é‡ç­‰äºŽæˆ–大于4之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n•获得所有力é‡ç­‰äºŽæˆ–å°äºŽ3之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Mobile Fort||| +Mobile Garrison|å¯åŠ¨é©»é˜²åœ°|神器~载具|æ¯å½“å¯åŠ¨é©»é˜²åœ°æ”»å‡»æ—¶ï¼Œé‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的神器或生物。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Mobilization|动员时期|结界|士兵生物具有警戒异能。\n{2}{W}:将一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Mobilize||| +Mobilized District|动员城区|地|{T}:加{C}。\n{4}:直到回åˆç»“æŸï¼ŒåŠ¨å‘˜åŸŽåŒºæˆä¸º3/3,具警戒异能的市民生物。它ä»ç„¶æ˜¯åœ°ã€‚ä½ æ¯æ“控一个传奇生物或传奇é¹æ´›å®¢ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Mobilizer Mech|çµåŠ¨æœºä½“|神器 ~载具|飞行\næ¯å½“çµåŠ¨æœºä½“æˆä¸ºå·²æ­è½½æ—¶ï¼Œè‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Mockery of Nature|弄生异兽|生物~奥札奇ï¼é‡Žå…½|化生{7}{G}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放弄生异兽时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Mocking Doppelganger|嘲讽å˜å½¢æ€ª|生物 ~å˜å½¢å…½|闪现\nä½ å¯ä»¥ä½¿å˜²è®½å˜å½¢æ€ªå½“æˆä»»ä¸€ç”±å¯¹æ‰‹æ“控之生物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰ã€Œä¸Žæ­¤ç”Ÿç‰©åŒå的其他生物å‡å·²ç…½æƒ‘。ã€(它们æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Mocking Sprite|嘲讽仙å­|生物 — ä»™çµï¼æµªå®¢|飞行\n你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Model of Unity|团结模范|神器|æ¯å½“所有牌手完æˆæŠ•ç¥¨æ—¶ï¼Œä½ å’Œæ¯ä½æŠ•ç¥¨é€‰æ‹©ä½ æŠ•ç¥¨ä¹‹é€‰é¡¹çš„对手å„å¯ä»¥å åœ2。\n{T}:加一点任æ„颜色的法术力。 +Moderation|适度施予|结界|ä½ æ¯å›žåˆæ‰€æ–½æ”¾çš„咒语ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚\næ¯å½“你施放咒语时,抓一张牌。 +Modify Memory|篡改记忆|法术|交æ¢ä¸¤ä¸ªç›®æ ‡ç”±ä¸åŒç‰Œæ‰‹æ“控之生物的æ“控æƒã€‚如果这两者都ä¸ç”±ä½ æ“控,则你抓三张牌。 +Mogg Fanatic|迷乱莫葛|生物~精çµ|牺牲迷乱莫葛:迷乱莫葛对目标生物或牌手造æˆ1点伤害。 +Mogg Flunkies|莫葛跟ç­|生物 ~鬼怪|莫葛跟ç­ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Mogg Jailer||| +Mogg Salvage|莫葛å¼æŠ¢æ•‘|瞬间|如果任一对手æ“控海岛且你æ“控山脉,则你å¯ä»¥æ–½æ”¾æ­¤å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Mogg Sentry|莫葛哨兵|生物~精çµï¼æˆ˜å£«|æ¯å½“对手使用咒语时,莫葛哨兵得+2/+2直到回åˆç»“æŸã€‚ +Mogg War Marshal|莫葛战场元帅|生物 ~鬼怪ï¼æˆ˜å£«|è¿”å“{1}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当莫葛战场元帅进战场或死去时,派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Mogis's Favor|墨癸斯的眷顾|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/-1。\n逸脱~{2}{B},从你的åŸå¢“场放é€ä¸¤å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Mogis's Marauder|墨癸斯的劫掠者|生物~人类ï¼ç‹‚战士|当墨癸斯的劫掠者进战场时,至多X个目标生物å„获得å¨å“与æ•æ·å¼‚能直到回åˆç»“æŸï¼ŒX为你的黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) +Mogis's Warhound|墨癸斯的战猎犬|结界生物~猎犬|神授{2}{R}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n墨癸斯的战猎犬æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n所结附的生物得+2/+2且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Mogis, God of Slaughter|屠戮神墨癸斯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„黑红两色献力å°äºŽä¸ƒï¼Œå¢¨ç™¸æ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™å¢¨ç™¸æ–¯å¯¹ä»–造æˆ2点伤害。 +Moira and Teshar|莫伊拉与é“å¤|传奇生物 ~éžç‘žäººï¼ç²¾æ€ªï¼é¸Ÿ|飞行\næ¯å½“你施放å²è¿¹å’’语时,将目标éžåœ°æ°¸ä¹…物牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒæ”¾é€ã€‚如果它将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。 +Moira, Urborg Haunt|乌尔åšæ ¼ç¼ é­‚莫伊拉|传奇生物 ~精怪ï¼æ³•æœ¯å¸ˆ|å¨æ…‘\næ¯å½“乌尔åšæ ¼ç¼ é­‚莫伊拉对任一牌手造æˆæˆ˜æ–—伤害时,选择目标在你åŸå¢“场中的生物牌,且须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将它移回战场。 +Mold Adder|è…土毒蛇|生物~真èŒï¼è›‡|æ¯å½“一ä½å¯¹æ‰‹æ–½æ”¾è“色或黑色咒语时,你å¯ä»¥åœ¨è…土毒蛇上放置一个+1/+1指示物。 +Mold Folk|å­¢å­äºº|生物~真èŒï¼æˆ˜å£«|系命\nå­¢å­æ”¶å‰²ï½ž{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个神器:在孢å­äººä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Mold Shambler|è…霉跛行兽|生物~真èŒï¼é‡Žå…½|增幅{1}{G} (你施放此咒语时å¯ä»¥é¢å¤–支付{1}{G}。)\n当è…霉跛行兽进战场时,若它已增幅,消ç­ç›®æ ‡éžç”Ÿç‰©çš„永久物。 +Molder|è…朽|瞬间|消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的神器或结界。 它ä¸èƒ½é‡ç”Ÿã€‚ 你获得X点生命。 +Molder Beast|è…液兽|生物 ~野兽|è·µè¸\næ¯å½“一个神器从战场进入åŸå¢“场时,è…液兽得+2/+0直到回åˆç»“æŸã€‚ +Molder Slug||| +Molderhulk|è…霉巨汉|生物 ~真èŒï¼çµä¿‘|朽力~你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当è…霉巨汉进战场时,将目标地牌从你的åŸå¢“场移回战场。 +Moldering Karok|è…朽鳄兽|生物 ~çµä¿‘ï¼é³„é±¼|è·µè¸ï¼Œç³»å‘½ +Moldervine Cloak|è…藤斗篷|结界~çµæ°”|生物结界\nå—此结界的生物得+3/+3。\nå‘掘2(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好两张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) +Moldervine Reclamation|è…蔓å¤ç¢§|结界|æ¯å½“一个由你æ“控的生物死去时,你获得1点生命且抓一张牌。 +Moldgraf Millipede|苔墓åƒè¶³è™«|生物 ~昆虫ï¼æƒŠæƒ§å…½|当苔墓åƒè¶³è™«è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œï¼Œç„¶åŽä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿åœ¨è‹”墓åƒè¶³è™«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) +Moldgraf Monstrosity|苔墓巨虫|生物~昆虫|è·µè¸\n当苔墓巨虫死去时,将它放é€ï¼Œç„¶åŽéšæœºå°†ä¸¤å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 +Moldgraf Scavenger|苔墓è…èŒ|生物~真èŒ|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,苔墓è…èŒä¾¿å¾—+3/+0。 +Mole Worms||| +Molimo, Maro-Sorcerer|玛洛术士莫黎墨|传奇生物 ~元素|è·µè¸\n玛洛术士莫黎墨的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚ +Molten Birth|热èžè¯žç”Ÿ|法术|将两个1/1红色元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚然åŽæŽ·ä¸€æžšç¡¬å¸ã€‚如果你赢得此掷,将热èžè¯žç”Ÿç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Molten Blast|热熔冲击波|瞬间|选择一项~\n•热熔冲击波对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Molten Collapse|熔æ¯å´©å¡Œ|法术|选择一项。如果你本回åˆä¸­æœ‰è½åŸï¼Œåˆ™ä½ å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚(如果有永久物牌从任何区域进入你的åŸå¢“场,便算作你有è½åŸã€‚)\n•消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚\n•消ç­ç›®æ ‡éžç”Ÿç‰©ä¸”éžåœ°çš„永久物,且其法术力值须等于或å°äºŽ1。 +Molten Disaster|熔èžç¾ç¥¸|法术|增幅{R}(你使用此咒语时å¯ä»¥é¢å¤–支付{R}。)\n若曾支付其增幅费用,则熔èžç¾ç¥¸å…·æœ‰è½¬çž¬ã€‚ (åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n熔èžç¾ç¥¸å¯¹æ¯ä½ç‰Œæ‰‹ä¸Žæ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 +Molten Echoes|热熔应和|结界|于热熔应和进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯å½“一个éžè¡ç”Ÿç‰©çš„该类别生物在你的æ“控下进战场时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ +Molten Firebird|熔èžç«é¸Ÿ|生物~凤凰|飞行\n当熔èžç«é¸Ÿä»Žåœºä¸Šç½®å…¥åŸå¢“场,在回åˆç»“æŸæ—¶å°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上,并且你略过你的下个抓牌步骤。\n{4}{R}:将熔èžç«é¸Ÿç§»å‡ºå¯¹æˆ˜ã€‚ +Molten Frame|熔èžæ¡†æž¶|瞬间|消ç­ç›®æ ‡ç¥žå™¨ç”Ÿç‰©ã€‚\n循环{2} ({2},弃掉此牌:抓一张牌。) +Molten Influence||| +Molten Monstrosity|Molten Monstrosity|Creature — Hellion|This spell costs {X} less to cast, where X is the greatest power among creatures you control.\nTrample +Molten Nursery|热èžæ»‹ç”Ÿ|结界|虚色(此牌没有颜色。)æ¯å½“你施放无色咒语时,热èžæ»‹ç”Ÿå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Molten Primordial|热熔原祖|生物~圣者|æ•æ·\n当热熔原祖进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï¼›ä»Žä»–æ“控的生物中选择至多一个目标生物,获得该生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Molten Psyche|èžé“¸å¿ƒç¥ž|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œæ´—入其牌库,然åŽå„抓该数é‡çš„牌。\n金技~如果你æ“控三个或更多神器,则èžé“¸å¿ƒç¥žå¯¹æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥çŽ©å®¶æœ¬å›žåˆå·²æŠ“的牌数é‡ã€‚ +Molten Rain|èžé“雨|法术|消ç­ç›®æ ‡åœ°ã€‚如果该地为éžåŸºæœ¬åœ°ï¼Œåˆ™èžé“雨对该地的æ“控者造æˆ2点伤害。 +Molten Ravager|熔èžå™¬æ€ª|生物~元素|{R}:熔èžå™¬æ€ªå¾—+1/+0直到回åˆç»“æŸã€‚ +Molten Rebuke|熔é“æ‹’æ–¥|法术|选择一项或都选~\n•熔é“拒斥对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。\n•消ç­ç›®æ ‡æ­¦å…·ã€‚ +Molten Sentry|èžé“¸å“¨å…µ|生物~元素|于èžé“¸å“¨å…µè¿›åœºæ—¶ï¼ŒæŽ·ä¸€æžšç¡¬å¸ã€‚ 若是正é¢ï¼Œåˆ™èžé“¸å“¨å…µè¿›åœºæ—¶ä¸º5/2,具æ•æ·å¼‚能的生物。 若是åé¢ï¼Œåˆ™èžé“¸å“¨å…µè¿›åœºæ—¶ä¸º2/5,具守军异能的生物。 +Molten Slagheap|渣滓熔堆|地|{T}:加{1}到你的法术力池中。\n{1},{T}:在渣滓熔堆上放置一个储è—指示物。\n{1},从渣滓熔堆上移去X个储è—指示物:加X点法术力到你的法术力池中,且为{B}å’Œï¼æˆ–{R}çš„ä»»æ„组åˆã€‚ +Molten Tributary|熔ç«æ”¯æµ|地 ~海岛ï¼å±±è„‰|({T}:加{U}或{R}。)\n熔ç«æ”¯æµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Molten Vortex|热èžæ¼©æ¶¡|结界|{R},弃一张地牌:热èžæ¼©æ¶¡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Molten-Tail Masticore|èžå°¾å¼‚ç‹®|神器生物~异狮|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ å¼ƒä¸€å¼ ç‰Œï¼Œå¦åˆ™ç‰ºç‰²èžå°¾å¼‚狮。\n{4},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šèžå°¾å¼‚狮对目标生物或牌手造æˆ4点伤害。\n{2}:é‡ç”Ÿèžå°¾å¼‚狮。 +Moltensteel Dragon|èžé’¢å·¨é¾™|神器生物~龙|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\n飞行\n{R/P}:èžé’¢å·¨é¾™å¾—+1/+0直到回åˆç»“æŸã€‚ +Molting Skin|蜕下旧皮|结界|将蜕下旧皮移回其拥有者手上:é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ +Molting Snakeskin|蜕鳞|结界~çµæ°”|结附于生物\n所结附的生物得+2/+0且具有「{2}{B}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€‚〠+Moment of Craving|渴血之时|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚你获得2点生命。 +Moment of Defiance|å抗时刻|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得系命异能。\n抓一张牌。 +Moment of Heroism|英勇一刻|瞬间|目标生物得+2/+2且获得系命异能直到回åˆç»“æŸã€‚(此生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) +Moment of Triumph|得胜之时|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚你获得2点生命。 +Moment of Truth|真相时刻|瞬间|检视你牌库顶的三张牌。将其中一张置于你手上,一张置入你的åŸå¢“场,一张置于你的牌库底。 +Moment of Valor|勇气时刻|瞬间|选择一项~\n•é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+0且获得ä¸ç­å¼‚能。\n•消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 +Moment's Peace||| +Momentary Blink|瞬时闪动|瞬间|将目标由你æ“控的生物移出对战,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下返回场上。\n返照{3}{U}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) +Momentous Fall|é‡å¤§é˜µäº¡|瞬间|牺牲一个生物,以作为施放é‡å¤§é˜µäº¡çš„é¢å¤–费用。\n你抓等åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹åŠ›é‡çš„牌,然åŽä½ èŽ·å¾—ç­‰åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 +Momentum Rumbler|猛冲撼地龙|生物 ~æé¾™|æ¯å½“猛冲撼地龙攻击时,若它ä¸å…·æœ‰å…ˆæ”»å¼‚能,则在其上放置一个先攻指示物。\næ¯å½“猛冲撼地龙攻击时,若它具有先攻异能,则它获得连击异能直到回åˆç»“æŸã€‚ +Momir Vig, Simic Visionary|æžç±³å…‹å¹»è§†å¸ˆèŽ«ç§˜ç»´|传奇生物~地精ï¼æ³•æœ¯å¸ˆ|æ¯å½“你使用绿色生物咒语时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¹¶å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则将你的牌库洗牌,并将该牌置于其上。\næ¯å½“你使用è“色生物咒语时,展示你的牌库顶牌。 若该牌是生物牌,则将该牌置于你手上。 +Monastery Flock|寺院鸟群|生物~鸟|守军,飞行\nå˜èº«{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Monastery Loremaster|寺院识å¤å®¶|生物~巨çµï¼æ³•æœ¯å¸ˆ|å¨åŠ›å˜èº«{5}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当寺院识å¤å®¶ç¿»å›žæ­£é¢æ—¶ï¼Œå°†ç›®æ ‡éžç”Ÿç‰©ä¸”éžåœ°çš„牌从你的åŸå¢“场移回你手上。 +Monastery Mentor|寺院明师|生物 ~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个1/1白色,具çµæŠ€å¼‚能的修行僧è¡ç”Ÿç”Ÿç‰©ã€‚ +Monastery Siege|围攻寺院|结界|于围攻寺院进战场时,选择å¯æ±—或龙王。\nâ— å¯æ±—~在你的抓牌步骤开始时,é¢å¤–抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n◠龙王~由对手施放且以你或由你æ“控的永久物为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚ +Monastery Swiftspear|寺院迅矛僧|生物 ~人类ï¼ä¿®è¡Œåƒ§|æ•æ·\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Mondrak, Glory Dominus|è£å…‰åœ£ä¸»è’™åž‚å…‹|传奇生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|如果将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚\n{1}{W/P}{W/P},牺牲两个其他神器和ï¼æˆ–生物:在è£å…‰åœ£ä¸»è’™åž‚克上放置一个ä¸ç­æŒ‡ç¤ºç‰©ã€‚ +Mondronen Shaman|è’™å“祭师|生物~人类ï¼ç‹¼äººï¼ç¥­å¸ˆ|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化蒙å“祭师。 +Monk Class|èŒä¸šï¼šæ­¦åƒ§|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\nä½ æ¯å›žåˆä¸­æ–½æ”¾çš„第二个咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{W}{U}:等级2\n//Level_2//\n当此èŒä¸šæˆä¸ºç­‰çº§2时,将至多一个目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n{1}{W}{U}:等级3\n//Level_3//\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。于其æŒç»­æ”¾é€çš„时段内,它具有「åªè¦ä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,你便å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œã€‚〠+Monk Idealist|唯心修行僧|生物~人类ï¼ä¿®è¡Œåƒ§ ï¼åƒ§ä¾£|当唯心修行僧进战场时,将目标结界牌从你的åŸå¢“场移回你手上。 +Monk Realist||| +Monk of the Open Hand|散打武僧|生物 ~妖精ï¼ä¿®è¡Œåƒ§|疾风连击~æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,在散打武僧上放置一个+1/+1指示物。 +Monkey Cage|猴槛|神器|当一个生物进战场时,牺牲猴槛并派出X个2/2绿色的猴è¡ç”Ÿç”Ÿç‰©ï¼ŒX为该生物的法术力值。 +Monologue Tax|赘言税|结界|æ¯å½“任一对手施放æ¯å›žåˆä¸­å…¶ç¬¬äºŒä¸ªå’’语时,你派出一个çå®è¡ç”Ÿç‰©ã€‚ +Monomania|å执狂|法术|目标牌手从其手牌中选一张牌,然åŽå°†å…¶ä»–牌弃掉。 +Monoskelion|独臂é“人|神器生物 ~组构体|独臂é“人进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n{1},从独臂é“人上移去一个+1/+1指示物:它对任æ„一个目标造æˆ1点伤害。 +Mons's Goblin Raiders||| +Monstrify|化为巨物|法术|目标生物得+4/+4直到回åˆç»“æŸã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Monstrosity of the Lake|幽湖潜怪|传奇生物 ~巨海兽|当幽湖潜怪进战场时,你å¯ä»¥æ”¯ä»˜{5}。若你如此作,则横置所有由对手æ“控的生物,然åŽåœ¨è¿™äº›ç”Ÿç‰©ä¸Šå„放置一个晕眩指示物。\n循环海岛{2} +Monstrous Carabid|巨大步行虫|生物~昆虫|巨大步行虫æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n循环{B/R} ({B/R},弃掉此牌:抓一张牌。) +Monstrous Growth||| +Monstrous Onslaught|怪兽猛攻|法术|怪兽猛攻对任æ„æ•°é‡çš„目标生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…,X为于你施放怪兽猛攻时,由你æ“控之生物中力é‡æœ€å¤§è€…的数值。 +Monstrous Rage|怪物狂怒|瞬间|目标生物得+2/+0直到回åˆç»“æŸã€‚派出一个怪物角色è¡ç”Ÿç‰©å¹¶è´´é™„于其上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1且具有践è¸å¼‚能。) +Monstrous Step|巨兽è¸æ­¥|法术|目标生物得+7/+7直到回åˆç»“æŸã€‚至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½é˜»æŒ¡å®ƒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Monstrous War-Leech|巨大战蛭|生物 ~蛭ï¼æƒŠæƒ§å…½|增幅{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{U}。)\n于巨大战蛭进战场时,若它已增幅,则磨四张牌。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。)\n巨大战蛭的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场内牌中的最大法术力值。 +Monument to Perfection|完美丰碑|神器|{3},{T}:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬ï¼ŒåŸŸç•Œæˆ–处所地牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n{3}:完美丰碑æˆä¸º9/9éžç‘žäººï¼ç»„构体神器生物,失去所有异能,并获得ä¸ç­ä¸Žä¸‹æ¯’9。åªèƒ½äºŽä½ æ“控ä¹ä¸ªæˆ–更多ä¸åŒå称的基本ã€åŸŸç•Œä¸Žå¤„所地时起动。 +Monumental Corruption|碑志è…化|法术|目标牌手抓X张牌且失去X点生命,X为由你æ“控的神器数é‡ã€‚ +Moodmark Painter|貌纹绘师|生物 ~人类ï¼ç¥­å¸ˆ|朽力~当貌纹绘师进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—å¨æ…‘异能且得+X/+0,X为你åŸå¢“场中的生物牌数é‡ã€‚(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Moon Heron|月鹭|生物~精怪ï¼é¸Ÿ|飞行 +Moon Sprite||| +Moon-Blessed Cleric|月神ç¥ä½‘的牧师|生物 ~人类ï¼å¦–ç²¾ï¼åƒ§ä¾£|神力干预~当月神ç¥ä½‘的牧师进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç»“界牌,展示该牌,然åŽæ´—牌,并将该牌置于牌库顶。 +Moon-Circuit Hacker|月路骇客|结界生物 ~人类ï¼å¿è€…|å¿æœ¯{U}({U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“月路骇客对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则除éžæœˆè·¯éª‡å®¢æ˜¯äºŽæœ¬å›žåˆè¿›æˆ˜åœºï¼Œå¦åˆ™ä½ å¼ƒä¸€å¼ ç‰Œã€‚ +Moon-Eating Dog|食月天狗|生物 ~猎犬|åªè¦ä½ æ“控燕çµé¹æ´›å®¢ï¼Œé£Ÿæœˆå¤©ç‹—便具有飞行异能。(它åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) +Moonblade Shinobi|月刃å¿è€…|生物 ~人类ï¼å¿è€…|å¿æœ¯{2}{U}({2}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“月刃å¿è€…对任一牌手造æˆæˆ˜æ–—伤害时,派出一个1/1è“色,具飞行异能的虚影è¡ç”Ÿç”Ÿç‰©ã€‚ +Moonbow Illusionist|月弓幻影师|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行{2},将由你æ“控的一个地移回其拥有者手上:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡åœ°æˆä¸ºè¯¥ç±»åˆ«çš„地直到回åˆç»“æŸã€‚ +Moonfolk Puzzlemaker|出谜月人|神器生物 ~月人ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“出谜月人æˆä¸ºæ¨ªç½®æ—¶ï¼Œå åœ1。 +Moonglove Changeling|月地黄化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{B}:月地黄化形获得死触异能直到回åˆç»“æŸã€‚ (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) +Moonglove Extract|月地黄精粹|神器|牺牲月地黄精粹:它对目标生物或牌手造æˆ2点伤害。 +Moonglove Winnower|月地黄筛除者|生物~地精ï¼æµªå®¢|死触 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) +Moonhold|åœæœˆå’’|瞬间|如果使用åœæœˆå’’时支付了{R},则目标牌手本回åˆä¸­ä¸èƒ½ä½¿ç”¨åœ°ï¼›å¦‚果使用它时支付了{W},则该牌手本回åˆä¸­ä¸èƒ½ä½¿ç”¨ç”Ÿç‰©ç‰Œã€‚ (如果支付了{R}{W},则两者都作。) +Moonlace|è‹æœˆçº¹é¥°|瞬间|目标咒语或永久物æˆä¸ºæ— è‰²ã€‚ +Moonlight Bargain|胧光交易|瞬间|检视你牌库顶的五张牌。 对所检视的æ¯å¼ ç‰Œè€Œè¨€ï¼Œé™¤éžä½ ä¸ºè¯¥ç‰Œæ”¯ä»˜2点生命,å¦åˆ™å°†å®ƒç½®äºŽä½ çš„åŸå¢“场。 然åŽå°†å…¶ä½™çš„牌置于你手上。 +Moonlight Geist|月光游魂|生物~精怪|飞行\n{3}{W}:于本回åˆä¸­ï¼Œé˜²æ­¢æœˆå…‰æ¸¸é­‚å°†å—到与造æˆçš„所有伤害。 +Moonlight Hunt|月光猎æ€|瞬间|选择目标ä¸ç”±ä½ æ“控的生物。æ¯ä¸ªç”±ä½ æ“控且为狼或狼人的生物å„ä¾æœ¬èº«åŠ›é‡å¯¹è¯¥ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ +Moonlit Scavengers|月光拾è’客|生物 ~人鱼ï¼æµªå®¢|当月光拾è’客进战场时,若你æ“控神器或结界,则将目标由对手æ“控的生物移回其拥有者手上。 +Moonlit Strider|月光神行客|生物~精怪|牺牲月光神行客:选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n转生3(当此生物死去时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) +Moonmist|月雾|瞬间|转化所有人类。 于本回åˆä¸­ï¼Œé˜²æ­¢ç‹¼äººä¸Žç‹¼ä¹‹å¤–的生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 (åªæœ‰åŒé¢ç‰Œæ‰èƒ½è½¬åŒ–。) +Moonrager's Slash|月怒狼挥击|瞬间|如果当å‰æ˜¯é»‘夜,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n月怒狼挥击对任æ„一个目标造æˆ3点伤害。 +Moonring Island|月轮岛|地~海岛|({T}:加{U}到你的法术力池中。)\n月轮岛须横置进场。\n{U},{T}:检视目标牌手的牌库顶牌。 ä½ åªå¯ä»¥äºŽä½ æ“控两个或更多è“色永久物时使用此异能。 +Moonring Mirror|月轮明镜|神器|æ¯å½“你抓一张牌时,将你牌库顶牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ä½ çš„手牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ã€‚若你如此作,将由你拥有,且以月轮明镜移出对战的所有其它牌置于你手上。 +Moonrise Intruder|满月侵兽|生物~ - 狼人|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化满月侵兽。 +Moonscarred Werewolf|月疤狼人|生物~ - 狼人|{T}:加{G}{G}到你的法术力池中。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化月疤狼人。 +Moonshaker Cavalry|撼月骑兵|生物 — 精怪ï¼éª‘士|飞行\n当撼月骑兵进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得飞行异能且得+X/+X,X为由你æ“控的生物数é‡ã€‚ +Moonsilver Key|月银钥|神器|{1},{T},牺牲月银钥:从你牌库中æœå¯»ä¸€å¼ å…·æ³•æœ¯åŠ›å¼‚能的神器牌或一张基本地牌,展示该牌,将它置于你手上,然åŽæ´—牌。 +Moonsilver Spear|月银长矛|神器 ~武具|佩带此武具的生物具有先攻异能。\næ¯å½“佩带此武具的生物攻击时,派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\n佩带{4} +Moonsnare Prototype|月索原型|神器|{T},横置一个由你æ“控且未横置的神器或生物:加{C}。\n魂力~{4}{U},弃掉月索原型:目标éžåœ°æ°¸ä¹…物的拥有者将它置于其牌库顶或牌库底。 +Moonsnare Specialist|月索能手|生物 ~人类ï¼å¿è€…|å¿æœ¯{2}{U}({2}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n当月索能手进战场时,将至多一个目标生物移回其拥有者手上。 +Moonveil Dragon|月帘巨龙|生物~龙|{R}:由你æ“控的生物å„å¾—+1/+0直到回åˆç»“æŸã€‚ +Moonveil Regent|月帷龙侯|生物 ~龙|飞行\næ¯å½“你施放咒语时,你å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌。若你如此作,则该咒语æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿æŠ“一张牌。\n当月帷龙侯死去时,它对任æ„一个目标造æˆX点伤害,X为由你æ“控之永久物中的颜色数é‡ã€‚ +Moonwing Moth|月翼蛾|生物~昆虫|飞行\n{W}:月翼蛾得+0/+1直到回åˆç»“æŸã€‚ +Moorish Cavalry|摩尔骑兵|生物~人类ï¼éª‘士|è·µè¸ +Moorland Drifter|è’野漂泊çµ|生物~精怪|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,è’野漂泊çµä¾¿å…·æœ‰é£žè¡Œå¼‚能。 +Moorland Haunt|闹鬼è’野|地|{T}:加{1}到你的法术力池中。\n{W}{U},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šå°†ä¸€ä¸ª1/1白色,具飞行异能的精çµè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Moorland Inquisitor|è’野审判官|生物 ~人类ï¼å£«å…µ|{2}{W}:è’野审判官获得先攻异能直到回åˆç»“æŸã€‚(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Moorland Rescuer|è’野救æ´å†›|生物 ~人类ï¼éª‘士|当è’野救æ´å†›æ­»åŽ»æ—¶ï¼Œå°†ä»»æ„æ•°é‡çš„其他生物牌从你的åŸå¢“场移回战场,且这些牌的力é‡æ€»å’Œé¡»ç­‰äºŽæˆ–å°äºŽX,X为è’野救æ´å†›çš„力é‡ã€‚放é€è’野救æ´å†›ã€‚ +Morality Shift||| +Moratorium Stone|终焉石|神器|{2},{T}:将目标牌从åŸå¢“场移出对战。\n{2}{W}{B},{T},牺牲终焉石:从任一åŸå¢“场将目标éžåœ°çš„牌移出对战,并将所有åŸå¢“场中该å称的其它牌,以åŠåœºä¸Šæ‰€æœ‰è¯¥å称的永久物移出对战。 +Moraug, Fury of Akoum|阿库姆之怒穆朗格|传奇生物 ~牛头怪ï¼æˆ˜å£«|对æ¯ä¸ªç”±ä½ æ“控的生物而言,它本回åˆä¸­æ¯æ”»å‡»è¿‡ä¸€æ¬¡ï¼Œä¾¿å¾—+1/+0。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,若当å‰æ˜¯ä½ çš„行动阶段,则在此阶段åŽé¢å¤–多出一个战斗阶段。在该次战斗开始时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 +Morbid Bloom|ç—…æ€èŠ±å¼€|法术|将目标生物牌从任一åŸå¢“场移出对战,然åŽå°†X个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为所移出对战之牌的防御力。 +Morbid Curiosity|丧心好奇|法术|牺牲一个神器或生物,以作为施放丧心好奇的é¢å¤–费用。\n抓若干牌,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹æ°¸ä¹…物的总法术力费用。 +Morbid Hunger||| +Morbid Opportunist|ç—…æ€æŠ•æœºè€…|生物 ~人类ï¼æµªå®¢|æ¯å½“一个或数个其他生物死去时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Morbid Plunder|ç—…æ€åŠ«å¤º|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。 +Mordant Dragon|酸蚀巨龙|生物~龙|飞行\n{1}{R}:酸蚀巨龙得+1/+0直到回åˆç»“æŸã€‚\næ¯å½“酸蚀巨龙对æŸç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥è®©å®ƒå¯¹ç”±è¯¥ç‰Œæ‰‹æ“控的目标生物造æˆç­‰é‡çš„伤害。 +Mordenkainen|魔邓肯|传奇é¹æ´›å®¢ ~魔邓肯|+2:抓两张牌,然åŽå°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šç½®äºŽä½ çš„牌库底。\n−2:派出一个è“色狗ï¼è™šå½±è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„两å€ã€‚ã€\n−10:交æ¢ä½ çš„手牌和牌库,然åŽæ´—牌。你获得具有以下异能的徽记~「你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚〠+Mordenkainen's Polymorph|魔邓肯å˜å½¢æœ¯|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的龙,且获得飞行异能。(它失去所有其他生物类别。) +Mordor Muster|魔多集军|法术|你抓一张牌且失去1点生命。\n囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +Mordor Trebuchet|魔多抛石机|神器生物 ~墙|守军\næ¯å½“你以一个或数个鬼怪和ï¼æˆ–åŠå…½äººæ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/1无色,å称为抛石弹,具飞行异能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。在战斗结æŸæ—¶ç‰ºç‰²è¯¥è¡ç”Ÿç‰©ã€‚ +Morgue Burst|殓房爆å‘|法术|将目标生物牌从你的åŸå¢“场移回你手上。殓房爆å‘对目标生物或牌手造æˆè‹¥å¹²ä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç§»å›žä¹‹ç‰Œçš„力é‡ã€‚ +Morgue Theft||| +Morgue Toad||| +Morgul-Knife Wound|é­”å¤å°”刃伤|结界 ~çµæ°”|结附于生物\n所结附的生物得-3/-0且具有「在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜2点生命,å¦åˆ™æ”¾é€æ­¤ç”Ÿç‰©ã€‚〠+Moria Marauder|墨瑞亚劫掠者|生物 ~鬼怪ï¼æˆ˜å£«|连击\næ¯å½“一个由你æ“控的鬼怪或åŠå…½äººå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Moria Scavenger|墨瑞亚拾è’客|生物 ~åŠå…½äººï¼æµªå®¢|死触,æ•æ·\n{T},弃一张牌:抓一张牌。如果所弃之牌是生物牌,则囤兵åŠå…½äºº1。 +Moriok Reaver|莫é”å¯è£‚肢兵|生物~人类ï¼æˆ˜å£«| +Moriok Replica|莫é”å¯æ‘¹åˆ¶å“|神器生物~战士|{1}{B},牺牲莫é”å¯æ‘¹åˆ¶å“:你抓两张牌,并且失去2点生命。 +Moriok Rigger|莫é”å¯æ•´å¤‡å¸ˆ|生物~人类ï¼æµªå®¢|æ¯å½“一个神器从场上进入åŸå¢“场时,你å¯ä»¥åœ¨èŽ«é”å¯æ•´å¤‡å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Moriok Scavenger||| +Moritte of the Frost|冰霜摩立特|传奇雪境生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\nä½ å¯ä»¥ä½¿å†°éœœæ‘©ç«‹ç‰¹å½“æˆä»»ä¸€ç”±ä½ æ“控之永久物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有传奇与雪境此两ç§ç±»åˆ«ï¼Œä¸”如果它是生物,则它进战场时上é¢é¢å¤–有两个+1/+1指示物并具有化形异能。 +Morkrut Banshee|穆åŽå¥³å¦–|生物 ~精怪|丧心~当穆åŽå¥³å¦–进战场时,若本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ç›®æ ‡ç”Ÿç‰©å¾—-4/-4直到回åˆç»“æŸã€‚ +Morkrut Behemoth|穆åŽè´è¥¿æ‘©æ–¯|生物 ~çµä¿‘ï¼å·¨äºº|牺牲一个生物或支付{1}{B},以作为施放此咒语的é¢å¤–费用。\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Morkrut Necropod|穆åŽå°¸è¶³è™«|生物~蛞è“ï¼æƒŠæƒ§å…½|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“穆åŽå°¸è¶³è™«è¿›è¡Œæ”»å‡»æˆ–阻挡时,牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–地。 +Morningtide||| +Moroii|莫洛伊|生物~å¸è¡€é¬¼|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。 +Morophon, the Boundless|无形莫洛丰|传奇生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n于无形莫洛丰进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n你施放的该类别咒语å‡å°‘{W}{U}{B}{R}{G}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你支付的有色法术力数é‡ã€‚\n由你æ“控的其他该类别生物得+1/+1。 +Morphic Pool|塑境秘潭|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™å¡‘境秘潭须横置进战场。\n{T}:加{U}或{B}。 +Morphling||| +Morsel Theft|å·å°ä½³è‚´|部æ—法术~浪客|伺机{1}{B} (如果你于本回åˆä¸­ä»¥æµªå®¢å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\n目标牌手失去3点生命且你获得3点生命。 如果曾支付å·å°ä½³è‚´çš„伺机费用,则抓一张牌。 +Morselhoarder|è—é¦çµ|生物~元素|è—é¦çµè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª-1/-1指示物。\n从è—é¦çµä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Mortal Combat|æ€æˆ®äº‰æˆ˜|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„åŸå¢“场中有二å或更多张生物牌,你便赢得此盘游æˆã€‚ +Mortal Obstinacy|凡尘执念|结界~çµæ°”|结附于由你æ“控的生物\n所结附的生物得+1/+1。\næ¯å½“所结附的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²å‡¡å°˜æ‰§å¿µã€‚若你如此作,则消ç­ç›®æ ‡ç»“界。 +Mortal's Ardor|凡人的热忱|瞬间|目标生物得+1/+1且获得系命异能直到回åˆç»“æŸã€‚(此生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) +Mortal's Resolve|凡人的决心|瞬间|目标生物得+1/+1且获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Mortality Spear|夺命幻矛|瞬间|如果你本回åˆä¸­èŽ·å¾—过生命,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。 +Mortarion, Daemon Primarch|æ¶é­”原体莫塔里安|传奇生物 ~æ¶é­”ï¼åŽŸä½“|飞行\n死亡守å«åŽŸä½“~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。若你如此作,则派出X个2/2黑色,具å¨æ…‘异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚Xä¸èƒ½å¤§äºŽä½ æœ¬å›žåˆä¸­å¤±åŽ»è¿‡çš„生命数é‡ã€‚ +Mortarpod|è¿«ç‚®èš|神器~武具|活化武器 (当此武具进战场时,将一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å®ƒè£…备上去。)\n佩带此武具的生物得+0/+1并具有「牺牲此生物:此生物对目标生物或牌手造æˆ1点伤害。ã€\n佩带{2} +Mortician Beetle|殡葬甲虫|生物~昆虫|æ¯å½“任一牌手牺牲一个生物时,你å¯ä»¥åœ¨æ®¡è‘¬ç”²è™«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Mortify|羞愧|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–结界。 +Mortipede|æ€ç”Ÿç™¾è¶³è™«|生物~昆虫|{2}{G}:本回åˆä¸­ï¼Œæ‰€æœ‰èƒ½å¤Ÿé˜»æŒ¡æ€ç”Ÿç™¾è¶³è™«çš„生物皆须阻挡之。 +Mortiphobia||| +Mortis Dogs|死尸狗群|生物~猎犬|æ¯å½“死尸狗群攻击时,它得+2/+0直到回åˆç»“æŸã€‚\n当死尸狗群从战场置入åŸå¢“场时,目标牌手失去等åŒäºŽå…¶åŠ›é‡çš„生命。 +Mortivore|噬æ®å…½|生物~拉高耶夫|噬æ®å…½çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中的生物牌之数é‡ã€‚\n{B}:é‡ç”Ÿå™¬æ®å…½ã€‚ (如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除所å—的所有伤害,并将它移出战斗。) +Mortuary Mire|丧葬泥沼|地|丧葬泥沼须横置进战场。\n当丧葬泥沼进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。\n{T}:加{B}。 +Mortus Strider|跨行亡者|生物~骷髅妖|当跨行亡者死去时,将它移回其拥有者手上。 +Mosquito Guard|蚊å®å®ˆå«|生物~æ´è‹±ï¼å£«å…µ|先攻\n补强1~{1}{W} ({1}{W},弃掉此牌:在目标生物上放置一个+1/+1指示物。) +Moss Diamond|苔绿钻石|神器|苔绿钻石须横置进战场。\n{T}:加{G}到你的法术力池中。 +Moss Kami|苔癣神|生物~精怪|è·µè¸ +Moss Monster||| +Moss Viper|苔癣蛇|生物 ~蛇|死触 +Moss-Pit Skeleton|è‹”å‘骷髅妖|生物 ~æ¤ç‰©ï¼éª·é«…妖|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n如果苔å‘骷髅妖已增幅,则它进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\næ¯å½“在一个由你æ“控的生物上放置一个或数个+1/+1指示物时,若苔å‘骷髅妖在你的åŸå¢“场中,则你å¯ä»¥å°†è‹”å‘骷髅妖置于你的牌库顶。 +Mossbeard Ancient|苔须先人|生物 ~树妖|è·µè¸\n当苔须先人进战场时,你获得5点生命。 +Mossbridge Troll|苔桥巨魔|生物~巨魔|如果苔桥巨魔将被消ç­ï¼Œåˆ™é‡ç”Ÿä¹‹ã€‚\n横置任æ„æ•°é‡ç”±ä½ æ“控ã€ä¸åŒ…括苔桥巨魔ã€ä¸”力é‡æ€»å’Œä¸º10或更多的未横置生物:苔桥巨魔得+20/+20直到回åˆç»“æŸã€‚ +Mosscoat Goriak|苔皮猿牦|生物 ~野兽|警戒 +Mossfire Egg||| +Mossfire Valley|苔炎山谷|地|{1},{T}:加{R}{G}。 +Mosstodon|厚苔象|生物~æ¤ç‰©ï¼è±¡|{1}:目标力é‡å¤§äºŽæˆ–等于5的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Mosswood Dreadknight|Mosswood Dreadknight|生物 — 人类ï¼éª‘士|è·µè¸\n当藓木林æ惧骑士死去时,直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中将它作为历险施放。 +Mosswort Bridge|è‹”è‰æ¡¥|地|掩蔽 (此地须横置进场。 当它进场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n{T}:加{G}到你的法术力池中。\n{G},{T}:如果由你æ“控的生物之力é‡æ€»æ•°ä¸º10或更多,则你å¯ä»¥ä½¿ç”¨æ‰€ç§»å‡ºå¯¹æˆ˜çš„牌,且ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Most Wanted|头å·ç¼‰çŠ¯|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+2/+1。\n当所结附的生物死去时,派出两个çå®è¡ç”Ÿç‰©ã€‚ +Mothdust Changeling|蛾粉化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n横置一个由你æ“控且未横置的生物:蛾粉化形获得飞行异能直到回åˆç»“æŸã€‚ +Mother Bear|护幼æ¯ç†Š|生物 ~熊|{3}{G}{G},从你的åŸå¢“场放é€æŠ¤å¹¼æ¯ç†Šï¼šæ´¾å‡ºä¸¤ä¸ª2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Mother of Runes|符文之æ¯|生物 ~人类ï¼åƒ§ä¾£|{T}:选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Mothrider Patrol|翔蛾巡å«|生物 ~ç‹ï¼æˆ˜å£«|飞行\n{3}{W},{T}:横置目标生物。 +Mothrider Samurai|翔蛾武士|生物~人类ï¼æ­¦å£«|飞行\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) +Motivated Pony|积æžå°é©¬|生物 ~马|è·µè¸ï¼Œæ•æ·\næ¯å½“积æžå°é©¬æ”»å‡»æ—¶ï¼Œè¿›è¡Œæ”»å‡»çš„生物得+1/+1直到回åˆç»“æŸã€‚若本回åˆä¸­æœ‰é£Ÿå“在你æ“控下进战场,则é‡ç½®è¿™äº›ç”Ÿç‰©ï¼Œä¸”它们å†å¾—+2/+2直到回åˆç»“æŸã€‚ +Mount Doom|末日山|传奇地|{T},支付1点生命:加{B}或{R}。\n{1}{B}{R},{T}:末日山å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\n{5}{B}{R},{T},牺牲末日山和一个传奇神器:选择至多两个生物,然åŽæ¶ˆç­å…¶ä»–生物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Mount Velus Manticore|ç»´é²æ–¯å±±èŽç‹®|结界生物 ~翼狮|在你回åˆçš„战斗开始时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚当你如此作时,维é²æ–¯å±±èŽç‹®å¯¹ä»»æ„一个目标造æˆX点伤害,X为所弃之牌具有的牌张类别数é‡ã€‚ +Mountain|山脉|基本地 ~山脉|({T}: 添加 {R}.) +Mountain Bandit|Mountain Bandit|| +Mountain Goat||| +Mountain Valley|山脉林谷|地|山脉林谷须横置进战场。\n{T},牺牲山脉林谷:从你牌库中æœå¯»ä¸€å¼ å±±è„‰æˆ–树林牌,将之放进战场,然åŽæ´—牌。 +Mounted Dreadknight|乘驹æ惧骑士|生物 ~å¸è¡€é¬¼ï¼éª‘士|è·µè¸\n如果有对手本回åˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™ä¹˜é©¹æ惧骑士进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Mourner's Shield||| +Mournful Zombie||| +Mourning||| +Mourning Thrull|悼亡索尔兽|生物~索尔兽|({W/B}å¯ç”¨{W}或{B}æ¥æ”¯ä»˜ã€‚)\n飞行\næ¯å½“悼亡索尔兽造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 +Mournwhelk|悼亡螺精|生物~元素|当悼亡螺精进场时,目标牌手弃两张牌。\n呼魂{3}{B} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) +Mournwillow|悲柳妖|生物~æ¤ç‰©ï¼éª·é«…妖|æ•æ·\nèºç‹‚~当悲柳妖进战场时,若你åŸå¢“场中牌的类别有四ç§æˆ–更多,则力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Mouth|å¼ å£|法术|派出一个3/3绿色河马è¡ç”Ÿç”Ÿç‰©ã€‚ +Mouth of Ronom|若纳山å£|雪境地|{T}:加{1}到你的法术力池中。\n{4}{S},{T},牺牲若纳山å£ï¼šè‹¥çº³å±±å£å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Mowu, Loyal Companion|忠诚旅伴默武|传奇生物 ~猎犬|è·µè¸ï¼Œè­¦æˆ’\n如果将会在忠诚旅伴默武上放置一个或数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。 +Mox Amber|ç¥ç€çŽ›ç‚|传奇神器|{T}:加一点法术力,其颜色为由你æ“控之传奇生物和é¹æ´›å®¢æ‰€å…·æœ‰çš„任一颜色。 +Mox Opal|蛋白玛ç‚|传奇神器|金技~{T}:加一点任æ„颜色的法术力。åªèƒ½äºŽä½ æ“控三个或更多神器时起动此异能。 +Mox Tantalite|é’½é“玛ç‚|神器|延缓3~{0}(除了从你手上施放此牌,你能支付{0}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™æ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n{T}:加一点任æ„颜色的法术力。 +Mr. Orfeo, the Boulder|蛮石欧è²å¥¥å…ˆç”Ÿ|传奇生物 ~犀牛ï¼æˆ˜å£«|æ¯å½“你攻击时,将目标生物的力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ +Mu Yanling|æ²ç‡•çµ|传奇é¹æ´›å®¢ ~燕çµ|+2:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n−3:抓两张牌。\n−10:横置所有由对手æ“控的生物。你于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Mu Yanling, Celestial Wind|天界清风æ²ç‡•çµ|传奇é¹æ´›å®¢ ~燕çµ|+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-5/-0。\n−3:将至多两个目标生物移回其拥有者手上。\n-7:由你æ“控且具飞行异能的生物得+5/+5直到回åˆç»“æŸã€‚ +Mu Yanling, Sky Dancer|舞空æ²ç‡•çµ|传奇é¹æ´›å®¢ ~燕çµ|+2:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-2/-0且失去飞行异能。\n−3:派出一个4/4è“色,具飞行异能的元素ï¼é¸Ÿè¡ç”Ÿç”Ÿç‰©ã€‚\n−8:你获得具有「由你æ“控的海岛具有『{T}:抓一张牌ã€ã€çš„徽记。 +Muck Drubb|淤泥浊兽|生物 ~野兽|闪现\n当淤泥浊兽进战场时,选择目标仅以å•ä¸€ç”Ÿç‰©ä¸ºç›®æ ‡çš„咒语。将该咒语的目标更改为淤泥浊兽。\n疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Muck Rats||| +Mudbrawler Cohort|泥闹助拳人|生物~精çµï¼æˆ˜å£«|æ•æ·\nåªè¦ä½ æ“控其他红色生物,泥闹助拳人便得+1/+1。 +Mudbrawler Raiders|泥闹çªå‡»é˜Ÿ|生物~精çµï¼æˆ˜å£«|泥闹çªå‡»é˜Ÿä¸èƒ½è¢«è“色生物阻挡。 +Mudbutton Clanger|泥钮冲锋兵|生物~精çµï¼æˆ˜å£«|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与泥钮冲锋兵有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则泥钮冲锋兵得+1/+1直到回åˆç»“æŸã€‚ +Mudbutton Torchrunner|泥钮炬跑者|生物 ~鬼怪ï¼æˆ˜å£«|当泥钮炬跑者死去时,它对任æ„一个目标造æˆ3点伤害。 +Muddle the Mixture|弄混é…æ–¹|瞬间|å击目标瞬间或法术咒语。\n易质{1}{U}{U}({1}{U}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Mudhole||| +Mugging|背袭抢劫|法术|背袭抢劫对目标生物造æˆ2点伤害。该生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Mukotai Ambusher|无孤帮ä¼å‡»å®¢|神器生物 ~è€é¼ ï¼å¿è€…|å¿æœ¯{1}{B}({1}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n系命 +Mukotai Soulripper|无孤帮剥魂械|神器 ~载具|æ¯å½“无孤帮剥魂械攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç¥žå™¨æˆ–生物。若你如此作,则在无孤帮剥魂械上放置一个+1/+1指示物,且它获得å¨æ…‘异能直到回åˆç»“æŸã€‚\næ­è½½2 +Mul Daya Channelers|慕达雅通念师|生物~妖精ï¼å¾·é²ä¼Šï¼ç¥­å¸ˆ|你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nåªè¦ä½ çš„牌库顶牌是生物牌,慕达雅通念师便得+3/+3。\nåªè¦ä½ çš„牌库顶牌是地牌,慕达雅通念师便具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。〠+Mulch|护根|法术|展示你牌库顶的四张牌。 将以此法展示出的所有地牌置入你手上,其余则置入你的åŸå¢“场。 +Muldrotha, the Gravetide|è…潮穆æœå¡”|传奇生物 ~元素ï¼åœ£è€…|于你的æ¯ä¸ªå›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用一个地,且å¯ä»¥ä»Žè¯¥å¤„施放永久物咒语,但æ¯ç§æ°¸ä¹…物类别é™ä¸€ä¸ªã€‚(如果æŸç‰Œå…·æœ‰æ•°ç§æ°¸ä¹…物类别,则你选择是按哪ç§ç±»åˆ«æ¥ä½¿ç”¨ã€‚) +Mulldrifter|漂念精|生物 ~元素|飞行\n当漂念精进战场时,抓两张牌。\n呼魂{2}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) +Multani's Harmony||| +Multani, Yavimaya's Avatar|亚维马雅化身穆塔尼|传奇生物 ~元素ï¼åœ£è€…|延势,践è¸\nä½ æ¯æ“控一个地或你åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç‰Œï¼Œäºšç»´é©¬é›…化身穆塔尼便得+1/+1。\n{1}{G},将两个由你æ“控的地移回其拥有者手上:将穆塔尼从你的åŸå¢“场移回你手上。 +Multiclass Baldric|多用途肩带|神器 ~武具|对佩带此武具的生物而言,若你æ“控僧侣,则它具有系命异能;若你æ“控浪客,则具有死触;若你æ“控战士,则具有æ•æ·ï¼›è‹¥ä½ æ“控法术师,则具有飞行。\nåªè¦ä½ çš„冒险团满编,便防止将对佩带此武具的生物造æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚\n佩带{2} +Multiform Wonder|多æ€å¦™æ¢°|神器生物~组构体|当多æ€å¦™æ¢°è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}:选择飞行,警戒或系命。多æ€å¦™æ¢°èŽ·å¾—该异能直到回åˆç»“æŸã€‚\n支付{E}:多æ€å¦™æ¢°å¾—+2/-2或-2/+2直到回åˆç»“æŸã€‚ +Multiple Choice|多é‡é€‰é¡¹|法术|如果X为1,则å åœ1,然åŽæŠ“一张牌。\n如果X为2,则你å¯ä»¥é€‰æ‹©ä¸€ä½ç‰Œæ‰‹ã€‚他将一个由其æ“控的生物移回其拥有者手上。\n如果X为3,则派出一个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚\n如果X等于或大于4,则以上皆作。 +Mummy Paramount|木乃伊首领|生物~çµä¿‘|æ¯å½“å¦ä¸€ä¸ªçµä¿‘在你的æ“控下进战场时,木乃伊首领得+1/+1直到回åˆç»“æŸã€‚ +Munda's Vanguard|蒙达的先锋|生物~寇æ—ï¼éª‘士ï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Munda, Ambush Leader|ä¼å‡»é¢†è¢–蒙达|传奇生物~寇æ—ï¼ä¼™ä¼´|æ•æ·å¥‹æ‰¬ï½žæ¯å½“ä¼å‡»é¢†è¢–蒙达或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ£€è§†ä½ ç‰Œåº“顶的四张牌。若你如此作,展示其中任æ„æ•°é‡çš„伙伴牌,然åŽå°†è¿™äº›ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ ç‰Œåº“顶,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Munitions Expert|军ç«ä¸“家|生物 ~鬼怪|闪现\n当军ç«ä¸“家进战场时,你å¯ä»¥ä»¤å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的鬼怪数é‡ã€‚ +Muraganda Petroglyphs|莫甘达岩画|结界|没有异能的生物得+2/+2。 +Murasa Behemoth|姆拉撒è´è¥¿æ‘©æ–¯|生物 ~野兽|è·µè¸\nåªè¦ä½ åŸå¢“场中有地牌,姆拉撒è´è¥¿æ‘©æ–¯ä¾¿å¾—+3/+3。 +Murasa Brute|姆拉撒蛮汉|生物 ~巨魔ï¼æˆ˜å£«| +Murasa Pyromancer|姆拉撒烈焰术士|生物~人类ï¼ç¥­å¸ˆï¼ä¼™ä¼´|æ¯å½“姆拉撒烈焰术士或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥ä»¤å§†æ‹‰æ’’烈焰术士对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的伙伴数é‡ã€‚ +Murasa Ranger|姆拉撒巡林客|生物~人类ï¼æˆ˜å£«|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜ {3}{G}。若你如此作,则在姆拉撒巡林客上放置两个+1/+1指示物。 +Murasa Rootgrazer|姆拉撒嚼根兽|生物 ~野兽|警戒\n{T}:你å¯ä»¥å°†ä¸€å¼ åŸºæœ¬åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚\n{T}:将目标由你æ“控的基本地移回其拥有者手上。 +Murasa Sproutling|姆拉撒播芽çµ|生物 ~æ¤ç‰©ï¼å…ƒç´ |增幅{1}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{G}。)\n当姆拉撒播芽çµè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则将目标具任一增幅异能的牌从你的åŸå¢“场移回你手上。 +Murder|è°‹æ€|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Murder Investigation|调查谋æ€|结界 ~çµæ°”|结附于由你æ“控的生物\n当所结附的生物死去时,派出X个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼ŒX为其力é‡ã€‚ +Murder of Crows|乌鸦群|生物 ~鸟|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Murderer's Axe|行凶利斧|神器~武具|佩带此武具的生物得+2/+2。\n佩带~弃一张牌。 +Murderous Betrayal||| +Murderous Compulsion|è°‹æ€å†²åŠ¨|法术|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。\n疯魔{1}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Murderous Cut|夺魂斩|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Murderous Redcap|夺魂红帽客|生物~精çµï¼æ€æ‰‹|当夺魂红帽客进场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Murderous Rider|Murderous Rider|生物 ~çµä¿‘ï¼éª‘士|系命\n当夺魂骑兵死去时,将它置于其拥有者的牌库底。 +Murderous Spoils|æ€äººè¶Šè´§|瞬间|消ç­ç›®æ ‡éžé»‘色的生物。 它ä¸èƒ½é‡ç”Ÿã€‚ 你获得该生物装备的所有武具之æ“控æƒã€‚ (此效应ä¸å› å›žåˆç»“æŸè€Œç»ˆæ­¢) +Murk Dwellers||| +Murk Strider|暗沼神行体|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。)当暗沼神行体进战场时,你å¯ä»¥å°†ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥è¯¥çŽ©å®¶çš„åŸå¢“场。若你如此作,则将目标生物移回其拥有者手上。 +Murkfiend Liege|黯境王侯|生物 ~惊惧兽|由你æ“控的其他绿色生物得+1/+1。\n由你æ“控的其他è“色生物得+1/+1。\n于其他牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的绿色和ï¼æˆ–è“色生物。 +Murktide Regent|黯潮龙侯|生物 ~龙|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n飞行\n黯潮龙侯进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºä»¥å…¶æ”¾é€çš„瞬间和法术牌数é‡ã€‚\næ¯å½“一张瞬间或法术牌离开你的åŸå¢“场时,在黯潮龙侯上放置一个+1/+1指示物。 +Murkwater Pathway|浊水通路|地|{T}:加{B}。\n地\n{T}:加{U}。 +Murmuring Bosk|细语树丛|地 ~树林|({T}:加{G}。)\n于细语树丛进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ ‘妖牌。如果你未如此作,则细语树丛须横置进战场。\n{T}:加{W}或{B}。细语树丛对你造æˆ1点伤害。 +Murmuring Mystic|细语秘教徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,派出一个1/1è“色,具飞行异能的鸟ï¼è™šå½±è¡ç”Ÿç”Ÿç‰©ã€‚ +Murmuring Phantasm|低语幻象|生物~精怪|守军 +Murmurs from Beyond|他界低语|瞬间~å¤å’’|展示你牌库顶的三张牌。 任一对手从其中选择一张。 将该牌置入你的åŸå¢“场,其余则置于你手上。 +Muscle Burst||| +Muse Drake|æ€çµé¾™å…½|生物 ~龙兽|飞行\n当æ€çµé¾™å…½è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 +Muse Vessel|è°¬æ€çš¿|神器|{3},{T}:目标牌手将其手上一张牌移出对战。 ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。\n{1}:选择一张以谬æ€çš¿ç§»å‡ºå¯¹æˆ˜çš„牌。 ä½ å¯åœ¨æœ¬å›žåˆä¸­ä½¿ç”¨è¯¥ç‰Œã€‚ +Muse Vortex|æ€çµæ¼©æ¶¡|法术|放é€ä½ ç‰Œåº“顶的X张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€ä¸”未施放的瞬间和法术牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Mushroom Watchdogs|蘑è‡åœ°çœ‹å®ˆçŠ¬|生物 ~狗|牺牲一个食å“:在蘑è‡åœ°çœ‹å®ˆçŠ¬ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。它获得警戒异能直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Mutagen Connoisseur|诱油鉴èµå®¶|生物 ~维多肯ï¼çªå˜ä½“|飞行,警戒\nä½ æ¯æ“控一个已转化的永久物,诱油鉴èµå®¶ä¾¿å¾—+1/+0。 +Mutagenic Growth|生体çªé•¿|瞬间|({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚)\n目标生物得+2/+2直到回åˆç»“æŸã€‚ +Mutalith Vortex Beast|异å˜æ¼©æ¶¡å…½|生物 ~çªå˜ä½“ï¼é‡Žå…½|è·µè¸\n亚空间漩涡~当异å˜æ¼©æ¶¡å…½è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œä¾¿æŽ·ä¸€æžšç¡¬å¸ã€‚ä½ æ¯çŒœå¯¹ä¸€æŽ·ï¼Œä¾¿æŠ“一张牌。你æ¯çŒœé”™ä¸€æŽ·ï¼Œå¼‚å˜æ¼©æ¶¡å…½ä¾¿å¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害。 +Mutant's Prey|çªå˜ä½“饵食|瞬间|目标由你æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的生物与目标由对手æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Mutavault|易形地窖|地|{T}:加{1}到你的法术力池中。\n{1}:直到回åˆç»“æŸï¼Œæ˜“形地窖æˆä¸º2/2生物并具有所有生物类别。 它ä»ç„¶æ˜¯åœ°ã€‚ +Mutilate|残肢æ¯ä¼¤|法术|ä½ æ¯æ“控一个沼泽,所有生物便得-1/-1直到回åˆç»“æŸã€‚ +Mutiny|å“—å˜|法术|目标由对手æ“控的生物å‘å¦ä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Mutual Destruction|åŒå½’于尽|法术|åªè¦ä½ æ“控具闪现异能的永久物,此咒语便具有闪现异能。\n牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Mutual Epiphany|交汇å¯æ‚Ÿ|异象|当你é­é‡äº¤æ±‡å¯æ‚Ÿæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„抓四张牌。(然åŽæ—¶ç©ºæ¢å‡ºæ­¤å¼‚象。) +Muxus, Goblin Grandee|鬼怪è¦äººç©†å…‹æ–¯|传奇生物 ~鬼怪ï¼è´µæ—|当鬼怪è¦äººç©†å…‹æ–¯è¿›æˆ˜åœºæ—¶ï¼Œå±•ç¤ºä½ ç‰Œåº“顶的六张牌。将其中所有法术力值等于或å°äºŽ5的鬼怪生物牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\næ¯å½“穆克斯攻击时,你æ¯æ“控一个其他鬼怪,它便得+1/+1直到回åˆç»“æŸã€‚ +Muzzio's Preparations|穆奇奥的整备|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯ä¸ªç”±ä½ æ“控且具有该å称的生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 +Muzzio, Visionary Architect|创è§æž„念师穆奇奥|传奇生物~人类ï¼ç¥žå™¨å¸ˆ|{3}{U},{T}:检视你牌库顶的X张牌,X为由你æ“控的神器间最高之总法术力费用。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将它放进战场。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Mwonvuli Acid-Moss|木万弗黎酸苔|法术|消ç­ç›®æ ‡åœ°ã€‚ 从你的牌库中æœå¯»ä¸€å¼ æ ‘林牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Mwonvuli Beast Tracker|木万弗黎侦猎手|生物~人类ï¼æ–¥å€™|当木万弗黎侦猎手进战场时,从你的牌库中æœå¯»ä¸€å¼ å…·æœ‰æ­»è§¦ã€è¾Ÿé‚ªã€å»¶åŠ¿ã€æˆ–è·µè¸å¼‚能的生物牌并展示它。将你的牌库洗牌并将该牌置于其上。 +Mycoid Shepherd|蕈类牧人|生物~真èŒ|æ¯å½“蕈类牧人或其他由你æ“控ã€ä¸”力é‡å¤§äºŽæˆ–等于5的生物从场上进入åŸå¢“场时,你å¯ä»¥èŽ·å¾—5点生命。 +Mycologist|真èŒå­¦è€…|生物 ~人类ï¼å¾·é²ä¼Š|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨çœŸèŒå­¦è€…上放置一个芽孢指示物。\n从真èŒå­¦è€…上移去三个芽孢指示物:派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个è…生物:你获得2点生命。 +Mycoloth|真èŒæ´›è¥¿|生物~真èŒ|åžå™¬2 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。)\n在你的维æŒå¼€å§‹æ—¶ï¼ŒçœŸèŒæ´›è¥¿ä¸Šæ¯æœ‰ä¸€ä¸ª+1/+1指示物,便将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Myconid Spore Tender|护孢蕈人|生物 ~真èŒ|寄生孢å­ï½žå½“护孢蕈人进战场时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界。 +Mycosynth Fiend|构生èŒé‚ªé¬¼|生物~惊惧兽|你的所有对手æ¯æœ‰ä¸€ä¸ªä¸­æ¯’指示物,构生èŒé‚ªé¬¼ä¾¿å¾—+1/+1。 +Mycosynth Golem|构生èŒé­”åƒ|神器生物~魔åƒ|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n你使用的神器生物咒语具有神器共鸣异能。(ä½ æ¯æ“控一个神器,使用这类咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨) +Mycosynth Lattice|构生èŒæ ¼æ …|神器|所有永久物å‡æ˜¯ç¥žå™¨ï¼Œä¸”ä»æ˜¯åŽŸæœ‰çš„类别。\n所有咒语,永久物,以åŠä¸åœ¨åœºä¸Šçš„牌å‡ä¸ºæ— è‰²ã€‚\n牌手å¯å°†æ³•æœ¯åŠ›è§†ä¸ºä»»æ„颜色般地使用。 +Mycosynth Wellspring|构生èŒæ¶Œæ³‰|神器|当构生èŒæ¶Œæ³‰è¿›æˆ˜åœºæˆ–从战场进入åŸå¢“场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Myojin of Blooming Dawn|绽晓明神|传奇生物 ~精怪|如果你从你手上施放绽晓明神,则它进战场时上é¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n从绽晓明神上移去一个ä¸ç­æŒ‡ç¤ºç‰©ï¼šä½ æ¯æ“控一个永久物,便派出一个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Myojin of Cleansing Fire|净ç«æ˜Žç¥ž|传奇生物~精怪|净ç«æ˜Žç¥žè¿›åœºæ—¶ï¼Œè‹¥ä½ ä»Žæ‰‹ä¸Šä½¿ç”¨ä¹‹ï¼Œåˆ™å…¶ä¸Šæœ‰ä¸€ä¸ªç¥žå¨æŒ‡ç¤ºç‰©ã€‚\nåªè¦å‡€ç«æ˜Žç¥žä¸Šé¢æœ‰ç¥žå¨æŒ‡ç¤ºç‰©ï¼Œä¾¿ä¸ä¼šæ¯å。\n从净ç«æ˜Žç¥žä¸Šç§»åŽ»ä¸€ä¸ªç¥žå¨æŒ‡ç¤ºç‰©ï¼šæ¶ˆç­æ‰€æœ‰å…¶ä»–的生物。 +Myojin of Cryptic Dreams|诡梦明神|传奇生物 ~精怪|如果你从你手上施放诡梦明神,则它进战场时上é¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n从诡梦明神上移去一个ä¸ç­æŒ‡ç¤ºç‰©ï¼šå°†ç›®æ ‡ç”±ä½ æ“控的永久物咒语å¤åˆ¶ä¸‰æ¬¡ã€‚(这些å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Myojin of Grim Betrayal|离å›æ˜Žç¥ž|传奇生物 ~精怪|如果你从你手上施放离å›æ˜Žç¥žï¼Œåˆ™å®ƒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n从离å›æ˜Žç¥žä¸Šç§»åŽ»ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ï¼šå¯¹æ‰€æœ‰æœ¬å›žåˆä¸­ä»Žä»»ä½•åŒºåŸŸè¿›å…¥åŸå¢“场的生物牌而言,将它们在你的æ“控下放进战场。 +Myojin of Infinite Rage|嗔怒明神|传奇生物~精怪|嗔怒明神进场时,若你从手上使用之,则其上有一个神å¨æŒ‡ç¤ºç‰©ã€‚\nåªè¦å—”怒明神上é¢æœ‰ç¥žå¨æŒ‡ç¤ºç‰©ï¼Œä¾¿ä¸ä¼šæ¯å。\n从嗔怒明神上移去一个神å¨æŒ‡ç¤ºç‰©ï¼šæ¶ˆç­æ‰€æœ‰åœ°ã€‚ +Myojin of Life's Web|大罗明神|传奇生物~精怪|大罗明神进场时,若你从手上使用之,则其上有一个神å¨æŒ‡ç¤ºç‰©ã€‚åªè¦å¤§ç½—明神上é¢æœ‰ç¥žå¨æŒ‡ç¤ºç‰©ï¼Œä¾¿ä¸ä¼šæ¯å。\n从大罗明神上移去一个神å¨æŒ‡ç¤ºç‰©ï¼šå°†ä»»æ„æ•°é‡çš„生物牌从你手上放置进场。 +Myojin of Night's Reach|夜幕明神|传奇生物~精怪|夜幕明神进场时,若你从手上使用之,则其上有一个神å¨æŒ‡ç¤ºç‰©ã€‚\nåªè¦å¤œå¹•æ˜Žç¥žä¸Šé¢æœ‰ç¥žå¨æŒ‡ç¤ºç‰©ï¼Œä¾¿ä¸ä¼šæ¯å。\n从夜幕明神上移去一个神å¨æŒ‡ç¤ºç‰©ï¼šæ¯ä¸ªå¯¹æ‰‹å‡å¼ƒæŽ‰å…¶æ‰‹ç‰Œã€‚ +Myojin of Roaring Blades|咆刃明神|传奇生物 ~精怪|如果你从你手上施放咆刃明神,则它进战场时上é¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n从咆刃明神上移去一个ä¸ç­æŒ‡ç¤ºç‰©ï¼šå®ƒå¯¹è‡³å¤šä¸‰ä¸ªç›®æ ‡å„造æˆ7点伤害。 +Myojin of Seeing Winds|清风明神|传奇生物~精怪|清风明神进场时,若你从手上使用之,则其上有一个神å¨æŒ‡ç¤ºç‰©ã€‚\nåªè¦æ¸…风明神上é¢æœ‰ç¥žå¨æŒ‡ç¤ºç‰©ï¼Œä¾¿ä¸ä¼šæ¯å。\n从清风明神上移去一个神å¨æŒ‡ç¤ºç‰©ï¼šä½ æ¯æ“控一个永久物,便抓一张牌。 +Myojin of Towering Might|雄力明神|传奇生物 ~精怪|如果你从你手上施放雄力明神,则它进战场时上é¢æœ‰ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\n从雄力明神上移去一个ä¸ç­æŒ‡ç¤ºç‰©ï¼šå°†å…«ä¸ª+1/+1指示物分é…给任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物。它们获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Myr Adapter||| +Myr Battlesphere|秘耳斗çƒ|神器生物 ~秘耳ï¼ç»„构体|当秘耳斗çƒè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºå››ä¸ª1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\næ¯å½“秘耳斗çƒæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®X个由你æ“控且未横置的秘耳。若你如此作,则秘耳斗çƒå¾—+X/+0直到回åˆç»“æŸï¼Œå¹¶å¯¹å…¶æ‰€æ”»å‡»çš„牌手或é¹æ´›å®¢é€ æˆX点伤害。 +Myr Convert|移志秘耳|神器生物 ~éžç‘žäººï¼ç§˜è€³|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n{T},支付2点生命:加一点任æ„颜色的法术力。 +Myr Custodian|护管秘耳|神器生物 ~秘耳|当护管秘耳进战场时,å åœ2。然åŽæ¯ä½å¯¹æ‰‹å„å¯ä»¥å åœ1。(å åœXçš„æµç¨‹æ˜¯ç‰Œæ‰‹æ£€è§†å…¶ç‰Œåº“顶的X张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽå…¶ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽå…¶ç‰Œåº“顶。) +Myr Enforcer|执法秘耳|神器生物~秘耳|神器共鸣(你æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚) +Myr Galvanizer|激电秘耳|神器生物~秘耳|由你æ“控的其他秘耳生物得+1/+1。\n{1},{T}:é‡ç½®ç”±ä½ æ“控的其他秘耳。 +Myr Incubator||| +Myr Kinsmith|æ—匠秘耳|神器生物 ~秘耳|当æ—匠秘耳进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç§˜è€³ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Myr Landshaper|塑地秘耳|神器生物~秘耳|{T}:直到回åˆç»“æŸï¼Œç›®æ ‡åœ°æˆä¸ºç¥žå™¨ï¼Œä¸”ä»ä¸ºåŽŸæœ¬çš„类别。 +Myr Matrix|秘耳æ¯ä½“|神器|秘耳æ¯ä½“ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n所有秘耳得+1/+1。\n{5}:将一个1/1秘耳神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Myr Mindservant||| +Myr Moonvessel|月光能秘耳|神器生物~秘耳|当月光能秘耳从场上置入åŸå¢“场时,加{1}到你的法术力池中。 +Myr Propagator|ç¹è¡ç§˜è€³|神器生物~秘耳|{3},{T}:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºç¹è¡ç§˜è€³ä¹‹å¤åˆ¶å“。 +Myr Prototype||| +Myr Quadropod|四足秘耳|神器生物~秘耳|{3}:将四足秘耳之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ +Myr Reservoir|秘耳贮库|神器|{T}:加{2}到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç§˜è€³å’’语,或是起动秘耳的起动å¼å¼‚能。\n{3},{T}:将目标秘耳牌从你的åŸå¢“场移回你手上。 +Myr Retriever|回收秘耳|神器生物~秘耳|当回收秘耳死去时,将å¦ä¸€å¼ ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Myr Scrapling|翻拣秘耳|神器生物 ~秘耳|牺牲翻拣秘耳:在目标生物上放置一个+1/+1指示物。 +Myr Servitor|éšä¾ç§˜è€³|神器生物~秘耳|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥éšä¾ç§˜è€³åœ¨åœºï¼Œåˆ™æ¯ä½ç‰Œæ‰‹å°†æ‰€æœ‰å称为éšä¾ç§˜è€³çš„牌从其åŸå¢“场中移回场上。 +Myr Sire|秘耳å›çˆ¶|神器生物~秘耳|当秘耳å›çˆ¶ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,将一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Myr Superion|精壮秘耳|神器生物~秘耳|åªèƒ½ä»¥ç”Ÿç‰©äº§ç”Ÿçš„法术力æ¥æ–½æ”¾ç²¾å£®ç§˜è€³ã€‚ +Myr Turbine|秘耳涡轮机|神器|{T}:将一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{T},横置五个由你æ“控ã€ä¸”未横置的秘耳:从你的牌库中æœå¯»ä¸€å¼ ç§˜è€³ç”Ÿç‰©ç‰Œï¼Œå°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Myr Welder|秘耳焊工|神器生物~秘耳|压å°ï½ž{T}:将目标神器牌从åŸå¢“场放é€ã€‚\n秘耳焊工具有所有被它放é€ä¹‹ç‰Œçš„所有起动å¼å¼‚能。 +Myrel, Shield of Argive|阿基夫之盾穆雷尔|传奇生物 ~人类ï¼å£«å…µ|于你的回åˆä¸­ï¼Œæ‰€æœ‰å¯¹æ‰‹éƒ½ä¸èƒ½æ–½æ”¾å’’语或起动神器,生物或结界的异能。\næ¯å½“阿基夫之盾穆雷尔攻击时,派出X个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为由你æ“控的士兵数é‡ã€‚ +Myriad Construct|ç¹ä¼—组构体|神器生物 ~组构体|增幅{3}\n如果ç¹ä¼—组构体已增幅,则它进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±æ‰€æœ‰å¯¹æ‰‹æ“控的éžåŸºæœ¬åœ°æ•°é‡ã€‚\n当ç¹ä¼—组构体æˆä¸ºå’’语的目标时,将它牺牲,并派出若干1/1无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå®ƒçš„力é‡ã€‚ +Myriad Landscape|ç¹èŒ‚地境|地|ç¹èŒ‚地境须横置进战场。\n{T}:加{1}到你的法术力池中。\n{2},{T},牺牲ç¹èŒ‚地境:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ å…·å…±é€šåœ°ç±»åˆ«çš„基本地牌,将它们横置进战场,然åŽå°†ä½ çš„牌库洗牌。 +Myrkul's Edict|米尔寇的勒令|法术|掷一颗d20。\n1~9 VERT 选择一ä½å¯¹æ‰‹ã€‚该牌手牺牲一个生物。\n10~19 VERT æ¯ä½å¯¹æ‰‹å„牺牲一个生物。\n20 VERT æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。 +Myrkul's Invoker|米尔寇的神导士|生物 ~猫ï¼æµªå®¢|精神之刃~{8}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+0且获得å¨æ…‘异能。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Myrkul, Lord of Bones|骸骨之主米尔寇|传奇生物 ~神|åªè¦ä½ çš„总生命等于或å°äºŽä½ èµ·å§‹æ€»ç”Ÿå‘½çš„一åŠï¼Œéª¸éª¨ä¹‹ä¸»ç±³å°”寇便具有ä¸ç­å¼‚能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它是结界且失去所有其他牌张类别。 +Myrsmith|秘耳工匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放神器咒语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则派出一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Mysteries of the Deep|深海谜团|瞬间|抓两张牌。\n地è½ï½žå¦‚果本回åˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则改为抓三张牌。 +Mysterious Egg|玄奇蛋|生物 ~蛋|æ¯å½“此生物åˆå˜æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Mysterious Limousine|神秘豪驾|神器 ~载具|æ¯å½“神秘豪驾进战场或攻击时,放é€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œç›´åˆ°ç¥žç§˜è±ªé©¾ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚如果以此法将生物置入放é€åŒºï¼Œåˆ™å°†å…¶ä»–以神秘豪驾放é€çš„牌分别在其æ“控者的æ“控下移回战场。\næ­è½½2 +Mysterious Pathlighter|神秘引路çµ|生物 ~仙çµ|飞行\næ¯ä¸ªç”±ä½ æ“控且具有历险的生物进战场时上é¢é¢å¤–有一个+1/+1指示物。(它ä¸éœ€å…ˆå®ŒæˆåŽ†é™©ã€‚) +Mystery Key|神秘钥匙|神器 ~武具|当佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,牺牲神秘钥匙。若你如此作,则抓三张牌。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Mystic Archaeologist|神秘考å¤å­¦å®¶|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{3}{U}{U}:抓两张牌。 +Mystic Compass||| +Mystic Confluence|秘法交汇|瞬间|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。\n•将目标生物移回其拥有者手上。\n•抓一张牌。 +Mystic Crusader||| +Mystic Denial|Mystic Denial|| +Mystic Enforcer|秘教执法者|生物~人类ï¼æ¸¸ç‰§äººï¼ç§˜æ•™å¾’|å黑ä¿æŠ¤\n门槛~åªè¦ä½ çš„åŸå¢“场中有七张或更多的牌,秘教执法者便得+3/+3并具有飞行异能。 +Mystic Familiar||| +Mystic Forge|神秘熔炉|神器|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放神器咒语和无色咒语。\n{T},支付1点生命:放é€ä½ çš„牌库顶牌。 +Mystic Gate|神秘门户|地|{T}:加{1}到你的法术力池中。\n{W/U},{T}:加{W}{W},{W}{U},或{U}{U}到你的法术力池中。 +Mystic Genesis|神秘创生|瞬间|å击目标咒语。将一个X/X绿色æµæµ†è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为该咒语的总法术力费用。 +Mystic Meditation|神秘冥æ€|法术|抓三张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚ +Mystic Melting|神秘消èž|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n在下回åˆç»´æŒå¼€å§‹æ—¶æŠ“一张牌。 +Mystic Monastery|神秘寺院|地|神秘寺院须横置进战场。\n{T}:加{U},{R}或{W}。 +Mystic Penitent||| +Mystic Redaction|神秘删订|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。\næ¯å½“你弃一张牌时,æ¯ä½å¯¹æ‰‹å„磨两张牌。 +Mystic Reflection|神秘映影|瞬间|选择目标éžä¼ å¥‡çš„生物。本回åˆä¸­ï¼Œä¸‹ä¸€æ¬¡æœ‰ä¸€ä¸ªæˆ–数个生物或é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ï¼Œå®ƒä»¬ä½œä¸ºæ‰€é€‰ç”Ÿç‰©ä¹‹å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚\n预示{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Mystic Remora|神秘鱼阵|结界|累积维æŒ{1}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©æ”¯ä»˜å…¶ç»´æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\næ¯å½“任一对手施放éžç”Ÿç‰©å’’语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{4},å¦åˆ™ä½ å¯ä»¥æŠ“一张牌。 +Mystic Repeal|神秘抗力|瞬间|将目标结界置于其拥有者的牌库底。 +Mystic Restraints|神秘管押|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用神秘管押。\n当神秘管押进场时,横置å—此结界的生物。\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Mystic Retrieval|回收秘术|法术|将目标瞬间或法术牌从你的åŸå¢“场移回你手上。\n返照 {2}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Mystic Sanctuary|神秘圣地|地 ~海岛|({T}:加{U}。)\n除éžç”±ä½ æ“控三个或更多其他海岛,å¦åˆ™ç¥žç§˜åœ£åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当神秘圣地进战场且未横置时,你å¯ä»¥å°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场置于你的牌库顶。 +Mystic Skyfish|神秘飞鱼|生物 ~鱼|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,神秘飞鱼获得飞行异能直到回åˆç»“æŸã€‚ +Mystic Snake|秘术异蛇|生物~蛇|闪现\n当秘术异蛇进战场时,å击目标咒语。 +Mystic Speculation|秘术冥æ€|法术|购回{2}(你使用此咒语时å¯ä»¥é¢å¤–支付{2}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\nå åœ3(检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Mystic Subdual|神秘破å|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得-2/-0且失去所有异能。(åˆå˜æ— æ³•è®©æ­¤ç”Ÿç‰©èŽ·å¾—新异能。它å¯ä»¥è—‰ç”±å…¶ä»–æ–¹å¼èŽ·å¾—异能。) +Mystic Visionary||| +Mystic Zealot|秘教狂信者|生物 ~人类ï¼æ¸¸ç‰§äººï¼ç§˜æ•™å¾’|门槛~åªè¦ä½ åŸå¢“场中有七张或更多牌,秘教狂信者便得+1/+1且具有飞行异能。 +Mystic of the Hidden Way|éšå®—秘教徒|生物 ~人类ï¼ä¿®è¡Œåƒ§|éšå®—秘教徒ä¸èƒ½è¢«é˜»æŒ¡ã€‚\nå˜èº«{2}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Mystical Dispute|神秘干扰|瞬间|如果此咒语以è“色咒语为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 +Mystical Teachings|神秘教谕|瞬间|从你的牌库中æœå¯»ä¸€å¼ çž¬é—´ç‰Œæˆ–一张具闪现异能的牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。\n返照{5}{B}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用。然åŽå°†å®ƒæ”¾é€ã€‚) +Mystical Tutor|神秘导师|瞬间|从你牌库中æœå¯»ä¸€å¼ çž¬é—´æˆ–法术牌,展示该牌,然åŽæ´—牌,并将该牌置于牌库顶。 +Mystifying Maze|蒙惑迷宫|地|{T}:加{1}到你的法术力池中。\n{4},{T}:放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控ã€ä¸”进行攻击的生物。 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。 +Myth Realized|神è¯æˆçœŸ|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在神è¯æˆçœŸä¸Šæ”¾ç½®ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚\n{2}{W}:在神è¯æˆçœŸä¸Šæ”¾ç½®ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚\n{W}:直到回åˆç»“æŸï¼Œç¥žè¯æˆçœŸæˆä¸ºä¿®è¡Œåƒ§ï¼åœ£è€…生物,ä»å…·æœ‰å…¶åŽŸæœ‰ç±»åˆ«ï¼Œä¸”获得「此生物之力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶ä¸Šå­¦é—®æŒ‡ç¤ºç‰©çš„æ•°é‡ã€‚〠+Mythic Proportions||| +Mythos of Brokkos|布洛寇传说|法术|如果施放此咒语时支付过{U}{B},则从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场,然åŽå°†ä½ çš„牌库洗牌。\n将至多两张永久物牌从你的åŸå¢“场移回你手上。 +Mythos of Illuna|ä¾å¢é‚£ä¼ è¯´|法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡æ°¸ä¹…物之å¤åˆ¶å“。如果施放此咒语时支付过{R}{G},则改为派出一个为该永久物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†è¯¥è¡ç”Ÿç‰©å…·æœ‰ã€Œå½“此永久物进战场时,若它是生物,则它与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。〠+Mythos of Nethroi|涅å¸ç½—传说|瞬间|选择目标éžåœ°æ°¸ä¹…物。如果它是生物或如果施放此咒语时支付过{G}{W},则消ç­ä¹‹ã€‚ +Mythos of Snapdax|斯达兹传说|法术|æ¯ä½ç‰Œæ‰‹å„从由其æ“控的éžåœ°æ°¸ä¹…物中选择一个神器ã€ä¸€ä¸ªç”Ÿç‰©ã€ä¸€ä¸ªç»“界和一个é¹æ´›å®¢ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™çš„éžåœ°æ°¸ä¹…物。如果施放此咒语时支付过{B}{R},则改为由你æ¥ä¸ºæ¯ä½ç‰Œæ‰‹é€‰æ‹©æ°¸ä¹…物。 +Mythos of Vadrok|瓦å“克传说|法术|瓦å“克传说对任æ„æ•°é‡çš„目标生物和ï¼æˆ–é¹æ´›å®¢é€ æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。如果施放此咒语时支付过{W}{U},则直到你的下一个回åˆï¼Œè¿™äº›æ°¸ä¹…物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ +Naban, Dean of Iteration|迭演院长奈ç­|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果在你æ“控下进战场的法术师触å‘由你æ“控之永久物的触å‘å¼å¼‚能,则该异能é¢å¤–触å‘一次。 +Nacatl Hunt-Pride|æ‹¿å¡åœ°çŒŽç¾¤|生物~猫ï¼æˆ˜å£«|警戒\n{R},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{G},{T}:目标生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 +Nacatl Outlander|æ‹¿å¡åœ°ç¦»ä¹¡å®¢|生物~猫ï¼æ–¥å€™|åè“ä¿æŠ¤ +Nacatl Savage|粗蛮拿å¡åœ°|生物~猫ï¼æˆ˜å£«|å神器ä¿æŠ¤ +Nacatl War-Pride|æ‹¿å¡åœ°æˆ˜ç¾¤|生物~猫ï¼æˆ˜å£«|若能用正好一个生物æ¥é˜»æŒ¡æ‹¿å¡åœ°æˆ˜ç¾¤ï¼Œåˆ™å¿…须如此阻挡之。\næ¯å½“æ‹¿å¡åœ°æˆ˜ç¾¤è¿›è¡Œæ”»å‡»æ—¶ï¼Œå°†X个è¡ç”Ÿç‰©æ¨ªç½®è¿›åœºå¹¶æ­£è¿›è¡Œæ”»å‡»ï¼Œä¸”å‡ä¸ºæ‹¿å¡åœ°æˆ˜ç¾¤çš„å¤åˆ¶ï¼ŒX为由防御牌手æ“控的生物之数é‡ã€‚ 在回åˆç»“æŸæ—¶å°†è¿™äº›è¡ç”Ÿç‰©ç§»å‡ºå¯¹æˆ˜ã€‚ +Nadaar, Selfless Paladin|æ— ç§åœ£æ­¦å£«é‚£è¾¾å°”|传奇生物 ~龙ï¼éª‘士|警戒\næ¯å½“æ— ç§åœ£æ­¦å£«é‚£è¾¾å°”进战场或攻击时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\nåªè¦ä½ å®Œæˆè¿‡åœ°åŸŽï¼Œç”±ä½ æ“控的其他生物便得+1/+1。 +Nadier's Nightblade|纳迪尔的夜刃手|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“一个由你æ“控的è¡ç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 +Nadier, Agent of the Duskenel|暮核密探纳迪尔|传奇生物 ~妖精ï¼æˆ˜å£«|æ¯å½“一个由你æ“控的è¡ç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œåœ¨æš®æ ¸å¯†æŽ¢çº³è¿ªå°”上放置一个+1/+1指示物。\n当纳迪尔离开战场时,派出若干1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå®ƒçš„力é‡ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Nadir Kraken|天底巨海兽|生物 ~巨海兽|æ¯å½“你抓一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则在天底巨海兽上放置一个+1/+1指示物且派出一个1/1è“色触手è¡ç”Ÿç”Ÿç‰©ã€‚ +Nael, Avizoa Aeronaut|ä½é›…飞兽乘员妮尔|传奇生物 ~妖精ï¼æ–¥å€™|飞行\n领土~æ¯å½“ä½é›…飞兽乘员妮尔对任一牌手造æˆæˆ˜æ–—伤害时,检视你牌库顶的X张牌,X为由你æ“控之地中基本地类别的数é‡ã€‚将其中至多一张置于你的牌库顶,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。然åŽè‹¥ç”±ä½ æ“控的地中有五ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œåˆ™æŠ“一张牌。 +Naga Eternal|永生那伽|生物 ~çµä¿‘ï¼é‚£ä¼½| +Naga Oracle|那伽先知|生物~那伽ï¼åƒ§ä¾£|当那伽先知进战场时,检视你牌库顶的三张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。 +Naga Vitalist|活力那伽|生物 ~那伽ï¼å¾·é²ä¼Š|{T}:加一点法术力,其类别为由你æ“控的地能产生之任一类别。 +Nagao, Bound by Honor|忠将长雄|传奇生物~人类ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“忠将长雄攻击时,由你æ“控的武士得+1/+1直到回åˆç»“æŸã€‚ +Nagging Thoughts|å¨æ‰°ä¹±ç¥ž|法术|检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ ç½®å…¥ä½ çš„åŸå¢“场。\n疯魔{1}{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Nahiri's Binding|娜希丽的æŸç¼š|结界 ~çµæ°”|结附于生物或é¹æ´›å®¢\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ +Nahiri's Lithoforming|娜希丽的砾岩塑|法术|牺牲X个地。æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªåœ°ï¼Œä¾¿æŠ“一张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥é¢å¤–使用X个地。本回åˆä¸­ï¼Œç”±ä½ æ“控的地须横置进战场。 +Nahiri's Machinations|娜希丽的阴谋|结界|在你回åˆçš„战斗开始时,目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n{1}{R}:娜希丽的阴谋对目标进行阻挡的生物造æˆ1点伤害。 +Nahiri's Resolve|娜希丽的决心|结界|由你æ“控的生物得+1/+0且具有æ•æ·å¼‚能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€ä»»æ„æ•°é‡ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„神器和ï¼æˆ–生物。在你的下一个维æŒå¼€å§‹æ—¶ï¼Œå°†è¿™äº›ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Nahiri's Sacrifice|娜希丽献身|法术|牺牲一个法术力值为X的神器或生物,以作为施放此咒语的é¢å¤–费用。\n娜希丽献身对任æ„æ•°é‡çš„目标生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。 +Nahiri's Stoneblades|娜希丽的石剑|瞬间|至多两个目标生物å„å¾—+2/+0直到回åˆç»“æŸã€‚ +Nahiri's Warcrafting|娜希丽兴战|法术|娜希丽兴战对目标生物,é¹æ´›å®¢æˆ–战役造æˆ5点伤害。检视你牌库顶的X张牌,X为以此法造æˆçš„过é‡ä¼¤å®³æ•°é‡ã€‚ä½ å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ ç‰Œã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌。 +Nahiri's Wrath|娜希丽之怒|法术|弃X张牌,以作为施放娜希丽之怒的é¢å¤–费用。\n娜希丽之怒对至多X个目标生物和ï¼æˆ–é¹æ´›å®¢å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒå„牌之总法术力费用的总和。 +Nahiri, Forged in Fury|怒ç«ç†”铸娜希丽|传奇生物 ~寇æ—ï¼ç¥žå™¨å¸ˆ|武具共鸣(ä½ æ¯æ“控一个武具,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\næ¯å½“一个由你æ“控且佩带武具的生物攻击时,放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ä½ å¯ä»¥ä¾æ­¤æ³•æ–½æ”¾æ­¦å…·å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Nahiri, Heir of the Ancients|先民åŽè£”娜希丽|传奇é¹æ´›å®¢ ~娜希丽|+1:派出一个1/1白色寇æ—ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的武具装备于其上。\n−2:检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张战士或武具牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−3:先民åŽè£”娜希丽对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控之武具数é‡çš„两å€ã€‚ +Nahiri, Storm of Stone|飞石暴娜希丽|传奇é¹æ´›å®¢ ~娜希丽|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的生物便具有先攻异能,且你起动的佩带异能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\n−X:飞石暴娜希丽对目标已横置的生物造æˆX点伤害。 +Nahiri, the Harbinger|先兆娜希丽|é¹æ´›å®¢ï½žå¨œå¸Œä¸½|+2:你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚如果你如此作,则抓一张牌。\n−2:放é€ç›®æ ‡ç»“界,已横置的神器或已横置的生物。\n−8:从你的牌库中æœå¯»ä¸€å¼ ç¥žå™¨æˆ–生物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚ +Nahiri, the Lithomancer|砾岩术士娜希丽|é¹æ´›å®¢ï½žå¨œå¸Œä¸½|+2:将一个1/1白色寇æ—ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的武具装备于其上。\n−2:你å¯ä»¥å°†ä¸€å¼ æ­¦å…·ç‰Œä»Žä½ æ‰‹ä¸Šæˆ–åŸå¢“场放进战场。\n−10:将一个å称为锻石砾刃的无色武具è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºã€‚它具有ä¸ç­ï¼Œã€Œä½©å¸¦æ­¤æ­¦å…·çš„生物得+5/+5且具有连击异能ã€ä¸Žä½©å¸¦{0}。\n砾岩术士娜希丽å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Nahiri, the Unforgiving|ä¸æ¯æ€¨å¿µå¨œå¸Œä¸½|传奇é¹æ´›å®¢ ~娜希丽|完化({R/W/P}å¯ç”¨{R},{W}或2点生命æ¥æ”¯ä»˜ã€‚如果以生命支付,则此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢å°‘两个忠诚指示物。)\n+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击牌手,则必须如此作。\n+1:弃一张牌,然åŽæŠ“一张牌。\n0:将目标法术力值å°äºŽå¨œå¸Œä¸½å¿ è¯šçš„生物或武具牌从你的åŸå¢“场放é€ã€‚派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒæ”¾é€ã€‚ +Naiad of Hidden Coves|秘窟水çµ|结界生物 ~å®èŠ™|åªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œä½ æ–½æ”¾çš„咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Najal, the Storm Runner|追风魔纳贾尔|传奇生物 ~魔神ï¼æ³•æœ¯å¸ˆ|ä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\næ¯å½“追风魔纳贾尔攻击时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,将它å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Najeela, the Blade-Blossom|剑花娜å‰æ‹‰|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“一个战士攻击时,你å¯ä»¥ä»¤å…¶æ“控者派出一个1/1白色战士è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。\n{W}{U}{B}{R}{G}:é‡ç½®æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物。它们获得践è¸ã€ç³»å‘½ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。你åªå¯ä»¥äºŽæˆ˜æ–—中起动此异能。 +Naktamun|拿塔蒙|时空 ~阿芒凯|ä½ åŸå¢“场中的æ¯å¼ ç”Ÿç‰©ç‰Œå‡å…·æœ‰é—存异能。其é—存费用等åŒäºŽå…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œå¹¶æ”¯ä»˜å…¶é—存费用:派出一个为其å¤åˆ¶å“的生物,但它是白色çµä¿‘且没有法术力费用。åªèƒ½äºŽæ³•æœ¯æ—¶æœºé—存。)\næ¯å½“引å‘混沌时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Nalfeshnee|判魂魔|生物 ~野兽ï¼æ¶é­”|飞行\næ¯å½“你从放é€åŒºæ–½æ”¾å’’语时,将其å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。如果它是永久物咒语,则该å¤åˆ¶å“获得æ•æ·ä¸Žã€Œåœ¨ç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ­¤æ°¸ä¹…物。ã€(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Nalia de'Arnise|娜丽亚德阿尼斯|传奇生物 ~人类ï¼æµªå®¢|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ ç‰Œåº“顶施放僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆå’’语。\n在你回åˆçš„战斗开始时,若你的冒险团满编,则在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物且这些生物获得死触异能直到回åˆç»“æŸã€‚ +Nameless Conqueror|æ— å风云儿|结界生物 ~人类ï¼æ­¦å£«|è·µè¸ï¼Œæ•æ· +Nameless Inversion|æ— å倒错|部æ—瞬间~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n目标生物得+3/-3且失去所有生物类别直到回åˆç»“æŸã€‚ +Nameless One||| +Nantuko Blightcutter||| +Nantuko Calmer||| +Nantuko Cultivator|耕耘螳人|生物 ~昆虫ï¼å¾·é²ä¼Š|当耕耘螳人进战场时,你å¯ä»¥å¼ƒæŽ‰ä»»æ„æ•°é‡çš„地牌。在耕耘螳人上放置等é‡çš„+1/+1指示物且抓等é‡çš„牌。 +Nantuko Disciple||| +Nantuko Elder||| +Nantuko Husk|空壳螳人|生物~çµä¿‘ï¼æ˜†è™«|牺牲一个生物:空壳螳人得+2/+2直到回åˆç»“æŸã€‚ +Nantuko Mentor||| +Nantuko Monastery|螳人僧院|地|{T}:加{C}。\n门槛~{G}{W}:螳人僧院æˆä¸º4/4,绿白åŒè‰²ï¼Œå…·å…ˆæ”»å¼‚能的昆虫ï¼ä¿®è¡Œåƒ§ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚åªèƒ½äºŽä½ åŸå¢“场中有七张或更多牌时起动。 +Nantuko Shade|螳人阴魂|生物~昆虫ï¼é˜´é­‚|{B}:螳人阴魂得+1/+1直到回åˆç»“æŸã€‚ +Nantuko Shaman|螳人祭师|生物 ~昆虫ï¼ç¥­å¸ˆ|当螳人祭师进战场时,若你未æ“控已横置的地,则抓一张牌。\n延缓1~{2}{G}{G}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{2}{G}{G}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Nantuko Shrine||| +Nantuko Tracer||| +Nantuko Vigilante||| +Naomi, Pillar of Order|秩åºæŸ±ç¡€ç›´ç¾Ž|传奇生物 ~人类ï¼å‚è°‹|æ¯å½“秩åºæŸ±ç¡€ç›´ç¾Žè¿›æˆ˜åœºæˆ–攻击时,若你åŒæ—¶æ“控神器和结界,则派出一个2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚ +Narci, Fable Singer|寓言歌者娜尔æ|传奇生物 ~人类ï¼è¯—人|系命\næ¯å½“你牺牲一个结界时,抓一张牌。\næ¯å½“一个由你æ“控的传纪之最终章节异能结算时,æ¯ä½å¯¹æ‰‹å„失去X点生命且你获得X点生命,X为该传纪的法术力值。 +Narcissism||| +Narcolepsy|å—œç¡ç—‡|结界~çµæ°”|结附于生物\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æ‰€ç»“附的生物为未横置,则横置它。 +Narcomoeba|梦生阿米巴|生物 ~虚影|飞行\n当梦生阿米巴从你的牌库置入你的åŸå¢“场时,你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚ +Narfi, Betrayer King|å›ä¸–国王奈尔éž|传奇雪境生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|由你æ“控的其他雪境生物与çµä¿‘生物得+1/+1。\n{S}{S}{S}:将å›ä¸–国王奈尔éžä»Žä½ çš„åŸå¢“场横置移回战场。 +Narnam Cobra|纳å—眼镜蛇|神器生物~蛇|{G}:纳å—眼镜蛇获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Narnam Renegade|纳å—乱匠|生物~妖精ï¼æˆ˜å£«|死触\nå抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则纳å—乱匠进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Narrow Escape|惊险度劫|瞬间|将目标由你æ“控的永久物移回其拥有者手上。 你获得4点生命。 +Narset Transcendent|入圣娜尔施|é¹æ´›å®¢ï½žå¨œå°”æ–½|+1:检视你的牌库顶牌。如果该牌为éžç”Ÿç‰©ä¸”éžåœ°çš„牌,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚\n−2:本回åˆä¸­ï¼Œå½“你从你手上施放下一个瞬间或法术咒语时,它获得弹回异能。\n−9:你获得具有「所有对手都ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语ã€çš„徽记。 +Narset of the Ancient Way|å¤é“娜尔施|传奇é¹æ´›å®¢ ~娜尔施|+1:你获得2点生命。加{U},{R}或{W}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾éžç”Ÿç‰©å’’语。\n−2:抓一张牌,然åŽä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚当你以此法弃掉一张éžåœ°ç‰Œæ—¶ï¼Œå¤é“娜尔施对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。\n−6:你获得具有「æ¯å½“你施放éžç”Ÿç‰©å’’语时,此徽记对任æ„一个目标造æˆ2点伤害ã€çš„徽记。 +Narset's Reversal|娜尔施的挪移术|瞬间|å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语,然åŽå°†è¯¥å’’语移回其拥有者的手上。你å¯ä»¥ä¸ºå¤åˆ¶å“选择新的目标。 +Narset, Enlightened Exile|å—å¯é»œäººå¨œå°”æ–½|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|由你æ“控的生物具有çµæŠ€å¼‚能。\næ¯å½“å—å¯é»œäººå¨œå°”施攻击时,将目标既éžç”Ÿç‰©ä¹Ÿéžåœ°ã€ä¸”法术力值å°äºŽå¨œå°”施力é‡çš„牌从åŸå¢“场放é€å¹¶å°†å®ƒå¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Narset, Enlightened Master|æ‚Ÿé“大师娜尔施|传奇生物~人类ï¼ä¿®è¡Œåƒ§|先攻,辟邪\næ¯å½“æ‚Ÿé“大师娜尔施攻击时,放é€ä½ ç‰Œåº“顶的四张牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾æœ¬å›žåˆä¸­ä»¥å¨œå°”施放é€çš„éžç”Ÿç‰©ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Narset, Parter of Veils|æ­å¸·å¨œå°”æ–½|传奇é¹æ´›å®¢ ~娜尔施|æ¯ä½å¯¹æ‰‹æ¯å›žåˆæ‰€æŠ“的牌ä¸èƒ½å¤šäºŽä¸€å¼ ã€‚\n−2:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ éžç”Ÿç‰©ä¸”éžåœ°çš„牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Narstad Scrapper|纳å¸è¾¾åºŸé“怪|神器生物~组构体|{2}:纳å¸è¾¾åºŸé“怪得+1/+0直到回åˆç»“æŸã€‚ +Naru Meha, Master Wizard|魔法大师娜é²æ¢…哈|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当魔法大师娜é²æ¢…哈进战场时,å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n由你æ“控的其他法术师得+1/+1。 +Nashi, Moon Sage's Scion|月智者åŽè£”哪失|传奇生物 ~è€é¼ ï¼å¿è€…|å¿æœ¯{3}{B}({3}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“月智者åŽè£”哪失对任一牌手造æˆæˆ˜æ–—伤害时,放é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨å…¶ä¸­ä¸€å¼ ã€‚如果你以此法施放咒语,则支付等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命,而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Nashi, Moon's Legacy|月智传承哪失|传奇生物 ~è€é¼ ï¼ç¥­å¸ˆ|å¨æ…‘,守护{1}\næ¯å½“月智传承哪失攻击时,将至多一张目标传奇或è€é¼ ç‰Œä»Žä½ çš„åŸå¢“场放é€å¹¶å°†å®ƒå¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。 +Nasty End|é‚‹é¢ç»ˆå±€|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。如果所牺牲的生物是传奇,则改为抓三张牌。 +Nath of the Gilt-Leaf|金å¶çš„纳斯|传奇生物~地精ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»¤ç›®æ ‡å¯¹æ‰‹éšæœºå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“对手弃一张牌时,你å¯ä»¥å°†ä¸€ä¸ª1/1绿色的地精ï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Nath's Buffoon|纳斯的å°ä¸‘|生物~精çµï¼æµªå®¢|å地精ä¿æŠ¤ +Nath's Elite|纳斯精兵|生物~地精ï¼æˆ˜å£«|所有能够阻挡纳斯精兵的生物皆须阻挡之。\n当纳斯精兵进场时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则在纳斯精兵上放置一个+1/+1指示物。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Natural Affinity|自然血缘|瞬间|直到回åˆç»“æŸï¼Œæ‰€æœ‰åœ°éƒ½æˆä¸º2/2生物,且ä»è§†ä¸ºåœ°ã€‚ +Natural Connection|自然è”ç³»|瞬间|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Natural Emergence||| +Natural End|自然终结|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 你获得3点生命。 +Natural Obsolescence|自然废退|瞬间|将目标神器置于其拥有者的牌库底。 +Natural Order|自然秩åº|法术|牺牲一个绿色生物,以作为施放此咒语的é¢å¤–费用。\n从你的牌库中æœå¯»ä¸€å¼ ç»¿è‰²ç”Ÿç‰©ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Natural Reclamation|自然å¤ç¢§|瞬间|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\n消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Natural Spring|天然泉水|法术|目标牌手获得8点生命。 +Natural State|异æ€å½’真|瞬间|消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的神器或结界。 +Natural Unity|自然åŒå¿ƒ|诡局|秘案(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你æ“控且具该å称的生物具有「在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{G}。若你如此作,则在此生物上放置一个+1/+1指示物。〠+Naturalize|回归自然|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Nature's Chant|自然颂歌|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Nature's Claim|还诸自然|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 å…¶æ“控者获得4点生命。 +Nature's Cloak||| +Nature's Embrace|自然之拥|结界 ~çµæ°”|结附于生物或地\nåªè¦æ‰€ç»“附的永久物是生物,它便得+2/+2。\nåªè¦æ‰€ç»“附的永久物是地,它便具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠+Nature's Lore|大自然的知识|法术|从你牌库中æœå¯»ä¸€å¼ æ ‘林牌,将该牌放进战场,然åŽæ´—牌。 +Nature's Panoply|自然åŽå½©|瞬间|积力~自然åŽå½©åœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{G}æ¥æ–½æ”¾ã€‚\n选择任æ„æ•°é‡çš„目标生物。在这些生物上å„放置一个+1/+1指示物。 +Nature's Resurgence||| +Nature's Revolt||| +Nature's Ruin||| +Nature's Spiral|自然回旋|法术|将目标永久物牌从你的åŸå¢“场移回你手上。 +Nature's Way|自然之é“|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得警戒与践è¸å¼‚能。它对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Nature's Will|大自然之愿|结界|æ¯å½“一个或更多由你æ“控的生物对牌手造æˆæˆ˜æ–—伤害时,横置所有由该牌手æ“控的地,并é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。 +Nausea|作呕|法术|所有生物得-1/-1直到回åˆç»“æŸã€‚ +Nautiloid Ship|螺壳船|神器 ~载具|飞行\n当螺壳船进战场时,放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。\næ¯å½“螺壳船对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ä¸€å¼ ä»¥èžºå£³èˆ¹æ”¾é€çš„生物牌在你的æ“控下放进战场。\næ­è½½3 +Nav Squad Commandos|奈夫çªå‡»å°ç»„|生物~人类ï¼å£«å…µ|å战~æ¯å½“奈夫çªå‡»å°ç»„与至少两个其他生物攻击时,奈夫çªå‡»å°ç»„å¾—+1/+1直到回åˆç»“æŸã€‚将之é‡ç½®ã€‚ +Navigation Orb|领航法çƒ|神器|{2},{T},牺牲领航法çƒï¼šä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œå’Œï¼æˆ–门牌,展示这些牌,将一张横置放进战场,å¦ä¸€å¼ åˆ™ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Navigator's Compass|领航员罗盘|神器|当领航员罗盘进战场时,你获得3点生命。\n{T}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ã€‚直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的地é¢å¤–具有该类别。 +Navigator's Ruin|领航员失格|结界|çªå‡»ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å°†å…¶ç‰Œåº“顶的四张牌置入其åŸå¢“场。 +Naya Battlemage|纳雅战法术师|生物~人类ï¼ç¥­å¸ˆ|{R},{T}:目标生物得+2/+0直到回åˆç»“æŸã€‚\n{W},{T}:横置目标生物。 +Naya Charm|纳雅护符|瞬间|选择一项~\n•纳雅护符对目标生物造æˆ3点伤害。\n•将目标牌从åŸå¢“场移回其拥有者手上。\n•横置所有由目标牌手æ“控的生物。 +Naya Hushblade|纳雅å®é”‹å…µ|生物~地精ï¼æµªå®¢|åªè¦ä½ æ“控å¦ä¸€ä¸ªå¤šè‰²æ°¸ä¹…物,纳雅å®é”‹å…µä¾¿å¾—+1/+1且具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Naya Panorama|纳雅全景|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲纳雅全景:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„山脉,树林,或平原牌,并将之横置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Naya Sojourners|纳雅旅居者|生物~地精ï¼ç¥­å¸ˆ|当你循环纳雅旅居者或它从场上进入åŸå¢“场时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n循环{2}{G} ({2}{G},弃掉此牌:抓一张牌。) +Nazgûl|那兹å¤å°”|生物 ~鬼魂ï¼éª‘士|死触\n当那兹å¤å°”进战场时,魔戒引诱你。\næ¯å½“魔戒引诱你时,在æ¯ä¸ªç”±ä½ æ“控的鬼魂上å„放置一个+1/+1指示物。\nå称为那兹å¤å°”的牌,在套牌中的数é‡èƒ½æœ‰è‡³å¤šä¹å¼ ã€‚ +Near-Death Experience|æ¿’æ­»ç»éªŒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„总生命正好为1,你便赢得此盘游æˆã€‚ +Nearheath Chaplain|原陲教士|生物~人类ï¼åƒ§ä¾£|系命\n{2}{W},从你的åŸå¢“场放é€åŽŸé™²æ•™å£«ï¼šå°†ä¸¤ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Nearheath Pilgrim|原陲æœåœ£å®¢|生物~人类ï¼åƒ§ä¾£|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦åŽŸé™²æœåœ£å®¢ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有系命异能。 +Nearheath Stalker|原陲ä¼å‡»å®¢|生物~å¸è¡€é¬¼ï¼æµªå®¢|ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Nebelgast Beguiler|鬼雾诱çµ|生物 ~精怪|{W},{T}:横置目标生物。 +Nebelgast Herald|鬼雾传令|生物 ~精怪|闪现\n飞行\næ¯å½“鬼雾传令或å¦ä¸€ä¸ªç²¾æ€ªåœ¨ä½ çš„æ“控下进战场时,横置目标由对手æ“控的生物。 +Nebelgast Intruder|鬼雾入侵çµ|生物 ~精怪|闪现\n飞行\n当鬼雾入侵çµè¿›æˆ˜åœºæ—¶ï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ +Neck Breaker|断颈狼人|生物~ - 狼人|由你æ“控且进行攻击的生物得+1/+0且具有践è¸å¼‚能。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化断颈狼人。 +Neck Snap|断颈击|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物。 +Necra Disciple||| +Necra Sanctuary||| +Necravolver||| +Necrite||| +Necrobite|æ­»çµå•®å’¬|瞬间|目标生物获得死触异能直到回åˆç»“æŸã€‚ 将它é‡ç”Ÿã€‚ +Necroblossom Snarl|æ­»åŽé­”æ—‹|地|于死åŽé­”旋进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ²¼æ³½æˆ–树林牌。如果你未如此作,则死åŽé­”旋须横置进战场。\n{T}:加{B}或{G}。 +Necroduality|死冥åŒèº«|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„çµä¿‘在你的æ“控下进战场时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 +Necrogen Censer|化尸瘴香炉|神器|化尸瘴香炉进战场时上é¢æœ‰ä¸¤ä¸ªå……电指示物。\n{T},从化尸瘴香炉上移去一个充电指示物:目标牌手失去2点生命。 +Necrogen Communion|共饮化尸瘴|结界 ~çµæ°”|结附于由你æ“控的生物\n所结附的生物具有下毒2。(å—到其战斗伤害的牌手还会得到两个中毒指示物。)\n当所结附的生物死去时,将该生物牌在你的æ“控下移回战场。 +Necrogen Mists||| +Necrogen Rotpriest|化尸瘴è…败僧侣|生物 ~éžç‘žäººï¼çµä¿‘ï¼åƒ§ä¾£|下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。)\næ¯å½“一个由你æ“控且具下毒异能的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手é¢å¤–得到一个中毒指示物。\n{1}{B}{G}:目标由你æ“控且具下毒异能的生物获得死触直到回åˆç»“æŸã€‚ +Necrogen Scudder|化尸瘴奔行兽|生物~惊惧兽|飞行\n当化尸瘴奔行兽进战场时,你失去3点生命。 +Necrogen Spellbomb||| +Necrogenesis|æ­»çµåˆ›ç”Ÿ|结界|{2}:将目标生物牌从任一åŸå¢“场移出对战。 将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Necrogoyf|死冥耶夫|生物 ~拉高耶夫|死冥耶夫的力é‡ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中的生物牌数é‡ã€‚\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚\n疯魔{1}{B}{B} +Necrologia||| +Necromancer's Assistant|æ­»çµæœ¯å£«åŠ©æ‰‹|生物~çµä¿‘|当死çµæœ¯å£«åŠ©æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œå°†ä½ ç‰Œåº“顶的三张牌置入你的åŸå¢“场。 +Necromancer's Covenant|æ­»çµæœ¯å£«ç›Ÿçº¦|结界|当死çµæœ¯å£«ç›Ÿçº¦è¿›åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中所有生物牌移出对战,然åŽæ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œä¾¿å°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚.\n由你æ“控的çµä¿‘具有系命异能。 +Necromancer's Familiar|æ­»çµæœ¯å£«çš„佣兽|生物 ~鸟ï¼ç²¾æ€ª|飞行\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œæ­»çµæœ¯å£«çš„佣兽便具有系命异能。\n{B},弃一张牌:死çµæœ¯å£«çš„佣兽获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将之横置。 +Necromancer's Magemark|æ­»çµæœ¯å£«æ³•å°|结界~çµæ°”|生物结界\n由你æ“控且被结附的生物得+1/+1。\n若由你æ“控且被结附的生物将置入任一åŸå¢“场,则改为将它移回其拥有者手上。 +Necromancer's Stockpile|æ­»çµæœ¯å£«å¤‡å“室|结界|{1}{B},弃一张生物牌:抓一张牌。如果所弃之牌是çµä¿‘牌,则派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Necromantic Selection|物尽天择|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ï¼Œç„¶åŽå°†ä¸€å¼ ä»¥æ­¤æ³•ç½®å…¥åŸå¢“场的生物牌在你的æ“控下移回战场。它é¢å¤–具有黑色此颜色与çµä¿‘此类别。放é€ç‰©å°½å¤©æ‹©ã€‚ +Necromantic Summons|æ­»çµå¼å¬å”¤|法术|将目标生物牌在你的æ“控下从åŸå¢“场放进战场。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则该生物进战场时上é¢é¢å¤–有两个+1/+1指示物。 +Necromantic Thirst|æ­»çµå¼æ¸´æ±‚|结界~çµæ°”|生物结界\næ¯å½“å—此结界的生物对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Necromaster Dragon|å¬äº¡å·¨é¾™|生物~龙|飞行\næ¯å½“å¬äº¡å·¨é¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”æ¯ä½å¯¹æ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。 +Necromentia|æ­»çµæƒ§ç›¸|法术|选择一个基本地牌å称以外的牌å。从目标对手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡å…·è¯¥å称的牌,并将它们放é€ã€‚该牌手将其牌库洗牌,然åŽæ¯æœ‰ä¸€å¼ ä»¥æ­¤æ³•æ”¾é€çš„手牌,他便派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Necron Deathmark|太空死çµæ­»å°æˆ˜å£«|神器生物 ~太空死çµ|闪现\nçªè§¦ç²‰ç¢Žæžªï½žå½“太空死çµæ­»å°æˆ˜å£«è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸”目标牌手磨三张牌。 +Necron Monolith|太空死çµå·¨çŸ³å ¡åž’|神器 ~载具|飞行,ä¸ç­\næ°¸æ’之门~æ¯å½“太空死çµå·¨çŸ³å ¡åž’攻击时,磨三张牌。æ¯ä»¥æ­¤æ³•ç£¨æŽ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2黑色太空死çµï¼æˆ˜å£«è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Necron Overlord|太空死çµéœ¸ä¸»|神器生物 ~太空死çµï¼è´µæ—|无情行军~{X},{T},横置X个由你æ“控且未横置的神器:目标对手失去X点生命。 +Necropanther|死冥猎豹|生物 ~猫ï¼æ¢¦é­‡|åˆå˜{2}{W/B}{W/B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œå°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物牌从你的åŸå¢“场移回战场。 +Necropede|死冥百足虫|神器生物~昆虫|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n当死冥百足虫从战场进入åŸå¢“场时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 +Necroplasm|æ­»çµåŽŸæµ†|生物~æµæµ†|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­»çµåŽŸæµ†ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n在你的回åˆç»“æŸæ—¶ï¼Œæ¶ˆç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰åŒäºŽæ­»çµåŽŸæµ†ä¸Š+1/+1指示物数é‡çš„生物。\nå‘掘2 +Necropolis Fiend|å¤é™µå¯é‚ªé¬¼|生物~æ¶é­”|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n飞行\n{X},{T},从你的åŸå¢“场放é€X张牌:目标生物得-X/-X直到回åˆç»“æŸã€‚ +Necropolis Regent|å¤é™µå¯æ‘„政|生物 ~å¸è¡€é¬¼|飞行\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,在该生物上放置等é‡çš„+1/+1指示物。 +Necropotence|死冥æƒèƒ½|结界|略过你的抓牌步骤。\næ¯å½“你弃一张牌时,将该牌从你的åŸå¢“场放é€ã€‚\n支付1点生命:牌é¢æœä¸‹åœ°æ”¾é€ä½ çš„牌库顶牌。在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ +Necropouncer|袭æ€è£…|神器~武具|活化武器 (当此武具进战场时,将一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å®ƒè£…备上去。)\n佩带此武具的生物得+3/+1且具有æ•æ·å¼‚能。\n佩带{2} +Necrosavant|æ­»çµå­¦è€…|生物 ~çµä¿‘ï¼å·¨äºº|{3}{B}{B},牺牲一个生物:将死çµå­¦è€…从你的åŸå¢“场移回战场。åªèƒ½äºŽä½ çš„ç»´æŒä¸­èµ·åŠ¨ã€‚ +Necroskitter|掠行死çµ|生物~元素|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“一个由对手æ“控ã€ä¸”具有-1/-1指示物的生物置入åŸå¢“场时,你å¯ä»¥å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回场上。 +Necrosquito|化尸蚊|生物 ~éžç‘žäººï¼æ˜†è™«|飞行\n化尸蚊进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n化尸蚊上æ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+1。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物或神器从战场进入åŸå¢“场时,在化尸蚊上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚ +Necrosynthesis|死冥èšåˆ|结界 ~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。ã€\n当所结附的生物死去时,检视你牌库顶的X张牌,X为其力é‡ã€‚将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Necrotic Fumes|溃疽烟气|法术 ~课程|放é€ä¸€ä¸ªç”±ä½ æ“控的生物,以作为施放此咒语的é¢å¤–费用。\n放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Necrotic Hex|æ­»çµå…­æ€é˜µ|法术|æ¯ä½ç‰Œæ‰‹å„牺牲六个生物。你派出六个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Necrotic Ooze|溃疽æµæµ†|生物 ~æµæµ†|åªè¦æºƒç–½æµæµ†åœ¨æˆ˜åœºä¸Šï¼Œå®ƒä¾¿å…·æœ‰æ‰€æœ‰åŸå¢“场中æ¯å¼ ç”Ÿç‰©ç‰Œçš„所有起动å¼å¼‚能。 +Necrotic Plague|溃疽疫病|结界~çµæ°”|结附于生物\n所结附的生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²æ­¤ç”Ÿç‰©ã€‚ã€\n当所结附的生物置入åŸå¢“场时,其æ“控者选择目标由其æŸä½å¯¹æ‰‹æ‰€æ“控的生物。 将溃疽疫病从其拥有者的åŸå¢“场移回战场,并结附于该生物上。 +Necrotic Sliver|溃疽裂片妖|生物 ~裂片妖|所有裂片妖具有「{3},牺牲此永久物:消ç­ç›®æ ‡æ°¸ä¹…物。〠+Necrotic Wound|溃疽伤|瞬间|朽力~目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Nectar Faerie|ç¼æµ†ä»™çµ|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n{B},{T}:目标仙çµæˆ–地精获得系命异能直到回åˆç»“æŸã€‚ (æ¯å½“它造æˆä¼¤å®³æ—¶ï¼Œå…¶æ“控者获得等é‡çš„生命。) +Need for Speed||| +Needle Drop|è½é’ˆ|瞬间|è½é’ˆå¯¹ç›®æ ‡åœ¨æœ¬å›žåˆå—过伤害的生物或牌手造æˆ1点伤害。\n抓一张牌。 +Needle Specter|针刺幽çµ|生物~幽çµ|飞行\n乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“针刺幽çµå¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃掉等é‡çš„牌。 +Needle Spires|针岩尖峰|地|针岩尖峰须横置进战场。\n{T}:加{R}或{W}。\n{2}{R}{W}:针岩尖峰æˆä¸º2/1红白åŒè‰²ï¼Œå…·è¿žå‡»å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Needle Storm|针刺风暴|法术|针刺风暴对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ4点伤害。 +Needlebite Trap|针刺陷阱|瞬间~陷阱|如果任一对手本回åˆèŽ·å¾—过生命,你å¯ä»¥æ”¯ä»˜{B},而ä¸æ”¯ä»˜é’ˆåˆºé™·é˜±çš„法术力费用。\n目标牌手失去5点生命且你获得5点生命。 +Needlebug||| +Needlepeak Spider|针峰蜘蛛|生物 ~蜘蛛|延势 +Needleshot Gourna||| +Needlethorn Drake|针棘龙兽|生物 ~龙兽|飞行,死触 +Needletooth Raptor|é”齿迅猛龙|生物 ~æé¾™|激怒~æ¯å½“é”齿迅猛龙å—到伤害时,它å‘目标由对手æ“控的生物造æˆ5点伤害。 +Needleverge Pathway|针缘通路|地|{T}:加{R}。\n地\n{T}:加{W}。 +Neera, Wild Mage|狂野法师妮拉|传奇生物 ~人类ï¼å¦–ç²¾ï¼ç¥­å¸ˆ|æ¯å½“你施放咒语时,你å¯ä»¥å°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…的牌库底。若你如此作,则从你的牌库顶开始展示牌,直到展示出一张éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Nef-Crop Entangler|奈法祀群掷绳手|生物~人类ï¼æˆ˜å£«|è·µè¸\nä½ å¯ä»¥äºŽå¥ˆæ³•ç¥€ç¾¤æŽ·ç»³æ‰‹æ”»å‡»æ—¶è€—竭之。当你如此作时,它得+1/+2直到回åˆç»“æŸã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Nefarious Imp|æžæ¶å°æ¶é­”|生物 ~å°æ¶é­”|飞行\næ¯å½“由你æ“控的一个或数个永久物离开战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Nefarious Lich||| +Nefarox, Overlord of Grixis|格利æžç£å†›æ¶…法洛|传奇生物~æ¶é­”|飞行\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾— +1/+1直到回åˆç»“æŸã€‚)\næ¯å½“格利æžç£å†›æ¶…法洛å•ç‹¬æ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ +Nefashu||| +Negate|失效|瞬间|å击目标éžç”Ÿç‰©å’’语。 +Neglected Heirloom|é­å¼ƒä¼ å®¶å®|神器~武具|佩带此武具的生物得+1/+1。\n当佩带此武具的生物转化时,转化é­å¼ƒä¼ å®¶å®ã€‚\n佩带{1} +Neheb, Dreadhorde Champion|震惧军斗士内赫布|传奇生物 ~çµä¿‘ï¼ç‰›å¤´æ€ªï¼æˆ˜å£«|è·µè¸\næ¯å½“震惧军斗士内赫布对任一牌手或é¹æ´›å®¢é€ æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥å¼ƒä»»æ„æ•°é‡çš„牌。若你如此作,则抓等é‡çš„牌并加等é‡çš„{R}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ +Neheb, the Eternal|永生内赫布|传奇生物~çµä¿‘ï¼ç‰›å¤´æ€ªï¼æˆ˜å£«|折磨3(æ¯å½“此生物被阻挡时,防御牌手失去3点生命。)\n在你战斗åŽçš„行动阶段开始时,所有对手于本回åˆä¸­æ¯å¤±åŽ»è¿‡1点生命,便加{R}到你的法术力池中。 +Neheb, the Worthy|豪英内赫布|传奇生物~牛头怪ï¼æˆ˜å£«|先攻\n由你æ“控的其他牛头怪具有先攻异能。\nåªè¦ä½ çš„手牌为一张或更少,由你æ“控的牛头怪便得+2/+0。\næ¯å½“豪英内赫布对任一牌手造æˆæˆ˜æ–—伤害时,æ¯ä½ç‰Œæ‰‹å„弃一张牌。 +Neko-Te|猫手|神器~武具|æ¯å½“佩带此武具的生物对生物造æˆä¼¤å®³æ—¶ï¼Œæ¨ªç½®åŽè€…。 åªè¦çŒ«æ‰‹æŒç»­åœ¨åœºï¼Œè¯¥ç”Ÿç‰©äºŽå…¶æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚\næ¯å½“佩带此武具的生物对牌手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。\n佩带{2} +Nekrataal|å°¼å¯æ‹‰å¡”|生物~人类ï¼æ€æ‰‹|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\n当尼å¯æ‹‰å¡”进场时,消ç­ç›®æ ‡éžç¥žå™¨ä¸”éžé»‘色的生物。 该生物ä¸èƒ½é‡ç”Ÿã€‚ +Nekusar, the Mindrazer|æ¯çµå¸ˆå¥ˆåº“è¨|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手é¢å¤–抓一张牌。\næ¯å½“任一对手抓一张牌时,æ¯çµå¸ˆå¥ˆåº“è¨å¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。 +Nema Siltlurker|涅玛泥潜者|生物~蜥蜴| +Nemata, Grove Guardian|丛林守护神奈玛塔|传奇生物 ~树妖|{2}{G}:派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个è…生物:è…生物生物得+1/+1直到回åˆç»“æŸã€‚ +Nemata, Primeval Warden|太å¤å®ˆæŠ¤çµå¥ˆçŽ›å¡”|传奇生物 ~树妖|延势\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚当你如此作时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n{G},牺牲一个è…生物:太å¤å®ˆæŠ¤çµå¥ˆçŽ›å¡”å¾—+2/+2直到回åˆç»“æŸã€‚\n{1}{B},牺牲两个è…生物:抓一张牌。 +Nemesis Mask|宿敌é¢å…·|神器~武具|所有能够阻挡佩带此武具的生物之生物皆须阻挡之。\n佩带{3}({3}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) +Nemesis Phoenix|宿敌凤凰|生物 ~凤凰|飞行\n{2}{R}:将宿敌凤凰从你的åŸå¢“场横置移回战场且正进行攻击。åªèƒ½äºŽå®£å‘Šæ”»å‡»è€…步骤中起动,且仅é™ä½ æ­£å‘两ä½æˆ–更多对手进行攻击时。 +Nemesis Trap|报应陷阱|瞬间~陷阱|如果白色生物进行攻击,你å¯ä»¥æ”¯ä»˜{B}{B},而ä¸æ”¯ä»˜æŠ¥åº”陷阱的法术力费用。\n放é€ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©ä¹‹å¤åˆ¶ã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ +Nemesis of Mortals|生çµå®¿æ•Œ|生物~蛇|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œç”Ÿçµå®¿æ•Œä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{7}{G}{G}:蛮化5。你åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚(如果此生物未蛮化,则在其上放置五个+1/+1指示物且它蛮化。) +Nemesis of Reason|ç†æ€§å®¿æ•Œ|生物 ~海怪ï¼æƒŠæƒ§å…½|æ¯å½“ç†æ€§å®¿æ•Œæ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹ç£¨å张牌。 +Neoform|形体一新|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用须等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„总法术力费用加1,将之放进战场且上é¢é¢å¤–有一个+1/+1指示物,然åŽå°†ä½ ç‰Œåº“洗牌。 +Neonate's Rush|稚儿血欲|瞬间|如果你æ“控å¸è¡€é¬¼ï¼Œåˆ™æ­¤å’’语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n稚儿血欲对目标生物造æˆ1点伤害,并对其æ“控者造æˆ1点伤害。抓一张牌。 +Nephalia Academy|涅éžåˆ©äºšå­¦é™¢|地|如果由对手æ“控的咒语或异能使你弃一张牌,你å¯ä»¥æ”¹ä¸ºå±•ç¤ºè¯¥ç‰Œå¹¶å°†å…¶ç½®äºŽä½ çš„牌库顶,而éžç½®å…¥å…¶ä»–区域。\n{T}:加{C}到你的法术力池中。 +Nephalia Drownyard|涅éžåˆ©äºšæ²ˆèˆ¹åœ°|地|{T}:加{1}到你的法术力池中。\n{1}{U}{B},{T}:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 +Nephalia Moondrakes|涅éžåˆ©äºšæœˆé¾™å…½|生物~龙兽|飞行\n当涅éžåˆ©äºšæœˆé¾™å…½è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚\n{4}{U}{U},从你的åŸå¢“场放é€æ¶…éžåˆ©äºšæœˆé¾™å…½ï¼šç”±ä½ æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ +Nephalia Seakite|涅éžåˆ©äºšæµ·é¸¢|生物~鸟|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行 +Nephalia Smuggler|涅éžåˆ©äºšèµ°ç§çŠ¯|生物 ~人类ï¼æµªå®¢|{3}{U},{T}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。 +Nessian Asp|奈西安åŒå¤´è§’奎|生物~蛇|延势\n{6}{G}:蛮化4。(如果此生物未蛮化,则在其上放置四个+1/+1指示物且它已蛮化。) +Nessian Boar|奈西安野猪|生物 ~野猪|所有能够阻挡奈西安野猪的生物皆须阻挡之。\næ¯å½“奈西安野猪被一个生物阻挡时,该生物的æ“控者抓一张牌。 +Nessian Courser|奈西安éªé©¬|生物~åŠäººé©¬ï¼æˆ˜å£«| +Nessian Demolok|奈西安迪默洛兽|生物~野兽|致敬3(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ª+1/+1指示物。)\n当奈西安迪默洛兽进战场时,若未支付其致敬费用,则消ç­ç›®æ ‡éžç”Ÿç‰©çš„永久物。 +Nessian Game Warden|奈西安猎护兽|生物~野兽|当奈西安猎护兽进战场时,检视你牌库顶的X张牌,X为由你æ“控的树林数é‡ã€‚ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Nessian Hornbeetle|奈西安角虫|生物 ~昆虫|在你回åˆçš„战斗开始时,若你æ“控å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于4的生物,则在奈西安角虫上放置一个+1/+1指示物。 +Nessian Wanderer|奈西安漫游客|生物 ~羊蹄人ï¼æ–¥å€™|星彩~æ¯å½“一个结界在你的æ“控下进战场时,检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张地牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Nessian Wilds Ravager|奈西安è’野噬怪|生物~多头龙|致敬6(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®å…­ä¸ª+1/+1指示物。)\n当奈西安è’野噬怪进战场时,若未支付其致敬费用,则你å¯ä»¥è®©å¥ˆè¥¿å®‰è’野噬怪与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Nest Invader|袭巢æ¶å…½|生物~奥札奇ï¼å¥´å…½|当袭巢æ¶å…½è¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它具有「牺牲此生物:加{1}到你的法术力池中。〠+Nest Robber|劫巢æé¾™|生物 ~æé¾™|æ•æ· +Nest of Scarabs|圣甲虫巢穴|结界|æ¯å½“你在一个生物上放置一个或数个-1/-1指示物时,派出等é‡çš„1/1黑色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ +Nested Ghoul|巢居食尸鬼|生物 ~éžç‘žäººï¼çµä¿‘ï¼æˆ˜å£«|æ¯å½“一个æ¥æºå¯¹å·¢å±…食尸鬼造æˆä¼¤å®³æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2黑色éžç‘žäººï¼çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Nested Shambler|巢居跛行尸|生物 ~çµä¿‘|当巢居跛行尸死去时,派出X个已横置的1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ï¼ŒX为巢居跛行尸的力é‡ã€‚ +Nesting Dovehawk|筑巢鸠鹰|生物 ~鸟|飞行\n在你回åˆçš„战斗开始时,殖民。(派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。)\næ¯å½“一个è¡ç”Ÿç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在筑巢鸠鹰上放置一个+1/+1指示物。 +Nesting Dragon|筑巢巨龙|生物 ~龙|飞行\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,派出一个0/2红色龙ï¼è›‹è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有守军与「当此生物死去时,派出一个2/2红色的龙è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行与『{R}:此生物得+1/+0直到回åˆç»“æŸã€‚ã€ã€ +Nesting Grounds|筑巢栖地|地|{T}:加{C}。\n{1},{T}:将一个指示物从目标由你æ“控的永久物移到å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Netcaster Spider|撒网蜘蛛|生物 ~蜘蛛|延势(此生物能阻挡具飞行异能的生物。)\næ¯å½“撒网蜘蛛阻挡一个具飞行异能的生物时,撒网蜘蛛得+2/+0直到回åˆç»“æŸã€‚ +Nether Horror|阴间惊惧兽|生物~惊惧兽| +Nether Shadow||| +Nether Spirit|冥府精怪|生物 ~精怪|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥å†¥åºœç²¾æ€ªæ˜¯ä½ åŸå¢“场中唯一的生物牌,则你å¯ä»¥å°†å†¥åºœç²¾æ€ªç§»å›žæˆ˜åœºã€‚ +Nether Traitor|阴间å›å¾’|生物 ~精怪|æ•æ·\n次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ä»Žæˆ˜åœºè¿›å…¥ä½ çš„åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,则将阴间å›å¾’从你的åŸå¢“场移回战场。 +Netherborn Phalanx|冥生方阵兵团|生物~惊惧兽|当冥生方阵兵团进场时,æ¯ä½å¯¹æ‰‹å¤±åŽ»è‹¥å¹²ç”Ÿå‘½ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»–所æ“控的生物数é‡ã€‚\n易质{1}{B}{B}({1}{B}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Netherese Puzzle-Ward|è€ç‘Ÿç‘žå°”谜团结界|结界|汇èšå…‰çº¿ï½žåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼ŒæŽ·ä¸€é¢—d4。å åœX,X为掷骰结果。\n完美亮度~æ¯å½“你掷出æŸéª°å­çš„最大原值结果时,抓一张牌。 +Nethroi, Apex of Death|夺命霸狮涅å¸ç½—|传奇生物 ~猫ï¼æ¢¦é­‡ï¼é‡Žå…½|åˆå˜{4}{G/W}{B}{B}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n死触,系命\næ¯å½“此生物åˆå˜æ—¶ï¼Œå°†ä»»æ„æ•°é‡çš„目标生物牌从你的åŸå¢“场移回战场,且这些牌的力é‡æ€»å’Œé¡»ç­‰äºŽæˆ–å°äºŽ10。 +Nettle Drone|è¨éº»å¥´å…½|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。){T}:è¨éº»å¥´å…½å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。æ¯å½“你施放无色咒语时,é‡ç½®è¨éº»å¥´å…½ã€‚ +Nettle Sentinel|è¨éº»åŽŸå“¨å…µ|生物 ~妖精ï¼æˆ˜å£«|è¨éº»åŽŸå“¨å…µäºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“你施放绿色咒语时,你å¯ä»¥é‡ç½®è¨éº»åŽŸå“¨å…µã€‚ +Nettle Swine|è¨éº»åŽŸé‡ŽçŒª|生物~野猪| +Nettlecyst|è¨éº»å›Šè‚¿|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色éžç‘žäººï¼ç—…èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\nä½ æ¯æ“控一个神器和ï¼æˆ–结界,佩带此武具的生物便得+1/+1。\n佩带{2} +Nettlevine Blight|枯èŽè¨éº»è—¤|结界~çµæ°”|生物结界或地结界\nå—此结界的永久物具有「在你的回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ­¤æ°¸ä¹…物并将è’芜è¨éº»è—¤ç»“附在由你æ“控的生物或地上。〠+Nettling Curse|æ¼ç«è¯…å’’|结界~çµæ°”|生物结界\næ¯å½“å—此结界的生物进行攻击或阻挡时,此生物的æ“控者失去3点生命。\n{1}{R}:å—此结界的生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Network Disruptor|扰网客|神器生物 ~月人ï¼æµªå®¢|飞行\n当扰网客进战场时,横置目标永久物。 +Network Terminal|è”网终端|神器|{T}:加一点任æ„颜色的法术力。\n{1},{T},横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的神器:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Neurok Commando|纽若克çªå‡»å…µ|生物~人类ï¼æµªå®¢|帷幕\næ¯å½“纽若克çªå‡»å…µå¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 +Neurok Familiar||| +Neurok Hoversail||| +Neurok Invisimancer|纽若克éšèº«æœ¯å£«|生物~人类ï¼æ³•æœ¯å¸ˆ|纽若克éšèº«æœ¯å£«ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当纽若克éšèº«æœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Neurok Prodigy|纽若克逸æ‰|生物~人类ï¼æ³•æœ¯å¸ˆ|飞行\n从你的手上弃掉一张神器牌:将纽若克逸æ‰ç§»å›žå…¶æ‹¥æœ‰è€…的手上。 +Neurok Replica|纽若克摹制å“|神器生物~法术师|{1}{U},牺牲纽若克摹制å“:将目标生物移回其拥有者手上。 +Neurok Spy||| +Neurok Stealthsuit|纽若克匿踪装|神器~武具|佩带此武具的生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n{U}{U}:将纽若克匿踪装装备在目标由你æ“控的生物上。\n佩带{1}({1}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) +Neurok Transmuter|纽若克易质师|生物~人类ï¼æ³•æœ¯å¸ˆ|{U}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºç¥žå™¨ï¼Œä¸”ä»ä¸ºåŽŸæœ¬çš„类别。\n{U}:直到回åˆç»“æŸï¼Œç›®æ ‡ç¥žå™¨ç”Ÿç‰©æˆä¸ºè“色且ä¸æ˜¯ç¥žå™¨ã€‚ +Neutralize|解除å¨èƒ|瞬间|å击目标咒语。\n循环{2}({2},弃掉此牌:抓一张牌。) +Neutralizing Blast|抑效冲击波|瞬间|å击目标多色咒语。 +Neva, Stalked by Nightmares|梦魇缠身白涅娃|传奇生物 — 人类ï¼è´µæ—|å¨æ…‘\n当梦魇缠身白涅娃进战场时,将目标生物或结界牌从你的åŸå¢“场移回你手上。\næ¯å½“一个由你æ“控的结界从战场进入åŸå¢“场时,在白涅娃上放置一个+1/+1指示物,然åŽå åœ1。 +Never|往生|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Never Happened|从未å‘生|法术|目标对手展示其手牌。你从该牌手的åŸå¢“场或手牌选择一张éžåœ°ç‰Œå¹¶å°†è¯¥ç‰Œæ”¾é€ã€‚ +Neverending Torment|ä¸å°½æŠ˜ç£¨|法术|从目标牌手的牌库中æœå¯»X张牌,X为你的手牌数é‡ï¼Œå¹¶å°†å®ƒä»¬ç§»å‡ºå¯¹æˆ˜ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 历传(这盘游æˆç»“æŸä¹‹å‰ï¼Œä½ ä¸èƒ½ä½¿ç”¨å’’语。 在你æ¯å›žåˆçš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¤åˆ¶æ­¤å’’语,但ä¸åŒ…å«å…¶åŽ†ä¼ å¼‚能。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。) +Nevermaker|返虚çµ|生物~元素|飞行\n当返虚çµç¦»åœºæ—¶ï¼Œå°†ç›®æ ‡éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶。\n呼魂{3}{U} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) +Nevermore|æ°¸å°å’’|结界|于永å°å’’进战场时,说出一个éžåœ°ç‰Œçš„å称。\nä¸èƒ½æ–½æ”¾è¯¥å称的牌。 +Neverwinter Dryad|ç»å†¬ä¹‹æ£®æ ‘ç²¾|生物 ~树çµ|{2},牺牲ç»å†¬ä¹‹æ£®æ ‘精:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林牌,将之横置放进战场,然åŽæ´—牌。 +Neverwinter Hydra|ç»å†¬ä¹‹æ£®å¤šå¤´è›‡èœ¥|生物 ~多头龙|于ç»å†¬ä¹‹æ£®å¤šå¤´è›‡èœ¥è¿›æˆ˜åœºæ—¶ï¼ŒæŽ·X颗d6。它进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ‰€æœ‰æŽ·éª°ç»“果的总和。\nè·µè¸\n守护{4}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{4},å¦åˆ™å击之。) +Nevinyrral's Disk|妮维亚洛之碟|神器|妮维亚洛之碟须横置进战场。\n{1},{T}:消ç­æ‰€æœ‰ç¥žå™¨ï¼Œç”Ÿç‰©å’Œç»“界。 +Nevinyrral, Urborg Tyrant|乌尔åšæ ¼æš´å›å¦®ç»´äºšæ´›|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|å神器辟邪,å生物辟邪,å结界辟邪\n当乌尔åšæ ¼æš´å›å¦®ç»´äºšæ´›è¿›æˆ˜åœºæ—¶ï¼Œæœ¬å›žåˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n当妮维亚洛死去时,你å¯ä»¥æ”¯ä»˜{1}。当你如此作时,消ç­æ‰€æœ‰ç¥žå™¨ï¼Œç”Ÿç‰©å’Œç»“界。 +New Argive|新阿基夫|时空 ~多明纳里亚|æ¯å½“一个由你æ“控的å²è¿¹ç”Ÿç‰©æ”»å‡»æ—¶ï¼Œå®ƒå¾—+2/+2直到回åˆç»“æŸã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚)\næ¯å½“引å‘混沌时,从你牌库顶开始展示牌,直到展示出一张å²è¿¹ç‰Œä¸ºæ­¢ã€‚将该牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +New Benalia|新宾纳里亚|地|新宾纳里亚须横置进场。\n当新宾纳里亚进场时,å åœ1。 (检视你的牌库顶牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ ç‰Œåº“底。)\n{T}:加{W}到你的法术力池中。 +New Frontiers||| +New Horizons|新天地|结界 ~çµæ°”|结附于地\n当新天地进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n所结附的地具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠+New Perspectives|全新观点|结界|当全新观点进战场时,抓三张牌。\nåªè¦ä½ çš„手牌有七张或更多,你便å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜å¾ªçŽ¯è´¹ç”¨ã€‚ +New Prahv Guildmage|新布拉夫公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{W}{U}:目标生物获得飞行异能直到回åˆç»“æŸã€‚\n{3}{W}{U}:拘留目标由对手æ“控的éžåœ°æ°¸ä¹…物。(直到你的下一个回åˆï¼Œè¯¥æ°¸ä¹…物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) +Nexos|指挥员|生物 ~人类ï¼æ³°ä¼¦è™«æ—ï¼å‚è°‹|ç­–ç•¥å调员~由你æ“控的基本地具有「{T}:加{C}{C}。此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜åŒ…å«{X}的费用。〠+Next of Kin|近亲传承|结界 ~çµæ°”|结附于生物\n当所结附的生物死去时,你å¯ä»¥å°†ä¸€å¼ ç”±ä½ æ‹¥æœ‰ä¸”法术力值å°äºŽå‰è€…的生物牌从你手上或统帅区放进战场。若你如此作,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¿‘亲传承移回战场且贴附于该生物上。 +Nexus Wardens|交汇点守å«|生物 ~羊蹄人ï¼å¼“箭手|延势\n星彩~æ¯å½“一个结界在你的æ“控下进战场时,你获得2点生命。 +Nexus of Fate|龙命连结点|瞬间|于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚\n如果龙命连结点将从任何区域置入åŸå¢“场,则改为展示龙命连结点,并将它洗入其拥有者的牌库。 +Neyali, Suns' Vanguard|五阳先锋奈雅丽|传奇生物 ~人类ï¼å抗军|由你æ“控且进行攻击的è¡ç”Ÿç‰©å…·æœ‰è¿žå‡»å¼‚能。\næ¯å½“由你æ“控的一个或数个è¡ç”Ÿç‰©æ”»å‡»ä»»ä¸€ç‰Œæ‰‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。于你以è¡ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Neyam Shai Murad|妮娅·è¨ä¼ŠÂ·ç©†æ‹‰å¾·|传奇生物 ~人类ï¼æµªå®¢|行商浪人~æ¯å½“妮娅·è¨ä¼ŠÂ·ç©†æ‹‰å¾·å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å°†ç›®æ ‡æ°¸ä¹…物牌从其åŸå¢“场中移回其手上。若你如此作,则该牌手选择你åŸå¢“场中的一张永久物牌,然åŽä½ å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下放进战场。 +Nezahal, Primal Tide|始潮涅札哈|传奇生物 ~长è€ï¼æé¾™|始潮涅札哈ä¸èƒ½è¢«å击。\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\næ¯å½“任一对手施放éžç”Ÿç‰©å’’语时,你抓一张牌。\n弃三张牌:放é€æ¶…札哈。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。 +Nezumi Bladeblesser|ç¥åˆƒé¼ äºº|生物 ~è€é¼ ï¼æ­¦å£«|åªè¦ä½ æ“控神器,ç¥åˆƒé¼ äººä¾¿å…·æœ‰æ­»è§¦å¼‚能。\nåªè¦ä½ æ“控结界,ç¥åˆƒé¼ äººä¾¿å…·æœ‰å¨æ…‘异能。 +Nezumi Bone-Reader|骨ç»é¼ äºº|生物 ~è€é¼ ï¼ç¥­å¸ˆ|{B},牺牲一个生物:目标牌手弃一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Nezumi Cutthroat|割喉鼠人|生物 ~è€é¼ ï¼æˆ˜å£«|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n割喉鼠人ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Nezumi Informant|线报鼠人|生物 ~è€é¼ ï¼æµªå®¢|当线报鼠人进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Nezumi Prowler|游掠鼠人|神器生物 ~è€é¼ ï¼å¿è€…|å¿æœ¯{1}{B}({1}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n当游掠鼠人进战场时,目标由你æ“控的生物获得死触与系命异能直到回åˆç»“æŸã€‚ +Nezumi Ronin|鼠浪人|生物~è€é¼ ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) +Nezumi Shadow-Watcher|å½±å«é¼ äºº|生物~è€é¼ ï¼æˆ˜å£«|牺牲影å«é¼ äººï¼šæ¶ˆç­ç›®æ ‡å¿è€…。 +Niambi, Esteemed Speaker|尊贵议长妮安碧|传奇生物 ~人类ï¼åƒ§ä¾£|闪现\n当尊贵议长妮安碧进战场时,你å¯ä»¥å°†å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。若你如此作,则你获得等åŒäºŽè¯¥ç”Ÿç‰©æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。\n{1}{W}{U},{T},弃一张传奇牌:抓两张牌。 +Niambi, Faithful Healer|å¯é ç–—疾师妮安碧|传奇生物 ~人类ï¼åƒ§ä¾£|当å¯é ç–—疾师妮安碧进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为曲时大师泰è²åŠ›çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Niblis of Dusk|薄暮寒çµ|生物~精怪|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Niblis of Frost|冰霜寒çµ|生物~精怪|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“你施放瞬间或法术咒语时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Niblis of the Breath|åæ¯å¯’çµ|生物~精怪|{U},{T}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Niblis of the Mist|雾气寒çµ|生物~精怪|当雾气寒çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Niblis of the Urn|壶中寒çµ|生物~精怪|当壶中寒çµæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Nicanzil, Current Conductor|æ°´æµé€šå¯¼å¸ˆå¦®åŽçª|传奇生物 — 人鱼ï¼æ–¥å€™|æ¯å½“一个由你æ“控的生物勘察到地牌时,你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚\næ¯å½“一个由你æ“控的生物勘察到éžåœ°ç‰Œæ—¶ï¼Œåœ¨æ°´æµé€šå¯¼å¸ˆå¦®åŽçªä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Nicol Bolas|å°¼å¯æ³¢æ‹‰æ–¯|传奇生物 ~长è€ï¼é¾™|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{U}{B}{R},å¦åˆ™ç‰ºç‰²å°¼å¯æ³¢æ‹‰æ–¯ã€‚\næ¯å½“å°¼å¯æ³¢æ‹‰æ–¯å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œã€‚ +Nicol Bolas, Dragon-God|龙尊尼å¯æ³¢æ‹‰æ–¯|传奇é¹æ´›å®¢ ~波拉斯|龙尊尼å¯æ³¢æ‹‰æ–¯å…·æœ‰æˆ˜åœºä¸Šæ‰€æœ‰å…¶ä»–é¹æ´›å®¢çš„所有忠诚异能。\n+1:你抓一张牌。æ¯ä½å¯¹æ‰‹å„放é€ä¸€å¼ æ‰‹ç‰Œæˆ–一个由其æ“控的永久物。\n−3:消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚\n−8:æ¯ä½æœªæ“控传奇生物或传奇é¹æ´›å®¢çš„对手å„输掉这盘游æˆã€‚ +Nicol Bolas, God-Pharaoh|法è€ç¥žå°¼å¯æ³¢æ‹‰æ–¯|传奇é¹æ´›å®¢ ~波拉斯|+2:目标对手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ã€‚直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n+1:æ¯ä½å¯¹æ‰‹å„从其手上放é€ä¸¤å¼ ç‰Œã€‚\n−4:选择目标对手,由对手æ“控的生物或由对手æ“控的é¹æ´›å®¢ã€‚法è€ç¥žå°¼å¯æ³¢æ‹‰æ–¯å¯¹å…¶é€ æˆ7点伤害。\n−12:放é€æ‰€æœ‰ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物。 +Nicol Bolas, Planeswalker|é¹æ´›å®¢å°¼å¯æ³¢æ‹‰æ–¯|é¹æ´›å®¢ï½žæ³¢æ‹‰æ–¯|+3:消ç­ç›®æ ‡éžç”Ÿç‰©æ°¸ä¹…物。-2:获得目标生物的æ“控æƒã€‚-9:é¹æ´›å®¢å°¼å¯æ³¢æ‹‰æ–¯å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ7点伤害。该牌手弃七张牌,然åŽç‰ºç‰²ä¸ƒä¸ªæ°¸ä¹…物。 +Nicol Bolas, the Arisen|飞å‡å°¼å¯æ³¢æ‹‰æ–¯|传奇é¹æ´›å®¢ ~波拉斯|+2:抓两张牌。\n−3:飞å‡å°¼å¯æ³¢æ‹‰æ–¯å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ10点伤害。\n−4:将目标生物或é¹æ´›å®¢ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。\n−12:放é€ç›®æ ‡ç‰Œæ‰‹ç‰Œåº“中除了最åŽä¸€å¼ ä»¥å¤–的所有牌。 +Nicol Bolas, the Deceiver|欺瞒神龙尼å¯æ³¢æ‹‰æ–¯|é¹æ´›å®¢ï½žæ³¢æ‹‰æ–¯|+3:对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžåœ°æ°¸ä¹…物或弃一张牌,å¦åˆ™ä¾¿å¤±åŽ»3点生命。\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚抓一张牌。\n−11:欺瞒神龙尼å¯æ³¢æ‹‰æ–¯å‘æ¯ä½å¯¹æ‰‹å„造æˆ7点伤害。你抓七张牌。 +Nicol Bolas, the Ravager|烈龙尼å¯æ³¢æ‹‰æ–¯|传奇生物 ~长è€ï¼é¾™|飞行\n当烈龙尼å¯æ³¢æ‹‰æ–¯è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌。\n{4}{U}{B}{R}:放é€çƒˆé¾™å°¼å¯æ³¢æ‹‰æ–¯ï¼Œç„¶åŽå°†ä»–在其拥有者的æ“控下移回战场且已转化。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Night||| +Night Clubber|暗夜使æ£æ‰‹|生物 ~人类ï¼æˆ˜å£«|当暗夜使æ£æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚\n急袭{2}{B}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) +Night Dealings|暗夜交易|结界|æ¯å½“一个由你æ“控的æ¥æºå¯¹å…¶ä»–牌手造æˆä¼¤å®³æ—¶ï¼Œåœ¨æš—夜交易上é¢æ”¾ç½®ç­‰é‡çš„窃盗指示物。\n{2}{B}{B},从暗夜交易上移去X个窃盗指示物:从你的牌库中æœå¯»ä¸€å¼ éžåœ°ï¼Œä¸”总法术力费用为X的牌,展示该牌,并置于你手上。然åŽå°†ä½ çš„牌库洗牌。 +Night Market Aeronaut|晚市空行师|生物~乙太ç§ï¼æˆ˜å£«|飞行\nå抗~如果本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则晚市空行师进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Night Market Guard|晚市守å«|神器生物 ~组构体|晚市守å«æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。 +Night Market Lookout|晚市警戒员|生物~人类ï¼æµªå®¢|æ¯å½“晚市警戒员æˆä¸ºæ¨ªç½®æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Night Revelers|暗夜欢宴人|生物~å¸è¡€é¬¼|åªè¦ä»»ä¸€å¯¹æ‰‹æ“控人类,暗夜欢宴人便具有æ•æ·ã€‚ +Night Scythe|暗夜之镰|神器 ~载具|飞行\n入侵光æŸï½žå½“暗夜之镰进战场时,派出一个2/2黑色太空死çµï¼æˆ˜å£«è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Night Terrors|夜惧术|法术|目标牌手展示其手牌。 你选择其中一张éžåœ°çš„牌。 放é€è¯¥ç‰Œã€‚ +Night of Souls' Betrayal|å›é­‚之夜|传奇结界|所有生物得-1/-1。 +Night of the Sweets' Revenge|ç³–æžœå¤ä»‡å¤œ|结界|当糖果å¤ä»‡å¤œè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n由你æ“控的食å“具有「{T}:加{G}。ã€\n{5}{G}{G},牺牲糖果å¤ä»‡å¤œï¼šç”±ä½ æ“控的生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的食å“æ•°é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Night's Whisper|夜空细语|法术|你抓两张牌且失去2点生命。 +Nightbird's Clutches|夜鸟紧攫|法术|至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n返照{3}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Nightcreep|邪夜咒|瞬间|直到回åˆç»“æŸï¼Œæ‰€æœ‰ç”Ÿç‰©éƒ½æˆä¸ºé»‘色,且所有地都æˆä¸ºæ²¼æ³½ã€‚ +Nightfall Predator|夜幕掠食者|生物~ - 狼人|{R},{T}:夜幕掠食者与目标生物互斗。 (它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化夜幕掠食者。 +Nightfire Giant|夜ç«å·¨äºº|生物~çµä¿‘ï¼å·¨äºº|åªè¦ä½ æ“控山脉,夜ç«å·¨äººä¾¿å¾—+1/+1。\n{4}{R}:夜ç«å·¨äººå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Nightguard Patrol|夜巡守å«|生物 ~人类ï¼å£«å…µ|先攻,警戒 +Nighthawk Scavenger|夜盗清ç†å®¢|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|飞行,死触,系命\n夜盗清ç†å®¢çš„力é‡ç­‰åŒäºŽæ‰€æœ‰å¯¹æ‰‹åŸå¢“场中牌的牌张类别数é‡åŠ 1。 +Nighthaze|暗夜迷雾|法术|目标生物获得沼泽行者异能直到回åˆç»“æŸã€‚\n抓一张牌。 +Nighthowler|夜嚎怪|结界生物 ~惊惧兽|神授{2}{B}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n夜嚎怪与所结附的生物å„å¾—+X/+X,X为所有åŸå¢“场中的生物牌数é‡ã€‚ +Nightmare|梦魇|生物~梦魇ï¼é©¬|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n梦魇的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的沼泽数é‡ã€‚ +Nightmare Incursion|梦魇入侵|法术|从目标牌手的牌库中æœå¯»X张牌,X为由你æ“控的沼泽数é‡ï¼Œå¹¶å°†å®ƒä»¬ç§»å‡ºå¯¹æˆ˜ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Nightmare Lash||| +Nightmare Shepherd|梦魇牧者|结界生物 ~æ¶é­”|飞行\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但它是1/1,且é¢å¤–具有梦魇此类别。 +Nightmare Unmaking|噩梦返虚|法术|选择一项~\n•放é€æ‰€æœ‰åŠ›é‡å¤§äºŽä½ æ‰‹ç‰Œæ•°é‡çš„生物。\n•放é€æ‰€æœ‰åŠ›é‡å°äºŽä½ æ‰‹ç‰Œæ•°é‡çš„生物。 +Nightmare Void|梦魇虚空|法术|目标牌手展示其手牌。 选择其中一张牌。 该牌手弃掉该牌。\nå‘掘2(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好两张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) +Nightmare's Thirst|梦魇饥渴|瞬间|你获得1点生命。目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为你于本回åˆä¸­æ‰€èŽ·å¾—的生命数é‡ã€‚ +Nightmarish End|惊魇终局|瞬间|目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ +Nightpack Ambusher|夜群袭狼|生物 ~狼|闪现\n由你æ“控的其他狼和狼人得+1/+1。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ æœªæ–½æ”¾è¿‡å’’语,则派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ +Nightscape Apprentice||| +Nightscape Battlemage||| +Nightscape Familiar|夜景院佣兽|生物 ~çµä¿‘|你施放的è“色和红色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{1}{B}:é‡ç”Ÿå¤œæ™¯é™¢ä½£å…½ã€‚(此生物下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。) +Nightscape Master||| +Nightshade Assassin|龙葵æ€æ‰‹|生物 ~人类ï¼æ€æ‰‹|先攻\n当龙葵æ€æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºX张黑色牌。若你如此作,则目标生物得-X/-X直到回åˆç»“æŸã€‚\n疯魔{1}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Nightshade Harvester|龙葵收æˆå¸ˆ|生物 ~妖精ï¼ç¥­å¸ˆ|æ¯å½“一个地在对手的æ“控下进战场时,该牌手失去1点生命。在龙葵收æˆå¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Nightshade Peddler|龙葵å°è´©|生物~人类ï¼å¾·é²ä¼Š|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦é¾™è‘µå°è´©ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有死触异能。 +Nightshade Schemers|夜影阴谋师|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\nè¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与夜影阴谋师有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则æ¯ä½å¯¹æ‰‹å„失去2点生命。 +Nightshade Stinger|夜影刺棘客|生物~仙çµï¼æµªå®¢|飞行\n夜影刺棘客ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Nightsky Mimic|夜空拟æ€å¦–|生物~å˜å½¢å…½|æ¯å½“你使用一个å«ç™½é»‘åŒè‰²çš„咒语时,夜空拟æ€å¦–æˆä¸º4/4且获得飞行异能直到回åˆç»“æŸã€‚ +Nightsnare|深夜圈套|法术|目标对手展示其手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ éžåœ°ç‰Œã€‚如果你如此作,则该牌手弃掉该牌。如果你未如此作,则该牌手弃两张牌。 +Nightsoil Kami|沃壤神|生物~精怪|转生5(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ5的精怪牌从你的åŸå¢“场移回你手上。) +Nightsquad Commando|夜ç­é˜Ÿçªå‡»å…µ|生物 ~人类ï¼å£«å…µ|当夜ç­é˜Ÿçªå‡»å…µè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æ”»å‡»è¿‡ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Nightveil Predator|夜篷掠食者|生物 ~å¸è¡€é¬¼|飞行,死触\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Nightveil Specter|夜篷幽çµ|生物~幽çµ|飞行\næ¯å½“夜篷幽çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。\nä½ å¯ä»¥ä½¿ç”¨ä»¥å¤œç¯·å¹½çµæ”¾é€çš„牌。 +Nightveil Sprite|夜篷仙å­|生物 ~仙çµï¼æµªå®¢|飞行\næ¯å½“夜篷仙å­æ”»å‡»æ—¶ï¼ŒåˆºæŽ¢1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) +Nightwing Shade|夜翼阴魂|生物~阴魂|飞行\n{1}{B}:夜翼阴魂得+1/+1直到回åˆç»“æŸã€‚ +Nihil Spellbomb|返虚咒击弹|神器|{T},牺牲返虚咒击弹:放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。\n当返虚咒击弹从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{B}。 若你如此作,则抓一张牌。 +Nihilistic Glee|虚无之喜|结界|{2}{B},弃一张牌:目标对手失去1点生命且你获得1点生命。\n背水战~{1},支付2点生命:抓一张牌。 ä½ åªå¯ä»¥äºŽä½ æ²¡æœ‰æ‰‹ç‰Œæ—¶ä½¿ç”¨æ­¤å¼‚能。 +Nihilith|å‡è™šå§¿|生物 ~惊惧兽|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n延缓7~{1}{B}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{1}{B}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸ƒä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚)\næ¯å½“一张牌从任何区域进入任一对手的åŸå¢“场时,若å‡è™šå§¿å·²å»¶ç¼“,则你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ +Nihiloor|奈席洛|传奇生物 ~惊惧兽|当奈席洛进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ¨ªç½®è‡³å¤šä¸€ä¸ªç”±ä½ æ“控且未横置的生物。当你如此作时,选择目标由该牌手æ“控的生物,且其力é‡é¡»ç­‰äºŽæˆ–å°äºŽæ‰€æ¨ªç½®è€…。于你æ“控奈席洛的时段内,获得所选生物之æ“控æƒã€‚\næ¯å½“你以一个由对手拥有的生物攻击时,你获得2点生命,且该牌手失去2点生命。 +Nikko-Onna|日光女|生物~精怪|当日光女进场时,消ç­ç›®æ ‡ç»“界。\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†æ—¥å…‰å¥³ç§»å›žä½ æ‰‹ä¸Šã€‚ +Niko Aris|尼科阿ç†æ–¯|传奇é¹æ´›å®¢ ~尼科|当尼科阿ç†æ–¯è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºX个碎片è¡ç”Ÿç‰©ã€‚(碎片è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},牺牲此结界:å åœ1,然åŽæŠ“一张牌ã€çš„结界。)\n+1:至多一个目标由你æ“控的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚本回åˆä¸­ï¼Œæ¯å½“该生物造æˆä¼¤å®³æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。\n−1:选择目标已横置的生物。你本回åˆä¸­æ¯æŠ“过一张牌,尼科阿ç†æ–¯ä¾¿å¯¹å®ƒé€ æˆ2点伤害。\n−1:派出一个碎片è¡ç”Ÿç‰©ã€‚ +Niko Defies Destiny|尼科逆命记|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 放é€åŒºä¸­æ¯æœ‰ä¸€å¼ ç”±ä½ æ‹¥æœ‰ä¸”已预示的牌,你便获得2点生命。\nII — 加{W}{U}。此法术力åªèƒ½ç”¨æ¥é¢„示牌,或是施放具有预示异能的咒语。\nIII — 将目标具预示异能的牌从你的åŸå¢“场移回你手上。 +Nikya of the Old Ways|å¤å¼ä¿¡å¾’妮æ°|传奇生物 ~åŠäººé©¬ï¼å¾·é²ä¼Š|ä½ ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。\næ¯å½“你横置一个地以产生法术力时,加一点该地已产生的类别之法术力。 +Nils, Discipline Enforcer|规纪巡查倪尔兹|传奇生物 ~人类ï¼åƒ§ä¾£|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä¸ºæ¯ä½ç‰Œæ‰‹å„进行以下æµç¨‹ï½žåœ¨è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物上放置一个+1/+1指示物。\n对æ¯ä¸ªå…¶ä¸Šæœ‰ä¸€ä¸ªæˆ–更多指示物的生物而言,除éžå…¶æ“控者支付{X},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ï¼ŒX为该生物上的指示物数é‡ã€‚ +Nim Abomination|泞æ—憎æ¨å…½|生物~çµä¿‘|在你的回åˆç»“æŸæ—¶ï¼Œè‹¥æ³žæ—憎æ¨å…½å¹¶æœªæ¨ªç½®ï¼Œä½ å¤±åŽ»3点生命。 +Nim Deathmantle|泞æ—亡者头罩|神器 ~武具|佩带此武具的生物得+2/+2,具有å¨å“异能,且是黑色çµä¿‘。(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物从战场进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{4}。若你如此作,则将该牌移回战场,并将泞æ—亡者头罩贴附于其上。\n佩带{4} +Nim Devourer||| +Nim Grotesque|怪诞泞æ—|生物~çµä¿‘|ä½ æ¯æ“控一个神器,怪诞泞æ—便得+1/+0。 +Nim Lasher||| +Nim Replica||| +Nim Shambler||| +Nim Shrieker||| +Nimana Sell-Sword|尼麻纳贷剑客|生物~人类ï¼æˆ˜å£«ï¼ä¼™ä¼´|æ¯å½“尼麻纳贷剑客或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨å°¼éº»çº³è´·å‰‘客上放置一个+1/+1指示物。 +Nimana Skitter-Sneak|尼麻纳掠袭客|生物 ~人类ï¼æµªå®¢|åªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,尼麻纳掠袭客便得+1/+0且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Nimana Skydancer|尼麻纳舞空客|生物 ~人类ï¼æµªå®¢|闪现\n飞行\n当尼麻纳舞空客进战场时,目标对手磨两张牌。(他将其牌库顶的两张牌置入其åŸå¢“场。) +Nimble Birdsticker|巧手æ•é¸Ÿå®¢|生物 ~鬼怪|延势(此生物能阻挡具飞行异能的生物。) +Nimble Hobbit|巧手éœæ¯”特人|生物 ~åŠèº«äººï¼å¹³æ°‘|æ¯å½“巧手éœæ¯”特人攻击时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªé£Ÿå“或支付{2}{W}。当你如此作时,横置目标由对手æ“控的生物。 +Nimble Innovator|巧手å‘明家|生物~维多肯ï¼ç¥žå™¨å¸ˆ|当巧手å‘明家进战场时,抓一张牌。 +Nimble Larcenist|巧手窃犯|生物 ~鸟ï¼æµªå®¢|飞行\n当巧手窃犯进战场时,目标对手展示其手牌。你选择其中一张神器,瞬间或法术牌,并放é€è¯¥ç‰Œã€‚ +Nimble Mongoose|伶ä¿çŒ«é¼¬|生物 ~猫鼬|帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n门槛~åªè¦ä½ çš„åŸå¢“场中有七张或更多牌,伶ä¿çŒ«é¼¬ä¾¿å¾—+2/+2。 +Nimble Obstructionist|巧手干扰师|生物~鸟ï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n循环{2}{U}({2}{U},弃掉此牌:抓一张牌。)\n当你循环巧手干扰师时,å击目标ä¸ç”±ä½ æ“控的起动å¼æˆ–触å‘å¼å¼‚能。 +Nimble Trapfinder|矫æ·æŽ¢é™·äºº|生物 ~人类ï¼æµªå®¢|如果本回åˆä¸­æœ‰å¦ä¸€ä¸ªåƒ§ä¾£ï¼Œæµªå®¢ï¼Œæˆ˜å£«æˆ–法术师在你的æ“控下进战场,则矫æ·æŽ¢é™·äººä¸èƒ½è¢«é˜»æŒ¡ã€‚\n在你回åˆçš„战斗开始时,若你的冒险团满编,则由你æ“控的生物获得「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌ã€ç›´åˆ°å›žåˆç»“æŸã€‚ +Nimble-Blade Khenra|胡狼人迅刀客|生物~豺狼ï¼æˆ˜å£«|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Nimbleclaw Adept|迅爪专家|生物 ~龙ï¼æ³•æœ¯å¸ˆ|毕格比之掌~{T}:é‡ç½®ä¸¤ä¸ªå…¶ä»–目标永久物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ï¼Œä¸”æ¯å›žåˆé™ä¸€æ¬¡ã€‚ +Nimblewright Schematic|æ·è‰ºå¶åŽŸç†å›¾|神器|当æ·è‰ºå¶åŽŸç†å›¾è¿›æˆ˜åœºæˆ–从战场进入åŸå¢“场时,派出一个1/1无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Nimbus Champion|玄云斗士|生物 ~圣者ï¼æˆ˜å£«|飞行\næ¯å½“玄云斗士攻击时,如果目标生物的力é‡ç­‰äºŽæˆ–å°äºŽç”±ä½ é˜Ÿä¼æ“控之战士的数é‡ï¼Œåˆ™ä½ å¯ä»¥å°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Nimbus Maze|玄云迷宫|地|{T}:加{1}到你的法术力池中。\n{T}:加{W}到你的法术力池中。 ä½ åªå¯ä»¥äºŽä½ æ“控海岛时使用此异能。\n{T}:加{U}到你的法术力池中。 ä½ åªå¯ä»¥äºŽä½ æ“控平原时使用此异能。 +Nimbus Naiad|云雨水çµ|结界生物~å®èŠ™|神授{4}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n飞行\n所结附的生物得+2/+2且具有飞行异能。 +Nimbus Swimmer|雨云滑行怪|生物~海怪|飞行\n雨云滑行怪进战场时上é¢æœ‰X个+1/+1指示物。 +Nimbus Wings|玄云羽翼|结界~çµæ°”|结附于生物\n所结附的生物得+1/+2并具有飞行异能。 +Nimbus of the Isles|群岛玄云|生物 ~元素|飞行 +Nimraiser Paladin|å¬æ³žç¥žåœ£æ­¦å£«|生物 ~éžç‘žäººï¼éª‘士|下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。)\n当å¬æ³žç¥žåœ£æ­¦å£«è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌从你åŸå¢“场移回你手上。 +Nimrodel Watcher|å®æ´›å¾·å°”看守|生物 ~妖精ï¼æ–¥å€™|æ¯å½“ä½ å åœæ—¶ï¼Œå®æ´›å¾·å°”看守得+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Nine Lives|ä¹å‘½æŠ¤èº«|结界|辟邪\n如果æŸæ¥æºå°†å¯¹ä½ é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸”在ä¹å‘½æŠ¤èº«ä¸Šæ”¾ç½®ä¸€ä¸ªè½¬ç”ŸæŒ‡ç¤ºç‰©ã€‚\n当ä¹å‘½æŠ¤èº«ä¸Šæœ‰ä¹ä¸ªæˆ–更多转生指示物时,将它放é€ã€‚\n当ä¹å‘½æŠ¤èº«ç¦»å¼€æˆ˜åœºæ—¶ï¼Œä½ è¾“掉这盘游æˆã€‚ +Nine-Fingers Keene|ä¹æŒ‡å§¬æ©|传奇生物 ~人类ï¼æµªå®¢|å¨æ…‘\n守护~支付9点生命。\næ¯å½“ä¹æŒ‡å§¬æ©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,检视你牌库顶的ä¹å¼ ç‰Œã€‚ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ é—¨ç‰Œæ”¾è¿›æˆ˜åœºã€‚然åŽå¦‚果你æ“控ä¹ä¸ªæˆ–更多门,其余的牌则置于你手上。若å¦ï¼Œåˆ™ä»¥éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Nine-Ringed Bo|ä¹çŽ¯æ£’|神器|{T}:ä¹çŽ¯æ£’对目标精怪造æˆ1点伤害。若该生物于本回åˆä¸­å°†ç½®å…¥åŸå¢“场,则改为将其移出对战。 +Nine-Tail White Fox|ä¹å°¾ç™½ç‹|生物 ~ç‹ï¼ç²¾æ€ª|当ä¹å°¾ç™½ç‹å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 +Ninja of the Deep Hours|深夜å¿è€…|生物 ~人类ï¼å¿è€…|å¿æœ¯{1}{U}({1}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“深夜å¿è€…对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 +Ninja of the New Moon|新月å¿è€…|生物 ~精怪ï¼å¿è€…|å¿æœ¯{3}{B}({3}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。) +Ninja's Kunai|å¿è€…苦无|神器 ~武具|佩带此武具的生物具有「{1},{T},牺牲å¿è€…苦无:å¿è€…苦无对任æ„一个目标造æˆ3点伤害。ã€\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Ninth Bridge Patrol|ä¹æ¡¥å·¡å«|生物 ~矮人ï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物离开战场时,在ä¹æ¡¥å·¡å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Nip Gwyllion|æŽå–山妪|生物~巫婆|系命 (æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。) +Nirkana Assassin|涅å¡é‚£æ€æ‰‹|生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹ï¼ä¼™ä¼´|æ¯å½“你获得生命时,涅å¡é‚£æ€æ‰‹èŽ·å¾—死触异能直到回åˆç»“æŸã€‚ +Nirkana Cutthroat|涅å¡é‚£å‰²å–‰è€…|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|å‡çº§{2}{B} ({2}{B}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n4/3\n死触\n等级3+\n5/4\n先攻,死触 +Nirkana Revenant|涅å¡é‚£å¤ä»‡è€…|生物 ~å¸è¡€é¬¼ï¼é˜´é­‚|æ¯å½“你横置一个沼泽以产生法术力时,é¢å¤–加{B}。\n{B}:涅å¡é‚£å¤ä»‡è€…å¾—+1/+1直到回åˆç»“æŸã€‚ +Nishoba Brawler|好斗尼索巴|生物 ~猫ï¼æˆ˜å£«|è·µè¸\n领土~好斗尼索巴的力é‡ç­‰åŒäºŽç”±ä½ æ“控之地中基本地类别的数é‡ã€‚ +Nissa Revane|妮莎瑞文|é¹æ´›å®¢ï½žå¦®èŽŽ|+1:从你的牌库中æœå¯»ä¸€å¼ å称为妮莎精å«çš„牌,并将之放进战场。 然åŽå°†ä½ çš„牌库洗牌。\n+1:你æ¯æ“控一个妖精,便获得2点生命。\n-7:从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„妖精生物牌,并将它们放进战场。 然åŽå°†ä½ çš„牌库洗牌。 +Nissa of Shadowed Boughs|éƒå½±æž—æžå¦®èŽŽ|传奇é¹æ´›å®¢ ~妮莎|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在éƒå½±æž—æžå¦®èŽŽä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚\n+1:é‡ç½®ç›®æ ‡ç”±ä½ æ“控的地。你å¯ä»¥ä½¿å®ƒæˆä¸º3/3,具æ•æ·ä¸Žå¨æ…‘异能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n−5:你å¯ä»¥å°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽç”±ä½ æ“控之地数é‡çš„生物牌从你手上或åŸå¢“场中放进战场,且其上é¢å¤–有两个+1/+1指示物。 +Nissa's Chosen|妮莎精å«|生物~妖精ï¼æˆ˜å£«|如果妮莎精å«å°†ä»Žæˆ˜åœºç½®å…¥åŸå¢“场,则改为将它置于其拥有者的牌库底。 +Nissa's Defeat|妮莎败退|法术|消ç­ç›®æ ‡æ ‘林,绿色结界或绿色é¹æ´›å®¢ã€‚如果该永久物是妮莎é¹æ´›å®¢ï¼Œåˆ™æŠ“一张牌。 +Nissa's Encouragement|妮莎的鼓励|法术|从你的牌库和åŸå¢“场中æœå¯»ä¸€å¼ å称为树林的牌,一张å称为纺棘è´è¥¿æ‘©æ–¯çš„牌,以åŠä¸€å¼ å称为创生法师妮莎的牌。展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Nissa's Expedition|妮莎的探险|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Nissa's Judgment|妮莎的è£å†³|法术|支æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。)\n选择至多一个目标由对手æ“控的生物。æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1的生物å„对该生物造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。 +Nissa's Pilgrimage|妮莎的æœåœ£|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬çš„树林牌,展示这些牌,然åŽå°†ä¸€å¼ æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œå…¶ä½™çš„牌则置于你手上。然åŽå°†ä½ çš„牌库洗牌。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则改为从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬çš„树林牌,而éžä¸¤å¼ ã€‚ +Nissa's Renewal|妮莎é‡å…‰|法术|从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。你获得7点生命。 +Nissa's Revelation|妮莎的å¯ç¤º|法术|å åœ5,然åŽå±•ç¤ºä½ çš„牌库顶牌。如果该牌是生物牌,则你抓等åŒäºŽå…¶åŠ›é‡çš„牌,且获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 +Nissa's Triumph|妮莎得胜|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬çš„树林牌。如果你æ“控妮莎é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸‰å¼ åœ°ç‰Œã€‚展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Nissa's Zendikon|妮莎的赞迪肯|结界 ~çµæ°”|结附于地\n所结附的地是4/4,具æ•æ·ä¸Žå»¶åŠ¿å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地死去时,将该地牌移回其拥有者手上。 +Nissa, Ascended Animist|å‡åŽç‰©çµå¸ˆå¦®èŽŽ|传奇é¹æ´›å®¢ ~妮莎|完化({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚æ¯æœ‰ä¸€ç‚¹ä»¥ç”Ÿå‘½æ”¯ä»˜çš„{G/P},此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾¿å°‘两个忠诚指示物。)\n+1:派出一个X/X绿色éžç‘žäººï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©ï¼ŒX为å‡åŽç‰©çµå¸ˆå¦®èŽŽçš„忠诚。\n−1:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n−7:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能,且你æ¯æ“控一个树林,它们便得+1/+1。 +Nissa, Genesis Mage|创生法师妮莎|é¹æ´›å®¢ï½žå¦®èŽŽ|+2:é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å’Œè‡³å¤šä¸¤ä¸ªç›®æ ‡åœ°ã€‚\n−3:目标生物得+5/+5直到回åˆç»“æŸã€‚\n−10:检视你牌库顶的å张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„生物和ï¼æˆ–地牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Nissa, Nature's Artisan|自然巧匠妮莎|é¹æ´›å®¢ï½žå¦®èŽŽ|+3:你获得3点生命。\n−4:展示你牌库顶的两张牌。将其中所有地牌放进战场,其余则置于你手上。\n−12:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+5/+5且获得践è¸å¼‚能。 +Nissa, Resurgent Animist|å¤ç”Ÿç‰©çµå¸ˆå¦®èŽŽ|传奇生物 ~妖精ï¼æ–¥å€™|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,加一点任æ„颜色的法术力。然åŽå¦‚果这是此异能在本回åˆç¬¬äºŒæ¬¡çš„结算,则从你的牌库顶开始展示牌,直到展示出一张妖精或元素牌为止。将该牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Nissa, Sage Animist|物çµæ™ºè€…妮莎|é¹æ´›å®¢ï½ž - 妮莎|+1:展示你的牌库顶牌。如果该牌是地牌,则将之放进战场。若å¦ï¼Œåˆ™å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚−2:将一个传奇的4/4,å称为醒转天地艾莎娅之绿色元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚−7:é‡ç½®è‡³å¤šå…­ä¸ªç›®æ ‡åœ°ã€‚它们æˆä¸º6/6元素生物。它们ä»ç„¶æ˜¯åœ°ã€‚ +Nissa, Steward of Elements|地æºå®ˆæŠ¤å¦®èŽŽ|é¹æ´›å®¢ï½žå¦®èŽŽ|+2:å åœ2。\n0:检视你的牌库顶牌。如果该牌是地牌或总法术力费用等于或å°äºŽåœ°æºå®ˆæŠ¤å¦®èŽŽä¸Šå¿ è¯šæŒ‡ç¤ºç‰©æ•°é‡çš„生物牌,则你å¯ä»¥å°†è¯¥ç‰Œæ”¾è¿›æˆ˜åœºã€‚\n−6:é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ æ“控的地。它们æˆä¸º5/5,具飞行与æ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它们ä»ç„¶æ˜¯åœ°ã€‚ +Nissa, Vastwood Seer|广林预言师妮莎|传奇生物~妖精ï¼æ–¥å€™|当广林预言师妮莎进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。æ¯å½“一个地在你的æ“控下进战场时,若你æ“控七个或更多地,则放é€å¦®èŽŽï¼Œç„¶åŽå°†å¥¹åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场且已转化。 +Nissa, Vital Force|生机妮莎|é¹æ´›å®¢ï½žå¦®èŽŽ|+1:é‡ç½®ç›®æ ‡ç”±ä½ æ“控的地。直到你的下一个回åˆï¼Œå®ƒæˆä¸º5/5,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚\n−3:将目标永久物牌从你的åŸå¢“场移回你手上。\n−6:你获得具有「æ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌ã€çš„徽记。 +Nissa, Voice of Zendikar|赞迪å¡ä¹‹å£°å¦®èŽŽ|é¹æ´›å®¢ï½žå¦®èŽŽ|+1:将一个0/1绿色æ¤ç‰©è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n−2:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。\n−7:你获得X点生命且抓X张牌,X为由你æ“控的地之数é‡ã€‚ +Nissa, Who Shakes the World|撼世妮莎|传奇é¹æ´›å®¢ ~妮莎|æ¯å½“你横置一个树林以产生法术力时,é¢å¤–加{G}。\n+1:在至多一个目标由你æ“控且éžç”Ÿç‰©çš„地上放置三个+1/+1指示物。将之é‡ç½®ã€‚它æˆä¸º0/0,具警戒与æ•æ·å¼‚能的元素生物,且ä»ç„¶æ˜¯åœ°ã€‚\n−8:你获得具有「由你æ“控的地具有ä¸ç­å¼‚能ã€çš„徽记。从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„树林牌,将它们横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Nissa, Worldwaker|醒世师妮莎|é¹æ´›å®¢ï½žå¦®èŽŽ|+1:目标由你æ“控的地æˆä¸º4/4,具践è¸å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚\n+1:é‡ç½®è‡³å¤šå››ä¸ªç›®æ ‡æ ‘林。\n−7:从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„基本地牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。这些地æˆä¸º4/4,具践è¸å¼‚能的元素生物。它们ä»ç„¶æ˜¯åœ°ã€‚ +Niv-Mizzet Reborn|新生尼米æ·|传奇生物 ~龙ï¼åœ£è€…|飞行\n当新生尼米æ·è¿›æˆ˜åœºæ—¶ï¼Œå±•ç¤ºä½ ç‰Œåº“顶的å张牌。从中为æ¯ç»„åŒè‰²è‰²ç»„å„选择一张颜色正好为该色组的牌。将所选的牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Niv-Mizzet, Dracogenius|龙智者尼米æ·|传奇生物~龙ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“龙智者尼米æ·å¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。\n{U}{R}:龙智者尼米æ·å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Niv-Mizzet, Parun|元祖尼米æ·|传奇生物 ~龙ï¼æ³•æœ¯å¸ˆ|此咒语ä¸èƒ½è¢«å击。\n飞行\næ¯å½“你抓一张牌时,元祖尼米æ·å¯¹ä»»æ„一个目标造æˆ1点伤害。\næ¯å½“任一牌手施放瞬间或法术咒语时,你抓一张牌。 +Niv-Mizzet, Supreme|至尊尼米æ·|传奇生物 ~龙ï¼åœ£è€…|飞行,åå•è‰²è¾Ÿé‚ª\nä½ åŸå¢“场中æ¯å¼ æ­£å¥½ä¸¤è‰²çš„瞬间与法术牌å‡å…·æœ‰å†èµ·å¼‚能。 +Niv-Mizzet, the Firemind|ç‚Žçµå°¼ç±³æ·|传奇生物 ~龙ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你抓一张牌时,炎çµå°¼ç±³æ·å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。\n{T}:抓一张牌。 +Niveous Wisps|雪白鬼ç«|瞬间|目标生物æˆä¸ºç™½è‰²ç›´åˆ°å›žåˆç»“æŸã€‚ 横置该生物。\n抓一张牌。 +Nivix Barrier|尼米斯障å£|生物~虚影ï¼å¢™|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)守军(此生物ä¸èƒ½æ”»å‡»ã€‚)当尼米斯障å£è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得-4/-0直到回åˆç»“æŸã€‚ +Nivix Cyclops|尼米斯独眼巨人|生物~独眼巨人|守军\næ¯å½“你施放瞬间或法术咒语时,尼米斯独眼巨人得+3/+0直到回åˆç»“æŸï¼Œä¸”本回åˆèƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Nivix Guildmage|尼米斯公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{U}{R}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{2}{U}{R}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Nivix, Aerie of the Firemind|ç‚Žçµå·¢ç©´å°¼ç±³æ–¯|地|{T}:加{1}到你的法术力池中。\n{2}{U}{R},{T}:将你的牌库顶牌移出对战。 直到你的下个回åˆï¼Œå¦‚果该牌为瞬间或法术,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Nivmagus Elemental|尼法元素|生物~元素|放é€ä¸€ä¸ªç”±ä½ æ“控的瞬间或法术咒语:在尼法元素上é¢æ”¾ç½®ä¸¤ä¸ª+1/+1指示物。(该咒语ä¸ä¼šç»“算。) +Nix|顽空|瞬间|如果目标咒语使用时并未为其支付法术力,则å击之。 +No Escape|æ— è·¯å¯é€ƒ|瞬间|å击目标生物或é¹æ´›å®¢å’’语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。\nå åœ1。 +No Mercy|ç»ä¸å®½è´·|结界|æ¯å½“一个生物对你造æˆä¼¤å®³æ—¶ï¼Œå°†å®ƒæ¶ˆç­ã€‚ +No One Left Behind|ä¸å¼ƒåŒè¢|法术|如果此咒语以法术力值等于或å°äºŽ3的生物牌为目标,则å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n将目标生物牌从你的åŸå¢“场移回战场。 +No Rest for the Wicked|æ¶è€…ä¸æ¯|结界|牺牲æ¶è€…ä¸æ¯ï¼šå°†ä½ åŸå¢“场中于本回åˆä»Žåœºä¸Šè¿›å…¥è¯¥å¤„的所有生物牌移回你的手上。 +No Way Out|æ— è·¯å¯é€ƒ|法术|目标对手弃两张牌。你派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) +No-Dachi|野太刀|神器~武具|佩带此武具的生物得+2/+0且具有先攻异能。\n佩带{3}({3}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) +Nobilis of War|战场尊神|生物~精怪 ï¼åœ£è€…|飞行\n由你æ“控且进行攻击的生物得+2/+0。 +Noble Banneret|è´µæ—掌旗|生物~人类ï¼éª‘士|è´µæ—掌旗以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选生物牌时,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œï¼Œè®°ä¸‹å…¶å称,然åŽå°†è´µæ—掌旗翻为牌é¢æœä¸‹ã€‚\n对你替å称为贵æ—掌旗之牌记下的å„å称而言,åªè¦ä½ æ“控一个或多个与任一å‰è¿°å称åŒå的生物,贵æ—掌旗åŠè¿™äº›ç”Ÿç‰©ä¾¿å¾—+1/+1且具有系命异能。 +Noble Heritage|è´µæ—åŽäºº|传奇结界 ~身世|由你拥有的指挥官生物具有「当此生物进战场和在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥åœ¨ä¸€ä¸ªç”±å…¶æ“控的生物上放置两个+1/+1指示物。对æ¯ä½å¦‚此作的对手而言,你获得å该牌手ä¿æŠ¤å¼‚能直到你的下一个回åˆã€‚ã€(ä½ ä¸èƒ½è¢«ç”±è¯¥ç‰Œæ‰‹æ“控的东西指定为目标,造æˆä¼¤å®³æˆ–是被结附。) +Noble Hierarch|è´µæ—大主教|生物 ~人类ï¼å¾·é²ä¼Š|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{T}:加{G},{W}或{U}。 +Noble Panther||| +Noble Purpose||| +Noble Quarry|尊贵猎物|结界生物~独角兽|神授{5}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所有能够阻挡尊贵猎物或所结附的生物之生物皆须阻挡之。\n所结附的生物得+1/+1。 +Noble Templar|尊贵圣殿骑士|生物~人类ï¼åƒ§ä¾£ï¼å£«å…µ|警戒\n循环平原{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。) +Noble Vestige|å°Šè´µé—é­‚|生物~精怪|飞行\n{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆçš„1点伤害。 +Noble's Purse|贵人钱包|神器|贵人钱包须横置进战场且上é¢æœ‰ä¸‰ä¸ªé’±å¸æŒ‡ç¤ºç‰©ã€‚\n{T},从贵人钱包上移去一个钱å¸æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Nocturnal Raid||| +Noetic Scales||| +Noggin Whack|砸脑袋|部æ—法术~浪客|伺机{1}{B} (如果你于本回åˆä¸­ä»¥æµªå®¢å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\n目标牌手从其手上展示三张牌。 你从中选择两张。 该牌手弃掉这些牌。 +Noggle Bandit|诺格土匪|生物~诺格ï¼æµªå®¢|诺格土匪åªèƒ½è¢«å…·å®ˆå†›å¼‚能的生物阻挡。 +Noggle Bridgebreaker|断桥诺格|生物~诺格ï¼æµªå®¢|当断桥诺格进场时,将由你æ“控的一个地移回其拥有者手上。 +Noggle Hedge-Mage|设障诺格|生物~诺格ï¼æ³•æœ¯å¸ˆ|当设障诺格进场时,若你æ“控两个或更多海岛,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç›®æ ‡æ°¸ä¹…物。\n当设障诺格进场时,若你æ“控两个或更多山脉,你å¯ä»¥ä½¿è®¾éšœè¯ºæ ¼å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ2点伤害。 +Noggle Ransacker|æœæ‹¬è¯ºæ ¼|生物~诺格ï¼æµªå®¢|当æœæ‹¬è¯ºæ ¼è¿›åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹æŠ“两张牌,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚ +Noise Marine|噪音战士|生物 ~阿斯塔特ï¼æˆ˜å£«|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。)\n音波爆击枪~当噪音战士进战场时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡çš„咒语数é‡ã€‚ +Nomad Decoy|游牧人诱敌手|生物 ~人类ï¼æ¸¸ç‰§äºº|{W},{T}:横置目标生物。\n门槛~{W}{W},{T}:横置两个目标生物。åªèƒ½äºŽä½ åŸå¢“场中有七张或更多牌时起动。 +Nomad Mythmaker|牧民神è¯è¯—人|生物~人类ï¼æ¸¸ç‰§äººï¼åƒ§ä¾£|{W},{T}:将目标çµæ°”牌从åŸå¢“场放置进场,并结附于由你æ“控的生物上。 (该çµæ°”由你æ“控。) +Nomad Outpost|游牧人哨站|地|游牧人哨站须横置进战场。\n{T}:加{R},{W}或{B}。 +Nomad Stadium||| +Nomadic Elf||| +Nomads' Assembly|牧民集åˆå·|法术|ä½ æ¯æ“控一个生物,便将一个1/1白色寇æ—ï¼å£«å…µè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Noose Constrictor|绞首巨蟒|生物~蛇|延势\n弃一张牌:绞首巨蟒得+1/+1直到回åˆç»“æŸã€‚ +Noosegraf Mob|绞墓暴民|生物 ~çµä¿‘|绞墓暴民进战场时上é¢æœ‰äº”个+1/+1指示物。\næ¯å½“任一牌手施放咒语时,从绞墓暴民上移去一个+1/+1指示物。若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Norika Yamazaki, the Poet|诗人山崎典花|传奇生物 ~人类ï¼æ­¦å£«|警戒\næ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œæœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放目标结界牌。 +Norin the Wary|谨慎的诺林|传奇生物~人类ï¼æˆ˜å£«|æ¯å½“任一牌手使用咒语,或是任一生物攻击时,将谨慎的诺林移出对战。 在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上。 +Norn's Annex|艾蕾侬别馆|神器|({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚)\n对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{W/P},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ +Norn's Choirmaster|艾蕾侬的åˆé¢‚领|生物 ~éžç‘žäººï¼å¤©ä½¿|飞行,先攻\næ¯å½“一个由你æ“控的指挥官进战场或攻击时,增殖。 +Norn's Decree|艾蕾侬的è£å†³|结界|æ¯å½“由对手æ“控的一个或数个生物对你造æˆæˆ˜æ–—伤害时,该对手得到一个中毒指示物。\næ¯å½“任一牌手攻击时,若å—攻击的牌手有一ä½æˆ–多ä½å·²ä¸­æ¯’,则该攻击牌手抓一张牌。 +Norn's Inquisitor|艾蕾侬的审判官|生物 ~éžç‘žäººï¼éª‘士|当艾蕾侬的审判官进战场时,抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控的永久物转化为éžç‘žäººæ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Norn's Seedcore|艾蕾侬的树ç§æ ¸å¿ƒ|时空 ~新éžç‘žå…‹è¥¿äºš|当你时空æ¢å…¥è‰¾è•¾ä¾¬çš„æ ‘ç§æ ¸å¿ƒæ—¶ï¼Œå¼•å‘混沌。\næ¯å½“引å‘混沌时,从你时空套牌顶开始展示牌,直到展示出一张时空牌为止。时空æ¢å…¥è¯¥å¤„,但ä¸æ—¶ç©ºæ¢å‡ºä»»ä¸€æ—¶ç©ºã€‚将其余所展示的牌以任æ„顺åºç½®äºŽä½ æ—¶ç©ºå¥—牌底。 +Norn's Wellspring|艾蕾侬涌泉|神器|æ¯å½“一个由你æ“控的生物死去时,å åœ1并在艾蕾侬涌泉上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{1},{T},从艾蕾侬涌泉上移去两个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šæŠ“一张牌。 +Northern Paladin||| +Norwood Ranger|诺梧林护林兵|生物~地精ï¼æ–¥å€™| +Nostalgic Dreams||| +Nosy Goblin||| +Not Dead After All|死里逃生|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得「当此生物死去时,将它在其拥有者的æ“控下横置移回战场,然åŽæ´¾å‡ºä¸€ä¸ªæ¶äººè§’色è¡ç”Ÿç‰©å¹¶è´´é™„于其上。ã€ï¼ˆæ‰€ç»“附的生物得+1/+1。当此çµæ°”进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。) +Not Forgotten|æ®ä¸–ä¸å¿˜|法术|将目标牌从任一åŸå¢“场置于其拥有者的牌库顶或牌库底。将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Not of This World|异界之物|部æ—瞬间~奥札奇|å击目标咒语或异能,且它须以由你æ“控的永久物为目标。\n如果异界之物的目标是以由你æ“控ã€ä¸”力é‡ä¸º7或更大的生物为目标的咒语或异能,则它便å‡å°‘{7}æ¥æ–½æ”¾ã€‚ +Nothic|诺斯克|生物 ~惊惧兽|怪异洞悉~当诺斯克死去时,掷一颗d20。\n1~9 VERT 你抓一张牌且失去1点生命。\n10~19 VERT 你抓两张牌且失去2点生命。\n20 VERT 你抓七张牌且失去7点生命。 +Notion Rain|心念如雨|法术|刺探2,然åŽæŠ“两张牌。心念如雨对你造æˆ2点伤害。(刺探2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ ç‰Œåº“顶。) +Notion Thief|心念盗贼|生物 ~人类ï¼æµªå®¢|闪现\n如果æŸä½å¯¹æ‰‹å°†æŠ“一张牌,且这ä¸æ˜¯ä»–于自己的æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌,则改为该牌手略过该次抓牌且你抓一张牌。 +Notorious Throng|æ¶å大群|部æ—法术 ~浪客|伺机{5}{U}(如果你本回åˆä¸­æ›¾ä»¥æµªå®¢å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害,则你å¯ä»¥æ”¯ä»˜æ­¤å’’语的伺机费用æ¥æ–½æ”¾å®ƒã€‚)\n派出X个1/1黑色,具飞行异能的仙çµï¼æµªå®¢è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所有对手本回åˆä¸­å—过的伤害数é‡ã€‚如果曾支付此咒语的伺机费用,则在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Nourish|滋养|瞬间|你获得6点生命。 +Nourishing Shoal|滋养群列|瞬间~å¤å’’|ä½ å¯ä»¥å°†æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的绿色牌移出对战,而ä¸æ”¯ä»˜æ»‹å…»ç¾¤åˆ—的法术力费用。\n你获得X点生命。 +Nova Chaser|æ•£åŽè¿½é€è€…|生物~元素ï¼æˆ˜å£«|è·µè¸\n夺冠元素 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的元素移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。) +Nova Cleric||| +Novablast Wurm|星爆亚龙|生物~亚龙|æ¯å½“星爆亚龙攻击时,消ç­æ‰€æœ‰å…¶ä»–生物。 +Novice Dissector|æžç›¸æ–°æ‰‹|生物 ~巨魔ï¼é‚ªæœ¯å¸ˆ|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Novice Knight|新手骑士|生物 ~人类ï¼éª‘士|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\nåªè¦æ–°æ‰‹éª‘士上结附了çµæ°”或佩带了武具,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Novice Occultist|新手神秘学者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当新手神秘学者死去时,你抓一张牌且失去1点生命。 +Novijen Sages|诺维研智者|生物~人类ï¼å‚è°‹ï¼çªå˜ä½“|接殖4(此生物进场时上é¢æœ‰å››ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{1},从由你æ“控的生物上移去总共两个+1/+1指示物:抓一张牌。 +Novijen, Heart of Progress|进展中枢诺维研|地|{T}:加{1}到你的法术力池中。\n{G}{U},{T}:在æ¯ä¸ªæœ¬å›žåˆè¿›åœºçš„生物上放置一个+1/+1指示物。 +Now for Wrath, Now for Ruin!|仇愤之时,战æ¯ä¹‹æ—¶ï¼|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。它们获得警戒异能直到回åˆç»“æŸã€‚魔戒引诱你。 +Noxious Assault|æ¶æ¯’çªè¢­|法术|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œæ¯å½“一个生物进行阻挡时,其æ“控者得到一个中毒指示物。 +Noxious Dragon|毒æ¯å·¨é¾™|生物 ~龙|飞行\n当毒æ¯å·¨é¾™æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物。 +Noxious Gearhulk|æ¶æ¯’巨械|神器生物 ~组构体|å¨æ…‘\n当æ¶æ¯’巨械进战场时,你å¯ä»¥æ¶ˆç­å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚若以此法消ç­äº†ç”Ÿç‰©ï¼Œåˆ™ä½ èŽ·å¾—ç­‰åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 +Noxious Ghoul||| +Noxious Grasp|æ¶æ¯’缠身|瞬间|消ç­ç›®æ ‡ç»¿è‰²æˆ–白色的生物或é¹æ´›å®¢ã€‚你获得1点生命。 +Noxious Groodion|æ¶æ¯’å¤æ±€å…½|生物 ~野兽|死触 +Noxious Hatchling|æ¶æ¯’å¹¼é›|生物~元素|æ¶æ¯’å¹¼é›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\n乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“你使用一个黑色咒语时,从æ¶æ¯’å¹¼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。\næ¯å½“你使用一个绿色咒语时,从æ¶æ¯’å¹¼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 +Noxious Revival|æ¶æ¯’å¤ç”Ÿ|瞬间|({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚)\n将目标牌从åŸå¢“场置于其拥有者的牌库顶。 +Noxious Toad||| +Noxious Vapors||| +Noyan Dar, Roil Shaper|ç‹‚æ…塑形师诺言达|传奇生物~人鱼ï¼ä¼™ä¼´|æ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物。若你如此作,则该地æˆä¸º0/0,具æ•æ·å¼‚能的元素生物,且ä»ç„¶æ˜¯åœ°ã€‚ +Nucklavee|纳拉å¨|生物~野兽|当纳拉å¨è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡çº¢è‰²æ³•æœ¯ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n当纳拉å¨è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡è“色瞬间牌从你的åŸå¢“场移回你手上。 +Nuisance Engine||| +Null Caller|躯壳å¬å”¤å¸ˆ|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|{3}{B},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Null Champion|躯壳斗士|生物~çµä¿‘ï¼æˆ˜å£«|å‡çº§{3} ({3}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-3\n4/2\n等级4+\n7/3\n{B}:é‡ç”Ÿèº¯å£³æ–—士。 +Null Profusion|虚空满盈|结界|略过你的抓牌步骤。\næ¯å½“你使用一张牌时,抓一张牌。\n你的手牌上é™ä¸ºä¸¤å¼ ã€‚ +Nullhide Ferox|韧皮龇牙兽|生物 ~野兽|辟邪\nä½ ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。\n{2}:韧皮龇牙兽失去所有异能直到回åˆç»“æŸã€‚任何牌手å‡å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。\n如果由对手æ“控的咒语或异能使得你弃掉韧皮龇牙兽,则改为将它放进战场,而éžç½®å…¥ä½ çš„åŸå¢“场。 +Nullify|废除|瞬间|å击目标生物或çµæ°”咒语。 +Nullmage Advocate||| +Nullmage Shepherd|虚法师牧者|生物 ~妖精ï¼ç¥­å¸ˆ|横置四个由你æ“控且未横置的生物:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Nullpriest of Oblivion|佚界躯壳僧|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|增幅{3}{B}\nå¨æ…‘,系命\n当佚界躯壳僧进战场时,若它已增幅,则将目标生物牌从你的åŸå¢“场移回战场。 +Nullstone Gargoyle|虚空石åƒé¬¼|神器生物~石åƒé¬¼|飞行\næ¯å½“使用了æ¯å›žåˆçš„第一个éžç”Ÿç‰©ä¹‹å’’语时,å击该咒语。 +Nulltread Gargantuan|无踪巨兽|生物~野兽|当无踪巨兽进场时,将由你æ“控的一个生物置于其拥有者的牌库顶。 +Numa, Joraga Chieftain|玖瑞加酋长努玛|传奇生物 ~妖精ï¼æˆ˜å£«|在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{X}{X}。当你如此作时,将X个+1/+1指示物分é…给任æ„æ•°é‡çš„目标妖精。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Numai Outcast|沼居黜人|生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚)\n{B},支付5点生命:é‡ç”Ÿæ²¼å±…黜人。 +Numbing Dose|麻木剂|结界~çµæ°”|结附于神器或生物\n所结附的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在所结附的永久物之æ“控者的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。 +Numot, the Devastator|崩摧龙王怒玛|传奇生物~龙|飞行\næ¯å½“崩摧龙王怒玛对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}{R}。 若你如此作,则消ç­è‡³å¤šä¸¤ä¸ªç›®æ ‡åœ°ã€‚ +Nurgle's Conscription|纳垢å¾å¬|瞬间|将目标生物牌在你æ“控下从对手åŸå¢“场横置放进战场,然åŽæ”¾é€è¯¥ç‰Œæ‰‹çš„åŸå¢“场。 +Nurgle's Rot|纳垢之è…|结界 ~çµæ°”|结附于由对手æ“控的生物\n当所结附的生物死去时,将纳垢之è…移回其拥有者手上,且你派出一个1/3黑色,å称为纳垢瘟疫行者的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚ +Nurturer Initiate|滋养学徒|生物~地精ï¼ç¥­å¸ˆ|æ¯å½“任一牌手使用绿色咒语时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则目标生物得+1/+1直到回åˆç»“æŸã€‚ +Nurturing Bristleback|育幼鬃背龙|生物 — æé¾™|当育幼鬃背龙进战场时,派出一个3/3绿色æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚\n循环树林{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æ ‘林牌,展示该牌,将它置于你手上,然åŽæ´—牌。) +Nurturing Peatland|生机泥地|地|{T},支付1点生命:加{B}或{G}。\n{1},{T},牺牲生机泥地:抓一张牌。 +Nurturing Presence|滋养存形|结界 ~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“一个生物在你的æ“控下进战场时,此生物得+1/+1直到回åˆç»“æŸã€‚ã€\n当滋养存形进战场时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Nut Collector|åšæžœé‡‡é›†è€…|生物 ~人类ï¼å¾·é²ä¼Š|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n门槛~åªè¦ä½ åŸå¢“场中有七张或更多牌,所有æ¾é¼ ä¾¿å¾—+2/+2。 +Nykthos Paragon|尼索斯典范|结界生物 ~人类ï¼å£«å…µ|æ¯å½“你获得生命时,你å¯ä»¥åœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置等é‡çš„+1/+1指示物。æ¯å›žåˆåªèƒ½å¦‚此作一次。 +Nykthos, Shrine to Nyx|夜天神殿尼索斯|传奇地|{T}:加{1}到你的法术力池中。\n{2},{T}:选择一ç§é¢œè‰²ã€‚加若干该色法术力到你的法术力池中,其数é‡ç­‰åŒäºŽä½ çš„该色献力。(ä½ çš„æŸè‰²çŒ®åŠ›ï¼Œä¾¿æ˜¯ç”±ä½ æ“控的所有永久物之法术力费用中,该色法术力符å·çš„总数é‡ã€‚) +Nylea's Disciple|倪勒娅的信徒|生物~åŠäººé©¬ï¼å¼“箭手|当倪勒娅的信徒进战场时,你获得若干生命,其数é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) +Nylea's Emissary|倪勒娅的密使|结界生物~猫|神授{5}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\nè·µè¸\n所结附的生物得+3/+3且具有践è¸å¼‚能。 +Nylea's Forerunner|倪勒娅的å‰é”‹|结界生物 ~野兽|è·µè¸\n由你æ“控的其他生物具有践è¸å¼‚能。 +Nylea's Huntmaster||| +Nylea's Intervention|倪勒娅的干预|法术|选择一项~\n•从你的牌库中æœå¯»è‡³å¤šX张地牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。\n•倪勒娅的干预对æ¯ä¸ªå…·æœ‰é£žè¡Œå¼‚能的生物å„造æˆä¸¤å€äºŽXæ•°é‡çš„伤害。 +Nylea's Presence|倪勒娅的风采|结界~çµæ°”|结附于地\n当倪勒娅的风采进战场时,抓一张牌。\n所结附的地é¢å¤–具有所有基本地类别。 +Nylea, God of the Hunt|猎神倪勒娅|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„绿色献力å°äºŽäº”,倪勒娅便ä¸æ˜¯ç”Ÿç‰©ã€‚(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。)\n由你æ“控的其他生物具有践è¸å¼‚能。\n{3}{G}:目标生物得+2/+2直到回åˆç»“æŸã€‚ +Nylea, Keen-Eyed|é”目倪勒娅|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„绿色献力å°äºŽäº”,倪勒娅便ä¸æ˜¯ç”Ÿç‰©ã€‚\n你施放的生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{2}{G}:展示你的牌库顶牌。如果该牌是生物牌,则将它置于你手上。若å¦ï¼Œä½ å¯ä»¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。 +Nymris, Oona's Trickster|欧娜诈术师尼黎斯|传奇生物 ~仙çµï¼éª‘士|闪现\n飞行\næ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Nyx|尼兹|时空 ~塞洛斯|éžè¡ç”Ÿç‰©çš„生物都é¢å¤–具有结界此类别。\n星彩~æ¯å½“一个结界在你的æ“控下进战场时,你获得1点生命。\næ¯å½“引å‘混沌时,选择一ç§é¢œè‰²ã€‚加若干该色法术力,其数é‡ç­‰åŒäºŽä½ çš„该色献力。 +Nyx Herald|尼兹传令使|结界生物 ~åŠäººé©¬ï¼ç¥­å¸ˆ|在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控之结界生物或å—有çµæ°”的生物得+1/+1且获得践è¸å¼‚能。 +Nyx Infusion|尼兹çŒè¾“|结界~çµæ°”|结附于生物\nåªè¦æ‰€ç»“附的生物是结界,它便得+2/+2。若å¦ï¼Œåˆ™å®ƒå¾—-2/-2。 +Nyx Lotus|尼兹莲花|传奇神器|尼兹莲花须横置进战场。\n{T}:选择一ç§é¢œè‰²ã€‚加若干该色法术力,其数é‡ç­‰åŒäºŽä½ çš„该色献力。(ä½ çš„æŸè‰²çŒ®åŠ›ï¼Œä¾¿æ˜¯ç”±ä½ æ“控的所有永久物之法术力费用中,该色法术力符å·çš„总数é‡ã€‚) +Nyx Weaver|尼兹蜘蛛|结界生物~蜘蛛|延势\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。\n{1}{B}{G},放é€å°¼å…¹èœ˜è››ï¼šå°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Nyx-Fleece Ram|星绒绵羊|结界生物 ~绵羊|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ èŽ·å¾—1点生命。 +Nyxathid|夜惧妖|生物 ~元素|于夜惧妖进战场时,选择一ä½å¯¹æ‰‹ã€‚\n该牌手æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œå¤œæƒ§å¦–便得-1/-1。 +Nyxbloom Ancient|天åŽå…ˆäºº|结界生物 ~元素|è·µè¸\n如果你横置æŸæ°¸ä¹…物以产生法术力,则改为它产生三å€çš„该类法术力。 +Nyxborn Behemoth|天裔è´è¥¿æ‘©æ–¯|结界生物 ~野兽|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为由你æ“控之éžç”Ÿç‰©ç»“界的法术力值总和。\nè·µè¸\n{1}{G},牺牲å¦ä¸€ä¸ªç»“界:天裔è´è¥¿æ‘©æ–¯èŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Nyxborn Brute|天裔蛮汉|结界生物 ~独眼巨人| +Nyxborn Colossus|天裔巨汉|结界生物 ~巨人| +Nyxborn Courser|天裔éªé©¬|结界生物 ~åŠäººé©¬ï¼æ–¥å€™| +Nyxborn Eidolon|天裔幻çµ|结界生物~精怪|神授{4}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+2/+1。 +Nyxborn Marauder|天裔劫掠者|结界生物 ~牛头怪| +Nyxborn Rollicker|天裔狂徒|结界生物~羊蹄人|神授{1}{R}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+1/+1。 +Nyxborn Seaguard|天裔海å«|结界生物 ~人鱼ï¼å£«å…µ| +Nyxborn Shieldmate|天裔护盾手|结界生物~人类ï¼å£«å…µ|神授{2}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+1/+2。 +Nyxborn Triton|天裔屈东|结界生物~人鱼|神授{4}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+2/+3。 +Nyxborn Wolf|天裔狼|结界生物~狼|神授{4}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n所结附的生物得+3/+1。 +O-Kagachi, Vengeful Kami|å¤ä»‡ä¸»ç¥žå¤§å£ç»³|传奇生物 ~龙ï¼ç²¾æ€ª|飞行,践è¸\næ¯å½“å¤ä»‡ä¸»ç¥žå¤§å£ç»³å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若该牌手于其上回åˆæ”»å‡»è¿‡ä½ ï¼Œåˆ™æ”¾é€ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžåœ°æ°¸ä¹…物。 +O-Naginata|大薙刀|神器 ~武具|大薙刀åªèƒ½è£…备在力é‡ç­‰äºŽæˆ–大于3的生物上。\n佩带此武具的生物得+3/+0且具有践è¸å¼‚能。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Oak Street Innkeeper|橡树街旅店主|生物~妖精|åªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控且已横置的生物便具有辟邪异能。 +Oaken Boon|橡木æ©æ³½|法术~历险|在目标生物上放置两个+1/+1指示物。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Oaken Brawler|橡树喧哗兵|生物~树妖ï¼æˆ˜å£«|当橡树喧哗兵进场时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则在橡树喧哗兵上放置一个+1/+1指示物。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Oaken Siren|橡木塞连|神器生物 — å¡žè¿žï¼æµ·ç›—|飞行,警戒\n{T}:加{U}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语或起动神器的异能。 +Oakenform|橡树形体|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3。 +Oakgnarl Warrior|橡节战士|生物~树妖ï¼æˆ˜å£«|è­¦æˆ’ï¼Œè·µè¸ +Oakhame Adversary|橡树宫仇敌|生物 ~妖精ï¼æˆ˜å£«|如果任一对手æ“控绿色永久物,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n死触\næ¯å½“橡树宫仇敌对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Oakhame Ranger|橡树宫巡林客|生物 ~妖精ï¼éª‘士|{T}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Oakheart Dryads|橡心树çµ|结界生物~å®èŠ™ï¼æ ‘çµ|星彩~æ¯å½“橡心树çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标生物得+1/+1直到回åˆç»“æŸã€‚ +Oashra Cultivator|欧å¤æ‹‰è€•è€…|生物 ~人类ï¼å¾·é²ä¼Š|{2}{G},{T},牺牲欧å¤æ‹‰è€•è€…:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Oasis Ritualist|绿洲仪å¼å¸ˆ|生物~那伽ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{T},耗竭绿洲仪å¼å¸ˆï¼šåŠ ä¸¤ç‚¹ä»»æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Oath of Ajani|阿耶尼的誓约|传奇结界|当阿耶尼的誓约进战场时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。\n你施放的é¹æ´›å®¢å’’语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Oath of Chandra|茜å“的誓约|传奇结界|当茜å“的誓约进战场时,它å‘目标由对手æ“控的生物造æˆ3点伤害。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰é¹æ´›å®¢åœ¨ä½ çš„æ“控下进战场,则茜å“的誓约å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Oath of Druids|å¾·é²ä¼Šä¹‹èª“约|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹é€‰æ‹©ç›®æ ‡æ‰€æ“控之生物数é‡æ¯”自己多的牌手,且其须为自己的对手。å‰è€…牌手å¯ä»¥ä»Žå…¶ç‰Œåº“顶开始展示牌,直到展示出一张生物牌为止。若他如此作,则该牌手将该牌放进战场,并将所有其他以此法展示的牌置入其åŸå¢“场。 +Oath of Eorl|埃奥尔之誓|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出两个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\nII — 派出两个2/2红色,具践è¸ä¸Žæ•æ·å¼‚能的人类ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 在至多一个目标人类上放置一个ä¸ç­æŒ‡ç¤ºç‰©ã€‚ä½ æˆä¸ºå›ä¸»ã€‚ +Oath of Gideon|基定的誓约|传奇结界|当基定的誓约进战场时,将两个1/1白色寇æ—ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\næ¯ä¸ªç”±ä½ æ“控的é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢é¢å¤–有一个忠诚指示物。 +Oath of Jace|æ°æ–¯çš„誓约|传奇结界|当æ°æ–¯çš„誓约进战场时,抓三张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå åœX,X为由你æ“控的é¹æ´›å®¢æ•°é‡ã€‚ +Oath of Kaya|å¡å¨…的誓约|传奇结界|当å¡å¨…的誓约进战场时,它对任æ„一个目标造æˆ3点伤害且你获得3点生命。\næ¯å½“任一对手以一个或数个生物攻击一个由你æ“控的é¹æ´›å®¢æ—¶ï¼Œå¡å¨…的誓约对该牌手造æˆ2点伤害且你获得2点生命。 +Oath of Liliana|莉莲娜的誓约|传奇结界|当莉莲娜的誓约进战场时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰é¹æ´›å®¢åœ¨ä½ çš„æ“控下进战场,则将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Oath of Nissa|妮莎的誓约|传奇结界|当妮莎的誓约进战场时,检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç”Ÿç‰©ï¼Œåœ°æˆ–é¹æ´›å®¢ç‰Œï¼Œå¹¶å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\nä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾é¹æ´›å®¢å’’语的费用。 +Oath of Teferi|æ³°è²åŠ›çš„誓约|传奇结界|当泰è²åŠ›çš„誓约进战场时,放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\nä½ æ¯å›žåˆå¯ä»¥èµ·åŠ¨ç”±ä½ æ“控之é¹æ´›å®¢çš„忠诚异能两次,而ä¸æ˜¯åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Oath of the Ancient Wood|å¤æž—誓约|结界|æ¯å½“å¤æž—誓约或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Oath of the Grey Host|ç°è‰²å¤§å†›ä¹‹èª“|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 你和目标对手å„派出一个食å“è¡ç”Ÿç‰©ã€‚\nII — æ¯ä½å¯¹æ‰‹å„失去3点生命。你派出一个çå®è¡ç”Ÿç‰©ã€‚\nIII — 派出三个已横置的1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Oathkeeper, Takeno's Daisho|武野é…刀正守|传奇神器~武具|佩带此武具的生物得+3/+1。\næ¯å½“佩带此武具的生物从场上进入åŸå¢“场时,如果它是武士,则将该牌在你的æ“控下移回场上。\n当武野é…刀正守从场上进入åŸå¢“场时,将佩带此武具的生物移出对战。\n佩带{2} +Oathsworn Giant|立誓巨人|生物~巨人ï¼å£«å…µ|警戒\n由你æ“控的其它生物得+0/+2并具有警戒异能。 +Oathsworn Knight|守誓骑士|生物 ~人类ï¼éª‘士|守誓骑士进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。\n守誓骑士æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n如果守誓骑士于其上有+1/+1指示物时将å—到伤害,则防止该伤害,并从守誓骑士上移去一个+1/+1指示物。 +Oathsworn Vampire|立誓å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼éª‘士|立誓å¸è¡€é¬¼é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n如果你于本回åˆä¸­æ›¾èŽ·å¾—生命,则你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放立誓å¸è¡€é¬¼ã€‚ +Ob Nixilis Reignited|ç«èŠ±é‡ç‡ƒçš„欧尼希兹|传奇é¹æ´›å®¢ ~尼希兹|+1:你抓一张牌且失去1点生命。\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n−8:目标对手获得具有以下异能的徽记~「æ¯å½“任一牌手抓一张牌时,你失去2点生命。〠+Ob Nixilis of the Black Oath|黯约者欧尼希兹|é¹æ´›å®¢ï½žå°¼å¸Œå…¹|+2:æ¯ä½å¯¹æ‰‹å„失去1点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。\n−2:将一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚你失去2点生命。\n−8:你获得具有「{1}{B},牺牲一个生物:你获得X点生命且抓X张牌,X为所牺牲生物的力é‡ã€çš„徽记。\n黯约者欧尼希兹å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Ob Nixilis's Cruelty|欧尼希兹的酷行|瞬间|目标生物得-5/-5直到回åˆç»“æŸã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Ob Nixilis, Captive Kingpin|å—困魔头欧尼希兹|传奇生物 ~æ¶é­”|飞行,践è¸\næ¯å½“一ä½æˆ–多ä½å¯¹æ‰‹å„失去正好1点生命时,在å—困魔头欧尼希兹上放置一个+1/+1指示物。放é€ä½ çš„牌库顶牌。直到你的下一个结æŸæ­¥éª¤ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Ob Nixilis, Unshackled|破枷的欧尼希兹|传奇生物 ~æ¶é­”|飞行,践è¸\næ¯å½“一ä½å¯¹æ‰‹æœå¯»å…¶ç‰Œåº“时,该牌手牺牲一个生物且失去10点生命。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨ç ´æž·çš„欧尼希兹上放置一个+1/+1指示物。 +Ob Nixilis, the Adversary|魔头欧尼希兹|传奇é¹æ´›å®¢ ~尼希兹|催命X。该å¤åˆ¶å“ä¸æ˜¯ä¼ å¥‡ï¼Œä¸”起始忠诚为X。(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ä¸ºX的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。所æˆä¹‹å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚)\n+1:对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžä»–弃一张牌,å¦åˆ™å¤±åŽ»2点生命。如果你æ“控æ¶é­”或魔鬼,则你获得2点生命。\n−2:派出一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。ã€\n−7:目标牌手抓七张牌且失去7点生命。 +Ob Nixilis, the Fallen|å •è½è€…欧尼希兹|传奇生物~æ¶é­”|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä»¤ç›®æ ‡ç‰Œæ‰‹å¤±åŽ»3点生命。 若你如此作,在堕è½è€…欧尼希兹上放置三个+1/+1指示物。 +Ob Nixilis, the Hate-Twisted|å¿¿æ¨æ¬§å°¼å¸Œå…¹|传奇é¹æ´›å®¢ ~尼希兹|æ¯å½“任一对手抓一张牌时,忿æ¨æ¬§å°¼å¸Œå…¹å¯¹è¯¥ç‰Œæ‰‹é€ æˆ1点伤害。\n−2:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者抓两张牌。 +Obeka, Brute Chronologist|蛮野时代学者欧蓓å¡|传奇生物 ~食人魔ï¼æ³•æœ¯å¸ˆ|{T}:轮到此回åˆçš„牌手å¯ä»¥ç»“æŸæœ¬å›žåˆã€‚(放é€å †å ä¸Šçš„所有咒语和异能。轮到此回åˆçš„牌手将手牌弃至其手牌上é™ã€‚生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚) +Obelisk Spider|石碑蜘蛛|生物~蜘蛛|延势\næ¯å½“石碑蜘蛛对任一生物造æˆæˆ˜æ–—伤害时,在åŽè€…上放置一个-1/-1指示物。\næ¯å½“你在一个生物上放置一个或数个-1/-1指示物时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Obelisk of Alara|阿拉若碑|神器|{1}{W},{T}:你获得5点生命。\n{1}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{1}{B},{T}:目标生物得-2/-2直到回åˆç»“æŸã€‚\n{1}{R},{T}:阿拉若碑对目标牌手造æˆ3点伤害。\n{1}{G},{T}:目标生物得+4/+4直到回åˆç»“æŸã€‚ +Obelisk of Bant|ç­ç‰¹ç¢‘|神器|{T}:加{G},{W},或{U}到你的法术力池中。 +Obelisk of Esper|艾斯波碑|神器|{T}:加{W},{U},或{B}到你的法术力池中。 +Obelisk of Grixis|格利æžç¢‘|神器|{T}:加{U},{B},或{R}到你的法术力池中。 +Obelisk of Jund|勇得碑|神器|{T}:加{B},{R},或{G}到你的法术力池中。 +Obelisk of Naya|纳雅碑|神器|{T}:加{R},{G},或{W}到你的法术力池中。 +Obelisk of Undoing||| +Obelisk of Urd|邬德碑|神器|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n于邬德碑进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+2/+2。 +Oblation|奉献|瞬间|目标éžåœ°æ°¸ä¹…物的拥有者将其洗回牌库,然åŽæŠ“两张牌。 +Obliterate||| +Obliterating Bolt|抹ç­å‡»|法术|抹ç­å‡»å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ4点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©æˆ–é¹æ´›å®¢å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Oblivion|东æµ|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n目标对手弃两张牌。 +Oblivion Crown|é—忘冠冕|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\nå—此结界的生物具有「弃一张牌:此生物得+1/+1直到回åˆç»“æŸã€‚〠+Oblivion Ring|é—忘轮|结界|当é—忘轮进场时,将å¦ä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物移出对战。\n当é—忘轮离场时,将所移出对战的牌在其拥有者的æ“控下移回场上。 +Oblivion Sower|夺忆æ¶ä½“|生物~奥札奇|当你施放夺忆æ¶ä½“时,目标对手放é€å…¶ç‰Œåº“顶的四张牌,然åŽä½ å¯ä»¥å°†ä»»æ„æ•°é‡ç”±è¯¥ç‰Œæ‰‹æ‹¥æœ‰çš„地牌从放é€åŒºåœ¨ä½ æ“控下放进战场。 +Oblivion Stone|é—忘石|神器|{4},{T}:在目标永久物上放置一个命è¿æŒ‡ç¤ºç‰©ã€‚\n{5},{T},牺牲é—忘石:消ç­æ‰€æœ‰å…¶ä¸Šæ²¡æœ‰å‘½è¿æŒ‡ç¤ºç‰©çš„éžåœ°æ°¸ä¹…物,然åŽç§»åŽ»æ‰€æœ‰æ°¸ä¹…物上的所有命è¿æŒ‡ç¤ºç‰©ã€‚ +Oblivion Strike|é—忘挥击|法术|虚色(此牌没有颜色。)\n放é€ç›®æ ‡ç”Ÿç‰©ã€‚ +Oblivion's Hunger|佚界血欲|瞬间|目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚如果该生物上有+1/+1指示物,则抓一张牌。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†è¯¥ç”Ÿç‰©æ¶ˆç­ã€‚) +Oboro Breezecaller|胧宫微风师|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将由你æ“控的一个地移回其拥有者手上:é‡ç½®ç›®æ ‡åœ°ã€‚ +Oboro Envoy|胧宫使节|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将由你æ“控的一个地移回其拥有者手上:目标生物得-X/-0直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ +Oboro, Palace in the Clouds|云殿胧宫|传奇地|{T}:加{U}到你的法术力池中。\n{1}:将云殿胧宫移回其拥有者手上。 +Obosh, the Preypiercer|戕害狱兽奥巴什|传奇生物 ~地狱兽ï¼æƒŠæƒ§å…½|行侣~你起始套牌中仅包å«åœ°ç‰Œå’Œæ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºå¥‡æ•°çš„牌。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n如果æŸä¸ªç”±ä½ æ“控且总法术力费用为奇数的æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆä¸¤å€çš„伤害。 +Obscura Ascendancy|秘闻帮霸æƒ|结界|æ¯å½“你施放咒语时,若其法术力值等åŒäºŽç§˜é—»å¸®éœ¸æƒä¸Šçš„çµé­‚指示物数é‡åŠ 1,则在秘闻帮霸æƒä¸Šæ”¾ç½®ä¸€ä¸ªçµé­‚指示物,然åŽæ´¾å‡ºä¸€ä¸ª2/2白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\nåªè¦ç§˜é—»å¸®éœ¸æƒä¸Šæœ‰äº”个或更多çµé­‚指示物,由你æ“控的精怪便得+3/+3。 +Obscura Charm|秘闻帮护符|瞬间|选择一项~\n•将目标法术力值等于或å°äºŽ3的多色永久物牌从你的åŸå¢“场横置移回战场。\n•å击目标瞬间或法术咒语。\n•消ç­ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物或é¹æ´›å®¢ã€‚ +Obscura Confluence|秘闻帮交会|瞬间|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¤±åŽ»æ‰€æœ‰å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1。\n•令目标生物筹谋。\n•目标牌手将一张生物牌从其åŸå¢“场移回其手上。 +Obscura Initiate|秘闻帮新手|生物 ~鸟ï¼å¸‚æ°‘|飞行\n{1}{W/B}:秘闻帮新手获得系命异能直到回åˆç»“æŸã€‚ +Obscura Interceptor|秘闻帮拦截者|生物 ~章人 ï¼æ³•æœ¯å¸ˆ|闪现\n系命\n当秘闻帮拦截者进战场时,令它筹谋。当它以此法筹谋时,将至多一个目标咒语移回其拥有者手上。 +Obscura Storefront|秘闻帮店é¢|地|当秘闻帮店é¢è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚当你如此作时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原,海岛或沼泽牌,将之横置放进战场,然åŽæ´—牌且你获得1点生命。 +Obscuring Aether|é®æŽ©ä¹™å¤ª|结界|你施放的牌é¢æœä¸‹ç”Ÿç‰©å’’语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{1}{G}:将é®æŽ©ä¹™å¤ªç¿»ä¸ºç‰Œé¢æœä¸‹ã€‚(它æˆä¸ºä¸€ä¸ª2/2生物。) +Obscuring Haze|é®æŽ©è¿·é›¾|瞬间|如果你æ“控指挥官,则你å¯ä»¥æ–½æ”¾æ­¤å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n于本回åˆä¸­ï¼Œé˜²æ­¢ç”±å¯¹æ‰‹æ“控之生物将造æˆçš„所有伤害。 +Observant Alseid|明眼蔻çµ|结界生物~å®èŠ™|神授{4}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n警戒\n所结附的生物得+2/+2且具有警戒异能。 +Obsessive Astronomer|å执星象家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于å执星象家进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œå¼ƒè‡³å¤šä¸¤å¼ ç‰Œï¼Œç„¶åŽæŠ“ç­‰é‡çš„牌。 +Obsessive Search|执æ„æœå¯»|瞬间|抓一张牌。\n疯魔{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Obsessive Skinner|å执剥皮客|生物~人类ï¼æµªå®¢|当å执剥皮客进战场时,在目标生物上放置一个+1/+1指示物。\nèºç‹‚~在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则在目标生物上放置一个+1/+1指示物。 +Obsessive Stitcher|å执拼接师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n{2}{U}{B},{T},牺牲å执拼接师:将目标生物牌从你的åŸå¢“场移回战场。 +Obsianus Golem||| +Obsidian Acolyte||| +Obsidian Battle-Axe|黑曜战斧|部æ—神器~战士ï¼æ­¦å…·|佩带此武具的生物得+2/+1且具有æ•æ·å¼‚能。\næ¯å½“一个战士生物进场时,你å¯ä»¥å°†é»‘曜战斧装备于其上。\n佩带{3} +Obsidian Charmaw|黑曜石焰喉龙|生物 ~龙|所有对手æ¯æ“控一个能产生{C}的地,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行\n当黑曜石焰喉龙进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåŸºæœ¬åœ°ã€‚ +Obsidian Fireheart|焰心黑曜妖|生物~元素|{1}{R}{R}:在目标ä¸å…·ç«ç¾æŒ‡ç¤ºç‰©çš„地上放置一个ç«ç¾æŒ‡ç¤ºç‰©ã€‚ åªè¦è¯¥åœ°ä¸Šæœ‰ç«ç¾æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å…·æœ‰ã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œæ­¤åœ°å¯¹ä½ é€ æˆ1点伤害。〠(å³ä½¿ç„°å¿ƒé»‘曜妖已离开战场,此地ä¾æ—§ç»§ç»­ç‡ƒçƒ§ã€‚) +Obsidian Obelisk|黑曜石碑|神器|黑曜石碑须横置进战场。\n{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å¤šè‰²å’’语。 +Obstinate Baloth|顽强巴洛西|生物 ~野兽|当顽强巴洛西进战场时,你获得4点生命。\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控的咒语或异能使你弃掉顽强巴洛西,则改为将它放进战场,而éžç½®å…¥ä½ çš„åŸå¢“场。 +Obstinate Familiar||| +Obuun, Mul Daya Ancestor|慕达雅先çµå¥¥å¸ƒæ©|传奇生物 ~妖精ï¼ç²¾æ€ª|在你回åˆçš„战斗开始时,至多一个目标由你æ“控的地æˆä¸ºX/X,具践è¸ä¸Žæ•æ·å¼‚能的元素生物直到回åˆç»“æŸï¼ŒX为奥布æ©çš„力é‡ã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在目标生物上放置一个+1/+1指示物。 +Obyra's Attendants|Obyra's Attendants|生物 — ä»™çµï¼æ³•æœ¯å¸ˆ|飞行 +Obyra, Dreaming Duelist|迷梦斗客欧拜拉|传奇生物 — ä»™çµï¼æˆ˜å£«|闪现\n飞行\næ¯å½“å¦ä¸€ä¸ªä»™çµåœ¨ä½ çš„æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Obzedat's Aid|欧节达的æ´åŠ©|法术|将目标永久物牌从你的åŸå¢“场移回战场。 +Obzedat, Ghost Council|欧节达鬼影议会|传奇生物~精怪ï¼å‚è°‹|当欧节达鬼影议会进战场时,目标对手失去2点生命且你获得2点生命。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¾é€æ¬§èŠ‚达。若你如此作,在你下一个维æŒå¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…之æ“控下移回战场。它获得æ•æ·å¼‚能。 +Occult Epiphany|秘学顿悟|瞬间|抓X张牌,然åŽå¼ƒX张牌。以此法弃掉的牌中æ¯æœ‰ä¸€ç§ç‰Œå¼ ç±»åˆ«ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Oceanus Dragon|海神河巨龙|生物 ~龙|飞行\n当海神河巨龙进战场时,横置目标由对手æ“控的生物。煽惑它。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Ochran Assassin|瓯åŽæ€æ‰‹|生物 ~妖精ï¼æ€æ‰‹|死触\n所有能够阻挡瓯åŽæ€æ‰‹çš„生物皆须阻挡之。 +Ochre Jelly|赭冻怪|生物 ~æµæµ†|è·µè¸\n赭冻怪进战场时上é¢æœ‰X个+1/+1指示物。\n分裂~当赭冻怪死去时,若其上有两个或更多+1/+1指示物,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚该è¡ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰è¯¥æ•°é‡ä¸€åŠçš„+1/+1指示物,å°æ•°ç‚¹åŽèˆåŽ»ã€‚ +Octavia, Living Thesis|活体论文八爪薇|传奇生物 ~元素ï¼ç« é±¼|如果你åŸå¢“场中有八张或更多瞬间和ï¼æˆ–法术牌,则此咒语å‡å°‘{8}æ¥æ–½æ”¾ã€‚\n守护{8}\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º8/8直到回åˆç»“æŸã€‚ +Octoprophet|八爪先知|生物 ~章鱼|当八爪先知进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Ocular Halo|眼目光晕|结界~çµæ°”|生物结界\nå—此结界的生物具有「{T}:抓一张牌。ã€\n{W}:å—此结界的生物获得警戒异能直到回åˆç»“æŸã€‚ +Oculus|眼çƒå¦–|生物~造妖|当眼çƒå¦–从战场进入åŸå¢“场时,你å¯ä»¥æŠ“一张牌。 +Oculus Whelp|å¤çœ¼å¹¼é¾™|生物 ~éžç‘žäººï¼é¾™|飞行\nåªè¦ä½ æ“控已转化的永久物,å¤çœ¼å¹¼é¾™ä¾¿å…·æœ‰ã€Œå½“å¤çœ¼å¹¼é¾™æ­»åŽ»æ—¶ï¼ŒæŠ“一张牌。〠+Odds|Odds|瞬间|掷一枚硬å¸ã€‚ 若是正é¢ï¼Œåˆ™å击目标瞬间或法术咒语。 若是åé¢ï¼Œåˆ™å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Odious Trow|å¯æ†Žå¤œå·¨é­”|生物~巨魔|{1}{B/G}:é‡ç”Ÿå¯æ†Žå¤œå·¨é­”。 +Odric's Outrider|欧å‰å…‹çš„å‰å¯¼å…µ|生物 ~人类ï¼éª‘士|æ¯å½“欧å‰å…‹çš„å‰å¯¼å…µæˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Odric, Blood-Cursed|å—诅血咒的欧å‰å…‹|传奇生物 ~å¸è¡€é¬¼ï¼å£«å…µ|当å—诅血咒的欧å‰å…‹è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºX个血滴è¡ç”Ÿç‰©ï¼ŒX为è§äºŽç”±ä½ æ“控的生物上之飞行ã€å…ˆæ”»ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ã€è·µè¸ä¸Žè­¦æˆ’å„异能的数é‡ã€‚(æ¯ç§å¼‚能仅计算一次。) +Odric, Lunarch Marshal|月主会元帅欧å‰å…‹|传奇生物 ~人类ï¼å£«å…µ|在æ¯æ¬¡æˆ˜æ–—开始时,如果æŸä¸ªç”±ä½ æ“控的生物具有先攻异能,则由你æ“控的生物获得先攻异能直到回åˆç»“æŸã€‚且飞行ã€æ­»è§¦ã€è¿žå‡»ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ã€æ½œåŒ¿ã€è·µè¸ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚ +Odric, Master Tactician|战术å家欧å‰å…‹|传奇生物 ~人类ï¼å£«å…µ|先攻\næ¯å½“战术å家欧å‰å…‹ä¸Žè‡³å°‘三个其他生物攻击时,本次战斗中由你选择哪些生物æ¥é˜»æŒ¡ï¼Œä»¥åŠå®ƒä»¬å¦‚何阻挡。 +Odunos River Trawler|俄渡诺陵æ•æžå®¢|生物~çµä¿‘|当俄渡诺陵æ•æžå®¢è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç»“界生物牌从你的åŸå¢“场移回你手上。\n{W},牺牲俄渡诺陵æ•æžå®¢ï¼šå°†ç›®æ ‡ç»“界生物牌从你的åŸå¢“场移回你手上。 +Of Herbs and Stewed Rabbit|香è‰ç‚–野兔|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 在至多一个目标生物上放置一个+1/+1指示物。派出一个食å“è¡ç”Ÿç‰©ã€‚\nII — 抓一张牌。派出一个食å“è¡ç”Ÿç‰©ã€‚\nIII — ä½ æ¯æ“控一个食å“,便派出一个1/1白色åŠèº«äººè¡ç”Ÿç”Ÿç‰©ã€‚ +Of One Mind|异念归一|法术|如果你åŒæ—¶æ“控人类生物和éžäººç±»ç”Ÿç‰©ï¼Œåˆ™æ­¤å’’语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n抓两张牌。 +Offalsnout|å—…æ‚çµ|生物~元素|闪现\n当嗅æ‚çµè¿›åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场移出对战。\n呼魂{B} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) +Offer Immortality|æ©èµä¸æœ½|瞬间|目标生物获得死触与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Offering to Asha|献祭亚莎|瞬间|除éžç›®æ ‡å’’语之æ“控者支付{4},å¦åˆ™å°†å…¶å击。 你获得4点生命。 +Offspring's Revenge|å¹¼å­å¤ä»‡|结界|在你回åˆçš„战斗开始时,将目标红色,白色或黑色生物牌从你的åŸå¢“场放é€ã€‚派出一个è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它是1/1。它获得æ•æ·å¼‚能直到你的下一个回åˆã€‚ +Oggyar Battle-Seer|欧格牙战斗预言师|生物 ~食人魔ï¼ç¥­å¸ˆ|æ•æ·\n{T}:å åœ1。 +Ognis, the Dragon's Lash|龙急策欧妮斯|传奇生物 ~凡尔西诺ï¼æˆ˜å£«|æ•æ·\næ¯å½“一个由你æ“控且具æ•æ·å¼‚能的生物攻击时,派出一个已横置的çå®è¡ç”Ÿç‰©ã€‚ +Ogre Battlecaster|战咒食人魔|生物 ~食人魔ï¼ç¥­å¸ˆ|先攻\næ¯å½“战咒食人魔攻击时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标瞬间或法术牌,但在其他费用以外,还须é¢å¤–支付{R}{R}。若该咒语将进入åŸå¢“场,则改为将它放é€ã€‚当你施放该咒语时,战咒食人魔得+X/+0直到回åˆç»“æŸï¼ŒX为该咒语的法术力值。 +Ogre Battledriver|鼓战食人魔|生物~食人魔ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,该生物得+2/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(它此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) +Ogre Chitterlord|食人魔鼠王|生物 — 食人魔ï¼æˆ˜å£«|å¨æ…‘\næ¯å½“食人魔鼠王进战场或攻击时,派出两个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€ç„¶åŽè‹¥ä½ æ“控五个或更多è€é¼ ï¼Œåˆ™æ¯ä¸ªç”±ä½ æ“控的è€é¼ å„å¾—+2/+0直到回åˆç»“æŸã€‚ +Ogre Errant|食人魔游侠|生物 ~食人魔ï¼éª‘士|æ¯å½“食人魔游侠攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„骑士获得å¨æ…‘异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Ogre Gatecrasher|破门食人魔|生物~食人魔ï¼æµªå®¢|当破门食人魔进场时,消ç­ç›®æ ‡å…·å®ˆå†›å¼‚能的生物。 +Ogre Geargrabber|攫装食人魔|生物~食人魔ï¼æˆ˜å£«|æ¯å½“攫装食人魔攻击时,获得由对手æ“控之目标武具的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 将它装备在攫装食人魔上。 当你失去该武具的æ“控æƒæ—¶ï¼Œå°†å®ƒå¸è£…。 +Ogre Jailbreaker|逃狱食人魔|生物~食人魔ï¼æµªå®¢|守军\nåªè¦ä½ æ“控门,逃狱食人魔便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Ogre Leadfoot||| +Ogre Marauder|劫掠食人魔|生物~食人魔ï¼æˆ˜å£«|æ¯å½“劫掠食人魔攻击时,除éžé˜²å¾¡ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™å®ƒæœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Ogre Menial|å‘贱食人魔|生物~食人魔|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{R}:å‘贱食人魔得+1/+0直到回åˆç»“æŸã€‚ +Ogre Recluse|éšé食人魔|生物~食人魔ï¼æˆ˜å£«|æ¯å½“牌手使用咒语时,横置éšé食人魔。 +Ogre Resister|å抗食人魔|生物~食人魔| +Ogre Savant|食人魔学者|生物~食人魔ï¼æ³•æœ¯å¸ˆ|当食人魔学者进场时,若用过{U}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œåˆ™å°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Ogre Sentry|食人魔哨兵|生物~食人魔ï¼æˆ˜å£«|守军 +Ogre Siegebreaker|破城食人魔|生物 ~食人魔ï¼ç‹‚战士|{2}{B}{R}:消ç­ç›®æ ‡æœ¬å›žåˆä¸­å—过伤害的生物。 +Ogre Slumlord|贫窟霸食人魔|生物 ~食人魔ï¼æµªå®¢|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n由你æ“控的è€é¼ å…·æœ‰æ­»è§¦å¼‚能。 +Ogre Taskmaster|食人魔工头|生物~食人魔|食人魔工头ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Ogre's Cleaver|食人魔ç åˆ€|神器~武具|佩带此武具的生物得+5/+0。\n佩带{5} +Ogre-Head Helm|食人魔头盔|神器生物 ~武具ï¼é£Ÿäººé­”|佩带此武具的生物得+2/+2。\næ¯å½“食人魔头盔或佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†å®ƒç‰ºç‰²ã€‚若你如此作,则弃掉你的手牌,然åŽæŠ“三张牌。\né‡é…{3} +Ohabi Caleria|欧哈碧高勒雅|传奇生物 ~妖精ï¼å¼“箭手|延势\n于æ¯ä½å…¶ä»–牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的弓箭手。\næ¯å½“一个由你æ“控的弓箭手对任一生物造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。 +Ohran Frostfang|欧然霜牙蛇|雪境生物 ~蛇|由你æ“控且进行攻击的生物具有死触异能。\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Ohran Viper|欧然毒蛇|雪境生物~蛇|æ¯å½“欧然毒蛇对任一生物造æˆæˆ˜æ–—伤害,在战斗结æŸæ—¶æ¶ˆç­è¯¥ç”Ÿç‰©ã€‚\næ¯å½“欧然毒蛇对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 +Ohran Yeti|欧然雪怪|雪境生物~雪怪|{2}{S}:目标雪境生物获得先攻异能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Oil-Gorger Troll|噬油巨魔|生物 ~éžç‘žäººï¼å·¨é­”ï¼æˆ˜å£«|当噬油巨魔进战场时,你获得3点生命。然åŽå¦‚果你æ“控其上有çƒæ²¹æŒ‡ç¤ºç‰©çš„永久物,则抓一张牌。 +Ojer Axonil, Deepest Might|深邃勇力安雄ç†å°Šç¥ž|传奇生物 — 神|è·µè¸\n如果æŸä¸ªç”±ä½ æ“控的红色æ¥æºå°†å‘任一对手造æˆæ•°é‡å°äºŽå®‰é›„ç†å°Šç¥žåŠ›é‡çš„éžæˆ˜æ–—伤害,则改为该æ¥æºé€ æˆç­‰åŒäºŽå®‰é›„ç†å°Šç¥žåŠ›é‡çš„伤害。\n当安雄ç†å°Šç¥žæ­»åŽ»æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场且已转化。 +Ojer Kaslem, Deepest Growth|深邃布生å¡å¸å‹’尊神|传奇生物 — 神|è·µè¸\næ¯å½“å¡å¸å‹’尊神对任一牌手造æˆæˆ˜æ–—伤害时,从你的牌库顶展示等é‡çš„牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œå’Œï¼æˆ–一张地牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\n当å¡å¸å‹’尊神死去时,将它在其拥有者的æ“控下横置移回战场且已转化。 +Ojer Pakpatiq, Deepest Epoch|深邃纪时巴帕æ尊神|传奇生物 — 神|飞行\næ¯å½“你从你手上施放瞬间咒语时,它获得弹回异能。(于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾å®ƒï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n当巴帕æ尊神死去时,将它在其拥有者的æ“控下移回战场,其为已横置ã€å·²è½¬åŒ–且其上有三个计时指示物。 +Ojer Taq, Deepest Foundation|深邃奠础塔克尊神|传奇生物 — 神|警戒\n如果将在你的æ“控下派出一个或数个è¡ç”Ÿç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºä¸‰å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚\n当塔克尊神死去时,将它在其拥有者的æ“控下横置移回战场且已转化。 +Oji, the Exquisite Blade|精刻利刃欧寄|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|当精刻利刃欧寄进战场时,你获得2点生命且å åœ2。\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Ojutai Exemplars|欧ç¥æ³°æ—模范|生物~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你施放éžç”Ÿç‰©å’’语时,选择一项~\n• 横置目标生物。\n• 欧ç¥æ³°æ—模范获得先攻与系命异能直到回åˆç»“æŸã€‚\n• 放é€æ¬§ç¥æ³°æ—模范,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。 +Ojutai Interceptor|欧ç¥æ³°æ—拦截者|生物~鸟ï¼å£«å…µ|飞行\nå¨åŠ›å˜èº«{3}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Ojutai Monument|欧ç¥æ³°çºªå¿µç¢‘|神器|{T}:加{W}或{U}到你的法术力池中。\n{4}{W}{U}:直到回åˆç»“æŸï¼Œæ¬§ç¥æ³°çºªå¿µç¢‘æˆä¸º4/4,白è“åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的龙神器生物。 +Ojutai's Breath|欧ç¥æ³°çš„åæ¯|瞬间|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Ojutai's Command|欧ç¥æ³°çš„指命|瞬间|选择两项~\n• 将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。\n• 你获得4点生命。\n• å击目标生物咒语。\n• 抓一张牌。 +Ojutai's Summons|欧ç¥æ³°çš„å¬é›†|法术|将一个2/2è“色,具飞行异能的巨çµï¼ä¿®è¡Œåƒ§è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Ojutai, Soul of Winter|冬魂龙王欧ç¥æ³°|传奇生物~龙|飞行,警戒\næ¯å½“一个由你æ“控的龙攻击时,横置目标由对手æ“控的éžåœ°æ°¸ä¹…物。该永久物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Okaun, Eye of Chaos|混沌之眼欧寇然|传奇生物 ~独眼巨人ï¼ç‹‚战士|与智慧之眼岑斯莉æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å²‘斯莉从其牌库置于其手上,然åŽæ´—牌。)\n在你回åˆçš„战斗开始时,掷硬å¸ç›´åˆ°ä½ çŒœé”™ä»»ä¸€æŽ·ä¸ºæ­¢ã€‚\næ¯å½“任一牌手猜对一次掷硬å¸æ—¶ï¼Œå°†æ¬§å¯‡ç„¶çš„力é‡å’Œé˜²å¾¡åŠ›åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ +Oketra the True|真信神欧柯塔|传奇生物~神|连击,ä¸ç­\n除éžä½ æ“控至少三个其他生物,å¦åˆ™çœŸä¿¡ç¥žæ¬§æŸ¯å¡”ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{3}{W}:派出一个1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚ +Oketra's Attendant|欧柯塔的ä¾ä»Ž|生物~鸟ï¼å£«å…µ|飞行\n循环{2}({2},弃掉此牌:抓一张牌。)\né—å­˜{3}{W}{W}({3}{W}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼é¸Ÿï¼å£«å…µï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Oketra's Avenger|欧柯塔的å¤ä»‡è€…|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽæ¬§æŸ¯å¡”çš„å¤ä»‡è€…攻击时耗竭之。当你如此作时,防止本回åˆä¸­å°†å¯¹å®ƒé€ æˆçš„所有战斗伤害。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Oketra's Last Mercy|欧柯塔临终悲悯|法术|你的总生命æˆä¸ºç­‰åŒäºŽä½ çš„起始总生命。由你æ“控的地于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Oketra's Monument|欧柯塔纪念碑|传奇神器|你施放的白色生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,派出一个1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚ +Okiba Salvage|炽场帮回收|法术|将目标生物或载具牌从你的åŸå¢“场移回战场。然åŽå¦‚果你åŒæ—¶æ“控神器和结界,则在该永久物上放置两个+1/+1指示物。 +Okiba-Gang Shinobi|炽场帮å¿è€…|生物~è€é¼ ï¼å¿è€…|å¿æœ¯{3}{B} ({3}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“炽场帮å¿è€…对牌手造æˆæˆ˜æ–—伤害时,该牌手弃两张牌。 +Okina Nightwatch|ç¿ç¥žç¤¾å¤œå·¡ç­|生物~人类ï¼ä¿®è¡Œåƒ§|åªè¦ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œç¿ç¥žç¤¾å¤œå·¡ç­ä¾¿å¾—+3/+3。 +Okina, Temple to the Grandfathers|ç¿ç¥žç¤¾|传奇地|{T}:加{G}到你的法术力池中。\n{G},{T}:目标传奇生物得+1/+1直到回åˆç»“æŸã€‚ +Okk||| +Oko's Accomplices|瓯柯的åŒä¼™|生物 ~仙çµ|飞行 +Oko's Hospitality|瓯柯å¼æ­è¿Ž|瞬间|由你æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3直到回åˆç»“æŸã€‚ä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为幻法仙çµç“¯æŸ¯çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Oko, Thief of Crowns|窃冠瓯柯|传奇é¹æ´›å®¢ ~瓯柯|+2:派出一个食å“è¡ç”Ÿç‰©ã€‚\n+1:目标神器或生物失去所有异能,且æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3的绿色麋鹿生物。\n−5:选择目标由你æ“控的神器或生物和目标由对手æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。交æ¢ä¸¤è€…çš„æ“控æƒã€‚ +Oko, the Trickster|幻法仙çµç“¯æŸ¯|传奇é¹æ´›å®¢ ~瓯柯|+1:在至多一个目标由你æ“控的生物上放置两个+1/+1指示物。\n0:直到回åˆç»“æŸï¼Œå¹»æ³•ä»™çµç“¯æŸ¯æˆä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。防止本回åˆä¸­å°†å¯¹ä»–造æˆçš„所有伤害。\n−7:直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的生物å‡èŽ·å¾—è·µè¸å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›éƒ½ä¸º10/10。 +Old Flitterfang|è€é£žç‰™|传奇生物 — è€é¼ ï¼ä»™çµ|飞行\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ æ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{2}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:è€é£žç‰™å¾—+2/+2直到回åˆç»“æŸã€‚ +Old Ghastbark|è€ç™½çš®æœ¨|生物~树妖ï¼æˆ˜å£«| +Old Gnawbone|è€å•®éª¨|传奇生物 ~龙|飞行\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出等é‡çš„çå®è¡ç”Ÿç‰©ã€‚ +Old Man Willow|柳树è€å¤´å„¿|传奇生物 ~树妖|柳树è€å¤´å„¿çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\næ¯å½“柳树è€å¤´å„¿æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个è¡ç”Ÿç‰©ã€‚当你如此作时,目标由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ +Old One Eye|è€ç‹¬çœ¼|传奇生物 ~泰伦虫æ—|è·µè¸\n由你æ“控的其他生物具有践è¸å¼‚能。\n当è€ç‹¬çœ¼è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª5/5绿色泰伦虫æ—è¡ç”Ÿç”Ÿç‰©ã€‚\n快速治疗~在你战斗å‰çš„行动阶段开始时,你å¯ä»¥å¼ƒä¸¤å¼ ç‰Œã€‚若你如此作,则将è€ç‹¬çœ¼ä»Žä½ çš„åŸå¢“场移回你手上。 +Old Rutstein|è€é²æ–¯ç™»|传奇生物 ~人类ï¼å¹³æ°‘|当è€é²æ–¯ç™»è¿›æˆ˜åœºæˆ–在你的维æŒå¼€å§‹æ—¶ï¼Œç£¨ä¸€å¼ ç‰Œã€‚若以此法磨掉一张地牌,则派出一个çå®è¡ç”Ÿç‰©ã€‚若以此法磨掉一张生物牌,则派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚若以此法磨掉一张éžç”Ÿç‰©ä¸”éžåœ°çš„牌,则派出一个血滴è¡ç”Ÿç‰©ã€‚ +Old Stickfingers|è€æž¯æŒ‡|传奇生物 ~惊惧兽|当你施放此咒语时,从你的牌库顶开始展示牌,直到展示出X张生物牌为止。将以此法展示的所有生物牌置入你的åŸå¢“场,然åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\nè€æž¯æŒ‡çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚ +Old-Growth Dryads|å¤ç”Ÿæ ‘çµ|生物 ~树çµ|当å¤ç”Ÿæ ‘çµè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 +Old-Growth Troll|原生林巨魔|生物 ~巨魔ï¼æˆ˜å£«|è·µè¸\n当原生林巨魔死去时,若它是生物,则将它移回战场。它是çµæ°”结界,且具有「结附于由你æ“控的树林ã€å’Œã€Œæ‰€ç»“附的树林具有『{T}:加{G}{G}ã€ä¸Žã€Ž{1},{T},牺牲此地:派出一个已横置的4/4绿色,具践è¸å¼‚能之巨魔ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ã€ã€ +Oliphaunt|毛象|生物 ~象|è·µè¸\næ¯å½“毛象攻击时,直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+2/+0且获得践è¸å¼‚能。\n循环山脉{1} +Olivia Voldaren|奥莉薇亚沃达连|传奇生物~å¸è¡€é¬¼|飞行\n{1}{R}:奥莉薇亚沃达连对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆ1点伤害。 该生物é¢å¤–具有å¸è¡€é¬¼æ­¤ç±»åˆ«ã€‚ 在奥莉薇亚沃达连上放置一个+1/+1指示物。\n{3}{B}{B}:åªè¦ä½ æ“控奥莉薇亚沃达连,便获得目标å¸è¡€é¬¼çš„æ“控æƒã€‚ +Olivia's Attendants|奥莉薇亚的喜娘|生物 ~å¸è¡€é¬¼|å¨æ…‘\næ¯å½“奥莉薇亚的喜娘造æˆä¼¤å®³æ—¶ï¼Œæ´¾å‡ºç­‰é‡çš„血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。)\n{2}{R}:奥莉薇亚的喜娘对任æ„一个目标造æˆ1点伤害。 +Olivia's Bloodsworn|奥莉薇亚的血誓者|生物~å¸è¡€é¬¼ï¼å£«å…µ|飞行\n奥莉薇亚的血誓者ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{R}:目标å¸è¡€é¬¼èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Olivia's Dragoon|奥莉薇亚的é‡è£…å…µ|生物~å¸è¡€é¬¼ï¼ç‹‚战士|弃一张牌:奥莉薇亚的é‡è£…兵获得飞行异能直到回åˆç»“æŸã€‚ +Olivia's Midnight Ambush|奥莉薇亚åˆå¤œçªè¢­|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚如果当å‰æ˜¯é»‘夜,则改为该生物得-13/-13直到回åˆç»“æŸã€‚ +Olivia's Wrath|奥莉薇亚之怒|法术|所有éžå¸è¡€é¬¼ç”Ÿç‰©å¾—-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的å¸è¡€é¬¼æ•°é‡ã€‚ +Olivia, Crimson Bride|绯红新娘奥莉薇亚|传奇生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行,æ•æ·\næ¯å½“绯红新娘奥莉薇亚攻击时,将目标生物牌从你的åŸå¢“场横置移回战场且正进行攻击。它获得「当你未æ“控传奇å¸è¡€é¬¼æ—¶ï¼Œæ”¾é€æ­¤ç”Ÿç‰©ã€‚〠+Olivia, Mobilized for War|è“„å¨å¥¥èŽ‰è–‡äºš|传奇生物~å¸è¡€é¬¼ï¼éª‘士|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则在该生物上放置一个+1/+1指示物,它获得æ•æ·å¼‚能直到回åˆç»“æŸï¼Œä¸”它é¢å¤–具有å¸è¡€é¬¼æ­¤ç±»åˆ«ã€‚ +Ollenbock Escort|欧雷巴å«å£«|生物 ~人类ï¼åƒ§ä¾£|警戒\n牺牲欧雷巴å«å£«ï¼šç›®æ ‡ç”±ä½ æ“控且其上有+1/+1指示物的生物获得系命与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Olog-hai Crusher|奥格洛æ—粉碎魔|生物 ~巨魔ï¼å£«å…µ|è·µè¸\n除éžä½ æ“控鬼怪或åŠå…½äººï¼Œå¦åˆ™å¥¥æ ¼æ´›æ—粉碎魔ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Oltec Archaeologists|欧尔特克考å¤å­¦å®¶|生物 — 人类ï¼ç¥žå™¨å¸ˆï¼æ–¥å€™|当欧尔特克考å¤å­¦å®¶è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•将目标神器牌从你的åŸå¢“场移回你手上。\n•å åœ3。(检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Oltec Cloud Guard|欧尔特克翔云å«|生物 — 人类ï¼å£«å…µ|飞行\n当欧尔特克翔云å«è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色地ä¾è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Omarthis, Ghostfire Initiate|çµç«æ–°æ‰‹æ¬§çŽ›è¿ªæ–¯|传奇生物 ~精怪ï¼é‚£ä¼½|çµç«æ–°æ‰‹æ¬§çŽ›è¿ªæ–¯è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。\næ¯å½“你在å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个+1/+1指示物时,你å¯ä»¥åœ¨æ¬§çŽ›è¿ªæ–¯ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当欧玛迪斯死去时,显化你牌库顶若干牌,其数é‡ç­‰åŒäºŽå…¶ä¸Šçš„指示物数é‡ã€‚ +Omega Myr||| +Omen||| +Omen Hawker|预兆贩商|生物 ~章人ï¼å‚è°‹|{T}:加{C}{U}。此法术力åªèƒ½ç”¨æ¥èµ·åŠ¨å¼‚能。 +Omen Machine|预兆机械|神器|牌手ä¸èƒ½æŠ“牌。\n在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手放é€å…¶ç‰Œåº“顶牌。 若该牌是地牌,该牌手将它放进战场。 è‹¥å¦ï¼Œä¸”该牌手能施放它,则施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Omen of the Dead|死神的预兆|结界|闪现\n当死神的预兆进战场时,将目标生物牌从你的åŸå¢“场移回你手上。\n{2}{B},牺牲死神的预兆:å åœ2。 +Omen of the Forge|熔锻神的预兆|结界|闪现\n当熔锻神的预兆进战场时,它对任æ„一个目标造æˆ2点伤害。\n{2}{R},牺牲熔锻神的预兆:å åœ2。 +Omen of the Hunt|猎神的预兆|结界|闪现\n当猎神的预兆进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n{2}{G},牺牲猎神的预兆:å åœ2。 +Omen of the Sea|海神的预兆|结界|闪现\n当海神的预兆进战场时,å åœ2,然åŽæŠ“一张牌。\n{2}{U},牺牲海神的预兆:å åœ2。 +Omen of the Sun|太阳神的预兆|结界|闪现\n当太阳神的预兆进战场时,派出两个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ä¸”你获得2点生命。\n{2}{W},牺牲太阳神的预兆:å åœ2。 +Omenspeaker|示兆先知|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当示兆先知进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Ominous Parcel|æ¶å…†åŒ…裹|神器|{2},{T},牺牲æ¶å…†åŒ…裹:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n{5},{T},牺牲æ¶å…†åŒ…裹:它对目标生物造æˆ4点伤害。 +Ominous Roost|æ¶å…†å®¿å·¢|结界|当æ¶å…†å®¿å·¢è¿›æˆ˜åœºæˆ–æ¯å½“你从你åŸå¢“场中施放咒语时,派出一个1/1è“色的鸟è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行与「此生物åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。〠+Ominous Seas|æ¶å…†æµ·ç–†|结界|æ¯å½“你抓一张牌时,在æ¶å…†æµ·ç–†ä¸Šæ”¾ç½®ä¸€ä¸ªé¢„兆指示物。\n从æ¶å…†æµ·ç–†ä¸Šç§»åŽ»å…«ä¸ªé¢„兆指示物:派出一个8/8è“色巨海兽è¡ç”Ÿç”Ÿç‰©ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Ominous Sphinx|æ¶å…†å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\næ¯å½“你循环或弃一张牌时,目标由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ +Omnath, Locus of All|万物核欧那斯|传奇生物 ~éžç‘žäººï¼å…ƒç´ |如果你将失去未用尽的法术力,则改为该份法术力都æˆä¸ºé»‘色。\n在你战斗å‰çš„行动阶段开始时,检视你的牌库顶牌。如果该牌的法术力费用中包括三ç§æˆ–更多有色法术力符å·ï¼Œåˆ™ä½ å¯ä»¥å±•ç¤ºä¹‹ã€‚若你如此作,则加三点法术力到你的法术力池中,其颜色为该牌颜色的任æ„组åˆï¼Œå¹¶å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚若你未展示之,则将它置于你手上。 +Omnath, Locus of Creation|生机核欧那斯|传奇生物 ~元素|当生机核欧那斯进战场时,抓一张牌。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,如果这是此异能在本回åˆç¬¬ä¸€æ¬¡çš„结算,则你获得4点生命。如果是第二次的结算,则加{R}{G}{W}{U}。如果是第三次的结算,则欧那斯å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªä¸ç”±ä½ æ“控的é¹æ´›å®¢å„造æˆ4点伤害。 +Omnath, Locus of Mana|魔力核欧那斯|传奇生物~元素|绿色法术力ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸè€Œä»Žä½ çš„法术力池消失。\n你的法术力池中æ¯æœ‰ä¸€ç‚¹ç»¿è‰²æ³•æœ¯åŠ›ï¼Œé­”力核欧那斯便得+1/+1。 +Omnath, Locus of Rage|怒ç«æ ¸æ¬§é‚£æ–¯|传奇生物 ~元素|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,派出一个5/5,红绿åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“怒ç«æ ¸æ¬§é‚£æ–¯æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的元素死去时,欧那斯对任æ„一个目标造æˆ3点伤害。 +Omnath, Locus of the Roil|ç‹‚æ…核欧那斯|传奇生物 ~元素|当狂æ…核欧那斯进战场时,它对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的元素数é‡ã€‚\næ¯å½“一个地在你的æ“控下进战场时,在目标由你æ“控的元素上放置一个+1/+1指示物。若你æ“控八个或更多地,则抓一张牌。 +Omnibian|全能蛙|生物~蛙|{T}:目标生物æˆä¸º3/3蛙直到回åˆç»“æŸã€‚ +Omniscience|全知全能|结界|ä½ å¯ä»Žä½ æ‰‹ä¸Šæ–½æ”¾éžåœ°ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Omnispell Adept|åƒå’’专家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T}:你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ çž¬é—´æˆ–法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +On Alert|警报戒备|瞬间~历险|目标生物得+2/+2直到回åˆç»“æŸã€‚将之é‡ç½®ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +On Serra's Wings|承撒拉之翼|传奇结界 ~çµæ°”|结附于生物\n所结附的生物是传奇,得+1/+1,且具有飞行ã€è­¦æˆ’与系命异能。 +On Thin Ice|孤囚悬冰|雪境结界 ~çµæ°”|结附于由你æ“控的雪境地\n当孤囚悬冰进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到孤囚悬冰离开战场为止。 +Onakke Javelineer|欧纳克掷枪魔|生物 ~食人魔ï¼ç²¾æ€ª|延势\n{T}:欧纳克掷枪魔对目标牌手或战役造æˆ2点伤害。 +Onakke Oathkeeper|欧纳克守誓魔|生物 ~食人魔ï¼ç²¾æ€ª|对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{1},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ç”±ä½ æ“控的é¹æ´›å®¢ã€‚\n{4}{W}{W},从你的åŸå¢“场放é€æ¬§çº³å…‹å®ˆèª“魔:将目标é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 +Onakke Ogre|欧纳克食人魔|生物 ~食人魔ï¼æˆ˜å£«| +Once Upon a Time|很久以å‰|瞬间|如果此咒语是你本盘游æˆä¸­æ–½æ”¾çš„第一个咒语,则你施放它时å¯ä»¥ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或地牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Once and Future|王脉永传|瞬间|将目标牌从你的åŸå¢“场移回你手上。将至多å¦ä¸€å¼ ç›®æ ‡ç‰Œä»Žä½ åŸå¢“场置于你的牌库顶。放é€çŽ‹è„‰æ°¸ä¼ ã€‚\n固色~如果施放此咒语时支付过至少三点绿色法术力,则改为将这些牌移回你手上并放é€çŽ‹è„‰æ°¸ä¼ ã€‚ +Ondu Champion|昂度斗士|生物~牛头怪ï¼æˆ˜å£«ï¼ä¼™ä¼´|奋扬~æ¯å½“昂度斗士或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Ondu Cleric|昂度僧侣|生物~寇æ—ï¼åƒ§ä¾£ï¼ä¼™ä¼´|æ¯å½“昂度僧侣或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的伙伴数é‡ã€‚ +Ondu Giant|昂度巨人|生物 ~巨人ï¼å¾·é²ä¼Š|当昂度巨人进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Ondu Greathorn|昂度巨角兽|生物~野兽|先攻地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,昂度巨角兽得+2/+2直到回åˆç»“æŸã€‚ +Ondu Inversion|昂度倒转|法术|消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。\n地\n{T}:加{W}。 +Ondu Rising|昂度奔扬|法术|本回åˆä¸­ï¼Œæ¯å½“一个生物攻击时,它获得系命异能直到回åˆç»“æŸã€‚醒转4~{4}{W}(如果你支付{4}{W}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Ondu Skyruins|昂度空迹|地|昂度空迹须横置进战场。\n{T}:加{W}。\n法术\n{6}{W}{W} +Ondu Spiritdancer|昂度çµèˆžè€…|生物 ~寇æ—ï¼åƒ§ä¾£|æ¯å½“一个结界在你的æ“控下进战场时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚æ¯å›žåˆåªèƒ½å¦‚此作一次。 +Ondu War Cleric|昂度战僧|生物~人类ï¼åƒ§ä¾£ï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:你获得2点生命。 +One Dozen Eyes||| +One Ring to Rule Them All|至尊魔戒御余众|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 魔戒引诱你,然åŽæ¯ä½ç‰Œæ‰‹å„磨若干牌,其数é‡ç­‰åŒäºŽä½ æŒæˆ’人的力é‡ã€‚\nII — 消ç­æ‰€æœ‰éžä¼ å¥‡ç”Ÿç‰©ã€‚\nIII — 对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œè¯¥ç‰Œæ‰‹åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå…¶ä¾¿å¤±åŽ»1点生命。 +One Thousand Lashes|åƒéž­å‡»|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½æ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚\n在所结附的生物之æ“控者的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。 +One With the Wind|御风而行|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有飞行异能。 +One of the Pack|éšç¾¤ç‹¼äºº|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化éšç¾¤ç‹¼äººã€‚ +One with Nature||| +One with Nothing|无何有|瞬间|弃掉你的手牌。 +One with the Kami|心神åˆä¸€|结界 ~çµæ°”|闪现\n结附于由你æ“控的生物\næ¯å½“所结附的生物或å¦ä¸€ä¸ªç”±ä½ æ“控且有饰装的生物死去时,派出X个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ï¼ŒX为该生物的力é‡ã€‚ +One with the Machine|机械èžåˆ|法术|抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的神器间最高之总法术力费用。 +One with the Multiverse|多é‡å®‡å®™åŠ èº«|结界|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用地和施放咒语。\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæˆ–你的牌库顶施放咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +One with the Stars|星辰加身|结界 ~çµæ°”|结附于生物或结界\n所结附的永久物是结界且失去所有其他牌张类别。(它ä¾ç„¶å…·æœ‰åŽŸæœ¬å¼‚能,但ä¸å†æ˜¯ç”Ÿç‰©ã€‚) +One-Eyed Scarecrow|独眼稻è‰äºº|神器生物~稻è‰äºº|守军\n由对手æ“控ã€ä¸”具飞行异能的生物得-1/-0。 +Oneirophage|噬梦蛸|生物 ~乌贼ï¼è™šå½±|飞行\næ¯å½“你抓一张牌时,在噬梦蛸上放置一个+1/+1指示物。 +Ongoing Investigation|æŒç»­æŽ¢æŸ¥|结界|æ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\n{1}{G},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæŽ¢æŸ¥ã€‚你获得2点生命。 +Oni Possession|邪鬼夺身|生物结界|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚\nå—此结界的生物得+3/+3且具有践è¸å¼‚能。\nå—此结界的生物是æ¶é­”ï¼ç²¾æ€ªã€‚ +Oni of Wild Places|野地邪鬼|生物~æ¶é­”ï¼ç²¾æ€ª|æ•æ·\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的红色生物移回其拥有者手上。 +Oni-Cult Anvil|邪鬼宗é“ç §|神器|æ¯å½“一个或数个由你æ“控的神器在你的回åˆä¸­ç¦»å¼€æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n{T},牺牲一个神器:邪鬼宗é“ç §å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。你获得1点生命。 +Onward|挺进|瞬间|目标生物得+X/+0直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ +Onyx Goblet|玛瑙酒æ¯|神器|{T}:目标牌手失去1点生命。 +Onyx Mage|玛瑙法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{B}:目标由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ (它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Oona's Blackguard|欧娜的黑å«å£«|生物 ~仙çµï¼æµªå®¢|飞行\n由你æ“控的其他浪客生物进战场时上é¢é¢å¤–有一个+1/+1指示物。\næ¯å½“一个由你æ“控且上é¢æœ‰+1/+1指示物的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌。 +Oona's Gatewarden|欧娜的门å«|生物~仙çµï¼å£«å…µ|飞行,守军\n干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Oona's Grace|欧娜的æ©å…¸|瞬间|目标牌手抓一张牌。\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Oona's Prowler|欧娜的游掠者|生物 ~仙çµï¼æµªå®¢|飞行\n弃一张牌:欧娜的游掠者得-2/-0直到回åˆç»“æŸã€‚任何牌手å‡å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。 +Oona, Queen of the Fae|仙儿女王欧娜|传奇生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n{X}{U/B}:选择一ç§é¢œè‰²ã€‚目标对手放é€å…¶ç‰Œåº“顶的X张牌。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ è¯¥é¢œè‰²çš„牌,你便派出一个1/1,è“黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的仙çµï¼æµªå®¢è¡ç”Ÿç”Ÿç‰©ã€‚ +Ooze Flux|æµæµ†å˜å¼‚|结界|{1}{G},从由你æ“控的生物上移去一个或数个+1/+1指示物:将一个X/X绿色æµæµ†è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为以此法移去之+1/+1指示物的数é‡ã€‚ +Ooze Garden|æµæµ†èŠ±å›­|结界|{1}{G},牺牲一个ä¸æ˜¯æµæµ†çš„生物:将一个X/X绿色æµæµ†è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为所牺牲之生物的力é‡ã€‚ ä½ åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 +Opal Acrolith||| +Opal Archangel||| +Opal Caryatid||| +Opal Gargoyle||| +Opal Guardian|蛋白石守护者|结界|当任一对手使用生物咒语时,若蛋白石守护者为结界,则蛋白石守护者æˆä¸º3/4,具飞行与å红ä¿æŠ¤å¼‚能的石åƒé¬¼ç”Ÿç‰©ã€‚ +Opal Lake Gatekeepers|清辉湖门å«|生物~维多肯ï¼å£«å…µ|当清辉湖门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,你å¯ä»¥æŠ“一张牌。 +Opal Palace|清辉宫殿|地|{T}:加{C}。\n{1},{T}:加一点法术力,其颜色为你指挥官标识色中的任一颜色。如果你将此法术力用æ¥æ–½æ”¾ä½ çš„指挥官,则它进战场时上é¢é¢å¤–有数个+1/+1指示物,其数é‡ç­‰åŒäºŽæœ¬ç›˜æ¸¸æˆä¸­ä»Žç»Ÿå¸…区施放过它的次数。 +Opal Titan||| +Opal-Eye, Konda's Yojimbo|今田贴身ä¾å«ä¹³çœ¼|传奇生物~ç‹ï¼æ­¦å£«|武士é“1; 守军(此生物ä¸èƒ½æ”»å‡»)\n{T}:选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œæ­¤æ¥æºä¸‹ä¸€æ¬¡å°†é€ æˆçš„所有伤害,改为对今田贴身ä¾å«ä¹³çœ¼é€ æˆä¹‹ã€‚\n{1}{W}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä¹³çœ¼é€ æˆçš„1点伤害。 +Opaline Bracers|清辉护腕|神器~武具|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n佩带此武具的生物得+X/+X,X为清辉护腕上的充电指示物数é‡ã€‚\n佩带{2}({2}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) +Opaline Sliver|清辉裂片妖|生物~裂片妖|所有裂片妖具有「æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控的咒语之目标时,你å¯ä»¥æŠ“一张牌。〠+Opaline Unicorn|清辉独角兽|神器生物~独角兽|{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Open Fire|å¼€ç«|瞬间|å¼€ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。 +Open into Wonder|通往奇境|法术|X个目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚直到回åˆç»“æŸï¼Œè¿™äº›ç”Ÿç‰©èŽ·å¾—「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。〠+Open the Armory|打开兵械库|法术|从你的牌库中æœå¯»ä¸€å¼ çµæ°”或武具牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Open the Gates|打开大门|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œæˆ–门牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Open the Graves|å¼€åŸçŽ°å¢“|结界|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Open the Omenpaths|打开预兆路|瞬间|选择一项~\n•加两点任一颜色的å•è‰²æ³•æœ¯åŠ›ï¼Œå¹¶åŠ ä¸¤ç‚¹å¦ä¸€é¢œè‰²çš„å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©æˆ–结界咒语。\n•由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Open the Vaults|打开地窖|法术|将所有åŸå¢“场中的所有神器与结界牌在其拥有者的æ“控下返回战场。 (没有东西å¯ç»“附的çµæ°”牌会留在åŸå¢“场中。) +Open the Way|打开通路|法术|Xä¸èƒ½å¤§äºŽè¿™ç›˜æ¸¸æˆä¸­çš„牌手数é‡ã€‚\n从你的牌库顶开始展示牌,直到展示出X张地牌为止。将这些地牌横置放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Ophidian Eye|欧è²è¿ªå®‰è›‡çœ¼|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n生物结界\næ¯å½“å—此结界的生物å‘对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌 +Ophiomancer|舞蛇术士|生物 ~人类ï¼ç¥­å¸ˆ|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控蛇,则派出一个1/1黑色,具死触异能的蛇è¡ç”Ÿç”Ÿç‰©ã€‚ +Opportunistic Dragon|守æˆå·¨é¾™|生物 ~龙|飞行\n当守æˆå·¨é¾™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”±å¯¹æ‰‹æ“控的人类或神器。对该永久物而言,于守æˆå·¨é¾™ä»åœ¨æˆ˜åœºä¸Šçš„时段内,你获得它的æ“控æƒã€å®ƒå¤±åŽ»æ‰€æœ‰å¼‚能且它ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Opportunity|机é‡|瞬间|目标牌手抓四张牌。 +Opposition|å”±åè°ƒ|结界|横置一个由你æ“控且未横置的生物:横置目标神器,生物或地。 +Opposition Agent|å对派密探|生物 ~人类ï¼æµªå®¢|闪现\n对手在æœå¯»å…¶ç‰Œåº“期间由你æ¥æ“控。\n于任一对手æœå¯»å…¶ç‰Œåº“期间,他放é€æ‰€æœ‰ä»–找到的牌。于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨å®ƒä»¬ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒä»¬çš„费用。 +Oppression|压制|结界|æ¯å½“任一牌手施放咒语时,该牌手弃一张牌。 +Oppressive Rays|压迫射线|结界~çµæ°”|结附于生物\n除éžæ‰€ç»“附之生物的æ“控者支付{3},å¦åˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n所结附之生物的起动å¼å¼‚能增加{3}æ¥èµ·åŠ¨ã€‚ +Oppressive Will|æ„志压迫|瞬间|除éžç›®æ ‡å’’语的æ“控者为你的æ¯å¼ æ‰‹ç‰Œæ”¯ä»˜{1},å¦åˆ™å击该咒语。 +Opt|抉择|瞬间|å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n抓一张牌。 +Opulent Palace|奢åŽå®«æ®¿|地|奢åŽå®«æ®¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B},{G}或{U}。 +Oracle of Bones|头骨先知|生物~牛头怪ï¼ç¥­å¸ˆ|æ•æ·\n致敬2(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。)\n当头骨先知进战场时,若未支付其致敬费用,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ çž¬é—´æˆ–法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Oracle of Dust|尘土先知|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。){2},将一张由对手拥有的牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Oracle of Mul Daya|慕达雅先知|生物 ~妖精ï¼ç¥­å¸ˆ|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n你以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\nä½ å¯ä»¥ä»Žä½ çš„牌库顶使用地。 +Oracle of Nectars|ç¼æµ†å…ˆçŸ¥|生物~地精ï¼åƒ§ä¾£|{X},{T}:你获得X点生命。 +Oracle of Tragedy|悲剧先知|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当悲剧先知进战场或死去时,选择一项~\n•抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n•将至多四张目标法术力值等于或大于3的牌从你的åŸå¢“场洗入你牌库。 +Oracle's Attendants|神谕使éšå‘˜|生物~人类ï¼å£«å…µ|{T}:选择一个æ¥æºï¼ŒæŠŠæ­¤æ¥æºäºŽæœ¬å›žåˆä¸­å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„所有伤害,改为对神谕使éšå‘˜é€ æˆä¹‹ã€‚ +Oracle's Insight|先知眼光|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{T}:å åœ1,然åŽæŠ“一张牌。ã€(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Oracle's Vault|先知秘窖|神器|{2},{T}:放é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚在先知秘窖上放置一个石砖指示物。\n{T}:放é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚åªèƒ½äºŽå…ˆçŸ¥ç§˜çª–上有三个或更多石砖指示物时起动。 +Orah, Skyclave Hierophant|空境法皇奥拉|传奇生物 ~寇æ—ï¼åƒ§ä¾£|系命\næ¯å½“空境法皇奥拉或å¦ä¸€ä¸ªç”±ä½ æ“控的僧侣死去时,将目标总法术力费用å°äºŽå‰è¿°ç”Ÿç‰©çš„僧侣牌从你的åŸå¢“场移回战场。 +Oran-Rief Hydra|欧兰黎多头龙|生物~多头龙|è·µè¸åœ°è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在欧兰黎多头龙上放置一个+1/+1指示物。若该地是树林,则改为在欧兰黎多头龙上放置两个+1/+1指示物。 +Oran-Rief Invoker|欧兰黎å¬çŽ°å¸ˆ|生物~人类ï¼ç¥­å¸ˆ|{8}:直到回åˆç»“æŸï¼Œæ¬§å…°é»Žå¬çŽ°å¸ˆå¾—+5/+5且获得践è¸å¼‚能。 +Oran-Rief Ooze|欧兰黎æµæµ†|生物 ~æµæµ†|当欧兰黎æµæµ†è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。\næ¯å½“欧兰黎æµæµ†æ”»å‡»æ—¶ï¼Œåœ¨æ¯ä¸ªè¿›è¡Œæ”»å‡»ä¸”其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。 +Oran-Rief Recluse|欧兰黎éšå£«|生物~蜘蛛|增幅{2}{G} (你施放此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n延势 (此生物能阻挡具飞行异能的生物。)\n当欧兰黎éšå£«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 +Oran-Rief Survivalist|欧兰黎求生家|生物~人类ï¼æˆ˜å£«ï¼ä¼™ä¼´|æ¯å½“欧兰黎求生家或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨æ¬§å…°é»Žæ±‚生家上放置一个+1/+1指示物。 +Oran-Rief, the Vastwood|广林欧兰黎|地|广林欧兰黎须横置进战场。\n{T}:加{G}。\n{T}:在æ¯ä¸ªæœ¬å›žåˆè¿›æˆ˜åœºçš„绿色生物上å„放置一个+1/+1指示物。 +Orator of Ojutai|欧ç¥æ³°çš„传谕僧|生物~鸟ï¼ä¿®è¡Œåƒ§|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ¬§ç¥æ³°çš„传谕僧的é¢å¤–费用。\n守军,飞行\n当欧ç¥æ³°çš„传谕僧进战场时,若于你施放欧ç¥æ³°çš„传谕僧时,你展示了龙牌或æ“控龙,则抓一张牌。 +Orazca Frillback|欧拉兹å¡é³èƒŒé¾™|生物 ~æé¾™| +Orazca Puzzle-Door|欧拉兹å¡å¯†é—¨|神器|{1},{T},牺牲欧拉兹å¡å¯†é—¨ï¼šæ£€è§†ä½ ç‰Œåº“顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Orazca Raptor|欧拉兹å¡è¿…猛龙|生物 ~æé¾™| +Orazca Relic|欧拉兹å¡é—å®|神器|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n{T}:加{C}。\n{T},牺牲欧拉兹å¡é—å®ï¼šä½ èŽ·å¾—3点生命且抓一张牌。åªèƒ½äºŽä½ æœ‰é»„金城ç¥ç¦æ—¶èµ·åŠ¨ã€‚ +Orb of Dragonkind|é¾™ç |神器|{1},{T}:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¾™å’’语,或是起动龙的异能。\n{R},{T},牺牲龙ç ï¼šæ£€è§†ä½ ç‰Œåº“顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张龙牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Orb of Dreams|眠梦法çƒ|神器|永久物须横置进场。 +Orbs of Warding|å«æŠ¤æ³•çƒ|神器|你具有辟邪异能。(ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)如果æŸç”Ÿç‰©å°†å¯¹ä½ é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸­çš„1点。 +Orbweaver Kumo|ç¼ ç èœ˜è››|生物~精怪|ç¼ ç èœ˜è››å¯ä»¥è§†åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。\næ¯å½“你使用精怪或å¤å’’咒语时,缠ç èœ˜è››èŽ·å¾—树林行者异能直到回åˆç»“æŸã€‚ +Orc Sureshot|å–„å°„åŠå…½äºº|生物~åŠå…½äººï¼å¼“箭手|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ æ“控下进战场时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Orca, Siege Demon|攻城æ¶é­”娥å¡|传奇生物 ~æ¶é­”|è·µè¸\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨æ”»åŸŽæ¶é­”娥å¡ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当娥å¡æ­»åŽ»æ—¶ï¼Œå®ƒé€ æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害,你å¯ä»¥ä»»æ„分é…给任æ„æ•°é‡çš„目标。 +Orchard Elemental|果园元素|生物~元素|议争~当果园元素进战场时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「èŒèŠ½ã€æˆ–「丰收ã€ã€‚在果园元素上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€ŒèŒèŠ½ã€ä¹‹æ€»ç¥¨æ•°çš„两å€ã€‚你获得若干生命,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œä¸°æ”¶ã€ä¹‹æ€»ç¥¨æ•°çš„三å€ã€‚ +Orchard Spirit|果园精怪|生物~精怪|åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡æžœå›­ç²¾æ€ªã€‚ +Orchard Strider|果园神行树|生物 ~树妖|当果园神行树进战场时,派出两个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n循环基本地{1}{G}({1}{G},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Orchard Warden|果园护æŒå¸ˆ|生物~树妖ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªæ ‘妖生物在你的æ“控下进场时,你å¯ä»¥èŽ·å¾—ç­‰åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Orcish Artillery|åŠå…½äººçš„大炮|生物~åŠå…½äººï¼æˆ˜å£«|{T}:åŠå…½äººçš„大炮对目标生物或牌手造æˆ2点伤害,并且对你造æˆ3点伤害。 +Orcish Bloodpainter|血炼åŠå…½äºº|生物~åŠå…½äººï¼ç¥­å¸ˆ|{T},牺牲一个生物:血炼åŠå…½äººå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Orcish Bowmasters|奥克弓手|生物 ~åŠå…½äººï¼å¼“箭手|闪现\n当奥克弓手进战场和æ¯å½“任一对手抓一张牌,且ä¸æ˜¯å…¶äºŽè‡ªå·±çš„æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌时,奥克弓手对任æ„一个目标造æˆ1点伤害。然åŽå›¤å…µåŠå…½äºº1。 +Orcish Cannonade|åŠå…½äººç‚®è½°|瞬间|åŠå…½äººç‚®è½°å¯¹ä»»æ„一个目标造æˆ2点伤害,且对你造æˆ3点伤害。\n抓一张牌。 +Orcish Conscripts||| +Orcish Farmer||| +Orcish Hellraiser|åŠå…½äººæ¶ç…ž|生物 ~åŠå…½äººï¼æˆ˜å£«|è¿”å“{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当åŠå…½äººæ¶ç…žæ­»åŽ»æ—¶ï¼Œå®ƒå‘目标牌手或é¹æ´›å®¢é€ æˆ2点伤害。 +Orcish Librarian|åŠå…½äººå›¾ä¹¦ç®¡ç†å‘˜|生物~åŠå…½äºº|{R},{T}:检视你牌库顶的八张牌。 éšæœºå°†å…¶ä¸­å››å¼ ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽä½ çš„牌库顶。 +Orcish Medicine|奥克施è¯|瞬间|选择系命或ä¸ç­ã€‚目标生物获得该异能直到回åˆç»“æŸã€‚\n囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +Orcish Oriflamme|åŠå…½äººçš„军旗|结界|由你æ“控且进行攻击的生物得+1/+0。 +Orcish Siegemaster|奥克围攻大师|生物 ~åŠå…½äººï¼å£«å…µ|è·µè¸\n由你æ“控的其他åŠå…½äººå’Œé¬¼æ€ªå…·æœ‰è·µè¸å¼‚能。\næ¯å½“奥克围攻大师攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控的生物中的最大力é‡ã€‚ +Orcish Spy||| +Orcish Squatters||| +Orcish Vandal|莽撞åŠå…½äºº|生物 ~åŠå…½äººï¼æˆ˜å£«|{T},牺牲一个神器:莽撞åŠå…½äººå¯¹ä»»æ„一个目标造æˆ2点伤害。 +Orcus, Prince of Undeath|死亡王å­æ¬§åº“æ–¯|传奇生物 ~æ¶é­”|飞行,践è¸\n当死亡王å­æ¬§åº“斯进战场时,选择一项~\n•æ¯ä¸ªå…¶ä»–生物å„å¾—-X/-X直到回åˆç»“æŸã€‚你失去X点生命。\n•选择至多X张目标在你åŸå¢“场中的生物牌,且其法术力值总和须等于或å°äºŽX。将它们从该处移回战场。它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Ordeal of Erebos|厄ç¿æŸæ–¯çš„试炼|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,在其上放置一个+1/+1指示物。然åŽå¦‚果该生物上有三个或更多+1/+1指示物,则牺牲厄ç¿æŸæ–¯çš„试炼。\n当你牺牲厄ç¿æŸæ–¯çš„试炼时,目标牌手弃两张牌。 +Ordeal of Heliod|赫利欧德的试炼|结界 ~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,在其上放置一个+1/+1指示物。然åŽå¦‚果该生物上有三个或更多+1/+1指示物,则牺牲赫利欧德的试炼。\n当你牺牲赫利欧德的试炼时,你获得10点生命。 +Ordeal of Nylea|倪勒娅的试炼|结界 ~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,在其上放置一个+1/+1指示物。然åŽè‹¥å…¶ä¸Šæœ‰ä¸‰ä¸ªæˆ–更多+1/+1指示物,则牺牲倪勒娅的试炼。\n当你牺牲倪勒娅的试炼时,从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Ordeal of Purphoros|普罗烽斯的试炼|结界 ~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,在其上放置一个+1/+1指示物。然åŽå¦‚果该生物上有三个或更多+1/+1指示物,则牺牲普罗烽斯的试炼。\n当你牺牲普罗烽斯的试炼时,它对任æ„一个目标造æˆ3点伤害。 +Ordeal of Thassa|å¡”è¨çš„试炼|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,在其上放置一个+1/+1指示物。然åŽå¦‚果该生物上有三个或更多+1/+1指示物,则牺牲塔è¨çš„试炼。\n当你牺牲塔è¨çš„试炼时,抓两张牌。 +Order|Order|瞬间|放é€ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 +Order of Midnight|Order of Midnight|生物 ~人类ï¼éª‘士|飞行\nåˆå¤œéª‘士团ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Order of Sacred Dusk|神圣暮影军团|生物 — å¸è¡€é¬¼ï¼éª‘士|å¬é›†\n飞行,系命,颂å¨ï¼Œæ•æ·\n由你æ“控的其他å¸è¡€é¬¼å…·æœ‰é¢‚å¨å¼‚能。 +Order of Whiteclay|白土教士|生物 ~æ´è‹±ï¼åƒ§ä¾£|{1}{W}{W},{Q}:将目标法术力值等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。({Q}是é‡ç½®ç¬¦å·ã€‚) +Order of Yawgmoth||| +Order of the Golden Cricket|金蟋蟀骑士团|生物 ~æ´è‹±ï¼éª‘士|æ¯å½“金蟋蟀骑士团攻击时,你å¯ä»¥æ”¯ä»˜{W}。若你如此作,则它获得飞行异能直到回åˆç»“æŸã€‚ +Order of the Sacred Bell|圣钟教士团|生物~人类ï¼ä¿®è¡Œåƒ§| +Order of the Sacred Torch||| +Order of the Stars|辉星教士团|生物~人类ï¼åƒ§ä¾£|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n于辉星教士团进场时,选择一ç§é¢œè‰²ã€‚\n辉星教士团具有å该色ä¿æŠ¤å¼‚能。 +Order of the White Shield||| +Ordered Migration||| +Ordruun Commando|欧度é²çªå‡»å…µ|生物~牛头怪ï¼å£«å…µ|{W}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹æ¬§åº¦é²çªå‡»å…µé€ æˆçš„1点伤害。 +Ordruun Veteran|欧度é²è€å…µ|生物~牛头怪ï¼å£«å…µ|å战~æ¯å½“欧度é²è€å…µä¸Žè‡³å°‘两个其他生物攻击时,欧度é²è€å…µèŽ·å¾—连击异能直到回åˆç»“æŸã€‚(它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) +Ore Gorger|åžçŸ¿æ€ª|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥æ¶ˆç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ +Ore-Scale Guardian|é“鳞守护者|生物 ~龙|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行,æ•æ· +Oread of Mountain's Blaze|å³°ç„°å±±çµ|结界生物 ~å®èŠ™|{2}{R},弃一张牌:抓一张牌。 +Oreskos Explorer|ä¿„ç‘žæ£æŽ¢é™©å®¶|生物 ~猫ï¼æ–¥å€™|当俄瑞æ£æŽ¢é™©å®¶è¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»è‡³å¤šX张平原牌,X为æ“控之地比你多的牌手数é‡ã€‚展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Oreskos Sun Guide|ä¿„ç‘žæ£å¤ªé˜³å‘导|生物~猫ï¼ä¿®è¡Œåƒ§|å¯æ‚Ÿï½žæ¯å½“ä¿„ç‘žæ£å¤ªé˜³å‘导æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ èŽ·å¾—2点生命。 +Oreskos Swiftclaw|ä¿„ç‘žæ£è¿…爪兵|生物 ~猫ï¼æˆ˜å£«| +Organ Grinder||| +Organ Hoarder|器官匿集怪|生物 ~çµä¿‘|当器官匿集怪进战场时,检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™çš„牌则置入你的åŸå¢“场。 +Organic Extinction|生体ç»ç­|法术|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n消ç­æ‰€æœ‰éžç¥žå™¨çš„生物。 +Orgg|欧格|生物~欧格|è·µè¸\n如果防御牌手æ“控了力é‡å¤§äºŽæˆ–等于3的未横置生物,则欧格ä¸èƒ½æ”»å‡»ã€‚\n欧格ä¸èƒ½é˜»æŒ¡åŠ›é‡å¤§äºŽæˆ–等于3的生物。 +Origin Spellbomb|肇生咒击弹|神器|{1},{T},牺牲肇生咒击弹:将一个1/1无色的秘耳神器生物è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n当肇生咒击弹从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{W}。 若你如此作,则抓一张牌。 +Orim's Chant||| +Orim's Thunder|欧ç³ä¹‹é›·|瞬间|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\n消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。如果此咒语已增幅,则它ä¾è¯¥æ°¸ä¹…物的法术力值对目标生物造æˆä¼¤å®³ã€‚ +Orim's Touch||| +Oriq Loremage|欧ç†å¯å…¸æ³•å¸ˆ|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|{T}:从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®å…¥ä½ çš„åŸå¢“场,然åŽæ´—牌。如果它是瞬间或法术牌,则在欧ç†å¯å…¸æ³•å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Oriss, Samite Guardian|撒姆尼守护者欧莉ä¸|传奇生物~人类ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”Ÿç‰©å°†å—到的所有伤害。\n声å¨ï½žå¼ƒæŽ‰å¦ä¸€å¼ å称为撒姆尼守护者欧莉ä¸çš„牌:于本回åˆä¸­ï¼Œç›®æ ‡ç‰Œæ‰‹ä¸èƒ½ä½¿ç”¨å’’语,且由该牌手所æ“控的生物ä¸èƒ½æ”»å‡»ã€‚ +Ormendahl, Profane Prince|渎神之å­æ¬§é­”è¾¾|传奇生物~ - æ¶é­”|飞行,系命,ä¸ç­ï¼Œæ•æ· +Ornamental Courage|åŽé¥°ä¹‹å¨|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚它得+1/+3直到回åˆç»“æŸã€‚ +Ornate Kanzashi|åŽç¾Žå‘ç°ª|神器|{2},{T}:目标对手将其牌库顶牌移出对战。 ä½ å¯åœ¨æœ¬å›žåˆä¸­ä½¿ç”¨è¯¥ç‰Œã€‚ +Ornery Dilophosaur|æš´èºåŒå† é¾™|生物 ~æé¾™|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\næ¯å½“æš´èºåŒå† é¾™æ”»å‡»æ—¶ï¼Œè‹¥ä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则暴èºåŒå† é¾™å¾—+2/+2直到回åˆç»“æŸã€‚ +Ornery Goblin|æš´èºé¬¼æ€ª|生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“æš´èºé¬¼æ€ªé˜»æŒ¡ç”Ÿç‰©æˆ–被生物阻挡时,暴èºé¬¼æ€ªå¯¹è¯¥ç”Ÿç‰©é€ æˆ1点伤害。 +Ornery Kudu|æš´èºæ»è§’羚|生物~羚羊|当暴èºæ»è§’羚进战场时,在目标由你æ“控的生物上放置一个-1/-1指示物。 +Ornitharch|百鸟统领|生物~统领|飞行\n致敬2(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。)\n当百鸟统领进战场时,若未支付其致敬费用,则将两个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Ornithopter|扑翼机|神器生物~振翼机|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) +Ornithopter of Paradise|天堂扑翼机|神器生物 ~振翼机|飞行\n{T}:加一点任æ„颜色的法术力。 +Orochi Colony|蛇人群è½|时空 ~神河|æ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\næ¯å½“引å‘混沌时,目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Orochi Hatchery|蛇人孵化场|神器|蛇人孵化场进场时上é¢æœ‰X个充电指示物。\n{5},{T}:蛇人孵化场上æ¯æœ‰ä¸€ä¸ªå……电指示物,便将一个1/1绿色蛇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Orochi Leafcaller|å¶å’蛇人|生物~蛇ï¼ç¥­å¸ˆ|{G}:加一点任æ„颜色的法术力到你的法术力池中。 +Orochi Merge-Keeper|护èžè›‡äºº|生物 ~蛇ï¼å¾·é²ä¼Š|{T}:加{G}。\nåªè¦æŠ¤èžè›‡äººæœ‰é¥°è£…,它便具有「{T}:加{G}{G}。ã€(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) +Orochi Ranger|巡林蛇人|生物~蛇ï¼æˆ˜å£«|æ¯å½“巡林蛇人对生物造æˆæˆ˜æ–—伤害时,横置该生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Orochi Sustainer|护æºè›‡äºº|生物~蛇ï¼ç¥­å¸ˆ|{T}:加{G}到你的法术力池中。 +Oros, the Avenger|雪仇龙王欧若|传奇生物~龙|飞行\næ¯å½“雪仇龙王欧若对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}{W}。 若你如此作,则欧若对æ¯ä¸ªéžç™½è‰²ç”Ÿç‰©é€ æˆ3点伤害。 +Orthion, Hero of Lavabrink|熔缘城英雄欧希æ©|传奇生物 ~人类ï¼å£«å…µ|{1}{R},{T}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒç‰ºç‰²ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n{6}{R}{R}{R},{T}:派出五个è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒä»¬ç‰ºç‰²ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Orthodoxy Enforcer|æ­£é“执法僧|生物 ~éžç‘žäººï¼åƒ§ä¾£|警戒\nåªè¦ä½ æ“控两个或更多神器,正é“执法僧便得+2/+0。 +Orvar, the All-Form|万形归一欧瓦尔|传奇生物 ~å˜å½¢å…½|化形\næ¯å½“你施放瞬间或法术咒语时,若该咒语以一个或数个由你æ“控的其他永久物为目标,则派出一个为其中任一永久物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚\n当由对手æ“控的咒语或异能使得你弃掉此牌时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡æ°¸ä¹…物的å¤åˆ¶å“。 +Orzhov Advokist|欧ä½å¤«å€¡è®®äºº|生物 ~人类ï¼å‚è°‹|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥åœ¨ä¸€ä¸ªç”±å…¶æ“控的生物上放置两个+1/+1指示物。若有牌手如此作,则直到你的下一个回åˆï¼Œç”±è¯¥ç‰Œæ‰‹æ“控的生物ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ +Orzhov Basilica|欧ä½å¤«å¤§æ®¿|地|欧ä½å¤«å¤§æ®¿é¡»æ¨ªç½®è¿›åœºã€‚\n当欧ä½å¤«å¤§æ®¿è¿›åœºæ—¶ï¼Œå°†ç”±ä½ æ“控的一个地移回其拥有者手上。\n{T}:加{W}{B}到你的法术力池中。 +Orzhov Charm|欧ä½å¤«æŠ¤ç¬¦|瞬间|选择一项~将目标由你æ“控的生物åŠæ‰€æœ‰ç”±ä½ æ“控且结附于其上的çµæ°”移回其拥有者手上;或消ç­ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”你失去等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命;或将目标总法术力费用等于或å°äºŽ1的生物牌自你的åŸå¢“场移回战场。 +Orzhov Cluestone|欧ä½å¤«ç¤ºçŸ³|神器|{T}:加{W}或{B}到你的法术力池中。\n{W}{B},{T},牺牲欧ä½å¤«ç¤ºçŸ³ï¼šæŠ“一张牌。 +Orzhov Enforcer|欧ä½å¤«æ‰§æ³•è€…|生物 ~人类ï¼æµªå®¢|死触\n往生1(当此生物死去时,派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) +Orzhov Euthanist|欧ä½å¤«å®‰ä¹è‰ºå¸ˆ|生物~人类ï¼æ€æ‰‹|缠身(当此牌从场上置入åŸå¢“场时,将它移出对战并缠身在目标生物上。)\n当欧ä½å¤«å®‰ä¹è‰ºå¸ˆè¿›åœºæˆ–它所缠身的生物置入åŸå¢“场时,消ç­ç›®æ ‡åœ¨æœ¬å›žåˆå—过伤害的生物。 +Orzhov Guildgate|欧ä½å¤«å…¬ä¼šé—¨|地 ~门|欧ä½å¤«å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}。 +Orzhov Guildmage|欧ä½å¤«å…¬ä¼šæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|({W/B}å¯ç”¨{W}或{B}æ¥æ”¯ä»˜ã€‚)\n{2}{W}:目标牌手获得1点生命。\n{2}{B}:æ¯ä½ç‰Œæ‰‹å¤±åŽ»1点生命。 +Orzhov Keyrune|欧ä½å¤«ç¬¦é•‡å…µ|神器|{T}:加{W}或{B}到你的法术力池中。\n{W}{B}:欧ä½å¤«ç¬¦é•‡å…µæˆä¸º1/4,白黑åŒè‰²ï¼Œå…·ç³»å‘½å¼‚能的索尔兽神器生物直到回åˆç»“æŸã€‚ +Orzhov Locket|欧ä½å¤«å é¥°|神器|{T}:加{W}或{B}。\n{W/B}{W/B}{W/B}{W/B},{T},牺牲欧ä½å¤«å é¥°ï¼šæŠ“两张牌。 +Orzhov Pontiff|欧ä½å¤«ä¸»æ•™|生物 ~人类ï¼åƒ§ä¾£|缠身(当此生物死去时,将它放é€å¹¶ç¼ èº«åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šã€‚)\n当欧ä½å¤«ä¸»æ•™è¿›æˆ˜åœºæˆ–它所缠身的生物死去时,选择一项~\n•由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\n•ä¸ç”±ä½ æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Orzhov Racketeers|欧ä½å¤«æ•²è¯ˆäºº|生物 ~人类ï¼æµªå®¢|æ¯å½“欧ä½å¤«æ•²è¯ˆäººå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃一张牌。\n往生2(当此生物死去时,派出两个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) +Orzhov Signet|欧ä½å¤«å°è®°|神器|{1},{T}:加{W}{B}。 +Orzhova, the Church of Deals|行商教会欧ä½ç“¦|地|{T}:加{1}到你的法术力池中。\n{3}{W}{B},{T}:目标牌手失去1点生命且你获得1点生命。 +Osgir, the Reconstructor|é‡å»ºå¸ˆå¥¥å¸­æ ¼|传奇生物 ~巨人ï¼ç¥žå™¨å¸ˆ|警戒\n{1},牺牲一个神器:目标由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n{X},{T},从你的åŸå¢“场放é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ä¸ºX的神器牌:派出两个è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Oskar, Rubbish Reclaimer|å¤æ—§ä¸“家欧斯å¡|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|ä½ åŸå¢“场中的牌间æ¯æœ‰ä¸€ç§ä¸åŒçš„法术力值,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你弃一张éžåœ°ç‰Œæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放之。 +Ossification|硬骨化|结界 ~çµæ°”|结附于由你æ“控的基本地\n当硬骨化进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ï¼Œç›´åˆ°ç¡¬éª¨åŒ–离开战场为止。 +Ossuary Rats|è—骨堂è€é¼ |生物 ~è€é¼ |当è—骨堂è€é¼ è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆX点伤害,X为你åŸå¢“场中的生物牌数é‡ã€‚ +Ostiary Thrull|守门索尔兽|生物~索尔兽|{W},{T}:横置目标生物。 +Ostracize||| +Oswald Fiddlebender|奥斯åŽè´¹å¤šç­å¾·|传奇生物 ~地ä¾ï¼ç¥žå™¨å¸ˆ|魔法工艺~{W},{T},牺牲一个神器:从你的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œä¸”其法术力值须等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç¥žå™¨çš„法术力值加1,将之放进战场,然åŽæ´—牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Otarian Juggernaut||| +Otawara, Soaring City|霄城大田原|传奇地|{T}:加{U}。\n魂力~{3}{U},弃掉霄城大田原:将目标神器,生物,结界或é¹æ´›å®¢ç§»å›žå…¶æ‹¥æœ‰è€…手上。你æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Oteclan Landmark|欧特克兰地标|神器|当欧特克兰地标进战场时,å åœ2。\n以神器化炼{2}{W}({2}{W},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€å¦ä¸€ä¸ªç”±ä½ æ“控的神器或一张你åŸå¢“场中的神器牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Otepec Huntmaster|欧特佩克猎师|生物 ~人类ï¼ç¥­å¸ˆ|你施放的æ龙咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{T}:目标æ龙获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Otharri, Suns' Glory|五阳è£å…‰æ¬§è¨åˆ©|传奇生物 ~凤凰|飞行,系命,æ•æ·\næ¯å½“五阳è£å…‰æ¬§è¨åˆ©æ”»å‡»æ—¶ï¼Œä½ å¾—到一个ç»éªŒæŒ‡ç¤ºç‰©ã€‚然åŽä½ æ¯æœ‰ä¸€ä¸ªç»éªŒæŒ‡ç¤ºç‰©ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。\n{2}{R}{W},横置一个由你æ“控且未横置的å抗军:将欧è¨åˆ©ä»Žä½ çš„åŸå¢“场横置移回战场。 +Otherworld Atlas|异界图集|神器|{T}:在异界图集上放置一个充电指示物。\n{T}:异界图集上æ¯æœ‰ä¸€ä¸ªå……电指示物,æ¯ä½ç‰Œæ‰‹ä¾¿æŠ“一张牌。 +Otherworldly Gaze|异界å‡è§†|瞬间|检视你牌库顶的三张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。\n返照{1}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Otherworldly Journey|异界之旅|瞬间~å¤å’’|将目标生物移出对战。在回åˆç»“æŸæ—¶ï¼Œå°†è¯¥ç”Ÿç‰©åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回场上,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Otherworldly Outburst|异界爆å‘|瞬间|目标生物得+1/+0直到回åˆç»“æŸã€‚本回åˆä¸­ï¼Œå½“该生物死去时,将一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Oubliette|密牢囚ç¦|结界|当密牢囚ç¦è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©è·ƒç¦»ï¼Œç›´åˆ°å¯†ç‰¢å›šç¦ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚于该生物以此法跃回时,将它横置。(其上的çµæ°”与武具也一并跃离。永久物在跃离期间视作ä¸å­˜åœ¨ã€‚) +Ouphe Vandals|莽撞奥夫|生物~奥夫|{G},牺牲莽撞奥夫:å击æ¥æºä¸ºç¥žå™¨çš„目标起动å¼å¼‚能,且如果该神器在场,便将其消ç­ã€‚(其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能) +Oust|撵走|法术|将目标生物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ å…¶æ“控者获得3点生命。 +Out of Air|æ°”æ¯ä¸è¶³|瞬间|如果此咒语以生物咒语为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\nå击目标咒语。 +Out of Bounds|越线出界|瞬间|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{3}。)\nå击目标咒语。 +Out of Time|超脱时间|结界|当超脱时间进战场时,é‡ç½®æ‰€æœ‰ç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒä»¬è·ƒç¦»ç›´åˆ°è¶…脱时间离开战场为止。æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ä»¥æ­¤æ³•è·ƒç¦»ï¼Œä¾¿åœ¨è¶…脱时间上放置一个计时指示物。\næ¶ˆé€ +Out of the Tombs|å¤å¢“è‹ç”Ÿ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å¤å¢“è‹ç”Ÿä¸Šæ”¾ç½®ä¸¤ä¸ªäº˜å¤æŒ‡ç¤ºç‰©ï¼Œç„¶åŽç£¨è‹¥å¹²ç‰Œï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶ä¸Šçš„亘å¤æŒ‡ç¤ºç‰©æ•°é‡ã€‚\n如果你将抓一张牌但牌库没有牌,则改为将一张生物牌从你的åŸå¢“场移回战场。若你无法如此作,则你输掉这盘游æˆã€‚ +Out of the Way|清除障ç¢|瞬间|如果此咒语以绿色永久物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n将目标由对手æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。\n抓一张牌。 +Outflank|侧翼çªç ´|瞬间|侧翼çªç ´å¯¹ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ +Outland Boar|边境野猪|生物~野猪|边境野猪ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Outland Colossus|离乡巨汉|生物~巨人|铭勇6(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置六个+1/+1指示物且它已铭勇。)离乡巨汉ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ +Outlaws' Merriment|狂徒嬉æˆ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œéšæœºé€‰æ‹©ä¸€é¡¹ã€‚派出一个具相应特å¾çš„红白åŒè‰²è¡ç”Ÿç”Ÿç‰©ã€‚\n•3/1的人类ï¼æˆ˜å£«ï¼Œä¸”å…·è·µè¸ä¸Žæ•æ·ã€‚\n•2/1的人类ï¼åƒ§ä¾£ï¼Œä¸”具系命与æ•æ·ã€‚\n•1/2的人类ï¼æµªå®¢ï¼Œä¸”å…·æ•æ·ä¸Žã€Œå½“此生物进战场时,它对任æ„一个目标造æˆ1点伤害。〠+Outmaneuver||| +Outmuscle|膂力过人|法术|在目标由你æ“控的生物上放置一个+1/+1指示物,然åŽå®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n固色~如果施放此咒语时支付过至少三点绿色法术力,则该由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Outnumber|以é‡å–胜|瞬间|以é‡å–胜对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ +Outpost Siege|围攻哨站|结界|于围攻哨站进战场时,选择å¯æ±—或龙王。\n•å¯æ±—~在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n•龙王~æ¯å½“一个由你æ“控的生物离开战场时,围攻哨站对任æ„一个目标造æˆ1点伤害。 +Outrage Shaman|暴怒祭师|生物~精çµï¼ç¥­å¸ˆ|渲色~当暴怒祭师进场时,它对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的æ¯ä¸ªæ°¸ä¹…物之法术力费用中红色法术力符å·ä¹‹æ•°é‡ã€‚ +Outrider en-Kor|寇æ—å‰å¯¼å…µ|生物 ~寇æ—ï¼å抗军ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚)\n{0}:于本回åˆä¸­ï¼Œå¯‡æ—å‰å¯¼å…µæŽ¥ä¸‹æ¥å°†å—到的1点伤害改为对目标由你æ“控的生物造æˆä¹‹ã€‚ +Outrider of Jhess|介斯å‰å¯¼å…µ|生物~人类ï¼éª‘士|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Outwit|智å–|瞬间|å击目标咒语,且该咒语须以æŸä½ç‰Œæ‰‹ä¸ºç›®æ ‡ã€‚ +Ovalchase Daredevil|é€æ¦„é“é“胆车手|生物 ~人类ï¼é©¾æ‰‹|æ¯å½“一个神器在你的æ“控下进战场时,你å¯ä»¥å°†é€æ¦„é“é“胆车手从你的åŸå¢“场移回你手上。 +Ovalchase Dragster|é€æ¦„é“赛车|神器~载具|è·µè¸ï¼Œæ•æ·\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Over the Edge|边缘失手|法术|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n•令目标由你æ“控的生物勘察,然åŽå†å‹˜å¯Ÿã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。然åŽé‡å¤æ­¤æµç¨‹ã€‚) +Over the Top|越顶出击|法术|æ¯ä½ç‰Œæ‰‹å„进行以下æµç¨‹ï½žå±•ç¤ºå…¶ç‰Œåº“顶若干牌,其数é‡ç­‰åŒäºŽç”±å…¶æ“控的éžåœ°æ°¸ä¹…物数é‡ï¼Œå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºå‡ºçš„永久物牌放进战场,其余则置入其åŸå¢“场。 +Overabundance||| +Overbeing of Myth|ä¸å‡¡ç¥žäºº|生物~精怪ï¼åœ£è€…|ä¸å‡¡ç¥žäººçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n在你的抓牌步骤开始时,抓一张牌。 +Overblaze|以ç«åŠ©åŠ¿|瞬间~å¤å’’|如果目标永久物在本回åˆä¸­å°†å¯¹æŸç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œåˆ™å®ƒæ¯æ¬¡å‡æ”¹ä¸ºå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆåŠ å€çš„伤害。\n通è”å¤å’’{2}{R}{R} (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) +Overcharged Amalgam|溢电拼åˆæ€ª|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|闪现\n飞行\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当溢电拼åˆæ€ªæ¦¨å–生物时,å击目标咒语,起动å¼å¼‚能或触å‘å¼å¼‚能。 +Overcome|压袭|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得践è¸å¼‚能。 +Overeager Apprentice||| +Overflowing Insight|洞察满溢|法术|目标牌手抓七张牌。 +Overgrown Arch|蔓生æ¤æ‹±|生物 ~æ¤ç‰©ï¼å¢™|守军\n{T}:你获得1点生命。\n{2},牺牲蔓生æ¤æ‹±ï¼šæ¸©ä¹ ã€‚(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Overgrown Armasaur|蔓生æ‚扫龙|生物 ~æé¾™|激怒~æ¯å½“蔓生æ‚扫龙å—到伤害时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Overgrown Battlement|蔓生城垛|生物 ~墙|守军\n{T}:你æ¯æ“控一个具守军异能的生物,便加{G}。 +Overgrown Estate||| +Overgrown Farmland|蔓生农地|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™è”“生农地须横置进战场。\n{T}:加{G}或{W}。 +Overgrown Pest|增生害虫|生物 ~害虫|当增生害虫进战场时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ åœ°ç‰Œæˆ–åŒé¢ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Overgrown Tomb|蔓生墓园|地 ~沼泽ï¼æ ‘æž—|({T}:加{B}或{G}。)\n于蔓生墓园进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则蔓生墓园须横置进战场。 +Overgrowth|过度生长|结界 ~çµæ°”|结附于地\næ¯å½“横置所结附的地以产生法术力时,其æ“控者é¢å¤–加{G}{G}。 +Overgrowth Elemental|茂生元素|生物 ~元素|当茂生元素进战场时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的元素上放置一个+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,你获得1点生命。若该生物是元素,则在茂生元素上放置一个+1/+1指示物。 +Overload||| +Overmaster|雄势|法术|你本回åˆä¸­æ–½æ”¾çš„下一个瞬间或法术咒语ä¸èƒ½è¢«å击。\n抓一张牌。 +Override||| +Overrule|宣告无效|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击该咒语。 你获得X点生命。 +Overrun|横行|法术|由你æ“控的生物得+3/+3并获得践è¸å¼‚能直到回åˆç»“æŸã€‚ (如果由你æ“控的æŸç”Ÿç‰©å°†åˆ†é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Overseer of the Damned|厄亡者ç£å†›|生物 ~æ¶é­”|飞行\n当厄亡者ç£å†›è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡ç”Ÿç‰©ã€‚\næ¯å½“一个由对手æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Oversimplify|过度简化|法术|放é€æ‰€æœ‰ç”Ÿç‰©ã€‚æ¯ä½ç‰Œæ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ª0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ï¼Œå¹¶åœ¨ä¸Šé¢æ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽç”±å…¶æ“控且以此法放é€ä¹‹ç”Ÿç‰©çš„力é‡æ€»å’Œã€‚ +Oversold Cemetery|超å–墓园|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中有四张或更多生物牌,则你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Oversoul of Dusk|暮色超çµ|生物~精怪ï¼åœ£è€…|åè“ä¿æŠ¤ï¼Œå黑ä¿æŠ¤ï¼Œå红ä¿æŠ¤ +Overwhelm|压æœ|法术|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n由你æ“控的生物得+3/+3直到回åˆç»“æŸã€‚ +Overwhelmed Apprentice|过负学徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当过负学徒进战场时,æ¯ä½å¯¹æ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。然åŽä½ å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Overwhelming Denial|压倒性拒斥|瞬间|潮涌{U}{U}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n压倒性拒斥ä¸èƒ½è¢«å’’语或异能å击。\nå击目标咒语。 +Overwhelming Encounter|压倒性é­é‡|法术|由你æ“控的生物获得警戒与践è¸å¼‚能直到回åˆç»“æŸã€‚掷一颗d20。\n1~9 VERT 由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n10~19 VERT 在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置两个+1/+1指示物。\n20 VERT 在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置四个+1/+1指示物。 +Overwhelming Forces|Overwhelming Forces|| +Overwhelming Instinct||| +Overwhelming Intellect|压倒性智能|瞬间|å击目标生物咒语。 抓若干牌,其数é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 +Overwhelming Remorse|过度自责|瞬间|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Overwhelming Splendor|éžå‡¡å£®æ™¯|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n由所结附之牌手æ“控的生物å‡å¤±åŽ»æ‰€æœ‰å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1。\n所结附的牌手ä¸èƒ½èµ·åŠ¨ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能或忠诚异能的起动å¼å¼‚能。 +Overwhelming Stampede|压倒性蹄å“|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能且得+X/+X,X为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 +Ovika, Enigma Goliath|谜样巨身兽欧å¨å¡|传奇生物 ~éžç‘žäººï¼æ¢¦é­‡|飞行\n守护~{3},支付3点生命。\næ¯å½“你施放éžç”Ÿç‰©å’’语时,派出X个1/1红色éžç‘žäººï¼é¬¼æ€ªè¡ç”Ÿç”Ÿç‰©ï¼ŒX为该咒语的法术力值。它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Ovinize|羊化术|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¤±åŽ»æ‰€æœ‰å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/1。 +Ovinomancer|羊化术师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当羊化术师进战场时,除éžä½ å°†ä¸‰ä¸ªç”±ä½ æ“控的基本地移回其拥有者手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T},将羊化术师移回其拥有者手上:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚该生物的æ“控者派出一个0/1绿色绵羊è¡ç”Ÿç”Ÿç‰©ã€‚ +Oviya Pashiri, Sage Lifecrafter|铸生智者奥薇亚帕西ç†|传奇生物~人类ï¼ç¥žå™¨å¸ˆ|{2}{G},{T}:派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{4}{G},{T}:派出一个X/X无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为由你æ“控的生物数é‡ã€‚ +Owen Grady, Raptor Trainer|迅猛龙驯师欧文·格雷迪|传奇生物 — 人类ï¼å£«å…µï¼ç§‘学家|与忠诚迅猛龙布é²æ‹æ¡£\n{T}:在目标æ龙上ä¾ä½ çš„选择放置一个å¨æ…‘,践è¸ï¼Œå»¶åŠ¿æˆ–æ•æ·æŒ‡ç¤ºç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Owl Familiar||| +Owlbear|枭头熊|生物 ~鸟ï¼ç†Š|è·µè¸\n感官异常çµæ•ï½žå½“枭头熊进战场时,抓一张牌。 +Owlbear Cub|Owlbear Cub|Creature — Bird Bear|Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order. +Owlbear Shepherd|枭头熊牧者|生物 ~鬼怪ï¼å¾·é²ä¼Š|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8,则抓一张牌。 +Owlin Shieldmage|猫鹰盾法师|生物 ~鸟ï¼é‚ªæœ¯å¸ˆ|飞行\n守护~支付3点生命。(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜3点生命,å¦åˆ™å击之。) +Ox Drover|赶牛人|生物 ~人类ï¼å¹³æ°‘|警戒\n赶牛人ä¸èƒ½è¢«ç‰›é˜»æŒ¡ã€‚\næ¯å½“赶牛人进战场或攻击时,目标对手派出一个2/4白色的牛è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”你抓一张牌。 +Ox of Agonas|阿戈纳å¸å¢ƒè›®ç‰›|生物 ~牛|当阿戈纳å¸å¢ƒè›®ç‰›è¿›æˆ˜åœºæ—¶ï¼Œå¼ƒæŽ‰ä½ çš„手牌,然åŽæŠ“三张牌。\n逸脱~{R}{R},从你的åŸå¢“场放é€å…«å¼ å…¶ä»–牌。(你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n阿戈纳å¸å¢ƒè›®ç‰›é€¸è„±æ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Oxidda Daredevil|奥悉达冒险客|生物~鬼怪ï¼ç¥žå™¨å¸ˆ|牺牲一个神器:奥悉达冒险客获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Oxidda Finisher|奥悉达终命客|生物 ~食人魔ï¼å抗军|武具共鸣(ä½ æ¯æ“控一个武具,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\nè·µè¸ +Oxidda Golem|奥悉达魔åƒ|神器生物~魔åƒ|山脉共鸣(ä½ æ¯æ“控一个山脉,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\næ•æ· +Oxidda Scrapmelter|奥悉达èžé“å…½|生物~野兽|当奥悉达èžé“兽进战场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Oxidize|氧化|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚ +Oyobi, Who Split the Heavens|破天央誉飞|传奇生物 ~精怪|飞行\næ¯å½“你施放精怪或å¤å’’咒语时,派出一个3/3白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Ozolith, the Shattered Spire|破碎尖塔欧ä½æ™¶å²©|传奇神器|如果将在æŸä¸ªç”±ä½ æ“控的神器或生物上放置一个或数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。\n{1}{G},{T}:在目标由你æ“控的神器或生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n循环{2} +Pacification Array|绥é–阵列|神器|{2},{T}:横置目标神器或生物。 +Pacifism|和平主义|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Pack Attack|集群攻击|瞬间|进行攻击的生物得+X/+0直到回åˆç»“æŸï¼ŒX为å—攻击的牌手数é‡ã€‚\n抓一张牌。 +Pack Guardian|狼群守å«|生物~狼ï¼ç²¾æ€ª|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当狼群守å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ åœ°ç‰Œã€‚若你如此作,则将一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Pack Leader|犬群领袖|生物 ~狗|由你æ“控的其他狗得+1/+1。\næ¯å½“犬群领袖攻击时,防止本回åˆä¸­å°†å¯¹ç”±ä½ æ“控的狗造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 +Pack Mastiff|ç’犬群|生物 ~猎犬|{1}{R}:æ¯ä¸ªç”±ä½ æ“控且å称为ç’犬群的生物å„å¾—+1/+0直到回åˆç»“æŸã€‚ +Pack Rat|林鼠群|生物~è€é¼ |林鼠群之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的è€é¼ ä¹‹æ•°é‡ã€‚\n{2}{B},弃一张牌:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæž—鼠群之å¤åˆ¶å“。 +Pack's Betrayal|狼群背å›|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚如果你æ“控狼或狼人,则å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Pack's Disdain|é­ç¾¤é„™è§†|瞬间|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ ä½ æ¯æ“控一个该类别的永久物,目标生物便得-1/-1直到回åˆç»“æŸã€‚ +Pack's Favor|集群之å¨|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n目标生物得+3/+3直到回åˆç»“æŸã€‚ +Packsong Pup|唤群幼狼|生物 ~狼|在你回åˆçš„战斗开始时,若你æ“控å¦ä¸€ä¸ªç‹¼æˆ–狼人,则在唤群幼狼上放置一个+1/+1指示物。\n当唤群幼狼死去时,你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 +Pact Weapon|契约武器|神器 ~武具|åªè¦å¥‘约武器贴附在æŸç”Ÿç‰©ä¸Šï¼Œä½ ä¾¿ä¸ä¼šå› æ€»ç”Ÿå‘½ä¸º0或更少而输掉这盘游æˆã€‚\næ¯å½“佩带此武具的生物攻击时,抓一张牌并展示之。该生物得+X/+X直到回åˆç»“æŸï¼Œä¸”你失去X点生命,X为该牌的法术力值。\n佩带~弃一张牌。 +Pact of Negation|逸散æ¡çº¦|瞬间|å击目标咒语。\n在你的下一个维æŒå¼€å§‹æ—¶ï¼Œæ”¯ä»˜{3}{U}{U}。若你未如此作,则你输掉这盘游æˆã€‚ +Pact of the Serpent|盘蛇盟约|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚目标牌手抓X张牌且失去X点生命,X为由其æ“控的该类别生物数é‡ã€‚ +Pact of the Titan|æ³°å¦æ¡çº¦|瞬间|æ³°å¦æ¡çº¦æ˜¯çº¢è‰²ã€‚\n将一个4/4红色的巨人è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n在你下个维æŒå¼€å§‹æ—¶ï¼Œæ”¯ä»˜{4}{R}。 若你ä¸å¦‚此作,则你输掉这盘游æˆã€‚ +Padeem, Consul of Innovation|求新执政ç€è’‚|传奇生物~维多肯ï¼ç¥žå™¨å¸ˆ|由你æ“控的神器具有辟邪异能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控总法术力费用最高或与他者åŒä¸ºæœ€é«˜çš„神器,抓一张牌。 +Pain||| +Pain Distributor|播痛打手|生物 ~魔鬼ï¼å¸‚æ°‘|å¨æ…‘\næ¯å½“任一牌手施放æ¯å›žåˆä¸­å…¶ç¬¬ä¸€ä¸ªå’’语时,该牌手派出一个çå®è¡ç”Ÿç‰©ã€‚\næ¯å½“一个由对手æ“控的神器从战场进入åŸå¢“场时,播痛打手对该牌手造æˆ1点伤害。 +Pain Kami|苦痛神|生物~精怪|{X}{R},牺牲苦痛神:苦痛神对目标生物造æˆX点伤害。 +Pain Magnification|增强苦痛|结界|æ¯å½“å•ä¸€æ¥æºå‘任一对手造æˆ3点或更多伤害时,该牌手弃一张牌。 +Pain Seer|苦痛预言师|生物~人类ï¼æ³•æœ¯å¸ˆ|å¯æ‚Ÿï½žæ¯å½“苦痛预言师æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌,并将该牌置于你手上。你失去等åŒäºŽè¯¥ç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 +Pain's Reward|苦痛报å¿|法术|你以任æ„æ•°é‡çš„生命æ¥å–Šä»·ã€‚ ä¾ç…§å›žåˆçš„顺åºï¼Œæ¯ä½ç‰Œæ‰‹å¯å‡ºæ›´é«˜çš„价。 如果无人出更高的价,则此喊价结æŸã€‚ 出最高价的牌手失去等åŒäºŽå…¶å‡ºä»·çš„生命,并抓四张牌。 +Painbringer||| +Painful Lesson|惨痛教训|法术|目标牌手抓两张牌且失去2点生命。 +Painful Memories||| +Painful Quandary|痛苦窘境|结界|æ¯å½“任一对手施放咒语时,除éžè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œï¼Œå¦åˆ™ä»–失去5点生命。 +Painful Truths|痛苦真相|法术|èšè¾‰ï½žä½ æŠ“X张牌且你失去X点生命,X为施放痛苦真相时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ +Painsmith|苦痛工匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放神器咒语时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得死触异能直到回åˆç»“æŸã€‚ +Painted Bluffs|æ–‘æ–“ç»å£|地~沙漠|{T}:加{C}到你的法术力池中。\n{1},{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Painter's Servant|画家仆役|神器生物~稻è‰äºº|于画家仆役进场时,选择一ç§é¢œè‰²ã€‚\n所有ä¸åœ¨åœºä¸Šçš„牌,所有咒语,以åŠæ‰€æœ‰æ°¸ä¹…物å‡é¢å¤–具有该颜色。 +Painwracker Oni|激痛邪鬼|生物~æ¶é­”ï¼ç²¾æ€ª|æ惧\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控食人魔,则牺牲一个生物。 +Paired Tactician|结对策士|生物 ~人类ï¼æˆ˜å£«|æ¯å½“结对策士与至少å¦ä¸€ä¸ªæˆ˜å£«æ”»å‡»æ—¶ï¼Œåœ¨ç»“对策士上放置一个+1/+1指示物。 +Palace Familiar|宫殿佣兽|生物~鸟|飞行\n当宫殿佣兽死去时,抓一张牌。 +Palace Guard|宫殿守å«|生物~人类ï¼å£«å…µ|宫殿守å«èƒ½é˜»æŒ¡ä»»æ„æ•°é‡çš„生物。 +Palace Jailer|宫殿狱å’|生物 ~人类ï¼å£«å…µ|当宫殿狱å’进战场时,你æˆä¸ºå›ä¸»ã€‚\n当宫殿狱å’进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到任一对手æˆä¸ºå›ä¸»ä¸ºæ­¢ã€‚ +Palace Sentinels|宫殿哨å«|生物 ~人类ï¼å£«å…µ|当宫殿哨å«è¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚ +Palace Siege|围攻宫殿|结界|于围攻宫殿进战场时,选择å¯æ±—或龙王。\nâ— å¯æ±—~在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n◠龙王~在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 +Paladin Class|èŒä¸šï¼šåœ£æ­¦å£«|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n对手于你的回åˆä¸­æ–½æ”¾çš„咒语增加{1}æ¥æ–½æ”¾ã€‚\n{2}{W}:等级2\n//Level_2//\n由你æ“控的生物得+1/+1。\n{4}{W}:等级3\n//Level_3//\næ¯å½“你攻击时,直到回åˆç»“æŸï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得连击异能,且æ¯æœ‰ä¸€ä¸ªå…¶ä»–进行攻击的生物,便得+1/+1。 +Paladin en-Vec|ç»´å…‹æ—神圣武士|生物~人类ï¼éª‘士|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\nå黑ä¿æŠ¤ï¼Œå红ä¿æŠ¤(此生物ä¸èƒ½è¢«ä»»ä½•é»‘色或红色的东西所阻挡,指定为目标,造æˆä¼¤å®³ï¼Œæˆ–是被结附) +Paladin of Atonement|赎罪神圣武士|生物 ~å¸è¡€é¬¼ï¼éª‘士|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ ä¸Šå›žåˆæ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™åœ¨èµŽç½ªç¥žåœ£æ­¦å£«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当赎罪神圣武士死去时,你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 +Paladin of Prahv|布拉夫神圣武士|生物~人类ï¼éª‘士|æ¯å½“布拉夫神圣武士造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。\n预报~{1}{W},从你手上展示布拉夫神圣武士:本回åˆä¸­ï¼Œæ¯å½“目标生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) +Paladin of Predation|野猎神圣武士|生物 ~éžç‘žäººï¼éª‘士|下毒6(å—此生物战斗伤害的牌手还会得到六个中毒指示物。)\n野猎神圣武士ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Paladin of the Bloodstained|沥血团神圣武士|生物 ~å¸è¡€é¬¼ï¼éª‘士|当沥血团神圣武士进战场时,派出一个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ +Paladin's Shield|圣武士之盾|神器 ~武具|闪现\n当圣武士之盾进战场时,将它贴附在目标由你æ“控的生物上。\n佩带此武具的生物得+0/+2。\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Palani's Hatcher|帕拉尼的育幼龙|生物 — æé¾™|由你æ“控的其他æ龙具有æ•æ·å¼‚能。\n当帕拉尼的育幼龙进战场时,派出两个0/1绿色æé¾™ï¼è›‹è¡ç”Ÿç”Ÿç‰©ã€‚\n在你回åˆçš„战斗开始时,若你æ“控一个或数个蛋,则牺牲一个蛋,然åŽæ´¾å‡ºä¸€ä¸ª3/3绿色æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚ +Palantír of Orthanc|欧尔桑克的帕è“æå°”|传奇神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨æ¬§å°”桑克的帕è“æ尔上放置一个感化指示物并å åœ2。然åŽç›®æ ‡å¯¹æ‰‹å¯ä»¥ä»¤ä½ æŠ“一张牌。若该牌手未如此作,则你磨X张牌,X为欧尔桑克的帕è“æ尔上之感化指示物数é‡ï¼Œä¸”该牌手失去等åŒäºŽè¿™äº›ç‰Œæ³•æœ¯åŠ›å€¼æ€»å’Œçš„生命。 +Pale Recluse|è‹ç™½éšå£«|生物~蜘蛛|延势 (它能阻挡具飞行异能的生物。)\n循环树林{2},循环平原{2} ({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ ‘林或平原牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。) +Pale Rider of Trostad|å“斯塔è‹ç™½éª‘å…µ|生物~精怪|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n当å“斯塔è‹ç™½éª‘兵进战场时,弃一张牌。 +Pale Wayfarer|è‹ç™½æ—…人|生物~精怪ï¼å·¨äºº|{2}{W}{W},{Q}:目标生物的æ“控者选择一ç§é¢œè‰²ï¼Œå®ƒèŽ·å¾—å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) +Paleoloth|å¤æ´›è¥¿|生物~野兽|æ¯å½“å¦ä¸€ä¸ªåŠ›é‡å¤§äºŽæˆ–等于5的生物在你的æ“控下进场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Paliano|帕兰诺|时空 ~翡欧拉|当由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,若此时没有å›ä¸»ï¼Œåˆ™ä½ æˆä¸ºå›ä¸»ã€‚\næ¯å½“引å‘混沌时,派出一个1/1黑色,具死触与æ•æ·å¼‚能的æ€æ‰‹è¡ç”Ÿç”Ÿç‰©ã€‚ +Paliano Vanguard|帕兰诺城先锋|生物~人类ï¼å£«å…µ|帕兰诺城先锋以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选生物牌时,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œï¼Œè®°ä¸‹å…¶ç”Ÿç‰©ç±»åˆ«ï¼Œç„¶åŽå°†å¸•å…°è¯ºåŸŽå…ˆé”‹ç¿»ä¸ºé¢æœä¸‹ã€‚\n对你替å称为帕兰诺城先锋之牌记下的å„类别而言,其他由你æ“控且为任一å‰è¿°ç±»åˆ«çš„生物得+1/+1。 +Paliano, the High City|上城帕兰诺|传奇地|于你抽选上城帕兰诺时展示之。你å³æ‰‹è¾¹çš„牌手选择一ç§é¢œè‰²ï¼Œä½ é€‰æ‹©å¦ä¸€ç§é¢œè‰²ï¼Œç„¶åŽä½ å·¦æ‰‹è¾¹çš„牌手å†é€‰æ‹©å¦å¤–一ç§é¢œè‰²ã€‚\n{T}:加一点法术力到你的法术力池中,其颜色为于你抽选å称为上城帕兰诺之牌时被选中的å„颜色之一。 +Palisade Giant|å›´æ å·¨äºº|生物~巨人ï¼å£«å…µ|所有将对你或å¦ä¸€ä¸ªç”±ä½ æ“控的永久物所造æˆçš„伤害,改为对围æ å·¨äººé€ æˆä¹‹ã€‚ +Palladia-Mors, the Ruiner|烬龙派蒂墨å¸|传奇生物 ~长è€ï¼é¾™|飞行,警戒,践è¸\n如果烬龙派蒂墨å¸è¿˜æ²¡é€ æˆè¿‡ä¼¤å®³ï¼Œåˆ™å®ƒå…·æœ‰è¾Ÿé‚ªå¼‚能。 +Palladium Myr|钯秘耳|神器生物 ~秘耳|{T}:加{C}{C}。 +Palliation Accord|å‡ä¼¤è°ƒå’Œ|结界|æ¯å½“由对手æ“控的一个生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œåœ¨å‡ä¼¤è°ƒå’Œä¸Šæ”¾ç½®ä¸€ä¸ªç›¾ç‰ŒæŒ‡ç¤ºç‰©ã€‚\n从å‡ä¼¤è°ƒå’Œä¸Šç§»åŽ»ä¸€ä¸ªç›¾ç‰ŒæŒ‡ç¤ºç‰©ï¼šäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„1点伤害。 +Pallid Mycoderm|è‹ç™½èŒè¡£|生物 ~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨è‹ç™½èŒè¡£ä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从è‹ç™½èŒè¡£ä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个è…生物:æ¯ä¸ªç”±ä½ æ“控且为真èŒæˆ–è…生物的生物å„å¾—+1/+1直到回åˆç»“æŸã€‚ +Pandemonium|大混乱|结界|æ¯å½“一个生物进场时,该生物的æ“控者å¯ä»¥ä»¤å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ +"Pang Tong, ""Young Phoenix"""|Pang Tong, “Young Phoenixâ€|| +Panglacial Wurm|跨冰河亚龙|生物~亚龙|è·µè¸\nä½ æœå¯»ä½ çš„牌库时,å¯ä»¥ä»Žä½ çš„牌库中使用跨冰河亚龙。 +Panharmonicon|万和ç´|神器|如果æŸä¸ªç”±ä½ æ“控之永久物的触å‘å¼å¼‚能因神器或生物进战场而触å‘,则该异能é¢å¤–触å‘一次。 +Panic Attack|惊慌失措|法术|至多三个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Panic Spellbomb|惊慌咒击弹|神器|{T},牺牲惊慌咒击弹:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n当惊慌咒击弹从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{R}。 若你如此作,则抓一张牌。 +Panicked Altisaur|惊慌硕伟龙|生物 — æé¾™|延势\n{T}:惊慌硕伟龙å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Panoptic Mirror|万象镜|神器|压å°ï½ž{X},{T}:你å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的瞬间牌或法术牌移出对战。 (该牌压å°åœ¨æ­¤ç¥žå™¨ä¸Š)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å¤åˆ¶åŽ‹å°çš„一张瞬间牌或法术牌并使用此å¤åˆ¶ï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Panopticon|万象殿|时空 ~秘罗地|当你时空æ¢å…¥ä¸‡è±¡æ®¿æ—¶ï¼ŒæŠ“一张牌。\n在你的抓牌步骤开始时,é¢å¤–抓一张牌。\næ¯å½“引å‘混沌时,抓一张牌。 +Panther Warriors||| +Pantlaza, Sun-Favored|烈阳眷æ©æ½˜å¡”札|传奇生物 — æé¾™|æ¯å½“烈阳眷æ©æ½˜å¡”札或å¦ä¸€ä¸ªæ龙在你的æ“控下进战场时,你å¯ä»¥å€¾æŽ¢X,X为该生物的防御力。æ¯å›žåˆåªèƒ½å¦‚此作一次。(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥æ•°å€¼çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Papercraft Decoy|纸艺诱兵|神器生物 ~蛙|当纸艺诱兵离开战场时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则抓一张牌。 +Paperfin Rascal|è–„é³æ— èµ–|生物~人鱼ï¼æµªå®¢|当薄é³æ— èµ–进场时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则在薄é³æ— èµ–上放置一个+1/+1指示物。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Paradise Druid|天堂德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|åªè¦å¤©å ‚å¾·é²ä¼Šæœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n{T}:加一点任æ„颜色的法术力。 +Paradise Mantle|天堂羽披风|神器~武具|佩带此武具的生物具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。ã€\n佩带{1}({1}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) +Paradise Plume|天堂羽饰|神器|于天堂羽饰进场时,选择一ç§é¢œè‰²ã€‚\næ¯å½“牌手使用该色的咒语时,你å¯ä»¥èŽ·å¾—1点生命。\n{T}:加一点该色的法术力到你的法术力池中。 +Paradox Engine|悖论引擎|传奇神器|æ¯å½“你施放咒语时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物。 +Paradox Haze|奇诡迷雾|结界~çµæ°”|牌手结界\n在å—此结界的牌手æ¯å›žåˆç¬¬ä¸€ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹åœ¨æ­¤æ­¥éª¤åŽé¢å¤–得到一个维æŒæ­¥éª¤ã€‚ +Paradox Zone|奇诡区域|结界|奇诡区域进战场时上é¢æœ‰ä¸€ä¸ªç”Ÿé•¿æŒ‡ç¤ºç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å¥‡è¯¡åŒºåŸŸä¸Šçš„生长指示物数é‡åŠ å€ã€‚然åŽæ´¾å‡ºä¸€ä¸ª0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为奇诡区域上的生长指示物数é‡ã€‚ +Paradoxical Outcome|矛盾结果|瞬间|将任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控且既éžåœ°ä¹Ÿéžè¡ç”Ÿç‰©çš„永久物移回其拥有者手上。æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ ç‰Œç§»å›žä½ æ‰‹ä¸Šï¼Œä¾¿æŠ“一张牌。 +Paragon of Eternal Wilds|永野守护者|生物~人类ï¼å¾·é²ä¼Š|由你æ“控的其他绿色生物得+1/+1。\n{G},{T}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的绿色生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Paragon of Fierce Defiance|ä¼—å¨å®ˆæŠ¤è€…|生物~人类ï¼æˆ˜å£«|由你æ“控的其他红色生物得+1/+1。\n{R},{T}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的红色生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(它此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) +Paragon of Gathering Mists|幔雾守护者|生物~人类ï¼æ³•æœ¯å¸ˆ|由你æ“控的其他è“色生物得+1/+1。\n{U},{T}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的è“色生物获得飞行异能直到回åˆç»“æŸã€‚ +Paragon of Modernity|近代典范|神器生物 ~天使ï¼æˆ˜å£«|飞行\n{3}:近代典范得+1/+1直到回åˆç»“æŸã€‚如果起动此异能时支付过正好三色的法术力,则改为在其上放置一个+1/+1指示物。 +Paragon of New Dawns|新黎明守护者|生物~人类ï¼å£«å…µ|由你æ“控的其他白色生物得+1/+1。\n{W},{T}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的白色生物获得警戒异能直到回åˆç»“æŸã€‚(它攻击时ä¸éœ€æ¨ªç½®ã€‚) +Paragon of Open Graves|æ•žåŸå®ˆæŠ¤è€…|生物~骷髅妖ï¼æˆ˜å£«|由你æ“控的其他黑色生物得+1/+1。\n{2}{B},{T}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的黑色生物获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Paragon of the Amesha|爱米莎守护者|生物~人类ï¼éª‘士|先攻\n{W}{U}{B}{R}{G}:直到回åˆç»“æŸï¼Œçˆ±ç±³èŽŽå®ˆæŠ¤è€…æˆä¸ºå¤©ä½¿ï¼Œå¾—+3/+3,并获得飞行与系命异能。 +Parallectric Feedback|等电å馈|瞬间|等电å馈对目标咒语的æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 +Parallel Evolution||| +Parallel Lives|平行生命|结界|如果æŸæ•ˆåº”将把一个或数个è¡ç”Ÿç‰©åœ¨ä½ çš„æ“控下放进战场,则它改为将两å€æ•°é‡çš„该类è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Parallel Thoughts||| +Paralyze||| +Paralyzing Grasp|麻痹攫|结界~çµæ°”|结附于生物\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Paranoid Delusions|å执妄念|法术|目标牌手将其牌库顶的三张牌置入其åŸå¢“场。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Paranoid Parish-Blade|妄念教区精兵|生物~人类ï¼å£«å…µ|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,妄念教区精兵便得+1/+0且具有先攻异能。 +Parapet Watchers|胸墙看守|生物~æ´è‹±ï¼å£«å…µ|{W/U}:胸墙看守得+0/+1直到回åˆç»“æŸã€‚ +Paraselene|幻月咒|法术|消ç­æ‰€æœ‰ç»“界。 æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªç»“界,你便获得1点生命。 +Parasitic Bond||| +Parasitic Grasp|寄生之攫|瞬间|贯通{1}{B}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n寄生之攫对目标[人类]生物造æˆ3点伤害。你获得3点生命。 +Parasitic Impetus|寄生促动|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且已煽惑。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“所结附的生物攻击时,其æ“控者失去2点生命,且你获得2点生命。 +Parasitic Implant|æ¤å…¥å¯„生|结界~çµæ°”|结附于生物\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ‰€ç»“附的生物之æ“控者将它牺牲,且你将一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Parasitic Strix|寄生枭|神器生物 ~鸟|飞行\n当寄生枭进战场时,若你æ“控黑色永久物,则目标牌手失去2点生命,且你获得2点生命。 +Parcel Myr|信差秘耳|神器生物 ~线索ï¼ç§˜è€³|{2},牺牲信差秘耳:抓一张牌。 +Parcelbeast|开路牛羚|生物 ~元素ï¼é‡Žå…½|åˆå˜{G}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n{1},{T}:检视你的牌库顶牌。如果它是地牌,则你å¯ä»¥å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚如果你未将该牌放进战场,则将它置于你手上。 +Pardic Arsonist||| +Pardic Collaborator||| +Pardic Dragon|帕笛å¯å·¨é¾™|生物~龙|飞行\n{R}:帕笛å¯å·¨é¾™å¾—+1/+0直到回åˆç»“æŸã€‚\n延缓2~{R}{R}\næ¯å½“对手使用咒语时,若帕笛å¯å·¨é¾™å·²å»¶ç¼“,则该牌手å¯ä»¥åœ¨å¸•ç¬›å¯å·¨é¾™ä¸Šæ”¾ç½®ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ +Pardic Firecat||| +Pardic Lancer||| +Pardic Miner||| +Pardic Swordsmith||| +Pardic Wanderer|帕笛å¯æ¼«æ¸¸è€…|神器生物 ~魔åƒ|è·µè¸ +Parhelion II|幻日二å·|传奇神器 ~载具|飞行,先攻,警戒\næ¯å½“幻日二å·æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”正进行攻击。\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Parhelion Patrol|炫日巡å«|生物 ~人类ï¼éª‘士|飞行,警戒\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。) +Pariah|贱民|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\n所有将对你造æˆçš„伤害改为对å—此结界的生物造æˆä¹‹ã€‚ +Pariah's Shield|贱民之盾|神器~武具|所有将对你造æˆçš„伤害改为对装备此武具的生物造æˆä¹‹ã€‚\n佩带{3} +Parish-Blade Trainee|教区精兵学员|生物 ~人类ï¼å£«å…µ|è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\n当教区精兵学员死去时,将它的指示物放置在目标由你æ“控的生物上。 +Park Heights Maverick|高地园独行侠|生物 ~人类ï¼å£«å…µ|义勇\n高地园独行侠ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\næ¯å½“高地园独行侠对任一牌手造æˆæˆ˜æ–—伤害或死去时,增殖。 +Park Heights Pegasus|高地园飞马|生物 ~飞马|飞行,践è¸\næ¯å½“高地园飞马对任一牌手造æˆæˆ˜æ–—伤害时,如果本回åˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多生物在你的æ“控下进战场,则抓一张牌。 +Parnesse, the Subtle Brush|工笔画匠帕涅ä¸|传奇生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你或一个由你æ“控的永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜4点生命,å¦åˆ™å击之。\næ¯å½“ä½ å¤åˆ¶å’’语时,至多一ä½ç›®æ ‡å¯¹æ‰‹ä¹Ÿå¯ä»¥å¤åˆ¶è¯¥å’’语。他å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Part the Veil|分开水帘|瞬间~å¤å’’|将所有由你æ“控的生物移回其拥有者的手上。 +Part the Waterveil|分开水帘|法术|于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚放é€åˆ†å¼€æ°´å¸˜ã€‚醒转6~{6}{U}{U}{U}(如果你支付{6}{U}{U}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置六个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Parting Thoughts|临终æ€ç»ª|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你抓X张牌且失去X点生命,X为该生物上的指示物数é‡ã€‚ +Pashalik Mons|帕沙力克将军芒æ°|传奇生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“帕沙力克将军芒æ°æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的鬼怪死去时,帕沙力克将军芒æ°å¯¹ä»»æ„一个目标造æˆ1点伤害。\n{3}{R},牺牲一个鬼怪:派出两个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Passageway Seer|é“路先知|生物 ~魔人ï¼é‚ªæœ¯å¸ˆ|系命\n当é“路先知进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™åœ¨é“路先知上放置一个+1/+1指示物。 +Passionate Archaeologist|热情考å¤å®¶|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“你从放é€åŒºæ–½æ”¾å’’语时,此生物å‘目标对手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的法术力值。〠+Passwall Adept|密墙专家|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Past in Flames|过往æˆç„°|法术|ä½ åŸå¢“场中的æ¯å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œéƒ½èŽ·å¾—返照异能直到回åˆç»“æŸã€‚其返照费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。\n返照{4}{R}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Patagia Golem||| +Patagia Tiger|翼翅飞虎|生物 ~猫|飞行\n当翼翅飞虎进战场时,目标由你æ“控的人类得+2/+2直到回åˆç»“æŸã€‚ +Patagia Viper|翼翅毒蛇|生物~蛇|飞行\n当翼翅毒蛇进场时,将两个1/1,既是绿色也是è“色的蛇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n当翼翅毒蛇进场时,除éžç”¨è¿‡{U}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ +Patch Up|妙手施救|法术|将至多三张目标生物牌从你的åŸå¢“场移回战场,且这些牌法术力值总和须等于或å°äºŽ3。 +Patchwork Automaton|修补机械兽|神器生物 ~组构体|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\næ¯å½“你施放神器咒语时,在修补机械兽上放置一个+1/+1指示物。 +Patchwork Crawler|拼装åŒå°¸|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|{2}{U}:将目标生物牌从你的åŸå¢“场放é€ï¼Œå¹¶åœ¨æ‹¼è£…åŒå°¸ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n拼装åŒå°¸å…·æœ‰æ‰€æœ‰ä»¥å®ƒæ”¾é€ä¹‹ç”Ÿç‰©ç‰Œçš„所有起动å¼å¼‚能。 +Patchwork Gnomes|拼装ä¾å„’|神器生物 ~地ä¾|弃一张牌:é‡ç”Ÿæ‹¼è£…ä¾å„’。(此生物下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。) +Path of Ancestry|祖çµå¾„é“|地|祖çµå¾„é“须横置进战场。\n{T}:加一点法术力,其颜色为你指挥官标识色中的任一颜色。当该法术力用æ¥æ–½æ”¾ä¸Žä½ æŒ‡æŒ¥å®˜å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„生物咒语时,å åœ1。 +Path of Anger's Flame|怒ç«ç„°è¿¹|瞬间~å¤å’’|由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ +Path of Bravery|勇行之途|结界|åªè¦ä½ çš„总生命大于或等于你的起始总生命,由你æ“控的生物便得+1/+1。\næ¯å½“由你æ“控的一个或数个生物攻击时,你获得若干生命,其数é‡ç­‰åŒäºŽè¿›è¡Œæ”»å‡»çš„生物数é‡ã€‚ +Path of Discovery|å‘现之径|结界|æ¯å½“一个生物在你的æ“控下进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Path of Mettle|艰困路途|传奇结界|当艰困路途进战场时,它对æ¯ä¸ªä¸å…·å…ˆæ”»ã€è¿žå‡»ã€è­¦æˆ’或æ•æ·å¼‚能的生物å„造æˆ1点伤害。\næ¯å½“你以至少两个生物攻击,且其中有至少两个生物å„具先攻ã€è¿žå‡»ã€è­¦æˆ’å’Œï¼æˆ–æ•æ·ä¹‹ä»»ä¸€å¼‚能时,转化艰困路途。 +Path of Peace|和平大é“|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚其拥有者获得4点生命。 +Path of Peril|险峻路途|法术|贯通{4}{W}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\n消ç­æ‰€æœ‰ï¼»æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2的]生物。 +Path of the Animist|物çµå¸ˆçš„路途|法术|从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\né¹æ´›å®¢è®®å®šï½žç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「时空æ¢å¢ƒã€æˆ–「混沌ã€ã€‚若时空æ¢å¢ƒç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ—¶ç©ºæ¢å¢ƒã€‚若混沌票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¼•å‘混沌。 +Path of the Enigma|谜样智者的路途|法术|目标牌手抓四张牌。\né¹æ´›å®¢è®®å®šï½žç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「时空æ¢å¢ƒã€æˆ–「混沌ã€ã€‚若时空æ¢å¢ƒç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ—¶ç©ºæ¢å¢ƒã€‚若混沌票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¼•å‘混沌。 +Path of the Ghosthunter|鬼魂猎手的路途|法术|派出X个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\né¹æ´›å®¢è®®å®šï½žç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「时空æ¢å¢ƒã€æˆ–「混沌ã€ã€‚若时空æ¢å¢ƒç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ—¶ç©ºæ¢å¢ƒã€‚若混沌票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¼•å‘混沌。 +Path of the Pyromancer|烈焰术士的路途|法术|弃掉你的手牌。加若干{R},其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¼ƒæŽ‰çš„牌数,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。\né¹æ´›å®¢è®®å®šï½žç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「时空æ¢å¢ƒã€æˆ–「混沌ã€ã€‚若时空æ¢å¢ƒç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ—¶ç©ºæ¢å¢ƒã€‚若混沌票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¼•å‘混沌。 +Path of the Schemer|阴谋家的路途|法术|æ¯ä½ç‰Œæ‰‹å„磨两张牌。然åŽä½ å°†ä¸€å¼ ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。它é¢å¤–具有神器此类别。\né¹æ´›å®¢è®®å®šï½žç”±ä½ å¼€å§‹ï¼Œæ¯ä½ç‰Œæ‰‹å„投票选择「时空æ¢å¢ƒã€æˆ–「混沌ã€ã€‚若时空æ¢å¢ƒç¥¨æ•°è¾ƒå¤šï¼Œåˆ™æ—¶ç©ºæ¢å¢ƒã€‚若混沌票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¼•å‘混沌。 +Path to Exile|æµæ”¾ä¹‹å¾„|瞬间|将目标生物移出对战。 å…¶æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®è¿›åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。 +Path to the Festival|收æˆèŠ‚å…‰é“|法术|从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。然åŽå¦‚果由你æ“控的地中有三ç§æˆ–更多基本地类别,则å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n返照{4}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Path to the World Tree|世界树径路|结界|当世界树径路进战场时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n{2}{W}{U}{B}{R}{G},牺牲世界树径路:你获得2点生命且抓两张牌。目标对手失去2点生命。世界树径路对至多一个目标生物造æˆ2点伤害。你派出一个2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚ +Pathbreaker Ibex|辟路原羊|生物~山羊|æ¯å½“辟路原羊攻击时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能且得+X/+X,X为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 +Pathbreaker Wurm|辟路亚龙|生物~亚龙|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦è¾Ÿè·¯äºšé¾™ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有践è¸å¼‚能。 +Pathfinding Axejaw|探路斧颚龙|生物 — æé¾™|当探路斧颚龙进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Pathmaker Initiate|开路祀徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Pathrazer of Ulamog|钨拉莫夷径者|生物~奥札奇|æ­¼ç­3 (æ¯å½“此生物攻击时,防御牌手牺牲三个永久物。)\n钨拉莫夷径者åªèƒ½è¢«ä¸‰ä¸ªæˆ–更多生物阻挡。 +Pathway Arrows|å¼€é“ç®­|神器~武具|佩带此武具的生物具有「{2},{T}:此生物对目标生物造æˆ1点伤害。如果无色生物以此法å—到伤害,将它横置。ã€ä½©å¸¦{2} +Patient Rebuilding|è€å¿ƒå¤åŽŸ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å°†å…¶ç‰Œåº“顶的三张牌置入其åŸå¢“场,然åŽæ¯ä»¥æ­¤æ³•å°†ä¸€å¼ åœ°ç‰Œç½®å…¥è¯¥åŸå¢“场,你便抓一张牌。 +Patriar's Seal|è´µæ—å°é‰´|神器|{T}:加一点任æ„颜色的法术力。\n{1},{T}:é‡ç½®ç›®æ ‡ç”±ä½ æ“控的传奇生物。 +Patriarch's Bidding|教父邀令|法术|æ¯ä½ç‰Œæ‰‹å„选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚æ¯ä½ç‰Œæ‰‹å„将所有为以此法选择之类别的生物牌从其åŸå¢“场移回战场。 +Patriarch's Desire||| +Patrician Geist|显贵游魂|生物 ~精怪ï¼éª‘士|飞行\n由你æ“控的其他精怪得+1/+1。\n你从你åŸå¢“场中施放的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Patrician's Scorn|显贵的轻蔑|瞬间|如果你本回åˆä¸­ä½¿ç”¨è¿‡å…¶å®ƒç™½è‰²å’’语,则你使用显贵的轻蔑时å¯ä»¥ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n消ç­æ‰€æœ‰ç»“界。 +Patrol Hound||| +Patrol Signaler|巡逻信å·å…µ|生物~æ´è‹±ï¼å£«å…µ|{1}{W},{Q}:将一个1/1白色æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) +Patron Wizard||| +Patron of the Akki|æ¶é¬¼å®ˆæŠ¤ç¥ž|传奇生物~精怪|ç²¾çµçŒ®ç¥­(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此牌,但须牺牲一个精çµï¼Œå¹¶æ”¯ä»˜æ‰€ç‰ºç‰²çš„ç²¾çµä¸Žæ­¤ç‰Œä¹‹é—´çš„法术力费用差é¢ã€‚ 法术力费用包å«é¢œè‰²ã€‚)\næ¯å½“æ¶é¬¼å®ˆæŠ¤ç¥žæ”»å‡»æ—¶ï¼Œç”±ä½ æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ +Patron of the Arts|画廊资助人|生物 ~龙ï¼è´µæ—|当画廊资助人进战场或死去时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Patron of the Kitsune|ç‹æ—守护神|传奇生物~精怪|ç‹çŒ®ç¥­(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此牌,但须牺牲一个ç‹ï¼Œå¹¶æ”¯ä»˜æ‰€ç‰ºç‰²çš„ç‹ä¸Žæ­¤ç‰Œä¹‹é—´çš„法术力费用差é¢ã€‚ 法术力费用包å«é¢œè‰²ã€‚)\næ¯å½“一个生物攻击时,你å¯ä»¥èŽ·å¾—1点生命。 +Patron of the Moon|月人守护神|传奇生物~精怪|月人献祭(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此牌,但须牺牲一个月人,并支付所牺牲的月人与此牌之间的法术力费用差é¢ã€‚ 法术力费用包å«é¢œè‰²ã€‚)\n飞行\n{1}:从你的手上将至多两张地牌横置进场。 +Patron of the Nezumi|鼠人守护神|传奇生物~精怪|è€é¼ çŒ®ç¥­(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此牌,但须牺牲一个è€é¼ ï¼Œå¹¶æ”¯ä»˜æ‰€ç‰ºç‰²çš„è€é¼ ä¸Žæ­¤ç‰Œä¹‹é—´çš„法术力费用差é¢ã€‚ 法术力费用包å«é¢œè‰²ã€‚)\næ¯å½“一个永久物置入对手的åŸå¢“场时,该牌手失去1点生命。 +Patron of the Orochi|蛇人守护神|传奇生物~精怪|蛇献祭(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此牌,但须牺牲一个蛇,并支付所牺牲的蛇与此牌之间的法术力费用差é¢ã€‚ 法术力费用包å«é¢œè‰²ã€‚)\n{T}:é‡ç½®æ‰€æœ‰æ ‘林与所有绿色生物。 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ +Patron of the Valiant|豪æ°å®ˆæŠ¤ä½¿|生物 ~天使|飞行\n当豪æ°å®ˆæŠ¤ä½¿è¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。 +Patron of the Vein|脉系守护者|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|飞行\n当脉系守护者进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。\næ¯å½“一个由对手æ“控的生物死去时,将它放é€ï¼Œå¹¶åœ¨æ¯ä¸ªç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šå„放置一个+1/+1指示物。 +Patron of the Wild||| +Pattern Matcher|é…模魔åƒ|神器生物 ~魔åƒ|当é…模魔åƒè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œä¸”此牌须与å¦ä¸€ä¸ªç”±ä½ æ“控的生物åŒå,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Pause for Reflection|片刻åæ€|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 +Pawn of Ulamog|钨拉莫兵å’|生物~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|æ¯å½“钨拉莫兵å’或å¦ä¸€ä¸ªç”±ä½ æ“控ã€ä¸”éžè¡ç”Ÿç‰©çš„生物从战场进入åŸå¢“场时,你å¯ä»¥å°†ä¸€ä¸ª0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它具有「牺牲此生物:加{1}到你的法术力池中。〠+Pay No Heed|ä¸äºˆç†ä¼š|瞬间|选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºå°†é€ æˆçš„所有伤害。 +Peace Strider|和平神行客|神器生物 ~组构体|当和平神行客进战场时,你获得3点生命。 +Peace of Mind|内心å®é™|结界|{W},弃一张牌:你获得3点生命。 +Peacewalker Colossus|护å®å·¨åƒ|神器 ~载具|{1}{W}:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Peach Garden Oath|Peach Garden Oath|| +Peak Eruption|岩峰爆å‘|法术|消ç­ç›®æ ‡å±±è„‰ã€‚岩峰爆å‘对该地的æ“控者造æˆ3点伤害。 +Pearl Dragon||| +Pearl Lake Ancient|ç æ¹–祖怪|生物~海怪|闪现\nç æ¹–祖怪ä¸èƒ½è¢«å击。\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n将三个由你æ“控的地移回其拥有者手上:将ç æ¹–祖怪移回其拥有者手上。 +Pearl Medallion|çç å¾½ç« |神器|你施放的白色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Pearl Shard||| +Pearled Unicorn||| +Pearlspear Courier||| +Pedantic Learning||| +Peek|å·çª¥|瞬间|检视目标牌手的手牌。\n抓一张牌。 +Peel from Reality|实界剥除|瞬间|将目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物分别移回其拥有者手上。 +Peema Aether-Seer|皮默乙太预言师|生物~妖精ï¼å¾·é²ä¼Š|当皮默乙太预言师进战场时,你得到若干{E}(能é‡æŒ‡ç¤ºç‰©),其数é‡ç­‰åŒäºŽç”±ä½ æ“控的生物中力é‡æœ€å¤§è€…的数值。\n支付{E}{E}{E}:目标生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 +Peema Outrider|皮默å‰å¯¼å…µ|生物~妖精ï¼ç¥žå™¨å¸ˆ|è·µè¸\n装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) +Peer Pressure||| +Peer Through Depths|寻é深水|瞬间~å¤å’’|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张瞬间或法术牌,并将其置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Peer into the Abyss|窥探深渊|法术|目标牌手抓等åŒäºŽå…¶ç‰Œåº“中牌数é‡ä¸€åŠçš„牌,且失去等åŒäºŽå…¶æ€»ç”Ÿå‘½æ•°é‡ä¸€åŠçš„生命。å„æ•°é‡å°æ•°ç‚¹åŽå‡è¿›ä½ã€‚ +Peerless Samurai|æ‹”èƒæ­¦å£«|生物 ~人类ï¼æ­¦å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ æœ¬å›žåˆä¸­æ–½æ”¾çš„下一个咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Pegasus Charger|冲锋飞马|生物~飞马|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Pegasus Courser|飞天éªé©¬|生物 ~飞马|飞行\næ¯å½“飞天éªé©¬æ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物获得飞行异能直到回åˆç»“æŸã€‚ +Pelakka Caverns|皮拉å¡æ´žçªŸ|地|皮拉å¡æ´žçªŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}。\n法术\n{2}{B} +Pelakka Predation|皮拉å¡çŒŽæ•|法术|目标对手展示其手牌。你选择其中一张总法术力费用等于或大于3的牌。该牌手弃掉该牌。\n地\n{T}:加{B}。 +Pelakka Wurm|皮拉å¡äºšé¾™|生物 ~亚龙|è·µè¸\n当皮拉å¡äºšé¾™è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—7点生命。\n当皮拉å¡äºšé¾™æ­»åŽ»æ—¶ï¼ŒæŠ“一张牌。 +Pelargir Survivor|佩拉基尔幸存者|生物 ~人类ï¼å¹³æ°‘|{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语。\n{5}{U},{T}:目标牌手磨三张牌。(他将其牌库顶的三张牌置入其åŸå¢“场。) +Pelt Collector|兽皮收集客|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物进战场或死去时,若该生物的力é‡å¤§äºŽå…½çš®æ”¶é›†å®¢ï¼Œåˆ™åœ¨å…½çš®æ”¶é›†å®¢ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\nåªè¦å…½çš®æ”¶é›†å®¢ä¸Šé¢æœ‰ä¸‰ä¸ªæˆ–更多+1/+1指示物,它便具有践è¸å¼‚能。 +Pemmin's Aura||| +Pendant of Prosperity|兴旺垂饰|神器|于兴旺垂饰进战场时,选择一ä½å¯¹æ‰‹ã€‚兴旺垂饰在该牌手的æ“控下进战场。\n{2},{T}:抓一张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚兴旺垂饰的拥有者抓一张牌,然åŽè¯¥ç‰Œæ‰‹å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žå…¶æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Pendelhaven|潘得庇护地|传奇地|{T}:加{G}到你的法术力池中。\n{T}:目标1/1生物得+1/+2直到回åˆç»“æŸã€‚ +Pendelhaven Elder|潘得庇护地长è€|生物 ~妖精ï¼ç¥­å¸ˆ|{T}:æ¯ä¸ªç”±ä½ æ“控的1/1生物å„å¾—+1/+2直到回åˆç»“æŸã€‚ +Pendrell Drake||| +Pendrell Flux||| +Pendulum of Patterns|调律钟摆|神器|当调律钟摆进战场时,你获得3点生命。\n{5},{T},牺牲调律钟摆:抓一张牌。 +Pennon Blade|旗帜刃|神器 ~武具|ä½ æ¯æ“控一个生物,佩带此武具的生物便得+1/+1。\n佩带{4}({4}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Penregon Strongbull|潘瑞冈蛮牛|生物 ~牛头怪|{1},牺牲一个神器:潘瑞冈蛮牛得+1/+1直到回åˆç»“æŸï¼Œä¸”å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Pensive Minotaur|沉æ€ç‰›å¤´æ€ª|生物~牛头怪ï¼æˆ˜å£«| +Pentad Prism|五色棱镜|神器|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ªå……电指示物。)\n从五色棱镜上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Pentagram of the Ages||| +Pentarch Paladin|ä¼é¢†ç¥žåœ£æ­¦å£«|生物~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\n于ä¼é¢†ç¥žåœ£æ­¦å£«è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n{W}{W},{T}:消ç­ç›®æ ‡è¯¥è‰²æ°¸ä¹…物。 +Pentarch Ward|ä¼é¢†å®ˆæŠ¤|结界~çµæ°”|生物结界\n于ä¼é¢†å®ˆæŠ¤è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n当ä¼é¢†å®ˆæŠ¤è¿›åœºæ—¶ï¼ŒæŠ“一张牌。\nå—此结界的生物具有å该色ä¿æŠ¤å¼‚能。 此效应ä¸ä¼šç§»é™¤ä¼é¢†å®ˆæŠ¤ã€‚ +Pentavus|五节兽|神器生物~组构体|五节兽进战场时上é¢æœ‰äº”个+1/+1指示物。\n{1},从五节兽上移去一个+1/+1指示物:将一个1/1无色,具飞行异能的分节è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{1},牺牲一个分节:在五节兽上放置一个+1/+1指示物。 +Penumbra Bobcat|罔两野猫|生物 ~猫|当罔两野猫死去时,派出一个2/1黑色的猫è¡ç”Ÿç”Ÿç‰©ã€‚ +Penumbra Kavu||| +Penumbra Spider|罔两蜘蛛|生物 ~蜘蛛|延势\n当罔两蜘蛛死去时,派出一个2/4黑色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ +Penumbra Wurm||| +Peppersmoke|胡椒雾|部æ—瞬间~仙çµ|目标生物得-1/-1直到回åˆç»“æŸã€‚ 若你æ“控仙çµï¼Œåˆ™æŠ“一张牌。 +Peregrin Took|佩里格林·图克|传奇生物 ~åŠèº«äººï¼å¸‚æ°‘|如果将在你的æ“控下派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºè¯¥äº›è¡ç”Ÿç‰©åŠ ä¸Šä¸€ä¸ªé¢å¤–的食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n牺牲三个食å“:抓一张牌。 +Peregrination|游历|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œç„¶åŽå°†ä¸€å¼ æ¨ªç½®è¿›æˆ˜åœºï¼Œå¦ä¸€å¼ åˆ™ç½®äºŽä½ æ‰‹ä¸Šã€‚将你的牌库洗牌,然åŽå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Peregrine Drake|隼龙兽|生物 ~龙兽|飞行\n当隼龙兽进战场时,é‡ç½®è‡³å¤šäº”个地。 +Peregrine Griffin|游隼狮鹫|生物~狮鹫|飞行\n先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Peregrine Mask|éš¼é¢|神器~武具|佩带此武具的生物具有守军,飞行,与先攻异能。\n佩带{2} +Perennial Behemoth|ç»å¹´è´è¥¿æ‘©æ–¯|神器生物 ~野兽|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地。\nç ´åŸ{G}{G} +Perfected Form|完美形体|生物~ - 昆虫ï¼æƒŠæƒ§å…½|飞行 +Perilous Forays|冒险å°è¯•|结界|{1},牺牲一个生物:从你的牌库中æœå¯»ä¸€å¼ å…·æœ‰åŸºæœ¬åœ°ç±»åˆ«çš„地牌,并将它横置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Perilous Myr|险æ¶ç§˜è€³|神器生物 ~秘耳|当险æ¶ç§˜è€³æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ2点伤害。 +Perilous Predicament|险æ¶å›°å¢ƒ|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个神器生物和一个éžç¥žå™¨çš„生物。 +Perilous Research|冒险探寻|瞬间|抓两张牌,然åŽç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。 +Perilous Shadow|å±é™©é˜´å½±|生物~昆虫ï¼é˜´é­‚|{1}{B}:å±é™©é˜´å½±å¾—+2/+2直到回åˆç»“æŸã€‚ +Perilous Vault|险æ¶è´®çª–|神器|{5},{T},放é€é™©æ¶è´®çª–:放é€æ‰€æœ‰éžåœ°æ°¸ä¹…物。 +Perilous Voyage|险æ¶æ—…程|瞬间|将目标ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。如果其总法术力费用等于或å°äºŽ2,则å åœ2。 +Perimeter Captain|边阵队长|生物~人类ï¼å£«å…µ|守军\næ¯å½“一个由你æ“控且具守军异能的生物阻挡时,你å¯ä»¥èŽ·å¾—2点生命。 +Perimeter Patrol|防线巡å«|生物 ~人类ï¼å£«å…µ|æ¯å½“一个神器在你的æ“控下进战场时,防线巡å«å¾—+1/+0直到回åˆç»“æŸã€‚ +Perimeter Sergeant|守备士官|生物 ~人类ï¼å£«å…µ|æ¯å½“守备士官攻击时,由你æ“控的其他人类得+1/+0直到回åˆç»“æŸã€‚ +Perish||| +Perish the Thought|打ä½å¿µå¤´|法术|目标对手展示其手牌。 你选择其中一张牌。 该牌手将该牌洗入其牌库。 +Permafrost Trap|永冻陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æœ‰ç»¿è‰²ç”Ÿç‰©åœ¨å…¶æ“控下进战场,你å¯ä»¥æ”¯ä»˜{U},而ä¸æ”¯ä»˜æ°¸å†»é™·é˜±çš„法术力费用。\n横置至多两个目标生物。 这些生物在其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Permeating Mass|弥散大群|生物~精怪|æ¯å½“弥散大群对任一生物造æˆæˆ˜æ–—伤害时,该生物æˆä¸ºå¼¥æ•£å¤§ç¾¤çš„å¤åˆ¶å“。 +Permission Denied|æƒé™é­æ‹’|瞬间|å击目标éžç”Ÿç‰©å’’语。所有对手本回åˆéƒ½ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。 +Pernicious Deed|毒契|结界|{X},牺牲毒契:消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的神器ã€ç”Ÿç‰©å’Œç»“界。 +Perpetual Timepiece|永动时计|神器|{T}:将你牌库顶的两张牌置入你的åŸå¢“场。\n{2},放é€æ°¸åŠ¨æ—¶è®¡ï¼šå°†ä»»æ„æ•°é‡çš„目标牌从你的åŸå¢“场洗回你的牌库。 +Perplex|狼狈ä¸å ª|瞬间|除éžç›®æ ‡å’’语之æ“控者弃掉其手牌,å¦åˆ™å°†å…¶å击。\n易质{1}{U}{B}({1}{U}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Perplexing Chimera|扰志盖美拉|结界生物~盖美拉|æ¯å½“任一对手施放咒语时,你å¯ä»¥äº¤æ¢æ‰°å¿—盖美拉与该咒语的æ“控æƒã€‚若你如此作,你å¯ä»¥ä¸ºè¯¥å’’语选择新的目标。(如果该咒语æˆä¸ºæ°¸ä¹…物,则你æ“控该永久物。) +Perplexing Test|扰志测验|瞬间|选择一项~\n•将所有è¡ç”Ÿç”Ÿç‰©å„移回其拥有者手上。\n•将所有éžè¡ç”Ÿç‰©çš„生物å„移回其拥有者手上。 +Perrie, the Pulverizer|暴冲汉佩力|传奇生物 ~犀牛ï¼å£«å…µ|当佩力进战场时,在目标生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“佩力攻击时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得践è¸å¼‚能且得+X/+X,X为由你æ“控之永久物上å„指示物的ç§ç±»æ•°é‡ã€‚ +Persecute|迫害|法术|选择一ç§é¢œè‰²ã€‚ 目标牌手展示其手牌,并从中弃掉所有该颜色的牌。 +Persist|留存|法术|将目标éžä¼ å¥‡çš„生物牌从你的åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ª-1/-1指示物。 +Persistent Nightmare|ä¸æ•£æ¢¦é­‡|生物~ - 梦魇|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n当ä¸æ•£æ¢¦é­‡å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将它移回其拥有者手上。 +Persistent Petitioners|执ç€è¯‰æ„¿äºº|生物 ~人类ï¼å‚è°‹|{1},{T}:目标牌手将其牌库顶牌置入其åŸå¢“场。\n横置四个由你æ“控且未横置的å‚谋:目标牌手将其牌库顶的å二张牌置入其åŸå¢“场。\nå称为执ç€è¯‰æ„¿äººçš„牌,在套牌中的数é‡ä¸å—é™åˆ¶ã€‚ +Persistent Specimen|å¤ç»„标本|生物 ~骷髅妖|{2}{B}:将å¤ç»„标本从你的åŸå¢“场横置移回战场。 +Personal Incarnation||| +Personal Sanctuary|内心圣殿|结界|于你的回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ é€ æˆçš„所有伤害。 +Personal Tutor|个人导师|法术|从你牌库中æœå¯»ä¸€å¼ æ³•æœ¯ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽæ´—牌,并将该牌置于牌库顶。 +Persuasion|åŠæœ|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\nä½ æ“控å—此结界的生物。 +Pest Infestation|害虫侵扰|法术|消ç­è‡³å¤šX个目标神器和ï¼æˆ–结界。派出两å€äºŽXæ•°é‡çš„1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「æ¯å½“此生物死去时,你获得1点生命。〠+Pest Summoning|害虫å¬å”¤æœ¯|法术 ~课程|派出两个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。〠+Pestermite|æ¼äººé¬¼|生物 ~仙çµï¼æµªå®¢|闪现\n飞行\n当æ¼äººé¬¼è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡æ°¸ä¹…物。 +Pestilence||| +Pestilence Demon|瘟疫æ¶é­”|生物~æ¶é­”|飞行\n{B}:瘟疫æ¶é­”对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。 +Pestilent Haze|瘟疫迷雾|法术|选择一项~\n•所有生物得-2/-2直到回åˆç»“æŸã€‚\n•从æ¯ä¸ªé¹æ´›å®¢ä¸Šå„移去两个忠诚指示物。 +Pestilent Kathari|瘟疫å¡åˆ¹ç«‹|生物~鸟ï¼æˆ˜å£«|飞行\n死触 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。)\n{2}{R}:瘟疫å¡åˆ¹ç«‹èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Pestilent Souleater|瘟疫食çµå¦–|神器生物~昆虫|{B/P}:瘟疫食çµå¦–获得侵染异能直到回åˆç»“æŸã€‚ ({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚ 具侵染的生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Pestilent Spirit|瘟疫精怪|生物 ~精怪|å¨æ…‘,死触\n由你æ“控的瞬间与法术咒语具有死触异能。(它们对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Pestilent Syphoner|瘟疫汲å–è‡|生物 ~éžç‘žäººï¼æ˜†è™«|飞行\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。) +Pestilent Wolf|瘟疫狼|生物 ~狼|{2}{G}:瘟疫狼获得死触异能直到回åˆç»“æŸã€‚ +Pests of Honor|自æ¥å˜‰å®¾|生物 — 家鼠|欢庆~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多éžåœ°æ°¸ä¹…物在你的æ“控下进战场,则在自æ¥å˜‰å®¾ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Petalmane Baku|花鬃食梦兽|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨èŠ±é¬ƒé£Ÿæ¢¦å…½ä¸Šæ”¾ç½®ä¸€ä¸ªèšæ°”指示物。\n{1},从花鬃食梦兽上移去X个èšæ°”指示物:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。 +Petals of Insight|洞察花瓣|法术~å¤å’’|检视你牌库顶的三张牌。你å¯ä»¥å°†è¿™äº›ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库底。若你如此作,将洞察花瓣移回其拥有者手上。若你ä¸å¦‚此作,则抓三张牌。 +Petradon||| +Petrahydrox|石水èžæ€ª|生物~怪奇|({U/R}å¯ç”¨{U}或{R}æ¥æ”¯ä»˜ã€‚)\n当石水èžæ€ªæˆä¸ºå’’语或异能的目标时,将石水èžæ€ªç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Petravark||| +Petrified Field||| +Petrified Plating|石皮护甲|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+2。\n延缓2~{G}(除了从你手上使用此牌,你能支付{G}并将此牌移出对战,且上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Petrified Wood-Kin|树身石皮战士|生物~元素ï¼æˆ˜å£«|树身石皮战士ä¸èƒ½è¢«å击。\n嗜血X(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰X个+1/+1指示物,X为对手本回åˆå—过的伤害数é‡ã€‚)\nå瞬间ä¿æŠ¤ +Petrify|石化术|结界 — çµæ°”|结附于神器或生物\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ +Petty Theft|å°å·å°æ‘¸|瞬间~历险|将目标由对手æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Pewter Golem||| +Phabine, Boss's Confidant|首脑亲信法嫔|传奇生物 ~猫ï¼å‚è°‹|由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰æ•æ·å¼‚能。\n论争~在你回åˆçš„战斗开始时,æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ åœ°ç‰Œï¼Œä½ ä¾¿æ´¾å‡ºä¸€ä¸ª1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚然åŽæ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œç”±ä½ æ“控的生物便得+1/+1直到回åˆç»“æŸã€‚然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Phage the Untouchable|ä¸å¯è¿‘çš„è²å§¬|传奇生物~奴仆|当ä¸å¯è¿‘çš„è²å§¬è¿›åœºæ—¶ï¼Œè‹¥ä½ å¹¶éžä»Žä½ æ‰‹ä¸Šä½¿ç”¨ä¹‹ï¼Œä½ è¾“掉这盘游æˆã€‚\næ¯å½“è²å§¬å¯¹ä»»ä¸€ç”Ÿç‰©é€ æˆæˆ˜æ–—伤害时,消ç­è¯¥ç”Ÿç‰©ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚\næ¯å½“è²å§¬å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手输掉这盘游æˆã€‚ +Phalanx Formation|方阵队型|瞬间|积力~方阵队型在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{W}æ¥æ–½æ”¾ã€‚\nä»»æ„æ•°é‡çš„目标生物å„获得连击异能直到回åˆç»“æŸã€‚(它们能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) +Phalanx Leader|方阵兵团队长|生物~人类ï¼å£«å…µ|勇行~æ¯å½“你施放一个以方阵兵团队长为目标的咒语时,在æ¯ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Phalanx Tactics|方阵兵团战法|瞬间|目标由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚æ¯ä¸ªç”±ä½ æ“控的其他生物å„å¾—+1/+1直到回åˆç»“æŸã€‚ +Phalanx Vanguard|方阵兵团先锋|生物 ~人类ï¼å£«å…µ|警戒\næ¯å½“一个神器在你的æ“控下进战场时,方阵兵团先锋得+1/+0直到回åˆç»“æŸã€‚ +Phantasmagorian|惊怖幻象|生物~惊惧兽|当你使用惊怖幻象时,任æ„牌手å¯ä»¥å¼ƒä¸‰å¼ ç‰Œã€‚ 若有牌手如此åšï¼Œåˆ™å击惊怖幻象。\n弃三张牌:将惊怖幻象从你的åŸå¢“场移回你手上。 +Phantasmal Abomination|幻象憎æ¨å…½|生物~虚影|守军\n当幻象憎æ¨å…½æˆä¸ºå’’语或异能的目标时,将它牺牲。 +Phantasmal Bear|幻象熊|生物 ~熊ï¼è™šå½±|当幻象熊æˆä¸ºå’’语或异能的目标时,将它牺牲。 +Phantasmal Dragon|幻象巨龙|生物~龙ï¼è™šå½±|飞行\n当幻象巨龙æˆä¸ºå’’语或异能的目标时,将它牺牲。 +Phantasmal Dreadmaw|幻象血å£é¾™|生物 ~æé¾™ï¼è™šå½±|è·µè¸\n当幻象血å£é¾™æˆä¸ºå’’语或异能的目标时,将它牺牲。 +Phantasmal Form|幻象形体|瞬间|选择至多两个目标生物。直到回åˆç»“æŸï¼Œå®ƒä»¬çš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3,获得飞行异能,æˆä¸ºè“色虚影,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚\n抓一张牌。 +Phantasmal Image|幻象身影|生物 ~虚影|ä½ å¯ä»¥ä½¿å¹»è±¡èº«å½±å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有虚影此类别,且具有「当此生物æˆä¸ºå’’语或异能的目标时,将它牺牲。〠+Phantasmal Terrain||| +Phantatog||| +Phantom Beast|幽魅兽|生物~虚影ï¼é‡Žå…½|当幽魅兽æˆä¸ºå’’语或异能的目标时,将它牺牲。 +Phantom Carriage|幽魅马车|生物 ~精怪|飞行\n当幽魅马车进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å…·è¿”照或惊扰异能的牌,将它置入你的åŸå¢“场,然åŽæ´—牌。 +Phantom Centaur||| +Phantom Flock|幽魅战群|生物 ~鸟ï¼å£«å…µï¼ç²¾æ€ª|飞行\n幽魅战群进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\n如果幽魅战群将å—到伤害,则防止该伤害。从幽魅战群上移去一个+1/+1指示物。 +Phantom General|幽魅将领|生物~精怪ï¼å£«å…µ|由你æ“控的è¡ç”Ÿç”Ÿç‰©å¾—+1/+1。 +Phantom Monster|幻象怪兽|生物~虚影|飞行 +Phantom Nantuko|幽魅螳人|生物 ~昆虫ï¼ç²¾æ€ª|è·µè¸\n幽魅螳人进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n如果幽魅螳人将å—到伤害,则防止该伤害。从幽魅螳人上移去一个+1/+1指示物。\n{T}:在幽魅螳人上放置一个+1/+1指示物。 +Phantom Ninja|幽魅å¿è€…|生物 ~虚影ï¼å¿è€…|幽魅å¿è€…ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Phantom Nishoba|幽魅尼索巴|生物 ~猫ï¼é‡Žå…½ï¼ç²¾æ€ª|è·µè¸\n幽魅尼索巴进战场时上é¢æœ‰ä¸ƒä¸ª+1/+1指示物。\næ¯å½“幽魅尼索巴造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。\n如果幽魅尼索巴将å—到伤害,则防止该伤害。从幽魅尼索巴上移去一个+1/+1指示物。 +Phantom Nomad||| +Phantom Steed|魅影驹|生物 ~马ï¼è™šå½±|闪现\n当魅影驹进战场时,放é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,直到魅影驹离开战场为止。\næ¯å½“魅影驹攻击时,派出一个已横置且正进行攻击的è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç”Ÿç‰©çš„å¤åˆ¶å“,但它é¢å¤–具有虚影此类别。在战斗结æŸæ—¶ï¼Œç‰ºç‰²è¯¥è¡ç”Ÿç‰©ã€‚ +Phantom Tiger|幽魅虎|生物~猫ï¼ç²¾æ€ª|幽魅虎进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n如果幽魅虎将å—到伤害,则防止该伤害。从幽魅虎上移去一个+1/+1指示物。 +Phantom Warrior|幽魅战士|生物~虚影ï¼æˆ˜å£«|幽魅战士ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Phantom Whelp||| +Phantom Wings|幽魅羽翼|生物结界|å—此结界的生物具有飞行异能。\n牺牲幽魅羽翼:将å—此结界的生物移回其拥有者手上。 +Phantom Wurm|幽魅亚龙|生物 ~亚龙ï¼ç²¾æ€ª|幽魅亚龙进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。\n如果幽魅亚龙将å—到伤害,则防止该伤害。从幽魅亚龙上移去一个+1/+1指示物。 +Pharagax Giant|法拉伽斯巨人|生物~巨人|致敬2(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。)\n当法拉伽斯巨人进战场时,若未支付其致敬费用,则法拉伽斯巨人å‘æ¯ä½å¯¹æ‰‹å„造æˆ5点伤害。 +Pharika's Chosen|芳瑞å¡çš„ç²¾å«|生物~蛇|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Pharika's Cure|芳瑞å¡çš„医治|瞬间|芳瑞å¡çš„医治对目标生物造æˆ2点伤害,且你获得2点生命。 +Pharika's Disciple|芳瑞å¡çš„ä¿¡å¾’|生物~åŠäººé©¬ï¼æˆ˜å£«|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) +Pharika's Libation|芳瑞å¡çš„奠酒å¼|瞬间|选择一项~\n•目标对手牺牲一个生物。\n•目标对手牺牲一个结界。 +Pharika's Mender|芳瑞å¡çš„照护师|生物~蛇å‘妖|当芳瑞å¡çš„照护师进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©æˆ–结界牌从你的åŸå¢“场移回你手上。 +Pharika's Spawn|芳瑞å¡çš„åŽè£”|生物 ~蛇å‘妖|逸脱~{5}{B},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n芳瑞å¡çš„åŽè£”逸脱时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。当它以此法进战场时,æ¯ä½å¯¹æ‰‹å„牺牲一个éžè›‡å‘妖的生物。 +Pharika, God of Affliction|折磨神芳瑞å¡|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„黑绿两色献力å°äºŽä¸ƒï¼ŒèŠ³ç‘žå¡ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n{B}{G}:将目标生物牌从åŸå¢“场放é€ã€‚其拥有者将一个1/1黑绿åŒè‰²ï¼Œå…·æ­»è§¦å¼‚能的蛇è¡ç”Ÿç»“界生物放进战场。 +Phase Dolphin|腾跃海豚|生物 ~元素ï¼é²¸é±¼|æ¯å½“腾跃海豚攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Phenax, God of Deception|欺瞒神æ–纳克|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„è“黑两色献力å°äºŽä¸ƒï¼Œæ–纳克便ä¸æ˜¯ç”Ÿç‰©ã€‚\n由你æ“控的生物具有「{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场,X为此生物的防御力。〠+Pheres-Band Brawler|æ–力兹æ—好斗者|生物 ~åŠäººé©¬ï¼æˆ˜å£«|当æ–力兹æ—好斗者进战场时,它与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Pheres-Band Centaurs|æ–力兹æ—åŠäººé©¬|生物~åŠäººé©¬ï¼æˆ˜å£«| +Pheres-Band Raiders|æ–力兹æ—çªå‡»é˜Ÿ|生物~åŠäººé©¬ï¼æˆ˜å£«|å¯æ‚Ÿï½žæ¯å½“æ–力兹æ—çªå‡»é˜Ÿæˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{G}。若你如此作,则将一个3/3绿色åŠäººé©¬è¡ç”Ÿç»“界生物放进战场。 +Pheres-Band Thunderhoof|æ–力兹æ—雷蹄兵|生物~åŠäººé©¬ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以æ–力兹æ—雷蹄兵为目标的咒语时,在æ–力兹æ—雷蹄兵上放置两个+1/+1指示物。 +Pheres-Band Tromper|æ–力兹æ—é‡è·ºè€…|生物~åŠäººé©¬ï¼æˆ˜å£«|å¯æ‚Ÿï½žæ¯å½“æ–力兹æ—é‡è·ºè€…æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Pheres-Band Warchief|æ–力兹æ—战酋长|生物~åŠäººé©¬ï¼æˆ˜å£«|警戒,践è¸\n由你æ“控的其他åŠäººé©¬ç”Ÿç‰©å¾—+1/+1且具有警戒与践è¸å¼‚能。 +Phial of Galadriel|加拉德瑞尔的水晶瓶|传奇神器|如果你将抓一张牌时手上没有牌,则改为抓两张牌。\n如果你将获得生命时你的总生命为5或更少,则改为你获得该数é‡ä¸¤å€çš„生命。\n{T}:加一点任æ„颜色的法术力。 +Phobian Phantasm|疑惧幻象|生物~虚影|飞行,æ惧\n累积维æŒ{B}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) +Phoenix Chick|凤凰幼é›|生物 ~凤凰|飞行,æ•æ·\n凤凰幼é›ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“你以三个或更多生物攻击时,你å¯ä»¥æ”¯ä»˜{R}{R}。若你如此作,则将凤凰幼é›ä»Žä½ çš„åŸå¢“场横置移回战场,其为正进行攻击且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Phoenix of Ash|ç°çƒ¬å‡¤å‡°|生物 ~凤凰|飞行,æ•æ·\n{2}{R}:ç°çƒ¬å‡¤å‡°å¾—+2/+0直到回åˆç»“æŸã€‚\n逸脱~{2}{R}{R},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\nç°çƒ¬å‡¤å‡°é€¸è„±æ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Phosphorescent Feast|磷光盛宴|法术|从你手上展示任æ„æ•°é‡çš„牌。 你获得若干生命,其数é‡ä¸ºä½ æ‰€å±•ç¤ºçš„牌的法术力费用中,绿色法术力符å·ä¹‹æ•°é‡æ€»å’Œçš„两å€ã€‚ +Phthisis|痨病|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ å…¶æ“控者失去等åŒäºŽå…¶åŠ›é‡ä¸Žé˜²å¾¡åŠ›åŠ æ€»çš„生命。\n延缓5~{1}{B}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{1}{B}并将此牌移出对战,且上é¢æœ‰äº”个计时指示物。 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Phylactery Lich|é¿é‚ªç¬¦å·«å¦–|生物 ~çµä¿‘|ä¸ç­\n于é¿é‚ªç¬¦å·«å¦–进战场时,在一个由你æ“控的神器上放置一个é¿é‚ªç¬¦æŒ‡ç¤ºç‰©ã€‚\n当你未æ“控其上有é¿é‚ªç¬¦æŒ‡ç¤ºç‰©çš„永久物时,牺牲é¿é‚ªç¬¦å·«å¦–。 +Phylath, World Sculptor|塑世çµè²æ‹‰æ–¯|传奇生物 ~元素|当塑世çµè²æ‹‰æ–¯è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æ“控一个基本地,便派出一个0/1绿色æ¤ç‰©è¡ç”Ÿç”Ÿç‰©ã€‚\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在目标由你æ“控的æ¤ç‰©ä¸Šæ”¾ç½®å››ä¸ª+1/+1指示物。 +Phyresis|éžç‘žåŒ–|结界~çµæ°”|结附于生物\n所结附的生物具有侵染异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Phyresis Outbreak|猛爆éžç‘žåŒ–|法术|æ¯ä½å¯¹æ‰‹å„得到一个中毒指示物。然åŽå¯¹æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物而言,其æ“控者æ¯æœ‰ä¸€ä¸ªä¸­æ¯’指示物,它便得-1/-1直到回åˆç»“æŸã€‚ +Phyrexia's Core|éžç‘žå…‹è¥¿äºšæ ¸å¿ƒ|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲一个神器:你获得1点生命。 +Phyrexian Altar|éžç‘žå…‹è¥¿äºšç¥­å›|神器|牺牲一个生物:加一点任æ„颜色的法术力。 +Phyrexian Archivist|éžç‘žå…‹è¥¿äºšä¹¦åº“辖员|神器生物 ~éžç‘žäººï¼ç»„构体|延势\n{2},{T}:将目标牌从åŸå¢“场置于其拥有者的牌库底。 +Phyrexian Arena|éžç‘žå…‹è¥¿äºšæ–—技场|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æŠ“一张牌且失去1点生命。 +Phyrexian Atlas|éžç‘žå…‹è¥¿äºšåœ°å±‚录|神器|{T}:加一点任æ„颜色的法术力。\nè…化~æ¯å½“éžç‘žå…‹è¥¿äºšåœ°å±‚录æˆä¸ºæ¨ªç½®æ—¶ï¼Œæ¯ä½å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物的对手å„失去1点生命。 +Phyrexian Awakening|éžç‘žå…‹è¥¿äºšäººè§‰é†’|结界|当éžç‘žå…‹è¥¿äºšäººè§‰é†’进战场时,抚育4。(派出一个上é¢æœ‰å››ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n由你æ“控的éžç‘žäººå…·æœ‰è­¦æˆ’异能。 +Phyrexian Battleflies||| +Phyrexian Bloodstock||| +Phyrexian Censor|éžç‘žå…‹è¥¿äºšå®¡é˜…师|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|æ¯ä½ç‰Œæ‰‹æ¯å›žåˆæ–½æ”¾ä¹‹ä¸æ˜¯éžç‘žäººçš„咒语ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚\nä¸æ˜¯éžç‘žäººçš„生物须横置进战场。 +Phyrexian Colossus||| +Phyrexian Crusader|éžç‘žå…‹è¥¿äºšåœ£æˆ˜å†›|生物~çµä¿‘ï¼éª‘士|先攻,å红ä¿æŠ¤ï¼Œå白ä¿æŠ¤\n侵染 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On|é½åŠ›æŽ¨ç¿»|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Pilfer|行窃|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。 +Pilfered Plans|é­çªƒè®¡åˆ’|法术|目标牌手将其牌库顶的两张牌置入其åŸå¢“场。抓两张牌。 +Pilfering Hawk|å·çªƒç¿”é¹°|雪境生物 ~鸟|飞行\n{S},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚({S}能以产自雪境æ¥æºçš„一点法术力æ¥æ”¯ä»˜ã€‚) +Pilfering Imp|å·çªƒå°æ¶é­”|生物 ~å°æ¶é­”|飞行\n{1}{B},{T},牺牲å·çªƒå°æ¶é­”:目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Pilgrim of Justice||| +Pilgrim of Virtue||| +Pilgrim of the Ages|å²æœˆæœåœ£å®¢|生物 ~精怪|当å²æœˆæœåœ£å®¢è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n{6}:将å²æœˆæœåœ£å®¢ä»Žä½ çš„åŸå¢“场移回你手上。 +Pilgrim of the Fires|ç«ç„°æœåœ£å®¢|神器生物~魔åƒ|å…ˆæ”»ï¼Œè·µè¸ +Pilgrim's Eye|æœåœ£å®¢ä¹‹çœ¼|神器生物 ~振翼机|飞行\n当æœåœ£å®¢ä¹‹çœ¼è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Pili-Pala|劈哩啪拉|神器生物~稻è‰äºº|飞行\n{2},{Q}:加一点任æ„颜色的法术力到你的法术力池中。 ({Q}是é‡ç½®ç¬¦å·ã€‚) +Pillage|掠夺|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。它ä¸èƒ½é‡ç”Ÿã€‚ +Pillaging Horde||| +Pillar of Flame|ç«ç„°æŸ±|法术|ç«ç„°æŸ±å¯¹ä»»æ„一个目标造æˆ2点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ +Pillar of Light|圣光柱|瞬间|放é€ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。 +Pillar of Origins|æºå§‹é›•æŸ±|神器|于æºå§‹é›•æŸ±è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n{T}:加一点任æ„颜色的法术力到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾è¯¥ç±»åˆ«çš„生物咒语。 +Pillar of War|好战雕柱|神器生物~魔åƒ|守军\nåªè¦å¥½æˆ˜é›•æŸ±ä¸Šç»“附了çµæ°”,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Pillar of the Paruns|元祖柱|地|{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å¤šè‰²å’’语。 +Pillardrop Rescuer|é¿æŸ±æ•‘æ´çµ|生物 ~精怪ï¼åƒ§ä¾£|飞行\n当é¿æŸ±æ•‘æ´çµè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌从你åŸå¢“场移回你手上。 +Pillardrop Warden|é¿æŸ±æŠ¤å«|生物 ~精怪ï¼çŸ®äºº|延势\n{2},{T},牺牲é¿æŸ±æŠ¤å«ï¼šå°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Pillarfield Ox|柱åªç‰›|生物~牛| +Pillarverge Pathway|柱缘通路|地|{T}:加{W}。\n地\n{T}:加{R}。 +Pillory of the Sleepless|无眠颈手枷|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n所结附的生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。〠+Pin to the Earth|钉牢在地|结界~çµæ°”|结附于生物\n所结附的生物得-6/-0。 +Pincer Spider||| +Pincher Beetles|带刺甲虫|生物~昆虫|帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Pine Walker|æ¾æž—行者|生物~元素|å˜èº«{4}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\næ¯å½“æ¾æž—行者或å¦ä¸€ä¸ªç”±ä½ æ“控的生物翻回正é¢æ—¶ï¼Œé‡ç½®è¯¥ç”Ÿç‰©ã€‚ +Pinecrest Ridge|æ¾é¡¶å±±è„Š|地|{T}:加{1}到你的法术力池中。\n{T}:加{R}或{G}到你的法术力池中。æ¾é¡¶å±±è„ŠäºŽä½ çš„下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Pinion Feast|噬羽盛宴|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。振励2。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置两个+1/+1指示物。) +Pink Horror|粉色惧妖|生物 ~æ¶é­”ï¼æƒŠæƒ§å…½|闪耀焰光~æ¯å½“你施放瞬间或法术咒语时,粉色惧妖对任æ„一个目标造æˆ2点伤害。\n形体分裂~当粉色惧妖死去时,派出两个2/2,è“红åŒè‰²ï¼Œå称为è“色惧妖的æ¶é­”ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「æ¯å½“你施放瞬间或法术咒语时,此生物对任æ„一个目标造æˆ1点伤害。〠+Pinnacle of Rage|怒ç«å¤©é¡¶|法术|怒ç«å¤©é¡¶å¯¹ä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å’Œï¼æˆ–牌手å„造æˆ3点伤害。 +Pinpoint Avalanche||| +Pious Evangel|虔诚ç¦éŸ³å¸ˆ|生物~人类ï¼åƒ§ä¾£|æ¯å½“虔诚ç¦éŸ³å¸ˆæˆ–å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。\n{2},{T},牺牲å¦ä¸€ä¸ªæ°¸ä¹…物:转化虔诚ç¦éŸ³å¸ˆã€‚ +Pious Interdiction|虔诚ç¦åˆ¶|结界 ~çµæ°”|结附于生物\n当虔诚ç¦åˆ¶è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—2点生命。\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Pious Kitsune|虔敬ç‹åƒ§|生物~ç‹ï¼åƒ§ä¾£|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨è™”敬ç‹åƒ§ä¸Šæ”¾ç½®ä¸€ä¸ªå¥‰çŒ®æŒ‡ç¤ºç‰©ã€‚然åŽè‹¥åœºä¸Šæœ‰å称为八尾åŠçš„生物,则虔敬ç‹åƒ§ä¸Šæ¯æœ‰ä¸€ä¸ªå¥‰çŒ®æŒ‡ç¤ºç‰©ï¼Œä½ å°±èŽ·å¾—1点生命。\n{T},从虔敬ç‹åƒ§ä¸Šç§»åŽ»ä¸€ä¸ªå¥‰çŒ®æŒ‡ç¤ºç‰©ï¼šä½ èŽ·å¾—1点生命。 +Pious Wayfarer|虔敬旅人|生物 ~人类ï¼æ–¥å€™|星彩~æ¯å½“一个结界在你的æ“控下进战场时,目标生物得+1/+1直到回åˆç»“æŸã€‚ +Piper of the Swarm|鼠群魔笛手|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|由你æ“控的è€é¼ å…·æœ‰å¨æ…‘异能。\n{1}{B},{T}:派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n{2}{B}{B},{T},牺牲三个è€é¼ ï¼šèŽ·å¾—目标生物的æ“控æƒã€‚ +Piper's Melody||| +Pippin's Bravery|皮平之勇|瞬间|ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªé£Ÿå“。如果你如此作,则目标生物得+4/+4直到回åˆç»“æŸã€‚è‹¥å¦ï¼Œåˆ™è¯¥ç”Ÿç‰©å¾—+2/+2直到回åˆç»“æŸã€‚ +Pippin, Guard of the Citadel|王城守å«çš®å¹³|传奇生物 ~åŠèº«äººï¼å£«å…µ|警戒,守护{1}\n{T}:选择一ç§ç‰Œå¼ ç±»åˆ«ã€‚å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得å该牌张类别ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Pippin, Warden of Isengard|艾森加德守门人皮平|传奇生物 ~åŠèº«äººï¼å‚è°‹|与艾森加德守门人梅里æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†æ¢…里从其牌库置于其手上,然åŽæ´—牌。)\n{1},{T}:派出一个食å“è¡ç”Ÿç‰©ã€‚\n{T},牺牲四个食å“:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的其他生物得+3/+3且获得æ•æ·å¼‚能。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Pir's Whim|皮儿的奇想|法术|为æ¯ä½ç‰Œæ‰‹åˆ†åˆ«é€‰æ‹©å‹æ–¹æˆ–敌方。æ¯ä½å‹æ–¹å„从其牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌。æ¯ä½æ•Œæ–¹å„牺牲一个由其æ“控的神器或结界。 +Pir, Imaginative Rascal|奇想顽童皮儿|传奇生物 ~人类|与奇妙伙伴大牙æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¤§ç‰™ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n如果将会在由你队ä¼æ“控的永久物上放置一个或数个指示物,则改为对æ¯ç§æ­¤ç±»æŒ‡ç¤ºç‰©è€Œè¨€ï¼Œåœ¨è¯¥æ°¸ä¹…物上放置原数é‡åŠ ä¸€çš„指示物。 +Piracy Charm|海盗护符|瞬间|选择一项~\n•目标生物获得海岛行者异能直到回åˆç»“æŸã€‚(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,它就ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n•目标生物得+2/-1直到回åˆç»“æŸã€‚\n•目标牌手弃一张牌。 +Piranha Marsh|水虎鱼沼地|地|水虎鱼沼地须横置进战场。\n当水虎鱼沼地进战场时,目标牌手失去1点生命。\n{T}:加{B}。 +Pirate Hat|海盗帽|神器 — 武具|佩带此武具的生物得+1/+1且具有「æ¯å½“此生物攻击时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ã€\n佩带海盗{1}\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Pirate Ship|海盗船|生物~人类ï¼æµ·ç›—|除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™æµ·ç›—船ä¸èƒ½æ”»å‡»ã€‚\n{T}:海盗船对目标生物或牌手造æˆ1点伤害。\n当你未æ“控海岛时,牺牲海盗船。 +Pirate's Cutlass|海盗的短弯刀|神器 ~武具|当海盗的短弯刀进战场时,将它装备在目标由你æ“控的海盗上。\n佩带此武具的生物得+2/+1。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Pirate's Pillage|海盗掠夺|法术|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出两个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Pirate's Prize|海盗的奖èµ|法术|抓两张牌。派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Pirated Copy|剽窃å¤ä½“|生物 ~å˜å½¢å…½ï¼æµ·ç›—|ä½ å¯ä»¥ä½¿å‰½çªƒå¤ä½“当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒé¢å¤–具有海盗此类别,且具有「æ¯å½“此生物或å¦ä¸€ä¸ªä¸Žä¹‹åŒå的生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓一张牌。〠+Piru, the Volatile|èºé¾™çµéœ²|传奇生物 ~长è€ï¼é¾™|飞行,系命\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{R}{W}{B},å¦åˆ™ç‰ºç‰²èºé¾™çµéœ²ã€‚\n当çµéœ²æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹æ¯ä¸ªéžä¼ å¥‡çš„生物å„造æˆ7点伤害。 +Piston Sledge|活塞锤|神器~武具|当活塞锤进战场时,将它装备在目标由你æ“控的生物上。\n佩带此武具的生物得+3/+1。\n佩带~牺牲一个神器。 +Piston-Fist Cyclops|冲拳独眼巨人|生物 ~独眼巨人|守军\nåªè¦ä½ æœ¬å›žåˆæ–½æ”¾è¿‡çž¬é—´æˆ–法术咒语,冲拳独眼巨人便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Pistus Strike|刺è‡é£žå‡»|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 å…¶æ“控者得到一个中毒指示物。 +Pit Fight|死斗|瞬间|目标由你æ“控的生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Pit Keeper|暗渊门å«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当暗渊门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ åŸå¢“场中有四张或更多生物牌,则你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Pit Trap||| +Pit of Offerings|献祭深渊|地 — 洞窟|献祭深渊须横置进战场。\n当献祭深渊进战场时,将至多三张目标牌从åŸå¢“场放é€ã€‚\n{T}:加{C}。\n{T}:加一点法术力,其颜色为所放é€ä¹‹ç‰Œçš„任一颜色。 +Pitchburn Devils|燃沥é’魔鬼|生物 ~魔鬼|当燃沥é’魔鬼死去时,它对任æ„一个目标造æˆ3点伤害。 +Pitchstone Wall||| +Pitfall Trap|å ç©´é™·é˜±|瞬间~陷阱|如果åªæœ‰ä¸€ä¸ªç”Ÿç‰©è¿›è¡Œæ”»å‡»ï¼Œä½ å¯ä»¥æ”¯ä»˜{W},而ä¸æ”¯ä»˜å ç©´é™·é˜±çš„法术力费用。\n消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»ã€ä¸”ä¸å…·é£žè¡Œå¼‚能的生物。 +Pith Driller|钻髓怪|神器生物~惊惧兽|({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚)\n当钻髓怪进战场时,在目标生物上放置一个-1/-1指示物。 +Pithing Needle|穿髓金针|神器|于穿髓金针进场时,说出一个牌å。\n除了法术力异能之外,具有该å称之æ¥æºçš„起动å¼å¼‚能都ä¸èƒ½ä½¿ç”¨ã€‚ +Pitiless Gorgon|冷酷蛇å‘妖|生物 ~蛇å‘妖|死触 +Pitiless Horde|冷酷æ—骑|生物~åŠå…½äººï¼ç‹‚战士|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»2点生命。\n掩袭{2}{B}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Pitiless Plunderer|冷酷袭劫者|生物 ~人类ï¼æµ·ç›—|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Pitiless Pontiff|冷酷主教|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå†·é…·ä¸»æ•™èŽ·å¾—死触与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Pitiless Vizier|无情维é½å°”|生物~牛头怪ï¼åƒ§ä¾£|æ¯å½“你循环或弃一张牌时,无情维é½å°”获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) +Pixie Guide|皮克精å‘导|生物 ~仙çµ|飞行\n赋予优势~如果你将掷一颗或数颗骰å­ï¼Œåˆ™æ”¹ä¸ºæŽ·åŽŸæ•°é‡åŠ ä¸€é¢—骰å­å¹¶å¿½ç•¥æœ€å°ç‚¹æ•°ã€‚ +Pixie Illusionist|碧仙幻术师|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|增幅{3}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}{G}。)\n飞行\n如果碧仙幻术师已增幅,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{T}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ã€‚目标由你æ“控的地æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ +Placid Rottentail|温顺è…尾兔|生物 ~真èŒï¼å…”|警戒\n{2}{G},从你的åŸå¢“场放é€æ¸©é¡ºè…尾兔:在目标生物上放置两个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Plagiarize|剽窃|瞬间|直到回åˆç»“æŸï¼Œè‹¥ç›®æ ‡ç‰Œæ‰‹å°†æŠ“一张牌,则改为该牌手略过该次抓牌,并且你抓一张牌。 +Plague Beetle|疫病甲虫|生物~昆虫|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Plague Belcher|ç–«ç—…å–·å‘å…½|生物~çµä¿‘ï¼é‡Žå…½|å¨æ…‘\n当疫病喷å‘兽进战场时,在目标由你æ“控的生物上放置两个-1/-1指示物。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的çµä¿‘死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Plague Boiler|ç–«ç—…é—·é”…|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨ç–«ç—…闷锅上放置一个疫病指示物。\n{1}{B}{G}:在疫病闷锅上放置一个疫病指示物,或从疫病闷锅上移去一个疫病指示物。\n当疫病闷锅上有三个或更多疫病指示物时,将它牺牲。 若你如此作,则消ç­æ‰€æœ‰éžåœ°çš„永久物。 +Plague Drone|瘟疫蜂兵|生物 ~æ¶é­”|飞行\nè…è‡ï½žå¦‚æžœæŸå¯¹æ‰‹å°†èŽ·å¾—生命,则改为该牌手失去等é‡çš„生命。 +Plague Engineer|病害计划怪|生物 ~病媒|死触\n于病害计划怪进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由对手æ“控的该类别生物得-1/-1。 +Plague Mare|散疫ç‰é©¬|生物 ~梦魇ï¼é©¬|散疫ç‰é©¬ä¸èƒ½è¢«ç™½è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚\n当散疫ç‰é©¬è¿›æˆ˜åœºæ—¶ï¼Œç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Plague Myr|疫病秘耳|神器生物~秘耳|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{T}:加{1}到你的法术力池中。 +Plague Nurse|疫病护ç†å¸ˆ|生物 ~éžç‘žäººï¼åƒ§ä¾£|下毒2\n{2}{G}:æ¯ä¸ªç”±ä½ æ“控且具下毒异能的其他生物å‡èŽ·å¾—下毒1直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚(å—到具下毒异能的生物之战斗伤害的牌手还会得到中毒指示物,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„总下毒值。) +Plague Rats||| +Plague Reaver|疫病裂肢兽|生物 ~野兽|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ‰€æœ‰ç”±ä½ æ“控的其他生物。\n弃两张牌,牺牲疫病裂肢兽:选择目标对手。在他的下一个维æŒå¼€å§‹æ—¶ï¼Œå°†ç–«ç—…裂肢兽在该牌手的æ“控下移回战场。 +Plague Sliver|疫病裂片妖|生物~裂片妖|所有裂片妖具有「在你的维æŒå¼€å§‹æ—¶ï¼Œæ­¤ç”Ÿç‰©å¯¹ä½ é€ æˆ1点伤害。〠+Plague Spitter|瘟疫喷兽|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|在你的维æŒå¼€å§‹æ—¶ï¼Œç˜Ÿç–«å–·å…½å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。\n当瘟疫喷兽死去时,它对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。 +Plague Spores||| +Plague Stinger|疫病飞刺兽|生物~昆虫ï¼æƒŠæƒ§å…½|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Plague Wight|ç–«ç—…è€å¦–|生物 ~çµä¿‘|æ¯å½“ç–«ç—…è€å¦–被阻挡时,æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物å„å¾—-1/-1直到回åˆç»“æŸã€‚ +Plague Wind|疫病之风|法术|消ç­æ‰€æœ‰ä¸ç”±ä½ æ“控的生物。 它们ä¸èƒ½é‡ç”Ÿã€‚ +Plague Witch|疫病巫师|生物~妖精ï¼å¡‘法师|{B},{T},弃一张牌:目标生物得-1/-1直到回åˆç»“æŸã€‚ +Plague of Vermin|病媒疫疾|法术|由你开始,æ¯ä½ç‰Œæ‰‹å¯ä»¥æ”¯ä»˜ä»»æ„æ•°é‡çš„生命值。 é‡å¤æ­¤æµç¨‹ï¼Œç›´åˆ°æ²¡æœ‰äººæ”¯ä»˜ç”Ÿå‘½ä¸ºæ­¢ã€‚ 对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œä»–æ¯ä»¥æ­¤æ³•æ”¯ä»˜1点生命,就将一个1/1黑色è€é¼ è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Plaguecrafter|播疫师|生物 ~人类ï¼ç¥­å¸ˆ|当播疫师进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个生物或é¹æ´›å®¢ã€‚æ¯ä½æ— æ³•å¦‚此作的牌手å„弃一张牌。 +Plagued Rusalka|ç—…æ®æ€¨é­‚|生物~精怪|{B},牺牲一个生物:目标生物得-1/-1直到回åˆç»“æŸã€‚ +Plaguemaw Beast|疫病喉兽|生物~野兽|{T},牺牲一个生物:增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) +Plains|平原|基本地 ~平原|({T}: 添加 {W}.) +Planar Ally|异界誓盟使|生物 ~天使|飞行\næ¯å½“异界誓盟使攻击时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Planar Atlas|时空图集|神器|时空图集须横置进战场。\n当时空图集进战场时,你å¯ä»¥æ£€è§†ä½ ç‰Œåº“顶的四张牌。若你如此作,则展示其中至多一张地牌,然åŽå°†è¯¥ç‰Œç½®äºŽä½ çš„牌库顶,其余则以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\n{T}:加{C}。 +Planar Birth||| +Planar Bridge|时空渡桥|传奇神器|{8},{T}:从你牌库中æœå¯»ä¸€å¼ æ°¸ä¹…物牌,将之放进战场,然åŽæ´—牌。 +Planar Chaos||| +Planar Cleansing|净化时空|法术|消ç­æ‰€æœ‰éžåœ°æ°¸ä¹…物。 +Planar Despair||| +Planar Disruption|时空干扰|结界 ~çµæ°”|结附于神器,生物或é¹æ´›å®¢\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ +Planar Guide||| +Planar Incision|时空裂å£|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Planar Outburst|时空爆å‘|法术|消ç­æ‰€æœ‰éžåœ°ç”Ÿç‰©ã€‚\n醒转4~{5}{W}{W}{W}(如果你支付{5}{W}{W}{W}æ¥æ–½æ”¾æ­¤å’’语,则å†åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Planar Overlay||| +Planar Portal||| +Planar Void||| +Planebound Accomplice|陷时空帮手|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{R}:你å¯ä»¥å°†ä¸€å¼ é¹æ´›å®¢ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Planeswalker's Favor||| +Planeswalker's Fury||| +Planeswalker's Mirth||| +Planeswalker's Mischief||| +Planeswalker's Scorn||| +Planewide Celebration|普世欢腾|法术|选择四项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•派出一个2/2五色市民è¡ç”Ÿç”Ÿç‰©ã€‚\n•将目标永久物牌从你的åŸå¢“场移回你手上。\n•增殖。\n•你获得4点生命。 +Planewide Disaster|时空ç¾éš¾|异象|当你é­é‡æ—¶ç©ºç¾éš¾æ—¶ï¼Œæ¶ˆç­æ‰€æœ‰ç”Ÿç‰©ã€‚(然åŽæ—¶ç©ºæ¢å‡ºæ­¤å¼‚象。) +Plant Elemental||| +Plargg and Nassari|帕葛与纳撒ç†|传奇生物 ~åŠå…½äººï¼é­”神|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ã€‚任一对手选择一张以此法放é€çš„éžåœ°ç‰Œã€‚ä½ å¯ä»¥ä»Žä¾æ­¤æ³•æ”¾é€çš„其他牌之中施放至多两个咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Plasm Capture|原质å¸å–|瞬间|å击目标咒语。在你下一个战斗å‰çš„行动阶段开始时,加X点法术力到你的法术力池中,其颜色组åˆå¯ä»»æ„选择,X为该咒语的总法术力费用。 +Plasma Elemental|电浆元素|生物~元素|电浆元素ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Plasma Jockey|电浆æ“纵手|生物 ~凡尔西诺ï¼æˆ˜å£«|æ¯å½“电浆æ“纵手攻击时,目标由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n急袭{2}{R}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) +Plasmancer|能é‡å·«å¸ˆ|神器生物 ~太空死çµï¼æ³•æœ¯å¸ˆ|飞行\n王æœå‚谋~当能é‡å·«å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬çš„沼泽牌,展示该牌,将它置于你手上,然åŽæ´—牌。 +Plate Armor|铠甲|神器 ~武具|佩带此武具的生物得+3/+3且具有守护{1}。(æ¯å½“佩带此武具的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™å击之。)\n佩带{3}。你æ¯æ“控一个其他武具,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Plated Crusher|æ¿ç”²ç¢¾ç ´å…½|生物 ~野兽|è·µè¸\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Plated Geopede|æ¿ç”²åœ°èœˆèš£|生物~昆虫|先攻\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,æ¿ç”²åœ°èœˆèš£å¾—+2/+2直到回åˆç»“æŸã€‚ +Plated Onslaught|披甲猛攻|瞬间|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚ +Plated Pegasus|æ¿ç”²é£žé©¬|生物~飞马|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n飞行\n若任一咒语将对生物或牌手造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢æ­¤å’’语将对该生物或牌手造æˆçš„1点伤害。 +Plated Seastrider|æ¿ç”²æµ·è¡Œå®¢|生物~野兽| +Plated Slagwurm||| +Plated Sliver||| +Platinum Angel|白金天使|神器生物 ~天使|飞行\n你这盘游æˆä¸ä¼šè¾“,对手也ä¸ä¼šèµ¢ã€‚ +Platinum Emperion|白金皇åƒ|神器生物~魔åƒ|你的总生命ä¸ä¼šæ”¹å˜ã€‚ (ä½ ä¸èƒ½èŽ·å¾—或失去生命。 除了0点之外,你ä¸èƒ½æ”¯ä»˜ä»»ä½•æ•°é‡çš„生命。) +Platoon Dispenser|兵员é…置械|神器生物 ~组构体|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控两个或更多其他生物,则抓一张牌。\n{3}{W}:派出一个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nç ´åŸ{2}{W}{W} +Plaxcaster Frogling|护æ¿è›™å…½|生物 ~蛙ï¼çªå˜ä½“|接殖3(此生物进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{2}:目标其上有+1/+1指示物的生物获得帷幕异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Plaxmanta|护æ¿é³|生物~野兽|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用护æ¿é³ã€‚\n当护æ¿é³è¿›åœºæ—¶ï¼Œç”±ä½ æ“控的生物本回åˆä¸­ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n当护æ¿é³è¿›åœºæ—¶ï¼Œé™¤éžç”¨è¿‡{G}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ +Play of the Game|亮眼表现|法术|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{6}。)\n放é€æ‰€æœ‰éžåœ°æ°¸ä¹…物。 +Play with Fire|æˆç«ä½œä¹|瞬间|æˆç«ä½œä¹å¯¹ä»»æ„一个目标造æˆ2点伤害。如果以此法对一ä½ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œåˆ™å åœ1。 +Plaza of Harmony|å’Œè°å¹¿åœº|地|当和è°å¹¿åœºè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,则你获得3点生命。\n{T}:加{C}。\n{T}:加一点法术力,其类别为由你æ“控的门能产生之任一类别。 +Plaza of Heroes|群英广场|地|{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ä¼ å¥‡å’’语。\n{T}:加一点法术力,其颜色为由你æ“控之传奇永久物所具有的任一颜色。\n{3},{T},放é€ç¾¤è‹±å¹¿åœºï¼šç›®æ ‡ä¼ å¥‡ç”Ÿç‰©èŽ·å¾—辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Plea for Guidance|祈求指引|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ ç»“界牌,展示这些牌,并将它们置于你手上。然åŽå°†ä½ çš„牌库洗牌。 +Plea for Power|祈求æƒåŠ›|法术|议定~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「时间ã€æˆ–「知识ã€ã€‚如果时间票数较多,则在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚如果知识票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æŠ“三张牌。 +Pledge of Loyalty||| +Pledge of Unity|é½å¿ƒèª“言|瞬间|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。你æ¯æ“控一个生物,便获得1点生命。 +Plover Knights|滨鸟骑士|生物~æ´è‹±ï¼éª‘士|飞行,先攻 +Plow Through Reito|çŠå¹³çµéƒ½|瞬间~å¤å’’|扫平~将任æ„æ•°é‡ç”±ä½ æ“控的平原移回其拥有者手上。 æ¯ä»¥æ­¤æ³•ç§»å›žä¸€ä¸ªå¹³åŽŸï¼Œç›®æ ‡ç”Ÿç‰©ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ +Plow Under||| +Plumb the Forbidden|å°è¯•ç¦æ³•|瞬间|ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªæˆ–数个生物,以作为施放此咒语的é¢å¤–费用。当你如此作时,æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å°†æ­¤å’’语å¤åˆ¶ä¸€æ¬¡ã€‚\n你抓一张牌且失去1点生命。 +Plumes of Peace|和平之羽|结界~çµæ°”|生物结界\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n预报~{W}{U},从你手上展示和平之羽:横置目标生物。 (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) +Plumeveil|羽帘çµ|生物~元素|闪现\n飞行,守军 +Plummet|é“…ç›´è½ä¸‹|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 +Plunder|劫夺|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。\n延缓4~{1}{R}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{1}{R}并将此牌移出对战,且上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Plundering Barbarian|劫夺野蛮人|生物 ~矮人ï¼é‡Žè›®äºº|当劫夺野蛮人进战场时,选择一项~\n•砸碎å®ç®±ï½žæ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚\n•用力撬开~派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Plundering Pirate|劫夺海盗|生物 — åŠå…½äººï¼æµ·ç›—|当劫夺海盗进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Plundering Predator|劫夺掠龙|生物 ~龙|飞行\n当劫夺掠龙进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Plunge into Darkness|没入幽黯|瞬间|选择一项~牺牲任æ„æ•°é‡çš„生物,然åŽä½ æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èŽ·å¾—3点生命;或支付X点生命,然åŽæ£€è§†ä½ ç‰Œåº“顶的X张牌,将其中一张牌置于你手上,并将其余的牌移出对战。\n打包{B}(若你支付打包费用,则两项都选择。) +Plunge into Winter|å°å…¥å¯’冬|瞬间|横置至多一个目标生物。å åœ1,然åŽæŠ“一张牌。 +Poet's Quill|诗人笔毫|神器 ~武具|当诗人笔毫进战场时,温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。)\n佩带此武具的生物得+1/+1且具有系命异能。\n佩带{1}{B} +Poetic Ingenuity|诗情巧æ„|结界|æ¯å½“由你æ“控的一个或数个æ龙攻击时,派出等é‡çš„çå®è¡ç”Ÿç‰©ã€‚\næ¯å½“你施放神器咒语时,派出一个3/1红色æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Pointed Discussion|针锋相对|法术|你抓两张牌,失去两点生命,然åŽæ´¾å‡ºä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) +Poison Arrow|Poison Arrow|| +Poison Dart Frog|毒镖蛙|生物 — è›™|延势\n{T}:加一点任æ„颜色的法术力。\n{2}:毒镖蛙获得死触异能直到回åˆç»“æŸã€‚ +Poison the Blade|剑刃抹毒|瞬间|目标生物获得死触异能直到回åˆç»“æŸã€‚\n抓一张牌。 +Poison the Cup|æ¯ä¸­æŠ•æ¯’|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚如果此咒语已预示,则å åœ2。\n预示{1}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Poison the Well|井底下毒|法术|消ç­ç›®æ ‡åœ°ã€‚ 井底下毒对该地的æ“控者造æˆ2点伤害。 +Poison-Tip Archer|沾毒箭手|生物 ~妖精ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\n死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命。 +Poisonbelly Ogre|毒腹食人魔|生物~食人魔ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œå…¶æ“控者失去1点生命。 +Polis Crusher|城邦破å人|生物~独眼巨人|è·µè¸ï¼Œå结界ä¿æŠ¤\n{4}{R}{G}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\næ¯å½“城邦破å人对任一牌手造æˆæˆ˜æ–—伤害时,若城邦破å人已蛮化,则消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的结界。 +Pollen Lullaby|花粉摇篮曲|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则该牌手所æ“控的生物在该牌手的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Pollen Remedy||| +Pollen-Shield Hare|Pollen-Shield Hare|生物 — å…”|由你æ“控的è¡ç”Ÿç”Ÿç‰©å¾—+1/+1。 +Pollenbright Druid|孢光德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|当孢光德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•在目标生物上放置一个+1/+1指示物。\n•增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Pollenbright Wings|花粉光翼|结界~çµæ°”|生物结界\nå—此结界的生物具有飞行异能。\næ¯å½“å—此结界的生物对任一牌手造æˆæˆ˜æ–—伤害时,将等é‡ä¹‹1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Polluted Bonds|污物ç¾ç»Š|结界|æ¯å½“一个地在对手的æ“控下进场时,该牌手失去2点生命且你获得2点生命。 +Polluted Dead|èšæ±¡äº¡è€…|生物~çµä¿‘|当èšæ±¡äº¡è€…死去时,消ç­ç›®æ ‡åœ°ã€‚ +Polluted Delta|èšæ±¡ä¸‰è§’æ´²|地|{T},支付1点生命,牺牲èšæ±¡ä¸‰è§’洲:从你的牌库中æœå¯»ä¸€å¼ æµ·å²›æˆ–沼泽牌,并将之放进战场。然åŽå°†ä½ çš„牌库洗牌。 +Polluted Mire|污泥沼|地|污泥沼须横置进战场。\n{T}:加{B}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Pollywog Symbiote|èŒèšªå…±ç”Ÿä½“|生物 ~蛙|如果你施放的生物咒语具有åˆå˜å¼‚能,则它å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,若它具有åˆå˜å¼‚能,则抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Polukranos, Unchained|脱缰的波禄å¡è¯ºæ–¯|传奇生物 ~çµä¿‘ï¼å¤šå¤´é¾™|波禄å¡è¯ºæ–¯è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å…­ä¸ª+1/+1指示物。它逸脱时改为上é¢æœ‰å二个+1/+1指示物。\n如果波禄å¡è¯ºæ–¯äºŽå…¶ä¸Šæœ‰+1/+1指示物时将å—到伤害,则防止该伤害,并从其上移去等é‡çš„+1/+1指示物。\n{1}{B}{G}:波禄å¡è¯ºæ–¯ä¸Žå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。\n逸脱~{4}{B}{G},从你的åŸå¢“场放é€å…­å¼ å…¶ä»–牌。 +Polukranos, World Eater|åžä¸–客波禄å¡è¯ºæ–¯|传奇生物~多头龙|{X}{X}{G}:蛮化X。(如果此生物未蛮化,则在其上放置X个+1/+1指示物且它蛮化。)\n当åžä¸–客波禄å¡è¯ºæ–¯è›®åŒ–时,它对任æ„æ•°é‡ä¹‹ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。这些生物å„对波禄å¡è¯ºæ–¯é€ æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。 +Polymorph|åž‹æ€è½¬å˜|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚ å…¶æ“控者自他的牌库顶开始展示牌,直到展示出一张生物牌为止。 该玩家将该牌放置进场,并将所有其它以此法展示的牌洗入其牌库中。 +Polymorphist's Jest|å˜åž‹æœ¯å£«æ¶æˆ|瞬间|直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的所有生物å‡å¤±åŽ»æ‰€æœ‰å¼‚能,且æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1çš„è“色蛙。 +Polymorphous Rush|幻型涌现|瞬间|积力~幻型涌现在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{U}æ¥æ–½æ”¾ã€‚\n选择战场上的一个生物。直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 +Polyraptor|多æ€è¿…猛龙|生物 ~æé¾™|激怒~æ¯å½“多æ€è¿…猛龙å—到伤害时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¤šæ€è¿…猛龙的å¤åˆ¶å“。 +Ponder|沉æ€|法术|检视你牌库顶的三张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ ä½ å¯ä»¥å°†ä½ çš„牌库洗牌。\n抓一张牌。 +Pondering Mage|沉æ€æ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当沉æ€æ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ä½ å¯ä»¥å°†ä½ çš„牌库洗牌。抓一张牌。 +Pongify|猿化术|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚ 该生物的æ“控者将一个3/3绿色猿猴è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Pontiff of Blight|枯èŽä¸»æ•™|生物 ~çµä¿‘ï¼åƒ§ä¾£|敲诈(æ¯å½“你施放咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\n由你æ“控的其他生物具有敲诈异能。(è‹¥æŸç”Ÿç‰©å…·æœ‰æ•°ä¸ªæ•²è¯ˆå¼‚能,则æ¯ä¸€ä¸ªéƒ½ä¼šåˆ†åˆ«è§¦å‘。) +Ponyback Brigade|矮马旅团|生物~鬼怪ï¼æˆ˜å£«|当矮马旅团进战场或者翻回正é¢æ—¶ï¼Œå°†ä¸‰ä¸ª1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\nå˜èº«{2}{R}{W}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Pooling Venom|毒积æˆæ± |结界~çµæ°”|地结界\næ¯å½“å—此结界的地æˆä¸ºæ¨ªç½®æ—¶ï¼Œå…¶æ“控者失去2点生命。\n{3}{B}:消ç­å—此结界的地。 +Pop Quiz|éšå ‚测试|瞬间|抓一张牌。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Popular Entertainer|热门艺人|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,煽惑目标由该牌手æ“控的生物。ã€(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Porcelain Legionnaire|瓷体军团兵|神器生物~士兵|({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚)\n先攻 +Porcelain Zealot|瓷体狂信者|生物 ~éžç‘žäººï¼å£«å…µ|在你回åˆçš„战斗开始时,目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚若该生物具有下毒异能,则改为它得+2/+2直到回åˆç»“æŸã€‚ +Porcuparrot|箭羽鹦鹉|生物 ~鸟ï¼é‡Žå…½|åˆå˜{2}{R}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n{T}:此生物对任æ„一个目标造æˆX点伤害,X为此生物已åˆå˜çš„次数。 +Pore Over the Pages|研读书页|法术|抓三张牌,é‡ç½®è‡³å¤šä¸¤ä¸ªåœ°ï¼Œç„¶åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Porphyry Nodes|斑岩筛检|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¶ˆç­åŠ›é‡æœ€å°çš„生物。 它ä¸èƒ½é‡ç”Ÿã€‚ 若两个或更多生物的力é‡åŒæ—¶ä¸ºæœ€å°ï¼Œåˆ™ä½ ä»Žä¸­é€‰æ‹©ä¸€ä¸ªã€‚\n当场上没有生物时,牺牲斑岩筛检。 +Port Razer|港å£åŠ«ç›—|生物 ~åŠå…½äººï¼æµ·ç›—|æ¯å½“港å£åŠ«ç›—对任一牌手造æˆæˆ˜æ–—伤害时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。在此战斗阶段åŽï¼Œé¢å¤–多出一个战斗阶段。\n港å£åŠ«ç›—ä¸èƒ½æ”»å‡»å®ƒæœ¬å›žåˆä¸­æ”»å‡»è¿‡çš„牌手。 +Port Town|港镇|地|于港镇进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å¹³åŽŸæˆ–海岛牌。如果你未如此作,则港镇须横置进战场。\n{T}:加{W}或{U}。 +Port of Karfell|å¡å°”费港å£|地|å¡å°”费港å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}。\n{3}{U}{B}{B},{T},牺牲å¡å°”费港å£ï¼šç£¨å››å¼ ç‰Œï¼Œç„¶åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场横置移回战场。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) +Portable Hole|æºå¸¦å¼æ¬¡å…ƒæ´ž|神器|当æºå¸¦å¼æ¬¡å…ƒæ´žè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且法术力值等于或å°äºŽ2çš„éžåœ°æ°¸ä¹…物,直到æºå¸¦å¼æ¬¡å…ƒæ´žç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Portal Mage|境é“法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当境é“法师于宣告攻击者步骤中进战场时,你å¯ä»¥ä¸ºç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物é‡æ–°é€‰æ‹©å…¶æ”»å‡»çš„牌手或永久物。(它ä¸èƒ½æ”»å‡»å…¶æ“控者或其æ“控者的永久物。) +Portal of Sanctuary|庇护通é“|神器|{1},{T}:将目标由你æ“控的生物与结附于其上的所有çµæ°”å„移回其拥有者手上。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 +Portal to Phyrexia|éžç‘žå…‹è¥¿äºšè¿žå¢ƒé€šé“|神器|当éžç‘žå…‹è¥¿äºšè¿žå¢ƒé€šé“进战场时,æ¯ä½å¯¹æ‰‹å„牺牲三个生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。它é¢å¤–具有éžç‘žäººæ­¤ç±»åˆ«ã€‚ +Portcullis Vine|闸门藤蔓|生物 ~æ¤ç‰©ï¼å¢™|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{2},{T},牺牲一个具守军异能的生物:抓一张牌。 +Portent Tracker|å¾å…†è¿½è¿¹å®¢|生物 ~羊蹄人ï¼æ–¥å€™|{T}:é‡ç½®ç›®æ ‡åœ°ã€‚\n{T}:选择目标战役。如果任一对手防å«ä¹‹ï¼Œåˆ™ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªå¸ƒé˜²æŒ‡ç¤ºç‰©ã€‚è‹¥å¦ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå¸ƒé˜²æŒ‡ç¤ºç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Portent of Betrayal|背å›å¾å…†|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚å åœ1。 +Possessed Aven||| +Possessed Barbarian||| +Possessed Centaur||| +Possessed Nomad||| +Possessed Portal|ç€é­”时空通é“|神器|若任何牌手将抓一张牌,改为该牌手略过该次抓牌。\n在æ¯ä¸ªå›žåˆç»“æŸæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹é™¤éžä»Žå…¶æ‰‹ä¸Šå¼ƒæŽ‰ä¸€å¼ ç‰Œï¼Œå¦åˆ™è¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。 +Possessed Skaab|ç€é­”尸嵌|生物~çµä¿‘|当ç€é­”尸嵌进战场时,将目标瞬间,法术或生物牌从你的åŸå¢“场移回你手上。如果ç€é­”尸嵌将死去,则改为将它放é€ã€‚ +Possibility Storm|愿景é½çŽ°|结界|æ¯å½“一ä½ç‰Œæ‰‹ä»Žå…¶æ‰‹ç‰Œä¸­æ–½æ”¾å’’语时,该牌手将它放é€ï¼Œç„¶åŽè‡ªå…¶ç‰Œåº“顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ ä¸Žè¯¥å’’语具有共通牌类别的牌为止。该牌手å¯ä»¥æ–½æ”¾è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽä»–将所有被愿景é½çŽ°æ”¾é€çš„牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 +Postmortem Lunge|æ­»åŽå†²åˆº|法术|({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚)\n将目标总法术力费用等于X的生物牌从你的åŸå¢“场移回战场。 它获得æ•æ·ã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ +Potion of Healing|医疗è¯æ°´|神器|当医疗è¯æ°´è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n{W},{T},牺牲医疗è¯æ°´ï¼šä½ èŽ·å¾—3点生命。 +Poultice Sliver|糊è¯è£‚片妖|生物 ~裂片妖|所有裂片妖具有「{2},{T}:é‡ç”Ÿç›®æ ‡è£‚片妖。ã€(该裂片妖下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。) +Pounce|猛扑|瞬间|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Pouncing Cheetah|扑击æ·è±¹|生物~猫|闪现 +Pouncing Jaguar||| +Pouncing Kavu||| +Pouncing Lynx|扑击山猫|生物 ~猫|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ‰‘击山猫便具有先攻异能。 +Pouncing Shoreshark|扑击岸鲨|生物 ~鲨鱼ï¼é‡Žå…½|åˆå˜{3}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n闪现\næ¯å½“此生物åˆå˜æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物移回其拥有者手上。 +Pouncing Wurm|扑击亚龙|生物~亚龙|增幅{2}{G}(你使用此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n如果曾支付其增幅费用,则扑击亚龙进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物且具有æ•æ·å¼‚能。 +Power Armor||| +Power Conduit|力é‡æ¸ é“|神器|{T},从由你æ“控的永久物上移去一个指示物:选择一项~\n•在目标神器上放置一个充电指示物。\n•在目标生物上放置一个+1/+1指示物。 +Power Depot|贮能所|神器地|贮能所须横置进战场。\n{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。\n套件1 +Power Plant Worker|动力炉工人|神器生物 ~组装工人|{3}:动力炉工人得+2/+2直到回åˆç»“æŸã€‚如果你æ“控å称为矿脉工人和高塔工人的生物,则改为在动力炉工人上放置两个+1/+1指示物。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Power Play|æƒåŠ›äº‰æ–—|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n你是先手牌手。如果有多ä½ç‰Œæ‰‹å°†ä¸ºå…ˆæ‰‹ç‰Œæ‰‹ï¼Œåˆ™ä»Žä¸­éšæœºé€‰æ‹©ä¸€ä½ã€‚ +Power Sink||| +Power Taint||| +Power Word Kill|律令死亡|瞬间|消ç­ç›®æ ‡éžå¤©ä½¿ã€éžæ¶é­”ã€éžé­”鬼且éžé¾™çš„生物。 +Power of Fire|ç«ç„°ä¹‹åŠ›|结界~çµæ°”|生物结界\nå—此结界的生物具有「{T}:此生物对目标生物或牌手造æˆ1点伤害。〠+Power of Persuasion|åŠè¯±æŠ€å·§|法术|选择目标由对手æ“控的生物,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT 将它移回其拥有者手上。\n10~19 VERT 其拥有者将它置于其牌库顶或牌库底。\n20 VERT 获得它的æ“控æƒç›´åˆ°ä½ ä¸‹ä¸€ä¸ªå›žåˆçš„回åˆç»“æŸã€‚ +Powerstone Engineer|魔力石工程师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当魔力石工程师死去时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Powerstone Fracture|魔力石破裂|法术|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Powerstone Minefield||| +Powerstone Shard|魔力石碎片|神器|{T}:你æ¯æ“控一个å称为魔力石碎片的神器,便加{C}。 +Pox||| +Poxwalkers|瘟疫行尸|生物 ~çµä¿‘|死触\n致疫诅咒~æ¯å½“你从你手牌以外的任何区域施放咒语时,将瘟疫行尸从你的åŸå¢“场横置移回战场。 +Practical Research|实è¯ç ”究|瞬间|抓四张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ çž¬é—´æˆ–法术牌,å¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚ +Practiced Tactics|熟练战法|瞬间|选择目标进行攻击或阻挡的生物。熟练战法对该生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ å†’险团中生物数é‡çš„两å€ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Pradesh Gypsies||| +Praetor's Counsel|魔判官商议|法术|将所有牌从你的åŸå¢“场移回你手上。 放é€é­”判官商议。 在本盘对战接下æ¥çš„时段,你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚ +Praetor's Grasp|魔判官之攫|法术|从目标对手的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå¹¶ç‰Œé¢æœä¸‹åœ°æ”¾é€è¯¥ç‰Œã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 åªè¦è¯¥ç‰ŒæŒç»­è¢«ç§»å‡ºæ¸¸æˆï¼Œä½ ä¾¿å¯ä»¥æ£€è§†å¹¶æ–½æ”¾å®ƒã€‚ +Prahv, Spires of Order|秩åºå°–塔布拉夫|地|{T}:加{1}到你的法术力池中。\n{4}{W}{U},{T}:选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºå°†é€ æˆçš„所有伤害。 +Prairie Stream|沃原溪æµ|地 ~平原ï¼æµ·å²›|({T}:加{W}或{U}。)\n除éžä½ æ“控两个或更多基本地,å¦åˆ™æ²ƒåŽŸæºªæµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Prakhata Club Security|巴克特会警å«|生物 ~乙太ç§ï¼æˆ˜å£«| +Prakhata Pillar-Bug|巴克特会械虫|神器生物~昆虫|{B}:巴克特会械虫获得系命异能直到回åˆç»“æŸã€‚(此生物所造æˆçš„伤害会让你得到等é‡çš„生命。) +Prava of the Steel Legion|é’¢é“军团的璞拉娃|传奇生物 ~猫ï¼å£«å…µ|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的è¡ç”Ÿç”Ÿç‰©ä¾¿å¾—+1/+4。\n{3}{W}:派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Prayer of Binding|æŸç¼šç¥·æ–‡|结界|闪现\n当æŸç¼šç¥·æ–‡è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到æŸç¼šç¥·æ–‡ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚你获得2点生命。 +Preacher of the Schism|å›æ•™å¸®ä¼ é“士|生物 — å¸è¡€é¬¼ï¼åƒ§ä¾£|死触\næ¯å½“å›æ•™å¸®ä¼ é“士攻击总生命最高或与他者åŒä¸ºæœ€é«˜çš„牌手时,派出一个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“å›æ•™å¸®ä¼ é“士于你是总生命最高或与他者åŒä¸ºæœ€é«˜çš„牌手时攻击,你抓一张牌且失去1点生命。 +Precinct Captain|城郊队长|生物~人类ï¼å£«å…µ|先攻\næ¯å½“城郊队长对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Precipitous Drop|è·Œè½æ·±å‘|结界 ~çµæ°”|结附于生物\n当跌è½æ·±å‘进战场时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n所结附的生物得-2/-2。åªè¦ä½ å®Œæˆè¿‡åœ°åŸŽï¼Œä¾¿æ”¹ä¸ºå®ƒå¾—-5/-5。 +Precise Strike|精确一击|瞬间|目标生物得+1/+0且获得先攻异能直到回åˆç»“æŸã€‚ +Precision Bolt|精准电击|法术|精准电击对任æ„一个目标造æˆ3点伤害。 +Precognition Field|预è§åŠ›åœº|结界|ä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。(ä½ éšæ—¶å‡å¯å¦‚此作。)\n如果你的牌库顶牌是瞬间或法术牌,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚\n{3}:放é€ä½ çš„牌库顶牌。 +Precognitive Perception|预先感知|瞬间|抓三张牌。\n附案~如果你是在你的行动阶段施放此咒语,则改为å åœ3,然åŽæŠ“三张牌。 +Precursor Golem|先驱魔åƒ|神器生物 ~魔åƒ|当先驱魔åƒè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\næ¯å½“任一牌手施放仅以å•ä¸€é­”åƒä¸ºç›®æ ‡çš„瞬间或法术咒语时,该咒语æ¯èƒ½ä»¥ä¸€ä¸ªå…¶ä»–çš„é­”åƒä¸ºç›®æ ‡ï¼Œè¯¥ç‰Œæ‰‹ä¾¿å°†è¯¥å’’语å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥è¿™äº›é­”åƒä¹‹ä¸€ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ +Predation Steward|野猎监管人|生物 ~éžç‘žäººï¼å¦–ç²¾ï¼æˆ˜å£«|野猎监管人进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{2}{G},{T},从野猎监管人上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šç›®æ ‡ç”Ÿç‰©å¾—+2/+2直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Predator Dragon|掠食巨龙|生物~龙|飞行,æ•æ·\nåžå™¬2 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。) +Predator Ooze|掠食æµæµ†|生物~æµæµ†|掠食æµæµ†ä¸ä¼šæ¯å。æ¯å½“掠食æµæµ†æ”»å‡»æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。æ¯å½“本回åˆä¸­æ›¾å—到掠食æµæµ†ä¼¤å®³çš„生物死去时,在掠食æµæµ†ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Predator's Gambit|掠食者计策|结界~çµæ°”|结附于生物\n所结附的生物得+2/+1。\n对所结附的生物而言,åªè¦å…¶æ“控者并未æ“控其他生物,它便具有å¨å“异能。 (它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Predator's Howl|掠食者嚎å«|瞬间|将一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†ä¸‰ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Predator's Rapport|掠食者交心|瞬间|选择目标由你æ“控的生物。你获得等åŒäºŽè¯¥ç”Ÿç‰©ä¹‹åŠ›é‡ä¸Žé˜²å¾¡åŠ›åŠ æ€»çš„生命。 +Predator's Strike||| +Predator, Flagship|飞空旗舰掠夺者å·|传奇神器|{2}:目标生物获得飞行异能直到回åˆç»“æŸã€‚\n{5},{T}:消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 +Predators' Hour|掠食时刻|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得å¨æ…‘与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,牌é¢æœä¸‹åœ°æ”¾é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å¹¶ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。〠+Predatory Advantage|掠夺优势|结界|在æ¯ä¸ªå¯¹æ‰‹çš„回åˆç»“æŸæ—¶ï¼Œå¦‚果该牌手本回åˆæœªä½¿ç”¨ç”Ÿç‰©å’’语,则你将一个2/2绿色蜥蜴è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Predatory Focus|攫掠å‡ç¥ž|法术|本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”±ä½ æ“控的生物视åŒæœªå—阻挡地对防御牌手造æˆæˆ˜æ–—伤害。 +Predatory Impetus|掠食促动|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3,已煽惑,且若能阻挡它,则必须阻挡之。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Predatory Rampage|掠食狂暴|法术|由你æ“控的生物得+3/+3直到回åˆç»“æŸã€‚由对手æ“控的æ¯ä¸ªç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 +Predatory Sliver|掠食裂片妖|生物~裂片妖|由你æ“控的裂片妖生物得+1/+1。 +Predatory Urge|掠食驱策|结界~çµæ°”|结附于生物\n所结附的生物具有「{T}:此生物对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ 该生物对此生物造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。〠+Predatory Wurm|掠食亚龙|生物 ~亚龙|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\nåªè¦ä½ æ“控贾路é¹æ´›å®¢ï¼ŒæŽ é£Ÿäºšé¾™ä¾¿å¾—+2/+2。 +Predict||| +Preeminent Captain|æ°å‡ºé˜Ÿé•¿|生物~æ´è‹±ï¼å£«å…µ|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\næ¯å½“æ°å‡ºé˜Ÿé•¿æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ å£«å…µç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œä¸”正进行攻击。 +Preemptive Strike|Preemptive Strike|| +Preening Champion|彩羽斗士|生物 ~鸟ï¼éª‘士|飞行\n当彩羽斗士进战场时,派出一个1/1,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Premature Burial|仓å’掩埋|法术|消ç­ç›®æ ‡éžé»‘色生物,且须为你上个回åˆç»“æŸåŽè¿›åœºè€…。 +Preordain|注定|法术|å åœ2,然åŽæŠ“一张牌。 (å åœ2çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Prepare|备战|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+2且获得系命异能。 +Prescient Chimera|预知盖美拉|生物~盖美拉|飞行\næ¯å½“你施放一个瞬间或法术咒语时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Presence of Gond|刚德现身|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{T}:派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚〠+Presence of the Master||| +Presence of the Wise|智者风采|法术|ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿èŽ·å¾—2点生命。 +Press for Answers|强求解答|法术|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) +Press into Service|强迫å¬ä»¤|法术|支æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。)\n获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Press the Advantage|乘胜追击|瞬间|直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+2/+2且获得践è¸å¼‚能。 +Press the Enemy|压制敌军|瞬间|将目标由对手æ“控的咒语或éžåœ°æ°¸ä¹…物移回其拥有者手上。你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç›¸ç­‰æˆ–较å°çš„瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Pressure Point|点穴手|瞬间|横置目标生物。\n抓一张牌。 +Preston, the Vanisher|妙手空空摩技|传奇生物 ~兔ï¼æ³•æœ¯å¸ˆ|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你æ“控下进战场时,若它未ç»æ–½æ”¾ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªä¸ºè¯¥ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒæ˜¯0/1白色虚影。\n{1}{W},牺牲五个虚影:放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。 +Prey Upon|æ•é£Ÿ|法术|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。 +Prey's Vengeance|猎物å¤ä»‡|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Price of Betrayal|背å›çš„代价|法术|从目标神器,生物,é¹æ´›å®¢æˆ–对手上移去至多五个指示物。 +Price of Fame|å誉的代价|瞬间|如果此咒语以传奇生物为目标,则它便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n刺探2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Price of Glory||| +Price of Loyalty|忠诚代价|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚如果施放此咒语时支付了æ¥è‡ªçå®çš„法术力,则该生物得+2/+0直到回åˆç»“æŸã€‚ +Price of Progress|进步的代价|瞬间|进步的代价对æ¯ä½ç‰Œæ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±è¯¥ç‰Œæ‰‹æ“控的éžåŸºæœ¬åœ°æ•°é‡ä¹‹ä¸¤å€ã€‚ +Prickleboar|带刺野猪|生物~野猪|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå¸¦åˆºé‡ŽçŒªä¾¿å¾—+2/+0且具有先攻异能。(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Prickly Boggart|带刺波尬|生物~精çµï¼æµªå®¢|æ惧 +Prickly Marmoset|带刺狨猴|生物 ~猴|先攻\næ¯å½“你循环一张牌时,带刺狨猴得+2/+0直到回åˆç»“æŸã€‚ +Pride Guardian|狮群守护者|生物~猫ï¼ä¿®è¡Œåƒ§|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“狮群守护者阻挡时,你获得3点生命。 +Pride Sovereign|兽群å›çŽ‹|生物~猫|ä½ æ¯æ“控一个其他的猫,兽群å›çŽ‹ä¾¿å¾—+1/+1。\n{W},{T},耗竭兽群å›çŽ‹ï¼šæ´¾å‡ºä¸¤ä¸ª1/1白色,具系命异能的猫è¡ç”Ÿç”Ÿç‰©ã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Pride of Conquerors|å¾æœè€…之傲|瞬间|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚如果你有黄金城ç¥ç¦ï¼Œåˆ™æ”¹ä¸ºè¿™äº›ç”Ÿç‰©å¾—+2/+2直到回åˆç»“æŸã€‚ +Pride of Lions||| +Pride of the Clouds|云狮群|生物~元素ï¼çŒ«|飞行\n场上æ¯æœ‰ä¸€ä¸ªå…·é£žè¡Œå¼‚能的其它生物,云狮群便得+1/+1。\n预报~{2}{W}{U},从你手上展示云狮群:将一个1/1,既是白色也是è“色,具飞行异能的鸟è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) +Pride of the Perfect|至美之傲|结界|由你æ“控的妖精得+2/+0。 +Pridemalkin|高傲斑猫|生物 ~猫|当高傲斑猫进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰è·µè¸å¼‚能。 +Priest of Ancient Lore|å¤è®­ç‰§å¸ˆ|生物 ~矮人ï¼åƒ§ä¾£|当å¤è®­ç‰§å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命且抓一张牌。 +Priest of Fell Rites|邪仪祭å¸|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|{T},支付3点生命,牺牲邪仪祭å¸ï¼šå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\nç ´åŸ{3}{W}{B} +Priest of Forgotten Gods|弃神僧侣|生物 ~人类ï¼åƒ§ä¾£|{T},牺牲两个其他生物:任æ„æ•°é‡çš„目标牌手å„失去2点生命且牺牲一个生物。你加{B}{B}且抓一张牌。 +Priest of Gix||| +Priest of Iroas|伊洛安斯的僧侣|生物~人类ï¼åƒ§ä¾£|{3}{W},牺牲伊洛安斯的僧侣:消ç­ç›®æ ‡ç»“界。 +Priest of Titania|æ³°å¦å°¼äºšç‰§å¸ˆ|生物~妖精ï¼å¾·é²ä¼Š|{T}:战场上æ¯æœ‰ä¸€ä¸ªå¦–精,便加{G}到你的法术力池中。 +Priest of Urabrask|洼巴å¸ç‰§å¸ˆ|生物~人类ï¼åƒ§ä¾£|当洼巴å¸ç‰§å¸ˆè¿›æˆ˜åœºæ—¶ï¼ŒåŠ {R}{R}{R}到你的法术力池中。 +Priest of the Blessed Graf|å—ç¦å¢“地僧侣|生物 ~人类ï¼åƒ§ä¾£|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºX个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ï¼ŒX为æ“控之地比你多的对手数é‡ã€‚ +Priest of the Blood Rite|血仪僧侣|生物 ~人类ï¼åƒ§ä¾£|当血仪僧侣进战场时,派出一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»2点生命。 +Priest of the Haunted Edge|祟锋僧侣|雪境生物 ~çµä¿‘ï¼åƒ§ä¾£|{T},牺牲祟锋僧侣:目标生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的雪境地数é‡ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Priest of the Wakening Sun|晓阳僧侣|生物 ~人类ï¼åƒ§ä¾£|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ龙牌。若你如此作,则你获得2点生命。\n{3}{W}{W},牺牲晓阳僧侣:从你的牌库中æœå¯»ä¸€å¼ æ龙牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Priests of Norn|艾蕾侬僧侣|生物~僧侣|警戒\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Primal Adversary|原åˆä»‡æ•Œ|生物 ~狼|è·µè¸\n当原åˆä»‡æ•Œè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{G}ä»»æ„次数。当你支付一次或数次此费用时,根æ®è¯¥æ•°é‡åœ¨åŽŸåˆä»‡æ•Œä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物,然åŽè‡³å¤šç­‰é‡ç›®æ ‡ç”±ä½ æ“控的地æˆä¸º3/3,具æ•æ·å¼‚能的狼生物,并且ä»ç„¶æ˜¯åœ°ã€‚ +Primal Amulet|原åˆæŠ¤èº«ç¬¦|神器|你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放瞬间或法术咒语时,在原åˆæŠ¤èº«ç¬¦ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。然åŽå¦‚果其上有四个或更多充电指示物,你å¯ä»¥ç§»åŽ»è¿™äº›æŒ‡ç¤ºç‰©å¹¶è½¬åŒ–它。 +Primal Bellow|原åˆæ€’嚎|瞬间|ä½ æ¯æ“控一个树林,目标生物便得+1/+1直到回åˆç»“æŸã€‚ +Primal Beyond|原åˆè¿œå¢ƒ|地|于原åˆè¿œå¢ƒè¿›åœºæ—¶ï¼Œä½ å¯ä»¥å±•ç¤ºä½ æ‰‹ä¸Šä¸€å¼ å…ƒç´ ç‰Œã€‚ 若你未如此作,则原åˆè¿œå¢ƒé¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{1}到你的法术力池中。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜å…ƒç´ å’’语或元素之起动å¼å¼‚能的费用。 +Primal Boost|原始增力|瞬间|目标生物得+4/+4直到回åˆç»“æŸã€‚\n循环{2}{G}({2}{G},弃掉此牌:抓一张牌。)\n当你循环原始增力时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚ +Primal Clay|未塑型的é»åœŸ|神器生物~å˜å½¢å…½|于未塑型的é»åœŸè¿›æˆ˜åœºæ—¶ï¼Œå®ƒä¾ç…§ä½ çš„选择æˆä¸º3/3神器生物,具飞行异能的2/2神器生物,或是具守军异能的1/6墙神器生物,且é¢å¤–具有上述类别。(具有守军异能的生物ä¸èƒ½æ”»å‡»ã€‚) +Primal Cocoon|原åˆèŒ§|结界~çµæ°”|结附于生物\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ‰€ç»“附的生物上放置一个+1/+1指示物。\n当所结附的生物进行攻击或阻挡时,牺牲原åˆèŒ§ã€‚ +Primal Command|原åˆæŒ‡å‘½|法术|选择两项~\n•目标牌手获得7点生命。\n•将目标éžç”Ÿç‰©çš„永久物置于其拥有者的牌库顶。\n•目标牌手将其åŸå¢“场洗入其牌库。\n•从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Primal Druid|原åˆå¾·é²ä¼Š|生物~人类ï¼å¾·é²ä¼Š|当原åˆå¾·é²ä¼Šæ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Primal Empathy|原åˆå…±æ„Ÿ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你æ“控力é‡ä¸ºæˆ˜åœºä¸Šç”Ÿç‰©ä¸­æœ€å¤§å€¼çš„生物,则抓一张牌。若å¦ï¼Œåˆ™åœ¨ä¸€ä¸ªç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Primal Forcemage|原åˆåŠ›æ³•å¸ˆ|生物 ~妖精ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,该生物得+3/+3直到回åˆç»“æŸã€‚ +Primal Frenzy||| +Primal Growth|原åˆæˆé•¿|法术|增幅~牺牲一个生物。(你施放此咒语时å¯ä»¥é¢å¤–牺牲一个生物。)从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。如果原åˆæˆé•¿å·²å¢žå¹…,则改为从你的牌库中æœå¯»ä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Primal Huntbeast|原åˆè¡ŒçŒŽå…½|生物 ~野兽|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Primal Might|原åˆä¹‹åŠ›|法术|目标由你æ“控的生物得+X/+X直到回åˆç»“æŸã€‚然åŽå®ƒä¸Žè‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 +Primal Order||| +Primal Plasma|未塑型电浆|生物 ~元素ï¼å˜å½¢å…½|于未塑型电浆进战场时,它ä¾ç…§ä½ çš„选择æˆä¸º3/3生物,具飞行异能的2/2生物,或是具守军异能的1/6生物。 +Primal Rage|盛怒|结界|由你æ“控的生物具有践è¸å¼‚能。 (若由你æ“控的æŸç”Ÿç‰©å°†é€ æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。) +Primal Surge|原åˆç¿»è…¾|法术|放é€ä½ çš„牌库顶牌。 如果它是永久物牌,你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºã€‚ 如果你如此作,é‡å¤æ­¤æµç¨‹ã€‚ +Primal Visitation|原åˆåŠ«éš¾|结界~çµæ°”|结附于生物\n所结附的生物得+3/+3且具有æ•æ·å¼‚能。 +Primal Wellspring|原åˆæ¶Œæ³‰|地|(由原åˆæŠ¤èº«ç¬¦è½¬åŒ–。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。当该法术力用æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语时,å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Primal Whisperer||| +Primalcrux|原åˆçµ|生物~元素|è·µè¸\n渲色~原åˆçµçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的æ¯ä¸ªæ°¸ä¹…物之法术力费用中绿色法术力符å·ä¹‹æ•°é‡ã€‚ +Primaris Chaplain|原铸教士|生物 ~阿斯塔特ï¼åƒ§ä¾£|战嚎(æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\n玫瑰念ç ï½žæ¯å½“原铸教士攻击时,它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Primaris Eliminator|原铸歼ç­è€…|生物 ~阿斯塔特ï¼æˆ˜å£«|当原铸歼ç­è€…进战场时,选择一项~\n•处刑者爆矢弹~消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n•超破片弹~由目标牌手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ +Prime Speaker Vannifar|首席凡妮法|传奇生物 ~妖精ï¼æµæµ†ï¼æ³•æœ¯å¸ˆ|{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用须为所牺牲之生物的总法术力费用加1,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Prime Speaker Zegana|首席æ´åŠ å¨œ|传奇生物~人鱼ï¼æ³•æœ¯å¸ˆ|首席æ´åŠ å¨œè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物,X为由你æ“控的其他生物中力é‡æœ€å¤§è€…的数值。\n当首席æ´åŠ å¨œè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“若干牌,其数é‡ç­‰åŒäºŽå®ƒçš„力é‡ã€‚ +Primeval Bounty|太å¤èµ ç¤¼|结界|æ¯å½“你施放生物咒语时,将一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚æ¯å½“你施放éžç”Ÿç‰©å’’语时,在目标由你æ“控的生物上放置三个+1/+1指示物。æ¯å½“一个地在你的æ“控下进战场时,你获得3点生命。 +Primeval Force||| +Primeval Herald|太å¤ä¼ ä»¤ä½¿|生物 ~妖精ï¼æ–¥å€™|è·µè¸\næ¯å½“太å¤ä¼ ä»¤ä½¿è¿›æˆ˜åœºæˆ–攻击时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Primeval Light|太å¤æ˜Žå…‰|法术|消ç­ç”±ç›®æ ‡ç‰Œæ‰‹æ“控的所有结界。 +Primeval Protector|太å¤å®ˆæŠ¤çµ|生物 ~圣者|所有对手æ¯æ“控一个生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当太å¤å®ˆæŠ¤çµè¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 +Primeval Shambler||| +Primeval Spawn|太å¤åŽè£”|生物 ~圣者|如果太å¤åŽè£”将进战场,且它未ç»æ–½æ”¾æˆ–施放时没有支付过法术力,则改为将它放é€ã€‚\n警戒,践è¸ï¼Œç³»å‘½\n当太å¤åŽè£”离开战场时,放é€ä½ ç‰Œåº“顶的å张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä»»æ„æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œä½†è¿™äº›å’’语的法术力值总和须等于或å°äºŽ10。 +Primeval Titan|太å¤æ³°å¦|生物 ~巨人|è·µè¸\næ¯å½“太å¤æ³°å¦è¿›æˆ˜åœºæˆ–攻击时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸¤å¼ åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Primevals' Glorious Rebirth|太å¤è¯¸é¾™çš„辉煌é‡ç”Ÿ|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或传奇é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n将所有传奇永久物牌从你的åŸå¢“场移回战场。 +Primitive Etchings||| +Primoc Escapee||| +Primordial Gnawer|原åˆå•®éª¨è™«|生物 — 昆虫ï¼æƒŠæƒ§å…½|当原åˆå•®éª¨è™«æ­»åŽ»æ—¶ï¼Œå€¾æŽ¢3。(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Primordial Hydra|原åˆå¤šå¤´é¾™|生物 ~多头龙|原åˆå¤šå¤´é¾™è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†åŽŸåˆå¤šå¤´é¾™ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚\nåªè¦åŽŸåˆå¤šå¤´é¾™ä¸Šæœ‰å个或更多+1/+1指示物,它便具有践è¸å¼‚能。 +Primordial Ooze||| +Primordial Sage|始生智者|生物~精怪|æ¯å½“你使用生物咒语时,你å¯ä»¥æŠ“一张牌。 +Primordial Wurm|原åˆäºšé¾™|生物 ~亚龙| +Prince Imrahil the Fair|英俊的伊姆拉希尔亲王|传奇生物 ~人类ï¼è´µæ—|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Prince of Thralls|尸奴王å­|生物~æ¶é­”|æ¯å½“一个由对手æ“控的永久物置入åŸå¢“场时,除éžè¯¥å¯¹æ‰‹æ”¯ä»˜3点生命,å¦åˆ™å°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下放置进场。 +Prism Array|棱镜阵列|结界|èšè¾‰ï½žæ£±é•œé˜µåˆ—进战场时上é¢æœ‰æ•°ä¸ªæ™¶ä½“指示物,其数é‡ç­‰åŒäºŽæ–½æ”¾æ£±é•œé˜µåˆ—时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚从棱镜阵列上移去一个晶体指示物:横置目标生物。{W}{U}{B}{R}{G}:å åœ3。(检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Prism Ring|光楔戒指|神器|于光楔戒指进战场时,选择一ç§é¢œè‰²ã€‚æ¯å½“你施放该色的咒语时,你获得1点生命。 +Prismari Apprentice|粹丽学徒|生物 ~人类ï¼ç¥­å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,粹丽学徒本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚如果该咒语的法术力值等于或大于5,则在粹丽学徒上放置一个+1/+1指示物。 +Prismari Campus|粹丽校区|地|粹丽校区须横置进战场。\n{T}:加{U}或{R}。\n{4},{T}:å åœ1。 +Prismari Command|粹丽指命|瞬间|选择两项~\n•粹丽指命对任æ„一个目标造æˆ2点伤害。\n•目标牌手抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n•目标牌手派出一个çå®è¡ç”Ÿç‰©ã€‚\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Prismari Pledgemage|粹丽è¯æ³•å¸ˆ|生物 ~åŠå…½äººï¼æ³•æœ¯å¸ˆ|守军\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,粹丽è¯æ³•å¸ˆäºŽæœ¬å›žåˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Prismatic Ending|虹彩终局|法术|èšè¾‰ï½žå¦‚果目标éžåœ°æ°¸ä¹…物的法术力值等于或å°äºŽæ–½æ”¾æ­¤å’’语时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ï¼Œåˆ™æ”¾é€è¯¥éžåœ°æ°¸ä¹…物。 +Prismatic Geoscope|虹彩地镜|神器|虹彩地镜须横置进战场。\n领土~{T}:加X点法术力到你的法术力池中,其颜色组åˆå¯ä»»æ„选择,X为由你æ“控的地之中基本地类别的数é‡ã€‚ +Prismatic Lens|虹彩é€é•œ|神器|{T}:加{1}到你的法术力池中。\n{1},{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Prismatic Omen|五彩预兆|结界|由你æ“控的地å‡é¢å¤–具有所有基本地类别。 +Prismatic Strands||| +Prismatic Vista|澈光远景|地|{T},支付1点生命,牺牲澈光远景:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Prismite|虹彩魔åƒ|神器生物 ~魔åƒ|{2}:加一点任æ„颜色的法术力。 +Prismwake Merrow|彩迹美洛|生物~人鱼ï¼æ³•æœ¯å¸ˆ|闪现\n当彩迹美洛进场时,目标永久物的颜色æˆä¸ºç”±ä½ é€‰æ‹©çš„颜色或颜色组åˆç›´åˆ°å›žåˆç»“æŸã€‚ +Prison Barricade||| +Prison Realm|拘ç¦åœ°å¢ƒ|结界|当拘ç¦åœ°å¢ƒè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ï¼Œç›´åˆ°æ‹˜ç¦åœ°å¢ƒç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n当拘ç¦åœ°å¢ƒè¿›æˆ˜åœºæ—¶ï¼Œå åœ1。 +Prison Sentence|收押入狱|结界 ~çµæ°”|结附于生物\n当收押入狱进战场时,å åœ2。\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Prison Term|刑期|结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½ä½¿ç”¨ã€‚\næ¯å½“一个生物在对手的æ“控下进场时,你å¯ä»¥å°†åˆ‘期结附在该生物上。 +Pristine Angel|纯净天使|生物~天使|飞行\nåªè¦çº¯å‡€å¤©ä½¿å¹¶æœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰å神器ä¿æŠ¤ä¸Žå五色ä¿æŠ¤ã€‚\næ¯å½“你使用咒语时,你å¯ä»¥é‡ç½®çº¯å‡€å¤©ä½¿ã€‚ +Pristine Skywise|净穹慧龙|生物~龙|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,é‡ç½®å‡€ç©¹æ…§é¾™ã€‚选择一ç§é¢œè‰²ã€‚净穹慧龙获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Pristine Talisman|纯净饰符|神器|{T}:加{1}到你的法术力池中。 你获得1点生命。 +Privileged Position|优越地ä½|结界|({G/W}å¯ç”¨{G}或{W}æ¥æ”¯ä»˜ã€‚)\n由你æ“控的其它永久物都ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。 +Prize Pig|夺奖猪|生物 ~野猪|æ¯å½“你获得生命时,在夺奖猪上放置等é‡çš„绶带指示物。然åŽè‹¥å¤ºå¥–猪上有三个或更多绶带指示物,则移去这些指示物并将它é‡ç½®ã€‚\n{T}:加一点任æ„颜色的法术力。 +Prized Amalgam|ç奇拼åˆæ€ª|生物 ~çµä¿‘|æ¯å½“一个生物进战场,若它是从你的åŸå¢“场进入战场或是由你从你的åŸå¢“场施放,则在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ç奇拼åˆæ€ªä»Žä½ çš„åŸå¢“场横置移回战场。 +Prized Elephant|ç奇象|生物~象|åªè¦ä½ æ“控树林,ç奇象便得+1/+1。{G}:ç奇象获得践è¸å¼‚能直到回åˆç»“æŸã€‚(如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Prized Griffin|ç奇狮鹫|生物 ~狮鹫|飞行 +Prized Statue|ç奇雕åƒ|神器|当ç奇雕åƒè¿›æˆ˜åœºæˆ–从战场进入åŸå¢“场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Prized Unicorn|ç奇独角兽|生物 ~独角兽|所有能够阻挡ç奇独角兽的生物皆须阻挡之。 +Prizefight|争金竞斗|瞬间|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Prizefighter Construct|争耀组构体|神器生物~组构体| +Probe||| +Processor Assault|噬体çªè¢­|法术|虚色(此牌没有颜色。)将一张由对手拥有的牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场,以作为施放噬体çªè¢­çš„é¢å¤–费用。噬体çªè¢­å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。 +Proclamation of Rebirth|å†ç”Ÿé¢„言|法术|将至多三张目标总法术力费用等于或å°äºŽ1的生物牌从你的åŸå¢“场移回场上。\n预报~{5}{W},从你手上展示å†ç”Ÿé¢„言:将目标总法术力费用等于或å°äºŽ1的生物牌从你的åŸå¢“场移回场上。 (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) +Prodigal Pyromancer|放è¡çƒˆç„°æœ¯å£«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:放è¡çƒˆç„°æœ¯å£«å¯¹ä»»æ„一个目标造æˆ1点伤害。 +Prodigal Sorcerer|放è¡çš„术士|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:放è¡çš„术士对目标生物或牌手造æˆ1点伤害。 +Prodigious Growth|异常æˆé•¿|结界 ~çµæ°”|结附于生物\n所结附的生物得+7/+7且具有践è¸å¼‚能。 +Prodigy's Prototype|逸æ‰åŽŸåž‹æœº|神器 ~载具|æ¯å½“一个或数个由你æ“控的载具攻击时,派出一个1/1无色驾手è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物æ­è½½è½½å…·æ—¶è§†åŒå…¶åŠ›é‡ä¸ºåŽŸæ•°å€¼åŠ 2。ã€\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Profane Command|渎神指命|法术|选择两项~\n• 目标牌手失去X点生命。\n• 将目标总法术力费用等于或å°äºŽX的生物牌从你的åŸå¢“场移回战场。\n• 目标生物得-X/-X直到回åˆç»“æŸã€‚\n• 至多X个目标生物获得æ惧异能直到回åˆç»“æŸã€‚ +Profane Insight|渎神洞察|瞬间~历险|你抓一张牌且你失去1点生命。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Profane Memento|异端祷物|神器|æ¯å½“任一生物牌从任何区域置入对手的åŸå¢“场时,你获得1点生命。 +Profane Prayers||| +Profane Procession|渎神行列|传奇结界|{3}{W}{B}:放é€ç›®æ ‡ç”Ÿç‰©ã€‚然åŽå¦‚果放é€åŒºä¸­æœ‰ä¸‰å¼ æˆ–更多以渎神行列放é€çš„牌,转化渎神行列。 +Profane Transfusion|渎神çŒè¾“|法术|两ä½ç›®æ ‡ç‰Œæ‰‹å½¼æ­¤äº¤æ¢æ€»ç”Ÿå‘½ã€‚你派出一个X/X无色惊惧兽è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为这些牌手总生命之间的差值。 +Profane Tutor|渎神导师|法术|延缓2~{1}{B}(除了从你手上施放此牌,你能支付{1}{B}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Profaner of the Dead|扰亡师|生物~那伽ï¼æ³•æœ¯å¸ˆ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当扰亡师榨å–生物时,将所有由对手æ“控且防御力å°äºŽæ‰€æ¦¨å–之生物的生物移回其拥有者手上。 +Professional Face-Breaker|破相好手|生物 ~人类ï¼æˆ˜å£«|å¨æ…‘\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n牺牲一个çå®ï¼šæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Professor Onyx|黑玉教授|传奇é¹æ´›å®¢ ~莉莲娜|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。\n+1:你失去1点生命。检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。\n−3:æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。\n−8:æ¯ä½å¯¹æ‰‹å„å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若其未如此作,则其失去3点生命。将此æµç¨‹å†é‡å¤å…­æ¬¡ã€‚ +Professor of Symbology|符å·å­¦æ•™æŽˆ|生物 ~寇æ—ï¼åƒ§ä¾£|当符å·å­¦æ•™æŽˆè¿›æˆ˜åœºæ—¶ï¼Œæ¸©ä¹ ã€‚(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Professor of Zoomancy|动物术教授|生物 ~熊ï¼å¾·é²ä¼Š|当动物术教授进战场时,派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。〠+Professor's Warning|教授示警|瞬间|选择一项~\n•在目标生物上放置一个+1/+1指示物。\n•目标生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Profound Journey|探寻究旅|法术|将目标永久物牌从你的åŸå¢“场移回战场。\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Progenitor Exarch|先祖ç£æ•™|生物 ~éžç‘žäººï¼çŒ«ï¼åƒ§ä¾£|当先祖ç£æ•™è¿›æˆ˜åœºæ—¶ï¼ŒæŠšè‚²3 X次。(抚育3çš„æµç¨‹æ˜¯ï¼Œæ´¾å‡ºä¸€ä¸ªä¸Šé¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n{T}:转化目标由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚ +Progenitor Mimic|先祖拟妖|生物 ~å˜å½¢å…½|ä½ å¯ä»¥ä½¿å…ˆç¥–拟妖当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰ã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æ­¤ç”Ÿç‰©ä¸æ˜¯è¡ç”Ÿç‰©ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©ä¹‹å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚〠+Progenitor's Icon|原祖符示|神器|于原祖符示进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n{T}:加一点任æ„颜色的法术力。\n{T}:你本回åˆä¸­æ–½æ”¾çš„下一个该类别咒语能视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ +Progenitus|祖神兽|传奇生物~多头龙ï¼åœ£è€…|å一切ä¿æŠ¤\n若祖神兽将从任何区域置入åŸå¢“场,则改为展示祖神兽,并将它洗入其拥有者的牌库。 +Prognostic Sphinx|先知å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n弃一张牌:先知å²èŠ¬æ–¯èŽ·å¾—辟邪异能直到回åˆç»“æŸã€‚将之横置。\næ¯å½“先知å²èŠ¬æ–¯æ”»å‡»æ—¶ï¼Œå åœ3。 +Prohibit|ç¦ä»¤|瞬间|增幅{2}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}。)\n如果目标咒语的总法术力费用等于或å°äºŽ2,则å击之。如果此咒语已增幅,则改为如果该咒语的总法术力费用等于或å°äºŽ4,则å击之。 +Prologue to Phyresis|éžç‘žåŒ–å‰åº|瞬间|æ¯ä½å¯¹æ‰‹å„得到一个中毒指示物。\n抓一张牌。 +Promise of Bunrei|分çµä¹‹è¯º|结界|æ¯å½“一个由你æ“控的生物从场上置入åŸå¢“场时,牺牲分çµä¹‹è¯ºã€‚ 若你如此作,则将四个1/1无色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Promise of Loyalty|忠诚承诺|法术|æ¯ä½ç‰Œæ‰‹å„在一个由其æ“控的生物上放置一个誓言指示物,并牺牲其余生物。对æ¯ä¸ªè¿™äº›ç”Ÿç‰©è€Œè¨€ï¼Œåªè¦å…¶ä¸Šæœ‰èª“言指示物,它便ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ +Promise of Power|å…诺力é‡|法术|选择一项~\n•你抓五张牌且你失去5点生命。\n•将一个X/X黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为于此è¡ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä½ çš„手牌数é‡ã€‚\n打包{4}(如果你支付打包费用,则两项都选。) +Promise of Tomorrow|明日许诺|结界|æ¯å½“一个由你æ“控的生物死去时,将它放é€ã€‚\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœªæ“控生物,则牺牲明日许诺,并将所有以它放é€çš„牌在你的æ“控下移回战场。 +Promised Kannushi|应许神主|生物~人类ï¼å¾·é²ä¼Š|转生7(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ7的精怪牌从你的åŸå¢“场移回你手上。) +Promising Duskmage|有为暮法师|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当有为暮法师死去时,若其上有+1/+1指示物,则抓一张牌。 +Promising Vein|诱人矿脉|地 — 洞窟|{T}:加{C}。\n{1},{T},牺牲诱人矿脉:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Propaganda|宣导|结界|对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{2},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ ã€‚ +Propeller Pioneer|螺旋桨先驱|生物~人类ï¼ç¥žå™¨å¸ˆ|飞行\n装é…1(当此生物进战场时,在其上放置一个+1/+1指示物或派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) +Proper Burial|厚葬|结界|æ¯å½“一个由你æ“控的生物从场上置入åŸå¢“场时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Prophet of Distortion|曲æ¶å…ˆçŸ¥|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{3}{C}:抓一张牌。({C}代表无色法术力。) +Prophet of Kruphix|å…‹é²è²æ–¯çš„先知|生物~人类ï¼æ³•æœ¯å¸ˆ|于其他牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物和地。\nä½ å¯ä»¥å°†ç”Ÿç‰©ç‰Œè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ +Prophet of the Peak|峰顶先知|神器生物 ~猫|当峰顶先知进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Prophetic Bolt|预言之雷|瞬间|预言之雷对任æ„一个目标造æˆ4点伤害。检视你牌库顶的四张牌。将其中一张置于你手上,其余以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Prophetic Flamespeaker|焰语预言师|生物~人类ï¼ç¥­å¸ˆ|连击,践è¸\næ¯å½“焰语预言师对任一牌手造æˆæˆ˜æ–—伤害时,放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Prophetic Prism|预视棱镜|神器|当预视棱镜进战场时,抓一张牌。\n{1},{T}:加一点任æ„颜色的法术力。 +Prophetic Ravings|先知胡言|结界~çµæ°”|结附于生物\n所结附的生物具有æ•æ·å¼‚能与「{T},弃一张牌:抓一张牌。〠+Prophetic Titan|预言泰å¦|生物 ~巨人ï¼æ³•æœ¯å¸ˆ|èºç‹‚~当预言泰å¦è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ã€‚如果你åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,则改为都选。\n•预言泰å¦å¯¹ä»»æ„一个目标造æˆ4点伤害。\n•检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Prosper, Tome-Bound|书契å¡æ–¯åš|传奇生物 ~魔人ï¼é‚ªæœ¯å¸ˆ|死触\n玄奥秘法~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n魔契之èµï½žæ¯å½“你从放é€åŒºä½¿ç”¨ç‰Œæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚ +Prosperity||| +Prosperous Innkeeper|兴隆旅店主|生物 ~åŠèº«äººï¼å¸‚æ°‘|当兴隆旅店主进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。 +Prosperous Partnership|美满结对|结界|当美满结对进战场时,派出两个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n横置三个由你æ“控且未横置的生物:派出一个çå®è¡ç”Ÿç‰©ã€‚ +Prosperous Pirates|丰获海盗|生物 ~人类ï¼æµ·ç›—|当丰获海盗进战场时,派出两个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œå®ƒä»¬å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Prosperous Thief|丰获窃贼|生物 ~人类ï¼å¿è€…|å¿æœ¯{1}{U}({1}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“由你æ“控的一个或数个å¿è€…或浪客生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Prossh, Skyraider of Kher|喀尔天å›æ™®ç½—许|传奇生物 ~龙|当你施放此咒语时,派出X个0/1红色,å称为喀尔寨鬼崽的鬼崽è¡ç”Ÿç”Ÿç‰©ï¼ŒX为施放它时所支付的法术力数é‡ã€‚\n飞行\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå–€å°”天å›æ™®ç½—许得+1/+0直到回åˆç»“æŸã€‚ +Prosthetic Injector|å‡ä½“注射臂|神器 ~武具|佩带此武具的生物得+0/+2且具有下毒1。(å—到佩带此武具的生物之战斗伤害的牌手还会得到一个中毒指示物。)\n佩带{1} +Protean Hulk|å˜åŒ–巨兽|生物 ~野兽|当å˜åŒ–巨兽死去时,从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„生物牌,且这些牌总法术力费用的总和须等于或å°äºŽ6,并将它们放进战场。然åŽå°†ä½ çš„牌库洗牌。 +Protean Hydra|å˜åŒ–多头龙|生物~多头龙|å˜åŒ–多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n如果å˜åŒ–多头龙将å—到伤害,则防止该伤害且从其上移去等é‡çš„+1/+1指示物。\næ¯å½“从å˜åŒ–多头龙上移去一个+1/+1指示物,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 +Protean Raider|å˜å¹»çªå‡»å®¢|生物 ~å˜å½¢å…½ï¼æµ·ç›—|çªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œä½ å¯ä»¥ä½¿å˜å¹»çªå‡»å®¢å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ +Protean Thaumaturge|å˜å¹»å¥‡æœ¯å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|星彩~æ¯å½“一个结界在你的æ“控下进战场时,你å¯ä»¥ä»¤å˜å¹»å¥‡æœ¯å¸ˆæˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶å“,但它具有此异能。 +Protect the Negotiators|ä¿æŠ¤æ¥ä½¿|瞬间|增幅{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{W}。)\n如果此咒语已增幅,则派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n除éžç›®æ ‡å’’语的æ“控者为æ¯ä¸ªç”±ä½ æ“控的生物å„支付{1},å¦åˆ™å击之。 +Protection Racket|ä¿æŠ¤è´¹|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä¸ºæ¯ä½å¯¹æ‰‹ä¾ç…§å›žåˆçš„顺åºå„é‡å¤ä»¥ä¸‹æµç¨‹ï½žå±•ç¤ºä½ çš„牌库顶牌。该牌手å¯ä»¥æ”¯ä»˜ç­‰åŒäºŽè¯¥ç‰Œæ³•æœ¯åŠ›å€¼çš„生命。若他如此作,则放é€è¯¥ç‰Œã€‚è‹¥å¦ï¼Œåˆ™å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ +Protection of the Hekma|é¿ä¸–帘庇护|结界|如果由对手æ“控的æŸæ¥æºå°†å¯¹ä½ é€ æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢æ­¤ä¼¤å®³ä¸­çš„1点。 +Protective Bubble|ä¿æŠ¤æ°”泡|结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½è¢«é˜»æŒ¡ï¼Œä¸”具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Protective Parents|戒护家长|生物 — 人类ï¼å¹³æ°‘|当戒护家长死去时,派出一个é’年英雄角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在至多一个目标由你æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物具有「æ¯å½“此生物攻击时,若它的防御力等于或å°äºŽ3,则在其上放置一个+1/+1指示物。ã€ï¼‰ +Protective Sphere||| +Protector of Gondor|刚铎ä¿æŠ¤è€…|生物 ~人类ï¼å£«å…µ|当刚铎ä¿æŠ¤è€…进战场时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Protector of the Crown|皇å›å®ˆæŠ¤è€…|生物~巨人ï¼å£«å…µ|当皇å›å®ˆæŠ¤è€…进战场时,你æˆä¸ºå›ä¸»ã€‚\n所有将对你造æˆçš„伤害改为对皇å›å®ˆæŠ¤è€…造æˆä¹‹ã€‚ +Proteus Machine||| +Proteus Staff||| +Protocol Knight|守å¼éª‘士|生物 ~人类ï¼éª‘士|当守å¼éª‘士进战场时,横置目标由对手æ“控的生物。如果你æ“控å¦ä¸€ä¸ªéª‘士,则在该目标生物上放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) +Protomatter Powder|原质粉|神器|{4}{W},{T},牺牲原质粉:将目标神器牌从你的åŸå¢“场移回场上。 +Prototype Portal|原型通é“|神器|压å°ï½žå½“原型通é“进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç¥žå™¨ç‰Œã€‚\n{X},{T}:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“。 X为该牌的总法术力费用。 +Proud Mentor|心傲导师|生物 ~人类ï¼æˆ˜å£«|与心急学徒æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¿ƒæ€¥å­¦å¾’从其牌库置于其手上,然åŽæ´—牌。)\n{W},{T}:横置目标生物。 +Proud Wildbonder|心傲蛮绊人|生物 ~人类ï¼æˆ˜å£«|è·µè¸\n由你æ“控且具践è¸å¼‚能的生物具有「你å¯ä»¥è®©æ­¤ç”Ÿç‰©å¦‚åŒæœªå—阻挡地分é…战斗伤害。〠+Proven Combatant|历练战士|生物~人类ï¼æˆ˜å£«|永生{4}{U}{U}({4}{U}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼äººç±»ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) +Providence|ç¥ç¥·çœ·æ©|法术|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。若你如此作,则在第一个维æŒå¼€å§‹æ—¶ï¼Œä½ çš„总生命æˆä¸º26。\n你的总生命æˆä¸º26。 +Provisions Merchant|美食摊贩|生物 — 野兽ï¼å¹³æ°‘|当美食摊贩进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\næ¯å½“美食摊贩攻击时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªé£Ÿå“。若你如此作,则直到回åˆç»“æŸï¼Œè¿›è¡Œæ”»å‡»çš„生物得+1/+1且获得践è¸å¼‚能。 +Provoke|激起|瞬间|é‡ç½®ç›®æ ‡ä¸ç”±ä½ æ“控的生物。该生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。\n抓一张牌。 +Provoke the Trolls|激怒巨魔|瞬间|激怒巨魔对任æ„一个目标造æˆ3点伤害。如果æŸç”Ÿç‰©ä»¥æ­¤æ³•å—到伤害,则它得+5/+0直到回åˆç»“æŸã€‚ +Prowess of the Fair|英勇美技|部æ—结界 ~妖精|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„妖精从战场进入你的åŸå¢“场时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Prowler's Helm|游掠者之盔|神器~武具|佩带此武具的生物åªèƒ½è¢«å¢™é˜»æŒ¡ã€‚\n佩带{2} +Prowling Caracal|潜行狞猫|生物 ~猫| +Prowling Felidar|觅食晶角兽|生物 ~猫ï¼é‡Žå…½|警戒\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在觅食晶角兽上放置一个+1/+1指示物。 +Prowling Geistcatcher|æµè¡æ¸¸é­‚æ•æ‰å®¢|生物 ~人类ï¼æµªå®¢|æ¯å½“你牺牲å¦ä¸€ä¸ªç”Ÿç‰©æ—¶ï¼Œå°†ä¹‹æ”¾é€ã€‚若该生物是è¡ç”Ÿç‰©ï¼Œåˆ™åœ¨æµè¡æ¸¸é­‚æ•æ‰å®¢ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n当æµè¡æ¸¸é­‚æ•æ‰å®¢ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æœ‰ä»¥å®ƒæ”¾é€çš„牌在你的æ“控下移回战场。 +Prowling Pangolin|潜行穿山甲|生物~野兽|当潜行穿山甲进战场时,任æ„牌手å¯ä»¥ç‰ºç‰²ä¸¤ä¸ªç”Ÿç‰©ã€‚若有牌手如此åšï¼Œç‰ºç‰²æ½œè¡Œç©¿å±±ç”²ã€‚ +Prowling Serpopard|觅食蛇豹|生物 ~猫ï¼è›‡|此咒语ä¸èƒ½è¢«å击。\n由你æ“控的生物咒语ä¸èƒ½è¢«å击。 +Prying Blade|夺å®åˆ©åˆƒ|神器 ~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Prying Eyes|眼线窥视|瞬间|抓四张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ +Prying Questions|窥心诘问|法术|目标对手失去3点生命并将一张手牌置于其牌库顶。 +Pseudodragon Familiar|伪龙佣兽|生物 ~龙|飞行\n{2}{U}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Psionic Blast|çµèƒ½å†²å‡»æ³¢|瞬间|çµèƒ½å†²å‡»æ³¢å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ4点伤害,且对你造æˆ2点伤害。 +Psionic Gift||| +Psionic Ritual|çµèƒ½ä»ªå¼|法术|覆诵~横置一个由你æ“控且未横置的惊惧兽。(当你施放此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œä¾¿å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n将目标瞬间或法术牌从åŸå¢“场放é€å¹¶å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n放é€çµèƒ½ä»ªå¼ã€‚ +Psionic Sliver|çµèƒ½è£‚片妖|生物~裂片妖|所有裂片妖具有「{T}:此生物对目标生物或牌手造æˆ2点伤害,并且对本身造æˆ3点伤害。〠+Psionic Snoop|çµèƒ½çª¥æŽ¢å®¢|生物 ~人类ï¼æµªå®¢|闪现\n当çµèƒ½çª¥æŽ¢å®¢è¿›æˆ˜åœºæ—¶ï¼Œä»¤å®ƒç­¹è°‹ã€‚(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Psychatog||| +Psychic Barrier|心çµéšœå£|瞬间|å击目标生物咒语。 å…¶æ“控者失去1点生命。 +Psychic Battle||| +Psychic Corrosion|心çµä¾µèš€|结界|æ¯å½“你抓一张牌时,æ¯ä½å¯¹æ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。 +Psychic Drain|å¸å–心çµ|法术|目标牌手将其牌库顶的X张牌置入其åŸå¢“场,且你获得X点生命。 +Psychic Impetus|心çµä¿ƒåŠ¨|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且已煽惑。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“所结附的生物攻击时,你å åœ2。 +Psychic Intrusion|心çµå…¥ä¾µ|法术|目标对手展示其手牌。你从该牌手的åŸå¢“场或手牌选择一张éžåœ°ç‰Œå¹¶å°†è¯¥ç‰Œæ”¾é€ã€‚åªè¦è¯¥ç‰ŒæŒç»­è¢«æ”¾é€ï¼Œä½ ä¾¿å¯ä»¥æ–½æ”¾å®ƒï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 +Psychic Membrane||| +Psychic Miasma|心çµæ²¼æ°”|法术|目标牌手弃一张牌。如果以此法弃掉一张地牌,则将心çµæ²¼æ°”移回其拥有者手上。 +Psychic Overload|心çµè¶…è½½|永久物结界|当心çµè¶…载进场时,横置å—此结界的永久物。\nå—此结界的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\nå—此结界的永久物具有「从你手上弃掉两张神器牌:é‡ç½®æ­¤æ°¸ä¹…物。〠+Psychic Pickpocket|心çµæ‰’手|生物 ~章人ï¼æµªå®¢|当心çµæ‰’手进战场时,令它筹谋。当它以此法筹谋时,将至多一个目标éžåœ°æ°¸ä¹…物移回其拥有者手上。(æŸç”Ÿç‰©ç­¹è°‹çš„æµç¨‹æ˜¯æŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Psychic Possession|控驭心çµ|结界~çµæ°”|对手结界\n略过你的抓牌步骤。\næ¯å½“å—此结界的对手抓一张牌时,你å¯ä»¥æŠ“一张牌。 +Psychic Puppetry|心çµæ“å¶|瞬间~å¤å’’|横置或é‡ç½®ç›®æ ‡æ°¸ä¹…物。\n通è”å¤å’’{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Psychic Rebuttal|心çµæŠ—辩|瞬间|å击目标瞬间或法术咒语,且该咒语须以你为目标。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则你å¯ä»¥å¤åˆ¶ä»¥æ­¤æ³•è¢«å击的咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Psychic Spear|心çµçŸ›|法术|目标牌手展示其手牌。 从其中选择一张精怪或å¤å’’牌。 该牌手弃掉该牌。 +Psychic Spiral|心çµæ¼©æ¶¡|瞬间|将所有在你åŸå¢“场中的牌洗入你的牌库中。目标牌手将其牌库顶等é‡çš„牌置入其åŸå¢“场。 +Psychic Strike|心çµæ‰“击|瞬间|å击目标咒语。其æ“控者将其牌库顶的两张牌置入其åŸå¢“场。 +Psychic Surgery|心çµæ‰‹æœ¯|结界|æ¯å½“任一对手将其牌库洗牌时,你å¯ä»¥æ£€è§†è¯¥ç‰Œåº“顶的两张牌。 ä½ å¯ä»¥æ”¾é€å…¶ä¸­ä¸€å¼ ç‰Œã€‚ 然åŽå°†å…¶ä½™çš„牌以任æ„顺åºç½®äºŽè¯¥ç‰Œåº“顶。 +Psychic Symbiont|心çµå…±ç”Ÿä½“|生物 ~梦魇ï¼æƒŠæƒ§å…½|飞行\n当心çµå…±ç”Ÿä½“进战场时,目标对手弃一张牌且你抓一张牌。 +Psychic Trance||| +Psychic Transfer||| +Psychic Venom||| +Psychogenic Probe||| +Psychomancer|精神巫师|神器生物 ~太空死çµï¼æ³•æœ¯å¸ˆ|飞行\nç»æœ›å…ˆå…†ï½žæ¯å½“精神巫师或å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„神器从战场进入åŸå¢“场或放é€åŒºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»1点生命且你获得1点生命。 +Psychosis Crawler|å˜æ€çˆ¬è™«|神器生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|å˜æ€çˆ¬è™«çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\næ¯å½“你抓一张牌时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Psychotic Episode|丧神片段|法术|目标牌手展示其手牌与其牌库顶牌。 你选择以此法展示的一张牌。 该牌手将此牌置于其牌库底。\n疯魔{1}{B}(如果你弃掉此牌,å¯ä»¥æ”¹ä¸ºä½¿ç”¨å®ƒå¹¶æ”¯ä»˜å…¶ç–¯é­”费用,而éžç›´æŽ¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。) +Psychotic Fury|丧神狂怒|瞬间|目标多色生物获得连击异能直到回åˆç»“æŸã€‚\n抓一张牌。 +Psychotic Haze||| +Psychotrope Thallid|醒神散绿èŒ|生物~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨é†’神散绿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从醒神散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šå°†ä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{1},牺牲一个è…生物:抓一张牌。 +Pteramander|翼蜥|生物 ~ç«èœ¥èœ´ï¼é¾™å…½|飞行\n{7}{U}:演化4。你åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚(如果此生物上没有+1/+1指示物,则在其上放置四个+1/+1指示物。) +Pterodon Knight|翼牙龙骑士|生物 ~人类ï¼éª‘士|åªè¦ä½ æ“控æ龙,翼牙龙骑士便具有飞行异能。 +Pteron Ghost|翼兽魂魅|生物~精怪|飞行\n牺牲翼兽魂魅:é‡ç”Ÿç›®æ ‡ç¥žå™¨ã€‚ +Public Enemy|全民公敌|结界 ~çµæ°”|结附于生物\n所有生物æ¯æ¬¡æˆ˜æ–—若能攻击所结附的生物之æ“控者,则须如此作。\n当所结附的生物死去时,抓一张牌。 +Public Execution|公开处决|瞬间|消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。由该牌手æ“控的其他生物å„å¾—-2/-0直到回åˆç»“æŸã€‚ +Puca's Mischief|铺å¡çš„作弄|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥é€‰æ‹©ç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物,与目标由对手æ“控ã€ä¸”总法术力费用等于或å°äºŽå‰è€…çš„éžåœ°æ°¸ä¹…物,并交æ¢å®ƒä»¬çš„æ“控æƒã€‚ +Pugnacious Hammerskull|好斗颅锤龙|生物 — æé¾™|æ¯å½“好斗颅锤龙于你未æ“控å¦ä¸€ä¸ªæ龙时攻击,在其上放置一个晕眩指示物。 +Pugnacious Pugilist|好斗拳师|生物 ~食人魔ï¼æˆ˜å£«|æ¯å½“好斗拳师攻击时,派出一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºå·²æ¨ªç½®ä¸”正进行攻击,并具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。ã€\n急袭{3}{R}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) +Pull Under|å·å…¥åº•éƒ¨|瞬间~å¤å’’|目标生物得-5/-5直到回åˆç»“æŸã€‚ +Pull from Eternity|拽入æ¥ä¸–|瞬间|将目标牌é¢æœä¸Šã€ä¸”被移出对战的牌置入其拥有者的åŸå¢“场。 +Pull from Tomorrow|å–自明日|瞬间|抓X张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Pull from the Deep|深海æ•æž|法术|将至多一张目标瞬间牌以åŠè‡³å¤šä¸€å¼ ç›®æ ‡æ³•æœ¯ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。放é€æ·±æµ·æ•æžã€‚ +Pulling Teeth|拔牙|法术|与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则目标牌手弃两张牌。 è‹¥å¦ï¼Œåˆ™è¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Pulmonic Sliver|涨肺裂片妖|生物 ~裂片妖|所有裂片妖生物具有飞行异能。\n所有裂片妖具有「如果此永久物将进入åŸå¢“场,则你å¯ä»¥æ”¹ä¸ºå°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。〠+Pulsating Illusion||| +Pulse Tracker|心æ追猎人|生物~å¸è¡€é¬¼ï¼æµªå®¢|æ¯å½“心æ追猎人攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Pulse of Llanowar||| +Pulse of Murasa|姆拉撒的脉动|瞬间|将目标生物或地牌从åŸå¢“场移回其拥有者手上。你获得6点生命。 +Pulse of the Dross|蔓éžæ²¼çš„脉动|法术|目标牌手从手上展示三张牌并且你从中选择一张。 该牌手弃掉该牌。 然åŽè‹¥è¯¥ç‰Œæ‰‹çš„手牌比你多,则将蔓éžæ²¼çš„脉动移回其拥有者的手上。 +Pulse of the Fields|原野的脉动|瞬间|你获得4点生命。 然åŽè‹¥ä»»ä¸€å¯¹æ‰‹çš„生命比你多,则将原野的脉动移回其拥有者的手上。 +Pulse of the Forge|锻冶炉的脉动|瞬间|锻冶炉的脉动对目标牌手造æˆ4点伤害。 然åŽè‹¥è¯¥ç‰Œæ‰‹çš„生命比你多,则将锻冶炉的脉动移回其拥有者的手上。 +Pulse of the Grid|åšè¯†éƒ½çš„脉动|瞬间|抓两张牌,然åŽä»Žä½ æ‰‹ä¸Šå¼ƒæŽ‰ä¸€å¼ ç‰Œã€‚ 然åŽè‹¥ä»»ä¸€å¯¹æ‰‹çš„手牌比你多,则将åšè¯†éƒ½çš„脉动移回其拥有者的手上. +Pulse of the Tangle|铬铜林的脉动|法术|将一个3/3绿色野兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 然åŽè‹¥ç”±ä»»ä¸€å¯¹æ‰‹æ‰€æ“控的生物比你多,则将铬铜林的脉动移回其拥有者的手上. +Pulsemage Advocate||| +Puncture Blast|穿刺冲击|瞬间|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n穿刺冲击对目标生物或牌手造æˆ3点伤害。 +Puncture Bolt|穿刺击|瞬间|穿刺击对目标生物造æˆ1点伤害。 在该生物上放置一个-1/-1指示物。 +Puncturing Blow|穿心一击|法术|穿心一击对目标生物造æˆ5点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Puncturing Light|穿刺光æŸ|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡且力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 +Punish Ignorance|严惩无知|瞬间|å击目标咒语。 å…¶æ“控者失去3点生命且你获得3点生命。 +Punish the Enemy|严惩敌人|瞬间|严惩敌人对目标牌手造æˆ3点伤害,并对目标生物造æˆ3点伤害。 +Punishing Fire|惩戒ç«ç„°|瞬间|惩戒ç«ç„°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。\næ¯å½“任一对手获得生命时,你å¯ä»¥æ”¯ä»˜{R}。 若你如此作,则将惩戒ç«ç„°ä»Žä½ çš„åŸå¢“场移回你手上。 +Punishment|Punishment|法术|消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的神器,生物,和结界。 +Puppet Conjurer|傀儡咒法师|神器生物~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:将一个0/1è“色造妖神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªé€ å¦–。 +Puppeteer|æ“å¶å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:横置或é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Puppeteer Clique|æ“å¶èšç¾¤|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n当æ“å¶èšç¾¤è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从对手的åŸå¢“场放进战场。它获得æ•æ·å¼‚能。在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚\n留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª-1/-1指示物。) +Pure|Pure|法术|消ç­ç›®æ ‡å¤šè‰²æ°¸ä¹…物。 +Pure Intentions|纯净æ„念|瞬间~å¤å’’|在本回åˆä¸­ï¼Œæ¯å½“由对手所æ“控的咒语或异能使你从手上弃牌时,将这些牌从你的åŸå¢“场移回你手上。\næ¯å½“由对手所æ“控的咒语或异能使你从手上弃掉纯净æ„念,在回åˆç»“æŸæ—¶å°†çº¯å‡€æ„念从你的åŸå¢“场移回你手上。 +Pure Reflection||| +Puresight Merrow|净景美洛|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{W/U},{Q}:检视你的牌库顶牌。 ä½ å¯ä»¥å°†è¯¥ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) +Puresteel Paladin|净钢神圣武士|生物 ~人类ï¼éª‘士|æ¯å½“一个武具在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。\n金技~åªè¦ä½ æ“控三个或更多神器,由你æ“控的武具便具有佩带{0}。 +Purestrain Genestealer|纯血基因窃å–者|生物 ~泰伦虫æ—|纯血基因窃å–者进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n先锋ç§ï½žæ¯å½“纯血基因窃å–者攻击时,你å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物。若你如此作,则从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Purge|涤净|瞬间|消ç­ç›®æ ‡ç¥žå™¨ç”Ÿç‰©æˆ–黑色生物。 它ä¸èƒ½é‡ç”Ÿã€‚ +Purge the Profane|涤净ä¸æ´|法术|目标对手弃两张牌,且你获得2点生命。 +Purging Scythe||| +Purify||| +Purify the Grave|净化墓地|瞬间|将目标牌从åŸå¢“场放é€ã€‚\n返照{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Purifying Dragon|净焰巨龙|生物 ~龙|飞行\næ¯å½“净焰巨龙攻击时,它对目标由防御牌手æ“控的生物造æˆ1点伤害。如果该生物是çµä¿‘,则改为净焰巨龙对它造æˆ2点伤害。 +Purity|纯æ´|生物~元素ï¼åŒ–身|飞行\n如果咒语或异能将对你造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ã€‚ 你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é˜²æ­¢çš„伤害之生命。\n当纯æ´ä»Žä»»ä½•åœ°æ–¹ç½®å…¥åŸå¢“场时,将它洗入其拥有者的牌库。 +Purphoros's Emissary|普罗烽斯的密使|结界生物 ~牛|神授{6}{R}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未贴附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n所结附的生物得+3/+3且具有å¨æ…‘异能。 +Purphoros's Intervention|普罗烽斯的干预|法术|选择一项~\n•派出一个X/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚\n•普罗烽斯的干预对目标生物或é¹æ´›å®¢é€ æˆä¸¤å€äºŽXæ•°é‡çš„伤害。 +Purphoros, Bronze-Blooded|铜血普罗烽斯|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„红色献力å°äºŽäº”,普罗烽斯便ä¸æ˜¯ç”Ÿç‰©ã€‚\n由你æ“控的其他生物具有æ•æ·å¼‚能。\n{2}{R}:你å¯ä»¥å°†ä¸€å¼ çº¢è‰²ç”Ÿç‰©ç‰Œæˆ–神器生物牌从你手上放进战场。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Purphoros, God of the Forge|熔锻神普罗烽斯|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„红色献力å°äºŽäº”,普罗烽斯便ä¸æ˜¯ç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,普罗烽斯å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\n{2}{R}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Purple Worm|紫虫|生物 ~蠕虫|如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ­¤å’’语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n守护{2} +Purple-Crystal Crab|紫晶蟹|生物 ~蟹|当紫晶蟹死去时,抓一张牌。 +Pursue Glory|追é€è£è€€|瞬间|进行攻击的生物得+2/+0直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Pursued Whale|é­çŒŽç™½é²¸|生物 ~鲸鱼|当é­çŒŽç™½é²¸è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„派出一个1/1红色海盗è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€ä¸Žã€Œç”±ä½ æ“控的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。ã€\n对手施放之以é­çŒŽç™½é²¸ä¸ºç›®æ ‡çš„咒语增加{3}æ¥æ–½æ”¾ã€‚ +Pursuit of Flight|追寻翱翔|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2并具有「{U}:此生物获得飞行异能直到回åˆç»“æŸã€‚〠+Pus Kami|脓疮神|生物~精怪|{B},牺牲脓疮神:消ç­ç›®æ ‡éžé»‘色的生物。\n转生6 (当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ6的精怪牌从你的åŸå¢“场移回你手上。) +Put Away|å°å­˜|瞬间|å击目标咒语。 ä½ å¯ä»¥å°†è‡³å¤šä¸€å¼ ç›®æ ‡ç‰Œä»Žä½ åŸå¢“场洗入你的牌库。 +Putrefax|化脓è…å…½|生物~惊惧兽|è·µè¸ï¼Œæ•æ·\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²åŒ–è„“è…兽。 +Putrefy|è…烂|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–生物。 它ä¸èƒ½é‡ç”Ÿã€‚ +Putrid Cyclops|è…臭独眼巨人|生物~çµä¿‘ï¼ç‹¬çœ¼å·¨äºº|当è…臭独眼巨人进场时,å åœ1,然åŽå±•ç¤ºä½ çš„牌库顶牌。 è…臭独眼巨人得-X/-X直到回åˆç»“æŸï¼ŒX为该牌的总法术力费用。 (å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ çš„牌库顶牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ ç‰Œåº“底。) +Putrid Goblin|è…臭鬼怪|生物 ~çµä¿‘ï¼é¬¼æ€ª|留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª-1/-1指示物。) +Putrid Imp||| +Putrid Leech|è…臭蛭|生物~çµä¿‘ï¼è›­|支付2点生命:è…臭蛭得+2/+2直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ +Putrid Raptor||| +Putrid Warrior||| +Pygmy Kavu||| +Pygmy Pyrosaur||| +Pyramid of the Pantheon|五神金字塔|神器|{2},{T}:加一点任æ„颜色的法术力到你的法术力池中。在五神金字塔上放置一个石砖指示物。\n{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。åªèƒ½äºŽäº”神金字塔上有三个或更多石砖指示物时起动此异能。 +Pyre Charger|葬ç«å†²é”‹è€…|生物~元素ï¼æˆ˜å£«|æ•æ·\n{R}:葬ç«å†²é”‹è€…å¾—+1/+0直到回åˆç»“æŸã€‚ +Pyre Hound|葬ç«çŒŽçŠ¬|生物 ~元素ï¼çŒŽçŠ¬|è·µè¸\næ¯å½“你施放瞬间或法术咒语时,在葬ç«çŒŽçŠ¬ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Pyre Spawn|葬ç«å­½ç‰©|生物 ~元素|当葬ç«å­½ç‰©æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ3点伤害。 +Pyre Zombie|葬ç«çµä¿‘|生物 ~çµä¿‘|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥è‘¬ç«çµä¿‘在你的åŸå¢“场中,则你å¯ä»¥æ”¯ä»˜{1}{B}{B}。若你如此作,则将葬ç«çµä¿‘移回你手上。\n{1}{R}{R},牺牲葬ç«çµä¿‘:它对任æ„一个目标造æˆ2点伤害。 +Pyre of Heroes|英雄葬ç«|神器|{2},{T},牺牲一个生物:从你的牌库中æœå¯»ä¸€å¼ ä¸Žæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„生物牌,且其总法术力费用须等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„总法术力费用加1。将该牌放进战场,然åŽå°†ä½ çš„牌库洗牌。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Pyre-Sledge Arsonist|葬ç«é”¤çºµç‡ƒå¸ˆ|生物 ~凡尔西诺ï¼ç¥­å¸ˆ|{1},{T}:葬ç«é”¤çºµç‡ƒå¸ˆå¯¹ä»»æ„一个目标造æˆX点伤害,X为你本回åˆä¸­å·²ç‰ºç‰²çš„永久物数é‡ã€‚ +Pyreheart Wolf|葬ç«å¿ƒç‹¼|生物~狼|æ¯å½“葬ç«å¿ƒç‹¼æ”»å‡»æ—¶ï¼Œæ¯ä¸ªç”±ä½ æ“控的生物本回åˆåªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Pyretic Hunter|猎焰çµ|生物~元素ï¼çŒ«|于你抽选猎焰çµæ—¶å±•ç¤ºä¹‹ï¼Œå¹¶è®°ä¸‹æœ¬è½®æŠ½åœˆæ¬¡ä¸­åŒ…括猎焰çµåœ¨å†…你已抽选的牌数。\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n猎焰çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物,X为你替å称为猎焰çµä¹‹ç‰Œè®°ä¸‹çš„å„数字间之最大值。 +Pyretic Ritual|热病祭礼|瞬间|加{R}{R}{R}到你的法术力池中。 +Pyrewild Shaman|葬ç«æž—祭师|生物 ~鬼怪ï¼ç¥­å¸ˆ|血激~{1}{R},弃掉葬ç«æž—祭师:目标进行攻击的生物得+3/+1直到回åˆç»“æŸã€‚\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,若葬ç«æž—祭师在你的åŸå¢“场中,你å¯ä»¥æ”¯ä»˜{3}。若你如此作,则将葬ç«æž—祭师移回你手上。 +Pyrite Spellbomb|黄é“咒击弹|神器|{R},牺牲黄é“咒击弹:它对任æ„一个目标造æˆ2点伤害。\n{1},牺牲黄é“咒击弹:抓一张牌。 +Pyroblast|爆焰冲击波|瞬间|选择一项~\n•如果目标咒语是è“色,å击之。\n•如果目标永久物是è“色,消ç­ä¹‹ã€‚ +Pyroceratops|焰身角龙|生物 ~元素ï¼æé¾™|è·µè¸\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在焰身角龙上放置一个+1/+1指示物。 +Pyroclasm|烈ç«æ–­å±‚|法术|烈ç«æ–­å±‚对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。 +Pyroclast Consul|烈ç«é¢†äº‹|生物~元素ï¼ç¥­å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与烈ç«é¢†äº‹æœ‰å…±é€šä¹‹ç”Ÿç‰©ç±»åˆ«ï¼Œä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则烈ç«é¢†äº‹å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。 +Pyroclastic Elemental|熔屑元素|生物 ~元素|{1}{R}{R}:熔屑元素对目标牌手造æˆ1点伤害。 +Pyroclastic Hellion|熔屑地狱兽|生物 ~地狱兽|当熔屑地狱兽进战场时,你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的地移回其拥有者手上。当你如此作时,熔屑地狱兽å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Pyroconvergence|魔力èšç„°|结界|æ¯å½“你施放多色咒语时,魔力èšç„°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Pyrohemia|鲜血烈焰|结界|在回åˆç»“æŸæ—¶ï¼Œè‹¥åœºä¸Šæ²¡æœ‰ç”Ÿç‰©ï¼Œåˆ™ç‰ºç‰²é²œè¡€çƒˆç„°ã€‚\n{R}:鲜血烈焰对æ¯ä¸ªç”Ÿç‰©å’Œç‰Œæ‰‹é€ æˆ1点伤害。 +Pyrokinesis|驾驭爆焰|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ çº¢è‰²ç‰Œï¼Œè€Œä¸æ”¯ä»˜é©¾é©­çˆ†ç„°çš„法术力费用。\n驾驭爆焰对任æ„æ•°é‡çš„目标生物造æˆå…±4点伤害,你å¯ä»¥ä»»æ„分é…。 +Pyromancer Ascension|焰侯腾扬|结界|æ¯å½“你施放与你åŸå¢“场中任一张牌åŒå的瞬间或法术咒语时,你å¯ä»¥åœ¨ç„°ä¾¯è…¾æ‰¬ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\næ¯å½“你于焰侯腾扬上有两个或更多探索指示物时施放瞬间或法术咒语,你å¯ä»¥å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Pyromancer's Assault|烈焰术士çªè¢­|结界|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,烈焰术士çªè¢­å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Pyromancer's Gauntlet|烈焰术士护手|神器|如果由你æ“控的红色瞬间或法术咒语ã€æˆ–由你æ“控的红色é¹æ´›å®¢å°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆåŽŸæ•°é‡åŠ 2点伤害。 +Pyromancer's Goggles|烈焰术士护目镜|传奇神器|{T}:加{R}。当该法术力用æ¥æ–½æ”¾çº¢è‰²çž¬é—´æˆ–法术咒语时,å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Pyromancer's Swath|烈焰术士炎迹|结界|如果由你æ“控的任一瞬间或法术æ¥æºå°†å¯¹ä»»ä¸€ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆåŽŸæ•°é‡åŠ 2点伤害。\n在回åˆç»“æŸæ—¶ï¼Œå¼ƒæŽ‰ä½ çš„手牌。 +Pyromania||| +Pyromantic Pilgrim|烈焰æœåœ£å®¢|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。) +Pyromatics|自舞ç«å’’|瞬间|覆诵{1}{R}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n自舞ç«å’’对目标生物或牌手造æˆ1点伤害。 +Pyrophobia|惧焰症|法术|惧焰症对目标生物造æˆ3点伤害。懦夫本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Pyrostatic Pillar||| +Pyrotechnics|烟ç«æœ¯|法术|烟ç«æœ¯å¯¹ä»»æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±4点伤害,你å¯ä»¥ä»»æ„分é…。 +Pyrrhic Blast|æˆä»å†²å‡»æ³¢|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\næˆä»å†²å‡»æ³¢å¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚抓一张牌。 +Pyrrhic Revival|惨烈å¤ç”Ÿ|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶åŸå¢“场中所有生物牌移回场上,且上é¢å„有一个-1/-1指示物。 +Python||| +Pyxis of Pandemonium|魔异盒|神器|{T}:æ¯ä½ç‰Œæ‰‹é¢æœä¸‹åœ°æ”¾é€å…¶ç‰Œåº“顶牌。\n{7},{T},牺牲魔异盒:æ¯ä½ç‰Œæ‰‹å°†ç”±å…¶æ‹¥æœ‰ï¼Œä¸”以魔异盒放é€çš„所有牌翻回正é¢ï¼Œç„¶åŽå°†å…¶ä¸­çš„所有永久物牌放进战场。 +Qal Sisma Behemoth|黑山è´è¥¿æ‘©æ–¯|生物~食人魔ï¼æˆ˜å£«|除éžä½ æ”¯ä»˜{2},å¦åˆ™é»‘å±±è´è¥¿æ‘©æ–¯ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Qarsi Deceiver|å¡å°”西欺瞒师|生物~那伽ï¼æ³•æœ¯å¸ˆ|{T}:加{1}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç‰Œé¢æœä¸‹çš„生物咒语,支付将已显化的生物翻回正é¢çš„法术力费用,或支付å˜èº«è´¹ç”¨ã€‚(å¨åŠ›å˜èº«è´¹ç”¨ä¹Ÿå±žäºŽå˜èº«è´¹ç”¨ã€‚) +Qarsi High Priest|å¡å°”西高阶僧侣|生物~人类ï¼åƒ§ä¾£|{1}{B},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ˜¾åŒ–你的牌库顶牌。(将该牌é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Qarsi Sadist|å¡å°”西凌è™ç‹‚|生物~人类ï¼åƒ§ä¾£|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当å¡å°”西凌è™ç‹‚榨å–生物时,目标对手失去2点生命且你获得2点生命。 +Qasali Ambusher|夸è¨ä¼å‡»é˜Ÿ|生物~猫ï¼æˆ˜å£«|延势\n如果有生物攻击你,且你æ“控了树林与平原,你å¯ä»¥å°†å¤¸è¨ä¼å‡»é˜Ÿè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥ä½¿ç”¨ï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Qasali Pridemage|夸è¨ç¾¤æ³•å¸ˆ|生物 ~猫ï¼æ³•æœ¯å¸ˆ|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{1},牺牲夸è¨ç¾¤æ³•å¸ˆï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Qilin's Blessing|麒麟ç¥ç¥·|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ +Quag Sickness|沼地病症|结界~çµæ°”|结附于生物\nä½ æ¯æ“控一个沼泽,所结附的生物便得-1/-1。 +Quag Vampires|湿沼å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æµªå®¢|多é‡å¢žå¹…{1}{B} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{B}。)\n沼泽行者\n湿沼å¸è¡€é¬¼è¿›åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。 +Quagmire Druid||| +Quagnoth|奎格诺å¸|生物~野兽|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n帷幕(此永久物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n当由对手所æ“控的咒语或异能令你弃掉奎格诺å¸æ—¶ï¼Œå°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚ +Quakebringer|撼地狂汉|生物 ~巨人ï¼ç‹‚战士|对手ä¸èƒ½èŽ·å¾—生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ’¼åœ°ç‹‚汉å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。此异能åªæœ‰äºŽæ’¼åœ°ç‹‚汉在战场时或于撼地狂汉在你åŸå¢“场中且你æ“控巨人时æ‰ä¼šè§¦å‘。\n预示{2}{R}{R} +Quakefoot Cyclops|撼地独眼巨人|生物 ~独眼巨人|当撼地独眼巨人进战场时,至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n循环{1}{R}({1}{R},弃掉此牌:抓一张牌。)\næ¯å½“你循环撼地独眼巨人时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Quandrix Apprentice|é‡æžå­¦å¾’|生物 ~人类ï¼æ³•æœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张地牌,并将该牌置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Quandrix Campus|é‡æžæ ¡åŒº|地|é‡æžæ ¡åŒºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{U}。\n{4},{T}:å åœ1。 +Quandrix Command|é‡æžæŒ‡å‘½|瞬间|选择两项~\n•将目标生物或é¹æ´›å®¢ç§»å›žå…¶æ‹¥æœ‰è€…手上。\n•å击目标神器或结界咒语。\n•在目标生物上放置两个+1/+1指示物。\n•目标牌手将至多三张目标牌从其åŸå¢“场洗入其牌库。 +Quandrix Cultivator|é‡æžæ ½åŸ¹å¸ˆ|生物 ~龟ï¼å¾·é²ä¼Š|当é‡æžæ ½åŸ¹å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林或海岛牌,将之放进战场,然åŽæ´—牌。 +Quandrix Pledgemage|é‡æžè¯æ³•å¸ˆ|生物 ~人鱼ï¼å¾·é²ä¼Š|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,在é‡æžè¯æ³•å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Quarantine Field|éš”ç»åŠ›åœº|结界|éš”ç»åŠ›åœºè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个隔离指示物。当隔ç»åŠ›åœºè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©è‡³å¤šç­‰åŒäºŽå…¶ä¸Šéš”离指示物数é‡ä¹‹ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物。放é€è¿™äº›æ°¸ä¹…物,直到隔ç»åŠ›åœºç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Quarrel's End|争åµç»ˆç„‰|法术|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Quarry Beetle|采石场甲虫|生物 ~昆虫|当采石场甲虫进战场时,你å¯ä»¥å°†ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 +Quarry Colossus|采石场巨åƒ|生物~巨人|当采石场巨åƒè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶第X张牌正下é¢ï¼ŒX为由你æ“控的平原数é‡ã€‚ +Quarry Hauler|驮石骆驼|生物~骆驼|当驮石骆驼进战场时,对目标永久物上æ¯ç§æŒ‡ç¤ºç‰©è€Œè¨€ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®å¦ä¸€ä¸ªè¯¥ç§ç±»çš„指示物或从其上移去一个该ç§ç±»çš„指示物。 +Quartzwood Crasher|石英林粉碎兽|生物 ~æé¾™ï¼é‡Žå…½|è·µè¸\næ¯å½“一个或数个由你æ“控且具践è¸å¼‚能的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个X/X绿色,具践è¸å¼‚能的æé¾™ï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ï¼ŒX为å‰è¿°ç”Ÿç‰©å¯¹è¯¥ç‰Œæ‰‹é€ æˆä¼¤å®³çš„数值。 +Quash|作废|瞬间|å击目标瞬间或法术咒语。 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥å’’语åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Quasiduplicate|伪体拟形|法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) +Queen Allenal of Ruadach|罗达科的阿勒奈女王|传奇生物 ~妖精ï¼è´µæ—|罗达科的阿勒奈女王之力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n如果将在你的æ“控下派出一个或数个è¡ç”Ÿç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºè¯¥äº›è¡ç”Ÿç‰©åŠ ä¸Šä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Queen Kayla bin-Kroog|è¼åŸŽçš„凯拉皇åŽ|传奇生物 ~人类ï¼è´µæ—|{4},{T}:弃掉你的手牌,然åŽæŠ“ç­‰é‡çš„牌。你å¯ä»¥é€‰æ‹©ä¸€å¼ ä»¥æ­¤æ³•å¼ƒæŽ‰ä¸”法术力值为1的神器或生物牌,然åŽå¯¹æ³•æœ¯åŠ›å€¼ä¸º2å’Œ3的神器或生物牌执行åŒæ ·æµç¨‹ã€‚将这些牌移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Queen Marchesa|玛切莎女王|传奇生物 ~人类ï¼æ€æ‰‹|死触,æ•æ·\n当玛切莎女王进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä»»ä¸€å¯¹æ‰‹æ˜¯å›ä¸»ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1黑色,具死触与æ•æ·å¼‚能的æ€æ‰‹è¡ç”Ÿç”Ÿç‰©ã€‚ +Queen of Ice|寒冰女王|生物 ~人类ï¼è´µæ—ï¼æ³•æœ¯å¸ˆ|æ¯å½“寒冰女王对任一生物造æˆæˆ˜æ–—伤害时,横置该生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Queen's Agent|女王密探|生物 ~å¸è¡€é¬¼ï¼æ–¥å€™|系命\n当女王密探进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Queen's Bay Paladin|女王湾神圣武士|生物 — å¸è¡€é¬¼ï¼éª‘士|æ¯å½“女王湾神圣武士进战场或攻击时,将至多一张目标å¸è¡€é¬¼ç‰Œä»Žä½ çš„åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ªç»ˆå‘½æŒ‡ç¤ºç‰©ã€‚你失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。(如果其上有终命指示物的生物将死去,则改为放é€ä¹‹ã€‚) +Queen's Bay Soldier|女王湾士兵|生物 ~å¸è¡€é¬¼ï¼å£«å…µ| +Queen's Commission|女王任命|法术|派出两个1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ +Quench|熄咒|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。 +Quenchable Fire|å¯ç†„之ç«|法术|å¯ç†„之ç«å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ3点伤害。 在你的下一个维æŒæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹åœ¨è¯¥æ­¥éª¤ä¹‹å‰æ”¯ä»˜{U},å¦åˆ™å®ƒå¯¹è¯¥ç‰Œæ‰‹é¢å¤–造æˆ3点伤害。 +Quest for Ancient Secrets|探索远å¤ç§˜å¯†|结界|æ¯å½“一张牌从任何地方置入你的åŸå¢“场时,你å¯ä»¥åœ¨æŽ¢ç´¢è¿œå¤ç§˜å¯†ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从探索远å¤ç§˜å¯†ä¸Šç§»åŽ»äº”个探索指示物并牺牲它:目标牌手将其åŸå¢“场洗回牌库。 +Quest for Pure Flame|探索净ç«|结界|æ¯å½“由你æ“控的一个æ¥æºå‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥åœ¨æŽ¢ç´¢å‡€ç«ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从探索净ç«ä¸Šç§»åŽ»å››ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²å®ƒï¼šå¦‚果本回åˆä¸­æŸæ¥æºå°†å¯¹ä»»ä¸€ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥ç”Ÿç‰©æˆ–牌手造æˆä¸¤å€çš„伤害。 +Quest for Renewal|探索新机|结界|æ¯å½“一个由你æ“控的生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥åœ¨æŽ¢ç´¢æ–°æœºä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\nåªè¦æŽ¢ç´¢æ–°æœºä¸Šæœ‰å››ä¸ªæˆ–更多探索指示物,就于æ¯ä½å…¶ä»–牌手的é‡ç½®æ­¥éª¤ä¸­é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 +Quest for Ula's Temple|探索钨拉神庙|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 若该牌是生物牌,则你å¯ä»¥å±•ç¤ºå®ƒä¸”在探索钨拉神庙上放置一个探索指示物。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æŽ¢ç´¢é’¨æ‹‰ç¥žåº™ä¸Šæœ‰ä¸‰ä¸ªæˆ–更多探索指示物,则你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºï¼Œä¸”必须为巨海兽,海怪,章鱼,或巨蛇。 +Quest for the Gemblades|探索å®çŸ³ç‰‡|结界|æ¯å½“由你æ“控的一个生物对æŸç”Ÿç‰©é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥åœ¨æŽ¢ç´¢å®çŸ³ç‰‡ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从探索å®çŸ³ç‰‡ä¸Šç§»åŽ»ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²å®ƒï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®å››ä¸ª+1/+1指示物。 +Quest for the Goblin Lord|探索鬼怪领主|结界|æ¯å½“一个鬼怪在你的æ“控下进战场时,你å¯ä»¥åœ¨æŽ¢ç´¢é¬¼æ€ªé¢†ä¸»ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\nåªè¦æŽ¢ç´¢é¬¼æ€ªé¢†ä¸»ä¸Šæœ‰äº”个或更多探索指示物,由你æ“控的生物便得+2/+0。 +Quest for the Gravelord|探索åŸåœºçŽ‹ä¾¯|结界|æ¯å½“一个生物从战场进入åŸå¢“场时,你å¯ä»¥åœ¨æŽ¢ç´¢åŸåœºçŽ‹ä¾¯ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从探索åŸåœºçŽ‹ä¾¯ä¸Šç§»åŽ»ä¸‰ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²å®ƒï¼šå°†ä¸€ä¸ª5/5黑色çµä¿‘ï¼å·¨äººè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Quest for the Holy Relic|探索神圣é—å®|结界|æ¯å½“你施放生物咒语时,你å¯ä»¥åœ¨æŽ¢ç´¢ç¥žåœ£é—å®ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从探索神圣é—å®ä¸Šç§»åŽ»äº”个探索指示物并牺牲它:从你的牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œå¹¶è£…备在由你æ“控的一个生物上。 然åŽå°†ä½ çš„牌库洗牌。 +Quest for the Nihil Stone|探索返虚石|结界|æ¯å½“任一对手弃一张牌时,你å¯ä»¥åœ¨æŽ¢ç´¢è¿”虚石上放置一个探索指示物。\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹æ²¡æœ‰æ‰‹ç‰Œã€ä¸”探索返虚石上有两个或更多探索指示物,你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å¤±åŽ»5点生命。 +Questing Beast|寻水兽|传奇生物 ~野兽|警戒,死触,æ•æ·\n寻水兽ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n由你æ“控之生物所造æˆçš„战斗伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚\næ¯å½“寻水兽å‘任一对手造æˆæˆ˜æ–—伤害时,它对目标由该牌手æ“控的é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。 +Questing Druid|Questing Druid|生物 — 人类ï¼å¾·é²ä¼Š|æ¯å½“你施放白色,è“色,黑色或红色咒语时,在追索德é²ä¼Šä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Questing Phelddagrif||| +Queza, Augur of Agonies|苦痛å å¸ˆæ¡‚莎|传奇生物 ~章人ï¼å‚è°‹|æ¯å½“你抓一张牌时,目标对手失去1点生命且你获得1点生命。 +Quick Sliver||| +Quick Study|快速研究|瞬间|抓两张牌。 +Quick-Draw Dagger|快手匕首|神器 ~武具|闪现\n当快手匕首进战场时,将它贴附在目标由你æ“控的生物上。该生物获得先攻异能直到回åˆç»“æŸã€‚\n佩带此武具的生物得+1/+1。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Quickbeam, Upstart Ent|æ©ç‰¹æ–°è´µæ€¥æ¥¸|传奇生物 ~树妖|æ¯å½“æ©ç‰¹æ–°è´µæ€¥æ¥¸æˆ–å¦ä¸€ä¸ªæ ‘妖在你的æ“控下进战场时,直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+2/+2且获得践è¸å¼‚能。 +Quickchange|快速å˜è£…|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©çš„颜色æˆä¸ºç”±ä½ é€‰æ‹©çš„颜色或颜色组åˆã€‚\n抓一张牌。 +Quicken|加快|瞬间|你于本回åˆä¸­ä¸‹ä¸€æ¬¡æ–½æ”¾çš„法术牌能视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚(该牌å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放。)抓一张牌。 +Quickling|è¿…æ•ä»™çµ|生物~仙çµï¼æµªå®¢|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行\n当迅æ•ä»™çµè¿›æˆ˜åœºæ—¶ï¼Œé™¤éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上,å¦åˆ™ç‰ºç‰²è¿…æ•ä»™çµã€‚ +Quicksand|æµæ²™|地|{T}:加{1}到你的法术力池中。\n{T},牺牲æµæ²™ï¼šç›®æ ‡è¿›è¡Œæ”»å‡»ã€ä¸”ä¸å…·é£žè¡Œå¼‚能的生物得-1/-2直到回åˆç»“æŸã€‚ +Quicksand Whirlpool|æµæ²™æ¼©æ¶¡|瞬间|如果此咒语以已横置的生物为目标,则它å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡ç”Ÿç‰©ã€‚ +Quicksilver Amulet|水银护身符|神器|{4},{T}:你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Quicksilver Behemoth|水银è´è¥¿æ‘©æ–¯|生物~野兽|神器共鸣(ä½ æ¯æ“控一个神器,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n当水银è´è¥¿æ‘©æ–¯è¿›è¡Œæ”»å‡»æˆ–阻挡,在战斗结æŸæ—¶å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…的手上。 (若它在场上,你æ‰é¡»å°†ä¹‹ç§»å›ž) +Quicksilver Dagger|水银匕首|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{T}:此生物对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害。你抓一张牌。〠+Quicksilver Dragon||| +Quicksilver Elemental||| +Quicksilver Fisher|水银海渔龙|生物 ~éžç‘žäººï¼é¾™å…½|飞行\n当水银海渔龙进战场时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Quicksilver Fountain||| +Quicksilver Gargantuan|水银巨兽|生物~å˜å½¢å…½|ä½ å¯ä»¥ä½¿æ°´é“¶å·¨å…½å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä¸”它ä¾æ—§æ˜¯7/7。 +Quicksilver Geyser|水银海涌泉|瞬间|将至多两个éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Quicksmith Genius|迅匠天æ‰|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Quicksmith Rebel|迅匠å抗军|生物~人类ï¼ç¥žå™¨å¸ˆ|当迅匠å抗军进战场时,于你æ“控迅匠å抗军的时段内,目标由你æ“控的神器获得「{T}:此神器对目标生物或牌手造æˆ2点伤害。〠+Quicksmith Spy|迅匠探å­|生物~人类ï¼ç¥žå™¨å¸ˆ|当迅匠探å­è¿›æˆ˜åœºæ—¶ï¼ŒäºŽä½ æ“控迅匠探å­çš„时段内,目标由你æ“控的神器获得「{T}:抓一张牌。〠+Quiet Contemplation|é™é»˜å‡æ€|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则横置目标由对手æ“控的生物,且它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Quiet Disrepair|年久失修|结界~çµæ°”|神器结界或结界é”结界\n在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žæ¶ˆç­å—此结界的永久物;或你获得2点生命。 +Quiet Purity|纯粹é™é»˜|瞬间~å¤å’’|消ç­ç›®æ ‡ç»“界。 +Quiet Speculation|é™é»˜å†¥æ€|法术|从目标牌手的牌库中æœå¯»è‡³å¤šä¸‰å¼ å…·è¿”照异能的牌,并将它们置入该牌手的åŸå¢“场。然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Quietus Spike|å°å–‰åˆº|神器 ~武具|佩带此武具的生物具有死触异能。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手失去一åŠæ•°é‡çš„生命,å°æ•°ç‚¹åŽè¿›ä½ã€‚\n佩带{3} +Quill-Slinger Boggart|刺弹弓波尬|生物~精çµï¼æˆ˜å£«|æ¯å½“任一牌手使用æ´è‹±å’’语时,你å¯ä»¥ä½¿ç›®æ ‡ç‰Œæ‰‹å¤±åŽ»1点生命。 +Quilled Slagwurm|刺毛熔滓亚龙|生物~亚龙| +Quilled Sliver|刺毛裂片妖|生物~裂片妖|所有裂片妖具有「{T}:此生物对目标进行攻击或阻挡的生物造æˆ1点伤害。〠+Quilled Wolf|刺毛狼|生物~狼|{5}{G}:刺毛狼得+4/+4直到回åˆç»“æŸã€‚ +Quillmane Baku|笔鬃食梦兽|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨ç¬”鬃食梦兽上放置一个èšæ°”指示物。\n{1},{T},从笔鬃食梦兽上移去X个èšæ°”指示物:将目标总法术力费用为X或更少的生物移回其拥有者手上。 +Quillspike|毛刺兽|生物~野兽|{B/G},从由你æ“控的一个生物上移去一个-1/-1指示物:毛刺兽得+3/+3直到回åˆç»“æŸã€‚ +Quintorius 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+Radiant Kavu||| +Radiant Performer|è¾å…‰çŒ®è‰ºå®¶|生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当è¾å…‰çŒ®è‰ºå®¶è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¹‹ï¼Œåˆ™é€‰æ‹©ç›®æ ‡å’’语或异能,且其须仅指定å•ä¸€æ°¸ä¹…物或牌手为目标。该咒语或异能æ¯èƒ½ä»¥ä¸€ä¸ªå…¶ä»–永久物或牌手为目标,便将其å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥è¿™äº›æ°¸ä¹…物和牌手之一为目标,且ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ +Radiant Purge|辉光涤净|瞬间|放é€ç›®æ ‡å¤šè‰²ç”Ÿç‰©æˆ–多色结界。 +Radiant Scrollwielder|焰光展å·åƒ§|生物 ~矮人ï¼åƒ§ä¾£|由你æ“控的瞬间和法术咒语具有系命异能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œéšæœºä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾å®ƒã€‚若以此法施放的咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚ +Radiant Solar|辉光炽天神ä¾|生物 ~天使|飞行,系命\næ¯å½“辉光炽天神ä¾æˆ–å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n{W},弃掉辉光炽天神ä¾ï¼šæ·±å…¥åœ°åŸŽï¼Œä¸”你获得3点生命。 +Radiant's Judgment|蕾è»å®‰çš„判决|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\n循环{2}({2},弃掉此牌:抓一张牌。) +Radiant, Serra Archangel|撒拉大天使蕾è»å®‰|传奇生物 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~人类ï¼æ³•æœ¯å¸ˆ|当拉æ–茵的线人进战场时,令它筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Raffine's Silencer|拉æ–茵的销音客|生物 ~人类ï¼æ€æ‰‹|当拉æ–茵的销音客进战场时,令它筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当拉æ–茵的销音客死去时,目标由对手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为拉æ–茵的销音客的力é‡ã€‚ +Raffine's Tower|拉æ–茵的高塔|地 ~平原ï¼æµ·å²›ï¼æ²¼æ³½|({T}:加{W},{U}或{B}。)\n拉æ–茵的高塔须横置进战场。\n循环{3} +Raffine, Scheming Seer|åœç­–魔拉æ–茵|传奇生物 ~å²èŠ¬æ–¯ï¼æ¶é­”|飞行,守护{1}\næ¯å½“你攻击时,令目标进行攻击的生物筹谋X,X为正进行攻击的生物数é‡ã€‚ +Rafiq of the Many|åƒå°èŽ±è²|传奇生物 ~人类ï¼éª‘士|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒèŽ·å¾—连击异能直到回åˆç»“æŸã€‚ +Rafter Demon|居椽æ¶é­”|生物 ~æ¶é­”|æ­å¹•{3}{B}{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n当居椽æ¶é­”进战场时,若曾支付其æ­å¹•è´¹ç”¨ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Rag Dealer|褴褛商人|生物~人类ï¼æµªå®¢|{2}{B},{T}:从åŒä¸€ä¸ªåŸå¢“场中将至多三张目标牌移出对战。 +Rag Man||| +Ragamuffyn|僵å°é¬¼|生物~çµä¿‘ï¼åƒ§ä¾£|背水战~{T},牺牲一个生物或地:抓一张牌。 ä½ åªå¯ä»¥äºŽä½ æ²¡æœ‰æ‰‹ç‰Œæ—¶ä½¿ç”¨æ­¤å¼‚能。 +Ragavan, Nimble Pilferer|巧手窃猴勒格文|传奇生物 ~猴ï¼æµ·ç›—|æ¯å½“巧手窃猴勒格文对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©å¹¶æ”¾é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚\n掩袭{1}{R} +Rage Extractor|炼怒仪|神器|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\næ¯å½“你施放法术力费用中包å«p的咒语时,炼怒仪对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 +Rage Forger|炼怒师|生物~元素ï¼ç¥­å¸ˆ|当炼怒师进场时,在由你æ“控的其他祭师生物上放置一个+1/+1指示物。\næ¯å½“由你æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的生物攻击时,你å¯ä»¥è®©è¯¥ç”Ÿç‰©å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。 +Rage Nimbus|愤怒玄云|生物~元素|守军,飞行\n{1}{R}:目标生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Rage Reflection|愤怒映象|结界|由你æ“控的生物具有连击异能。 +Rage Thrower|怒焰喷掷师|生物~人类ï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œæ€’焰喷掷师对目标牌手造æˆ2点伤害。 +Rage Weaver|织怒巧匠|生物~人类ï¼æ³•æœ¯å¸ˆ|{2}:目标黑色或绿色生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ (它此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) +Rage of Purphoros|普罗烽斯之怒|法术|普罗烽斯之怒对目标生物造æˆ4点伤害。它于本回åˆä¸­ä¸èƒ½é‡ç”Ÿã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Rage of Winter|凛冬之怒|法术~历险|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Rage-Scarred Berserker|怒痕狂战士|生物 ~牛头怪ï¼ç‹‚战士|当怒痕狂战士进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+0且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Rageblood Shaman|怒血祭师|生物~牛头怪ï¼ç¥­å¸ˆ|è·µè¸\n由你æ“控的其他牛头怪生物得+1/+1且具有践è¸å¼‚能。 +Ragefire|怒ç«çƒ§èº«|法术|怒ç«çƒ§èº«å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。 +Ragefire Hellkite|怒焰残è™è€…|生物 ~龙|飞行\næ¯å½“怒焰残è™è€…攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则怒焰残è™è€…获得连击异能直到回åˆç»“æŸã€‚ +Rageform|怒ç«èµ‹å½¢|结界|当怒ç«èµ‹å½¢è¿›æˆ˜åœºæ—¶ï¼Œå®ƒæˆä¸ºå…·ã€Œç»“附于生物ã€çš„çµæ°”。显化你的牌库顶牌,并将怒ç«èµ‹å½¢ç»“附于其上。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n所结附的生物具有连击异能。(它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) +Ragemonger|煽怒祭师|生物~牛头怪ï¼ç¥­å¸ˆ|你施放的牛头怪咒语å‡å°‘{B}{R}æ¥æ–½æ”¾ã€‚此效应仅å‡å°‘你所支付的有色法术力。(举例æ¥è¯´ï¼Œå¦‚果你施放法术力费用为{2}{R}的牛头怪咒语,则你支付{2}便å¯æ–½æ”¾ã€‚) +Raggadragga, Goreguts Boss|蛮血帮首脑拉噶达噶|传奇生物 ~人类ï¼é‡ŽçŒª|æ¯ä¸ªç”±ä½ æ“控且具法术力异能的生物å‡å¾—+2/+2。\næ¯å½“一个由你æ“控且具法术力异能的生物攻击时,将它é‡ç½®ã€‚\næ¯å½“你施放咒语,若施放它时支付过至少七点法术力,则é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+7/+7且获得践è¸å¼‚能。 +Ragged Veins|凌乱ç»è„‰|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用凌乱ç»è„‰ã€‚\næ¯å½“å—此结界的生物å—到伤害时,其æ“控者失去等é‡çš„生命。 +Raging Battle Mouse|狂怒战鼠|生物 — 家鼠|ä½ æ¯å›žåˆä¸­æ–½æ”¾çš„第二个咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n欢庆~在你回åˆçš„战斗开始时,若本回åˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多éžåœ°æ°¸ä¹…物在你的æ“控下进战场,则目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Raging Cougar||| +Raging Goblin|愤怒鬼怪|生物~鬼怪ï¼ç‹‚战士|æ•æ· (此生物å—ä½ æ“控时便能攻击与{T}。) +Raging Kavu||| +Raging Kronch|狂怒æéªå…½|生物 ~野兽|狂怒æéªå…½ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚ +Raging Minotaur||| +Raging Poltergeist|愤怒æ£è›‹é¬¼|生物~精怪| +Raging Ravine|奔腾深谷|地|奔腾深谷须横置进战场。\n{T}:加{R}或{G}。\n{2}{R}{G}:直到回åˆç»“æŸï¼Œå¥”腾深谷æˆä¸º3/3,红绿åŒè‰²çš„元素生物,且具有「æ¯å½“此生物攻击时,在其上放置一个+1/+1指示物。ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ +Raging Redcap|愤怒红帽客|生物 ~鬼怪ï¼éª‘士|连击 +Raging Regisaur|愤怒å¸çŽ‹é¾™|生物 ~æé¾™|æ¯å½“愤怒å¸çŽ‹é¾™æ”»å‡»æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Raging Swordtooth|狂怒剑齿龙|生物 ~æé¾™|è·µè¸\n当狂怒剑齿龙进战场时,它对æ¯ä¸ªå…¶ä»–生物å„造æˆ1点伤害。 +Rags|累骨|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚ +Raid Bombardment|çªå‡»è½°ç‚¸|结界|æ¯å½“一个由你æ“控ã€ä¸”力é‡å°äºŽæˆ–等于2的生物攻击时,çªå‡»è½°ç‚¸å¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆ1点伤害。 +Raiders' Karve|劫掠者å¡ç­|神器 ~载具|æ¯å½“劫掠者å¡ç­æ”»å‡»æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。若它是地牌,则你å¯ä»¥å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Raiders' Spoils|çªè¢­æ–©èŽ·|结界|由你æ“控的生物得+1/+0。\næ¯å½“一个由你æ“控的战士对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜1点生命。若你如此作,则抓一张牌。 +Raiders' Wake|çªè¢­æ®‹è¿¹|结界|æ¯å½“任一对手弃一张牌时,该牌手失去2点生命。\nçªå‡»ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Rain of Blades|剑雨|瞬间|剑雨对æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物å„造æˆ1点伤害。 +Rain of Embers|焰烬雨|法术|焰烬雨对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹é€ æˆ1点伤害。 +Rain of Filth||| +Rain of Gore|è¡€å—雨|结界|若任一咒语或异能将让其æ“控者获得生命,则该牌手改为失去该数é‡çš„生命。 +Rain of Revelation|æ­ç¤ºä¹‹é›¨|瞬间|抓三张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Rain of Riches|金如雨下|结界|当金如雨下进战场时,派出两个çå®è¡ç”Ÿç‰©ã€‚\nä½ æ¯å›žåˆç¬¬ä¸€ä¸ªæ–½æ”¾æ—¶æ”¯ä»˜è¿‡æ¥è‡ªçå®ä¹‹æ³•æœ¯åŠ›çš„咒语具有倾曳异能。 +Rain of Rust|锈蚀雨|瞬间|选择一项~消ç­ç›®æ ‡ç¥žå™¨ï¼›æˆ–消ç­ç›®æ ‡åœ°ã€‚\n打包{3}{R}(若你支付打包费用,则两项都选择。) +Rain of Salt||| +Rain of Tears|泪雨|法术|消ç­ç›®æ ‡åœ°ã€‚ +Rain of Thorns|刺棘雨|法术|选择一项或数项~消ç­ç›®æ ‡ç¥žå™¨ï¼›æ¶ˆç­ç›®æ ‡ç»“界;和ï¼æˆ–消ç­ç›®æ ‡åœ°ã€‚ +Rainbow Crow||| +Raise Dead|起死回生|法术|将目标生物牌从你的åŸå¢“场移回你手上。 +Raise the Alarm|扬起警报|瞬间|派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Raise the Draugr|å¬èµ·å°¸é¬¼|瞬间|选择一项~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将两张目标具共通生物类别的生物牌从你的åŸå¢“场移回你手上。 +Raise the Palisade|å¬èµ·å›´æ |法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚将所有ä¸ä¸ºè¯¥ç±»åˆ«çš„生物移回å„自拥有者的手上。 +Raised by Giants|巨人养å­|传奇结界 ~身世|由你拥有的指挥官生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º10/10,且é¢å¤–具有巨人此类别。 +Raised by Wolves|出身狼群|结界~çµæ°”|结附于生物\n当出身狼群进战场时,将两个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\nä½ æ¯æ“控一个狼,所结附的生物便得+1/+1。 +Raiyuu, Storm's Edge|风暴利刃雷游|传奇生物 ~人类ï¼æ­¦å£«|先攻\næ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œå°†å®ƒé‡ç½®ã€‚若当å‰æ˜¯æœ¬å›žåˆç¬¬ä¸€ä¸ªæˆ˜æ–—阶段,则在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 +Raka Disciple||| +Raka Sanctuary||| +Rakavolver||| +Rakdos Augermage|拉铎å¸é’»æ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|先攻\n{T}:展示你的手牌,由目标对手选择弃掉一张牌。 然åŽè¯¥ç‰Œæ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œï¼Œç”±ä½ é€‰æ‹©å¼ƒæŽ‰ä¸€å¼ ç‰Œã€‚ ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 +Rakdos Cackler|拉铎å¸å’¯ç¬‘é­”|生物~魔鬼|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) +Rakdos Carnarium|拉铎å¸å‰œç¥­åœº|地|拉铎å¸å‰œç¥­åœºé¡»æ¨ªç½®è¿›åœºã€‚\n当拉铎å¸å‰œç¥­åœºè¿›åœºæ—¶ï¼Œå°†ç”±ä½ æ“控的一个地移回其拥有者手上。\n{T}:加{B}{R}到你的法术力池中。 +Rakdos Charm|拉铎å¸æŠ¤ç¬¦|瞬间|选择一项~\n•放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•æ¯ä¸ªç”Ÿç‰©å„对其æ“控者造æˆ1点伤害。 +Rakdos Cluestone|拉铎å¸ç¤ºçŸ³|神器|{T}:加{B}或{R}到你的法术力池中。\n{B}{R},{T},牺牲拉铎å¸ç¤ºçŸ³ï¼šæŠ“一张牌。 +Rakdos Drake|拉铎å¸é¾™å…½|生物~龙兽|飞行\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) +Rakdos Firewheeler|拉铎å¸ç«è½®å¸ˆ|生物 ~人类ï¼æµªå®¢|当拉铎å¸ç«è½®å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标对手造æˆ2点伤害,且对至多一个目标生物或é¹æ´›å®¢é€ æˆ2点伤害。 +Rakdos Guildgate|拉铎å¸å…¬ä¼šé—¨|地 ~门|拉铎å¸å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{R}。 +Rakdos Guildmage|拉铎å¸å…¬ä¼šæ³•å¸ˆ|生物~çµä¿‘ï¼ç¥­å¸ˆ|({B/R}å¯ç”¨{B}或{R}æ¥æ”¯ä»˜ã€‚)\n{3}{B},弃一张牌:目标生物得-2/-2直到回åˆç»“æŸã€‚\n{3}{R}:将一个2/1红色,具æ•æ·å¼‚能的精çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 在回åˆç»“æŸæ—¶å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ +Rakdos Headliner|拉铎å¸å¤´ç‰Œ|生物 ~魔鬼|æ•æ·\nè¿”å“~弃一张牌。 +Rakdos Ickspitter|拉铎å¸æ¶åå…½|生物~索尔兽|{T}:拉铎å¸æ¶å兽对目标生物造æˆ1点伤害且该生物的æ“控者失去1点生命。 +Rakdos Keyrune|拉铎å¸ç¬¦é•‡å…µ|神器|{T}:加{B}或{R}到你的法术力池中。\n{B}{R}:拉铎å¸ç¬¦é•‡å…µæˆä¸º3/1黑红åŒè‰²ï¼Œå…·æœ‰å…ˆæ”»å¼‚能的魔鬼神器生物直到回åˆç»“æŸã€‚ +Rakdos Locket|拉铎å¸å é¥°|神器|{T}:加{B}或{R}。\n{B/R}{B/R}{B/R}{B/R},{T},牺牲拉铎å¸å é¥°ï¼šæŠ“两张牌。 +Rakdos Pit Dragon|拉铎å¸æš—渊巨龙|生物~龙|{R}{R}:拉铎å¸æš—渊巨龙获得飞行异能直到回åˆç»“æŸã€‚\n{R}:拉铎å¸æš—渊巨龙得+1/+0直到回åˆç»“æŸã€‚\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œæ‹‰é“Žå¸æš—渊巨龙 便具有连击异能。 +Rakdos Ragemutt|拉铎å¸æ€’焰犬|生物~元素ï¼çŒŽçŠ¬|系命,æ•æ· +Rakdos Ringleader|拉铎å¸é­é¦–|生物~骷髅妖ï¼æˆ˜å£«|先攻\næ¯å½“拉铎å¸é­é¦–对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚\n{B}:é‡ç”Ÿæ‹‰é“Žå¸é­é¦–。 +Rakdos Riteknife|拉铎å¸ç¥­åˆƒ|神器~武具|佩带此武具的生物具有「{T},牺牲一个生物:在拉铎å¸ç¥­åˆƒä¸Šæ”¾ç½®ä¸€ä¸ªé²œè¡€æŒ‡ç¤ºç‰©ã€ï¼Œä¸”拉铎å¸ç¥­åˆƒä¸Šæ¯æœ‰ä¸€ä¸ªé²œè¡€æŒ‡ç¤ºç‰©ï¼Œæ­¤ç”Ÿç‰©ä¾¿å¾—+1/+0。\n{B}{R},牺牲拉铎å¸ç¥­åˆƒï¼šæ‹‰é“Žå¸ç¥­åˆƒä¸Šæ¯æœ‰ä¸€ä¸ªé²œè¡€æŒ‡ç¤ºç‰©ï¼Œç›®æ ‡ç‰Œæ‰‹ä¾¿ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。\n佩带{2} +Rakdos Roustabout|拉铎å¸æ‚å½¹|生物 ~食人魔ï¼æˆ˜å£«|æ¯å½“拉铎å¸æ‚役被阻挡时,它对所攻击之牌手或é¹æ´›å®¢é€ æˆ1点伤害。 +Rakdos Shred-Freak|拉铎å¸ä½¿åˆ€ç‹‚人|生物~人类ï¼ç‹‚战士|æ•æ· +Rakdos Signet|拉铎å¸å°è®°|神器|{1},{T}:加{B}{R}。 +Rakdos Trumpeter|拉铎å¸å·æ‰‹|生物 ~人类ï¼ç¥­å¸ˆ|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{3}{R}:拉铎å¸å·æ‰‹å¾—+2/+0直到回åˆç»“æŸã€‚ +Rakdos the Defiler|污化魔王拉铎å¸|传奇生物~æ¶é­”|飞行,践è¸\næ¯å½“污化魔王拉铎å¸æ”»å‡»æ—¶ï¼Œç‰ºç‰²ä¸€åŠæ•°é‡ç”±ä½ æ“控的éžæ¶é­”永久物,å°æ•°ç‚¹åŽè¿›ä½ã€‚\næ¯å½“拉铎å¸å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手牺牲一åŠæ•°é‡ç”±ä»–æ“控的éžæ¶é­”永久物,å°æ•°ç‚¹åŽè¿›ä½ã€‚ +Rakdos's Return|拉铎å¸å†çŽ°|法术|拉铎å¸å†çŽ°å‘目标对手造æˆX点伤害。该牌手弃X张牌。 +Rakdos, Lord of Riots|暴动之王拉铎å¸|传奇生物 ~æ¶é­”|除éžæœ¬å›žåˆä¸­æœ‰å¯¹æ‰‹å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œå¦åˆ™ä½ ä¸èƒ½æ–½æ”¾æ­¤å’’语。\n飞行,践è¸\n所有对手本回åˆä¸­æ¯å¤±åŽ»è¿‡1点生命,你施放的生物咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Rakdos, the Showstopper|镇场拉铎å¸|传奇生物 ~æ¶é­”|飞行,践è¸\n当镇场拉铎å¸è¿›æˆ˜åœºæ—¶ï¼Œä¸ºæ¯ä¸ªä¸æ˜¯æ¶é­”ã€é­”鬼或å°æ¶é­”的生物å„掷一枚硬å¸ã€‚消ç­æ‰€æœ‰æŽ·å‡ºåé¢çš„生物。 +Rakeclaw Gargantuan|耙爪巨兽|生物~野兽|{1}:目标力é‡å¤§äºŽæˆ–等于5的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Raking Canopy|舞动树冠|结界|æ¯å½“一个具飞行异能的生物攻击你时,舞动树冠对它造æˆ4点伤害。 +Raking Claws|利爪掠击|瞬间|目标生物获得连击异能直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Rakish Heir|浪è¡å­|生物 ~å¸è¡€é¬¼|æ¯å½“一个由你æ“控的å¸è¡€é¬¼å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 +Rakish Revelers|放浪欢客|生物 ~妖精ï¼å¾·é²ä¼Šï¼æµªå®¢|当放浪欢客进战场时,派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n{2},从你手上放é€æ”¾æµªæ¬¢å®¢ï¼šç›´åˆ°ä»Žæ”¾é€åŒºæ–½æ”¾æ”¾æµªæ¬¢å®¢ä¸ºæ­¢ï¼Œç›®æ ‡åœ°èŽ·å¾—「{T}:加{R},{G}或{W}。ã€äºŽæ”¾æµªæ¬¢å®¢æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾å®ƒã€‚ +Rakka Mar|拉å¡çŽ›|传奇生物~人类ï¼ç¥­å¸ˆ|æ•æ·\n{R},{T}:将一个3/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Raksha Golden Cub|金狮王拉å¤|生物~传奇猫ï¼å£«å…µ|金狮王拉å¤æ”»å‡»æ—¶ä¸éœ€æ¨ªç½®ã€‚\nåªè¦æ‹‰å¤ä½©å¸¦æ­¦å…·ï¼Œç”±ä½ æ“控的猫便得+2/+2并具有连击异能。 +Rakshasa Deathdealer|é€ç»ˆç½—刹|生物~猫ï¼æ¶é­”|{B}{G}:é€ç»ˆç½—刹得+2/+2直到回åˆç»“æŸã€‚\n{B}{G}:é‡ç”Ÿé€ç»ˆç½—刹。 +Rakshasa Debaser|罗刹贬çµé­”|生物 ~猫ï¼æ¶é­”|æ¯å½“罗刹贬çµé­”攻击时,将目标生物牌从防御牌手之åŸå¢“场在你的æ“控下放进战场。\n返场{6}{B}{B}({6}{B}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Rakshasa Gravecaller|å¬å¢“罗刹|生物~猫ï¼æ¶é­”|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当å¬å¢“罗刹榨å–生物时,将两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Rakshasa Vizier|罗刹元è€|生物~猫ï¼æ¶é­”|æ¯å½“一张或数张牌从你的åŸå¢“场置入放é€åŒºæ—¶ï¼Œåœ¨ç½—刹元è€ä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。 +Rakshasa's Disdain|罗刹蔑视|瞬间|除éžç›®æ ‡å’’语的æ“控者为æ¯å¼ åœ¨ä½ åŸå¢“场的牌支付{1},å¦åˆ™å击之。 +Rakshasa's Secret|罗刹秘言|法术|目标对手弃两张牌。将你牌库顶的两张牌置入你的åŸå¢“场。 +Ral Zarek|拉尔查雷克|é¹æ´›å®¢ï½žæ‹‰å°”|+1:横置目标永久物,然åŽé‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。\n-2:拉尔查雷克对目标生物或牌手造æˆ3点伤害。\n-7:掷五枚硬å¸ã€‚æ¯æœ‰ä¸€æžšç¡¬å¸æŽ·å‡ºæ­£é¢ï¼Œä¾¿åœ¨æœ¬å›žåˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Ral's Dispersal|拉尔的驱散|瞬间|将目标生物移回其拥有者手上。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为风暴唤师拉尔的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Ral's Outburst|拉尔的爆å‘|瞬间|拉尔的爆å‘对任æ„一个目标造æˆ3点伤害。检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Ral's Reinforcements|拉尔å¬æ´|法术|派出两个1/1,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Ral's Staticaster|拉尔的é™ç”µæœ¯å£«|生物 ~凡尔西诺ï¼æ³•æœ¯å¸ˆ|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\næ¯å½“拉尔的é™ç”µæœ¯å£«æ”»å‡»æ—¶ï¼Œè‹¥ä½ æ“控拉尔é¹æ´›å®¢ï¼Œåˆ™ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œæ‹‰å°”çš„é™ç”µæœ¯å£«ä¾¿å¾—+1/+0直到回åˆç»“æŸã€‚ +Ral, Caller of Storms|风暴唤师拉尔|传奇é¹æ´›å®¢ ~拉尔|+1:抓一张牌。\n−2:风暴唤师拉尔对任æ„一个,两个,或三个目标造æˆå…±3点伤害,你å¯ä»¥ä»»æ„分é…。\n-7:抓七张牌。风暴唤师拉尔å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ7点伤害。 +Ral, Izzet Viceroy|伊æ·æ€»ç£æ‹‰å°”|传奇é¹æ´›å®¢ ~拉尔|+1:检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。\n−3:伊æ·æ€»ç£æ‹‰å°”对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ”¾é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¹‹çž¬é—´ä¸Žæ³•æœ¯ç‰Œæ•°é‡å’Œä½ åŸå¢“场中这两类牌数é‡çš„加总。\n−8:你获得具有「æ¯å½“你施放瞬间或法术咒语时,此徽记对任æ„一个目标造æˆ4点伤害且你抓两张牌ã€çš„徽记。 +Ral, Storm Conduit|å¬é›·æ‹‰å°”|传奇é¹æ´›å®¢ ~拉尔|æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,å¬é›·æ‹‰å°”å‘目标对手或é¹æ´›å®¢é€ æˆ1点伤害。\n+2:å åœ1。\n−2:本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Rally Maneuver|鼓舞战技|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻异能。直到回åˆç»“æŸï¼Œè‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+0/+2且获得系命异能。 +Rally at the Hornburg|å·è§’堡奋å¨|法术|派出两个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚由你æ“控的人类获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Rally for the Throne|ä¿çš‡åŠ¨å‘˜|瞬间|派出两个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\n固色~如果施放此咒语时支付过至少三点白色法术力,则你æ¯æ“控一个生物,便获得1点生命。 +Rally of Wings|飞翼集结|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。由你æ“控且具飞行异能的生物得+2/+2直到回åˆç»“æŸã€‚ +Rally the Ancestors|集结先祖|瞬间|将所有总法术力费用等于或å°äºŽX的生物牌从你的åŸå¢“场移回战场。在你的下一个维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€è¯¥äº›ç”Ÿç‰©ã€‚放é€é›†ç»“先祖。 +Rally the Forces|集结部队|瞬间|直到回åˆç»“æŸï¼Œè¿›è¡Œæ”»å‡»çš„生物得+1/+0并获得先攻异能。 +Rally the Horde|集结大军|法术|将你牌库顶的三张牌移出对战。 若最åŽç§»å‡ºçš„牌ä¸æ˜¯åœ°ç‰Œï¼Œåˆ™é‡å¤æ­¤æ­¥éª¤ï¼Œç›´åˆ°æœ€åŽç§»å‡ºçš„牌是地牌为止。 æ¯ä»¥æ­¤æ³•å°†ä¸€å¼ éžåœ°çš„牌移出对战,便将一个1/1红色战士è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Rally the Peasants|集结农民|瞬间|由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n返照{2}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Rally the Ranks|集结军ä¼|结界|于集结军ä¼è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+1/+1。 +Rally the Righteous|动员义士|瞬间|辉耀~é‡ç½®ç›®æ ‡ç”Ÿç‰©å’Œæ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物。 这些生物得+2/+0直到回åˆç»“æŸã€‚ +Rally the Troops|Rally the Troops|| +Rally to Battle|战斗动员|瞬间|由你æ“控的生物得+1/+3直到回åˆç»“æŸã€‚将它们é‡ç½®ã€‚ +Rallying Roar|奋扬咆哮|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚将它们é‡ç½®ã€‚ +Ram Through|轰然撞倒|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚如果该由你æ“控的生物具有践è¸å¼‚能,则过é‡ä¼¤å®³æ”¹ä¸ºå¯¹åŽè€…生物的æ“控者造æˆä¹‹ã€‚ +Rambunctious Mutt|难驯æ‚犬|生物 ~狗|当难驯æ‚犬进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或结界。 +Ramirez DePietro, Pillager|掠盗拉米雷迪皮托|传奇生物 ~人类ï¼æµ·ç›—|当掠盗拉米雷迪皮托进战场时,你失去2点生命并派出两个çå®è¡ç”Ÿç‰©ã€‚\næ¯å½“由你æ“控的一个或数个海盗对任一牌手造æˆæˆ˜æ–—伤害时,放é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚ +Ramos, Dragon Engine|龙形引擎瑞莫斯|传奇神器生物 ~龙|飞行\næ¯å½“你施放咒语时,该咒语æ¯å…·æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿åœ¨é¾™å½¢å¼•æ“Žç‘žèŽ«æ–¯ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n从瑞莫斯上移去五个+1/+1指示物:加{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}。此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Ramosian Revivalist|瑞莫斯教å¤å…´è€…|生物~人类ï¼å抗军ï¼åƒ§ä¾£|{6},{T}:将目标总法术力费用等于或å°äºŽ5çš„å抗军永久物牌从你的åŸå¢“场移回场上。 +Rampage of the Clans|部æ—狂愤|瞬间|消ç­æ‰€æœ‰ç¥žå™¨å’Œç»“界。æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªæ°¸ä¹…物,其æ“控者便派出一个3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©ã€‚ +Rampage of the Valkyries|女武神显å¨|结界|当女武神显å¨è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控的天使死去时,æ¯ä½å…¶ä»–牌手å„牺牲一个生物。 +Rampaging Baloths|莽闯巴洛西|生物 ~野兽|è·µè¸\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª4/4绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Rampaging Brontodon|莽闯霆伟龙|生物 ~æé¾™|è·µè¸\næ¯å½“莽闯霆伟龙攻击时,你æ¯æ“控一个地,它便得+1/+1直到回åˆç»“æŸã€‚ +Rampaging Ceratops|莽闯犄角龙|生物 — æé¾™|莽闯犄角龙åªèƒ½è¢«ä¸‰ä¸ªæˆ–更多生物阻挡。 +Rampaging Cyclops|莽闯独眼巨人|生物 ~独眼巨人|åªè¦èŽ½é—¯ç‹¬çœ¼å·¨äººè¢«ä¸¤ä¸ªæˆ–更多生物阻挡,它便得-2/-0。 +Rampaging Ferocidon|莽闯暴猛龙|生物 ~æé¾™|å¨æ…‘\n牌手ä¸èƒ½èŽ·å¾—生命。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼ŒèŽ½é—¯æš´çŒ›é¾™å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ1点伤害。 +Rampaging Geoderm|莽闯岩肤兽|生物 ~æé¾™ï¼é‡Žå…½|è·µè¸ï¼Œæ•æ·\næ¯å½“你攻击时,目标进行攻击的生物得+1/+1直到回åˆç»“æŸã€‚若它正å‘战役进行攻击,则改为在其上放置一个+1/+1指示物。 +Rampaging Growth|莽闯æˆé•¿|瞬间|从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。直到回åˆç»“æŸï¼Œè¯¥åœ°æˆä¸º4/3,具延势与æ•æ·å¼‚能的昆虫生物。它ä»ç„¶æ˜¯åœ°ã€‚ +Rampaging Hippo|莽闯河马|生物~河马|è·µè¸\n循环{2}({2},弃掉此牌:抓一张牌。) +Rampaging Monument|莽闯碑åƒ|神器生物 ~僧侣|è·µè¸\n莽闯碑åƒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸‰ä¸ª+1/+1指示物。\næ¯å½“你施放多色咒语时,在莽闯碑åƒä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Rampaging Raptor|莽闯迅猛龙|生物 ~æé¾™|è·µè¸ï¼Œæ•æ·\n{2}{R}:莽闯迅猛龙得+2/+0直到回åˆç»“æŸã€‚\næ¯å½“莽闯迅猛龙å‘任一对手造æˆæˆ˜æ–—伤害时,它对目标由该牌手æ“控的é¹æ´›å®¢æˆ–由该牌手防å«çš„战役造æˆç­‰é‡çš„伤害。 +Rampaging Rendhorn|莽闯猛角兽|生物 ~野兽|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚) +Rampaging Spiketail|莽闯刺尾龙|生物 — æé¾™|当莽闯刺尾龙进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+0且获得ä¸ç­å¼‚能。\n循环沼泽{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Rampaging War Mammoth|莽闯战长毛象|生物 ~象|è·µè¸\n循环{X}{2}{R}({X}{2}{R},弃掉此牌:抓一张牌。)\n当你循环莽闯战长毛象时,消ç­è‡³å¤šX个目标神器。 +Rampaging Werewolf|莽闯狼人|生物~ - 狼人|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化莽闯狼人。 +Rampant Elephant||| +Rampant Growth|å¾’é•¿|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºã€‚然åŽå°†ä½ çš„牌库洗牌。 +Rampant Rejuvenator|丛生å¤ç¢§å…½|生物 ~æ¤ç‰©ï¼å¤šå¤´é¾™|丛生å¤ç¢§å…½è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n当丛生å¤ç¢§å…½æ­»åŽ»æ—¶ï¼Œä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šX张基本地牌,X为丛生å¤ç¢§å…½çš„力é‡ï¼Œå°†å®ƒä»¬æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Rampart Smasher|ç ´å£å·¨äºº|生物 ~巨人|ç ´å£å·¨äººä¸èƒ½è¢«éª‘士或墙阻挡。 +Ramroller|冲城车|神器生物~攻城巨车|冲城车æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。åªè¦ä½ æ“控å¦ä¸€ä¸ªç¥žå™¨ï¼Œå†²åŸŽè½¦ä¾¿å¾—+2/+0。 +Ramses, Assassin Lord|æš—æ€çŽ‹æ‹‰ç‘Ÿæ–¯|传奇生物 ~人类ï¼æ€æ‰‹|死触\n由你æ“控的其他æ€æ‰‹å¾—+1/+1。\næ¯å½“任一牌手输掉这盘游æˆæ—¶ï¼Œè‹¥ä»–本回åˆæ›¾è¢«ç”±ä½ æ“控的æ€æ‰‹æ”»å‡»ï¼Œåˆ™ä½ èµ¢å¾—这盘游æˆã€‚ +Ramunap Excavator|拉慕拿开挖人|生物 ~那伽ï¼åƒ§ä¾£|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地牌。 +Ramunap Hydra|拉慕拿多头龙|生物~蛇ï¼å¤šå¤´é¾™|警戒,延势,践è¸\nåªè¦ä½ æ“控沙漠,拉慕拿多头龙便得+1/+1。\nåªè¦ä½ åŸå¢“场中有沙漠牌,拉慕拿多头龙便得+1/+1。 +Ramunap Ruins|拉慕拿é—迹|地 ~沙漠|{T}:加{C}。\n{T},支付1点生命:加{R}。\n{2}{R}{R},{T},牺牲一个沙漠:拉慕拿é—迹å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Ranar the Ever-Watchful|æ°¸æ’守护拉纳尔|传奇生物 ~精怪ï¼æˆ˜å£«|飞行,警戒\nä½ æ¯å›žåˆé¢„示的第一张牌支付{0}æ¥é¢„示。\næ¯å½“你从你手上放é€ç‰Œå’Œï¼æˆ–从战场上放é€æ°¸ä¹…物且数é‡è¾¾ä¸€æˆ–更多时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Rancid Earth||| +Rancid Rats|è…臭鼠|生物~çµä¿‘ï¼è€é¼ |潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Rancor|仇视|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+0且具有践è¸å¼‚能。\n当仇视从战场进入åŸå¢“场时,将仇视移回其拥有者手上。 +Ranger Class|èŒä¸šï¼šæ¸¸ä¾ |结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n当èŒä¸šï¼šæ¸¸ä¾ è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{G}:等级2\n//Level_2//\næ¯å½“你攻击时,在目标进行攻击的生物上放置一个+1/+1指示物。\n{3}{G}:等级3\n//Level_3//\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放生物咒语。 +Ranger of Eos|亿欧护林兵|生物~人类ï¼å£«å…µ|当亿欧护林兵进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”æ¯å¼ ç‰Œçš„总法术力费用须等于或å°äºŽ1,展示这些牌,并将它们置入你手上。 若你如此作,则将你的牌库洗牌。 +Ranger's Firebrand|游民惹事|法术|游民惹事对任æ„一个目标造æˆ2点伤害。魔戒引诱你。 +Ranger's Guile|护林人的智谋|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Ranger's Hawk|游侠之鹰|生物 ~鸟|飞行\n{3},{T},横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的生物:深入地城。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Ranger's Longbow|游侠长弓|神器 ~武具|佩带此武具的生物得+2/+1且具有延势异能。\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Ranger's Path|护林人路径|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ æ ‘林牌,并将它们横置进战场。然åŽå°†ä½ çš„牌库洗牌。 +Ranger-Captain of Eos|亿欧护林队长|生物 ~人类ï¼å£«å…µ|当亿欧护林队长进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ1的生物牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。\n牺牲亿欧护林队长:所有对手本回åˆéƒ½ä¸èƒ½æ–½æ”¾éžç”Ÿç‰©å’’语。 +Rangers of Ithilien|伊希利æ©çªå‡»é˜Ÿ|生物 ~人类ï¼æ¸¸ä¾ |警戒\n当伊希利æ©çªå‡»é˜Ÿè¿›æˆ˜åœºæ—¶ï¼ŒäºŽä½ æ“控伊希利æ©çªå‡»é˜Ÿçš„时段内,获得至多一个目标力é‡æ¯”它å°çš„生物之æ“控æƒã€‚然åŽé­”戒引诱你。 +Ranging Raptors|漫群迅猛龙|生物 ~æé¾™|激怒~æ¯å½“漫群迅猛龙å—到伤害时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Rank Officer|朽气军官|生物 ~çµä¿‘ï¼å£«å…µ|当朽气军官进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{B},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ¯ä½å¯¹æ‰‹å„失去2点生命。 +Rankle and Torbran|å…°å¡ä¸Žæ‰˜ç­|传奇生物 ~仙çµï¼çŸ®äºº|飞行,先攻,æ•æ·\næ¯å½“å…°å¡ä¸Žæ‰˜ç­å¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–战役造æˆæˆ˜æ–—伤害时,选择任æ„æ•°é‡çš„模å¼ï½ž\n•æ¯ä½ç‰Œæ‰‹å„派出一个çå®è¡ç”Ÿç‰©ã€‚\n•æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。\n•如果æŸä¸ªæ¥æºæœ¬å›žåˆå°†å¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–战役造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆåŽŸæ•°é‡åŠ 2点伤害。 +Rankle's Prank|å…°å¡çš„æ¶æˆ|法术|选择一项或多项~\n•æ¯ä½ç‰Œæ‰‹å„弃两张牌。\n•æ¯ä½ç‰Œæ‰‹å„失去4点生命。\n•æ¯ä½ç‰Œæ‰‹å„牺牲两个生物。 +Rankle, Master of Pranks|æ¶æˆä¹‹çŽ‹å…°å¡|传奇生物 ~仙çµï¼æµªå®¢|飞行,æ•æ·\næ¯å½“æ¶æˆä¹‹çŽ‹å…°å¡å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,选择任æ„æ•°é‡çš„选项~\n•æ¯ä½ç‰Œæ‰‹å„弃一张牌。\n•æ¯ä½ç‰Œæ‰‹å¤±åŽ»1点生命且å„抓一张牌。\n•æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 +Ransack the Lab|æœåˆ®å®žéªŒå®¤|法术|检视你牌库顶的三张牌。将其中一张置于你手上,其余则置入你的åŸå¢“场。 +Rapacious Dragon|è´ªå®å·¨é¾™|生物 ~龙|飞行\n当贪å®å·¨é¾™è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ªçå®è¡ç”Ÿç‰©ã€‚(它们是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Rapacious Guest|贪食宾客|生物 ~åŠèº«äººï¼å¸‚æ°‘|å¨æ…‘\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个食å“è¡ç”Ÿç‰©ã€‚\næ¯å½“你牺牲一个食å“时,在贪食宾客上放置一个+1/+1指示物。\n当贪食宾客离开战场时,目标对手失去等åŒäºŽå…¶åŠ›é‡çš„生命。 +Rapacious One|æ•é£Ÿæ¶å…½|生物~奥札奇ï¼å¥´å…½|è·µè¸\næ¯å½“æ•é£Ÿæ¶å…½å¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将等é‡çš„0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠+Raphael, Fiendish Savior|炼狱救星拉æ–å°”|传奇生物 ~魔鬼ï¼è´µæ—|飞行\n由你æ“控的其他æ¶é­”ã€é­”鬼ã€å°æ¶é­”和魔人得+1/+1且具有系命异能。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©ç‰Œä»Žä»»ä½•åŒºåŸŸè¿›å…¥ä½ çš„åŸå¢“场,则派出一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。〠+Rapid Hybridization|é¡¿æˆæ‚ç§|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚该生物的æ“控者将一个3/3绿色蛙ï¼èœ¥èœ´è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Raptor Companion|迅猛龙旅伴|生物 ~æé¾™| +Raptor Hatchling|迅猛龙幼é›|生物 ~æé¾™|激怒~æ¯å½“迅猛龙幼é›å—到伤害时,派出一个3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚ +Rasaad yn Bashir|拉è¨å¾·æ®·å·´å¸Œå°”|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|æ¯ä¸ªç”±ä½ æ“控的生物皆ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\næ¯å½“拉è¨å¾·æ®·å·´å¸Œå°”攻击时,若你æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™å°†æ¯ä¸ªç”±ä½ æ“控之生物的防御力加å€ç›´åˆ°å›žåˆç»“æŸã€‚\n选择身世 +Rashmi and Ragavan|列施蜜与勒格文|传奇生物 ~妖精ï¼çŒ´|æ¯å½“你施放自己æ¯ä¸ªå›žåˆä¸­ä½ çš„第一个咒语时,放é€ç›®æ ‡å¯¹æ‰‹çš„牌库顶牌并派出一个çå®è¡ç”Ÿç‰©ã€‚然åŽå¦‚果它是法术力值å°äºŽç”±ä½ æ“控之神器数é‡çš„咒语,则你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你未以此法施放之,则你本回åˆä¸­å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚ +Rashmi, Eternities Crafter|虚空塑师列施蜜|传奇生物~妖精ï¼å¾·é²ä¼Š|æ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第一个咒语时,展示你的牌库顶牌。若该牌为éžåœ°ç‰Œï¼Œä¸”其总法术力费用å°äºŽè¯¥å’’语,则你å¯ä»¥æ–½æ”¾å®ƒï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你未施放所展示的牌,则将它置于你手上。 +Rasputin, the Oneiromancer|å æ¢¦å¸ˆæ‹‰æ–¯æ™®é’¦|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当å æ¢¦å¸ˆæ‹‰æ–¯æ™®é’¦è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œä¾¿åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªçœ æ¢¦æŒ‡ç¤ºç‰©ã€‚æ¯ä½å¯¹æ‰‹å„派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\n{T},从拉斯普钦上移去一个或数个眠梦指示物:加等é‡çš„{C}。\n{T},从拉斯普钦上移去一个眠梦指示物:派出一个2/2白色,具å红ä¿æŠ¤å¼‚能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +Rat Colony|è€é¼ ç¾¤è½|生物 ~è€é¼ |ä½ æ¯æ“控一个其他的è€é¼ ï¼Œè€é¼ ç¾¤è½ä¾¿å¾—+1/+0。\nå称为è€é¼ ç¾¤è½çš„牌,在套牌中的数é‡ä¸å—é™åˆ¶ã€‚ +Rat Out|跳鼠çªè¢­|瞬间|至多一个目标生物得-1/-1直到回åˆç»“æŸã€‚你派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Ratadrabik of Urborg|乌尔åšæ ¼çš„拉塔札比|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|警戒,守护{2}\n由你æ“控的其他çµä¿‘具有警戒异能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的传奇生物死去时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ­»åŽ»ç”Ÿç‰©çš„å¤åˆ¶å“,但它ä¸æ˜¯ä¼ å¥‡ï¼Œä¸º2/2黑色çµä¿‘,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚ +Ratcatcher|æ•é¼ æ‰‹|生物 ~食人魔ï¼æµªå®¢|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ è€é¼ ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 +Ratcatcher Trainee|Ratcatcher Trainee|生物 — 人类ï¼å¹³æ°‘|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ•é¼ å­¦å‘˜ä¾¿å…·æœ‰å…ˆæ”»å¼‚能。 +Ratchet Bomb|棘齿炸弹|神器|{T}:在棘齿炸弹上放置一个充电指示物。\n{T},牺牲棘齿炸弹:消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰åŒäºŽæ£˜é½¿ç‚¸å¼¹ä¸Šå……电指示物数é‡çš„éžåœ°æ°¸ä¹…物。 +Rathi Dragon|瑞斯之龙|生物~龙|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n当瑞斯之龙进场时,牺牲两个山脉,å¦åˆ™ç‰ºç‰²ç‘žæ–¯ä¹‹é¾™ã€‚ +Rathi Trapper|瑞斯布陷人|生物 ~人类ï¼å抗军ï¼æµªå®¢|{B},{T}:横置目标生物。 +Rats' Feast||| +Rattleblaze Scarecrow|颤焰稻è‰äºº|神器生物~稻è‰äºº|åªè¦ä½ æ“控黑色生物,颤焰稻è‰äººä¾¿å…·æœ‰ç•™å­˜å¼‚能。 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。)\nåªè¦ä½ æ“控红色生物,颤焰稻è‰äººä¾¿å…·æœ‰æ•æ·å¼‚能。 +Rattlechains|缀链çµ|生物 ~精怪|闪现\n飞行\n当缀链çµè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç²¾æ€ªèŽ·å¾—辟邪异能直到回åˆç»“æŸã€‚\nä½ å¯ä»¥å°†ç²¾æ€ªå’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ +Rattleclaw Mystic|缀爪秘教徒|生物~人类ï¼ç¥­å¸ˆ|{T}:加{G},{U}或{R}到你的法术力池中。\nå˜èº«{2}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当缀爪秘教徒翻回正é¢æ—¶ï¼ŒåŠ {G}{U}{R}到你的法术力池中。 +Raugrin Crystal|洛格凌水晶|神器|{T}:加{U},{R}或{W}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Raugrin Triome|洛格凌群系|地 ~海岛ï¼å±±è„‰ï¼å¹³åŽŸ|({T}:加{U},{R}或{W}。)\n洛格凌群系须横置进战场。\n循环{3}({3},弃掉此牌:抓一张牌。) +Ravaged Highlands||| +Ravager Wurm|åžå™¬äºšé¾™|生物 ~亚龙|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\n当åžå™¬äºšé¾™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©è‡³å¤šä¸€é¡¹ï½ž\n•åžå™¬äºšé¾™ä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。\n•消ç­ç›®æ ‡åœ°ï¼Œä¸”其须具有ä¸å±žæ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。 +Ravager of the Fells|堕者噬兽|生物~ - 狼人|æ¯å½“此生物转化为堕者噬兽时,它å‘目标对手造æˆ2点伤害,并对至多一个目标由该牌手æ“控的生物造æˆ2点伤害。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化堕者噬兽。 +Ravager's Mace|劫夺客战锤|神器 ~武具|当劫夺客战锤进战场时,将它装备在目标由你æ“控的生物上。\n佩带此武具的生物具有å¨æ…‘异能,且你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œå®ƒä¾¿å¾—+1/+0。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n佩带{2}{B}{R} +Ravages of War|Ravages of War|| +Ravaging Blaze|肆è™ç«å…‰|瞬间|肆è™ç«å…‰å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害。 精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则肆è™ç«å…‰å†å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆX点伤害。 +Ravaging Horde|Ravaging Horde|| +Ravaging Riftwurm|蹂èºæ—¶ç¼äºšé¾™|生物~亚龙|增幅{4}(你使用此咒语时å¯ä»¥é¢å¤–支付{4}。)\n消é€2(此生物进场时上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n若曾支付其增幅费用,则蹂èºæ—¶ç¼äºšé¾™è¿›åœºæ—¶ä¸Šé¢é¢å¤–有三个计时指示物。 +Raven Guild Initiate||| +Raven Guild Master||| +Raven Wings|乌鸦羽翼|神器 ~武具|佩带此武具的生物得+1/+0,具有飞行异能,且é¢å¤–具有鸟此类别。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Raven's Crime|乌鸦æ¶è¡Œ|法术|目标牌手弃一张牌。\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Raven's Run Dragoon|黑鸦地é‡è£…å…µ|生物~地精ï¼éª‘士|黑鸦地é‡è£…å…µä¸èƒ½è¢«é»‘色生物阻挡。 +Ravener|蛇虫|生物 ~泰伦虫æ—|闪现\n贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n当蛇虫进战场时,目标生物本回åˆè‹¥èƒ½æ”»å‡»ç›®æ ‡å¯¹æ‰‹ï¼Œåˆ™é¡»å¦‚此作。 +Ravenform|乌鸦形体|法术|放é€ç›®æ ‡ç¥žå™¨æˆ–生物。其æ“控者派出一个1/1è“色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\n预示{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Ravenloft Adventurer|鸦é˜åŸŽå†’险家|生物 ~人类ï¼æµªå®¢ï¼æ€æ‰‹|当鸦é˜åŸŽå†’险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€å¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªç­å£æŒ‡ç¤ºç‰©ã€‚\næ¯å½“鸦é˜åŸŽå†’险家攻击时,若你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æ”¾é€åŒºä¸­æ¯æœ‰ä¸€å¼ ç”±é˜²å¾¡çŽ©å®¶æ‹¥æœ‰ä¸”其上有ç­å£æŒ‡ç¤ºç‰©çš„牌,他便失去1点生命。 +Ravenous Baloth||| +Ravenous Bloodseeker|贪婪觅血客|生物~å¸è¡€é¬¼ï¼ç‹‚战士|弃一张牌:贪婪觅血客得+2/-2直到回åˆç»“æŸã€‚ +Ravenous Chupacabra|贪食å“æŸå¡å¸ƒæ‹‰|生物 ~野兽ï¼æƒŠæƒ§å…½|当贪食å“æŸå¡å¸ƒæ‹‰è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。 +Ravenous Daggertooth|贪食匕牙龙|生物 ~æé¾™|激怒~æ¯å½“贪食匕牙龙å—到伤害时,你获得2点生命。 +Ravenous Demon|暴食æ¶é­”|生物~æ¶é­”|牺牲一个人类:转化暴食æ¶é­”。你åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Ravenous Giant|贪食巨人|生物 ~巨人|在你的维æŒå¼€å§‹æ—¶ï¼Œè´ªé£Ÿå·¨äººå¯¹ä½ é€ æˆ1点伤害。 +Ravenous Gigamole|贪食庞巨鼹|生物 ~鼹鼠ï¼æƒŠæƒ§å…½|当贪食庞巨鼹进战场时,磨三张牌。你å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张生物牌置于你手上。若你未如此作,则在贪食庞巨鼹上放置一个+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) +Ravenous Harpy|贪婪哈痞|生物 ~哈痞|飞行\n{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨è´ªå©ªå“ˆç—žä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Ravenous Intruder|贪婪入侵者|生物 ~怪çµ|牺牲一个神器:贪婪入侵者得+2/+2直到回åˆç»“æŸã€‚ +Ravenous Leucrocota|贪食鬣狗狮|生物~野兽|警戒\n{6}{G}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。) +Ravenous Lindwurm|贪食鳞龙|生物 ~亚龙|当贪食鳞龙进战场时,你获得4点生命。 +Ravenous Necrotitan|贪食化尸泰å¦|生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|è…化~当贪食化尸泰å¦è¿›æˆ˜åœºæ—¶ï¼Œé™¤éžæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,å¦åˆ™ä½ ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ +Ravenous Rats|è´ªåƒè€é¼ |生物~è€é¼ |当贪åƒè€é¼ è¿›åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Ravenous Rotbelly|贪食è…腹怪|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|当贪食è…腹怪进战场时,你å¯ä»¥ç‰ºç‰²è‡³å¤šä¸‰ä¸ªçµä¿‘。当你以此法牺牲一个或数个çµä¿‘时,æ¯ä½å¯¹æ‰‹å„牺牲等é‡çš„生物。 +Ravenous Sailback|贪食帆背龙|生物 ~æé¾™|当贪食帆背龙进战场时,选择一项~\n•贪食帆背龙获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Ravenous Skirge||| +Ravenous Squirrel|贪食æ¾é¼ |生物 ~æ¾é¼ |æ¯å½“你牺牲一个神器或生物时,在贪食æ¾é¼ ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{1}{B}{G},牺牲一个神器或生物:你获得1点生命且抓一张牌。 +Ravenous Trap|贪婪陷阱|瞬间 ~陷阱|如果任一对手本回åˆä¸­æœ‰ä¸‰å¼ æˆ–更多牌从任何区域置入其åŸå¢“场,则你å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。 +Ravenous Tyrannosaurus|è¡€å£éœ¸çŽ‹é¾™|生物 — æé¾™|åžå™¬3(于它进战场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。此生物进战场时上é¢æœ‰è¯¥æ•°é‡ä¸‰å€çš„+1/+1指示物。)\næ¯å½“è¡€å£éœ¸çŽ‹é¾™æ”»å‡»æ—¶ï¼Œå®ƒå¯¹è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚过é‡ä¼¤å®³æ”¹ä¸ºå¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆä¹‹ã€‚ +Raving Dead|怒å·äº¡è€…|生物~çµä¿‘|死触\n在你回åˆçš„战斗开始时,éšæœºé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚怒å·äº¡è€…本次战斗若能攻击该牌手,则必须如此作。\næ¯å½“怒å·äº¡è€…对任一牌手造æˆæˆ˜æ–—伤害时,该牌手失去一åŠæ•°é‡çš„生命,å°æ•°ç‚¹åŽèˆåŽ»ã€‚ +Raving Oni-Slave|怒å·é¬¼å¥´|生物~食人魔ï¼æˆ˜å£«|当怒å·é¬¼å¥´è¿›åœºæ—¶ï¼Œå¦‚果你未æ“控æ¶é­”,则你失去3点生命。\n当怒å·é¬¼å¥´ç¦»åœºæ—¶ï¼Œå¦‚果你未æ“控æ¶é­”,则你失去3点生命。 +Raving Visionary|狂言幻视师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\nèºç‹‚~{2}{U},{T}:抓一张牌。åªèƒ½äºŽä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多时起动。 +Ravnica at War|战乱拉尼å¡|法术|放é€æ‰€æœ‰å¤šè‰²æ°¸ä¹…物。 +Ravos, Soultender|护魂使剌活斯|传奇生物 ~人类ï¼åƒ§ä¾£|飞行\n由你æ“控的其他生物得+1/+1。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Ray of Command||| +Ray of Dissolution|消èžä¹‹å…‰|瞬间|消ç­ç›®æ ‡ç»“界。你获得3点生命。 +Ray of Distortion||| +Ray of Enfeeblement|衰弱射线|瞬间|目标生物得-4/-1直到回åˆç»“æŸã€‚如果该生物是白色,则改为它得-4/-4直到回åˆç»“æŸã€‚ +Ray of Frost|冷冻射线|结界 ~çµæ°”|闪现\n结附于生物\n当冷冻射线进战场时,若所结附的生物是红色,则将它横置。\nåªè¦æ‰€ç»“附的生物是红色,它便失去所有异能。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Ray of Revelation|æ­éœ²ä¹‹å…‰|瞬间|消ç­ç›®æ ‡ç»“界。\n返照{G} (你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Ray of Ruin|æ¯å射线|法术|放é€ç›®æ ‡ç”Ÿç‰©ï¼Œè½½å…·æˆ–éžåŸºæœ¬åœ°ã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Razaketh's Rite|拉札柯的仪å¼|法术|从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。\n循环{B}({B},弃掉此牌:抓一张牌。) +Razaketh, the Foulblooded|秽血拉札柯|传奇生物~æ¶é­”|飞行,践è¸\n支付2点生命,牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 +Raze||| +Raze the Effigy|夷æ¯è‚–åƒ|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•目标进行攻击的生物得+2/+2直到回åˆç»“æŸã€‚ +Raze to the Ground|彻底摧æ¯|法术|此咒语ä¸èƒ½è¢«å击。\n消ç­ç›®æ ‡ç¥žå™¨ã€‚如果其法术力值等于或å°äºŽ1,则抓一张牌。 +Razia's Purification|拉基雅的净化|法术|æ¯ä½ç‰Œæ‰‹å„选择由他所æ“控的三个永久物,然åŽç‰ºç‰²å…¶ä½™çš„永久物。 +Razia, Boros Archangel|波洛斯大天使拉基雅|传奇生物~天使|飞行,警戒,æ•æ·\n{T}:于本回åˆä¸­ï¼ŒæŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”±ä½ æ“控的生物所造æˆçš„3点伤害,改为对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆä¹‹ã€‚ +Razing Snidd||| +Razor Barrier||| +Razor Boomerang|锋刃回力镖|神器~武具|佩带此武具的生物具有「{T},将锋刃回力镖å¸è£…:锋刃回力镖对目标生物或牌手造æˆ1点伤害。 将锋刃回力镖移回其拥有者手上。ã€\n佩带{2} +Razor Golem|é”è‰é­”åƒ|神器生物~魔åƒ|平原共鸣(ä½ æ¯æ“控一个平原,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\né”è‰é­”åƒæ”»å‡»æ—¶ä¸éœ€æ¨ªç½®ã€‚ +Razor Hippogriff|é”è‰éªé¹°|生物~éªé¹°|飞行\n当é”è‰éªé¹°è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 你获得等åŒäºŽè¯¥ç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 +Razor Swine|锋刃猪|生物~野猪|先攻\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Razorfield Rhino|é”è‰åŽŸçŠ€ç‰›|神器生物~犀牛|金技~åªè¦ä½ æ“控三个或更多神器,é”è‰åŽŸçŠ€ç‰›ä¾¿å¾—+2/+2。 +Razorfield Thresher|é”è‰åŽŸæŒ¥æ‰«æœº|神器生物~组构体| +Razorfin Abolisher|é”é³é”€è¿¹å¸ˆ|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:将目标具有指示物的生物移回其拥有者手上。 +Razorfin Hunter||| +Razorfoot Griffin|é”足狮鹫|生物~狮鹫|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Razorgrass Screen|é”è‰å›´å±|神器生物~墙|(墙ä¸èƒ½æ”»å‡»)\né”è‰å›´å±æ¯å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡PR +Razorjaw Oni|剃刀颚邪鬼|生物~æ¶é­”ï¼ç²¾æ€ª|黑色生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Razorlash Transmogrant|é”éž­å˜æ¢°äºº|神器生物 ~çµä¿‘|é”éž­å˜æ¢°äººä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{4}{B}{B}:将é”éž­å˜æ¢°äººä»Žä½ çš„åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。如果任一对手æ“控四个或更多éžåŸºæœ¬åœ°ï¼Œåˆ™æ­¤å¼‚能å‡å°‘{4}æ¥èµ·åŠ¨ã€‚ +Razormane Masticore|é”鬃异狮|神器生物|先攻\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ä»Žæ‰‹ä¸Šå¼ƒæŽ‰ä¸¤å¼ ç‰Œï¼Œå¦åˆ™ç‰ºç‰²é”鬃异狮。\n在你的抓牌步骤开始时,你å¯ä»¥ä»¤é”鬃异狮对目标生物造æˆ3点伤害。 +Razortide Bridge|é”潮结桥|神器地|é”潮结桥须横置进战场。\nä¸ç­\n{T}:加{W}或{U}。 +Razortip Whip|刺尾鞭|神器|{1},{T}:刺尾鞭对目标对手造æˆ1点伤害。 +Razortooth Rats|利齿鼠|生物~è€é¼ |æ惧(此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–黑色生物阻挡。) +Razorverge Thicket|é”è‰é™²çŒä¸›|地|除éžä½ æ“控两个或更少其他地,å¦åˆ™é”è‰é™²çŒä¸›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{W}。 +Reach Through Mists|探é迷雾|瞬间~å¤å’’|抓一张牌。 +Reach of Branches|拓展林地|部æ—瞬间~树妖|将一个2/5绿色的树妖ï¼ç¥­å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\næ¯å½“一个树林在你的æ“控下进场时,你å¯ä»¥å°†æ‹“展林地从你åŸå¢“场移回你手上。 +Reach of Shadows|阴影延展|瞬间|消ç­ç›®æ ‡æœ‰è‰²çš„生物。 +Read the Bones|解读骨å¦|法术|å åœ2,然åŽæŠ“两张牌。你失去2点生命。 +Read the Runes|解读符文|瞬间|抓X张牌。æ¯ä»¥æ­¤æ³•æŠ“一张牌,除éžä½ ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物,å¦åˆ™ä¾¿å¼ƒä¸€å¼ ç‰Œã€‚ +Read the Tides|研判浪潮|法术|选择一项~\n•抓三张牌。\n•将至多两个目标生物移回其拥有者手上。 +Ready to Rumble|准备出击|法术|选择一项~\n•准备出击对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Reality||| +Reality Acid|实界销蚀|结界 ~çµæ°”|结附于永久物\n消é€3(æ­¤çµæ°”进战场时上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n当实界销蚀离开战场时,所结附的永久物之æ“控者牺牲该永久物。 +Reality Heist|强夺实界|瞬间|ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n检视你牌库顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„至多两张神器牌,并将它们置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Reality Hemorrhage|实境溢血|瞬间|虚色(此牌没有颜色。)\n实境溢血对目标生物或牌手造æˆ2点伤害。 +Reality Shaping|凭空塑形|异象|当你é­é‡å‡­ç©ºå¡‘形时,由你开始,æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从其手上放进战场。(然åŽæ—¶ç©ºæ¢å‡ºæ­¤å¼‚象。) +Reality Shift|实界å˜åŒ–|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者显化其牌库顶牌。(该牌手将其牌库顶牌é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨æ¥ç¿»å›žæ­£é¢ã€‚) +Reality Smasher|碎实æ¶ä½“|生物~奥札奇|({C}代表无色法术力。)\nè·µè¸ï¼Œæ•æ·\næ¯å½“碎实æ¶ä½“æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语的目标时,除éžè¯¥å’’语的æ“控者弃一张牌,å¦åˆ™å击之。 +Reality Spasm|实相抽æ|瞬间|选择一项~横置X个目标永久物;或é‡ç½®X个目标永久物。 +Reality Strobe|实相光闪|法术|将目标永久物移回其拥有者手上。 将实相光闪移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{2}{U}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{2}{U}并将此牌移出对战,且上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Realm Razer|夷壤|生物~野兽|当夷壤进场时,将所有地移出对战。\n当夷壤离场时,将所移出对战的牌分别在其拥有者的æ“控下横置移回场上。 +Realm Seekers|觅境斥候|生物~妖精ï¼æ–¥å€™|觅境斥候进战场时上é¢æœ‰X个+1/+1指示物,X为所有牌手手牌的总数。\n{2}{G},从觅境斥候上移去一个+1/+1指示物:从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Realm-Cloaked Giant|Realm-Cloaked Giant|生物 ~巨人|警戒 +Realm-Scorcher Hellkite|炙境残è™è€…|生物 — é¾™|加ç \n飞行,æ•æ·\n当炙境残è™è€…进战场时,若它已加ç ï¼Œåˆ™åŠ å››ç‚¹æ³•æœ¯åŠ›ï¼Œå…¶é¢œè‰²ç»„åˆç”±ä½ é€‰æ‹©ã€‚\n{1}{R}:炙境残è™è€…对任æ„一个目标造æˆ1点伤害。 +Realmbreaker's Grasp|洞境树之攫|结界 ~çµæ°”|结附于神器或生物\n所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且除了法术力异能之外,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ +Realmbreaker, the Invasion Tree|移行洞境树|传奇神器|{2},{T}:目标对手磨三张牌。将一张地牌在你的æ“控下从其åŸå¢“场横置放进战场。它获得「如果此地将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。ã€\n{10},{T},牺牲移行洞境树:从你牌库中æœå¯»ä»»æ„æ•°é‡çš„魔判官牌,将它们放进战场,然åŽæ´—牌。 +Realms Uncharted|未标注的地域|瞬间|从你的牌库中æœå¯»è‡³å¤šå››å¼ å称å„ä¸ç›¸åŒçš„地牌并展示之。 由任一对手选择其中两张牌。 将被选中的牌置入你的åŸå¢“场,其余则置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 +Realmwalker|境域行者|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n于境域行者进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放该类别的生物咒语。 +Realmwright|地境艺匠|生物~维多肯ï¼æ³•æœ¯å¸ˆ|于地境艺匠进战场时,选择一个基本地类别。\n由你æ“控的地å‡é¢å¤–具有该类别。 +Reap Intellect|剥夺智识|法术|目标对手展示其手牌。你选择其中至多Xå¼ éžåœ°ç‰Œï¼Œå¹¶å°†å®ƒä»¬æ”¾é€ã€‚从该牌手的åŸå¢“场ã€æ‰‹ç‰Œä»¥åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žä»¥æ­¤æ³•æ”¾é€çš„任一张牌åŒå的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Reap What Is Sown|丰足收获|瞬间|在至多三个目标生物上å„放置一个+1/+1指示物。 +Reap and Sow|收割与播ç§|法术|选择一项~消ç­ç›®æ ‡åœ°ï¼›æˆ–从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ”¾ç½®è¿›åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n打包{1}{G}(若你支付打包费用,则两项都选择。) +Reap the Past|收割过往|法术|éšæœºå°†X张牌从你的åŸå¢“场移回你手上。放é€æ”¶å‰²è¿‡å¾€ã€‚ +Reap the Seagraf|收获海墓|法术|将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n返照{4}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Reaper King|夺命王者|传奇神器生物~稻è‰äºº|(能用任æ„两点法术力或是{W}æ¥æ”¯ä»˜{2/W}。 此牌的总法术力费用为10。)\n由你æ“控的其他稻è‰äººç”Ÿç‰©å¾—+1/+1。\næ¯å½“å¦ä¸€ä¸ªç¨»è‰äººåœ¨ä½ çš„æ“控下进场时,消ç­ç›®æ ‡æ°¸ä¹…物。 +Reaper from the Abyss|深渊刽å­æ‰‹|生物 ~æ¶é­”|飞行\n丧心~在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ¶ˆç­ç›®æ ‡éžæ¶é­”生物。 +Reaper of Flight Moonsilver|月银索命使|生物~天使|飞行\nèºç‹‚~牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæœˆé“¶ç´¢å‘½ä½¿å¾—+2/+1直到回åˆç»“æŸã€‚åªèƒ½äºŽä½ åŸå¢“场中牌的类别有四ç§æˆ–更多时起动此异能。 +Reaper of Night|暗夜死神|生物 ~幽çµ|æ¯å½“暗夜死神攻击时,若防御牌手的手牌为两张或更少,则它获得飞行异能直到回åˆç»“æŸã€‚ +Reaper of Sheoldred|希欧蕊镰刀手|生物~惊惧兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“一个æ¥æºå¯¹å¸Œæ¬§è•Šé•°åˆ€æ‰‹é€ æˆä¼¤å®³æ—¶ï¼Œè¯¥æ¥æºçš„æ“控者得到一个中毒指示物。 +Reaper of the Wilds|è›®è’夺命妖|生物~蛇å‘妖|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{B}:蛮è’夺命妖获得死触异能直到回åˆç»“æŸã€‚\n{1}{G}:蛮è’夺命妖获得辟邪异能直到回åˆç»“æŸã€‚ +Reaper's Talisman|死神神符|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,它获得死触异能直到回åˆç»“æŸã€‚\næ¯å½“佩带此武具的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹å¤±åŽ»2点生命,且你获得2点生命。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Reaping the Graves||| +Reason|ç†æ€§|法术|å åœ3。 +Reassembling Skeleton|é‡ç»„骷髅妖|生物 ~骷髅妖ï¼æˆ˜å£«|{1}{B}:将é‡ç»„骷髅妖从你的åŸå¢“场横置移回战场。 +Reave Soul|裂魂术|法术|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 +Reaver Ambush|掠盗çªè¢­|瞬间|放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 +Reaver Drone|裂肢奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ“控å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©ï¼Œå¦åˆ™ä½ å¤±åŽ»1点生命。 +Reaver Titan|掠夺者级泰å¦|神器 ~载具|虚空盾~å法术力值等于或å°äºŽ3ä¿æŠ¤\n加特林爆裂炮~æ¯å½“掠夺者级泰å¦æ”»å‡»æ—¶ï¼Œå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ5点伤害。\næ­è½½4(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于4的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Rebbec, Architect of Ascension|扬å‡æž„念师莉蓓å¯|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的神器具有「ä¿æŠ¤ï½žå由你æ“控之神器中æ¯ç§æ€»æ³•æœ¯åŠ›è´¹ç”¨ã€ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Rebel Salvo|å抗迸ç«|瞬间|武具共鸣(ä½ æ¯æ“控一个武具,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\nå抗迸ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。该永久物失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Rebellion of the Flamekin|炎身å›ä¹±|部æ—结界~元素|æ¯å½“你比点时,你å¯ä»¥æ”¯ä»˜{1}。 若你如此作,将一个3/1红色元素ï¼ç¥­å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 若你赢,则该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ (此异能在比点结æŸåŽè§¦å‘。) +Reborn Hero||| +Reborn Hope|新生希望|法术|将目标多色牌从你的åŸå¢“场移回你手上。 +Rebuff the Wicked|æ‹’æ–¥æ¶è¡Œ|瞬间|å击目标咒语,且该咒语须以由你æ“控的永久物为目标。 +Rebuild|é‡å»º|瞬间|将所有神器移回其拥有者手上。\n循环{2}({2},弃掉此牌:抓一张牌。) +Rebuild the City|é‡å»ºéƒ½ä¼š|法术|选择目标地。派出三个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒä»¬æ˜¯é¢å¤–是3/3生物,且具有警戒与å¨æ…‘异能。 +Rebuke|è®­æ–¥|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。 +Rebuking Ceremony|训诫仪å¼|法术|将两个目标神器置于其拥有者的牌库顶。 +Recalibrate|é‡æ–°æ ¡å‡†|瞬间|将目标生物移回其拥有者手上。如果你本回åˆä¸­å¼ƒè¿‡ç‰Œï¼Œåˆ™æŠ“一张牌。 +Recall||| +Recantation||| +Reciprocate|回报|瞬间|将目标于本回åˆä¸­å¯¹ä½ é€ æˆè¿‡ä¼¤å®³çš„生物移出对战。 +Reckless Air Strike|é²èŽ½ç©ºè¢­|法术|选择一项~\n•é²èŽ½ç©ºè¢­å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ3点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Reckless Amplimancer|é²èŽ½å¢žæœ¯å¸ˆ|生物 ~妖精ï¼å¾·é²ä¼Š|{4}{G}:将é²èŽ½å¢žæœ¯å¸ˆçš„力é‡ä¸Žé˜²å¾¡åŠ›åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ +Reckless Assault||| +Reckless Barbarian|é²èŽ½é‡Žè›®äºº|生物 ~龙ï¼é‡Žè›®äºº|牺牲é²èŽ½é‡Žè›®äººï¼šåŠ {R}{R}。 +Reckless Brute|é²èŽ½è›®æ±‰|生物~食人魔ï¼æˆ˜å£«|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\né²èŽ½è›®æ±‰æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Reckless 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~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,é²èŽ½ç»‡ç„°åŒ å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Reckless Handling|é²èŽ½å¤„ç½®|法术|从你的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œæ´—牌,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚如果以此法弃掉一张神器牌,则é²èŽ½å¤„ç½®å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Reckless Imp|é²èŽ½å°æ¶é­”|生物~å°æ¶é­”|飞行\né²èŽ½å°æ¶é­”ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n掩袭{1}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Reckless Impulse|é²èŽ½å†²åŠ¨|法术|放é€ä½ ç‰Œåº“顶的两张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Reckless One||| +Reckless Pangolin|莽撞鲮鲤|生物 ~穿山甲|æ¯å½“莽撞鲮鲤攻击时,它得+1/+1直到回åˆç»“æŸã€‚ +Reckless Racer|é²èŽ½èµ›æ‰‹|生物~人类ï¼é©¾æ‰‹|先攻\næ¯å½“é²èŽ½èµ›æ‰‹æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Reckless Rage|éš¾é怒ç«|瞬间|éš¾é怒ç«å¯¹ç›®æ ‡ä¸ç”±ä½ æ“控的生物造æˆ4点伤害,且对目标由你æ“控的生物造æˆ2点伤害。 +Reckless Reveler|é²èŽ½ç‹‚欢人|生物 ~羊蹄人|{R},牺牲é²èŽ½ç‹‚欢人:消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Reckless Scholar|é²èŽ½å­¦è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:目标牌手抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Reckless Spite|é²èŽ½æ¶è¡Œ|瞬间|消ç­ä¸¤ä¸ªç›®æ ‡éžé»‘色的生物。你失去5点生命。 +Reckless Waif|é²èŽ½æµæµªå„¿|生物~人类ï¼æµªå®¢ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化é²èŽ½æµæµªå„¿ã€‚ +Reckless Wurm|é²èŽ½äºšé¾™|生物 ~亚龙|è·µè¸\n疯魔{2}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Reckoner Bankbuster|帮派劫库械|神器 ~载具|帮派劫库械进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{2},{T},从帮派劫库械上移去一个充电指示物:抓一张牌。然åŽå¦‚果帮派劫库械上没有充电指示物,则派出一个çå®è¡ç”Ÿç‰©å’Œä¸€ä¸ª1/1无色驾手è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”åŽè€…具有「此生物æ­è½½è½½å…·æ—¶è§†åŒå…¶åŠ›é‡ä¸ºåŽŸæ•°å€¼åŠ 2。ã€\næ­è½½3 +Reckoner Shakedown|帮派诘问|法术|目标对手展示其手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ éžåœ°ç‰Œã€‚如果你如此作,则该牌手弃掉该牌。如果你未如此作,则在一个由你æ“控的生物或载具上放置两个+1/+1指示物。 +Reckoner's Bargain|帮派交易|瞬间|牺牲一个神器或生物,以作为施放此咒语的é¢å¤–费用。\n你获得若干生命,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹æ°¸ä¹…物的法术力值。抓两张牌。 +Reclaim|å†åˆ©ç”¨|瞬间|将目标牌从你åŸå¢“场置于你的牌库顶。 +Reclaim the Wastes|è’野å¤ç¢§|法术|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。如果此咒语已增幅,则改为从你的牌库中æœå¯»ä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œè€Œéžä¸€å¼ ã€‚ +Reclaiming Vines|å¤ç¢§è—¤è”“|法术|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或地。 +Reclamation Sage|å¤ç¢§æ™ºè€…|生物 ~妖精ï¼ç¥­å¸ˆ|当å¤ç¢§æ™ºè€…进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Reclusive Artificer|éšå±…神器师|生物~人类ï¼ç¥žå™¨å¸ˆ|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)当éšå±…神器师进战场时,你å¯ä»¥ä»¤å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚ +Reclusive Taxidermist|éšå±…标本师|生物 ~人类ï¼å¾·é²ä¼Š|åªè¦ä½ åŸå¢“场中有四张或更多生物牌,éšå±…标本师便得+3/+2。\n{T}:加一点任æ„颜色的法术力。 +Reclusive Wight||| +Recoil|退缩|瞬间|将目标永久物移回其拥有者手上。然åŽè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Recollect|é‡æ‹¾è®°å¿†|法术|将目标牌从你的åŸå¢“场移回你手上。 +Recommission|é‡æ–°å…¥åˆ—|法术|将目标法术力值等于或å°äºŽ3的神器或生物牌从你的åŸå¢“场移回战场。如果以此法进战场的是生物,则其进战场时上é¢é¢å¤–有一个+1/+1指示物。 +Reconnaissance Mission|侦察任务|结界|æ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。\n循环{2}({2},弃掉此牌:抓一张牌。) +Reconstruct History|é‡æž„历å²|法术|将至多一张目标神器牌,至多一张目标结界牌,至多一张目标瞬间牌,至多一张目标法术牌和至多一张目标é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n放é€é‡æž„历å²ã€‚ +Reconstructed Thopter|å¤æ–°æ‰‘翼机|神器生物 ~振翼机|飞行\nç ´åŸ{2}({2}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Recoup||| +Recover|å¤åŽŸ|法术|将目标生物牌从你的åŸå¢“场移回你手上。\n抓一张牌。 +Recross the Paths|é‡æ¸¡è·¯é€”|法术|从你牌库顶开始展示牌,直到你展示出一张地牌为止。将该牌放置进场,其余的则以任æ„顺åºç½®äºŽä½ çš„牌库底。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将é‡æ¸¡è·¯é€”移回其拥有者手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Recruit the Worthy|招募勇士|瞬间|购回{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。如果你如此作,则结算此咒语时将它放入你的手牌。)\n派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Recruiter of the Guard|ä¾å«é˜Ÿå¾å¬å‘˜|生物~人类ï¼å£«å…µ|当ä¾å«é˜Ÿå¾å¬å‘˜è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ é˜²å¾¡åŠ›ç­‰äºŽæˆ–å°äºŽ2的生物牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Recruitment Drive|募兵动员|法术|掷一颗d20。\n1~9 VERT 派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n10~19 VERT 派出两个2/2白色骑士è¡ç”Ÿç”Ÿç‰©ã€‚\n20 VERT 派出三个2/2白色骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +Recruitment Officer|募兵官|生物 ~人类ï¼å£«å…µ|{3}{W}:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的生物牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Recumbent Bliss|å·é—²å°æ†©|结界~çµæ°”|生物结界\nå—此结界的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—1点生命。 +Recuperate||| +Recurring Insight|洞察å†çŽ°|法术|抓等åŒäºŽç›®æ ‡å¯¹æ‰‹ä¹‹æ‰‹ç‰Œæ•°é‡çš„牌。\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Red Cliffs Armada|Red Cliffs Armada|| +Red Dragon|红龙|生物 ~龙|飞行\nç«ç„°å–·å~当红龙进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ4点伤害。 +Red Elemental Blast|红元素冲击波|瞬间|选择一项~\n•å击目标è“色咒语。\n•消ç­ç›®æ ‡è“色永久物。 +Red Sun's Twilight|红阳垂暮|法术|消ç­è‡³å¤šX个目标神器。如果X等于或大于5,则æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªç¥žå™¨ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚这些è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒä»¬æ”¾é€ã€‚ +Red Sun's Zenith|红阳当空|法术|红阳当空对目标生物或牌手造æˆX点伤害。 若本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将置入åŸå¢“场,则改为将它放é€ã€‚ 将红阳当空洗入其拥有者的牌库。 +Redcap Gutter-Dweller|居渠红帽客|生物 — 鬼怪ï¼æˆ˜å£«|å¨æ…‘\n当居渠红帽客进战场时,派出两个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则在居渠红帽客上放置一个+1/+1指示物并放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Redcap Heelslasher|斩踵红帽客|生物 ~鬼怪ï¼æµªå®¢|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n先攻 +Redcap Melee|红帽客æ战|瞬间|红帽客æ战对目标生物或é¹æ´›å®¢é€ æˆ4点伤害。如果有éžçº¢è‰²çš„永久物以此法å—到伤害,则你牺牲一个地。 +Redcap Raiders|红帽客çªå‡»é˜Ÿ|生物 ~鬼怪ï¼æˆ˜å£«|æ¯å½“红帽客çªå‡»é˜Ÿæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控且未横置的éžäººç±»ç”Ÿç‰©ã€‚若你如此作,则直到回åˆç»“æŸï¼Œçº¢å¸½å®¢çªå‡»é˜Ÿå¾—+1/+1且获得践è¸å¼‚能。 +Redcap Thief|窃物红帽客|生物 — 鬼怪ï¼æµªå®¢|当窃物红帽客进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Redeem||| +Redeem the Lost|救赎迷途者|瞬间|选择一ç§é¢œè‰²ï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将救赎迷途者移回其拥有者手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Redemption Choir|救赎唱团|生物 — å¸è¡€é¬¼ï¼åƒ§ä¾£|系命\n鸠集~æ¯å½“救赎唱团进战场或攻击时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则将目标法术力值等于或å°äºŽ3的永久物牌从你åŸå¢“场移回战场。 +Redemptor Dreadnought|救赎者无ç•æœºç”²|神器生物 ~阿斯塔特ï¼æ— ç•èˆ°|往生战士~你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\nè·µè¸\n等离å­ç„šåŒ–枪~æ¯å½“救赎者无ç•æœºç”²æ”»å‡»æ—¶ï¼Œè‹¥ä»¥å®ƒæ”¾é€è¿‡æŸç‰Œï¼Œåˆ™å®ƒå¾—+X/+X直到回åˆç»“æŸï¼ŒX为所放é€ä¹‹ç‰Œçš„力é‡ã€‚ +Redirect|移转|瞬间|ä½ å¯ä»¥ä¸ºç›®æ ‡å’’语选择新的目标。 +Redtooth Genealogist|赤牙砦编谱师|生物 — 妖精ï¼å‚è°‹|当赤牙砦编谱师进战场时,派出一个皇æ—角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1且具有守护{1}。) +Redtooth Vanguard|赤牙砦先锋|生物 — 妖精ï¼æˆ˜å£«|è·µè¸\næ¯å½“一个结界在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则将赤牙砦先锋从你的åŸå¢“场移回你手上。 +Reduce|è¡°å‡|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 +Reduce in Stature|体型缩å‡|结界~çµæ°”|结附于生物\n所结附的生物的基础力é‡å’Œé˜²å¾¡åŠ›ä¸º0/2。 +Reduce to Ashes|烧æˆç°çƒ¬|法术|烧æˆç°çƒ¬å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ5点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Reduce to Dreams|回归梦境|法术|将所有神器与结界移回其拥有者手上。 +Reduce to Memory|仅留回忆|法术 ~课程|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出一个3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Redwood Treefolk||| +Reef Pirates||| +Reef Shaman||| +Reef Worm|æš—ç¤æ°´è›†|生物 ~蠕虫|当暗ç¤æ°´è›†æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3è“色的鱼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,派出一个6/6è“色鲸鱼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有『当此生物死去时,派出一个9/9è“色巨海兽è¡ç”Ÿç”Ÿç‰©ã€‚ã€ã€ +Referee Squad|è£åˆ¤å°é˜Ÿ|生物 ~造妖|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n警戒\n当è£åˆ¤å°é˜Ÿè¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物并在其上放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) +Reflecting Pool|映景明湖|地|{T}:加一点法术力到你的法术力池中,其类别为由你æ“控的地能产生之任一类别。 +Reflections of Littjara|利雅拉映影|结界|于利雅拉映影进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯å½“你施放该类别的咒语时,å¤åˆ¶è¯¥å’’语。(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Reflective Golem|åå°„é­”åƒ|神器生物 ~魔åƒ|æ¯å½“你施放仅以åå°„é­”åƒä¸ºç›®æ ‡çš„瞬间或法术咒语时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Reflector Mage|å射法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当å射法师进战场时,将目标由对手æ“控的生物移回其拥有者手上。直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©çš„拥有者ä¸èƒ½æ–½æ”¾ä¸Žè¯¥ç”Ÿç‰©åŒå的咒语。 +Reflex Sliver|å射裂片妖|生物 ~裂片妖|所有裂片妖生物具有æ•æ·å¼‚能。 +Reflexes|å射动作|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物具有先攻异能。 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Refocus|å†åº¦å‡ç¥ž|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚\n抓一张牌。 +Reforge the Soul|é‡å¡‘çµé­‚|法术|æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œå¹¶æŠ“七张牌。\n奇迹{1}{R} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Refraction Trap|折射陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æ–½æ”¾äº†çº¢è‰²çš„瞬间或法术咒语,你å¯ä»¥æ”¯ä»˜{W},而ä¸æ”¯ä»˜æŠ˜å°„陷阱的法术力费用。\n选择一个æ¥æºï¼Œé˜²æ­¢è¯¥æ¥æºæœ¬å›žåˆæŽ¥ä¸‹æ¥å°†å¯¹ä½ å’Œï¼æˆ–由你æ“控之永久物造æˆçš„3点伤害。 如果以此法防止伤害,则折射陷阱对目标生物或牌手造æˆç­‰é‡çš„伤害。 +Refresh||| +Refurbish|æ•´ä¿®|法术|将目标神器牌从你的åŸå¢“场移回战场。 +Refuse|æ‹’ç»|瞬间|æ‹’ç»å¯¹ç›®æ ‡å’’语的æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语的总法术力费用。 +Refuse to Yield|寸步ä¸è®©|瞬间|目标生物得+2/+7直到回åˆç»“æŸã€‚将它é‡ç½®ã€‚ +Regal Behemoth|å¨ä¸¥è´è¥¿æ‘©æ–¯|生物~蜥蜴|è·µè¸\n当å¨ä¸¥è´è¥¿æ‘©æ–¯è¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚\næ¯å½“你于你是å›ä¸»çš„时段内横置一个地以产生法术力时,加一点任æ„颜色的法术力到你的法术力池中。(会得到原本该有的法术力,并加上此份法术力。) +Regal Bloodlord|å¨ä¸¥è¡€é¢†|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|飞行\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ æ›¾èŽ·å¾—生命,则派出一个1/1黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚ +Regal Bunnicorn|庄严独角兔|生物 — å…”ï¼ç‹¬è§’å…½|庄严独角兔的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的éžåœ°æ°¸ä¹…物数é‡ã€‚ +Regal Caracal|å¨ä¸¥ç‹žçŒ«|生物 ~猫|由你æ“控的其他猫得+1/+1且具有系命异能。\n当å¨ä¸¥ç‹žçŒ«è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色,具系命异能的猫è¡ç”Ÿç”Ÿç‰©ã€‚ +Regal Force|å¨ä¸¥å…ƒæ°”å…½|生物~元素|当å¨ä¸¥å…ƒæ°”兽进场时,你æ¯æ“控一个绿色生物,便抓一张牌。 +Regal Leosaur|å¨ä¸¥ç‹®é¾™|生物 ~æé¾™ï¼çŒ«|åˆå˜{1}{R/W}{R/W}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œç”±ä½ æ“控的其他生物得+2/+1直到回åˆç»“æŸã€‚ +Regal Sliver|å¨ä¸¥è£‚片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有「当此生物进战场时,如果你是å›ä¸»ï¼Œåˆ™ç”±ä½ æ“控的裂片妖得+1/+1直到回åˆç»“æŸã€‚è‹¥å¦ï¼Œåˆ™ä½ æˆä¸ºå›ä¸»ã€‚〠+Regal Unicorn||| +Regathan Firecat|瑞格沙ç«ç„°çŒ«|生物~元素ï¼çŒ«| +Regenerate|é‡ç”Ÿ|瞬间|é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ (如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) +Regeneration|é‡ç”Ÿ|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\n{G}:é‡ç”Ÿå—此结界的生物。 (如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) +Regenesis|å†èŽ·æ–°ç”Ÿ|瞬间|将至多两张永久物牌从你的åŸå¢“场移回你手上。 +Regent's Authority|å®°è¾…å¨æƒ|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它是结界生物或传奇生物,则改为在其上放置一个+1/+1指示物且它得+1/+1直到回åˆç»“æŸã€‚ +Regicide|弑å›|瞬间|于你抽选弑å›æ—¶å±•ç¤ºä¹‹ã€‚ä½ å³æ‰‹è¾¹çš„牌手选择一ç§é¢œè‰²ï¼Œä½ é€‰æ‹©å¦ä¸€ç§é¢œè‰²ï¼Œç„¶åŽä½ å·¦æ‰‹è¾¹çš„牌手å†é€‰æ‹©å¦å¤–一ç§é¢œè‰²ã€‚\n消ç­ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”其须与于你抽选å称为弑å›ä¹‹ç‰Œæ—¶è¢«é€‰ä¸­çš„å„颜色之间有共通的颜色。 +Regisaur Alpha|å¸çŽ‹é¾™é¦–领|生物 ~æé¾™|由你æ“控的其他æ龙具有æ•æ·å¼‚能。\n当å¸çŽ‹é¾™é¦–领进战场时,派出一个3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚ +Regna's Sanction|蕾格娜的惩戒|法术|为æ¯ä½ç‰Œæ‰‹åˆ†åˆ«é€‰æ‹©å‹æ–¹æˆ–敌方。æ¯ä½å‹æ–¹å„在æ¯ä¸ªç”±å…¶æ“控的生物上放置一个+1/+1指示物。æ¯ä½æ•Œæ–¹å„选择一个由其æ“控且未横置的生物,然åŽæ¨ªç½®å…¶ä½™ç”Ÿç‰©ã€‚ +Regna, the Redeemer|赎救使蕾格娜|传奇生物 ~天使|与放纵魔刻拉夫æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†åˆ»æ‹‰å¤«ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n飞行\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ é˜Ÿä¼æ›¾èŽ·å¾—生命,则派出两个1/1白色战士è¡ç”Ÿç”Ÿç‰©ã€‚ +Regress|回归|瞬间|将目标永久物移回其拥有者手上。 +Regrowth|å†ç”Ÿæ–°èŠ½|法术|将目标牌从你的åŸå¢“场移回你手上。 +Reign of the Pit|深渊统治|法术|æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。你派出一个X/X黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ï¼ŒX为以此法牺牲之生物的力é‡æ€»å’Œã€‚ +Reinforced Bulwark|强化堡垒|神器生物~墙|守军\n{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„1点伤害。 +Reinforced Ronin|强化浪人|神器生物 ~人类ï¼æ­¦å£«|æ•æ·\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å¼ºåŒ–浪人移回其拥有者手上。\n魂力~{1}{R},弃掉强化浪人:抓一张牌。 +Reins of Power|能é‡ä¹‹ç¼°|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物和所有由目标对手æ“控的生物。直到回åˆç»“æŸï¼Œä½ ä¸Žè¯¥å¯¹æ‰‹åˆ†åˆ«æ“控由对方æ“控的所有生物。这些生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Reins of the Vinesteed|藤驹缰绳|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+2。\n当å—此结界的生物置入åŸå¢“场时,你å¯ä»¥å°†è—¤é©¹ç¼°ç»³ä»ŽåŸå¢“场移回场上,并结附于与该生物具共通生物类别的生物上。 +Reinterpret|é‡æ–°è¯ é‡Š|瞬间|å击目标咒语。你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç›¸ç­‰æˆ–较å°çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Reiterate|é‡è¯µ|瞬间|购回{3}(你使用此咒语时å¯ä»¥é¢å¤–支付{3}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\nå¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 +Reito Lantern|çµéƒ½å®«ç¯|神器|{3}:将目标牌从任一åŸå¢“场置于其拥有者的牌库底。 +Reito Sentinel|çµéƒ½å“¨å«|神器生物 ~组构体|守军\n当çµéƒ½å“¨å«è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ç£¨ä¸‰å¼ ç‰Œã€‚(他将其牌库顶的三张牌置入其åŸå¢“场。)\n{3}:将目标牌从åŸå¢“场置于其拥有者的牌库底。 +Reiver Demon||| +Reject|驳回|瞬间|除éžç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢å’’语的æ“控者支付{3},å¦åˆ™å击之。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Reject Imperfection|涤瑕è¡åž¢|瞬间|å击目标咒语。如果该咒语的法术力值等于或å°äºŽ3,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Rejuvenate||| +Rejuvenating Springs|回春喷泉|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™å›žæ˜¥å–·æ³‰é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{U}。 +Reki, the History of Kamigawa|神河通å²åŽ†|传奇生物~人类ï¼ç¥­å¸ˆ|æ¯å½“你使用传奇咒语时,抓一张牌。 +Rekindled Flame|é‡æ‰¬ç«ç„°|法术|é‡æ‰¬ç«ç„°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ4点伤害。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä»»ä¸€å¯¹æ‰‹æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™ä½ å¯ä»¥å°†é‡æ‰¬ç«ç„°ä»Žä½ çš„åŸå¢“场移回你手上。 +Rekindling Phoenix|å¤ç„°å‡¤å‡°|生物 ~凤凰|飞行\n当å¤ç„°å‡¤å‡°æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª0/1红色元素è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²æ­¤ç”Ÿç‰©ï¼Œå¹¶å°†ç›®æ ‡å称为å¤ç„°å‡¤å‡°çš„牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚〠+Reknit|é‡ç»‡|瞬间|é‡ç”Ÿç›®æ ‡æ°¸ä¹…物。 +Relearn||| +Release the Ants|放èšå’¬äºº|瞬间|放èšå’¬äººå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将放èšå’¬äººç§»å›žå…¶æ‹¥æœ‰è€…手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Release the Gremlins|放出怪çµ|法术|消ç­X个目标神器。派出X个2/2红色怪çµè¡ç”Ÿç”Ÿç‰©ã€‚ +Release to Memory|放归记忆|瞬间|放é€ç›®æ ‡å¯¹æ‰‹çš„åŸå¢“场。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Release to the Wind|清风散形|瞬间|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。于该牌æŒç»­è¢«æ”¾é€æœŸé—´ï¼Œå…¶æ‹¥æœ‰è€…å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Relentless Advance|无情进军|法术|囤兵3。(在一个由你æ“控的军队上放置三个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Relentless Assault|Relentless Assault|| +Relentless Dead|无情亡者|生物~çµä¿‘|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当无情亡者死去时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,将它移回其拥有者手上。\n当无情亡者死去时,你å¯ä»¥æ”¯ä»˜{X}。若你如此作,将å¦ä¸€å¼ ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºXçš„çµä¿‘生物牌从你的åŸå¢“场移回战场。 +Relentless Hunter|无情猎手|生物 ~人类ï¼æˆ˜å£«|{1}{R}{G}:直到回åˆç»“æŸï¼Œæ— æƒ…猎手得+1/+1且获得践è¸å¼‚能。 +Relentless Pursuit|ä¸æ‡ˆè¿½å‡»|法术|展示你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œå’Œï¼æˆ–一张地牌置于你手上。将其余的牌置入你的åŸå¢“场。 +Relentless Raptor|ä¸ä¼‘迅猛龙|生物 ~æé¾™|警戒\nä¸ä¼‘迅猛龙æ¯æ¬¡æˆ˜æ–—若能攻击或阻挡,则必须如此作。 +Relentless Rats|无情鼠群|生物 ~è€é¼ |战场上æ¯æœ‰ä¸€ä¸ªå称为无情鼠群的其他生物,无情鼠群便得+1/+1。\nå称为无情鼠群的牌,在套牌中之数é‡ä¸å—é™åˆ¶ã€‚ +Relentless Rohirrim|无情的洛希尔人|生物 ~人类ï¼éª‘士|当无情的洛希尔人进战场时,魔戒引诱你。 +Relentless Skaabs|无情尸嵌|生物~çµä¿‘|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ— æƒ…尸嵌的é¢å¤–费用。ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Relic Amulet|é—å®æŠ¤èº«ç¬¦|神器|æ¯å½“你施放瞬间,法术或法术师咒语时,在é—å®æŠ¤èº«ç¬¦ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{2},{T},从é—å®æŠ¤èº«ç¬¦ä¸Šç§»åŽ»æ‰€æœ‰å……电指示物:它对目标生物造æˆç­‰é‡çš„伤害。 +Relic Axe|é—å®æˆ˜æ–§|神器 ~武具|当é—å®æˆ˜æ–§è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n佩带此武具的生物得+1/+1。如果它是战士,则改为它得+2/+1。\n佩带{2} +Relic Bane||| +Relic Barrier|é—å®éšœå£|神器|{T}:横置目标神器。 +Relic Crush|ç ´åé—å®|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界,以åŠè‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界。 +Relic Golem|é—å®é­”åƒ|神器生物 ~魔åƒ|除éžä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,å¦åˆ™é—å®é­”åƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2},{T}:目标牌手磨两张牌。(他将其牌库顶的两张牌置入其åŸå¢“场。) +Relic Putrescence|è…化é—å®|结界~çµæ°”|结附于神器\næ¯å½“所结附的神器æˆä¸ºæ¨ªç½®æ—¶ï¼Œå…¶æ“控者得到一个中毒指示物。 +Relic Robber|é—å®æŠ¢åŒª|生物 ~鬼怪ï¼æµªå®¢|æ•æ·\næ¯å½“é—å®æŠ¢åŒªå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手派出一个0/1无色鬼怪ï¼ç»„构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€ä¸Žã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œæ­¤ç”Ÿç‰©å¯¹ä½ é€ æˆ1点伤害。〠+Relic Runner|亡命窃å®å®¢|生物 ~人类ï¼æµªå®¢|如果你于本回åˆä¸­æ–½æ”¾è¿‡å²è¿¹å’’语,则亡命窃å®å®¢ä¸èƒ½è¢«é˜»æŒ¡ã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Relic Seeker|é—å®æŽ¢å¯»å®¢|生物 ~人类ï¼å£«å…µ|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)\n当é—å®æŽ¢å¯»å®¢é“­å‹‡æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Relic Sloth|é©®å®æƒ°å…½|生物 ~野兽|警戒\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Relic Vial|é—å®ç§˜ç“¶|神器|{2},{T},牺牲一个生物:抓一张牌。\nåªè¦ä½ æ“控僧侣,é—å®ç§˜ç“¶ä¾¿å…·æœ‰ã€Œæ¯å½“一个由你æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。〠+Relic of Legends|传承é—å®|神器|{T}:加一点任æ„颜色的法术力。\n横置一个由你æ“控且未横置的传奇生物:加一点任æ„颜色的法术力。 +Relic of Progenitus|祖神兽é—å®|神器|{T}:目标牌手从其åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚\n{1},放é€ç¥–神兽é—å®ï¼šæ”¾é€æ‰€æœ‰åŸå¢“场中的所有牌。抓一张牌。 +Relic of Sauron|索隆é—å®|神器|{T}:加两点法术力,且为{U},{B}å’Œï¼æˆ–{R}çš„ä»»æ„组åˆã€‚\n{3},{T}:抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Relic's Roar|é—å®å‘¼å¼|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç¥žå™¨æˆ–生物æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/3çš„æ龙神器生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Relief Captain|接防队长|生物 ~寇æ—ï¼éª‘士ï¼ä¼™ä¼´|当接防队长进战场时,支æ´3。(在至多三个其他目标生物上å„放置一个+1/+1指示物。) +Reliquary Tower|圣物塔|地|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n{T}:加{1}到你的法术力池中。 +Rem Karolus, Stalwart Slayer|ä¸æ¸å…‹æ˜Ÿè¿žå¡æ´›|传奇生物 ~人类ï¼éª‘士|飞行,æ•æ·\n如果æŸå’’语将对你或å¦ä¸€ä¸ªç”±ä½ æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ã€‚\n如果æŸå’’语将å‘任一对手或任一由对手æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆåŽŸæ•°é‡åŠ 1点伤害。 +Remand|奉还|瞬间|å击目标咒语。 若你如此作,则将该咒语牌移回其拥有者手上。\n抓一张牌。 +Remedy|è¡¥å¿|瞬间|防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ä»»æ„æ•°é‡çš„目标造æˆä¹‹å…±5点伤害,你å¯ä»¥ä»»æ„分é…。 +Remember the Fallen|追忆é€è€…|法术|选择一项或都选~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将目标神器牌从你的åŸå¢“场移回你手上。 +Remembrance||| +Reminisce|追忆过往|法术|目标牌手将其åŸå¢“场洗回牌库。 +Remnant of the Rising Star|ç çœ¼é—å½¢|结界生物 ~龙ï¼ç²¾æ€ª|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{X}。当你如此作时,在该生物上放置X个+1/+1指示物。\nåªè¦ä½ æ“控五个或更多有饰装的生物,ç çœ¼é—形便得+5/+5且具有践è¸å¼‚能。(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) +Remorseful Cleric|æ‚”æ¨åƒ§ä¾£|生物 ~精怪ï¼åƒ§ä¾£|飞行\n牺牲悔æ¨åƒ§ä¾£ï¼šæ”¾é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。 +Remorseless Punishment|苛酷惩罚|法术|除éžç›®æ ‡å¯¹æ‰‹å¼ƒä¸¤å¼ ç‰Œæˆ–牺牲一个生物或é¹æ´›å®¢ï¼Œå¦åˆ™è¯¥ç‰Œæ‰‹å¤±åŽ»5点生命。将此æµç¨‹å†é‡å¤ä¸€æ¬¡ã€‚ +Remote Isle|离岛|地|离岛须横置进战场。\n{T}:加{U}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Remove Soul|移魂术|瞬间|å击目标生物咒语。 +Renari, Merchant of Marvels|异物贩商芮纳ç†|传奇生物 ~龙ï¼ç¥žå™¨å¸ˆ|ä½ å¯ä»¥å°†é¾™å’’语与神器咒语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n选择身世 +Renata, Called to the Hunt|猎神å¬å”¤çš„瑞娜塔|传奇结界生物 ~åŠç¥ž|瑞娜塔的力é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。)\næ¯ä¸ªç”±ä½ æ“控的其他生物进战场时上é¢å‡é¢å¤–有一个+1/+1指示物。 +Rend Flesh|撕裂肉身|瞬间~å¤å’’|消ç­ç›®æ ‡éžç²¾æ€ªçš„生物。 +Rend Spirit|撕裂魂魄|瞬间|消ç­ç›®æ ‡ç²¾æ€ªã€‚ +Rendclaw Trow|裂爪夜巨魔|生物~巨魔|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Render Inert|失去活性|法术|从目标永久物上移去至多五个指示物。\n抓一张牌。 +Render Silent|归于沉é™|瞬间|å击目标咒语。其æ“控者本回åˆä¸èƒ½æ–½æ”¾å’’语。 +Rending Flame|劈裂烈ç«|瞬间|劈裂烈ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害。如果该永久物是精怪,则劈裂烈ç«å†å¯¹è¯¥æ°¸ä¹…物的æ“控者造æˆ2点伤害。 +Rending Vines|藤蔓扯裂|瞬间~å¤å’’|如果目标神器或结界的总法术力费用等于或å°äºŽä½ çš„手牌数é‡ï¼Œåˆ™æ¶ˆç­ä¹‹ã€‚\n抓一张牌。 +Rending Volley|撕裂é½å°„|瞬间|撕裂é½å°„ä¸èƒ½è¢«å’’语或异能å击。\n撕裂é½å°„对目标白色或è“色生物造æˆ4点伤害。 +Renegade Demon|åå›æ¶é­”|生物 ~æ¶é­”| +Renegade Doppelganger|åå›åŒ–妖|生物~å˜å½¢å…½|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥ä»¤åå›åŒ–妖æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ (如果它如此作,则它在本回åˆå‰©ä¸‹çš„时段内会失去此异能。) +Renegade Firebrand|惹事乱匠|生物~人类ï¼æˆ˜å£«|åªè¦ä½ æ“控茜å“é¹æ´›å®¢ï¼Œæƒ¹äº‹ä¹±åŒ ä¾¿å¾—+1/+0且具有先攻异能。(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Renegade Freighter|乱匠货车|神器~载具|æ¯å½“乱匠货车攻击时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+1且获得践è¸å¼‚能。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Renegade Krasis|åå›èžåˆä½“|生物~野兽ï¼çªå˜ä½“|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\næ¯å½“åå›èžåˆä½“进化时,在æ¯ä¸ªç”±ä½ æ“控ã€ä¸”上é¢æœ‰+1/+1指示物的其他生物上å„放置一个+1/+1指示物。 +Renegade Map|乱匠地图|神器|乱匠地图须横置进战场。\n{T},牺牲乱匠地图:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Renegade Rallier|乱匠å¬é›†äºº|生物~人类ï¼æˆ˜å£«|å抗~当乱匠å¬é›†äººè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则将目标总法术力费用等于或å°äºŽ2的永久牌从你的åŸå¢“场移回战场。 +Renegade Reaper|å˜èŠ‚索命使|生物 ~天使ï¼ç‹‚战士|飞行\n当å˜èŠ‚索命使进战场时,磨四张牌。若以此法磨掉至少一张天使牌,则你获得4点生命。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) +Renegade Tactics|乱匠战术|法术|目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n抓一张牌。 +Renegade Troops|Renegade Troops|| +Renegade Wheelsmith|乱匠驾轮|生物~矮人ï¼é©¾æ‰‹|æ¯å½“乱匠驾轮æˆä¸ºæ¨ªç½®æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Renegade's Getaway|乱匠脱身|瞬间|目标永久物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚(注明「消ç­ã€çš„效应ä¸ä¼šæ¶ˆç­å…·ä¸ç­å¼‚能的永久物,且如果其是生物,则ä¸ä¼šå› ä¼¤å®³è€Œæ¶ˆç­ã€‚) +Renewed Faith|é‡æ‹¾ä¿¡å¿µ|瞬间|你获得6点生命。\n循环{1}{W}({1}{W},弃掉此牌:抓一张牌。)\n当你循环é‡æ‹¾ä¿¡å¿µæ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—2点生命。 +Renewing Dawn||| +Renounce the Guilds|弃ç»å…¬ä¼š|瞬间|æ¯ä½ç‰Œæ‰‹å„牺牲一个多色永久物。 +Renowned Weaponsmith|享誉兵匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T}:加{C}{C}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。\n{U},{T}:从你牌库中æœå¯»ä¸€å¼ å称为穿心弓或龙炎瓶的牌,展示该牌,将它置于你手上,然åŽæ´—牌。 +Renowned Weaver|享誉织匠|生物~人类ï¼ç¥­å¸ˆ|{1}{G},牺牲享誉织匠:将一个1/3绿色,具延势异能的蜘蛛è¡ç”Ÿç»“界生物放进战场。(它能阻挡具飞行异能的生物。) +Repair and Recharge|整修充能|法术|将目标神器,结界或é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场。派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Repay in Kind|åŒæ³•å›žæŠ¥|法术|æ¯ä½ç‰Œæ‰‹çš„总生命æˆä¸ºæ‰€æœ‰ç‰Œæ‰‹ä¸­æ€»ç”Ÿå‘½æœ€ä½Žè€…的数值。 +Repeal|撤回|瞬间|将目标总法术力费用为Xçš„éžåœ°æ°¸ä¹…物移回其拥有者手上。\n抓一张牌。 +Repeated Reverberation|å†ä¸‰å›žå“|瞬间|本回åˆä¸­ï¼Œå½“你下一次施放瞬间咒语,施放法术咒语或起动忠诚异能时,将该咒语或异能å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 +Repeating Barrage|æŒç»­é½å°„|法术|æŒç»­é½å°„对目标生物或牌手造æˆ3点伤害。\nçªå‡»ï½ž{3}{R}{R}:将æŒç»­é½å°„从你的åŸå¢“场移回你手上。åªèƒ½äºŽä½ æ›¾ä»¥ç”Ÿç‰©æ”»å‡»çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 +Repel||| +Repel Intruders|é€é€€å…¥ä¾µè€…|瞬间|如果使用é€é€€å…¥ä¾µè€…时支付了{W},则将两个1/1白色的æ´è‹±ï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 如果使用é€é€€å…¥ä¾µè€…时支付了{U},则å击至多一个目标生物咒语。 (如果支付了{W}{U},则两者都作。) +Repel the Abominable|é€é€€é‚ªç‰©|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢éžäººç±»çš„æ¥æºå°†é€ æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚ +Repel the Darkness|é€é€€é»‘æš—|瞬间|横置至多两个目标生物。\n抓一张牌。 +Repel the Vile|é€é€€æ¶åŠ¿|瞬间|选择一项~\n•放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。\n•放é€ç›®æ ‡ç»“界。 +Repentant Blacksmith||| +Repentant Vampire||| +Repercussion|åŽé—ç—‡|结界|æ¯å½“一个生物å—到伤害时,åŽé—症对该生物的æ“控者造æˆç­‰é‡çš„伤害。 +Replicate|å¤é€ |法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。 +Replicating Ring|å¤é€ æŒ‡çŽ¯|雪境神器|{T}:加一点任æ„颜色的法术力。\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å¤é€ æŒ‡çŽ¯ä¸Šæ”¾ç½®ä¸€ä¸ªå¤œæ™šæŒ‡ç¤ºç‰©ã€‚然åŽè‹¥å…¶ä¸Šæœ‰å…«ä¸ªæˆ–更多夜晚指示物,则移去所有此类指示物,并派出八个无色,å称为å—造指环的è¡ç”Ÿé›ªå¢ƒç¥žå™¨ï¼Œä¸”具有「{T}:加一点任æ„颜色的法术力。〠+Replication Specialist|模造能手|生物 ~月人ï¼ç¥žå™¨å¸ˆ|飞行\næ¯å½“一个éžè¡ç”Ÿç‰©çš„神器在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}{U}。若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç¥žå™¨çš„å¤åˆ¶å“。 +Replication Technique|å¤é€ æŠ€è‰º|法术|示范(当你施放此咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ã€‚若你如此作,则选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚牌手å¯ä»¥ä¸ºå„自的å¤åˆ¶å“选择新的目标。)\n派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的永久物之å¤åˆ¶å“。 +Repository Skaab|集电尸嵌|生物 ~çµä¿‘|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当集电尸嵌榨å–生物时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Reprieve|ç¨ä½œç¼“æ¯|瞬间|将目标咒语移回其拥有者手上。\n抓一张牌。 +Reprisal|报å¤|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。它ä¸èƒ½é‡ç”Ÿã€‚ +Reprobation|斥责|结界 ~çµæ°”|结附于生物\n所结附的生物失去所有异能,且是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/1的懦夫生物。(它ä»å…·æœ‰åŽŸæœ¬çš„超类别,但会失去其他类别和生物类别。) +Reprocess||| +Reptilian Reflection|爬虫映影|结界|æ¯å½“你循环一张牌时,你å¯ä»¥ä»¤çˆ¬è™«æ˜ å½±æˆä¸º5/4,具践è¸ä¸Žæ•æ·å¼‚能的æ龙生物直到回åˆç»“æŸï¼Œä¸”ä»å…·æœ‰å…¶åŽŸæœ¬ç±»åˆ«ã€‚ +Repudiate|å¤é™¤|瞬间|å击目标起动å¼æˆ–触å‘å¼å¼‚能。(其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能。) +Repulse|é€é€€|瞬间|将目标生物移回其拥有者手上。\n抓一张牌。 +Requiem Angel|安魂天使|生物~天使|æ¯å½“å¦ä¸€ä¸ªéžç²¾æ€ªã€ä¸”由你æ“控的生物死去时,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Reroute|é‡æ–°å®šå‘|瞬间|为仅指定å•ä¸€ç›®æ ‡çš„目标起动å¼å¼‚能更改目标。\n抓一张牌。 +Rescind||| +Rescue|拯救|瞬间|将目标由你æ“控的永久物移回其拥有者手上。 +Rescue Retriever|æ•‘æ´å¯»å›žçŠ¬|生物 ~狗ï¼å£«å…µ|闪现\n当救æ´å¯»å›žçŠ¬è¿›æˆ˜åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他士兵上å„放置一个+1/+1指示物。\n防止将对由你æ“控且进行攻击的其他士兵造æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚ +Rescue from the Underworld|冥界救æ´|瞬间|牺牲一个生物,以作为施放冥界救æ´çš„é¢å¤–费用。\n选择目标在你åŸå¢“场中的生物牌。在你的下一个维æŒå¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œå’Œæ‰€ç‰ºç‰²çš„牌在你的æ“控下移回战场。放é€å†¥ç•Œæ•‘æ´ã€‚ +Rescuer Chwinga|怯蕴æ´æ•‘çµ|生物 ~元素ï¼ç²¾æ€ª|闪现\n匿身自然~当怯蕴æ´æ•‘çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的永久物移回其拥有者手上。 +Rescuer Sphinx|æ•‘æ´å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n于救æ´å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。如果你如此作,则救æ´å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Resculpt|é‡æ–°é›•å¡‘|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–生物。其æ“控者派出一个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Research|Research|瞬间|从游æˆå¤–选择至多四张由你拥有的牌,并将它们洗入你的牌库。 +Research Assistant|助ç†ç ”究员|生物~人类ï¼æ³•æœ¯å¸ˆ|{3}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Research Thief|研究窃贼|神器生物 ~月人ï¼æ³•æœ¯å¸ˆ|闪现\n飞行\næ¯å½“一个由你æ“控的神器生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓一张牌。 +Research the Deep|探究深水|法术|抓一张牌。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将探究深水移回其拥有者手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Reservoir Kraken|水库巨海兽|生物 ~巨海兽|è·µè¸ï¼Œå®ˆæŠ¤{2}\n在æ¯æ¬¡æˆ˜æ–—开始时,若水库巨海兽未横置,则任æ„对手å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±å…¶æ“控且未横置的生物。若他如此作,则你横置水库巨海兽并派出一个1/1è“色的鱼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚〠+Reservoir Walker|贮能库æ¬è¿æ¢°|神器生物~组构体|当贮能库æ¬è¿æ¢°è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命且得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。 +Reshape|é‡æ–°å¡‘åž‹|法术|牺牲一个神器,以作为使用é‡æ–°å¡‘åž‹çš„é¢å¤–费用。\n从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX或更少的神器牌并将其放置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Reshape the Earth|é‡å¡‘地貌|法术|从你的牌库中æœå¯»è‡³å¤šå张地牌,将它们横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Resilient Khenra|活力胡狼人|生物~豺狼ï¼æ³•æœ¯å¸ˆ|当活力胡狼人进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—+X/+X直到回åˆç»“æŸï¼ŒX为活力胡狼人的力é‡ã€‚\n永生{4}{G}{G}({4}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼è±ºç‹¼ï¼æ³•æœ¯å¸ˆï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) +Resilient Wanderer||| +Resistance Fighter||| +Resistance Reunited|志士é‡é€¢|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚\n由你æ“控且佩带武具的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Resistance Skywarden|志士护天å«|生物 ~食人魔ï¼å抗军|å¨æ…‘,延势 +Resistance Squad|抵抗å°é˜Ÿ|生物 ~人类ï¼å£«å…µ|当抵抗å°é˜Ÿè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控å¦ä¸€ä¸ªäººç±»ï¼Œåˆ™æŠ“一张牌。 +Resize|改å˜å°ºå¯¸|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚\nå¤è¿˜{1}{G}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{1}{G}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) +Resolute Archangel|åšæ¯…大天使|生物~天使|飞行\n当åšæ¯…大天使进战场时,若你的总生命å°äºŽä½ çš„起始总生命,则此数值æˆä¸ºç­‰åŒäºŽä½ çš„起始总生命。 +Resolute Blademaster|åšæ¯…大剑师|生物~人类ï¼å£«å…µï¼ä¼™ä¼´|奋扬~æ¯å½“åšæ¯…大剑师或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ +Resolute Reinforcements|åšå®šæ´å…µ|生物 ~人类ï¼å£«å…µ|闪现\n当åšå®šæ´å…µè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Resolute Rider|åšæ¯…骑兵|生物 ~人类ï¼éª‘士|{W/B}{W/B}:åšæ¯…骑兵获得系命异能直到回åˆç»“æŸã€‚\n{W/B}{W/B}{W/B}:åšæ¯…骑兵获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Resolute Strike|åšæ¯…一击|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它是战士,则你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的武具装备于其上。 +Resolute Survivors|åšæ¯…é—æ°‘|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽåšæ¯…é—民攻击时耗竭之。(它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚)\næ¯å½“你耗竭一个生物时,åšæ¯…é—æ°‘å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害且你获得1点生命。 +Resolute Watchdog|åšæ¯…看门狗|生物 ~猎犬|守军\n{1},牺牲åšæ¯…看门狗:目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Resounding Roar|轰然怒å¼|瞬间|目标生物得+3/+3直到回åˆç»“æŸã€‚\n循环{5}{R}{G}{W} ({5}{R}{G}{W},弃掉此牌:抓一张牌。)\n当你循环轰然怒å¼æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+6/+6直到回åˆç»“æŸã€‚ +Resounding Scream|轰然嘶喊|法术|目标牌手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚\n循环{5}{U}{B}{R} ({5}{U}{B}{R},弃掉此牌:抓一张牌。)\n当你循环轰然嘶喊时,目标牌手éšæœºå¼ƒä¸¤å¼ ç‰Œã€‚ +Resounding Silence|轰然é™å¯‚|瞬间|将目标进行攻击的生物移出对战。\n循环{5}{G}{W}{U} ({5}{G}{W}{U},弃掉此牌:抓一张牌。)\n当你循环轰然é™å¯‚时,将至多两个目标进行攻击的生物移出对战。 +Resounding Thunder|轰然雷鸣|瞬间|轰然雷鸣对目标生物或牌手造æˆ3点伤害。\n循环{5}{B}{R}{G} ({5}{B}{R}{G},弃掉此牌:抓一张牌。)\n当你循环轰然雷鸣时,它对目标生物或牌手造æˆ6点伤害。 +Resounding Wave|轰然浪潮|瞬间|将目标永久物移回其拥有者手上。\n循环{5}{W}{U}{B} ({5}{W}{U}{B},弃掉此牌:抓一张牌。)\n当你循环轰然浪潮时,将两个目标永久物移回其拥有者手上。 +Resourceful Defense|机智防御|结界|æ¯å½“一个由你æ“控的永久物离开战场时,若其上有指示物,则将这些指示物放置在目标由你æ“控的永久物上。\n{4}{W}:将目标由你æ“控之永久物上任æ„æ•°é‡çš„指示物移到å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的永久物上。 +Resourceful Return|机智归返|法术|将目标生物牌从你的åŸå¢“场移回你手上。如果你æ“控神器,则抓一张牌。 +Respite|缓兵|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„生物,你便获得1点生命。 +Resplendent Angel|åŽè¾‰å¤©ä½¿|生物 ~天使|飞行\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ èŽ·å¾—了5点或更多生命,则派出一个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{W}{W}{W}:直到回åˆç»“æŸï¼ŒåŽè¾‰å¤©ä½¿å¾—+2/+2且获得系命异能。 +Resplendent Griffin|åŽè¾‰ç‹®é¹«|生物 ~狮鹫|飞行\n登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯å½“åŽè¾‰ç‹®é¹«æ”»å‡»æ—¶ï¼Œè‹¥ä½ æœ‰é»„金城ç¥ç¦ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Resplendent Marshal|åŽè¾‰ç»Ÿå¸…使|生物 ~天使ï¼æˆ˜å£«|飞行\n当åŽè¾‰ç»Ÿå¸…使进战场或死去时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€å¦ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚当你如此作时,在åŽè¾‰ç»Ÿå¸…使以外æ¯ä¸ªç”±ä½ æ“控且与所放é€ä¹‹ç‰Œå…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„生物上å„放置一个+1/+1指示物。 +Resplendent Mentor|åŽè¾‰æ˜Žå¸ˆ|生物~æ´è‹±ï¼åƒ§ä¾£|由你æ“控的白色生物具有「{T}:你获得1点生命。〠+Response|回击|瞬间|回击对目标进行攻击或阻挡的生物造æˆ5点伤害。 +Rest for the Weary|疲惫歇æ¯|瞬间|目标牌手获得4点生命。\n地è½ï½žå¦‚果本回åˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则改为该牌手获得8点生命。 +Rest in Peace|得享安æ¯|结界|当得享安æ¯è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€æ‰€æœ‰åŸå¢“场中的所有牌。\n如果任一张牌或è¡ç”Ÿç‰©å°†ä»Žä»»ä½•åœ°æ–¹ç½®å…¥åŸå¢“场,改为将它放é€ã€‚ +Restless Anchorage|ä¸æ¯é”šå²¸|地|ä¸æ¯é”šå²¸é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{U}。\n{1}{W}{U}:直到回åˆç»“æŸï¼Œä¸æ¯é”šå²¸æˆä¸º2/3,白è“åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的鸟生物。它ä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“ä¸æ¯é”šå²¸æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªåœ°å›¾è¡ç”Ÿç‰©ã€‚ +Restless Apparition|ä¸æ¯äº¡çµ|生物~精怪|{W/B}{W/B}{W/B}:ä¸æ¯äº¡çµå¾—+3/+3直到回åˆç»“æŸã€‚\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Restless Bivouac|ä¸æ¯è¥åœ°|地|ä¸æ¯è¥åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{W}。\n{1}{R}{W}:ä¸æ¯è¥åœ°æˆä¸º2/2,红白åŒè‰²çš„牛生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“ä¸æ¯è¥åœ°æ”»å‡»æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Restless Bones|ä¸æ¯ç™½éª¨å¦–|生物~骷髅妖|{3}{B},{T}:目标生物获得沼泽行者异能直到回åˆç»“æŸã€‚\n{1}{B}:é‡ç”Ÿä¸æ¯ç™½éª¨å¦–。 +Restless Cottage|ä¸æ¯å°å±‹|地|ä¸æ¯å°å±‹é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{G}。\n{2}{B}{G}:ä¸æ¯å°å±‹æˆä¸º4/4,黑绿åŒè‰²çš„惊惧兽生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“ä¸æ¯å°å±‹æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ï¼Œå¹¶å°†è‡³å¤šä¸€å¼ ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚ +Restless Dreams||| +Restless Fortress|ä¸æ¯è¦å¡ž|地|ä¸æ¯è¦å¡žé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}。\n{2}{W}{B}:ä¸æ¯è¦å¡žæˆä¸º1/4,白黑åŒè‰²çš„梦魇生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“ä¸æ¯è¦å¡žæ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹å¤±åŽ»2点生命且你获得2点生命。 +Restless Prairie|ä¸æ¯æ²ƒåŽŸ|地|ä¸æ¯æ²ƒåŽŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{W}。\n{2}{G}{W}:ä¸æ¯æ²ƒåŽŸæˆä¸º3/3,绿白åŒè‰²çš„骆马生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“ä¸æ¯æ²ƒåŽŸæ”»å‡»æ—¶ï¼Œç”±ä½ æ“控的其他生物得+1/+1直到回åˆç»“æŸã€‚ +Restless Reef|ä¸æ¯æš—ç¤|地|ä¸æ¯æš—ç¤é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{B}。\n{2}{U}{B}:直到回åˆç»“æŸï¼Œä¸æ¯æš—ç¤æˆä¸º4/4,è“黑åŒè‰²ï¼Œå…·æ­»è§¦å¼‚能的鲨鱼生物。它ä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“ä¸æ¯æš—ç¤æ”»å‡»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ç£¨å››å¼ ç‰Œã€‚ +Restless Ridgeline|ä¸æ¯å±±è„Š|地|ä¸æ¯å±±è„Šé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{G}。\n{2}{R}{G}:ä¸æ¯å±±è„Šæˆä¸º3/4,红绿åŒè‰²çš„æ龙生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“ä¸æ¯å±±è„Šæ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+2/+0直到回åˆç»“æŸã€‚将它é‡ç½®ã€‚ +Restless Spire|ä¸æ¯å°–å¡”|地|ä¸æ¯å°–塔须横置进战场。\n{T}:加{U}或{R}。\n{U}{R}:直到回åˆç»“æŸï¼Œä¸æ¯å°–å¡”æˆä¸º2/1,è“红åŒè‰²çš„元素生物,且具有「åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ­¤ç”Ÿç‰©ä¾¿å…·æœ‰å…ˆæ”»å¼‚能。ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“ä¸æ¯å°–塔攻击时,å åœ1。 +Restless Vents|ä¸æ¯å–·å£|地|ä¸æ¯å–·å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{R}。\n{1}{B}{R}:直到回åˆç»“æŸï¼Œä¸æ¯å–·å‘å£æˆä¸º2/3,黑红åŒè‰²ï¼Œå…·å¨æ…‘异能的昆虫生物。它ä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“ä¸æ¯å–·å£æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Restless Vinestalk|ä¸æ¯è”“茎|地|ä¸æ¯è”“茎须横置进战场。\n{T}:加{G}或{U}。\n{3}{G}{U}:直到回åˆç»“æŸï¼Œä¸æ¯è”“茎æˆä¸º5/5,绿è“åŒè‰²ï¼Œå…·è·µè¸å¼‚能的æ¤ç‰©ç”Ÿç‰©ã€‚它ä»ç„¶æ˜¯åœ°ã€‚\næ¯å½“ä¸æ¯è”“茎攻击时,至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3直到回åˆç»“æŸã€‚ +Restock|储备物资|法术|将两张目标牌从你的åŸå¢“场移回你手上。放é€å‚¨å¤‡ç‰©èµ„。 +Restoration Angel|å¤å½’天使|生物 ~天使|闪现\n飞行\n当å¤å½’天使进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡ç”±ä½ æ“控的éžå¤©ä½¿ç”Ÿç‰©ï¼Œç„¶åŽå°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。 +Restoration Gearsmith|整修工匠|生物~人类ï¼ç¥žå™¨å¸ˆ|当整修工匠进战场时,将目标神器或生物牌从你的åŸå¢“场移回你手上。 +Restoration Specialist|ä¿®å¤ä¸“家|生物~矮人ï¼ç¥žå™¨å¸ˆ|{W},牺牲修å¤ä¸“家:将至多一张目标神器牌和至多一张目标结界牌从你的åŸå¢“场移回你手上。 +Restore Balance|æ¢å¤å‡åŠ¿|法术|延缓6~{W}\næ¯ä½ç‰Œæ‰‹å„选择若干由其æ“控的地,其数é‡ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹ä¸­æ“控地最少之牌手的地数é‡ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™çš„地。牌手也以此法牺牲生物与弃牌。 +Restore the Peace|é‡å»ºç§©åº|瞬间|将所有本回åˆé€ æˆè¿‡ä¼¤å®³çš„生物移回其拥有者手上。 +Restrain||| +Resupply|é‡æ–°è¡¥ç»™|瞬间|你获得6点生命。\n抓一张牌。 +Resurgence|回神|法术|由你æ“控的生物获得先攻与警戒异能直到回åˆç»“æŸã€‚在此行动阶段åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。 +Resurgent Belief|信念å¤è‹|法术|延缓2~{1}{W}(除了从你手上施放此牌,你能支付{1}{W}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n将所有结界牌从你的åŸå¢“场移回战场。(没有东西å¯ç»“附的çµæ°”会留在你的åŸå¢“场中。) +Resurrection|å¤æ´»|法术|将目标生物牌从你的åŸå¢“场移回场上。 +Resurrection Orb|å¤ç”Ÿä¹‹çƒ|神器 ~武具|佩带此武具的生物具有系命异能。\næ¯å½“佩带此武具的生物死去时,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n佩带{4}({4}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Retaliate|彻底报å¤|瞬间|消ç­æ‰€æœ‰æ›¾åœ¨æœ¬å›žåˆä¸­å¯¹ä½ é€ æˆä¼¤å®³çš„生物。 +Retaliation||| +Retaliator Griffin|回敬狮鹫|生物~狮鹫|飞行\næ¯å½“由对手æ“控的任一æ¥æºå¯¹ä½ é€ æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥åœ¨å›žæ•¬ç‹®é¹«ä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。 +Retether|é‡æ–°è¿žç³»|法术|将所有çµæ°”牌从你的åŸå¢“场移回场上。 åªæœ‰ç”Ÿç‰©èƒ½ä»¥æ­¤æ³•è¢«ç»“附。 (如果场上æ¯ä¸ªç”Ÿç‰©éƒ½æ— æ³•è®©æŸçµæ°”牌结附,则此牌会留在你的åŸå¢“场。) +Retraced Image||| +Retract|回撤|瞬间|将所有由你æ“控的神器移回其拥有者手上。 +Retraction Helix|撤收螺旋|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—「{T}:将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。〠+Retreat to Coralhelm|撤往çŠç‘šç›”|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~• ä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚• å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Retreat to Emeria|撤往伊美黎|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~\n•派出一个1/1白色寇æ—ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©ã€‚\n•由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Retreat to Hagra|撤往赫嘎|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~• 直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得死触异能。• æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Retreat to Kazandu|撤往å¡èµžåº¦|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~\n•在目标生物上放置一个+1/+1指示物。\n•你获得2点生命。 +Retreat to Valakut|撤往瓦拉库|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,选择一项~• 目标生物得+2/+0直到回åˆç»“æŸã€‚• 目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Retribution of the Ancients|先人报å¿|结界|{B},从由你æ“控的生物上移去总共X个+1/+1指示物:目标生物得-X/-X直到回åˆç»“æŸã€‚ +Retributive Wand|报å¤æ³•æ–|神器|{3},{T}:报å¤æ³•æ–对任æ„一个目标造æˆ1点伤害。\n当报å¤æ³•æ–从战场进入åŸå¢“场时,它对任æ„一个目标造æˆ5点伤害。 +Retrieval Agent|å–物密探|生物 ~人类ï¼å£«å…µ|{2}:å–物密探得+1/-1直到回åˆç»“æŸã€‚ +Retrieve|å–回旧物|法术|将至多一张目标生物牌和至多一张目标éžç”Ÿç‰©çš„永久物牌从你的åŸå¢“场移回你手上。放é€å–回旧物。 +Retriever Phoenix|折返凤凰|生物 ~凤凰|飞行,æ•æ·\n当折返凤凰进战场时,若你施放之,则温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。)\nåªè¦æŠ˜è¿”凤凰在你的åŸå¢“场中,如果你将温习,你便å¯ä»¥æ”¹ä¸ºå°†æŠ˜è¿”凤凰移回战场。 +Retromancer||| +Return|å¤è¿”|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n将目标牌从åŸå¢“场放é€ã€‚派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Return Triumphant|得胜凯旋|法术|将目标法术力值等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。派出一个é’年英雄角色è¡ç”Ÿç‰©å¹¶è´´é™„于其上。(所结附的生物具有「æ¯å½“此生物攻击时,若它的防御力等于或å°äºŽ3,则在其上放置一个+1/+1指示物。ã€å¦‚果你ç¨åŽå†å°†å¦ä¸€ä¸ªè§’色置于该生物上,则将此角色置入åŸå¢“场。) +Return Upon the Tide|éšæ½®å½’去|法术|将目标生物牌从你的åŸå¢“场移回战场。如果它是妖精,则派出两个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n预示{3}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Return from Extinction|ç­ç»é‡ç”Ÿ|法术|选择一项~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将两张目标具共通之生物类别的生物牌从你的åŸå¢“场移回你手上。 +Return from the Wilds|幻野å¤è¿˜|法术|选择两项~\n•从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n•派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\n•派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Return of the Wildspeaker|å¬å…½ä½¿å¤å½’|瞬间|选择一项~\n•抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之éžäººç±»ç”Ÿç‰©ä¸­çš„最大力é‡ã€‚\n•由你æ“控的éžäººç±»ç”Ÿç‰©å¾—+3/+3直到回åˆç»“æŸã€‚ +Return to Action|é‡å›žä¸€çº¿|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得系命与「当此生物死去时,将它在其拥有者的æ“控下横置移回战场。〠+Return to Battle|Return to Battle|| +Return to Dust|终归浮尘|瞬间|将目标神器或结界移出对战。 如果你在你的行动阶段使用此咒语,则你å¯ä»¥å°†è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界移出对战。 +Return to Nature|回返自然|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡ç»“界。\n•将目标牌从åŸå¢“场放é€ã€‚ +Return to the Earth|终归地缚|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。 +Return to the Ranks|é‡å½’军ä¼|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\nå°†X张目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 +Returned Centaur|转世åŠäººé©¬|生物~çµä¿‘ï¼åŠäººé©¬|当转世åŠäººé©¬è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的四张牌置入其åŸå¢“场。 +Returned Pastcaller|å¤å½’唤故çµ|生物 ~精怪ï¼åƒ§ä¾£|飞行\n当å¤å½’唤故çµè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç²¾æ€ªï¼Œçž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 +Returned Phalanx|转世方阵兵团|生物 ~çµä¿‘ï¼å£«å…µ|守军\n{1}{U}:本回åˆä¸­ï¼Œè½¬ä¸–方阵兵团能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Returned Reveler|转世贪欢者|生物 ~çµä¿‘ï¼ç¾Šè¹„人|当转世贪欢者死去时,æ¯ä½ç‰Œæ‰‹å„磨三张牌。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。) +Revealing Wind|æ­éœ²ä¹‹é£Ž|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。你å¯ä»¥æ£€è§†ç‰Œé¢æœä¸‹ä¸”进行攻击或阻挡的生物。 +Reveillark|醒çµäº‘雀|生物 ~元素|飞行\n当醒çµäº‘雀离开战场时,将至多两张目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场移回战场。\n呼魂{5}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) +Revel Ruiner|盛宴æ…局客|生物 ~章人ï¼æµªå®¢|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当盛宴æ…局客进战场时,令它筹谋。(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Revel in Riches|拥财狂欢|结界|æ¯å½“一个由对手æ“控的生物死去时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控å个或更多个çå®ï¼Œä½ ä¾¿èµ¢å¾—此盘游æˆã€‚ +Revel of the Fallen God|殒神狂欢|法术|将四个2/2红绿åŒè‰²ï¼Œå…·æ•æ·å¼‚能的羊蹄人è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Revelation of Power|展现真å¨|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果其上有指示物,则它å†èŽ·å¾—飞行与系命异能直到回åˆç»“æŸã€‚ +Revelsong Horn|欢曲å·è§’|神器|{1},{T},横置一个由你æ“控且未横置的生物:目标生物得+1/+1直到回åˆç»“æŸã€‚ +Revenant|å¤ä»‡è€…|生物~精怪|飞行å¤ä»‡è€…的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚ +Revenant Patriarch|返魂先祖|生物~精怪|当返魂先祖进场时,若用过{W}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œåˆ™ç›®æ ‡ç‰Œæ‰‹ç•¥è¿‡ä»–的下一个战斗阶段。\n返魂先祖ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Revenge|å†æˆ˜|法术|将你的总生命加å€ã€‚目标对手失去一åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ +Revenge of Ravens|乌鸦å¤ä»‡|结界|æ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œè¯¥ç”Ÿç‰©çš„æ“控者失去1点生命且你获得1点生命。 +Revenge of the Drowned|溺亡者å¤ä»‡|瞬间|目标生物的拥有者将它置于其牌库顶或牌库底。你派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) +Revenge of the Hunted|猎物å¤ä»‡|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+6/+6并获得践è¸å¼‚能,且本回åˆæ‰€æœ‰èƒ½å¤Ÿé˜»æŒ¡å®ƒçš„生物皆须阻挡之。\n奇迹{G} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Reverberate|令其回å“|瞬间|å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 +Revered Dead|尊贵亡者|生物~精怪ï¼å£«å…µ|{W}:é‡ç”Ÿå°Šè´µäº¡è€…。 +Reverence|崇敬|结界|力é‡ç­‰äºŽæˆ–å°äºŽ2的生物ä¸èƒ½æ”»å‡»ä½ ã€‚ +Reverent Hoplite|虔诚é‡è£…步兵|生物 ~人类ï¼å£«å…µ|当虔诚é‡è£…步兵进战场时,派出若干1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„白色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{W},你的白色献力就加一。) +Reverent Hunter|虔诚的猎人|生物~人类ï¼å¼“箭手|当虔诚的猎人进战场时,在其上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) +Reversal of Fortune|命转乾å¤|法术|目标对手展示其手牌。你å¯ä»¥å¤åˆ¶å…¶ä¸­çš„一张瞬间或法术牌并使用此å¤åˆ¶ï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Reverse Damage|逆转伤害|瞬间|选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ä½ é€ æˆçš„伤害。 你获得等é‡çš„生命。 +Reverse Engineer|究研原ç†|法术|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n抓三张牌。 +Reverse the Sands|倒转沙æ¼|法术|é‡æ–°è°ƒæ¢ä»»æ„个牌手的总生命。(å—å½±å“牌手的总生命会å„自æ¢æˆå…¶ä»–牌手原先的总生命。) +Revitalize|å†çŽ°æ´»åŠ›|瞬间|你获得3点生命。\n抓一张牌。 +Revival|å†ç”Ÿ|法术|将目标总法术力费用等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。 +Revival Experiment|å¤ç”Ÿå®žéªŒ|法术|对æ¯ç§æ°¸ä¹…物类别而言,将至多一张该类别的牌从你的åŸå¢“场移回战场。æ¯ä»¥æ­¤æ³•ç§»å›žä¸€å¼ ç‰Œï¼Œä½ ä¾¿å¤±åŽ»3点生命。放é€å¤ç”Ÿå®žéªŒã€‚ +Revive|å¤è‹|法术|将目标绿色牌从你的åŸå¢“场移回你手上。 +Revive the Fallen|å¤ç”Ÿé€è€…|法术|将目标生物牌从åŸå¢“场移回其拥有者手上。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将å¤ç”Ÿé€è€…移回其拥有者手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Revive the Shire|å¤è‹å¤å°”|法术|将目标永久物牌从你的åŸå¢“场移回你手上。派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Revivify|回生神术|瞬间|掷一颗d20,然åŽå°†ç‚¹æ•°åŠ ä¸Šæœ¬å›žåˆä¸­ä»Žæˆ˜åœºè¿›å…¥ä½ åŸå¢“场的生物牌数é‡ã€‚\n1~14 VERT 将本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥ä½ åŸå¢“场的生物牌从该处移回你手上。\n15+ VERT 将这些牌从你的åŸå¢“场移回战场。 +Reviving Dose|æ神剂|瞬间|你获得3点生命。\n抓一张牌。 +Reviving Melody|å¤è‹æ—‹å¾‹|法术|选择一项或都选~将目标生物牌从你的åŸå¢“场移回你手上;和ï¼æˆ–将目标结界牌从你的åŸå¢“场移回你手上。 +Reviving Vapors||| +Revoke Existence|撤销存在|法术|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。 +Revoke Privileges|撤销特æƒ|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»ã€é˜»æŒ¡æˆ–æ­è½½è½½å…·ã€‚ +Revolutionary Rebuff|é©æ–°æ‹’æ–¥|瞬间|除éžç›®æ ‡éžç¥žå™¨å’’语的æ“控者支付{2},å¦åˆ™å击之。 +Revolutionist|é©å‘½ä¸»ä¹‰è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当é©å‘½ä¸»ä¹‰è€…进战场时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。\n疯魔{3}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Reward the Faithful||| +Rewards of Diversity||| +Reweave|é‡çººç”Ÿå‘½|瞬间~å¤å’’|目标永久物的æ“控者将之牺牲。该牌手从其牌库顶开始展示牌,直到展示出与所牺牲之永久物有共通牌类别者为止。该牌手将该牌放置进场,然åŽå°†å…¶ç‰Œåº“洗牌。\n通è”å¤å’’{2}{U}{U} +Rewind|倒退|瞬间|å击目标咒语。é‡ç½®è‡³å¤šå››å¼ åœ°ç‰Œã€‚ +Reya Dawnbringer|黎明使者蕾亚|传奇生物~天使|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 +Reyav, Master Smith|铸匠大师雷雅夫|传奇生物 ~矮人ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个由你æ“控且å—有çµæ°”或佩带武具的生物攻击时,该生物获得连击异能直到回åˆç»“æŸã€‚ +Reyhan, Last of the Abzan|阿布赞末代å¯æ±—蕾翰|传奇生物 ~人类ï¼æˆ˜å£«|阿布赞末代å¯æ±—蕾翰进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\næ¯å½“一个由你æ“控的生物死去或进入统帅区时,若其上有一个或数个+1/+1指示物,则你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Rhet-Crop Spearmaster|雷特祀群矛手|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽé›·ç‰¹ç¥€ç¾¤çŸ›æ‰‹æ”»å‡»æ—¶è€—竭之。当你如此作时,直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+0且获得先攻异能。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Rhizome Lurcher|根茎狩猎èŒ|生物 ~真èŒï¼çµä¿‘|朽力~根茎狩猎èŒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚ +Rhoda, Geist Avenger|æºé­‚å¤ä»‡è€…洛妲|传奇生物 ~人类ï¼å£«å…µ|与年幼游魂ææ•æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†ææ•ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n警戒\næ¯å½“一个由对手æ“控的生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œè‹¥å®ƒå¹¶éžäºŽå°†å…¶å®£å‘Šä¸ºæ”»å‡»è€…时而如此,则在æºé­‚å¤ä»‡è€…洛妲上放置一个+1/+1指示物。 +Rhonas the Indomitable|æ— ç•ç¥žç½—纳斯|传奇生物 ~神|死触,ä¸ç­\n除éžä½ æ“控å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于4的生物,å¦åˆ™æ— ç•ç¥žç½—纳斯ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2}{G}:直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得践è¸å¼‚能。 +Rhonas's Last Stand|罗纳斯临终奋击|法术|派出一个5/4绿色的蛇è¡ç”Ÿç”Ÿç‰©ã€‚由你æ“控的地于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Rhonas's Monument|罗纳斯纪念碑|传奇神器|你施放的绿色生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放生物咒语时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+2且获得践è¸å¼‚能。 +Rhonas's Stalwart|罗纳斯的大力士|生物~人类ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽç½—纳斯的大力士攻击时耗竭之。当你如此作时,它得+1/+1直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Rhox|罗克犀龙|生物~野兽|ä½ å¯ä»¥è®©ç½—克犀龙如åŒæœªå—阻挡地对防御牌手造æˆæˆ˜æ–—伤害。\n{2}{G}:é‡ç”Ÿç½—克犀龙。 (如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) +Rhox Bodyguard|ç½—å…‹ä¿é•–|生物~犀牛ï¼ä¿®è¡Œåƒ§ï¼å£«å…µ|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n当罗克ä¿é•–进场时,你获得3点生命。 +Rhox Brute|罗克蛮汉|生物 ~犀牛ï¼æˆ˜å£«| +Rhox Charger|冲锋罗克|生物~犀牛ï¼å£«å…µ|è·µè¸\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Rhox Faithmender|罗克维念师|生物~犀牛ï¼ä¿®è¡Œåƒ§|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n若你将获得生命,则改为你获得该数é‡ä¸¤å€çš„生命。 +Rhox Maulers|ç½—å…‹è™æ€å…µ|生物~犀牛ï¼å£«å…µ|è·µè¸(此生物攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)铭勇2(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置两个+1/+1指示物且它已铭勇。) +Rhox Meditant|罗克冥æ€è€…|生物~犀牛ï¼ä¿®è¡Œåƒ§|当罗克冥æ€è€…进场时,若你æ“控绿色永久物,则抓一张牌。 +Rhox Oracle|罗克先知|生物 ~犀牛ï¼ä¿®è¡Œåƒ§|当罗克先知进战场时,抓一张牌。 +Rhox Pikemaster|罗克长矛精兵|生物~犀牛ï¼å£«å…µ|先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\n由你æ“控的其他士兵生物具有先攻异能。 +Rhox Pummeler|猛击罗克|生物 ~犀牛ï¼å£«å…µ|猛击罗克进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\nåªè¦çŒ›å‡»ç½—克上有åŽç›¾æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å…·æœ‰è·µè¸å¼‚能。 +Rhox Veteran|ç½—å…‹è€å…µ|生物 ~犀牛ï¼å£«å…µ|战嚎(æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\næ¯å½“ç½—å…‹è€å…µæ”»å‡»æ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。 +Rhox War Monk|罗克战僧|生物~犀牛ï¼ä¿®è¡Œåƒ§|系命 +Rhuk, Hexgold Nabber|金角æ¿è¢­é¬¼é²åˆ»|传奇生物 ~鬼怪ï¼å抗军|è·µè¸ï¼Œæ•æ·\næ¯å½“一个金角æ¿è¢­é¬¼é²åˆ»ä»¥å¤–由你æ“控且佩带武具的生物攻击或死去时,你å¯ä»¥å°†æ‰€æœ‰è´´é™„在该生物上的武具贴附于é²åˆ»ã€‚ +Rhys the Exiled|黜人黎兹|传奇生物 ~妖精ï¼æˆ˜å£«|æ¯å½“黜人黎兹攻击时,你æ¯æ“控一个妖精,便获得1点生命。\n{B},牺牲一个妖精:é‡ç”Ÿé»œäººé»Žå…¹ã€‚ +Rhys the Redeemed|å¤è€€é»Žå…¹|传奇生物 ~妖精ï¼æˆ˜å£«|{2}{G/W},{T}:派出一个1/1,绿白åŒè‰²çš„妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n{4}{G/W}{G/W},{T}:对æ¯ä¸ªç”±ä½ æ“控的è¡ç”Ÿç”Ÿç‰©è€Œè¨€ï¼Œæ´¾å‡ºä¸€ä¸ªä¸ºå‰è€…之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚ +Rhystic Study|ç‰æ™¶ç ”究|结界|æ¯å½“任一对手施放咒语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™ä½ å¯ä»¥æŠ“一张牌。 +Rhythm of the Wild|è’野韵律|结界|由你æ“控的生物咒语ä¸èƒ½è¢«å击。\n由你æ“控且éžè¡ç”Ÿç‰©çš„生物具有起事异能。(于这类生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它们进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚) +Rhythmic Water Vortex|水韵漩咒|法术|将至多两个目标生物移回其拥有者手上。\n从你的牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为æ²ç‡•çµçš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»äº†ä½ çš„牌库,则将它洗牌。 +Ria Ivor, Bane of Bladehold|é”锋城塞ç¾ç¥¸æ¢¨ä¾æ²ƒ|传奇生物 ~éžç‘žäººï¼éª‘士|战嚎(æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\n在你回åˆçš„战斗开始时,选择目标生物。于本次战斗中,防止该生物下一次将对一ä½æˆ–多ä½ç‰Œæ‰‹é€ æˆçš„战斗伤害。如果以此法防止伤害,则派出等é‡çš„1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Ribbons|碎身|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\næ¯ä½å¯¹æ‰‹å„失去X点生命。 +Ribbons of Night|æ¶å¤œç¼Žå¸¦|法术|æ¶å¤œç¼Žå¸¦å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ4点伤害,且你获得4点生命。 若你使用æ¶å¤œç¼Žå¸¦æ—¶æ”¯ä»˜äº†{U},则抓一张牌。 +Ribbons of the Reikai|çµç•Œä¸å¸¦|法术~å¤å’’|ä½ æ¯æ“控一个精怪,便抓一张牌。 +Ribskiff|骨架渡艇|神器 ~载具|下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。)\n当骨架渡艇进战场时,抓一张牌。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Riches|起家|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\næ¯ä½å¯¹æ‰‹å„选择一个由其æ“控的生物。你获得这些生物的æ“控æƒã€‚ +Ricochet Trap|跳弹陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æ–½æ”¾è“色咒语,你å¯ä»¥æ”¯ä»˜{R},而ä¸æ”¯ä»˜è·³å¼¹é™·é˜±çš„法术力费用。\n为仅指定å•ä¸€ç›®æ ‡çš„目标咒语更改目标。 +Riddle of Lightning|闪电谜题|瞬间|选择任æ„一个目标。å åœ3,然åŽå±•ç¤ºä½ çš„牌库顶牌。闪电谜题对该永久物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„总法术力费用。 +Riddleform|迷幻形体|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥ä»¤è¿·å¹»å½¢ä½“æˆä¸º3/3,具飞行异能的å²èŠ¬æ–¯ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\n{2}{U}:å åœ1。 +Riddlemaster Sphinx|设谜å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n当设谜å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物移回其拥有者手上。 +Riddlesmith|谜题工匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放神器咒语时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Ride Down|è¸å¹³|瞬间|消ç­ç›®æ ‡è¿›è¡Œé˜»æŒ¡çš„生物。本次战斗中被该生物阻挡的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Ride the Avalanche|山崩之å¨|瞬间|你本回åˆä¸­æ–½æ”¾çš„下一个咒语能视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚本回åˆä¸­ï¼Œå½“你施放你的下一个咒语时,在至多一个目标生物上放置X个+1/+1指示物,X为该咒语的法术力值。 +Rider in Need|骑士寻驹|法术~历险|派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Riders of Gavony|加渥尼骑兵|生物 ~人类ï¼éª‘士|警戒\n于加渥尼骑兵进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的人类生物具有å该类别生物ä¿æŠ¤å¼‚能。 +Riders of Rohan|洛汗骠骑|生物 ~人类ï¼éª‘士|当洛汗骠骑进战场时,派出两个2/2红色,具践è¸ä¸Žæ•æ·å¼‚能的人类ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚\n掩袭{4}{R}{W} +Ridge Rannet|山脊拉奈兽|生物~野兽|循环{2} ({2},弃掉此牌:抓一张牌。) +Ridged Kusite|脊柱神医|生物 ~惊惧兽ï¼å¡‘法师|{1}{B},{T},弃一张牌:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。 +Ridgeline Rager||| +Ridgescale Tusker|脊鳞长牙兽|生物~野兽|当脊鳞长牙兽进战场时,在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 +Ridgetop Raptor|脊顶迅猛龙|生物 ~æé¾™ï¼é‡Žå…½|连击 +Riding Red Hare|Riding Red Hare|| +Riding the Dilu Horse|Riding the Dilu Horse|| +Rielle, the Everwise|全知利艾尔|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œå…¨çŸ¥åˆ©è‰¾å°”便得+1/+0。\næ¯å½“ä½ æ¯å›žåˆé¦–度弃掉一张或数张牌时,抓等é‡çš„牌。 +Rienne, Angel of Rebirth|é‡ç”Ÿå¤©ä½¿è•Šæ©|传奇生物 ~天使|飞行\n由你æ“控的其他多色生物得+1/+0。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的多色生物死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Rift Bolt|æ—¶ç¼ä¹‹é›·|法术|æ—¶ç¼ä¹‹é›·å¯¹ä»»æ„一个目标造æˆ3点伤害。\n延缓1~{R}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{R}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Rift Elemental|æ—¶ç¼å…ƒç´ |生物 ~元素|{1}{R},从由你æ“控的永久物或由你拥有且已延缓的牌上移去一个计时指示物:时ç¼å…ƒç´ å¾—+2/+0直到回åˆç»“æŸã€‚ +Rift Sower|æ—¶ç¼æ’­ç§å®¢|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。\n延缓2~{G}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{G}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Riftmarked Knight|æ—¶ç¼ç—•éª‘士|生物 ~人类ï¼å抗军ï¼éª‘士|å黑ä¿æŠ¤ï¼›ä¾§é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚)\n延缓3~{1}{W}{W}\n当时ç¼ç—•éª‘士于被放é€æœŸé—´ä»Žå…¶ä¸Šç§»åŽ»æœ€åŽä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2黑色,具侧é¢æ”»å‡»ï¼Œå白ä¿æŠ¤ä¸Žæ•æ·å¼‚能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +Riftstone Portal||| +Riftsweeper|æ—¶ç¼è¡ç©ºå¸ˆ|生物~地精ï¼ç¥­å¸ˆ|当时ç¼è¡ç©ºå¸ˆè¿›åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç‰Œé¢æœä¸Šä¸”被移出对战的牌。 其拥有者将它洗入其牌库。 +Riftwing Cloudskate|æ—¶ç¼ç¿”云影|生物 ~虚影|飞行\n当时ç¼ç¿”云影进战场时,将目标永久物移回其拥有者手上。\n延缓3~{1}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{U}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Rigging Runner|索具奔越者|生物 ~鬼怪ï¼æµ·ç›—|先攻\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç´¢å…·å¥”越者进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Righteous Authority|公义æƒå¨|结界~çµæ°”|结附于生物\n对所结附的生物而言,其æ“控者æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œå®ƒä¾¿å¾—+1/+1。\n在所结附的生物之æ“控者的抓牌步骤开始时,该牌手é¢å¤–抓一张牌。 +Righteous Blow|正气霆击|瞬间|正气霆击对目标进行攻击或阻挡的生物造æˆ2点伤害。 +Righteous Cause||| +Righteous Charge|正义冲锋|法术|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ +Righteous Confluence|正气交汇|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚• 将一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚• 放é€ç›®æ ‡ç»“界。• 你获得5点生命。 +Righteous Valkyrie|正气女武神|生物 ~天使ï¼åƒ§ä¾£|飞行\næ¯å½“å¦ä¸€ä¸ªå¤©ä½¿æˆ–僧侣在你的æ“控下进战场时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。\nåªè¦ä½ çš„总生命比你的起始总生命至少多7点,由你æ“控的生物便得+2/+2。 +Righteousness|正气|瞬间|目标进行阻挡的生物得+7/+7直到回åˆç»“æŸã€‚ +Rigo, Streetwise Mentor|街头明师瑞格|传奇生物 ~猫ï¼å¸‚æ°‘|街头明师瑞格进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“你以一个或数个力é‡ç­‰äºŽæˆ–å°äºŽ1的生物攻击一ä½ç‰Œæ‰‹æˆ–é¹æ´›å®¢æ—¶ï¼ŒæŠ“一张牌。 +Riku of Two Reflections|å¤å½±é»Žåº“|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥æ”¯ä»˜{U}{R}。若你如此作,则å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{G}{U}。若你如此作,则派出一个为该生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚ +Rile|惹怒|法术|惹怒对目标由你æ“控的生物造æˆ1点伤害。该生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n抓一张牌。 +Rilsa Rael, Kingpin|罪犯头目莉尔è¨è•¾å°”|传奇生物 ~人类ï¼æµªå®¢|死触\n当罪犯头目莉尔è¨è•¾å°”进战场时,你掌æ¡å…ˆåˆ¶ã€‚\næ¯å½“你攻击时,目标进行攻击的生物获得死触异能直到回åˆç»“æŸã€‚如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™ç›´åˆ°å›žåˆç»“æŸï¼Œè¯¥ç”Ÿç‰©å†å¾—+5/+0且获得先攻与å¨æ…‘异能。 +Rime Tender|护霜师|雪境生物 ~人类ï¼å¾·é²ä¼Š|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡é›ªå¢ƒæ°¸ä¹…物。 +Rime Transfusion|霜渗血脉|雪境结界~çµæ°”|生物结界\nå—此结界的生物得+2/+1并具有「{S}:此生物本回åˆä¸­åªèƒ½è¢«é›ªå¢ƒç”Ÿç‰©é˜»æŒ¡ã€‚ã€({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Rimebound Dead|霜å°äº¡è€…|雪境生物~骷髅妖|{S}:é‡ç”Ÿéœœå°äº¡è€…。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Rimefeather Owl|霜羽猫头鹰|雪境生物~鸟|飞行\n霜羽猫头鹰的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽåœºä¸Šé›ªå¢ƒæ°¸ä¹…物之数é‡ã€‚\n{1}{S}:在目标永久物上放置一个寒冰指示物。\n其上有寒冰指示物的永久物å‡å±žäºŽé›ªå¢ƒã€‚ +Rimefur Reindeer|霜毛驯鹿|生物 — 麋鹿|æ¯å½“一个结界在你的æ“控下进战场时,横置目标由对手æ“控的生物。 +Rimehorn Aurochs|霜角原牛|雪境生物~原牛|è·µè¸\næ¯å½“霜角原牛攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„其它原牛,它便得+1/+0直到回åˆç»“æŸã€‚\n{2}{S}:目标生物本回åˆè‹¥èƒ½é˜»æŒ¡ç›®æ ‡ç”Ÿç‰©ï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Rimescale Dragon|霜鳞巨龙|雪境生物~龙|飞行\n{2}{S}:横置目标生物,并在其上放置一个寒冰指示物。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚)\n其上有寒冰指示物的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Rimeshield Frost Giant|冰盾霜巨人|生物 ~巨人ï¼æˆ˜å£«|守护{3} +Rimewind Cryomancer|霜风会凛寒术士|生物~人类ï¼æ³•æœ¯å¸ˆ|{1},{T}:å击目标起动å¼å¼‚能。 ä½ åªå¯ä»¥äºŽä½ æ“控四个或更多雪境永久物时使用此异能。 (其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能) +Rimewind Taskmage|霜风会特务法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1},{T}:横置或é‡ç½®ç›®æ ‡æ°¸ä¹…物。 ä½ åªå¯ä»¥äºŽä½ æ“控四个或更多雪境永久物时使用此异能。 +Rimewood Falls|霜林瀑布|雪境地 ~树林ï¼æµ·å²›|({T}:加{G}或{U}。)\n霜林瀑布须横置进战场。 +Rimrock Knight|岩圈骑士|生物 ~矮人ï¼éª‘士|岩圈骑士ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Rin and Seri, Inseparable|æž—æ©ä¸Žç‘Ÿé»Žæ°¸ä¸ç¦»|传奇生物 ~狗ï¼çŒ«|æ¯å½“你施放狗咒语时,派出一个1/1绿色的猫è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放猫咒语时,派出一个1/1白色的狗è¡ç”Ÿç”Ÿç‰©ã€‚\n{R}{G}{W},{T}:林æ©ä¸Žç‘Ÿé»Žæ°¸ä¸ç¦»å¯¹ä»»æ„一个目标造æˆç­‰åŒäºŽç”±ä½ æ“控之狗数é‡çš„伤害。你获得等åŒäºŽç”±ä½ æ“控之猫数é‡çš„生命。 +Ring of Evos Isle|伊弗斯岛戒指|神器~武具|{2}:佩带此武具的生物获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果佩带此武具的生物为è“色,则在其上放置一个+1/+1指示物。\n佩带{1}({1}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Ring of Kalonia|å¡éš†å°¼äºšæˆ’指|神器~武具|佩带此武具的生物具有践è¸å¼‚能。(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果佩带此武具的生物为绿色,则在其上放置一个+1/+1指示物。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Ring of Three Wishes|三愿戒指|神器|三愿戒指进战场时上é¢æœ‰ä¸‰ä¸ªç¥ˆæ„¿æŒ‡ç¤ºç‰©ã€‚{5},{T},从三愿戒指上移去一个祈愿指示物:从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Ring of Thune|图æ©æˆ’指|神器 ~武具|佩带此武具的生物具有警戒异能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果佩带此武具的生物是白色,则在其上放置一个+1/+1指示物。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Ring of Valkas|ä¼å¡å…¹æˆ’指|神器 ~武具|佩带此武具的生物具有æ•æ·å¼‚能。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果佩带此武具的生物是红色,则在其上放置一个+1/+1指示物。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Ring of Xathrid|札兹离戒指|神器~武具|{2}:é‡ç”Ÿä½©å¸¦æ­¤æ­¦å…·çš„生物。(如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ã€‚而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果佩带此武具的生物为黑色,则在其上放置一个+1/+1指示物。\n佩带{1}({1}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Rings of Brighthearth|明炉戒|神器|æ¯å½“你使用起动å¼å¼‚能时,如果它ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能,则你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则å¤åˆ¶è¯¥å¼‚能。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 +Ringsight|魔戒迷影|法术|魔戒引诱你。从你的牌库中æœå¯»ä¸€å¼ ä¸ŽæŸä¸ªç”±ä½ æ“控的传奇生物具共通颜色的牌,展示该牌,将它置于你手上,然åŽæ´—牌。 +Ringskipper|领轮师|生物~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n当领轮师从场上置入åŸå¢“场时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将领轮师移回其拥有者手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Ringwarden Owl|环塔å«æž­|生物~鸟|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Ringwraiths|戒çµ|生物 ~鬼魂ï¼éª‘士|当戒çµè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-3/-3直到回åˆç»“æŸã€‚若该生物是传奇,则其æ“控者失去3点生命。\n当魔戒引诱你时,将戒çµä»Žä½ çš„åŸå¢“场移回你手上。 +Rionya, Fire Dancer|舞ç«èŽ‰æ˜‚é›…|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|在你回åˆçš„战斗开始时,派出X个为å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼ŒX为你本回åˆä¸­æ–½æ”¾è¿‡çš„瞬间和法术咒语数é‡åŠ ä¸€ã€‚它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬æ”¾é€ã€‚ +Riot Control|å¹³æ¯æš´ä¹±|瞬间|所有对手æ¯æ“控一个生物,你便获得1点生命。于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ é€ æˆçš„所有伤害。 +Riot Devils|暴乱魔鬼|生物~魔鬼| +Riot Gear|暴动é…备|神器~武具|佩带此武具的生物得+1/+2。\n佩带{2}({2}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Riot Piker|暴乱长矛兵|生物~鬼怪ï¼ç‹‚战士|先攻\n暴乱长矛兵æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Riot Ringleader|æš´ä¹±é­é¦–|生物~人类ï¼æˆ˜å£«|æ¯å½“æš´ä¹±é­é¦–攻击时,由你æ“控的人类生物得+1/+0直到回åˆç»“æŸã€‚ +Riot Spikes|暴乱尖刺|结界~çµæ°”|({B/R}å¯ç”¨{B}或{R}æ¥æ”¯ä»˜ã€‚)\n生物结界\nå—此结界的生物得+2/-1。 +Rip Apart|拆离|法术|选择一项~\n•拆离对目标生物或é¹æ´›å®¢é€ æˆ3点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Rip-Clan Crasher|撕肉æ—击破兵|生物~人类ï¼æˆ˜å£«|æ•æ· +Riparian Tiger|水滨虎|生物~猫|è·µè¸\n当水滨虎进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“水滨虎攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则它得+2/+2直到回åˆç»“æŸã€‚ +Ripjaw Raptor|断甲颚迅猛龙|生物 ~æé¾™|激怒~æ¯å½“断甲颚迅猛龙å—到伤害时,抓一张牌。 +Ripples of Potential|潜势波涟|瞬间|增殖,然åŽé€‰æ‹©ä»»æ„æ•°é‡ç”±ä½ æ“控的永久物,且须为以此法在其上放置过指示物者。这些永久物跃离。 +Ripscale Predator|凿鳞掠食者|生物 ~æé¾™|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Riptide Biologist||| +Riptide Chimera|急æµç›–美拉|结界生物~盖美拉|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的结界移回其拥有者手上。 +Riptide Chronologist||| +Riptide Crab|æ¿€æµèŸ¹|生物 ~蟹|警戒\n当激æµèŸ¹æ­»åŽ»æ—¶ï¼ŒæŠ“一张牌。 +Riptide Director||| +Riptide Entrancer||| +Riptide Island|æ¿€æµå²›|时空 ~多明纳里亚|当你时空æ¢å…¥æ¿€æµå²›å’Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1无色裂片妖è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“引å‘混沌时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的裂片妖获得æ•æ·å¼‚能且得+X/+X,X为由你æ“控的裂片妖数é‡ã€‚ +Riptide Laboratory|æ¿€æµå®žéªŒå®¤|地|{T}:加{C}。\n{1}{U},{T}:将目标由你æ“控的法术师移回其拥有者手上。 +Riptide Mangler||| +Riptide Pilferer|æ¿€æµå°å·|生物 ~人鱼ï¼æµªå®¢|æ¯å½“æ¿€æµå°å·å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃一张牌。\nå˜èº«{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Riptide Replicator||| +Riptide Shapeshifter||| +Riptide Survivor|æ¿€æµä½™ç”Ÿè€…|生物~人类ï¼æ³•æœ¯å¸ˆ|å˜èº«{1}{U}{U}(你å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当激æµä½™ç”Ÿè€…翻回正é¢æ—¶ï¼Œå¼ƒä¸¤å¼ ç‰Œï¼Œç„¶åŽæŠ“三张牌。 +Riptide Turtle|急æµé¾Ÿ|生物 ~龟|闪现\n守军 +Rise|Rise|法术|选择在åŸå¢“场的目标生物牌与在场上的目标生物,将它们移回其拥有者手上。 +Rise Again|å†åº¦èµ·èº«|法术|将目标生物牌从你的åŸå¢“场移回战场。 +Rise and Shine|跃动å‘å…‰|法术|目标由你æ“控的éžç”Ÿç‰©ç¥žå™¨æˆä¸º0/0神器生物。在æ¯ä¸ªä»¥æ­¤æ³•æˆä¸ºç”Ÿç‰©çš„神器上å„放置四个+1/+1指示物。\n超载{4}{U}{U} +Rise from the Grave|åŸåœºå¤ç”Ÿ|法术|将任一åŸå¢“场中的目标生物牌在你的æ“控下放进战场。 该生物é¢å¤–具有黑色此颜色与「çµä¿‘ã€æ­¤ç±»åˆ«ã€‚ +Rise from the Tides|浪潮å¤ç”Ÿ|法术|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œä¾¿å°†ä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ +Rise of Eagles|天鹰展翅|法术|将两个2/2è“色,具飞行异能的鸟è¡ç”Ÿç»“界生物放进战场。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Rise of Extus|埃陀斯崛起|法术|放é€ç›®æ ‡ç”Ÿç‰©ã€‚将至多一张目标瞬间或法术牌从åŸå¢“场放é€ã€‚\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Rise of the Ants|èšç¾¤å´›èµ·|法术|派出两个3/3绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚你获得2点生命。\n返照{6}{G}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Rise of the Dark Realms|闇境兴起|法术|将所有åŸå¢“场中的所有生物牌在你的æ“控下放进战场。 +Rise of the Dread Marn|玛æ©æƒ§æ€–军崛起|瞬间|派出X个2/2黑色çµä¿‘ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ï¼ŒX为本回åˆä¸­æ­»åŽ»ä¹‹éžè¡ç”Ÿç‰©çš„生物数é‡ã€‚\n预示{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Rise of the Eldrazi|奥札奇å†èµ·|法术|此咒语ä¸èƒ½è¢«å击。\n消ç­ç›®æ ‡æ°¸ä¹…物。目标牌手抓四张牌。于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚\n放é€å¥¥æœ­å¥‡å†èµ·ã€‚ +Rise of the Hobgoblins|大精çµæ¶ŒçŽ°|结界|当大精çµæ¶ŒçŽ°è¿›åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。 若你如此åšï¼Œåˆ™å°†X个1/1,红白åŒè‰²çš„ç²¾çµï¼å£«å…µè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{R/W}:由你æ“控的红色生物与白色生物获得先攻异能直到回åˆç»“æŸã€‚ +Rise of the Witch-king|Rise of the Witch-king|Sorcery|Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. +Rise to Glory|é‡ç”Ÿäº‰è€€|法术|选择一项或都选~\n•将目标生物牌从你的åŸå¢“场移回战场。\n•将目标çµæ°”牌从你的åŸå¢“场移回战场。 +Rise to the Challenge|勇迎挑战|瞬间|目标生物得+2/+0且获得先攻异能直到回åˆç»“æŸã€‚ +Risen Executioner|å¤ç”Ÿåˆ½å­æ‰‹|生物~çµä¿‘ï¼æˆ˜å£«|å¤ç”Ÿåˆ½å­æ‰‹ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n由你æ“控的其他çµä¿‘生物得+1/+1。\n如果你施放å¤ç”Ÿåˆ½å­æ‰‹æ—¶å¤šä¸ºä½ åŸå¢“场中æ¯å¼ å…¶ä»–生物牌å„支付{1},你便å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放之。 +Risen Reef|醒转暗ç¤|生物 ~元素|æ¯å½“醒转暗ç¤æˆ–å¦ä¸€ä¸ªå…ƒç´ åœ¨ä½ çš„æ“控下进战场时,检视你的牌库顶牌。若该牌是地牌,则你å¯ä»¥å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚若你未将该牌放进战场,则将它置于你手上。 +Risen Riptide|醒转浪涛|生物 ~元素|æ¯å½“你施放已增幅的咒语时,醒转浪涛的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5直到回åˆç»“æŸã€‚ +Risen Sanctuary|醒转圣域|生物~元素|警戒 +Rishadan Dockhand|力å¤è¾¾ç å¤´å·¥|生物 ~人鱼|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n{1},{T}:横置目标地。 +Rishadan Port|力å¤è¾¾æ¸¯|地|{T}:加{C}到你的法术力池中。\n{1},{T}:横置目标地。 +Rishkar's Expertise|æŽä»€å…‹çš„专æ‰|法术|抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之生物中的最大力é‡ã€‚\nä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ5的咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Rishkar, Peema Renegade|皮默乱匠æŽä»€å…‹|传奇生物 ~妖精ï¼å¾·é²ä¼Š|当皮默乱匠æŽä»€å…‹è¿›æˆ˜åœºæ—¶ï¼Œåœ¨è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šå„放置一个+1/+1指示物。\næ¯ä¸ªç”±ä½ æ“控且其上有指示物的生物具有「{T}:加{G}。〠+Rising Miasma|扬起沼气|法术|所有生物得-2/-2直到回åˆç»“æŸã€‚醒转3~{5}{B}{B}(如果你支付{5}{B}{B}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Rising Populace|起义民众|生物 ~人类|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物或é¹æ´›å®¢æ­»åŽ»æ—¶ï¼Œåœ¨èµ·ä¹‰æ°‘众上放置一个+1/+1指示物。 +Rising of the Day|白昼破晓|结界|由你æ“控的生物具有æ•æ·å¼‚能。\n由你æ“控的传奇生物得+1/+0。 +Risk Factor|风险因素|瞬间|目标对手å¯ä»¥ä»¤é£Žé™©å› ç´ å¯¹å…¶é€ æˆ4点伤害。如果该牌手未如此作,则你抓三张牌。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) +Risky Move||| +Risona, Asari Commander|浅利军指挥官ç†æƒ³é‚£|传奇生物 ~人类ï¼æ­¦å£«|æ•æ·\næ¯å½“浅利军指挥官ç†æƒ³é‚£å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若其上没有ä¸ç­æŒ‡ç¤ºç‰©ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚\næ¯å½“ä½ å—到战斗伤害时,从ç†æƒ³é‚£ä¸Šç§»åŽ»ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚ +Rite of Belzenlok|è´èµžæ´›ä»ªå¼|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 派出两个0/1黑色僧侣è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 派出一个6/6黑色,具飞行与践è¸å¼‚能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你无法如此作,则此生物对你造æˆ6点伤害。〠+Rite of Consumption|耗竭仪å¼|法术|牺牲一个生物,以作为使用耗竭仪å¼çš„é¢å¤–费用。\n耗竭仪å¼å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚ 你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é€ æˆçš„伤害之生命。 +Rite of Flame|烈焰仪å¼|法术|加{R}{R}到你的法术力池中,然åŽåœ¨æ‰€æœ‰åŸå¢“场中æ¯æœ‰ä¸€å¼ å称为烈焰仪å¼çš„牌,便加{R}到你的法术力池中。 +Rite of Harmony|å’Œè°ä»ªå¼|瞬间|本回åˆä¸­ï¼Œæ¯å½“一个生物或结界在你的æ“控下进战场时,抓一张牌。\n返照{2}{G}{W}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Rite of Oblivion|é€ä¸–仪å¼|法术|牺牲一个éžåœ°æ°¸ä¹…物,以作为施放此咒语的é¢å¤–费用。\n放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。\n返照{2}{W}{B}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用以åŠä»»ä½•é¢å¤–费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Rite of Passage|æˆé•¿ä»ªå¼|结界|æ¯å½“由你æ“控的生物å—到伤害时,在其上放置一个+1/+1指示物。(å…ˆå—到伤害,然åŽæ‰æ”¾ç½®æŒ‡ç¤ºç‰©) +Rite of Replication|模造仪å¼|法术|增幅{5} (你施放此咒语时å¯ä»¥é¢å¤–支付{5}。)\n将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶ã€‚ 如果模造仪å¼å·²å¢žå¹…,则改为将五个此类è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Rite of Ruin|æ¯å¼ƒä»ªå¼|法术|为神器ã€ç”Ÿç‰©ä¸Žåœ°è¿™ä¸‰ä¸ªç±»åˆ«é€‰æ‹©é¡ºåºã€‚ æ¯ä½ç‰Œæ‰‹å„牺牲一个第一ç§ç±»åˆ«çš„永久物,两个第二ç§ç±»åˆ«çš„,然åŽä¸‰ä¸ªç¬¬ä¸‰ç§ç±»åˆ«çš„。 +Rite of Undoing|å–消仪å¼|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n将目标由你æ“控的éžåœ°æ°¸ä¹…物和目标ä¸ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Rite of the Raging Storm|暴雷仪å¼|结界|å称为暴雷çµçš„生物ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹æ´¾å‡ºä¸€ä¸ª5/1红色,å称为暴雷çµçš„元素è¡ç”Ÿç”Ÿç‰©ã€‚它具有践è¸ã€æ•æ·ä¸Žã€Œåœ¨ç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ­¤ç”Ÿç‰©ã€‚〠+Rite of the Serpent|巨蛇仪å¼|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚如果该生物上有+1/+1指示物,则将一个1/1绿色的蛇è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Rites of Flourishing|èŒå£®ä»ªå¼|结界|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手抓一张牌。\næ¯ä½ç‰Œæ‰‹åœ¨è‡ªå·±çš„æ¯ä¸ªå›žåˆå¯ä»¥é¢å¤–使用一个地。 +Rites of Initiation||| +Rites of Reaping|收割仪å¼|法术|目标生物得+3/+3直到回åˆç»“æŸã€‚å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-3/-3直到回åˆç»“æŸã€‚ +Rites of Refusal||| +Rites of Spring||| +Rith's Attendant||| +Rith's Charm||| +Rith's Grove|丽ä¸çš„丛林|地 ~巢穴|当丽ä¸çš„丛林进战场时,除éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控的éžå·¢ç©´åœ°ç§»å›žå…¶æ‹¥æœ‰è€…手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{R},{G}或{W}。 +Rith, Liberated Primeval|解缚å¤é¾™ä¸½ä¸|传奇生物 ~龙|飞行,守护{2}\n由你æ“控的其他龙具有守护{2}。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢æ›¾å—到过é‡ä¼¤å®³ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ +Rith, the Awakener|醒眠龙王丽ä¸|传奇生物 ~龙|飞行\næ¯å½“醒眠龙王丽ä¸å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}{G}。若你如此作,则选择一ç§é¢œè‰²ï¼Œç„¶åŽæ¯æœ‰ä¸€ä¸ªè¯¥è‰²çš„永久物,便派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Ritual Guardian|仪å¼å®ˆæŠ¤è€…|生物 ~人类ï¼å£«å…µ|鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则仪å¼å®ˆæŠ¤è€…获得系命异能直到回åˆç»“æŸã€‚ +Ritual of Hope|祈望仪å¼|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\n鸠集~如果你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则改为由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚ +Ritual of Rejuvenation|å¤æ˜¥ä»ªå¼|瞬间|你获得4点生命。\n抓一张牌。 +Ritual of Restoration|ä¿®å¤ç¥­ä»ª|法术|将目标神器牌从你的åŸå¢“场移回你手上。 +Ritual of Soot|煤烟仪å¼|法术|消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物。 +Ritual of the Returned|转世者祭礼|瞬间|将目标生物牌从你的åŸå¢“场放é€ã€‚将一个黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚其力é‡ç­‰åŒäºŽè¯¥ç‰Œçš„力é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥ç‰Œçš„防御力。 +Rivals' Duel|å•æŒ‘敌手|法术|选择两个目标ä¸å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„生物。. 这两个生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。 +Rivaz of the Claw|龙爪利瓦兹|传奇生物 ~凡尔西诺ï¼é‚ªæœ¯å¸ˆ|å¨æ…‘\n{T}:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¾™ç”Ÿç‰©å’’语。\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放龙生物咒语。\næ¯å½“你从你åŸå¢“场中施放龙生物咒语时,它获得「当此生物死去时,将它放é€ã€‚〠+Rivendell|幽谷|传奇地|除éžä½ æ“控传奇生物,å¦åˆ™å¹½è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}。\n{1}{U},{T}:å åœ2。åªèƒ½äºŽä½ æ“控传奇生物时起动。 +River Bear|æ²³æµæ£•ç†Š|生物~熊|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物便ä¸èƒ½è¢«é˜»æŒ¡) +River Boa|æ²³æµèŸ’蛇|生物~蛇|海岛行者\n{G}:é‡ç”Ÿæ²³æµèŸ’蛇。 +River Darter|æ²³æµç©¿æ¢­å®¢|生物 ~人鱼ï¼æˆ˜å£«|æ²³æµç©¿æ¢­å®¢ä¸èƒ½è¢«æ龙阻挡。 +River Herald Guide|å·æµä½¿å‘导|生物 — 人鱼ï¼æ–¥å€™|警戒\n当å·æµä½¿å‘导进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +River Herald Scout|å·æµä½¿æ–¥å€™|生物 — 人鱼ï¼æ–¥å€™|当å·æµä½¿æ–¥å€™è¿›æˆ˜åœºæ—¶ï¼Œä»¤å®ƒå‹˜å¯Ÿã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +River Heralds' Boon|å·æµä½¿çš„æ©æ³½|瞬间|在目标生物上放置一个+1/+1指示物,且在至多一个目标人鱼上放置一个+1/+1指示物。 +River Hoopoe|沿河戴胜鸟|生物 ~鸟|飞行\n{3}{G}{U}:你获得2点生命且抓一张牌。 +River Kaijin|河神|生物~精怪| +River Kelpie|æ²³æµå‡¯å°”比|生物~野兽|æ¯å½“æ²³æµå‡¯å°”比或å¦ä¸€ä¸ªæ°¸ä¹…物从场上置入åŸå¢“场时,抓一张牌。\næ¯å½“有咒语从åŸå¢“场使用时,抓一张牌。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +River Serpent|æ²³æµå·¨è›‡|生物~巨蛇|除éžä½ çš„åŸå¢“场中有五张或更多牌,å¦åˆ™æ²³æµå·¨è›‡ä¸èƒ½æ”»å‡»ã€‚\n循环{U}({U},弃掉此牌:抓一张牌。) +River Sneak|æ²³æµå·è¢­å®¢|生物 ~人鱼ï¼æˆ˜å£«|æ²³æµå·è¢­å®¢ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“å¦ä¸€ä¸ªäººé±¼åœ¨ä½ çš„æ“控下进战场时,河æµå·è¢­å®¢å¾—+1/+1直到回åˆç»“æŸã€‚ +River of Tears|清泪长河|地|{T}:加{U}。如果你本回åˆä¸­ä½¿ç”¨è¿‡åœ°ï¼Œåˆ™æ”¹ä¸ºåŠ {B}。 +River's Grasp|æ²³æµä¹‹æ”«|法术|如果使用河æµä¹‹æ”«æ—¶æ”¯ä»˜äº†{U},则将至多一个目标生物移回其拥有者手上。 如果使用河æµä¹‹æ”«æ—¶æ”¯ä»˜äº†{B},则目标牌手展示其手牌,你选择其中一张éžåœ°çš„牌,然åŽè¯¥ç‰Œæ‰‹å¼ƒæŽ‰è¯¥ç‰Œã€‚ (如果支付了{U}{B},则两者都作。) +River's Rebuke|æ²³æµæ‹’æ–¥|法术|将由目标牌手æ“控的所有éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Riverfall Mimic|河瀑拟æ€å¦–|生物~å˜å½¢å…½|æ¯å½“你使用一个å«è“红åŒè‰²çš„咒语时,河瀑拟æ€å¦–æˆä¸º3/3 且ä¸èƒ½è¢«é˜»æŒ¡ç›´åˆ°å›žåˆç»“æŸã€‚ +Riverglide Pathway|æ²³æµé€šè·¯|地|{T}:加{U}。\n地\n{T}:加{R}。 +Riverwheel Aerialists|河轮舞空僧|生物~巨çµï¼ä¿®è¡Œåƒ§|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Riverwise Augur|通æµåœç®—师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当通æµåœç®—师进战场时,抓三张牌,然åŽä»Žä½ æ‰‹ä¸Šå°†ä¸¤å¼ ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ çš„牌库顶。 +Riveteers Ascendancy|勤工è”霸æƒ|结界|æ¯å½“你牺牲一个生物时,你å¯ä»¥å°†ç›®æ ‡æ³•æœ¯åŠ›å€¼å°äºŽå®ƒçš„生物牌从你的åŸå¢“场横置移回战场。æ¯å›žåˆåªèƒ½å¦‚此作一次。 +Riveteers Charm|勤工è”护符|瞬间|选择一项~\n•目标对手牺牲一个由其æ“控的生物或é¹æ´›å®¢ï¼Œä¸”须是由其æ“控的生物和é¹æ´›å®¢ä¸­æ³•æœ¯åŠ›å€¼æœ€å¤§è€…。\n•放é€ä½ ç‰Œåº“顶的三张牌。直到你的下一个结æŸæ­¥éª¤ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。 +Riveteers Confluence|勤工è”交会|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•你抓一张牌且失去1点生命。\n•勤工è”交会对æ¯ä¸ªä¸ç”±ä½ æ“控的生物和é¹æ´›å®¢å„造æˆ1点伤害。\n•你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæˆ–ä½ åŸå¢“场横置放进战场。 +Riveteers Decoy|勤工è”诱兵|生物 ~人类ï¼æˆ˜å£«|若能阻挡勤工è”诱兵,则必须阻挡之。\n急袭{3}{G}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) +Riveteers Initiate|勤工è”新手|生物 ~凡尔西诺ï¼å¸‚æ°‘|{1}{B/G}:勤工è”新手获得死触异能直到回åˆç»“æŸã€‚ +Riveteers Overlook|勤工è”高å°|地|当勤工è”高å°è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚当你如此作时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„沼泽,山脉或树林牌,将之横置放进战场,然åŽæ´—牌且你获得1点生命。 +Riveteers Requisitioner|勤工è”å¾ç”¨å®¢|生物 ~凡尔西诺ï¼æµªå®¢|当勤工è”å¾ç”¨å®¢æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n急袭{2}{R}(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) +Rix Maadi Guildmage|é”兹玛第公会法师|生物~人类ï¼ç¥­å¸ˆ|{B}{R}:目标进行阻挡的生物得-1/-1直到回åˆç»“æŸã€‚\n{B}{R}:目标于本回åˆä¸­æ›¾å¤±åŽ»ç”Ÿå‘½çš„牌手失去1点生命。 +Rix Maadi Reveler|é”兹玛第狂欢人|生物 ~人类ï¼ç¥­å¸ˆ|æ­å¹•{2}{B}{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n当é”兹玛第狂欢人进战场时,弃一张牌,然åŽæŠ“一张牌。若曾支付é”兹玛第狂欢人的æ­å¹•è´¹ç”¨ï¼Œåˆ™æ”¹ä¸ºå¼ƒæŽ‰ä½ çš„手牌,然åŽæŠ“三张牌。 +Rix Maadi, Dungeon Palace|地城殿é”兹玛第|地|{T}:加{1}到你的法术力池中。\n{1}{B}{R},{T}:æ¯ä½ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ ä½ åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 +Roadside Reliquary|路边神龛|地|{T}:加{C}。\n{2},{T},牺牲路边神龛:如果你æ“控神器,则抓一张牌。如果你æ“控结界,则抓一张牌。 +Roalesk, Apex Hybrid|无上综æºç½—列茨|传奇生物 ~人类ï¼çªå˜ä½“|飞行,践è¸\n当无上综æºç½—列茨进战场时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置两个+1/+1指示物。\n当罗列茨死去时,增殖,然åŽå†å¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。然åŽå†ä½œä¸€æ¬¡ã€‚) +Roaming Ghostlight|游è¡å…‰çµ|生物 ~精怪|飞行\n当游è¡å…‰çµè¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šä¸€ä¸ªç›®æ ‡éžç²¾æ€ªç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Roaming Throne|游è¡çŽ‹åº§|神器生物 — é­”åƒ|守护{2}\n于游è¡çŽ‹åº§è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n游è¡çŽ‹åº§é¢å¤–具有所选类别。\n如果由你æ“控且为所选类别之其他生物的触å‘å¼å¼‚能触å‘,则它é¢å¤–触å‘一次。 +Roar of Challenge|挑战之å¼|法术|本回åˆä¸­ï¼Œæ‰€æœ‰èƒ½é˜»æŒ¡ç›®æ ‡ç”Ÿç‰©çš„生物皆须阻挡之。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则该指定为目标的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Roar of Jukai|树海之å¼|瞬间~å¤å’’|若你æ“控树林,则æ¯ä¸ªè¢«é˜»æŒ¡çš„生物得+2/+2直到回åˆç»“æŸã€‚\n通è”å¤å’’~让æŸä½å¯¹æ‰‹èŽ·å¾—5点生命。 (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) +Roar of Reclamation|é‡å»ºé«˜å‘¼|法术|æ¯ä½ç‰Œæ‰‹ä»Žå…¶åŸå¢“场中将所有神器牌移回场上。 +Roar of Resistance|å抗咆哮|结界|由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰æ•æ·å¼‚能。\næ¯å½“一个或数个生物攻击时,你å¯ä»¥æ”¯ä»˜{1}{R}。若你如此作,正å‘你对手和ï¼æˆ–由其æ“控之é¹æ´›å®¢è¿›è¡Œæ”»å‡»çš„生物得+2/+0直到回åˆç»“æŸã€‚ +Roar of the Crowd|群众之å¼|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚ 群众之å¼å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的该类别永久物之数é‡ã€‚ +Roar of the Kha||| +Roar of the Wurm|亚龙的咆哮|法术|将一个6/6绿色亚龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n返照{3}{G}(你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Roaring Earth|土石咆哮|结界|æ¯å½“一个地在你的æ“控下进战场时,在目标由你æ“控的生物或载具上放置一个+1/+1指示物。\n魂力~{X}{G}{G},弃掉土石咆哮:在目标由你æ“控的地上放置X个+1/+1指示物。它æˆä¸º0/0绿色,具æ•æ·å¼‚能的精怪生物。它ä»ç„¶æ˜¯åœ°ã€‚ +Roaring Primadox|咆哮原跺兽|生物~野兽|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。 +Roaring Slagwurm|咆哮熔滓亚龙|生物~亚龙|æ¯å½“咆哮熔滓亚龙攻击时,横置所有神器。 +Roast|炙烤|法术|炙烤对目标ä¸å…·é£žè¡Œå¼‚能的生物造æˆ5点伤害。 +Rob the Archives|袭劫档案|法术|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语。)\n放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Robaran Mercenaries|罗宾朗佣兵团|生物 ~人类ï¼ä½£å…µ|警戒\n罗宾朗佣兵团具有所有由你æ“控之传奇生物的所有起动å¼å¼‚能。 +Robber of the Rich|劫富侠客|生物 ~人类ï¼å¼“箭手ï¼æµªå®¢|延势,æ•æ·\næ¯å½“劫富侠客攻击时,若防御牌手的手牌数é‡æ¯”你多,则放é€é˜²å¾¡ç‰Œæ‰‹çš„牌库顶牌。于你以浪客攻击过的回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 +Robe of Mirrors|明镜之è¢|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\nå—此结界的生物具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Robe of Stars|星光法è¢|神器 ~武具|佩带此武具的生物得+0/+3。\n星界投射~{1}{W}:佩带此武具的生物跃离。(直到其æ“控者的下一个回åˆï¼Œè¯¥ç”Ÿç‰©åŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚)\n佩带{1} +Robe of the Archmagi|大法师法è¢|神器 ~武具|æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你抓等é‡çš„牌。\n佩带{4}\n佩带祭师,邪术师或法术师{1} +Roc Charger|å骑洛克鸟|生物 ~鸟|飞行\næ¯å½“å骑洛克鸟攻击时,目标进行攻击且ä¸å…·é£žè¡Œå¼‚能的生物获得飞行异能直到回åˆç»“æŸã€‚ +Roc Egg|洛克鸟蛋|生物~鸟|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚)\n当洛克鸟蛋从战场进入åŸå¢“场时,将一个3/3白色,具飞行异能的鸟è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Roc Hunter|洛克鸟猎人|生物 ~人类ï¼å£«å…µ|延势 +Rocco, Cabaretti Caterer|ä¹èˆžä¼šä¸»åŽ¨ç½—å­”|传奇生物 ~妖精ï¼å¾·é²ä¼Š|当ä¹èˆžä¼šä¸»åŽ¨ç½—孔进战场时,若你施放之,则你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的生物牌,将之放进战场,然åŽæ´—牌。 +Rocco, Street Chef|街头主厨罗孔|传奇生物 ~妖精ï¼å¾·é²ä¼Š|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„放é€å…¶ç‰Œåº“顶牌。直到你的下一个结æŸæ­¥éª¤ï¼Œæ¯ä½ç‰Œæ‰‹å„å¯ä»¥ä½¿ç”¨å…¶ä»¥æ­¤æ³•æ”¾é€çš„牌。\næ¯å½“任一牌手从放é€åŒºä½¿ç”¨åœ°æˆ–从放é€åŒºæ–½æ”¾å’’语时,你在目标生物上放置一个+1/+1指示物并派出一个食å“è¡ç”Ÿç‰©ã€‚ +Rock Badger|岩ç¾|生物~野兽|山脉行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控山脉,此生物便ä¸èƒ½è¢«é˜»æŒ¡) +Rock Jockey||| +Rockcaster Platoon|掷石排|生物~犀牛ï¼å£«å…µ|{4}{G}:掷石排对æ¯ä½ç‰Œæ‰‹å’Œæ¯ä¸ªå…·é£žè¡Œå¼‚能的生物造æˆ2点伤害。 +Rockfall Vale|è½çŸ³å±±è°·|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™è½çŸ³å±±è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{G}。 +Rockshard Elemental||| +Rockslide Ambush|Rockslide Ambush|| +Rockslide Elemental|崩岩元素|生物~元素|先攻\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥åœ¨å´©å²©å…ƒç´ ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Rockslide Sorcerer|崩岩术士|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间,法术或法术师咒语时,崩岩术士对任æ„一个目标造æˆ1点伤害。 +Rocky Tar Pit|岩砾焦å‘|地|岩砾焦å‘须横置进战场。\n{T},牺牲岩砾焦å‘:从你牌库中æœå¯»ä¸€å¼ æ²¼æ³½æˆ–山脉牌,将之放进战场,然åŽæ´—牌。 +Rod of Absorption|å¸æ”¶æ³•åŠ›æƒæ–|神器|æ¯å½“任一牌手施放瞬间或法术咒语,于该咒语结算时,改为将它放é€ï¼Œè€Œéžç½®å…¥åŸå¢“场。\n{X},{T},牺牲å¸æ”¶æ³•åŠ›æƒæ–:你å¯ä»¥ä»Žä»¥å¸æ”¶æ³•åŠ›æƒæ–放é€çš„牌之中施放任æ„æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œä½†è¿™äº›å’’语的法术力值总和须等于或å°äºŽX。 +Rod of Ruin|é—迹æ£æ£’|神器|{3},{T}:é—迹æ£æ£’对目标生物或牌手造æˆ1点伤害。 +Rodolf Duskbringer|暮光使者朗多夫|传奇生物 ~å¸è¡€é¬¼ï¼å¤©ä½¿|飞行,死触,系命\næ¯å½“你获得生命时,暮光使者朗多夫获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{W/B}。当你如此作时,将目标法术力值等于或å°äºŽX的生物牌从你的åŸå¢“场移回战场,X为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚ +Rograkh, Son of Rohgahh|罗噶之å­ç½—噶克|传奇生物 ~鬼崽ï¼æˆ˜å£«|先攻,å¨æ…‘,践è¸\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Rogue Class|èŒä¸šï¼šç›—è´¼|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,牌é¢æœä¸‹åœ°æ”¾é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å®ƒã€‚\n{1}{U}{B}:等级2\n//Level_2//\n由你æ“控的生物具有å¨æ…‘异能。\n{2}{U}{B}:等级3\n//Level_3//\nä½ å¯ä»¥ä½¿ç”¨ä»¥èŒä¸šï¼šç›—贼放é€çš„牌,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™ç±»å’’语的费用。 +Rogue Kavu|独行å¡ç”«|生物~å¡ç”«|æ¯å½“独行å¡ç”«å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒä¾¿å¾—+2/+0直到回åˆç»“æŸã€‚ +Rogue Refiner|土法精炼师|生物~人类ï¼æµªå®¢|当土法精炼师进战场时,抓一张牌且你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。 +Rogue's Gloves|浪客手套|神器 ~武具|æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Rogue's Passage|浪客å°å¾„|地|{T}:加{1}到你的法术力池中。\n{4},{T}:目标生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Rogues' Gallery|浪客èšé¦–|法术|对æ¯ç§é¢œè‰²è€Œè¨€ï¼Œå°†è‡³å¤šä¸€å¼ ç›®æ ‡è¯¥é¢œè‰²çš„生物牌从你的åŸå¢“场移回你手上。 +Rohgahh, Kher Keep Overlord|喀尔寨ç£å†›ç½—噶|传奇生物 ~鬼崽ï¼æˆ˜å£«|由你æ“控的其他鬼崽得+2/+2。\næ¯å½“你施放鬼崽咒语时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放龙咒语时,派出一个0/1红色,å称为喀尔寨鬼崽的鬼崽è¡ç”Ÿç”Ÿç‰©ã€‚ +Rohirrim Lancer|洛希尔人枪骑兵|生物 ~人类ï¼éª‘士|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当洛希尔人枪骑兵死去时,魔戒引诱你。 +Roil Elemental|ç‹‚æ…元素|生物~元素|飞行\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,åªè¦ä½ æ“控狂æ…元素,你便å¯ä»¥èŽ·å¾—目标生物的æ“控æƒã€‚ +Roil Eruption|ç‹‚æ…爆å‘|法术|增幅{5}(你施放此咒语时å¯ä»¥é¢å¤–支付{5}。)\nç‹‚æ…爆å‘对任æ„一个目标造æˆ3点伤害。如果此咒语已增幅,则改为它造æˆ5点伤害。 +Roil Spout|ç‹‚æ…é¾™å·|法术|将目标生物置于其拥有者的牌库顶。醒转4~{4}{W}{U}(如果你支付{4}{W}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Roil's Retribution|ç‹‚æ…应报|瞬间|ç‹‚æ…应报对任æ„æ•°é‡ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物造æˆå…±5点伤害,你å¯ä»¥ä»»æ„分é…。 +Roiling Horror|ç¿»æ…惊惧兽|生物~惊惧兽|将你的总生命å‡åŽ»ç”Ÿå‘½å€¼æœ€å¤šçš„对手之总生命,翻æ…惊惧兽的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ­¤æ•°å­—。\n延缓X~{X}{B}{B}{B}。 Xä¸èƒ½ä¸º0。\n于翻æ…惊惧兽被移出对战的期间,æ¯å½“移去其上一个计时指示物时,目标牌手失去1点生命且你获得1点生命。 +Roiling Regrowth|ç‹‚æ…滋芽|瞬间|牺牲一个地。从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Roiling Terrain|ç¿»æ…大地|法术|消ç­ç›®æ ‡åœ°ï¼Œç„¶åŽç¿»æ…大地对该地的æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ä¸ºè¯¥ç‰Œæ‰‹åŸå¢“场中之地牌数é‡ã€‚ +Roiling Vortex|ç‹‚æ…漩涡|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œç‹‚æ…漩涡对其造æˆ1点伤害。\næ¯å½“任一牌手施放咒语,若施放该咒语时未支付过法术力,则狂æ…漩涡对该牌手造æˆ5点伤害。\n{R}:本回åˆä¸­ï¼Œå¯¹æ‰‹ä¸èƒ½èŽ·å¾—生命。 +Roiling Waters|ç‹‚æ…水域|法术|将至多两个目标由对手æ“控的生物移回其拥有者手上。目标牌手抓两张牌。 +Roilmage's Trick|ç‹‚æ…法师的巧计|瞬间|èšè¾‰ï½žç”±å¯¹æ‰‹æ“控的生物得-X/-0直到回åˆç»“æŸï¼ŒX为施放狂æ…法师的巧计时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚抓一张牌。 +Role Reversal|角色å转|法术|选择两个目标具共通永久物类别的永久物。交æ¢ä¸¤è€…çš„æ“控æƒã€‚ +Rollick of Abandon|è’弃嬉闹|法术|所有生物得+2/-2直到回åˆç»“æŸã€‚ +Rolling Earthquake|Rolling Earthquake|| +Rolling Spoil|è…疫横æµ|法术|消ç­ç›®æ ‡åœ°ã€‚ 若你使用è…疫横æµæ—¶æ”¯ä»˜äº†{B},则所有生物得-1/-1直到回åˆç»“æŸã€‚ +Rolling Stones||| +Rolling Temblor|地动隆å“|法术|地动隆å“对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。\n返照{4}{R}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Rolling Thunder|æ—‹é›·|法术|旋雷对任æ„æ•°é‡çš„目标生物和ï¼æˆ–牌手造æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。 +Rona's Vortex|罗娜的漩涡|瞬间|增幅{2}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{B}。)\n将目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢ç§»å›žå…¶æ‹¥æœ‰è€…手上。如果此咒语已增幅,则改为将该永久物置于其拥有者的牌库底。 +Rona, Disciple of Gix|基克斯信徒罗娜|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|当基克斯信徒罗娜进战场时,你å¯ä»¥å°†ç›®æ ‡å²è¿¹ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚)\nä½ å¯ä»¥æ–½æ”¾ä»¥ç½—娜放é€çš„éžåœ°ç‰Œã€‚\n{4},{T}:放é€ä½ çš„牌库顶牌。 +Rona, Sheoldred's Faithful|希欧蕊信徒罗娜|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,æ¯ä½å¯¹æ‰‹å„失去1点生命。\nä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放希欧蕊信徒罗娜,但在其他费用以外,还须弃两张牌。 +Ronin Cavekeeper|浪人洞窟护å«|生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚) +Ronin Cliffrider|浪人崖骑|生物~人类ï¼æ­¦å£«|武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“浪人崖骑攻击时,你å¯ä»¥è®©å®ƒå¯¹ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 +Ronin Houndmaster|浪人犬师|生物~人类ï¼æ­¦å£«|æ•æ·\n武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) +Ronin Warclub|浪人战æ£|神器~武具|佩带此武具的生物得+2/+1。\næ¯å½“一个生物在你的æ“控下进场时,将浪人战æ£è£…备在该生物上。\n佩带{5} ({5}:装备在目标由你æ“控的生物上。 佩带的时机视åŒæ³•æœ¯ã€‚) +Ronom Hulk|若纳巨汉|生物~野兽|å雪境ä¿æŠ¤\n累积维æŒ{1}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) +Ronom Serpent|若纳巨蛇|雪境生物~巨蛇|除éžé˜²å¾¡ç‰Œæ‰‹æ“控雪境地,å¦åˆ™è‹¥çº³å·¨è›‡ä¸èƒ½æ”»å‡»ã€‚\n当你未æ“控雪境地时,牺牲若纳巨蛇。 +Ronom Unicorn|若纳独角兽|生物 ~独角兽|牺牲若纳独角兽:消ç­ç›®æ ‡ç»“界。 +Roofstalker Wight|悬æªè€å¦–|生物~çµä¿‘|{1}{U}:悬æªè€å¦–获得飞行异能直到回åˆç»“æŸã€‚ +Rooftop Nuisance|屋顶噪音|法术|催命1(于你施放此咒语时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于1的生物。当你如此作时,å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。)\n横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n抓一张牌。 +Rooftop Storm|屋顶风暴|结界|ä½ å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜ä½ æ–½æ”¾ä¹‹çµä¿‘生物咒语的法术力费用。 +Rookie Mistake|新手失误|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+0/+2且å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-2/-0。 +Roon of the Hidden Realm|éšåŸŸçš„é²æ©|传奇生物 ~犀牛ï¼å£«å…µ|警戒,践è¸\n{2},{T}:放é€å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Roost of Drakes|龙兽宿巢|结界|增幅{2}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{U}。)\n当龙兽宿巢进战场时,若它已增幅,则派出一个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放已增幅的咒语时,派出一个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Root Elemental||| +Root Greevil||| +Root Maze|盘根错节|结界|神器与地须横置进场。 +Root Out|追根究底|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) +Root Sliver||| +Root Snare|é‡æ ¹ç»Šç´¢|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 +Root-Kin Ally|木身盟å‹|生物~元素ï¼æˆ˜å£«|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n横置两个由你æ“控且未横置的生物:木身盟å‹å¾—+2/+2直到回åˆç»“æŸã€‚ +Rootborn Defenses|根生å«æŠ¤|瞬间|殖民。由你æ“控的生物本回åˆä¸ä¼šæ¯å。(殖民的方法,是将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。伤害与注明「消ç­ã€çš„效应无法消ç­ä¸ä¼šæ¯å的生物。) +Rootbound Crag|盘根峭å£|地|除éžä½ æ“控山脉或树林,å¦åˆ™ç›˜æ ¹å³­å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{G}到你的法术力池中。 +Rootbreaker Wurm|破根亚龙|生物~亚龙|è·µè¸(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害) +Rootcoil Creeper|ç¼ æ ¹åŒè¡Œæ€ª|生物 ~æ¤ç‰©ï¼æƒŠæƒ§å…½|{T}:加一点任æ„颜色的法术力。\n{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥ä»Žä½ åŸå¢“场中施放咒语。\n{G}{U},{T},放é€ç¼ æ ¹åŒè¡Œæ€ªï¼šå°†ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¸”具返照异能的牌从放é€åŒºç§»å›žä½ æ‰‹ä¸Šã€‚ +Rootgrapple|æ ¹é”|部æ—瞬间~树妖|消ç­ç›®æ ‡éžç”Ÿç‰©æ°¸ä¹…物。 若你æ“控树妖,则抓一张牌。 +Rootha, Mercurial Artist|å–„å˜è‰ºå®¶å¦‚莎|传奇生物 ~åŠå…½äººï¼ç¥­å¸ˆ|{2},将善å˜è‰ºå®¶å¦‚莎移回其拥有者手上:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Rooting Kavu||| +Rooting Moloch|掘根棘蜥|生物 ~蜥蜴|当掘根棘蜥进战场时,将目标具任一循环异能的牌从你的åŸå¢“场放é€ã€‚直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Rootless Yew|无根紫æ‰|生物 ~树妖|当无根紫æ‰æ­»åŽ»æ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŠ›é‡æˆ–防御力等于或大于6的生物牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Rootpath Purifier|根径涤净师|生物 ~妖精ï¼å¾·é²ä¼Š|由你æ“控的地和你牌库中的地牌都是基本。 +Rootrider Faun|根行羊怪|生物 — 羊蹄人ï¼æ–¥å€™|{T}:加{G}。\n{1},{T}:加一点任æ„颜色的法术力。 +Rootrunner|跑根快|生物~精怪|{G}{G},牺牲跑根快:将目标地置于其拥有者的牌库顶。\n转生3(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的精怪牌从你的åŸå¢“场移回你手上。) +Roots|ç¼ æ ¹|结界~çµæ°”|结附于ä¸å…·é£žè¡Œå¼‚能的生物\n当缠根进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Roots of Wisdom|智慧缠根|法术|磨三张牌,然åŽå°†ä¸€å¼ åœ°ç‰Œæˆ–妖精牌从你的åŸå¢“场移回你手上。如果你无法如此作,则抓一张牌。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) +Rootwalla|è特瓦拉|生物~蜥蜴|{1}{G}:è特瓦拉得+2/+2直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ +Rootwater Commando|根潭çªå‡»å…µ|生物~人鱼|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Rootwater Matriarch|根潭女æ—é•¿|生物~人鱼|{T}:选择目标生物。åªè¦è¯¥ç”Ÿç‰©è¢«ç»“附,你便获得其æ“控æƒã€‚ +Rootweaver Druid|织根德é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|当织根德é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬åœ°ç‰Œã€‚æ¯ä½å¯¹æ‰‹å„将所找到之牌其中一张在你的æ“控下横置放进战场,并将其余的牌在å„自的æ“控下横置放进战场。然åŽæ¯ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的牌手将其牌库洗牌。 +Rootwire Amalgam|根缆拼åˆæ¢°|神器生物 ~魔åƒ|{3}{G}{G},牺牲根缆拼åˆæ¢°ï¼šæ´¾å‡ºä¸€ä¸ªX/X无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为根缆拼åˆæ¢°åŠ›é‡çš„三å€ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n//PRT-Prype_Mech//\n{1}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/3 +Rorix Bladewing|锋翼洛里兹|传奇生物 ~龙|飞行,æ•æ· +Rose Room Treasurer|蔷薇间å¸åº“|生物 ~食人魔ï¼æˆ˜å£«|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,如果这是此异能在本回åˆç¬¬ä¸€æ¬¡æˆ–第二次的结算,则派出一个çå®è¡ç”Ÿç‰©ã€‚è‹¥å¦ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜{X}。当你如此作时,蔷薇间å¸åº“对任æ„一个目标造æˆX点伤害。 +Rosemane Centaur|玫瑰鬃åŠäººé©¬|生物 ~åŠäººé©¬ï¼å£«å…µ|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n警戒 +Rosethorn Acolyte|玫茨ä¾åƒ§|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加一点任æ„颜色的法术力。 +Rosethorn Halberd|玫茨长戟|神器 ~武具|当玫茨长戟进战场时,将它装备在目标由你æ“控的éžäººç±»ç”Ÿç‰©ä¸Šã€‚\n佩带此武具的生物得+2/+1。\n佩带{5}({5}:装备在由你æ“控的目标生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Rosheen Meanderer|漫步人罗欣|传奇生物~巨人ï¼ç¥­å¸ˆ|{T}:加{4}到你的法术力池中。 此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜åŒ…å«{X}的费用。 +Rosie Cotton of South Lane|å—å°è·¯çš„罗西·科顿|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|当å—å°è·¯çš„罗西·科顿进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\næ¯å½“你派出一个è¡ç”Ÿç‰©æ—¶ï¼Œåœ¨ç›®æ ‡ç½—西以外由你æ“控的生物上放置一个+1/+1指示物。 +Rosnakht, Heir of Rohgahh|罗噶克传人罗煞娜|传奇生物 ~鬼崽ï¼æˆ˜å£«|战嚎(æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\n勇行~æ¯å½“你施放以罗噶克传人罗煞娜为目标的咒语时,派出一个0/1红色,å称为喀尔寨鬼崽的鬼崽è¡ç”Ÿç”Ÿç‰©ã€‚ +Rot Farm Skeleton|è…尸农场骷髅妖|生物~æ¤ç‰©ï¼éª·é«…妖|è…尸农场骷髅妖ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{2}{B}{G},将你牌库顶的四张牌置入你的åŸå¢“场:将è…尸农场骷髅妖从你的åŸå¢“场移回战场。你åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Rot Shambler|è…臭跛行兽|生物~真èŒ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在è…臭跛行兽上放置一个+1/+1指示物。 +Rot Wolf|è…臭狼|生物~狼|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“本回åˆæ›¾å—到è…臭狼伤害的生物置入åŸå¢“场时,你å¯ä»¥æŠ“一张牌。 +Rot-Tide Gargantua|è…潮巨罡兽|生物 ~çµä¿‘ï¼å·¨æµ·å…½|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当è…潮巨罡兽榨å–生物时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。 +Rotcrown Ghoul|è…冠食尸鬼|生物~çµä¿‘|当è…冠食尸鬼死去时,目标牌手将其牌库顶的五张牌置入其åŸå¢“场。 +Rotfeaster Maggot|餮è…蛆|生物 ~昆虫|当餮è…蛆进战场时,将目标生物牌从åŸå¢“场放é€ã€‚你获得等åŒäºŽè¯¥ç‰Œé˜²å¾¡åŠ›çš„生命。 +Rotisserie Elemental|烹烤元素|生物 — 元素|å¨æ…‘\næ¯å½“烹烤元素对任一牌手造æˆæˆ˜æ–—伤害时,在烹烤元素上放置一个烤å‰æŒ‡ç¤ºç‰©ã€‚然åŽä½ å¯ä»¥å°†å®ƒç‰ºç‰²ã€‚若你如此作,则放é€ä½ ç‰Œåº“顶的X张牌,X为烹烤元素上的烤å‰æŒ‡ç¤ºç‰©æ•°é‡ã€‚本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Rotlung Reanimator||| +Rotted Hulk|è…å巨汉|生物~元素| +Rotted Hystrix|è…å希基兽|生物~野兽| +Rotten Reunion|è…身é‡é€¢|瞬间|将至多一张目标牌从åŸå¢“场放é€ã€‚派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚)\n返照{1}{B}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Rottenheart Ghoul|è…心食尸鬼|生物~çµä¿‘|当è…心食尸鬼死去时,目标牌手弃一张牌。 +Rotting Fensnake|è…臭沼蛇|生物~çµä¿‘ï¼è›‡| +Rotting Giant||| +Rotting Legion|è…臭军团兵|生物~çµä¿‘|è…臭军团兵须横置进战场。 +Rotting Mastodon|è…臭乳齿象|生物~çµä¿‘ï¼è±¡| +Rotting Rats|è…臭è€é¼ |生物~çµä¿‘ï¼è€é¼ |当è…臭è€é¼ è¿›åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„弃一张牌。\nç ´åŸ{1}{B} ({1}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Rotting Regisaur|è…臭å¸çŽ‹é¾™|生物 ~çµä¿‘ï¼æé¾™|在你的维æŒå¼€å§‹æ—¶ï¼Œå¼ƒä¸€å¼ ç‰Œã€‚ +Rotwidow Pack|朽寡妇蛛群|生物 ~蜘蛛|延势\n{3}{B}{G},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ª1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽä½ æ¯æ“控一个蜘蛛,æ¯ä½å¯¹æ‰‹ä¾¿å„失去1点生命。 +Rough|Rough|法术|艰险对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。 +Roughshod Mentor|凶横明师|生物~巨人ï¼æˆ˜å£«|由你æ“控的绿色生物具有践è¸å¼‚能。 +Rouse the 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~çµæ°”|结附于é¹æ´›å®¢\n所结附的é¹æ´›å®¢å…·æœ‰ã€Œ+1:直到回åˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻与践è¸å¼‚能。ã€\næ¯å½“你起动所结附的é¹æ´›å®¢ä¹‹å¿ è¯šå¼‚能时,å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Rowan, Fearless Sparkmage|星ç«å‹‡èŠ±è婉|传奇é¹æ´›å®¢ ~è婉|+1:直到回åˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+3/+0且获得先攻异能。\n−2:星ç«å‹‡èŠ±è婉对至多两个目标生物å„造æˆ1点伤害。这些生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n−9:获得所有生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将它们é‡ç½®ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Rowan, Scion of War|å°šæ­¦åŽè£”è婉|传奇生物 — 人类ï¼æ³•æœ¯å¸ˆ|å¨æ…‘\n{T}:你本回åˆä¸­æ–½æ”¾çš„黑色和ï¼æˆ–红色咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你本回åˆä¸­å¤±åŽ»è¿‡çš„生命数é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Rowdy Crew|喧闹船员|生物 ~人类ï¼æµ·ç›—|è·µè¸\n当喧闹船员进战场时,抓三张牌,然åŽéšæœºå¼ƒä¸¤å¼ ç‰Œã€‚如果以此法弃掉的两张牌之间具共通的牌类别,则在喧闹船员上放置两个+1/+1指示物。 +Rowdy Research|嗡闹研究|瞬间|æ¯æœ‰ä¸€ä¸ªæœ¬å›žåˆä¸­æ”»å‡»è¿‡çš„生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n抓三张牌。 +Rowen||| +Royal Assassin|皇家刺客|生物~人类ï¼æ€æ‰‹|{T}:消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。 +Royal Treatment|皇æ—礼é‡|瞬间|目标由你æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚派出一个皇æ—角色è¡ç”Ÿç‰©å¹¶è´´é™„在该生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1且具有守护{1}。) +Royal Trooper|皇家武装兵|生物 ~人类ï¼å£«å…µ|æ¯å½“皇家武装兵进行阻挡时,它得+2/+2直到回åˆç»“æŸã€‚ +Royal Warden|皇家主管|神器生物 ~太空死çµ|山阵指挥官~当皇家主管进战场时,派出两个已横置的2/2黑色太空死çµï¼æˆ˜å£«è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nç ´åŸ{3}{B}({3}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Rubble|碎砾|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n至多三个目标地于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Rubble Reading|研读瓦砾|法术|消ç­ç›®æ ‡åœ°ã€‚å åœ2。 +Rubble Slinger|碎石掷客|生物 ~人类ï¼æˆ˜å£«|延势 +Rubbleback Rhino|砾脊犀牛|生物~犀牛|辟邪(此生物ä¸èƒ½æˆä¸ºç”±ä½ å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) +Rubblebelt Boar|瓦砾区野猪|生物 ~野猪|当瓦砾区野猪进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ +Rubblebelt Maaka|瓦砾区玛å¡å…½|生物~猫|血激~{R},弃掉瓦砾区玛å¡å…½ï¼šç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+3/+3直到回åˆç»“æŸã€‚ +Rubblebelt Raiders|瓦砾区çªå‡»é˜Ÿ|生物~人类ï¼æˆ˜å£«|æ¯å½“瓦砾区çªå‡»é˜Ÿæ”»å‡»æ—¶ï¼Œæ¯æœ‰ä¸€ä¸ªç”±ä½ æ“控ã€ä¸”进行攻击的生物,便在其上放置一个+1/+1指示物。 +Rubblebelt Recluse|瓦砾区éšä¸–é­”|生物 ~食人魔ï¼ç‹‚战士|瓦砾区éšä¸–é­”æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 +Rubblebelt Rioters|瓦砾区喧闹人|生物 ~人类ï¼ç‹‚战士|æ•æ·\næ¯å½“瓦砾区喧闹人攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 +Rubblebelt Runner|瓦砾区亡命客|生物 ~凡尔西诺ï¼æˆ˜å£«|瓦砾区亡命客ä¸èƒ½è¢«è¡ç”Ÿç”Ÿç‰©é˜»æŒ¡ã€‚ +Rubblehulk|瓦砾巨汉|生物~元素|瓦砾巨汉之力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚\n血激~{1}{R}{G},弃掉瓦砾巨汉:目标进行攻击的生物得+X/+X直到回åˆç»“æŸï¼ŒXç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚ +Ruby Leech||| +Ruby Medallion|红å®çŸ³å¾½ç« |神器|你施放的红色咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Ruby, Daring Tracker|大胆追迹人å°çº¢çŽ‰|传奇生物 — 人类ï¼æ–¥å€™|æ•æ·\næ¯å½“大胆追迹人å°çº¢çŽ‰äºŽä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物时攻击,å°çº¢çŽ‰å¾—+2/+2直到回åˆç»“æŸã€‚\n{T}:加{R}或{G}。 +Rude Awakening|蛮野觉醒|法术|选择一项~é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地;或直到回åˆç»“æŸï¼Œç”±ä½ æ“控的地æˆä¸º2/2生物,并且ä»ç„¶æ˜¯åœ°ã€‚\n打包{2}{G}(若你支付打包费用,则两项都选择。) +Rug of Smothering|闷人毯|神器生物 ~组构体|飞行\næ¯å½“任一牌手施放咒语时,他本回åˆä¸­æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便失去1点生命。 +Rugged Highlands|崎岖高地|地|崎岖高地须横置进战场。\n当崎岖高地进战场时,你获得1点生命。\n{T}:加{R}或{G}。 +Rugged Prairie|崎岖沃原|地|{T}:加{1}到你的法术力池中。\n{R/W},{T}:加{R}{R},{R}{W},或{W}{W}到你的法术力池中。 +Ruham Djinn||| +Ruin Crab|é—迹蟹|生物 ~蟹|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„磨三张牌。 +Ruin Ghost|é—迹鬼魂|生物~精怪|{W},{T}:放é€ç›®æ ‡ç”±ä½ æ“控的地,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下返回战场。 +Ruin Grinder|é—迹碾磨工|神器生物 ~组构体|å¨æ…‘\n当é—迹碾磨工死去时,æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å¼ƒæŽ‰å…¶æ‰‹ç‰Œå¹¶æŠ“七张牌。\n循环山脉{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Ruin Processor|é—迹噬体|生物~奥札奇ï¼å™¬ä½“|当你施放é—迹噬体时,你å¯ä»¥å°†ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。若你如此作,你获得5点生命。 +Ruin Raider|é—迹劫徒|生物 ~åŠå…½äººï¼æµ·ç›—|çªå‡»ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™å±•ç¤ºä½ çš„牌库顶牌,并将该牌置于你手上。你失去等åŒäºŽè¯¥ç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 +Ruin Rat|é—迹鼠|生物~è€é¼ |死触\n当é—迹鼠死去时,将目标牌从对手的åŸå¢“场放é€ã€‚ +Ruin in Their Wake|过境留痕|法术|虚色(此牌没有颜色。)\n从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚如果你æ“控å称为è’野的地,则你å¯ä»¥å°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽæ´—牌。 +Ruin-Lurker Bat|ä¼è¿¹è™è |生物 — è™è |飞行,系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æœ‰è½åŸï¼Œåˆ™å åœ1。(如果有永久物牌从任何区域进入你的åŸå¢“场,便算作你有è½åŸã€‚) +Ruination Guide|æ¯ç­å‘导|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。)由你æ“控的其他无色生物得+1/+0。 +Ruination Rioter|破垣喧闹人|生物 ~人类ï¼ç‹‚战士|当破垣喧闹人死去时,你å¯ä»¥ä»¤å®ƒå¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ åŸå¢“场中的地牌数é‡ã€‚ +Ruination Wurm|破垣亚龙|生物~亚龙| +Ruinous Gremlin|æ¯å怪çµ|生物~怪çµ|{2}{R},牺牲æ¯å怪çµï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ +Ruinous Intrusion|æ¯ç­ä¾µè¢­|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。在目标由你æ“控的生物上放置X个+1/+1指示物,X为以此法放é€çš„永久物之法术力值。 +Ruinous Minotaur|æ¯å牛头怪|生物~牛头怪ï¼æˆ˜å£«|æ¯å½“æ¯å牛头怪å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªåœ°ã€‚ +Ruinous Path|æ¯å之径|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚醒转4~{5}{B}{B}(如果你支付{5}{B}{B}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置四个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Ruinous Ultimatum|æ¯å通牒|法术|消ç­æ‰€æœ‰ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物。 +Ruins Recluse|é—迹éè››|生物 ~蜘蛛|延势,死触\n{3}{G}:在é—迹é蛛上放置一个+1/+1指示物。 +Ruins of Oran-Rief|欧兰黎é—迹|地|欧兰黎é—迹须横置进战场。\n{T}:加{C}到你的法术力池中。({C}代表无色法术力。)\n{T}:在目标本回åˆè¿›æˆ˜åœºçš„无色生物上放置一个+1/+1指示物。 +Ruins of Trokair||| +Rukarumel, Biologist|生物学家陆å¡é™†æ¢…|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|于生物学家陆å¡é™†æ¢…进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的裂片妖和由你æ“控且éžè¡ç”Ÿç‰©çš„生物å‡é¢å¤–具有所选类别。由你æ“控的生物咒语和由你拥有且ä¸åœ¨æˆ˜åœºä¸Šçš„生物牌也是如此。\n{3},{T}:派出一个1/1无色裂片妖è¡ç”Ÿç”Ÿç‰©ã€‚ +Rukh Egg|é²å…‹é¸Ÿè›‹|生物~蛋|当é²å…‹é¸Ÿè›‹ä»Žåœºä¸Šè¿›å…¥åŸå¢“场,在回åˆç»“æŸæ—¶å°†ä¸€ä¸ª4/4红色,具飞行异能的鸟è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Rule of Law|ä¾æ³•æ²»ç†|结界|æ¯ä½ç‰Œæ‰‹æ¯å›žåˆæ‰€æ–½æ”¾çš„咒语ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ +Rulik Mons, Warren Chief|ç¹æ®–地酋长å¢ä¸½èŠ’æ°|传奇生物 ~鬼怪|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“ç¹æ®–地酋长å¢ä¸½èŠ’æ°æ”»å‡»æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。若它是地牌,则你å¯ä»¥å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚如果你未以此法将牌放进战场,则派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Rumbling Aftershocks|隆å“余震|结界|æ¯å½“你施放已增幅的咒语,你å¯ä»¥è®©éš†å“余震对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥å’’语增幅过的次数。 +Rumbling Baloth|è½°å“巴洛西|生物~野兽| +Rumbling Crescendo||| +Rumbling Rockslide|隆å“石æµ|法术|隆å“石æµå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚ +Rumbling Ruin|踽行废墟|生物 ~元素|当踽行废墟进战场时,计算由你æ“控的生物上之+1/+1指示物总数é‡æ•°é‡ã€‚本回åˆä¸­ï¼Œç”±å¯¹æ‰‹æ“控且力é‡ç­‰äºŽæˆ–å°äºŽè¯¥æ•°é‡çš„生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Rumbling Sentry|隆å“哨兵|生物 ~巨人|当隆å“哨兵进战场时,å åœ1。 +Rumbling Slum|踽行贫户|生物~元素|在你的维æŒå¼€å§‹æ—¶ï¼Œè¸½è¡Œè´«æˆ·å¯¹æ¯ä½ç‰Œæ‰‹é€ æˆ1点伤害。 +Rummaging Goblin|翻拣鬼怪|生物 ~鬼怪ï¼æµªå®¢|{T},弃一张牌:抓一张牌。 +Rummaging Wizard||| +Rumor Gatherer|风言收集师|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,å åœ1。如果这是此异能在本回åˆç¬¬äºŒæ¬¡çš„结算,则改为抓一张牌。 +Run|Run|瞬间|æ¯æœ‰ä¸€ä¸ªå…¶å®ƒçš„生物进行攻击,由你æ“控且进行攻击的生物便得+1/+0直到回åˆç»“æŸã€‚ +Run Afoul|仇人相è§|瞬间|目标对手牺牲一个具飞行异能的生物。 +Run Aground|ææµ…|瞬间|将目标神器或生物置于其拥有者的牌库顶。 +Run Amok|横冲直撞|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+3/+3且获得践è¸å¼‚能。 +Run Ashore|冲袭æ‹å²¸|瞬间|选择一项或都选~\n•目标éžåœ°æ°¸ä¹…物的拥有者将它置于其牌库顶或牌库底。\n•将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Run Away Together|æºæ‰‹å¥”逃|瞬间|选择两个目标由ä¸åŒç‰Œæ‰‹æ“控的生物。将这些生物移回其拥有者手上。 +Run Out of Town|潜逃出城|瞬间|目标éžåœ°æ°¸ä¹…物的拥有者将它置于其牌库顶或牌库底。 +Run Wild||| +Runadi, Behemoth Caller|巨兽å¬å¸ˆå¢é‚£è¿ª|传奇生物 ~猫ï¼ç¥­å¸ˆ|æ¯å½“你施放法术力值等于或大于5的生物咒语,该生物进战场时上é¢é¢å¤–有X个+1/+1指示物,X为其法术力值å‡4。\n由你æ“控且其上有三个或更多+1/+1指示物的生物具有æ•æ·å¼‚能。\n{T}:加{G}。 +Runaway Boulder|Runaway Boulder|Artifact|Flash\nWhen Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.\nCycling {2} ({2}, Discard this card: Draw a card.) +Runaway Carriage|è½è·‘马车|神器生物~组构体|è·µè¸\n当è½è·‘马车进行攻击或阻挡,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚ +Runaway Steam-Kin|è½è·‘汽身|生物 ~元素|æ¯å½“你施放红色咒语时,若è½è·‘汽身上é¢çš„+1/+1指示物数é‡å°‘于三个,则在è½è·‘汽身上放置一个+1/+1指示物。\n从è½è·‘汽身上移去三个+1/+1指示物:加{R}{R}{R}。 +Runaway Trash-Bot|è½è·‘清淤械|神器生物 ~组构体|è·µè¸\nä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç¥žå™¨å’Œï¼æˆ–结界牌,è½è·‘清淤械便得+1/+0。 +Rundvelt Hordemaster|温德汶群领|生物 ~鬼怪ï¼æˆ˜å£«|由你æ“控的其他鬼怪得+1/+1。\næ¯å½“温德汶群领或å¦ä¸€ä¸ªç”±ä½ æ“控的鬼怪死去时,放é€ä½ çš„牌库顶牌。若它是鬼怪生物牌,则直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚ +Rune Snag|符文缠ç¢|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{2},并为所有åŸå¢“场中æ¯å¼ å称为符文缠ç¢çš„牌å„支付{2},å¦åˆ™å击该咒语。 +Rune of Flight|翔空符文|结界 ~çµæ°”ï¼ç¬¦æ–‡|结附于永久物\n当翔空符文进战场时,抓一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便具有飞行异能。\nåªè¦æ‰€ç»“附的永久物是武具,它便具有「佩带此武具的生物具有飞行异能。〠+Rune of Might|蛮力符文|结界 ~çµæ°”ï¼ç¬¦æ–‡|结附于永久物\n当蛮力符文进战场时,抓一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便得+1/+1且具有践è¸å¼‚能。\nåªè¦æ‰€ç»“附的永久物是武具,它便具有「佩带此武具的生物得+1/1且具有践è¸å¼‚能。〠+Rune of Mortality|夺命符文|结界 ~çµæ°”ï¼ç¬¦æ–‡|结附于永久物\n当夺命符文进战场时,抓一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便具有死触异能。\nåªè¦æ‰€ç»“附的永久物是武具,它便具有「佩带此武具的生物具有死触异能。〠+Rune of Protection: Artifacts||| +Rune of Protection: Black||| +Rune of Protection: Blue||| +Rune of Protection: Green||| +Rune of Protection: Lands||| +Rune of Protection: Red||| +Rune of Protection: White||| +Rune of Speed|æžé€Ÿç¬¦æ–‡|结界 ~çµæ°”ï¼ç¬¦æ–‡|结附于永久物\n当æžé€Ÿç¬¦æ–‡è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便得+1/+0且具有æ•æ·å¼‚能。\nåªè¦æ‰€ç»“附的永久物是武具,它便具有「佩带此武具的生物得+1/+0且具有æ•æ·å¼‚能。〠+Rune of Sustenance|åšéŸ§ç¬¦æ–‡|结界 ~çµæ°”ï¼ç¬¦æ–‡|结附于永久物\n当åšéŸ§ç¬¦æ–‡è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\nåªè¦æ‰€ç»“附的永久物是生物,它便具有系命异能。\nåªè¦æ‰€ç»“附的永久物是武具,它便具有「佩带此武具的生物具有系命异能。〠+Rune-Cervin Rider|符驹骑兵|生物~地精ï¼éª‘士|飞行\n{G/W}{G/W}:符驹骑兵得+1/+1直到回åˆç»“æŸã€‚ +Rune-Scarred Demon|符痕æ¶é­”|生物~æ¶é­”|飞行\n当符痕æ¶é­”进战场时,从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Runeboggle|符文扰心|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击该咒语。\n抓一张牌。 +Runebound Wolf|符锢狼|生物 ~狼|{3}{R},{T}:符锢狼å‘目标对手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的狼和狼人数é‡ã€‚ +Runechanter's Pike|符颂师长矛|神器 ~武具|佩带此武具的生物具有先攻异能且得+X/+0,X为你åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚\n佩带{2} +Runeclaw Bear|符爪熊|生物~熊| +Runed Crown|缀符皇冠|神器 ~武具|当缀符皇冠进战场时,你å¯ä»¥ä»Žä½ çš„牌库,手牌和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ ç¬¦æ–‡ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºå¹¶ç»“附在缀符皇冠上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n佩带此武具的生物得+1/+1。\n佩带{2} +Runed Halo|符文光晕|结界|于符文光晕进场时,说出一个牌å。\n你具有å该å称ä¿æŠ¤å¼‚能。 (ä½ ä¸èƒ½è¢«è¯¥å称的东西指定为目标,造æˆä¼¤å®³ï¼Œæˆ–是被结附) +Runed Servitor|符文éšä¾|神器生物 ~组构体|当符文éšä¾æ­»åŽ»æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Runed Stalactite|符文钟乳石|神器~武具|佩带此武具的生物得+1/+1且是所有生物类别。\n佩带{2} +Runeflare Trap|符焰陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æŠ“过三张或更多牌,你å¯ä»¥æ”¯ä»˜{R},而ä¸æ”¯ä»˜ç¬¦ç„°é™·é˜±çš„法术力费用。\n符焰陷阱对目标牌手造æˆç­‰åŒäºŽè¯¥ç‰Œæ‰‹ä¹‹æ‰‹ç‰Œæ•°é‡çš„伤害。 +Runeforge Champion|铸符斗士|生物 ~矮人ï¼æˆ˜å£«|当铸符斗士进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ ç¬¦æ–‡ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\nä½ å¯ä»¥æ”¯ä»˜{1},而ä¸æ”¯ä»˜ä½ æ–½æ”¾ä¹‹ç¬¦æ–‡å’’语的法术力费用。 +Runehorn Hellkite|符角残è™è€…|生物~龙|飞行\n{5}{R},从你的åŸå¢“场放é€ç¬¦è§’残è™è€…:æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œï¼Œç„¶åŽå„抓七张牌。 +Runes of the Deus|神明符文|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是红色,它便得+1/+1且具有连击异能。 (它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。)\nåªè¦å—此结界的生物是绿色,它便得+1/+1且具有践è¸å¼‚能。 +Runewing|符翼鸟|生物~鸟|飞行\n当符翼鸟死去时,抓一张牌。 +Runic Armasaur|符脊æ‚扫龙|生物 ~æé¾™|æ¯å½“任一对手起动生物或地上ä¸å±žæ³•æœ¯åŠ›å¼‚能之异能时,你å¯ä»¥æŠ“一张牌。 +Runic Repetition|é‡è¯µç¬¦æ–‡|法术|将目标被放é€ã€å…·è¿”照异能ã€ä¸”由你拥有的牌移回你手上。 +Runic Shot|符文é½å°„|法术|增幅{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{U}。)\n消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。如果此咒语已增幅,则å åœ2。 +Runner's Bane|奔越者诅咒|结界~çµæ°”|结附于力é‡ç­‰äºŽæˆ–å°äºŽ3的生物\n当奔越者诅咒进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Rupture Spire|破裂尖塔|地|破裂尖塔须横置进场。\n当破裂尖塔进场时,除éžä½ æ”¯ä»˜{1},å¦åˆ™å°†å®ƒç‰ºç‰²ã€‚\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Rural Recruit|农庄新兵|生物 ~人类ï¼å¹³æ°‘|è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\n当农庄新兵进战场时,派出一个3/1绿色野猪è¡ç”Ÿç”Ÿç‰©ã€‚ +Ruric Thar, the Unbowed|æ‹’é™è€…é²ç‘žæ‚å°”|传奇生物 ~食人魔ï¼æˆ˜å£«|警戒,延势\næ‹’é™è€…é²ç‘žæ‚å°”æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\næ¯å½“任一牌手施放éžç”Ÿç‰©å’’语时,é²ç‘žæ‚尔对该牌手造æˆ6点伤害。 +Rush of Adrenaline|应激冲动|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得践è¸å¼‚能。 +Rush of Battle|战斗çªè¢­|法术|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚由你æ“控的战士生物获得系命异能直到回åˆç»“æŸã€‚(这些战士所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) +Rush of Blood|血欲袭击|瞬间|目标生物得+X/+0直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ +Rush of Ice|寒冰涌现|法术|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚醒转3~{4}{U}(如果你支付{4}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Rush of Knowledge|知识涌å‡|法术|抓若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的永久物间最高之总法术力费用。 +Rush of Vitality|活力çªè¢­|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得系命与ä¸ç­å¼‚能。(该生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命,且伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†è¯¥ç”Ÿç‰©æ¶ˆç­ã€‚) +Rush the Room|çªè¢­æˆ¿é—´|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。如果它是鬼怪或åŠå…½äººï¼Œåˆ™å®ƒå†èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Rushblade Commander|迅刃指挥官|生物 ~亚札人ï¼æˆ˜å£«|由你队ä¼æ“控的战士具有æ•æ·å¼‚能。 +Rushed Rebirth|加速å†ç”Ÿ|瞬间|选择目标生物。本回åˆä¸­ï¼Œå½“该生物死去时,从你的牌库中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼å°äºŽå‰è¿°ç”Ÿç‰©çš„生物牌,将之横置放进战场,然åŽæ´—牌。 +Rushing River||| +Rushing-Tide Zubera|涌潮无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当涌潮无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,若它在本回åˆä¸­å—过4点或更多伤害,则抓三张牌。 +Rushwood Dryad|银å¶æž—æ ‘çµ|生物~树çµ|树林行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Russet Wolves|赤è¤ç‹¼|生物~狼| +Rust Elemental||| +Rust Goliath|é“锈巨械|神器生物 ~组构体|延势,践è¸\n//PRT-Prototype_Mech//\n{3}{G}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/5 +Rust Monster|锈蚀怪|生物 ~野兽|先攻\n牺牲一个神器:锈蚀怪得+2/+0直到回åˆç»“æŸã€‚ +Rust Scarab|锈色甲虫|生物~昆虫|æ¯å½“锈色甲虫被阻挡时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的神器或结界。 +Rust Tick|锈虱|神器生物~昆虫|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®é”ˆè™±ã€‚\n{1},{T}:横置目标神器。 åªè¦é”ˆè™±æŒç»­è¢«æ¨ªç½®ï¼Œå®ƒäºŽå…¶æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚ +Rusted Relic|生锈é—物|神器|金技~åªè¦ä½ æ“控三个或更多神器,生锈é—物便是5/5é­”åƒç¥žå™¨ç”Ÿç‰©ã€‚ +Rusted Sentinel|生锈哨兵|神器生物~魔åƒ|生锈哨兵须横置进战场。 +Rusted Slasher|锈斑斩击兽|神器生物~惊惧兽|牺牲一个神器:é‡ç”Ÿé”ˆæ–‘斩击兽。 +Rustic Clachan|锈色å°æ‘|地|于锈色å°æ‘进场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ´è‹±ç‰Œã€‚ 若你未如此作,则锈色å°æ‘须横置进场。\n{T}:加{W}到你的法术力池中。\n补强1~{1}{W} ({1}{W},弃掉此牌:在目标生物上放置一个+1/+1指示物。) +Rustmouth Ogre||| +Rustrazor Butcher|锈刃屠夫|生物~精çµï¼æˆ˜å£«|先攻\n干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Rustspore Ram||| +Rustvale Bridge|锈谷结桥|神器地|锈谷结桥须横置进战场。\nä¸ç­\n{T}:加{R}或{W}。 +Rustvine Cultivator|锈蔓栽培师|生物 ~éžç‘žäººï¼å¦–ç²¾ï¼å¾·é²ä¼Š|{T}:在锈蔓栽培师上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},从锈蔓栽培师上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šé‡ç½®ç›®æ ‡åœ°ã€‚ +Rustwing Falcon|è¤ç¿¼çŒŽé¹°|生物 ~鸟|飞行 +Ruthless Cullblade|ç»æƒ…汰锋兵|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|åªè¦ä»»ä¸€å¯¹æ‰‹çš„总生命为10或更少,ç»æƒ…汰锋兵便得+2/+1。 +Ruthless Deathfang|利齿莽龙|生物 ~龙|飞行\næ¯å½“你牺牲一个生物时,目标对手牺牲一个生物。 +Ruthless Disposal|无情抛弃|法术|弃一张牌并牺牲一个生物,以作为施放无情抛弃的é¢å¤–费用。\n两个目标生物å„å¾—-13/-13直到回åˆç»“æŸã€‚ +Ruthless Instincts|无情本能|瞬间|选择一项~\n◠直到回åˆç»“æŸï¼Œç›®æ ‡éžè¿›è¡Œæ”»å‡»çš„生物获得延势与死触异能。将之é‡ç½®ã€‚\n◠直到回åˆç»“æŸï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+2/+2且获得践è¸å¼‚能。 +Ruthless Invasion|无情侵攻|法术|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\néžç¥žå™¨çš„生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Ruthless Knave|无情诈徒|生物 ~åŠå…½äººï¼æµ·ç›—|{2}{B},牺牲一个生物:派出两个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œå®ƒä»¬å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n牺牲三个çå®ï¼šæŠ“一张牌。 +Ruthless Predation|无情野猎|法术|目标由你æ“控的生物得+1/+2直到回åˆç»“æŸã€‚它与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Ruthless Ripper|无情夺魂客|生物 ~人类ï¼æ€æ‰‹|死触\nå˜èº«ï½žä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é»‘色牌。(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当无情夺魂客翻回正é¢æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¤±åŽ»2点生命。 +Ruthless Sniper|无情神箭手|生物~人类ï¼å¼“箭手|æ¯å½“你循环或弃一张牌时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则在目标生物上放置一个-1/-1指示物。 +Ruthless Technomancer|ç»æƒ…科技冥师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当ç»æƒ…科技冥师进战场时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”±ä½ æ“控的生物。若你如此作,则派出若干çå®è¡ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚\n{2}{B},牺牲X个神器:将目标力é‡ç­‰äºŽæˆ–å°äºŽX的生物牌从你的åŸå¢“场移回战场。Xä¸èƒ½ä¸º0。 +Ruthless Winnower|ç»æƒ…筛除者|生物 ~妖精ï¼æµªå®¢|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžå¦–精生物。 +Ruxa, Patient Professor|è€å¿ƒæ•™æŽˆé²å…‹å¤|传奇生物 ~熊ï¼å¾·é²ä¼Š|æ¯å½“è€å¿ƒæ•™æŽˆé²å…‹å¤è¿›æˆ˜åœºæˆ–攻击时,将目标ä¸å…·å¼‚能的生物牌从你的åŸå¢“场移回你手上。\n由你æ“控且ä¸å…·å¼‚能的生物得+1/+1。\nä½ å¯ä»¥ä½¿ç”±ä½ æ“控且ä¸å…·å¼‚能的生物视åŒæœªå—阻挡地分é…战斗伤害。 +Ryusei, the Falling Star|赤龙æµæ˜Ÿ|传奇生物 ~龙ï¼ç²¾æ€ª|飞行\n当赤龙æµæ˜Ÿæ­»åŽ»æ—¶ï¼Œå®ƒå¯¹æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ5点伤害。 +Saberclaw Golem|刀爪魔åƒ|神器生物~魔åƒ|{R}:刀爪魔åƒèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Sabertooth Alley Cat|剑齿æµæµªçŒ«|生物~猫|剑齿æµæµªçŒ«æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n{1}{R}:本回åˆä¸­ï¼Œä¸å…·å®ˆå†›å¼‚能的生物ä¸èƒ½é˜»æŒ¡å‰‘齿æµæµªçŒ«ã€‚ +Sabertooth Mauler|撕咬剑齿虎|生物 ~猫|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™åœ¨æ’•å’¬å‰‘齿虎上放置一个+1/+1指示物并é‡ç½®å®ƒã€‚ +Sabertooth Nishoba||| +Sabertooth Outrider|虎骑å‰å¯¼å…µ|生物~人类ï¼æˆ˜å£«|è·µè¸\n强横~æ¯å½“虎骑å‰å¯¼å…µæ”»å‡»æ—¶ï¼Œè‹¥ç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8,则虎骑å‰å¯¼å…µèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Sabretooth Tiger||| +Sacellum Archers|藤圣堂弓箭手|生物~地精ï¼å¼“箭手|{R}{W},{T}:藤圣堂弓箭手对目标进行攻击或阻挡的生物造æˆ2点伤害。 +Sacellum Godspeaker|藤圣堂神言师|生物~地精ï¼å¾·é²ä¼Š|{T}:从你手上展示任æ„æ•°é‡ä¹‹åŠ›é‡å¤§äºŽæˆ–等于5的生物牌。 ä½ æ¯ä»¥æ­¤æ³•å±•ç¤ºä¸€å¼ ç‰Œï¼Œä¾¿åŠ {G}到你的法术力池中。 +Sachi, Daughter of Seshiro|濑四郎之女纱åƒ|传奇生物~蛇ï¼ç¥­å¸ˆ|其他由你æ“控的蛇得+0/+1。\n由你æ“控的祭师具有「{T}:加{G}{G}到你的法术力池中。〠+Sacred Armory|圣æ´å†›æ¢°åº“|神器|{2}:目标生物得+1/+0直到回åˆç»“æŸã€‚ +Sacred Boon||| +Sacred Cat|圣猫|生物~猫|系命\né—å­˜{W}({W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼çŒ«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Sacred Excavation|神圣å‘掘|法术|将至多两张目标具循环异能的牌从你的åŸå¢“场移回你手上。 +Sacred Fire|圣æ´ç«ç„°|瞬间|圣æ´ç«ç„°å¯¹ä»»æ„一个目标造æˆ2点伤害,且你获得2点生命。\n返照{4}{R}{W}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Sacred Foundry|圣æ´é”»ç‚‰|地 ~山脉ï¼å¹³åŽŸ|({T}:加{R}或{W}。)\n于圣æ´é”»ç‚‰è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则圣æ´é”»ç‚‰é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Sacred Ground|圣æ´å¤§åœ°|结界|æ¯å½“由对手所æ“控的咒语或异能将一个地从场上置入你的åŸå¢“场时,将该地移回场上。 +Sacred Knight||| +Sacred Mesa|圣æ´å°åœ°|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ç‰ºç‰²ä¸€ä¸ªé£žé©¬ï¼Œå¦åˆ™ç‰ºç‰²åœ£æ´å°åœ°ã€‚\n{1}{W}:将一个1/1白色,具飞行异能的飞马è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Sacred Nectar|圣æ´ç¼æµ†|法术|你获得4点生命。 +Sacred Peaks|圣æ´å±±å³°|地 ~山脉ï¼å¹³åŽŸ|({T}:加{R}或{W}。)\n圣æ´å±±å³°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Sacred Rites||| +Sacred White Deer|清æºç™½é¹¿|生物 ~麋鹿|{3}{G},{T}:你获得4点生命。åªèƒ½äºŽä½ æ“控旸谷é¹æ´›å®¢æ—¶èµ·åŠ¨æ­¤å¼‚能。 +Sacred Wolf|圣狼|生物~狼|圣狼ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 +Saddle of the Cavalier|é“骑马éž|神器 ~武具|佩带此武具的生物得+3/+3,且ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物阻挡。\n佩带{3} +Saddleback Lagac|éžèƒŒå‹’嘎|生物 ~蜥蜴|当éžèƒŒå‹’嘎进战场时,支æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。) +Saddled Rimestag|备éžéœœè§’鹿|雪境生物 ~麋鹿|åªè¦æœ¬å›žåˆä¸­æœ‰å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场,备éžéœœè§’鹿便得+2/+2。 +Sadistic Augermage|凌è™é’»æ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|当凌è™é’»æ³•å¸ˆä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,æ¯ä½ç‰Œæ‰‹å°†è‡ªå·±çš„一张手牌置于其牌库顶。 +Sadistic Hypnotist||| +Sadistic Obsession|凌è™æ±‚ç´¢|结界 ~çµæ°”|结附于生物\n所结附的生物具有「{B},{T}:在目标生物上放置一个-1/-1指示物。〠+Sadistic Sacrament|凌è™åœ£ç¤¼|法术|增幅{7} (你施放此咒语时å¯ä»¥é¢å¤–支付{7}。)\n从目标牌手的牌库中æœå¯»è‡³å¤šä¸‰å¼ ç‰Œï¼Œå°†å®ƒä»¬æ”¾é€ï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 如果凌è™åœ£ç¤¼å·²å¢žå¹…,则改为从该牌手的牌库中æœå¯»è‡³å¤šå五张牌,将它们放é€ï¼Œç„¶åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Sadistic Skymarcher|凌è™å¤©è¡Œå®¢|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|从你的手上展示一张å¸è¡€é¬¼ç‰Œæˆ–支付{1},以作为施放凌è™å¤©è¡Œå®¢çš„é¢å¤–费用。\n飞行,系命 +Safana, Calimport Cutthroat|å¡æž—港割喉客莎法娜|传奇生物 ~人类ï¼æµªå®¢|å¨æ…‘\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºä¸‰ä¸ªæ­¤ç±»è¡ç”Ÿç‰©ã€‚\n选择身世 +Safe Haven|安全庇护地|地|{2},{T}:将目标由你æ“控的生物移出对战。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å®‰å…¨åº‡æŠ¤åœ°ã€‚ 若你如此作,将所有以安全庇护地移出对战的牌在其拥有者的æ“控下放置进场。 +Safe Passage|安全出路|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ ä¸Žç”±ä½ æ“控之生物造æˆçš„所有伤害。 +Safehold Duo|åŽåŸŸæ­æ¡£|生物~地精ï¼æˆ˜å£«ï¼ç¥­å¸ˆ|æ¯å½“你使用一个绿色咒语时,åŽåŸŸæ­æ¡£å¾—+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用一个白色咒语时,åŽåŸŸæ­æ¡£èŽ·å¾—警戒异能直到回åˆç»“æŸã€‚ +Safehold Elite|åŽåŸŸç²¾å…µ|生物~地精ï¼æ–¥å€™|留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Safehold Sentry|åŽåŸŸå“¨å…µ|生物~地精ï¼æˆ˜å£«|{2}{W},{Q}:åŽåŸŸå“¨å…µå¾—+0/+2直到回åˆç»“æŸã€‚ ({Q}是é‡ç½®ç¬¦å·ã€‚) +Safewright Quest|美境å«çš„探索|法术|从你的牌库中æœå¯»ä¸€å¼ æ ‘林或平原牌,展示该牌,并将它置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 +Saffi Eriksdotter|莎妃艾力克斯朵特|传奇生物 ~人类ï¼æ–¥å€™|牺牲莎妃艾力克斯朵特:本回åˆä¸­ï¼Œå½“目标生物进入你的åŸå¢“场时,将该牌移回战场。 +Sage Aven|艾文智者|生物~鸟ï¼æ³•æœ¯å¸ˆ|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)当艾文智者进场时,检视你牌库顶的四张牌,å†å°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ +Sage Owl|ç¿æ™ºçš„猫头鹰|生物~鸟|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n当ç¿æ™ºçš„猫头鹰进场时,检视你牌库顶的四张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ +Sage of Ancient Lore|å¤è®­æ™ºè€…|生物~人类ï¼ç¥­å¸ˆï¼ç‹¼äºº|å¤è®­æ™ºè€…的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n当å¤è®­æ™ºè€…进战场时,抓一张牌。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化å¤è®­æ™ºè€…。 +Sage of Days|å²æœˆæ™ºè€…|生物 — 人类ï¼æ³•æœ¯å¸ˆ|当å²æœˆæ™ºè€…进战场时,检视你牌库顶的三张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ”¾å›žä½ çš„牌库顶。将其余的牌置入你的åŸå¢“场。 +Sage of Epityr|艾比æ智者|生物~人类ï¼æ³•æœ¯å¸ˆ|当艾比æ智者进场时,检视你牌库顶的四张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚ +Sage of Fables|寓言智者|生物~人鱼ï¼æ³•æœ¯å¸ˆ|由你æ“控的其他法术师生物进场时上é¢é¢å¤–有一个+1/+1指示物。\n{2},从由你æ“控的一个生物上移去一个+1/+1指示物:抓一张牌。 +Sage of Hours|时光智者|生物~人类ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以时光智者为目标的咒语时,在时光智者上放置一个+1/+1指示物。\n移去时光智者上所有的+1/+1指示物:æ¯ä»¥æ­¤æ³•ç§»åŽ»äº”个指示物,便于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Sage of Lat-Nam|拉特å—智者|生物 ~人类ï¼ç¥žå™¨å¸ˆ|{T},牺牲一个神器:抓一张牌。 +Sage of Mysteries|奥秘智者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|星彩~æ¯å½“一个结界在你的æ“控下进战场时,目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 +Sage of Shaila's Claim|莎伊勒域智者|生物~妖精ï¼å¾·é²ä¼Š|当莎伊勒域智者进战场时,你得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。 +Sage of the Beyond|彼方智者|生物 ~精怪ï¼å·¨äºº|飞行\n你从你手牌以外的任何区域施放之咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n预示{4}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Sage of the Falls|瀑布智者|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“瀑布智者或å¦ä¸€ä¸ªéžäººç±»ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Sage of the Inward Eye|心目智者|生物~巨çµï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ +Sage's Dousing|智者é™ç«|部æ—瞬间~法术师|除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击该咒语。 若你æ“控法术师,则抓一张牌。 +Sage's Knowledge|Sage's Knowledge|| +Sage's Reverie|智者妙想|结界 ~çµæ°”|结附于生物\n当智者妙想进战场时,你æ¯æ“控一个贴附在生物上的çµæ°”,便抓一张牌。\nä½ æ¯æ“控一个贴附在生物上的çµæ°”,所结附的生物便得+1/+1。 +Sage's Row Denizen|智者街居民|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|æ¯å½“å¦ä¸€ä¸ªè“色生物在你的æ“控下进战场时,目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 +Sage's Row Savant|智者街学者|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|当智者街学者进战场时,å åœ2。 +Sage-Eye Avengers|慧眼å¤ä»‡è€…|生物~巨çµï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“慧眼å¤ä»‡è€…攻击时,如果目标生物的力é‡å°äºŽæ…§çœ¼å¤ä»‡è€…的力é‡ï¼Œåˆ™ä½ å¯ä»¥å°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Sage-Eye Harrier|慧眼鹞鹰|生物~鸟ï¼æˆ˜å£«|飞行\nå˜èº«{3}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Sages of the Anima|è°•çµçš„智者|生物~地精ï¼æ³•æœ¯å¸ˆ|若你将抓一张牌,则改为展示你牌库顶的三张牌。 将所有以此法展示的生物牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Sagittars' Volley|射手é½å‘|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。射手é½å‘å‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控且具飞行异能的生物å„造æˆ1点伤害。 +Sagu Archer|è¨è°·å¼“箭手|生物~那伽ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\nå˜èº«{4}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Sagu Mauler|è¨è°·è™æ€å…½|生物~野兽|è·µè¸ï¼Œè¾Ÿé‚ª\nå˜èº«{3}{G}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Saheeli Rai|莎希莉莱伊|é¹æ´›å®¢ï½žèŽŽå¸ŒèŽ‰|+1:å åœ1。莎希莉莱伊å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\n−2:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的神器或生物之å¤åˆ¶å“,但它é¢å¤–具有神器此类别。该è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚\n−7:从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ å称å„ä¸ç›¸åŒçš„神器牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Saheeli's Artistry|莎希莉的技艺|法术|选择一项或都选~\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç¥žå™¨ä¹‹å¤åˆ¶å“。\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶å“,但它é¢å¤–具有神器此类别。 +Saheeli's Lattice|莎希莉的格栅|神器|当莎希莉的格栅进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓两张牌。\n以一个或更多æ龙化炼{4}{R}({4}{R},放é€æ­¤ç¥žå™¨ï¼Œä»Žç”±ä½ æ“控的æ龙和ï¼æˆ–ä½ åŸå¢“场中的æ龙牌中放é€å‰è¿°ç‰©ä»¶è¾¾ä¸€ä¸ªæˆ–更多:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Saheeli's Silverwing|莎希莉的银翼兽|神器生物 ~龙兽|飞行\n当莎希莉的银翼兽进战场时,检视目标对手的牌库顶牌。 +Saheeli, Filigree Master|ä¸é‡‘大师莎希莉|传奇é¹æ´›å®¢ ~莎希莉|+1:å åœ1。你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控且未横置的神器。若你如此作,则抓一张牌。\n−2:派出两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n−4:你获得具有以下异能的徽记~「由你æ“控的神器生物得+1/+1ã€ä¸Žã€Œä½ æ–½æ”¾çš„神器咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚〠+Saheeli, Sublime Artificer|éžå‡¡ç¥žå™¨å¸ˆèŽŽå¸ŒèŽ‰|传奇é¹æ´›å®¢ ~莎希莉|æ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n−2:目标由你æ“控的神器æˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的神器或生物之å¤åˆ¶å“直到回åˆç»“æŸï¼Œä½†å®ƒé¢å¤–具有神器此类别。 +Saheeli, the Sun's Brilliance|烈阳绽辉莎希莉|传奇生物 — 人类ï¼ç¥žå™¨å¸ˆ|{U}{R},{T}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物或神器之å¤åˆ¶å“,但它é¢å¤–具有神器此类别。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒç‰ºç‰²ã€‚ +Sai of the Shinobi|å¿è€…é’—|神器~武具|佩带此武具的生物得+1/+1。\næ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥å°†å¿è€…钗装备于其上。\n佩带{2} +Sai, Master Thopterist|扑翼大师塞埃|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放神器咒语时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{1}{U},牺牲两个神器:抓一张牌。 +Saiba Cryptomancer|èµ›åšæ´¾å®ˆå¯†æœ¯å£«|生物 ~月人ï¼å¿è€…|闪现\nåŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n辟邪 +Saiba Trespassers|èµ›åšæ´¾ä¾µå®¢|神器生物 ~月人ï¼æµªå®¢|魂力~{3}{U},弃掉赛åšæ´¾ä¾µå®¢ï¼šæ¨ªç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Said|Said|法术|将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Sail into the West|å‘西远航|瞬间|议定~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「返乡ã€æˆ–「å¯ç¨‹ã€ã€‚若返乡票数较多,则æ¯ä½ç‰Œæ‰‹å„将至多两张牌从其åŸå¢“场移回其手上,然åŽä½ æ”¾é€å‘西远航。若å¯ç¨‹ç¥¨æ•°è¾ƒå¤šæˆ–两者åŒç¥¨ï¼Œåˆ™æ¯ä½ç‰Œæ‰‹å„å¯ä»¥å¼ƒæŽ‰å…¶æ‰‹ç‰Œå¹¶æŠ“七张牌。 +Sailor of Means|通天水手|生物 ~人类ï¼æµ·ç›—|当通天水手进战场时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Sailors' Bane|水手ç¾ç¥¸|生物 ~龙ï¼é¾Ÿ|放é€åŒºå’Œä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”±ä½ æ‹¥æœ‰çš„瞬间牌ã€æ³•æœ¯ç‰Œå’Œï¼æˆ–具历险之牌,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n守护{4}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{4},å¦åˆ™å击之。) +Saint Traft and Rem Karolus|圣沙弗与连å¡æ´›|传奇生物 ~精怪ï¼äººç±»|æ¯å½“圣沙弗与连å¡æ´›æˆä¸ºæ¨ªç½®æ—¶ï¼Œå¦‚果这是此异能在本回åˆç¬¬ä¸€æ¬¡çš„结算,则派出一个1/1红色人类è¡ç”Ÿç”Ÿç‰©ã€‚如果是第二次的结算,则派出一个1/1è“色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚如果是第三次的结算,则派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你施放具å¬é›†å¼‚能的咒语时,é‡ç½®åœ£æ²™å¼—与连å¡æ´›ã€‚ +Sakashima of a Thousand Faces|åƒé¢å®¢é€†å²›|传奇生物 ~人类ï¼æµªå®¢|ä½ å¯ä»¥ä½¿åƒé¢å®¢é€†å²›å½“æˆå¦ä¸€ä¸ªç”±ä½ æ“控之生物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å®ƒå…·æœ‰åƒé¢å®¢é€†å²›çš„其他异能。\n「传奇规则ã€ä¸å¯¹ç”±ä½ æ“控的永久物生效。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Sakashima the Impostor|冒å客逆岛|传奇生物~人类ï¼æµªå®¢|于冒å客逆岛进场时,你å¯ä»¥é€‰æ‹©åœºä¸Šçš„一个生物。 若你如此作,则冒å客逆岛进场时为该生物的å¤åˆ¶ï¼›ä½†å…¶å称ä»æ˜¯å†’å客逆岛,ä»æ˜¯ä¼ å¥‡ï¼Œä¸”获得「{2}{U}{U}:在回åˆç»“æŸæ—¶ï¼Œå°†å†’å客逆岛移回其拥有者手上ã€ã€‚ +Sakashima's Protege|逆岛的门徒|生物 ~å˜å½¢å…½|闪现\n倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\nä½ å¯ä»¥ä½¿é€†å²›çš„门徒当æˆæœ¬å›žåˆè¿›æˆ˜åœºä¹‹ä»»ä¸€æ°¸ä¹…物的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ +Sakashima's Will|逆岛的æ„å¿—|法术|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•目标对手选择一个由其æ“控的生物。你获得该生物的æ“控æƒã€‚\n•选择一个由你æ“控的生物。æ¯ä¸ªç”±ä½ æ“控的其他生物å‡æˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ +Sakiko, Mother of Summer|å¤æ—¥ä¹‹æ¯ä½å­£å­|传奇生物~蛇ï¼ç¥­å¸ˆ|æ¯å½“由你æ“控的生物对牌手造æˆæˆ˜æ–—伤害时,加等é‡çš„{G}到你的法术力池中。 此法术力ä¸ä¼šé€ æˆæ³•æœ¯åŠ›ç¼ä¼¤ã€‚ 直到回åˆç»“æŸï¼Œæ­¤æ³•æœ¯åŠ›ä¸ä¼šå› é˜¶æ®µç»“æŸè€Œä»Žä½ çš„法术力池消失。 +Sakura-Tribe Elder|樱宗长è€|生物 ~蛇ï¼ç¥­å¸ˆ|牺牲樱宗长è€ï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Sakura-Tribe Scout|樱宗斥候|生物~蛇ï¼ç¥­å¸ˆï¼æ–¥å€™|{T}:你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ åœ°ç‰Œæ”¾ç½®è¿›åœºã€‚ +Sakura-Tribe Springcaller|樱宗迎春使|生物~蛇ï¼ç¥­å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼ŒåŠ {G}到你的法术力池中。 此法术力ä¸ä¼šé€ æˆæ³•æœ¯åŠ›ç¼ä¼¤ã€‚ 直到回åˆç»“æŸï¼Œæ­¤æ³•æœ¯åŠ›ä¸ä¼šå› é˜¶æ®µç»“æŸè€Œä»Žä½ çš„法术力池消失。 +Salivating Gremlins|垂涎怪çµ|生物 ~怪çµ|æ¯å½“一个神器在你的æ“控下进战场时,直到回åˆç»“æŸï¼Œåž‚涎怪çµå¾—+2/+0且获得践è¸å¼‚能。 +Salt Marsh||| +Salt Road Ambushers|ç›è·¯ä¼å‡»å…µ|生物~猎犬 ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的永久物翻回正é¢æ—¶ï¼Œè‹¥å…¶æ˜¯ç”Ÿç‰©ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。\nå¨åŠ›å˜èº«{3}{G}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Salt Road Patrol|ç›è·¯å·¡å«|生物~人类ï¼æ–¥å€™|延生{1}{W}({1}{W},{T}:在此生物上放置一个+1/+1指示物。延生的时机视åŒæ³•æœ¯ã€‚) +Salt Road Quartermasters|ç›è·¯å†›éœ€å®˜|生物~人类ï¼å£«å…µ|ç›è·¯å†›éœ€å®˜è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{2}{G},从ç›è·¯å†›éœ€å®˜ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:在目标生物上放置一个+1/+1指示物。 +Saltblast|ç ‚ç›æš´|法术|消ç­ç›®æ ‡éžç™½è‰²æ°¸ä¹…物。 +Saltcrusted Steppe|ç›å£³è‰åŽŸ|地|{T}:加{1}到你的法术力池中。\n{1},{T}:在ç›å£³è‰åŽŸä¸Šæ”¾ç½®ä¸€ä¸ªå‚¨è—指示物。\n{1},从ç›å£³è‰åŽŸä¸Šç§»åŽ»X个储è—指示物:加X点法术力到你的法术力池中,且为{G}å’Œï¼æˆ–{W}çš„ä»»æ„组åˆã€‚ +Saltfield Recluse|ç›åŽŸéšå£«|生物 ~人类ï¼å抗军ï¼åƒ§ä¾£|{T}:目标生物得-2/-0直到回åˆç»“æŸã€‚ +Saltskitter|ç›ä¸˜æŽ è¡Œäºšé¾™|生物~亚龙|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œå°†ç›ä¸˜æŽ è¡Œäºšé¾™ç§»å‡ºå¯¹æˆ˜ã€‚ 在回åˆç»“æŸæ—¶ï¼Œå°†ç›ä¸˜æŽ è¡Œäºšé¾™åœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上。 +Saltwater Stalwart|海生壮汉|生物 ~人鱼ï¼æˆ˜å£«|æ¯å½“海生壮汉å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹æŠ“一张牌。 +Salvage Drone|回收奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。)当回收奴兽死去时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Salvage Scout|回收斥候|生物~人类ï¼æ–¥å€™|{W},牺牲回收斥候:将目标神器牌从你的åŸå¢“场移回你手上。 +Salvage Scuttler|回收凿孔蟹|生物~蟹|æ¯å½“回收凿孔蟹攻击时,将一个由你æ“控的神器移回其拥有者手上。 +Salvage Slasher|废å“刀客|神器生物~人类ï¼æµªå®¢|ä½ çš„åŸå¢“场æ¯æœ‰ä¸€å¼ ç¥žå™¨ç‰Œï¼ŒåºŸå“刀客便得+1/+0。 +Salvage Titan|废å“æ³°å¦|神器生物 ~魔åƒ|ä½ å¯ä»¥ç‰ºç‰²ä¸‰ä¸ªç¥žå™¨ï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n从你的åŸå¢“场放é€ä¸‰å¼ ç¥žå™¨ç‰Œï¼šå°†åºŸå“æ³°å¦ä»Žä½ çš„åŸå¢“场移回你手上。 +Salvaged Manaworker|回收魔力工人|神器生物 ~组构体|{1}:加一点任æ„颜色的法术力。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Salvager of Ruin|é—迹回收械|神器生物 ~组构体|牺牲é—迹回收械:选择目标在你åŸå¢“场中的永久物牌,且须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将该牌移回你手上。 +Salvager of Secrets|探密客|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当探密客进战场时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Salvaging Station|回收工段|神器|{T}:将目标éžç”Ÿç‰©ï¼Œä¸”总法术力费用等于或å°äºŽ1的神器牌从你的åŸå¢“场移回场上。\næ¯å½“一个生物从场上进入åŸå¢“场时,你å¯ä»¥é‡ç½®å›žæ”¶å·¥æ®µã€‚ +Sam's Desperate Rescue|山姆å±æ€¥æ–½æ•‘|法术|将目标生物牌从你的åŸå¢“场移回你手上。魔戒引诱你。 +Sam, Loyal Attendant|忠诚éšå‘˜å±±å§†|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|与雄心éœæ¯”特人弗罗多æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¼—罗多从其牌库置于其手上,然åŽæ´—牌。)\n在你回åˆçš„战斗开始时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n由你æ“控的食å“之起动å¼å¼‚能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Samite Archer||| +Samite Censer-Bearer|撒姆尼香炉师|生物~人类ï¼å抗军ï¼åƒ§ä¾£|{W},牺牲撒姆尼香炉师:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç”±ä½ æ“控之æ¯ä¸ªç”Ÿç‰©æ‰€é€ æˆçš„1点伤害。 +Samite Elder||| +Samite Healer|撒姆尼人的医疗员|生物~人类ï¼åƒ§ä¾£|{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„1点伤害。 +Samite Herbalist|撒姆尼è‰è¯å¸ˆ|生物 ~人类ï¼åƒ§ä¾£|æ¯å½“撒姆尼è‰è¯å¸ˆæˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ èŽ·å¾—1点生命并å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Samite Ministration||| +Samite Pilgrim||| +Samurai Enforcers|武士执法者|生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚) +Samurai of the Pale Curtain|ç°å¹•æ­¦å£«|生物~ç‹ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n若永久物将置入åŸå¢“场,则改为将其移出对战。 +Samut's Sprint|撒姆特的冲刺|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得æ•æ·å¼‚能。å åœ1。 +Samut, Tyrant Smasher|æš´å›æŠ—争人撒姆特|传奇é¹æ´›å®¢ ~撒姆特|由你æ“控的生物具有æ•æ·å¼‚能。\n−1:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+1且获得æ•æ·å¼‚能。å åœ1。 +Samut, Vizier of Naktamun|拿塔蒙维é½å°”撒姆特|传奇生物 ~人类ï¼æˆ˜å£«ï¼åƒ§ä¾£|先攻,警戒,æ•æ·\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,若该生物是于本回åˆè¿›æˆ˜åœºï¼Œåˆ™æŠ“一张牌。 +Samut, Voice of Dissent|逆徒之声撒姆特|传奇生物~人类ï¼æˆ˜å£«|闪现\n连击,警戒,æ•æ·\n由你æ“控的其他生物具有æ•æ·å¼‚能。\n{W},{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ +Samut, the Tested|å—炼撒姆特|é¹æ´›å®¢ï½žæ’’姆特|+1:至多一个目标生物获得连击异能直到回åˆç»“æŸã€‚\n−2:å—炼撒姆特对一个或两个目标生物和ï¼æˆ–牌手造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。\n−7:从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ ç”Ÿç‰©å’Œï¼æˆ–é¹æ´›å®¢ç‰Œï¼Œå°†å®ƒä»¬æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Samwise Gamgee|山姆怀斯·甘姆å‰|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|æ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n牺牲三个食å“:将目标å²è¿¹ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Samwise the Stouthearted|勇敢的山姆怀斯|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|闪现\n当勇敢的山姆怀斯进战场时,选择至多一张目标在你åŸå¢“场中的永久物牌,且须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将该牌移回你手上。然åŽé­”戒引诱你。 +Sanctified Charge|净圣冲锋|瞬间|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚由你æ“控的白色生物å†èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚(它们会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Sanctifier en-Vec|ç»´å…‹æ—ç¥åœ£åƒ§|生物 ~人类ï¼åƒ§ä¾£|å黑ä¿æŠ¤ï¼Œå红ä¿æŠ¤\n当维克æ—ç¥åœ£åƒ§è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€æ‰€æœ‰åŸå¢“场中所有为黑色或红色的牌。\n如果æŸä¸ºé»‘色或红色之永久物ã€å’’语或ä¸åœ¨æˆ˜åœºä¸Šçš„牌将进入åŸå¢“场,则改为将它放é€ã€‚ +Sanctifier of Souls|çµé­‚ç¥åœ£åƒ§|生物~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,çµé­‚ç¥åœ£åƒ§å¾—+1/+1直到回åˆç»“æŸã€‚\n{2}{W},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šå°†ä¸€ä¸ª1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Sanctify|净圣|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。你获得3点生命。 +Sanctimony||| +Sanctuary Cat|圣堂猫|生物~猫| +Sanctuary Lockdown|庇护地å°é”|结界|由你æ“控的人类得+1/+1。\n{2},横置两个由你æ“控且未横置的人类:横置目标由对手æ“控的生物。 +Sanctuary Raptor|圣殿猎鸟|神器生物 ~鸟|飞行\næ¯å½“圣殿猎鸟攻击时,若你æ“控三个或更多è¡ç”Ÿç‰©ï¼Œåˆ™ç›´åˆ°å›žåˆç»“æŸï¼Œåœ£æ®¿çŒŽé¸Ÿå¾—+2/+0且获得先攻异能。 +Sanctuary Smasher|庇护地破åå…½|生物 ~犀牛ï¼é‡Žå…½|先攻\n循环{2}{R}({2}{R},弃掉此牌:抓一张牌。)\n当你循环庇护地破å兽时,在目标由你æ“控的生物上放置一个先攻指示物。 +Sanctuary Warden|厅èˆæŠ¤å«|生物 ~天使ï¼å£«å…µ|飞行\n厅èˆæŠ¤å«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚\næ¯å½“厅èˆæŠ¤å«è¿›æˆ˜åœºæˆ–攻击时,你å¯ä»¥ä»Žç”±ä½ æ“控的生物或é¹æ´›å®¢ä¸Šç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ã€‚若你如此作,则抓一张牌并派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ +Sanctum Custodian||| +Sanctum Gargoyle|圣所石åƒé¬¼|神器生物 ~石åƒé¬¼|飞行\n当圣所石åƒé¬¼è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Sanctum Guardian|圣域守护者|生物~人类ï¼åƒ§ä¾£|牺牲圣域守护者:选择一个æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„伤害。 +Sanctum Plowbeast|圣所çŠå…½|神器生物~野兽|守军\n循环平原{2},循环海岛{2} ({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å¹³åŽŸæˆ–海岛牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。) +Sanctum Prelate|圣所教长|生物 ~人类ï¼åƒ§ä¾£|于圣所教长进战场时,选择一个数字。\nä¸èƒ½æ–½æ”¾æ³•æœ¯åŠ›å€¼ç­‰åŒäºŽè¯¥æ•°å­—çš„éžç”Ÿç‰©å’’语。 +Sanctum Seeker|访圣团骑士|生物 ~å¸è¡€é¬¼ï¼éª‘士|æ¯å½“一个由你æ“控的å¸è¡€é¬¼æ”»å‡»æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Sanctum Spirit|圣所精怪|生物 ~精怪|系命\n弃一张å²è¿¹ç‰Œï¼šåœ£æ‰€ç²¾æ€ªèŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Sanctum Weaver|圣所织å¶çµ|结界生物 ~树çµ|{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为由你æ“控的结界数é‡ã€‚ +Sanctum of All|万物圣殿|传奇结界 ~祭祠|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ ç¥­ç¥ ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n如果å¦ä¸€ä¸ªç”±ä½ æ“控的祭祠之异能触å‘时你æ“控六个或更多祭祠,则该异能é¢å¤–触å‘一次。 +Sanctum of Calm Waters|é™æ°´åœ£æ®¿|传奇结界 ~祭祠|在你战斗å‰çš„行动阶段开始时,你å¯ä»¥æŠ“X张牌,X为由你æ“控的祭祠数é‡ã€‚若你如此作,则弃一张牌。 +Sanctum of Fruitful Harvest|丰收圣殿|传奇结界 ~祭祠|在你的战斗å‰çš„行动阶段开始时,加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为由你æ“控的祭祠数é‡ã€‚ +Sanctum of Shattered Heights|嶙峋圣殿|传奇结界 ~祭祠|{1},弃一张地牌或祭祠牌:嶙峋圣殿对目标生物或é¹æ´›å®¢é€ æˆX点伤害,X为由你æ“控的祭祠数é‡ã€‚ +Sanctum of Stone Fangs|é”石圣殿|传奇结界 ~祭祠|在你战斗å‰çš„行动阶段开始时,æ¯ä½å¯¹æ‰‹å„失去X点生命,且你获得X点生命,X为由你æ“控的祭祠数é‡ã€‚ +Sanctum of Tranquil Light|å®å…‰åœ£æ®¿|传奇结界 ~祭祠|{5}{W}:横置目标生物。你æ¯æ“控一个祭祠,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Sanctum of Ugin|乌金圣所|地|{T}:加{1}到你的法术力池中。æ¯å½“你施放总法术力费用等于或大于7的无色咒语时,你å¯ä»¥ç‰ºç‰²ä¹Œé‡‘圣所。若你如此作,则从你的牌库中æœå¯»ä¸€å¼ æ— è‰²ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Sanctum of the Sun|圣阳圣所|传奇地|(由俄ä½é—¸é—¨è½¬åŒ–。)\n{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中,X为你的总生命。 +Sand Silos||| +Sand Strangler|沙漠绞æ€å…½|生物~野兽|当沙漠绞æ€å…½è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控沙漠或你åŸå¢“场中有沙漠牌,则你å¯ä»¥ä½¿æ²™æ¼ ç»žæ€å…½å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。 +Sandbar Merfolk||| +Sandbar Serpent||| +Sandblast|黄砂暴|瞬间|黄砂暴对目标进行攻击或阻挡的生物造æˆ5点伤害。 +Sandcrafter Mage|塑砂法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当塑砂法师进战场时,振励1。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) +Sands of Delirium|错乱沙æ¼|神器|{X},{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场。 +Sandskin||| +Sandsower|舞砂精|生物~精怪|横置三个由你æ“控且未横置的生物:横置目标生物。 +Sandstalker Moloch|潜砂棘蜥|生物 ~蜥蜴|闪现\n当潜砂棘蜥进战场时,若本回åˆä¸­æœ‰å¯¹æ‰‹æ–½æ”¾è¿‡è“色和ï¼æˆ–黑色咒语,则检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ æ°¸ä¹…物牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Sandsteppe Citadel|沙原殿堂|地|沙原殿堂须横置进战场。\n{T}:加{W},{B}或{G}。 +Sandsteppe Mastodon|沙原乳齿象|生物~象|延势\n当沙原乳齿象进战场时,振励5。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置五个+1/+1指示物。) +Sandsteppe Outcast|沙原黜人|生物~人类ï¼æˆ˜å£«|当沙原黜人进战场时,选择一项~\n◠在沙原黜人上放置一个+1/+1指示物。\n◠将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Sandsteppe Scavenger|沙原拾è’客|生物~猎犬ï¼æ–¥å€™|当沙原拾è’客进战场时,振励2。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置两个+1/+1指示物。) +Sandsteppe War Riders|沙原战骑兵|生物 ~人类ï¼æˆ˜å£«|è·µè¸\n在你回åˆçš„战斗开始时,振励X,X为由你æ“控之è¡ç”Ÿç¥žå™¨ä¸­å称ä¸åŒè€…çš„ç§æ•°ã€‚ +Sandstone Bridge|砂岩桥|地|砂岩桥须横置进战场。\n当砂岩桥进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得警戒异能。\n{T}:加{W}。 +Sandstone Deadfall||| +Sandstone Oracle|砂岩先知|神器生物 ~å²èŠ¬æ–¯|飞行\n当砂岩先知进战场时,选择一ä½å¯¹æ‰‹ã€‚若该牌手的手牌数é‡æ¯”你多,则抓等åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。 +Sandstone Warrior|砂岩战士|生物~人类ï¼å£«å…µ|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\n{R}:砂岩战士得+1/+0直到回åˆç»“æŸã€‚ +Sandstorm|沙暴|瞬间|沙暴对æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物å„造æˆ1点伤害。 +Sandstorm Charger|尘暴冲锋兽|生物~野兽|å¨åŠ›å˜èº«{4}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Sandstorm Eidolon|沙暴幻çµ|生物~精怪|{R},牺牲沙暴幻çµï¼šç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“你使用多色咒语时,你å¯ä»¥å°†æ²™æš´å¹»çµä»Žä½ çš„åŸå¢“场移回你手上。 +Sandwurm Convergence|沙丘亚龙巢群|结界|具飞行异能的生物ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª5/5绿色亚龙è¡ç”Ÿç”Ÿç‰©ã€‚ +Sangrite Backlash|闪晶å挫|结界~çµæ°”|生物结界\nå—此结界的生物得+3/-3。 +Sangrite Surge|闪晶波涛|法术|目标生物得+3/+3且获得连击异能直到回åˆç»“æŸã€‚ +Sangromancer|鲜血术士|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|飞行\næ¯å½“一个由对手æ“控的生物死去时,你å¯ä»¥èŽ·å¾—3点生命。\næ¯å½“任一对手弃一张牌时,你å¯ä»¥èŽ·å¾—3点生命。 +Sangrophage|血饮éž|生物 ~çµä¿‘|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜2点生命,å¦åˆ™æ¨ªç½®è¡€é¥®éžã€‚ +Sanguimancy|è¡€å æœ¯|法术|你抓X张牌且失去X点生命,X为你的黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。) +Sanguinary Mage|鲜血法师|生物~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Sanguinary Priest|圣血祭å¸|生物 ~阿斯塔特ï¼åƒ§ä¾£|系命\n饮血圣æ¯ï½žæ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,圣血祭å¸å¯¹ä»»æ„一个目标造æˆ1点伤害。 +Sanguine Bond|血色ç¾ç»Š|结界|æ¯å½“你获得生命时,目标对手失去等é‡çš„生命。 +Sanguine Evangelist|血色ç¦éŸ³å¸ˆ|生物 — å¸è¡€é¬¼ï¼åƒ§ä¾£|战嚎\n当血色ç¦éŸ³å¸ˆè¿›æˆ˜åœºæˆ–死去时,派出一个1/1黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚ +Sanguine Glorifier|血色èµè€€åƒ§|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|当血色èµè€€åƒ§è¿›æˆ˜åœºæ—¶ï¼Œåœ¨å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Sanguine Guard||| +Sanguine Indulgence|血色盛宴|法术|如果你本回åˆä¸­èŽ·å¾—过3点或更多生命,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n将至多两张目标生物牌从你的åŸå¢“场移回你手上。 +Sanguine Praetor|血色魔判官|生物~圣者|{B},牺牲一个生物:消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©ç›¸åŒçš„生物。 +Sanguine Sacrament|血色圣礼|瞬间|你获得两å€äºŽX的生命。将血色圣礼置于其拥有者的牌库底。 +Sanguine Spy|血色探å­|生物 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Greatwurm|沙林斯高大亚龙|生物 ~亚龙|è·µè¸\næ¯å½“一个地进战场时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚ +Sarinth Steelseeker|沙林斯觅钢客|生物 ~人类ï¼ç¥žå™¨å¸ˆï¼æ–¥å€™|æ¯å½“一个神器在你的æ“控下进战场时,检视你的牌库顶牌。如果它是地牌,则你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚若你未将该牌置于你手上,则你å¯ä»¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。 +Sarkhan Unbroken|é‡èŽ·æ–°ç”Ÿçš„è¨åŽ|é¹æ´›å®¢ï½žè¨åŽ|+1:抓一张牌,然åŽåŠ ä¸€ç‚¹ä»»æ„颜色的法术力到你的法术力池中。\n−2:将一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n−8:从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„龙生物牌,并将它们放进战场。然åŽå°†ä½ çš„牌库洗牌。 +Sarkhan Vol|è¨åŽæ²ƒ|é¹æ´›å®¢ï½žè¨åŽ|+1:由你æ“控的生物得+1/+1并获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n-2:获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n-6:将五个4/4红色,具飞行异能的龙è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Sarkhan the Mad|狂人è¨åŽ|é¹æ´›å®¢ï½žè¨åŽ|0:展示你的牌库顶牌,并将它放入你手上。 狂人è¨åŽå¯¹æœ¬èº«é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。\n-2:目标生物的æ“控者将它牺牲,然åŽè¯¥ç‰Œæ‰‹å°†ä¸€ä¸ª5/5红色,具飞行异能的龙è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n-4:由你æ“控的æ¯ä¸ªé¾™ç”Ÿç‰©å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡å„ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Sarkhan the Masterless|ç ´ç®è¨åŽ|传奇é¹æ´›å®¢ ~è¨åŽ|æ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼Œæ¯ä¸ªç”±ä½ æ“控的龙å„对该生物造æˆ1点伤害。\n+1:直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的é¹æ´›å®¢å‡æˆä¸º4/4红色的龙生物且获得飞行异能。\n−3:派出一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ +Sarkhan's Catharsis|è¨åŽçš„净秽|瞬间|è¨åŽçš„净秽对目标牌手或é¹æ´›å®¢é€ æˆ5点伤害。 +Sarkhan's Dragonfire|è¨åŽçš„龙炎|法术|è¨åŽçš„龙炎对任æ„一个目标造æˆ3点伤害。\n检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张红色牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Sarkhan's Rage|è¨åŽä¹‹æ€’|瞬间|è¨åŽä¹‹æ€’对任æ„一个目标造æˆ5点伤害。如果你未æ“控龙,则è¨åŽä¹‹æ€’对你造æˆ2点伤害。 +Sarkhan's Triumph|è¨åŽå‡¯æ—‹|瞬间|从你的牌库中æœå¯»ä¸€å¼ é¾™ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Sarkhan's Unsealing|è¨åŽè§£å°|结界|æ¯å½“你施放力é‡ä¸º4,5或6的生物咒语时,è¨åŽè§£å°å¯¹ä»»æ„一个目标造æˆ4点伤害。\næ¯å½“你施放力é‡ç­‰äºŽæˆ–大于7的生物咒语时,è¨åŽè§£å°å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物和é¹æ´›å®¢å„造æˆ4点伤害。 +Sarkhan's Whelp|è¨åŽçš„幼龙|生物 ~龙|飞行 (此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\næ¯å½“你起动è¨åŽé¹æ´›å®¢çš„异能时,è¨åŽçš„幼龙对任æ„一个目标造æˆ1点伤害。 +Sarkhan, Dragonsoul|龙魂åˆä¸€è¨åŽ|传奇é¹æ´›å®¢ ~è¨åŽ|+2:龙魂åˆä¸€è¨åŽå‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ1点伤害。\n−3:龙魂åˆä¸€è¨åŽå¯¹ç›®æ ‡ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆ4点伤害。\n−9:从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„龙生物牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Sarkhan, Fireblood|ç‚Žè¡€è¨åŽ|传奇é¹æ´›å®¢ ~è¨åŽ|+1:你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。\n+1:加两点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾é¾™å’’语。\n−7:派出四个5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ +Sarkhan, Soul Aflame|昂焰çµé­‚è¨åŽ|传奇生物 ~人类ï¼ç¥­å¸ˆ|你施放的龙咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“一个龙在你的æ“控下进战场时,你å¯ä»¥ä½¿æ˜‚ç„°çµé­‚è¨åŽæˆä¸ºå‰è€…çš„å¤åˆ¶å“直到回åˆç»“æŸï¼Œä½†å®ƒçš„å称是昂焰çµé­‚è¨åŽï¼Œä¸”é¢å¤–是传奇。 +Sarkhan, the Dragonspeaker|龙语者è¨åŽ|传奇é¹æ´›å®¢ ~è¨åŽ|+1:直到回åˆç»“æŸï¼Œé¾™è¯­è€…è¨åŽæˆä¸ºä¼ å¥‡çš„4/4红色龙生物,且具有飞行ã€ä¸ç­ä¸Žæ•æ·å¼‚能。(于其ä¸æ˜¯é¹æ´›å®¢æœŸé—´ï¼Œä»–ä¸ä¼šå¤±åŽ»å¿ è¯šã€‚)\n−3:龙语者è¨åŽå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ4点伤害。\n−6:你获得具有以下异能的徽记~「在你的抓牌步骤开始时,é¢å¤–抓两张牌ã€ä¸Žã€Œåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¼ƒæŽ‰ä½ çš„手牌。〠+Sarpadian Empires, Vol. VII|撒尔帕汀å¸å›½ï¼Œå· 七|神器|于撒尔帕汀å¸å›½ï¼Œå· 七进场时,选择白色市民,è“色å¡é©¬åˆ©ï¼Œé»‘色索尔兽,红色精çµï¼Œæˆ–绿色è…生物。\n{3},{T}:将一个所选择的颜色与ç§ç±»ä¹‹1/1è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Sarulf's Packmate|è¨èŒ¹å¤«çš„狼伴|生物 ~狼|当è¨èŒ¹å¤«çš„狼伴进战场时,抓一张牌。\n预示{1}{G}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Sarulf, Realm Eater|噬境巨狼è¨èŒ¹å¤«|传奇生物 ~狼|æ¯å½“一个由对手æ“控的永久物从战场进入åŸå¢“场时,在噬境巨狼è¨èŒ¹å¤«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥è¨èŒ¹å¤«ä¸Šæœ‰ä¸€ä¸ªæˆ–更多+1/+1指示物,则你å¯ä»¥ç§»åŽ»æ‰€æœ‰æ­¤ç±»æŒ‡ç¤ºç‰©ã€‚若你如此作,则放é€æ‰€æœ‰å…¶ä»–总法术力费用等于或å°äºŽä»¥æ­¤æ³•ç§»åŽ»ä¹‹æŒ‡ç¤ºç‰©æ•°é‡çš„éžåœ°æ°¸ä¹…物。 +Saruli Caretaker|撒路里护æŒå¸ˆ|生物 ~树çµ|守军\n{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力。 +Saruli Gatekeepers|撒路里门å«|生物~妖精ï¼æˆ˜å£«|当撒路里门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,则你获得7点生命。 +Saruman of Many Colors|诸色兼具的è¨èŒ¹æ›¼|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|守护~弃一张结界,瞬间或法术牌。\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,æ¯ä½å¯¹æ‰‹å„磨两张牌。当以此法磨掉一张或数张牌时,将目标法术力值等于或å°äºŽè¯¥å’’语的结界,瞬间或法术牌从对手的åŸå¢“场中放é€ã€‚å¤åˆ¶æ‰€æ”¾é€çš„牌。你å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Saruman the White|白è¢è¨èŒ¹æ›¼|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|守护{2}\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,囤兵åŠå…½äºº2。(在一个由你æ“控的军队上放置两个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +Saruman's Trickery|è¨èŒ¹æ›¼çš„诈术|瞬间|å击目标咒语。\n囤兵åŠå…½äºº1。(在一个由你æ“控的军队上放置一个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +Saruman, the White Hand|白手è¨èŒ¹æ›¼|传奇生物 ~圣者ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,囤兵åŠå…½äººX,X为该咒语的法术力值。(在一个由你æ“控的军队上放置X个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚)\n由你æ“控的鬼怪和åŠå…½äººå…·æœ‰å®ˆæŠ¤{2}。 +Saryth, the Viper's Fang|毒蛇之牙è¨é»Žä¸|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|由你æ“控且已横置的其他生物具有死触异能。\n由你æ“控且未横置的其他生物具有辟邪异能。\n{1},{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物或地。 +Saskia the Unyielding|刚毅的撒姬亚|传奇生物~人类ï¼å£«å…µ|警戒,æ•æ·\n当刚毅的撒姬亚进战场时,选择一ä½ç‰Œæ‰‹ã€‚\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,它对所选择的牌手造æˆç­‰é‡çš„伤害。 +Satoru Umezawa|梅泽悟|传奇生物 ~人类ï¼å¿è€…|æ¯å½“你起动å¿æœ¯å¼‚能时,检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n你手上的æ¯å¼ ç”Ÿç‰©ç‰Œå‡å…·æœ‰å¿æœ¯{2}{U}{B}。 +Satsuki, the Living Lore|现世识库ä½æ´¥æ ‘|传奇生物 ~人类ï¼å¾·é²ä¼Š|{T}:在æ¯ä¸ªç”±ä½ æ“控的传纪上å„放置一个学问指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n当现世识库ä½æ´¥æ ‘死去时,选择至多一项~\n•将目标由你æ“控的传纪或结界生物移回其拥有者手上。\n•将目标传纪牌从你的åŸå¢“场移回你手上。 +Satyr Enchanter|施咒羊蹄人|生物 ~羊蹄人ï¼å¾·é²ä¼Š|æ¯å½“你施放结界咒语时,抓一张牌。 +Satyr Firedancer|舞ç«ç¾Šè¹„人|结界生物~羊蹄人|æ¯å½“由你æ“控的瞬间或法术咒语å‘对手造æˆä¼¤å®³æ—¶ï¼Œèˆžç«ç¾Šè¹„人对目标由该牌手æ“控的生物造æˆç­‰é‡çš„伤害。 +Satyr Grovedancer|林舞羊蹄人|生物~羊蹄人ï¼ç¥­å¸ˆ|当林舞羊蹄人进战场时,在目标生物上放置一个+1/+1指示物。 +Satyr Hedonist|贪欢羊蹄人|生物~羊蹄人|{R},牺牲贪欢羊蹄人:加{R}{R}{R}到你的法术力池中。 +Satyr Hoplite|羊蹄人é‡è£…步兵|生物~羊蹄人ï¼å£«å…µ|勇行~æ¯å½“你施放一个以羊蹄人é‡è£…步兵为目标的咒语时,在羊蹄人é‡è£…步兵上放置一个+1/+1指示物。 +Satyr Nyx-Smith|铸çµç¾Šè¹„人|生物~羊蹄人ï¼ç¥­å¸ˆ|æ•æ·\nå¯æ‚Ÿï½žæ¯å½“铸çµç¾Šè¹„人æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{R}。若你如此作,将一个3/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç»“界生物放进战场。 +Satyr Piper|羊蹄人å¹ç¬›æ‰‹|生物~羊蹄人ï¼æµªå®¢|{3}{G}:目标生物本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 +Satyr Rambler|放浪羊蹄人|生物~羊蹄人|è·µè¸ +Satyr Wayfinder|引路羊蹄人|生物 ~羊蹄人|当引路羊蹄人进战场时,展示你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ åœ°ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌置入你的åŸå¢“场。 +Satyr's Cunning|羊蹄人狡计|法术|派出一个1/1红色羊蹄人è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\n逸脱~{2}{R},从你的åŸå¢“场放é€ä¸¤å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Sauroform Hybrid|蜥身混生体|生物 ~人类ï¼èœ¥èœ´ï¼æˆ˜å£«|{4}{G}{G}:演化4。(如果此生物上没有+1/+1指示物,则在其上放置四个+1/+1指示物。) +Sauron's Ransom|索隆勒索|瞬间|选择一ä½å¯¹æ‰‹ã€‚该牌手检视你牌库顶的四张牌,并分æˆç‰Œé¢æœä¸‹ä¸Žç‰Œé¢æœä¸Šå„一堆。你将其中一堆置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。魔戒引诱你。 +Sauron, Lord of the Rings|魔戒之主索隆|传奇生物 ~圣者ï¼æƒŠæƒ§å…½|当你施放此咒语时,囤兵åŠå…½äºº5,磨五张牌,然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\nè·µè¸\næ¯å½“一个由对手æ“控的指挥官死去时,魔戒引诱你。 +Sauron, the Dark Lord|黑暗魔å›ç´¢éš†|传奇生物 ~圣者ï¼æƒŠæƒ§å…½|守护~牺牲一个传奇神器或传奇生物。\næ¯å½“任一对手施放咒语时,囤兵åŠå…½äºº1。\næ¯å½“一个由你æ“控的军队对任一牌手造æˆæˆ˜æ–—伤害时,魔戒引诱你。\næ¯å½“魔戒引诱你时,你å¯ä»¥å¼ƒæŽ‰ä½ çš„手牌。若你如此作,则抓四张牌。 +Sauron, the Lidless Eye|æ— ç‘魔眼索隆|传奇生物 ~圣者ï¼æƒŠæƒ§å…½|当无ç‘魔眼索隆进战场时,获得目标由对手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将它é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{1}{B}{R}:由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚æ¯ä½å¯¹æ‰‹å„失去2点生命。 +Sauron, the Necromancer|æ­»çµæ³•å¸ˆç´¢éš†|传奇生物 ~圣者ï¼æƒŠæƒ§å…½|å¨æ…‘\næ¯å½“æ­»çµæ³•å¸ˆç´¢éš†æ”»å‡»æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚派出一个已横置且正进行攻击的è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它是3/3黑色,具å¨æ…‘异能的鬼魂。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžç´¢éš†æ˜¯ä½ çš„æŒæˆ’人,å¦åˆ™æ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚ +Sautekh Immortal|索泰克ä¸æœ½è€…|神器生物 ~太空死çµ|闪现\n精英部队~索泰克ä¸æœ½è€…进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­æ­»åŽ»çš„生物数é‡ã€‚ +Savage Alliance|蛮野å作|瞬间|增效{1}(第一个模å¼ä¹‹å¤–æ¯å¤šé€‰ä¸€ä¸ªæ¨¡å¼ï¼Œä¾¿é¡»æ”¯ä»˜ä¸€æ¬¡æ­¤è´¹ç”¨ã€‚)\n选择一项或多项~\n•由目标牌手æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n•蛮野å作对目标生物造æˆ2点伤害。\n•蛮野å作å‘æ¯ä¸ªç”±ç›®æ ‡å¯¹æ‰‹æ“控的生物å„造æˆ1点伤害。 +Savage Beating|凶蛮打击|瞬间|åªèƒ½åœ¨ä½ å›žåˆçš„战斗阶段中使用凶蛮打击。\n选择一项~由你æ“控的生物获得连击异能直到回åˆç»“æŸï¼›æˆ–é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物,且在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。\n打包{1}{R} +Savage Conception|蛮野蕴胎|法术|将一个3/3绿色野兽è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Savage Firecat||| +Savage Gorger|粗蛮饕客|生物 ~å¸è¡€é¬¼|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰å¯¹æ‰‹å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™åœ¨ç²—蛮饕客上放置一个+1/+1指示物。(伤害会导致失去生命。) +Savage Gorilla||| +Savage Hunger|凶蛮饥饿|结界~çµæ°”|生物结界\nå—此结界的生物得+1/+0并具有践è¸å¼‚能。\n循环{2} ({2},弃掉此牌:抓一张牌。) +Savage Knuckleblade|蛮野指套剑手|生物~食人魔ï¼æˆ˜å£«|{2}{G}:蛮野指套剑手得+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚\n{2}{U}:将蛮野指套剑手移回其拥有者手上。\n{R}:蛮野指套剑手获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Savage Lands|蛮野大地|地|蛮野大地须横置进场。\n{T}:加{B},{R},或{G}到你的法术力池中。 +Savage Offensive||| +Savage Order|æ•æ€å‘½ä»¤|法术|牺牲一个力é‡ç­‰äºŽæˆ–大于4的生物,以作为施放此咒语的é¢å¤–费用。\n从你牌库中æœå¯»ä¸€å¼ æ龙生物牌,将之放进战场,然åŽæ´—牌。它获得ä¸ç­å¼‚能直到你的下一个回åˆã€‚ +Savage Punch|蛮野殴击|法术|目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则所影å“之由你æ“控的生物在互斗å‰å¾—+2/+2直到回åˆç»“æŸã€‚ +Savage Silhouette|野蛮侧影|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2并具有「{1}{G}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€‚〠+Savage Smash|蛮野猛击|法术|目标由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚它与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Savage Stomp|蛮野é‡è·º|法术|如果蛮野é‡è·ºä»¥ç”±ä½ æ“控的æ龙为目标,则它便便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©ä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Savage Summoning|野蛮å¬å”¤|瞬间|野蛮å¬å”¤ä¸èƒ½è¢«å击。你于本回åˆä¸­ä¸‹ä¸€æ¬¡æ–½æ”¾çš„生物牌能视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚该咒语ä¸èƒ½è¢«å击。该生物进战场时上é¢é¢å¤–有一个+1/+1指示物。 +Savage Surge|凶蛮翻腾|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚ +Savage Swipe|蛮野挥扫|法术|选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果å‰è€…的力é‡ä¸º2,则其得+2/+2直到回åˆç»“æŸã€‚然åŽå®ƒä¸ŽåŽè€…互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Savage Thallid|凶蛮散绿èŒ|生物~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å‡¶è›®æ•£ç»¿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从凶蛮散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šå°†ä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n牺牲一个è…生物:é‡ç”Ÿç›®æ ‡çœŸèŒã€‚ +Savage Twister|凶暴龙å·é£Ž|法术|凶暴龙å·é£Žå¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害。 +Savage Ventmaw|沸æ¯è›®é¾™|生物 ~龙|飞行\næ¯å½“沸æ¯è›®é¾™æ”»å‡»æ—¶ï¼ŒåŠ {R}{R}{R}{G}{G}{G}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ +Savageborn Hydra|蛮生多头龙|生物 ~多头龙|连击\n蛮生多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n{1}{R/G}:在蛮生多头龙上放置一个+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Savai Crystal|撒维耶水晶|神器|{T}:加{R},{W}或{B}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Savai Sabertooth|撒维耶剑齿虎|生物 ~猫| +Savai Thundermane|撒维耶雷鬃狮|生物 ~元素ï¼çŒ«|æ¯å½“你循环一张牌时,你å¯ä»¥æ”¯ä»˜{2}。当你如此作时,撒维耶雷鬃狮对目标生物造æˆ2点伤害,且你获得2点生命。 +Savai Triome|撒维耶群系|地 ~山脉ï¼å¹³åŽŸï¼æ²¼æ³½|({T}:加{R},{W}或{B}。)\n撒维耶群系须横置进战场。\n循环{3}({3},弃掉此牌:抓一张牌。) +Savannah Lions|è‰åŽŸé›„ç‹®|生物 ~猫| +Savannah Sage|è‰åŽŸæ™ºè€…|生物 ~猫ï¼åƒ§ä¾£|当è‰åŽŸæ™ºè€…进战场时,你获得2点生命。 +Saving Grace|æ´æ•‘æ©å…¸|结界~çµæ°”|闪现\n结附于由你æ“控的生物\n当æ´æ•‘æ©å…¸è¿›æˆ˜åœºæ—¶ï¼Œæœ¬å›žåˆä¸­å°†ä¼šå¯¹ä½ å’Œç”±ä½ æ“控之永久物造æˆçš„所有伤害,改为对所结附的生物造æˆä¹‹ã€‚\n所结附的生物得+0/+3。 +Saving Grasp|救命一攫|瞬间|将目标由你拥有的生物移回你手上。\n返照 {W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Savior of Ollenbock|欧雷巴救星|生物 ~人类ï¼å£«å…µ|è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\næ¯å½“欧雷巴救星è§ä¹ æ—¶ï¼Œé€‰æ‹©è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡æˆ˜åœºä¸Šçš„生物或åŸå¢“场中的生物牌。将从该处它放é€ã€‚\n当欧雷巴救星离开战场时,将所放é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下放进战场。 +Savior of the Sleeping|è¿·ç¡è€…救星|生物 — 人类ï¼éª‘士|警戒\næ¯å½“一个由你æ“控的结界从战场进入åŸå¢“场时,在迷ç¡è€…救星上放置一个+1/+1指示物。 +Savor the Moment|å“味当下|法术|于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ 略过该回åˆçš„é‡ç½®æ­¥éª¤ã€‚ +Savra, Queen of the Golgari|葛加ç†å¥³çŽ‹æ’’芙儿|传奇生物~地精ï¼ç¥­å¸ˆ|æ¯å½“你牺牲一个黑色生物时,你å¯ä»¥æ”¯ä»˜2点生命。 若你如此作,则其它æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。\næ¯å½“你牺牲一个绿色生物时,你å¯ä»¥èŽ·å¾—2点生命。 +Savvy Hunter|机æ•çŒŽäºº|生物 ~人类ï¼æˆ˜å£«|æ¯å½“机æ•çŒŽäººè¿›è¡Œæ”»å‡»æˆ–阻挡时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n牺牲两个食å“:抓一张牌。 +Saw It Coming|早知如此|瞬间|å击目标咒语。\n预示{1}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Sawblade Scamp|锯刃æ¶å…½|生物 ~éžç‘žäººï¼é‡Žå…½|æ•æ·\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在锯刃æ¶å…½ä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},从锯刃æ¶å…½ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼šå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Sawblade Slinger|锯轮射手|生物 ~人类ï¼å¼“箭手|当锯轮射手进战场时,选择至多一项~\n•消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器。\n•锯轮射手与目标由对手æ“控的çµä¿‘互斗。 +Sawtooth Loon|锯齿潜鸟|生物 ~鸟|飞行\n当锯齿潜鸟进战场时,将一个由你æ“控的白色或è“色生物移回其拥有者手上。\n当锯齿潜鸟进战场时,抓两张牌,然åŽå°†ä¸¤å¼ ç‰Œä»Žä½ æ‰‹ä¸Šç½®äºŽä½ çš„牌库底。 +Sawtooth Thresher|锯齿挥扫兽|神器生物|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n从锯齿挥扫兽上移去两个+1/+1指示物:锯齿挥扫兽得+4/+4直到回åˆç»“æŸã€‚ +Scab-Clan Berserker|å¸å‡¯æ—狂战士|生物~人类ï¼ç‹‚战士|æ•æ·é“­å‹‡1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)æ¯å½“任一对手施放éžç”Ÿç‰©å’’语时,若å¸å‡¯æ—狂战士已铭勇,则å¸å‡¯æ—狂战士对该牌手造æˆ2点伤害。 +Scab-Clan Charger|冲锋å¸å‡¯æ—|生物~åŠäººé©¬ï¼æˆ˜å£«|血激~{1}{G},弃掉冲锋å¸å‡¯æ—:目标进行攻击的生物得+2/+4直到回åˆç»“æŸã€‚ +Scab-Clan Giant|å¸å‡¯æ—巨人|生物 ~巨人ï¼æˆ˜å£«|当å¸å‡¯æ—巨人进战场时,éšæœºé€‰æ‹©ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,它与åŽè€…互斗。 +Scab-Clan Mauler|å¸å‡¯æ—è™æ€å…µ|生物~人类ï¼ç‹‚战士|嗜血2(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。)\nè·µè¸ +Scald||| +Scalding Cauldron|沸腾鼎镬|神器|{3},{T},牺牲沸腾鼎镬:它对目标生物造æˆ3点伤害。 +Scalding Devil|ç¼çƒ«é­”鬼|生物~魔鬼|{2}{R}:ç¼çƒ«é­”鬼对目标牌手造æˆ1点伤害。 +Scalding Tarn|沸腾山湖|地|{T},支付1点生命,牺牲沸腾山湖:从你的牌库中æœå¯»ä¸€å¼ æµ·å²›æˆ–山脉牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Scalding Viper|Scalding Viper|生物 — 元素ï¼è›‡|æ¯å½“任一对手施放法术力值等于或å°äºŽ3的咒语时,ç¼çƒ«æ¯’蛇对该牌手造æˆ1点伤害。 +Scaldkin|沸身çµ|生物~元素|飞行\n{2}{R},牺牲沸身çµï¼šæ²¸èº«çµå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Scale Blessing|龙鳞ç¥ç¦|瞬间|振励1,然åŽåœ¨æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。(振励1çš„æµç¨‹æ˜¯äºŽç”±ä½ æ“控的生物中选择一个防御力最å°çš„生物,在其上放置一个+1/+1指示物。) +Scale Up|巨鳞身躯|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º6/4的绿色亚龙。\n超载{4}{G}{G}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Scale of Chiss-Goria||| +Scale the Heights|勇攀高峰|法术|在至多一个目标生物上放置一个+1/+1指示物。你获得2点生命。本回åˆä¸­ï¼Œä½ å¯ä»¥é¢å¤–使用一个地。\n抓一张牌。 +Scaled Behemoth|覆鳞巨鳄|生物 ~鳄鱼|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Scaled Herbalist|覆鳞è‰è¯å¸ˆ|生物 ~蜥蜴ï¼å¾·é²ä¼Š|{T}:你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Scaled Hulk|é”鳞巨汉|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,é”鳞巨汉得+2/+2直到回åˆç»“æŸã€‚ +Scaled Nurturer|覆鳞滋养人|生物 ~龙ï¼å¾·é²ä¼Š|{T}:加{G}。当你将此法术力用æ¥æ–½æ”¾é¾™ç”Ÿç‰©å’’语时,你获得2点生命。 +Scaled Wurm|é”鳞亚龙|生物~亚龙| +Scaleguard Sentinels|鳞å«å“¨å…µ|生物~人类ï¼å£«å…µ|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾é³žå«å“¨å…µçš„é¢å¤–费用。\n如果于你施放鳞å«å“¨å…µæ—¶ï¼Œä½ å±•ç¤ºäº†é¾™ç‰Œæˆ–æ“控龙,则鳞å«å“¨å…µè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Scalpelexis|å²å¡ä½©é›·å…‹æ–¯|生物~野兽|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\næ¯å½“å²å¡ä½©é›·å…‹æ–¯å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手将他牌库顶的四张牌移出对战。 若该些牌中有两张或更多牌的å称相åŒï¼Œåˆ™é‡å¤æ­¤æµç¨‹ã€‚ +Scampering Scorcher|腾跃炙çµ|生物 ~元素|当腾跃炙çµè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1红色元素è¡ç”Ÿç”Ÿç‰©ã€‚由你æ“控的元素获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚(它们此回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) +Scampering Surveyor|腾跃勘探械|神器生物 — 地ä¾|当腾跃勘探械进战场时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œæˆ–洞窟牌,将之横置放进战场,然åŽæ´—牌。 +Scapeshift|å˜å¢ƒ|法术|牺牲任æ„æ•°é‡çš„地。 从你的牌库中æœå¯»è¯¥æ•°é‡çš„地牌,将它们横置进场,然åŽå°†ä½ çš„牌库洗牌。 +Scar|划疤|瞬间|在目标生物上放置一个-1/-1指示物。 +Scarab Feast|圣甲虫盛宴|瞬间|将至多三张目标在åŒä¸€åŸå¢“场中的牌放é€ã€‚\n循环{B}({B},弃掉此牌:抓一张牌。) +Scarblade Elite|è英划疤客|生物~地精ï¼æ€æ‰‹|{T},将一张æ€æ‰‹ç‰Œä»Žä½ çš„åŸå¢“场移出对战:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Scarecrone|稻è‰å©†|神器生物~稻è‰äºº|{1},牺牲一个稻è‰äººï¼šæŠ“一张牌。\n{4},{T}:将目标神器生物牌从你的åŸå¢“场移回场上。 +Scarecrow Guide|指路稻è‰äºº|神器生物 — 稻è‰äºº|延势\n{1}:加一点任æ„颜色的法术力。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Scaretiller|锄çŠè‰äºº|神器生物 ~稻è‰äºº|æ¯å½“锄çŠè‰äººæˆä¸ºæ¨ªç½®æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚\n•将目标地牌从你的åŸå¢“场横置移回战场。 +Scarland Thrinax|痕域å‰é½¿èœ¥|生物~蜥蜴|牺牲一个生物:在痕域å‰é½¿èœ¥ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Scarred Puma||| +Scarred Vinebreeder|带疤育藤师|生物~地精ï¼ç¥­å¸ˆ|{2}{B},将一张地精牌从你的åŸå¢“场移出对战:带疤育藤师得+3/+3直到回åˆç»“æŸã€‚ +Scarscale Ritual|疤鳞祭仪|法术|在一个由你æ“控的生物上放置一个-1/-1指示物,以作为使用疤鳞祭仪的é¢å¤–费用。\n抓两张牌。 +Scarwood Treefolk|伤痕林树妖|生物~树妖|伤痕林树妖须横置进场。 +Scathe Zombies|枯èŽçµä¿‘|生物~çµä¿‘| +Scatter Arc|离散弧光|瞬间|å击目标éžç”Ÿç‰©å’’语。\n抓一张牌。 +Scatter Ray|离散射线|瞬间|除éžç›®æ ‡ç¥žå™¨æˆ–生物咒语的æ“控者支付{4},å¦åˆ™å击之。 +Scatter the Seeds|撒拨ç§å­|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n将三个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Scatter to the Winds|散入风中|瞬间|å击目标咒语。醒转3~{4}{U}{U}(如果你支付{4}{U}{U}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Scattered Groves|星散树丛|地~树林ï¼å¹³åŽŸ|({T}:加{G}或{W}到你的法术力池中。)\n星散树丛须横置进战场。\n循环{2}({2},弃掉此牌:抓一张牌。) +Scattered Thoughts|星散æ€ç»ª|瞬间|检视你牌库顶的四张牌。将其中两张置于你手上,其余的牌则置入你的åŸå¢“场。 +Scattering Stroke|离散击|瞬间|å击目标咒语。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则在你下一个行动阶段开始时,你å¯ä»¥åŠ {X}到你的法术力池中,X为该咒语的总法术力费用。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Scattershot||| +Scattershot Archer|散射弓箭手|生物~地精ï¼å¼“箭手|{T}:散射弓箭手对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。 +Scavenged Blade|拼装å¼æˆ˜åˆƒ|神器 ~武具|当拼装å¼æˆ˜åˆƒè¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n佩带此武具的生物得+2/+0。\n佩带{2}{R}({2}{R}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Scavenged Brawler|拼装好斗械|神器生物 ~组构体|飞行,警戒,践è¸ï¼Œç³»å‘½\n{5},从你的åŸå¢“场放é€æ‹¼è£…好斗械:选择目标生物。在该生物上放置四个+1/+1指示物,一个飞行指示物,一个警戒指示物,一个践è¸æŒ‡ç¤ºç‰©å’Œä¸€ä¸ªç³»å‘½æŒ‡ç¤ºç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Scavenged Weaponry||| +Scavenger Drake|è…食龙兽|生物~龙兽|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥åœ¨è…食龙兽上放置一个+1/+1指示物。 +Scavenger Folk||| +Scavenger Grounds|è’骨咒土|地 ~沙漠|{T}:加{C}。\n{2},{T},牺牲一个沙漠:放é€æ‰€æœ‰åŸå¢“场中的所有牌。 +Scavenging Harpy|拾è’哈痞|生物 ~哈痞|飞行\n当拾è’哈痞进战场时,将目标牌从对手的åŸå¢“场放é€ã€‚ +Scavenging Ooze|è…食æµæµ†|生物 ~æµæµ†|{G}:将目标牌从åŸå¢“场放é€ã€‚如果它是生物牌,则在è…食æµæµ†ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,且你获得1点生命。 +Scavenging Scarab|è…食甲虫|生物~昆虫|è…食甲虫ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Scepter of Celebration|庆典æƒæ–|神器 ~武具|佩带此武具的生物得+2/+0且具有践è¸å¼‚能。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出等é‡çš„1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚\n佩带{3} +Scepter of Dominance|控驭æƒæ–|神器|{W},{T}:横置目标永久物。 +Scepter of Empires|å¸å›½æƒæ–|神器|{T}:å¸å›½æƒæ–对目标牌手造æˆ1点伤害。 如果你æ“控å称为å¸å›½å† å†•ä»¥åŠå¸å›½çŽ‹åº§çš„神器,则改为它对该牌手造æˆ3点伤害。 +Scepter of Fugue|æ˜ä¹±æƒæ–|神器|{1}{B},{T}:目标牌手弃一张牌。你åªå¯ä»¥äºŽä½ çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。 +Scepter of Insight|洞察æƒæ–|神器|{3}{U},{T}:抓一张牌。 +Sceptre of Eternal Glory|æ°¸æ’è£è€€æƒæ–|传奇神器|{T}:加一点任æ„颜色的法术力。\n{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚åªèƒ½äºŽä½ æ“控三个或更多具相åŒå称的地时起动。 +Schema Thief|图纸窃贼|生物 ~维多肯ï¼æµªå®¢ï¼ç¥žå™¨å¸ˆ|飞行\næ¯å½“图纸窃贼对任一牌手造æˆæˆ˜æ–—伤害时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控之神器的å¤åˆ¶å“。 +Scheming Aspirant|谋策望化兽|生物 ~éžç‘žäººï¼å‚è°‹|æ¯å½“你增殖时,æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 +Scheming Fence|阴谋故买人|生物 ~人类ï¼å¸‚æ°‘|于阴谋故买人进战场时,你å¯ä»¥é€‰æ‹©ä¸€ä¸ªéžåœ°æ°¸ä¹…物。\n所选永久物的起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚\n阴谋故买人具有所选永久物的所有起动å¼å¼‚能,但忠诚异能除外。你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜èµ·åŠ¨è¿™äº›å¼‚能的费用。 +Scheming Symmetry|阴谋æˆå¯¹|法术|选择两ä½ç›®æ ‡ç‰Œæ‰‹ã€‚他们å„从自己的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œç„¶åŽå°†è‡ªå·±çš„牌库洗牌,并将该牌置于其上。 +Schismotivate|转移刺激|瞬间|目标生物得+4/+0直到回åˆç»“æŸã€‚ å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—-4/-0直到回åˆç»“æŸã€‚ +Scholar of Athreos|é›…ç¿æ¬§æ–¯çš„学者|生物~人类ï¼åƒ§ä¾£|{2}{B}:æ¯ä½å¯¹æ‰‹å„失去1点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 +Scholar of New Horizons|新天地学者|生物 ~人类ï¼æ–¥å€™|新天地学者进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n{T},从由你æ“控的永久物上移去一个指示物:从你的牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œå¹¶å±•ç¤ºä¹‹ã€‚如果æŸå¯¹æ‰‹æ“控的地比你多,则你å¯ä»¥å°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚如果你未将该牌放进战场,则将它置于你手上。然åŽæ´—牌。 +Scholar of Stars|星相学者|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当星相学者进战场时,若你æ“控神器,则抓一张牌。 +Scholar of the Ages|å²æœˆå­¦è€…|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当å²æœˆå­¦è€…进战场时,将至多两张目标瞬间和ï¼æˆ–法术牌从你的åŸå¢“场移回你手上。 +Scholarship Sponsor|奖学金资助人|生物 ~人类ï¼å‚è°‹|当奖学金资助人进战场时,æ¯ä½æ“控地ä¸æ˜¯æœ€å¤šçš„牌手,å„ä¾ä»–与æ“控地最多的牌手之间地数é‡çš„å·®è·è¿›è¡Œä»¥ä¸‹æµç¨‹ï½žä»Žå…¶ç‰Œåº“中æœå¯»æ•°é‡ç­‰äºŽæˆ–å°äºŽæ­¤å·®é¢çš„基本地牌,将这些牌横置放进战场,然åŽæ´—牌。 +Scion Summoner|孽裔å¬å”¤ä½“|生物 ~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n当孽裔å¬å”¤ä½“进战场时,派出一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©ã€‚它具有「牺牲此生物:加{C}。ã€({C}代表无色法术力。) +Scion of Calamity|始ç¾åŽè£”|生物 — æé¾™|ç¹å½±\næ¯å½“始ç¾åŽè£”对任一牌手造æˆæˆ˜æ–—伤害时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或结界。 +Scion of Darkness|幽域魔裔|生物 ~圣者|è·µè¸\næ¯å½“幽域魔裔对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ æ“控下从该牌手的åŸå¢“场放进战场。\n循环{3}({3},弃掉此牌:抓一张牌。) +Scion of Draco|骸龙åŽè£”|神器生物 ~龙|领土~由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n飞行\n对æ¯ä¸ªç”±ä½ æ“控的生物而言,如果它为白色,则具有警戒异能;为è“色,则具有辟邪;为黑色,则具有系命;为红色,则具有先攻;为绿色,则具有践è¸ã€‚ +Scion of Glaciers|冰å·åŽè£”|生物~元素|{U}:冰å·åŽè£”å¾—+1/-1直到回åˆç»“æŸã€‚ +Scion of Halaster|海拉斯特的åŽè£”|传奇结界 ~身世|由你拥有的指挥官生物具有「你æ¯å›žåˆä¸­é¦–度将抓一张牌时,改为检视你牌库顶的两张牌。将其中一张置入你的åŸå¢“场,å¦ä¸€å¼ åˆ™æ”¾å›žä½ çš„牌库顶。然åŽæŠ“一张牌。〠+Scion of Oona|欧娜åŽè£”|生物~仙çµï¼å£«å…µ|闪现\n飞行\n由你æ“控的其它仙çµç”Ÿç‰©å¾—+1/+1。\n由你æ“控的其它仙çµå…·æœ‰å¸·å¹•å¼‚能。 (具帷幕异能的永久物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Scion of Opulence|åŽæ—åŽè£”|生物 ~å¸è¡€é¬¼ï¼è´µæ—|æ¯å½“åŽæ—åŽè£”或å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„å¸è¡€é¬¼æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n{R},牺牲两个神器:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Scion of Stygia|悲憎地狱åŽè£”|生物 ~魔人ï¼ç¥­å¸ˆ|闪现\n寒冰锥~当悲憎地狱åŽè£”进战场时,选择目标由对手æ“控的生物,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT 横置该生物。\n10~20 VERT 横置该生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Scion of Ugin|乌金åŽè£”|生物~龙ï¼ç²¾æ€ª|飞行 +Scion of Vitu-Ghazi|维图加基åŽè£”|生物~元素|当维图加基åŽè£”进战场时,若你从手牌中施放之,则将一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Scion of the Swarm|虫群åŽè£”|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|飞行\næ¯å½“你获得生命时,在虫群åŽè£”上放置一个+1/+1指示物。 +Scion of the Ur-Dragon|太åˆé¾™åŽè£”|传奇生物~龙ï¼åœ£è€…|飞行\n{2}:从你的牌库中æœå¯»ä¸€å¼ é¾™ç‰Œå¹¶å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。 若你如此作,太åˆé¾™åŽè£”æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶ç›´åˆ°å›žåˆç»“æŸã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Scion of the Wild|è›®è’åŽè£”|生物~圣者|è›®è’åŽè£”的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物之数é‡ã€‚ +Scorch Rider|炙焰骑兵|生物 ~人类ï¼æˆ˜å£«|增幅{1}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{R}。)\n当炙焰骑兵进战场时,若它已增幅,则它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Scorch Spitter|炙焰喷å蜥|生物 ~元素ï¼èœ¥èœ´|æ¯å½“炙焰喷å蜥攻击时,它对所攻击之牌手或é¹æ´›å®¢é€ æˆ1点伤害。 +Scorch the Fields|ç«ç„šåŽŸé‡Ž|法术|消ç­ç›®æ ‡åœ°ã€‚ç«ç„šåŽŸé‡Žå¯¹æ¯ä¸ªäººç±»ç”Ÿç‰©å„造æˆ1点伤害。 +Scorched Rusalka|焦ç¼æ€¨é­‚|生物~精怪|{R},牺牲一个生物:焦ç¼æ€¨é­‚对目标牌手造æˆ1点伤害。 +Scorching Dragonfire|焦热龙炎|瞬间|焦热龙炎对目标生物或é¹æ´›å®¢é€ æˆ3点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©æˆ–é¹æ´›å®¢å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Scorching Lava||| +Scorching Missile||| +Scorching Spear||| +Scorching Winds||| +Scorchmark|烙å°|瞬间|烙å°å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ2点伤害。如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Scorchwalker|行炬怪|生物~元素|血激~{1}{R}{R},弃掉行炬怪:目标进行攻击的生物得+5/+1直到回åˆç»“æŸã€‚ +Scoria Elemental|矿渣元素|生物~元素| +Scoria Wurm|矿渣亚龙|生物~亚龙|在你的维æŒå¼€å§‹æ—¶ï¼ŒæŽ·ä¸€æžšç¡¬å¸ã€‚ 如果你输掉此掷,将矿渣亚龙移回其拥有者手上。 +Scorn Effigy|轻蔑è‰äººåƒ|神器生物 ~稻è‰äºº|预示{0}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Scorn-Blade Berserker|兽头刃狂战士|生物 ~人类ï¼ç‹‚战士|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n{1},牺牲此生物:抓一张牌。 +Scorned Villager|é­è”‘æ‘æ°‘|生物~人类ï¼ç‹¼äºº|{T}:加{G}到你的法术力池中。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化é­è”‘æ‘民。 +Scornful Aether-Lich|讽世乙太巫妖|神器生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{W}{B}:讽世乙太巫妖获得æ惧与警戒异能直到回åˆç»“æŸã€‚ +Scornful Egotist||| +Scour|除垢|瞬间|将目标结界移出对战。 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥ç»“ç•ŒåŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Scour All Possibilities|é历愿景|法术|å åœ2,然åŽæŠ“一张牌。\n返照{4}{U}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Scour from Existence|扫除存在|瞬间|放é€ç›®æ ‡æ°¸ä¹…物。 +Scour the Desert|æœéè’æ¼ |法术|将目标生物牌从你的åŸå¢“场放é€ã€‚派出X个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所放é€ä¹‹ç‰Œçš„防御力。 +Scour the Laboratory|翻找实验室|瞬间|èºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则翻找实验室å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n抓三张牌。 +Scoured Barrens|侵蚀è’æ¼ |地|侵蚀è’漠须横置进战场。\n当侵蚀è’漠进战场时,你获得1点生命。\n{T}:加{W}或{B}。 +Scourge Devil|祸害魔鬼|生物~魔鬼|当祸害魔鬼进场时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\nç ´åŸ{2}{R} ({2}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Scourge Servant|祸害仆役|生物~çµä¿‘|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Scourge Wolf|祸害狼|生物~狼ï¼æƒŠæƒ§å…½|先攻\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,祸害狼便具有连击异能。 +Scourge of Fleets|船舰祸害|生物 ~巨海兽|当船舰祸害进战场时,将所有由对手æ“控且防御力等于或å°äºŽX的生物移回其拥有者手上,X为由你æ“控的海岛数é‡ã€‚ +Scourge of Geier Reach|基尔山脉祸害|生物~元素|你所有对手æ¯æ“控一个生物,基尔山脉祸害便得+1/+1。 +Scourge of Kher Ridges|喀尔山脊祸害|生物~龙|飞行\n{1}{R}:喀尔山脊祸害对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。\n{5}{R}:喀尔山脊祸害对æ¯ä¸ªå…·é£žè¡Œå¼‚能的其它生物å„造æˆ6点伤害。 +Scourge of Nel Toth|奈拓祸害|生物~çµä¿‘ï¼é¾™|飞行你å¯ä»¥æ”¯ä»˜{B}{B}并牺牲两个生物æ¥ä»Žä½ çš„åŸå¢“场施放奈拓祸害,而éžæ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Scourge of Numai|沼居祸害|生物~æ¶é­”ï¼ç²¾æ€ª|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你未æ“控食人魔,则你失去2点生命。 +Scourge of Skola Vale|斯科拉河谷祸害|生物~多头龙|è·µè¸\n斯科拉河谷祸害进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨æ–¯ç§‘拉河谷祸害上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„防御力。 +Scourge of Valkas|ä¼å¡å…¹ç¥¸å®³|生物 ~龙|飞行\næ¯å½“ä¼å¡å…¹ç¥¸å®³æˆ–å¦ä¸€ä¸ªé¾™åœ¨ä½ çš„æ“控下进战场时,它对任æ„一个目标造æˆX点伤害,X为由你æ“控的龙数é‡ã€‚\n{R}:ä¼å¡å…¹ç¥¸å®³å¾—+1/+0直到回åˆç»“æŸã€‚ +Scourge of the Nobilis|尊神鞭笞|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是红色,它便得+1/+1且具有「{R/W}:此生物得+1/+0直到回åˆç»“æŸã€‚ã€\nåªè¦å—此结界的生物是白色,它便得+1/+1且具有系命异能。 (æ¯å½“它造æˆä¼¤å®³æ—¶ï¼Œå…¶æ“控者获得等é‡çš„生命。) +Scourge of the Skyclaves|空境祸害|生物 ~æ¶é­”|增幅{4}{B}\n当你施放此咒语时,若它已增幅,则æ¯ä½ç‰Œæ‰‹å„失去一åŠæ•°é‡çš„生命,å°æ•°ç‚¹åŽè¿›ä½ã€‚\n空境祸害的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽ20å‡åŽ»ç‰Œæ‰‹ä¸­æ€»ç”Ÿå‘½æœ€é«˜è€…的数值。 +Scourge of the Throne|王座祸害|生物~龙|飞行\n义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。)\næ¯å½“王座祸害进行æ¯å›žåˆä¸­ç¬¬ä¸€æ¬¡æ”»å‡»æ—¶ï¼Œè‹¥å…¶æ”»å‡»çš„是生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手,则é‡ç½®æ‰€æœ‰è¿›è¡Œæ”»å‡»çš„生物。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。 +Scourgemark|天谴å°è®°|结界~çµæ°”|结附于生物\n当天谴å°è®°è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的生物得+1/+0。 +Scourglass|除垢沙æ¼|神器|{T},牺牲除垢沙æ¼ï¼šæ¶ˆç­æ‰€æœ‰æ—¢éžç¥žå™¨äº¦éžåœ°çš„永久物。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 +Scouring Sands|砂暴扫è¡|法术|砂暴扫è¡å‘由对手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Scout the Borders|探查边境|法术|展示你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–地牌置入你手上。将其余牌置入你的åŸå¢“场。 +Scout the Wilderness|Scout the Wilderness|Sorcery|Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. +Scout's Warning|斥候示警|瞬间|你在本回åˆä¸‹ä¸€æ¬¡ä½¿ç”¨çš„生物牌能视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥ä½¿ç”¨ã€‚\n抓一张牌。 +Scouting Hawk|侦察猎鹰|生物 ~鸟|飞行\næ•é”视觉~当侦察猎鹰进战场时,若æŸå¯¹æ‰‹æ“控的地比你多,则从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,将之横置放进战场,然åŽæ´—牌。 +Scouting Trek||| +Scrabbling Claws|翻拣爪|神器|{T}:目标牌手从其åŸå¢“场放é€ä¸€å¼ ç‰Œã€‚\n{1},牺牲翻拣爪:将目标牌从åŸå¢“场放é€ã€‚抓一张牌。 +Scragnoth|å²å¤¸æ ¼è¯ºå¸|生物~野兽|å²å¤¸æ ¼è¯ºå¸ä¸èƒ½è¢«å击。\nåè“ä¿æŠ¤ +Scrambleverse|æ…乱世界|法术|对æ¯ä¸ªéžåœ°æ°¸ä¹…物而言,分别为其éšæœºé€‰æ‹©ä¸€ä½ç‰Œæ‰‹ã€‚ 然åŽæ¯ä½ç‰Œæ‰‹åˆ†åˆ«èŽ·å¾—以此法选择的永久物之æ“控æƒã€‚ é‡ç½®è¿™äº›æ°¸ä¹…物。 +Scrap||| +Scrap Mastery|废é“究研|法术|æ¯ä½ç‰Œæ‰‹å„从其åŸå¢“场中放é€æ‰€æœ‰ç¥žå™¨ç‰Œï¼Œç„¶åŽç‰ºç‰²ç”±ä»–æ“控的所有神器,然åŽå°†ä»–以此法放é€çš„所有牌放进战场。 +Scrap Trawler|废é“打æžæ¢°|神器生物 ~组构体|æ¯å½“废é“打æžæ¢°æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的神器从战场进入åŸå¢“场时,将目标在你åŸå¢“场中且法术力值å°äºŽå‰è¿°ç¥žå™¨çš„神器牌移回你手上。 +Scrap Welder|废é“ç„Šå·¥|生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|{T},牺牲一个法术力值为X的神器:将目标法术力值å°äºŽX的神器牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Scrapbasket|破篓è‰äºº|神器生物~稻è‰äºº|{1}:破篓è‰äººæˆä¸ºæ‰€æœ‰é¢œè‰²ç›´åˆ°å›žåˆç»“æŸã€‚ +Scrapdiver Serpent|废é“潜蛇|生物 ~巨蛇|åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控神器,废é“潜蛇便ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Scrapheap Scrounger|废å“æœåˆ®è€…|神器生物~组构体|废å“æœåˆ®è€…ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{1}{B},从你的åŸå¢“场放é€å¦ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šå°†åºŸå“æœåˆ®è€…从你的åŸå¢“场移回战场。 +Scrapper Champion|拆解斗士|生物~人类ï¼ç¥žå™¨å¸ˆ|连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。)\n当拆解斗士进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“拆解斗士攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 +Scrappy Bruiser|好战æ¶æ£|生物 ~浣熊ï¼æˆ˜å£«|æ¯å½“好战æ¶æ£æ”»å‡»æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+2/+0且获得践è¸å¼‚能。在战斗结æŸæ—¶ï¼Œå°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…的手上。(若它在战场上,æ‰é¡»å°†å®ƒç§»å›žã€‚) +Scrapskin Drake|废皮龙兽|生物~çµä¿‘ï¼é¾™å…½|飞行 (此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)废皮龙兽åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 +Scrapwork Cohort|破烂助拳兵|神器生物 ~士兵|当破烂助拳兵进战场时,派出一个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nç ´åŸ{2}{W}({2}{W}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Scrapwork Mutt|破烂æ‚犬|神器生物 ~狗|当破烂æ‚犬进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。\nç ´åŸ{1}{R}({1}{R}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Scrapwork Rager|破烂狂怒兽|神器生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|当破烂狂怒兽进战场时,你抓一张牌且失去1点生命。\nç ´åŸ{3}{B}({3}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Scrapyard Mongrel|废å“场猎犬|生物~猎犬|åªè¦ä½ æ“控神器,废å“场猎犬便得+2/+0且具有践è¸å¼‚能。(如果它将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Scrapyard Recombiner|废å“场拼åˆæ¢°|神器生物 ~组构体|套件2(此生物进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。当它死去时,你å¯ä»¥å°†å®ƒçš„+1/+1指示物置于目标神器生物上。)\n{T},牺牲一个神器:从你的牌库中æœå¯»ä¸€å¼ ç»„构体牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Scrapyard Salvo|废å“场迸ç«|法术|废å“场迸ç«å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆç­‰åŒäºŽä½ åŸå¢“场中神器牌数é‡çš„伤害。 +Scrapyard Steelbreaker|废é“场碎钢工|神器生物 ~人类ï¼æˆ˜å£«|{1},牺牲å¦ä¸€ä¸ªç¥žå™¨ï¼šåºŸé“场碎钢工得+2/+1直到回åˆç»“æŸã€‚ +Scream Puff|泡芙蓬怪|生物 — 惊惧兽|死触\næ¯å½“泡芙蓬怪对任一牌手造æˆæˆ˜æ–—伤害时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Screamer-Killer|尖啸æ€æ‰‹|生物 ~泰伦虫æ—|è·µè¸\n生物等离å­å°–啸~æ¯å½“你施放法术力值等于或大于5的生物咒语时,尖啸æ€æ‰‹å¯¹ä»»æ„一个目标造æˆ5点伤害。 +Screaming Fury|暴怒狂å¼|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+0且获得æ•æ·å¼‚能。 +Screaming Phantom|尖鸣幽魅|生物 — 精怪|飞行\næ¯å½“尖鸣幽魅攻击时,磨一张牌。(将你牌库顶的一张牌置入你的åŸå¢“场。) +Screaming Seahawk|尖鸣海鹰|生物~鸟|飞行\n当尖鸣海鹰进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为尖鸣海鹰的牌,展示该牌,并将它置于你手上。若你如此作,则将你的牌库洗牌。 +Screaming Shield|尖啸盾牌|神器 ~武具|佩带此武具的生物得+0/+3且具有「{2},{T}:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。ã€\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Screaming Swarm|尖鸣妖群|生物 ~鸟ï¼æƒŠæƒ§å…½|飞行\næ¯å½“你以一个或数个生物攻击时,目标牌手磨等é‡çš„牌。(磨一张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的牌置入其åŸå¢“场。)\n{2}{U}:将尖鸣妖群从你的åŸå¢“场置于你牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ +Screamreach Brawler|终嚎沼喧哗兵|生物~åŠå…½äººï¼ç‹‚战士|掩袭{1}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Screams from Within|心底嘶喊|生物结界|å—此结界的生物得-1/-1。\n当å—此结界的生物置入任何åŸå¢“场时,将心底嘶喊从你的åŸå¢“场移回场上。 +Screams of the Damned||| +Screeching Bat|尖鸣è™è |生物~è™è |飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{B}{B}。 若你如此作,转化尖鸣è™è ã€‚ +Screeching Buzzard|å°–å“兀鹰|生物 ~鸟|飞行\n当尖å“兀鹰死去时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Screeching Griffin|尖鸣狮鹫|生物~狮鹫|飞行\n{R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡å°–鸣狮鹫。 +Screeching Phoenix|煌焰鸣凤|生物 ~凤凰|飞行\n{2}{R}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Screeching Silcaw|尖鸣银海鸦|生物~鸟|飞行\n金技~æ¯å½“尖鸣银海鸦对牌手造æˆæˆ˜æ–—伤害时,若你æ“控三个或更多神器,该牌手将其牌库顶的四张牌置入其åŸå¢“场。 +Screeching Skaab|尖鸣尸嵌|生物~çµä¿‘|当尖鸣尸嵌进战场时,将你牌库顶的两张牌置入你的åŸå¢“场。 +Screeching Sliver|尖鸣裂片妖|生物~裂片妖|所有裂片妖具有「{T}:目标牌手将其牌库顶牌置入其åŸå¢“场。〠+Scrib Nibblers|啃书鼠|生物~è€é¼ |{T}:放é€ç›®æ ‡ç‰Œæ‰‹çš„牌库顶牌。 若该牌是地牌,则你获得1点生命。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥é‡ç½®å•ƒä¹¦é¼ ã€‚ +Scribe of the Mindful|心智神书å|生物~人类ï¼åƒ§ä¾£|{1},{T},牺牲心智神书å:将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Scrivener||| +Scroll Rack|å·è½´æž¶|神器|{1},{T}:从你手上牌é¢æœä¸‹åœ°æ”¾é€ä»»æ„æ•°é‡çš„牌。将你牌库顶等é‡çš„牌置于你手上。然åŽæ£€è§†æ‰€æ”¾é€çš„牌,并将它们以任æ„顺åºç½®äºŽä½ çš„牌库顶。 +Scroll Thief|å·è½´ç›—è´¼|生物~人鱼ï¼æµªå®¢|æ¯å½“å·è½´ç›—è´¼å‘一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 +Scroll of Avacyn|艾维欣的å·è½´|神器|{1},牺牲艾维欣的å·è½´ï¼šæŠ“一张牌。如果你æ“控天使,则你获得5点生命。 +Scroll of Griselbrand|棘泽边的å·è½´|神器|{1},牺牲棘泽边的å·è½´ï¼šç›®æ ‡å¯¹æ‰‹å¼ƒä¸€å¼ ç‰Œã€‚如果你æ“控æ¶é­”,则该牌手失去3点生命。 +Scroll of Isildur|伊熙æœå°”的书å·|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 于你æ“控伊熙æœå°”的书å·ä¹‹æ—¶æ®µå†…,获得至多一个目标神器的æ“控æƒã€‚魔戒引诱你。\nII — 横置至多两个目标生物。在这些生物上å„放置一个晕眩指示物。\nIII — 目标对手æ¯æ“控一个已横置的生物,你便抓一张牌。 +Scroll of Origins|万æºå·è½´|神器|{2},{T}:如果你的手牌有七张或更多,则抓一张牌。 +Scroll of the Masters|大师的å·è½´|神器|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在大师的å·è½´ä¸Šæ”¾ç½®ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚\n{3},{T}:大师的å·è½´ä¸Šæ¯æœ‰ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ï¼Œç›®æ ‡ç”±ä½ æ“控的生物便得+1/+1直到回åˆç»“æŸã€‚ +Scrollshift|书å·æŒªç§»|瞬间|放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的神器,生物或结界,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n抓一张牌。 +Scrounge|é寻|法术|目标对手从其åŸå¢“场中选择一张神器牌。 将该牌在你的æ“控下放置进场。 +Scrounged Scythe|夺æ¥é•°åˆ€|神器~ - 武具|佩带此武具的生物得+1/+1。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n佩带{2} +Scrounger of Souls|çµé­‚ç¾ç¥¸|生物~惊惧兽|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Scrounging Bandar|çµå·§çŒ«çŒ´|生物 ~猫ï¼çŒ´|çµå·§çŒ«çŒ´è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†çµå·§çŒ«çŒ´ä¸Šä»»æ„æ•°é‡çš„+1/+1指示物移至å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šã€‚ +Scryb Ranger|斯特巡林者|生物 ~仙çµ|闪现\n飞行,åè“ä¿æŠ¤\n将一个由你æ“控的树林移回其拥有者手上:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Scrying Sheets|å åœå†°é•œ|雪境地|{T}:加{1}到你的法术力池中。\n{1}{S},{T}:检视你的牌库顶牌。 若该牌是雪境牌,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Sculpted Perfection|完美塑形|结界|当完美塑形进战场时,抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n由你æ“控的éžç‘žäººå¾—+1/+1。 +Sculpted Sunburst|塑形阳炎爆|法术|选择一个由你æ“控的生物,然åŽæ¯ä½å¯¹æ‰‹å„选择一个由其æ“控且力é‡ç›¸ç­‰æˆ–较å°çš„生物。如果你以此法选择了生物,则放é€æ‰€æœ‰æœªè¢«ç‰Œæ‰‹ä»¥æ­¤æ³•é€‰ä¸­çš„生物。 +Sculpting Steel|å¡‘åž‹é’¢|神器|于塑型钢进场时,你å¯ä»¥é€‰æ‹©åœºä¸Šçš„一个神器。 若你如此作,则塑型钢进场时为该神器的å¤åˆ¶ã€‚ +Sculptor of Winter|凛冬塑师|雪境生物 ~妖精ï¼æµªå®¢|{T}:é‡ç½®ç›®æ ‡é›ªå¢ƒåœ°ã€‚ +Scurrid Colony|怖鼠群è½|生物 ~æ¾é¼ |延势\nåªè¦ä½ æ“控八个或更多地,怖鼠群è½ä¾¿å¾—+2/+2。 +Scurry Oak|ç¹å£°æ©¡æ ‘|生物 ~树妖|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\næ¯å½“在ç¹å£°æ©¡æ ‘上放置一个或数个+1/+1指示物时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚ +Scute Mob|硬盔虫大群|生物~昆虫|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控五个或更多地,在硬盔虫大群上放置四个+1/+1指示物。 +Scute Swarm|硬盔虫èšç¾¤|生物 ~昆虫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚若你æ“控六个或更多地,则改为派出一个为硬盔虫èšç¾¤ä¹‹å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚ +Scuttlegator|蟹鳄龟|生物 ~蟹ï¼é¾Ÿï¼é³„é±¼|守军\n{6}{G/U}{G/U}:演化3。(如果此生物上没有+1/+1指示物,则在其上放置三个+1/+1指示物。)\nåªè¦èŸ¹é³„龟上有+1/+1指示物,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Scuttlemutt|急跑è‰äºº|神器生物 ~稻è‰äºº|{T}:加一点任æ„颜色的法术力。\n{T}:选择一ç§æˆ–多ç§é¢œè‰²ã€‚目标生物æˆä¸ºè¯¥äº›é¢œè‰²ç›´åˆ°å›žåˆç»“æŸã€‚ +Scuttletide|迅蟹浪潮|结界|{1},弃一张牌:派出一个0/3è“色的蟹è¡ç”Ÿç”Ÿç‰©ã€‚\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,由你æ“控的蟹便得+1/+1。 +Scuttling Butler|疾步管家|神器生物 ~组构体|在你回åˆçš„战斗开始时,若你æ“控两个或更多的多色永久物,则疾步管家获得连击异能直到回åˆç»“æŸã€‚ +Scuttling Death|逃奔亡çµ|生物~精怪|牺牲逃奔亡çµï¼šç›®æ ‡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚\n转生4(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) +Scuttling Doom Engine|疾步æ¯ç­å¼•æ“Ž|神器生物~组构体|疾步æ¯ç­å¼•æ“Žä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。\n当疾步æ¯ç­å¼•æ“Žæ­»åŽ»æ—¶ï¼Œå®ƒå‘目标对手造æˆ6点伤害。 +Scuttling Sliver|疾步裂片妖|生物 ~裂片妖ï¼ä¸‰å¶è™«|由你æ“控的裂片妖生物具有「{2}:é‡ç½®æ­¤ç”Ÿç‰©ã€‚〠+Scuzzback Marauders|æ‚背劫掠者|生物~精çµï¼æˆ˜å£«|è·µè¸\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Scuzzback Scrapper|æ‚背拆解手|生物~精çµï¼æˆ˜å£«|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Scythe Leopard|镰刃豹|生物~猫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,镰刃豹得+1/+1直到回åˆç»“æŸã€‚ +Scythe Tiger|镰刃虎|生物~猫|帷幕 (此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n当镰刃虎进战场时,除éžä½ ç‰ºç‰²ä¸€ä¸ªåœ°ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ +Scythe of the Wretched||| +Scytheclaw|镰刀爪|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手失去一åŠæ•°é‡çš„生命,å°æ•°ç‚¹åŽè¿›ä½ã€‚\n佩带{3} +Scytheclaw Raptor|镰爪迅猛龙|生物 — æé¾™|æ¯å½“任一牌手施放咒语时,若当å‰ä¸æ˜¯è¯¥ç‰Œæ‰‹çš„回åˆï¼Œåˆ™é•°çˆªè¿…猛龙对其造æˆ4点伤害。 +Sea Drake|海龙兽|生物 ~龙兽|飞行\n当海龙兽进战场时,将两个目标由你æ“控的地移回其拥有者手上。 +Sea Gate|æµ·æ´‹é—¨|地 ~门|海洋门须横置进战场。\n于海洋门进战场时,选择一ç§è“色以外的颜色。\n{T}:加{U}或一点所选颜色的法术力。 +Sea Gate Banneret|海户掌旗|生物 ~寇æ—ï¼æˆ˜å£«|{4}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Sea Gate Colossus|海户巨åƒ|神器生物 ~魔åƒï¼æˆ˜å£«|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Sea Gate Loremaster|海户识å¤å®¶|生物~人鱼ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|{T}:你æ¯æ“控一个伙伴,便抓一张牌。 +Sea Gate Oracle|海户先知|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当海户先知进战场时,检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®äºŽä½ çš„牌库底。 +Sea Gate Restoration|é‡å»ºæµ·æˆ·|法术|抓若干牌,其数é‡ç­‰åŒäºŽä½ çš„手牌数é‡åŠ ä¸€ã€‚在本盘游æˆæŽ¥ä¸‹æ¥çš„时段,你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n地\n{T}:加{U}。 +Sea Gate Stormcaller|海户唤雷师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|增幅{4}{U}\n当海户唤雷师进战场,本回åˆä¸­ï¼Œå½“你施放你的下一个总法术力费用等于或å°äºŽ2的瞬间或法术咒语时,将它å¤åˆ¶ã€‚若海户唤雷师已增幅,则改为将该咒语å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 +Sea Gate Wreckage|海户残迹|地|{T}:加{C}到你的法术力池中。({C}代表无色法术力。)\n{2}{C},{T}:抓一张牌。åªèƒ½äºŽä½ æ²¡æœ‰æ‰‹ç‰Œæ—¶èµ·åŠ¨æ­¤å¼‚能。 +Sea Gate, Reborn|新生海户|地|于新生海户进战场时,你å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{U}。\n法术\n{4}{U}{U}{U} +Sea God's Revenge|海神的å¤ä»‡|法术|将至多三个目标由对手æ“控的生物分别移回其拥有者手上。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Sea God's Scorn|海神的轻蔑|法术|将至多三个目标生物和ï¼æˆ–结界移回其拥有者手上。 +Sea Legs|如履平地|结界 ~çµæ°”|闪现\n结附于生物\nåªè¦æ‰€ç»“附的生物是海盗,它便得+0/+2。若å¦ï¼Œåˆ™å®ƒå¾—-2/-0。 +Sea Monster|大海妖|生物~巨蛇|除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™å¤§æµ·å¦–ä¸èƒ½æ”»å‡»ã€‚ +Sea Serpent||| +Sea Snidd||| +Sea Spirit||| +Sea of Clouds|无际云海|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™æ— é™…云海须横置进战场。\n{T}:加{W}或{U}。 +Sea's Claim|还诸海疆|结界~çµæ°”|地结界(于使用时指定一个地为目标。 此牌进场时结附在该地上)\nå—此结界的地是海岛。 +Sea-Dasher Octopus|迅浪章鱼|生物 ~章鱼|åˆå˜{1}{U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n闪现\næ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Seachrome Coast|铬亮海岸|地|除éžä½ æ“控两个或更少其他地,å¦åˆ™é“¬äº®æµ·å²¸é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{U}。 +Seacoast Drake|海滨龙兽|生物~龙兽|飞行 +Seafloor Debris||| +Seafloor Oracle|海床先知|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个由你æ“控的人鱼对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Seafloor Stalker|海床ä¼å‡»å®¢|生物 ~人鱼ï¼æµªå®¢|{4}{U}:海床ä¼å‡»å®¢å¾—+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Seagraf Skaab|海墓尸嵌|生物~çµä¿‘| +Seal Away|摘离|结界|闪现\n当摘离进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且已横置的生物,直到摘离离开战场为止。 +Seal from Existence|é—世å°å°|结界|守护{3}(æ¯å½“此结界æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{3},å¦åˆ™å击之。)\n当é—世å°å°è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到é—世å°å°ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Seal of Cleansing|净化之缄å°|结界|牺牲净化之缄å°ï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Seal of Doom|末日之缄å°|结界|牺牲末日之缄å°ï¼šæ¶ˆç­ç›®æ ‡éžé»‘色生物。 它ä¸èƒ½é‡ç”Ÿã€‚ +Seal of Fire|ç«ç„°ä¹‹ç¼„å°|结界|牺牲ç«ç„°ä¹‹ç¼„å°ï¼šç«ç„°ä¹‹ç¼„å°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Seal of Primordium|原基缄å°|结界|牺牲原基缄å°ï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Seal of Removal|移除之缄å°|结界|牺牲移除之缄å°ï¼šå°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Seal of Strength|力é‡ä¹‹ç¼„å°|结界|牺牲力é‡ä¹‹ç¼„å°ï¼šç›®æ ‡ç”Ÿç‰©å¾—+3/+3直到回åˆç»“æŸã€‚ +Seal of the Guildpact|å会盟å°|神器|于å会盟å°è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸¤ç§é¢œè‰²ã€‚对你施放的咒语而言,该咒语æ¯æœ‰ä¸€ç§æ‰€é€‰é¢œè‰²ï¼Œä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Sealock Monster|海牢怪|生物~章鱼|除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™æµ·ç‰¢æ€ªä¸èƒ½æ”»å‡»ã€‚\n{5}{U}{U}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\n当海牢怪蛮化时,目标地é¢å¤–具有海岛此类别。 +Search Party Captain|æœæ•‘队长|生物 ~人类ï¼å£«å…µ|本回åˆä¸­ä½ æ¯ä»¥ä¸€ä¸ªç”Ÿç‰©æ”»å‡»è¿‡ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n当æœæ•‘队长进战场时,抓一张牌。 +Search Warrant|æœæŸ¥ä»¤|法术|目标牌手展示其手牌。你获得若干生命,其数é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹æ‰‹ç‰Œçš„æ•°é‡ã€‚ +Search for Azcanta|探寻阿兹åŽç‰¹|传奇结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。你å¯ä»¥å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。然åŽå¦‚果你的åŸå¢“场中有七张或更多牌,则你å¯ä»¥è½¬åŒ–探寻阿兹åŽç‰¹ã€‚ +Search for Glory|寻觅è£å…‰|雪境法术|从你的牌库中æœå¯»ä¸€å¼ é›ªå¢ƒæ°¸ä¹…物牌,传奇牌或传纪牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。施放此咒语时æ¯æ”¯ä»˜è¿‡ä¸€ç‚¹{S},你便获得1点生命。({S}为产自雪境æ¥æºçš„法术力。) +Search for Tomorrow|为æ¥æ—¥æŽ¢å¯»|法术|从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n延缓2~{G}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{G}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Search the City|é寻全城|结界|当é寻全城进战场时,放é€ä½ ç‰Œåº“顶的五张牌。\næ¯å½“你使用一张与以此法放é€çš„牌åŒå之牌时,你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ å…·æœ‰è¯¥å称的牌置入其拥有者手上。然åŽå¦‚果已ç»æ²¡æœ‰ç‰Œè¢«é寻全城放é€ï¼Œåˆ™ç‰ºç‰²ä¹‹ã€‚若你如此作,于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Search the Premises|全屋探寻|结界|æ¯å½“一个生物攻击你或由你æ“控的é¹æ´›å®¢æ—¶ï¼ŒæŽ¢æŸ¥ã€‚ +Searchlight Companion|探照ç¯ä¼´ä¾£|神器生物 ~奴兽|飞行\n当探照ç¯ä¼´ä¾£è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Searchlight Geist|探照游魂|生物~精怪|飞行\n{3}{B}:探照游魂获得死触异能直到回åˆç»“æŸã€‚ (它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Searing Barb|炙热钩刺|法术|炙热钩刺对任æ„一个目标造æˆ2点伤害。如果它是生物,则它本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚抚育1。(派出一个上é¢æœ‰ä¸€ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) +Searing Barrage|ç‚™ç«é½å°„|瞬间|ç‚™ç«é½å°„对目标生物造æˆ5点伤害。\n固色~如果施放此咒语时支付过至少三点红色法术力,则炙ç«é½å°„对该生物的æ“控者造æˆ3点伤害。 +Searing Blaze|炙热ç«å…‰|瞬间|炙热ç«å…‰å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害,并对目标由该牌手æ“控的生物造æˆ1点伤害。\n地è½ï½žå¦‚果本回åˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则改为炙热ç«å…‰å¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害,并对该生物造æˆ3点伤害。 +Searing Blood|炙热鲜血|瞬间|炙热鲜血对目标生物造æˆ2点伤害。当该生物于本回åˆä¸­æ­»åŽ»æ—¶ï¼Œç‚™çƒ­é²œè¡€å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ3点伤害。 +Searing Flesh||| +Searing Light|炙热明光|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡,且力é‡ç­‰äºŽæˆ–å°äºŽ2的生物。 +Searing Meditation|炙热冥æ€|结界|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则炙热冥æ€å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Searing Rays||| +Searing Spear|炙热矛|瞬间|炙热矛对任æ„一个目标造æˆ3点伤害。 +Searing Wind||| +Seascape Aerialist|海景舞空师|生物~人鱼ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|æ¯å½“海景舞空师或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥è®©ç”±ä½ æ“控的伙伴生物获得飞行异能直到回åˆç»“æŸã€‚ +Seashell Cameo||| +Seaside Citadel|海滨殿堂|地|海滨殿堂须横置进场。\n{T}:加{G},{W},或{U}到你的法术力池中。 +Seaside Haven||| +Seasinger||| +Season of Growth|æˆé•¿å­£èŠ‚|结界|æ¯å½“一个生物在你的æ“控下进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\næ¯å½“你施放以由你æ“控之生物为目标的咒语时,抓一张牌。 +Season of Renewal|新生季节|瞬间|选择一项或都选~\n•将目标生物牌从你的åŸå¢“场移回你手上。\n•将目标结界牌从你的åŸå¢“场移回你手上。 +Seasonal Ritual|季节仪å¼|法术~历险|加一点任æ„颜色的法术力。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Seasoned Dungeoneer|干练地城专家|生物 ~人类ï¼æˆ˜å£«|当干练地城专家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\næ¯å½“你攻击时,目标进行攻击的僧侣,浪客,战士或法术师获得å生物ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Seasoned Hallowblade|干练圣剑兵|生物 ~人类ï¼æˆ˜å£«|弃一张牌:横置干练圣剑兵。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Seasoned Marshal|ç»éªŒè€åˆ°çš„元帅|生物~人类ï¼å£«å…µ|æ¯å½“ç»éªŒè€åˆ°çš„元帅攻击时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Seasoned Pyromancer|干练烈焰术士|生物 ~人类ï¼ç¥­å¸ˆ|当干练烈焰术士进战场时,弃两张牌,然åŽæŠ“两张牌。æ¯ä»¥æ­¤æ³•å¼ƒæŽ‰ä¸€å¼ éžåœ°ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1红色元素è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{R}{R},从你的åŸå¢“场放é€å¹²ç»ƒçƒˆç„°æœ¯å£«ï¼šæ´¾å‡ºä¸¤ä¸ª1/1红色元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Seasons Past|æ—¶è¿å­£ç§»|法术|将任æ„æ•°é‡çš„牌从你的åŸå¢“场移回你手上,且这些牌的总法术力费用须å„ä¸ç›¸åŒã€‚将时è¿å­£ç§»ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库底。 +Seat of the Synod|悉诺议会宅邸|神器地|{T}:加{U}。 +Secluded Courtyard|幽僻庭院|地|于幽僻庭院进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾è¯¥ç±»åˆ«çš„生物咒语,或是起动为该类别之生物或生物牌的异能。 +Secluded Glen|éšåƒ»å¹½è°·|地|于éšåƒ»å¹½è°·è¿›åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ ä»™çµç‰Œã€‚ 若你未如此作,则éšåƒ»å¹½è°·é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{U}或{B}到你的法术力池中。 +Secluded Steppe|远僻è‰åŽŸ|地|远僻è‰åŽŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}。\n循环{W}({W},弃掉此牌:抓一张牌。) +Second Breakfast|二次早é¤|瞬间|至多两个目标生物å„å¾—+2/+1直到回åˆç»“æŸã€‚派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Second Guess|事åŽè¯¸è‘›|瞬间|å击目标咒语,且该咒语须为本回åˆç¬¬äºŒä¸ªæ–½æ”¾çš„。 +Second Harvest|二度收获|瞬间|对æ¯ä¸ªç”±ä½ æ“控的è¡ç”Ÿç‰©è€Œè¨€ï¼Œå°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥æ°¸ä¹…物的å¤åˆ¶å“。 +Second Sight|åƒé‡Œçœ¼|瞬间|选择一项~检视目标对手牌库顶的五张牌,å†å°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žï¼›æˆ–检视你牌库顶的五张牌,å†å°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚\n打包{U}(若你支付打包费用,则两项都选择。) +Second Sunrise||| +Second Thoughts|转念|瞬间|放é€ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。\n抓一张牌。 +Second Wind|å†ç”Ÿæ°”|结界~çµæ°”|生物结界\n{T}:横置å—此结界的生物。{T}:é‡ç½®å—此结界的生物。 +Secret Door|密门|神器生物 ~墙|守军\n{4}{U}:深入地城。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Secret Plans|秘密计划|结界|由你æ“控且牌é¢æœä¸‹çš„生物得+0/+1。\næ¯å½“一个由你æ“控的永久物翻回正é¢æ—¶ï¼ŒæŠ“一张牌。 +Secret Rendezvous|秘密相会|法术|你和目标对手å„抓三张牌。 +Secret Salvage|éšç§˜å›žæ”¶|法术|将目标éžåœ°ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚从你的牌库中æœå¯»ä»»æ„æ•°é‡ä¸Žä¹‹åŒå的牌,展示这些牌,并将它们置于你手上。然åŽå°†ä½ çš„牌库洗牌。 +Secret Summoning|éšç§˜å¬å”¤|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\næ¯å½“一个具有该å称的生物在你æ“控下进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä»»æ„æ•°é‡å…·æœ‰è¯¥å称的牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Secretkeeper|秘密护å«|生物~精怪|åªè¦ä½ çš„手牌比æ¯ä½å¯¹æ‰‹éƒ½å¤šï¼Œç§˜å¯†æŠ¤å«ä¾¿å¾—+2/+2并具有飞行异能。 +Secrets of Paradise|天堂奥秘|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\n由你æ“控且具有该å称的生物具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠+Secrets of the Dead|亡者秘密|结界|æ¯å½“你从你的åŸå¢“场施放一个咒语时,抓一张牌。 +Secrets of the Golden City|黄金城奥秘|法术|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n抓两张牌。如果你有黄金城ç¥ç¦ï¼Œåˆ™æ”¹ä¸ºæŠ“三张牌。 +Secrets of the Key|钥匙奥秘|瞬间|探查。如果此咒语是从åŸå¢“场中施放,则改为探查两次。(探查的æµç¨‹æ˜¯æ´¾å‡ºä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨ï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\n返照{3}{U} +Secure the Scene|ä¿æŠ¤çŽ°åœº|法术|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Secure the Wastes|å«æŠ¤è’æ¼ |瞬间|å°†X个1/1白色战士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Security Blockade|维安å°é”|结界~çµæ°”|结附于地\n当维安å°é”进战场时,将一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n所结附的地具有「{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„1点伤害。〠+Security Bypass|绕闸æ—è·¯|结界 ~çµæ°”|结附于生物\nåªè¦æ‰€ç»“附的生物å•ç‹¬è¿›è¡Œæ”»å‡»ï¼Œå®ƒä¾¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n所结附的生物具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,令它筹谋。ã€(å…¶æ“控者抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚若他弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™å…¶åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Security Rhox|ç½—å…‹è­¦å«|生物 ~犀牛ï¼æˆ˜å£«|ä½ å¯ä»¥æ”¯ä»˜{R}{G},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。以此法施放时åªèƒ½åˆ©ç”¨çå®äº§ç”Ÿçš„法术力æ¥æ”¯ä»˜ã€‚ +Sedge Scorpion|è“‘è‰èŽå­|生物 ~èŽå­|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Sedge Sliver|è“‘è‰è£‚片妖|生物 ~裂片妖|所有裂片妖生物具有「åªè¦ä½ æ“控沼泽,此生物便得+1/+1。ã€\n所有裂片妖具有「{B}:é‡ç”Ÿæ­¤æ°¸ä¹…物。ã€(它下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。) +Sedgemoor Witch|è“‘è‰åŽŸå·«å¸ˆ|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|å¨æ…‘\n守护~支付3点生命。(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜3点生命,å¦åˆ™å击之。)\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,派出一个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命。〠+Sedraxis Alchemist|å¡žå“基å¸ç‚¼é‡‘术士|生物~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当塞å“基å¸ç‚¼é‡‘术士进场时,若你æ“控è“色永久物,则将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Sedraxis Specter|å¡žå“基å¸å¹½çµ|生物 ~幽çµ|飞行\næ¯å½“å¡žå“基å¸å¹½çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手弃一张牌。\nç ´åŸ{1}{B}({1}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Sedris, the Traitor King|å›å¾’之王塞基å¸|传奇生物 ~çµä¿‘ï¼æˆ˜å£«|ä½ åŸå¢“场中的æ¯å¼ ç”Ÿç‰©ç‰Œå‡å…·æœ‰ç ´åŸ{2}{B}。({2}{B}:将此牌移回战场。该生物获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +See Beyond|è¿œè§|法术|抓两张牌,然åŽä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ ç‰Œæ´—入你的牌库。 +See Double|视影æˆåŒ|瞬间|此咒语ä¸èƒ½è¢«å¤åˆ¶ã€‚\n选择一项。如果任一对手的åŸå¢“场中有八张或更多牌,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•å¤åˆ¶ç›®æ ‡å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚)\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶å“。 +See Red|勃然大怒|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+1且具有先攻异能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æœªä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç‰ºç‰²å‹ƒç„¶å¤§æ€’。 +See the Truth|看清真相|法术|检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。如果你是从你手牌以外的任何区域施放此咒语,则改为将这些牌都置于你手上。 +See the Unwritten|传言具现|法术|展示你牌库顶的八张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºã€‚将其余的牌置入你的åŸå¢“场。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为你å¯ä»¥å°†å…¶ä¸­ä¸¤å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºï¼Œè€Œéžä¸€å¼ ã€‚ +Seed Guardian|å«ç§çµ|生物~元素|延势\n当å«ç§çµæ­»åŽ»æ—¶ï¼Œå°†ä¸€ä¸ªX/X绿色元素è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为你åŸå¢“场中的生物牌数é‡ã€‚ +Seed Spark|æ’­ç§çµå…‰|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 若你使用播ç§çµå…‰æ—¶æ”¯ä»˜äº†{G},则将两个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Seed of Hope|希望ç§å­|瞬间|磨两张牌。你å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从所磨掉之牌中置于你手上。你获得2点生命。(磨两张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。) +Seed the Land|开疆辟壤|结界|æ¯å½“一个地进场时,其æ“控者将一个1/1绿色蛇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Seedborn Muse|苗生谬æ€|生物~精怪|在其它牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的永久物。 +Seedcradle Witch|育苗法术师|生物~地精ï¼ç¥­å¸ˆ|{2}{G}{W}:目标生物得+3/+3直到回åˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ +Seedguide Ash|导实梣木|生物~树妖ï¼å¾·é²ä¼Š|当导实梣木从场上置入åŸå¢“场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸‰å¼ æ ‘林牌,并将它们横置进场。 若你如此作,则将你的牌库洗牌。 +Seedpod Caretaker|æ ‘ç§èšç…§æŠ¤åƒ§|生物 ~éžç‘žäººï¼åƒ§ä¾£|当树ç§èšç…§æŠ¤åƒ§è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•在目标由你æ“控的神器或生物上放置一个+1/+1指示物。\n•转化目标由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚ +Seeds of Renewal|新生èŒèŠ½|法术|ä¸å±ˆ(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n将至多两张目标牌从你的åŸå¢“场移回你手上。放é€æ–°ç”ŸèŒèŠ½ã€‚ +Seeds of Strength|力é‡ç§å­|瞬间|目标生物得+1/+1直到回åˆç»“æŸã€‚\n目标生物得+1/+1直到回åˆç»“æŸã€‚\n目标生物得+1/+1直到回åˆç»“æŸã€‚ +Seedtime||| +Seek|Seek|瞬间|从目标对手的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå¹¶å°†è¯¥ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚ 你获得等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Seek the Horizon|探寻天际|法术|从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥äº›ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šï¼Œ 然åŽå°†ä½ çš„牌库洗牌。 +Seek the Wilds|探寻野境|法术|检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或地牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Seeker of Insight|探解客|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚åªèƒ½äºŽä½ æ–½æ”¾è¿‡éžç”Ÿç‰©å’’语的回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 +Seeker of Skybreak||| +Seeker of Slaanesh|色孽探索者|生物 ~æ¶é­”|æ•æ·\n色孽之诱~æ¯ä½å¯¹æ‰‹æ¯æ¬¡æˆ˜æ–—若能以至少一个生物攻击,则须如此作。 +Seeker of Sunlight|寻光客|生物 — 人鱼ï¼æ–¥å€™|{2}{G}:令寻光客勘察。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Seeker of the Way|çµé“探求者|生物 ~人类ï¼æˆ˜å£«|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“你施放éžç”Ÿç‰©å’’语时,çµé“探求者获得系命异能直到回åˆç»“æŸã€‚ +Seekers' Squire|访圣团扈从|生物 ~人类ï¼æ–¥å€™|当访圣团扈从进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Seer of Stolen Sight|窃视先知|生物 ~éžç‘žäººï¼é‚ªæœ¯å¸ˆ|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“由你æ“控的一个或数个神器和ï¼æˆ–生物从战场进入åŸå¢“场时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) +Seer of the Last Tomorrow|终末先知|生物~那伽ï¼åƒ§ä¾£|{U},{T},弃一张牌:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 +Seer's Lantern|预言师明ç¯|神器|{T}:加{C}。\n{2},{T}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Seer's Sundial|预言师日晷|神器|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{2}。 若你如此作,则抓一张牌。 +Seer's Vision||| +Seething Pathblazer|热血焰径人|生物~元素ï¼æˆ˜å£«|牺牲一个元素:热血焰径人得+2/+0且获得先攻异能直到回åˆç»“æŸã€‚ +Seething Song|热血战歌|瞬间|加{R}{R}{R}{R}{R}。 +Sefris of the Hidden Ways|密宗法师塞弗莉ä¸|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“一张或数张生物牌从任何区域进入你的åŸå¢“场时,深入地城。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(深入地城的æµç¨‹æ˜¯è¿›å…¥ç¬¬ä¸€ä¸ªæˆ¿é—´ï¼Œæˆ–å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\n唤起死çµï½žæ¯å½“你完æˆåœ°åŸŽæ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 +Segmented Krotiq|节足库æ虫|生物~昆虫|å¨åŠ›å˜èº«{6}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Segovian Angel|塞哥维亚天使|生物 ~天使|飞行,警戒 +Segovian Leviathan||| +Seht's Tiger|塞特之虎|生物~猫|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n当塞特之虎进场时,选择一ç§é¢œè‰²ï¼Œä½ èŽ·å¾—å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ (ä½ ä¸èƒ½è¢«è¯¥è‰²çš„东西指定为目标,造æˆä¼¤å®³ï¼Œæˆ–是被结附) +Seismic Assault|地动æ¥è¢­|结界|弃掉一张地牌:地动æ¥è¢­å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–玩家造æˆ2点伤害。 +Seismic Elemental|地动元素|生物~元素|当地动元素进战场时,ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Seismic Monstrosaur|震地蛮巨龙|生物 — æé¾™|è·µè¸\n{2}{R},牺牲一个地:抓一张牌。\n循环山脉{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Seismic Rupture|地动爆裂|法术|地动爆裂对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。 +Seismic Shift|地动å˜å¢ƒ|法术|消ç­ç›®æ ‡åœ°ã€‚至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Seismic Shudder|大地颤动|瞬间|大地颤动对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。 +Seismic Spike|局部地动|法术|消ç­ç›®æ ‡åœ°ã€‚ 加{R}{R}到你的法术力池中。 +Seismic Stomp|雷动跺|法术|ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Seismic Strike|地动袭击|瞬间|地动袭击对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的山脉数é‡ã€‚ +Seismic Wave|地动波|瞬间|地动波对任æ„一个目标造æˆ2点伤害,且å‘æ¯ä¸ªç”±ç›®æ ‡å¯¹æ‰‹æ“控的éžç¥žå™¨ç”Ÿç‰©å„造æˆ1点伤害。 +Seizan, Perverter of Truth|颠倒黑白的é€æ–©|传奇生物 ~æ¶é­”ï¼ç²¾æ€ª|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»2点生命且抓两张牌。 +Seize the Day||| +Seize the Initiative|掌æ¡å…ˆæœº|瞬间|目标生物得+1/+1且获得先攻异能直到回åˆç»“æŸã€‚ +Seize the Soul|ç´§æ¡çµé­‚|瞬间|消ç­ç›®æ ‡éžç™½è‰²ä¸”éžé»‘色的生物。 将一个1/1白色,具有飞行异能的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n缠身\n当紧æ¡çµé­‚所缠身的生物置入åŸå¢“场时,消ç­ç›®æ ‡éžç™½è‰²ä¸”éžé»‘色的生物。 将一个1/1白色,具有飞行异能的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Seize the Spoils|大有斩获|法术|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Seize the Spotlight|夺å–焦点|法术|æ¯ä½å¯¹æ‰‹å„选择「å誉ã€æˆ–「财富ã€ã€‚对æ¯ä½é€‰æ‹©ã€Œå誉ã€çš„牌手而言,获得一个由该牌手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ï¼Œä¸”它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚æ¯æœ‰ä¸€ä½é€‰æ‹©ã€Œè´¢å¯Œã€çš„牌手,你便抓一张牌并派出一个çå®è¡ç”Ÿç‰©ã€‚ +Seize the Storm|掌æ¡é£Žæš´|法术|派出一个红色元素è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有践è¸ä¸Žã€Œæ­¤ç”Ÿç‰©çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌数é‡å’Œæ”¾é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¸”具返照异能的牌数é‡ä¹‹æ€»å’Œã€‚ã€\n返照{6}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Sejiri Glacier|塞基黎冰å·|地|塞基黎冰å·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}。\n瞬间\n{1}{W} +Sejiri Merfolk|塞基黎人鱼|生物~人鱼ï¼å£«å…µ|åªè¦ä½ æ“控平原,塞基黎人鱼便具有先攻与系命异能。 (具系命异能之生物所造æˆçš„伤害,会让其æ“控者获得等é‡çš„生命。) +Sejiri Refuge|塞基黎é¿éš¾æ‰€|地|塞基黎é¿éš¾æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当塞基黎é¿éš¾æ‰€è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{W}或{U}。 +Sejiri Shelter|塞基黎庇护|瞬间|选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n地\n{T}:加{W}。 +Sejiri Steppe|塞基黎è‰åŽŸ|地|塞基黎è‰åŽŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当塞基黎è‰åŽŸè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得å该色的ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n{T}:加{W}到你的法术力池中。 +Sek'Kuar, Deathkeeper|死亡守å«èµ›å¤¸|传奇生物~åŠå…½äººï¼ç¥­å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控之éžè¡ç”Ÿç‰©çš„生物从场上进入åŸå¢“场时,将一个3/1,黑红åŒè‰²ï¼Œå…·æ•æ·å¼‚能的墓生è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Sekki, Seasons' Guide|时令节贵|传奇生物~精怪|时令节贵进场时,上é¢æœ‰å…«ä¸ª+1/+1指示物。\n若节贵将å—到伤害,则防止该伤害,从节贵上移去等é‡çš„+1/+1指示物,并将等é‡çš„1/1无色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n牺牲八个精怪:将节贵从你的åŸå¢“场移回场上。 +Select for Inspection|挑出检验|瞬间|将目标已横置的生物移回其拥有者手上。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Selective Memory|选择性记忆|法术|从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„éžåœ°ç‰Œï¼Œå¹¶å°†å®ƒä»¬æ”¾é€ã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Selective Snare|拣择性圈套|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ï¼Œå°†X个目标该类别生物移回其拥有者手上。 +Selesnya Charm|瑟雷尼亚护符|瞬间|选择一项~目标生物得+2/+2并获得践è¸å¼‚能直到回åˆç»“æŸï¼›æˆ–放é€ç›®æ ‡åŠ›é‡å¤§äºŽæˆ–等于5的生物;或将一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Selesnya Cluestone|瑟雷尼亚示石|神器|{T}:加{G}或{W}到你的法术力池中。\n{G}{W},{T},牺牲瑟雷尼亚示石:抓一张牌。 +Selesnya Evangel|瑟雷尼亚ç¦éŸ³å¸ˆ|生物~地精ï¼ç¥­å¸ˆ|{1},{T},横置一个由你æ“控且未横置的生物:将一个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Selesnya Guildgate|瑟雷尼亚公会门|地 ~门|瑟雷尼亚公会门须横置进战场。\n{T}:加{G}或{W}。 +Selesnya Guildmage|瑟雷尼亚公会法师|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|{3}{G}:派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Selesnya Keyrune|瑟雷尼亚符镇兵|神器|{T}:加{G}或{W}到你的法术力池中。\n{G}{W}:瑟雷尼亚符镇兵æˆä¸º3/3绿白åŒè‰²çš„狼神器生物直到回åˆç»“æŸã€‚ +Selesnya Locket|瑟雷尼亚å é¥°|神器|{T}:加{G}或{W}。\n{G/W}{G/W}{G/W}{G/W},{T},牺牲瑟雷尼亚å é¥°ï¼šæŠ“两张牌。 +Selesnya Loft Gardens|瑟雷尼亚空中花园|时空 ~拉尼å¡|如果æŸæ•ˆåº”将派出一个或数个è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºå®ƒæ´¾å‡ºä¸¤å€æ•°é‡çš„该类è¡ç”Ÿç‰©ã€‚\n如果æŸæ•ˆåº”将在任一永久物上放置一个或数个指示物,则改为在该永久物上放置两å€æ•°é‡çš„该类指示物。\næ¯å½“引å‘混沌,直到回åˆç»“æŸï¼Œæ¯å½“你横置一个地以产生法术力时,加一点该地已产生的类别之法术力。 +Selesnya Sagittars|瑟雷尼亚射手|生物~地精ï¼å¼“箭手|瑟雷尼亚射手能视åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。\n瑟雷尼亚射手å¯ä»¥é¢å¤–多阻挡一个生物。 +Selesnya Sanctuary|瑟雷尼亚圣殿|地|瑟雷尼亚圣殿须横置进场。\n当瑟雷尼亚圣殿进场时,将由你æ“控的一个地移回其拥有者手上。\n{T}:加{G}{W}到你的法术力池中。 +Selesnya Sentry|瑟雷尼亚哨兵|生物~象ï¼å£«å…µ|{5}{G}:é‡ç”Ÿç‘Ÿé›·å°¼äºšå“¨å…µã€‚ +Selesnya Signet|瑟雷尼亚å°è®°|神器|{1},{T}:加{G}{W}到你的法术力池中。 +Self-Assembler|自组工人|神器生物 ~组装工人|当自组工人进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ç»„装工人生物牌,展示该牌,将它置于你手上,然åŽæ´—牌。 +Self-Inflicted Wound|自残|法术|目标对手牺牲一个绿色或白色生物。如果该牌手如此作,则他失去2点生命。 +Self-Reflection|自çœå¾èº«|法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。\n返照{3}{U}(你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Selfless Cathar|æ— ç§æŠ¤æ•™å†›|生物~人类ï¼åƒ§ä¾£|{1}{W},牺牲无ç§æŠ¤æ•™å†›ï¼šç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Selfless Exorcist||| +Selfless Samurai|æ— ç§æ­¦å£«|生物 ~ç‹ï¼æ­¦å£«|æ¯å½“一个由你æ“控的武士或战士å•ç‹¬æ”»å‡»æ—¶ï¼Œå®ƒèŽ·å¾—系命异能直到回åˆç»“æŸã€‚\n牺牲无ç§æ­¦å£«ï¼šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Selfless Savior|æ— ç§æ•‘助犬|生物 ~狗|牺牲无ç§æ•‘助犬:å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Selfless Spirit|æ— ç§ç²¾æ€ª|生物 ~精怪ï¼åƒ§ä¾£|飞行\n牺牲无ç§ç²¾æ€ªï¼šç”±ä½ æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Selfless Squire|æ— ç§æ‰ˆä»Ž|生物 ~人类ï¼å£«å…µ|闪现\n当无ç§æ‰ˆä»Žè¿›æˆ˜åœºæ—¶ï¼Œé˜²æ­¢æœ¬å›žåˆä¸­å°†å¯¹ä½ é€ æˆçš„所有伤害。\næ¯å½“任一效应防止将对你造æˆçš„伤害时,在无ç§æ‰ˆä»Žä¸Šæ”¾ç½®ç­‰é‡çš„+1/+1指示物。 +Selhoff Entomber|塞贺入土妖|生物 ~çµä¿‘|{T},弃一张生物牌:抓一张牌。 +Selhoff Occultist|塞贺神秘学者|生物~人类ï¼æµªå®¢|当塞贺神秘学者或å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 +Selkie Hedge-Mage|设障海豹妖|生物~人鱼ï¼æ³•æœ¯å¸ˆ|当设障海豹妖进场时,若你æ“控两个或更多树林,你å¯ä»¥èŽ·å¾—3点生命。\n当设障海豹妖进场时,若你æ“控两个或更多海岛,你å¯ä»¥å°†ç›®æ ‡å·²æ¨ªç½®çš„生物移回其拥有者手上。 +Sell-Sword Brute|å–剑打手|生物~人类ï¼ä½£å…µ|当å–剑打手从场上进入åŸå¢“场时,它对你造æˆ2点伤害。 +Seller of Songbirds|鸣鸟商贩|生物 ~人类|当鸣鸟商贩进战场时,派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚ +Selvala's Charge|塞瓦拉的冲锋|法术|论争~æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œä½ ä¾¿å°†ä¸€ä¸ª3/3绿色的象è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Selvala's Enforcer|塞瓦拉的执法者|生物~妖精ï¼æˆ˜å£«|论争~当塞瓦拉的执法者进战场时,æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œä¾¿åœ¨å¡žç“¦æ‹‰çš„执法者上放置一个+1/+1指示物。然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Selvala's Stampede|塞瓦拉的狂奔|法术|议争~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「狂野ã€æˆ–「自由ã€ã€‚从你的牌库顶开始展示牌,直到你展示出若干张生物牌为止,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œç‹‚野ã€çš„总票数。将这些生物牌放进战场,然åŽå°†å…¶ä½™çš„牌洗回牌库。你å¯ä»¥å°†è‹¥å¹²æ°¸ä¹…物牌从你手上放进战场,其数é‡ç­‰åŒäºŽæŠ•ç¥¨é€‰æ‹©ã€Œè‡ªç”±ã€çš„总票数。 +Selvala, Explorer Returned|å¤è¿˜æŽ¢é™©å®¶å¡žç“¦æ‹‰|传奇生物 ~妖精ï¼æ–¥å€™|论争~{T}:æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œä½ ä¾¿åŠ {G}且获得1点生命。然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Selvala, Heart of the Wilds|è’野之心塞瓦拉|传奇生物~妖精ï¼æ–¥å€™|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼Œå¦‚果其力é‡æ¯”æ¯ä¸ªå…¶ä»–生物都大,则其æ“控者å¯ä»¥æŠ“一张牌。\n{G},{T}:加X点法术力到你的法术力池中,其颜色组åˆå¯ä»»æ„选择,X为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 +Semblance Anvil|近貌é“ç §|神器|压å°ï½žå½“近貌é“砧进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ éžåœ°ç‰Œã€‚\n你施放之与所放é€çš„牌具共通牌张类别之咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ +Semester's End|学期结æŸ|瞬间|放é€ä»»æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物和ï¼æˆ–é¹æ´›å®¢ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬å„在其拥有者的æ“控下移回战场。于其进战场时,如果是生物,则上é¢é¢å¤–有一个+1/+1指示物;如果是é¹æ´›å®¢ï¼Œåˆ™ä¸Šé¢é¢å¤–有一个忠诚指示物。 +Sen Triplets|三胞仙|传奇神器生物 ~人类ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡å¯¹æ‰‹ã€‚本回åˆä¸­ï¼Œè¯¥ç‰Œæ‰‹ä¸èƒ½æ–½æ”¾å’’语或起动异能,且须以展示手牌的方å¼è¿›è¡Œæ¸¸æˆã€‚本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žè¯¥ç‰Œæ‰‹çš„手上使用地和施放咒语。 +Senate Courier|å‚议院讯使|生物 ~鸟|飞行\n{1}{W}:å‚议院讯使获得警戒异能直到回åˆç»“æŸã€‚ +Senate Griffin|å‚议院狮鹫|生物 ~狮鹫|飞行\n当å‚议院狮鹫进战场时,å åœ1。 +Senate Guildmage|å‚议院公会法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{W},{T}:你获得2点生命。\n{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Send to Sleep|é€å…¥æ¢¦ä¹¡|瞬间|横置至多两个目标生物。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Sengir Autocrat|辛格æ°ç‹¬è£è€…|生物~人类|当辛格æ°ç‹¬è£è€…进战场时,将三个0/1黑色农奴è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n当辛格æ°ç‹¬è£è€…离开战场时,放é€æ‰€æœ‰å†œå¥´è¡ç”Ÿç‰©ã€‚ +Sengir Connoisseur|辛格æ°é‰´èµå®¶|生物 ~å¸è¡€é¬¼|飞行\næ¯å½“一个或数个其他生物死去时,在辛格æ°é‰´èµå®¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Sengir Nosferatu|辛格æ°å¸è¡€å¦–|生物 ~å¸è¡€é¬¼|飞行\n{1}{B},放é€è¾›æ ¼æ°å¸è¡€å¦–:派出一个1/2黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚它具有「{1}{B},牺牲此生物:将一张被放é€ä¹‹å称为辛格æ°å¸è¡€å¦–的牌在其拥有者的æ“控下移回战场。〠+Sengir Vampire|辛格æ°å¸è¡€é¬¼|生物~å¸è¡€é¬¼|飞行æ¯å½“本回åˆä¸­æ›¾å—到辛格æ°å¸è¡€é¬¼ä¼¤å®³çš„生物死去时,在辛格æ°å¸è¡€é¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Sengir, the Dark Baron|黯黑男爵辛格|传奇生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨é»¯é»‘男爵辛格上放置两个+1/+1指示物。\næ¯å½“å¦ä¸€ä½ç‰Œæ‰‹è¾“掉这盘游æˆï¼Œä½ èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽæ­¤å›žåˆå¼€å§‹æ—¶è¯¥ç‰Œæ‰‹çš„总生命。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Sensation Gorger|感知食客|生物~精çµï¼ç¥­å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与感知食客有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œå¹¶æŠ“四张牌。 +Sensei Golden-Tail|金尾师范|传奇生物~ç‹ï¼æ­¦å£«|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚){1}{W},{T}:在目标生物上放置一个训练指示物。该生物获得武士é“1的异能,且é¢å¤–具有「武士ã€çš„生物类别。你åªå¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 +Sensei's Divining Top|师范å åœé™€èžº|神器|{1}:检视你牌库顶的三张牌,然åŽå°†å®ƒä»¬ä»¥ä»»æ„顺åºæ”¾å›žã€‚\n{T}:抓一张牌,然åŽå°†å¸ˆèŒƒå åœé™€èžºç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 +Senseless Rage|æ— å怒ç«|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Sensor Splicer|感应接åˆå¸ˆ|生物 ~éžç‘žäººï¼ç¥žå™¨å¸ˆ|当感应接åˆå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3无色éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n由你æ“控的魔åƒç”Ÿç‰©å…·æœ‰è­¦æˆ’异能。 +Sensory Deprivation|剥夺感知|结界~çµæ°”|结附于生物\n所结附的生物得-3/-0。 +Sentinel Dispatch|速é£å“¨å…µ|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n在第一个维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1无色,具守军异能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Sentinel Sliver|哨兵裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有警戒异能。(它们攻击时ä¸éœ€æ¨ªç½®ã€‚) +Sentinel Spider|哨兵蜘蛛|生物 ~蜘蛛|警戒,延势 +Sentinel Totem|哨戒图腾åƒ|神器|当哨戒图腾åƒè¿›æˆ˜åœºæ—¶ï¼Œå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T},放é€å“¨æˆ’图腾åƒï¼šæ”¾é€æ‰€æœ‰åŸå¢“场中的所有牌。 +Sentinel Tower|哨兵高塔|神器|æ¯å½“任一牌手在你的回åˆä¸­æ–½æ”¾çž¬é—´æˆ–法术咒语时,哨兵高塔对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ä¸ºæœ¬å›žåˆä¸­äºŽè¯¥å’’语之å‰æ–½æ”¾è¿‡çš„瞬间和法术咒语数é‡åŠ 1。 +Sentinel of Lost Lore|佚闻哨å«|生物 — 妖精ï¼éª‘士|当佚闻哨å«è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹æˆ–多项~\n•将目标在放é€åŒºä¸­ç”±ä½ æ‹¥æœ‰ä¸”具历险的牌移回你手上。\n•将目标在放é€åŒºä¸­ä¸ç”±ä½ æ‹¥æœ‰ä¸”具历险的牌置于其拥有者的牌库底。\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。 +Sentinel of the Eternal Watch|æ’å«å“¨å…µ|生物~巨人ï¼å£«å…µ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)在æ¯ä½å¯¹æ‰‹å›žåˆçš„战斗开始时,横置目标由该牌手æ“控的生物。 +Sentinel of the Nameless City|æ— å城哨å«|生物 — 人鱼ï¼æˆ˜å£«ï¼æ–¥å€™|警戒\næ¯å½“æ— å城哨å«è¿›æˆ˜åœºæˆ–攻击时,派出一个地图è¡ç”Ÿç‰©ã€‚(它是具有「{1},{T},牺牲此神器:令目标由你æ“控的生物勘察。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€çš„神器。) +Sentinel of the Pearl Trident|çç ä¸‰å‰æˆŸå“¨å«|生物 ~人鱼ï¼å£«å…µ|闪现\n当çç ä¸‰å‰æˆŸå“¨å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¾é€ç›®æ ‡ç”±ä½ æ“控的å²è¿¹æ°¸ä¹…物。若你如此作,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Sentinel's Eyes|哨å«ä¹‹çœ¼|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有警戒异能。\n逸脱~{W},从你的åŸå¢“场放é€ä¸¤å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Sentinel's Mark|哨兵å°è®°|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+1/+2且具有警戒异能。\n附案~当哨兵å°è®°è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ˜¯åœ¨ä½ çš„行动阶段施放此咒语,则所结附的生物获得系命异能直到回åˆç»“æŸã€‚ +Sentinels of Glen Elendra|艾è“å“幽谷哨兵|生物 ~仙çµï¼å£«å…µ|闪现\n飞行 +Sentry Oak|橡树哨兵|生物~树妖ï¼æˆ˜å£«|守军\n在你回åˆçš„战斗开始时,你å¯ä»¥ä¸Žä¸€ä½å¯¹æ‰‹æ¯”点。 若你赢,则橡树哨兵得+2/+0且失去守军异能直到回åˆç»“æŸã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Sentry of the Underworld|冥界哨å«|生物~狮鹫ï¼éª·é«…妖|飞行,警戒\n{W}{B},支付3点生命:é‡ç”Ÿå†¥ç•Œå“¨å«ã€‚ +Separatist Voidmage|独立派销法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当独立派销法师进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Sephara, Sky's Blade|驭空刃席æ–拉|传奇生物 ~天使|ä½ å¯ä»¥æ”¯ä»˜{W}并横置四个由你æ“控ã€å…·é£žè¡Œå¼‚能且未横置的生物,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n飞行,系命\n由你æ“控且具飞行异能的其他生物具有ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) +Septic Rats|败血鼠|生物~è€é¼ |侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“败血鼠攻击时,若防御牌手已中毒,则它得+1/+1直到回åˆç»“æŸã€‚ +Sepulcher Ghoul|葬尸地食尸鬼|生物 ~çµä¿‘|牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šè‘¬å°¸åœ°é£Ÿå°¸é¬¼å¾—+2/+2直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Sepulchral Primordial|阴森原祖|生物 ~圣者|å¨å“(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。)\n当阴森原祖进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žä½ å¯ä»¥å°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从该牌手的åŸå¢“场放进战场。 +Sequence Engine|åºåˆ—引擎|神器|{X},{T}:将目标法术力值为X的生物牌从åŸå¢“场放é€ã€‚派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Sequestered Stash|僻é™åŒ¿æ‰€|地|{T}:加{C}到你的法术力池中。\n{4},{T},牺牲僻é™åŒ¿æ‰€ï¼šå°†ä½ ç‰Œåº“顶的五张牌置入你的åŸå¢“场。然åŽä½ å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。 +Seraph||| +Seraph Sanctuary|炽天使圣殿|地|当炽天使圣殿进战场时,你获得1点生命。\næ¯å½“一个天使在你的æ“控下进战场时,你获得1点生命。\n{T}:加{1}到你的法术力池中。 +Seraph of Dawn|曙光炽天使|生物 ~天使|飞行,系命 +Seraph of the Masses|众生炽天使|生物 ~天使|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行\n众生炽天使的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ +Seraph of the Scales|天秤炽天使|生物 ~天使|飞行\n{W}:天秤炽天使获得警戒异能直到回åˆç»“æŸã€‚\n{B}:天秤炽天使获得死触异能直到回åˆç»“æŸã€‚\n往生2(当此生物死去时,派出两个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) +Seraph of the Suns|诸阳炽天使|生物~天使|飞行\nä¸ç­(注明「消ç­ã€çš„效应和伤害ä¸ä¼šæ¶ˆç­æ­¤ç”Ÿç‰©ã€‚如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) +Seraph of the Sword|长剑炽天使|生物~天使|飞行防止将对长剑炽天使造æˆçš„所有战斗伤害。 +Seraphic Greatsword|纯净巨剑|神器 ~武具|佩带此武具的生物得+2/+2。\næ¯å½“佩带此武具的生物攻击总生命最高或与他者åŒä¸ºæœ€é«˜çš„牌手时,派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手进行攻击。\n佩带{4} +Serendib Efreet|细兰魔神|生物~魔神|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œç»†å…°é­”神对你造æˆ1点伤害。 +Serendib Sorcerer|细兰术士|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:细兰术士以外的目标生物æˆä¸º0/2直到回åˆç»“æŸã€‚ +Serene Remembrance|缅怀|法术|将缅怀和至多三张目标在åŒä¸€åŸå¢“场的牌洗入其拥有者的牌库。 +Serene Steward|安详监管人|生物 ~人类ï¼åƒ§ä¾£ï¼ä¼™ä¼´|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{W}。若你如此作,则在目标生物上放置一个+1/+1指示物。 +Serene Sunset||| +Serenity||| +Sergeant-at-Arms|纠仪长|生物 ~人类ï¼å£«å…µ|增幅{2}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{W}。)\n当纠仪长进战场时,若它已增幅,则派出两个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Serpent Assassin||| +Serpent Skin|蛇皮|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用蛇皮。å—此结界的生物得+1/+1。{G}:é‡ç”Ÿå—此结界的生物。 +Serpent Warrior|巨蛇战士|生物~蛇ï¼æˆ˜å£«|当巨蛇战士进场时,你失去3点生命。 +Serpent of Yawning Depths|裂渊巨蛇|结界生物 ~巨蛇|由你æ“控的巨海兽ã€æµ·æ€ªã€ç« é±¼ä¸Žå·¨è›‡åªèƒ½è¢«å·¨æµ·å…½ã€æµ·æ€ªã€ç« é±¼ä¸Žå·¨è›‡é˜»æŒ¡ã€‚ +Serpent of the Endless Sea|无尽海巨蛇|生物~巨蛇|无尽海巨蛇的力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的海岛之数é‡ã€‚\n除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™æ— å°½æµ·å·¨è›‡ä¸èƒ½æ”»å‡»ã€‚ +Serpent's Gift|巨蛇天赋|瞬间|目标生物获得死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Serpent's Soul-Jar|盘蛇魂瓶|神器|æ¯å½“一个由你æ“控的妖精死去时,将它放é€ã€‚\n{T},支付2 点生命:直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žä»¥ç›˜è›‡é­‚瓶放é€çš„牌中施放一个生物咒语。 +Serpent-Blade Assailant|蛇刃袭击兵|生物 ~妖精ï¼æˆ˜å£«|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n死触 +Serpentine Ambush|蛇身ä¼å‡»|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5çš„è“色巨蛇。 +Serpentine Basilisk||| +Serpentine Curve|蛇状曲线|法术|派出一个0/0,绿è“åŒè‰²çš„分çµè¡ç”Ÿç”Ÿç‰©ã€‚在其上放置X个+1/+1指示物,X为在放é€åŒºå’Œä½ çš„åŸå¢“场中由你拥有之瞬间和法术这两类牌的总数加一。 +Serpentine Kavu||| +Serpentine Spike|盘曲穿刺|法术|虚色(此牌没有颜色。)盘曲穿刺对目标生物造æˆ2点伤害,对å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害,对第三个目标生物造æˆ4点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ +Serra Advocate||| +Serra Angel|撒拉天使|生物~天使|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) +Serra Ascendant|撒拉入圣僧|生物~人类ï¼ä¿®è¡Œåƒ§|系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\nåªè¦ä½ æœ‰30点或更多生命,撒拉入圣僧便得+5/+5且具有飞行异能。 +Serra Avatar|撒拉圣者|生物~圣者|撒拉圣者的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„总生命。\n当撒拉圣者从任何区域置入åŸå¢“场时,将它洗入其拥有者的牌库。 +Serra Avenger|撒拉å¤ä»‡è€…|生物 ~天使|本盘游æˆä¸­ï¼Œä½ åœ¨ä½ çš„第一,第二或第三回åˆéƒ½ä¸èƒ½æ–½æ”¾æ­¤å’’语。\n飞行,警戒 +Serra Bestiary||| +Serra Disciple|撒拉信徒|生物 ~鸟ï¼åƒ§ä¾£|飞行,先攻\næ¯å½“你施放å²è¿¹å’’语时,撒拉信徒得+1/+1直到回åˆç»“æŸã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Serra Paladin||| +Serra Paragon|撒拉模范|生物 ~天使|飞行\n仅于你的æ¯ä¸ªå›žåˆä¸­ä¸”é™ä¸€æ¬¡ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中使用地或施放法术力值等于或å°äºŽ3的永久物咒语。如果你如此作,则它获得「当此永久物从战场进入åŸå¢“场时,将它放é€ä¸”你获得2点生命。〠+Serra Redeemer|撒拉救赎使|生物 ~天使ï¼å£«å…µ|飞行\næ¯å½“å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物在你æ“控下进战场时,在该生物上放置两个+1/+1指示物。 +Serra Sphinx|撒拉å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行,警戒 +Serra Zealot||| +Serra the Benevolent|善心撒拉|传奇é¹æ´›å®¢ ~撒拉|+2:由你æ“控且具飞行异能的生物得+1/+1直到回åˆç»“æŸã€‚\n−3:派出一个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\n−6:你获得具有「如果你æ“控生物,则将使你的总生命å‡å°‘至1以下的伤害,改为å‡å°‘你的总生命至1ã€çš„徽记。 +Serra's Blessing|撒拉的ç¥ç¦|结界|由你æ“控的生物具有警戒异能。 (它们攻击时ä¸éœ€æ¨ªç½®ï¼‰ +Serra's Boon|撒拉的æ©æ³½|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是白色,它便得+1/+2。 è‹¥å¦ï¼Œåˆ™å®ƒå¾—-2/-1。 +Serra's Embrace|撒拉之拥|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\nå—此结界的生物得+2/+2并具有飞行与警戒异能。 (åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒï¼Œä¸”它攻击时ä¸éœ€æ¨ªç½®ã€‚) +Serra's Emissary|撒拉密使|生物 ~天使|飞行\n于撒拉密使进战场时,选择一ç§ç‰Œå¼ ç±»åˆ«ã€‚\n你和由你æ“控的生物具有å该牌张类别ä¿æŠ¤å¼‚能。 +Serra's Guardian|撒拉守护使|生物 ~天使|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n由你æ“控的其他生物具有警戒异能。 +Serra's Hymn||| +Serra's Liturgy||| +Serra's Sanctum||| +Serrated Arrows|锯刺箭|神器|锯刺箭进场时上é¢æœ‰ä¸‰ä¸ªç®­å¤´æŒ‡ç¤ºç‰©ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥é”¯åˆºç®­ä¸Šæ²¡æœ‰ç®­å¤´æŒ‡ç¤ºç‰©ï¼Œåˆ™ç‰ºç‰²ä¹‹ã€‚\n{T},从锯刺箭上移去一个箭头指示物:在目标生物上放置一个-1/-1指示物。 +Serrated Scorpion|锯尾èŽ|生物 ~èŽå­|当锯尾èŽæ­»åŽ»æ—¶ï¼Œå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害,且你获得2点生命。 +Serum Powder|浆液粉末|神器|{T}:加{1}到你的法术力池中。\n若你处于能够å†è°ƒåº¦çš„时机,且浆液粉末在你手上,你å¯ä»¥å°†ä½ çš„手牌移出对战,然åŽæŠ“ç­‰é‡çš„牌。 (你除了å†è°ƒåº¦ä¹‹å¤–,也å¯ä»¥å¦‚此作。) +Serum Raker|浆液纵掠者|生物~龙兽|飞行\n当浆液纵掠者从战场进入åŸå¢“场时,æ¯ä½ç‰Œæ‰‹å„弃一张牌。 +Serum Snare|浆液圈套|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。如果该永久物的法术力值等于或å°äºŽ3,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Serum Sovereign|浆液å›çŽ‹|生物 ~éžç‘žäººï¼å²èŠ¬æ–¯|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在浆液å›çŽ‹ä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{U},从浆液å›çŽ‹ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼šæŠ“一张牌,然åŽå åœ2。 +Serum Tank||| +Serum Visions|浆液预视|法术|抓一张牌。\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) +Serum-Core Chimera|浆液核盖美拉|生物 ~éžç‘žäººï¼ç›–美拉|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在浆液核盖美拉上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n从浆液核盖美拉上移去三个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šæŠ“一张牌。然åŽä½ å¯ä»¥å¼ƒä¸€å¼ éžåœ°ç‰Œã€‚当你以此法弃牌时,浆液核盖美拉对目标生物或é¹æ´›å®¢é€ æˆ3点伤害。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Servant of Nefarox|涅法洛仆从|生物~人类ï¼åƒ§ä¾£|颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Servant of Tymaret|æ玛瑞的仆从|生物~çµä¿‘|å¯æ‚Ÿï½žæ¯å½“æ玛瑞的仆从æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。\n{2}{B}:é‡ç”Ÿæ玛瑞的仆从。 +Servant of the Conduit|大通è”仆从|生物~妖精ï¼å¾·é²ä¼Š|当大通è”仆从进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}:加一点任æ„颜色的法术力到你的法术力池中。 +Servant of the Scale|龙鳞仆从|生物 ~人类ï¼å£«å…µ|龙鳞仆从进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n当龙鳞仆从死去时,在目标由你æ“控的生物上放置X个+1/+1指示物,X为龙鳞仆从上的+1/+1指示物数é‡ã€‚ +Servo Exhibition|自动机展览|法术|派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Servo Schematic|自动机图解|神器|当自动机图解进战场或从战场进入åŸå¢“场时,派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Seshiro the Anointed|蛇圣濑四郎|传奇生物~蛇ï¼ä¿®è¡Œåƒ§|其他由你æ“控的蛇得+2/+2。\næ¯å½“由你æ“控的蛇对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 +Set Adrift|漂é€|法术|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶。 +Setessan Battle Priest|瑟特è¨æˆ˜æ–—僧侣|生物~人类ï¼åƒ§ä¾£|勇行~æ¯å½“你施放一个以瑟特è¨æˆ˜æ–—僧侣为目标的咒语时,你获得2点生命。 +Setessan Champion|瑟特è¨æ–—士|生物 ~人类ï¼æˆ˜å£«|星彩~æ¯å½“一个结界在你的æ“控下进战场时,在瑟特è¨æ–—士上放置一个+1/+1指示物且抓一张牌。 +Setessan Griffin|瑟特è¨ç‹®é¹«|生物~狮鹫|飞行\n{2}{G}{G}:瑟特è¨ç‹®é¹«å¾—+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Setessan Oathsworn|瑟特è¨ç›Ÿèª“人|生物~羊蹄人ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以瑟特è¨ç›Ÿèª“人为目标的咒语时,在瑟特è¨ç›Ÿèª“人上放置两个+1/+1指示物。 +Setessan Petitioner|瑟特è¨ç¥ˆæ„¿äºº|生物 ~人类ï¼å¾·é²ä¼Š|当瑟特è¨ç¥ˆæ„¿äººè¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) +Setessan Skirmisher|瑟特è¨ä¾¦å«|生物 ~人类ï¼æˆ˜å£«|星彩~æ¯å½“一个结界在你的æ“控下进战场时,瑟特è¨ä¾¦å«å¾—+1/+1直到回åˆç»“æŸã€‚ +Setessan Starbreaker|瑟特è¨æ®’星客|生物~人类ï¼æˆ˜å£«|当瑟特è¨æ®’星客进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡çµæ°”。 +Setessan Tactics|瑟特è¨å¼æˆ˜æ³•|瞬间|积力~瑟特è¨å¼æˆ˜æ³•åœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {G}æ¥æ–½æ”¾ã€‚\n直到回åˆç»“æŸï¼Œä»»æ„æ•°é‡çš„目标生物得+1/+1且获得「{T}:此生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。〠+Setessan Training|瑟特è¨å¼è®­ç»ƒ|结界 ~çµæ°”|结附于由你æ“控的生物\n当瑟特è¨å¼è®­ç»ƒè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的生物得+1/+0且具有践è¸å¼‚能。 +Sethron, Hurloon General||| +Seton's Desire|熙藤的愿望|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2。\n门槛~åªè¦ä½ åŸå¢“场中有七张或更多牌,所有能够阻挡所结附之生物的生物皆须阻挡之。 +Seton's Scout||| +Seton, Krosan Protector||| +Settle Beyond Reality|超凡安生|法术|选择一项或都选~\n•放é€ç›®æ ‡ä¸ç”±ä½ æ“控的生物。\n•放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Settle the Score|最终了断|法术|放é€ç›®æ ‡ç”Ÿç‰©ã€‚在一个由你æ“控的é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸¤ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ +Settle the Wreckage|处ç†æ®‹è¿¹|瞬间|选择目标牌手。放é€æ‰€æœ‰ç”±è¯¥ç‰Œæ‰‹æ“控且进行攻击的生物。该牌手å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ç­‰é‡çš„基本地牌,将这些牌横置放进战场,然åŽå°†å…¶ç‰Œåº“洗牌。 +Seven Dwarves|七个矮人|生物 ~矮人|ä½ æ¯æ“控一个其他å称为七个矮人的生物,七个矮人便得+1/+1。\nå称为七个矮人的牌,在套牌中的数é‡èƒ½æœ‰è‡³å¤šä¸ƒå¼ ã€‚ +Seven-Tail Mentor|七尾导师|生物 ~ç‹ï¼æ­¦å£«|当七尾导师进战场或死去时,在目标由你æ“控的生物或载具上放置一个+1/+1指示物。 +Sever Soul||| +Sever the Bloodline|斩断血脉|法术|放é€ç›®æ ‡ç”Ÿç‰©ä¸Žæ‰€æœ‰ä¸Žè¯¥ç”Ÿç‰©åŒå的其它生物。\n返照{5}{B}{B} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Severed Legion|断肢军团兵|生物~çµä¿‘|æ惧(此生物åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–黑色生物阻挡。) +Severed Strands|æ–©æ–­æŸç¼•|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n你获得等åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹é˜²å¾¡åŠ›çš„生命。消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。 +Sevinne's Reclamation|瑟纹的å¤è¿˜|法术|将目标法术力值等于或å°äºŽ3的永久物牌从你的åŸå¢“场移回战场。如果此咒语是从åŸå¢“场施放,则你å¯ä»¥å¤åˆ¶æ­¤å’’语,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n返照{4}{W}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Sewer Crocodile|下水é“鳄鱼|生物 ~鳄鱼|{3}{U}:下水é“鳄鱼本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚如果你åŸå¢“场中牌的法术力值有五ç§æˆ–更多,则此异能å‡å°‘{3}æ¥èµ·åŠ¨ã€‚ +Sewer Nemesis|暗渠宿敌|生物 ~惊惧兽|于暗渠宿敌进战场时,选择一ä½ç‰Œæ‰‹ã€‚\n暗渠宿敌的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€é€‰ç‰Œæ‰‹åŸå¢“场中牌的数é‡ã€‚\næ¯å½“所选牌手施放咒语时,该牌手磨一张牌。 +Sewer Shambler|暗渠跛行兽|生物~çµä¿‘|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n食è…{2}{B}({2}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) +Sewerdreg|暗渠攫妖|生物~精怪|沼泽行者\n牺牲暗渠攫妖:将目标牌从åŸå¢“场移出对战。 +Sewn-Eye Drake|ç¼çœ¼é¾™å…½|生物~çµä¿‘ï¼é¾™å…½|飞行,æ•æ· +Shacklegeist|æ¡Žæ¢æ¸¸é­‚|生物 ~精怪|飞行\næ¡Žæ¢æ¸¸é­‚åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。\n横置两个由你æ“控且未横置的精怪:横置目标ä¸ç”±ä½ æ“控的生物。 +Shackles||| +Shackles of Treachery|å˜èŠ‚æž·é”|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒèŽ·å¾—æ•æ·å¼‚能与「æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­ç›®æ ‡è£…备在其上的武具。〠+Shade of Trokair|å“耶å¡é˜´é­‚|生物 ~阴魂|{W}:å“耶å¡é˜´é­‚å¾—+1/+1直到回åˆç»“æŸã€‚\n延缓3~{W}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{W}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚) +Shade's Breath||| +Shade's Form||| +Shadewing Laureate|影翼å—奖人|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|飞行\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且具飞行异能的生物死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Shadow Alley Denizen|暗影巷居民|生物~å¸è¡€é¬¼ï¼æµªå®¢|æ¯å½“å¦ä¸€ä¸ªé»‘色生物在你的æ“控下进战场时,目标生物获得å¨å“异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Shadow Glider|暗影滑翔翼|生物~寇æ—ï¼å£«å…µ|飞行 +Shadow Guildmage|黯影公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:将目标由你æ“控的生物置于其拥有者的牌库顶。\n{R},{T}:黯影公会法师对目标生物或牌手造æˆ1点伤害,且对你造æˆ1点伤害。 +Shadow Kin|伪影亲æ—|生物 ~å˜å½¢å…½|闪现\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„磨三张牌。你å¯ä»¥ä»Žä»¥æ­¤æ³•ç£¨æŽ‰çš„牌中放é€ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚若你如此作,则伪影亲æ—æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它具有此异能。 +Shadow Lance|鬼影长枪|结界~çµæ°”|生物结界\nå—此结界的生物具有先攻异能。\n{1}{B}:å—此结界的生物得+2/+2直到回åˆç»“æŸã€‚ +Shadow Prophecy|黯影预言|瞬间|领土~检视你牌库顶的X张牌,X为由你æ“控之地中基本地类别的数é‡ã€‚将其中至多两张置于你手上,其余则置入你的åŸå¢“场。你失去2点生命。 +Shadow Slice|暗影削斩|法术|目标对手失去3点生命。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Shadow Sliver|幽影裂片妖|生物~裂片妖|所有裂片妖具有次元幽影异能。 (它们åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。) +Shadow Stinger|黯影刺棘客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的浪客:黯影刺棘客获得死触异能直到回åˆç»“æŸã€‚\næ¯å½“黯影刺棘客对任一牌手造æˆæˆ˜æ–—伤害时,该牌手磨三张牌。(他将其牌库顶的三张牌置入其åŸå¢“场。) +Shadow Summoning|阴影å¬å”¤|法术|派出两个已横置的1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Shadow in the Warp|亚空间阴影|结界|ä½ æ¯å›žåˆæ–½æ”¾çš„第一个生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\næ¯å½“任一对手施放其æ¯å›žåˆçš„第一个éžç”Ÿç‰©å’’语时,亚空间阴影对该牌手造æˆ2点伤害。 +Shadow of Doubt|猜疑之影|瞬间|({U/B}å¯ç”¨{U}或{B}æ¥æ”¯ä»˜ã€‚)\n牌手于本回åˆä¸­ä¸èƒ½æœå¯»ç‰Œåº“。\n抓一张牌。 +Shadow of Mortality|夺命阴影|生物 ~圣者|如果你的总生命å°äºŽä½ çš„起始总生命,则此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为两者之间的差值。 +Shadow of the Enemy|邪敌阴影|法术|放é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有生物牌。于这些牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä»Žè¿™äº›ç‰Œä¹‹ä¸­æ–½æ”¾å’’语,且能用任æ„ç§ç±»çš„法术力æ¥æ–½æ”¾ã€‚ +Shadow of the Grave|åŸåœºé˜´å½±|瞬间|将你åŸå¢“场中所有你于本回åˆä¸­å¾ªçŽ¯æˆ–弃掉的牌移回你手上。 +Shadow-Rite Priest|影仪ç¥ç¥·å£«|生物 ~人类ï¼åƒ§ä¾£|由你æ“控的其他僧侣得+1/+1。\n{3}{B}{B},{T},牺牲å¦ä¸€ä¸ªåƒ§ä¾£ï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ é»‘色生物牌,将之放进战场,然åŽæ´—牌。 +Shadowbeast Sighting|亲ç¹é»¯å½±å…½|法术|派出一个4/4绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n返照{6}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Shadowblood Egg||| +Shadowblood Ridge|暗血山脊|地|{1},{T}:加{B}{R}。 +Shadowborn Apostle|影裔宗徒|生物 ~人类ï¼åƒ§ä¾£|å称为影裔宗徒的牌,在套牌中之数é‡ä¸å—é™åˆ¶ã€‚\n{B},牺牲六个å称为影裔宗徒的生物:从你牌库中æœå¯»ä¸€å¼ æ¶é­”生物牌,将之放进战场,然åŽæ´—牌。 +Shadowborn Demon|影裔æ¶é­”|生物 ~æ¶é­”|飞行\n当影裔æ¶é­”进战场时,消ç­ç›®æ ‡éžæ¶é­”生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中的生物牌少于六张,则牺牲一个生物。 +Shadowcloak Vampire|影篷å¸è¡€é¬¼|生物~å¸è¡€é¬¼|支付2点生命:影篷å¸è¡€é¬¼èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) +Shadowed Caravel|影笼轻帆船|神器 ~载具|æ¯å½“一个由你æ“控的生物勘察时,在影笼轻帆船上放置一个+1/+1指示物。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Shadowfax, Lord of Horses|马中王者æ·å½±|传奇生物 ~马|由你æ“控的马具有æ•æ·å¼‚能。(它们å—ä½ æ“控时便能攻击与{T}。)\næ¯å½“马中王者æ·å½±æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ åŠ›é‡æ¯”它å°çš„生物牌从你手上横置放进战场,且正进行攻击。 +Shadowfeed|æš—å½±åžæ²¡|瞬间|将目标牌从åŸå¢“场移出对战。 你获得3点生命。 +Shadowgrange Archfiend|影庄大邪鬼|生物 ~æ¶é­”|当影庄大邪鬼进战场时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•ç‰ºç‰²ä¹‹ç”Ÿç‰©ä¸­çš„最大力é‡ã€‚\n疯魔~{2}{B},支付8点生命。(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Shadowheart, Dark Justiciar|暗夜法官影心|传奇生物 ~人类ï¼å¦–ç²¾ï¼åƒ§ä¾£|{1}{B},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæŠ“X张牌,X为该生物的力é‡ã€‚\n选择身世 +Shadowmage Infiltrator|渗é€å½±æ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\næ¯å½“渗é€å½±æ³•å¸ˆå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。 +Shadows of the Past|往昔阴影|结界|æ¯å½“一个生物死去时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。){4}{B}:æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。åªèƒ½äºŽä½ çš„åŸå¢“场中有四张或更多生物牌时起动此异能。 +Shadows' Verdict|黯影è£å®š|法术|放é€æˆ˜åœºä¸Šæ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3之生物和é¹æ´›å®¢ï¼Œä»¥åŠæ‰€æœ‰åŸå¢“场中的所有总法术力费用等于或å°äºŽ3之生物和é¹æ´›å®¢ç‰Œã€‚ +Shadowspear|蔽影矛|传奇神器 ~武具|佩带此武具的生物得+1/+1且具有践è¸ä¸Žç³»å‘½å¼‚能。\n{1}:由对手æ“控的永久物失去辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n佩带{2} +Shadowstorm Vizier|幽风维é½å°”|生物~人类ï¼åƒ§ä¾£|飞行\næ¯å½“你循环或弃一张牌时,幽风维é½å°”å¾—+1/+1直到回åˆç»“æŸã€‚ +Shadrix Silverquill|沙垂兹银毫|传奇生物 ~长è€ï¼é¾™|飞行,连击\n在你回åˆçš„战斗开始时,你å¯ä»¥é€‰æ‹©ä¸¤é¡¹ã€‚æ¯é¡¹å‡é¡»ä»¥ä¸åŒçš„牌手为目标。\n•目标牌手派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚\n•目标牌手抓一张牌且失去1点生命。\n•目标牌手在æ¯ä¸ªç”±å…¶æ“控的生物上å„放置一个+1/+1指示物。 +Shagrat, Loot Bearer|掠物加身沙格拉特|传奇生物 ~åŠå…½äººï¼å£«å…µ|æ¯å½“掠物加身沙格拉特攻击时,将至多一个目标武具贴附于其上。然åŽå›¤å…µåŠå…½äººX,X为贴附在沙格拉特上的武具数é‡ã€‚(武具的æ“控æƒå¹¶æœªæ”¹å˜ã€‚) +Shah of Naar Isle|纳尔岛主|生物~魔神|è·µè¸\nè¿”å“{0}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当支付纳尔岛主的返å“费用时,æ¯ä½å¯¹æ‰‹å¯ä»¥å„抓至多三张牌。 +Shake the Foundations|地表震颤|瞬间|地表震颤对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。\n抓一张牌。 +Shakedown Heavy|æœæŽ¢å£®æ±‰|生物 ~食人魔ï¼æˆ˜å£«|å¨æ…‘\næ¯å½“æœæŽ¢å£®æ±‰æ”»å‡»æ—¶ï¼Œé˜²å¾¡ç‰Œæ‰‹å¯ä»¥ä»¤ä½ æŠ“一张牌。若他如此作,则é‡ç½®æœæŽ¢å£®æ±‰å¹¶å°†å…¶ç§»å‡ºæˆ˜æ–—。 +Shalai and Hallar|莎黎与贺拉尔|传奇生物 ~天使ï¼å¦–ç²¾|飞行,警戒\næ¯å½“在一个由你æ“控的生物上放置一个或数个+1/+1指示物时,莎黎与贺拉尔å‘目标对手造æˆç­‰é‡çš„伤害。 +Shalai's Acolyte|莎黎的ä¾åƒ§|生物 ~天使|增幅{1}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{G}。)\n飞行\n如果莎黎的ä¾åƒ§å·²å¢žå¹…,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Shalai, Voice of Plenty|众生使者莎黎|传奇生物 ~天使|飞行\n你,由你æ“控的é¹æ´›å®¢å’Œç”±ä½ æ“控的其他生物具有辟邪异能。\n{4}{G}{G}:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Shaleskin Bruiser||| +Shaleskin Plower||| +Shaman of Forgotten Ways|佚é“祭师|生物~人类ï¼ç¥­å¸ˆ|{T}:加两点法术力到你的法术力池中,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。\n强横~{9}{G}{G},{T}:æ¯ä½ç‰Œæ‰‹çš„总生命å„æˆä¸ºç”±å…¶æ“控的生物数é‡ã€‚åªèƒ½äºŽç”±ä½ æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8时起动此异能。 +Shaman of Spring|迎春祭师|生物~妖精ï¼ç¥­å¸ˆ|当迎春祭师进战场时,抓一张牌。 +Shaman of the Great Hunt|竞猎祭师|生物~åŠå…½äººï¼ç¥­å¸ˆ|æ•æ·\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\nå¨çŒ›ï½ž{2}{G/U}{G/U}:你æ¯æ“控一个力é‡ç­‰äºŽæˆ–大于4的生物,便抓一张牌。 +Shaman of the Pack|猎群祭师|生物 ~妖精ï¼ç¥­å¸ˆ|当猎群祭师进战场时,目标对手失去等åŒäºŽç”±ä½ æ“控之妖精数é‡çš„生命。 +Shaman's Trance||| +Shamanic Revelation|祭师å¯ç¤º|法术|ä½ æ¯æ“控一个生物,便抓一张牌。\nå¨çŒ›ï½žä½ æ¯æ“控一个力é‡ç­‰äºŽæˆ–大于4的生物,便获得4点生命。 +Shamble Back|蹒跚而回|法术|将目标生物牌从åŸå¢“场放é€ã€‚将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚你获得2点生命。 +Shambleshark|蟹肢鲨|生物~鱼ï¼èŸ¹|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。) +Shambling Attendants|跛行éšä¾|生物~çµä¿‘|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Shambling Ghast|跛行妖鬼|生物 ~çµä¿‘|当跛行妖鬼死去时,选择一项~\n•å¿å—æ¶è‡­ï½žç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚\n•æœç´¢å°¸ä½“~派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Shambling Ghoul|跛行食尸鬼|生物 ~çµä¿‘|跛行食尸鬼须横置进战场。 +Shambling Goblin|跛行鬼怪|生物~çµä¿‘ï¼é¬¼æ€ª|当跛行鬼怪死去时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Shambling Remains|跛行é—骸|生物~çµä¿‘ï¼æƒŠæƒ§å…½|跛行é—骸ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nç ´åŸ{B}{R} ({B}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Shambling Shell|跛行残躯|生物~æ¤ç‰©ï¼çµä¿‘|牺牲跛行残躯:在目标生物上放置一个+1/+1指示物。\nå‘掘3(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好三张牌置入你的åŸå¢“场。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™æŠ“一张牌。) +Shambling Suit|跛行铠甲|神器生物 ~组构体|跛行铠甲的力é‡ç­‰åŒäºŽç”±ä½ æ“控之神器和ï¼æˆ–结界的总数é‡ã€‚ +Shambling Swarm||| +Shambling Vent|跛行喷å‘å£|地|跛行喷å‘å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}。\n{1}{W}{B}:跛行喷å‘å£æˆä¸º2/3,白黑åŒè‰²ï¼Œå…·ç³»å‘½å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Shameless Charlatan|无耻骗å­|传奇结界 ~身世|由你拥有的指挥官生物具有「{2}{U}:此生物æˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶å“。〠+Shanid, Sleepers' Scourge|潜探ç¾ç¥¸å¤ä¹‰å¾·|传奇生物 ~人类ï¼éª‘士|å¨æ…‘\n由你æ“控的其他传奇生物具有å¨æ…‘异能。\næ¯å½“你使用传奇地或施放传奇咒语时,你抓一张牌且失去1点生命。 +Shanna, Purifying Blade|涤净之刃莎娜|传奇生物 ~人类ï¼æˆ˜å£«|系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}。若你如此作,则抓X张牌。Xä¸èƒ½å¤§äºŽä½ æœ¬å›žåˆä¸­èŽ·å¾—过的生命数é‡ã€‚ +Shanna, Sisay's Legacy|西赛åŽäººèŽŽå¨œ|传奇生物 ~人类ï¼æˆ˜å£«|西赛åŽäººèŽŽå¨œä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之异能的目标。\nä½ æ¯æ“控一个生物,莎娜便得+1/+1。 +Shanodin Dryads||| +Shape Anew|é‡å¡‘型体|法术|目标神器的æ“控者将它牺牲,并从其牌库顶开始展示牌,直到他展示出一张神器牌为止。该玩家将该牌放进战场,然åŽå°†æ‰€æœ‰å…¶ä»–以此法展示的牌洗入其牌库。 +Shape Stealer|摹æ€ç²¾|生物~å˜å½¢å…½ï¼ç²¾æ€ª|æ¯å½“摹æ€ç²¾é˜»æŒ¡ç”Ÿç‰©æˆ–被生物阻挡时,将摹æ€ç²¾çš„力é‡ä¸Žé˜²å¾¡åŠ›æ”¹ä¸ºè¯¥ç”Ÿç‰©çš„力é‡ä¸Žé˜²å¾¡åŠ›ç›´åˆ°å›žåˆç»“æŸã€‚ +Shape of the Wiitigo|化身å¨æå“¥|结界~çµæ°”|生物结界\n当化身å¨æ哥进场时,在å—此结界的生物上放置六个+1/+1指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚æžœå—此结界的生物在你上一个维æŒä¹‹åŽæ›¾æ”»å‡»æˆ–阻挡,则在其上放置一个+1/+1指示物。 è‹¥å¦ï¼Œåˆ™ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物。 +Shape the Sands|扬砂塑形|瞬间|目标生物得+0/+5且获得延势异能直到回åˆç»“æŸã€‚(此生物能阻挡具飞行异能的生物。) +Shaper Apprentice|塑形师学徒|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ æ“控å¦ä¸€ä¸ªäººé±¼ï¼Œå¡‘形师学徒便具有飞行异能。 +Shaper Parasite|塑形寄生怪|生物 ~虚影|å˜èº«{2}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当塑形寄生怪翻回正é¢æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/-2或-2/+2直到回åˆç»“æŸã€‚ +Shapers of Nature|自然塑形师|生物 ~人鱼ï¼ç¥­å¸ˆ|{3}{G}:在目标生物上放置一个+1/+1指示物。\n{2}{U},从由你æ“控的生物上移去一个+1/+1指示物:抓一张牌。 +Shapers' Sanctuary|塑形师庇护所|结界|æ¯å½“一个由你æ“控的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“一张牌。 +Shapesharer|传形妖|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{2}{U}:直到你的下一个回åˆï¼Œç›®æ ‡å˜å½¢å…½æˆä¸ºç›®æ ‡ç”Ÿç‰©çš„å¤åˆ¶ã€‚ +Shapeshifter||| +Shapeshifter's Marrow|å˜å½¢å…½ç²¾åŽ|结界|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å±•ç¤ºå…¶ç‰Œåº“顶牌。 若展示出生物牌,则该牌手将该牌置于其åŸå¢“场,且å˜å½¢å…½ç²¾åŽæˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶ã€‚ (它在å¤åˆ¶åŽä¼šå¤±åŽ»æ­¤å¼‚能。) +Sharae of Numbing Depths|迷醉渊的莎蕾|传奇生物 — 人鱼ï¼æ³•æœ¯å¸ˆ|当迷醉渊的莎蕾进战场时,横置目标由对手æ“控的生物并在其上放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“你横置一个或数个由对手æ“控且未横置的生物时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Shard Convergence|断片交会|法术|从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œä¸€å¼ æµ·å²›ç‰Œï¼Œä¸€å¼ æ²¼æ³½ç‰Œï¼Œä»¥åŠä¸€å¼ å±±è„‰ç‰Œã€‚ 展示这些牌并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 +Shard Phoenix|碎翼凤凰|生物~凤凰|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n牺牲碎翼凤凰:碎翼凤凰对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。\n{R}{R}{R}:将碎翼凤凰从你的åŸå¢“场移回你手上。 ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能。 +Shard Volley|碎片射击|瞬间|牺牲一个地,以作为使用碎片射击的é¢å¤–费用。\n碎片射击对目标生物或牌手造æˆ3点伤害。 +Shard of Broken Glass|玻璃碎片|神器~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物攻击时,你å¯ä»¥å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Shard of the Nightbringer|拥夜者碎片|生物 ~星神|飞行\nå¸å–生命~当拥夜者碎片进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å¤±åŽ»ä¸€åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命数é‡ã€‚ +Shard of the Void Dragon|虚空龙碎片|生物 ~星神|飞行\n虚空龙之矛~æ¯å½“虚空龙碎片攻击时,æ¯ä½å¯¹æ‰‹å„牺牲一个éžåœ°æ°¸ä¹…物。\n物质å¸æ”¶ï½žæ¯å½“一个神器从战场进入åŸå¢“场或放é€åŒºæ—¶ï¼Œåœ¨è™šç©ºé¾™ç¢Žç‰‡ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 +Sharding Sphinx|舞翼å²èŠ¬æ–¯|神器生物 ~å²èŠ¬æ–¯|飞行\næ¯å½“一个由你æ“控的神器生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª1/1è“色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Shardless Agent|无断片密探|神器生物 ~人类ï¼æµªå®¢|倾曳 +Share the Spoils|分享战利å“|结界|当分享战利å“进战场或任一对手输掉这盘游æˆæ—¶ï¼Œæ”¾é€æ¯ä½ç‰Œæ‰‹çš„牌库顶牌。\næ¯ä½ç‰Œæ‰‹äºŽè‡ªå·±çš„回åˆä¸­ï¼Œå¯ä»¥ä»Žä»¥åˆ†äº«æˆ˜åˆ©å“放é€çš„牌之中使用一个地或施放一个咒语,且其å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。当他如此作时,放é€å…¶ç‰Œåº“顶牌。 +Shared Animosity|åŒä»‡æ•Œå¿¾|结界|æ¯å½“由你æ“控的一个生物攻击时,场上æ¯æœ‰ä¸€ä¸ªä¸Žå®ƒå…·å…±é€šä¹‹ç”Ÿç‰©ç±»åˆ«çš„其他攻击生物,它便得+1/+0直到回åˆç»“æŸã€‚ +Shared Discovery|共享å‘现|法术|横置四个由你æ“控且未横置的生物,以作为施放共享å‘现的é¢å¤–费用。\n抓三张牌。 +Shared Fate||| +Shared Summons|共生å¬å”¤|瞬间|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ å称å„ä¸ç›¸åŒçš„生物牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Shared Triumph||| +Shark Typhoon|èšé²¨å°é£Ž|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个X/Xè“色,具飞行异能的鲨鱼è¡ç”Ÿç”Ÿç‰©ï¼ŒX为该咒语的总法术力费用。\n循环{X}{1}{U}({X}{1}{U},弃掉此牌:抓一张牌。)\n当你循环èšé²¨å°é£Žæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªX/Xè“色,具飞行异能的鲨鱼è¡ç”Ÿç”Ÿç‰©ã€‚ +Sharkey, Tyrant of the Shire|å¤å°”æš´å›æ²™åŸº|传奇生物 ~圣者ï¼æµªå®¢|除了法术力异能之外,由对手æ“控之地的起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚\nå¤å°”æš´å›æ²™åŸºå…·æœ‰ç”±å¯¹æ‰‹æ“控之地的所有起动å¼å¼‚能,但法术力异能除外。\n能用任æ„ç§ç±»çš„法术力æ¥èµ·åŠ¨æ²™åŸºçš„异能。 +Sharktocrab|鲨蛸蟹|生物 ~鱼ï¼ç« é±¼ï¼èŸ¹|{2}{G}{U}:演化1。(如果此生物上没有+1/+1指示物,则在其上放置一个+1/+1指示物。)\næ¯å½“在鲨蛸蟹上放置一个或数个+1/+1指示物时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Sharpened Pitchfork|尖利è‰å‰|神器~武具|佩带此武具的生物具有先攻异能。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便得+1/+1。\n佩带{1} +Sharpshooter Elf|ç²¾çµç¥žç®­æ‰‹|生物 ~妖精ï¼æ¸¸ä¾ |延势\nç²¾çµç¥žç®­æ‰‹çš„力é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n当精çµç¥žç®­æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控且具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Sharuum the Hegemon|支é…者韶伦|传奇神器生物 ~å²èŠ¬æ–¯|飞行\n当支é…者韶伦进战场时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 +Shatter|粉碎|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Shatter Assumptions|粉碎认知|法术|选择一项~\n•目标对手展示其手牌,并弃掉所有无色éžåœ°ç‰Œã€‚\n•目标对手展示其手牌,并弃掉所有多色牌。 +Shatter the Oath|粉碎誓约|法术|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–结界。派出一个æ¶äººè§’色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在至多一个目标由你æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1。当此çµæ°”进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。) +Shatter the Sky|天界崩æ¯|法术|æ¯ä½æ“控力é‡ç­‰äºŽæˆ–大于4之生物的牌手å„抓一张牌。然åŽæ¶ˆç­æ‰€æœ‰ç”Ÿç‰©ã€‚ +Shatter the Source|粉碎祸端|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n选择一项~\n•粉碎祸端对目标生物,é¹æ´›å®¢æˆ–战役造æˆ6点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Shattered Angel|残翼天使|生物 ~éžç‘žäººï¼å¤©ä½¿|飞行\næ¯å½“一个地在对手的æ“控下进战场时,你å¯ä»¥èŽ·å¾—3点生命。 +Shattered Dreams|破碎之梦|法术|目标对手展示其手牌。选择其中一张神器牌,该牌手弃掉该牌。 +Shattered Ego|自我破碎|结界 ~çµæ°”|结附于生物\n所结附的生物得-3/-0。\n{3}{U}{U}:将所结附的生物置于其拥有者的牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚ +Shattered Perception|粉碎感知|法术|弃掉你的手牌,然åŽæŠ“ç­‰é‡çš„牌。\n返照{5}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Shattered Sanctum|破碎圣所|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™ç ´ç¢Žåœ£æ‰€é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}。 +Shattered Seraph|碎翼炽天使|生物 ~天使ï¼æµªå®¢|飞行\n当碎翼炽天使进战场时,你获得3点生命。\n{2},从你手上放é€ç¢Žç¿¼ç‚½å¤©ä½¿ï¼šç›´åˆ°ä»Žæ”¾é€åŒºæ–½æ”¾ç¢Žç¿¼ç‚½å¤©ä½¿ä¸ºæ­¢ï¼Œç›®æ ‡åœ°èŽ·å¾—「{T}:加{W},{U}或{B}。ã€äºŽç¢Žç¿¼ç‚½å¤©ä½¿æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾å®ƒã€‚ +Shattergang Brothers|破碎帮三兄弟|传奇生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|{2}{B},牺牲一个生物:æ¯ä½å…¶ä»–牌手å„牺牲一个生物。\n{2}{R},牺牲一个神器:æ¯ä½å…¶ä»–牌手å„牺牲一个神器。\n{2}{G},牺牲一个结界:æ¯ä½å…¶ä»–牌手å„牺牲一个结界。 +Shattering Blow|粉碎霆击|瞬间|放é€ç›®æ ‡ç¥žå™¨ã€‚ +Shattering Spree|粉碎无歇|法术|覆诵{R}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Shatterskull Charger|碎颅冲锋者|生物 ~巨人ï¼æˆ˜å£«|增幅{2}\nè·µè¸ï¼Œæ•æ·\n如果碎颅冲锋者已增幅,则它进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ç¢Žé¢…冲锋者上没有+1/+1指示物,则将它移回其拥有者手上。 +Shatterskull Giant|碎颅巨人|生物~巨人ï¼æˆ˜å£«| +Shatterskull Minotaur|碎颅牛头怪|生物 ~牛头怪ï¼æˆ˜å£«|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\næ•æ· +Shatterskull Recruit|碎颅新兵|生物~巨人ï¼æˆ˜å£«ï¼ä¼™ä¼´|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Shatterskull Smashing|碎颅è½å²©|法术|碎颅è½å²©å¯¹è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å’Œï¼æˆ–é¹æ´›å®¢é€ æˆå…±X点伤害,你å¯ä»¥ä»»æ„分é…。如果X等于或大于6,则改为碎颅è½å²©å¯¹å®ƒä»¬é€ æˆå…±ä¸¤å€äºŽXæ•°é‡çš„伤害,你å¯ä»¥ä»»æ„分é…。\n地\n{T}:加{R}。 +Shatterskull, the Hammer Pass|锤岩隘å£ç¢Žé¢…|地|于锤岩隘å£ç¢Žé¢…进战场时,你å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{R}。\n法术\n{X}{R}{R} +Shatterstorm|粉碎风暴|法术|消ç­æ‰€æœ‰ç¥žå™¨ã€‚ 它们ä¸èƒ½é‡ç”Ÿã€‚ +Shed Weakness|褪去弱肤|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ä½ å¯ä»¥ä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 +Sheer Drop|垂直掉è½|法术|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。醒转3~{5}{W}(如果你支付{5}{W}æ¥æ–½æ”¾æ­¤å’’语,则å¦åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物,且它æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚) +Shefet Dunes|è°¢è²æ²™ä¸˜|地~沙漠|{T}:加{C}到你的法术力池中。\n{T},支付1点生命:加{W}到你的法术力池中。\n{2}{W}{W},{T},牺牲一个沙漠:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Shefet Monitor|è°¢è²å·¨èœ¥|生物~蜥蜴|循环{3}{G}({3}{G},弃掉此牌:抓一张牌。)\n当你循环谢è²å·¨èœ¥æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œæˆ–沙漠牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。(先如此作åŽå†æŠ“牌。) +Shell Shield|åšå£³æŠ¤ç›¾|瞬间|增幅{1}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}。)\n目标由你æ“控的生物得+0/+3直到回åˆç»“æŸã€‚如果此咒语已增幅,则该生物å†èŽ·å¾—辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Shell Skulkin|厚壳颅身|神器生物~稻è‰äºº|{3}:目标è“色生物获得帷幕异能直到回åˆç»“æŸã€‚ +Shell of the Last Kappa|末代河童壳|传奇神器|{3},{T}:将目标以你为目标的瞬间或法术咒语移出对战。(该目标咒语没有效应。)\n{3},{T},牺牲末代河童壳:你å¯ä»¥ä½¿ç”¨ä»¥æœ«ä»£æ²³ç«¥å£³ç§»å‡ºå¯¹æˆ˜çš„一张牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Shelldock Isle|壳åžå²›|地|掩蔽 (此地须横置进场。 当它进场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n{T}:加{U}到你的法术力池中。\n{U},{T}:如果æŸç‰Œåº“有二å张牌或更少,则你å¯ä»¥ä½¿ç”¨æ‰€ç§»å‡ºæ¸¸æˆçš„牌,且ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Shelob's Ambush|希洛布çªè¢­|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+2且获得死触异能。派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Shelob, Child of Ungoliant|乌苟立安特åŽä»£å¸Œæ´›å¸ƒ|传奇生物 ~蜘蛛ï¼æ¶é­”|死触,守护{2}\n由你æ“控的其他蜘蛛具有死触与守护{2}。\næ¯å½“å¦ä¸€ä¸ªæœ¬å›žåˆä¸­å—过由你æ“控之蜘蛛伤害的生物死去时,派出一个为该生物å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒæ˜¯é£Ÿå“神器,且具有「{2},{T},牺牲此神器:你获得3点生命ã€ï¼Œå¹¶å¤±åŽ»æ‰€æœ‰å…¶ä»–牌张类别。 +Shelob, Dread Weaver|惧怖织蛛希洛布|传奇生物 ~蜘蛛ï¼æ¶é­”|æ¯å½“一个由对手æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将它放é€ã€‚\n{2}{B},将一张以惧怖织蛛希洛布放é€çš„生物牌置入其拥有者的åŸå¢“场:在希洛布上放置两个+1/+1指示物。抓一张牌。\n{X}{1}{B}:将目标以希洛布放é€ä¸”法术力值为X的生物牌在你æ“控下横置放进战场。 +Shelter|é®è”½|瞬间|选择一ç§é¢œè‰²ã€‚目标由你æ“控的生物获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n抓一张牌。 +Sheltered Aerie|庇护龙巢|结界~çµæ°”|结附于地\n所结附的地具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。〠+Sheltered Thicket|岩å£çŒä¸›|地~山脉ï¼æ ‘æž—|({T}:加{R}或{G}到你的法术力池中。)\n岩å£çŒä¸›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Sheltering Ancient|庇è«å…ˆäºº|生物~树妖|è·µè¸\n累积维æŒï½žåœ¨ç”±å¯¹æ‰‹æ“控的一个生物上放置一个+1/+1指示物。 (在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) +Sheltering Boughs|庇护林æž|结界 ~çµæ°”|结附于生物\n当庇护林æžè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的生物得+1/+3。 +Sheltering Light|庇护光盾|瞬间|目标生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚å åœ1。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†è¯¥ç”Ÿç‰©æ¶ˆç­ã€‚) +Sheltering Word|庇护咒|瞬间|目标由你æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚ 你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 (具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。) +Shenanigans|æ¼äººæŠŠæˆ|法术|消ç­ç›®æ ‡ç¥žå™¨ã€‚\nå‘掘1(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºå°†ä½ ç‰Œåº“顶正好一张牌置入你的åŸå¢“场。如果你如此作,则将此牌从你的åŸå¢“场移回你手上。若å¦ï¼Œåˆ™æŠ“一张牌。) +Sheoldred's Edict|希欧蕊的勒令|瞬间|选择一项~\n•æ¯ä½å¯¹æ‰‹å„牺牲一个éžè¡ç”Ÿç‰©çš„生物。\n•æ¯ä½å¯¹æ‰‹å„牺牲一个è¡ç”Ÿç”Ÿç‰©ã€‚\n•æ¯ä½å¯¹æ‰‹å„牺牲一个é¹æ´›å®¢ã€‚ +Sheoldred's Headcleaver|希欧蕊的斩首客|生物 ~éžç‘žäººï¼æˆ˜å£«|å¨æ…‘\n下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。) +Sheoldred's Restoration|å¤åŽŸå¸Œæ¬§è•Š|法术|增幅{2}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{W}。)\n将目标生物牌从你的åŸå¢“场移回战场。如果此咒语已增幅,则你获得等åŒäºŽè¯¥ç‰Œæ³•æœ¯åŠ›å€¼çš„生命。若å¦ï¼Œåˆ™ä½ å¤±åŽ»ç­‰é‡çš„生命。\n放é€å¤åŽŸå¸Œæ¬§è•Šã€‚ +Sheoldred, Whispering One|细语者希欧蕊|传奇生物 ~éžç‘žäººï¼é­”判官|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ +Sheoldred, the Apocalypse|å¯ç¤ºå¤©ç¾å¸Œæ¬§è•Š|传奇生物 ~éžç‘žäººï¼é­”判官|死触\næ¯å½“你抓一张牌时,你获得2点生命。\næ¯å½“任一对手抓一张牌时,他失去2点生命。 +Shepherd of Heroes|英雄牧者|生物 ~天使ï¼åƒ§ä¾£|飞行\n当英雄牧者进战场时,你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ ä¾¿èŽ·å¾—2点生命。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Shepherd of Rot||| +Shepherd of the Cosmos|寰宇牧生使|生物 ~天使ï¼æˆ˜å£«|飞行\n当寰宇牧生使进战场时,将目标总法术力费用等于或å°äºŽ2的永久物牌从你的åŸå¢“场移回战场。\n预示{3}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Shepherd of the Flock|羊群牧人|生物 ~人类ï¼å¹³æ°‘| +Shepherd of the Lost|迷失者牧人|生物~天使|飞行,先攻,警戒 +Shessra, Death's Whisper|亡者嗫声谢ä¸æ‹‰|传奇生物 ~人类ï¼å¦–ç²¾ï¼é‚ªæœ¯å¸ˆ|惑人低语~当亡者嗫声谢ä¸æ‹‰è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。\nåŸå¢“低语~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜2点生命。若你如此作,则抓一张牌。 +Shield Broker|åŽç›¾æ‰¶æµŽå•†|生物 ~章人ï¼å‚è°‹|当åŽç›¾æ‰¶æµŽå•†è¿›æˆ˜åœºæ—¶ï¼Œåœ¨ç›®æ ‡ä¸ç”±ä½ æ“控的éžæŒ‡æŒ¥å®˜ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚于该生物上有åŽç›¾æŒ‡ç¤ºç‰©çš„时段内,你获得其æ“控æƒã€‚ +Shield Mare|盾护ç‰é©¬|生物 ~马|盾护ç‰é©¬ä¸èƒ½è¢«çº¢è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚\n当盾护ç‰é©¬è¿›æˆ˜åœºæˆ–æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你获得3点生命。 +Shield Wall||| +Shield of Duty and Reason||| +Shield of Kaldra|å¡å°”札之盾|传奇神器~武具|å称为å¡å°”札之剑,å¡å°”札之盾,以åŠå¡å°”札之盔的武具å‡ä¸ä¼šæ¯å。\n佩带此武具的生物ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n佩带{4} +Shield of the Avatar|圣者之盾|神器~武具|如果æŸæ¥æºå°†å¯¹ä½©å¸¦æ­¤æ­¦å…·çš„生物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸­çš„X点,X为由你æ“控的生物数é‡ã€‚\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Shield of the Oversoul|超çµä¹‹ç›¾|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是绿色,它便得+1/+1且ä¸ä¼šæ¯å。 (致命伤害以åŠæ³¨æ˜Žã€Œæ¶ˆç­ã€çš„效应都ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚ 如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。)\nåªè¦å—此结界的生物是白色,它便得+1/+1且具有飞行异能。 +Shield of the Realm|圣域åšç›¾|神器 ~武具|如果æŸæ¥æºå°†å¯¹ä½©å¸¦æ­¤æ­¦å…·çš„生物造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ä¸­çš„2点。\n佩带{1} +Shield of the Righteous|义人之盾|神器~武具|佩带此武具的生物得+0/+2且具有警戒异能。\næ¯å½“佩带此武具的生物阻挡其他生物时,åŽè€…于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n佩带{2} +Shield's Might|护盾之力|瞬间~历险|目标生物得+2/+2直到回åˆç»“æŸã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Shield-Wall Sentinel|盾墙哨å«|神器生物 ~魔åƒ|守军\n当盾墙哨å«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å…·å®ˆå†›å¼‚能的生物牌,展示该牌,将它置于你手上,然åŽæ´—牌。 +Shielded Aether Thief|佩盾乙太贼|生物~维多肯ï¼æµªå®¢|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\næ¯å½“佩盾乙太贼阻挡时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n{T},支付{E}{E}{E}:抓一张牌。 +Shielded Passage|严护通é“|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„所有伤害。 +Shielded by Faith|信念å«æŠ¤|结界~çµæ°”|结附于生物所结附的生物具有ä¸ç­å¼‚能。æ¯å½“一个生物进战场时,你å¯ä»¥å°†ä¿¡å¿µå«æŠ¤ç»“附在该生物上。 +Shieldhide Dragon|盾鳞巨龙|生物~龙|飞行,系命\nå¨åŠ›å˜èº«{5}{W}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当盾鳞巨龙翻回正é¢æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他龙生物上å„放置一个+1/+1指示物。 +Shielding Plax|咒护æ¿|结界 ~çµæ°”|结附于生物\n当咒护æ¿è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。 +Shieldmage Advocate||| +Shieldmage Elder||| +Shieldmate's Blessing|护盾手ç¥ç¦|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。 +Shields of Velis Vel|è´ç†è´ä¹‹ç›¾|部æ—瞬间~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n由目标牌手æ“控的生物得+0/+1且获得所有生物类别直到回åˆç»“æŸã€‚ +Shifting Borders|边境å˜å¹»|瞬间~å¤å’’|交æ¢ä¸¤ä¸ªç›®æ ‡åœ°çš„æ“控æƒã€‚\n通è”å¤å’’{3}{U}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。 若你如此作,则将此牌的效应加入该咒语中。) +Shifting Ceratops|å˜å¹»çŠ„角龙|生物 ~æé¾™|此咒语ä¸èƒ½è¢«å击。\nåè“ä¿æŠ¤(此生物ä¸èƒ½è¢«è“色的东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\n{G}:选择延势,践è¸æˆ–æ•æ·ã€‚å˜å¹»çŠ„角龙获得该异能直到回åˆç»“æŸã€‚ +Shifting Loyalties|移志æ¢å¿ƒ|法术|选择两个目标具共通牌类别的永久物。交æ¢ä¸¤è€…çš„æ“控æƒã€‚(牌的类别包括神器ã€ç”Ÿç‰©ã€ç»“ç•Œã€åœ°ä»¥åŠé¹æ´›å®¢ã€‚) +Shifting Shadow|å¹»å˜é˜´å½±|结界 ~çµæ°”|结附于生物\n所结附的生物具有æ•æ·ä¸Žã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œæ¶ˆç­æ­¤ç”Ÿç‰©ã€‚从你的牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌放进战场,并将幻å˜é˜´å½±è´´é™„于其上,然åŽå°†æ‰€æœ‰å…¶ä»–以此法展示的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。〠+Shifting Sky||| +Shifting Sliver||| +Shifty Doppelganger||| +Shigeki, Jukai Visionary|树海幻视师茂树|传奇结界生物 ~蛇ï¼å¾·é²ä¼Š|{1}{G},{T},将树海幻视师茂树移回其拥有者手上:展示你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­çš„一张地牌横置放进战场。将其余的牌置入你的åŸå¢“场。\n魂力~{X}{X}{G}{G},弃掉茂树:将X张目标éžä¼ å¥‡çš„牌从你åŸå¢“场移回你手上。 +Shimatsu the Bloodcloaked|腥氅死祭|传奇生物~æ¶é­”ï¼ç²¾æ€ª|于腥氅死祭进场时,牺牲任æ„æ•°é‡çš„永久物。死祭进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。 +Shimian Specter|希米安幽çµ|生物~幽çµ|飞行\næ¯å½“希米安幽çµå‘任一牌手造æˆæˆ˜æ–—伤害时,该牌手展示其手牌。你选择其中一张éžåœ°çš„牌。从该牌手的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»æ‰€æœ‰ä¸Žè¯¥ç‰ŒåŒå的牌并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Shimmer Dragon|闪光巨龙|生物 ~龙|飞行\nåªè¦ä½ æ“控四个或更多神器,闪光巨龙便具有辟邪异能。\n横置两个由你æ“控且未横置的神器:抓一张牌。 +Shimmer Myr|çƒå…‰ç§˜è€³|神器生物 ~秘耳|闪现\nä½ å¯ä»¥å°†ç¥žå™¨å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ +Shimmer of Possibility|远景çƒå½±|法术|检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Shimmerdrift Vale|çƒè¿¹å±±è°·|雪境地|çƒè¿¹å±±è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n于çƒè¿¹å±±è°·è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n{T}:加一点该色的法术力。 +Shimmering Barrier||| +Shimmering Glasskite|é—ªçƒçŽ»ç’ƒé¸¢|生物~精怪|飞行\næ¯å½“é—ªçƒçŽ»ç’ƒé¸¢åœ¨ä¸€å›žåˆä¸­é¦–度æˆä¸ºå’’语或异能的目标时,å击该咒语或异能。 +Shimmering Grotto|é—ªçƒçŸ³å®¤|地|{T}:加{1}到你的法术力池中。\n{1},{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Shimmering Mirage||| +Shimmering Wings|é—ªçƒå…‰ç¿¼|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\nå—此结界的生物具有飞行异能。 (åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n{U}:将闪çƒå…‰ç¿¼ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Shimmerscale Drake|è“光鳞龙兽|生物~龙兽|飞行\n循环{2}({2},弃掉此牌:抓一张牌。) +Shimmerwing Chimera|星翼盖美拉|结界生物 ~盖美拉|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的结界移回其拥有者手上。 +Shinechaser|é€å®ä»™çµ|生物 ~仙çµ|飞行,警戒\nåªè¦ä½ æ“控神器,é€å®ä»™çµä¾¿å¾—+1/+1。\nåªè¦ä½ æ“控结界,é€å®ä»™çµä¾¿å¾—+1/+1。 +Shinen of Fear's Chill|冷颤æ€å¿µ|生物~精怪|冷颤æ€å¿µä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n魂力~{1}{B},弃掉冷颤æ€å¿µï¼šç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Shinen of Flight's Wings|飞翼æ€å¿µ|生物~精怪|飞行\n魂力~{U},弃掉飞翼æ€å¿µï¼šç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ +Shinen of Fury's Fire|怒ç«æ€å¿µ|生物~精怪|æ•æ·\n魂力~{R},弃掉怒ç«æ€å¿µï¼šç›®æ ‡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Shinen of Life's Roar|雄嚎æ€å¿µ|生物~精怪|所有能够阻挡雄嚎æ€å¿µçš„生物皆须阻挡之。\n魂力~{2}{G}{G},弃掉雄嚎æ€å¿µï¼šæœ¬å›žåˆä¸­ï¼Œæ‰€æœ‰èƒ½å¤Ÿé˜»æŒ¡ç›®æ ‡ç”Ÿç‰©çš„生物皆须阻挡之。 +Shinen of Stars' Light|星光æ€å¿µ|生物~精怪|先攻\n魂力~{1}{W},弃掉星光æ€å¿µï¼šç›®æ ‡ç”Ÿç‰©èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Shineshadow Snarl|亮影魔旋|地|于亮影魔旋进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ å¹³åŽŸæˆ–沼泽牌。如果你未如此作,则亮影魔旋须横置进战场。\n{T}:加{W}或{B}。 +Shinewend|明旅çµ|生物~元素|飞行\n明旅çµè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。\n{1}{W},从明旅çµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:消ç­ç›®æ ‡ç»“界。 +Shining Aerosaur|耀日翔翼龙|生物 ~æé¾™|飞行 +Shining Armor|闪光盔甲|神器 ~武具|闪现\n当闪光盔甲进战场时,将它装备在目标由你æ“控的骑士上。\n佩带此武具的生物得+0/+2且具有警戒异能。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Shining Shoal|明光群列|瞬间~å¤å’’|ä½ å¯ä»¥å°†æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的白色牌移出对战,而ä¸æ”¯ä»˜æ˜Žå…‰ç¾¤åˆ—的法术力费用。\n选择一个æ¥æºã€‚于本回åˆä¸­ï¼Œæ­¤æ¥æºæŽ¥ä¸‹æ¥å°†å¯¹ä½ æˆ–由你æ“控的任一生物造æˆçš„X点伤害,改为对目标生物或牌手造æˆä¹‹ã€‚ +Shinka Gatekeeper|真ç«é—¨å«|生物~食人魔ï¼æˆ˜å£«|æ¯å½“真ç«é—¨å«å—到伤害时,它对你造æˆç­‰é‡çš„伤害。 +Shinka, the Bloodsoaked Keep|腥血é˜çœŸç«|传奇地|{T}:加{R}到你的法术力池中。\n{R},{T}:目标传奇生物获得先攻异能直到回åˆç»“æŸã€‚ +Shiny Impetus|闪耀促动|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且已煽惑。(它æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“所结附的生物攻击时,你派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Shipbreaker Kraken|裂船巨海兽|生物 ~巨海兽|{6}{U}{U}:蛮化4。(如果此生物未蛮化,则在其上放置四个+1/+1指示物且它已蛮化。)\n当裂船巨海兽蛮化时,横置至多四个目标生物。于你æ“控裂船巨海兽的时段内,这些生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Shipwreck Dowser|船难探寻客|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当船难探寻客进战场时,将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Shipwreck Looter|船难掠夺客|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žå½“船难掠夺客进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ä½ å¯ä»¥æŠ“一张牌。如果你如此作,则弃一张牌。 +Shipwreck Marsh|碎船沼地|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™ç¢Žèˆ¹æ²¼åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{B}。 +Shipwreck Moray|覆船海é³|生物~鱼|当覆船海é³è¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}{E}{E}(四个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}:覆船海é³å¾—+2/-2直到回åˆç»“æŸã€‚ +Shipwreck Sentry|é‡éš¾èˆ¹å“¨å«|生物 — 人类ï¼æµ·ç›—|守军\nåªè¦æœ¬å›žåˆä¸­æœ‰ç¥žå™¨åœ¨ä½ æ“控下进战场,é‡éš¾èˆ¹å“¨å«ä¾¿èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Shipwreck Sifters|船难筛寻çµ|生物 ~精怪|当船难筛寻çµè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你弃一张精怪牌或一张具惊扰异能的牌时,在船难筛寻çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Shipwreck Singer|海难歌手|生物~塞连|飞行\n{1}{U}:目标由对手æ“控的生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n{1}{B},{T}:进行攻击的生物得-1/-1直到回åˆç»“æŸã€‚ +Shire Scarecrow|å¤å°”稻è‰äºº|神器生物 ~稻è‰äºº|守军\n{1}:加一点任æ„颜色的法术力。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Shire Shirriff|å¤å°”å¤è­¦|生物 ~åŠèº«äººï¼å£«å…µ|警戒\n当å¤å°”å¤è­¦è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªè¡ç”Ÿç‰©ã€‚当你如此作时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到å¤å°”å¤è­¦ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Shire Terrace|å¤å°”梯田|地|{T}:加{C}。\n{1},{T},牺牲å¤å°”梯田:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Shirei, Shizo's Caretaker|æ­»è—总管死零|传奇生物~精怪|æ¯å½“一个力é‡ç­‰äºŽæˆ–å°äºŽ1的生物从场上置入你的åŸå¢“场,如果在回åˆç»“æŸæ—¶æ­»è—总管死零ä¾æ—§åœ¨åœºï¼Œä½ å¯ä»¥å°†è¯¥ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下返回场上。 +Shisato, Whispering Hunter|低语猎手刺é”æ–—|传奇生物~蛇ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªè›‡ã€‚\næ¯å½“低语猎手刺é”斗对牌手造æˆæˆ˜æ–—伤害时,该牌手掠过其下一个é‡ç½®æ­¥éª¤ã€‚ +Shiv's Embrace|西瓦之拥|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2并具有飞行异能。\n{R}:所结附的生物得+1/+0直到回åˆç»“æŸã€‚ +Shivan Branch-Burner|西瓦焚æžé¾™|生物 ~龙|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行,æ•æ· +Shivan Devastator|西瓦霸龙|生物 ~龙ï¼å¤šå¤´é¾™|飞行,æ•æ·\n西瓦霸龙进战场时上é¢æœ‰X个+1/+1指示物。 +Shivan Dragon|西瓦巨龙|生物 ~龙|飞行 (此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n{R}:西瓦巨龙得+1/+0直到回åˆç»“æŸã€‚ +Shivan Emissary||| +Shivan Fire|西瓦烈焰|瞬间|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n西瓦烈焰对目标生物造æˆ2点伤害。如果此咒语已增幅,则改为它对该生物造æˆ4点伤害。 +Shivan Gorge|西瓦峡谷|传奇地|{T}:加{C}。\n{2}{R},{T}:西瓦峡谷å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Shivan Harvest||| +Shivan Hellkite|西瓦残è™è€…|生物 ~龙|飞行\n{1}{R}:西瓦残è™è€…对任æ„一个目标造æˆ1点伤害。 +Shivan Meteor|西瓦陨石击|法术|西瓦陨石击对目标生物造æˆ13点伤害。\n延缓2~{1}{R}{R}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{1}{R}{R}并将此牌移出对战,且上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Shivan Oasis||| +Shivan Raptor||| +Shivan Reef|西瓦暗ç¤|地|{T}:加{1}到你的法术力池中。\n{T}:加{U}或{R}到你的法术力池中。 西瓦暗ç¤å¯¹ä½ é€ æˆ1点伤害。 +Shivan Sand-Mage|西瓦砂法师|生物 ~凡尔西诺ï¼ç¥­å¸ˆ|当西瓦砂法师进战场时,选择一项~\n•从目标永久物或已延缓的牌上移去两个计时指示物。\n•在目标已延缓的牌或其上有计时指示物的永久物上放置两个计时指示物。\n延缓4~{R} +Shivan Wumpus|西瓦狮头象|生物~野兽|è·µè¸\n当西瓦狮头象进场时,任æ„牌手å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåœ°ã€‚ 若有牌手如此åšï¼Œåˆ™å°†è¥¿ç“¦ç‹®å¤´è±¡ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 +Shivan Wurm||| +Shivan Zombie||| +Shizo, Death's Storehouse|æ­»è—|传奇地|{T}:加{B}。\n{B},{T}:目标传奇生物获得æ惧异能直到回åˆç»“æŸã€‚(它åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。) +Shizuko, Caller of Autumn|迎秋使志津å­|传奇生物~蛇ï¼ç¥­å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹åŠ {G}{G}{G}到他的法术力池中。 此法术力ä¸ä¼šé€ æˆæ³•æœ¯åŠ›ç¼ä¼¤ã€‚ 直到回åˆç»“æŸï¼Œæ­¤æ³•æœ¯åŠ›ä¸ä¼šå› é˜¶æ®µç»“æŸè€Œä»Žè¯¥ç‰Œæ‰‹çš„法术力池消失。 +Shoal Kraken|æš—ç¤å·¨æµ·å…½|生物 ~巨海兽|星彩~æ¯å½“一个结界在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Shoal Serpent|æš—ç¤å·¨è›‡|生物~巨蛇|守军\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,暗ç¤å·¨è›‡å¤±åŽ»å®ˆå†›å¼‚能直到回åˆç»“æŸã€‚ +Shock|电震|瞬间|电震对任æ„一个目标造æˆ2点伤害。 +Shock Troops||| +Shocking Grasp|电爪|瞬间|目标生物得-2/-0直到回åˆç»“æŸã€‚\n抓一张牌。 +Shockmaw Dragon|é›·å¼å·¨é¾™|生物~龙|飞行\næ¯å½“é›·å¼å·¨é¾™å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,它对由该牌手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 +Shoot Down|击å |法术|放é€ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。 +Shore Keeper|海岸守å«|生物 ~三å¶è™«|{7}{U},{T},牺牲海岸守å«ï¼šæŠ“三张牌。 +Shore Snapper|海岸快嘴兽|生物~野兽|{U}:海岸快嘴兽获得海岛行者异能直到回åˆç»“æŸã€‚ +Shore Up|离水登岸|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得辟邪异能。将它é‡ç½®ã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Shorecrasher Elemental|破岸元素|生物~元素|{U}:放é€ç ´å²¸å…ƒç´ ï¼Œç„¶åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下牌é¢æœä¸‹åœ°ç§»å›žæˆ˜åœºã€‚\n{1}:破岸元素得+1/-1或-1/+1直到回åˆç»“æŸã€‚\nå¨åŠ›å˜èº«{4}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Shorecrasher Mimic|破岸拟æ€å¦–|生物~å˜å½¢å…½|æ¯å½“你使用一个å«ç»¿è“åŒè‰²çš„咒语时,破岸拟æ€å¦–æˆä¸º5/3且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Shoreline Raider||| +Shoreline Ranger|沿岸巡逻人|生物~鸟ï¼å£«å…µ|飞行\n循环海岛{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æµ·å²›ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。) +Shoreline Salvager|海岸线回收兽|生物~è‹æ‹‰å¡|æ¯å½“海岸线回收兽对任一牌手造æˆæˆ˜æ–—伤害时,若你æ“控海岛,你å¯ä»¥æŠ“一张牌。 +Shorikai, Genesis Engine|创机胜利械|传奇神器 ~载具|{1},{T}:抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚派出一个1/1无色驾手è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物æ­è½½è½½å…·æ—¶è§†åŒå…¶åŠ›é‡ä¸ºåŽŸæ•°å€¼åŠ 2。ã€\næ­è½½8(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于8的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n创机胜利械å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Short Circuit|短路|结界 ~çµæ°”|闪现\n结附于神器或生物\nåªè¦æ‰€ç»“附的永久物是生物,它便得-3/-0且失去飞行异能。 +Short Sword|短剑|神器 ~武具|佩带此武具的生物得+1/+1。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Shortcut Seeker|æ·å¾„探寻者|生物 ~人类ï¼æµªå®¢|æ¯å½“æ·å¾„探寻者对任一牌手造æˆæˆ˜æ–—伤害时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Shortcut to Mushrooms|蘑è‡åœ°æ·å¾„|结界|当蘑è‡åœ°æ·å¾„进战场时,魔戒引诱你。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的永久物离开战场,则在目标由你æ“控的生物上放置一个+1/+1指示物。 +Shoulder to Shoulder|并肩作战|法术|支æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。)\n抓一张牌。 +Show and Tell|谆谆教诲|法术|æ¯ä½ç‰Œæ‰‹å‡å¯ä»¥å°†ä¸€å¼ ç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œç»“界或地牌从其手上放进战场。 +Show of Confidence|展现信心|瞬间|当你施放此咒语时,你本回åˆä¸­æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå…¶ä»–的瞬间和法术咒语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。\n在目标生物上放置一个+1/+1指示物。它获得警戒异能直到回åˆç»“æŸã€‚ +Show of Valor|英勇展现|瞬间|目标生物得+2/+4直到回åˆç»“æŸã€‚ +Showdown of the Skalds|北地诗人赛诗会|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 放é€ä½ ç‰Œåº“顶的四张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚\nII, III — 本回åˆä¸­ï¼Œæ¯å½“你施放咒语时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Shower of Arrows|箭雨倾盆|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。å åœ1。 +Shower of Coals||| +Shower of Sparks||| +Showstopper|惊爆现场|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得「当此生物死去时,它å‘目标由对手æ“控的生物造æˆ2点伤害。〠+Shrapnel Blast|碎片冲击|瞬间|牺牲一个神器,以作为施放碎片冲击的é¢å¤–费用。\n碎片冲击对目标生物或牌手造æˆ5点伤害。 +Shrapnel Slinger|碎片投掷兽|神器生物 ~éžç‘žäººï¼é‡Žå…½|当碎片投掷兽进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器。 +Shred Memory|破碎记忆|瞬间|将至多四张在å•ä¸€åŸå¢“场中的目标牌移出对战。\n易质{1}{B}{B}({1}{B}{B},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸Žå®ƒç›¸åŒçš„牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Shredded Sails|翔帆æŸæ¯|瞬间|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•翔帆æŸæ¯å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ4点伤害。\n循环{2}({2},弃掉此牌:抓一张牌。) +Shredding Winds|裂碎之风|瞬间|裂碎之风对目标具飞行异能的生物造æˆ7点伤害。 +Shreds of Sanity|碾碎心智|法术|将至多一张目标瞬间牌和至多一张目标法术牌从你的åŸå¢“场移回你手上,然åŽå¼ƒä¸€å¼ ç‰Œã€‚放é€ç¢¾ç¢Žå¿ƒæ™ºã€‚ +Shrewd Hatchling|机伶幼é›|生物~元素|机伶幼é›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\n{U/R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡æœºä¼¶å¹¼é›ã€‚\næ¯å½“你使用一个è“色咒语时,从机伶幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。\næ¯å½“你使用一个红色咒语时,从机伶幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 +Shrewd Negotiation|机伶å商|法术|交æ¢ç›®æ ‡ç”±ä½ æ“控的神器与目标ä¸ç”±ä½ æ“控的神器或生物之æ“控æƒã€‚ +Shriek Raptor|尖鸣猎鸟|生物~鸟|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Shriek of Dread||| +Shriekdiver|尖啸俯冲鸟|生物 ~çµä¿‘ï¼é¸Ÿï¼æˆ˜å£«|飞行\n{1}:尖啸俯冲鸟获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Shriekgeist|尖鸣游魂|生物~精怪|æ¯å½“尖鸣游魂对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手将其牌库顶的两张牌置入其åŸå¢“场。 +Shriekhorn|悲鸣å·è§’|神器|悲鸣å·è§’进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{T},从悲鸣å·è§’上移去一个充电指示物:目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 +Shrieking Affliction|尖鸣折磨|结界|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥è¯¥ç‰Œæ‰‹çš„手牌为一张或更少,则他失去3点生命。 +Shrieking Grotesque|尖鸣怪诞|生物~石åƒé¬¼|飞行\n当尖鸣怪诞进场时,若用过{B}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œåˆ™ç›®æ ‡ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Shriekmaw|å°–å¼æ€ª|生物 ~元素|æ惧(此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–黑色生物阻挡。)\n当尖å¼æ€ªè¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡éžç¥žå™¨ä¸”éžé»‘色的生物。\n呼魂{1}{B}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) +Shrike Harpy|钩嘴哈痞|生物~哈痞|飞行\n致敬2(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。)\n当钩嘴哈痞进战场时,若未支付其致敬费用,则目标对手牺牲一个生物。 +Shrill Howler|尖声嚎狼|生物~狼人ï¼æƒŠæƒ§å…½|力é‡å°äºŽå°–声嚎狼的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\n{5}{G}:转化尖声嚎狼。 +Shrine Steward|祭祠ä½æŒ|神器生物 ~组构体|当祭祠ä½æŒè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ çµæ°”或祭祠牌,展示该牌,将它置于你手上,然åŽæ´—牌。 +Shrine of Boundless Growth|ä¸æ¯æˆé•¿ç¥­ç¥ |神器|在你的维æŒå¼€å§‹æˆ–æ¯å½“你施放绿色咒语时,在ä¸æ¯æˆé•¿ç¥­ç¥ ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{T},牺牲ä¸æ¯æˆé•¿ç¥­ç¥ ï¼šä¸æ¯æˆé•¿ç¥­ç¥ ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,便加{1}到你的法术力池中。 +Shrine of Burning Rage|ç«çƒ­æ„¤æ€’祭祠|神器|在你的维æŒå¼€å§‹æˆ–æ¯å½“你施放红色咒语时,在ç«çƒ­æ„¤æ€’祭祠上放置一个充电指示物。\n{3},{T},牺牲ç«çƒ­æ„¤æ€’祭祠:ç«çƒ­æ„¤æ€’祭祠对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç«çƒ­æ„¤æ€’祭祠上充电指示物的数é‡ã€‚ +Shrine of Limitless Power|无尽力é‡ç¥­ç¥ |神器|在你的维æŒå¼€å§‹æˆ–æ¯å½“你施放黑色咒语时,在无尽力é‡ç¥­ç¥ ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{4},{T},牺牲无尽力é‡ç¥­ç¥ ï¼šæ— å°½åŠ›é‡ç¥­ç¥ ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,目标牌手便弃一张牌。 +Shrine of Loyal Legions|忠贞军团祭祠|神器|在你的维æŒå¼€å§‹æˆ–æ¯å½“你施放白色咒语时,在忠贞军团祭祠上放置一个充电指示物。\n{3},{T},牺牲忠贞军团祭祠:忠贞军团祭祠上æ¯æœ‰ä¸€ä¸ªå……电指示物,便将一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Shrine of Piercing Vision|é”利视线祭祠|神器|在你的维æŒå¼€å§‹æˆ–æ¯å½“你施放è“色咒语时,在é”利视线祭祠上放置一个充电指示物。\n{T},牺牲é”利视线祭祠:检视你牌库顶的X张牌,X为é”利视线祭祠上的充电指示物数é‡ã€‚ 将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Shrine of the Forsaken Gods|弃神祭祠|地|{T}:加{1}到你的法术力池中。{T}:加{2}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ— è‰²å’’语。åªèƒ½äºŽä½ æ“控七个或更多地时起动此异能。 +Shrink||| +Shrivel|皱缩|法术|所有生物得-1/-1直到回åˆç»“æŸã€‚ +Shriveling Rot|枯èŽå‡‹é›¶|瞬间|选择一项~直到回åˆç»“æŸï¼Œæ¯å½“任何生物å—到伤害时,将其消ç­ï¼›æˆ–直到回åˆç»“æŸï¼Œæ¯å½“任何生物从场上置入åŸå¢“场时,该生物的æ“控者失去等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。\n打包{2}{B}(若你支付打包费用,则两项都选择。) +Shrouded Lore|久掩知识|法术|目标对手从你的åŸå¢“场选择一张牌。 ä½ å¯ä»¥æ”¯ä»˜{B}。 如果你如此作,则é‡å¤æ­¤æµç¨‹ï¼Œä½†å¯¹æ‰‹ä¸èƒ½é‡å¤é€‰æ‹©å·²ç”¨ä¹…掩知识选过的牌。 然åŽå°†æœ€åŽæ‰€é€‰çš„牌置于你手上。 +Shrouded Shepherd|Shrouded Shepherd|生物 — 精怪ï¼æˆ˜å£«|当雾éšç‰§è€…进战场时,目标由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ +Shu Cavalry|Shu Cavalry|| +Shu Defender|Shu Defender|| +Shu Elite Companions|Shu Elite Companions|| +Shu Elite Infantry|Shu Elite Infantry|| +Shu Farmer|Shu Farmer|| +Shu Foot Soldiers|Shu Foot Soldiers|| +Shu General|Shu General|| +Shu Grain Caravan|Shu Grain Caravan|| +Shu Soldier-Farmers|Shu Soldier-Farmers|| +Shu Yun, the Silent Tempest|寂岚æ•äº‘|传奇生物~人类ï¼ä¿®è¡Œåƒ§|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥æ”¯ä»˜{R/W}{R/W}。若你如此作,则目标生物获得连击异能直到回åˆç»“æŸã€‚ +Shuko|手甲|神器~武具|佩带此武具的生物得+1/+0。\n佩带{0} ({0}:装备在目标由你æ“控的生物上。 佩带的时机视åŒæ³•æœ¯ã€‚) +Shunt|易辙|瞬间|为仅指定å•ä¸€ç›®æ ‡çš„目标咒语更改目标。 +Shuriken|手里剑|神器~武具|佩带此武具的生物具有「{T},将手里剑å¸è£…:手里剑对目标生物造æˆ2点伤害。 除éžå®ƒä»Žå¿è€…上å¸è£…,å¦åˆ™è¯¥ç”Ÿç‰©çš„æ“控者获得手里剑的æ“控æƒã€‚ã€\n佩带{2} ({2}:装备在目标由你æ“控的生物上。 佩带的时机视åŒæ³•æœ¯ã€‚) +Siani, Eye of the Storm|风暴眼å¤å°¼|传奇生物 ~巨çµï¼ä¿®è¡Œåƒ§|飞行\næ¯å½“风暴眼å¤å°¼æ”»å‡»æ—¶ï¼Œå åœX,X为进行攻击且具飞行异能的生物数é‡ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Sibilant Spirit||| +Sibling Rivalry|手足争斗|法术|获得目标神器或生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将之é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Sibsig Host|å°¸è™å¤§å†›|生物~çµä¿‘|当尸è™å¤§å†›è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„将其牌库顶的三张牌置入其åŸå¢“场。 +Sibsig Icebreakers|破冰尸è™|生物~çµä¿‘|当破冰尸è™è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„弃一张牌。 +Sibsig Muckdraggers|掘淤尸è™|生物~çµä¿‘|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n当掘淤尸è™è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Sicarian Infiltrator|æ–¯å¡é‡Œå®‰æ¸—é€è€…|神器生物 ~人类ï¼å£«å…µ|闪现\nå°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\n机械神的ç¥ç¦ï½žå½“æ–¯å¡é‡Œå®‰æ¸—é€è€…进战场时,抓一张牌。 +Sicken||| +Sickening Dreams||| +Sickening Shoal|作呕群列|瞬间~å¤å’’|ä½ å¯ä»¥å°†æ‰‹ä¸Šä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºX的黑色牌移出对战,而ä¸æ”¯ä»˜ä½œå‘•ç¾¤åˆ—的法术力费用。\n目标生物得-X/-X直到回åˆç»“æŸã€‚ +Sickle Dancer|镰切舞者|生物 ~人类ï¼æˆ˜å£«|æ¯å½“镰切舞者攻击时,若你队ä¼æ“控å¦ä¸€ä¸ªæˆ˜å£«ï¼Œåˆ™é•°åˆ‡èˆžè€…å¾—+1/+1直到回åˆç»“æŸã€‚ +Sickle Ripper|镰刀夺魂妖|生物~元素ï¼æˆ˜å£«|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Sickleslicer|镰切装|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+2/+2。\n佩带{4} +Sidar Jabari of Zhalfir|赛费尔的西达将军贾巴力|传奇生物 ~人类ï¼éª‘士|å¨ä»ªï½žæ¯å½“你以一个或数个骑士攻击时,若赛费尔的西达将军贾巴力在统帅区中或战场上,则抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n飞行,先攻\næ¯å½“西达将军贾巴力对任一牌手造æˆæˆ˜æ–—伤害时,将目标骑士牌从你的åŸå¢“场移回战场。 +Sidar Kondo of Jamuraa|æ°å§†æ‹‰çš„西达将军刚多|传奇生物 ~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚)\n由对手æ“控且ä¸å…·é£žè¡Œæˆ–延势异能的生物ä¸èƒ½é˜»æŒ¡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Sideswipe|擦边侧击|瞬间|ä½ å¯ä»¥æ”¹å˜ç›®æ ‡å¤å’’咒语的部分或所有目标。 +Sidewinder Naga|侧击那伽|生物~那伽ï¼æˆ˜å£«|åªè¦ä½ æ“控沙漠或你åŸå¢“场中有沙漠牌,侧击那伽便得+1/+0且具有践è¸å¼‚能。 +Sidewinder Sliver|侧击裂片妖|生物 ~裂片妖|所有裂片妖生物具有侧é¢æ”»å‡»å¼‚能。(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡任一裂片妖时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚) +Sidisi's Faithful|谢迪西的信徒|生物~那伽ï¼æ³•æœ¯å¸ˆ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当谢迪西的信徒榨å–生物时,将目标生物移回其拥有者手上。 +Sidisi's Pet|谢迪西的宠物|生物~çµä¿‘ï¼çŒ¿çŒ´|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\nå˜èº«{1}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Sidisi, Brood Tyrant|æ—群暴å›è°¢è¿ªè¥¿|传奇生物 ~那伽ï¼ç¥­å¸ˆ|æ¯å½“æ—群暴å›è°¢è¿ªè¥¿è¿›æˆ˜åœºæˆ–攻击时,磨三张牌。\næ¯å½“一张或数张生物牌从你的牌库进入你的åŸå¢“场时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Sidisi, Undead Vizier|ä¸æ­»å®°ç›¸è°¢è¿ªè¥¿|传奇生物~çµä¿‘ï¼é‚£ä¼½|死触\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当ä¸æ­»å®°ç›¸è°¢è¿ªè¥¿æ¦¨å–生物时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Siege Behemoth|攻城è´è¥¿æ‘©æ–¯|生物~野兽|辟邪\nåªè¦æ”»åŸŽè´è¥¿æ‘©æ–¯è¿›è¡Œæ”»å‡»ï¼Œåˆ™å¯¹ç”±ä½ æ“控的æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œä½ å¯ä»¥è®©è¯¥ç”Ÿç‰©è§†åŒæœªå—阻挡地分é…战斗伤害。 +Siege Dragon|攻城巨龙|生物~龙|飞行\n当攻城巨龙进战场时,消ç­æ‰€æœ‰ç”±å¯¹æ‰‹æ“控的墙。\næ¯å½“攻城巨龙攻击时,若防御牌手未æ“控墙,则它对æ¯ä¸ªç”±è¯¥ç‰Œæ‰‹æ“控且ä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ2点伤害。 +Siege Mastodon|攻城乳齿象|生物 ~象| +Siege Modification|围攻改装|结界~çµæ°”|结附于生物或载具\nåªè¦æ‰€ç»“附的永久物是载具,它便é¢å¤–具有生物此类别。\n所结附的生物得+3/+0且具有先攻异能。 +Siege Rhino|攻城犀牛|生物~犀牛|è·µè¸\n当攻城犀牛进战场时,æ¯ä½å¯¹æ‰‹å„失去3点生命,且你获得3点生命。 +Siege Striker|攻城进击兵|生物 ~人类ï¼å£«å…µ|连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。)\næ¯å½“攻城进击兵攻击时,你å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控且未横置的生物。æ¯ä»¥æ­¤æ³•æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œæ”»åŸŽè¿›å‡»å…µä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ +Siege Veteran|围城è€å…µ|生物 ~人类ï¼å£«å…µ|在你回åˆçš„战斗开始时,在目标由你æ“控的生物上放置一个+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„士兵死去时,派出一个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Siege Wurm|攻城亚龙|生物 ~亚龙|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\nè·µè¸ +Siege Zombie|围城çµä¿‘|生物 ~çµä¿‘|横置三个由你æ“控且未横置的生物:æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Siege of Towers|众塔围城|法术|覆诵{1}{R}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n目标山脉æˆä¸º3/1生物。 它ä»ç„¶æ˜¯åœ°ã€‚ +Siege-Gang Commander|攻城指挥官|生物 ~鬼怪|当攻城指挥官进战场时,派出三个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{R},牺牲一个鬼怪:攻城指挥官对任æ„一个目标造æˆ2点伤害。 +Siegebreaker Giant|破围巨人|生物 ~巨人ï¼æˆ˜å£«|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n{3}{R}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Siegecraft|攻城计|结界~çµæ°”|结附于生物\n所结附的生物得+2/+4。 +Siegehorn Ceratops|攻城犄角龙|生物 ~æé¾™|激怒~æ¯å½“攻城犄角龙å—到伤害时,在其上放置两个+1/+1指示物。(å—伤害åŽè¦æ´»ä¸‹æ¥æ‰èƒ½å¾—到指示物。) +Sift|详查|法术|抓三张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Sift Through Sands|ç­›é河砂|瞬间~å¤å’’|抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n若你本回åˆä¸­ä½¿ç”¨è¿‡å称为寻é深水的咒语,以åŠå称为探é迷雾的咒语,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å称为忌è¯å›¾çš„牌,并将其放置进场,然åŽå°†ä½ çš„牌库洗牌。 +Sifter Wurm|碎岩亚龙|生物 ~亚龙|è·µè¸\n当碎岩亚龙进战场时,å åœ3,然åŽå±•ç¤ºä½ çš„牌库顶牌。你获得等åŒäºŽè¯¥ç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 +Sifter of Skulls|筛颅æ¶ä½“|生物~奥札奇|虚色(此牌没有颜色。)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{C}到你的法术力池中。ã€({C}代表无色法术力。) +Sigarda's Aid|席嘉妲的æ´åŠ©|结界|ä½ å¯ä»¥å°†çµæ°”与武具咒语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\næ¯å½“一个武具在你的æ“控下进战场时,你å¯ä»¥å°†å®ƒè£…备在目标由你æ“控的生物上。 +Sigarda's Imprisonment|席嘉妲é­ç¼š|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{4}{W}:放é€æ‰€ç»“附的生物。派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) +Sigarda's Splendor|席嘉妲辉耀|结界|于席嘉妲辉耀进战场时,记下你的总生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你的总生命等于或大于最åŽä¸ºå¸­å˜‰å¦²è¾‰è€€è®°ä¸‹çš„总生命,则抓一张牌。然åŽè®°ä¸‹ä½ çš„总生命。\næ¯å½“你施放白色咒语时,你获得1点生命。 +Sigarda's Summons|席嘉妲å¬å”¤|结界|由你æ“控且其上有+1/+1指示物的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4,具有飞行异能,且é¢å¤–具有天使此类别。 +Sigarda's Vanguard|席嘉妲的先锋|生物 ~天使|闪现\n飞行\næ¯å½“席嘉妲的先锋进战场或攻击时,选择任æ„æ•°é‡åŠ›é‡å„ä¸ç›¸åŒçš„生物。这些生物获得连击异能直到回åˆç»“æŸã€‚ +Sigarda, Champion of Light|明光斗士席嘉妲|传奇生物 ~天使|飞行,践è¸\n由你æ“控的人类得+1/+1。\n鸠集~æ¯å½“席嘉妲攻击时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张人类生物牌并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Sigarda, Font of Blessings|ç¥ç¦åœ£æºå¸­å˜‰å¦²|传奇生物 ~天使|飞行\n由你æ“控的其他永久物具有辟邪异能。\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放天使咒语和人类咒语。 +Sigarda, Heron's Grace|è‹é¹­é£ŽåŽå¸­å˜‰å¦²|传奇生物 ~天使|飞行\n你和由你æ“控的人类具有辟邪异能。\n{2},从你的åŸå¢“场放é€ä¸€å¼ ç‰Œï¼šæ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Sigarda, Host of Herons|è‹é¹­å¤©ä½¿å¸­å˜‰å¦²|传奇生物~天使|飞行,辟邪\n由对手æ“控的咒语与异能无法让你牺牲永久物。 +Sigardian Paladin|席嘉妲神圣武士|生物 ~人类ï¼éª‘士|åªè¦ä½ æœ¬å›žåˆä¸­åœ¨ç”Ÿç‰©ä¸Šæ”¾ç½®è¿‡ä¸€ä¸ªæˆ–数个+1/+1指示物,席嘉妲神圣武士便具有践è¸ä¸Žç³»å‘½å¼‚能。\n{1}{G}{W}:目标由你æ“控且其上有+1/+1指示物的生物获得践è¸ä¸Žç³»å‘½å¼‚能直到回åˆç»“æŸã€‚ +Sigardian Priest|席嘉妲僧侣|生物~人类ï¼åƒ§ä¾£|{1},{T}:横置目标éžäººç±»çš„生物。 +Sigardian Savior|席嘉妲济世使|生物 ~天使|飞行\n当席嘉妲济世使进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™å°†è‡³å¤šä¸¤å¼ ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 +Sigardian Zealot|席嘉妲狂信者|生物 ~人类ï¼åƒ§ä¾£|在你回åˆçš„战斗开始时,选择任æ„æ•°é‡åŠ›é‡å„ä¸ç›¸åŒçš„生物。直到回åˆç»“æŸï¼Œå®ƒä»¬å„获得警戒异能且得+X/+X,X为席嘉妲狂信者的力é‡ã€‚ +Sight Beyond Sight|视相超尘|法术|检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ ç½®äºŽä½ çš„牌库底。\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Sight of the Scalelords|王鳞é”ç›®|结界|在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控且防御力等于或大于4的生物得+2/+2且获得警戒异能。 +Sighted-Caste Sorcerer|慧眼ç§å§“术士|生物~人类ï¼æ³•æœ¯å¸ˆ|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n{U}:慧眼ç§å§“术士获得帷幕异能直到回åˆç»“æŸã€‚ (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Sightless Brawler|盲目喧哗兵|结界生物~人类ï¼æˆ˜å£«|神授{4}{W}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n盲目喧哗兵ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚\n所结附的生物得+3/+2且ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚ +Sightless Ghoul|盲目食尸鬼|生物~çµä¿‘ï¼å£«å…µ|盲目食尸鬼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Sigil Blessing|å°è®°åŠ æŒ|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+3/+3且由你æ“控的其他生物得+1/+1。 +Sigil Captain|å°è®°é˜Ÿé•¿|生物~犀牛ï¼å£«å…µ|æ¯å½“一个生物在你的æ“控下进场时,若该生物为1/1,则在其上放置两个+1/+1指示物。 +Sigil Tracer|å°è®°æ˜ æ师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U},横置两个由你æ“控且未横置的法术师:å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 +Sigil of Distinction|明辨å°è®°|神器~武具|明辨å°è®°è¿›åœºæ—¶ä¸Šé¢æœ‰X个充电指示物。\n明辨å°è®°ä¸Šæ¯æœ‰ä¸€ä¸ªå……电指示物,佩带此武具的生物便得+1/+1。\n佩带~从明辨å°è®°ä¸Šç§»åŽ»ä¸€ä¸ªå……电指示物。 +Sigil of Myrkul|米尔寇的å°è®°|结界|在你回åˆçš„战斗开始时,磨一张牌。当你如此作时,若你的åŸå¢“场中有四张或更多生物牌,则在目标由你æ“控的生物上放置一个+1/+1指示物,且它获得死触异能直到回åˆç»“æŸã€‚(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) +Sigil of Valor|éªå‹‡å°è®°|神器 ~武具|æ¯å½“佩带此武具的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ æ¯æ“控一个其他生物,它便得+1/+1直到回åˆç»“æŸã€‚\n佩带{1} +Sigil of the Empty Throne|虚ä½å°è®°|结界|æ¯å½“你使用结界咒语时,将一个4/4白色,具飞行异能的天使è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Sigil of the Nayan Gods|纳雅神明å°è®°|结界~çµæ°”|生物结界\nä½ æ¯æ“控一个生物,å—此结界的生物便得+1/+1。\n循环{G/W} ({G/W},弃掉此牌:抓一张牌。) +Sigil of the New Dawn||| +Sigiled Behemoth|æŒå°è´è¥¿æ‘©æ–¯|生物~野兽|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Sigiled Contender|å—å°ç«žäº‰è€…|生物 ~人类ï¼æˆ˜å£«|åªè¦å—å°ç«žäº‰è€…上é¢æœ‰+1/+1指示物,它便具有系命异能。(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Sigiled Paladin|æŒå°ç¥žåœ£æ­¦å£«|生物~人类ï¼éª‘士|先攻\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Sigiled Sentinel|æŒå°å“¨å«|生物 ~人类ï¼éª‘士|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n警戒 +Sigiled Skink|符å°çŸ³é¾™å­|生物~蜥蜴|æ¯å½“符å°çŸ³é¾™å­æ”»å‡»æ—¶ï¼Œå åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Sigiled Starfish|符å°æµ·æ˜Ÿ|生物~海星|{T}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Sigiled Sword of Valeron|å¨çƒˆéš†é¥°å°å‰‘|神器 ~武具|佩带此武具的生物得+2/+0,具有警戒异能,且é¢å¤–具有骑士此类别。\næ¯å½“佩带此武具的生物攻击时,派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”正进行攻击。\n佩带{3} +Sign in Blood|以血立契|法术|目标牌手抓两张牌且失去2点生命。 +Signal Pest|ä¿¡å·å®³è™«|神器生物~害虫|战嚎 (æ¯å½“此生物攻击时,æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„其他生物å„å¾—+1/+0直到回åˆç»“æŸã€‚)\nåªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡ä¿¡å·å®³è™«ã€‚ +Signal the Clans|通报部æ—|瞬间|从你的牌库中æœå¯»ä¸‰å¼ ç”Ÿç‰©ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚如果展示出的三张牌å称å„ä¸ç›¸åŒï¼Œåˆ™éšæœºä»Žä¸­é€‰æ‹©ä¸€å¼ ï¼Œå¹¶å°†å…¶ç½®å…¥ä½ æ‰‹ä¸Šã€‚将其余牌洗入你的牌库。 +Signpost Scarecrow|路标稻è‰äºº|神器生物 ~稻è‰äºº|警戒\n{2}:加一点任æ„颜色的法术力。 +Sigrid, God-Favored|神çµçœ·æ©è¥¿æ ¼èŽ‰å¾·|传奇生物 ~人类ï¼æˆ˜å£«|闪现\n先攻,å神生物ä¿æŠ¤\n当神çµçœ·æ©è¥¿æ ¼èŽ‰å¾·è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的生物,直到西格莉德离开战场为止。 +Silas Renn, Seeker Adept|致知专家赛拉å¸é›·æ©|传奇神器生物 ~人类|死触\næ¯å½“致知专家赛拉å¸é›·æ©å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,选择目标在你åŸå¢“场中的神器牌。本回åˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Silburlind Snapper|西布林巨嘴龟|生物~龟|除éžä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡éžç”Ÿç‰©å’’语,å¦åˆ™è¥¿å¸ƒæž—巨嘴龟ä¸èƒ½æ”»å‡»ã€‚ +Silence|å°å£|瞬间|所有对手本回åˆéƒ½ä¸èƒ½æ–½æ”¾å’’语。 +Silence the Believers|信者噤声|瞬间|积力~信者噤声在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{B}æ¥æ–½æ”¾ã€‚\n放é€ä»»æ„æ•°é‡çš„目标生物与结附于其上的所有çµæ°”。 +Silent Arbiter|沉é™ä»²è£è€…|神器生物|æ¯æ¬¡æˆ˜æ–—中,进行攻击的生物ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚\næ¯æ¬¡æˆ˜æ–—中,进行阻挡的生物ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ +Silent Artisan|缄默工匠|生物~巨人| +Silent Attendant||| +Silent Clearing|å¹½é™æ—·æ²¼|地|{T},支付1点生命:加{W}或{B}。\n{1},{T},牺牲幽é™æ—·æ²¼ï¼šæŠ“一张牌。 +Silent Dart|无声袖剑|神器|{4},{T},牺牲无声袖剑:它对目标生物造æˆ3点伤害。 +Silent Departure|寂é™é€€åœº|法术|将目标生物移回其拥有者手上。\n返照{4}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Silent Gravestone|肃穆墓碑|神器|åŸå¢“场中的牌ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n{4},{T}:放é€è‚ƒç©†å¢“碑和所有åŸå¢“场中的所有牌。抓一张牌。 +Silent Observer|寂é™è§‚客|生物~精怪|飞行 +Silent Sentinel|沉é™å“¨å«|生物~统领|飞行\næ¯å½“沉é™å“¨å«æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç»“界牌从你的åŸå¢“场移回战场。 +Silent Skimmer|寂é™é£žæŽ ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)飞行æ¯å½“寂é™é£žæŽ ä½“攻击时,防御牌手失去2点生命。 +Silent Specter||| +Silent Submersible|é™èˆªæ½œæ°´èˆ°|神器 ~载具|æ¯å½“é™èˆªæ½œæ°´èˆ°å¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,抓一张牌。\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Silent-Blade Oni|é™åˆƒé‚ªé¬¼|生物 ~æ¶é­”ï¼å¿è€…|å¿æœ¯{4}{U}{B}({4}{U}{B},将一个由你æ“控且未å—阻挡的攻击生物回手:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“é™åˆƒé‚ªé¬¼å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,检视该牌手的手牌。你å¯ä»¥ä»Žè¿™äº›ç‰Œä¹‹ä¸­æ–½æ”¾ä¸€ä¸ªå’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Silent-Chant Zubera|默祷无é¢é¬¼|生物~无é¢é¬¼ï¼ç²¾æ€ª|当默祷无é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,本回åˆä¸­æ¯æœ‰ä¸€ä¸ªæ— é¢é¬¼ä»Žåœºä¸Šè¿›å…¥åŸå¢“场,你便获得2点生命。 +Silhana Ledgewalker|西哈纳æªè¡Œè€…|生物~地精ï¼æµªå®¢|西哈纳æªè¡Œè€…åªèƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。\n西哈纳æªè¡Œè€…ä¸èƒ½æˆä¸ºç”±ä½ å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 +Silhana Starfletcher|西哈纳星箭手|生物~地精ï¼å¾·é²ä¼Šï¼å¼“箭手|于西哈纳星箭手进场时,选择一ç§é¢œè‰²ã€‚\n{T}:加一点该色的法术力到你的法术力池中。\n西哈纳星箭手能视åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。 +Silhana Wayfinder|西哈纳引路人|生物 ~妖精ï¼æ–¥å€™|当西哈纳引路人进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或地牌,并将它置于你的牌库顶。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Silkbind Faerie|ä¸ç¼šä»™çµ|生物~仙çµï¼æµªå®¢|飞行\n{1}{W/U},{Q}:横置目标生物。 ({Q}是é‡ç½®ç¬¦å·ã€‚) +Silkguard|ç¼ ä¸æŠ¤èº«|瞬间|在至多X个目标由你æ“控的生物上å„放置一个+1/+1指示物。\n由你æ“控的çµæ°”ã€æ­¦å…·ä¸Žæœ‰é¥°è£…的生物获得辟邪异能直到回åˆç»“æŸã€‚ +Silklash Spider|ä¸éž­èœ˜è››|生物~蜘蛛|ä¸éž­èœ˜è››èƒ½è§†åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。\n{X}{G}{G}:ä¸éž­èœ˜è››å¯¹æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 +Silkweaver Elite|纺ä¸ç²¾å…µ|生物~妖精ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\nå抗~当纺ä¸ç²¾å…µè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则抓一张牌。 +Silkwing Scout|ä¸ç¿¼æ–¥å€™|生物~仙çµï¼æ–¥å€™|飞行\n{G},牺牲ä¸ç¿¼æ–¥å€™ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®è¿›åœºã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Silkwrap|ä¸ç¼Žç¼šèº«|结界|当ä¸ç¼Žç¼šèº«è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且总法术力费用等于或å°äºŽ3的生物,直到ä¸ç¼Žç¼šèº«ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚(该生物会在其拥有者的æ“控下移回。) +Silumgar Assassin|席穆嘉æ—æ€æ‰‹|生物~人类ï¼æ€æ‰‹|力é‡å¤§äºŽå¸­ç©†å˜‰æ—æ€æ‰‹çš„生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚\nå¨åŠ›å˜èº«{2}{B}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当席穆嘉æ—æ€æ‰‹ç¿»å›žæ­£é¢æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 +Silumgar Butcher|席穆嘉æ—屠夫|生物~çµä¿‘ï¼å·¨çµ|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当席穆嘉æ—屠夫榨å–生物时,目标生物得-3/-3直到回åˆç»“æŸã€‚ +Silumgar Monument|席穆嘉纪念碑|神器|{T}:加{U}或{B}到你的法术力池中。\n{4}{U}{B}:直到回åˆç»“æŸï¼Œå¸­ç©†å˜‰çºªå¿µç¢‘æˆä¸º4/4,è“黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的龙神器生物。 +Silumgar Scavenger|席穆嘉æ—食è…鸟|生物 ~çµä¿‘ï¼é¸Ÿ|飞行\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在席穆嘉æ—食è…鸟上放置一个+1/+1指示物。如果它曾榨å–该生物,则席穆嘉æ—食è…鸟获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Silumgar Sorcerer|席穆嘉æ—术士|生物~人类ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当席穆嘉æ—术士榨å–生物时,å击目标生物咒语。 +Silumgar Spell-Eater|席穆嘉æ—噬咒妖|生物~那伽ï¼æ³•æœ¯å¸ˆ|å¨åŠ›å˜èº«{4}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当席穆嘉æ—噬咒妖翻回正é¢æ—¶ï¼Œé™¤éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 +Silumgar's Command|席穆嘉的指命|瞬间|选择两项~\n• å击目标éžç”Ÿç‰©å’’语。\n• 将目标永久物移回其拥有者手上。\n• 目标生物得-3/-3直到回åˆç»“æŸã€‚\n• 消ç­ç›®æ ‡é¹æ´›å®¢ã€‚ +Silumgar's Scorn|席穆嘉的轻蔑|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾å¸­ç©†å˜‰çš„轻蔑的é¢å¤–费用。\n除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。如果于你施放席穆嘉的轻蔑时,你展示了龙牌或æ“控龙,则改为å击该咒语。 +Silumgar, the Drifting Death|夷ç­é¾™çŽ‹å¸­ç©†å˜‰|传奇生物~龙|飞行,辟邪\næ¯å½“一个由你æ“控的龙攻击时,由防御牌手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Silundi Isle|希隆迪岛屿|地|希隆迪岛屿须横置进战场。\n{T}:加{U}。\n瞬间\n{2}{U} +Silundi Vision|希隆迪视åƒ|瞬间|检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张瞬间或法术牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n地\n{T}:加{U}。 +Silvanus's Invoker|西凡纳斯的神导士|生物 ~龙ï¼å¾·é²ä¼Š|å¬å”¤å…ƒç´ ç”Ÿç‰©ï½ž{8}:é‡ç½®ç›®æ ‡ç”±ä½ æ“控的地。它æˆä¸º8/8,具践è¸ä¸Žæ•æ·å¼‚能的元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Silver Bolt|银弩矢|神器|{3},{T},牺牲银弩矢:它对目标生物造æˆ3点伤害。如果æŸç‹¼äººä»¥æ­¤æ³•å—到伤害,则消ç­è¯¥ç‹¼äººã€‚ +Silver Drake||| +Silver Knight||| +Silver Myr|银秘耳|神器生物~秘耳|{T}:加{U}到你的法术力池中。 +Silver Raven|白银渡鸦|神器生物 ~鸟|飞行\n当白银渡鸦进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Silver Scrutiny|银镜洞察|法术|如果X等于或å°äºŽ3,则你å¯ä»¥å°†é“¶é•œæ´žå¯Ÿè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n抓X张牌。 +Silver Seraph||| +Silver-Fur Master|银毛师父|生物 ~è€é¼ ï¼å¿è€…|å¿æœ¯{U}{B}({U}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\n你起动的å¿æœ¯å¼‚能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚\n由你æ“控的其他å¿è€…和浪客生物得+1/+1。 +Silver-Inlaid Dagger|嵌银匕首|神器~武具|佩带此武具的生物得+2/+0。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便é¢å¤–å¾—+1/+0。\n佩带{2} +Silverback Elder|银背猿长è€|生物 ~猿猴ï¼ç¥­å¸ˆ|æ¯å½“你施放生物咒语时,选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n•检视你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ åœ°ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n•你获得4点生命。 +Silverback Shaman|银背猿祭师|生物 ~猿猴ï¼ç¥­å¸ˆ|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n当银背猿祭师死去时,抓一张牌。 +Silverbeak Griffin|银嘴狮鹫|生物 ~狮鹫|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) +Silverblade Paladin|银刃神圣武士|生物~人类ï¼éª‘士|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦é“¶åˆƒç¥žåœ£æ­¦å£«ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有连击异能。 +Silverbluff Bridge|银崖结桥|神器地|银崖结桥须横置进战场。\nä¸ç­\n{T}:加{U}或{R}。 +Silverchase Fox|银奔ç‹|生物 ~ç‹|{1}{W},牺牲银奔ç‹ï¼šæ”¾é€ç›®æ ‡ç»“界。 +Silverclad Ferocidons|银甲暴猛龙|生物 ~æé¾™|激怒~æ¯å½“银甲暴猛龙å—到伤害时,æ¯ä½å¯¹æ‰‹å„牺牲一个永久物。 +Silverclaw Griffin|银爪狮鹫|生物~狮鹫|飞行,先攻 +Silvercoat Lion|银毛狮|生物~猫| +Silverflame Ritual|银焰仪å¼|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。\n固色~如果施放此咒语时支付过至少三点白色法术力,则由你æ“控的生物获得警戒异能直到回åˆç»“æŸã€‚ +Silverflame Squire|银焰扈从|生物 ~人类ï¼å£«å…µ| +Silverfur Partisan|银毛游狼|生物~狼ï¼æˆ˜å£«|è·µè¸\næ¯å½“一个由你æ“控的狼或狼人æˆä¸ºçž¬é—´æˆ–法术咒语的目标时,将一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Silvergill Adept|银鳃专家|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|从你的手上展示一张人鱼牌或支付{3},以作为施放银鳃专家的é¢å¤–费用。\n当银鳃专家进战场时,抓一张牌。 +Silvergill Douser|银鳃浸水师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:目标生物得-X/-0直到回åˆç»“æŸï¼ŒX为由你æ“控的人鱼和ï¼æˆ–ä»™çµæ•°é‡ã€‚ +Silverpelt Werewolf|银白狼人|生物~ - 狼人|æ¯å½“银白狼人å‘一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化银白狼人。 +Silverquill Apprentice|银毫学徒|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,目标生物得+1/+0直到回åˆç»“æŸã€‚ +Silverquill Campus|银毫校区|地|银毫校区须横置进战场。\n{T}:加{W}或{B}。\n{4},{T}:å åœ1。 +Silverquill Command|银毫指命|法术|选择两项~\n•直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得飞行异能。\n•将目标法术力值等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。\n•目标牌手抓一张牌且失去1点生命。\n•目标对手牺牲一个生物。 +Silverquill Pledgemage|银毫è¯æ³•å¸ˆ|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,选择飞行或系命,银毫è¯æ³•å¸ˆèŽ·å¾—该异能直到回åˆç»“æŸã€‚ +Silverquill Silencer|银毫销音僧|生物 ~人类ï¼åƒ§ä¾£|于银毫销音僧进战场时,选择一个éžåœ°ç‰Œçš„å称。\næ¯å½“任一对手施放具该å称的咒语时,他失去3点生命,且你抓一张牌。 +Silverskin Armor|银肌甲|神器~武具|佩带此武具的生物得+1/+1且é¢å¤–具有神器此类别。\n佩带{2} +Silversmote Ghoul|嵌银食尸鬼|生物 ~çµä¿‘ï¼å¸è¡€é¬¼|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—了3点或更多生命,则将嵌银食尸鬼从你的åŸå¢“场横置移回战场。\n{1}{B},牺牲嵌银食尸鬼:抓一张牌。 +Silverstorm Samurai|银岚武士|生物~ç‹ï¼æ­¦å£«|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用银岚武士。\n武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚) +Silverstrike|银刃击|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物。你获得3点生命。 +Silverwing Squadron|银翼å°é˜Ÿ|生物 ~人类ï¼éª‘士|飞行,警戒\n银翼å°é˜Ÿçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\næ¯å½“银翼å°é˜Ÿæ”»å‡»æ—¶ï¼Œæ´¾å‡ºè‹¥å¹²2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚ +Silvos, Rogue Elemental|戾气元素希沃斯|传奇生物~元素|è·µè¸\n{G}:é‡ç”Ÿæˆ¾æ°”元素希沃斯。 +Sima Yi, Wei Field Marshal|Sima Yi, Wei Field Marshal|| +Simian Brawler|猿猴喧哗兵|生物 ~猿猴ï¼æˆ˜å£«|弃一张地牌:猿猴喧哗兵得+1/+1直到回åˆç»“æŸã€‚ +Simian Simulacrum|拟猿械|神器生物 ~猿猴|当拟猿械进战场时,在目标由你æ“控的生物上放置两个+1/+1指示物。\nç ´åŸ{2}{G}{G} +Simian Sling|猿猴掷械|神器生物 ~武具ï¼çŒ´|佩带此武具的生物得+1/+1。\næ¯å½“猿猴掷械或佩带此武具的生物被阻挡时,它对防御牌手造æˆ1点伤害。\né‡é…{2}({2}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) +Simian Spirit Guide|猿猴精怪å‘导|生物 ~猿猴ï¼ç²¾æ€ª|从你手上放é€çŒ¿çŒ´ç²¾æ€ªå‘导:加{R}。 +Simic Ascendancy|æžç±³å…‹å¨æƒ|结界|{1}{G}{U}:在目标由你æ“控的生物上放置一个+1/+1指示物。\næ¯å½“在一个由你æ“控的生物上放置一个或数个+1/+1指示物时,在æžç±³å…‹å¨æƒä¸Šæ”¾ç½®ç­‰é‡çš„生长指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æžç±³å…‹å¨æƒä¸Šæœ‰äºŒå个或更多生长指示物,则你赢得这盘游æˆã€‚ +Simic Basilisk|æžç±³å…‹èœ¥æ€ª|生物~蜥怪ï¼çªå˜ä½“|接殖3(此生物进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{1}{G}:直到回åˆç»“æŸï¼Œç›®æ ‡å…·æœ‰+1/+1指示物的生物获得「æ¯å½“此生物对任一生物造æˆæˆ˜æ–—伤害,在战斗结æŸæ—¶æ¶ˆç­åŽè€…。〠+Simic Charm|æžç±³å…‹æŠ¤ç¬¦|瞬间|选择一项~\n•目标生物得+3/+3直到回åˆç»“æŸã€‚\n•由你æ“控的永久物获得辟邪异能直到回åˆç»“æŸã€‚(它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n•将目标生物移回其拥有者手上。 +Simic Cluestone|æžç±³å…‹ç¤ºçŸ³|神器|{T}:加{G}或{U}到你的法术力池中。\n{G}{U},{T},牺牲æžç±³å…‹ç¤ºçŸ³ï¼šæŠ“一张牌。 +Simic Fluxmage|æžç±³å…‹å˜å¼‚法师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\n{1}{U},{T}:将æžç±³å…‹å˜å¼‚法师上的一个+1/+1指示物移到目标生物上。 +Simic Growth Chamber|æžç±³å…‹ç”Ÿé•¿å®¤|地|æžç±³å…‹ç”Ÿé•¿å®¤é¡»æ¨ªç½®è¿›åœºã€‚\n当æžç±³å…‹ç”Ÿé•¿å®¤è¿›åœºæ—¶ï¼Œå°†ç”±ä½ æ“控的一个地移回其拥有者手上。\n{T}:加{G}{U}到你的法术力池中。 +Simic Guildgate|æžç±³å…‹å…¬ä¼šé—¨|地 ~门|æžç±³å…‹å…¬ä¼šé—¨é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{U}。 +Simic Guildmage|æžç±³å…‹å…¬ä¼šæ³•å¸ˆ|生物~地精ï¼æ³•æœ¯å¸ˆ|({G/U}å¯ç”¨{G}或{U}æ¥æ”¯ä»˜ã€‚)\n{1}{G}:将一个+1/+1指示物从目标生物移到å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šï¼Œä¸”两个生物的æ“控者须相åŒã€‚\n{1}{U}:将结附在永久物上的目标çµæ°”结附到å¦ä¸€ä¸ªæ°¸ä¹…物上,且两个永久物的æ“控者须相åŒã€‚ +Simic Initiate|æžç±³å…‹æ–°æ‰‹|生物~人类ï¼çªå˜ä½“|接殖1(此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。) +Simic Keyrune|æžç±³å…‹ç¬¦é•‡å…µ|神器|{T}:加{G}或{U}到你的法术力池中。\n{G}{U}:æžç±³å…‹ç¬¦é•‡å…µæˆä¸º2/3,绿è“åŒè‰²ï¼Œå…·æœ‰è¾Ÿé‚ªå¼‚能的蟹神器生物直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Simic Locket|æžç±³å…‹å é¥°|神器|{T}:加{G}或{U}。\n{G/U}{G/U}{G/U}{G/U},{T},牺牲æžç±³å…‹å é¥°ï¼šæŠ“两张牌。 +Simic Manipulator|æžç±³å…‹æ“弄师|生物~çªå˜ä½“ï¼æ³•æœ¯å¸ˆ|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\n{T},自æžç±³å…‹æ“弄师上移去一个或数个+1/+1指示物:获得目标生物的æ“控æƒï¼Œä¸”其力é‡éœ€å°äºŽæˆ–等于以此法移去之+1/+1指示物的数é‡ã€‚ +Simic Ragworm|æžç±³å…‹ç ´å蠕虫|生物~蠕虫|{U}:é‡ç½®æžç±³å…‹ç ´å蠕虫。 +Simic Signet|æžç±³å…‹å°è®°|神器|{1},{T}:加{G}{U}。 +Simic Sky Swallower|æžç±³å…‹è”½ç©ºéœ¸|生物 ~海怪|飞行,践è¸\n帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Simoon||| +Simple|Simple|法术|消ç­æ‰€æœ‰çµæ°”与武具。 +Simplify||| +Sin Collector|汇业僧|生物~人类ï¼åƒ§ä¾£|当汇业僧进战场时,目标对手展示其手牌。你选择其中一张瞬间或法术牌,并放é€è¯¥ç‰Œã€‚ +Sin Prodder|纵æ¶é­”鬼|生物~魔鬼|å¨æ…‘\n在你的维æŒå¼€å§‹æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。任æ„对手å¯ä»¥ä»¤ä½ å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。若有牌手如此作,则纵æ¶é­”鬼对该牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。若å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ +Sindbad|辛巴达|生物~人类|{T}:抓一张牌并展示之。 如果它ä¸æ˜¯åœ°ç‰Œï¼Œå°†å®ƒå¼ƒæŽ‰ã€‚ +Sinew Dancer|肌腱舞者|生物 ~éžç‘žäººï¼å£«å…µ|{3}{W},{T}:横置目标生物。\nè…化~{W},{T}:横置目标生物。åªèƒ½äºŽæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物时起动。 +Sinew Sliver|肌腱裂片妖|生物 ~裂片妖|所有裂片妖生物得+1/+1。 +Singe||| +Singe-Mind Ogre|焦æ€é£Ÿäººé­”|生物~食人魔ï¼çªå˜ä½“|当焦æ€é£Ÿäººé­”进场时,目标牌手éšæœºå±•ç¤ºä¸€å¼ ç‰Œï¼Œç„¶åŽå¤±åŽ»ä¸Žè¯¥ç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰é‡çš„生命。 +Singer of Swift Rivers|急æµæ­Œè€…|生物 — 人鱼ï¼ç¥­å¸ˆ|闪现\n当急æµæ­Œè€…进战场时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚\nä½ å¯ä»¥å°†äººé±¼å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ +Singing Bell Strike|è¡é’Ÿå‡»|结界~çµæ°”|结附于生物\n当è¡é’Ÿå‡»è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€ç»“附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n所结附的生物具有「{6}:é‡ç½®æ­¤ç”Ÿç‰©ã€‚〠+Single Combat|å•æŒ‘|法术|æ¯ä½ç‰Œæ‰‹å„选择一个由他æ“控的生物或é¹æ´›å®¢ï¼Œç„¶åŽç‰ºç‰²å…¶ä½™ç”Ÿç‰©å’Œé¹æ´›å®¢ã€‚直到你的下一个回åˆç»“æŸï¼Œç‰Œæ‰‹ä¸èƒ½æ–½æ”¾ç”Ÿç‰©æˆ–é¹æ´›å®¢å’’语。 +Sinister Concierge|助æ¶é—¨æˆ¿|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当助æ¶é—¨æˆ¿æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æ”¾é€å®ƒï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚若你如此作,则放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚æ¯å¼ ä»¥æ­¤æ³•æ”¾é€ä¸”ä¸å…·å»¶ç¼“异能的牌å„获得延缓。 +Sinister Concoction|调和æ¶å¿µ|结界|{B},支付1点生命,将你的牌库顶牌置入你的åŸå¢“场,弃一张牌,牺牲调和æ¶å¿µï¼šæ¶ˆç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Sinister Possession|æ¶å¿µå¤ºèº«|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物进行攻击或阻挡时,其æ“控者失去2点生命。 +Sinister Sabotage|æ¶æ„ç ´å|瞬间|å击目标咒语。\n刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) +Sinister Starfish|ä¸ç¥¥æµ·æ˜Ÿ|生物 ~海星|{T}:刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) +Sinister Strength||| +Sinister Waltz|凶险åŽå°”滋|法术|选择三张目标在你åŸå¢“场中的生物牌。éšæœºå°†å…¶ä¸­ä¸¤å¼ ç§»å›žæˆ˜åœºï¼Œå¦ä¸€å¼ åˆ™ç½®äºŽä½ çš„牌库底。 +Sink into Takenuma|陷入竹沼|法术~å¤å’’|扫平~将任æ„æ•°é‡ç”±ä½ æ“控的沼泽移回其拥有者手上。 æ¯ä»¥æ­¤æ³•ç§»å›žä¸€ä¸ªæ²¼æ³½ï¼Œç›®æ ‡ç‰Œæ‰‹ä¾¿å¼ƒä¸€å¼ ç‰Œã€‚ +Sinkhole|地陷|法术|消ç­ç›®æ ‡åœ°ã€‚ +Sinking Feeling|沉è½æ„Ÿ|结界~çµæ°”|生物结界\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\nå—此结界的生物具有「{1},在此生物上放置一个-1/-1指示物:é‡ç½®æ­¤ç”Ÿç‰©ã€‚〠+Sins of the Past|往昔罪行|法术|直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨åœ¨ä½ åŸå¢“场中的目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 若该牌于本回åˆä¸­å°†è¢«ç½®å…¥ä½ çš„åŸå¢“场,则改为将其移出对战。 将往昔罪行移出对战。 +Sinstriker's Will|破罪师的æ„å¿—|结界~çµæ°”|生物结界\nå—此结界的生物具有「{T}:此生物对目标进行攻击或阻挡的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚〠+Sinuous Benthisaur|曲身深海龙|生物 — æé¾™|当曲身深海龙进战场时,检视你牌库顶的X张牌,X为由你æ“控的洞窟数é‡ä¸Žä½ åŸå¢“场中的洞窟牌数é‡ä¹‹æ€»å’Œã€‚将其中两张置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Sinuous Predator|扭曲掠体|生物~ - 奥札奇ï¼ç‹¼äºº|扭曲掠体ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ +Sinuous Striker|蜷曲打击手|生物~那伽ï¼æˆ˜å£«|{U}:蜷曲打击手得+1/-1直到回åˆç»“æŸã€‚\n永生~{3}{U}{U},弃一张牌。({3}{U}{U},弃一张牌,从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼é‚£ä¼½ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) +Sinuous Vermin|扭曲病媒|生物 ~è€é¼ ï¼æƒŠæƒ§å…½|{3}{B}{B}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。)\nåªè¦æ‰­æ›²ç—…媒已蛮化,它便具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Siona, Captain of the Pyleas|皮勒阿斯å·èˆ¹é•¿è¥¿ä¿„娜|传奇生物 ~人类ï¼å£«å…µ|当皮勒阿斯å·èˆ¹é•¿è¥¿ä¿„娜进战场时,检视你牌库顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张çµæ°”牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\næ¯å½“一个由你æ“控的çµæ°”新结附在由你æ“控的生物上时,派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Sip of Hemlock|啜饮剧毒|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者失去2点生命。 +Siphon Insight|å¸å–视界|瞬间|检视目标对手牌库顶的两张牌。将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œå¦ä¸€å¼ ç‰Œåˆ™ç½®äºŽè¯¥ç‰Œåº“底。于所放é€ä¹‹ç‰ŒæŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†å¹¶ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。\n返照{1}{U}{B} +Sire of Insanity|疯狂å›çˆ¶|生物~æ¶é­”|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œã€‚ +Sire of Stagnation|阻滞å›çˆ¶|生物~奥札奇|虚色(此牌没有颜色。)æ¯å½“一个地在对手的æ“控下进战场时,该牌手放é€å…¶ç‰Œåº“顶的两张牌且你抓两张牌。 +Sire of the Storm|风暴之父|生物 ~精怪|飞行\næ¯å½“你施放精怪或å¤å’’咒语时,你å¯ä»¥æŠ“一张牌。 +Siren Lookout|塞连警戒员|生物 ~塞连ï¼æµ·ç›—|飞行\n当塞连警戒员进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Siren Reaver|掳掠塞连|生物 ~塞连ï¼æµ·ç›—|çªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æŽ³æŽ å¡žè¿žå‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行 +Siren Song Lyre|塞连之歌竖ç´|神器~武具|佩带此武具的生物具有「{2},{T}:横置目标生物。ã€\n佩带{2} +Siren Stormtamer|æ¯æš´å¡žè¿ž|生物 ~塞连ï¼æµ·ç›—ï¼æ³•æœ¯å¸ˆ|飞行\n{U},牺牲æ¯æš´å¡žè¿žï¼šå击目标咒语或异能,且其须以你或由你æ“控的生物为目标。 +Siren of the Fanged Coast|毒牙海岸塞连|生物~塞连|飞行\n致敬3(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ª+1/+1指示物。)\n当毒牙海岸塞连进战场时,若未支付其致敬费用,则获得目标生物的æ“控æƒã€‚ +Siren of the Silent Song|默曲塞连|生物~çµä¿‘ï¼å¡žè¿ž|飞行\nå¯æ‚Ÿï½žæ¯å½“默曲塞连æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„弃一张牌,然åŽå°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。 +Siren's Ruse|塞连诈术|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。如果以此法放é€çš„是海盗,则抓一张牌。 +Sisay's Ingenuity||| +Sisay's Ring|西赛的戒指|神器|{T}:加{C}{C}。 +Sisay, Weatherlight Captain|晴空å·èˆ¹é•¿è¥¿èµ›|传奇生物 ~人类ï¼å£«å…µ|由你æ“控的其他传奇永久物æ¯åŒ…括一ç§é¢œè‰²ï¼Œæ™´ç©ºå·èˆ¹é•¿è¥¿èµ›ä¾¿å¾—+1/+1。\n{W}{U}{B}{R}{G}:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽè¥¿èµ›åŠ›é‡çš„传奇永久物牌,将该牌放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Sister Hospitaller|医疗修女|生物 ~人类ï¼åƒ§ä¾£|国教施治~当医疗修女进战场时,将目标生物牌从你的åŸå¢“场移回战场。你获得等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。 +Sister Repentia|赎罪修女|生物 ~人类ï¼æˆ˜å£«|殉难~当赎罪修女死去时,你获得2点生命且抓两张牌。\n奇迹{W}{B}(当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Sister of Silence|寂é™ä¿®å¥³|生物 ~人类ï¼éª‘士|闪现\nçµèƒ½å¼‚å˜ï½žå½“寂é™ä¿®å¥³è¿›æˆ˜åœºæ—¶ï¼Œå击目标瞬间咒语,法术咒语,起动å¼å¼‚能或触å‘å¼å¼‚能。 +Sisters of Stone Death|石化眼姊妹|传奇生物~蛇å‘妖|{G}:目标生物本回åˆä¸­è‹¥èƒ½é˜»æŒ¡çŸ³åŒ–眼姊妹,则必须阻挡之。\n{B}{G}:将目标阻挡石化眼姊妹,或被石化眼姊妹阻挡的生物移出对战。\n{2}{B}:将以石化眼姊妹移出对战的一张生物牌放置进场,并由你æ“控。 +Sivitri, Dragon Master|御龙大师希维缇|传奇é¹æ´›å®¢ ~希维缇|+1:直到你的下一个回åˆï¼Œå¯¹æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付2点生命,å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚\n−3:从你牌库中æœå¯»ä¸€å¼ é¾™ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n−7:消ç­æ‰€æœ‰éžé¾™ç”Ÿç‰©ã€‚\n御龙大师希维缇å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Sivriss, Nightmare Speaker|梦魇语者希历斯|传奇生物 ~蛇ï¼åƒ§ä¾£ï¼é‚ªæœ¯å¸ˆ|{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个神器:对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ ç£¨ä¸€å¼ ç‰Œï¼Œç„¶åŽé™¤éžè¯¥ç‰Œæ‰‹æ”¯ä»˜3点生命,å¦åˆ™å°†è¯¥ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。)\n选择身世(你能用一个身世当作第二指挥官。) +Sixth Sense|第六感|结界~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。〠+Sizzle||| +Sizzling Barrage|ç«çƒ­é½å‡»|瞬间|ç«çƒ­é½å‡»å¯¹ç›®æ ‡æœ¬å›žåˆä¸­è¿›è¡Œè¿‡é˜»æŒ¡çš„生物造æˆ4点伤害。 +Sizzling Soloist|嘶声独å¥å®¶|生物 ~人类ï¼å¸‚æ°‘|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,目标由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚如果这是此异能在本回åˆç¬¬äºŒæ¬¡çš„结算,则该生物于其æ“控者的下一个战斗阶段中若能攻击,则必须攻击。 +Skaab Goliath|巨硕尸嵌|生物 ~çµä¿‘ï¼å·¨äºº|从你的åŸå¢“场放é€ä¸¤å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\nè·µè¸ +Skaab Ruinator|破垣尸嵌|生物~çµä¿‘ï¼æƒŠæƒ§å…½|从你åŸå¢“场中放é€ä¸‰å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾ç ´åž£å°¸åµŒçš„é¢å¤–费用。\n飞行\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放破垣尸嵌。 +Skaab Wrangler|尸嵌驯师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|横置三个由你æ“控且未横置的生物:横置目标生物。 +Skalla Wolf|斯凯拉狼|生物 ~狼ï¼ç²¾æ€ª|当斯凯拉狼进战场时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张绿色牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Skanos Dragonheart|尚诺斯龙心|传奇生物 ~龙ï¼æ¸¸ä¾ |æ¯å½“尚诺斯龙心攻击时,它得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控之其他龙与你åŸå¢“场内龙牌中的最大力é‡ã€‚\n选择身世 +Skarrg Goliath|始å¡å…‹å·¨äºº|生物~野兽|è·µè¸\n血激~{5}{G}{G},弃掉始å¡å…‹å·¨äººï¼šç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+9/+9且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Skarrg Guildmage|始å¡å…‹å…¬ä¼šæ³•å¸ˆ|生物~人类ï¼ç¥­å¸ˆ|{R}{G}:由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n{1}{R}{G}:目标由你æ“控的地æˆä¸º4/4元素生物直到回åˆç»“æŸã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Skarrg, the Rage Pits|怒ç«å‘始å¡å…‹|地|{T}:加{1}到你的法术力池中。\n{R}{G},{T}:目标生物得+1/+1且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Skarrgan Firebird|始å¡å…‹ç«é¸Ÿ|生物~凤凰|嗜血3(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。)\n飞行\n{R}{R}{R}:将始å¡å…‹ç«é¸Ÿä»Žä½ çš„åŸå¢“场移回你手上。 ä½ åªå¯ä»¥äºŽå¯¹æ‰‹å—到伤害的回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。 +Skarrgan Hellkite|始å¡å…‹æ®‹è™è€…|生物 ~龙|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\n飞行\n{3}{R}:始å¡å…‹æ®‹è™è€…对任æ„一个或两个目标造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。åªèƒ½äºŽå§‹å¡å…‹æ®‹è™è€…上有+1/+1指示物时起动此异能。 +Skarrgan Pit-Skulk|始å¡å…‹æ½œå‘å…µ|生物~人类ï¼æˆ˜å£«|嗜血1(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。)\n力é‡å°äºŽå§‹å¡å…‹æ½œå‘兵的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚ +Skarrgan Skybreaker|始å¡å…‹å¤©é›·å¸ˆ|生物~巨人ï¼ç¥­å¸ˆ|嗜血3(如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。)\n{1},牺牲始å¡å…‹å¤©é›·å¸ˆï¼šå§‹å¡å…‹å¤©é›·å¸ˆå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚ +Skatewing Spy|滑翼密探|生物 ~维多肯ï¼æµªå®¢ï¼çªå˜ä½“|{5}{U}:演化2。(如果此生物上没有+1/+1指示物,则在其上放置两个+1/+1指示物。)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰é£žè¡Œå¼‚能。 +Skeletal Changeling|骨骸化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{1}{B}:é‡ç”Ÿéª¨éª¸åŒ–形。 +Skeletal Crocodile||| +Skeletal Grimace|骷髅怪相|结界~çµæ°”|结附于生物\n所结附的生物得+1/+1并具有「{B}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€‚〠+Skeletal Kathari|骷髅å¡åˆ¹ç«‹|生物~鸟ï¼éª·é«…妖|飞行\n{B},牺牲一个生物:é‡ç”Ÿéª·é«…å¡åˆ¹ç«‹ã€‚ +Skeletal Scrying|骸骨å åœ|瞬间|从你åŸå¢“场中放é€X张牌,以作为施放骸骨å åœçš„é¢å¤–费用。\n你抓X张牌且你失去X点生命。 +Skeletal Snake||| +Skeletal Swarming|骷髅èšç¾¤|结界|对æ¯ä¸ªç”±ä½ æ“控的骷髅妖而言,其具有践è¸å¼‚能,æ¯æ¬¡æˆ˜æ–—若能攻击则必须攻击,且得+X/+0,X为由你æ“控之其他骷髅妖数é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„1/1黑色骷髅妖è¡ç”Ÿç”Ÿç‰©ã€‚若本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œæ”¹ä¸ºæ´¾å‡ºä¸¤ä¸ªä¸Šè¿°è¡ç”Ÿç‰©ã€‚ +Skeletal Vampire|骨骸å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼éª·é«…妖|飞行\n当骨骸å¸è¡€é¬¼è¿›åœºæ—¶ï¼Œå°†ä¸¤ä¸ª1/1黑色,具有飞行异能的è™è è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{3}{B}{B},牺牲一个è™è ï¼šå°†ä¸¤ä¸ª1/1黑色,具有飞行异能的è™è è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n牺牲一个è™è ï¼šé‡ç”Ÿéª¨éª¸å¸è¡€é¬¼ã€‚ +Skeletal Wurm|骷髅亚龙|生物~骷髅妖ï¼äºšé¾™|{B}:é‡ç”Ÿéª·é«…亚龙。 +Skeleton Archer|骷髅妖箭手|生物 ~骷髅妖ï¼å¼“箭手|当骷髅妖箭手进战场时,它对任æ„一个目标造æˆ1点伤害。 +Skeleton Crew|骷髅妖船员|生物 — 骷髅妖ï¼æµ·ç›—|由你æ“控且为骷髅妖或海盗的其他生物å„å¾—+1/+1。\næ¯å½“一张或数张生物牌离开你的åŸå¢“场时,派出一个2/2黑色骷髅妖ï¼æµ·ç›—è¡ç”Ÿç”Ÿç‰©ã€‚(此异能åªä¼šä»Žæˆ˜åœºä¸Šè§¦å‘。)\n{5}{B}:将骷髅妖船员从你的åŸå¢“场横置移回战场。 +Skeleton Key|万能钥匙|神器~武具|佩带此武具的生物具有潜匿异能。(它ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\n佩带{2} +Skeleton Shard||| +Skeletonize|烧æˆéª·é«…|瞬间|烧æˆéª·é«…对目标生物造æˆ3点伤害。 当本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物置入åŸå¢“场时,将一个1/1黑色骷髅妖è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”具有「{B}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€ã€‚ +Skemfar Avenger|斯肯法å¤ä»‡è€…|生物 ~妖精ï¼ç‹‚战士|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„妖精或狂战士死去时,你抓一张牌且你失去1点生命。 +Skemfar Elderhall|斯肯法长è€åŽ…|地|斯肯法长è€åŽ…须横置进战场。\n{T}:加{G}。\n{2}{B}{B}{G},{T},牺牲斯肯法长è€åŽ…:至多一个目标ä¸ç”±ä½ æ“控的生物得-2/-2直到回åˆç»“æŸã€‚派出两个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Skemfar Shadowsage|斯肯法影智者|生物 ~妖精ï¼åƒ§ä¾£|当斯肯法影智者进战场时,选择一项~\n•æ¯ä½å¯¹æ‰‹å„失去X点生命,X为由你æ“控的生物中å„生物类别所具有的生物数é‡ä¹‹æœ€å¤§å€¼ã€‚\n•你获得X点生命,X为由你æ“控的生物中å„生物类别所具有的生物数é‡ä¹‹æœ€å¤§å€¼ã€‚ +Skewer Slinger|烤å‰æŽ·å®¢|生物 — 矮人ï¼éª‘士|延势\næ¯å½“烤å‰æŽ·å®¢é˜»æŒ¡ç”Ÿç‰©æˆ–被生物阻挡时,烤å‰æŽ·å®¢å¯¹è¯¥ç”Ÿç‰©é€ æˆ1点伤害。 +Skewer the Critics|é止倒彩|法术|æ­å¹•{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\né止倒彩对任æ„一个目标造æˆ3点伤害。 +Skill Borrower|借招法师|神器生物~人类ï¼æ³•æœ¯å¸ˆ|你以展示牌库顶牌的方å¼è¿›è¡Œå¯¹æˆ˜ã€‚\nåªè¦ä½ çš„牌库顶牌是神器或生物牌,借招法师便具有该牌的所有起动å¼å¼‚能。 (若任何异能用到了该牌的å称,则改为用此生物的å称) +Skilled Animator|å“越赋生师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当å“越赋生师进战场时,于å“越赋生师ä»åœ¨æˆ˜åœºä¸Šçš„时段内,目标由你æ“控的神器æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5的神器生物。 +Skillful Lunge|è€ç»ƒåˆºå‡»|瞬间|目标生物得+2/+0且获得先攻异能直到回åˆç»“æŸã€‚ +Skin Invasion|皮肤入侵|结界~çµæ°”|结附于生物\n所结附的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n当所结附的生物死去时,将皮肤入侵在你的æ“控下移回战场且已转化。 +Skin Shedder|蜕皮妖|生物~ - 昆虫ï¼æƒŠæƒ§å…½| +Skinbrand Goblin|烙肤鬼怪|生物 ~鬼怪ï¼æˆ˜å£«|血激~{R},弃掉烙肤鬼怪:目标进行攻击的生物得+2/+1直到回åˆç»“æŸã€‚ +Skinrender|裂肤çµä¿‘|生物 ~éžç‘žäººï¼çµä¿‘|当裂肤çµä¿‘进战场时,在目标生物上放置三个-1/-1指示物。 +Skinshifter|å˜è²Œå¸ˆ|生物~人类ï¼ç¥­å¸ˆ|{G}:选择一项~直到回åˆç»“æŸï¼Œå˜è²Œå¸ˆæˆä¸º4/4犀牛且获得践è¸å¼‚能;或直到回åˆç»“æŸï¼Œå˜è²Œå¸ˆæˆä¸º2/2鸟且获得飞行异能;或直到回åˆç»“æŸï¼Œå˜è²Œå¸ˆæˆä¸º0/8æ¤ç‰©ã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Skinthinner||| +Skinwing|皮翼装|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè£…备于其上。)\n佩带此武具的生物得+2/+2且具有飞行异能。\n佩带{6} +Skirge Familiar|斯克魔佣兽|生物 ~éžç‘žäººï¼å°æ¶é­”|飞行\n弃一张牌:加{B}。 +Skirk Alarmist||| +Skirk Commando|å¸å…‹çªå‡»å…µ|生物 ~鬼怪|æ¯å½“å¸å…‹çªå‡»å…µå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物造æˆ2点伤害。\nå˜èº«{2}{R}(你å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Skirk Drill Sergeant||| +Skirk Fire Marshal||| +Skirk Marauder||| +Skirk Outrider||| +Skirk Prospector|å¸å…‹æŽ¢çŸ¿è€…|生物 ~鬼怪|牺牲一个鬼怪:加{R}。 +Skirk Ridge Exhumer|å¸å…‹å±±è„ŠæŽ˜åŸæ€ª|生物~çµä¿‘ï¼å¡‘法师|{B},{T},弃一张牌:将一个1/1黑色,å称为溃伤精çµçš„çµä¿‘ï¼ç²¾çµè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”具有「当溃伤精çµä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,目标生物得-1/-1直到回åˆç»“æŸã€‚〠+Skirk Shaman|å¸å…‹ç¥­å¸ˆ|生物 ~鬼怪ï¼ç¥­å¸ˆ|å¸å…‹ç¥­å¸ˆåªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–红色生物阻挡。 +Skirk Volcanist||| +Skirsdag Cultist|å²é©è¾¾æ•™ä¼—|生物~人类ï¼ç¥­å¸ˆ|{R},{T},牺牲一个生物:å²é©è¾¾æ•™ä¼—对目标生物或牌手造æˆ2点伤害。 +Skirsdag Flayer|å²é©è¾¾åŠ«å‘½åƒ§|生物~人类ï¼åƒ§ä¾£|{3}{B},{T},牺牲一个人类:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Skirsdag High Priest|å²é©è¾¾é«˜é˜¶åƒ§ä¾£|生物 ~人类ï¼åƒ§ä¾£|丧心~{T},横置两个由你æ“控且未横置的生物:派出一个5/5黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­èµ·åŠ¨ã€‚ +Skirsdag Supplicant|å²é©è¾¾ç¥ˆæ„¿åƒ§|生物 ~人类ï¼åƒ§ä¾£|{B},{T},弃一张牌:æ¯ä½ç‰Œæ‰‹å„失去2点生命。 +Skithiryx, the Blight Dragon|枯èŽå·¨é¾™æžå…¹é”|传奇生物 ~éžç‘žäººï¼é¾™ï¼éª·é«…妖|飞行\n侵染(此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{B}:枯èŽå·¨é¾™æžå…¹é”获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{B}{B}:é‡ç”Ÿæžå…¹é”。 +Skitter Eel|掠行蟹鳗|生物 ~鱼ï¼èŸ¹|{2}{U}:演化2。(如果此生物上没有+1/+1指示物,则在其上放置两个+1/+1指示物。) +Skitter of Lizards|掠行蜥蜴|生物~蜥蜴|多é‡å¢žå¹…{1}{R} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{R}。)\næ•æ·\n掠行蜥蜴进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºå®ƒå¢žå¹…过的次数。 +Skitterbeam Battalion|掠æŸå¤§é˜Ÿ|神器生物 ~组构体|è·µè¸ï¼Œæ•æ·\n当掠æŸå¤§é˜Ÿè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒç»ä½ æ–½æ”¾ï¼Œåˆ™æ´¾å‡ºä¸¤ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚\n//PRT-Prototype_Mech//\n{3}{R}{R}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/2 +Skittering Cicada|掠行鸣è‰|生物 ~昆虫|闪现\nä½ å¯ä»¥å°†æ— è‰²å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\næ¯å½“你施放无色咒语时,直到回åˆç»“æŸï¼ŒæŽ è¡Œé¸£è‰èŽ·å¾—è·µè¸å¼‚能且得+X/+X,X为该咒语的法术力值。 +Skittering Crustacean|掠行甲壳蟹|生物~蟹|{6}{U}:蛮化4。(如果此生物未蛮化,则在其上放置四个+1/+1指示物且它已蛮化。)\nåªè¦æŽ è¡Œç”²å£³èŸ¹å·²è›®åŒ–,它便具有辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Skittering Heartstopper|掠行断心虫|生物 ~昆虫|{B}:掠行断心虫获得死触异能直到回åˆç»“æŸã€‚ +Skittering Invasion|掠行侵略|部æ—法术~奥札奇|将五个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。〠+Skittering Monstrosity|掠行巨兽|生物 ~惊惧兽|当你施放生物咒语时,牺牲掠行巨兽。 +Skittering Skirge||| +Skittering Surveyor|掠行勘探械|神器生物 ~组构体|当掠行勘探械进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Skitterskin|掠皮æ¶ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)掠皮æ¶ä½“ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚{1}{B}:é‡ç”ŸæŽ çš®æ¶ä½“。åªèƒ½äºŽä½ æ“控å¦ä¸€ä¸ªæ— è‰²ç”Ÿç‰©æ—¶èµ·åŠ¨æ­¤å¼‚能。 +Skittish Kavu||| +Skittish Valesk||| +Skizzik|嘶气客|生物 ~元素|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\nè·µè¸ï¼Œæ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥å˜¶æ°”客未增幅,则将它牺牲。 +Skizzik Surger|翻腾嘶气客|生物~元素|æ•æ·\nè¿”å“~牺牲两个地。 (在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚) +Skola Grovedancer|斯科拉林舞者|结界生物 ~羊蹄人ï¼å¾·é²ä¼Š|æ¯å½“一张地牌从任何区域置入你的åŸå¢“场时,你获得1点生命。\n{2}{G}:将你的牌库顶牌置入你的åŸå¢“场。 +Skophos Maze-Warden|斯科ç¦å¸è¿·å®«æŠ¤å«|生物 ~牛头怪ï¼æˆ˜å£«|{1}:斯科ç¦å¸è¿·å®«æŠ¤å«å¾—+1/-1直到回åˆç»“æŸã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æˆä¸ºç”±ä½ æ“控ã€ä¸”å称为斯科ç¦å¸è¿·å®«çš„地之异能目标时,你å¯ä»¥ä»¤æ–¯ç§‘ç¦å¸è¿·å®«æŠ¤å«ä¸Žè¯¥ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Skophos Reaver|斯科ç¦å¸æŽ³æŽ è€…|生物 ~牛头怪ï¼æˆ˜å£«|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ–¯ç§‘ç¦å¸æŽ³æŽ è€…便得+2/+0。\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Skophos Warleader|斯科ç¦å¸æˆ˜é¢†|生物 ~牛头怪ï¼æˆ˜å£«|{R},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个结界:直到回åˆç»“æŸï¼Œæ–¯ç§‘ç¦å¸æˆ˜é¢†å¾—+1/+0且获得å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Skorpekh Destroyer|斯科尔比克æ¯ç­è€…|神器生物 ~太空死çµ|死触\n高相ä½æ–§ï½žæ¯å½“一个神器在你的æ“控下进战场时,斯科尔比克æ¯ç­è€…获得先攻异能直到回åˆç»“æŸã€‚ +Skorpekh Lord|斯科尔比克领主|神器生物 ~太空死çµï¼è´µæ—|å¨æ…‘\n指挥程åºï½žç”±ä½ æ“控的其他神器生物得+1/+0且具有å¨æ…‘异能。\nç ´åŸ{2}{B}({2}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Skred|崩雪咒|瞬间|崩雪咒对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的雪境永久物数é‡ã€‚ +Skrelv's Hive|斯勒夫的巢穴|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命并派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\nè…化~åªè¦æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,由你æ“控且具下毒异能的生物便具有系命异能。 +Skrelv, Defector Mite|å›é€ƒè™«æ¢°æ–¯å‹’夫|传奇神器生物 ~éžç‘žäººï¼è™«æ¢°|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\nå›é€ƒè™«æ¢°æ–¯å‹’夫ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{W/P},{T}:选择一ç§é¢œè‰²ã€‚直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得下毒1与å该色辟邪异能。它本回åˆä¸èƒ½è¢«è¯¥è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚({W/P}å¯ç”¨{W}或2点生命æ¥æ”¯ä»˜ã€‚) +Skulduggery|阴谋诡计|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且目标由对手æ“控的生物得-1/-1。 +Skulking Ghost|éšåŒ¿é¬¼é­‚|生物~精怪|飞行\n当éšåŒ¿é¬¼é­‚æˆä¸ºå’’语或异能的目标时,将它牺牲。 +Skulking Killer|éšåŒ¿æ€æ‰‹|生物 ~å¸è¡€é¬¼ï¼æ€æ‰‹|当éšåŒ¿æ€æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。如果该对手未æ“控其他生物,则该生物得-2/-2直到回åˆç»“æŸã€‚ +Skulking Knight|éšåŒ¿éª‘士|生物~çµä¿‘ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\n当éšåŒ¿éª‘士æˆä¸ºå’’语或异能的目标时,将它牺牲。 +Skull Catapult||| +Skull Collector|æœé¢…é­”|生物~食人魔ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的黑色生物移回其拥有者手上。\n{1}{B}:é‡ç”Ÿæœé¢…魔。 +Skull Fracture||| +Skull Prophet|å é¢…先知|生物 ~人类ï¼å¾·é²ä¼Š|{T}:加{B}或{G}。\n{T}:将你牌库顶的两张牌置入你的åŸå¢“场。 +Skull Raid|ç›´å–头颅|法术|目标对手弃两张牌。如果以此法弃掉的牌少于两张,则你抓等åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。\n预示{1}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Skull Rend|撕裂头颅|法术|撕裂头颅对æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。这些牌手å„éšæœºå¼ƒä¸¤å¼ ç‰Œã€‚ +Skull Skaab|头颅尸嵌|生物 ~çµä¿‘|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\næ¯å½“一个由你æ“控的生物榨å–éžè¡ç”Ÿç‰©çš„生物时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Skull of Orm||| +Skullbriar, the Walking Grave|自行丘墓碎骨藤|传奇生物 ~çµä¿‘ï¼å…ƒç´ |æ•æ·\næ¯å½“自行丘墓碎骨藤对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\n碎骨藤上的指示物于碎骨藤移至任何区域时ä»ä¼šç•™åœ¨å…¶ä¸Šï¼Œä½†è¯¥åŒºåŸŸæ˜¯æŸç‰Œæ‰‹ä¹‹æ‰‹ç‰Œæˆ–牌库则除外。 +Skullcage|é”颅槛|神器|在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹çš„手牌数é‡ä¸ºæ­£å¥½ä¸‰å¼ æˆ–正好四张,å¦åˆ™é”颅槛对他造æˆ2点伤害。 +Skullcap Snail|头骨蜗牛|生物 — 真èŒï¼èœ—牛|当头骨蜗牛进战场时,目标对手从其手上放é€ä¸€å¼ ç‰Œã€‚ +Skullclamp|备忘夹|神器 ~武具|佩带此武具的生物得+1/-1。\næ¯å½“佩带此武具的生物死去时,抓两张牌。\n佩带{1} +Skullcrack|碎颅击|瞬间|本回åˆä¸­ï¼Œç‰Œæ‰‹ä¸èƒ½èŽ·å¾—生命。本回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚碎颅击对目标牌手造æˆ3点伤害。 +Skullknocker Ogre|莽顶食人魔|生物 ~食人魔|æ¯å½“莽顶食人魔å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹éšæœºå¼ƒä¸€å¼ ç‰Œã€‚若该牌手如此作,则其抓一张牌。 +Skullmane Baku|骨鬃食梦兽|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨éª¨é¬ƒé£Ÿæ¢¦å…½ä¸Šæ”¾ç½®ä¸€ä¸ªèšæ°”指示物。\n{1},{T},从骨鬃食梦兽上移去X个èšæ°”指示物:目标生物得-X/-X直到回åˆç»“æŸã€‚ +Skullmead Cauldron|颅酿鼎镬|神器|{T}:你获得1点生命。\n{T},弃掉一张牌:你获得3点生命。 +Skullmulcher|掩颅çµ|生物 ~元素|åžå™¬1(于它进战场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。此生物进战场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。)\n当掩颅çµè¿›æˆ˜åœºæ—¶ï¼Œå®ƒæ¯åžå™¬è¿‡ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿æŠ“一张牌。 +Skullport Merchant|头骨港商人|生物 ~矮人ï¼å¸‚æ°‘|当头骨港商人进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个çå®ï¼šæŠ“一张牌。 +Skullscorch||| +Skullslither Worm|滑骨蠕虫|生物 ~蠕虫|当滑骨蠕虫进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。æ¯æœ‰ä¸€ä½æ— æ³•å¦‚此作的对手,便在滑骨蠕虫上放置两个+1/+1指示物。 +Skullsnatcher|夺骨鼠人|生物~è€é¼ ï¼å¿è€…|å¿æœ¯{B} ({B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“夺骨鼠人对牌手造æˆæˆ˜æ–—伤害时,将至多两张目标牌从该牌手的åŸå¢“场中移出对战。 +Skulltap||| +Skullwinder|颅骨å“尾蛇|生物 ~蛇|死触\n当颅骨å“尾蛇进战场时,将目标牌从你的åŸå¢“场移回你手上,然åŽé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚该牌手将一张牌从其åŸå¢“场移回其手上。 +Sky Crier|报信艾文|生物 ~鸟ï¼å¸‚æ°‘|飞行,系命\n{3}{W}:你和目标对手å„抓一张牌。 +Sky Diamond|天è“钻石|神器|天è“钻石须横置进战场。\n{T}:加{U}到你的法术力池中。 +Sky Hussar|翔空轻骑兵|生物~人类ï¼éª‘士|飞行\n当翔空轻骑兵进场时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。\n预报~横置两个由你æ“控且未横置的白色和ï¼æˆ–è“色生物,从你手上展示翔空轻骑兵:抓一张牌。 (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) +Sky Ruin Drake|天空é—迹龙兽|生物~龙兽|飞行 +Sky Scourer|è¡ç©ºå¥´å…½|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n飞行\næ¯å½“你施放无色咒语时,è¡ç©ºå¥´å…½å¾—+1/+0直到回åˆç»“æŸã€‚ +Sky Skiff|飞空舟|神器~载具|飞行\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Sky Spirit|天空精怪|生物~精怪|飞行,先攻 +Sky Swallower|噬天霸|生物~海怪|飞行\n当噬天霸进场时,目标对手获得所有由你æ“控的其它永久物之æ“控æƒã€‚ +Sky Terror|霸天龙|生物 ~æé¾™|飞行,å¨æ…‘ +Sky Tether|通天栓链|结界 ~çµæ°”|结附于生物\n所结附的生物具有守军异能且失去飞行异能。 +Sky Theater Strix|空舞战阵烈枭|生物 ~鸟|飞行\næ¯å½“你施放éžç”Ÿç‰©å’’语时,空舞战阵烈枭得+1/+0直到回åˆç»“æŸã€‚ +Sky Weaver|织天巧匠|生物~仿索è“人ï¼æ³•æœ¯å¸ˆ|{2}:目标白色或黑色生物获得飞行异能直到回åˆç»“æŸã€‚ (åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) +Sky-Blessed Samurai|空佑武士|结界生物 ~人类ï¼æ­¦å£«|ä½ æ¯æ“控一个结界,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行 +Sky-Eel School|滑风鱼群|生物~鱼|飞行\n当滑风鱼群进战场时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Skybeast Tracker|空兽追迹人|生物 — 巨人ï¼å¼“箭手|延势\næ¯å½“你施放法术力值等于或大于5的咒语时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Skybind|缚空咒|结界|星彩~æ¯å½“缚空咒或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,放é€ç›®æ ‡éžç»“界的永久物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下返回战场。 +Skyblade of the Legion|军团天刃兵|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|飞行 +Skyblade's Boon|飞空剑æ©æ³½|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有飞行异能。\n{2}{W}:将飞空剑æ©æ³½ç§»å›žå…¶æ‹¥æœ‰è€…手上。åªèƒ½äºŽé£žç©ºå‰‘æ©æ³½åœ¨æˆ˜åœºä¸Šæˆ–在你的åŸå¢“场中时起动。 +Skyblinder Staff|缚空æ–|神器~武具|佩带武具的生物得+1/+0,且ä¸èƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Skyboon Evangelist|天æ©ä¼ éŸ³å¸ˆ|生物 ~鸟ï¼å‚è°‹|飞行\n当天æ©ä¼ éŸ³å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ”¯æ´6。\næ¯å½“一个其上有指示物的生物攻击你的任一对手时,该生物获得飞行异能直到回åˆç»“æŸã€‚ +Skybridge Towers|空桥高塔|地|空桥高塔须横置进战场。\n{T}:加{W}或{U}。\n{2}{W}{U},{T},牺牲空桥高塔:抓一张牌。 +Skycat Sovereign|翔狮å›çŽ‹|生物 ~元素ï¼çŒ«|飞行\nä½ æ¯æ“控一个具飞行异能的其他生物,翔狮å›çŽ‹ä¾¿å¾—+1/+1。\n{2}{W}{U}:派出一个1/1白色,具飞行异能的猫ï¼é¸Ÿè¡ç”Ÿç”Ÿç‰©ã€‚ +Skyclave Apparition|空境亡çµ|生物 ~寇æ—ï¼ç²¾æ€ª|当空境亡çµè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控ã€æ—¢éžåœ°ä¹Ÿéžè¡ç”Ÿç‰©çš„永久物,且其总法术力费用须等于或å°äºŽ4。\n当空境亡çµç¦»å¼€æˆ˜åœºæ—¶ï¼Œæ‰€æ”¾é€ä¹‹ç‰Œçš„拥有者派出一个X/Xè“色虚影è¡ç”Ÿç”Ÿç‰©ï¼ŒX为所放é€ä¹‹ç‰Œçš„总法术力费用。 +Skyclave Basilica|空境大殿|地|空境大殿须横置进战场。\n{T}:加{W}。\n僧侣\n{1}{W} +Skyclave Cleric|空境僧侣|生物 ~寇æ—ï¼åƒ§ä¾£|当空境僧侣进战场时,你获得2点生命。\n地\n{T}:加{W}。 +Skyclave Geopede|空境地蜈蚣|生物 ~昆虫|è·µè¸\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,空境地蜈蚣得+2/+2直到回åˆç»“æŸã€‚ +Skyclave Pick-Axe|空境åå­—é•|神器 ~武具|当空境åå­—é•è¿›æˆ˜åœºæ—¶ï¼Œå°†å®ƒè£…备在目标由你æ“控的生物上。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,佩带此武具的生物得+2/+2直到回åˆç»“æŸã€‚\n佩带{2}{G} +Skyclave Plunder|空境劫夺|法术|检视你牌库顶的X张牌,X为你冒险团中的生物数é‡åŠ ä¸‰ã€‚将其中三张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Skyclave Relic|空境é—å®|神器|增幅{3}\nä¸ç­\n当空境é—å®è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则派出两个已横置的è¡ç”Ÿç‰©ï¼Œè¿™äº›è¡ç”Ÿç‰©ä¸ºç©ºå¢ƒé—å®çš„å¤åˆ¶å“。\n{T}:加一点任æ„颜色的法术力。 +Skyclave Sentinel|空境哨å«|神器生物 ~石åƒé¬¼|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n飞行,守军\n如果空境哨å«å·²å¢žå¹…,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\nåªè¦ç©ºå¢ƒå“¨å«ä¸Šæœ‰+1/+1指示物,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Skyclave Shade|空境阴魂|生物 ~阴魂|增幅{2}{B}\n空境阴魂ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n如果空境阴魂已增幅,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,若空境阴魂在你的åŸå¢“场,且当å‰æ˜¯ä½ çš„回åˆï¼Œåˆ™æœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放它。 +Skyclave Shadowcat|空境影猫|生物 ~猫ï¼æƒŠæƒ§å…½|{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨ç©ºå¢ƒå½±çŒ«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物死去时,抓一张牌。 +Skyclave Squid|空境乌贼|生物 ~乌贼|守军\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,空境乌贼于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Skyclaw Thrash|飞爪击æ—|神器生物~凡尔西诺ï¼æˆ˜å£«|æ¯å½“飞爪击æ—攻击时,掷一枚硬å¸ã€‚ 如果你赢得此掷,飞爪击æ—å¾—+1/+1且获得飞行异能直到回åˆç»“æŸã€‚ +Skycloud Egg||| +Skycloud Expanse|天云旷野|地|{1},{T}:加{W}{U}。 +Skyfire Kirin|空ç«éº’麟|传奇生物~麒麟ï¼ç²¾æ€ª|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥èŽ·å¾—目标总法术力费用与该牌相åŒçš„生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ +Skyfisher Spider|æ•ç©ºèœ˜è››|生物 ~蜘蛛|延势\n当æ•ç©ºèœ˜è››è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。\n当æ•ç©ºèœ˜è››æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—ç­‰åŒäºŽä½ åŸå¢“场中生物牌数é‡çš„生命。若你如此作,则从你的åŸå¢“场放é€æ•ç©ºèœ˜è››ã€‚ +Skygames|舞空竞赛|结界~çµæ°”|结附于地\n所结附的地具有「{T}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ä½ åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。〠+Skyhunter Cub||| +Skyhunter Patrol|巡防空猎者|生物 ~猫ï¼éª‘士|飞行,先攻 +Skyhunter Prowler|游掠空猎者|生物 ~猫ï¼éª‘士|飞行,警戒 +Skyhunter Skirmisher|侦å«ç©ºçŒŽè€…|生物~猫ï¼éª‘士|飞行\n连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。) +Skyhunter Strike Force|空猎特攻队|生物 ~猫ï¼éª‘士|飞行\n乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\n副官~åªè¦ä½ æ“控你的指挥官,由你æ“控的其他生物便具有乱斗异能。 +Skyknight Legionnaire|空骑士军团兵|生物 ~人类ï¼éª‘士|飞行,æ•æ· +Skyknight Vanguard|空骑士先锋|生物 ~人类ï¼éª‘士|飞行\næ¯å½“空骑士先锋攻击时,派出一个1/1白色战士è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 +Skylasher|空击虫|生物~昆虫|闪现\n空击虫ä¸èƒ½è¢«å击。\n延势,åè“ä¿æŠ¤ +Skyline Cascade|天际瀑布|地|天际瀑布须横置进战场。当天际瀑布进战场时,目标由对手æ“控的生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚{T}:加{U}到你的法术力池中。 +Skyline Despot|天际霸王|生物 ~龙|飞行\n当天际霸王进战场时,你æˆä¸ºå›ä¸»ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯å›ä¸»ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª5/5红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ +Skyline Predator|天际掠夺者|生物~龙兽|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行 +Skyline Scout|天际斥候|生物 ~人类ï¼æ–¥å€™|æ¯å½“天际斥候攻击时,你å¯ä»¥æ”¯ä»˜{1}{W}。若你如此作,则它获得飞行异能直到回åˆç»“æŸã€‚ +Skymarch Bloodletter|血文天行客|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|飞行\n当血文天行客进战场时,目标对手失去1点生命且你获得1点生命。 +Skymarcher Aspirant|野心天行客|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œé‡Žå¿ƒå¤©è¡Œå®¢ä¾¿å…·æœ‰é£žè¡Œå¼‚能。 +Skymark Roc|空徽洛克鸟|生物~鸟|飞行\næ¯å½“空徽洛克鸟攻击时,你å¯ä»¥å°†ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物移回其拥有者手上,且其防御力须等于或å°äºŽ2。 +Skyraker Giant|劫天巨人|生物 ~巨人|延势 +Skyreach Manta|天翔é³|神器生物|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n飞行 +Skyreaping|刈空扫击|法术|刈空扫击对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„绿色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{G},你的绿色献力就加一。) +Skyrider Elf|驭空妖精|生物~妖精ï¼æˆ˜å£«ï¼ä¼™ä¼´|飞行èšè¾‰ï½žé©­ç©ºå¦–精进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ +Skyrider Patrol|驭空巡侦员|生物 ~妖精ï¼æ–¥å€™|飞行\n在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{G}{U}。当你如此作时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物,且该生物获得飞行异能直到回åˆç»“æŸã€‚ +Skyrider Trainee|空骑兵学员|生物~人类ï¼å£«å…µ|åªè¦ç©ºéª‘兵学员上结附了结界,它便具有飞行异能。 +Skyscanner|巡天扑翼机|神器生物 ~振翼机|飞行\n当巡天扑翼机进战场时,抓一张牌。 +Skyscribing|åœç©ºå¦|法术|æ¯ä½ç‰Œæ‰‹æŠ“X张牌。\n预报~{2}{U},从你手上展示åœç©ºå¦ï¼šæ¯ä½ç‰Œæ‰‹å„抓一张牌。 (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) +Skyscythe Engulfer|空镰噬生兽|生物 ~éžç‘žäººï¼é‡Žå…½|延势,践è¸\n空镰噬生兽ä¸èƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。 +Skyship Plunderer|飞船劫匪|生物 ~人类ï¼æµ·ç›—|飞行\næ¯å½“飞船劫匪对任一牌手造æˆæˆ˜æ–—伤害时,选择目标永久物或牌手。对其上æ¯ç§æŒ‡ç¤ºç‰©è€Œè¨€ï¼Œè¯¥æ°¸ä¹…物或牌手得到å¦ä¸€ä¸ªåŒç§ç±»çš„指示物。 +Skyship Stalker|飞船ä¼é¾™|生物 ~龙|飞行\n{R}:飞船ä¼é¾™å¾—+1/+0直到回åˆç»“æŸã€‚\n{R}:飞船ä¼é¾™èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚\n{R}:飞船ä¼é¾™èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Skyship Weatherlight||| +Skyshooter||| +Skyshroud Blessing||| +Skyshroud Claim|天帷宣言|法术|从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ æ ‘林牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Skyshroud Falcon||| +Skyshroud Ranger|天帷æµæµªæ±‰|生物~地精|{T}:你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ åœ°ç‰Œæ”¾ç½®è¿›åœºã€‚ ä½ åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 +Skysnare Spider|天网蜘蛛|生物~蜘蛛|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)延势(此生物能阻挡具飞行异能的生物。) +Skysovereign, Consul Flagship|执政官旗舰云å¨å·|传奇神器 ~载具|飞行\næ¯å½“执政官旗舰云å¨å·è¿›æˆ˜åœºæˆ–攻击时,它å‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆ3点伤害。\næ­è½½3(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于3的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Skyspear Cavalry|空矛骑兵|生物~人类ï¼å£«å…µ|飞行\n连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。) +Skystreamer|æµå…‰ç‹®é¹«|生物 ~狮鹫|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{4}。)\n飞行\n当æµå…‰ç‹®é¹«è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹èŽ·å¾—4点生命。 +Skystrike Officer|天袭长官|生物 ~人类ï¼å£«å…µ|飞行\næ¯å½“天袭长官攻击时,派出一个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n横置三个由你æ“控且未横置的士兵:抓一张牌。 +Skyswimmer Koi|游空鲤鱼|生物 ~鱼|飞行\næ¯å½“一个神器在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Skyswirl Harrier|旋空鹞鹰|生物~鸟|飞行 +Skyward Eye Prophets|尊天先知|生物~人类ï¼æ³•æœ¯å¸ˆ|警戒\n{T}:展示你的牌库顶牌。 若该牌是地牌,则将它放置进场。 è‹¥å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚ +Skywarp Skaab|跃空尸嵌|生物 ~çµä¿‘ï¼é¾™å…½|飞行\n当跃空尸嵌进战场时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸¤å¼ ç”Ÿç‰©ç‰Œã€‚若你如此作,则抓一张牌。 +Skywatcher Adept|空å«èƒ½æ‰‹|生物~人鱼ï¼æ³•æœ¯å¸ˆ|å‡çº§{3} ({3}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n2/2\n飞行\n等级3+\n4/2\n飞行 +Skyway Robber|空é“劫匪|生物 ~鸟ï¼æµªå®¢|飞行\n逸脱~{3}{U},从你的åŸå¢“场放é€äº”张其他牌。\n空é“劫匪逸脱时具有「æ¯å½“空é“劫匪对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä»¥ç©ºé“劫匪放é€çš„牌之中施放一个神器,瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚〠+Skyway Sniper|天路神射手|生物 ~妖精ï¼å¼“箭手|延势(此生物能阻挡具飞行异能的生物。)\n{2}{G}:天路神射手对目标具飞行异能的生物造æˆ1点伤害。 +Skywhaler's Shot|飞鲸猎手射击|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于3的生物。å åœ1。 +Skywinder Drake|掠空龙兽|生物~龙兽|飞行\n掠空龙兽åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 +Skywing Aven||| +Skywise Teachings|穹慧教诲|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,你å¯ä»¥æ”¯ä»˜{1}{U}。若你如此作,则将一个2/2è“色,具飞行异能的巨çµï¼ä¿®è¡Œåƒ§è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Slab Hammer|巨石锤|神器~武具|æ¯å½“佩带此武具的生物攻击时,你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的地移回其拥有者手上。若你如此作,则该生物得+2/+2直到回åˆç»“æŸã€‚佩带{2} +Slag Fiend|熔渣邪鬼|生物~组构体|熔渣邪鬼的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中的神器牌之数é‡ã€‚ +Slag Strider|熔滓神行çµ|生物 ~元素|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n{1},牺牲一个神器:熔滓神行çµå¯¹ä»»æ„一个目标造æˆ1点伤害。 +Slagstone Refinery|矿渣精炼炉|神器|æ¯å½“矿渣精炼炉或å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„神器从战场进入åŸå¢“场或放é€åŒºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Slagstorm|熔滓风暴|法术|选择一项~熔滓风暴对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害;或熔滓风暴对æ¯ä½ç‰Œæ‰‹å„造æˆ3点伤害。 +Slagwoods Bridge|熔林结桥|神器地|熔林结桥须横置进战场。\nä¸ç­\n{T}:加{R}或{G}。 +Slagwurm Armor||| +Slash Panther|斩击豹|神器生物~猫|({R/P}å¯ç”¨{R}或2点生命æ¥æ”¯ä»˜ã€‚)\næ•æ· +Slash of Talons|利爪挥斩|瞬间|利爪挥斩对目标进行攻击或阻挡的生物造æˆ2点伤害。 +Slash the Ranks|军ä¼å‡å‘˜|法术|消ç­æ‰€æœ‰ç”Ÿç‰©å’Œé¹æ´›å®¢ï¼Œä½†æŒ‡æŒ¥å®˜é™¤å¤–。 +Slashing Tiger|Slashing Tiger|| +Slate Street Ruffian|石æ¿è¡—æ¶å¾’|生物~人类ï¼æˆ˜å£«|æ¯å½“石æ¿è¡—æ¶å¾’被阻挡时,防御牌手弃一张牌。 +Slate of Ancestry|å¤ä¼ çŸ³æ¿|神器|{4},{T},弃掉你的手牌:你æ¯æ“控一个生物,便抓一张牌。 +Slaughter Cry|å± æ€æˆ˜åšŽ|瞬间|目标生物得+3/+0且获得先攻异能直到回åˆç»“æŸã€‚ +Slaughter Drone|æ€æˆ®å¥´å…½|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{C}:æ€æˆ®å¥´å…½èŽ·å¾—死触异能直到回åˆç»“æŸã€‚(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。{C}代表无色法术力。) +Slaughter Games|å± æ€æ¸¸æˆ|法术|å± æ€æ¸¸æˆä¸èƒ½è¢«å’’语或异能å击。\n说出一个éžåœ°ç‰Œçš„å称。从目标对手的åŸå¢“场ã€æ‰‹ç‰Œä»¥åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡è¯¥å称的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Slaughter Pact|å± æ€æ¡çº¦|瞬间|å± æ€æ¡çº¦æ˜¯é»‘色。\n消ç­ç›®æ ‡éžé»‘色的生物。\n在你下个维æŒå¼€å§‹æ—¶ï¼Œæ”¯ä»˜{2}{B}。 若你ä¸å¦‚此作,则你输掉这盘游æˆã€‚ +Slaughter Singer|å± æ€æ­Œè€…|生物 ~éžç‘žäººï¼åƒ§ä¾£|下毒2(å—此生物战斗伤害的牌手还会得到两个中毒指示物。)\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且具下毒异能的生物攻击时,它得+1/+1直到回åˆç»“æŸã€‚ +Slaughter Specialist|æ–©æ€ä¸“家|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|当斩æ€ä¸“家进战场时,æ¯ä½å¯¹æ‰‹å„派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由对手æ“控的生物死去时,在斩æ€ä¸“家上放置一个+1/+1指示物。 +Slaughter the Strong|æ–©æ€çŒ›å…½|法术|æ¯ä½ç‰Œæ‰‹å„选择任æ„æ•°é‡ç”±å…¶æ“控的生物且力é‡æ€»å’Œç­‰äºŽæˆ–å°äºŽ4的生物,然åŽç‰ºç‰²æ‰€æœ‰ç”±å…¶æ“控的其他生物。 +Slaughter-Priest of Mogis|墨癸斯的屠戮僧|生物 ~牛头怪ï¼ç¥­å¸ˆ|æ¯å½“你牺牲一个永久物时,墨癸斯的屠戮僧得+2/+0直到回åˆç»“æŸã€‚\n{2},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个结界:墨癸斯的屠戮僧获得先攻异能直到回åˆç»“æŸã€‚ +Slaughterhorn|屠角兽|生物~野兽|血激~{G},弃掉屠角兽:目标进行攻击的生物得+3/+2直到回åˆç»“æŸã€‚ +Slaughterhouse Bouncer|屠宰场守门者|生物~食人魔ï¼æˆ˜å£«|背水战~当屠宰场守门者从场上置入åŸå¢“场时,若你没有手牌,则目标生物得-3/-3直到回åˆç»“æŸã€‚ +Slave of Bolas|屈从波拉斯|法术|获得目标生物的æ“控æƒã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ +Slavering Nulls|奴役躯壳|生物~鬼怪ï¼çµä¿‘|æ¯å½“奴役躯壳对æŸç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若你æ“控沼泽,你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Slay|戕æ€|瞬间|消ç­ç›®æ ‡ç»¿è‰²ç”Ÿç‰©ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚\n抓一张牌。 +Slayer of the Wicked|邪物克星|生物~人类ï¼å£«å…µ|当邪物克星进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡å¸è¡€é¬¼ï¼Œç‹¼äººï¼Œæˆ–çµä¿‘。 +Slayer's Cleaver|克星ç åˆ€|神器~武具|佩带此武具的生物得+3/+1且若能用奥札奇æ¥é˜»æŒ¡ä¹‹ï¼Œåˆ™é¡»å¦‚此作。\n佩带{4} +Slayer's Plate|克星æ¿ç”²|神器~武具|佩带此武具的生物得+4/+2。\næ¯å½“佩带此武具的生物死去时,若它是人类,将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n佩带{3} +Slayers' Stronghold|克星城塞|地|{T}:加{1}到你的法术力池中。\n{R}{W},{T}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得警戒与æ•æ·å¼‚能。 +Slaying Fire|戕命ç«ç„°|瞬间|戕命ç«ç„°å¯¹ä»»æ„一个目标造æˆ3点伤害。\n固色~如果施放此咒语时支付过至少三点红色法术力,则改为它造æˆ4点伤害。 +Sleek Schooner|åŽè´µçºµå¸†èˆ¹|神器 ~载具|æ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Sleep|眠梦咒|法术|横置所有由目标牌手æ“控的生物。这些生物于该牌手的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Sleep Paralysis|ç¡çœ ç˜«ç—ªç—‡|结界 ~çµæ°”|结附于生物\n当ç¡çœ ç˜«ç—ªç—‡è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€ç»“附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Sleep of the Dead|亡者沉眠|法术|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n逸脱~{2}{U},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Sleep with the Fishes|与鱼共眠|结界 ~çµæ°”|结附于生物\n当与鱼共眠进战场时,横置所结附的生物,且你派出一个1/1è“色的鱼è¡ç”Ÿç”Ÿç‰©ï¼Œå¹¶å…·æœ‰ã€Œæ­¤ç”Ÿç‰©ä¸èƒ½è¢«é˜»æŒ¡ã€‚ã€\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Sleep-Cursed Faerie|咒眠仙çµ|生物 — ä»™çµï¼æ³•æœ¯å¸ˆ|飞行,守护{2}\n咒眠仙çµé¡»æ¨ªç½®è¿›æˆ˜åœºï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚\n{1}{U}:é‡ç½®å’’眠仙çµã€‚ +Sleeper Agent|潜è—密探|生物~奴仆|当潜è—密探进场时,目标对手获得其æ“控æƒã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ½œè—密探对你造æˆ2点伤害。 +Sleeper Dart|催眠毒镖|神器|当催眠毒镖进战场时,抓一张牌。\n{T},牺牲催眠毒镖:目标生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Sleeper's Robe||| +Sleeping Potion||| +Sleight of Hand|å˜æˆæ³•|法术|检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®äºŽä½ ç‰Œåº“底。 +Sleight of Mind||| +Slice and Dice|å‰æˆç¢Žç‰‡|法术|å‰æˆç¢Žç‰‡å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ4点伤害。\n循环{2}{R}({2}{R},弃掉此牌:抓一张牌。)\n当你循环å‰æˆç¢Žç‰‡æ—¶ï¼Œä½ å¯ä»¥ä½¿å®ƒå¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 +Slice in Twain|一刀两断|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n抓一张牌。 +Slime Molding|é»æ³žå¡‘åž‹|法术|将一个X/X绿色æµæµ†è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Slimebind|é»èŒç¼ èº«|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得-4/-0。 +Slimefoot and Squee|é»è¶³ä¸Žæ–¯å¥Ž|传奇生物 ~真èŒï¼é¬¼æ€ª|æ¯å½“é»è¶³ä¸Žæ–¯å¥Žè¿›æˆ˜åœºæˆ–攻击时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n{1}{B}{R}{G},牺牲一个è…生物:将é»è¶³ä¸Žæ–¯å¥Žå’Œè‡³å¤šå¦ä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Slimefoot's Survey|é»è¶³å‹˜æŸ¥|法术|领土~从你牌库中æœå¯»è‡³å¤šä¸¤å¼ å…·åŸºæœ¬åœ°ç±»åˆ«çš„地牌,将它们横置放进战场,然åŽæ´—牌。检视你牌库顶的X张牌,X为由你æ“控之地中基本地类别的数é‡ã€‚将其中至多一张置于你的牌库顶,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Slimefoot, the Stowaway|寄舱客é»è¶³|传奇生物 ~真èŒ|æ¯å½“一个由你æ“控的è…生物死去时,寄舱客é»è¶³å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害且你获得1点生命。\n{4}:派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Slimy Kavu||| +Sling-Gang Lieutenant|掷弹指战官|生物 ~鬼怪|当掷弹指战官进战场时,派出两个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个鬼怪:目标牌手失去1点生命且你获得1点生命。 +Slingbow Trap|掷弩陷阱|瞬间~陷阱|如果具飞行异能的黑色生物进行攻击,你å¯ä»¥æ”¯ä»˜{G},而ä¸æ”¯ä»˜æŽ·å¼©é™·é˜±çš„法术力费用。\n消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»ã€ä¸”具飞行异能的生物。 +Slingshot Goblin||| +Slinking Giant|潜行巨人|生物~巨人ï¼æµªå®¢|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“潜行巨人阻挡或被阻挡时,它得-3/-0直到回åˆç»“æŸã€‚ +Slinking Serpent||| +Slinn Voda, the Rising Deep|深洋海怪西林ä¼ç‰¹|传奇生物 ~海怪|增幅{1}{U}(ä½ å¯ä»¥åœ¨æ–½æ”¾æ­¤å’’语时é¢å¤–支付{1}{U}。)\n当深洋海怪西林ä¼ç‰¹è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则将所有生物移回其拥有者手上,但人鱼ã€å·¨æµ·å…½ã€æµ·æ€ªã€ç« é±¼ä¸Žå·¨è›‡é™¤å¤–。 +Slip On the Ring|误戴魔戒|瞬间|放é€ç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„生物,然åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场。魔戒引诱你。 +Slip Out the Back|悄声离开|瞬间|在目标生物上放置一个+1/+1指示物。令它跃离。(直到其æ“控者的下一个回åˆï¼Œè¯¥ç”Ÿç‰©åŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚) +Slip Through Space|滑越空间|法术|虚色(此牌没有颜色。)\n目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n抓一张牌。 +Slippery Bogbonder|油滑沼绊人|生物 ~人类ï¼å¾·é²ä¼Š|闪现\n辟邪\n当油滑沼绊人进战场时,在目标生物上放置一个辟邪指示物。然åŽå°†ç”±ä½ æ“控之生物上总共任æ„æ•°é‡çš„指示物移到该生物上。 +Slippery Bogle|油滑波葛|生物~野兽|油滑波葛ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 +Slippery Karst|湿滑ç°å²©åœ°|地|湿滑ç°å²©åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Slippery Scoundrel|矫æ·æ¶æ£|生物 ~人类ï¼æµ·ç›—|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼ŒçŸ«æ·æ¶æ£ä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Slipstream Eel||| +Slipstream Serpent|滑æµå·¨è›‡|生物 ~巨蛇|除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™æ»‘æµå·¨è›‡ä¸èƒ½æ”»å‡»ã€‚\n当你未æ“控海岛时,牺牲滑æµå·¨è›‡ã€‚\nå˜èº«{5}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Slith Ascendant|扬å‡æ–¯ç«‹å…¹|生物 ~斯立兹|飞行\næ¯å½“扬å‡æ–¯ç«‹å…¹å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 +Slith Bloodletter||| +Slith Firewalker||| +Slith Predator||| +Slith Strider||| +Slither Blade|蛇身刀客|生物 ~那伽ï¼æµªå®¢|蛇身刀客ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Slitherhead|滑地颅|生物~æ¤ç‰©ï¼çµä¿‘|食è…{0}({0},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) +Slithering Shade|湿滑阴魂|生物~阴魂|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{B}:湿滑阴魂得+1/+1直到回åˆç»“æŸã€‚\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œåˆ™æ¹¿æ»‘阴魂能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Slithermuse|蛇身æ€çµ|生物~元素|当蛇身æ€çµç¦»åœºæ—¶ï¼Œé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚ 若该牌手的手牌数é‡æ¯”你多,则抓等åŒäºŽè¯¥å·®è·æ•°é‡çš„牌。\n呼魂{3}{U} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) +Slitherwisp|迅影蛇魇|生物 ~元素ï¼æ¢¦é­‡|闪现\næ¯å½“你施放å¦ä¸€ä¸ªå…·é—ªçŽ°å¼‚能的咒语时,你抓一张牌且æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Slithery Stalker||| +Sliver Construct|裂片妖组构体|神器生物~裂片妖ï¼ç»„构体| +Sliver Gravemother|裂片妖åŸæ¯|传奇生物 ~裂片妖|「传奇规则ã€ä¸å¯¹ç”±ä½ æ“控的裂片妖生效。\nä½ åŸå¢“场中的æ¯å¼ è£‚片妖生物牌å‡å…·æœ‰è¿”场{X},X为其法术力值。\n返场{5} +Sliver Hive|裂片妖æ¯å·¢|地|{T}:加{1}到你的法术力池中。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾è£‚片妖咒语。\n{5},{T}:将一个1/1无色裂片妖è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚åªèƒ½äºŽä½ æ“控裂片妖时起动此异能。 +Sliver Hivelord|裂片妖巢穴领主|传奇生物~裂片妖|由你æ“控的裂片妖生物具有ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒä»¬æ¶ˆç­ã€‚) +Sliver Legion|裂片妖军团|传奇生物 ~裂片妖|对æ¯ä¸ªè£‚片妖生物而言,战场上æ¯æœ‰ä¸€ä¸ªå…¶ä»–裂片妖,它便得+1/+1。 +Sliver Overlord||| +Sliversmith|裂片塑匠|神器生物 ~塑法师|{1},{T},弃一张牌:派出一个1/1无色,å称为金属裂片妖的裂片妖è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Slobad, Goblin Tinkerer|ç²¾çµä¿®è¡¥åŒ å²ç½—å·´|生物~传奇精çµï¼ç¥žå™¨å¸ˆ|牺牲一个神器:直到回åˆç»“æŸï¼Œç›®æ ‡ç¥žå™¨ä¸ä¼šæ¯å。 (注明「消ç­ã€çš„效应以åŠè‡´å‘½ä¼¤å®³éƒ½ä¸ä¼šå°†è¯¥ç¥žå™¨æ¶ˆç­ã€‚) +Slobad, Iron Goblin|é’¢é“鬼怪å²ç½—å·´|传奇生物 ~éžç‘žäººï¼é¬¼æ€ªï¼ç¥žå™¨å¸ˆ|{T},牺牲一个神器:加若干{R},其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç¥žå™¨çš„法术力值。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。 +Slogurk, the Overslime|æµæµ†çŽ‹æ–¯ç½—å’•|传奇生物 ~æµæµ†|è·µè¸\næ¯å½“一张地牌从任何区域进入你的åŸå¢“场时,在æµæµ†çŽ‹æ–¯ç½—咕上放置一个+1/+1指示物。\n从斯罗咕上移去三个+1/+1指示物:将它移回其拥有者手上。\n当斯罗咕离开战场时,将至多三张目标地牌从你的åŸå¢“场移回你手上。 +Sloppity Bilepiper|雀跃ä¹æ‰‹|生物 ~æ¶é­”|逗趣肠管~{2},{T},牺牲一个生物:你本回åˆä¸­æ–½æ”¾çš„下一个生物咒语具有倾曳异能。(当你施放你的下一个生物咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”该咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Sludge Crawler|泥泞åŒä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)摄食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。){2}:泥泞åŒä½“å¾—+1/+1直到回åˆç»“æŸã€‚ +Sludge Monster|泥泞怪物|生物 ~惊惧兽|æ¯å½“泥泞怪物进战场或攻击时,在至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªé»èŒæŒ‡ç¤ºç‰©ã€‚\n所有其上有é»èŒæŒ‡ç¤ºç‰©çš„éžæƒŠæƒ§å…½ç”Ÿç‰©éƒ½å¤±åŽ»æ‰€æœ‰å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›å‡ä¸º2/2。 +Sludge Strider|泥泞跨行虫|神器生物~昆虫|æ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进场时,或由你æ“控的å¦ä¸€ä¸ªç¥žå™¨ç¦»åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}。 若你如此作,则目标牌手失去1点生命且你获得1点生命。 +Sluiceway Scorpion|闸沟èŽå­|生物~èŽå­|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n食è…{1}{B}{G}({1}{B}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) +Slum Reaper|陋巷镰刀手|生物 ~惊惧兽|当陋巷镰刀手进战场时,æ¯ä½ç‰Œæ‰‹å„牺牲一个生物。 +Slumbering Dragon|é™çœ å·¨é¾™|生物~龙|飞行\n除éžé™çœ å·¨é¾™ä¸Šæœ‰äº”个或更多+1/+1指示物,å¦åˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\næ¯å½“一个生物攻击你或由你æ“控的æŸä¸ªé¹æ´›å®¢æ—¶ï¼Œåœ¨é™çœ å·¨é¾™ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Slumbering Keepguard|é™çœ æ®¿å«|生物 — 人类ï¼éª‘士|æ¯å½“一个结界在你的æ“控下进战场时,å åœ1。\n{2}{W}:你æ¯æ“控一个结界,é™çœ æ®¿å«ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ +Slumbering Tora|é™çœ è™Ž|神器|{2},弃掉一张精怪或å¤å’’牌:é™çœ è™Žæˆä¸ºX/X的神器生物直到回åˆç»“æŸï¼ŒX为所弃之牌的总法术力费用。 +Slurrk, All-Ingesting|饕餮斯拉克|传奇生物 ~æµæµ†|饕餮斯拉克进战场时上é¢æœ‰äº”个+1/+1指示物。\næ¯å½“斯拉克或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,若其上有+1/+1指示物,则在æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物上å„放置一个+1/+1指示物。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Sly Instigator|狡黠煽动师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{U},{T}:直到你的下一个回åˆï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚煽惑该生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) +Sly Requisitioner|狡黠骗徒|生物~人类ï¼ç¥žå™¨å¸ˆ|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„神器从战场进入åŸå¢“场时,派出一个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Smallpox|å°ç‰‡æ¯’ç–¹|法术|æ¯ä½ç‰Œæ‰‹å¤±åŽ»1点生命,弃一张牌,牺牲一个生物,然åŽç‰ºç‰²ä¸€ä¸ªåœ°ã€‚ +Smash|破碎击|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚\n抓一张牌。 +Smash to Dust|砸为粉尘|法术|选择一项~\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•消ç­ç›®æ ‡å…·å®ˆå†›å¼‚能的生物。\n•砸为粉尘å‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ1点伤害。 +Smash to Smithereens|ç ¸æˆç¢Žç‰‡|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚ ç ¸æˆç¢Žç‰‡å¯¹è¯¥ç¥žå™¨çš„æ“控者造æˆ3点伤害。 +Smashing Success|锤碎æˆæžœ|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。如果以此法消ç­çš„是神器,则派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Smell Fear|嗅出æ惧|法术|增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n目标由你æ“控的生物与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。 +Smelt|热熔bk|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Smelt-Ward Gatekeepers|熔护区门å«|生物~人类ï¼æˆ˜å£«|当熔护区门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,则获得目标由对手æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Smelt-Ward Ignus|熔护区ç«çµ|生物 ~元素|{2}{R},牺牲熔护区ç«çµï¼šèŽ·å¾—目标力é‡ç­‰äºŽæˆ–å°äºŽ3之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Smelt-Ward Minotaur|熔护区牛头怪|生物 ~牛头怪ï¼æˆ˜å£«|æ¯å½“你施放瞬间或法术咒语时,目标由对手æ“控的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Smelting Vat|熔炼缸|神器|{1},{T},牺牲å¦ä¸€ä¸ªç¥žå™¨ï¼šå±•ç¤ºä½ ç‰Œåº“顶的八张牌。将其中至多两张éžç”Ÿç‰©çš„神器牌放进战场,且其法术力值加总须等于或å°äºŽæ‰€ç‰ºç‰²ç¥žå™¨çš„法术力值,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Smite|é‡å‡»|瞬间|消ç­ç›®æ ‡è¢«é˜»æŒ¡çš„生物。 +Smite the Deathless|击ç­ä¸æ­»çµ|瞬间|击ç­ä¸æ­»çµå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。该生物失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚如果本回åˆä¸­è¯¥ç”Ÿç‰©å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Smite the Monstrous|击ç­æ¶ç‰©|瞬间|消ç­ç›®æ ‡åŠ›é‡å¤§äºŽæˆ–等于4的生物。 +Smiting Helix|é‡å‡»èžºæ—‹|法术|é‡å‡»èžºæ—‹å¯¹ä»»æ„一个目标造æˆ3点伤害,且你获得3点生命。\n返照{R}{W}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Smitten Swordmaster|Smitten Swordmaster|生物 ~人类ï¼éª‘士|系命 +Smog Elemental|烟雾元素|生物~元素|飞行\n由对手æ“控ã€ä¸”具飞行异能的生物得-1/-1。 +Smogsteed Rider|雾驹骑兵|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“雾驹骑兵进行攻击时,所有进行攻击的其它生物获得æ惧异能直到回åˆç»“æŸã€‚ +Smoke||| +Smoke Shroud|烟雾å±éšœ|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有飞行异能。\n当一个å¿è€…在你的æ“控下进战场时,你å¯ä»¥å°†çƒŸé›¾å±éšœä»Žä½ çš„åŸå¢“场移回战场并结附在该生物上。 +Smoke Spirits' Aid|幽魂相助|法术|选择至多X个目标生物。为æ¯ä¸ªæ­¤ç±»ç”Ÿç‰©å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªçº¢è‰²ï¼Œå称为幽烟加æŒçš„çµæ°”è¡ç”Ÿç»“界,并贴附于该生物上,且具有「结附于生物ã€ä¸Žã€Œå½“所结附的生物死去时,它对其æ“控者造æˆ1点伤害,且你派出一个çå®è¡ç”Ÿç‰©ã€‚〠+Smoke Teller|烟åœå¸ˆ|生物~人类ï¼ç¥­å¸ˆ|{1}{U}:检视目标牌é¢æœä¸‹çš„生物。 +Smokebraider|编烟师|生物~元素ï¼ç¥­å¸ˆ|{T}:加两点法术力到你的法术力池中,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚ 此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜å…ƒç´ å’’语或元素之起动å¼å¼‚能的费用。 +Smokespew Invoker||| +Smokestack||| +Smolder Initiate|窒烟学徒|生物~元素ï¼ç¥­å¸ˆ|æ¯å½“任一牌手使用黑色咒语时,你å¯ä»¥æ”¯ä»˜{1}。 如果你如此作,则目标牌手失去1点生命。 +Smoldering Butcher|飘烟屠夫|生物~元素ï¼æˆ˜å£«|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Smoldering Crater|闷燃ç«å±±å£|地|闷燃ç«å±±å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Smoldering Efreet|闷燃魔神|生物 ~魔神ï¼ä¿®è¡Œåƒ§|当闷燃魔神死去时,它对你造æˆ2点伤害。 +Smoldering Marsh|闷燃沼地|地 ~沼泽ï¼å±±è„‰|({T}:加{B}或{R}。)\n除éžä½ æ“控两个或更多基本地,å¦åˆ™é—·ç‡ƒæ²¼åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Smoldering Spires|闷烧尖峰|地|闷烧尖峰须横置进战场。\n当闷烧尖峰进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{T}:加{R}到你的法术力池中。 +Smoldering Tar||| +Smoldering Werewolf|闷燃狼人|生物~狼人ï¼æƒŠæƒ§å…½|当闷燃狼人进战场时,它对至多两个目标生物å„造æˆ1点伤害。\n{4}{R}{R}:转化闷燃狼人。 +Smother|é—·æ€|瞬间|消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º3或更少的生物。 它ä¸èƒ½é‡ç”Ÿã€‚ +Smothering Abomination|窒æ¯æ†Žæ¨ä½“|生物~奥札奇|虚色(此牌没有颜色。)飞行在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚æ¯å½“你牺牲一个生物时,抓一张牌。 +Smothering Tithe|税赋压身|结界|æ¯å½“任一对手抓一张牌时,该牌手å¯ä»¥æ”¯ä»˜{2}。若该牌手未如此作,则你派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力。〠+Smuggler Captain|èµ°ç§èˆ¹é•¿|生物~人类ï¼æµ·ç›—|èµ°ç§èˆ¹é•¿ä»¥ç‰Œé¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于你抽选牌时,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œï¼Œè®°ä¸‹å…¶å称,然åŽå°†èµ°ç§èˆ¹é•¿ç¿»ä¸ºç‰Œé¢æœä¸‹ã€‚\n当走ç§èˆ¹é•¿è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ä¸Žä½ æ›¿å称为走ç§èˆ¹é•¿ä¹‹ç‰Œè®°ä¸‹çš„任一å称åŒå的牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Smuggler's Buggy|èµ°ç§å®¢é‡‘龟车|神器 ~载具|掩蔽4\næ¯å½“èµ°ç§å®¢é‡‘龟车对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你如此作,则将走ç§å®¢é‡‘龟车移回其拥有者手上。\næ­è½½2 +Smuggler's Copter|èµ°ç§ç›´å‡æœº|神器 ~载具|飞行\næ¯å½“èµ°ç§ç›´å‡æœºæ”»å‡»æˆ–阻挡时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Smuggler's Share|èµ°ç§å®¢åˆ†èµƒ|结界|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­æŠ“过两张或更多牌的对手,你便抓一张牌,然åŽæ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­æœ‰ä¸¤å¼ æˆ–更多地在其æ“控下进战场的对手,你便派出一个çå®è¡ç”Ÿç‰©ã€‚ +Sméagol, Helpful Guide|有用å‘导斯密戈|传奇生物 ~åŠèº«äººï¼æƒŠæƒ§å…½|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下死去,则魔戒引诱你。\næ¯å½“魔戒引诱你时,目标对手从其牌库顶开始展示牌,直到展示出一张地牌为止。将该牌在你的æ“控下横置放进战场,其余则置入其åŸå¢“场。 +Snake Basket||| +Snake Cult Initiation|蛇宗派仪å¼|结界~çµæ°”|生物结界\nå—此结界的生物具有剧毒3。 (æ¯å½“它对æŸç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手得到三个中毒指示物。 牌手若具有å个或更多的中毒指示物,便输掉这盘游æˆã€‚) +Snake Umbra|狡蛇本影|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有「æ¯å½“此生物å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。ã€\n替身甲(如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—到的所有伤害,并消ç­æ­¤çµæ°”。) +Snake of the Golden Grove|金森巨蚺|生物~蛇|致敬3(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ª+1/+1指示物。)\n当金森巨蚺进战场时,若未支付其致敬费用,则你获得4点生命。 +Snakeform|蛇化术|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¤±åŽ»æ‰€æœ‰å¼‚能,且æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1的绿色蛇。抓一张牌。 +Snakeskin Veil|蛇皮帘幕|瞬间|在目标由你æ“控的生物上放置一个+1/+1指示物。它获得辟邪异能直到回åˆç»“æŸã€‚ +Snap|弹指|瞬间|将目标生物移回其拥有者手上。é‡ç½®è‡³å¤šä¸¤ä¸ªåœ°ã€‚ +Snapback|çªç„¶è·³å›ž|瞬间|ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ”¾é€ä¸€å¼ è“色牌,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n将目标生物移回其拥有者手上。 +Snapcaster Mage|迅咒法师|生物~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当迅咒法师进战场时,目标在你åŸå¢“场中的瞬间或法术牌获得返照异能直到回åˆç»“æŸã€‚ 其返照费用等åŒäºŽè¯¥å’’语的法术力费用。 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放该牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Snapdax, Apex of the Hunt|万猎霸虎斯达兹|传奇生物 ~æé¾™ï¼çŒ«ï¼æ¢¦é­‡|åˆå˜{2}{B/R}{W}{W}\n连击\næ¯å½“此生物åˆå˜æ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆ4点伤害,且你获得4点生命。 +Snapping Creeper|急攫åŒè”“|生物~æ¤ç‰©|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,急攫åŒè”“获得警戒异能直到回åˆç»“æŸã€‚ +Snapping Drake|闪光龙兽|生物 ~龙兽|飞行 +Snapping Gnarlid|急攫糙节兽|生物 ~野兽|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,急攫糙节兽得+1/+1直到回åˆç»“æŸã€‚ +Snapping Sailback|急攫帆背龙|生物 ~æé¾™|闪现\n激怒~æ¯å½“急攫帆背龙å—到伤害时,在其上放置一个+1/+1指示物。(å—伤害åŽè¦æ´»ä¸‹æ¥æ‰èƒ½å¾—到指示物。) +Snapping Thragg||| +Snapsail Glider|弹帆滑翔翼|神器生物~组构体|金技~åªè¦ä½ æ“控三个或更多神器,弹帆滑翔翼便具有飞行异能。 +Snare Tactician|诱æ•ç­–士|生物 ~人类ï¼å£«å…µ|æ¯å½“你循环一张牌时,横置目标由对手æ“控的生物。 +Snare Thopter|圈套振翼机|神器生物~振翼机|飞行,æ•æ· +Snare the Skies|探å‘天际|瞬间|目标生物得+1/+1且获得延势异能直到回åˆç»“æŸã€‚ (它能阻挡具飞行异能的生物。) +Snaremaster Sprite|设陷仙å­|生物 — ä»™çµï¼æ³•æœ¯å¸ˆ|飞行\n当设陷仙å­è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。当你如此作时,横置目标由对手æ“控的生物并在其上放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) +Snarespinner|织陷蛛|生物 ~蜘蛛|延势(此生物能阻挡具飞行异能的生物。)\næ¯å½“织陷蛛阻挡一个具飞行异能的生物时,织陷蛛得+2/+0直到回åˆç»“æŸã€‚ +Snarling Undorak||| +Snarling Warg|咆哮座狼|生物 ~狼|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\nåªè¦ä½ æ“控鬼怪或åŠå…½äººï¼Œå’†å“®åº§ç‹¼ä¾¿å¾—+1/+0。 +Snarling Wolf|咆哮狼|生物 ~狼|{1}{G}:咆哮狼得+2/+2直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Sneak Attack|å·è¢­|结界|{R}:你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚该生物获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚ +Sneaking Guide|å·è¢­å‘导|生物 ~鬼怪ï¼æµªå®¢|{2},{T}:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Sneaky Homunculus||| +Snooping Newsie|窥探报童|生物 ~人类ï¼æµªå®¢|当窥探报童进战场时,磨两张牌。(将你牌库顶的两张牌置入你的åŸå¢“场。)\nåªè¦ä½ åŸå¢“场中牌的法术力值有五ç§æˆ–更多,窥探报童便得+1/+1且具有系命异能。 +Snow Day|冰雪蔽日|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Snow-Covered Forest|覆雪树林|雪境基本地 ~树林| +Snow-Covered Island|覆雪海岛|雪境基本地 ~海岛| +Snow-Covered Mountain|覆雪山脉|雪境基本地 ~山脉| +Snow-Covered Plains|覆雪平原|雪境基本地 ~平原| +Snow-Covered Swamp|覆雪沼泽|雪境基本地 ~沼泽| +Snowfield Sinkhole|雪原地å‘|雪境地 ~平原ï¼æ²¼æ³½|({T}:加{W}或{B}。)\n雪原地å‘须横置进战场。 +Snowhorn Rider|雪角兽骑兵|生物~人类ï¼æˆ˜å£«|è·µè¸\nå˜èº«{2}{G}{U}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Snubhorn Sentry|哨å«çŸ­è§’é¾™|生物 ~æé¾™|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œå“¨å«çŸ­è§’龙便得+3/+0。 +So Shiny|闪闪å‘亮|结界 ~çµæ°”|结附于生物\n当闪闪å‘亮进战场时,若你æ“控è¡ç”Ÿç‰©ï¼Œåˆ™æ¨ªç½®æ‰€ç»“附的生物,然åŽå åœ2。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +So Tiny|å°å·§ç²¾è‡´|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得-2/-0。åªè¦è¯¥ç”Ÿç‰©çš„æ“控者åŸå¢“场中有七张或更多牌,便改为它得-6/-0。 +Soaring Drake|翱翔龙兽|生物 ~龙兽|飞行 +Soaring Hope|翱翔希望|结界~çµæ°”|生物结界\n当翱翔希望进场时,你获得3点生命。\nå—此结界的生物具有飞行异能。\n{W}:将翱翔希望置于其拥有者的牌库顶。 +Soaring Sandwing|翱翔砂翼龙|生物 — æé¾™|飞行\n当翱翔砂翼龙进战场时,你获得3点生命。\n循环平原{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Soaring Seacliff|翱翔海崖|地|翱翔海崖须横置进战场。\n当翱翔海崖进战场时,目标生物获得飞行异能直到回åˆç»“æŸã€‚\n{T}:加{U}到你的法术力池中。 +Soaring Show-Off|翱翔耀扬客|生物 ~鸟ï¼æˆ˜å£«|飞行\n当翱翔耀扬客进战场时,æ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Soaring Thought-Thief|翱翔窃念贼|生物 ~人类ï¼æµªå®¢|闪现\n飞行\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,由你æ“控的浪客便得+1/+0。\næ¯å½“由你æ“控的一个或数个浪客攻击时,æ¯ä½å¯¹æ‰‹å„磨两张牌。 +Social Climber|交际花|生物 ~人类ï¼å¾·é²ä¼Š|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得1点生命。 +Soilshaper|塑泥精|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,目标地æˆä¸º3/3生物直到回åˆç»“æŸï¼Œä¸”ä»ç„¶æ˜¯åœ°ã€‚ +Sojourner's Companion|旅居者行侣|神器生物 ~ç«èœ¥èœ´|神器共鸣\n循环神器地{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ ç¥žå™¨åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Sokenzan|霜剑山|时空 ~神河|所有生物得+1/+1且具有æ•æ·å¼‚能。\næ¯å½“引å‘混沌时,é‡ç½®æ‰€æœ‰äºŽæœ¬å›žåˆä¸­æ”»å‡»è¿‡çš„生物。如果是在行动阶段中,则在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。 +Sokenzan Bruiser|霜剑山巨汉|生物~食人魔ï¼æˆ˜å£«|山脉行者 +Sokenzan Renegade|霜剑山å›å†›|生物~食人魔ï¼æ­¦å£«ï¼ä½£å…µ|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹çš„手牌多于其它牌手,则手牌最多的牌手获得霜剑山å›å†›çš„æ“控æƒã€‚ +Sokenzan Smelter|霜剑山熔é“匠|生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{1}并牺牲一个神器。若你如此作,则派出一个3/1红色,具æ•æ·å¼‚能的组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Sokenzan Spellblade|霜剑山咒刃|生物~食人魔ï¼æ­¦å£«ï¼ç¥­å¸ˆ|武士é“1(æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n{1}{R}:霜剑山咒刃得+X/+0直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ +Sokenzan, Crucible of Defiance|逆炉霜剑山|传奇地|{T}:加{R}。\n魂力~{3}{R},弃掉逆炉霜剑山:派出两个1/1无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ä½ æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Sol Ring|阳光戒|神器|{T}:加{2}到你的法术力池中。 +Sol Talisman|阳光饰符|神器|延缓3~{1}(除了从你手上施放此牌,你能支付{1}并将它放é€ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\n{T}:加{C}{C}。 +Sol'Kanar the Tainted|è´¥å魔索åŽçº³|传奇生物 ~元素ï¼æ¶é­”|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï¼Œä¸”ä¸å¾—是此å‰é€‰è¿‡çš„~\n•抓一张牌。\n•æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。\n•败å魔索åŽçº³å¯¹è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ3点伤害。\n•放é€è´¥å魔索åŽçº³ï¼Œç„¶åŽå°†å®ƒåœ¨ä»»ä¸€å¯¹æ‰‹çš„æ“控下移回战场。 +Sol'kanar the Swamp King|沼泽王索åŽçº³|传奇生物 ~æ¶é­”|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\næ¯å½“牌手施放黑色咒语时,你获得1点生命。 +Solar Blast|炎阳冲击波|瞬间|炎阳冲击波对任æ„一个目标造æˆ3点伤害。\n循环{1}{R}{R}({1}{R}{R},弃掉此牌:抓一张牌。)\n当你循环炎阳冲击波时,你å¯ä»¥ä½¿å®ƒå¯¹ä»»æ„一个目标造æˆ1点伤害。 +Solar Blaze|烈阳炙焰|法术|æ¯ä¸ªç”Ÿç‰©å„对本身造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Solar Tide||| +Solarion|辉日霸|神器生物|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n{T}:将辉日霸上的+1/+1指示物数é‡åŠ å€ã€‚ +Soldevi Sage||| +Soldier Replica||| +Soldier of the Grey Host|ç°è‰²å¤§å†›å£«å…µ|生物 ~精怪ï¼å£«å…µ|闪现\n飞行\n当ç°è‰²å¤§å†›å£«å…µè¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0直到回åˆç»“æŸã€‚ +Soldier of the Pantheon|万神殿å«|生物~人类ï¼å£«å…µ|å多色ä¿æŠ¤\næ¯å½“任一对手施放多色咒语时,你获得1点生命。 +Solemn Doomguide|肃穆长眠引者|生物 ~魔人ï¼åƒ§ä¾£|飞行\nä½ åŸå¢“场中æ¯å¼ ä¸ºç‰§å¸ˆã€æµªå®¢ã€æˆ˜å£«å’Œï¼æˆ–法术师的生物牌都具有破åŸ{1}{B}。({1}{B}:将此牌移回战场。该生物获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Solemn Offering|庄严献祭|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 你获得4点生命。 +Solemn Recruit|庄严新员|生物 ~矮人ï¼æˆ˜å£«|连击\nå抗~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则在庄严新员上放置一个+1/+1指示物。 +Solemn Simulacrum|黯色幻影|神器生物 ~魔åƒ|当黯色幻影进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n当黯色幻影死去时,你å¯ä»¥æŠ“一张牌。 +Solemnity|肃然致哀|结界|牌手ä¸èƒ½å¾—到指示物。\nä¸èƒ½åœ¨ç¥žå™¨ï¼Œç”Ÿç‰©ï¼Œç»“界或地上放置指示物。 +Solid Footing|站稳脚跟|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+1/+1。\nåªè¦æ‰€ç»“附的生物具有警戒异能,它便ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ +Solidarity||| +Solidarity of Heroes|英雄é½å¿ƒ|瞬间|积力~英雄é½å¿ƒåœ¨ç¬¬ä¸€ä¸ªç›®æ ‡ä¹‹å¤–æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {1}{G}æ¥æ–½æ”¾ã€‚\n选择任æ„æ•°é‡çš„目标生物。将这些生物上的+1/+1指示物数é‡åŠ å€ã€‚ +Solitary Camel|独行骆驼|生物~骆驼|åªè¦ä½ æ“控沙漠或你åŸå¢“场中有沙漠牌,独行骆驼便具有系命异能。(此生物所造æˆçš„伤害会让你得到等é‡çš„生命。) +Solitary Confinement|å•ç‹¬æ‹˜ç¦|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ å¼ƒä¸€å¼ ç‰Œï¼Œå¦åˆ™ç‰ºç‰²å•ç‹¬æ‹˜ç¦ã€‚\n略过你的抓牌步骤。\n你具有帷幕异能。(你ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n防止将对你造æˆçš„所有伤害。 +Solitary Hunter|独行猎人|生物~人类ï¼æˆ˜å£«ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化独行猎人。 +Solitary Sanctuary|孤僻圣殿|结界|当孤僻圣殿进战场时,横置目标由对手æ“控的生物并在其上放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“你横置一个由对手æ“控且未横置的生物时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Soliton|å­¤å­|神器生物~组构体|{U}:é‡ç½®å­¤å­ã€‚ +Solitude|幽寂|生物 ~元素ï¼åŒ–身|闪现\n系命\n当幽寂进战场时,放é€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚该生物的æ“控者获得等åŒäºŽå…¶åŠ›é‡çš„生命。\n呼魂~从你手上放é€ä¸€å¼ ç™½è‰²ç‰Œã€‚ +Solphim, Mayhem Dominus|ç ´å圣主索éžç©†|传奇生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|如果æŸä¸ªç”±ä½ æ“控的æ¥æºå°†å‘任一对手或由对手æ“控的永久物造æˆéžæˆ˜æ–—伤害,则改为它对该牌手或永久物造æˆä¸¤å€çš„伤害。\n{1}{R/P}{R/P},弃两张牌:在破å圣主索éžç©†ä¸Šæ”¾ç½®ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚ +Soltari Priest|索泰利ç¥ç¥·å£«|生物~索泰利ï¼åƒ§ä¾£|å红ä¿æŠ¤\n次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。) +Solve the Equation|解出算å¼|法术|从你的牌库中æœå¯»ä¸€å¼ çž¬é—´æˆ–法术牌,展示该牌,将它置于你手上,然åŽæ´—牌。 +Somber Hoverguard|ç°æ²‰ç©ºå«|生物~奴兽|神器共鸣(你æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n飞行 +Somberwald Alpha|æ¾æŸæ£®é¦–领|生物~狼|æ¯å½“一个由你æ“控的生物被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚{1}{G}:目标由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚(它攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) +Somberwald Beastmaster|æ¾æŸæ£®é©¯å…½å¸ˆ|生物 ~人类ï¼æ¸¸ä¾ |当æ¾æŸæ£®é©¯å…½å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸€ä¸ª3/3绿色野兽è¡ç”Ÿç”Ÿç‰©å’Œä¸€ä¸ª4/4绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰æ­»è§¦å¼‚能。 +Somberwald Dryad|æ¾æŸæ£®æ ‘çµ|生物~树çµ|(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Somberwald Sage|æ¾æŸæ£®æ™ºè€…|生物 ~人类ï¼å¾·é²ä¼Š|{T}:加三点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç”Ÿç‰©å’’语。 +Somberwald Spider|æ¾æŸæ£®èœ˜è››|生物~蜘蛛|延势 (此生物能阻挡具飞行异能的生物。)\n丧心~如果本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œæ¾æŸæ£®èœ˜è››è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Somberwald Stag|æ¾æŸæ£®é›„鹿|生物~麋鹿|当æ¾æŸæ£®é›„鹿进战场时,你å¯ä»¥è®©å®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 +Somberwald Vigilante|æ¾æŸæ£®è­¦å«|生物~人类ï¼æˆ˜å£«|æ¯å½“æ¾æŸæ£®è­¦å«è¢«ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡æ—¶ï¼Œæ¾æŸæ£®è­¦å«å¯¹è¯¥ç”Ÿç‰©é€ æˆ1点伤害。 +Somnomancer|入梦术士|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|当入梦术士进场时,你å¯ä»¥æ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Somnophore||| +Song of Creation|创生颂曲|结界|你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\næ¯å½“你施放咒语时,抓两张牌。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå¼ƒæŽ‰ä½ çš„手牌。 +Song of Eärendil|埃雅ä»è¿ªå°”之歌|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — å åœ2,然åŽæŠ“两张牌。\nII — 派出一个çå®è¡ç”Ÿç‰©å’Œä¸€ä¸ª2/2è“色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 在æ¯ä¸ªç”±ä½ æ“控且ä¸å…·é£žè¡Œå¼‚能的生物上å„放置一个飞行指示物。 +Song of Freyalise|妃雅丽兹颂歌|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 直到你的下一个回åˆï¼Œç”±ä½ æ“控的生物获得「{T}:加一点任æ„颜色的法术力。ã€\nIII — 在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。这些生物获得警戒ã€è·µè¸ä¸Žä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Song of Inspiration|æ¿€çµæ›²|瞬间|选择至多两张目标在你åŸå¢“场中的永久物牌。掷一颗d20,然åŽå°†ç‚¹æ•°åŠ ä¸Šè¿™äº›ç‰Œçš„法术力值总和。\n1~14 VERT 将这些牌移回你手上。\n15+ VERT 将这些牌移回你手上。你获得等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼åŠ æ€»çš„生命。 +Song of Stupefaction|迷魂曲|结界 — çµæ°”|结附于生物或载具\n当迷魂曲进战场时,你å¯ä»¥ç£¨ä¸¤å¼ ç‰Œã€‚(你å¯ä»¥å°†ä½ ç‰Œåº“顶的两张牌置入你的åŸå¢“场。)\nè½åŸæ— è¾¹ï½žæ‰€ç»“附的生物得-X/-0,X为你åŸå¢“场中的永久物牌数é‡ã€‚ +Song of Totentanz|托腾å¦ä¹‹æ­Œ|法术|派出X个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€ç”±ä½ æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Song of the Dryads|æ ‘çµå¹½æ­Œ|结界~çµæ°”|结附于永久物\n所结附的永久物是无色树林地。 +Song-Mad Ruins|谵曲é—迹|地|谵曲é—迹须横置进战场。\n{T}:加{R}。\n法术\n{3}{R}{R} +Song-Mad Treachery|谵曲å˜èŠ‚|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n地\n{T}:加{R}。 +Songbirds' Blessing|鸣鸟颂ç¦|结界 ~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,从你牌库顶开始展示牌,直到展示出一张çµæ°”牌为止。你å¯ä»¥å°†è¯¥ç‰Œæ”¾è¿›æˆ˜åœºã€‚若你未如此作,则将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Songstitcher||| +Sonic Assault|音波æ¥è¢­|瞬间|横置目标生物。音波æ¥è¢­å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ2点伤害。\nå†èµ·(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张牌。然åŽæ”¾é€æ­¤ç‰Œã€‚) +Sonic Seizure||| +Sonorous Howlbonder|彻耳音绊人|生物 ~人类ï¼æˆ˜å£«|å¨æ…‘\næ¯ä¸ªç”±ä½ æ“控且具å¨æ…‘异能的生物å‡åªèƒ½è¢«ä¸‰ä¸ªæˆ–更多生物阻挡。 +Soot Imp|煤烟å°æ¶é­”|生物~å°æ¶é­”|飞行\næ¯å½“任一牌手使用一个éžé»‘色咒语时,该牌手失去1点生命。 +Sootfeather Flock||| +Soothing of Sméagol|宽慰斯密戈|瞬间|将目标éžè¡ç”Ÿç‰©çš„生物移回其拥有者手上。魔戒引诱你。 +Soothsayer Adept|预言专家|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Sootstoke Kindler|燎烬师|生物~元素ï¼ç¥­å¸ˆ|æ•æ·\n{T}:目标黑色或红色生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Sootwalkers|煤烟行者|生物~元素ï¼æµªå®¢|煤烟行者ä¸èƒ½è¢«ç™½è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚ +Sophic Centaur|åŠäººé©¬æ™ºå£«|生物~åŠäººé©¬ï¼å¡‘法师|{2}{G}{G},{T},弃一张牌:你æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿èŽ·å¾—2点生命。 +Soramaro, First to Dream|始梦空麻å•|传奇生物~精怪|飞行\n始梦空麻å•çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n{4},将由你æ“控的一个地移回其拥有者手上:抓一张牌。 +Soratami Cloud Chariot|空民云战车|神器|{2}:目标由你æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚\n{2}:于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”±ä½ æ“控的生物将å—到与造æˆçš„所有战斗伤害。 +Soratami Cloudskater|翔云空民|生物~月人ï¼æµªå®¢|飞行\n{2},将由你æ“控的一个地移回其拥有者手上:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Soratami Mindsweeper|攫忆空民|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将一个由你æ“控的地移回其拥有者手上:目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 +Soratami Mirror-Guard|é•œå«ç©ºæ°‘|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将由你æ“控的一个地移回其拥有者手上:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Soratami Mirror-Mage|镜咒空民|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{3},将由你æ“控的三个地移回其拥有者手上:将目标生物移回其拥有者手上。 +Soratami Rainshaper|雨雕空民|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{3},将由你æ“控的一个地移回其拥有者手上:目标由你æ“控的生物本回åˆä¸èƒ½æˆä¸ºå’’语或异能的目标。 +Soratami Savant|空民学者|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{3},将由你æ“控的一个地移回其拥有者手上:除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。 +Soratami Seer|空民预言师|生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{4},将由你æ“控的两个地移回其拥有者手上:弃掉你的手牌,然åŽæŠ“ç­‰é‡çš„牌。 +Sorcerer Class|èŒä¸šï¼šæœ¯å£«|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n当èŒä¸šï¼šæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚\n{U}{R}:等级2\n//Level_2//\n由你æ“控的生物具有「{T}:加{U}或{R}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语,或是获得èŒä¸šç­‰çº§ã€‚ã€\n{3}{U}{R}:等级3\n//Level_3//\næ¯å½“你施放瞬间或法术咒语时,该咒语å‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬å›žåˆä¸­æ–½æ”¾è¿‡çš„瞬间和法术咒语数é‡ã€‚ +Sorcerer of the Fang|蛇毒术士|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{5}{B},{T}:蛇毒术士å‘目标对手或é¹æ´›å®¢é€ æˆ2点伤害。 +Sorcerer's Broom|术士扫帚|神器生物 ~精怪|æ¯å½“你牺牲å¦ä¸€ä¸ªæ°¸ä¹…物时,你å¯ä»¥æ”¯ä»˜{3}。若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæœ¯å£«æ‰«å¸šçš„å¤åˆ¶å“。 +Sorcerer's Strongbox|术士ä¿é™©æŸœ|神器|{2},{T}:掷一枚硬å¸ã€‚ 若你赢得此掷,则牺牲术士ä¿é™©æŸœå¹¶æŠ“三张牌。 +Sorcerer's Wand|术士魔æ–|神器 ~武具|佩带此武具的生物具有「{T}:此生物对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害。如果此生物是法术师,则改为它对该牌手或é¹æ´›å®¢é€ æˆ2点伤害。ã€\n佩带{3} +Sorceress Queen||| +Sorcerous Sight||| +Sorcerous Spyglass|巫视望远镜|神器|于巫视望远镜进战场时,检视任一对手的手牌,然åŽä»»æ„选择一个牌å。\n除了法术力异能之外,具有该å称之æ¥æºçš„起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Sorin Markov|索霖马å¯å¤«|é¹æ´›å®¢ï½žç´¢éœ–|+2:索霖马å¯å¤«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害,且你获得2点生命。\n-3:目标对手的总生命æˆä¸º10。\n-7:目标牌手在他下个回åˆç”±ä½ æ¥æ“控。 +Sorin the Mirthless|阴éƒçš„索霖|传奇é¹æ´›å®¢ ~索霖|+1:检视你的牌库顶牌。你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚如果你如此作,则你失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。\n−2:派出一个2/3黑色,具飞行与系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚\n−7:阴éƒçš„索霖对任æ„一个目标造æˆ13点伤害。你获得13点生命。 +Sorin's Guide|索霖的å‘导|生物 ~å¸è¡€é¬¼|当索霖的å‘导进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为å¸è¡€é¢†ä¸»ç´¢éœ–的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Sorin's Thirst|索霖的饥渴|瞬间|索霖的饥渴对目标生物造æˆ2点伤害,且你获得2点生命。 +Sorin's Vengeance|索霖的å¤ä»‡|法术|索霖的å¤ä»‡å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ10点伤害,且你获得10点生命。 +Sorin, Grim Nemesis|凛仇索霖|é¹æ´›å®¢ï½žç´¢éœ–|+1:展示你的牌库顶牌并置于你手上。æ¯ä½å¯¹æ‰‹å„失去等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。\n−X:凛仇索霖对目标生物或é¹æ´›å®¢é€ æˆX点伤害,且你获得X点生命。\n−9:将若干1/1黑色,具系命异能的å¸è¡€é¬¼ï¼éª‘士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹ä¸­æ€»ç”Ÿå‘½æœ€é«˜è€…的数值。 +Sorin, Imperious Bloodlord|骄傲血领索霖|传奇é¹æ´›å®¢ ~索霖|+1:目标由你æ“控的生物获得死触与系命异能直到回åˆç»“æŸã€‚如果它是å¸è¡€é¬¼ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n+1:你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªå¸è¡€é¬¼ã€‚当你如此作时,骄傲血领索霖对任æ„一个目标造æˆ3点伤害,且你获得3点生命。\n−3:你å¯ä»¥å°†ä¸€å¼ å¸è¡€é¬¼ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Sorin, Lord of Innistrad|ä¾å°¼ç¿ çŽ‹è€…索霖|é¹æ´›å®¢ï½žç´¢éœ–|+1:将一个1/1黑色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚-2:你获得具有「由你æ“控的生物得+1/+0ã€çš„徽记。-6:消ç­è‡³å¤šä¸‰ä¸ªç›®æ ‡ç”Ÿç‰©å’Œï¼æˆ–其他é¹æ´›å®¢ã€‚将以此法置入åŸå¢“场的æ¯å¼ ç‰Œç§»å›žæˆ˜åœºå¹¶ç”±ä½ æ“控。 +Sorin, Solemn Visitor|庄严访客索霖|é¹æ´›å®¢ï½žç´¢éœ–|+1:直到你的下一个回åˆï¼Œç”±ä½ æ“控的生物得+1/+0且获得系命异能。\n-2:将一个2/2黑色,具飞行异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n-6:你获得具有「在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€çš„徽记。 +Sorin, Vampire Lord|å¸è¡€é¢†ä¸»ç´¢éœ–|传奇é¹æ´›å®¢ ~索霖|+1:至多一个目标生物得+2/+0直到回åˆç»“æŸã€‚\n−2:å¸è¡€é¢†ä¸»ç´¢éœ–对任æ„一个目标造æˆ4点伤害。你获得4点生命。\n−8:直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的å¸è¡€é¬¼å‡èŽ·å¾—「{T}:获得目标生物的æ“控æƒã€‚〠+Sorin, Vengeful Bloodlord|å¤ä»‡è¡€é¢†ç´¢éœ–|传奇é¹æ´›å®¢ ~索霖|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的生物和é¹æ´›å®¢ä¾¿å…·æœ‰ç³»å‘½å¼‚能。\n+2:å¤ä»‡è¡€é¢†ç´¢éœ–对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害。\n−X:将目标总法术力费用为X的生物牌从你的åŸå¢“场移回战场。该生物é¢å¤–具有å¸è¡€é¬¼æ­¤ç±»åˆ«ã€‚ +Sosuke's Summons|è‹ä»‹çš„å¬é›†|法术|将两个1/1绿色的蛇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\næ¯å½“一个éžè¡ç”Ÿç‰©çš„蛇在你的æ“控下进场时,你å¯ä»¥å°†è‹ä»‹çš„å¬é›†ä»Žä½ åŸå¢“场移回你手上。 +Sosuke, Son of Seshiro|濑四郎之å­è‹ä»‹|传奇生物~蛇ï¼æˆ˜å£«|其他由你æ“控的蛇得+1/+0。\næ¯å½“由你æ“控的战士对生物造æˆæˆ˜æ–—伤害时,在战斗结æŸæ—¶å°†åŽè€…消ç­ã€‚ +Soul Bleed|çµé­‚æµè¡€|结界~çµæ°”|结附于生物\n在所结附的生物之æ“控者的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。 +Soul Burn||| +Soul Collector|æœé­‚妖|生物~å¸è¡€é¬¼|飞行\næ¯å½“本回åˆä¸­æ›¾å—到æœé­‚妖伤害的生物置入åŸå¢“场时,将该牌在你的æ“控下移回场上。\nå˜èº«{B}{B}{B}(你å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Soul Conduit|çµé­‚渠é“|神器|{6},{T}:两ä½ç›®æ ‡ç‰Œæ‰‹å½¼æ­¤äº¤æ¢æ€»ç”Ÿå‘½ã€‚ +Soul Diviner|å é­‚师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|{T},从由你æ“控的神器ã€ç”Ÿç‰©ã€åœ°æˆ–é¹æ´›å®¢ä¸Šç§»åŽ»ä¸€ä¸ªæŒ‡ç¤ºç‰©ï¼šæŠ“一张牌。 +Soul Feast|çµé­‚盛宴|法术|目标牌手失去4点生命且你获得4点生命。 +Soul Foundry||| +Soul Link||| +Soul Manipulation|æ“弄çµé­‚|瞬间|选择一项或都选~\n•å击目标生物咒语。\n•将目标生物牌从你的åŸå¢“场移回你手上。 +Soul Net||| +Soul Nova||| +Soul Parry|çµé­‚格挡|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ä¸€ä¸ªæˆ–两个目标生物将造æˆçš„所有伤害。 +Soul Partition|çµé­‚分离|瞬间|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。于该牌æŒç»­æ”¾é€çš„时段内,其拥有者å¯ä»¥ä½¿ç”¨ä¹‹ã€‚对手以此法施放的咒语增加{2}æ¥æ–½æ”¾ã€‚ +Soul Ransom|掳魂勒赎|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n弃两张牌:掳魂勒赎的æ“控者牺牲它,然åŽæŠ“两张牌。åªæœ‰å¯¹æ‰‹å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。 +Soul Read|读å–é­‚é­„|瞬间|选择一项~\n•除éžç›®æ ‡å’’语的æ“控者支付{4},å¦åˆ™å击之。\n•抓两张牌。 +Soul Reap|收割çµé­‚|法术|消ç­ç›®æ ‡éžç»¿è‰²ç”Ÿç‰©ã€‚ 如果你本回åˆä¸­ä½¿ç”¨è¿‡å…¶ä»–黑色咒语,则该生物的æ“控者失去3点生命。 +Soul Salvage|回收çµé­‚|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。 +Soul Scourge||| +Soul Sculptor||| +Soul Sear|炙烤çµé­‚|瞬间|炙烤çµé­‚对目标生物或é¹æ´›å®¢é€ æˆ5点伤害。该永久物失去ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Soul Seizer|å·çµå¦–|生物~精怪|当å·çµå¦–对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥è½¬åŒ–它。如果你如此作,将它结附在目标由该牌手æ“控的生物上。 +Soul Separator|分çµå™¨|神器|{5},{T},牺牲分çµå™¨ï¼šå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,但它是1/1,é¢å¤–具有精怪此类别,且具有飞行异能。将一个黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œå…¶åŠ›é‡ç­‰åŒäºŽè¯¥ç‰Œçš„力é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥ç‰Œçš„防御力。 +Soul Shatter|粉碎çµé­‚|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个生物或é¹æ´›å®¢ï¼Œä¸”须是由其æ“控的生物和é¹æ´›å®¢ä¸­æ€»æ³•æœ¯åŠ›è´¹ç”¨æœ€é«˜è€…。 +Soul Shred||| +Soul Snare|çµé­‚圈套|结界|{W},牺牲çµé­‚圈套:放é€ç›®æ ‡æ­£å‘你或由你æ“控之é¹æ´›å®¢è¿›è¡Œæ”»å‡»çš„生物。 +Soul Snuffers|æŽçµå¸ˆ|生物~元素ï¼ç¥­å¸ˆ|当æŽçµå¸ˆè¿›åœºæ—¶ï¼Œåœ¨æ¯ä¸ªç”Ÿç‰©ä¸Šå„放置一个-1/-1指示物。 +Soul Spike|çµé­‚穿刺|瞬间|ä½ å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸¤å¼ é»‘色牌移出对战,而ä¸æ”¯ä»˜çµé­‚穿刺的法术力费用。\nçµé­‚穿刺对目标生物或牌手造æˆ4点伤害且你获得4点生命。 +Soul Stair Expedition|çµçŽ„梯探险|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨çµçŽ„梯探险上放置一个探索指示物。\n从çµçŽ„梯探险上移去三个探索指示物并牺牲它:将至多两张目标生物牌从你的åŸå¢“场移回你手上。 +Soul Summons|唤魂术|法术|显化你的牌库顶牌。(将它é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Soul Swallower|噬魂亚龙|生物~亚龙|è·µè¸\nèºç‹‚~在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则在噬魂亚龙上放置三个+1/+1指示物。 +Soul Tithe|çµé­‚什一税|结界~çµæ°”|结附于éžåœ°æ°¸ä¹…物\n在所结附的永久物之æ“控者的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{X},å¦åˆ™ä»–牺牲该永久物,X为其总法术力费用。 +Soul Transfer|转移çµé­‚|法术|选择一项。如果你于施放此咒语时åŒæ—¶æ“控神器和结界,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚\n•将目标生物或é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Soul Warden|护çµå¸ˆ|生物~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。 +Soul of Emancipation|解放之魂|生物 ~圣者|当解放之魂进战场时,消ç­è‡³å¤šä¸‰ä¸ªå…¶ä»–目标éžåœ°æ°¸ä¹…物。对æ¯ä¸ªè¿™ç±»æ°¸ä¹…物而言,其æ“控者派出一个3/3白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ +Soul of Eternity|æ°¸æ’之魂|生物 ~圣者|æ°¸æ’之魂的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„总生命。\n返场{7}{W}{W}({7}{W}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Soul of Innistrad|ä¾å°¼ç¿ ä¹‹é­‚|生物~圣者|死触\n{3}{B}{B}:将至多三张目标生物牌从你的åŸå¢“场移回你手上。\n{3}{B}{B},从你的åŸå¢“场放é€ä¾å°¼ç¿ ä¹‹é­‚:将至多三张目标生物牌从你的åŸå¢“场移回你手上。 +Soul of Magma|岩浆魂|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,岩浆魂对目标生物造æˆ1点伤害。 +Soul of Migration|候鸟çµ|生物 ~元素|飞行\n当候鸟çµè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\n呼魂{3}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) +Soul of New Phyrexia|æ–°éžç‘žå…‹è¥¿äºšä¹‹é­‚|神器生物 ~éžç‘žäººï¼åœ£è€…|è·µè¸\n{5}:由你æ“控的永久物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n{5},从你的åŸå¢“场放é€æ–°éžç‘žå…‹è¥¿äºšä¹‹é­‚:由你æ“控的永久物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Soul of Ravnica|拉尼å¡ä¹‹é­‚|生物~圣者|飞行\n{5}{U}{U}:由你æ“控的永久物之中æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿æŠ“一张牌。\n{5}{U}{U},从你的åŸå¢“场放é€æ‹‰å°¼å¡ä¹‹é­‚:由你æ“控的永久物之中æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿æŠ“一张牌。 +Soul of Shandalar|山德拉之魂|生物~圣者|先攻\n{3}{R}{R}:山德拉之魂对目标牌手造æˆ3点伤害,且对至多一个目标由该牌手æ“控的生物造æˆ3点伤害。\n{3}{R}{R},从你的åŸå¢“场放é€å±±å¾·æ‹‰ä¹‹é­‚:山德拉之魂对目标牌手造æˆ3点伤害,且对至多一个目标由该牌手æ“控的生物造æˆ3点伤害。 +Soul of Theros|塞洛斯之魂|生物~圣者|警戒\n{4}{W}{W}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得先攻与系命异能。\n{4}{W}{W},从你的åŸå¢“场放é€å¡žæ´›æ–¯ä¹‹é­‚:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得先攻与系命异能。 +Soul of Windgrace|风åŽä¹‹é­‚|传奇生物 ~猫ï¼åœ£è€…|æ¯å½“风åŽä¹‹é­‚进战场或攻击时,你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场横置放进战场。\n{G},弃一张地牌:你获得3点生命。\n{1}{R},弃一张地牌:抓一张牌。\n{2}{B},弃一张地牌:风åŽä¹‹é­‚获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将它横置。 +Soul of Zendikar|赞迪å¡ä¹‹é­‚|生物~圣者|延势\n{3}{G}{G}:将一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{3}{G}{G},从你的åŸå¢“场放é€èµžè¿ªå¡ä¹‹é­‚:将一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Soul of the Harvest|收æˆçµ|生物~元素|è·µè¸(此生物攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。 +Soul of the Rapids|急æµçµ|生物 ~元素|飞行\n辟邪(此生物ä¸èƒ½æˆä¸ºç”±ä½ ç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Soul's Attendant|çµé­‚照护僧|生物~人类ï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—1点生命。 +Soul's Fire|çµé­‚热ç«|瞬间|由你æ“控且在场的目标生物对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Soul's Grace|çµé­‚æ©å…¸|瞬间|你获得等åŒäºŽç›®æ ‡ç”Ÿç‰©åŠ›é‡çš„生命。 +Soul's Majesty|çµé­‚å¨ä¸¥|法术|抓若干牌,其数é‡ç­‰åŒäºŽç›®æ ‡ç”±ä½ æ“控之生物的力é‡ã€‚ +Soul's Might|çµé­‚瀚力|法术|在目标生物上放置X个+1/+1指示物,X为该生物的力é‡ã€‚ +Soul-Guide Gryff|导çµéªé¹­|生物 ~éªé¹°ï¼ç²¾æ€ª|飞行\n当导çµéªé¹­è¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚ +Soul-Guide Lantern|导çµæ˜Žç¯|神器|当导çµæ˜Žç¯è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»ŽåŸå¢“场放é€ã€‚\n{T},牺牲导çµæ˜Žç¯ï¼šæ”¾é€æ¯ä½å¯¹æ‰‹çš„åŸå¢“场。\n{1},{T},牺牲导çµæ˜Žç¯ï¼šæŠ“一张牌。 +Soul-Scar Mage|ç¼çµæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|çµæŠ€\n如果由你æ“控的æŸæ¥æºå°†å¯¹ä»»ä¸€ç”±å¯¹æ‰‹æ“控的生物造æˆéžæˆ˜æ–—伤害,则改为在该生物上放置等é‡çš„-1/-1指示物。 +Soul-Strike Technique|å‡é­‚刚拳|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有警戒异能。\n当所结附的生物死去时,显化你的牌库顶牌。(将它é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Soulblade Corrupter|çµåˆƒè…化师|生物 ~人类ï¼æˆ˜å£«|与çµåˆƒé‡é“¸å¸ˆæ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†çµåˆƒé‡é“¸å¸ˆä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n死触\næ¯å½“一个其上有+1/+1指示物的生物攻击你的任一对手时,该生物获得死触异能直到回åˆç»“æŸã€‚ +Soulblade Djinn|魂刃巨çµ|生物~巨çµ|飞行æ¯å½“你施放éžç”Ÿç‰©å’’语时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Soulblade Renewer|çµåˆƒé‡é“¸å¸ˆ|生物 ~妖精ï¼æˆ˜å£«|与çµåˆƒè…化师æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†çµåˆƒè…化师从其牌库置于其手上,然åŽæ´—牌。)\n当çµåˆƒé‡é“¸å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ”¯æ´2。(在至多两个其他目标生物上å„放置一个+1/+1指示物。) +Soulblast|çµé­‚冲击|瞬间|牺牲所有由你æ“控的生物,以作为使用çµé­‚冲击的é¢å¤–费用。\nçµé­‚冲击对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡æ€»å’Œã€‚ +Soulbound Guardians|魂系守护者|生物~寇æ—ï¼ç²¾æ€ª|守军,飞行 +Soulbright Flamekin|ç‚«çµç‚Žèº«|生物 ~元素ï¼ç¥­å¸ˆ|{2}:目标生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚如果这是此异能在本回åˆç¬¬ä¸‰æ¬¡çš„结算,你å¯ä»¥åŠ {R}{R}{R}{R}{R}{R}{R}{R}到你的法术力池中。 +Soulcage Fiend|魂槛邪鬼|生物 ~æ¶é­”|当魂槛邪鬼死去时,æ¯ä½ç‰Œæ‰‹å„失去3点生命。 +Soulcatcher|æ•çµæ‰‹|生物~鸟ï¼å£«å…µ|飞行\næ¯å½“一个具飞行异能的生物死去时,在æ•çµæ‰‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Soulcatchers' Aerie||| +Soulcoil Viper|缠魂毒蛇|生物 — 蛇|{B},{T},牺牲缠魂毒蛇:将目标生物牌从你的åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ªç»ˆå‘½æŒ‡ç¤ºç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(如果其上有终命指示物的生物将死去,则改为放é€ä¹‹ã€‚) +Soulfire Eruption|é­‚ç«çˆ†å‘|法术|选择任æ„æ•°é‡çš„目标生物,é¹æ´›å®¢å’Œï¼æˆ–牌手。为他们å„进行以下æµç¨‹ï½žæ”¾é€ä½ çš„牌库顶牌,然åŽé­‚ç«çˆ†å‘对该永久物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æ”¾é€ä¹‹ç‰Œçš„总法术力费用。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌。 +Soulfire Grand Master|é­‚ç«å®—师|生物~人类ï¼ä¿®è¡Œåƒ§|系命\n由你æ“控的瞬间和法术咒语具有系命异能。\n{2}{U/R}{U/R}:本回åˆä¸­ä½ ä¸‹ä¸€ä¸ªä»Žæ‰‹ä¸Šæ–½æ”¾çš„瞬间或法术咒语结算时,改为将其置于你手上,而éžç½®å…¥ä½ çš„åŸå¢“场。 +Soulflayer|掠魂魔|生物~æ¶é­”|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n如果以掠魂魔的掘穴异能放é€äº†å…·é£žè¡Œå¼‚能的生物牌,掠魂魔便具有飞行异能。且先攻ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å»¶åŠ¿ã€è·µè¸ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚ +Soulgorger Orgg||| +Soulherder|çµé­‚牧者|生物 ~精怪|æ¯å½“从战场放é€ä¸€ä¸ªç”Ÿç‰©æ—¶ï¼Œåœ¨çµé­‚牧者上放置一个+1/+1指示物。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†æ‰€æ”¾é€çš„牌在其æ“控者的æ“控下移回战场。 +Soulknife Spy|魂刃者探å­|生物 ~妖精ï¼æµªå®¢|æ¯å½“魂刃者探å­å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 +Soulless Jailer|无魂狱å’|神器生物 ~éžç‘žäººï¼é­”åƒ|åŸå¢“场中的永久物牌ä¸èƒ½è¿›æˆ˜åœºã€‚\n牌手ä¸èƒ½ä»ŽåŸå¢“场或放é€åŒºä¸­æ–½æ”¾éžç”Ÿç‰©å’’语。 +Soulless One||| +Soulless Revival|失魂å¤ç”Ÿ|瞬间~å¤å’’|将目标生物牌从你的åŸå¢“场移回你手上。\n通è”å¤å’’{1}{B}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Soulmender|愈çµå¸ˆ|生物 ~人类ï¼åƒ§ä¾£|{T}:你获得1点生命。 +Soulquake|çµé­‚震è¡|法术|将所有在场上的生物与所有在åŸå¢“场的生物牌移回其拥有者手上。 +Soulreaper of Mogis|墨癸斯的刈魂客|结界生物 ~牛头怪ï¼ç¥­å¸ˆ|{2}{B},牺牲一个生物:抓一张牌。 +Souls of the Faultless|æ— ç‘•çµé­‚|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“æ— ç‘•çµé­‚å—到战斗伤害时,你获得等é‡çš„生命且攻击牌手失去等é‡çš„生命。 +Souls of the Lost|Souls of the Lost|Creature — Spirit|As an additional cost to cast this spell, discard a card or sacrifice a permanent.\nFathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1. +Soulscour|一扫生çµ|法术|消ç­æ‰€æœ‰éžç¥žå™¨çš„永久物。 +Soulstinger|刺çµé­”|生物~èŽå­ï¼æ¶é­”|当刺çµé­”进战场时,在目标由你æ“控的生物上放置两个-1/-1指示物。\n当刺çµé­”死去时,你å¯ä»¥åœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²-1/-1指示物,其数é‡ç­‰åŒäºŽåˆºçµé­”上-1/-1指示物的数é‡ã€‚ +Soulsurge Elemental|魂涛元素|生物~元素|先攻\n魂涛元素的力é‡ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚ +Soulsworn Jury|誓魂陪审员|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{1}{U},牺牲誓魂陪审员:å击目标生物咒语。 +Soulsworn Spirit|魂誓精怪|生物~精怪|魂誓精怪ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当魂誓精怪进战场时,拘留目标由对手æ“控的生物。(直到你的下个回åˆï¼Œè¯¥ç”Ÿç‰©ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚) +Soultether Golem|çµç¼šé­”åƒ|神器生物~魔åƒ|消é€1(此生物进场时上é¢æœ‰ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进场时,在çµç¼šé­”åƒä¸Šæ”¾ç½®ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ +Sound the Call|扬起å¬ä»¤|法术|将一个1/1绿色的狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”此生物具有「在所有åŸå¢“场中æ¯æœ‰ä¸€å¼ å称为扬起å¬ä»¤çš„牌,此生物便得+1/+1。〠+Southern Elephant|Southern Elephant|| +Southern Paladin||| +Sovereign Okinec Ahau|豹王欧奇尼亚豪|传奇生物 — 猫ï¼è´µæ—|守护{2}\næ¯å½“豹王欧奇尼亚豪攻击时,对æ¯ä¸ªç”±ä½ æ“控且力é‡å¤§äºŽå…¶åŸºç¡€åŠ›é‡çš„生物而言,在该生物上放置等åŒäºŽè¯¥å·®è·æ•°é‡çš„+1/+1指示物。 +Sovereign's Bite|å›çŽ‹å•®å’¬|法术|目标牌手失去3点生命且你获得3点生命。 +Sovereign's Realm|å›ä¸´å…¨åŸŽ|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n你的套牌中ä¸èƒ½æœ‰åŸºæœ¬åœ°ç‰Œï¼Œä¸”你的起始手牌张数为五。\n从你手上放é€ä¸€å¼ ç‰Œï¼šæœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨æ¸¸æˆå¤–的基本地牌。\n由你æ“控的基本地具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠+Sovereigns of Lost Alara|å¤é˜¿æ‹‰è‹¥å›çŽ‹|生物~精怪|é¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ èƒ½ç»“附该生物的çµæ°”牌,将它放置进场并结附在该生物上,然åŽå°†ä½ çš„牌库洗牌。 +Sower of Discord|传异魔|生物 ~æ¶é­”|飞行\n于传异魔进战场时,选择两ä½ç‰Œæ‰‹ã€‚\næ¯å½“所选牌手其中一ä½å—到伤害时,å¦ä¸€ä½ä¹Ÿå¤±åŽ»ç­‰é‡çš„生命。 +Sower of Temptation|传惑师|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\n当传惑师进战场时,于传惑师ä»åœ¨æˆ˜åœºä¸Šçš„时段内,获得目标生物的æ“控æƒã€‚ +Sowing Salt|覆ç›|法术|将目标éžåŸºæœ¬åœ°ç§»å‡ºå¯¹æˆ˜ã€‚ 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥åœ°åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Space Marine Devastator|星际战士破å者|生物 ~阿斯塔特ï¼æˆ˜å£«|å°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\né‡åŠ›ç‚®ï½žå½“星际战士破å者进战场时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–结界。 +Space Marine Scout|星际战士侦察兵|生物 ~阿斯塔特ï¼æ–¥å€™|先攻,警戒\néšå¯†åœ°ç‚¹ï½žå½“星际战士侦察兵进战场时,若æŸå¯¹æ‰‹æ“控的地比你多,则你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Spara's Adjudicators|斯帕拉的审è£å‘˜|生物 ~猫ï¼å¸‚æ°‘|当斯帕拉的审è£å‘˜è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°ä½ çš„下一个回åˆï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2},从你手上放é€æ–¯å¸•æ‹‰çš„审è£å‘˜ï¼šç›´åˆ°ä»Žæ”¾é€åŒºæ–½æ”¾æ–¯å¸•æ‹‰çš„审è£å‘˜ä¸ºæ­¢ï¼Œç›®æ ‡åœ°èŽ·å¾—「{T}:加{G},{W}或{U}。ã€äºŽæ–¯å¸•æ‹‰çš„审è£å‘˜æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ–½æ”¾å®ƒã€‚ +Spara's Headquarters|斯帕拉的总部|地 ~树林ï¼å¹³åŽŸï¼æµ·å²›|({T}:加{G},{W}或{U}。)\n斯帕拉的总部须横置进战场。\n循环{3} +Spare Dagger|备用匕首|神器 ~武具|佩带此武具的生物得+1/+0且具有「æ¯å½“此生物攻击时,你å¯ä»¥ç‰ºç‰²å¤‡ç”¨åŒ•é¦–。当你如此作时,此生物对任æ„一个目标造æˆ1点伤害。ã€\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Spare Supplies|备用物资|神器|备用物资须横置进战场。\n当备用物资进战场时,抓一张牌。\n{2},{T},牺牲备用物资:抓一张牌。 +Spare from Evil|邪é“ä¸ä¾µ|瞬间|由你æ“控的生物获得「éžäººç±»ç”Ÿç‰©ã€çš„ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Spark Double|ç«èŠ±æ›¿èº«|生物 ~虚影|ä½ å¯ä»¥ä½¿ç«èŠ±æ›¿èº«å½“æˆä»»ä¸€ç”±ä½ æ“控之生物或é¹æ´›å®¢çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å¦‚果该永久物是传奇,则ç«èŠ±æ›¿èº«ä¸æ˜¯ä¼ å¥‡ï¼Œä¸”如果ç«èŠ±æ›¿èº«æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒè¿›æˆ˜åœºæ—¶ä¸Šé¢é¢å¤–有一个+1/+1指示物,且如果ç«èŠ±æ›¿èº«æ˜¯é¹æ´›å®¢ï¼Œåˆ™å®ƒè¿›æˆ˜åœºæ—¶ä¸Šé¢é¢å¤–有一个忠诚指示物。 +Spark Elemental|星ç«å…ƒç´ |生物~元素|è·µè¸ï¼Œæ•æ·(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。 此生物å—ä½ æ“控时便能攻击与{T}。)\n在回åˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ˜Ÿç«å…ƒç´ ã€‚ +Spark Harvest|收割ç«èŠ±|法术|牺牲一个生物或支付{3}{B},以作为施放此咒语的é¢å¤–费用。\n消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚ +Spark Jolt|ç«èŠ±æº…å°„|瞬间|ç«èŠ±æº…射对目标生物或牌手造æˆ1点伤害。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Spark Mage||| +Spark Reaper|ç«èŠ±æŽ å¤ºå®¢|生物 ~çµä¿‘|{3},牺牲一个生物或é¹æ´›å®¢ï¼šä½ èŽ·å¾—1点生命且抓一张牌。 +Spark Rupture|ç«èŠ±ç ´è£‚|结界|当ç«èŠ±ç ´è£‚进战场时,抓一张牌。\n对æ¯ä¸ªå…¶ä¸Šæœ‰ä¸€ä¸ªæˆ–数个忠诚指示物的é¹æ´›å®¢è€Œè¨€ï¼Œå®ƒå¤±åŽ»æ‰€æœ‰å¼‚能,且是力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶ä¸Šå¿ è¯šæŒ‡ç¤ºç‰©æ•°é‡çš„生物。 +Spark Spray|星ç«é£žæº…|瞬间|星ç«é£žæº…对任æ„一个目标造æˆ1点伤害。\n循环{R}({R},弃掉此牌:抓一张牌。) +Spark Trooper|电光装甲兵|生物~元素ï¼å£«å…µ|è·µè¸ï¼Œç³»å‘½ï¼Œæ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²ç”µå…‰è£…甲兵。 +Spark of Creativity|创æ„ç«èŠ±|法术|选择目标生物。放é€ä½ çš„牌库顶牌。你å¯ä»¥ä½¿åˆ›æ„ç«èŠ±å¯¹è¯¥ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€æ”¾é€ä¹‹ç‰Œçš„法术力值。如果你未如此作,则直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Sparkcaster||| +Sparkhunter Masticore|猎ç«èŠ±å¼‚ç‹®|神器生物 ~异狮|弃一张牌,以作为施放此咒语的é¢å¤–费用。\nåé¹æ´›å®¢ä¿æŠ¤\n{1}:猎ç«èŠ±å¼‚狮对目标é¹æ´›å®¢é€ æˆ1点伤害。\n{3}:猎ç«èŠ±å¼‚狮获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Sparkmage Apprentice|ç«èŠ±æ³•å¸ˆå­¦å¾’|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当ç«èŠ±æ³•å¸ˆå­¦å¾’进战场时,它对任æ„一个目标造æˆ1点伤害。 +Sparkmage's Gambit|ç«èŠ±æ³•å¸ˆçš„计策|法术|ç«èŠ±æ³•å¸ˆçš„计策对至多两个目标生物å„造æˆ1点伤害。这些生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Sparkshaper Visionary|å¡‘ç«èŠ±å¹»è§†å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|在你回åˆçš„战斗开始时,选择任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的é¹æ´›å®¢ã€‚直到回åˆç»“æŸï¼Œå®ƒä»¬æˆä¸º3/3è“色的鸟生物,且具有飞行ã€è¾Ÿé‚ªä¸Žã€Œæ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,å åœ1。ã€ï¼ˆå®ƒä»¬ä¸å†æ˜¯é¹æ´›å®¢ã€‚ä»èƒ½èµ·åŠ¨å…¶å¿ è¯šå¼‚能。) +Sparksmith||| +Sparkspitter|星ç«å–·å¦–|生物~元素ï¼å¡‘法师|{R},{T},弃一张牌:将一个3/1红色,å称为星ç«å…ƒç´ ï¼Œå…·æœ‰è·µè¸ï¼Œæ•æ·åŠã€Œåœ¨å›žåˆç»“æŸæ—¶ï¼Œç‰ºç‰²æ˜Ÿç«å…ƒç´ ã€çš„元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Sparktongue Dragon|啸电巨龙|生物 ~龙|飞行\n当啸电巨龙进战场时,你å¯ä»¥æ”¯ä»˜{2}{R}。当你如此作时,它对任æ„一个目标造æˆ3点伤害。 +Sparring Collar|刺击颈环|神器~武具|佩带此武具的生物具有先攻异能。\n{R}{R}:将刺击颈环装备在目标由你æ“控的生物上。\n佩带{1}({1}:装备在目标由你æ“控的生物上;佩带的时机视åŒæ³•æœ¯ã€‚) +Sparring Construct|战训组构体|神器生物 ~组构体|当战训组构体死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Sparring Golem||| +Sparring Mummy|陪练木乃伊|生物 ~çµä¿‘|当陪练木乃伊进战场时,é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Sparring Regimen|切磋强身|结界|当切磋强身进战场时,温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。)\næ¯å½“你攻击时,在目标进行攻击的生物上放置一个+1/+1指示物并é‡ç½®å®ƒã€‚ +Spatial Contortion|空间扭曲|瞬间|({C}代表无色法术力。)\n目标生物得+3/-3直到回åˆç»“æŸã€‚ +Spatial Merging|境界交èž|异象|当你é­é‡å¢ƒç•Œäº¤èžæ—¶ï¼Œä»Žä½ æ—¶ç©ºå¥—牌顶开始展示牌,直到展示出两张时空牌为止。åŒæ—¶æ—¶ç©ºæ¢å…¥ä¸¤è€…。将所有以此法展示的其他牌ä¾ä»»æ„顺åºç½®äºŽä½ çš„时空套牌底。 +Spawn of Mayhem|ç ´åé­”åŽè£”|生物 ~æ¶é­”|æ­å¹•{1}{B}{B}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚)\n飞行,践è¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œç ´åé­”åŽè£”对æ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。然åŽå¦‚果你的总生命为10或更少,则在破åé­”åŽè£”上放置一个+1/+1指示物。 +Spawn of Rix Maadi|é”兹玛第åŽè£”|生物~惊惧兽|脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) +Spawn of Thraxes|特剌谢斯åŽè£”|生物~龙|飞行\n当特剌谢斯åŽè£”进战场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的山脉数é‡ã€‚ +Spawnbinder Mage|æŸè£”法师|生物~人类ï¼æ³•æœ¯å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:横置目标生物。 +Spawnbroker|活物掮客|生物~人类ï¼æ³•æœ¯å¸ˆ|当活物掮客进场时,你å¯ä»¥é€‰æ‹©ç›®æ ‡ç”±ä½ æ“控的生物,与目标由对手æ“控ã€ä¸”力é‡å°äºŽæˆ–等于å‰è¿°ç”Ÿç‰©çš„生物,并交æ¢å®ƒä»¬çš„æ“控æƒã€‚ +Spawning Bed|å­³æ¯æ¸©åºŠ|地|{T}:加{1}到你的法术力池中。{6},{T},牺牲孳æ¯æ¸©åºŠï¼šå°†ä¸‰ä¸ª1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{1}到你的法术力池中。〠+Spawning Breath|åŽè£”å–·æ¯|瞬间|åŽè£”å–·æ¯å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 将一个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它具有「牺牲此生物:加{1}到你的法术力池中。〠+Spawning Kraken|å­³æ¯å·¨æµ·å…½|生物 ~巨海兽|æ¯å½“一个由你æ“控的巨海兽,海怪,章鱼或巨蛇对任一牌手造æˆæˆ˜æ–—伤害时,派出一个9/9è“色巨海兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Spawning Pit|孳虫尸å‘|神器|牺牲一个生物:在孳虫尸å‘上放置一个充电指示物。\n{1},从孳虫尸å‘上移去两个充电指示物:将一个2/2孳虫神器生物放置进场。 +Spawning Pool|å­³æ¯ä¹‹æ± |地|å­³æ¯ä¹‹æ± é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{B}到你的法术力池中。\n{1}{B}:直到回åˆç»“æŸï¼Œå­³æ¯ä¹‹æ± æˆä¸º1/1黑色骷髅妖生物,且具有「{B}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€ã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ (如果它é‡ç”Ÿï¼Œåˆ™æœ¬å›žåˆä¸­å®ƒä¸‹ä¸€æ¬¡å°†è¢«æ¶ˆç­æ—¶ï¼Œå¹¶ä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) +Spawnsire of Ulamog|钨拉莫孳æ¯è€…|生物~奥札奇|æ­¼ç­1 (æ¯å½“此生物攻击时,防御牌手牺牲一个永久物。)\n{4}:将两个0/1无色奥札奇ï¼åŽè£”è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 它们具有「牺牲此生物:加{1}到你的法术力池中。ã€\n{20}:从游æˆå¤–施放任æ„æ•°é‡ç”±ä½ æ‹¥æœ‰çš„奥札奇牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Spawnwrithe|盘蛇çµ|生物~元素|è·µè¸\næ¯å½“盘蛇çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,将一个è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›˜è›‡çµä¹‹å¤åˆ¶ã€‚ +Speakeasy Server|ç§é…¿é…’ä¿|生物 ~鸟ï¼å¸‚æ°‘|飞行\n当ç§é…¿é…’ä¿è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æ“控一个其他生物,便获得1点生命。 +Speaker of the Heavens|天界传谕|生物 ~人类ï¼åƒ§ä¾£|警戒,系命\n{T}:派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ çš„总生命比你的起始总生命至少多7点时起动此异能,且åªæœ‰äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下æ‰èƒ½èµ·åŠ¨ã€‚ +Spear Spewer|击矛手|生物 ~鬼怪ï¼æˆ˜å£«|守军\n{T}:击矛手对æ¯ä½ç‰Œæ‰‹å„造æˆ1点伤害。 +Spear of Heliod|赫利欧德的长矛|传奇结界神器|由你æ“控的生物得+1/+1。\n{1}{W}{W},{T}:消ç­ç›®æ ‡äºŽæœ¬å›žåˆä¸­æ›¾å¯¹ä½ é€ æˆä¼¤å®³çš„生物。 +Spearbreaker Behemoth|破矛è´è¥¿æ‘©æ–¯|生物 ~野兽|ä¸ç­\n{1}:目标力é‡å¤§äºŽæˆ–等于5的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Spearpoint Oread|岩尖山çµ|结界生物~å®èŠ™|神授{5}{R}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n先攻\n所结附的生物得+2/+2且具有先攻异能。 +Species Gorger|噬ç§è›™å…½|生物~蛙ï¼é‡Žå…½|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。 +Specimen Collector|标本收集人|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|当标本收集人进战场时,派出一个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©å’Œä¸€ä¸ª0/3è“色的蟹è¡ç”Ÿç”Ÿç‰©ã€‚\n当标本收集人死去时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控之è¡ç”Ÿç‰©çš„å¤åˆ¶å“。 +Spectacle Mage|奇景法师|生物 ~鸟ï¼ç¥­å¸ˆ|飞行\n你施放之法术力值等于或大于5的瞬间或法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Spectacular Showdown|精彩对决|法术|在目标生物上放置一个连击指示物,然åŽç…½æƒ‘æ¯ä¸ªå…¶ä¸Šä»¥æ­¤æ³•æ”¾ç½®äº†è¿žå‡»æŒ‡ç¤ºç‰©çš„生物。(直到你的下一个回åˆï¼Œé‚£äº›ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\n超载{4}{R}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,则将其å™è¿°ä¸­çš„「目标ã€æ›´æ”¹ä¸ºã€Œæ¯ä¸ªã€ã€‚) +Spectator Seating|观众座席|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™è§‚众座席须横置进战场。\n{T}:加{R}或{W}。 +Specter of Mortality|夺命幽çµ|生物 — å¹½çµ|飞行\n当夺命幽çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ æˆ–数张生物牌。当你如此作时,æ¯ä¸ªå…¶ä»–生物å„å¾—-X/-X直到回åˆç»“æŸï¼ŒX为以此法放é€ä¹‹ç‰Œçš„æ•°é‡ã€‚ +Specter of the Fens|沼地幽魂|生物 ~幽çµ|飞行\n{5}{B}:目标对手失去2点生命,且你获得2点生命。 +Specter's Shriek|å¹½çµå°–啸|法术|目标对手展示其手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ éžåœ°ç‰Œã€‚如果你如此作,则该牌手放é€è¯¥ç‰Œã€‚如果以此法放é€ä¸€å¼ éžé»‘色的牌,则从你手上放é€ä¸€å¼ ç‰Œã€‚ +Specter's Shroud|å¹½çµæ–—篷|神器~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手从其手上弃掉一张牌。\n佩带{1}({1}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) +Spectra Ward|纷彩守护|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有å五色ä¿æŠ¤å¼‚能。此效应ä¸ä¼šç§»é™¤çµæ°”。(它ä¸èƒ½è¢«ä»»ä½•ç™½è‰²ã€è“色ã€é»‘色ã€çº¢è‰²æˆ–绿色的东西所阻挡,指定为目标,或是造æˆä¼¤å®³ã€‚) +Spectral Adversary|幽魂仇敌|生物 ~精怪|闪现\n飞行\n当幽魂仇敌进战场时,你å¯ä»¥æ”¯ä»˜{1}{U}ä»»æ„次数。当你支付此费用一次或数次时,根æ®è¯¥æ•°é‡åœ¨å¹½é­‚仇敌上放置等é‡çš„+1/+1指示物,然åŽè‡³å¤šç­‰é‡çš„其他目标神器,生物和ï¼æˆ–结界跃离。 +Spectral Arcanist|å¹½çµå¥¥æœ¯å¸ˆ|生物 ~精怪ï¼æ³•æœ¯å¸ˆ|飞行\n当幽çµå¥¥æœ¯å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä»»ä¸€åŸå¢“场中施放一个法术力值等于或å°äºŽç”±ä½ æ“控之精怪数é‡çš„瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若该咒语将进入åŸå¢“场,则改为将它放é€ã€‚ +Spectral Deluge|å¹½çµæ¼«å¤©|法术|将由对手æ“控且防御力等于或å°äºŽX的所有生物移回其拥有者手上,X为由你æ“控的海岛数é‡ã€‚\n预示{1}{U}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Spectral Flight|å¹½çµé£žç¿”|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2并具有飞行异能。 +Spectral Force|å¹½çµå…ƒæ°”å…½|生物~元素ï¼ç²¾æ€ª|è·µè¸\næ¯å½“å¹½çµå…ƒæ°”兽攻击时,若防御牌手未æ“控黑色永久物,则它于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Spectral Gateguards|å¹½çµé—¨å«|生物~精怪ï¼å£«å…µ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦å¹½çµé—¨å«ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有警戒异能。 +Spectral Grasp|魂魅之攫|结界~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚\n所结附的生物ä¸èƒ½é˜»æŒ¡ç”±ä½ æ“控的生物。 +Spectral Hunt-Caller|é­‚é­…å¬çŒŽçµ|生物 ~狼ï¼ç²¾æ€ª|{5}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸å¼‚能。 +Spectral Lynx|魂魅山猫|生物 ~猫ï¼ç²¾æ€ª|å绿ä¿æŠ¤\n{B}:é‡ç”Ÿé­‚魅山猫。(此生物下一次将被消ç­æ—¶ï¼Œæ”¹ä¸ºå°†å®ƒæ¨ªç½®ã€ç§»å‡ºæˆ˜æ–—,并治愈其上所有伤害。) +Spectral Prison|å¹½çµæ‹˜ç¦|结界~çµæ°”|结附于生物\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n当所结附的生物æˆä¸ºå’’语的目标时,牺牲幽çµæ‹˜ç¦ã€‚ +Spectral Procession|å¹½çµè¡Œåˆ—|法术|(能用任æ„两点法术力或是{W}æ¥æ”¯ä»˜{2/W}。 此牌的总法术力费用为6。)\n将三个1/1白色,具有飞行异能的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Spectral Reserves|é­‚é­…æ´å†›|法术|将两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚你获得2点生命。 +Spectral Rider|å¹½çµéª‘士|生物~精怪ï¼éª‘士|å¨å“ (此生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Spectral Sailor|魂魅船员|生物 ~精怪ï¼æµ·ç›—|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行\n{3}{U}:抓一张牌。 +Spectral Searchlight|光谱探照ç¯|神器|{T}:选择一ä½ç‰Œæ‰‹ã€‚ 该牌手加一点法术力到他的法术力池中,其颜色由他选择。 +Spectral Shepherd|å¹½çµç‰§è€…|生物 ~精怪|飞行\n{1}{U}:将目标由你æ“控的精怪移回其拥有者手上。 +Spectral Shift|光谱å˜å¹»|瞬间|选择一项~更改目标咒语或永久物的规则å™è¿°æ–‡å­—,将其中一ç§åŸºæœ¬åœ°ç±»åˆ«æ–‡å­—全部更改为å¦ä¸€ç§ï¼›æˆ–是更改目标咒语或永久物的规则å™è¿°æ–‡å­—,将其中一ç§é¢œè‰²æ–‡å­—全部更改为å¦ä¸€ç§ã€‚(此类效应ä¸å› å›žåˆç»“æŸè€Œç»ˆæ­¢)\n打包{2} +Spectral Sliver||| +Spectral Steel|å¹½çµé’¢é”‹|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2。\n{1}{W},从你的åŸå¢“场放é€å¹½çµé’¢é”‹ï¼šå°†å¦ä¸€å¼ ç›®æ ‡çµæ°”或武具牌从你的åŸå¢“场移回你手上。 +Spectrum Sentinel|光谱哨å«|神器生物 ~士兵|å多色ä¿æŠ¤(此生物ä¸èƒ½è¢«å¤šè‰²çš„东西阻挡,指定为目标,造æˆä¼¤å®³ï¼Œç»“附或是装备。)\næ¯å½“一个éžåŸºæœ¬åœ°åœ¨å¯¹æ‰‹çš„æ“控下进战场时,你获得1点生命。 +Speedway Fanatic|狂热赛手|生物~人类ï¼é©¾æ‰‹|æ•æ·\næ¯å½“狂热赛手æ­è½½è½½å…·æ—¶ï¼Œè¯¥è½½å…·èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Spell Blast|魔力障å£|瞬间|å击目标总法术力费用为X的咒语。(举例æ¥è¯´ï¼Œå¦‚果该咒语的法术力费用为{3}{U}{U},则X为5。) +Spell Burst|魔力爆å‘|瞬间|购回{3}(你使用此咒语时å¯ä»¥é¢å¤–支付{3}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\nå击目标总法术力费用为X的咒语。 +Spell Contortion|扭曲咒语|瞬间|多é‡å¢žå¹…{1}{U} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}{U}。)\n除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击该咒语。 扭曲咒语æ¯å¢žå¹…过一次,就抓一张牌。 +Spell Pierce|点破咒语|瞬间|除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{2},å¦åˆ™å击之。 +Spell Queller|镇咒çµ|生物~精怪|闪现\n飞行\n当镇咒çµè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的咒语。\n当镇咒çµç¦»å¼€æˆ˜åœºæ—¶ï¼Œæ‰€æ”¾é€ä¹‹ç‰Œçš„拥有者å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Spell Rupture|咒语破裂|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击该咒语,X为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。 +Spell Satchel|咒法背包|神器|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,在咒法背包上放置一个书ç±æŒ‡ç¤ºç‰©ã€‚\n{T},从咒法背包上移去一个书ç±æŒ‡ç¤ºç‰©ï¼šåŠ {C}。\n{3},{T},从咒法背包上移去三个书ç±æŒ‡ç¤ºç‰©ï¼šæŠ“一张牌。 +Spell Shrivel|咒语ç°ç­|瞬间|虚色(此牌没有颜色。)除éžç›®æ ‡å’’语的æ“控者支付{4},å¦åˆ™å击之。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Spell Snare|圈套咒语|瞬间|å击目标总法术力费用为2的咒语。 +Spell Snip|剪咒|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击该咒语。\n循环{2} ({2},弃掉此牌:抓一张牌。) +Spell Snuff|æŽç­å’’语|瞬间|å击目标咒语。\n命悬一刻~如果你的总生命为5或更少,则抓一张牌。 +Spell Stutter|咒语缠结|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{2},并为æ¯ä¸ªç”±ä½ æ“控的å„支付{1},å¦åˆ™å击之。 +Spell Swindle|咒语欺诈|瞬间|å击目标咒语。派出X个无色çå®è¡ç”Ÿç¥žå™¨ï¼ŒX为该咒语的总法术力费用。它们具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Spell Syphon|å¸å’’|瞬间|除éžç›®æ ‡å’’语的æ“控者为æ¯ä¸ªç”±ä½ æ“控的è“色永久物å„支付{1},å¦åˆ™å击之。 +Spellbane Centaur||| +Spellbinder|å‡å’’æ–|神器~武具|压å°ï½žå½“å‡å’’æ–进场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå°†ä¸€å¼ çž¬é—´ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å¤åˆ¶åŽ‹å°çš„瞬间牌并使用此å¤åˆ¶ï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n佩带{4} +Spellbinding Soprano|魔韵女高音|生物 ~人类ï¼è¯—人|æ¯å½“魔韵女高音攻击时,你本回åˆä¸­æ–½æ”¾çš„瞬间和法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n返场{3}{R} +Spellbook|法术书|神器|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚ +Spellbook Vendor|咒语书贩商|生物 — 人类ï¼å¹³æ°‘|警戒\n在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{1}。当你如此作时,派出一个术士角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在目标由你æ“控的生物上。 +Spellbound Dragon|咒绊巨龙|生物~龙|飞行\næ¯å½“咒绊巨龙攻击时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ 咒绊巨龙得+X/+0直到回åˆç»“æŸï¼ŒX为所弃之牌的总法术力费用。 +Spellbreaker Behemoth|ç ´å’’è´è¥¿æ‘©æ–¯|生物~野兽|ç ´å’’è´è¥¿æ‘©æ–¯ä¸èƒ½è¢«å击。\n由你æ“控ã€ä¸”力é‡å¤§äºŽæˆ–等于5的生物咒语ä¸èƒ½è¢«å击。 +Spelleater Wolverine|噬咒狼ç¾|生物 ~狼ç¾|åªè¦ä½ åŸå¢“场中有三张或更多的瞬间和ï¼æˆ–法术牌,噬咒狼ç¾ä¾¿å…·æœ‰è¿žå‡»å¼‚能。 +Spellgorger Barbarian||| +Spellgorger Weird|咒润怪奇|生物 ~怪奇|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在咒润怪奇上放置一个+1/+1指示物。 +Spellheart Chimera|咒心盖美拉|生物~盖美拉|飞行,践è¸\n咒心盖美拉的力é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚ +Spelljack||| +Spellkeeper Weird|咒返怪奇|生物 ~怪奇|{2},{T},牺牲咒返怪奇:将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Spellscorn Coven|Spellscorn Coven|生物 — ä»™çµï¼é‚ªæœ¯å¸ˆ|飞行\n当克咒巫师群进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Spellseeker|觅咒师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当觅咒师进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的瞬间或法术牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Spellshift|å’’å¹»å˜|瞬间|å击目标瞬间或法术咒语。 å…¶æ“控者自他的牌库顶开始展示牌,直到展示出一张瞬间或法术牌为止。 该牌手å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 然åŽä»–将其牌库洗牌。 +Spellskite|蔑咒兽|神器生物 ~惊惧兽|{U/P}:将目标咒语或异能的一个目标更改为蔑咒兽。({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚) +Spellstutter Sprite|纷咒仙çµ|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n当纷咒仙çµè¿›åœºæ—¶ï¼Œå击目标法术力值等于或å°äºŽX的咒语,X为由你æ“控的仙çµæ•°é‡ã€‚ +Spelltithe Enforcer|什一咒执法者|生物~象ï¼æ³•æœ¯å¸ˆ|æ¯å½“任一对手使用咒语时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{1},å¦åˆ™ä»–牺牲一个永久物。 +Spelltwine|咒语纠结|法术|将目标瞬间或法术牌从你的åŸå¢“场放é€ï¼Œå¹¶å°†ç›®æ ‡çž¬é—´æˆ–法术牌从任一对手的åŸå¢“场放é€ã€‚å¤åˆ¶è¿™äº›ç‰Œã€‚如果能施放这些å¤åˆ¶å“则施放之,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚放é€å’’语纠结。 +Spellweaver Duo|织咒æ­æ¡£|生物 ~人类ï¼æ³•æœ¯å¸ˆ|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{6}。)\n当织咒æ­æ¡£è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡å·²æ¨ªç½®çš„生物移回其拥有者手上。 +Spellweaver Eternal|织咒永生者|生物~çµä¿‘ï¼é‚£ä¼½ï¼æ³•æœ¯å¸ˆ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n折磨2(æ¯å½“此生物被阻挡时,防御牌手失去2点生命。) +Spellweaver Helix||| +Spellweaver Volute|织咒涡旋|结界~çµæ°”|瞬间牌结界(ä»…é™åœ¨åŸå¢“场的瞬间牌)\næ¯å½“你使用任一法术咒语时,å¤åˆ¶å—此结界的瞬间牌。 ä½ å¯ä»¥ä½¿ç”¨æ­¤å¤åˆ¶ï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 若你如此作,则将å—此结界的牌移出对战,且将织咒涡旋结附在å¦ä¸€å¼ åœ¨åŸå¢“场的瞬间牌。 +Spellwild Ouphe|喜咒奥夫|生物~奥夫|以喜咒奥夫为目标的咒语费用å‡å°‘{2}æ¥ä½¿ç”¨ã€‚ +Spelunking|探查洞穴|结界|当探查洞穴进战场时,抓一张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚如果你以此法将一个洞窟放进战场,则你获得4点生命。\n由你æ“控的地都未横置地进战场。 +Sphere of Annihilation|æ¯ç­é»‘æ´ž|神器|æ¯ç­é»‘洞进战场时上é¢æœ‰X个虚空指示物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€æ¯ç­é»‘æ´žã€æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽå…¶ä¸Šè™šç©ºæŒ‡ç¤ºç‰©æ•°é‡çš„生物和é¹æ´›å®¢ï¼Œä»¥åŠæ‰€æœ‰åŸå¢“场中的所有法术力值等于或å°äºŽå…¶ä¸Šè™šç©ºæŒ‡ç¤ºç‰©æ•°é‡ä¹‹ç”Ÿç‰©å’Œé¹æ´›å®¢ç‰Œã€‚ +Sphere of Duty||| +Sphere of Grace||| +Sphere of Law||| +Sphere of Purity||| +Sphere of Reason||| +Sphere of Safety|安全çƒç½©|结界|对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{X},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ï¼ŒX为由你æ“控的结界之数é‡ã€‚ +Sphere of Truth||| +Sphere of the Suns|五阳法çƒ|神器|五阳法çƒé¡»æ¨ªç½®è¿›æˆ˜åœºä¸”上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{T},从五阳法çƒä¸Šç§»åŽ»ä¸€ä¸ªå……电指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Sphinx Ambassador|å²èŠ¬æ–¯å¤§ä½¿|生物~å²èŠ¬æ–¯|飞行\næ¯å½“å²èŠ¬æ–¯å¤§ä½¿å¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,从该牌手的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œç„¶åŽè¯¥ç‰Œæ‰‹è¯´å‡ºä¸€ä¸ªç‰Œå。 如果你æœå¯»çš„是生物牌且并éžè¯¥ç‰Œå,则你å¯ä»¥å°†å®ƒåœ¨ä½ çš„æ“控下放进战场。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Sphinx Mindbreaker|碎çµå²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n当碎çµå²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„将其牌库顶的å张牌置入其åŸå¢“场。 +Sphinx Sovereign|å²èŠ¬æ–¯å›çŽ‹|神器生物~å²èŠ¬æ–¯|飞行\n在你的回åˆç»“æŸæ—¶ï¼Œå¦‚æžœå²èŠ¬æ–¯å›çŽ‹æœªæ¨ªç½®ï¼Œåˆ™ä½ èŽ·å¾—3点生命。 è‹¥å¦ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去3点生命。 +Sphinx Summoner|å²èŠ¬æ–¯å¬å”¤å¸ˆ|神器生物 ~å²èŠ¬æ–¯|飞行\n当å²èŠ¬æ–¯å¬å”¤å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚若你如此作,则将你的牌库洗牌。 +Sphinx of Clear Skies|朗空å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行,守护{2}\n领土~æ¯å½“朗空å²èŠ¬æ–¯å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,展示你牌库顶的X张牌,X为由你æ“控之地中基本地类别的数é‡ã€‚由任一对手将它们分æˆä¸¤å †ã€‚将其中一堆置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Sphinx of Foresight|è¿œè§å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|ä½ å¯ä»¥ä»Žä½ çš„起手牌中展示此牌。如果你如此作,则在你的第一个维æŒå¼€å§‹æ—¶å åœ3。\n飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。 +Sphinx of Jwar Isle|爪尔岛å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\n帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\nä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。(ä½ å¯ä»¥éšæ—¶å¦‚此作。) +Sphinx of Lost Truths|秘闻å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|增幅{1}{U} (你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n飞行\n当秘闻å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“三张牌。 然åŽå¦‚果它未增幅,则弃三张牌。 +Sphinx of Magosi|马格西å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行 (此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n{2}{U}:抓一张牌,然åŽåœ¨é©¬æ ¼è¥¿å²èŠ¬æ–¯ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Sphinx of New Prahv|新布拉夫å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行,警戒\n由对手施放且以新布拉夫å²èŠ¬æ–¯ä¸ºç›®æ ‡ä¹‹å’’语增加{2}æ¥æ–½æ”¾ã€‚ +Sphinx of Uthuun|乌屯å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n当乌屯å²èŠ¬æ–¯è¿›æˆ˜åœºæ—¶ï¼Œå±•ç¤ºä½ ç‰Œåº“顶的五张牌。由任一对手将它们分æˆä¸¤å †ã€‚将其中一堆置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Sphinx of the Chimes|鸣钟å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|飞行\n弃两张åŒåçš„éžåœ°ç‰Œï¼šæŠ“四张牌。 +Sphinx of the Final Word|终局å²èŠ¬æ–¯|生物~å²èŠ¬æ–¯|终局å²èŠ¬æ–¯ä¸èƒ½è¢«å击。\n飞行,辟邪\n由你æ“控的瞬间和法术咒语ä¸èƒ½è¢«å’’语或异能å击。 +Sphinx of the Guildpact|å会盟å²èŠ¬æ–¯|神器生物 ~å²èŠ¬æ–¯|å会盟å²èŠ¬æ–¯æ˜¯äº”色。\n飞行\nåå•è‰²è¾Ÿé‚ª(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之å•è‰²å’’语或异能的目标。) +Sphinx of the Second Sun|神日å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\n在你战斗åŽçš„行动阶段开始时,你在该阶段åŽé¢å¤–得到一个开始阶段。(开始阶段包括é‡ç½®æ­¥éª¤ã€ç»´æŒæ­¥éª¤å’ŒæŠ“牌步骤。) +Sphinx of the Steel Wind|钢风å²èŠ¬æ–¯|神器生物~å²èŠ¬æ–¯|飞行,先攻,警戒,系命,å红与å绿ä¿æŠ¤ +Sphinx's Decree|å²èŠ¬æ–¯çš„è£å†³|法术|æ¯ä½å¯¹æ‰‹äºŽå„自的下一个回åˆä¸­ä¸èƒ½æ–½æ”¾çž¬é—´æˆ–法术咒语。 +Sphinx's Disciple|å²èŠ¬æ–¯çš„ä¿¡å¾’|生物~人类ï¼æ³•æœ¯å¸ˆ|飞行\nå¯æ‚Ÿï½žæ¯å½“å²èŠ¬æ–¯çš„ä¿¡å¾’æˆä¸ºæœªæ¨ªç½®æ—¶ï¼ŒæŠ“一张牌。 +Sphinx's Herald|å²èŠ¬æ–¯ä¼ ä»¤|神器生物~维多肯ï¼æ³•æœ¯å¸ˆ|{2}{U},{T},牺牲一个白色生物,一个è“色生物,以åŠä¸€ä¸ªé»‘色生物:从你的牌库中æœå¯»ä¸€å¼ å称为å²èŠ¬æ–¯å›çŽ‹çš„牌,并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Sphinx's Insight|å²èŠ¬æ–¯çš„洞察|瞬间|抓两张牌。\n附案~如果你是在你的行动阶段施放此咒语,则你获得2点生命。 +Sphinx's Revelation|å²èŠ¬æ–¯çš„å¯ç¤º|瞬间|你获得X点生命且抓X张牌。 +Sphinx's Tutelage|å²èŠ¬æ–¯çš„指导|结界|æ¯å½“你抓一张牌时,目标对手将其牌库顶的两张牌置入其åŸå¢“场。若这两张牌都为éžåœ°ç‰Œï¼Œä¸”两者之间具共通的颜色,则é‡å¤æ­¤æµç¨‹ã€‚{5}{U}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Sphinx-Bone Wand|å²èŠ¬æ–¯éª¨æ–|神器|æ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥åœ¨å²èŠ¬æ–¯éª¨æ–上放置一个充电指示物。 若你如此作,则å²èŠ¬æ–¯éª¨æ–对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå²èŠ¬æ–¯éª¨æ–上充电指示物的数é‡ã€‚ +Spider Food|蜘蛛猎物|法术|消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Spider Spawning|蜘蛛孳生|法术|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/2绿色蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚\n返照{6}{B}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Spider Umbra|蜘蛛本影|结界~çµæ°”|结附于生物\n所结附的生物得+1/+1并具有延势异能。 (它能阻挡具飞行异能的生物。)\n替身甲 (如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­æ­¤çµæ°”。) +Spidersilk Net|è››ä¸ç½‘|神器~武具|佩带此武具的生物得+0/+2且具有延势异能。 (它能阻挡具飞行异能的生物。)\n佩带{2} ({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Spiderwig Boggart|è››å‘波尬|生物~精çµï¼ç¥­å¸ˆ|当蛛å‘波尬进场时,目标生物获得æ惧异能直到回åˆç»“æŸã€‚ +Spidery Grasp|蜘蛛之攫|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ 它得+2/+4且获得延势异能直到回åˆç»“æŸã€‚ (它能阻挡具飞行异能的生物。) +Spike Feeder|喂养钉兽|生物~钉兽|喂养钉兽进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{2},从喂养钉兽上移去一个+1/+1指示物:在目标生物上放置一个+1/+1指示物。\n从喂养钉兽上移去一个+1/+1指示物:你获得2点生命。 +Spike Jester|钉刺å°ä¸‘|生物~鬼怪ï¼æˆ˜å£«|æ•æ· +Spike Tiller|耕作钉兽|生物~钉兽|耕作钉兽进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\n{2},从耕作钉兽上移去一个+1/+1指示物:在目标生物上放置一个+1/+1指示物。\n{2},从耕作钉兽上移去一个+1/+1指示物:目标地æˆä¸º2/2生物,且ä»ç„¶æ˜¯åœ°ã€‚ 在其上放置一个+1/+1指示物。 +Spike-Tailed Ceratops|刺尾犄角龙|生物 ~æé¾™|刺尾犄角龙æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。 +Spiked Baloth|尖刺巴洛西|生物~野兽|è·µè¸(如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Spiked Pit Trap|刺å‘陷阱|神器|闪现\n{5},{T},牺牲刺å‘陷阱:选择目标生物,然åŽæŽ·ä¸€é¢—d20。\n1~9 VERT 刺å‘陷阱对该生物造æˆ5点伤害。\n10~20 VERT 刺å‘陷阱对该生物造æˆ5点伤害。派出一个çå®è¡ç”Ÿç‰©ã€‚ +Spiked Ripsaw|尖刺链锯|神器 ~武具|佩带此武具的生物得+3/+3。\næ¯å½“佩带此武具的生物攻击时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªæ ‘林。若你如此作,则该生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Spikefield Cave|尖岩原洞窟|地|尖岩原洞窟须横置进战场。\n{T}:加{R}。\n瞬间\n{R} +Spikefield Hazard|尖岩原险境|瞬间|尖岩原险境对任æ„一个目标造æˆ1点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的永久物将死去,则改为将它放é€ã€‚\n地\n{T}:加{R}。 +Spikeshot Elder|飞刺长è€|生物~鬼怪ï¼ç¥­å¸ˆ|{1}{R}{R}:飞刺长è€å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Spikeshot Goblin|飞刺鬼怪|生物 ~鬼怪ï¼ç¥­å¸ˆ|{R},{T}:飞刺鬼怪对任æ„一个目标造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Spiketail Drakeling|钉尾幼龙兽|生物 ~龙兽|飞行\n牺牲钉尾幼龙兽:除éžç›®æ ‡å’’语的æ“控者支付{2},å¦åˆ™å击之。 +Spiketail Hatchling|钉尾幼é›|生物~龙兽|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n牺牲钉尾幼é›ï¼šé™¤éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。 +Spikewheel Acrobat|刺轮舞者|生物 ~人类ï¼æµªå®¢|æ­å¹•{2}{R}(如果本回åˆæœ‰å¯¹æ‰‹æ›¾å¤±åŽ»ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的æ­å¹•è´¹ç”¨è€Œéžæ³•æœ¯åŠ›è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Spin Engine|旋转引擎|神器生物~组构体|{R}:目标生物本回åˆä¸­ä¸èƒ½é˜»æŒ¡æ—‹è½¬å¼•æ“Žã€‚ +Spin into Myth|纺入幻梦|瞬间|将目标生物置于其拥有者的牌库顶,然åŽè®ºå‘½2。 (检视任一对手牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽè¯¥ç‰Œæ‰‹çš„牌库底,其余则以任æ„顺åºç½®äºŽè¯¥ç‰Œåº“顶。) +Spinal Centipede|脊椎百足虫|生物 ~昆虫|当脊椎百足虫死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Spinal Embrace|脊椎强殖|瞬间|åªèƒ½äºŽæˆ˜æ–—中施放此咒语。\né‡ç½®ç›®æ ‡ä¸ç”±ä½ æ“控的生物并获得其æ“控æƒã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚若你如此作,则你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 +Spinal Parasite|脊椎寄生虫|神器生物~昆虫|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n从脊椎寄生虫上移去两个+1/+1指示物:从目标永久物上移去一个指示物。 +Spincrusher|迅旋殴击机|神器生物|æ¯å½“迅旋殴击机进行阻挡时,在其上放置一个+1/+1指示物。\n从迅旋殴击机上移去一个+1/+1指示物:迅旋殴击机本回åˆä¸­ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Spine of Ish Sah|伊沙脊柱|神器|当伊沙脊柱进战场时,消ç­ç›®æ ‡æ°¸ä¹…物。\n当伊沙脊柱从战场进入åŸå¢“场时,将伊沙脊柱移回其拥有者的手上。 +Spinebiter|嚼脊兽|生物~野兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\nä½ å¯ä»¥è®©åš¼è„Šå…½å¦‚åŒæœªå—阻挡地分é…战斗伤害。 +Spined Basher||| +Spined Fluke||| +Spined Karok|刺脊鳄兽|生物 ~鳄鱼| +Spined Megalodon|硬背巨牙鲨|生物 ~鲨鱼|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\næ¯å½“硬背巨牙鲨攻击时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Spined Sliver|刺棘裂片妖|生物~裂片妖|æ¯å½“任一裂片妖被阻挡时,æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡å®ƒï¼Œè¯¥è£‚片妖便得+1/+1直到回åˆç»“æŸã€‚ +Spined Thopter|刺棘振翼机|神器生物~振翼机|({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚)\n飞行 +Spined Wurm|刺棘亚龙|生物~亚龙| +Spinehorn Minotaur|脊角牛头怪|生物 ~牛头怪ï¼ç‹‚战士|åªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,脊角牛头怪便具有连击异能。 +Spineless Thug|软脚æµæ°“|生物~çµä¿‘ï¼ä½£å…µ|软脚æµæ°“ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Spinerock Knoll|脊石圆丘|地|掩蔽 (此地须横置进场。 当它进场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n{T}:加{R}到你的法术力池中。\n{R},{T}:如果æŸå¯¹æ‰‹åœ¨æœ¬å›žåˆä¸­å—到7点或更多伤害,则你å¯ä»¥ä½¿ç”¨æ‰€ç§»å‡ºå¯¹æˆ˜çš„牌,且ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Spinneret Sliver|ä¸ç–£è£‚片妖|生物 ~裂片妖|所有裂片妖生物具有延势异能。 +Spinning Wheel|纺车|神器|{T}:加一点任æ„颜色的法术力。\n{5},{T}:横置目标生物。 +Spinning Wheel Kick|旋轮踢|法术|目标由你æ“控的生物ä¾å…¶åŠ›é‡ï¼Œå¯¹X个目标生物和ï¼æˆ–é¹æ´›å®¢å„造æˆè¯¥æ•°é‡çš„伤害。 +Spiraling Duelist|旋击斗客|生物~人类ï¼ç‹‚战士|金技~åªè¦ä½ æ“控三个或更多神器,旋击斗客便具有连击异能。 +Spiraling Embers|盘旋飞烬|法术~å¤å’’|盘旋烬击对目标生物或牌手造æˆç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„伤害。 +Spire Barrage|尖岩é½å‡»|法术|尖岩é½å‡»å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的山脉数é‡ã€‚ +Spire Garden|尖塔花园|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™å°–塔花园须横置进战场。\n{T}:加{R}或{G}。 +Spire Golem|尖塔魔åƒ|神器生物~魔åƒ|海岛共鸣(ä½ æ¯æ“控一个海岛,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨)\n飞行 +Spire Mangler|尖塔破å者|生物 ~昆虫|闪现\n飞行\n当尖塔破å者进战场时,目标由你æ“控且具飞行异能的生物得+2/+0直到回åˆç»“æŸã€‚ +Spire Monitor|尖塔监å«|生物~龙兽|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n飞行 +Spire Owl||| +Spire Patrol|尖塔巡å«|生物~人类ï¼å£«å…µ|飞行\n当尖塔巡å«è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Spire Phantasm|高塔幻象|生物~石åƒé¬¼ï¼è™šå½±|于你抽选高塔幻象时展示之。下一次有牌手从此补充包中抽选牌时,你猜该牌的å称。然åŽè¯¥ç‰Œæ‰‹å±•ç¤ºæ‰€æŠ½é€‰çš„牌。\n飞行\n当高塔幻象进战场时,若你此å‰æ›¾çŒœå¯¹æ›¿å称为高塔幻象之牌所猜之任一å称,则抓一张牌。 +Spire Serpent|尖塔巨蛇|生物~巨蛇|守军\n金技~åªè¦ä½ æ“控三个或更多神器,尖塔巨蛇便得+2/+2且能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Spire Tracer|尖塔追踪手|生物~妖精ï¼æ–¥å€™|åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å°–塔追踪手。 +Spire Winder|尖顶缠蟒|生物 ~蛇|飞行\n登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œå°–顶缠蟒便得+1/+1。 +Spire of Industry|工业尖塔|地|{T}:加{C}。\n{T},支付1点生命:加一点任æ„颜色的法术力。åªèƒ½äºŽä½ æ“控神器时起动。 +Spirebluff Canal|尖塔崖天渠|地|除éžç”±ä½ æ“控的其他地数é‡ä¸ºä¸¤ä¸ªæˆ–更少,å¦åˆ™å°–塔崖天渠须横置进战场。\n{T}:加{U}或{R}到你的法术力池中。 +Spires of Orazca|欧拉兹å¡å°–å¡”|地|(由奇术罗盘转化。)\n{T}:加{C}到你的法术力池中。\n{T}:é‡ç½®ç›®æ ‡ç”±å¯¹æ‰‹æ“控且进行攻击的生物并将其移出战斗。 +Spireside Infiltrator|塔侧渗é€è€…|生物~人类ï¼æµªå®¢|æ¯å½“塔侧渗é€è€…æˆä¸ºæ¨ªç½®æ—¶ï¼Œå®ƒå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Spirespine|尖刺豪猪|结界生物~野兽|神授{4}{G}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\n尖刺豪猪æ¯å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。\n所结附的生物得+4/+1且æ¯å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。 +Spirit Away|ä¸ç¿¼è€Œé£ž|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n所结附的生物得+2/+2并具有飞行异能。 +Spirit Bonds|é­‚çµç³»ç»Š|结界|æ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{W}。若你如此作,则将一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{1}{W},牺牲一个精怪:目标éžç²¾æ€ªçš„生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Spirit Cairn||| +Spirit Flare||| +Spirit Link|心çµç¾ç»Š|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)\næ¯å½“å—此结界的生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 +Spirit Loop|心çµè¿žçŽ¯|结界~çµæ°”|生物结界(ä»…é™ç”±ä½ æ“控的生物)\næ¯å½“å—此结界的生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。\n当心çµè¿žçŽ¯ä»Žåœºä¸Šç½®å…¥åŸå¢“场时,将心çµè¿žçŽ¯ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Spirit Mantle|精魂披风|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有å生物ä¿æŠ¤å¼‚能。 +Spirit Summoning|é­‚çµå¬å”¤æœ¯|法术 ~课程|派出一个3/2,红白åŒè‰²çš„精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Spirit Weaver|织çµå·§åŒ |生物~人类ï¼æ³•æœ¯å¸ˆ|{2}:目标绿色或è“色生物得+0/+1直到回åˆç»“æŸã€‚ +Spirit en-Dal|达奥黜人精怪|生物~精怪|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n预报~{1}{W},从你手上展示达奥黜人精怪:目标生物获得次元幽影异能直到回åˆç»“æŸã€‚ (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) +Spirit of Malevolence|æ¶çµ|生物 ~精怪|当æ¶çµæ­»åŽ»æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 +Spirit of Resistance||| +Spirit of the Aldergard|艾登嘉熊çµ|雪境生物 ~熊ï¼ç²¾æ€ª|当艾登嘉熊çµè¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ é›ªå¢ƒåœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\nä½ æ¯æ“控一个其他雪境永久物,艾登嘉熊çµä¾¿å¾—+1/+0。 +Spirit of the Hearth|å£ç‚‰ç²¾æ€ª|生物~猫ï¼ç²¾æ€ª|飞行\nä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。 +Spirit of the Hunt|狩猎çµ|生物~狼ï¼ç²¾æ€ª|闪现\n当狩猎çµè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä¸ªç”±ä½ æ“控且为狼或狼人的其他生物å„å¾—+0/+3直到回åˆç»“æŸã€‚ +Spirit of the Labyrinth|迷宫精怪|结界生物~精怪|æ¯ä½ç‰Œæ‰‹æ¯å›žåˆä¸èƒ½æŠ“一张以上的牌。 +Spirit of the Spires|尖塔精怪|生物 ~精怪|飞行\n由你æ“控且具飞行异能的其他生物得+0/+1。 +Spirit-Sister's Call|龙缘相唤|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡åœ¨ä½ åŸå¢“场中的永久物牌。你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªä¸Žæ‰€é€‰ä¹‹ç‰Œå…·å…±é€šç‰Œå¼ ç±»åˆ«çš„永久物。若你如此作,则将所选之牌从你的åŸå¢“场移回战场,且它获得「如果此永久物将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。〠+Spirited Companion|çµå¿µä¼´ä¾£|结界生物 ~狗|当çµå¿µä¼´ä¾£è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 +Spiritmonger|心çµè´©å­|生物~野兽|æ¯å½“心çµè´©å­å¯¹ä»»ä¸€ç”Ÿç‰©é€ æˆä¼¤å®³æ—¶ï¼Œåœ¨å¿ƒçµè´©å­ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{B}:é‡ç”Ÿå¿ƒçµè´©å­ã€‚\n{G}:选择一ç§é¢œè‰²ï¼Œå¿ƒçµè´©å­æˆä¸ºè¯¥è‰²ç›´åˆ°å›žåˆç»“æŸã€‚ +Spiritual Guardian||| +Spiritual Visit|çµæ€§å‡ºè®¿|瞬间~å¤å’’|将一个1/1无色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n通è”å¤å’’{W}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。 若你如此作,则将此牌的效应加入该咒语中。) +Spiritualize||| +Spit Flame|åç„°|瞬间|å焰对目标生物造æˆ4点伤害。\næ¯å½“一个龙在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{R}。若你如此作,则将å焰从你的åŸå¢“场移回你手上。 +Spite||| +Spite of Mogis|墨癸斯的怨æ¨|法术|墨癸斯的怨æ¨å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Spitebellows|怨å¼çµ|生物~元素|当怨å¼çµç¦»åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ6点伤害。\n呼魂{1}{R}{R} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) +Spiteflame Witch|怨ç«æ³•æœ¯å¸ˆ|生物~元素ï¼ç¥­å¸ˆ|{B}{R}:æ¯ä½ç‰Œæ‰‹å„失去1点生命。 +Spiteful Banditry|怨毒行劫|结界|当怨毒行劫进战场时,它对æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害。\næ¯å½“由对手æ“控的一个或数个生物死去时,你派出一个çå®è¡ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Spiteful Blow|怨毒霆击|法术|消ç­ç›®æ ‡ç”Ÿç‰©ä¸Žç›®æ ‡åœ°ã€‚ +Spiteful Hexmage|怨毒邪术法师|生物 — 人类ï¼é‚ªæœ¯å¸ˆ|当怨毒邪术法师进战场时,派出一个倒楣鬼角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在目标由你æ“控的生物上。 +Spiteful Motives|怨毒动机|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n结附于生物\n所结附的生物得+3/+0且具有先攻异能。 +Spiteful Prankster|怨毒æ£ä¹±é­”|生物 ~魔鬼|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œæ€¨æ¯’æ£ä¹±é­”便具有先攻异能。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œæ€¨æ¯’æ£ä¹±é­”对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害。 +Spiteful Repossession|å«æ€¨æ”¶å›ž|法术|å«æ€¨æ”¶å›žå‘æ¯ä½æ“控的地比你多之对手å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ä¸ºã€Œä½ ä¸Žä»–之间地数é‡çš„å·®è·ã€ã€‚然åŽä½ æ´¾å‡ºç­‰åŒäºŽä»¥æ­¤æ³•é€ æˆä¼¤å®³ä¹‹æ•°é‡çš„çå®è¡ç”Ÿç‰©ã€‚ +Spiteful Returned|怨毒转世者|结界生物~çµä¿‘|神授{3}{B}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\næ¯å½“怨毒转世者或所结附的生物攻击时,防御牌手失去2点生命。\n所结附的生物得+1/+1。 +Spiteful Shadows|怨毒身影|结界~çµæ°”|æ¯å½“所结附的生物å—到伤害时,它对其æ“控者造æˆç­‰é‡çš„伤害。 +Spiteful Sliver|怨毒裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有「æ¯å½“此生物å—到伤害时,它对目标牌手或é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。〠+Spiteful Squad|怨毒å°é˜Ÿ|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|死触\n怨毒å°é˜Ÿè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n当怨毒å°é˜Ÿæ­»åŽ»æ—¶ï¼Œå°†å®ƒçš„指示物放置在目标由你æ“控的生物上。 +Spiteful Visions|怨毒预视|结界|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手抓一张牌。\næ¯å½“任一牌手抓一张牌时,怨毒预视对该牌手造æˆ1点伤害。 +Spitemare|怨驹|生物~元素|æ¯å½“怨驹å—到伤害时,它对目标生物或牌手造æˆç­‰é‡çš„伤害。 +Spitfire Bastion|å–·ç«å ¡åž’|传奇地|(由凡ä¸è½°å‡»ç‚®é˜µè½¬åŒ–。)\n{T}:加{R}到你的法术力池中。\n{2}{R},{T}:喷ç«å ¡åž’对目标生物或牌手造æˆ3点伤害。 +Spitfire Handler||| +Spitfire Lagac|å–·ç«å‹’嘎|生物 ~蜥蜴|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,喷ç«å‹’嘎å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Spitting Dilophosaurus|å液åŒå† é¾™|生物 — æé¾™|æ¯å½“å液åŒå† é¾™è¿›æˆ˜åœºæˆ–攻击时,在至多一个目标生物上放置一个-1/-1指示物。\n由对手æ“控且其上有-1/-1指示物的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Spitting Drake||| +Spitting Earth|飞砾走石|法术|飞砾走石对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的山脉数é‡ã€‚ +Spitting Gourna||| +Spitting Image|å°„å½±|法术|将一个è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”Ÿç‰©ä¹‹å¤åˆ¶ã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Spitting Sliver|å–·å裂片妖|生物~裂片妖|所有裂片妖具有先攻异能。 +Spitting Slug|å–·å蛞è“|生物~蛞è“|æ¯å½“å–·å蛞è“阻挡或被阻挡时,你å¯ä»¥æ”¯ä»˜{1}{G}。 若你如此作,则喷å蛞è“获得先攻异能直到回åˆç»“æŸã€‚ è‹¥å¦ï¼Œåˆ™æ¯ä¸ªé˜»æŒ¡å–·å蛞è“,或被喷å蛞è“阻挡的生物获得先攻异能直到回åˆç»“æŸã€‚ +Spitting Spider||| +Splashy Spellcaster|宣泄施咒çµ|生物 — 元素ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,派出一个术士角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在至多å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1且具有「æ¯å½“此生物攻击时,å åœ1。ã€ï¼‰ +Splatter Goblin|空å é¬¼æ€ª|生物 ~éžç‘žäººï¼é¬¼æ€ª|当空å é¬¼æ€ªæ­»åŽ»æ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Splatter Thug|溅血刺客|生物~人类ï¼æˆ˜å£«|先攻\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) +Splendid Agony|åŽç¾Žè‹¦ç—›|瞬间|将两个-1/-1指示物分é…给一个或两个目标生物。 +Splendid Reclamation|绚烂å¤ç”Ÿ|法术|将所有地牌从你的åŸå¢“场横置移回战场。 +Splendor Mare|光彩ç‰å…½|生物 ~麋鹿ï¼ç‹¬è§’å…½|系命\n循环{1}{W}({1}{W},弃掉此牌:抓一张牌。)\n当你循环光彩ç‰å…½æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个系命指示物。 +Splicer's Skill|接åˆå¸ˆæŠ€è‰º|法术|派出一个3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n通è”瞬间或法术{3}{W}(于你施放瞬间或法术咒语时,你å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºæ­¤ç‰Œï¼Œå¹¶æ”¯ä»˜å…¶é€šè”费用。如果你如此作,则将此牌的效应加入该咒语中。) +Splinter|碎裂|法术|将目标神器移出对战。 自其æ“控者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä¸Žè¯¥ç¥žå™¨åŒå的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Splinter Twin|分裂åŒèº«|结界~çµæ°”|结附于生物\n所结附的生物具有「{T}:将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©ä¹‹å¤åˆ¶ã€‚ 该è¡ç”Ÿç‰©å…·æœ‰æ•æ·å¼‚能。 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚〠+Splinterfright|碎身惧妖|生物 ~元素|è·µè¸\n碎身惧妖的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œç£¨ä¸¤å¼ ç‰Œã€‚ +Split Decision|两难决定|瞬间|议定~选择目标瞬间或法术咒语。由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「拒斥ã€æˆ–「é‡åˆ¶ã€ã€‚如果拒斥票数较多,则å击该咒语。如果é‡åˆ¶ç¥¨æ•°è¾ƒå¤šæˆ–两者åŒä¸ºæœ€å¤šï¼Œåˆ™å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Split the Party|分团行动|法术|选择目标牌手。将一åŠæ•°é‡ç”±å…¶æ“控的生物移回其拥有者手上,å°æ•°ç‚¹åŽè¿›ä½ã€‚ +Split the Spoils|分割战利å“|法术|将至多五张目标永久物牌从你的åŸå¢“场放é€ï¼Œå¹¶åˆ†ä¸ºä¸¤å †ã€‚由任一对手选择其中一堆。将该堆牌置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。(牌堆å¯ä»¥æ˜¯ç©ºçš„。) +Split-Tail Miko|åŒå°¾å·«å¥³|生物~ç‹ï¼åƒ§ä¾£|{W},{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„2点伤害。 +Splitting Headache|头痛欲裂|法术|选择一项~目标牌手弃两张牌;或目标牌手展示其手牌,你选择其中一张,然åŽè¯¥ç‰Œæ‰‹å¼ƒæŽ‰è¯¥ç‰Œã€‚ +Splitting Slime|裂生é»èŒ|生物~æµæµ†|{4}{G}{G}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。)\n当裂生é»èŒè›®åŒ–时,将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè£‚生é»èŒçš„å¤åˆ¶å“。(æ­¤è¡ç”Ÿç‰©æ²¡æœ‰æŒ‡ç¤ºç‰©ä¸”未蛮化。) +Splitting the Powerstone|拆分魔力石|法术|牺牲一个神器,以作为施放此咒语的é¢å¤–费用。\n派出两个已横置的魔力石è¡ç”Ÿç‰©ã€‚如果所牺牲的神器是传奇,则抓一张牌。(这些è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Spoils of Adventure|冒险收获|瞬间|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n你获得3点生命且抓三张牌。 +Spoils of Blood|集血化生|瞬间|将一个X/X黑色惊惧兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为于本回åˆä¸­æ­»åŽ»çš„生物数é‡ã€‚ +Spoils of Victory|Spoils of Victory|| +Spoils of the Hunt|狩猎收获|瞬间|选择目标由你æ“控的生物与目标由对手æ“控的生物。施放此咒语时æ¯æ”¯ä»˜è¿‡ä¸€ç‚¹æ¥è‡ªçå®çš„法术力,å‰è€…便得+1/+0直到回åˆç»“æŸã€‚然åŽå‰è€…对åŽè€…造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Spoils of the Vault||| +Spontaneous Artist|天生能手|生物~人类ï¼æµªå®¢|当天生能手进战场时,你得到{E}(一个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Spontaneous Combustion|生体自燃|瞬间|牺牲一个生物,以作为施放生体自燃的é¢å¤–费用。\n生体自燃对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。 +Spontaneous Flight|自生羽翼|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚在其上放置一个飞行指示物。 +Spontaneous Mutation|自体异å˜|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得-X/-0,X为你åŸå¢“场中牌的数é‡ã€‚ +Spore Burst|å­¢å­çˆ†å‘|法术|领土~由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œä¾¿å°†ä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Spore Crawler|芽孢åŒèŒ|生物 ~真èŒ|当芽孢åŒèŒæ­»åŽ»æ—¶ï¼ŒæŠ“一张牌。 +Spore Frog|芽胞蛙|生物 ~蛙|牺牲芽胞蛙:于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。 +Spore Swarm|å­¢å­å¤§ç¾¤|瞬间|派出三个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Sporeback Troll|孢背巨魔|生物~巨魔ï¼çªå˜ä½“|接殖2(此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{1}{G}:é‡ç”Ÿç›®æ ‡å…·æœ‰+1/+1指示物的生物。 +Sporeback Wolf|孢背狼|生物 ~狼|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå­¢èƒŒç‹¼ä¾¿å¾—+0/+2。 +Sporecap Spider|è‡é¡¶èœ˜è››|生物 ~蜘蛛|延势 +Sporecrown Thallid|孢冠散绿èŒ|生物 ~真èŒ|由你æ“控且为真èŒæˆ–è…生物的其他生物å„å¾—+1/+1。 +Sporemound|å­¢å­å †|生物 ~真èŒ|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Sporesower Thallid|孢舞散绿èŒ|生物 ~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的真èŒä¸Šå„放置一个芽孢指示物。\n从孢舞散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Sporeweb Weaver|孢网编蛛|生物 ~蜘蛛|延势,åè“辟邪\næ¯å½“孢网编蛛å—到伤害时,你获得1点生命并派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Sporocyst|孢囊è¦å¡ž|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n守军\nå­¢å­çƒŸå›Šï½žå½“孢囊è¦å¡žè¿›æˆ˜åœºæ—¶ï¼Œä»Žä½ ç‰Œåº“中æœå¯»è‡³å¤šX张基本地牌,将它们横置放进战场,然åŽæ´—牌。 +Sporogenesis||| +Sporoloth Ancient|孢身洛å¸å…ˆäºº|生物 ~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨å­¢èº«æ´›å¸å…ˆäººä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n由你æ“控的生物具有「从此生物上移去两个芽孢指示物:派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚〠+Spotted Griffin||| +Spotter Thopter|监视振翼机|神器生物 ~振翼机|飞行\n当监视振翼机进战场时,å åœX,X为其力é‡ã€‚\n//PRT-Prototype_Mech//\n{3}{U}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n2/3 +Spread the Sickness|扩散病症|法术|消ç­ç›®æ ‡ç”Ÿç‰©ï¼Œç„¶åŽå¢žæ®–。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) +Spreading Algae||| +Spreading Flames|挥洒烈焰|瞬间|挥洒烈焰对任æ„æ•°é‡çš„目标生物造æˆå…±6点伤害,你å¯ä»¥ä»»æ„分é…。 +Spreading Insurrection|鼓动造å|法术|获得目标ä¸ç”±ä½ æ“控的生物之æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) +Spreading Plague||| +Spreading Rot|凋èŽæ•£æ’­|法术|消ç­ç›®æ ‡åœ°ã€‚å…¶æ“控者失去2点生命。 +Spreading Seas|海域蔓延|结界~çµæ°”|结附于地\n当海域蔓延进战场时,抓一张牌。\nå—此结界的地是海岛。 +Spring|涌泉|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Spring Cleaning|春季扫除|瞬间|消ç­ç›®æ ‡ç»“界。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则消ç­ç”±æ‰€æœ‰å¯¹æ‰‹æ“控的所有结界。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Spring of Eternal Peace|Spring of Eternal Peace|| +Spring-Leaf Avenger|春å¶å¤ä»‡è€…|生物 ~昆虫ï¼å¿è€…|å¿æœ¯{3}{G}({3}{G},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。)\næ¯å½“春å¶å¤ä»‡è€…对任一牌手造æˆæˆ˜æ–—伤害时,将目标永久物牌从你的åŸå¢“场移回你手上。 +Spring-Loaded Sawblades|压簧锯轮|神器|闪现\n当压簧锯轮进战场时,它å‘目标由对手æ“控且已横置的生物造æˆ5点伤害。\n以神器化炼{3}{W}({3}{W},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€å¦ä¸€ä¸ªç”±ä½ æ“控的神器或一张你åŸå¢“场中的神器牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Springbloom Druid|春åŽå¾·é²ä¼Š|生物 ~妖精ï¼å¾·é²ä¼Š|当春åŽå¾·é²ä¼Šè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªåœ°ã€‚若你如此作,则从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Springing Tiger||| +Springjack Knight|兔脚羊骑士|生物~æ´è‹±ï¼éª‘士|æ¯å½“兔脚羊骑士攻击时,与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则目标生物获得连击异能直到回åˆç»“æŸã€‚ (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Springjack Pasture|兔脚羊牧野|地|{T}:加{1}到你的法术力池中。\n{4},{T}:将一个0/1白色山羊è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{T},牺牲X个山羊:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。 你获得X点生命。 +Springjack Shepherd|兔脚羊牧人|生物~æ´è‹±ï¼æ³•æœ¯å¸ˆ|渲色~当兔脚羊牧人进场时,计算由你æ“控的æ¯ä¸ªæ°¸ä¹…物之法术力费用中白色法术力符å·ä¹‹æ•°é‡ï¼Œå¹¶å°†ç­‰é‡çš„0/1白色山羊è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Springjaw Trap|弹爪陷阱|神器|闪现\n{4},{T},牺牲弹爪陷阱:它对任æ„一个目标造æˆ3点伤害。 +Springleaf Drum|春å¶é¼“|神器|{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力。 +Springmane Cervin|春鬃魔鹿|生物 ~麋鹿|当春鬃魔鹿进战场时,你获得2点生命。 +Springmantle Cleric|春纺僧侣|生物 ~妖精ï¼åƒ§ä¾£|春纺僧侣进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ +Springsage Ritual|回春智者祭礼|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。你获得4点生命。 +Sprinting Warbrute|疾驰战é­|生物~食人魔ï¼ç‹‚战士|疾驰战é­æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n掩袭{3}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Sprite Dragon|仙翼翔龙|生物 ~仙çµï¼é¾™|飞行,æ•æ·\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在仙翼翔龙上放置一个+1/+1指示物。 +Sprite Noble|è´µæ—ä»™å­|生物~仙çµ|飞行\n由你æ“控且具飞行异能的其他生物得+0/+1。\n{T}:由你æ“控且具飞行异能的其他生物得+1/+0直到回åˆç»“æŸã€‚ +Sprout|èŒèŠ½|瞬间|将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Sprout Swarm|èŒèŠ½å¤§ç¾¤|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n购回{3}(你使用此咒语时å¯ä»¥é¢å¤–支付{3}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Sproutback Trudge|孢背楚å‰å…½|生物 ~真èŒï¼é‡Žå…½|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚\nè·µè¸\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过生命,则你å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放孢背楚å‰å…½ã€‚ +Sprouting Goblin|èŒèŠ½é¬¼æ€ª|生物 ~鬼怪ï¼å¾·é²ä¼Š|增幅{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{G}。)\n当èŒèŠ½é¬¼æ€ªè¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则从你牌库中æœå¯»ä¸€å¼ å…·åŸºæœ¬åœ°ç±»åˆ«çš„地牌,展示该牌,将它置于你手上,然åŽæ´—牌。\n{R},{T},牺牲一个地:抓一张牌。 +Sprouting Phytohydra|芽生多头龙|生物~æ¤ç‰©ï¼å¤šå¤´é¾™|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“芽生多头龙å—到伤害时,你å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºèŠ½ç”Ÿå¤šå¤´é¾™ä¹‹å¤åˆ¶ã€‚ +Sprouting Renewal|芽生新机|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n选择一项~\n•派出一个2/2,绿白åŒè‰²ï¼Œå…·è­¦æˆ’异能的妖精ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Sprouting Thrinax|芽生å‰é½¿èœ¥|生物 ~蜥蜴|当芽生å‰é½¿èœ¥æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸‰ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Sprouting Vines||| +Spurnmage Advocate||| +Spurred Wolverine||| +Spy Kit|è°æŠ¥ç”¨å…·|神器~武具|佩带此武具的生物得+1/+1,且é¢å¤–具有所有éžä¼ å¥‡ç”Ÿç‰©ç‰Œä¹‹å称。\n佩带{2} +Spy Network||| +Spyglass Siren|望远塞连|生物 — å¡žè¿žï¼æµ·ç›—|飞行\n当望远塞连进战场时,派出一个地图è¡ç”Ÿç‰©ã€‚ +Squad Captain|å°é˜Ÿé˜Ÿé•¿|生物 ~人类ï¼å£«å…µ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\nå°é˜Ÿé˜Ÿé•¿è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控之其他生物的数é‡ã€‚ +Squad Commander|å°é˜ŸæŒ‡æŒ¥å®˜|生物 ~寇æ—ï¼æˆ˜å£«|当å°é˜ŸæŒ‡æŒ¥å®˜è¿›æˆ˜åœºæ—¶ï¼Œä½ å†’险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1白色寇æ—ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n在你回åˆçš„战斗开始时,若你的冒险团满编,则直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得ä¸ç­å¼‚能。 +Squadron Hawk|鹰中队|生物 ~鸟|飞行\n当鹰中队进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸‰å¼ å称为鹰中队的牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Squall||| +Squall Drifter|疾风漂泊者|雪境生物~元素|飞行\n{W},{T}:横置目标生物。 +Squall Line|疾风暴线|瞬间|疾风暴线对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物与æ¯ä½ç‰Œæ‰‹é€ æˆX点伤害。 +Square Up|四方阵势|瞬间|目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4直到回åˆç»“æŸã€‚ +Squash|压æ‰|瞬间|如果你æ“控巨人,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n压æ‰å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ6点伤害。 +Squeaking Pie Grubfellows|å±å±é›†æŒ–虫人|生物~精çµï¼ç¥­å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与å±å±é›†æŒ–虫人有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Squeaking Pie Sneak|å±å±é›†å·è¢­å®¢|生物~精çµï¼æµªå®¢|从你的手上展示一张精çµç‰Œæˆ–支付{3},以作为使用å±å±é›†å·è¢­å®¢çš„é¢å¤–费用。\næ惧 +Squealing Devil|å°–å«é­”鬼|生物~魔鬼|æ惧\n当尖å«é­”鬼进场时,你å¯ä»¥æ”¯ä»˜{X}。 若你如此作,则目标生物得+X/+0直到回åˆç»“æŸã€‚\n当尖å«é­”鬼进场时,除éžç”¨è¿‡{B}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå¦åˆ™å°†å®ƒç‰ºç‰²ã€‚ +Squee's Embrace||| +Squee's Revenge||| +Squee, Dubious Monarch|伪王斯奎|传奇生物 ~鬼怪ï¼è´µæ—|æ•æ·\næ¯å½“伪王斯奎攻击时,派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放伪王斯奎,但须支付{3}{R}并从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌,而éžæ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Squee, Goblin Nabob|ç²¾çµæ€»ç£æ–¯å¥Ž|传奇生物~精çµ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ç²¾çµæ€»ç£æ–¯å¥Žä»Žä½ çš„åŸå¢“场移回你手上。 +Squee, the Immortal|ä¸æ­»æ–¯å¥Ž|传奇生物 ~鬼怪|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场或放é€åŒºä¸­æ–½æ”¾ä¸æ­»æ–¯å¥Žã€‚ +Squelch|å“‘å£æ— è¨€|瞬间|å击目标起动å¼å¼‚能。((法术力异能ä¸èƒ½è¢«å击)\n抓一张牌。 +Squelching Leeches|å±å“蛭群|生物~蛭|å±å“蛭群的力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的沼泽数é‡ã€‚ +Squire|扈从|生物~人类ï¼å£«å…µ| +Squire's Devotion|扈从éšè¡Œ|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有系命异能。\n当扈从éšè¡Œè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色,具系命异能的å¸è¡€é¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ +Squirming Emergence|è •èŒçªçŽ°|法术|è½åŸæ— è¾¹ï½žå°†ç›®æ ‡éžåœ°æ°¸ä¹…物牌从你的åŸå¢“场移回战场,且其法术力值须等于或å°äºŽä½ åŸå¢“场中的永久物牌数é‡ã€‚ +Squirrel Mob|æ¾é¼ æš´ç¾¤|生物 ~æ¾é¼ |战场上æ¯æœ‰ä¸€ä¸ªå…¶ä»–æ¾é¼ ï¼Œæ¾é¼ æš´ç¾¤ä¾¿å¾—+1/+1。 +Squirrel Nest|æ¾é¼ å·¢ç©´|结界~çµæ°”|结附于地\n所结附的地具有「{T}:将一个1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚〠+Squirrel Sanctuary|æ¾é¼ åº‡æŠ¤åœ°|结界|当æ¾é¼ åº‡æŠ¤åœ°è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则将æ¾é¼ åº‡æŠ¤åœ°ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Squirrel Sovereign|æ¾é¼ å›çŽ‹|生物 ~æ¾é¼ ï¼è´µæ—|由你æ“控的其他æ¾é¼ å¾—+1/+1。 +Sram's Expertise|斯勒姆的专æ‰|法术|派出三个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Sram, Senior Edificer|资深建筑师斯勒姆|传奇生物 ~矮人ï¼å‚è°‹|æ¯å½“你施放çµæ°”,武具或载具咒语时,抓一张牌。 +Stab Wound|刺创伤|结界~çµæ°”|结附于生物\n所结附的生物得-2/-2。\n在所结附的生物之æ“控者的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¤±åŽ»2点生命。 +Stabbing Pain|刺痛|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚ 横置该生物。 +Stabilizer||| +Stadium Vendors|竞技场å–商|生物 ~鬼怪|当竞技场å–商进战场时,选择一ä½ç‰Œæ‰‹ã€‚该牌手加两点å•è‰²æ³•æœ¯åŠ›ï¼Œå…¶é¢œè‰²ç”±å…¶é€‰æ‹©ã€‚ +Staff of Compleation|完化法æ–|神器|{T},支付1点生命:消ç­ç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„永久物。\n{T},支付2点生命:加一点任æ„颜色的法术力。\n{T},支付3点生命:增殖。\n{T},支付4点生命:抓一张牌。\n{5}:é‡ç½®å®ŒåŒ–法æ–。 +Staff of Domination|支é…法æ–|神器|{1}:é‡ç½®æ”¯é…法æ–。\n{2},{T}:你获得1点生命。\n{3},{T}:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚\n{4},{T}:横置目标生物。\n{5},{T}:抓一张牌。 +Staff of Nin|å‡è™æ–|神器|在你的维æŒå¼€å§‹æ—¶ï¼ŒæŠ“一张牌。{T}:å‡è™æ–对目标生物或牌手造æˆ1点伤害。 +Staff of the Death Magus|死亡法师æ–|神器|æ¯å½“你施放黑色咒语或æ¯å½“一个沼泽在你的æ“控下进战场时,你获得1点生命。 +Staff of the Flame Magus|ç«ç„°æ³•å¸ˆæ–|神器|æ¯å½“你施放红色咒语或æ¯å½“一个山脉在你的æ“控下进战场时,你获得1点生命。 +Staff of the Mind Magus|心çµæ³•å¸ˆæ–|神器|æ¯å½“你施放è“色咒语或æ¯å½“一个海岛在你的æ“控下进战场时,你获得1点生命。 +Staff of the Storyteller|å™äº‹äººæ‰‹æ–|神器|当å™äº‹äººæ‰‹æ–进战场时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“你派出一个或数个è¡ç”Ÿç”Ÿç‰©æ—¶ï¼Œåœ¨å™äº‹äººæ‰‹æ–上放置一个å™äº‹æŒ‡ç¤ºç‰©ã€‚\n{W},{T},从å™äº‹äººæ‰‹æ–上移去一个å™äº‹æŒ‡ç¤ºç‰©ï¼šæŠ“一张牌。 +Staff of the Sun Magus|太阳法师æ–|神器|æ¯å½“你施放白色咒语或æ¯å½“一个平原在你的æ“控下进战场时,你获得1点生命。 +Staff of the Wild Magus|原野法师æ–|神器|æ¯å½“你施放绿色咒语或æ¯å½“一个树林在你的æ“控下进战场时,你获得1点生命。 +Stag Beetle||| +Staggering Insight|惊奇洞察|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有系命异能与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。〠+Staggering Size|巨大体形|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得践è¸å¼‚能。 +Staggershock|撼动击|瞬间|撼动击对任æ„一个目标造æˆ2点伤害。\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Stain the Mind|玷污心智|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n说出一个éžåœ°ç‰Œçš„å称。从目标牌手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡è¯¥å称的牌,并将它们放é€ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Stalactite Stalker|钟乳石ä¼å®¢|生物 — 鬼怪ï¼æµªå®¢|å¨æ…‘\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æœ‰è½åŸï¼Œåˆ™åœ¨é’Ÿä¹³çŸ³ä¼å®¢ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(如果有永久物牌从任何区域进入你的åŸå¢“场,便算作你有è½åŸã€‚)\n{2}{B},牺牲钟乳石ä¼å®¢ï¼šç›®æ ‡ç”Ÿç‰©å¾—-X/-X直到回åˆç»“æŸï¼ŒX为钟乳石ä¼å®¢çš„力é‡ã€‚ +Stalker Hag|ä¼å‡»å·«å©†|生物~巫婆|沼泽行者,树林行者 +Stalking Assassin||| +Stalking Bloodsucker||| +Stalking Drone|潜行奴兽|生物 ~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n{C}:潜行奴兽得+1/+2直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚({C}代表无色法术力。) +Stalking Leonin|潜行狮æ—|生物 ~猫ï¼å¼“箭手|当潜行狮æ—进战场时,ç§ä¸‹é€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚\n公布所选牌手:如果目标正å‘你进行攻击的生物由该牌手æ“控,则放é€ä¹‹ã€‚åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Stalking Stones||| +Stalking Tiger|Stalking Tiger|| +Stalking Vampire|ä¼å‡»å¸è¡€é¬¼|生物~ - å¸è¡€é¬¼|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{B}{B}。 若你如此作,转化ä¼å‡»å¸è¡€é¬¼ã€‚ +Stalking Vengeance|潜行报å¤è€…|生物 ~圣者|æ•æ·\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,它对目标牌手或é¹æ´›å®¢é€ æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Stalking Yeti|潜行雪怪|雪境生物~雪怪|当潜行雪怪进场时,若它在场,则潜行雪怪对目标由对手æ“控的生物造æˆç­‰åŒäºŽæ½œè¡Œé›ªæ€ªåŠ›é‡çš„伤害。该生物对潜行雪怪造æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。\n{2}{S}:将潜行雪怪移回其拥有者手上。 ä½ åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Stall for Time|时间拖延|瞬间|增幅{1}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n横置至多两个目标生物。如果此咒语已增幅,则在这些生物上å„放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚)\n抓一张牌。 +Stallion of Ashmouth|烬å£é›„驹|生物~梦魇ï¼é©¬|èºç‹‚~{1}{B}:烬å£é›„驹得+1/+1直到回åˆç»“æŸã€‚åªèƒ½äºŽä½ åŸå¢“场中牌的类别有四ç§æˆ–更多时起动此异能。 +Stalwart Aven|壮硕艾文|生物~鸟ï¼å£«å…µ|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) +Stalwart Pathlighter|åšå®šé¢†è·¯äºº|生物 ~人类ï¼å£«å…µ|警戒\n鸠集~在你回åˆçš„战斗开始时,若你æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Stalwart Shield-Bearers|精壮执盾手|生物~人类ï¼å£«å…µ|守军\n由你æ“控且具守军异能的其他生物得+0/+2。 +Stalwart Valkyrie|忠贞女武神|生物 ~天使ï¼æˆ˜å£«|ä½ å¯ä»¥æ”¯ä»˜{1}{W}并从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œè€Œä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n飞行 +Stalwarts of Osgiliath|欧斯å‰åˆ©äºšæ–¯åšå«|生物 ~人类ï¼å£«å…µ|当欧斯å‰åˆ©äºšæ–¯åšå«è¿›æˆ˜åœºæ—¶ï¼Œé­”戒引诱你。\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在欧斯å‰åˆ©äºšæ–¯åšå«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Stampede Driver|兽奔驭者|生物 ~人类ï¼å¡‘法师|{1}{G},{T},弃一张牌:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸å¼‚能。 +Stampede Rider|狂奔骑行客|生物 ~羊蹄人|è·µè¸\n在æ¯æ¬¡æˆ˜æ–—开始时,若你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则狂奔骑行客得+1/+1直到回åˆç»“æŸã€‚ +Stampeding Elk Herd|狂奔麋鹿群|生物~麋鹿|强横~æ¯å½“狂奔麋鹿群攻击时,若由你æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8,由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Stampeding Horncrest|狂奔角羽龙|生物 ~æé¾™|åªè¦ä½ æ“控å¦ä¸€ä¸ªæ龙,狂奔角羽龙便具有æ•æ·å¼‚能。 +Stampeding Rhino|狂奔犀牛|生物~犀牛|è·µè¸ (如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Stampeding Serow|狂奔的毡鹿|生物~野兽|è·µè¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的绿色生物移回其拥有者手上。 +Stampeding Wildebeests|狂奔的兽群|生物~野兽|è·µè¸(若此生物将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的绿色生物移回其拥有者手上。 +Stand||| +Stand Firm|åšå®šä¸ç§»|瞬间|目标生物得+1/+1直到回åˆç»“æŸã€‚\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) +Stand Together|å力奋战|瞬间|在目标生物上放置两个+1/+1指示物,并在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 +Stand or Fall||| +Standard Bearer||| +Standardize||| +Standing Troops|常驻军队|生物~人类ï¼å£«å…µ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) +Standstill||| +Stangg|å²å¦æ ¼|传奇生物 ~人类ï¼æˆ˜å£«|当å²å¦æ ¼è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªä¼ å¥‡çš„3/4,红绿åŒè‰²ï¼Œå称为å²å¦æ ¼åŒèº«çš„人类ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚当å²å¦æ ¼ç¦»å¼€æˆ˜åœºæ—¶ï¼Œæ”¾é€è¯¥è¡ç”Ÿç‰©ã€‚当该è¡ç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œç‰ºç‰²å²å¦æ ¼ã€‚ +Stangg, Echo Warrior|回å“战士å²å¦æ ¼|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“回å“战士å²å¦æ ¼æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¼ å¥‡è¡ç”Ÿç”Ÿç‰©å²å¦æ ¼åŒèº«ï¼Œå…¶ä¸º3/4,红绿åŒè‰²çš„人类ï¼æˆ˜å£«ã€‚它须横置进战场,且正进行攻击。对å²å¦æ ¼ä¸Šè´´é™„çš„æ¯ä¸ªçµæ°”或武具而言,派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©å¹¶è´´é™„在å²å¦æ ¼åŒèº«ä¸Šã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²æ‰€æœ‰ä»¥æ­¤æ³•æ´¾å‡ºçš„è¡ç”Ÿç‰©ã€‚ +Star Compass|ç¹æ˜Ÿç½—盘|神器|ç¹æ˜Ÿç½—盘须横置进战场。\n{T}:加一点法术力到你的法术力池中,其颜色为由你æ“控的基本地能产生之任一颜色。 +Star Pupil|明星学å­|生物 ~人类ï¼æ³•æœ¯å¸ˆ|明星学å­è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。\n当明星学å­æ­»åŽ»æ—¶ï¼Œå°†å®ƒçš„指示物放置在目标由你æ“控的生物上。 +Star of Extinction|ç­ç»æ˜Ÿè½|法术|消ç­ç›®æ ‡åœ°ã€‚ç­ç»æ˜Ÿè½å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ20点伤害。 +Star-Crowned Stag|星冠麋鹿|生物 ~麋鹿|æ¯å½“星冠麋鹿攻击时,横置目标由防御牌手æ“控的生物。 +Starfall|星å å‡»|瞬间|星å å‡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。如果该生物是结界,则星å å‡»å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ3点伤害。 +Starfield Mystic|星域秘教徒|生物 ~人类ï¼åƒ§ä¾£|你施放的结界咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“一个由你æ“控的结界从战场进入åŸå¢“场时,在星域秘教徒上放置一个+1/+1指示物。 +Starfield of Nyx|尼兹星域|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç»“界牌从你的åŸå¢“场移回战场。åªè¦ä½ æ“控五个或更多结界,则æ¯ä¸ªç”±ä½ æ“控且éžçµæ°”的其他结界å‡æ˜¯ç”Ÿç‰©ï¼Œå…¶åŸºç¡€åŠ›é‡ä¸ŽåŸºç¡€é˜²å¾¡åŠ›å„ç­‰åŒäºŽæœ¬èº«çš„总法术力费用,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Starlight||| +Starlight Invoker|星光å¬çŽ°å¸ˆ|生物~人类ï¼åƒ§ä¾£ï¼çªå˜ä½“|{7}{W}:你获得5点生命。 +Starlit Angel||| +Starlit Mantle|ç¹æ˜Ÿæ–—篷|结界 ~çµæ°”|闪现\n结附于由你æ“控的生物\n当ç¹æ˜Ÿæ–—篷进战场时,所结附的生物获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n所结附的生物得+1/+1。 +Starlit Sanctum|星耀圣所|地|{T}:加{C}。\n{W},{T},牺牲一个僧侣生物:你获得等åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹é˜²å¾¡åŠ›çš„生命。\n{B},{T},牺牲一个僧侣生物:目标牌手失去等åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©ä¹‹åŠ›é‡çš„生命。 +Starnheim Aspirant|斯达海姆求索客|生物 ~人类ï¼åƒ§ä¾£|你施放的天使咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ +Starnheim Courser|斯达海姆飞马|生物 ~飞马|飞行\n你施放的神器与结界咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Starnheim Unleashed|斯达海姆总攻击|法术|派出一个4/4白色,具飞行与警戒异能的天使ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚如果此咒语已预示,则改为派出X个此类è¡ç”Ÿç‰©ã€‚\n预示{X}{X}{W} +Starstorm|æµæ˜Ÿæš´|瞬间|æµæ˜Ÿæš´å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆX点伤害。\n循环{3}({3},弃掉此牌:抓一张牌。) +Start|始生|瞬间|派出两个1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚ +Start Your Engines|å¯åŠ¨å¼•æ“Ž|法术|由你æ“控的载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚ +Start from Scratch|从头开始|法术 ~课程|选择一项~\n•从头开始对任æ„一个目标造æˆ1点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Startle|惊跳|瞬间|目标生物得-2/-0直到回åˆç»“æŸã€‚派出一个2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚)\n抓一张牌。 +Startled Awake|å—惊而醒|法术|目标对手将其牌库顶的å三张牌置入其åŸå¢“场。\n{3}{U}{U}:将å—惊而醒从你的åŸå¢“场放进战场且已转化。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Startling Development|惊人æˆé•¿|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4çš„è“色巨蛇。\n循环{1}({1},弃掉此牌:抓一张牌。) +Starved Rusalka|饿æ®æ€¨é­‚|生物~精怪|{G},牺牲一个生物:你获得1点生命。 +Starving Revenant|饥饿å¤çµ|生物 — 精怪ï¼æƒŠæƒ§å…½|当饥饿å¤çµè¿›æˆ˜åœºæ—¶ï¼ŒåˆºæŽ¢2。然åŽä½ æ¯å°†ä¸€å¼ ç‰Œç½®äºŽä½ çš„牌库顶,便抓一张牌且失去3点生命。\nè½åŸ8~æ¯å½“你抓一张牌时,若你åŸå¢“场中有八张或更多永久物牌,则目标对手失去1点生命且你获得1点生命。 +Stasis||| +Stasis Cell|é™æ€ç‰¢ç¬¼|结界~çµæ°”|生物结界\nå—此结界的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n{3}{U}:将é™æ€ç‰¢ç¬¼ç»“附在目标生物上。 +Stasis Cocoon|é™æ€èŒ§ç¼š|神器结界|å—此结界的神器之起动å¼å¼‚能ä¸èƒ½ä½¿ç”¨ã€‚\nè‹¥å—此结界的神器åŒæ—¶æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒä¾¿ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Stasis Field|é™æ€åŠ›åœº|结界 ~çµæ°”|结附于生物\n所结附的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/2,具有守军异能,且失去所有其他异能。 +Stasis Snare|é™æ€åœˆå¥—|结界|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)当é™æ€åœˆå¥—进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到é™æ€åœˆå¥—离开战场为止。(该生物会在其拥有者的æ“控下移回。) +Static Net|é™æ€ç½‘|结界|当é™æ€ç½‘进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåœ°æ°¸ä¹…物,直到é™æ€ç½‘离开战场为止。\n当é™æ€ç½‘进战场时,你获得2点生命并派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Static Orb||| +Statue|ç«‹åƒ|瞬间|消ç­ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–结界。 +Status|ç«‹å¨|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得死触异能。 +Statute of Denial|æ‹’ç»ä»¤|瞬间|å击目标咒语。如果你æ“控è“色生物,则抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Staunch Crewmate|å¯é èˆ¹ä¼´|生物 — 人类ï¼æµ·ç›—|当å¯é èˆ¹ä¼´è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç¥žå™¨æˆ–海盗牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Staunch Defenders||| +Staunch Shieldmate|å¯é æŠ¤ç›¾æ‰‹|生物 ~矮人ï¼å£«å…µ| +Staunch Throneguard|忠贞佑皇åƒ|神器生物 ~组构体|警戒\n当忠贞佑皇åƒè¿›æˆ˜åœºæ—¶ï¼Œä½ æˆä¸ºå›ä¸»ã€‚ +Staunch-Hearted Warrior|雄心战士|生物~人类ï¼æˆ˜å£«|勇行~æ¯å½“你施放一个以雄心战士为目标的咒语时,在雄心战士上放置两个+1/+1指示物。 +Stave Off|挡开|瞬间|选择一ç§é¢œè‰²ï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Steadfast Armasaur|åšå®šæ‚扫龙|生物 ~æé¾™|警戒\n{1}{W},{T}:åšå®šæ‚扫龙对目标阻挡它或被它阻挡的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽåšå®šæ‚扫龙的防御力。 +Steadfast Cathar|åšå®šçš„护教军|生物~人类ï¼å£«å…µ|æ¯å½“åšå®šçš„护教军攻击时,它得+0/+2直到回åˆç»“æŸã€‚ +Steadfast Guard|åšå®šçš„护å«|生物~人类ï¼å抗军|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) +Steadfast Paladin|åšå®šçš„圣武士|生物 ~矮人ï¼éª‘士|系命 +Steadfast Sentinel|åšå®šçš„哨å«|生物~人类ï¼åƒ§ä¾£|警戒\n永生{4}{W}{W}({4}{W}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼äººç±»ï¼åƒ§ä¾£ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) +Steadfast Sentry|åšå®šçš„哨兵|生物 ~人类ï¼å£«å…µ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n当åšå®šçš„哨兵死去时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Steadfast Unicorn|åšå®šçš„独角兽|生物 ~独角兽|{3}{W}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ +Steadfastness||| +Steady Aim|沉稳瞄准|瞬间|é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+4且获得延势异能。 +Steady Progress|稳定进展|瞬间|增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。)\n抓一张牌。 +Steal Artifact||| +Stealer of Secrets|刺探客|生物~人类ï¼æµªå®¢|æ¯å½“刺探客对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 +Stealth Mission|秘密行动|法术|在目标由你æ“控的生物上放置两个+1/+1指示物。该生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Steam Augury|氲形预示|瞬间|展示你牌库顶的五张牌,并分æˆä¸¤å †ã€‚任一对手选择其中一堆。将该堆牌置于你手上,å¦ä¸€å †åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Steam Blast||| +Steam Spitter|蒸气喷蛛|生物~蜘蛛|蒸气喷蛛能视åŒå…·é£žè¡Œå¼‚能地进行阻挡。\n{R}:蒸气喷蛛得+1/+0直到回åˆç»“æŸã€‚ +Steam Vents|蒸气喷å‘å£|地 ~海岛ï¼å±±è„‰|({T}:加{U}或{R}。)\n于蒸气喷å‘å£è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则蒸气喷å‘å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Steam Vines||| +Steamclaw||| +Steamcore Weird|汽核怪奇|生物~怪奇|当汽核怪奇进场时,若用过{R}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œåˆ™å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Steamflogger Boss|汽鞭上å¸|生物~精çµï¼æ•´å¤‡å¸ˆ|由你æ“控的其它整备师生物得+1/+0并具有æ•æ·å¼‚能。\n如果由你æ“控的任一整备师将组装一个装置,则改为它组装两个装置。 +Steel Dromedary|é’¢é“å•å³°é©¼|神器生物 ~骆驼|é’¢é“å•å³°é©¼é¡»æ¨ªç½®è¿›æˆ˜åœºï¼Œä¸”上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n如果钢é“å•å³°é©¼ä¸Šæœ‰+1/+1指示物,则它于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n在你回åˆçš„战斗开始时,你å¯ä»¥å°†é’¢é“å•å³°é©¼ä¸Šçš„一个+1/+1指示物移至目标生物上。 +Steel Exemplar|é’¢é“模范|神器生物 ~法术师|è·µè¸\n除éžæ–½æ”¾é’¢é“模范时支付过两ç§æˆ–更多颜色的法术力,å¦åˆ™å®ƒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Steel Golem|é’¢é“é­”åƒ|神器生物~魔åƒ|ä½ ä¸èƒ½ä½¿ç”¨ç”Ÿç‰©å’’语。 +Steel Hellkite|é’¢é“残è™è€…|神器生物 ~龙|飞行\n{2}:钢é“残è™è€…å¾—+1/+0直到回åˆç»“æŸã€‚\n{X}:对本回åˆä¸­å—过钢é“残è™è€…之战斗伤害的牌手而言,消ç­æ‰€æœ‰ç”±å…¶æ“控且法术力值为Xçš„éžåœ°æ°¸ä¹…物。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Steel Leaf Champion|é’¢å¶æ–—士|生物 ~妖精ï¼éª‘士|é’¢å¶æ–—士ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Steel Leaf Paladin||| +Steel Overseer|é’¢é“ç£å†›|神器生物 ~组构体|{T}:在æ¯ä¸ªç”±ä½ æ“控的神器生物上å„放置一个+1/+1指示物。 +Steel Sabotage|æ£æ¯é’¢é“|瞬间|选择一项~\n•å击目标神器咒语。\n•将目标神器移回其拥有者手上。 +Steel Seraph|é’¢é“炽天使|神器生物 ~天使|飞行\n在你回åˆçš„战斗开始时,选择飞行,警戒或系命。目标由你æ“控的生物获得该异能直到回åˆç»“æŸã€‚\n//PRT-Prototype_Mech//\n{1}{W}{W}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/3 +Steel Wall||| +Steel of the Godhead|神性兵器|结界~çµæ°”|生物结界\nåªè¦å—此结界的生物是白色,它便得+1/+1且具有系命异能。 (æ¯å½“它造æˆä¼¤å®³æ—¶ï¼Œå…¶æ“控者获得等é‡çš„生命。)\nåªè¦å—此结界的生物是è“色,它便得+1/+1且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Steelbane Hydra|厌钢多头龙|生物 ~龟ï¼å¤šå¤´é¾™|厌钢多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n{2}{G},从厌钢多头龙上移去一个+1/+1指示物:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Steelclad Serpent|覆é“巨蛇|神器生物~巨蛇|除éžä½ æ“控其他神器,å¦åˆ™è¦†é“巨蛇ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚ +Steelclad Spirit|覆é“精怪|生物 ~精怪|守军\næ¯å½“一个结界在你的æ“控下进战场时,覆é“精怪于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Steelclaw Lance|钢爪长枪|神器 ~武具|佩带此武具的生物得+2/+2。\n佩带骑士{1}\n佩带{3} +Steelfin Whale|é’¢é³é²¸é±¼|生物 ~鲸鱼|神器共鸣(ä½ æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\næ¯å½“一个神器在你的æ“控下进战场时,é‡ç½®é’¢é³é²¸é±¼ã€‚ +Steelform Sliver|钢身裂片妖|生物~裂片妖|由你æ“控的裂片妖生物得+0/+1。 +Steelgaze Griffin|钢目狮鹫|生物 ~狮鹫|飞行\næ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,钢目狮鹫得+2/+0直到回åˆç»“æŸã€‚ +Steeling Stance|åšå®šå¦‚é’¢|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\n预报~{W},从你手上展示åšå®šå¦‚钢:目标生物得+1/+1直到回åˆç»“æŸã€‚ (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) +Steelshaper Apprentice|å¡‘é“军学徒|生物~人类ï¼å£«å…µ|{W},{T},将塑é“军学徒移回其拥有者的手上:从你的牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Steelshaper's Gift|å¡‘é“军之天赋|法术|从你的牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 +Steely Resolve||| +Steeple Creeper|尖顶漫行客|生物 ~蛙ï¼è›‡|{3}{U}:尖顶漫行客获得飞行异能直到回åˆç»“æŸã€‚ +Steeple Roc|尖顶洛克鸟|生物~鸟|飞行,先攻 +Stenchskipper|臭蹦çµ|生物~元素|飞行\n在回åˆç»“æŸæ—¶ï¼Œè‹¥ä½ å¹¶æœªæ“控精çµï¼Œåˆ™ç‰ºç‰²è‡­è¹¦çµã€‚ +Stenn, Paranoid Partisan|å执信徒斯特æ©|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|于å执信徒斯特æ©è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç‰Œå¼ ç±»åˆ«ï¼Œä½†ä¸èƒ½æ˜¯ç”Ÿç‰©æˆ–地。\n你施放的该类别咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{1}{W}{U}:放é€æ–¯ç‰¹æ©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Stensia|å²é¡¿è¥„|时空 ~ä¾å°¼ç¿ |æ¯å½“一个生物æ¯å›žåˆé¦–度对一ä½æˆ–多ä½ç‰Œæ‰‹é€ æˆä¼¤å®³æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“引å‘混沌时,æ¯ä¸ªç”±ä½ æ“控的生物å‡èŽ·å¾—「{T}:此生物对目标牌手或é¹æ´›å®¢é€ æˆ1点伤害ã€ç›´åˆ°å›žåˆç»“æŸã€‚ +Stensia Banquet|å²é¡¿è¥„盛宴|法术|å²é¡¿è¥„盛宴å‘目标对手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的å¸è¡€é¬¼æ•°é‡ã€‚\n抓一张牌。 +Stensia Bloodhall|å²é¡¿è¥„血厅|地|{T}:加{1}到你的法术力池中。\n{3}{B}{R},{T}:å²é¡¿è¥„血厅对目标牌手造æˆ2点伤害。 +Stensia Innkeeper|å²é¡¿è¥„旅店主|生物~å¸è¡€é¬¼|当å²é¡¿è¥„旅店主进战场时,横置目标由对手æ“控的地。该地于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Stensia Masquerade|å²é¡¿è¥„舞会|结界|由你æ“控且进行攻击的生物具有先攻异能。\næ¯å½“一个由你æ“控的å¸è¡€é¬¼å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。\n疯魔{2}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Stensia Uprising|å²é¡¿è¥„å¼æŠ—æš´|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1红色人类è¡ç”Ÿç”Ÿç‰©ã€‚然åŽè‹¥ä½ æ“控正好å三个永久物,则你å¯ä»¥ç‰ºç‰²å²é¡¿è¥„å¼æŠ—暴。当你如此作时,它对任æ„一个目标造æˆ7点伤害。 +Step Through|跨越现身|法术|将两个目标生物å„移回其拥有者手上。\n循环法术师{2} +Steppe Glider|è‰åŽŸæ»‘ç¿”çµ|生物 ~元素|飞行,警戒\n{1}{W}:直到回åˆç»“æŸï¼Œç›®æ ‡å…¶ä¸Šæœ‰+1/+1指示物的生物获得飞行与警戒异能。 +Steppe Lynx|è‰åŽŸå±±çŒ«|生物 ~猫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,è‰åŽŸå±±çŒ«å¾—+2/+2直到回åˆç»“æŸã€‚ +Sterling Grove|银光树丛|结界|由你æ“控的其他结界具有帷幕异能。(它们ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n{1},牺牲银光树丛:从你的牌库中æœå¯»ä¸€å¼ ç»“界牌,展示该牌,然åŽæ´—牌,并将该牌置于牌库顶。 +Stern Constable|严峻ä¿å®‰å®˜|生物~人类ï¼å£«å…µ|{T},弃一张牌:横置目标生物。 +Stern Dismissal|严正驱离|瞬间|将目标由对手æ“控的生物或结界移回其拥有者手上。 +Stern Judge||| +Stern Lesson|严肃教诲|瞬间|抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Stern Marshal||| +Stern Mentor|严峻教师|生物~人类ï¼æ³•æœ¯å¸ˆ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦ä¸¥å³»æ•™å¸ˆä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「{T}:目标牌手将其牌库顶的两张牌置入其åŸå¢“场。〠+Stern Proctor||| +Stern Scolding|严肃斥责|瞬间|å击目标力é‡æˆ–防御力等于或å°äºŽ2的生物咒语。 +Stew the Coneys|炖煮兔å­|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Steward of Solidarity|é½å¿ƒæŠ¤å«|生物~人类ï¼æˆ˜å£«|{T},耗竭é½å¿ƒæŠ¤å«ï¼šæ´¾å‡ºä¸€ä¸ª1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Steward of Valeron|å¨çƒˆéš†ç›‘管人|生物~人类ï¼å¾·é²ä¼Šï¼éª‘士|警戒\n{T}:加{G}到你的法术力池中。 +Stick Together|集体行动|法术|æ¯ä½ç‰Œæ‰‹å„从由其æ“控的生物中选出一个冒险团,然åŽç‰ºç‰²å…¶ä½™ç”Ÿç‰©ã€‚(选出一个冒险团的æµç¨‹æ˜¯åƒ§ä¾£ã€æµªå®¢ã€æˆ˜å£«åŠæ³•æœ¯å¸ˆå„选择至多一个。) +Sticky Fingers|手脚ä¸å‡€|结界 ~çµæ°”|结附于生物\n所结附的生物具有å¨æ…‘与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚ã€(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。çå®æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n当所结附的生物死去时,抓一张牌。 +Stifle|阻抑|瞬间|å击目标起动å¼æˆ–触å‘å¼å¼‚能。(法术力异能无法æˆä¸ºå…¶ç›®æ ‡ã€‚) +Stigma Lasher|划疵鞭手|生物~元素ï¼ç¥­å¸ˆ|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“划疵鞭手对牌手造æˆä¼¤å®³æ—¶ï¼Œç›´åˆ°æ¸¸æˆç»“æŸï¼Œè¯¥ç‰Œæ‰‹éƒ½ä¸èƒ½èŽ·å¾—生命。 +Still Life||| +Stillmoon Cavalier|é™æœˆéª‘å…µ|生物~çµä¿‘ï¼éª‘士|å白ä¿æŠ¤ï¼Œå黑ä¿æŠ¤\n{W/B}:é™æœˆéª‘兵获得飞行异能直到回åˆç»“æŸã€‚\n{W/B}:é™æœˆéª‘兵获得先攻异能直到回åˆç»“æŸã€‚\n{W/B}{W/B}:é™æœˆéª‘兵得+1/+0直到回åˆç»“æŸã€‚ +Stimulus Package|激励措施|结界|当激励措施进战场时,派出两个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n牺牲一个çå®ï¼šæ´¾å‡ºä¸€ä¸ª1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ +Sting, the Glinting Dagger|闪亮匕首刺å®|传奇神器 ~武具|佩带此武具的生物得+1/+1且具有æ•æ·å¼‚能。\n在æ¯æ¬¡æˆ˜æ–—开始时,é‡ç½®ä½©å¸¦æ­¤æ­¦å…·çš„生物。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物正阻挡鬼怪或åŠå…½äººæˆ–正被åŽè€…阻挡,它便具有先攻异能。\n佩带{2} +Stingblade Assassin|å®åˆƒæ€æ‰‹|生物 — ä»™çµï¼æ€æ‰‹|闪现\n飞行\n当å®åˆƒæ€æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,且须为本回åˆä¸­å—过伤害者。 +Stingerfling Spider|飞刺蜘蛛|生物 ~蜘蛛|延势\n当飞刺蜘蛛进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 +Stinging Cave Crawler|毒刺洞窟爬虫|生物 — 昆虫ï¼æƒŠæƒ§å…½|死触\nè½åŸ4~æ¯å½“毒刺洞窟爬虫攻击时,若你åŸå¢“场中有四张或更多永久物牌,则你抓一张牌且失去1点生命。 +Stinging Hivemaster|螯刺御虫师|生物 ~éžç‘žäººï¼é‚ªæœ¯å¸ˆ|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当螯刺御虫师死去时,派出一个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Stinging Lionfish|螯刺狮鱼|结界生物 ~鱼|æ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡éžåœ°æ°¸ä¹…物。 +Stinging Shot|螫刺箭|瞬间|在目标具飞行异能的生物上放置三个-1/-1指示物。\n循环{2}({2},弃掉此牌:抓一张牌。) +Stinging Study|刺痛苦学|瞬间|你抓X张牌且失去X点生命,X为战场上或统帅区中由你拥有之任一指挥官的法术力值。 +Stingmoggie|刺猫çµ|生物~元素|刺猫çµè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\n{3}{R},从刺猫çµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:消ç­ç›®æ ‡ç¥žå™¨æˆ–地。 +Stingscourger|刺鞭战士|生物 ~鬼怪ï¼æˆ˜å£«|è¿”å“{3}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当刺鞭战士进战场时,将目标由对手æ“控的生物移回其拥有者手上。 +Stinkdrinker Bandit|臭饮土匪|生物 ~鬼怪ï¼æµªå®¢|伺机{1}{B}(如果你本回åˆä¸­æ›¾ä»¥é¬¼æ€ªæˆ–浪客对任一牌手造æˆæˆ˜æ–—伤害,则你å¯ä»¥æ”¯ä»˜æ­¤å’’语的伺机费用æ¥æ–½æ”¾å®ƒã€‚)\næ¯å½“一个由你æ“控的浪客攻击且未å—阻挡时,它得+2/+1直到回åˆç»“æŸã€‚ +Stinkdrinker Daredevil|臭饮冒险客|生物~精çµï¼æµªå®¢|你使用的巨人咒语费用å‡å°‘{2}æ¥ä½¿ç”¨ã€‚ +Stinkweed Imp|臭è‰å°æ¶é­”|生物 ~å°æ¶é­”|飞行\næ¯å½“臭è‰å°æ¶é­”对任一生物造æˆæˆ˜æ–—伤害时,消ç­è¯¥ç”Ÿç‰©ã€‚\nå‘掘5(若你将抓一张牌,则你å¯ä»¥æ”¹ä¸ºç£¨äº”张牌。如果你如此作,则将此牌从你的åŸå¢“场移回你手上。) +Stir the Grave|惊扰墓地|法术|将目标总法术力费用等于或å°äºŽX的生物牌从你的åŸå¢“场移回场上。 +Stir the Pride|激励士气|瞬间|选择一项~由你æ“控的生物得+2/+2直到回åˆç»“æŸï¼›æˆ–直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得「æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。ã€\n打包{1}{W}(若你支付打包费用,则两项都选择。) +Stir the Sands|惊扰沙漠|法术|派出三个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n循环{3}{B}({3}{B},弃掉此牌:抓一张牌。)\n当你循环惊扰沙漠时,派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Stirge|蚊è |生物 ~昆虫ï¼è™è |飞行\n蚊è ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nå¸è¡€ï½ž{1}{B},支付1点生命,牺牲蚊è ï¼šæŠ“一张牌。 +Stirring Address|撼奋宣讲|瞬间|目标由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n超载{5}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Stirring Bard|振奋åŸæ¸¸è¯—人|生物 ~龙ï¼è¯—人|守军\n当振奋åŸæ¸¸è¯—人进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n激励光环~{T}:目标生物获得å¨æ…‘与æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Stirring Wildwood|摇曳丛林|地|摇曳丛林须横置进战场。\n{T}:加{G}或{W}到你的法术力池中。\n{1}{G}{W}:直到回åˆç»“æŸï¼Œæ‘‡æ›³ä¸›æž—æˆä¸º3/4绿白åŒè‰²ï¼Œå…·å»¶åŠ¿å¼‚能的元素生物。 它ä»ç„¶æ˜¯åœ°ã€‚ +Stitch Together||| +Stitch in Time|时间织è”|法术|掷一枚硬å¸ã€‚ 若你赢得此掷,则在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Stitched Assistant|ç¼ç»„助手|生物 ~çµä¿‘|榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当ç¼ç»„助手榨å–生物时,å åœ1,然åŽæŠ“一张牌。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Stitched Drake|拼接龙兽|生物~çµä¿‘ï¼é¾™å…½|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ‹¼æŽ¥é¾™å…½çš„é¢å¤–费用。\n飞行 +Stitched Mangler|ç¼ç»„ç ´å者|生物~çµä¿‘ï¼æƒŠæƒ§å…½|ç¼ç»„ç ´å者须横置进战场。\n当ç¼ç»„ç ´å者进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Stitcher Geralf|拼接师基拉夫|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{2}{U},{T}:æ¯ä½ç‰Œæ‰‹å„磨三张牌。放é€è‡³å¤šä¸¤å¼ ä»¥æ­¤æ³•è¿›å…¥åŸå¢“场的生物牌。派出一个X/Xè“色çµä¿‘è¡ç”Ÿç”Ÿç‰©ï¼ŒX为以此法放é€å„牌的力é‡æ€»å’Œã€‚ +Stitcher's Apprentice|拼接师的学徒|生物~造妖|{1}{U},{T}:将一个2/2è“色造妖è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ +Stitcher's Graft|拼接师义手|神器~武具|佩带此武具的生物得+3/+3。\næ¯å½“佩带此武具的生物攻击时,它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“拼接师义手从永久物上å¸è£…时,牺牲该永久物。\n佩带{2} +Stitcher's Supplier|拼接师备尸|生物 ~çµä¿‘|当拼接师备尸进战场或死去时,将你牌库顶的三张牌置入你的åŸå¢“场。 +Stitchwing Skaab|ç¼ç¿¼å°¸åµŒ|生物~çµä¿‘ï¼æƒŠæƒ§å…½|飞行\n{1}{U},弃两张牌:将ç¼ç¿¼å°¸åµŒä»Žä½ çš„åŸå¢“场横置移回战场。 +Stockpiling Celebrant|堆囤贵客|生物 — 矮人ï¼éª‘士|当堆囤贵客进战场时,你å¯ä»¥å°†å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的éžåœ°æ°¸ä¹…物移回其拥有者手上。若你如此作,则å åœ2。 +Stoic Angel|寡欲天使|生物~天使|飞行,警戒\næ¯ä½ç‰Œæ‰‹åœ¨å…¶é‡ç½®æ­¥éª¤æ‰€é‡ç½®çš„生物ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ +Stoic Builder|寡欲筑匠|生物~人类|当寡欲筑匠进战场时,你å¯ä»¥å°†ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Stoic Champion||| +Stoic Ephemera|寡欲短命客|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n飞行\n当寡欲短命客进行阻挡,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚ +Stoic Farmer|寡欲农夫|生物 ~矮人ï¼å¹³æ°‘|当寡欲农夫进战场时,从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌并展示该牌。若æŸå¯¹æ‰‹æ“控的地比你多,则将该牌横置放进战场。若å¦ï¼Œåˆ™å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。\n预示{1}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Stoic Rebuttal|寡欲抗辩|瞬间|金技~如果你æ“控三个或更多神器,则寡欲抗辩å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nå击目标咒语。 +Stoke the Flames|鼓风煽焰|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n鼓风煽焰对任æ„一个目标造æˆ4点伤害。 +Stolen Goods|赃物|法术|目标对手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ éžåœ°ç‰Œä¸ºæ­¢ã€‚直到回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Stolen Grain|Stolen Grain|| +Stolen Identity|身份é­çªƒ|法术|派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç¥žå™¨æˆ–生物的å¤åˆ¶å“。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Stolen Strategy|战术é­çªƒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€æ¯ä½å¯¹æ‰‹çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä»Žæ‰€æ”¾é€çš„牌之中施放咒语,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¿™äº›å’’语的费用。 +Stolen Vitality|窃å–活力|瞬间|目标生物得+3/+1直到回åˆç»“æŸã€‚如果当å‰æ˜¯ä½ çš„回åˆï¼Œåˆ™è¯¥ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚è‹¥å¦ï¼Œåˆ™å®ƒèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Stolen by the Fae|仙儿窃走|法术|将目标总法术力费用为X的生物移回其拥有者手上。你派出X个1/1è“色,具飞行异能的仙çµè¡ç”Ÿç”Ÿç‰©ã€‚ +Stomp|一脚踩下|瞬间~历险|本回åˆä¸­ï¼Œä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚一脚踩下对任æ„一个目标造æˆ2点伤害。 +Stomp and Howl|跺地长å¼|法术|消ç­ç›®æ ‡ç¥žå™¨ä¸Žç›®æ ‡ç»“界。 +Stomper Cub|跺地幼兽|生物~野兽|è·µè¸ +Stomping Ground|晃动大地|地 ~山脉ï¼æ ‘æž—|({T}:加{R}或{G}。)\n于晃动大地进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则晃动大地须横置进战场。 +Stomping Slabs|晃动岩æ¿|法术|展示你牌库顶的七张牌,然åŽå°†è¿™äº›ç‰Œä»¥ä»»æ„顺åºç½®äºŽä½ ç‰Œåº“底。 如果以此法展示出å称为晃动岩æ¿çš„牌,则晃动岩æ¿å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ7点伤害。 +Stone Catapult|Stone Catapult|| +Stone Giant|石巨人|生物~巨人|{T}:目标由你æ“控ã€ä¸”防御力低于石巨人力é‡çš„生物获得飞行异能直到回åˆç»“æŸã€‚ 在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ +Stone Golem|石魔åƒ|神器生物 ~魔åƒ| +Stone Haven Medic|石庇所医士|生物~寇æ—ï¼åƒ§ä¾£|{W},{T}:你获得1点生命。 +Stone Haven Outfitter|石庇所验装兵|生物~寇æ—ï¼ç¥žå™¨å¸ˆï¼ä¼™ä¼´|由你æ“控且已佩带武具的生物得+1/+1。\næ¯å½“一个由你æ“控且已佩带武具的生物死去时,抓一张牌。 +Stone Idol Trap|石å¶é™·é˜±|瞬间~陷阱|æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©è¿›è¡Œæ”»å‡»ï¼ŒçŸ³å¶é™·é˜±ä¾¿å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n将一个6/12无色,具践è¸å¼‚能的组构体神器生物è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ +Stone Kavu||| +Stone Quarry|采石场|地|采石场须横置进战场。\n{T}:加{R}或{W}。 +Stone Rain|Stone Rain|| +Stone Retrieval Unit|魔石回收机|神器生物 ~组构体|当魔石回收机进战场时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Stone Spirit||| +Stone of Erech|埃瑞赫的黑石|传奇神器|如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚\n{2},{T},牺牲埃瑞赫的黑石:放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。抓一张牌。 +Stone-Seeder Hierophant|绿岩法皇|生物~人类ï¼å¾·é²ä¼Š|æ¯å½“一个地在你的æ“控下进场时,é‡ç½®ç»¿å²©æ³•çš‡ã€‚\n{T}:é‡ç½®ç›®æ ‡åœ°ã€‚ +Stone-Tongue Basilisk||| +Stonebinder's Familiar|缚石佣兽|生物 ~精怪ï¼ç‹—|æ¯å½“一张或数张牌在你的回åˆä¸­è¿›å…¥æ”¾é€åŒºæ—¶ï¼Œåœ¨ç¼šçŸ³ä½£å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Stonebound Mentor|缚石导师|生物 ~精怪ï¼å‚è°‹|æ¯å½“一张或数张牌离开你的åŸå¢“场时,å åœ1。 +Stonebrow, Krosan Hero|å…‹æ´›è¨å‹‡å£«çŸ³é¢|传奇生物~åŠäººé©¬ï¼æˆ˜å£«|è·µè¸\næ¯å½“一个由你æ“控且具践è¸å¼‚能的生物攻击时,该生物得+2/+2直到回åˆç»“æŸã€‚ +Stonecloaker|石蔽翼|生物 ~石åƒé¬¼|闪现\n飞行\n当石蔽翼进战场时,将一个由你æ“控的生物移回其拥有者手上。\n当石蔽翼进战场时,将目标牌从åŸå¢“场放é€ã€‚ +Stonecoil Serpent|石å·å·¨è›‡|神器生物 ~蛇|延势,践è¸ï¼Œå多色ä¿æŠ¤\n石å·å·¨è›‡è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。 +Stonefare Crocodile|石展鳄鱼|生物~鳄鱼|{2}{B}:石展鳄鱼获得系命异能直到回åˆç»“æŸã€‚(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Stoneforge Acolyte|锻石ä¾åƒ§|生物~寇æ—ï¼ç¥žå™¨å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ æ­¦å…·ç‰Œï¼Œå¹¶å°†å…¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Stoneforge Masterwork|锻石神甲|神器~武具|对佩带此武具的生物而言,你æ¯æ“控一个与它具共通之生物类别的其他生物,它便得+1/+1。\n佩带{2} +Stoneforge Mystic|锻石秘教徒|生物 ~寇æ—ï¼ç¥žå™¨å¸ˆ|当锻石秘教徒进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n{1}{W},{T}:你å¯ä»¥å°†ä¸€å¼ æ­¦å…·ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Stonefury|岩石暴怒|瞬间|岩石暴怒对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚ +Stonehewer Giant|劈岩巨人|生物 ~巨人ï¼æˆ˜å£«|警戒\n{1}{W},{T}:从你的牌库中æœå¯»ä¸€å¼ æ­¦å…·ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚将它装备在一个由你æ“控的生物上。然åŽå°†ä½ çš„牌库洗牌。 +Stonehoof Chieftain|石蹄酋长|生物~åŠäººé©¬ï¼æˆ˜å£«|è·µè¸ï¼Œä¸ç­\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物攻击时,它获得践è¸ä¸Žä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Stonehorn Chanter|石角åŸé¢‚师|生物~犀牛ï¼åƒ§ä¾£|{5}{W}:石角åŸé¢‚师获得警戒与系命异能直到回åˆç»“æŸã€‚(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚它所造æˆçš„伤害会让你获得等é‡çš„生命。) +Stonehorn Dignitary|石角显贵|生物 ~犀牛ï¼å£«å…µ|当石角显贵进战场时,目标对手略过其下一个战斗阶段。 +Stonerise Spirit|腾石çµ|生物 ~精怪ï¼é¸Ÿ|飞行\n{4},从你的åŸå¢“场放é€ä¸€å¼ ç‰Œï¼šç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ +Stoneshaker Shaman|撼岩祭师|生物~人类ï¼ç¥­å¸ˆ|在æ¯ä½ç‰Œæ‰‹çš„回åˆç»“æŸæ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªæœªæ¨ªç½®çš„地。 +Stoneshock Giant|撼岩巨人|生物~巨人|{6}{R}{R}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它已蛮化。)\n当撼岩巨人蛮化时,由对手æ“控且ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Stoneskin|石肤术|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+0/+10。 +Stonespeaker Crystal|石语者水晶|神器|{T}:加{C}{C}。\n{2},{T},牺牲石语者水晶:放é€ä»»æ„æ•°é‡ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。抓一张牌。 +Stonesplitter Bolt|裂石击|瞬间|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n裂石击对目标生物或é¹æ´›å®¢é€ æˆX点伤害。如果此咒语已加ç ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物造æˆä¸¤å€äºŽXæ•°é‡çš„伤害。 +Stonewing Antagonizer|å逆石翼鬼|神器生物~ - 石åƒé¬¼ï¼æƒŠæƒ§å…½|飞行 +Stonewise Fortifier|擅雕筑匠|生物~人类ï¼æ³•æœ¯å¸ˆ|{4}{W}:于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”Ÿç‰©å°†å¯¹æ“…雕筑匠造æˆçš„所有伤害。 +Stonewood Invocation|åšæœ¨ç¥æ„¿|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n本回åˆä¸­ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+5且ä¸èƒ½æˆä¸ºå’’语或异能的目标。 +Stonewood Invoker|åšæœ¨å¬çŽ°å¸ˆ|生物 ~妖精ï¼çªå˜ä½“|{7}{G}:åšæœ¨å¬çŽ°å¸ˆå¾—+5/+5直到回åˆç»“æŸã€‚ +Stonework Packbeast|石工驮兽|神器生物 ~野兽|石工驮兽也是僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆã€‚\n{2}:加一点任æ„颜色的法术力。 +Stonework Puma|石狮|神器生物~猫ï¼ä¼™ä¼´| +Stonewright|石艺师|生物~人类ï¼ç¥­å¸ˆ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦çŸ³è‰ºå¸ˆä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「{R}:此生物得+1/+0直到回åˆç»“æŸã€‚〠+Stony Silence|沉é‡é™å¯‚|结界|ä¸èƒ½èµ·åŠ¨ç¥žå™¨çš„起动å¼å¼‚能。 +Stony Strength|顽石之力|瞬间|在目标由你æ“控的生物上放置一个+1/+1指示物。é‡ç½®è¯¥ç”Ÿç‰©ã€‚ +Stonybrook Angler|石溪钓客|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Stonybrook Banneret|石溪掌旗|生物~人鱼ï¼æ³•æœ¯å¸ˆ|海岛行者\n你使用的人鱼和法术师咒语费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚ +Stonybrook Schoolmaster|石溪鱼群长|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“石溪鱼群长æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ª1/1è“色的人鱼ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Storage Matrix|储è—密室|神器|åªè¦å‚¨è—密室未横置,则æ¯ä½ç‰Œæ‰‹äºŽå…¶é‡ç½®æ­¥éª¤ä¸­é€‰æ‹©ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–地。 该牌手于此步骤中åªèƒ½é‡ç½®æ‰€é€‰æ‹©ä¹‹ç±»åˆ«çš„永久物。 +Storm Caller|轰雷唤师|生物 ~食人魔ï¼ç¥­å¸ˆ|当轰雷唤师进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Storm Cauldron||| +Storm Crow|暴风乌鸦|生物~鸟|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) +Storm Entity|风暴çµ|生物 ~元素|æ•æ·\n风暴çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæœ¬å›žåˆä¸­æ–½æ”¾è¿‡çš„其他咒语数é‡ã€‚ +Storm Fleet Aerialist|速腾舰队飞空盗|生物 ~人类ï¼æµ·ç›—|飞行\nçªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™é€Ÿè…¾èˆ°é˜Ÿé£žç©ºç›—进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Storm Fleet Arsonist|速腾舰队纵ç«å®¢|生物 ~åŠå…½äººï¼æµ·ç›—|çªå‡»ï½žå½“速腾舰队纵ç«å®¢è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹ç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。 +Storm Fleet Negotiator|速腾舰队谈判员|生物 — å¡žè¿žï¼æµ·ç›—|飞行\n论争~æ¯å½“速腾舰队谈判员攻击时,æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œä½ ä¾¿æ´¾å‡ºä¸€ä¸ªåœ°å›¾è¡ç”Ÿç‰©ã€‚然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Storm Fleet Pyromancer|速腾舰队烈焰术士|生物 ~人类ï¼æµ·ç›—ï¼æ³•æœ¯å¸ˆ|çªå‡»ï½žå½“速腾舰队烈焰术士进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™é€Ÿè…¾èˆ°é˜Ÿçƒˆç„°æœ¯å£«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Storm Fleet Sprinter|速腾舰队疾步客|生物 ~人类ï¼æµ·ç›—|æ•æ·\n速腾舰队疾步客ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Storm Fleet Spy|速腾舰队探å­|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žå½“速腾舰队探å­è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ äºŽæœ¬å›žåˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™æŠ“一张牌。 +Storm Fleet Swashbuckler|速腾舰队仗剑客|生物 ~人类ï¼æµ·ç›—|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œé€Ÿè…¾èˆ°é˜Ÿä»—剑客便具有连击异能。 +Storm God's Oracle|风暴神先知|结界生物 ~人类ï¼ç¥­å¸ˆ|{1}:风暴神先知得+1/-1直到回åˆç»“æŸã€‚\n当风暴神先知死去时,它对任æ„一个目标造æˆ3点伤害。 +Storm Herald|风暴传令使|生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\n当风暴传令使进战场时,将任æ„æ•°é‡çš„çµæ°”牌从你的åŸå¢“场移回战场并结附在由你æ“控的一个或数个生物上。在你的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¿™äº›çµæ°”。若这些çµæ°”将离开战场,则改为将它们放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。 +Storm Herd|风暴马群|法术|å°†X个1/1白色,具有飞行异能的飞马è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼ŒX为你的总生命。 +Storm King's Thunder|风暴å›çŽ‹ä¹‹é›·éœ†|瞬间|本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,将该咒语å¤åˆ¶X次。你å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 +Storm Sculptor|风暴塑师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|风暴塑师ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n当风暴塑师进战场时,将一个由你æ“控的生物移回其拥有者手上。 +Storm Shaman||| +Storm Skreelix|暴风嘶奇黎|生物 ~龙兽ï¼æƒŠæƒ§å…½|飞行\n你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放瞬间或法术咒语时,暴风嘶奇黎得+2/+0直到回åˆç»“æŸã€‚ +Storm Strike|疾风击|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻异能。å åœ1。 +Storm of Forms|表å•é£Žæš´|瞬间|当你施放此咒语时,由你æ“控的永久物上æ¯æœ‰ä¸€ç§æŒ‡ç¤ºç‰©ï¼Œä¾¿å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。\n将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Storm of Saruman|è¨èŒ¹æ›¼çš„风暴|结界|守护{3}\næ¯å½“你施放æ¯å›žåˆä½ çš„第二个咒语时,将它å¤åˆ¶ï¼Œä½†è¯¥å¤åˆ¶å“ä¸æ˜¯ä¼ å¥‡ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Storm of Souls|çµé­‚风暴|法术|将所有生物牌从你的åŸå¢“场移回战场。它们为具飞行异能的1/1精怪,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚放é€çµé­‚风暴。 +Storm the Citadel|攻袭尊殿|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+2且获得「æ¯å½“此生物对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,消ç­ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的神器或结界。〠+Storm the Festival|冲击收æˆèŠ‚|法术|检视你牌库顶的五张牌。你å¯ä»¥å°†å…¶ä¸­è‡³å¤šä¸¤å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ5的永久物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n返照{7}{G}{G}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Storm the Seedcore|çªè¢­æ ‘ç§æ ¸å¿ƒ|法术|将四个+1/+1指示物分é…给至多四个目标由你æ“控的生物。由你æ“控的生物获得警戒与践è¸å¼‚能直到回åˆç»“æŸã€‚ +Storm the Vault|çªè¢­å®åº“|传奇结界|æ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控五个或更多神器,转化çªè¢­å®åº“。 +Storm's Wrath|风暴之怒|法术|风暴之怒对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ4点伤害。 +Storm-Kiln Artist|暴风窑艺家|生物 ~矮人ï¼ç¥­å¸ˆ|ä½ æ¯æ“控一个神器,暴风窑艺家便得+1/+0。\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,派出一个çå®è¡ç”Ÿç‰©ã€‚ +Stormbind|风暴纠缠|结界|{2},éšæœºå¼ƒä¸€å¼ ç‰Œï¼šé£Žæš´çº ç¼ å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Stormblood Berserker|腥风狂战士|生物~人类ï¼ç‹‚战士|嗜血2 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。)\n腥风狂战士åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 +Stormbound Geist|暴缚游魂|生物~精怪|暴缚游魂åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Stormbreath Dragon|岚æ¯å·¨é¾™|生物~龙|飞行,æ•æ·ï¼Œå白ä¿æŠ¤\n{5}{R}{R}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。)\n当岚æ¯å·¨é¾™è›®åŒ–时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œæ‰‹çš„手牌数é‡ã€‚ +Stormcaller of Keranos|刻拉诺斯的唤岚师|生物~人类ï¼ç¥­å¸ˆ|æ•æ·\n{1}{U}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Stormcaller's Boon|唤雷师的æ©æ³½|结界|牺牲唤雷师的æ©æ³½ï¼šç”±ä½ æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚\n倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) +Stormcarved Coast|风蚀海岸|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™é£Žèš€æµ·å²¸é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{R}。 +Stormchaser Chimera|é€å²šç›–美拉|生物~盖美拉|飞行\n{2}{U}{R}:å åœ1,然åŽå±•ç¤ºä½ çš„牌库顶牌。é€å²šç›–美拉得+X/+0直到回åˆç»“æŸï¼ŒX为该牌的总法术力费用。(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Stormchaser Drake|é€é£Žé¾™å…½|生物 ~龙兽|飞行\næ¯å½“é€é£Žé¾™å…½æˆä¸ºç”±ä½ æ“控之咒语的目标时,抓一张牌。 +Stormchaser Mage|é€å²šæ³•å¸ˆ|生物~人类ï¼æ³•æœ¯å¸ˆ|飞行,æ•æ·\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Stormclaw Rager|暴风爪狂怒者|生物 ~食人魔ï¼æˆ˜å£«|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:在暴风爪狂怒者上放置一个+1/+1指示物且抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Stormcloud Djinn|暴风云巨çµ|生物 ~巨çµ|飞行\n暴风云巨çµåªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。\n{R}{R}:暴风云巨çµå¾—+2/+0直到回åˆç»“æŸï¼Œä¸”对你造æˆ1点伤害。 +Stormcloud Spirit|风暴云çµ|生物 ~精怪|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) +Stormcrag Elemental|霆袭峭çµ|生物~元素|è·µè¸\nå¨åŠ›å˜èº«{4}{R}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。) +Stormfist Crusader|雷拳圣战军|生物 ~人类ï¼éª‘士|å¨æ…‘\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„抓一张牌且失去1点生命。 +Stormfront Pegasus|暴锋飞马|生物~飞马|飞行 +Stormfront Riders|暴锋骑兵|生物 ~人类ï¼å£«å…µ|飞行\n当暴锋骑兵进战场时,将两个由你æ“控的生物移回其拥有者手上。\næ¯å½“暴锋骑兵或å¦ä¸€ä¸ªç”Ÿç‰©ä»Žæˆ˜åœºä¸Šç§»å›žä½ æ‰‹ä¸Šæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Stormkeld Prowler|风暴域游掠者|生物 — 人类ï¼æµªå®¢|æ¯å½“你施放法术力值等于或大于5的咒语时,在风暴域游掠者上放置两个+1/+1指示物。 +Stormkeld Vanguard|Stormkeld Vanguard|生物 — 巨人ï¼æˆ˜å£«|暴风域先锋ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Stormrider Rig|驭霆械|神器~武具|佩带此武具的生物得+1/+1。\næ¯å½“一个生物在你的æ“控下进战场时,你å¯ä»¥å°†é©­éœ†æ¢°è£…备于其上。\n佩带{2} +Stormrider Spirit|驭霆精怪|生物 ~精怪|闪现\n飞行 +Stormscale Anarch|å逆雷鳞|生物~凡尔西诺ï¼ç¥­å¸ˆ|{2}{R},éšæœºå¼ƒä¸€å¼ ç‰Œï¼šå逆雷鳞对目标生物或牌手造æˆ2点伤害。 若所弃的是多色牌,则改为å逆雷鳞对该生物或牌手造æˆ4点伤害。 +Stormscape Apprentice||| +Stormscape Battlemage||| +Stormscape Familiar|岚景院佣兽|生物~鸟|飞行\n你使用的白色和黑色咒语费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚ +Stormscape Master||| +Stormsurge Kraken|岚涛巨海兽|生物~巨海兽|辟邪\n副官~åªè¦ä½ æ“控你的指挥官,岚涛巨海兽便得+2/+2且具有「æ¯å½“岚涛巨海兽被阻挡时,你å¯ä»¥æŠ“两张牌。〠+Stormtide Leviathan|暴潮海怪|生物 ~海怪|海岛行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛,此生物就ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n所有地å‡é¢å¤–具有海岛此类别。\nä¸å…·é£žè¡Œæˆ–海岛行者异能的生物ä¸èƒ½æ”»å‡»ã€‚ +Stormwild Capridor|èšé£Žé£žç¾Š|生物 ~鸟ï¼å±±ç¾Š|飞行\n如果èšé£Žé£žç¾Šå°†å—到éžæˆ˜æ–—伤害,则防止该伤害。æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,便在èšé£Žé£žç¾Šä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Stormwing Dragon|暴风翼龙|生物~龙|飞行,先攻\nå¨åŠ›å˜èº«{5}{R}{R}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当暴风翼龙翻回正é¢æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他龙生物上å„放置一个+1/+1指示物。 +Stormwing Entity|暴风翼çµ|生物 ~元素|如果你本回åˆä¸­æ–½æ”¾è¿‡çž¬é—´æˆ–法术咒语,则此咒语å‡å°‘{2}{U}æ¥æ–½æ”¾ã€‚\n飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n当暴风翼çµè¿›æˆ˜åœºæ—¶ï¼Œå åœ2。 +Storrev, Devkarin Lich|戴å¡æž—巫妖å¸é™€å¨ƒ|传奇生物 ~çµä¿‘ï¼å¦–ç²¾ï¼æ³•æœ¯å¸ˆ|è·µè¸\næ¯å½“戴å¡æž—巫妖å¸é™€å¨ƒå¯¹ä»»ä¸€ç‰Œæ‰‹æˆ–é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,选择目标在你åŸå¢“场中的生物或é¹æ´›å®¢ç‰Œï¼Œä¸”ä¸èƒ½æ˜¯æœ¬æ¬¡æˆ˜æ–—中进入该处者。将该牌移回你手上。 +Storvald, Frost Giant Jarl|霜巨人头目斯托瓦|传奇生物 ~巨人|守护{3}\n由你æ“控的其他生物具有守护{3}。\næ¯å½“斯托瓦进战场或攻击时,选择一项或都选~\n•目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º7/7直到回åˆç»“æŸã€‚\n•目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1直到回åˆç»“æŸã€‚ +Story Circle|诵传仪典|结界|于诵传仪典进场时,选择一ç§é¢œè‰²ã€‚\n{W}:选择一个该色的伤害æ¥æºï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œé˜²æ­¢è¯¥æ¥æºä¸‹ä¸€æ¬¡å°†å¯¹ä½ é€ æˆçš„伤害。 +Story Seeker|故事追求者|生物 ~矮人ï¼åƒ§ä¾£|系命 +Storyteller Pixie|说书碧仙|生物 — ä»™çµï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放历险咒语时,抓一张牌。 +Storyweave|爬梳å™äº‹|瞬间|选择一项~\n•在目标由你æ“控的生物上放置两个+1/+1指示物。\n•在目标由你æ“控的传纪上放置两个学问指示物。本回åˆä¸­ï¼Œä¸€ä¸ªæˆ–数个结界生物下一次在你的æ“控下进战场时,它们上é¢å‡é¢å¤–有两个+1/+1指示物。 +Strafe||| +Strands of Night||| +Strands of Undeath|亡物æŸç¼•|结界 ~çµæ°”|结附于生物\n当亡物æŸç¼•è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å¼ƒä¸¤å¼ ç‰Œã€‚\n{B}:é‡ç”Ÿæ‰€ç»“附的生物。 +Strandwalker|行缕装|神器~武具|活化武器 (当此武具进战场时,将一个0/0黑色病èŒè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†å®ƒè£…备上去。)\n佩带此武具的生物得+2/+4且具有延势异能。\n佩带{4} +Strange Augmentation|奇异增力|结界~çµæ°”|结附于生物\n所结附的生物得+1/+1。\nèºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,所结附的生物便é¢å¤–å¾—+2/+2。 +Strange Inversion|怪异倒错|瞬间~å¤å’’|将目标生物的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚\n通è”å¤å’’{1}{R}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Strangle|勒颈|法术|勒颈对目标生物或é¹æ´›å®¢é€ æˆ3点伤害。 +Strangleroot Geist|缚根游魂|生物~精怪|ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Strangling Soot|窒æ¯ç…¤çƒŸ|瞬间|消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–å°äºŽ3的生物。\n返照{5}{R}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) +Strangling Spores|窒æ¯èŠ½å­¢|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚ +Strata Scythe|地层镰刀|神器~武具|压å°ï½žå½“地层镰刀进战场时,从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†å…¶æ”¾é€ï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n战场上æ¯æœ‰ä¸€ä¸ªä¸Žæ‰€æ”¾é€çš„牌åŒå之地,佩带此武具的生物便得+1/+1。\n佩带{3} +Stratadon||| +Strategic Planning|Strategic Planning|| +Stratozeppelid|腾云飞兽|生物~野兽|飞行\n腾云飞兽åªèƒ½é˜»æŒ¡å…·æœ‰é£žè¡Œå¼‚能的生物。 +Stratus Dancer|云舞巨çµ|生物~巨çµï¼ä¿®è¡Œåƒ§|飞行\nå¨åŠ›å˜èº«{1}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å¨åŠ›å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\n当云舞巨çµç¿»å›žæ­£é¢æ—¶ï¼Œå击目标瞬间或法术咒语。 +Stratus Walk|漫步云端|结界~çµæ°”|结附于生物\n当漫步云端进战场时,抓一张牌。\n所结附的生物具有飞行异能。\n所结附的生物åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 +Straw Soldiers|Straw Soldiers|| +Stream Hopper|河滨跳怪|生物~精çµ|{U/R}:河滨跳怪获得飞行异能直到回åˆç»“æŸã€‚ +Stream of Consciousness|æ„识æµåŠ¨|瞬间~å¤å’’|目标牌手将至多四张目标牌从其åŸå¢“场洗入其牌库。 +Stream of Life|生命之æº|法术|目标牌手获得X点生命。 +Stream of Thought|æ€ç»ªæµåŠ¨|法术|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。你将至多四张牌从你的åŸå¢“场洗入你的牌库。\n覆诵{2}{U}{U}(当你施放此咒语时,你æ¯æ”¯ä»˜è¿‡ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œä¾¿å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) +Stream of Unconsciousness|潜æ„识æµåŠ¨|部æ—瞬间~法术师|目标生物得-4/-0直到回åˆç»“æŸã€‚ 若你æ“控法术师,则抓一张牌。 +Streambed Aquitects|溪床建渠者|生物~人鱼ï¼æ–¥å€™|{T}:目标人鱼生物得+1/+1且获得海岛行者异能直到回åˆç»“æŸã€‚\n{T}:目标地æˆä¸ºæµ·å²›ç›´åˆ°å›žåˆç»“æŸã€‚ +Street Riot|街头暴乱|结界|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç”±ä½ æ“控的生物便得+1/+0且具有践è¸å¼‚能。 +Street Savvy|街头智慧|结界~çµæ°”|生物结界\nå—此结界的生物得+0/+2,且对于具地行者异能的生物,此生物å¯å°†åŽè€…视åŒä¸å…·è¯¥å¼‚能地进行阻挡。 +Street Spasm|è¡—é“震颤|瞬间|è¡—é“震颤对目标ä¸ç”±ä½ æ“控且ä¸å…·é£žè¡Œå¼‚能的生物造æˆX点伤害。\n超载{X}{X}{R}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Street Sweeper|扫街机|神器生物~组构体|æ¯å½“扫街机攻击时,消ç­ç»“附于目标地上的所有çµæ°”。 +Street Urchin|街头æµæµªå„¿|传奇结界 ~身世|由你拥有的指挥官生物具有「{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–一个神器:此生物对任æ„一个目标造æˆ1点伤害。〠+Street Wraith|è¡—é“鬼魂|生物 ~鬼魂|沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n循环~支付2点生命。(支付2点生命,弃掉此牌:抓一张牌。) +Streetbreaker Wurm|断街亚龙|生物~亚龙| +Streetwise Negotiator|街头谈判员|生物 ~猫ï¼å¸‚æ°‘|åŽæ´1(当此生物进战场时,在目标生物上放置一个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n此生物ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ +Strefan, Maurer Progenitor|茂å¨åŽŸç¥–å²å´”凡|传奇生物 ~å¸è¡€é¬¼ï¼è´µæ—|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½çš„牌手,便派出一个血滴è¡ç”Ÿç‰©ã€‚\næ¯å½“å²å´”凡攻击时,你å¯ä»¥ç‰ºç‰²ä¸¤ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚若你如此作,则你å¯ä»¥å°†ä¸€å¼ å¸è¡€é¬¼ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œä¸”正进行攻击。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Strength from the Fallen|亡者赋力|结界|星彩~æ¯å½“亡者赋力或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中生物牌的数é‡ã€‚ +Strength in Numbers|人多力é‡å¤§|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+X,X为进行攻击的生物数é‡ã€‚ +Strength of Arms|兵器之力|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果你æ“控武具,则将一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Strength of Cedars|衫树之力|瞬间~å¤å’’|目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控的地数é‡ã€‚ +Strength of Isolation||| +Strength of Lunacy||| +Strength of Night||| +Strength of Solidarity|团结之力|法术|选择目标由你æ“控的生物。你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Strength of Unity||| +Strength of the Coalition|è”盟之力|瞬间|增幅{2}{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{W}。)\n目标由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚如果此咒语已增幅,则在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。 +Strength of the Pack|击群之力|法术|在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置两个+1/+1指示物。 +Strength of the Tajuru|特裘如之力|瞬间|多é‡å¢žå¹…{1} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{1}。)\n选择目标生物,然åŽç‰¹è£˜å¦‚之力æ¯å¢žå¹…过一次,就选择å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ 在这些生物上å„放置X个+1/+1指示物。 +Strict Proctor|严格的ç£å­¦|生物 ~精怪ï¼åƒ§ä¾£|飞行\næ¯å½“一个触å‘å¼å¼‚能因永久物进战场而触å‘时,除éžå…¶æ“控者支付{2},å¦åˆ™å击之。 +Strider Harness|海行客挽具|神器 ~武具|佩带此武具的生物得+1/+1且具有æ•æ·å¼‚能。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Strider, Ranger of the North|北方游民大步佬|传奇生物 ~人类ï¼æ¸¸ä¾ |地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,目标生物得+1/+1直到回åˆç»“æŸã€‚然åŽè‹¥è¯¥ç”Ÿç‰©çš„力é‡ç­‰äºŽæˆ–大于4,则它获得先攻异能直到回åˆç»“æŸã€‚ +Strike It Rich|一夜暴富|法术|派出一个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n返照{2}{R}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Striking Sliver|先击裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有先攻异能。(它们会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +String of Disappearances|连环消失|瞬间|将目标生物移回其拥有者手上。然åŽè¯¥ç”Ÿç‰©çš„æ“控者å¯ä»¥æ”¯ä»˜{U}{U}。如果该牌手如此作,则其å¯ä»¥å¤åˆ¶æ­¤å’’语,且å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Strionic Resonator|基尼共振器|神器|{2},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的触å‘å¼å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Strip Bare|剥光|瞬间|消ç­æ‰€æœ‰ç»“附或装备在目标生物上的çµæ°”与武具。 +Strip Mine|废矿|地|{T}:加{C}。\n{T},牺牲废矿:消ç­ç›®æ ‡åœ°ã€‚ +Striped Riverwinder|斑纹河蛇|生物~巨蛇|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n循环{U}({U},弃掉此牌:抓一张牌。) +Strixhaven|斯翠海文|时空 ~阿凯维沃|牌手施放的瞬间和法术咒语都具有示范异能。(æ¯å½“牌手施放瞬间或法术咒语时,其å¯ä»¥å°†å®ƒå¤åˆ¶ã€‚若其如此作,则其选择一ä½å¯¹æ‰‹ä¸€åŒå¤åˆ¶ã€‚牌手å¯ä»¥ä¸ºå„自的å¤åˆ¶å“选择新的目标。)\næ¯å½“引å‘混沌时,将至多一张目标瞬间或法术牌从åŸå¢“场移回其拥有者手上。 +Strixhaven Stadium|斯翠海文赛场|神器|{T}:加{C}。在斯翠海文赛场上放置一个得分指示物。\næ¯å½“一个生物对你造æˆæˆ˜æ–—伤害时,从斯翠海文赛场上移去一个得分指示物。\næ¯å½“一个由你æ“控的生物å‘任一对手造æˆæˆ˜æ–—伤害时,在斯翠海文赛场上放置一个得分指示物。然åŽå¦‚果其上有å个或更多得分指示物,则移去所有此类指示物且该牌手输掉这盘游æˆã€‚ +Stroke of Genius|神æ¥ä¸€ç¬”|瞬间|目标牌手抓X张牌。 +Stroke of Midnight|åˆå¤œé’Ÿå£°|瞬间|消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。其æ“控者派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ +Stromgald Cabal||| +Stromgald Crusader|å²å“å¤å¾—圣战军|生物~çµä¿‘ï¼éª‘士|å白ä¿æŠ¤\n{B}:å²å“å¤å¾—圣战军获得飞行异能直到回åˆç»“æŸã€‚\n{B}{B}:å²å“å¤å¾—圣战军得+1/+0直到回åˆç»“æŸã€‚ +Stromkirk Bloodthief|溪堡血贼|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™åœ¨ç›®æ ‡ç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Stromkirk Captain|溪堡队长|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|先攻\n由你æ“控的其他å¸è¡€é¬¼ç”Ÿç‰©å¾—+1/+1且具有先攻异能。 +Stromkirk Condemned|溪堡凶徒|生物 ~å¸è¡€é¬¼ï¼æƒŠæƒ§å…½|弃一张牌:由你æ“控的å¸è¡€é¬¼å¾—+1/+1直到回åˆç»“æŸã€‚æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Stromkirk Mentor|溪堡明师|生物~å¸è¡€é¬¼ï¼å£«å…µ|当溪堡明师进战场时,在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的å¸è¡€é¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Stromkirk Noble|溪堡贵æ—|生物~å¸è¡€é¬¼|溪堡贵æ—ä¸èƒ½è¢«äººç±»é˜»æŒ¡ã€‚\næ¯å½“溪堡贵æ—对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 +Stromkirk Occultist|溪堡神秘学者|生物 ~å¸è¡€é¬¼ï¼æƒŠæƒ§å…½|è·µè¸\næ¯å½“溪堡神秘学者对任一牌手造æˆæˆ˜æ–—伤害时,放é€ä½ çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n疯魔{1}{R}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Stromkirk Patrol|溪堡巡å«|生物~å¸è¡€é¬¼ï¼å£«å…µ|æ¯å½“溪堡巡å«å¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。 +Strongarm Monk|强臂斗僧|生物~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你施放éžç”Ÿç‰©å’’语时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Strongarm Tactics||| +Stronghold Arena|城塞斗技场|结界|增幅{G}å’Œï¼æˆ–{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{G}å’Œï¼æˆ–{W}。)\n当城塞斗技场进战场时,它æ¯å¢žå¹…过一次,你便获得3点生命。\næ¯å½“一个或数个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌并置于你手上。若你如此作,则你失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。 +Stronghold Assassin||| +Stronghold Confessor|城塞告解僧|生物 ~人类ï¼åƒ§ä¾£|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\nå¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n如果城塞告解僧已增幅,则它进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Stronghold Discipline|城塞纪律|法术|æ¯ä½ç‰Œæ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽä»–所æ“控之生物数é‡ã€‚ +Stronghold Furnace|城塞大熔炉|时空 ~瑞斯|如果æŸæ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆä¸¤å€çš„伤害。\næ¯å½“引å‘混沌时,城塞大熔炉对任æ„一个目标造æˆ1点伤害。 +Stronghold Overseer|城塞ç£å†›|生物~æ¶é­”|飞行\n次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n{B}{B}:直到回åˆç»“æŸï¼Œå…·æ¬¡å…ƒå¹½å½±å¼‚能的生物得+1/+0,ä¸å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物得-1/-0。 +Stronghold Rats|城塞è€é¼ |生物 ~è€é¼ |次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\næ¯å½“城塞è€é¼ å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,æ¯ä½ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œã€‚ +Structural Assault|摧朽çªè¢­|法术|消ç­æ‰€æœ‰ç¥žå™¨ï¼Œç„¶åŽæ‘§æœ½çªè¢­å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæœ¬å›žåˆä¸­ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场的神器数é‡ã€‚ +Structural Collapse|结构åå¡Œ|法术|目标牌手牺牲一个神器和一个地。结构å塌对该牌手造æˆ2点伤害。 +Structural Distortion|结构扭曲|法术|放é€ç›®æ ‡ç¥žå™¨æˆ–地。结构扭曲对该永久物的æ“控者造æˆ2点伤害。 +Struggle|挣扎|瞬间|挣扎对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的地之数é‡ã€‚ +Struggle for Sanity|精神ææ–—|法术|目标对手展示其手牌。该牌手将其中一张牌放到æ—边,然åŽä½ å°†å…¶ä¸­ä¸€å¼ ç‰Œæ”¾åˆ°æ—边。é‡å¤æ­¤æµç¨‹ï¼Œç›´åˆ°å…¶æ‰‹ç‰Œéƒ½è¢«æ”¾åˆ°æ—边为止。该牌手将他放到æ—边的牌移回其手上,其余则置入其åŸå¢“场。 +Struggle for Skemfar|斯肯法之争|法术|在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè¯¥ç”Ÿç‰©ä¸Žè‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n预示{G}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Stubborn Denial|顽固拒斥|瞬间|除éžç›®æ ‡éžç”Ÿç‰©å’’语的æ“控者支付{1},å¦åˆ™å击之。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为å击该咒语。 +Student of Ojutai|欧ç¥æ³°çš„学僧|生物~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你施放éžç”Ÿç‰©å’’语时,你获得2点生命。 +Student of Warfare|战场修练者|生物~人类ï¼éª‘士|å‡çº§{W} ({W}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级2-6\n3/3\n先攻\n等级7+\n4/4\n连击 +Study Break|研习å°æ†©|瞬间|横置至多两个目标生物。\n温习。(ä½ å¯ä»¥ä»Žæ¸¸æˆå¤–展示一张由你拥有的课程牌并置于你手上,或弃一张牌æ¥æŠ“一张牌。) +Study Hall|自修学堂|地|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。当你将此法术力用æ¥æ–½æ”¾ä½ çš„指挥官时,å åœX,X为这盘游æˆä¸­ä»Žç»Ÿå¸…区施放它的次数。 +Stuffed Bear|填充熊|神器|{2}:填充熊æˆä¸º4/4绿色的熊神器生物直到回åˆç»“æŸã€‚ +Stuffy Doll|填充娃娃|神器生物 ~组构体|ä¸ç­\n于填充娃娃进战场时,选择一ä½ç‰Œæ‰‹ã€‚\næ¯å½“填充娃娃å—到伤害时,它对该牌手造æˆç­‰é‡çš„伤害。\n{T}:填充娃娃对本身造æˆ1点伤害。 +Stumpsquall Hydra|疾生多头龙|生物 ~多头龙|当疾生多头龙进战场时,将X个+1/+1指示物分é…给它和任æ„æ•°é‡çš„指挥官。 +Stun|愣定|瞬间|目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n抓一张牌。 +Stun Sniper|晕击神箭手|生物~人类ï¼å¼“箭手|{1},{T}:晕击神箭手对目标生物造æˆ1点伤害。 横置该生物。 +Stunning Reversal|震撼å转|瞬间|本回åˆä¸­ï¼Œä¸‹ä¸€æ¬¡ä½ å°†è¾“掉这盘游æˆæ—¶ï¼Œæ”¹ä¸ºæŠ“七张牌且你的总生命æˆä¸º1。\n放é€éœ‡æ’¼å转。 +Stunning Strike|震慑击|结界 ~çµæ°”|闪现\n结附于生物\n当震慑击进战场时,横置所结附的生物并将它移出战斗。\nåªè¦æ‰€ç»“附的生物ä¸æ˜¯ä¼ å¥‡ï¼Œå®ƒäºŽå…¶æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚ +Stunt Double|特技替身|生物~å˜å½¢å…½|闪现\nä½ å¯ä»¥ä½¿ç‰¹æŠ€æ›¿èº«å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºã€‚ +Stupefying Touch|麻木之触|结界~çµæ°”|结附于生物\n当麻木之触进战场时,抓一张牌。\n所结附的生物之起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Stupor|精神æ惚|法术|目标对手éšæœºå¼ƒä¸€å¼ ç‰Œï¼Œç„¶åŽå†å¼ƒä¸€å¼ ç‰Œã€‚ +Sturdy Hatchling|强固幼é›|生物~元素|强固幼é›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\n{G/U}:强固幼é›èŽ·å¾—帷幕异能直到回åˆç»“æŸã€‚\næ¯å½“你使用一个绿色咒语时,从强固幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。\næ¯å½“你使用一个è“色咒语时,从强固幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 +Sturmgeist|风暴游魂|生物~精怪|飞行\n风暴游魂的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\næ¯å½“风暴游魂对一ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 +Stymied Hopes|希望破ç­|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{1},å¦åˆ™å击之。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Su-Chi Cave Guard|护窟è‹å…¶|神器生物 ~组构体|警戒\n守护{4}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{4},å¦åˆ™å击之。)\n当护窟è‹å…¶æ­»åŽ»æ—¶ï¼ŒåŠ å…«ç‚¹{C}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ +Subira, Tulzidi Caravanner|图兹迪商队长è‹ç¢§æ‹‰|传奇生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\n{1}:å¦ä¸€ä¸ªç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n{1}{R},{T},弃掉你的手牌:直到回åˆç»“æŸï¼Œæ¯å½“一个由你æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ2的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Subjugate the Hobbits|å¨æœéœæ¯”特人|法术|获得所有法术力值å°äºŽæˆ–等于3且éžæŒ‡æŒ¥å®˜ä¹‹ç”Ÿç‰©çš„æ“控æƒã€‚ +Subjugator Angel|å¨åŽ‹å¤©ä½¿|生物~天使|飞行\n当å¨åŽ‹å¤©ä½¿è¿›æˆ˜åœºæ—¶ï¼Œæ¨ªç½®æ‰€æœ‰ç”±å¯¹æ‰‹æ“控的生物。 +Sublime Archangel|庄严大天使|生物~天使|飞行\n颂å¨(æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚)\n由你æ“控的其他生物具有颂å¨ã€‚(è‹¥æŸç”Ÿç‰©å…·æœ‰æ•°ä¸ªé¢‚å¨å¼‚能,则æ¯ä¸€ä¸ªéƒ½ä¼šåˆ†åˆ«è§¦å‘。) +Sublime Epiphany|çµå…‰ä¹çŽ°|瞬间|选择一项或多项~\n•å击目标咒语。\n•å击目标起动å¼æˆ–触å‘å¼å¼‚能。\n•将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n•派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的生物之å¤åˆ¶å“。\n•目标牌手抓一张牌。 +Sublime Exhalation|å‡çµåæ¯|法术|ä¸å±ˆ(æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ +Submerged Boneyard|水下èšéª¨åœº|地|水下èšéª¨åœºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{B}。 +Subterranean Schooner|地底纵帆船|神器 — 载具|æ¯å½“地底纵帆船攻击时,令目标本回åˆä¸­æ­è½½å®ƒçš„生物勘察。\næ­è½½1 +Subterranean Scout|地底斥候|生物 ~鬼怪ï¼æ–¥å€™|当地底斥候进战场时,目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Subterranean Shambler|地底跛行兽|生物~元素|è¿”å“{3}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当地底跛行兽进场或离场时,它对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物造æˆ1点伤害。 +Subterranean Tremors|地底震动|法术|地底震动对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。如果X等于或大于4,则消ç­æ‰€æœ‰ç¥žå™¨ã€‚如果X等于或大于8,则将一个8/8红色蜥蜴è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Subtle Strike|暗中一击|瞬间|选择一项或都选~\n•目标生物得-1/-1直到回åˆç»“æŸã€‚\n•在目标生物上放置一个+1/+1指示物。 +Subtlety|é”æ•|生物 ~元素ï¼åŒ–身|闪现\n飞行\n当é”æ•è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å’’语或é¹æ´›å®¢å’’语。该咒语的拥有者将它置于其牌库顶或牌库底。\n呼魂~从你手上放é€ä¸€å¼ è“色牌。 +Succumb to Temptation|屈从诱惑|瞬间|你抓两张牌且失去2点生命。 +Succumb to the Cold|屈从严寒|瞬间|横置一个或两个目标由对手æ“控的生物。在这些生物上å„放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) +Sudden Breakthrough|çªç ´è¿›å±•|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻异能。\n派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Sudden Death|骤死|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n目标生物得-4/-4直到回åˆç»“æŸã€‚ +Sudden Disappearance|çªç„¶æ¶ˆå¤±|法术|放é€ç›®æ ‡ç‰Œæ‰‹æ“控的所有éžåœ°æ°¸ä¹…物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€çš„牌å„在其拥有者之æ“控下移回战场。 +Sudden Edict|瞬æ¯å‹’令|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½æ–½æ”¾å’’语或起动ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的异能。)\n目标牌手牺牲一个生物。 +Sudden Impact|猛然撞击|瞬间|猛然撞击对目标牌手造æˆç­‰åŒäºŽè¯¥ç‰Œæ‰‹ä¹‹æ‰‹ç‰Œæ•°é‡çš„伤害。 +Sudden Insight|è±ç„¶é¢†æ‚Ÿ|瞬间|ä½ åŸå¢“场中的éžåœ°ç‰Œé—´æ¯æœ‰ä¸€ç§ä¸åŒçš„法术力值,便抓一张牌。 +Sudden Reclamation|çªç„¶å¤å½’|瞬间|将你牌库顶的四张牌置入你的åŸå¢“场,然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œå’Œä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Sudden Salvation|çªèŽ·æ•‘助|瞬间|选择至多三张目标在åŸå¢“场中的永久物牌,且须为于本回åˆä¸­ä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„者。将它们在å„自拥有者的æ“控下横置移回战场。æ¯æœ‰ä¸€ä½æ“控一个或更多此类永久物的对手,你便抓一张牌。 +Sudden Shock|瞬æ¯ç”µéœ‡|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n瞬æ¯ç”µéœ‡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Sudden Spinnerets|纺ä¸çªè¢­|瞬间|目标生物得+1/+3直到回åˆç»“æŸã€‚在其上放置一个延势指示物。将之é‡ç½®ã€‚ +Sudden Spoiling|瞬æ¯è…å|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物æˆä¸º0/2且失去所有异能。 +Sudden Storm|çªé™æš´é›¨|瞬间|横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Sudden Strength||| +Suffer the Past|往事纠缠|瞬间|å°†X张目标牌从目标牌手的åŸå¢“场放é€ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œè¯¥ç‰Œæ‰‹ä¾¿å¤±åŽ»1点生命且你获得1点生命。 +Suffering||| +Suffocating Blast||| +Suffocating Fumes|窒塞毒气|瞬间|由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Sugar Rush|食糖冲劲|瞬间|目标生物得+3/+0直到回åˆç»“æŸã€‚\n抓一张牌。 +Suicidal Charge|自æ€å†²é”‹|结界|牺牲自æ€å†²é”‹ï¼šç”±å¯¹æ‰‹æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ 这些生物本回åˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Suit Up|全装上阵|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆ–载具æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/5的神器生物。\n抓一张牌。 +Sulam Djinn||| +Sulfur Elemental|硫磺元素|生物 ~元素|闪现\n转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½æ–½æ”¾å’’语或起动ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的异能。)\n白色生物得+1/-1。 +Sulfur Falls|硫磺瀑布|地|除éžä½ æ“控海岛或山脉,å¦åˆ™ç¡«ç£ºç€‘布须横置进战场。\n{T}:加{U}或{R}。 +Sulfur Vent||| +Sulfuric Vapors||| +Sulfuric Vortex|硫磺旋风|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œç¡«ç£ºæ—‹é£Žå¯¹è¯¥ç‰Œæ‰‹é€ æˆ2点伤害。\n如果牌手将获得生命,则改为该牌手未获得生命。 +Sulfurous Blast|硫磺冲击波|瞬间|硫磺冲击波对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。如果你在你的行动阶段施放此咒语,则改为硫磺冲击波对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ3点伤害。 +Sulfurous Mire|硫磺雪沼|雪境地 ~沼泽ï¼å±±è„‰|({T}:加{B}或{R}。)\n硫磺雪沼须横置进战场。 +Sulfurous Springs|硫磺温泉|地|{T}:加{C}。\n{T}:加{B}或{R}。硫磺温泉对你造æˆ1点伤害。 +Sultai Ascendancy|è‹å‹’å°éœ¸æƒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的两张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。 +Sultai Banner|è‹å‹’å°æˆ˜æ——|神器|{T}:加{B},{G}或{U}到你的法术力池中。\n{B}{G}{U},{T},牺牲è‹å‹’å°æˆ˜æ——:抓一张牌。 +Sultai Charm|è‹å‹’å°æŠ¤ç¬¦|瞬间|选择一项~\n•消ç­ç›®æ ‡å•è‰²ç”Ÿç‰©ã€‚\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n•抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Sultai Emissary|è‹å‹’å°å¯†ä½¿|生物~çµä¿‘ï¼æˆ˜å£«|当è‹å‹’å°å¯†ä½¿æ­»åŽ»æ—¶ï¼Œæ˜¾åŒ–你的牌库顶牌。(将该牌é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Sultai Flayer|è‹å‹’å°å‰¥çš®å¸ˆ|生物~那伽ï¼ç¥­å¸ˆ|æ¯å½“一个由你æ“控且防御力等于或大于4的生物死去时,你获得4点生命。 +Sultai Runemark|è‹å‹’å°ç¬¦å°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控绿色或è“色永久物,所结附的生物便具有死触异能。(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Sultai Scavenger|è‹å‹’å°è…食艾文|生物~鸟ï¼æˆ˜å£«|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n飞行 +Sultai Skullkeeper|è‹å‹’å°ç ”颅师|生物~那伽ï¼ç¥­å¸ˆ|当è‹å‹’å°ç ”颅师进战场时,将你牌库顶的两张牌置入你的åŸå¢“场。 +Sultai Soothsayer|è‹å‹’å°é¢„言家|生物 ~那伽ï¼ç¥­å¸ˆ|当è‹å‹’å°é¢„言家进战场时,检视你牌库顶的四张牌。将其中一张置于你手上,其余则置入你的åŸå¢“场。 +Sumala Woodshaper|索马拉塑木师|生物 ~妖精ï¼å¾·é²ä¼Š|当索马拉塑木师进战场时,检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或结界牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Summary Dismissal|å³å†³é©³æ–¥|瞬间|放é€æ‰€æœ‰å…¶ä»–咒语,å击所有异能。 +Summary Judgment|å³å†³å®¡åˆ¤|瞬间|å³å†³å®¡åˆ¤å¯¹ç›®æ ‡å·²æ¨ªç½®çš„生物造æˆ3点伤害。\n附案~如果你是在你的行动阶段施放此咒语,则改为它对该生物造æˆ5点伤害。 +Summer Bloom|仲å¤ä¹‹èŠ±|法术|本回åˆä¸­ï¼Œä½ å¯ä»¥é¢å¤–使用至多三个地。 +Summit Apes|山峰猿猴|生物~猿猴|åªè¦ä½ æ“控山脉,山峰猿猴就åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 +Summit Prowler|尖顶游掠者|生物~雪怪| +Summon Undead|å¬å”¤ä¸æ­»ç”Ÿç‰©|法术|ä½ å¯ä»¥ç£¨ä¸‰å¼ ç‰Œã€‚然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你的åŸå¢“场。) +Summon the School|鱼群å¬å”¤|部æ—法术~人鱼|将两个1/1è“色的人鱼ï¼æ³•æœ¯å¸ˆè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n横置四个由你æ“控且未横置的人鱼:将鱼群å¬å”¤ä»Žä½ çš„åŸå¢“场移回你手上。 +Summoner's Bane|å¬å”¤å¸ˆç¦å’’|瞬间|å击目标生物咒语。 将一个2/2è“色虚影è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Summoner's Bond|å¬å”¤å¸ˆç¾ç»Š|诡局|åŒé‡ç§˜æ¡ˆ(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸¤ä¸ªä¸åŒçš„牌å。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¿™äº›å称。)\næ¯å½“你施放具这两者之间任一å称的生物咒语时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å…·è¿™ä¸¤è€…之间å¦ä¸€å称的生物牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Summoner's Egg|å¬å”¤å¸ˆå°åµ|神器生物|压å°ï½žå½“å¬å”¤å¸ˆå°åµè¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šé¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ã€‚(被移出对战的牌压å°åœ¨æ­¤ç¥žå™¨ä¸Š)\n当å¬å”¤å¸ˆå°åµä»Žåœºä¸Šè¿›å…¥åŸå¢“场时,将所压å°çš„牌é¢æœä¸‹ä¹‹ç‰Œç¿»å›žæ­£é¢ã€‚若该牌是生物牌,则将该牌在你的æ“控下放置进场。 +Summoner's Pact|å¬å”¤å¸ˆæ¡çº¦|瞬间|从你的牌库中æœå¯»ä¸€å¼ ç»¿è‰²ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n在你的下一个维æŒå¼€å§‹æ—¶ï¼Œæ”¯ä»˜{2}{G}{G}。若你未如此作,则你输掉这盘游æˆã€‚ +Summoning Station|å¬å”¤å·¥æ®µ|神器|{T}:将一个2/2无色钳手è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\næ¯å½“一个神器从场上进入åŸå¢“场时,你å¯ä»¥é‡ç½®å¬å”¤å·¥æ®µã€‚ +Summoning Trap|å¬å…½é™·é˜±|瞬间~陷阱|如果本回åˆä¸­ï¼Œä½ æ–½æ”¾çš„生物咒语被由对手æ“控的咒语或异能所å击,你å¯ä»¥æ”¯ä»˜{0},而ä¸æ”¯ä»˜å¬å…½é™·é˜±çš„法术力费用。\n检视你牌库顶的七张牌。 ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºã€‚ 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Summons of Saruman|è¨èŒ¹æ›¼å¬å”¤|法术|囤兵åŠå…½äººX。磨X张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(囤兵åŠå…½äººXçš„æµç¨‹æ˜¯ï¼Œåœ¨ä¸€ä¸ªç”±ä½ æ“控的军队上放置X个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚)\n返照~{3}{U}{R},从你的åŸå¢“场放é€X张牌。 +Sun Ce, Young Conquerer|Sun Ce, Young Conquerer|| +Sun Clasp|日之扣|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+3。\n{W}:将所结附的生物移回其拥有者手上。 +Sun Droplet|太阳微粒|神器|æ¯å½“ä½ å—到伤害时,在太阳微粒上放置等é‡çš„充电指示物。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žå¤ªé˜³å¾®ç²’上移去一个充电指示物。若你如此作,则你获得1点生命。 +Sun Quan, Lord of Wu|Sun Quan, Lord of Wu|| +Sun Sentinel|烈阳哨å«|生物 ~人类ï¼å£«å…µ|警戒 +Sun Titan|旭日泰å¦|生物 ~巨人|警戒\næ¯å½“旭日泰å¦è¿›æˆ˜åœºæˆ–攻击时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的永久物牌从你的åŸå¢“场移回战场。 +Sun's Bounty|太阳的æ©èµ|瞬间|你获得4点生命。\nå¤è¿˜{1}{W}(当一个生物从场上进入你的åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{1}{W}。 若你如此作,则将此牌从你的åŸå¢“场移回你手上。 è‹¥å¦ï¼Œåˆ™å°†æ­¤ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚) +Sun-Blessed Mount|日佑å骑|生物~æé¾™|当日佑å骑进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为æ龙骑士åŽç‰¹èŽ‰çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Sun-Collared Raptor|旭羽迅猛龙|生物 ~æé¾™|è·µè¸\n{2}{R}:旭羽迅猛龙得+3/+0直到回åˆç»“æŸã€‚ +Sun-Crested Pterodon|旭盔翼牙龙|生物 ~æé¾™|飞行\nåªè¦ä½ æ“控å¦ä¸€ä¸ªæ龙,旭盔翼牙龙便具有警戒异能。 +Sun-Crowned Hunters|旭冠猎龙|生物 ~æé¾™|激怒~æ¯å½“旭冠猎龙å—到伤害时,它å‘目标对手造æˆ3点伤害。 +Sunbaked Canyon|æ—¥ç¼å³¡è°·|地|{T},支付1点生命:加{R}或{W}。\n{1},{T},牺牲日ç¼å³¡è°·ï¼šæŠ“一张牌。 +Sunbathing Rootwalla|æµ´æ—¥è特瓦拉|生物 ~蜥蜴|领土~{3}{G}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæµ´æ—¥è特瓦拉便得+1/+1。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Sunbeam Spellbomb||| +Sunbird Standard|阳禽战旗|神器|{T}:加一点任æ„颜色的法术力。\n以一个或更多物件化炼{5}({5},放é€æ­¤ç¥žå™¨ï¼Œä»Žç”±ä½ æ“控的其他永久物和ï¼æˆ–ä½ åŸå¢“场的牌中放é€å‰è¿°ç‰©ä»¶è¾¾ä¸€ä¸ªæˆ–更多:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Sunbird's Invocation|阳禽ç¥æ„¿|结界|æ¯å½“你从你手上施放咒语时,展示你牌库顶的X张牌,X为该咒语的总法术力费用。你å¯ä»¥æ–½æ”¾ä¸€å¼ ä»¥æ­¤æ³•å±•ç¤ºä¸”总法术力费用等于或å°äºŽX的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Sunblade Angel|旭刃天使|生物 ~天使|飞行,先攻,警戒,系命 +Sunblade Elf|阳刃妖精|生物~妖精ï¼æˆ˜å£«|åªè¦ä½ æ“控平原,阳刃妖精便得+1/+1。\n{4}{W}:由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Sunblade Samurai|阳刃武士|结界生物 ~人类ï¼æ­¦å£«|警戒\n魂力~{2},弃掉阳刃武士:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,展示该牌,将它置于你手上,然åŽæ´—牌。你获得2点生命。 +Sunblast Angel|旭击天使|生物 ~天使|飞行\n当旭击天使进战场时,消ç­æ‰€æœ‰å·²æ¨ªç½®çš„生物。 +Sunbond|æ—­æ—¥ç¾ç»Š|结界~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“你获得生命时,在此生物上放置等é‡çš„+1/+1指示物。〠+Sunbringer's Touch|通日师之触|法术|振励X,X为你的手牌数é‡ã€‚æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚(振励Xçš„æµç¨‹æ˜¯äºŽç”±ä½ æ“控的生物中选择一个防御力最å°çš„生物,在其上放置X个+1/+1指示物。) +Suncleanser|承阳净化僧|生物 ~人类ï¼åƒ§ä¾£|当承阳净化僧进战场时,选择一项~\n•移去目标生物上的所有指示物。于承阳净化僧ä»åœ¨æˆ˜åœºä¸Šçš„时段内,该生物上ä¸èƒ½æ”¾ç½®æŒ‡ç¤ºç‰©ã€‚\n•目标对手失去所有指示物。于承阳净化僧ä»åœ¨æˆ˜åœºä¸Šçš„时段内,该牌手ä¸èƒ½å¾—到指示物。 +Suncrusher|ä¼é˜³é­|神器生物|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。)\n{4},{T},从ä¼é˜³é­ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n{2},从ä¼é˜³é­ä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:将ä¼é˜³é­ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Sunder||| +Sunder Shaman|粉碎祭师|生物 ~巨人ï¼ç¥­å¸ˆ|粉碎祭师ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚\næ¯å½“粉碎祭师对任一牌手造æˆæˆ˜æ–—伤害时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或结界。 +Sunder from Within|由内崩裂|法术~å¤å’’|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。 +Sunder the Gateway|斩断门户|法术|选择一项~\n•消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控且éžè¡ç”Ÿç‰©çš„神器或结界。抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n•抚育2,然åŽè½¬åŒ–一个由你æ“控的抚育器è¡ç”Ÿç‰©ã€‚ +Sundering Growth|破散生长|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界,然åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Sundering Stroke|碎裂斩|法术|碎裂斩对任æ„一个,两个或三个目标造æˆå…±7点伤害,你å¯ä»¥ä»»æ„分é…。如果施放此咒语时支付过至少七点红色法术力,则改为碎裂斩对æ¯ä¸ªè¿™äº›æ°¸ä¹…物和ï¼æˆ–牌手å„造æˆ7点伤害。 +Sundering Titan|裂地泰å¦|神器生物 ~魔åƒ|当裂地泰å¦è¿›æˆ˜åœºæˆ–离开战场时,为æ¯ç§åŸºæœ¬åœ°ç±»åˆ«å„选择一个地,然åŽæ¶ˆç­è¿™äº›åœ°ã€‚ +Sundering Vitae|粉碎活力|瞬间|å¬é›†(使用此咒语时,你æ¯ä¸ºå®ƒæ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿å¯ä»¥å°‘支付{1},或一点所横置生物颜色的法术力。)\n消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Sundial of the Infinite|无尽日晷|神器|{1},{T}:结æŸæœ¬å›žåˆã€‚ ä½ åªå¯ä»¥äºŽè‡ªå·±çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 (放é€å †å ä¸­çš„所有咒语与异能。 你将手牌弃掉ã€ç›´åˆ°æ»¡è¶³æ‰‹ç‰Œä¸Šé™ä¸ºæ­¢ã€‚ 生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚) +Sundown Pass|æ—¥è½éš˜å£|地|除éžä½ æ“控两个或更多其他地,å¦åˆ™æ—¥è½éš˜å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{R}或{W}。 +Sunfall|烈日堕å¨|法术|放é€æ‰€æœ‰ç”Ÿç‰©ã€‚抚育X,X为以此法放é€çš„生物数é‡ã€‚ +Sunfire Balm||| +Sunfire Torch|阳焰炬|神器 — 武具|佩带此武具的生物得+1/+0且具有「æ¯å½“此生物攻击时,你å¯ä»¥ç‰ºç‰²é˜³ç„°ç‚¬ã€‚当你如此作时,此生物对任æ„一个目标造æˆ2点伤害。ã€\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Sunflare Shaman|日焰祭师|生物~元素ï¼ç¥­å¸ˆ|{1}{R},{T}:日焰祭师对目标生物或牌手造æˆX点伤害,并且对本身造æˆX点伤害,X为你åŸå¢“场中元素牌的数é‡ã€‚ +Sunforger|铸阳锤|神器 ~武具|佩带此武具的生物得+4/+0。\n{R}{W},将铸阳锤å¸è£…:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的红色或白色瞬间牌,并施放该牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†ä½ çš„牌库洗牌。\n佩带{3} +Sunfrill Imitator|展å¨é˜³è¤¶é¾™|生物 — æé¾™|æ¯å½“展å¨é˜³è¤¶é¾™æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥ä½¿å…¶æˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控之æ龙的å¤åˆ¶å“,但其å称ä»æ˜¯å±•å¨é˜³è¤¶é¾™ä¸”具有此异能。 +Sungold Barrage|旭金é½å°„|瞬间|消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。 +Sungold Sentinel|旭金哨å«|生物 ~人类ï¼å£«å…µ|æ¯å½“旭金哨å«è¿›æˆ˜åœºæˆ–攻击时,将至多一张目标牌从åŸå¢“场放é€ã€‚\n鸠集~{1}{W}:选择一ç§é¢œè‰²ã€‚旭金哨å«èŽ·å¾—å该色辟邪异能直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«è¯¥è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚åªèƒ½äºŽä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物时起动。 +Sungrace Pegasus|æ—¥åŽé£žé©¬|生物~飞马|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Sungrass Egg||| +Sungrass Prairie|曦è‰æ²ƒåŽŸ|地|{1},{T}:加{G}{W}到你的法术力池中。 +Sunhome Enforcer|阳园执法者|生物~巨人ï¼å£«å…µ|æ¯å½“阳园执法者造æˆæˆ˜æ–—伤害时,你获得等é‡çš„生命。\n{1}{R}:阳园执法者得+1/+0直到回åˆç»“æŸã€‚ +Sunhome Guildmage|阳园公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{R}{W}:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\n{2}{R}{W}:将一个1/1,红白åŒè‰²ï¼Œå…·æœ‰æ•æ·å¼‚能的士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Sunhome Stalwart|阳园åšå…µ|生物 ~人类ï¼å£«å…µ|先攻\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。) +Sunhome, Fortress of the Legion|教团è¦å¡žé˜³å›­|地|{T}:加{1}到你的法术力池中。\n{2}{R}{W},{T}:目标生物获得连击异能直到回åˆç»“æŸã€‚ +Sunken Citadel|沉没殿堂|地 — 洞窟|沉没殿堂须横置进战场。于它进战场时,选择一ç§é¢œè‰²ã€‚\n{T}:加一点该色的法术力。\n{T}:加两点该色的法术力。此法术力åªèƒ½ç”¨æ¥èµ·åŠ¨åœ°æ¥æºçš„异能。 +Sunken Hollow|沉è½å¹½è°·|地 ~海岛ï¼æ²¼æ³½|({T}:加{U}或{B}。)\n除éžä½ æ“控两个或更多基本地,å¦åˆ™æ²‰è½å¹½è°·é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Sunken Hope|沉沦的希望|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å°†ä¸€ä¸ªç”±ä»–æ“控的生物移回其拥有者手上。 +Sunken Ruins|沉没废墟|地|{T}:加{1}到你的法术力池中。\n{U/B},{T}:加{U}{U},{U}{B},或{B}{B}到你的法术力池中。 +Sunlance|烈日矛|法术|烈日矛对目标éžç™½è‰²ç”Ÿç‰©é€ æˆ3点伤害。 +Sunlit Hoplite|阳辉é‡è£…步兵|生物 ~人类ï¼å£«å…µ|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œé˜³è¾‰é‡è£…步兵便具有先攻异能。\nåªè¦ä½ æ“控艾紫培é¹æ´›å®¢ï¼Œé˜³è¾‰é‡è£…步兵便得+1/+0。 +Sunlit Marsh|阳辉沼地|地 ~平原ï¼æ²¼æ³½|({T}:加{W}或{B}。)\n阳辉沼地须横置进战场。 +Sunmane Pegasus|阳鬃飞马|生物 ~飞马|飞行\n{1}{W}:阳鬃飞马获得警戒与系命异能直到回åˆç»“æŸã€‚ +Sunpetal Grove|日瓣树丛|地|除éžä½ æ“控树林或平原,å¦åˆ™æ—¥ç“£æ ‘丛须横置进战场。\n{T}:加{G}或{W}到你的法术力池中。 +Sunrise Cavalier|æ—¥å‡éª‘å…µ|生物 ~人类ï¼éª‘士|è·µè¸ï¼Œæ•æ·\n如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于日å‡éª‘兵进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个+1/+1指示物。 +Sunrise Seeker|æ—¥å‡æŽ¢å¯»è€…|生物 ~人类ï¼æ–¥å€™|警戒\n当日å‡æŽ¢å¯»è€…进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Sunrise Sovereign|æ—¥å‡å›çŽ‹|生物~巨人ï¼æˆ˜å£«|由你æ“控的其他巨人生物得+2/+2且具有践è¸å¼‚能。 +Sunscape Apprentice||| +Sunscape Battlemage||| +Sunscape Familiar||| +Sunscape Master||| +Sunscorch Regent|æ—¥ç¼é¾™ä¾¯|生物 ~龙|飞行\næ¯å½“任一对手施放咒语时,在日ç¼é¾™ä¾¯ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物且你获得1点生命。 +Sunscorched Desert|æ—¥ç¼è’æ¼ |地~沙漠|当日ç¼è’漠进战场时,它对目标牌手造æˆ1点伤害。\n{T}:加{C}到你的法术力池中。 +Sunscour|烈日扫è¡|法术|ä½ å¯ä»¥å°†ä½ æ‰‹ä¸Šä¸¤å¼ ç™½è‰²ç‰Œç§»å‡ºå¯¹æˆ˜ï¼Œè€Œä¸æ”¯ä»˜çƒˆæ—¥æ‰«è¡çš„法术力费用。\n消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ +Sunscourge Champion|日焰鞭斗士|生物~人类ï¼æ³•æœ¯å¸ˆ|当日焰鞭斗士进战场时,你获得等åŒäºŽå…¶åŠ›é‡çš„生命。\n永生~{2}{W}{W},弃一张牌。({2}{W}{W},弃一张牌,从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是4/4黑色çµä¿‘ï¼äººç±»ï¼æ³•æœ¯å¸ˆï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) +Sunseed Nurturer|æ—¥ç§æ»‹å…»å¸ˆ|生物~人类ï¼å¾·é²ä¼Šï¼æ³•æœ¯å¸ˆ|在你的回åˆç»“æŸæ—¶ï¼Œå¦‚果你æ“控了力é‡å¤§äºŽæˆ–等于5的生物,你å¯ä»¥èŽ·å¾—2点生命。\n{T}:加{1}到你的法术力池中。 +Sunset Pyramid|æ—¥è½é‡‘å­—å¡”|神器|æ—¥è½é‡‘字塔进战场时上é¢æœ‰ä¸‰ä¸ªçŸ³ç –指示物。\n{2},{T},从日è½é‡‘字塔上移去一个石砖指示物:抓一张牌。\n{2},{T}:å åœ1。 +Sunset Revelry|æ—¥è½ç‹‚欢|法术|如果æŸå¯¹æ‰‹çš„总生命比你多,则你获得4点生命。\n如果æŸå¯¹æ‰‹æ“控的生物比你多,则你派出两个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\n如果æŸå¯¹æ‰‹çš„手牌比你多,则你抓一张牌。 +Sunshot Militia|阳击民兵|生物 — 人类ï¼å£«å…µ|横置两个由你æ“控且未横置的神器和ï¼æˆ–生物:阳击民兵å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Sunspear Shikari|日矛猎户|生物~猫ï¼å£«å…µ|åªè¦æ—¥çŸ›çŒŽæˆ·ä½©å¸¦æ­¦å…·ï¼Œå®ƒä¾¿å…·æœ‰å…ˆæ”»ä¸Žç³»å‘½å¼‚能。 +Sunspire Gatekeepers|日旋门å«|生物~人类ï¼å£«å…µ|当日旋门å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,则将一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Sunspire Griffin|日旋狮鹫|生物~狮鹫|飞行 +Sunspring Expedition|日泉探险|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨æ—¥æ³‰æŽ¢é™©ä¸Šæ”¾ç½®ä¸€ä¸ªæŽ¢ç´¢æŒ‡ç¤ºç‰©ã€‚\n从日泉探险上移去三个探索指示物并牺牲它:你获得8点生命。 +Sunstreak Phoenix|旭缕凤凰|生物 ~凤凰|飞行\n如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于旭缕凤凰进战场时æˆä¸ºç™½æ˜¼ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{R}。若你如此作,则将旭缕凤凰从你的åŸå¢“场横置移回战场。 +Sunstrike Legionnaire||| +Suntail Hawk|旭羽翔鹰|生物~鸟|飞行 +Suntouched Myr|æ²æ—¥ç§˜è€³|神器生物~秘耳|辉映(用过几ç§é¢œè‰²çš„法术力æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œå®ƒè¿›åœºæ—¶ä¸Šé¢ä¾¿æœ‰å‡ ä¸ª+1/+1指示物。) +Sunweb||| +Supernatural Rescue|超凡救æ´|结界 ~çµæ°”|åªè¦ä½ æ“控精怪,此咒语便具有闪现异能。\n当你施放此咒语时,横置至多两个目标ä¸ç”±ä½ æ“控的生物。\n结附于由你æ“控的生物\n所结附的生物得+1/+2。 +Supernatural Stamina|éžå‡¡è€åŠ›|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得「当此生物死去时,将它在其拥有者的æ“控下横置移回战场。〠+Supplant Form|幻化替身|瞬间|将目标生物移回其拥有者手上。你将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“。 +Supply|Supply|法术|å°†X个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Supply Caravan|补给商队|生物~骆驼|当补给商队进战场时,若你æ“控已横置的生物,则派出一个1/1白色,具警戒异能的战士è¡ç”Ÿç”Ÿç‰©ã€‚ +Supply Drop|空é™è¡¥ç»™|神器|闪现\n当空é™è¡¥ç»™è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n{4},{T},牺牲空é™è¡¥ç»™ï¼šæŠ“一张牌。 +Supply Runners|补给奔跃犬|生物 ~狗|当补给奔跃犬进战场时,在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 +Supply-Line Cranes|补给鹤|生物~鸟|飞行\n当补给鹤进战场时,在目标生物上放置一个+1/+1指示物。 +Suppress||| +Suppression Bonds|压制栓链|结界~çµæ°”|结附于éžåœ°æ°¸ä¹…物所结附的永久物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,其起动å¼å¼‚能也ä¸èƒ½èµ·åŠ¨ã€‚ +Suppression Field|抑制力场|结界|除了法术力异能之外,起动å¼å¼‚能的费用增加{2}æ¥ä½¿ç”¨ã€‚ +Supreme Exemplar|超凡模范|生物~元素|飞行\n夺冠元素 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的元素移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。) +Supreme Inquisitor||| +Supreme Phantom|超凡幽魅|生物 ~精怪|飞行\n由你æ“控的其他精怪得+1/+1。 +Supreme Verdict|最高è£å†³|法术|最高è£å†³ä¸èƒ½è¢«å击。\n消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ +Supreme Will|最高æ„å¿—|瞬间|选择一项~\n•除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。\n•检视你牌库顶的四张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Suq'Ata Lancer|舒夸塔的枪骑兵|生物 ~人类ï¼éª‘士|æ•æ·\n侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»å¼‚能的生物阻挡此生物时,该阻挡生物得-1/-1直到回åˆç»“æŸã€‚) +Sure Strike|必中一击|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+0且获得先攻异能。 +Sure-Footed Infiltrator|稳步渗é€å®¢|生物 ~人鱼ï¼æµªå®¢|横置å¦ä¸€ä¸ªç”±ä½ æ“控且未横置的浪客:稳步渗é€å®¢æœ¬å›žåˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“稳步渗é€å®¢å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,抓一张牌。 +Surestrike Trident|ç©¿æ¨ä¸‰å‰æˆŸ|神器~武具|佩带此武具的生物具有先攻异能åŠã€Œ{T},将穿æ¨ä¸‰å‰æˆŸå¸è£…:此生物对目标牌手造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。ã€\n佩带{4}({4}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) +Surge Engine|浪涌引擎|神器生物 ~组构体|守军\n{U}:浪涌引擎失去守军异能并获得「此生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ã€\n{2}{U}:浪涌引擎æˆä¸ºè“色且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/4。åªèƒ½äºŽæµªæ¶Œå¼•æ“Žä¸å…·å®ˆå†›æ—¶èµ·åŠ¨ã€‚\n{4}{U}{U}:抓三张牌。åªèƒ½äºŽæµªæ¶Œå¼•æ“Žä¸ºè“色时起动且åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Surge Mare|å…´æ½®ç‰é©¬|生物 ~马ï¼é±¼|å…´æ½®ç‰é©¬ä¸èƒ½è¢«ç»¿è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚\næ¯å½“å…´æ½®ç‰é©¬å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\n{1}{U}:兴潮ç‰é©¬å¾—+2/-2直到回åˆç»“æŸã€‚ +Surge Node|翻腾节点|神器|翻腾节点进战场时上é¢æœ‰å…­ä¸ªå……电指示物。\n{1},{T},从翻腾节点上移去一个充电指示物:在目标神器上放置一个充电指示物。 +Surge of Righteousness|正气翻涌|瞬间|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»æˆ–阻挡的黑色或红色生物。你获得2点生命。 +Surge of Salvation|济世翻涌|瞬间|你和由你æ“控的永久物获得辟邪异能直到回åˆç»“æŸã€‚于本回åˆä¸­ï¼Œé˜²æ­¢é»‘色和ï¼æˆ–红色æ¥æºå°†å¯¹ç”±ä½ æ“控之生物造æˆçš„所有伤害。 +Surge of Thoughtweft|纺æ€ç¿»è…¾|部æ—瞬间~æ´è‹±|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ 若你æ“控æ´è‹±ï¼Œåˆ™æŠ“一张牌。 +Surge of Zeal|狂热波涛|瞬间|辉耀~直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å’Œæ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物获得æ•æ·å¼‚能。 +Surge to Victory|冲å‘胜利|法术|将目标瞬间或法术牌从你的åŸå¢“场放é€ã€‚由你æ“控的生物得+X/+0直到回åˆç»“æŸï¼ŒX为所放é€ä¹‹ç‰Œçš„法术力值。本回åˆä¸­ï¼Œæ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,å¤åˆ¶æ‰€æ”¾é€çš„牌。你å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Surgehacker Mech|骇æµæœºä½“|神器 ~载具|å¨æ…‘\n当骇æµæœºä½“进战场时,它å‘目标由对手æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控之载具数é‡çš„两å€ã€‚\næ­è½½4 +Surgespanner|跨涛师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“跨涛师æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{U}。 若你如此作,则将目标永久物移回其拥有者手上。 +Surgical Extraction|手术摘除|瞬间|({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚)\n选择在åŸå¢“场中的目标牌,且ä¸èƒ½æ˜¯åŸºæœ¬åœ°ã€‚ 自其拥有者的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žå…¶åŒå的牌,并放é€è¿™äº›ç‰Œã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Surgical Skullbomb|外展骨击弹|神器|{1},牺牲外展骨击弹:抓一张牌。\n{2}{U},牺牲外展骨击弹:将目标生物移回其拥有者手上。抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Surging Aether|乙太波涛|瞬间|涟动4(当你使用此咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žæ­¤å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。)\n将目标永久物移回其拥有者手上。 +Surging Dementia|痴呆波涛|法术|涟动4(当你使用此咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žæ­¤å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。)\n目标牌手弃一张牌。 +Surging Flame|烈焰波涛|瞬间|涟动4(当你使用此咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žæ­¤å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。)\n烈焰波涛对目标生物或牌手造æˆ2点伤害。 +Surging Might|瀚力波涛|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+2。\n涟动4(当你使用此咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žæ­¤å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。) +Surging Sentinels|波涛哨兵|生物~人类ï¼å£«å…µ|先攻\n涟动4(当你使用此咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žæ­¤å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。) +Surprise Deployment||| +Surrak Dragonclaw|龙爪è‹æ‹‰å…‹|传奇生物 ~人类ï¼æˆ˜å£«|闪现\n此咒语ä¸èƒ½è¢«å击。\n由你æ“控的生物咒语ä¸èƒ½è¢«å击。\n由你æ“控的其他生物具有践è¸å¼‚能。 +Surrak and Goreclaw|è‹æ‹‰å…‹ä¸Žè¡€çˆª|传奇生物 ~人类ï¼ç†Š|è·µè¸\n由你æ“控的其他生物具有践è¸å¼‚能。\næ¯å½“å¦ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你æ“控下进战场时,在其上放置一个+1/+1指示物。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Surrak, the Hunt Caller|å¬çŒŽäººè‹æ‹‰å…‹|传奇生物~人类ï¼æˆ˜å£«|强横~在你回åˆçš„战斗开始时,若由你æ“控之生物的力é‡æ€»å’Œç­‰äºŽæˆ–大于8,目标由你æ“控的生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Surrakar Banisher|退敌è‹æ‹‰å¡|生物~è‹æ‹‰å¡|当退敌è‹æ‹‰å¡è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡å·²æ¨ªç½®çš„生物移回其拥有者手上。 +Surrakar Marauder|è‹æ‹‰å¡åŠ«æŽ è€…|生物~è‹æ‹‰å¡|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,è‹æ‹‰å¡åŠ«æŽ è€…获得å¨å“异能直到回åˆç»“æŸã€‚ (它åªèƒ½è¢«ç¥žå™¨å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Surrakar Spellblade|咒刃è‹æ‹‰å¡|生物~è‹æ‹‰å¡|æ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥åœ¨å’’刃è‹æ‹‰å¡ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\næ¯å½“咒刃è‹æ‹‰å¡å¯¹ä¸€ä½ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“X张牌,X为其上的充电指示物数é‡ã€‚ +Surreal Memoir|虚幻回忆|法术|éšæœºå°†ä¸€å¼ çž¬é—´ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Surrounded by Orcs|奥克包围|法术|囤兵åŠå…½äºº3,然åŽç›®æ ‡ç‰Œæ‰‹ç£¨X张牌,X为该å—囤兵的军队之力é‡ã€‚(囤兵åŠå…½äºº3çš„æµç¨‹æ˜¯ï¼Œåœ¨ä¸€ä¸ªç”±ä½ æ“控的军队上放置三个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +Surtland Elementalist|瑟特兰元素师|生物 ~巨人ï¼æ³•æœ¯å¸ˆ|从你手上展示一张巨人牌或支付{2},以作为施放此咒语的é¢å¤–费用。\næ¯å½“瑟特兰元素师攻击时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ çž¬é—´æˆ–法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Surtland Flinger|瑟特兰投掷客|生物 ~巨人ï¼ç‹‚战士|æ¯å½“瑟特兰投掷客攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,瑟特兰投掷客对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚若所牺牲的生物是巨人,则改为瑟特兰投掷客造æˆè¯¥æ•°é‡ä¸¤å€çš„伤害。 +Surtland Frostpyre|瑟特兰霜焰|地|瑟特兰霜焰须横置进战场。\n{T}:加{R}。\n{2}{U}{U}{R},{T},牺牲瑟特兰霜焰:å åœ2。瑟特兰霜焰对æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Surveilling Sprite|监视仙çµ|生物~仙çµï¼æµªå®¢|飞行\n当监视仙çµä»Žåœºä¸Šç½®å…¥åŸå¢“场时,你å¯ä»¥æŠ“一张牌。 +Survey the Wreckage|勘查残迹|法术|消ç­ç›®æ ‡åœ°ã€‚将一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Survival Cache|é¿éš¾å¯†å‚¨|法术|你获得2点生命。 然åŽå¦‚果你的生命比æŸä½å¯¹æ‰‹å¤šï¼Œåˆ™æŠ“一张牌。\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Survive|求存|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\næ¯ä½ç‰Œæ‰‹å„将其åŸå¢“场洗回牌库。 +Survive the Night|暗夜求生|瞬间|目标生物得+1/+0且获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) +Survivor of Korlis|寇利斯幸存者|生物 ~人类ï¼å£«å…µ|先攻\n{1}{W},从你的åŸå¢“场放é€å¯‡åˆ©æ–¯å¹¸å­˜è€…:å åœ2。 +Survivor of the Unseen|窥奥学院余生者|生物~人类ï¼æ³•æœ¯å¸ˆ|累积维æŒ{2}(在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n{T}:抓两张牌,然åŽå°†ä½ çš„一张手牌置于你的牌库顶。 +Survivors' Bond|求生家ç¾ç»Š|法术|选择一项或都选~\n•将目标人类生物牌从你的åŸå¢“场移回你手上。\n•将目标éžäººç±»ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Survivors' Encampment|é—æ°‘è¥åœ°|地~沙漠|{T}:加{C}到你的法术力池中。\n{T},横置一个由你æ“控且未横置的生物:加一点任æ„颜色的法术力到你的法术力池中。 +Suspend|延缓|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚如果它原本ä¸å…·æœ‰å»¶ç¼“,则它获得延缓异能。(在其拥有者的维æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œè¯¥ç‰Œæ‰‹ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若它是生物,则它具有æ•æ·ã€‚) +Suspension Field|延阻力场|结界|当延阻力场进战场时,你å¯ä»¥æ”¾é€ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于3的生物,直到延阻力场离开战场为止。(该生物会在其拥有者的æ“控下移回。) +Suspicious Bookcase|å¯ç–‘书架|神器生物 ~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{3},{T}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Suspicious Shambler|å¯ç–‘跛行怪|生物 ~çµä¿‘|{4}{B}{B},从你的åŸå¢“场放é€å¯ç–‘跛行怪:派出两个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Sustainer of the Realm|圣域åšå…µ|生物~天使|飞行\næ¯å½“圣域åšå…µè¿›è¡Œé˜»æŒ¡æ—¶ï¼Œå®ƒå¾—+0/+2直到回åˆç»“æŸã€‚ +Suture Priest|ç¼ç»„牧师|生物 ~éžç‘žäººï¼åƒ§ä¾£|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥èŽ·å¾—1点生命。\næ¯å½“一个生物在对手的æ“控下进战场时,你å¯ä»¥ä»¤è¯¥ç‰Œæ‰‹å¤±åŽ»1点生命。 +Suture Spirit|ç¼ä¼¤ç²¾æ€ª|生物~精怪|飞行\n{W/B}{W/B}{W/B}:é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ +Sutured Ghoul|ç¼ç»„食尸鬼|生物~çµä¿‘|è·µè¸\n于ç¼ç»„食尸鬼进战场时,从你的åŸå¢“场放é€ä»»æ„æ•°é‡çš„生物牌。\nç¼ç»„食尸鬼的力é‡ç­‰åŒäºŽä»¥æ­¤æ³•æ”¾é€ä¹‹ç‰ŒåŠ›é‡çš„总和,且其防御力等åŒäºŽä»¥æ­¤æ³•æ”¾é€ä¹‹ç‰Œé˜²å¾¡åŠ›çš„总和。 +Svella, Ice Shaper|塑冰者斯娃拉|传奇雪境生物 ~巨魔ï¼æˆ˜å£«|{3},{T}:派出一个无色,å称为寒冰魔巨石的è¡ç”Ÿé›ªå¢ƒç¥žå™¨ï¼Œä¸”具有「{T}:加一点任æ„颜色的法术力。ã€\n{6}{R}{G},{T}:检视你牌库顶的四张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªå’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Svogthos, the Restless Tomb|ä¸æ¯ä¹‹å¢“è‹æ²ƒç´¢|地|{T}:加{1}到你的法术力池中。\n{3}{B}{G}:直到回åˆç»“æŸï¼Œä¸æ¯ä¹‹å¢“è‹æ²ƒç´¢æˆä¸ºæ—¢æ˜¯é»‘色也是绿色的æ¤ç‰©ï¼çµä¿‘生物,并具有「此生物的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中生物牌的数é‡ã€‚ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ +Svyelun of Sea and Sky|海空女神希亚尔|传奇生物 ~人鱼ï¼ç¥ž|åªè¦ä½ æ“控至少两个其他人鱼,海空女神希亚尔便具有ä¸ç­å¼‚能。\næ¯å½“希亚尔攻击时,抓一张牌。\n由你æ“控的其他人鱼具有守护{1}。 +Svyelunite Temple||| +Swab Goblin|鬼怪水手|生物 ~鬼怪ï¼æµ·ç›—| +Swaggering Corsair|神气海盗|生物 ~人类ï¼æµ·ç›—|çªå‡»ï½žå¦‚果你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™ç¥žæ°”海盗进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Swallow Whole|生体活åž|法术|横置一个由你æ“控且未横置的生物,以作为施放此咒语的é¢å¤–费用。\n放é€ç›®æ ‡å·²æ¨ªç½®çš„生物。在横置用以支付此咒语之é¢å¤–费用的生物上放置一个+1/+1指示物。 +Swallowing Plague|疫病淹没|法术~å¤å’’|疫病淹没对目标生物造æˆX点伤害,且你获得X点生命。 +Swamp|沼泽|基本地 ~沼泽|({T}: 添加 {B}.) +Swamp Mosquito|沼泽蚊|生物~昆虫|飞行\næ¯å½“沼泽蚊进行攻击且未å—阻挡时,防御牌手得到一个中毒指示物。 (牌手若具有å个或更多的中毒指示物,便输掉这盘游æˆã€‚) +Swan Song|天鹅ç»å”±|瞬间|å击目标结界ã€çž¬é—´æˆ–法术咒语。其æ“控者将一个2/2è“色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Swans of Bryn Argoll|布莱雅å„天鹅|生物~鸟 ï¼ç²¾æ€ª|飞行\n如果æŸæ¥æºå°†å¯¹å¸ƒèŽ±é›…å„天鹅造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢è¯¥ä¼¤å®³ã€‚该æ¥æºçš„æ“控者抓若干牌,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•æ‰€é˜²æ­¢çš„伤害。 +Swarm Guildmage|群è½å…¬ä¼šæ³•å¸ˆ|生物 ~妖精ï¼ç¥­å¸ˆ|{4}{B},{T}:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得å¨æ…‘异能。(它们åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{1}{G},{T}:你获得2点生命。 +Swarm Intelligence|虫群智慧|结界|æ¯å½“你施放瞬间或法术咒语时,你å¯ä»¥å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Swarm Shambler|跛行èŒå…½|生物 ~真èŒï¼é‡Žå…½|跛行èŒå…½è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语的目标时,派出一个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚\n{1},{T}:在跛行èŒå…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Swarm Surge|群涌翻腾|法术|虚色(此牌没有颜色。)由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚由你æ“控的无色生物å†èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Swarm of Bloodflies|è¡€è‡è™«ç¾¤|生物 ~昆虫|飞行\nè¡€è‡è™«ç¾¤è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ª+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨è¡€è‡è™«ç¾¤ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Swarm of Rats|è€é¼ æš´ç¾¤|生物~è€é¼ |è€é¼ æš´ç¾¤çš„力é‡ç­‰åŒäºŽç”±ä½ æ“控之è€é¼ çš„æ•°é‡ã€‚ +Swarmborn Giant|群集巨人|生物~巨人|当你å—到战斗伤害时,牺牲群集巨人。\n{4}{G}{G}:蛮化2。(如果此生物未蛮化,则在其上放置两个+1/+1指示物且它蛮化。)\nåªè¦ç¾¤é›†å·¨äººå·²è›®åŒ–,它便具有延势异能。 +Swarming Goblins|哥布林èšç¾¤|生物 ~鬼怪|当哥布林èšç¾¤è¿›æˆ˜åœºæ—¶ï¼ŒæŽ·ä¸€é¢—d20。\n1~9 VERT 派出一个1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚\n10~19 VERT 派出两个上述è¡ç”Ÿç‰©ã€‚\n20 VERT 派出三个上述è¡ç”Ÿç‰©ã€‚ +Swarming of Moria|墨瑞亚拥袭|法术|派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n囤兵åŠå…½äºº2。(在一个由你æ“控的军队上放置两个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +Swarmyard|暴群墓场|地|{T}:加{1}到你的法术力池中。\n{T}:é‡ç”Ÿç›®æ ‡æ˜†è™«ï¼Œè€é¼ ï¼Œèœ˜è››ï¼Œæˆ–æ¾é¼ ã€‚ +Swashbuckler Extraordinaire|éžå‡¡ä»—剑客|生物 ~龙ï¼æµªå®¢ï¼æˆ˜å£«|当éžå‡¡ä»—剑客进战场时,派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\næ¯å½“你攻击时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªæˆ–数个çå®ã€‚当你如此作时,至多该数é‡çš„目标生物获得连击异能直到回åˆç»“æŸã€‚ +Swashbuckler's Whip|仗剑客佩鞭|神器 — 武具|佩带此武具的生物具有延势,「{2},{T}:横置目标神器或生物ã€ä¸Žã€Œ{8},{T}:倾探10。ã€ï¼ˆä»Žä½ çš„牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ10çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。)\n佩带{1} +Swashbuckling|神气活现|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有æ•æ·å¼‚能。 +Swat||| +Swathcutter Giant|劈扫巨人|生物 ~巨人ï¼å£«å…µ|警戒\næ¯å½“劈扫巨人攻击时,它对由防御牌手æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ1点伤害。 +Sway of Illusion||| +Sway of the Stars|物æ¢æ˜Ÿç§»|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œï¼ŒåŸå¢“场,以åŠè‡ªå·±æ‰€æ‹¥æœ‰çš„永久物洗入其牌库,然åŽå„抓七张牌。 æ¯ä½ç‰Œæ‰‹çš„总生命æˆä¸º7。 +Sweatworks Brawler|血汗厂喧哗兵|生物~人类ï¼ç¥žå™¨å¸ˆ|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\nå¨æ…‘ +Sweep Away|清扫|瞬间|将目标生物移回其拥有者手上。如果该生物正进行攻击,则你å¯ä»¥æ”¹ä¸ºå°†å®ƒç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 +Sweep the Skies|扫è¡å¤©ç©º|法术|èšè¾‰ï½žæ–½æ”¾æ­¤å’’语时用æ¥æ”¯ä»˜è´¹ç”¨çš„法术力中æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Sweet Oblivion|忘之如饴|法术|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。\n逸脱~{3}{U},从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Sweet-Gum Recluse|甘浆éšå£«|生物 ~蜘蛛|闪现\n倾曳\n延势\n当甘浆éšå£«è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä»»æ„æ•°é‡ç›®æ ‡æœ¬å›žåˆè¿›æˆ˜åœºçš„生物。在这些生物上å„放置三个+1/+1指示物。 +Sweettooth Witch|甘饴æ‘巫婆|生物 — 人类ï¼é‚ªæœ¯å¸ˆ|当甘饴æ‘巫婆进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{2},牺牲一个食å“:目标牌手失去2点生命。 +Swell of Courage|壮大勇气|瞬间|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚\n补强X~{X}{W}{W} ({X}{W}{W},弃掉此牌:在目标生物上放置X个+1/+1指示物。) +Swell of Growth|壮大æˆé•¿|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Swelter||| +Sweltering Suns|ç¼çƒ­åŒæ—¥|法术|ç¼çƒ­åŒæ—¥å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。\n循环{3}({3},弃掉此牌:抓一张牌。) +Swerve|æ–¹å‘å离|瞬间|为仅指定å•ä¸€ç›®æ ‡çš„目标咒语更改目标。 +Swift End|迅速终结|瞬间~历险|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚你失去2点生命。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Swift Justice|正义迅彰|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得先攻与系命异能。 +Swift Kick|旋风腿|瞬间|目标由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚它与目标ä¸ç”±ä½ æ“控的生物互斗。 +Swift Maneuver|迅速巧驭|瞬间|于本回åˆä¸­ï¼Œä¸ºç›®æ ‡ç”Ÿç‰©æˆ–牌手防止接下æ¥çš„2点伤害。\n在下回åˆç»´æŒå¼€å§‹æ—¶æŠ“一张牌。 +Swift Reckoning|报应迅至|法术|精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则你å¯ä»¥å°†æŠ¥åº”迅至视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放之。)消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。 +Swift Reconfiguration|迅速é‡é…|结界 ~çµæ°”|闪现\n结附于生物或载具\n所结附的永久物是具æ­è½½5异能的载具神器,且其失去所有其他牌张类别。 +Swift Response|快速å应|瞬间|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。 +Swift Silence|ä¹ç„¶å¯‚é™|瞬间|å击所有其它咒语。 æ¯ä»¥æ­¤æ³•å击一个咒语,就抓一张牌。 +Swift Spinner|迅网蛛|生物~蜘蛛|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n延势(此生物能阻挡具飞行异能的生物。) +Swift Warden|è¿…æ·æŠ¤å«|生物 ~人鱼ï¼æˆ˜å£«|闪现\n当迅æ·æŠ¤å«è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的人鱼获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Swift Warkite|迅袭战è™è€…|生物~龙|飞行\n当迅袭战è™è€…进战场时,你å¯ä»¥å°†ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物牌从你的手上或åŸå¢“场放进战场。该生物获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚ +Swiftblade Vindicator|雪æ¨å¿«å‰‘手|生物 ~人类ï¼å£«å…µ|è¿žå‡»ï¼Œè­¦æˆ’ï¼Œè·µè¸ +Swiftfoot Boots|疾行é´|神器 ~武具|佩带此武具的生物具有辟邪与æ•æ·å¼‚能。\n佩带{1} +Swiftgear Drake|迅械龙兽|神器生物 ~龙兽|飞行,æ•æ·\n当迅械龙兽进战场时,将至多一张目标牌从åŸå¢“场置于其拥有者的牌库底。 +Swiftwater Cliffs|急æµå±±å´–|地|急æµå±±å´–须横置进战场。\n当急æµå±±å´–进战场时,你获得1点生命。\n{T}:加{U}或{R}。 +Swimmer in Nightmares|梦魇潜探客|生物 ~梦魇ï¼äººé±¼|åªè¦æŸä¸ªåŸå¢“场中有å张或更多牌,梦魇潜探客便得+3/+0。\nåªè¦ä½ æ“控安梭苛é¹æ´›å®¢ï¼Œæ¢¦é­‡æ½œæŽ¢å®¢ä¾¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Swindler's Scheme|骗å­é˜´è°‹|结界|æ¯å½“任一对手从其手上施放咒语时,你å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。如果它与该咒语具有共通的牌张类别,则å击该咒语且该对手å¯ä»¥æ–½æ”¾æ‰€å±•ç¤ºçš„牌,而ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Swirl the Mists|迷雾涡漩|结界|于迷雾涡漩进场时,选择一个颜色文字。\n所有咒语与永久物上的所有颜色文字å‡æˆä¸ºè¯¥é¢œè‰²æ–‡å­—。 +Swirling Sandstorm||| +Swirling Spriggan|漩色斯皮肯|生物~精çµï¼ç¥­å¸ˆ|{G/U}{G/U}:目标由你æ“控的生物之颜色æˆä¸ºç”±ä½ é€‰æ‹©çš„颜色或颜色组åˆç›´åˆ°å›žåˆç»“æŸã€‚ +Swirling Torrent|回旋激æµ|法术|选择一项或都选~\n•将目标生物置于其拥有者的牌库顶。\n•将目标生物移回其拥有者手上。 +Switcheroo|ç§å¯†äº¤æ¢|法术|交æ¢ä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©çš„æ“控æƒã€‚ +Swooping Lookout|俯冲警戒械|神器生物 ~éžç‘žäººï¼ç»„构体|飞行,警戒 +Swooping Protector|俯冲å«å£«|生物 ~鸟ï¼å¸‚æ°‘|闪现\n飞行\n俯冲å«å£«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚) +Swooping Pteranodon|扑袭无齿翼龙|生物 — æé¾™|飞行,æ•æ·\næ¯å½“扑袭无齿翼龙或å¦ä¸€ä¸ªå…·é£žè¡Œå¼‚能的æ龙在你æ“控下进战场时,获得目标由对手æ“控之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得飞行与æ•æ·å¼‚能直到回åˆç»“æŸã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç›®æ ‡åœ°å¯¹è¯¥ç”Ÿç‰©é€ æˆ3点伤害。 +Swooping Talon||| +Sword Coast Sailor|剑湾水手|传奇结界 ~身世|由你拥有的指挥官生物具有「æ¯å½“此生物攻击任一牌手时,若没有对手的总生命比该牌手多,则此生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚〠+Sword Dancer||| +Sword of Body and Mind|身çµå‰‘|神器 ~武具|佩带此武具的生物得+2/+2且具有å绿ä¿æŠ¤ä¸Žåè“ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”该牌手磨å张牌。\n佩带{2} +Sword of Feast and Famine|丰馑剑|神器 ~武具|佩带此武具的生物得+2/+2且具有å黑ä¿æŠ¤ä¸Žå绿ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手弃一张牌,且你é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。\n佩带{2} +Sword of Fire and Ice|炽寒剑|神器 ~武具|佩带此武具的生物得+2/+2且具有å红ä¿æŠ¤ä¸Žåè“ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,炽寒剑对任æ„一个目标造æˆ2点伤害,且你抓一张牌。\n佩带{2} +Sword of Forge and Frontier|炉疆剑|神器 ~武具|佩带此武具的生物得+2/+2且具有å红ä¿æŠ¤ä¸Žå绿ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,放é€ä½ ç‰Œåº“顶的两张牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚本回åˆä¸­ï¼Œä½ å¯ä»¥é¢å¤–使用一个地。\n佩带{2} +Sword of Hearth and Home|桑梓剑|神器 ~武具|佩带此武具的生物得+2/+2且具有å绿ä¿æŠ¤ä¸Žå白ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„生物,然åŽä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œã€‚将此两者在你的æ“控下放进战场,然åŽæ´—牌。\n佩带{2} +Sword of Hours|日晷魔剑|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,在其上放置一个+1/+1指示物。\næ¯å½“佩带此武具的生物造æˆæˆ˜æ–—伤害时,掷一颗d12。如果掷骰结果大于所造æˆçš„伤害或掷骰结果为12,则将该生物上的+1/+1指示物数é‡åŠ å€ã€‚\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Sword of Kaldra||| +Sword of Light and Shadow|天冥剑|神器 ~武具|佩带此武具的生物得+2/+2且具有å白ä¿æŠ¤ä¸Žå黑ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,你获得3点生命,且你å¯ä»¥å°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n佩带{2} +Sword of Once and Future|未往剑|神器 ~武具|佩带此武具的生物得+2/+2且具有åè“ä¿æŠ¤ä¸Žå黑ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,刺探2。然åŽä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放一个法术力值等于或å°äºŽ2的瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚\n佩带{2} +Sword of Sinew and Steel|å®é’¢å‰‘|神器 ~武具|佩带此武具的生物得+2/+2且具有å黑ä¿æŠ¤ä¸Žå红ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡é¹æ´›å®¢å’Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨ã€‚\n佩带{2} +Sword of Truth and Justice|诚ç†å‰‘|神器 ~武具|佩带此武具的生物得+2/+2且具有å白ä¿æŠ¤ä¸Žåè“ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,在一个由你æ“控的生物上放置一个+1/+1指示物,然åŽå¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n佩带{2} +Sword of Vengeance|å¤ä»‡å‰‘|神器 ~武具|佩带此武具的生物得+2/+0且具有先攻,警戒,践è¸ä¸Žæ•æ·å¼‚能。\n佩带{3} +Sword of War and Peace|战å®å‰‘|神器 ~武具|佩带此武具的生物得+2/+2且具有å红ä¿æŠ¤ä¸Žå白ä¿æŠ¤ã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,战å®å‰‘对该牌手造æˆç­‰åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„伤害,且你æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œä¾¿èŽ·å¾—1点生命。\n佩带{2} +Sword of the Animist|物çµå¸ˆä¹‹å‰‘|传奇神器 ~武具|佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物攻击时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n佩带{2} +Sword of the Chosen|天命之剑|传奇神器|{T}:目标传奇生物得+2/+2直到回åˆç»“æŸã€‚ +Sword of the Meek|驯良之剑|神器 ~武具|佩带此武具的生物得+1/+2。\n佩带{2}\næ¯å½“一个1/1生物在你的æ“控下进战场时,你å¯ä»¥å°†é©¯è‰¯ä¹‹å‰‘从你的åŸå¢“场移回战场,然åŽå°†å®ƒè£…备在该生物上。 +Sword of the Paruns|远祖之剑|神器~武具|åªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物已横置,由你æ“控的已横置生物便得+2/+0。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物未横置,由你æ“控的未横置生物便得+0/+2。\n{3}:横置或é‡ç½®ä½©å¸¦æ­¤æ­¦å…·çš„生物。\n佩带{3} +Sword-Point Diplomacy|剑尖外交|法术|展示你牌库顶的三张牌。为æ¯å¼ æ­¤ç±»ç‰Œå„进行以下æµç¨‹ï½žé™¤éžä»»æ„对手支付3点生命,å¦åˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽæ”¾é€å‰©ä½™çš„牌。 +Swords to Plowshares|化剑为çŠ|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者获得等åŒäºŽå…¶åŠ›é‡çš„生命。 +Swordsworn Cavalier|剑誓骑兵|生物 ~人类ï¼éª‘士|åªè¦æœ¬å›žåˆä¸­æœ‰å¦ä¸€ä¸ªéª‘士在你的æ“控下进战场,剑誓骑兵便具有先攻异能。 +Swordwise Centaur|擅剑åŠäººé©¬|生物~åŠäººé©¬ï¼æˆ˜å£«| +Sworn Companions|盟誓伙伴|法术|派出两个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Sworn Guardian|盟誓守å«|生物 ~人鱼ï¼æˆ˜å£«| +Sydri, Galvanic Genius|电气奇æ‰è¥¿å“丽|传奇生物~人类ï¼ç¥žå™¨å¸ˆ|{U}:直到回åˆç»“æŸï¼Œç›®æ ‡éžç”Ÿç‰©çš„神器æˆä¸ºç¥žå™¨ç”Ÿç‰©ï¼Œå…¶åŠ›é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n{W}{B}:目标神器生物获得死触与系命异能直到回åˆç»“æŸã€‚ +Sygg, River Cutthroat|æ²³æµå‰²å–‰äººå¸­æ ¼|传奇生物 ~人鱼ï¼æµªå®¢|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰å¯¹æ‰‹å¤±åŽ»è¿‡3点或更多生命,则你å¯ä»¥æŠ“一张牌。(伤害会导致失去生命。) +Sygg, River Guide|æ²³æµå…ˆå…†äººå¸­æ ¼|传奇生物~人鱼ï¼æ³•æœ¯å¸ˆ|海岛行者\n{1}{W}:选择一ç§é¢œè‰²ï¼Œç›®æ ‡ç”±ä½ æ“控的人鱼获得å该色ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Sylvan Advocate|森林拥护人|生物 ~妖精ï¼å¾·é²ä¼Šï¼ä¼™ä¼´|警戒\nåªè¦ä½ æ“控六个或更多地,森林拥护人和由你æ“控的地生物便得+2/+2。 +Sylvan Anthem|森林赞美诗|结界|由你æ“控的绿色生物得+1/+1。\næ¯å½“一个绿色生物在你的æ“控下进战场时,å åœ1。 +Sylvan Awakening|森林觉醒|法术|直到你的下一个回åˆï¼Œæ‰€æœ‰ç”±ä½ æ“控的地æˆä¸º2/2,具延势ã€ä¸ç­ä¸Žæ•æ·å¼‚能的元素生物。它们ä»ç„¶æ˜¯åœ°ã€‚ +Sylvan Basilisk|森林蜥怪|生物~蜥怪|æ¯å½“森林蜥怪被生物阻挡时,消ç­è¯¥ç”Ÿç‰©ã€‚ +Sylvan Bounty|森林的æ©èµ|瞬间|目标牌手获得8点生命。\n循环基本地{1}{G} ({1}{G},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) +Sylvan Brushstrider|森林拂行兽|生物 ~野兽|当森林拂行兽进战场时,你获得2点生命。 +Sylvan Caryatid|森林女åƒæŸ±|生物~æ¤ç‰©|守军,辟邪\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Sylvan Echoes|森林回å“|结界|æ¯å½“你比点并赢了,你å¯ä»¥æŠ“一张牌。 (此异能在比点结æŸåŽè§¦å‘。) +Sylvan Library|森林图书馆|结界|在你的抓牌步骤开始时,你å¯ä»¥é¢å¤–抓两张牌。若你如此作,则从你手上选择两张本回åˆæ‰€æŠ“的牌。对æ¯å¼ è¿™ç±»ç‰Œè€Œè¨€ï¼Œé™¤éžæ”¯ä»˜4点生命,å¦åˆ™ä¾¿å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库顶。 +Sylvan Messenger|森林信驿|生物~妖精|è·µè¸ï¼ˆæ­¤ç”Ÿç‰©æ”»å‡»æ—¶é€ æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)当森林信驿进战场时,展示你牌库顶的四张牌。将以此法展示的所有妖精牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Sylvan Might|森林之力|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得践è¸å¼‚能。\n返照{2}{G}{G}(你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Sylvan Offering|森林ä¹æ–½|法术|选择一ä½å¯¹æ‰‹ã€‚你和该牌手å„将一个X/X绿色树妖è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n选择一ä½å¯¹æ‰‹ã€‚你和该牌手å„å°†X个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Sylvan Primordial|森林原祖|生物~圣者|延势\n当森林原祖进战场时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï¼›ä»Žç”±ä»–æ“控的永久物中选择一个目标éžç”Ÿç‰©æ°¸ä¹…物,消ç­è¯¥æ°¸ä¹…物。æ¯æœ‰ä¸€ä¸ªä»¥æ­¤æ³•æ¶ˆç­çš„永久物,便从你的牌库中æœå¯»ä¸€å¼ æ ‘林牌,并将其横置进战场。然åŽå°†ä½ çš„牌库洗牌。 +Sylvan Ranger|森林巡守|生物 - 妖精ï¼æ–¥å€™|当森林巡守进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Sylvan Reclamation|森林垦殖|瞬间|放é€è‡³å¤šä¸¤ä¸ªç›®æ ‡ç¥žå™¨å’Œï¼æˆ–结界。\n循环基本地{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Sylvan Safekeeper|林间救护人|生物~人类ï¼æ³•æœ¯å¸ˆ|牺牲一个地:目标由你æ“控的生物获得帷幕异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Sylvan Scrying|森林å åœ|法术|从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Sylvan Shepherd|森林牧çµç»“社德é²ä¼Š|生物 ~人类ï¼å¾·é²ä¼Š|警戒\næ¯å½“森林牧çµç»“社德é²ä¼Šæ”»å‡»æ—¶ï¼ŒæŽ·ä¸€é¢—d20。\n1~9 VERT 你获得1点生命。\n10~19 VERT 你获得2点生命。\n20 VERT 你获得5点生命。 +Sylvan Tutor||| +Sylvia Brightspear|炙矛席维娅|传奇生物 ~人类ï¼éª‘士|与炙焰寇ä¼ä¸æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¯‡ä¼ä¸ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n连击\n由你队ä¼æ“控的龙具有连击异能。 +Sylvok Battle-Chair|希沃克战轿|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+4/+4且具有践è¸å¼‚能。\n佩带{5}{G}{G} +Sylvok Explorer|希沃克探险家|生物~人类ï¼å¾·é²ä¼Š|{T}:加一点法术力到你的法术力池中,其颜色为由对手æ“控的地能产生之任一颜色。 +Sylvok Lifestaff|希沃克生çµæ–|神器~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物置入åŸå¢“场时,你获得3点生命。\n佩带{1} +Sylvok Replica|希沃克摹制å“|神器生物~祭师|{G},牺牲希沃克摹制å“:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Symbiosis||| +Symbiotic Beast|共生野兽|生物 ~昆虫ï¼é‡Žå…½|当共生野兽死去时,派出四个1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ +Symbiotic Deployment||| +Symbiotic Elf||| +Symbiotic Wurm||| +Symbol of Unsummoning||| +Symmetry Matrix|对称间质|神器|æ¯å½“一个力é‡ä¸Žé˜²å¾¡åŠ›ç›¸ç­‰çš„生物在你æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则抓一张牌。 +Symmetry Sage|匀衡智者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,目标由你æ“控的生物之基础力é‡ä¸º2直到回åˆç»“æŸã€‚ +Synapse Necromage|çªè•ˆæ­»çµæ³•å¸ˆ|生物 — 真èŒï¼æ³•æœ¯å¸ˆ|当çªè•ˆæ­»çµæ³•å¸ˆæ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ª1/1黑色真èŒè¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚〠+Synapse Sliver||| +Synchronized Eviction|åŒæ­¥é©±èµ¶|瞬间|如果你æ“控至少两个具共通生物类别的生物,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®ã€‚ +Synchronized Spellcraft|åŒè°ƒå’’艺|瞬间|åŒè°ƒå’’艺对目标生物造æˆ4点伤害,并对该生物的æ“控者造æˆX点伤害,X为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Synchronized Strike|ååŒæ”»å‡»|瞬间|é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚它们å„å¾—+2/+2直到回åˆç»“æŸã€‚ +Synchronous Sliver|åŒæ­¥è£‚片妖|生物~裂片妖|所有裂片妖具有警戒异能。 +Syncopate|切分|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击之。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Syndic of Tithes|什一税代ç†äºº|生物~人类ï¼åƒ§ä¾£|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) +Syndicate Enforcer|集团执法者|生物~人类ï¼æµªå®¢|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) +Syndicate Guildmage|集团公会法师|生物 ~人类ï¼åƒ§ä¾£|{1}{W},{T}:横置目标力é‡ç­‰äºŽæˆ–大于4的生物。\n{4}{B},{T}:集团公会法师å‘目标对手或é¹æ´›å®¢é€ æˆ2点伤害。 +Syndicate Infiltrator|黑帮渗é€è€…|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|飞行\nåªè¦ä½ åŸå¢“场中牌的法术力值有五ç§æˆ–更多,黑帮渗é€è€…便得+2/+2。 +Syndicate Messenger|集团信使|生物 ~鸟|飞行\n往生1(当此生物死去时,派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) +Syndicate Trafficker|集团ç§è´©|生物~乙太ç§ï¼æµªå®¢|{1},牺牲一个神器:在集团ç§è´©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Synod Artificer|悉诺议会神器师|生物~维多肯ï¼ç¥žå™¨å¸ˆ|{X},{T}:横置X个目标éžç”Ÿç‰©çš„神器。\n{X},{T}:é‡ç½®X个目标éžç”Ÿç‰©çš„神器。 +Synod Centurion|悉诺议会百夫长|神器生物|当你未æ“控其它神器时,牺牲悉诺议会百夫长。 +Synod Sanctum||| +Synthesis Pod|èšåˆèš|神器|({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚)\n{1}{U/P},{T},放é€ä¸€ä¸ªç”±ä½ æ“控的咒语:目标对手从其牌库顶开始展示牌,直到展示出一张法术力值为所放é€å’’语之法术力值加1的牌。放é€è¯¥ç‰Œï¼Œç„¶åŽè¯¥ç‰Œæ‰‹æ´—牌。你å¯ä»¥æ–½æ”¾æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Synthetic Destiny|构生命è¿|瞬间|放é€æ‰€æœ‰ç”±ä½ æ“控的生物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä»Žä½ ç‰Œåº“顶开始展示牌,直到你展示出等é‡çš„生物牌为止,将所有以此法展示出的生物牌放进战场,然åŽå°†å…¶ä»–所展示的牌洗入你的牌库。 +Syphon Essence|å¸æ”¶èåŽ|瞬间|å击目标生物或é¹æ´›å®¢å’’语。派出一个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) +Syphon Flesh|å¸å–肉身|法术|æ¯ä½å…¶ä»–牌手å„牺牲一个生物。æ¯æœ‰ä¸€ä¸ªä»¥æ­¤æ³•ç‰ºç‰²çš„生物,你便派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Syphon Life|å¸å–生命|法术|目标牌手失去2点生命且你获得2点生命。\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Syphon Mind|å¸æ”¶å¿ƒçµ|法术|æ¯ä½å…¶ä»–牌手å„弃一张牌。æ¯ä»¥æ­¤æ³•å¼ƒæŽ‰ä¸€å¼ ç‰Œï¼Œä½ ä¾¿æŠ“一张牌。 +Syphon Sliver|å¸é­‚裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有系命异能。(由你æ“控的裂片妖生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Syphon Soul|å¸é­‚|法术|å¸é­‚对æ¯ä½å…¶ä»–牌手å„造æˆ2点伤害。你获得等åŒäºŽä»¥æ­¤æ³•æ‰€é€ æˆçš„伤害之生命。 +Syr Alin, the Lion's Claw|狮爪艾林爵士|传奇生物 ~人类ï¼éª‘士|先攻\næ¯å½“狮爪艾林爵士攻击时,由你æ“控的其他生物得+1/+1直到回åˆç»“æŸã€‚ +Syr Armont, the Redeemer|救赎者娅蒙爵士|传奇生物 — 人类ï¼éª‘士|当救赎者娅蒙爵士进战场时,派出一个怪物角色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1且具有践è¸å¼‚能。)\n由你æ“控且å—有çµæ°”的生物得+1/+1。 +Syr Carah, the Bold|勇å¨å‡¯æ‹‰çˆµå£«|传奇生物 ~人类ï¼éª‘士|æ¯å½“勇å¨å‡¯æ‹‰çˆµå£«æˆ–由你æ“控的瞬间或法术咒语对任一牌手造æˆä¼¤å®³æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n{T}:凯拉爵士对任æ„一个目标造æˆ1点伤害。 +Syr Elenora, the Discerning|慧眼伊诺拉爵士|传奇生物 ~人类ï¼éª‘士|慧眼伊诺拉爵士的力é‡ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n当伊诺拉爵士进战场时,抓一张牌。\n对手施放之以伊诺拉爵士为目标的咒语增加{2}æ¥æ–½æ”¾ã€‚ +Syr Faren, the Hengehammer|阵锤芳纶爵士|传奇生物 ~人类ï¼éª‘士|æ¯å½“阵锤芳纶爵士攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+X/+X直到回åˆç»“æŸï¼ŒX为芳纶爵士的力é‡ã€‚ +Syr Ginger, the Meal Ender|å°é¤ç»ç‚¹å§œé¥¼çˆµå£«|传奇神器生物 — 食å“ï¼éª‘士|åªè¦ä»»ä¸€å¯¹æ‰‹æ“控é¹æ´›å®¢ï¼Œå°é¤ç»ç‚¹å§œé¥¼çˆµå£«ä¾¿å…·æœ‰è·µè¸ã€è¾Ÿé‚ªä¸Žæ•æ·å¼‚能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的神器从战场进入åŸå¢“场时,在姜饼爵士上放置一个+1/+1指示物并å åœ1。\n{2},{T},牺牲姜饼爵士:你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 +Syr Konrad, the Grim|冷酷孔纳德爵士|传奇生物 ~人类ï¼éª‘士|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»ï¼Œæˆ–一张生物牌从战场以外的任何区域进入åŸå¢“场,或一张生物牌离开你的åŸå¢“场时,冷酷孔纳德爵士å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\n{1}{B}:æ¯ä½ç‰Œæ‰‹å„将其牌库顶牌置入其åŸå¢“场。 +Syrix, Carrier of the Flame|è½½ç«å‡¤å‡°å¡žè•Šå…¹|传奇生物 ~凤凰|飞行,æ•æ·\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©ç‰Œç¦»å¼€ä½ çš„åŸå¢“场,则目标由你æ“控的凤凰对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的凤凰死去时,你å¯ä»¥ä»Žä½ åŸå¢“场中施放载ç«å‡¤å‡°å¡žè•Šå…¹ã€‚ +Sythis, Harvest's Hand|丰收之手å™æä¸|传奇结界生物 ~å®èŠ™|æ¯å½“你施放结界咒语时,你获得1点生命且抓一张牌。 +Szadek, Lord of Secrets|诡秘王者札戴克|传奇生物~å¸è¡€é¬¼|飞行\n若诡秘王者札戴克将对牌手造æˆæˆ˜æ–—伤害,则改为在札戴克上放置等é‡çš„+1/+1指示物,且该牌手将其牌库顶等é‡çš„牌置入其åŸå¢“场。 +Szat's Will|刹特的æ„å¿—|瞬间|选择一项。如果你于施放此咒语时æ“控指挥官,则你å¯ä»¥ä¸¤é¡¹éƒ½é€‰ã€‚\n•æ¯ä½å¯¹æ‰‹å„牺牲一个生物,且须是由其æ“控的生物中力é‡æœ€å¤§è€…。\n•放é€æ‰€æœ‰å¯¹æ‰‹åŸå¢“场中的所有牌,然åŽæ´¾å‡ºX个0/1黑色索尔兽è¡ç”Ÿç”Ÿç‰©ï¼ŒX为以此法放é€çš„生物牌中力é‡æœ€å¤§è€…的数值。 +Séance|é™çµ|结界|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ç›®æ ‡ç”Ÿç‰©ç‰Œã€‚若你如此作,将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”为该牌的å¤åˆ¶å“,并é¢å¤–具有精怪此类别。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ +Tabaxi Toucaneers|斑猫人驭鸟盗|生物 ~猫ï¼æ¸¸ä¾ |飞行\nç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) +Tablet of Compleation|完化è£å¿—|神器|{T}:在完化è£å¿—上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T}:加{C}。åªèƒ½äºŽå®ŒåŒ–è£å¿—上有两个或更多çƒæ²¹æŒ‡ç¤ºç‰©æ—¶èµ·åŠ¨ã€‚\n{1},{T}:抓一张牌。åªèƒ½äºŽå®ŒåŒ–è£å¿—上有五个或更多çƒæ²¹æŒ‡ç¤ºç‰©æ—¶èµ·åŠ¨ã€‚ +Tablet of the Guilds|å会盟碑|神器|于å会盟碑进战场时,选择两ç§é¢œè‰²ã€‚\næ¯å½“你施放咒语时,若该咒语的颜色与所选颜色至少有一ç§ç›¸ç¬¦ï¼Œåˆ™å…¶æ¯ç¬¦åˆä¸€ç§æ‰€é€‰é¢œè‰²ï¼Œä½ ä¾¿èŽ·å¾—1点生命。 +Taborax, Hope's Demise|葬望魔塔åšé”|传奇生物 ~æ¶é­”ï¼åƒ§ä¾£|飞行\nåªè¦è‘¬æœ›é­”å¡”åšé”上有五个或更多+1/+1指示物,它便具有系命异能。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,在塔åšé”上放置一个+1/+1指示物。若该死去的生物是僧侣,你å¯ä»¥æŠ“一张牌。若你如此作,则你失去1点生命。 +Tah-Crop Elite|塔哈祀群精英|生物~鸟ï¼æˆ˜å£«|飞行\nä½ å¯ä»¥äºŽå¡”哈祀群精英攻击时耗竭之。当你如此作时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Tah-Crop Skirmisher|塔哈祀群侦å«|生物~那伽ï¼æˆ˜å£«|é—å­˜{3}{U}({3}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼é‚£ä¼½ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Tahngarth's Glare||| +Tahngarth, Talruum Hero||| +Taigam's Scheming|泰伽姆的阴谋|法术|检视你牌库顶的五张牌。将其中任æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºæ”¾å›žä½ çš„牌库顶。 +Taigam's Strike|泰伽姆的挥击|法术|目标生物得+2/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Taigam, Ojutai Master|欧ç¥æ³°æ—宗师泰伽姆|传奇生物 ~人类ï¼ä¿®è¡Œåƒ§|由你æ“控的瞬间ã€æ³•æœ¯å’Œé¾™å’’语ä¸èƒ½è¢«å击。\næ¯å½“你从你手上施放瞬间或法术咒语时,若欧ç¥æ³°æ—宗师泰伽姆本回åˆä¸­æ”»å‡»è¿‡ï¼Œåˆ™è¯¥å’’语获得弹回异能。(于该咒语结算时将之放é€ã€‚在你下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Taigam, Sidisi's Hand|谢迪西副手泰伽姆|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|略过你的抓牌步骤。\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的三张牌。将其中一张置于你手上,其余则置入你的åŸå¢“场。\n{B},{T},从你的åŸå¢“场放é€X张牌:目标生物得-X/-X直到回åˆç»“æŸã€‚ +Tail Slash|龙尾扫击|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Tail Swipe|甩尾扫击|瞬间|选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果你是在你的行动阶段施放此咒语,则该由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚然åŽè¿™äº›ç”Ÿç‰©äº’斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Tainted Adversary|è´¥å仇敌|生物 ~çµä¿‘|死触\n当败å仇敌进战场时,你å¯ä»¥æ”¯ä»˜{2}{B}ä»»æ„次数。当你支付一次或数次此费用时,根æ®è¯¥æ•°é‡åœ¨è´¥å仇敌上放置等é‡çš„+1/+1指示物,然åŽæ´¾å‡ºä¸¤å€çš„2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(具败朽异能的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚) +Tainted Aether||| +Tainted Field|è´¥å原野|地|{T}:加{C}。\n{T}:加{W}或{B}。åªèƒ½äºŽä½ æ“控沼泽时起动。 +Tainted Indulgence|染毒盛宴|瞬间|抓两张牌。然åŽé™¤éžä½ åŸå¢“场中牌的法术力值有五ç§æˆ–更多,å¦åˆ™å¼ƒä¸€å¼ ç‰Œã€‚ +Tainted Isle|è´¥å岛屿|地|{T}:加{C}。\n{T}:加{U}或{B}。åªèƒ½äºŽä½ æ“控沼泽时起动。 +Tainted Observer|è´¥å侦鸟|生物 ~éžç‘žäººï¼é¸Ÿ|飞行\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Tainted Pact|è…è´¥å定|瞬间|放é€ä½ çš„牌库顶牌。除éžå®ƒä¸Žå¦ä¸€å¼ ä»¥æ­¤æ³•æ”¾é€çš„牌åŒå,å¦åˆ™ä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚é‡å¤æ­¤æµç¨‹ï¼Œç›´åˆ°ä½ å°†æŸå¼ ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œæˆ–是你放é€äº†ä¸¤å¼ åŒå的牌为止。 +Tainted Peak|è´¥å山峰|地|{T}:加{C}。\n{T}:加{B}或{R}。åªèƒ½äºŽä½ æ“控沼泽时起动。 +Tainted Remedy|染毒疗法|结界|如果æŸå¯¹æ‰‹å°†èŽ·å¾—生命,改为该牌手失去等é‡çš„生命。 +Tainted Sigil|è´¥åå°è®°|神器|{T},牺牲败åå°è®°ï¼šä½ èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹äºŽæœ¬å›žåˆä¸­æ‰€å¤±åŽ»ä¹‹ç”Ÿå‘½å€¼æ€»é‡ã€‚ (伤害会导致失去生命。) +Tainted Strike|è´¥å挥击|瞬间|目标生物得+1/+0并获得侵染异能直到回åˆç»“æŸã€‚ (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Tainted Well||| +Tainted Wood|è´¥å林地|地|{T}:加{C}。\n{T}:加{B}或{G}。åªèƒ½äºŽä½ æ“控沼泽时起动。 +Taj-Nar Swordsmith|å¡”å‰çº³é”»å‰‘å…µ|生物~猫ï¼å£«å…µ|当塔å‰çº³é”»å‰‘兵进战场时,你å¯ä»¥æ”¯ä»˜{X}。若你如此作,从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的武具牌,并将之放进战场。然åŽå°†ä½ çš„牌库洗牌。 +Tajic, Blade of the Legion|教团之刃塔疾克|传奇生物 ~人类ï¼å£«å…µ|ä¸ç­\nå战~æ¯å½“教团之刃塔疾克与至少两个其他生物攻击时,塔疾克得+5/+5直到回åˆç»“æŸã€‚ +Tajic, Legion's Edge|教团尖锋塔疾克|传奇生物 ~人类ï¼å£«å…µ|æ•æ·\n训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n防止将对由你æ“控的其他生物造æˆçš„所有éžæˆ˜æ–—伤害。\n{R}{W}:教团尖锋塔疾克获得先攻异能直到回åˆç»“æŸã€‚ +Tajuru Archer|特裘如弓箭手|生物~妖精ï¼å¼“箭手ï¼ä¼™ä¼´|æ¯å½“特裘如弓箭手或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥ä»¤ç‰¹è£˜å¦‚弓箭手对目标具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的伙伴数é‡ã€‚ +Tajuru Beastmaster|特裘如驯兽师|生物~妖精ï¼æˆ˜å£«ï¼ä¼™ä¼´|奋扬~æ¯å½“特裘如驯兽师或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Tajuru Blightblade|特裘如枯刃客|生物 ~妖精ï¼æµªå®¢|死触 +Tajuru Paragon|特裘如典范|生物 ~妖精|特裘如典范也是僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆã€‚\n增幅{3}\n当特裘如典范进战场时,若它已增幅,则展示你牌库顶的六张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ä¸Žä¹‹å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„牌置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Tajuru Pathwarden|特裘如守径人|生物~妖精ï¼æˆ˜å£«ï¼ä¼™ä¼´|è­¦æˆ’ï¼Œè·µè¸ +Tajuru Preserver|特裘如存护师|生物~妖精ï¼ç¥­å¸ˆ|由对手所æ“控的咒语或异能无法让你牺牲永久物。 +Tajuru Snarecaster|特裘如布陷手|生物 ~妖精ï¼æµªå®¢|延势 +Tajuru Stalwart|特裘如åšå…µ|生物~妖精ï¼æ–¥å€™ï¼ä¼™ä¼´|èšè¾‰ï½žç‰¹è£˜å¦‚åšå…µè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ +Tajuru Warcaller|特裘如战呼人|生物~妖精ï¼æˆ˜å£«ï¼ä¼™ä¼´|奋扬~æ¯å½“特裘如战呼人或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ +Take Down|击è½|法术|选择一项~\n•击è½å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ4点伤害。\n•击è½å¯¹æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。 +Take Flight|腾跃飞空|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+0且具有飞行与「æ¯å½“此生物攻击时,抓一张牌。〠+Take Heart|抖擞精神|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚ä½ æ¯æ“控一个进行攻击的生物,便获得1点生命。 +Take Inventory|清点库存|法术|抓一张牌,然åŽå†æŠ“若干牌,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中å称为清点库存之牌的数é‡ã€‚ +Take Possession|接手控驭|结界~çµæ°”|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n永久物结界\nä½ æ“控å—此结界的永久物。 +Take Up Arms|举兵上阵|瞬间|将三个1/1白色战士è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Take Up the Shield|举盾护å«|瞬间|在目标生物上放置一个+1/+1指示物。它获得系命与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Take Vengeance|报仇|法术|消ç­ç›®æ ‡å·²æ¨ªç½®çš„生物。 +Take into Custody|ç¾æŠ¼|瞬间|横置目标生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Take to the Streets|走上街头|法术|由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚直到回åˆç»“æŸï¼Œç”±ä½ æ“控的市民å†å¾—+1/+1且获得警戒异能。 +Taken by Nightmares|梦魇掳掠|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ã€‚如果你æ“控结界,则å åœ2。 +Takeno's Cavalry|武野军骑兵|生物~人类ï¼æ­¦å£«ï¼å¼“箭手|武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\n{T}:武野军骑兵对目标进行攻击或阻挡的精怪造æˆ1点伤害 +Takeno, Samurai General|武野将军|传奇生物~人类ï¼æ­¦å£«|武士é“2(æ¯å½“它进行阻挡或被阻挡时,它得+2/+2直到回åˆç»“æŸã€‚)对æ¯ä¸ªç”±ä½ æ“控的其他武士而言,它æ¯å…·æœ‰ä¸€ç‚¹æ­¦å£«é“,便得+1/+1。 +Takenuma Bleeder|竹沼血祭师|生物 ~食人魔ï¼ç¥­å¸ˆ|æ¯å½“竹沼血祭师攻击或阻挡时,若你未æ“控æ¶é­”,则你失去1点生命。 +Takenuma, Abandoned Mire|è’泽竹沼|传奇地|{T}:加{B}。\n魂力~{3}{B},弃掉è’泽竹沼:磨三张牌,然åŽå°†ä¸€å¼ ç”Ÿç‰©æˆ–é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。你æ¯æ“控一个传奇生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Talara's Bane|å¡”è拉的ç¦å’’|法术|目标对手展示其手牌。 选择其中一张绿色或白色的生物牌。 你获得等åŒäºŽè¯¥ç”Ÿç‰©ç‰Œé˜²å¾¡åŠ›çš„生命,然åŽè¯¥çŽ©å®¶å¼ƒæŽ‰è¯¥ç‰Œã€‚ +Talara's Battalion|å¡”è拉的大队|生物~地精ï¼æˆ˜å£«|è·µè¸\n除éžä½ æœ¬å›žåˆä¸­ä½¿ç”¨è¿‡å…¶ä»–绿色咒语,你æ‰èƒ½ä½¿ç”¨å¡”è拉的大队。 +Talas Lookout|塔拉斯警戒员|生物 ~人类ï¼æµ·ç›—|飞行\n当塔拉斯警戒员死去时,检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Tale of Tinúviel|缇努维尔的故事|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 于你æ“控缇努维尔的故事之时段内,目标由你æ“控的生物获得ä¸ç­å¼‚能。\nII — 将目标生物牌从你的åŸå¢“场移回战场。\nIII — 至多两个目标由你æ“控的生物å„获得系命异能直到回åˆç»“æŸã€‚ +Tale's End|传说终结|瞬间|å击目标起动å¼å¼‚能,触å‘å¼å¼‚能或传奇咒语。 +Talent of the Telepath|读心天赋|法术|目标对手展示其牌库顶的七张牌。你å¯ä»¥æ–½æ”¾å…¶ä¸­çš„一张瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽè¯¥ç‰Œæ‰‹å°†å…¶ä½™çš„牌置入其åŸå¢“场。精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则改为你å¯ä»¥å¦‚此施放至多两张所展示的瞬间和ï¼æˆ–法术牌,而éžä¸€å¼ ã€‚ +Tales of the Ancestors|先祖传说|法术|æ¯ä½æ‰‹ç‰Œä¸æ˜¯æœ€å¤šçš„牌手å„抓若干牌,其数é‡ç­‰åŒäºŽä»–与手牌最多的牌手之间手牌数é‡çš„å·®è·ã€‚\n预示{1}{U}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Talion's Messenger|塔莱æ©çš„信使|生物 — ä»™çµï¼è´µæ—|飞行\næ¯å½“你以一个或数个仙çµæ”»å‡»æ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚当你以此法弃一张牌时,在目标由你æ“控的仙çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Talion, the Kindly Lord|ä»æ…ˆä»™çŽ‹å¡”莱æ©|传奇生物 — ä»™çµï¼è´µæ—|飞行\n于ä»æ…ˆä»™çŽ‹å¡”莱æ©è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ä¸ª1到10之间的数字。\næ¯å½“任一对手施放法术力值,力é‡æˆ–防御力等åŒäºŽè¯¥æ•°å­—的咒语时,该牌手失去2点生命且你抓一张牌。 +Talisman of Conviction|信念饰符|神器|{T}:加{C}。\n{T}:加{R}或{W}。信念饰符对你造æˆ1点伤害。 +Talisman of Creativity|创新饰符|神器|{T}:加{C}。\n{T}:加{U}或{R}。创新饰符对你造æˆ1点伤害。 +Talisman of Curiosity|求知饰符|神器|{T}:加{C}。\n{T}:加{G}或{U}。求知饰符对你造æˆ1点伤害。 +Talisman of Dominance|控驭饰符|神器|{T}:加{C}。\n{T}:加{U}或{B}。控驭饰符对你造æˆ1点伤害。 +Talisman of Hierarchy|阶层饰符|神器|{T}:加{C}。\n{T}:加{W}或{B}。阶层饰符对你造æˆ1点伤害。 +Talisman of Impulse||| +Talisman of Indulgence|ä¸ç¾é¥°ç¬¦|神器|{T}:加{C}。\n{T}:加{B}或{R}。ä¸ç¾é¥°ç¬¦å¯¹ä½ é€ æˆ1点伤害。 +Talisman of Progress||| +Talisman of Resilience|å¤ç”Ÿé¥°ç¬¦|神器|{T}:加{C}。\n{T}:加{B}或{G}。å¤ç”Ÿé¥°ç¬¦å¯¹ä½ é€ æˆ1点伤害。 +Talisman of Unity|调和饰符|神器|{T}:加{C}。\n{T}:加{G}或{W}。调和饰符对你造æˆ1点伤害。 +Tall as a Beanstalk|豆茎高耸|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3,具有延势异能,且é¢å¤–具有巨人此类别。 +Tallowisp|油蜡鬼ç«|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç»“界牌,展示该牌,并置于你手上。 若你如此作,则将你的牌库洗牌。 +Tallyman of Nurgle|纳垢书记官|生物 ~阿斯塔特ï¼æˆ˜å£«|系命\n七é‡åŸè¯µï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™ä½ æŠ“一张牌且失去1点生命。如果本回åˆä¸­æœ‰ä¸ƒä¸ªæˆ–更多生物死去,则改为你抓七张牌且失去7点生命。 +Talon Trooper|利爪装甲兵|生物~鸟ï¼æ–¥å€™|飞行 +Talon of Pain|苦楚秘爪|神器|æ¯å½“一个苦楚秘爪以外由你æ“控的æ¥æºå‘任一对手造æˆä¼¤å®³æ—¶ï¼Œåœ¨è‹¦æ¥šç§˜çˆªä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{X},{T},从苦楚秘爪上移去X个充电指示物:它对任æ„一个目标造æˆX点伤害。 +Talonrend|裂爪çµ|生物~元素|飞行\n{U/R}:裂爪çµå¾—+1/-1直到回åˆç»“æŸã€‚ +Talons of Falkenrath|ä¼è‚¯çº³ä¹‹çˆª|结界~çµæ°”|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)所结附的生物具有「{1}{R}:此生物得+2/+0直到回åˆç»“æŸã€‚〠+Talons of Wildwood|野林利爪|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1且具有践è¸å¼‚能。(它攻击时造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对防御牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n{2}{G}:将野林利爪从你的åŸå¢“场移回你手上。 +Talrand's Invocation|陶岚的ç¥æ„¿|法术|将两个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Talrand, Sky Summoner|空å¬å¸ˆé™¶å²š|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,派出一个2/2è“色,具飞行异能的龙兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Talruum Minotaur||| +Talus Paladin|å¡”é²æ–¯ç¥žåœ£æ­¦å£«|生物~人类ï¼éª‘士ï¼ä¼™ä¼´|æ¯å½“å¡”é²æ–¯ç¥žåœ£æ­¦å£«æˆ–å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥è®©ç”±ä½ æ“控的伙伴生物获得系命异能直到回åˆç»“æŸï¼Œä¸”ä½ å¯ä»¥åœ¨å¡”é²æ–¯ç¥žåœ£æ­¦å£«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Tamanoa|塔玛诺亚|生物~精怪|æ¯å½“由你æ“控的éžç”Ÿç‰©æ¥æºé€ æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 +Tameshi, Reality Architect|实界筑师多枚实|传奇生物 ~月人ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个或数个éžç”Ÿç‰©æ°¸ä¹…物移回任一牌手的手上时,你抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n{X}{W},将一个由你æ“控的地移回其拥有者手上:将目标法术力值等于或å°äºŽX的神器或结界牌从你的åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Tamiyo's Compleation|多美代完化|结界 ~çµæ°”|闪现\n结附于神器,生物或é¹æ´›å®¢\n当多美代完化进战场时,横置所结附的永久物。若它是武具,则将它å¸è£…。\n所结附的永久物失去所有异能,且于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Tamiyo's Epiphany|多美代的顿悟|法术|å åœ4,然åŽæŠ“两张牌。 +Tamiyo's Immobilizer|多美代的æ†ç¼šå…·|神器|多美代的æ†ç¼šå…·è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},从多美代的æ†ç¼šå…·ä¸Šç§»åŽ»ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼šæ¨ªç½®ç›®æ ‡ç¥žå™¨æˆ–生物。 +Tamiyo's Journal|多美代的札记|传奇神器|在你的维æŒå¼€å§‹æ—¶ï¼ŒæŽ¢æŸ¥ã€‚(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\n{T},牺牲三个线索:从你的牌库中æœå¯»ä¸€å¼ ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 +Tamiyo's Logbook|多美代的日志簿|神器|{5}{U},{T}:抓一张牌。你æ¯æ“控一个其他神器,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Tamiyo's Safekeeping|多美代佑护|瞬间|目标由你æ“控的永久物获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚你获得2点生命。(具辟邪与ä¸ç­å¼‚能的永久物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Tamiyo, Collector of Tales|寰录多美代|传奇é¹æ´›å®¢ ~多美代|由对手æ“控的咒语和异能无法让你弃牌或牺牲永久物。\n+1:选择一个éžåœ°ç‰Œçš„å称,然åŽå±•ç¤ºä½ ç‰Œåº“顶的四张牌。将其中所有具该å称的牌置于你手上,其余则置入你的åŸå¢“场。\n−3:将目标牌从你的åŸå¢“场移回你手上。 +Tamiyo, Compleated Sage|完化智者多美代|传奇é¹æ´›å®¢ ~多美代|完化({G/U/P}å¯ç”¨{G},{U}或2点生命æ¥æ”¯ä»˜ã€‚\n如果以生命支付,则此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢å°‘两个忠诚指示物。)\n+1:横置至多一个目标神器或生物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n−X:将目标法术力值为Xçš„éžåœ°æ°¸ä¹…物牌从你的åŸå¢“场放é€ã€‚派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“。\n−7:派出传奇è¡ç”Ÿç¥žå™¨å¤šç¾Žä»£çš„笔记本,其为无\n色,且具有「你施放的咒语å‡å°‘{2}æ¥æ–½æ”¾ã€ä¸Žã€Œ{T}:抓一张牌。〠+Tamiyo, Field Researcher|勘验学者多美代|é¹æ´›å®¢ï½žå¤šç¾Žä»£|+1:选择至多两个目标生物。直到你的下一个回åˆï¼Œæ¯å½“这些生物之一造æˆæˆ˜æ–—伤害时,你抓一张牌。\n−2:横置至多两个目标éžåœ°æ°¸ä¹…物。它们于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n−7:抓三张牌。你获得具有「你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾éžåœ°ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€çš„徽记。 +Tamiyo, the Moon Sage|月智者多美代|传奇é¹æ´›å®¢ ~多美代|+1:横置目标永久物。它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n−2:目标牌手æ¯æ“控一个已横置的生物,你便抓一张牌。\n−8:你获得具有以下异能的徽记~「你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€ä¸Žã€Œæ¯å½“一张牌从任何区域进入你的åŸå¢“场时,你å¯ä»¥å°†å®ƒç§»å›žä½ æ‰‹ä¸Šã€‚〠+Tana, the Bloodsower|沃血塔娜|传奇生物 ~妖精ï¼å¾·é²ä¼Š|è·µè¸\næ¯å½“沃血塔娜对任一牌手造æˆæˆ˜æ–—伤害时,派出等é‡çš„1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Tanazir Quandrix|塔那å‰é‡æž|传奇生物 ~长è€ï¼é¾™|飞行,践è¸\n当塔那å‰é‡æžè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”±ä½ æ“控之生物上的+1/+1指示物数é‡åŠ å€ã€‚\næ¯å½“塔那å‰é‡æžæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥ä½¿ç”±ä½ æ“控之其他生物的基础力é‡ä¸Žé˜²å¾¡åŠ›æˆä¸ºç­‰åŒäºŽå¡”é‚£å‰é‡æžä¹‹åŠ›é‡å’Œé˜²å¾¡åŠ›ç›´åˆ°å›žåˆç»“æŸã€‚ +Tandem Lookout|å力警戒员|生物~人类ï¼æ–¥å€™|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦å力警戒员与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「æ¯å½“此生物对一ä½å¯¹æ‰‹é€ æˆä¼¤å®³æ—¶ï¼ŒæŠ“一张牌。〠+Tandem Tactics|å力战术|瞬间|至多两个目标生物å„å¾—+1/+2直到回åˆç»“æŸã€‚你获得2点生命。 +Tandem Takedown|å力放倒|瞬间|至多两个目标由你æ“控的生物å„å¾—+1/+0直到回åˆç»“æŸã€‚它们å„ä¾å…¶åŠ›é‡å¯¹å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ï¼Œé¹æ´›å®¢æˆ–战役造æˆä¼¤å®³ã€‚ +Tangle||| +Tangle Angler|铬铜林钓客|生物~惊惧兽|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{G}:目标生物本回åˆè‹¥èƒ½é˜»æŒ¡é“¬é“œæž—钓客,则须如此作。 +Tangle Asp|铬铜林角奎|生物~蛇|æ¯å½“铬铜林角奎阻挡生物或被生物阻挡,在战斗结æŸæ—¶æ¶ˆç­è¯¥ç”Ÿç‰©ã€‚ +Tangle Golem|铬铜林魔åƒ|神器生物~魔åƒ|树林共鸣(ä½ æ¯æ“控一个树林,使用此咒语的费用便å‡å°‘{1}æ¥ä½¿ç”¨) +Tangle Hulk|铬铜林巨汉|神器生物~野兽|{2}{G}:é‡ç”Ÿé“¬é“œæž—巨汉。 +Tangle Mantis|铬铜林螳螂|生物~昆虫|è·µè¸ +Tangle Spider|铬铜林蜘蛛|生物~蜘蛛|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用铬铜林蜘蛛。\n铬铜林蜘蛛å¯ä»¥è§†åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。 +Tanglebloom|铬铜花|神器|{1},{T}:你获得1点生命。 +Tangleclaw Werewolf|曲爪狼人|生物~狼人ï¼æƒŠæƒ§å…½|曲爪狼人æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。\n{6}{G}:转化曲爪狼人。 +Tangled Colony|纠结鼠群|生物 — è€é¼ |纠结鼠群ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n当纠结鼠群死去时,派出X个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€ï¼ŒX为它本回åˆä¸­å—过的伤害数é‡ã€‚ +Tangled Florahedron|æ‚生花晶石|生物 ~元素|{T}:加{G}。\n地\n{T}:加{G}。 +Tangled Islet|ç¹æ ¹å­¤å²›|地 ~树林ï¼æµ·å²›|({T}:加{G}或{U}。)\nç¹æ ¹å­¤å²›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Tangled Skyline|缠结天际|结界|当缠结天际线进战场时,你获得5点生命且抚育5。(派出一个上é¢æœ‰äº”个+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚)\n由你æ“控的éžç‘žäººå…·æœ‰å»¶åŠ¿å¼‚能。 +Tangled Vale|缠结林谷|地|缠结林谷须横置进战场。\n{T}:加{G}。\n元素\n{1}{G} +Tanglepool Bridge|铜池结桥|神器地|铜池结桥须横置进战场。\nä¸ç­\n{T}:加{G}或{U}。 +Tangleroot||| +Tanglesap|é»ç³Šæ ‘æ±|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ä¸å…·è·µè¸çš„生物将造æˆçš„所有战斗伤害。 +Tanglespan Lookout|蜿结谷警戒员|生物 — 羊蹄人|æ¯å½“一个çµæ°”在你的æ“控下进战场时,抓一张牌。 +Tangletrap|ç¼ è‰æ•ç‰©|瞬间|选择一项~\n•缠è‰æ•ç‰©å¯¹ç›®æ ‡å…·é£žè¡Œå¼‚能的生物造æˆ5点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Tanglewalker|铬铜林行者|生物~树çµ|åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控神器地,由你æ“控的生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Tangleweave Armor|铬铜林织甲|神器 ~武具|活化武器(当此武具进战场时,派出一个0/0黑色éžç‘žäººï¼ç—…èŒè¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+X/+X,X为你指挥官中的最大法术力值。\n佩带{4} +Tanuki Transplanter|移生貉|神器生物 ~武具ï¼ç‹—|æ¯å½“移生貉或佩带此武具的生物攻击时,加数é‡ç­‰åŒäºŽå…¶åŠ›é‡çš„{G}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚\né‡é…{3} +Taoist Hermit|Taoist Hermit|| +Taoist Mystic|Taoist Mystic|| +Tapestry of the Ages|è¿œå¤æŒ‚å·|神器|{2},{T}:抓一张牌。åªèƒ½äºŽä½ æ–½æ”¾è¿‡éžç”Ÿç‰©å’’语的回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 +Tapping at the Window|轻敲窗户|法术|检视你牌库顶的三张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌并将它置于你手上。将其余的牌置入你的åŸå¢“场。\n返照{2}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Tar Fiend|焦油邪鬼|生物~元素|åžå™¬2 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。)\n当焦油邪鬼进场时,它æ¯åžå™¬è¿‡ä¸€ä¸ªç”Ÿç‰©ï¼Œç›®æ ‡ç‰Œæ‰‹å°±å¼ƒä¸€å¼ ç‰Œã€‚ +Tar Pitcher|焦油投掷手|生物~精çµï¼ç¥­å¸ˆ|{T},牺牲一个精çµï¼šç„¦æ²¹æŠ•æŽ·æ‰‹å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Tar Snare|焦油圈套|瞬间|目标生物得-3/-2直到回åˆç»“æŸã€‚ +Taranika, Akroan Veteran|阿喀洛斯è€å…µå¡”若妮å¡|传奇生物 ~人类ï¼å£«å…µ|警戒\næ¯å½“阿喀洛斯è€å…µå¡”若妮å¡æ”»å‡»æ—¶ï¼Œé‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物。直到回åˆç»“æŸï¼Œè¯¥ç”Ÿç‰©çš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4且获得ä¸ç­å¼‚能。 +Tarfire|焦油ç«|部æ—瞬间~精çµ|焦油ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ2点伤害。 +Targ Nar, Demon-Fang Gnoll|魔齿豺狼人塔格纳|传奇生物 ~豺狼人|集群战术~æ¯å½“魔齿豺狼人塔格纳攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚\n{2}{R}{G}:将塔格纳的力é‡ä¸Žé˜²å¾¡åŠ›åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ +Tariel, Reckoner of Souls|判魂天使泰芮尔|传奇生物 ~天使|飞行,警戒\n{T}:从目标对手的åŸå¢“场中éšæœºé€‰æ‹©ä¸€å¼ ç”Ÿç‰©ç‰Œã€‚将该牌在你的æ“控下放进战场。 +Tariff||| +Tarmogoyf|塔莫耶夫|生物 ~拉高耶夫|塔莫耶夫的力é‡ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中牌的牌张类别数é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥æ•°é‡åŠ 1。 +Tarnished Citadel||| +Tarox Bladewing|锋翼塔洛兹|传奇生物~龙|飞行,æ•æ·\n声å¨ï½žå¼ƒæŽ‰å¦ä¸€å¼ å称为锋翼塔洛兹的牌:锋翼塔洛兹得+X/+X直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ +Tarrian's Journal|å¡”ç†å®‰çš„日志|传奇神器|{T},牺牲å¦ä¸€ä¸ªç¥žå™¨æˆ–生物:抓一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n{2},{T},弃掉你的手牌:转化塔ç†å®‰çš„日志。 +Tarrian's Soulcleaver|å¡”ç†å®‰çš„裂魂戟|传奇神器 — 武具|佩带此武具的生物具有警戒异能。\næ¯å½“å¦ä¸€ä¸ªç¥žå™¨æˆ–生物从战场进入åŸå¢“场时,在佩带此武具的生物上放置一个+1/+1指示物。\n佩带{2} +Tasha's Hideous Laughter|塔莎狂笑术|法术|æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žä»Žå…¶ç‰Œåº“顶开始放é€ç‰Œï¼Œç›´åˆ°æ‰€æ”¾é€ä¹‹ç‰Œçš„法术力值总和为20或更多为止。 +Tasha, the Witch Queen|å·«åŽå¡”莎|传奇é¹æ´›å®¢ ~塔莎|æ¯å½“你施放ä¸ç”±ä½ æ‹¥æœ‰çš„咒语时,派出一个3/3黑色æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚\n+1:抓一张牌。为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žå°†è‡³å¤šä¸€å¼ ç›®æ ‡çž¬é—´æˆ–法术牌从该牌手的åŸå¢“场放é€ï¼Œå¹¶åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªä¹¦é¡µæŒ‡ç¤ºç‰©ã€‚\n−3:你å¯ä»¥ä»Žæ”¾é€åŒºé‡Œå…¶ä¸Šæœ‰ä¹¦é¡µæŒ‡ç¤ºç‰©çš„牌之中施放一个咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\nå·«åŽå¡”莎å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Tasigur's Cruelty|塔西格的酷è™|法术|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\næ¯ä½å¯¹æ‰‹å„弃两张牌。 +Tasigur, the Golden Fang|金牙塔西格|传奇生物 ~人类ï¼ç¥­å¸ˆ|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n{2}{G/U}{G/U}:磨两张牌,然åŽä»»ä¸€å¯¹æ‰‹é€‰æ‹©ä½ åŸå¢“场中的一张éžåœ°ç‰Œï¼Œå°†è¯¥ç‰Œä»Žè¯¥å¤„移回你手上。 +Task Force|特é£éƒ¨é˜Ÿ|生物 ~人类ï¼å抗军|æ¯å½“特é£éƒ¨é˜Ÿæˆä¸ºå’’语或异能的目标时,它得+0/+3直到回åˆç»“æŸã€‚ +Tasseled Dromedary|åŽè£…骆驼|生物~骆驼| +Taste for Mayhem|ç ´å之ä¹|结界~çµæ°”|生物结界\nå—此结界的生物得+2/+0。\n背水战~åªè¦ä½ æ²¡æœ‰æ‰‹ç‰Œï¼Œå—此结界的生物便é¢å¤–å¾—+2/+0。 +Taste of Blood|å°è¡€ä¹‹ä¹|法术|å°è¡€ä¹‹ä¹å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害,且你获得1点生命。 +Taste of Death|死亡滋味|法术|æ¯ä½ç‰Œæ‰‹å„牺牲三个生物。你派出三个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Tatsumasa, the Dragon's Fang|龙牙辰正|传奇神器~武具|佩带此武具的生物得+5/+5。\n{6},将龙牙辰正移出对战:将一个5/5è“色,具有飞行异能的龙ï¼ç²¾æ€ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚当该è¡ç”Ÿç‰©ç½®å…¥åŸå¢“场时,将辰正在其拥有者的æ“控下移回场上。\n佩带{3} +Tatsunari, Toad Rider|乘蟾达æˆ|传奇生物 ~人类ï¼å¿è€…|æ¯å½“你施放结界咒语时,若你未æ“控å称为哇魅的生物,则派出传奇è¡ç”Ÿç”Ÿç‰©å“‡é­…,其为3/3,黑绿åŒè‰²çš„蛙,且具有「æ¯å½“你施放结界咒语时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。ã€\n{1}{G/U}:乘蟾达æˆä¸Žç›®æ ‡ç”±ä½ æ“控的蛙本回åˆåªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。 +Tattered Apparition|褴褛亡çµ|生物 ~阴魂|飞行\n{1}{B}:褴褛亡çµå¾—+1/+1直到回åˆç»“æŸã€‚ +Tattered Drake|败翼龙兽|生物~çµä¿‘ï¼é¾™å…½|飞行\n{B}:é‡ç”Ÿè´¥ç¿¼é¾™å…½ã€‚ +Tattered Haunter|褴褛祟魂|生物~精怪|飞行\n褴褛祟魂åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 +Tattered Mummy|褴褛木乃伊|生物 ~çµä¿‘ï¼è±ºç‹¼|当褴褛木乃伊死去时,æ¯ä½å¯¹æ‰‹å„失去2点生命。 +Tattered Ratter|褴褛养鼠人|生物 — 人类ï¼å¹³æ°‘|æ¯å½“一个由你æ“控的è€é¼ è¢«é˜»æŒ¡æ—¶ï¼Œå®ƒå¾—+2/+0直到回åˆç»“æŸã€‚ +Tatterkite|破布鸢|神器生物~稻è‰äºº|飞行\n破布鸢上ä¸èƒ½æ”¾ç½®æŒ‡ç¤ºç‰©ã€‚ +Tattermunge Duo|碎嘴æ­æ¡£|生物~精çµï¼æˆ˜å£«ï¼ç¥­å¸ˆ|æ¯å½“你使用一个红色咒语时,碎嘴æ­æ¡£å¾—+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用一个绿色咒语时,碎嘴æ­æ¡£èŽ·å¾—树林行者异能直到回åˆç»“æŸã€‚ +Tattermunge Maniac|碎嘴狂人|生物~精çµï¼æˆ˜å£«|碎嘴狂人æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Tattermunge Witch|碎嘴法术师|生物~精çµï¼ç¥­å¸ˆ|{R}{G}:æ¯ä¸ªè¢«é˜»æŒ¡çš„生物得+1/+0且获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Tattoo Ward||| +Tatyova, Benthic Druid|深洋德é²ä¼Šå¡”托娃|传奇生物 ~人鱼ï¼å¾·é²ä¼Š|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你获得1点生命且抓一张牌。 +Tatyova, Steward of Tides|浪潮监管人塔托娃|传奇生物 ~人鱼ï¼å¾·é²ä¼Š|由你æ“控的地生物具有飞行异能。\næ¯å½“一个地在你的æ“控下进战场时,若你æ“控七个或更多地,则至多一个目标由你æ“控的地æˆä¸º3/3,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚ +Taunt||| +Taunt from the Rampart|å£åž’å«åš£|法术|煽惑所有由对手æ“控的生物。直到你的下一个回åˆï¼Œè¿™äº›ç”Ÿç‰©ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Taunting Arbormage|寻衅乔木法师|生物 ~妖精ï¼æ³•æœ¯å¸ˆ|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n当寻衅乔木法师进战场时,若它已增幅,则本回åˆä¸­ï¼Œæ‰€æœ‰èƒ½é˜»æŒ¡ç›®æ ‡ç”Ÿç‰©çš„生物皆须阻挡之。 +Taunting Challenge|Taunting Challenge|| +Taunting Elf||| +Taunting Kobold|寻衅狗头人|生物 ~鬼崽|æ•æ·\næ¯å½“寻衅狗头人攻击时,煽惑目标由对手æ“控的生物。 +Taunting Sliver|引战裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有「当此生物进战场时,煽惑目标由对手æ“控的生物。〠+Taurean Mauler|牛身è™æ€å…½|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\næ¯å½“任一对手施放咒语时,你å¯ä»¥åœ¨ç‰›èº«è™æ€å…½ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Tavern Brawler|酒馆斗殴客|传奇结界 ~身世|由你拥有的指挥官生物具有「在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。此生物得+X/+0直到回åˆç»“æŸï¼ŒX为该牌的法术力值。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚〠+Tavern Scoundrel|酒馆æ¶æ£|生物 ~人类ï¼æµªå®¢|æ¯å½“你猜对一次掷硬å¸æ—¶ï¼Œæ´¾å‡ºä¸¤ä¸ªçå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\n{1},{T},牺牲å¦ä¸€ä¸ªæ°¸ä¹…物:掷一枚硬å¸ã€‚ +Tavern Swindler|酒馆骗å­|生物 ~人类ï¼æµªå®¢|{T},支付3点生命:掷一枚硬å¸ã€‚如果你赢得此掷,你获得6点生命。 +Tawnos's Tinkering|达硌士的打造|瞬间|在目标由你æ“控的神器,生物或地上放置两个+1/+1指示物。é‡ç½®è¯¥æ°¸ä¹…物。如果它ä¸æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒæˆä¸º0/0生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Tawnos's Weaponry||| +Tawnos, Solemn Survivor|肃穆幸存者达硌士|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|{2},{T}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控之è¡ç”Ÿç¥žå™¨çš„å¤åˆ¶å“。磨两张牌。\n{1}{W}{U}{B},{T},牺牲两个è¡ç”Ÿç¥žå™¨ï¼Œä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç¥žå™¨æˆ–生物牌:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“,但它é¢å¤–具有神器此类别。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Tawnos, the Toymaker|玩具å匠达硌士|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你施放野兽或鸟生物咒语时,你å¯ä»¥å°†å…¶å¤åˆ¶ï¼Œä½†è¯¥å¤åˆ¶å“é¢å¤–具有神器此类别。 +Tazeem Raptor|塔晋猎鸟|生物 ~鸟|飞行\n当塔晋猎鸟进战场时,你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控的地移回其拥有者手上。 +Tazeem Roilmage|塔晋狂æ…法师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n当塔晋狂æ…法师进战场时,若它已增幅,则将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Tazri, Beacon of Unity|é½å¿ƒæ¦œæ ·å¡”兹莉|传奇生物 ~人类ï¼æˆ˜å£«|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{2/U}{2/B}{2/R}{2/G}:检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„至多两张僧侣ã€æµªå®¢ã€æˆ˜å£«ã€æ³•æœ¯å¸ˆå’Œï¼æˆ–伙伴牌,并将它们置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Tazri, Stalwart Survivor|åšå¿µä½™ç”Ÿè€…塔兹莉|传奇生物 ~人类ï¼æˆ˜å£«|æ¯ä¸ªç”±ä½ æ“控的生物å‡å…·æœ‰ã€Œ{T}:加一点法术力,其颜色为此生物的任一颜色。此法术力åªèƒ½ç”¨æ¥èµ·åŠ¨ç”Ÿç‰©çš„异能。åªèƒ½äºŽæ­¤ç”Ÿç‰©æœ‰å¦ä¸€ä¸ªèµ·åŠ¨å¼å¼‚能时起动。ã€\n{W}{U}{B}{R}{G},{T}:磨五张牌。从所磨掉之牌中将所有具有ä¸å±žäºŽæ³•æœ¯åŠ›å¼‚能之起动å¼å¼‚能的生物牌置于你手上。 +Teach by Example|言传身教|瞬间|本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Teachings of the Archaics|å¤æ—…人教诲|法术 ~课程|如果æŸå¯¹æ‰‹çš„手牌比你多,则你抓两张牌。如果æŸå¯¹æ‰‹çš„手牌比你至少多四张,则改为你抓三张牌。 +Team Pennant|三角队旗|神器 ~武具|佩带此武具的生物得+1/+1且具有警戒与践è¸å¼‚能。\n佩带è¡ç”Ÿç”Ÿç‰©{1}\n佩带{3} +Tear|Tear|瞬间|消ç­ç›®æ ‡ç»“界。\nèžå’’(ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå•ç‹¬æ–½æ”¾æ­¤ç‰Œä»»ä¸€è¾¹æˆ–一åŒæ–½æ”¾ä¸¤è¾¹ã€‚) +Tear Asunder|Tear Asunder|Instant|Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nExile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. +Teardrop Kami|泪ç ç¥ž|生物~精怪|牺牲泪ç ç¥žï¼šæ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Tears of Rage|激愤之泪|瞬间|åªèƒ½åœ¨å®£å‘Šæ”»å‡»è€…步骤中使用激愤之泪。\n由你æ“控,且进行攻击的生物得+X/+0直到回åˆç»“æŸï¼ŒX为进行攻击之生物的数é‡ã€‚ 在战斗结æŸæ—¶ï¼Œç‰ºç‰²è¯¥äº›ç”Ÿç‰©ã€‚ +Tears of Valakut|瓦拉库之泪|瞬间|瓦拉库之泪ä¸èƒ½è¢«å’’语或异能å击。\n瓦拉库之泪对目标具飞行异能的生物造æˆ5点伤害。 +Technomancer|机械巫师|神器生物 ~太空死çµï¼æ³•æœ¯å¸ˆ|当机械巫师进战场时,磨三张牌,然åŽå°†ä»»æ„æ•°é‡çš„神器生物牌从你åŸå¢“场移回战场,且这些牌法术力值总和须等于或å°äºŽ6。 +Tectonic Edge|地壳边境|地|{T}:加{1}到你的法术力池中。\n{1},{T},牺牲地壳边境:消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ ä½ åªå¯ä»¥äºŽä»»ä¸€å¯¹æ‰‹æ“控四个或更多地时起动此异能。 +Tectonic Fiend|地壳邪鬼|生物~元素|è¿”å“{4}{R}{R}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n地壳邪鬼æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Tectonic Giant|地壳巨人|生物 ~元素ï¼å·¨äºº|æ¯å½“地壳巨人攻击或æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语的目标时,选择一项~\n•地壳巨人å‘æ¯ä½å¯¹æ‰‹å„造æˆ3点伤害。\n•放é€ä½ ç‰Œåº“顶的两张牌。从中选择一张。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Tectonic Hazard|地壳ç¾å®³|法术|地壳ç¾å®³å‘æ¯ä½å¯¹æ‰‹å’Œæ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ1点伤害。 +Tectonic Instability||| +Tectonic Reformation|é‡æ•´åœ°å£³|结界|你手上的æ¯å¼ åœ°ç‰Œå‡å…·æœ‰å¾ªçŽ¯{R}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Tectonic Rift|地壳迸裂|法术|消ç­ç›®æ ‡åœ°ã€‚ ä¸å…·é£žè¡Œå¼‚能的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Teetering Peaks|晃摇山峰|地|晃摇山峰须横置进战场。\n当晃摇山峰进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚\n{T}:加{R}到你的法术力池中。 +Teeterpeak Ambusher|晃摇峰ä¼å‡»å…µ|生物 ~鬼怪ï¼æˆ˜å£«|{2}{R}:晃摇峰ä¼å‡»å…µå¾—+2/+0直到回åˆç»“æŸã€‚ +Teething Wurmlet|åˆç‰™å¹¼é¾™|生物 ~亚龙|åªè¦ä½ æ“控三个或更多神器,åˆç‰™å¹¼é¾™ä¾¿å…·æœ‰æ­»è§¦å¼‚能。\næ¯å½“一个神器在你的æ“控下进战场时,你获得1点生命。如果这是此异能在本回åˆç¬¬ä¸€æ¬¡çš„结算,则在åˆç‰™å¹¼é¾™ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Teferi's Ageless Insight|æ³°è²åŠ›çš„æ°¸æ’洞察|传奇结界|如果你将抓一张牌,且这ä¸æ˜¯ä½ äºŽè‡ªå·±çš„æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌,则改为抓两张牌。 +Teferi's Care||| +Teferi's Moat|æ³°è²åŠ›çš„护城河|结界|于泰è²åŠ›çš„护城河进场时,选择一ç§é¢œè‰²ã€‚\nä¸å…·é£žè¡Œå¼‚能的该色生物ä¸èƒ½æ”»å‡»ä½ ã€‚ +Teferi's Protection|æ³°è²åŠ›çš„庇护|瞬间|直到你的下一个回åˆï¼Œä½ çš„总生命ä¸ä¼šæ”¹å˜ï¼Œä¸”你获得å一切ä¿æŠ¤å¼‚能。所有由你æ“控的永久物跃离。(它们于跃离期间视作ä¸å­˜åœ¨ã€‚于你的é‡ç½®æ­¥éª¤ä¸­é‡ç½®ä¹‹å‰ï¼Œå®ƒä»¬è·ƒå›žã€‚)\n放é€æ³°è²åŠ›çš„庇护。 +Teferi's Protege|æ³°è²åŠ›çš„门徒|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1}{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Teferi's Puzzle Box|æ³°è²åŠ›çš„魔术方å—|神器|在æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手将其手牌以任æ„次åºç½®äºŽå…¶ç‰Œåº“底,然åŽæŠ“ç­‰é‡çš„牌。 +Teferi's Response||| +Teferi's Sentinel|æ³°è²åŠ›çš„哨å«|神器生物 ~魔åƒ|åªè¦ä½ æ“控泰è²åŠ›é¹æ´›å®¢ï¼Œæ³°è²åŠ›çš„哨å«ä¾¿å¾—+4/+0。 +Teferi's Talent|æ³°è²åŠ›çš„天分|结界 ~çµæ°”|结附于é¹æ´›å®¢\n所结附的é¹æ´›å®¢å…·æœ‰ã€Œâˆ’12:你获得具有以下异能的徽记~『你å¯ä»¥åœ¨ä»»æ„牌手的回åˆä¸­ï¼ŒäºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下,起动由你æ“控之é¹æ´›å®¢çš„忠诚异能。ã€ã€\næ¯å½“你抓一张牌时,在所结附的é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ +Teferi's Time Twist|æ³°è²åŠ›çš„曲时术|瞬间|放é€ç›®æ ‡ç”±ä½ æ“控的永久物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下移回战场。如果它进战场时是生物,则它进战场时上é¢é¢å¤–有一个+1/+1指示物。 +Teferi's Tutelage|æ³°è²åŠ›çš„指导|结界|当泰è²åŠ›çš„指导进战场时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你抓一张牌时,目标对手磨两张牌。 +Teferi's Wavecaster|æ³°è²åŠ›çš„唤浪师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|闪现\n当泰è²åŠ›çš„唤浪师进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为历时旅客泰è²åŠ›çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Teferi, Hero of Dominaria|多明纳里亚英雄泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|+1:抓一张牌。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé‡ç½®ä¸¤ä¸ªåœ°ã€‚\n−3:将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶数æ¥ç¬¬ä¸‰å¼ çš„ä½ç½®ã€‚\n−8:你获得具有「æ¯å½“你抓一张牌时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的永久物ã€çš„徽记。 +Teferi, Mage of Zhalfir|赛费尔法师泰è²åŠ›|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n由你拥有且ä¸åœ¨æˆ˜åœºä¸Šçš„生物牌具有闪现异能。\n对手åªå¯ä»¥äºŽå…¶èƒ½æ–½æ”¾æ³•æœ¯çš„时机下施放咒语。 +Teferi, Master of Time|弄时宗师泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|ä½ å¯ä»¥åœ¨ä»»æ„牌手的回åˆä¸­ï¼ŒäºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下,起动弄时宗师泰è²åŠ›çš„忠诚异能。\n+1:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n-3:目标ä¸ç”±ä½ æ“控的生物跃离。(直到其æ“控者的下一个回åˆï¼Œè¯¥ç”Ÿç‰©åŠè´´é™„于其上的所有东西都视作ä¸å­˜åœ¨ã€‚)\n-10:于本回åˆåŽè¿›è¡Œé¢å¤–的两个回åˆã€‚ +Teferi, Temporal Archmage|时间大法师泰è²åŠ›|é¹æ´›å®¢ï½žæ³°è²åŠ›|+1:检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ ç½®äºŽä½ çš„牌库底。\n−1:é‡ç½®è‡³å¤šå››ä¸ªç›®æ ‡æ°¸ä¹…物。\n−10:你获得具有「你å¯ä»¥åœ¨ä»»æ„牌手的回åˆä¸­ï¼ŒäºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下,起动由你æ“控之é¹æ´›å®¢çš„忠诚异能ã€çš„徽记。\n时间大法师泰è²åŠ›å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Teferi, Temporal Pilgrim|历时旅人泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|æ¯å½“你抓一张牌时,在历时旅人泰è²åŠ›ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚\n0:抓一张牌。\n−2:派出一个2/2è“色精怪è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有警戒与「æ¯å½“你抓一张牌时,在此生物上放置一个+1/+1指示物。ã€\n−12:目标对手选择一个由其æ“控的永久物并将它移回其拥有者手上,然åŽå°†æ‰€æœ‰ç”±å…¶æ“控的éžåœ°æ°¸ä¹…物洗入其拥有者牌库。 +Teferi, Time Raveler|ç†æ—¶æ³°è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|对手åªå¯ä»¥äºŽå…¶èƒ½æ–½æ”¾æ³•æœ¯çš„时机下施放咒语。\n+1:直到你的下一个回åˆï¼Œä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n−3:将至多一个目标神器,生物或结界移回其拥有者的手上。抓一张牌。 +Teferi, Timebender|曲时大师泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|+2:é‡ç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–生物。\n−3:你获得2点生命且抓两张牌。\n−9:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Teferi, Timeless Voyager|历时旅客泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|+1:抓一张牌。\n−3:将目标生物置于其拥有者的牌库顶。\n−8:由目标对手æ“控的所有生物跃离。直到你下一个回åˆçš„回åˆç»“æŸï¼Œå®ƒä»¬ä¸èƒ½è·ƒå›žã€‚(它们åŠè´´é™„其上的所有东西都视作ä¸å­˜åœ¨ã€‚) +Teferi, Who Slows the Sunset|延日泰è²åŠ›|传奇é¹æ´›å®¢ ~泰è²åŠ›|+1:选择至多一个目标神器,至多一个目标生物和至多一个目标地。é‡ç½®æ‰€é€‰æ°¸ä¹…物中由你æ“控者。横置所选永久物中ä¸ç”±ä½ æ“控者。你获得2点生命。\n−2:检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。\n−7:你获得具有以下异能的徽记~「于æ¯ä½å¯¹æ‰‹çš„é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的永久物ã€ä¸Žã€ŒäºŽæ¯ä½å¯¹æ‰‹çš„抓牌步骤中,你抓一张牌。〠+Tegwyll, Duke of Splendor|辉美公爵特维尔|传奇生物 — ä»™çµï¼è´µæ—|飞行,死触\n由你æ“控的其他仙çµå¾—+1/+1。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的仙çµæ­»åŽ»æ—¶ï¼Œä½ æŠ“一张牌且失去1点生命。 +Tek||| +Tekuthal, Inquiry Dominus|求知圣主特库索|传奇生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|飞行\n如果你将增殖,则改为增殖两次。\n{1}{U/P}{U/P},从由你æ“控的其他神器ã€ç”Ÿç‰©å’Œé¹æ´›å®¢ä¸Šç§»åŽ»æ€»å…±ä¸‰ä¸ªæŒ‡ç¤ºç‰©ï¼šåœ¨æ±‚知圣主特库索上放置一个ä¸ç­æŒ‡ç¤ºç‰©ã€‚ +Tel-Jilad Archers||| +Tel-Jilad Chosen||| +Tel-Jilad Defiance|泰几朗å¼å抗|瞬间|目标生物获得å神器ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚\n抓一张牌。 +Tel-Jilad Exile||| +Tel-Jilad Fallen|泰几朗é€è€…|生物~妖精ï¼æˆ˜å£«|å神器ä¿æŠ¤\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Tel-Jilad Justice|泰几朗å¼æ­£ä¹‰|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚\nå åœ2(检视你牌库顶的两张牌。将其中任æ„æ•°é‡çš„牌置于你牌库底,其余则置于你牌库顶;你决定牌的顺åºã€‚) +Tel-Jilad Lifebreather|泰几朗å¤ç”Ÿå¸ˆ|生物~巨魔ï¼ç¥­å¸ˆ|{G},{T},牺牲一个树林:é‡ç”Ÿç›®æ ‡ç”Ÿç‰©ã€‚ +Tel-Jilad Outrider|泰几朗å‰å¯¼å…µ|生物~地精ï¼æˆ˜å£«|å神器ä¿æŠ¤ +Tel-Jilad Stylus||| +Tel-Jilad Wolf|泰几朗军狼|生物~狼|æ¯å½“泰几朗军狼被任何神器生物阻挡时,泰几朗军狼便得+3/+3直到回åˆç»“æŸã€‚ +Telekinetic Bonds||| +Telekinetic Sliver|念力裂片妖|生物~裂片妖|所有裂片妖具有「{T}:横置目标永久物。〠+Telemin Performance|承æ€æ°‘献艺|法术|目标对手自他的牌库顶开始展示牌,直到展示出一张生物牌为止。 该牌手将所有以此法展示的éžç”Ÿç‰©ç‰Œç½®å…¥å…¶åŸå¢“场,然åŽä½ å°†è¯¥ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下放置进场。 +Telepathic Spies||| +Telepathy|心çµæ„Ÿåº”|结界|对手以展示手牌的方å¼è¿›è¡Œæ¸¸æˆã€‚ +Teleportal|è¿œè·ä¼ é€|法术|目标由你æ“控的生物得+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n超载{3}{U}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Teleportation Circle|ä¼ é€æ³•é˜µ|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的神器或生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Teller of Tales|故事精|生物 - 精怪|飞行\næ¯å½“你使用精怪或å¤å’’咒语时,横置或é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Telling Time|显现未æ¥|瞬间|检视你牌库顶的三张牌。 将其中一张置于你手上,一张置于你牌库顶,å¦ä¸€å¼ ç½®äºŽä½ ç‰Œåº“底。 +Temmet, Vizier of Naktamun|拿塔蒙维é½å°”蒂穆特|传奇生物~人类ï¼åƒ§ä¾£|在你回åˆçš„战斗开始时,目标由你æ“控的è¡ç”Ÿç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\né—å­˜{3}{W}{U}({3}{W}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼äººç±»ï¼åƒ§ä¾£ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Tempered Sliver|蓄势裂片妖|生物 ~裂片妖|由你æ“控的裂片妖生物具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置一个+1/+1指示物。〠+Tempered Steel|精炼钢|结界|由你æ“控的神器生物得+2/+2。 +Tempered Veteran|蓄势è€å…µ|生物 ~人类ï¼éª‘士|{W},{T}:在目标其上有+1/+1指示物的生物上放置一个+1/+1指示物。\n{4}{W}{W},{T}:在目标生物上放置一个+1/+1指示物。 +Tempered in Solitude|独行锤炼|结界|æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Tempest Caller|暴雨唤师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当暴雨唤师进战场时,横置由目标对手æ“控的所有生物。 +Tempest Djinn|暴风雨巨çµ|生物 ~巨çµ|飞行\nä½ æ¯æ“控一个基本海岛,暴风雨巨çµä¾¿å¾—+1/+0。 +Tempest Hart|Tempest Hart|生物 — 元素ï¼éº‹é¹¿|è·µè¸\næ¯å½“你施放法术力值等于或大于5的咒语时,在暴风雄鹿上放置一个+1/+1指示物。 +Tempest Owl|风暴猫头鹰|生物~鸟|增幅{4}{U} (你施放此咒语时å¯ä»¥é¢å¤–支付{4}{U}。)\n飞行\n当风暴猫头鹰进战场时,若它已增幅,则横置至多三个目标永久物。 +Tempest of Light|明光风暴|瞬间|消ç­æ‰€æœ‰ç»“界。 +Temple Altisaur|殿堂硕伟龙|生物 ~æé¾™|如果æŸæ¥æºå°†å¯¹å¦ä¸€ä¸ªç”±ä½ æ“控的æ龙造æˆä¼¤å®³ï¼Œåˆ™é˜²æ­¢å…¶ä¸­é™¤äº†1点以外的所有伤害。 +Temple Bell|庙宇å“é’Ÿ|神器|{T}:æ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Temple Garden|殿堂花园|地 ~树林ï¼å¹³åŽŸ|({T}:加{G}或{W}。)\n于殿堂花园进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则殿堂花园须横置进战场。 +Temple Thief|殿堂窃贼|生物 ~人类ï¼æµªå®¢|殿堂窃贼ä¸èƒ½è¢«ç»“界生物或å—有çµæ°”的生物阻挡。 +Temple of Abandon|离弃殿堂|地|离弃殿堂须横置进战场。\n当离弃殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{R}或{G}到你的法术力池中。 +Temple of Aclazotz|阿洛ä½å…¹ç¥žæ®¿|传奇地|(由阿å¤å°”è¡€ç¦ä»ªå¼è½¬åŒ–。)\n{T}:加{B}到你的法术力池中。\n{T},牺牲一个生物:你获得等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Temple of Deceit|诡诈殿堂|地|诡诈殿堂须横置进战场。\n当诡诈殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{U}或{B}到你的法术力池中。 +Temple of Enlightenment|å¯è’™æ®¿å ‚|地|å¯è’™æ®¿å ‚须横置进战场。\n当å¯è’™æ®¿å ‚进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{W}或{U}到你的法术力池中。 +Temple of Epiphany|顿悟殿堂|地|顿悟殿堂须横置进战场。\n当顿悟殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{U}或{R}到你的法术力池中。 +Temple of Malady|疫病殿堂|地|疫病殿堂须横置进战场。\n当疫病殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{B}或{G}到你的法术力池中。 +Temple of Malice|æ¶æ„殿堂|地|æ¶æ„殿堂须横置进战场。\n当æ¶æ„殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{B}或{R}到你的法术力池中。 +Temple of Mystery|神秘殿堂|地|神秘殿堂须横置进战场。\n当神秘殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{G}或{U}到你的法术力池中。 +Temple of Plenty|丰足殿堂|地|丰足殿堂须横置进战场。\n当丰足殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{G}或{W}到你的法术力池中。 +Temple of Silence|é™å¯‚殿堂|地|é™å¯‚殿堂须横置进战场。\n当é™å¯‚殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{W}或{B}到你的法术力池中。 +Temple of Triumph|胜利殿堂|地|胜利殿堂须横置进战场。\n当胜利殿堂进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{R}或{W}到你的法术力池中。 +Temple of the Dragon Queen|é¾™åŽç¥žæ®¿|地|于龙åŽç¥žæ®¿è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žæ‰‹ä¸Šå±•ç¤ºä¸€å¼ é¾™ç‰Œã€‚除éžä½ ä»¥æ­¤æ³•å±•ç¤ºé¾™ç‰Œæˆ–ä½ æ“控龙,å¦åˆ™é¾™åŽç¥žæ®¿é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n于龙åŽç¥žæ®¿è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n{T}:加一点该色的法术力。 +Temple of the False God|伪神殿堂|地|{T}:加{2}到你的法术力池中。åªèƒ½äºŽä½ æ“控五个或更多地时起动此异能。 +Temporal Adept|时间专家|生物~人类ï¼æ³•æœ¯å¸ˆ|{U}{U}{U},{T}:将目标永久物移回其拥有者手上。 +Temporal Aperture||| +Temporal Cascade||| +Temporal Cleansing|时间涤净|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n目标éžåœ°æ°¸ä¹…物的拥有者将它置于其牌库顶数æ¥ç¬¬äºŒå¼ çš„ä½ç½®æˆ–牌库底。 +Temporal Distortion||| +Temporal Eddy|时间涡æµ|法术|将目标生物或地置于其拥有者的牌库顶。 +Temporal Extortion|敲诈时间|法术|当你使用敲诈时间,任æ„牌手å¯ä»¥æ”¯ä»˜å…¶ä¸€åŠç”Ÿå‘½ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚ 若有牌手如此åšï¼Œåˆ™å击敲诈时间。\n于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Temporal Firestorm|历时æžç„°æš´|法术|增幅{1}{W}å’Œï¼æˆ–{1}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{W}å’Œï¼æˆ–{1}{U}。)\n选择至多X个由你æ“控的生物和ï¼æˆ–é¹æ´›å®¢ï¼ŒX为此咒语的增幅次数。这些永久物跃离。\n历时æžç„°æš´å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ5点伤害。 +Temporal Fissure||| +Temporal Isolation|时间孤立|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物具有次元幽影异能。(它åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n防止所结附的生物将造æˆçš„所有伤害。 +Temporal Machinations|时间计谋|法术|将目标生物移回其拥有者手上。如果你æ“控神器,则抓一张牌。 +Temporal Mastery|精研时åº|法术|于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ 放é€ç²¾ç ”æ—¶åºã€‚\n奇迹{1}{U} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Temporal Spring||| +Temporal Trespass|擅闯时间|法术|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚放é€æ“…闯时间。 +Temporary Insanity||| +Temporary Lockdown|短时å°é”|结界|当短时å°é”进战场时,放é€æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2çš„éžåœ°æ°¸ä¹…物,直到短时å°é”离开战场为止。 +Temporary Truce||| +Tempt with Discovery|探索诱惑|法术|诱引~从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚æ¯ä½å¯¹æ‰‹å‡å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚æ¯æœ‰ä¸€ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的对手,便从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚然åŽæ¯ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的牌手将其牌库洗牌。 +Tempt with Vengeance|å¤ä»‡è¯±æƒ‘|法术|诱引~派出X个1/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚æ¯ä½å¯¹æ‰‹å„å¯ä»¥æ´¾å‡ºX个1/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚æ¯æœ‰ä¸€ä½å¦‚此作的对手,你便派出X个1/1红色,具æ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Tempted by the Oriq|å—惑欧ç†å¯|法术|为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žèŽ·å¾—至多一个目标由其æ“控且法术力值等于或å°äºŽ3的生物或é¹æ´›å®¢ä¹‹æ“控æƒã€‚ +Tempting Contract|惑诱契约|神器|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„å¯ä»¥æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚æ¯æœ‰ä¸€ä½å¦‚此作的对手,你便派出一个çå®è¡ç”Ÿç‰©ã€‚ +Tempting Witch|惑诱巫婆|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当惑诱巫婆进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{2},{T},牺牲一个食å“:目标牌手失去3点生命。 +Tempting Wurm||| +Temur Ascendancy|é“木尔霸æƒ|结界|由你æ“控的生物具有æ•æ·å¼‚能。\næ¯å½“一个力é‡ç­‰äºŽæˆ–大于4的生物在你的æ“控下进战场时,你å¯ä»¥æŠ“一张牌。 +Temur Banner|é“木尔战旗|神器|{T}:加{G},{U}或{R}到你的法术力池中。\n{G}{U}{R},{T},牺牲é“木尔战旗:抓一张牌。 +Temur Battle Rage|é“木尔战怒|瞬间|目标生物获得连击异能直到回åˆç»“æŸã€‚(它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。)\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则å—å½±å“的生物å†èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚ +Temur Charger|é“木尔战马|生物~马|å˜èº«ï½žä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ ç»¿è‰²ç‰Œã€‚(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当é“木尔战马翻回正é¢æ—¶ï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚ +Temur Charm|é“木尔护符|瞬间|选择一项~\n•目标由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚它与目标ä¸ç”±ä½ æ“控的生物互斗。\n•除éžç›®æ ‡å’’语的æ“控者支付{3},å¦åˆ™å击之。\n•力é‡ç­‰äºŽæˆ–å°äºŽ3的生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Temur Runemark|é“木尔符å°|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控è“色或红色永久物,所结附的生物便具有践è¸å¼‚能。 +Temur Sabertooth|é“木尔剑齿虎|生物 ~猫|{1}{G}:你å¯ä»¥å°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。如果你如此作,则é“木尔剑齿虎获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Temur War Shaman|é“木尔战祭师|生物~人类ï¼ç¥­å¸ˆ|当é“木尔战祭师进战场时,显化你的牌库顶牌。(将该牌é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\næ¯å½“一个由你æ“控的永久物翻回正é¢æ—¶ï¼Œè‹¥å®ƒæ˜¯ç”Ÿç‰©ï¼Œåˆ™ä½ å¯ä»¥è®©å®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。 +Ten Wizards Mountain|åå·«å±±|时空 ~蜃梦|æ¯å½“你掷时空骰时,在至多一个目标生物上放置一个+1/+1指示物。\næ¯å½“引å‘混沌时,由你æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ +Tenacious Dead|顽强亡者|生物 ~骷髅妖ï¼æˆ˜å£«|当顽强亡者死去时,你å¯ä»¥æ”¯ä»˜{1}{B}。若你如此åšï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下横置移回战场。 +Tenacious Hunter|顽强æ•é£Ÿé³„|生物~鳄鱼|åªè¦æŸç”Ÿç‰©ä¸Šæœ‰-1/-1指示物,顽强æ•é£Ÿé³„便具有警戒与死触异能。 +Tenacious Tomeseeker|顽强寻册客|生物 — 人类ï¼éª‘士|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n当顽强寻册客进战场时,若它已加ç ï¼Œåˆ™å°†ç›®æ ‡çž¬é—´æˆ–法术牌从你的åŸå¢“场移回你手上。 +Tenacious Underdog|顽强败犬|生物 ~人类ï¼æˆ˜å£«|急袭~{2}{B}{B},支付2点生命。(如果你支付此咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中利用顽强败犬的急袭异能æ¥æ–½æ”¾ä¹‹ã€‚ +Tenacity|åšå¿ä¸æ‹”|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得系命异能。é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚ +Tend the Pests|照管害虫|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n派出X个1/1,黑绿åŒè‰²çš„害虫è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,你获得1点生命ã€ï¼ŒX为所牺牲生物的力é‡ã€‚ +Tendershoot Dryad|æ–°å¶æ ‘çµ|生物 ~树çµ|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\nåªè¦ä½ æœ‰é»„金城ç¥ç¦ï¼Œç”±ä½ æ“控的è…生物便得+2/+2。 +Tendo Ice Bridge|天户冰桥|地|天户冰桥进场时上é¢æœ‰ä¸€ä¸ªå……电指示物。\n{T}:加{1}到你的法术力池中。\n{T},从天户冰桥上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Tendril of the Mycotyrant|智蕈暴å›çš„èŒé¡»|生物 — 真èŒï¼æ³•æœ¯å¸ˆ|{5}{G}{G}:在目标由你æ“控的éžç”Ÿç‰©åœ°ä¸Šæ”¾ç½®ä¸ƒä¸ª+1/+1指示物。它æˆä¸º0/0,具æ•æ·å¼‚能的真èŒç”Ÿç‰©ã€‚它ä»ç„¶æ˜¯åœ°ã€‚ +Tendrils of Agony|苦痛å·é¡»|法术|目标牌手失去2点生命,且你获得2点生命。\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) +Tendrils of Corruption|è…化å·é¡»|瞬间|è…化å·é¡»å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害且你获得X点生命,X为由你æ“控的沼泽之数é‡ã€‚ +Teneb, the Harvester|拾殇龙王天涅|传奇生物 ~龙|飞行\næ¯å½“拾殇龙王天涅对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}{B}。若你如此作,则将目标生物牌在你的æ“控下从åŸå¢“场放进战场。 +Tenement Crasher|居所粉碎兽|生物~野兽|æ•æ· +Tentative Connection|暂时性è”ç³»|法术|如果你æ“控具å¨æ…‘异能的生物,则此咒语å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Tenth District Guard|第å区守å«|生物 ~人类ï¼å£«å…µ|当第å区守å«è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç”Ÿç‰©å¾—+0/+1直到回åˆç»“æŸã€‚ +Tenth District Legionnaire|第å区军团兵|生物 ~人类ï¼å£«å…µ|æ•æ·\næ¯å½“你施放以第å区军团兵为目标的咒语时,在第å区军团兵上放置一个+1/+1指示物,然åŽå åœ1。 +Tenth District Veteran|第å区è€å…µ|生物 ~人类ï¼å£«å…µ|警戒\næ¯å½“第å区è€å…µæ”»å‡»æ—¶ï¼Œé‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物。 +Tenuous Truce|薄冰休战|结界 ~çµæ°”|结附于对手\n在所结附的对手之结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å’Œè¯¥ç‰Œæ‰‹å„抓一张牌。\n当你攻击所结附的对手或任一由其æ“控的é¹æ´›å®¢æˆ–当他攻击你或任一由你æ“控的é¹æ´›å®¢æ—¶ï¼Œç‰ºç‰²è–„冰休战。 +Tenured Inkcaster|常任挥墨师|生物 ~å¸è¡€é¬¼ï¼é‚ªæœ¯å¸ˆ|当常任挥墨师进战场时,在目标生物上放置一个+1/+1指示物。\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 +Tenured Oilcaster|常任挥油师|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,常任挥油师便得+3/+0。\næ¯å½“常任挥油师攻击或阻挡时,æ¯ä½ç‰Œæ‰‹å„磨一张牌。 +Tenza, Godo's Maul|ä¼å ‚狼牙æ£å¤©é”|传奇神器 ~武具|佩带此武具的生物得+1/+1。åªè¦å®ƒæ˜¯ä¼ å¥‡ï¼Œä¾¿é¢å¤–å¾—+2/+2。åªè¦å®ƒæ˜¯çº¢è‰²ï¼Œä¾¿å…·æœ‰è·µè¸å¼‚能。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Tephraderm||| +Terashi's Cry|照罗至之å¼|法术~å¤å’’|横置至多三个目标生物。 +Terashi's Grasp|照罗至之攫|法术~å¤å’’|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 你获得等åŒäºŽå…¶æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 +Terashi's Verdict|照罗至的è£å®š|瞬间~å¤å’’|消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»ï¼Œä¸”力é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 +Terastodon|撼地象|生物 ~象|当撼地象进战场时,你å¯ä»¥æ¶ˆç­è‡³å¤šä¸‰ä¸ªç›®æ ‡éžç”Ÿç‰©çš„永久物。对æ¯ä¸ªä»¥æ­¤æ³•ç½®å…¥åŸå¢“场的永久物而言,其æ“控者派出一个3/3绿色的象è¡ç”Ÿç”Ÿç‰©ã€‚ +Tergrid's Shadow|特格莉德怖影|瞬间|æ¯ä½ç‰Œæ‰‹å„牺牲两个生物。\n预示{2}{B}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Terisian Mindbreaker|泰瑞西亚攻心械|神器生物 ~攻城巨车|æ¯å½“泰瑞西亚攻心械攻击时,防御牌手磨其牌库一åŠæ•°é‡çš„牌,å°æ•°ç‚¹åŽè¿›ä½ã€‚\nç ´åŸ{1}{U}{U}{U} +Terisiare's Devastation|泰瑞西亚崩ç­|法术|你失去X点生命并派出X个已横置的魔力石è¡ç”Ÿç‰©ã€‚然åŽä½ æ¯æ“控一个神器,所有生物便得-1/-1直到回åˆç»“æŸã€‚ +Termagant Swarm|枪虫大群|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n死亡狂暴~当枪虫大群死去时,派出若干1/1绿色泰伦虫æ—è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæžªè™«å¤§ç¾¤çš„力é‡ã€‚ +Terminal Agony|终æžè‹¦ç—›|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n疯魔{B}{R} +Terminal Moraine|冰碛岩缘|地|{T}:加{C}。\n{2},{T},牺牲冰碛岩缘:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Terminate|终结|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ 它ä¸èƒ½é‡ç”Ÿã€‚ +Termination Facilitator|终命业者|生物 ~人类ï¼æ€æ‰‹|{T}:在目标生物或é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªèµé‡‘指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\næ¯å½“一个由对手æ“控且其上有èµé‡‘指示物的生物或é¹æ´›å®¢å—到伤害时,将其消ç­ã€‚ +Terminus|终始|法术|将所有生物分别置于其拥有者的牌库底。\n奇迹{W} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Teroh's Faithful||| +Teroh's Vanguard||| +Terra Eternal|æ°¸æ’大地|结界|所有地都ä¸ä¼šæ¯å。 +Terra Stomper|跺地猛兽|生物~野兽|跺地猛兽ä¸èƒ½è¢«å击。\nè·µè¸ +Terraformer|地貌塑师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ã€‚ 由你æ“控的地之地类别æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ +Terrain Elemental|地势元素|生物~元素| +Terrain Generator|领地增生器|地|{T}:加{C}。\n{2},{T}:你å¯ä»¥å°†ä¸€å¼ åŸºæœ¬åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ +Terramorph|地势转å˜|法术|从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Terramorphic Expanse|地塑旷野|地|{T},牺牲地塑旷野:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Terrarion|地力缸|神器|地力缸须横置进场。\n{2},{T},牺牲地力缸:加两点法术力到你的法术力池中,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚\n当地力缸从场上置入åŸå¢“场时,抓一张牌。 +Terravore|噬地兽|生物 ~拉高耶夫|è·µè¸\n噬地兽的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中的地牌数é‡ã€‚ +Terrifying Presence|å¯æ€–存在|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç›®æ ‡ç”Ÿç‰©ä¹‹å¤–的所有生物将造æˆçš„所有战斗伤害。 +Territorial Allosaurus|æ®åœ°å¼‚特龙|生物 ~æé¾™|增幅{2}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{2}{G}。)\n当æ®åœ°å¼‚特龙进战场时,若它已增幅,则它与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。 +Territorial Baloth|æ®åœ°å·´æ´›è¥¿|生物~野兽|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,æ®åœ°å·´æ´›è¥¿å¾—+2/+2直到回åˆç»“æŸã€‚ +Territorial Boar|æ®åœ°é‡ŽçŒª|生物 ~野猪|æ¯å½“一个力é‡ç­‰äºŽæˆ–大于4的生物在你的æ“控下进场时,直到回åˆç»“æŸï¼Œæ®åœ°é‡ŽçŒªå¾—+1/+1且获得警戒异能。 +Territorial Gorger|æ®åœ°é£Ÿå®¢|生物~怪çµ|è·µè¸\næ¯å½“你得到一个或数个{E}(能é‡æŒ‡ç¤ºç‰©)时,æ®åœ°é£Ÿå®¢å¾—+2/+2直到回åˆç»“æŸã€‚ +Territorial Hammerskull|æ®åœ°é¢…锤龙|生物 ~æé¾™|æ¯å½“æ®åœ°é¢…锤龙攻击时,横置目标由对手æ“控的生物。 +Territorial Hellkite|æ®åœ°æ®‹è™è€…|生物 ~龙|飞行,æ•æ·\n在你回åˆçš„战斗开始时,从你上次战斗中æ®åœ°æ®‹è™è€…未攻击过的对手里éšæœºé€‰æ‹©ä¸€ä½ã€‚æ®åœ°æ®‹è™è€…本次战斗若能攻击该牌手,则必须如此作。如果没有能以此法选择的对手,则横置æ®åœ°æ®‹è™è€…。 +Territorial Kavu|æ®åœ°å¡ç”«|生物 ~å¡ç”«|领土~æ®åœ°å¡ç”«çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地中基本地类别之数é‡ã€‚\næ¯å½“æ®åœ°å¡ç”«æ”»å‡»æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•弃一张牌。若你如此作,则抓一张牌。\n•将至多一张目标牌从åŸå¢“场放é€ã€‚ +Territorial Maro|æ®åœ°çŽ›æ´›|生物 ~元素|领土~æ®åœ°çŽ›æ´›çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控之地中基本地类别数é‡çš„两å€ã€‚ +Territorial Roc|æ®åœ°æ´›å…‹é¸Ÿ|生物~鸟|飞行 +Territorial Scythecat|æ®åœ°é•°åˆƒçŒ«|生物 ~猫|è·µè¸\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在æ®åœ°é•°åˆƒçŒ«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Territorial Witchstalker|æ®åœ°çŒŽå·«ç‹¼|生物 — 狼|守军\n在你回åˆçš„战斗开始时,若你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则æ®åœ°çŒŽå·«ç‹¼å¾—+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Terror|惊骇|瞬间|消ç­ç›®æ ‡éžç¥žå™¨ä¸”éžé»‘色的生物。它ä¸èƒ½é‡ç”Ÿã€‚ +Terror Ballista|骇人巨弩|神器生物 ~组构体|å¨æ…‘\næ¯å½“骇人巨弩攻击时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物。\nç ´åŸ{3}{B}{B} +Terror Tide|æ惧浪潮|法术|è½åŸæ— è¾¹ï½žæ‰€æœ‰ç”Ÿç‰©å¾—-X/-X直到回åˆç»“æŸï¼ŒX为你åŸå¢“场中的永久物牌数é‡ã€‚ +Terror of Kruin Pass|克廉峡惧兽|生物~ - 狼人|连击\næ¯ä¸ªç”±ä½ æ“控的狼人都åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化克廉峡惧兽。 +Terror of Mount Velus|ç»´é²æ–¯å±±éª‡é¾™|生物 ~龙|飞行,连击\n当维é²æ–¯å±±éª‡é¾™è¿›æˆ˜åœºæ—¶ï¼Œç”±ä½ æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ +Terror of Towashi|都和市惧魔|生物 ~éžç‘žäººï¼é£Ÿäººé­”|死触\næ¯å½“都和市惧魔攻击时,你å¯ä»¥æ”¯ä»˜{3}{B}。当你如此作时,将目标生物牌从你的åŸå¢“场移回战场。它é¢å¤–具有éžç‘žäººæ­¤ç±»åˆ«ã€‚ +Terror of the Fairgrounds|展区æçµ|生物~怪çµ| +Terror of the Peaks|峰顶惧龙|生物 ~龙|飞行\n对手施放之以峰顶惧龙为目标的咒语须é¢å¤–支付3点生命æ¥æ–½æ”¾ã€‚\næ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,峰顶惧龙对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¿›æˆ˜åœºç”Ÿç‰©ä¹‹åŠ›é‡ã€‚ +Terrus Wurm|培土亚龙|生物~çµä¿‘ï¼äºšé¾™|食è…{6}{B}({6}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) +Tervigon|æ¯è™«|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\nè·µè¸\n孽生枪虫~æ¯å½“æ¯è™«å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,派出等é‡çš„1/1绿色泰伦虫æ—è¡ç”Ÿç”Ÿç‰©ã€‚ +Teshar, Ancestor's Apostle|圣祖çµé—¨å¾’é“å¤|传奇生物 ~鸟ï¼åƒ§ä¾£|飞行\næ¯å½“你施放å²è¿¹å’’语时,将目标总法术力费用等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Test of Endurance|è€åŠ›è¯•ç‚¼|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„总生命为50或更多,则你赢得这盘游æˆã€‚ +Test of Faith|试炼信念|瞬间|防止本回åˆä¸­æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆçš„3点伤害,且æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,就在该生物上放置一个+1/+1指示物。 +Test of Talents|试炼æ‰èƒ½|瞬间|å击目标瞬间或法术咒语。从其æ“控者的åŸå¢“场ã€æ‰‹ç‰ŒåŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žè¯¥å’’语åŒå的牌,并将它们放é€ã€‚该牌手洗牌,然åŽæ¯æœ‰ä¸€å¼ ä»¥æ­¤æ³•æ”¾é€çš„手牌,他便抓一张牌。 +Testament Bearer|负约徒|生物 ~éžç‘žäººï¼æˆ˜å£«|当负约徒死去时,检视你牌库顶的三张牌。将其中一张置于你手上,其余则置入你的åŸå¢“场。 +Testament of Faith||| +Tethmos High Priest|忒特摩斯高阶僧侣|生物~猫ï¼åƒ§ä¾£|勇行~æ¯å½“你施放一个以忒特摩斯高阶僧侣为目标的咒语时,将目标总法术力费用等于或å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 +Tetsuko Umezawa, Fugitive|浪人梅泽哲å­|传奇生物 ~人类ï¼æµªå®¢|由你æ“控且力é‡æˆ–防御力等于或å°äºŽ1的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Tetsuo, Imperial Champion|å¸å›½æ–—士哲雄|传奇生物 ~人类ï¼æ­¦å£«|æ¯å½“å¸å›½æ–—士哲雄攻击时,若它佩带武具,则选择一项~\n•哲雄对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè´´é™„在å‰è€…上之武具中的最大法术力值。\n•你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€ä¸ªçž¬é—´æˆ–法术咒语,但且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œå…¶æ³•æœ¯åŠ›å€¼é¡»ç­‰äºŽæˆ–å°äºŽè´´é™„在哲雄上之武具中的最大法术力值。 +Tetzimoc, Primal Death|始亡å¸å…¹é»˜|传奇生物 ~长è€ï¼æé¾™|死触\n{B},从你手上展示始亡å¸å…¹é»˜ï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªçŒŽç‰©æŒ‡ç¤ºç‰©ã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。\n当å¸å…¹é»˜è¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­æ‰€æœ‰ç”±å¯¹æ‰‹æ“控且其上有猎物指示物的生物。 +Tevesh Szat, Doom of Fools|愚者末日泰维å¸åˆ¹ç‰¹|传奇é¹æ´›å®¢ ~刹特|+2:派出两个0/1黑色索尔兽è¡ç”Ÿç”Ÿç‰©ã€‚\n+1:你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚如果你如此作,则抓两张牌,然åŽå¦‚果所牺牲之永久物是指挥官,则å†æŠ“一张牌。\n−10:获得所有指挥官的æ“控æƒã€‚将所有指挥官从统帅区在你æ“控下放进战场。\n愚者末日泰维å¸åˆ¹ç‰¹å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚\næ‹æ¡£ +Teyo's Lightshield|泰佑的幻光盾|生物 ~虚影|当泰佑的幻光盾进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Teyo, the Shieldmage|盾法师泰佑|传奇é¹æ´›å®¢ ~泰佑|你具有辟邪异能。(ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n−2:派出一个0/3白色,具守军异能的墙è¡ç”Ÿç”Ÿç‰©ã€‚ +Teysa Karlov|泰莎å¡æ´›å¤«|传奇生物 ~人类ï¼å‚è°‹|如果æŸä¸ªæ­»åŽ»çš„生物触å‘由你æ“控之永久物的触å‘å¼å¼‚能,则该异能é¢å¤–触å‘一次。\n由你æ“控的è¡ç”Ÿç”Ÿç‰©å…·æœ‰è­¦æˆ’与系命异能。 +Teysa, Envoy of Ghosts|鬼影特使泰莎|传奇生物 ~人类ï¼å‚è°‹|警戒,å生物ä¿æŠ¤\næ¯å½“一个生物对你造æˆæˆ˜æ–—伤害时,消ç­è¯¥ç”Ÿç‰©ã€‚派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Teysa, Orzhov Scion|欧ä½å¤«ä¼ äººæ³°èŽŽ|传奇生物~人类ï¼å‚è°‹|牺牲三个白色生物:将目标生物移出对战。\næ¯å½“由你æ“控的å¦ä¸€ä¸ªé»‘色生物从场上置入åŸå¢“场时,将一个1/1白色,具有飞行异能的精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Tezzeret the Schemer|阴谋家泰兹瑞|é¹æ´›å®¢ï½žæ³°å…¹ç‘ž|+1:派出一个无色,å称为乙金æºçš„è¡ç”Ÿç¥žå™¨ï¼Œå®ƒå…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n−2:目标生物得+X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的神器数é‡ã€‚\n−7:你获得具有「在你回åˆçš„战斗开始时,目标由你æ“控的神器æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5的神器生物ã€çš„徽记。 +Tezzeret the Seeker|致知者泰兹瑞|é¹æ´›å®¢ï½žæ³°å…¹ç‘ž|+1:é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç¥žå™¨ã€‚\n-X:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽæˆ–等于X的神器牌,并将它放置进场。 然åŽå°†ä½ çš„牌库洗牌。\n-5:由你æ“控的神器æˆä¸º5/5神器生物直到回åˆç»“æŸã€‚ +Tezzeret's Ambition|泰兹瑞的野心|法术|抓三张牌。如果你未æ“控神器,则弃一张牌。 +Tezzeret's Betrayal|泰兹瑞的背å›|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为金属大师泰兹瑞的牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Tezzeret's Gambit|泰兹瑞的计策|法术|({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚)\n抓两张牌,然åŽå¢žæ®–。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) +Tezzeret's Gatebreaker|泰兹瑞的破门械|神器|当泰兹瑞的破门械进战场时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张è“色或神器牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n{5}{U},{T},牺牲泰兹瑞的破门械:由你æ“控的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Tezzeret's Simulacrum|泰兹瑞拟åƒæ¢°|神器生物~魔åƒ|{T}:目标对手失去1点生命。如果你æ“控泰兹瑞é¹æ´›å®¢ï¼Œåˆ™æ”¹ä¸ºè¯¥ç‰Œæ‰‹å¤±åŽ»3点生命。 +Tezzeret's Strider|泰兹瑞的神行åƒ|神器生物 ~魔åƒ|åªè¦ä½ æ“控泰兹瑞é¹æ´›å®¢ï¼Œæ³°å…¹ç‘žçš„神行åƒä¾¿å…·æœ‰å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Tezzeret's Touch|泰兹瑞之触|结界~çµæ°”|结附于神器\n所结附的神器是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5的生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\n当所结附的神器置入åŸå¢“场时,将该牌移回其拥有者手上。 +Tezzeret, Agent of Bolas|波拉斯特务泰兹瑞|é¹æ´›å®¢ï½žæ³°å…¹ç‘ž|+1:检视你牌库顶的五张牌。 ä½ å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将其置于你手上。 将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。\n-1:目标神器æˆä¸º5/5神器生物。\n-4:目标牌手失去X点生命且你获得X点生命,X为由你æ“控之神器数é‡çš„两å€ã€‚ +Tezzeret, Artifice Master|神器大师泰兹瑞|传奇é¹æ´›å®¢ ~泰兹瑞|+1:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n0:抓一张牌。如果你æ“控三个或更多神器,则改为抓两张牌。\n−9:你获得具有「在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ°¸ä¹…物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌ã€çš„徽记。 +Tezzeret, Betrayer of Flesh|å›ç”Ÿé€†å¾’泰兹瑞|传奇é¹æ´›å®¢ ~泰兹瑞|ä½ æ¯å›žåˆèµ·åŠ¨çš„首个神器起动å¼å¼‚能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚\n+1:抓两张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ ç¥žå™¨ç‰Œï¼Œå¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚\n−2:目标神器æˆä¸ºç¥žå™¨ç”Ÿç‰©ã€‚如果它ä¸æ˜¯è½½å…·ï¼Œåˆ™å®ƒçš„基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4。\n−6:你获得具有以下异能的徽记~「æ¯å½“一个由你æ“控的神器æˆä¸ºæ¨ªç½®æ—¶ï¼ŒæŠ“一张牌。〠+Tezzeret, Cruel Machinist|残å¿æ¢°å¸ˆæ³°å…¹ç‘ž|传奇é¹æ´›å®¢ ~泰兹瑞|+1:抓一张牌。\n0:直到你的下一个回åˆï¼Œç›®æ ‡ç”±ä½ æ“控的神器æˆä¸º5/5生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\n−7:将任æ„æ•°é‡çš„牌从你手上é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºã€‚它们是5/5\n神器生物。 +Tezzeret, Master of Metal|金属大师泰兹瑞|é¹æ´›å®¢ï½žæ³°å…¹ç‘ž|+1:从你牌库顶开始展示牌,直到你展示出一张神器牌为止。将该牌置于你手上,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−3:目标对手失去等åŒäºŽç”±ä½ æ“控之神器数é‡çš„生命。\n−8:获得所有由目标对手æ“控之神器和生物的æ“控æƒã€‚ +Tezzeret, Master of the Bridge|渡桥大师泰兹瑞|传奇é¹æ´›å®¢ ~泰兹瑞|你施放的生物与é¹æ´›å®¢å’’语具有神器共鸣异能。\n+2:渡桥大师泰兹瑞å‘æ¯ä½å¯¹æ‰‹å„造æˆX点伤害,X为由你æ“控的神器数é‡ã€‚你获得X点生命。\n−3:将目标神器牌从你的åŸå¢“场移回你手上。\n−8:放é€ä½ ç‰Œåº“顶的å张牌。将其中所有神器牌放进战场。 +Thada Adel, Acquisitor|å·§å–者札妲艾迪|传奇生物~人鱼ï¼æµªå®¢|海岛行者\næ¯å½“å·§å–者札妲艾迪对牌手造æˆæˆ˜æ–—伤害时,从该牌手的牌库中æœå¯»ä¸€å¼ ç¥žå™¨ç‰Œå¹¶å°†å®ƒæ”¾é€ã€‚ 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Thalia and The Gitrog Monster|莎利雅与噬人蛙怪|传奇生物 ~人类ï¼è›™ï¼æƒŠæƒ§å…½|先攻,死触\n你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n由对手æ“控的生物和éžåŸºæœ¬åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\næ¯å½“莎利雅与噬人蛙怪攻击时,牺牲一个生物或地,然åŽæŠ“一张牌。 +Thalia's Lancers|莎利雅的枪骑兵|生物~人类ï¼éª‘士|先攻\n当莎利雅的枪骑兵进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ ä¼ å¥‡ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Thalia's Lieutenant|莎利雅的副官|生物~人类ï¼å£«å…µ|当莎利雅的副官进战场时,在æ¯ä¸ªç”±ä½ æ“控的其他人类上å„放置一个+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,在莎利雅的副官上放置一个+1/+1指示物。 +Thalia, Guardian of Thraben|ç‘Ÿç­å®ˆæŠ¤è€…莎利雅|传奇生物 ~人类ï¼å£«å…µ|先攻\néžç”Ÿç‰©å’’语增加{1}æ¥æ–½æ”¾ã€‚ +Thalia, Heretic Cathar|护教军异端莎利雅|传奇生物~人类ï¼å£«å…µ|先攻\n由对手æ“控的生物和éžåŸºæœ¬åœ°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Thalisse, Reverent Medium|虔诚çµåª’撒莉兹|传奇生物 ~人类ï¼åƒ§ä¾£|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºX个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ï¼ŒX为你本回åˆä¸­æ´¾å‡ºè¿‡çš„è¡ç”Ÿç‰©æ•°é‡ã€‚ +Thallid|散绿èŒ|生物~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ•£ç»¿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šå°†ä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Thallid Germinator|èŒç”Ÿæ•£ç»¿èŒ|生物 ~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨èŒç”Ÿæ•£ç»¿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从èŒç”Ÿæ•£ç»¿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个è…生物:目标生物得+1/+1直到回åˆç»“æŸã€‚ +Thallid Omnivore|æ‚食散绿èŒ|生物 ~真èŒ|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ‚食散绿èŒå¾—+2/+2直到回åˆç»“æŸã€‚如果以此法牺牲的是è…生物,则你获得2点生命。 +Thallid Shell-Dweller|蜗居散绿èŒ|生物 ~真èŒ|守军\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨èœ—居散绿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从蜗居散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Thallid Soothsayer|预言散绿èŒ|生物 ~真èŒ|{2},牺牲一个生物:抓一张牌。 +Thassa's Bounty|å¡”è¨çš„æ©èµ|法术|抓三张牌。目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 +Thassa's Devourer|å¡”è¨çš„åžå™¬å…½|结界生物~元素|星彩~æ¯å½“å¡”è¨çš„åžå™¬å…½æˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标牌手将其牌库顶的两张牌置入其åŸå¢“场。 +Thassa's Emissary|å¡”è¨çš„密使|结界生物~蟹|神授{5}{U}(如果你支付此牌的神授费用æ¥æ–½æ”¾å®ƒï¼Œåˆ™å®ƒä¾¿æ˜¯å…·ã€Œç»“附于生物ã€çš„çµæ°”咒语。如果它未结附于生物上,就会å†åº¦æˆä¸ºç”Ÿç‰©ã€‚)\næ¯å½“å¡”è¨çš„密使或所结附的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。\n所结附的生物得+3/+3。 +Thassa's Intervention|å¡”è¨çš„干预|瞬间|选择一项~\n•检视你牌库顶的X张牌。将其中至多两张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n•除éžç›®æ ‡å’’语的æ“控者支付两å€çš„{X},å¦åˆ™å击之。 +Thassa's Ire|å¡”è¨çš„怒ç«|结界|{3}{U}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Thassa's Oracle|å¡”è¨çš„先知|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当塔è¨çš„先知进战场时,检视你牌库顶的X张牌,X为你的è“色献力。将其中至多一张置于你的牌库顶,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。若X等于或大于你牌库中牌的数é‡ï¼Œåˆ™ä½ èµ¢å¾—这盘游æˆã€‚(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。) +Thassa's Rebuff|å¡”è¨çš„æ‹’æ–¥|瞬间|除éžç›®æ ‡å’’语的æ“控者支付{X},å¦åˆ™å击之,X为你的è“色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。) +Thassa, Deep-Dwelling|深洋塔è¨|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„è“色献力å°äºŽäº”,塔è¨ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨ä½ çš„æ“控下移回战场。\n{3}{U}:横置å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ +Thassa, God of the Sea|海神塔è¨|传奇结界生物~神|ä¸ç­\nåªè¦ä½ çš„è“色献力å°äºŽäº”,塔è¨ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ1。\n{1}{U}:目标由你æ“控的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +That Which Was Taken|é­æ”«ä¹‹ç‰©|传奇神器|{4},{T}:在目标永久物上放置一个神å¨æŒ‡ç¤ºç‰©ï¼Œä½†ä¸èƒ½æ˜¯é­æ”«ä¹‹ç‰©ã€‚\n其上有神å¨æŒ‡ç¤ºç‰©çš„永久物å‡ä¸ä¼šæ¯å。 +Thatcher Revolt|屋匠起义|法术|将三个1/1红色,具æ•æ·å¼‚能的人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²è¿™äº›è¡ç”Ÿç‰©ã€‚ +Thaumatic Compass|奇术罗盘|神器|{3},{T}:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控七个或更多地,转化奇术罗盘。 +Thaumatog||| +Thaumaturge's Familiar|奇术师的佣兽|神器生物 ~鸟|飞行\n当奇术师的佣兽进战场时,å åœ1。 +The Aether Flues|乙太喷å£|时空 ~伊夸塔纳|当你时空æ¢å…¥ä¹™å¤ªå–·å£å’Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则从你的牌库顶开始展示牌,直到展示出一张生物牌为止,将该牌放进战场,然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºçš„其他牌洗入你的牌库。\næ¯å½“引å‘混沌时,你å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +The Akroan War|阿喀洛斯战记|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 于阿喀洛斯战记ä»åœ¨æˆ˜åœºä¸Šæ—¶æ®µå†…,获得目标生物的æ“控æƒã€‚\nII — 直到你的下一个回åˆï¼Œç”±å¯¹æ‰‹æ“控的生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\nIII — æ¯ä¸ªå·²æ¨ªç½®çš„生物å„对本身造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +The Ancient One|è¿œå¤ç¥–çµ|传奇生物 — 精怪ï¼ç¥ž|è½åŸ8~除éžä½ çš„åŸå¢“场中有八张或更多永久物牌,å¦åˆ™è¿œå¤ç¥–çµä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n{2}{U}{B}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚当你以此法弃一张牌时,目标牌手磨数é‡ç­‰åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„牌。 +The Antiquities War|å¤æ–‡æ˜Žä¹‹æˆ˜|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张神器牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\nIII — 由你æ“控的神器å‡æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/5的神器生物直到回åˆç»“æŸã€‚ +The Apprentice's Folly|学徒闯大祸|结界 — 传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 选择目标由你æ“控且éžè¡ç”Ÿç‰©çš„生物,且其ä¸èƒ½ä¸Žä»»ä¸€ç”±ä½ æ“控的è¡ç”Ÿç‰©åŒå。派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒä¸æ˜¯ä¼ å¥‡ï¼Œé¢å¤–具有映影此类别,且具有æ•æ·å¼‚能。\nIII — 牺牲所有由你æ“控的映影。 +The Archimandrite|至尊掌院|传奇生物 ~人类ï¼å‚è°‹|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ èŽ·å¾—X点生命,X为你的手牌数é‡å‡4。\næ¯å½“你获得生命时,直到回åˆç»“æŸï¼Œæ¯ä¸ªç”±ä½ æ“控的å‚è°‹ã€ç¥žå™¨å¸ˆå’Œä¿®è¡Œåƒ§å‡èŽ·å¾—警戒异能且得+X/+0,X为你所获得的生命数é‡ã€‚\n横置三个由你æ“控且未横置的å‚谋,神器师和ï¼æˆ–修行僧:抓一张牌。 +The Autonomous Furnace|自治熔炉|地 ~域界|自治熔炉须横置进战场。\n{T}:加{R}。\n{1}{R},{T},牺牲自治熔炉:抓一张牌。 +The Balrog of Moria|墨瑞亚炎魔|传奇生物 ~圣者ï¼æ¶é­”|è·µè¸ï¼Œæ•æ·\n当墨瑞亚炎魔死去时,你å¯ä»¥å°†å®ƒæ”¾é€ã€‚当你如此作时,为æ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的生物。\n循环{3}{R}({3}{R},弃掉此牌:抓一张牌。)\n当你循环墨瑞亚炎魔时,派出两个çå®è¡ç”Ÿç‰©ã€‚ +The Balrog, Durin's Bane|都林克星炎魔|传奇生物 ~圣者ï¼æ¶é­”|本回åˆä¸­æ¯ç‰ºç‰²è¿‡ä¸€ä¸ªæ°¸ä¹…物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ•æ·\n都林克星炎魔åªèƒ½è¢«ä¼ å¥‡ç”Ÿç‰©é˜»æŒ¡ã€‚\n当炎魔死去时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或生物。 +The Balrog, Flame of Udûn|乌顿之ç«ç‚Žé­”|传奇生物 ~圣者ï¼æ¶é­”|è·µè¸\n当一个由对手æ“控的传奇生物死去时,将乌顿之ç«ç‚Žé­”置于其拥有者的牌库底。 +The Bath Song|洗澡歌|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 抓两张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\nIII — 将任æ„æ•°é‡çš„目标牌从你的åŸå¢“场洗入你的牌库。加{U}{U}。 +The Battle of Bywater|å‚水镇之战|法术|消ç­æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–大于3的生物。然åŽä½ æ¯æ“控一个生物,便派出一个食å“è¡ç”Ÿç‰©ã€‚ +The Beamtown Bullies|é’¢æ¢é•‡æ¶æ£ç»„|传奇生物 ~食人魔ï¼é­”鬼ï¼æˆ˜å£«|警戒,æ•æ·\n{T}:选择目标轮到此回åˆçš„对手和目标在你åŸå¢“场中的éžä¼ å¥‡ç”Ÿç‰©ç‰Œã€‚该牌手将该生物牌从该处在其æ“控下放进战场。它获得æ•æ·å¼‚能。煽惑它。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ +The Bears of Littjara|利雅拉诸熊录|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个2/2è“色,具化形异能的å˜å½¢å…½è¡ç”Ÿç”Ÿç‰©ã€‚\nII — 选择任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的å˜å½¢å…½ç”Ÿç‰©ã€‚它们的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4。\nIII — 选择至多一个目标生物或é¹æ´›å®¢ã€‚æ¯ä¸ªç”±ä½ æ“控且力é‡ç­‰äºŽæˆ–大于4的生物å„ä¾æœ¬èº«åŠ›é‡å¯¹è¯¥æ°¸ä¹…物造æˆä¼¤å®³ã€‚。 +The Belligerent|好战者å·|传奇神器 — 载具|æ¯å½“好战者å·æ”»å‡»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚直到回åˆç»“æŸï¼Œä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌,且你å¯ä»¥ä»Žä½ çš„牌库顶使用地和施放咒语。\næ­è½½3 +The Biblioplex|茂典é˜|地|{T}:加{C}。\n{2},{T}:检视你的牌库顶牌。如果它是瞬间或法术牌,则你å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚如果你未将该牌置于你手上,则你å¯ä»¥å°†å®ƒç½®å…¥ä½ çš„åŸå¢“场。åªèƒ½äºŽä½ æœ‰æ­£å¥½é›¶å¼ æˆ–七张手牌时起动。 +The Binding of the Titans|链缚泰å¦å½•|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — æ¯ä½ç‰Œæ‰‹å„将其牌库顶的三张牌置入其åŸå¢“场。\nII — 将至多两张目标牌从åŸå¢“场放é€ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。\nIII — 将目标生物或地牌从你的åŸå¢“场移回你手上。 +The Birth of Meletis|迈勒æ斯创城å²|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„平原牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。\nII — 派出一个0/4无色,具守军异能的墙è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nIII — 你获得2点生命。 +The Black Breath|黑æ¯|法术|由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚魔戒引诱你。 +The Black Gate|黑门|传奇地 ~门|于黑门进战场时,你å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{B}。\n{1}{B},{T}:选择一ä½æ€»ç”Ÿå‘½æœ€é«˜æˆ–与他者åŒä¸ºæœ€é«˜çš„牌手。目标生物本回åˆä¸èƒ½è¢«ç”±è¯¥ç‰Œæ‰‹æ“控的生物阻挡。 +The Blackstaff of Waterdeep|深水城黑æ–|传奇神器|ä½ å¯ä»¥é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®æ·±æ°´åŸŽé»‘æ–。\n活化自走雕åƒï½ž{1}{U},{T}:于深水城黑æ–æŒç»­æ¨ªç½®çš„时段内,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„神器æˆä¸º4/4神器生物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +The Bloodsky Massacre|腥天大屠æ€|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个2/3红色,具å¨æ…‘异能的æ¶é­”ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ã€‚\nII — 本回åˆä¸­ï¼Œæ¯å½“一个狂战士攻击时,你抓一张牌且你失去1点生命。\nIII — ä½ æ¯æ“控一个狂战士,便加{R}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚ +The Book of Exalted Deeds|圣æ´ä¹‹ä¹¦|传奇神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—了3点或更多生命,则派出一个3/3白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚\n{W}{W}{W},{T},放é€åœ£æ´ä¹‹ä¹¦ï¼šåœ¨ç›®æ ‡å¤©ä½¿ä¸Šæ”¾ç½®ä¸€ä¸ªå¯åŒ–指示物。它获得「你这盘游æˆä¸ä¼šè¾“,对手也ä¸ä¼šèµ¢ã€‚ã€åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +The Book of Vile Darkness|秽暗之书|传奇神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­å¤±åŽ»äº†2点或更多生命,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n{T},放é€ç§½æš—之书和由你æ“控且å称为å¨å¯é‚£æ³•çœ¼ä¸Žå¨å¯é‚£é­”手的神器:派出传奇è¡ç”Ÿç”Ÿç‰©å¨å¯é‚£ï¼Œå…¶ä¸º8/8黑色,具ä¸ç­å¼‚能的çµä¿‘ï¼ç¥žã€‚它获得所放é€ä¹‹ç‰Œçš„所有触å‘å¼å¼‚能。 +The Brothers' War|兄弟之战|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出两个已横置的魔力石è¡ç”Ÿç‰©ã€‚\nII — 选择两ä½ç›®æ ‡ç‰Œæ‰‹ã€‚对æ¯ä¸ªç”±è¿™äº›ç‰Œæ‰‹æ“控的生物而言,直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击å¦ä¸€ä½æ‰€é€‰ç‰Œæ‰‹ï¼Œåˆ™å¿…须如此攻击。\nIII — 兄弟之战对任æ„一个目标造æˆX点伤害,且对任æ„å¦ä¸€ä¸ªç›®æ ‡é€ æˆX点伤害,X为由你æ“控的神器数é‡ã€‚ +The Caldaia|柯达亚|时空 ~å¡ä½©çº³|你从你手上施放的生物咒语具有急袭{3}。(如果你支付咒语的急袭费用æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å®ƒèŽ·å¾—æ•æ·ä¸Žã€Œå½“此生物死去时,抓一张牌。ã€åœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\næ¯å½“引å‘混沌时,将目标生物牌从你的åŸå¢“场移回你手上。 +The Cauldron of Eternity|æ°¸æ’鼎镬|传奇神器|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\næ¯å½“一个由你æ“控的生物死去时,将它置于其拥有者的牌库底。\n{2}{B},{T},支付2点生命:将目标生物牌从你的åŸå¢“场移回战场。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +The Celestus|穹天仪|传奇神器|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于穹天仪进战场时æˆä¸ºç™½æ˜¼ã€‚\n{T}:加一点任æ„颜色的法术力。\n{3},{T}:如果当å‰æ˜¯é»‘夜,则æˆä¸ºç™½æ˜¼ã€‚è‹¥å¦ï¼Œåˆ™æˆä¸ºé»‘夜。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œä½ èŽ·å¾—1点生命。你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +The Chain Veil|é”链é¢çº±|传奇神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­ä½ æœªèµ·åŠ¨è¿‡é¹æ´›å®¢çš„忠诚异能,则你失去2点生命。\n{4},{T}:对æ¯ä¸ªç”±ä½ æ“控的é¹æ´›å®¢è€Œè¨€ï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œä½ èƒ½èµ·åŠ¨ä¸€æ¬¡è¯¥é¹æ´›å®¢ä¸Šçš„任一忠诚异能,且能视åŒæ­¤å›žåˆæœªèµ·åŠ¨è¿‡å…¶å¿ è¯šå¼‚能地æ¥èµ·åŠ¨ä¹‹ã€‚ +The Circle of Loyalty|忠诚焰圈|传奇神器|ä½ æ¯æ“控一个骑士,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n由你æ“控的生物得+1/+1。\næ¯å½“你施放传奇咒语时,派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{W},{T}:派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +The Council of Four|四人议会|传奇生物 ~人类ï¼è´µæ—|æ¯å½“任一牌手于其回åˆä¸­æŠ“他的第二张牌时,你抓一张牌。\næ¯å½“任一牌手于其回åˆä¸­æ–½æ”¾ä»–的第二个咒语时,你派出一个2/2白色骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +The Crowd Goes Wild|欢呼震天|法术|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{X}。你选择X的数值。)\n支æ´X(在至多X个目标生物上å„放置一个+1/+1指示物。)\næ¯ä¸ªå…¶ä¸Šæœ‰+1/+1指示物的生物å„获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +The Cruelty of Gix|基克斯暴行录|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 目标对手展示其手牌。你选择其中一张生物或é¹æ´›å®¢ç‰Œã€‚该牌手弃掉该牌。\nII — 从你牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。你失去3点生命。\nIII — 将目标生物牌在你的æ“控下从åŸå¢“场放进战场。 +The Deck of Many Things|万象无常牌|传奇神器|{2},{T}:掷一颗d20,然åŽå°†ç‚¹æ•°å‡åŽ»ä½ çš„手牌数é‡ã€‚如果掷骰结果等于或å°äºŽ0,则弃掉你的手牌。\n1~9 VERT éšæœºå°†ä¸€å¼ ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n10~19 VERT 抓两张牌。\n20 VERT 将一张生物牌在你的æ“控下从任一åŸå¢“场放进战场。当该生物死去时,其拥有者输掉这盘游æˆã€‚ +The Dross Pits|蔓éžæ·±æ²¼|地 ~域界|蔓éžæ·±æ²¼é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}。\n{1}{B},{T},牺牲蔓éžæ·±æ²¼ï¼šæŠ“一张牌。 +The Elder Dragon War|é•¿è€é¾™ä¹‹æˆ˜|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — é•¿è€é¾™ä¹‹æˆ˜å‘æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。\nII — 弃任æ„æ•°é‡çš„牌,然åŽæŠ“ç­‰é‡çš„牌。\nIII — 派出一个4/4红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©ã€‚ +The Elderspell|至尊咒|法术|消ç­ä»»æ„æ•°é‡çš„目标é¹æ´›å®¢ã€‚选择一个由你æ“控的é¹æ´›å®¢ã€‚在它上é¢æ”¾ç½®è‹¥å¹²å¿ è¯šæŒ‡ç¤ºç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•æ¶ˆç­ä¹‹é¹æ´›å®¢æ•°é‡çš„两å€ã€‚ +The Eldest Reborn|æ¶æºé‡ç”Ÿ|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — æ¯ä½å¯¹æ‰‹å„牺牲一个生物或é¹æ´›å®¢ã€‚\nII — æ¯ä½å¯¹æ‰‹å„弃一张牌。\nIII — 将目标生物或é¹æ´›å®¢ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。 +The End|故事结局|瞬间|如果你的总生命等于或å°äºŽ5,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚从其æ“控者的åŸå¢“场ã€æ‰‹ç‰ŒåŠç‰Œåº“中æœå¯»ä»»æ„æ•°é‡ä¸Žè¯¥æ°¸ä¹…物åŒå的牌,并将它们放é€ã€‚该牌手洗牌,然åŽæ¯ä»¥æ­¤æ³•ä»Žå…¶æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç‰Œï¼Œå…¶ä¾¿æŠ“一张牌。 +The Enigma Jewel|谜奇ç å®|传奇神器|谜奇ç å®é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{C}{C}。此法术力åªèƒ½ç”¨æ¥èµ·åŠ¨å¼‚能。\n以四个或更多具起动å¼å¼‚能之éžåœ°ç‰©ä»¶åŒ–炼{8}{U}({8}{U},放é€æ­¤ç¥žå™¨ï¼Œä»Žç”±ä½ æ“控的其他永久物和ï¼æˆ–ä½ åŸå¢“场的牌中放é€å‰è¿°åŒ–炼物件达四个或更多:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +The Eternal Wanderer|永世飘è|传奇é¹æ´›å®¢|æ¯æ¬¡æˆ˜æ–—中,攻击永世飘è的生物ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚\n+1:放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–生物。在其拥有者的下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n0:派出一个2/2白色,具连击异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚\n−4:为æ¯ä½ç‰Œæ‰‹å„选择一个由其æ“控的生物。æ¯ä½ç‰Œæ‰‹å„牺牲所有由其æ“控但未以此法选中的生物。 +The Ever-Changing 'Dane|æ’å˜ä¸¹æ©|传奇生物 ~å˜å½¢å…½|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ’å˜ä¸¹æ©æˆä¸ºæ‰€ç‰ºç‰²ç”Ÿç‰©çš„å¤åˆ¶å“,但它具有此异能。 +The Everflowing Well|汩汩涌井|传奇神器|当汩汩涌井进战场时,磨两张牌,然åŽæŠ“两张牌。\nè½åŸ8~在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中有八张或更多永久物牌,则转化汩汩涌井。 +The Fair Basilica|è‹çš“å®—å ‚|地 ~域界|è‹çš“宗堂须横置进战场。\n{T}:加{W}。\n{1}{W},{T},牺牲è‹çš“宗堂:抓一张牌。 +The Fall of Kroog|è¼åŸŽé™·è½|法术|选择目标对手。消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的地。è¼åŸŽé™·è½å¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害,且对æ¯ä¸ªç”±å…¶æ“控的生物å„造æˆ1点伤害。 +The Fertile Lands of Saulvinia|撒维尼亚沃土|时空 ~安陶西亚|æ¯å½“任一牌手横置一个地以产生法术力时,该牌手加一点该地已产生的类别之法术力。\næ¯å½“引å‘混沌时,从你时空套牌顶开始展示牌,直到展示出一张时空牌为止。引å‘该时空上的混沌。然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºçš„牌ä¾ä»»æ„顺åºç½®äºŽä½ çš„时空套牌底。 +The Filigree Sylex|ä¸é‡‘åŒå…†|传奇神器|{T}:在ä¸é‡‘åŒå…†ä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T},牺牲ä¸é‡‘åŒå…†ï¼šæ¶ˆç­æ‰€æœ‰æ³•æœ¯åŠ›å€¼ç­‰åŒäºŽä¸é‡‘åŒå…†ä¸Šçƒæ²¹æŒ‡ç¤ºç‰©æ•°é‡çš„éžåœ°æ°¸ä¹…物。\n{T},从由你æ“控的永久物上移去总共å个çƒæ²¹æŒ‡ç¤ºç‰©å¹¶ç‰ºç‰²ä¸é‡‘åŒå…†ï¼šå®ƒå¯¹ä»»æ„一个目标造æˆ10点伤害。 +The First Eruption|创世涌动|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 创世涌动对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ1点伤害。\nII — 加{R}{R}。\nIII — 牺牲一个山脉。如果你如此作,则创世涌动对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。 +The First Iroan Games|第一届伊洛安斯竞技会|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IVåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\nII — 在目标由你æ“控的生物上放置三个+1/+1指示物。\nIII — 如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则抓两张牌。\nIV — 派出一个黄金è¡ç”Ÿç‰©ã€‚ +The First Sliver|原åˆè£‚片妖|传奇生物 ~裂片妖|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\n你施放的裂片妖咒语具有倾曳异能。 +The First Tyrannic War|第一次泰伦战争|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — ä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚如果其法术力费用中包å«{X},则它进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\nII, III — 将目标由你æ“控之生物上的å„ç§æŒ‡ç¤ºç‰©æ•°é‡åŠ å€ã€‚ +The Flame of Keld|凯尔顿æºç«|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 弃掉你的手牌。\nII — 抓两张牌。\nIII — 本回åˆä¸­ï¼Œå¦‚æžœæŸä¸ªç”±ä½ æ“控的红色æ¥æºå°†å¯¹ä»»ä¸€æ°¸ä¹…物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物或牌手造æˆåŽŸæ•°é‡åŠ 2点伤害。 +The Flesh Is Weak|血肉苦弱|结界|当血肉苦弱进战场时,在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。\n由你æ“控且其上有+1/+1指示物的生物é¢å¤–具有神器此类别。\néžç¥žå™¨ç”Ÿç‰©å¾—-1/-1。 +The Gaffer|è€å¤´å„¿|传奇生物 ~åŠèº«äººï¼å¹³æ°‘|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过3点或更多生命,则抓一张牌。 +The Gitrog Monster|噬人蛙怪|传奇生物~蛙ï¼æƒŠæƒ§å…½|死触\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ç‰ºç‰²ä¸€ä¸ªåœ°ï¼Œå¦åˆ™ç‰ºç‰²å™¬äººè›™æ€ªã€‚\n你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\næ¯å½“一张或数张地牌从任何区域置入你的åŸå¢“场时,抓一张牌。 +The Golden City of Orazca|欧拉兹å¡é»„金城|时空 ~ä¾å¤å…°|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯å½“由你æ“控的一个或数个生物对任一牌手造æˆæˆ˜æ–—伤害时,派出一个çå®è¡ç”Ÿç‰©ã€‚然åŽå¦‚果你有黄金城ç¥ç¦ï¼Œåˆ™æŠ“一张牌。\næ¯å½“引å‘混沌时,你å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从你手上横置放进战场。 +The Golden Throne|黄金王座|传奇神器|神秘维生仪~如果你将输掉这盘游æˆï¼Œåˆ™æ”¹ä¸ºæ”¾é€é»„金王座且你的总生命æˆä¸º1。\n一日耗åƒé­‚~{T},牺牲一个生物:加三点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚ +The Goose Mother|鹅鹅妈|传奇生物 — 鸟ï¼å¤šå¤´é¾™|飞行\n鹅鹅妈进战场时上é¢æœ‰X个+1/+1指示物。\n当鹅鹅妈进战场时,派出X一åŠæ•°é‡çš„食å“è¡ç”Ÿç‰©ï¼Œå°æ•°ç‚¹åŽè¿›ä½ã€‚\næ¯å½“鹅鹅妈攻击时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªé£Ÿå“。若你如此作,则抓一张牌。 +The Great Aerie|王龙巢|时空 ~鞑契|当你时空æ¢å…¥çŽ‹é¾™å·¢å’Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼ŒæŒ¯åŠ±3。(于由你æ“控的生物中选择一个防御力最å°çš„生物,在其上放置三个+1/+1指示物。)\næ¯å½“引å‘混沌时,选择至多一个目标由你æ“控的生物和至多一个目标由对手æ“控的生物。这些生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«é˜²å¾¡åŠ›çš„伤害。 +The Great Aurora|伟大æžå…‰|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰€æœ‰æ‰‹ç‰Œå’Œç”±ä»–拥有的所有永久物洗入其牌库,然åŽå„抓等é‡çš„牌。æ¯ä½ç‰Œæ‰‹å¯ä»¥å°†ä»»æ„æ•°é‡çš„地牌从其手上放进战场。放é€ä¼Ÿå¤§æžå…‰ã€‚ +The Great Forest|茂翠林|时空 ~洛温|æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\næ¯å½“引å‘混沌时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+0/+2且获得践è¸å¼‚能。 +The Great Henge|巨石圆阵|传奇神器|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为由你æ“控的生物中力é‡æœ€å¤§è€…的数值。\n{T}:加{G}{G}。你获得2点生命。\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,在其上放置一个+1/+1指示物且抓一张牌。 +The Grey Havens|ç°æ¸¯|传奇地|当ç°æ¸¯è¿›æˆ˜åœºæ—¶ï¼Œå åœ1。\n{T}:加{C}。\n{T}:加一点法术力,其颜色为你åŸå¢“场中传奇生物牌所具有的任一颜色。 +The Grim Captain's Locker|å¸å‘½å®ç®±|传奇神器|{T}:刺探1。\n{T}:直到回åˆç»“æŸï¼Œæ¯å¼ åœ¨ä½ åŸå¢“场中的生物牌å‡èŽ·å¾—「逸脱~{3}{B},从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌。〠+The Haunt of Hightower|高塔祟影|传奇生物 ~å¸è¡€é¬¼|飞行,系命\næ¯å½“高塔祟影攻击时,防御牌手弃一张牌。\næ¯å½“一张牌从任何区域置入对手的åŸå¢“场时,在高塔祟影上放置一个+1/+1指示物。 +The Hive|蜂箱|神器|{5},{T}:将一个1/1,å称为黄蜂,具飞行异能的昆虫神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ (åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚) +The Horus Heresy|è·é²æ–¯ä¹‹ä¹±|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ é€‰æ‹©è‡³å¤šä¸€ä¸ªç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžä¼ å¥‡ç”Ÿç‰©ã€‚于è·é²æ–¯ä¹‹ä¹±ä»åœ¨æˆ˜åœºä¸Šçš„时段内,获得这些生物的æ“控æƒã€‚\nII — ä½ æ¯æ“控一个ä¸ç”±ä½ æ‹¥æœ‰çš„生物,便抓一张牌。\nIII — 由你开始,æ¯ä½ç‰Œæ‰‹å„选择一个生物。消ç­æ‰€æœ‰ä»¥æ­¤æ³•é€‰æ‹©çš„生物。 +The Hunter Maze|猎者迷林|地 ~域界|猎者迷林须横置进战场。\n{T}:加{G}。\n{1}{G},{T},牺牲猎者迷林:抓一张牌。 +The Huntsman's Redemption|猎人å¿ç½ªé“|结界 — 传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\nII — ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则从你牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©æˆ–基本地牌,展示该牌,将它置于你手上,然åŽæ´—牌。\nIII — 直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”Ÿç‰©å„å¾—+2/+2且获得践è¸å¼‚能。 +The Immortal Sun|永生圣阳|传奇神器|牌手ä¸èƒ½èµ·åŠ¨é¹æ´›å®¢çš„忠诚异能。\n在你的抓牌步骤开始时,é¢å¤–抓一张牌。\n你施放的咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n由你æ“控的生物得+1/+1。 +The Indomitable|大无ç•å·|传奇神器 — 载具|è·µè¸\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。\næ­è½½3\nåªè¦ä½ æ“控三个或更多已横置的海盗和ï¼æˆ–载具,你便å¯ä»¥ä»Žä½ çš„åŸå¢“场施放大无ç•å·ã€‚ +The Irencrag|伊雷岩|传奇神器|{T}:加{C}。\næ¯å½“一个传奇生物在你的æ“控下进战场时,你å¯ä»¥ä½¿ä¼Šé›·å²©æˆä¸ºå称为英雄传承永焰剑的传奇武具神器。若你如此作,则它获得佩带{3}与「佩带此武具的生物得+3/+3ã€ï¼Œå¹¶å¤±åŽ»æ‰€æœ‰å…¶ä»–异能。 +The Kenriths' Royal Funeral|肯ç†æ–¯çš‡å®¤è‘¬ç¤¼|传奇结界|当肯ç†æ–¯çš‡å®¤è‘¬ç¤¼è¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šä¸¤å¼ ç›®æ ‡ä¼ å¥‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场放é€ã€‚你抓X张牌且失去X点生命,X为以此法放é€ä¹‹ç‰Œä¸­çš„最大法术力值。\næ¯æœ‰ä¸€å¼ ä»¥è‚¯ç†æ–¯çš‡å®¤è‘¬ç¤¼æ”¾é€çš„牌,你施放的传奇咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +The Lady of Otaria|欧塔利亚女神|传奇生物 ~圣者|ä½ å¯ä»¥æ¨ªç½®ä¸‰ä¸ªç”±ä½ æ“控且未横置的矮人,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的地从战场进入åŸå¢“场,则展示你牌库顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„矮人牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +The Locust God|è—虫神|传奇生物 ~神|飞行\næ¯å½“你抓一张牌时,派出一个1/1è“红åŒè‰²ï¼Œå…·é£žè¡Œä¸Žæ•æ·å¼‚能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚\n{2}{U}{R}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n当è—虫神死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 +The Lost and the Damned|迷失和被诅咒者|结界|æ¯å½“一个地在你的æ“控下从你手牌以外的任何区域进入战场或你从你手牌以外的任何区域施放咒语时,派出一个3/3红色åŽè£”è¡ç”Ÿç”Ÿç‰©ã€‚ +The Magic Mirror|魔法明镜|传奇神器|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨é­”法明镜上放置一个知识指示物,然åŽé­”法明镜上æ¯æœ‰ä¸€ä¸ªçŸ¥è¯†æŒ‡ç¤ºç‰©ï¼Œä¾¿æŠ“一张牌。 +The Mana Rig|魔力钻探机|传奇神器|æ¯å½“你施放多色咒语时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚(它是具有「{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。)\n{X}{X}{X},{T}:检视你牌库顶的X张牌。将其中至多两张置于你手上,其余的牌则以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +The Meathook Massacre|肉钩大屠æ€|传奇结界|当肉钩大屠æ€è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä¸ªç”Ÿç‰©å„å¾—-X/-X直到回åˆç»“æŸã€‚\næ¯å½“一个由你æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命。\næ¯å½“一个由对手æ“控的生物死去时,你获得1点生命。 +The Mending of Dominaria|多明纳里亚愈åˆ|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 将你牌库顶的两张牌置入你的åŸå¢“场,然åŽä½ å¯ä»¥å°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\nIII — 将所有地牌从你的åŸå¢“场移回战场,然åŽå°†ä½ çš„åŸå¢“场洗入你的牌库。 +The Millennium Calendar|åƒå¹´åŽ†|传奇神器|æ¯å½“你于你的é‡ç½®æ­¥éª¤ä¸­é‡ç½®ä¸€ä¸ªæˆ–数个永久物时,在åƒå¹´åŽ†ä¸Šæ”¾ç½®ç­‰é‡çš„计时指示物。\n{2},{T}:将åƒå¹´åŽ†ä¸Šçš„计时指示物数é‡åŠ å€ã€‚\n当åƒå¹´åŽ†ä¸Šæœ‰1000个或更多计时指示物时,将它牺牲且æ¯ä½å¯¹æ‰‹å„失去1000点生命。 +The Mimeoplasm|拟生原浆|传奇生物 ~æµæµ†|于拟生原浆进战场时,你å¯ä»¥å°†ä¸¤å¼ ç”Ÿç‰©ç‰Œä»ŽåŸå¢“场放é€ã€‚若你如此作,则它便当作这些牌其中之一的å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä¸”上é¢é¢å¤–有等åŒäºŽå¦ä¸€å¼ ç‰Œä¹‹åŠ›é‡çš„+1/+1指示物。 +The Mirari Conjecture|映奇å®ç æŽ¢ç©¶|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 将目标瞬间牌从你的åŸå¢“场移回你手上。\nII — 将目标法术牌从你的åŸå¢“场移回你手上。\nIII — 直到回åˆç»“æŸï¼Œæ¯å½“你施放瞬间或法术咒语时,将其å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +The Monumental Facade|丰碑外壳|地 ~域界|丰碑外壳进战场时上é¢æœ‰ä¸¤ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{T}:加{C}。\n{T},从丰碑外壳上移去一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼šåœ¨ç›®æ ‡ç”±ä½ æ“控的神器或生物上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +The Mouth of Sauron|索隆之å£|传奇生物 ~人类ï¼å‚è°‹|当索隆之å£è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ç£¨ä¸‰å¼ ç‰Œã€‚然åŽå›¤å…µåŠå…½äººX,X为该牌手åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚(在一个由你æ“控的军队上放置X个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +The Mycosynth Gardens|构生èŒå›­|地 ~域界|{T}:加{C}。\n{1},{T}:加一点任æ„颜色的法术力。\n{X},{T}:构生èŒå›­æˆä¸ºç›®æ ‡ç”±ä½ æ“控ã€æ³•æœ¯åŠ›å€¼ä¸ºX且éžè¡ç”Ÿç‰©çš„神器之å¤åˆ¶å“。 +The Mycotyrant|智蕈暴å›|传奇生物 — é•¿è€ï¼çœŸèŒ|è·µè¸\n智蕈暴å›çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控且为真èŒå’Œï¼æˆ–å­¢å­ä¹‹ç”Ÿç‰©çš„æ•°é‡åŠ æ€»ã€‚\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºX个1/1黑色真èŒè¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€ï¼ŒX为你本回åˆä¸­çš„è½åŸæ¬¡æ•°ã€‚(æ¯æœ‰ä¸€å¼ æ°¸ä¹…物牌从任何区域进入åŸå¢“场,便算è½åŸä¸€æ¬¡ã€‚) +The One Ring|至尊戒|传奇神器|ä¸ç­\n当至尊戒进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™ä½ èŽ·å¾—å一切ä¿æŠ¤å¼‚能直到你的下一个回åˆã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‡³å°Šæˆ’上æ¯æœ‰ä¸€ä¸ªé‡è´ŸæŒ‡ç¤ºç‰©ï¼Œä½ ä¾¿å¤±åŽ»1点生命。\n{T}:在至尊戒上放置一个é‡è´ŸæŒ‡ç¤ºç‰©ï¼Œç„¶åŽè‡³å°Šæˆ’上æ¯æœ‰ä¸€ä¸ªé‡è´ŸæŒ‡ç¤ºç‰©ï¼Œä¾¿æŠ“一张牌。 +The Ozolith|欧ä½æ™¶å²©|传奇神器|æ¯å½“一个由你æ“控的生物离开战场时,若其上有指示物,则将这些指示物放置在欧ä½æ™¶å²©ä¸Šã€‚\n在你回åˆçš„战斗开始时,若欧ä½æ™¶å²©ä¸Šæœ‰æŒ‡ç¤ºç‰©ï¼Œåˆ™ä½ å¯ä»¥å°†æ¬§ä½æ™¶å²©ä¸Šçš„所有指示物移至目标生物上。 +The Peregrine Dynamo|奔风电|传奇神器生物 ~组构体|æ•æ·\n{1},{T} :å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的起动å¼æˆ–触å‘å¼å¼‚能,且其æ¥æºé¡»ä¸ºå¦ä¸€ä¸ªéžæŒ‡æŒ¥å®˜çš„传奇。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +The Phasing of Zhalfir|赛费尔跃离纪|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI,II — å¦ä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物跃离。于你æ“控赛费尔跃离纪的时段内,它ä¸èƒ½è·ƒå›žã€‚\nIII — 消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚对æ¯ä¸ªä»¥æ­¤æ³•æ¶ˆç­çš„生物而言,其æ“控者派出一个2/2黑色éžç‘žäººè¡ç”Ÿç”Ÿç‰©ã€‚ +The Pit|暗渊|时空 ~邃狱|当你时空æ¢å…¥æš—渊时,æ¯ä½ç‰Œæ‰‹å„ä¾å…¶é€‰æ‹©æ´¾å‡ºä¸€ä¸ª3/3白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ï¼›æˆ–6/6黑色æ¶é­”è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行ã€è·µè¸ä¸Žã€Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你无法如此作,则此生物对你造æˆ6点伤害ã€çš„æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“引å‘混沌时,æ¯ä½ç‰Œæ‰‹å„牺牲一个éžç¥žå™¨ç”Ÿç‰©ã€‚ +The Princess Takes Flight|公主乘马飞|结界 — 传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 放é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\nII — 直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+2/+2且获得飞行异能。\nIII — 将所放é€ä¹‹ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +The Prismatic Piper|虹彩魔笛手|传奇生物 ~å˜å½¢å…½|如果虹彩魔笛手是你的指挥官,则在游æˆå¼€å§‹å‰é€‰æ‹©ä¸€ç§é¢œè‰²ã€‚虹彩魔笛手是该色。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +The Rack|æ‹·é—®å°|神器|于拷问å°è¿›åœºæ—¶ï¼Œé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚\n在该牌手的维æŒå¼€å§‹æ—¶ï¼Œæ‹·é—®å°å¯¹è¯¥ç‰Œæ‰‹é€ æˆX点伤害,X为3å‡åŽ»å…¶æ‰‹ç‰Œæ•°é‡ã€‚ +The Raven Man|鸦人|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç‰Œæ‰‹å¼ƒè¿‡ç‰Œï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª1/1黑色,具飞行与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€çš„鸟è¡ç”Ÿç”Ÿç‰©ã€‚\n{3}{B},{T}:æ¯ä½å¯¹æ‰‹å„弃一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +The Raven's Warning|乌鸦示警|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个1/1è“色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚你获得2点生命。\nII — 本回åˆä¸­ï¼Œæ¯å½“一个或数个由你æ“控且具飞行异能的生物对任一牌手造æˆæˆ˜æ–—伤害时,检视该牌手的手牌且你抓一张牌。\nIII — ä½ å¯ä»¥å°†ä¸€å¼ ç”±ä½ æ‹¥æœ‰çš„牌从游æˆå¤–置于你的牌库顶。 +The Reality Chip|实界晶片|传奇神器生物 ~武具ï¼æ°´æ¯|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nåªè¦å®žç•Œæ™¶ç‰‡è´´é™„于生物上,你便å¯ä»¥ä»Žä½ çš„牌库顶使用地和施放咒语。\né‡é…{2}{U} +The Reaver Cleaver|夺å®é­”刀|传奇神器 ~武具|佩带此武具的生物得+1/+1且具有践è¸ä¸Žã€Œæ¯å½“此生物对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,派出等é‡çš„çå®è¡ç”Ÿç‰©ã€‚ã€\n佩带{3} +The Red Terror|红色æ怖|传奇生物 ~泰伦虫æ—|高级ç§ï½žæ¯å½“一个由你æ“控的红色æ¥æºå¯¹ä¸€ä¸ªæˆ–数个永久物和ï¼æˆ–牌手造æˆä¼¤å®³æ—¶ï¼Œåœ¨çº¢è‰²æ怖上放置一个+1/+1指示物。 +The Ring Goes South|魔戒å—去|法术|魔戒引诱你。然åŽä»Žä½ çš„牌库顶开始展示牌,直到展示出X张地牌为止,X为由你æ“控的传奇生物数é‡ã€‚将这些地牌横置放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +The Royal Scions|皇æ—åŒå­|传奇é¹æ´›å®¢ ~å¨å°”ï¼è婉|+1:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n+1:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻与践è¸å¼‚能。\n−8:抓四张牌。当你如此作时,皇æ—åŒå­å¯¹ä»»æ„一个目标造æˆç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„伤害。 +The Ruinous Powers|æ¯ç­å¤§èƒ½|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œéšæœºé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚放é€è¯¥ç‰Œæ‰‹çš„牌库顶牌。直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥ç‰Œçš„费用。当你以此法施放咒语时,其拥有者失去等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命。 +The Scarab God|甲虫神|传奇生物 ~神|在你的维æŒå¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去X点生命且你å åœX,X为由你æ“控的çµä¿‘æ•°é‡ã€‚\n{2}{U}{B}:将目标生物牌从åŸå¢“场放é€ã€‚派出一个è¡ç”Ÿç‰©ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ‰€æ”¾é€ä¹‹ç‰Œçš„å¤åˆ¶å“,但它是4/4黑色çµä¿‘。\n当甲虫神死去,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 +The Scorpion God|毒èŽç¥ž|传奇生物~神|æ¯å½“一个其上有-1/-1指示物的生物死去时,抓一张牌。\n{1}{B}{R}:在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。\n当毒èŽç¥žæ­»åŽ»ï¼Œåœ¨ä¸‹ä¸€ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…手上。 +The Seedcore|æ ‘ç§æ ¸å¿ƒ|地 ~域界|{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾éžç‘žäººç”Ÿç‰©å’’语。\nè…化~{T}:目标1/1生物得+2/+1直到回åˆç»“æŸã€‚åªèƒ½äºŽæŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物时起动。 +The Shattered States Era|乱世风云录|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚)\nI — 获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚将它é‡ç½®ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\nII — 由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\nIII — 放é€æ­¤ä¼ çºªï¼Œç„¶åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场且已转化。 +The Shire|å¤å°”|传奇地|除éžä½ æ“控传奇生物,å¦åˆ™å¤å°”须横置进战场。\n{T}:加{G}。\n{1}{G},{T},横置一个由你æ“控且未横置的生物:派出一个食å“è¡ç”Ÿç‰©ã€‚ +The Skullspore Nexus|骨孢连结点|传奇神器|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为由你æ“控之生物中的最大力é‡ã€‚\næ¯å½“一个或数个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个绿色真èŒï¼æé¾™è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”其基础力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ­»åŽ»ç”Ÿç‰©ä¹‹åŠ›é‡æ€»å’Œã€‚\n{2},{T}:将目标生物的力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ +The Stasis Coffin|é™æ€æ£ºæ|传奇神器|{2},{T},放é€é™æ€æ£ºæ:你获得å一切ä¿æŠ¤å¼‚能直到你的下一个回åˆã€‚ +The Stone Brain|魔石大脑|传奇神器|{2},{T},放é€é­”石大脑:选择一个牌å。从目标对手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»è‡³å¤šå››å¼ å…·è¯¥å称的牌,并将它们放é€ã€‚该牌手洗牌,然åŽæ¯ä»¥æ­¤æ³•ä»Žå…¶æ‰‹ä¸Šæ”¾é€ä¸€å¼ ç‰Œï¼Œå…¶ä¾¿æŠ“一张牌。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +The Surgical Bay|外展海湾|地 ~域界|外展海湾须横置进战场。\n{T}:加{U}。\n{1}{U},{T},牺牲外展海湾:抓一张牌。 +The Tarrasque|末日æ¯ç­å…½|传奇生物 ~æé¾™|åªè¦æœ«æ—¥æ¯ç­å…½ç»ç‰Œæ‰‹æ–½æ”¾ï¼Œå®ƒä¾¿å…·æœ‰æ•æ·ä¸Žå®ˆæŠ¤{10}。\næ¯å½“末日æ¯ç­å…½æ”»å‡»æ—¶ï¼Œå®ƒä¸Žç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物互斗。 +The Temporal Anchor|时间锚|传奇神器|在你的维æŒå¼€å§‹æ—¶ï¼Œå åœ2。\næ¯å½“你于å åœæœŸé—´é€‰æ‹©å°†ä¸€å¼ æˆ–数张牌置于你牌库底时,从你牌库底放é€ç­‰é‡çš„牌。\n于你的回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨ä»¥æ—¶é—´é”šæ”¾é€çš„牌。 +The Three Seasons|三季å˜æ¢|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 磨三张牌。\nII — 将至多两张目标雪境永久物牌从你的åŸå¢“场移回你手上。\nIII — 从æ¯ä¸ªåŸå¢“场中å„选择三张牌。其拥有者将这些牌洗入å„自的牌库。 +The Torment of Gollum|咕噜å—éš¾|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。\n囤兵åŠå…½äºº2。(在一个由你æ“控的军队上放置两个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +The Trickster-God's Heist|诈术神骗局|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 选择两个目标生物。你å¯ä»¥äº¤æ¢ä¸¤è€…çš„æ“控æƒã€‚\nII — 选择两个目标具共通牌张类别的éžåŸºæœ¬ä¸”éžç”Ÿç‰©æ°¸ä¹…物。你å¯ä»¥äº¤æ¢ä¸¤è€…çš„æ“控æƒã€‚\nIII — 目标牌手失去3点生命,且你获得3点生命。 +The Triumph of Anax|阿纳克斯凯旋志|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IVåŽç‰ºç‰²ä¹‹ã€‚)\nI, II, III — 直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—è·µè¸å¼‚能且得+X/+0,X为阿纳克斯凯旋志上的学问指示物数é‡ã€‚\nIV — 目标由你æ“控的生物与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +The Underworld Cookbook|地底世界食谱|神器|{T},弃一张牌:派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{4},{T},牺牲地底世界食谱:将目标生物牌从你的åŸå¢“场移回你手上。 +The Unspeakable|å¿Œè¯å›¾|传奇生物~精怪|飞行,践è¸\næ¯å½“å¿Œè¯å›¾å¯¹ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡å¤å’’牌从你的åŸå¢“场移回你手上。 +The Ur-Dragon|太åˆé¾™|传奇生物 ~龙ï¼åœ£è€…|å¨ä»ªï½žåªè¦å¤ªåˆé¾™åœ¨ç»Ÿå¸…区中或战场上,你施放的其他龙咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行\næ¯å½“一个或数个由你æ“控的龙攻击时,抓等é‡çš„牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从你手上放进战场。 +The Wanderer|飘è|传奇é¹æ´›å®¢|防止将对你和由你æ“控之其他永久物造æˆçš„所有éžæˆ˜æ–—伤害。\n−2:放é€ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。 +The Wandering Emperor|飘è皇|传奇é¹æ´›å®¢|闪现\nåªè¦é£˜è皇是于本回åˆè¿›æˆ˜åœºï¼Œä½ ä¾¿å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下起动她的忠诚异能。\n+1:在至多一个目标生物上放置一个+1/+1指示物。它获得先攻异能直到回åˆç»“æŸã€‚\n−1:派出一个2/2白色,具警戒异能的武士è¡ç”Ÿç”Ÿç‰©ã€‚\n−2:放é€ç›®æ ‡å·²æ¨ªç½®çš„生物。你获得2点生命。 +The War in Heaven|天堂之战|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 你抓三张牌且失去3点生命。\nII — 磨三张牌。\nIII — 选择至多三张目标在你åŸå¢“场中的生物牌,且这些牌的法术力值总和须等于或å°äºŽ8。将它们移回战场且上é¢å‡æœ‰ä¸€ä¸ªæ­»çµå¤–皮指示物。它们é¢å¤–具有神器此类别。 +The Watcher in the Water|水中的监视者|传奇生物 ~巨海兽|水中的监视者须横置进战场,且上é¢æœ‰ä¹ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“你在对手的回åˆä¸­æŠ“一张牌时,派出一个1/1è“色触手è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控的触手死去时,é‡ç½®è‡³å¤šä¸€ä¸ªç›®æ ‡å·¨æµ·å…½ï¼Œå¹¶åœ¨è‡³å¤šä¸€ä¸ªç›®æ ‡éžåœ°æ°¸ä¹…物上放置一个晕眩指示物。 +The Weatherseed Treaty|æ™´è‹—æ¡çº¦|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\nII — 派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 领土~直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+X/+X且获得践è¸å¼‚能,X为由你æ“控之地中基本地类别的数é‡ã€‚ +The Western Cloud|西际狂云|时空 ~高巴汗|防止将对由你æ“控的生物和é¹æ´›å®¢é€ æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚\næ¯å½“引å‘混沌时,派出三个已横置的çå®è¡ç”Ÿç‰©ã€‚它们分别对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ1点伤害。 +The Wilds|幻野|时空 ~艾å“|当你时空æ¢å…¥å¹»é‡Žå’Œåœ¨ä½ çš„ç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªé£Ÿå“è¡ç”Ÿç‰©ã€‚\næ¯å½“引å‘混沌时,目标牌手牺牲一个生物。若其如此作,则你派出一个食å“è¡ç”Ÿç‰©ã€‚如果所牺牲生物的防御力等于或大于4,则改为你派出两个食å“è¡ç”Ÿç‰©ã€‚ +The Witch's Vanity|巫婆妒美颜|结界 — 传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控且法术力值等于或å°äºŽ2的生物。\nII — 派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\nIII — 派出一个æ¶äººè§’色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在目标由你æ“控的生物上。 +The World Spell|圆世咒|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 检视你牌库顶的七张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ éžä¼ çºªæ°¸ä¹…物牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。\nIII — 将至多两张éžä¼ çºªæ°¸ä¹…物牌从你手上放进战场。 +The World Tree|世界树|地|世界树须横置进战场。\n{T}:加{G}。\nåªè¦ä½ æ“控六个或更多地,由你æ“控的地便具有「{T}:加一点任æ„颜色的法术力。ã€\n{W}{W}{U}{U}{B}{B}{R}{R}{G}{G},{T},牺牲世界树:从你的牌库中æœå¯»ä»»æ„æ•°é‡çš„神牌,将它们放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Theater of Horrors|æ怖剧场|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。\n于你的回åˆä¸­ï¼Œå¦‚果有对手本回åˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™ä½ å¯ä»¥ä»Žä»¥æ怖剧场放é€çš„牌之中使用地和施放咒语。\n{3}{R}:æ怖剧场å‘目标对手或é¹æ´›å®¢é€ æˆ1点伤害。 +Theft of Dreams||| +Their Name Is Death|死为其å|法术|消ç­æ‰€æœ‰éžç¥žå™¨çš„生物。 +Their Number Is Legion|数如ç¹å†›|法术|派出X个已横置的2/2黑色太空死çµï¼æˆ˜å£«è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œç„¶åŽä½ èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的神器数é‡ã€‚放é€æ•°å¦‚ç¹å†›ã€‚\nä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放数如ç¹å†›ã€‚ +Thelon of Havenwood|海温森的瑟隆|传奇生物 ~妖精ï¼å¾·é²ä¼Š|对æ¯ä¸ªçœŸèŒç”Ÿç‰©è€Œè¨€ï¼Œå…¶ä¸Šæ¯æœ‰ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å¾—+1/+1。\n{B}{G},从åŸå¢“场放é€ä¸€å¼ çœŸèŒç‰Œï¼šåœ¨æˆ˜åœºä¸Šçš„æ¯ä¸ªçœŸèŒä¸Šå„放置一个芽孢指示物。 +Thelonite Hermit|瑟隆门éšè€…|生物 ~妖精ï¼ç¥­å¸ˆ|所有è…生物得+1/+1。\nå˜èº«{3}{G}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当瑟隆门éšè€…翻回正é¢æ—¶ï¼Œæ´¾å‡ºå››ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Theoretical Duplication|ç†è®ºå¤åˆ¶|瞬间|本回åˆä¸­ï¼Œæ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在对手的æ“控下进战场时,派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©ä¹‹å¤åˆ¶å“。 +There and Back Again|去而å¤è¿”|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 于你æ“控去而å¤è¿”的时段内,至多一个目标生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚魔戒引诱你。\nII — 从你牌库中æœå¯»ä¸€å¼ å±±è„‰ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\nIII — 派出传奇è¡ç”Ÿç”Ÿç‰©æ–¯æ¯›æ ¼ï¼Œå…¶ä¸º6/6红色的龙,且具有飞行ã€æ•æ·ä¸Žã€Œå½“此生物死去时,派出å四个çå®è¡ç”Ÿç‰©ã€‚〠+Thermal Blast||| +Thermal Flux|热能å˜å¼‚|瞬间|选择一项~直到回åˆç»“æŸï¼Œç›®æ ‡éžé›ªå¢ƒçš„永久物æˆä¸ºé›ªå¢ƒï¼›æˆ–直到回åˆç»“æŸï¼Œç›®æ ‡é›ªå¢ƒæ°¸ä¹…物ä¸æ˜¯é›ªå¢ƒã€‚\n在下回åˆç»´æŒå¼€å§‹æ—¶æŠ“一张牌。 +Thermal Navigator|热能导航机|神器生物|牺牲一个神器:热能导航机获得飞行异能直到回åˆç»“æŸã€‚ +Thermo-Alchemist|热力炼金术士|生物 ~人类ï¼ç¥­å¸ˆ|守军\n{T}:热力炼金术士å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\næ¯å½“你施放瞬间或法术咒语时,é‡ç½®çƒ­åŠ›ç‚¼é‡‘术士。 +Thermopod|热腹蛞è“|雪境生物~蛞è“|{S}:热腹蛞è“获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚)\n牺牲一个生物:加{R}到你的法术力池中。 +Thespian's Stage|悲剧舞å°|地|{T}:加{1}到你的法术力池中。\n{2},{T}:悲剧舞å°æˆä¸ºç›®æ ‡åœ°çš„å¤åˆ¶å“,并获得此异能。 +Thick-Skinned Goblin|皮厚精çµ|生物~精çµï¼ç¥­å¸ˆ|ä½ å¯æ”¯ä»˜{0},而ä¸æ”¯ä»˜ç”±ä½ æ“控的永久物之返å“费用。\n{R}:皮厚精çµèŽ·å¾—å红ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Thicket Basilisk||| +Thicket Crasher|çŒä¸›ç²‰ç¢Žçµ|生物 ~元素ï¼çŠ€ç‰›|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚)\n由你æ“控的其他元素具有践è¸å¼‚能。 +Thicket Elemental||| +Thief of Blood|鲜血窃贼|生物~å¸è¡€é¬¼|飞行于鲜血窃贼进战场时,移去所有永久物上的所有指示物。鲜血窃贼进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºä»¥æ­¤æ³•ç§»åŽ»ä¹‹æŒ‡ç¤ºç‰©æ•°é‡ã€‚ +Thief of Hope|希望窃贼|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,目标对手失去1点生命且你获得1点生命。\n转生2(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的精怪牌从你的åŸå¢“场移回你手上。) +Thief of Sanity|心智窃贼|生物 ~幽çµ|飞行\næ¯å½“心智窃贼对任一牌手造æˆæˆ˜æ–—伤害时,检视该牌手牌库顶的三张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置入其åŸå¢“场。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†ä¹‹ï¼Œä½ å¯ä»¥æ–½æ”¾ä¹‹ï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„ç§ç±»çš„法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。 +Thieves' Auction||| +Thieves' Fortune|盗贼好è¿|部æ—瞬间~浪客|伺机{U} (如果你于本回åˆä¸­ä»¥æµªå®¢å‘牌手造æˆæˆ˜æ–—伤害,你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„伺机费用æ¥ä½¿ç”¨å®ƒã€‚)\n检视你牌库顶的四张牌。 将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Thieves' Guild Enforcer|盗贼公会执法者|生物 ~人类ï¼æµªå®¢|闪现\næ¯å½“盗贼公会执法者或å¦ä¸€ä¸ªæµªå®¢åœ¨ä½ çš„æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„磨两张牌。\nåªè¦ä»»ä¸€å¯¹æ‰‹çš„åŸå¢“场中有八张或更多牌,盗贼公会执法者便得+2/+1且具有死触异能。 +Thieves' Tools|å°å·å·¥å…·|神器 ~武具|当å°å·å·¥å…·è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。)\nåªè¦ä½©å¸¦æ­¤æ­¦å…·ä¹‹ç”Ÿç‰©çš„力é‡ç­‰äºŽæˆ–å°äºŽ3,它便ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Thieving Magpie|窃鹊|生物 ~鸟|飞行\næ¯å½“窃鹊å‘任一对手造æˆä¼¤å®³æ—¶ï¼ŒæŠ“一张牌。 +Thieving Otter|窃ç­|生物 ~水ç­|æ¯å½“窃ç­å‘任一对手造æˆä¼¤å®³æ—¶ï¼ŒæŠ“一张牌。 +Thieving Skydiver|跃空窃贼|生物 ~人鱼ï¼æµªå®¢|增幅{X}。Xä¸èƒ½ä¸º0。(你施放此咒语时å¯ä»¥é¢å¤–支付{X}。)\n飞行\n当跃空窃贼进战场时,若它已增幅,则获得目标总法术力费用等于或å°äºŽX的神器之æ“控æƒã€‚若该神器是武具,则将它装备在跃空窃贼上。 +Thieving Sprite|行窃仙å­|生物~仙çµï¼æµªå®¢|飞行\n当行窃仙å­è¿›åœºæ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹ä»Žæ‰‹ä¸Šå±•ç¤ºX张牌,X为由你æ“控的仙çµæ•°é‡ã€‚ 你从那些牌中选择一张。 该牌手弃掉该牌。 +Thing from the Deep||| +Thing in the Ice|冰å°å·¨ç‰©|生物~惊惧兽|守军\n冰å°å·¨ç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰å››ä¸ªå¯’冰指示物。\næ¯å½“你施放瞬间或法术咒语时,从冰å°å·¨ç‰©ä¸Šç§»åŽ»ä¸€ä¸ªå¯’冰指示物。然åŽè‹¥å†°å°å·¨ç‰©ä¸Šæ²¡æœ‰å¯’冰指示物,转化它。 +Think Tank||| +Think Twice|å†æ¬¡è€ƒè™‘|瞬间|抓一张牌。\n返照{2}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Third Path Iconoclast|蹊径会异端|生物 ~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个1/1无色士兵è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Third Path Savant|蹊径会学者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{7}:抓两张牌。 +Thirst for Discovery|渴求å‘现|瞬间|抓三张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚ +Thirst for Knowledge|渴求知识|瞬间|抓三张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ ç¥žå™¨ç‰Œï¼Œå¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚ +Thirst for Meaning|渴求真知|瞬间|抓三张牌。然åŽé™¤éžä½ å¼ƒä¸€å¼ ç»“界牌,å¦åˆ™å¼ƒä¸¤å¼ ç‰Œã€‚ +Thirsting Axe|渴血斧|神器~武具|佩带此武具的生物得+4/+0。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½©å¸¦æ­¤æ­¦å…·çš„生物本回åˆå¹¶æœªå¯¹ä»»ä¸€ç”Ÿç‰©é€ æˆæˆ˜æ–—伤害,则牺牲该生物。\n佩带{2} +Thirsting Bloodlord|切望血领|生物 ~å¸è¡€é¬¼|由你æ“控的其他å¸è¡€é¬¼å¾—+1/+1。 +Thirsting Roots|饥渴缠根|法术|选择一项~\n•从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n•增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Thirsting Shade|饥渴阴魂|生物 ~阴魂|系命\n{2}{B}:饥渴阴魂得+1/+1直到回åˆç»“æŸã€‚ +Thistledown Duo|蓟丘æ­æ¡£|生物~æ´è‹±ï¼å£«å…µï¼æ³•æœ¯å¸ˆ|æ¯å½“你使用一个白色咒语时,蓟丘æ­æ¡£å¾—+1/+1直到回åˆç»“æŸã€‚\næ¯å½“你使用一个è“色咒语时,蓟丘æ­æ¡£èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ +Thistledown Liege|蓟丘王侯|生物 ~æ´è‹±ï¼éª‘士|闪现\n由你æ“控的其他白色生物得+1/+1。\n由你æ“控的其他è“色生物得+1/+1。 +Thopter Architect|振翼机筑师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Thopter Arrest|振翼机缉æ•|结界|当振翼机缉æ•è¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或生物,直到振翼机缉æ•ç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚ +Thopter Assembly|组装振翼机|神器生物 ~振翼机|飞行\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ é™¤ç»„装振翼机以外未æ“控其他振翼机,则将组装振翼机移回其拥有者手上,并派出五个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Thopter Engineer|振翼机工程师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当振翼机工程师进战场时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n由你æ“控的神器生物具有æ•æ·å¼‚能。 +Thopter Foundry|振翼机锻炉|神器|{1},牺牲一个éžè¡ç”Ÿç‰©çš„神器:将一个1/1è“色,具飞行异能的振翼机神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 你获得1点生命。 +Thopter Mechanic|振翼机技师|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,在振翼机技师上放置一个+1/+1指示物。\n当振翼机技师死去时,派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Thopter Shop|振翼机工åŠ|神器|æ¯å½“由你æ“控的一个或数个神器生物死去时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。\n{2}{W},{T}:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Thopter Spy Network|振翼机情报网|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控神器,则将一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚æ¯å½“由你æ“控的一个或数个神器生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Thorn Elemental|刺棘元素|生物 ~元素|ä½ å¯ä»¥è®©åˆºæ£˜å…ƒç´ å¦‚åŒæœªå—阻挡地分é…战斗伤害。 +Thorn Lieutenant|è†æ£˜å‰¯å®˜|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“è†æ£˜å‰¯å®˜æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n{5}{G}:è†æ£˜å‰¯å®˜å¾—+4/+4直到回åˆç»“æŸã€‚ +Thorn of Amethyst|紫水晶刺|神器|éžç”Ÿç‰©å’’语增加{1}æ¥ä½¿ç”¨ã€‚ +Thorn of the Black Rose|黑蔷薇之棘|生物 ~人类ï¼æ€æ‰‹|死触\n当黑蔷薇之棘进战场时,你æˆä¸ºå›ä¸»ã€‚ +Thorn-Thrash Viashino|è†å‡»æ—凡尔西诺|生物~凡尔西诺ï¼æˆ˜å£«|åžå™¬2 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸¤å€çš„+1/+1指示物。)\n{G}:è†å‡»æ—凡尔西诺获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Thornado|棘龙å·|瞬间|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。\n循环{1}{G}({1}{G},弃掉此牌:抓一张牌。) +Thornbite Staff|棘刺法æ–|部æ—神器~祭师ï¼æ­¦å…·|佩带此武具的生物具有「{2},{T}:此生物对目标生物或牌手造æˆ1点伤害ã€ä»¥åŠã€Œæ¯å½“一个生物从场上置入åŸå¢“场时,é‡ç½®æ­¤ç”Ÿç‰©ã€‚ã€\næ¯å½“一个祭师生物进场时,你å¯ä»¥å°†æ£˜åˆºæ³•æ–装备于其上。\n佩带{4} +Thornbow Archer|棘弓射手|生物~妖精ï¼å¼“箭手|æ¯å½“棘弓射手攻击时,æ¯ä½æœªæ“控妖精的对手å„失去1点生命。 +Thorncaster Sliver|飞棘裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有「æ¯å½“此生物攻击时,它对目标生物或牌手造æˆ1点伤害。〠+Thorned Moloch|é”角棘蜥|生物~蜥蜴|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\nåªè¦é”角棘蜥正进行攻击,它便具有先攻异能。 +Thornglint Bridge|è†çƒç»“æ¡¥|神器地|è†çƒç»“桥须横置进战场。\nä¸ç­\n{T}:加{G}或{W}。 +Thornhide Wolves|è†çš®ç¾¤ç‹¼|生物 ~狼| +Thornling|棘çµç²¾æ€ª|生物~元素ï¼å˜å½¢å…½|{G}:棘çµç²¾æ€ªèŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n{G}:棘çµç²¾æ€ªèŽ·å¾—è·µè¸å¼‚能直到回åˆç»“æŸã€‚\n{G}: 棘çµç²¾æ€ªæœ¬å›žåˆä¸ä¼šæ¯å。\n{1}:棘çµç²¾æ€ªå¾—+1/-1直到回åˆç»“æŸã€‚\n{1}:棘çµç²¾æ€ªå¾—-1/+1直到回åˆç»“æŸã€‚ +Thornmantle Striker|披è†æ‰“击客|生物 ~妖精ï¼æµªå®¢|当披è†æ‰“击客进战场时,选择一项~\n•从目标永久物上移去X个指示物,X为由你æ“控的妖精数é‡ã€‚\n•目标由对手æ“控的生物得-X/-X直到回åˆç»“æŸï¼ŒX为由你æ“控的妖精数é‡ã€‚ +Thornscape Apprentice||| +Thornscape Battlemage|è†æ™¯é™¢æˆ˜æ³•æœ¯å¸ˆ|生物~妖精ï¼æ³•æœ¯å¸ˆ|增幅{R}å’Œï¼æˆ–{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}å’Œï¼æˆ–{W}。)\n当è†æ™¯é™¢æˆ˜æ³•æœ¯å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ›¾ä»¥{R}增幅之,则它对目标生物或牌手造æˆ2点伤害。\n当è†æ™¯é™¢æˆ˜æ³•æœ¯å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ›¾ä»¥{W}增幅之,则消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Thornscape Familiar||| +Thornscape Master||| +Thorntooth Witch|è†ç‰™æ³•æœ¯å¸ˆ|生物~树妖ï¼ç¥­å¸ˆ|æ¯å½“你使用树妖咒语时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©å¾—+3/-3直到回åˆç»“æŸã€‚ +Thornwatch Scarecrow|è†å®ˆç¨»è‰äºº|神器生物~稻è‰äºº|åªè¦ä½ æ“控绿色生物,è†å®ˆç¨»è‰äººä¾¿å…·æœ‰å¹²æž¯å¼‚能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\nåªè¦ä½ æ“控白色生物,è†å®ˆç¨»è‰äººä¾¿å…·æœ‰è­¦æˆ’异能。 +Thornweald Archer|è†æž—箭手|生物 ~妖精ï¼å¼“箭手|延势,死触 +Thornwood Falls|棘林瀑布|地|棘林瀑布须横置进战场。\n当棘林瀑布进战场时,你获得1点生命。\n{T}:加{G}或{U}。 +Thorough Investigation|详细调查|结界|æ¯å½“你攻击时,探查。(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€)\næ¯å½“你牺牲一个线索时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Those Who Serve|奴隶木乃伊|生物~çµä¿‘| +Thought Collapse|æ€æƒ³åå¡Œ|瞬间|å击目标咒语。其æ“控者将其牌库顶的三张牌置入其åŸå¢“场。 +Thought Courier|心念讯使|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:抓一张牌,然åŽä»Žä½ æ‰‹ä¸Šå¼ƒæŽ‰ä¸€å¼ ç‰Œã€‚ +Thought Devourer||| +Thought Dissector|æžå¿µä»ª|神器|{X},{T}:目标对手展示其牌库顶牌,直到展示出一张神器牌,或是展示出X张地为止。 若以此法展示出神器牌,则将它在你的æ“控下放置进场,并牺牲æžå¿µä»ªã€‚ 将其它以此法展示的牌置入该牌手的åŸå¢“场。 +Thought Distortion|æ€æƒ³æ‰­æ›²|法术|此咒语ä¸èƒ½è¢«å击。\n目标对手展示其手牌。放é€è¯¥ç‰Œæ‰‹æ‰‹ä¸Šå’ŒåŸå¢“场中所有éžç”Ÿç‰©ä¸”éžåœ°çš„牌。 +Thought Eater||| +Thought Erasure|抹消æ€ç»ª|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。\n刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Thought Gorger|æ€æƒ³é£Ÿå®¢|生物~惊惧兽|è·µè¸\n当æ€æƒ³é£Ÿå®¢è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物 若你如此作,则弃掉你的手牌。\n当æ€æƒ³é£Ÿå®¢ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå…¶ä¸Šæ¯æœ‰ä¸€ä¸ª+1/+1指示物,便抓一张牌。 +Thought Harvester|割念奴兽|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n飞行\næ¯å½“你施放无色咒语时,目标对手放é€å…¶ç‰Œåº“顶牌。 +Thought Hemorrhage|æ€æƒ³æº¢è¡€|法术|说出一个éžåœ°ç‰Œçš„å称。 目标牌手展示其手牌。 æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ è¯¥å称的牌,æ€æƒ³æº¢è¡€ä¾¿å¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害。 自该牌手的åŸå¢“场ã€æ‰‹ç‰Œã€ä»¥åŠç‰Œåº“中æœå¯»è¯¥å称的牌,并将这些牌移出对战。 然åŽè¯¥ç‰Œæ‰‹å°†ä»–的牌库洗牌。 +Thought Monitor|æ€ç»ªç›‘å«|神器生物 ~组构体|神器共鸣\n飞行\n当æ€ç»ªç›‘å«è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“两张牌。 +Thought Nibbler||| +Thought Prison||| +Thought Reflection|心念映象|结界|如果你将抓一张牌,则改为抓两张牌。 +Thought Scour|洗清æ€æƒ³|瞬间|目标牌手将其牌库顶的两张牌置入其åŸå¢“场。\n抓一张牌。 +Thought Vessel|æ€æƒ³å®¹å™¨|神器|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n{T}:加{C}。 +Thought-Knot Seer|结念预知体|生物~奥札奇|({C}代表无色法术力。)\n当结念预知体进战场时,目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œï¼Œå¹¶æ”¾é€è¯¥ç‰Œã€‚\n当结念预知体离开战场时,目标对手抓一张牌。 +Thoughtbind|æŸç¼šæ€ç»ª|瞬间|å击目标总法术力费用等于或å°äºŽ4的咒语。 +Thoughtbound Phantasm|缚念幻象|生物 ~精怪|守军\næ¯å½“你刺探时,在缚念幻象上放置一个+1/+1指示物。\nåªè¦ç¼šå¿µå¹»è±¡ä¸Šé¢æœ‰ä¸‰ä¸ªæˆ–更多+1/+1指示物,它便能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Thoughtbound Primoc||| +Thoughtcast|格物致知|法术|神器共鸣(你æ¯æ“控一个神器,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n抓两张牌。 +Thoughtcutter Agent|æ–­æ€å¯†æŽ¢|神器生物~人类ï¼æµªå®¢|{U}{B},{T}:目标牌手失去1点生命并展示其手牌。 +Thoughtflare|心念ç«å…‰|瞬间|抓四张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ +Thoughtleech||| +Thoughtpicker Witch|盗念法术师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1},牺牲一个生物:检视目标对手牌库顶的两张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç§»å‡ºå¯¹æˆ˜ã€‚ +Thoughtrender Lamia|裂念拉弥亚|结界生物~拉弥亚|星彩~æ¯å½“裂念拉弥亚或å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Thoughts of Ruin|å´©åæ€ç»ª|法术|ä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œæ¯ä½ç‰Œæ‰‹ä¾¿ç‰ºç‰²ä¸€ä¸ªåœ°ã€‚ +Thoughtseize|攫å–æ€ç»ª|法术|目标牌手展示其手牌。 你选择其中一张éžåœ°çš„牌。 该牌手弃掉该牌。 你失去2点生命。 +Thoughtweft Gambit|纺æ€æŽ¢å…ˆ|瞬间|横置由全部对手所æ“控的所有生物,并é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 +Thoughtweft Trio|纺æ€å°–å…µ|生物~æ´è‹±ï¼å£«å…µ|先攻,警戒\n夺冠æ´è‹± (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的æ´è‹±ç§»å‡ºå¯¹æˆ˜ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\n纺æ€å°–兵能阻挡任æ„æ•°é‡çš„生物。 +Thousand Moons Crackshot|åƒæœˆå†›è½°å‡»æ‰‹|生物 — 人类ï¼å£«å…µ|æ¯å½“åƒæœˆå†›è½°å‡»æ‰‹æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}{W}。当你如此作时,横置目标生物。 +Thousand Moons Infantry|åƒæœˆå†›æ­¥å…µ|生物 — 人类ï¼å£«å…µ|于æ¯ä½å…¶ä»–牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®åƒæœˆå†›æ­¥å…µã€‚ +Thousand Moons Smithy|åƒæœˆå†›é”»å†¶åœº|传奇神器|当åƒæœˆå†›é”»å†¶åœºè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªç™½è‰²åœ°ä¾ï¼å£«å…µè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「此生物的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控之神器和ï¼æˆ–生物的数é‡åŠ æ€»ã€‚ã€\n在你战斗å‰çš„行动阶段开始时,你å¯ä»¥æ¨ªç½®äº”个由你æ“控且未横置的神器和ï¼æˆ–生物。若你如此作,则转化åƒæœˆå†›é”»å†¶åœºã€‚ +Thousand Winds|åƒé£Žçµ|生物~元素|飞行\nå˜èº«{5}{U}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当åƒé£Žçµç¿»å›žæ­£é¢æ—¶ï¼Œå°†æ‰€æœ‰å…¶ä»–已横置的生物移回其拥有者手上。 +Thousand-Faced Shadow|åƒé¢å½±å¾’|生物 ~人类ï¼å¿è€…|å¿æœ¯{2}{U}{U}({2}{U}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进战场,且正进行攻击。)\n飞行\n当åƒé¢å½±å¾’从你手上进战场时,若它正进行攻击,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºå¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»ä¹‹ç”Ÿç‰©çš„å¤åˆ¶å“。该è¡ç”Ÿç‰©é¡»æ¨ªç½®è¿›æˆ˜åœºï¼Œä¸”正进行攻击。 +Thousand-Year Elixir|åƒå¹´ç¼æµ†|神器|ä½ å¯ä»¥è®©ç”±ä½ æ“控的生物视åŒå…·æœ‰æ•æ·å¼‚能地使用其起动å¼å¼‚能。\n{1},{T}:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Thousand-Year Storm|åƒå¹´é£Žæš´|结界|æ¯å½“你施放瞬间或法术咒语时,你本回åˆäºŽæ­¤å’’语之å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå…¶ä»–瞬间或法术咒语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。 +Thousand-legged Kami|åƒè¶³ç¥ž|生物~精怪|转生7(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ7的精怪牌从你的åŸå¢“场移回你手上。) +Thraben Doomsayer|ç‘Ÿç­åŠ«éš¾è®ºè€…|生物~人类ï¼åƒ§ä¾£|{T}:将一个1/1白色人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚命悬一刻~åªè¦ä½ çš„生命为5或更少,由你æ“控的其他生物得+2/+2。 +Thraben Exorcism|ç‘Ÿç­å¼é©±é­”|瞬间|放é€ç›®æ ‡ç²¾æ€ªï¼Œç»“界或具惊扰异能的生物。 +Thraben Foulbloods|ç‘Ÿç­å­½ç§çŠ¬|生物~çµä¿‘ï¼çŒŽçŠ¬|èºç‹‚~åªè¦ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,瑟ç­å­½ç§çŠ¬ä¾¿å¾—+1/+1且具有å¨æ…‘异能。(å…·å¨æ…‘异能的生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Thraben Gargoyle|ç‘Ÿç­çŸ³åƒé¬¼|神器生物~石åƒé¬¼|守军\n{6}:转化瑟ç­çŸ³åƒé¬¼ã€‚ +Thraben Heretic|ç‘Ÿç­å¼‚教徒|生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:将目标生物牌从åŸå¢“场放é€ã€‚ +Thraben Inspector|ç‘Ÿç­å·¡æ£€å®˜|生物 ~人类ï¼å£«å…µ|当瑟ç­å·¡æ£€å®˜è¿›æˆ˜åœºæ—¶ï¼ŒæŽ¢æŸ¥ã€‚(派出一个无色线索è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{2},牺牲此神器:抓一张牌。ã€) +Thraben Militia|ç‘Ÿç­æ°‘å…µ|生物~ - 人类ï¼å£«å…µ|è·µè¸ +Thraben Purebloods|ç‘Ÿç­çº¯ç§çŠ¬|生物~猎犬| +Thraben Sentry|ç‘Ÿç­å“¨å…µ|生物~人类ï¼å£«å…µ|警戒\næ¯å½“由你æ“控的å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥è½¬åŒ–ç‘Ÿç­å“¨å…µã€‚ +Thraben Standard Bearer|ç‘Ÿç­æ——手|生物~人类ï¼å£«å…µ|{1}{W},{T},弃一张牌:将一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Thraben Valiant|ç‘Ÿç­è±ªæ°|生物~人类ï¼å£«å…µ|警戒 +Thraben Watcher|ç‘Ÿç­æˆ’护使|生物 ~天使|飞行,警戒\n由你æ“控且éžè¡ç”Ÿç‰©çš„其他生物得+1/+1并具有警戒异能。 +Thragtusk|犄牙兽|生物 ~野兽|当犄牙兽进战场时,你获得5点生命。\n当犄牙兽离开战场时,派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Thrakkus the Butcher|屠夫斯拉库斯|传奇生物 ~龙ï¼å¹³æ°‘|è·µè¸\næ¯å½“屠夫斯拉库斯攻击时,将æ¯ä¸ªç”±ä½ æ“控之龙的力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ +Thran Dynamo|ç´¢è“å‘电机|神器|{T}:加{3}到你的法术力池中。 +Thran Golem|ç´¢è“é­”åƒ|神器生物 ~魔åƒ|åªè¦ç´¢è“é­”åƒå—有çµæ°”,它便得+2/+2且具有飞行ã€å…ˆæ”»ä¸Žè·µè¸å¼‚能。 +Thran Portal|ç´¢è“境界通é“|地 ~门|除éžä½ æ“控两个或更少其他地,å¦åˆ™ç´¢è“境界通é“须横置进战场。\n于索è“境界通é“进战场时,选择一ç§åŸºæœ¬åœ°ç±»åˆ«ã€‚\nç´¢è“境界通é“é¢å¤–具有该类别。\nç´¢è“境界通é“的法术力异能须é¢å¤–支付1点生命æ¥èµ·åŠ¨ã€‚ +Thran Power Suit|ç´¢è“动力æœ|神器 ~武具|佩带此武具的生物具有守护{2},且其上æ¯è´´é™„有一个çµæ°”和武具,便得+1/+1。(æ¯å½“佩带此武具的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Thran Quarry||| +Thran Spider|ç´¢è“蜘蛛|神器生物 ~蜘蛛|延势\n当索è“蜘蛛进战场时,你和目标对手å„派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚\n{7}:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç¥žå™¨ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Thran Temporal Gateway|ç´¢è“时间闸门|传奇神器|{4},{T}:你å¯ä»¥å°†ä¸€å¼ å²è¿¹æ°¸ä¹…物牌从你手上放进战场。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Thran Turbine||| +Thran Vigil|ç´¢è“å¼è­¦æˆ’|结界|æ¯å½“一张或数张神器和ï¼æˆ–生物牌于你的回åˆä¸­ç¦»å¼€ä½ åŸå¢“场时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Thrash|å¨å‡»|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Thrash of Raptors|迅猛龙击群|生物 ~æé¾™|åªè¦ä½ æ“控å¦ä¸€ä¸ªæ龙,迅猛龙击群便得+2/+0且具有践è¸å¼‚能。 +Thrasher Brute|痛击蛮汉|生物 ~åŠå…½äººï¼æˆ˜å£«|æ¯å½“痛击蛮汉或å¦ä¸€ä¸ªæˆ˜å£«åœ¨ä½ é˜Ÿä¼çš„æ“控下进战场时,目标对手失去1点生命且你获得1点生命。 +Thrashing Brontodon|痛击霆伟龙|生物 ~æé¾™|{1},牺牲痛击霆伟龙:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Thrashing Frontliner|蛮击å‰çº¿å…½|生物 ~éžç‘žäººï¼å‡¡å°”西诺|è·µè¸\næ¯å½“蛮击å‰çº¿å…½æ”»å‡»ä»»ä¸€æˆ˜å½¹æ—¶ï¼Œå®ƒå¾—+1/+1直到回åˆç»“æŸã€‚ +Thrashing Mossdog|鞭击苔犬|生物~æ¤ç‰©ï¼çŒŽçŠ¬|延势(此生物能阻挡具飞行异能的生物。)\n食è…{4}{G}{G}({4}{G}{G},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) +Thrashing Mudspawn||| +Thrasios, Triton Hero|屈东英雄è¨æ‹‰å¸Œæ´›æ–¯|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{4}:å åœ1,然åŽå±•ç¤ºä½ çš„牌库顶牌。如果它是地牌,则将之横置放进战场。若å¦ï¼Œåˆ™æŠ“一张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Thrasta, Tempest's Roar|暴风之å¼æ’’å¡”|传奇生物 ~æé¾™|本回åˆä¸­æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå…¶ä»–咒语,此咒语便å‡å°‘{3}æ¥æ–½æ”¾ã€‚\nè·µè¸ï¼Œæ•æ·\nè·µè¸é¹æ´›å®¢(此生物攻击é¹æ´›å®¢æ—¶é€ æˆçš„过é‡æˆ˜æ–—伤害,能对所攻击之é¹æ´›å®¢çš„æ“控者造æˆä¹‹ã€‚)\nåªè¦æš´é£Žä¹‹å¼æ’’塔是于本回åˆè¿›æˆ˜åœºï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。 +Thraximundar|塞西蒙得|传奇生物 ~çµä¿‘ï¼æ€æ‰‹|æ•æ·\næ¯å½“塞西蒙得攻击时,防御牌手牺牲一个生物。\næ¯å½“任一牌手牺牲一个生物时,你å¯ä»¥åœ¨å¡žè¥¿è’™å¾—上放置一个+1/+1指示物。 +Thraxodemon|ç…žç´¢æ¶é­”|生物 ~æ¶é­”|{3},{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:抓一张牌。 +Threadbind Clique|Threadbind Clique|生物 — ä»™çµ|飞行 +Threads of Disloyalty|背信æ“ä¸|生物结界|背信æ“ä¸åªèƒ½ç»“附在总法术力费用等于或å°äºŽ2的生物上。\nä½ æ“控å—此结界的生物。 +Threat|å¨èƒ|法术|派出一个4/4,红绿åŒè‰²ï¼Œå…·è·µè¸å¼‚能的野兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Threaten|æå“|法术|é‡ç½®ç›®æ ‡ç”Ÿç‰©å¹¶èŽ·å¾—å…¶æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 该生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ (它此回åˆä¾¿å¯ä»¥æ”»å‡»ï¼‰ +Threats Undetected|未察觉的å¨èƒ|法术|从你牌库中æœå¯»è‡³å¤šå››å¼ åŠ›é‡å„ä¸ç›¸åŒçš„生物牌并展示之。任一对手选择其中两张牌。将所选之牌洗入你的牌库,其余则置于你手上。 +Three Blind Mice|三åªçžŽè€é¼ |结界 — 传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IVåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个1/1白色家鼠è¡ç”Ÿç”Ÿç‰©ã€‚\nII, III — 派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的è¡ç”Ÿç‰©ä¹‹å¤åˆ¶å“。\nIV — 直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 +Three Bowls of Porridge|三碗粥|神器 — 食å“|{2},{T}:选择一项,且ä¸å¾—是此å‰é€‰è¿‡çš„~\n•三碗粥对目标生物造æˆ2点伤害。\n•横置目标生物。\n•牺牲三碗粥。你获得3点生命。 +Three Dreams|三个梦想|法术|从你的牌库中æœå¯»è‡³å¤šä¸‰å¼ å称å„ä¸ç›¸åŒçš„çµæ°”牌,展示这些牌,并将它们置入你手上。 然åŽå°†ä½ çš„牌库洗牌。 +Three Tragedies|三桩悲剧|法术~å¤å’’|目标牌手弃三张牌。 +Three Visits|Three Visits|| +Threefold Signal|三路红绿ç¯|神器|当三路红绿ç¯è¿›æˆ˜åœºæ—¶ï¼Œå åœ3。\næ¯ä¸ªä½ æ–½æ”¾ä¹‹æ­£å¥½ä¸ºä¸‰è‰²çš„咒语å‡å…·æœ‰è¦†è¯µ{3}。 +Threefold Thunderhulk|三阳霆巨械|神器生物 — 地ä¾|三阳霆巨械进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\næ¯å½“三阳霆巨械进战场或攻击时,派出若干1/1无色地ä¾è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚\n{2},牺牲å¦ä¸€ä¸ªç¥žå™¨ï¼šåœ¨ä¸‰é˜³éœ†å·¨æ¢°ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Threnody Singer|悼挽塞连|生物 ~塞连|闪现\n飞行\n当悼挽塞连进战场时,目标由对手æ“控的生物得-X/-0直到回åˆç»“æŸï¼ŒX为你的è“色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{U},你的è“色献力就加一。) +Thresher Lizard|扫尾蜥|生物 ~蜥蜴|åªè¦ä½ çš„手牌为一张或更少,扫尾蜥便得+1/+2。 +Thrill of Possibility|å¿«æ„拼æ|瞬间|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。 +Thrill of the Hunt|狩猎的激昂感|瞬间|目标生物得+1/+2直到回åˆç»“æŸã€‚\n返照{W}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) +Thrill-Kill Assassin|è™æ€æ‰‹|生物~人类ï¼æ€æ‰‹|死触\n脱缰(ä½ å¯ä»¥è®©æ­¤ç”Ÿç‰©è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。åªè¦å…¶ä¸Šæœ‰+1/+1指示物,它就ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚) +Thrilling Discovery|å¿«æ„å‘现|法术|你获得2点生命。然åŽä½ å¯ä»¥å¼ƒä¸¤å¼ ç‰Œã€‚如果你如此作,则抓三张牌。 +Thrilling Encore|å…‰è£è¿”场|瞬间|将所有于本回åˆä¸­ä»Žæˆ˜åœºç½®å…¥æ‰€æœ‰åŸå¢“场的生物牌在你的æ“控下放进战场。 +Thriss, Nantuko Primus||| +Thrive|强旺|法术|在X个目标生物上å„放置一个+1/+1指示物。 +Thriving Bluff|å…´æ—ºç»å£|地|å…´æ—ºç»å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n于兴旺ç»å£è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§çº¢è‰²ä»¥å¤–的颜色。\n{T}:加{R}或一点所选颜色的法术力。 +Thriving Grove|兴旺树丛|地|兴旺树丛须横置进战场。\n于兴旺树丛进战场时,选择一ç§ç»¿è‰²ä»¥å¤–的颜色。\n{T}:加{G}或一点所选颜色的法术力。 +Thriving Grubs|强旺幼çµ|生物~怪çµ|当强旺幼çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¾—到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“强旺幼çµæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 +Thriving Heath|å…´æ—ºè’地|地|å…´æ—ºè’地须横置进战场。\n于兴旺è’地进战场时,选择一ç§ç™½è‰²ä»¥å¤–的颜色。\n{T}:加{W}或一点所选颜色的法术力。 +Thriving Ibex|强旺原羊|生物~山羊|当强旺原羊进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“强旺原羊攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 +Thriving Isle|兴旺岛屿|地|兴旺岛屿须横置进战场。\n于兴旺岛屿进战场时,选择一ç§è“色以外的颜色。\n{T}:加{U}或一点所选颜色的法术力。 +Thriving Moor|兴旺湿地|地|兴旺湿地须横置进战场。\n于兴旺湿地进战场时,选择一ç§é»‘色以外的颜色。\n{T}:加{B}或一点所选颜色的法术力。 +Thriving Rats|强旺鼠|生物~è€é¼ |当强旺鼠进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“强旺鼠攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 +Thriving Rhino|强旺犀牛|生物~犀牛|当强旺犀牛进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“强旺犀牛攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 +Thriving Turtle|强旺龟|生物~龟|当强旺龟进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“强旺龟攻击时,你å¯ä»¥æ”¯ä»˜{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 +Throat Slitter|切喉者|生物~è€é¼ ï¼å¿è€…|å¿æœ¯{2}{B} ({2}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“切喉者对牌手造æˆæˆ˜æ–—伤害时,消ç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžé»‘色生物。 +Throatseeker|觅喉客|生物 ~å¸è¡€é¬¼ï¼å¿è€…|由你æ“控ã€è¿›è¡Œæ”»å‡»ä¸”未å—阻挡的å¿è€…具有系命异能。 +Throes of Chaos|混沌苦痛|法术|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\n追溯(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,但必须支付其所需费用并é¢å¤–弃一张地牌。) +Throne Warden|王座护å«|生物~人类ï¼å£«å…µ|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯å›ä¸»ï¼Œåˆ™åœ¨çŽ‹åº§æŠ¤å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Throne of Bone||| +Throne of Empires|å¸å›½çŽ‹åº§|神器|{1},{T}:将一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 如果你æ“控å称为å¸å›½å† å†•ä»¥åŠå¸å›½æƒæ–的神器,则改为将五个上述的è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Throne of Geth|ç›–å¸çŽ‹åº§|神器|{T},牺牲一个神器:增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) +Throne of Makindi|马钦迪王座|地|{T}:加{C}。\n{1},{T}:在马钦迪王座上放置一个充电指示物。\n{T},从马钦迪王座上移去一个充电指示物:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å·²å¢žå¹…的咒语。 +Throne of the God-Pharaoh|法è€ç¥žçŽ‹åº§|传奇神器|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽç”±ä½ æ“控且已横置的生物数é‡ã€‚ +Throne of the Grim Captain|å¸å‘½çŽ‹åº§|传奇神器|{T}:磨两张牌。\n以一个æé¾™ã€ä¸€ä¸ªäººé±¼ã€ä¸€ä¸ªæµ·ç›—和一个å¸è¡€é¬¼åŒ–炼{4} +Throne of the High City|上城王座|地|{T}:加{C}到你的法术力池中。\n{4},{T},牺牲上城王座:你æˆä¸ºå›ä¸»ã€‚ +Throttle|å‹’æ€|瞬间|目标生物得-4/-4直到回åˆç»“æŸã€‚ +Through the Breach|穿越裂罅|瞬间~å¤å’’|将一张生物牌从你的手上放置进场。该生物具有æ•æ·å¼‚能。在回åˆç»“æŸæ—¶ç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚\n通è”å¤å’’{2}{R}{R}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Throwing Knife|飞刀|神器~武具|佩带此武具的生物得+2/+0。æ¯å½“佩带此武具的生物攻击时,你å¯ä»¥ç‰ºç‰²é£žåˆ€ã€‚若你如此作,则飞刀对目标生物或牌手造æˆ2点伤害。佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Thrull Parasite|寄生索尔兽|生物~索尔兽|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\n{T},支付2点生命:从目标éžåœ°æ°¸ä¹…物上移去一个指示物。 +Thrull Retainer||| +Thrull Surgeon|医士索尔兽|生物~索尔兽|{1}{B},牺牲医士索尔兽:检视目标牌手的手牌并选择其中一张。 该牌手弃掉该牌。你åªå¯ä»¥äºŽä½ èƒ½ä½¿ç”¨æ³•æœ¯çš„时机下使用此异能。 +Thrumming Stone|å—¡å“碑石|传奇神器|由你æ“控的咒语具有涟动4。 (当你使用任一咒语时,你å¯ä»¥å±•ç¤ºä½ ç‰Œåº“顶的四张牌。 ä½ å¯ä»¥ä½¿ç”¨æ‰€å±•ç¤ºä¹‹ç‰Œä¸­ä¸Žè¯¥å’’语åŒå者,并且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将其余的牌置于你牌库底。) +Thrummingbird|敲击鸟|生物 ~éžç‘žäººï¼é¸Ÿï¼æƒŠæƒ§å…½|飞行\næ¯å½“敲击鸟对任一牌手造æˆæˆ˜æ–—伤害时,增殖。 +Thrun, Breaker of Silence|破诫巨魔图伦|传奇生物 ~巨魔ï¼ç¥­å¸ˆ|此咒语ä¸èƒ½è¢«å击。\nè·µè¸\n对由对手æ“控之éžç»¿è‰²å’’语或由对手æ“控之éžç»¿è‰²æ¥æºçš„异能而言,破诫巨魔图伦ä¸èƒ½æˆä¸ºå…¶ç›®æ ‡ã€‚\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå›¾ä¼¦ä¾¿å…·æœ‰ä¸ç­å¼‚能。 +Thrun, the Last Troll|最终巨魔图伦|传奇生物~巨魔ï¼ç¥­å¸ˆ|最终巨魔图伦ä¸èƒ½è¢«å击。\n图伦ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。\n{1}{G}:é‡ç”Ÿå›¾ä¼¦ã€‚ +Thryx, the Sudden Storm|疾风暴特律克斯|传奇生物 ~元素ï¼å·¨äºº|闪现\n飞行\n你施放之总法术力费用等于或大于5的咒语å‡å°‘{1}æ¥æ–½æ”¾ï¼Œä¸”ä¸èƒ½è¢«å击。 +Thud|掷物有声|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n掷物有声对任æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚ +Thunder Brute|雷鸣蛮汉|生物~独眼巨人|è·µè¸\n致敬3(于此生物进战场时,选择一ä½å¯¹æ‰‹ï¼Œä»–å¯ä»¥åœ¨å…¶ä¸Šæ”¾ç½®ä¸‰ä¸ª+1/+1指示物。)\n当雷鸣蛮汉进战场时,若未支付其致敬费用,则它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Thunder Dragon|雷霆巨龙|生物 ~龙|飞行\n当雷霆巨龙进战场时,它对æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物å„造æˆ3点伤害。 +Thunder Drake|雷霆龙兽|生物 ~元素ï¼é¾™å…½|飞行\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,在雷霆龙兽上放置一个+1/+1指示物。 +Thunder Strike|雷霆挥击|瞬间|目标生物得+2/+0且获得先攻异能直到回åˆç»“æŸã€‚ (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Thunder Totem|雷霆图腾åƒ|神器|{T}:加{W}到你的法术力池中。\n{1}{W}{W}:雷霆图腾åƒæˆä¸º2/2白色,具飞行与先攻异能的精怪神器生物直到回åˆç»“æŸã€‚ +Thunder of Hooves||| +Thunder-Thrash Elder|雷击æ—é•¿è€|生物~凡尔西诺ï¼æˆ˜å£«|åžå™¬3 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡ä¸‰å€çš„+1/+1指示物。) +Thunderblade Charge|雷刃冲锋|法术|雷刃冲锋对目标生物或牌手造æˆ3点伤害。\næ¯å½“由你æ“控的一个或数个生物对æŸç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,若雷刃冲锋在你的åŸå¢“场中,你å¯ä»¥æ”¯ä»˜{2}{R}{R}{R}。 若你如此作,则使用它且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Thunderblust|é›·å“®çµ|生物~元素|æ•æ·\nåªè¦å…¶ä¸Šæœ‰-1/-1指示物,雷哮çµä¾¿å…·æœ‰è·µè¸å¼‚能。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Thunderbolt|雷击|瞬间|选择一项~雷击对目标牌手造æˆ3点伤害;或电击对目标具飞行异能的生物造æˆ4点伤害。 +Thunderbreak Regent|破霆龙侯|生物 ~龙|飞行\næ¯å½“一个由你æ“控的龙æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,破霆龙侯对该牌手造æˆ3点伤害。 +Thunderclap Wyvern|雷鸣蜿龙|生物 ~龙兽|闪现\n飞行\n由你æ“控且具飞行异能的其他生物得+1/+1。 +Thundercloud Elemental||| +Thundercloud Shaman|雷云祭师|生物~巨人ï¼ç¥­å¸ˆ|当雷云祭师进场时,它对æ¯ä¸ªéžå·¨äººç”Ÿç‰©å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的巨人数é‡ã€‚ +Thunderfoot Baloth|雷蹄巴洛西|生物 ~野兽|è·µè¸\n副官~åªè¦ä½ æ“控你的指挥官,雷蹄巴洛西便得+2/+2,且由你æ“控的其他生物得+2/+2且具有践è¸å¼‚能。 +Thunderhawk Gunship|雷鹰炮艇|神器 ~载具|飞行\n当雷鹰炮艇进战场时,派出两个2/2白色,具警戒异能的阿斯塔特ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“雷鹰炮艇攻击时,由你æ“控且进行攻击的生物获得飞行异能直到回åˆç»“æŸã€‚\næ­è½½2 +Thunderhead Squadron|雷云å°é˜Ÿ|生物 ~人类ï¼éª‘士|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行 +Thunderheads|电首咒|瞬间|覆诵{2}{U}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚)\n将一个3/3è“色,具有飞行与守军异能的怪奇è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 在回åˆç»“æŸæ—¶å°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ +Thunderherd Migration|霆群è¿å¾™|法术|从你的手上展示一张æ龙牌或支付{1},以作为施放霆群è¿å¾™çš„é¢å¤–费用。\n从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Thundering Ceratok|雷动冠角牛|生物 ~犀牛|è·µè¸\n当雷动冠角牛进战场时,由你æ“控的其他生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Thundering Chariot|雷鸣战车|神器 ~载具|先攻,践è¸ï¼Œæ•æ·\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Thundering Djinn|雷鸣巨çµ|生物 ~巨çµ|飞行\næ¯å½“雷鸣巨çµæ”»å‡»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ æœ¬å›žåˆå·²æŠ“的牌数é‡ã€‚ +Thundering Giant|雷动巨人|生物~巨人|æ•æ·ï¼ˆæ­¤ç”Ÿç‰©å—ä½ æ“控时便能攻击与{T}。) +Thundering Mightmare|雷鸣猛魇|生物 ~马ï¼ç²¾æ€ª|é­‚ç³»(ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£çš„生物在它们任一进战场时组æ­æ¡£ã€‚于你åŒæ—¶æ“控这两者的时段内,它们æŒç»­æ­æ¡£ã€‚)\nåªè¦é›·é¸£çŒ›é­‡ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„具有「æ¯å½“任一对手施放咒语时,在此生物上放置一个+1/+1指示物。〠+Thundering Raiju|轰鸣雷兽|生物 ~精怪|æ•æ·\næ¯å½“轰鸣雷兽攻击时,在目标由你æ“控的生物上放置一个+1/+1指示物。然åŽè½°é¸£é›·å…½å‘æ¯ä½å¯¹æ‰‹å„造æˆX点伤害,X为轰鸣雷兽以外由你æ“控且有饰装的生物数é‡ã€‚ +Thundering Rebuke|雷霆拒斥|法术|雷霆拒斥对目标生物或é¹æ´›å®¢é€ æˆ4点伤害。 +Thundering Sparkmage|雷霆ç«èŠ±æ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当雷霆ç«èŠ±æ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆX点伤害,X为你冒险团中的生物数é‡ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚) +Thundering Spineback|雷动背棘龙|生物 ~æé¾™|由你æ“控的其他æ龙得+1/+1。\n{5}{G}:派出一个3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚ +Thundering Tanadon|雷动è¸è¹¬å…½|神器生物~野兽|({G/P}å¯ç”¨{G}或2点生命æ¥æ”¯ä»˜ã€‚)\nè·µè¸ +Thundering Wurm||| +Thunderkin Awakener|雷身醒眠çµ|生物 ~元素ï¼ç¥­å¸ˆ|æ•æ·\næ¯å½“雷身醒眠çµæ”»å‡»æ—¶ï¼Œé€‰æ‹©ç›®æ ‡åœ¨ä½ åŸå¢“场中的元素生物牌,且其防御力须å°äºŽé›·èº«é†’眠çµçš„防御力。将该牌横置移回战场且正进行攻击。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Thundermare|é›·é­‡|生物~雷魇|æ•æ·ï¼ˆä½ æ“控此生物的该回åˆä¸­ï¼Œå®ƒä¾¿å¯ä»¥æ”»å‡»ï¼‰\n当雷魇进场时,横置所有其它生物。 +Thundermaw Hellkite|雷喉残è™è€…|生物~龙|飞行\næ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\n当雷喉残è™è€…进战场时,它对æ¯ä¸ªç”±å¯¹æ‰‹æ“控ã€ä¸”具有飞行异能的生物å„造æˆ1点伤害。横置这些生物。 +Thunderous Debut|雷鸣登场|法术|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n检视你牌库顶的二å张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œã€‚如果此咒语已加ç ï¼Œåˆ™å°†æ‰€å±•ç¤ºçš„牌放进战场。若å¦ï¼Œåˆ™å°†æ‰€å±•ç¤ºçš„牌置于你手上。然åŽæ´—牌。 +Thunderous Might|雷霆之力|结界~çµæ°”|结附于生物\næ¯å½“所结附的生物攻击时,它得+X/+0直到回åˆç»“æŸï¼ŒX为你的红色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{R},你的红色献力就加一。) +Thunderous Orator|雷霆雄辩家|生物 ~寇æ—ï¼æ³•æœ¯å¸ˆ|警戒\næ¯å½“雷霆雄辩家攻击时,如果你æ“控具飞行异能的生物,则雷霆雄辩家获得飞行异能直到回åˆç»“æŸã€‚且先攻ã€è¿žå‡»ã€æ­»è§¦ã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘与践è¸å¼‚能亦比照办ç†ã€‚ +Thunderous Snapper|雷动巨嘴龟|生物 ~龟ï¼å¤šå¤´é¾™|æ¯å½“你施放总法术力费用等于或大于5的咒语时,抓一张牌。 +Thunderous Wrath|雷霆之怒|瞬间|雷霆之怒对目标生物或牌手造æˆ5点伤害。\n奇迹{R} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Thunderscape Apprentice||| +Thunderscape Battlemage||| +Thunderscape Familiar||| +Thunderscape Master||| +Thundersong Trumpeter|雷动å·å…µ|生物~人类ï¼å£«å…µ|{T}:目标生物在本回åˆä¸­ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Thunderstaff|雷霆æ–|神器|若雷霆æ–并未横置,且任一生物将对你造æˆæˆ˜æ–—伤害,则防止该伤害中的1点。\n{2},{T}:进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚ +Thundersteel Colossus|雷钢巨åƒ|神器 ~载具|è·µè¸ï¼Œæ•æ·\næ­è½½2(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于2的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Thunderwave|雷电波|法术|掷一颗d20。\n1~9 VERT 雷电波对æ¯ä¸ªç”Ÿç‰©å„造æˆ3点伤害。\n10~19 VERT ä½ å¯ä»¥é€‰æ‹©ä¸€ä¸ªç”Ÿç‰©ã€‚雷电波对æ¯ä¸ªæœªä»¥æ­¤æ³•é€‰ä¸­çš„生物å„造æˆ3点伤害。\n20 VERT 雷电波å‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆ6点伤害。 +Thunderwolf Cavalry|雷狼骑兵|生物 ~阿斯塔特ï¼æˆ˜å£«|先攻\n粉碎利齿~æ¯å½“雷狼骑兵对任一牌手造æˆæˆ˜æ–—伤害时,在æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 +Thwart the Enemy|é阻敌人|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢ç”±å¯¹æ‰‹æ“控之生物将造æˆçš„所有伤害。 +Thwart the Grave|墓地逼令|法术|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(冒险团由僧侣ã€æµªå®¢ã€æˆ˜å£«å’Œæ³•æœ¯å¸ˆç»„æˆï¼Œæ¯ç§ç±»åˆ«è‡³å¤šåªè®¡å…¥ä¸€ä¸ªã€‚)\n将目标生物牌和至多一张目标僧侣,浪客,战士或法术师生物牌从你的åŸå¢“场移回战场。 +Théoden, King of Rohan|洛汗国王希奥顿|传奇生物 ~人类ï¼è´µæ—|æ¯å½“洛汗国王希奥顿或å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场时,目标生物获得连击异能直到回åˆç»“æŸã€‚ +Tiamat|æ亚玛特|传奇生物 ~龙ï¼ç¥ž|飞行\n当æ亚玛特进战场时,若它ç»ä½ æ–½æ”¾ï¼Œåˆ™ä»Žä½ çš„牌库中æœå¯»è‡³å¤šäº”å¼ å称å„ä¸ç›¸åŒçš„龙牌,且其å称都ä¸èƒ½æ˜¯æ亚玛特,展示这些牌,将它们置于你手上,然åŽæ´—牌。 +Tiamat's Fanatics|æ亚玛特的狂信徒|生物 ~龙ï¼æˆ˜å£«|æ•æ·\nç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) +Tiana, Ship's Caretaker|飞船护æŒå¸ˆè’‚娅娜|传奇生物 ~天使ï¼ç¥žå™¨å¸ˆ|飞行,先攻\næ¯å½“一个由你æ“控的çµæ°”或武具从战场进入åŸå¢“场,在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†è¯¥ç‰Œç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Tibalt's Rager|æ勃的èºé¬¼|生物 ~魔鬼|当æ勃的èºé¬¼æ­»åŽ»æ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ1点伤害。\n{1}{R}:æ勃的èºé¬¼å¾—+2/+0直到回åˆç»“æŸã€‚ +Tibalt's Trickery|æ勃的诈术|瞬间|å击目标咒语。éšæœºé€‰æ‹©1,2或3。其æ“控者磨等é‡çš„牌,然åŽä»Žå…¶ç‰Œåº“顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ å称与该咒语ä¸ç›¸åŒçš„éžåœ°ç‰Œä¸ºæ­¢ã€‚ä»–å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽä»–将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 +Tibalt, Rakish Instigator|放浪煽动者æ勃|传奇é¹æ´›å®¢ ~æ勃|对手ä¸èƒ½èŽ·å¾—生命。\n−2:派出一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。〠+Tibalt, the Fiend-Blooded|魔血æ勃|é¹æ´›å®¢ï½žæ勃|+1:抓一张牌,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚\n-4:魔血æ勃对目标牌手造æˆç­‰åŒäºŽå…¶æ‰‹ç‰Œæ•°é‡çš„伤害。\n-6:获得所有生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 将它们é‡ç½®ã€‚ 它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Tibor and Lumia|ææŸä¸Žéœ²ç±³äºš|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你使用è“色咒语时,目标生物获得飞行异能直到回åˆç»“æŸã€‚\næ¯å½“你使用红色咒语时,ææŸä¸Žéœ²ç±³äºšå¯¹æ¯ä¸ªä¸å…·é£žè¡Œå¼‚能的生物造æˆ1点伤害。 +Ticking Gnomes|æ»´ç­”ä¾å„’|神器生物~地ä¾|è¿”å“{3}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n牺牲滴答ä¾å„’:滴答ä¾å„’对目标生物或牌手造æˆ1点伤害。 +Tidal Courier||| +Tidal Kraken|æ½®æ±å·¨æ€ª|生物~巨海兽|æ½®æ±å·¨æ€ªä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Tidal Surge||| +Tidal Terror|潮浪惧兽|生物 ~章鱼|æ¯å½“潮浪惧兽攻击时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控且未横置的其他生物。若你如此作,则潮浪惧兽本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n循环海岛{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æµ·å²›ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Tidal Visionary||| +Tidal Wave|汹涌浪潮|瞬间|将一个5/5è“色,具守军异能的墙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ +Tide Drifter|æ½®æ±æ¼‚体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)由你æ“控的其他无色生物得+0/+1。 +Tide Shaper|塑潮人鱼|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|增幅{1}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}。)\n当塑潮人鱼进战场时,若它已增幅,则于塑潮人鱼ä»åœ¨æˆ˜åœºä¸Šçš„时段内,目标地æˆä¸ºæµ·å²›ã€‚\nåªè¦æœ‰å¯¹æ‰‹æ“控海岛,塑潮人鱼便得+1/+1。 +Tide Skimmer|掠浪飞兽|生物 ~龙兽|飞行\næ¯å½“你以两个或更多具飞行异能的生物攻击时,抓一张牌。 +Tide of War|战局|结界|æ¯å½“一个或更多生物进行阻挡时,掷一枚硬å¸ã€‚若你赢得此掷,防御牌手牺牲所有进行阻挡的生物。å¦åˆ™ï¼Œæ”»å‡»ç‰Œæ‰‹ç‰ºç‰²æ‰€æœ‰è¢«é˜»æŒ¡çš„生物。 +Tidebinder Mage|潮缚法师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|当潮缚法师进战场时,横置目标由对手æ“控的红色或绿色生物。åªè¦ä½ æ“控潮缚法师,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚ +Tideforce Elemental|潮力元素|生物~元素|{U},{T}:你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥é‡ç½®æ½®åŠ›å…ƒç´ ã€‚ +Tidehollow Sculler|潮窟渡船夫|神器生物 ~çµä¿‘|当潮窟渡船夫进战场时,目标对手展示其手牌,你选择其中一张éžåœ°ç‰Œã€‚放é€è¯¥ç‰Œã€‚\n当潮窟渡船夫离开战场时,将所放é€çš„牌移回其拥有者手上。 +Tidehollow Strix|潮窟枭|神器生物~鸟|飞行\n死触 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) +Tidepool Turtle|潮湖龟|生物 ~龟|{2}{U}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Tideshaper Mystic|塑潮秘教徒|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡åœ°æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ ä½ åªå¯ä»¥äºŽè‡ªå·±çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。 +Tidespout Tyrant|潮浪暴å›|生物 ~巨çµ|飞行\næ¯å½“你施放咒语时,将目标永久物移回其拥有者手上。 +Tidewalker|涌潮妖|生物~元素|ä½ æ¯æ“控一个海岛,涌潮妖进场时其上便有一个计时指示物。\n消é€(在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚)\n涌潮妖的力é‡ä¸Žé˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶ä¸Šè®¡æ—¶æŒ‡ç¤ºç‰©çš„æ•°é‡ +Tidewater Minion|潮水仆役|生物~元素|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{4}:潮水仆役失去守军异能直到回åˆç»“æŸã€‚\n{T}:é‡ç½®ç›®æ ‡æ°¸ä¹…物。 +Tidings|音信|法术|抓四张牌。 +Tidy Conclusion|收拾残局|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ä½ æ¯æ“控一个神器,便获得1点生命。 +Tiger-Tribe Hunter|猛虎部è½çŒŽäºº|生物 ~人类ï¼é‡Žè›®äºº|è·µè¸\n集群战术~æ¯å½“猛虎部è½çŒŽäººæ”»å‡»æ—¶ï¼Œè‹¥ä½ æœ¬æ¬¡æˆ˜æ–—中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,猛虎部è½çŒŽäººå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚ +Tigereye Cameo||| +Tightening Coils|盘绕紧缚|结界~çµæ°”|结附于生物所结附的生物得-6/-0且失去飞行异能。 +Tiller Engine|耕作引擎|神器生物 ~组构体|æ¯å½“一个地在你的æ“控下横置进战场时,选择一项~\n•é‡ç½®è¯¥åœ°ã€‚\n•横置目标由对手æ“控的éžåœ°æ°¸ä¹…物。 +Tiller of Flesh|筋肉耕者|生物 ~éžç‘žäººï¼éª‘士|æ¯å½“你施放以一个或数个永久物为目标的咒语时,抚育2。(派出一个上é¢æœ‰ä¸¤ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) +Tilling Treefolk|耕土树妖|生物~树妖ï¼å¾·é²ä¼Š|当耕土树妖进场时,你å¯ä»¥å°†è‡³å¤šä¸¤å¼ ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Tilonalli's Crown|蒂洛纳ç†ä¹‹å† |结界 ~çµæ°”|结附于生物\n当蒂洛纳ç†ä¹‹å† è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹æ‰€ç»“附的生物造æˆ1点伤害。\n所结附的生物得+3/+0且具有践è¸å¼‚能。 +Tilonalli's Knight|蒂洛纳ç†éª‘士|生物 ~人类ï¼éª‘士|æ¯å½“蒂洛纳ç†éª‘士攻击时,若你æ“控æ龙,则蒂洛纳ç†éª‘士得+1/+1直到回åˆç»“æŸã€‚ +Tilonalli's Skinshifter|蒂洛纳ç†å˜è²Œå¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\næ¯å½“蒂洛纳ç†å˜è²Œå¸ˆæ”»å‡»æ—¶ï¼Œé€‰æ‹©å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»ä¸”éžä¼ å¥‡çš„生物。蒂洛纳ç†å˜è²Œå¸ˆæˆä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“直到回åˆç»“æŸã€‚ +Tilonalli's Summoner|蒂洛纳ç†å¬å”¤å¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯å½“蒂洛纳ç†å¬å”¤å¸ˆæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{X}{R}。若你如此作,则派出X个1/1红色元素è¡ç”Ÿç”Ÿç‰©ï¼Œå®ƒä»¬ä¸ºæ¨ªç½®ä¸”正进行攻击。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé™¤éžä½ æœ‰é»„金城ç¥ç¦ï¼Œå¦åˆ™æ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚ +Timber Gorge|林场峡谷|地|林场峡谷须横置进战场。\n{T}:加{R}或{G}。 +Timber Protector|林场ä¿æŠ¤äºº|生物~树妖ï¼æˆ˜å£«|由你æ“控的其它树妖生物得+1/+1。\n由你æ“控的其它树妖与树林å‡ä¸ä¼šæ¯å。 +Timber Shredder|ä¼æž—狼人|生物~ - 狼人|è·µè¸\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化ä¼æž—狼人。 +Timbercrown Pathway|丛冠通路|地|{T}:加{G}。\n地\n{T}:加{R}。 +Timberland Ancient|林地先祖|生物 ~树妖|延势,践è¸\n循环树林{2}({2},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æ ‘林牌,展示该牌,将它置于你手上,然åŽæ´—牌。) +Timberland Guide|林地å‘导|生物 ~人类ï¼æ–¥å€™|当林地å‘导进战场时,在目标生物上放置一个+1/+1指示物。 +Timberland Ruins||| +Timbermare|木魇|生物~元素|æ•æ·\nè¿”å“{5}{G}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n当木魇进场时,横置所有其它生物。 +Timbermaw Larva|木喉幼兽|生物~野兽|æ¯å½“木喉幼兽攻击时,你æ¯æ“控一个树林,它便得+1/+1直到回åˆç»“æŸã€‚ +Timberpack Wolf|林群狼|生物 ~狼|ä½ æ¯æ“控一个å称为林群狼的其他生物,林群狼便得+1/+1。 +Timberwatch Elf|巡林妖精|生物~妖精|{T}:目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为战场上妖精的数é‡ã€‚ +Time Ebb|时光退潮|法术|将目标生物置于其拥有者的牌库顶。 +Time Elemental||| +Time Reversal|时间逆转|法术|æ¯ä½ç‰Œæ‰‹å°†å…¶æ‰‹ç‰Œä¸ŽåŸå¢“场洗入其牌库,然åŽå„抓七张牌。 放é€æ—¶é—´é€†è½¬ã€‚ +Time Sieve|时间筛å­|神器|{T},牺牲五个神器:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Time Spiral||| +Time Stop|时间åœæ­¢|瞬间|结æŸæœ¬å›žåˆã€‚ (将堆å ä¸­çš„所有咒语与异能移出对战,且包括这张牌。 轮到此回åˆçš„牌手将手牌维æŒåœ¨å…¶æ‰‹ç‰Œä¸Šé™ï¼Œå¼ƒæŽ‰å¤šä½™çš„牌。 生物上的伤害消失,并且注记ç€ã€Œæœ¬å›žåˆã€ä¸Žã€Œç›´åˆ°å›žåˆç»“æŸã€çš„效应å‡ç»“æŸã€‚) +Time Stretch|时间延展|法术|目标牌手在本回åˆåŽè¿›è¡Œé¢å¤–的两个回åˆã€‚ +Time Warp|时间弯曲|法术|目标牌手在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Time Wipe|时间抹除|法术|将一个由你æ“控的生物移回其拥有者的手上,然åŽæ¶ˆç­æ‰€æœ‰ç”Ÿç‰©ã€‚ +Time of Heroes|英雄时刻|结界|æ¯ä¸ªç”±ä½ æ“控ã€ä¸”上é¢æœ‰ç­‰çº§æŒ‡ç¤ºç‰©çš„生物都得+2/+2。 +Time of Ice|冰雪时代纪|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 横置目标由对手æ“控的生物。于你æ“控冰雪时代纪的时段内,该生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\nIII — 将所有已横置的生物移回其拥有者手上。 +Time of Need|å±æ€¥æ—¶åˆ»|法术|从你的牌库中æœå¯»ä¸€å¼ ä¼ å¥‡ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 +Time to Feed|进食时刻|法术|选择目标由对手æ“控的生物。当该生物于本回åˆä¸­æ­»åŽ»æ—¶ï¼Œä½ èŽ·å¾—3点生命。目标由你æ“控的生物与该\n生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Time to Reflect|åæ€æ—¶åˆ»|瞬间|放é€ç›®æ ‡æœ¬å›žåˆä¸­æ›¾é˜»æŒ¡çµä¿‘或被çµä¿‘阻挡的生物。 +Timebender|曲时师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|å˜èº«{U}\n当曲时师翻回正é¢æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•从目标永久物或已延缓的牌上移去两个计时指示物。\n•在目标已延缓的牌或其上有计时指示物的永久物上放置两个计时指示物。 +Timecrafting|挪时妙艺|瞬间|选择一项~从目标永久物或已延缓的牌上移去X个计时指示物;或在目标已延缓的牌或其上有计时指示物的永久物上放置X个计时指示物。 +Timeless Dragon|ä¸ä¼‘巨龙|生物 ~龙|飞行\n循环平原{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å¹³åŽŸç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。)\n永生{2}{W}{W}({2}{W}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒæ˜¯4/4黑色çµä¿‘ï¼é¾™ï¼Œä¸”没有法术力费用。永生的时机视åŒæ³•æœ¯ã€‚) +Timeless Lotus|永生莲花|传奇神器|永生莲花须横置进战场。\n{T}:加{W}{U}{B}{R}{G}。 +Timeless Witness|ä¸ä¼‘è§è¯äºº|生物 ~人类ï¼ç¥­å¸ˆ|当ä¸ä¼‘è§è¯äººè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n永生{5}{G}{G} +Timely Hordemate|é©°æ´æ—ä¼´|生物~人类ï¼æˆ˜å£«|çªå‡»ï½žå½“é©°æ´æ—伴进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ2的生物牌从你的åŸå¢“场移回战场。 +Timely Interference|åŠæ—¶å¹²é¢„|瞬间|增幅{1}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{R}。)\n目标生物得-1/-0直到回åˆç»“æŸã€‚如果此咒语已增幅,则该生物本回åˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。\n抓一张牌。 +Timely Reinforcements|åŠæ—¶å¢žæ´|法术|如果你的生命少于æŸä½å¯¹æ‰‹ï¼Œä½ èŽ·å¾—6点生命。 如果由你æ“控的生物数é‡å°‘于æŸä½å¯¹æ‰‹ï¼Œå°†ä¸‰ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Timely Ward|åŠæ—¶å®ˆæŠ¤|结界 ~çµæ°”|如果此咒语以指挥官为目标,则你å¯ä»¥å°†å®ƒè§†åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n结附于生物\n所结附的生物具有ä¸ç­å¼‚能。 +Timesifter||| +Timestream Navigator|æ—¶æµé¢†èˆªå‘˜|生物 ~人类ï¼æµ·ç›—ï¼æ³•æœ¯å¸ˆ|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n{2}{U}{U},{T},将时æµé¢†èˆªå‘˜ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库底:于本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚åªèƒ½äºŽä½ æœ‰é»„金城ç¥ç¦æ—¶èµ·åŠ¨æ­¤å¼‚能。 +Timin, Youthful Geist|年幼游魂ææ•|传奇生物 ~精怪|与æºé­‚å¤ä»‡è€…洛妲æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†æ´›å¦²ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n飞行\n在æ¯æ¬¡æˆ˜æ–—开始时,横置至多一个目标生物。 +Timothar, Baron of Bats|è¡€è ç”·çˆµæ默沙|传奇生物 ~å¸è¡€é¬¼ï¼è´µæ—|守护~弃一张牌。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„å¸è¡€é¬¼æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}并将它放é€ã€‚若你如此作,则派出一个1/1黑色,具飞行异能的è™è è¡ç”Ÿç”Ÿç‰©ã€‚它获得「当此生物对任一牌手造æˆæˆ˜æ–—伤害时,将它牺牲,并将所放é€ä¹‹ç‰Œæ¨ªç½®ç§»å›žæˆ˜åœºã€‚〠+Tin Street Dodger|锡街躲闪客|生物 ~鬼怪ï¼æµªå®¢|æ•æ·\n{R}:锡街躲闪客本回åˆåªèƒ½è¢«å…·å®ˆå†›å¼‚能的生物阻挡。 +Tin Street Hooligan|锡街å°æ··æ··|生物~精çµï¼æµªå®¢|当锡街å°æ··æ··è¿›åœºæ—¶ï¼Œè‹¥ç”¨è¿‡{G}æ¥æ”¯ä»˜å…¶è´¹ç”¨ï¼Œåˆ™æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ +Tin Street Market|锡街市场|结界~çµæ°”|结附于地\n所结附的地具有「{T},弃一张牌:抓一张牌。〠+Tinder Farm||| +Tine Shrike|刺啄鸟|生物~鸟|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Tinker's Tote|修补匠背袋|神器|当修补匠背袋进战场时,派出两个1/1无色地ä¾è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n{W},牺牲修补匠背袋:你获得3点生命。 +Tireless Missionaries|ä¸å€¦ä¼ æ•™å£«|生物~人类ï¼åƒ§ä¾£|当ä¸å€¦ä¼ æ•™å£«è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—3点生命。 +Tireless Provisioner|ä¸å€¦ä¾›ç»™äºº|生物 ~妖精ï¼æ–¥å€™|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,派出一个食å“è¡ç”Ÿç‰©æˆ–一个çå®è¡ç”Ÿç‰©ã€‚(食å“是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。çå®æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Tireless Tracker|ä¸å€¦è¿½è¿¹äºº|生物 ~人类ï¼æ–¥å€™|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,探查。(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。)\næ¯å½“你牺牲一个线索时,在ä¸å€¦è¿½è¿¹äººä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Tireless Tribe||| +Tishana's Tidebinder|æ莎娜的缚潮师|生物 — 人鱼ï¼æ³•æœ¯å¸ˆ|闪现\n当æ莎娜的缚潮师进战场时,å击至多一个目标起动å¼æˆ–触å‘å¼å¼‚能。如果以此法å击神器,生物或é¹æ´›å®¢çš„异能,则于æ莎娜的缚潮师ä»åœ¨æˆ˜åœºä¸Šçš„时段内,该永久物失去所有异能。 +Tishana's Wayfinder|æ莎娜的探路人|生物 ~人鱼ï¼æ–¥å€™|当æ莎娜的探路人进战场时,令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Tishana, Voice of Thunder|雷霆之声æ莎娜|传奇生物 ~人鱼ï¼ç¥­å¸ˆ|雷霆之声æ莎娜的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ çš„手牌数é‡ã€‚\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n当雷霆之声æ莎娜进战场时,你æ¯æ“控一个生物,便抓一张牌。 +Titan Forge|æ³°å¦é”»å†¶ç‚‰|神器|{3},{T}:在泰å¦é”»å†¶ç‚‰ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。\n{T},从泰å¦é”»å†¶ç‚‰ä¸Šç§»åŽ»ä¸‰ä¸ªå……电指示物:将一个9/9无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Titan of Eternal Fire|æ’ç«æ³°å¦|生物~巨人|æ¯ä¸ªç”±ä½ æ“控的人类生物å‡å…·æœ‰ã€Œ{R},{T}:此生物对目标生物或牌手造æˆ1点伤害。〠+Titan of Industry|工业泰å¦|生物 ~元素|延势,践è¸\n当工业泰å¦è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸¤é¡¹ï½ž\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n•目标牌手获得5点生命。\n•派出一个4/4绿色犀牛ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n•在一个由你æ“控的生物上放置一个åŽç›¾æŒ‡ç¤ºç‰©ã€‚ +Titan of Littjara|利雅拉泰å¦|生物 ~虚影|于利雅拉泰å¦è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n利雅拉泰å¦é¢å¤–具有该类别。\næ¯å½“利雅拉泰å¦è¿›æˆ˜åœºæˆ–攻击时,你å¯ä»¥æŠ“若干牌,其数é‡ç­‰åŒäºŽç”±ä½ æ“控且与它具共通生物类别的其他生物数é‡ã€‚若你如此作,则弃一张牌。 +Titan's Presence|巨物现身|瞬间|从你手上展示一张无色生物牌,以作为施放巨物现身的é¢å¤–费用。如果目标生物的力é‡ç­‰äºŽæˆ–å°äºŽæ‰€å±•ç¤ºä¹‹ç‰Œçš„力é‡ï¼Œåˆ™æ”¾é€è¯¥ç”Ÿç‰©ã€‚ +Titan's Revenge|æ³°å¦å¤ä»‡|法术|æ³°å¦å¤ä»‡å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆX点伤害。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则将泰å¦å¤ä»‡ç§»å›žå…¶æ‹¥æœ‰è€…手上。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Titan's Strength|æ³°å¦ä¹‹åŠ›|瞬间|目标生物得+3/+1直到回åˆç»“æŸã€‚å åœ1。 +Titania's Boon||| +Titania's Chosen|æ³°å¦å°¼äºšçš„爱民|生物~妖精ï¼å¼“箭手|æ¯å½“任一牌手施放绿色咒语时,在泰å¦å°¼äºšçš„爱民上放置一个+1/+1指示物。 +Titania's Command|æ³°å¦å°¼äºšçš„指命|法术|选择两项~\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。\n•从你牌库中æœå¯»è‡³å¤šä¸¤å¼ åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n•派出两个2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚\n•在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置两个+1/+1指示物。 +Titania's Song||| +Titania, Nature's Force|自然之力泰å¦å°¼äºš|传奇生物 ~元素|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用树林。\næ¯å½“一个树林在你的æ“控下进战场时,派出一个5/3绿色元素è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一个由你æ“控的元素死去时,你å¯ä»¥ç£¨ä¸‰å¼ ç‰Œã€‚ +Titania, Protector of Argoth|亚格斯守护çµæ³°å¦å°¼äºš|传奇生物 ~元素|当亚格斯守护çµæ³°å¦å°¼äºšè¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回战场。\næ¯å½“一个由你æ“控的地从战场进入åŸå¢“场时,派出一个5/3绿色元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Titania, Voice of Gaea|盖亚之声泰å¦å°¼äºš|传奇生物 ~元素|延势\næ¯å½“一张或数张地牌从任何区域进入你的åŸå¢“场时,你获得2点生命。\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中有四张或更多地牌,且你åŒæ—¶æ‹¥æœ‰å¹¶æ“控盖亚之声泰å¦å°¼äºšå’Œä¸€ä¸ªå称为自然圣所亚格斯的地,则放é€åŽä¸¤è€…,然åŽå°†å®ƒä»¬èžåˆä¸ºç›–亚化身泰å¦å°¼äºšã€‚ +Titanic Brawl|巨身争斗|瞬间|如果此咒语以由你æ“控且其上有+1/+1指示物的生物为目标,则它å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n目标由你æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Titanic Bulvox||| +Titanic Growth|巨力æˆé•¿|瞬间|目标生物得+4/+4直到回åˆç»“æŸã€‚ +Titanic Ultimatum|巨力通牒|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+5/+5且获得先攻,系命,与践è¸å¼‚能。 +Titanium Golem||| +Titanoth Rex|霸巨龙|生物 ~æé¾™ï¼é‡Žå…½|è·µè¸\n循环{1}{G}({1}{G},弃掉此牌:抓一张牌。)\n当你循环霸巨龙时,在目标由你æ“控的生物上放置一个践è¸æŒ‡ç¤ºç‰©ã€‚ +Titans' Nest|巨物巢穴|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。\n从你的åŸå¢“场放é€ä¸€å¼ ç‰Œï¼šåŠ {C}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ³•æœ¯åŠ›è´¹ç”¨ä¸­ä¸åŒ…å«{X}的有色咒语。 +Tithe Drinker|税收饮者|生物~å¸è¡€é¬¼|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\n敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。) +Tithe Taker|什一税å¾æ”¶å‘˜|生物 ~人类ï¼å£«å…µ|在你的回åˆä¸­ï¼Œå¯¹æ‰‹æ–½æ”¾çš„咒语增加{1}æ¥æ–½æ”¾ï¼Œå¯¹æ‰‹èµ·åŠ¨çš„异能也增加{1}æ¥èµ·åŠ¨ï¼Œä½†æ³•æœ¯åŠ›å¼‚能除外。\n往生1(当此生物死去时,派出一个1/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚) +Tithebearer Giant|å¾ç¨Žå·¨äºº|生物 ~巨人ï¼æˆ˜å£«|当å¾ç¨Žå·¨äººè¿›æˆ˜åœºæ—¶ï¼Œä½ æŠ“一张牌且失去1点生命。 +Tithing Blade|奉献祭刃|神器|当奉献祭刃进战场时,æ¯ä½å¯¹æ‰‹å„牺牲一个生物。\n以生物化炼{4}{B}({4}{B},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€ä¸€ä¸ªç”±ä½ æ“控的生物或一张你åŸå¢“场中的生物牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Tivadar of Thorn|è†åŸŽçš„æ瓦达|传奇生物~人类ï¼é¢†ä¸»|先攻,å红ä¿æŠ¤\n当è†åŸŽçš„æ瓦达进场时,消ç­ç›®æ ‡ç²¾çµã€‚ +Tivash, Gloom Summoner|幽光å¬å”¤å¸ˆæ瓦什|传奇生物 ~人类ï¼é‚ªæœ¯å¸ˆ|系命\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—过生命,则你å¯ä»¥æ”¯ä»˜X点生命,X为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚若你如此作,则派出一个X/X黑色,具飞行异能的æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚ +Tivit, Seller of Secrets|密报商棣维特|传奇生物 ~å²èŠ¬æ–¯ï¼æµªå®¢|飞行,守护{3}\n议争~æ¯å½“棣维特进战场或对任一牌手造æˆæˆ˜æ–—伤害时,由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「æœè¯ã€æˆ–「行贿ã€ã€‚「æœè¯ã€æ¯æœ‰ä¸€ç¥¨ï¼Œä½ ä¾¿æŽ¢æŸ¥ä¸€æ¬¡ï¼›ã€Œè¡Œè´¿ã€æ¯æœ‰ä¸€ç¥¨ï¼Œä½ ä¾¿æ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚\n投票时你å¯ä»¥é¢å¤–多投票一次。(å¯ä»¥æŠ•ç¥¨é€‰æ‹©ä¸åŒçš„选项或相åŒçš„选项。) +Tizerus Charger|æ泽拉斯境战马|生物 ~飞马|逸脱~{4}{B},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\næ泽拉斯境战马逸脱时上é¢ä¾ä½ çš„选择有一个+1/+1指示物或一个飞行指示物。 +To Arms!|备战ï¼|瞬间|é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。\n抓一张牌。 +To the Slaughter|é€å…¥è™Žå£|瞬间|目标牌手牺牲一个生物或é¹æ´›å®¢ã€‚\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则改为该牌手牺牲一个生物和一个é¹æ´›å®¢ã€‚ +Toadstool Admirer|毒蕈崇者|生物 — 奥夫|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n{3}{G}:在毒蕈崇者上放置一个+1/+1指示物。 +Tobias, Doomed Conqueror|注亡å¾æœè€…托彪斯|传奇生物 ~人类ï¼å£«å…µ|闪现\n当注亡å¾æœè€…托彪斯死去时,本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去,便派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Tocasia's Dig Site|托å¡è¥¿é›…的挖掘场|地|{T}:加{C}。\n{3},{T}:刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) +Tocasia's Onulet|托å¡è¥¿é›…的安瑙纳|神器生物 ~组构体|当托å¡è¥¿é›…的安瑙纳离开战场时,你获得2点生命。\nç ´åŸ{3}{W}({3}{W}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Tocasia's Welcome|托å¡è¥¿é›…的款待|结界|æ¯å½“一个或数个法术力值等于或å°äºŽ3的生物在你的æ“控下进战场时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Tocasia, Dig Site Mentor|挖掘导师托å¡è¥¿é›…|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的生物具有警戒与「{T}:刺探1。ã€(刺探1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。)\n{2}{G}{G}{W}{W}{U}{U},从你的åŸå¢“场放é€æŒ–掘导师托å¡è¥¿é›…:将任æ„æ•°é‡çš„目标神器牌从你åŸå¢“场移回战场,且这些牌法术力值总和须等于或å°äºŽ10。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Tocatli Honor Guard|托å¡ç‰¹ç†ä»ªé˜Ÿå…µ|生物 ~人类ï¼å£«å…µ|进战场的生物ä¸ä¼šè§¦å‘异能。 +Together Forever|永结åŒå¿ƒ|结界|当永结åŒå¿ƒè¿›æˆ˜åœºæ—¶ï¼Œæ”¯æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。)\n{1}:选择目标其上有指示物的生物。本回åˆä¸­ï¼Œå½“该生物死去时,将该牌移回其拥有者手上。 +Toggo, Goblin Weaponsmith|鬼怪武器匠挞勾|传奇生物 ~鬼怪ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个地在你的æ“控下进战场时,派出一个无色,å称为石å—的武具è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「佩带此武具的生物具有『{1},{T},牺牲石å—:此生物对任æ„一个目标造æˆ2点伤害ã€ã€ä¸Žä½©å¸¦{1}。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Toil to Renown|历险孚望|法术|ä½ æ¯æ“控一个横置的神器,生物,以åŠåœ°ï¼Œä¾¿èŽ·å¾—1点生命。 +Toils of Night and Day|昼夜争战|瞬间~å¤å’’|横置或é‡ç½®ç›®æ ‡æ°¸ä¹…物,然åŽæ¨ªç½®æˆ–é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。 +Tolaria West|陶拉里亚西境|地|陶拉里亚西境须横置进场。\n{T}:加{U}到你的法术力池中。\n易质{1}{U}{U}({1}{U}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸º0的牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。 使用的时机视åŒæ³•æœ¯ã€‚) +Tolarian Academy||| +Tolarian Contempt|陶拉里亚å¼è½»è”‘|结界|当陶拉里亚å¼è½»è”‘进战场时,在æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物上å„放置一个拒斥指示物。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä¸ºæ¯ä½å¯¹æ‰‹å„选择至多一个目标由其æ“控且上é¢æœ‰æ‹’斥指示物的生物。该生物的拥有者将它置于其牌库顶或牌库底。 +Tolarian Emissary||| +Tolarian Geyser|陶拉里亚å¼æ½®æ¶Œ|法术|增幅{W}(你施放此咒语时å¯ä»¥é¢å¤–支付{W}。)\n将目标生物移回其拥有者手上。抓一张牌。如果此咒语已增幅,则你获得3点生命。 +Tolarian Kraken|陶拉里亚巨海兽|生物 ~巨海兽|æ¯å½“你抓一张牌时,你å¯ä»¥æ”¯ä»˜{1}。当你如此作时,你å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚ +Tolarian Scholar|陶拉里亚学者|生物 ~人类ï¼æ³•æœ¯å¸ˆ| +Tolarian Sentinel|陶拉里亚哨兵|生物 ~人类ï¼å¡‘法师|飞行\n{U},{T},弃一张牌:将目标由你æ“控的永久物移回其拥有者手上。 +Tolarian Terror|陶拉里亚惧兽|生物 ~巨蛇|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´ä¸Žæ³•æœ¯ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。) +Tolarian Winds||| +Toll of the Invasion|战乱忧æ„|法术|目标对手展示其手牌。你选择其中一张éžåœ°ç‰Œã€‚该牌手弃掉该牌。\n囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Tolsimir Wolfblood|狼血托西密|传奇生物~地精ï¼æˆ˜å£«|由你æ“控的其它绿色生物得+1/+1。\n由你æ“控的其它白色生物得+1/+1。\n{T}:将一个2/2,既是绿色也是白色,å称为沃亚的狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Tolsimir, Friend to Wolves|狼å‹æ‰˜è¥¿å¯†|传奇生物 ~妖精ï¼æ–¥å€™|当狼å‹æ‰˜è¥¿å¯†è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¼ å¥‡è¡ç”Ÿç”Ÿç‰©å¦–精狼伴沃亚,其为3/3,绿白åŒè‰²çš„狼。\næ¯å½“一个狼在你的æ“控下进战场时,你获得3点生命,且该生物与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。 +Toluz, Clever Conductor|机æ•è¡ŒæŽ§æ¶‚ç’ä¸|传奇生物 ~人类ï¼æµªå®¢|当机æ•è¡ŒæŽ§æ¶‚ç’ä¸è¿›æˆ˜åœºæ—¶ï¼Œä»¤å®ƒç­¹è°‹ã€‚(抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你弃的牌ä¸æ˜¯åœ°ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。)\næ¯å½“你弃一张或数张牌时,将它们从你的åŸå¢“场放é€ã€‚\n当涂ç’ä¸æ­»åŽ»æ—¶ï¼Œå°†ä»¥å®ƒæ”¾é€çš„牌移回其拥有者手上。 +Tom Bombadil|汤姆·邦巴迪尔|传奇生物 ~神ï¼è¯—人|åªè¦ç”±ä½ æ“控的传纪上总共有四个或更多学问指示物,汤姆·邦巴迪尔便具有辟邪与ä¸ç­å¼‚能。\næ¯å½“一个由你æ“控的传纪之最终章节异能结算时,从你的牌库顶开始展示牌,直到展示出一张传纪牌为止。将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Tomakul Honor Guard|托玛库仪队兵|生物 ~人类ï¼å£«å…µ|守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。) +Tomakul Scrapsmith|托玛库补é“匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|当托玛库补é“匠进战场时,磨三张牌。你å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张神器牌置于你手上。若你未如此作,则在托玛库补é“匠上放置一个+1/+1指示物。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) +Tomb Blade|å¤å¢“之刃|神器生物 ~太空死çµ|飞行\næ¯å½“å¤å¢“之刃对任一牌手造æˆæˆ˜æ–—伤害时,除éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œå¦åˆ™ä»–失去若干生命,其数é‡ç­‰åŒäºŽç”±å…¶æ“控的生物数é‡ã€‚\nç ´åŸ{6}{B}{B} +Tomb Fortress|å¤å¢“å ¡åž’|地|å¤å¢“堡垒须横置进战场。\n{T}:加{B}。\n{2}{B}{B}{B},{T},放é€å¤å¢“堡垒:磨四张牌,然åŽå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Tomb Hex|入墓邪术|瞬间|目标生物得-2/-2直到回åˆç»“æŸã€‚\n地è½ï½žå¦‚果本回åˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则改为该生物得-4/-4直到回åˆç»“æŸã€‚ +Tomb Robber|å¤å¢“袭兵|生物 ~人类ï¼æµ·ç›—|å¨æ…‘\n{1},弃一张牌:令å¤å¢“袭兵勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若å¦ï¼Œåˆ™åœ¨æ­¤ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物,然åŽå°†æ‰€å±•ç¤ºçš„牌放回原ä½æˆ–置入你的åŸå¢“场。) +Tomb Tyrant|åŸå¢“æš´å›|生物 ~çµä¿‘ï¼è´µæ—|由你æ“控的其他çµä¿‘å¾—+1/+1。\n{2}{B},{T},牺牲一个生物:éšæœºå°†ä¸€å¼ çµä¿‘生物牌从你的åŸå¢“场移回战场。åªèƒ½äºŽä½ çš„回åˆä¸”ä½ åŸå¢“场中至少有三张çµä¿‘生物牌时起动。 +Tomb of Horrors Adventurer|æ惧之墓冒险家|生物 ~妖精ï¼ä¿®è¡Œåƒ§|当æ惧之墓冒险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\næ¯å½“你施放æ¯å›žåˆä¸­ä½ çš„第二个咒语时,将之å¤åˆ¶ã€‚如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æ”¹ä¸ºå°†è¯¥å’’语å¤åˆ¶ä¸¤æ¬¡ã€‚ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Tomb of Urami|乌罗未之墓|传奇地|{T}:加{B}到你的法术力池中。 如果你未æ“控食人魔,乌罗未之墓对你造æˆ1点伤害。\n{2}{B}{B},{T},牺牲所有由你æ“控的地:将一个5/5黑色,å称为乌罗未,具飞行异能的传奇æ¶é­”ï¼ç²¾æ€ªè¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Tomb of the Dusk Rose|暮影蔷薇之墓|传奇地|(由渎神行列转化。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{2}{W}{B},{T}:将一张以此永久物放é€çš„生物牌在你的æ“控下放进战场。 +Tomb of the Spirit Dragon|çµé¾™åŸå¢“|地|{T}:加{1}到你的法术力池中。\n{2},{T}:你æ¯æ“控一个无色生物,便获得1点生命。 +Tombfire||| +Tombstalker|潜墓魔|生物 ~æ¶é­”|飞行\n掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。) +Tome Anima|魔典活çµ|生物 ~精怪|åªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,魔典活çµä¾¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Tome Raider|å¤ç±å¥‡å…µ|生物 ~仙çµ|飞行\n当å¤ç±å¥‡å…µè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 +Tome Scour|清ç†ä¹¦æœ¬|法术|目标牌手将其牌库顶的五张牌置入其åŸå¢“场。 +Tome Shredder|æ¯å·ç‹¼|生物 ~狼|æ•æ·\n{T},从你的åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌:在æ¯å·ç‹¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Tome of the Guildpact|å会盟圣典|神器|æ¯å½“你施放多色咒语时,抓一张牌。\n{T}:加一点任æ„颜色的法术力。 +Tomebound Lich|册缚巫妖|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)\næ¯å½“册缚巫妖进战场或对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Tomik, Distinguished Advokist|æ°å‡ºå€¡è®®äººæ‰˜ç±³å…‹|传奇生物 ~人类ï¼å‚è°‹|飞行\n战场上的地和åŸå¢“场中的地牌ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。\n对手ä¸èƒ½ä»ŽåŸå¢“场使用地牌。 +Tomorrow, Azami's Familiar|梓纱佣兽明日歌|传奇生物~精怪|若你将抓一张牌,则改为检视你牌库顶的三张牌。 将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Too Greedily, Too Deep|太贪婪,也太深|法术|将目标生物牌在你的æ“控下从åŸå¢“场放进战场。该生物对æ¯ä¸ªå…¶ä»–生物å„造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。 +Took Reaper|图克家收割人|生物 ~åŠèº«äººï¼å¹³æ°‘|当图克家收割人死去时,魔戒引诱你。 +Toolcraft Exemplar|匠技模范|生物~矮人ï¼ç¥žå™¨å¸ˆ|在你回åˆçš„战斗开始时,若你æ“控神器,则匠技模范得+2/+1直到回åˆç»“æŸã€‚若你æ“控三个或更多神器,则它å†èŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Tooth Collector|集齿客|生物~人类ï¼æµªå®¢|当集齿客进战场时,目标由对手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚\nèºç‹‚~在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,则目标由该牌手æ“控的生物得-1/-1直到回åˆç»“æŸã€‚ +Tooth and Claw|尖牙利爪|结界|牺牲两个生物:将一个3/1,å称为食肉动物之红色野兽è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Tooth and Nail|尖牙é”爪|法术|选择一项~\n•从你牌库中æœå¯»è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n•将至多两张生物牌从你手上放进战场。\n打包{2}(若你支付打包费用,则两项都选。) +Tooth of Chiss-Goria||| +Toothy, Imaginary Friend|奇妙伙伴大牙|传奇生物 ~虚影|与奇想顽童皮儿æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†çš®å„¿ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\næ¯å½“你抓一张牌时,在奇妙伙伴大牙上放置一个+1/+1指示物。\n当大牙离开战场时,其上æ¯æœ‰ä¸€ä¸ª+1/+1指示物,便抓一张牌。 +Topan Ascetic|托帕苦修士|生物~人类ï¼ä¿®è¡Œåƒ§|横置一个由你æ“控且未横置的生物:托帕苦修士得+1/+1直到回åˆç»“æŸã€‚ +Topan Freeblade|托帕助剑人|生物~人类ï¼å£«å…µ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) +Topiary Stomper|绿雕跺地兽|生物 ~æ¤ç‰©ï¼æé¾™|警戒\n当绿雕跺地兽进战场时,从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。\n除éžä½ æ“控七个或更多地,å¦åˆ™ç»¿é›•è·ºåœ°å…½ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Topography Tracker|地势追迹师|生物 — 人鱼ï¼æ–¥å€™|当地势追迹师进战场时,派出一个地图è¡ç”Ÿç‰©ã€‚\n如果æŸä¸ªç”±ä½ æ“控的生物将勘察,则改为它勘察,然åŽå®ƒå†å‹˜å¯Ÿã€‚ +Topple the Statue|推倒塑åƒ|瞬间|横置目标永久物。如果它是神器,则消ç­ä¹‹ã€‚\n抓一张牌。 +Topplegeist|ç¿»æ…游魂|生物~精怪|飞行\n当翻æ…游魂进战场时,横置目标由对手æ“控的生物。\nèºç‹‚~在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åŸå¢“场中牌的类别有四ç§æˆ–更多,横置目标由该牌手æ“控的生物。 +Tor Wauki the Younger|å°æ‰˜å°”瓦乌奇|传奇生物 ~人类ï¼å¼“箭手|延势,系命\n如果由你æ“控的其他æ¥æºå°†å¯¹æŸæ°¸ä¹…物或牌手造æˆéžæˆ˜æ–—伤害,则改为它对该永久物或牌手造æˆåŽŸæ•°é‡åŠ 1点伤害。\næ¯å½“你施放瞬间或法术咒语时,å°æ‰˜å°”瓦乌奇对任æ„一个目标造æˆ2点伤害。 +Torbran, Thane of Red Fell|赤岭邑主托ç­|传奇生物 ~矮人ï¼è´µæ—|如果æŸä¸ªç”±ä½ æ“控的红色æ¥æºå°†å‘任一对手或任一由对手æ“控的永久物造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆåŽŸæ•°é‡åŠ 2点伤害。 +Torch Breath|焰炬åæ¯|瞬间|如果此咒语以è“色永久物为目标,则它å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n此咒语ä¸èƒ½è¢«å击。\n焰炬åæ¯å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆX点伤害。 +Torch Courier|ç«ç‚¬è®¯ä½¿|生物 ~鬼怪|æ•æ·\n牺牲ç«ç‚¬è®¯ä½¿ï¼šå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Torch Drake|å焰龙兽|生物~龙兽|飞行\n{1}{R}:å焰龙兽得+1/+0直到回åˆç»“æŸã€‚ +Torch Fiend|ç«ç‚¬é‚ªé¬¼|生物~æ¶é­”|{R},牺牲ç«ç‚¬é‚ªé¬¼ï¼šæ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ +Torch Gauntlet|喷炬护手|神器~武具|佩带此武具的生物得+2/+0。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Torch Slinger|ç«æŠŠæŠ•æŽ·æ‰‹|生物~鬼怪ï¼ç¥­å¸ˆ|增幅{1}{R} (你施放此咒语时å¯ä»¥é¢å¤–支付{1}{R}。)\n当ç«æŠŠæŠ•æŽ·æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,它对目标生物造æˆ2点伤害。 +Torch Song||| +Torch the Tower|点燃塔楼|瞬间|加ç \n点燃塔楼对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。如果此咒语已加ç ï¼Œåˆ™æ”¹ä¸ºå®ƒå¯¹è¯¥æ°¸ä¹…物造æˆ3点伤害且你å åœ1。\n本回åˆä¸­ï¼Œå¦‚æžœå—过点燃塔楼伤害的永久物将死去,则改为将它放é€ã€‚ +Torchling|ç«çµç²¾æ€ª|生物~å˜å½¢å…½|{R}:é‡ç½®ç«çµç²¾æ€ªã€‚\n{R}:目标生物本回åˆè‹¥èƒ½é˜»æŒ¡ç«çµç²¾æ€ªï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚\n{R}:为目标咒语更改目标,且该咒语原先仅以ç«çµç²¾æ€ªä¸ºç›®æ ‡ã€‚\n{1}:ç«çµç²¾æ€ªå¾—+1/-1直到回åˆç»“æŸã€‚\n{1}:ç«çµç²¾æ€ªå¾—-1/+1直到回åˆç»“æŸã€‚ +Torens, Fist of the Angels|天使之拳托亨斯|传奇生物 ~人类ï¼åƒ§ä¾£|è§ä¹ (æ¯å½“此生物与å¦ä¸€ä¸ªåŠ›é‡è¾ƒä¹‹ä¸ºå¤§çš„生物一起攻击时,在å‰è€…上放置一个+1/+1指示物。)\næ¯å½“你施放生物咒语时,派出一个1/1,绿白åŒè‰²ï¼Œå…·è§ä¹ å¼‚能的人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Torgaar, Famine Incarnate|饥馑化身托迦尔|传奇生物 ~圣者|ä½ å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物,以作为施放此咒语的é¢å¤–费用。æ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n当饥馑化身托迦尔进战场时,至多一ä½ç›®æ ‡ç‰Œæ‰‹çš„总生命æˆä¸ºå…¶èµ·å§‹æ€»ç”Ÿå‘½çš„一åŠï¼Œå°æ•°ç‚¹åŽèˆåŽ»ã€‚ +Tori D'Avenant, Fury Rider|怒ç«éª‘士托莉阿维农|传奇生物 ~人类ï¼éª‘士|警戒,践è¸\næ¯å½“怒ç«éª‘士托莉阿维农攻击时,所有由你æ“控且进行攻击的其他生物得+1/+1直到回åˆç»“æŸã€‚由你æ“控且进行攻击的其他红色生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚é‡ç½®æ‰€æœ‰ç”±ä½ æ“控且进行攻击的其他白色生物。 +Torii Watchward|鸟居å«æŠ¤è€…|生物~精怪|警戒(此生物攻击时ä¸éœ€æ¨ªç½®)\n转生4(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) +Torment of Hailfire|ç«é›¹ç¾éš¾|法术|将以下æµç¨‹é‡å¤X次。对æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œé™¤éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžåœ°æ°¸ä¹…物或弃一张牌,å¦åˆ™ä¾¿å¤±åŽ»3点生命。 +Torment of Scarabs|圣甲虫ç¾éš¾|结界~çµæ°”ï¼è¯…å’’|结附于牌手\n在所结附的牌手维æŒå¼€å§‹æ—¶ï¼Œé™¤éžè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªéžåœ°æ°¸ä¹…物或弃一张牌,å¦åˆ™ä¾¿å¤±åŽ»3点生命。 +Torment of Venom|剧毒ç¾éš¾|瞬间|在目标生物上放置三个-1/-1指示物。除éžå…¶æ“控者牺牲å¦ä¸€ä¸ªéžåœ°æ°¸ä¹…物或弃一张牌,å¦åˆ™ä¾¿å¤±åŽ»3点生命。 +Tormented Hero|è½éš¾è‹±é›„|生物~人类ï¼æˆ˜å£«|è½éš¾è‹±é›„须横置进战场。\n勇行~æ¯å½“你施放一个以è½éš¾è‹±é›„为目标的咒语时,æ¯ä½å¯¹æ‰‹å„失去1点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 +Tormented Pariah|å—è™è´±æ°‘|生物~人类ï¼æˆ˜å£«ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化å—è™è´±æ°‘。 +Tormented Soul|å—è™çµé­‚|生物 ~精怪|å—è™çµé­‚ä¸èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œä¹Ÿä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Tormented Thoughts|å—è™æ€ç»ª|法术|牺牲一个生物,以作为施放å—è™æ€ç»ªçš„é¢å¤–费用。\n目标牌手弃若干牌,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ã€‚ +Tormenting Voice|折磨幽声|法术|弃一张牌,以作为施放折磨幽声的é¢å¤–费用。\n抓两张牌。 +Tormentor Exarch|折磨ç£æ•™|生物~僧侣|当折磨ç£æ•™è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½žç›®æ ‡ç”Ÿç‰©å¾—+2/+0直到回åˆç»“æŸï¼›æˆ–目标生物得-0/-2直到回åˆç»“æŸã€‚ +Tormentor's Helm|折磨者头盔|神器 ~武具|佩带此武具的生物得+1/+1。\næ¯å½“佩带此武具的生物被阻挡时,它对防御牌手造æˆ1点伤害。\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Tormentor's Trident|拷问者三å‰æˆŸ|神器~武具|佩带此武具的生物得+3/+0且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\n佩带{3} +Tormod's Crypt|托玛墓穴|神器|{T},牺牲托玛墓穴:将目标牌手的åŸå¢“场移出对战。 +Tormod's Cryptkeeper|托玛墓穴守å«|神器生物 ~魔åƒ|警戒\n{T},牺牲托玛墓穴守å«ï¼šæ”¾é€ç›®æ ‡ç‰Œæ‰‹åŸå¢“场中的所有牌。 +Tormod, the Desecrator|渎圣者托玛|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|æ¯å½“一张或数张牌离开你的åŸå¢“场时,派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Tornado Elemental|陆龙å·å…ƒç´ |生物~元素|当陆龙å·å…ƒç´ è¿›åœºæ—¶ï¼Œå®ƒå¯¹æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物造æˆ6点伤害。\nä½ å¯ä»¥ä»¤é™†é¾™å·å…ƒç´ å¦‚åŒæœªå—阻挡地对防御牌手造æˆæˆ˜æ–—伤害。 +Torpid Moloch|è›°ä¼æ£˜èœ¥|生物~蜥蜴|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n牺牲三个地:蛰ä¼æ£˜èœ¥å¤±åŽ»å®ˆå†›å¼‚能直到回åˆç»“æŸã€‚ +Torpor Dust|è¿Ÿé’粉尘|结界~çµæ°”|闪现\n生物结界\nå—此结界的生物得-3/-0。 +Torpor Orb|è¿Ÿé’法çƒ|神器|进战场的生物ä¸ä¼šè§¦å‘异能。 +Torrent Elemental|奔æµå…ƒç´ |生物~元素|飞行\næ¯å½“奔æµå…ƒç´ æ”»å‡»æ—¶ï¼Œæ¨ªç½®ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的所有生物。\n{3}{B/G}{B/G}:将奔æµå…ƒç´ ä»Žæ”¾é€åŒºæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Torrent of Fire||| +Torrent of Souls|çµé­‚奔æµ|法术|如果使用çµé­‚奔æµæ—¶æ”¯ä»˜äº†{B},则将至多一张目标生物牌从你的åŸå¢“场移回场上。 如果使用çµé­‚奔æµæ—¶æ”¯ä»˜äº†{R},则直到回åˆç»“æŸï¼Œç”±ç›®æ ‡ç‰Œæ‰‹æ“控的生物得+2/+0且获得æ•æ·å¼‚能。 (如果支付了{B}{R},则两者都作。) +Torrent of Stone|岩砾纷飞|瞬间~å¤å’’|岩砾纷飞对目标生物造æˆ4点伤害。\n通è”å¤å’’~牺牲两个山脉。 (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) +Torrential Gearhulk|汹涌巨械|神器生物~组构体|闪现\n当汹涌巨械进战场时,你å¯ä»¥ä»Žä½ çš„åŸå¢“场施放目标瞬间牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该牌于本回åˆä¸­å°†ç½®å…¥ä½ çš„åŸå¢“场,则改为将其放é€ã€‚ +Torsten, Founder of Benalia|宾纳里亚国父托斯滕|传奇生物 ~人类ï¼å£«å…µ|当宾纳里亚国父托斯滕进战场时,展示你牌库顶的七张牌。将其中任æ„æ•°é‡çš„生物和ï¼æˆ–地牌置于你手上,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n当托斯滕死去时,派出七个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Tortoise Formation|龟壳阵型|瞬间|由你æ“控的生物获得帷幕异能直到回åˆç»“æŸã€‚ (它们ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Torture|折磨|结界~çµæ°”|生物结界\n{1}{B}:在å—此结界的生物上放置一个-1/-1指示物。 +Toshiro Umezawa|梅泽俊郎|传奇生物~人类ï¼æ­¦å£«|武士é“1 (æ¯å½“它进行阻挡或被阻挡时,它得+1/+1直到回åˆç»“æŸã€‚)\næ¯å½“由对手æ“控的一个生物从场上进入åŸå¢“场时,你å¯ä»¥ä½¿ç”¨ç›®æ ‡åœ¨ä½ åŸå¢“场中的瞬间牌。 若该牌于本回åˆä¸­å°†è¢«ç½®å…¥åŸå¢“场,则改为将其移出对战。 +Toski, Bearer of Secrets|密讯信使托斯奇|传奇生物 ~æ¾é¼ |此咒语ä¸èƒ½è¢«å击。\nä¸ç­\n密讯信使托斯奇æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\næ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Totally Lost|完全迷途|瞬间|将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶。 +Totem Speaker||| +Totem-Guide Hartebeest|图腾导狷羚|生物~羚羊|当图腾导狷羚进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ çµæ°”牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Totentanz, Swarm Piper|鼠群笛手托腾å¦|传奇生物 — 人类ï¼é‚ªæœ¯å¸ˆï¼è¯—人|æ¯å½“鼠群笛手托腾å¦æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\n{1}{B}:目标由你æ“控且进行攻击的è€é¼ èŽ·å¾—死触异能直到回åˆç»“æŸã€‚ +Touch of Brilliance||| +Touch of Invisibility||| +Touch of Moonglove|月地黄之触|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+0且获得死触异能。本回åˆä¸­ï¼Œæ¯å½“一个曾å—到该生物伤害的生物死去时,åŽè€…生物的æ“控者失去2点生命。(具有死触异能的生物对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Touch of the Eternal|æ°¸æ’眷临|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œè®¡ç®—由你æ“控的永久物数é‡ã€‚你的总生命æˆä¸ºè¯¥æ•°é‡ã€‚ +Touch of the Void|虚空之触|法术|虚色(此牌没有颜色。)虚空之触对目标生物或牌手造æˆ3点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的生物将死去,则改为将它放é€ã€‚ +Touch the Spirit Realm|亲触çµç•Œ|结界|当亲触çµç•Œè¿›æˆ˜åœºæ—¶ï¼Œæ”¾é€è‡³å¤šä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–生物,直到亲触çµç•Œç¦»å¼€æˆ˜åœºä¸ºæ­¢ã€‚\n魂力~{1}{W},弃掉亲触çµç•Œï¼šæ”¾é€ç›®æ ‡ç¥žå™¨æˆ–生物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Tough Cookie|勇敢饼人|神器生物 — 食å“ï¼é­”åƒ|当勇敢饼人进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚(它是具有「{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。)\n{2}{G}:目标由你æ“控的éžç”Ÿç‰©ç¥žå™¨æˆä¸º4/4神器生物直到回åˆç»“æŸã€‚\n{2},{T},牺牲勇敢饼人:你获得3点生命。 +Tourach's Canticle|妥拉克圣歌|法术|目标对手展示其手牌。你选择其中一张牌。该牌手弃掉该牌,然åŽéšæœºå¼ƒä¸€å¼ ç‰Œã€‚ +Tourach, Dread Cantor|颂惧僧妥拉克|传奇生物 ~人类ï¼åƒ§ä¾£|增幅{B}{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{B}{B}。)\nå白ä¿æŠ¤\næ¯å½“任一对手弃一张牌时,在颂惧僧妥拉克上放置一个+1/+1指示物。\n当妥拉克进战场时,若它已增幅,则目标对手éšæœºå¼ƒä¸¤å¼ ç‰Œã€‚ +Tournament Grounds|竞技赛场|地|{T}:加{C}。\n{T}:加{R},{W}或{B}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾éª‘士或武具咒语。 +Tovolar's Magehunter|托瓦拉法师猎手|生物~ - 狼人|æ¯å½“æŸå¯¹æ‰‹æ–½æ”¾ä¸€ä¸ªå’’语时,托瓦拉法师猎手对该牌手造æˆ2点伤害。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化托瓦拉法师猎手。 +Towashi|都和市|时空 ~神河|由你æ“控且有饰装的生物具有践è¸ä¸Žã€Œæ¯å½“此生物对任一牌手或é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,抓一张牌。ã€(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。)\næ¯å½“引å‘混沌时,将三个+1/+1指示物分é…给一个,两个或三个目标由你æ“控的生物。 +Towashi Guide-Bot|都和市å‘导器|神器生物 ~组构体|当都和市å‘导器进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。\n{4},{T}:抓一张牌。你æ¯æ“控一个有饰装的生物,此异能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) +Towashi Songshaper|都和市行韵伶|神器生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,都和市行韵伶得+1/+0直到回åˆç»“æŸã€‚ +Tower Above|å·ç„¶å±¹ç«‹|法术|(能用任æ„两点法术力或是{G}æ¥æ”¯ä»˜{2/G}。 此牌的总法术力费用为6。)\n直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+4/+4且获得践è¸ä¸Žå¹²æž¯å¼‚能,以åŠã€Œå½“此生物攻击时,目标生物本回åˆè‹¥èƒ½é˜»æŒ¡å®ƒï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚〠(它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Tower Defense|塔顶防御|瞬间|由你æ“控的生物得+0/+5并获得延势异能直到回åˆç»“æŸã€‚ +Tower Drake|楼塔龙兽|生物~龙兽|飞行\n{W}:楼塔龙兽得+0/+1直到回åˆç»“æŸã€‚ +Tower Gargoyle|高塔石åƒé¬¼|神器生物 ~石åƒé¬¼|飞行 +Tower Geist|塔楼游魂|生物~精怪|当塔楼游魂进战场时,检视你牌库顶的两张牌。将其中一张置入你手上,å¦ä¸€å¼ ç½®å…¥ä½ çš„åŸå¢“场。 +Tower Worker|高塔工人|神器生物 ~组装工人|延势\n{T}:加{C}。如果你æ“控å称为矿脉工人和动力炉工人的生物,则改为加{C}{C}{C}。 +Tower of Calamities|苦难塔|神器|{8},{T}:苦难塔对目标生物造æˆ12点伤害。 +Tower of Champions||| +Tower of Eons||| +Tower of Fortunes||| +Tower of Murmurs||| +Towering Baloth||| +Towering Gibbon|雄立长臂猿|生物 ~猿猴|延势\n雄立长臂猿的力é‡ç­‰åŒäºŽç”±ä½ æ“控之生物中的最大法术力值。 +Towering Indrik|雄立巨犀兽|生物~野兽|延势(此生物能阻挡具飞行异能的生物。) +Towering Thunderfist|雄立雷拳|生物~巨人ï¼å£«å…µ|{W}:雄立雷拳获得警戒异能直到回åˆç»“æŸã€‚ +Towering-Wave Mystic|扬啸秘教徒|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“扬啸秘教徒造æˆä¼¤å®³æ—¶ï¼Œç›®æ ‡ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶等é‡çš„牌置入其åŸå¢“场。 +Town Gossipmonger|贩谣镇民|生物~人类|{T},横置一个由你æ“控且未横置的生物:转化贩谣镇民。 +Toxic Abomination|剧毒憎æ¨å…½|生物 ~éžç‘žäººï¼çµä¿‘|当剧毒憎æ¨å…½è¿›æˆ˜åœºæ—¶ï¼Œä½ å¤±åŽ»2点生命。 +Toxic Deluge|毒雨倾盆|法术|支付X点生命,以作为施放此咒语的é¢å¤–费用。\n所有生物得-X/-X直到回åˆç»“æŸã€‚ +Toxic Iguanar|毒巨鬣蜥|生物~蜥蜴|åªè¦ä½ æ“控绿色永久物,毒巨鬣蜥便具有死触异能。 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) +Toxic Nim|染毒泞æ—|生物~çµä¿‘|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{B}:é‡ç”ŸæŸ“毒泞æ—。 +Toxic Scorpion|烈毒èŽ|生物 ~èŽå­|死触\n当烈毒èŽè¿›æˆ˜åœºæ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ +Toxic Stench||| +Toxicrene|毒鞭兽|生物 ~泰伦虫æ—|延势,死触\n超剧毒瘴~所有地都具有「{T}:加一点任æ„颜色的法术力ã€ä¸”失去所有其他异能。 +Toxin Sliver||| +Toxrill, the Corrosive|è…蚀è“怪陀袭力|传奇生物 ~蛞è“ï¼æƒŠæƒ§å…½|在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªä¸ç”±ä½ æ“控的生物上å„放置一个é»èŒæŒ‡ç¤ºç‰©ã€‚\n对æ¯ä¸ªä¸ç”±ä½ æ“控的生物而言,其上æ¯æœ‰ä¸€ä¸ªé»èŒæŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿å¾—-1/-1。\næ¯å½“一个ä¸ç”±ä½ æ“控且其上有é»èŒæŒ‡ç¤ºç‰©çš„生物死去时,你派出一个1/1黑色蛞è“è¡ç”Ÿç”Ÿç‰©ã€‚\n{U}{B},牺牲一个蛞è“:抓一张牌。 +Trace of Abundance|丰足é—风|结界~çµæ°”|地结界\nå—此结界的地具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\næ¯å½“å—此结界的地横置以产生法术力时,其æ“控者加一点任æ„颜色的法术力到他的法术力池中 (该牌手会得到原本该有的法术力,并加上此份法术力)。 +Track Down|追查行踪|法术|å åœ3,然åŽå±•ç¤ºä½ çš„牌库顶牌。如果它是生物或地牌,则抓一张牌。(å åœ3çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的三张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Tracker's Instincts|追猎者直觉|法术|展示你牌库顶的四张牌。将其中的一张生物牌置于你手上,其余则置入你的åŸå¢“场。\n返照{2}{U} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Trade Routes|贸易路线|结界|{1}:将目标由你æ“控的地移回其拥有者手上。\n{1},弃掉一张地牌:抓一张牌。 +Trade Secrets||| +Trading Post|交易站|神器|{1},{T},弃一张牌:你获得4点生命。\n{1},{T},支付1点生命:将一个0/1白色山羊è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{1},{T},牺牲一个生物:将目标神器牌从你的åŸå¢“场移回你手上。\n{1},{T},牺牲一个神器:抓一张牌。 +Tragic Arrogance|å执致悲|法术|对æ¯ä½ç‰Œæ‰‹è€Œè¨€ï¼Œä½ ä»Žç”±è¯¥ç‰Œæ‰‹æ“控的永久物中选择一个神器,一个生物,一个结界和一个é¹æ´›å®¢ã€‚然åŽæ¯ä½ç‰Œæ‰‹å„牺牲所有由他æ“控的其他éžåœ°æ°¸ä¹…物。 +Tragic Fall|悲剧å è½|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚\n背水战~如果你没有手牌,则改为该生物得-13/-13直到回åˆç»“æŸã€‚ +Tragic Lesson|悲痛教训|瞬间|抓两张牌。然åŽé™¤éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控的地移回其拥有者手上,å¦åˆ™å¼ƒä¸€å¼ ç‰Œã€‚ +Tragic Poet|悲剧诗人|生物 ~人类|{T},牺牲悲剧诗人:将目标结界牌从你的åŸå¢“场移回你手上。 +Tragic Slip|悲剧失足|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚\n丧心~如果本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºè¯¥ç”Ÿç‰©å¾—-13/-13直到回åˆç»“æŸã€‚ +Trail of Crumbs|碎屑路径|结界|当碎屑路径进战场时,派出一个食å“è¡ç”Ÿç‰©ã€‚\næ¯å½“你牺牲一个食å“时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则检视你牌库顶的两张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张永久物牌,并将它置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Trail of Evidence|è¯æ®çº¿ç´¢|结界|æ¯å½“你施放瞬间或法术咒语时,探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€) +Trail of Mystery|神秘踪迹|结界|æ¯å½“一个牌é¢æœä¸‹çš„生物在你的æ“控下进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\næ¯å½“一个由你æ“控的永久物翻回正é¢æ—¶ï¼Œè‹¥å…¶æ˜¯ç”Ÿç‰©ï¼Œåˆ™å®ƒå¾—+2/+2直到回åˆç»“æŸã€‚ +Trailblazer's Boots|开拓者旅é´|神器 ~武具|佩带此武具的生物具有éžåŸºæœ¬åœ°è¡Œè€…异能。\n佩带{2} +Trailblazer's Torch|开拓者ç«ç‚¬|神器 ~武具|当开拓者ç«ç‚¬è¿›æˆ˜åœºæ—¶ï¼Œä½ æŽŒæ¡å…ˆåˆ¶ã€‚\næ¯å½“佩带此武具的生物被阻挡时,它对æ¯ä¸ªé˜»æŒ¡å®ƒçš„生物å„造æˆ2点伤害。\n佩带{1}({1}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Trailblazing Historian|焰迹å²å®¶|生物 ~人类ï¼ç¥­å¸ˆ|æ•æ·\n{T}:å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Train of Thought|æ€è·¯|法术|覆诵{1}{U}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚)\n抓一张牌。 +Trained Armodon|驯使的盾皮象|生物~象| +Trained Caracal|驯良狞猫|生物 ~猫|系命 +Trained Cheetah|Trained Cheetah|| +Trained Condor|驯使兀鹰|生物~鸟|飞行æ¯å½“驯使兀鹰攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得飞行异能直到回åˆç»“æŸã€‚ +Trained Jackal|Trained Jackal|| +Trained Orgg||| +Trained Pronghorn||| +Training Center|训练中心|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™è®­ç»ƒä¸­å¿ƒé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{U}或{R}。 +Training Drone|å—训奴兽|神器生物~奴兽|除éžå—训奴兽佩带武具,å¦åˆ™å®ƒä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Training Grounds|训练场|结界|由你æ“控的生物之起动å¼å¼‚能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚此效应无法将该费用中的法术力å‡å°‘到少于一点法术力。 +Trait Doctoring|特性治疗|法术|更改目标永久物的规则å™è¿°æ–‡å­—;将其中一ç§é¢œè‰²æ–‡å­—全部更改为å¦ä¸€ç§ï¼Œæˆ–是将一ç§åŸºæœ¬åœ°ç±»åˆ«æ–‡å­—全部更改为å¦ä¸€ç§ï¼Œç›´åˆ°å›žåˆç»“æŸã€‚\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Traitor's Clutch|å›å¾’魔掌|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0,æˆä¸ºé»‘色,且获得次元幽影异能。 (它åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\n返照{1}{B}(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,并支付其返照费用, 然åŽå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚) +Traitor's Roar|å›å¾’之å¼|法术|横置目标未横置的生物。 它对其æ“控者造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。\nå力 (于你使用此咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与此咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶æ­¤å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) +Traitorous Blood|背å›ä¹‹è¡€|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 将之é‡ç½®ã€‚ 它获得践è¸ä¸Žæ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Traitorous Greed|å˜èŠ‚贪欲|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚(该生物本回åˆä¾¿èƒ½æ”»å‡»ä¸Ž{T}。) +Traitorous Instinct|背å›æœ¬èƒ½|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 直到回åˆç»“æŸï¼Œå®ƒå¾—+2/+0并获得æ•æ·å¼‚能。 +Tramway Station|电车站å°|地|电车站å°é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{R}。\n{2}{B}{R},{T},牺牲电车站å°ï¼šæŠ“一张牌。 +Tranquil Cove|é™è°§æµ·æ¹¾|地|é™è°§æµ·æ¹¾é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当é™è°§æµ·æ¹¾è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{W}或{U}。 +Tranquil Expanse|é™è°§æ—·é‡Ž|地|é™è°§æ—·é‡Žé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{W}。 +Tranquil Frillback|安详é³èƒŒé¾™|生物 ~æé¾™|当安详é³èƒŒé¾™è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜è‡³å¤šä¸‰æ¬¡{G}。当你支付一次或数次此费用时,选择至多等é‡çš„模å¼ï½ž\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。\n•你获得4点生命。 +Tranquil Garden|é™è°§åº­å›­|地|{T}:加{1}到你的法术力池中。\n{T}:加{G}或{W}到你的法术力池中。é™è°§åº­å›­äºŽä½ çš„下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Tranquil Grove||| +Tranquil Path||| +Tranquil Thicket|é™è°§çŒä¸›|地|é™è°§çŒä¸›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}到你的法术力池中。\n循环{G}({G},弃掉此牌:抓一张牌。) +Tranquility||| +Transcendence||| +Transcendent Envoy|入圣使节|结界生物 ~狮鹫|飞行\n你施放的çµæ°”咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Transcendent Master|超凡大师|生物~人类ï¼åƒ§ä¾£ï¼åœ£è€…|å‡çº§{1} ({1}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级6-11\n6/6\n系命\n等级12+\n9/9\n系命\n超凡大师ä¸ä¼šæ¯å。 +Transcendent Message|超凡传讯|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n抓X张牌。 +Transgress the Mind|è¿èƒŒå¿ƒæ™º|法术|虚色(此牌没有颜色。)目标牌手展示其手牌。你选择其中一张总法术力费用等于或大于3的牌,并放é€è¯¥ç‰Œã€‚ +Transguild Courier|跨公会讯使|神器生物 ~魔åƒ|跨公会讯使是五色。 +Transguild Promenade|跨公会步é“|地|跨公会步é“须横置进战场。\n当跨公会步é“进战场时,除éžä½ æ”¯ä»˜{1},å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加一点任æ„颜色的法术力。 +Transluminant|易明师|生物~树çµï¼ç¥­å¸ˆ|{W},牺牲易明师:在回åˆç»“æŸæ—¶ï¼Œå°†ä¸€ä¸ª1/1,具飞行异能的白色精怪è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Transmogrant Altar|å˜æ¢°ç¥­å›|神器|{B},{T},牺牲一个生物:加{C}{C}{C}。\n{2},{T},牺牲一个生物:派出一个3/3无色çµä¿‘è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Transmogrant's Crown|å˜æ¢°äººå† å†•|神器 ~武具|佩带此武具的生物得+2/+0。\næ¯å½“佩带此武具的生物死去时,抓一张牌。\n佩带{2}或{B} +Transmogrify|形体çªå˜|法术|放é€ç›®æ ‡ç”Ÿç‰©ã€‚该生物的æ“控者从其牌库顶开始展示牌,直到展示出一张生物牌为止。该牌手将该牌放进战场,然åŽå°†å…¶ä½™çš„牌洗入其牌库。 +Transmogrifying Wand|çªå˜æ³•æ–|神器|çªå˜æ³•æ–进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{1},{T},从çªå˜æ³•æ–上移去一个充电指示物:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚å…¶æ“控者派出一个2/4白色的牛è¡ç”Ÿç”Ÿç‰©ã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Transplant Theorist|移æ¤ç†è®ºå­¦å®¶|神器生物 ~éžç‘žäººï¼ç¥žå™¨å¸ˆ|æ¯å½“移æ¤ç†è®ºå­¦å®¶æˆ–å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\n{2}:将目标牌从你åŸå¢“场置于你的牌库底。 +Trap Digger||| +Trap Essence|诱æ•èåŽ|瞬间|å击目标生物咒语。在至多一个目标生物上放置两个+1/+1指示物。 +Trap the Trespassers|围困擅闯客|瞬间|密议~æ¯ä½ç‰Œæ‰‹å„ç§ä¸‹æŠ•ç¥¨é€‰æ‹©ä¸€ä¸ªä¸ç”±ä½ æ“控的生物,然åŽå±•ç¤ºæŠ•ç¥¨ç»“果。对æ¯ä¸ªå¾—到一票或数票的生物而言,在其上放置等é‡çš„晕眩指示物,然åŽå°†å®ƒæ¨ªç½®ã€‚ +Trapfinder's Trick|探陷人巧技|法术|目标牌手展示其手牌,并从中弃掉所有陷阱牌。 +Trapjaw Kelpie|陷阱颚凯尔比|生物~野兽|闪现\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Trapjaw Tyrant|残暴笼颚龙|生物 ~æé¾™|激怒~æ¯å½“残暴笼颚龙å—到伤害时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物,直到残暴笼颚龙离开战场为止。 +Trapmaker's Snare|布陷人罗网|瞬间|从你的牌库中æœå¯»ä¸€å¼ é™·é˜±ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Trapped in the Tower|å—困高塔|结界 ~çµæ°”|结附于ä¸å…·é£žè¡Œå¼‚能的生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Traproot Kami|缠根神|生物~精怪|守军(此生物ä¸èƒ½æ”»å‡»)\n缠根神的防御力等åŒäºŽåœºä¸Šæ ‘æž—çš„æ•°é‡ã€‚\n缠根神å¯ä»¥è§†åŒå…·é£žè¡Œå¼‚能地进行阻挡。 +Trash for Treasure|废物利用|法术|牺牲一个神器,以作为施放废物利用的é¢å¤–费用。\n将目标神器牌从你的åŸå¢“场移回战场。 +Traumatic Revelation|创伤新知|法术|目标对手展示其手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–战役牌。如果你如此作,则该牌手弃掉该牌。若你未如此作,则抚育3。(派出一个上é¢æœ‰ä¸‰ä¸ª+1/+1指示物的抚育器è¡ç”Ÿç‰©ï¼Œä¸”具有「{2}:转化此神器。ã€å®ƒè½¬åŒ–为0/0éžç‘žäººç¥žå™¨ç”Ÿç‰©ã€‚) +Traumatic Visions|创伤幻象|瞬间|å击目标咒语。\n循环基本地{1}{U} ({1}{U},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) +Traumatize|精神å—创|法术|目标牌手将其牌库从顶上算起一åŠæ•°é‡çš„牌置入其åŸå¢“场,å°æ•°ç‚¹ä»¥ä¸‹èˆåŽ»ã€‚ +Travel Preparations|旅行准备|法术|在至多两个目标生物上å„放置一个+1/+1指示物。\n返照{1}{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Travel Through Caradhras|穿越å¡æ‹‰å…¹æ‹‰æ–¯|法术|议争~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「红角å£ã€æˆ–「墨瑞亚矿å‘ã€ã€‚「红角å£ã€æ¯æœ‰ä¸€ç¥¨ï¼Œä¾¿ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚如果你以此法æœå¯»ä½ çš„牌库,则洗牌。「墨瑞亚矿å‘ã€æ¯æœ‰ä¸€ç¥¨ï¼Œä¾¿å°†ä¸€å¼ ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n放é€ç©¿è¶Šå¡æ‹‰å…¹æ‹‰æ–¯ã€‚ +Traveler's Amulet|旅人护身符|神器|{1},牺牲旅人护身符:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Traveler's Cloak|旅人斗篷|结界~çµæ°”|结附于生物\n于旅人斗篷进战场时,选择一ç§åœ°ç±»åˆ«ã€‚\n当旅人斗篷进战场时,抓一张牌。\n所结附的生物具有该类别的地行者异能。 +Traveling Minister|传教牧师|生物 ~人类ï¼åƒ§ä¾£|{T}:目标生物得+1/+0直到回åˆç»“æŸã€‚你获得1点生命。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Traveling Philosopher|旅哲人|生物~人类ï¼å‚è°‹| +Traveling Plague||| +Traverse the Outlands|é游远境|法术|从你牌库中æœå¯»è‡³å¤šX张基本地牌,X为由你æ“控之生物中的最大力é‡ã€‚将这些牌横置放进战场,然åŽæ´—牌。 +Traverse the Ulvenwald|穿越沃文森|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则改为从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©æˆ–地牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Trawler Drake|拖曳龙兽|生物 ~éžç‘žäººï¼é¾™å…½|飞行\n拖曳龙兽进战场时上é¢æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n拖曳龙兽上æ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œä¾¿å¾—+1/+1。\næ¯å½“你施放éžç”Ÿç‰©å’’语时,在拖曳龙兽上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ã€‚ +Traxos, Scourge of Kroog|è¼åŸŽåŠ«è¿åˆ¹ç´¢æ–¯|传奇神器生物 ~组构体|è·µè¸\nè¼åŸŽåŠ«è¿åˆ¹ç´¢æ–¯é¡»æ¨ªç½®è¿›æˆ˜åœºï¼Œä¸”于你的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\næ¯å½“你施放å²è¿¹å’’语时,é‡ç½®åˆ¹ç´¢æ–¯ã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Trazyn the Infinite|æ— é™è€…特拉金|传奇神器生物 ~太空死çµ|死触\n棱镜画廊~åªè¦æ— é™è€…特拉金在战场上,它便具有你åŸå¢“场中æ¯å¼ ç¥žå™¨ç‰Œçš„所有起动å¼å¼‚能。 +Treacherous Blessing|å˜èŠ‚ç¥ç¦|结界|当å˜èŠ‚ç¥ç¦è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“三张牌。\næ¯å½“你施放咒语时,你失去1点生命。\n当å˜èŠ‚ç¥ç¦æˆä¸ºå’’语或异能的目标时,将它牺牲。 +Treacherous Pit-Dweller|å˜èŠ‚æ¶é­”|生物~æ¶é­”|当å˜èŠ‚æ¶é­”从åŸå¢“场进战场时,目标对手获得其æ“控æƒã€‚\nä¸æ¯ (当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Treacherous Terrain|大地å˜èŠ‚|法术|大地å˜èŠ‚å‘æ¯ä½å¯¹æ‰‹å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±è¯¥ç‰Œæ‰‹æ“控的地数é‡ã€‚\n循环基本地{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。) +Treacherous Urge|å˜èŠ‚驱策|瞬间|目标对手展示其手牌。 ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下放置进场。 该生物具有æ•æ·å¼‚能。 在回åˆç»“æŸæ—¶å°†ä¹‹ç‰ºç‰²ã€‚ +Treacherous Vampire||| +Treacherous Werewolf||| +Tread Upon|踩è¸|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+2且获得践è¸å¼‚能。 +Treason of Isengard|艾森加德的背å›|法术|将至多一张目标瞬间或法术牌从你的åŸå¢“场置于你牌库顶。\n囤兵åŠå…½äºº2。(囤兵åŠå…½äºº2çš„æµç¨‹æ˜¯ï¼Œåœ¨ä¸€ä¸ªç”±ä½ æ“控的军队上放置两个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +Treasonous Ogre|背信食人魔|生物~食人魔ï¼ç¥­å¸ˆ|义勇(æ¯å½“此生物攻击生命最多或与他者åŒä¸ºæœ€å¤šçš„牌手时,在其上放置一个+1/+1指示物。)\n支付3点生命:加{R}到你的法术力池中。 +Treasure Chest|å®ç®±|神器|{4},牺牲å®ç®±ï¼šæŽ·ä¸€é¢—d20。\n1 VERT 陷阱ï¼ï½žä½ å¤±åŽ»3点生命。\n2~9 VERT 派出五个çå®è¡ç”Ÿç‰©ã€‚\n10~19 VERT 你获得3点生命且抓三张牌。\n20 VERT 从你的牌库中æœå¯»ä¸€å¼ ç‰Œã€‚如果它是神器牌,则你å¯ä»¥å°†ä¹‹æ”¾è¿›æˆ˜åœºã€‚è‹¥å¦ï¼Œåˆ™å°†è¯¥ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽæ´—牌。 +Treasure Cove|è—å®æµ·æ¹¾|地|(ç”±è—å®å›¾è½¬åŒ–。)\n{T}:加{C}到你的法术力池中。\n{T},牺牲一个çå®ï¼šæŠ“一张牌。 +Treasure Cruise|å®èˆ¹å·¡æ¸¸|法术|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1})。\n抓三张牌。 +Treasure Hunt|寻å®|法术|从你牌库顶开始展示牌,直到你展示出一张éžåœ°ç‰Œä¸ºæ­¢ï¼Œç„¶åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºçš„牌置于你手上。 +Treasure Hunter|猎å®è€…|生物~人类|当猎å®è€…进场时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Treasure Keeper|å®è—守å«|神器生物 ~组构体|当å®è—守å«æ­»åŽ»æ—¶ï¼Œä»Žä½ ç‰Œåº“顶开始展示牌,直到你展示出一张总法术力费用等于或å°äºŽ3çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所有以此法展示且未施放的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Treasure Mage|å®ç‰©æ³•å¸ˆ|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当å®ç‰©æ³•å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–大于6的神器牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Treasure Map|è—å®å›¾|神器|{1},{T}:å åœ1。在è—å®å›¾ä¸Šæ”¾ç½®ä¸€ä¸ªåœ°æ ‡æŒ‡ç¤ºç‰©ã€‚然åŽå¦‚果其上有三个或更多地标指示物,则移去这些指示物,转化è—å®å›¾ï¼Œå¹¶æ´¾å‡ºä¸‰ä¸ªæ— è‰²çå®è¡ç”Ÿç¥žå™¨ã€‚它们具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Treasure Nabber|掠å®é¬¼æ€ª|生物 ~鬼怪ï¼æµªå®¢|æ¯å½“任一对手横置一个神器以产生法术力时,你获得该神器的æ“控æƒç›´åˆ°ä½ ä¸‹ä¸€ä¸ªå›žåˆçš„回åˆç»“æŸã€‚ +Treasure Trove|å‘掘物|结界|{2}{U}{U}:抓一张牌。 +Treasure Vault|å®çª–|神器地|{T}:加{C}。\n{X}{X},{T},牺牲å®çª–:派出X个çå®è¡ç”Ÿç‰©ã€‚ +Treasured Find|ç视å®ç‰©|法术|将目标牌从你的åŸå¢“场移回你手上。放é€ç视å®ç‰©ã€‚ +Treasury Thrull|å®åº“索尔兽|生物~索尔兽|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\næ¯å½“å®åº“索尔兽攻击时,你å¯ä»¥å°†ç›®æ ‡ç¥žå™¨ã€ç”Ÿç‰©æˆ–结界牌从你的åŸå¢“场移回你手上。 +Treats to Share|分享糖果|法术~历险|派出一个食å“è¡ç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Tree Monkey|树林猴|生物~猿猴|树林猴能视åŒå…·é£žè¡Œå¼‚能地进行阻挡。 +Tree of Perdition|浩劫之树|生物 ~æ¤ç‰©|守军\n{T}:将目标对手的总生命与浩劫之树的防御力交æ¢ã€‚ +Tree of Redemption|救赎之树|生物 ~æ¤ç‰©|守军\n{T}:将你的总生命与救赎之树的防御力交æ¢ã€‚ +Tree of Tales||| +Treebeard, Gracious Host|和蔼东主树须|传奇生物 ~树妖|è·µè¸ï¼Œå®ˆæŠ¤{2}\n当和蔼东主树须进战场时,派出两个食å“è¡ç”Ÿç‰©ã€‚\næ¯å½“你获得生命时,在目标åŠèº«äººæˆ–树妖上放置等é‡çš„+1/+1指示物。 +Treefolk Harbinger|先兆树妖|生物~树妖ï¼å¾·é²ä¼Š|当先兆树妖进场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ å…ˆå…†æ ‘妖或树林牌,展示该牌,然åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。 +Treefolk Healer||| +Treefolk Seedlings||| +Treefolk Umbra|树妖本影|结界 ~çµæ°”|结附于生物\n所结附的生物得+0/+2,且ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚\n替身甲(如果所结附的生物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—到的所有伤害,并消ç­æ­¤çµæ°”。) +Treeshaker Chimera|撼树盖美拉|生物 ~盖美拉|所有能够阻挡撼树盖美拉的生物皆须阻挡之。\n当撼树盖美拉死去时,抓三张牌。 +Treespring Lorian||| +Treetop Ambusher|树顶ä¼å‡»äºº|生物 ~妖精ï¼ç‹‚战士|掩袭{1}{G}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。)\næ¯å½“树顶ä¼å‡»äººæ”»å‡»æ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Treetop Bracers|树梢护臂|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物得+1/+1,并且åªèƒ½è¢«å…·é£žè¡Œå¼‚能的生物阻挡。 +Treetop Defense||| +Treetop Rangers||| +Treetop Scout||| +Treetop Sentinel||| +Treetop Village|树顶æ‘è½|地|树顶æ‘è½é¡»æ¨ªç½®è¿›åœºã€‚\n{T}:加{G}到你的法术力池中。\n{1}{G}:直到回åˆç»“æŸï¼Œæ ‘顶æ‘è½æˆä¸º3/3绿色,具践è¸å¼‚能的猿猴生物。 它ä»ç„¶æ˜¯åœ°ã€‚ (若它将造æˆçš„战斗伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥ä½¿å®ƒå¯¹é˜²å¾¡ç‰Œæ‰‹é€ æˆæ‰€å‰©ä½™æ•°é‡çš„伤害。) +Trelasarra, Moon Dancer|Trelasarra, Moon Dancer|Legendary Creature — Elf Cleric|Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. +Tremble||| +Tremor||| +Trench Behemoth|海沟è´è¥¿æ‘©æ–¯|生物 ~巨海兽|将一个由你æ“控的地移回其拥有者手上:é‡ç½®æµ·æ²Ÿè´è¥¿æ‘©æ–¯ã€‚它获得辟邪异能直到回åˆç»“æŸã€‚\næ¯å½“一个地在你的æ“控下进战场时,目标由对手æ“控的生物于其æ“控者的下一个战斗阶段中若能攻击,则必须攻击。 +Trench Stalker|壕沟ä¼å…½|生物 ~野兽ï¼æƒŠæƒ§å…½|åªè¦ä½ æœ¬å›žåˆä¸­å·²æŠ“两张或更多牌,壕沟ä¼å…½ä¾¿å…·æœ‰æ­»è§¦ä¸Žç³»å‘½å¼‚能。 +Trench Wurm||| +Trepanation Blade|环锯锋刃|神器 ~武具|æ¯å½“佩带此武具的生物攻击时,防御牌手从其牌库顶开始展示牌,直到展示出一张地牌为止。æ¯ä»¥æ­¤æ³•å±•ç¤ºä¸€å¼ ç‰Œï¼Œè¯¥ç”Ÿç‰©ä¾¿å¾—+1/+0直到回åˆç»“æŸã€‚该牌手将所展示的牌置入其åŸå¢“场。\n佩带{2} +Trespasser il-Vec|维克黜人入侵者|生物 ~人类ï¼æµªå®¢|弃一张牌:维克黜人入侵者获得次元幽影异能直到回åˆç»“æŸã€‚(它åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。) +Trespasser's Curse|入侵者诅咒|结界~çµæ°”ï¼è¯…å’’|结附于牌手\næ¯å½“一个生物在所结附之牌手的æ“控下进战场时,该牌手失去1点生命且你获得1点生命。 +Trespassing Souleater|入侵食çµå¦–|神器生物~组构体|{U/P}:入侵食çµå¦–本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ ({U/P}å¯ç”¨{U}或2点生命æ¥æ”¯ä»˜ã€‚) +Tresserhorn Sinks|崔瑟洪陷å‘|雪境地|崔瑟洪陷å‘须横置进场。\n{T}:加{B}或{R}到你的法术力池中。 +Tresserhorn Skyknight|崔瑟洪空骑士|生物~çµä¿‘ï¼éª‘士|飞行\n防止具先攻异能的生物将对崔瑟洪空骑士造æˆä¹‹æ‰€æœ‰ä¼¤å®³ã€‚ +Trestle Troll|栈桥巨魔|生物~巨魔|守军\n延势(此生物能阻挡具飞行异能的生物。)\n{1}{B}{G}:é‡ç”Ÿæ ˆæ¡¥å·¨é­”。 +Treva's Attendant||| +Treva's Charm||| +Treva's Ruins|翠瓦的é—迹|地 ~巢穴|当翠瓦的é—迹进战场时,除éžä½ å°†ä¸€ä¸ªç”±ä½ æ“控的éžå·¢ç©´åœ°ç§»å›žå…¶æ‹¥æœ‰è€…手上,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n{T}:加{G},{W}或{U}。 +Treva, the Renewer||| +Triad of Fates|命è¿ä¸‰äººç»„|传奇生物~人类ï¼æ³•æœ¯å¸ˆ|{1},{T}:在å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªå‘½è¿æŒ‡ç¤ºç‰©ã€‚\n{W},{T}:放é€ç›®æ ‡å…¶ä¸Šæœ‰å‘½è¿æŒ‡ç¤ºç‰©çš„生物,然åŽå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\n{B},{T}:放é€ç›®æ ‡å…¶ä¸Šæœ‰å‘½è¿æŒ‡ç¤ºç‰©çš„生物。其æ“控者抓两张牌。 +Trial|Trial|瞬间|将阻挡目标生物,或被目标生物阻挡的所有生物移回其拥有者手上。 +Trial of Ambition|野心祀炼|结界|当野心祀炼进战场时,目标对手牺牲一个生物。\n当一个魔符在你的æ“控下进战场时,将野心祀炼移回其拥有者的手上。 +Trial of Knowledge|知识祀炼|结界|当知识祀炼进战场时,抓三张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n当一个魔符在你的æ“控下进战场时,将知识祀炼移回其拥有者的手上。 +Trial of Solidarity|团结祀炼|结界|当团结祀炼进战场时,直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+1且获得警戒异能。\n当一个魔符在你的æ“控下进战场时,将团结祀炼移回其拥有者的手上。 +Trial of Strength|力é‡ç¥€ç‚¼|结界|当力é‡ç¥€ç‚¼è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª4/2绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚\n当一个魔符在你的æ“控下进战场时,将力é‡ç¥€ç‚¼ç§»å›žå…¶æ‹¥æœ‰è€…的手上。 +Trial of Zeal|热忱祀炼|结界|当热忱祀炼进战场时,它对目标生物或牌手造æˆ3点伤害。\n当一个魔符在你的æ“控下进战场时,将热忱祀炼移回其拥有者的手上。 +Triarch Praetorian|三圣ç¦å«|神器生物 ~太空死çµ|飞行\n王æœæ³•å…¸ï½žå½“三圣ç¦å«ä»ŽåŸå¢“场进战场时,你抓两张牌且失去2点生命。\nç ´åŸ{4}{B}({4}{B}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Triarch Stalker|三圣追猎者|神器生物 ~太空死çµ|定ä½ä¿¡æ ‡ï½žåœ¨ä½ å›žåˆçš„战斗开始时,选择一ä½å¯¹æ‰‹ã€‚\næ­£å‘最åŽé€‰ä¸­ä¹‹ç‰Œæ‰‹æ”»å‡»çš„生物具有å¨æ…‘异能。 +Tribal Flames|部æ—ç„°ç«|法术|部æ—ç„°ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆX点伤害,X为由你æ“控的地之中,基本地类别的数é‡ã€‚ +Tribal Forcemage||| +Tribal Golem||| +Tribal Unity||| +Tributary Instructor|纳物讲师|生物 — 人鱼ï¼ç¥­å¸ˆ|训导\næ¯å½“一个由你æ“控且其上有+1/+1指示物的生物死去时,抓一张牌。 +Tribute Mage|贡物法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当贡物法师进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽ2的神器牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Tribute to Hunger|饥渴献礼|瞬间|目标对手牺牲一个生物。 你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Tribute to Urborg|祀奉乌尔åšæ ¼|瞬间|增幅{1}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n目标生物得-2/-2直到回åˆç»“æŸã€‚如果此咒语已增幅,则你åŸå¢“场中æ¯æœ‰ä¸€å¼ çž¬é—´å’Œæ³•æœ¯ç‰Œï¼Œè¯¥ç”Ÿç‰©ä¾¿å†å¾—一次-1/-1直到回åˆç»“æŸã€‚ +Tribute to the Wild|è’野献祭|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个神器或结界。 +Tribute to the World Tree|永志世界树|结界|æ¯å½“一个生物在你的æ“控下进战场时,如果其力é‡ç­‰äºŽæˆ–大于3,则抓一张牌。若å¦ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 +Trickbind|诈缚|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\nå击目标起动å¼æˆ–触å‘å¼å¼‚能。 如果æŸæ°¸ä¹…物的异能以此法被å击,则本回åˆä¸­ä¸èƒ½ä½¿ç”¨è¯¥æ°¸ä¹…物的起动å¼å¼‚能。 (其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能) +Trickery Charm||| +Tricks of the Trade|行业诀çª|结界~çµæ°”|结附于生物\n所结附的生物得+2/+0且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Trickster's Talisman|诈术师神符|神器 ~武具|å¬å”¤åˆ†èº«ï½žä½©å¸¦æ­¤æ­¦å…·çš„生物得+1/+1且具有「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²è¯ˆæœ¯å¸ˆç¥žç¬¦ã€‚若你如此作,则派出一个为此生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚ã€\n佩带{2} +Triclopean Sight|三眼çµè§†|结界~çµæ°”|闪现\n生物结界\n当三眼çµè§†è¿›åœºæ—¶ï¼Œé‡ç½®å—此结界的生物。\nå—此结界的生物得+1/+1并具有警戒异能。 +Trigon of Corruption|è…化三角|神器|è…化三角进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{B}{B},{T}:在è…化三角上放置一个充电指示物。\n{2},{T},从è…化三角上移去一个充电指示物:在目标生物上放置一个-1/-1指示物。 +Trigon of Infestation|侵扰三角|神器|侵扰三角进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{G}{G},{T}:在侵扰三角上放置一个充电指示物。\n{2},{T},从侵扰三角上移去一个充电指示物:将一个1/1绿色,具侵染异能的昆虫è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Trigon of Mending|愈伤三角|神器|愈伤三角进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{W}{W},{T}:在愈伤三角上放置一个充电指示物。\n{2},{T},从愈伤三角上移去一个充电指示物:目标牌手获得3点生命。 +Trigon of Rage|愤怒三角|神器|愤怒三角进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{R}{R},{T}:在愤怒三角上放置一个充电指示物。\n{2},{T},从愤怒三角上移去一个充电指示物:目标生物得+3/+0直到回åˆç»“æŸã€‚ +Trigon of Thought|心念三角|神器|心念三角进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{U}{U},{T}:在心念三角上放置一个充电指示物。\n{2},{T},从心念三角上移去一个充电指示物:抓一张牌。 +Trinisphere|三定法çƒ|神器|åªè¦ä¸‰å®šæ³•çƒå¹¶æœªæ¨ªç½®ï¼Œæ¯ä¸ªä½¿ç”¨æ—¶ä¹‹è´¹ç”¨å°äºŽä¸‰çš„咒语都须支付三点法术力æ‰èƒ½ä½¿ç”¨ã€‚ (需é¢å¤–支付的费用å¯ä»¥ä»»æ„颜色的法术力或无色法术力æ¥æ”¯ä»˜ã€‚ 举例æ¥è¯´ï¼Œè¦æ”¯ä»˜{1}{B}æ¥ä½¿ç”¨çš„咒语,则改为è¦æ”¯ä»˜{2}{B}æ¥ä½¿ç”¨ã€‚) +Trinket Mage|ç物法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当ç物法师进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ1的神器牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Trip Noose|绊索绳套|神器|{2},{T}:横置目标生物。 +Trip Wire|Trip Wire|| +Triplicate Spirits|三è”精怪|法术|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n将三个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚(它们åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) +Triplicate Titan|三è”æ³°å¦|神器生物 ~魔åƒ|飞行,警戒,践è¸\n当三è”æ³°å¦æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3无色ã€å…·é£žè¡Œçš„é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸€ä¸ª3/3无色ã€å…·è­¦æˆ’çš„é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©å’Œä¸€ä¸ª3/3无色ã€å…·è·µè¸çš„é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Triskaidekaphile|å三痴迷客|生物 ~人类ï¼æ³•æœ¯å¸ˆ|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„手牌正好为å三张,则你赢得此盘游æˆã€‚\n{3}{U}:抓一张牌。 +Triskaidekaphobia|å三æ惧症|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•æ¯ä½æ€»ç”Ÿå‘½æ­£å¥½ä¸º13的牌手å„输掉这盘游æˆï¼Œç„¶åŽæ¯ä½ç‰Œæ‰‹å„获得1点生命。\n•æ¯ä½æ€»ç”Ÿå‘½æ­£å¥½ä¸º13的牌手å„输掉这盘游æˆï¼Œç„¶åŽæ¯ä½ç‰Œæ‰‹å„失去1点生命。 +Triskelavus|三节兽|神器生物~组构体|飞行\n三节兽进场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\n{1},从三节兽上移去一个+1/+1指示物:将一个1/1,具飞行异能的三分节神器生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 它具有「牺牲此生物:此生物对目标生物或牌手造æˆ1点伤害。〠+Triskelion|三臂é“人|神器生物 ~组构体|三臂é“人进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\n从三臂é“人上移去一个+1/+1指示物:它对任æ„一个目标造æˆ1点伤害。 +Triton Cavalry|屈东骑队|生物~人鱼ï¼å£«å…µ|勇行~æ¯å½“你施放一个以屈东骑队为目标的咒语时,你å¯ä»¥å°†ç›®æ ‡ç»“界移回其拥有者手上。 +Triton Fortune Hunter|é€è´¢å±ˆä¸œ|生物~人鱼ï¼å£«å…µ|勇行~æ¯å½“你施放一个以é€è´¢å±ˆä¸œä¸ºç›®æ ‡çš„咒语时,抓一张牌。 +Triton Shorestalker|岸袭屈东|生物 ~人鱼ï¼æµªå®¢|岸袭屈东ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Triton Shorethief|屈东岸盗|生物~人鱼ï¼æµªå®¢| +Triton Tactics|屈东技略|瞬间|至多两个目标生物å„å¾—+0/+3直到回åˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚在本回åˆä¸‹ä¸€æ¬¡æˆ˜æ–—结æŸæ—¶ï¼Œæ¨ªç½®æ¯ä¸ªæœ¬å›žåˆä¸­æ›¾è¢«ä»»ä¸€å‰è¿°ç”Ÿç‰©é˜»æŒ¡çš„生物,且它们于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Triton Waverider|驭浪屈东|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|星彩~æ¯å½“一个结界在你的æ“控下进战场时,驭浪屈东获得飞行异能直到回åˆç»“æŸã€‚ +Triumph of Cruelty|残酷得胜|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你æ“控力é‡æœ€å¤§æˆ–与他者åŒä¸ºæœ€å¤§çš„生物,则目标对手弃一张牌。 +Triumph of Ferocity|狂野得胜|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå¦‚果你æ“控力é‡æœ€å¤§æˆ–与他者åŒä¸ºæœ€å¤§çš„生物,则抓一张牌。 +Triumph of Gerrard|æ°æ‹‰å°”德凯旋志|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 在目标由你æ“控之力é‡æœ€å¤§çš„生物上放置一个+1/+1指示物。\nIII — 目标由你æ“控之力é‡æœ€å¤§çš„生物获得飞行ã€å…ˆæ”»ä¸Žç³»å‘½å¼‚能直到回åˆç»“æŸã€‚ +Triumph of Saint Katherine|凯旋之圣凯瑟ç³|生物 ~人类ï¼æˆ˜å£«|系命\n圣çµæŠ¤ç›¾ï½žå½“凯旋之圣凯瑟ç³æ­»åŽ»æ—¶ï¼Œå°†å®ƒå’Œä½ ç‰Œåº“顶的六张牌放é€ä½œç‰Œé¢æœä¸‹çš„一堆。若你如此作,则将该堆洗牌并放回你的牌库顶。\n奇迹{1}{W}(当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Triumph of the Hordes|大军获胜|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且获得践è¸ä¸Žä¾µæŸ“异能。 (具侵染的生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Triumphant Adventurer|凯旋冒险者|生物 ~人类ï¼éª‘士|死触\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå‡¯æ—‹å†’险者便具有先攻异能。\næ¯å½“凯旋冒险者攻击时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Triumphant Chomp|得胜撕咬|法术|得胜撕咬对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽ2与「由你æ“控之æ龙中的最大力é‡ã€ä¸¤è€…间较大者。 +Triumphant Reckoning|凯旋清å¿|法术|将所有神器ã€ç»“界和é¹æ´›å®¢ç‰Œä»Žä½ çš„åŸå¢“场移回战场。 +Triumphant Surge|战æ„翻涌|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。你获得3点生命。 +Troll Ascetic|巨魔苦修士|生物~巨魔ï¼ç¥­å¸ˆ|巨魔苦修士ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。\n{1}{G}:é‡ç”Ÿå·¨é­”苦修士。 (如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) +Troll of Khazad-dûm|å¡æ‰Žç£å§†é£Ÿäººå¦–|生物 ~巨魔|å¡æ‰Žç£å§†é£Ÿäººå¦–åªèƒ½è¢«ä¸‰ä¸ªæˆ–更多生物阻挡。\n循环沼泽{1}({1},弃掉此牌:从你牌库中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。) +Troll-Horn Cameo||| +Trollbred Guardian|巨魔ç§å®ˆæŠ¤è€…|生物 ~巨魔ï¼è›™ï¼æˆ˜å£«|{2}{G}:演化2。(如果此生物上没有+1/+1指示物,则在其上放置两个+1/+1指示物。)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰è·µè¸å¼‚能。 +Trollhide|巨魔外皮|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2并具有「{1}{G}:é‡ç”Ÿæ­¤ç”Ÿç‰©ã€‚〠(如果该生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) +Trolls of Tel-Jilad||| +Tromokratis|å“莫克雷æ|传奇生物 ~巨海兽|除éžå®ƒæ­£è¿›è¡Œæ”»å‡»æˆ–阻挡,å¦åˆ™å“莫克雷æ便具有辟邪异能。\n除éžç”±é˜²å¾¡ç‰Œæ‰‹æ“控的所有生物å‡é˜»æŒ¡ä¹‹ï¼Œå¦åˆ™å“莫克雷æ便ä¸èƒ½è¢«é˜»æŒ¡ã€‚(如果由该牌手æ“控的任一生物ä¸é˜»æŒ¡æ­¤ç”Ÿç‰©ï¼Œåˆ™å®ƒä¾¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Tromp the Domains|é‡è·ºé¢†åœŸ|法术|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得践è¸å¼‚能,且由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œè¿™äº›ç”Ÿç‰©ä¾¿å¾—+1/+1直到回åˆç»“æŸã€‚ +Trophy Hunter|锦标猎手|生物~人类ï¼å¼“箭手|{1}{G}:锦标猎手对目标具飞行异能的生物造æˆ1点伤害。\næ¯å½“任一具飞行异能的生物置入åŸå¢“场时,若锦标猎手于本回åˆä¸­æ›¾å¯¹æ­¤ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œåˆ™åœ¨é”¦æ ‡çŒŽæ‰‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Trophy Mage|ç物法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当ç物法师进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽ3的神器牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Trostani Discordant|异声å“塔妮|传奇生物 ~树çµ|由你æ“控的其他生物得+1/+1。\n当异声å“塔妮进战场时,派出两个1/1白色,具系命异能的士兵è¡ç”Ÿç”Ÿç‰©ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½ç‰Œæ‰‹å„获得所有由其拥有之生物的æ“控æƒã€‚ +Trostani's Judgment|å“塔妮的判决|瞬间|放é€ç›®æ ‡ç”Ÿç‰©ï¼Œç„¶åŽæ®–民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Trostani's Summoner|å“塔妮的å¬å”¤å¸ˆ|生物 ~妖精ï¼ç¥­å¸ˆ|当å“塔妮的å¬å”¤å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2白色ã€å…·è­¦æˆ’异能的骑士è¡ç”Ÿç”Ÿç‰©ï¼Œä¸€ä¸ª3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©å’Œä¸€ä¸ª4/4绿色ã€å…·è·µè¸å¼‚能的犀牛è¡ç”Ÿç”Ÿç‰©ã€‚ +Trostani, Selesnya's Voice|瑟雷尼亚之声å“塔妮|传奇生物~树çµ|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。\n{1}{G}{W},{T}:殖民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Troublemaker Ouphe|惹祸奥夫|生物 — 奥夫|加ç ï¼ˆä½ æ–½æ”¾æ­¤å’’语时å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œç»“界或è¡ç”Ÿç‰©ã€‚)\n当惹祸奥夫进战场时,若它已加ç ï¼Œåˆ™æ”¾é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或结界。 +Trove Tracker|å®è—追迹人|生物 ~人类ï¼æµ·ç›—|当å®è—追迹人死去时,抓一张牌。\n返场{5}{U}{U}({5}{U}{U},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šä¸ºæ¯ä½å¯¹æ‰‹å„进行以下æµç¨‹ï½žæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿå¤åˆ¶å“,且其本回åˆè‹¥èƒ½æ”»å‡»è¯¥å¯¹æ‰‹ï¼Œä¾¿é¡»å¦‚此作。它们获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒä»¬ç‰ºç‰²ã€‚起动的时机视åŒæ³•æœ¯ã€‚) +Trove Warden|å®åº“护å«|生物 ~猫ï¼é‡Žå…½|警戒\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,将目标总法术力费用等于或å°äºŽ3的永久物牌从你的åŸå¢“场放é€ã€‚\n当å®åº“护å«æ­»åŽ»æ—¶ï¼Œå°†æ‰€æœ‰ä»¥å…¶æ”¾é€çš„永久物牌在å„自拥有者的æ“控下放进战场。 +Trove of Temptation|诱人çå®|结界|如果å¯èƒ½ï¼Œæ¯ä½å¯¹æ‰‹æ¯æ¬¡æˆ˜æ–—都必须以至少一个生物攻击你或由你æ“控的é¹æ´›å®¢ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªæ— è‰²çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Troyan, Gutsy Explorer|勇敢探索客特洛扬|传奇生物 — 维多肯ï¼æ–¥å€™|{T}:加{G}{U}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–大于5或法术力费用中包括{X}的咒语。\n{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ +Truce||| +Trudge Garden|楚å‰å…½èŠ±å›­|结界|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个4/4绿色,具践è¸å¼‚能的真èŒï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ã€‚ +True Believer|真信者|生物~人类ï¼åƒ§ä¾£|你具有帷幕异能。 (你ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +True Conviction|真实信念|结界|由你æ“控的生物具有连击与系命异能。 +True Love's Kiss|真爱之å»|瞬间|放é€ç›®æ ‡ç¥žå™¨æˆ–结界。\n抓一张牌。 +True Polymorph|完全å˜å½¢æœ¯|瞬间|目标神器或生物æˆä¸ºå¦ä¸€ä¸ªç›®æ ‡ç¥žå™¨æˆ–生物的å¤åˆ¶å“。 +True-Faith Censer|真信香炉|神器~武具|佩带此武具的生物得+1/+1且具有警戒异能。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物是人类,它便é¢å¤–å¾—+1/+0。\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +True-Name Nemesis|真å宿敌|生物 ~人鱼ï¼æµªå®¢|于真å宿敌进战场时,选择一ä½ç‰Œæ‰‹ã€‚\n真å宿敌具有å该牌手ä¿æŠ¤å¼‚能。 +Truefire Captain|精炎队长|生物 ~人类ï¼éª‘士|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\næ¯å½“精炎队长å—到伤害时,它对目标牌手造æˆç­‰é‡çš„伤害。 +Truefire Paladin|精炎神圣武士|生物~人类ï¼éª‘士|警戒\n{R}{W}:精炎神圣武士得+2/+0直到回åˆç»“æŸã€‚\n{R}{W}:精炎神圣武士获得先攻异能直到回åˆç»“æŸã€‚ +Trueheart Duelist|至诚斗客|生物~人类ï¼æˆ˜å£«|至诚斗客æ¯æ¬¡æˆ˜æ–—å¯ä»¥é¢å¤–多阻挡一个生物。\né—å­˜{2}{W}({2}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼äººç±»ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Trueheart Twins|赤诚åŒå­|生物~豺狼ï¼æˆ˜å£«|ä½ å¯ä»¥äºŽèµ¤è¯šåŒå­æ”»å‡»æ—¶è€—竭之。(它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚)\næ¯å½“你耗竭一个生物时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Trufflesnout|掘èŒé‡ŽçŒª|生物 ~野猪|当掘èŒé‡ŽçŒªè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€é¡¹ï½ž\n•在掘èŒé‡ŽçŒªä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n•你获得4点生命。 +Truga Jungle|楚加丛林|时空 ~厄加蒙|所有地具有「{T}:加一点任æ„颜色的法术力。ã€\næ¯å½“引å‘混沌时,展示你牌库顶的三张牌。将以此法展示的所有地牌置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Trumpet Blast|å·è§’震天|瞬间|进行攻击的生物得+2/+0直到回åˆç»“æŸã€‚ +Trumpeting Carnosaur|é•¿å¼é£Ÿè‚‰é¾™|生物 — æé¾™|è·µè¸\n当长å¼é£Ÿè‚‰é¾™è¿›æˆ˜åœºæ—¶ï¼Œå€¾æŽ¢5。\n{2}{R},弃掉长å¼é£Ÿè‚‰é¾™ï¼šå®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ3点伤害。 +Trumpeting Gnarr|é•¿å¼åšŽé¾™|生物 ~野兽|åˆå˜{3}{G/U}{G/U}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\næ¯å½“此生物åˆå˜æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚ +Trumpeting Herd|兽群的呼å¼|法术|派出一个3/3绿色的象è¡ç”Ÿç”Ÿç‰©ã€‚\n弹回(如果你从你手上施放此咒语,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Trusted Advisor|å¯é çš„å‚è°‹|生物~人类ï¼å‚è°‹|你的手牌上é™å¢žåŠ ä¸¤å¼ ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ªç”±ä½ æ“控的è“色生物移回其拥有者手上。 +Trusted Forcemage|å¯é çš„力法师|生物~人类ï¼ç¥­å¸ˆ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦å¯é çš„力法师与å¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„å¾—+1/+1。 +Trusted Pegasus|å¯é é£žé©¬|生物 ~飞马|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\næ¯å½“å¯é é£žé©¬æ”»å‡»æ—¶ï¼Œç›®æ ‡è¿›è¡Œæ”»å‡»ä¸”ä¸å…·é£žè¡Œå¼‚能的生物获得飞行异能直到回åˆç»“æŸã€‚ +Trustworthy Scout|å¯ä¿¡æ–¥å€™|生物 ~人类ï¼æ–¥å€™|{1}{W},从你的åŸå¢“场放é€å¯ä¿¡æ–¥å€™ï¼šä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å称为å¯ä¿¡æ–¥å€™çš„牌,展示该牌,将它置于你手上,然åŽå°†ä½ çš„牌库洗牌。 +Trusty Companion|å¯é æ—…ä¼´|生物~鬣狗|警戒\nå¯é æ—…ä¼´ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»ã€‚ +Trusty Machete|å¯é çš„ç åˆ€|神器~武具|佩带此武具的生物得+2/+1。\n佩带{2} +Trusty Packbeast|å¯é é©®å…½|生物 ~野兽|当å¯é é©®å…½è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Truth or Tale|虚实难解|瞬间|展示你牌库顶的五张牌,并分æˆä¸¤å †ã€‚ 由任一对手选择其中一堆。 将该堆中的一张牌置于你手上,然åŽå°†ä»¥æ­¤æ³•å±•ç¤ºçš„其它牌以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Trygon Predator|掠食飞é³|生物 ~野兽|飞行\næ¯å½“掠食飞é³å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的神器或结界。 +Trygon Prime|掘蟒王虫|生物 ~泰伦虫æ—|地底çªè¢­ï½žæ¯å½“掘蟒王虫攻击时,在其上放置一个+1/+1指示物,并在至多å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物上放置一个+1/+1指示物。该生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Tsabo Tavoc||| +Tsabo's Assassin||| +Tsabo's Decree||| +Tsabo's Web||| +Tsunami||| +Tuinvale Guide|图音谷å‘导|生物 — ä»™çµï¼æ–¥å€™|飞行\n欢庆~åªè¦æœ¬å›žåˆä¸­æœ‰ä¸¤ä¸ªæˆ–更多éžåœ°æ°¸ä¹…物在你的æ“控下进战场,图音谷å‘导便得+1/+0且具有系命异能。 +Tuinvale Treefolk|图音谷树妖|生物 ~树妖ï¼å¾·é²ä¼Š| +Tukatongue Thallid|åå¡æ•£ç»¿èŒ|生物~真èŒ|当åå¡æ•£ç»¿èŒä»Žåœºä¸Šç½®å…¥åŸå¢“场时,将一个1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Tuktuk Grunts|图图大兵|生物~鬼怪ï¼æˆ˜å£«ï¼ä¼™ä¼´|æ•æ·\næ¯å½“图图大兵或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨å›¾å›¾å¤§å…µä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Tuktuk Rubblefort|图图乱石堡|生物 ~墙|守军,延势\n由你æ“控的生物具有æ•æ·å¼‚能。 +Tuktuk Scrapper|图图拆解手|生物~鬼怪ï¼ç¥žå™¨å¸ˆï¼ä¼™ä¼´|æ¯å½“图图拆解手或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ 如果该神器ä¾æ­¤æ³•ç½®å…¥åŸå¢“场,则图图拆解手对该神器的æ“控者造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的伙伴数é‡ã€‚ +Tuktuk the Explorer|探险家图图|传奇生物 ~鬼怪|æ•æ·\n当探险家图图死去时,派出传奇è¡ç”Ÿç¥žå™¨ç”Ÿç‰©å½’æ¥çš„图图,其为5/5无色的鬼怪ï¼é­”åƒã€‚ +Tumble|Tumble|法术|å è½å¯¹æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆ6点伤害。 +Tumble Magnet|翻倒ç£é“|神器|翻倒ç£é“进战场时上é¢æœ‰ä¸‰ä¸ªå……电指示物。\n{T},从翻倒ç£é“上移去一个充电指示物:横置目标神器或生物。 +Tundra Fumarole|苔原ç«å­”|雪境法术|苔原ç«å­”对目标生物或é¹æ´›å®¢é€ æˆ4点伤害。施放此咒语时æ¯æ”¯ä»˜è¿‡ä¸€ç‚¹{S},便加{C}。直到回åˆç»“æŸï¼Œä½ ä¸ä¼šå› æ­¥éª¤ä¸Žé˜¶æ®µç»“æŸå¤±åŽ»è¿™ä»½æ³•æœ¯åŠ›ã€‚({S}为产自雪境æ¥æºçš„法术力。) +Tundra Kavu||| +Tundra Wolves|苔原狼|生物~狼|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Tunnel Ignus|隧é“ç«çµ|生物~元素|æ¯å½“一个地在对手的æ“控下进战场时,若该牌手本回åˆä¸­æœ‰å¦ä¸€ä¸ªåœ°åœ¨å…¶æ“控下进战场,则隧é“ç«çµå¯¹è¯¥ç‰Œæ‰‹é€ æˆ3点伤害。 +Tunnel Vision|视åƒå¼€é€š|法术|说出一个牌å。 目标牌手从其牌库顶开始展示牌,直到他展示出此å称的牌为止。 若展示出该牌,则该牌手将其它展示的牌置于其åŸå¢“场,并将该牌置于其牌库顶。 若未展示出该牌,则该牌手将其牌库洗牌。 +Tunneler Wurm||| +Tunneling Geopede|掘隧地蜈蚣|生物~昆虫|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,掘隧地蜈蚣å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Tura Kennerüd, Skyknight|空骑士图拉肯å•å¾·|传奇生物 ~人类ï¼éª‘士|飞行\næ¯å½“你施放瞬间或法术咒语时,派出一个1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +Turbulent Dreams||| +Turf War|地盘之争|结界|当地盘之争进战场时,为æ¯ä½ç‰Œæ‰‹å„进行以下æµç¨‹ï½žåœ¨ç›®æ ‡ç”±å…¶æ“控的地上放置一个争斗指示物。\næ¯å½“一个生物对任一牌手造æˆæˆ˜æ–—伤害时,若该牌手æ“控一个或数个其上有争斗指示物的地,则该生物的拥有者选择其中一个ã€èŽ·å¾—该地的æ“控æƒå¹¶å°†å®ƒé‡ç½®ã€‚ +Turf Wound||| +Turn Against|倒戈相å‘|瞬间|虚色(此牌没有颜色。)获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Turn Aside|é¿å¼€|瞬间|å击目标咒语,且该咒语须以由你æ“控的永久物为目标。 +Turn into a Pumpkin|化作å—ç“œ|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。抓一张牌。\n固色~如果施放此咒语时支付过至少三点è“色法术力,则派出一个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Turn the Earth|ç¿»æ¾åœŸå£¤|瞬间|选择至多三张目标在åŸå¢“场中的牌。这些牌的拥有者将其洗入å„自的牌库。你获得2点生命。\n返照{1}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Turn the Tables|扭转局é¢|瞬间|本回åˆä¸­ï¼Œæ‰€æœ‰å°†å¯¹ä½ é€ æˆçš„战斗伤害改为对目标进行攻击的生物造æˆä¹‹ã€‚ +Turn the Tide|扭转局势|瞬间|由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ +Turn to Dust||| +Turn to Frog|化蛙术|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¤±åŽ»æ‰€æœ‰å¼‚能,且æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1çš„è“色蛙。 +Turn to Mist|化作雾气|瞬间|将目标生物移出对战。 在回åˆç»“æŸæ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回场上。 +Turn to Slag|化为渣滓|法术|化为渣滓对目标生物造æˆ5点伤害。 消ç­æ‰€æœ‰è£…备在目标生物上的武具。 +Turnabout|å˜èŠ‚|瞬间|选择神器,生物或地。横置由目标牌手æ“控之所有未横置的该类别永久物,或é‡ç½®ç”±è¯¥ç‰Œæ‰‹æ“控之所有已横置的该类别永久物。 +Turntimber Ascetic|旋林苦修士|生物 ~巨人ï¼åƒ§ä¾£|当旋林苦修士进战场时,你获得3点生命。 +Turntimber Basilisk|旋林蜥怪|生物 ~蜥怪|死触\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥ä½¿ç›®æ ‡ç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½é˜»æŒ¡æ—‹æž—蜥怪,则须阻挡之。 +Turntimber Grove|旋林树丛|地|旋林树丛须横置进战场。\n当旋林树丛进战场时,目标生物得+1/+1直到回åˆç»“æŸã€‚\n{T}:加{G}到你的法术力池中。 +Turntimber Ranger|旋林巡林者|生物~妖精ï¼æ–¥å€™ï¼ä¼™ä¼´|æ¯å½“旋林巡林者或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥å°†ä¸€ä¸ª2/2绿色狼è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 若你如此作,则在旋林巡林者上放置一个+1/+1指示物。 +Turntimber Symbiosis|旋林共生|法术|检视你牌库顶的七张牌。你å¯ä»¥å°†å…¶ä¸­çš„一张生物牌放进战场。如果该牌的总法术力费用等于或å°äºŽ3,则它进战场时上é¢é¢å¤–有三个+1/+1指示物。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n地\n{T}:加{G}。 +Turntimber, Serpentine Wood|曲木旋林|地|于曲木旋林进战场时,你å¯ä»¥æ”¯ä»˜3点生命。如果你未如此作,则它须横置进战场。\n{T}:加{G}。\n法术\n{4}{G}{G}{G} +Turret Ogre|ç‚®å°é£Ÿäººé­”|生物 ~食人魔ï¼æˆ˜å£«|延势(此生物能阻挡具飞行异能的生物。)\n当炮å°é£Ÿäººé­”进战场时,若你æ“控å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于4的生物,则炮å°é£Ÿäººé­”å‘æ¯ä½å¯¹æ‰‹å„造æˆ2点伤害。 +Turri Island|图里岛|时空 ~伊尔|生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\næ¯å½“引å‘混沌时,展示你牌库顶的三张牌。将以此法展示的所有生物牌置于你手上,其余则置入你的åŸå¢“场。 +Turtleshell Changeling|龟壳化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{1}{U}:将龟壳化形之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ +Tusked Colossodon|长牙硕齿兽|生物~野兽| +Tuskeri Firewalker|塔科力ç«è¡Œå®¢|生物 ~人类ï¼ç‹‚战士|ç‚«å¨ï½ž{1}:放é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Tuskguard Captain|牙å«é˜Ÿé•¿|生物 ~人类ï¼æˆ˜å£«|延生{G}({G},{T}:在此生物上放置一个+1/+1指示物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºå»¶ç”Ÿã€‚)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物å‡å…·æœ‰è·µè¸å¼‚能。 +Tuya Bearclaw|熊爪图雅|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“熊爪图雅攻击时,它得+X/+X直到回åˆç»“æŸï¼ŒX为由你æ“控之其他生物中力é‡æœ€å¤§è€…的数值。 +Twiddle||| +Twigwalker||| +Twilight Drover|暮色牧çµ|生物 ~精怪|æ¯å½“一个è¡ç”Ÿç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œåœ¨æš®è‰²ç‰§çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n{2}{W},从暮色牧çµä¸Šç§»åŽ»ä¸€ä¸ª+1/+1指示物:派出两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Twilight Mire|暮色泥沼|地|{T}:加{1}到你的法术力池中。\n{B/G},{T}:加{B}{B},{B}{G},或{G}{G}到你的法术力池中。 +Twilight Panther|暮色猎豹|生物 ~猫ï¼ç²¾æ€ª|{B}:暮色猎豹获得死触异能直到回åˆç»“æŸã€‚ +Twilight Prophet|暮光先知|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|飞行\n登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ‰é»„金城ç¥ç¦ï¼Œåˆ™å±•ç¤ºä½ çš„牌库顶牌,并将它置于你手上。æ¯ä½å¯¹æ‰‹å„失去X点生命且你获得X点生命,X为该牌的总法术力费用。 +Twilight Shepherd|微光牧者|生物~天使|飞行,警戒\n当微光牧者进场时,将你åŸå¢“场中于本回åˆä»Žåœºä¸Šè¿›å…¥è¯¥å¤„的所有牌移回你的手上。\n留存 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Twilight's Call||| +Twin Bolt|åŒçŸ¢å‡»|瞬间|åŒçŸ¢å‡»å¯¹ä¸€ä¸ªæˆ–两个目标生物和ï¼æˆ–牌手造æˆå…±2点伤害,你å¯ä»¥ä»»æ„分é…。 +Twin-Silk Spider|åŒèƒžä¸è››|生物 ~蜘蛛|延势\n当åŒèƒžä¸è››è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/2绿色,具延势异能的蜘蛛è¡ç”Ÿç”Ÿç‰©ã€‚ +Twinblade Assassins|åˆå‰‘æ€æ‰‹|生物 ~妖精ï¼æ€æ‰‹|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æŠ“一张牌。 +Twinblade Paladin|åŒåˆƒç¥žåœ£æ­¦å£«|生物 ~人类ï¼éª‘士|æ¯å½“你获得生命时,在åŒåˆƒç¥žåœ£æ­¦å£«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\nåªè¦ä½ çš„总生命为25或更多,åŒåˆƒç¥žåœ£æ­¦å£«ä¾¿å…·æœ‰è¿žå‡»å¼‚能。(它能造æˆå…ˆæ”»ä¸Žæ™®é€šæˆ˜æ–—伤害。) +Twinblade Slasher|åŒåˆƒåˆ€å®¢|生物~地精ï¼æˆ˜å£«|乾枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\n{1}{G}:åŒåˆƒåˆ€å®¢å¾—+2/+2直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚ +Twincast|åŒå’’击|瞬间|å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 +Twinferno|炼狱åŒå‡»|瞬间|选择一项~\n•本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。\n•目标由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚ +Twinflame|ç„°å¡‘åŒèº«|法术|积力~此咒语在第一个目标之外æ¯æœ‰ä¸€ä¸ªç›®æ ‡ï¼Œä¾¿å¢žåŠ {2}{R}æ¥æ–½æ”¾ã€‚\n选择任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物。为æ¯ä¸ªè¿™ç±»ç”Ÿç‰©å„进行以下æµç¨‹ï¼Œæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºè¯¥ç”Ÿç‰©çš„å¤åˆ¶å“,但它具有æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚ +Twining Twins|Twining Twins|生物 — ä»™çµï¼æ³•æœ¯å¸ˆ|飞行,警戒,守护{1} +Twinning Glass|åŒèº«é•œ|神器|{1},{T}:如果你手上的æŸå¼ éžåœ°ç‰Œä¸Žæœ¬å›žåˆä¸­ä½¿ç”¨è¿‡çš„æŸå’’语åŒå,则你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Twinning Staff|åŒèº«æ–|神器|如果你将把æŸå’’语å¤åˆ¶ä¸€æ¬¡æˆ–数次,则改为如此å¤åˆ¶åŠ ä¸Šé¢å¤–å¤åˆ¶ä¸€æ¬¡ã€‚ä½ å¯ä»¥ä¸ºè¯¥é¢å¤–çš„å¤åˆ¶å“选择新的目标。\n{7},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控的瞬间或法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Twins of Maurer Estate|茂å¨é‚¸åŒå­|生物~å¸è¡€é¬¼|疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Twinscroll Shaman|åŒè½´ç„°ç¥­å¸ˆ|生物 ~矮人ï¼ç¥­å¸ˆ|连击 +Twinshot Sniper|åŒç®­ç¥žå°„手|神器生物 ~鬼怪ï¼å¼“箭手|延势\n当åŒç®­ç¥žå°„手进战场时,它对任æ„一个目标造æˆ2点伤害。\n魂力~{1}{R},弃掉åŒç®­ç¥žå°„手:它对任æ„一个目标造æˆ2点伤害。 +Twinstrike|åŒé‡æ‰“击|瞬间|åŒé‡æ‰“击对两个目标生物å„造æˆ2点伤害。\n背水战~如果你没有手牌,则改为消ç­è¿™äº›ç”Ÿç‰©ã€‚ +Twist Allegiance|誓诚å˜è°ƒ|法术|直到回åˆç»“æŸï¼Œä½ ä¸Žç›®æ ‡å¯¹æ‰‹åˆ†åˆ«æ“控由对方æ“控的所有生物。 é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚ 这些生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Twisted Abomination|曲æ¶æ†Žæ¨å…½|生物 ~çµä¿‘ï¼çªå˜ä½“|{B}:é‡ç”Ÿæ›²æ¶æ†Žæ¨å…½ã€‚\n循环沼泽{2}({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ²¼æ³½ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。) +Twisted Embrace|曲志攫身|结界 ~çµæ°”|结附于由你æ“控的神器或生物\n当曲志攫身进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ã€‚\nåªè¦æ‰€ç»“附的永久物是生物,它便得+1/+1。 +Twisted Experiment|å˜æ€å®žéªŒ|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/-1。 +Twisted Fealty|扭曲忠贞|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\n派出一个æ¶äººè§’色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在至多一个目标生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1。当此çµæ°”进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。) +Twisted Image|扭曲影åƒ|瞬间|将目标生物之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚\n抓一张牌。 +Twisted Justice|歪曲正义|法术|目标牌手牺牲一个生物。 你抓若干牌,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ +Twisted Reflection|扭曲映影|瞬间|选择一项~\n•目标生物得-6/-0直到回åˆç»“æŸã€‚\n•将目标生物的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚\n打包{B}(如果你支付打包费用,则两项都选。) +Twisted Sewer-Witch|扭曲水渠巫婆|生物 — 人类ï¼é‚ªæœ¯å¸ˆ|当扭曲水渠巫婆进战场时,派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€ç„¶åŽä¸ºæ¯ä¸ªç”±ä½ æ“控的è€é¼ å„派出一个æ¶äººè§’色è¡ç”Ÿç‰©å¹¶è´´é™„在该è€é¼ ä¸Šã€‚(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1。当此çµæ°”进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。) +Twists and Turns|蜿蜒径路|结界|如果æŸä¸ªç”±ä½ æ“控的生物将勘察,则改为你å åœ1,然åŽè¯¥ç”Ÿç‰©å‹˜å¯Ÿã€‚\n当蜿蜒径路进战场时,令目标由你æ“控的生物勘察。\n当一个地在你æ“控下进战场时,若你æ“控七个或更多地,则转化蜿蜒径路。 +Twitch|抽æ|瞬间|ä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®ç›®æ ‡ç¥žå™¨ã€ç”Ÿç‰©ã€æˆ–者地。\n抓一张牌。 +Two-Headed Cerberus|åŒå¤´ç‹±çŠ¬|生物~猎犬|连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。) +Two-Headed Dragon||| +Two-Headed Giant|åŒå¤´å·¨äºº|生物 ~巨人ï¼æˆ˜å£«|æ¯å½“åŒå¤´å·¨äººæ”»å‡»æ—¶ï¼ŒæŽ·ä¸¤æžšç¡¬å¸ã€‚如果两枚硬å¸å‡æ˜¯æ­£é¢ï¼Œåˆ™åŒå¤´å·¨äººèŽ·å¾—连击异能直到回åˆç»“æŸã€‚如果两枚硬å¸å‡æ˜¯åé¢ï¼Œåˆ™åŒå¤´å·¨äººèŽ·å¾—å¨æ…‘异能直到回åˆç»“æŸã€‚ +Two-Headed Hellkite|åŒå¤´æ®‹è™è€…|生物 ~龙|飞行,å¨æ…‘,æ•æ·\næ¯å½“åŒå¤´æ®‹è™è€…攻击时,抓两张牌。 +Two-Headed Hunter|Two-Headed Hunter|生物 — 巨人|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Two-Headed Sliver|åŒå¤´è£‚片妖|生物 ~裂片妖|所有裂片妖生物具有å¨æ…‘异能。(它们åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Two-Headed Zombie|åŒå¤´çµä¿‘|生物 ~çµä¿‘|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Tymaret Calls the Dead|æ玛瑞å¬äº¡å½•|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 将你牌库顶的三张牌置入你的åŸå¢“场。然åŽä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©æˆ–结界牌。若你如此作,则派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\nIII — 你获得X点生命且å åœX,X为由你æ“控的çµä¿‘æ•°é‡ã€‚ +Tymaret, Chosen from Death|死神擢拔的æ玛瑞|传奇结界生物 ~åŠç¥ž|æ玛瑞的防御力等åŒäºŽä½ çš„黑色献力。(由你æ“控之永久物的法术力费用当中æ¯å«æœ‰ä¸€ä¸ª{B},你的黑色献力就加一。)\n{1}{B}:将至多两张目标牌从åŸå¢“场放é€ã€‚æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä½ ä¾¿èŽ·å¾—1点生命。 +Tymaret, the Murder King|è°‹æ€çŽ‹æ玛瑞|传奇生物~çµä¿‘ï¼æˆ˜å£«|{1}{R},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šè°‹æ€çŽ‹æ玛瑞对目标牌手造æˆ2点伤害。\n{1}{B},牺牲一个生物:将æ玛瑞从你的åŸå¢“场移回你手上。 +Tymna the Weaver|织命使堤谟娜|传奇生物 ~人类ï¼åƒ§ä¾£|系命\n在你战斗åŽçš„行动阶段开始时,你å¯ä»¥æ”¯ä»˜X点生命,X为本回åˆä¸­æ›¾å—到战斗伤害的对手数é‡ã€‚若你如此作,则抓X张牌。\næ‹æ¡£(ä½ å¯å°†ä¸¤ä¸ªå…·æœ‰æ‹æ¡£å¼‚能的生物共åŒç”¨ä½œæŒ‡æŒ¥å®˜ã€‚) +Tymora's Invoker|泰摩拉的神导士|生物 ~åŠå…½äººï¼æµªå®¢|巧手~{8}:抓两张牌。 +Typhoid Rats|伤寒鼠|生物 ~è€é¼ |死触 +Tyranid Harridan|泰伦虫æ—飞龙兽|生物 ~泰伦虫æ—|飞行,守护{4}\n尖鸣石åƒé¬¼ï½žæ¯å½“泰伦虫æ—飞龙兽或å¦ä¸€ä¸ªç”±ä½ æ“控的泰伦虫æ—对任一牌手造æˆæˆ˜æ–—伤害时,派出一个1/1è“色,具飞行异能的泰伦虫æ—ï¼çŸ³åƒé¬¼è¡ç”Ÿç”Ÿç‰©ã€‚ +Tyranid Invasion|泰伦虫æ—入侵|法术|派出若干3/3绿色,具践è¸å¼‚能的泰伦虫æ—ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„对手数é‡ã€‚ +Tyranid Prime|泰伦王虫|生物 ~泰伦虫æ—|进化(æ¯å½“一个生物在你的æ“控下进战场时,若该生物的力é‡æˆ–防御力大于此生物,则在åŽè€…上放置一个+1/+1指示物。)\n节点生物~由你æ“控的其他生物具有进化异能。 +Tyrannical Pitlord|残暴暗渊王|生物 ~æ¶é­”|飞行,践è¸\n于残暴暗渊王进战场时,选择å¦ä¸€ä¸ªç”±ä½ æ“控的生物。\n所选生物得+3/+3且具有飞行异能。\n当残暴暗渊王离开战场时,牺牲所选生物。 +Tyrannize|欺压|法术|除éžç›®æ ‡ç‰Œæ‰‹æ”¯ä»˜7点生命,å¦åˆ™ä»–弃掉其手牌。 +Tyrant Guard|æš´å›æŠ¤å«|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n肉盾虫墙~牺牲暴å›æŠ¤å«ï¼šç”±ä½ æ“控且其上有指示物的生物获得辟邪与ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Tyrant of Discord|走调暴å›|生物~元素|当走调暴å›è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹éšæœºé€‰æ‹©ç”±ä»–æ“控的一个永久物并牺牲之。 若以此法牺牲一个éžåœ°æ°¸ä¹…物,é‡å¤æ­¤æµç¨‹ã€‚ +Tyrant of Kher Ridges|喀尔山脊暴å›|生物 ~龙|飞行\n当喀尔山脊暴å›è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆ4点伤害。\n{R}:喀尔山脊暴å›å¾—+1/+0直到回åˆç»“æŸã€‚ +Tyrant of Valakut|瓦拉库暴å›|生物~龙|潮涌{3}{R}{R}(如果你或队å‹æœ¬å›žåˆä¸­æ–½æ”¾è¿‡å…¶ä»–咒语,则你å¯ä»¥æ”¯ä»˜æ­¤ç‰Œçš„潮涌费用æ¥æ–½æ”¾å®ƒã€‚)\n飞行\n当瓦拉库暴å›è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æ›¾æ”¯ä»˜å…¶æ½®æ¶Œè´¹ç”¨ï¼Œåˆ™å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。 +Tyrant's Choice|æš´å›æŠ‰æ‹©|法术|议定~由你开始,æ¯ä½ç‰Œæ‰‹å„投票选择「死亡ã€æˆ–「折磨ã€ã€‚如果死亡票数较多,则æ¯ä½å¯¹æ‰‹å„牺牲一个生物。如果折磨票数较多或两者åŒä¸ºæœ€å¤šï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去4点生命。 +Tyrant's Familiar|ä¼´å›å·¨é¾™|生物~龙|飞行,æ•æ·\n副官~åªè¦ä½ æ“控你的指挥官,伴å›å·¨é¾™ä¾¿å¾—+2/+2且具有「æ¯å½“ä¼´å›å·¨é¾™æ”»å‡»æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物造æˆ7点伤害。〠+Tyrant's Machine|æš´å›æ¢°å…·|神器|{4},{T}:横置目标生物。 +Tyrant's Scorn|æš´å›çš„轻蔑|瞬间|选择一项~\n•消ç­ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的生物。\n•将目标生物移回其拥有者手上。 +Tyrite Sanctum|钛晶圣所|地|{T}:加{C}。\n{2},{T}:目标传奇生物æˆä¸ºç¥žï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚在其上放置一个+1/+1指示物。\n{4},{T},牺牲钛晶圣所:在目标神上放置一个ä¸ç­æŒ‡ç¤ºç‰©ã€‚ +Tyrranax|霸蛛龙|生物~野兽|{1}{G}:霸蛛龙得-1/+1直到回åˆç»“æŸã€‚ +Tyrranax Atrocity|凶残霸蛛龙|生物 ~éžç‘žäººï¼æé¾™|æ•æ·\n下毒3(å—此生物战斗伤害的牌手还会得到三个中毒指示物。) +Tyrranax Rex|霸蛛暴龙|生物 ~éžç‘žäººï¼æé¾™|此咒语ä¸èƒ½è¢«å击。\nè·µè¸ï¼Œä¸‹æ¯’4,守护{4},æ•æ· +Tyvar Kell|泰瓦科尔|传奇é¹æ´›å®¢ ~泰瓦|由你æ“控的妖精具有「{T}:加{B}。ã€\n+1:在至多一个目标妖精上放置一个+1/+1指示物。将之é‡ç½®ã€‚它获得死触异能直到回åˆç»“æŸã€‚\n0:派出一个1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n−6:你获得具有「æ¯å½“你施放妖精咒语时,它获得æ•æ·å¼‚能直到回åˆç»“æŸä¸”你抓两张牌ã€çš„徽记。 +Tyvar the Bellicose|好战ä¸ä¼‘泰瓦|传奇生物 ~妖精ï¼æˆ˜å£«|æ¯å½“由你æ“控的一个或数个妖精攻击时,它们获得死触异能直到回åˆç»“æŸã€‚\næ¯ä¸ªç”±ä½ æ“控的生物å‡å…·æœ‰ã€Œæ¯å½“此生物的法术力异能结算时,在其上放置若干+1/+1指示物,数é‡ç­‰åŒäºŽæ­¤ç”Ÿç‰©äº§ç”Ÿçš„法术力数é‡ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。〠+Tyvar's Stand|泰瓦奋战|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+X/+X且获得辟邪与ä¸ç­å¼‚能。(具辟邪与ä¸ç­çš„生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标,伤害与注明「消ç­ã€çš„效应也ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Tyvar, Jubilant Brawler|欢腾斗客泰瓦|传奇é¹æ´›å®¢ ~泰瓦|对由你æ“控的生物而言,你å¯ä»¥å°†å…¶è§†åŒå…·æœ‰æ•æ·å¼‚能地æ¥èµ·åŠ¨å…¶å¼‚能。\n+1:é‡ç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚\n−2:磨三张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ2的生物牌从你åŸå¢“场移回战场。 +Tzaangor Shaman|è¨æ»¡é£žç›˜|生物 ~çªå˜ä½“ï¼ç¥­å¸ˆ|飞行\n巫法è¯å‰‚~æ¯å½“è¨æ»¡é£žç›˜å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害,本回åˆä¸­ï¼Œå½“你施放你的下一个瞬间或法术咒语时,将它å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Uba Mask|姥é¢|神器|若牌手将抓一张牌,则该牌手改为将该牌牌é¢æœä¸Šåœ°ç§»å‡ºå¯¹æˆ˜ã€‚\n牌手å¯ä»¥ä½¿ç”¨è‡ªå·±åœ¨æœ¬å›žåˆä¸­ä»¥å§¥é¢ç§»å‡ºå¯¹æˆ˜çš„牌。 +Ubul Sar Gatekeepers|乌布è¨é—¨å«|生物~çµä¿‘ï¼å£«å…µ|当乌布è¨é—¨å«è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控两个或更多门,则目标由对手æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ +Uchbenbak, the Great Mistake|厄ç¾éª¨ç»·éœ¸|传奇生物 — 骷髅妖ï¼æƒŠæƒ§å…½|警戒,å¨æ…‘\nè½åŸ8~{4}{U}{B}:将厄ç¾éª¨ç»·éœ¸ä»Žä½ çš„åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ªç»ˆå‘½æŒ‡ç¤ºç‰©ã€‚åªèƒ½äºŽä½ åŸå¢“场中有八张或更多永久物牌时起动,且仅é™æ³•æœ¯æ—¶æœºã€‚(如果其上有终命指示物的生物将死去,则改为放é€ä¹‹ã€‚) +Uchuulon|é»æ¶²ç”²ä¼æ€ª|生物 ~蟹ï¼æµæµ†ï¼æƒŠæƒ§å…½|é»æ¶²ç”²ä¼æ€ªçš„力é‡ç­‰åŒäºŽç”±ä½ æ“控之蟹ã€æµæµ†å’Œï¼æˆ–惊惧兽的总数é‡ã€‚\næ怖共生~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è‡³å¤šä¸€å¼ ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žå¯¹æ‰‹åŸå¢“场放é€ã€‚若你如此作,则派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºé»æ¶²ç”²ä¼æ€ªçš„å¤åˆ¶å“。 +Ugin's Conjurant|乌金的å˜å¹»åƒ§|生物 ~精怪ï¼ä¿®è¡Œåƒ§|乌金的å˜å¹»åƒ§è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。\n如果乌金的å˜å¹»åƒ§äºŽå…¶ä¸Šæœ‰+1/+1指示物时将å—到伤害,则防止该伤害,并从乌金的å˜å¹»åƒ§ä¸Šç§»åŽ»ç­‰é‡çš„+1/+1指示物。 +Ugin's Construct|乌金组构体|神器生物~组构体|当乌金组构体进战场时,牺牲一个有色的永久物。 +Ugin's Insight|乌金的洞察|法术|å åœX,X为由你æ“控的永久物间最高之总法术力费用,然åŽæŠ“三张牌。 +Ugin's Mastery|乌金的掌控|结界|æ¯å½“你施放无色生物咒语时,显化你的牌库顶牌。\næ¯å½“你以力é‡æ€»å’Œç­‰äºŽæˆ–大于6的生物攻击时,你å¯ä»¥å°†ä¸€ä¸ªç”±ä½ æ“控且牌é¢æœä¸‹çš„生物翻回正é¢ã€‚ +Ugin's Nexus|乌金连结点|传奇神器|如果æŸç‰Œæ‰‹å°†å¼€å§‹é¢å¤–的一个回åˆï¼Œåˆ™æ”¹ä¸ºè¯¥ç‰Œæ‰‹ç•¥è¿‡è¯¥å›žåˆã€‚\n如果乌金连结点将从战场进入åŸå¢“场,则改为将它放é€ï¼Œå¹¶åœ¨æœ¬å›žåˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Ugin, the Ineffable|休论乌金|传奇é¹æ´›å®¢ ~乌金|你施放的无色咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n+1:é¢æœä¸‹åœ°æ”¾é€ä½ çš„牌库顶牌并检视之。派出一个2/2无色精怪è¡ç”Ÿç”Ÿç‰©ã€‚当该è¡ç”Ÿç‰©ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌置于你手上。\n−3:消ç­ç›®æ ‡æœ‰è‰²çš„永久物。 +Ugin, the Spirit Dragon|çµé¾™ä¹Œé‡‘|传奇é¹æ´›å®¢ ~乌金|+2:çµé¾™ä¹Œé‡‘对任æ„一个目标造æˆ3点伤害。\n−X:放é€æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的有色永久物。\n−10:你获得7点生命,抓七张牌,然åŽå°†è‡³å¤šä¸ƒå¼ æ°¸ä¹…物牌从你手上放进战场。 +Uglúk of the White Hand|白手的乌格é²å…‹|传奇生物 ~åŠå…½äººï¼å£«å…µ|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在白手的乌格é²å…‹ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。若该生物是鬼怪或åŠå…½äººï¼Œåˆ™æ”¹ä¸ºåœ¨ä¹Œæ ¼é²å…‹ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 +Uktabi Drake|乌克塔比龙兽|生物 ~龙兽|飞行,æ•æ·\nè¿”å“{1}{G}{G}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚) +Uktabi Orangutan|乌克塔比长臂猿|生物 ~猿猴|当乌克塔比长臂猿进战场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Uktabi Wildcats||| +Ukud Cobra|乌库眼镜蛇|生物~蛇|死触 +Ulamog's Crusher|钨拉莫猛击手|生物~奥札奇|æ­¼ç­2 (æ¯å½“此生物攻击时,防御牌手牺牲两个永久物。)\n钨拉莫猛击手æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Ulamog's Despoiler|钨拉莫掠夺体|生物~奥札奇 ï¼å™¬ä½“|于钨拉莫掠夺体进战场时,你å¯ä»¥å°†ä¸¤å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。若你如此作,则钨拉莫掠夺体进场时上é¢æœ‰å››ä¸ª+1/+1指示物。 +Ulamog's Nullifier|钨拉莫废除体|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。)闪现飞行当钨拉莫废除体进战场时,你å¯ä»¥å°†ä¸¤å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。若你如此作,则å击目标咒语。 +Ulamog's Reclaimer|钨拉莫回收体|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。)当钨拉莫回收体进战场时,你å¯ä»¥å°†ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。若你如此作,则将目标瞬间或法术牌从你的åŸå¢“场移回你手上。 +Ulamog, the Ceaseless Hunger|ä¸ä¼‘饥渴钨拉莫|传奇生物~奥札奇|当你施放ä¸ä¼‘饥渴钨拉莫时,放é€ä¸¤ä¸ªç›®æ ‡æ°¸ä¹…物。ä¸ç­æ¯å½“钨拉莫攻击时,防御牌手放é€å…¶ç‰Œåº“顶的二å张牌。 +Ulamog, the Infinite Gyre|无尽轮回钨拉莫|传奇生物 ~奥札奇|当你施放此咒语时,消ç­ç›®æ ‡æ°¸ä¹…物。\nä¸ç­\næ­¼ç­4(æ¯å½“此生物攻击时,防御牌手牺牲四个永久物。)\n当无尽轮回钨拉莫从任何区域进入åŸå¢“场时,其拥有者将其åŸå¢“场洗入其牌库。 +Ulasht, the Hate Seed|仇æ¨ç§å­å·«å‹’许|传奇生物 ~地狱兽ï¼å¤šå¤´é¾™|仇æ¨ç§å­å·«å‹’许进场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºç”±ä½ æ“控的其他红色生物数é‡ï¼Œå†åŠ ä¸Šç”±ä½ æ“控的其他绿色生物数é‡ã€‚\n{1},从巫勒许上移去一个+1/+1指示物:选择一项~\n•巫勒许对目标生物造æˆ1点伤害。\n•派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Ulcerate|溃烂|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚你失去3点生命。 +Ulrich of the Krallenhorde|展爪的乌力奇|传奇生物~人类ï¼ç‹¼äºº|æ¯å½“此生物进战场或转化为展爪的乌力奇时,目标生物得+4/+4直到回åˆç»“æŸã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化展爪的乌力奇。 +Ulrich's Kindred|乌力奇åŒæ—|生物~狼|è·µè¸\n{3}{G}:目标进行攻击的狼或狼人获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Ulrich, Uncontested Alpha|æœä¼—首领乌力奇|传奇生物~ - 狼人|æ¯å½“此生物转化为æœä¼—首领乌力奇时,你å¯ä»¥è®©å®ƒä¸Žç›®æ ‡ä¸ç”±ä½ æ“控且éžç‹¼äººçš„生物互斗。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化æœä¼—首领乌力奇。 +Ultimate Price|终æžä»£ä»·|瞬间|消ç­ç›®æ ‡å•è‰²ç”Ÿç‰©ã€‚ +Ultramarines Honour Guard|æžé™æˆ˜å£«è£èª‰å«é˜Ÿ|生物 ~阿斯塔特ï¼æˆ˜å£«|å°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\n由你æ“控的其他生物得+1/+1。 +Ulvenwald Abomination|沃文森憎æ¨å…½|生物~ - 奥札奇ï¼ç‹¼äºº|{T}:加{C}{C}到你的法术力池中。 +Ulvenwald Bear|沃文森熊|生物~熊|丧心~当沃文森熊进战场时,若本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。 +Ulvenwald Captive|沃文森囚狼|生物~狼人ï¼æƒŠæƒ§å…½|守军\n{T}:加{G}到你的法术力池中。\n{5}{G}{G}:转化沃文森囚狼。 +Ulvenwald Hydra|沃文森多头龙|生物~多头龙|延势\n沃文森多头龙的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚\n当沃文森多头龙进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Ulvenwald Mysteries|沃文森谜团|结界|æ¯å½“一个由你æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,探查。(将一个无色线索è¡ç”Ÿç¥žå™¨æ”¾è¿›æˆ˜åœºï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\næ¯å½“你牺牲一个线索时,将一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Ulvenwald Mystics|沃文森秘教徒|生物~人类ï¼ç¥­å¸ˆï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化沃文森秘教徒。 +Ulvenwald Observer|沃文森观客|生物~树妖|æ¯å½“一个由你æ“控且防御力等于或大于4的生物死去时,抓一张牌。 +Ulvenwald Primordials|沃文森始ä½äºº|生物~ - 狼人|{G}:é‡ç”Ÿæ²ƒæ–‡æ£®å§‹ä½äººã€‚\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化沃文森始ä½äººã€‚ +Ulvenwald Tracker|沃文森追猎人|生物~人类ï¼ç¥­å¸ˆ|{1}{G},{T}:目标由你æ“控的生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。 +Umara Entangler|乌玛拉缠网客|生物~人鱼ï¼æµªå®¢ï¼ä¼™ä¼´|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Umara Mystic|乌玛拉秘教徒|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放瞬间,法术或法术师咒语时,乌玛拉秘教徒得+2/+0直到回åˆç»“æŸã€‚ +Umara Raptor|乌玛拉猎鸟|生物~鸟ï¼ä¼™ä¼´|飞行\næ¯å½“乌玛拉猎鸟或å¦ä¸€ä¸ªä¼™ä¼´åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥åœ¨ä¹ŒçŽ›æ‹‰çŒŽé¸Ÿä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Umara Skyfalls|乌玛拉天瀑|地|乌玛拉天瀑须横置进战场。\n{T}:加{U}。\n法术师\n{4}{U} +Umara Wizard|乌玛拉法师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放瞬间,法术或法术师咒语时,乌玛拉法师获得飞行异能直到回åˆç»“æŸã€‚\n地\n{T}:加{U}。 +Umbilicus|è„带|神器|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹å¯ä»¥æ”¯ä»˜2点生命。若其未如此作,则他将一个由其æ“控的永久物移回其拥有者手上。 +Umbra Mystic|本影秘教徒|生物~人类ï¼æ³•æœ¯å¸ˆ|结附于由你æ“控之永久物上的çµæ°”具有替身甲异能。 (如果所结附的永久物将被消ç­ï¼Œåˆ™æ”¹ä¸ºç§»é™¤å®ƒå—过的所有伤害,并消ç­ç»“附它的一个çµæ°”。) +Umbra Stalker|ä¼å‡»æš—çµ|生物~元素|渲色~ä¼å‡»æš—çµçš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä½ åŸå¢“场中所有牌之法术力费用中黑色法术力符å·ä¹‹æ•°é‡ã€‚ +Umbral Juke|幽影佯攻|瞬间|选择一项~\n•目标牌手牺牲一个生物或é¹æ´›å®¢ã€‚\n•派出一个2/1,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的墨çµè¡ç”Ÿç”Ÿç‰©ã€‚ +Umbral Mantle|暗影披风|神器~武具|佩带此武具的生物具有「{3},{Q}:此生物得+2/+2直到回åˆç»“æŸã€‚〠({Q}是é‡ç½®ç¬¦å·ã€‚)\n佩带{0} +Umbris, Fear Manifest|æ惧身影乌蔽袭|传奇生物 ~梦魇ï¼æƒŠæƒ§å…½|放é€åŒºä¸­æ¯æœ‰ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌,æ惧身影乌蔽袭便得+1/+1。\næ¯å½“乌蔽袭或å¦ä¸€ä¸ªæ¢¦é­‡æˆ–惊惧兽在你的æ“控下进战场时,目标对手从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ åœ°ç‰Œä¸ºæ­¢ã€‚ +Umezawa's Charm|梅泽的护符|瞬间|选择一项~\n•目标生物得+2/+2直到回åˆç»“æŸã€‚\n•目标生物得-1/-1直到回åˆç»“æŸã€‚\n•你获得2点生命。 +Umezawa's Jitte|梅泽的å手|传奇神器~武具|æ¯å½“佩带此武具的生物造æˆæˆ˜æ–—伤害时,在梅泽的å手上放置两个充电指示物。\n从梅泽的å手上移去一个充电指示物:选择一项~佩带此武具的生物得+2/+2直到回åˆç»“æŸï¼›æˆ–目标生物得-1/-1直到回åˆç»“æŸï¼›æˆ–你获得2点生命。\n佩带{2} +Umori, the Collector|集晶æµæµ†ä¹Œå¢¨ç†|传奇生物 ~æµæµ†|行侣~你起始套牌中å„éžåœ°ç‰Œä¹‹é—´å‡å…·æœ‰å…±é€šçš„牌张类别。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n于集晶æµæµ†ä¹Œå¢¨ç†è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§ç‰Œå¼ ç±»åˆ«ã€‚\n你施放的该类别咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Unassuming Sage|低调智者|生物 — 人类ï¼å¹³æ°‘ï¼æ³•æœ¯å¸ˆ|当低调智者进战场时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个术士角色è¡ç”Ÿç‰©å¹¶è´´é™„于其上。(所结附的生物得+1/+1且具有「æ¯å½“此生物攻击时,å åœ1。ã€ï¼‰ +Unbender Tine|凿通钻|神器|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。 +Unblinking Bleb|ç眼水泡|生物~虚影|å˜èº«{2}{U}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\næ¯å½“ç眼水泡或å¦ä¸€ä¸ªæ°¸ä¹…物翻回正é¢æ—¶ï¼Œä½ å¯ä»¥å åœ2。 (检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Unblinking Observer|å‡ç›®è§‚客|生物 ~造妖|{T}:加{U}。此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜æƒŠæ‰°è´¹ç”¨ï¼Œæˆ–是施放瞬间或法术咒语。 +Unbound Flourishing|无拘滋养|结界|æ¯å½“你施放法术力费用中包å«{X}的永久物咒语时,将X的数值加å€ã€‚\næ¯å½“你施放瞬间或法术咒语或起动异能时,若该咒语的法术力费用或该异能的起动费用中包å«{X},则å¤åˆ¶è¯¥å’’语或异能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Unbounded Potential|无拘潜能|瞬间|选择一项~\n•在至多两个目标生物上å„放置一个+1/+1指示物。\n•增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。)\n打包{3}{W}(如果你支付打包费用,则两项都选。) +Unbreakable Bond|难破ç¾ç»Š|法术|将目标生物牌从你的åŸå¢“场移回战场,且上é¢æœ‰ä¸€ä¸ªç³»å‘½æŒ‡ç¤ºç‰©ã€‚ +Unbreakable Formation|难破妙阵|瞬间|由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n附案~如果你是在你的行动阶段施放此咒语,则在这些生物上å„放置一个+1/+1指示物,且它们获得警戒异能直到回åˆç»“æŸã€‚ +Unbreathing Horde|无生气大军|生物~çµä¿‘|无生气大军进战场时上é¢æœ‰è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控的其他çµä¿‘æ•°é‡ä¸Žä½ åŸå¢“场中的çµä¿‘牌数é‡ä¹‹æ€»å’Œã€‚\n如果无生气大军将å—到伤害,则防止该伤害,并从其上移去一个+1/+1指示物。 +Unbridled Growth|放肆æˆé•¿|结界~çµæ°”|结附于地\n所结附的地具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。ã€\n牺牲放肆æˆé•¿ï¼šæŠ“一张牌。 +Unburden|忘å´çƒ¦æ¼|法术|目标牌手弃两张牌。\n循环{2}({2},弃掉此牌:抓一张牌。) +Unburial Rites|掀åŸä»ªå¼|法术|将目标生物牌从你的åŸå¢“场移回战场。\n返照{3}{W} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Uncage the Menagerie|放生兽群|法术|从你的牌库中æœå¯»è‡³å¤šX张总法术力费用为X的生物牌,且å称须å„ä¸ç›¸åŒï¼Œå±•ç¤ºå®ƒä»¬ï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Uncaged Fury|ä¸ç¾æ„¤æ€’|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得连击异能。 +Uncanny Speed|奇诡高速|瞬间|目标生物得+3/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Unchained Berserker|破链狂战士|生物 ~人类ï¼ç‹‚战士|å白ä¿æŠ¤(此生物ä¸èƒ½è¢«ç™½è‰²çš„东西阻挡ã€æŒ‡å®šä¸ºç›®æ ‡ã€é€ æˆä¼¤å®³ã€ç»“附或是装备。)\nåªè¦ç ´é“¾ç‹‚战士正进行攻击,它便得+2/+0。 +Uncharted Haven|世外ä¹åœŸ|地|世外ä¹åœŸé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n于世外ä¹åœŸè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ç§é¢œè‰²ã€‚\n{T}:加一点该色的法术力。 +Unchecked Growth|无拘æˆé•¿|瞬间~å¤å’’|目标生物得+4/+4直到回åˆç»“æŸã€‚ 若它是精怪,则它获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Uncivil Unrest|蛮野ä¸æ­‡|结界|由你æ“控且éžè¡ç”Ÿç‰©çš„生物具有起事异能。(于这类生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它们进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\n如果æŸä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物将对任一永久物或牌手造æˆä¼¤å®³ï¼Œåˆ™æ”¹ä¸ºå®ƒé€ æˆä¸¤å€çš„伤害。 +Unclaimed Territory|无主领地|地|于无主领地进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n{T}:加{C}。\n{T}:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾è¯¥ç±»åˆ«çš„生物咒语。 +Uncle Istvan|尹曼å”å”|生物~人类|防止生物将对尹曼å”å”造æˆçš„所有伤害。 +Uncomfortable Chill|ä¸é€‚冰寒|瞬间|由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚\n抓一张牌。 +Uncontrollable Anger|脱缰怒ç«|生物结界|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用脱缰怒ç«ã€‚\nå—此结界的生物得+2/+2且æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Uncontrolled Infestation||| +Unconventional Tactics|å˜ä¾‹æˆ˜æœ¯|法术|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得飞行异能。\næ¯å½“一个çµä¿‘在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{W}。若你如此作,则将å˜ä¾‹æˆ˜æœ¯ä»Žä½ çš„åŸå¢“场移回你手上。 +Uncovered Clues|已现æ示|法术|检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­è‡³å¤šä¸¤å¼ çž¬é—´å’Œï¼æˆ–法术牌,并将展示的牌置于你手上。将其余的牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底。 +Unctus's Retrofitter|安塔斯的翻新师|生物 ~éžç‘žäººï¼ç¥žå™¨å¸ˆ|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当安塔斯的翻新师进战场时,于其ä»åœ¨æˆ˜åœºä¸Šçš„时段内,至多一个目标由你æ“控的神器æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的神器生物。 +Unctus, Grand Metatect|大筑金师安塔斯|传奇神器生物 ~éžç‘žäººï¼ç»´å¤šè‚¯|由你æ“控的其他è“色生物具有「æ¯å½“此生物æˆä¸ºæ¨ªç½®æ—¶ï¼ŒæŠ“一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚ã€\n由你æ“控的其他神器生物得+1/+1。\n{U/P}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物æˆä¸ºè“色神器,且ä»å…·æœ‰åŽŸæœ¬é¢œè‰²ä¸Žç±»åˆ«ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Undead Alchemist|ä¸æ­»ç‚¼é‡‘术士|生物 ~çµä¿‘|如果æŸä¸ªç”±ä½ æ“控的çµä¿‘将对任一牌手造æˆæˆ˜æ–—伤害,则改为该牌手磨等é‡çš„牌。\næ¯å½“一张生物牌从对手的牌库进入其åŸå¢“场时,放é€è¯¥ç‰Œä¸”你派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Undead Augur|ä¸æ­»åœç®—师|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|æ¯å½“ä¸æ­»åœç®—师或å¦ä¸€ä¸ªç”±ä½ æ“控的çµä¿‘死去时,你抓一张牌且失去1点生命。 +Undead Butler|ä¸æ­»ç®¡å®¶|生物 ~çµä¿‘|当ä¸æ­»ç®¡å®¶è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸‰å¼ ç‰Œã€‚(将你牌库顶的三张牌置入你的åŸå¢“场。)\n当ä¸æ­»ç®¡å®¶æ­»åŽ»æ—¶ï¼Œä½ å¯ä»¥å°†å®ƒæ”¾é€ã€‚当你如此作时,将目标生物牌从你的åŸå¢“场移回你手上。 +Undead Executioner|ä¸æ­»è¡Œåˆ‘人|生物~çµä¿‘|当ä¸æ­»è¡Œåˆ‘人死去时,你å¯ä»¥è®©ç›®æ ‡ç”Ÿç‰©å¾—-2/-2直到回åˆç»“æŸã€‚ +Undead Gladiator|ä¸æ­»å‰‘斗士|生物 ~çµä¿‘ï¼é‡Žè›®äºº|{1}{B},弃一张牌:将ä¸æ­»å‰‘斗士从你的åŸå¢“场移回你手上。åªèƒ½äºŽä½ çš„ç»´æŒä¸­èµ·åŠ¨ã€‚\n循环{1}{B}({1}{B},弃掉此牌:抓一张牌。) +Undead Leotau|ä¸æ­»åº§ç‹®|生物~çµä¿‘ï¼çŒ«|{R}:ä¸æ­»åº§ç‹®å¾—+1/-1直到回åˆç»“æŸã€‚\nç ´åŸ{2}{B} ({2}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Undead Minotaur|ä¸æ­»ç‰›å¤´æ€ª|生物~çµä¿‘ï¼ç‰›å¤´æ€ª| +Undead Servant|ä¸æ­»ä»†ä»Ž|生物 ~çµä¿‘|当ä¸æ­»ä»†ä»Žè¿›æˆ˜åœºæ—¶ï¼Œä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ å称为ä¸æ­»ä»†ä»Žçš„牌,便派出一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Undead Slayer|ä¸æ­»ç”Ÿç‰©å…‹æ˜Ÿ|生物~人类ï¼åƒ§ä¾£|{W},{T}:放é€ç›®æ ‡éª·é«…妖,å¸è¡€é¬¼ï¼Œæˆ–çµä¿‘。 +Undead Warchief|ä¸æ­»æˆ˜é…‹é•¿|生物~çµä¿‘|你使用的çµä¿‘咒语费用å‡å°‘{1}æ¥ä½¿ç”¨ã€‚\n由你æ“控的çµä¿‘å¾—+2/+1。 +Undercellar Myconid|地下窖蕈人|生物 ~真èŒ|æ¯å½“地下窖蕈人进战场或死去时,派出一个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n{T}:加一点任æ„颜色的法术力。 +Undercellar Sweep|地下窖扫è¡|结界|当地下窖扫è¡è¿›æˆ˜åœºæ—¶ï¼Œä½ æŽŒæ¡å…ˆåˆ¶ã€‚\næ¯å½“你攻击时,若你或任一你正å‘其攻击的牌手æ¡æœ‰å…ˆåˆ¶ï¼Œåˆ™ä½ æ´¾å‡ºä¸¤ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。 +Undercity Informer|地底城告密人|生物~人类ï¼æµªå®¢|{1},牺牲一个生物:目标牌手自其牌库顶开始展示牌,直到展示出一张地牌为止,然åŽå°†è¿™äº›ç‰Œç½®å…¥å…¶åŸå¢“场。 +Undercity Necrolisk|地底城尸蜥|生物 ~çµä¿‘ï¼èœ¥èœ´|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨åœ°åº•åŸŽå°¸èœ¥ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。它获得å¨æ…‘异能直到回åˆç»“æŸã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Undercity Plague|地底城疫病|法术|目标牌手失去1点生命,弃一张牌,然åŽç‰ºç‰²ä¸€ä¸ªæ°¸ä¹…物。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Undercity Reaches|地底城域|时空 ~拉尼å¡|æ¯å½“一个生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æŠ“一张牌。\næ¯å½“引å‘混沌时,在本盘游æˆæŽ¥ä¸‹æ¥çš„时段,你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚ +Undercity Scavenger|地底城拾è’者|生物 ~食人魔ï¼æˆ˜å£«|当地底城拾è’者进战场时,你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则在地底城拾è’者上放置两个+1/+1指示物,然åŽå åœ2。 +Undercity Scrounger|陋街æœåˆ®å®¢|神器生物 ~人类ï¼æµªå®¢|{T}:派出一个çå®è¡ç”Ÿç‰©ã€‚åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­èµ·åŠ¨ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Undercity Shade|地底城阴魂|生物~阴魂|æ惧\n{B}:地底城阴魂得+1/+1直到回åˆç»“æŸã€‚ +Undercity Troll|地底城巨魔|生物~巨魔|铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。)\n{2}{G}:é‡ç”Ÿåœ°åº•åŸŽå·¨é­”。 +Undercity Upheaval|地底城动è¡|法术|朽力~将X个+1/+1指示物分é…给任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物,X为于你施放此咒语时你åŸå¢“场中的生物牌数é‡ã€‚由你æ“控的生物获得警戒异能直到回åˆç»“æŸã€‚ +Undercity Uprising|地底城抗暴|法术|由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚然åŽç›®æ ‡ç”±ä½ æ“控的生物与目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Undercity's Embrace|地底城之拥|瞬间|目标对手牺牲一个生物。如果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则你获得4点生命。 +Undercover Operative|å§åº•ç‰¹åŠ¡|生物 ~å˜å½¢å…½ï¼æµªå®¢|ä½ å¯ä»¥ä½¿å§åº•ç‰¹åŠ¡å½“æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å¦‚果你æ“控åŽè€…,则å§åº•ç‰¹åŠ¡è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚ +Underdark Basilisk|幽暗地域石化蜥蜴|生物 ~蜥怪|死触 +Underdark Explorer|幽暗地域探险家|生物 ~蜥蜴ï¼æˆ˜å£«|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当幽暗地域探险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚ +Underdark Rift|幽暗地域裂ç¼|地|{T}:加{C}。\n{5},{T},放é€å¹½æš—地域裂ç¼ï¼šæŽ·ä¸€é¢—d10。将目标神器,生物或é¹æ´›å®¢ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶第X张牌正下é¢ï¼ŒX为掷骰结果。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Underground River|ä¼æµ|地|{T}:加{C}到你的法术力池中。\n{T}:加{U}或{B}到你的法术力池中。ä¼æµå¯¹ä½ é€ æˆ1点伤害。 +Undergrowth Champion|矮丛斗士|生物~元素|如果矮丛斗士于其上有+1/+1指示物时将å—到伤害,则防止该伤害,并从矮丛斗士上移去一个+1/+1指示物。地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,在矮丛斗士上放置一个+1/+1指示物。 +Undergrowth Scavenger|矮丛食è…妖|生物~真èŒï¼æƒŠæƒ§å…½|矮丛食è…妖进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽæ‰€æœ‰åŸå¢“场中生物牌的数é‡ã€‚ +Undergrowth Stadium|矮丛赛场|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™çŸ®ä¸›èµ›åœºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{G}。 +Underhanded Designs|暗中设局|结界|æ¯å½“一个神器在你的æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{1}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。\n{1}{B},牺牲暗中设局:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚åªèƒ½äºŽä½ æ“控两个或更多神器时起动此异能。 +Undermine||| +Undermountain Adventurer|地脉迷城冒险家|生物 ~巨人ï¼æˆ˜å£«|警戒\n当地脉迷城冒险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n{T}:加{G}{G}。如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æ”¹ä¸ºåŠ å…­ç‚¹{G}。 +Underrealm Lich|地底境巫妖|生物 ~çµä¿‘ï¼å¦–ç²¾ï¼ç¥­å¸ˆ|如果你将抓一张牌,则改为检视你牌库顶的三张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™çš„牌则置入你的åŸå¢“场。\n支付4点生命:地底境巫妖获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将之横置。 +Undersea Invader|海底入侵客|生物 ~巨人ï¼æµªå®¢|闪现\n海底入侵客须横置进战场。 +Undertaker|葬仪员|生物~人类ï¼å¡‘法师|{B},{T},弃一张牌:将目标生物牌从你的åŸå¢“场移回你手上。 +Underworld Breach|冥界裂隙|结界|ä½ åŸå¢“场中的æ¯å¼ éžåœ°ç‰Œéƒ½å…·æœ‰é€¸è„±å¼‚能。其逸脱费用等åŒäºŽè¯¥ç‰Œçš„法术力费用加上从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放牌,并支付其逸脱费用。)\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²å†¥ç•Œè£‚隙。 +Underworld Cerberus|冥界狱犬|生物~猎犬|冥界狱犬åªèƒ½è¢«ä¸‰ä¸ªæˆ–更多生物阻挡。\nåŸå¢“场中的牌ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n当冥界狱犬死去时,将它放é€ä¸”æ¯ä½ç‰Œæ‰‹å„将其åŸå¢“场中所有生物牌移回其手上。 +Underworld Charger|冥界战马|生物 ~梦魇ï¼é©¬|冥界战马ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n逸脱~{4}{B},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n冥界战马逸脱时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Underworld Coinsmith|冥界铸å¸åŒ |结界生物~人类ï¼åƒ§ä¾£|星彩~æ¯å½“冥界铸å¸åŒ æˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,你获得1点生命。\n{W}{B},支付1点生命:æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Underworld Connections|地底城系绊|结界 ~çµæ°”|结附于地\n所结附的地具有「{T},支付1点生命:抓一张牌。〠+Underworld Dreams|地底幻梦|结界|æ¯å½“对手抓一张牌时,地底幻梦对他造æˆ1点伤害。 +Underworld Fires|冥界业ç«|法术|冥界业ç«å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªé¹æ´›å®¢å„造æˆ1点伤害。如果本回åˆä¸­æ›¾ä»¥æ­¤æ³•å—到伤害的永久物将死去,则改为将它放é€ã€‚ +Underworld Hermit|冥界éšè€…|生物 ~人类ï¼å¹³æ°‘|当冥界éšè€…进战场时,派出若干1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä½ çš„黑色献力。 +Underworld Rage-Hound|冥界怒犬|生物 ~元素ï¼çŒŽçŠ¬|冥界怒犬æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n逸脱~{3}{R},从你的åŸå¢“场放é€ä¸‰å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n冥界怒犬逸脱时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Underworld Sentinel|冥界哨兵|生物 ~骷髅妖ï¼å£«å…µ|æ¯å½“冥界哨兵攻击时,将目标生物牌从你的åŸå¢“场放é€ã€‚\n当冥界哨兵死去时,将所有以它放é€çš„牌放进战场。 +Undying Beast||| +Undying Evil|邪æ¶ä¸æ¯|瞬间|目标生物获得ä¸æ¯å¼‚能直到回åˆç»“æŸã€‚(当它死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Undying Flames|ä¸ç†„烈焰|法术|从你牌库顶开始将牌移出对战,直到你将一张éžåœ°çš„牌移出对战为止。 ä¸ç†„烈焰对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç‰Œçš„总法术力费用。 历传(这盘游æˆç»“æŸä¹‹å‰ï¼Œä½ ä¸èƒ½ä½¿ç”¨å’’语。 在你æ¯å›žåˆçš„ç»´æŒå¼€å§‹æ—¶ï¼Œå¤åˆ¶æ­¤å’’语,但ä¸åŒ…å«å…¶åŽ†ä¼ å¼‚能。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。) +Undying Malice|ä¸æ¯æ¶æ„|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—「当此生物死去时,将它在其拥有者的æ“控下横置移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。〠+Undying Rage|ä¸ç†„愤怒|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n当ä¸ç†„愤怒从战场进入åŸå¢“场时,将ä¸ç†„愤怒移回其拥有者手上。 +Unearth|出土回生|法术|将目标总法术力费用等于或å°äºŽ3的生物牌从你的åŸå¢“场移回战场。\n循环{2}({2},弃掉此牌:抓一张牌。) +Unearthly Blizzard|神秘暴风雪|法术~å¤å’’|至多三个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Unesh, Criosphinx Sovereign|羊芬斯å›çŽ‹ä¹Œçº³è®¸|传奇生物~å²èŠ¬æ–¯|飞行\n你施放的å²èŠ¬æ–¯å’’语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\næ¯å½“羊芬斯å›çŽ‹ä¹Œçº³è®¸æˆ–å¦ä¸€ä¸ªå²èŠ¬æ–¯åœ¨ä½ çš„æ“控下进战场时,展示你牌库顶的四张牌。由任一对手将它们分æˆä¸¤å †ã€‚将其中一堆置于你手上,å¦ä¸€å †ç½®å…¥ä½ çš„åŸå¢“场。 +Unexpected Fangs|çªç”Ÿé•¿ç‰™|瞬间|在目标生物上放置一个+1/+1指示物和一个系命指示物。 +Unexpected Potential|æ„外潜能|诡局|秘案(开始游æˆæ—¶æ­¤è¯¡å±€ç‰Œé¢æœä¸‹åœ°ç½®äºŽç»Ÿå¸…区,并ç§ä¸‹å†³å®šä¸€ä¸ªç‰Œå。你éšæ—¶å¯ä»¥å°†æ­¤è¯¡å±€ç¿»å›žæ­£é¢å¹¶å…¬å¸ƒè¯¥å称。)\nä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å…·æœ‰è¯¥å称之咒语的费用。 +Unexpected Results|æ„外结果|法术|将你的牌库洗牌,然åŽå±•ç¤ºé¡¶ç‰Œã€‚如果其为éžåœ°ç‰Œï¼Œåˆ™ä½ å¯ä»¥æ–½æ”¾å®ƒï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果其为地牌,则你å¯ä»¥å°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œå¹¶å°†æ„外结果移回其拥有者手上。 +Unexpected Windfall|æ„外横财|瞬间|弃一张牌,以作为施放此咒语的é¢å¤–费用。\n抓两张牌并派出两个çå®è¡ç”Ÿç‰©ã€‚(çå®è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Unexpectedly Absent|æ„外失踪|瞬间|将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶第X张牌正下é¢ã€‚ +Unexplained Disappearance|神秘消失|瞬间|将目标生物移回其拥有者手上。\n刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) +Unexplained Vision|难解视åƒ|法术|抓三张牌。\n固色~如果施放此咒语时支付过至少三点è“色法术力,则å åœ3。 +Unfinished Business|未竟之业|法术|将目标生物牌从你的åŸå¢“场移回战场,然åŽå°†è‡³å¤šä¸¤å¼ ç›®æ ‡çµæ°”å’Œï¼æˆ–武具牌从你的åŸå¢“场移回战场并贴附在该生物上。 +Unflinching Courage|åšå®šå‹‡æ°”|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2且具有践è¸ä¸Žç³»å‘½å¼‚能。(具系命异能之生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) +Unforge|é‡ç†”|瞬间|消ç­ç›®æ ‡æ­¦å…·ã€‚ 若该武具装备在生物上,则é‡ç†”对该生物造æˆ2点伤害。 +Unforgiving One|记怨魂|生物 ~精怪|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“记怨魂攻击时,将目标法术力值等于或å°äºŽX的生物牌从你的åŸå¢“场移回战场,X为由你æ“控且有饰装的生物数é‡ã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。) +Unfriendly Fire|è“„æ„å¼€ç«|瞬间|è“„æ„å¼€ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ4点伤害。 +Unhallowed Cathar|护教军孽物|生物~ - çµä¿‘ï¼å£«å…µ|护教军孽物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Unhallowed Pact|孽物契约|结界~çµæ°”|结附于生物\n当所结附的生物死去时,将该牌在你的æ“控下移回战场。 +Unhallowed Phalanx|孽物方阵兵团|生物 ~çµä¿‘ï¼å£«å…µ|孽物方阵兵团须横置进战场。 +Unhinge||| +Unholy Fiend|渎圣邪鬼|生物~ - 惊惧兽|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¤±åŽ»1点生命。 +Unholy Grotto||| +Unholy Heat|ä¸æ´çƒ­ç«|瞬间|ä¸æ´çƒ­ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ2点伤害。\nèºç‹‚~如果你åŸå¢“场中牌的牌张类别有四ç§æˆ–更多,则改为ä¸æ´çƒ­ç«é€ æˆ6点伤害。 +Unholy Hunger|邪气饥渴|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚精熟咒语~如果你åŸå¢“场中有两张或更多的瞬间和ï¼æˆ–法术牌,则你获得2点生命。 +Unholy Indenture|ä¸æ´èº«å¥‘|结界 ~çµæ°”|结附于生物\n当所结附的生物死去时,将该生物牌在你的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Unholy Officiant|ä¸æ´å¸ä»ª|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|警戒\n{4}{W}:在ä¸æ´å¸ä»ªä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Unholy Strength|ä¸æ´ä¹‹åŠ›|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物得+2/+1。 +Unified Front|è”åˆé˜µçº¿|法术|èšè¾‰ï½žæ–½æ”¾è”åˆé˜µçº¿æ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力中æ¯æœ‰ä¸€ç§é¢œè‰²ï¼Œä¾¿å°†ä¸€ä¸ª1/1白色寇æ—ï¼ä¼™ä¼´è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Unified Strike||| +Unified Will|é½å¿ƒä¸€è‡´|瞬间|如果由你æ“控的生物数é‡å¤šäºŽè¯¥å’’语æ“控者的,则å击目标咒语。 +Unifying Theory||| +Unimpeded Trespasser|无阻访客|生物~ - 精怪|无阻访客ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Uninvited Geist|迳现游魂|生物~精怪|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n当迳现游魂对任一牌手造æˆæˆ˜æ–—伤害时,转化它。 +Union of the Third Path|蹊径会施æ´|瞬间|抓一张牌,然åŽä½ èŽ·å¾—ç­‰åŒäºŽä½ æ‰‹ç‰Œæ•°é‡çš„生命。 +Unite the Coalition|é‡ç»“è”盟|瞬间|选择五项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚\n•目标永久物跃离。\n•目标牌手抓一张牌。\n•放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。\n•é‡ç»“è”盟对任æ„一个目标造æˆ2点伤害。\n•消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Unity of Purpose|目的统åˆ|瞬间|支æ´2。(在至多两个目标生物上å„放置一个+1/+1指示物。)\né‡ç½®æ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物。 +Universal Automaton|全形机械兽|神器生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。) +Universal Solvent|万溶剂|神器|{7},{T},牺牲万溶剂:消ç­ç›®æ ‡æ°¸ä¹…物。 +Universal Surveillance|全域监视|法术|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n抓X张牌。 +Unknown Shores|无闻海岸|地|{T}:加{1}到你的法术力池中。\n{1},{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Unleash Fury|宣泄怒ç«|瞬间|将目标生物的力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ +Unleash Shell|猛烈开ç«|瞬间|猛烈开ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ5点伤害,且对该永久物的æ“控者造æˆ2点伤害。 +Unleash the Inferno|释放狱ç«|瞬间|释放狱ç«å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆ7点伤害。当它以此法造æˆè¿‡é‡ä¼¤å®³æ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的神器或结界,且其法术力值须等于或å°äºŽè¯¥è¿‡é‡ä¼¤å®³æ•°é‡ã€‚ +Unlicensed Disintegration|ç§è‡ªåˆ†è§£|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚如果你æ“控神器,则ç§è‡ªåˆ†è§£å¯¹è¯¥ç”Ÿç‰©çš„æ“控者造æˆ3点伤害。 +Unlicensed Hearse|无牌çµè½¦|神器 ~载具|{T}:将至多两张目标在åŒä¸€åŸå¢“场中的牌从该处放é€ã€‚\n无牌çµè½¦çš„力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽä»¥å®ƒæ”¾é€ä¹‹ç‰Œçš„æ•°é‡ã€‚\næ­è½½2 +Unlikely Aid|æ„外æ´åŠ©|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得ä¸ç­å¼‚能。(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Unliving Psychopath|ç—…æ€æ­»å°¸|生物~çµä¿‘ï¼æ€æ‰‹|{B}:病æ€æ­»å°¸å¾—+1/-1直到回åˆç»“æŸã€‚\n{B},{T}:消ç­ç›®æ ‡åŠ›é‡å°äºŽç—…æ€æ­»å°¸ä¹‹åŠ›é‡çš„生物。 +Unlucky Drop|ä¸å¹¸å è½|瞬间|目标神器或生物的拥有者将它置于其牌库顶或牌库底。 +Unlucky Witness|倒楣è§è¯äºº|生物 ~人类ï¼å¸‚æ°‘|当倒楣è§è¯äººæ­»åŽ»æ—¶ï¼Œæ”¾é€ä½ ç‰Œåº“顶的两张牌。直到你的下一个结æŸæ­¥éª¤ï¼Œä½ å¯ä»¥ä½¿ç”¨å…¶ä¸­çš„一张。 +Unmake|归返空无|瞬间|将目标生物移出对战。 +Unmake the Graves|墓地å¬è¿”|瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n将至多两张目标生物牌从你的åŸå¢“场移回你手上。 +Unmarked Grave|æ— ååŸå¢“|法术|从你的牌库中æœå¯»ä¸€å¼ éžä¼ å¥‡çš„牌,将该牌置入你的åŸå¢“场,然åŽæ´—牌。 +Unmoored Ego|抹除自我|法术|选择一个牌å。从目标对手的åŸå¢“场,手牌åŠç‰Œåº“中æœå¯»è‡³å¤šå››å¼ å…·è¯¥å称的牌,并将它们放é€ã€‚该牌手将其牌库洗牌,然åŽæ¯æœ‰ä¸€å¼ ä»¥æ­¤æ³•æ”¾é€çš„手牌,他便抓一张牌。 +Unnatural Aggression|异常侵略性|瞬间|虚色(此牌没有颜色。)\n目标由你æ“控的生物与目标由对手æ“控的生物互斗。如果本回åˆä¸­å‰è¿°ç”±å¯¹æ‰‹æ“控的生物将死去,则改为将它放é€ã€‚(互斗的生物å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Unnatural Endurance|超凡生存力|瞬间|虚色(此牌没有颜色。)\n目标生物得+2/+0直到回åˆç»“æŸã€‚将它é‡ç”Ÿã€‚ +Unnatural Growth|超凡æˆé•¿|结界|在æ¯æ¬¡æˆ˜æ–—开始时,将æ¯ä¸ªç”±ä½ æ“控之生物的力é‡å’Œé˜²å¾¡åŠ›å‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ +Unnatural Moonrise|异常月å‡|法术|当å‰æˆä¸ºé»‘夜。直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+0且获得践è¸ä¸Žã€Œæ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。ã€\n返照{2}{R}{G}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Unnatural Predation|è¿å¤©çŒŽæ•|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+1且获得践è¸å¼‚能。 +Unnatural Restoration|è¿å¤©å¤åŽŸ|法术|将目标永久物牌从你的åŸå¢“场移回你手上。增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Unnatural Selection||| +Unnatural Speed|异常高速|瞬间~å¤å’’|目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Unnerve|è½é­„|法术|æ¯ä½å¯¹æ‰‹å„弃两张牌。 +Unnerving Assault|丧胆çªè¢­|瞬间|如果使用丧胆çªè¢­æ—¶æ”¯ä»˜äº†{U},则由æ¯ä½å¯¹æ‰‹æ“控的生物得-1/-0直到回åˆç»“æŸï¼›å¦‚果使用它时支付了{R},则由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ (如果支付了{U}{R},则两者都作。) +Unpredictable Cyclone|难测气旋|结界|如果å¦ä¸€å¼ éžåœ°ç‰Œä¹‹ä»»ä¸€å¾ªçŽ¯å¼‚能将令你抓一张牌,则改为从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ ä¸Žæ‰€å¾ªçŽ¯è€…具共通牌张类别的牌为止。你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•æ”¾é€ä¸”未施放的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n循环{2}({2},弃掉此牌:抓一张牌。) +Unquenchable Fury|难熄暴怒|结界 ~çµæ°”|结附于生物\n所结附的生物具有「æ¯å½“此生物攻击时,它对防御牌手造æˆX点伤害,X为其手牌数é‡ã€‚ã€\n当难熄暴怒从战场进入你的åŸå¢“场时,将它移回你手上。 +Unquenchable Thirst|难解之渴|结界~çµæ°”|结附于生物\n当难解之渴进战场时,若你æ“控沙漠或你åŸå¢“场中有沙漠牌,则横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Unquestioned Authority|至上æƒå¨|结界 ~çµæ°”|结附于生物\n当至上æƒå¨è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的生物具有å生物ä¿æŠ¤å¼‚能。 +Unravel the Aether|崩离乙太|瞬间|选择目标神器或结界。其拥有者将它洗入其牌库。 +Unraveling Mummy|无拘木乃伊|生物~çµä¿‘|{1}{W}:目标进行攻击的çµä¿‘获得系命异能直到回åˆç»“æŸã€‚\n{1}{B}:目标进行攻击的çµä¿‘获得死触异能直到回åˆç»“æŸã€‚ +Unruly Catapult|难驭投石车|神器生物 — 组构体|守军\n{T}:难驭投石车å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。\næ¯å½“你施放瞬间或法术咒语时,é‡ç½®éš¾é©­æŠ•çŸ³è½¦ã€‚ +Unruly Mob|粗野群众|生物 ~人类|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在粗野群众上放置一个+1/+1指示物。 +Unscythe, Killer of Kings|屠王空镰|传奇神器~武具|佩带此武具的生物得+3/+3并具有先攻异能。\næ¯å½“本回åˆä¸­æ›¾å—到佩带此武具生物之伤害的生物置入åŸå¢“场时,你å¯ä»¥å°†è¯¥ç‰Œç§»å‡ºå¯¹æˆ˜ã€‚ 若你如此作,将一个2/2黑色çµä¿‘è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n佩带{2} +Unseal the Necropolis|打开å¤é™µå¯|瞬间|æ¯ä½ç‰Œæ‰‹å„磨三张牌。然åŽä½ å°†è‡³å¤šä¸¤å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。(磨三张牌的æµç¨‹æ˜¯ç‰Œæ‰‹å°†å…¶ç‰Œåº“顶的三张牌置入其åŸå¢“场。) +Unseen Walker||| +Unsettled Mariner|漂泊海员|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\næ¯å½“你或一个由你æ“控的永久物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥å’’语或异能的æ“控者支付{1},å¦åˆ™å击之。 +Unspeakable Symbol||| +Unstable Footing|立足点ä¸ç¨³|瞬间|增幅{3}{R} (你施放此咒语时å¯ä»¥é¢å¤–支付{3}{R}。)\n本回åˆä¸­ä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚ 如果立足点ä¸ç¨³å·²å¢žå¹…,它对目标牌手造æˆ5点伤害。 +Unstable Frontier|ä¸ç¨³å®šè¾¹ç–†|地|{T}:加{1}到你的法术力池中。\n{T}:选择一ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡ç”±ä½ æ“控的地æˆä¸ºè¯¥ç±»åˆ«ç›´åˆ°å›žåˆç»“æŸã€‚ +Unstable Glyphbridge|ä¸ç¨³é›•ç¬¦æ¡¥|神器|当ä¸ç¨³é›•ç¬¦æ¡¥è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒç»ä½ æ–½æ”¾ï¼Œåˆ™ä¸ºæ¯ä½ç‰Œæ‰‹å„选择一个由其æ“控且力é‡ç­‰äºŽæˆ–å°äºŽ2的生物。然åŽæ¶ˆç­æ‰€æœ‰ç”Ÿç‰©ï¼Œä½†ä»¥æ­¤æ³•é€‰ä¸­çš„生物除外。\n以神器化炼{3}{W}{W}({3}{W}{W},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€å¦ä¸€ä¸ªç”±ä½ æ“控的神器或一张你åŸå¢“场中的神器牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Unstable Hulk||| +Unstable Mutation|ä¸ç¨³å®šæ€§å¼‚å˜|结界~çµæ°”|生物结界\nå—此结界的生物得+3/+3。\n在该生物æ“控者之维æŒé˜¶æ®µå¼€å§‹æ—¶ï¼Œåœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 +Unstable Obelisk|ä¸ç¨³å®šçŸ³ç¢‘|神器|{T}:加{1}到你的法术力池中。\n{7},{T},牺牲ä¸ç¨³å®šçŸ³ç¢‘:消ç­ç›®æ ‡æ°¸ä¹…物。 +Unstoppable Ash|百胜梣木|生物~树妖ï¼æˆ˜å£«|è·µè¸\n夺冠树妖或战士 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的树妖或战士移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\næ¯å½“一个由你æ“控的生物被阻挡时,它得+0/+5直到回åˆç»“æŸã€‚ +Unstoppable Ogre|百胜食人魔|神器生物 ~食人魔ï¼æˆ˜å£«|当百胜食人魔进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Unsubstantiate|消解|瞬间|将目标咒语或生物移回其拥有者手上。 +Unsummon|åå¬å”¤|瞬间|将目标生物移回其拥有者手上。 +Untaidake, the Cloud Keeper|云带岳|传奇地|云带岳须横置进场。\n{T},支付2点生命:加{2}到你的法术力池中。此法术力åªèƒ½ç”¨æ¥æ”¯ä»˜ä½¿ç”¨ä¼ å¥‡å’’语的费用。 +Untamed Hunger|ä¸é©¯é¥¥æ¸´|结界~çµæ°”|结附于生物\n所结附的生物得+2/+1且具有å¨æ…‘异能。(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Untamed Kavu|野性å¡ç”«|生物 ~å¡ç”«|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n警戒,践è¸\n如果野性å¡ç”«å·²å¢žå¹…,则它进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 +Untamed Might|ä¸é©¯ä¹‹åŠ›|瞬间|目标生物得+X/+X直到回åˆç»“æŸã€‚ +Untamed Wilds||| +Untethered Express|脱轨特快|神器~载具|è·µè¸\næ¯å½“脱轨特快攻击时,在其上放置一个+1/+1指示物。\næ­è½½1(横置任æ„æ•°é‡ç”±ä½ æ“控且力é‡æ€»å’Œç­‰äºŽæˆ–大于1的生物:此载具æˆä¸ºç¥žå™¨ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚) +Unwavering Initiate|åšè´žç¥€å¾’|生物~人类ï¼æˆ˜å£«|警戒\né—å­˜{4}{W}({4}{W},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªè¡ç”Ÿç‰©ï¼Œä¸”为此牌的å¤åˆ¶å“,但它是白色çµä¿‘ï¼äººç±»ï¼æˆ˜å£«ï¼Œä¸”没有法术力费用。é—存的时机视åŒæ³•æœ¯ã€‚) +Unwilling Ingredient|å—迫食æ|生物 ~蛙|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n{2}{B},从你的åŸå¢“场放é€å—迫食æ:你抓一张牌且失去1点生命。 +Unwilling Recruit|强迫徵å¬|法术|获得目标生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ é‡ç½®è¯¥ç”Ÿç‰©ã€‚ 它得+X/+0且获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Unwind|倒æµ|瞬间|å击目标éžç”Ÿç‰©å’’语。é‡ç½®è‡³å¤šä¸‰ä¸ªåœ°ã€‚ +Unwinding Clock|æ¾å·é’Ÿ|神器|于æ¯ä½å…¶ä»–牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的神器。 +Unworthy Dead||| +Unyaro|文亚若|时空 ~赛费尔|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ˜¯äºŽæœ¬å›žåˆä¸­æ—¶ç©ºæ¢å…¥æ–‡äºšè‹¥ï¼Œåˆ™é‡ç½®æ‰€æœ‰ç”Ÿç‰©ã€‚它们跃离直到有牌手时空æ¢å¢ƒä¸ºæ­¢ã€‚(它们åŠè´´é™„其上的所有东西都视作ä¸å­˜åœ¨ã€‚)\næ¯å½“引å‘混沌时,派出两个2/2白è“åŒè‰²ï¼Œå…·è­¦æˆ’异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +Unyaro Bees|文亚若蜂|生物~昆虫|飞行\n{G}:文亚若蜂得+1/+1直到回åˆç»“æŸã€‚\n{3}{G},牺牲文亚若蜂:文亚若蜂对目标生物或牌手造æˆ2点伤害。 +Unyaro Griffin||| +Unyielding Krumar|刚毅孑é—|生物~åŠå…½äººï¼æˆ˜å£«|{1}{W}:刚毅孑é—获得先攻异能直到回åˆç»“æŸã€‚ +Up the Beanstalk|爬上豆茎|结界|当爬上豆茎进战场和æ¯å½“你施放法术力值等于或大于5的咒语时,抓一张牌。 +Updraft Elemental|å‡è…¾å…ƒç´ |生物~元素|飞行 +Upheaval|动è¡|法术|将所有永久物移回其拥有者手上。 +Upriser Renegade|起事å˜èŠ‚者|生物 ~人类ï¼æ­¦å£«|ä½ æ¯æ“控一个其他有饰装的生物,起事å˜èŠ‚者便得+2/+0。 +Uproot|连根拔除|法术~å¤å’’|将目标地置于其拥有者的牌库顶。 +Upwelling|涌å‡|结界|法术力池在阶段或回åˆç»“æŸæ—¶ä¸ä¼šæ¸…空。 (此效应阻止法术力ç¼ä¼¤ã€‚) +Ur-Golem's Eye|å¤é­”åƒä¹‹çœ¼|神器|{T}:加{2}到你的法术力池中。 +Urabrask the Hidden|éšåŒ¿è€…洼巴å¸|传奇生物 ~éžç‘žäººï¼é­”判官|由你æ“控的生物具有æ•æ·å¼‚能。\n由对手æ“控的生物须横置进战场。 +Urabrask's Anointer|洼巴å¸çš„ç¥åœ£å¸ˆ|神器生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|当洼巴å¸çš„ç¥åœ£å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå®ƒå¯¹ä»»æ„一个目标造æˆX点伤害,X为由你æ“控且其上有çƒæ²¹æŒ‡ç¤ºç‰©çš„永久物数é‡ã€‚ +Urabrask's Forge|洼巴å¸çš„煅冶炉|神器|在你回åˆçš„战斗开始时,在洼巴å¸çš„煅冶炉上放置一个çƒæ²¹æŒ‡ç¤ºç‰©ï¼Œç„¶åŽæ´¾å‡ºä¸€ä¸ªX/1红色,具践è¸ä¸Žæ•æ·å¼‚能的éžç‘žäººï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©ï¼ŒX为洼巴å¸çš„煅冶炉上之çƒæ²¹æŒ‡ç¤ºç‰©æ•°é‡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ç‰ºç‰²è¯¥è¡ç”Ÿç‰©ã€‚ +Urabrask, Heretic Praetor|异端魔判洼巴å¸|传奇生物 ~éžç‘žäººï¼é­”判官|æ•æ·\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼ŒäºŽæœ¬å›žåˆä¸­ï¼Œä»–下一次将抓一张牌时,改为他放é€å…¶ç‰Œåº“顶牌。本回åˆä¸­ï¼Œä»–å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Urban Burgeoning|城市èŒèŠ½|结界~çµæ°”|结附于地\n所结附的地具有「于æ¯ä½å…¶ä»–牌手的é‡ç½®æ­¥éª¤ä¸­é‡ç½®æ­¤åœ°ã€‚〠+Urban Daggertooth|城市匕牙龙|生物 ~æé¾™|警戒\n激怒~æ¯å½“城市匕牙龙å—到伤害时,增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Urban Evolution|城市演化|法术|抓三张牌。你本回åˆå¯ä»¥é¢å¤–使用一个地。 +Urban Utopia|城市ç†æƒ³å¢ƒ|结界 ~çµæ°”|结附于地\n当城市ç†æƒ³å¢ƒè¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。\n所结附的地具有「{T}:加一点任æ„颜色的法术力。〠+Urbis Protector|城市守护人|生物 ~人类ï¼åƒ§ä¾£|当城市守护人进战场时,派出一个4/4白色,具飞行异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ +Urborg Drake|乌尔åšæ ¼é¾™å…½|生物 ~龙兽|飞行\n乌尔åšæ ¼é¾™å…½æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。 +Urborg Elf||| +Urborg Emissary||| +Urborg Lhurgoyf|乌尔åšæ ¼æ‹‰é«˜è€¶å¤«|生物 ~拉高耶夫|增幅{U}å’Œï¼æˆ–{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{U}å’Œï¼æˆ–{B}。)\n于乌尔åšæ ¼æ‹‰é«˜è€¶å¤«è¿›æˆ˜åœºæ—¶ï¼Œå®ƒæ¯å¢žå¹…过一次,便磨三张牌。\n乌尔åšæ ¼æ‹‰é«˜è€¶å¤«çš„力é‡ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ï¼Œå…¶é˜²å¾¡åŠ›ç­‰åŒäºŽè¯¥æ•°é‡åŠ 1。 +Urborg Phantom||| +Urborg Repossession|乌尔åšæ ¼å¼å¤å½’|法术|增幅{1}{G}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{G}。)\n将目标生物牌从你的åŸå¢“场移回你手上。你获得2点生命。如果此咒语已增幅,则将å¦ä¸€å¼ ç›®æ ‡æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 +Urborg Scavengers|乌尔åšæ ¼æ‹¾è’çµ|生物 ~精怪|æ¯å½“乌尔åšæ ¼æ‹¾è’çµè¿›æˆ˜åœºæˆ–攻击时,将目标牌从åŸå¢“场放é€ã€‚在乌尔åšæ ¼æ‹¾è’çµä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\nåªè¦ä»¥å®ƒæ”¾é€çš„æŸå¼ ç‰Œå…·æœ‰é£žè¡Œå¼‚能,乌尔åšæ ¼æ‹¾è’çµä¾¿å…·æœ‰é£žè¡Œå¼‚能。且先攻ã€è¿žå‡»ã€æ­»è§¦ã€æ•æ·ã€è¾Ÿé‚ªã€ä¸ç­ã€ç³»å‘½ã€å¨æ…‘ã€å»¶åŠ¿ã€è·µè¸ä¸Žè­¦æˆ’异能亦比照办ç†ã€‚ +Urborg Shambler||| +Urborg Skeleton||| +Urborg Syphon-Mage|乌尔åšæ ¼å¸é­‚法师|生物 ~人类ï¼å¡‘法师|{2}{B},{T},弃一张牌:æ¯ä½å…¶ä»–牌手å„失去2点生命。你获得若干生命,其数é‡ç­‰åŒäºŽä»¥æ­¤æ³•å¤±åŽ»çš„生命总和。 +Urborg Uprising|乌尔åšæ ¼å¼èµ·ä¹‰|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。\n抓一张牌。 +Urborg Volcano||| +Urborg, Tomb of Yawgmoth|约格莫夫之墓乌尔åšæ ¼|传奇地|æ¯ä¸ªåœ°å‡é¢å¤–具有沼泽此地类别。 +Urge to Feed|饥饿驱策|瞬间|目标生物得-3/-3直到回åˆç»“æŸã€‚ ä½ å¯ä»¥æ¨ªç½®ä»»æ„æ•°é‡ç”±ä½ æ“控ã€ä¸”未横置的å¸è¡€é¬¼ç”Ÿç‰©ã€‚ 如果你如此作,则在这些å¸è¡€é¬¼ä¸Šå„放置一个+1/+1指示物。 +Urgent Exorcism|急切驱魔|瞬间|消ç­ç›®æ ‡ç²¾æ€ªæˆ–结界。 +Urgoros, the Empty One|虚无幽çµä¹Œæ ¼æ´›|传奇生物 ~幽çµ|飞行\næ¯å½“虚无幽çµä¹Œæ ¼æ´›å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚若该牌手无法如此作,则你抓一张牌。 +Uril, the Miststalker|雾潜者雾离|传奇生物 ~野兽|辟邪\n雾潜者雾离上æ¯è´´é™„一个çµæ°”,便得+2/+2。 +Urn of Godfire|神ç«ç“®|神器|{2}:加一点任æ„颜色的法术力。\n{6},{T},牺牲神ç«ç“®ï¼šæ¶ˆç­ç›®æ ‡ç”Ÿç‰©æˆ–结界。 +Uro, Titan of Nature's Wrath|天怒泰å¦ä¹Œæ´›|传奇生物 ~长è€ï¼å·¨äºº|当乌洛进战场时,除éžå®ƒå·²é€¸è„±ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚\næ¯å½“乌洛进战场或攻击时,你获得3点生命且抓一张牌,然åŽä½ å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚\n逸脱~{G}{G}{U}{U},从你的åŸå¢“场放é€äº”张其他牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。) +Ursapine|豪猪刺熊|生物~野兽|{G}:目标生物得+1/+1直到回åˆç»“æŸã€‚ +Ursine Champion|熊身斗士|生物 ~人类 ï¼ç‹‚战士|{5}{G}:直到回åˆç»“æŸï¼Œç†Šèº«æ–—士得+3/+3且æˆä¸ºç†Šï¼ç‹‚战士。此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Ursine Fylgja|熊身守护çµ|生物~精怪ï¼ç†Š|熊身守护çµè¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ªåŒ»ç–—指示物。\n从熊身守护çµä¸Šç§»åŽ»ä¸€ä¸ªåŒ»ç–—指示物:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç†Šèº«å®ˆæŠ¤çµé€ æˆçš„1点伤害。\n{2}{W}:在熊身守护çµä¸Šæ”¾ç½®ä¸€ä¸ªåŒ»ç–—指示物。 +Urtet, Remnant of Memnarch|蒙纳ç‚å­‘é—å°”é“|传奇神器生物 ~秘耳|æ¯å½“你施放秘耳咒语时,派出一个1/1无色秘耳è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n在你回åˆçš„战斗开始时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的秘耳。\n{W}{U}{B}{R}{G},{T}:在æ¯ä¸ªç”±ä½ æ“控的秘耳上å„放置三个+1/+1指示物。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ +Uruk-hai Berserker|乌é²å…‹æ—狂战士|生物 ~åŠå…½äººï¼ç‹‚战士|当乌é²å…‹æ—狂战士进战场时,魔戒引诱你。 +Urza Assembles the Titans|å…‹æ’’èšä¾ çºª|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — å åœ4,然åŽä½ å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。如果以此法展示出一张é¹æ´›å®¢ç‰Œï¼Œåˆ™å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚\nII — ä½ å¯ä»¥å°†ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ6çš„é¹æ´›å®¢ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚\nIII — 本回åˆä¸­ï¼Œä½ å¯ä»¥èµ·åŠ¨ç”±ä½ æ“控之é¹æ´›å®¢çš„忠诚异能两次,而ä¸æ˜¯åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Urza's Armor||| +Urza's Blueprints|克撒的设计è“图|神器|è¿”å“{6}(在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ åœ¨ä½ å‰ä¸€ä¸ªç»´æŒå¼€å§‹åŽæ‰æ“控它,则除éžä½ æ”¯ä»˜å…¶è¿”å“费用,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚)\n{T}:抓一张牌。 +Urza's Command|克撒的指命|瞬间|选择两项~\n•ä¸ç”±ä½ æ“控的生物得-2/-0直到回åˆç»“æŸã€‚\n•派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚\n•派出一个已横置的0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个神器,此生物便得+1/+1。ã€\n•å åœ1,然åŽæŠ“一张牌。 +Urza's Factory|克撒的工厂|地 ~克撒的|{T}:加{C}。\n{7},{T}:派出一个2/2无色组装工人è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Urza's Filter||| +Urza's Guilt||| +Urza's Incubator|克撒的抚育设备|神器|于克撒的抚育设备进战场时,选择一个生物类别。该类别的生物咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚ +Urza's Mine|克撒的矿脉|地~克撒的矿脉|{T}:加{1}到你的法术力池中。 如果你æ“控克撒的动力炉和克撒的塔,则改为加{2}到你的法术力池中。 +Urza's Power Plant|克撒的动力炉|地~克撒的动力炉|{T}:加{1}到你的法术力池中。 如果你æ“控克撒的矿脉和克撒的塔,则改为加{2}到你的法术力池中。 +Urza's Rage|克撒之怒|瞬间|增幅{8}{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{8}{R}。)\n此咒语ä¸èƒ½è¢«å击。\n克撒之怒对任æ„一个目标造æˆ3点伤害。如果此咒语已增幅,则改为它对该永久物或牌手造æˆ10点伤害,且此伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ +Urza's Rebuff|å…‹æ’’çš„æ‹’æ–¥|瞬间|选择一项~\n•å击目标咒语。\n•横置至多两个目标生物。 +Urza's Ruinous Blast|å…‹æ’’çš„æ¯ä¸–震è¡|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或传奇é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n放é€æ‰€æœ‰ä¸æ˜¯ä¼ å¥‡çš„éžåœ°æ°¸ä¹…物。 +Urza's Saga|å…‹æ’’ä¼ |结界地 ~克撒的ï¼ä¼ çºª|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 克撒传获得「{T}:加{C}。ã€\nII — 克撒传获得「{2},{T}:派出一个0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有『你æ¯æ“控一个神器,此生物便得+1/+1。ã€ã€\nIII — 从你的牌库中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›è´¹ç”¨ä¸º{0}或{1}的神器牌,将之放进战场,然åŽæ´—牌。 +Urza's Sylex|å…‹æ’’çš„åŒå…†|传奇神器|{2}{W}{W},{T},放é€å…‹æ’’çš„åŒå…†ï¼šæ¯ä½ç‰Œæ‰‹å„选择六个由其æ“控的地。消ç­æ‰€æœ‰å…¶ä»–永久物。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n当克撒的åŒå…†ä»Žæˆ˜åœºè¿›å…¥æ”¾é€åŒºæ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}。若你如此作,则从你牌库中æœå¯»ä¸€å¼ é¹æ´›å®¢ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。 +Urza's Tome|克撒的巨著|神器|{3},{T}:抓一张牌。然åŽé™¤éžä½ ä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ å²è¿¹ç‰Œï¼Œå¦åˆ™å¼ƒä¸€å¼ ç‰Œã€‚(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚) +Urza's Tower|å…‹æ’’çš„å¡”|地~克撒的塔|{T}:加{1}到你的法术力池中。 如果你æ“控克撒的矿脉和克撒的动力炉,则改为加{3}到你的法术力池中。 +Urza's Workshop|克撒的作åŠ|地 ~克撒的|{T}:加{C}。\n金技~{T}:你æ¯æ“控一个「克撒的ã€åœ°ï¼Œä¾¿åŠ {C}。åªèƒ½äºŽä½ æ“控三个或更多神器时起动。 +Urza, Chief Artificer|铸物å¿å…‹æ’’|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|神器生物共鸣(ä½ æ¯æ“控一个神器生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚)\n由你æ“控的神器生物具有å¨æ…‘异能。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个神器,此生物便得+1/+1。〠+Urza, Lord High Artificer|铸物勋爵克撒|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|当铸物勋爵克撒进战场时,派出一个0/0无色组构体è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有「你æ¯æ“控一个神器,此生物便得+1/+1。ã€\n横置一个由你æ“控且未横置的神器:加{U}。\n{5}:将你的牌库洗牌,然åŽæ”¾é€é¡¶ç‰Œã€‚直到回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Urza, Lord Protector|护城勋爵克撒|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|你施放的神器ã€çž¬é—´ä¸Žæ³•æœ¯å’’语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n{7}:如果由你åŒæ—¶æ‹¥æœ‰å¹¶æ“控护国勋爵克撒和一个å称为强能石与弱能石的神器,则放é€å®ƒä»¬ï¼Œç„¶åŽå°†å®ƒä»¬èžåˆä¸ºé¹æ´›å®¢å…‹æ’’。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Urza, Powerstone Prodigy|强能石逸æ‰å…‹æ’’|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|警戒\n{1},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你弃一张或数张神器牌时,派出一个已横置的魔力石è¡ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(该è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{T}:加{C}。此法术力ä¸èƒ½ç”¨æ¥æ–½æ”¾éžç¥žå™¨å’’语ã€çš„神器。) +Urza, Prince of Kroog|è¼åŸŽäº²çŽ‹å…‹æ’’|传奇生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的神器生物得+2/+2。\n{6}:派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç›®æ ‡ç”±ä½ æ“控的神器之å¤åˆ¶å“,但它是1/1士兵生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Usher of the Fallen|领途导çµ|生物 ~精怪ï¼æˆ˜å£«|ç‚«å¨ï½ž{1}{W}:派出一个1/1白色人类ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚(åªèƒ½äºŽæ­¤ç”Ÿç‰©æ”»å‡»è¿‡çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚) +Usher to Safety|带离险境|瞬间~历险|将目标由你æ“控的永久物移回其拥有者手上。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Uthden Troll|宇轩巨魔|生物~巨魔|{R}:é‡ç”Ÿå®‡è½©å·¨é­”。 +Utility Knife|万用刀具|神器 ~武具|当万用刀具进战场时,将它装备在目标由你æ“控的生物上。\n佩带此武具的生物得+1/+1。\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Utopia Mycon|乌托èŒ|生物 ~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨ä¹Œæ‰˜èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从乌托èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲一个è…生物:加一点任æ„颜色的法术力。 +Utopia Sprawl|ç†æƒ³å¢ƒè”“生|结界 ~çµæ°”|结附于树林\n于ç†æƒ³å¢ƒè”“生进战场时,选择一ç§é¢œè‰²ã€‚\næ¯å½“所结附的树林横置以产生法术力时,其æ“控者加一点所选颜色的法术力到其法术力池中。(会得到原本该有的法术力,并加上此份法术力。) +Utopia Tree|乌托树|生物~æ¤ç‰©|{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Utopia Vow|乌托之誓|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。\n所结附的生物具有「{T}:加一点任æ„颜色的法术力。〠+Utter End|彻底终结|瞬间|放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。 +Utvara Hellkite|åžç“¦æ‹‰æ®‹è™è€…|生物~龙|飞行\næ¯å½“一个由你æ“控的龙攻击时,将一个6/6红色,具飞行异能的龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Utvara Scalper|åžç“¦æ‹‰è§£å‰–手|生物~精çµï¼æ–¥å€™|飞行\nåžç“¦æ‹‰è§£å‰–手æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Uurg, Spawn of Turg|托咕åŽè£”呜咕|传奇生物 ~蛙ï¼é‡Žå…½|托咕åŽè£”呜咕的力é‡ç­‰åŒäºŽä½ åŸå¢“场中的地牌数é‡ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œæ£€è§†ä½ çš„牌库顶牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。\n{B}{G},牺牲一个地:你获得2点生命。 +Uyo, Silent Prophet|哑先知宇代|传奇生物~月人ï¼æ³•æœ¯å¸ˆ|飞行\n{2},将由你æ“控的两个地移回其拥有者手上:å¤åˆ¶ç›®æ ‡çž¬é—´æˆ–法术咒语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 +Vacuumelt|å¸æ•£|法术|覆诵{2}{U}(当你使用此咒语时,æ¯æ”¯ä»˜ä¸€æ¬¡è¦†è¯µè´¹ç”¨ï¼Œå°±å¯ä»¥å°†å®ƒå¤åˆ¶ä¸€æ¬¡ã€‚ ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。)\n将目标生物移回其拥有者手上。 +Vadrik, Astral Archmage|星相大法师瓦垂格|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|如果当å‰æ—¢éžç™½æ˜¼ä¹Ÿéžé»‘夜,则于星相大法师瓦垂格进战场时æˆä¸ºç™½æ˜¼ã€‚\n你施放的瞬间与法术咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为瓦垂格的力é‡ã€‚\næ¯å½“白昼æˆä¸ºé»‘夜或黑夜æˆä¸ºç™½æ˜¼æ—¶ï¼Œåœ¨ç“¦åž‚格上放置一个+1/+1指示物。 +Vadrok, Apex of Thunder|雷鸣霸龙瓦å“å…‹|传奇生物 ~元素ï¼æé¾™ï¼çŒ«|åˆå˜{1}{W/U}{R}{R}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n飞行,先攻\næ¯å½“此生物åˆå˜æ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中施放目标总法术力费用等于或å°äºŽ3çš„éžç”Ÿç‰©ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Vaevictis Asmadi, the Dire|怖龙瓦å¨æ阿玛迪|传奇生物 ~长è€ï¼é¾™|飞行\næ¯å½“怖龙瓦å¨æ阿玛迪攻击时,为æ¯ä½ç‰Œæ‰‹å„选择目标由该牌手æ“控的永久物。这些牌手牺牲这些永久物。æ¯ä½ä»¥æ­¤æ³•ç‰ºç‰²æ°¸ä¹…物的牌手å„展示其牌库顶牌,然åŽå¦‚果它是永久物牌,该牌手便将它放进战场。 +Vagrant Plowbeasts|漂泊çŠå…½|生物~野兽|{1}:é‡ç”Ÿç›®æ ‡åŠ›é‡å¤§äºŽæˆ–等于5的生物。 +Valakut Awakening|瓦拉库醒转|瞬间|将任æ„æ•°é‡çš„牌从你手上置于你的牌库底,然åŽæŠ“该数é‡åŠ ä¸€çš„牌。\n地\n{T}:加{R}。 +Valakut Exploration|瓦拉库探险|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,放é€ä½ çš„牌库顶牌。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æ”¾é€åŒºä¸­æœ‰ä»¥ç“¦æ‹‰åº“探险放é€çš„牌,则将其置入其拥有者的åŸå¢“场,然åŽç“¦æ‹‰åº“探险å‘æ¯ä½å¯¹æ‰‹å„造æˆç­‰é‡çš„伤害。 +Valakut Fireboar|瓦拉库ç«çŒª|生物~元素ï¼é‡ŽçŒª|æ¯å½“瓦拉库ç«çŒªæ”»å‡»æ—¶ï¼Œå°†å…¶åŠ›é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ +Valakut Invoker|瓦拉库å¬çŽ°å¸ˆ|生物 ~人类ï¼ç¥­å¸ˆ|{8}:瓦拉库å¬çŽ°å¸ˆå¯¹ä»»æ„一个目标造æˆ3点伤害。 +Valakut Predator|瓦拉库掠食者|生物~元素|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,瓦拉库掠食者得+2/+2直到回åˆç»“æŸã€‚ +Valakut Stoneforge|瓦拉库锻石场|地|瓦拉库锻石场须横置进战场。\n{T}:加{R}。\n瞬间\n{2}{R} +Valakut, the Molten Pinnacle|熔天顶瓦拉库|地|熔天顶瓦拉库须横置进战场。\næ¯å½“一个山脉在你的æ“控下放进战场时,若你æ“控至少五个其他的山脉,你å¯ä»¥ä»¤ç†”天顶瓦拉库对目标生物或牌手造æˆ3点伤害。\n{T}:加{R}到你的法术力池中。 +Valduk, Keeper of the Flame|æºç«å®ˆå«ç“¦æœå…‹|传奇生物 ~人类ï¼ç¥­å¸ˆ|在你回åˆçš„战斗开始时,æºç«å®ˆå«ç“¦æœå…‹ä¸Šæ¯ç»“附一个çµæ°”或æ¯è£…备一个武具,便派出一个3/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚在下一结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚ +Valeron Outlander|å¨çƒˆéš†ç¦»ä¹¡å®¢|生物~人类ï¼æ–¥å€™|å黑ä¿æŠ¤ +Valeron Wardens|å¨çƒˆéš†æŠ¤å«|生物~人类ï¼ä¿®è¡Œåƒ§|铭勇2(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置两个+1/+1指示物且它已铭勇。)æ¯å½“一个由你æ“控的生物铭勇时,抓一张牌。 +Valiant Changeling|英勇化形|生物 ~å˜å½¢å…½|由你æ“控的生物中æ¯åŒ…å«ä¸€ç§ç”Ÿç‰©ç±»åˆ«ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚此效应最多åªèƒ½å°†æ­¤å’’语所需的法术力费用å‡å°‘{5}。\n化形(此牌是所有生物类别。)\n连击 +Valiant Endeavor|顽强勇进|法术|掷两颗d6并选择一个掷骰结果。消ç­æ‰€æœ‰åŠ›é‡ç­‰äºŽæˆ–大于该掷骰结果的生物。然åŽæ´¾å‡ºè‹¥å¹²2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå¦ä¸€ä¸ªæŽ·éª°ç»“果。 +Valiant Guard|英勇守å«|生物~人类ï¼å£«å…µ| +Valiant Knight|英勇骑士|生物 ~人类ï¼éª‘士|由你æ“控的其他骑士得+1/+1。\n{3}{W}{W}:由你æ“控的骑士获得连击异能直到回åˆç»“æŸã€‚ +Valiant Rescuer|英勇救æ´å…µ|生物 ~人类ï¼å£«å…µ|æ¯å½“ä½ æ¯å›žåˆé¦–度循环å¦ä¸€å¼ ç‰Œæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Valiant Veteran|英勇è€å…µ|生物 ~寇æ—ï¼å£«å…µ|由你æ“控的其他士兵得+1/+1。\n{3}{W}{W},从你的åŸå¢“场放é€è‹±å‹‡è€å…µï¼šåœ¨æ¯ä¸ªç”±ä½ æ“控的士兵上å„放置一个+1/+1指示物。 +Valkyrie Harbinger|先兆女武神|生物 ~天使ï¼åƒ§ä¾£|飞行,系命\n在æ¯ä¸ªç»“æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­èŽ·å¾—了4点或更多生命,则派出一个4/4白色,具飞行与警戒异能的天使è¡ç”Ÿç”Ÿç‰©ã€‚ +Valkyrie's Sword|女武神之剑|神器 ~武具|当女武神之剑进战场时,你å¯ä»¥æ”¯ä»˜{4}{W}。若你如此作,则派出一个4/4白色,具飞行与警戒异能的天使ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å¥³æ­¦ç¥žä¹‹å‰‘装备于其上。\n佩带此武具的生物得+2/+1。\n佩带{3} +Valley Dasher|峡谷迅击兵|生物~人类ï¼ç‹‚战士|æ•æ·\n峡谷迅击兵æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。 +Valley Rannet|谷地拉奈兽|生物~野兽|循环山脉{2},循环树林{2} ({2},弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ å±±è„‰æˆ–树林牌,展示该牌,并置于你手上。 然åŽå°†ä½ çš„牌库洗牌。) +Valleymaker|裂谷师|生物~巨人ï¼ç¥­å¸ˆ|{T},牺牲一个山脉:裂谷师对目标生物造æˆ3点伤害。\n{T},牺牲一个树林:选择一ä½ç‰Œæ‰‹ã€‚ 该牌手加{G}{G}{G}到他的法术力池中。 +Valor|éªå‹‡|生物~化身|先攻\nåªè¦éªå‹‡åœ¨ä½ çš„åŸå¢“场,并且你æ“控平原,由你æ“控的生物便具有先攻异能。 +Valor Made Real|éªå‹‡å…·çŽ°|瞬间|目标生物本回åˆèƒ½é˜»æŒ¡ä»»æ„æ•°é‡çš„生物。 +Valor Singer|勇气歌者|生物 ~魔人ï¼è¯—人|战斗激励~在你回åˆçš„战斗开始时,目标由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Valor in Akros|阿喀洛斯éªå‹‡|结界|æ¯å½“一个生物在你的æ“控下进战场时,由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Valor of the Worthy|英çµä¹‹å‹‡|结界 ~çµæ°”|结附于生物\n所结附的生物得+1/+1。\n当所结附的生物离开战场时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚ +Valor's Reach|英勇巅|时空 ~凯勒姆|æ¯å½“你的队ä¼ä»¥æ­£å¥½ä¸¤ä¸ªç”Ÿç‰©æ”»å‡»æ—¶ï¼Œè¿™äº›ç”Ÿç‰©èŽ·å¾—连击异能直到回åˆç»“æŸã€‚\næ¯å½“引å‘混沌时,é‡ç½®è‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ é˜Ÿä¼æ“控的生物。如果是在行动阶段中,则在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。 +Valorous Charge||| +Valorous Stance|英勇以对|瞬间|选择一项~\n•目标生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚)\n•消ç­ç›®æ ‡é˜²å¾¡åŠ›ç­‰äºŽæˆ–大于4的生物。 +Valorous Steed|英勇角驹|生物 ~独角兽|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\n当英勇角驹进战场时,派出一个2/2白色,具警戒异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚ +Vampire Aristocrat|å¸è¡€é¬¼è´µæ—|生物~å¸è¡€é¬¼ï¼æµªå®¢|牺牲一个生物:å¸è¡€é¬¼è´µæ—å¾—+2/+2直到回åˆç»“æŸã€‚ +Vampire Bats|å¸è¡€è™è |生物~è™è |飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n{B}:å¸è¡€è™è å¾—+1/+0直到回åˆç»“æŸã€‚ 此异能æ¯å›žåˆä¸­æœ€å¤šåªèƒ½ä½¿ç”¨ä¸¤æ¬¡ã€‚ +Vampire Champion|å¸è¡€é¬¼æ–—士|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Vampire Charmseeker|觅诱å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|助力(å¦ä¸€ä½ç‰Œæ‰‹èƒ½å¤Ÿä¸ºæ­¤å’’语的费用支付至多{6}。)\n飞行\n当觅诱å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡çž¬é—´ï¼Œæ³•æœ¯æˆ–生物牌从åŸå¢“场移回其拥有者手上。 +Vampire Cutthroat|割喉å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æµªå®¢|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Vampire Envoy|å¸è¡€é¬¼ç‰¹ä½¿|生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£ï¼ä¼™ä¼´|飞行\næ¯å½“å¸è¡€é¬¼ç‰¹ä½¿æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ èŽ·å¾—1点生命。 +Vampire Hexmage|邪术å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|先攻\n牺牲邪术å¸è¡€é¬¼ï¼šç§»åŽ»ç›®æ ‡æ°¸ä¹…物上的所有指示物。 +Vampire Interloper|迳闯å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼æ–¥å€™|飞行\n迳闯å¸è¡€é¬¼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Vampire Lacerator|划痕å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä»»ä¸€å¯¹æ‰‹çš„总生命为10或更少,å¦åˆ™ä½ å¤±åŽ»1点生命。 +Vampire Neonate|å¸è¡€ç¨šå„¿|生物 ~å¸è¡€é¬¼|{2},{T}:æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Vampire Nighthawk|夜盗å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼ç¥­å¸ˆ|飞行,死触,系命 +Vampire Noble|高贵å¸è¡€é¬¼|生物~å¸è¡€é¬¼| +Vampire Nocturnus|暗夜å¸è¡€é¬¼|生物~å¸è¡€é¬¼|你以展示牌库顶牌的方å¼è¿›è¡Œå¯¹æˆ˜ã€‚\nåªè¦ä½ çš„牌库顶牌是黑色,暗夜å¸è¡€é¬¼ä¸Žå…¶ä»–由你æ“控的å¸è¡€é¬¼ç”Ÿç‰©ä¾¿å¾—+2/+1并具有飞行异能。 +Vampire Opportunist|投机å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|{6}{B}:æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 +Vampire Outcasts|å—é€å¸è¡€é¬¼|生物~å¸è¡€é¬¼|嗜血2 (如果对手本回åˆæ›¾å—过伤害,此生物进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。)\n系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Vampire Revenant|å¸è¡€é¬¼å¤çµ|生物~å¸è¡€é¬¼ï¼ç²¾æ€ª|飞行 +Vampire Scrivener|å¸è¡€ä¹¦è®°å‘˜|生物 ~å¸è¡€é¬¼ï¼é‚ªæœ¯å¸ˆ|飞行\næ¯å½“你于你的回åˆä¸­èŽ·å¾—生命时,在å¸è¡€ä¹¦è®°å‘˜ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\næ¯å½“你于你的回åˆä¸­å¤±åŽ»ç”Ÿå‘½æ—¶ï¼Œåœ¨å¸è¡€ä¹¦è®°å‘˜ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Vampire Slayer|å¸è¡€é¬¼å…‹æ˜Ÿ|生物 ~人类ï¼å£«å…µ|æ¯å½“å¸è¡€é¬¼å…‹æ˜Ÿå¯¹ä¸€ä¸ªå¸è¡€é¬¼é€ æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。 +Vampire Socialite|åæµå¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼è´µæ—|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\n当åæµå¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™åœ¨æ¯ä¸ªç”±ä½ æ“控的其他å¸è¡€é¬¼ä¸Šå„放置一个+1/+1指示物。\nåªè¦æœ¬å›žåˆä¸­æœ‰å¯¹æ‰‹å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œæ¯ä¸ªç”±ä½ æ“控的其他å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ä¸Šé¢ä¾¿é¢å¤–有一个+1/+1指示物。 +Vampire Sovereign|å¸è¡€å›çŽ‹|生物 ~å¸è¡€é¬¼|飞行\n当å¸è¡€å›çŽ‹è¿›æˆ˜åœºæ—¶ï¼Œç›®æ ‡å¯¹æ‰‹å¤±åŽ»3点生命且你获得3点生命。 +Vampire Spawn|å¸è¡€è¡ä½“|生物 ~å¸è¡€é¬¼|当å¸è¡€è¡ä½“进战场时,æ¯ä½å¯¹æ‰‹å„失去2点生命,且你获得2点生命。 +Vampire Warlord|å¸è¡€é¬¼å†›å¤´|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé‡ç”Ÿå¸è¡€é¬¼å†›å¤´ã€‚(如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œè€Œæ˜¯æ”¹ä¸ºå°†å®ƒæ¨ªç½®ï¼Œç§»é™¤å—过的所有伤害,并将它移出战斗。) +Vampire of the Dire Moon|厄月å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Vampire's Bite|å¸è¡€é¬¼å•®å’¬|瞬间|增幅{2}{B} (你施放此咒语时å¯ä»¥é¢å¤–支付{2}{B}。)\n目标生物得+3/+0直到回åˆç»“æŸã€‚ 如果å¸è¡€é¬¼å•®å’¬å·²å¢žå¹…,则该生物获得系命异能直到回åˆç»“æŸã€‚ (此生物所造æˆçš„伤害会让其æ“控者获得等é‡çš„生命。) +Vampire's Kiss|å¸è¡€é¬¼ä¹‹å»|法术|目标牌手失去2点生命且你获得2点生命。你派出两个血滴è¡ç”Ÿç‰©ã€‚(血滴è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{1},{T},弃一张牌,牺牲此神器:抓一张牌ã€çš„神器。) +Vampire's Zeal|å¸è¡€é¬¼ç‹‚热|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它是å¸è¡€é¬¼ï¼Œåˆ™å®ƒèŽ·å¾—先攻异能直到回åˆç»“æŸã€‚ +Vampires' Vengeance|å¸è¡€é¬¼å¤ä»‡|瞬间|å¸è¡€é¬¼å¤ä»‡å¯¹æ¯ä¸ªéžå¸è¡€é¬¼ç”Ÿç‰©å„造æˆ2点伤害。派出一个血滴è¡ç”Ÿç‰©ã€‚ +Vampiric Dragon|茹血巨龙|生物 ~å¸è¡€é¬¼ï¼é¾™|飞行\næ¯å½“一个本回åˆä¸­å—过茹血巨龙伤害的生物死去时,在茹血巨龙上放置一个+1/+1指示物。\n{1}{R}:茹血巨龙对目标生物造æˆ1点伤害。 +Vampiric Embrace||| +Vampiric Feast||| +Vampiric Fury|å¸è¡€æ„¤æ€’|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的å¸è¡€é¬¼ç”Ÿç‰©å¾—+2/+0并获得先攻异能。 +Vampiric Link|å¸è¡€ç¾ç»Š|结界~çµæ°”|生物结界\næ¯å½“å—此结界的生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。 +Vampiric Rites|å¸è¡€é¬¼ä»ªå¼|结界|{1}{B},牺牲一个生物:你获得1点生命且抓一张牌。 +Vampiric Sliver|å¸è¡€è£‚片妖|生物~裂片妖|所有裂片妖具有「æ¯å½“本回åˆä¸­æ›¾å—到此生物伤害的一个生物置入åŸå¢“场时,在此生物上放置一个+1/+1指示物。〠+Vampiric Spirit||| +Vampiric Touch||| +Vampiric Tutor|å¸è¡€é¬¼å¯¼å¸ˆ|瞬间|从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œç„¶åŽå°†ä½ çš„牌库洗牌,并将该牌置于其上。你失去2点生命。 +Vance's Blasting Cannons|凡ä¸è½°å‡»ç‚®é˜µ|传奇结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。如果该牌是éžåœ°ç‰Œï¼Œåˆ™æœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œã€‚\næ¯å½“你施放åŒä¸€å›žåˆä¸­çš„第三个咒语时,你å¯ä»¥è½¬åŒ–凡ä¸è½°å‡»ç‚®é˜µã€‚ +Vandalblast|蛮野冲击|法术|消ç­ç›®æ ‡ä¸ç”±ä½ æ“控的神器。\n超载{4}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Vandalize|大肆æ¯å|法术|选择一项或都选~\n• 消ç­ç›®æ ‡ç¥žå™¨ã€‚\n• 消ç­ç›®æ ‡åœ°ã€‚ +Vanguard Suppressor|先锋压制者|生物 ~阿斯塔特ï¼æˆ˜å£«|å°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\n飞行\nç«åŠ›åŽ‹åˆ¶ï½žæ¯å½“先锋压制者对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。 +Vanguard of Brimaz|布黎玛先锋|生物~猫ï¼å£«å…µ|警戒\n勇行~æ¯å½“你施放一个以布黎玛先锋为目标的咒语时,将一个1/1白色,具警戒异能的猫ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Vanguard of the Rose|蔷薇先锋|生物 — å¸è¡€é¬¼ï¼éª‘士|{1},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:蔷薇先锋获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将它横置。 +Vanguard's Shield|先锋盾|神器~武具|佩带此武具的生物得+0/+3且能é¢å¤–多阻挡一个生物。\n佩带{3} ({3}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Vanish into Eternity|化入虚空|瞬间|如果此咒语以生物为目标,则它增加{3}æ¥æ–½æ”¾ã€‚\n放é€ç›®æ ‡éžåœ°æ°¸ä¹…物。 +Vanish into Memory|褪入记忆|瞬间|将目标生物移出对战。 你抓若干牌,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ 在你下个维æŒå¼€å§‹æ—¶ï¼Œå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下返回场上。 若你如此作,则弃若干牌,其数é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„防御力。 +Vanishing Verse|驱çµè¯—篇|瞬间|放é€ç›®æ ‡å•è‰²æ°¸ä¹…物。 +Vanishment|瞬å³æ¶ˆé€|瞬间|将目标éžåœ°æ°¸ä¹…物置于其拥有者的牌库顶。\n奇迹{U} (当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Vanquish|é™æ•Œ|瞬间|消ç­ç›®æ ‡è¿›è¡Œé˜»æŒ¡çš„生物。 +Vanquish the Foul|污浊退散|法术|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–大于4的生物。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Vanquish the Horde|æ­¼ç­å°¸ç¾¤|法术|战场上æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚ +Vanquish the Weak|消亡弱者|瞬间|消ç­ç›®æ ‡åŠ›é‡ç­‰äºŽæˆ–å°äºŽ3的生物。 +Vanquisher's Axe|破敌战斧|神器 ~武具|佩带此武具的生物得+2/+0。\n佩带{2}({2}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Vanquisher's Banner|得胜者战旗|神器|于得胜者战旗进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\n由你æ“控的该类别生物得+1/+1。\næ¯å½“你施放该类别的生物咒语时,抓一张牌。 +Vantress Gargoyle|凡翠ä¸çŸ³åƒé¬¼|神器生物 ~石åƒé¬¼|飞行\n除éžé˜²å¾¡ç‰Œæ‰‹çš„åŸå¢“场中有七张或更多牌,å¦åˆ™å‡¡ç¿ ä¸çŸ³åƒé¬¼ä¸èƒ½æ”»å‡»ã€‚\n除éžä½ æœ‰å››å¼ æˆ–更多手牌,å¦åˆ™å‡¡ç¿ ä¸çŸ³åƒé¬¼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n{T}:æ¯ä½ç‰Œæ‰‹å„将其牌库顶牌置入其åŸå¢“场。 +Vantress Paladin|凡翠ä¸ç¥žåœ£æ­¦å£«|生物 ~人类ï¼éª‘士|飞行\n固色~如果施放此咒语时支付过至少三点è“色法术力,则凡翠ä¸ç¥žåœ£æ­¦å£«è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Vantress Transmuter|Vantress Transmuter|生物 — 人类ï¼æ³•æœ¯å¸ˆ|横置目标生物。派出一个倒楣鬼角色è¡ç”Ÿç‰©å¹¶è´´é™„于其上。(所结附的生物是1/1。) +Vapor Snag|毒气阻ç¢|瞬间|将目标生物移回其拥有者手上。 å…¶æ“控者失去1点生命。 +Vapor Snare|蒸汽套索|结界~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ å°†ç”±ä½ æ“控的一个地移回其拥有者手上,å¦åˆ™ç‰ºç‰²è’¸æ±½å¥—索。 +Vaporkin|氲氤çµ|生物~元素|飞行\n氲氤çµåªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 +Varina, Lich Queen|巫妖女王瓦ç†å¨œ|传奇生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|æ¯å½“你以一个或数个çµä¿‘攻击时,抓等é‡çš„牌,然åŽå¼ƒæŽ‰ç­‰é‡çš„牌。你获得等é‡çš„生命。\n{2},从你的åŸå¢“场放é€ä¸¤å¼ ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Varis, Silverymoon Ranger|银月城游侠瓦力斯|传奇生物 ~人类ï¼å¦–ç²¾ï¼æ¸¸ä¾ |延势,守护{1}\næ¯å½“你施放生物或é¹æ´›å®¢å’’语时,深入地城。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。(深入地城的æµç¨‹æ˜¯è¿›å…¥ç¬¬ä¸€ä¸ªæˆ¿é—´ï¼Œæˆ–å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚)\næ¯å½“你完æˆåœ°åŸŽæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚ +Varolz, the Scar-Striped|痕躯瓦罗兹|传奇生物~巨魔ï¼æˆ˜å£«|ä½ åŸå¢“场的æ¯å¼ ç”Ÿç‰©ç‰Œéƒ½å…·æœ‰é£Ÿè…异能。其食è…费用等åŒäºŽè¯¥ç‰Œçš„法术力费用。(将一张生物牌从你的åŸå¢“场中放é€å¹¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽè¯¥ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚)\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šé‡ç”Ÿç—•èº¯ç“¦ç½—兹。 +Varragoth, Bloodsky Sire|腥天å›çˆ¶å¨æ‹‰æ ¼æ–¯|传奇生物 ~æ¶é­”ï¼æµªå®¢|死触\nç‚«å¨ï½ž{1}{B}:目标牌手从其牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œç„¶åŽå°†å…¶ç‰Œåº“洗牌,并将该牌置于其上。 +Vassal Soul|家臣çµé­‚|生物~精怪|飞行 +Vassal's Duty|家臣èŒè´£|结界|{1}:于本回åˆä¸­ï¼ŒæŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”±ä½ æ“控的传奇生物造æˆçš„1点伤害,改为对你造æˆä¹‹ã€‚ +Vastwood Animist|广林物çµå¸ˆ|生物~妖精ï¼ç¥­å¸ˆï¼ä¼™ä¼´|{T}:目标由你æ“控的地æˆä¸ºX/X的元素生物直到回åˆç»“æŸï¼ŒX为由你æ“控的伙伴之数é‡ã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ +Vastwood Fortification|广林护体|瞬间|在目标生物上放置一个+1/+1指示物。\n地\n{T}:加{G}。 +Vastwood Gorger|广林åžé£Ÿå®¢|生物~亚龙| +Vastwood Hydra|广林多头龙|生物~多头龙|广林多头龙进战场时上é¢æœ‰X个+1/+1指示物。当广林多头龙死去时,你å¯ä»¥å°†è‹¥å¹²+1/+1指示物以任æ„方法分é…至任æ„æ•°é‡ç”±ä½ æ“控的生物上,指示物的数é‡ç­‰åŒäºŽå¹¿æž—多头龙上+1/+1指示物的数é‡ã€‚ +Vastwood Surge|广林翻腾|法术|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†å®ƒä»¬æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。如果此咒语已增幅,则在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置两个+1/+1指示物。 +Vastwood Thicket|广林çŒä¸›|地|广林çŒä¸›é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}。\n瞬间\n{G} +Vastwood Zendikon|广林赞迪肯|结界~çµæ°”|结附于地\n所结附的地是6/4绿色的元素生物。 它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地置入åŸå¢“场时,将该牌移回其拥有者手上。 +Vat Emergence|缸身å物|法术|将目标生物牌在你的æ“控下从åŸå¢“场放进战场。增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Vat of Rebirth|å†ç”Ÿç¼¸|神器|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的神器或生物从战场进入åŸå¢“场时,在å†ç”Ÿç¼¸ä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{2}{B},{T},从å†ç”Ÿç¼¸ä¸Šç§»åŽ»å››ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼šå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回战场。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Vault Robber|墓穴劫匪|生物 ~矮人ï¼æµªå®¢|{1},{T},从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼šæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Vault Skirge|黯窖斯克魔|神器生物~å°æ¶é­”|({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚)\n飞行\n系命 (此生物所造æˆçš„伤害会让你获得等é‡çš„生命。) +Vault Skyward|è·ƒå‘天空|瞬间|目标生物获得飞行异能直到回åˆç»“æŸã€‚ 将之é‡ç½®ã€‚ +Vault of Catlacan|å¡æ‹‰åŽå®åº“|传奇地|(ç”±çªè¢­å®åº“转化。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{T}:你æ¯æ“控一个神器,便加{U}到你的法术力池中。 +Vault of Champions|冠军拱廊|地|除éžä½ æœ‰ä¸¤ä½æˆ–更多对手,å¦åˆ™å† å†›æ‹±å»Šé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{W}或{B}。 +Vault of Whispers||| +Vault of the Archangel|大天使地窖|地|{T}:加{1}到你的法术力池中。{2}{W}{B},{T}:由你æ“控的生物获得死触与系命异能直到回åˆç»“æŸã€‚ +Vaultbreaker|è¡å®å…µ|生物~åŠå…½äººï¼æµªå®¢|æ¯å½“è¡å®å…µæ”»å‡»æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。\n掩袭{2}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Vazi, Keen Negotiator|尖刻谈判员法çª|传奇生物 ~人类ï¼å‚è°‹|æ•æ·\n{T}:目标对手派出X个çå®è¡ç”Ÿç‰©ï¼ŒX为你本回åˆä¸­æ´¾å‡ºè¿‡çš„çå®è¡ç”Ÿç‰©æ•°é‡ã€‚\næ¯å½“任一对手施放咒语或起动异能,若施放或起动时支付过æ¥è‡ªçå®çš„法术力,则你在目标生物上放置一个+1/+1指示物,然åŽæŠ“一张牌。 +Vebulid||| +Vectis Agents|纬æ密探|神器生物~人类ï¼æµªå®¢|{U}{B}:纬æ密探得-2/-0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Vectis Dominator|纬æ支é…者|神器生物~人类ï¼æ³•æœ¯å¸ˆ|{T}:除éžç›®æ ‡ç”Ÿç‰©çš„æ“控者支付2点生命,å¦åˆ™æ¨ªç½®è¯¥ç”Ÿç‰©ã€‚ +Vectis Gloves|纬æ手套|神器 ~武具|佩带此武具的生物得+2/+0且具有神器地行者异能。(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控神器地,它便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n佩带{2} +Vectis Silencers|纬æ断音客|神器生物~人类ï¼æµªå®¢|{2}{B}:纬æ断音客获得死触异能直到回åˆç»“æŸã€‚ (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) +Vector Asp|带èŒè§’奎|神器生物~蛇|{B}:带èŒè§’奎获得侵染异能直到回åˆç»“æŸã€‚ (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Vedalken Aethermage|维多肯乙太法师|生物~维多肯ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n当维多肯乙太法师进场时,将目标裂片妖移回其拥有者手上。\n循环法术师{3}({3},从你手上弃掉此牌:从你的牌库中æœå¯»ä¸€å¼ æ³•æœ¯å¸ˆç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。) +Vedalken Anatomist|维多肯解剖学家|生物~维多肯ï¼æ³•æœ¯å¸ˆ|{2}{U},{T}:在目标生物上放置一个-1/-1指示物。 ä½ å¯ä»¥æ¨ªç½®æˆ–é‡ç½®è¯¥ç”Ÿç‰©ã€‚ +Vedalken Archmage||| +Vedalken Blademaster|维多肯大剑师|生物~维多肯ï¼å£«å…µ|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Vedalken Certarch|维多肯è¯ç†å¸ˆ|生物~维多肯ï¼æ³•æœ¯å¸ˆ|金技~{T}:横置目标神器,生物或地。 ä½ åªå¯ä»¥äºŽä½ æ“控三个或更多神器时起动此异能。 +Vedalken Dismisser|维多肯退散师|生物~维多肯ï¼æ³•æœ¯å¸ˆ|当维多肯退散师进场时,将目标生物置于其拥有者的牌库顶。 +Vedalken Engineer|维多肯工程师|生物 ~维多肯ï¼ç¥žå™¨å¸ˆ|{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚此法术力åªèƒ½ç”¨æ¥æ–½æ”¾ç¥žå™¨å’’语,或是起动神器的异能。 +Vedalken Entrancer|维多肯迷幻术士|生物~维多肯ï¼æ³•æœ¯å¸ˆ|{U},{T}:目标牌手将他牌库顶的两张牌置入其åŸå¢“场。 +Vedalken Ghoul|维多肯食尸鬼|生物~维多肯ï¼çµä¿‘|æ¯å½“维多肯食尸鬼被阻挡时,防御牌手失去4点生命。 +Vedalken Heretic|维多肯异教徒|生物~维多肯ï¼æµªå®¢|æ¯å½“维多肯异教徒å‘对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥æŠ“一张牌。 +Vedalken Humiliator|维多肯谦å‘师|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|金技~æ¯å½“维多肯谦å‘师攻击时,若你æ“控三个或更多神器,则直到回åˆç»“æŸï¼Œç”±å¯¹æ‰‹æ“控的生物失去所有异能且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1。 +Vedalken Infiltrator|维多肯渗é€è€…|生物 ~维多肯ï¼æµªå®¢|维多肯渗é€è€…ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n金技~åªè¦ä½ æ“控三个或更多神器,维多肯渗é€è€…便得+1/+0。 +Vedalken Infuser|维多肯çŒè¾“师|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥åœ¨ç›®æ ‡ç¥žå™¨ä¸Šæ”¾ç½®ä¸€ä¸ªå……电指示物。 +Vedalken Mastermind|维多肯谋士|生物~维多肯ï¼æ³•æœ¯å¸ˆ|{U},{T}:将目标由你æ“控的永久物移回其拥有者手上。 +Vedalken Mesmerist|维多肯催眠师|生物 ~维多肯ï¼æ³•æœ¯å¸ˆ|æ¯å½“维多肯催眠师攻击时,目标由对手æ“控的生物得-2/-0直到回åˆç»“æŸã€‚ +Vedalken Orrery|维多肯星åƒä»ª|神器|ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下,使用ä¸æ˜¯åœ°çš„牌。 +Vedalken Outlander|维多肯离乡客|神器生物~维多肯ï¼æ–¥å€™|å红ä¿æŠ¤ +Vedalken Plotter|维多肯阴谋师|生物~维多肯ï¼æ³•æœ¯å¸ˆ|当维多肯阴谋师进场时,交æ¢ç›®æ ‡ç”±ä½ æ“控的地与目标由对手æ“控的地之æ“控æƒã€‚ +Vedalken Shackles|维多肯枷é”|神器|ä½ å¯é€‰æ‹©äºŽä½ çš„é‡ç½®æ­¥éª¤ä¸­ä¸é‡ç½®ç»´å¤šè‚¯æž·é”。\n{2},{T}:选择目标力é‡å°äºŽæˆ–等于由你æ“控之海岛数é‡çš„生物。åªè¦ç»´å¤šè‚¯æž·é”æŒç»­è¢«æ¨ªç½®ï¼Œä½ ä¾¿èŽ·å¾—目标生物的æ“控æƒã€‚ +Vega, the Watcher|çµæž­çœ‹å®ˆç»´å˜‰|传奇生物 ~鸟ï¼ç²¾æ€ª|飞行\næ¯å½“你从你手牌以外的任何区域施放咒语时,抓一张牌。 +Veil of Assimilation|åŒåŒ–é¢çº±|神器|æ¯å½“åŒåŒ–é¢çº±æˆ–å¦ä¸€ä¸ªç¥žå™¨åœ¨ä½ çš„æ“控下进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+1/+1且获得警戒异能。 +Veil of Birds||| +Veil of Secrecy|匿踪薄雾|瞬间~å¤å’’|本回åˆä¸­ï¼Œç›®æ ‡ç”Ÿç‰©ä¸èƒ½è¢«é˜»æŒ¡ä¸”ä¸èƒ½æˆä¸ºå’’语或异能的目标。\n通è”å¤å’’~将一个由你æ“控的è“色生物移回其拥有者手上。 (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) +Veil of Summer|å¤è‰²å¸˜å¹•|瞬间|如果本回åˆä¸­æœ‰å¯¹æ‰‹æ–½æ”¾è¿‡è“色或黑色咒语,则抓一张牌。由你æ“控的咒语本回åˆä¸èƒ½è¢«å击。你和由你æ“控的永久物获得åè“辟邪与å黑辟邪异能直到回åˆç»“æŸã€‚(你和它们ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之è“色或黑色咒语或异能的目标。) +Veilborn Ghoul|纱唤食尸鬼|生物~çµä¿‘|纱唤食尸鬼ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚æ¯å½“一个沼泽在你的æ“控下进战场时,你å¯ä»¥å°†çº±å”¤é£Ÿå°¸é¬¼ä»Žä½ çš„åŸå¢“场移回你手上。 +Veiled Apparition||| +Veiled Crocodile||| +Veiled Sentry||| +Veiled Serpent|éšåŒ¿å·¨è›‡|结界|æ¯å½“任一对手施放咒语时,若éšåŒ¿å·¨è›‡æ˜¯ç»“界,则éšåŒ¿å·¨è›‡æˆä¸º4/4巨蛇生物,且具有「除éžé˜²å¾¡ç‰Œæ‰‹æ“控海岛,å¦åˆ™æ­¤ç”Ÿç‰©ä¸èƒ½æ”»å‡»ã€‚ã€ï¼ˆå®ƒä¸å†æ˜¯ç»“界。)\n循环{2}({2},弃掉此牌:抓一张牌。) +Veiled Shade|éšåŒ¿é˜´é­‚|生物 ~阴魂|{1}{B}:éšåŒ¿é˜´é­‚å¾—+1/+1直到回åˆç»“æŸã€‚ +Veiling Oddity|匿踪奇影|生物 ~虚影|延缓4~{1}{U}(除了从你手上施放此牌,你å¯ä»¥æ”¯ä»˜{1}{U}并将它放é€ï¼Œä¸”上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚当移去最åŽä¸€ä¸ªæ—¶ï¼Œæ–½æ”¾å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚它具有æ•æ·ã€‚)\n当匿踪奇影于被放é€æœŸé—´ä»Žå…¶ä¸Šç§»åŽ»æœ€åŽä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©æ—¶ï¼Œæœ¬å›žåˆç”Ÿç‰©ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Veilstone Amulet|帷石护身符|神器|当你使用任一咒语时,由你æ“控的生物本回åˆä¸­ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。 +Vein Drinker|血脉å¸å•œé¬¼|生物~å¸è¡€é¬¼|飞行\n{R},{T}:血脉å¸å•œé¬¼å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆç­‰åŒäºŽè¡€è„‰å¸å•œé¬¼åŠ›é‡çš„伤害。 该生物对血脉å¸å•œé¬¼é€ æˆç­‰åŒäºŽè¯¥ç”Ÿç‰©åŠ›é‡çš„伤害。\næ¯å½“本回åˆä¸­æ›¾å—到血脉å¸å•œé¬¼ä¼¤å®³çš„生物置入åŸå¢“场时,在血脉å¸å•œé¬¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Veinfire Borderpost|脉ç«ç•Œç¢‘|神器|ä½ å¯ä»¥æ”¯ä»˜{1}并将由你æ“控的一个基本地移回其拥有者手上,而ä¸æ”¯ä»˜è„‰ç«ç•Œç¢‘的法术力费用。\n脉ç«ç•Œç¢‘须横置进场。\n{T}:加{B}或{R}到你的法术力池中。 +Veinwitch Coven|血脉巫师群|生物 ~å¸è¡€é¬¼ï¼é‚ªæœ¯å¸ˆ|å¨æ…‘\næ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{B}。若你如此作,则将目标生物牌从你的åŸå¢“场移回你手上。 +Velomachus Lorehold|维洛马楚衡鉴|传奇生物 ~长è€ï¼é¾™|飞行,警戒,æ•æ·\næ¯å½“维洛马楚衡鉴攻击时,检视你牌库顶的七张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä¸€ä¸ªæ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽç»´æ´›é©¬æ¥šè¡¡é‰´ä¹‹åŠ›é‡çš„瞬间或法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Venarian Glimmer|维纳里çƒå…‰|瞬间|目标牌手展示其手牌。 从中选择一张总法术力费用å°äºŽæˆ–等于Xçš„éžåœ°ç‰Œã€‚ 该牌手弃掉该牌。 +Vendetta|血仇|瞬间|消ç­ç›®æ ‡éžé»‘色的生物。 它ä¸èƒ½é‡ç”Ÿã€‚ 你失去等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Vendilion Clique|薇安留èšç¾¤|传奇生物 ~仙çµï¼æ³•æœ¯å¸ˆ|闪现\n飞行\n当薇安留èšç¾¤è¿›æˆ˜åœºæ—¶ï¼Œæ£€è§†ç›®æ ‡ç‰Œæ‰‹çš„手牌。你å¯ä»¥é€‰æ‹©å…¶ä¸­ä¸€å¼ éžåœ°ç‰Œã€‚若你如此作,则该牌手展示所选的牌,将它置于其牌库底,然åŽæŠ“一张牌。 +Venerable Knight|高年骑士|生物 ~人类ï¼éª‘士|当高年骑士死去时,在目标由你æ“控的骑士上放置一个+1/+1指示物。 +Venerable Kumo|高年蜘蛛|生物~精怪|高年蜘蛛å¯ä»¥è§†åŒå…·æœ‰é£žè¡Œå¼‚能地进行阻挡。\n转生4(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ4的精怪牌从你的åŸå¢“场移回你手上。) +Venerable Lammasu|高年拉玛è‹|生物~拉玛è‹|飞行 +Venerable Monk|å¯æ•¬çš„修行僧|生物~人类ï¼ä¿®è¡Œåƒ§ï¼åƒ§ä¾£|当å¯æ•¬çš„修行僧进场时,你获得2点生命。 +Venerable Warsinger|å¯æ•¬é¢‚战僧|生物 ~精怪ï¼åƒ§ä¾£|警戒,践è¸\næ¯å½“å¯æ•¬é¢‚战僧对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的生物牌从你的åŸå¢“场移回战场,X为å¯æ•¬é¢‚战僧对该牌手造æˆçš„伤害数é‡ã€‚ +Venerated Loxodon|景仰象æ—|生物 ~象ï¼åƒ§ä¾£|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当景仰象æ—进战场时,在æ¯ä¸ªå¬é›†å®ƒçš„生物上å„放置一个+1/+1指示物。 +Venerated Rotpriest|景仰è…败僧侣|生物 ~éžç‘žäººï¼å¾·é²ä¼Š|下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\næ¯å½“一个由你æ“控的生物æˆä¸ºå’’语的目标时,目标对手得到一个中毒指示物。 +Venerated Teacher|景仰教师|生物~人类ï¼æ³•æœ¯å¸ˆ|当景仰教师进战场时,在æ¯ä¸ªç”±ä½ æ“控ã€ä¸”å…·å‡çº§å¼‚能的生物上放置两个等级指示物。 +Vengeance|Vengeance|| +Vengeant Earth|寻仇大地|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物或地æˆä¸º4/4,具æ•æ·å¼‚能的元素生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚它本回åˆè‹¥èƒ½è¢«é˜»æŒ¡ï¼Œåˆ™é¡»å¦‚此作。 +Vengeful Ancestor|å¤ä»‡å…ˆç¥–|生物 ~精怪ï¼é¾™|飞行\næ¯å½“å¤ä»‡å…ˆç¥–进战场或攻击时,煽惑目标生物。(直到你的下一个回åˆï¼Œè¯¥ç”Ÿç‰©æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)\næ¯å½“一个已煽惑的生物攻击时,它对其æ“控者造æˆ1点伤害。 +Vengeful Archon|å¤ä»‡ç»Ÿé¢†|生物~统领|飞行\n{X}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ä½ é€ æˆçš„X点伤害。 如果以此法防止伤害,则å¤ä»‡ç»Ÿé¢†å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆç­‰é‡çš„伤害。 +Vengeful Dead||| +Vengeful Devil|å¤ä»‡é­”鬼|生物 ~魔鬼|æ•æ·\n丧心~{T}:å¤ä»‡é­”鬼对任æ„一个目标造æˆ1点伤害。åªèƒ½äºŽæœ‰ç”Ÿç‰©æ­»åŽ»çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 +Vengeful Dreams||| +Vengeful Firebrand|å¤ä»‡æŒ‘动者|生物~元素ï¼æˆ˜å£«|åªè¦ä½ çš„åŸå¢“场有战士牌,å¤ä»‡æŒ‘动者便具有æ•æ·å¼‚能。\n{R}:å¤ä»‡æŒ‘动者得+1/+0直到回åˆç»“æŸã€‚ +Vengeful Pharaoh|å¤ä»‡æ³•è€|生物~çµä¿‘|死触 (它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\næ¯å½“你或由你æ“控之é¹æ´›å®¢å—到战斗伤害时,若å¤ä»‡æ³•è€åœ¨ä½ çš„åŸå¢“场中,则消ç­ç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物,然åŽå°†å¤ä»‡æ³•è€ç½®äºŽä½ çš„牌库顶。 +Vengeful Reaper|å¤ä»‡ç´¢å‘½ä½¿|生物 ~天使ï¼åƒ§ä¾£|飞行,死触,æ•æ·\n预示{1}{B}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Vengeful Rebel|å¤ä»‡å抗军|生物~乙太ç§ï¼æˆ˜å£«|å抗~当å¤ä»‡å抗军进战场时,若本回åˆä¸­æ›¾æœ‰ç”±ä½ æ“控的永久物离开战场,则目标由对手æ“控的生物得-3/-3直到回åˆç»“æŸã€‚ +Vengeful Rebirth|å«æ¨å†ç”Ÿ|法术|将目标牌从你的åŸå¢“场移回你手上。 如果你以此法将一张éžåœ°çš„牌移回你手上,则å«æ¨å†ç”Ÿå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç§»å›žä¹‹ç‰Œçš„总法术力费用。\nå°†å«æ¨å†ç”Ÿç§»å‡ºå¯¹æˆ˜ã€‚ +Vengeful Vampire|å¤ä»‡å¸è¡€é¬¼|生物~å¸è¡€é¬¼|ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Vengeful Warchief|å¤ä»‡æˆ˜é…‹é•¿|生物 ~åŠå…½äººï¼æˆ˜å£«|æ¯å½“ä½ æ¯å›žåˆé¦–度失去生命时,在å¤ä»‡æˆ˜é…‹é•¿ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。(伤害会导致失去生命。) +Vengevine|å¤ä»‡è—¤è”“|生物 ~元素|æ•æ·\næ¯å½“你施放咒语时,若这是你本回åˆä¸­æ–½æ”¾çš„第二个生物咒语,则你å¯ä»¥å°†å¤ä»‡è—¤è”“从你的åŸå¢“场移回战场。 +Venom Connoisseur|毒液鉴èµå®¶|生物 ~人类ï¼å¾·é²ä¼Š|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,毒液鉴èµå®¶èŽ·å¾—死触异能直到回åˆç»“æŸã€‚如果这是此异能在本回åˆç¬¬äºŒæ¬¡çš„结算,则所有由你æ“控的生物获得死触异能直到回åˆç»“æŸã€‚ +Venom Sliver|毒液裂片妖|生物~裂片妖|由你æ“控的裂片妖生物具有死触异能。(具有死触异能的生物对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Venomcrawler|剧毒爬行者|神器生物 ~æ¶é­”|系命\n噬魂者~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨å‰§æ¯’爬行者上放置一个+1/+1指示物。 +Venomous Brutalizer|剧毒蛮袭兽|生物 ~éžç‘žäººï¼éª‘士|下毒3(å—此生物战斗伤害的牌手还会得到三个中毒指示物。)\n当剧毒蛮袭兽进战场时,你å¯ä»¥æ”¯ä»˜{1}{G}。若你如此作,则增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Venomous Changeling|剧毒化形|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n死触 +Venomous Fangs||| +Venomous Hierophant|剧毒法皇|生物 ~蛇å‘妖ï¼åƒ§ä¾£|死触\n当剧毒法皇进战场时,将你牌库顶的三张牌置入你的åŸå¢“场。 +Venomous Vines||| +Venomspout Brackus||| +Venomthrope|毒烟虫|生物 ~泰伦虫æ—|飞行,死触,辟邪 +Venser's Diffusion|凡瑟å¼æ…æ•£|瞬间|将目标éžåœ°æ°¸ä¹…物或已延缓的牌移回其拥有者手上。 +Venser's Journal|凡瑟的日志|神器|你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ æ¯æœ‰ä¸€å¼ æ‰‹ç‰Œï¼Œä¾¿èŽ·å¾—1点生命。 +Venser's Sliver|凡瑟的裂片妖|神器生物~裂片妖| +Venser, Corpse Puppet|尸身械å¶å‡¡ç‘Ÿ|传奇生物 ~éžç‘žäººï¼çµä¿‘ï¼æ³•æœ¯å¸ˆ|系命,下毒1\næ¯å½“你增殖时,选择一项~\n•如果你未æ“控å称为空心å«çš„生物,则派出传奇è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ç©ºå¿ƒå«ï¼Œå…¶ä¸º3/3无色的éžç‘žäººï¼é­”åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n•目标由你æ“控的神器生物获得飞行与系命异能直到回åˆç»“æŸã€‚ +Venser, Shaper Savant|塑形学者凡瑟|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|闪现\n当塑形学者凡瑟进战场时,将目标咒语或永久物移回其拥有者手上。 +Venser, the Sojourner|旅居师凡瑟|é¹æ´›å®¢ï½žå‡¡ç‘Ÿ|+2:放é€ç›®æ ‡ç”±ä½ æ‹¥æœ‰çš„永久物。 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨ä½ çš„æ“控下返回战场。\n-1:本回åˆç”Ÿç‰©ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n-8:你获得具有「æ¯å½“你施放一个咒语时,放é€ç›®æ ‡æ°¸ä¹…物ã€çš„鰴记。 +Vent Sentinel|孔穴哨兵|生物~元素|守军\n{1}{R},{T}:孔穴哨兵对目标牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控ã€ä¸”具守军异能之生物数é‡ã€‚ +Venture Deeper|深入探秘|法术~历险|目标牌手将其牌库顶的四张牌置入其åŸå¢“场。(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Venture Forth|继续å‘å‰|法术|从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ åœ°ç‰Œä¸ºæ­¢ã€‚将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。放é€ç»§ç»­å‘å‰ï¼Œä¸”上é¢æœ‰ä¸‰ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚\n延缓3~{1}{G} +Verazol, the Split Current|æ–­æµæ€ªå¨æ‹‰ä½|传奇生物 ~巨蛇|æ–­æµæ€ªå¨æ‹‰ä½è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力数é‡ã€‚\næ¯å½“你施放已增幅的咒语时,你å¯ä»¥ä»Žå¨æ‹‰ä½ä¸Šç§»åŽ»ä¸¤ä¸ª+1/+1指示物。若你如此作,则å¤åˆ¶è¯¥å’’语。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。(永久物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Verdant Automaton|新绿机械兽|神器生物~组构体|{3}{G}:在新绿机械兽上放置一个+1/+1指示物。 +Verdant Catacombs|新绿陵墓|地|{T},支付1点生命,牺牲新绿陵墓:从你的牌库中æœå¯»ä¸€å¼ æ²¼æ³½æˆ–树林牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Verdant Command|新绿指命|瞬间|选择两项~\n•目标牌手派出两个已横置的1/1绿色æ¾é¼ è¡ç”Ÿç”Ÿç‰©ã€‚\n•å击目标由é¹æ´›å®¢å…·æœ‰çš„忠诚异能。\n•将目标牌从åŸå¢“场放é€ã€‚\n•目标牌手获得3点生命。 +Verdant Confluence|新绿交汇|法术|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚• 在目标生物上放置两个+1/+1指示物。• 将目标永久物牌从你的åŸå¢“场移回你手上。• 从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Verdant Crescendo|新绿æ¸ç”Ÿ|法术|从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå¹¶å°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚从你的牌库和åŸå¢“场中æœå¯»ä¸€å¼ å称为自然巧匠妮莎的牌,展示该牌,并将它置于你手上。然åŽå°†ä½ çš„牌库洗牌。 +Verdant Eidolon|新绿幻çµ|生物~精怪|{G},牺牲新绿幻çµï¼šåŠ 3点任æ„颜色的å•è‰²æ³•æœ¯åŠ›åˆ°ä½ çš„法术力池中。\næ¯å½“你使用多色咒语时,你å¯ä»¥å°†æ–°ç»¿å¹»çµä»Žä½ çš„åŸå¢“场移回你手上。 +Verdant Embrace|新绿之拥|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3且具有「在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚〠+Verdant Force|新绿使者|生物 ~元素|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Verdant Haven|新绿庇护地|结界~çµæ°”|结附于地\n当新绿庇护地进战场时,你获得2点生命。\næ¯å½“所结附的地横置以产生法术力时,其æ“控者加一点任æ„颜色的法术力到其法术力池中(会得到原本该有的法术力,并加上此份法术力)。 +Verdant Mastery|新绿奇技|法术|ä½ å¯ä»¥æ”¯ä»˜{3}{G},而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n从你的牌库中æœå¯»è‡³å¤šå››å¼ åŸºæœ¬åœ°ç‰Œå¹¶å±•ç¤ºä¹‹ã€‚如果曾支付此{3}{G}费用,则将其中一张在任一对手的æ“控下横置放进战场。将其中两张在你的æ“控下横置放进战场,其余的牌则置于你手上。然åŽæ´—牌。 +Verdant Outrider|新绿å‰å¯¼å…µ|生物 — 人类ï¼éª‘士|{1}{G}:新绿å‰å¯¼å…µæœ¬å›žåˆä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ2的生物阻挡。 +Verdant Rebirth|新绿é‡ç”Ÿ|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—「当此生物死去时,将它移回其拥有者手上。ã€\n抓一张牌。 +Verdant Succession||| +Verdant Sun's Avatar|é’阳化身|生物 ~æé¾™ï¼åœ£è€…|æ¯å½“é’阳化身或å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 +Verdeloth the Ancient|先人瓦德洛å¸|传奇生物 ~树妖|增幅{X}(你施放此咒语时å¯ä»¥é¢å¤–支付{X}。)\nè…生物生物和其他树妖生物得+1/+1。\n当先人瓦德洛å¸è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则派出X个1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Verduran Emissary||| +Verduran Enchantress|纽æœäº‘咒术师|生物~人类ï¼å¾·é²ä¼Š|æ¯å½“你使用结界咒语时,你å¯ä»¥æŠ“一张牌。 +Verdurous Gearhulk|生机巨械|神器生物 ~组构体|è·µè¸\n当生机巨械进战场时,将四个+1/+1指示物分é…给任æ„æ•°é‡ç›®æ ‡ç”±ä½ æ“控的生物。 +Verity Circle|真相æŸçŽ¯|结界|æ¯å½“一个由对手æ“控的生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œè‹¥å®ƒå¹¶éžäºŽå°†å…¶å®£å‘Šä¸ºæ”»å‡»è€…时而如此,则你å¯ä»¥æŠ“一张牌。\n{4}{U}:横置目标ä¸å…·é£žè¡Œå¼‚能的生物。 +Verix Bladewing|锋翼维黎兹|传奇生物 ~龙|增幅{3}(你施放此咒语时å¯ä»¥é¢å¤–支付{3}。)\n飞行\n当锋翼维黎兹进战场时,若它已增幅,则派出传奇è¡ç”Ÿç”Ÿç‰©é”‹ç¿¼å¡æ´›å…¹ï¼Œå…¶ä¸º4/4红色,具飞行异能的龙。 +Vermiculos||| +Vermin Gorger|病媒饕客|生物 ~å¸è¡€é¬¼|{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。 +Vernadi Shieldmate|盟地护盾手|生物 ~人类ï¼å£«å…µ|警戒 +Vernal Bloom||| +Verrak, Warped Sengir|拧曲辛格æ°å¨æ‹‰å…‹|传奇生物 ~å¸è¡€é¬¼|飞行,死触,系命\næ¯å½“你起动ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的异能时,若支付过生命æ¥èµ·åŠ¨å®ƒï¼Œåˆ™ä½ å¯ä»¥å†æ¬¡æ”¯ä»˜ç­‰é‡çš„生命。若你如此作,则å¤åˆ¶è¯¥å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Vertigo||| +Vertigo Spawn|眩晕魔影|生物~虚影|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“眩晕魔影阻挡一个生物时,横置该生物。 该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Vesper Ghoul|晚祷食尸鬼|生物~çµä¿‘ï¼å¾·é²ä¼Š|{T},支付1点生命:加一点任æ„颜色的法术力到你的法术力池中。 +Vesperlark|薄暮云雀|生物 ~元素|飞行\n当薄暮云雀离开战场时,将目标力é‡ç­‰äºŽæˆ–å°äºŽ1的生物牌从你的åŸå¢“场移回战场。\n呼魂{1}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) +Vessel of Endless Rest|长眠之皿|神器|当长眠之皿进战场时,将目标牌从任一åŸå¢“场置于其拥有者的牌库底。\n{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Vessel of Ephemera|浮生皿|结界|{2}{W},牺牲浮生皿:将两个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Vessel of Malignity|æ¶æ„çš¿|结界|{1}{B},牺牲æ¶æ„皿:目标对手从其手上放é€ä¸¤å¼ ç‰Œã€‚åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Vessel of Nascency|èµ·æºçš¿|结界|{1}{G},牺牲起æºçš¿ï¼šå±•ç¤ºä½ ç‰Œåº“顶的四张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç¥žå™¨ã€ç”Ÿç‰©ã€ç»“ç•Œã€åœ°æˆ–é¹æ´›å®¢ç‰Œç½®äºŽä½ æ‰‹ä¸Šã€‚将其余牌置入你的åŸå¢“场。 +Vessel of Paramnesia|曲忆皿|结界|{U},牺牲曲忆皿:目标牌手将其牌库顶的三张牌置入其åŸå¢“场。抓一张牌。 +Vessel of Volatility|易爆皿|结界|{1}{R},牺牲易爆皿:加{R}{R}{R}{R}到你的法术力池中。 +Vestige of Emrakul|伊莫库残肢|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)è·µè¸ +Vesuva|ç»´è‹ç“¦|地|于维è‹ç“¦è¿›åœºæ—¶ï¼Œä½ å¯ä»¥é€‰æ‹©åœºä¸Šçš„一个地。 如果你如此作,则维è‹ç“¦éœ€æ¨ªç½®è¿›åœºï¼Œä¸”为该地的å¤åˆ¶ã€‚ +Vesuvan Drifter|ç»´è‹ç“¦æ¼‚泊者|生物 ~å˜å½¢å…½|飞行\nä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\n在æ¯æ¬¡æˆ˜æ–—开始时,你å¯ä»¥å±•ç¤ºä½ çš„牌库顶牌。若你以此法展示出一张生物牌,则维è‹ç“¦æ¼‚泊者æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“直到回åˆç»“æŸï¼Œä½†å®ƒå…·æœ‰é£žè¡Œå¼‚能。 +Vesuvan 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Pyromancer|舞ç«å‡¡å°”西诺|生物 ~凡尔西诺ï¼æ³•æœ¯å¸ˆ|当舞ç«å‡¡å°”西诺进战场时,它对目标牌手或é¹æ´›å®¢é€ æˆ2点伤害。 +Viashino Racketeer|诈骗凡尔西诺|生物~凡尔西诺ï¼æµªå®¢|当诈骗凡尔西诺进战场时,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Viashino Runner|凡尔西诺亡命者|生物~凡尔西诺|凡尔西诺亡命者åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。 +Viashino Sandscout|凡尔西诺沙探|生物~凡尔西诺ï¼æ–¥å€™|æ•æ·(此生物å—ä½ æ“控时便能攻击与{T}。)\n在回åˆç»“æŸæ—¶ï¼Œå°†å‡¡å°”西诺沙探移回其拥有者手上。 (若它在场,æ‰å°†å…¶ç§»å›žæ‰‹ä¸Šã€‚) +Viashino Sandsprinter|奔砂凡尔西诺|生物 ~凡尔西诺ï¼æˆ˜å£«|è·µè¸ï¼Œæ•æ·\n在结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å¥”砂凡尔西诺移回其拥有者手上。(若它在战场上,æ‰é¡»å°†å®ƒç§»å›žã€‚)\n循环{R}({R},弃掉此牌:抓一张牌。) +Viashino Sandstalker|凡尔西诺沙潜者|生物~凡尔西诺ï¼æˆ˜å£«|æ•æ·ï¼ˆä½ æ“控此生物的该回åˆä¸­ï¼Œå®ƒä¾¿å¯ä»¥æ”»å‡»ï¼‰\n在回åˆç»“æŸæ—¶ï¼Œå°†å‡¡å°”西诺沙潜者移回其拥有者手上。 (若它在场上,æ‰å°†å…¶ç§»å›žæ‰‹ä¸Šï¼‰ +Viashino Sandswimmer||| +Viashino Shanktail|尾击凡尔西诺|生物~凡尔西诺ï¼æˆ˜å£«|先攻\n血激~{2}{R},弃掉尾击凡尔西诺:目标进行攻击的生物得+3/+1且获得先攻异能直到回åˆç»“æŸã€‚ +Viashino Skeleton|凡尔西诺骷髅妖|生物~凡尔西诺ï¼éª·é«…妖|{1}{B},弃一张牌:é‡ç”Ÿå‡¡å°”西诺骷髅妖。 +Viashino Slasher|斩击凡尔西诺|生物~凡尔西诺ï¼æˆ˜å£«|{R}:斩击凡尔西诺得+1/-1直到回åˆç»“æŸã€‚ +Viashino Slaughtermaster|屠戮凡尔西诺|生物~凡尔西诺ï¼æˆ˜å£«|连击(此生物能造æˆå…ˆæ”»ä¼¤å®³ä»¥åŠæ™®é€šæˆ˜æ–—伤害。)\n{B}{G}:屠戮凡尔西诺得+1/+1直到回åˆç»“æŸã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Viashino Spearhunter|凡尔西诺矛猎手|生物~凡尔西诺ï¼æˆ˜å£«|先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Viashino Warrior||| +Viashino Weaponsmith||| +Vicious Battlerager|邪æ¶æˆ˜æ€’者|生物 ~矮人ï¼é‡Žè›®äºº|当邪æ¶æˆ˜æ€’者进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n尖刺å击~æ¯å½“邪æ¶æˆ˜æ€’者被一个生物阻挡时,该生物的æ“控者失去5点生命。 +Vicious Betrayal|æ¶æ¯’å›è¡Œ|法术|牺牲任æ„æ•°é‡çš„生物,以作为使用æ¶æ¯’å›è¡Œçš„é¢å¤–费用。\næ¯ä»¥æ­¤æ³•ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ï¼Œç›®æ ‡ç”Ÿç‰©ä¾¿å¾—+2/+2直到回åˆç»“æŸã€‚ +Vicious Conquistador|æ¶æ¯’å¾æœè€…|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|æ¯å½“æ¶æ¯’å¾æœè€…攻击时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Vicious Hunger||| +Vicious Kavu||| +Vicious Offering|邪æ¶çŒ®ç¥­|瞬间|增幅~牺牲一个生物。(你施放此咒语时å¯ä»¥é¢å¤–牺牲一个生物,并支付任何其他费用。)\n目标生物得-2/-2直到回åˆç»“æŸã€‚如果此咒语已增幅,则改为该生物得-5/-5直到回åˆç»“æŸã€‚ +Vicious Rumors|æ¶æ¯’传言|法术|æ¶æ¯’传言å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。æ¯ä½å¯¹æ‰‹å„弃一张牌,然åŽå°†å…¶ç‰Œåº“顶牌置入其åŸå¢“场。你获得1点生命。 +Vicious Shadows|æ¶æ¯’阴影|结界|æ¯å½“一个生物从场上置入åŸå¢“场时,你å¯ä»¥è®©æ¶æ¯’阴影对目标牌手造æˆç­‰åŒäºŽè¯¥ç‰Œæ‰‹ä¹‹æ‰‹ç‰Œæ•°é‡çš„伤害。 +Viconia, Drow Apostate|å˜èŠ‚å“尔维康妮亚|传奇生物 ~妖精ï¼åƒ§ä¾£|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥ä½ çš„åŸå¢“场中有四张或更多生物牌,则éšæœºå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n选择身世 +Victim of Night|暗夜猎物|瞬间|消ç­ç›®æ ‡éžå¸è¡€é¬¼ï¼Œéžç‹¼äººï¼Œä¸”éžçµä¿‘的生物。 +Victimize|生体活祭|法术|选择两张目标在你åŸå¢“场中的生物牌。牺牲一个生物。如果你如此作,则将所选之牌横置移回战场。 +Victorious Destruction|胜利æ¯å|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。 å…¶æ“控者失去1点生命。 +Victory|胜利|法术|ä½™å“(此咒语åªèƒ½ä»Žä½ çš„åŸå¢“场中施放。然åŽå°†å®ƒæ”¾é€ã€‚)\n目标生物获得连击异能直到回åˆç»“æŸã€‚ +Victory Chimes|胜利鸣钟|神器|于其他牌手的é‡ç½®æ­¥éª¤ä¸­ï¼Œé‡ç½®èƒœåˆ©é¸£é’Ÿã€‚\n{T}:选择一ä½ç‰Œæ‰‹ï¼Œè¯¥ç‰Œæ‰‹åŠ {C}。 +Victory's Envoy|æ·æŠ¥ä½¿èŠ‚|生物 ~人类ï¼åƒ§ä¾£|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的其他生物上å„放置一个+1/+1指示物。 +Victory's Herald|胜利传令使|生物~天使|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\næ¯å½“胜利传令使攻击时,进行攻击的生物获得飞行与系命异能直到回åˆç»“æŸã€‚(那些生物所造æˆçš„伤害会让你得到等é‡çš„生命。) +View from Above|高处俯瞰|瞬间|目标生物获得飞行异能直到回åˆç»“æŸã€‚ 若你æ“控白色永久物,则将高处俯瞰移回其拥有者手上。 +Vigean Graftmage|ç»´æ°æ®–法师|生物~维多肯ï¼æ³•æœ¯å¸ˆ ï¼çªå˜ä½“|接殖2(此生物进战场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\n{1}{U}:é‡ç½®ç›®æ ‡å…¶ä¸Šæœ‰+1/+1指示物的生物。 +Vigean Hydropon|ç»´æ°æ°´è€•æ¤æ ª|生物~æ¤ç‰©ï¼çªå˜ä½“|接殖5(此生物进场时上é¢æœ‰äº”个+1/+1指示物。 æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Šçš„一个+1/+1指示物移到å‰è€…上。)\nç»´æ°æ°´è€•æ¤æ ªä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Vigean Intuition|ç»´æ°ç›´è§‰|瞬间|选择一ç§ç‰Œçš„类别,然åŽå±•ç¤ºä½ ç‰Œåº“顶的四张牌。 将以此法展示出的该类别牌置于你手上,其余则置入你的åŸå¢“场。 (牌的类别包括神器ã€ç”Ÿç‰©ã€ç»“ç•Œã€çž¬é—´ã€åœ°ã€æ³•æœ¯ã€‚) +Vigil for the Lost|为é€è€…守夜|结界|æ¯å½“由你æ“控的一个生物从战场进入åŸå¢“场时,你å¯ä»¥æ”¯ä»˜{X}。 若你如此作,则你获得X点生命。 +Vigilance|警戒|生物结界|å—此结界的生物具有警戒异能。(它攻击时ä¸éœ€æ¨ªç½®) +Vigilant Baloth|警戒巴洛西|生物 ~野兽|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚) +Vigilant Drake||| +Vigilant Sentry|警醒的哨兵|生物 ~人类ï¼æ¸¸ç‰§äºº|门槛~åªè¦ä½ åŸå¢“场中有七张或更多牌,警醒的哨兵便得+1/+1且具有「{T}:目标进行攻击或阻挡的生物得+3/+3直到回åˆç»“æŸã€‚〠+Vigilante Justice|ä¿å®‰æ­£ä¹‰|结界|æ¯å½“一个人类在你的æ“控下进战场时,ä¿å®‰æ­£ä¹‰å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。 +Vigor|活力|生物 ~元素ï¼åŒ–身|è·µè¸\n如果å¦ä¸€ä¸ªç”±ä½ æ“控的生物将å—到伤害,则防止该伤害。æ¯ä»¥æ­¤æ³•é˜²æ­¢1点伤害,便在该生物上放置一个+1/+1指示物。\n当活力从任何区域置入åŸå¢“场时,将它洗入其拥有者的牌库。 +Vigor Mortis|活死人|法术|将目标生物牌从你的åŸå¢“场移回场上。 若你使用活死人时支付了{G},则此生物进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。 +Vigorous Charge||| +Vigorspore Wurm|弘孢亚龙|生物 ~亚龙|朽力~当弘孢亚龙进战场时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©èŽ·å¾—警戒异能且得+X/+X,X为你åŸå¢“场中的生物牌数é‡ã€‚\n弘孢亚龙ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚ +Vildin-Pack Alpha|维汀群首领|生物~ - 狼人|æ¯å½“一个狼人在你的æ“控下进战场时,你å¯ä»¥è½¬åŒ–它。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化维汀群首领。 +Vildin-Pack Outcast|维汀群黜狼|生物~狼人ï¼æƒŠæƒ§å…½|è·µè¸\n{R}:维汀群黜狼得+1/-1直到回åˆç»“æŸã€‚\n{5}{R}{R}:转化维汀群黜狼。 +Vile Aggregate|猛æ¶èšç¾¤ä½“|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)猛æ¶èšç¾¤ä½“的力é‡ç­‰åŒäºŽç”±ä½ æ“控的无色生物数é‡ã€‚è·µè¸æ‘„食(æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手放é€å…¶ç‰Œåº“顶牌。) +Vile Consumption||| +Vile Deacon||| +Vile Entomber|æ¶æ¯’入土师|生物 ~çµä¿‘ï¼é‚ªæœ¯å¸ˆ|死触\n当æ¶æ¯’入土师进战场时,从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场,然åŽæ´—牌。 +Vile Manifestation|猛æ¶å…·çŽ°å…½|生物~惊惧兽|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ å…·å¾ªçŽ¯å¼‚能的牌,猛æ¶å…·çŽ°å…½ä¾¿å¾—+1/+0。\n循环{2}({2},弃掉此牌:抓一张牌。) +Vile Rebirth|猛æ¶å†ç”Ÿ|瞬间|将目标生物牌从åŸå¢“场放é€ã€‚将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Vile Redeemer|å‘劣å‡æŸä½“|生物~奥札奇|虚色(此牌没有颜色。)\n闪现\n当你施放å‘劣å‡æŸä½“时,你å¯ä»¥æ”¯ä»˜{C}。若你如此作,则本回åˆä¸­æ¯æœ‰ä¸€ä¸ªéžè¡ç”Ÿç‰©çš„生物在你的æ“控下死去,便将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它们具有「牺牲此生物:加{C}到你的法术力池中。〠+Vile Requiem||| +Vilespawn Spider|å­½æ¶èœ˜è››|生物 ~蜘蛛|延势\n在你的维æŒå¼€å§‹æ—¶ï¼Œç£¨ä¸€å¼ ç‰Œã€‚(将你牌库顶的一张牌置入你的åŸå¢“场。)\n{2}{G}{U},{T},牺牲孽æ¶èœ˜è››ï¼šä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª1/1绿色昆虫è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Vilis, Broker of Blood|鲜血掮客维利å¸|传奇生物 ~æ¶é­”|飞行\n{B},支付2点生命:目标生物得-1/-1直到回åˆç»“æŸã€‚\næ¯å½“你失去生命时,抓等é‡çš„牌。(伤害会导致失去生命。) +Village Bell-Ringer|æ‘庄å¸é’Ÿ|生物 ~人类ï¼æ–¥å€™|闪现\n当æ‘庄å¸é’Ÿè¿›æˆ˜åœºæ—¶ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 +Village Cannibals|食人æ‘æ°‘|生物~人类|æ¯å½“å¦ä¸€ä¸ªäººç±»ç”Ÿç‰©æ­»åŽ»æ—¶ï¼Œåœ¨é£Ÿäººæ‘民上放置一个+1/+1指示物。 +Village Ironsmith|æ‘庄é“匠|生物~人类ï¼ç‹¼äºº|先攻\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化æ‘庄é“匠。 +Village Messenger|æ‘庄信使|生物~人类ï¼ç‹¼äºº|æ•æ·\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化æ‘庄信使。 +Village Rites|æ‘民仪å¼|瞬间|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n抓两张牌。 +Village Survivors|幸存æ‘æ°‘|生物~人类|命悬一刻~åªè¦ä½ çš„生命为5或更少,由你æ“控的其他生物具有警戒。 +Villagers of Estwald|æ©èµ„森æ‘æ°‘|生物~人类ï¼ç‹¼äºº|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化æ©èµ„森æ‘民。 +Villainous Ogre|邪æ¶é£Ÿäººé­”|生物~食人魔ï¼æˆ˜å£«|邪æ¶é£Ÿäººé­”ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\nåªè¦ä½ æ“控æ¶é­”,邪æ¶é£Ÿäººé­”便具有「{B}:é‡ç”Ÿé‚ªæ¶é£Ÿäººé­”。〠+Villainous Wealth|ä¸ä¹‰ä¹‹è´¢|法术|目标对手放é€å…¶ç‰Œåº“顶的X张牌。你å¯ä»¥ä»Žå…¶ä¸­æ–½æ”¾ä»»æ„æ•°é‡æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽX的咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Vindicate|雪æ¨|法术|消ç­ç›®æ ‡æ°¸ä¹…物。 +Vindictive Flamestoker|怀æ¨ç‚‰ç„°å¸ˆ|生物 ~éžç‘žäººï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,在怀æ¨ç‚‰ç„°å¸ˆä¸Šæ”¾ç½®ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n{6}{R},牺牲怀æ¨ç‚‰ç„°å¸ˆï¼šå¼ƒæŽ‰ä½ çš„手牌,然åŽæŠ“四张牌。怀æ¨ç‚‰ç„°å¸ˆä¸Šæ¯æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Vindictive Lich|怨仇巫妖|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当怨仇巫妖死去时,选择一项或多项。æ¯é¡¹å‡é¡»ä»¥ä¸åŒçš„牌手为目标。\n•目标对手牺牲一个生物。\n•目标对手弃两张牌。\n•目标对手失去5点生命。 +Vindictive Mob|怀æ¨æš´æ°‘|生物~人类ï¼ç‹‚战士|当怀æ¨æš´æ°‘进场时,牺牲一个生物。\n怀æ¨æš´æ°‘ä¸èƒ½è¢«è…生物阻挡。 +Vindictive Vampire|怀æ¨å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,怀æ¨å¸è¡€é¬¼å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害且你获得1点生命。 +Vine Gecko|藤蔓å£è™Ž|生物 ~元素ï¼èœ¥èœ´|ä½ æ¯å›žåˆä¸­æ–½æ”¾çš„第一个已增幅咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“你施放已增幅的咒语时,在藤蔓å£è™Žä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Vine Kami|藤蔓神|生物~精怪|藤蔓神åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。\n转生6(当它从场上进入åŸå¢“场时,你å¯ä»¥å°†ç›®æ ‡æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ6的精怪牌从你的åŸå¢“场移回你手上。) +Vine Mare|藤蔓ç‰é©¬|生物 ~元素ï¼é©¬|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。)\n藤蔓ç‰é©¬ä¸èƒ½è¢«é»‘色生物阻挡。 +Vine Snare|藤蔓圈套|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢åŠ›é‡ç­‰äºŽæˆ–å°äºŽ4的生物将造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 +Vine Trellis||| +Vineglimmer Snarl|è—¤çƒé­”æ—‹|地|于藤çƒé­”旋进战场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ æ ‘林或海岛牌。如果你未如此作,则藤çƒé­”旋须横置进战场。\n{T}:加{G}或{U}。 +Vinelasher Kudzu|缠藤野葛|生物~æ¤ç‰©|æ¯å½“一个地在你的æ“控下进场时,在缠藤野葛上放置一个+1/+1指示物。 +Vines of Vastwood|广林藤蔓|瞬间|增幅{G} (你施放此咒语时å¯ä»¥é¢å¤–支付{G}。)\n目标生物本回åˆä¸èƒ½æˆä¸ºç”±ä»»ä¸€å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。 如果广林藤蔓已增幅,则该生物得+4/+4直到回åˆç»“æŸã€‚ +Vines of the Recluse|éšå£«è—¤è”“|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+2且获得延势异能。将之é‡ç½®ã€‚(具延势异能的生物能阻挡具飞行异能的生物。) +Vineshaper Mystic|塑蔓秘教徒|生物 ~人鱼ï¼ç¥­å¸ˆ|当塑蔓秘教徒进战场时,在至多两个目标由你æ“控的人鱼上å„放置一个+1/+1指示物。 +Vineshaper Prodigy|塑蔓逸æ‰|生物 ~妖精ï¼å¾·é²ä¼Š|增幅{1}{U}(你施放此咒语时å¯ä»¥é¢å¤–支付{1}{U}。)\n当塑蔓逸æ‰è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒå·²å¢žå¹…,则检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Vineweft|纺藤结蔓|结界~çµæ°”|结附于生物\n所结附的生物得+1/+1。\n{4}{G}:将纺藤结蔓从你的åŸå¢“场移回你的手上。 +Violent Eruption||| +Violent Impact|强力冲击|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。\n循环{2}({2},弃掉此牌:抓一张牌。) +Violent Outburst|暴烈迸å‘|瞬间|倾曳 (当你使用此咒语时,从你的牌库顶开始将牌移出对战,直到移出一张费用比此咒语低且ä¸æ˜¯åœ°çš„牌为止。 ä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œï¼Œå¹¶ä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 将所移出对战的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\n由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Violent Ultimatum|暴烈通牒|法术|消ç­ä¸‰ä¸ªç›®æ ‡æ°¸ä¹…物。 +Violet Pall|紫罗兰罩幕|部æ—瞬间~仙çµ|消ç­ç›®æ ‡éžé»‘色的生物。 将一个1/1黑色,具有飞行异能的仙çµï¼æµªå®¢è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Viper's Kiss|毒蛇之å»|结界~çµæ°”|结附于生物\n所结附的生物得-1/-1,且其起动å¼å¼‚能都ä¸èƒ½èµ·åŠ¨ã€‚ +Viral Drake|病毒龙兽|生物~龙兽|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n{3}{U}:增殖。 (你选择任æ„æ•°é‡å…¶ä¸Šæœ‰æŒ‡ç¤ºç‰©çš„永久物和ï¼æˆ–牌手,然åŽåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ªå®ƒå·²æœ‰ä¹‹ç±»åˆ«çš„指示物。) +Viral Spawning|æµæ¯’ç¹ç”Ÿ|法术|派出一个3/3绿色,具下毒1çš„éžç‘žäººï¼é‡Žå…½è¡ç”Ÿç”Ÿç‰©ã€‚(å—到其战斗伤害的牌手还会得到一个中毒指示物。)\nè…化~åªè¦æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物且æµæ¯’ç¹ç”Ÿåœ¨ä½ çš„åŸå¢“场中,它便具有返照{2}{G}。(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Viridescent Wisps|碧绿鬼ç«|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©æˆä¸ºç»¿è‰²ä¸”å¾—+1/+0。\n抓一张牌。 +Viridian Acolyte|暗碧æ—ä¾åƒ§|生物~地精ï¼ç¥­å¸ˆ|{1},{T}:加一点任æ„颜色的法术力到你的法术力池中。 +Viridian Betrayers|暗碧æ—å›å¾’|生物~妖精ï¼æˆ˜å£«|åªè¦ä»»ä¸€å¯¹æ‰‹å·²ä¸­æ¯’,暗碧æ—å›å¾’便具有侵染异能。 (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚) +Viridian Claw|暗碧æ—利爪|神器~武具|佩带此武具的生物得+1/+0并具有先攻异能。\n佩带{1} +Viridian Corrupter|暗碧æ—è…化师|生物~妖精ï¼ç¥­å¸ˆ|侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\n当暗碧æ—è…化师进战场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Viridian Emissary|暗碧æ—密使|生物~妖精ï¼æ–¥å€™|当暗碧æ—密使从战场进入åŸå¢“场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Viridian Harvest|暗碧æ—收获|结界~çµæ°”|结附于神器\næ¯å½“所结附的神器置入åŸå¢“场时,你获得6点生命。 +Viridian Joiner||| +Viridian Longbow|暗碧æ—长弓|神器 ~武具|佩带此武具的生物具有「{T}:此生物对任æ„一个目标造æˆ1点伤害。ã€\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Viridian Lorebearers|暗碧æ—å²å®¶|生物~地精ï¼ç¥­å¸ˆ|{3}{G},{T}:目标生物得+X/+X直到回åˆç»“æŸï¼ŒX为由所有对手æ“控的神器数é‡ã€‚ +Viridian Revel|暗碧æ—欢宴|结界|æ¯å½“一个神器从战场进入对手的åŸå¢“场时,你å¯ä»¥æŠ“一张牌。 +Viridian Scout|暗碧æ—斥候|生物~地精ï¼æˆ˜å£«|{2}{G},牺牲暗碧æ—斥候:暗碧æ—斥候对目标具飞行异能的生物造æˆ2点伤害。 +Viridian Shaman|暗碧æ—祭师|生物~地精ï¼ç¥­å¸ˆ|当暗碧æ—祭师进场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Viridian Zealot|暗碧æ—狂信者|生物~地精ï¼æˆ˜å£«|{1}{G},牺牲暗碧æ—狂信者:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Virtue of Courage|Virtue of Courage|结界|æ¯å½“一个由你æ“控的æ¥æºå‘任一对手造æˆéžæˆ˜æ–—伤害时,你å¯ä»¥ä»Žä½ ç‰Œåº“顶放é€ç­‰é‡çš„牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Virtue of Knowledge|Virtue of Knowledge|结界|如果由你æ“控之永久物具有的触å‘å¼å¼‚能因永久物进战场而触å‘,则该异能é¢å¤–触å‘一次。 +Virtue of Loyalty|Virtue of Loyalty|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚ +Virtue of Persistence|Virtue of Persistence|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。 +Virtue of Strength|Virtue of Strength|结界|如果你横置æŸåŸºæœ¬åœ°ä»¥äº§ç”Ÿæ³•æœ¯åŠ›ï¼Œåˆ™æ”¹ä¸ºå®ƒäº§ç”Ÿä¸‰å€çš„该类法术力。 +Virtue's Ruin||| +Virtuous Charge|Virtuous Charge|| +Virtus the Veiled|无影维特兹|传奇生物 ~亚札人ï¼æ€æ‰‹|与伟岸å¤ç½—穆æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†å¤ç½—穆从其牌库置于其手上,然åŽæ´—牌。)\n死触\næ¯å½“无影维特兹对任一牌手造æˆæˆ˜æ–—伤害时,该牌手失去一åŠæ•°é‡çš„生命,å°æ•°ç‚¹åŽè¿›ä½ã€‚ +Virtus's Maneuver|维特兹的çµåŠ¨|法术|为æ¯ä½ç‰Œæ‰‹åˆ†åˆ«é€‰æ‹©å‹æ–¹æˆ–敌方。æ¯ä½å‹æ–¹å„选择其åŸå¢“场中的一张生物牌,然åŽå°†å…¶ç§»å›žå…¶æ‰‹ä¸Šã€‚æ¯ä½æ•Œæ–¹å„牺牲一个由其æ“控的生物。 +Virulent Plague|猛毒疫病|结界|è¡ç”Ÿç”Ÿç‰©å¾—-2/-2。 +Virulent Sliver|猛毒裂片妖|生物 ~裂片妖|所有裂片妖生物具有剧毒1。(æ¯å½“一个裂片妖对任一牌手造æˆæˆ˜æ–—伤害时,该牌手得到一个中毒指示物。具å个或更多中毒指示物的牌手会输掉这盘游æˆã€‚) +Virulent Swipe|猛毒劈ç |瞬间|目标生物得+2/+0且获得死触异能直到回åˆç»“æŸã€‚\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Virulent Wound|猛毒伤|瞬间|在目标生物上放置一个-1/-1指示物。 当该生物于本回åˆç½®å…¥åŸå¢“场时,其æ“控者得到一个中毒指示物。 +Virus Beetle|病毒甲虫|神器生物 ~昆虫|当病毒甲虫进战场时,æ¯ä½å¯¹æ‰‹å„弃一张牌。 +Visage of Bolas|波拉斯尊容|神器|当波拉斯尊容进战场时,你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为欺瞒神龙尼å¯æ³¢æ‹‰æ–¯çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。\n{T}:加{U},{B}或{R}到你的法术力池中。 +Visage of Dread|å¯æ€–龙颅骨|神器|当å¯æ€–龙颅骨进战场时,目标对手展示其手牌。你选择其中一张神器或生物牌。该牌手弃掉该牌。\n以两个生物化炼{5}{B}({5}{B},放é€æ­¤ç¥žå™¨ï¼Œä»Žç”±ä½ æ“控的生物和ï¼æˆ–ä½ åŸå¢“场中的生物牌中放é€å‰è¿°ç‰©ä»¶è¾¾ä¸¤ä¸ªï¼šå°†æ­¤ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Visara the Dreadful|颤栗薇刹拉|传奇生物~蛇å‘妖|飞行\n{T}:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚它ä¸èƒ½é‡ç”Ÿã€‚ +Viscera Dragger|拽è„çµä¿‘|生物~çµä¿‘ï¼é£Ÿäººé­”ï¼æˆ˜å£«|循环{2} ({2},弃掉此牌:抓一张牌。)\nç ´åŸ{1}{B} ({1}{B}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Viscera Seer|拽è„预言师|生物 ~å¸è¡€é¬¼ï¼æ³•æœ¯å¸ˆ|牺牲一个生物:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Viscerid Deepwalker|维塞里深潜兵|生物~è·é©¬åˆ©ï¼æˆ˜å£«|{U}:维塞里深潜兵得+1/+0直到回åˆç»“æŸã€‚\n延缓4~{U}(除了从你手上使用此牌,你å¯ä»¥æ”¯ä»˜{U}并将此牌移出对战,且上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ 它具有æ•æ·ã€‚) +Viscid Lemures|é»æ»‘游魂|生物~精怪|{0}:é»æ»‘游魂得-1/-0且获得沼泽行者异能直到回åˆç»“æŸã€‚ +Vish Kal, Blood Arbiter|鲜血仲è£è€…å¨è®¸å¡å°”|传奇生物 ~å¸è¡€é¬¼|飞行,系命\n牺牲一个生物:在鲜血仲è£è€…å¨è®¸å¡å°”上放置X个+1/+1指示物,X为所牺牲之生物的力é‡ã€‚\n从å¨è®¸å¡å°”上移去所有+1/+1指示物:æ¯ä»¥æ­¤æ³•ç§»åŽ»ä¸€ä¸ª+1/+1指示物,目标生物便得-1/-1直到回åˆç»“æŸã€‚ +Vishgraz, the Doomhive|末日ç¹ç”Ÿå¨è¢­ç‘°|传奇生物 ~éžç‘žäººï¼æ˜†è™«|å¨æ…‘,下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当末日ç¹ç”Ÿå¨è¢­ç‘°è¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸‰ä¸ª1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\n你的所有对手æ¯æœ‰ä¸€ä¸ªä¸­æ¯’指示物,å¨è¢­ç‘°ä¾¿å¾—+1/+1。 +Vision Skeins|视象术缕|瞬间|æ¯ä½ç‰Œæ‰‹æŠ“两张牌。 +Visionary Augmenter|创è§å¢žçŽ°å¸ˆ|生物~矮人ï¼ç¥žå™¨å¸ˆ|装é…2(当此生物进战场时,在其上放置两个+1/+1指示物或派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) +Visions of Beyond|未æ¥é¢„视|瞬间|抓一张牌。如果æŸä¸ªåŸå¢“场中有二å张牌或更多,则改为抓三张牌。 +Visions of Brutality|残暴幻象|结界~çµæ°”|虚色(此牌没有颜色。)\n结附于生物\n所结附的生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\næ¯å½“所结附的生物造æˆä¼¤å®³æ—¶ï¼Œå…¶æ“控者失去等é‡çš„生命。 +Visions of Dominance|å¨æƒè§†åƒ|法术|在目标生物上放置一个+1/+1指示物,然åŽå°†å…¶ä¸Šçš„+1/+1指示物数é‡åŠ å€ã€‚\n返照{8}{G}{G}。此咒语以此法施放时å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为战场上或统帅区中由你拥有之指挥官间法术力值最大者的数值。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Visions of Dread|惧怖视åƒ|法术|目标对手选择其åŸå¢“场中的一张生物牌,并将该牌在你的æ“控下从该处放进战场。\n返照{8}{B}{B}。此咒语以此法施放时å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为战场上或统帅区中由你拥有之指挥官间法术力值最大者的数值。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Visions of Duplicity|虚诈视åƒ|法术|交æ¢ä¸¤ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控之生物的æ“控æƒã€‚\n返照{8}{U}{U}。此咒语以此法施放时å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为战场上或统帅区中由你拥有之指挥官间法术力值最大者的数值。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Visions of Glory|è£å…‰è§†åƒ|法术|ä½ æ¯æ“控一个生物,便派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\n返照{8}{W}{W}。此咒语以此法施放时å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为战场上或统帅区中由你拥有之指挥官间法术力值最大者的数值。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Visions of Phyrexia|éžç‘žå…‹è¥¿äºšè§†åƒ|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œæ”¾é€ä½ çš„牌库顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æœªä»Žæ”¾é€åŒºä½¿ç”¨è¿‡ç‰Œï¼Œåˆ™æ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„魔力石è¡ç”Ÿç‰©ã€‚ +Visions of Ruin|æ¯å视åƒ|法术|æ¯ä½å¯¹æ‰‹å„牺牲一个神器。æ¯æœ‰ä¸€ä¸ªä»¥æ­¤æ³•ç‰ºç‰²çš„神器,你便派出一个çå®è¡ç”Ÿç‰©ã€‚\n返照{8}{R}{R}。此咒语以此法施放时å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为战场上或统帅区中由你拥有之指挥官间法术力值最大者的数值。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Vital Splicer|活力接åˆå¸ˆ|生物~人类ï¼ç¥žå™¨å¸ˆ|当活力接åˆå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{1}:é‡ç”Ÿç›®æ ‡ç”±ä½ æ“控的魔åƒã€‚ +Vital Surge|活力翻腾|瞬间~å¤å’’|你获得3点生命。\n通è”å¤å’’{1}{G} (当你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。 若你如此作,则将此牌的效应加入该咒语中。) +Vitality Charm||| +Vitalize||| +Vitaspore Thallid|活孢散绿èŒ|生物~真èŒ|在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ´»å­¢æ•£ç»¿èŒä¸Šæ”¾ç½®ä¸€ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ã€‚\n从活孢散绿èŒä¸Šç§»åŽ»ä¸‰ä¸ªèŠ½å­¢æŒ‡ç¤ºç‰©ï¼šå°†ä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n牺牲一个è…生物:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Vithian Renegades|å¨è¥¿äºšå›å†›|生物~人类ï¼ç¥­å¸ˆ|当å¨è¥¿äºšå›å†›è¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ +Vithian Stinger|å¨è¥¿äºšæœ¯å‡»å¸ˆ|生物~人类ï¼ç¥­å¸ˆ|{T}:å¨è¥¿äºšæœ¯å‡»å¸ˆå¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ1点伤害。\nç ´åŸ{1}{R} ({1}{R}:将此牌从你的åŸå¢“场移回场上。 它获得æ•æ·ã€‚ 于它将离场时,或在回åˆç»“æŸæ—¶ï¼Œå°†å®ƒç§»å‡ºå¯¹æˆ˜ã€‚ ç ´åŸçš„时机视åŒæ³•æœ¯ã€‚) +Vito's Inquisitor|维托的审判官|生物 — å¸è¡€é¬¼ï¼éª‘士|{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©æˆ–神器:在维托的审判官上放置一个+1/+1指示物。它获得å¨æ…‘异能直到回åˆç»“æŸã€‚ +Vito, Fanatic of Aclazotz|阿洛ä½å…¹ç‹‚徒维托|传奇生物 — å¸è¡€é¬¼ï¼æ¶é­”|飞行\næ¯å½“你牺牲å¦ä¸€ä¸ªæ°¸ä¹…物时,如果这是此异能在本回åˆç¬¬ä¸€æ¬¡çš„结算,则你获得2点生命。如果是第二次的结算,则æ¯ä½å¯¹æ‰‹å„失去2点生命。如果是第三次的结算,则派出一个4/3,白黑åŒè‰²ï¼Œå…·é£žè¡Œå¼‚能的å¸è¡€é¬¼ï¼æ¶é­”è¡ç”Ÿç”Ÿç‰©ã€‚ +Vito, Thorn of the Dusk Rose|暮影蔷薇之棘维托|传奇生物 ~å¸è¡€é¬¼ï¼åƒ§ä¾£|æ¯å½“你获得生命时,目标对手失去等é‡çš„生命。\n{3}{B}{B}:由你æ“控的生物获得系命异能直到回åˆç»“æŸã€‚ +Vitu-Ghazi Guildmage|维图加基公会法师|生物~树çµï¼ç¥­å¸ˆ|{4}{G}{W}:将一个3/3绿色åŠäººé©¬è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{2}{G}{W}:殖民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Vitu-Ghazi, the City-Tree|树都维图加基|地|{T}:加{1}到你的法术力池中。\n{2}{G}{W},{T}:将一个1/1绿色的è…生物è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Vivid Crag|虹霓峭å£|地|虹霓峭å£è¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ªå……电指示物且须横置。\n{T}:加{R}到你的法术力池中。\n{T},从虹霓峭å£ä¸Šç§»åŽ»ä¸€ä¸ªå……电指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Vivid Creek|虹霓å°æºª|地|虹霓å°æºªè¿›åœºæ—¶ä¸Šé¢æœ‰ä¸¤ä¸ªå……电指示物且须横置。\n{T}:加{U}到你的法术力池中。\n{T},从虹霓å°æºªä¸Šç§»åŽ»ä¸€ä¸ªå……电指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Vivid Flying Fish|霓彩飞鱼|生物 ~鱼ï¼èœ¥èœ´|åªè¦éœ“彩飞鱼正进行攻击,它便具有飞行异能。(它åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。) +Vivid Grove|虹霓树丛|地|虹霓树丛进场时上é¢æœ‰ä¸¤ä¸ªå……电指示物且须横置。\n{T}:加{G}到你的法术力池中。\n{T},从虹霓树丛上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Vivid Marsh|虹霓泥沼|地|虹霓泥沼进场时上é¢æœ‰ä¸¤ä¸ªå……电指示物且须横置。\n{T}:加{B}到你的法术力池中。\n{T},从虹霓泥沼上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Vivid Meadow|虹霓牧地|地|虹霓牧地进场时上é¢æœ‰ä¸¤ä¸ªå……电指示物且须横置。\n{T}:加{W}到你的法术力池中。\n{T},从虹霓牧地上移去一个充电指示物:加一点任æ„颜色的法术力到你的法术力池中。 +Vivid Revival|霓彩å¤ç”Ÿ|法术|将至多三张目标多色牌从你的åŸå¢“场移回你手上。放é€éœ“彩å¤ç”Ÿã€‚ +Vivien Reid|薇薇安瑞德|传奇é¹æ´›å®¢ ~薇薇安|+1:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物或地牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−3:消ç­ç›®æ ‡ç¥žå™¨ï¼Œç»“界或具飞行异能的生物。\n−8:你获得具有「由你æ“控的生物得+2/+2且具有警戒,践è¸ä¸Žä¸ç­å¼‚能ã€çš„徽记。 +Vivien of the Arkbow|方舟神弓薇薇安|传奇é¹æ´›å®¢ ~薇薇安|+2:在至多一个目标生物上放置两个+1/+1指示物。\n−3:目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n-9:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+4/+4且获得践è¸å¼‚能。 +Vivien on the Hunt|寻猎薇薇安|传奇é¹æ´›å®¢ ~薇薇安|+2:你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚若你如此作,则从你牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”其法术力值须等åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„法术力值加1,将之放进战场,然åŽæ´—牌。\n+1:磨五张牌,然åŽå°†ä»»æ„æ•°é‡ä»¥æ­¤æ³•ç£¨æŽ‰çš„生物牌置于你手上。\n−1:派出一个4/4绿色犀牛ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Vivien's Arkbow|薇薇安的方舟神弓|传奇神器|{X},{T},弃一张牌:检视你牌库顶的X张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的生物牌放进战场。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Vivien's Crocodile|薇薇安的鳄鱼|生物 ~鳄鱼ï¼ç²¾æ€ª|åªè¦ä½ æ“控薇薇安é¹æ´›å®¢ï¼Œè–‡è–‡å®‰çš„鳄鱼便得+1/+1。 +Vivien's Grizzly|薇薇安的幻熊|生物 ~熊ï¼ç²¾æ€ª|{3}{G}:检视你的牌库顶牌。如果该牌是生物或é¹æ´›å®¢ç‰Œï¼Œä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œå¹¶ç½®äºŽä½ æ‰‹ä¸Šã€‚如果你未将该牌置于你手上,则将其置于你的牌库底。 +Vivien's Invocation|薇薇安å¬çŽ°|法术|检视你牌库顶的七张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。当以此法将生物放进战场时,它å‘目标由对手æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Vivien's Jaguar|薇薇安的猎豹|生物 ~猫ï¼ç²¾æ€ª|延势(此生物能阻挡具飞行异能的生物。)\n{2}{G}:将薇薇安的猎豹从你的åŸå¢“场移回你手上。åªèƒ½äºŽä½ æ“控薇薇安é¹æ´›å®¢æ—¶èµ·åŠ¨æ­¤å¼‚能。 +Vivien's Stampede|薇薇安的狂奔|法术|直到回åˆç»“æŸï¼Œæ‰€æœ‰ç”±ä½ æ“控的生物获得警戒ã€è·µè¸ä¸Žä¹±æ–—异能。\n在本回åˆä¸‹ä¸€ä¸ªè¡ŒåŠ¨é˜¶æ®µå¼€å§‹æ—¶ï¼Œæœ¬å›žåˆä¸­æ¯æœ‰ä¸€ä½å—过战斗伤害的牌手,你便抓一张牌。 +Vivien's Talent|薇薇安的天分|结界 ~çµæ°”|结附于é¹æ´›å®¢\n所结附的é¹æ´›å®¢å…·æœ‰ã€Œ+1:检视你牌库顶的四张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ ç”Ÿç‰©æˆ–地牌并置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。ã€\næ¯å½“一个éžè¡ç”Ÿç‰©çš„生物在你的æ“控下进战场时,在所结附的é¹æ´›å®¢ä¸Šæ”¾ç½®ä¸€ä¸ªå¿ è¯šæŒ‡ç¤ºç‰©ã€‚ +Vivien, Arkbow Ranger|神弓游侠薇薇安|传奇é¹æ´›å®¢ ~薇薇安|+1:将两个+1/+1指示物分é…给至多两个目标生物。它们获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n−3:目标由你æ“控的生物对目标生物或é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚\n−5:你å¯ä»¥ä»Žæ¸¸æˆå¤–选择一张由你拥有的生物牌,展示该牌,并将它置于你手上。 +Vivien, Champion of the Wilds|è’野斗士薇薇安|传奇é¹æ´›å®¢ ~薇薇安|ä½ å¯ä»¥å°†ç”Ÿç‰©å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚\n+1:直到你的下一个回åˆï¼Œè‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—警戒与延势异能。\n−2:检视你牌库顶的三张牌。将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œå…¶ä½™çš„牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。于该牌æŒç»­æ”¾é€çš„时段内,你å¯ä»¥æ£€è§†ä¹‹ï¼Œä¸”如果它是生物咒语,则你å¯ä»¥æ–½æ”¾ä¹‹ã€‚ +Vivien, Monsters' Advocate|护兽薇薇安|传奇é¹æ´›å®¢ ~薇薇安|ä½ å¯ä»¥éšæ—¶æ£€è§†ä½ çš„牌库顶牌。\nä½ å¯ä»¥ä»Žä½ çš„牌库顶施放生物咒语。\n+1:派出一个3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ã€‚在其上ä¾ä½ çš„选择放置一个警戒指示物ã€ä¸€ä¸ªå»¶åŠ¿æŒ‡ç¤ºç‰©æˆ–一个践è¸æŒ‡ç¤ºç‰©ã€‚\n−2:本回åˆä¸­ï¼Œå½“你施放你的下一个生物咒语时,从你的牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”其总法术力费用须å°äºŽè¯¥å’’语,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Vivien, Nature's Avenger|护世侠客薇薇安|传奇é¹æ´›å®¢ ~薇薇安|+1:在至多一个目标生物上放置三个+1/+1指示物。\n-1:从你牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌置于你手上,并将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n−6:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+10/+10且获得践è¸å¼‚能。 +Vivify||| +Vivisection|活体解剖|法术|牺牲一个生物,以作为施放此咒语的é¢å¤–费用。\n抓三张牌。 +Vivisection Evangelist|活剖ç¦éŸ³å¸ˆ|生物 ~éžç‘žäººï¼åƒ§ä¾£|警戒\nè…化~当活剖ç¦éŸ³å¸ˆè¿›æˆ˜åœºæ—¶ï¼Œè‹¥æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,则消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ã€‚ +Vivisurgeon's Insight|活体医士的洞察|法术|抓三张牌。增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Vizier of Deferment|退敌维é½å°”|生物~人类ï¼åƒ§ä¾£|闪现\n当退敌维é½å°”进战场时,如果目标生物本回åˆæ›¾è¿›è¡Œæ”»å‡»æˆ–阻挡,你å¯ä»¥æ”¾é€è¯¥ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌在其拥有者的æ“控下返回战场。 +Vizier of Many Faces|多é¢ç»´é½å°”|生物~å˜å½¢å…½ï¼åƒ§ä¾£|ä½ å¯ä»¥ä½¿å¤šé¢ç»´é½å°”当æˆæˆ˜åœºä¸Šä»»ä¸€ç”Ÿç‰©çš„å¤åˆ¶å“æ¥è¿›å…¥æˆ˜åœºï¼Œä½†å¦‚果多é¢ç»´é½å°”å·²é—存,则该è¡ç”Ÿç‰©æ²¡æœ‰æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæ˜¯ç™½è‰²ä¸”é¢å¤–具有çµä¿‘此类别。\né—å­˜{3}{U}{U} +Vizier of Remedies|缓伤维é½å°”|生物~人类ï¼åƒ§ä¾£|如果将会在æŸä¸ªç”±ä½ æ“控的生物上放置一个或数个-1/-1指示物,则改为在其上放置该数é‡å‡ä¸€çš„-1/-1指示物。 +Vizier of Tumbling Sands|弄沙维é½å°”|生物~人类ï¼åƒ§ä¾£|{T}:é‡ç½®å¦ä¸€ä¸ªç›®æ ‡æ°¸ä¹…物。\n循环{1}{U}({1}{U},弃掉此牌:抓一张牌。)\n当你循环弄沙维é½å°”时,é‡ç½®ç›®æ ‡æ°¸ä¹…物。 +Vizier of the Anointed|圣洗维é½å°”|生物~人类ï¼åƒ§ä¾£|当圣洗维é½å°”进战场时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å…·æ°¸ç”Ÿæˆ–é—存异能的生物牌,将该牌置入你的åŸå¢“场,然åŽå°†ä½ çš„牌库洗牌。\næ¯å½“你起动永生或é—存异能时,抓一张牌。 +Vizier of the Menagerie|å¸å…½ç»´é½å°”|生物~那伽ï¼åƒ§ä¾£|ä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。(ä½ éšæ—¶å‡å¯å¦‚此作。)\n如果你的牌库顶牌是生物牌,你å¯ä»¥æ–½æ”¾ä¹‹ã€‚\nä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„类别的法术力æ¥æ”¯ä»˜æ–½æ”¾ç”Ÿç‰©å’’语的费用。 +Vizier of the Scorpion|èŽæ¯’ç»´é½å°”|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|当èŽæ¯’ç»´é½å°”进战场时,囤兵1。(在一个由你æ“控的军队上放置一个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚)\n由你æ“控的çµä¿‘è¡ç”Ÿç‰©å…·æœ‰æ­»è§¦å¼‚能。 +Vizier of the True|真信维é½å°”|生物~人类ï¼åƒ§ä¾£|ä½ å¯ä»¥äºŽçœŸä¿¡ç»´é½å°”攻击时耗竭之。(它于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚)\næ¯å½“你耗竭一个生物时,横置目标由对手æ“控的生物。 +Vizkopa Confessor|伟柯帕告解僧|生物~人类ï¼åƒ§ä¾£|敲诈(æ¯å½“你施放一个咒语时,你å¯ä»¥æ”¯ä»˜{W/B}。若你如此作,则æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得等é‡çš„生命。)\n当伟柯帕告解僧进战场时,支付任æ„æ•°é‡çš„生命。目标对手自其手牌展示等é‡çš„牌。你从中选择一张,并将该牌放é€ã€‚ +Vizkopa Guildmage|伟柯帕公会法师|生物~人类ï¼æ³•æœ¯å¸ˆ|{1}{W}{B}:目标生物获得系命异能直到回åˆç»“æŸã€‚\n{1}{W}{B}:本回åˆä¸­ï¼Œæ¯å½“你获得生命时,æ¯ä½å¯¹æ‰‹å„失去等é‡çš„生命。 +Vizkopa Vampire|伟柯帕å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|系命 +Vizzerdrix||| +Voda Sea Scavenger|ä¼ç‰¹æµ·æ‹¾è’客|生物 ~人鱼ï¼æµªå®¢|领土~当ä¼ç‰¹æµ·æ‹¾è’客进战场时,检视你牌库顶的X张牌,X为由你æ“控之地中基本地类别的数é‡ã€‚ä½ å¯ä»¥å°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ çš„牌库顶。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。 +Vodalian Arcanist|ä¼ç‰¹é‡Œäºšå¥¥æœ¯å¸ˆ|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:加{C}。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾çž¬é—´æˆ–法术咒语。 +Vodalian Hexcatcher|Vodalian Hexcatcher|Creature — Merfolk Wizard|Flash\nOther Merfolk you control get +1/+1.\nSacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. +Vodalian Hypnotist||| +Vodalian Merchant||| +Vodalian Mindsinger|ä¼ç‰¹é‡Œäºšè°ƒå¿µå¸ˆ|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|增幅{1}{R}å’Œï¼æˆ–{1}{G}\nä¼ç‰¹é‡Œäºšè°ƒå¿µå¸ˆè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽå®ƒå¢žå¹…次数的两å€ã€‚\n当ä¼ç‰¹é‡Œäºšè°ƒå¿µå¸ˆè¿›æˆ˜åœºæ—¶ï¼ŒäºŽä½ æ“控ä¼ç‰¹é‡Œäºšè°ƒå¿µå¸ˆçš„时段内,获得目标力é‡å°äºŽä¼ç‰¹é‡Œäºšè°ƒå¿µå¸ˆä¹‹ç”Ÿç‰©çš„æ“控æƒã€‚ +Vodalian Mystic||| +Vodalian Serpent||| +Vodalian Soldiers||| +Vodalian Wave-Knight|ä¼ç‰¹é‡Œäºšæ³¢æ¶›éª‘士|生物 ~人鱼ï¼éª‘士|æ¯å½“你抓一张牌时,在æ¯ä¸ªç”±ä½ æ“控的其他人鱼和ï¼æˆ–骑士上å„放置一个+1/+1指示物。 +Vodalian Zombie||| +Vohar, Vodalian Desecrator|ä¼ç‰¹é‡Œäºšæ¸Žåœ£äººä¼èµ«|传奇生物 ~éžç‘žäººï¼äººé±¼ï¼æ³•æœ¯å¸ˆ|{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚如果你以此法弃掉一张瞬间或法术牌,则æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。\n{2},牺牲ä¼ç‰¹é‡Œäºšæ¸Žåœ£äººä¼èµ«ï¼šæœ¬å›žåˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放目标瞬间或法术牌。如果该咒语将进入你的åŸå¢“场,则改为将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Voice of All|万物使者|生物~天使|飞行(åªæœ‰å…·é£žè¡Œæˆ–延势异能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n于万物使者进场时,选择一ç§é¢œè‰²ã€‚\n万物使者具有å该色的ä¿æŠ¤å¼‚能。 (它ä¸èƒ½è¢«è¯¥è‰²çš„东西所阻挡,指定为目标,造æˆä¼¤å®³ï¼Œæˆ–是被结附。) +Voice of Grace||| +Voice of Law||| +Voice of Many|众生之声|生物 ~妖精ï¼å¾·é²ä¼Š|当众生之声进战场时,æ¯æœ‰ä¸€ä½æ“控生物数é‡æ¯”你少的对手,你便抓一张牌。 +Voice of Resurgence|å¤è‹ä¹‹éŸ³|生物 ~元素|æ¯å½“任一对手在你的回åˆä¸­æ–½æ”¾å’’语或当å¤è‹ä¹‹éŸ³æ­»åŽ»æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ªç»¿ç™½åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚〠+Voice of the Blessed|å—ç¦è€…之声|生物 ~精怪ï¼åƒ§ä¾£|æ¯å½“你获得生命时,在å—ç¦è€…之声上放置一个+1/+1指示物。\nåªè¦å—ç¦è€…之声上有四个或更多+1/+1指示物,它便具有飞行与警戒异能。\nåªè¦å—ç¦è€…之声上有å个或更多+1/+1指示物,它便具有ä¸ç­å¼‚能。 +Voice of the Provinces|诸çœä½¿è€…|生物~天使|飞行\n当诸çœä½¿è€…进战场时,将一个1/1白色人类è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Voice of the Vermin|兽性传声人|生物 ~人类ï¼å¸‚æ°‘|兽性传声人进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“兽性传声人攻击时,目标由你æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4直到回åˆç»“æŸã€‚ +Voice of the Woods|林野唤者|生物 ~妖精|横置五个由你æ“控且未横置的妖精:派出一个7/7绿色,具践è¸å¼‚能的元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Voiceless Spirit|无声精怪|生物~精怪|飞行,先攻 +Voices from the Void|虚空之音|法术|领土~由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œç›®æ ‡ç‰Œæ‰‹ä¾¿å¼ƒä¸€å¼ ç‰Œã€‚ +Void|撤销|法术|选择一个数字。消ç­æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºè¯¥æ•°å­—的神器和生物。然åŽç›®æ ‡ç‰Œæ‰‹å±•ç¤ºå…¶æ‰‹ç‰Œï¼Œå¹¶å¼ƒæŽ‰æ‰€æœ‰æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºè¯¥æ•°å­—çš„éžåœ°ç‰Œã€‚ +Void Attendant|虚空ä¾ä»Ž|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。){1}{G},将一张由对手拥有的牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场:将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{1}到你的法术力池中。〠+Void Beckoner|虚空å¬å…½|生物 ~梦魇ï¼æƒŠæƒ§å…½|死触\n循环{2}{B}({2}{B},弃掉此牌:抓一张牌。)\n当你循环虚空å¬å…½æ—¶ï¼Œåœ¨ç›®æ ‡ç”±ä½ æ“控的生物上放置一个死触指示物。 +Void Grafter|虚空赋体|生物~奥札奇ï¼å¥´å…½|虚色(此牌没有颜色。)\n闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n当虚空赋体进战场时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚ +Void Maw|虚空噬兽|生物~惊惧兽|è·µè¸\nè‹¥å¦ä¸€ä¸ªç”Ÿç‰©å°†ä»Žåœºä¸Šç½®å…¥åŸå¢“场,则改为将它移出对战。\n将一张以虚空噬兽移出对战的牌置入其拥有者之åŸå¢“场:虚空噬兽得+2/+2直到回åˆç»“æŸã€‚ +Void Mirror|虚空魔镜|神器|æ¯å½“任一牌手施放咒语,若施放它时未支付过有色法术力,则å击该咒语。 +Void Rend|化作虚无|瞬间|此咒语ä¸èƒ½è¢«å击。\n消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。 +Void Shatter|粉碎虚空|瞬间|虚色(此牌没有颜色。)\nå击目标咒语。如果以此法å击该咒语,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 +Void Snare|虚空圈套|法术|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。 +Void Squall|虚空疾风|法术|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n弹回(如果你从你手上施放此牌,于它结算时将之放é€ã€‚在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Void Stalker|虚空ä¼å‡»å®¢|生物~元素|{2}{U},{T}:将虚空ä¼å‡»å®¢ä¸Žç›®æ ‡ç”Ÿç‰©å„置于其拥有者的牌库顶,然åŽè¿™äº›ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。 +Void Winnower|虚空筛除体|生物~奥札奇|所有对手都ä¸èƒ½æ–½æ”¾æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºå¶æ•°çš„咒语。(零是å¶æ•°ã€‚)所有对手都ä¸èƒ½ä»¥æ€»æ³•æœ¯åŠ›è´¹ç”¨ä¸ºå¶æ•°çš„生物进行阻挡。 +Voidmage Apprentice||| +Voidmage Husher|销法师é™éŸ³ä½¿|生物~人类ï¼æ³•æœ¯å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿä½¿ç”¨çž¬é—´çš„时机下使用此咒语。)\n当销法师é™éŸ³ä½¿è¿›åœºæ—¶ï¼Œå击目标起动å¼å¼‚能。 (其目标ä¸èƒ½æ˜¯æ³•æœ¯åŠ›å¼‚能)\næ¯å½“你使用咒语时,你å¯ä»¥å°†é”€æ³•å¸ˆé™éŸ³ä½¿ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Voidmage Prodigy|销法师逸æ‰|生物~人类ï¼æ³•æœ¯å¸ˆ|{U}{U},牺牲一个法术师:å击目标咒语。\nå˜èº«{U}(你å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Voidslime|虚空é»æ³ž|瞬间|å击目标咒语,起动å¼å¼‚能,或触å‘å¼å¼‚能。 (法术力异能无法æˆä¸ºå…¶ç›®æ ‡ã€‚) +Voidstone Gargoyle|销咒石åƒé¬¼|生物~石åƒé¬¼|飞行\n于销咒石åƒé¬¼è¿›åœºæ—¶ï¼Œè¯´å‡ºä¸€ä¸ªéžåœ°ç‰Œçš„å称。\nä¸èƒ½ä½¿ç”¨è¯¥å称的牌。\nä¸èƒ½ä½¿ç”¨è¯¥å称永久物的起动å¼å¼‚能。\n该å称的牌ä¸åœ¨åœºä¹‹æœŸé—´ï¼Œä¸èƒ½ä½¿ç”¨å…¶ä¸Šçš„起动å¼å¼‚能。 +Voidwalk|步入虚空|法术|放é€ç›®æ ‡ç”Ÿç‰©ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Voidwielder|归虚法师|生物~人类ï¼æ³•æœ¯å¸ˆ|当归虚法师进战场时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Voidwing Hybrid|虚翼æ‚è |生物 ~éžç‘žäººï¼è™è |飞行\n下毒1(å—此生物战斗伤害的牌手还会得到一个中毒指示物。)\n当你增殖时,将虚翼æ‚è ä»Žä½ çš„åŸå¢“场移回你手上。 +Volatile Chimera|无常盖美拉|生物~元素ï¼ç›–美拉|于你将你的套牌洗牌准备开始游æˆå‰ï¼Œä½ å¯ä»¥ä»Žä½ çš„套牌中展示此牌,并放é€ä¸‰å¼ æˆ–更多你已抽选但ä¸åœ¨ä½ å¥—牌中的生物牌。\n{1}{R}:éšæœºé€‰æ‹©ä¸€å¼ ä½ ä»¥å称为无常盖美拉之牌放é€çš„牌。无常盖美拉æˆä¸ºè¯¥ç‰Œçš„å¤åˆ¶å“,并获得此异能。 +Volatile Claws|百å˜çˆªå‡»|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+2/+0且获得所有生物类别。 +Volatile Fault|动è¡æ–­å±‚|地 — 洞窟|{T}:加{C}。\n{1},{T},牺牲动è¡æ–­å±‚:消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的éžåŸºæœ¬åœ°ã€‚该牌手å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。你派出一个çå®è¡ç”Ÿç‰©ã€‚ +Volatile Fjord|险æ¶å³¡æ¹¾|雪境地 ~海岛ï¼å±±è„‰|({T}:加{U}或{R}。)\n险æ¶å³¡æ¹¾é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚ +Volatile Rig|易爆设备|神器生物~组构体|è·µè¸\n易爆设备æ¯å›žåˆè‹¥èƒ½æ”»å‡»ï¼Œåˆ™å¿…须攻击。\næ¯å½“易爆设备å—到伤害时,掷一枚硬å¸ã€‚如果你输掉此掷,牺牲易爆设备。\n当易爆设备死去时,掷一枚硬å¸ã€‚如果你输掉此掷,则它对æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä¸ªç‰Œæ‰‹é€ æˆ4点伤害。 +Volatile Wanderglyph|易怒漫游符|神器生物 — é­”åƒ|æ¯å½“易怒漫游符æˆä¸ºæ¨ªç½®æ—¶ï¼Œä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Volcanic Awakening|唤醒ç«å±±|法术|消ç­ç›®æ ‡åœ°ã€‚\n风暴(当你使用此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯ä½¿ç”¨è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) ä½ å¯ä»¥ä¸ºæ¯ä¸ªå¤åˆ¶å“选择新的目标。) +Volcanic Dragon|ç«å±±é¾™|生物 ~龙|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\næ•æ·ï¼ˆæ­¤ç”Ÿç‰©å—ä½ æ“控时便能攻击与{T}。) +Volcanic Fallout|ç«å±±è½å°˜|瞬间|此咒语ä¸èƒ½è¢«å击。\nç«å±±è½å°˜å¯¹æ¯ä¸ªç”Ÿç‰©å’Œæ¯ä½ç‰Œæ‰‹å„造æˆ2点伤害。 +Volcanic Geyser|ç«æ³‰å–·å‘|瞬间|ç«æ³‰å–·å‘对任æ„一个目标造æˆX点伤害。 +Volcanic Hammer|ç«å±±é”¤|法术|ç«å±±é”¤å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。 +Volcanic Offering|ç«å±±ä¹æ–½|瞬间|选择目标ä¸ç”±ä½ æ“控的éžåŸºæœ¬åœ°ï¼Œä»»ä¸€å¯¹æ‰‹é€‰æ‹©ç›®æ ‡ä¸ç”±ä½ æ“控的éžåŸºæœ¬åœ°ï¼Œæ¶ˆç­è¿™äº›åœ°ã€‚\n选择目标ä¸ç”±ä½ æ“控的生物,任一对手选择目标ä¸ç”±ä½ æ“控的生物,ç«å±±ä¹æ–½å¯¹è¿™äº›ç”Ÿç‰©å„造æˆ7点伤害。 +Volcanic Rambler|ç«å±±æ¼«æ¸¸çµ|生物~元素|{2}{R}:ç«å±±æ¼«æ¸¸çµå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。 +Volcanic Rush|ç«å±±å†²é”‹|瞬间|直到回åˆç»“æŸï¼Œè¿›è¡Œæ”»å‡»çš„生物得+2/+0且获得践è¸å¼‚能。 +Volcanic Salvo|ç«å±±è¿¸å‘|法术|此咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为由你æ“控之生物的力é‡æ€»å’Œã€‚\nç«å±±è¿¸å‘对至多两个目标生物和ï¼æˆ–é¹æ´›å®¢å„造æˆ6点伤害。 +Volcanic Spite|ç«å±±ä¹‹æ€¨|瞬间|ç«å±±ä¹‹æ€¨å¯¹ç›®æ ‡ç”Ÿç‰©ï¼Œé¹æ´›å®¢æˆ–战役造æˆ3点伤害。你å¯ä»¥å°†ä¸€å¼ ç‰Œä»Žä½ æ‰‹ä¸Šç½®äºŽä½ çš„牌库底。如果你如此作,则抓一张牌。 +Volcanic Spray||| +Volcanic Strength|ç«å±±ä¹‹åŠ›|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2并具有山脉行者异能。 (åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控山脉,它便ä¸èƒ½è¢«é˜»æŒ¡ã€‚) +Volcanic Submersion|ç«å±±æ·¹æ²¡|法术|消ç­ç›®æ ‡ç¥žå™¨æˆ–地。\n循环{2} ({2},弃掉此牌:抓一张牌。) +Volcanic Torrent|岩浆奔æµ|法术|倾曳(当你施放此咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”此咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。)\n岩浆奔æµå‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物和é¹æ´›å®¢å„造æˆX点伤害,X为你本回åˆä¸­æ–½æ”¾è¿‡çš„咒语数é‡ã€‚ +Volcanic Upheaval|ç«å±±åŠ¨è¡|瞬间|消ç­ç›®æ ‡åœ°ã€‚ +Volcanic Vision|ç«å±±é¢„示|法术|将目标瞬间或法术牌从你的åŸå¢“场移回你手上。ç«å±±é¢„示å‘æ¯ä¸ªç”±å¯¹æ‰‹æ“控的生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç§»å›žä¹‹ç‰Œçš„法术力值。放é€ç«å±±é¢„示。 +Volcano Hellion|熔岩å£åœ°ç‹±å…½|生物~地狱兽|熔岩å£åœ°ç‹±å…½å…·æœ‰è¿”å“{X},X为你的总生命。\n当熔岩å£åœ°ç‹±å…½è¿›åœºæ—¶ï¼Œå®ƒå¯¹ä½ ä¸Žç›®æ ‡ç”Ÿç‰©é€ æˆç­‰é‡çš„伤害,其数é‡ç”±ä½ å†³å®šã€‚ 此伤害ä¸èƒ½è¢«é˜²æ­¢ã€‚ +Volcano Imp||| +Voldaren Ambusher|沃达连ä¼å‡»å®¢|生物 ~å¸è¡€é¬¼ï¼å¼“箭手|当沃达连ä¼å‡»å®¢è¿›æˆ˜åœºæ—¶ï¼Œè‹¥æœ‰å¯¹æ‰‹æœ¬å›žåˆä¸­å¤±åŽ»è¿‡ç”Ÿå‘½ï¼Œåˆ™å®ƒå¯¹è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆX点伤害,X为由你æ“控的å¸è¡€é¬¼æ•°é‡ã€‚ +Voldaren Duelist|沃达连斗客|生物~å¸è¡€é¬¼ï¼æˆ˜å£«|æ•æ·\n当沃达连斗客进战场时,目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Voldaren Epicure|沃达连å“血客|生物 ~å¸è¡€é¬¼|当沃达连å“血客进战场时,它å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。派出一个血滴è¡ç”Ÿç‰©ã€‚ +Voldaren Estate|沃达连邸|地|{T}:加{C}。\n{T},支付1点生命:加一点任æ„颜色的法术力。此法术力åªèƒ½ç”¨æ¥æ–½æ”¾å¸è¡€é¬¼å’’语。\n{5},{T}:派出一个血滴è¡ç”Ÿç‰©ã€‚ä½ æ¯æ“控一个å¸è¡€é¬¼ï¼Œæ­¤å¼‚能便å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Voldaren Pariah|沃达连贱民|生物~å¸è¡€é¬¼ï¼æƒŠæƒ§å…½|飞行\n牺牲三个其他生物:转化沃达连贱民。\n疯魔{B}{B}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Voldaren Stinger|沃达连刺棘客|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|åªè¦æ²ƒè¾¾è¿žåˆºæ£˜å®¢æ­£è¿›è¡Œæ”»å‡»ï¼Œå®ƒä¾¿å…·æœ‰å…ˆæ”»å¼‚能。\n{2}{R}:沃达连刺棘客得+2/+0直到回åˆç»“æŸã€‚ +Voldaren Thrillseeker|沃达连é€ä¹å®¢|生物 ~å¸è¡€é¬¼ï¼æˆ˜å£«|åŽæ´2(当此生物进战场时,在目标生物上放置两个+1/+1指示物。若åŽè€…是å¦ä¸€ä¸ªç”Ÿç‰©ï¼Œåˆ™å®ƒèŽ·å¾—下文之异能直到回åˆç»“æŸã€‚)\n{1},牺牲此生物:它对任æ„一个目标造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Volition Reins|æ„志缰绳|结界~çµæ°”|结附于永久物\n当æ„志缰绳进战场时,若所结附的永久物为横置,则é‡ç½®ä¹‹ã€‚\nä½ æ“控所结附的永久物。 +Volley Veteran|é½å°„è€æ‰‹|生物 ~鬼怪ï¼æˆ˜å£«|当é½å°„è€æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽç”±ä½ æ“控的鬼怪数é‡ã€‚ +Volley of Boulders||| +Volo, Guide to Monsters|怪物通沃洛|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放与由你æ“控的生物或你åŸå¢“场中之生物牌å‡ä¸å…·å…±é€šç”Ÿç‰©ç±»åˆ«çš„生物咒语时,å¤åˆ¶è¯¥å’’语。(生物咒语的å¤åˆ¶å“会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Volo, Itinerant Scholar|周游学者沃洛|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|当沃洛进战场时,派出传奇è¡ç”Ÿç¥žå™¨æ²ƒæ´›çš„札记,其为无色,且具有辟邪与「æ¯å½“你施放生物咒语时,记下其生物类别中的一ç§ï¼Œä¸”须为此神器未曾记录者。ã€\n{2},{T}:目标由你æ“控且å称为沃洛的札记之永久物æ¯è®°å½•è¿‡ä¸€ç§ç”Ÿç‰©ç±»åˆ«ï¼Œä¾¿æŠ“一张牌。\n选择身世 +Volshe Tideturner|Volshe Tideturner|Creature — Merfolk Wizard|{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. +Volt Charge|电压冲锋|瞬间|电压冲锋对任æ„一个目标造æˆ3点伤害。增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Voltage Surge|电压翻涌|瞬间|ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\n电压翻涌对目标生物或é¹æ´›å®¢é€ æˆ2点伤害。如果曾支付此咒语的é¢å¤–费用,则改为电压翻涌造æˆ4点伤害。 +Voltaic Brawler|电æµå–§å“—å…µ|生物~人类ï¼æˆ˜å£«|当电æµå–§å“—兵进战场时,你得到{E}{E}(两个能é‡æŒ‡ç¤ºç‰©)。\næ¯å½“电æµå–§å“—兵攻击时,你å¯ä»¥æ”¯ä»˜{E}。若你如此作,则直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+1且获得践è¸å¼‚能。 +Voltaic Construct|电æµç»„构体|神器生物~魔åƒ|{2}:é‡ç½®ç›®æ ‡ç¥žå™¨ç”Ÿç‰©ã€‚ +Voltaic Key|电压钥匙|神器|{1},{T}:é‡ç½®ç›®æ ‡ç¥žå™¨ã€‚ +Voltaic Servant|电压仆从|神器生物 ~组构体|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé‡ç½®ç›®æ ‡ç¥žå™¨ã€‚ +Volunteer Militia|Volunteer Militia|| +Vona's Hunger|沃娜血欲|瞬间|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\næ¯ä½å¯¹æ‰‹å„牺牲一个生物。如果你有黄金城ç¥ç¦ï¼Œåˆ™æ”¹ä¸ºæ¯ä½å¯¹æ‰‹å„牺牲一åŠæ•°é‡ç”±å…¶æ“控的生物,å°æ•°ç‚¹åŽè¿›ä½ã€‚ +Vona, Butcher of Magan|玛甘屠夫沃娜|传奇生物 ~å¸è¡€é¬¼ï¼éª‘士|警戒,系命\n{T},支付7点生命:消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ +Voracious Cobra||| +Voracious Dragon|贪餮巨龙|生物~龙|飞行\nåžå™¬1 (于它进场时,你å¯ä»¥ç‰ºç‰²ä»»æ„æ•°é‡çš„生物。 此生物进场时上é¢æœ‰è¯¥æ•°é‡çš„+1/+1指示物。)\n当贪餮巨龙进场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå®ƒæ‰€åžå™¬ä¹‹ç²¾çµæ•°é‡çš„两å€ã€‚ +Voracious Fell Beast|凶残æ¶å…½|生物 ~龙兽ï¼é‡Žå…½|飞行\n当凶残æ¶å…½è¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„牺牲一个生物。æ¯æœ‰ä¸€ä¸ªä»¥æ­¤æ³•ç‰ºç‰²çš„生物,你便派出一个食å“è¡ç”Ÿç‰©ã€‚ +Voracious Greatshark|贪餮硕鲨|生物 ~鲨鱼|闪现\n当贪餮硕鲨进战场时,å击目标神器或生物咒语。 +Voracious Hatchling|贪餮幼é›|生物~元素|系命\n贪餮幼é›è¿›åœºæ—¶ä¸Šé¢æœ‰å››ä¸ª-1/-1指示物。\næ¯å½“你使用一个白色咒语时,从贪餮幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。\næ¯å½“你使用一个黑色咒语时,从贪餮幼é›ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物。 +Voracious Hydra|贪餮多头龙|生物 ~多头龙|è·µè¸\n贪餮多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n当贪餮多头龙进战场时,选择一项~\n•将贪餮多头龙上的+1/+1指示物数é‡åŠ å€ã€‚\n•贪餮多头龙与目标ä¸ç”±ä½ æ“控的生物互斗。 +Voracious Null|è´ªé¤èº¯å£³|生物~çµä¿‘|{1}{B},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨è´ªé¤èº¯å£³ä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Voracious Reader|è´ªé¤è¯»å®¢|生物~ - 奥札奇ï¼é€ å¦–|çµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚)\n你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Voracious Typhon|贪魇堤丰|生物 ~蛇ï¼é‡Žå…½|逸脱~{5}{G}{G},从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n贪魇堤丰逸脱时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。 +Voracious Vampire|暴食å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼ï¼éª‘士|å¨æ…‘\n当暴食å¸è¡€é¬¼è¿›æˆ˜åœºæ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的å¸è¡€é¬¼å¾—+1/+1且获得å¨æ…‘异能。 +Voracious Vermin|贪饕病媒|生物 — è€é¼ |当贪饕病媒进战场时,派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,在贪饕病媒上放置一个+1/+1指示物。 +Voracious Wurm|贪饕亚龙|生物~亚龙|贪饕亚龙进战场时上é¢æœ‰X个+1/+1指示物,X为你于本回åˆä¸­æ‰€èŽ·å¾—的生命数é‡ã€‚ +Vorapede|åžå™¬ç™¾è¶³è™«|生物~昆虫|警戒,践è¸\nä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下返回战场,且其上有一个+1/+1指示物。) +Vorel of the Hull Clade|壳进化组的沃瑞|传奇生物 ~人类ï¼äººé±¼|{G}{U},{T}:将目标神器,生物或地上é¢çš„å„ç§æŒ‡ç¤ºç‰©æ•°é‡åŠ å€ã€‚ +Vorinclex, Monstrous Raider|畸巨劫怪弗霖凯|传奇生物 ~éžç‘žäººï¼é­”判官|è·µè¸ï¼Œæ•æ·\n如果你将在æŸæ°¸ä¹…物或牌手上放置一个或数个指示物,则改为在该永久物或牌手上放置两å€æ•°é‡çš„å„ç§æŒ‡ç¤ºç‰©ã€‚\n如果对手将在æŸæ°¸ä¹…物或牌手上放置一个或数个指示物,则改为他在该永久物或牌手上放置一åŠæ•°é‡çš„å„ç§æŒ‡ç¤ºç‰©ï¼Œå°æ•°ç‚¹åŽèˆåŽ»ã€‚ +Vorinclex, Voice of Hunger|饥饿之声弗霖凯|传奇生物 ~éžç‘žäººï¼é­”判官|è·µè¸\næ¯å½“你横置一个地以产生法术力时,加一点该地已产生的类别之法术力。\næ¯å½“任一对手横置一个地以产生法术力时,该地于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Vorosh, the Hunter|出猎龙王ä¼ç½—|传奇生物~龙|飞行\næ¯å½“出猎龙王ä¼ç½—对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æ”¯ä»˜{2}{G}。 若你如此作,在ä¼ç½—上放置六个+1/+1指示物。 +Vorpal Sword|斩首剑|神器 ~武具|佩带此武具的生物得+2/+0且具有死触异能。\n{5}{B}{B}{B}:直到回åˆç»“æŸï¼Œæ–©é¦–剑获得「æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手输掉这盘游æˆã€‚ã€\n佩带{B}{B} +Vorrac Battlehorns||| +Vorstclaw|饥爪çµ|生物 ~元素ï¼æƒŠæƒ§å…½| +Vortex Elemental|漩涡元素|生物~元素|{U}:将漩涡元素与阻挡它或它所阻挡的æ¯ä¸ªç”Ÿç‰©åˆ†åˆ«ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶,然åŽè¿™äº›ç‰Œæ‰‹å°†å…¶ç‰Œåº“洗牌。\n{3}{U}{U}:目标生物本回åˆè‹¥èƒ½é˜»æŒ¡æ¼©æ¶¡å…ƒç´ ï¼Œåˆ™é¡»é˜»æŒ¡ä¹‹ã€‚ +Vortex Runner|漩涡奔越者|生物 ~人类ï¼æ³•æœ¯å¸ˆ|åªè¦ä½ æ“控八个或更多地,漩涡奔越者便得+1/+0且ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Votary of the Conclave|盟会信奉者|生物~人类ï¼å£«å…µ|{2}{G}:é‡ç”Ÿç›Ÿä¼šä¿¡å¥‰è€…。 +Vow of Duty|义务之誓约|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有警戒异能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ +Vow of Flight|飞行之誓约|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有飞行异能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ +Vow of Lightning|闪电之誓约|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有先攻异能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ +Vow of Malice|æ¶æ„之誓约|结界~çµæ°”|结附于生物所结附的生物得+2/+2,具有å¨å“异能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚(å…·å¨å“异能的生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Vow of Torment|折磨之誓约|结界 ~çµæ°”|结附于生物\n所结附的生物得+2/+2,具有å¨æ…‘异能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚(它åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。) +Vow of Wildness|野性之誓约|结界 ~çµæ°”|结附于生物\n所结附的生物得+3/+3,具有践è¸å¼‚能,且ä¸èƒ½æ”»å‡»ä½ æˆ–由你æ“控的é¹æ´›å®¢ã€‚ +Voyage's End|旅途终点|瞬间|将目标生物移回其拥有者手上。å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Voyager Drake|飞航龙兽|生物~龙兽|多é‡å¢žå¹…{U} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{U}。)\n飞行\n当飞航龙兽进战场时,至多X个目标生物获得飞行异能直到回åˆç»“æŸï¼ŒX为飞航龙兽增幅过的次数。 +Voyager Staff|旅人æ–|神器|{2},牺牲旅人æ–:将目标生物移出对战。 在回åˆç»“æŸæ—¶ï¼Œå°†è¯¥ç”Ÿç‰©ç§»å›žåœºä¸Šã€‚ +Voyaging Satyr|漫游羊蹄人|生物~羊蹄人ï¼å¾·é²ä¼Š|{T}:é‡ç½®ç›®æ ‡åœ°ã€‚ +Vraan, Executioner Thane|行刑伯爵瓦兰|传奇生物 ~éžç‘žäººï¼å¸è¡€é¬¼|æ¯å½“一个或数个由你æ“控的其他生物死去时,æ¯ä½å¯¹æ‰‹å„失去2点生命且你获得2点生命。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Vraska the Unseen|éšå¯†å®¢ç“¦ä¸å¡|é¹æ´›å®¢ï½žç“¦ä¸å¡|+1:直到你的下一个回åˆï¼Œæ¯å½“一个生物对éšå¯†å®¢ç“¦ä¸å¡é€ æˆæˆ˜æ–—伤害时,消ç­è¯¥ç”Ÿç‰©ã€‚\n-3:消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物。\n-7:将三个1/1黑色的æ€æ‰‹è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œä¸”它们具有「æ¯å½“此生物对牌手造æˆæˆ˜æ–—伤害时,该牌手输掉这盘游æˆã€ã€‚ +Vraska's Conquistador|瓦ä¸å¡çš„å¾æœè€…|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|æ¯å½“瓦ä¸å¡çš„å¾æœè€…攻击或阻挡时,若你æ“控瓦ä¸å¡é¹æ´›å®¢ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹å¤±åŽ»2点生命且你获得2点生命。 +Vraska's Contempt|瓦ä¸å¡çš„è—视|瞬间|放é€ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚你获得2点生命。 +Vraska's Fall|瓦ä¸å¡æ²¦è½|瞬间|æ¯ä½å¯¹æ‰‹å„牺牲一个生物或é¹æ´›å®¢å¹¶å¾—到一个中毒指示物。 +Vraska's Finisher|瓦ä¸å¡çš„终命客|生物 ~蛇å‘妖ï¼æ€æ‰‹|当瓦ä¸å¡çš„终命客进战场时,消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物或é¹æ´›å®¢ï¼Œä¸”须为于本回åˆå—过伤害者。 +Vraska's Scorn|瓦ä¸å¡çš„轻蔑|法术|目标对手失去4点生命。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为狡诈蛇å‘妖瓦ä¸å¡çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Vraska's Stoneglare|瓦ä¸å¡çš„瞪视|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。你å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为蛇å‘女王瓦ä¸å¡çš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Vraska, Betrayal's Sting|背å›æ¯’刺瓦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|完化({B/P}å¯ç”¨{B}或2点生命æ¥æ”¯ä»˜ã€‚如果以生命支付,则此é¹æ´›å®¢è¿›æˆ˜åœºæ—¶ä¸Šé¢å°‘两个忠诚指示物。)\n0:你抓一张牌且失去1点生命。增殖。\n−2:目标生物æˆä¸ºå…·ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„çå®ç¥žå™¨ï¼Œä¸”失去所有其他牌张类别和异能。\n−9:如果目标牌手具有少于ä¹ä¸ªä¸­æ¯’指示物,则其得到等åŒäºŽæ­¤å·®è·æ•°é‡çš„中毒指示物。 +Vraska, Golgari Queen|葛加ç†å¥³çŽ‹ç“¦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|+2:你å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªæ°¸ä¹…物。若你如此作,则你获得1点生命且抓一张牌。\n−3:消ç­ç›®æ ‡éžåœ°æ°¸ä¹…物,且其总法术力费用须等于或å°äºŽ3。\n−9:你获得具有「æ¯å½“一个由你æ“控的生物对任一牌手造æˆæˆ˜æ–—伤害时,该牌手输掉这盘游æˆã€çš„徽记。 +Vraska, Regal Gorgon|蛇å‘女王瓦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|+2:在至多一个目标生物上放置一个+1/+1指示物。该生物获得å¨æ…‘异能直到回åˆç»“æŸã€‚\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n−10:在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽä½ åŸå¢“场中的生物牌数é‡ã€‚ +Vraska, Relic Seeker|寻å®å®¢ç“¦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|+2:派出一个2/2黑色,具å¨æ…‘异能的海盗è¡ç”Ÿç”Ÿç‰©ã€‚\n−3:消ç­ç›®æ ‡ç¥žå™¨ï¼Œç”Ÿç‰©æˆ–结界。派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。ã€\n−10:目标牌手的总生命æˆä¸º1。 +Vraska, Scheming Gorgon|狡诈蛇å‘妖瓦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|+2:由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚\n−3:消ç­ç›®æ ‡ç”Ÿç‰©ã€‚\n−10:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物获得死触异能与「æ¯å½“此生物å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œè¯¥ç‰Œæ‰‹è¾“掉这盘游æˆã€‚〠+Vraska, Swarm's Eminence|群è½æ˜¾è´µç“¦ä¸å¡|传奇é¹æ´›å®¢ ~瓦ä¸å¡|æ¯å½“一个由你æ“控且具死触异能的生物对任一牌手或é¹æ´›å®¢é€ æˆä¼¤å®³æ—¶ï¼Œåœ¨è¯¥ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n−2:派出一个1/1黑色æ€æ‰‹è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有死触与「æ¯å½“此生物对任一é¹æ´›å®¢é€ æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­è¯¥é¹æ´›å®¢ã€‚〠+Vrock|弗洛魔|生物 ~鸟ï¼æ¶é­”|飞行\n剧毒孢å­ï½žåœ¨ä½ çš„结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”±ä½ æ“控的永久物离开战场,则æ¯ä½å¯¹æ‰‹å„失去3点生命。 +Vrondiss, Rage of Ancients|先祖之怒沃隆迪斯|传奇生物 ~龙ï¼é‡Žè›®äºº|激怒~æ¯å½“先祖之怒沃隆迪斯å—到伤害时,你å¯ä»¥æ´¾å‡ºä¸€ä¸ª5/4,红绿åŒè‰²çš„é¾™ï¼ç²¾æ€ªè¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物造æˆä¼¤å®³æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚ã€\næ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œä½ å¯ä»¥ä½¿æ²ƒéš†è¿ªæ–¯å¯¹æœ¬èº«é€ æˆ1点伤害。 +Vryn Wingmare|维林翼驹|生物 ~飞马|飞行\néžç”Ÿç‰©å’’语增加{1}æ¥æ–½æ”¾ã€‚ +Vug Lizard||| +Vulpikeet|ç‹èº«é¹¦é¹‰|生物 ~ç‹ï¼é¸Ÿ|åˆå˜{2}{W}(如果你支付此咒语的åˆå˜è´¹ç”¨æ¥æ–½æ”¾ä¹‹ï¼Œåˆ™å°†å®ƒæ”¾ç½®åœ¨ç›®æ ‡ç”±ä½ æ‹¥æœ‰ä¹‹éžäººç±»ç”Ÿç‰©çš„顶上或底下。它们åˆå˜ä½œé¡¶ä¸Šçš„生物,外加具有底下所有异能。)\n飞行\næ¯å½“此生物åˆå˜æ—¶ï¼Œåœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Vulpine Goliath|巨型ç‹ç‹¸|生物~ç‹|è·µè¸ +Vulpine Harvester|ç‹èº«æ”¶å‰²å…½|生物 ~éžç‘žäººï¼ç‹|æ¯å½“由你æ“控的一个或数个éžç‘žäººæ”»å‡»æ—¶ï¼Œé€‰æ‹©åœ¨ä½ åŸå¢“场中的目标神器牌。如果该牌之法术力值等于或å°äºŽå‰è¿°å„生物的力é‡æ€»å’Œï¼Œåˆ™å°†å®ƒä»Žè¯¥å¤„移回战场。 +Vulshok Battlegear|瓦许克武装|神器 ~武具|佩带此武具的生物得+3/+3。\n佩带{3}({3}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Vulshok Battlemaster||| +Vulshok Berserker|瓦许克狂战士|生物~人类ï¼ç‹‚战士|æ•æ· (此生物å—ä½ æ“控时便能攻击与{T}。) +Vulshok Factory|瓦许克工厂|神器|{T}:加{R}。在瓦许克工厂上放置一个充电指示物。\n{2}{R},{T},牺牲瓦许克工厂:派出一个X/X无色,具æ•æ·å¼‚能的魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼ŒX为瓦许克工厂上充电指示物的数é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Vulshok Gauntlets|瓦许克护手|神器 ~武具|佩带此武具的生物得+4/+2,且于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Vulshok Heartstoker|瓦许克心炉师|生物~人类ï¼ç¥­å¸ˆ|当瓦许克心炉师进战场时,目标生物得+2/+0直到回åˆç»“æŸã€‚ +Vulshok Morningstar|瓦许克晨星锤|神器~武具|佩带此武具的生物得+2/+2。\n佩带{2}({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚ 此牌进场时并未装备,且该生物离场åŽï¼Œæ­¤ç‰Œä¾æ—§åœ¨åœºã€‚) +Vulshok Refugee|瓦许克é¿éš¾è€…|生物~人类ï¼æˆ˜å£«|å红ä¿æŠ¤ +Vulshok Replica|瓦许克摹制å“|神器生物~狂战士|{1}{R},牺牲瓦许克摹制å“:瓦许克摹制å“对目标牌手造æˆ3点伤害。 +Vulshok Sorcerer|瓦许克术士|生物~人类ï¼ç¥­å¸ˆ|æ•æ·\n{T}:瓦许克术士对目标生物或牌手造æˆ1点伤害。 +Vulshok Splitter|瓦许克错骨戟|神器 ~武具|秘罗万å²ï¼(当此武具进战场时,派出一个2/2红色å抗军è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†å®ƒè´´é™„于其上。)\n佩带此武具的生物得+2/+0。\n佩带{2}{R}({2}{R}:贴附在目标由你æ“控的生物上。åªèƒ½äºŽæ³•æœ¯æ—¶æœºä½©å¸¦ã€‚) +Vulshok War Boar|瓦许克战野猪|生物~野兽|当瓦许克战野猪进场时,除éžä½ ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ï¼Œå¦åˆ™ç‰ºç‰²ç“¦è®¸å…‹æˆ˜é‡ŽçŒªã€‚ +Vulturous Aven|兀鹰艾文|生物~鸟ï¼ç¥­å¸ˆ|飞行\n榨å–(当此生物进战场时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚)\n当兀鹰艾文榨å–生物时,你抓两张牌且你失去2点生命。 +Vulturous Zombie|兀鹰çµä¿‘|生物~æ¤ç‰©ï¼çµä¿‘|飞行\næ¯å½“一张牌从任何区域置入对手的åŸå¢“场时,在兀鹰çµä¿‘上放置一个+1/+1指示物。 +Wail of the Forgotten|é—世者厉嚎|法术|è½åŸ8~选择一项。如果于你施放此咒语时你åŸå¢“场中有八张或更多永久物牌,则改为选择一项或多项。\n•将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。\n•目标对手弃一张牌。\n•检视你牌库顶的三张牌。将其中一张置于你手上,其余则置入你的åŸå¢“场。 +Wail of the Nim||| +Wailing Ghoul|悲å·é£Ÿå°¸é¬¼|生物 ~çµä¿‘|当悲å·é£Ÿå°¸é¬¼è¿›æˆ˜åœºæ—¶ï¼Œç£¨ä¸¤å¼ ç‰Œã€‚(将你牌库顶的两张牌置入你的åŸå¢“场。) +Waiting in the Weeds||| +Wake Thrasher|波涛痛击兵|生物 ~人鱼ï¼å£«å…µ|æ¯å½“一个由你æ“控的永久物æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œæ³¢æ¶›ç—›å‡»å…µå¾—+1/+1直到回åˆç»“æŸã€‚ +Wake of Vultures|警醒的秃鹰|生物~鸟|飞行\n{1}{B},牺牲一个生物:é‡ç”Ÿè­¦é†’的秃鹰。 +Wake the Dead|唤醒亡者|瞬间|åªèƒ½äºŽå¯¹æ‰‹å›žåˆçš„战斗中施放唤醒亡者。\nå°†X张目标生物牌从你的åŸå¢“场移回战场。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç‰ºç‰²è¿™äº›ç”Ÿç‰©ã€‚ +Wake the Dragon|唤醒巨龙|法术|派出一个6/6,黑红åŒè‰²çš„é¾™è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有飞行ã€å¨æ…‘与「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,获得目标由该牌手æ“控之神器的æ“控æƒã€‚ã€\n返照{6}{B}{R} +Wake the Past|唤醒过往|法术|将所有神器牌从你的åŸå¢“场移回战场。它们获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Wake the Reflections|映åƒè§‰é†’|法术|殖民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Wake to Slaughter|醒转屠戮|法术|选择至多两张目标在你åŸå¢“场中的生物牌。任一对手从中选择一张。将该牌移回你手上。将å¦ä¸€å¼ ç‰Œåœ¨ä½ çš„æ“控下移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚\n返照{4}{B}{R}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Wakedancer|醒夜舞者|生物 ~人类ï¼ç¥­å¸ˆ|丧心~当醒夜舞者进战场时,若本回åˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚ +Wakening Sun's Avatar|晓阳化身|生物 ~æé¾™ï¼åœ£è€…|当晓阳化身进战场时,若你从你手上施放之,则消ç­æ‰€æœ‰éžæ龙的生物。 +Waker of Waves|弄涛巨鲸|生物 ~鲸鱼|由对手æ“控的生物得-1/-0。\n{1}{U},弃掉弄涛巨鲸:检视你牌库顶的两张牌。将其中一张置于你手上,å¦ä¸€å¼ åˆ™ç½®å…¥ä½ çš„åŸå¢“场。 +Waker of the Wilds|è›®è’醒眠师|生物 ~人鱼ï¼ç¥­å¸ˆ|{X}{G}{G}:在目标由你æ“控的地上放置X个+1/+1指示物。该地æˆä¸º0/0,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚ +Wakeroot Elemental|醒根元素|生物 ~元素|{G}{G}{G}{G}{G}:é‡ç½®ç›®æ ‡ç”±ä½ æ“控的地。它æˆä¸º5/5,具æ•æ·å¼‚能的元素生物。它ä»ç„¶æ˜¯åœ°ã€‚(åªè¦è¯¥åœ°ä»åœ¨æˆ˜åœºä¸Šï¼Œæ­¤æ•ˆåº”便æŒç»­ç”Ÿæ•ˆã€‚) +Wakestone Gargoyle|醒岩石åƒé¬¼|生物~石åƒé¬¼|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n飞行\n{1}{W}:本回åˆä¸­ï¼Œç”±ä½ æ“控且具有守军异能的生物能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Waking Nightmare|ä¸çœ æ¢¦é­‡|法术~å¤å’’|目标牌手弃两张牌。 +Waking the Trolls|唤醒巨魔|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 消ç­ç›®æ ‡åœ°ã€‚\nII — 将目标地牌在你的æ“控下从åŸå¢“场放进战场。\nIII — 选择目标对手。如果其æ“控的地比你少,则你派出等åŒäºŽè¯¥å·®è·æ•°é‡ä¹‹4/4绿色,具践è¸å¼‚能的巨魔ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚ +Walk the Aeons|步入万å¤|法术|购回~牺牲三个海岛。 (你使用此咒语时å¯ä»¥é¢å¤–牺牲三个海岛并支付任何其它费用。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n目标牌手在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Walk the Plank|逼上跳æ¿|法术|消ç­ç›®æ ‡éžäººé±¼çš„生物。 +Walk with the Ancestors|先祖åŒè¡Œ|法术|将至多一张目标永久物牌从你的åŸå¢“场移回你手上。倾探4。(从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ4çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ ç‰Œåº“底。) +Walker of Secret Ways|密径行者|生物~人类ï¼å¿è€…|å¿æœ¯{1}{U} ({1}{U},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置进场,且正进行攻击。)\næ¯å½“密径行者对牌手造æˆæˆ˜æ–—伤害时,检视该牌手的手牌。\n{1}{U}:将目标由你æ“控的å¿è€…移回其拥有者手上。 ä½ åªå¯ä»¥äºŽè‡ªå·±çš„回åˆä¸­ä½¿ç”¨æ­¤å¼‚能。 +Walker of the Grove|历丛çµ|生物~元素|当历丛çµç¦»åœºæ—¶ï¼Œå°†ä¸€ä¸ª4/4绿色元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n呼魂{4}{G} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,当它进场时便牺牲之。) +Walker of the Wastes|è’野行体|生物~奥札奇|({C}代表无色法术力。)\nè·µè¸\nä½ æ¯æ“控一个å称为è’野的地,è’野行体便得+1/+1。 +Walking Archive|自走档案|神器生物~魔åƒ|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n自走档案进场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè‡ªèµ°æ¡£æ¡ˆä¸Šæ¯æœ‰ä¸€ä¸ª+1/+1指示物,该牌手就抓一张牌。\n{2}{W}{U}:在自走档案上放置一个+1/+1指示物。 +Walking Atlas|自走图集|生物~组构体|{T}:你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Walking Ballista|自行弩炮|神器生物 ~组构体|自行弩炮进战场时上é¢æœ‰X个+1/+1指示物。\n{4}:在自行弩炮上放置一个+1/+1指示物。\n从自行弩炮上移去一个+1/+1指示物:它对任æ„一个目标造æˆ1点伤害。 +Walking Bulwark|自行堡垒|神器生物 ~魔åƒ|守军\n{2}:直到回åˆç»“æŸï¼Œç›®æ ‡å…·å®ˆå†›å¼‚能的生物获得æ•æ·å¼‚能,能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击,且ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Walking Corpse|行尸|生物 ~çµä¿‘| +Walking Desecration||| +Walking Skyscraper|自走摩天械|神器生物 ~组构体|ä½ æ¯æ“控一个有饰装的生物,此咒语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚(武具,指示物,以åŠç”±ä½ æ“控的çµæ°”å‡ä¸ºé¥°è£…。)\nè·µè¸\nåªè¦è‡ªèµ°æ‘©å¤©æ¢°æœªæ¨ªç½®ï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Wall of Air|气墙|生物~墙|守军,飞行(此生物ä¸èƒ½æ”»å‡»ï¼Œä¸”能阻挡具飞行异能的生物。) +Wall of Blood||| +Wall of Blossoms|花丛之墙|生物 ~æ¤ç‰©ï¼å¢™|守军\n当花丛之墙进战场时,抓一张牌。 +Wall of Bone|骨墙|生物~骷髅妖ï¼å¢™|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚)\n{B}:é‡ç”Ÿéª¨å¢™ã€‚ (如果此生物下一次于本回åˆä¸­å°†è¢«æ¶ˆç­ï¼Œåˆ™å®ƒä¸ä¼šè¢«æ¶ˆç­ï¼Œ 而是改为将它横置,移除å—过的所有伤害,并将它移出战斗。) +Wall of Brambles||| +Wall of Deceit||| +Wall of Denial|拒斥之墙|生物~墙|守军,飞行\n帷幕(此生物ä¸èƒ½æˆä¸ºå’’语或异能的目标。) +Wall of Essence|精魂之墙|生物~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“精魂之墙å—到战斗伤害时,你获得等é‡çš„生命。 +Wall of Faith|信念之墙|生物~墙|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚)\n{W}:信念之墙得+0/+1直到回åˆç»“æŸã€‚ +Wall of Fire|ç«å¢™|生物~墙|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚)\n{R}:ç«å¢™å¾—+1/+0直到回åˆç»“æŸã€‚ +Wall of Forgotten Pharaohs|往世法è€å¢™|神器生物~墙|守军\n{T}:往世法è€å¢™å¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。åªèƒ½äºŽä½ æ“控沙漠或你åŸå¢“场中有沙漠牌时起动此异能。 +Wall of Frost|霜墙|生物~墙|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“霜墙阻挡生物时,该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Wall of Granite||| +Wall of Hope||| +Wall of Junk|垃圾墙|神器生物 ~墙|守军\n当垃圾墙进行阻挡,在战斗结æŸæ—¶å°†å®ƒç§»å›žå…¶æ‹¥æœ‰è€…的手上。(若它在战场上,æ‰é¡»å°†å®ƒç§»å›žã€‚) +Wall of Limbs|断肢墙|生物~çµä¿‘ï¼å¢™|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\næ¯å½“你获得生命时,在断肢墙上放置一个+1/+1指示物。\n{5}{B}{B},牺牲断肢墙:目标牌手失去X点生命,X为断肢墙的力é‡ã€‚ +Wall of Lost Thoughts|忘念墙|生物 ~墙|守军\n当忘念墙进战场时,目标牌手将其牌库顶的四张牌置入其åŸå¢“场。 +Wall of Mist|迷雾墙|生物 ~墙|守军 +Wall of Mourning|悲æ¸ä¹‹å¢™|生物 ~墙|守军\n当悲æ¸ä¹‹å¢™è¿›æˆ˜åœºæ—¶ï¼Œä½ æ¯æœ‰ä¸€ä½å¯¹æ‰‹ï¼Œä¾¿ä»Žä½ çš„牌库顶牌é¢æœä¸‹åœ°æ”¾é€ä¸€å¼ ç‰Œã€‚\n鸠集~在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æ“控三个或更多力é‡å„ä¸ç›¸åŒçš„生物,则将一张以悲æ¸ä¹‹å¢™æ”¾é€çš„牌置于其拥有者手上。 +Wall of Mulch|护根土墙|生物~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n{G},牺牲一个墙:抓一张牌。 +Wall of Omens|预兆墙|生物 ~墙|守军\n当预兆墙进战场时,抓一张牌。 +Wall of One Thousand Cuts|åƒå‰‘之墙|生物 ~墙|守军,飞行\n{W}:åƒå‰‘之墙于本回åˆä¸­èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。 +Wall of Resurgence|å¤è‹ä¹‹å¢™|生物~墙|守军\n当å¤è‹ä¹‹å¢™è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥åœ¨ç›®æ ‡ç”±ä½ æ“控的地上放置三个+1/+1指示物。若你如此作,则该地æˆä¸º0/0,具æ•æ·å¼‚能的元素生物,且ä»ç„¶æ˜¯åœ°ã€‚ +Wall of Reverence|崇敬之墙|生物~精怪ï¼å¢™|守军,飞行\n在你的回åˆç»“æŸæ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—若干生命,其数é‡ç­‰åŒäºŽç›®æ ‡ç”±ä½ æ“控的生物之力é‡ã€‚ +Wall of Roots|根墙|生物 ~æ¤ç‰©ï¼å¢™|守军\n在根墙上放置一个-0/-1指示物:加{G}。æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Wall of Runes|符文墙|生物 ~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n当符文墙进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Wall of Shards|碎片墙|雪境生物~墙|守军,飞行\n累积维æŒï½žè®©æŸä½å¯¹æ‰‹èŽ·å¾—1点生命。 (在你的维æŒå¼€å§‹æ—¶ï¼Œåœ¨æ­¤æ°¸ä¹…物上放置一个å²æœˆæŒ‡ç¤ºç‰©ï¼Œç„¶åŽé™¤éžä½ ä¸ºå…¶ä¸Šæ¯ä¸ªå²æœˆæŒ‡ç¤ºç‰©å„支付其维æŒè´¹ç”¨ï¼Œå¦åˆ™ç‰ºç‰²ä¹‹ã€‚) +Wall of Spears||| +Wall of Stone||| +Wall of Swords|剑墙|生物~墙|守军,飞行(此生物ä¸èƒ½æ”»å‡»ï¼Œä¸”能阻挡具飞行异能的生物。) +Wall of Tanglecord|铬铜索墙|神器生物~墙|守军\n{G}:铬铜索墙获得延势异能直到回åˆç»“æŸã€‚ (它能阻挡具飞行异能的生物。) +Wall of Torches|ç«ç‚¬å¢™|生物~墙|守军 (此生物ä¸èƒ½æ”»å‡»ã€‚) +Wall of Vines|藤蔓墙|生物 ~æ¤ç‰©ï¼å¢™|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n延势(此生物能阻挡具飞行异能的生物。) +Wall of Wonder||| +Wall of Wood|木墙|生物~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚) +Wallop||| +Wand of Denial||| +Wand of Orcus|欧库斯之æ–|传奇神器 ~武具|æ¯å½“佩带此武具的生物攻击或阻挡时,它和由你æ“控的çµä¿‘å‡èŽ·å¾—死触异能直到回åˆç»“æŸã€‚\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,派出等é‡çš„2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\n佩带{3} +Wand of Vertebrae|椎骨魔æ–|神器|{T}:将你的牌库顶牌置入你的åŸå¢“场。\n{2},{T},放é€æ¤Žéª¨é­”æ–:将至多五张目标牌从你的åŸå¢“场洗入你的牌库。 +Wand of Wonder|惊异法æ–|神器|{4},{T}:掷一颗d20。æ¯ä½å¯¹æ‰‹å„从其牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ çž¬é—´æˆ–法术牌为止,然åŽå°†å…¶ä½™çš„牌洗入其牌库。你å¯ä»¥ä»Žä»¥æ­¤æ³•æ”¾é€çš„牌之中施放至多X个瞬间和ï¼æˆ–法术咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n1~9 VERT X为一。\n10~19 VERT X为二。\n20 VERT X为三。 +Wand of the Elements|元素魔æ–|神器|{T},牺牲一个海岛:将一个2/2è“色,具有飞行异能的元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n{T},牺牲一个山脉:将一个3/3红色的元素è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Wand of the Worldsoul|世界之魂法æ–|神器|世界之魂法æ–须横置进战场。\n{T}:加{W}。\n{T}:你本回åˆä¸­æ–½æ”¾çš„下一个咒语具有å¬é›†å¼‚能。 +Wander in Death|漂浪æ¥ç”Ÿ|法术|将至多两张目标生物牌从你的åŸå¢“场移回你手上。\n循环{2}({2},弃掉此牌:抓一张牌。) +Wanderbrine Rootcutters|漫涩河刈根客|生物~人鱼ï¼æµªå®¢|漫涩河刈根客ä¸èƒ½è¢«ç»¿è‰²ç”Ÿç‰©é˜»æŒ¡ã€‚ +Wanderer's Intervention|飘è干预|瞬间|飘è干预对目标进行攻击或阻挡的生物造æˆ4点伤害。 +Wanderer's Strike|飘èæ–©|法术|放é€ç›®æ ‡ç”Ÿç‰©ï¼Œç„¶åŽå¢žæ®–。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Wanderer's Twig|漫游者细æž|神器|{1},牺牲漫游者细æžï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®å…¥ä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 +Wanderguard Sentry|å·¡å«å“¨å…µ|生物~钉兽|当巡å«å“¨å…µè¿›åœºæ—¶ï¼Œæ£€è§†ç›®æ ‡å¯¹æ‰‹çš„手牌。 +Wandering Champion|云游斗僧|生物~人类ï¼ä¿®è¡Œåƒ§|æ¯å½“云游斗僧对任一牌手造æˆæˆ˜æ–—伤害时,若你æ“控è“色或红色永久物,你å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓一张牌。 +Wandering Fumarole|漫游喷å‘å­”|地|漫游喷å‘孔须横置进战场。\n{T}:加{U}或{R}。\n{2}{U}{R}:直到回åˆç»“æŸï¼Œæ¼«æ¸¸å–·å‘å­”æˆä¸º1/4,è“红åŒè‰²çš„元素生物,且具有「{0}:将此生物的力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚ã€å®ƒä»ç„¶æ˜¯åœ°ã€‚ +Wandering Goblins|漫游精çµ|生物~精çµï¼æˆ˜å£«|领土~{3}:由你æ“控的地之中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ¼«æ¸¸ç²¾çµä¾¿å¾—+1/+0直到回åˆç»“æŸã€‚ +Wandering Graybeard|ç°é¡»æ¼«æ¸¸å®¢|生物~巨人ï¼æ³•æœ¯å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与ç°é¡»æ¼«æ¸¸å®¢æœ‰å…±é€šä¹‹ç”Ÿç‰©ç±»åˆ«ï¼Œä½ å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则你获得4点生命。 +Wandering Mind|游è¡çµå¦–|生物 ~惊惧兽|飞行\n当游è¡çµå¦–进战场时,检视你牌库顶的六张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä¸€å¼ éžç”Ÿç‰©ä¸”éžåœ°çš„牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Wandering Ones|漂æµç²¾|生物~精怪| +Wandering Stream||| +Wandering Tombshell|漫行墓壳龟|生物~çµä¿‘ï¼é¾Ÿ| +Wandering Troubadour|漫è¡æ¸¸å”±äºº|生物 ~龙ï¼è¯—人|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰åœ°åœ¨ä½ çš„æ“控下进战场,则深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Wandering Wolf|漂浪狼|生物 ~狼|力é‡å°äºŽæ¼‚浪狼的生物ä¸èƒ½é˜»æŒ¡å®ƒã€‚ +Wanderlight Spirit|游ç¯ç²¾æ€ª|生物 ~精怪|飞行\n游ç¯ç²¾æ€ªåªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 +Wanderlust||| +Wandermare|离群良驹|生物 ~马|æ¯å½“你施放具有历险的生物咒语时,在离群良驹上放置一个+1/+1指示物。(它ä¸éœ€å…ˆå®ŒæˆåŽ†é™©ã€‚) +Wanderwine Hub|漫酿中继站|地|于漫酿中继站进场时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ äººé±¼ç‰Œã€‚ 若你未如此作,则漫酿中继站须横置进场。\n{T}:加{W}或{U}到你的法术力池中。 +Wanderwine Prophets|漫酿先知|生物~人鱼ï¼æ³•æœ¯å¸ˆ|夺冠人鱼 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的人鱼移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\næ¯å½“漫酿先知对牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²ä¸€ä¸ªäººé±¼ã€‚ 若你如此作,则在本回åˆåŽè¿›è¡Œé¢å¤–的一个回åˆã€‚ +Wane||| +Waning Wurm|消蚀亚龙|生物~çµä¿‘ï¼äºšé¾™|消é€2(此生物进场时上é¢æœ‰ä¸¤ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当移去最åŽä¸€ä¸ªæ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚) +Wanted Scoundrels|é­ç¼‰æ— èµ–|生物 ~人类ï¼æµ·ç›—|当é­ç¼‰æ— èµ–死去时,目标对手派出两个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œå®ƒä»¬å…·æœ‰ã€Œ{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+War Barge|战船|神器|{3}:目标生物获得海岛行者异能直到回åˆç»“æŸã€‚ 当战船本回åˆç¦»åœºæ—¶ï¼Œç‰ºç‰²è¯¥ç”Ÿç‰©ã€‚ 以此法被消ç­çš„生物ä¸èƒ½é‡ç”Ÿã€‚ +War Behemoth|战争è´è¥¿æ‘©æ–¯|生物~野兽|å˜èº«{4}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +War Dance||| +War Elemental||| +War Falcon|战猎鹰|生物~鸟|飞行\n除éžä½ æ“控骑士或士兵,å¦åˆ™æˆ˜çŒŽé¹°ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚ +War Flare|战争信å·|瞬间|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚é‡ç½®è¿™äº›ç”Ÿç‰©ã€‚ +War Historian|战事å²å®¶|生物 ~人类ï¼ä¿®è¡Œåƒ§|延势\nåªè¦æˆ˜äº‹å²å®¶æœ¬å›žåˆä¸­æ”»å‡»è¿‡ä»»ä¸€æˆ˜å½¹ï¼Œå®ƒä¾¿å…·æœ‰ä¸ç­å¼‚能。 +War Horn|战争å·è§’|神器|由你æ“控且进行攻击的生物得+1/+0。 +War Oracle|战争先知|生物~人类ï¼åƒ§ä¾£|系命(此生物所造æˆçš„伤害会让你获得等é‡çš„生命。)铭勇1(当此生物对任一牌手造æˆæˆ˜æ–—伤害时,若它未铭勇,则在其上放置一个+1/+1指示物且它已铭勇。) +War Priest of Thune|图æ©æˆ˜åƒ§|生物~人类ï¼åƒ§ä¾£|当图æ©æˆ˜åƒ§è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡ç»“界。 +War Report|战争报告|瞬间|你获得若干生命,其数é‡ç­‰åŒäºŽæˆ˜åœºä¸Šçš„生物数é‡ä¸Žæˆ˜åœºä¸Šçš„神器数é‡ä¹‹æ€»å’Œã€‚ +War Room|战情室|地|{T}:加{C}。\n{3},{T},支付等åŒäºŽä½ æŒ‡æŒ¥å®˜æ ‡è¯†è‰²ä¸­ä¹‹é¢œè‰²æ•°é‡çš„生命:抓一张牌。 +War Screecher|战鸣猎鹰|生物 ~鸟|飞行\n{5}{W},{T}:由你æ“控的其他生物得+1/+1直到回åˆç»“æŸã€‚ +War of the Last Alliance|最åŽè”盟之战|结界 ~传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI, II — 从你牌库中æœå¯»ä¸€å¼ ä¼ å¥‡ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\nIII — 由你æ“控的生物获得连击异能直到回åˆç»“æŸã€‚魔戒引诱你。 +War's Toll|战事å¬å”¤|结界|æ¯å½“任一对手横置地以产生法术力时,横置所有由该牌手æ“控的地。\n如果æŸä¸ªç”±å¯¹æ‰‹æ“控的生物攻击,则所有由该对手æ“控的生物若能攻击,则必须攻击。 +War-Name Aspirant|战å求索客|生物 ~人类ï¼æˆ˜å£«|çªå‡»ï½žå¦‚果你本回åˆä¸­æ”»å‡»è¿‡ï¼Œåˆ™æˆ˜å求索客进战场时上é¢æœ‰ä¸€ä¸ª+1/+1指示物。\n战å求索客ä¸èƒ½è¢«åŠ›é‡ç­‰äºŽæˆ–å°äºŽ1的生物阻挡。 +War-Spike Changeling|战刺化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n{R}:战刺化形获得先攻异能直到回åˆç»“æŸã€‚ +War-Torch Goblin|ç«ç‚¬ç²¾çµ|生物~精çµï¼æˆ˜å£«|{R},牺牲ç«ç‚¬ç²¾çµï¼šç«ç‚¬ç²¾çµå¯¹ç›®æ ‡è¿›è¡Œé˜»æŒ¡çš„生物造æˆ2点伤害。 +War-Trained Slasher|历战爪击兽|生物 ~狼ç¾ï¼æé¾™|å¨æ…‘(此生物åªèƒ½è¢«ä¸¤ä¸ªæˆ–更多生物阻挡。)\næ¯å½“历战爪击兽攻击任一战役时,将其力é‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚ +War-Wing Siren|战翼塞连|生物~塞连ï¼å£«å…µ|飞行\n勇行~æ¯å½“你施放一个以战翼塞连为目标的咒语时,在战翼塞连上放置一个+1/+1指示物。 +Warbeast of Gorgoroth|戈埚洛斯战争兽|生物 ~野兽|æ¯å½“戈埚洛斯战争兽或å¦ä¸€ä¸ªç”±ä½ æ“控且力é‡ç­‰äºŽæˆ–大于4的生物死去时,囤兵åŠå…½äºº2。(在一个由你æ“控的军队上放置两个+1/+1指示物。它也是åŠå…½äººã€‚如果你未æ“控军队,则先派出一个0/0黑色åŠå…½äººï¼å†›é˜Ÿè¡ç”Ÿç”Ÿç‰©ã€‚) +Warbreak Trumpeter||| +Warbriar Blessing|战茨ç¥ç¦|结界 ~çµæ°”|结附于由你æ“控的生物\n当战茨ç¥ç¦è¿›æˆ˜åœºæ—¶ï¼Œæ‰€ç»“附的生物与至多一个目标ä¸ç”±ä½ æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。)\n所结附的生物得+0/+2。 +Warbringer|领战å‰é”‹|生物~åŠå…½äººï¼ç‹‚战士|你支付的掩袭费用å‡å°‘{2}(åªè¦æ­¤ç”Ÿç‰©åœ¨æˆ˜åœºä¸Š)。\n掩袭{2}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Warchanter Skald|颂战北地诗人|生物 ~矮人ï¼åƒ§ä¾£|æ¯å½“颂战北地诗人æˆä¸ºæ¨ªç½®æ—¶ï¼Œè‹¥å®ƒå—有çµæ°”或佩带武具,则派出一个2/1红色矮人ï¼ç‹‚战士è¡ç”Ÿç”Ÿç‰©ã€‚ +Warchanter of Mogis|墨癸斯的战颂师|生物~牛头怪ï¼ç¥­å¸ˆ|å¯æ‚Ÿï½žæ¯å½“墨癸斯的战颂师æˆä¸ºæœªæ¨ªç½®æ—¶ï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得å¨å“异能直到回åˆç»“æŸã€‚(å…·å¨å“异能的生物åªèƒ½è¢«ç¥žå™¨ç”Ÿç‰©å’Œï¼æˆ–与它有共通颜色的生物阻挡。) +Warchief Giant|巨人战酋长|生物~巨人ï¼æˆ˜å£«|æ•æ·ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥å°†ä¸€ä¸ªè¡ç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºä¸”正对该牌手或由他æ“控的æŸä¸ªé¹æ´›å®¢è¿›è¡Œæ”»å‡»ï¼Œè¯¥è¡ç”Ÿç‰©ä¸ºæ­¤ç”Ÿç‰©çš„å¤åˆ¶å“。在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) +Warclamp Mastiff|战钳ç’犬|生物~猎犬|先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。) +Warcry Phoenix|战嚎凤凰|生物 ~凤凰|飞行,æ•æ·\næ¯å½“你以三个或更多生物攻击时,你å¯ä»¥æ”¯ä»˜{2}{R}。若你如此作,则将战嚎凤凰从你的åŸå¢“场横置移回战场且正进行攻击。 +Ward Sliver||| +Ward of Bones|骨骸守护|神器|所æ“控之生物数é‡æ¯”你多的对手å‡ä¸èƒ½ä½¿ç”¨ç”Ÿç‰©ç‰Œï¼› 且神器,结界,以åŠåœ°äº¦æ¯”照办ç†ã€‚ +Ward of Piety|虔敬守护|生物结界|{1}{W}:于本回åˆä¸­ï¼Œå—此结界的生物将å—到的下1点伤害改为对目标生物或牌手造æˆä¹‹ã€‚ +Warded Battlements|符佑城垛|生物 ~墙|守军(此生物ä¸èƒ½æ”»å‡»ã€‚)\n由你æ“控且进行攻击的生物得+1/+0。 +Warden|看护|法术|派出一个4/4,白è“åŒè‰²ï¼Œå…·é£žè¡Œä¸Žè­¦æˆ’异能的å²èŠ¬æ–¯è¡ç”Ÿç”Ÿç‰©ã€‚ +Warden of Evos Isle|伊弗斯岛护å«|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n你施放之具飞行异能的生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Warden of Geometries|地界护å«|生物 ~奥札奇ï¼å¥´å…½|警戒\n{T}:加{C}。({C}代表无色法术力。) +Warden of the Beyond|他界护å«|生物~人类ï¼æ³•æœ¯å¸ˆ|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\nåªè¦æ”¾é€åŒºä¸­æœ‰å¯¹æ‰‹æ‹¥æœ‰çš„牌,他界护å«ä¾¿å¾—+2/+2。 +Warden of the Chained|å—链者守å«|生物 ~牛头怪ï¼æˆ˜å£«|è·µè¸\n除éžä½ æ“控å¦ä¸€ä¸ªåŠ›é‡ç­‰äºŽæˆ–大于4的生物,å¦åˆ™å—链者守å«ä¸èƒ½è¿›è¡Œæ”»å‡»ã€‚ +Warden of the Eye|慧眼护å«|生物~巨çµï¼æ³•æœ¯å¸ˆ|当慧眼护å«è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡éžç”Ÿç‰©ä¸”éžåœ°çš„牌从你的åŸå¢“场移回你手上。 +Warden of the First Tree|æ—æºæ ‘å«|生物~人类|{1}{W/B}:æ—æºæ ‘å«æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º3/3的人类ï¼æˆ˜å£«ã€‚\n{2}{W/B}{W/B}:如果æ—æºæ ‘å«æ˜¯æˆ˜å£«ï¼Œåˆ™å®ƒæˆä¸ºå…·è·µè¸ä¸Žç³»å‘½å¼‚能的人类ï¼ç²¾æ€ªï¼æˆ˜å£«ã€‚\n{3}{W/B}{W/B}{W/B}:如果æ—æºæ ‘å«æ˜¯ç²¾æ€ªï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®äº”个+1/+1指示物。 +Warden of the Inner Sky|内宇护å«|生物 — 人类ï¼å£«å…µ|åªè¦å†…宇护å«ä¸Šæœ‰ä¸‰ä¸ªæˆ–更多指示物,它便具有飞行与警戒异能。\n横置三个由你æ“控且未横置的神器和ï¼æˆ–生物:在内宇护å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。å åœ1。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Warden of the Wall|墙顶护å«|神器|墙顶护å«é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚{T}:加{1}到你的法术力池中。åªè¦ä¸æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œå¢™é¡¶æŠ¤å«ä¸º2/3,具飞行异能的石åƒé¬¼ç¥žå™¨ç”Ÿç‰©ã€‚ +Warden of the Woods|护林树妖|生物 ~树妖|警戒(此生物攻击时ä¸éœ€æ¨ªç½®ã€‚)\næ¯å½“护林树妖æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,你å¯ä»¥æŠ“两张牌。 +Wardscale Crocodile|鳞护鳄鱼|生物 ~鳄鱼|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Wardscale Dragon|鳞护巨龙|生物~龙|飞行\nåªè¦é³žæŠ¤å·¨é¾™æ­£è¿›è¡Œæ”»å‡»ï¼Œé˜²å¾¡ç‰Œæ‰‹ä¾¿ä¸èƒ½æ–½æ”¾å’’语。 +Warehouse Tabby|仓库斑猫|生物 — 猫|æ¯å½“一个由你æ“控的结界从战场进入åŸå¢“场时,派出一个1/1黑色è€é¼ è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€\n{1}{B}:仓库斑猫获得死触异能直到回åˆç»“æŸã€‚ +Warehouse Thief|仓库盗贼|生物 ~魔人ï¼æµªå®¢|{2},{T},牺牲一个神器或生物:放é€ä½ çš„牌库顶牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¯¥ç‰Œã€‚ +Warfire Javelineer|ç«çŸ›æŽ·æ‰‹|生物~牛头怪ï¼æˆ˜å£«|当ç«çŸ›æŽ·æ‰‹è¿›æˆ˜åœºæ—¶ï¼Œå®ƒå‘目标由对手æ“控的生物造æˆX点伤害,X为你åŸå¢“场中瞬间与法术牌的数é‡åŠ æ€»ã€‚ +Wargate|战门|法术|从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨å°äºŽæˆ–等于X的永久物牌,将它放置进场,然åŽå°†ä½ çš„牌库洗牌。 +Warhorn Blast|战å·é½é¸£|瞬间|由你æ“控的生物得+2/+1直到回åˆç»“æŸã€‚\n预示{2}{W}(在你的回åˆä¸­ï¼Œä½ å¯ä»¥æ”¯ä»˜{2}并从你手上牌é¢æœä¸‹åœ°æ”¾é€æ­¤ç‰Œã€‚过了该回åˆåŽï¼Œä¾¿å¯åˆ©ç”¨å…¶é¢„示费用æ¥æ–½æ”¾ä¹‹ã€‚) +Warhost's Frenzy|兴战狂热|瞬间|增幅{B}(你施放此咒语时å¯ä»¥é¢å¤–支付{B}。)\n由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚如果此咒语已增幅,则本回åˆä¸­ï¼Œæ¯å½“一个由你æ“控的生物死去时,抓一张牌。 +Warkite Marauder|战ç­åŠ«æŽ è€…|生物 ~人类ï¼æµ·ç›—|飞行\næ¯å½“战ç­åŠ«æŽ è€…攻击时,直到回åˆç»“æŸï¼Œç›®æ ‡ç”±é˜²å¾¡ç‰Œæ‰‹æ“控的生物失去所有异能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º0/1。 +Warleader's Helix|战领旋咒|瞬间|战领旋咒对目标生物或牌手造æˆ4点伤害,且你获得4点生命。 +Warlock Class|èŒä¸šï¼šé‚ªæœ¯å¸ˆ|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„失去1点生命。\n{1}{B}:等级2\n//Level_2//\n当此èŒä¸šæˆä¸ºç­‰çº§2时,检视你牌库顶的三张牌。将其中一张置于你手上,其余的牌则置入你的åŸå¢“场。\n{6}{B}:等级3\n//Level_3//\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去等åŒäºŽå…¶æœ¬å›žåˆä¸­æ›¾å¤±åŽ»ä¹‹æ•°é‡çš„生命。(伤害会导致失去生命。) +Warlord's Axe|军头斧|神器~武具|佩带此武具的生物得+3/+1。\n佩带{4} ({4}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Warlord's Elite|大领主精兵|生物 ~人类ï¼å£«å…µ|横置两个由你æ“控且未横置的神器,生物和ï¼æˆ–地,以作为施放此咒语的é¢å¤–费用。 +Warlord's Fury|军阀怒ç«|法术|由你æ“控的生物获得先攻异能直到回åˆç»“æŸã€‚\n抓一张牌。 +Warm Welcome|竭诚欢迎|瞬间|检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张生物牌,并将它置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。派出一个1/1,绿白åŒè‰²çš„市民è¡ç”Ÿç”Ÿç‰©ã€‚ +Warmind Infantry|战çµæ­¥å…µ|生物~元素ï¼å£«å…µ|å战~æ¯å½“战çµæ­¥å…µä¸Žè‡³å°‘两个其他生物攻击时,战çµæ­¥å…µå¾—+2/+0直到回åˆç»“æŸã€‚ +Warmonger Hellkite|好战残è™è€…|生物 ~龙|飞行\n所有生物æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\n{1}{R}:进行攻击的生物得+1/+0直到回åˆç»“æŸã€‚ +Warmonger's Chariot|战争贩å­æˆ˜è½¦|神器~武具|佩带此武具的生物得+2/+2。\nåªè¦ä½©å¸¦æ­¤æ­¦å…·çš„生物具有守军异能,它能视åŒä¸å…·å®ˆå†›å¼‚能地进行攻击。\n佩带{3} +Warmth||| +Warp Artifact||| +Warp World|歪曲世相|法术|æ¯ä½ç‰Œæ‰‹æŠŠç”±ä»–拥有的所有永久物洗入其牌库,然åŽä»Žå…¶ç‰Œåº“顶展示等é‡çš„牌。 æ¯ä½ç‰Œæ‰‹æŠŠä»¥æ­¤æ³•å±•ç¤ºçš„所有神器,生物,与地牌放置进场,然åŽæŠŠä»¥æ­¤æ³•å±•ç¤ºçš„所有结界牌放置进场,然åŽå°†æ‰€æœ‰ä»¥æ­¤æ³•å±•ç¤ºä¸”未放置进场的牌以任æ„顺åºç½®äºŽå…¶ç‰Œåº“底。 +Warpath Ghoul|å¾é€”食尸鬼|生物~çµä¿‘| +Warped Devotion||| +Warped Landscape|歪曲地境|地|{T}:加{C}。\n{2},{T},牺牲歪曲地境:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Warped Physique|歪曲体形|瞬间|目标生物得+X/-X直到回åˆç»“æŸï¼ŒX为你的手牌数é‡ã€‚ +Warped Researcher||| +Warping Wail|歪曲厉嚎|瞬间|({C}代表无色法术力。)\n选择一项~\n• 放é€ç›®æ ‡åŠ›é‡æˆ–防御力等于或å°äºŽ1的生物。\n• å击目标法术咒语。\n• 将一个1/1无色奥札奇ï¼å­½è£”è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚它具有「牺牲此生物:加{C}到你的法术力池中。〠+Warrant|看管|瞬间|将目标进行攻击或阻挡的生物置于其拥有者的牌库顶。 +Warren Instigator|ç¹æ®–地煽动者|生物~鬼怪ï¼ç‹‚战士|连击\næ¯å½“ç¹æ®–地煽动者å‘任一对手造æˆä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥å°†ä¸€å¼ é¬¼æ€ªç”Ÿç‰©ç‰Œä»Žä½ æ‰‹ä¸Šæ”¾è¿›æˆ˜åœºã€‚ +Warren Pilferers|ç¹æ®–地å°å·|生物~精çµï¼æµªå®¢|当ç¹æ®–地å°å·è¿›åœºæ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 若该牌是精çµç‰Œï¼Œåˆ™ç¹æ®–地å°å·èŽ·å¾—æ•æ·ç›´åˆ°å›žåˆç»“æŸã€‚ +Warren Weirding|ç¹æ®–地奥秘|部æ—法术~精çµ|目标牌手牺牲一个生物。 如果以此法牺牲了精çµï¼Œåˆ™è¯¥ç‰Œæ‰‹å°†ä¸¤ä¸ª1/1黑色的精çµï¼æµªå®¢è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºï¼Œä¸”这些è¡ç”Ÿç‰©èŽ·å¾—æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Warren-Scourge Elf|夷殖地精|生物~地精ï¼æˆ˜å£«|åç²¾çµä¿æŠ¤ +Warrior's Charge||| +Warrior's Honor|战士之光|瞬间|由你æ“控的生物得+1/+1直到回åˆç»“æŸã€‚ +Warrior's Oath|Warrior's Oath|| +Warrior's Stand|Warrior's Stand|| +Warriors' Lesson|战士æ“练|瞬间|直到回åˆç»“æŸï¼Œè‡³å¤šä¸¤ä¸ªç›®æ ‡ç”±ä½ æ“控的生物å„获得「æ¯å½“此生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌。〠+Warstorm Surge|暴战翻腾|结界|æ¯å½“一个生物在你的æ“控下放进战场时,它对目标生物或牌手造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå…¶åŠ›é‡ã€‚ +Warteye Witch|疣眼巫师|生物 ~鬼怪ï¼ç¥­å¸ˆ|æ¯å½“疣眼巫师或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,å åœ1。 +Warthog||| +Wary Okapi|警觉欧å¡çš®é¹¿|生物 ~羚羊|警戒 +Wary Thespian|谨慎的演员|生物 ~猫ï¼å¾·é²ä¼Š|当谨慎的演员进战场或死去时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®å…¥ä½ çš„åŸå¢“场。) +Wash Away|全数冲尽|瞬间|贯通{1}{U}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\nå击目标咒语[,且该咒语须未从其拥有者手上施放]。 +Wash Out|冲刷殆尽|法术|选择一ç§é¢œè‰²ã€‚将所有该色永久物移回其拥有者手上。 +Wasitora, Nekoru Queen|猫龙åŽé¹«è™Ž|传奇生物 ~猫ï¼é¾™|飞行,践è¸\næ¯å½“猫龙åŽé¹«è™Žå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,该牌手牺牲一个生物。若该牌手无法如此作,则你派出一个3/3,黑红绿三色,具飞行异能的猫ï¼é¾™è¡ç”Ÿç”Ÿç‰©ã€‚ +Wasp Lancer|蜂矛兵|生物~仙çµï¼å£«å…µ|飞行 +Wasp of the Bitter End|终焉蜂群|生物~昆虫ï¼æƒŠæƒ§å…½|飞行\næ¯å½“你施放波拉斯é¹æ´›å®¢å’’语时,你å¯ä»¥ç‰ºç‰²ç»ˆç„‰èœ‚群。若你如此作,则消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ +Waste Away||| +Waste Management|残料管ç†|瞬间|增幅{3}{B}\n将至多两张目标在åŒä¸€åŸå¢“场中的牌从该处放é€ã€‚如果此咒语已增幅,则改为放é€ç›®æ ‡ç‰Œæ‰‹çš„åŸå¢“场。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¾¿æ´¾å‡ºä¸€ä¸ª2/2黑色浪客è¡ç”Ÿç”Ÿç‰©ã€‚ +Waste Not|物尽其用|结界|æ¯å½“一ä½å¯¹æ‰‹å¼ƒä¸€å¼ ç”Ÿç‰©ç‰Œæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“一ä½å¯¹æ‰‹å¼ƒä¸€å¼ åœ°ç‰Œæ—¶ï¼ŒåŠ {B}{B}到你的法术力池中。\næ¯å½“一ä½å¯¹æ‰‹å¼ƒä¸€å¼ éžç”Ÿç‰©ä¸”éžåœ°çš„牌时,你抓一张牌。 +Wasteful Harvest|断根收æˆ|瞬间|磨五张牌。你å¯ä»¥å°†ä»¥æ­¤æ³•ç£¨æŽ‰çš„一张永久物牌置于你手上。(磨一张牌的æµç¨‹æ˜¯å°†ä½ ç‰Œåº“顶的牌置入你åŸå¢“场。) +Wasteland|è’原|地|{T}:加{C}。\n{T},牺牲è’原:消ç­ç›®æ ‡éžåŸºæœ¬åœ°ã€‚ +Wasteland Scorpion|è’土毒èŽ|生物~èŽå­|死触\n循环{2}({2},弃掉此牌:抓一张牌。) +Wasteland Strangler|è’原绞æ€ä½“|生物~奥札奇ï¼å™¬ä½“|虚色(此牌没有颜色。)当è’原绞æ€ä½“进战场时,你å¯ä»¥å°†ä¸€å¼ ç”±å¯¹æ‰‹æ‹¥æœ‰çš„牌从放é€åŒºç½®å…¥è¯¥ç‰Œæ‰‹çš„åŸå¢“场。若你如此作,则目标生物得-3/-3直到回åˆç»“æŸã€‚ +Wasteland Viper|è’原毒蛇|生物~蛇|死触\n血激~{G},弃掉è’原毒蛇:目标进行攻击的生物得+1/+2且获得死触异能直到回åˆç»“æŸã€‚ +Wastes|è’野|基本地|{T}:加{C}。 +Watcher Sliver|看守裂片妖|生物 ~裂片妖|所有裂片妖生物得+0/+2。 +Watcher for Tomorrow|明日护å«|生物 ~人类ï¼æ³•æœ¯å¸ˆ|掩蔽(此生物须横置进战场。当它进战场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n当明日护å«ç¦»å¼€æˆ˜åœºæ—¶ï¼Œå°†æ‰€æ”¾é€çš„牌置于其拥有者手上。 +Watcher in the Mist|雾中çµ|生物 ~精怪|飞行\n当雾中çµè¿›æˆ˜åœºæ—¶ï¼ŒåˆºæŽ¢2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌置入你的åŸå¢“场,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Watcher in the Web|蛛网看守|生物~蜘蛛|延势(此生物能阻挡具飞行异能的生物。)\n蛛网看守æ¯æ¬¡æˆ˜æ–—能é¢å¤–多阻挡七个生物。 +Watcher of the Roost|眺巢看守|生物~鸟ï¼å£«å…µ|飞行\nå˜èº«ï½žä»Žä½ æ‰‹ä¸Šå±•ç¤ºä¸€å¼ ç™½è‰²ç‰Œã€‚(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当眺巢看守翻回正é¢æ—¶ï¼Œä½ èŽ·å¾—2点生命。 +Watcher of the Spheres|护çƒå®ˆå«|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n你施放之具飞行异能的生物咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\næ¯å½“å¦ä¸€ä¸ªå…·é£žè¡Œå¼‚能的生物在你的æ“控下进战场时,护çƒå®ˆå«å¾—+1/+1直到回åˆç»“æŸã€‚ +Watchers of the Dead|亡者守å«|神器生物~猫|放é€äº¡è€…守å«ï¼šæ¯ä½å¯¹æ‰‹å„从其åŸå¢“场中选择两张牌,并将其余的牌放é€ã€‚ +Watchful Automaton|警醒机械兽|神器生物~组构体|{2}{U}:å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。) +Watchful Blisterzoa|警醒刺螫ä½é›…|生物 ~éžç‘žäººï¼æ°´æ¯|飞行\n警醒刺螫ä½é›…进战场时上é¢æœ‰ä¸€ä¸ªçƒæ²¹æŒ‡ç¤ºç‰©ã€‚\n当警醒刺螫ä½é›…死去时,抓若干牌,其数é‡ç­‰åŒäºŽå…¶ä¸Šçš„çƒæ²¹æŒ‡ç¤ºç‰©æ•°é‡ã€‚ +Watchful Giant|警醒巨人|生物 ~巨人ï¼å£«å…µ|当警醒巨人进战场时,派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ +Watchful Naga|警醒那伽|生物~那伽ï¼æ³•æœ¯å¸ˆ|ä½ å¯ä»¥äºŽè­¦é†’那伽攻击时耗竭之。当你如此作时,抓一张牌。(已耗竭的生物于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚) +Watchwing Scarecrow|守翼稻è‰äºº|神器生物~稻è‰äºº|åªè¦ä½ æ“控白色生物,守翼稻è‰äººä¾¿å…·æœ‰è­¦æˆ’异能。\nåªè¦ä½ æ“控è“色生物,守翼稻è‰äººä¾¿å…·æœ‰é£žè¡Œå¼‚能。 +Watchwolf|看守狼|生物 ~狼| +Water Servant|水仆役|生物~元素|{U}:水仆役得+1/-1直到回åˆç»“æŸã€‚\n{U}:水仆役得-1/+1直到回åˆç»“æŸã€‚ +Water Wings|æµæ°´æ‰¬ç¿¼|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物之基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4且获得飞行与辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Watercourser|æ²³é“å·¡çµ|生物 ~元素|{U}:河é“å·¡çµå¾—+1/-1直到回åˆç»“æŸã€‚ +Waterfall Aerialist|瀑布舞空师|生物 ~巨çµï¼æ³•æœ¯å¸ˆ|飞行\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。) +Waterfront District|水滨城区|地|水滨城区须横置进战场。\n{T}:加{U}或{B}。\n{2}{U}{B},{T},牺牲水滨城区:抓一张牌。 +Waterkin Shaman|水身祭师|生物 ~元素ï¼ç¥­å¸ˆ|æ¯å½“一个具飞行异能的生物在你的æ“控下进战场时,水身祭师得+1/+1直到回åˆç»“æŸã€‚ +Waterknot|水结纠缠|结界 ~çµæ°”|结附于生物\n当水结纠缠进战场时,横置所结附的生物。\n所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Waterlogged Grove|漫水林地|地|{T},支付1点生命:加{G}或{U}。\n{1},{T},牺牲漫水林地:抓一张牌。 +Waterlogged Hulk|浸水船身|神器|{T}:磨一张牌。(将你牌库顶的一张牌置入你的åŸå¢“场。)\n以海岛化炼{3}{U}({3}{U},放é€æ­¤ç¥žå™¨ï¼Œæ”¾é€ä¸€ä¸ªç”±ä½ æ“控的海岛或一张你åŸå¢“场中的海岛牌:将此牌在其拥有者的æ“控下移回且已转化。åªèƒ½äºŽæ³•æœ¯æ—¶æœºåŒ–炼。) +Waterspout Elemental||| +Waterspout Weavers|æ°´é¾™å·ç»‡è€…|生物~人鱼ï¼æ³•æœ¯å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与水龙å·ç»‡è€…有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 如果你如此作,则由你æ“控的æ¯ä¸ªç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ +Watertrap Weaver|水阱织师|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当水阱织师进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Waterveil Cavern|水帘洞|地|{T}:加{1}到你的法术力池中。\n{T}:加{U}或{B}到你的法术力池中。水帘洞于你的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Waterwhirl|回旋急æµ|瞬间|将至多两个目标生物移回其拥有者手上。 +Waterwind Scout|游风斥候|生物 — 人鱼ï¼æ–¥å€™|飞行\n当游风斥候进战场时,派出一个地图è¡ç”Ÿç‰©ã€‚(它是具有「{1},{T},牺牲此神器:令目标由你æ“控的生物勘察。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€çš„神器。) +Watery Grave|积水墓地|地 ~海岛ï¼æ²¼æ³½|({T}:加{U}或{B}。)\n于积水墓地进战场时,你å¯ä»¥æ”¯ä»˜2点生命。如果你未如此作,则积水墓地须横置进战场。 +Wave Goodbye|涛声浪别|法术|将所有其上没有+1/+1指示物的生物移回其拥有者的手上。 +Wave of Indifference||| +Wave of Rats|è€é¼ æ³¢ç¾¤|生物 ~è€é¼ |è·µè¸\n当è€é¼ æ³¢ç¾¤æ­»åŽ»æ—¶ï¼Œè‹¥å®ƒæœ¬å›žåˆä¸­å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆè¿‡æˆ˜æ–—伤害,则将它在其拥有者的æ“控下移回战场。\n急袭{4}{B} +Wave of Reckoning|审判之浪潮|法术|æ¯ä¸ªç”Ÿç‰©å„对本身造æˆç­‰åŒäºŽå…¶åŠ›é‡çš„伤害。 +Wave of Vitriol|矾油浪潮|法术|æ¯ä½ç‰Œæ‰‹å„牺牲由他æ“控的所有神器,结界和éžåŸºæœ¬åœ°ã€‚对æ¯ä¸ªä»¥æ­¤æ³•ç‰ºç‰²çš„地而言,其æ“控者å¯ä»¥ä»Žå…¶ç‰Œåº“中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œå¹¶å°†ä¹‹æ¨ªç½®è¿›æˆ˜åœºã€‚然åŽæ¯ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的牌手将其牌库洗牌。 +Wave-Wing Elemental|浪翼元素|生物~元素|飞行地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,浪翼元素得+2/+2直到回åˆç»“æŸã€‚ +Wavebreak Hippocamp|裂波鱼驹|结界生物 ~马ï¼é±¼|æ¯å½“你施放æ¯ä¸ªå¯¹æ‰‹å›žåˆä¸­ä½ çš„第一个咒语时,抓一张牌。 +Wavecrash Triton|裂波屈东|生物~人鱼ï¼æ³•æœ¯å¸ˆ|勇行~æ¯å½“你施放一个以裂波屈东为目标的咒语时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Waves of Aggression|侵略浪潮|法术|é‡ç½®æ‰€æœ‰äºŽæœ¬å›žåˆä¸­æ›¾ç»æ”»å‡»çš„生物。 在此行动阶段åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Wavesifter|筛浪精|生物 ~元素|飞行\n当筛浪精进战场时,探查两次。(探查的æµç¨‹æ˜¯æ´¾å‡ºä¸€ä¸ªæ— è‰²çº¿ç´¢è¡ç”Ÿç¥žå™¨ï¼Œä¸”其具有「{2},牺牲此神器:抓一张牌。ã€)\n呼魂{G}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥æ–½æ”¾å®ƒã€‚若你如此作,当它进战场时便牺牲之。) +Waveskimmer Aven|掠浪艾文|生物~鸟ï¼å£«å…µ|飞行\né¢‚å¨ (æ¯å½“一个由你æ“控的生物å•ç‹¬æ”»å‡»æ—¶ï¼Œè¯¥ç”Ÿç‰©å¾—+1/+1直到回åˆç»“æŸã€‚) +Wax||| +Waxing Moon|月盈之时|瞬间|转化至多一个目标由你æ“控的狼人。由你æ“控的生物获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Waxmane Baku|蜡鬃食梦兽|生物~精怪|æ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥åœ¨èœ¡é¬ƒé£Ÿæ¢¦å…½ä¸Šæ”¾ç½®ä¸€ä¸ªèšæ°”指示物。\n{1},从蜡鬃食梦兽上移去X个èšæ°”指示物:横置X个目标生物。 +Way of the Thief|窃贼之é“|结界~çµæ°”|结附于生物\n所结附的生物得+2/+2。\nåªè¦ä½ æ“控门,所结附的生物就ä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Wayfarer's Bauble|旅人饰å“|神器|{2},{T},牺牲旅人饰å“:从你牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†è¯¥ç‰Œæ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽæ´—牌。 +Wayfaring Giant||| +Wayfaring Temple|行路殿堂|生物~元素|行路殿堂的力é‡åŠé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物之数é‡ã€‚\næ¯å½“行路殿堂对牌手造æˆæˆ˜æ–—伤害时,殖民。(将一个è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。) +Waylay||| +Waylaying Pirates|拦路海盗|生物 — 人类ï¼æµ·ç›—|当拦路海盗进战场时,若你æ“控神器,则横置目标由对手æ“控的神器或生物并在其上放置一个晕眩指示物。(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) +Wayta, Trainer Prodigy|驯龙逸æ‰è–‡å¡”|传奇生物 — 人类ï¼æˆ˜å£«|æ•æ·\n{2}{G},{T}:目标由你æ“控的生物与å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©äº’斗。如果此异能以两个由你æ“控的生物为目标,则它å‡å°‘{2}æ¥èµ·åŠ¨ã€‚\n如果由你æ“控之永久物的触å‘å¼å¼‚能因由你æ“控的生物å—到伤害而触å‘,则该异能é¢å¤–触å‘一次。 +Wayward Angel||| +Wayward Disciple|刚愎信徒|生物~ - 人类ï¼åƒ§ä¾£|æ¯å½“刚愎信徒或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,目标对手失去1点生命且你获得1点生命。 +Wayward Giant|刚愎巨人|生物~巨人|å¨æ…‘ +Wayward Guide-Beast|难驭开路兽|生物 ~野兽|è·µè¸ï¼Œæ•æ·\næ¯å½“难驭开路兽对任一牌手造æˆæˆ˜æ–—伤害时,将一个由你æ“控的地移回其拥有者手上。 +Wayward Servant|刚愎仆从|生物~çµä¿‘|æ¯å½“å¦ä¸€ä¸ªçµä¿‘在你的æ“控下进战场时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Wayward Swordtooth|刚愎剑齿龙|生物 ~æé¾™|登殿(如果你æ“控å个或更多永久物,则于这盘游æˆæŽ¥ä¸‹æ¥çš„时段中,你得到黄金城ç¥ç¦ã€‚)\n你在自己的æ¯ä¸ªå›žåˆä¸­å¯ä»¥é¢å¤–使用一个地。\n除éžä½ æœ‰é»„金城ç¥ç¦ï¼Œå¦åˆ™åˆšæ„Žå‰‘齿龙ä¸èƒ½è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Weakness|虚弱|结界~çµæ°”|结附于生物\n所结附的生物得-2/-1。 +Weakstone's Subjugation|弱能石抑力|结界 ~çµæ°”|结附于神器或生物\n当弱能石抑力进战场时,你å¯ä»¥æ”¯ä»˜{3}。若你如此作,则横置所结附的永久物。\n所结附的永久物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Weapon Rack|武器架|神器|武器架进战场时上é¢æœ‰ä¸‰ä¸ª+1/+1指示物。\n{T}:将一个+1/+1指示物从武器架移到目标生物上。åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Weapon Surge|武力翻腾|瞬间|目标由你æ“控的生物得+1/+0且获得先攻异能直到回åˆç»“æŸã€‚\n超载{1}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Weaponcraft Enthusiast|狂热造兵匠|生物~乙太ç§ï¼ç¥žå™¨å¸ˆ|装é…2(当此生物进战场时,在其上放置两个+1/+1指示物或派出两个1/1无色自动机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚) +Weaponize the Monsters|以兽为兵|结界|{2},牺牲一个生物:以兽为兵对任æ„一个目标造æˆ2点伤害。 +Weapons Trainer|武器训练师|生物 ~人类ï¼å£«å…µï¼ä¼™ä¼´|åªè¦ä½ æ“控武具,由你æ“控的其他生物便得+1/+0。 +Wear|Wear|瞬间|消ç­ç›®æ ‡ç¥žå™¨ã€‚\nèžå’’(ä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šå•ç‹¬æ–½æ”¾æ­¤ç‰Œä»»ä¸€è¾¹æˆ–一åŒæ–½æ”¾ä¸¤è¾¹ã€‚) +Wear Away|磨耗|瞬间~å¤å’’|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n通è”å¤å’’{3}{G}(于你使用å¤å’’咒语时,你å¯ä»¥ä»Žä½ çš„手上展示此牌,并支付其通è”费用。若你如此作,则将此牌的效应加入该咒语中。) +Weaselback Redcap|鼬背红帽客|生物 ~鬼怪ï¼éª‘士|{1}{R}:鼬背红帽客得+2/+0直到回åˆç»“æŸã€‚ +Weather the Storm|挺过风暴|瞬间|你获得3点生命。\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) +Weathered Bodyguards|历艰ä¿é•–|生物~人类ï¼å£«å…µ|åªè¦åŽ†è‰°ä¿é•–未被横置,所有未å—阻挡的生物将对你造æˆçš„伤害都改为对历艰ä¿é•–造æˆä¹‹ã€‚\nå˜èº«{3}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Weathered Runestone|è€æ—§ç¬¦æ–‡çŸ³|神器|åŸå¢“场和牌库中的éžåœ°æ°¸ä¹…物牌ä¸èƒ½è¿›æˆ˜åœºã€‚\n牌手ä¸èƒ½ä»ŽåŸå¢“场或牌库中施放咒语。 +Weathered Sentinels|褪色哨å«|神器生物 ~墙|守军,警戒,延势,践è¸\n褪色哨å«èƒ½è§†åŒä¸å…·å®ˆå†›å¼‚能地攻击于其上回åˆä¸­æ”»å‡»è¿‡ä½ çš„牌手。\næ¯å½“褪色哨å«æ”»å‡»æ—¶ï¼Œç›´åˆ°å›žåˆç»“æŸï¼Œå®ƒå¾—+3/+3且获得ä¸ç­å¼‚能。 +Weathered Wayfarer|历艰旅者|生物~人类ï¼æ¸¸ç‰§äººï¼åƒ§ä¾£|{W},{T}:从你的牌库中æœå¯»ä¸€å¼ åœ°ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚ 然åŽå°†ä½ çš„牌库洗牌。 ä½ åªå¯ä»¥äºŽä»»ä¸€å¯¹æ‰‹æ“控的地比你多时使用此异能。 +Weatherlight|晴空å·|传奇神器 ~载具|飞行\næ¯å½“晴空å·å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,检视你牌库顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­çš„一张å²è¿¹ç‰Œï¼Œå¹¶å°†å®ƒç½®äºŽä½ æ‰‹ä¸Šã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。(神器ã€ä¼ å¥‡å’Œä¼ çºªæ˜¯å²è¿¹ã€‚)\næ­è½½3 +Weatherlight Compleated|完化的晴空å·|传奇神器 ~载具|飞行\nåªè¦å®ŒåŒ–的晴空å·ä¸Šæœ‰å››ä¸ªæˆ–更多éžç‘žåŒ–指示物,它便是éžç‘žäººç”Ÿç‰©ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\næ¯å½“一个由你æ“控的生物死去时,在完化的晴空å·ä¸Šæ”¾ç½®ä¸€ä¸ªéžç‘žåŒ–指示物。然åŽå¦‚果其上有七个或更多éžç‘žåŒ–指示物,则抓一张牌。若å¦ï¼Œåˆ™å åœ1。 +Weatherseed Totem|晴苗图腾åƒ|神器|{T}:加{G}到你的法术力池中。\n{2}{G}{G}{G}:晴苗图腾åƒæˆä¸º5/3绿色,具践è¸å¼‚能的树妖神器生物直到回åˆç»“æŸã€‚\n当晴苗图腾åƒä»Žåœºä¸Šç½®å…¥åŸå¢“场时,若它当时是生物,则将此牌移回其拥有者手上。 +Weave Fate|编纺命è¿|瞬间|抓两张牌。 +Weaver of Currents|织æµå¸ˆ|生物~那伽ï¼å¾·é²ä¼Š|{T}:加{C}{C}到你的法术力池中。 +Weaver of Harmony|纺è°è›‡äºº|结界生物 ~蛇ï¼å¾·é²ä¼Š|由你æ“控的其他结界生物得+1/+1。\n{G},{T}:å¤åˆ¶ç›®æ ‡ç”±ä½ æ“控且æ¥æºä¸ºç»“界的起动å¼æˆ–触å‘å¼å¼‚能。你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。 +Weaver of Lies||| +Weaver of Lightning|闪电织匠|生物~人类ï¼ç¥­å¸ˆ|延势\næ¯å½“你施放瞬间或法术咒语时,闪电织匠å‘目标由对手æ“控的生物造æˆ1点伤害。 +Web|天网|结界~çµæ°”|生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上)\nå—此结界的生物得+0/+2,且能视åŒå…·é£žè¡Œå¼‚能地进行阻挡。 +Web of Inertia||| +Webspinner Cuff|布网腕扣|神器生物 ~武具ï¼èœ˜è››|延势\n佩带此武具的生物得+1/+4且具有延势异能。\né‡é…{4}({4}:贴附在目标由你æ“控的生物上;或从生物上å¸è£…。é‡é…的时机视åŒæ³•æœ¯ã€‚它于贴附期间ä¸æ˜¯ç”Ÿç‰©ã€‚) +Webweaver Changeling|织网化形|生物 ~å˜å½¢å…½|化形(此牌是所有生物类别。)\n延势\n当织网化形进战场时,若你åŸå¢“场中有三张或更多生物牌,则你获得5点生命。 +Wedding Invitation|婚礼请柬|神器|当婚礼请柬进战场时,抓一张牌。\n{T},牺牲婚礼请柬:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚如果它是å¸è¡€é¬¼ï¼Œåˆ™å®ƒå†èŽ·å¾—系命异能直到回åˆç»“æŸã€‚ +Wedding Ring|婚戒|神器|当婚戒进战场时,若它ç»ç‰Œæ‰‹æ–½æ”¾ï¼Œåˆ™ç›®æ ‡å¯¹æ‰‹æ´¾å‡ºä¸€ä¸ªä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚\næ¯å½“任一æ“控å称为婚戒的神器之对手于其回åˆä¸­æŠ“一张牌时,你抓一张牌。\næ¯å½“任一æ“控å称为婚戒的神器之对手于其回åˆä¸­èŽ·å¾—生命时,你获得等é‡çš„生命。 +Wedding Security|婚礼警å«|生物 ~å¸è¡€é¬¼ï¼å£«å…µ|æ¯å½“婚礼警å«æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªè¡€æ»´è¡ç”Ÿç‰©ã€‚若你如此作,则在婚礼警å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物并抓一张牌。 +Wee Dragonauts|袖ç龙航师|生物 ~仙çµï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放瞬间或法术咒语时,袖ç龙航师得+2/+0直到回åˆç»“æŸã€‚ +Weed Strangle|窒æ¯é‡Žè‰|法术|消ç­ç›®æ ‡ç”Ÿç‰©ã€‚ 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则你获得等åŒäºŽè¯¥ç”Ÿç‰©é˜²å¾¡åŠ›çš„生命。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Weed-Pruner Poplar|ä¿®è‰é»‘æ¨|生物~树妖ï¼æ€æ‰‹|在你的维æŒå¼€å§‹æ—¶ï¼Œä¿®è‰é»‘æ¨ä»¥å¤–的目标生物得-1/-1直到回åˆç»“æŸã€‚ +Wei Ambush Force|Wei Ambush Force|| +Wei Assassins|Wei Assassins|| +Wei Elite Companions|Wei Elite Companions|| +Wei Infantry|Wei Infantry|| +Wei Night Raiders|Wei Night Raiders|| +Wei Scout|Wei Scout|| +Wei Strike Force|Wei Strike Force|| +Weigh Down|沉底|法术|从你的åŸå¢“场放é€ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä»¥ä½œä¸ºæ–½æ”¾æ­¤å’’语的é¢å¤–费用。\n目标生物得-3/-3直到回åˆç»“æŸã€‚ +Weight Advantage|体格优势|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\n由你æ“控的æ¯ä¸ªç”Ÿç‰©çš†ä¾ç…§å…¶é˜²å¾¡åŠ›æ¥åˆ†é…战斗伤害,而ä¸æ˜¯ä¾ç…§åŠ›é‡ã€‚ +Weight of Conscience|良知é‡è·|结界 ~çµæ°”|结附于生物\n所结附的生物ä¸èƒ½æ”»å‡»ã€‚\n横置两个由你æ“控且具共通生物类别的未横置生物:放é€æ‰€ç»“附的生物。 +Weight of Memory|记忆之é‡|法术|抓三张牌。目标牌手将其牌库顶的三张牌置入其åŸå¢“场。 +Weight of Spires|断塔压顶|瞬间|断塔压顶对目标生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„æ“控者所æ“控之éžåŸºæœ¬åœ°æ•°é‡ã€‚ +Weight of the Underworld|冥界é‡è·|结界~çµæ°”|结附于生物\n所结附的生物得-3/-2。 +Weird Harvest|奇异收æˆ|法术|æ¯ä½ç‰Œæ‰‹å¯ä»¥å„从其牌库中æœå¯»è‡³å¤šX张生物牌,展示该些牌,然åŽå°†å®ƒä»¬ç½®äºŽå…¶æ‰‹ä¸Šã€‚ 然åŽæ¯ä½ä»¥æ­¤æ³•æœå¯»ç‰Œåº“的牌手将其牌库洗牌。 +Weirded Vampire|怪奇å¸è¡€é¬¼|生物~å¸è¡€é¬¼ï¼æƒŠæƒ§å…½|疯魔{2}{B}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Weirding Shaman|奥秘祭师|生物~精çµï¼ç¥­å¸ˆ|{3}{B},牺牲一个精çµï¼šå°†ä¸¤ä¸ª1/1黑色的精çµï¼æµªå®¢è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Weirding Wood|怪诞树木|结界 ~çµæ°”|结附于地\n当怪诞树木进战场时,探查。(派出一个线索è¡ç”Ÿç‰©ã€‚它是具有「{2},牺牲此神器:抓一张牌ã€çš„神器。)\n所结附的地具有「{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚〠+Welcome Home|欢迎回家|法术~历险|派出三个2/2绿色的熊è¡ç”Ÿç”Ÿç‰©ã€‚(然åŽæ”¾é€æ­¤ç‰Œã€‚之åŽä½ è¿˜å¯ä»¥ä»Žæ”¾é€åŒºä¸­æ–½æ”¾è¯¥ç”Ÿç‰©ã€‚) +Welcome to . . .|欢迎æ¥åˆ°â€¦|结界 — 传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚)\nI — 为æ¯ä½å¯¹æ‰‹å„选择至多一个目标由其æ“控且éžç”Ÿç‰©çš„神器。于你æ“控此传纪的时段内,这些神器æˆä¸º0/4具守军异能的墙神器生物。\nII — 派出一个3/3绿色,具践è¸å¼‚能的æé¾™è¡ç”Ÿç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚\nIII — 消ç­æ‰€æœ‰å¢™ã€‚放é€æ­¤ä¼ çºªï¼Œç„¶åŽå°†å®ƒåœ¨ä½ çš„æ“控下移回战场且已转化。 +Welcome to Sweettooth|甘饴æ‘迎客|结界 — 传纪|(于此传纪进战场时åŠäºŽä½ æŠ“牌步骤åŽï¼ŒåŠ ä¸€ä¸ªå­¦é—®æŒ‡ç¤ºç‰©ã€‚到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚\nII — 派出一个食å“è¡ç”Ÿç‰©ã€‚\nIII — 在目标由你æ“控的生物上放置X个+1/+1指示物,X为由你æ“控的食å“æ•°é‡åŠ ä¸€ã€‚ +Welcome to the Fold|å—拥入教|法术|疯魔{X}{U}{U}(如果你弃掉此牌,将之弃到放é€åŒºã€‚当你如此作时,支付其疯魔费用施放之,å¦åˆ™ä¾¿å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。)\n如果目标生物的防御力等于或å°äºŽ2,则获得该生物的æ“控æƒã€‚如果曾支付å—拥入教的疯魔费用,则改为如果该生物的防御力等于或å°äºŽX,则获得其æ“控æƒã€‚ +Welcoming Vampire|迎宾å¸è¡€é¬¼|生物 ~å¸è¡€é¬¼|飞行\næ¯å½“一个或数个力é‡ç­‰äºŽæˆ–å°äºŽ2的其他生物在你的æ“控下进战场时,抓一张牌。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Welder Automaton|焊熔机械兽|神器生物~组构体|{3}{R}:焊熔机械兽å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Weldfast Engineer|焊锢区工程师|生物~人类ï¼ç¥žå™¨å¸ˆ|在你回åˆçš„战斗开始时,目标由你æ“控的神器生物得+2/+0直到回åˆç»“æŸã€‚ +Weldfast Monitor|焊锢区巨蜥|神器生物~蜥蜴|{R}:焊锢区巨蜥获得å¨æ…‘异能直到回åˆç»“æŸã€‚ +Weldfast Wingsmith|焊锢区翼匠|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,焊锢区翼匠获得飞行异能直到回åˆç»“æŸã€‚ +Welding Jar|焊熔å›|神器|牺牲焊熔å›ï¼šé‡ç”Ÿç›®æ ‡ç¥žå™¨ã€‚ +Welding Sparks|焊接ç«èŠ±|瞬间|焊接ç«èŠ±å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆX点伤害,X为由你æ“控的神器数é‡åŠ 3。 +Welkin Guide|è‹ç©¹å‘导|生物~鸟ï¼åƒ§ä¾£|飞行\n当è‹ç©¹å‘导进场时,目标生物得+2/+2且获得飞行异能直到回åˆç»“æŸã€‚ +Welkin Tern|è‹ç©¹é£žç‡•|生物 ~鸟|飞行(此生物åªèƒ½è¢«å…·é£žè¡Œæˆ–延势异能的生物阻挡。)\nè‹ç©¹é£žç‡•åªèƒ½é˜»æŒ¡å…·é£žè¡Œå¼‚能的生物。 +Well of Ideas|çµæ„Ÿä¹‹äº•|结界|当çµæ„Ÿä¹‹äº•è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“两张牌。\n在其他æ¯ä½ç‰Œæ‰‹çš„抓牌步骤开始时,该牌手é¢å¤–抓一张牌。\n在你的抓牌步骤开始时,é¢å¤–抓两张牌。 +Well of Lost Dreams|迷梦深井|神器|æ¯å½“你获得生命时,你å¯ä»¥æ”¯ä»˜{X},Xé¡»å°äºŽæˆ–等于你所获得的生命数é‡ã€‚ 若你如此作,则抓X张牌。 +Well-Laid Plans||| +Wellgabber Apothecary|闲语è¯å‰‚师|生物~人鱼ï¼åƒ§ä¾£|{1}{W}:于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ç›®æ ‡å·²æ¨ªç½®çš„人鱼或æ´è‹±ç”Ÿç‰©é€ æˆçš„所有伤害。 +Wellwisher|美愿祈者|生物~妖精|{T}:战场上æ¯æœ‰ä¸€ä¸ªå¦–精,你便获得1点生命。 +Werebear|熊人|生物 ~人类ï¼ç†Šï¼å¾·é²ä¼Š|{T}:加{G}。\n门槛~åªè¦ä½ åŸå¢“场中有七张或更多牌,熊人便得+3/+3。 +Werefox Bodyguard|åŠç‹ä¿é•–|生物 — 妖精ï¼ç‹ï¼éª‘士|闪现\n当åŠç‹ä¿é•–进战场时,放é€è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡éžç‹ç”Ÿç‰©ï¼Œç›´åˆ°åŠç‹ä¿é•–离开战场为止。\n{1}{W},牺牲åŠç‹ä¿é•–:你获得2点生命。 +Werewolf Pack Leader|狼人群首领|生物 ~人类ï¼ç‹¼äºº|集群战术~æ¯å½“狼人群首领攻击时,若你本次战斗中用以攻击之生物力é‡æ€»å’Œç­‰äºŽæˆ–大于6,则抓一张牌。\n{3}{G}:直到回åˆç»“æŸï¼Œç‹¼äººç¾¤é¦–领的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/3,获得践è¸å¼‚能,且ä¸æ˜¯äººç±»ã€‚ +Werewolf Ransacker|æœæ‹¬ç‹¼äºº|生物~ - 狼人|æ¯å½“此生物转化为æœæ‹¬ç‹¼äººæ—¶ï¼Œä½ å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚如果该神器以此法置入åŸå¢“场,则æœæ‹¬ç‹¼äººå¯¹è¯¥ç¥žå™¨çš„æ“控者造æˆ3点伤害。在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化æœæ‹¬ç‹¼äººã€‚ +Werewolf of Ancient Hunger|æ’饥狼人|生物~ - 狼人|警戒,践è¸\næ’饥狼人的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽæ‰€æœ‰ç‰Œæ‰‹æ‰‹ç‰Œçš„总数。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化æ’饥狼人。 +Western Paladin||| +Westfold Rider|西ä¼å°”德骑手|生物 ~人类ï¼éª‘士|牺牲西ä¼å°”德骑手:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Westgate Regent|西门城摄政|生物 ~å¸è¡€é¬¼|飞行\n守护~弃一张牌。(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹å¼ƒä¸€å¼ ç‰Œï¼Œå¦åˆ™å击之。)\næ¯å½“西门城摄政对任一牌手造æˆæˆ˜æ–—伤害时,在其上放置等é‡çš„+1/+1指示物。 +Westvale Abbey|西行谷修é“院|地|{T}:加{C}到你的法术力池中。\n{5},{T},支付1点生命:将一个1/1,白黑åŒè‰²çš„人类ï¼åƒ§ä¾£è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n{5},{T},牺牲五个生物:转化西行谷修é“院,然åŽå°†å®ƒé‡ç½®ã€‚ +Westvale Cult Leader|西行谷教领袖|生物~ - 人类ï¼åƒ§ä¾£|西行谷教领袖的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的生物数é‡ã€‚\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†ä¸€ä¸ª1/1,白黑åŒè‰²çš„人类ï¼åƒ§ä¾£è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Wetland Sambar|湿地水鹿|生物~麋鹿| +Whack|背地é‡å‡»|法术|如果此咒语以白色生物为目标,则它å‡å°‘{3}æ¥æ–½æ”¾ã€‚\n目标生物得-4/-4直到回åˆç»“æŸã€‚ +Wharf Infiltrator|ç å¤´æ¸—é€è€…|生物 ~人类ï¼æƒŠæƒ§å…½|潜匿(此生物ä¸èƒ½è¢«åŠ›é‡æ¯”它大的生物阻挡。)\næ¯å½“ç å¤´æ¸—é€è€…对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。\næ¯å½“你弃一张生物牌时,你å¯ä»¥æ”¯ä»˜{2}。若你如此作,则派出一个3/2无色奥札奇ï¼æƒŠæƒ§å…½è¡ç”Ÿç”Ÿç‰©ã€‚ +Wheel and Deal||| +Wheel of Fate|宿命之轮|法术|宿命之轮是红色。\n延缓4~{1}{R}(除了从你手上使用此牌,你能支付{1}{R}并将此牌移出对战,且上é¢æœ‰å››ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 在你的维æŒå¼€å§‹æ—¶ï¼Œä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªè®¡æ—¶æŒ‡ç¤ºç‰©ã€‚ 当你移去最åŽä¸€ä¸ªæ—¶ï¼Œåˆ™ä½¿ç”¨å®ƒä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚)\næ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰å…¶æ‰‹ç‰Œï¼Œç„¶åŽæŠ“七张牌。 +Wheel of Misfortune|厄è¿ä¹‹è½®|法术|æ¯ä½ç‰Œæ‰‹å„ç§ä¸‹é€‰æ‹©ä¸€ä¸ªç­‰äºŽæˆ–大于0的数字,然åŽæ‰€æœ‰ç‰Œæ‰‹åŒæ—¶å±•ç¤ºæ‰€é€‰æ•°å­—,并决定以此法展示之å„数字中的最大值和最å°å€¼ã€‚厄è¿ä¹‹è½®å¯¹æ¯ä½æ‰€é€‰æ•°å­—是最大值的牌手å„造æˆç­‰åŒäºŽè¯¥æ•°é‡çš„伤害。æ¯ä½æ‰€é€‰æ•°å­—ä¸æ˜¯æœ€å°å€¼çš„牌手弃掉其手牌,然åŽå„抓七张牌。 +Wheel of Sun and Moon|日月回轮|结界~çµæ°”|牌手结界\n若任一张牌将从任何区域置入å—此结界之牌手的åŸå¢“场,则改为展示该牌并将它置于该牌手的牌库底。 +Whelming Wave|ç­é¡¶æµªæ½®|法术|将所有生物移回其拥有者手上,但巨海兽ã€æµ·æ€ªã€ç« é±¼ä¸Žå·¨è›‡é™¤å¤–。 +When We Were Young|é¥æƒ³å¹´å°‘|瞬间|至多两个目标生物å„å¾—+2/+2直到回åˆç»“æŸã€‚如果你åŒæ—¶æ“控神器和结界,则这些生物å†èŽ·å¾—系命异能直到回åˆç»“æŸã€‚ +Where Ancients Tread|先祖行迹|结界|æ¯å½“一个力é‡å¤§äºŽæˆ–等于5的生物在你的æ“控下进场时,你å¯ä»¥è®©å…ˆç¥–行迹对目标生物或牌手造æˆ5点伤害。 +Whetstone||| +Whetwheel|磨刀石轮|神器|{X}{X},{T}:目标牌手将其牌库顶的X张牌置入其åŸå¢“场。\nå˜èº«{3}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Whims of the Fates|命è¿æ— å¸¸|法术|从你开始,æ¯ä½ç‰Œæ‰‹å°†ç”±ä»–æ“控的所有永久物分æˆä¸‰å †ã€‚然åŽæ¯ä½ç‰Œæ‰‹å„从自己的牌堆中éšæœºé€‰æ‹©ä¸€å †å¹¶ç‰ºç‰²è¯¥äº›æ°¸ä¹…物。(牌堆å¯ä»¥æ˜¯ç©ºçš„。) +Whimwader|循æ€çµ|生物~元素|除éžé˜²å¾¡ç‰Œæ‰‹æ“控è“色永久物,å¦åˆ™å¾ªæ€çµä¸èƒ½æ”»å‡»ã€‚ +Whip Sergeant|æŒéž­å£«å®˜|生物~人类ï¼å£«å…µ|{R}:目标生物获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ (它此回åˆä¾¿å¯ä»¥æ”»å‡») +Whip Silk||| +Whip of Erebos|厄ç¿æŸæ–¯çš„神鞭|传奇结界神器|由你æ“控的生物具有系命异能。\n{2}{B}{B},{T}:将目标生物牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚如果它将离开战场,则改为将它放é€ï¼Œè€Œéžç½®å…¥å…¶ä»–区域。你åªå¯ä»¥äºŽä½ èƒ½æ–½æ”¾æ³•æœ¯çš„时机下起动此异能。 +Whip-Spine Drake|鞭脊龙兽|生物 ~龙兽|飞行\nå˜èº«{2}{W}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Whipcorder||| +Whipflare|鞭扫ç«å…‰|法术|鞭扫ç«å…‰å¯¹æ¯ä¸ªéžç¥žå™¨çš„生物å„造æˆ2点伤害。 +Whipgrass Entangler||| +Whipkeeper||| +Whiplash Trap|鞭击陷阱|瞬间~陷阱|如果本回åˆä¸­æŸå¯¹æ‰‹æœ‰ä¸¤ä¸ªæˆ–更多生物在其æ“控下进战场,你å¯ä»¥æ”¯ä»˜{U},而ä¸æ”¯ä»˜éž­å‡»é™·é˜±çš„法术力费用。\n将两个目标生物å„移回其拥有者手上。 +Whiptail Moloch|鞭尾棘蜥|生物~蜥蜴|当鞭尾棘蜥进场时,它对目标由你æ“控的生物造æˆ3点伤害。 +Whiptail Wurm||| +Whiptongue Hydra|鞭舌多头龙|生物 ~蜥蜴ï¼å¤šå¤´é¾™|延势\n当鞭舌多头龙进战场时,消ç­æ‰€æœ‰å…·é£žè¡Œå¼‚能的生物。æ¯ä»¥æ­¤æ³•æ¶ˆç­ä¸€ä¸ªç”Ÿç‰©ï¼Œä¾¿åœ¨éž­èˆŒå¤šå¤´é¾™ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Whir of Invention|创å‘隆å“|瞬间|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n从你的牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽX的神器牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Whirler Rogue|旋翼浪客|生物 ~人类ï¼æµªå®¢ï¼ç¥žå™¨å¸ˆ|当旋翼浪客进战场时,派出两个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\n横置两个由你æ“控且未横置的神器:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Whirler Virtuoso|旋翼专家|生物~维多肯ï¼ç¥žå™¨å¸ˆ|当旋翼专家进战场时,你得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n支付{E}{E}{E}:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Whirlermaker|制桨机|神器|{4},{T}:派出一个1/1无色,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚ +Whirling Dervish|苦修士|生物~人类ï¼ä¿®è¡Œåƒ§|å黑ä¿æŠ¤\n在回åˆç»“æŸæ—¶ï¼Œè‹¥è‹¦ä¿®å£«æœ¬å›žåˆæ›¾å‘对手造æˆä¼¤å®³ï¼Œåˆ™åœ¨å…¶ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Whirling Strike|旋风挥击|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+2/+0且获得先攻与践è¸å¼‚能。 +Whirlpool Drake||| +Whirlpool Rider||| +Whirlpool Warrior||| +Whirlpool Whelm|漩涡压顶|瞬间|与一ä½å¯¹æ‰‹æ¯”点,然åŽå°†ç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 若你赢,则你å¯ä»¥æ”¹ä¸ºå°†è¯¥ç”Ÿç‰©ç½®äºŽå…¶æ‹¥æœ‰è€…的牌库顶。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。) +Whirlwind|旋风|法术|消ç­æ‰€æœ‰å…·é£žè¡Œå¼‚能的生物。 +Whirlwind Adept|旋风高手|生物~巨çµï¼ä¿®è¡Œåƒ§|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Whirlwind Denial|疾风拒斥|瞬间|对æ¯ä¸ªç”±å¯¹æ‰‹æ“控的咒语或异能而言,除éžå…¶æ“控者支付{4},å¦åˆ™å击之。 +Whirlwind of Thought|æ€ç»ªæ—‹é£Ž|结界|æ¯å½“你施放éžç”Ÿç‰©å’’语时,抓一张牌。 +Whisk Away|æ‹‚èµ°|瞬间|将目标进行攻击或阻挡的生物置于其拥有者的牌库顶。 +Whisper Agent|细语密探|生物 ~人类ï¼æµªå®¢|闪现\n当细语密探进战场时,刺探1。(检视你牌库顶的牌。你å¯ä»¥å°†å…¶ç½®å…¥ä½ çš„åŸå¢“场。) +Whisper Squad|幽语å°é˜Ÿ|生物 ~人类ï¼å£«å…µ|{1}{B}:从你的牌库中æœå¯»ä¸€å¼ å称为幽语å°é˜Ÿçš„牌,将之横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Whisper of the Dross|深沼细语|瞬间|目标生物得-1/-1直到回åˆç»“æŸã€‚增殖。(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Whisper, Blood Liturgist|鲜血仪礼师é­é£’ç’ž|传奇生物 ~人类ï¼åƒ§ä¾£|{T},牺牲两个生物:将目标生物牌从你的åŸå¢“场移回战场。 +Whisperer of the Wilds|è›®è’低语者|生物 ~人类ï¼ç¥­å¸ˆ|{T}:加{G}。\nå¨çŒ›ï½ž{T}:加{G}{G}。åªèƒ½äºŽä½ æ“控力é‡ç­‰äºŽæˆ–大于4的生物时起动此异能。 +Whispergear Sneak|嗫语窥械|神器生物~组构体|嗫语窥械以牌é¢æœä¸Šçš„æ–¹å¼è¿›è¡Œè½®æŠ½ã€‚\n于轮抽中,你å¯ä»¥å°†å—«è¯­çª¥æ¢°ç¿»ä¸ºç‰Œé¢æœä¸‹ã€‚如果你如此作,则检视本轮抽中任æ„一包未打开的补充包或任æ„一包其他牌手目å‰å¹¶æœªæ£€è§†çš„补充包。 +Whispering Madness|疯狂耳语|法术|æ¯ä½ç‰Œæ‰‹å„弃掉手牌,然åŽæŠ“若干牌,其数é‡ç­‰åŒäºŽç‰Œæ‰‹ä¸­ä»¥æ­¤æ³•å¼ƒç‰Œçš„最多数é‡ã€‚\næš—ç (然åŽä½ å¯ä»¥æ”¾é€æ­¤å’’语牌,并赋ç äºŽä¸€ä¸ªç”±ä½ æ“控的生物上。æ¯å½“该生物对任一牌手造æˆæˆ˜æ–—伤害时,其æ“控者å¯ä»¥æ–½æ”¾æ‰€èµ‹ç ä¹‹ç‰Œçš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +Whispering Shade||| +Whispering Snitch|细语告密客|生物 ~å¸è¡€é¬¼ï¼æµªå®¢|æ¯å½“ä½ æ¯å›žåˆé¦–度刺探时,细语告密客å‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害,且你获得1点生命。 +Whispering Specter|细语幽çµ|生物~幽çµ|飞行\n侵染 (此生物会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ï¼Œå¹¶ä»¥ä¸­æ¯’指示物的方å¼å¯¹ç‰Œæ‰‹é€ æˆä¼¤å®³ã€‚)\næ¯å½“细语幽çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ç‰ºç‰²å®ƒã€‚ 若你如此作,该牌手æ¯æœ‰ä¸€ä¸ªä¸­æ¯’指示物,便弃一张牌。 +Whispering Wizard|细语法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“你施放éžç”Ÿç‰©å’’语时,派出一个1/1白色,具飞行异能的精怪è¡ç”Ÿç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Whispers of Emrakul|伊莫库低语|法术|目标对手éšæœºå¼ƒä¸€å¼ ç‰Œã€‚\nèºç‹‚~如果你åŸå¢“场中牌的类别有四ç§æˆ–更多,则改为该牌手éšæœºå¼ƒä¸¤å¼ ç‰Œã€‚ +Whispers of the Muse|缪å¸çš„耳语|瞬间|购回{5}(你使用此咒语时å¯ä»¥é¢å¤–支付{5}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n抓一张牌。 +Whispersilk Cloak|细语ä¸ç¯·|神器~武具|佩带此武具的生物ä¸èƒ½è¢«é˜»æŒ¡ã€‚\n佩带此武具的生物具有帷幕异能。 (它ä¸èƒ½æˆä¸ºå’’语或异能的目标。)\n佩带{2} ({2}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Whispersteel Dagger|幽钢匕首|神器 ~武具|佩带此武具的生物得+2/+0。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,本回åˆä¸­ä½ å¯ä»¥ä»Žè¯¥ç‰Œæ‰‹çš„åŸå¢“场施放一个生物咒语,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾è¯¥å’’语的费用。\n佩带{3} +Whisperwood Elemental|低语林元素|生物~元素|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæ˜¾åŒ–你的牌库顶牌。(将它é¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n牺牲低语林元素:直到回åˆç»“æŸï¼Œç”±ä½ æ“控且牌é¢æœä¸Šçš„生物获得「当此生物死去时,显化你的牌库顶牌。〠+White Dragon|白龙|生物 ~龙|飞行\n寒冷喷å~当白龙进战场时,横置目标由对手æ“控的生物。该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +White Knight|白骑士|生物~人类ï¼éª‘士|先攻 (此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\nå黑ä¿æŠ¤ (此生物ä¸èƒ½è¢«é»‘色的东西所阻挡,指定为目标,造æˆä¼¤å®³ï¼Œæˆ–是被结附。) +White Plume Adventurer|白羽山冒险家|生物 ~åŠå…½äººï¼åƒ§ä¾£|当白羽山冒险家进战场时,你掌æ¡å…ˆåˆ¶ã€‚\n在æ¯ä½å¯¹æ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œé‡ç½®ä¸€ä¸ªç”±ä½ æ“控的生物。如果你完æˆè¿‡åœ°åŸŽï¼Œåˆ™æ”¹ä¸ºé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。 +White Shield Crusader|白盾圣战军|生物~人类ï¼éª‘士|å黑ä¿æŠ¤\n{W}:白盾圣战军获得飞行异能直到回åˆç»“æŸã€‚\n{W}{W}:白盾圣战军得+1/+0直到回åˆç»“æŸã€‚ +White Sun's Twilight|白阳垂暮|法术|你获得X点生命。派出X个1/1无色éžç‘žäººï¼è™«æ¢°è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ï¼Œä¸”具有下毒1与「此生物ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ã€å¦‚æžœX等于或大于5,则消ç­æ‰€æœ‰å…¶ä»–生物。 +White Sun's Zenith|白阳当空|瞬间|å°†X个2/2白色猫è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 将白阳当空洗入其拥有者的牌库。 +Whitemane Lion|白鬃狮|生物 ~猫|闪现\n当白鬃狮进战场时,将一个由你æ“控的生物移回其拥有者手上。 +Whitesun's Passage|白阳仪å¼|瞬间|你获得5点生命。 +Whitewater Naiads|æ¹æµæ°´çµ|结界生物~å®èŠ™|星彩~æ¯å½“æ¹æµæ°´çµæˆ–å¦ä¸€ä¸ªç»“界在你的æ“控下进战场时,目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Wicked Akuba|æ¶å§¥|生物~精怪|{B}:目标于本回åˆä¸­æ›¾å—到æ¶å§¥ä¼¤å®³çš„牌手失去1点生命。 +Wicked Guardian|邪æ¶å®ˆæŠ¤è€…|生物 ~人类ï¼è´µæ—|当邪æ¶å®ˆæŠ¤è€…进战场时,你å¯ä»¥ä»¤å®ƒå¯¹å¦ä¸€ä¸ªç”±ä½ æ“控的生物造æˆ2点伤害。若你如此作,则抓一张牌。 +Wicked Pact||| +Wicked Slumber|æ¶é‚ªå€¦çœ |瞬间|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n横置至多两个目标生物。在其中之一上放置一个晕眩指示物。然åŽåœ¨å…¶ä¸­ä¹‹ä¸€ä¸Šæ”¾ç½®ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚(如果æŸä¸ªå…¶ä¸Šæœ‰æ™•çœ©æŒ‡ç¤ºç‰©çš„永久物将æˆä¸ºæœªæ¨ªç½®ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªæ™•çœ©æŒ‡ç¤ºç‰©ã€‚) +Wicked Visitor|邪æ¶è®¿å®¢|生物 — 梦魇|æ¯å½“一个由你æ“控的结界从战场进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。 +Wicked Wolf|æ¶ç‹¼|生物 ~狼|当æ¶ç‹¼è¿›æˆ˜åœºæ—¶ï¼Œå®ƒä¸Žè‡³å¤šä¸€ä¸ªç›®æ ‡ä¸ç”±ä½ æ“控的生物互斗。\n牺牲一个食å“:在æ¶ç‹¼ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将之横置。 +Wicker Warcrawler|柳æ¡æˆ˜è‰äºº|神器生物~稻è‰äºº|æ¯å½“柳æ¡æˆ˜è‰äººæ”»å‡»æˆ–阻挡,在战斗结æŸæ—¶äºŽå…¶ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物。 +Wicker Witch|柳æ¡å·«å©†|神器生物~稻è‰äºº| +Wickerbough Elder|柳饰长è€|生物 ~树妖ï¼ç¥­å¸ˆ|柳饰长è€è¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰ä¸€ä¸ª-1/-1指示物。\n{G},从柳饰长è€ä¸Šç§»åŽ»ä¸€ä¸ª-1/-1指示物:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。 +Widespread Brutality|暴行四窜|法术|囤兵2,然åŽè¯¥å—囤兵的军队对æ¯ä¸ªéžå†›é˜Ÿçš„生物å„造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚(囤兵2çš„æµç¨‹æ˜¯ï¼Œåœ¨ä¸€ä¸ªç”±ä½ æ“控的军队上放置两个+1/+1指示物。如果你未æ“控军队,则先派出一个0/0黑色çµä¿‘ï¼å†›é˜Ÿè¡ç”Ÿç‰©ã€‚) +Widespread Thieving|放肆抢劫|结界|掩蔽5(当此结界进战场时,检视你牌库顶的五张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\næ¯å½“你施放多色咒语时,派出一个çå®è¡ç”Ÿç‰©ã€‚然åŽä½ å¯ä»¥æ”¯ä»˜{W}{U}{B}{R}{G}。若你如此作,则你å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Wielding the Green Dragon|Wielding the Green Dragon|| +Wight|尸妖|生物 ~çµä¿‘ï¼å£«å…µ|尸妖须横置进战场。\nå¸å–生命~æ¯å½“一个本回åˆä¸­å—过尸妖伤害的生物死去时,派出一个已横置的2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©å¹¶æ”¾é€è¯¥ç‰Œã€‚ +Wight of Precinct Six|第六城区è€å¦–|生物~çµä¿‘|所有对手的åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œç¬¬å…­åŸŽåŒºè€å¦–便得+1/+1。 +Wild Beastmaster|狂野驯兽师|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“狂野驯兽师攻击时,æ¯ä¸ªç”±ä½ æ“控的其他生物å„å¾—+X/+X直到回åˆç»“æŸï¼ŒX为狂野驯兽师的力é‡ã€‚ +Wild Cantor|è’野领唱人|生物~人类ï¼å¾·é²ä¼Š|({R/G}å¯ç”¨{R}或{G}æ¥æ”¯ä»˜ã€‚)\n牺牲è’野领唱人:加一点任æ„颜色的法术力到你的法术力池中。 +Wild Celebrants|è›®è’ç‹‚å¾’|生物 ~羊蹄人|当蛮è’狂徒进战场时,你å¯ä»¥æ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚ +Wild Ceratok|野生冠角牛|生物 ~犀牛| +Wild Defiance|è’野å抗|结界|æ¯å½“由你æ“控的生物æˆä¸ºçž¬é—´æˆ–法术咒语的目标时,该生物得+3/+3直到回åˆç»“æŸã€‚ +Wild Dogs|疯狗|生物 ~狗|在你的维æŒå¼€å§‹æ—¶ï¼Œè‹¥æŸç‰Œæ‰‹çš„总生命比æ¯ä½å…¶ä»–牌手都多,则总生命最高的牌手获得疯狗的æ“控æƒã€‚\n循环{2}({2},弃掉此牌:抓一张牌。) +Wild Endeavor|狂野勇进|法术|掷两颗d4并选择一个掷骰结果。派出若干3/3绿色野兽è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥æŽ·éª°ç»“果。然åŽä»Žä½ çš„牌库中æœå¯»è‹¥å¹²åŸºæœ¬åœ°ç‰Œï¼Œå…¶æ•°é‡ç­‰åŒäºŽå¦ä¸€ä¸ªæŽ·éª°ç»“果,将它们横置放进战场,然åŽæ´—牌。 +Wild Evocation|狂野呼唤|结界|在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ä»Žå…¶æ‰‹ä¸Šéšæœºå±•ç¤ºä¸€å¼ ç‰Œã€‚ 若该牌是地牌,该牌手将它放进战场。 è‹¥å¦ï¼Œä¸”该牌手能施放它,则施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Wild Griffin|野生狮鹫|生物~狮鹫|飞行 +Wild Growth|野地丛生|结界 ~çµæ°”|结附于地\næ¯å½“横置所结附的地以产生法术力时,其æ“控者é¢å¤–加{G}。 +Wild Guess|胡乱推测|法术|弃一张牌,以作为施放胡乱推测的é¢å¤–费用。\n抓两张牌。 +Wild Hunger|狂野饥欲|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+1且获得践è¸å¼‚能。\n返照{3}{R} (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Wild Instincts|野性本能|法术|目标由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚它与目标由对手æ“控的生物互斗。(它们å„å‘对方造æˆç­‰åŒäºŽæœ¬èº«åŠ›é‡çš„伤害。) +Wild Leotau|野生座狮|生物~猫|在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ æ”¯ä»˜{G},å¦åˆ™ç‰ºç‰²é‡Žç”Ÿåº§ç‹®ã€‚ +Wild Magic Surge|狂野魔法浪涌|瞬间|消ç­ç›®æ ‡ç”±å¯¹æ‰‹æ“控的永久物。其æ“控者从其牌库顶开始展示牌,直到展示出一张与该永久物具共通牌张类别的永久物牌为止。他将该牌放进战场,其余则以éšæœºé¡ºåºç½®äºŽå…¶ç‰Œåº“底。 +Wild Mongrel||| +Wild Nacatl|野群拿å¡åœ°|生物~猫ï¼æˆ˜å£«|åªè¦ä½ æ“控山脉,野群拿å¡åœ°ä¾¿å¾—+1/+1。\nåªè¦ä½ æ“控平原,野群拿å¡åœ°ä¾¿å¾—+1/+1。 +Wild Onslaught|è’野猛攻|瞬间|增幅{4}(你施放此咒语时å¯ä»¥é¢å¤–支付{4}。)\n在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置一个+1/+1指示物。如果此咒语已增幅,则改为在æ¯ä¸ªç”±ä½ æ“控的生物上å„放置两个+1/+1指示物。 +Wild Pair|野性æ­æ¡£|结界|当任一生物进场时,若你从手上使用之,则你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之力é‡ä¸Žé˜²å¾¡åŠ›çš„加总需与å‰è€…相åŒï¼Œå¹¶å°†å®ƒæ”¾ç½®è¿›åœºã€‚ 若你如此作,则将你的牌库洗牌。 +Wild Research||| +Wild Ricochet|猛烈跳弹|瞬间|ä½ å¯ä»¥ä¸ºç›®æ ‡çž¬é—´æˆ–法术咒语选择新的目标。 然åŽå¤åˆ¶è¯¥å’’语。 ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶é€‰æ‹©æ–°çš„目标。 +Wild Shape|自然å˜èº«|瞬间|选择一项。直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物具有相应的基础力é‡ä¸Žé˜²å¾¡åŠ›ï¼Œæˆä¸ºç›¸åº”生物类别,且获得相应异能。\n•1/3龟,辟邪。\n•1/5蜘蛛,延势。\n•3/3象,践è¸ã€‚ +Wild Slash|猛烈飞斩|瞬间|å¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则本回åˆä¼¤å®³ä¸èƒ½è¢«é˜²æ­¢ã€‚\n猛烈飞斩对目标生物或牌手造æˆ2点伤害。 +Wild Swing|猛力挥击|法术|选择三个目标éžç»“界的永久物。 éšæœºæ¶ˆç­å…¶ä¸­ä¸€ä¸ªã€‚ +Wild Wanderer|è’野漫游人|生物~妖精ï¼å¾·é²ä¼Š|当è’野漫游人进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œï¼Œå°†ä¹‹æ¨ªç½®æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Wild-Field Scarecrow|è’野稻è‰äºº|神器生物~稻è‰äºº|守军\n{2},牺牲è’野稻è‰äººï¼šä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå¹¶å°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šã€‚然åŽå°†ä½ çš„牌库洗牌。 +Wild-Magic Sorcerer|狂乱魔法术士|生物 ~åŠå…½äººï¼ç¥­å¸ˆ|ä½ æ¯å›žåˆä¸­ä»Žæ”¾é€åŒºæ–½æ”¾çš„第一个咒语具有倾曳异能。(当你从放é€åŒºæ–½æ”¾ä½ çš„第一个咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”该咒语低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) +Wildblood Pack|野血狼群|生物~ - 狼人|è·µè¸\n由你æ“控且进行攻击的生物得+3/+0。\n在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œå¦‚æžœæŸç‰Œæ‰‹ä¸Šå›žåˆæ–½æ”¾äº†ä¸¤ä¸ªæˆ–更多咒语,转化野血狼群。 +Wildborn Preserver|幻境ä¿å«è€…|生物 ~妖精ï¼å¼“箭手|闪现\n延势\næ¯å½“å¦ä¸€ä¸ªéžäººç±»ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,你å¯ä»¥æ”¯ä»˜{X}。当你如此作时,在幻境ä¿å«è€…上放置X个+1/+1指示物。 +Wildcall|è’野呼唤|法术|显化你的牌库顶牌,然åŽåœ¨å…¶ä¸Šæ”¾ç½®X个+1/+1指示物。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Wilderness Elemental|野性元素|生物~元素|è·µè¸\n野性元素的力é‡ç­‰åŒäºŽç”±æ‰€æœ‰å¯¹æ‰‹æ“控的éžåŸºæœ¬åœ°æ•°é‡ã€‚ +Wilderness Hypnotist|è’野催眠师|生物~人鱼ï¼æ³•æœ¯å¸ˆ|{T}:目标红色或绿色生物得-2/-0直到回åˆç»“æŸã€‚ +Wilderness Reclamation|å¤å½’è’野|结界|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。 +Wildest Dreams|狂野梦想|法术|å°†X张目标牌从你的åŸå¢“场移回你手上。放é€ç‹‚野梦想。 +Wildfield Borderpost|旷野界碑|神器|ä½ å¯ä»¥æ”¯ä»˜{1}并将由你æ“控的一个基本地移回其拥有者手上,而ä¸æ”¯ä»˜æ—·é‡Žç•Œç¢‘的法术力费用。\n旷野界碑须横置进场。\n{T}:加{G}或{W}到你的法术力池中。 +Wildfire|野ç«|法术|æ¯ä½ç‰Œæ‰‹ç‰ºç‰²å››ä¸ªåœ°ã€‚ 野ç«å¯¹æ¯ä¸ªç”Ÿç‰©å„造æˆ4点伤害。 +Wildfire Awakener|野ç«é†’眠师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n当野ç«é†’眠师进战场时,派出X个1/1红色元素è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「æ¯å½“此生物æˆä¸ºæ¨ªç½®æ—¶ï¼Œå®ƒå¯¹ç›®æ ‡ç‰Œæ‰‹é€ æˆ1点伤害。〠+Wildfire Cerberus|野ç«ç‹±çŠ¬|生物~猎犬|{5}{R}{R}:蛮化1。(如果此生物未蛮化,则在其上放置一个+1/+1指示物且它蛮化。)\n当野ç«ç‹±çŠ¬è›®åŒ–时,它对æ¯ä½å¯¹æ‰‹åŠç”±å¯¹æ‰‹æ“控的æ¯ä¸ªç”Ÿç‰©å„造æˆ2点伤害。 +Wildfire Devils|野ç«é­”鬼|生物 ~魔鬼|当野ç«é­”鬼进战场和在你的维æŒå¼€å§‹æ—¶ï¼Œéšæœºé€‰æ‹©ä¸€ä½ç‰Œæ‰‹ã€‚该牌手从其åŸå¢“场放é€ä¸€å¼ çž¬é—´æˆ–法术牌。å¤åˆ¶è¯¥ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Wildfire Elemental|野ç«å…ƒç´ |生物 ~元素|æ¯å½“任一对手å—到éžæˆ˜æ–—伤害时,由你æ“控的生物得+1/+0直到回åˆç»“æŸã€‚ +Wildfire Emissary|野ç«å¯†ä½¿|生物~魔神|å白ä¿æŠ¤\n{1}{R}:野ç«å¯†ä½¿å¾—+1/+0直到回åˆç»“æŸã€‚ +Wildfire Eternal|野ç«æ°¸ç”Ÿè€…|生物~çµä¿‘ï¼è±ºç‹¼ï¼åƒ§ä¾£|折磨4(æ¯å½“此生物被阻挡时,防御牌手失去4点生命。)\næ¯å½“野ç«æ°¸ç”Ÿè€…攻击且未å—阻挡时,你å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ çž¬é—´æˆ–法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Wildgrowth Walker|野生行客|生物 ~元素|æ¯å½“一个由你æ“控的生物勘察时,在野生行客上放置一个+1/+1指示物且你获得3点生命。 +Wildheart Invoker|蛮心å¬çŽ°å¸ˆ|生物 ~妖精ï¼ç¥­å¸ˆ|{8}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+5且获得践è¸å¼‚能。 +Wildsize|加大尺寸|瞬间|目标生物得+2/+2且获得践è¸å¼‚能直到回åˆç»“æŸã€‚\n抓一张牌。 +Wildslayer Elves|ä¼è›®åœ°ç²¾|生物~地精ï¼æˆ˜å£«|干枯 (æ­¤æ¥æºä¼šä»¥-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Wildwood Escort|幻野林å«å£«|生物 ~妖精ï¼æˆ˜å£«|当幻野林å«å£«è¿›æˆ˜åœºæ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©æˆ–战役牌从你的åŸå¢“场移回你手上。\n如果幻野林å«å£«å°†æ­»åŽ»ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾é€ã€‚ +Wildwood Geist|野林游魂|生物~精怪|åªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œé‡Žæž—游魂便得+2/+2。 +Wildwood Mentor|野林导师|生物 — 树妖|æ¯å½“一个è¡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在野林导师上放置一个+1/+1指示物。\næ¯å½“野林导师攻击时,å¦ä¸€ä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»çš„生物得+X/+X直到回åˆç»“æŸï¼ŒX为野林导师的力é‡ã€‚ +Wildwood Patrol|野林巡å«|生物 ~åŠäººé©¬ï¼æ–¥å€™|è·µè¸(此生物造æˆä¹‹è¿‡é‡æˆ˜æ–—伤害能对所攻击的牌手或é¹æ´›å®¢é€ æˆä¹‹ã€‚) +Wildwood Rebirth|野林å†ç”Ÿ|瞬间|将目标生物牌从你的åŸå¢“场移回你手上。 +Wildwood Scourge|野林祸害|生物 ~多头龙|野林祸害进战场时上é¢æœ‰X个+1/+1指示物。\næ¯å½“在å¦ä¸€ä¸ªç”±ä½ æ“控的éžå¤šå¤´é¾™ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªæˆ–数个+1/+1指示物时,在野林祸害上放置一个+1/+1指示物。 +Wildwood Tracker|幻野林侦猎手|生物 ~妖精ï¼æˆ˜å£«|æ¯å½“幻野林侦猎手进行攻击或阻挡时,若你æ“控å¦ä¸€ä¸ªéžäººç±»ç”Ÿç‰©ï¼Œåˆ™å¹»é‡Žæž—侦猎手得+1/+1直到回åˆç»“æŸã€‚ +Wilhelt, the Rotcleaver|æ–­è…å°¸å¨æµ·ç‰¹|传奇生物 ~çµä¿‘ï¼æˆ˜å£«|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的çµä¿‘死去时,若它ä¸å…·è´¥æœ½ï¼Œåˆ™æ´¾å‡ºä¸€ä¸ª2/2黑色,具败朽异能的çµä¿‘è¡ç”Ÿç”Ÿç‰©ã€‚(它ä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚当它攻击,在战斗结æŸæ—¶å°†å®ƒç‰ºç‰²ã€‚)\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªçµä¿‘。若你如此作,则抓一张牌。 +Will Kenrith|Will Kenrith|传奇é¹æ´›å®¢ ~å¨å°”|+2:选择至多两个目标生物。直到你的下一个回åˆï¼Œè¿™äº›ç”Ÿç‰©çš„基础力é‡å’Œé˜²å¾¡åŠ›ä¸º0/3,且失去所有异能。\n−2:目标牌手抓两张牌。直到你的下一个回åˆï¼Œè¯¥ç‰Œæ‰‹æ–½æ”¾çš„瞬间ã€æ³•æœ¯å’Œé¹æ´›å®¢å’’语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n−8:目标牌手获得具有以下异能的徽记~「æ¯å½“你施放瞬间或法术咒语时,将其å¤åˆ¶ã€‚ä½ å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。ã€\n与è婉肯ç†æ–¯æ‹æ¡£\nå¨å°”肯ç†æ–¯å¯ç”¨ä½œæŒ‡æŒ¥å®˜ã€‚ +Will of the All-Hunter|万猎虎æ„å¿—|瞬间|目标生物得+2/+2直到回åˆç»“æŸã€‚如果它正进行阻挡,则改为在其上放置两个+1/+1指示物。\n循环{2}({2},弃掉此牌:抓一张牌。) +Will of the Naga|那伽的æ„å¿—|瞬间|掘穴(你于施放此咒语时æ¯ä»Žä½ åŸå¢“场中放é€ä¸€å¼ ç‰Œï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n横置至多两个目标生物。这些生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚ +Will, Scion of Peace|崇文åŽè£”å¨å°”|传奇生物 — 人类ï¼æ³•æœ¯å¸ˆ|警戒\n{T}:你本回åˆä¸­æ–½æ”¾çš„白色和ï¼æˆ–è“色咒语å‡å°‘{X}æ¥æ–½æ”¾ï¼ŒX为你本回åˆä¸­èŽ·å¾—过的生命数é‡ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Will-Forged Golem|å‡å¿—é­”åƒ|神器生物~魔åƒ|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。) +Will-o'-the-Wisp|鬼ç«|生物 ~精怪|飞行\n{B}:é‡ç”Ÿé¬¼ç«ã€‚ +Willbender|曲愿师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|å˜èº«{1}{U}(你å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚)\n当曲愿师翻回正é¢æ—¶ï¼Œä¸ºä»…指定å•ä¸€ç›®æ ‡çš„目标咒语或异能更改目标。 +Willbreaker|破志师|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“一个由对手æ“控的生物æˆä¸ºç”±ä½ æ“控之咒语或异能的目标时,于你æ“控破志师的时段内,获得该生物的æ“控æƒã€‚ +Willow Dryad||| +Willow Geist|祟柳游魂|生物 ~树妖ï¼ç²¾æ€ª|è·µè¸\næ¯å½“一张或数张牌离开你的åŸå¢“场时,在祟柳游魂上放置一个+1/+1指示物。\n当祟柳游魂死去时,你获得等åŒäºŽå…¶åŠ›é‡çš„生命。 +Willow-Wind|清柳风|生物 ~元素|飞行\n当清柳风进战场时,å åœ2。 +Willowdusk, Essence Seer|èåŽé¢„言师柳霞|传奇生物 ~树çµï¼å¾·é²ä¼Š|{1},{T}:选择å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚在其上放置若干+1/+1指示物,其数é‡ç­‰åŒäºŽã€Œä½ æœ¬å›žåˆä¸­æ›¾èŽ·å¾—的生命ã€ä¸Žã€Œä½ æœ¬å›žåˆä¸­æ›¾å¤±åŽ»çš„生命ã€ä¸¤è€…é—´æ•°é‡è¾ƒå¤§è€…。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Wilson, Refined Grizzly|优雅ç°ç†Šå¨å°”逊|传奇生物 ~熊ï¼æˆ˜å£«|此咒语ä¸èƒ½è¢«å击。\n警戒,延势,践è¸\n守护{2}(æ¯å½“此生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{2},å¦åˆ™å击之。)\n选择身世(你能用一个身世当作第二指挥官。) +Wilt|æžå¶å‡‹é›¶|瞬间|消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n循环{2}({2},弃掉此牌:抓一张牌。) +Wilt-Leaf Cavaliers|枯å¶éª‘å…µ|生物~地精ï¼éª‘士|警戒 +Wilt-Leaf Liege|枯å¶çŽ‹ä¾¯|生物 ~妖精ï¼éª‘士|由你æ“控的其他绿色生物得+1/+1。\n由你æ“控的其他白色生物得+1/+1。\n如果由对手æ“控的咒语或异能使你弃掉枯å¶çŽ‹ä¾¯ï¼Œåˆ™æ”¹ä¸ºå°†å®ƒæ”¾è¿›æˆ˜åœºï¼Œè€Œéžç½®å…¥ä½ çš„åŸå¢“场。 +Wily Bandar|狡诈猫猴|生物 ~猫ï¼çŒ´|{2}{G}:狡诈猫猴获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Wily Goblin|狡诈鬼怪|生物 ~鬼怪ï¼æµ·ç›—|当狡诈鬼怪进战场时,派出一个无色çå®è¡ç”Ÿç¥žå™¨ï¼Œä¸”具有「{T},牺牲此神器:加一点任æ„颜色的法术力到你的法术力池中。〠+Wind Dancer|风舞者|生物~仙çµ|飞行\n{T}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Wind Drake|风龙兽|生物~龙兽|飞行 +Wind Spirit||| +Wind Strider|驭风人鱼|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|闪现\n飞行 +Wind Zendikon|行风赞迪肯|结界~çµæ°”|结附于地\n所结附的地是2/2è“色,具飞行异能的元素生物。 它ä»ç„¶æ˜¯åœ°ã€‚\n当所结附的地置入åŸå¢“场时,将该牌移回其拥有者手上。 +Wind-Kin Raiders|风伴会çªå‡»å…µ|生物~人类ï¼ç¥žå™¨å¸ˆ|拼造(此咒语能用你的神器æ¥å助施放。你起动完法术力异能之åŽæ¯æ¨ªç½®ä¸€ä¸ªç¥žå™¨ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}。)\n飞行 +Wind-Scarred Crag|风蚀峭å£|地|风蚀峭å£é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当风蚀峭å£è¿›æˆ˜åœºæ—¶ï¼Œä½ èŽ·å¾—1点生命。\n{T}:加{R}或{W}。 +Windborn Muse|风生谬æ€|生物 ~精怪|飞行\n对æ¯ä¸ªç”Ÿç‰©è€Œè¨€ï¼Œé™¤éžå…¶æ“控者为其支付{2},å¦åˆ™å®ƒä¸èƒ½æ”»å‡»ä½ ã€‚ +Windborne Charge|风è¿å†²é”‹|法术|两个目标由你æ“控的生物å„å¾—+2/+2并获得飞行异能直到回åˆç»“æŸã€‚ +Windbrisk Heights|迅风高地|地|掩蔽 (此地须横置进场。 当它进场时,检视你牌库顶的四张牌,将其中一张牌é¢æœä¸‹åœ°ç§»å‡ºå¯¹æˆ˜ï¼Œç„¶åŽå°†å…¶ä½™çš„牌置于你牌库底。)\n{T}:加{W}到你的法术力池中。\n{W},{T}:如果你于本回åˆä¸­ä»¥ä¸‰ä¸ªæˆ–更多生物攻击,则你å¯ä»¥ä½¿ç”¨æ‰€ç§»å‡ºå¯¹æˆ˜çš„牌,且ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Windbrisk Raptor|迅风猎鸟|生物~鸟|飞行\n由你æ“控ã€ä¸”进行攻击的生物具有系命异能。 +Windcaller Aven|唤风艾文|生物 ~鸟ï¼æ³•æœ¯å¸ˆ|飞行\n循环{U}({U},弃掉此牌:抓一张牌。)\n当你循环唤风艾文时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Windfall|横财|法术|æ¯ä½ç‰Œæ‰‹å¼ƒæŽ‰æ‰‹ç‰Œï¼Œç„¶åŽå„抓若干牌,其数é‡ç­‰åŒäºŽç‰Œæ‰‹ä¸­ä»¥æ­¤æ³•å¼ƒç‰Œçš„最多数é‡ã€‚ +Windgrace Acolyte|风åŽä¾åƒ§|生物 ~猫ï¼æˆ˜å£«|飞行\n当风åŽä¾åƒ§è¿›æˆ˜åœºæ—¶ï¼Œå°†ä½ ç‰Œåº“顶的三张牌置入你的åŸå¢“场且你获得3点生命。 +Windgrace's Judgment|风åŽçš„è£å†³|瞬间|为任æ„æ•°é‡çš„对手å„进行以下æµç¨‹ï½žæ¶ˆç­ç›®æ ‡ç”±è¯¥ç‰Œæ‰‹æ“控的éžåœ°æ°¸ä¹…物。 +Winding Constrictor|蜿蜒缠蟒|生物~蛇|如果将会在由你æ“控的神器或生物上放置一个或数个指示物,则改为在其上放置该数é‡åŠ ä¸€çš„指示物。\n如果你将得到一个或数个指示物,则改为你得到该数é‡åŠ ä¸€çš„指示物。 +Winding Way|蜿蜒长路|法术|选择生物或地。展示你牌库顶的四张牌。将所有以此法展示且为该类别的牌置于你手上,其余则置入你的åŸå¢“场。 +Winding Wurm||| +Windreader Sphinx|风信å²èŠ¬æ–¯|生物 ~å²èŠ¬æ–¯|飞行\næ¯å½“一个具飞行异能的生物攻击时,你å¯ä»¥æŠ“一张牌。 +Windreaver|破风者|生物~元素|飞行\n{W}:破风者获得警戒异能直到回åˆç»“æŸã€‚\n{W}:破风者得+0/+1直到回åˆç»“æŸã€‚\n{U}:将破风者之力é‡ä¸Žé˜²å¾¡åŠ›äº’æ¢ç›´åˆ°å›žåˆç»“æŸã€‚\n{U}:将破风者移回其拥有者手上。 +Windrider Eel|御风鳗|生物~鱼|飞行\n地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,御风鳗得+2/+2直到回åˆç»“æŸã€‚ +Windrider Patrol|御风巡å«|生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“御风巡å«å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。) +Windrider Wizard|御风法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你施放瞬间,法术或法术师咒语时,你å¯ä»¥æŠ“一张牌。若你如此作,则弃一张牌。 +Winds of Abandon|é—弃之风|法术|放é€ç›®æ ‡ä¸ç”±ä½ æ“控的生物。æ¯ä»¥æ­¤æ³•æ”¾é€ä¸€ä¸ªç”Ÿç‰©ï¼Œå…¶æ“控者便从他的牌库中æœå¯»ä¸€å¼ åŸºæœ¬åœ°ç‰Œã€‚这些牌手å„将所æœå¯»çš„牌横置放进战场,然åŽå°†å…¶ç‰Œåº“洗牌。\n超载{4}{W}{W}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的超载费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,将其中的「目标ã€å­—样全部更改为「æ¯ä¸ªã€ã€‚) +Winds of Change||| +Winds of Qal Sisma|黑山狂风|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢å°†é€ æˆçš„所有战斗伤害。\nå¨çŒ›ï½žå¦‚果你æ“控力é‡ç­‰äºŽæˆ–大于4的生物,则改为于本回åˆä¸­ï¼Œé˜²æ­¢å°†ç”±å¯¹æ‰‹æ“控的生物造æˆä¹‹æ‰€æœ‰æˆ˜æ–—伤害。 +Winds of Rath|瑞斯之风|法术|消ç­æ‰€æœ‰æœªè¢«ç»“附的生物。它们ä¸èƒ½é‡ç”Ÿã€‚ +Winds of Rebuke|驳斥狂风|瞬间|将目标éžåœ°æ°¸ä¹…物移回其拥有者手上。æ¯ä½ç‰Œæ‰‹å„将其牌库顶的两张牌置入其åŸå¢“场。 +Windshaper Planetar|塑风异界神ä¾|生物 ~天使|闪现\n飞行\n当塑风异界神ä¾äºŽå®£å‘Šæ”»å‡»è€…步骤中进战场时,对æ¯ä¸ªè¿›è¡Œæ”»å‡»çš„生物而言,你å¯ä»¥ä¸ºè¯¥ç”Ÿç‰©é‡æ–°é€‰æ‹©æ‰€æ”»å‡»çš„牌手或é¹æ´›å®¢ã€‚(它ä¸èƒ½æ”»å‡»å…¶æ“控者或其æ“控者的é¹æ´›å®¢ã€‚) +Windstorm|大风暴|瞬间|大风暴对æ¯ä¸ªå…·é£žè¡Œå¼‚能的生物å„造æˆX点伤害。 +Windstorm Drake|疾风龙兽|生物 ~龙兽|飞行\n由你æ“控且具飞行异能的其他生物得+1/+0。 +Windswept Heath|风袭è’地|地|{T},支付1点生命,牺牲风袭è’地:从你的牌库中æœå¯»ä¸€å¼ æ ‘林或平原牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Windswift Slice|迅风割斩|瞬间|目标由你æ“控的生物对目标ä¸ç”±ä½ æ“控的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚派出若干1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ï¼Œå…¶æ•°é‡ç­‰åŒäºŽä»¥æ­¤æ³•é€ æˆçš„过é‡ä¼¤å®³æ•°é‡ã€‚ +Windwright Mage|领风法师|神器生物~人类ï¼æ³•æœ¯å¸ˆ|系命 (æ¯å½“此生物造æˆä¼¤å®³æ—¶ï¼Œä½ èŽ·å¾—ç­‰é‡çš„生命。)\nåªè¦ä½ çš„åŸå¢“场有神器牌,领风法师便具有飞行异能。 +Wine of Blood and Iron|é“血秘酿|神器|{4}:目标生物得+X/+0直到回åˆç»“æŸï¼ŒX为该生物的力é‡ã€‚ 在回åˆç»“æŸæ—¶ï¼Œå°†é“血秘酿牺牲。 +Wing Commando|翔翼çªå‡»å…µ|生物 ~人类ï¼å£«å…µ|飞行\nçµæŠ€(æ¯å½“你施放éžç”Ÿç‰©å’’语时,此生物得+1/+1直到回åˆç»“æŸã€‚) +Wing Puncture|穿刺羽翼|瞬间|目标由你æ“控的生物对目标具飞行异能的生物造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Wing Shards|翎羽飞射|瞬间|目标牌手牺牲一个进行攻击的生物。\n风暴(当施放此咒语时,本回åˆäºŽå®ƒä¹‹å‰æ¯æ–½æ”¾è¿‡ä¸€ä¸ªå’’语,便将此咒语å¤åˆ¶ä¸€æ¬¡ã€‚) +Wing Snare|æ•é¸Ÿç½‘|法术|消ç­ç›®æ ‡å…·é£žè¡Œå¼‚能的生物。 +Wing Splicer|飞翼接åˆå¸ˆ|生物~人类ï¼ç¥žå™¨å¸ˆ|当飞翼接åˆå¸ˆè¿›æˆ˜åœºæ—¶ï¼Œå°†ä¸€ä¸ª3/3无色魔åƒè¡ç”Ÿç¥žå™¨ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n由你æ“控的魔åƒç”Ÿç‰©å…·æœ‰é£žè¡Œå¼‚能。 +Wingbeat Warrior||| +Wingcrafter|飞翼匠|生物~人类ï¼æ³•æœ¯å¸ˆ|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦é£žç¿¼åŒ ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œæ­¤ä¸¤è€…便具有飞行异能。 +Winged Boots|飞翼é´|神器 ~武具|佩带此武具的生物具有飞行与守护{4}。(æ¯å½“佩带此武具的生物æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标时,除éžè¯¥ç‰Œæ‰‹æ”¯ä»˜{4},å¦åˆ™å击之。)\n佩带{1} +Winged Coatl|寇特翼蛇|生物 ~蛇|闪现\n飞行,死触 +Winged Hive Tyrant|有翼虫巢暴å›|生物 ~泰伦虫æ—|飞行,æ•æ·\n虫巢之æ„志~由你æ“控且其上有指示物的其他生物具有飞行与æ•æ·å¼‚能。 +Winged Portent|翼展å¾å…†|瞬间|贯通{4}{G}{U}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的贯通费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则删去方括å·å†…çš„å™è¿°ã€‚)\nä½ æ¯æ“控一个[具飞行异能的]生物,便抓一张牌。 +Winged Shepherd|舞翼牧者|生物~天使|飞行,警戒\n循环{W}({W},弃掉此牌:抓一张牌。) +Winged Temple of Orazca|欧拉兹å¡ç¿”翼殿|传奇地|(由哈达那登高转化。)\n{T}:加一点任æ„颜色的法术力到你的法术力池中。\n{1}{G}{U},{T}:直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物获得飞行异能且得+X/+X,X为其力é‡ã€‚ +Winged Words|翼散良言|法术|如果你æ“控具飞行异能的生物,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n抓两张牌。 +Wingfold Pteron|å ç¿…翼龙|生物 ~æé¾™|å ç¿…翼龙进战场时上é¢ä¾ä½ çš„选择有一个飞行指示物或一个辟邪指示物。(具辟邪异能的生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Wingmantle Chaplain|翼篷教士|生物 ~人类ï¼åƒ§ä¾£|守军\n当翼篷教士进战场时,你æ¯æ“控一个具守军异能的生物,便派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªå…·å®ˆå†›å¼‚能的生物在你æ“控下进战场时,派出一个1/1白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©ã€‚ +Wingmate Roc|翼伴洛克鸟|生物~鸟|飞行\nçªå‡»ï½žå½“翼伴洛克鸟进战场时,若你于本回åˆä¸­æ›¾ä»¥ç”Ÿç‰©æ”»å‡»ï¼Œåˆ™å°†ä¸€ä¸ª3/4白色,具飞行异能的鸟è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\næ¯å½“翼伴洛克鸟攻击时,æ¯æœ‰ä¸€ä¸ªè¿›è¡Œæ”»å‡»çš„生物,你便获得1点生命。 +Wingrattle Scarecrow|翼颤稻è‰äºº|神器生物~稻è‰äºº|åªè¦ä½ æ“控è“色生物,翼颤稻è‰äººä¾¿å…·æœ‰é£žè¡Œå¼‚能。\nåªè¦ä½ æ“控黑色生物,翼颤稻è‰äººä¾¿å…·æœ‰ç•™å­˜å¼‚能。 (当此生物从场上置入åŸå¢“场时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下返回场上,且其上有一个-1/-1指示物。) +Wings of Hope||| +Wings of Hubris|狂妄之翼|神器 ~武具|佩带此武具的生物具有飞行异能。\n牺牲狂妄之翼:佩带此武具的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒç‰ºç‰²ã€‚\n佩带{1}({1}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Wings of Velis Vel|è´ç†è´ä¹‹ç¿¼|部æ—瞬间~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚)\n目标生物æˆä¸º4/4,获得所有生物类别,且获得飞行异能直到回åˆç»“æŸã€‚ +Wings of the Cosmos|寰宇羽翼|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+1/+3且获得飞行异能。将之é‡ç½®ã€‚ +Wings of the Guard|ä¾å«ç¾½ä¼´|生物~鸟|飞行\n乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你以生物攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚) +Wingshield Agent|翼盾密探|生物 ~人类ï¼å£«å…µ|翼盾密探进战场时上é¢æœ‰ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚(如果它将å—到伤害或将被消ç­ï¼Œåˆ™æ”¹ä¸ºä»Žå…¶ä¸Šç§»åŽ»ä¸€ä¸ªåŽç›¾æŒ‡ç¤ºç‰©ã€‚)\næ¯å½“翼盾密探攻击时,至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©èŽ·å¾—飞行异能直到回åˆç»“æŸã€‚ +Wingspan Mentor|翼展导师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|当翼展导师进战场时,在目标由你æ“控的éžäººç±»ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ªé£žè¡ŒæŒ‡ç¤ºç‰©ã€‚\n{2}{U},{T}:在æ¯ä¸ªç”±ä½ æ“控且具飞行异能的生物上å„放置一个+1/+1指示物。 +Wingsteed Rider|飞马骑士|生物 ~人类ï¼éª‘士|飞行\n勇行~æ¯å½“你施放以飞马骑士为目标的咒语时,在飞马骑士上放置一个+1/+1指示物。 +Winnow||| +Winnower Patrol|巡防筛除者|生物~地精ï¼æˆ˜å£«|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与巡防筛除者有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,则在巡防筛除者上放置一个+1/+1指示物。 +Winota, Joiner of Forces|èšåŠ›é¢†è¢–薇诺塔|传奇生物 ~人类ï¼æˆ˜å£«|æ¯å½“一个由你æ“控的éžäººç±»ç”Ÿç‰©æ”»å‡»æ—¶ï¼Œæ£€è§†ä½ ç‰Œåº“顶的六张牌。你å¯ä»¥å°†å…¶ä¸­ä¸€å¼ äººç±»ç”Ÿç‰©ç‰Œæ”¾è¿›æˆ˜åœºï¼Œå…¶ä¸ºæ¨ªç½®ä¸”正进行攻击。它获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Winter Blast||| +Winter Eladrin|寒冬爱拉天æ—|生物 ~仙çµï¼å¦–ç²¾ï¼æ³•æœ¯å¸ˆ|çªé£Žå¹è¢­ï½žå½“寒冬爱拉天æ—进战场时,将至多å¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Winter Orb|冬之çƒ|神器|åªè¦å†¬ä¹‹çƒæœªæ¨ªç½®ï¼Œåˆ™ç‰Œæ‰‹äºŽå…¶é‡ç½®æ­¥éª¤ä¸­æ‰€é‡ç½®çš„地ä¸èƒ½å¤šäºŽä¸€ä¸ªã€‚ +Winter's Grasp||| +Winter's Rest|冬蛰|雪境结界 ~çµæ°”|结附于生物\n当冬蛰进战场时,横置所结附的生物。\nåªè¦ä½ æ“控å¦ä¸€ä¸ªé›ªå¢ƒæ°¸ä¹…物,所结附的生物于其æ“控者的é‡ç½®æ­¥éª¤ä¸­ä¾¿ä¸èƒ½é‡ç½®ã€‚ +Winterflame|燃冬焰|瞬间|选择一项或都选~\n•横置目标生物。\n•燃冬焰对目标生物造æˆ2点伤害。 +Wintermoor Commander|冬霜沼指挥官|生物 ~人类ï¼éª‘士|死触\n冬霜沼指挥官的防御力等åŒäºŽç”±ä½ æ“控的骑士数é‡ã€‚\næ¯å½“冬霜沼指挥官攻击时,å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的骑士获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚) +Winterthorn Blessing|冬棘ç¥ç¦|法术|在至多一个目标由你æ“控的生物上放置一个+1/+1指示物。横置至多一个目标ä¸ç”±ä½ æ“控的生物,且该生物于其æ“控者的下一个é‡ç½®æ­¥éª¤ä¸­ä¸èƒ½é‡ç½®ã€‚\n返照{1}{G}{U}(ä½ å¯ä»¥ä»Žä½ åŸå¢“场中施放此牌,并支付其返照费用,然åŽå°†å®ƒæ”¾é€ã€‚) +Wipe Away|扫拂|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\n将目标永久物移回其拥有者手上。 +Wipe Clean||| +Wire Surgeons|线缆医士|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ惧\nä½ åŸå¢“场中的æ¯å¼ ç¥žå™¨ç”Ÿç‰©ç‰Œå‡å…·æœ‰è¿”场异能。其返场费用等åŒäºŽå…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Wirecat||| +Wirefly Hive|星ç«è™«å·¢çª|神器|{3},{T}:掷一枚硬å¸ã€‚ 若你赢得此掷,则将一个2/2,具有飞行异能的星ç«è™«ç¥žå™¨ç”Ÿç‰©è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ 若你输去此掷,则消ç­æ‰€æœ‰æ˜Ÿç«è™«ã€‚ +Wiretapping|æ­çº¿çªƒå¬|结界|掩蔽5(当此结界进战场时,检视你牌库顶的五张牌,将其中一张牌é¢æœä¸‹åœ°æ”¾é€ï¼Œç„¶åŽå°†å…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。)\næ¯å½“你抓你æ¯ä¸ªæŠ“牌步骤中你的第一张牌时,抓一张牌。然åŽå¦‚果你有ä¹å¼ æˆ–更多手牌,则你å¯ä»¥ä½¿ç”¨æ‰€æ”¾é€çš„牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Wirewood Channeler|修索林通递人|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加X点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ï¼ŒX为战场上的妖精数é‡ã€‚ +Wirewood Elf||| +Wirewood Guardian||| +Wirewood Herald||| +Wirewood Hivemaster||| +Wirewood Lodge||| +Wirewood Pride||| +Wirewood Savage||| +Wirewood Symbiote|修索林共生体|生物~昆虫|将一个由你æ“控的妖精移回其拥有者手上:é‡ç½®ç›®æ ‡ç”Ÿç‰©ã€‚此异能æ¯å›žåˆåªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚ +Wish|愿望术|法术|本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žæ¸¸æˆå¤–使用一张由你拥有的牌。 +Wishclaw Talisman|愿爪饰符|神器|愿爪饰符进战场时上é¢æœ‰ä¸‰ä¸ªç¥ˆæ„¿æŒ‡ç¤ºç‰©ã€‚\n{1},{T},从愿爪饰符上移去一个祈愿指示物:从你的牌库中æœå¯»ä¸€å¼ ç‰Œï¼Œå°†å®ƒç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。任一对手获得愿爪饰符的æ“控æƒã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 +Wishcoin Crab|许愿蟹|生物 ~蟹| +Wishful Merfolk|念愿人鱼|生物 ~人鱼|守军\n{1}{U}:直到回åˆç»“æŸï¼Œå¿µæ„¿äººé±¼å¤±åŽ»å®ˆå†›å¼‚能且æˆä¸ºäººç±»ã€‚ +Wispmare|çµé©¹|生物~元素|飞行\n当çµé©¹è¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡ç»“界。\n呼魂{W} (ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的呼魂费用æ¥ä½¿ç”¨å®ƒã€‚ 若你如此作,它进场时便被牺牲。) +Wispweaver Angel|编缕天使|生物 ~天使|飞行\n当编缕天使进战场时,你å¯ä»¥æ”¾é€å¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物,然åŽå°†è¯¥ç‰Œåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下移回战场。 +Wistful Selkie|渴求海豹妖|生物~人鱼ï¼æ³•æœ¯å¸ˆ|当渴求海豹妖进场时,抓一张牌。 +Wistful Thinking|渴求æ€ç»ª|法术|目标牌手抓两张牌,然åŽå¼ƒå››å¼ ç‰Œã€‚ +Wit's End|无计å¯æ–½|法术|目标牌手弃掉其手牌。 +Witch Engine||| +Witch Hunter|猎巫人|生物~人类ï¼åƒ§ä¾£|{T}:猎巫人对目标牌手造æˆ1点伤害。\n{1}{W}{W},{T}:将目标由对手æ“控的生物移回其拥有者手上。 +Witch's Cauldron|巫婆鼎镬|神器|{1}{B},{T},牺牲一个生物:你获得1点生命且抓一张牌。 +Witch's Clinic|巫师诊所|地|{T}:加{C}。\n{2},{T}:目标指挥官获得系命异能直到回åˆç»“æŸã€‚ +Witch's Cottage|巫婆å°å±‹|地 ~沼泽|({T}:加{B}。)\n除éžä½ æ“控三个或更多其他沼泽,å¦åˆ™å·«å©†å°å±‹é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n当巫婆å°å±‹è¿›æˆ˜åœºä¸”未横置时,你å¯ä»¥å°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场置于你的牌库顶。 +Witch's Familiar|女巫佣兽|生物~蛙| +Witch's Mark|巫婆赋å°|法术|ä½ å¯ä»¥å¼ƒä¸€å¼ ç‰Œã€‚若你如此作,则抓两张牌。\n派出一个æ¶äººè§’色è¡ç”Ÿç‰©ï¼Œå¹¶è´´é™„在至多一个目标由你æ“控的生物上。(如果其上已有å¦ä¸€ä¸ªä½ æ“控的角色,则将已有之角色置入åŸå¢“场。所结附的生物得+1/+1。当此çµæ°”进入åŸå¢“场时,æ¯ä½å¯¹æ‰‹å„失去1点生命。) +Witch's Mist|法术师迷雾|结界|{2}{B},{T}:消ç­ç›®æ ‡åœ¨æœ¬å›žåˆå—过伤害的生物。 +Witch's Oven|巫婆炉ç¶|神器|{T},牺牲一个生物:派出一个食å“è¡ç”Ÿç‰©ã€‚如果所牺牲的生物之防御力等于或大于4,则改为派出两个食å“è¡ç”Ÿç‰©ã€‚(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Witch's Vengeance|巫婆å¤ä»‡|法术|选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚该类别生物得-3/-3直到回åˆç»“æŸã€‚ +Witch's Web|女巫蛛网|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得延势异能。将它é‡ç½®ã€‚ +Witch-Maw Nephilim|饮咒巨神çµ|生物~巨神çµ|æ¯å½“你使用咒语时,你å¯ä»¥åœ¨é¥®å’’巨神çµä¸Šæ”¾ç½®ä¸¤ä¸ª+1/+1指示物。\næ¯å½“饮咒巨神çµè¿›è¡Œæ”»å‡»æ—¶ï¼Œå¦‚果其力é‡ä¸º10或更多,则它获得践è¸å¼‚能直到回åˆç»“æŸã€‚ +Witch-king of Angmar|Witch-king of Angmar|Legendary Creature — Wraith Noble|Flying\nWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.\nDiscard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. +Witch-king, Bringer of Ruin|Witch-king, Bringer of Ruin|Legendary Creature — Wraith Noble|Flying\nWhenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. +Witchbane Orb|镇巫çƒ|神器|当镇巫çƒè¿›æˆ˜åœºæ—¶ï¼Œæ¶ˆç­æ‰€æœ‰ç»“附于你的诅咒。\n你具有辟邪异能。 (ä½ ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控的咒语或异能之目标,也包括çµæ°”咒语)。 +Witches' Eye|女巫之眼|神器~武具|佩带此武具的生物具有 「{1},{T}:å åœ1。ã€(å åœ1çš„æµç¨‹æ˜¯æ£€è§†ä½ ç‰Œåº“顶的牌,然åŽä½ å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n佩带{1} +Witching Well|巫惑井|神器|当巫惑井进战场时,å åœ2。(检视你牌库顶的两张牌,然åŽå°†å…¶ä¸­ä»»æ„æ•°é‡çš„牌以任æ„顺åºç½®äºŽä½ ç‰Œåº“底,其余则以任æ„顺åºç½®äºŽä½ ç‰Œåº“顶。)\n{3}{U},牺牲巫惑井:抓两张牌。 +Witchstalker|猎巫潜狼|生物~狼|辟邪(此生物ä¸èƒ½æˆä¸ºç”±ä½ å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)æ¯å½“任一对手于你的回åˆä¸­æ–½æ”¾è“色或黑色咒语时,在猎巫潜狼上放置一个+1/+1指示物。 +Witchstalker Frenzy|猎巫狼狂乱|瞬间|本回åˆä¸­æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©æ”»å‡»è¿‡ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n猎巫狼狂乱对目标生物造æˆ5点伤害。 +Withengar Unbound|解缚å¨æ£®æ ¼|传奇生物~ - æ¶é­”|æ¯å½“一ä½ç‰Œæ‰‹è¾“掉这盘游æˆæ—¶ï¼Œåœ¨è§£ç¼šå¨æ£®æ ¼ä¸Šæ”¾ç½®å三个+1/+1指示物。 +Witherbloom Apprentice|é¡åŽå­¦å¾’|生物 ~人类ï¼å¾·é²ä¼Š|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,æ¯ä½å¯¹æ‰‹å„失去1点生命,且你获得1点生命。 +Witherbloom Campus|é¡åŽæ ¡åŒº|地|é¡åŽæ ¡åŒºé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{B}或{G}。\n{4},{T}:å åœ1。 +Witherbloom Command|é¡åŽæŒ‡å‘½|法术|选择两项~\n•目标牌手磨三张牌,然åŽä½ å°†ä¸€å¼ åœ°ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。\n•消ç­ç›®æ ‡éžç”Ÿç‰©ä¸”éžåœ°çš„永久物,且其法术力值须等于或å°äºŽ2。\n•目标生物得-3/-1直到回åˆç»“æŸã€‚\n•目标对手失去2点生命且你获得2点生命。 +Witherbloom Pledgemage|é¡åŽè¯æ³•å¸ˆ|生物 ~树妖ï¼é‚ªæœ¯å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,你获得1点生命。 +Withercrown|枯èŽå¤´å† |结界 ~çµæ°”|结附于生物\n所结附的生物之基础力é‡ä¸º0且具有「在你的维æŒå¼€å§‹æ—¶ï¼Œé™¤éžä½ ç‰ºç‰²æ­¤ç”Ÿç‰©ï¼Œå¦åˆ™å¤±åŽ»1点生命。〠+Withered Wretch|枯èŽå‘劣者|生物~çµä¿‘ï¼åƒ§ä¾£|{1}:将目标牌从åŸå¢“场移出对战。 +Withering Gaze|枯èŽçš„å‡è§†|法术|目标对手展示其手牌。 其中æ¯æœ‰ä¸€å¼ æ ‘林或绿色牌,你便抓一张牌。 +Withering Hex||| +Witherscale Wurm|凋鳞亚龙|生物~亚龙|æ¯å½“凋鳞亚龙阻挡生物或被生物阻挡时,该生物获得干枯异能直到回åˆç»“æŸã€‚ (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚)\næ¯å½“凋鳞亚龙å‘对手造æˆä¼¤å®³æ—¶ï¼Œç§»åŽ»å…¶ä¸Šæ‰€æœ‰çš„-1/-1指示物。 +Without Weakness|所å‘披é¡|瞬间|目标由你æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚(伤害与注明「消ç­ã€çš„效应ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。)\n循环{2}({2},弃掉此牌:抓一张牌。) +Withstand|抵御|瞬间|于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆçš„3点伤害。\n抓一张牌。 +Withstand Death|抵御死亡|瞬间|目标生物本回åˆä¸­ä¸ä¼šæ¯å。 (致命伤害以åŠæ³¨æ˜Žã€Œæ¶ˆç­ã€çš„效应都ä¸ä¼šå°†å®ƒæ¶ˆç­ã€‚ 如果其防御力é™åˆ°0或更少,它ä»ä¼šç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。) +Witness Protection|è¯äººä¿æŠ¤|结界 ~çµæ°”|结附于生物\n所结附的生物失去所有异能,且是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º1/1,å称为åˆæ³•å•†äººçš„绿白åŒè‰²å¸‚民生物。(它失去所有其他颜色ã€ç‰Œå¼ ç±»åˆ«ã€ç”Ÿç‰©ç±»åˆ«ä»¥åŠå称。) +Witness of Tomorrows|æ¥æ—¥è§è¯äºº|结界生物 ~å²èŠ¬æ–¯|飞行\n{3}{U}:å åœ1。 +Witness of the Ages|å²æœˆè§è¯äºº|神器生物~魔åƒ|å˜èº«{5}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Witness the End|è§è¯ç»ˆå±€|法术|虚色(此牌没有颜色。)\n目标对手从其手上放é€ä¸¤å¼ ç‰Œä¸”失去2点生命。 +Witness the Future|亲ç¹æœªæ¥|法术|目标牌手将至多四张目标牌从其åŸå¢“场洗入其牌库。你检视你牌库顶的四张牌,然åŽå°†å…¶ä¸­ä¸€å¼ ç½®äºŽä½ æ‰‹ä¸Šï¼Œå…¶ä½™çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。 +Witty Roastmaster|诙è°æŸè¨€å¸ˆ|生物 ~魔鬼ï¼å¸‚æ°‘|è”手~æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,诙è°æŸè¨€å¸ˆå‘æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Wizard Class|èŒä¸šï¼šæ³•å¸ˆ|结界 ~èŒä¸š|(获得下一等级便能新增相应异能;åªèƒ½äºŽæ³•æœ¯æ—¶æœºå¦‚此作。)\n你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚\n{2}{U}:等级2\n//Level_2//\n当此èŒä¸šæˆä¸ºç­‰çº§2时,抓两张牌。\n{4}{U}:等级3\n//Level_3//\næ¯å½“你抓一张牌时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Wizard Mentor|魔法教师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|{T}:将魔法教师和目标由你æ“控的生物移回其拥有者手上。 +Wizard Replica||| +Wizard's Lightning|法师雷击|瞬间|如果你æ“控法术师,则此咒语å‡å°‘{2}æ¥æ–½æ”¾ã€‚\n法师雷击对任æ„一个目标造æˆ3点伤害。 +Wizard's Retort|法师驳击|瞬间|如果你æ“控法术师,则此咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nå击目标咒语。 +Wizard's Rockets|巫师焰ç«|神器|巫师焰ç«é¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{X},{T},牺牲巫师焰ç«ï¼šåŠ X点法术力,其颜色组åˆç”±ä½ é€‰æ‹©ã€‚\n当巫师焰ç«ä»Žæˆ˜åœºè¿›å…¥åŸå¢“场时,抓一张牌。 +Wizard's Spellbook|法师法术书|神器|{T}:将目标瞬间或法术牌从åŸå¢“场放é€ã€‚掷一颗d20。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚\n1~9 VERT å¤åˆ¶è¯¥ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“。\n10~19 VERT å¤åˆ¶è¯¥ç‰Œã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,但须支付{1},而éžæ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚\n20 VERT å¤åˆ¶æ‰€æœ‰ä»¥æ³•å¸ˆæ³•æœ¯ä¹¦æ”¾é€çš„牌。你å¯ä»¥æ–½æ”¾ä»»æ„æ•°é‡çš„å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Wizards of Thay|托雷的法师|生物 ~人类ï¼æ³•æœ¯å¸ˆ|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚)\n你施放的瞬间与法术咒语å‡å°‘{1}æ¥æ–½æ”¾ã€‚\nä½ å¯ä»¥å°†æ³•æœ¯å’’语视åŒå…·æœ‰é—ªçŽ°å¼‚能地æ¥æ–½æ”¾ã€‚ +Wizened Cenn|è€å¹´ä»•ç»…|生物~æ´è‹±ï¼åƒ§ä¾£|由你æ“控的其它æ´è‹±ç”Ÿç‰©å¾—+1/+1。 +Wizened Snitches|è€å¹´å‘Šå¯†å®¢|生物~仙çµï¼æµªå®¢|飞行\n牌手以展示牌库顶牌的方å¼è¿›è¡Œæ¸¸æˆã€‚ +Woe Strider|悲哀神行客|生物 ~惊惧兽|当悲哀神行客进战场时,派出一个0/1白色山羊è¡ç”Ÿç”Ÿç‰©ã€‚\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå åœ1。\n逸脱~{3}{B}{B},从你的åŸå¢“场放é€å››å¼ å…¶ä»–牌。(ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场施放此牌,并支付其逸脱费用。)\n悲哀神行客逸脱时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Woebearer||| +Woebringer Demon|é™ç¥¸æ¶é­”|生物~æ¶é­”|飞行\n在æ¯ä½ç‰Œæ‰‹çš„ç»´æŒå¼€å§‹æ—¶ï¼Œè¯¥ç‰Œæ‰‹ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©ã€‚ 若他无法如此作,则牺牲é™ç¥¸æ¶é­”。 +Woeleecher|消ç¾è›­çµ|生物~元素|{W},{T}:从目标生物上移去一个-1/-1指示物。 若你如此作,则你获得2点生命。 +Wojek Apothecary|沃耶克è¯å‰‚师|生物~人类ï¼åƒ§ä¾£|辉耀~{T}:于本回åˆä¸­ï¼Œé˜²æ­¢æŽ¥ä¸‹æ¥å°†å¯¹ç›®æ ‡ç”Ÿç‰©å’Œæ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物造æˆçš„1点伤害。 +Wojek Bodyguard|沃耶克ä¿é•–|生物 ~人类ï¼å£«å…µ|训导(æ¯å½“此生物攻击时,在目标进行攻击且力é‡å°äºŽå®ƒçš„生物上放置一个+1/+1指示物。)\n沃耶克ä¿é•–ä¸èƒ½å•ç‹¬è¿›è¡Œæ”»å‡»æˆ–阻挡。 +Wojek Embermage|沃耶克烬法师|生物~人类ï¼æ³•æœ¯å¸ˆ|辉耀~{T}:沃耶克烬法师对目标生物和æ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物造æˆ1点伤害。 +Wojek Halberdiers|沃耶克戟队|生物~人类ï¼å£«å…µ|å战~æ¯å½“沃耶克长戟兵与至少两个其他生物攻击时,沃耶克戟队获得先攻异能直到回åˆç»“æŸã€‚ +Wojek Siren|沃耶克警笛|瞬间|辉耀~目标生物和æ¯ä¸ªä¸Žè¯¥ç”Ÿç‰©æœ‰å…±é€šé¢œè‰²çš„其它生物得+1/+1直到回åˆç»“æŸã€‚ +Wolf Pack|Wolf Pack|| +Wolf Strike|巨狼扑袭|瞬间|选择目标由你æ“控的生物和目标ä¸ç”±ä½ æ“控的生物。如果当å‰æ˜¯é»‘夜,则该由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚然åŽå‰è€…对åŽè€…造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽå‰è€…的力é‡ã€‚ +Wolf of Devil's Breach|魔鬼裂å£ç„°ç‹¼|生物~元素ï¼ç‹¼|æ¯å½“魔鬼裂å£ç„°ç‹¼æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜{1}{R}并弃一张牌。若你如此作,则魔鬼裂å£ç„°ç‹¼å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€å¼ƒä¹‹ç‰Œçš„总法术力费用。 +Wolf's Quarry|野狼行猎|法术|派出三个1/1绿色野猪è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,派出一个食å“è¡ç”Ÿç‰©ã€‚ã€(食å“è¡ç”Ÿç‰©æ˜¯å…·æœ‰ã€Œ{2},{T},牺牲此神器:你获得3点生命ã€çš„神器。) +Wolf-Skull Shaman|狼颅祭师|生物~地精ï¼ç¥­å¸ˆ|è¡€æ—~在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥æ£€è§†ä½ çš„牌库顶牌。 如果它与狼颅祭师有共通之生物类别,你å¯ä»¥å±•ç¤ºè¯¥ç‰Œã€‚ 若你如此作,将一个2/2绿色狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Wolfbitten Captive|狼å»å›šäºº|生物~人类ï¼ç‹¼äºº|{1}{G}:狼å»å›šäººå¾—+2/+2直到回åˆç»“æŸã€‚此异能æ¯å›žåˆä¸­åªèƒ½èµ·åŠ¨ä¸€æ¬¡ã€‚在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œè‹¥ä¸Šå›žåˆæ²¡æœ‰ä»»ä¸€å’’语施放过,转化狼å»å›šäººã€‚ +Wolfbriar Elemental|狼è†å…ƒç´ |生物~元素|多é‡å¢žå¹…{G} (你施放此咒语时å¯ä»¥ä»»æ„次数地é¢å¤–支付{G}。)\n当狼è†å…ƒç´ è¿›æˆ˜åœºæ—¶ï¼Œå®ƒæ¯å¢žå¹…过一次,就将一个2/2绿色的狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Wolfcaller's Howl|唤狼师之å¼|结界|在你的维æŒå¼€å§‹æ—¶ï¼Œå°†X个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºï¼ŒX为有四张或更多手牌之对手的数é‡ã€‚ +Wolfhunter's Quiver|狼猎手箭筒|神器~武具|佩带此武具的生物具有「{T}:此生物对目标生物或牌手造æˆ1点伤害ã€ä»¥åŠã€Œ{T}:此生物对目标狼人生物造æˆ3点伤害ã€ã€‚ 佩带{5} +Wolfir Avenger|å¤ä»‡å«ç‹¼|生物~狼ï¼æˆ˜å£«|闪现 (ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\n{1}{G}:é‡ç”Ÿå¤ä»‡å«ç‹¼ã€‚ +Wolfir Silverheart|银心å«ç‹¼|生物~狼ï¼æˆ˜å£«|é­‚ç³» (ä½ å¯ä»¥å°†æ­¤ç”Ÿç‰©ä¸Žå¦ä¸€æœªæ­æ¡£ç”Ÿç‰©åœ¨å®ƒä»¬ä»»ä¸€è¿›æˆ˜åœºæ—¶ç»„æ­æ¡£ã€‚ åªè¦ä½ æ“控它们,此两者便æŒç»­æ­æ¡£ã€‚)\nåªè¦é“¶å¿ƒå«ç‹¼ä¸Žå¦ä¸€ç”Ÿç‰©æ­æ¡£ï¼Œå®ƒä»¬ä¾¿å„å¾—+4/+4。 +Wolfkin Bond|狼æ—ç¾ç»Š|结界 ~çµæ°”|结附于生物\n当狼æ—ç¾ç»Šè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚\n所结附的生物得+2/+2。 +Wolfrider's Saddle|狼骑兵座éž|神器 ~武具|当狼骑兵座éžè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽå°†ç‹¼éª‘兵座éžè£…备于其上。\n佩带此武具的生物得+1/+1,且ä¸èƒ½è¢«å¤šäºŽä¸€ä¸ªç”Ÿç‰©é˜»æŒ¡ã€‚\n佩带{3}({3}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Wolfwillow Haven|狼林庇护地|结界 ~çµæ°”|结附于地\næ¯å½“所结附的地横置以产生法术力时,其æ“控者é¢å¤–加{G}。\n{4}{G},牺牲狼林庇护地:派出一个2/2绿色的狼è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ çš„回åˆä¸­èµ·åŠ¨ã€‚ +Wolverine Riders|狼ç¾éª‘å…µ|生物 ~妖精ï¼æˆ˜å£«|在æ¯ä¸ªç»´æŒå¼€å§‹æ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色妖精ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“å¦ä¸€ä¸ªå¦–精在你的æ“控下进战场时,你获得等åŒäºŽå…¶é˜²å¾¡åŠ›çš„生命。 +Wonder|神奇|生物~化身|飞行\nåªè¦ç¥žå¥‡åœ¨ä½ çš„åŸå¢“场,并且你æ“控海岛,由你æ“控的生物便具有飞行异能。 +Wondrous Crucible|奇异炼炉|神器|由你æ“控的永久物具有守护{2}。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œç£¨ä¸¤å¼ ç‰Œï¼Œç„¶åŽéšæœºä»Žä½ çš„åŸå¢“场放é€ä¸€å¼ éžåœ°ç‰Œã€‚将其å¤åˆ¶ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥å¤åˆ¶å“,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚(以此法施放的永久物咒语会æˆä¸ºè¡ç”Ÿç‰©ã€‚) +Wood Elves|林木地精|生物~地精ï¼æ–¥å€™|当林木地精进场时,从你的牌库中æœå¯»ä¸€å¼ æ ‘林牌,并将之放置进场。 然åŽå°†ä½ çš„牌库洗牌。 +Wood Sage|树木贤哲|生物~人类ï¼å¾·é²ä¼Š|{T}:说出一个生物牌的å称。展示你牌库顶的四张牌,并将其中所有该å称的牌置于你手上。将其余的牌置入你的åŸå¢“场。 +Woodborn Behemoth|林生è´è¥¿æ‘©æ–¯|生物 ~元素|åªè¦ä½ æ“控八个或更多地,林生è´è¥¿æ‘©æ–¯ä¾¿å¾—+4/+4且具有践è¸å¼‚能。 +Woodcaller Automaton|å¬æœ¨æœºæ¢°å…½|神器生物 ~组构体|当å¬æœ¨æœºæ¢°å…½è¿›æˆ˜åœºæ—¶ï¼Œè‹¥å®ƒç»ä½ æ–½æ”¾ï¼Œåˆ™é‡ç½®ç›®æ ‡ç”±ä½ æ“控的地。它æˆä¸ºæ ‘妖生物,具æ•æ·å¼‚能,且基础力é‡ä¸Žé˜²å¾¡åŠ›ç­‰åŒäºŽå¬æœ¨æœºæ¢°å…½çš„力é‡å’Œé˜²å¾¡åŠ›ã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n//PRT-Prototype_Mech//\n{2}{G}{G}\n试作(你施放此咒语时å¯é€‰ä¸åŒæ³•æœ¯åŠ›è´¹ç”¨ã€é¢œè‰²å’Œæ”»é˜²çš„版本,其异能与类别ä¸å˜ã€‚)\n3/3 +Woodcloaker||| +Woodcutter's Grit|ä¼æœ¨å·¥çš„勇气|瞬间|直到回åˆç»“æŸï¼Œç›®æ ‡ç”±ä½ æ“控的生物得+3/+3且获得辟邪异能。(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +Wooded Bastion|林木堡垒|地|{T}:加{1}到你的法术力池中。\n{G/W},{T}:加{G}{G},{G}{W},或{W}{W}到你的法术力池中。 +Wooded Foothills|ç¹èŒ‚丘陵|地|{T},支付1点生命,牺牲ç¹èŒ‚丘陵:从你的牌库中æœå¯»ä¸€å¼ å±±è„‰æˆ–树林牌,并将之放进战场。然åŽå°†ä½ çš„牌库洗牌。 +Wooded Ridgeline|林木山脊|地 ~山脉ï¼æ ‘æž—|({T}:加{R}或{G}。)\n林木山脊须横置进战场。 +Wooden Sphere||| +Wooden Stake|木桩|神器~武具|佩带此武具的生物得+1/+0。\næ¯å½“佩带此武具的生物阻挡å¸è¡€é¬¼æˆ–被å¸è¡€é¬¼é˜»æŒ¡æ—¶ï¼Œæ¶ˆç­åŽè€…生物。 它ä¸èƒ½é‡ç”Ÿã€‚\n佩带{1} ({1}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Woodfall Primus|摧木ç£é•¿|生物 ~树妖ï¼ç¥­å¸ˆ|è·µè¸\n当摧木ç£é•¿è¿›åœºæ—¶ï¼Œæ¶ˆç­ç›®æ ‡éžç”Ÿç‰©æ°¸ä¹…物。\n留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的æ“控下移回战场,且上é¢æœ‰ä¸€ä¸ª-1/-1指示物。) +Woodland Acolyte|Woodland Acolyte|生物 — 人类ï¼åƒ§ä¾£|当林地ä¾åƒ§è¿›æˆ˜åœºæ—¶ï¼ŒæŠ“一张牌。 +Woodland Bellower|林地咆哮兽|生物~野兽|当林地咆哮兽进战场时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3且éžä¼ å¥‡çš„绿色生物牌,将之放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Woodland Cemetery|林地墓园|地|除éžä½ æ“控沼泽或树林,å¦åˆ™æž—地墓园须横置进战场。\n{T}:加{B}或{G}。 +Woodland Champion|林地斗士|生物 ~妖精ï¼æ–¥å€™|æ¯å½“一个或数个è¡ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在林地斗士上放置等é‡çš„+1/+1指示物。 +Woodland Changeling|林地化形|生物~å˜å½¢å…½|化形 (此牌éšæ—¶éƒ½æ˜¯æ‰€æœ‰ç”Ÿç‰©ç±»åˆ«ã€‚) +Woodland Chasm|林地冰峡|雪境地 ~沼泽ï¼æ ‘æž—|({T}:加{B}或{G}。)\n林地冰峡须横置进战场。 +Woodland Druid||| +Woodland Guidance|引导林地|法术|将目标牌从你的åŸå¢“场移回你手上。 与一ä½å¯¹æ‰‹æ¯”点。 若你赢,则é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的树林。 (å‚与比点的牌手å„展示其牌库顶牌,然åŽå°†è¯¥ç‰Œç½®äºŽç‰Œåº“顶部或底部。 所展示的牌之总法术力费用比较高的牌手赢得比点。)\n将引导林地移出对战。 +Woodland Mystic|林地秘教徒|生物 ~妖精ï¼å¾·é²ä¼Š|{T}:加{G}。 +Woodland Patrol|林地巡å«|生物~人类ï¼æ–¥å€™|警戒 +Woodland Sleuth|林地侦员|生物~人类ï¼æ–¥å€™|丧心~当林地侦员进战场时,若本回åˆæœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œéšæœºå°†ä¸€å¼ ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Woodland Stream|林地溪æµ|地|林地溪æµé¡»æ¨ªç½®è¿›æˆ˜åœºã€‚\n{T}:加{G}或{U}。 +Woodland Wanderer|林地漫游çµ|生物~元素|警戒,践è¸èšè¾‰ï½žæž—地漫游çµè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ä¸ºæ–½æ”¾å®ƒæ—¶ç”¨æ¥æ”¯ä»˜è´¹ç”¨çš„法术力颜色数é‡ã€‚ +Woodlot Crawler|林地爬虫|生物~昆虫|树林行者,å绿ä¿æŠ¤ +Woodlurker Mimic|ä¼æž—æ‹Ÿæ€å¦–|生物~å˜å½¢å…½|æ¯å½“你使用一个å«é»‘绿åŒè‰²çš„咒语时,ä¼æž—æ‹Ÿæ€å¦–æˆä¸º4/5且获得乾枯异能直到回åˆç»“æŸã€‚ (它会以-1/-1指示物的方å¼å¯¹ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚) +Woodvine Elemental|木藤元素|生物~元素|è·µè¸\n论争~æ¯å½“木藤元素攻击时,æ¯ä½ç‰Œæ‰‹å„展示其牌库顶牌。æ¯ä»¥æ­¤æ³•å±•ç¤ºå‡ºä¸€å¼ éžåœ°ç‰Œï¼Œç”±ä½ æ“控且进行攻击的生物便得+1/+1直到回åˆç»“æŸã€‚然åŽæ¯ä½ç‰Œæ‰‹å„抓一张牌。 +Woodweaver's Puzzleknot|塑木师谜结|神器|当塑木师谜结进战场时,你获得3点生命且得到{E}{E}{E}(三个能é‡æŒ‡ç¤ºç‰©)。\n{2}{G},牺牲塑木师谜结:你获得3点生命且得到{E}{E}{E}。 +Woodwraith Corrupter|è…化树鬼|生物~元素ï¼æƒŠæƒ§å…½|{1}{B}{G},{T}:目标树林æˆä¸º4/4,既是黑色也是绿色的元素ï¼æƒŠæƒ§å…½ç”Ÿç‰©ã€‚ 它ä»ç„¶æ˜¯åœ°ã€‚ +Woodwraith Strangler|窒æ¯æ ‘鬼|生物~æ¤ç‰©ï¼çµä¿‘|将一张生物牌从你的åŸå¢“场移出对战:é‡ç”Ÿçª’æ¯æ ‘鬼。 +Woolly Loxodon|粗茸象æ—|生物 ~象ï¼æˆ˜å£«|å˜èº«{5}{G}(ä½ å¯ç‰Œé¢æœä¸‹åœ°æ–½æ”¾æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Woolly Razorback|粗茸刃背猪|生物~野兽|粗茸刃背猪进场时上é¢æœ‰ä¸‰ä¸ªå¯’冰指示物。\nåªè¦ç²—茸刃背猪上有寒冰指示物,它便具有守军异能,且防止它将造æˆçš„所有战斗伤害。\næ¯å½“粗茸刃背猪阻挡时,从其上移去一个寒冰指示物。 +Woolly Thoctar|粗茸索塔兽|生物~野兽| +Word of Blasting||| +Word of Seizing|攫çµå’’|瞬间|转瞬(åªè¦æ­¤å’’语在堆å ä¸Šï¼Œç‰Œæ‰‹ä¾¿ä¸èƒ½ä½¿ç”¨å’’语或ä¸æ˜¯æ³•æœ¯åŠ›å¼‚能的起动å¼å¼‚能。)\né‡ç½®ç›®æ ‡æ°¸ä¹…物并获得其æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚ 它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Words of War||| +Words of Waste||| +Words of Wilding||| +Words of Wind||| +Words of Wisdom||| +Words of Worship||| +Workshop Assistant|车间助手|神器生物 ~组构体|当车间助手死去时,将å¦ä¸€å¼ ç›®æ ‡ç¥žå™¨ç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Workshop Elders|作åŠå…ƒè€|生物 ~人类ï¼ç¥žå™¨å¸ˆ|由你æ“控的神器生物具有飞行异能。\n在你回åˆçš„战斗开始时,你å¯ä»¥ä½¿ç›®æ ‡ç”±ä½ æ“控的éžç”Ÿç‰©ç¥žå™¨æˆä¸º0/0神器生物。若你如此作,则在其上放置四个+1/+1指示物。 +Workshop Warchief|车间战酋长|生物 ~犀牛ï¼æˆ˜å£«|è·µè¸\n当车间战酋长进战场时,你获得3点生命。\n当车间战酋长死去时,派出一个4/4绿色犀牛ï¼æˆ˜å£«è¡ç”Ÿç”Ÿç‰©ã€‚\n急袭{4}{G}{G} +World Breaker|æ¯ä¸–奥札奇|生物~奥札奇|虚色(此牌没有颜色。)\n当你施放æ¯ä¸–奥札奇时,放é€ç›®æ ‡ç¥žå™¨ï¼Œç»“界或地。\n延势\n{2}{C},牺牲一个地:将æ¯ä¸–奥札奇从你的åŸå¢“场移回你手上。({C}代表无色法术力。) +World Queller|镇世者|生物~圣者|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥é€‰æ‹©ä¸€ä¸ªç‰Œç±»åˆ«ã€‚ 若你如此作,则æ¯ä½ç‰Œæ‰‹å„牺牲一个该类别的永久物。 +World Shaper|塑世师|生物 ~人鱼ï¼ç¥­å¸ˆ|æ¯å½“塑世师攻击时,你å¯ä»¥å°†ä½ ç‰Œåº“顶的三张牌置入你的åŸå¢“场。\n当塑世师死去时,将所有地牌从你的åŸå¢“场横置放进战场。 +World at War|全世交战|法术|在本回åˆç¬¬ä¸€ä¸ªæˆ˜æ–—åŽçš„行动阶段之åŽï¼Œé¢å¤–多出一个战斗阶段,以åŠæŽ¥äºŽå…¶åŽä¹‹ä¸€ä¸ªé¢å¤–的行动阶段。 在该次战斗开始时,é‡ç½®æ‰€æœ‰äºŽæœ¬å›žåˆæ”»å‡»è¿‡çš„生物。\n弹回 (如果你从你手上施放此牌,于它结算时将之放é€ã€‚ 在你的下一个维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ä»Žæ”¾é€åŒºæ–½æ”¾æ­¤ç‰Œï¼Œä¸”ä¸é¡»æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚) +World-Weary|厌世之情|结界 ~çµæ°”|结附于生物\n所结附的生物得-4/-4。\n循环基本地{1}{B} +Worldfire|ç¼ä¸–劫|法术|放é€æ‰€æœ‰æ°¸ä¹…物。从所有手牌和åŸå¢“场放é€æ‰€æœ‰ç‰Œã€‚æ¯ä½ç‰Œæ‰‹çš„总生命æˆä¸º1。 +Worldgorger Dragon|åžä¸–é¾™|生物 ~梦魇ï¼é¾™|飞行,践è¸\n当åžä¸–龙进战场时,放é€æ‰€æœ‰ç”±ä½ æ“控的其他永久物。\n当åžä¸–龙离开战场时,将所放é€çš„牌在其拥有者的æ“控下移回战场。 +Worldheart Phoenix|æºæ ¸å‡¤å‡°|生物~凤凰|飞行\nä½ å¯ä»¥æ”¯ä»˜{W}{U}{B}{R}{G}æ¥ä»Žä½ çš„åŸå¢“场使用æºæ ¸å‡¤å‡°ï¼Œè€Œéžæ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你如此作,则它进场时上é¢æœ‰ä¸¤ä¸ª+1/+1指示物。 +Worldknit|è”世妙想|诡局|(开始游æˆæ—¶å°†æ­¤è¯¡å±€ç‰Œé¢æœä¸Šåœ°ç½®äºŽç»Ÿå¸…区。)\nåªè¦ä½ ç‰Œæ± ä¸­çš„所有牌游æˆå¼€å§‹æ—¶å‡åœ¨ä½ çš„牌库或统帅区中,由你æ“控的地便具有「{T}:加一点任æ„颜色的法术力到你的法术力池中。〠+Worldly Counsel|全世商议|瞬间|领土~检视你牌库顶的X张牌,X为由你æ“控的地之中基本地类别的数é‡ã€‚ 将其中一张置于你手上,其余的牌则以任æ„顺åºç½®äºŽä½ çš„牌库底。 +Worldly Tutor|处世导师|瞬间|从你牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œå±•ç¤ºè¯¥ç‰Œï¼Œç„¶åŽæ´—牌,并将该牌置于牌库顶。 +Worldpurge|涤净世界|法术|将所有永久物å„移回其拥有者手上。 æ¯ä½ç‰Œæ‰‹ä»Žå…¶æ‰‹ä¸Šé€‰æ‹©è‡³å¤šä¸ƒå¼ ç‰Œï¼Œç„¶åŽå°†å…¶ä½™çš„牌洗入其牌库。 清空所有法术力池。 +Worldslayer|ç­ä¸–剑|神器~武具|æ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,将ç­ä¸–剑之外的所有永久物消ç­ã€‚\n佩带{5} ({5}:装备在目标由你æ“控的生物上; 佩带的时机视åŒæ³•æœ¯ã€‚) +Worldsoul Colossus|世界之魂巨åƒ|生物 ~元素|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n世界之魂巨åƒè¿›æˆ˜åœºæ—¶ä¸Šé¢æœ‰X个+1/+1指示物。 +Worldspine Wurm|世脊亚龙|生物~亚龙|è·µè¸\n当世脊亚龙死去时,将三个5/5绿色,具践è¸å¼‚能的亚龙è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚\n当世脊亚龙从任何地方置入åŸå¢“场时,将它洗入其拥有者的牌库。 +Worm Harvest|蠕虫收æˆ|法术|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ åœ°ç‰Œï¼Œä¾¿å°†ä¸€ä¸ª1/1,黑绿åŒè‰²çš„蠕虫è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n追溯 (ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场使用此牌,但必须支付其所需费用,并é¢å¤–弃掉一张地牌。) +Wormfang Behemoth||| +Wormfang Crab||| +Wormfang Drake|奇肢龙兽|生物 ~梦魇ï¼é¾™å…½|飞行\n当奇肢龙兽进战场时,除éžä½ æ”¾é€ä¸€ä¸ªå¥‡è‚¢é¾™å…½ä»¥å¤–由你æ“控的生物,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚\n当奇肢龙兽离开战场时,将所放é€çš„牌在其拥有者的æ“控下移回战场。 +Wormfang Manta||| +Wormfang Newt||| +Wormfang Turtle||| +Wormhole Serpent|虫洞巨蛇|生物 ~巨蛇|{3}{U}:目标生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +Wormwood Dryad|蠕虫林树çµ|生物~树çµ|{G}:蠕虫林树çµèŽ·å¾—树林行者异能直到回åˆç»“æŸï¼Œä¸”对你造æˆ1点伤害。\n{B}:蠕虫林树çµèŽ·å¾—沼泽行者异能直到回åˆç»“æŸï¼Œä¸”对你造æˆ1点伤害。 +Worn Powerstone|å—æŸçš„魔力石|神器|å—æŸçš„魔力石须横置进战场。\n{T}:加{C}{C}到你的法术力池中。 +Worship|崇拜|结界|若你æ“控任何生物,则将使你的生命å‡å°‘至1以下的伤害,改为å‡å°‘你的生命至1。 +Worst Fears|æžç«¯æ惧|法术|目标牌手在他下个回åˆç”±ä½ æ¥æ“控。放é€æžç«¯æ惧。(你能看所有该牌手能看到的牌,并代该牌手作出所有决定。) +Wort, Boggart Auntie|波尬麦æ±å¤§å©¶|传奇生物~精çµï¼ç¥­å¸ˆ|æ惧\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥å°†ç›®æ ‡ç²¾çµç‰Œä»Žä½ çš„åŸå¢“场移回你手上。 +Wort, the Raidmother|掠夺大妈麦æ±|传奇生物~精çµï¼ç¥­å¸ˆ|当掠夺大妈麦æ±è¿›åœºæ—¶ï¼Œå°†ä¸¤ä¸ª1/1,红绿åŒè‰²çš„ç²¾çµï¼æˆ˜å£«è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n你使用的æ¯ä¸ªçº¢è‰²æˆ–绿色的瞬间或法术咒语都具有å力异能。 (于你使用该咒语时,你å¯ä»¥æ¨ªç½®ä¸¤ä¸ªç”±ä½ æ“控ã€ä¸”与该咒语有共通颜色的未横置生物。 当你如此作,则å¤åˆ¶è¯¥å’’语,且你å¯ä»¥ä¸ºè¯¥å¤åˆ¶å“选择新的目标。) +Worthy Knight|有能骑士|生物 ~人类ï¼éª‘士|æ¯å½“你施放骑士咒语时,派出一个1/1白色人类è¡ç”Ÿç”Ÿç‰©ã€‚ +Wose Pathfinder|寻路野人|生物 ~人类ï¼ç¥­å¸ˆ|{T}:加一点任æ„颜色的法术力。\n{6}{G},{T}:直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”Ÿç‰©å¾—+3/+3且获得践è¸å¼‚能。 +Wound Reflection|伤痛映象|结界|在æ¯ä¸ªå›žåˆç»“æŸæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽä»–在本回åˆæ‰€å¤±åŽ»çš„生命数é‡ã€‚ (伤害会导致失去生命。) +Wrack with Madness|狂念破å|法术|目标生物对本身造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽè¯¥ç”Ÿç‰©çš„力é‡ã€‚ +Wrangle|放养|法术|获得目标力é‡ç­‰äºŽæˆ–å°äºŽ4之生物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥ç”Ÿç‰©ã€‚它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Wrap in Flames|ç«ç„°åŒ…覆|法术|ç«ç„°åŒ…覆对至多三个目标生物å„造æˆ1点伤害。 这些生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Wrap in Vigor|活力覆庇|瞬间|é‡ç”Ÿæ¯ä¸ªç”±ä½ æ“控的生物。 +Wrath of God|神之愤怒|法术|消ç­æ‰€æœ‰ç”Ÿç‰©ã€‚它们ä¸èƒ½é‡ç”Ÿã€‚ +Wrath of Marit Lage||| +Wrathful Raptors|怨怒迅猛龙|生物 — æé¾™|è·µè¸\næ¯å½“一个由你æ“控的æé¾™å—到伤害时,它对任æ„一个ä¸ä¸ºæ龙之目标造æˆç­‰é‡çš„伤害。 +Wrathful Red Dragon|怨怒红龙|生物 ~龙|飞行\næ¯å½“一个由你æ“控的龙å—到伤害时,它对任æ„一个ä¸ä¸ºé¾™ä¹‹ç›®æ ‡é€ æˆç­‰é‡çš„伤害。 +Wreak Havoc|æžç ´å|法术|æžç ´åä¸èƒ½è¢«å’’语或异能å击。\n消ç­ç›®æ ‡ç¥žå™¨æˆ–地。 +Wreath of Geists|游魂圈环|结界~çµæ°”|结附于生物\n所结附的生物得+X/+X,X为你åŸå¢“场中生物牌的数é‡ã€‚ +Wreck Hunter|残骸æœçŒŽäºº|生物 ~人类ï¼ç¥žå™¨å¸ˆ|闪现\n当残骸æœçŒŽäººè¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ç›®æ ‡ç‰Œæ‰‹ã€‚该牌手的åŸå¢“场中æ¯æœ‰ä¸€å¼ æœ¬å›žåˆä»Žæˆ˜åœºè¿›å…¥è¯¥å¤„çš„éžåœ°ç‰Œï¼Œä½ ä¾¿æ´¾å‡ºä¸€ä¸ªå·²æ¨ªç½®çš„魔力石è¡ç”Ÿç‰©ã€‚ +Wrecking Ball|æ¯åç‹‚å®´|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©æˆ–地。 +Wrecking Beast|æ¯å巨兽|生物 ~野兽|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚)\nè·µè¸ +Wrecking Crew|拆屋工组|生物 ~人类ï¼æˆ˜å£«|å»¶åŠ¿ï¼Œè·µè¸ +Wrecking Ogre|æ¯å食人魔|生物~食人魔ï¼æˆ˜å£«|连击\n血激~{3}{R}{R},弃掉æ¯å食人魔:目标进行攻击的生物得+3/+3且获得连击异能直到回åˆç»“æŸã€‚ +Wren's Run Hydra|蒙鸠地多头龙|生物 ~多头龙|延势\n蒙鸠地多头龙进战场时上é¢æœ‰X个+1/+1指示物。\n补强X~{X}{G}{G}({X}{G}{G},弃掉此牌:在目标生物上放置X个+1/+1指示物。) +Wren's Run Packmaster|蒙鸠地狼群使|生物~地精ï¼æˆ˜å£«|夺冠地精 (当它进场时,除éžä½ å°†å¦ä¸€ä¸ªç”±ä½ æ“控的地精移出对战,å¦åˆ™ç‰ºç‰²ä¹‹ã€‚ 当它离场时,将该牌移回场上。)\n{2}{G}:将一个2/2绿色的狼è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚\n由你æ“控的狼具有死触异能。 (当它对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) +Wren's Run Vanquisher|蒙鸠地é™æ•Œå…µ|生物~地精ï¼æˆ˜å£«|从你的手上展示一张地精牌或支付{3},以作为使用蒙鸠地é™æ•Œå…µçš„é¢å¤–费用。\n死触 (æ¯å½“此生物对任一生物造æˆä¼¤å®³æ—¶ï¼Œæ¶ˆç­åŽè€…。) +Wrench Mind|猛绞心çµ|法术|除éžç›®æ ‡ç‰Œæ‰‹å¼ƒä¸€å¼ ç¥žå™¨ç‰Œï¼Œå¦åˆ™ä»–弃两张牌。 +Wrenn and Realmbreaker|芮æ©ä¸Žæ´žå¢ƒæ ‘|传奇é¹æ´›å®¢ ~芮æ©|由你æ“控的地具有「{T}:加一点任æ„颜色的法术力。ã€\n+1:至多一个目标由你æ“控的地æˆä¸º3/3,具警戒ã€è¾Ÿé‚ªä¸Žæ•æ·å¼‚能的元素生物直到你的下一个回åˆã€‚它ä»ç„¶æ˜¯åœ°ã€‚\n−2:磨三张牌。你å¯ä»¥å°†ä¸€å¼ æ°¸ä¹…物牌从所磨掉之牌中置于你手上。\n−7:你获得具有以下异能的徽记~「你å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地和施放永久物咒语。〠+Wrenn and Seven|芮æ©ä¸Žä¸ƒæ ‘妖|传奇é¹æ´›å®¢ ~芮æ©|+1:展示你牌库顶的四张牌。将以此法展示的所有地牌置于你手上,其余则置入你的åŸå¢“场。\n0:将任æ„æ•°é‡çš„地牌从你手上横置放进战场。\n−3:派出一个绿色树妖è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有延势与「此生物的力é‡å’Œé˜²å¾¡åŠ›å„ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚ã€\n−8:将所有永久物牌从你的åŸå¢“场移回你手上。你获得具有以下异能的徽记~「你的手牌数é‡æ²¡æœ‰ä¸Šé™ã€‚〠+Wrenn and Six|芮æ©ä¸Žå…­æ ‘妖|传奇é¹æ´›å®¢ ~芮æ©|+1:将至多一张目标地牌从你的åŸå¢“场移回你手上。\n−1:芮æ©ä¸Žå…­æ ‘妖对任æ„一个目标造æˆ1点伤害。\n−7:你获得具有「你åŸå¢“场中的瞬间与法术牌都具有追溯异能ã€çš„徽记。 +Wrenn's Resolve|芮æ©çš„决心|法术|放é€ä½ ç‰Œåº“顶的两张牌。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥ä½¿ç”¨è¿™äº›ç‰Œã€‚ +Wretched Anurid|污劣驽蛙|生物 ~çµä¿‘ï¼è›™ï¼é‡Žå…½|æ¯å½“å¦ä¸€ä¸ªç”Ÿç‰©è¿›æˆ˜åœºæ—¶ï¼Œä½ å¤±åŽ»1点生命。 +Wretched Banquet|å‘劣者盛宴|法术|如果目标生物的力é‡ä¸ºåœ¨åœºç”Ÿç‰©ä¸­æœ€å°ï¼Œæˆ–与其他生物åŒæ—¶ä¸ºæœ€å°ï¼Œåˆ™å°†å®ƒæ¶ˆç­ã€‚ +Wretched Camel|污劣骆驼|生物~çµä¿‘ï¼éª†é©¼|当污劣骆驼死去时,若你æ“控沙漠或你åŸå¢“场中有沙漠牌,则目标牌手弃一张牌。 +Wretched Confluence|劣德交汇|瞬间|选择三项。你å¯ä»¥å¤šæ¬¡é€‰æ‹©åŒä¸€é¡¹ã€‚• 目标牌手抓一张牌且失去1点生命。• 目标生物得-2/-2直到回åˆç»“æŸã€‚• 将目标生物牌从你的åŸå¢“场移回你手上。 +Wretched Gryff|污劣éªé¹­|生物~奥札奇ï¼éªé¹°|化生{5}{U}(ä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç”Ÿç‰©å¹¶æ”¯ä»˜åŒ–生费用æ¥æ–½æ”¾æ­¤å’’语,此时总费用会扣除该生物之总法术力费用。)\n当你施放污劣éªé¹­æ—¶ï¼ŒæŠ“一张牌。\n飞行 +Wretched Throng|污劣大群|生物 ~çµä¿‘ï¼æƒŠæƒ§å…½|当污劣大群死去时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ å称为污劣大群的牌,展示该牌,将它置于你手上,然åŽæ´—牌。 +Wrexial, the Risen Deep|昂行潜兽瑞克è§|传奇生物 ~巨海兽|海岛行者,沼泽行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控海岛或沼泽,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\næ¯å½“昂行潜兽瑞克è§å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,你å¯ä»¥ä»Žè¯¥ç‰Œæ‰‹çš„åŸå¢“场中施放目标瞬间或法术牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚如果该咒语本回åˆä¸­å°†è¿›å…¥åŸå¢“场,则改为将它放é€ã€‚ +Wring Flesh|扭绞肉身|瞬间|目标生物得-3/-1直到回åˆç»“æŸã€‚ +Writ of Passage|通行令状|结界~çµæ°”|生物结界\næ¯å½“å—此结界的生物攻击时,若其力é‡ç­‰äºŽæˆ–å°äºŽ2,则它本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚\n预报~{1}{U},从你手上展示通行令状:目标力é‡ç­‰äºŽæˆ–å°äºŽ2的生物本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ (ä½ åªå¯ä»¥äºŽä½ çš„ç»´æŒä¸­ä½¿ç”¨æ­¤å¼‚能,且æ¯å›žåˆåªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚) +Writ of Return|还å¤ä»¤çŠ¶|法术|将目标生物牌从你的åŸå¢“场横置移回战场。\næš—ç  +Write into Being|墨写æˆçœŸ|法术|检视你牌库顶的两张牌。显化其中一张牌,然åŽå°†å¦ä¸€å¼ ç½®äºŽä½ çš„牌库顶或牌库底。(显化æŸå¼ ç‰Œçš„æµç¨‹æ˜¯ï¼Œå°†è¯¥ç‰Œé¢æœä¸‹åœ°æ”¾è¿›æˆ˜åœºï¼Œå½“æˆ2/2生物。如果该牌是生物牌,则å¯éšæ—¶æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Writhing Necromass|纠拧死çµå›¢å—|生物 ~çµä¿‘ï¼å·¨äºº|ä½ åŸå¢“场中æ¯æœ‰ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n死触 +Wrong Turn|忤逆作对|瞬间|目标对手获得目标生物的æ“控æƒã€‚(如果正进行攻击或阻挡的生物改å˜äº†æ“控者,则它会被移出战斗。) +Wu Admiral|Wu Admiral|| +Wu Elite Cavalry|Wu Elite Cavalry|| +Wu Infantry|Wu Infantry|| +Wu Light Cavalry|Wu Light Cavalry|| +Wu Longbowman|Wu Longbowman|| +Wu Scout|Wu Scout|| +Wu Spy|Wu Spy|| +Wu Warship|Wu Warship|| +Wulfgar of Icewind Dale|冰风谷的沃夫加|传奇生物 ~人类ï¼é‡Žè›®äºº|乱斗(æ¯å½“此生物攻击时,本次战斗中æ¯æœ‰ä¸€ä½å—你攻击的对手,此生物便得+1/+1直到回åˆç»“æŸã€‚)\n如果由你æ“控之永久物的触å‘å¼å¼‚能因由你æ“控的生物攻击而触å‘,则该异能é¢å¤–触å‘一次。 +Wurm's Tooth|亚龙巨牙|神器|æ¯å½“牌手使用任何绿色咒语时,你å¯ä»¥èŽ·å¾—1点生命。 +Wurmcalling|亚龙å¬ä»¤|法术|购回{2}{G}(你使用此咒语时å¯ä»¥é¢å¤–支付{2}{G}。 若你如此åšï¼Œåˆ™ç»“算此咒语时将它放入你的手牌。)\n将一个X/X绿色亚龙è¡ç”Ÿç‰©æ”¾ç½®è¿›åœºã€‚ +Wurmcoil Engine|亚龙å·å¼•æ“Ž|神器生物 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~人类ï¼é‚ªæœ¯å¸ˆ|如果你将掷一颗或数颗骰å­ï¼Œæ”¹ä¸ºæŽ·åŽŸæ•°é‡åŠ ä¸€é¢—骰å­å¹¶å¿½ç•¥æœ€å°ç‚¹æ•°ã€‚\næ¯å½“你掷一颗或数颗骰å­æ—¶ï¼Œåœ¨è¾¹å¢ƒä¹‹åˆƒå¨è¿©ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。\n选择身世 +Wyluli Wolf||| +Wyrm's Crossing Patrol|巨龙横渡巡å«|生物 ~人类ï¼å£«å…µ|ç¹å½±(æ¯å½“此生物攻击时,对防御牌手之外的æ¯ä½å¯¹æ‰‹è€Œè¨€ï¼Œä½ å¯ä»¥æ´¾å‡ºä¸€ä¸ªä¸ºæ­¤ç”Ÿç‰©å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œå…¶ä¸ºæ¨ªç½®ä¸”æ­£å‘该牌手或æŸä¸ªç”±ä»–æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在战斗结æŸæ—¶ï¼Œæ”¾é€è¿™äº›è¡ç”Ÿç‰©ã€‚) +Xanathar, Guild Kingpin|公会首领札那瑟|传奇生物 ~眼魔|在你的维æŒå¼€å§‹æ—¶ï¼Œé€‰æ‹©ç›®æ ‡å¯¹æ‰‹ã€‚直到回åˆç»“æŸï¼Œè¯¥ç‰Œæ‰‹ä¸èƒ½æ–½æ”¾å’’语,你å¯ä»¥éšæ—¶æ£€è§†å…¶ç‰Œåº“顶牌,你å¯ä»¥ä½¿ç”¨å…¶ç‰Œåº“顶牌,且你å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜ä»¥æ­¤æ³•æ–½æ”¾ä¹‹å’’语的费用。 +Xander's Lounge|尚夺尔的酒廊|地 ~海岛ï¼æ²¼æ³½ï¼å±±è„‰|({T}:加{U},{B}或{R}。)\n尚夺尔的酒廊须横置进战场。\n循环{3} +Xander's Pact|尚夺尔的契约|法术|催命2\næ¯ä½å¯¹æ‰‹å„放é€å…¶ç‰Œåº“顶牌。本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žè¿™äº›ç‰Œä¹‹ä¸­æ–½æ”¾å’’语。如果你以此法施放咒语,则支付等åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生命,而ä¸æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Xantcha, Sleeper Agent|潜è—密探çŠè¿¦|传奇生物 ~éžç‘žäººï¼å¥´ä»†|于潜è—密探çŠè¿¦è¿›æˆ˜åœºæ—¶ï¼Œé€‰æ‹©ä¸€ä½å¯¹æ‰‹ã€‚çŠè¿¦åœ¨è¯¥ç‰Œæ‰‹çš„æ“控下进战场。\nçŠè¿¦æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击;且çŠè¿¦ä¸èƒ½æ”»å‡»å…¶æ‹¥æœ‰è€…或由其拥有者æ“控的é¹æ´›å®¢ã€‚\n{3}:çŠè¿¦çš„æ“控者失去2点生命且你抓一张牌。任何牌手å‡å¯ä»¥èµ·åŠ¨æ­¤å¼‚能。 +Xantid Swarm|沾体虫群|生物~昆虫|飞行\næ¯å½“沾体虫群攻击时,防御牌手本回åˆä¸èƒ½æ–½æ”¾å’’语。 +Xathrid Demon|札兹离æ¶é­”|生物~æ¶é­”|飞行,践è¸\n在你的维æŒå¼€å§‹æ—¶ï¼Œç‰ºç‰²ä¸€ä¸ªæœ­å…¹ç¦»æ¶é­”以外的生物,然åŽæ¯ä½å¯¹æ‰‹å„失去若干生命,其数é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ä¹‹ç”Ÿç‰©çš„力é‡ã€‚ 如果你无法牺牲生物,则横置札兹离æ¶é­”且你失去7点生命。 +Xathrid Gorgon|札兹离蛇å‘妖|生物~蛇å‘妖|死触(它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。)\n{2}{B},{T}:在目标生物上放置一个石化指示物。它获得守军异能,æˆä¸ºæ— è‰²ï¼Œä¸”é¢å¤–具有神器此类别。其起动å¼å¼‚能ä¸èƒ½èµ·åŠ¨ã€‚(具有守军异能的生物ä¸èƒ½æ”»å‡»ã€‚) +Xathrid Necromancer|札兹离死çµæœ¯å£«|生物~人类ï¼æ³•æœ¯å¸ˆ|æ¯å½“札兹离死çµæœ¯å£«æˆ–å¦ä¸€ä¸ªç”±ä½ æ“控的人类生物死去时,将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚ +Xathrid Slyblade|札兹离诡刃手|生物~人类ï¼æ€æ‰‹|辟邪(此生物ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ‰€æ“控之咒语或异能的目标。)\n{3}{B}:直到回åˆç»“æŸï¼Œæœ­å…¹ç¦»è¯¡åˆƒæ‰‹å¤±åŽ»è¾Ÿé‚ªå¼‚能并获得先攻与死触异能。(它会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。它对生物造æˆçš„任何数é‡ä¼¤å®³éƒ½è¶³ä»¥æ¶ˆç­åŽè€…。) +Xavier Sal, Infested Captain|èŒå˜èˆ¹é•¿å“ˆç»´è¨å°”|传奇生物 — 人类ï¼çœŸèŒï¼æµ·ç›—|{T},从å¦ä¸€ä¸ªç”±ä½ æ“控的永久物上移去一个指示物:殖民。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(派出一个è¡ç”Ÿç‰©ï¼Œæ­¤è¡ç”Ÿç‰©ä¸ºç”±ä½ æ“控的æŸè¡ç”Ÿç”Ÿç‰©ä¹‹å¤åˆ¶å“。)\n{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šå¢žæ®–。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚(选择任æ„æ•°é‡çš„永久物和ï¼æˆ–牌手,然åŽä¸ºå…¶å·²æœ‰ä¹‹æ¯ç§æŒ‡ç¤ºç‰©å„多放置一个åŒç±»çš„指示物。) +Xenagos, God of Revels|贪欢神谢纳戈斯|传奇结界生物 ~神|ä¸ç­\nåªè¦ä½ çš„红绿两色献力å°äºŽä¸ƒï¼Œè°¢çº³æˆˆæ–¯ä¾¿ä¸æ˜¯ç”Ÿç‰©ã€‚\n在你回åˆçš„战斗开始时,直到回åˆç»“æŸï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物获得æ•æ·å¼‚能且得+X/+X,X为该生物的力é‡ã€‚ +Xenagos, the Reveler|贪欢者谢纳戈斯|传奇é¹æ´›å®¢ ~谢纳戈斯|+1:加X点法术力,其颜色为{R}å’Œï¼æˆ–{G}çš„ä»»æ„组åˆï¼ŒX为由你æ“控的生物数é‡ã€‚\n0:派出一个2/2,红绿åŒè‰²ï¼Œå…·æ•æ·å¼‚能的羊蹄人è¡ç”Ÿç”Ÿç‰©ã€‚\n−6:放é€ä½ ç‰Œåº“顶的七张牌。你å¯ä»¥å°†å…¶ä¸­ä»»æ„æ•°é‡çš„生物和ï¼æˆ–地牌放进战场。 +Xenic Poltergeist||| +Xenograft|异ç§æŽ¥æ®–|结界|于异ç§æŽ¥æ®–进战场时,选择一ç§ç”Ÿç‰©ç±»åˆ«ã€‚\næ¯ä¸ªç”±ä½ æ“控的生物å‡é¢å¤–具有该类别。 +Xerex Strobe-Knight|兹雷兹频闪骑士|生物 ~人类ï¼éª‘士|飞行,警戒\n{T}:派出一个2/2,白è“åŒè‰²ï¼Œå…·è­¦æˆ’异能的骑士è¡ç”Ÿç”Ÿç‰©ã€‚åªèƒ½äºŽä½ æ–½æ”¾è¿‡ä¸¤ä¸ªæˆ–更多咒语的回åˆä¸­èµ·åŠ¨ã€‚ +Xiahou Dun, the One-Eyed|Xiahou Dun, the One-Eyed|| +Xira Arien|曦拉亚里æ©|传奇生物 ~昆虫ï¼æ³•æœ¯å¸ˆ|飞行\n{B}{R}{G},{T}:目标牌手抓一张牌。 +Xira, the Golden Sting|金尾刺曦拉|传奇生物 ~昆虫ï¼æ€æ‰‹|飞行,æ•æ·\næ¯å½“金尾刺曦拉攻击时,在å¦ä¸€ä¸ªç›®æ ‡å…¶ä¸Šæ²¡æœ‰è›‹åµæŒ‡ç¤ºç‰©çš„生物上放置一个蛋åµæŒ‡ç¤ºç‰©ã€‚当该生物死去时,若其上有蛋åµæŒ‡ç¤ºç‰©ï¼Œåˆ™æŠ“一张牌并派出一个1/1黑色,具飞行异能的昆虫è¡ç”Ÿç”Ÿç‰©ã€‚ +Xolatoyac, the Smiling Flood|笑é¢æµªæ¶›ç´¢æ‹‰æ‰˜é›…|传奇生物 — ç«èœ¥èœ´ï¼å·¨è›‡|æ¯å½“笑é¢æµªæ¶›ç´¢æ‹‰æ‰˜é›…进战场或攻击时,在目标地上放置一个洪水指示物。åªè¦è¯¥åœ°ä¸Šæœ‰æ´ªæ°´æŒ‡ç¤ºç‰©ï¼Œå®ƒä¾¿é¢å¤–具有海岛此类别。\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œé‡ç½®æ‰€æœ‰ç”±ä½ æ“控且其上有指示物的永久物。 +Xorn|索尔石怪|生物 ~元素|如果你将派出一个或数个çå®è¡ç”Ÿç‰©ï¼Œåˆ™æ”¹ä¸ºæ´¾å‡ºè¯¥äº›è¡ç”Ÿç‰©åŠ ä¸Šä¸€ä¸ªé¢å¤–çš„çå®è¡ç”Ÿç‰©ã€‚ +Xun Yu, Wei Advisor|Xun Yu, Wei Advisor|| +Xyris, the Writhing Storm|纠拧风暴塞利兹|传奇生物 ~蛇ï¼æµ·æ€ª|飞行\næ¯å½“任一对手抓一张牌,且ä¸æ˜¯å…¶äºŽè‡ªå·±çš„æ¯ä¸ªæŠ“牌步骤中所抓的第一张牌时,你派出一个1/1绿色的蛇è¡ç”Ÿç”Ÿç‰©ã€‚\næ¯å½“纠拧风暴塞利兹对任一牌手造æˆæˆ˜æ–—伤害时,你和该牌手å„抓等é‡çš„牌。 +Yahenni's Expertise|耶赫尼的专æ‰|法术|所有生物得-3/-3直到回åˆç»“æŸã€‚\nä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾ä¸€å¼ æ€»æ³•æœ¯åŠ›è´¹ç”¨ç­‰äºŽæˆ–å°äºŽ3的牌,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Yahenni, Undying Partisan|永生抗军耶赫尼|传奇生物 ~乙太ç§ï¼å¸è¡€é¬¼|æ•æ·\næ¯å½“一个由对手æ“控的生物死去时,在永生抗军耶赫尼上放置一个+1/+1指示物。\n牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šè€¶èµ«å°¼èŽ·å¾—ä¸ç­å¼‚能直到回åˆç»“æŸã€‚ +Yamabushi's Flame|山僧ç«ç„°|瞬间|山僧ç«ç„°å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–牌手造æˆ3点伤害。若以此法å—到伤害的生物于本回åˆä¸­å°†ç½®å…¥åŸå¢“场,则改为将其移出对战。 +Yamabushi's Storm|山僧风暴|法术|山僧风暴对æ¯ä¸ªç”Ÿç‰©é€ æˆ1点伤害。若以此法å—到伤害的生物于本回åˆä¸­å°†ç½®å…¥åŸå¢“场,则改为将其移出对战。 +Yanling's Harbinger|燕çµå…†é¹Š|生物 ~鸟|飞行\n当燕çµå…†é¹Šè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库和ï¼æˆ–åŸå¢“场中æœå¯»ä¸€å¼ å称为天界清风æ²ç‡•çµçš„牌,展示该牌,并将它置于你手上。如果你以此法æœå¯»ä½ çš„牌库,则将它洗牌。 +Yargle and Multani|雅骨尔与穆塔尼|传奇生物 ~蛙ï¼ç²¾æ€ªï¼å…ƒç´ | +Yargle, Glutton of Urborg|乌尔åšæ ¼åžè›™é›…骨尔|传奇生物 ~蛙ï¼ç²¾æ€ª| +Yarok's Fenlurker|雅若克的潜沼çµ|生物 ~惊惧兽|当雅若克的潜沼çµè¿›æˆ˜åœºæ—¶ï¼Œæ¯ä½å¯¹æ‰‹å„从其手上放é€ä¸€å¼ ç‰Œã€‚\n{2}{B}:雅若克的潜沼çµå¾—+1/+1直到回åˆç»“æŸã€‚ +Yarok's Wavecrasher|雅若克的破浪çµ|生物 ~元素|当雅若克的破浪çµè¿›æˆ˜åœºæ—¶ï¼Œå°†å¦ä¸€ä¸ªç”±ä½ æ“控的生物移回其拥有者手上。 +Yarok, the Desecrated|秽çµé›…若克|传奇生物 ~元素ï¼æƒŠæƒ§å…½|死触,系命\n如果æŸä¸ªè¿›æˆ˜åœºçš„永久物触å‘由你æ“控之永久物的触å‘å¼å¼‚能,则该异能é¢å¤–触å‘一次。 +Yasharn, Implacable Earth|执拗雄野牙刹|传奇生物 ~元素ï¼é‡ŽçŒª|当牙刹进战场时,从你的牌库中æœå¯»ä¸€å¼ åŸºæœ¬çš„树林牌和一张基本的平原牌,展示这些牌,将它们置于你手上,然åŽå°†ä½ çš„牌库洗牌。\n牌手ä¸èƒ½ä»¥æ”¯ä»˜ç”Ÿå‘½æˆ–牺牲éžåœ°æ°¸ä¹…物的方å¼æ–½æ”¾å’’语或起动异能。 +Yasova Dragonclaw|龙爪娅ç»å¨ƒ|传奇生物~人类ï¼æˆ˜å£«|è·µè¸\n在你回åˆçš„战斗开始时,你å¯ä»¥æ”¯ä»˜{1}{U/R}{U/R}。若你如此作,则获得目标由对手æ“控且力é‡å°äºŽé¾™çˆªå¨…ç»å¨ƒä¹‹ç”Ÿç‰©çš„æ“控æƒç›´åˆ°å›žåˆç»“æŸï¼Œé‡ç½®è¯¥ç”Ÿç‰©ï¼Œä¸”它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Yavimaya Barbarian||| +Yavimaya Coast|亚维马雅海岸|地|{T}:加{1}到你的法术力池中。\n{T}:加{G}或{U}到你的法术力池中。亚维马雅海岸对你造æˆ1点伤害。 +Yavimaya Dryad|亚维马雅树çµ|生物 ~树çµ|树林行者(åªè¦é˜²å¾¡ç‰Œæ‰‹æ“控树林,此生物便ä¸èƒ½è¢«é˜»æŒ¡ã€‚)\n当亚维马雅树çµè¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„牌库中æœå¯»ä¸€å¼ æ ‘林牌,将之在目标牌手的æ“控下横置放进战场,然åŽå°†ä½ çš„牌库洗牌。 +Yavimaya Elder|亚维马雅长者|生物 ~人类ï¼å¾·é²ä¼Š|当亚维马雅长者死去时,你å¯ä»¥ä»Žä½ çš„牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。\n{2},牺牲亚维马雅长者:抓一张牌。 +Yavimaya Enchantress|亚维马雅咒术师|生物~人类ï¼å¾·é²ä¼Š|场上æ¯æœ‰ä¸€ä¸ªç»“界,亚维马雅咒术师便得+1/+1。 +Yavimaya Iconoclast|亚维马雅å逆妖精|生物 ~妖精|增幅{R}(你施放此咒语时å¯ä»¥é¢å¤–支付{R}。)\nè·µè¸\n当亚维马雅å逆妖精进战场时,若它已增幅,则直到回åˆç»“æŸï¼Œå®ƒå¾—+1/+1且获得æ•æ·å¼‚能。 +Yavimaya Kavu||| +Yavimaya Sapherd|亚维马雅牧è…èŒ|生物 ~真èŒ|当亚维马雅牧è…èŒè¿›æˆ˜åœºæ—¶ï¼Œæ´¾å‡ºä¸€ä¸ª1/1绿色è…生物è¡ç”Ÿç”Ÿç‰©ã€‚ +Yavimaya Sojourner|亚维马雅旅居者|生物 ~树妖|领土~由你æ“控的地中æ¯æœ‰ä¸€ç§åŸºæœ¬åœ°ç±»åˆ«ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚ +Yavimaya Steelcrusher|亚维马雅碎钢猿|生物 ~猿猴ï¼æˆ˜å£«|å¾åˆ—(于此生物攻击时,你å¯ä»¥æ¨ªç½®ä¸€ä¸ªç”±ä½ æ“控ã€ä¸å…·å¬å”¤å¤±è°ƒä¸”未进行攻击的生物。当你如此作时,将所横置生物的力é‡åŠ è‡³æ­¤ç”Ÿç‰©ç›´åˆ°å›žåˆç»“æŸã€‚)\n{1},牺牲亚维马雅碎钢猿:消ç­ç›®æ ‡ç¥žå™¨ã€‚ +Yavimaya Wurm|亚维玛雅亚龙|生物~亚龙|è·µè¸ (如果此生物将分é…的伤害足以消ç­æ‰€æœ‰é˜»æŒ¡å®ƒçš„生物,你å¯ä»¥å°†å®ƒæ‰€å‰©ä½™æ•°é‡çš„伤害分é…给防御牌手或é¹æ´›å®¢ã€‚) +Yavimaya's Embrace|亚维马雅之拥|结界 ~çµæ°”|结附于生物\nä½ æ“控所结附的生物。\n所结附的生物得+2/+2且具有践è¸å¼‚能。 +Yavimaya, Cradle of Growth|育苗摇篮亚维马雅|传奇地|æ¯ä¸ªåœ°å‡é¢å¤–具有树林此地类别。 +Yawgmoth Demon|约格莫夫æ¶é­”|生物~æ¶é­”|飞行(åªæœ‰å…·é£žè¡Œå¼‚能的生物æ‰èƒ½é˜»æŒ¡å®ƒã€‚)\n先攻(此生物会比ä¸å…·å…ˆæ”»å¼‚能的生物æå‰é€ æˆæˆ˜æ–—伤害。)\n在你的维æŒå¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²ä¸€ä¸ªç¥žå™¨ã€‚ 若你未如此作,则横置约格莫夫æ¶é­”,且它对你造æˆ2点伤害。 +Yawgmoth's Agenda||| +Yawgmoth's Edict||| +Yawgmoth's Vile Offering|约格莫夫的邪æ¶çŒ®ç¥­|传奇法术|(åªèƒ½äºŽä½ æ“控传奇生物或传奇é¹æ´›å®¢æ—¶æ–½æ”¾ä¼ å¥‡æ³•æœ¯ã€‚)\n将至多一张目标生物或é¹æ´›å®¢ç‰Œåœ¨ä½ çš„æ“控下从åŸå¢“场放进战场。消ç­è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢ã€‚放é€çº¦æ ¼èŽ«å¤«çš„邪æ¶çŒ®ç¥­ã€‚ +Yawgmoth's Will||| +Yawgmoth, Thran Physician|ç´¢è“医师约格莫夫|传奇生物 ~人类ï¼åƒ§ä¾£|å人类ä¿æŠ¤\n支付1点生命,牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šåœ¨è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®ä¸€ä¸ª-1/-1指示物且抓一张牌。\n{B}{B},弃一张牌:增殖。 +Yawning Fissure|è±å£è£‚ç¼|法术|æ¯ä½å¯¹æ‰‹å„牺牲一个地。 +Yedora, Grave Gardener|护墓çµå¶æœµæ‹‰|传奇生物 ~树妖ï¼å¾·é²ä¼Š|æ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控且éžè¡ç”Ÿç‰©çš„生物死去时,你å¯ä»¥å°†å®ƒåœ¨å…¶æ‹¥æœ‰è€…çš„æ“控下牌é¢æœä¸‹åœ°ç§»å›žæˆ˜åœºã€‚它是树林地。(它没有其他类别和异能。) +Yellow Scarves Cavalry|Yellow Scarves Cavalry|| +Yellow Scarves General|Yellow Scarves General|| +Yellow Scarves Troops|Yellow Scarves Troops|| +Yenna, Redtooth Regent|赤牙砦摄政å¶å¨œ|传奇生物 — 妖精ï¼è´µæ—|{2},{T}:选择目标由你æ“控的结界,且其ä¸èƒ½ä¸Žç”±ä½ æ“控的其他永久物åŒå。派出一个为其å¤åˆ¶å“çš„è¡ç”Ÿç‰©ï¼Œä½†å®ƒä¸æ˜¯ä¼ å¥‡ã€‚如果该è¡ç”Ÿç‰©æ˜¯çµæ°”,则é‡ç½®èµ¤ç‰™ç ¦æ‘„政å¶å¨œï¼Œç„¶åŽå åœ2。åªèƒ½äºŽæ³•æœ¯æ—¶æœºèµ·åŠ¨ã€‚ +Yennett, Cryptic Sovereign|谜样å›çŽ‹å¶å¦®ç‰¹|传奇生物 ~å²èŠ¬æ–¯|飞行,警戒,å¨æ…‘\næ¯å½“谜样å›çŽ‹å¶å¦®ç‰¹æ”»å‡»æ—¶ï¼Œå±•ç¤ºä½ çš„牌库顶牌。如果它的法术力值为奇数,则你å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你未施放它,则抓一张牌。 +Yeva's Forcemage|å¶å¨ƒçš„力法师|生物~妖精ï¼ç¥­å¸ˆ|当å¶å¨ƒçš„力法师进战场时,目标生物得+2/+2直到回åˆç»“æŸã€‚ +Yeva, Nature's Herald|自然传令使å¶å¨ƒ|传奇生物~妖精ï¼ç¥­å¸ˆ|闪现(ä½ å¯ä»¥äºŽä½ èƒ½å¤Ÿæ–½æ”¾çž¬é—´çš„时机下施放此咒语。)\nä½ å¯ä»¥å°†ç»¿è‰²ç”Ÿç‰©ç‰Œè§†åŒå…·æœ‰é—ªçŽ°å¼‚能æ¥æ–½æ”¾ã€‚ +Yew Spirit|ç´«æ‰ç²¾æ€ª|生物~精怪ï¼æ ‘妖|{2}{G}{G}:紫æ‰ç²¾æ€ªå¾—+X/+X直到回åˆç»“æŸï¼ŒX为其力é‡ã€‚ +Yidaro, Wandering Monster|游è¡æ€ªå…½ä¾è¾¾ç½—|传奇生物 ~æé¾™ï¼é¾Ÿ|è·µè¸ï¼Œæ•æ·\n循环{1}{R}\n当你循环游è¡æ€ªå…½ä¾è¾¾ç½—时,将它从你的åŸå¢“场洗入你的牌库。若本盘游æˆä¸­ä½ å·²å°†å称为游è¡æ€ªå…½ä¾è¾¾ç½—的牌循环过四次或更多,则改为将它从你的åŸå¢“场放进战场。 +Yidris, Maelstrom Wielder|涡心法师ä¾å‰|传奇生物~食人魔ï¼æ³•æœ¯å¸ˆ|è·µè¸\næ¯å½“涡心法师ä¾å‰å¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,对你从你手上施放的咒语而言,它于你本回åˆä¸­ä½ å¦‚此施放时获得倾曳异能。(当你施放该咒语时,从你的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ è´¹ç”¨æ¯”其低的éžåœ°ç‰Œä¸ºæ­¢ã€‚ä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚将所放é€çš„牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。) +Yisan, the Wanderer Bard|云游诗人伊散|传奇生物~人类ï¼æµªå®¢|{2}{G},{T},在云游诗人伊散上放置一个è¯å¥æŒ‡ç¤ºç‰©ï¼šä»Žä½ çš„牌库中æœå¯»ä¸€å¼ ç”Ÿç‰©ç‰Œï¼Œä¸”此牌之总法术力费用须等åŒäºŽä¼Šæ•£ä¸Šçš„è¯å¥æŒ‡ç¤ºç‰©ä¹‹æ•°é‡ï¼Œå°†ä¹‹æ”¾è¿›æˆ˜åœºï¼Œç„¶åŽå°†ä½ çš„牌库洗牌。 +Yixlid Jailer|异西里狱å’|生物 ~çµä¿‘ï¼æ³•æœ¯å¸ˆ|åŸå¢“场中的牌失去所有异能。 +Yoke of the Damned|厄亡者枷é”|结界~çµæ°”|生物结界\n当一个生物从场上置入åŸå¢“场时,消ç­å—此结界的生物。 +Yoked Ox|负轭牛|生物 ~牛| +Yoked Plowbeast|è´Ÿè½­çŠå…½|生物~野兽|循环{2} ({2},弃掉此牌:抓一张牌。) +Yomiji, Who Bars the Way|奈è½æ— è·¯é»„泉示|传奇生物~精怪|æ¯å½“一个ä¸æ˜¯å¥ˆè½æ— è·¯é»„泉示的传奇永久物从场上进入åŸå¢“场时,将该牌移回其拥有者手上。 +Yore-Tiller Nephilim|唤往巨神çµ|生物~巨神çµ|æ¯å½“唤往巨神çµè¿›è¡Œæ”»å‡»æ—¶ï¼Œå°†ç›®æ ‡ç”Ÿç‰©ç‰Œä»Žä½ çš„åŸå¢“场横置进场,且正进行攻击。 +Yorion, Sky Nomad|游空牧鸟约力昂|传奇生物 ~鸟ï¼å·¨è›‡|行侣~你起始套牌中包å«ä¹‹ç‰Œå¼ æ•°é‡é¡»æ¯”套牌数é‡ä¸‹é™å¤šè‡³å°‘二å张。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n飞行\n当约力昂进战场时,放é€ä»»æ„æ•°é‡ç”±ä½ æ‹¥æœ‰ä¸”æ“控的其他éžåœ°æ°¸ä¹…物。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¿™äº›ç‰Œç§»å›žæˆ˜åœºã€‚ +Yorvo, Lord of Garenbrig|盖伦碧王约沃|传奇生物 ~巨人ï¼è´µæ—|盖伦碧王约沃进战场时上é¢æœ‰å››ä¸ª+1/+1指示物。\næ¯å½“å¦ä¸€ä¸ªç»¿è‰²ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场时,在约沃上放置一个+1/+1指示物。然åŽå¦‚æžœå‰è€…的力é‡å¤§äºŽçº¦æ²ƒçš„力é‡ï¼Œåˆ™åœ¨çº¦æ²ƒä¸Šæ”¾ç½®å¦ä¸€ä¸ª+1/+1指示物。 +Yosei, the Morning Star|辉龙阳星|传奇生物~龙ï¼ç²¾æ€ª|飞行\n当辉龙阳星从场上进入åŸå¢“场时,目标牌手略过他的下一个é‡ç½®æ­¥éª¤ã€‚横置至多五个目标由该牌手æ“控的永久物。 +Yoshimaru, Ever Faithful|忠犬义丸|传奇生物 ~狗|æ¯å½“å¦ä¸€ä¸ªä¼ å¥‡æ°¸ä¹…物在你的æ“控下进战场时,在忠犬义丸上放置一个+1/+1指示物。\næ‹æ¡£ +Yotia Declares War|佑天宣战å²|结界 ~传纪|跳读(选择一个章节,此传纪一开始就有该数é‡çš„学问指示物。于你抓牌步骤åŽå†åŠ ä¸€ä¸ªã€‚跳过的章节ä¸ä¼šè§¦å‘。到IIIåŽç‰ºç‰²ä¹‹ã€‚)\nI — 派出一个0/2无色,å称为扑翼机,具飞行异能的振翼机è¡ç”Ÿç¥žå™¨ç”Ÿç‰©ã€‚\nII — 横置任æ„æ•°é‡ç”±ä½ æ“控且未横置的神器。当你如此作时,佑天宣战å²å¯¹ç›®æ ‡ç”Ÿç‰©æˆ–é¹æ´›å®¢é€ æˆç­‰é‡çš„伤害。\nIII — 至多一个目标由你æ“控的神器æˆä¸ºåŸºç¡€åŠ›é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/4的生物直到回åˆç»“æŸã€‚ +Yotian Dissident|佑天异è§è€…|生物 ~人类ï¼ç¥žå™¨å¸ˆ|æ¯å½“一个神器在你的æ“控下进战场时,在目标由你æ“控的生物上放置一个+1/+1指示物。 +Yotian Frontliner|佑天å‰çº¿å…µ|神器生物 ~士兵|æ¯å½“佑天å‰çº¿å…µæ”»å‡»æ—¶ï¼Œå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\nç ´åŸ{W}({W}:将此牌从你的åŸå¢“场移回战场。它获得æ•æ·å¼‚能。在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œæˆ–若它将离开战场,将它放é€ã€‚åªèƒ½äºŽæ³•æœ¯æ—¶æœºç ´åŸã€‚) +Yotian Medic|佑天医护兵|生物 ~人类ï¼åƒ§ä¾£ï¼å£«å…µ|系命 +Yotian Soldier|佑天神将|神器生物 ~士兵|警戒 +Yotian Tactician|佑天策士|生物 ~人类ï¼å£«å…µ|由你æ“控的其他士兵得+1/+1。 +You Are Already Dead|ä½ å·²ç»æ­»äº†|瞬间|消ç­ç›®æ ‡æœ¬å›žåˆä¸­å—过伤害的生物。\n抓一张牌。 +You Cannot Pass!|你休想过ï¼|瞬间|消ç­ç›®æ ‡ç”Ÿç‰©ï¼Œä¸”须为本回åˆä¸­æ›¾é˜»æŒ¡ä¼ å¥‡ç”Ÿç‰©æˆ–被传奇生物阻挡者。 +You Come to a River|ä½ æ¥åˆ°ä¸€æ¡æ²³è¾¹|瞬间|选择一项~\n•强渡急æµï½žå°†ç›®æ ‡éžåœ°æ°¸ä¹…物移回其拥有者手上。\n•绕路通过~目标生物得+1/+0直到回åˆç»“æŸï¼Œä¸”本回åˆä¸èƒ½è¢«é˜»æŒ¡ã€‚ +You Come to the Gnoll Camp|ä½ æ¥åˆ°è±ºç‹¼äººè¥åœ°|瞬间|选择一项~\n•å“阻他们~至多两个目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚\n•é¿å¼€ä»–们~目标生物得+3/+1直到回åˆç»“æŸã€‚ +You Find Some Prisoners|ä½ å‘现有人被囚|瞬间|选择一项~\n•砸开é“链~消ç­ç›®æ ‡ç¥žå™¨ã€‚\n•审问他们~放é€ç›®æ ‡å¯¹æ‰‹ç‰Œåº“顶的三张牌。选择其中一张。直到你下一个回åˆçš„回åˆç»“æŸï¼Œä½ å¯ä»¥æ–½æ”¾è¯¥ç‰Œï¼Œä¸”ä½ å¯ä»¥å°†æ³•æœ¯åŠ›è§†åŒä»»æ„颜色的法术力æ¥æ”¯ä»˜æ–½æ”¾å®ƒçš„费用。 +You Find a Cursed Idol|ä½ å‘现一尊诅咒雕åƒ|法术|选择一项~\n•砸碎雕åƒï½žæ¶ˆç­ç›®æ ‡ç¥žå™¨ã€‚\n•解除诅咒~消ç­ç›®æ ‡ç»“界。\n•å·èµ°åŒçœ¼ï½žæ´¾å‡ºä¸€ä¸ªçå®è¡ç”Ÿç‰©å¹¶æ·±å…¥åœ°åŸŽã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +You Find the Villains' Lair|ä½ å‘现æ¶äººå·¢ç©´|瞬间|选择一项~\n•阻止阴谋~å击目标咒语。\n•了解秘密~抓两张牌,然åŽå¼ƒä¸¤å¼ ç‰Œã€‚ +You Happen On a Glade|你找到一片林间空地|瞬间|选择一项~\n•继续旅行~从你的牌库中æœå¯»è‡³å¤šä¸¤å¼ åŸºæœ¬åœ°ç‰Œï¼Œå±•ç¤ºè¿™äº›ç‰Œï¼Œå°†å®ƒä»¬ç½®äºŽä½ æ‰‹ä¸Šï¼Œç„¶åŽæ´—牌。\n•就地扎è¥ï½žå°†ç›®æ ‡æ°¸ä¹…物牌从你的åŸå¢“场移回你手上。 +You Hear Something on Watch|你放哨时å¬åˆ°å£°å“|瞬间|选择一项~\n•å«é†’队ä¼ï½žç”±ä½ æ“控的生物得+1/+1直到回åˆç»“æŸã€‚\n•å¯åŠ¨é™·é˜±ï½žæ­¤å’’语对目标进行攻击的生物造æˆ5点伤害。 +You Look Upon the Tarrasque|你抬眼一瞥末日æ¯ç­å…½|瞬间|选择一项~\n•逃é¿èº²è—~于本回åˆä¸­ï¼Œé˜²æ­¢å°†å¯¹ä½ ä¸Žç”±ä½ æ“控之生物造æˆçš„所有伤害。\n•鼓起勇气~直到回åˆç»“æŸï¼Œç›®æ ‡ç”Ÿç‰©å¾—+5/+5且获得ä¸ç­å¼‚能。本回åˆä¸­ï¼Œæ‰€æœ‰ç”±å¯¹æ‰‹æ“控的生物若能阻挡该生物,则皆须阻挡之。 +You Meet in a Tavern|你在酒馆é‡è§ä»–人|法术|选择一项~\n•组æˆå›¢é˜Ÿï½žæ£€è§†ä½ ç‰Œåº“顶的五张牌。你å¯ä»¥å±•ç¤ºå…¶ä¸­ä»»æ„æ•°é‡çš„生物牌,并将它们置于你手上。将其余的牌以éšæœºé¡ºåºç½®äºŽä½ çš„牌库底。\n•互相争斗~由你æ“控的生物得+2/+2直到回åˆç»“æŸã€‚ +You See a Guard Approach|你看到å«å£«èµ°æ¥|瞬间|选择一项~\n•引开å«å£«ï½žæ¨ªç½®ç›®æ ‡ç”Ÿç‰©ã€‚\n•就地è—身~目标由你æ“控的生物获得辟邪异能直到回åˆç»“æŸã€‚(它ä¸èƒ½æˆä¸ºç”±å¯¹æ‰‹æ“控之咒语或异能的目标。) +You See a Pair of Goblins|你看到两个哥布林|瞬间|选择一项~\n•冲锋攻击~由你æ“控的生物得+2/+0直到回åˆç»“æŸã€‚\n•结交朋å‹ï½žæ´¾å‡ºä¸¤ä¸ª1/1红色鬼怪è¡ç”Ÿç”Ÿç‰©ã€‚ +You're Ambushed on the Road|你在路上é­é‡ä¼å‡»|瞬间|选择一项~\n•试图撤退~将目标由你æ“控的生物移回其拥有者手上。\n•原地还击~目标生物得+1/+3直到回åˆç»“æŸã€‚ +You're Confronted by Robbers|ä½ é­é‡ä¸€ç¾¤åŠ«åŒª|瞬间|选择一项~\n•拖延时间~横置至多三个目标生物。\n•呼å«å¸®æ‰‹ï½žæ´¾å‡ºä¸‰ä¸ª1/1白色士兵è¡ç”Ÿç”Ÿç‰©ã€‚ +You've Been Caught Stealing|你行窃时被逮|法术|选择一项~\n•å¨èƒå•†äººï½žæ¯ä¸ªç”Ÿç‰©æœ¬å›žåˆè‹¥èƒ½è¿›è¡Œé˜»æŒ¡ï¼Œåˆ™å¿…须阻挡。\n•贿赂守å«ï½žæ¯æœ‰ä¸€ä½æœ¬å›žåˆä¸­å—过伤害的对手,你便派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Young Necromancer|年轻死çµæœ¯å£«|生物 ~人类ï¼é‚ªæœ¯å¸ˆ|当年轻死çµæœ¯å£«è¿›æˆ˜åœºæ—¶ï¼Œä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场放é€ä¸¤å¼ ç‰Œã€‚当你如此作时,将目标生物牌从你的åŸå¢“场移回战场。 +Young Pyromancer|年轻烈焰术士|生物 ~人类ï¼ç¥­å¸ˆ|æ¯å½“你施放瞬间或法术咒语时,派出一个1/1红色元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Young Wei Recruits|Young Wei Recruits|| +Young Wolf|幼狼|生物 ~狼|ä¸æ¯(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的æ“控下移回战场,且其上有一个+1/+1指示物。) +Your Temple Is Under Attack|你的神殿é­åˆ°æ”»å‡»|瞬间|选择一项~\n•祈求ä¿æŠ¤ï½žç”±ä½ æ“控的生物获得ä¸ç­å¼‚能直到回åˆç»“æŸã€‚\n•达æˆå议~你和目标对手å„抓两张牌。 +Youthful Knight|é’年骑士|生物 ~人类ï¼éª‘士|先攻 +Youthful Scholar|é’年学者|生物~人类ï¼æ³•æœ¯å¸ˆ|当é’年学者死去时,抓两张牌。 +Youthful Valkyrie|年轻女武神|生物 ~天使|飞行\næ¯å½“å¦ä¸€ä¸ªå¤©ä½¿åœ¨ä½ çš„æ“控下进战场时,在年轻女武神上放置一个+1/+1指示物。 +Yuan Shao's Infantry|Yuan Shao's Infantry|| +Yuan Shao, the Indecisive|Yuan Shao, the Indecisive|| +Yuan-Ti Fang-Blade|蛇人毒刃手|生物 ~蛇ï¼æµªå®¢|死触\næ¯å½“蛇人毒刃手对任一牌手造æˆæˆ˜æ–—伤害时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Yuan-Ti Malison|蛇人æ¶å’’师|生物 ~蛇ï¼æµªå®¢|åªè¦è›‡äººæ¶å’’师å•ç‹¬è¿›è¡Œæ”»å‡»ï¼Œå®ƒä¾¿ä¸èƒ½è¢«é˜»æŒ¡ã€‚\næ¯å½“蛇人æ¶å’’师对任一牌手造æˆæˆ˜æ–—伤害时,深入地城。(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Yuki-Onna|雪女|生物~精怪|当雪女进场时,消ç­ç›®æ ‡ç¥žå™¨ã€‚\næ¯å½“你使用精怪或å¤å’’咒语时,你å¯ä»¥å°†é›ªå¥³ç§»å›žä½ æ‰‹ä¸Šã€‚ +Yukora, the Prisoner|囚魔幽孤罗|传奇生物~æ¶é­”ï¼ç²¾æ€ª|当囚魔幽孤罗离场时,牺牲所有由你æ“控,且ä¸æ˜¯é£Ÿäººé­”的生物。 +Yuriko, the Tiger's Shadow|虎影百åˆå­|传奇生物 ~人类ï¼å¿è€…|指挥官å¿æœ¯{U}{B}({U}{B},将一个由你æ“控且未å—阻挡的攻击生物移回其拥有者手上:将此牌从你手上或统帅区横置放进战场,且正进行攻击。)\næ¯å½“一个由你æ“控的å¿è€…对任一牌手造æˆæˆ˜æ–—伤害时,展示你的牌库顶牌,并将该牌置于你手上。æ¯ä½å¯¹æ‰‹å„失去等åŒäºŽè¯¥ç‰Œä¹‹æ€»æ³•æœ¯åŠ›è´¹ç”¨çš„生命。 +Yurlok of Scorch Thrash|焰击æ—的尤洛克|传奇生物 ~凡尔西诺ï¼ç¥­å¸ˆ|警戒\n牌手失去未用尽的法术力会使其失去等é‡çš„生命。\n{1},{T}:æ¯ä½ç‰Œæ‰‹å„加{B}{R}{G}。 +Yusri, Fortune's Flame|命è¿çƒˆç„°äºšå¸åˆ©|传奇生物 ~魔神|飞行\næ¯å½“命è¿çƒˆç„°äºšå¸åˆ©æ”»å‡»æ—¶ï¼Œé€‰æ‹©ä¸€ä¸ª1到5之间的数字。掷等é‡çš„硬å¸ã€‚ä½ æ¯çŒœå¯¹ä¸€æŽ·ï¼Œä¾¿æŠ“一张牌。你æ¯çŒœé”™ä¸€æŽ·ï¼Œäºšå¸åˆ©ä¾¿å¯¹ä½ é€ æˆ2点伤害。如果你以此法猜对五掷,则本回åˆä¸­ï¼Œä½ å¯ä»¥ä»Žä½ æ‰‹ä¸Šæ–½æ”¾å’’语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚ +Zabaz, the Glimmerwasp|çƒå…‰æ€ªèœ‚札巴兹|传奇神器生物 ~昆虫|套件1\n如果æŸå¥—件触å‘å¼å¼‚能将在一个由你æ“控的生物上放置一个或数个+1/+1指示物,则改为在其上放置该数é‡åŠ ä¸€çš„+1/+1指示物。\n{R}:消ç­ç›®æ ‡ç”±ä½ æ“控的神器。\n{W}:çƒå…‰æ€ªèœ‚札巴兹获得飞行异能直到回åˆç»“æŸã€‚ +Zacama, Primal Calamity|始ç¾æœ­å¡çŽ›|传奇生物 ~长è€ï¼æé¾™|警戒,延势,践è¸\n当始ç¾æœ­å¡çŽ›è¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ–½æ”¾ä¹‹ï¼Œåˆ™é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的地。\n{2}{R}:札å¡çŽ›å¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ3点伤害。\n{2}{G}:消ç­ç›®æ ‡ç¥žå™¨æˆ–结界。\n{2}{W}:你获得3点生命。 +Zada's Commando|查妲的çªå‡»é˜Ÿ|生物~鬼怪ï¼å¼“箭手ï¼ä¼™ä¼´|先攻\né½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:查妲的çªå‡»é˜Ÿå¯¹ç›®æ ‡å¯¹æ‰‹é€ æˆ1点伤害。 +Zada, Hedron Grinder|晶石磨工查妲|传奇生物 ~鬼怪ï¼ä¼™ä¼´|æ¯å½“你施放仅以晶石磨工查妲为目标的瞬间或法术咒语时,该咒语æ¯èƒ½ä»¥ä¸€ä¸ªç”±ä½ æ“控的其他生物为目标,便将该咒语å¤åˆ¶ä¸€æ¬¡ã€‚æ¯ä¸ªå¤åˆ¶å“都è¦ä»¥è¿™äº›ç”Ÿç‰©ä¹‹ä¸€ä¸ºç›®æ ‡ï¼Œä¸”ä¸èƒ½é‡å¤é€‰æ‹©ã€‚ +Zaffai, Thunder Conductor|雷鸣通导师冉éž|传奇生物 ~人类ï¼ç¥­å¸ˆ|魔艺~æ¯å½“你施放或å¤åˆ¶çž¬é—´æˆ–法术咒语时,å åœ1。若该咒语的法术力值等于或大于5,则派出一个4/4,è“红åŒè‰²çš„元素è¡ç”Ÿç”Ÿç‰©ã€‚若该咒语的法术力值等于或大于10,则雷鸣通导师冉éžå‘éšæœºé€‰æ‹©çš„一ä½å¯¹æ‰‹é€ æˆ10点伤害。 +Zagoth Crystal|札苟斯水晶|神器|{T}:加{B},{G}或{U}。\n循环{2}({2},弃掉此牌:抓一张牌。) +Zagoth Mamba|札苟斯树蛇|生物 ~梦魇ï¼è›‡|æ¯å½“此生物åˆå˜æ—¶ï¼Œç›®æ ‡ç”±å¯¹æ‰‹æ“控的生物得-2/-2直到回åˆç»“æŸã€‚ +Zagoth Triome|札苟斯群系|地 ~沼泽ï¼æ ‘æž—ï¼æµ·å²›|({T}:加{B},{G}或{U}。)\n札苟斯群系须横置进战场。\n循环{3}({3},弃掉此牌:抓一张牌。) +Zagras, Thief of Heartbeats|夺命盗札葛斯|传奇生物 ~å¸è¡€é¬¼ï¼æµªå®¢|你冒险团中æ¯æœ‰ä¸€ä¸ªç”Ÿç‰©ï¼Œæ­¤å’’语便å‡å°‘{1}æ¥æ–½æ”¾ã€‚\n飞行,死触,æ•æ·\n由你æ“控的其他生物具有死触异能。\næ¯å½“一个由你æ“控的生物对任一é¹æ´›å®¢é€ æˆæˆ˜æ–—伤害时,消ç­è¯¥é¹æ´›å®¢ã€‚ +Zahid, Djinn of the Lamp|ç¯é‡Œçš„å·¨çµæœ­å¸Œå¾·|传奇生物 ~巨çµ|ä½ å¯ä»¥æ”¯ä»˜{3}{U}并横置一个由你æ“控且未横置的神器,而ä¸æ”¯ä»˜æ­¤å’’语的法术力费用。\n飞行 +Zalto, Fire Giant Duke|ç«å·¨äººå…¬çˆµæœ­å°”托|传奇生物 ~巨人ï¼é‡Žè›®äºº|è·µè¸\næ¯å½“ç«å·¨äººå…¬çˆµæœ­å°”托å—到伤害时,深入地城。 +Zameck Guildmage|查美克公会法师|生物~妖精ï¼æ³•æœ¯å¸ˆ|{G}{U}:本回åˆä¸­ï¼Œç”±ä½ æ“控的生物进战场时上é¢æœ‰ä¸€ä¸ªé¢å¤–çš„+1/+1指示物。\n{G}{U},从由你æ“控的生物上移去一个+1/+1指示物:抓一张牌。 +Zanam Djinn||| +Zanikev Locust|札尼凯è—虫|生物~昆虫|飞行\n食è…{2}{B}{B}({2}{B}{B},从你的åŸå¢“场放é€æ­¤ç‰Œï¼šåœ¨ç›®æ ‡ç”Ÿç‰©ä¸Šæ”¾ç½®è‹¥å¹²+1/+1指示物,其数é‡ç­‰åŒäºŽæ­¤ç‰Œçš„力é‡ã€‚食è…的时机视åŒæ³•æœ¯ã€‚) +Zap||| +Zar Ojanen, Scion of Efrava|ä¾æ³•ç“¦ä¼ äººæœ­å¨…欧亚奈|传奇生物 ~猫ï¼æˆ˜å£«|领土~æ¯å½“ä¾æ³•ç“¦ä¼ äººæœ­å¨…欧亚奈æˆä¸ºæ¨ªç½®æ—¶ï¼Œè®¡ç®—由你æ“控之地中基本地类别的数é‡ï¼Œåœ¨æ¯ä¸ªç”±ä½ æ“控且防御力å°äºŽè¯¥æ•°å€¼çš„生物上å„放置一个+1/+1指示物。 +Zara, Renegade Recruiter|乱匠å¾å…µå‘˜æœ­æ‹‰|传奇生物 ~人类ï¼æµ·ç›—|飞行\næ¯å½“乱匠å¾å…µå‘˜æœ­æ‹‰æ”»å‡»æ—¶ï¼Œæ£€è§†é˜²å¾¡ç‰Œæ‰‹çš„手牌。你å¯ä»¥å°†å…¶ä¸­çš„一张生物牌在你的æ“控下横置放进战场,且正å‘该牌手或任一由其æ“控的é¹æ´›å®¢è¿›è¡Œæ”»å‡»ã€‚在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†è¯¥ç”Ÿç‰©ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Zareth San, the Trickster|诈术师泽雷尚|传奇生物 ~人鱼ï¼æµªå®¢|闪现\n{2}{U}{B},将一个由你æ“控ã€è¿›è¡Œæ”»å‡»ä¸”未å—阻挡的浪客移回其拥有者手上:将诈术师泽雷尚从你手上横置放进战场且正进行攻击。\næ¯å½“泽雷尚对任一牌手造æˆæˆ˜æ–—伤害时,你å¯ä»¥å°†ç›®æ ‡æ°¸ä¹…物牌在你的æ“控下从该牌手的åŸå¢“场放进战场。 +Zarichi Tiger|查利奇虎|生物~猫|{1}{W},{T}:你获得2点生命。 +Zariel, Archduke of Avernus|禽ç»åœ°ç‹±å¤§å…¬æ‰Žç‘žå°”|传奇é¹æ´›å®¢ ~扎瑞尔|+1:直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+0且获得æ•æ·å¼‚能。\n0:派出一个1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。ã€\n−6:你获得具有以下异能的徽记~「在你回åˆé¦–个战斗阶段的战斗结æŸæ—¶ï¼Œé‡ç½®ç›®æ ‡ç”±ä½ æ“控的生物。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。〠+Zask, Skittering Swarmlord|掠行群长札嘶克|传奇生物 ~昆虫|ä½ å¯ä»¥ä»Žä½ çš„åŸå¢“场中使用地和施放昆虫咒语。\næ¯å½“å¦ä¸€ä¸ªç”±ä½ æ“控的昆虫死去时,将它置于其拥有者的牌库底,然åŽç£¨ä¸¤å¼ ç‰Œã€‚(将你牌库顶的两张牌置入你的åŸå¢“场。)\n{1}{B/G}:直到回åˆç»“æŸï¼Œç›®æ ‡æ˜†è™«å¾—+1/+0且获得死触异能。({B/G}å¯ç”¨{B}或{G}æ¥æ”¯ä»˜ã€‚) +Zaxara, the Exemplary|斑斓模范札煞拉|传奇生物 ~梦魇ï¼å¤šå¤´é¾™|死触\n{T}:加两点任æ„颜色的å•è‰²æ³•æœ¯åŠ›ã€‚\næ¯å½“你施放法术力费用中包å«{X}的咒语时,派出一个0/0绿色多头龙è¡ç”Ÿç”Ÿç‰©ï¼Œç„¶åŽåœ¨å…¶ä¸Šæ”¾ç½®X个+1/+1指示物。 +Zealot il-Vec|维克黜人狂信者|生物~人类ï¼å抗军|次元幽影(此生物åªèƒ½é˜»æŒ¡å…·æ¬¡å…ƒå¹½å½±å¼‚能的生物,亦åªèƒ½è¢«å…·æ­¤å¼‚能的生物阻挡。)\næ¯å½“维克黜人狂信者进行攻击且未å—阻挡时,你å¯ä»¥è®©å®ƒå¯¹ç›®æ ‡ç”Ÿç‰©é€ æˆ1点伤害。 若你如此作,则防止维克黜人狂信者于本回åˆä¸­å°†é€ æˆçš„所有战斗伤害。 +Zealot of the God-Pharaoh|法è€ç¥žç‹‚信者|生物~牛头怪ï¼å¼“箭手|{4}{R}:法è€ç¥žç‹‚信者å‘目标对手造æˆ2点伤害。 +Zealot's Conviction|狂信者执念|结界 ~çµæ°”|闪现\n结附于生物\n所结附的生物得+1/+1。\nè…化~åªè¦æŸå¯¹æ‰‹å…·æœ‰ä¸‰ä¸ªæˆ–更多中毒指示物,所结附的生物便å†å¾—+1/+0且具有先攻异能。 +Zealous Conscripts|狂热民兵|生物 ~人类ï¼æˆ˜å£«|æ•æ·\n当狂热民兵进战场时,获得目标永久物的æ“控æƒç›´åˆ°å›žåˆç»“æŸã€‚é‡ç½®è¯¥æ°¸ä¹…物。它获得æ•æ·å¼‚能直到回åˆç»“æŸã€‚ +Zealous Guardian|热诚守护者|生物~æ´è‹±ï¼å£«å…µ|闪现 +Zealous Inquisitor|狂热审判官|生物~人类ï¼åƒ§ä¾£|{1}{W}:于本回åˆä¸­ï¼Œç‹‚热审判官将å—到的下1点伤害改为对目标生物造æˆä¹‹ã€‚ +Zealous Persecution|狂热压迫|瞬间|直到回åˆç»“æŸï¼Œç”±ä½ æ“控的生物得+1/+1且由对手æ“控的生物得-1/-1。 +Zealous Strike|狂热é‡å‡»|瞬间|目标生物得+2/+2且获得先攻异能直到回åˆç»“æŸã€‚ +Zedruu the Greathearted|至善赛特é²|传奇生物 ~牛头怪ï¼ä¿®è¡Œåƒ§|在你的维æŒå¼€å§‹æ—¶ï¼Œä½ èŽ·å¾—X点生命且抓X张牌,X为由你拥有而由对手æ“控的永久物数é‡ã€‚\n{U}{R}{W}:目标对手获得目标由你æ“控的永久物之æ“控æƒã€‚ +Zegana, Utopian Speaker|ç†æƒ³å¢ƒè®®å‘˜æ´åŠ å¨œ|传奇生物 ~人鱼ï¼æ³•æœ¯å¸ˆ|当ç†æƒ³å¢ƒè®®å‘˜æ´åŠ å¨œè¿›æˆ˜åœºæ—¶ï¼Œè‹¥ä½ æ“控å¦ä¸€ä¸ªå…¶ä¸Šæœ‰+1/+1指示物的生物,则抓一张牌。\n{4}{G}{U}:演化4。(如果此生物上没有+1/+1指示物,则在其上放置四个+1/+1指示物。)\næ¯ä¸ªç”±ä½ æ“控且其上有+1/+1指示物的生物都具有践è¸å¼‚能。 +Zektar Shrine Expedition|切塔祭祠探险|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,你å¯ä»¥åœ¨åˆ‡å¡”祭祠探险上放置一个探索指示物。\n从切塔祭祠探险上移去三个探索指示物并牺牲它:将一个7/1红色,具践è¸ä¸Žæ•æ·å¼‚能的元素è¡ç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ 在下一个结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œå°†å®ƒæ”¾é€ã€‚ +Zellix, Sanity Flayer|夺智魔泽力克斯|传奇生物 ~惊惧兽|集体æ„识~æ¯å½“一ä½ç‰Œæ‰‹ç£¨ä¸€å¼ æˆ–数张生物牌时,你派出一个1/1黑色惊惧兽è¡ç”Ÿç”Ÿç‰©ã€‚\n{1},{T}:目标牌手磨三张牌。\n选择身世(你能用一个身世当作第二指挥官。) +Zendikar Farguide|赞迪å¡è¿œè¡Œå‘导|生物~元素|树林行者 +Zendikar Incarnate|赞迪å¡åŒ–身|生物~元素|赞迪å¡åŒ–身的力é‡ç­‰åŒäºŽç”±ä½ æ“控的地数é‡ã€‚ +Zendikar Resurgent|赞迪å¡å¤è‹|结界|æ¯å½“你横置一个地以产生法术力时,加一点该地已产生的类别之法术力到你的法术力池中。(法术力的类别包括白色,è“色,黑色,红色,绿色和无色。)\næ¯å½“你施放生物咒语时,抓一张牌。 +Zendikar's Roil|赞迪å¡çš„ç‹‚æ…|结界|地è½ï½žæ¯å½“一个地在你的æ“控下进战场时,派出一个2/2绿色元素è¡ç”Ÿç”Ÿç‰©ã€‚ +Zenith Chronicler|顶日å²å®¶|神器生物 ~éžç‘žäººï¼ç»„构体|æ¯å½“任一牌手施放æ¯å›žåˆä¸­å…¶ç¬¬ä¸€ä¸ªå¤šè‰²å’’语时,æ¯ä½å…¶ä»–牌手å„抓一张牌。 +Zenith Flare|晶顶闪光|瞬间|晶顶闪光对任æ„一个目标造æˆX点伤害,且你获得X点生命,X为你åŸå¢“场中具任一循环异能之牌的数é‡ã€‚ +Zenith Seeker|凌日探求者|生物~鸟ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“你循环或弃一张牌时,目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Zephid||| +Zephid's Embrace||| +Zephyr Boots|西风战é´|神器 ~武具|佩带此武具的生物具有飞行异能。\næ¯å½“佩带此武具的生物对任一牌手造æˆæˆ˜æ–—伤害时,抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\n佩带{2}({2}:装备在目标由你æ“控的生物上。佩带的时机视åŒæ³•æœ¯ã€‚) +Zephyr Charge|西风冲锋|结界|{1}{U}:目标生物获得飞行异能直到回åˆç»“æŸã€‚ +Zephyr Falcon||| +Zephyr Net|西风网|结界~çµæ°”|生物结界\nå—此结界的生物具有守军与飞行异能。 +Zephyr Scribe|舞风书å|生物~人类ï¼ä¿®è¡Œåƒ§|{U},{T}:抓一张牌,然åŽå¼ƒä¸€å¼ ç‰Œã€‚\næ¯å½“你施放éžç”Ÿç‰©å’’语时,é‡ç½®èˆžé£Žä¹¦å。 +Zephyr Sentinel|西风哨å«|生物 ~人类ï¼å£«å…µ|闪现\n飞行\n当西风哨å«è¿›æˆ˜åœºæ—¶ï¼Œå°†è‡³å¤šå¦ä¸€ä¸ªç›®æ ‡ç”±ä½ æ“控的生物移回其拥有者手上。若它是士兵,则在西风哨å«ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Zephyr Singer|西风歌者|生物 ~塞连ï¼æµ·ç›—|å¬é›†(此咒语能用你的生物æ¥å助施放。你于施放此咒语时æ¯æ¨ªç½®ä¸€ä¸ªç”Ÿç‰©ï¼Œå°±èƒ½ä¸ºæ­¤å’’语支付{1}或一点该生物颜色之法术力。)\n飞行,警戒\n当西风歌者进战场时,在æ¯ä¸ªå¬é›†å®ƒçš„生物上å„放置一个飞行指示物。 +Zephyr Spirit|轻纱精怪|生物~精怪|当轻纱精怪进行阻挡时,将它移回其拥有者手上。 +Zephyr Sprite|西风仙å­|生物~仙çµ|飞行 +Zephyr Winder|西风旋çµ|生物 ~元素|飞行\næ¯å½“西风旋çµå¯¹ä»»ä¸€ç‰Œæ‰‹é€ æˆæˆ˜æ–—伤害时,é‡ç½®è‡³å¤šä¸€ä¸ªç›®æ ‡ç”Ÿç‰©ã€‚ +Zephyrim|风天使|生物 ~人类ï¼æˆ˜å£«|å°é˜Ÿ{2}(ä½ å¯ä»¥æ”¯ä»˜{2}ä»»æ„次数,以作为施放此咒语的é¢å¤–费用。当此生物进战场时,派出等é‡ä¸ºå…¶å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚)\n飞行,警戒\n奇迹{1}{W}(当你抓此牌时,如果它是你于本回åˆæŠ“的第一张牌,你å¯ä»¥æ”¯ä»˜å…¶å¥‡è¿¹è´¹ç”¨æ¥æ–½æ”¾å®ƒã€‚) +Zeriam, Golden Wind|金风泽黎岚|传奇生物 ~狮鹫|飞行\næ¯å½“一个由你æ“控的狮鹫对任一牌手造æˆæˆ˜æ–—伤害时,派出一个2/2白色,具飞行异能的狮鹫è¡ç”Ÿç”Ÿç‰©ã€‚ +Zetalpa, Primal Dawn|始辉泽塔帕|传奇生物 ~长è€ï¼æé¾™|飞行,连击,警戒,践è¸ï¼Œä¸ç­ +Zevlor, Elturel Exile|埃尔托瑞尔黜人泽夫罗|传奇生物 ~魔人ï¼æˆ˜å£«|æ•æ·\n{2},{T}:本回åˆä¸­ï¼Œå½“你下一次施放以å•ä¸€å¯¹æ‰‹æˆ–å•ä¸€ç”±å¯¹æ‰‹æ“控的永久物为目标的瞬间或法术咒语时,对æ¯ä½å…¶ä»–对手而言,你选择该牌手或一个由其æ“控的永久物并å¤åˆ¶è¯¥å’’语,且该å¤åˆ¶å“须以所选牌手或永久物为目标。 +Zhalfirin Commander|赛费尔指挥官|生物~人类ï¼éª‘士|侧é¢æ”»å‡»(æ¯å½“一个ä¸å…·ä¾§é¢æ”»å‡»ä¹‹ç”Ÿç‰©é˜»æŒ¡æ­¤ç”Ÿç‰©æ—¶ï¼Œè¯¥é˜»æŒ¡ç”Ÿç‰©å¾—-1/-1直到回åˆç»“æŸã€‚)\n{1}{W}{W}:目标骑士得+1/+1直到回åˆç»“æŸã€‚ +Zhalfirin Decoy|赛费尔诱兵|生物 ~人类ï¼å£«å…µ|{T}:横置目标生物。åªèƒ½äºŽæœ‰ç”Ÿç‰©åœ¨ä½ çš„æ“控下进战场之回åˆä¸­èµ·åŠ¨æ­¤å¼‚能。 +Zhalfirin Lancer|赛费尔枪骑兵|生物 ~人类ï¼éª‘士|æ¯å½“å¦ä¸€ä¸ªéª‘士在你的æ“控下进战场时,直到回åˆç»“æŸï¼Œèµ›è´¹å°”枪骑兵得+1/+1且获得警戒异能。 +Zhalfirin Shapecraft|赛费尔塑形术|瞬间|目标生物的基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º4/3直到回åˆç»“æŸã€‚\n抓一张牌。 +Zhalfirin Void|赛费尔虚境|地|当赛费尔虚境进战场时,å åœ1。(检视你牌库顶的牌。你å¯ä»¥å°†è¯¥ç‰Œç½®äºŽä½ çš„牌库底。)\n{T}:加{C}。 +Zhang Fei, Fierce Warrior|Zhang Fei, Fierce Warrior|| +Zhang He, Wei General|Zhang He, Wei General|| +Zhang Liao, Hero of Hefei|Zhang Liao, Hero of Hefei|| +Zhao Zilong, Tiger General|Zhao Zilong, Tiger General|| +Zhentarim Bandit|散塔林会æ¶è´¼|生物 ~åŠèº«äººï¼æµªå®¢|æ¯å½“散塔林会æ¶è´¼æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥æ”¯ä»˜1点生命。若你如此作,则派出一个çå®è¡ç”Ÿç‰©ã€‚(它是具有「{T},牺牲此神器:加一点任æ„颜色的法术力ã€çš„神器。) +Zhou Yu, Chief Commander|Zhou Yu, Chief Commander|| +Zhuge Jin, Wu Strategist|Zhuge Jin, Wu Strategist|| +Zhulodok, Void Gorger|虚空饕体祖禄铎|传奇生物 ~奥札奇|你从你手上施放之法术力值等于或大于7的无色咒语具有「倾曳,倾曳ã€ã€‚ +Zhur-Taa Ancient|ç­‘å¡”æ—祖兽|生物~野兽|æ¯å½“牌手横置一个地以产生法术力时,该牌手加一点法术力到他的法术力池中,其类别为该地刚æ‰å·²äº§ç”Ÿä¹‹ç±»åˆ«ã€‚ +Zhur-Taa Druid|ç­‘å¡”æ—å¾·é²ä¼Š|生物~人类ï¼å¾·é²ä¼Š|{T}:加{G}到你的法术力池中。\næ¯å½“你横置筑塔æ—å¾·é²ä¼Šä»¥äº§ç”Ÿæ³•æœ¯åŠ›æ—¶ï¼Œå®ƒå¯¹æ¯ä½å¯¹æ‰‹å„造æˆ1点伤害。 +Zhur-Taa Goblin|ç­‘å¡”æ—鬼怪|生物 ~鬼怪ï¼ç‹‚战士|起事(于此生物进战场时,你选择「+1/+1指示物ã€æˆ–「æ•æ·ã€å¼‚能。它进战场时上é¢æœ‰æ‰€é€‰åŠ æˆã€‚) +Zhur-Taa Swine|ç­‘å¡”æ—野猪|生物~野猪|血激~{1}{R}{G},弃掉筑塔æ—野猪:目标进行攻击的生物得+5/+4直到回åˆç»“æŸã€‚ +Ziatora's Envoy|é½æœµæ‹‰çš„使节|生物 ~凡尔西诺ï¼æˆ˜å£«|è·µè¸\næ¯å½“é½æœµæ‹‰çš„使节对任一牌手造æˆæˆ˜æ–—伤害时,检视你的牌库顶牌。你å¯ä»¥ä»Žä½ çš„牌库顶使用一张地牌,或从该处施放一个法术力值等于或å°äºŽæ‰€é€ æˆä¼¤å®³ä¹‹æ•°é‡çš„咒语,且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ã€‚若你皆未作,则将该牌置于你手上。\n急袭{2}{B}{R}{G} +Ziatora's Proving Ground|é½æœµæ‹‰çš„校场|地 ~沼泽ï¼å±±è„‰ï¼æ ‘æž—|({T}:加{B},{R}或{G}。)\né½æœµæ‹‰çš„校场须横置进战场。\n循环{3} +Ziatora, the Incinerator|ç„šç‚Žé­”é½æœµæ‹‰|传奇生物 ~æ¶é­”ï¼é¾™|飞行\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œä½ å¯ä»¥ç‰ºç‰²å¦ä¸€ä¸ªç”Ÿç‰©ã€‚当你如此作时,焚炎魔é½æœµæ‹‰å¯¹ä»»æ„一个目标造æˆä¼¤å®³ï¼Œå…¶æ•°é‡ç­‰åŒäºŽæ‰€ç‰ºç‰²ç”Ÿç‰©çš„力é‡ï¼Œä¸”你派出三个çå®è¡ç”Ÿç‰©ã€‚ +Zilortha, Strength Incarnate|雄å¨åŒ–身兹罗塔|传奇生物 ~æé¾™|è·µè¸\n对由你æ“控的生物而言,利用其力é‡æ¥å†³å®šæ˜¯å¦å—到致命伤害,而ä¸æ˜¯é˜²å¾¡åŠ›ã€‚ +Zimone and Dina|ç¦æ¢¦ä¸Žè¿ªå¨œ|传奇生物 ~人类ï¼æ ‘çµ|æ¯å½“你抓æ¯å›žåˆä¸­ä½ çš„第二张牌时,目标对手失去2点生命且你获得2点生命。\n{T},牺牲å¦ä¸€ä¸ªç”Ÿç‰©ï¼šæŠ“一张牌。你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚如果你æ“控八个或更多地,则将此æµç¨‹å†é‡å¤ä¸€æ¬¡ã€‚ +Zimone, Quandrix Prodigy|é‡æžé€¸æ‰ç¦æ¢¦|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|{1},{T}:你å¯ä»¥å°†ä¸€å¼ åœ°ç‰Œä»Žä½ æ‰‹ä¸Šæ¨ªç½®æ”¾è¿›æˆ˜åœºã€‚\n{4},{T}:抓一张牌。如果你æ“控八个或更多地,则改为抓两张牌。 +Zirda, the Dawnwaker|熠晓çµç‹æ³½å°”è¾¾|传奇生物 ~元素ï¼ç‹|行侣~你起始套牌中å„永久物牌å‡å…·æœ‰èµ·åŠ¨å¼å¼‚能。(如果你选择这张牌作为你的行侣,则你å¯ä»¥ä»Žæ¸¸æˆå¤–施放它,但仅é™ä¸€æ¬¡ã€‚)\n你起动之ä¸å±žäºŽæ³•æœ¯åŠ›å¼‚能的异能å‡å°‘{2}æ¥èµ·åŠ¨ã€‚此效应无法将该费用中的法术力å‡å°‘到少于一点法术力。\n{1},{T}:目标生物本回åˆä¸èƒ½è¿›è¡Œé˜»æŒ¡ã€‚ +Zndrsplt's Judgment|岑斯莉的è£å†³|法术|为æ¯ä½ç‰Œæ‰‹åˆ†åˆ«é€‰æ‹©å‹æ–¹æˆ–敌方。æ¯ä½å‹æ–¹å„派出一个为任一由其æ“控的生物之å¤åˆ¶å“çš„è¡ç”Ÿç‰©ã€‚æ¯ä½æ•Œæ–¹å„将一个由其æ“控的生物移回其拥有者手上。 +Zndrsplt, Eye of Wisdom|智慧之眼岑斯莉|传奇生物 ~造妖|与混沌之眼欧寇然æ‹æ¡£(当此生物进战场时,目标牌手å¯ä»¥å°†æ¬§å¯‡ç„¶ä»Žå…¶ç‰Œåº“置于其手上,然åŽæ´—牌。)\n在你回åˆçš„战斗开始时,掷硬å¸ç›´åˆ°ä½ çŒœé”™ä»»ä¸€æŽ·ä¸ºæ­¢ã€‚\næ¯å½“任一牌手猜对一次掷硬å¸æ—¶ï¼Œä½ æŠ“一张牌。 +Zo-Zu the Punisher|用刑鬼æå­|传奇生物~精çµï¼æˆ˜å£«|æ¯å½“一个地进场时,用刑鬼æå­å¯¹è¯¥åœ°çš„æ“控者造æˆ2点伤害。 +Zoanthrope|脑虫|生物 ~泰伦虫æ—|贪食(此生物进战场时上é¢æœ‰X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。)\n飞行,守护{2}\n亚空间爆裂~当脑虫进战场时,它对任æ„一个目标造æˆX点伤害。 +Zodiac Dog|Zodiac Dog|| +Zodiac Dragon|Zodiac Dragon|| +Zodiac Goat|Zodiac Goat|| +Zodiac Horse|Zodiac Horse|| +Zodiac Monkey|Zodiac Monkey|| +Zodiac Ox|Zodiac Ox|| +Zodiac Pig|Zodiac Pig|| +Zodiac Rabbit|Zodiac Rabbit|| +Zodiac Rat|Zodiac Rat|| +Zodiac Rooster|Zodiac Rooster|| +Zodiac Snake|Zodiac Snake|| +Zodiac Tiger|Zodiac Tiger|| +Zoetic Cavern|蕴生洞穴|地|{T}:加{1}到你的法术力池中。\nå˜èº«{2}(ä½ å¯ç‰Œé¢æœä¸‹åœ°ä½¿ç”¨æ­¤ç‰Œå¹¶æ”¯ä»˜{3},将其当æˆ2/2生物。 å¯éšæ—¶æ”¯ä»˜å…¶å˜èº«è´¹ç”¨ä½¿å…¶ç¿»å›žæ­£é¢ã€‚) +Zoetic Glyph|生机雕符|结界 — çµæ°”|结附于神器\n所结附的神器是基础力é‡ä¸Žé˜²å¾¡åŠ›ä¸º5/4çš„é­”åƒç”Ÿç‰©ï¼Œä¸”ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚\n当生机雕符从战场进入åŸå¢“场时,倾探3。 +Zof Bloodbog|座孚血沼|地|座孚血沼须横置进战场。\n{T}:加{B}。\n法术\n{4}{B}{B} +Zof Consumption|座孚汲å–|法术|æ¯ä½å¯¹æ‰‹å„失去4点生命,且你获得4点生命。\n地\n{T}:加{B}。 +Zof Shade|座孚阴魂|生物~阴魂|{2}{B}:座孚阴魂得+2/+2直到回åˆç»“æŸã€‚ +Zombie Apocalypse|çµä¿‘末日战|法术|将所有çµä¿‘生物牌从你的åŸå¢“场横置移回战场,然åŽæ¶ˆç­æ‰€æœ‰äººç±»ã€‚ +Zombie Assassin||| +Zombie Boa||| +Zombie Brute||| +Zombie Cannibal||| +Zombie Cutthroat||| +Zombie Goliath|巨硕çµä¿‘|生物~çµä¿‘ï¼å·¨äºº| +Zombie Infestation|çµä¿‘侵扰|结界|弃两张牌:将一个2/2黑色çµä¿‘è¡ç”Ÿç”Ÿç‰©æ”¾è¿›æˆ˜åœºã€‚ +Zombie Master||| +Zombie Musher|犬橇çµä¿‘|雪境生物~çµä¿‘|雪境地行者\n{S}:é‡ç”ŸçŠ¬æ©‡çµä¿‘。 ({S}能以产自雪境永久物的一点法术力æ¥æ”¯ä»˜ã€‚) +Zombie Ogre|çµä¿‘食人魔|生物 ~çµä¿‘ï¼é£Ÿäººé­”|在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥æœ¬å›žåˆä¸­æœ‰ç”Ÿç‰©æ­»åŽ»ï¼Œåˆ™æ·±å…¥åœ°åŸŽã€‚(进入第一个房间,或å‰è¿›è‡³ä¸‹ä¸€ä¸ªæˆ¿é—´ã€‚) +Zombie Outlander|çµä¿‘离乡客|生物~çµä¿‘ï¼æ–¥å€™|å绿ä¿æŠ¤ +Zombie Trailblazer||| +Zombify|çµä¿‘化|法术|将目标生物牌从你的åŸå¢“场移回场上。 +Zoologist||| +Zopandrel, Hunger Dominus|饥渴圣主ä½æ½˜å |传奇生物 ~éžç‘žäººï¼æƒŠæƒ§å…½|延势\n在æ¯æ¬¡æˆ˜æ–—开始时,将æ¯ä¸ªç”±ä½ æ“控之生物的力é‡å’Œé˜²å¾¡åŠ›å‡åŠ å€ç›´åˆ°å›žåˆç»“æŸã€‚\n{G/P}{G/P},牺牲两个其他生物:在饥渴圣主ä½æ½˜å ä¸Šæ”¾ç½®ä¸€ä¸ªä¸ç­æŒ‡ç¤ºç‰©ã€‚ +Zoyowa Lava-Tongue|熔岩舌ä½ä½‘瓦|传奇生物 — 鬼怪ï¼é‚ªæœ¯å¸ˆ|死触\n在你的结æŸæ­¥éª¤å¼€å§‹æ—¶ï¼Œè‹¥ä½ æœ¬å›žåˆä¸­æœ‰è½åŸï¼Œåˆ™æ¯ä½å¯¹æ‰‹å„å¯ä»¥å¼ƒä¸€å¼ ç‰Œæˆ–牺牲一个永久物。熔岩舌ä½ä½‘瓦å‘æ¯ä½æœªå¦‚此作的对手å„造æˆ3点伤害。(如果有永久物牌从任何区域进入你的åŸå¢“场,便算作你有è½åŸã€‚) +Zoyowa's Justice|ä½ä½‘瓦平异|瞬间|目标法术力值等于或大于1之神器或生物的拥有者将它洗入其牌库。然åŽè¯¥ç‰Œæ‰‹å€¾æŽ¢X,X为其法术力值。(该牌手从其的牌库顶开始放é€ç‰Œï¼Œç›´åˆ°æ”¾é€ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽè¯¥æ•°å€¼çš„éžåœ°ç‰Œä¸ºæ­¢ã€‚其施放之且ä¸éœ€æ”¯ä»˜å…¶æ³•æœ¯åŠ›è´¹ç”¨ï¼Œæˆ–将之置于手上,并将其余的牌以éšæœºé¡ºåºç½®äºŽç‰Œåº“底。) +Zulaport Chainmage|筑拉波链法师|生物~人类ï¼ç¥­å¸ˆï¼ä¼™ä¼´|é½åŠ›ï½ž{T},横置一个由你æ“控且未横置的伙伴:目标对手失去2点生命。 +Zulaport Cutthroat|筑拉波割喉客|生物 ~人类ï¼æµªå®¢ï¼ä¼™ä¼´|æ¯å½“筑拉波割喉客或å¦ä¸€ä¸ªç”±ä½ æ“控的生物死去时,æ¯ä½å¯¹æ‰‹å„失去1点生命且你获得1点生命。 +Zulaport Duelist|筑拉波斗客|生物 ~人类ï¼æµªå®¢|闪现\n当筑拉波斗客进战场时,至多一个目标生物得-2/-0直到回åˆç»“æŸã€‚å…¶æ“控者磨两张牌。(他将其牌库顶的两张牌置入其åŸå¢“场。) +Zulaport Enforcer|筑拉波执法者|生物~人类ï¼æˆ˜å£«|å‡çº§{4} ({4}:在其上放置一个等级指示物。 å‡çº§çš„时机视åŒæ³•æœ¯ã€‚)\n等级1-2\n3/3\n等级3+\n5/5\n筑拉波执法者åªèƒ½è¢«é»‘色生物阻挡。 +Zuo Ci, the Mocking Sage|Zuo Ci, the Mocking Sage|| +Zur the Enchanter|结界大师祖尔|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\næ¯å½“结界大师祖尔攻击时,你å¯ä»¥ä»Žä½ ç‰Œåº“中æœå¯»ä¸€å¼ æ³•æœ¯åŠ›å€¼ç­‰äºŽæˆ–å°äºŽ3的结界牌,将之放进战场,然åŽæ´—牌。 +Zur's Weirding|祖尔的奥秘|结界|牌手以展示手牌的方å¼è¿›è¡Œæ¸¸æˆã€‚\n如果任何牌手将è¦æŠ“一张牌,则他改为展示该牌。 然åŽå…¶å®ƒä»»ä½•ç‰Œæ‰‹å¯ä»¥æ”¯ä»˜2点生命。 若有牌手如此åšï¼Œåˆ™å°†è¯¥ç‰Œç½®å…¥å…¶æ‹¥æœ‰è€…çš„åŸå¢“场。 若无人支付,则该牌手抓该张牌。 +Zur, Eternal Schemer|永世阴谋家祖尔|传奇生物 ~人类ï¼æ³•æœ¯å¸ˆ|飞行\n由你æ“控的结界生物具有死触ã€ç³»å‘½ä¸Žè¾Ÿé‚ªå¼‚能。\n{1}{W}:目标由你æ“控的éžçµæ°”结界æˆä¸ºåŸºç¡€åŠ›é‡ä¸ŽåŸºç¡€é˜²å¾¡åŠ›å„ç­‰åŒäºŽå…¶æ³•æœ¯åŠ›å€¼çš„生物,且ä»å…·æœ‰åŽŸæœ¬ç±»åˆ«ã€‚ +Zuran Orb|祖尔的法çƒ|神器|牺牲一个地:你获得2点生命。 +Zurgo Bellstriker|å¸é’Ÿç é«˜|传奇生物~åŠå…½äººï¼æˆ˜å£«|å¸é’Ÿç é«˜ä¸èƒ½é˜»æŒ¡åŠ›é‡ç­‰äºŽæˆ–大于2的生物。\n掩袭{1}{R}(ä½ å¯ä»¥æ”¯ä»˜æ­¤å’’语的掩袭费用æ¥æ–½æ”¾å®ƒã€‚如果你如此作,则它获得æ•æ·å¼‚能,且在下个结æŸæ­¥éª¤å¼€å§‹æ—¶ä¾¿éœ€ä»Žæˆ˜åœºç§»å›žå…¶æ‹¥æœ‰è€…手上。) +Zurgo Helmsmasher|碎盔ç é«˜|传奇生物~åŠå…½äººï¼æˆ˜å£«|æ•æ·\n碎盔ç é«˜æ¯æ¬¡æˆ˜æ–—若能攻击,则必须攻击。\nåªè¦æ˜¯åœ¨ä½ çš„回åˆä¸­ï¼Œç¢Žç›”ç é«˜ä¾¿å…·æœ‰ä¸ç­å¼‚能。\næ¯å½“一个本回åˆä¸­æ›¾å—到碎盔ç é«˜ä¼¤å®³çš„生物死去时,在碎盔ç é«˜ä¸Šæ”¾ç½®ä¸€ä¸ª+1/+1指示物。 +Zurgo and Ojutai|ç é«˜ä¸Žæ¬§ç¥æ³°|传奇生物 ~åŠå…½äººï¼é¾™|飞行,æ•æ·\nåªè¦ç é«˜ä¸Žæ¬§ç¥æ³°æ˜¯äºŽæœ¬å›žåˆè¿›æˆ˜åœºï¼Œå®ƒä¾¿å…·æœ‰è¾Ÿé‚ªå¼‚能。\næ¯å½“由你æ“控的一个或数个龙对任一牌手或战役造æˆæˆ˜æ–—伤害时,检视你牌库顶的三张牌。将其中一张置于你手上,其余则以任æ„顺åºç½®äºŽä½ çš„牌库底。你å¯ä»¥å°†è¿™äº›é¾™ä¹‹ä¸€ç§»å›žå…¶æ‹¥æœ‰è€…手上。 +Zurzoth, Chaos Rider|混沌骑兵祖ä½æ–¯|传奇生物 ~魔鬼|æ¯å½“任一对手抓æ¯å›žåˆä¸­ä»–的第一张牌时,若当å‰ä¸æ˜¯ä»–的回åˆï¼Œåˆ™ä½ æ´¾å‡ºä¸€ä¸ª1/1红色魔鬼è¡ç”Ÿç”Ÿç‰©ï¼Œä¸”具有「当此生物死去时,它对任æ„一个目标造æˆ1点伤害。ã€\næ¯å½“由你æ“控的一个或数个魔鬼攻击一ä½æˆ–更多牌手时,你和这些牌手å„抓一张牌,然åŽå„éšæœºå¼ƒä¸€å¼ ç‰Œã€‚ +Éomer of the Riddermark|里德马克的伊奥梅尔|传奇生物 ~人类ï¼éª‘士|æ•æ·\næ¯å½“里德马克的伊奥梅尔攻击时,若你æ“控力é‡ä¸ºæˆ˜åœºä¸Šç”Ÿç‰©ä¸­æœ€å¤§å€¼çš„生物,则派出一个1/1白色人类ï¼å£«å…µè¡ç”Ÿç”Ÿç‰©ã€‚ +Éomer, King of Rohan|洛汗国王伊奥梅尔|传奇生物 ~人类ï¼è´µæ—|连击\n洛汗国王伊奥梅尔进战场时上é¢æœ‰æ•°ä¸ª+1/+1指示物,其数é‡ç­‰åŒäºŽç”±ä½ æ“控之其他人类的数é‡ã€‚\n当伊奥梅尔进战场时,目标牌手æˆä¸ºå›ä¸»ã€‚伊奥梅尔对任æ„一个目标造æˆç­‰åŒäºŽå‰è€…力é‡çš„伤害。 +Éomer, Marshal of Rohan|洛汗元帅伊奥梅尔|传奇生物 ~人类ï¼éª‘士|æ•æ·\næ¯å½“一个或数个由你æ“控且正进行攻击的其他传奇生物死去时,é‡ç½®æ‰€æœ‰ç”±ä½ æ“控的生物。在此阶段åŽï¼Œé¢å¤–多出一个战斗阶段。此异能æ¯å›žåˆåªä¼šè§¦å‘一次。 +Éowyn, Fearless Knight|æ— ç•éª‘士伊奥温|传奇生物 ~人类ï¼éª‘士|æ•æ·\n当无ç•éª‘士伊奥温进战场时,放é€ç›®æ ‡ç”±å¯¹æ‰‹æ“控且力é‡æ¯”它大的生物。æ¯ä¸ªç”±ä½ æ“控的传奇生物å‡èŽ·å¾—å所放é€ç”Ÿç‰©ä¹‹å„色的ä¿æŠ¤å¼‚能直到回åˆç»“æŸã€‚ +Éowyn, Lady of Rohan|洛汗公主伊奥温|传奇生物 ~人类ï¼è´µæ—|在你回åˆçš„战斗开始时,目标生物ä¾ä½ çš„选择获得先攻异能或警戒异能直到回åˆç»“æŸã€‚若该生物佩带武具,则改为它获得先攻与警戒直到回åˆç»“æŸã€‚\n你起动的佩带异能å‡å°‘{1}æ¥èµ·åŠ¨ã€‚ +Éowyn, Shieldmaiden|执盾女战士伊奥温|传奇生物 ~人类ï¼éª‘士|先攻\n在你回åˆçš„战斗开始时,若本回åˆä¸­æœ‰å¦ä¸€ä¸ªäººç±»åœ¨ä½ çš„æ“控下进战场,则派出两个2/2红色,具践è¸ä¸Žæ•æ·å¼‚能的人类ï¼éª‘士è¡ç”Ÿç”Ÿç‰©ã€‚然åŽå¦‚果你æ“控六个或更多人类,则抓一张牌。 diff --git a/forge-gui/res/languages/de-DE.properties b/forge-gui/res/languages/de-DE.properties index 5ba24fc6a61..3c8e1a1c5b2 100644 --- a/forge-gui/res/languages/de-DE.properties +++ b/forge-gui/res/languages/de-DE.properties @@ -344,6 +344,7 @@ lblTroubleshooting=Fehlerbehebung lblArticles=Artikel lblGettingStarted=Starthilfe lblHowtoPlay=Wie man spielt +lblOpenLogFile=Open Log File lblForgeLicense=Forge Lizenzhinweis lblReleaseNotes=Versionshinweise #GameMenu.java @@ -376,7 +377,6 @@ lblYouAreGoing=Du startest lblMulligan=Mulligan lblDoYouWantToKeepYourHand=Starthand behalten? lblReturnForLondon=Lege %d Karten unter die Bibliothek -lblOk=OK lblReset=Zurück lblAuto=Auto #VAssignDamage.java @@ -1258,6 +1258,8 @@ lblSelectBlockTarget=Wähle die zu blockende Kreatur. lblSelectBlocker=Wähle Kreaturen, welche blocken sollen, lblOrSelectBlockTarget=oder wähle eine andere zu blockende Kreatur. lblMorph=Morph +#CardFactoryUtil.java +lblCraft=anzahl der herzustellenden Karten #PlayerControllerHuman.java lblYouHaveWonTheCoinToss={0}, du hast den Münzwurf gewonnen. lblYouLostTheLastGame={0}, du hast das letzte Spiel verloren. @@ -1405,10 +1407,13 @@ lblSacrifice=Opfern lblLookCardInPlayerZone=Schaue nach Karten in {0} {1} lblPlayerZone={0} {1} lblActionFromPlayerDeck={0} von {1} Deck +lblChooseCostReduction=Choose which cost reduction to apply first +lblChooseAmountCostReduction=Choose amount of cost reduction #AbstractGuiGame.java lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben? lblConcedeTitle=Spiel verloren geben? lblConcede=Aufgeben +lblWaitingforActions=Warten auf Aktionen ... lblCloseGameSpectator=Das Spiel wird verlassen und du kannst nicht zurückkehren, um es weiter zu beobachten.\n\nTrotzdem verlassen? lblCloseGame=Spiel verlassen? lblWaitingForOpponent=Warte auf Gegner... @@ -1505,6 +1510,8 @@ lblCombat=Kampf lblNonCombat=Nicht-Kampf lblLogSourceDealsNDamageOfTypeToDest={0} verursacht {1} {2} Schaden bei {3}{4}. lblLogPlayerReceivesNPosionCounterFrom={0} hat {1} Giftmarken von {2} erhalten. +lblLogPlayerRadiation={0} erhält {1} von {2}. +lblLogPlayerRadRemove={0} entfernt {1} aufgrund von {2}. lblLogPlayerAssignedAttackerToAttackTarget={0} läßt {1} {2} angreifen. lblLogPlayerDidntBlockAttacker={0} hat {1} nicht geblockt. lblLogPlayerAssignedBlockerToBlockAttacker={0} läßt {1} {2} blocken. @@ -1521,6 +1528,7 @@ lblReadAhead=Ãœberspringen lblReadAheadDesc=Wähle ein Kapitel und starte mit ensprechend vielen Marken. Füge eine weiter nach deiner Zugphase hinzu. Ãœbersprungene Kapitel werden nicht ausgelöst. lblSagaHeader=Wenn diese Sage ins Spiel kommt und nach deiner Zugphase füge eine Marke hinzu. lblSagaFooter=Opfere nach +lblTransformsFrom=Transformierte {0}. #TriggerAdapt.java lblAdapt=Adaptieren #TriggerAttached.java @@ -1589,6 +1597,7 @@ lblExploited=Ausgeschlachtet lblExploiter=Ausschlachtender #TriggerExplores.java lblExplorer=Erforscher +lblExplored=Erforscht #TriggerFight.java lblFighter=Kämpfer #TriggerLandPlayed.java @@ -1646,7 +1655,7 @@ lblAttachment=Anhang #TriggerUntaps.java lblUntapped=nicht getappt #TriggerVote.java -lblOppVotedDiff=Die Gegner, der für eine Option gestimmt hat, für die du gestimmt hast +lblOppVotedDiff=Die Gegner, der gegen eine Option gestimmt haben, für die du gestimmt hast lblOppVotedSame=Die Gegner, der für eine Option gestimmt haben, für die du gestimmt hast #PermanentCreatureEffect.java lblCreature=Kreatur @@ -1863,6 +1872,9 @@ lblDoYouWantMoveTargetFromOriToDest=Möchtest du {0} von {1} auf {2} verschieben lblPutThatCardFromPlayerOriginToDestination=Lege diese Karte von {0} {1} nach {2} lblSearchPlayerZoneConfirm=Durchsuche {0} {1}? lblCardMatchSearchingTypeInAlternateZones=Karten entsprechen deiner Suche in alternativen Zonen +lblSearchLibrary=Möchten Sie Ihre Bibliothek mit dieser Funktion durchsuchen? Wenn Sie dies tun, wird Ihre Bibliothek neu gemischt. +lblChooseLibraryPosition=Wählen Sie eine Bibliotheksposition +lblChooseDestination=Wählen Sie eine Zielzone lblLookingCardIn=Schaue nach Karten in lblDoYouWantPlayCard=Möchtest du {0} spielen? lblDoYouWantPlayCardTransformed=Möchtest du {0} verwandelt spielen? @@ -1900,6 +1912,7 @@ lblChooseOne=Wähle eines #ChooseNumberEffect.java lblChooseNumber=Wähle eine Zahl lblPlayerChoseNum={0} wähle {1} +lblPlayerGuessedNum={0} hat {1} erraten #ChoosePlayerEffect.java lblChoosePlayer=Wähle einen Spieler #ChooseSourceEffect.java @@ -1954,7 +1967,7 @@ lblDoYouWantPutTargetP1P1CountersOnCard=Möchtest du {0} +1/+1-Marken auf {1} le #CountersPutOrRemoveEffect.java lblWouldYouLikePutRemoveCounters=Möchtest du zu {1} ''{0}'' Marken hinzufügen oder ''{0}'' Marken entfernen? lblSelectCounterTypeToAddOrRemove=Wähle Marken-Typ fürs Hinzufügen/Entfernen -lblWhatToDoWithTargetCounter=Was soll getan werden mit dieser {0}-Marke +lblWhatToDoWithTargetCounter=Was soll getan werden mit dieser {0}-Marke auf {1} #CountersRemoveEffect.java lblAllCounters=alle Marken lblACounters=eine Marke @@ -1983,6 +1996,8 @@ lblMustChoose=Wähle mindestens eine Karte. #DiscardEffect.java lblWouldYouLikeRandomDiscardTargetCard=Möchtest du {0} zufällige Karte(n) abwerfen? lblPlayerHasChosenCardsFrom={0} hat Karte(n) gewählt von +#DiscoverEffect.java +lblDiscoverChoice=Willst du {0} wirken, ohne seine Manakosten zu bezahlen, oder willst du ihn auf die Hand nehmen? #DrawEffect.java lblDoYouWantDrawCards=Möchtest du {0} ziehen? lblHowManyCardDoYouWantDraw=Wie viele Karten möchtest du ziehen? @@ -1993,7 +2008,7 @@ lblChooseACreatureYouControlToEncode=Wähle eine Kreatur unter deiner Kontrolle lblDoYouWantEndTurn=Möchtest du den Zug beenden? #ExploreEffect.java lblRevealedForExplore=Zeige offen vor zum Erkunden -lblPutThisCardToYourGraveyard=Lege diese Karte auf deinen Friedhof? +lblPutThisCardToYourGraveyard=[Erkunden] Lege {0} auf deinen Friedhof? #FightEffect.java lblWouldYouLikeFight=Möchtest du, daß {0} gegen {1} kämpft? #FlipCoinEffect.java @@ -2024,7 +2039,9 @@ lblChooseCardToManifest=Wähle zu manifestierende Karte #MeldEffect.java lblChooseCardToMeld=Wähle Karte zum Verschmelzen mit #MillEffect.java -lblDoYouWantPutLibraryCardsTo=Lege Karte(n) von der Bibliothek nach +lblDoYouWantToMill=Willst du {0} millen?{1} +lblMilledToZone=(zu {0}) +lblMilledCards=Karten {0} gefräst #MultiplePilesEffect.java lblChooseCardsInTargetPile=Wähle Karten in Stapel {0}? #MutateEffect.java @@ -2039,7 +2056,7 @@ lblChooseAnyNumberToPhase=Wähle eine beliebige Anzahl zum Destabilisieren lblChooseUpTo=Wähle bis zu lblSelectCardToPlay=Wähle Karte zum Spielen #PlaneswalkEffect.java -lblWouldYouLikeToPlaneswalk=Would you like to planeswalk? +lblWouldYouLikeToPlaneswalk=Möchtest du weltenwandern? #ProtectAllEffect.java lblChooseAProtection=Wähle eine Schutz #PumpEffect.java @@ -2053,6 +2070,8 @@ lblDoYouWantRepeatProcessAgain=Möchtest du den Vorgang wiederholen? lblDoYouWantRevealYourHand=Möchtest du deine Handkarten offen vorzeigen? #RollDiceEffect.java lblPlayerRolledResult={0} würfelt {1} +lblIgnoredRolls=Ignorierte Würfelwürfe: {0} +lblRerollResult={0} neu auswürfeln? #RollPlanarDiceEffect.java lblPlanarDiceResult=Ergebnis Weltenwürfel: {0} #SacrificeEffect.java @@ -2060,6 +2079,8 @@ lblDoYouWantPayEcho=Möchtest du die Echokosten zahlen lblPayEcho=Zahle Echokosten lblDoYouWantSacrifice=Opfern durchführen? lblDoYouWantSacrificeThis=Möchtest du {0} opfern? +#SeekEffect.java +lblSeekFailed=Suche fehlgeschlagen: {0} #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=Verdeckte Karte kann nicht umgedreht werden #ShuffleEffect.java @@ -2452,6 +2473,7 @@ lblSacrificeCardConfirm=Opfere {0}? lblSelectATargetToSacrifice=Wähle ein(e) {0} zum Opfern (noch {1}) lblSelectOneOfCardsToTapAlreadyChosen=Wähle eine Karte zum tappen. Bereits gewählt: lblSelectACreatureToTap=Wähle eine Kreatur zum Tappen. +lblSelectToExile=Select {0} or more to exile lblEnoughValidCardNotToPayTheCost=Nicht genug gültige Karten zum Tappen übrig um die Kosten zu bezahlen. lblCostPaymentInvalid=Bezahlung der Kosten unmöglich lblSelectATargetToTap=Wähle ein(e) {0} zum Tappen (noch {1}) @@ -2978,11 +3000,13 @@ lblTheRing=Der Ring lblTheMonarch=Der Monarch lblTheInitiative=Die Initiative lblCityBlessing=Segen der Stadt -lblKeywordEffects=Keyword Effekte +lblKeywordEffects=Keyword-Effekte lblChangelog=Änderungen -lblToken=Zeichen +lblToken=Spielstein lblBackToAdventure=Zurück zum Abenteuer lblDisableWinLose=Deaktivieren Sie Winslose Overlay +lblShowShopOverlay=Shop -Artikelname anzeigen +lblUseAllCardVariants=Use Card Variants from All Sets (Restart Required) lblExitToWoldMap=Zurück zur Weltkarte? lblStartArena=Willst du in die Arena gehen? lblWouldYouLikeDestroy=Möchten Sie {0} zerstören? @@ -3006,27 +3030,27 @@ lblAssembly-Worker=Montagearbeiter lblAstartes=Astartes lblAtog=Atog lblAura=Aura -lblAurochs=Aurochs -lblAvatar=Benutzerbild +lblAurochs=Aurochse +lblAvatar=Avatar lblAzra=Azra lblBackground=Hintergrund lblBadger=Dachs lblBarbarian=Barbar lblBard=Barde lblBasilisk=Basilisk -lblBat=Schläger -lblBear=Tragen -lblBeast=Tier +lblBat=Fledermaus +lblBear=Bär +lblBeast=Bestie lblBeeble=Biene lblBeholder=Betrachter lblBerserker=Berserker lblBird=Vogel -lblBlinkmoth=Blinkmoth +lblBlinkmoth=Blinkmotte lblBlood=Blut lblBoar=Eber lblBrainiac=Brainiac lblBringer=Ãœberbringer -lblBrushwagg=Pinselwagg +lblBrushwagg=Brushwagg lblC'tan=C'tan lblCamarid=Kamarid lblCamel=Kamel @@ -3038,13 +3062,13 @@ lblCentaur=Zentaur lblCephalid=Cephalid lblChimera=Chimäre lblCitizen=Bürger -lblClamfolk=Klumpen +lblClamfolk=Muschelvolk lblClass=Klasse lblCleric=Kleriker lblClown=Clown lblClue=Hinweis -lblCockatrice=Kakera -lblConstruct=Bauen +lblCockatrice=Cockatrice +lblConstruct=Konstrukt lblContraption=Apparat lblCow=Kuh lblCoward=Feigling @@ -3053,7 +3077,7 @@ lblCrocodile=Krokodil lblCurse=Fluch lblCyborg=Cyborg lblCyclops=Zyklop -lblDauthi=Daututhi +lblDauthi=Dauthi lblDemigod=Halbgott lblDemon=Dämon lblDeserter=Deserteur @@ -3062,7 +3086,7 @@ lblDinosaur=Dinosaurier lblDjinn=Djinn lblDog=Hund lblDragon=Drachen -lblDrake=Erpel +lblDrake=Secada lblDreadnought=Schlachtschiff lblDrone=Drohne lblDruid=Druide @@ -3070,7 +3094,7 @@ lblDryad=Dryade lblDwarf=Zwerg lblEfreet=Efreet lblEgg=Ei -lblElder=Ältere +lblElder=Ältester lblEldrazi=Eldrazi lblElemental=Elementar lblElephant=Elefant @@ -3079,7 +3103,7 @@ lblElk=Elch lblEmployee=Mitarbeiter lblEquipment=Ausrüstung lblEye=Auge -lblFaerie=Faerie +lblFaerie=Feenvolk lblFerret=Frettchen lblFighter=Kämpfer lblFish=Fisch @@ -3098,12 +3122,12 @@ lblGith=Gith lblGnoll=Gnoll lblGnome=Gnom lblGoat=Ziege -lblGoblin=Kobold +lblGoblin=Goblin lblGod=Gott lblGold=Gold lblGolem=Golem -lblGorgon=Gorgon -lblGraveborn=Graveborn +lblGorgon=Gorgone +lblGraveborn=Grabgeborener lblGremlin=Gremlin lblGriffin=Greif lblGuest=Gast @@ -3113,19 +3137,19 @@ lblHamster=Hamster lblHarpy=Harpyie lblHellion=Hellion lblHippo=Nilpferd -lblHippogriff=Hippogriff +lblHippogriff=Hippogreiff lblHomarid=Homarid lblHomunculus=Homunkulus -lblHorror=Grusel +lblHorror=Schrecken lblHorse=Pferd -lblHuman=Menschlich +lblHuman=Mensch lblHydra=Hydra lblHyena=Hyäne lblIllusion=Illusion lblImp=Imp -lblIncarnation=Menschwerdung +lblIncarnation=Verkörperung lblIncubator=Inkubator -lblInkling=Ahnung +lblInkling=Tintling lblInquisitor=Inquisitor lblInsect=Insekt lblJackal=Schakal @@ -3156,10 +3180,10 @@ lblMasticore=Masticore lblMercenary=Söldner lblMerfolk=Merfolk lblMetathran=Metathran -lblMinion=Günstling +lblMinion=Gehilfe lblMinotaur=Minotaur lblMite=Milbe -lblMole=Mol +lblMole=Maulwurf lblMonger=Händler lblMongoose=Mungo lblMonk=Mönch @@ -3174,35 +3198,35 @@ lblNautilus=Nautilus lblNecron=Necron lblNephilim=Nephilim lblNightmare=Alptraum -lblNightstalker=Nachtstalker +lblNightstalker=Nightstalker lblNinja=Ninja -lblNoble=Edel -lblNoggle=Naggle +lblNoble=Adliger +lblNoggle=Noggle lblNomad=Nomade lblNymph=Nymphe -lblOctopus=Krake +lblOctopus=Oktopus lblOgre=Oger -lblOoze=Schlamm +lblOoze=Schleimm lblOrb=Kugel lblOrc=Ork -lblOrgg=Org +lblOrgg=Orgg lblOtter=Otter -lblOuphe=OUPHE +lblOuphe=Ouphe lblOx=Ochse lblOyster=Auster lblPangolin=Pangolin lblPeasant=Bauer lblPegasus=Pegasus lblPentavite=Pentavit -lblPest=Pest -lblPhelddagrif=Phelddagrif +lblPest=Schädling +lblPhelddagrif=Phelddagreif lblPhoenix=Phönix -lblPhyrexian=Phyrexian +lblPhyrexian=Phyrexianer lblPilot=Pilot lblPincher=Pincher lblPirate=Pirat -lblPlant=Anlage -lblPowerstone=Powerstone +lblPlant=Pflanze +lblPowerstone=Kraftstein lblPraetor=Prätor lblPrimarch=Primarch lblPrism=Prisma @@ -3211,11 +3235,11 @@ lblRabbit=Kaninchen lblRanger=Ranger lblRat=Ratte lblRebel=Rebell -lblReflection=Betrachtung +lblReflection=Spiegelung lblRhino=Nashorn lblRigger=Rigger lblRobot=Roboter -lblRogue=Schurke +lblRogue=Räuber lblRune=Rune lblSable=Zobel lblSaga=Saga @@ -3228,9 +3252,9 @@ lblScarecrow=Vogelscheuche lblScientist=Wissenschaftler lblScion=Spross lblScorpion=Skorpion -lblScout=Erkunden +lblScout=Späher lblSculpture=Skulptur -lblSerf=Leibeigene +lblSerf=Leibeigener lblSerpent=Schlange lblServo=Servo lblShade=Schatten @@ -3242,18 +3266,18 @@ lblSheep=Schaf lblShrine=Schrein lblSiren=Sirene lblSkeleton=Skelett -lblSlith=Schlank -lblSliver=Splitter -lblSlug=Slug -lblSnake=Schlange +lblSlith=Slith +lblSliver=Remasuri +lblSlug=Schnecke +lblSnake=Ophis lblSoldier=Soldat lblSoltari=Soltari -lblSpawn=Laichen +lblSpawn=Ausgeburt lblSpecter=Gespenst -lblSpellshaper=Spellshaper +lblSpellshaper=Spruchwandler lblSphinx=Sphinx lblSpider=Spinne -lblSpike=Spitze +lblSpike=Stachel lblSpirit=Geist lblSplinter=Splitter lblSponge=Schwamm @@ -3261,17 +3285,17 @@ lblSpy=Spion lblSquid=Tintenfisch lblSquirrel=Eichhörnchen lblStarfish=Seestern -lblSurrakar=Haft -lblSurvivor=Ãœberlebende +lblSurrakar=Surrakar +lblSurvivor=Ãœberlebender lblTentacle=Tentakel lblTetravite=Tetravit lblThalakos=Thalakos -lblThopter=Thoopter +lblThopter=Thopter lblThrull=Thrull -lblTiefling=Klopfling -lblTrap=Fangen +lblTiefling=Tiefling +lblTrap=Falle lblTreasure=Schatz -lblTreefolk=Baumfolk +lblTreefolk=Baumvolk lblTrilobite=Trilobit lblTriskelavite=Triskelavit lblTroll=Troll @@ -3281,12 +3305,12 @@ lblUnicorn=Einhorn lblVampire=Vampir lblVedalken=Vedalken lblVehicle=Fahrzeug -lblViashino=Viendino +lblViashino=Viashino lblVolver=Volver -lblWall=Wand +lblWall=Mauer lblWarlock=Hexenmeister lblWarrior=Krieger -lblWeird=Seltsam +lblWeird=Seltsamkeit lblWerewolf=Werwolf lblWhale=Wal lblWizard=Magier diff --git a/forge-gui/res/languages/en-US.properties b/forge-gui/res/languages/en-US.properties index a5337c04a5f..9f414a6833a 100644 --- a/forge-gui/res/languages/en-US.properties +++ b/forge-gui/res/languages/en-US.properties @@ -182,7 +182,7 @@ nlDevMode=Enables menu with functions for testing during development. nlWorkshopSyntax=Enables syntax checking of card scripts in the Workshop. Note: functionality still in testing phase! nlGameLogEntryType=Changes how much information is displayed in the game log. Sorted by least to most verbose. nlCloseAction=Changes what happens when clicking the X button in the upper right. -nlLoadCardsLazily=If turned on, Forge will load card scripts as they''re needed instead of at start up. (Warning: Experimental) +nlLoadCardsLazily=If turned on, Forge will load card scripts as they''re needed instead of at start up. (DISABLED: PROBLEMATIC) nlLoadArchivedFormats=If turned on, Forge will load all archived format definitions, this may take slightly longer to load at startup. (REQUIRES RESTART) GraphicOptions=Graphic Options nlCardArtFormat=The format of card art images. (Full: image of entire card. Crop: only the art part) @@ -256,7 +256,7 @@ lblYoureRunning=You''re running lblYouNeedAtLeastJavaVersion=You need at least version 1.8.0_101. lblImportPictures=Import data from a local directory. lblReportBug=Something broken? -lblHowToPlay=Rules of the Game. +lblHowToPlay=How to Play lblLicensing=Forge legal. ContentDownloaders=Content Downloaders ReleaseNotes=Release Notes @@ -344,6 +344,7 @@ lblTroubleshooting=Troubleshooting lblArticles=Articles lblGettingStarted=Getting Started lblHowtoPlay=How to Play +lblOpenLogFile=Open Log File lblForgeLicense=Forge License lblReleaseNotes=Release Notes #GameMenu.java @@ -376,7 +377,6 @@ lblYouAreGoing=you are going lblMulligan=Mulligan lblDoYouWantToKeepYourHand=Do you want to keep your hand? lblReturnForLondon=Return %d card(s) to the bottom of your library -lblOk=Ok lblReset=Reset lblAuto=Auto #VAssignDamage.java @@ -1262,6 +1262,8 @@ lblSelectBlockTarget=Select another attacker to declare blockers for. lblSelectBlocker=Select creatures to block lblOrSelectBlockTarget= or select another attacker to declare blockers for. lblMorph=Morph +#CardFactoryUtil.java +lblCraft=how many cards to craft #PlayerControllerHuman.java lblYouHaveWonTheCoinToss={0}, you have won the coin toss. lblYouLostTheLastGame={0}, you lost the last game. @@ -1281,7 +1283,7 @@ lblTriggeredby=Triggered by lblChooseWhichCardstoReveal=Choose which card(s) to reveal lblChooseCardsActivateOpeningHandandOrder=Choose cards to activate from opening hand and their order lblActivateFirst=Activate first -lblChooseOptionalCosts=Choose optional Costs +lblChooseOptionalCosts=Choose optional costs lblOptionalCosts=Optional Costs lblDoYouWanttoScry=Do you want to scry? lblChooseCardstoSpliceonto=Choose cards to Splice onto @@ -1410,10 +1412,13 @@ lblSacrifice=Sacrifice lblLookCardInPlayerZone=Looking at cards in {0} {1} lblPlayerZone={0} {1} lblActionFromPlayerDeck={0} from {1} Deck +lblChooseCostReduction=Choose which cost reduction to apply first +lblChooseAmountCostReduction=Choose amount of cost reduction #AbstractGuiGame.java lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway? lblConcedeTitle=Concede Game? lblConcede=Concede +lblWaitingforActions=Waiting for actions... lblCloseGameSpectator=This will close this game and you will not be able to resume watching it.\n\nClose anyway? lblCloseGame=Close Game? lblWaitingForOpponent=Waiting for opponent... @@ -1510,6 +1515,8 @@ lblCombat=combat lblNonCombat=non-combat lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}. lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} poison counter from {2} +lblLogPlayerRadiation={0} gets {1} from {2}. +lblLogPlayerRadRemove={0} removes {1} due to {2}. lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}. lblLogPlayerDidntBlockAttacker={0} didn''t block {1}. lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}. @@ -1526,6 +1533,7 @@ lblReadAhead=Read ahead lblReadAheadDesc=Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don''t trigger lblSagaHeader=As this Saga enters and after your draw step, add a lore counter. lblSagaFooter=Sacrifice after +lblTransformsFrom=Transforms from {0}. #TriggerAdapt.java lblAdapt=Adapt #TriggerAttached.java @@ -1594,6 +1602,7 @@ lblExploited=Exploited lblExploiter=Exploiter #TriggerExplores.java lblExplorer=Explorer +lblExplored=Explored #TriggerFight.java lblFighter=Fighter #TriggerLandPlayed.java @@ -1602,6 +1611,9 @@ lblLandPlayed=Land played lblGainedAmount=Gained Amount #TriggerLifeLost.java lblLostAmount=Lost Amount +#TriggerMentored.java +lblMentor=Mentor +lblMentored=Mentored #TriggerPayCumulativeUpkeep.java lblMana=Mana #TriggerPayLife.java @@ -1868,6 +1880,9 @@ lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}? lblPutThatCardFromPlayerOriginToDestination=Put that card from {0} {1} to {2}? lblSearchPlayerZoneConfirm=Search {0} {1}? lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones. +lblSearchLibrary=Would you like to search your library with this ability? If you do, your library will be shuffled. +lblChooseLibraryPosition=Choose a library position +lblChooseDestination=Choose a destination zone lblLookingCardIn=Looking at cards in lblDoYouWantPlayCard=Do you want to play {0}? lblDoYouWantPlayCardTransformed=Do you want to play {0} transformed? @@ -1905,6 +1920,7 @@ lblChooseOne=Choose one #ChooseNumberEffect.java lblChooseNumber=Choose a number lblPlayerChoseNum={0} chose {1} +lblPlayerGuessedNum={0} guessed {1} #ChoosePlayerEffect.java lblChoosePlayer=Choose a player #ChooseSourceEffect.java @@ -1959,7 +1975,7 @@ lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on #CountersPutOrRemoveEffect.java lblWouldYouLikePutRemoveCounters=Would you like to add ''{0}'' counters to or remove ''{0}'' counters from {1}? lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove -lblWhatToDoWithTargetCounter=Choose what to do with ''{0}'' counter +lblWhatToDoWithTargetCounter=Choose what to do with ''{0}'' counter on {1} #CountersRemoveEffect.java lblAllCounters=all counters lblACounters=a counter @@ -1988,6 +2004,8 @@ lblMustChoose=You must choose at least one card. #DiscardEffect.java lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)? lblPlayerHasChosenCardsFrom={0} has chosen card(s) from +#DiscoverEffect.java +lblDiscoverChoice=Do you want to cast {0} without paying its mana cost or put it into your hand? #DrawEffect.java lblDoYouWantDrawCards=Do you want to draw {0}? lblHowManyCardDoYouWantDraw=How many cards do you want to draw? @@ -1998,7 +2016,7 @@ lblChooseACreatureYouControlToEncode=Choose a creature you control to encode lblDoYouWantEndTurn=Do you want to end the turn? #ExploreEffect.java lblRevealedForExplore=Revealed for Explore -lblPutThisCardToYourGraveyard=Put this card in your graveyard? +lblPutThisCardToYourGraveyard=[Explore] Put {0} in your graveyard? #FightEffect.java lblWouldYouLikeFight=Do you want {0} to fight {1}? #FlipCoinEffect.java @@ -2029,7 +2047,9 @@ lblChooseCardToManifest=Choose cards to manifest #MeldEffect.java lblChooseCardToMeld=Choose card to meld with #MillEffect.java -lblDoYouWantPutLibraryCardsTo=Do you want to mill? (to {0}) +lblDoYouWantToMill=Do you want to mill {0}?{1} +lblMilledToZone=(to {0}) +lblMilledCards=Cards {0} milled #MultiplePilesEffect.java lblChooseCardsInTargetPile=Choose cards in Pile {0}? #MutateEffect.java @@ -2058,6 +2078,8 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again? lblDoYouWantRevealYourHand=Do you want to reveal your hand? #RollDiceEffect.java lblPlayerRolledResult={0} rolled {1} +lblIgnoredRolls=Ignored rolls: {0} +lblRerollResult=Reroll {0}? #RollPlanarDiceEffect.java lblPlanarDiceResult=Planar dice result: {0} #SacrificeEffect.java @@ -2065,6 +2087,8 @@ lblDoYouWantPayEcho=Do you want to pay Echo lblPayEcho=Pay Echo lblDoYouWantSacrifice=Do you want to sacrifice? lblDoYouWantSacrificeThis=Do you want to sacrifice {0}? +#SeekEffect.java +lblSeekFailed=Seek failed: {0} #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=Face-down card can''t turn face up #ShuffleEffect.java @@ -2413,6 +2437,8 @@ lblThisPlaneHasNoDesc=This plane has no description. #ConquestUtil.java lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as: lblConquestName=Conquest Name +#CostRevealChosen.java +lblPlayerReveals={0} reveals {1} #HumanCostDecision.java lblChooseXValueForCard={0} - Choose a Value for X lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen: @@ -2457,6 +2483,8 @@ lblSacrificeCardConfirm=Sacrifice {0}? lblSelectATargetToSacrifice=Select {0} to sacrifice ({1} left) lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen: lblSelectACreatureToTap=Select a creature to tap. +lblSelectToExile=Select {0} or more to exile +lblCollectEvidence=Exile evidence with a total CMC {0} or more lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost. lblCostPaymentInvalid=Cost payment invalid lblSelectATargetToTap=Select a(n) {0} to tap ({1} left) @@ -2957,6 +2985,14 @@ lblWinLossRatio=Win Loss Ratio lblHeal=Heal lblTempHitPoints=Temporary Hit Points lblEndAdventureEventConfirm=This will end the current event, and your entry fee will not be refunded.\n\nLeave anyway? +#Adventure Quest Log +lblAbandonQuest=Abandon Quest +lblTrackQuest=Track Quest +lblUntrackQuest=Untrack Quest +lblQuestList=Quest List +lblQuestName=Quest Name +lblAbandonQuestConfirm=Abandon Quest? +lblDetails=Details #CardDetailUtil.java lblChosenColors=Chosen colors: lblLoyalty=Loyalty @@ -2995,6 +3031,8 @@ lblBackToAdventure=Back to Adventure lblQuitAdventureEventMatch=Quit Match (will count as a loss) lblQuitAdventureEvent=You have matches left to play!\nLeaving the event early will forfeit your potential future winnings.\nYou will still receive winnings as if you conceded your remaining matches.\n\nWould you still like to quit the event? lblDisableWinLose=Disable WinLose Overlay +lblShowShopOverlay=Display Shop Item names +lblUseAllCardVariants=Use Card Variants from All Sets (Restart Required) lblExitToWoldMap=Exit to the World Map? lblStartArena=Do you want to go into the Arena? lblWouldYouLikeDestroy=Would you like to destroy {0}? diff --git a/forge-gui/res/languages/es-ES.properties b/forge-gui/res/languages/es-ES.properties index e4b031e9ddb..7586668c527 100644 --- a/forge-gui/res/languages/es-ES.properties +++ b/forge-gui/res/languages/es-ES.properties @@ -344,6 +344,7 @@ lblTroubleshooting=Solución de problemas lblArticles=Artículos (Inglés) lblGettingStarted=Empezando (Inglés) lblHowtoPlay=Cómo jugar (Inglés) +lblOpenLogFile=Open Log File lblForgeLicense=Licencia de Forge lblReleaseNotes=Notas de la versión #GameMenu.java @@ -376,7 +377,6 @@ lblYouAreGoing=juegas lblMulligan=Mulligan lblDoYouWantToKeepYourHand=¿Quieres conservar tu mano o hacer mulligan? lblReturnForLondon=Devuelve %d carta(s) en la parte inferior de tu biblioteca -lblOk=OK lblReset=Reset lblAuto=Auto #VAssignDamage.java @@ -1260,6 +1260,8 @@ lblSelectBlockTarget=Seleccione otro atacante para el que declarar los bloqueado lblSelectBlocker=Selecciona criaturas para bloquear a lblOrSelectBlockTarget= o selecciona otro atacante para declarar bloqueadores. lblMorph=Mutar +#CardFactoryUtil.java +lblCraft=cuántas cartas crear #PlayerControllerHuman.java lblYouHaveWonTheCoinToss={0}, has ganado el lanzamiento de la moneda. lblYouLostTheLastGame={0}, perdiste la última partida. @@ -1406,10 +1408,13 @@ lblSacrifice=Sacrificio lblLookCardInPlayerZone=Mirando las cartas en {1} {0} lblPlayerZone={0} {1} lblActionFromPlayerDeck={0} del Mazo {1} +lblChooseCostReduction=Choose which cost reduction to apply first +lblChooseAmountCostReduction=Choose amount of cost reduction #AbstractGuiGame.java lblConcedeCurrentGame=Concederás la partida actual y perderás.\n\n¿Conceder de todos modos? lblConcedeTitle=¿Conceder partida? lblConcede=Conceder +lblWaitingforActions=Esperando acciones ... lblCloseGameSpectator=Cerrarás la partida y no podrás volver a verla.\n\n¿Cerrar de todos modos? lblCloseGame=¿Cerrar partida? lblWaitingForOpponent=Esperando al oponente... @@ -1506,6 +1511,8 @@ lblCombat=combate lblNonCombat=no combate lblLogSourceDealsNDamageOfTypeToDest={0} hace {1} punto(s) de daño de {2} a {3}{4}. lblLogPlayerReceivesNPosionCounterFrom={0} recibe {1} contador de veneno de {2} +lblLogPlayerRadiation={0} obtiene {1} de {2}. +lblLogPlayerRadRemove={0} elimina {1} debido a {2}. lblLogPlayerAssignedAttackerToAttackTarget={0} asigna a {1} para atacar a {2}. lblLogPlayerDidntBlockAttacker={0} no bloquea a {1}. lblLogPlayerAssignedBlockerToBlockAttacker={0} asigna {1} para bloquear a {2}. @@ -1522,6 +1529,7 @@ lblReadAhead=Read ahead lblReadAheadDesc=Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don''t trigger lblSagaHeader=As this Saga enters and after your draw step, add a lore counter. lblSagaFooter=Sacrifice after +lblTransformsFrom=Se transforma del {0}. #TriggerAdapt.java lblAdapt=Adaptar #TriggerAttached.java @@ -1592,6 +1600,7 @@ lblExploited=Explotado lblExploiter=Explotador #TriggerExplores.java lblExplorer=Explorador +lblExplored=Explorado #TriggerFight.java lblFighter=Luchador #TriggerLandPlayed.java @@ -1864,6 +1873,9 @@ lblDoYouWantMoveTargetFromOriToDest=¿Quieres mover {0} de {1} a {2}? lblPutThatCardFromPlayerOriginToDestination=¿Poner esa carta desde {0} {1} hasta {2}? lblSearchPlayerZoneConfirm=¿Buscar {0} {1}? lblCardMatchSearchingTypeInAlternateZones=las cartas coinciden con tu tipo de búsqueda en las zonas alternativas. +lblSearchLibrary=¿Te gustaría buscar en tu biblioteca con esta capacidad? Si lo haces, tu biblioteca se barajará. +lblChooseLibraryPosition=Elegir un puesto de biblioteca +lblChooseDestination=Elige una zona de destino lblLookingCardIn=Mirando las cartas en lblDoYouWantPlayCard=¿Quieres jugar {0}? lblDoYouWantPlayCardTransformed=¿Quieres jugar {0} transformada? @@ -1901,6 +1913,7 @@ lblChooseOne=Elige uno #ChooseNumberEffect.java lblChooseNumber=Elige un número lblPlayerChoseNum={0} eligió {1} +lblPlayerGuessedNum={0} adivinó {1} #ChoosePlayerEffect.java lblChoosePlayer=Elige un jugador #ChooseSourceEffect.java @@ -1955,7 +1968,7 @@ lblDoYouWantPutTargetP1P1CountersOnCard=¿Quieres poner {0} contadores +1/+1 en #CountersPutOrRemoveEffect.java lblWouldYouLikePutRemoveCounters=¿Quieres añadir contadores ''{0}'' o eliminar contadores ''{0}'' de {1}? lblSelectCounterTypeToAddOrRemove=Selecciona el tipo de contadores a añadir o eliminar -lblWhatToDoWithTargetCounter=Qué hacer con ese contador ''{0}'' +lblWhatToDoWithTargetCounter=Qué hacer con ese contador ''{0}'' en {1} #CountersRemoveEffect.java lblAllCounters=todos los contadores lblACounters=un contador @@ -1984,6 +1997,8 @@ lblMustChoose=You must choose at least one card. #DiscardEffect.java lblWouldYouLikeRandomDiscardTargetCard=¿Te gustaría descartar {0} carta(s) aleatoria(s)? lblPlayerHasChosenCardsFrom={0} ha elegido una o varias cartas de +#DiscoverEffect.java +lblDiscoverChoice=¿Quieres lanzar {0} sin pagar su coste de maná o ponerlo en tu mano? #DrawEffect.java lblDoYouWantDrawCards=¿Quieres robar {0}? lblHowManyCardDoYouWantDraw=¿Cuántas cartas quieres robar? @@ -1994,7 +2009,7 @@ lblChooseACreatureYouControlToEncode=Elige una criatura que controlas para codif lblDoYouWantEndTurn=¿Quieres terminar el turno? #ExploreEffect.java lblRevealedForExplore=Mostrado para explorar -lblPutThisCardToYourGraveyard=¿Poner esta carta en tu cementerio? +lblPutThisCardToYourGraveyard=[Explorar] ¿Poner {0} en tu cementerio? #FightEffect.java lblWouldYouLikeFight=¿Quieres que {0} luche contra {1}? #FlipCoinEffect.java @@ -2025,7 +2040,9 @@ lblChooseCardToManifest=Elige las cartas para manifestar #MeldEffect.java lblChooseCardToMeld=Elige una carta para fundirla con #MillEffect.java -lblDoYouWantPutLibraryCardsTo=¿Quieres poner la(s) carta(s) de la biblioteca a {0}? +lblDoYouWantToMill=¿Quieres miller {0}?{1} +lblMilledToZone=(a {0}) +lblMilledCards=Tarjetas {0} fresadas #MultiplePilesEffect.java lblChooseCardsInTargetPile=¿Elegir las cartas en la Pila {0}? #MutateEffect.java @@ -2054,13 +2071,17 @@ lblDoYouWantRepeatProcessAgain=¿Quiere repetir este proceso de nuevo? lblDoYouWantRevealYourHand=¿Quieres descubrir tu mano? #RollDiceEffect.java lblPlayerRolledResult={0} lanzó {1} +lblIgnoredRolls=Dados ignorados: {0} +lblRerollResult=¿Volver a tirar {0}? #RollPlanarDiceEffect.java -lblPlanarDiceResult=Planar dice result: {0} +lblPlanarDiceResult=Resultado de los dados planares: {0} #SacrificeEffect.java lblDoYouWantPayEcho=¿Quieres pagar Eco lblPayEcho=Pagar Eco lblDoYouWantSacrifice=¿Quieres sacrificar? lblDoYouWantSacrificeThis=¿Quieres sacrificar {0}? +#SeekEffect.java +lblSeekFailed=Búsqueda fallida: {0} #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=La carta boca abajo no se puede girar boca arriba #ShuffleEffect.java @@ -2453,6 +2474,7 @@ lblSacrificeCardConfirm=¿Sacrificar {0}? lblSelectATargetToSacrifice=Selecciona un {0} para sacrificar ({1} pendiente) lblSelectOneOfCardsToTapAlreadyChosen=Selecciona una de las cartas para girar. Ya elegido: lblSelectACreatureToTap=Selecciona una criatura para girar. +lblSelectToExile=Selecciona {0} o más para exilar lblEnoughValidCardNotToPayTheCost=No quedan suficientes cartas válidas para girar para pagar el coste. lblCostPaymentInvalid=Pago del coste no válido lblSelectATargetToTap=Selecciona un/a {0} para girar ({1} pendiente) @@ -2986,6 +3008,8 @@ lblChangelog=Cambios lblToken=Simbólico lblBackToAdventure=Volver a la aventura lblDisableWinLose=Desactivar WinLose Overlay +lblShowShopOverlay=Nombre del artículo de la tienda de exhibición +lblUseAllCardVariants=Use Card Variants from All Sets (Restart Required) lblExitToWoldMap=Salir al mapa del mundo? lblStartArena=¿Quieres ir a la arena? lblWouldYouLikeDestroy=¿Le gustaría destruir {0}? diff --git a/forge-gui/res/languages/fr-FR.properties b/forge-gui/res/languages/fr-FR.properties index 8e8a48a1501..79169644070 100644 --- a/forge-gui/res/languages/fr-FR.properties +++ b/forge-gui/res/languages/fr-FR.properties @@ -344,6 +344,7 @@ lblTroubleshooting=Dépannage lblArticles=Articles lblGettingStarted=Mise en route lblHowtoPlay=Comment jouer +lblOpenLogFile=Open Log File lblForgeLicense=Forger une licence lblReleaseNotes=Notes de version #GameMenu.java @@ -376,7 +377,6 @@ lblYouAreGoing=tu vas en lblMulligan=Mulligan lblDoYouWantToKeepYourHand=Voulez-vous garder votre main ? lblReturnForLondon=Renvoyer %d carte(s) au bas de votre bibliothèque -lblOk=Ok lblReset=Réinitialiser lblAuto=Auto #VAssignDamage.java @@ -1262,6 +1262,8 @@ lblSelectBlockTarget=S\u00e9lectionnez un autre attaquant pour qui d\u00e9clarer lblSelectBlocker=Sélectionnez les créatures à bloquer lblOrSelectBlockTarget= ou sélectionnez un autre attaquant pour lequel déclarer des bloqueurs. lblMorph=Morph +#CardFactoryUtil.java +lblCraft=combien de cartes créer #PlayerControllerHuman.java lblYouHaveWonTheCoinToss={0}, vous avez gagné le tirage au sort. lblYouLostTheLastGame={0}, vous avez perdu la dernière partie. @@ -1345,7 +1347,7 @@ lblChooseOrderCards=Choisir l''ordre des cartes lblDelveHowManyCards=Creusez combien de cartes ? lblExileWhichCard=Exiler quelle carte({0}/{1}) ? lblDestroy=détruire -lblSelectUpToNumTargetToAction=S\u00e9lectionnez jusqu''\u00e0 %d {0}(s) \u00e0 {1}. +lblSelectUpToNumTargetToAction=Sélectionnez jusqu''à %d {0}(s) à {1}. lblSelectNumTargetToAction=Sélectionnez %d {0}(s) à {1}. lblHighestBidder=Enchérisseur le plus élevé lblUseTriggeredAbilityOf=Utiliser la capacité déclenchée de @@ -1409,10 +1411,13 @@ lblSacrifice=Sacrifice lblLookCardInPlayerZone=Regarder des cartes dans {0} {1} lblPlayerZone={0} {1} lblActionFromPlayerDeck={0} de la plate-forme {1} +lblChooseCostReduction=Choose which cost reduction to apply first +lblChooseAmountCostReduction=Choose amount of cost reduction #AbstractGuiGame.java lblConcedeCurrentGame=Ceci concédera la partie en cours et vous perdrez.\n\nConcéder quand même ? lblConcedeTitle=Concéder le jeu ? lblConcede=Concéder +lblWaitingforActions=En attente d'actions ... lblCloseGameSpectator=Ceci fermera ce jeu et vous ne pourrez plus le regarder.\n\nFermer quand même ? lblCloseGame=Fermer le jeu ? lblWaitingForOpponent=En attente de l''adversaire... @@ -1509,6 +1514,8 @@ lblCombat=combat lblNonCombat=sans combat lblLogSourceDealsNDamageOfTypeToDest={0} inflige {1} {2} dégâts à {3}{4}. lblLogPlayerReceivesNPosionCounterFrom={0} reçoit {1} marqueur de poison de {2} +lblLogPlayerRadiation={0} obtient {1} de {2}. +lblLogPlayerRadRemove={0} supprime {1} en raison de {2}. lblLogPlayerAssignedAttackerToAttackTarget={0} a assigné {1} pour attaquer {2}. lblLogPlayerDidntBlockAttacker={0} n''a pas bloqué {1}. lblLogPlayerAssignedBlockerToBlockAttacker={0} a assigné {1} au bloc {2}. @@ -1525,6 +1532,7 @@ lblReadAhead=Lecture rapide lblReadAheadDesc=Choisissez un chapitre et commencez avec autant de marqueurs « sapience ». Ajoutez-en un après votre étape de pioche. Les chapitres passés ne se déclenchent pas. lblSagaHeader=Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». lblSagaFooter=Sacrifiez après +lblTransformsFrom=Transformation du {0}. #TriggerAdapt.java lblAdapt=Adapter #TriggerAttached.java @@ -1593,6 +1601,7 @@ lblExploited=Exploité lblExploiter=Exploiteur #TriggerExplores.java lblExplorer=Explorateur +lblExplored=Exploré #TriggerFight.java lblFighter=Combattant #TriggerLandPlayed.java @@ -1867,11 +1876,14 @@ lblDoYouWantMoveTargetFromOriToDest=Voulez-vous déplacer {0} de {1} à {2} ? lblPutThatCardFromPlayerOriginToDestination=Mettez cette carte de {0} {1} à {2} ? lblSearchPlayerZoneConfirm=Rechercher {0} {1} ? lblCardMatchSearchingTypeInAlternateZones=les cartes correspondent à votre type de recherche dans les zones alternatives. +lblSearchLibrary=Souhaitez-vous effectuer une recherche dans votre bibliothèque avec cette capacité? Si vous le faites, votre bibliothèque sera mélangée. +lblChooseLibraryPosition=Choisir un poste dans la bibliothèque +lblChooseDestination=Choisir une zone de destination lblLookingCardIn=Regarder les cartes dans lblDoYouWantPlayCard=Voulez-vous jouer à {0} ? lblDoYouWantPlayCardTransformed=Voulez-vous jouer à {0} transformée? lblSelectCardFromPlayerZone=Sélectionnez une carte de {0} {1} -lblSelectUpToNumCardFromPlayerZone=S\u00e9lectionnez jusqu''\u00e0 {0} cartes de {1} {2} +lblSelectUpToNumCardFromPlayerZone=Sélectionnez jusqu''à {0} cartes de {1} {2} lblSelectCardsFromPlayerZone=Sélectionner les cartes de {0} {1} lblCancelSearchUpToSelectNumCards=Annuler la recherche ? Jusqu''à {0} carte(s) supplémentaire(s) peuvent être sélectionnées. #ChangeZoneAllEffect.java @@ -1904,6 +1916,7 @@ lblChooseOne=Choisissez-en un #ChooseNumberEffect.java lblChooseNumber=Choisissez un nombre lblPlayerChoseNum={0} a choisi {1} +lblPlayerGuessedNum={0} deviné {1} #ChoosePlayerEffect.java lblChoosePlayer=Choisir un joueur #ChooseSourceEffect.java @@ -1958,7 +1971,7 @@ lblDoYouWantPutTargetP1P1CountersOnCard=Voulez-vous mettre {0} marqueurs +1/+1 s #CountersPutOrRemoveEffect.java lblWouldYouLikePutRemoveCounters=Voulez-vous ajouter des marqueurs ''{0}'' ou supprimer des marqueurs ''{0}'' de {1} ? lblSelectCounterTypeToAddOrRemove=Sélectionner le type de marqueurs à ajouter ou supprimer -lblWhatToDoWithTargetCounter=Choisissez quoi faire avec le marqueur ''{0}'' +lblWhatToDoWithTargetCounter=Choisissez quoi faire avec le marqueur ''{0}'' sur {1} #CountersRemoveEffect.java lblAllCounters=tous les marqueurs lblACounters=un marqueur @@ -1987,6 +2000,8 @@ lblMustChoose=You must choose at least one card. #DiscardEffect.java lblWouldYouLikeRandomDiscardTargetCard=Voulez-vous défausser {0} carte(s) aléatoire(s) ? lblPlayerHasChosenCardsFrom={0} a choisi une ou plusieurs cartes parmi +#DiscoverEffect.java +lblDiscoverChoice=Voulez-vous lancer {0} sans payer son coût de mana ou le mettre dans votre main? #DrawEffect.java lblDoYouWantDrawCards=Voulez-vous tirer {0} ? lblHowManyCardDoYouWantDraw=Combien de cartes voulez-vous piocher ? @@ -1998,7 +2013,7 @@ lblChooseACreatureYouControlToEncode=Choisissez une créature que vous contrôle lblDoYouWantEndTurn=Voulez-vous terminer le tour ? #ExploreEffect.java lblRevealedForExplore=Révélé pour l''exploration -lblPutThisCardToYourGraveyard=Mettre cette carte dans votre cimetiere ? +lblPutThisCardToYourGraveyard=[Explorer] Mettre {0} dans votre cimetiere ? #FightEffect.java lblWouldYouLikeFight=Voulez-vous que {0} combatte {1} ? #FlipCoinEffect.java @@ -2029,7 +2044,9 @@ lblChooseCardToManifest=Choisir les cartes à manifester #MeldEffect.java lblChooseCardToMeld=Choisissez la carte avec laquelle fusionner #MillEffect.java -lblDoYouWantPutLibraryCardsTo=Voulez-vous fraiser ? (à {0}) +lblDoYouWantToMill=Voulez-vous meuler {0}?{1} +lblMilledToZone=(à {0}) +lblMilledCards=Cartes {0} fraisées #MultiplePilesEffect.java lblChooseCardsInTargetPile=Choisir les cartes dans la pile {0} ? #MutateEffect.java @@ -2058,6 +2075,8 @@ lblDoYouWantRepeatProcessAgain=Voulez-vous répéter ce processus à nouveau ? lblDoYouWantRevealYourHand=Voulez-vous révéler votre main ? #RollDiceEffect.java lblPlayerRolledResult={0} a lancé {1} +lblIgnoredRolls=Rouleaux ignorés: {0} +lblRerollResult=Relancez {0} ? #RollPlanarDiceEffect.java lblPlanarDiceResult=Planar dice result: {0} #SacrificeEffect.java @@ -2065,6 +2084,8 @@ lblDoYouWantPayEcho=Voulez-vous payer Echo lblPayEcho=Écho de paiement lblDoYouWantSacrifice=Voulez-vous sacrifier ? lblDoYouWantSacrificeThis=Voulez-vous sacrifier {0} ? +#SeekEffect.java +lblSeekFailed=Échec de la recherche: {0} #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=La carte face cachée ne peut pas être retournée face visible #ShuffleEffet.java @@ -2456,6 +2477,7 @@ lblSacrificeCardConfirm=Sacrifice {0} ? lblSelectATargetToSacrifice=Sélectionnez {0} à sacrifier ({1} à gauche) lblSelectOneOfCardsToTapAlreadyChosen=S\u00e9lectionnez une des cartes \u00e0 tapoter. Déjà choisi : lblSelectACreatureToTap=S\u00e9lectionnez une cr\u00e9ature \u00e0 engager. +lblSelectToExile=Sélectionnez {0} ou plus pour exiler lblEnoughValidCardNotToPayTheCost=Il ne reste plus assez de cartes valides à toucher pour payer le coût. lblCostPaymentInvalid=Paiement de coût invalide lblSelectATargetToTap=Sélectionnez un(e) {0} à appuyer ({1} à gauche) @@ -2990,6 +3012,8 @@ lblChangelog=Changements lblToken=Jeton lblBackToAdventure=Retour à l'aventure lblDisableWinLose=Désactiver la superposition Winlose +lblShowShopOverlay=Nom de l'article de la boutique d'affichage +lblUseAllCardVariants=Use Card Variants from All Sets (Restart Required) lblExitToWoldMap=Sortir sur la carte du monde? lblStartArena=Voulez-vous entrer dans l''arène? lblWouldYouLikeDestroy=Souhaitez-vous détruire {0}? diff --git a/forge-gui/res/languages/it-IT.properties b/forge-gui/res/languages/it-IT.properties index 38d30b26132..80dd0c7ba01 100644 --- a/forge-gui/res/languages/it-IT.properties +++ b/forge-gui/res/languages/it-IT.properties @@ -343,6 +343,7 @@ lblTroubleshooting=Risoluzione dei problemi lblArticles=Articoli lblGettingStarted=Per iniziare lblHowtoPlay=Come giocare +lblOpenLogFile=Open Log File lblForgeLicense=Licenza di Forge lblReleaseNotes=Note di rilascio #GameMenu.java @@ -375,7 +376,6 @@ lblYouAreGoing=stai andando lblMulligan=Mulligan lblDoYouWantToKeepYourHand=Vuoi tenere la mano? lblReturnForLondon=Poni %d carte in fondo al tuo grimorio -lblOk=Ok lblReset=Ripristina lblAuto=Auto #VAssignDamage.java @@ -1259,6 +1259,8 @@ lblSelectBlockTarget=Seleziona un altro attaccante di cui dichiarare i difensori lblSelectBlocker=Seleziona le creature da bloccare lblOrSelectBlockTarget=o seleziona un altro attaccante di cui dichiarare i difensori. lblMorph=Metamorfosi +#CardFactoryUtil.java +lblCraft=quante carte creare #PlayerControllerHuman.java lblYouHaveWonTheCoinToss= %s, hai vinto il lancio della moneta. lblYouLostTheLastGame= %s, hai perso l''ultima partita. @@ -1342,7 +1344,7 @@ lblChooseOrderCards=Scegli l''ordine delle carte lblDelveHowManyCards=Esuma quante carte? lblExileWhichCard=Esilia quale carta({0}/{1})? lblDestroy=Distruggi -lblSelectUpToNumTargetToAction=Seleziona fino a %d {0}/1 per {1}. +lblSelectUpToNumTargetToAction=Seleziona fino a %d {0}/i per {1}. lblSelectNumTargetToAction=Seleziona %d {0}/i per {1}. lblHighestBidder=Maggior offerente lblUseTriggeredAbilityOf=Usa l''abilità innescata di @@ -1406,10 +1408,13 @@ lblSacrifice=Sacrifica lblLookCardInPlayerZone=Stai guardando le carte in {1} di {0} lblPlayerZone={1} di {0} lblActionFromPlayerDeck={0} dal mazzo di {1} +lblChooseCostReduction=Choose which cost reduction to apply first +lblChooseAmountCostReduction=Choose amount of cost reduction #AbstractGuiGame.java lblConcedeCurrentGame=Questo concederà la partita in corso e perderai. \n \nConcedi comunque? lblConcedeTitle=Concedere la partita? lblConcede=Concedi +lblWaitingforActions=Aspettando le azioni ... lblCloseGameSpectator=Questo chiuderà questa partita e non potrai riprendere a guardarla. \n \nChiudi comunque? lblCloseGame=Chiudi la partita? lblWaitingForOpponent=Aspettando l''avversario ... @@ -1506,6 +1511,8 @@ lblCombat=da combattimento lblNonCombat=non da combattimento lblLogSourceDealsNDamageOfTypeToDest={0} infligge {1} {2} danno/i a {3}{4}. lblLogPlayerReceivesNPosionCounterFrom={0} riceve {1} segnalino/i veleno da {2} +lblLogPlayerRadiation={0} ottiene {1} da {2}. +lblLogPlayerRadRemove={0} rimuove {1} a causa di {2}. lblLogPlayerAssignedAttackerToAttackTarget={0} ha dichiarato di attaccare {2} con {1}. lblLogPlayerDidntBlockAttacker={0} non blocca {1}. lblLogPlayerAssignedBlockerToBlockAttacker={0} ha dichiarato di bloccare {2} con {1}. @@ -1522,6 +1529,7 @@ lblReadAhead=Read ahead lblReadAheadDesc=Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don''t trigger lblSagaHeader=As this Saga enters and after your draw step, add a lore counter. lblSagaFooter=Sacrifice after +lblTransformsFrom=Si trasforma dalla {0}. #TriggerAdapt.java lblAdapt=Adattamento #TriggerAttached.java @@ -1590,6 +1598,7 @@ lblExploited=Sfruttato lblExploiter=Sfruttante #TriggerExplores.java lblExplorer=Esplorante +lblExplored=Esplorato #TriggerFight.java lblFighter=Che lotta #TriggerLandPlayed.java @@ -1864,6 +1873,9 @@ lblDoYouWantMoveTargetFromOriToDest=Vuoi spostare {0} da {1} a {2}? lblPutThatCardFromPlayerOriginToDestination=Metti la carta da {1} di {0} a {2} lblSearchPlayerZoneConfirm=Cerchi {1} di {0}? lblCardMatchSearchingTypeInAlternateZones=carte corrispondono alla tua ricerca in zone diverse.. +lblSearchLibrary=Ti piacerebbe cercare nella tua libreria con questa capacità? Se lo fai, la tua libreria verrà mescolata. +lblChooseLibraryPosition=Scegli una posizione per la libreria +lblChooseDestination=Scegli una zona di destinazione lblLookingCardIn=Stai guardando le carte in lblDoYouWantPlayCard=Vuoi giocare {0}? lblDoYouWantPlayCardTransformed=Vuoi giocare {0} transformata? @@ -1901,6 +1913,7 @@ lblChooseOne=Scegli uno #ChooseNumberEffect.java lblChooseNumber=Scegli un numero lblPlayerChoseNum={0} ha scelto {1} +lblPlayerGuessedNum={0} ha indovinato {1} #ChoosePlayerEffect.java lblChoosePlayer=Scegli un giocatore #ChooseSourceEffect.java @@ -1955,7 +1968,7 @@ lblDoYouWantPutTargetP1P1CountersOnCard=Vuoi aggiungere {0} segnalino/i +1/+1 a #CountersPutOrRemoveEffect.java lblWouldYouLikePutRemoveCounters=Would you like to add ''{0}'' counters to or remove ''{0}'' counters from {1}? lblSelectCounterTypeToAddOrRemove=Scegli il tipo di segnalini da aggiungere o rimuovere -lblWhatToDoWithTargetCounter=Cosa fare con quel segnalino ''{0}'' +lblWhatToDoWithTargetCounter=Cosa fare con quel segnalino ''{0}'' a {1} #CountersRemoveEffect.java lblAllCounters=tutti i segnalini lblACounters=un segnalino @@ -1984,6 +1997,8 @@ lblMustChoose=You must choose at least one card. #DiscardEffect.java lblWouldYouLikeRandomDiscardTargetCard=Vuoi scartare {0} carta/e a caso? lblPlayerHasChosenCardsFrom={0}ha scelto delle carte da +#DiscoverEffect.java +lblDiscoverChoice=Vuoi lanciare {0} senza pagare il suo costo in mana o metterlo nella tua mano? #DrawEffect.java lblDoYouWantDrawCards=Vuoi pescare {0}? lblHowManyCardDoYouWantDraw=Quante carte vuoi pescare? @@ -1994,7 +2009,7 @@ lblChooseACreatureYouControlToEncode=Scegli una creatura che controlli per codif lblDoYouWantEndTurn=Vuoi concludere il turno? #ExploreEffect.java lblRevealedForExplore=Rivelata dall''abilità Esplora -lblPutThisCardToYourGraveyard=Metti la carta nel cimitero? +lblPutThisCardToYourGraveyard=[Esplora] Metti {0} nel cimitero? #FightEffect.java lblWouldYouLikeFight=Vuoi che {0} lotti con {1}? #FlipCoinEffect.java @@ -2025,7 +2040,9 @@ lblChooseCardToManifest=Scegli le carte da manifestare #MeldEffect.java lblChooseCardToMeld=Scegli le carte da combinare #MillEffect.java -lblDoYouWantPutLibraryCardsTo=Vuoi mettere la carta o le carte dal grimorio a {0}? +lblDoYouWantToMill=Vuoi macinare {0}?{1} +lblMilledToZone=(a {0}) +lblMilledCards=Carte {0} macinate #MultiplePilesEffect.java lblChooseCardsInTargetPile=Scegli le carte nella Pila {0}? #MutateEffect.java @@ -2054,6 +2071,8 @@ lblDoYouWantRepeatProcessAgain=Vuoi ripetere nuovamente questo procedimento? lblDoYouWantRevealYourHand=Vuoi rivelare la tua mano? #RollDiceEffect.java lblPlayerRolledResult={0} ha ottenuto {1} col dado +lblIgnoredRolls=Tiri ignorati: {0} +lblRerollResult=Rilanciare {0}? #RollPlanarDiceEffect.java lblPlanarDiceResult=Planar dice result: {0} #SacrificeEffect.java @@ -2061,6 +2080,8 @@ lblDoYouWantPayEcho=Vuoi pagare Eco lblPayEcho=Paga Eco lblDoYouWantSacrifice=Vuoi sacrificare? lblDoYouWantSacrificeThis=Vuoi sacrificare {0}? +#SeekEffect.java +lblSeekFailed=Ricerca non riuscita: {0} #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=La carta a faccia in giù non può essere girata a faccia in su #ShuffleEffect.java @@ -2453,6 +2474,7 @@ lblSacrificeCardConfirm=Vuoi sacrificare {0}? lblSelectATargetToSacrifice=Seleziona una carta {0} da scarificare ({1} rimasta/e) lblSelectOneOfCardsToTapAlreadyChosen=Seleziona una delle carta da tappare. Già scelto: lblSelectACreatureToTap=Seleziona una creatura da tappare. +lblSelectToExile=Seleziona {0} o più per esiliare lblEnoughValidCardNotToPayTheCost=Non sono rimaste abbastanza carte valide da tappare per pagare il costo lblCostPaymentInvalid=Pagamento del costo non valido lblSelectATargetToTap=Seleziona una carta {0} da tapapre ({1} rimasta/e) @@ -2989,6 +3011,8 @@ lblChangelog=I cambiamenti lblToken=Gettone lblBackToAdventure=Torna all'avventura lblDisableWinLose=Disabilita overlay winlose +lblShowShopOverlay=Visualizza il nome dell'articolo del negozio +lblUseAllCardVariants=Use Card Variants from All Sets (Restart Required) lblExitToWoldMap=Esci alla mappa del mondo? lblStartArena=Vuoi andare nell''arena? lblWouldYouLikeDestroy=Vorresti distruggere {0}? diff --git a/forge-gui/res/languages/ja-JP.properties b/forge-gui/res/languages/ja-JP.properties index 1f351493c8f..8dd8422fd47 100644 --- a/forge-gui/res/languages/ja-JP.properties +++ b/forge-gui/res/languages/ja-JP.properties @@ -344,6 +344,7 @@ lblTroubleshooting=トラブルシューティング lblArticles=記事 lblGettingStarted=ã¯ã˜ã‚ã« lblHowtoPlay=ゲームã®ãƒ«ãƒ¼ãƒ«ã€‚ +lblOpenLogFile=Open Log File lblForgeLicense=Forge ライセンス lblReleaseNotes=リリースノート #GameMenu.java @@ -376,7 +377,6 @@ lblYouAreGoing=ã‚ãªãŸã®é †ç•ªã¯ lblMulligan=マリガン lblDoYouWantToKeepYourHand=手札をキープã—ã¾ã™ã‹ï¼Ÿ lblReturnForLondon=ライブラリã®ä¸€ç•ªä¸‹ã« %d枚カードを戻ã—ã¦ãã ã•ã„ -lblOk=Ok lblReset=リセット lblAuto=自動 #VAssignDamage.java @@ -1261,6 +1261,8 @@ lblSelectBlockTarget=ブロッカーを宣言ã™ã‚‹åˆ¥ã®æ”»æ’ƒè€…ã‚’é¸ã³ã¾ lblSelectBlocker=ブロックã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’é¸ã‚“ã§ãã ã•ã„ lblOrSelectBlockTarget=ã¾ãŸã¯ã€ãƒ–ロッカーを宣言ã™ã‚‹åˆ¥ã®æ”»æ’ƒè€…ã‚’é¸ã³ã¾ã™ã€‚ lblMorph=変異 +#CardFactoryUtil.java +lblCraft=カードを何枚作æˆã™ã‚‹ã‹ #PlayerControllerHuman.java lblYouHaveWonTheCoinToss={0}ã€ã‚ãªãŸã¯ã‚³ã‚¤ãƒ³ãƒˆã‚¹ã«å‹ã¡ã¾ã—ãŸã€‚ lblYouLostTheLastGame={0}ã€ã‚ãªãŸã¯å…ˆã®ã‚²ãƒ¼ãƒ ã«è² ã‘ãŸã€‚ @@ -1407,10 +1409,13 @@ lblSacrifice=生ã‘è´„ lblLookCardInPlayerZone={0} {1}ã®ã‚«ãƒ¼ãƒ‰ã‚’見る lblPlayerZone={0} {1} lblActionFromPlayerDeck={1}デッキã‹ã‚‰{0} +lblChooseCostReduction=Choose which cost reduction to apply first +lblChooseAmountCostReduction=Choose amount of cost reduction #AbstractGuiGame.java lblConcedeCurrentGame=ã“ã‚Œã¯ç¾åœ¨ã®ã‚²ãƒ¼ãƒ ã‚’投了ã—ã€è² ã‘ã¾ã™ã€‚ã¨ã«ã‹ã投了ã—ã¾ã™ã‹ï¼Ÿ lblConcedeTitle=ゲームを投了ã™ã‚‹ï¼Ÿ lblConcede=投了 +lblWaitingforActions=行動を待ã£ã¦ã„ã¾ã™... lblCloseGameSpectator=ã“ã‚Œã«ã‚ˆã‚Šã€ã“ã®ã‚²ãƒ¼ãƒ ãŒçµ‚了ã—ã€è¦–è´ã‚’å†é–‹ã§ããªããªã‚Šã¾ã™ã€‚\n\nãã‚Œã§ã‚‚ã‚„ã¯ã‚Šé–‰ã˜ã¾ã™ã‹ï¼Ÿ lblCloseGame=ゲームを閉ã˜ã‚‹ï¼Ÿ lblWaitingForOpponent=対戦相手を待ã£ã¦ã„ã¾ã™... @@ -1507,6 +1512,8 @@ lblCombat=戦闘 lblNonCombat=éžæˆ¦é—˜ lblLogSourceDealsNDamageOfTypeToDest={0}㯠{3}{4}ã«å¯¾ã—ã¦{1} {2}点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã—ãŸã€‚ lblLogPlayerReceivesNPosionCounterFrom={0}㯠{2}ã‹ã‚‰ {1}個毒カウンターを貰ã„ã¾ã—ãŸã€‚ +lblLogPlayerRadiation={0}{2}ã‹ã‚‰{1}ã‚’å¾—ã¾ã™ã€‚ +lblLogPlayerRadRemove={0}ã¯ã€{2}ã«ã‚ˆã‚‹{1}を削除ã—ã¾ã™ã€‚ lblLogPlayerAssignedAttackerToAttackTarget={0}㯠{1}ã‚’ {2}ã®æ”»æ’ƒã«æŒ‡å®šã—ã¾ã—ãŸã€‚ lblLogPlayerDidntBlockAttacker={0}㌠{1}をブロックã—ã¦ã„ã¾ã›ã‚“。 lblLogPlayerAssignedBlockerToBlockAttacker={0}㯠{1}ã‚’ {2}ã®ãƒ–ロックã«æŒ‡å®šã—ã¾ã—ãŸã€‚ @@ -1523,6 +1530,7 @@ lblReadAhead=Read ahead lblReadAheadDesc=Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don''t trigger lblSagaHeader=As this Saga enters and after your draw step, add a lore counter. lblSagaFooter=Sacrifice after +lblTransformsFrom={0}ã‹ã‚‰å¤‰èº«ã™ã‚‹ã€‚ #TriggerAdapt.java lblAdapt=順応 #TriggerAttached.java @@ -1591,6 +1599,7 @@ lblExploited=濫用ã—㟠lblExploiter=濫用者 #TriggerExplores.java lblExplorer=探検ã—㟠+lblExplored=検討 #TriggerFight.java lblFighter=格闘者 #TriggerLandPlayed.java @@ -1863,6 +1872,9 @@ lblDoYouWantMoveTargetFromOriToDest={0}ã‚’ {1}ã‹ã‚‰ {2}ã¸ç§»å‹•ã—ã¾ã™ã‹ï¼Ÿ lblPutThatCardFromPlayerOriginToDestination=カードを {0} {1}ã‹ã‚‰ {2}ã¸ç§»å‹•ã—ã¾ã™ lblSearchPlayerZoneConfirm={0} {1}を探ã—ã¾ã™ã‹ï¼Ÿ lblCardMatchSearchingTypeInAlternateZones=æžšã‚‚ã†ä¸€ã¤ã®é ˜åŸŸã®ã‚«ãƒ¼ãƒ‰ãŒæŽ¢ã™ã‚¿ã‚¤ãƒ—ã¨ä¸€è‡´ã—ã¾ã™ã€‚ +lblSearchLibrary=ã“ã®æ©Ÿèƒ½ã§ãƒ©ã‚¤ãƒ–ラリを検索ã—ã¾ã™ã‹?ãã†ã™ã‚‹ã¨ã€ãƒ©ã‚¤ãƒ–ラリーã¯ã‚·ãƒ£ãƒƒãƒ•ãƒ«ã•ã‚Œã¾ã™ã€‚ +lblChooseLibraryPosition=ライブラリã®ä½ç½®ã‚’é¸æŠžã™ã‚‹ +lblChooseDestination=宛先ゾーンã®é¸æŠž lblLookingCardIn=カードを見る lblDoYouWantPlayCard={0}をプレイã—ã¾ã™ã‹ï¼Ÿ lblDoYouWantPlayCardTransformed={0}をプレイã—ã¾ã™ã‹å¤‰æ›ï¼Ÿ @@ -1900,6 +1912,7 @@ lblChooseOne=以下ã‹ã‚‰ 1ã¤ã‚’é¸ã¶ #ChooseNumberEffect.java lblChooseNumber=æ•°å­—ã‚’ 1ã¤é¸ã¶ lblPlayerChoseNum={0}㌠{1}ã‚’é¸ã‚“ã  +lblPlayerGuessedNum={0}㯠{1}を推測ã—ã¾ã—㟠#ChoosePlayerEffect.java lblChoosePlayer=プレイヤーをé¸ã¶ #ChooseSourceEffect.java @@ -1954,7 +1967,7 @@ lblDoYouWantPutTargetP1P1CountersOnCard={1}ã®ä¸Šã« {0}個㮠+1/+1 カウン #CountersPutOrRemoveEffect.java lblWouldYouLikePutRemoveCounters=Would you like to add ''{0}'' counters to or remove ''{0}'' counters from {1}? lblSelectCounterTypeToAddOrRemove=ç½®ã‘ã‚‹ï¼å–り除ãカウンターã®ç¨®é¡žã‚’é¸ã¶ -lblWhatToDoWithTargetCounter=「{0}ã€ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’ã©ã†ã—ã¾ã™ã‹ï¼Ÿ +lblWhatToDoWithTargetCounter={1}ã®ä¸Šã« 「{0}ã€ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’ã©ã†ã—ã¾ã™ã‹ï¼Ÿ #CountersRemoveEffect.java lblAllCounters=å…¨ã¦ã®ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ lblACounters=一個ã®ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ @@ -1983,6 +1996,8 @@ lblMustChoose=You must choose at least one card. #DiscardEffect.java lblWouldYouLikeRandomDiscardTargetCard=ä¸ä½œç‚ºã« {0}æžšã®ã‚«ãƒ¼ãƒ‰ã‚’æ¨ã¦ã¾ã™ã‹ï¼Ÿ lblPlayerHasChosenCardsFrom={0}ãŒã‚«ãƒ¼ãƒ‰ã‚’é¸æŠžã—ãŸï¼š +#DiscoverEffect.java +lblDiscoverChoice=ã‚ãªãŸã¯ {0}をマナ・コストを払ã‚ãšã«å”±ãˆãŸã„ã®ã‹ã€ãã‚Œã¨ã‚‚ã‚ãªãŸã®æ‰‹æœ­ã«ç½®ããŸã„ã®ã‹? #DrawEffect.java lblDoYouWantDrawCards={0}を引ãã¾ã™ã‹ï¼Ÿ lblHowMayCardDoYouWantDraw=何枚ã®ã‚«ãƒ¼ãƒ‰ã‚’引ãã¾ã™ã‹ï¼Ÿ @@ -1993,7 +2008,7 @@ lblChooseACreatureYouControlToEncode=æš—å·åŒ–ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ã‚’é¸ lblDoYouWantEndTurn=ターンを終了ã—ã¾ã™ã‹ï¼Ÿ #ExploreEffect.java lblRevealedForExplore=探検ã§å…¬é–‹ã—㟠-lblPutThisCardToYourGraveyard=ã“ã®ã‚«ãƒ¼ãƒ‰ã‚’墓地ã«ç½®ãã¾ã™ã‹ï¼Ÿ +lblPutThisCardToYourGraveyard={0} を墓地ã«å…¥ã‚Œã¾ã™ã‹ï¼Ÿ[探る] #FightEffect.java lblWouldYouLikeFight={0}㨠{1}ã¯æ ¼é—˜ã—ã¦ã‚‚ã„ã„ã§ã™ã‹ï¼Ÿ #FlipCoinEffect.java @@ -2024,7 +2039,9 @@ lblChooseCardToManifest=予示ã™ã‚‹ã‚«ãƒ¼ãƒ‰ã‚’é¸ã¶ #MeldEffect.java lblChooseCardToMeld=åˆä½“ã™ã‚‹ã‚«ãƒ¼ãƒ‰ã‚’é¸ã¶ #MillEffect.java -lblDoYouWantPutLibraryCardsTo=カードをライブラリーã‹ã‚‰ {0}ã«ç½®ãã¾ã™ã‹ï¼Ÿ +lblDoYouWantToMill={0}を製粉ã—ãŸã„ã§ã™ã‹?{1} +lblMilledToZone=({0} ã¾ã§) +lblMilledCards=カード{0}ミリング #MultiplePilesEffect.java lblChooseCardsInTargetPile={0}番目ã®æŸã‹ã‚‰ã‚«ãƒ¼ãƒ‰ã‚’é¸ã³ã¾ã™ã‹ï¼Ÿ #MutateEffect.java @@ -2053,13 +2070,17 @@ lblDoYouWantRepeatProcessAgain=ã“ã®æ‰‹é †ã‚’ã‚‚ã†ä¸€åº¦ã—ã¾ã™ã‹ï¼Ÿ lblDoYouWantRevealYourHand=手札を公開ã—ã¾ã™ã‹ï¼Ÿ #RollDiceEffect.java lblPlayerRolledResult={0}㌠{1}をロールã—ã¾ã—㟠+lblIgnoredRolls=無視ã•ã‚ŒãŸã‚µã‚¤ã‚³ãƒ­ãƒ­ãƒ¼ãƒ«: {0} +lblRerollResult={0}リロール? #RollPlanarDiceEffect.java -lblPlanarDiceResult=Planar dice result: {0} +lblPlanarDiceResult=å¹³é¢ã‚µã‚¤ã‚³ãƒ­ã®çµæžœ:{0} #SacrificeEffect.java lblDoYouWantPayEcho=エコーコストを支払ã„ã¾ã™ã‹ï¼š lblPayEcho=エコーコストを支払ã„ã¾ã™ lblDoYouWantSacrifice=生ã‘è´„ã«ã—ã¾ã™ã‹ï¼Ÿ lblDoYouWantSacrificeThis=Do you want to sacrifice {0}? +#SeekEffect.java +lblSeekFailed=シークãŒå¤±æ•—ã—ã¾ã—ãŸ: {0} #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=è£å‘ãã®ã‚«ãƒ¼ãƒ‰ãŒè¡¨å‘ãã«ã§ãã¾ã›ã‚“ #ShuffleEffect.java @@ -2452,6 +2473,7 @@ lblSacrificeCardConfirm={0}を生ã‘è´„ã«æ§ã’ã¾ã™ã‹ï¼Ÿ lblSelectATargetToSacrifice=生ã‘è´„ã«æ§ã’ {0}ã‚’é¸æŠžï¼ˆæ®‹ã‚Š{1}) lblSelectOneOfCardsToTapAlreadyChosen=タップã™ã‚‹ã‚«ãƒ¼ãƒ‰ã‚’é¸ã¶ã€‚æ—¢ã«é¸æŠžï¼š lblSelectACreatureToTap=タップã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’é¸ã¶ã€‚ +lblSelectToExile=追放ã™ã‚‹ã«ã¯{0}個以上をé¸æŠžã—ã¦ãã ã•ã„ lblEnoughValidCardNotToPayTheCost=コストを支払ã„ãŸã‚ã«ã‚¿ãƒƒãƒ—ã§ãるカードãŒè¶³ã‚Šã¾ã›ã‚“。 lblCostPaymentInvalid=無効ãªæ”¯æ‰•ã„ lblSelectATargetToTap=タップã™ã‚‹ {0}ã‚’é¸æŠžï¼ˆæ®‹ã‚Š{1}) @@ -2985,6 +3007,8 @@ lblChangelog=変更 lblToken=トークン lblBackToAdventure=冒険ã«æˆ»ã‚Šã¾ã™ lblDisableWinLose=Winloseオーãƒãƒ¼ãƒ¬ã‚¤ã‚’無効ã«ã—ã¾ã™ +lblShowShopOverlay=ショップアイテムåを表示ã—ã¾ã™ +lblUseAllCardVariants=Use Card Variants from All Sets (Restart Required) lblExitToWoldMap=世界地図ã«çµ‚了ã—ã¾ã™ã‹ï¼Ÿ lblStartArena=アリーナã«è¡ŒããŸã„ã§ã™ã‹ï¼Ÿ lblWouldYouLikeDestroy={0}を破壊ã—ã¾ã™ã‹ï¼Ÿ diff --git a/forge-gui/res/languages/pt-BR.properties b/forge-gui/res/languages/pt-BR.properties index 5c715f369b4..b14dadc59bd 100644 --- a/forge-gui/res/languages/pt-BR.properties +++ b/forge-gui/res/languages/pt-BR.properties @@ -356,6 +356,7 @@ lblTroubleshooting=Solução de Problemas lblArticles=Artigos lblGettingStarted=Primeiros Passos lblHowtoPlay=Como Jogar +lblOpenLogFile=Open Log File lblForgeLicense=Licença do Forge lblReleaseNotes=Notas da Versão #GameMenu.java @@ -388,7 +389,6 @@ lblYouAreGoing=você está indo lblMulligan=Mulligan lblDoYouWantToKeepYourHand=Você quer manter a mão? lblReturnForLondon=Devolver %d carta(s) para o fundo do grimório -lblOk=Ok lblReset=Redefinir lblAuto=Automático #VAssignDamage.java @@ -1289,6 +1289,8 @@ lblSelectBlockTarget=Escolha outro atacante para declarar bloqueadores. lblSelectBlocker=Escolha criaturas para bloquear lblOrSelectBlockTarget= ou escolha outro atacante para declarar bloqueadores. lblMorph=Metamorfose +#CardFactoryUtil.java +lblCraft=quantas cartas criar #PlayerControllerHuman.java lblYouHaveWonTheCoinToss={0}, você ganhou na moeda. lblYouLostTheLastGame={0}, você perdeu o último jogo. @@ -1437,12 +1439,15 @@ lblSacrifice=Sacrifice lblLookCardInPlayerZone=Olhando as cartas em {0} {1} lblPlayerZone={0} {1} lblActionFromPlayerDeck={0} do deck {1} +lblChooseCostReduction=Choose which cost reduction to apply first +lblChooseAmountCostReduction=Choose amount of cost reduction #AbstractGuiGame.java lblConcedeCurrentGame=Isto concede o jogo atual e você perderá.\n\ \n\ Conceder mesmo assim? lblConcedeTitle=Conceder Jogo? lblConcede=Conceder +lblWaitingforActions=Esperando por ações ... lblCloseGameSpectator=Ao fechar o jogo, não será possível retornar.\n\ \n\ Fechar mesmo assim? @@ -1542,6 +1547,8 @@ lblCombat=combate lblNonCombat=não-combate lblLogSourceDealsNDamageOfTypeToDest={0} causa {1} {2} de dano a {3}{4}. lblLogPlayerReceivesNPosionCounterFrom={0} recebe {1} contador de veneno de {2} +lblLogPlayerRadiation={0} obtém {1} de {2}. +lblLogPlayerRadRemove={0} remove {1} devido a {2}. lblLogPlayerAssignedAttackerToAttackTarget={0} atribuiu {1} para atacar {2}. lblLogPlayerDidntBlockAttacker={0} não bloqueou {1}. lblLogPlayerAssignedBlockerToBlockAttacker={0} atribuiu {1} para bloquear {2}. @@ -1558,6 +1565,7 @@ lblReadAhead=Read ahead lblReadAheadDesc=Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don''t trigger lblSagaHeader=As this Saga enters and after your draw step, add a lore counter. lblSagaFooter=Sacrifice after +lblTransformsFrom=Transformação de {0}. #TriggerAdapt.java lblAdapt=Adaptar #TriggerAttached.java @@ -1626,6 +1634,7 @@ lblExploited=Explorado lblExploiter=Explorador #TriggerExplores.java lblExplorer=Explorador +lblExplored=Explorado #TriggerFight.java lblFighter=Lutador #TriggerLandPlayed.java @@ -1925,6 +1934,9 @@ lblDoYouWantMoveTargetFromOriToDest=Você deseja mover {0} de {1} para {2}? lblPutThatCardFromPlayerOriginToDestination=Coloque a carta de {0} {1} para {2}? lblSearchPlayerZoneConfirm=Procurar {0} {1}? lblCardMatchSearchingTypeInAlternateZones=cartas que correspondem à busca de tipo em Zonas Alternativas. +lblSearchLibrary=Gostaria de pesquisar sua biblioteca com essa habilidade? Se você fizer isso, sua biblioteca será embaralhada. +lblChooseLibraryPosition=Escolher uma posição de biblioteca +lblChooseDestination=Escolha uma zona de destino lblLookingCardIn=Olhando as cartas em lblDoYouWantPlayCard=Quer jogar {0}? lblDoYouWantPlayCardTransformed=Você quer jogar {0} transformada? @@ -1962,6 +1974,7 @@ lblChooseOne=Escolha um #ChooseNumberEffect.java lblChooseNumber=Escolha um número lblPlayerChoseNum={0} escolheu {1} +lblPlayerGuessedNum={0} adivinhou {1} #ChoosePlayerEffect.java lblChoosePlayer=Escolha um jogador #ChooseSourceEffect.java @@ -2016,7 +2029,7 @@ lblDoYouWantPutTargetP1P1CountersOnCard=Você quer colocar {0} +1/+1 marcadores #CountersPutOrRemoveEffect.java lblWouldYouLikePutRemoveCounters=Você gostaria de adicionar ''{0}'' marcadores ou remover ''{0}'' marcadores de {1}? lblSelectCounterTypeToAddOrRemove=Selecione o tipo de marcadores para adicionar ou remover -lblWhatToDoWithTargetCounter=Escolha o que fazer com o marcador ''{0}'' +lblWhatToDoWithTargetCounter=Escolha o que fazer com o marcador ''{0}'' em {1} #CountersRemoveEffect.java lblAllCounters=todos os marcadores lblACounters=um marcador @@ -2045,6 +2058,8 @@ lblMustChoose=You must choose at least one card. #DiscardEffect.java lblWouldYouLikeRandomDiscardTargetCard=Descartar {0} carta(s) aleatoriamente? lblPlayerHasChosenCardsFrom={0} escolheu carta(s) de +#DiscoverEffect.java +lblDiscoverChoice=Você quer lançar {0} sem pagar seu custo de mana ou colocá-lo em sua mão? #DrawEffect.java lblDoYouWantDrawCards=Quer comprar {0}? lblHowManyCardDoYouWantDraw=Quantas cartas você quer comprar? @@ -2055,7 +2070,7 @@ lblChooseACreatureYouControlToEncode=Escolha uma criatura que você controla par lblDoYouWantEndTurn=Você quer terminar o turno? #ExploreEffect.java lblRevealedForExplore=Revelado por Explore -lblPutThisCardToYourGraveyard=Pôr esta carta no seu cemitério? +lblPutThisCardToYourGraveyard=[Explore] Pôr {0} no seu cemitério? #FightEffect.java lblWouldYouLikeFight=Deseja que {0} lute com {1}? #FlipCoinEffect.java @@ -2086,7 +2101,9 @@ lblChooseCardToManifest=Escolha cartas para manifestar #MeldEffect.java lblChooseCardToMeld=Escolha a carta para fundir com #MillEffect.java -lblDoYouWantPutLibraryCardsTo=Quer colocar a(s) carta(s) do grimório no(a) {0}? +lblDoYouWantToMill=Você quer moer {0}?{1} +lblMilledToZone=(para {0}) +lblMilledCards=Cartões {0} fresados #MultiplePilesEffect.java lblChooseCardsInTargetPile=Escolha cartas na pilha {0}? #MutateEffect.java @@ -2115,6 +2132,8 @@ lblDoYouWantRepeatProcessAgain=Quer repetir este processo novamente? lblDoYouWantRevealYourHand=Você quer revelar sua mão? #RollDiceEffect.java lblPlayerRolledResult={0} tirou {1} +lblIgnoredRolls=Rolos ignorados: {0} +lblRerollResult=Rolar {0}? #RollPlanarDiceEffect.java lblPlanarDiceResult=Planar dice result: {0} #SacrificeEffect.java @@ -2122,6 +2141,8 @@ lblDoYouWantPayEcho=Quer pagar pelo Eco lblPayEcho=Pagar Eco lblDoYouWantSacrifice=Deseja sacrificar? lblDoYouWantSacrificeThis=Deseja sacrificar {0}? +#SeekEffect.java +lblSeekFailed=Falha na busca: {0} #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=Carta com face voltada pra baixo não volta com face pra cima #ShuffleEffect.java @@ -2528,6 +2549,7 @@ lblSacrificeCardConfirm=Sacrificar {0}? lblSelectATargetToSacrifice=Selecione {0} para sacrificar ({1} restantes) lblSelectOneOfCardsToTapAlreadyChosen=Escolha uma das cartas para virar. Já escolhido\: lblSelectACreatureToTap=Escolha as criaturas para virar. +lblSelectToExile=Selecione {0} ou mais para exilar lblEnoughValidCardNotToPayTheCost=Cartas válidas insuficientes para pagar o custo. lblCostPaymentInvalid=Custo de pagamento inválido lblSelectATargetToTap=Escolha um(n) {0} para virar ({1} restante) @@ -3075,6 +3097,8 @@ lblChangelog=Mudanças lblToken=Símbolo lblBackToAdventure=De volta à aventura lblDisableWinLose=Desative a sobreposição de Winlose +lblShowShopOverlay=Nome do item da loja de exibição +lblUseAllCardVariants=Use Card Variants from All Sets (Restart Required) lblExitToWoldMap=Sair para o mapa do mundo? lblStartArena=Você quer entrar na arena? lblWouldYouLikeDestroy=Você gostaria de destruir {0}? diff --git a/forge-gui/res/languages/zh-CN.properties b/forge-gui/res/languages/zh-CN.properties index c603d13f0d0..b0b4b646dbb 100644 --- a/forge-gui/res/languages/zh-CN.properties +++ b/forge-gui/res/languages/zh-CN.properties @@ -344,6 +344,7 @@ lblTroubleshooting=故障排除 lblArticles=文章 lblGettingStarted=如何开始 lblHowtoPlay=如何玩 +lblOpenLogFile=Open Log File lblForgeLicense=Forge许å¯è¯ lblReleaseNotes=更新日志 #GameMenu.java @@ -376,7 +377,6 @@ lblYouAreGoing=你是 lblMulligan=调度 lblDoYouWantToKeepYourHand=你想ä¿ç•™è¿™ä¸ªæ‰‹ç‰Œå—? lblReturnForLondon=放回%d张牌到牌库底 -lblOk=确认 lblReset=é‡ç½® lblAuto=自动 #VAssignDamage.java @@ -1262,6 +1262,8 @@ lblSelectBlockTarget=为其他进攻者选择阻挡者。 lblSelectBlocker=选择进行阻挡的生物 lblOrSelectBlockTarget= 或者为其他进攻者选择阻挡者。 lblMorph=å˜èº« +#CardFactoryUtil.java +lblCraft=需è¦åˆ¶ä½œå¤šå°‘å¼ å¡ç‰‡ #PlayerControllerHuman.java lblYouHaveWonTheCoinToss={0},你赢得了这次掷硬å¸ã€‚ lblYouLostTheLastGame={0},最åŽä¸€åœºæ¯”赛你输了。 @@ -1410,10 +1412,13 @@ lblSacrifice=牺牲 lblLookCardInPlayerZone=查看{0}çš„{1}中的牌 lblPlayerZone={0}çš„{1} lblActionFromPlayerDeck=从{1}的套牌{0} +lblChooseCostReduction=Choose which cost reduction to apply first +lblChooseAmountCostReduction=Choose amount of cost reduction #AbstractGuiGame.java lblConcedeCurrentGame=这局游æˆè®¤è¾“。\n\n确认å—? lblConcedeTitle=这局游æˆè®¤è¾“? lblConcede=认输 +lblWaitingforActions=等待动作... lblCloseGameSpectator=这将关闭游æˆï¼Œä½ å°†æ— æ³•ç»§ç»­è§‚看它。\n\n一定è¦å…³é—­å—? lblCloseGame=关闭游æˆ? lblWaitingForOpponent=等待对手中 @@ -1510,6 +1515,8 @@ lblCombat=战斗 lblNonCombat=éžæˆ˜æ–— lblLogSourceDealsNDamageOfTypeToDest={0}对{3}造æˆ{1}点{2}伤害{4}。 lblLogPlayerReceivesNPosionCounterFrom={0}获得æ¥è‡ª{2}çš„{1}个中毒指示物 +lblLogPlayerRadiation={0}从{2}那里得到{1}。 +lblLogPlayerRadRemove={0}消除了由于{2}而产生的{1}。 lblLogPlayerAssignedAttackerToAttackTarget={0}已分é…{1}进攻{2}。 lblLogPlayerDidntBlockAttacker={0}没有阻挡{1}. lblLogPlayerAssignedBlockerToBlockAttacker={0}已分é…{1}对{2}进行阻挡。 @@ -1526,6 +1533,7 @@ lblReadAhead=跳读 lblReadAheadDesc=选择一个数字,传纪进战场时上é¢æœ‰æ‰€é€‰æ•°é‡çš„学问指示物。被跳过的章节ä¸ä¼šè¢«è§¦å‘。 lblSagaHeader=于此传纪进战场时以åŠå…¶æ“纵者的战斗å‰è¡ŒåŠ¨é˜¶æ®µå¼€å§‹æ—¶, å…¶æ“控者在其上放置一个学问指示物。 lblSagaFooter=之åŽå°†å…¶ç‰ºç‰² +lblTransformsFrom=ç”±{0}转化。 #TriggerAdapt.java lblAdapt=演化 #TriggerAttached.java @@ -1594,6 +1602,7 @@ lblExploited=è¢«æ¦¨å– lblExploiter=榨å–者 #TriggerExplores.java lblExplorer=勘察者 +lblExplored=探索 #TriggerFight.java lblFighter=互斗者 #TriggerLandPlayed.java @@ -1868,6 +1877,9 @@ lblDoYouWantMoveTargetFromOriToDest=你想è¦å°†{0}从{1}移动到{2}å—? lblPutThatCardFromPlayerOriginToDestination=将这张牌从{0}çš„{1}放到{2} lblSearchPlayerZoneConfirm=æœç´¢{0}çš„{1}? lblCardMatchSearchingTypeInAlternateZones=在你的备用区域æœç´¢åŒ¹é…类型的å¡ç‰Œã€‚ +lblSearchLibrary=您想使用此功能æœç´¢æ‚¨çš„库å—?如果这样åšï¼Œæ‚¨çš„库将被洗牌。 +lblChooseLibraryPosition=选择库ä½ç½® +lblChooseDestination=选择目标区域 lblLookingCardIn=看牌自 lblDoYouWantPlayCard=你想è¦ä½¿ç”¨{0}? lblDoYouWantPlayCardTransformed=你想è¦ä½¿ç”¨è½¬åŒ–{0}? @@ -1905,6 +1917,7 @@ lblChooseOne=选择一个 #ChooseNumberEffect.java lblChooseNumber=选择一个数 lblPlayerChoseNum={0}已选择{1} +lblPlayerGuessedNum={0}猜了{1} #ChoosePlayerEffect.java lblChoosePlayer=选择一个牌手 #ChooseSourceEffect.java @@ -1959,7 +1972,7 @@ lblDoYouWantPutTargetP1P1CountersOnCard=你想è¦æ”¾ç½®{0}个+1+1指示物到{1} #CountersPutOrRemoveEffect.java lblWouldYouLikePutRemoveCounters=你想è¦å¯¹{1}添加/移除“{0}â€æŒ‡ç¤ºç‰©å—? lblSelectCounterTypeToAddOrRemove=选择è¦æ·»åŠ æˆ–移除的指示物的类型 -lblWhatToDoWithTargetCounter=如何使用''{0}''指示物 +lblWhatToDoWithTargetCounter=如何使用 {1} 上的“{0}â€æŒ‡ç¤ºç‰© #CountersRemoveEffect.java lblAllCounters=所有指示物 lblACounters=一个指示物 @@ -1988,6 +2001,8 @@ lblMustChoose=你必须至少选择一张牌。 #DiscardEffect.java lblWouldYouLikeRandomDiscardTargetCard=你想éšæœºå¼ƒæŽ‰%d张牌å—? lblPlayerHasChosenCardsFrom={0}选择了牌自 +#DiscoverEffect.java +lblDiscoverChoice=你想在ä¸æ”¯ä»˜é­”法消耗的情况下施放{0}还是把它放在你的手里? #DrawEffect.java lblDoYouWantDrawCards=你想抓{0}张牌å—? lblHowManyCardDoYouWantDraw=你想怎么抓牌? @@ -1998,7 +2013,7 @@ lblChooseACreatureYouControlToEncode=é€‰æ‹©ä½ æŽ§åˆ¶çš„ç”Ÿç‰©è¿›åœºèµ‹ç  lblDoYouWantEndTurn=你想è¦ç»“æŸå›žåˆå—? #ExploreEffect.java lblRevealedForExplore=勘察所展示 -lblPutThisCardToYourGraveyard=把这张牌放到你的åŸå¢“场? +lblPutThisCardToYourGraveyard=把{0}放在你的墓地里?[探讨] #FightEffect.java lblWouldYouLikeFight=你想è¦è®©{0}与{1}进行互斗å—? #FlipCoinEffect.java @@ -2029,7 +2044,9 @@ lblChooseCardToManifest=选择è¦æ˜¾åŒ–的牌 #MeldEffect.java lblChooseCardToMeld=选择è¦èžåˆçš„牌 #MillEffect.java -lblDoYouWantPutLibraryCardsTo=你想è¦ä»Žç‰Œåº“中把牌放入{0}å—? +lblDoYouWantToMill=您想铣削{0}å—?{1} +lblMilledToZone=(到{0}) +lblMilledCards=å¡{0}铣削 #MultiplePilesEffect.java lblChooseCardsInTargetPile=选择堆{0}中的牌? #MutateEffect.java @@ -2044,7 +2061,7 @@ lblChooseAnyNumberToPhase=选择任æ„è¦è·ƒç¦»çš„æ•°é‡ lblChooseUpTo=最多选择 lblSelectCardToPlay=选择è¦ä½¿ç”¨çš„牌 #PlaneswalkEffect.java -lblWouldYouLikeToPlaneswalk=Would you like to planeswalk?‰Œ +lblWouldYouLikeToPlaneswalk=您想跨越跨越å—? #ProtectAllEffect.java lblChooseAProtection=选择一个ä¿æŠ¤ #PumpEffect.java @@ -2058,6 +2075,8 @@ lblDoYouWantRepeatProcessAgain=你是å¦æƒ³å†æ¬¡é‡å¤è¿™ä¸ªè¿‡ç¨‹ï¼Ÿ lblDoYouWantRevealYourHand=你想展示你的手牌å—? #RollDiceEffect.java lblPlayerRolledResult={0}掷骰结果为{1} +lblIgnoredRolls=忽略的å·: {0} +lblRerollResult=é‡æ»š{0}? #RollPlanarDiceEffect.java lblPlanarDiceResult=时空骰å­ç‚¹æ•°: {0} #SacrificeEffect.java @@ -2065,6 +2084,8 @@ lblDoYouWantPayEcho=你想支付返å“费用 lblPayEcho=支付返å“费用 lblDoYouWantSacrifice=你想牺牲å—? lblDoYouWantSacrificeThis=你想è¦ç‰ºç‰²{0}å—? +#SeekEffect.java +lblSeekFailed=查找失败:{0} #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=é¢æœä¸‹çš„牌ä¸èƒ½é¢æœä¸Š #ShuffleEffect.java @@ -2457,6 +2478,7 @@ lblSacrificeCardConfirm=牺牲{0}? lblSelectATargetToSacrifice=选择一个{0}进行牺牲(还剩{1}) lblSelectOneOfCardsToTapAlreadyChosen=选择其中的一张进行横置。已ç»é€‰æ‹©ï¼š lblSelectACreatureToTap=选择一个生物进行横置 +lblSelectToExile=选择{0}个或更多è¦æ”¾é€çš„ lblEnoughValidCardNotToPayTheCost=没有足够的有效å¡ç‰Œç”¨äºŽæ”¯ä»˜è´¹ç”¨ã€‚ lblCostPaymentInvalid=付费失败 lblSelectATargetToTap=选择{0}进行横置(还剩{1}) @@ -2973,6 +2995,8 @@ lblChangelog=å˜åŒ– lblToken=令牌 lblBackToAdventure=回到冒险 lblDisableWinLose=ç¦ç”¨Winlose覆盖 +lblShowShopOverlay=展示商店项目å称 +lblUseAllCardVariants=Use Card Variants from All Sets (Restart Required) lblExitToWoldMap=退出世界地图? lblStartArena=您想进入竞技场å—? lblWouldYouLikeDestroy=您想销æ¯{0}å—? diff --git a/forge-gui/res/lists/TypeLists.txt b/forge-gui/res/lists/TypeLists.txt index 81427c114b2..21a42a2fa88 100644 --- a/forge-gui/res/lists/TypeLists.txt +++ b/forge-gui/res/lists/TypeLists.txt @@ -5,6 +5,7 @@ Swamp:Swamps Mountain:Mountains Forest:Forests [LandTypes] +Cave:Caves Desert:Deserts Gate:Gates Lair @@ -51,6 +52,7 @@ Brushwagg:Brushwaggs Camarid:Camarids C'tan:C'tan Camel:Camels +Capybara:Capybaras Caribou:Caribous Carrier:Carriers Cat:Cats @@ -71,6 +73,7 @@ Cyberman:Cybermen Cyborg:Cyborgs Cyclops:Cyclopes Dalek:Daleks +Detective:Detectives Dauthi:Dauthis Demigod:Demigods Demon:Demons @@ -161,6 +164,7 @@ Leviathan:Leviathans Lhurgoyf:Lhurgoyfs Licid:Licids Lizard:Lizards +Llama:Llamas Lobster:Lobsters Mammoth:Mammoths Manticore:Manticores @@ -307,20 +311,24 @@ Zubera:Zuberas [SpellTypes] Adventure Arcane +Chorus Lesson Trap [EnchantmentTypes] Aura Background Cartouche +Case Class Curse +Role Rune Saga Shrine Shard [ArtifactTypes] Blood +Bobblehead:Bobbleheads Clue:Clues Contraption Equipment @@ -328,7 +336,9 @@ Food Fortification Gold Incubator:Incubators +Junk Key:Keys +Map Powerstone Treasure Vehicle @@ -385,6 +395,7 @@ Niko Nissa Nixilis Oko +Quintorius Ral Rowan Saheeli @@ -418,9 +429,12 @@ Undercity [BattleTypes] Siege [PlanarTypes] +Androzani Minor Alara +Alfava Metraxis Amonkhet Antausia +Apalapucia Arcavios Arkhos Azgol @@ -428,6 +442,7 @@ Belenon Bolas's Meditation Realm Capenna Cridhe +Darillium Dominaria Earth Echoir @@ -439,6 +454,7 @@ Fiora Gallifrey Gargantikar Gobakhan +Horsehead Nebula Ikoria Innistrad Iquatana @@ -447,6 +463,7 @@ Ixalan Kaladesh Kaldheim Kamigawa +Kandoka Karsus Kephalai Kinshala @@ -455,12 +472,17 @@ Kylem Kyneth Lorwyn Luvion +Mars Mercadia Mirrodin Moag Mongseng +Moon Muraganda +Necros +New Earth New Phyrexia +Outside Mutter's Spiral Phyrexia Pyrulea Rabiah @@ -472,10 +494,14 @@ Serra's Realm Shadowmoor Shandalar Shenmeng +Skaro +Spacecraft Tarkir The Abyss +The Dalek Asylum The Library Theros +Time Trenzalore Ulgrotha Valla diff --git a/forge-gui/res/lists/altwin-achievements.txt b/forge-gui/res/lists/altwin-achievements.txt index bae5ad40761..a885111e934 100644 --- a/forge-gui/res/lists/altwin-achievements.txt +++ b/forge-gui/res/lists/altwin-achievements.txt @@ -15,6 +15,7 @@ Epic Struggle|The Army|Let's just trample them into the ground already! Etrata, the Silencer|The Silent Hit|Hey, where did everybody go? Felidar Sovereign|The Cat's Life|Just wait for his other eight lives! Frodo, Sauron's Bane|Middle-Earth Saved|Sorry, Sauron! Your ring is in another volcano! +Gallifrey Stands|The Big Thirteen|I think some of them are probably changelings... Halo Fountain|Let the Halo Flow|Good friends, and good drinks. What more could you want? Happily Ever After|The Happy Ending|*closes book* The End. Hedron Alignment|The Alignment|The hedrons are right! @@ -39,6 +40,7 @@ Test of Endurance|The Test|So... did I pass? Thassa's Oracle|The Prophecy of Victory|I see... nothing. We must've won. The Cheese Stands Alone|The Cheese|It's cheesy, but hey, it works! The Deck of Many Things's Effect|Down on the Deck|Lucky draw! +The Millennium Calendar|The End of an Era|If time is cyclical, how could it run out? Triskaidekaphile|The Luckiest Number|13, 169, 2197, 28561... Triskaidekaphobia|The Fear of 13|It's just a silly ancient superstition... right? Vessel of the All-Consuming|Consumed by Hidetsugu|Fade into nothingness. diff --git a/forge-gui/res/lists/net-decks-archive-legacy.txt b/forge-gui/res/lists/net-decks-archive-legacy.txt index ec432865093..6da718d9054 100644 --- a/forge-gui/res/lists/net-decks-archive-legacy.txt +++ b/forge-gui/res/lists/net-decks-archive-legacy.txt @@ -2492,6 +2492,7 @@ 2022-12-29 12504199 Legacy Super Qualifier (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2022-12-29-12504199-legacy-super-qualifier.zip 2022-12-31 12504287 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2022-12-31-12504287-legacy-challenge-32.zip 2022-12-31 Legacy League (53 decks) | https://downloads.cardforge.org/decks/archive/legacy/2022-12-31-legacy-league.zip + 2023-01-01 12504298 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-01-01-12504298-legacy-challenge.zip 2023-01-02 12504307 Legacy Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-01-02-12504307-legacy-preliminary.zip 2023-01-03 12504318 Legacy Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-01-03-12504318-legacy-preliminary.zip @@ -2503,7 +2504,7 @@ 2023-01-08 12508244 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-01-08-12508244-legacy-challenge.zip 2023-01-09 12508253 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-01-09-12508253-legacy-preliminary.zip 2023-01-10 12508264 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-01-10-12508264-legacy-preliminary.zip -2023-01-12 12 509937 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-01-12-12-509937-legacy-preliminary.zip +2023-01-12 12509937 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-01-12-12509937-legacy-preliminary.zip 2023-01-13 12509944 Legacy Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-01-13-12509944-legacy-preliminary.zip 2023-01-14 12509953 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-01-14-12509953-legacy-challenge-32.zip 2023-01-14 Legacy League (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-01-14-legacy-league.zip @@ -2534,7 +2535,7 @@ 2023-02-10 12520676 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-02-10-12520676-legacy-preliminary.zip 2023-02-11 12520685 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-02-11-12520685-legacy-challenge-32.zip 2023-02-11 Legacy League (57 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-02-11-legacy-league.zip -2023-02-12 12 520695 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-02-12-12-520695-legacy-challenge.zip +2023-02-12 12520695 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-02-12-12520695-legacy-challenge.zip 2023-02-13 12520704 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-02-13-12520704-legacy-preliminary.zip 2023-02-14 12520716 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-02-14-12520716-legacy-preliminary.zip 2023-02-17 12523113 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-02-17-12523113-legacy-preliminary.zip @@ -2558,7 +2559,7 @@ 2023-03-10 12529543 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-03-10-12529543-legacy-preliminary.zip 2023-03-11 12529552 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-03-11-12529552-legacy-challenge-32.zip 2023-03-11 Legacy League (51 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-03-11-legacy-league.zip -2023-03-12 12 529562 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-03-12-12-529562-legacy-challenge.zip +2023-03-12 12529562 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-03-12-12529562-legacy-challenge.zip 2023-03-13 12529571 Legacy Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-03-13-12529571-legacy-preliminary.zip 2023-03-14 12529583 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-03-14-12529583-legacy-preliminary.zip 2023-03-15 12529585 Legacy Preliminary (3 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-03-15-12529585-legacy-preliminary.zip @@ -2598,3 +2599,216 @@ 2023-04-15 12541678 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-15-12541678-legacy-challenge-32.zip 2023-04-15 Legacy League (58 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-15-legacy-league.zip 2023-04-16 12541690 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-16-12541690-legacy-challenge.zip +2023-04-17 12541699 Legacy Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-17-12541699-legacy-preliminary.zip +2023-04-18 12543408 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-18-12543408-legacy-preliminary.zip +2023-04-20 12543422 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-20-12543422-legacy-preliminary.zip +2023-04-21 12543429 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-21-12543429-legacy-preliminary.zip +2023-04-22 12543438 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-22-12543438-legacy-challenge-32.zip +2023-04-22 Legacy League (56 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-22-legacy-league.zip +2023-04-23 12543450 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-23-12543450-legacy-challenge.zip +2023-04-24 12543459 Legacy Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-24-12543459-legacy-preliminary.zip +2023-04-25 12543471 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-25-12543471-legacy-preliminary.zip +2023-04-27 12545349 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-27-12545349-legacy-preliminary.zip +2023-04-28 12545356 Legacy Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-28-12545356-legacy-preliminary.zip +2023-04-29 12545365 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-29-12545365-legacy-challenge-32.zip +2023-04-29 Legacy League (52 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-29-legacy-league.zip +2023-04-30 12545375 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-04-30-12545375-legacy-challenge.zip +2023-05-01 12545384 Legacy Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-01-12545384-legacy-preliminary.zip +2023-05-02 12545396 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-02-12545396-legacy-preliminary.zip +2023-05-04 12547310 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-04-12547310-legacy-preliminary.zip +2023-05-05 12547317 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-05-12547317-legacy-preliminary.zip +2023-05-06 12547326 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-06-12547326-legacy-challenge-32.zip +2023-05-06 Legacy League (65 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-06-legacy-league.zip +2023-05-07 12547338 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-07-12547338-legacy-challenge.zip +2023-05-08 12547347 Legacy Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-08-12547347-legacy-preliminary.zip +2023-05-09 12547359 Legacy Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-09-12547359-legacy-preliminary.zip +2023-05-10 12547361 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-10-12547361-legacy-preliminary.zip +2023-05-11 12549429 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-11-12549429-legacy-preliminary.zip +2023-05-12 12549433 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-12-12549433-legacy-preliminary.zip +2023-05-13 12549053 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-13-12549053-legacy-challenge-32.zip +2023-05-13 Legacy League (50 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-13-legacy-league.zip +2023-05-14 12550081 Legacy Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-14-12550081-legacy-showcase-challenge.zip +2023-05-19 12550851 Legacy Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-19-12550851-legacy-preliminary.zip +2023-05-20 12550860 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-05-20-12550860-legacy-challenge-32.zip +2023-05-20 Legacy League (37 decks) | 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Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-06-12554998-legacy-preliminary.zip +2023-06-07 12555000 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-07-12555000-legacy-preliminary.zip +2023-06-08 12556867 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-08-12556867-legacy-preliminary.zip +2023-06-09 12556874 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-09-12556874-legacy-preliminary.zip +2023-06-10 12556883 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-10-12556883-legacy-challenge-32.zip +2023-06-10 Legacy League (49 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-10-legacy-league.zip +2023-06-11 12556856 Legacy Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-11-12556856-legacy-showcase-challenge.zip 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https://downloads.cardforge.org/decks/archive/legacy/2023-06-17-legacy-league.zip +2023-06-18 12558732 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-18-12558732-legacy-challenge.zip +2023-06-19 12558655 Legacy Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-19-12558655-legacy-preliminary.zip +2023-06-20 12560087 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-20-12560087-legacy-preliminary.zip +2023-06-22 12560101 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-22-12560101-legacy-preliminary.zip +2023-06-23 12560108 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-23-12560108-legacy-preliminary.zip +2023-06-24 12560117 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-24-12560117-legacy-challenge-32.zip +2023-06-24 Legacy League (64 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-24-legacy-league.zip +2023-06-25 12560127 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-25-12560127-legacy-challenge.zip +2023-06-26 12560136 Legacy Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-26-12560136-legacy-preliminary.zip +2023-06-27 12560148 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-27-12560148-legacy-preliminary.zip +2023-06-28 12560150 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-28-12560150-legacy-preliminary.zip +2023-06-29 12562341 Legacy Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-29-12562341-legacy-preliminary.zip +2023-06-30 12562348 Legacy Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-06-30-12562348-legacy-preliminary.zip +2023-07-01 12562362 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-01-12562362-legacy-challenge-32.zip +2023-07-01 Legacy League (61 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-01-legacy-league.zip +2023-07-02 12562330 Legacy Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-02-12562330-legacy-showcase-challenge.zip +2023-07-03 12562379 Legacy Last Chance (20 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-03-12562379-legacy-last-chance.zip +2023-07-04 12562392 Legacy Last Chance (13 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-04-12562392-legacy-last-chance.zip +2023-07-05 12562395 Legacy Last Chance (13 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-05-12562395-legacy-last-chance.zip +2023-07-06 12564194 Legacy Preliminary (6 decks) | 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decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-12-12564245-legacy-preliminary.zip +2023-07-13 12566205 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-13-12566205-legacy-preliminary.zip +2023-07-15 12566221 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-15-12566221-legacy-challenge-32.zip +2023-07-15 Legacy League (60 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-15-legacy-league.zip +2023-07-16 12566194 Legacy Showcase Qualifier (13 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-16-12566194-legacy-showcase-qualifier.zip +2023-07-16 12566233 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-16-12566233-legacy-challenge.zip +2023-07-17 12566242 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-17-12566242-legacy-preliminary.zip +2023-07-18 12566254 Legacy Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-18-12566254-legacy-preliminary.zip +2023-07-19 12566256 Legacy Preliminary (3 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-19-12566256-legacy-preliminary.zip +2023-07-20 12568053 Legacy Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-20-12568053-legacy-preliminary.zip +2023-07-21 12568060 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-21-12568060-legacy-preliminary.zip +2023-07-22 12568069 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-22-12568069-legacy-challenge-32.zip +2023-07-22 Legacy League (60 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-22-legacy-league.zip +2023-07-23 12568081 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-07-23-12568081-legacy-challenge.zip 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https://downloads.cardforge.org/decks/archive/legacy/2023-08-01-12570056-legacy-preliminary.zip +2023-08-02 12570058 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-02-12570058-legacy-preliminary.zip +2023-08-04 12571717 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-04-12571717-legacy-preliminary.zip +2023-08-05 12571726 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-05-12571726-legacy-challenge-32.zip +2023-08-05 Legacy League (50 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-05-legacy-league.zip +2023-08-06 12571738 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-06-12571738-legacy-challenge.zip +2023-08-07 12571747 Legacy Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-07-12571747-legacy-preliminary.zip +2023-08-08 12571759 Legacy Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-08-12571759-legacy-preliminary.zip +2023-08-10 12572918 Legacy Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-10-12572918-legacy-preliminary.zip +2023-08-11 12572925 Legacy Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-11-12572925-legacy-preliminary.zip +2023-08-12 12572934 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-12-12572934-legacy-challenge-32.zip +2023-08-12 Legacy League (66 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-12-legacy-league.zip +2023-08-13 12572944 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-13-12572944-legacy-challenge.zip +2023-08-14 12572953 Legacy Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-14-12572953-legacy-preliminary.zip +2023-08-15 12572965 Legacy Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-15-12572965-legacy-preliminary.zip +2023-08-16 12572967 Legacy Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-16-12572967-legacy-preliminary.zip +2023-08-17 12574097 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-17-12574097-legacy-preliminary.zip +2023-08-18 12574105 Legacy Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-18-12574105-legacy-preliminary.zip +2023-08-19 12574114 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-19-12574114-legacy-challenge-32.zip +2023-08-19 Legacy League (66 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-19-legacy-league.zip +2023-08-20 12574086 Legacy Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-08-20-12574086-legacy-showcase-challenge.zip 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decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-08-12578866-legacy-preliminary.zip +2023-09-09 12578843 Legacy Super Qualifier (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-09-12578843-legacy-super-qualifier.zip +2023-09-09 12578875 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-09-12578875-legacy-challenge-32.zip +2023-09-09 Legacy League (51 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-09-legacy-league.zip +2023-09-10 12578887 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-10-12578887-legacy-challenge.zip +2023-09-11 12578897 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-11-12578897-legacy-preliminary.zip +2023-09-15 12580761 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-15-12580761-legacy-preliminary.zip +2023-09-16 12580780 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-16-12580780-legacy-challenge-32.zip +2023-09-16 Legacy League (66 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-16-legacy-league.zip +2023-09-17 12580805 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-17-12580805-legacy-challenge.zip +2023-09-18 12580821 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-18-12580821-legacy-preliminary.zip +2023-09-22 12582244 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-22-12582244-legacy-preliminary.zip +2023-09-23 12582263 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-23-12582263-legacy-challenge-32.zip +2023-09-23 Legacy League (57 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-23-legacy-league.zip +2023-09-24 12582288 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-24-12582288-legacy-challenge.zip +2023-09-25 12582304 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-25-12582304-legacy-preliminary.zip +2023-09-26 12582317 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-26-12582317-legacy-preliminary.zip +2023-09-28 12583585 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-28-12583585-legacy-preliminary.zip +2023-09-29 12583592 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-29-12583592-legacy-preliminary.zip +2023-09-30 12583574 Legacy Qualifier (16 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-30-12583574-legacy-qualifier.zip +2023-09-30 12583601 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-30-12583601-legacy-challenge-32.zip +2023-09-30 Legacy League (54 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-09-30-legacy-league.zip +2023-10-01 12583613 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-01-12583613-legacy-challenge.zip +2023-10-02 12583623 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-02-12583623-legacy-preliminary.zip +2023-10-03 12583636 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-03-12583636-legacy-preliminary.zip +2023-10-06 12584860 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-06-12584860-legacy-preliminary.zip +2023-10-07 12584894 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-07-12584894-legacy-challenge-32.zip +2023-10-07 Legacy League (50 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-07-legacy-league.zip +2023-10-08 12584936 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-08-12584936-legacy-challenge.zip +2023-10-09 12584979 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-09-12584979-legacy-preliminary.zip +2023-10-14 12586353 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-14-12586353-legacy-challenge-32.zip +2023-10-14 Legacy League (46 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-14-legacy-league.zip +2023-10-15 12586393 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-15-12586393-legacy-challenge.zip +2023-10-16 12586436 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-16-12586436-legacy-preliminary.zip +2023-10-19 12587839 Legacy Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-19-12587839-legacy-preliminary.zip +2023-10-20 12587848 Legacy Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-20-12587848-legacy-preliminary.zip +2023-10-21 12587858 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-21-12587858-legacy-challenge-32.zip +2023-10-21 Legacy League (54 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-21-legacy-league.zip +2023-10-22 12587829 Legacy Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-22-12587829-legacy-showcase-challenge.zip +2023-10-23 12587878 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-23-12587878-legacy-preliminary.zip +2023-10-24 12587891 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-24-12587891-legacy-preliminary.zip +2023-10-26 12589083 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-26-12589083-legacy-preliminary.zip +2023-10-27 12589103 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-27-12589103-legacy-preliminary.zip +2023-10-28 12589130 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-28-12589130-legacy-challenge-32.zip +2023-10-28 Legacy League (60 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-28-legacy-league.zip +2023-10-29 12589166 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-29-12589166-legacy-challenge.zip +2023-10-30 12589199 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-10-30-12589199-legacy-preliminary.zip +2023-11-01 12589247 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-01-12589247-legacy-preliminary.zip +2023-11-02 12590265 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-02-12590265-legacy-preliminary.zip +2023-11-03 12590273 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-03-12590273-legacy-preliminary.zip +2023-11-04 12590283 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-04-12590283-legacy-challenge-32.zip +2023-11-04 Legacy League (50 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-04-legacy-league.zip +2023-11-05 12590295 Legacy Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-05-12590295-legacy-challenge.zip +2023-11-06 12590305 Legacy Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-06-12590305-legacy-preliminary.zip +2023-11-08 12590320 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-08-12590320-legacy-preliminary.zip +2023-11-09 12591454 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-09-12591454-legacy-preliminary.zip +2023-11-10 12591462 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-10-12591462-legacy-preliminary.zip +2023-11-11 12591472 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-11-12591472-legacy-challenge-32.zip +2023-11-11 Legacy League (45 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-11-legacy-league.zip +2023-11-12 12591484 Legacy Challenge 64 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-12-12591484-legacy-challenge-64.zip +2023-11-13 12591494 Legacy Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-13-12591494-legacy-preliminary.zip +2023-11-16 12592572 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-16-12592572-legacy-preliminary.zip +2023-11-17 12592580 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-17-12592580-legacy-preliminary.zip +2023-11-18 12592590 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-18-12592590-legacy-challenge-32.zip +2023-11-18 Legacy League (56 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-18-legacy-league.zip +2023-11-19 12592600 Legacy Challenge 64 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-19-12592600-legacy-challenge-64.zip +2023-11-20 12592610 Legacy Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-20-12592610-legacy-preliminary.zip +2023-11-21 12592623 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-21-12592623-legacy-preliminary.zip +2023-11-22 12592625 Legacy Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-22-12592625-legacy-preliminary.zip +2023-11-23 12594350 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-23-12594350-legacy-preliminary.zip +2023-11-24 12594358 Legacy Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-24-12594358-legacy-preliminary.zip +2023-11-25 12594368 Legacy Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-25-12594368-legacy-challenge-32.zip +2023-11-25 Legacy League (57 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-25-legacy-league.zip +2023-11-26 12594340 Legacy Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/legacy/2023-11-26-12594340-legacy-showcase-challenge.zip diff --git a/forge-gui/res/lists/net-decks-archive-modern.txt b/forge-gui/res/lists/net-decks-archive-modern.txt index d529e6fe211..9b4c99ec611 100644 --- a/forge-gui/res/lists/net-decks-archive-modern.txt +++ b/forge-gui/res/lists/net-decks-archive-modern.txt @@ -3508,9 +3508,9 @@ 2023-01-10 12508261 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-10-12508261-modern-preliminary.zip 2023-01-10 Modern League (47 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-10-modern-league.zip 2023-01-11 12509929 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-11-12509929-modern-preliminary.zip -2023-01-12 12 509932 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-12-12-509932-modern-preliminary.zip -2023-01-12 12 509935 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-12-12-509935-modern-preliminary.zip -2023-01-12 12 509939 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-12-12-509939-modern-preliminary.zip +2023-01-12 12509932 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-12-12509932-modern-preliminary.zip +2023-01-12 12509935 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-12-12509935-modern-preliminary.zip +2023-01-12 12509939 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-12-12509939-modern-preliminary.zip 2023-01-13 12509943 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-13-12509943-modern-preliminary.zip 2023-01-13 12509949 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-13-12509949-modern-preliminary.zip 2023-01-13 Modern League (47 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-01-13-modern-league.zip @@ -3575,7 +3575,7 @@ 2023-02-10 Modern League (41 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-02-10-modern-league.zip 2023-02-11 12520650 Modern Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-02-11-12520650-modern-showcase-challenge.zip 2023-02-11 12520691 Modern Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-02-11-12520691-modern-challenge-32.zip -2023-02-12 12 520694 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-02-12-12-520694-modern-challenge.zip +2023-02-12 12520694 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-02-12-12520694-modern-challenge.zip 2023-02-13 12520702 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-02-13-12520702-modern-preliminary.zip 2023-02-13 12520705 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-02-13-12520705-modern-preliminary.zip 2023-02-14 12520710 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-02-14-12520710-modern-preliminary.zip @@ -3633,7 +3633,7 @@ 2023-03-10 Modern League (54 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-03-10-modern-league.zip 2023-03-11 12529524 Modern Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-03-11-12529524-modern-showcase-challenge.zip 2023-03-11 12529558 Modern Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-03-11-12529558-modern-challenge-32.zip -2023-03-12 12 529561 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-03-12-12-529561-modern-challenge.zip +2023-03-12 12529561 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-03-12-12529561-modern-challenge.zip 2023-03-13 12529569 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-03-13-12529569-modern-preliminary.zip 2023-03-13 12529572 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-03-13-12529572-modern-preliminary.zip 2023-03-14 12529577 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-03-14-12529577-modern-preliminary.zip @@ -3698,7 +3698,7 @@ 2023-04-11 12540078 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-11-12540078-modern-preliminary.zip 2023-04-11 12540081 Modern Preliminary (17 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-11-12540081-modern-preliminary.zip 2023-04-11 Modern League (66 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-11-modern-league.zip -2023-04-12 12 541653 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-12-12-541653-modern-preliminary.zip +2023-04-12 12541653 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-12-12541653-modern-preliminary.zip 2023-04-13 12541657 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-13-12541657-modern-preliminary.zip 2023-04-13 12541660 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-13-12541660-modern-preliminary.zip 2023-04-13 12541664 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-13-12541664-modern-preliminary.zip @@ -3708,3 +3708,460 @@ 2023-04-15 12541680 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-15-12541680-modern-challenge.zip 2023-04-15 12541685 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-15-12541685-modern-challenge.zip 2023-04-16 12541688 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-16-12541688-modern-challenge.zip +2023-04-17 12541697 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-17-12541697-modern-preliminary.zip +2023-04-17 12541700 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-17-12541700-modern-preliminary.zip +2023-04-18 12541705 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-18-12541705-modern-preliminary.zip +2023-04-18 Modern League (57 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-18-modern-league.zip +2023-04-19 12543413 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-19-12543413-modern-preliminary.zip +2023-04-20 12543420 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-20-12543420-modern-preliminary.zip +2023-04-20 12543424 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-20-12543424-modern-preliminary.zip +2023-04-21 12543428 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-21-12543428-modern-preliminary.zip +2023-04-21 12543434 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-21-12543434-modern-challenge.zip +2023-04-21 Modern League (50 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-21-modern-league.zip +2023-04-22 12543440 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-22-12543440-modern-challenge.zip +2023-04-22 12543445 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-22-12543445-modern-challenge.zip +2023-04-23 12543448 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-23-12543448-modern-challenge.zip +2023-04-24 12543457 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-24-12543457-modern-preliminary.zip +2023-04-24 12543460 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-24-12543460-modern-preliminary.zip +2023-04-25 12543465 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-25-12543465-modern-preliminary.zip +2023-04-25 12543468 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-25-12543468-modern-preliminary.zip +2023-04-25 Modern League (60 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-25-modern-league.zip +2023-04-26 12545340 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-26-12545340-modern-preliminary.zip +2023-04-27 12545344 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-27-12545344-modern-preliminary.zip +2023-04-27 12545347 Modern Preliminary (16 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-27-12545347-modern-preliminary.zip +2023-04-27 12545351 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-27-12545351-modern-preliminary.zip +2023-04-28 12545355 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-28-12545355-modern-preliminary.zip +2023-04-28 12545361 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-28-12545361-modern-challenge.zip +2023-04-28 Modern League (45 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-28-modern-league.zip +2023-04-29 12545371 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-29-12545371-modern-challenge.zip +2023-04-29 12545400 Modern Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-29-12545400-modern-showcase-challenge.zip +2023-04-30 12545374 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-04-30-12545374-modern-challenge.zip +2023-05-01 12545338 Modern Qualifier (16 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-01-12545338-modern-qualifier.zip +2023-05-01 12545382 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-01-12545382-modern-preliminary.zip +2023-05-01 12545385 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-01-12545385-modern-preliminary.zip +2023-05-02 12545390 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-02-12545390-modern-preliminary.zip +2023-05-02 12545393 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-02-12545393-modern-preliminary.zip +2023-05-02 Modern League (63 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-02-modern-league.zip +2023-05-03 12547301 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-03-12547301-modern-preliminary.zip +2023-05-04 12547305 Modern Preliminary (3 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-04-12547305-modern-preliminary.zip +2023-05-04 12547308 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-04-12547308-modern-preliminary.zip +2023-05-04 12547312 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-04-12547312-modern-preliminary.zip +2023-05-05 12547316 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-05-12547316-modern-preliminary.zip +2023-05-05 12547322 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-05-12547322-modern-challenge.zip +2023-05-05 Modern League (48 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-05-modern-league.zip +2023-05-06 12547328 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-06-12547328-modern-challenge.zip +2023-05-06 12547333 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-06-12547333-modern-challenge.zip +2023-05-07 12547336 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-07-12547336-modern-challenge.zip +2023-05-08 12547345 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-08-12547345-modern-preliminary.zip +2023-05-08 12547348 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-08-12547348-modern-preliminary.zip +2023-05-09 12547353 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-09-12547353-modern-preliminary.zip +2023-05-09 12547356 Modern Preliminary (14 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-09-12547356-modern-preliminary.zip +2023-05-09 Modern League (58 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-09-modern-league.zip +2023-05-10 12549028 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-10-12549028-modern-preliminary.zip +2023-05-11 12549035 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-11-12549035-modern-preliminary.zip +2023-05-11 12549430 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-11-12549430-modern-preliminary.zip +2023-05-12 12549049 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-12-12549049-modern-challenge.zip +2023-05-12 12549432 Modern Preliminary (3 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-12-12549432-modern-preliminary.zip +2023-05-12 Modern League (49 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-12-modern-league.zip +2023-05-13 12549055 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-13-12549055-modern-challenge.zip +2023-05-14 12550084 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-14-12550084-modern-challenge.zip +2023-05-15 12550092 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-15-12550092-modern-preliminary.zip +2023-05-16 12550445 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-16-12550445-modern-preliminary.zip +2023-05-16 12550448 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-16-12550448-modern-preliminary.zip +2023-05-16 Modern League (56 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-16-modern-league.zip +2023-05-17 12550835 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-17-12550835-modern-preliminary.zip +2023-05-18 12550842 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-18-12550842-modern-preliminary.zip +2023-05-18 12550846 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-18-12550846-modern-preliminary.zip +2023-05-19 12550850 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-19-12550850-modern-preliminary.zip +2023-05-19 12550856 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-19-12550856-modern-challenge.zip +2023-05-19 Modern League (47 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-19-modern-league.zip +2023-05-20 12550862 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-20-12550862-modern-challenge.zip +2023-05-21 12550870 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-21-12550870-modern-challenge.zip +2023-05-22 12550879 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-22-12550879-modern-preliminary.zip +2023-05-22 12550882 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-22-12550882-modern-preliminary.zip +2023-05-23 12550887 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-23-12550887-modern-preliminary.zip +2023-05-23 12550890 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-23-12550890-modern-preliminary.zip +2023-05-23 Modern League (68 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-23-modern-league.zip +2023-05-24 12552614 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-24-12552614-modern-preliminary.zip +2023-05-25 12552621 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-25-12552621-modern-preliminary.zip +2023-05-26 12552629 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-26-12552629-modern-preliminary.zip +2023-05-26 12552635 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-26-12552635-modern-challenge.zip +2023-05-26 Modern League (61 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-26-modern-league.zip +2023-05-27 12552641 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-27-12552641-modern-challenge.zip +2023-05-27 12552646 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-27-12552646-modern-challenge.zip +2023-05-28 12552649 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-28-12552649-modern-challenge.zip +2023-05-29 12552658 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-29-12552658-modern-preliminary.zip +2023-05-29 12552661 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-29-12552661-modern-preliminary.zip +2023-05-30 12552666 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-30-12552666-modern-preliminary.zip +2023-05-30 12552669 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-30-12552669-modern-preliminary.zip +2023-05-30 Modern League (83 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-30-modern-league.zip +2023-05-31 12554942 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-05-31-12554942-modern-preliminary.zip +2023-06-01 12554946 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-01-12554946-modern-preliminary.zip +2023-06-01 12554949 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-01-12554949-modern-preliminary.zip +2023-06-01 12554953 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-01-12554953-modern-preliminary.zip +2023-06-02 12554957 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-02-12554957-modern-preliminary.zip +2023-06-02 12554963 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-02-12554963-modern-challenge.zip +2023-06-02 Modern League (53 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-02-modern-league.zip +2023-06-03 12554940 Modern Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-03-12554940-modern-showcase-challenge.zip +2023-06-03 12554973 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-03-12554973-modern-challenge.zip +2023-06-04 12554976 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-04-12554976-modern-challenge.zip +2023-06-05 12554984 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-05-12554984-modern-preliminary.zip +2023-06-05 12554987 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-05-12554987-modern-preliminary.zip +2023-06-06 12554992 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-06-12554992-modern-preliminary.zip +2023-06-06 12554995 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-06-12554995-modern-preliminary.zip +2023-06-06 Modern League (63 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-06-modern-league.zip +2023-06-07 12556858 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-07-12556858-modern-preliminary.zip +2023-06-08 12556865 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-08-12556865-modern-preliminary.zip +2023-06-08 12556869 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-08-12556869-modern-preliminary.zip +2023-06-09 12556873 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-09-12556873-modern-preliminary.zip +2023-06-09 12556879 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-09-12556879-modern-challenge.zip +2023-06-09 Modern League (56 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-09-modern-league.zip +2023-06-10 12556885 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-10-12556885-modern-challenge.zip +2023-06-10 12556890 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-10-12556890-modern-challenge.zip +2023-06-11 12556893 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-11-12556893-modern-challenge.zip +2023-06-12 12556901 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-12-12556901-modern-preliminary.zip +2023-06-12 12556904 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-12-12556904-modern-preliminary.zip +2023-06-13 12556909 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-13-12556909-modern-preliminary.zip +2023-06-13 12556912 Modern Preliminary (14 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-13-12556912-modern-preliminary.zip +2023-06-13 Modern League (63 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-13-modern-league.zip +2023-06-14 12558609 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-14-12558609-modern-preliminary.zip +2023-06-15 12558616 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-15-12558616-modern-preliminary.zip +2023-06-15 12558620 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-15-12558620-modern-preliminary.zip +2023-06-16 12558624 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-16-12558624-modern-preliminary.zip +2023-06-16 12558718 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-16-12558718-modern-challenge.zip +2023-06-16 Modern League (50 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-16-modern-league.zip +2023-06-17 12558723 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-17-12558723-modern-challenge.zip +2023-06-17 12558727 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-17-12558727-modern-challenge.zip +2023-06-18 12558730 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-18-12558730-modern-challenge.zip +2023-06-19 12558653 Modern Preliminary (17 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-19-12558653-modern-preliminary.zip +2023-06-19 12558656 Modern Preliminary (17 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-19-12558656-modern-preliminary.zip +2023-06-20 12558661 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-20-12558661-modern-preliminary.zip +2023-06-20 12560084 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-20-12560084-modern-preliminary.zip +2023-06-20 Modern League (57 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-20-modern-league.zip +2023-06-21 12560092 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-21-12560092-modern-preliminary.zip +2023-06-22 12560096 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-22-12560096-modern-preliminary.zip +2023-06-22 12560099 Modern Preliminary (18 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-22-12560099-modern-preliminary.zip +2023-06-22 12560103 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-22-12560103-modern-preliminary.zip +2023-06-23 12560107 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-23-12560107-modern-preliminary.zip +2023-06-23 12560113 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-23-12560113-modern-challenge.zip +2023-06-23 Modern League (71 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-23-modern-league.zip +2023-06-24 12560082 Modern Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-24-12560082-modern-showcase-challenge.zip +2023-06-24 12560123 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-24-12560123-modern-challenge.zip +2023-06-25 12560126 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-25-12560126-modern-challenge.zip +2023-06-26 12560134 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-26-12560134-modern-preliminary.zip +2023-06-26 12560137 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-26-12560137-modern-preliminary.zip +2023-06-27 12560142 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-27-12560142-modern-preliminary.zip +2023-06-27 12560145 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-27-12560145-modern-preliminary.zip +2023-06-27 Modern League (66 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-27-modern-league.zip +2023-06-28 12562332 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-28-12562332-modern-preliminary.zip +2023-06-29 12562336 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-29-12562336-modern-preliminary.zip +2023-06-29 12562339 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-29-12562339-modern-preliminary.zip +2023-06-29 12562343 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-29-12562343-modern-preliminary.zip +2023-06-30 12562347 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-30-12562347-modern-preliminary.zip +2023-06-30 12562358 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-30-12562358-modern-challenge.zip +2023-06-30 Modern League (60 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-06-30-modern-league.zip +2023-07-01 12562364 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-01-12562364-modern-challenge.zip +2023-07-01 12562365 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-01-12562365-modern-challenge.zip +2023-07-02 12562368 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-02-12562368-modern-challenge.zip +2023-07-03 12562377 Modern Last Chance (31 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-03-12562377-modern-last-chance.zip +2023-07-03 12562380 Modern Last Chance (25 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-03-12562380-modern-last-chance.zip +2023-07-04 12562385 Modern Last Chance (21 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-04-12562385-modern-last-chance.zip +2023-07-04 12562388 Modern Last Chance (26 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-04-12562388-modern-last-chance.zip +2023-07-04 Modern League (100 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-04-modern-league.zip +2023-07-05 12564185 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-05-12564185-modern-preliminary.zip +2023-07-06 12564192 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-06-12564192-modern-preliminary.zip +2023-07-06 12564196 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-06-12564196-modern-preliminary.zip +2023-07-07 12564200 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-07-12564200-modern-preliminary.zip +2023-07-07 12564206 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-07-12564206-modern-challenge.zip +2023-07-07 Modern League (68 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-07-modern-league.zip +2023-07-08 12564182 Modern Showcase Qualifier (16 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-08-12564182-modern-showcase-qualifier.zip +2023-07-08 12564212 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-08-12564212-modern-challenge.zip +2023-07-08 12564217 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-08-12564217-modern-challenge.zip +2023-07-09 12564220 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-09-12564220-modern-challenge.zip +2023-07-10 12564229 Modern Preliminary (14 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-10-12564229-modern-preliminary.zip +2023-07-10 12564232 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-10-12564232-modern-preliminary.zip +2023-07-11 12564237 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-11-12564237-modern-preliminary.zip +2023-07-11 12564240 Modern Preliminary (17 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-11-12564240-modern-preliminary.zip +2023-07-11 Modern League (83 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-11-modern-league.zip +2023-07-12 12566196 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-12-12566196-modern-preliminary.zip +2023-07-13 12566200 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-13-12566200-modern-preliminary.zip +2023-07-13 12566203 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-13-12566203-modern-preliminary.zip +2023-07-13 12566207 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-13-12566207-modern-preliminary.zip +2023-07-14 12566211 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-14-12566211-modern-preliminary.zip +2023-07-14 12566217 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-14-12566217-modern-challenge.zip +2023-07-14 Modern League (71 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-14-modern-league.zip +2023-07-15 12566223 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-15-12566223-modern-challenge.zip +2023-07-15 12566228 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-15-12566228-modern-challenge.zip +2023-07-16 12566231 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-16-12566231-modern-challenge.zip +2023-07-17 12566240 Modern Preliminary (17 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-17-12566240-modern-preliminary.zip +2023-07-17 12566243 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-17-12566243-modern-preliminary.zip +2023-07-18 12566248 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-18-12566248-modern-preliminary.zip +2023-07-18 12566251 Modern Preliminary (18 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-18-12566251-modern-preliminary.zip +2023-07-18 Modern League (93 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-18-modern-league.zip +2023-07-19 12568044 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-19-12568044-modern-preliminary.zip +2023-07-20 12568048 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-20-12568048-modern-preliminary.zip +2023-07-20 12568051 Modern Preliminary (16 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-20-12568051-modern-preliminary.zip +2023-07-20 12568055 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-20-12568055-modern-preliminary.zip +2023-07-21 12568059 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-21-12568059-modern-preliminary.zip +2023-07-21 12568065 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-07-21-12568065-modern-challenge.zip 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12571716 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-04-12571716-modern-preliminary.zip +2023-08-04 12571722 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-04-12571722-modern-challenge.zip +2023-08-04 Modern League (54 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-04-modern-league.zip +2023-08-05 12571728 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-05-12571728-modern-challenge.zip +2023-08-05 12571733 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-05-12571733-modern-challenge.zip +2023-08-06 12571736 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-06-12571736-modern-challenge.zip +2023-08-07 12571745 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-07-12571745-modern-preliminary.zip +2023-08-07 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https://downloads.cardforge.org/decks/archive/modern/2023-08-10-12572916-modern-preliminary.zip +2023-08-10 12572920 Modern Preliminary (16 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-10-12572920-modern-preliminary.zip +2023-08-11 12572924 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-11-12572924-modern-preliminary.zip +2023-08-11 12572930 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-11-12572930-modern-challenge.zip +2023-08-11 Modern League (58 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-11-modern-league.zip +2023-08-12 12572906 Modern Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-12-12572906-modern-showcase-challenge.zip +2023-08-12 12572940 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-12-12572940-modern-challenge.zip +2023-08-13 12572943 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-13-12572943-modern-challenge.zip +2023-08-14 12572951 Modern Preliminary (17 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-14-12572951-modern-preliminary.zip +2023-08-14 12572954 Modern Preliminary (18 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-14-12572954-modern-preliminary.zip +2023-08-15 12572959 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-15-12572959-modern-preliminary.zip +2023-08-15 12572962 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-15-12572962-modern-preliminary.zip +2023-08-15 Modern League (58 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-15-modern-league.zip +2023-08-16 12574088 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-16-12574088-modern-preliminary.zip +2023-08-17 12574092 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-17-12574092-modern-preliminary.zip +2023-08-17 12574095 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-17-12574095-modern-preliminary.zip +2023-08-17 12574100 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-17-12574100-modern-preliminary.zip +2023-08-18 12574104 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-18-12574104-modern-preliminary.zip +2023-08-18 12574110 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-18-12574110-modern-challenge.zip +2023-08-18 Modern League (48 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-18-modern-league.zip +2023-08-19 12574115 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-19-12574115-modern-challenge.zip 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https://downloads.cardforge.org/decks/archive/modern/2023-08-26-12575798-modern-challenge.zip +2023-08-26 12575807 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-26-12575807-modern-challenge.zip +2023-08-27 12575812 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-27-12575812-modern-challenge.zip +2023-08-28 12575832 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-28-12575832-modern-preliminary.zip +2023-08-28 12575836 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-28-12575836-modern-preliminary.zip +2023-08-29 12575845 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-29-12575845-modern-preliminary.zip +2023-08-29 12575850 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-08-29-12575850-modern-preliminary.zip +2023-08-29 Modern 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(32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-02-12577487-modern-challenge.zip +2023-09-02 12577497 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-02-12577497-modern-challenge.zip +2023-09-03 12577499 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-03-12577499-modern-challenge.zip +2023-09-04 12577454 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-04-12577454-modern-preliminary.zip +2023-09-04 12577469 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-04-12577469-modern-preliminary.zip +2023-09-05 12577482 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-05-12577482-modern-preliminary.zip +2023-09-05 12578639 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-05-12578639-modern-preliminary.zip 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Modern Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-09-12578877-modern-challenge-96.zip +2023-09-09 12578882 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-09-12578882-modern-challenge.zip +2023-09-10 12578844 Modern Super Qualifier (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-10-12578844-modern-super-qualifier.zip +2023-09-11 12578895 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-11-12578895-modern-preliminary.zip +2023-09-11 12578898 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-11-12578898-modern-preliminary.zip +2023-09-12 12578903 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-12-12578903-modern-preliminary.zip +2023-09-12 12578906 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-12-12578906-modern-preliminary.zip +2023-09-12 Modern League (60 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-12-modern-league.zip +2023-09-13 12580736 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-13-12580736-modern-preliminary.zip +2023-09-14 12580739 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-14-12580739-modern-preliminary.zip +2023-09-14 12580743 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-14-12580743-modern-preliminary.zip +2023-09-14 12580752 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-14-12580752-modern-preliminary.zip +2023-09-15 12580772 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-15-12580772-modern-challenge.zip +2023-09-15 Modern League (58 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-15-modern-league.zip +2023-09-16 12580784 Modern Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-16-12580784-modern-challenge-96.zip +2023-09-16 12580794 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-16-12580794-modern-challenge.zip +2023-09-17 12580801 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-17-12580801-modern-challenge.zip +2023-09-18 12580819 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-18-12580819-modern-preliminary.zip +2023-09-18 12580822 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-18-12580822-modern-preliminary.zip +2023-09-19 12580830 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-19-12580830-modern-preliminary.zip +2023-09-19 Modern League (64 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| https://downloads.cardforge.org/decks/archive/modern/2023-09-23-12582277-modern-challenge.zip +2023-09-24 12582284 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-24-12582284-modern-challenge.zip +2023-09-25 12582302 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-25-12582302-modern-preliminary.zip +2023-09-25 12582305 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-25-12582305-modern-preliminary.zip +2023-09-26 12582310 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-26-12582310-modern-preliminary.zip +2023-09-26 12582313 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-26-12582313-modern-preliminary.zip +2023-09-26 Modern League (56 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-26-modern-league.zip +2023-09-27 12583577 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-27-12583577-modern-preliminary.zip +2023-09-28 12583580 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-28-12583580-modern-preliminary.zip +2023-09-28 12583583 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-28-12583583-modern-preliminary.zip +2023-09-28 12583588 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-28-12583588-modern-preliminary.zip +2023-09-29 12583597 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-29-12583597-modern-challenge.zip +2023-09-29 Modern League (55 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-29-modern-league.zip +2023-09-30 12583603 Modern Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-30-12583603-modern-challenge-96.zip +2023-09-30 12583608 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-09-30-12583608-modern-challenge.zip +2023-10-01 12583611 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-01-12583611-modern-challenge.zip +2023-10-02 12583621 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-02-12583621-modern-preliminary.zip +2023-10-02 12583624 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-02-12583624-modern-preliminary.zip +2023-10-03 12583629 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-03-12583629-modern-preliminary.zip +2023-10-03 12583632 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-03-12583632-modern-preliminary.zip +2023-10-03 Modern League (56 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-03-modern-league.zip +2023-10-04 12584808 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-04-12584808-modern-preliminary.zip +2023-10-05 12584830 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-05-12584830-modern-preliminary.zip +2023-10-05 12584845 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-05-12584845-modern-preliminary.zip +2023-10-06 12584856 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-06-12584856-modern-preliminary.zip +2023-10-06 12584882 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-06-12584882-modern-challenge.zip +2023-10-06 Modern League (49 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-06-modern-league.zip +2023-10-07 12584900 Modern Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-07-12584900-modern-challenge-96.zip +2023-10-07 12584919 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-07-12584919-modern-challenge.zip +2023-10-08 12584930 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-08-12584930-modern-challenge.zip +2023-10-09 12584973 Modern Preliminary (19 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-09-12584973-modern-preliminary.zip +2023-10-09 12584984 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-09-12584984-modern-preliminary.zip +2023-10-10 12585000 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-10-12585000-modern-preliminary.zip +2023-10-10 12585011 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-10-12585011-modern-preliminary.zip +2023-10-10 Modern League (64 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-10-modern-league.zip 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https://downloads.cardforge.org/decks/archive/modern/2023-10-13-modern-league.zip +2023-10-14 12586254 Modern Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-14-12586254-modern-showcase-challenge.zip +2023-10-14 12586377 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-14-12586377-modern-challenge.zip +2023-10-15 12586388 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-15-12586388-modern-challenge.zip +2023-10-16 12586430 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-16-12586430-modern-preliminary.zip +2023-10-16 12586441 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-16-12586441-modern-preliminary.zip +2023-10-17 12586457 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-17-12586457-modern-preliminary.zip +2023-10-17 12586468 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-17-12586468-modern-preliminary.zip +2023-10-17 Modern League (62 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-17-modern-league.zip +2023-10-18 12587831 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-18-12587831-modern-preliminary.zip +2023-10-19 12587837 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-19-12587837-modern-preliminary.zip +2023-10-19 12587843 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-19-12587843-modern-preliminary.zip +2023-10-20 12587847 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-20-12587847-modern-preliminary.zip +2023-10-20 12587854 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-20-12587854-modern-challenge.zip +2023-10-20 Modern League (54 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-20-modern-league.zip +2023-10-21 12587864 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-21-12587864-modern-challenge.zip +2023-10-21 12588074 Modern Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-21-12588074-modern-challenge-96.zip +2023-10-22 12587867 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-22-12587867-modern-challenge.zip +2023-10-23 12587876 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-23-12587876-modern-preliminary.zip +2023-10-23 12587879 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-23-12587879-modern-preliminary.zip +2023-10-24 12587884 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-24-12587884-modern-preliminary.zip +2023-10-24 12587887 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-24-12587887-modern-preliminary.zip +2023-10-24 Modern League (66 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-24-modern-league.zip +2023-10-25 12589055 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-25-12589055-modern-preliminary.zip +2023-10-26 12589065 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-26-12589065-modern-preliminary.zip +2023-10-26 12589077 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-26-12589077-modern-preliminary.zip +2023-10-26 12589090 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-26-12589090-modern-preliminary.zip +2023-10-27 12589099 Modern Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-27-12589099-modern-preliminary.zip +2023-10-27 12589120 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-27-12589120-modern-challenge.zip +2023-10-27 Modern League (52 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-27-modern-league.zip +2023-10-28 12589136 Modern Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-28-12589136-modern-challenge-96.zip +2023-10-28 12589151 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-28-12589151-modern-challenge.zip +2023-10-29 12589160 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-29-12589160-modern-challenge.zip +2023-10-30 12589193 Modern Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-30-12589193-modern-preliminary.zip +2023-10-30 12589204 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-30-12589204-modern-preliminary.zip +2023-10-31 12589218 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-31-12589218-modern-preliminary.zip +2023-10-31 12589228 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-31-12589228-modern-preliminary.zip +2023-10-31 Modern League (57 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-10-31-modern-league.zip +2023-11-01 12590257 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-01-12590257-modern-preliminary.zip +2023-11-02 12590263 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-02-12590263-modern-preliminary.zip +2023-11-02 12590268 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-02-12590268-modern-preliminary.zip +2023-11-03 12590272 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-03-12590272-modern-preliminary.zip +2023-11-03 12590279 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-03-12590279-modern-challenge.zip +2023-11-03 Modern League (57 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-03-modern-league.zip +2023-11-04 12590285 Modern Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-04-12590285-modern-challenge-96.zip +2023-11-04 12590290 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-04-12590290-modern-challenge.zip +2023-11-05 12590255 Modern Qualifier (16 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-05-12590255-modern-qualifier.zip +2023-11-05 12590293 Modern Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-05-12590293-modern-challenge.zip +2023-11-06 12590303 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-06-12590303-modern-preliminary.zip +2023-11-06 12590306 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-06-12590306-modern-preliminary.zip +2023-11-07 12590311 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-07-12590311-modern-preliminary.zip +2023-11-07 12590314 Modern Preliminary (15 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-07-12590314-modern-preliminary.zip +2023-11-07 Modern League (51 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-07-modern-league.zip +2023-11-08 12591446 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-08-12591446-modern-preliminary.zip +2023-11-09 12591449 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-09-12591449-modern-preliminary.zip +2023-11-09 12591452 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-09-12591452-modern-preliminary.zip +2023-11-09 12591457 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-09-12591457-modern-preliminary.zip +2023-11-10 12591461 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-10-12591461-modern-preliminary.zip +2023-11-10 12591468 Modern Challenge 64 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-10-12591468-modern-challenge-64.zip +2023-11-10 Modern League (46 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-10-modern-league.zip +2023-11-11 12591474 Modern Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-11-12591474-modern-challenge-96.zip +2023-11-11 12591479 Modern Challenge 64 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-11-12591479-modern-challenge-64.zip +2023-11-12 12591482 Modern Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-12-12591482-modern-challenge-96.zip +2023-11-13 12591492 Modern Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-13-12591492-modern-preliminary.zip +2023-11-13 12591495 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-13-12591495-modern-preliminary.zip +2023-11-14 12591500 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-14-12591500-modern-preliminary.zip +2023-11-14 12592554 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-14-12592554-modern-preliminary.zip +2023-11-14 Modern League (55 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-14-modern-league.zip +2023-11-15 12592564 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-15-12592564-modern-preliminary.zip +2023-11-16 12592567 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-16-12592567-modern-preliminary.zip +2023-11-16 12592570 Modern Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-16-12592570-modern-preliminary.zip +2023-11-16 12592575 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-16-12592575-modern-preliminary.zip +2023-11-17 12592579 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-17-12592579-modern-preliminary.zip +2023-11-17 12592586 Modern Challenge 64 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-17-12592586-modern-challenge-64.zip +2023-11-17 Modern League (58 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-17-modern-league.zip +2023-11-18 12592596 Modern Challenge 64 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-18-12592596-modern-challenge-64.zip +2023-11-18 12593003 Modern Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-18-12593003-modern-showcase-challenge.zip +2023-11-20 12592608 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-20-12592608-modern-preliminary.zip +2023-11-20 12592611 Modern Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-20-12592611-modern-preliminary.zip +2023-11-21 12592616 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-21-12592616-modern-preliminary.zip +2023-11-21 12592619 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-21-12592619-modern-preliminary.zip +2023-11-21 Modern League (60 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-21-modern-league.zip +2023-11-22 12594342 Modern Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-22-12594342-modern-preliminary.zip +2023-11-23 12594345 Modern Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-23-12594345-modern-preliminary.zip +2023-11-23 12594348 Modern Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-23-12594348-modern-preliminary.zip +2023-11-23 12594353 Modern Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-23-12594353-modern-preliminary.zip +2023-11-24 12594357 Modern Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-24-12594357-modern-preliminary.zip +2023-11-24 12594364 Modern Challenge 64 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-24-12594364-modern-challenge-64.zip +2023-11-24 Modern League (61 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-24-modern-league.zip +2023-11-25 12594369 Modern Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-25-12594369-modern-challenge-96.zip +2023-11-25 12594374 Modern Challenge 64 (32 decks) | https://downloads.cardforge.org/decks/archive/modern/2023-11-25-12594374-modern-challenge-64.zip diff --git a/forge-gui/res/lists/net-decks-archive-pauper.txt b/forge-gui/res/lists/net-decks-archive-pauper.txt index 3dd5642838c..b49996088d4 100644 --- a/forge-gui/res/lists/net-decks-archive-pauper.txt +++ b/forge-gui/res/lists/net-decks-archive-pauper.txt @@ -2023,6 +2023,7 @@ 2022-12-25 12504239 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2022-12-25-12504239-pauper-challenge.zip 2022-12-28 Pauper League (23 decks) | https://downloads.cardforge.org/decks/archive/pauper/2022-12-28-pauper-league.zip 2022-12-31 12504286 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2022-12-31-12504286-pauper-challenge.zip + 2023-01-01 12504299 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-01-01-12504299-pauper-challenge.zip 2023-01-04 Pauper League (31 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-01-04-pauper-league.zip 2023-01-07 12508234 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-01-07-12508234-pauper-challenge.zip @@ -2042,7 +2043,7 @@ 2023-02-05 12517120 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-02-05-12517120-pauper-challenge.zip 2023-02-08 Pauper League (33 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-02-08-pauper-league.zip 2023-02-11 12520684 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-02-11-12520684-pauper-challenge.zip -2023-02-12 12 520696 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-02-12-12-520696-pauper-challenge.zip +2023-02-12 12520696 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-02-12-12520696-pauper-challenge.zip 2023-02-15 Pauper League (37 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-02-15-pauper-league.zip 2023-02-18 12523121 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-02-18-12523121-pauper-challenge.zip 2023-02-19 12523135 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-02-19-12523135-pauper-challenge.zip @@ -2054,7 +2055,7 @@ 2023-03-05 12527635 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-03-05-12527635-pauper-challenge.zip 2023-03-08 Pauper League (33 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-03-08-pauper-league.zip 2023-03-11 12529551 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-03-11-12529551-pauper-challenge.zip -2023-03-12 12 529563 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-03-12-12-529563-pauper-challenge.zip +2023-03-12 12529563 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-03-12-12529563-pauper-challenge.zip 2023-03-15 Pauper League (40 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-03-15-pauper-league.zip 2023-03-18 12532720 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-03-18-12532720-pauper-challenge.zip 2023-03-19 12532732 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-03-19-12532732-pauper-challenge.zip @@ -2071,3 +2072,103 @@ 2023-04-15 12541677 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-04-15-12541677-pauper-challenge.zip 2023-04-15 12541707 Pauper Super Qualifier (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-04-15-12541707-pauper-super-qualifier.zip 2023-04-16 12541691 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-04-16-12541691-pauper-challenge.zip +2023-04-19 Pauper League (41 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-04-19-pauper-league.zip +2023-04-22 12543437 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-04-22-12543437-pauper-challenge.zip +2023-04-23 12543451 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-04-23-12543451-pauper-challenge.zip +2023-04-26 Pauper League (30 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-04-26-pauper-league.zip +2023-04-29 12545364 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-04-29-12545364-pauper-challenge.zip +2023-04-30 12545376 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-04-30-12545376-pauper-challenge.zip +2023-05-03 Pauper League (30 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-03-pauper-league.zip +2023-05-06 12547325 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-06-12547325-pauper-challenge.zip +2023-05-07 12547339 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-07-12547339-pauper-challenge.zip +2023-05-10 Pauper League (42 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-10-pauper-league.zip +2023-05-13 12549025 Pauper Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-13-12549025-pauper-showcase-challenge.zip +2023-05-13 12549052 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-13-12549052-pauper-challenge.zip +2023-05-14 12550086 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-14-12550086-pauper-challenge.zip +2023-05-17 Pauper League (28 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-17-pauper-league.zip +2023-05-20 12550859 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-20-12550859-pauper-challenge.zip +2023-05-21 12550873 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-21-12550873-pauper-challenge.zip +2023-05-24 Pauper League (37 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-24-pauper-league.zip +2023-05-27 12552638 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-27-12552638-pauper-challenge.zip +2023-05-28 12552652 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-28-12552652-pauper-challenge.zip +2023-05-31 Pauper League (31 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-05-31-pauper-league.zip +2023-06-03 12554966 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-03-12554966-pauper-challenge.zip +2023-06-04 12554978 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-04-12554978-pauper-challenge.zip +2023-06-07 Pauper League (41 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-07-pauper-league.zip +2023-06-10 12556855 Pauper Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-10-12556855-pauper-showcase-challenge.zip +2023-06-10 12556882 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-10-12556882-pauper-challenge.zip +2023-06-11 12556895 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-11-12556895-pauper-challenge.zip +2023-06-14 Pauper League (37 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-14-pauper-league.zip +2023-06-17 12558720 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-17-12558720-pauper-challenge.zip +2023-06-18 12558733 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-18-12558733-pauper-challenge.zip +2023-06-21 Pauper League (34 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-21-pauper-league.zip +2023-06-24 12560116 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-24-12560116-pauper-challenge.zip +2023-06-25 12560128 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-25-12560128-pauper-challenge.zip +2023-06-28 Pauper League (40 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-06-28-pauper-league.zip +2023-07-01 12562329 Pauper Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-01-12562329-pauper-showcase-challenge.zip +2023-07-01 12562353 Pauper Last Chance (6 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-01-12562353-pauper-last-chance.zip +2023-07-01 12562361 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-01-12562361-pauper-challenge.zip +2023-07-02 12562370 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-02-12562370-pauper-challenge.zip +2023-07-03 12562376 Pauper Last Chance (11 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-03-12562376-pauper-last-chance.zip +2023-07-04 12563698 Pauper Last Chance (9 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-04-12563698-pauper-last-chance.zip +2023-07-04 12563699 Pauper Last Chance (7 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-04-12563699-pauper-last-chance.zip +2023-07-05 Pauper League (39 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-05-pauper-league.zip +2023-07-08 12564209 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-08-12564209-pauper-challenge.zip +2023-07-09 12564223 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-09-12564223-pauper-challenge.zip +2023-07-12 Pauper League (44 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-12-pauper-league.zip +2023-07-15 12566193 Pauper Showcase Qualifier (14 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-15-12566193-pauper-showcase-qualifier.zip +2023-07-15 12566220 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-15-12566220-pauper-challenge.zip +2023-07-16 12566234 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-16-12566234-pauper-challenge.zip +2023-07-19 Pauper League (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-19-pauper-league.zip +2023-07-22 12568068 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-22-12568068-pauper-challenge.zip +2023-07-23 12568082 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-23-12568082-pauper-challenge.zip +2023-07-26 Pauper League (36 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-26-pauper-league.zip +2023-07-29 12570022 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-29-12570022-pauper-challenge.zip +2023-07-30 12570036 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-07-30-12570036-pauper-challenge.zip +2023-08-02 Pauper League (36 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-02-pauper-league.zip +2023-08-05 12571725 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-05-12571725-pauper-challenge.zip +2023-08-06 12571739 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-06-12571739-pauper-challenge.zip +2023-08-09 Pauper League (35 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-09-pauper-league.zip +2023-08-12 12572933 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-12-12572933-pauper-challenge.zip +2023-08-13 12572945 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-13-12572945-pauper-challenge.zip +2023-08-16 Pauper League (40 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-16-pauper-league.zip +2023-08-19 12574113 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-19-12574113-pauper-challenge.zip +2023-08-20 12574125 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-20-12574125-pauper-challenge.zip +2023-08-23 Pauper League (49 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-23-pauper-league.zip +2023-08-26 12575793 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-26-12575793-pauper-challenge.zip +2023-08-27 12575818 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-27-12575818-pauper-challenge.zip +2023-08-30 Pauper League (29 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-08-30-pauper-league.zip +2023-09-02 12577856 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-02-12577856-pauper-challenge.zip +2023-09-03 12577502 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-03-12577502-pauper-challenge.zip +2023-09-06 Pauper League (27 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-06-pauper-league.zip +2023-09-09 12578874 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-09-12578874-pauper-challenge.zip +2023-09-10 12578888 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-10-12578888-pauper-challenge.zip +2023-09-13 Pauper League (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-13-pauper-league.zip +2023-09-16 12580778 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-16-12580778-pauper-challenge.zip +2023-09-17 12580807 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-17-12580807-pauper-challenge.zip +2023-09-20 Pauper League (27 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-20-pauper-league.zip +2023-09-23 12582261 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-23-12582261-pauper-challenge.zip +2023-09-24 12582290 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-24-12582290-pauper-challenge.zip +2023-09-27 Pauper League (36 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-27-pauper-league.zip +2023-09-30 12583600 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-09-30-12583600-pauper-challenge.zip +2023-10-01 12583614 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-01-12583614-pauper-challenge.zip +2023-10-04 Pauper League (31 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-04-pauper-league.zip +2023-10-07 12584892 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-07-12584892-pauper-challenge.zip +2023-10-08 12584940 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-08-12584940-pauper-challenge.zip +2023-10-11 Pauper League (29 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-11-pauper-league.zip +2023-10-14 12586351 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-14-12586351-pauper-challenge.zip +2023-10-15 12586397 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-15-12586397-pauper-challenge.zip +2023-10-18 Pauper League (33 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-18-pauper-league.zip +2023-10-21 12587857 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-21-12587857-pauper-challenge.zip +2023-10-22 12587869 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-22-12587869-pauper-challenge.zip +2023-10-25 Pauper League (40 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-25-pauper-league.zip +2023-10-28 12589048 Pauper Qualifier (16 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-28-12589048-pauper-qualifier.zip +2023-10-28 12589128 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-28-12589128-pauper-challenge.zip +2023-10-29 12589169 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-10-29-12589169-pauper-challenge.zip +2023-11-01 Pauper League (36 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-11-01-pauper-league.zip +2023-11-04 12590282 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-11-04-12590282-pauper-challenge.zip +2023-11-05 12590296 Pauper Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-11-05-12590296-pauper-challenge.zip +2023-11-08 Pauper League (34 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-11-08-pauper-league.zip +2023-11-11 12591471 Pauper Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-11-11-12591471-pauper-challenge-32.zip +2023-11-12 12591485 Pauper Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-11-12-12591485-pauper-challenge-32.zip +2023-11-15 Pauper League (35 decks) | https://downloads.cardforge.org/decks/archive/pauper/2023-11-15-pauper-league.zip diff --git a/forge-gui/res/lists/net-decks-archive-pioneer.txt b/forge-gui/res/lists/net-decks-archive-pioneer.txt index 04e909b3087..489e521bb0e 100644 --- a/forge-gui/res/lists/net-decks-archive-pioneer.txt +++ b/forge-gui/res/lists/net-decks-archive-pioneer.txt @@ -1329,6 +1329,7 @@ 2022-12-29 Pioneer League (28 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2022-12-29-pioneer-league.zip 2022-12-30 12504281 Pioneer Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2022-12-30-12504281-pioneer-preliminary.zip 2022-12-31 12504292 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2022-12-31-12504292-pioneer-challenge.zip + 2023-01-01 12504297 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-01-12504297-pioneer-challenge.zip 2023-01-02 12504310 Pioneer Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-02-12504310-pioneer-preliminary.zip 2023-01-02 Pioneer League (40 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-02-pioneer-league.zip @@ -1346,8 +1347,8 @@ 2023-01-10 12508259 Pioneer Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-10-12508259-pioneer-preliminary.zip 2023-01-10 12508262 Pioneer Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-10-12508262-pioneer-preliminary.zip 2023-01-11 12509928 Pioneer Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-11-12509928-pioneer-preliminary.zip -2023-01-12 12 509933 Pioneer Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-12-12-509933-pioneer-preliminary.zip -2023-01-12 12 509940 Pioneer Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-12-12-509940-pioneer-preliminary.zip +2023-01-12 12509933 Pioneer Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-12-12509933-pioneer-preliminary.zip +2023-01-12 12509940 Pioneer Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-12-12509940-pioneer-preliminary.zip 2023-01-12 Pioneer League (34 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-12-pioneer-league.zip 2023-01-13 12509947 Pioneer Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-13-12509947-pioneer-preliminary.zip 2023-01-14 12509957 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-01-14-12509957-pioneer-challenge.zip @@ -1395,7 +1396,7 @@ 2023-02-10 12520679 Pioneer Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-02-10-12520679-pioneer-preliminary.zip 2023-02-11 12520682 Pioneer Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-02-11-12520682-pioneer-preliminary.zip 2023-02-11 12520689 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-02-11-12520689-pioneer-challenge.zip -2023-02-12 12 520651 Pioneer Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-02-12-12-520651-pioneer-showcase-challenge.zip +2023-02-12 12520651 Pioneer Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-02-12-12520651-pioneer-showcase-challenge.zip 2023-02-13 12520708 Pioneer Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-02-13-12520708-pioneer-preliminary.zip 2023-02-13 Pioneer League (51 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-02-13-pioneer-league.zip 2023-02-14 12520711 Pioneer Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-02-14-12520711-pioneer-preliminary.zip @@ -1440,7 +1441,7 @@ 2023-03-09 Pioneer League (46 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-03-09-pioneer-league.zip 2023-03-10 12529546 Pioneer Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-03-10-12529546-pioneer-preliminary.zip 2023-03-11 12529556 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-03-11-12529556-pioneer-challenge.zip -2023-03-12 12 529525 Pioneer Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-03-12-12-529525-pioneer-showcase-challenge.zip +2023-03-12 12529525 Pioneer Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-03-12-12529525-pioneer-showcase-challenge.zip 2023-03-13 12529567 Pioneer Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-03-13-12529567-pioneer-preliminary.zip 2023-03-13 12529575 Pioneer Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-03-13-12529575-pioneer-preliminary.zip 2023-03-13 Pioneer League (47 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-03-13-pioneer-league.zip @@ -1496,3 +1497,360 @@ 2023-04-14 12541672 Pioneer Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-04-14-12541672-pioneer-preliminary.zip 2023-04-15 12541683 Pioneer Challenge (32 decks) | 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League (52 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-05-18-pioneer-league.zip +2023-05-19 12550854 Pioneer Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-05-19-12550854-pioneer-preliminary.zip +2023-05-20 12550865 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-05-20-12550865-pioneer-challenge.zip +2023-05-21 12550871 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-05-21-12550871-pioneer-challenge.zip +2023-05-22 12550877 Pioneer Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-05-22-12550877-pioneer-preliminary.zip +2023-05-22 12550885 Pioneer Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-05-22-12550885-pioneer-preliminary.zip +2023-05-22 Pioneer League (76 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-05-22-pioneer-league.zip +2023-05-23 12550888 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League (49 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-08-pioneer-league.zip +2023-06-09 12556854 Pioneer Super Qualifier (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-09-12556854-pioneer-super-qualifier.zip +2023-06-09 12556877 Pioneer Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-09-12556877-pioneer-preliminary.zip +2023-06-10 12556880 Pioneer Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-10-12556880-pioneer-preliminary.zip +2023-06-10 12556888 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-10-12556888-pioneer-challenge.zip +2023-06-11 12556894 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-11-12556894-pioneer-challenge.zip +2023-06-12 12556899 Pioneer Preliminary (4 decks) | 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Pioneer League (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-22-pioneer-league.zip +2023-06-23 12560111 Pioneer Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-23-12560111-pioneer-preliminary.zip +2023-06-24 12560121 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-24-12560121-pioneer-challenge.zip +2023-06-25 12560083 Pioneer Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-25-12560083-pioneer-showcase-challenge.zip +2023-06-26 12560140 Pioneer Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-26-12560140-pioneer-preliminary.zip +2023-06-26 Pioneer League (35 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-06-26-pioneer-league.zip +2023-06-27 12560143 Pioneer Preliminary (13 decks) | 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Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-07-22-12568074-pioneer-challenge.zip +2023-07-23 12568080 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-07-23-12568080-pioneer-challenge.zip +2023-07-24 12568094 Pioneer Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-07-24-12568094-pioneer-preliminary.zip +2023-07-24 Pioneer League (47 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-07-24-pioneer-league.zip +2023-07-25 12568097 Pioneer Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-07-25-12568097-pioneer-preliminary.zip +2023-07-25 12568100 Pioneer Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-07-25-12568100-pioneer-preliminary.zip +2023-07-26 12569997 Pioneer Preliminary (5 decks) | 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(44 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-07-31-pioneer-league.zip +2023-08-01 12570051 Pioneer Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-01-12570051-pioneer-preliminary.zip +2023-08-01 12570054 Pioneer Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-01-12570054-pioneer-preliminary.zip +2023-08-02 12570060 Pioneer Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-02-12570060-pioneer-preliminary.zip +2023-08-03 12570066 Pioneer Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-03-12570066-pioneer-preliminary.zip +2023-08-03 12571713 Pioneer Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-03-12571713-pioneer-preliminary.zip +2023-08-03 Pioneer League (35 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-03-pioneer-league.zip +2023-08-04 12571720 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Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-11-12572928-pioneer-preliminary.zip +2023-08-12 12572931 Pioneer Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-12-12572931-pioneer-preliminary.zip +2023-08-12 12572938 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-12-12572938-pioneer-challenge.zip +2023-08-13 12572907 Pioneer Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-13-12572907-pioneer-showcase-challenge.zip +2023-08-14 12572949 Pioneer Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-14-12572949-pioneer-preliminary.zip +2023-08-14 12572957 Pioneer Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-14-12572957-pioneer-preliminary.zip +2023-08-14 Pioneer League (36 decks) | 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Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-19-12574118-pioneer-challenge.zip +2023-08-20 12574124 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-20-12574124-pioneer-challenge.zip +2023-08-21 12574129 Pioneer Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-21-12574129-pioneer-preliminary.zip +2023-08-21 12574138 Pioneer Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-21-12574138-pioneer-preliminary.zip +2023-08-21 Pioneer League (37 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-21-pioneer-league.zip +2023-08-22 12574142 Pioneer Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-22-12574142-pioneer-preliminary.zip +2023-08-22 12574145 Pioneer Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-08-22-12574145-pioneer-preliminary.zip 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(13 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-03-12583633-pioneer-preliminary.zip +2023-10-04 12584807 Pioneer Preliminary (12 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-04-12584807-pioneer-preliminary.zip +2023-10-05 12584817 Pioneer Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-05-12584817-pioneer-preliminary.zip +2023-10-05 12584849 Pioneer Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-05-12584849-pioneer-preliminary.zip +2023-10-05 Pioneer League (38 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-05-pioneer-league.zip +2023-10-06 12584813 Pioneer Qualifier (16 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-06-12584813-pioneer-qualifier.zip +2023-10-07 12584912 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-07-12584912-pioneer-challenge.zip +2023-10-08 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Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-25-12589052-pioneer-preliminary.zip +2023-10-26 12589068 Pioneer Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-26-12589068-pioneer-preliminary.zip +2023-10-26 Pioneer League (31 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-26-pioneer-league.zip +2023-10-27 12589115 Pioneer Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-27-12589115-pioneer-preliminary.zip +2023-10-28 12589145 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-28-12589145-pioneer-challenge.zip +2023-10-29 12589163 Pioneer Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-29-12589163-pioneer-challenge.zip +2023-10-30 12589211 Pioneer Preliminary (8 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-10-30-12589211-pioneer-preliminary.zip 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Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-09-12591450-pioneer-preliminary.zip +2023-11-09 12591458 Pioneer Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-09-12591458-pioneer-preliminary.zip +2023-11-09 Pioneer League (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-09-pioneer-league.zip +2023-11-10 12591466 Pioneer Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-10-12591466-pioneer-challenge-32.zip +2023-11-11 12591477 Pioneer Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-11-12591477-pioneer-challenge-96.zip +2023-11-12 12591483 Pioneer Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-12-12591483-pioneer-challenge-96.zip +2023-11-13 12591498 Pioneer Preliminary (9 decks) | 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League (35 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-16-pioneer-league.zip +2023-11-17 12592584 Pioneer Challenge 64 (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-17-12592584-pioneer-challenge-64.zip +2023-11-18 12592587 Pioneer Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-18-12592587-pioneer-preliminary.zip +2023-11-18 12592594 Pioneer Challenge 96 (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-18-12592594-pioneer-challenge-96.zip +2023-11-19 12593004 Pioneer Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-19-12593004-pioneer-showcase-challenge.zip +2023-11-20 12592614 Pioneer Preliminary (13 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-20-12592614-pioneer-preliminary.zip +2023-11-20 Pioneer League (59 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-20-pioneer-league.zip +2023-11-21 12592617 Pioneer Preliminary (10 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-21-12592617-pioneer-preliminary.zip +2023-11-21 12592620 Pioneer Preliminary (9 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-21-12592620-pioneer-preliminary.zip +2023-11-22 12594341 Pioneer Preliminary (11 decks) | https://downloads.cardforge.org/decks/archive/pioneer/2023-11-22-12594341-pioneer-preliminary.zip diff --git a/forge-gui/res/lists/net-decks-archive-standard.txt b/forge-gui/res/lists/net-decks-archive-standard.txt index 8672e07fe0b..e1ff99e3ebe 100644 --- a/forge-gui/res/lists/net-decks-archive-standard.txt +++ b/forge-gui/res/lists/net-decks-archive-standard.txt @@ -2813,7 +2813,7 @@ 2023-02-06 Standard League (21 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-02-06-standard-league.zip 2023-02-09 Standard League (16 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-02-09-standard-league.zip 2023-02-11 12520686 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-02-11-12520686-standard-challenge.zip -2023-02-12 12 520698 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-02-12-12-520698-standard-challenge.zip +2023-02-12 12520698 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-02-12-12520698-standard-challenge.zip 2023-02-13 Standard League (17 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-02-13-standard-league.zip 2023-02-16 Standard League (18 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-02-16-standard-league.zip 2023-02-18 12523123 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-02-18-12523123-standard-challenge.zip @@ -2828,7 +2828,7 @@ 2023-03-05 12527637 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-03-05-12527637-standard-challenge.zip 2023-03-06 Standard League (23 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-03-06-standard-league.zip 2023-03-09 Standard League (20 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-03-09-standard-league.zip -2023-03-12 12 529982 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-03-12-12-529982-standard-challenge.zip +2023-03-12 12529982 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-03-12-12529982-standard-challenge.zip 2023-03-13 Standard League (28 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-03-13-standard-league.zip 2023-03-16 Standard League (15 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-03-16-standard-league.zip 2023-03-18 12532722 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-03-18-12532722-standard-challenge.zip @@ -2847,3 +2847,131 @@ 2023-04-10 Standard League (9 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-04-10-standard-league.zip 2023-04-13 Standard League (8 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-04-13-standard-league.zip 2023-04-16 12541693 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-04-16-12541693-standard-challenge.zip +2023-04-17 Standard League (8 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-04-17-standard-league.zip +2023-04-20 Standard League (7 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-04-20-standard-league.zip +2023-04-22 12543439 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-04-22-12543439-standard-challenge-32.zip +2023-04-23 12544843 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-04-23-12544843-standard-challenge.zip +2023-04-24 Standard League (8 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-04-24-standard-league.zip +2023-04-27 Standard League (7 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-04-27-standard-league.zip +2023-04-29 12545366 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-04-29-12545366-standard-challenge-32.zip +2023-04-30 12545378 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-04-30-12545378-standard-challenge.zip +2023-05-01 Standard League (10 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-01-standard-league.zip +2023-05-04 Standard League (10 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-04-standard-league.zip +2023-05-06 12547327 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-06-12547327-standard-challenge-32.zip +2023-05-07 12547299 Standard Qualifier (16 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-07-12547299-standard-qualifier.zip +2023-05-07 12547341 Standard Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-07-12547341-standard-challenge.zip +2023-05-08 Standard League (11 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-08-standard-league.zip +2023-05-11 Standard League (7 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-11-standard-league.zip +2023-05-13 12549054 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-13-12549054-standard-challenge-32.zip +2023-05-14 12550088 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-14-12550088-standard-challenge-32.zip +2023-05-15 Standard League (8 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-15-standard-league.zip +2023-05-18 Standard League (5 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-18-standard-league.zip +2023-05-20 12550861 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-20-12550861-standard-challenge-32.zip +2023-05-21 12550875 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-21-12550875-standard-challenge-32.zip +2023-05-22 Standard League (9 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-22-standard-league.zip +2023-05-25 Standard League (11 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-25-standard-league.zip +2023-05-27 12552640 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-27-12552640-standard-challenge-32.zip +2023-05-28 12552654 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-28-12552654-standard-challenge-32.zip +2023-05-29 Standard League (7 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-05-29-standard-league.zip +2023-06-01 Standard League (11 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-01-standard-league.zip +2023-06-03 12554968 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-03-12554968-standard-challenge-32.zip +2023-06-04 12554980 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-04-12554980-standard-challenge-32.zip +2023-06-05 Standard League (14 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-05-standard-league.zip +2023-06-08 Standard League (13 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-08-standard-league.zip +2023-06-10 12556884 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-10-12556884-standard-challenge-32.zip +2023-06-11 12556897 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-11-12556897-standard-challenge-32.zip +2023-06-12 Standard League (10 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-12-standard-league.zip +2023-06-15 Standard League (15 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-15-standard-league.zip +2023-06-17 12558722 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-17-12558722-standard-challenge-32.zip +2023-06-18 12558735 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-18-12558735-standard-challenge-32.zip +2023-06-19 Standard League (13 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-19-standard-league.zip +2023-06-22 Standard League (13 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-22-standard-league.zip +2023-06-24 12560118 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-24-12560118-standard-challenge-32.zip +2023-06-25 12560130 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-25-12560130-standard-challenge-32.zip +2023-06-26 Standard League (9 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-26-standard-league.zip +2023-06-29 Standard League (7 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-06-29-standard-league.zip +2023-07-01 12562363 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-01-12562363-standard-challenge-32.zip +2023-07-02 12562372 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-02-12562372-standard-challenge-32.zip +2023-07-03 Standard League (16 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-03-standard-league.zip +2023-07-06 Standard League (11 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-06-standard-league.zip +2023-07-08 12564211 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-08-12564211-standard-challenge-32.zip +2023-07-09 12564225 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-09-12564225-standard-challenge-32.zip +2023-07-10 Standard League (15 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-10-standard-league.zip +2023-07-13 Standard League (11 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-13-standard-league.zip +2023-07-15 12566222 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-15-12566222-standard-challenge-32.zip +2023-07-16 12566236 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-16-12566236-standard-challenge-32.zip +2023-07-17 Standard League (15 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-17-standard-league.zip +2023-07-20 Standard League (12 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-20-standard-league.zip +2023-07-22 12568070 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-22-12568070-standard-challenge-32.zip +2023-07-23 12568084 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-23-12568084-standard-challenge-32.zip +2023-07-24 Standard League (18 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-24-standard-league.zip +2023-07-27 Standard League (9 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-27-standard-league.zip +2023-07-29 12570024 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-29-12570024-standard-challenge-32.zip +2023-07-30 12570038 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-30-12570038-standard-challenge-32.zip +2023-07-31 Standard League (14 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-07-31-standard-league.zip +2023-08-03 Standard League (7 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-03-standard-league.zip +2023-08-05 12571727 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-05-12571727-standard-challenge-32.zip +2023-08-06 12571741 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-06-12571741-standard-challenge-32.zip +2023-08-07 Standard League (9 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-07-standard-league.zip +2023-08-10 Standard League (14 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-10-standard-league.zip +2023-08-12 12572935 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-12-12572935-standard-challenge-32.zip +2023-08-13 12572947 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-13-12572947-standard-challenge-32.zip +2023-08-14 Standard League (17 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-14-standard-league.zip +2023-08-17 12574099 Standard Preliminary (6 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-17-12574099-standard-preliminary.zip +2023-08-17 Standard League (12 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-17-standard-league.zip +2023-08-19 12574085 Standard Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-19-12574085-standard-showcase-challenge.zip +2023-08-20 12574127 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-20-12574127-standard-challenge-32.zip +2023-08-21 Standard League (19 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-21-standard-league.zip +2023-08-23 12574152 Standard Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-23-12574152-standard-preliminary.zip +2023-08-24 Standard League (22 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-24-standard-league.zip +2023-08-26 12575796 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-26-12575796-standard-challenge-32.zip +2023-08-27 12575822 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-27-12575822-standard-challenge-32.zip +2023-08-28 Standard League (16 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-28-standard-league.zip +2023-08-31 Standard League (15 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-08-31-standard-league.zip +2023-09-02 12577486 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-02-12577486-standard-challenge-32.zip +2023-09-03 12577503 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-03-12577503-standard-challenge-32.zip +2023-09-04 Standard League (17 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-04-standard-league.zip +2023-09-07 Standard League (19 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-07-standard-league.zip +2023-09-09 12578876 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-09-12578876-standard-challenge-32.zip +2023-09-10 12578890 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-10-12578890-standard-challenge-32.zip +2023-09-11 Standard League (15 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-11-standard-league.zip +2023-09-14 Standard League (22 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-14-standard-league.zip +2023-09-16 12580782 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-16-12580782-standard-challenge-32.zip +2023-09-17 12580811 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-17-12580811-standard-challenge-32.zip +2023-09-18 Standard League (18 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-18-standard-league.zip +2023-09-21 Standard League (14 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-21-standard-league.zip +2023-09-23 12582265 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-23-12582265-standard-challenge-32.zip +2023-09-24 12582217 Standard Super Qualifier (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-24-12582217-standard-super-qualifier.zip +2023-09-24 12582294 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-24-12582294-standard-challenge-32.zip +2023-09-25 Standard League (20 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-25-standard-league.zip +2023-09-28 Standard League (13 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-28-standard-league.zip +2023-09-30 12583602 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-09-30-12583602-standard-challenge-32.zip +2023-10-01 12583616 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-01-12583616-standard-challenge-32.zip +2023-10-02 Standard League (10 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-02-standard-league.zip +2023-10-05 Standard League (7 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-05-standard-league.zip +2023-10-07 12584896 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-07-12584896-standard-challenge-32.zip +2023-10-08 12584948 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-08-12584948-standard-challenge-32.zip +2023-10-09 Standard League (8 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-09-standard-league.zip +2023-10-11 12585040 Standard Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-11-12585040-standard-preliminary.zip +2023-10-12 Standard League (6 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-12-standard-league.zip +2023-10-14 12586355 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-14-12586355-standard-challenge-32.zip +2023-10-15 12586405 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-15-12586405-standard-challenge-32.zip +2023-10-16 Standard League (7 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-16-standard-league.zip +2023-10-17 12586477 Standard Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-17-12586477-standard-preliminary.zip +2023-10-19 12587841 Standard Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-19-12587841-standard-preliminary.zip +2023-10-19 Standard League (9 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-19-standard-league.zip +2023-10-21 12587828 Standard Showcase Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-21-12587828-standard-showcase-challenge.zip +2023-10-22 12587871 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-22-12587871-standard-challenge-32.zip +2023-10-23 Standard League (10 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-23-standard-league.zip +2023-10-26 Standard League (4 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-26-standard-league.zip +2023-10-28 12589133 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-28-12589133-standard-challenge-32.zip +2023-10-29 12589175 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-29-12589175-standard-challenge-32.zip +2023-10-30 Standard League (12 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-10-30-standard-league.zip +2023-11-02 Standard League (10 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-11-02-standard-league.zip +2023-11-04 12590284 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-11-04-12590284-standard-challenge-32.zip +2023-11-05 12590298 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-11-05-12590298-standard-challenge-32.zip +2023-11-06 Standard League (13 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-11-06-standard-league.zip +2023-11-09 Standard League (13 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-11-09-standard-league.zip +2023-11-11 12591473 Standard Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-11-11-12591473-standard-challenge-32.zip +2023-11-12 12591487 Standard Challenge 64 (32 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-11-12-12591487-standard-challenge-64.zip +2023-11-13 Standard League (10 decks) | https://downloads.cardforge.org/decks/archive/standard/2023-11-13-standard-league.zip diff --git a/forge-gui/res/lists/net-decks-archive-vintage.txt b/forge-gui/res/lists/net-decks-archive-vintage.txt index 1c6e0aeee30..23b8bdd5c0d 100644 --- a/forge-gui/res/lists/net-decks-archive-vintage.txt +++ b/forge-gui/res/lists/net-decks-archive-vintage.txt @@ -1790,6 +1790,7 @@ 2022-12-30 12504200 Vintage Super Qualifier (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2022-12-30-12504200-vintage-super-qualifier.zip 2022-12-30 12504280 Vintage Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/vintage/2022-12-30-12504280-vintage-preliminary.zip 2022-12-31 12504290 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2022-12-31-12504290-vintage-challenge.zip + 2023-01-01 12504294 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-01-01-12504294-vintage-challenge.zip 2023-01-01 Vintage League (19 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-01-01-vintage-league.zip 2023-01-06 12508228 Vintage Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-01-06-12508228-vintage-preliminary.zip @@ -1819,7 +1820,7 @@ 2023-02-08 12520662 Vintage Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-02-08-12520662-vintage-preliminary.zip 2023-02-10 12520678 Vintage Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-02-10-12520678-vintage-preliminary.zip 2023-02-11 12520687 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-02-11-12520687-vintage-challenge.zip -2023-02-12 12 520692 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-02-12-12-520692-vintage-challenge.zip +2023-02-12 12520692 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-02-12-12520692-vintage-challenge.zip 2023-02-12 Vintage League (14 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-02-12-vintage-league.zip 2023-02-13 12520706 Vintage Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-02-13-12520706-vintage-preliminary.zip 2023-02-15 12523099 Vintage Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-02-15-12523099-vintage-preliminary.zip @@ -1840,7 +1841,7 @@ 2023-03-08 12529529 Vintage Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-03-08-12529529-vintage-preliminary.zip 2023-03-10 12529545 Vintage Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-03-10-12529545-vintage-preliminary.zip 2023-03-11 12529554 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-03-11-12529554-vintage-challenge.zip -2023-03-12 12 529559 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-03-12-12-529559-vintage-challenge.zip +2023-03-12 12529559 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-03-12-12529559-vintage-challenge.zip 2023-03-12 Vintage League (20 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-03-12-vintage-league.zip 2023-03-13 12529573 Vintage Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-03-13-12529573-vintage-preliminary.zip 2023-03-15 12532698 Vintage Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-03-15-12532698-vintage-preliminary.zip @@ -1869,9 +1870,152 @@ 2023-04-09 12540059 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-04-09-12540059-vintage-challenge.zip 2023-04-09 Vintage League (18 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-04-09-vintage-league.zip 2023-04-10 12540074 Vintage 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Vintage League (14 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-07-02-vintage-league.zip +2023-07-03 12562381 Vintage Preliminary (7 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-07-03-12562381-vintage-preliminary.zip +2023-07-05 12564187 Vintage Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-07-05-12564187-vintage-preliminary.zip +2023-07-07 12564203 Vintage Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-07-07-12564203-vintage-preliminary.zip +2023-07-08 12564213 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-07-08-12564213-vintage-challenge.zip +2023-07-09 12564218 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-07-09-12564218-vintage-challenge.zip +2023-07-09 Vintage League (19 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-07-09-vintage-league.zip +2023-07-10 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Preliminary (3 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-08-09-12572911-vintage-preliminary.zip +2023-08-11 12572927 Vintage Preliminary (3 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-08-11-12572927-vintage-preliminary.zip +2023-08-12 12572936 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-08-12-12572936-vintage-challenge.zip +2023-08-13 12572941 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-08-13-12572941-vintage-challenge.zip +2023-08-13 Vintage League (15 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-08-13-vintage-league.zip +2023-08-14 12572955 Vintage Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-08-14-12572955-vintage-preliminary.zip +2023-08-16 12574090 Vintage Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-08-16-12574090-vintage-preliminary.zip 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Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-09-29-12583594-vintage-preliminary.zip +2023-09-30 12583604 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-09-30-12583604-vintage-challenge.zip +2023-10-01 12583575 Vintage Qualifier (16 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-01-12583575-vintage-qualifier.zip +2023-10-01 12583609 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-01-12583609-vintage-challenge.zip +2023-10-01 Vintage League (21 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-01-vintage-league.zip +2023-10-06 12584868 Vintage Preliminary (3 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-06-12584868-vintage-preliminary.zip +2023-10-07 12584904 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-07-12584904-vintage-challenge.zip +2023-10-08 12584926 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-08-12584926-vintage-challenge.zip +2023-10-08 Vintage League (18 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-08-vintage-league.zip +2023-10-14 12586362 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-14-12586362-vintage-challenge.zip +2023-10-15 12586384 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-15-12586384-vintage-challenge.zip +2023-10-15 Vintage League (14 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-15-vintage-league.zip +2023-10-20 12587850 Vintage Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-20-12587850-vintage-preliminary.zip +2023-10-21 12587860 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-21-12587860-vintage-challenge.zip +2023-10-22 12587865 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-22-12587865-vintage-challenge.zip +2023-10-22 Vintage League (18 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-22-vintage-league.zip +2023-10-28 12589139 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-28-12589139-vintage-challenge.zip +2023-10-29 12589156 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-29-12589156-vintage-challenge.zip +2023-10-29 Vintage League (22 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-10-29-vintage-league.zip +2023-11-03 12590275 Vintage Preliminary (3 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-11-03-12590275-vintage-preliminary.zip +2023-11-04 12590286 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-11-04-12590286-vintage-challenge.zip +2023-11-05 12590291 Vintage Challenge (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-11-05-12590291-vintage-challenge.zip +2023-11-05 Vintage League (24 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-11-05-vintage-league.zip +2023-11-06 12590307 Vintage Preliminary (5 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-11-06-12590307-vintage-preliminary.zip +2023-11-11 12591475 Vintage Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-11-11-12591475-vintage-challenge-32.zip +2023-11-12 12591480 Vintage Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-11-12-12591480-vintage-challenge-32.zip +2023-11-12 Vintage League (19 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-11-12-vintage-league.zip +2023-11-17 12592582 Vintage Preliminary (4 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-11-17-12592582-vintage-preliminary.zip +2023-11-18 12592592 Vintage Challenge 32 (32 decks) | https://downloads.cardforge.org/decks/archive/vintage/2023-11-18-12592592-vintage-challenge-32.zip diff --git a/forge-gui/res/lists/net-decks.txt b/forge-gui/res/lists/net-decks.txt index b7364b044a7..dba4d4fb739 100644 --- a/forge-gui/res/lists/net-decks.txt +++ b/forge-gui/res/lists/net-decks.txt @@ -22,6 +22,8 @@ Current Penny Dreadful Metagame | https://downloads.cardforge.org/decks/currentp Current Pioneer Metagame | https://downloads.cardforge.org/decks/currentpioneermetagame.zip Current Standard Metagame | https://downloads.cardforge.org/decks/currentstandardmetagame.zip Current Standard-BO1 Metagame | https://downloads.cardforge.org/decks/currentstandardbo1metagame.zip +Current Timeless Metagame | https://downloads.cardforge.org/decks/currenttimelessmetagame.zip +Current Timeless-BO1 Metagame | https://downloads.cardforge.org/decks/currenttimelessbo1metagame.zip Current Vintage Metagame | https://downloads.cardforge.org/decks/currentvintagemetagame.zip Daily Deck List | https://downloads.cardforge.org/decks/dailydecks.zip Daily Magic Update | https://downloads.cardforge.org/decks/dailymagicupdate.zip diff --git a/forge-gui/res/lists/planes-images.txt b/forge-gui/res/lists/planes-images.txt index 4ddc33670fc..fb24a6f9939 100644 --- a/forge-gui/res/lists/planes-images.txt +++ b/forge-gui/res/lists/planes-images.txt @@ -1,13 +1,22 @@ https://downloads.cardforge.org/images/planes/Academy_at_Tolaria_West.jpg https://downloads.cardforge.org/images/planes/Agyrem.jpg https://downloads.cardforge.org/images/planes/Akoum.jpg +https://downloads.cardforge.org/images/planes/Amys_Home.jpg +https://downloads.cardforge.org/images/planes/Antarctic_Research_Base.jpg +https://downloads.cardforge.org/images/planes/Aplan_Mortarium.jpg https://downloads.cardforge.org/images/planes/Aretopolis.jpg https://downloads.cardforge.org/images/planes/Astral_Arena.jpg +https://downloads.cardforge.org/images/planes/Bad_Wolf_Bay.jpg https://downloads.cardforge.org/images/planes/Bant.jpg +https://downloads.cardforge.org/images/planes/Besieged_Viking_Village.jpg https://downloads.cardforge.org/images/planes/Bloodhill_Bastion.jpg +https://downloads.cardforge.org/images/planes/Bowie_Base_One.jpg https://downloads.cardforge.org/images/planes/Celestine_Reef.jpg https://downloads.cardforge.org/images/planes/Chaotic_Aether.jpg +https://downloads.cardforge.org/images/planes/City_of_the_Daleks.jpg https://downloads.cardforge.org/images/planes/Cliffside_Market.jpg +https://downloads.cardforge.org/images/planes/Coal_Hill_School.jpg +https://downloads.cardforge.org/images/planes/Dalek_Intensive_Care.jpg https://downloads.cardforge.org/images/planes/Edge_of_Malacol.jpg https://downloads.cardforge.org/images/planes/Eloren_Wilds.jpg https://downloads.cardforge.org/images/planes/Enigma_Ridges.jpg @@ -15,6 +24,7 @@ https://downloads.cardforge.org/images/planes/Esper.jpg https://downloads.cardforge.org/images/planes/Feeding_Grounds.jpg https://downloads.cardforge.org/images/planes/Fields_of_Summer.jpg https://downloads.cardforge.org/images/planes/Furnace_Layer.jpg +https://downloads.cardforge.org/images/planes/Gardens_of_Tranquil_Repose.jpg https://downloads.cardforge.org/images/planes/Gavony.jpg https://downloads.cardforge.org/images/planes/Ghirapur.jpg https://downloads.cardforge.org/images/planes/Glen_Elendra.jpg @@ -25,24 +35,28 @@ https://downloads.cardforge.org/images/planes/Grixis.jpg https://downloads.cardforge.org/images/planes/Grove_of_the_Dreampods.jpg https://downloads.cardforge.org/images/planes/Hedron_Fields_of_Agadeem.jpg https://downloads.cardforge.org/images/planes/Horizon_Boughs.jpg +https://downloads.cardforge.org/images/planes/Hotel_of_Fears.jpg https://downloads.cardforge.org/images/planes/Immersturm.jpg https://downloads.cardforge.org/images/planes/Interplanar_Tunnel.jpg https://downloads.cardforge.org/images/planes/Inys_Haen.jpg https://downloads.cardforge.org/images/planes/Isle_of_Vesuva.jpg https://downloads.cardforge.org/images/planes/Izzet_Steam_Maze.jpg https://downloads.cardforge.org/images/planes/Jund.jpg +https://downloads.cardforge.org/images/planes/Kerblam_Warehouse.jpg https://downloads.cardforge.org/images/planes/Kessig.jpg https://downloads.cardforge.org/images/planes/Ketria.jpg https://downloads.cardforge.org/images/planes/Kharasha_Foothills.jpg https://downloads.cardforge.org/images/planes/Kilnspire_District.jpg https://downloads.cardforge.org/images/planes/Krosa.jpg https://downloads.cardforge.org/images/planes/Lair_of_the_Ashen_Idol.jpg +https://downloads.cardforge.org/images/planes/Lake_Silencio.jpg https://downloads.cardforge.org/images/planes/Lethe_Lake.jpg https://downloads.cardforge.org/images/planes/Littjara.jpg https://downloads.cardforge.org/images/planes/Llanowar.jpg https://downloads.cardforge.org/images/planes/Megaflora_Jungle.jpg https://downloads.cardforge.org/images/planes/Minamo.jpg https://downloads.cardforge.org/images/planes/Mirrored_Depths.jpg +https://downloads.cardforge.org/images/planes/Mondassian_Colony_Ship.jpg https://downloads.cardforge.org/images/planes/Morphic_Tide.jpg https://downloads.cardforge.org/images/planes/Mount_Keralia.jpg https://downloads.cardforge.org/images/planes/Murasa.jpg @@ -52,18 +66,23 @@ https://downloads.cardforge.org/images/planes/Naktamun.jpg https://downloads.cardforge.org/images/planes/Naya.jpg https://downloads.cardforge.org/images/planes/Nephalia.jpg https://downloads.cardforge.org/images/planes/New_Argive.jpg +https://downloads.cardforge.org/images/planes/New_New_York.jpg https://downloads.cardforge.org/images/planes/Norn's_Dominion.jpg https://downloads.cardforge.org/images/planes/Norn's_Seedcore.jpg +https://downloads.cardforge.org/images/planes/North_Pole_Research_Base.jpg https://downloads.cardforge.org/images/planes/Nyx.jpg https://downloads.cardforge.org/images/planes/Onakke_Catacomb.jpg +https://downloads.cardforge.org/images/planes/Ood_Sphere.jpg https://downloads.cardforge.org/images/planes/Orochi_Colony.jpg https://downloads.cardforge.org/images/planes/Orzhova.jpg https://downloads.cardforge.org/images/planes/Otaria.jpg https://downloads.cardforge.org/images/planes/Paliano.jpg https://downloads.cardforge.org/images/planes/Panopticon.jpg https://downloads.cardforge.org/images/planes/Planewide_Disaster.jpg +https://downloads.cardforge.org/images/planes/Pompeii.jpg https://downloads.cardforge.org/images/planes/Pools_of_Becoming.jpg https://downloads.cardforge.org/images/planes/Prahv.jpg +https://downloads.cardforge.org/images/planes/Prime_Ministers_Cabinet_Room.jpg https://downloads.cardforge.org/images/planes/Quicksilver_Sea.jpg https://downloads.cardforge.org/images/planes/Raven's_Run.jpg https://downloads.cardforge.org/images/planes/Reality_Shaping.jpg @@ -72,21 +91,32 @@ https://downloads.cardforge.org/images/planes/Sanctum_of_Serra.jpg https://downloads.cardforge.org/images/planes/Sea_of_Sand.jpg https://downloads.cardforge.org/images/planes/Selesnya_Loft_Gardens.jpg https://downloads.cardforge.org/images/planes/Shiv.jpg +https://downloads.cardforge.org/images/planes/Singing_Towers_of_Darillium.jpg https://downloads.cardforge.org/images/planes/Skybreen.jpg https://downloads.cardforge.org/images/planes/Sokenzan.jpg https://downloads.cardforge.org/images/planes/Spatial_Merging.jpg +https://downloads.cardforge.org/images/planes/Spectrox_Mines.jpg https://downloads.cardforge.org/images/planes/Stairs_to_Infinity.jpg https://downloads.cardforge.org/images/planes/Stensia.jpg +https://downloads.cardforge.org/images/planes/Stormcage_Containment_Facility.jpg https://downloads.cardforge.org/images/planes/Strixhaven.jpg https://downloads.cardforge.org/images/planes/Stronghold_Furnace.jpg +https://downloads.cardforge.org/images/planes/TARDIS_Bay.jpg https://downloads.cardforge.org/images/planes/Takenuma.jpg https://downloads.cardforge.org/images/planes/Talon_Gates.jpg https://downloads.cardforge.org/images/planes/Tazeem.jpg https://downloads.cardforge.org/images/planes/Tember_City.jpg +https://downloads.cardforge.org/images/planes/Temple_of_Atropos.jpg https://downloads.cardforge.org/images/planes/Ten_Wizards_Mountain.jpg https://downloads.cardforge.org/images/planes/The_Aether_Flues.jpg https://downloads.cardforge.org/images/planes/The_Caldaia.jpg +https://downloads.cardforge.org/images/planes/The_Cave_of_Skulls.jpg +https://downloads.cardforge.org/images/planes/The_Cheetah_Planet.jpg https://downloads.cardforge.org/images/planes/The_Dark_Barony.jpg +https://downloads.cardforge.org/images/planes/The_Dining_Car.jpg +https://downloads.cardforge.org/images/planes/The_Doctors_Childhood_Barn.jpg +https://downloads.cardforge.org/images/planes/The_Doctors_Tomb.jpg +https://downloads.cardforge.org/images/planes/The_Drum_Mining_Facility.jpg https://downloads.cardforge.org/images/planes/The_Eon_Fog.jpg https://downloads.cardforge.org/images/planes/The_Fertile_Lands_of_Saulvinia.jpg https://downloads.cardforge.org/images/planes/The_Fourth_Sphere.jpg @@ -94,8 +124,12 @@ https://downloads.cardforge.org/images/planes/The_Golden_City_of_Orazca.jpg https://downloads.cardforge.org/images/planes/The_Great_Aerie.jpg https://downloads.cardforge.org/images/planes/The_Great_Forest.jpg https://downloads.cardforge.org/images/planes/The_Hippodrome.jpg +https://downloads.cardforge.org/images/planes/The_Lux_Foundation_Library.jpg https://downloads.cardforge.org/images/planes/The_Maelstrom.jpg +https://downloads.cardforge.org/images/planes/The_Matrix_of_Time.jpg +https://downloads.cardforge.org/images/planes/The_Moonbase.jpg https://downloads.cardforge.org/images/planes/The_Pit.jpg +https://downloads.cardforge.org/images/planes/The_Pyramid_of_Mars.jpg https://downloads.cardforge.org/images/planes/The_Western_Cloud.jpg https://downloads.cardforge.org/images/planes/The_Wilds.jpg https://downloads.cardforge.org/images/planes/The_Zephyr_Maze.jpg @@ -104,6 +138,8 @@ https://downloads.cardforge.org/images/planes/Towashi.jpg https://downloads.cardforge.org/images/planes/Trail_of_the_Mage-Rings.jpg https://downloads.cardforge.org/images/planes/Truga_Jungle.jpg https://downloads.cardforge.org/images/planes/Turri_Island.jpg +https://downloads.cardforge.org/images/planes/Two_Streams_Facility.jpg +https://downloads.cardforge.org/images/planes/UNIT_Headquarters.jpg https://downloads.cardforge.org/images/planes/Undercity_Reaches.jpg https://downloads.cardforge.org/images/planes/Unyaro.jpg https://downloads.cardforge.org/images/planes/Valor's_Reach.jpg diff --git a/forge-gui/res/lists/planeswalker-achievements.txt b/forge-gui/res/lists/planeswalker-achievements.txt index d5e9b6f0103..6c2b52ad43d 100644 --- a/forge-gui/res/lists/planeswalker-achievements.txt +++ b/forge-gui/res/lists/planeswalker-achievements.txt @@ -18,6 +18,7 @@ Arlinn, Embraced by the Moon|Arlinn's Hunt|Fair fight? What fair fight? Ashiok, Nightmare Muse|Ashiok's Subconscious|It's wonderful what you find when you look to places that don't exist! Ashiok, Nightmare Weaver|Ashiok's Identity|I subscribe to the theory of blank slate! Ashiok, Sculptor of Fears|Ashiok's Collection|They followed me home. Can I keep them? +Ashiok, Wicked Manipulator|Ashiok's Oblivion|I have seen nothingness before. Let me guide you. Basri Ket|Basri's Army of Solidarity|Each new convert strengthens us all. Basri, Devoted Paladin|Basri's Mighty Leap|Soar on the wings of faith. Calix, Destiny's Hand|Calix's Replenish|We're all cut of the same Klothys, after all. @@ -152,6 +153,7 @@ Ob Nixilis, the Adversary|Ob Nixilis's Pact|The price is, let's see... everythin Oko, the Trickster|Oko's Massive Friends|And watch where you're stomping! Oko, Thief of Crowns|Oko's Unfair Switcheroo|How about some magic beans for that? Professor Onyx|Professor's Discipline|You'll get it back at the end of the semester unless you pay a... fine. +Quintorius Kand|Quintorius's Archeological Dig|The past is still alive. Ral Zarek|Ral's Long Day|So much work, so much time! Ral, Caller of Storms|Ral's Invocation|The storm called and left a message. Ral, Izzet Viceroy|Ral's Bonus|I was just researching lightning and then it hit me. diff --git a/forge-gui/res/lists/quest-opponent-icons.txt b/forge-gui/res/lists/quest-opponent-icons.txt index 28cad0cfa4f..b7e10f6d133 100644 --- a/forge-gui/res/lists/quest-opponent-icons.txt +++ b/forge-gui/res/lists/quest-opponent-icons.txt @@ -254,7 +254,7 @@ https://downloads.cardforge.org/images/icons/Emrakul.jpg https://downloads.cardforge.org/images/icons/En%20Sabah%20Nur.jpg https://downloads.cardforge.org/images/icons/Enchantress.jpg https://downloads.cardforge.org/images/icons/Endora.jpg -https://downloads.cardforge.org/images/icons/Eomer.jpg +https://downloads.cardforge.org/images/icons/Éomer.jpg https://downloads.cardforge.org/images/icons/Equastis.jpg https://downloads.cardforge.org/images/icons/Equilibrium.jpg https://downloads.cardforge.org/images/icons/Erebos.jpg diff --git a/forge-gui/res/lists/token-images.txt b/forge-gui/res/lists/token-images.txt index 4eb62607f06..dbc54516161 100644 --- a/forge-gui/res/lists/token-images.txt +++ b/forge-gui/res/lists/token-images.txt @@ -1,6 +1,7 @@ #Tokens Arco-Flagellant.jpg https://downloads.cardforge.org/images/tokens/Arco-Flagellant.jpg +On an Adventure.jpg https://downloads.cardforge.org/images/tokens/On an Adventure.jpg Sicarian Infiltrator.jpg https://downloads.cardforge.org/images/tokens/Sicarian%20Infiltrator.jpg Space Marine Devastator.jpg https://downloads.cardforge.org/images/tokens/Space%20Marine%20Devastator.jpg Ultramarines Honour Guard.jpg https://downloads.cardforge.org/images/tokens/Ultramarines%20Honour%20Guard.jpg @@ -65,6 +66,7 @@ b_1_1_bat_flying.jpg https://downloads.cardforge.org/images/tokens/b_1_1_bat_fly b_1_1_bat_flying_c17.jpg https://downloads.cardforge.org/images/tokens/b_1_1_bat_flying_c17.jpg b_1_1_bat_flying_ddd.jpg https://downloads.cardforge.org/images/tokens/b_1_1_bat_flying_ddd.jpg b_1_1_bat_flying_gk2.jpg https://downloads.cardforge.org/images/tokens/b_1_1_bat_flying_gk2.jpg +b_1_1_bat_flying_lci.jpg https://downloads.cardforge.org/images/tokens/b_1_1_bat_flying_lci.jpg b_1_1_bat_flying_m19.jpg https://downloads.cardforge.org/images/tokens/b_1_1_bat_flying_m19.jpg b_1_1_bat_flying_mid.jpg https://downloads.cardforge.org/images/tokens/b_1_1_bat_flying_mid.jpg b_1_1_bat_flying_mma.jpg https://downloads.cardforge.org/images/tokens/b_1_1_bat_flying_mma.jpg @@ -75,7 +77,9 @@ b_1_1_faerie_rogue_flying_2x2.jpg https://downloads.cardforge.org/images/tokens/ b_1_1_faerie_rogue_flying_mm2.jpg https://downloads.cardforge.org/images/tokens/b_1_1_faerie_rogue_flying_mm2.jpg b_1_1_faerie_rogue_flying_mor.jpg https://downloads.cardforge.org/images/tokens/b_1_1_faerie_rogue_flying_mor.jpg b_1_1_faerie_rogue_flying_uma.jpg https://downloads.cardforge.org/images/tokens/b_1_1_faerie_rogue_flying_uma.jpg +b_1_1_faerie_rogue_flying_woc.jpg https://downloads.cardforge.org/images/tokens/b_1_1_faerie_rogue_flying_woc.jpg b_1_1_faerie_rogue_flying_znc.jpg https://downloads.cardforge.org/images/tokens/b_1_1_faerie_rogue_flying_znc.jpg +b_1_1_fungus_noblock_lci.jpg https://downloads.cardforge.org/images/tokens/b_1_1_fungus_noblock_lci.jpg b_1_1_goblin_rogue.jpg https://downloads.cardforge.org/images/tokens/b_1_1_goblin_rogue.jpg b_1_1_goblin_rogue_lrw.jpg https://downloads.cardforge.org/images/tokens/b_1_1_goblin_rogue_lrw.jpg b_1_1_goblin_rogue_mma.jpg https://downloads.cardforge.org/images/tokens/b_1_1_goblin_rogue_mma.jpg @@ -87,6 +91,7 @@ b_1_1_insect.jpg https://downloads.cardforge.org/images/tokens/b_1_1_insect.jpg b_1_1_insect_akh.jpg https://downloads.cardforge.org/images/tokens/b_1_1_insect_akh.jpg b_1_1_insect_flying_dmc.jpg https://downloads.cardforge.org/images/tokens/b_1_1_insect_flying_dmc.jpg b_1_1_minion.jpg https://downloads.cardforge.org/images/tokens/b_1_1_minion.jpg +b_1_1_nightmare_exile_counter_woe.jpg https://downloads.cardforge.org/images/tokens/b_1_1_nightmare_exile_counter_woe.jpg b_1_1_rat.jpg https://downloads.cardforge.org/images/tokens/b_1_1_rat.jpg b_1_1_rat_afc.jpg https://downloads.cardforge.org/images/tokens/b_1_1_rat_afc.jpg b_1_1_rat_cmm.jpg https://downloads.cardforge.org/images/tokens/b_1_1_rat_cmm.jpg @@ -94,6 +99,7 @@ b_1_1_rat_deathtouch.jpg https://downloads.cardforge.org/images/tokens/b_1_1_rat b_1_1_rat_deathtouch_c17.jpg https://downloads.cardforge.org/images/tokens/b_1_1_rat_deathtouch_c17.jpg b_1_1_rat_eld.jpg https://downloads.cardforge.org/images/tokens/b_1_1_rat_eld.jpg b_1_1_rat_gtc.jpg https://downloads.cardforge.org/images/tokens/b_1_1_rat_gtc.jpg +b_1_1_rat_noblock_woe.jpg https://downloads.cardforge.org/images/tokens/b_1_1_rat_noblock_woe.jpg b_1_1_rat_rogue_neo.jpg https://downloads.cardforge.org/images/tokens/b_1_1_rat_rogue_neo.jpg b_1_1_rat_shm.jpg https://downloads.cardforge.org/images/tokens/b_1_1_rat_shm.jpg b_1_1_rat_znc.jpg https://downloads.cardforge.org/images/tokens/b_1_1_rat_znc.jpg @@ -116,6 +122,7 @@ b_1_1_vampire_knight_lifelink_soi.jpg https://downloads.cardforge.org/images/tok b_1_1_vampire_lifelink.jpg https://downloads.cardforge.org/images/tokens/b_1_1_vampire_lifelink.jpg b_1_1_vampire_lifelink_ddk.jpg https://downloads.cardforge.org/images/tokens/b_1_1_vampire_lifelink_ddk.jpg b_1_1_vampire_lifelink_dka.jpg https://downloads.cardforge.org/images/tokens/b_1_1_vampire_lifelink_dka.jpg +b_1_1_vampire_lifelink_lcc.jpg https://downloads.cardforge.org/images/tokens/b_1_1_vampire_lifelink_lcc.jpg b_1_1_wolf_deathtouch.jpg https://downloads.cardforge.org/images/tokens/b_1_1_wolf_deathtouch.jpg b_1_1_wolf_deathtouch_isd.jpg https://downloads.cardforge.org/images/tokens/b_1_1_wolf_deathtouch_isd.jpg b_1_2_bat_flying_nosferatu.jpg https://downloads.cardforge.org/images/tokens/b_1_2_bat_flying_nosferatu.jpg @@ -126,18 +133,22 @@ b_2_1_spider_menace_reach_afr.jpg https://downloads.cardforge.org/images/tokens/ b_2_1_warrior.jpg https://downloads.cardforge.org/images/tokens/b_2_1_warrior.jpg b_2_1_warrior_clb.jpg https://downloads.cardforge.org/images/tokens/b_2_1_warrior_clb.jpg b_2_1_warrior_frf.jpg https://downloads.cardforge.org/images/tokens/b_2_1_warrior_frf.jpg +b_2_2_a_alien_angel_firststrike_vigilance_who.jpg https://downloads.cardforge.org/images/tokens/b_2_2_a_alien_angel_firststrike_vigilance_who.jpg b_2_2_a_necron_warrior_40k.jpg https://downloads.cardforge.org/images/tokens/b_2_2_a_necron_warrior_40k.jpg b_2_2_astartes_warrior_menace_40k.jpg https://downloads.cardforge.org/images/tokens/b_2_2_astartes_warrior_menace_40k.jpg b_2_2_e_zombie.jpg https://downloads.cardforge.org/images/tokens/b_2_2_e_zombie.jpg b_2_2_e_zombie_bng.jpg https://downloads.cardforge.org/images/tokens/b_2_2_e_zombie_bng.jpg +b_2_2_human_rogue_who.jpg https://downloads.cardforge.org/images/tokens/b_2_2_human_rogue_who.jpg b_2_2_knight_flanking_pro_white_haste.jpg https://downloads.cardforge.org/images/tokens/b_2_2_knight_flanking_pro_white_haste.jpg b_2_2_knight_flanking_pro_white_haste_tsr.jpg https://downloads.cardforge.org/images/tokens/b_2_2_knight_flanking_pro_white_haste_tsr.jpg b_2_2_phyrexian_dmu.jpg https://downloads.cardforge.org/images/tokens/b_2_2_phyrexian_dmu.jpg b_2_2_phyrexian_zombie.jpg https://downloads.cardforge.org/images/tokens/b_2_2_phyrexian_zombie.jpg b_2_2_pirate_menace.jpg https://downloads.cardforge.org/images/tokens/b_2_2_pirate_menace.jpg +b_2_2_pirate_menace_lcc.jpg https://downloads.cardforge.org/images/tokens/b_2_2_pirate_menace_lcc.jpg b_2_2_pirate_menace_xln.jpg https://downloads.cardforge.org/images/tokens/b_2_2_pirate_menace_xln.jpg b_2_2_rogue_menace.jpg https://downloads.cardforge.org/images/tokens/b_2_2_rogue_menace.jpg b_2_2_rogue_snc.jpg https://downloads.cardforge.org/images/tokens/b_2_2_rogue_snc.jpg +b_2_2_skeleton_pirate_lci.jpg https://downloads.cardforge.org/images/tokens/b_2_2_skeleton_pirate_lci.jpg b_2_2_vampire_flying.jpg https://downloads.cardforge.org/images/tokens/b_2_2_vampire_flying.jpg b_2_2_vampire_flying2.jpg https://downloads.cardforge.org/images/tokens/b_2_2_vampire_flying2.jpg b_2_2_vampire_flying_isd.jpg https://downloads.cardforge.org/images/tokens/b_2_2_vampire_flying_isd.jpg @@ -229,6 +240,7 @@ b_2_4_spider_reach_mm3.jpg https://downloads.cardforge.org/images/tokens/b_2_4_s b_2_4_spider_reach_mma.jpg https://downloads.cardforge.org/images/tokens/b_2_4_spider_reach_mma.jpg b_2_4_spider_reach_pca.jpg https://downloads.cardforge.org/images/tokens/b_2_4_spider_reach_pca.jpg b_2_4_spider_reach_tsr.jpg https://downloads.cardforge.org/images/tokens/b_2_4_spider_reach_tsr.jpg +b_3_3_a_dalek_menace_who.jpg https://downloads.cardforge.org/images/tokens/b_3_3_a_dalek_menace_who.jpg b_3_3_angel_flying.jpg https://downloads.cardforge.org/images/tokens/b_3_3_angel_flying.jpg b_3_3_beast_deathtouch.jpg https://downloads.cardforge.org/images/tokens/b_3_3_beast_deathtouch.jpg b_3_3_beast_deathtouch_m15.jpg https://downloads.cardforge.org/images/tokens/b_3_3_beast_deathtouch_m15.jpg @@ -375,6 +387,7 @@ c_1_1_a_construct_defender_mps_grn.jpg https://downloads.cardforge.org/images/to c_1_1_a_construct_neo.jpg https://downloads.cardforge.org/images/tokens/c_1_1_a_construct_neo.jpg c_1_1_a_construct_znr.jpg https://downloads.cardforge.org/images/tokens/c_1_1_a_construct_znr.jpg c_1_1_a_gnome.jpg https://downloads.cardforge.org/images/tokens/c_1_1_a_gnome.jpg +c_1_1_a_gnome_lci.jpg https://downloads.cardforge.org/images/tokens/c_1_1_a_gnome_lci.jpg c_1_1_a_insect_flying_40k.jpg https://downloads.cardforge.org/images/tokens/c_1_1_a_insect_flying_40k.jpg c_1_1_a_myr.jpg https://downloads.cardforge.org/images/tokens/c_1_1_a_myr.jpg c_1_1_a_myr_2xm.jpg https://downloads.cardforge.org/images/tokens/c_1_1_a_myr_2xm.jpg @@ -506,6 +519,7 @@ c_3_2_eldrazi_horror.jpg https://downloads.cardforge.org/images/tokens/c_3_2_eld c_3_2_eldrazi_horror_clb.jpg https://downloads.cardforge.org/images/tokens/c_3_2_eldrazi_horror_clb.jpg c_3_2_eldrazi_horror_emn.jpg https://downloads.cardforge.org/images/tokens/c_3_2_eldrazi_horror_emn.jpg c_3_2_shapeshifter_changeling_clb.jpg https://downloads.cardforge.org/images/tokens/c_3_2_shapeshifter_changeling_clb.jpg +c_3_2_shapeshifter_changeling_lcc.jpg https://downloads.cardforge.org/images/tokens/c_3_2_shapeshifter_changeling_lcc.jpg c_3_3_a_golem.jpg https://downloads.cardforge.org/images/tokens/c_3_3_a_golem.jpg c_3_3_a_golem_2xm.jpg https://downloads.cardforge.org/images/tokens/c_3_3_a_golem_2xm.jpg c_3_3_a_golem_cmr.jpg https://downloads.cardforge.org/images/tokens/c_3_3_a_golem_cmr.jpg @@ -567,6 +581,7 @@ c_7_7_eldrazi_annihilator_moc.jpg https://downloads.cardforge.org/images/tokens/ c_7_7_eldrazi_annihilator_pca.jpg https://downloads.cardforge.org/images/tokens/c_7_7_eldrazi_annihilator_pca.jpg c_9_9_a_golem.jpg https://downloads.cardforge.org/images/tokens/c_9_9_a_golem.jpg c_9_9_a_golem_mbs.jpg https://downloads.cardforge.org/images/tokens/c_9_9_a_golem_mbs.jpg +c_a_blood_draw_lcc.jpg https://downloads.cardforge.org/images/tokens/c_a_blood_draw_lcc.jpg c_a_blood_draw_moc.jpg https://downloads.cardforge.org/images/tokens/c_a_blood_draw_moc.jpg c_a_blood_draw_voc.jpg https://downloads.cardforge.org/images/tokens/c_a_blood_draw_voc.jpg c_a_blood_draw_vow.jpg https://downloads.cardforge.org/images/tokens/c_a_blood_draw_vow.jpg @@ -575,7 +590,9 @@ c_a_clue_draw2.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw2. c_a_clue_draw2_30a.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw2_30a.jpg c_a_clue_draw2_mh2.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw2_mh2.jpg c_a_clue_draw2_soi.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw2_soi.jpg +c_a_clue_draw2_who.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw2_who.jpg c_a_clue_draw3_soi.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw3_soi.jpg +c_a_clue_draw3_who.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw3_who.jpg c_a_clue_draw4_soi.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw4_soi.jpg c_a_clue_draw5_soi.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw5_soi.jpg c_a_clue_draw6_soi.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw6_soi.jpg @@ -593,21 +610,29 @@ c_a_clue_draw_ncc.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_dra c_a_clue_draw_sld.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw_sld.jpg c_a_clue_draw_soi.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw_soi.jpg c_a_clue_draw_voc.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw_voc.jpg +c_a_clue_draw_who.jpg https://downloads.cardforge.org/images/tokens/c_a_clue_draw_who.jpg c_a_feather_sac.jpg https://downloads.cardforge.org/images/tokens/c_a_feather_sac.jpg c_a_feather_sac_iko.jpg https://downloads.cardforge.org/images/tokens/c_a_feather_sac_iko.jpg c_a_food_sac.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac.jpg c_a_food_sac2_eld.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac2_eld.jpg c_a_food_sac2_ltr.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac2_ltr.jpg c_a_food_sac2_mh2.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac2_mh2.jpg +c_a_food_sac2_who.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac2_who.jpg +c_a_food_sac2_woe.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac2_woe.jpg c_a_food_sac3_eld.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac3_eld.jpg c_a_food_sac3_ltr.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac3_ltr.jpg +c_a_food_sac3_who.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac3_who.jpg +c_a_food_sac3_woe.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac3_woe.jpg c_a_food_sac4_eld.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac4_eld.jpg +c_a_food_sac4_woe.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac4_woe.jpg c_a_food_sac_c21.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac_c21.jpg c_a_food_sac_eld.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac_eld.jpg c_a_food_sac_ltr.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac_ltr.jpg c_a_food_sac_mh2.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac_mh2.jpg c_a_food_sac_moc.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac_moc.jpg c_a_food_sac_ncc.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac_ncc.jpg +c_a_food_sac_who.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac_who.jpg +c_a_food_sac_woe.jpg https://downloads.cardforge.org/images/tokens/c_a_food_sac_woe.jpg c_a_gold_sac.jpg https://downloads.cardforge.org/images/tokens/c_a_gold_sac.jpg c_a_gold_sac_bng.jpg https://downloads.cardforge.org/images/tokens/c_a_gold_sac_bng.jpg c_a_gold_sac_c15.jpg https://downloads.cardforge.org/images/tokens/c_a_gold_sac_c15.jpg @@ -616,6 +641,7 @@ c_a_gold_sac_clb.jpg https://downloads.cardforge.org/images/tokens/c_a_gold_sac_ c_a_gold_sac_jou.jpg https://downloads.cardforge.org/images/tokens/c_a_gold_sac_jou.jpg c_a_gold_sac_moc.jpg https://downloads.cardforge.org/images/tokens/c_a_gold_sac_moc.jpg c_a_gold_sac_thb.jpg https://downloads.cardforge.org/images/tokens/c_a_gold_sac_thb.jpg +c_a_map_sac_explore_lci.jpg https://downloads.cardforge.org/images/tokens/c_a_map_sac_explore_lci.jpg c_a_powerstone_bro.jpg https://downloads.cardforge.org/images/tokens/c_a_powerstone_bro.jpg c_a_powerstone_dmu.jpg https://downloads.cardforge.org/images/tokens/c_a_powerstone_dmu.jpg c_a_treasure_sac.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac.jpg @@ -624,13 +650,16 @@ c_a_treasure_sac2_mh2.jpg https://downloads.cardforge.org/images/tokens/c_a_trea c_a_treasure_sac2_mom.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac2_mom.jpg c_a_treasure_sac2_rix.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac2_rix.jpg c_a_treasure_sac2_snc.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac2_snc.jpg +c_a_treasure_sac2_who.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac2_who.jpg c_a_treasure_sac2_xln.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac2_xln.jpg c_a_treasure_sac3_30a.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac3_30a.jpg c_a_treasure_sac3_rix.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac3_rix.jpg c_a_treasure_sac3_snc.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac3_snc.jpg +c_a_treasure_sac3_who.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac3_who.jpg c_a_treasure_sac3_xln.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac3_xln.jpg c_a_treasure_sac4_rix.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac4_rix.jpg c_a_treasure_sac4_snc.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac4_snc.jpg +c_a_treasure_sac4_who.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac4_who.jpg c_a_treasure_sac4_xln.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac4_xln.jpg c_a_treasure_sac5_rix.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac5_rix.jpg c_a_treasure_sac5_snc.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac5_snc.jpg @@ -646,17 +675,21 @@ c_a_treasure_sac_cmm.jpg https://downloads.cardforge.org/images/tokens/c_a_treas c_a_treasure_sac_cmr.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_cmr.jpg c_a_treasure_sac_dmc.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_dmc.jpg c_a_treasure_sac_khm.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_khm.jpg +c_a_treasure_sac_lci.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_lci.jpg c_a_treasure_sac_ltr.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_ltr.jpg c_a_treasure_sac_m20.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_m20.jpg c_a_treasure_sac_m21.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_m21.jpg c_a_treasure_sac_mh2.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_mh2.jpg c_a_treasure_sac_mom.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_mom.jpg c_a_treasure_sac_neo.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_neo.jpg +c_a_treasure_sac_rex.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_rex.jpg c_a_treasure_sac_rix.jpg https://downloads.cardforge.org/images/tokens/c_a_treasure_sac_rix.jpg c_a_treasure_sac_rna.jpg 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https://downloads.cardforge.org/images/tokens/g_0_0_hydra.jpg g_0_0_hydra_c20.jpg https://downloads.cardforge.org/images/tokens/g_0_0_hydra_c20.jpg g_0_0_hydra_dmc.jpg https://downloads.cardforge.org/images/tokens/g_0_0_hydra_dmc.jpg +g_0_1_dinosaur_egg_lci.jpg https://downloads.cardforge.org/images/tokens/g_0_1_dinosaur_egg_lci.jpg g_0_1_egg_defender.jpg https://downloads.cardforge.org/images/tokens/g_0_1_egg_defender.jpg g_0_1_egg_defender_2x2.jpg https://downloads.cardforge.org/images/tokens/g_0_1_egg_defender_2x2.jpg g_0_1_egg_defender_c19.jpg https://downloads.cardforge.org/images/tokens/g_0_1_egg_defender_c19.jpg @@ -746,6 +780,7 @@ g_1_1_forest_dryad_bro.jpg https://downloads.cardforge.org/images/tokens/g_1_1_f g_1_1_hippo.jpg https://downloads.cardforge.org/images/tokens/g_1_1_hippo.jpg g_1_1_hound.jpg https://downloads.cardforge.org/images/tokens/g_1_1_hound.jpg g_1_1_human_monk_g_neo.jpg https://downloads.cardforge.org/images/tokens/g_1_1_human_monk_g_neo.jpg 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https://downloads.cardforge.org/images/tokens/r_2_2_dragon_flying_firebreathing_c18.jpg r_2_2_dragon_flying_firebreathing_cmm.jpg https://downloads.cardforge.org/images/tokens/r_2_2_dragon_flying_firebreathing_cmm.jpg @@ -1392,6 +1444,7 @@ r_2_3_minotaur_haste.jpg https://downloads.cardforge.org/images/tokens/r_2_3_min r_2_3_minotaur_haste2_jou.jpg https://downloads.cardforge.org/images/tokens/r_2_3_minotaur_haste2_jou.jpg r_2_3_minotaur_haste_jou.jpg https://downloads.cardforge.org/images/tokens/r_2_3_minotaur_haste_jou.jpg r_3_1_a_construct_haste_neo.jpg https://downloads.cardforge.org/images/tokens/r_3_1_a_construct_haste_neo.jpg +r_3_1_dinosaur_lci.jpg https://downloads.cardforge.org/images/tokens/r_3_1_dinosaur_lci.jpg r_3_1_e_elemental_haste.jpg https://downloads.cardforge.org/images/tokens/r_3_1_e_elemental_haste.jpg r_3_1_e_elemental_haste_bng.jpg https://downloads.cardforge.org/images/tokens/r_3_1_e_elemental_haste_bng.jpg r_3_1_elemental.jpg 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https://downloads.cardforge.org/images/tokens/rw_2_2_dinosaur_flying_haste_who.jpg rw_3_1_human_warrior_trample_haste.jpg https://downloads.cardforge.org/images/tokens/rw_3_1_human_warrior_trample_haste.jpg rw_3_1_human_warrior_trample_haste_eld.jpg https://downloads.cardforge.org/images/tokens/rw_3_1_human_warrior_trample_haste_eld.jpg +rw_3_2_spirit_lci.jpg https://downloads.cardforge.org/images/tokens/rw_3_2_spirit_lci.jpg rw_3_2_spirit_mom.jpg https://downloads.cardforge.org/images/tokens/rw_3_2_spirit_mom.jpg rw_3_2_spirit_stx.jpg https://downloads.cardforge.org/images/tokens/rw_3_2_spirit_stx.jpg rw_3_2_warrior_symbiotic_attack_mom.jpg https://downloads.cardforge.org/images/tokens/rw_3_2_warrior_symbiotic_attack_mom.jpg @@ -1587,6 +1644,7 @@ u_1_1_bird_flying_30a.jpg https://downloads.cardforge.org/images/tokens/u_1_1_bi u_1_1_bird_flying_blockflying_mid.jpg https://downloads.cardforge.org/images/tokens/u_1_1_bird_flying_blockflying_mid.jpg u_1_1_bird_flying_eve.jpg 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https://downloads.cardforge.org/images/tokens/w_x_x_a_gnome_soldier_total_artifacts_creatures_lci.jpg w_x_x_avatar_life_total.jpg https://downloads.cardforge.org/images/tokens/w_x_x_avatar_life_total.jpg w_x_x_avatar_life_total_lrw.jpg https://downloads.cardforge.org/images/tokens/w_x_x_avatar_life_total_lrw.jpg w_x_x_avatar_life_total_m10.jpg https://downloads.cardforge.org/images/tokens/w_x_x_avatar_life_total_m10.jpg @@ -2186,11 +2271,14 @@ wb_1_1_spirit_flying_mh1.jpg https://downloads.cardforge.org/images/tokens/wb_1_ wb_1_1_spirit_flying_mom.jpg https://downloads.cardforge.org/images/tokens/wb_1_1_spirit_flying_mom.jpg wb_1_1_spirit_flying_rna.jpg https://downloads.cardforge.org/images/tokens/wb_1_1_spirit_flying_rna.jpg wb_1_1_spirit_flying_uma.jpg https://downloads.cardforge.org/images/tokens/wb_1_1_spirit_flying_uma.jpg +wb_1_1_spirit_flying_woc.jpg https://downloads.cardforge.org/images/tokens/wb_1_1_spirit_flying_woc.jpg +wb_1_1_vampire_lifelink_lcc.jpg https://downloads.cardforge.org/images/tokens/wb_1_1_vampire_lifelink_lcc.jpg wb_1_1_vampire_lifelink_voc.jpg https://downloads.cardforge.org/images/tokens/wb_1_1_vampire_lifelink_voc.jpg wb_1_1_vampire_lifelink_vow.jpg https://downloads.cardforge.org/images/tokens/wb_1_1_vampire_lifelink_vow.jpg wb_2_1_inkling_flying.jpg https://downloads.cardforge.org/images/tokens/wb_2_1_inkling_flying.jpg wb_2_1_inkling_flying_brc.jpg https://downloads.cardforge.org/images/tokens/wb_2_1_inkling_flying_brc.jpg wb_2_1_inkling_flying_stx.jpg https://downloads.cardforge.org/images/tokens/wb_2_1_inkling_flying_stx.jpg +wb_4_3_vampire_demon_flying_lci.jpg https://downloads.cardforge.org/images/tokens/wb_4_3_vampire_demon_flying_lci.jpg wb_x_x_e_spirit_experience.jpg https://downloads.cardforge.org/images/tokens/wb_x_x_e_spirit_experience.jpg wb_x_x_e_spirit_experience_c15.jpg https://downloads.cardforge.org/images/tokens/wb_x_x_e_spirit_experience_c15.jpg wirefly.jpg https://downloads.cardforge.org/images/tokens/wirefly.jpg @@ -2199,6 +2287,8 @@ wood.jpg https://downloads.cardforge.org/images/tokens/wood.jpg wu_1_1_bird_flying.jpg https://downloads.cardforge.org/images/tokens/wu_1_1_bird_flying.jpg wu_1_1_bird_flying_gk2.jpg https://downloads.cardforge.org/images/tokens/wu_1_1_bird_flying_gk2.jpg wu_2_2_knight_vigilance_mom.jpg https://downloads.cardforge.org/images/tokens/wu_2_2_knight_vigilance_mom.jpg +wu_4_4_a_golem_lci.jpg https://downloads.cardforge.org/images/tokens/wu_4_4_a_golem_lci.jpg +wu_4_4_elemental_woe.jpg https://downloads.cardforge.org/images/tokens/wu_4_4_elemental_woe.jpg wu_4_4_sphinx_flying_vigilance.jpg https://downloads.cardforge.org/images/tokens/wu_4_4_sphinx_flying_vigilance.jpg wu_4_4_sphinx_flying_vigilance_rna.jpg https://downloads.cardforge.org/images/tokens/wu_4_4_sphinx_flying_vigilance_rna.jpg wubrg_2_2_citizen_war.jpg https://downloads.cardforge.org/images/tokens/wubrg_2_2_citizen_war.jpg @@ -2327,6 +2417,7 @@ emblem_saheeli_filigree_master.jpg https://downloads.cardforge.org/images/tokens emblem_sarkhan_the_dragonspeaker.jpg https://downloads.cardforge.org/images/tokens/emblem_sarkhan_the_dragonspeaker.jpg emblem_serra_the_benevolent.jpg https://downloads.cardforge.org/images/tokens/emblem_serra_the_benevolent.jpg emblem_sorin_lord_of_innistrad.jpg https://downloads.cardforge.org/images/tokens/emblem_sorin_lord_of_innistrad.jpg +emblem_sorin_lord_of_innistrad_lcc.jpg https://downloads.cardforge.org/images/tokens/emblem_sorin_lord_of_innistrad_lcc.jpg emblem_sorin_solemn_visitor.jpg https://downloads.cardforge.org/images/tokens/emblem_sorin_solemn_visitor.jpg emblem_tamiyo_field_researcher.jpg https://downloads.cardforge.org/images/tokens/emblem_tamiyo_field_researcher.jpg emblem_tamiyo_the_moon_sage.jpg https://downloads.cardforge.org/images/tokens/emblem_tamiyo_the_moon_sage.jpg @@ -2358,29 +2449,52 @@ emblem_wrenn_and_six.jpg https://downloads.cardforge.org/images/tokens/emblem_wr emblem_wrenn_and_six_2x2.jpg https://downloads.cardforge.org/images/tokens/emblem_wrenn_and_six_2x2.jpg emblem_zariel_archduke_of_avernus_afr.jpg https://downloads.cardforge.org/images/tokens/emblem_zariel_archduke_of_avernus_afr.jpg +#Roles + +role_cursed_woe.jpg https://downloads.cardforge.org/images/tokens/role_cursed_woe.jpg +role_monster_woc.jpg https://downloads.cardforge.org/images/tokens/role_monster_woc.jpg +role_monster_woe.jpg https://downloads.cardforge.org/images/tokens/role_monster_woe.jpg +role_royal_woc.jpg https://downloads.cardforge.org/images/tokens/role_royal_woc.jpg +role_royal_woe.jpg https://downloads.cardforge.org/images/tokens/role_royal_woe.jpg +role_sorcerer_woc.jpg https://downloads.cardforge.org/images/tokens/role_sorcerer_woc.jpg +role_sorcerer_woe.jpg https://downloads.cardforge.org/images/tokens/role_sorcerer_woe.jpg +role_virtuous2_woc.jpg https://downloads.cardforge.org/images/tokens/role_virtuous2_woc.jpg +role_virtuous3_woc.jpg https://downloads.cardforge.org/images/tokens/role_virtuous3_woc.jpg +role_virtuous_woc.jpg https://downloads.cardforge.org/images/tokens/role_virtuous_woc.jpg +role_wicked_woe.jpg https://downloads.cardforge.org/images/tokens/role_wicked_woe.jpg +role_young_hero_woe.jpg https://downloads.cardforge.org/images/tokens/role_young_hero_woe.jpg + #Others blessing.jpg https://downloads.cardforge.org/images/tokens/blessing.jpg blessing_cmm.jpg https://downloads.cardforge.org/images/tokens/blessing_cmm.jpg +blessing_lcc.jpg https://downloads.cardforge.org/images/tokens/blessing_lcc.jpg blessing_moc.jpg https://downloads.cardforge.org/images/tokens/blessing_moc.jpg copy2_cmm.jpg https://downloads.cardforge.org/images/tokens/copy2_cmm.jpg copy_2xm.jpg https://downloads.cardforge.org/images/tokens/copy_2xm.jpg copy_cmm.jpg https://downloads.cardforge.org/images/tokens/copy_cmm.jpg +copy_lci.jpg https://downloads.cardforge.org/images/tokens/copy_lci.jpg copy_voc.jpg https://downloads.cardforge.org/images/tokens/copy_voc.jpg copy_vow.jpg https://downloads.cardforge.org/images/tokens/copy_vow.jpg +copy_who.jpg https://downloads.cardforge.org/images/tokens/copy_who.jpg +copy_woc.jpg https://downloads.cardforge.org/images/tokens/copy_woc.jpg copy_znr.jpg https://downloads.cardforge.org/images/tokens/copy_znr.jpg +cyberman.jpg https://downloads.cardforge.org/images/tokens/cyberman.jpg day_mid.jpg https://downloads.cardforge.org/images/tokens/day_mid.jpg foretell.jpg https://downloads.cardforge.org/images/tokens/foretell.jpg foretell_khm.jpg https://downloads.cardforge.org/images/tokens/foretell_khm.jpg hidden.jpg https://downloads.cardforge.org/images/tokens/hidden.jpg +horror.jpg https://downloads.cardforge.org/images/tokens/horror.jpg initiative.jpg https://downloads.cardforge.org/images/tokens/initiative.jpg manifest.jpg https://downloads.cardforge.org/images/tokens/manifest.jpg manifest_cmm.jpg https://downloads.cardforge.org/images/tokens/manifest_cmm.jpg manifest_ncc.jpg https://downloads.cardforge.org/images/tokens/manifest_ncc.jpg +mark_of_the_rani_who.jpg https://downloads.cardforge.org/images/tokens/mark_of_the_rani_who.jpg monarch.jpg https://downloads.cardforge.org/images/tokens/monarch.jpg monarch_afc.jpg https://downloads.cardforge.org/images/tokens/monarch_afc.jpg monarch_cmm.jpg https://downloads.cardforge.org/images/tokens/monarch_cmm.jpg monarch_cmr.jpg https://downloads.cardforge.org/images/tokens/monarch_cmr.jpg +monarch_lcc.jpg https://downloads.cardforge.org/images/tokens/monarch_lcc.jpg monarch_moc.jpg https://downloads.cardforge.org/images/tokens/monarch_moc.jpg morph.jpg https://downloads.cardforge.org/images/tokens/morph.jpg night_mid.jpg https://downloads.cardforge.org/images/tokens/night_mid.jpg diff --git a/forge-gui/res/puzzle/MTGP_05.pzl b/forge-gui/res/puzzle/MTGP_05.pzl index d2a5f3da9cc..e1641cb5b88 100644 --- a/forge-gui/res/puzzle/MTGP_05.pzl +++ b/forge-gui/res/puzzle/MTGP_05.pzl @@ -6,7 +6,7 @@ Turns:1 Difficulty:Hard Description:Win this turn. After a Gruuling match you're down to the last card in your library - can you get through your opponent's defenses to secure the win? It's the beginning of your Upkeep Step. Your library consists of only Blessings of Nature. Damping Sphere still increases the casting cost for any card's alternative casting cost. Your solution should not depend on how your opponent will block. [state] -turn=1 +turn=20 activeplayer=p0 activephase=UPKEEP p0life=6 diff --git a/forge-gui/res/puzzle/PC_021616.pzl b/forge-gui/res/puzzle/PC_021616.pzl index 8276328d724..d037ca7f387 100644 --- a/forge-gui/res/puzzle/PC_021616.pzl +++ b/forge-gui/res/puzzle/PC_021616.pzl @@ -14,7 +14,7 @@ humanhand=Fate Transfer; Spawnbroker; Hysterical Blindness; Krosan Groundshaker; humangraveyard=Essence Fracture; Temporal Eddy; Sylvok Explorer; Moonglove Changeling; Martyr of Frost; humanlibrary= humanbattlefield=Forest|Set:INV; Forest|Set:INV; Island|Set:INV; Island|Set:INV; Island|Set:INV; Island|Set:INV; Swamp|Set:INV; Swamp|Set:INV; Swamp|Set:INV; Putrid Imp; Phantom Nantuko|Counters:P1P1=2; Symbiotic Elf; Nephalia Seakite; Faces of the Past; -aibattlefield=Plains|Tapped|Set:INV; Plains|Tapped|Set:INV; Plains|Tapped|Set:INV; Swamp|Tapped|Set:INV; Swamp|Tapped|Set:INV; Swamp|Tapped|Set:INV; Swamp|Tapped|Set:INV; Swamp|Tapped|Set:INV; Yotian Soldier; Junun Efreet; Krovikan Horror; Rashka the Slayer; Ihsan's Shade|Tapped; Dread Reaper; +aibattlefield=Plains|Tapped|Set:INV; Plains|Tapped|Set:INV; Plains|Tapped|Set:INV; Swamp|Tapped|Set:INV; Swamp|Tapped|Set:INV; Swamp|Tapped|Set:INV; Swamp|Tapped|Set:INV; Swamp|Tapped|Set:INV; Yotian Soldier; Junún Efreet; Krovikan Horror; Rashka the Slayer; Ihsan's Shade|Tapped; Dread Reaper; aigraveyard=Descendant of Kiyomaro; Nether Shadow; Indomitable Will; Basal Thrull; Urza's Bauble; ailibrary= aiexile= diff --git a/forge-gui/res/puzzle/PS_LCI1.pzl b/forge-gui/res/puzzle/PS_LCI1.pzl new file mode 100644 index 00000000000..81c655d2453 --- /dev/null +++ b/forge-gui/res/puzzle/PS_LCI1.pzl @@ -0,0 +1,17 @@ +[metadata] +Name:Possibility Storm - Lost Caverns of Ixalan #01 +URL:https://i1.wp.com/www.possibilitystorm.com/wp-content/uploads/2023/11/latest-scaled.jpg?ssl=1 +Goal:Win +Turns:1 +Difficulty:Rare +Description:Win this turn. Start in your first main phase (the 4th lore counter has just been put on Roar of the Fifth People and the ability is being put on the stack). Assume both graveyards start empty and that your opponent has no spells they could cast this turn. Remember that your solution must satisfy all possible blocking decisions. Good luck! +[state] +turn=1 +activeplayer=p0 +activephase=UPKEEP +activephaseadvance=MAIN1 +p0life=20 +p0hand=Light 'Em Up;Sibling Rivalry;Kessig Flamebreather;Rampaging Geoderm +p0battlefield=Earthshaker Dreadmaw;Huatli, Poet of Unity|Transformed|Counters:LORE=3;T:g_3_3_dinosaur;T:g_3_3_dinosaur;The Skullspore Nexus;Mountain;Mountain;Mountain;Forest;Forest;Forest +p1life=40 +p1battlefield=Ojer Axonil, Deepest Might;Breeches, Eager Pillager;Heartflame Duelist diff --git a/forge-gui/res/puzzle/PS_LCI2.pzl b/forge-gui/res/puzzle/PS_LCI2.pzl new file mode 100644 index 00000000000..7456056884b --- /dev/null +++ b/forge-gui/res/puzzle/PS_LCI2.pzl @@ -0,0 +1,17 @@ +[metadata] +Name:Possibility Storm - Lost Caverns of Ixalan #02 +URL:https://i1.wp.com/www.possibilitystorm.com/wp-content/uploads/2023/11/latest-1-scaled.jpg?ssl=1 +Goal:Win +Turns:1 +Difficulty:Mythic +Description:Win this turn. One Shipwreck Sentry is the only remaining Defender in your library. +[state] +turn=1 +activeplayer=p0 +activephase=MAIN1 +p0life=4 +p0hand=Runaway Boulder;Kitesail Larcenist;Arm the Cathars;Shield-Wall Sentinel +p0library=Shipwreck Sentry +p0battlefield=Heliod, the Radiant Dawn;Mindlink Mech;Mindlink Mech;Shipwreck Sentry +p1life=4 +p1battlefield=Artificer's Dragon;T:u_1_1_faerie_flying_blockflying;Artificer's Dragon diff --git a/forge-gui/res/puzzle/PS_LCI3.pzl b/forge-gui/res/puzzle/PS_LCI3.pzl new file mode 100644 index 00000000000..958ad59c0a3 --- /dev/null +++ b/forge-gui/res/puzzle/PS_LCI3.pzl @@ -0,0 +1,16 @@ +[metadata] +Name:Possibility Storm - Lost Caverns of Ixalan #03 +URL:https://i0.wp.com/www.possibilitystorm.com/wp-content/uploads/2023/12/latest-1-scaled.jpg?ssl=1 +Goal:Win +Turns:1 +Difficulty:Uncommon +Description:Win this turn. Assume both graveyards start empty. Remember that your solution must satisfy all blocking scenarios. Good luck! +[state] +turn=1 +activeplayer=p0 +activephase=MAIN1 +p0life=4 +p0hand=Market Gnome;Tinker's Tote;Bitter Triumph;Fungal Fortitude +p0battlefield=Bartolome del Presidio;Souls of the Lost;Regal Bunnicorn;Fabrication Foundry;Plains;Plains;Swamp;Swamp;Swamp +p1life=7 +p1battlefield=Hulking Raptor;Hulking Raptor diff --git a/forge-gui/res/puzzle/PS_LTR1.pzl b/forge-gui/res/puzzle/PS_LTR1.pzl index 0f590136cd2..f95bb70165a 100644 --- a/forge-gui/res/puzzle/PS_LTR1.pzl +++ b/forge-gui/res/puzzle/PS_LTR1.pzl @@ -11,13 +11,13 @@ activeplayer=p0 activephase=UPKEEP activephaseadvance=MAIN1 p0life=5 -p0hand=Bushwhack|Set:BRO|Art:1;Grima Wormtongue|Set:LTR|Art:1;Claim the Precious|Set:LTR|Art:1;Storm the Seedcore|Set:MOM|Art:1;Thirsting Roots|Set:ONE|Art:1 -p0battlefield=Cankerbloom|Set:ONE|Art:3;Shelob, Child of Ungoliant|Set:LTR|Art:3;Fall of Gil-galad|Set:LTR|Art:1|Counters:LORE=1;Dunedain Rangers|Set:LTR|Art:1;Swamp|Set:LTR|Art:2;Swamp|Set:LTR|Art:2;Swamp|Set:LTR|Art:2;Forest|Set:LTR|Art:2;Forest|Set:LTR|Art:2;Forest|Set:LTR|Art:2 +p0hand=Bushwhack|Set:BRO|Art:1;Gríma Wormtongue|Set:LTR|Art:1;Claim the Precious|Set:LTR|Art:1;Storm the Seedcore|Set:MOM|Art:1;Thirsting Roots|Set:ONE|Art:1 +p0battlefield=Cankerbloom|Set:ONE|Art:3;Shelob, Child of Ungoliant|Set:LTR|Art:3;Fall of Gil-galad|Set:LTR|Art:1|Counters:LORE=1;Dúnedain Rangers|Set:LTR|Art:1;Swamp|Set:LTR|Art:2;Swamp|Set:LTR|Art:2;Swamp|Set:LTR|Art:2;Forest|Set:LTR|Art:2;Forest|Set:LTR|Art:2;Forest|Set:LTR|Art:2 p0library=Swamp;Swamp;Swamp;Swamp;Swamp;Forest;Forest;Forest;Forest;Forest p0numringtemptedyou=1 p1life=21 p1landsplayed=0 p1landsplayedlastturn=0 p1numringtemptedyou=0 -p1battlefield=Smeagol, Helpful Guide|Set:LTR|Art:2;Eastfarthing Farmer|Set:LTR|Art:1;Braids's Frightful Return|Set:DMU|Art:1|Counters:LORE=1;Phyrexian Fleshgorger|Set:BRO|Art:2 +p1battlefield=Sméagol, Helpful Guide|Set:LTR|Art:2;Eastfarthing Farmer|Set:LTR|Art:1;Braids's Frightful Return|Set:DMU|Art:1|Counters:LORE=1;Phyrexian Fleshgorger|Set:BRO|Art:2 p1library=Swamp;Swamp;Swamp;Swamp;Swamp;Plains;Plains;Plains;Plains;Plains;Forest;Forest;Forest;Forest;Forest diff --git a/forge-gui/res/puzzle/PS_LTR2.pzl b/forge-gui/res/puzzle/PS_LTR2.pzl index 521e05d0d02..626a4883738 100644 --- a/forge-gui/res/puzzle/PS_LTR2.pzl +++ b/forge-gui/res/puzzle/PS_LTR2.pzl @@ -11,8 +11,8 @@ activeplayer=p0 activephase=MAIN1 p0life=20 p0numringtemptedyou=0 -p0hand=The Battle of Bywater|Set:LTR|Art:2;Ranger's Firebrand|Set:LTR|Art:1;Glamdring|Set:LTR|Art:3;Gimli's Fury|Set:LTR|Art:1;Improvised Club|Set:LTR|Art:1;Anduril, Flame of the West|Set:LTR|Art:2 +p0hand=The Battle of Bywater|Set:LTR|Art:2;Ranger's Firebrand|Set:LTR|Art:1;Glamdring|Set:LTR|Art:3;Gimli's Fury|Set:LTR|Art:1;Improvised Club|Set:LTR|Art:1;Andúril, Flame of the West|Set:LTR|Art:2 p0battlefield=Riders of Rohan|Set:LTC|Art:2;T:r_2_2_human_knight_trample_haste;T:r_2_2_human_knight_trample_haste;Forge Anew|Set:LTR|Art:3;Plains|Set:LTR|Art:2;Plains|Set:LTR|Art:2;Plains|Set:LTR|Art:2;Mountain|Set:LTR|Art:2;Mountain|Set:LTR|Art:2;Mountain|Set:LTR|Art:2 p1life=16 p1numringtemptedyou=0 -p1battlefield=Saruman of Many Colors|Set:LTR|Art:4;t:Orc Army Token,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Orc-Army,Keywords:,Image:b_0_0_army_ltr|Counters:P1P1=2 +p1battlefield=Saruman of Many Colors|Set:LTR|Art:4;t:Orc Army Token,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Orc-Army,Keywords:,Image:b_0_0_orc_army_ltr|Counters:P1P1=2 diff --git a/forge-gui/res/puzzle/PS_LTR3.pzl b/forge-gui/res/puzzle/PS_LTR3.pzl new file mode 100644 index 00000000000..3235363ce34 --- /dev/null +++ b/forge-gui/res/puzzle/PS_LTR3.pzl @@ -0,0 +1,16 @@ +[metadata] +Name:Possibility Storm - Lord of the Rings #03 +URL:https://i2.wp.com/www.possibilitystorm.com/wp-content/uploads/2023/08/latest-scaled.jpg?ssl=1 +Goal:Win +Turns:1 +Difficulty:Uncommon +Description:Win this turn. Remember that your solution must satisfy all blocking decisions. +[state] +turn=1 +activeplayer=p0 +activephase=MAIN1 +p0life=20 +p0hand=Treebeard, Gracious Host;Frodo Baggins;Gilded Goose;Sam, Loyal Attendant;Banquet Guests;Frodo, Adventurous Hobbit +p0battlefield=Prize Pig;T:w_1_1_halfling|Id:1;Field-Tested Frying Pan|AttachedTo:1;Pippin, Warden of Isengard;T:c_a_food_sac;T:c_a_food_sac;Sandsteppe Citadel;Sandsteppe Citadel;Sandsteppe Citadel;Woodland Cemetery;Woodland Cemetery;Woodland Cemetery +p1life=15 +p1battlefield=Riders of Rohan;T:r_2_2_human_knight_trample_haste diff --git a/forge-gui/res/puzzle/PS_M204.pzl b/forge-gui/res/puzzle/PS_M204.pzl index a1317b879cc..3a4fc7dbc6b 100644 --- a/forge-gui/res/puzzle/PS_M204.pzl +++ b/forge-gui/res/puzzle/PS_M204.pzl @@ -13,6 +13,6 @@ activeplayer=human activephase=MAIN1 humanhand=Bleeding Edge;Maximize Altitude;Price of Betrayal;Enter the God-Eternals humanlibrary=Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt -humanbattlefield=Tetsuko Umezawa, Fugitive;Teferi, Time Raveler|Counters:LOYALTY=3;Yarok's Fenlurker;Watery Grave|NoETBTrigs;Watery Grave|NoETBTrigs;Watery Grave|NoETBTrigs;Hallowed Fountain|NoETBTrigs;Hallowed Fountain|NoETBTrigs;Hallowed Fountain|NoETBTrigs;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Keywords:Trample,Image:b_0_0_army3_war|Counters:P1P1=2 +humanbattlefield=Tetsuko Umezawa, Fugitive;Teferi, Time Raveler|Counters:LOYALTY=3;Yarok's Fenlurker;Watery Grave|NoETBTrigs;Watery Grave|NoETBTrigs;Watery Grave|NoETBTrigs;Hallowed Fountain|NoETBTrigs;Hallowed Fountain|NoETBTrigs;Hallowed Fountain|NoETBTrigs;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Keywords:Trample,Image:b_0_0_zombie_army3_war|Counters:P1P1=2 aibattlefield=Shifting Ceratops;Apostle of Purifying Light;Hungering Hydra|Counters:P1P1=4;Ashes of the Abhorrent aipersistentmana=C C G diff --git a/forge-gui/res/puzzle/PS_MKM1.pzl b/forge-gui/res/puzzle/PS_MKM1.pzl new file mode 100644 index 00000000000..218a03bfa47 --- /dev/null +++ b/forge-gui/res/puzzle/PS_MKM1.pzl @@ -0,0 +1,19 @@ +[metadata] +Name:Possibility Storm - Murder at Karlov Manor #01 +URL:https://i0.wp.com/www.possibilitystorm.com/wp-content/uploads/2024/02/latest-scaled.jpg?ssl=1 +Goal:Win +Turns:1 +Difficulty:Rare +Description:Win this turn. In your library there is another copy of each card on your battlefield and in your hand. +[state] +turn=1 +activeplayer=p0 +activephase=MAIN1 +p0life=5 +p0hand=Seismic Monstrosaur;Murder;Ironhoof Boar;Krovod Haunch +p0library=Swamp;Swamp;Mountain;Mountain;Mountain;Plains;Plains;Seismic Monstrosaur;Murder;Ironhoof Boar;Krovod Haunch;Kaya, Spirits' Justice;Realm-Scorcher Hellkite;Krenko, Baron of Tin Street +p0battlefield=Kaya, Spirits' Justice|Counters:LOYALTY=3;Realm-Scorcher Hellkite;Krenko, Baron of Tin Street;Plains;Plains;Mountain;Mountain;Mountain;Swamp;Swamp +p1life=8 +p1battlefield=Vein Ripper;T:wb_1_1_spirit_flying;T:wb_1_1_spirit_flying +# Randomize the order of cards in the library +p0precast=Ancestral Knowledge:TrigShuffle diff --git a/forge-gui/res/puzzle/PS_RVR1.pzl b/forge-gui/res/puzzle/PS_RVR1.pzl new file mode 100644 index 00000000000..340214cf52d --- /dev/null +++ b/forge-gui/res/puzzle/PS_RVR1.pzl @@ -0,0 +1,19 @@ +[metadata] +Name:Possibility Storm - Ravnica Remastered #01 +URL:https://i0.wp.com/www.possibilitystorm.com/wp-content/uploads/2024/01/latest-scaled.jpg?ssl=1 +Goal:Win +Turns:1 +Difficulty:Uncommon +Description:Win this turn. Assume both graveyards start empty. Remember that your solution must satisfy all possible blocking scenarios. Good luck! +[state] +turn=1 +activeplayer=p0 +activephase=MAIN1 +p0life=4 +p0hand=Devouring Light;Fists of Ironwood;Overwhelm;Angelic Exaltation +p0battlefield=T:g_1_1_saproling;T:g_1_1_saproling;T:g_1_1_saproling;T:g_1_1_saproling;T:g_1_1_saproling;Forest;Forest;Forest;Plains;Plains;Plains +p1life=8 +p1landsplayed=0 +p1landsplayedlastturn=0 +p1numringtemptedyou=0 +p1battlefield=Niv-Mizzet, Parun diff --git a/forge-gui/res/puzzle/PS_RVR2.pzl b/forge-gui/res/puzzle/PS_RVR2.pzl new file mode 100644 index 00000000000..bc6c5b336b4 --- /dev/null +++ b/forge-gui/res/puzzle/PS_RVR2.pzl @@ -0,0 +1,16 @@ +[metadata] +Name:Possibility Storm - Ravnica Remastered #02 +URL:https://i2.wp.com/www.possibilitystorm.com/wp-content/uploads/2024/01/242.-RVR2-scaled.jpg?ssl=1 +Goal:Win +Turns:1 +Difficulty:Mythic +Description:Win this turn. You have 12 cards remaining in your library (but they are all unknown.) Remember that your solution must satisfy all possible blocking scenarios. +[state] +turn=1 +activeplayer=p0 +activephase=MAIN1 +p0life=5 +p0library=Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt +p0battlefield=Priest of Forgotten Gods;Priest of Forgotten Gods;Golgari Thug;Birds of Paradise;Swamp;Swamp;Swamp;Mountain;Mountain;Forest;Forest;Rhythm of the Wild +p1life=17 +p1battlefield=T:gw_2_2_elf_knight_vigilance;T:gw_2_2_elf_knight_vigilance;T:gw_2_2_elf_knight_vigilance;T:gw_2_2_elf_knight_vigilance diff --git a/forge-gui/res/puzzle/PS_WAR0.pzl b/forge-gui/res/puzzle/PS_WAR0.pzl index 34afd82aa5b..b3055d90e96 100644 --- a/forge-gui/res/puzzle/PS_WAR0.pzl +++ b/forge-gui/res/puzzle/PS_WAR0.pzl @@ -14,7 +14,7 @@ activeplayer=human activephase=MAIN1 humanhand=Eternal Skylord;Clifftop Retreat;Maximize Velocity;Deputy of Detention;Act of Treason humanlibrary=Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate -humanbattlefield=Eternal Skylord;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Keywords:Flying,Image:b_0_0_army|Counters:P1P1=4;Benalish Marshal;Mentor of the Meek;Azorius Guildgate;Azorius Guildgate;Azorius Guildgate;Azorius Guildgate;Mountain;Mountain;Mountain;Mountain;Mountain;Mountain;Mountain +humanbattlefield=Eternal Skylord;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Keywords:Flying,Image:b_0_0_zombie_army|Counters:P1P1=4;Benalish Marshal;Mentor of the Meek;Azorius Guildgate;Azorius Guildgate;Azorius Guildgate;Azorius Guildgate;Mountain;Mountain;Mountain;Mountain;Mountain;Mountain;Mountain aihand=Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate aibattlefield=Chamber Sentry|Counters:P1P1=5;Cold-Water Snapper;Cold-Water Snapper;Scuttlegator;Kumena's Speaker;Tishana, Voice of Thunder aipersistentmana=C C C C C diff --git a/forge-gui/res/puzzle/PS_WAR1.pzl b/forge-gui/res/puzzle/PS_WAR1.pzl index 2724efabbe0..191159c4349 100644 --- a/forge-gui/res/puzzle/PS_WAR1.pzl +++ b/forge-gui/res/puzzle/PS_WAR1.pzl @@ -12,5 +12,5 @@ turn=1 activeplayer=human activephase=MAIN1 humanhand=Martyr for the Cause;Spark Harvest;Dreadhorde Twins;Resolute Watchdog -humanbattlefield=Dreadhorde Twins;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Image:b_0_0_army3_war,Keywords:|Id:7|Counters:P1P1=2;Dreadhorde Twins;Clifftop Retreat|NoETBTrigs;Plains;Swamp;Swamp;Forebear's Blade|AttachedTo:7 +humanbattlefield=Dreadhorde Twins;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Image:b_0_0_zombie_army3_war,Keywords:|Id:7|Counters:P1P1=2;Dreadhorde Twins;Clifftop Retreat|NoETBTrigs;Plains;Swamp;Swamp;Forebear's Blade|AttachedTo:7 aibattlefield=Domri, Anarch of Bolas|Counters:LOYALTY=2;Dire Fleet Daredevil;Dire Fleet Daredevil;Dire Fleet Daredevil;Evolution Sage diff --git a/forge-gui/res/puzzle/PS_WOE1.pzl b/forge-gui/res/puzzle/PS_WOE1.pzl new file mode 100644 index 00000000000..1677d78adf8 --- /dev/null +++ b/forge-gui/res/puzzle/PS_WOE1.pzl @@ -0,0 +1,19 @@ +[metadata] +Name:Possibility Storm - Wilds of Eldraine #01 +URL:https://i0.wp.com/www.possibilitystorm.com/wp-content/uploads/2023/09/latest-scaled.jpg?ssl=1 +Goal:Win +Turns:1 +Difficulty:Mythic +Description:Win this turn. Your opponent's Cursed Courtier does not have a Cursed Role attached to it. Begin the puzzle with both graveyards empty. You know the remaining seven cards (it's one of each of the cards you already have access to) in your library, but not their order. Assume your opponent has no creatures remaining in their library. Assume your opponent has no cards in hand. Good luck! +[state] +turn=1 +activeplayer=p0 +activephase=MAIN1 +p0life=20 +p0hand=Bone Splinters;Sleight of Hand;Sleight of Hand;Cruel Somnophage +p0library=Talion, the Kindly Lord;Haunted Ridge;Furnace Strider;Island;Bone Splinters;Sleight of Hand;Cruel Somnophage +p0battlefield=Talion, the Kindly Lord|NoETBTrigs;Furnace Strider|Counters:OIL=2;Island;Island;Island;Island;Haunted Ridge;Haunted Ridge;Haunted Ridge +p1life=8 +p1battlefield=Cursed Courtier +# Randomize the order of cards in the library +humanprecast=Ancestral Knowledge:TrigShuffle diff --git a/forge-gui/res/puzzle/PS_WOE2.pzl b/forge-gui/res/puzzle/PS_WOE2.pzl new file mode 100644 index 00000000000..e1af3b76576 --- /dev/null +++ b/forge-gui/res/puzzle/PS_WOE2.pzl @@ -0,0 +1,18 @@ +[metadata] +Name:Possibility Storm - Wilds of Eldraine #02 +URL:https://i2.wp.com/www.possibilitystorm.com/wp-content/uploads/2023/09/latest-1-scaled.jpg?ssl=1 +Goal:Win +Turns:1 +Difficulty:Uncommon +Description:Win this turn. Two of your Gruff Triplets are tokens. Remember that your solution must satisfy all possible blocking decisions. Good luck! +[state] +turn=1 +activeplayer=p0 +activephase=MAIN1 +p0life=20 +p0hand=Whirling Strike;Burn Down the House;Torch the Tower +p0battlefield=Gruff Triplets;Copperline Gorge;Copperline Gorge;Copperline Gorge;Mountain;Mountain;Mountain +p1life=9 +p1battlefield=Gavony Dawnguard|NoETBTrigs;Archive Dragon;Interdisciplinary Mascot|Counters:P1P1=4 +removesummoningsickness=true +p0precast=Gruff Triplets:CustomScript:DB$ CopyPermanent | Defined$ Self | NumCopies$ 2 diff --git a/forge-gui/res/puzzle/PS_WOE3.pzl b/forge-gui/res/puzzle/PS_WOE3.pzl new file mode 100644 index 00000000000..87631f802db --- /dev/null +++ b/forge-gui/res/puzzle/PS_WOE3.pzl @@ -0,0 +1,17 @@ +[metadata] +Name:Possibility Storm - Wilds of Eldraine #03 +URL:https://i1.wp.com/www.possibilitystorm.com/wp-content/uploads/2023/10/latest-scaled.jpg?ssl=1 +Goal:Win +Turns:1 +Difficulty:Rare +Description:Win this turn. Graveyards start empty, and you have no information regarding the cards in your library. Remember that your solution must satisfy all possible blocking decisions. Good luck! +[state] +turn=1 +activeplayer=p0 +activephase=MAIN1 +p0life=20 +p0hand=Cheeky House-Mouse;Tranquil Cove;Otawara, Soaring City;Duel for Dominance;Angelic Intervention;Moonsnare Specialist +p0library=Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt +p0battlefield=Sword of Once and Future;Gallant Pie-Wielder|Counters:P1P1=1;Will, Scion of Peace;Vantress Transmuter;Plains;Plains;Plains;Restless Vinestalk;Restless Vinestalk +p1life=13 +p1battlefield=Rowan, Scion of War;Mishra's Juggernaut diff --git a/forge-gui/res/puzzle/PS_WOE4.pzl b/forge-gui/res/puzzle/PS_WOE4.pzl new file mode 100644 index 00000000000..f39c6d4483a --- /dev/null +++ b/forge-gui/res/puzzle/PS_WOE4.pzl @@ -0,0 +1,18 @@ +[metadata] +Name:Possibility Storm - Wilds of Eldraine #04 +URL:https://i0.wp.com/www.possibilitystorm.com/wp-content/uploads/2023/10/latest-2-scaled.jpg?ssl=1 +Goal:Win +Turns:1 +Difficulty:Uncommon +Description:Win this turn. Your rats each have a Wicked token attached to them. Assume your opponent currently does not have access to mana. Remember that your solution must satisfy all possible blocking decisions. Good luck! +[state] +turn=1 +activeplayer=p0 +activephase=MAIN1 +p0life=20 +p0hand=Cheeky House-Mouse;Kellan's Lightblades;Wicked Visitor;Solitary Sanctuary +p0battlefield=Twisted Sewer-Witch;T:b_1_1_rat_noblock;T:b_1_1_rat_noblock;Plains;Plains;Plains;Swamp;Swamp +p0precast=Twisted Sewer-Witch:TrigToken +p1life=7 +p1battlefield=Dawn of Hope;T:w_1_1_soldier_lifelink;T:w_1_1_human;Horned Loch-Whale +removesummoningsickness=true diff --git a/forge-gui/res/quest/challenges/Dungeon Crawling (Colorless).dck b/forge-gui/res/quest/challenges/Dungeon Crawling (Colorless).dck index e1aba3ac9be..2536f44237e 100644 --- a/forge-gui/res/quest/challenges/Dungeon Crawling (Colorless).dck +++ b/forge-gui/res/quest/challenges/Dungeon Crawling (Colorless).dck @@ -51,8 +51,8 @@ Deck Type=constructed 1 Illusionary Wall 1 Illusions of Grandeur 1 Imaginary Pet -1 Junun Efreet -1 Juzam Djinn +1 Junún Efreet +1 Juzám Djinn 1 Kezzerdrix 1 Kuro, Pitlord 1 Liege of the Pit diff --git a/forge-gui/res/quest/commanderprecons/Ahoy Mateys [LCC] [2023].dck b/forge-gui/res/quest/commanderprecons/Ahoy Mateys [LCC] [2023].dck new file mode 100644 index 00000000000..7a0f7551178 --- /dev/null +++ b/forge-gui/res/quest/commanderprecons/Ahoy Mateys [LCC] [2023].dck @@ -0,0 +1,97 @@ +[metadata] +Name=Ahoy Mateys [LCC] [2023] +[Commander] +1 Admiral Brass, Unsinkable|LCC|1 +[Main] +1 Admiral Beckett Brass|LCC|1 +1 Amphin Mutineer|LCC|1 +1 Angrath's Marauders|LCC|1 +1 Arcane Signet|LCC|2 +1 Arm-Mounted Anchor|LCC|2 +1 Azure Fleet Admiral|LCC|1 +1 Bident of Thassa|LCC|1 +1 Black Market Connections|LCC|1 +1 Blasphemous Act|LCC|1 +1 Blood Money|LCC|1 +1 Breeches, Brazen Plunderer|LCC|1 +1 Broadside Bombardiers|LCC|2 +1 Captain Lannery Storm|LCC|1 +1 Captivating Crew|LCC|1 +1 Chaos Warp|LCC|1 +1 Choked Estuary|LCC|1 +1 Coercive Recruiter|LCC|1 +1 Command Tower|LCC|1 +1 Commander's Sphere|LCC|1 +1 Corsair Captain|LCC|1 +1 Crumbling Necropolis|LCC|1 +1 Daring Saboteur|LCC|1 +1 Departed Deckhand|LCC|1 +1 Desolate Lighthouse|LCC|1 +1 Dimir Signet|LCC|1 +1 Dire Fleet Daredevil|LCC|1 +1 Dire Fleet Ravager|LCC|1 +1 Distant Melody|LCC|1 +1 Don Andres, the Renegade|LCC|1 +1 Enterprising Scallywag|LCI|1 +1 Evacuation|LCC|1 +1 Evolving Wilds|LCC|1 +1 Exotic Orchard|LCC|1 +1 Faithless Looting|LCC|1 +1 Fathom Fleet Captain|LCC|1 +1 Feed the Swarm|LCC|1 +1 Foreboding Ruins|LCC|1 +1 Francisco, Fowl Marauder|LCC|2 +1 Frostboil Snarl|LCC|1 +1 Geier Reach Sanitarium|LCC|1 +1 Gemcutter Buccaneer|LCC|2 +1 Ghost of Ramirez DePietro|LCC|1 +1 Herald's Horn|LCC|1 +1 Hostage Taker|LCC|1 +1 Icon of Ancestry|LCC|1 +3 Island|LCI|2 +3 Island|LCI|3 +1 Izzet Signet|LCC|1 +1 Kari Zev, Skyship Raider|LCC|1 +1 King Narfi's Betrayal|LCC|1 +1 Lethal Scheme|LCC|1 +1 Malcolm, Keen-Eyed Navigator|LCC|1 +1 Merchant Raiders|LCC|1 +3 Mountain|LCI|2 +2 Mountain|LCI|3 +1 Nephalia Drownyard|LCC|1 +1 Path of Ancestry|LCC|1 +1 Pitiless Plunderer|LCC|1 +1 Port of Karfell|LCC|1 +1 Port Razer|LCC|1 +1 Prismari Command|LCC|1 +1 Rakdos Charm|LCC|1 +1 Rakdos Signet|LCC|1 +1 Ramirez DePietro, Pillager|LCC|1 +1 Rogue's Passage|LCC|1 +1 Secluded Courtyard|LCC|1 +1 Shared Animosity|LCC|1 +1 Siren Stormtamer|LCC|1 +1 Skeleton Crew|LCC|2 +1 Smoldering Marsh|LCC|1 +1 Sol Ring|LCC|1 +1 Spectral Sailor|LCC|1 +1 Storm Fleet Negotiator|LCC|2 +1 Sulfur Falls|LCC|1 +1 Sunken Hollow|LCC|1 +2 Swamp|LCI|2 +2 Swamp|LCI|3 +1 Terramorphic Expanse|LCC|1 +1 The Grim Captain's Locker|LCC|2 +1 The Indomitable|LCC|2 +1 Thriving Bluff|LCC|1 +1 Thriving Isle|LCC|1 +1 Thriving Moor|LCC|1 +1 Timestream Navigator|LCC|1 +1 Unclaimed Territory|LCC|1 +1 Vanquisher's Banner|LCC|1 +1 Warkite Marauder|LCC|1 +1 Wayfarer's Bauble|LCC|1 +1 Windfall|LCC|1 +1 Zara, Renegade Recruiter|LCC|1 +[Sideboard] + diff --git a/forge-gui/res/quest/commanderprecons/Arcane Maelstrom [C20] [2020].dck b/forge-gui/res/quest/commanderprecons/Arcane Maelstrom [C20] [2020].dck index 08ef47ce438..ee621d4da4a 100644 --- a/forge-gui/res/quest/commanderprecons/Arcane Maelstrom [C20] [2020].dck +++ b/forge-gui/res/quest/commanderprecons/Arcane Maelstrom [C20] [2020].dck @@ -6,12 +6,12 @@ Name=Arcane Maelstrom [C20] [2020] 1 Arcane Signet|C20 1 Artifact Mutation|C20 1 Bonder's Ornament|C20 -1 Channeled Force|C20 +1 Channeled Force|IKO 1 Chaos Warp|C20 1 Charmbreaker Devils|C20 1 Chemister's Insight|C20 1 Cinder Glade|C20 -1 Clash of Titans|C20 +1 Clash of Titans|IKO 1 Comet Storm|C20 1 Command Tower|C20 1 Commander's Sphere|C20 @@ -28,7 +28,7 @@ Name=Arcane Maelstrom [C20] [2020] 1 Etali, Primal Storm|C20 1 Evolution Charm|C20 1 Exotic Orchard|C20 -8 Forest|C20 +8 Forest|IKO 1 Frantic Search|C20 1 Frontier Bivouac|C20 1 Glademuse|C20 @@ -40,7 +40,7 @@ Name=Arcane Maelstrom [C20] [2020] 1 Harrow|C20 1 Hunter's Insight|C20 1 Hunting Pack|C20 -5 Island|C20 +5 Island|IKO 1 Izzet Boilerworks|C20 1 Jace, Architect of Thought|C20 1 Kessig Wolf Run|C20 @@ -50,7 +50,7 @@ Name=Arcane Maelstrom [C20] [2020] 1 Melek, Izzet Paragon|C20 1 Mossfire Valley|C20 1 Mosswort Bridge|C20 -5 Mountain|C20 +5 Mountain|IKO 1 Murmuring Mystic|C20 1 Myriad Landscape|C20 1 Nascent Metamorph|C20 @@ -59,12 +59,12 @@ Name=Arcane Maelstrom [C20] [2020] 1 Oran-Rief, the Vastwood|C20 1 Pako, Arcane Retriever|C20 1 Predatory Impetus|C20 -1 Primal Empathy|C20 +1 Primal Empathy|IKO 1 Prophetic Bolt|C20 1 Psychic Impetus|C20 1 Rashmi, Eternities Crafter|C20 1 Ravenous Gigantotherium|C20 -1 Rugged Highlands|C20 +1 Rugged Highlands|IKO 1 Rupture Spire|C20 1 Scavenger Grounds|C20 1 Shiny Impetus|C20 @@ -76,10 +76,10 @@ Name=Arcane Maelstrom [C20] [2020] 1 Strength of the Tajuru|C20 1 Surreal Memoir|C20 1 Swarm Intelligence|C20 -1 Swiftwater Cliffs|C20 +1 Swiftwater Cliffs|IKO 1 Talrand, Sky Summoner|C20 1 Temur Charm|C20 -1 Thornwood Falls|C20 +1 Thornwood Falls|IKO 1 Tribute to the Wild|C20 1 Twinning Staff|C20 1 Whiplash Trap|C20 diff --git a/forge-gui/res/quest/commanderprecons/Aura of Courage [AFC] [2021].dck b/forge-gui/res/quest/commanderprecons/Aura of Courage [AFC] [2021].dck index bd700e8fe62..91c9e10c7bb 100644 --- a/forge-gui/res/quest/commanderprecons/Aura of Courage [AFC] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Aura of Courage [AFC] [2021].dck @@ -26,14 +26,14 @@ Name=Aura of Courage [AFC] [2021] 1 Diviner's Portent|AFC 1 Ebony Fly|AFC 1 Eel Umbra|AFC -1 Evolving Wilds|AFC +1 Evolving Wilds|AFR 1 Exotic Orchard|AFC 1 Explorer's Scope|AFC 1 Fertile Ground|AFC 1 Fey Steed|AFC 1 Fleecemane Lion|AFC 1 Flood Plain|AFC -8 Forest|AFC +8 Forest|AFR 1 Fortified Village|AFC 1 Grasslands|AFC 1 Greater Good|AFC @@ -42,7 +42,7 @@ Name=Aura of Courage [AFC] [2021] 1 Heroic Intervention|AFC 1 Holy Avenger|AFC 1 Imprisoned in the Moon|AFC -4 Island|AFC +4 Island|AFR 1 Kenrith's Transformation|AFC 1 Knight of Autumn|AFC 1 Lumbering Falls|AFC @@ -54,7 +54,7 @@ Name=Aura of Courage [AFC] [2021] 1 Netherese Puzzle-Ward|AFC 1 Paradise Druid|AFC 1 Path of Ancestry|AFC -2 Plains|AFC +2 Plains|AFR 1 Port Town|AFC 1 Prairie Stream|AFC 1 Prognostic Sphinx|AFC diff --git a/forge-gui/res/quest/commanderprecons/Bedecked Brokers [NCC] [2022].dck b/forge-gui/res/quest/commanderprecons/Bedecked Brokers [NCC] [2022].dck new file mode 100644 index 00000000000..44aeb98f62d --- /dev/null +++ b/forge-gui/res/quest/commanderprecons/Bedecked Brokers [NCC] [2022].dck @@ -0,0 +1,95 @@ +[metadata] +Name=Bedecked Brokers [NCC] [2022] +[Commander] +1 Perrie, the Pulverizer|NCC|1 +[Main] +1 Agent's Toolkit|NCC|1 +1 Ajani Unyielding|NCC|1 +1 Angelic Sleuth|NCC|1 +1 Arcane Signet|NCC|1 +1 Ash Barrens|NCC|1 +1 Aven Courier|NCC|1 +1 Aven Mimeomancer|NCC|1 +1 Avenging Huntbonder|NCC|1 +1 Bant Charm|NCC|1 +1 Bant Panorama|NCC|1 +1 Bribe Taker|NCC|1 +1 Brokers Charm|SNC|1 +1 Brokers Confluence|NCC|1 +1 Brokers Hideout|SNC|1 +1 Canopy Vista|NCC|1 +1 Command Tower|NCC|1 +1 Commander's Sphere|NCC|1 +1 Contractual Safeguard|NCC|1 +1 Crystalline Giant|NCC|1 +1 Damning Verdict|NCC|1 +1 Declaration in Stone|NCC|1 +1 Denry Klin, Editor in Chief|NCC|1 +1 Devoted Druid|NCC|1 +1 Everflowing Chalice|NCC|1 +1 Evolution Sage|NCC|1 +1 Exotic Orchard|NCC|1 +1 Exotic Pets|SNC|1 +1 Family's Favor|NCC|1 +1 Fathom Mage|NCC|1 +1 Fellwar Stone|NCC|1 +1 Flooded Grove|NCC|1 +5 Forest|SNC|1 +1 Forgotten Ancient|NCC|1 +1 Fortified Village|NCC|1 +1 Gavel of the Righteous|NCC|1 +1 Gavony Township|NCC|1 +1 Generous Gift|NCC|1 +1 Grateful Apparition|NCC|1 +1 Hoofprints of the Stag|NCC|1 +1 Incubation Druid|NCC|1 +4 Island|SNC|1 +1 Jenara, Asura of War|NCC|1 +1 Karn's Bastion|NCC|1 +1 Kros, Defense Contractor|NCC|1 +1 Littjara Mirrorlake|NCC|1 +1 Llanowar Reborn|NCC|1 +1 Luminarch Aspirant|NCC|1 +1 Midnight Clock|NCC|1 +1 Myriad Landscape|NCC|1 +1 Nesting Grounds|NCC|1 +1 Oblivion Stone|NCC|1 +1 Oracle's Vault|NCC|1 +1 Park Heights Maverick|NCC|1 +1 Path of Ancestry|NCC|1 +5 Plains|SNC|1 +1 Planar Outburst|NCC|1 +1 Port Town|NCC|1 +1 Power Conduit|NCC|1 +1 Prairie Stream|NCC|1 +1 Primal Empathy|NCC|1 +1 Resourceful Defense|NCC|1 +1 Rishkar's Expertise|NCC|1 +1 Rishkar, Peema Renegade|NCC|1 +1 Roalesk, Apex Hybrid|NCC|1 +1 Scavenging Ooze|NCC|1 +1 Seaside Citadel|NCC|1 +1 Shield Broker|NCC|1 +1 Skyboon Evangelist|NCC|1 +1 Skycloud Expanse|NCC|1 +1 Skyship Plunderer|NCC|1 +1 Slippery Bogbonder|NCC|1 +1 Sol Ring|NCC|1 +1 Steelbane Hydra|NCC|1 +1 Storm of Forms|NCC|1 +1 Sungrass Prairie|NCC|1 +1 Swiftfoot Boots|NCC|1 +1 Temple of Mystery|NCC|1 +1 Tezzeret's Gambit|NCC|1 +1 Thrummingbird|NCC|1 +1 Together Forever|NCC|1 +1 Urban Evolution|NCC|1 +1 Vivid Creek|NCC|1 +1 Vivid Grove|NCC|1 +1 Vivid Meadow|NCC|1 +1 Vorel of the Hull Clade|NCC|1 +1 Wall of Roots|NCC|1 +1 Wickerbough Elder|NCC|1 +1 Wingspan Mentor|NCC|1 +[Sideboard] + diff --git a/forge-gui/res/quest/commanderprecons/Blood Rites [LCC] [2023].dck b/forge-gui/res/quest/commanderprecons/Blood Rites [LCC] [2023].dck new file mode 100644 index 00000000000..03546e6e5d2 --- /dev/null +++ b/forge-gui/res/quest/commanderprecons/Blood Rites [LCC] [2023].dck @@ -0,0 +1,89 @@ +[metadata] +Name=Blood Rites [LCC] [2023] +[Commander] +1 Clavileño, First of the Blessed|LCC|3 +[Main] +1 Arcane Signet|LCC|2 +1 Austere Command|LCC|1 +1 Bartolomé del Presidio|LCI|1 +1 Blade of the Bloodchief|LCC|1 +1 Blood Artist|LCC|1 +1 Bloodghast|LCC|1 +1 Bloodline Necromancer|LCC|1 +1 Bloodtracker|LCC|1 +1 Bojuka Bog|LCC|1 +1 Butcher of Malakir|LCC|1 +1 Carmen, Cruel Skymarcher|LCC|2 +1 Champion of Dusk|LCC|1 +1 Charismatic Conqueror|LCC|2 +1 Command Tower|LCC|1 +1 Commander's Sphere|LCC|1 +1 Cordial Vampire|LCC|1 +1 Crossway Troublemakers|LCC|1 +1 Cruel Celebrant|LCC|1 +1 Damn|LCC|1 +1 Drana, Liberator of Malakir|LCC|1 +1 Dusk Legion Sergeant|LCC|2 +1 Dusk Legion Zealot|LCC|1 +1 Elenda's Hierophant|LCC|2 +1 Elenda, the Dusk Rose|LCC|1 +1 Etchings of the Chosen|LCC|1 +1 Exquisite Blood|LCC|1 +1 Falkenrath Noble|LCC|1 +1 Glass-Cast Heart|LCC|1 +1 Heirloom Blade|LCC|1 +1 Indulgent Aristocrat|LCC|1 +1 Isolated Chapel|LCC|1 +1 Kindred Boon|LCC|1 +1 Legion Lieutenant|LCC|1 +1 March of the Canonized|LCC|2 +1 Martyr of Dusk|LCC|1 +1 Master of Dark Rites|LCC|2 +1 Mavren Fein, Dusk Apostle|LCC|1 +1 Mind Stone|LCC|1 +1 Myriad Landscape|LCC|1 +1 New Blood|LCC|1 +1 Nighthawk Scavenger|LCC|1 +1 Oathsworn Vampire|LCC|1 +1 Olivia's Wrath|LCC|1 +1 Order of Sacred Dusk|LCC|2 +1 Orzhov Basilica|LCC|1 +1 Orzhov Signet|LCC|1 +1 Pact of the Serpent|LCC|1 +1 Path of Ancestry|LCC|1 +1 Patron of the Vein|LCC|1 +4 Plains|LCI|2 +4 Plains|LCI|3 +1 Promise of Aclazotz|LCC|2 +1 Radiant Destiny|LCC|1 +1 Redemption Choir|LCC|2 +1 Return to Dust|LCC|1 +1 Rogue's Passage|LCC|1 +1 Sanctum Seeker|LCC|1 +1 Secluded Courtyard|LCC|1 +1 Shineshadow Snarl|LCC|1 +1 Sol Ring|LCC|1 +1 Sorin, Lord of Innistrad|LCC|1 +7 Swamp|LCI|2 +6 Swamp|LCI|3 +1 Swiftfoot Boots|LCC|1 +1 Swords to Plowshares|LCC|1 +1 Tainted Field|LCC|1 +1 Talisman of Hierarchy|LCC|1 +1 Temple of Silence|LCC|1 +1 Temple of the False God|LCC|1 +1 Timothar, Baron of Bats|LCC|1 +1 Twilight Prophet|LCC|1 +1 Unclaimed Territory|LCC|1 +1 Utter End|LCC|1 +1 Vault of the Archangel|LCC|1 +1 Village Rites|LCC|1 +1 Viscera Seer|LCC|1 +1 Voldaren Estate|LCC|1 +1 Vona, Butcher of Magan|LCC|1 +1 Wayfarer's Bauble|LCC|1 +1 Welcoming Vampire|LCC|1 +1 Windbrisk Heights|LCC|1 +1 Yahenni, Undying Partisan|LCC|1 +[Sideboard] + diff --git a/forge-gui/res/quest/commanderprecons/Coven Counters [MIC] [2021].dck b/forge-gui/res/quest/commanderprecons/Coven Counters [MIC] [2021].dck index f84d2d7a421..128ae7b4b46 100644 --- a/forge-gui/res/quest/commanderprecons/Coven Counters [MIC] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Coven Counters [MIC] [2021].dck @@ -23,14 +23,14 @@ Name=Coven Counters [MIC] [2021] 1 Curse of Clinging Webs|MIC 1 Curse of Conformity|MIC 1 Custodi Soulbinders|MIC -1 Dawnhart Wardens|MIC +1 Dawnhart Wardens|MID 1 Dearly Departed|MIC 1 Death's Presence|MIC 1 Elite Scaleguard|MIC 1 Enduring Scalelord|MIC 1 Eternal Witness|MIC 1 Exotic Orchard|MIC -12 Forest|MIC +12 Forest|MID 1 Fortified Village|MIC 1 Growth Spasm|MIC 1 Gyre Sage|MIC @@ -47,13 +47,13 @@ Name=Coven Counters [MIC] [2021] 1 Kyler, Sigardian Emissary|MIC 1 Lifecrafter's Bestiary|MIC 1 Mikaeus, the Lunarch|MIC -1 Moonsilver Key|MIC +1 Moonsilver Key|MID 1 Moorland Rescuer|MIC 1 Myriad Landscape|MIC 1 Odric, Master Tactician|MIC 1 Orzhov Advokist|MIC 1 Path of Ancestry|MIC -12 Plains|MIC +12 Plains|MID 1 Return to Dust|MIC 1 Riders of Gavony|MIC 1 Rogue's Passage|MIC diff --git a/forge-gui/res/quest/commanderprecons/Draconic Rage [AFC] [2021].dck b/forge-gui/res/quest/commanderprecons/Draconic Rage [AFC] [2021].dck index 8f848779fe2..7ebb9d00d51 100644 --- a/forge-gui/res/quest/commanderprecons/Draconic Rage [AFC] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Draconic Rage [AFC] [2021].dck @@ -7,7 +7,7 @@ Name=Draconic Rage [AFC] [2021] 1 Arcane Signet|AFC 1 Atarka, World Render|AFC 1 Bag of Tricks|AFC -1 Barbarian Class|AFC +1 Barbarian Class|AFR 1 Beast Within|AFC 1 Berserker's Frenzy|AFC 1 Bogardan Hellkite|AFC @@ -30,10 +30,10 @@ Name=Draconic Rage [AFC] [2021] 1 Dragonmaster Outcast|AFC 1 Dragonspeaker Shaman|AFC 1 Druid of Purification|AFC -1 Earth-Cult Elemental|AFC +1 Earth-Cult Elemental|AFR 1 Exotic Orchard|AFC 1 Explore|AFC -15 Forest|AFC +15 Forest|AFR 1 Game Trail|AFC 1 Garruk's Uprising|AFC 1 Gratuitous Violence|AFC @@ -50,7 +50,7 @@ Name=Draconic Rage [AFC] [2021] 1 Magmaquake|AFC 1 Mossfire Valley|AFC 1 Mosswort Bridge|AFC -12 Mountain|AFC +12 Mountain|AFR 1 Neverwinter Hydra|AFC 1 Opportunistic Dragon|AFC 1 Outpost Siege|AFC diff --git a/forge-gui/res/quest/commanderprecons/Dungeons of Death [AFC] [2021].dck b/forge-gui/res/quest/commanderprecons/Dungeons of Death [AFC] [2021].dck index 68f749df5ba..8cd8f0115e3 100644 --- a/forge-gui/res/quest/commanderprecons/Dungeons of Death [AFC] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Dungeons of Death [AFC] [2021].dck @@ -24,27 +24,27 @@ Name=Dungeons of Death [AFC] [2021] 1 Despark|AFC 1 Dimir Aqueduct|AFC 1 Doomed Necromancer|AFC -1 Dungeon Map|AFC +1 Dungeon Map|AFR 1 Esper Panorama|AFC 1 Eternal Dragon|AFC -1 Evolving Wilds|AFC +1 Evolving Wilds|AFR 1 Exotic Orchard|AFC 1 Extract Brain|AFC 1 Fellwar Stone|AFC 1 Forbidden Alchemy|AFC 1 Geier Reach Sanitarium|AFC 1 Grave Endeavor|AFC -1 Hama Pashar, Ruin Seeker|AFC +1 Hama Pashar, Ruin Seeker|AFR 1 High Market|AFC 1 Hostage Taker|AFC 1 Immovable Rod|AFC -5 Island|AFC +5 Island|AFR 1 Karmic Guide|AFC 1 Lightning Greaves|AFC 1 Merfolk Looter|AFC 1 Meteor Golem|AFC 1 Midnight Pathlighter|AFC -1 Minimus Containment|AFC +1 Minimus Containment|AFR 1 Minn, Wily Illusionist|AFC 1 Mulldrifter|AFC 1 Murder of Crows|AFC @@ -57,7 +57,7 @@ Name=Dungeons of Death [AFC] [2021] 1 Phantasmal Image|AFC 1 Phantom Steed|AFC 1 Plaguecrafter|AFC -7 Plains|AFC +7 Plains|AFR 1 Port Town|AFC 1 Prairie Stream|AFC 1 Propaganda|AFC @@ -72,7 +72,7 @@ Name=Dungeons of Death [AFC] [2021] 1 Sun Titan|AFC 1 Sunblast Angel|AFC 1 Sunken Hollow|AFC -7 Swamp|AFC +7 Swamp|AFR 1 Swords to Plowshares|AFC 1 Terramorphic Expanse|AFC 1 Thorough Investigation|AFC diff --git a/forge-gui/res/quest/commanderprecons/Elven Council [LTC] [2023].dck b/forge-gui/res/quest/commanderprecons/Elven Council [LTC] [2023].dck index 9846c76902c..20bb1b639b5 100644 --- a/forge-gui/res/quest/commanderprecons/Elven Council [LTC] [2023].dck +++ b/forge-gui/res/quest/commanderprecons/Elven Council [LTC] [2023].dck @@ -10,7 +10,7 @@ Name=Elven Council [LTC] [2023] 1 Ash Barrens|LTC|1 1 Beast Within|LTC|1 1 Celeborn the Wise|LTR|1 -1 Cirdan the Shipwright|LTC|1 +1 Círdan the Shipwright|LTC|1 1 Colossal Whale|LTC|1 1 Command Tower|LTC|1 1 Commander's Sphere|LTC|1 @@ -34,7 +34,7 @@ Name=Elven Council [LTC] [2023] 1 Gandalf, Westward Voyager|LTC|1 1 Genesis Wave|LTC|1 1 Growth Spiral|LTC|1 -1 Haldir, Lorien Lieutenant|LTC|1 +1 Haldir, Lórien Lieutenant|LTC|1 1 Heroic Intervention|LTC|1 1 Hinterland Harbor|LTC|1 1 Hornet Queen|LTC|1 @@ -46,8 +46,8 @@ Name=Elven Council [LTC] [2023] 1 Lightning Greaves|LTC|1 1 Lignify|LTC|1 1 Lonely Sandbar|LTC|1 -1 Lorien Revealed|LTR|1 -1 Lothlorien Blade|LTC|1 +1 Lórien Revealed|LTR|1 +1 Lothlórien Blade|LTC|1 1 Mirkwood Elk|LTC|1 1 Mirkwood Trapper|LTC|1 1 Mirror of Galadriel|LTR|1 @@ -67,7 +67,7 @@ Name=Elven Council [LTC] [2023] 1 Sail into the West|LTC|1 1 Seeds of Renewal|LTC|1 1 Sol Ring|LTC|1 -1 Song of Earendil|LTC|1 +1 Song of Eärendil|LTC|1 1 Swan Song|LTC|1 1 Sylvan Offering|LTC|1 1 Thornwood Falls|LTC|1 diff --git a/forge-gui/res/quest/commanderprecons/Elven Empire [KHC] [2021].dck b/forge-gui/res/quest/commanderprecons/Elven Empire [KHC] [2021].dck index 3d8d8989517..6df64c81bc9 100644 --- a/forge-gui/res/quest/commanderprecons/Elven Empire [KHC] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Elven Empire [KHC] [2021].dck @@ -7,17 +7,17 @@ Name=Elven Empire [KHC] [2021] 1 Ambition's Cost|KHC 1 Arcane Signet|KHC 1 Beast Whisperer|KHC -1 Binding the Old Gods|KHC +1 Binding the Old Gods|KHM 1 Bounty of Skemfar|KHC -1 Canopy Tactician|KHC +1 Canopy Tactician|KHM 1 Casualties of War|KHC 1 Command Tower|KHC 1 Crown of Skemfar|KHC 1 Cultivator of Blades|KHC 1 Dwynen, Gilt-Leaf Daen|KHC -1 Elderfang Ritualist|KHC +1 Elderfang Ritualist|KHM 1 Elderfang Venom|KHC -1 Elven Ambush|KHC +1 Elven Ambush|KHM 1 Elvish Archdruid|KHC 1 Elvish Mystic|KHC 1 Elvish Promenade|KHC @@ -26,16 +26,16 @@ Name=Elven Empire [KHC] [2021] 1 Eyeblight Cullers|KHC 1 Eyeblight Massacre|KHC 1 Farhaven Elf|KHC -16 Forest|KHC +16 Forest|KHM 1 Foul Orchard|KHC 1 Golgari Findbroker|KHC 1 Golgari Guildgate|KHC 1 Golgari Rot Farm|KHC -1 Harald, King of Skemfar|KHC +1 Harald, King of Skemfar|KHM 1 Harvest Season|KHC 1 Imperious Perfect|KHC 1 Jagged-Scar Archers|KHC -1 Jaspera Sentinel|KHC +1 Jaspera Sentinel|KHM 1 Jungle Hollow|KHC 1 Llanowar Tribe|KHC 1 Lys Alana Huntmaster|KHC @@ -49,25 +49,25 @@ Name=Elven Empire [KHC] [2021] 1 Numa, Joraga Chieftain|KHC 1 Pact of the Serpent|KHC 1 Path of Ancestry|KHC -1 Poison the Cup|KHC +1 Poison the Cup|KHM 1 Poison-Tip Archer|KHC 1 Pride of the Perfect|KHC 1 Prowess of the Fair|KHC 1 Putrefy|KHC 1 Reclamation Sage|KHC -1 Return Upon the Tide|KHC +1 Return Upon the Tide|KHM 1 Rhys the Exiled|KHC -1 Roots of Wisdom|KHC +1 Roots of Wisdom|KHM 1 Ruthless Winnower|KHC 1 Serpent's Soul-Jar|KHC 1 Shaman of the Pack|KHC -1 Skemfar Elderhall|KHC -1 Skemfar Shadowsage|KHC +1 Skemfar Elderhall|KHM +1 Skemfar Shadowsage|KHM 1 Sol Ring|KHC 1 Springbloom Druid|KHC -13 Swamp|KHC +13 Swamp|KHM 1 Sylvan Messenger|KHC -1 Tergrid's Shadow|KHC +1 Tergrid's Shadow|KHM 1 Timberwatch Elf|KHC 1 Twinblade Assassins|KHC 1 Voice of Many|KHC diff --git a/forge-gui/res/quest/commanderprecons/Enhanced Evolution [C20] [2020].dck b/forge-gui/res/quest/commanderprecons/Enhanced Evolution [C20] [2020].dck index 4ee98cf7bde..58910cab4b1 100644 --- a/forge-gui/res/quest/commanderprecons/Enhanced Evolution [C20] [2020].dck +++ b/forge-gui/res/quest/commanderprecons/Enhanced Evolution [C20] [2020].dck @@ -5,50 +5,50 @@ Name=Enhanced Evolution [C20] [2020] [main] 1 Animist's Awakening|C20 1 Arcane Signet|C20 -1 Archipelagore|C20 -1 Auspicious Starrix|C20 +1 Archipelagore|IKO +1 Auspicious Starrix|IKO 1 Beast Whisperer|C20 1 Beast Within|C20 1 Blighted Woodland|C20 1 Bonder's Ornament|C20 -1 Boneyard Lurker|C20 +1 Boneyard Lurker|IKO 1 Boneyard Mycodrax|C20 1 Capricopian|C20 -1 Cavern Whisperer|C20 +1 Cavern Whisperer|IKO 1 Cazur, Ruthless Stalker|C20 -1 Chittering Harvester|C20 +1 Chittering Harvester|IKO 1 Cold-Eyed Selkie|C20 1 Command Tower|C20 1 Darkwater Catacombs|C20 1 Deadly Rollick|C20 1 Deadly Tempest|C20 1 Dimir Aqueduct|C20 -1 Dismal Backwater|C20 -1 Dreamtail Heron|C20 +1 Dismal Backwater|IKO +1 Dreamtail Heron|IKO 1 Dredge the Mire|C20 1 Endless Sands|C20 1 Exotic Orchard|C20 -1 Fertilid|C20 +1 Fertilid|IKO 1 Find // Finality|C20 -11 Forest|C20 +11 Forest|IKO 1 Gaze of Granite|C20 1 Genesis Hydra|C20 -1 Glowstone Recluse|C20 +1 Glowstone Recluse|IKO 1 Golgari Rot Farm|C20 1 Heroes' Bane|C20 1 Hungering Hydra|C20 1 Illusory Ambusher|C20 -1 Insatiable Hemophage|C20 -2 Island|C20 -1 Jungle Hollow|C20 +1 Insatiable Hemophage|IKO +2 Island|IKO +1 Jungle Hollow|IKO 1 Kodama's Reach|C20 1 Krosan Grip|C20 1 Lifecrafter's Bestiary|C20 1 Llanowar Wastes|C20 1 Manascape Refractor|C20 1 Masked Admirers|C20 -1 Migration Path|C20 -1 Migratory Greathorn|C20 +1 Migration Path|IKO +1 Migratory Greathorn|IKO 1 Mind Spring|C20 1 Mindleecher|C20 1 Mortuary Mire|C20 @@ -57,7 +57,7 @@ Name=Enhanced Evolution [C20] [2020] 1 Nissa, Steward of Elements|C20 1 Opulent Palace|C20 1 Parasitic Impetus|C20 -1 Pouncing Shoreshark|C20 +1 Pouncing Shoreshark|IKO 1 Predator Ooze|C20 1 Predatory Impetus|C20 1 Profane Command|C20 @@ -74,11 +74,11 @@ Name=Enhanced Evolution [C20] [2020] 1 Sol Ring|C20 1 Souvenir Snatcher|C20 1 Sunken Hollow|C20 -5 Swamp|C20 +5 Swamp|IKO 1 Temple of the False God|C20 -1 Thornwood Falls|C20 +1 Thornwood Falls|IKO 1 Tidal Barracuda|C20 -1 Trumpeting Gnarr|C20 +1 Trumpeting Gnarr|IKO 1 Trygon Predator|C20 1 Ukkima, Stalking Shadow|C20 1 Vastwood Hydra|C20 diff --git a/forge-gui/res/quest/commanderprecons/Explorers of the Deep [LCC] [2023].dck b/forge-gui/res/quest/commanderprecons/Explorers of the Deep [LCC] [2023].dck new file mode 100644 index 00000000000..7ba010841d2 --- /dev/null +++ b/forge-gui/res/quest/commanderprecons/Explorers of the Deep [LCC] [2023].dck @@ -0,0 +1,88 @@ +[metadata] +Name=Explorers of the Deep [LCC] [2023] +[Commander] +1 Hakbal of the Surging Soul|LCC|4 +[Main] +1 Aetherize|LCC|1 +1 Alchemist's Refuge|LCC|1 +1 Arcane Signet|LCC|2 +1 Beast Within|LCC|1 +1 Benthic Biomancer|LCC|1 +1 Branching Evolution|LCC|1 +1 Bygone Marvels|LCC|2 +1 Cold-Eyed Selkie|LCC|1 +1 Command Tower|PIP|1 +1 Commander's Sphere|LCC|1 +1 Commit // Memory|LCC|1 +1 Coralhelm Commander|LCC|1 +1 Curse of the Swine|LCC|1 +1 Deeproot Elite|LCC|1 +1 Deeproot Historian|LCC|2 +1 Deeproot Waters|LCC|1 +1 Emperor Mihail II|LCC|1 +1 Evolution Sage|LCC|1 +1 Explore|LCC|1 +7 Forest|LCI|2 +1 Growth Spiral|LCC|1 +1 Hardened Scales|LCC|1 +1 Herald of Secret Streams|LCC|1 +1 Hinterland Harbor|LCC|1 +1 Inspiring Call|LCC|1 +13 Island|LCI|2 +1 Karn's Bastion|LCC|1 +1 Kindred Discovery|LCC|1 +1 Kiora's Follower|LCC|1 +1 Kodama's Reach|LCC|1 +1 Kopala, Warden of Waves|LCC|1 +1 Kumena, Tyrant of Orazca|LCC|1 +1 Llanowar Reborn|LCC|1 +1 Master of the Pearl Trident|LCC|1 +1 Merfolk Cave-Diver|LCI|1 +1 Merfolk Mistbinder|LCC|1 +1 Merfolk Skydiver|LCC|1 +1 Merfolk Sovereign|LCC|1 +1 Merrow Reejerey|LCC|1 +1 Metallic Mimic|LCC|1 +1 Mist Dancer|LCC|2 +1 Mosswort Bridge|LCC|1 +1 Myriad Landscape|LCC|1 +1 Nicanzil, Current Conductor|LCI|1 +1 Path of Ancestry|LCC|1 +1 Prime Speaker Zegana|LCC|1 +1 Quandrix Command|LCC|1 +1 Rapid Hybridization|LCC|1 +1 Ravenform|LCC|1 +1 Realmwalker|LCC|1 +1 Reflections of Littjara|LCC|1 +1 Reliquary Tower|LCC|1 +1 Ripples of Potential|LCC|2 +1 Rogue's Passage|LCC|1 +1 Ruinous Intrusion|LCC|1 +1 Sage of Fables|LCC|1 +1 Seafloor Oracle|LCC|1 +1 Secluded Courtyard|LCC|1 +1 Simic Ascendancy|LCC|1 +1 Simic Growth Chamber|LCC|1 +1 Simic Signet|LCC|1 +1 Singer of Swift Rivers|LCC|2 +1 Sol Ring|LCC|1 +1 Stonybrook Banneret|LCC|1 +1 Surgespanner|LCC|1 +1 Svyelun of Sea and Sky|LCC|1 +1 Swiftfoot Boots|LCC|1 +1 Tatyova, Benthic Druid|LCC|1 +1 Temple of Mystery|LCC|1 +1 Temple of the False God|LCC|1 +1 Thassa, God of the Sea|LCC|1 +1 Thieving Skydiver|LCC|1 +1 Tishana, Voice of Thunder|LCC|1 +1 Topography Tracker|LCC|2 +1 Tributary Instructor|LCC|2 +1 Unclaimed Territory|LCC|1 +1 Vineglimmer Snarl|LCC|1 +1 Vorel of the Hull Clade|LCC|1 +1 Wave Goodbye|LCC|2 +1 Xolatoyac, the Smiling Flood|LCC|1 +1 Zegana, Utopian Speaker|LCC|1 +[Sideboard] + diff --git a/forge-gui/res/quest/commanderprecons/Fae Dominion [WOC] [2023].dck b/forge-gui/res/quest/commanderprecons/Fae Dominion [WOC] [2023].dck new file mode 100644 index 00000000000..c6c89694777 --- /dev/null +++ b/forge-gui/res/quest/commanderprecons/Fae Dominion [WOC] [2023].dck @@ -0,0 +1,83 @@ +[metadata] +Name=Fae Dominion [WOC] [2023] +[Commander] +1 Tegwyll, Duke of Splendor|WOC|1 +[Main] +1 Alela, Cunning Conqueror|WOC|1 +1 Arcane Denial|WOC|1 +1 Arcane Signet|WOC|1 +1 Archmage of Echoes|WOC|1 +1 Blightwing Bandit|WOC|1 +1 Bojuka Bog|WOC|1 +1 Brazen Borrower|WOC|1 +1 Choked Estuary|WOC|1 +1 Cloud of Faeries|WOC|1 +1 Command Tower|WOC|1 +1 Consider|WOC|1 +1 Darkwater Catacombs|WOC|1 +1 Dig Through Time|WOC|1 +1 Dimir Aqueduct|WOC|1 +1 Dimir Signet|WOC|1 +1 Distant Melody|WOC|1 +1 Exotic Orchard|WOC|1 +1 Fact or Fiction|WOC|1 +1 Faerie Bladecrafter|WOC|1 +1 Faerie Conclave|WOC|1 +1 Faerie Formation|WOC|1 +1 Faerie Seer|WOC|1 +1 Fellwar Stone|WOC|1 +1 Frantic Search|WOC|1 +1 Glen Elendra Archmage|WOC|1 +1 Glen Elendra Liege|WOC|1 +1 Halo Forager|WOC|1 +1 Hullbreaker Horror|WOC|1 +1 Hypnotic Sprite|WOC|1 +1 Illusionist's Gambit|WOC|1 +13 Island|WOE|2 +1 Keep Watch|WOC|1 +1 Kindred Dominance|WOC|1 +1 Malleable Impostor|WOC|1 +1 Midnight Clock|WOC|1 +1 Mind Stone|WOC|1 +1 Misleading Signpost|WOC|1 +1 Mocking Sprite|WOE|1 +1 Myriad Landscape|WOC|1 +1 Nettling Nuisance|WOC|1 +1 Nightmare Unmaking|WOC|1 +1 Nightveil Sprite|WOC|1 +1 Nymris, Oona's Trickster|WOC|1 +1 Obyra, Dreaming Duelist|WOE|1 +1 Oona, Queen of the Fae|WOC|1 +1 Opt|WOC|1 +1 Path of Ancestry|WOC|1 +1 Perplexing Test|WOC|1 +1 Picklock Prankster|WOE|1 +1 Puppeteer Clique|WOC|1 +1 Quickling|WOC|1 +1 Rankle, Master of Pranks|WOC|1 +1 Reality Shift|WOC|1 +1 Reckless Spite|WOC|1 +1 Reconnaissance Mission|WOC|1 +1 Reflections of Littjara|WOC|1 +1 Repulse|WOC|1 +1 Run Away Together|WOC|1 +1 Scion of Oona|WOC|1 +1 Secluded Glen|WOC|1 +1 Shadow Puppeteers|WOC|1 +1 Snap|WOC|1 +1 Sol Ring|WOC|1 +1 Sower of Temptation|WOC|1 +1 Spell Stutter|WOE|1 +1 Spellscorn Coven|WOE|1 +1 Sunken Hollow|WOC|1 +12 Swamp|WOE|3 +1 Tainted Isle|WOC|1 +1 Talisman of Dominance|WOC|1 +1 Tegwyll's Scouring|WOC|1 +1 Temple of Deceit|WOC|1 +1 Temple of the False God|WOC|1 +1 Theoretical Duplication|WOC|1 +1 Thrilling Encore|WOC|1 +1 Wayfarer's Bauble|WOC|1 +[Sideboard] + diff --git a/forge-gui/res/quest/commanderprecons/Land's Wrath [ZNC] [2020].dck b/forge-gui/res/quest/commanderprecons/Land's Wrath [ZNC] [2020].dck index 0f08b40746d..e317a0fdd00 100644 --- a/forge-gui/res/quest/commanderprecons/Land's Wrath [ZNC] [2020].dck +++ b/forge-gui/res/quest/commanderprecons/Land's Wrath [ZNC] [2020].dck @@ -40,7 +40,7 @@ Name=Land's Wrath [ZNC] [2020] 1 Evolving Wilds|ZNC 1 Far Wanderings|ZNC 1 Fertilid|ZNC -10 Forest|ZNC +10 Forest|ZNR 1 Geode Rager|ZNC 1 Ground Assault|ZNC 1 Gruul Guildgate|ZNC @@ -56,18 +56,18 @@ Name=Land's Wrath [ZNC] [2020] 1 Krosan Verge|ZNC 1 Living Twister|ZNC 1 Mina and Denn, Wildborn|ZNC -4 Mountain|ZNC -1 Murasa Rootgrazer|ZNC +4 Mountain|ZNR +1 Murasa Rootgrazer|ZNR 1 Myriad Landscape|ZNC 1 Naya Charm|ZNC 1 Needle Spires|ZNC 1 Nissa's Renewal|ZNC 1 Omnath, Locus of Rage|ZNC -7 Plains|ZNC +7 Plains|ZNR 1 Rampaging Baloths|ZNC 1 Retreat to Emeria|ZNC 1 Rites of Flourishing|ZNC -1 Roiling Regrowth|ZNC +1 Roiling Regrowth|ZNR 1 Sandstone Oracle|ZNC 1 Satyr Wayfinder|ZNC 1 Scaretiller|ZNC diff --git a/forge-gui/res/quest/commanderprecons/Lorehold Legacies [C21] [2021].dck b/forge-gui/res/quest/commanderprecons/Lorehold Legacies [C21] [2021].dck index 75abccfd041..f8c2875ea43 100644 --- a/forge-gui/res/quest/commanderprecons/Lorehold Legacies [C21] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Lorehold Legacies [C21] [2021].dck @@ -44,23 +44,23 @@ Name=Lorehold Legacies [C21] [2021] 1 Jor Kadeen, the Prevailer|C21 1 Key to the City|C21 1 Laelia, the Blade Reforged|C21 -1 Lorehold Campus|C21 +1 Lorehold Campus|STX 1 Losheel, Clockwork Scholar|C21 1 Meteor Golem|C21 1 Mind Stone|C21 1 Monologue Tax|C21 -12 Mountain|C21 +12 Mountain|STX 1 Mycosynth Wellspring|C21 1 Myr Battlesphere|C21 1 Myriad Landscape|C21 1 Phyrexia's Core|C21 1 Pia Nalaar|C21 1 Pilgrim's Eye|C21 -8 Plains|C21 +8 Plains|STX 1 Quicksmith Genius|C21 -1 Reconstruct History|C21 +1 Reconstruct History|STX 1 Return to Dust|C21 -1 Rip Apart|C21 +1 Rip Apart|STX 1 Rogue's Passage|C21 1 Rout|C21 1 Ruin Grinder|C21 @@ -68,7 +68,7 @@ Name=Lorehold Legacies [C21] [2021] 1 Scrap Trawler|C21 1 Sculpting Steel|C21 1 Secluded Steppe|C21 -1 Secret Rendezvous|C21 +1 Secret Rendezvous|STX 1 Slayers' Stronghold|C21 1 Sol Ring|C21 1 Solemn Simulacrum|C21 diff --git a/forge-gui/res/quest/commanderprecons/Maestros Massacre [NCC] [2022].dck b/forge-gui/res/quest/commanderprecons/Maestros Massacre [NCC] [2022].dck index 5b3310d394b..e068e56677d 100644 --- a/forge-gui/res/quest/commanderprecons/Maestros Massacre [NCC] [2022].dck +++ b/forge-gui/res/quest/commanderprecons/Maestros Massacre [NCC] [2022].dck @@ -1,95 +1,91 @@ [metadata] Name=Maestros Massacre [NCC] [2022] [Commander] -1 Perrie, the Pulverizer|NCC|1 +1 Anhelo, the Painter|NCC|1 [Main] -1 Agent's Toolkit|NCC|1 -1 Ajani Unyielding|NCC|1 -1 Angelic Sleuth|NCC|1 +1 A Little Chat|SNC|1 1 Arcane Signet|NCC|1 +1 Army of the Damned|NCC|1 1 Ash Barrens|NCC|1 -1 Aven Courier|NCC|1 -1 Aven Mimeomancer|NCC|1 -1 Avenging Huntbonder|NCC|1 -1 Bant Charm|NCC|1 -1 Bant Panorama|NCC|1 -1 Bribe Taker|NCC|1 -1 Brokers Charm|SNC|1 -1 Brokers Confluence|NCC|1 -1 Brokers Hideout|SNC|1 -1 Canopy Vista|NCC|1 +1 Audacious Swap|NCC|1 +1 Bedevil|NCC|1 +1 Bloodsoaked Champion|NCC|1 +1 Body Count|NCC|1 +1 Call the Skybreaker|NCC|1 +1 Cascade Bluffs|NCC|1 +1 Chain Reaction|NCC|1 +1 Choked Estuary|NCC|1 +1 Clone Legion|NCC|1 1 Command Tower|NCC|1 1 Commander's Sphere|NCC|1 -1 Contractual Safeguard|NCC|1 -1 Crystalline Giant|NCC|1 -1 Damning Verdict|NCC|1 -1 Declaration in Stone|NCC|1 -1 Denry Klin, Editor in Chief|NCC|1 -1 Devoted Druid|NCC|1 -1 Everflowing Chalice|NCC|1 -1 Evolution Sage|NCC|1 +1 Cormela, Glamour Thief|SNC|1 +1 Crumbling Necropolis|NCC|1 +1 Cryptic Pursuit|NCC|1 +1 Damnable Pact|NCC|1 +1 Darkwater Catacombs|NCC|1 +1 Deep Analysis|NCC|1 +1 Determined Iteration|NCC|1 +1 Dig Through Time|NCC|1 +1 Dimir Signet|NCC|1 +1 Dogged Detective|NCC|1 +1 Double Vision|NCC|1 +1 Drawn from Dreams|NCC|1 +1 Dread Summons|NCC|1 1 Exotic Orchard|NCC|1 -1 Exotic Pets|SNC|1 -1 Family's Favor|NCC|1 -1 Fathom Mage|NCC|1 +1 Extravagant Replication|NCC|1 +1 Fact or Fiction|NCC|1 +1 Feed the Swarm|NCC|1 1 Fellwar Stone|NCC|1 -1 Flooded Grove|NCC|1 -5 Forest|SNC|1 -1 Forgotten Ancient|NCC|1 -1 Fortified Village|NCC|1 -1 Gavel of the Righteous|NCC|1 -1 Gavony Township|NCC|1 -1 Generous Gift|NCC|1 -1 Grateful Apparition|NCC|1 -1 Hoofprints of the Stag|NCC|1 -1 Incubation Druid|NCC|1 -4 Island|SNC|1 -1 Jenara, Asura of War|NCC|1 -1 Karn's Bastion|NCC|1 -1 Kros, Defense Contractor|NCC|1 -1 Littjara Mirrorlake|NCC|1 -1 Llanowar Reborn|NCC|1 -1 Luminarch Aspirant|NCC|1 -1 Midnight Clock|NCC|1 +1 Flawless Forgery|NCC|1 +1 Foreboding Ruins|NCC|1 +1 Frantic Search|NCC|1 +1 Goblin Electromancer|NCC|1 +1 Grixis Panorama|NCC|1 +1 Hex|NCC|1 +7 Island|SNC|1 +1 Izzet Signet|NCC|1 +1 Kess, Dissident Mage|NCC|1 +1 Lightning Greaves|NCC|1 +1 Maestros Charm|SNC|1 +1 Maestros Confluence|NCC|1 +1 Maestros Theater|SNC|1 +1 Make an Example|NCC|1 +1 Mimic Vat|NCC|1 +5 Mountain|SNC|1 1 Myriad Landscape|NCC|1 -1 Nesting Grounds|NCC|1 -1 Oblivion Stone|NCC|1 -1 Oracle's Vault|NCC|1 -1 Park Heights Maverick|NCC|1 +1 Mystic Confluence|NCC|1 +1 Parnesse, the Subtle Brush|NCC|1 1 Path of Ancestry|NCC|1 -5 Plains|SNC|1 -1 Planar Outburst|NCC|1 -1 Port Town|NCC|1 -1 Power Conduit|NCC|1 -1 Prairie Stream|NCC|1 -1 Primal Empathy|NCC|1 -1 Resourceful Defense|NCC|1 -1 Rishkar's Expertise|NCC|1 -1 Rishkar, Peema Renegade|NCC|1 -1 Roalesk, Apex Hybrid|NCC|1 -1 Scavenging Ooze|NCC|1 -1 Seaside Citadel|NCC|1 -1 Shield Broker|NCC|1 -1 Skyboon Evangelist|NCC|1 -1 Skycloud Expanse|NCC|1 -1 Skyship Plunderer|NCC|1 -1 Slippery Bogbonder|NCC|1 +1 Ponder|NCC|1 +1 Preordain|NCC|1 +1 Puppeteer Clique|NCC|1 +1 Rakdos Signet|NCC|1 +1 Reign of the Pit|NCC|1 +1 Rekindling Phoenix|NCC|1 +1 Rite of the Raging Storm|NCC|1 +1 River's Rebuke|NCC|1 +1 Sever the Bloodline|NCC|1 +1 Shadowblood Ridge|NCC|1 +1 Sinister Concierge|NCC|1 +1 Skyclave Shade|NCC|1 +1 Smoldering Marsh|NCC|1 +1 Smuggler's Buggy|NCC|1 1 Sol Ring|NCC|1 -1 Steelbane Hydra|NCC|1 -1 Storm of Forms|NCC|1 -1 Sungrass Prairie|NCC|1 -1 Swiftfoot Boots|NCC|1 -1 Temple of Mystery|NCC|1 -1 Tezzeret's Gambit|NCC|1 -1 Thrummingbird|NCC|1 -1 Together Forever|NCC|1 -1 Urban Evolution|NCC|1 -1 Vivid Creek|NCC|1 -1 Vivid Grove|NCC|1 -1 Vivid Meadow|NCC|1 -1 Vorel of the Hull Clade|NCC|1 -1 Wall of Roots|NCC|1 -1 Wickerbough Elder|NCC|1 -1 Wingspan Mentor|NCC|1 +1 Spellbinding Soprano|NCC|1 +1 Squee, the Immortal|NCC|1 +1 Sunken Hollow|NCC|1 +6 Swamp|SNC|1 +1 Syrix, Carrier of the Flame|NCC|1 +1 Talrand's Invocation|NCC|1 +1 Temple of Epiphany|NCC|1 +1 Thriving Bluff|NCC|1 +1 Thriving Isle|NCC|1 +1 Thriving Moor|NCC|1 +1 Twinning Staff|NCC|1 +1 Waste Management|NCC|1 +1 Wayfarer's Bauble|NCC|1 +1 Woe Strider|NCC|1 +1 Xander's Pact|NCC|1 +1 Zndrsplt's Judgment|NCC|1 [Sideboard] diff --git a/forge-gui/res/quest/commanderprecons/Phantom Premonition [KHC] [2021].dck b/forge-gui/res/quest/commanderprecons/Phantom Premonition [KHC] [2021].dck index e426ba77d17..7a822026b02 100644 --- a/forge-gui/res/quest/commanderprecons/Phantom Premonition [KHC] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Phantom Premonition [KHC] [2021].dck @@ -11,7 +11,7 @@ Name=Phantom Premonition [KHC] [2021] 1 Azorius Guildgate|KHC 1 Azorius Signet|KHC 1 Banishing Light|KHC -1 Behold the Multiverse|KHC +1 Behold the Multiverse|KHM 1 Brago, King Eternal|KHC 1 Burnished Hart|KHC 1 Cleansing Nova|KHC @@ -28,16 +28,16 @@ Name=Phantom Premonition [KHC] [2021] 1 Ethereal Valkyrie|KHC 1 Evangel of Heliod|KHC 1 Flickerwisp|KHC -1 Gates of Istfell|KHC +1 Gates of Istfell|KHM 1 Geist-Honored Monk|KHC 1 Ghostly Flicker|KHC 1 Ghostly Prison|KHC -1 Glacial Floodplain|KHC +1 Glacial Floodplain|KHM 1 Goldnight Commander|KHC 1 Hero of Bretagard|KHC 1 Inspired Sphinx|KHC -1 Iron Verdict|KHC -12 Island|KHC +1 Iron Verdict|KHM +12 Island|KHM 1 Kor Cartographer|KHC 1 Marble Diamond|KHC 1 Marshal's Anthem|KHC @@ -50,15 +50,15 @@ Name=Phantom Premonition [KHC] [2021] 1 Momentary Blink|KHC 1 Mulldrifter|KHC 1 Myriad Landscape|KHC -1 Niko Defies Destiny|KHC +1 Niko Defies Destiny|KHM 1 Opal Palace|KHC -13 Plains|KHC -1 Ravenform|KHC -1 Replicating Ring|KHC +13 Plains|KHM +1 Ravenform|KHM +1 Replicating Ring|KHM 1 Restoration Angel|KHC 1 Return to Dust|KHC 1 Sage of the Beyond|KHC -1 Saw It Coming|KHC +1 Saw It Coming|KHM 1 Sea Gate Oracle|KHC 1 Sejiri Refuge|KHC 1 Sky Diamond|KHC @@ -68,14 +68,14 @@ Name=Phantom Premonition [KHC] [2021] 1 Stoic Farmer|KHC 1 Storm Herd|KHC 1 Sun Titan|KHC -1 Surtland Elementalist|KHC +1 Surtland Elementalist|KHM 1 Swiftfoot Boots|KHC 1 Synthetic Destiny|KHC 1 Tales of the Ancestors|KHC 1 Thunderclap Wyvern|KHC 1 Tranquil Cove|KHC -1 Vega, the Watcher|KHC +1 Vega, the Watcher|KHM 1 Wall of Omens|KHC -1 Warhorn Blast|KHC +1 Warhorn Blast|KHM 1 Whirler Rogue|KHC 1 Windfall|KHC diff --git a/forge-gui/res/quest/commanderprecons/Planar Portal [AFC] [2021].dck b/forge-gui/res/quest/commanderprecons/Planar Portal [AFC] [2021].dck index a2fd6ec565e..a43ab386872 100644 --- a/forge-gui/res/quest/commanderprecons/Planar Portal [AFC] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Planar Portal [AFC] [2021].dck @@ -10,7 +10,7 @@ Name=Planar Portal [AFC] [2021] 1 Bituminous Blast|AFC 1 Bojuka Bog|AFC 1 Bucknard's Everfull Purse|AFC -1 Chaos Channeler|AFC +1 Chaos Channeler|AFR 1 Chaos Wand|AFC 1 Chaos Warp|AFC 1 Chittering Witch|AFC @@ -47,7 +47,7 @@ Name=Planar Portal [AFC] [2021] 1 Marionette Master|AFC 1 Mind Stone|AFC 1 Mortuary Mire|AFC -13 Mountain|AFC +13 Mountain|AFR 1 Ogre Slumlord|AFC 1 Orazca Relic|AFC 1 Phthisis|AFC @@ -63,7 +63,7 @@ Name=Planar Portal [AFC] [2021] 1 Smoldering Marsh|AFC 1 Sol Ring|AFC 1 Spinerock Knoll|AFC -14 Swamp|AFC +14 Swamp|AFR 1 Tainted Peak|AFC 1 Talisman of Indulgence|AFC 1 Tectonic Giant|AFC @@ -73,7 +73,7 @@ Name=Planar Portal [AFC] [2021] 1 Underdark Rift|AFC 1 Unstable Obelisk|AFC 1 Vandalblast|AFC -1 Warlock Class|AFC +1 Warlock Class|AFR 1 Wild-Magic Sorcerer|AFC -1 You Find Some Prisoners|AFC +1 You Find Some Prisoners|AFR 1 Zhalfirin Void|AFC diff --git a/forge-gui/res/quest/commanderprecons/Political Puppets [COM] [2011].dck b/forge-gui/res/quest/commanderprecons/Political Puppets [COM] [2011].dck index c9204b8cf00..54a401c4abe 100644 --- a/forge-gui/res/quest/commanderprecons/Political Puppets [COM] [2011].dck +++ b/forge-gui/res/quest/commanderprecons/Political Puppets [COM] [2011].dck @@ -40,7 +40,7 @@ Name=Political Puppets [COM] [2011] 3 Island|COM|4 1 Izzet Boilerworks|COM 1 Izzet Chronarch|COM -1 Jotun Grunt|COM +1 Jötun Grunt|COM 1 Journey to Nowhere|COM 1 Lash Out|COM 1 Lightning Greaves|COM diff --git a/forge-gui/res/quest/commanderprecons/Prismari Performance [C21] [2021].dck b/forge-gui/res/quest/commanderprecons/Prismari Performance [C21] [2021].dck index 18ffa1fb7ae..e9f45ec394f 100644 --- a/forge-gui/res/quest/commanderprecons/Prismari Performance [C21] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Prismari Performance [C21] [2021].dck @@ -23,13 +23,13 @@ Name=Prismari Performance [C21] [2021] 1 Dig Through Time|C21 1 Diluvian Primordial|C21 1 Dualcaster Mage|C21 -1 Elemental Masterpiece|C21 +1 Elemental Masterpiece|STX 1 Elementalist's Palette|C21 1 Epic Experiment|C21 1 Erratic Cyclops|C21 1 Etali, Primal Storm|C21 1 Exotic Orchard|C21 -1 Expressive Iteration|C21 +1 Expressive Iteration|STX 1 Faithless Looting|C21 1 Fiery Encore|C21 1 Fiery Fall|C21 @@ -38,11 +38,11 @@ Name=Prismari Performance [C21] [2021] 1 Humble Defector|C21 1 Inferno Project|C21 1 Inspiring Refrain|C21 -10 Island|C21 +10 Island|STX 1 Izzet Boilerworks|C21 1 Izzet Signet|C21 1 Jaya Ballard|C21 -1 Letter of Acceptance|C21 +1 Letter of Acceptance|STX 1 Living Lore|C21 1 Lonely Sandbar|C21 1 Mage-Ring Network|C21 @@ -51,20 +51,20 @@ Name=Prismari Performance [C21] [2021] 1 Metallurgic Summonings|C21 1 Mind Stone|C21 1 Mind's Desire|C21 -9 Mountain|C21 +9 Mountain|STX 1 Muse Vortex|C21 1 Myriad Landscape|C21 1 Naru Meha, Master Wizard|C21 1 Octavia, Living Thesis|C21 1 Ponder|C21 -1 Prismari Campus|C21 +1 Prismari Campus|STX 1 Pyromancer's Goggles|C21 1 Radiant Performer|C21 1 Reinterpret|C21 1 Reliquary Tower|C21 -1 Resculpt|C21 +1 Resculpt|STX 1 Rionya, Fire Dancer|C21 -1 Rootha, Mercurial Artist|C21 +1 Rootha, Mercurial Artist|STX 1 Rousing Refrain|C21 1 Scavenger Grounds|C21 1 Seething Song|C21 @@ -72,7 +72,7 @@ Name=Prismari Performance [C21] [2021] 1 Shivan Reef|C21 1 Sly Instigator|C21 1 Sol Ring|C21 -1 Storm-Kiln Artist|C21 +1 Storm-Kiln Artist|STX 1 Study Hall|C21 1 Sunbird's Invocation|C21 1 Surge to Victory|C21 diff --git a/forge-gui/res/quest/commanderprecons/Quantum Quandrix [C21] [2021].dck b/forge-gui/res/quest/commanderprecons/Quantum Quandrix [C21] [2021].dck index f947931e495..d0812f72e90 100644 --- a/forge-gui/res/quest/commanderprecons/Quantum Quandrix [C21] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Quantum Quandrix [C21] [2021].dck @@ -9,7 +9,7 @@ Name=Quantum Quandrix [C21] [2021] 1 Arcane Signet|C21 1 Beast Within|C21 1 Biomass Mutation|C21 -1 Biomathematician|C21 +1 Biomathematician|STX 1 Blighted Woodland|C21 1 Champion of Wits|C21 1 Coiling Oracle|C21 @@ -21,15 +21,15 @@ Name=Quantum Quandrix [C21] [2021] 1 Deekah, Fractal Theorist|C21 1 Desolation Twin|C21 1 Esix, Fractal Bloom|C21 -1 Eureka Moment|C21 +1 Eureka Moment|STX 1 Exotic Orchard|C21 1 Ezuri's Predation|C21 -11 Forest|C21 +11 Forest|STX 1 Forgotten Ancient|C21 1 Fractal Harness|C21 1 Garruk, Primal Hunter|C21 1 Geometric Nexus|C21 -1 Golden Ratio|C21 +1 Golden Ratio|STX 1 Guardian Augmenter|C21 1 Hornet Nest|C21 1 Hornet Queen|C21 @@ -37,7 +37,7 @@ Name=Quantum Quandrix [C21] [2021] 1 Idol of Oblivion|C21 1 Incubation // Incongruity|C21 1 Incubation Druid|C21 -10 Island|C21 +10 Island|STX 1 Kaseto, Orochi Archmage|C21 1 Kazandu Tuskcaller|C21 1 Kodama's Reach|C21 @@ -56,8 +56,8 @@ Name=Quantum Quandrix [C21] [2021] 1 Perplexing Test|C21 1 Plaxcaster Frogling|C21 1 Primal Empathy|C21 -1 Quandrix Campus|C21 -1 Quandrix Cultivator|C21 +1 Quandrix Campus|STX +1 Quandrix Cultivator|STX 1 Rampaging Baloths|C21 1 Rampant Growth|C21 1 Rapid Hybridization|C21 @@ -82,4 +82,4 @@ Name=Quantum Quandrix [C21] [2021] 1 Tranquil Thicket|C21 1 Trygon Predator|C21 1 Yavimaya Coast|C21 -1 Zimone, Quandrix Prodigy|C21 +1 Zimone, Quandrix Prodigy|STX diff --git a/forge-gui/res/quest/commanderprecons/Riders of Rohan [LTC] [2023].dck b/forge-gui/res/quest/commanderprecons/Riders of Rohan [LTC] [2023].dck index c9774ae4aa0..9c4d3add397 100644 --- a/forge-gui/res/quest/commanderprecons/Riders of Rohan [LTC] [2023].dck +++ b/forge-gui/res/quest/commanderprecons/Riders of Rohan [LTC] [2023].dck @@ -1,7 +1,7 @@ [metadata] Name=Riders of Rohan [LTC] [2023] [Commander] -1 Eowyn, Shieldmaiden|LTC|1 +1 Éowyn, Shieldmaiden|LTC|1 [Main] 1 Aragorn, King of Gondor|LTC|1 1 Arcane Signet|LTC|1 @@ -23,7 +23,7 @@ Name=Riders of Rohan [LTC] [2023] 1 Denethor, Stone Seer|LTC|1 1 Door of Destinies|LTC|1 1 Earthquake|LTC|1 -1 Eomer, King of Rohan|LTC|1 +1 Éomer, King of Rohan|LTC|1 1 Erkenbrand, Lord of Westfold|LTR|1 1 Evolving Wilds|LTC|1 1 Exotic Orchard|LTC|1 @@ -36,7 +36,7 @@ Name=Riders of Rohan [LTC] [2023] 1 Frontier Warmonger|LTC|1 1 Frontline Medic|LTC|1 1 Furycalm Snarl|LTC|1 -1 Gilraen, Dunedain Protector|LTC|1 +1 Gilraen, Dúnedain Protector|LTC|1 1 Gimli of the Glittering Caves|LTC|1 1 Glacial Fortress|LTC|1 1 Grey Host Reinforcements|LTC|1 @@ -75,7 +75,7 @@ Name=Riders of Rohan [LTC] [2023] 1 Talisman of Progress|LTC|1 1 Taunt from the Rampart|LTC|1 1 Terramorphic Expanse|LTC|1 -1 Theoden, King of Rohan|LTR|1 +1 Théoden, King of Rohan|LTR|1 1 Thought Vessel|LTC|1 1 Throne of the High City|LTC|1 1 Tranquil Cove|LTC|1 diff --git a/forge-gui/res/quest/commanderprecons/Ruthless Regiment [C20] [2020].dck b/forge-gui/res/quest/commanderprecons/Ruthless Regiment [C20] [2020].dck index 19ebd3b53c6..8660b119026 100644 --- a/forge-gui/res/quest/commanderprecons/Ruthless Regiment [C20] [2020].dck +++ b/forge-gui/res/quest/commanderprecons/Ruthless Regiment [C20] [2020].dck @@ -11,16 +11,16 @@ Name=Ruthless Regiment [C20] [2020] 1 Dearly Departed|C20 1 Devout Chaplain|C20 1 Disciple of Bolas|C20 -1 Evolving Wilds|C20 +1 Evolving Wilds|IKO 1 Exotic Orchard|C20 1 Fumiko the Lowblood|C20 1 Increasing Devotion|C20 1 Knight of the White Orchid|C20 1 Magus of the Disk|C20 -4 Mountain|C20 +4 Mountain|IKO 1 Orzhov Basilica|C20 1 Orzhov Signet|C20 -8 Plains|C20 +8 Plains|IKO 1 Rakdos Carnarium|C20 1 Rakdos Signet|C20 1 Riders of Gavony|C20 @@ -28,7 +28,7 @@ Name=Ruthless Regiment [C20] [2020] 1 Skullclamp|C20 1 Sol Ring|C20 1 Spinerock Knoll|C20 -4 Swamp|C20 +4 Swamp|IKO 1 Temple of the False God|C20 1 Terminate|C20 1 Thraben Doomsayer|C20 @@ -43,11 +43,11 @@ Name=Ruthless Regiment [C20] [2020] 1 Titan of Eternal Fire|C20 1 Command Tower|C20 1 Unexpectedly Absent|C20 -1 Bloodfell Caves|C20 +1 Bloodfell Caves|IKO 1 Crackling Doom|C20 1 Nomad Outpost|C20 -1 Scoured Barrens|C20 -1 Wind-Scarred Crag|C20 +1 Scoured Barrens|IKO +1 Wind-Scarred Crag|IKO 1 Commander's Sphere|C20 1 Myriad Landscape|C20 1 Alesha, Who Smiles at Death|C20 @@ -74,15 +74,15 @@ Name=Ruthless Regiment [C20] [2020] 1 Titan Hunter|C20 1 Trynn, Champion of Freedom|C20 1 Call the Coppercoats|C20 -1 General's Enforcer|C20 -1 Dire Tactics|C20 +1 General's Enforcer|IKO +1 Dire Tactics|IKO 1 Parasitic Impetus|C20 1 Shiny Impetus|C20 1 Silvar, Devourer of the Free|C20 1 Species Specialist|C20 -1 Sanctuary Lockdown|C20 +1 Sanctuary Lockdown|IKO 1 Bonder's Ornament|C20 -1 Bastion of Remembrance|C20 +1 Bastion of Remembrance|IKO 1 Fireflux Squad|C20 1 Flawless Maneuver|C20 1 Frontier Warmonger|C20 diff --git a/forge-gui/res/quest/commanderprecons/Silverquill Statement [C21] [2021].dck b/forge-gui/res/quest/commanderprecons/Silverquill Statement [C21] [2021].dck index 0a8cd228bde..29590d33b79 100644 --- a/forge-gui/res/quest/commanderprecons/Silverquill Statement [C21] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Silverquill Statement [C21] [2021].dck @@ -27,7 +27,7 @@ Name=Silverquill Statement [C21] [2021] 1 Exotic Orchard|C21 1 Fain, the Broker|C21 1 Felisa, Fang of Silverquill|C21 -1 Fracture|C21 +1 Fracture|STX 1 Ghostly Prison|C21 1 Gideon, Champion of Justice|C21 1 Guardian Archon|C21 @@ -52,14 +52,14 @@ Name=Silverquill Statement [C21] [2021] 1 Orzhov Signet|C21 1 Parasitic Impetus|C21 1 Pendant of Prosperity|C21 -14 Plains|C21 +14 Plains|STX 1 Promise of Loyalty|C21 1 Rogue's Passage|C21 1 Scholarship Sponsor|C21 1 Secluded Steppe|C21 -1 Secret Rendezvous|C21 +1 Secret Rendezvous|STX 1 Selfless Squire|C21 -1 Silverquill Campus|C21 +1 Silverquill Campus|STX 1 Sol Ring|C21 1 Soul Snare|C21 1 Spectral Searchlight|C21 @@ -67,7 +67,7 @@ Name=Silverquill Statement [C21] [2021] 1 Stinging Study|C21 1 Study Hall|C21 1 Sunscorch Regent|C21 -10 Swamp|C21 +10 Swamp|STX 1 Tainted Field|C21 1 Temple of Silence|C21 1 Temple of the False God|C21 diff --git a/forge-gui/res/quest/commanderprecons/Sneak Attack [ZNC] [2020].dck b/forge-gui/res/quest/commanderprecons/Sneak Attack [ZNC] [2020].dck index aea6ef3929b..8846917d418 100644 --- a/forge-gui/res/quest/commanderprecons/Sneak Attack [ZNC] [2020].dck +++ b/forge-gui/res/quest/commanderprecons/Sneak Attack [ZNC] [2020].dck @@ -29,14 +29,14 @@ Name=Sneak Attack [ZNC] [2020] 1 Heirloom Blade|ZNC 1 In Garruk's Wake|ZNC 1 Invisible Stalker|ZNC -15 Island|ZNC +15 Island|ZNR 1 Jwar Isle Refuge|ZNC 1 Latchkey Faerie|ZNC 1 Lazav, Dimir Mastermind|ZNC 1 Marang River Prowler|ZNC 1 Marsh Flitter|ZNC 1 Master Thief|ZNC -1 Merfolk Windrobber|ZNC +1 Merfolk Windrobber|ZNR 1 Military Intelligence|ZNC 1 Mind Stone|ZNC 1 Murder|ZNC @@ -59,15 +59,15 @@ Name=Sneak Attack [ZNC] [2020] 1 Sepulchral Primordial|ZNC 1 Silumgar's Command|ZNC 1 Slither Blade|ZNC -1 Soaring Thought-Thief|ZNC +1 Soaring Thought-Thief|ZNR 1 Sol Ring|ZNC 1 Soul Manipulation|ZNC 1 Spinal Embrace|ZNC 1 Stinkdrinker Bandit|ZNC 1 Stolen Identity|ZNC 1 Submerged Boneyard|ZNC -1 Sure-Footed Infiltrator|ZNC -15 Swamp|ZNC +1 Sure-Footed Infiltrator|ZNR +15 Swamp|ZNR 1 Sygg, River Cutthroat|ZNC 1 Syr Konrad, the Grim|ZNC 1 Triton Shorestalker|ZNC diff --git a/forge-gui/res/quest/commanderprecons/Spirit Squadron [VOC] [2021].dck b/forge-gui/res/quest/commanderprecons/Spirit Squadron [VOC] [2021].dck index 328421b05e9..36aa9d97f71 100644 --- a/forge-gui/res/quest/commanderprecons/Spirit Squadron [VOC] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Spirit Squadron [VOC] [2021].dck @@ -38,7 +38,7 @@ Name=Spirit Squadron [VOC] [2021] 1 Haunted Library|VOC 1 Haunting Imitation|VOC 1 Imprisoned in the Moon|VOC -11 Island|VOC +11 Island|VOW 1 Kami of the Crescent Moon|VOC 1 Karmic Guide|VOC 1 Kirtar's Wrath|VOC @@ -53,7 +53,7 @@ Name=Spirit Squadron [VOC] [2021] 1 Occult Epiphany|VOC 1 Oyobi, Who Split the Heavens|VOC 1 Path of Ancestry|VOC -12 Plains|VOC +12 Plains|VOW 1 Port Town|VOC 1 Prairie Stream|VOC 1 Priest of the Blessed Graf|VOC diff --git a/forge-gui/res/quest/commanderprecons/Symbiotic Swarm [C20] [2020].dck b/forge-gui/res/quest/commanderprecons/Symbiotic Swarm [C20] [2020].dck index d2ac01fc0c0..4e69c39c291 100644 --- a/forge-gui/res/quest/commanderprecons/Symbiotic Swarm [C20] [2020].dck +++ b/forge-gui/res/quest/commanderprecons/Symbiotic Swarm [C20] [2020].dck @@ -14,8 +14,8 @@ Name=Symbiotic Swarm [C20] [2020] 1 Archon of Valor's Reach|C20 1 Avenging Huntbonder|C20 1 Blighted Woodland|C20 -1 Blood Curdle|C20 -1 Blossoming Sands|C20 +1 Blood Curdle|IKO +1 Blossoming Sands|IKO 1 Bonder's Ornament|C20 1 Cairn Wanderer|C20 1 Canopy Vista|C20 @@ -31,16 +31,16 @@ Name=Symbiotic Swarm [C20] [2020] 1 Despark|C20 1 Duneblast|C20 1 Ever After|C20 -1 Evolving Wilds|C20 +1 Evolving Wilds|IKO 1 Exotic Orchard|C20 -4 Forest|C20 +4 Forest|IKO 1 Gavony Township|C20 1 Golgari Rot Farm|C20 1 Grim Backwoods|C20 1 Grisly Salvage|C20 1 Harmonize|C20 1 Hornet Queen|C20 -1 Jungle Hollow|C20 +1 Jungle Hollow|IKO 1 Kalemne's Captain|C20 1 Karametra, God of Harvests|C20 1 Krosan Verge|C20 @@ -57,13 +57,13 @@ Name=Symbiotic Swarm [C20] [2020] 1 Odric, Lunarch Marshal|C20 1 Orzhov Basilica|C20 1 Parasitic Impetus|C20 -7 Plains|C20 +7 Plains|IKO 1 Predatory Impetus|C20 1 Reveillark|C20 1 Sakura-Tribe Elder|C20 1 Sandsteppe Citadel|C20 1 Satyr Wayfinder|C20 -1 Scoured Barrens|C20 +1 Scoured Barrens|IKO 1 Selective Adaptation|C20 1 Selesnya Sanctuary|C20 1 Skullwinder|C20 @@ -75,15 +75,15 @@ Name=Symbiotic Swarm [C20] [2020] 1 Splinterfright|C20 1 Sunblast Angel|C20 1 Sungrass Prairie|C20 -7 Swamp|C20 +7 Swamp|IKO 1 Swiftfoot Boots|C20 1 Tayam, Luminous Enigma|C20 -1 Titanoth Rex|C20 +1 Titanoth Rex|IKO 1 Together Forever|C20 -1 Unbreakable Bond|C20 +1 Unbreakable Bond|IKO 1 Unburial Rites|C20 1 Vampire Nighthawk|C20 1 Vitality Hunter|C20 -1 Void Beckoner|C20 +1 Void Beckoner|IKO 1 Yannik, Scavenging Sentinel|C20 1 Zetalpa, Primal Dawn|C20 diff --git a/forge-gui/res/quest/commanderprecons/The Host of Mordor [LTC] [2023].dck b/forge-gui/res/quest/commanderprecons/The Host of Mordor [LTC] [2023].dck index e6c37369e15..55fd7f19e65 100644 --- a/forge-gui/res/quest/commanderprecons/The Host of Mordor [LTC] [2023].dck +++ b/forge-gui/res/quest/commanderprecons/The Host of Mordor [LTC] [2023].dck @@ -35,8 +35,8 @@ Name=The Host of Mordor [LTC] [2023] 1 Frostboil Snarl|LTC|1 1 Goblin Cratermaker|LTC|1 1 Goblin Dark-Dwellers|LTC|1 -1 Grima, Saruman's Footman|LTC|1 -1 Grishnakh, Brash Instigator|LTR|1 +1 Gríma, Saruman's Footman|LTC|1 +1 Grishnákh, Brash Instigator|LTR|1 1 Guttersnipe|LTC|1 1 Hostage Taker|LTC|1 1 In the Darkness Bind Them|LTC|1 @@ -47,7 +47,7 @@ Name=The Host of Mordor [LTC] [2023] 1 Languish|LTC|1 1 Lidless Gaze|LTC|1 1 Living Death|LTC|1 -1 Lord of the Nazgul|LTC|1 +1 Lord of the Nazgûl|LTC|1 1 Merciless Executioner|LTC|1 1 Mind Stone|LTC|1 1 Monstrosity of the Lake|LTC|1 @@ -84,7 +84,7 @@ Name=The Host of Mordor [LTC] [2023] 1 Too Greedily, Too Deep|LTC|1 1 Treason of Isengard|LTR|1 1 Treasure Nabber|LTC|1 -1 Troll of Khazad-dum|LTR|1 +1 Troll of Khazad-dûm|LTR|1 1 Underground River|LTC|1 1 Voracious Fell Beast|LTR|1 1 Wake the Dragon|LTC|1 diff --git a/forge-gui/res/quest/commanderprecons/The Ruinous Powers [40K] [2022].dck b/forge-gui/res/quest/commanderprecons/The Ruinous Powers [40K] [2022].dck index de0980939c5..6ba8015171b 100644 --- a/forge-gui/res/quest/commanderprecons/The Ruinous Powers [40K] [2022].dck +++ b/forge-gui/res/quest/commanderprecons/The Ruinous Powers [40K] [2022].dck @@ -40,7 +40,7 @@ Name=The Ruinous Powers [40K] [2022] 1 Heralds of Tzeentch|40K|1 8 Island|40K|2 1 Keeper of Secrets|40K|1 -1 Kharn the Betrayer|40K|1 +1 Khârn the Betrayer|40K|1 1 Kill! Maim! Burn!|40K|1 1 Knight Rampager|40K|1 1 Let the Galaxy Burn|40K|1 diff --git a/forge-gui/res/quest/commanderprecons/Timeless Wisdom [C20] [2020].dck b/forge-gui/res/quest/commanderprecons/Timeless Wisdom [C20] [2020].dck index 47a77993553..d5f5dddaafd 100644 --- a/forge-gui/res/quest/commanderprecons/Timeless Wisdom [C20] [2020].dck +++ b/forge-gui/res/quest/commanderprecons/Timeless Wisdom [C20] [2020].dck @@ -15,16 +15,16 @@ Name=Timeless Wisdom [C20] [2020] 1 Fluctuator|C20 1 Forgotten Cave|C20 1 Hoofprints of the Stag|C20 -5 Island|C20 +5 Island|IKO 1 Isperia, Supreme Judge|C20 1 Izzet Boilerworks|C20 1 Izzet Signet|C20 1 Lightning Rift|C20 1 Lonely Sandbar|C20 1 Mercurial Chemister|C20 -6 Mountain|C20 +6 Mountain|IKO 1 Niv-Mizzet, the Firemind|C20 -4 Plains|C20 +4 Plains|IKO 1 Psychosis Crawler|C20 1 Reliquary Tower|C20 1 Remote Isle|C20 @@ -65,28 +65,28 @@ Name=Timeless Wisdom [C20] [2020] 1 Astral Drift|C20 1 Tectonic Reformation|C20 1 Arcane Signet|C20 -1 Valiant Rescuer|C20 -1 Zenith Flare|C20 +1 Valiant Rescuer|IKO +1 Zenith Flare|IKO 1 Cryptic Trilobite|C20 1 Crystalline Resonance|C20 1 Dismantling Wave|C20 1 Agitator Ant|C20 1 Psychic Impetus|C20 -1 Rooting Moloch|C20 -1 Raugrin Crystal|C20 -1 Reconnaissance Mission|C20 +1 Rooting Moloch|IKO +1 Raugrin Crystal|IKO +1 Reconnaissance Mission|IKO 1 Herald of the Forgotten|C20 -1 Neutralize|C20 +1 Neutralize|IKO 1 Spellpyre Phoenix|C20 1 Surly Badgersaur|C20 1 Shiny Impetus|C20 1 Shabraz, the Skyshark|C20 -1 Savai Thundermane|C20 -1 Boon of the Wish-Giver|C20 +1 Savai Thundermane|IKO +1 Boon of the Wish-Giver|IKO 1 Bonder's Ornament|C20 1 Brallin, Skyshark Rider|C20 1 Ethereal Forager|C20 -1 Ominous Seas|C20 +1 Ominous Seas|IKO 1 Fierce Guardianship|C20 1 Martial Impetus|C20 1 Akim, the Soaring Wind|C20 diff --git a/forge-gui/res/quest/commanderprecons/Undead Unleashed [MIC] [2021].dck b/forge-gui/res/quest/commanderprecons/Undead Unleashed [MIC] [2021].dck index 34127a56332..299b5ecf5a2 100644 --- a/forge-gui/res/quest/commanderprecons/Undead Unleashed [MIC] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Undead Unleashed [MIC] [2021].dck @@ -46,7 +46,7 @@ Name=Undead Unleashed [MIC] [2021] 1 Havengul Runebinder|MIC 1 Hordewing Skaab|MIC 1 Hour of Eternity|MIC -12 Island|MIC +12 Island|MID 1 Liliana's Devotee|MIC 1 Liliana's Mastery|MIC 1 Liliana, Death's Majesty|MIC @@ -67,7 +67,7 @@ Name=Undead Unleashed [MIC] [2021] 1 Spark Reaper|MIC 1 Stitcher Geralf|MIC 1 Sunken Hollow|MIC -15 Swamp|MIC +15 Swamp|MID 1 Syphon Flesh|MIC 1 Tainted Isle|MIC 1 Talisman of Dominance|MIC diff --git a/forge-gui/res/quest/commanderprecons/Vampiric Bloodline [VOC] [2021].dck b/forge-gui/res/quest/commanderprecons/Vampiric Bloodline [VOC] [2021].dck index 8469e006843..97aa0179a65 100644 --- a/forge-gui/res/quest/commanderprecons/Vampiric Bloodline [VOC] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Vampiric Bloodline [VOC] [2021].dck @@ -14,7 +14,7 @@ Name=Vampiric Bloodline [VOC] [2021] 1 Bloodline Necromancer|VOC 1 Bloodlord of Vaasgoth|VOC 1 Bloodsworn Steward|VOC -1 Bloodtithe Harvester|VOC +1 Bloodtithe Harvester|VOW 1 Bloodtracker|VOC 1 Butcher of Malakir|VOC 1 Champion of Dusk|VOC @@ -42,7 +42,7 @@ Name=Vampiric Bloodline [VOC] [2021] 1 Midnight Arsonist|VOC 1 Mob Rule|VOC 1 Molten Echoes|VOC -11 Mountain|VOC +11 Mountain|VOW 1 Myriad Landscape|VOC 1 Necropolis Regent|VOC 1 Night's Whisper|VOC @@ -66,7 +66,7 @@ Name=Vampiric Bloodline [VOC] [2021] 1 Stromkirk Captain|VOC 1 Stromkirk Condemned|VOC 1 Stromkirk Occultist|VOC -14 Swamp|VOC +14 Swamp|VOW 1 Swiftfoot Boots|VOC 1 Tainted Peak|VOC 1 Temple of Malice|VOC diff --git a/forge-gui/res/quest/commanderprecons/Veloci-Ramp-Tor [LCC] [2023].dck b/forge-gui/res/quest/commanderprecons/Veloci-Ramp-Tor [LCC] [2023].dck new file mode 100644 index 00000000000..9f91d25e69e --- /dev/null +++ b/forge-gui/res/quest/commanderprecons/Veloci-Ramp-Tor [LCC] [2023].dck @@ -0,0 +1,96 @@ +[metadata] +Name=Veloci-Ramp-Tor [LCC] [2023] +[Commander] +1 Pantlaza, Sun-Favored|LCC|4 +[Main] +1 Akroma's Will|LCC|1 +1 Apex Altisaur|LCC|1 +1 Arcane Signet|LCC|2 +1 Arch of Orazca|LCC|1 +1 Atzocan Seer|LCC|1 +1 Bellowing Aegisaur|LCC|1 +1 Bronzebeak Foragers|LCC|2 +1 Canopy Vista|LCC|1 +1 Chandra's Ignition|LCC|1 +1 Cinder Glade|LCC|1 +1 Clifftop Retreat|LCC|1 +1 Command Tower|LCC|1 +1 Cultivate|LCC|1 +1 Curious Altisaur|LCC|2 +1 Deathgorge Scavenger|LCC|1 +1 Descendants' Path|LCC|1 +1 Dinosaur Egg|LCC|2 +1 Drover of the Mighty|LCC|1 +1 Earthshaker Dreadmaw|LCI|1 +1 Etali, Primal Storm|LCC|1 +1 Evolving Wilds|LCC|1 +1 Exotic Orchard|LCC|1 +1 Farseek|LCC|1 +1 Fiery Confluence|LCC|1 +4 Forest|LCI|2 +4 Forest|LCI|3 +1 Fortified Village|LCC|1 +1 From the Rubble|LCC|2 +1 Furycalm Snarl|LCC|1 +1 Game Trail|LCC|1 +1 Generous Gift|LCC|1 +1 Itzquinth, Firstborn of Gishath|LCI|1 +1 Ixalli's Lorekeeper|LCI|1 +1 Jungle Shrine|LCC|1 +1 Kessig Wolf Run|LCC|1 +1 Kinjalli's Sunwing|LCC|1 +1 Lifecrafter's Bestiary|LCC|1 +1 Majestic Heliopterus|LCC|1 +1 Marauding Raptor|LCC|1 +1 Migration Path|LCC|1 +1 Mosswort Bridge|LCC|1 +2 Mountain|LCI|2 +2 Mountain|LCI|3 +1 Myriad Landscape|LCC|1 +1 Otepec Huntmaster|LCC|1 +1 Path of Ancestry|LCC|1 +1 Path to Exile|LCC|1 +2 Plains|LCI|2 +2 Plains|LCI|3 +1 Progenitor's Icon|LCC|2 +1 Quartzwood Crasher|LCC|1 +1 Raging Regisaur|LCC|1 +1 Raging Swordtooth|LCC|1 +1 Rampaging Brontodon|LCC|1 +1 Rampant Growth|LCC|1 +1 Ranging Raptors|LCC|1 +1 Regal Behemoth|LCC|1 +1 Regisaur Alpha|LCC|1 +1 Return of the Wildspeaker|LCC|1 +1 Rhythm of the Wild|LCC|1 +1 Ripjaw Raptor|LCC|1 +1 Rishkar's Expertise|LCC|1 +1 Rogue's Passage|LCC|1 +1 Runic Armasaur|LCC|1 +1 Savage Stomp|LCC|1 +1 Scion of Calamity|LCC|2 +1 Secluded Courtyard|LCC|1 +1 Shifting Ceratops|LCC|1 +1 Sol Ring|LCC|1 +1 Sunfrill Imitator|LCC|2 +1 Temple Altisaur|LCC|1 +1 Temple of the False God|LCC|1 +1 Terramorphic Expanse|LCC|1 +1 Thrashing Brontodon|LCI|1 +1 Thriving Bluff|LCC|1 +1 Thriving Grove|LCC|1 +1 Thriving Heath|LCC|1 +1 Thunderherd Migration|LCC|1 +1 Thundering Spineback|LCC|1 +1 Topiary Stomper|LCC|1 +1 Unclaimed Territory|LCC|1 +1 Verdant Sun's Avatar|LCC|1 +1 Wakening Sun's Avatar|LCC|1 +1 Wayta, Trainer Prodigy|LCC|1 +1 Wayward Swordtooth|LCC|1 +1 Wrathful Raptors|LCC|2 +1 Xenagos, God of Revels|LCC|1 +1 Zacama, Primal Calamity|LCC|1 +1 Zetalpa, Primal Dawn|LCC|1 +[Sideboard] + diff --git a/forge-gui/res/quest/commanderprecons/Virtue and Valor [WOC] [2023].dck b/forge-gui/res/quest/commanderprecons/Virtue and Valor [WOC] [2023].dck new file mode 100644 index 00000000000..73d653cc529 --- /dev/null +++ b/forge-gui/res/quest/commanderprecons/Virtue and Valor [WOC] [2023].dck @@ -0,0 +1,79 @@ +[metadata] +Name=Virtue and Valor [WOC] [2023] +[Commander] +1 Ellivere of the Wild Court|WOC|1 +[Main] +1 Ajani's Chosen|WOC|1 +1 Ancestral Mask|WOC|1 +1 Angelic Destiny|WOC|1 +1 Arcane Signet|WOC|1 +1 Archon of Sun's Grace|WOC|1 +1 Aura Gnarlid|WOC|1 +1 Austere Command|WOC|1 +1 Bear Umbra|WOC|1 +1 Canopy Vista|WOC|1 +1 Careful Cultivation|WOC|1 +1 Castle Ardenvale|WOC|1 +1 Celestial Archon|WOC|1 +1 Command Tower|WOC|1 +1 Danitha Capashen, Paragon|WOC|1 +1 Daybreak Coronet|WOC|1 +1 Destiny Spinner|WOC|1 +1 Eidolon of Blossoms|WOC|1 +1 Eidolon of Countless Battles|WOC|1 +1 Enchantress's Presence|WOC|1 +1 Ethereal Armor|WOC|1 +1 Fertile Ground|WOC|1 +15 Forest|WOE|3 +1 Fortified Village|WOC|1 +1 Generous Gift|WOC|1 +1 Giant Inheritance|WOC|1 +1 Gylwain, Casting Director|WOC|1 +1 Hall of Heliod's Generosity|WOC|1 +1 Indomitable Might|WOC|1 +1 Jukai Naturalist|WOC|1 +1 Kenrith's Transformation|WOC|1 +1 Knickknack Ouphe|WOC|1 +1 Kor Spiritdancer|WOC|1 +1 Krosan Verge|WOC|1 +1 Liberated Livestock|WOC|1 +1 Loamcrafter Faun|WOC|1 +1 Mantle of the Ancients|WOC|1 +1 Myriad Landscape|WOC|1 +1 Ox Drover|WOC|1 +1 Paradise Druid|WOC|1 +14 Plains|WOE|2 +1 Pollenbright Wings|WOC|1 +1 Realm-Cloaked Giant|WOC|1 +1 Retether|WOC|1 +1 Rishkar's Expertise|WOC|1 +1 Sage's Reverie|WOC|1 +1 Sanctum Weaver|WOC|1 +1 Setessan Champion|WOC|1 +1 Shalai, Voice of Plenty|WOC|1 +1 Siona, Captain of the Pyleas|WOC|1 +1 Snake Umbra|WOC|1 +1 Sol Ring|WOC|1 +1 Songbirds' Blessing|WOC|1 +1 Spectral Steel|WOC|1 +1 Starfield Mystic|WOC|1 +1 Sun Titan|WOC|1 +1 Sungrass Prairie|WOC|1 +1 Swords to Plowshares|WOC|1 +1 Sylvan Ranger|WOC|1 +1 Syr Armont, the Redeemer|WOE|1 +1 Tanglespan Lookout|WOE|1 +1 Temple of Plenty|WOC|1 +1 Timber Paladin|WOC|1 +1 Timely Ward|WOC|1 +1 Tithe Taker|WOC|1 +1 Transcendent Envoy|WOC|1 +1 Umbra Mystic|WOC|1 +1 Unfinished Business|WOC|1 +1 Utopia Sprawl|WOC|1 +1 Verdant Embrace|WOC|1 +1 Vitu-Ghazi, the City-Tree|WOC|1 +1 Warbriar Blessing|WOC|1 +1 Winds of Rath|WOC|1 +[Sideboard] + diff --git a/forge-gui/res/quest/commanderprecons/Witherbloom Witchcraft [C21] [2021].dck b/forge-gui/res/quest/commanderprecons/Witherbloom Witchcraft [C21] [2021].dck index 863b6d73d79..20a91bd8cb0 100644 --- a/forge-gui/res/quest/commanderprecons/Witherbloom Witchcraft [C21] [2021].dck +++ b/forge-gui/res/quest/commanderprecons/Witherbloom Witchcraft [C21] [2021].dck @@ -17,7 +17,7 @@ Name=Witherbloom Witchcraft [C21] [2021] 1 Damnable Pact|C21 1 Deadly Tempest|C21 1 Defiant Bloodlord|C21 -1 Dina, Soul Steeper|C21 +1 Dina, Soul Steeper|STX 1 Druidic Satchel|C21 1 Elixir of Immortality|C21 1 Epicure of Blood|C21 @@ -25,7 +25,7 @@ Name=Witherbloom Witchcraft [C21] [2021] 1 Exotic Orchard|C21 1 Ezzaroot Channeler|C21 1 Feed the Swarm|C21 -11 Forest|C21 +11 Forest|STX 1 Gaze of Granite|C21 1 Gift of Paradise|C21 1 Gingerbread Cabin|C21 @@ -35,14 +35,14 @@ Name=Witherbloom Witchcraft [C21] [2021] 1 Gyome, Master Chef|C21 1 Healing Technique|C21 1 High Market|C21 -1 Honor Troll|C21 +1 Honor Troll|STX 1 Jungle Hollow|C21 1 Leyline Prowler|C21 1 Llanowar Wastes|C21 1 Loxodon Warhammer|C21 1 Marshland Bloodcaster|C21 1 Moldervine Reclamation|C21 -1 Mortality Spear|C21 +1 Mortality Spear|STX 1 Myriad Landscape|C21 1 Nissa's Renewal|C21 1 Noxious Gearhulk|C21 @@ -66,7 +66,7 @@ Name=Witherbloom Witchcraft [C21] [2021] 1 Study Hall|C21 1 Suffer the Past|C21 1 Sun Droplet|C21 -11 Swamp|C21 +11 Swamp|STX 1 Tainted Wood|C21 1 Talisman of Resilience|C21 1 Taste of Death|C21 @@ -80,5 +80,5 @@ Name=Witherbloom Witchcraft [C21] [2021] 1 Verdant Sun's Avatar|C21 1 Well of Lost Dreams|C21 1 Witch's Clinic|C21 -1 Witherbloom Campus|C21 +1 Witherbloom Campus|STX 1 Yedora, Grave Gardener|C21 diff --git a/forge-gui/res/quest/duels/Calix's Heroes 2.dck b/forge-gui/res/quest/duels/Calix's Heroes 2.dck index f37996db1f8..5543df827ac 100644 --- a/forge-gui/res/quest/duels/Calix's Heroes 2.dck +++ b/forge-gui/res/quest/duels/Calix's Heroes 2.dck @@ -32,4 +32,4 @@ Deck Type=constructed 2 Spider Umbra 1 Sythis, Harvest's Hand 1 Triumphant Reckoning -2 Verduran Enchantment +2 Verduran Enchantress diff --git a/forge-gui/res/quest/duels/Eomer 2.dck b/forge-gui/res/quest/duels/Eomer 2.dck index fae48f1511b..99c8c76fdb6 100644 --- a/forge-gui/res/quest/duels/Eomer 2.dck +++ b/forge-gui/res/quest/duels/Eomer 2.dck @@ -1,10 +1,10 @@ [duel] [metadata] -Name=Eomer 2 -Title=Eomer +Name=Éomer 2 +Title=Éomer Difficulty=medium Description=Mono W flanking deck -Icon=Eomer.jpg +Icon=Éomer.jpg Deck Type=constructed [main] 4 Cavalry Master|TSP diff --git a/forge-gui/res/quest/duels/Kojak 1.dck b/forge-gui/res/quest/duels/Kojak 1.dck index 1e187c2bd3f..9bbba6d20e3 100644 --- a/forge-gui/res/quest/duels/Kojak 1.dck +++ b/forge-gui/res/quest/duels/Kojak 1.dck @@ -18,7 +18,7 @@ Deck Type=constructed 1 Inundate 2 Boomerang 2 Eye of Nowhere -1 Dandan +1 Dandân 4 Faerie Swarm 1 Manta Ray 2 Invisibility diff --git a/forge-gui/res/quest/duels/Kojak 2.dck b/forge-gui/res/quest/duels/Kojak 2.dck index 6c85d92b948..2d36708d86d 100644 --- a/forge-gui/res/quest/duels/Kojak 2.dck +++ b/forge-gui/res/quest/duels/Kojak 2.dck @@ -25,7 +25,7 @@ Deck Type=constructed 2 Concentrate 1 Kami of the Crescent Moon 1 Thalakos Seer -1 Dandan +1 Dandân 1 Manta Ray 1 Serpent of the Endless Sea 1 Amnesia diff --git a/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 2.dck b/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 2.dck index 4231402d196..34e69b549e1 100644 --- a/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 2.dck +++ b/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 2.dck @@ -20,7 +20,7 @@ Deck Type=constructed 5 Island 1 Knight Exemplar 3 Lightning Helix -1 Marton Stromgald +1 Márton Stromgald 5 Mountain 4 Mystic Monastery 4 Plains diff --git a/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 3.dck b/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 3.dck index db7f0fa44dc..80e2c813e2a 100644 --- a/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 3.dck +++ b/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 3.dck @@ -20,7 +20,7 @@ Deck Type=constructed 2 Inspiring Veteran 8 Island 2 Knight Exemplar -1 Marton Stromgald +1 Márton Stromgald 7 Mountain 4 Mystic Monastery 7 Plains diff --git a/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 4.dck b/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 4.dck index cbc86a9f58a..1bc81860fd2 100644 --- a/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 4.dck +++ b/forge-gui/res/quest/duels/Rowan and Will's Knightly Vanguard 4.dck @@ -16,7 +16,7 @@ Deck Type=constructed 3 Insult // Injury 4 Island 3 Knight Exemplar -1 Marton Stromgald +1 Márton Stromgald 4 Mountain 3 Mystic Monastery 4 Plains diff --git a/forge-gui/res/quest/duels/Wishmaster 1.dck b/forge-gui/res/quest/duels/Wishmaster 1.dck index 69f9412d879..7cc1fe9e00a 100644 --- a/forge-gui/res/quest/duels/Wishmaster 1.dck +++ b/forge-gui/res/quest/duels/Wishmaster 1.dck @@ -21,7 +21,7 @@ Deck Type=constructed 2 Fledgling Djinn 5 Island 3 Izzet Charm -1 Juzam Djinn +1 Juzám Djinn 1 Maelstrom Muse 2 Mistfire Adept 5 Mountain diff --git a/forge-gui/res/quest/duels/Wishmaster 2.dck b/forge-gui/res/quest/duels/Wishmaster 2.dck index 08182ac9b3a..105873ab463 100644 --- a/forge-gui/res/quest/duels/Wishmaster 2.dck +++ b/forge-gui/res/quest/duels/Wishmaster 2.dck @@ -22,7 +22,7 @@ Deck Type=constructed 2 Future Sight 3 Ice Tunnel 3 Island -2 Juzam Djinn +2 Juzám Djinn 1 Maelstrom Muse 2 Mistfire Adept 3 Mountain diff --git a/forge-gui/res/quest/precons/Arcane Maelstrom.dck b/forge-gui/res/quest/precons/Arcane Maelstrom.dck index 0aa4a478276..4f11f6ce94a 100644 --- a/forge-gui/res/quest/precons/Arcane Maelstrom.dck +++ b/forge-gui/res/quest/precons/Arcane Maelstrom.dck @@ -14,12 +14,12 @@ Image=arcane_maelstrom.png 1 Arcane Signet|C20 1 Artifact Mutation|C20 1 Bonder's Ornament|C20 -1 Channeled Force|C20 +1 Channeled Force|IKO 1 Chaos Warp|C20 1 Charmbreaker Devils|C20 1 Chemister's Insight|C20 1 Cinder Glade|C20 -1 Clash of Titans|C20 +1 Clash of Titans|IKO 1 Comet Storm|C20 1 Command Tower|C20 1 Commander's Sphere|C20 @@ -36,7 +36,7 @@ Image=arcane_maelstrom.png 1 Etali, Primal Storm|C20 1 Evolution Charm|C20 1 Exotic Orchard|C20 -8 Forest|C20 +8 Forest|IKO 1 Frantic Search|C20 1 Frontier Bivouac|C20 1 Glademuse|C20 @@ -48,7 +48,7 @@ Image=arcane_maelstrom.png 1 Harrow|C20 1 Hunter's Insight|C20 1 Hunting Pack|C20 -5 Island|C20 +5 Island|IKO 1 Izzet Boilerworks|C20 1 Jace, Architect of Thought|C20 1 Kessig Wolf Run|C20 @@ -58,7 +58,7 @@ Image=arcane_maelstrom.png 1 Melek, Izzet Paragon|C20 1 Mossfire Valley|C20 1 Mosswort Bridge|C20 -5 Mountain|C20 +5 Mountain|IKO 1 Murmuring Mystic|C20 1 Myriad Landscape|C20 1 Nascent Metamorph|C20 @@ -67,12 +67,12 @@ Image=arcane_maelstrom.png 1 Oran-Rief, the Vastwood|C20 1 Pako, Arcane Retriever|C20 1 Predatory Impetus|C20 -1 Primal Empathy|C20 +1 Primal Empathy|IKO 1 Prophetic Bolt|C20 1 Psychic Impetus|C20 1 Rashmi, Eternities Crafter|C20 1 Ravenous Gigantotherium|C20 -1 Rugged Highlands|C20 +1 Rugged Highlands|IKO 1 Rupture Spire|C20 1 Scavenger Grounds|C20 1 Shiny Impetus|C20 @@ -84,10 +84,10 @@ Image=arcane_maelstrom.png 1 Strength of the Tajuru|C20 1 Surreal Memoir|C20 1 Swarm Intelligence|C20 -1 Swiftwater Cliffs|C20 +1 Swiftwater Cliffs|IKO 1 Talrand, Sky Summoner|C20 1 Temur Charm|C20 -1 Thornwood Falls|C20 +1 Thornwood Falls|IKO 1 Tribute to the Wild|C20 1 Twinning Staff|C20 1 Whiplash Trap|C20 diff --git a/forge-gui/res/quest/precons/Aura of Courage.dck b/forge-gui/res/quest/precons/Aura of Courage.dck index 2fee8be9175..b4bd82580bd 100644 --- a/forge-gui/res/quest/precons/Aura of Courage.dck +++ b/forge-gui/res/quest/precons/Aura of Courage.dck @@ -6,7 +6,7 @@ Credits=5000 MinDifficulty=0 MaxDifficulty=5 Description=Stand tall next to Galea and arm your forces with powerful Auras and Equipment. With a paladin's protection on your side, none shall do you harm. -Set=AFC +Set=AFCr Image=aura_of_courage.png [commander] 1 Galea, Kindler of Hope+|AFC @@ -34,14 +34,14 @@ Image=aura_of_courage.png 1 Diviner's Portent|AFC 1 Ebony Fly|AFC 1 Eel Umbra|AFC -1 Evolving Wilds|AFC +1 Evolving Wilds|AFR 1 Exotic Orchard|AFC 1 Explorer's Scope|AFC 1 Fertile Ground|AFC 1 Fey Steed|AFC 1 Fleecemane Lion|AFC 1 Flood Plain|AFC -8 Forest|AFC +8 Forest|AFR 1 Fortified Village|AFC 1 Grasslands|AFC 1 Greater Good|AFC @@ -50,7 +50,7 @@ Image=aura_of_courage.png 1 Heroic Intervention|AFC 1 Holy Avenger|AFC 1 Imprisoned in the Moon|AFC -4 Island|AFC +4 Island|AFR 1 Kenrith's Transformation|AFC 1 Knight of Autumn|AFC 1 Lumbering Falls|AFC @@ -62,7 +62,7 @@ Image=aura_of_courage.png 1 Netherese Puzzle-Ward|AFC 1 Paradise Druid|AFC 1 Path of Ancestry|AFC -2 Plains|AFC +2 Plains|AFR 1 Port Town|AFC 1 Prairie Stream|AFC 1 Prognostic Sphinx|AFC diff --git a/forge-gui/res/quest/precons/Buckle Up.dck b/forge-gui/res/quest/precons/Buckle Up.dck index fb20afd5d7a..971cd739392 100644 --- a/forge-gui/res/quest/precons/Buckle Up.dck +++ b/forge-gui/res/quest/precons/Buckle Up.dck @@ -58,18 +58,18 @@ Image=buckle_up.png 1 Cultivator's Caravan|NEC 1 Fellwar Stone|NEC 1 Imposter Mech|NEC -1 Imperial Recovery Unit|NEC +1 Imperial Recovery Unit|NEO 1 Mirage Mirror|NEC -1 Mobilizer Mech|NEC +1 Mobilizer Mech|NEO 1 Parhelion II|NEC 1 Peacewalker Colossus|NEC -1 Prodigy's Prototype|NEC +1 Prodigy's Prototype|NEO 1 Raiders' Karve|NEC 1 Shorikai, Genesis Engine|NEC 1 Skysovereign, Consul Flagship|NEC 1 Smuggler's Copter|NEC 1 Sol Ring|NEC -1 Surgehacker Mech|NEC +1 Surgehacker Mech|NEO 1 Weatherlight|NEC 1 Thopter Spy Network|NEC 1 Swift Reconfiguration|NEC @@ -80,5 +80,5 @@ Image=buckle_up.png 1 Skycloud Expanse|NEC 1 Spire of Industry|NEC 1 Temple of Enlightenment|NEC -15 Plains|NEC -15 Island|NEC +15 Plains|NEO +15 Island|NEO diff --git a/forge-gui/res/quest/precons/Coven Counters.dck b/forge-gui/res/quest/precons/Coven Counters.dck index 9746434c431..24469e77604 100644 --- a/forge-gui/res/quest/precons/Coven Counters.dck +++ b/forge-gui/res/quest/precons/Coven Counters.dck @@ -31,14 +31,14 @@ Image=coven_counters.png 1 Curse of Clinging Webs|MIC 1 Curse of Conformity|MIC 1 Custodi Soulbinders|MIC -1 Dawnhart Wardens|MIC +1 Dawnhart Wardens|MID 1 Dearly Departed|MIC 1 Death's Presence|MIC 1 Elite Scaleguard|MIC 1 Enduring Scalelord|MIC 1 Eternal Witness|MIC 1 Exotic Orchard|MIC -12 Forest|MIC +12 Forest|MID 1 Fortified Village|MIC 1 Growth Spasm|MIC 1 Gyre Sage|MIC @@ -55,13 +55,13 @@ Image=coven_counters.png 1 Kyler, Sigardian Emissary|MIC 1 Lifecrafter's Bestiary|MIC 1 Mikaeus, the Lunarch|MIC -1 Moonsilver Key|MIC +1 Moonsilver Key|MID 1 Moorland Rescuer|MIC 1 Myriad Landscape|MIC 1 Odric, Master Tactician|MIC 1 Orzhov Advokist|MIC 1 Path of Ancestry|MIC -12 Plains|MIC +12 Plains|MID 1 Return to Dust|MIC 1 Riders of Gavony|MIC 1 Rogue's Passage|MIC diff --git a/forge-gui/res/quest/precons/Draconic Rage.dck b/forge-gui/res/quest/precons/Draconic Rage.dck index 12fa3fcb8b7..467d2cabdc2 100644 --- a/forge-gui/res/quest/precons/Draconic Rage.dck +++ b/forge-gui/res/quest/precons/Draconic Rage.dck @@ -15,7 +15,7 @@ Image=draconic_rage.png 1 Arcane Signet|AFC 1 Atarka, World Render|AFC 1 Bag of Tricks|AFC -1 Barbarian Class|AFC +1 Barbarian Class|AFR 1 Beast Within|AFC 1 Berserker's Frenzy|AFC 1 Bogardan Hellkite|AFC @@ -38,10 +38,10 @@ Image=draconic_rage.png 1 Dragonmaster Outcast|AFC 1 Dragonspeaker Shaman|AFC 1 Druid of Purification|AFC -1 Earth-Cult Elemental|AFC +1 Earth-Cult Elemental|AFR 1 Exotic Orchard|AFC 1 Explore|AFC -15 Forest|AFC +15 Forest|AFR 1 Game Trail|AFC 1 Garruk's Uprising|AFC 1 Gratuitous Violence|AFC @@ -58,7 +58,7 @@ Image=draconic_rage.png 1 Magmaquake|AFC 1 Mossfire Valley|AFC 1 Mosswort Bridge|AFC -12 Mountain|AFC +12 Mountain|AFR 1 Neverwinter Hydra|AFC 1 Opportunistic Dragon|AFC 1 Outpost Siege|AFC diff --git a/forge-gui/res/quest/precons/Dungeons of Death.dck b/forge-gui/res/quest/precons/Dungeons of Death.dck index de1ca24eebd..93ddf18e69f 100644 --- a/forge-gui/res/quest/precons/Dungeons of Death.dck +++ b/forge-gui/res/quest/precons/Dungeons of Death.dck @@ -32,27 +32,27 @@ Image=dungeons_of_death.png 1 Despark|AFC 1 Dimir Aqueduct|AFC 1 Doomed Necromancer|AFC -1 Dungeon Map|AFC +1 Dungeon Map|AFR 1 Esper Panorama|AFC 1 Eternal Dragon|AFC -1 Evolving Wilds|AFC +1 Evolving Wilds|AFR 1 Exotic Orchard|AFC 1 Extract Brain|AFC 1 Fellwar Stone|AFC 1 Forbidden Alchemy|AFC 1 Geier Reach Sanitarium|AFC 1 Grave Endeavor|AFC -1 Hama Pashar, Ruin Seeker|AFC +1 Hama Pashar, Ruin Seeker|AFR 1 High Market|AFC 1 Hostage Taker|AFC 1 Immovable Rod|AFC -5 Island|AFC +5 Island|AFR 1 Karmic Guide|AFC 1 Lightning Greaves|AFC 1 Merfolk Looter|AFC 1 Meteor Golem|AFC 1 Midnight Pathlighter|AFC -1 Minimus Containment|AFC +1 Minimus Containment|AFR 1 Minn, Wily Illusionist|AFC 1 Mulldrifter|AFC 1 Murder of Crows|AFC @@ -65,7 +65,7 @@ Image=dungeons_of_death.png 1 Phantasmal Image|AFC 1 Phantom Steed|AFC 1 Plaguecrafter|AFC -7 Plains|AFC +7 Plains|AFR 1 Port Town|AFC 1 Prairie Stream|AFC 1 Propaganda|AFC @@ -80,7 +80,7 @@ Image=dungeons_of_death.png 1 Sun Titan|AFC 1 Sunblast Angel|AFC 1 Sunken Hollow|AFC -7 Swamp|AFC +7 Swamp|AFR 1 Swords to Plowshares|AFC 1 Terramorphic Expanse|AFC 1 Thorough Investigation|AFC diff --git a/forge-gui/res/quest/precons/Elven Empire.dck b/forge-gui/res/quest/precons/Elven Empire.dck index 29a4664f13a..a22c1d9e0c3 100644 --- a/forge-gui/res/quest/precons/Elven Empire.dck +++ b/forge-gui/res/quest/precons/Elven Empire.dck @@ -15,17 +15,17 @@ Image=elven_empire.png 1 Ambition's Cost|KHC 1 Arcane Signet|KHC 1 Beast Whisperer|KHC -1 Binding the Old Gods|KHC +1 Binding the Old Gods|KHM 1 Bounty of Skemfar|KHC -1 Canopy Tactician|KHC +1 Canopy Tactician|KHM 1 Casualties of War|KHC 1 Command Tower|KHC 1 Crown of Skemfar|KHC 1 Cultivator of Blades|KHC 1 Dwynen, Gilt-Leaf Daen|KHC -1 Elderfang Ritualist|KHC +1 Elderfang Ritualist|KHM 1 Elderfang Venom|KHC -1 Elven Ambush|KHC +1 Elven Ambush|KHM 1 Elvish Archdruid|KHC 1 Elvish Mystic|KHC 1 Elvish Promenade|KHC @@ -34,16 +34,16 @@ Image=elven_empire.png 1 Eyeblight Cullers|KHC 1 Eyeblight Massacre|KHC 1 Farhaven Elf|KHC -16 Forest|KHC +16 Forest|KHM 1 Foul Orchard|KHC 1 Golgari Findbroker|KHC 1 Golgari Guildgate|KHC 1 Golgari Rot Farm|KHC -1 Harald, King of Skemfar|KHC +1 Harald, King of Skemfar|KHM 1 Harvest Season|KHC 1 Imperious Perfect|KHC 1 Jagged-Scar Archers|KHC -1 Jaspera Sentinel|KHC +1 Jaspera Sentinel|KHM 1 Jungle Hollow|KHC 1 Llanowar Tribe|KHC 1 Lys Alana Huntmaster|KHC @@ -57,25 +57,25 @@ Image=elven_empire.png 1 Numa, Joraga Chieftain|KHC 1 Pact of the Serpent|KHC 1 Path of Ancestry|KHC -1 Poison the Cup|KHC +1 Poison the Cup|KHM 1 Poison-Tip Archer|KHC 1 Pride of the Perfect|KHC 1 Prowess of the Fair|KHC 1 Putrefy|KHC 1 Reclamation Sage|KHC -1 Return Upon the Tide|KHC +1 Return Upon the Tide|KHM 1 Rhys the Exiled|KHC -1 Roots of Wisdom|KHC +1 Roots of Wisdom|KHM 1 Ruthless Winnower|KHC 1 Serpent's Soul-Jar|KHC 1 Shaman of the Pack|KHC -1 Skemfar Elderhall|KHC -1 Skemfar Shadowsage|KHC +1 Skemfar Elderhall|KHM +1 Skemfar Shadowsage|KHM 1 Sol Ring|KHC 1 Springbloom Druid|KHC -13 Swamp|KHC +13 Swamp|KHM 1 Sylvan Messenger|KHC -1 Tergrid's Shadow|KHC +1 Tergrid's Shadow|KHM 1 Timberwatch Elf|KHC 1 Twinblade Assassins|KHC 1 Voice of Many|KHC diff --git a/forge-gui/res/quest/precons/Enhanced Evolution.dck b/forge-gui/res/quest/precons/Enhanced Evolution.dck index 4d6a4d73b87..cecd07dfc1a 100644 --- a/forge-gui/res/quest/precons/Enhanced Evolution.dck +++ b/forge-gui/res/quest/precons/Enhanced Evolution.dck @@ -13,50 +13,50 @@ Image=enhanced_evolution.png [main] 1 Animist's Awakening|C20 1 Arcane Signet|C20 -1 Archipelagore|C20 -1 Auspicious Starrix|C20 +1 Archipelagore|IKO +1 Auspicious Starrix|IKO 1 Beast Whisperer|C20 1 Beast Within|C20 1 Blighted Woodland|C20 1 Bonder's Ornament|C20 -1 Boneyard Lurker|C20 +1 Boneyard Lurker|IKO 1 Boneyard Mycodrax|C20 1 Capricopian|C20 -1 Cavern Whisperer|C20 +1 Cavern Whisperer|IKO 1 Cazur, Ruthless Stalker|C20 -1 Chittering Harvester|C20 +1 Chittering Harvester|IKO 1 Cold-Eyed Selkie|C20 1 Command Tower|C20 1 Darkwater Catacombs|C20 1 Deadly Rollick|C20 1 Deadly Tempest|C20 1 Dimir Aqueduct|C20 -1 Dismal Backwater|C20 -1 Dreamtail Heron|C20 +1 Dismal Backwater|IKO +1 Dreamtail Heron|IKO 1 Dredge the Mire|C20 1 Endless Sands|C20 1 Exotic Orchard|C20 -1 Fertilid|C20 +1 Fertilid|IKO 1 Find // Finality|C20 -11 Forest|C20 +11 Forest|IKO 1 Gaze of Granite|C20 1 Genesis Hydra|C20 -1 Glowstone Recluse|C20 +1 Glowstone Recluse|IKO 1 Golgari Rot Farm|C20 1 Heroes' Bane|C20 1 Hungering Hydra|C20 1 Illusory Ambusher|C20 -1 Insatiable Hemophage|C20 -2 Island|C20 -1 Jungle Hollow|C20 +1 Insatiable Hemophage|IKO +2 Island|IKO +1 Jungle Hollow|IKO 1 Kodama's Reach|C20 1 Krosan Grip|C20 1 Lifecrafter's Bestiary|C20 1 Llanowar Wastes|C20 1 Manascape Refractor|C20 1 Masked Admirers|C20 -1 Migration Path|C20 -1 Migratory Greathorn|C20 +1 Migration Path|IKO +1 Migratory Greathorn|IKO 1 Mind Spring|C20 1 Mindleecher|C20 1 Mortuary Mire|C20 @@ -65,7 +65,7 @@ Image=enhanced_evolution.png 1 Nissa, Steward of Elements|C20 1 Opulent Palace|C20 1 Parasitic Impetus|C20 -1 Pouncing Shoreshark|C20 +1 Pouncing Shoreshark|IKO 1 Predator Ooze|C20 1 Predatory Impetus|C20 1 Profane Command|C20 @@ -82,11 +82,11 @@ Image=enhanced_evolution.png 1 Sol Ring|C20 1 Souvenir Snatcher|C20 1 Sunken Hollow|C20 -5 Swamp|C20 +5 Swamp|IKO 1 Temple of the False God|C20 -1 Thornwood Falls|C20 +1 Thornwood Falls|IKO 1 Tidal Barracuda|C20 -1 Trumpeting Gnarr|C20 +1 Trumpeting Gnarr|IKO 1 Trygon Predator|C20 1 Ukkima, Stalking Shadow|C20 1 Vastwood Hydra|C20 diff --git a/forge-gui/res/quest/precons/Fate Blaster.dck b/forge-gui/res/quest/precons/Fate Blaster.dck index 75547303ed7..bb780ca43bb 100644 --- a/forge-gui/res/quest/precons/Fate Blaster.dck +++ b/forge-gui/res/quest/precons/Fate Blaster.dck @@ -10,7 +10,7 @@ Deck Type=constructed Set=FUT Image=fate_blaster.jpg [main] -1 Dandan|TSB +1 Dandân|TSB 1 Uthden Troll|TSB 2 Barbed Shocker|TSP 2 Sage of Epityr|TSP diff --git a/forge-gui/res/quest/precons/Kjeldoran Cunning.dck b/forge-gui/res/quest/precons/Kjeldoran Cunning.dck index 213483dfa26..dce4dd462a0 100644 --- a/forge-gui/res/quest/precons/Kjeldoran Cunning.dck +++ b/forge-gui/res/quest/precons/Kjeldoran Cunning.dck @@ -19,8 +19,8 @@ Image=kjeldoran_cunning.jpg 4 Island|ICE|1 4 Island|ICE|2 3 Island|ICE|3 -1 Jotun Grunt|CSP -1 Jotun Owl Keeper|CSP +1 Jötun Grunt|CSP +1 Jötun Owl Keeper|CSP 2 Kjeldoran Elite Guard|ICE 1 Kjeldoran Gargoyle|CSP 1 Kjeldoran Home Guard|ALL diff --git a/forge-gui/res/quest/precons/Land's Wrath.dck b/forge-gui/res/quest/precons/Land's Wrath.dck index 6fdfdce0c63..f1bc22313d5 100644 --- a/forge-gui/res/quest/precons/Land's Wrath.dck +++ b/forge-gui/res/quest/precons/Land's Wrath.dck @@ -48,7 +48,7 @@ Image=lands_wrath.png 1 Evolving Wilds|ZNC 1 Far Wanderings|ZNC 1 Fertilid|ZNC -10 Forest|ZNC +10 Forest|ZNR 1 Geode Rager|ZNC 1 Ground Assault|ZNC 1 Gruul Guildgate|ZNC @@ -64,18 +64,18 @@ Image=lands_wrath.png 1 Krosan Verge|ZNC 1 Living Twister|ZNC 1 Mina and Denn, Wildborn|ZNC -4 Mountain|ZNC -1 Murasa Rootgrazer|ZNC +4 Mountain|ZNR +1 Murasa Rootgrazer|ZNR 1 Myriad Landscape|ZNC 1 Naya Charm|ZNC 1 Needle Spires|ZNC 1 Nissa's Renewal|ZNC 1 Omnath, Locus of Rage|ZNC -7 Plains|ZNC +7 Plains|ZNR 1 Rampaging Baloths|ZNC 1 Retreat to Emeria|ZNC 1 Rites of Flourishing|ZNC -1 Roiling Regrowth|ZNC +1 Roiling Regrowth|ZNR 1 Sandstone Oracle|ZNC 1 Satyr Wayfinder|ZNC 1 Scaretiller|ZNC diff --git a/forge-gui/res/quest/precons/Lorehold Legacies.dck b/forge-gui/res/quest/precons/Lorehold Legacies.dck index 0486cae1fc1..7fc4b0a2dab 100644 --- a/forge-gui/res/quest/precons/Lorehold Legacies.dck +++ b/forge-gui/res/quest/precons/Lorehold Legacies.dck @@ -52,23 +52,23 @@ Image=lorehold_legacies.png 1 Jor Kadeen, the Prevailer|C21 1 Key to the City|C21 1 Laelia, the Blade Reforged|C21 -1 Lorehold Campus|C21 +1 Lorehold Campus|STX 1 Losheel, Clockwork Scholar|C21 1 Meteor Golem|C21 1 Mind Stone|C21 1 Monologue Tax|C21 -12 Mountain|C21 +12 Mountain|STX 1 Mycosynth Wellspring|C21 1 Myr Battlesphere|C21 1 Myriad Landscape|C21 1 Phyrexia's Core|C21 1 Pia Nalaar|C21 1 Pilgrim's Eye|C21 -8 Plains|C21 +8 Plains|STX 1 Quicksmith Genius|C21 -1 Reconstruct History|C21 +1 Reconstruct History|STX 1 Return to Dust|C21 -1 Rip Apart|C21 +1 Rip Apart|STX 1 Rogue's Passage|C21 1 Rout|C21 1 Ruin Grinder|C21 @@ -76,7 +76,7 @@ Image=lorehold_legacies.png 1 Scrap Trawler|C21 1 Sculpting Steel|C21 1 Secluded Steppe|C21 -1 Secret Rendezvous|C21 +1 Secret Rendezvous|STX 1 Slayers' Stronghold|C21 1 Sol Ring|C21 1 Solemn Simulacrum|C21 diff --git a/forge-gui/res/quest/precons/Phantom Premonition.dck b/forge-gui/res/quest/precons/Phantom Premonition.dck index 1423727025c..34018d1bd03 100644 --- a/forge-gui/res/quest/precons/Phantom Premonition.dck +++ b/forge-gui/res/quest/precons/Phantom Premonition.dck @@ -19,7 +19,7 @@ Image=phantom_premonition.png 1 Azorius Guildgate|KHC 1 Azorius Signet|KHC 1 Banishing Light|KHC -1 Behold the Multiverse|KHC +1 Behold the Multiverse|KHM 1 Brago, King Eternal|KHC 1 Burnished Hart|KHC 1 Cleansing Nova|KHC @@ -36,16 +36,16 @@ Image=phantom_premonition.png 1 Ethereal Valkyrie|KHC 1 Evangel of Heliod|KHC 1 Flickerwisp|KHC -1 Gates of Istfell|KHC +1 Gates of Istfell|KHM 1 Geist-Honored Monk|KHC 1 Ghostly Flicker|KHC 1 Ghostly Prison|KHC -1 Glacial Floodplain|KHC +1 Glacial Floodplain|KHM 1 Goldnight Commander|KHC 1 Hero of Bretagard|KHC 1 Inspired Sphinx|KHC -1 Iron Verdict|KHC -12 Island|KHC +1 Iron Verdict|KHM +12 Island|KHM 1 Kor Cartographer|KHC 1 Marble Diamond|KHC 1 Marshal's Anthem|KHC @@ -58,15 +58,15 @@ Image=phantom_premonition.png 1 Momentary Blink|KHC 1 Mulldrifter|KHC 1 Myriad Landscape|KHC -1 Niko Defies Destiny|KHC +1 Niko Defies Destiny|KHM 1 Opal Palace|KHC -13 Plains|KHC -1 Ravenform|KHC -1 Replicating Ring|KHC +13 Plains|KHM +1 Ravenform|KHM +1 Replicating Ring|KHM 1 Restoration Angel|KHC 1 Return to Dust|KHC 1 Sage of the Beyond|KHC -1 Saw It Coming|KHC +1 Saw It Coming|KHM 1 Sea Gate Oracle|KHC 1 Sejiri Refuge|KHC 1 Sky Diamond|KHC @@ -76,14 +76,14 @@ Image=phantom_premonition.png 1 Stoic Farmer|KHC 1 Storm Herd|KHC 1 Sun Titan|KHC -1 Surtland Elementalist|KHC +1 Surtland Elementalist|KHM 1 Swiftfoot Boots|KHC 1 Synthetic Destiny|KHC 1 Tales of the Ancestors|KHC 1 Thunderclap Wyvern|KHC 1 Tranquil Cove|KHC -1 Vega, the Watcher|KHC +1 Vega, the Watcher|KHM 1 Wall of Omens|KHC -1 Warhorn Blast|KHC +1 Warhorn Blast|KHM 1 Whirler Rogue|KHC 1 Windfall|KHC diff --git a/forge-gui/res/quest/precons/Planar Portal.dck b/forge-gui/res/quest/precons/Planar Portal.dck index 3708e18a4d9..8e882700304 100644 --- a/forge-gui/res/quest/precons/Planar Portal.dck +++ b/forge-gui/res/quest/precons/Planar Portal.dck @@ -18,7 +18,7 @@ Image=planar_portal.png 1 Bituminous Blast|AFC 1 Bojuka Bog|AFC 1 Bucknard's Everfull Purse|AFC -1 Chaos Channeler|AFC +1 Chaos Channeler|AFR 1 Chaos Wand|AFC 1 Chaos Warp|AFC 1 Chittering Witch|AFC @@ -55,7 +55,7 @@ Image=planar_portal.png 1 Marionette Master|AFC 1 Mind Stone|AFC 1 Mortuary Mire|AFC -13 Mountain|AFC +13 Mountain|AFR 1 Ogre Slumlord|AFC 1 Orazca Relic|AFC 1 Phthisis|AFC @@ -71,7 +71,7 @@ Image=planar_portal.png 1 Smoldering Marsh|AFC 1 Sol Ring|AFC 1 Spinerock Knoll|AFC -14 Swamp|AFC +14 Swamp|AFR 1 Tainted Peak|AFC 1 Talisman of Indulgence|AFC 1 Tectonic Giant|AFC @@ -81,7 +81,7 @@ Image=planar_portal.png 1 Underdark Rift|AFC 1 Unstable Obelisk|AFC 1 Vandalblast|AFC -1 Warlock Class|AFC +1 Warlock Class|AFR 1 Wild-Magic Sorcerer|AFC -1 You Find Some Prisoners|AFC +1 You Find Some Prisoners|AFR 1 Zhalfirin Void|AFC diff --git a/forge-gui/res/quest/precons/Political Puppets.dck b/forge-gui/res/quest/precons/Political Puppets.dck index d36b16a1d83..a36b5f5f5a6 100644 --- a/forge-gui/res/quest/precons/Political Puppets.dck +++ b/forge-gui/res/quest/precons/Political Puppets.dck @@ -30,7 +30,7 @@ Image=political_puppets.png 1 Wall of Denial|CMD 1 Ghostly Prison|CMD 1 Armillary Sphere|CMD -1 Jotun Grunt|CMD +1 Jötun Grunt|CMD 1 Perilous Research|CMD 1 Breath of Darigaaz|CMD 1 Repulse|CMD diff --git a/forge-gui/res/quest/precons/Prismari Performance.dck b/forge-gui/res/quest/precons/Prismari Performance.dck index eb3ea53eb18..cf82c1c9bd9 100644 --- a/forge-gui/res/quest/precons/Prismari Performance.dck +++ b/forge-gui/res/quest/precons/Prismari Performance.dck @@ -30,13 +30,13 @@ Image=prismari_performance.png 1 Dig Through Time|C21 1 Diluvian Primordial|C21 1 Dualcaster Mage|C21 -1 Elemental Masterpiece|C21 +1 Elemental Masterpiece|STX 1 Elementalist's Palette|C21 1 Epic Experiment|C21 1 Erratic Cyclops|C21 1 Etali, Primal Storm|C21 1 Exotic Orchard|C21 -1 Expressive Iteration|C21 +1 Expressive Iteration|STX 1 Faithless Looting|C21 1 Fiery Encore|C21 1 Fiery Fall|C21 @@ -45,11 +45,11 @@ Image=prismari_performance.png 1 Humble Defector|C21 1 Inferno Project|C21 1 Inspiring Refrain|C21 -10 Island|C21 +10 Island|STX 1 Izzet Boilerworks|C21 1 Izzet Signet|C21 1 Jaya Ballard|C21 -1 Letter of Acceptance|C21 +1 Letter of Acceptance|STX 1 Living Lore|C21 1 Lonely Sandbar|C21 1 Mage-Ring Network|C21 @@ -58,20 +58,20 @@ Image=prismari_performance.png 1 Metallurgic Summonings|C21 1 Mind Stone|C21 1 Mind's Desire|C21 -9 Mountain|C21 +9 Mountain|STX 1 Muse Vortex|C21 1 Myriad Landscape|C21 1 Naru Meha, Master Wizard|C21 1 Octavia, Living Thesis|C21 1 Ponder|C21 -1 Prismari Campus|C21 +1 Prismari Campus|STX 1 Pyromancer's Goggles|C21 1 Radiant Performer|C21 1 Reinterpret|C21 1 Reliquary Tower|C21 -1 Resculpt|C21 +1 Resculpt|STX 1 Rionya, Fire Dancer|C21 -1 Rootha, Mercurial Artist|C21 +1 Rootha, Mercurial Artist|STX 1 Rousing Refrain|C21 1 Scavenger Grounds|C21 1 Seething Song|C21 @@ -79,7 +79,7 @@ Image=prismari_performance.png 1 Shivan Reef|C21 1 Sly Instigator|C21 1 Sol Ring|C21 -1 Storm-Kiln Artist|C21 +1 Storm-Kiln Artist|STX 1 Study Hall|C21 1 Sunbird's Invocation|C21 1 Surge to Victory|C21 diff --git a/forge-gui/res/quest/precons/Quantum Quandrix.dck b/forge-gui/res/quest/precons/Quantum Quandrix.dck index bcc570f0f70..4d1b8e35add 100644 --- a/forge-gui/res/quest/precons/Quantum Quandrix.dck +++ b/forge-gui/res/quest/precons/Quantum Quandrix.dck @@ -17,7 +17,7 @@ Image=quantum_quandrix.png 1 Arcane Signet|C21 1 Beast Within|C21 1 Biomass Mutation|C21 -1 Biomathematician|C21 +1 Biomathematician|STX 1 Blighted Woodland|C21 1 Champion of Wits|C21 1 Coiling Oracle|C21 @@ -29,15 +29,15 @@ Image=quantum_quandrix.png 1 Deekah, Fractal Theorist|C21 1 Desolation Twin|C21 1 Esix, Fractal Bloom|C21 -1 Eureka Moment|C21 +1 Eureka Moment|STX 1 Exotic Orchard|C21 1 Ezuri's Predation|C21 -11 Forest|C21 +11 Forest|STX 1 Forgotten Ancient|C21 1 Fractal Harness|C21 1 Garruk, Primal Hunter|C21 1 Geometric Nexus|C21 -1 Golden Ratio|C21 +1 Golden Ratio|STX 1 Guardian Augmenter|C21 1 Hornet Nest|C21 1 Hornet Queen|C21 @@ -45,7 +45,7 @@ Image=quantum_quandrix.png 1 Idol of Oblivion|C21 1 Incubation // Incongruity|C21 1 Incubation Druid|C21 -10 Island|C21 +10 Island|STX 1 Kaseto, Orochi Archmage|C21 1 Kazandu Tuskcaller|C21 1 Kodama's Reach|C21 @@ -64,8 +64,8 @@ Image=quantum_quandrix.png 1 Perplexing Test|C21 1 Plaxcaster Frogling|C21 1 Primal Empathy|C21 -1 Quandrix Campus|C21 -1 Quandrix Cultivator|C21 +1 Quandrix Campus|STX +1 Quandrix Cultivator|STX 1 Rampaging Baloths|C21 1 Rampant Growth|C21 1 Rapid Hybridization|C21 @@ -90,4 +90,4 @@ Image=quantum_quandrix.png 1 Tranquil Thicket|C21 1 Trygon Predator|C21 1 Yavimaya Coast|C21 -1 Zimone, Quandrix Prodigy|C21 +1 Zimone, Quandrix Prodigy|STX diff --git a/forge-gui/res/quest/precons/Ruthless Regiment.dck b/forge-gui/res/quest/precons/Ruthless Regiment.dck index b0c131c412a..23766efccd8 100644 --- a/forge-gui/res/quest/precons/Ruthless Regiment.dck +++ b/forge-gui/res/quest/precons/Ruthless Regiment.dck @@ -19,16 +19,16 @@ Image=ruthless_regiment.png 1 Dearly Departed|C20 1 Devout Chaplain|C20 1 Disciple of Bolas|C20 -1 Evolving Wilds|C20 +1 Evolving Wilds|IKO 1 Exotic Orchard|C20 1 Fumiko the Lowblood|C20 1 Increasing Devotion|C20 1 Knight of the White Orchid|C20 1 Magus of the Disk|C20 -4 Mountain|C20 +4 Mountain|IKO 1 Orzhov Basilica|C20 1 Orzhov Signet|C20 -8 Plains|C20 +8 Plains|IKO 1 Rakdos Carnarium|C20 1 Rakdos Signet|C20 1 Riders of Gavony|C20 @@ -36,7 +36,7 @@ Image=ruthless_regiment.png 1 Skullclamp|C20 1 Sol Ring|C20 1 Spinerock Knoll|C20 -4 Swamp|C20 +4 Swamp|IKO 1 Temple of the False God|C20 1 Terminate|C20 1 Thraben Doomsayer|C20 @@ -51,11 +51,11 @@ Image=ruthless_regiment.png 1 Titan of Eternal Fire|C20 1 Command Tower|C20 1 Unexpectedly Absent|C20 -1 Bloodfell Caves|C20 +1 Bloodfell Caves|IKO 1 Crackling Doom|C20 1 Nomad Outpost|C20 -1 Scoured Barrens|C20 -1 Wind-Scarred Crag|C20 +1 Scoured Barrens|IKO +1 Wind-Scarred Crag|IKO 1 Commander's Sphere|C20 1 Myriad Landscape|C20 1 Alesha, Who Smiles at Death|C20 @@ -82,15 +82,15 @@ Image=ruthless_regiment.png 1 Titan Hunter|C20 1 Trynn, Champion of Freedom|C20 1 Call the Coppercoats|C20 -1 General's Enforcer|C20 -1 Dire Tactics|C20 +1 General's Enforcer|IKO +1 Dire Tactics|IKO 1 Parasitic Impetus|C20 1 Shiny Impetus|C20 1 Silvar, Devourer of the Free|C20 1 Species Specialist|C20 -1 Sanctuary Lockdown|C20 +1 Sanctuary Lockdown|IKO 1 Bonder's Ornament|C20 -1 Bastion of Remembrance|C20 +1 Bastion of Remembrance|IKO 1 Fireflux Squad|C20 1 Flawless Maneuver|C20 1 Frontier Warmonger|C20 diff --git a/forge-gui/res/quest/precons/Silverquill Statement.dck b/forge-gui/res/quest/precons/Silverquill Statement.dck index cdb28212872..d55b187537e 100644 --- a/forge-gui/res/quest/precons/Silverquill Statement.dck +++ b/forge-gui/res/quest/precons/Silverquill Statement.dck @@ -35,7 +35,7 @@ Image=silverquill_statement.png 1 Exotic Orchard|C21 1 Fain, the Broker|C21 1 Felisa, Fang of Silverquill|C21 -1 Fracture|C21 +1 Fracture|STX 1 Ghostly Prison|C21 1 Gideon, Champion of Justice|C21 1 Guardian Archon|C21 @@ -60,14 +60,14 @@ Image=silverquill_statement.png 1 Orzhov Signet|C21 1 Parasitic Impetus|C21 1 Pendant of Prosperity|C21 -14 Plains|C21 +14 Plains|STX 1 Promise of Loyalty|C21 1 Rogue's Passage|C21 1 Scholarship Sponsor|C21 1 Secluded Steppe|C21 -1 Secret Rendezvous|C21 +1 Secret Rendezvous|STX 1 Selfless Squire|C21 -1 Silverquill Campus|C21 +1 Silverquill Campus|STX 1 Sol Ring|C21 1 Soul Snare|C21 1 Spectral Searchlight|C21 @@ -75,7 +75,7 @@ Image=silverquill_statement.png 1 Stinging Study|C21 1 Study Hall|C21 1 Sunscorch Regent|C21 -10 Swamp|C21 +10 Swamp|STX 1 Tainted Field|C21 1 Temple of Silence|C21 1 Temple of the False God|C21 diff --git a/forge-gui/res/quest/precons/Sneak Attack.dck b/forge-gui/res/quest/precons/Sneak Attack.dck index e990e35a2d9..10734033ce7 100644 --- a/forge-gui/res/quest/precons/Sneak Attack.dck +++ b/forge-gui/res/quest/precons/Sneak Attack.dck @@ -37,14 +37,14 @@ Image=sneak_attack.png 1 Heirloom Blade|ZNC 1 In Garruk's Wake|ZNC 1 Invisible Stalker|ZNC -15 Island|ZNC +15 Island|ZNR 1 Jwar Isle Refuge|ZNC 1 Latchkey Faerie|ZNC 1 Lazav, Dimir Mastermind|ZNC 1 Marang River Prowler|ZNC 1 Marsh Flitter|ZNC 1 Master Thief|ZNC -1 Merfolk Windrobber|ZNC +1 Merfolk Windrobber|ZNR 1 Military Intelligence|ZNC 1 Mind Stone|ZNC 1 Murder|ZNC @@ -67,15 +67,15 @@ Image=sneak_attack.png 1 Sepulchral Primordial|ZNC 1 Silumgar's Command|ZNC 1 Slither Blade|ZNC -1 Soaring Thought-Thief|ZNC +1 Soaring Thought-Thief|ZNR 1 Sol Ring|ZNC 1 Soul Manipulation|ZNC 1 Spinal Embrace|ZNC 1 Stinkdrinker Bandit|ZNC 1 Stolen Identity|ZNC 1 Submerged Boneyard|ZNC -1 Sure-Footed Infiltrator|ZNC -15 Swamp|ZNC +1 Sure-Footed Infiltrator|ZNR +15 Swamp|ZNR 1 Sygg, River Cutthroat|ZNC 1 Syr Konrad, the Grim|ZNC 1 Triton Shorestalker|ZNC diff --git a/forge-gui/res/quest/precons/Spirit Squadron.dck b/forge-gui/res/quest/precons/Spirit Squadron.dck index a8ea6d6c25d..8fb5c448423 100644 --- a/forge-gui/res/quest/precons/Spirit Squadron.dck +++ b/forge-gui/res/quest/precons/Spirit Squadron.dck @@ -46,7 +46,7 @@ Image=spirit_squadron.png 1 Haunted Library|VOC 1 Haunting Imitation|VOC 1 Imprisoned in the Moon|VOC -11 Island|VOC +11 Island|VOW 1 Kami of the Crescent Moon|VOC 1 Karmic Guide|VOC 1 Kirtar's Wrath|VOC @@ -61,7 +61,7 @@ Image=spirit_squadron.png 1 Occult Epiphany|VOC 1 Oyobi, Who Split the Heavens|VOC 1 Path of Ancestry|VOC -12 Plains|VOC +12 Plains|VOW 1 Port Town|VOC 1 Prairie Stream|VOC 1 Priest of the Blessed Graf|VOC diff --git a/forge-gui/res/quest/precons/Symbiotic Swarm.dck b/forge-gui/res/quest/precons/Symbiotic Swarm.dck index 3dae09ea8b5..8a85f2a6a6f 100644 --- a/forge-gui/res/quest/precons/Symbiotic Swarm.dck +++ b/forge-gui/res/quest/precons/Symbiotic Swarm.dck @@ -22,8 +22,8 @@ Image=symbiotic_swarm.png 1 Archon of Valor's Reach|C20 1 Avenging Huntbonder|C20 1 Blighted Woodland|C20 -1 Blood Curdle|C20 -1 Blossoming Sands|C20 +1 Blood Curdle|IKO +1 Blossoming Sands|IKO 1 Bonder's Ornament|C20 1 Cairn Wanderer|C20 1 Canopy Vista|C20 @@ -39,16 +39,16 @@ Image=symbiotic_swarm.png 1 Despark|C20 1 Duneblast|C20 1 Ever After|C20 -1 Evolving Wilds|C20 +1 Evolving Wilds|IKO 1 Exotic Orchard|C20 -4 Forest|C20 +4 Forest|IKO 1 Gavony Township|C20 1 Golgari Rot Farm|C20 1 Grim Backwoods|C20 1 Grisly Salvage|C20 1 Harmonize|C20 1 Hornet Queen|C20 -1 Jungle Hollow|C20 +1 Jungle Hollow|IKO 1 Kalemne's Captain|C20 1 Karametra, God of Harvests|C20 1 Krosan Verge|C20 @@ -65,13 +65,13 @@ Image=symbiotic_swarm.png 1 Odric, Lunarch Marshal|C20 1 Orzhov Basilica|C20 1 Parasitic Impetus|C20 -7 Plains|C20 +7 Plains|IKO 1 Predatory Impetus|C20 1 Reveillark|C20 1 Sakura-Tribe Elder|C20 1 Sandsteppe Citadel|C20 1 Satyr Wayfinder|C20 -1 Scoured Barrens|C20 +1 Scoured Barrens|IKO 1 Selective Adaptation|C20 1 Selesnya Sanctuary|C20 1 Skullwinder|C20 @@ -83,15 +83,15 @@ Image=symbiotic_swarm.png 1 Splinterfright|C20 1 Sunblast Angel|C20 1 Sungrass Prairie|C20 -7 Swamp|C20 +7 Swamp|IKO 1 Swiftfoot Boots|C20 1 Tayam, Luminous Enigma|C20 -1 Titanoth Rex|C20 +1 Titanoth Rex|IKO 1 Together Forever|C20 -1 Unbreakable Bond|C20 +1 Unbreakable Bond|IKO 1 Unburial Rites|C20 1 Vampire Nighthawk|C20 1 Vitality Hunter|C20 -1 Void Beckoner|C20 +1 Void Beckoner|IKO 1 Yannik, Scavenging Sentinel|C20 1 Zetalpa, Primal Dawn|C20 diff --git a/forge-gui/res/quest/precons/Timeless Wisdom.dck b/forge-gui/res/quest/precons/Timeless Wisdom.dck index 17f309608ac..5e6951ef4d4 100644 --- a/forge-gui/res/quest/precons/Timeless Wisdom.dck +++ b/forge-gui/res/quest/precons/Timeless Wisdom.dck @@ -23,16 +23,16 @@ Image=timeless_wisdom.png 1 Fluctuator|C20 1 Forgotten Cave|C20 1 Hoofprints of the Stag|C20 -5 Island|C20 +5 Island|IKO 1 Isperia, Supreme Judge|C20 1 Izzet Boilerworks|C20 1 Izzet Signet|C20 1 Lightning Rift|C20 1 Lonely Sandbar|C20 1 Mercurial Chemister|C20 -6 Mountain|C20 +6 Mountain|IKO 1 Niv-Mizzet, the Firemind|C20 -4 Plains|C20 +4 Plains|IKO 1 Psychosis Crawler|C20 1 Reliquary Tower|C20 1 Remote Isle|C20 @@ -73,28 +73,28 @@ Image=timeless_wisdom.png 1 Astral Drift|C20 1 Tectonic Reformation|C20 1 Arcane Signet|C20 -1 Valiant Rescuer|C20 -1 Zenith Flare|C20 +1 Valiant Rescuer|IKO +1 Zenith Flare|IKO 1 Cryptic Trilobite|C20 1 Crystalline Resonance|C20 1 Dismantling Wave|C20 1 Agitator Ant|C20 1 Psychic Impetus|C20 -1 Rooting Moloch|C20 -1 Raugrin Crystal|C20 -1 Reconnaissance Mission|C20 +1 Rooting Moloch|IKO +1 Raugrin Crystal|IKO +1 Reconnaissance Mission|IKO 1 Herald of the Forgotten|C20 -1 Neutralize|C20 +1 Neutralize|IKO 1 Spellpyre Phoenix|C20 1 Surly Badgersaur|C20 1 Shiny Impetus|C20 1 Shabraz, the Skyshark|C20 -1 Savai Thundermane|C20 -1 Boon of the Wish-Giver|C20 +1 Savai Thundermane|IKO +1 Boon of the Wish-Giver|IKO 1 Bonder's Ornament|C20 1 Brallin, Skyshark Rider|C20 1 Ethereal Forager|C20 -1 Ominous Seas|C20 +1 Ominous Seas|IKO 1 Fierce Guardianship|C20 1 Martial Impetus|C20 1 Akim, the Soaring Wind|C20 diff --git a/forge-gui/res/quest/precons/Undead Unleashed.dck b/forge-gui/res/quest/precons/Undead Unleashed.dck index 95c7cd428a1..e7743c73db6 100644 --- a/forge-gui/res/quest/precons/Undead Unleashed.dck +++ b/forge-gui/res/quest/precons/Undead Unleashed.dck @@ -54,7 +54,7 @@ Image=undead_unleashed.png 1 Havengul Runebinder|MIC 1 Hordewing Skaab|MIC 1 Hour of Eternity|MIC -12 Island|MIC +12 Island|MID 1 Liliana's Devotee|MIC 1 Liliana's Mastery|MIC 1 Liliana, Death's Majesty|MIC @@ -75,7 +75,7 @@ Image=undead_unleashed.png 1 Spark Reaper|MIC 1 Stitcher Geralf|MIC 1 Sunken Hollow|MIC -15 Swamp|MIC +15 Swamp|MID 1 Syphon Flesh|MIC 1 Tainted Isle|MIC 1 Talisman of Dominance|MIC diff --git a/forge-gui/res/quest/precons/Upgrades Unleashed.dck b/forge-gui/res/quest/precons/Upgrades Unleashed.dck index 03ba8eb2c9a..8dc4272d5e8 100644 --- a/forge-gui/res/quest/precons/Upgrades Unleashed.dck +++ b/forge-gui/res/quest/precons/Upgrades Unleashed.dck @@ -33,9 +33,9 @@ Image=upgrades_unleashed.png 1 Kami of Celebration|NEC 1 Komainu Battle Armor|NEC 1 Tanuki Transplanter|NEC -1 Orochi Merge-Keeper|NEC -1 Towashi Guide-Bot|NEC -1 Walking Skyscraper|NEC +1 Orochi Merge-Keeper|NEO +1 Towashi Guide-Bot|NEO +1 Walking Skyscraper|NEO 1 Kosei, Penitent Warlord|NEC 1 Rampant Rejuvenator|NEC 1 Genesis Hydra|NEC @@ -70,7 +70,7 @@ Image=upgrades_unleashed.png 1 Snake Umbra|NEC 1 Rhythm of the Wild|NEC 1 Concord with the Kami|NEC -1 Invigorating Hot Spring|NEC +1 Invigorating Hot Spring|NEO 1 Unquenchable Fury|NEC 1 One with the Kami|NEC 1 Cinder Glade|NEC @@ -83,5 +83,5 @@ Image=upgrades_unleashed.png 1 Oran-Rief, the Vastwood|NEC 1 Raging Ravine|NEC 1 Temple of Abandon|NEC -12 Mountain|NEC -14 Forest|NEC +12 Mountain|NEO +14 Forest|NEO diff --git a/forge-gui/res/quest/precons/Vampiric Bloodline.dck b/forge-gui/res/quest/precons/Vampiric Bloodline.dck index cf625fadcc4..784734a4fe6 100644 --- a/forge-gui/res/quest/precons/Vampiric Bloodline.dck +++ b/forge-gui/res/quest/precons/Vampiric Bloodline.dck @@ -22,7 +22,7 @@ Image=vampiric_bloodline.png 1 Bloodline Necromancer|VOC 1 Bloodlord of Vaasgoth|VOC 1 Bloodsworn Steward|VOC -1 Bloodtithe Harvester|VOC +1 Bloodtithe Harvester|VOW 1 Bloodtracker|VOC 1 Butcher of Malakir|VOC 1 Champion of Dusk|VOC @@ -50,7 +50,7 @@ Image=vampiric_bloodline.png 1 Midnight Arsonist|VOC 1 Mob Rule|VOC 1 Molten Echoes|VOC -11 Mountain|VOC +11 Mountain|VOW 1 Myriad Landscape|VOC 1 Necropolis Regent|VOC 1 Night's Whisper|VOC @@ -74,7 +74,7 @@ Image=vampiric_bloodline.png 1 Stromkirk Captain|VOC 1 Stromkirk Condemned|VOC 1 Stromkirk Occultist|VOC -14 Swamp|VOC +14 Swamp|VOW 1 Swiftfoot Boots|VOC 1 Tainted Peak|VOC 1 Temple of Malice|VOC diff --git a/forge-gui/res/quest/precons/Witherbloom Witchcraft.dck b/forge-gui/res/quest/precons/Witherbloom Witchcraft.dck index 87447b7c7ca..03b81d914f1 100644 --- a/forge-gui/res/quest/precons/Witherbloom Witchcraft.dck +++ b/forge-gui/res/quest/precons/Witherbloom Witchcraft.dck @@ -25,7 +25,7 @@ Image=witherbloom_witchcraft.png 1 Damnable Pact|C21 1 Deadly Tempest|C21 1 Defiant Bloodlord|C21 -1 Dina, Soul Steeper|C21 +1 Dina, Soul Steeper|STX 1 Druidic Satchel|C21 1 Elixir of Immortality|C21 1 Epicure of Blood|C21 @@ -33,7 +33,7 @@ Image=witherbloom_witchcraft.png 1 Exotic Orchard|C21 1 Ezzaroot Channeler|C21 1 Feed the Swarm|C21 -11 Forest|C21 +11 Forest|STX 1 Gaze of Granite|C21 1 Gift of Paradise|C21 1 Gingerbread Cabin|C21 @@ -43,14 +43,14 @@ Image=witherbloom_witchcraft.png 1 Gyome, Master Chef|C21 1 Healing Technique|C21 1 High Market|C21 -1 Honor Troll|C21 +1 Honor Troll|STX 1 Jungle Hollow|C21 1 Leyline Prowler|C21 1 Llanowar Wastes|C21 1 Loxodon Warhammer|C21 1 Marshland Bloodcaster|C21 1 Moldervine Reclamation|C21 -1 Mortality Spear|C21 +1 Mortality Spear|STX 1 Myriad Landscape|C21 1 Nissa's Renewal|C21 1 Noxious Gearhulk|C21 @@ -74,7 +74,7 @@ Image=witherbloom_witchcraft.png 1 Study Hall|C21 1 Suffer the Past|C21 1 Sun Droplet|C21 -11 Swamp|C21 +11 Swamp|STX 1 Tainted Wood|C21 1 Talisman of Resilience|C21 1 Taste of Death|C21 @@ -88,5 +88,5 @@ Image=witherbloom_witchcraft.png 1 Verdant Sun's Avatar|C21 1 Well of Lost Dreams|C21 1 Witch's Clinic|C21 -1 Witherbloom Campus|C21 +1 Witherbloom Campus|STX 1 Yedora, Grave Gardener|C21 diff --git a/forge-gui/res/quest/themes/Islandwalk U.thm b/forge-gui/res/quest/themes/Islandwalk U.thm index 105fe52b70b..e4b4ebb9cb9 100644 --- a/forge-gui/res/quest/themes/Islandwalk U.thm +++ b/forge-gui/res/quest/themes/Islandwalk U.thm @@ -15,7 +15,7 @@ Water Wurm [Group MaxCnt=4 Percentage=10] Stonybrook Banneret -Dandan +Dandân Hammerhead Shark [/Group] diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/challenges/ARN Challenge The Ogres.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/challenges/ARN Challenge The Ogres.dck index 45175b277a9..84c8a62d803 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/challenges/ARN Challenge The Ogres.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/challenges/ARN Challenge The Ogres.dck @@ -16,4 +16,4 @@ Icon=The Ogres.jpg Deck Type=constructed [main] 20 Forest|LEB|1 -40 Ghazban Ogre|ARN +40 Ghazbán Ogre|ARN diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 2U Sindbad.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 2U Sindbad.dck index 505c909bef5..e68e8d8df28 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 2U Sindbad.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 2U Sindbad.dck @@ -7,7 +7,7 @@ Description=Then the maiden bade him cast off his robes and cover his body with Icon=Sindbad.jpg Deck Type=constructed [Main] -4 Dandan|ARN +4 Dandân|ARN 4 Desert|ARN 2 Fishliver Oil|ARN|2 4 Flying Men|ARN diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 3B Nailah.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 3B Nailah.dck index 8960b69ffb2..1332e455a22 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 3B Nailah.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 3B Nailah.dck @@ -9,14 +9,14 @@ Deck Type=constructed [Main] 4 Cuombajj Witches|ARN 4 Desert|ARN -2 El-Hajjaj|ARN +2 El-Hajjâj|ARN 4 Erg Raiders|ARN|2 4 Guardian Beast|ARN 4 Hasran Ogress|ARN|2 2 Jandor's Saddlebags|ARN -4 Junun Efreet|ARN -4 Juzam Djinn|ARN -4 Khabal Ghoul|ARN +4 Junún Efreet|ARN +4 Juzám Djinn|ARN +4 Khabál Ghoul|ARN 4 Stone-Throwing Devils|ARN|2 20 Swamp|LEB|2 [Sideboard] diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 5G The Wilds.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 5G The Wilds.dck index 0dac87bff79..7b79ca7d1dc 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 5G The Wilds.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 1 Color 5G The Wilds.dck @@ -14,7 +14,7 @@ Deck Type=constructed 2 Drop of Honey|ARN 4 Erhnam Djinn|ARN 20 Forest|LEB|2 -4 Ifh-Biff Efreet|ARN +4 Ifh-Bíff Efreet|ARN 2 Jandor's Ring|ARN 4 Nafs Asp|ARN|2 4 Sandstorm|ARN diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick 4-Color Aggro.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick 4-Color Aggro.dck index 72f9ba7982d..52d0c3ddbb1 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick 4-Color Aggro.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick 4-Color Aggro.dck @@ -12,7 +12,7 @@ Deck Type=constructed 4 Erg Raiders|ARN|2 4 Flying Men|ARN 6 Forest|LEB|1 -4 Ghazban Ogre|ARN +4 Ghazbán Ogre|ARN 5 Island|LEB|1 4 Kird Ape|ARN 4 Mountain|LEB|3 diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Djinns Efreets.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Djinns Efreets.dck index 2de939fb6bd..ccefd286f6e 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Djinns Efreets.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Djinns Efreets.dck @@ -11,10 +11,10 @@ Deck Type=constructed 4 City of Brass|ARN 4 Erhnam Djinn|ARN 4 Forest|LEB|1 -4 Ifh-Biff Efreet|ARN +4 Ifh-Bíff Efreet|ARN 6 Island|LEB|1 -4 Junun Efreet|ARN -4 Juzam Djinn|ARN +4 Junún Efreet|ARN +4 Juzám Djinn|ARN 4 Mijae Djinn|ARN 4 Mountain|ARN 4 Old Man of the Sea|ARN diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Eggs Honey.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Eggs Honey.dck index c398fbb4bf2..d357dbe9335 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Eggs Honey.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Eggs Honey.dck @@ -14,7 +14,7 @@ Deck Type=constructed 4 Drop of Honey|ARN 4 Erhnam Djinn|ARN 11 Forest|LEB|1 -4 Ifh-Biff Efreet|ARN +4 Ifh-Bíff Efreet|ARN 4 Kird Ape|ARN 4 Mijae Djinn|ARN 11 Mountain|LEB|2 diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick No Life.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick No Life.dck index d86b71f8fe8..3ff569c731c 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick No Life.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick No Life.dck @@ -15,7 +15,7 @@ Deck Type=constructed 4 Flying Men|ARN 4 Hasran Ogress|ARN|2 6 Island|LEB|1 -4 Juzam Djinn|ARN +4 Juzám Djinn|ARN 7 Mountain|LEB|2 4 Serendib Djinn|ARN 4 Serendib Efreet|ARN diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Operation Jumbo Drop.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Operation Jumbo Drop.dck index 9002bdae212..f4d68b5257d 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Operation Jumbo Drop.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 2 Gimmick Operation Jumbo Drop.dck @@ -15,7 +15,7 @@ Deck Type=constructed 4 Elephant Graveyard|ARN 4 Erhnam Djinn|ARN 8 Forest|LEB|1 -4 Ifh-Biff Efreet|ARN +4 Ifh-Bíff Efreet|ARN 1 Jandor's Ring|ARN 4 King Suleiman|ARN 1 Library of Alexandria|ARN diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy Air Assault.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy Air Assault.dck index f45980d6bb3..1fe4f82c552 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy Air Assault.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy Air Assault.dck @@ -15,7 +15,7 @@ Deck Type=constructed 4 Flying Men|ARN 8 Island|LEB|1 1 Jandor's Ring|ARN -4 Junun Efreet|ARN +4 Junún Efreet|ARN 1 Library of Alexandria|ARN 4 Old Man of the Sea|ARN 4 Serendib Djinn|ARN diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy Black Blue Midrange.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy Black Blue Midrange.dck index 7a9f617e2e7..3e339917703 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy Black Blue Midrange.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy Black Blue Midrange.dck @@ -14,7 +14,7 @@ Deck Type=constructed 4 Erg Raiders|ARN|2 4 Hasran Ogress|ARN|1 9 Island|LEB|1 -4 Juzam Djinn|ARN +4 Juzám Djinn|ARN 1 Library of Alexandria|ARN 4 Old Man of the Sea|ARN 4 Serendib Efreet|ARN diff --git a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy The Rock.dck b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy The Rock.dck index cf8713e4c91..6f0aedd85a3 100644 --- a/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy The Rock.dck +++ b/forge-gui/res/quest/world/1993-12 Arabian Nights/duels/ARN 3 Strategy The Rock.dck @@ -16,9 +16,9 @@ Deck Type=constructed 4 Erg Raiders|ARN|2 4 Erhnam Djinn|ARN 5 Forest|LEB|1 -4 Ifh-Biff Efreet|ARN +4 Ifh-Bíff Efreet|ARN 1 Jandor's Ring|ARN -4 Juzam Djinn|ARN -4 Khabal Ghoul|ARN +4 Juzám Djinn|ARN +4 Khabál Ghoul|ARN 1 Library of Alexandria|ARN 11 Swamp|LEB|1 diff --git a/forge-gui/res/quest/world/1996-05 Ice Age/duels/ICE 1 Lore Lim-Dl The Order of Stromgald.dck b/forge-gui/res/quest/world/1996-05 Ice Age/duels/ICE 1 Lore Lim-Dl The Order of Stromgald.dck index 1d71bcda402..c82419e76b4 100644 --- a/forge-gui/res/quest/world/1996-05 Ice Age/duels/ICE 1 Lore Lim-Dl The Order of Stromgald.dck +++ b/forge-gui/res/quest/world/1996-05 Ice Age/duels/ICE 1 Lore Lim-Dl The Order of Stromgald.dck @@ -7,7 +7,7 @@ Description="Kjeldorans should rule supreme, and to the rest, death!" -Avram Gar On the surface, the Order of Stromgald appears to be a concerned party that fears the weakened will of Kjeldor's king, Darien. However, under the surface the Order has more malign roots. The Order was formed by former Kjeldoran knight Avram Garrison and the necromancer and archenemy of the people of Kjeld, Lim-Dul. The true intent of the Order of Stromgald is to assassinate Darien and weaken the political structure of Kjeld, hastening Lim-Dul's victory over the already assaulted nation. -The Order of Stromgald took its name from the legendary Kjeldoran general Marton Stromgald. +The Order of Stromgald took its name from the legendary Kjeldoran general Márton Stromgald. Icon=Dungeon Crawling Gold.jpg Deck Type=constructed [Main] diff --git a/forge-gui/res/quest/world/1997-05 Portal/duels/POR 1 Theme 204 The Elementalist.dck b/forge-gui/res/quest/world/1997-05 Portal/duels/POR 1 Theme 204 The Elementalist.dck index 092f11abab9..9bc829689b4 100644 --- a/forge-gui/res/quest/world/1997-05 Portal/duels/POR 1 Theme 204 The Elementalist.dck +++ b/forge-gui/res/quest/world/1997-05 Portal/duels/POR 1 Theme 204 The Elementalist.dck @@ -8,7 +8,7 @@ Icon=Dungeon Crawling Gold.jpg Deck Type=constructed [Main] 4 Blaze|POR|1 -4 Deja Vu|POR +4 Déjà Vu|POR 4 Forked Lightning|POR 8 Island|POR|3 4 Lava Axe|POR diff --git a/forge-gui/res/quest/world/1997-05 Portal/duels/POR 2 Gimmick Familiar Reanimator.dck b/forge-gui/res/quest/world/1997-05 Portal/duels/POR 2 Gimmick Familiar Reanimator.dck index 03eb61b235a..26b8af6494b 100644 --- a/forge-gui/res/quest/world/1997-05 Portal/duels/POR 2 Gimmick Familiar Reanimator.dck +++ b/forge-gui/res/quest/world/1997-05 Portal/duels/POR 2 Gimmick Familiar Reanimator.dck @@ -10,7 +10,7 @@ Deck Type=constructed 4 Archangel|POR 4 Breath of Life|POR 4 Command of Unsummoning|POR -2 Deja Vu|POR +2 Déjà Vu|POR 4 Djinn of the Lamp|POR 2 Gift of Estates|POR 11 Island|POR|2 diff --git a/forge-gui/res/quest/world/2019-09 Throne of Eldraine/duels/ELD 1 Reprints.dck b/forge-gui/res/quest/world/2019-09 Throne of Eldraine/duels/ELD 1 Reprints.dck index 33ad508e8e7..d61ac1ca287 100755 --- a/forge-gui/res/quest/world/2019-09 Throne of Eldraine/duels/ELD 1 Reprints.dck +++ b/forge-gui/res/quest/world/2019-09 Throne of Eldraine/duels/ELD 1 Reprints.dck @@ -1,7 +1,7 @@ [metadata] -Title=Deja Vu +Title=Déjà Vu Difficulty=easy -Description="Feel like I've been here before"\n-Iron Maiden, Deja Vu +Description="Feel like I've been here before"\n-Iron Maiden, Déjà Vu Icon=Dungeon Crawling Gold.jpg Deck Type=constructed Name=ELD 1 Reprints diff --git a/forge-gui/res/quest/world/2021-01 Kaldheim/duels/KHM 1 Deja Vu.dck b/forge-gui/res/quest/world/2021-01 Kaldheim/duels/KHM 1 Deja Vu.dck index 6bcce7b4d44..bec6dc7e677 100644 --- a/forge-gui/res/quest/world/2021-01 Kaldheim/duels/KHM 1 Deja Vu.dck +++ b/forge-gui/res/quest/world/2021-01 Kaldheim/duels/KHM 1 Deja Vu.dck @@ -1,10 +1,10 @@ [metadata] -Title=Deja Vu +Title=Déjà Vu Difficulty=easy Description=A French phrase translating literally to "already seen". Icon=Dungeon Crawling Gold.jpg Deck Type=constructed -Name=KHM 1 Deja Vu +Name=KHM 1 Déjà Vu [Main] 2 Annul|USG|1 3 Bishop's Soldier|XLN|1 diff --git a/forge-gui/res/quest/world/Starter/duels/DejaVu.dck b/forge-gui/res/quest/world/Starter/duels/DejaVu.dck index 6dfacedb2ab..876f11d4874 100644 --- a/forge-gui/res/quest/world/Starter/duels/DejaVu.dck +++ b/forge-gui/res/quest/world/Starter/duels/DejaVu.dck @@ -1,6 +1,6 @@ [duel] [metadata] -Title=Deja Vu +Title=Déjà Vu Icon=Dungeon Crawling Blue.jpg Difficulty=easy Description=I think I have seen this card before... (U/W control) @@ -11,8 +11,8 @@ Name=DejaVu 2 Alabaster Dragon|POR 4 Angel of Mercy|PO2 1 Archangel|POR -2 Deja Vu|PO2 -2 Deja Vu|POR +2 Déjà Vu|PO2 +2 Déjà Vu|POR 3 Island|S99|1 1 Island|S99|2 2 Island|S99|3 diff --git a/forge-gui/res/quest/world/jamuraa/challenges/Jahannam.dck b/forge-gui/res/quest/world/jamuraa/challenges/Jahannam.dck index 283b3902118..1806ebcedf4 100644 --- a/forge-gui/res/quest/world/jamuraa/challenges/Jahannam.dck +++ b/forge-gui/res/quest/world/jamuraa/challenges/Jahannam.dck @@ -25,7 +25,7 @@ Deck Type=constructed 2 Dwarven Miner|MIR 2 Gorilla Shaman|ALL 4 Icequake|ICE -4 Juzam Djinn|ARN +4 Juzám Djinn|ARN 4 Knight of Stromgald|ICE 4 Mishra's Factory|ATQ 4 Mox Jet|LEB diff --git a/forge-gui/res/quest/world/jamuraa/duels/Akongo 1.dck b/forge-gui/res/quest/world/jamuraa/duels/Akongo 1.dck index 0d54ca1d771..edd447206a6 100644 --- a/forge-gui/res/quest/world/jamuraa/duels/Akongo 1.dck +++ b/forge-gui/res/quest/world/jamuraa/duels/Akongo 1.dck @@ -8,7 +8,7 @@ Description=Akongo plays John's Meta-Weenie PCL deck. Deck Type=constructed [main] 11 Forest|MIR -4 Ghazban Ogre|ARN +4 Ghazbán Ogre|ARN 4 Giant Growth|LEB 3 Granger Guildmage|MIR 4 Incinerate|MIR diff --git a/forge-gui/res/quest/world/jamuraa/duels/Asanbosam 2.dck b/forge-gui/res/quest/world/jamuraa/duels/Asanbosam 2.dck index 5cf6879a3fa..1e1df779f71 100644 --- a/forge-gui/res/quest/world/jamuraa/duels/Asanbosam 2.dck +++ b/forge-gui/res/quest/world/jamuraa/duels/Asanbosam 2.dck @@ -18,7 +18,7 @@ Deck Type=constructed 1 Fetid Horror|MIR 1 Gravebane Zombie|MIR 2 Hypnotic Specter|LEB -2 Junun Efreet|ARN +2 Junún Efreet|ARN 1 Kaervek's Hex|MIR 1 Mox Jet|LEB 1 Nocturnal Raid|MIR diff --git a/forge-gui/res/quest/world/jamuraa/duels/Bumba 4.dck b/forge-gui/res/quest/world/jamuraa/duels/Bumba 4.dck index 03e55c3f681..2555c8a247f 100644 --- a/forge-gui/res/quest/world/jamuraa/duels/Bumba 4.dck +++ b/forge-gui/res/quest/world/jamuraa/duels/Bumba 4.dck @@ -11,7 +11,7 @@ Card Reward=14% chosen card sets:5ED,MIR,VIS rules:green,creature rarity:C,U des 2 Berserk|LEB 16 Forest|MIR 4 Llanowar Elves|5ED -4 Ghazban Ogre|ARN +4 Ghazbán Ogre|ARN 4 Giant Growth|LEB 3 Harvest Wurm|WTH 2 Heart of Yavimaya|ALL diff --git a/forge-gui/res/quest/world/jamuraa/duels/Juzam Genie 2.dck b/forge-gui/res/quest/world/jamuraa/duels/Juzam Genie 2.dck index ba660496b76..878fb0975f0 100644 --- a/forge-gui/res/quest/world/jamuraa/duels/Juzam Genie 2.dck +++ b/forge-gui/res/quest/world/jamuraa/duels/Juzam Genie 2.dck @@ -19,7 +19,7 @@ Deck Type=constructed 1 Fork|LEB 4 Gemstone Mine|WTH 1 Ivory Tower|ATQ -1 Juzam Djinn|ARN +1 Juzám Djinn|ARN 1 Library of Alexandria|ARN 2 Lightning Bolt|LEB 4 Lotus Petal|TMP diff --git a/forge-gui/res/quest/world/jamuraa/duels/Ododua 3.dck b/forge-gui/res/quest/world/jamuraa/duels/Ododua 3.dck index f814dc40e23..9b4775ddf6f 100644 --- a/forge-gui/res/quest/world/jamuraa/duels/Ododua 3.dck +++ b/forge-gui/res/quest/world/jamuraa/duels/Ododua 3.dck @@ -13,7 +13,7 @@ Deck Type=constructed 2 Emerald Charm|VIS 3 Fallow Wurm|WTH 16 Forest|MIR -3 Ghazban Ogre|ARN +3 Ghazbán Ogre|ARN 3 Giant Growth|5ED 4 Harvest Wurm|WTH 2 Heart of Yavimaya|ALL diff --git a/forge-gui/res/quest/world/jamuraa/duels/Tenga 3.dck b/forge-gui/res/quest/world/jamuraa/duels/Tenga 3.dck index a051d2266a9..eb0501273f0 100644 --- a/forge-gui/res/quest/world/jamuraa/duels/Tenga 3.dck +++ b/forge-gui/res/quest/world/jamuraa/duels/Tenga 3.dck @@ -13,7 +13,7 @@ Deck Type=constructed 2 Desert Twister|ARN 24 Forest|MIR 4 Llanowar Elves|5ED -3 Ghazban Ogre|ARN +3 Ghazbán Ogre|ARN 3 Giant Growth|5ED 2 Hurricane|5ED 3 River Boa|VIS diff --git a/forge-gui/res/quest/world/shandalar/challenges/Black Castle (Black).dck b/forge-gui/res/quest/world/shandalar/challenges/Black Castle (Black).dck index 6bd3151d3bc..bb90c5912e2 100644 --- a/forge-gui/res/quest/world/shandalar/challenges/Black Castle (Black).dck +++ b/forge-gui/res/quest/world/shandalar/challenges/Black Castle (Black).dck @@ -23,7 +23,7 @@ Deck Type=constructed 2 Greed|LEG 2 Howl from Beyond|LEB 4 Hypnotic Specter|4ED -2 Juzam Djinn|ARN +2 Juzám Djinn|ARN 2 Lord of the Pit|LEB 1 Mind Twist|LEB 1 Mox Jet|LEB diff --git a/forge-gui/res/quest/world/shandalar/challenges/Green Castle (Green).dck b/forge-gui/res/quest/world/shandalar/challenges/Green Castle (Green).dck index a610b538989..daa115380d8 100644 --- a/forge-gui/res/quest/world/shandalar/challenges/Green Castle (Green).dck +++ b/forge-gui/res/quest/world/shandalar/challenges/Green Castle (Green).dck @@ -7,7 +7,7 @@ Wins=30 Card Reward=33% chosen card sets:3ED,4ED,ARN,ATQ,DRK,LEG rules:green desc:a Green card;chosen card sets:3ED,4ED,ARN,ATQ,DRK,LEG rules:green desc:a Green card;3 green rares;50% 1 green rare Credit Reward=250 HumanExtras=Concordant Crossroads -AIExtras=Ghazban Ogre +AIExtras=Ghazbán Ogre [metadata] Name=quest7 Title=Green Castle (Green) @@ -23,7 +23,7 @@ Deck Type=constructed 22 Forest|4ED 1 Gaea's Avenger|ATQ 4 Gaea's Liege|4ED -2 Ifh-Biff Efreet|ARN +2 Ifh-Bíff Efreet|ARN 1 Island of Wak-Wak|ARN 1 Ivory Tower|ATQ 2 Jayemdae Tome|4ED diff --git a/forge-gui/res/quest/world/shandalar/duels/Aga Galneer 2.dck b/forge-gui/res/quest/world/shandalar/duels/Aga Galneer 2.dck index 9c7f47817e7..885986128e0 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Aga Galneer 2.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Aga Galneer 2.dck @@ -10,7 +10,7 @@ Deck Type=constructed 2 Ashes to Ashes|DRK 2 City of Brass|CHR 3 Drain Life|2ED -2 El-Hajjaj|ARN +2 El-Hajjâj|ARN 2 Erg Raiders|ARN 6 Forest|2ED 2 Fungusaur|LEB diff --git a/forge-gui/res/quest/world/shandalar/duels/Aga Galneer 3.dck b/forge-gui/res/quest/world/shandalar/duels/Aga Galneer 3.dck index d8d31a547b0..49506ac05bc 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Aga Galneer 3.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Aga Galneer 3.dck @@ -11,7 +11,7 @@ Deck Type=constructed 4 Bayou|2ED 2 City of Brass|CHR 3 Drain Life|2ED -2 El-Hajjaj|ARN +2 El-Hajjâj|ARN 2 Erg Raiders|ARN 2 Forest|2ED 2 Giant Growth|2ED @@ -19,7 +19,7 @@ Deck Type=constructed 2 Greed|LEG 4 Healing Salve|2ED 2 Hurricane|2ED -2 Juzam Djinn|ARN +2 Juzám Djinn|ARN 3 Onulet|ATQ 4 Plains|2ED 4 Savannah|2ED diff --git a/forge-gui/res/quest/world/shandalar/duels/Alt-A-Kesh 2.dck b/forge-gui/res/quest/world/shandalar/duels/Alt-A-Kesh 2.dck index 54c6219b207..d3518493ab7 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Alt-A-Kesh 2.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Alt-A-Kesh 2.dck @@ -15,7 +15,7 @@ Deck Type=constructed 2 Energy Flux|ATQ 7 Forest|2ED 7 Island|2ED -2 Junun Efreet|ARN +2 Junún Efreet|ARN 2 Lord of the Pit|2ED 2 Mahamoti Djinn|2ED 2 Phantasmal Forces|2ED diff --git a/forge-gui/res/quest/world/shandalar/duels/Alt-A-Kesh 3.dck b/forge-gui/res/quest/world/shandalar/duels/Alt-A-Kesh 3.dck index 22da49c47ce..a234f6458a1 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Alt-A-Kesh 3.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Alt-A-Kesh 3.dck @@ -16,7 +16,7 @@ Deck Type=constructed 2 Erhnam Djinn|ARN 4 Forest|4ED 5 Island|4ED -1 Junun Efreet|ARN +1 Junún Efreet|ARN 2 Lord of the Pit|2ED 2 Mahamoti Djinn|2ED 1 Phantasmal Forces|2ED diff --git a/forge-gui/res/quest/world/shandalar/duels/Lord of Fate 3.dck b/forge-gui/res/quest/world/shandalar/duels/Lord of Fate 3.dck index 93bcbba0e23..3326076ce8a 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Lord of Fate 3.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Lord of Fate 3.dck @@ -14,7 +14,7 @@ Deck Type=constructed 3 Drudge Skeletons|4ED 3 Healing Salve|4ED 3 Holy Strength|4ED -2 Khabal Ghoul|ARN +2 Khabál Ghoul|ARN 2 Ornithopter|4ED 3 Osai Vultures|LEG 3 Pestilence|4ED diff --git a/forge-gui/res/quest/world/shandalar/duels/Mind Stealer 3.dck b/forge-gui/res/quest/world/shandalar/duels/Mind Stealer 3.dck index e89a94f6bd1..f1fe76c94a6 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Mind Stealer 3.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Mind Stealer 3.dck @@ -13,7 +13,7 @@ Deck Type=constructed 2 Fellwar Stone|DRK 4 Hypnotic Specter|4ED 9 Island|4ED -2 Junun Efreet|ARN +2 Junún Efreet|ARN 2 Mana Drain|LEG 1 Mind Twist|LEB 2 Phantasmal Forces|LEB diff --git a/forge-gui/res/quest/world/shandalar/duels/Nether Fiend 1.dck b/forge-gui/res/quest/world/shandalar/duels/Nether Fiend 1.dck index cd31b94361f..79b40401eb7 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Nether Fiend 1.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Nether Fiend 1.dck @@ -12,7 +12,7 @@ Deck Type=constructed 3 Bog Rats|DRK 3 Erg Raiders|ARN 2 Frozen Shade|LEB -2 Junun Efreet|ARN +2 Junún Efreet|ARN 2 Kormus Bell|LEB 4 Lord of the Pit|LEB 4 Mishra's Factory|ATQ diff --git a/forge-gui/res/quest/world/shandalar/duels/Nether Fiend 2.dck b/forge-gui/res/quest/world/shandalar/duels/Nether Fiend 2.dck index d617791da6d..0d82f6aeb54 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Nether Fiend 2.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Nether Fiend 2.dck @@ -10,7 +10,7 @@ Deck Type=constructed 4 Animate Dead|LEB 4 Black Knight|4ED 4 Erg Raiders|ARN -2 Khabal Ghoul|ARN +2 Khabál Ghoul|ARN 4 Lord of the Pit|LEB 4 Mishra's Factory|ATQ 4 Nether Shadow|LEB diff --git a/forge-gui/res/quest/world/shandalar/duels/Sea Dragon 1.dck b/forge-gui/res/quest/world/shandalar/duels/Sea Dragon 1.dck index 8b98b8b7fff..5d079075563 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Sea Dragon 1.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Sea Dragon 1.dck @@ -9,7 +9,7 @@ Deck Type=constructed [main] 3 Counterspell|4ED 4 Creature Bond|LEB -4 Dandan|ARN +4 Dandân|ARN 4 Giant Tortoise|ARN 22 Island|4ED 2 Island Fish Jasconius|ARN diff --git a/forge-gui/res/quest/world/shandalar/duels/Sea Dragon 2.dck b/forge-gui/res/quest/world/shandalar/duels/Sea Dragon 2.dck index 402339a98c1..bd354aa70ea 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Sea Dragon 2.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Sea Dragon 2.dck @@ -9,7 +9,7 @@ Deck Type=constructed [main] 4 Azure Drake|LEG 4 Counterspell|4ED -1 Dandan|ARN +1 Dandân|ARN 4 Giant Tortoise|ARN 26 Island|4ED 2 Island Fish Jasconius|ARN diff --git a/forge-gui/res/quest/world/shandalar/duels/Undead Knight 2.dck b/forge-gui/res/quest/world/shandalar/duels/Undead Knight 2.dck index ce16cb7b69a..a755391b16e 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Undead Knight 2.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Undead Knight 2.dck @@ -10,7 +10,7 @@ Deck Type=constructed 4 Bad Moon|2ED 4 Black Knight|2ED 2 Drudge Skeletons|2ED -3 El-Hajjaj|ARN +3 El-Hajjâj|ARN 2 Fear|LEB 2 Flying Carpet|ARN 2 Frozen Shade|LEB diff --git a/forge-gui/res/quest/world/shandalar/duels/Warlock 2.dck b/forge-gui/res/quest/world/shandalar/duels/Warlock 2.dck index 8502eda46ab..76bce96f3f4 100644 --- a/forge-gui/res/quest/world/shandalar/duels/Warlock 2.dck +++ b/forge-gui/res/quest/world/shandalar/duels/Warlock 2.dck @@ -8,7 +8,7 @@ Description=Black hard-to-block creatures with special abilities. Deck Type=constructed [main] 3 Bad Moon|LEB -4 El-Hajjaj|ARN +4 El-Hajjâj|ARN 4 Fear|LEB 2 Frozen Shade|LEB 4 Hypnotic Specter|2ED diff --git a/forge-gui/res/skins/default/sprite_icons.png b/forge-gui/res/skins/default/sprite_icons.png index c4419564b5d..774067843b0 100644 Binary files a/forge-gui/res/skins/default/sprite_icons.png and b/forge-gui/res/skins/default/sprite_icons.png differ diff --git a/forge-gui/res/tokenscripts/b_0_0_army.txt b/forge-gui/res/tokenscripts/b_0_0_army.txt deleted file mode 100644 index e94d08a9cc7..00000000000 --- a/forge-gui/res/tokenscripts/b_0_0_army.txt +++ /dev/null @@ -1,6 +0,0 @@ -Name:Army Token -ManaCost:no cost -Types:Creature Army -Colors:black -PT:0/0 -Oracle: diff --git a/forge-gui/res/tokenscripts/b_0_0_orc_army.txt b/forge-gui/res/tokenscripts/b_0_0_orc_army.txt new file mode 100644 index 00000000000..12d0ff10a03 --- /dev/null +++ b/forge-gui/res/tokenscripts/b_0_0_orc_army.txt @@ -0,0 +1,6 @@ +Name:Orc Army Token +ManaCost:no cost +Types:Creature Orc Army +Colors:black +PT:0/0 +Oracle: diff --git a/forge-gui/res/tokenscripts/b_0_0_sliver_army.txt b/forge-gui/res/tokenscripts/b_0_0_sliver_army.txt new file mode 100644 index 00000000000..63dcce57f3b --- /dev/null +++ b/forge-gui/res/tokenscripts/b_0_0_sliver_army.txt @@ -0,0 +1,6 @@ +Name:Sliver Army Token +ManaCost:no cost +Types:Creature Sliver Army +Colors:black +PT:0/0 +Oracle: diff --git a/forge-gui/res/tokenscripts/b_0_0_zombie_army.txt b/forge-gui/res/tokenscripts/b_0_0_zombie_army.txt new file mode 100644 index 00000000000..c696ec74ab8 --- /dev/null +++ b/forge-gui/res/tokenscripts/b_0_0_zombie_army.txt @@ -0,0 +1,6 @@ +Name:Zombie Army Token +ManaCost:no cost +Types:Creature Zombie Army +Colors:black +PT:0/0 +Oracle: diff --git a/forge-gui/res/tokenscripts/b_1_1_fungus_noblock.txt b/forge-gui/res/tokenscripts/b_1_1_fungus_noblock.txt new file mode 100644 index 00000000000..8a67b71a864 --- /dev/null +++ b/forge-gui/res/tokenscripts/b_1_1_fungus_noblock.txt @@ -0,0 +1,7 @@ +Name:Fungus Token +ManaCost:no cost +Types:Creature Fungus +Colors:black +PT:1/1 +S:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ This creature can't block. +Oracle:This creature can't block. diff --git a/forge-gui/res/tokenscripts/b_1_1_nightmare_exile_counter.txt b/forge-gui/res/tokenscripts/b_1_1_nightmare_exile_counter.txt new file mode 100644 index 00000000000..9e81a97edb6 --- /dev/null +++ b/forge-gui/res/tokenscripts/b_1_1_nightmare_exile_counter.txt @@ -0,0 +1,9 @@ +Name:Nightmare Token +ManaCost:no cost +Types:Creature Nightmare +Colors:black +PT:1/1 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +SVar:X:Count$ThisTurnEntered_Exile_Card.nonToken +Oracle:At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature. diff --git a/forge-gui/res/tokenscripts/b_1_1_rat_noblock.txt b/forge-gui/res/tokenscripts/b_1_1_rat_noblock.txt new file mode 100644 index 00000000000..e6468d3eecc --- /dev/null +++ b/forge-gui/res/tokenscripts/b_1_1_rat_noblock.txt @@ -0,0 +1,7 @@ +Name:Rat Token +ManaCost:no cost +Types:Creature Rat +Colors:black +PT:1/1 +S:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block +Oracle:This creature can't block. diff --git a/forge-gui/res/tokenscripts/b_2_1_skeleton.txt b/forge-gui/res/tokenscripts/b_2_1_skeleton.txt new file mode 100644 index 00000000000..7f0d85b2784 --- /dev/null +++ b/forge-gui/res/tokenscripts/b_2_1_skeleton.txt @@ -0,0 +1,6 @@ +Name:Skeleton Token +ManaCost:no cost +Types:Creature Skeleton +Colors:black +PT:2/1 +Oracle: diff --git a/forge-gui/res/tokenscripts/b_2_2_a_alien_angel_firststrike_vigilance.txt b/forge-gui/res/tokenscripts/b_2_2_a_alien_angel_firststrike_vigilance.txt new file mode 100644 index 00000000000..cc4fbe256bc --- /dev/null +++ b/forge-gui/res/tokenscripts/b_2_2_a_alien_angel_firststrike_vigilance.txt @@ -0,0 +1,9 @@ +Name:Alien Angel Token +ManaCost:no cost +Types:Artifact Creature Alien Angel +PT:2/2 +K:First Strike +K:Vigilance +T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn. +SVar:TrigAnimate:DB$ Animate | RemoveTypes$ Creature +Oracle:First strike, vigilance\nWhenever an opponent casts a creature spell, this permanent isn't a creature until end of turn. diff --git a/forge-gui/res/tokenscripts/b_2_2_human_rogue.txt b/forge-gui/res/tokenscripts/b_2_2_human_rogue.txt new file mode 100644 index 00000000000..15665ec9d98 --- /dev/null +++ b/forge-gui/res/tokenscripts/b_2_2_human_rogue.txt @@ -0,0 +1,6 @@ +Name:Human Rogue Token +ManaCost:no cost +Types:Creature Human Rogue +Colors:black +PT:2/2 +Oracle: diff --git a/forge-gui/res/tokenscripts/b_2_2_skeleton_pirate.txt b/forge-gui/res/tokenscripts/b_2_2_skeleton_pirate.txt new file mode 100644 index 00000000000..8d64c45bf74 --- /dev/null +++ b/forge-gui/res/tokenscripts/b_2_2_skeleton_pirate.txt @@ -0,0 +1,6 @@ +Name:Skeleton Pirate Token +ManaCost:no cost +Types:Creature Skeleton Pirate +Colors:black +PT:2/2 +Oracle: diff --git a/forge-gui/res/tokenscripts/b_2_2_zombie_designated.txt b/forge-gui/res/tokenscripts/b_2_2_zombie_designated.txt deleted file mode 100644 index 37b67e8ccb2..00000000000 --- a/forge-gui/res/tokenscripts/b_2_2_zombie_designated.txt +++ /dev/null @@ -1,7 +0,0 @@ -Name:Zombie Token -ManaCost:no cost -Types:Creature Zombie -Colors:black -PT:2/2 -S:Mode$ MustAttack | ValidCreature$ Card.Self | MustAttack$ Remembered | Description$ This creature attacks its designated player each combat if able. -Oracle:This creature attacks its designated player each combat if able. diff --git a/forge-gui/res/tokenscripts/b_3_3_a_dalek_menace.txt b/forge-gui/res/tokenscripts/b_3_3_a_dalek_menace.txt new file mode 100644 index 00000000000..9940118e98a --- /dev/null +++ b/forge-gui/res/tokenscripts/b_3_3_a_dalek_menace.txt @@ -0,0 +1,7 @@ +Name:Dalek Token +ManaCost:no cost +Types:Artifact Creature Dalek +Colors:black +PT:3/3 +K:Menace +Oracle:Menace diff --git a/forge-gui/res/tokenscripts/b_3_3_horror_designated.txt b/forge-gui/res/tokenscripts/b_3_3_horror_designated.txt deleted file mode 100644 index c8a3efcde66..00000000000 --- a/forge-gui/res/tokenscripts/b_3_3_horror_designated.txt +++ /dev/null @@ -1,7 +0,0 @@ -Name:Horror Token -ManaCost:no cost -Types:Creature Horror -Colors:black -PT:3/3 -S:Mode$ MustAttack | ValidCreature$ Card.Self | MustAttack$ Remembered | Description$ This creature attacks its designated player each combat if able. -Oracle:This creature attacks the designated player each combat if able. diff --git a/forge-gui/res/tokenscripts/bg_2_1_spider_menace_reach.txt b/forge-gui/res/tokenscripts/bg_2_1_spider_menace_reach.txt new file mode 100644 index 00000000000..7d96f570b81 --- /dev/null +++ b/forge-gui/res/tokenscripts/bg_2_1_spider_menace_reach.txt @@ -0,0 +1,8 @@ +Name:Spider Token +ManaCost:no cost +Types:Creature Spider +Colors:black,green +PT:2/1 +K:Menace +K:Reach +Oracle:Menace, reach diff --git a/forge-gui/res/tokenscripts/c_0_0_a_thopter_flying.txt b/forge-gui/res/tokenscripts/c_0_0_a_thopter_flying.txt new file mode 100644 index 00000000000..993a580a7a6 --- /dev/null +++ b/forge-gui/res/tokenscripts/c_0_0_a_thopter_flying.txt @@ -0,0 +1,7 @@ +Name:Thopter Token +ManaCost:no cost +Types:Artifact Creature Thopter +Colors:colorless +PT:0/0 +K:Flying +Oracle:Flying diff --git a/forge-gui/res/tokenscripts/c_1_1_a_phyrexian_mite_toxic_noblock.txt b/forge-gui/res/tokenscripts/c_1_1_a_phyrexian_mite_toxic_noblock.txt index 7264cb4331d..137f74a8980 100644 --- a/forge-gui/res/tokenscripts/c_1_1_a_phyrexian_mite_toxic_noblock.txt +++ b/forge-gui/res/tokenscripts/c_1_1_a_phyrexian_mite_toxic_noblock.txt @@ -3,5 +3,5 @@ ManaCost:no cost Types:Artifact Creature Phyrexian Mite PT:1/1 K:Toxic:1 -S:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block +S:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ This creature can't block. Oracle:Toxic 1\nThis creature can't block. diff --git a/forge-gui/res/tokenscripts/c_3_3_a_robot.txt b/forge-gui/res/tokenscripts/c_3_3_a_robot.txt new file mode 100644 index 00000000000..0387683dad1 --- /dev/null +++ b/forge-gui/res/tokenscripts/c_3_3_a_robot.txt @@ -0,0 +1,5 @@ +Name:Robot Token +ManaCost:no cost +PT:3/3 +Types:Artifact Creature Robot +Oracle: diff --git a/forge-gui/res/tokenscripts/c_a_junk_sac_exileplay.txt b/forge-gui/res/tokenscripts/c_a_junk_sac_exileplay.txt new file mode 100644 index 00000000000..22b6da96766 --- /dev/null +++ b/forge-gui/res/tokenscripts/c_a_junk_sac_exileplay.txt @@ -0,0 +1,8 @@ +Name:Junk Token +ManaCost:no cost +Types:Artifact Junk +A:AB$ Dig | Cost$ T Sac<1/CARDNAME/this artifact> | SorcerySpeed$ True | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. +SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup +SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play this card this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/c_a_map_sac_explore.txt b/forge-gui/res/tokenscripts/c_a_map_sac_explore.txt new file mode 100644 index 00000000000..fa9954f3321 --- /dev/null +++ b/forge-gui/res/tokenscripts/c_a_map_sac_explore.txt @@ -0,0 +1,5 @@ +Name:Map Token +ManaCost:no cost +Types:Artifact Map +A:AB$ Explore | Cost$ 1 T Sac<1/CARDNAME/this artifact> | TgtPrompt$ Select target creature you control | ValidTgts$ Creature.YouCtrl | SorcerySpeed$ True | SpellDescription$ Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +Oracle:{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) diff --git a/forge-gui/res/tokenscripts/g_0_0_ooze_trample.txt b/forge-gui/res/tokenscripts/g_0_0_ooze_trample.txt new file mode 100644 index 00000000000..c4e96053a0f --- /dev/null +++ b/forge-gui/res/tokenscripts/g_0_0_ooze_trample.txt @@ -0,0 +1,7 @@ +Name:Ooze Token +ManaCost:no cost +Types:Creature Ooze +Colors:green +PT:0/0 +K:Trample +Oracle:Trample diff --git a/forge-gui/res/tokenscripts/g_0_1_dinosaur_egg.txt b/forge-gui/res/tokenscripts/g_0_1_dinosaur_egg.txt new file mode 100644 index 00000000000..f6c225ed866 --- /dev/null +++ b/forge-gui/res/tokenscripts/g_0_1_dinosaur_egg.txt @@ -0,0 +1,6 @@ +Name:Dinosaur Egg Token +ManaCost:no cost +Types:Creature Dinosaur Egg +Colors:green +PT:0/1 +Oracle: diff --git a/forge-gui/res/tokenscripts/g_2_2_alien_salamander_islandwalk.txt b/forge-gui/res/tokenscripts/g_2_2_alien_salamander_islandwalk.txt new file mode 100644 index 00000000000..8dfae3847e1 --- /dev/null +++ b/forge-gui/res/tokenscripts/g_2_2_alien_salamander_islandwalk.txt @@ -0,0 +1,7 @@ +Name:Alien Salamander Token +ManaCost:no cost +Types:Creature Alien Salamander +Colors:green +PT:2/2 +K:Islandwalk +Oracle:Islandwalk diff --git a/forge-gui/res/tokenscripts/g_3_3_dinosaur.txt b/forge-gui/res/tokenscripts/g_3_3_dinosaur.txt new file mode 100644 index 00000000000..fccc7393f86 --- /dev/null +++ b/forge-gui/res/tokenscripts/g_3_3_dinosaur.txt @@ -0,0 +1,6 @@ +Name:Dinosaur Token +ManaCost:no cost +Types:Creature Dinosaur +Colors:green +PT:3/3 +Oracle: \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/g_3_3_mutant_deathtouch.txt b/forge-gui/res/tokenscripts/g_3_3_mutant_deathtouch.txt new file mode 100644 index 00000000000..fdb0a111f68 --- /dev/null +++ b/forge-gui/res/tokenscripts/g_3_3_mutant_deathtouch.txt @@ -0,0 +1,7 @@ +Name:Mutant Token +ManaCost:no cost +Types:Creature Mutant +Colors:green +PT:3/3 +K:Deathtouch +Oracle:Deathtouch \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/g_x_x_fungus_dinosaur.txt b/forge-gui/res/tokenscripts/g_x_x_fungus_dinosaur.txt new file mode 100644 index 00000000000..3ab54453edd --- /dev/null +++ b/forge-gui/res/tokenscripts/g_x_x_fungus_dinosaur.txt @@ -0,0 +1,6 @@ +Name:Fungus Dinosaur Token +ManaCost:no cost +Colors:green +Types:Creature Fungus Dinosaur +PT:*/* +Oracle: \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/gw_1_1_alien_insect_flying.txt b/forge-gui/res/tokenscripts/gw_1_1_alien_insect_flying.txt new file mode 100644 index 00000000000..e5584faa130 --- /dev/null +++ b/forge-gui/res/tokenscripts/gw_1_1_alien_insect_flying.txt @@ -0,0 +1,7 @@ +Name:Alien Insect Token +ManaCost:no cost +Types:Creature Alien Insect +Colors:green,white +PT:1/1 +K:Flying +Oracle:Flying \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/mark_of_the_rani.txt b/forge-gui/res/tokenscripts/mark_of_the_rani.txt new file mode 100644 index 00000000000..741480301bc --- /dev/null +++ b/forge-gui/res/tokenscripts/mark_of_the_rani.txt @@ -0,0 +1,8 @@ +Name:Mark of the Rani +ManaCost:no cost +Colors:red +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Curse +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Goad$ True | Description$ Enchanted creature gets +2/+2 and is goaded. +Oracle:Enchant Creature\nEnchanted creature gets +2/+2 and is goaded. diff --git a/forge-gui/res/tokenscripts/r_2_2_alien_warrior.txt b/forge-gui/res/tokenscripts/r_2_2_alien_warrior.txt new file mode 100644 index 00000000000..4305ee3dc95 --- /dev/null +++ b/forge-gui/res/tokenscripts/r_2_2_alien_warrior.txt @@ -0,0 +1,6 @@ +Name:Alien Warrior Token +ManaCost:no cost +Types:Creature Alien Warrior +Colors:red +PT:2/2 +Oracle: diff --git a/forge-gui/res/tokenscripts/r_2_2_imp_burn_opp.txt b/forge-gui/res/tokenscripts/r_2_2_imp_burn_opp.txt new file mode 100644 index 00000000000..5372b62878a --- /dev/null +++ b/forge-gui/res/tokenscripts/r_2_2_imp_burn_opp.txt @@ -0,0 +1,8 @@ +Name:Imp Token +ManaCost:no cost +Types:Creature Imp +Colors:red +PT:2/2 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ ImpTrigDamage | TriggerDescription$ When this creature dies, it deals 2 damage to each opponent. +SVar:ImpTrigDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 2 +Oracle:When this creature dies, it deals 2 damage to each opponent. diff --git a/forge-gui/res/tokenscripts/r_3_1_dinosaur.txt b/forge-gui/res/tokenscripts/r_3_1_dinosaur.txt new file mode 100644 index 00000000000..e05f6fbbfd7 --- /dev/null +++ b/forge-gui/res/tokenscripts/r_3_1_dinosaur.txt @@ -0,0 +1,6 @@ +Name:Dinosaur Token +ManaCost:no cost +Types:Creature Dinosaur +Colors:red +PT:3/1 +Oracle: diff --git a/forge-gui/res/tokenscripts/r_3_1_knight.txt b/forge-gui/res/tokenscripts/r_3_1_knight.txt new file mode 100644 index 00000000000..623ee7643a6 --- /dev/null +++ b/forge-gui/res/tokenscripts/r_3_1_knight.txt @@ -0,0 +1,6 @@ +Name:Knight Token +ManaCost:no cost +Types:Creature Knight +Colors:red +PT:3/1 +Oracle: \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/r_4_2_pirate_noblock.txt b/forge-gui/res/tokenscripts/r_4_2_pirate_noblock.txt new file mode 100644 index 00000000000..5a9454fc673 --- /dev/null +++ b/forge-gui/res/tokenscripts/r_4_2_pirate_noblock.txt @@ -0,0 +1,7 @@ +Name:Pirate Token +ManaCost:no cost +Types:Creature Pirate +Colors:red +PT:4/2 +S:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block. +Oracle:This creature can't block. diff --git a/forge-gui/res/tokenscripts/role_cursed.txt b/forge-gui/res/tokenscripts/role_cursed.txt new file mode 100644 index 00000000000..6443a7d6fb6 --- /dev/null +++ b/forge-gui/res/tokenscripts/role_cursed.txt @@ -0,0 +1,8 @@ +Name:Cursed +ManaCost:no cost +Types:Enchantment Aura Role +K:Enchant creature +A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Curse +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | SetPower$ 1 | SetToughness$ 1 | Description$ Enchanted creature is 1/1 +SVar:SacMe:2 +Oracle:Enchant Creature\nEnchanted creature is 1/1 \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/role_monster.txt b/forge-gui/res/tokenscripts/role_monster.txt new file mode 100644 index 00000000000..f9478d55415 --- /dev/null +++ b/forge-gui/res/tokenscripts/role_monster.txt @@ -0,0 +1,7 @@ +Name:Monster +ManaCost:no cost +Types:Enchantment Aura Role +K:Enchant creature +A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Enchanted creature gets +1/+1 and has trample. +Oracle:Enchant Creature\nEnchanted creature gets +1/+1 and has trample. \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/role_royal.txt b/forge-gui/res/tokenscripts/role_royal.txt new file mode 100644 index 00000000000..3e7cb963cf7 --- /dev/null +++ b/forge-gui/res/tokenscripts/role_royal.txt @@ -0,0 +1,7 @@ +Name:Royal +ManaCost:no cost +Types:Enchantment Aura Role +K:Enchant creature +A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Ward:1 | Description$ Enchanted creature gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +Oracle:Enchant Creature\nEnchanted creature gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) diff --git a/forge-gui/res/tokenscripts/role_sorcerer.txt b/forge-gui/res/tokenscripts/role_sorcerer.txt new file mode 100644 index 00000000000..b0526b193cc --- /dev/null +++ b/forge-gui/res/tokenscripts/role_sorcerer.txt @@ -0,0 +1,9 @@ +Name:Sorcerer +ManaCost:no cost +Types:Enchantment Aura Role +K:Enchant creature +A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddTrigger$ AttackTrig | Description$ Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1." +SVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ Whenever this creature attacks, scry 1. +SVar:TrigScry:DB$ Scry | ScryNum$ 1 +Oracle:Enchant Creature\nEnchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1." \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/role_virtuous.txt b/forge-gui/res/tokenscripts/role_virtuous.txt new file mode 100644 index 00000000000..89c411e4323 --- /dev/null +++ b/forge-gui/res/tokenscripts/role_virtuous.txt @@ -0,0 +1,8 @@ +Name:Virtuous +ManaCost:no cost +Types:Enchantment Aura Role +K:Enchant creature +A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each enchantment you control. +SVar:X:Count$Valid Enchantment.YouCtrl +Oracle:Enchant Creature\nEnchanted creature gets +1/+1.\nEnchanted creature gets +1/+1 for each enchantment you control. \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/role_wicked.txt b/forge-gui/res/tokenscripts/role_wicked.txt new file mode 100644 index 00000000000..e0a90a62e78 --- /dev/null +++ b/forge-gui/res/tokenscripts/role_wicked.txt @@ -0,0 +1,9 @@ +Name:Wicked +ManaCost:no cost +Types:Enchantment Aura Role +K:Enchant creature +A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDamage | TriggerDescription$ When this Aura is put into a graveyard, each opponent loses 1 life. +SVar:TrigDamage:DB$ LoseLife | LifeAmount$ 1 | Defined$ Opponent +Oracle:Enchant Creature\nEnchanted creature gets +1/+1.\nWhen this Aura is put into a graveyard, each opponent loses 1 life. diff --git a/forge-gui/res/tokenscripts/role_young_hero.txt b/forge-gui/res/tokenscripts/role_young_hero.txt new file mode 100644 index 00000000000..c298e4b6189 --- /dev/null +++ b/forge-gui/res/tokenscripts/role_young_hero.txt @@ -0,0 +1,9 @@ +Name:Young Hero +ManaCost:no cost +Types:Enchantment Aura Role +K:Enchant creature +A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ AttackTrig | Description$ Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." +SVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Card.Self+toughnessLE3 | Execute$ TrigCounter | TriggerDescription$ Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it. +SVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +Oracle:Enchant Creature\nEnchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/rw_2_2_dinosaur_flying_haste.txt b/forge-gui/res/tokenscripts/rw_2_2_dinosaur_flying_haste.txt new file mode 100644 index 00000000000..1a63d559589 --- /dev/null +++ b/forge-gui/res/tokenscripts/rw_2_2_dinosaur_flying_haste.txt @@ -0,0 +1,8 @@ +Name:Dinosaur Token +ManaCost:no cost +Types:Creature Dinosaur +Colors:red,white +PT:2/2 +K:Flying +K:Haste +Oracle:Flying,haste diff --git a/forge-gui/res/tokenscripts/smoke_blessing.txt b/forge-gui/res/tokenscripts/smoke_blessing.txt index 9ebcde34483..6b7b1cb6df7 100644 --- a/forge-gui/res/tokenscripts/smoke_blessing.txt +++ b/forge-gui/res/tokenscripts/smoke_blessing.txt @@ -3,6 +3,7 @@ ManaCost:no cost Colors:red Types:Enchantment Aura K:Enchant creature +A:SP$ Attach | ValidTgts$ Creature T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | Execute$ TrigDamage | TriggerDescription$ When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token. SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | DamageSource$ TriggeredCard | NumDmg$ 1 | SubAbility$ DBTreasure SVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac diff --git a/forge-gui/res/tokenscripts/tiny.txt b/forge-gui/res/tokenscripts/tiny.txt new file mode 100644 index 00000000000..d808af79f72 --- /dev/null +++ b/forge-gui/res/tokenscripts/tiny.txt @@ -0,0 +1,7 @@ +Name:Tiny +ManaCost:no cost +Types:Legendary Creature Dog Detective +Colors:green +PT:2/2 +K:Trample +Oracle:Trample diff --git a/forge-gui/res/tokenscripts/u_1_1_faerie_flying_blockflying.txt b/forge-gui/res/tokenscripts/u_1_1_faerie_flying_blockflying.txt new file mode 100644 index 00000000000..15687c275d0 --- /dev/null +++ b/forge-gui/res/tokenscripts/u_1_1_faerie_flying_blockflying.txt @@ -0,0 +1,8 @@ +Name:Faerie Token +ManaCost:no cost +Types:Creature Faerie +Colors:blue +PT:1/1 +K:Flying +S:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying. +Oracle:Flying\nThis creature can block only creatures with flying. \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/u_1_1_fish.txt b/forge-gui/res/tokenscripts/u_1_1_fish.txt new file mode 100644 index 00000000000..6cd86f4ac38 --- /dev/null +++ b/forge-gui/res/tokenscripts/u_1_1_fish.txt @@ -0,0 +1,6 @@ +Name:Fish Token +ManaCost:no cost +Types:Creature Fish +Colors:blue +PT:1/1 +Oracle: diff --git a/forge-gui/res/tokenscripts/voja_fenstalker.txt b/forge-gui/res/tokenscripts/voja_fenstalker.txt new file mode 100644 index 00000000000..19b38f5ecbe --- /dev/null +++ b/forge-gui/res/tokenscripts/voja_fenstalker.txt @@ -0,0 +1,7 @@ +Name:Voja Fenstalker +ManaCost:no cost +Types:Legendary Creature Wolf +Colors:white,green +PT:5/5 +K:Trample +Oracle:Trample \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/w_1_1_human_doctorreduce.txt b/forge-gui/res/tokenscripts/w_1_1_human_doctor_reduce.txt similarity index 100% rename from forge-gui/res/tokenscripts/w_1_1_human_doctorreduce.txt rename to forge-gui/res/tokenscripts/w_1_1_human_doctor_reduce.txt diff --git a/forge-gui/res/tokenscripts/w_1_1_human_noble_vanishing_prevention.txt b/forge-gui/res/tokenscripts/w_1_1_human_noble_vanishing_prevention.txt new file mode 100644 index 00000000000..1e1df4eda87 --- /dev/null +++ b/forge-gui/res/tokenscripts/w_1_1_human_noble_vanishing_prevention.txt @@ -0,0 +1,8 @@ +Name:Human Noble Token +ManaCost:no cost +Types:Creature Human Noble +Colors:white +PT:1/1 +K:Vanishing:3 +K:Prevent all damage that would be dealt to CARDNAME. +Oracle:Vanishing 3\nPrevent all damage that would be dealt to this creature. \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/w_1_1_human_ward.txt b/forge-gui/res/tokenscripts/w_1_1_human_ward.txt new file mode 100644 index 00000000000..1afbd398a9a --- /dev/null +++ b/forge-gui/res/tokenscripts/w_1_1_human_ward.txt @@ -0,0 +1,7 @@ +Name:Human Token +ManaCost:no cost +Types:Creature Human +Colors:white +PT:1/1 +K:Ward:2 +Oracle:Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/w_2_2_alien.txt b/forge-gui/res/tokenscripts/w_2_2_alien.txt new file mode 100644 index 00000000000..0aae5c0054f --- /dev/null +++ b/forge-gui/res/tokenscripts/w_2_2_alien.txt @@ -0,0 +1,6 @@ +Name:Alien Token +ManaCost:no cost +Types:Creature Alien +Colors:white +PT:2/2 +Oracle: diff --git a/forge-gui/res/tokenscripts/w_2_2_horse_horsemanship.txt b/forge-gui/res/tokenscripts/w_2_2_horse_horsemanship.txt new file mode 100644 index 00000000000..b7025ca9543 --- /dev/null +++ b/forge-gui/res/tokenscripts/w_2_2_horse_horsemanship.txt @@ -0,0 +1,7 @@ +Name:Horse Token +ManaCost:no cost +Types:Creature Horse +Colors:white +PT:2/2 +S:Mode$ Continuous | Affected$ Doctor.YouCtrl | AddKeyword$ Horsemanship | Description$ Doctors you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) +Oracle:Doctors you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/w_4_4_alien_rhino.txt b/forge-gui/res/tokenscripts/w_4_4_alien_rhino.txt new file mode 100644 index 00000000000..13d2e76ebb3 --- /dev/null +++ b/forge-gui/res/tokenscripts/w_4_4_alien_rhino.txt @@ -0,0 +1,6 @@ +Name:Alien Rhino Token +ManaCost:no cost +Types:Creature Alien Rhino +Colors:white +PT:4/4 +Oracle: diff --git a/forge-gui/res/tokenscripts/w_x_x_a_gnome_soldier_total_artifacts_creatures.txt b/forge-gui/res/tokenscripts/w_x_x_a_gnome_soldier_total_artifacts_creatures.txt new file mode 100644 index 00000000000..c631a3d2b29 --- /dev/null +++ b/forge-gui/res/tokenscripts/w_x_x_a_gnome_soldier_total_artifacts_creatures.txt @@ -0,0 +1,8 @@ +Name:Gnome Soldier Token +ManaCost:no cost +Types:Artifact Creature Gnome Soldier +Colors:white +PT:*/* +S:Mode$ Continuous | SetPower$ X | SetToughness$ X | CharacteristicDefining$ True | Description$ This creature's power and toughness are each equal to the number of artifacts and/or creatures you control. +SVar:X:Count$Valid Artifact.YouCtrl,Creature.YouCtrl +Oracle:This creature's power and toughness are each equal to the number of artifacts and/or creatures you control. \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/wb_4_3_vampire_demon_flying.txt b/forge-gui/res/tokenscripts/wb_4_3_vampire_demon_flying.txt new file mode 100644 index 00000000000..fa162a1af05 --- /dev/null +++ b/forge-gui/res/tokenscripts/wb_4_3_vampire_demon_flying.txt @@ -0,0 +1,7 @@ +Name:Vampire Demon Token +ManaCost:no cost +Colors:white,black +Types:Creature Vampire Demon +PT:4/3 +K:Flying +Oracle:Flying diff --git a/forge-gui/res/tokenscripts/wu_2_2_detective.txt b/forge-gui/res/tokenscripts/wu_2_2_detective.txt new file mode 100644 index 00000000000..35ab9d38058 --- /dev/null +++ b/forge-gui/res/tokenscripts/wu_2_2_detective.txt @@ -0,0 +1,6 @@ +Name:Detective Token +ManaCost:no cost +Types:Creature Detective +Colors:white,blue +PT:2/2 +Oracle: diff --git a/forge-gui/res/tokenscripts/wu_4_4_a_golem.txt b/forge-gui/res/tokenscripts/wu_4_4_a_golem.txt new file mode 100644 index 00000000000..1d2e47e98a6 --- /dev/null +++ b/forge-gui/res/tokenscripts/wu_4_4_a_golem.txt @@ -0,0 +1,6 @@ +Name:Golem Token +ManaCost:no cost +Types:Artifact Creature Golem +Colors:white,blue +PT:4/4 +Oracle: diff --git a/forge-gui/res/tokenscripts/wu_4_4_elemental.txt b/forge-gui/res/tokenscripts/wu_4_4_elemental.txt new file mode 100644 index 00000000000..d88f8e11d35 --- /dev/null +++ b/forge-gui/res/tokenscripts/wu_4_4_elemental.txt @@ -0,0 +1,6 @@ +Name:Elemental Token +ManaCost:no cost +Types:Creature Elemental +Colors:white,blue +PT:4/4 +Oracle: diff --git a/forge-gui/src/main/java/forge/deck/DeckgenUtil.java b/forge-gui/src/main/java/forge/deck/DeckgenUtil.java index bab4f9c9cb4..ab2170fe483 100644 --- a/forge-gui/src/main/java/forge/deck/DeckgenUtil.java +++ b/forge-gui/src/main/java/forge/deck/DeckgenUtil.java @@ -147,6 +147,10 @@ public static Deck buildCardGenDeck(PaperCard card, PaperCard secondKeycard, Gam return buildLDACardGenDeck(card, format, isForAI); } + private static boolean isCrucialCard(PaperCard pc) { + //avoid breaking decks, this should be deck/card hints in the future + return pc.getName().contains("Urza") || pc.getName().contains("Yawgmoth") || pc.getName().equalsIgnoreCase("Living End"); + } /** * Build a deck based on the chosen card. * @@ -161,17 +165,15 @@ public static Deck buildLDACardGenDeck(PaperCard card,GameFormat format, boolean List selectedCards = new ArrayList<>(); for(Pair pair:preSelectedCardNames){ String name = pair.getLeft(); - PaperCard cardToAdd = StaticData.instance().getCommonCards().getUniqueByName(name); - //for(int i=0; i<1;++i) { - if(!cardToAdd.getName().equals(card.getName())) { - selectedCards.add(cardToAdd); - } - //} + //remove any cards not valid in format + PaperCard cardToAdd = Aggregates.random(StaticData.instance().getCommonCards().getAllCards(name, format.getFilterPrinted())); + if (cardToAdd == null) + continue; + if(!cardToAdd.getName().equals(card.getName())) { + selectedCards.add(cardToAdd); + } } - //remove any cards not valid in format - selectedCards = Lists.newArrayList(Iterables.filter(selectedCards, format.getFilterPrinted())); - List toRemove = new ArrayList<>(); //randomly remove cards @@ -179,7 +181,7 @@ public static Deck buildLDACardGenDeck(PaperCard card,GameFormat format, boolean int i=0; for(PaperCard c:selectedCards){ if(MyRandom.getRandom().nextInt(100)>70+(15-(i/selectedCards.size())*selectedCards.size()) && removeCount<4 //randomly remove some cards - more likely as distance increases - &&!c.getName().contains("Urza")){ //avoid breaking Tron decks + &&!isCrucialCard(c)){ toRemove.add(c); removeCount++; } @@ -254,8 +256,8 @@ public static Deck buildLDACArchetypeDeck(Archetype archetype, GameFormat format int cardCount=0; for(Pair pair:preSelectedCardNames){ String name = pair.getLeft(); - PaperCard cardToAdd = StaticData.instance().getCommonCards().getUniqueByName(name); - //for(int i=0; i<1;++i) { + //remove any cards not valid in format + PaperCard cardToAdd = Aggregates.random(StaticData.instance().getCommonCards().getAllCards(name, format.getFilterPrinted())); if(cardToAdd != null && !cardToAdd.getName().equals(card.getName())) { selectedCards.add(cardToAdd); cardCount++; @@ -263,12 +265,8 @@ public static Deck buildLDACArchetypeDeck(Archetype archetype, GameFormat format if(cardCount>120){// no need to have more than this break; } - //} } - //remove any cards not valid in format - selectedCards = Lists.newArrayList(Iterables.filter(selectedCards, format.getFilterPrinted())); - List toRemove = new ArrayList<>(); //randomly remove cards @@ -276,7 +274,7 @@ public static Deck buildLDACArchetypeDeck(Archetype archetype, GameFormat format int i=0; for(PaperCard c:selectedCards){ if( i > 4 && MyRandom.getRandom().nextInt(100)>70+(15-(i/selectedCards.size())*selectedCards.size()) && removeCount<4 //randomly remove some cards - more likely as distance increases - &&!c.getName().contains("Urza")){ //avoid breaking Tron decks + &&!isCrucialCard(c)){ toRemove.add(c); removeCount++; } @@ -731,17 +729,8 @@ else if (commander.getRules().canBePartnerCommander()) { //check for partner commanders List partners = new ArrayList<>(); for (PaperCard c : preSelectedCards) { - if (c.getRules().canBePartnerCommander()) { - if (commander.getRules().hasKeyword("Partner") && commander.getRules().getPartnerWith().isEmpty() && c.getRules().hasKeyword("Partner") && c.getRules().getPartnerWith().isEmpty()) - partners.add(c); - else if (commander.getRules().getPartnerWith().equals(c.getName()) && c.getRules().getPartnerWith().equals(commander.getName())) - partners.add(c); - else if (commander.getRules().hasKeyword("Friends forever") && c.getRules().hasKeyword("Friends forever")) - partners.add(c); - else if (commander.getRules().hasKeyword("Choose a Background") && c.getRules().canBeBackground()) - partners.add(c); - else if (c.getRules().hasKeyword("Choose a Background") && commander.getRules().canBeBackground()) - partners.add(c); + if (c.getRules().canBePartnerCommanders(commander.getRules())) { + partners.add(c); } } @@ -801,7 +790,7 @@ else if (c.getRules().hasKeyword("Choose a Background") && commander.getRules(). //check for partner commanders List partners = new ArrayList<>(); for (PaperCard c : colorList) { - if (c.getRules().canBePartnerCommander()) { + if (c.getRules().canBePartnerCommanders(commander.getRules())) { partners.add(c); } } diff --git a/forge-gui/src/main/java/forge/gamemodes/gauntlet/GauntletIO.java b/forge-gui/src/main/java/forge/gamemodes/gauntlet/GauntletIO.java index 2c9bd835109..97b6b047c26 100644 --- a/forge-gui/src/main/java/forge/gamemodes/gauntlet/GauntletIO.java +++ b/forge-gui/src/main/java/forge/gamemodes/gauntlet/GauntletIO.java @@ -68,6 +68,9 @@ protected static XStream getSerializer(final boolean isIgnoring) { xStream.allowTypeHierarchy(TreeMap.class); xStream.allowTypeHierarchy(List.class); xStream.allowTypeHierarchy(DeckSection.class); + //bypass invalid reference to allow loading earlier saves of xstream + xStream.ignoreUnknownElements(); + xStream.setMode(XStream.NO_REFERENCES); xStream.omitField(Deck.class, "unplayableAI"); // allow any type from the same package xStream.allowTypesByWildcard(new String[] { diff --git a/forge-gui/src/main/java/forge/gamemodes/gauntlet/GauntletWinLoseController.java b/forge-gui/src/main/java/forge/gamemodes/gauntlet/GauntletWinLoseController.java index a3c5554a3ab..3aaf991ab9d 100644 --- a/forge-gui/src/main/java/forge/gamemodes/gauntlet/GauntletWinLoseController.java +++ b/forge-gui/src/main/java/forge/gamemodes/gauntlet/GauntletWinLoseController.java @@ -1,5 +1,6 @@ package forge.gamemodes.gauntlet; +import java.util.ArrayList; import java.util.List; import com.google.common.collect.Lists; @@ -29,6 +30,12 @@ public GauntletWinLoseController(IWinLoseView view0, final Ga public void showOutcome() { final GauntletData gd = FModel.getGauntletData(); + if (gd.getEventNames() == null || gd.getEventRecords() == null) { + //fix corrupted entry to reset and allow the save to continue instead of crashing due to NPE + gd.setEventNames(new ArrayList<>()); + gd.setEventRecords(new ArrayList<>()); + gd.reset(); + } final List lstEventNames = gd.getEventNames(); final List lstDecks = gd.getDecks(); final List lstEventRecords = gd.getEventRecords(); @@ -68,7 +75,7 @@ public void showOutcome() { message2 = localizer.getMessage("lblGauntletTournament"); view.getBtnContinue().setVisible(false); - view.getBtnQuit().setText(localizer.getMessage("lblOk")); + view.getBtnQuit().setText(localizer.getMessage("lblOK")); // Remove save file if it's a quickie, or just reset it. if (gd.getName().startsWith(GauntletIO.PREFIX_QUICK)) { diff --git a/forge-gui/src/main/java/forge/gamemodes/limited/CardRanker.java b/forge-gui/src/main/java/forge/gamemodes/limited/CardRanker.java index f47c8952f8c..2cf41228dd8 100644 --- a/forge-gui/src/main/java/forge/gamemodes/limited/CardRanker.java +++ b/forge-gui/src/main/java/forge/gamemodes/limited/CardRanker.java @@ -192,7 +192,7 @@ private static double getScoreForDeckHints(PaperCard card, Iterable o private static List sortAndCreateList(List> cardScores) { // even if some cards might be assigned the same rank we don't need randomization here // as the limited variant is responsible for that during generation - Collections.sort(cardScores, Collections.reverseOrder(new CardRankingComparator())); + cardScores.sort(Collections.reverseOrder(new CardRankingComparator())); List rankedCards = new ArrayList<>(cardScores.size()); for (Pair pair : cardScores) { diff --git a/forge-gui/src/main/java/forge/gamemodes/limited/ReadDraftRankings.java b/forge-gui/src/main/java/forge/gamemodes/limited/ReadDraftRankings.java index 656036c856f..daec5b3549c 100644 --- a/forge-gui/src/main/java/forge/gamemodes/limited/ReadDraftRankings.java +++ b/forge-gui/src/main/java/forge/gamemodes/limited/ReadDraftRankings.java @@ -1,11 +1,13 @@ package forge.gamemodes.limited; +import java.io.File; import java.util.HashMap; import java.util.List; import java.util.Map; import forge.localinstance.properties.ForgeConstants; import forge.util.FileUtil; +import org.apache.commons.lang3.StringUtils; /** * ReadDraftRankings class. @@ -26,7 +28,7 @@ public class ReadDraftRankings { */ public ReadDraftRankings() { this.setSizes = new HashMap<>(); - this.draftRankings = this.readFile(FileUtil.readFile(ForgeConstants.DRAFT_RANKINGS_FILE)); + this.draftRankings = readRankingFolder(); } // setup() public ReadDraftRankings(String customFile) { @@ -34,18 +36,34 @@ public ReadDraftRankings(String customFile) { this.draftRankings = this.readFile(FileUtil.readFile(ForgeConstants.DRAFT_DIR + customFile)); } - /** - *

- * readFile. - *

- * - * @param file - * a {@link java.io.File} object. - * @return a {@link java.util.Map} object. - */ - private Map> readFile(List lines) { + private Map> readRankingFolder() { + Map> map = new HashMap<>(); + + File rankingDirectory = new File(ForgeConstants.DRAFT_RANKINGS_FOLDER); + + if (!rankingDirectory.isDirectory()) { + System.out.println(rankingDirectory + " is not a directory..."); + return null; + } + + for(File rank : rankingDirectory.listFiles()) { + if (rank.isDirectory()) { + continue; + } + this.readFile(FileUtil.readFile(rank), map); + } + + return map; + } + + + private Map> readFile(List lines) { final Map> map = new HashMap<>(); + + return readFile(lines, map); + } + private Map> readFile(List lines, Map> map) { for (String line : lines) { // stop reading if end of file or blank line is read if (line == null || line.length() == 0) { @@ -57,7 +75,7 @@ private Map> readFile(List lines) { } final String[] s = line.split("\\|"); final String rankStr = s[0].trim().substring(1); - final String name = s[1].trim().replaceAll("-", " ").replaceAll("[^A-Za-z ]", ""); + final String name = StringUtils.stripAccents(s[1].trim()); // final String rarity = s[2].trim(); final String edition = s[3].trim(); @@ -93,7 +111,11 @@ public Double getRanking(String cardName, String edition) { Double rank = null; if (draftRankings.containsKey(edition)) { - String safeName = cardName.replaceAll("-", " ").replaceAll("[^A-Za-z ]", "").replaceAll(" ", " "); + // This should be updated + String safeName = StringUtils.stripAccents(cardName); + + // handle split cards + safeName = safeName.replace(" // ", " "); // If a card has no ranking, don't try to look it up --BBU if (draftRankings.get(edition).get(safeName) == null) { @@ -104,8 +126,4 @@ public Double getRanking(String cardName, String edition) { } return rank; } - - public Double getCustomRanking(String cardName) { - return getRanking(cardName, "CUSTOM"); - } } diff --git a/forge-gui/src/main/java/forge/gamemodes/match/AbstractGuiGame.java b/forge-gui/src/main/java/forge/gamemodes/match/AbstractGuiGame.java index 141000ea04f..74e265688c1 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/AbstractGuiGame.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/AbstractGuiGame.java @@ -370,6 +370,10 @@ public boolean concede() { } } if (concedeNeeded) { + if (gameView.isMulligan()) { //prevent UI freezing when conceding while the game is waiting for inputs/action + showErrorDialog(Localizer.getInstance().getMessage("lblWaitingforActions")); + return false; + } if (showConfirmDialog(Localizer.getInstance().getMessage("lblConcedeCurrentGame"), Localizer.getInstance().getMessage("lblConcedeTitle"), Localizer.getInstance().getMessage("lblConcede"), Localizer.getInstance().getMessage("lblCancel"))) { for (final IGameController c : getOriginalGameControllers()) { // Concede each player on this Gui (except mind-controlled players) diff --git a/forge-gui/src/main/java/forge/gamemodes/match/HostedMatch.java b/forge-gui/src/main/java/forge/gamemodes/match/HostedMatch.java index d4f08e1c143..5a03a974a0a 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/HostedMatch.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/HostedMatch.java @@ -18,6 +18,7 @@ import com.google.common.eventbus.Subscribe; import forge.LobbyPlayer; +import forge.StaticData; import forge.game.Game; import forge.game.GameRules; import forge.game.GameType; @@ -89,7 +90,6 @@ private static GameRules getDefaultRules(final GameType gameType) { gameRules.setMatchAnteRarity(FModel.getPreferences().getPrefBoolean(FPref.UI_ANTE_MATCH_RARITY)); gameRules.setManaBurn(FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)); gameRules.setSideboardForAI(FModel.getPreferences().getPrefBoolean(FPref.MATCH_SIDEBOARD_FOR_AI)); - gameRules.setCanCloneUseTargetsImage(FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE)); gameRules.setUseGrayText(FModel.getPreferences().getPrefBoolean(FPref.UI_GRAY_INACTIVE_TEXT)); gameRules.setGamesPerMatch(FModel.getPreferences().getPrefInt(FPref.UI_MATCHES_PER_GAME)); return gameRules; @@ -157,6 +157,8 @@ public void startGame() { game = match.createGame(); + StaticData.instance().setSourceImageForClone(FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE)); + if (game.getRules().getGameType() == GameType.Quest) { final QuestController qc = FModel.getQuest(); // Reset new list when the Match round starts, not when each game starts diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputAttack.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputAttack.java index 54f5bb2d0db..70595e51f77 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputAttack.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputAttack.java @@ -69,7 +69,6 @@ public InputAttack(PlayerControllerHuman controller, Player attacks0, Combat com @Override public final void showMessage() { - // TODO still seems to have some issues with multiple planeswalkers setCurrentDefender(defenders.getFirst()); if (currentDefender == null) { @@ -89,7 +88,7 @@ private boolean canCallBackAttackers() { private void updatePrompt() { Localizer localizer = Localizer.getInstance(); String alphaLabel = canCallBackAttackers() ? localizer.getMessage("lblCallBack") : localizer.getMessage("lblAlphaStrike"); - getController().getGui().updateButtons(getOwner(), localizer.getMessage("lblOk"), alphaLabel, true, true, true); + getController().getGui().updateButtons(getOwner(), localizer.getMessage("lblOK"), alphaLabel, true, true, true); } private void disablePrompt() { @@ -295,7 +294,9 @@ else if (ge instanceof Player) { getController().getGui().setHighlighted(PlayerView.get((Player) ge), ge == def); } } - potentialBanding = isBandingPossible(); + if (def != null) { + potentialBanding = isBandingPossible(); + } updateMessage(); } diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputBase.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputBase.java index 9041edf7849..2ae2db4175e 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputBase.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputBase.java @@ -166,6 +166,24 @@ protected String getTurnPhasePriorityMessage(final Game game) { sb.append("\n").append(localizer.getMessage("lblStormCount")).append(": ").append(stormCount); } } + + if (controller.macros() != null) { + boolean isRecording = controller.macros().isRecording(); + String pbText = controller.macros().playbackText(); + if (pbText != null) { + sb.append("\n"); + if (isRecording) { + sb.append("Macro Recording -- "); + } else { + sb.append("Macro Playback -- "); + } + + sb.append(pbText); + } else if (isRecording) { + sb.append("\n").append("Macro Recording -- "); + } + } + return sb.toString(); } } diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputConfirm.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputConfirm.java index be1484755c4..833014c755f 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputConfirm.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputConfirm.java @@ -21,12 +21,10 @@ import com.google.common.collect.ImmutableList; -import forge.game.ability.ApiType; import forge.game.card.Card; import forge.game.card.CardView; import forge.game.spellability.SpellAbility; import forge.gui.GuiBase; -import forge.item.IPaperCard; import forge.localinstance.properties.ForgePreferences; import forge.model.FModel; import forge.player.PlayerControllerHuman; @@ -50,6 +48,7 @@ public class InputConfirm extends InputSyncronizedBase { private boolean result; private SpellAbility sa; private CardView card; + private final boolean showDiffCard; // simple interface to hide ugliness deciding how to confirm protected static ImmutableList defaultOptions = ImmutableList.of(Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo")); @@ -79,12 +78,6 @@ public static boolean confirm(final PlayerControllerHuman controller, final Spel return controller.getGui().confirm(null, message, defaultIsYes, options); if (sa.getTargets() != null && sa.getTargets().isTargetingAnyCard() && sa.getTargets().size() == 1) return controller.getGui().confirm((sa.getTargetCard()==null)?null:CardView.get(sa.getTargetCard()), message, defaultIsYes, options); - if (ApiType.Play.equals(sa.getApi()) && sa.getPlayEffectCard() != null) { - IPaperCard iPaperCard = sa.getPlayEffectCard().getPaperCard(); - if (iPaperCard != null) //getcardforUI regardless of zone if it's hidden or not... - return controller.getGui().confirm(CardView.getCardForUi(iPaperCard), message, defaultIsYes, options); - return controller.getGui().confirm(CardView.get(sa.getPlayEffectCard()), message, defaultIsYes, options); - } return controller.getGui().confirm(CardView.get(sa.getHostCard()), message, defaultIsYes, options); } else { InputConfirm inp; @@ -97,6 +90,23 @@ public static boolean confirm(final PlayerControllerHuman controller, final Spel return inp.getResult(); } } + public static boolean confirm(final PlayerControllerHuman controller, final CardView card, final SpellAbility sa, final String message) { + return InputConfirm.confirm(controller, card, sa, message, true, defaultOptions); + } + public static boolean confirm(final PlayerControllerHuman controller, final CardView card, final SpellAbility sa, final String message, final boolean defaultIsYes, final List options) { + if (GuiBase.getInterface().isLibgdxPort()) { + return controller.getGui().confirm(card, message, defaultIsYes, options); + } else { + InputConfirm inp; + if (options.size() == 2) { + inp = new InputConfirm(controller, message, options.get(0), options.get(1), defaultIsYes, card, sa); + } else { + inp = new InputConfirm(controller, message, defaultOptions.get(0), defaultOptions.get(1), defaultIsYes, card, sa); + } + inp.showAndWait(); + return inp.getResult(); + } + } public InputConfirm(final PlayerControllerHuman controller, String message0) { this(controller, message0, Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo"), true); @@ -115,6 +125,7 @@ public InputConfirm(final PlayerControllerHuman controller, String message0, Str result = defaultYes0; this.sa = null; this.card = null; + showDiffCard = false; } public InputConfirm(final PlayerControllerHuman controller, String message0, SpellAbility sa0) { @@ -134,6 +145,7 @@ public InputConfirm(final PlayerControllerHuman controller, String message0, Str result = defaultYes0; this.sa = sa0; this.card = sa != null ? sa.getView().getHostCard() : null; + showDiffCard = false; } public InputConfirm(final PlayerControllerHuman controller, String message0, CardView card0) { @@ -153,15 +165,29 @@ public InputConfirm(final PlayerControllerHuman controller, String message0, Str result = defaultYes0; this.sa = null; this.card = card0; - } - - /** {@inheritDoc} */ + showDiffCard = false; + } + + public InputConfirm(final PlayerControllerHuman controller, String message0, String yesButtonText0, + String noButtonText0, boolean defaultYes0, CardView card0, SpellAbility sa0) { + super(controller); + message = message0; + yesButtonText = yesButtonText0; + noButtonText = noButtonText0; + defaultYes = defaultYes0; + result = defaultYes0; + this.sa = sa0; + this.card = card0; + showDiffCard = true; + } + + /** {@inheritDoc} */ @Override protected final void showMessage() { getController().getGui().updateButtons(getOwner(), yesButtonText, noButtonText, true, true, defaultYes); if (FModel.getPreferences().getPrefBoolean(ForgePreferences.FPref.UI_DETAILED_SPELLDESC_IN_PROMPT) && card != null) { final StringBuilder sb = new StringBuilder(); - sb.append(card.toString()); + sb.append(showDiffCard ? sa.getHostCard().toString() : card.toString()); if (sa != null && sa.toString().length() > 1) { // some spell abilities have no useful string value sb.append(" - ").append(sa.toString()); } diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputConfirmMulligan.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputConfirmMulligan.java index 73ae6f82d38..5aca2714aca 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputConfirmMulligan.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputConfirmMulligan.java @@ -123,7 +123,7 @@ protected boolean onCardSelected(final Card c0, final List otherCardsToSel final CardCollectionView hand = c0.getController().getCardsIn(ZoneType.Hand); final int handSize = hand.size(); for (final Card c : hand.threadSafeIterable()) { - player.getGame().getAction().exile(c, null); + player.getGame().getAction().exile(c, null, null); } c0.getController().drawCards(handSize); cardSelectLocked = false; diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputLockUI.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputLockUI.java index b1b4847fb7f..f31c44a3165 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputLockUI.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputLockUI.java @@ -10,6 +10,7 @@ import forge.gui.FThreads; import forge.player.PlayerControllerHuman; import forge.util.ITriggerEvent; +import forge.util.Localizer; import forge.util.ThreadUtil; public class InputLockUI implements Input { @@ -58,7 +59,7 @@ public void run() { @Override public void run() { controller.getGui().updateButtons(InputLockUI.this.getOwner(), "", "", false, false, false); - showMessage("Waiting for actions..."); + showMessage(Localizer.getInstance().getMessage("lblWaitingforActions")); } }; diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputLondonMulligan.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputLondonMulligan.java index e6901f645b1..d27c22580d5 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputLondonMulligan.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputLondonMulligan.java @@ -60,7 +60,7 @@ public final void showMessage() { StringBuilder sb = new StringBuilder(); - getController().getGui().updateButtons(getOwner(), localizer.getMessage("lblOk"), localizer.getMessage("lblAuto"), cardsLeft == 0, cardsLeft != 0, true); + getController().getGui().updateButtons(getOwner(), localizer.getMessage("lblOK"), localizer.getMessage("lblAuto"), cardsLeft == 0, cardsLeft != 0, true); sb.append(String.format(localizer.getMessage("lblReturnForLondon"), cardsLeft)); diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputPassPriority.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputPassPriority.java index 868b6f5aab9..115c474e493 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputPassPriority.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputPassPriority.java @@ -23,6 +23,8 @@ import forge.game.Game; import forge.game.card.Card; import forge.game.player.Player; +import forge.game.player.PlayerController; +import forge.game.player.actions.PassPriorityAction; import forge.game.spellability.LandAbility; import forge.game.spellability.SpellAbility; import forge.localinstance.properties.ForgePreferences.FPref; @@ -73,6 +75,7 @@ protected final void onOk() { passPriority(new Runnable() { @Override public void run() { + getController().macros().addRememberedAction(new PassPriorityAction()); stop(); } }); @@ -113,7 +116,7 @@ public void run() { if (player.getManaPool().hasBurn()) { message += " " + localizer.getMessage("lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay"); } - if (getController().getGui().showConfirmDialog(message, localizer.getMessage("lblManaFloating"), localizer.getMessage("lblOk"), localizer.getMessage("lblCancel"))) { + if (getController().getGui().showConfirmDialog(message, localizer.getMessage("lblManaFloating"), localizer.getMessage("lblOK"), localizer.getMessage("lblCancel"))) { runnable.run(); } } @@ -127,6 +130,14 @@ public void run() { public List getChosenSa() { return chosenSa; } + @Override + protected final void onPlayerSelected(Player selected, final ITriggerEvent triggerEvent) { + PlayerController pc = selected.getController(); + if (pc.isGuiPlayer()) { + pc.setFullControl(!pc.isFullControl()); + } + } + @Override protected boolean onCardSelected(final Card card, final List otherCardsToSelect, final ITriggerEvent triggerEvent) { //remove unplayable unless triggerEvent specified, in which case unplayable may be shown as disabled options diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputPayMana.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputPayMana.java index 8b3511d4e8f..60570a15aaa 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputPayMana.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputPayMana.java @@ -7,8 +7,6 @@ import java.util.List; import java.util.Queue; -import org.apache.commons.lang3.StringUtils; - import com.google.common.collect.Lists; import forge.ai.ComputerUtilMana; @@ -22,6 +20,7 @@ import forge.game.mana.ManaCostBeingPaid; import forge.game.player.Player; import forge.game.player.PlayerView; +import forge.game.player.actions.PayManaFromPoolAction; import forge.game.spellability.AbilityManaPart; import forge.game.spellability.SpellAbility; import forge.game.spellability.SpellAbilityView; @@ -117,7 +116,7 @@ protected List getAllManaAbilities(Card card) { List result = Lists.newArrayList(); for (SpellAbility sa : card.getManaAbilities()) { result.add(sa); - result.addAll(GameActionUtil.getAlternativeCosts(sa, player)); + result.addAll(GameActionUtil.getAlternativeCosts(sa, player, false)); } final Collection toRemove = Lists.newArrayListWithCapacity(result.size()); for (final SpellAbility sa : result) { @@ -186,10 +185,10 @@ public List getUsefulManaAbilities(Card card) { return abilities; } - final String typeRes = manaCost.getSourceRestriction(); - if (StringUtils.isNotBlank(typeRes) && !card.getType().hasStringType(typeRes)) { - return abilities; - } + // final String typeRes = manaCost.getSourceRestriction(); + // if (StringUtils.isNotBlank(typeRes) && !card.getType().hasStringType(typeRes)) { + // return abilities; + // } for (SpellAbility ma : getAllManaAbilities(card)) { ma.setActivatingPlayer(player); @@ -202,6 +201,8 @@ public List getUsefulManaAbilities(Card card) { public void useManaFromPool(byte colorCode) { // find the matching mana in pool. if (player.getManaPool().tryPayCostWithColor(colorCode, saPaidFor, manaCost, saPaidFor.getPayingMana())) { + // Record paying mana from pool here + getController().macros().addRememberedAction(new PayManaFromPoolAction(colorCode)); onManaAbilityPaid(); showMessage(); } @@ -234,16 +235,11 @@ protected boolean activateManaAbility(final Card card, SpellAbility chosenAbilit } final SpellAbility chosen; - final String typeRes = manaCost.getSourceRestriction(); if (chosenAbility == null) { HashMap abilitiesMap = new HashMap<>(); // you can't remove unneeded abilities inside a for (am:abilities) loop :( - if (StringUtils.isNotBlank(typeRes) && !card.isValid(typeRes, player, card, null)) { - return false; - } - boolean guessAbilityWithRequiredColors = true; int amountOfMana = -1; for (SpellAbility ma : getAllManaAbilities(card)) { @@ -354,14 +350,9 @@ public void run() { restrictionsMet = false; break; } - - if (StringUtils.isNotBlank(typeRes) && !card.isValid(typeRes, player, card, null)) { - restrictionsMet = false; - break; - } } - if (restrictionsMet) { + if (restrictionsMet && !player.getController().isFullControl()) { player.getManaPool().payManaFromAbility(saPaidFor, manaCost, chosen); } if (!restrictionsMet || chosen.getPayCosts().hasManaCost()) { diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputPayManaOfCostPayment.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputPayManaOfCostPayment.java index 7df67e46d03..842dae7dce5 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputPayManaOfCostPayment.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputPayManaOfCostPayment.java @@ -30,7 +30,7 @@ public InputPayManaOfCostPayment(final PlayerControllerHuman controller, ManaCos if (spellAbility.getPayCosts().isMandatory()) { List refund = new ArrayList<>(); mandatory = ManaPool.payManaCostFromPool(new ManaCostBeingPaid(cost), spellAbility, payer, true, refund); - ManaPool.refundMana(refund, payer, spellAbility); + payer.getManaPool().refundMana(refund); } // Set Mana cost being paid for SA to be able to reference it later diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectCardsFromList.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectCardsFromList.java index f96bc8730eb..bd419bc4a50 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectCardsFromList.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectCardsFromList.java @@ -23,5 +23,9 @@ public InputSelectCardsFromList(final PlayerControllerHuman controller, final in public InputSelectCardsFromList(final PlayerControllerHuman controller, final int min, final int max, final FCollectionView validCards, final SpellAbility sa) { super(controller, min, max, validCards, sa); } - + + public InputSelectCardsFromList(final PlayerControllerHuman controller, final int min, final int max, final FCollectionView validCards, final SpellAbility sa, final int tally) { + super(controller, min, max, validCards, sa, tally); + } + } diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectEntitiesFromList.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectEntitiesFromList.java index 16a1d35f574..2979d95a36c 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectEntitiesFromList.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectEntitiesFromList.java @@ -8,6 +8,7 @@ import forge.game.card.Card; import forge.game.card.CardLists; import forge.game.card.CardView; +import forge.game.cost.CostExile; import forge.game.cost.CostTapType; import forge.game.player.Player; import forge.game.spellability.SpellAbility; @@ -17,6 +18,7 @@ import forge.player.PlayerZoneUpdate; import forge.player.PlayerZoneUpdates; import forge.util.ITriggerEvent; +import forge.util.Localizer; import forge.util.TextUtil; import forge.util.collect.FCollection; import forge.util.collect.FCollectionView; @@ -29,11 +31,15 @@ public class InputSelectEntitiesFromList extends InputSele protected Iterable zonesShown; // want to hide these zones when input done public InputSelectEntitiesFromList(final PlayerControllerHuman controller, final int min, final int max, final FCollectionView validChoices0) { - this(controller, min, max, validChoices0, null); + this(controller, min, max, validChoices0, null, 0); } public InputSelectEntitiesFromList(final PlayerControllerHuman controller, final int min, final int max, final FCollectionView validChoices0, final SpellAbility sa0) { - super(controller, Math.min(min, validChoices0.size()), Math.min(max, validChoices0.size()), sa0); + this(controller, min, max, validChoices0, sa0, 0); + } + + public InputSelectEntitiesFromList(final PlayerControllerHuman controller, final int min, final int max, final FCollectionView validChoices0, final SpellAbility sa0, final int tally0) { + super(controller, Math.min(min, validChoices0.size()), Math.min(max, validChoices0.size()), sa0, tally0); validChoices = validChoices0; if (min > validChoices.size()) { // pfps does this really do anything useful?? System.out.println(String.format("Trying to choose at least %d things from a list with only %d things!", min, validChoices.size())); @@ -128,6 +134,9 @@ protected String getMessage() { msg.append("\nCrewing: "). append(CardLists.getTotalPower((FCollection)getSelected(), true, true)). append(" / ").append(TextUtil.fastReplace(sa.getPayCosts().getCostPartByType(CostTapType.class).getType(), "Creature.Other+withTotalPowerGE", "")); + } else if (sa != null && sa.getPayCosts().hasSpecificCostType(CostExile.class) && tally > 0) { + msg.append("\n").append(Localizer.getInstance().getMessage("lblCMC")).append(": "); + msg.append(CardLists.getTotalCMC((FCollection)getSelected())).append(" / ").append(tally); } return msg.toString(); diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectManyBase.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectManyBase.java index 0c1dacdedc3..ea7229736bd 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectManyBase.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectManyBase.java @@ -23,6 +23,7 @@ public abstract class InputSelectManyBase extends InputSyn protected boolean allowCancel = false; protected SpellAbility sa = null; protected CardView card; + protected int tally; protected String message = "Source-Card-Name - Select %d more card(s)"; @@ -43,6 +44,16 @@ protected InputSelectManyBase(final PlayerControllerHuman controller, final int } } + protected InputSelectManyBase(final PlayerControllerHuman controller, final int min, final int max, final SpellAbility sa0, final int tally0) { + this(controller,min,max); + this.sa = sa0; + if (sa0 != null) { + this.card = sa0.getView().getHostCard(); + } + this.tally = tally0; + } + + protected InputSelectManyBase(final PlayerControllerHuman controller, final int min, final int max, final CardView card0) { this(controller,min,max); this.sa = null; diff --git a/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectTargets.java b/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectTargets.java index 5baca0aaa59..6ed361a4da7 100644 --- a/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectTargets.java +++ b/forge-gui/src/main/java/forge/gamemodes/match/input/InputSelectTargets.java @@ -28,9 +28,7 @@ import forge.player.PlayerControllerHuman; import forge.player.PlayerZoneUpdate; import forge.player.PlayerZoneUpdates; -import forge.util.Aggregates; -import forge.util.ITriggerEvent; -import forge.util.TextUtil; +import forge.util.*; public final class InputSelectTargets extends InputSyncronizedBase { private final List choices; @@ -122,9 +120,10 @@ public void showMessage() { sb.append(TextUtil.concatNoSpace("\n(", String.valueOf(maxTargets - targeted), " more can be targeted)")); } + String name = CardTranslation.getTranslatedName(sa.getHostCard().getName()); String message = TextUtil.fastReplace(TextUtil.fastReplace(sb.toString(), - "CARDNAME", sa.getHostCard().toString()), - "(Targeting ERROR)", ""); + "CARDNAME", name), "(Targeting ERROR)", ""); + message = TextUtil.fastReplace(message, "NICKNAME", Lang.getInstance().getNickName(name)); showMessage(message, sa.getView()); if (divisionValues != null && !divisionValues.isEmpty() && sa.getMinTargets() == 0 && sa.getTargets().size() == 0) { @@ -256,6 +255,22 @@ protected final boolean onCardSelected(final Card card, final List otherCa } } + // If all cards must have equal toughness + if (tgt.isEqualToughness()) { + final List tgtTs = new ArrayList<>(); + for (final GameObject o : targets) { + if (o instanceof Card) { + final Integer cmc = ((Card) o).getCurrentToughness(); + tgtTs.add(cmc); + } + } + if (!tgtTs.isEmpty() && !tgtTs.contains(card.getCurrentToughness())) { + showMessage(sa.getHostCard() + " - Cannot target this card (must have equal toughness)"); + return false; + } + + } + // If all cards must have different mana values if (tgt.isDifferentCMC()) { final List targetedCMCs = new ArrayList<>(); @@ -392,6 +407,7 @@ else if (ge instanceof Player) { private void done() { for (final GameEntity c : targets) { + //getController().macros().addRememberedAction(new TargetEntityAction(c.getView())); if (c instanceof Card) { getController().getGui().setUsedToPay(CardView.get((Card) c), false); } diff --git a/forge-gui/src/main/java/forge/gamemodes/net/client/NetGameController.java b/forge-gui/src/main/java/forge/gamemodes/net/client/NetGameController.java index 5123c058e6f..00943f8625c 100644 --- a/forge-gui/src/main/java/forge/gamemodes/net/client/NetGameController.java +++ b/forge-gui/src/main/java/forge/gamemodes/net/client/NetGameController.java @@ -4,6 +4,7 @@ import forge.game.card.CardView; import forge.game.player.PlayerView; +import forge.game.player.actions.PlayerAction; import forge.game.spellability.SpellAbilityView; import forge.gamemodes.match.NextGameDecision; import forge.gamemodes.net.GameProtocolSender; @@ -124,11 +125,16 @@ public void reorderHand(final CardView card, final int index) { @Override public IMacroSystem macros() { if (macros == null) { - macros = new MacroSystem(); + macros = new NetMacroSystem(); } return macros; } - public class MacroSystem implements IMacroSystem { + public class NetMacroSystem implements IMacroSystem { + @Override + public void addRememberedAction(PlayerAction action) { + // DO i need to send this? + } + @Override public void setRememberedActions() { send(ProtocolMethod.setRememberedActions); @@ -138,5 +144,15 @@ public void setRememberedActions() { public void nextRememberedAction() { send(ProtocolMethod.nextRememberedAction); } + + @Override + public boolean isRecording() { + return false; + } + + @Override + public String playbackText() { + return null; + } } } diff --git a/forge-gui/src/main/java/forge/gamemodes/planarconquest/ConquestController.java b/forge-gui/src/main/java/forge/gamemodes/planarconquest/ConquestController.java index 1984c2a3d1d..38296bb25c1 100644 --- a/forge-gui/src/main/java/forge/gamemodes/planarconquest/ConquestController.java +++ b/forge-gui/src/main/java/forge/gamemodes/planarconquest/ConquestController.java @@ -138,7 +138,6 @@ public void startBattle(ConquestBattle battle) { final GameRules rules = new GameRules(GameType.PlanarConquest); rules.setGamesPerMatch(battle.gamesPerMatch()); rules.setManaBurn(FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)); - rules.setCanCloneUseTargetsImage(FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE)); final HostedMatch hostedMatch = GuiBase.getInterface().hostMatch(); FThreads.invokeInEdtNowOrLater(new Runnable(){ @Override diff --git a/forge-gui/src/main/java/forge/gamemodes/quest/QuestDraftUtils.java b/forge-gui/src/main/java/forge/gamemodes/quest/QuestDraftUtils.java index 0c2fccb8eef..5586eeff3de 100644 --- a/forge-gui/src/main/java/forge/gamemodes/quest/QuestDraftUtils.java +++ b/forge-gui/src/main/java/forge/gamemodes/quest/QuestDraftUtils.java @@ -250,7 +250,6 @@ private static GameRules createQuestDraftRuleset() { rules.setMatchAnteRarity(false); rules.setGamesPerMatch(3); rules.setManaBurn(FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)); - rules.setCanCloneUseTargetsImage(FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE)); rules.setUseGrayText(FModel.getPreferences().getPrefBoolean(FPref.UI_GRAY_INACTIVE_TEXT)); return rules; } diff --git a/forge-gui/src/main/java/forge/gamemodes/quest/QuestUtil.java b/forge-gui/src/main/java/forge/gamemodes/quest/QuestUtil.java index 26bbf0fe0b9..7b6241a42ed 100644 --- a/forge-gui/src/main/java/forge/gamemodes/quest/QuestUtil.java +++ b/forge-gui/src/main/java/forge/gamemodes/quest/QuestUtil.java @@ -598,7 +598,6 @@ public void run() { rules.setMatchAnteRarity(matchAnteRarity); rules.setGamesPerMatch(qData.getMatchLength()); rules.setManaBurn(FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)); - rules.setCanCloneUseTargetsImage(FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE)); rules.setUseGrayText(FModel.getPreferences().getPrefBoolean(FPref.UI_GRAY_INACTIVE_TEXT)); final TreeSet variant = new TreeSet<>(); diff --git a/forge-gui/src/main/java/forge/gamemodes/quest/QuestUtilCards.java b/forge-gui/src/main/java/forge/gamemodes/quest/QuestUtilCards.java index 3884fee2a26..2b0ae7d36be 100644 --- a/forge-gui/src/main/java/forge/gamemodes/quest/QuestUtilCards.java +++ b/forge-gui/src/main/java/forge/gamemodes/quest/QuestUtilCards.java @@ -425,10 +425,7 @@ void addDeck(final Deck fromDeck) { return; } questController.getMyDecks().add(fromDeck); - addAllCards(fromDeck.getMain().toFlatList()); - if (fromDeck.has(DeckSection.Sideboard)) { - addAllCards(fromDeck.get(DeckSection.Sideboard).toFlatList()); - } + addAllCards(fromDeck.getAllCardsInASinglePool().toFlatList()); } /** diff --git a/forge-gui/src/main/java/forge/gamemodes/tournament/TournamentIO.java b/forge-gui/src/main/java/forge/gamemodes/tournament/TournamentIO.java index f793354400b..dd980cfc937 100644 --- a/forge-gui/src/main/java/forge/gamemodes/tournament/TournamentIO.java +++ b/forge-gui/src/main/java/forge/gamemodes/tournament/TournamentIO.java @@ -49,6 +49,9 @@ protected static XStream getSerializer(final boolean isIgnoring) { xStream.addPermission(NullPermission.NULL); xStream.addPermission(PrimitiveTypePermission.PRIMITIVES); xStream.allowTypeHierarchy(String.class); + //bypass invalid reference to allow loading earlier saves of xstream + xStream.ignoreUnknownElements(); + xStream.setMode(XStream.NO_REFERENCES); // allow any type from the same package xStream.allowTypesByWildcard(new String[] { TournamentIO.class.getPackage().getName()+".*" diff --git a/forge-gui/src/main/java/forge/gamemodes/tournament/TournamentWinLoseController.java b/forge-gui/src/main/java/forge/gamemodes/tournament/TournamentWinLoseController.java index 77171a548ea..8d8b882205e 100644 --- a/forge-gui/src/main/java/forge/gamemodes/tournament/TournamentWinLoseController.java +++ b/forge-gui/src/main/java/forge/gamemodes/tournament/TournamentWinLoseController.java @@ -1,6 +1,7 @@ package forge.gamemodes.tournament; +import java.util.ArrayList; import java.util.List; import com.google.common.collect.Lists; @@ -28,6 +29,12 @@ public TournamentWinLoseController(IWinLoseView view0, final public void showOutcome() { final TournamentData gd = FModel.getTournamentData(); + if (gd.getEventNames() == null || gd.getEventRecords() == null) { + //fix corrupted entry to reset and allow the save to continue instead of crashing due to NPE + gd.setEventNames(new ArrayList<>()); + gd.setEventRecords(new ArrayList<>()); + gd.reset(); + } final List lstEventNames = gd.getEventNames(); final List lstDecks = gd.getDecks(); final List lstEventRecords = gd.getEventRecords(); @@ -67,7 +74,7 @@ public void showOutcome() { message2 = localizer.getMessage("lblThroughTournament"); view.getBtnContinue().setVisible(false); - view.getBtnQuit().setText(localizer.getMessage("lblOk")); + view.getBtnQuit().setText(localizer.getMessage("lblOK")); // Remove save file if it's a quickie, or just reset it. if (gd.getName().startsWith(TournamentIO.PREFIX_QUICK)) { diff --git a/forge-gui/src/main/java/forge/gui/card/CardDetailUtil.java b/forge-gui/src/main/java/forge/gui/card/CardDetailUtil.java index 35638a2c13e..74f5b0d9fe6 100644 --- a/forge-gui/src/main/java/forge/gui/card/CardDetailUtil.java +++ b/forge-gui/src/main/java/forge/gui/card/CardDetailUtil.java @@ -344,25 +344,21 @@ public static String composeCardText(final CardStateView state, final GameView g } for (final Entry e : Sets.union(changedColorWords.entrySet(), changedTypes.entrySet())) { - // ignore lower case and plural form keys, to avoid duplicity - if (Character.isUpperCase(e.getKey().charAt(0)) - && !CardType.Constant.singularTypes.containsKey(e.getKey())) { - area.append("Text changed: all instances of "); - if (e.getKey().equals("Any")) { - if (changedColorWords.containsKey(e.getKey())) { - area.append("color words"); - } else if (forge.card.CardType.getBasicTypes().contains(e.getValue())) { - area.append("basic land types"); - } else { - area.append("creature types"); - } + area.append("Text changed: all instances of "); + if (e.getKey().equals("Any")) { + if (changedColorWords.containsKey(e.getValue())) { + area.append("color words"); + } else if (forge.card.CardType.getBasicTypes().contains(e.getValue())) { + area.append("basic land types"); } else { - area.append(e.getKey()); + area.append("creature types"); } - area.append(" are replaced by "); - area.append(e.getValue()); - area.append(".\n"); + } else { + area.append(e.getKey()); } + area.append(" are replaced by "); + area.append(e.getValue()); + area.append(".\n"); } } @@ -461,19 +457,8 @@ public static String composeCardText(final CardStateView state, final GameView g if (area.length() != 0) { area.append("\n"); } - area.append("(chosen cards: "); - if (card.isImmutable() && card.getName().contains("Perpetual Effect")) { - List chosenToShow = new ArrayList<>(); - for (CardView cc : card.getChosenCards()) { - if (!cc.getZone().isHidden()) { - chosenToShow.add(cc); - } - } - area.append(Lang.joinHomogenous(chosenToShow)); - } else { - area.append(Lang.joinHomogenous(card.getChosenCards())); - } - area.append(")"); + area.append("(chosen card").append(card.getChosenCards().size() == 1 ? ": " : "s: "); + area.append(Lang.joinHomogenous(card.getChosenCards())).append(")"); } // chosen number @@ -484,6 +469,15 @@ public static String composeCardText(final CardStateView state, final GameView g area.append("(chosen number: ").append(card.getChosenNumber()).append(")"); } + // stored dice results + if (card.getStoredRolls() != null) { + if (area.length() != 0) { + area.append("\n"); + } + area.append("(stored dice results: ").append(StringUtils.join(card.getStoredRolls(), ", ")); + area.append(")"); + } + // chosen player if (card.getChosenPlayer() != null) { if (area.length() != 0) { @@ -501,18 +495,15 @@ public static String composeCardText(final CardStateView state, final GameView g } // named card - if (!card.getNamedCard().isEmpty()) { + if (card.getNamedCard() != null && !card.getNamedCard().isEmpty()) { if (area.length() != 0) { area.append("\n"); } - area.append("(named card: "); + area.append("(named card").append(card.getNamedCard().size() > 1 ? "s" : "").append(": "); if (card.isFaceDown() && state.getState() == CardStateName.FaceDown) { area.append("Hidden"); } else { - area.append(card.getNamedCard()); - if (!card.getNamedCard2().isEmpty()) { - area.append(", ").append(card.getNamedCard2()); - } + area.append(StringUtils.join(card.getNamedCard(), ", ")); } area.append(")"); } diff --git a/forge-gui/src/main/java/forge/gui/card/CardScriptInfo.java b/forge-gui/src/main/java/forge/gui/card/CardScriptInfo.java index cdc07d49dbf..f97d2e9384e 100644 --- a/forge-gui/src/main/java/forge/gui/card/CardScriptInfo.java +++ b/forge-gui/src/main/java/forge/gui/card/CardScriptInfo.java @@ -76,7 +76,7 @@ public static CardScriptInfo getScriptFor(final String name) { ForgeConstants.USER_CUSTOM_CARDS_DIR + File.separator + String.valueOf(filename.charAt(0)), ForgeConstants.USER_CUSTOM_CARDS_DIR, }; - + for (String folder : folders) { final File file = new File(folder + File.separator + filename); if (file.exists()) { diff --git a/forge-gui/src/main/java/forge/gui/card/CardScriptParser.java b/forge-gui/src/main/java/forge/gui/card/CardScriptParser.java index 786ce59eaa7..aca434e25eb 100644 --- a/forge-gui/src/main/java/forge/gui/card/CardScriptParser.java +++ b/forge-gui/src/main/java/forge/gui/card/CardScriptParser.java @@ -486,8 +486,7 @@ private static boolean isValidLegal(final String valid) { "blockingCreatureYouCtrl", "blockingRemembered", "sharesBlockingAssignmentWith", "notblocking", "blocked", "blockedBySource", "blockedThisTurn", "blockedByThisTurn", - "blockedBySourceThisTurn", "blockedSource", - "isBlockedByRemembered", "blockedRemembered", + "blockedBySourceThisTurn", "isBlockedByRemembered", "blockedRemembered", "blockedByRemembered", "unblocked", "attackersBandedWith", "kicked", "kicked1", "kicked2", "evoked", "HasDevoured", "HasNotDevoured", "IsMonstrous", "IsNotMonstrous", diff --git a/forge-gui/src/main/java/forge/gui/control/FControlGameEventHandler.java b/forge-gui/src/main/java/forge/gui/control/FControlGameEventHandler.java index 83610d04631..ae678d65575 100644 --- a/forge-gui/src/main/java/forge/gui/control/FControlGameEventHandler.java +++ b/forge-gui/src/main/java/forge/gui/control/FControlGameEventHandler.java @@ -505,6 +505,11 @@ public Void visit(final GameEventPlayerPoisoned event) { return processPlayer(event.receiver, livesUpdate); } + @Override + public Void visit(final GameEventPlayerRadiation event) { + return processPlayer(event.receiver, livesUpdate); + } + @Override public Void visit(final GameEventPlayerDamaged event) { return processEvent(); diff --git a/forge-gui/src/main/java/forge/interfaces/IGameController.java b/forge-gui/src/main/java/forge/interfaces/IGameController.java index add0d69533c..4367ca77bb2 100644 --- a/forge-gui/src/main/java/forge/interfaces/IGameController.java +++ b/forge-gui/src/main/java/forge/interfaces/IGameController.java @@ -30,8 +30,7 @@ public interface IGameController { void selectPlayer(PlayerView playerView, ITriggerEvent triggerEvent); - boolean selectCard(CardView cardView, - List otherCardViewsToSelect, ITriggerEvent triggerEvent); + boolean selectCard(CardView cardView, List otherCardViewsToSelect, ITriggerEvent triggerEvent); void selectAbility(SpellAbilityView sa); diff --git a/forge-gui/src/main/java/forge/interfaces/IMacroSystem.java b/forge-gui/src/main/java/forge/interfaces/IMacroSystem.java index a460e9aef9b..fdbd2a25831 100644 --- a/forge-gui/src/main/java/forge/interfaces/IMacroSystem.java +++ b/forge-gui/src/main/java/forge/interfaces/IMacroSystem.java @@ -1,6 +1,11 @@ package forge.interfaces; +import forge.game.player.actions.PlayerAction; + public interface IMacroSystem { + void addRememberedAction(PlayerAction action); void setRememberedActions(); void nextRememberedAction(); + boolean isRecording(); + String playbackText(); } diff --git a/forge-gui/src/main/java/forge/localinstance/properties/ForgeConstants.java b/forge-gui/src/main/java/forge/localinstance/properties/ForgeConstants.java index d23cb2c7f40..be1636e84a0 100644 --- a/forge-gui/src/main/java/forge/localinstance/properties/ForgeConstants.java +++ b/forge-gui/src/main/java/forge/localinstance/properties/ForgeConstants.java @@ -77,6 +77,7 @@ public final class ForgeConstants { public static final String DRAFT_DIR = RES_DIR + "draft" + PATH_SEPARATOR; public static final String DRAFT_RANKINGS_FILE = DRAFT_DIR + "rankings.txt"; + public static final String DRAFT_RANKINGS_FOLDER = DRAFT_DIR + "rankings/"; public static final String SEALED_DIR = RES_DIR + "sealed" + PATH_SEPARATOR; public static final String CARD_DATA_DIR = RES_DIR + "cardsfolder" + PATH_SEPARATOR; public static final String TOKEN_DATA_DIR = RES_DIR + "tokenscripts" + PATH_SEPARATOR; @@ -160,118 +161,6 @@ public final class ForgeConstants { public static final String ADV_BG_DUNGEON_FILE = "adv_bg_dungeon.jpg"; public static final String ADV_BG_CASTLE_FILE = "adv_bg_castle.jpg"; - //Planes addon - public static final String BG_1 = "Academy_at_Tolaria_West.jpg"; - public static final String BG_2 = "Agyrem.jpg"; - public static final String BG_3 = "Akoum.jpg"; - public static final String BG_4 = "Aretopolis.jpg"; - public static final String BG_5 = "Astral_Arena.jpg"; - public static final String BG_6 = "Bant.jpg"; - public static final String BG_7 = "Bloodhill_Bastion.jpg"; - public static final String BG_8 = "Cliffside_Market.jpg"; - public static final String BG_9 = "Edge_of_Malacol.jpg"; - public static final String BG_10 = "Eloren_Wilds.jpg"; - public static final String BG_11 = "Feeding_Grounds.jpg"; - public static final String BG_12 = "Fields_of_Summer.jpg"; - public static final String BG_13 = "Furnace_Layer.jpg"; - public static final String BG_14 = "Gavony.jpg"; - public static final String BG_15 = "Glen_Elendra.jpg"; - public static final String BG_16 = "Glimmervoid_Basin.jpg"; - public static final String BG_17 = "Goldmeadow.jpg"; - public static final String BG_18 = "Grand_Ossuary.jpg"; - public static final String BG_19 = "Grixis.jpg"; - public static final String BG_20 = "Grove_of_the_Dreampods.jpg"; - public static final String BG_21 = "Hedron_Fields_of_Agadeem.jpg"; - public static final String BG_22 = "Immersturm.jpg"; - public static final String BG_23 = "Isle_of_Vesuva.jpg"; - public static final String BG_24 = "Izzet_Steam_Maze.jpg"; - public static final String BG_25 = "Jund.jpg"; - public static final String BG_26 = "Kessig.jpg"; - public static final String BG_27 = "Kharasha_Foothills.jpg"; - public static final String BG_28 = "Kilnspire_District.jpg"; - public static final String BG_29 = "Krosa.jpg"; - public static final String BG_30 = "Lair_of_the_Ashen_Idol.jpg"; - public static final String BG_31 = "Lethe_Lake.jpg"; - public static final String BG_32 = "Llanowar.jpg"; - public static final String BG_33 = "Minamo.jpg"; - public static final String BG_34 = "Mount_Keralia.jpg"; - public static final String BG_35 = "Murasa.jpg"; - public static final String BG_36 = "Naar_Isle.jpg"; - public static final String BG_37 = "Naya.jpg"; - public static final String BG_38 = "Nephalia.jpg"; - public static final String BG_39 = "Norn's_Dominion.jpg"; - public static final String BG_40 = "Onakke_Catacomb.jpg"; - public static final String BG_41 = "Orochi_Colony.jpg"; - public static final String BG_42 = "Orzhova.jpg"; - public static final String BG_43 = "Otaria.jpg"; - public static final String BG_44 = "Panopticon.jpg"; - public static final String BG_45 = "Pools_of_Becoming.jpg"; - public static final String BG_46 = "Prahv.jpg"; - public static final String BG_47 = "Quicksilver_Sea.jpg"; - public static final String BG_48 = "Raven's_Run.jpg"; - public static final String BG_49 = "Sanctum_of_Serra.jpg"; - public static final String BG_50 = "Sea_of_Sand.jpg"; - public static final String BG_51 = "Selesnya_Loft_Gardens.jpg"; - public static final String BG_52 = "Shiv.jpg"; - public static final String BG_53 = "Skybreen.jpg"; - public static final String BG_54 = "Sokenzan.jpg"; - public static final String BG_55 = "Stairs_to_Infinity.jpg"; - public static final String BG_56 = "Stensia.jpg"; - public static final String BG_57 = "Stronghold_Furnace.jpg"; - public static final String BG_58 = "Takenuma.jpg"; - public static final String BG_59 = "Tazeem.jpg"; - public static final String BG_60 = "The_Aether_Flues.jpg"; - public static final String BG_61 = "The_Dark_Barony.jpg"; - public static final String BG_62 = "The_Eon_Fog.jpg"; - public static final String BG_63 = "The_Fourth_Sphere.jpg"; - public static final String BG_64 = "The_Great_Forest.jpg"; - public static final String BG_65 = "The_Hippodrome.jpg"; - public static final String BG_66 = "The_Maelstrom.jpg"; - public static final String BG_67 = "The_Zephyr_Maze.jpg"; - public static final String BG_68 = "Trail_of_the_Mage-Rings.jpg"; - public static final String BG_69 = "Truga_Jungle.jpg"; - public static final String BG_70 = "Turri_Island.jpg"; - public static final String BG_71 = "Undercity_Reaches.jpg"; - public static final String BG_72 = "Velis_Vel.jpg"; - public static final String BG_73 = "Windriddle_Palaces.jpg"; - public static final String BG_74 = "Tember_City.jpg"; - public static final String BG_75 = "Celestine_Reef.jpg"; - public static final String BG_76 = "Horizon_Boughs.jpg"; - public static final String BG_77 = "Mirrored_Depths.jpg"; - public static final String BG_78 = "Talon_Gates.jpg"; - public static final String BG_79 = "Planewide_Disaster.jpg"; - public static final String BG_80 = "Reality_Shaping.jpg"; - public static final String BG_81 = "Spatial_Merging.jpg"; - public static final String BG_82 = "Chaotic_Aether.jpg"; - public static final String BG_83 = "Interplanar_Tunnel.jpg"; - public static final String BG_84 = "Morphic_Tide.jpg"; - public static final String BG_85 = "Mutual_Epiphany.jpg"; - public static final String BG_86 = "Time_Distortion.jpg"; - public static final String BG_87 = "Enigma_Ridges.jpg"; - public static final String BG_88 = "Esper.jpg"; - public static final String BG_89 = "Ghirapur.jpg"; - public static final String BG_90 = "Inys_Haen.jpg"; - public static final String BG_91 = "Ketria.jpg"; - public static final String BG_92 = "Littjara.jpg"; - public static final String BG_93 = "Megaflora_Jungle.jpg"; - public static final String BG_94 = "Naktamun.jpg"; - public static final String BG_95 = "New_Argive.jpg"; - public static final String BG_96 = "Norn's_Seedcore.jpg"; - public static final String BG_97 = "Nyx.jpg"; - public static final String BG_98 = "Paliano.jpg"; - public static final String BG_99 = "Riptide_Island.jpg"; - public static final String BG_100 = "Strixhaven.jpg"; - public static final String BG_101 = "Ten_Wizards_Mountain.jpg"; - public static final String BG_102 = "The_Caldaia.jpg"; - public static final String BG_103 = "The_Fertile_Lands_of_Saulvinia.jpg"; - public static final String BG_104 = "The_Golden_City_of_Orazca.jpg"; - public static final String BG_105 = "The_Great_Aerie.jpg"; - public static final String BG_106 = "The_Pit.jpg"; - public static final String BG_107 = "The_Western_Cloud.jpg"; - public static final String BG_108 = "The_Wilds.jpg"; - public static final String BG_109 = "Towashi.jpg"; - public static final String BG_110 = "Unyaro.jpg"; - public static final String BG_111 = "Valor's_Reach.jpg"; //CARD BG public static final String IMG_CARDBG_A = "IMG_CARDBG_A.png"; public static final String IMG_CARDBG_B = "IMG_CARDBG_B.png"; @@ -465,8 +354,8 @@ public final class ForgeConstants { public static final String LAND_PLAYED_NOTIFICATION_AI = "Lands entering a battlefield because of an action of a AI player"; public static final String LAND_PLAYED_NOTIFICATION_AI_FOR_NONBASIC_LANDS = "Nonbasic lands entering a battlefield because of an action of a AI player"; - // Constants for Land played notification policy public static final String SWITCH_CARDSTATES_DECK_NEVER = "Never"; + public static final String SWITCH_CARDSTATES_DECK_ALWAYS = "Always"; public static final String SWITCH_CARDSTATES_DECK_HOVER = "Switch back on hover"; // Set boolean constant for landscape mode for gdx port diff --git a/forge-gui/src/main/java/forge/localinstance/properties/ForgePreferences.java b/forge-gui/src/main/java/forge/localinstance/properties/ForgePreferences.java index daefbe57780..9c2dfcd5dd3 100644 --- a/forge-gui/src/main/java/forge/localinstance/properties/ForgePreferences.java +++ b/forge-gui/src/main/java/forge/localinstance/properties/ForgePreferences.java @@ -118,7 +118,7 @@ public enum FPref { UI_SKIN ("Default"), UI_CJK_FONT (""), UI_PREFERRED_AVATARS_ONLY ("false"), - UI_TARGETING_OVERLAY ("0"), + UI_TARGETING_OVERLAY ("2"), UI_TIMED_TARGETING_OVERLAY_UPDATES ("true"), UI_ENABLE_SOUNDS ("true"), UI_ENABLE_MUSIC ("true"), diff --git a/forge-gui/src/main/java/forge/localinstance/skin/FSkinProp.java b/forge-gui/src/main/java/forge/localinstance/skin/FSkinProp.java index 015d8212584..83487cc115e 100644 --- a/forge-gui/src/main/java/forge/localinstance/skin/FSkinProp.java +++ b/forge-gui/src/main/java/forge/localinstance/skin/FSkinProp.java @@ -90,6 +90,7 @@ public enum FSkinProp { IMG_ZONE_POISON (new int[] {320, 80, 40, 40}, PropType.IMAGE), IMG_TICKET (new int[] {360, 80, 40, 40}, PropType.IMAGE), + IMG_RAD (new int[] {360, 120, 40, 40}, PropType.IMAGE), //mana images IMG_MANA_B (new int[] {166, 2, 80, 80}, PropType.MANAICONS), diff --git a/forge-gui/src/main/java/forge/model/FModel.java b/forge-gui/src/main/java/forge/model/FModel.java index 0bb1ef2610c..98ed3d4127e 100644 --- a/forge-gui/src/main/java/forge/model/FModel.java +++ b/forge-gui/src/main/java/forge/model/FModel.java @@ -110,9 +110,10 @@ public static void initialize(final IProgressBar progressBar, Function> rememberedActions = Lists.newArrayList(); + private String rememberedSequenceText = ""; + + private final Localizer localizer = Localizer.getInstance(); + + public BasicMacroSystem(PlayerControllerHuman playerControllerHuman) { + this.playerControllerHuman = playerControllerHuman; + } + + @Override + public void addRememberedAction(PlayerAction action) { + // No-op this isn't really used for the old macro system + } + + @Override + public void setRememberedActions() { + final String dialogTitle = localizer.getMessage("lblRememberActionSequence"); + // Not sure if this priority guard is really needed, but it seems + // like an alright idea. + final Input input = playerControllerHuman.inputQueue.getInput(); + if (!(input instanceof InputPassPriority)) { + playerControllerHuman.getGui().message(localizer.getMessage("lblYouMustHavePrioritytoUseThisFeature"), dialogTitle); + return; + } + + int currentIndex = sequenceIndex; + sequenceIndex = 0; + // Use a Pair so we can keep a flag for isPlayer + final List> entityInfo = Lists.newArrayList(); + final int playerID = playerControllerHuman.getPlayer().getId(); + // Only support 1 opponent for now. There are some ideas about + // supporting multiplayer games in the future, but for now it would complicate + // the parsing process, and this implementation is still a "proof of concept". + int opponentID = 0; + for (final Player player : playerControllerHuman.getGame().getPlayers()) { + if (player.getId() != playerID) { + opponentID = player.getId(); + break; + } + } + + // A more informative prompt would be useful, but the dialog seems + // to like to clip text in long messages... + final String prompt = localizer.getMessage("lblEnterASequence"); + String textSequence = playerControllerHuman.getGui().showInputDialog(prompt, dialogTitle, FSkinProp.ICO_QUEST_NOTES, + rememberedSequenceText); + if (textSequence == null || textSequence.trim().isEmpty()) { + rememberedActions.clear(); + if (!rememberedSequenceText.isEmpty()) { + rememberedSequenceText = ""; + playerControllerHuman.getGui().message(localizer.getMessage("lblActionSequenceCleared"), dialogTitle); + } + return; + } + // If they haven't changed the sequence, inform them the index is + // reset but don't change rememberedActions. + if (textSequence.equals(rememberedSequenceText)) { + if (currentIndex > 0 && currentIndex < rememberedActions.size()) { + playerControllerHuman.getGui().message(localizer.getMessage("lblRestartingActionSequence"), dialogTitle); + } + return; + } + rememberedSequenceText = textSequence; + rememberedActions.clear(); + + // Clean up input + textSequence = textSequence.trim().toLowerCase().replaceAll("[@%]", ""); + // Replace "opponent" and "me" with symbols to ease following replacements + textSequence = textSequence.replaceAll("\\bopponent\\b", "%").replaceAll("\\bme\\b", "@"); + // Strip user input of anything that's not a + // digit/comma/whitespace/special symbol + textSequence = textSequence.replaceAll("[^\\d\\s,@%]", ""); + // Now change various allowed delimiters to something neutral + textSequence = textSequence.replaceAll("(,\\s+|,|\\s+)", "_"); + final String[] splitSequence = textSequence.split("_"); + for (final String textID : splitSequence) { + if (StringUtils.isNumeric(textID)) { + entityInfo.add(Pair.of(Integer.valueOf(textID), false)); + } else if (textID.equals("%")) { + entityInfo.add(Pair.of(opponentID, true)); + } else if (textID.equals("@")) { + entityInfo.add(Pair.of(playerID, true)); + } + } + if (entityInfo.isEmpty()) { + playerControllerHuman.getGui().message(localizer.getMessage("lblErrorPleaseCheckID"), dialogTitle); + return; + } + + // Fetch cards and players specified by the user input + final ZoneType[] zones = {ZoneType.Battlefield, ZoneType.Hand, ZoneType.Graveyard, ZoneType.Exile, + ZoneType.Command}; + final CardCollectionView cards = playerControllerHuman.getGame().getCardsIn(Arrays.asList(zones)); + for (final Pair entity : entityInfo) { + boolean found = false; + // Nested loops are no fun; however, seems there's no better way + // to get stuff by ID + boolean isPlayer = entity.getValue(); + if (isPlayer) { + for (final Player player : playerControllerHuman.getGame().getPlayers()) { + if (player.getId() == entity.getKey()) { + found = true; + rememberedActions.add(Pair.of(player.getView(), true)); + break; + } + } + } else { + for (final Card card : cards) { + if (card.getId() == entity.getKey()) { + found = true; + rememberedActions.add(Pair.of(card.getView(), false)); + break; + } + } + } + if (!found) { + playerControllerHuman.getGui().message(localizer.getMessage("lblErrorEntityWithId") + " " + entity.getKey() + " " + localizer.getMessage("lblNotFound") + ".", dialogTitle); + rememberedActions.clear(); + return; + } + } + } + + @Override + public void nextRememberedAction() { + final String dialogTitle = localizer.getMessage("lblDoNextActioninSequence"); + if (rememberedActions.isEmpty()) { + playerControllerHuman.getGui().message(localizer.getMessage("lblPleaseDefineanActionSequenceFirst"), dialogTitle); + return; + } + if (sequenceIndex >= rememberedActions.size()) { + // Wrap around to repeat the sequence + sequenceIndex = 0; + } + final Pair action = rememberedActions.get(sequenceIndex); + final boolean isPlayer = action.getValue(); + if (isPlayer) { + playerControllerHuman.selectPlayer((PlayerView) action.getKey(), new DummyTriggerEvent()); + } else { + playerControllerHuman.selectCard((CardView) action.getKey(), null, new DummyTriggerEvent()); + } + sequenceIndex++; + } + + @Override + public boolean isRecording() { + return false; + } + + @Override + public String playbackText() { + if (!"".equals(rememberedSequenceText)) { + return new StringBuilder().append(sequenceIndex).append(" / ").append(rememberedActions.size()).toString(); + } + return null; + } + + private class DummyTriggerEvent implements ITriggerEvent { + @Override + public int getButton() { + return 1; // Emulate left mouse button + } + + @Override + public int getX() { + return 0; // Hopefully this doesn't do anything wonky! + } + + @Override + public int getY() { + return 0; + } + } +} diff --git a/forge-gui/src/main/java/forge/player/GamePlayerUtil.java b/forge-gui/src/main/java/forge/player/GamePlayerUtil.java index 21a0c400e07..79a3415c1e6 100644 --- a/forge-gui/src/main/java/forge/player/GamePlayerUtil.java +++ b/forge-gui/src/main/java/forge/player/GamePlayerUtil.java @@ -14,7 +14,6 @@ import forge.model.FModel; import forge.util.GuiDisplayUtil; import forge.util.MyRandom; -import forge.util.TextUtil; public final class GamePlayerUtil { private GamePlayerUtil() { } @@ -83,12 +82,8 @@ public final static LobbyPlayer createAiPlayer(final String name, final int avat if (lastProfileChosen.equals(AiProfileUtil.AI_PROFILE_RANDOM_MATCH)) { lastProfileChosen = AiProfileUtil.getRandomProfile(); } - System.out.println(TextUtil.concatNoSpace("[AI Preferences] AI profile ", lastProfileChosen, - " was chosen for the lobby player ", player.getName(), ".")); profile = lastProfileChosen; } else { - System.out.println(TextUtil.concatNoSpace("[Override] AI profile ", profileOverride, - " was chosen for the lobby player ", player.getName(), ".")); profile = profileOverride; } diff --git a/forge-gui/src/main/java/forge/player/HumanCostDecision.java b/forge-gui/src/main/java/forge/player/HumanCostDecision.java index ef8b248c194..790e48d036a 100644 --- a/forge-gui/src/main/java/forge/player/HumanCostDecision.java +++ b/forge-gui/src/main/java/forge/player/HumanCostDecision.java @@ -17,6 +17,7 @@ import forge.game.GameEntityCounterTable; import forge.game.GameEntityView; import forge.game.GameEntityViewMap; +import forge.game.ability.AbilityUtils; import forge.game.card.Card; import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; @@ -37,12 +38,7 @@ import forge.gamemodes.match.input.InputSelectManyBase; import forge.gui.GuiBase; import forge.gui.util.SGuiChoose; -import forge.util.Aggregates; -import forge.util.CardTranslation; -import forge.util.ITriggerEvent; -import forge.util.ImageUtil; -import forge.util.Localizer; -import forge.util.TextUtil; +import forge.util.*; import forge.util.collect.FCollectionView; public class HumanCostDecision extends CostDecisionMakerBase { @@ -83,6 +79,22 @@ public PaymentDecision visit(final CostChooseCreatureType cost) { return PaymentDecision.type(choice); } + @Override + public PaymentDecision visit(final CostCollectEvidence cost) { + CardCollection list = new CardCollection(player.getCardsIn(ZoneType.Graveyard)); + final int total = AbilityUtils.calculateAmount(source, cost.getAmount(), ability); + final InputSelectCardsFromList inp = + new InputSelectCardsFromList(controller, 0, list.size(), list, ability, total); + inp.setMessage(Localizer.getInstance().getMessage("lblCollectEvidence", total)); + inp.setCancelAllowed(true); + inp.showAndWait(); + + if (inp.hasCancelled() || CardLists.getTotalCMC(inp.getSelected()) < total) { + return null; + } + return PaymentDecision.card(inp.getSelected()); + } + @Override public PaymentDecision visit(final CostDiscard cost) { CardCollectionView hand = player.getCardsIn(ZoneType.Hand); @@ -227,7 +239,7 @@ public PaymentDecision visit(final CostDraw cost) { @Override public PaymentDecision visit(final CostExile cost) { if (cost.payCostFromSource()) { - return source.getZone() == player.getZone(cost.from) && confirmAction(cost, Localizer.getInstance().getMessage("lblExileConfirm", CardTranslation.getTranslatedName(source.getName()))) ? PaymentDecision.card(source) : null; + return source.getZone() == player.getZone(cost.from.get(0)) && confirmAction(cost, Localizer.getInstance().getMessage("lblExileConfirm", CardTranslation.getTranslatedName(source.getName()))) ? PaymentDecision.card(source) : null; } final Game game = player.getGame(); @@ -238,6 +250,18 @@ public PaymentDecision visit(final CostExile cost) { type = TextUtil.fastReplace(type, "FromTopGrave", ""); fromTopGrave = true; } + boolean totalCMC = false; + String totalM = ""; + if (type.contains("+withTotalCMCEQ")) { + totalCMC = true; + totalM = type.split("withTotalCMCEQ")[1]; + type = TextUtil.fastReplace(type, TextUtil.concatNoSpace("+withTotalCMCEQ", totalM), ""); + } + boolean sharedType = false; + if (type.contains("+withSharedCardType")) { + sharedType = true; + type = TextUtil.fastReplace(type, "+withSharedCardType", ""); + } CardCollection list; if (cost.zoneRestriction != 1) { @@ -251,6 +275,21 @@ public PaymentDecision visit(final CostExile cost) { } list = CardLists.getValidCards(list, type.split(";"), player, source, ability); + if (totalCMC) { + int needed = Integer.parseInt(cost.getAmount().split("\\+")[0]); + final int total = AbilityUtils.calculateAmount(source, totalM, ability); + final InputSelectCardsFromList inp = + new InputSelectCardsFromList(controller, needed, list.size(), list, ability, total); + inp.setMessage(Localizer.getInstance().getMessage("lblSelectToExile", Lang.getNumeral(needed))); + inp.setCancelAllowed(true); + inp.showAndWait(); + + if (inp.hasCancelled() || CardLists.getTotalCMC(inp.getSelected()) != total) { + return null; + } + return PaymentDecision.card(inp.getSelected()); + } + int c = cost.getAbilityAmount(ability); if (list.size() < c) { @@ -261,17 +300,20 @@ public PaymentDecision visit(final CostExile cost) { return PaymentDecision.number(c); } - if (cost.from == ZoneType.Battlefield || cost.from == ZoneType.Hand) { - final InputSelectCardsFromList inp = new InputSelectCardsFromList(controller, c, c, list, ability); - inp.setMessage(Localizer.getInstance().getMessage("lblExileNCardsFromYourZone", "%d", cost.getFrom().getTranslatedName())); - inp.setCancelAllowed(!mandatory); - inp.showAndWait(); - return inp.hasCancelled() ? null : PaymentDecision.card(inp.getSelected()); - } + if (cost.from.size() == 1) { + ZoneType fromZone = cost.from.get(0); + if (fromZone == ZoneType.Battlefield || fromZone == ZoneType.Hand) { + final InputSelectCardsFromList inp = new InputSelectCardsFromList(controller, c, c, list, ability); + inp.setMessage(Localizer.getInstance().getMessage("lblExileNCardsFromYourZone", "%d", fromZone.getTranslatedName())); + inp.setCancelAllowed(!mandatory); + inp.showAndWait(); + return inp.hasCancelled() ? null : PaymentDecision.card(inp.getSelected()); + } - if (cost.from == ZoneType.Library) { return exileFromTop(cost, c); } + if (fromZone == ZoneType.Library) { return exileFromTop(cost, c); } + } if (fromTopGrave) { return exileFromTopGraveType(c, list); } - if (cost.zoneRestriction != 0) { return exileFromMiscZone(cost, c, list); } + if (cost.zoneRestriction != 0) { return exileFromMiscZone(cost, c, list, sharedType); } final FCollectionView players = game.getPlayers(); final List payableZone = new ArrayList<>(); @@ -293,7 +335,9 @@ private PaymentDecision exileFromSame(final CostExile cost, final CardCollection return PaymentDecision.number(0); } GameEntityViewMap gameCachePlayer = GameEntityView.getMap(payableZone); - final PlayerView pv = controller.getGui().oneOrNone(Localizer.getInstance().getMessage("lblExileFromWhoseZone", cost.getFrom().getTranslatedName()), gameCachePlayer.getTrackableKeys()); + final PlayerView pv = controller.getGui().oneOrNone(Localizer.getInstance(). + getMessage("lblExileFromWhoseZone", cost.getFrom().get(0).getTranslatedName()), + gameCachePlayer.getTrackableKeys()); if (pv == null || !gameCachePlayer.containsKey(pv)) { return null; } @@ -307,7 +351,7 @@ private PaymentDecision exileFromSame(final CostExile cost, final CardCollection GameEntityViewMap gameCacheExile = GameEntityView.getMap(typeList); List views = controller.getGui().many( - Localizer.getInstance().getMessage("lblExileFromZone", cost.getFrom().getTranslatedName()), + Localizer.getInstance().getMessage("lblExileFromZone", cost.getFrom().get(0).getTranslatedName()), Localizer.getInstance().getMessage("lblToBeExiled"), nNeeded, gameCacheExile.getTrackableKeys(), null); List result = Lists.newArrayList(); gameCacheExile.addToList(views, result); @@ -371,7 +415,8 @@ private PaymentDecision exileFromTop(final CostExile cost, final int nNeeded) { return PaymentDecision.card(list); } - private PaymentDecision exileFromMiscZone(final CostExile cost, final int nNeeded, final CardCollection typeList) { + private PaymentDecision exileFromMiscZone(final CostExile cost, final int nNeeded, final CardCollection typeList, + final boolean sharedType) { // when it's always a single triggered card getting exiled don't act like it might be different by offering the zone for choice if (cost.zoneRestriction == -1 && ability.isTrigger() && nNeeded == 1 && typeList.size() == 1) { if (confirmAction(cost, Localizer.getInstance().getMessage("lblExileConfirm", CardTranslation.getTranslatedName(typeList.getFirst().getName())))) { @@ -382,9 +427,14 @@ private PaymentDecision exileFromMiscZone(final CostExile cost, final int nNeede final List origin = Lists.newArrayList(cost.from); final CardCollection exiled = new CardCollection(); + final String required = sharedType ? " (must share a card type)" : ""; - final List chosen = controller.chooseCardsForZoneChange(ZoneType.Exile, origin, ability, typeList, mandatory ? nNeeded : 0, - nNeeded, null, cost.toString(), null); + final List chosen = controller.chooseCardsForZoneChange(ZoneType.Exile, origin, ability, typeList, + mandatory ? nNeeded : 0, nNeeded, null, cost.toString(nNeeded) + required, + null); + if (sharedType) { + if (!chosen.get(1).sharesCardTypeWith(chosen.get(0))) return null; + } exiled.addAll(chosen); if (exiled.size() < nNeeded) { @@ -801,7 +851,7 @@ protected boolean onCardSelected(final Card c, final List otherCardsToSele return PaymentDecision.number(0); } // player might not want to pay if from a trigger - if (!ability.hasSVar("IsCastFromPlayEffect") && hand.size() == num) { + if (!ability.isCastFromPlayEffect() && hand.size() == num) { return PaymentDecision.card(hand); } @@ -817,7 +867,7 @@ protected boolean onCardSelected(final Card c, final List otherCardsToSele } @Override - public PaymentDecision visit(final CostRevealChosenPlayer cost) { + public PaymentDecision visit(final CostRevealChosen cost) { return PaymentDecision.number(1); } @@ -1002,7 +1052,7 @@ public PaymentDecision visit(final CostRemoveCounter cost) { } final InputSelectCardsFromList inp = new InputSelectCardsFromList(controller, 1, 1, validCards, ability); - inp.setMessage(Localizer.getInstance().getMessage("lblRemoveCountersFromAInZoneCard", cost.zone.getTranslatedName())); + inp.setMessage(Localizer.getInstance().getMessage("lblRemoveCountersFromAInZoneCard", Lang.joinHomogenous(cost.zone, ZoneType.Accessors.GET_TRANSLATED_NAME))); inp.setCancelAllowed(true); inp.showAndWait(); @@ -1093,7 +1143,7 @@ public PaymentDecision visit(final CostTapType cost) { CardCollection typeList = CardLists.getValidCards(player.getCardsIn(ZoneType.Battlefield), type.split(";"), player, source, ability); - typeList = CardLists.filter(typeList, Presets.UNTAPPED); + typeList = CardLists.filter(typeList, Presets.CAN_TAP); if (ability.hasParam("Crew")) { typeList = CardLists.getNotKeyword(typeList, "CARDNAME can't crew Vehicles."); @@ -1151,7 +1201,9 @@ public PaymentDecision visit(final CostTapType cost) { } if (c > typeList.size()) { - controller.getGui().message(Localizer.getInstance().getMessage("lblEnoughValidCardNotToPayTheCost"), Localizer.getInstance().getMessage("lblCostPaymentInvalid")); + if (!isEffect()) { + controller.getGui().message(Localizer.getInstance().getMessage("lblEnoughValidCardNotToPayTheCost"), Localizer.getInstance().getMessage("lblCostPaymentInvalid")); + } return null; // not enough targets anymore (e.g. Crackleburr + Smokebraider tapped to get mana) } diff --git a/forge-gui/src/main/java/forge/player/HumanPlay.java b/forge-gui/src/main/java/forge/player/HumanPlay.java index 0fee79bb2c8..92f21c6d533 100644 --- a/forge-gui/src/main/java/forge/player/HumanPlay.java +++ b/forge-gui/src/main/java/forge/player/HumanPlay.java @@ -2,8 +2,10 @@ import java.util.ArrayList; import java.util.List; +import java.util.Map; import forge.ImageKeys; +import forge.game.ability.AbilityKey; import forge.game.cost.*; import com.google.common.collect.Iterables; @@ -15,8 +17,6 @@ import forge.game.GameEntityView; import forge.game.GameEntityViewMap; import forge.game.ability.AbilityUtils; -import forge.game.ability.ApiType; -import forge.game.ability.effects.CharmEffect; import forge.game.card.Card; import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; @@ -35,6 +35,7 @@ import forge.game.spellability.LandAbility; import forge.game.spellability.OptionalCostValue; import forge.game.spellability.SpellAbility; +import forge.game.staticability.StaticAbilityManaConvert; import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; import forge.gamemodes.match.input.InputPayMana; @@ -70,7 +71,6 @@ public final static boolean playSpellAbility(final PlayerControllerHuman control if (sa instanceof LandAbility) { if (sa.canPlay()) { sa.resolve(); - p.getGame().updateLastStateForCard(source); } return false; } @@ -100,13 +100,6 @@ public final static boolean playSpellAbility(final PlayerControllerHuman control source.forceTurnFaceUp(); } - if (sa.getApi() == ApiType.Charm && !CharmEffect.makeChoices(sa)) { - // 603.3c If no mode is chosen, the ability is removed from the stack. - return false; - } - - sa = AbilityUtils.addSpliceEffects(sa); - final HumanPlaySpellAbility req = new HumanPlaySpellAbility(controller, sa); if (!req.playAbility(true, false, false)) { Card rollback = p.getGame().getCardState(source); @@ -164,15 +157,6 @@ public static final void playSaWithoutPayingManaCost(final PlayerControllerHuman source.setSplitStateToPlayAbility(sa); - if (sa.getApi() == ApiType.Charm && !CharmEffect.makeChoices(sa)) { - // 603.3c If no mode is chosen, the ability is removed from the stack. - return; - } - - if (!sa.isCopied()) { - sa = AbilityUtils.addSpliceEffects(sa); - } - final HumanPlaySpellAbility req = new HumanPlaySpellAbility(controller, sa); req.playAbility(mayChooseNewTargets, true, false); } @@ -266,7 +250,8 @@ else if (costPart instanceof CostPartMana && parts.size() < 2) { || part instanceof CostRemoveCounter || part instanceof CostRemoveAnyCounter || part instanceof CostMill - || part instanceof CostSacrifice) { + || part instanceof CostSacrifice + || part instanceof CostCollectEvidence) { PaymentDecision pd = part.accept(hcd); if (pd == null) { @@ -291,7 +276,6 @@ else if (part instanceof CostAddMana) { else if (part instanceof CostExile) { CostExile costExile = (CostExile) part; - ZoneType from = ZoneType.Graveyard; if ("All".equals(part.getType())) { if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoYouWantExileAllCardYouGraveyard"), sourceAbility)) { return false; @@ -299,19 +283,18 @@ else if (part instanceof CostExile) { costExile.payAsDecided(p, PaymentDecision.card(p.getCardsIn(ZoneType.Graveyard)), sourceAbility, hcd.isEffect()); } else { - from = costExile.getFrom(); - CardCollection list; - if (costExile.zoneRestriction != 1) { - list = new CardCollection(p.getGame().getCardsIn(from)); - } else { - list = new CardCollection(p.getCardsIn(from)); + CardCollection list = new CardCollection(); + List fromZones = costExile.getFrom(); + boolean multiFromZones = fromZones.size() > 1; + for (ZoneType from : fromZones) { + list.addAll(costExile.zoneRestriction != 1 ? p.getGame().getCardsIn(from) : p.getCardsIn(from)); } list = CardLists.getValidCards(list, part.getType().split(";"), p, source, sourceAbility); final int nNeeded = part.getAbilityAmount(sourceAbility); if (list.size() < nNeeded) { return false; } - if (from == ZoneType.Library) { + if (!multiFromZones && fromZones.get(0).equals(ZoneType.Library)) { if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoYouWantExileNCardsFromYourLibrary", String.valueOf(nNeeded)), sourceAbility)) { return false; } @@ -323,10 +306,18 @@ else if (part instanceof CostExile) { GameEntityViewMap gameCacheList = GameEntityView.getMap(list); for (int i = 0; i < nNeeded; i++) { final CardView cv; - if (mandatory) { - cv = SGuiChoose.one(Localizer.getInstance().getMessage("lblExileFromZone", from.getTranslatedName()), gameCacheList.getTrackableKeys()); + if (!multiFromZones) { + if (mandatory) { + cv = SGuiChoose.one(Localizer.getInstance().getMessage("lblExileFromZone", fromZones.get(0).getTranslatedName()), gameCacheList.getTrackableKeys()); + } else { + cv = SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblExileFromZone", fromZones.get(0).getTranslatedName()), gameCacheList.getTrackableKeys()); + } } else { - cv = SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblExileFromZone", from.getTranslatedName()), gameCacheList.getTrackableKeys()); + if (mandatory) { + cv = SGuiChoose.one("Update this message in HumanPlay", gameCacheList.getTrackableKeys()); + } else { + cv = SGuiChoose.oneOrNone("Update this message in HumanPlay", gameCacheList.getTrackableKeys()); + } } if (cv == null || !gameCacheList.containsKey(cv)) { return false; @@ -349,7 +340,7 @@ else if (part instanceof CostPutCardToLib) { } CardCollection list = CardLists.getValidCards(listView, part.getType().split(";"), p, source, sourceAbility); - if (sameZone) { // Jotun Grunt + if (sameZone) { // Jötun Grunt FCollectionView players = p.getGame().getPlayers(); List payableZone = new ArrayList<>(); for (Player player : players) { @@ -431,8 +422,8 @@ else if (part instanceof CostReveal) { if (!hasPaid) { return false; } } else if (part instanceof CostTapType) { - CardCollectionView list = CardLists.getValidCards(p.getCardsIn(ZoneType.Battlefield), part.getType(), p, source, sourceAbility); - list = CardLists.filter(list, Presets.UNTAPPED); + CardCollectionView list = CardLists.getValidCards(p.getCardsIn(ZoneType.Battlefield), part.getType().split(";"), p, source, sourceAbility); + list = CardLists.filter(list, Presets.CAN_TAP); int amount = part.getAbilityAmount(sourceAbility); boolean hasPaid = payCostPart(controller, p, sourceAbility, hcd.isEffect(), (CostPartWithList)part, amount, list, Localizer.getInstance().getMessage("lblTap") + orString); if (!hasPaid) { return false; } @@ -493,7 +484,7 @@ else if (part instanceof CostPayShards) { } sourceAbility.clearManaPaid(); - boolean paid = p.getController().payManaCost(cost.getCostMana(), sourceAbility, prompt, hcd.isEffect()); + boolean paid = p.getController().payManaCost(cost.getCostMana(), sourceAbility, prompt, null, hcd.isEffect()); if (!paid) { p.getManaPool().refundManaPaid(sourceAbility); } @@ -519,26 +510,26 @@ private static boolean payCostPart(final PlayerControllerHuman controller, Playe } private static boolean handleOfferingConvokeAndDelve(final SpellAbility ability, CardCollection cardsToDelve, boolean manaInputCancelled) { - Card hostCard = ability.getHostCard(); + final Card hostCard = ability.getHostCard(); final Game game = hostCard.getGame(); + final CardZoneTable table = new CardZoneTable(game.getLastStateBattlefield(), game.getLastStateGraveyard()); + Map params = AbilityKey.newMap(); + params.put(AbilityKey.InternalTriggerTable, table); - final CardZoneTable table = new CardZoneTable(); if (!manaInputCancelled && !cardsToDelve.isEmpty()) { for (final Card c : cardsToDelve) { hostCard.addDelved(c); - final ZoneType o = c.getZone().getZoneType(); - final Card d = game.getAction().exile(c, null); + final Card d = game.getAction().exile(c, null, params); hostCard.addExiledCard(d); d.setExiledWith(hostCard); d.setExiledBy(hostCard.getController()); - table.put(o, d.getZone().getZoneType(), d); } } if (ability.isOffering() && ability.getSacrificedAsOffering() != null) { final Card offering = ability.getSacrificedAsOffering(); offering.setUsedToPay(false); if (!manaInputCancelled) { - game.getAction().sacrifice(offering, ability, false, table, null); + game.getAction().sacrifice(offering, ability, false, params); } ability.resetSacrificedAsOffering(); } @@ -546,18 +537,27 @@ private static boolean handleOfferingConvokeAndDelve(final SpellAbility ability, final Card emerge = ability.getSacrificedAsEmerge(); emerge.setUsedToPay(false); if (!manaInputCancelled) { - game.getAction().sacrifice(emerge, ability, false, table, null); + game.getAction().sacrifice(emerge, ability, false, params); + ability.setSacrificedAsEmerge(game.getChangeZoneLKIInfo(emerge)); + } else { + ability.resetSacrificedAsEmerge(); } - ability.resetSacrificedAsEmerge(); } if (ability.getTappedForConvoke() != null) { + game.getTriggerHandler().suppressMode(TriggerType.Taps); + CardCollection tapped = new CardCollection(); for (final Card c : ability.getTappedForConvoke()) { c.setTapped(false); if (!manaInputCancelled) { - c.tap(true); + if (c.tap(true, ability, ability.getActivatingPlayer())) tapped.add(c); } } - ability.clearTappedForConvoke(); + game.getTriggerHandler().clearSuppression(TriggerType.Taps); + if (!tapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, tapped); + game.getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); + } } if (!table.isEmpty() && !manaInputCancelled) { table.triggerChangesZoneAll(game, ability); @@ -567,9 +567,9 @@ private static boolean handleOfferingConvokeAndDelve(final SpellAbility ability, public static boolean payManaCost(final PlayerControllerHuman controller, final ManaCost realCost, final CostPartMana mc, final SpellAbility ability, final Player activator, String prompt, ManaConversionMatrix matrix, boolean effect) { final Card source = ability.getHostCard(); - ManaCostBeingPaid toPay = new ManaCostBeingPaid(realCost, mc.getRestriction()); + ManaCostBeingPaid toPay = new ManaCostBeingPaid(realCost); - String xInCard = source.getSVar("X"); + String xInCard = ability.getSVar("X"); String xColor = ability.getXColor(); if (source.hasKeyword("Spend only colored mana on X. No more than one mana of each color may be spent this way.")) { xColor = "WUBRGX"; @@ -623,6 +623,14 @@ else if (ability.getXManaCostPaid() != null) { //ensure pre-announced X value re emerge = ability.getSacrificedAsEmerge(); } if (!toPay.isPaid()) { + // if matrix still null it's effect payment + if (matrix == null) { + matrix = new ManaConversionMatrix(); + matrix.restoreColorReplacements(); + // pass sa = null so it doesn't consider unless cost on spell + StaticAbilityManaConvert.manaConvert(matrix, activator, ability.getHostCard(), null); + } + // Input is somehow clearing out the offering card? inpPayment = new InputPayManaOfCostPayment(controller, toPay, ability, activator, matrix, effect); inpPayment.setMessagePrefix(prompt); @@ -639,32 +647,11 @@ else if (ability.getXManaCostPaid() != null) { //ensure pre-announced X value re if (ability.getSacrificedAsOffering() == null && offering != null) { ability.setSacrificedAsOffering(offering); } - if (ability.getSacrificedAsOffering() != null) { - System.out.println("Finishing up Offering"); - offering.setUsedToPay(false); - activator.getGame().getAction().sacrifice(offering, ability, false, null, null); - ability.resetSacrificedAsOffering(); - } } if (ability.isEmerge()) { if (ability.getSacrificedAsEmerge() == null && emerge != null) { ability.setSacrificedAsEmerge(emerge); } - if (ability.getSacrificedAsEmerge() != null) { - System.out.println("Finishing up Emerge"); - emerge.setUsedToPay(false); - activator.getGame().getAction().sacrifice(emerge, ability, false, null, null); - ability.resetSacrificedAsEmerge(); - } - } - if (ability.getTappedForConvoke() != null) { - activator.getGame().getTriggerHandler().suppressMode(TriggerType.Taps); - for (final Card c : ability.getTappedForConvoke()) { - c.setTapped(false); - c.tap(true); - } - activator.getGame().getTriggerHandler().clearSuppression(TriggerType.Taps); - ability.clearTappedForConvoke(); } return handleOfferingConvokeAndDelve(ability, cardsToDelve, false); } diff --git a/forge-gui/src/main/java/forge/player/HumanPlaySpellAbility.java b/forge-gui/src/main/java/forge/player/HumanPlaySpellAbility.java index 7c8c3232763..d07cab0fe86 100644 --- a/forge-gui/src/main/java/forge/player/HumanPlaySpellAbility.java +++ b/forge-gui/src/main/java/forge/player/HumanPlaySpellAbility.java @@ -18,12 +18,10 @@ package forge.player; import java.util.Collections; -import java.util.Map; import org.apache.commons.lang3.StringUtils; import com.google.common.collect.Iterables; -import com.google.common.collect.Maps; import forge.card.CardType; import forge.card.MagicColor; @@ -32,15 +30,17 @@ import forge.game.GameObject; import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; +import forge.game.ability.ApiType; +import forge.game.ability.effects.CharmEffect; import forge.game.card.Card; import forge.game.card.CardPlayOption; import forge.game.cost.Cost; import forge.game.cost.CostPayment; -import forge.game.keyword.KeywordInterface; import forge.game.mana.ManaPool; import forge.game.player.Player; import forge.game.player.PlayerController; import forge.game.spellability.SpellAbility; +import forge.game.staticability.StaticAbilityManaConvert; import forge.game.zone.Zone; import forge.util.Localizer; @@ -55,6 +55,7 @@ public class HumanPlaySpellAbility { private final PlayerControllerHuman controller; private SpellAbility ability; + private boolean needX = true; public HumanPlaySpellAbility(final PlayerControllerHuman controller0, final SpellAbility ability0) { controller = controller0; @@ -65,9 +66,27 @@ public final boolean playAbility(final boolean mayChooseTargets, final boolean i final Player human = ability.getActivatingPlayer(); final Game game = human.getGame(); - // CR 401.5: freeze top library cards until cast/activated so player can't cheat and see the next if (!skipStack) { + // CR 401.5: freeze top library cards until cast/activated so player can't cheat and see the next game.setTopLibsCast(); + + if (ability.getApi() == ApiType.Charm) { + if ("X".equals(ability.getParam("CharmNum"))) { + // CR 601.4 + if (!announceValuesLikeX()) { + game.clearTopLibsCast(ability); + return false; + } + needX = false; + } + if (!CharmEffect.makeChoices(ability)) { + game.clearTopLibsCast(ability); + // 603.3c If no mode is chosen, the ability is removed from the stack. + return false; + } + } + + ability = AbilityUtils.addSpliceEffects(ability); } // used to rollback @@ -78,10 +97,8 @@ public final boolean playAbility(final boolean mayChooseTargets, final boolean i final Card c = ability.getHostCard(); final CardPlayOption option = c.mayPlay(ability.getMayPlay()); - boolean manaTypeConversion = false; boolean manaColorConversion = false; - boolean keywordColor = false; // freeze Stack. No abilities should go onto the stack while I'm filling requirements. boolean refreeze = game.getStack().isFrozen(); game.getStack().freezeStack(); @@ -102,72 +119,52 @@ public final boolean playAbility(final boolean mayChooseTargets, final boolean i ability = GameActionUtil.addExtraKeywordCost(ability); - if (ability.isSpell() && !ability.isCopied()) { // These hidden keywords should only apply on the Stack - if (ability.getHostCard().hasKeyword("May spend mana as though it were mana of any type to cast CARDNAME") - || (option != null && option.isIgnoreManaCostType())) { - manaTypeConversion = true; - } else if (ability.getHostCard().hasKeyword("May spend mana as though it were mana of any color to cast CARDNAME") - || (option != null && option.isIgnoreManaCostColor())) { - manaColorConversion = true; - } - } - final boolean playerManaConversion = human.hasManaConversion() - && human.getController().confirmAction(ability, null, "Do you want to spend mana as though it were mana of any color to pay the cost?", null); + && human.getController().confirmStaticApplication(c, null, "Do you want to spend mana as though it were mana of any type to pay the cost?", null); Cost abCost = ability.getPayCosts(); CostPayment payment = new CostPayment(abCost, ability); - // TODO Apply this to the SAStackInstance instead of the Player - if (manaTypeConversion) { - AbilityUtils.applyManaColorConversion(payment, MagicColor.Constant.ANY_TYPE_CONVERSION); - } else if (manaColorConversion) { - AbilityUtils.applyManaColorConversion(payment, MagicColor.Constant.ANY_COLOR_CONVERSION); - } - - if (playerManaConversion) { - AbilityUtils.applyManaColorConversion(manapool, MagicColor.Constant.ANY_COLOR_CONVERSION); - human.incNumManaConversion(); - } - - if (option != null && option.isIgnoreSnowSourceManaCostColor()) { - payment.setSnowForColor(true); - } - - if (ability.isActivatedAbility()) { - final Map params = Maps.newHashMap(); + if (!ability.isCopied()) { + if (ability.isSpell()) { // Apply by Option + if (option != null && option.applyManaConvert(payment)) { + manaColorConversion = true; + } - for (KeywordInterface inst : c.getKeywords()) { - String keyword = inst.getOriginal(); - if (keyword.startsWith("ManaConvert")) { - final String[] k = keyword.split(":"); - params.put("ManaConversion", k[1]); - keywordColor = true; + if (option != null && option.isIgnoreSnowSourceManaCostColor()) { + payment.setSnowForColor(true); } } - if (ability.hasParam("ActivateIgnoreColor")) { - params.put("ManaConversion", ability.getParam("ActivateIgnoreColor")); + + if (ability.isActivatedAbility() && ability.getGrantorStatic() != null && ability.getGrantorStatic().hasParam("ManaConversion")) { + AbilityUtils.applyManaColorConversion(payment, ability.getGrantorStatic().getParam("ManaConversion")); manaColorConversion = true; } - if (keywordColor || manaColorConversion) { - AbilityUtils.applyManaColorConversion(payment, params); + if (StaticAbilityManaConvert.manaConvert(payment, human, ability.getHostCard(), ability)) { + manaColorConversion = true; } } + if (playerManaConversion) { + AbilityUtils.applyManaColorConversion(payment, MagicColor.Constant.ANY_TYPE_CONVERSION); + human.incNumManaConversion(); + } + // reset is also done early here, because if an ability is canceled from targeting it might otherwise lead to refunding mana from earlier cast ability.clearManaPaid(); + ability.getPayingManaAbilities().clear(); // This line makes use of short-circuit evaluation of boolean values, that is each subsequent argument // is only executed or evaluated if the first argument does not suffice to determine the value of the expression // because of Selective Snare do announceType first final boolean prerequisitesMet = announceType() && announceValuesLikeX() + && ability.checkRestrictions(human) && (!mayChooseTargets || ability.setupTargets()) // if you can choose targets, then do choose them. && ability.canCastTiming(human) - && ability.checkRestrictions(human) && ability.isLegalAfterStack() - && (isFree || payment.payCost(new HumanCostDecision(controller, human, ability, false))); + && (isFree || payment.payCost(new HumanCostDecision(controller, human, ability, ability.isTrigger()))); game.clearTopLibsCast(ability); @@ -181,7 +178,7 @@ && announceValuesLikeX() game.getStack().unfreezeStack(); } - if (manaTypeConversion || manaColorConversion || keywordColor) { + if (manaColorConversion) { manapool.restoreColorReplacements(); } if (playerManaConversion) { @@ -206,7 +203,7 @@ && announceValuesLikeX() game.getStack().addAndUnfreeze(ability); } - if (manaTypeConversion || manaColorConversion || keywordColor) { + if (manaColorConversion) { manapool.restoreColorReplacements(); } } @@ -216,9 +213,7 @@ && announceValuesLikeX() private boolean announceValuesLikeX() { if (ability.isCopied() || ability.isWrapper()) { return true; } //don't re-announce for spell copies - boolean needX = true; final Cost cost = ability.getPayCosts(); - final PlayerController controller = ability.getActivatingPlayer().getController(); final Card card = ability.getHostCard(); // Announcing Requirements like Choosing X or Multikicker diff --git a/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java b/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java index eaef9a35974..fef95d916a3 100644 --- a/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java +++ b/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java @@ -19,6 +19,11 @@ import java.util.stream.Collectors; import java.util.TreeSet; + +import forge.game.player.actions.SelectCardAction; +import forge.game.player.actions.SelectPlayerAction; +import forge.game.trigger.TriggerType; + import forge.trackable.TrackableCollection; import forge.util.ImageUtil; import org.apache.commons.lang3.ObjectUtils; @@ -29,7 +34,6 @@ import com.google.common.base.Function; import com.google.common.base.Predicate; -import com.google.common.base.Predicates; import com.google.common.collect.Collections2; import com.google.common.collect.ImmutableList; import com.google.common.collect.Iterables; @@ -100,6 +104,7 @@ import forge.game.spellability.SpellAbilityStackInstance; import forge.game.spellability.SpellAbilityView; import forge.game.spellability.TargetChoices; +import forge.game.staticability.StaticAbility; import forge.game.trigger.Trigger; import forge.game.trigger.WrappedAbility; import forge.game.zone.MagicStack; @@ -134,7 +139,6 @@ import forge.localinstance.achievements.AchievementCollection; import forge.localinstance.properties.ForgeConstants; import forge.localinstance.properties.ForgePreferences.FPref; -import forge.localinstance.skin.FSkinProp; import forge.model.FModel; import forge.util.CardTranslation; import forge.util.DeckAIUtils; @@ -160,6 +164,8 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont private boolean mayLookAtAllCards = false; private boolean disableAutoYields = false; + private boolean fullControl = false; + private IGuiGame gui; protected final InputQueue inputQueue; @@ -205,7 +211,6 @@ public PlayerView getLocalPlayerView() { public boolean getDisableAutoYields() { return disableAutoYields; } - public void setDisableAutoYields(final boolean disableAutoYields0) { disableAutoYields = disableAutoYields0; } @@ -214,6 +219,15 @@ public void setDisableAutoYields(final boolean disableAutoYields0) { public boolean mayLookAtAllCards() { return mayLookAtAllCards; } + /** + * Set this to {@code true} to enable this player to see all cards any other + * player can see. + * + * @param mayLookAtAllCards the mayLookAtAllCards to set + */ + public void setMayLookAtAllCards(final boolean mayLookAtAllCards) { + this.mayLookAtAllCards = mayLookAtAllCards; + } private final ArrayList tempShownCards = new ArrayList<>(); @@ -255,14 +269,13 @@ public void endTempShowCards() { tempShownCards.clear(); } - /** - * Set this to {@code true} to enable this player to see all cards any other - * player can see. - * - * @param mayLookAtAllCards the mayLookAtAllCards to set - */ - public void setMayLookAtAllCards(final boolean mayLookAtAllCards) { - this.mayLookAtAllCards = mayLookAtAllCards; + @Override + public boolean isFullControl() { + return fullControl; + } + @Override + public void setFullControl(boolean full) { + fullControl = full; } /** @@ -445,11 +458,12 @@ public Map specifyManaCombo(SpellAbility sa, ColorSet colorSet, i public Integer announceRequirements(final SpellAbility ability, final String announce) { final Card host = ability.getHostCard(); int max = Integer.MAX_VALUE; - boolean canChooseZero = true; + int xMin = 0; + final boolean abXMin = ability.hasParam("XMin"); Cost cost = ability.getPayCosts(); if ("X".equals(announce)) { - canChooseZero = !ability.hasParam("XCantBe0"); + if (abXMin) xMin = Integer.parseInt(ability.getParam("XMin")); if (ability.hasParam("XMaxLimit")) { max = Math.min(max, AbilityUtils.calculateAmount(host, ability.getParam("XMaxLimit"), ability)); } @@ -458,12 +472,12 @@ public Integer announceRequirements(final SpellAbility ability, final String ann if (costX != null) { max = Math.min(max, costX); } - if (cost.hasManaCost() && !cost.getCostMana().canXbe0()) { - canChooseZero = false; + if (cost.hasManaCost() && !abXMin) { + xMin = cost.getCostMana().getXMin(); } } } - final int min = canChooseZero ? 0 : 1; + final int min = xMin; if (ability.hasParam("AnnounceMax")) { max = Math.min(max, AbilityUtils.calculateAmount(host, ability.getParam("AnnounceMax"), ability)); @@ -512,12 +526,8 @@ private CardCollectionView choosePermanentsTo(final int min, int max, final Card return CardCollection.EMPTY; } - String inpMessage = null; - if (min == 0) { - inpMessage = localizer.getMessage("lblSelectUpToNumTargetToAction", message, action); - } else { - inpMessage = localizer.getMessage("lblSelectNumTargetToAction", message, action); - } + String inpMessage = localizer.getMessage((min == 0 ? "lblSelectUpToNumTargetToAction" : + "lblSelectNumTargetToAction"), message, action); final InputSelectCardsFromList inp = new InputSelectCardsFromList(this, min, max, valid, sa); inp.setMessage(inpMessage); @@ -761,33 +771,20 @@ public List chooseSpellAbilitiesForEffect(List spell * SpellAbility, java.lang.String, java.lang.String) */ @Override - public boolean confirmAction(final SpellAbility sa, final PlayerActionConfirmMode mode, final String message, Map params) { - if (sa != null && sa.getHostCard() != null && sa.hasParam("ShowCardInPrompt")) { - // The card wants another thing displayed in the prompt on mouse over rather than itself - Card show = null; - Object o = null; - switch (sa.getParam("ShowCardInPrompt")) { - case "RememberedFirst": - o = sa.getHostCard().getFirstRemembered(); - if (o instanceof Card) { - show = (Card) o; - } - break; - case "RememberedLast": - o = Iterables.getLast(sa.getHostCard().getRemembered(), null); - if (o instanceof Card) { - show = (Card) o; - } - break; - } - tempShowCard(show); - boolean result = InputConfirm.confirm(this, ((Card) sa.getHostCard().getFirstRemembered()).getView(), message); + public boolean confirmAction(final SpellAbility sa, final PlayerActionConfirmMode mode, final String message, + List options, Card cardToShow, Map params) { + // Another card should be displayed in the prompt on mouse over rather than the SA source + if (cardToShow != null) { + tempShowCard(cardToShow); + boolean result = options.isEmpty() ? InputConfirm.confirm(this, cardToShow.getView(), sa, message) + : InputConfirm.confirm(this, cardToShow.getView(), message, true, options); endTempShowCards(); return result; } // The general case: display the source of the SA in the prompt on mouse over - return InputConfirm.confirm(this, sa, message); + return options.isEmpty() ? InputConfirm.confirm(this, sa, message) : + InputConfirm.confirm(this, sa.getHostCard().getView(), sa, message, true, options); } @Override @@ -797,8 +794,7 @@ public boolean confirmBidAction(final SpellAbility sa, final PlayerActionConfirm } @Override - public boolean confirmStaticApplication(final Card hostCard, final GameEntity affected, final String logic, - final String message) { + public boolean confirmStaticApplication(final Card hostCard, PlayerActionConfirmMode mode, final String message, final String logic) { return InputConfirm.confirm(this, CardView.get(hostCard), message); } @@ -942,22 +938,20 @@ public CardCollection orderAttackers(final Card blocker, final CardCollection at } @Override - public void reveal(final CardCollectionView cards, final ZoneType zone, final Player owner, String message) { - reveal(cards, zone, PlayerView.get(owner), message); + public void reveal(final CardCollectionView cards, final ZoneType zone, final Player owner, String message, boolean addSuffix) { + reveal(cards, zone, PlayerView.get(owner), message, addSuffix); } @Override - public void reveal(final List cards, final ZoneType zone, final PlayerView owner, String message) { - reveal(getCardList(cards), zone, owner, message); + public void reveal(final List cards, final ZoneType zone, final PlayerView owner, String message, boolean addSuffix) { + reveal(getCardList(cards), zone, owner, message, addSuffix); } - protected void reveal(final CardCollectionView cards, final ZoneType zone, final PlayerView owner, String message) { + protected void reveal(final CardCollectionView cards, final ZoneType zone, final PlayerView owner, String message, boolean addSuffix) { if (StringUtils.isBlank(message)) { message = localizer.getMessage("lblLookCardInPlayerZone", "{player's}", zone.getTranslatedName().toLowerCase()); - } else if (message.startsWith("OVERRIDE")) { - message = message.substring(9); } else { - message += " " + localizer.getMessage("lblPlayerZone", "{player's}", zone.getTranslatedName().toLowerCase()); + if (addSuffix) message += " " + localizer.getMessage("lblPlayerZone", "{player's}", zone.getTranslatedName().toLowerCase()); } final String fm = MessageUtil.formatMessage(message, getLocalPlayerView(), owner); if (!cards.isEmpty()) { @@ -1231,21 +1225,14 @@ public CardCollectionView chooseCardsToDelve(final int genericAmount, final Card public CardCollectionView chooseCardsToDiscardUnlessType(final int num, final CardCollectionView hand, final String uType, final SpellAbility sa) { String[] splitUTypes = uType.split(","); - final InputSelectEntitiesFromList target = new InputSelectEntitiesFromList(this, num, num, hand, - sa) { + final InputSelectEntitiesFromList target = new InputSelectEntitiesFromList(this, num, num, hand, sa) { private static final long serialVersionUID = -5774108410928795591L; @Override protected boolean hasEnoughTargets() { for (final Card c : selected) { - for (String part : splitUTypes) { - if (c.getType().hasStringType(part)) { - return true; - } else if (part.equals("Basic Land")) { - if (c.isBasicLand()) { - return true; - } - } + if (c.isValid(splitUTypes, sa.getActivatingPlayer(), sa.getHostCard(), sa)) { + return true; } } return super.hasEnoughTargets(); @@ -1316,7 +1303,7 @@ private void sortCreatureTypes(List types) { for (Card c : player.getAllCards()) { // Changeling are all creature types, they are not interesting for // counting creature types - if (c.hasStartOfKeyword(Keyword.CHANGELING.toString())) { + if (c.hasKeyword(Keyword.CHANGELING)) { continue; } // same is true if it somehow has all creature types @@ -1373,7 +1360,7 @@ private void sortCreatureTypes(List types) { } } // special rule for Fabricate and Servo - if (c.hasStartOfKeyword(Keyword.FABRICATE.toString())) { + if (c.hasKeyword(Keyword.FABRICATE)) { Integer count = typesInDeck.getOrDefault("Servo", 0); typesInDeck.put("Servo", count + 1); } @@ -1413,6 +1400,11 @@ public PlanarDice choosePDRollToIgnore(List rolls) { return getGui().one(Localizer.getInstance().getMessage("lblChooseRollIgnore"), rolls); } + @Override + public Integer chooseRollToIgnore(List rolls) { + return getGui().one(Localizer.getInstance().getMessage("lblChooseRollIgnore"), rolls); + } + @Override public Object vote(final SpellAbility sa, final String prompt, final List options, final ListMultimap votes, Player forPlayer) { @@ -1432,11 +1424,11 @@ public boolean confirmReplacementEffect(final ReplacementEffect replacementEffec GameEntity affected, final String question) { if (GuiBase.getInterface().isLibgdxPort()) { CardView cardView; - SpellAbilityView spellAbilityView = effectSA.getView(); + SpellAbilityView spellAbilityView = effectSA == null ? null : effectSA.getView(); if (spellAbilityView != null) //updated view cardView = spellAbilityView.getHostCard(); else //fallback - cardView = effectSA.getCardView(); + cardView = effectSA == null ? null : effectSA.getCardView(); return this.getGui().confirm(cardView, question.replaceAll("\n", " ")); } else { final InputConfirm inp = new InputConfirm(this, question, effectSA); @@ -1711,7 +1703,7 @@ public void notifyOfValue(final SpellAbility sa, final GameObject realtedTarget, cardView = CardView.getCardForUi(iPaperCard); else cardView = sa.getHostCard().getView(); - getGui().confirm(cardView, message, ImmutableList.of(localizer.getMessage("lblOk"))); + getGui().confirm(cardView, message, ImmutableList.of(localizer.getMessage("lblOK"))); } else { getGui().message(message, sa == null || sa.getHostCard() == null ? "" : CardView.get(sa.getHostCard()).toString()); } @@ -1883,6 +1875,23 @@ public ReplacementEffect chooseSingleReplacementEffect(final String prompt, fina return first; } + @Override + public StaticAbility chooseSingleStaticAbility(final String prompt, final List possibleStatics) { + final StaticAbility first = possibleStatics.get(0); + if (possibleStatics.size() == 1 || !fullControl) { + return first; + } + final String firstStr = first.toString(); + for (int i = 1; i < possibleStatics.size(); i++) { + // prompt user if there are multiple different options + if (!possibleStatics.get(i).toString().equals(firstStr)) { + return getGui().one(prompt, possibleStatics); + } + } + // return first option without prompting if all options are the same + return first; + } + @Override public String chooseProtectionType(final String string, final SpellAbility sa, final List choices) { return getGui().one(string, choices); @@ -2325,12 +2334,17 @@ public void useMana(final byte mana) { @Override public void selectPlayer(final PlayerView playerView, final ITriggerEvent triggerEvent) { + // TODO Also record input type and wait for that input to be present before sending select player + macros().addRememberedAction(new SelectPlayerAction(playerView)); + inputProxy.selectPlayer(playerView, triggerEvent); } @Override public boolean selectCard(final CardView cardView, final List otherCardViewsToSelect, final ITriggerEvent triggerEvent) { + macros().addRememberedAction(new SelectCardAction(cardView)); + return inputProxy.selectCard(cardView, otherCardViewsToSelect, triggerEvent); } @@ -2605,15 +2619,21 @@ public void modifyCountersOnPermanent(boolean subtract) { public void tapPermanents() { getGame().getAction().invoke(() -> { final CardCollectionView untapped = CardLists.filter(getGame().getCardsIn(ZoneType.Battlefield), - Predicates.not(CardPredicates.Presets.TAPPED)); + CardPredicates.Presets.UNTAPPED); final InputSelectCardsFromList inp = new InputSelectCardsFromList(PlayerControllerHuman.this, 0, Integer.MAX_VALUE, untapped); inp.setCancelAllowed(true); inp.setMessage(localizer.getMessage("lblChoosePermanentstoTap")); inp.showAndWait(); if (!inp.hasCancelled()) { + CardCollection tapped = new CardCollection(); for (final Card c : inp.getSelected()) { - c.tap(true); + if (c.tap(true, null, null)) tapped.add(c); + } + if (!tapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + runParams.put(AbilityKey.Cards, tapped); + getGame().getTriggerHandler().runTrigger(TriggerType.TapAll, runParams, false); } } }); @@ -2635,8 +2655,16 @@ public void untapPermanents() { inp.setMessage(localizer.getMessage("lblChoosePermanentstoUntap")); inp.showAndWait(); if (!inp.hasCancelled()) { + CardCollection untapped = new CardCollection(); for (final Card c : inp.getSelected()) { - c.untap(true); + if (c.untap(true)) untapped.add(c); + } + if (!untapped.isEmpty()) { + final Map runParams = AbilityKey.newMap(); + final Map map = Maps.newHashMap(); + map.put(getPlayer(), untapped); + runParams.put(AbilityKey.Map, map); + getGame().getTriggerHandler().runTrigger(TriggerType.UntapAll, runParams, false); } } }); @@ -2875,7 +2903,7 @@ private void addCardToZone(ZoneType zone, final boolean repeatLast, final boolea // Human player is choosing targets for an ability // controlled by chosen player. sa.setActivatingPlayer(p); - sa.setSVar("IsCastFromPlayEffect", "True"); + sa.setCastFromPlayEffect(true); HumanPlay.playSaWithoutPayingManaCost(PlayerControllerHuman.this, getGame(), sa, true); } // playSa could fire some triggers @@ -3071,7 +3099,6 @@ public void planeswalkTo() { } final Card forgeCard = Card.fromPaperCard(c, p); - forgeCard.setOwner(p); getGame().getAction().invoke(() -> { getGame().getAction().changeZone(null, p.getZone(ZoneType.PlanarDeck), forgeCard, 0, null); PlanarDice.roll(p, PlanarDice.Planeswalk); @@ -3094,170 +3121,12 @@ public void askAI(boolean useSimulation) { @Override public IMacroSystem macros() { if (macros == null) { - macros = new MacroSystem(); + //macros = new BasicMacroSystem(this); + macros = new RecordActionsMacroSystem(this); } return macros; } - // Simple macro system implementation. Its goal is to simulate "clicking" - // on cards/players in an automated way, to reduce mechanical overhead of - // situations like repeated combo activation. - public class MacroSystem implements IMacroSystem { - // Position in the macro "sequence". - private int sequenceIndex = 0; - // "Actions" are stored as a pair of the "action" recipient (the entity - // to "click") and a boolean representing whether the entity is a player. - private final List> rememberedActions = Lists.newArrayList(); - private String rememberedSequenceText = ""; - - @Override - public void setRememberedActions() { - final String dialogTitle = localizer.getMessage("lblRememberActionSequence"); - // Not sure if this priority guard is really needed, but it seems - // like an alright idea. - final Input input = inputQueue.getInput(); - if (!(input instanceof InputPassPriority)) { - getGui().message(localizer.getMessage("lblYouMustHavePrioritytoUseThisFeature"), dialogTitle); - return; - } - - int currentIndex = sequenceIndex; - sequenceIndex = 0; - // Use a Pair so we can keep a flag for isPlayer - final List> entityInfo = Lists.newArrayList(); - final int playerID = getPlayer().getId(); - // Only support 1 opponent for now. There are some ideas about - // supporting multiplayer games in the future, but for now it would complicate - // the parsing process, and this implementation is still a "proof of concept". - int opponentID = 0; - for (final Player player : getGame().getPlayers()) { - if (player.getId() != playerID) { - opponentID = player.getId(); - break; - } - } - - // A more informative prompt would be useful, but the dialog seems - // to like to clip text in long messages... - final String prompt = localizer.getMessage("lblEnterASequence"); - String textSequence = getGui().showInputDialog(prompt, dialogTitle, FSkinProp.ICO_QUEST_NOTES, - rememberedSequenceText); - if (textSequence == null || textSequence.trim().isEmpty()) { - rememberedActions.clear(); - if (!rememberedSequenceText.isEmpty()) { - rememberedSequenceText = ""; - getGui().message(localizer.getMessage("lblActionSequenceCleared"), dialogTitle); - } - return; - } - // If they haven't changed the sequence, inform them the index is - // reset but don't change rememberedActions. - if (textSequence.equals(rememberedSequenceText)) { - if (currentIndex > 0 && currentIndex < rememberedActions.size()) { - getGui().message(localizer.getMessage("lblRestartingActionSequence"), dialogTitle); - } - return; - } - rememberedSequenceText = textSequence; - rememberedActions.clear(); - - // Clean up input - textSequence = textSequence.trim().toLowerCase().replaceAll("[@%]", ""); - // Replace "opponent" and "me" with symbols to ease following replacements - textSequence = textSequence.replaceAll("\\bopponent\\b", "%").replaceAll("\\bme\\b", "@"); - // Strip user input of anything that's not a - // digit/comma/whitespace/special symbol - textSequence = textSequence.replaceAll("[^\\d\\s,@%]", ""); - // Now change various allowed delimiters to something neutral - textSequence = textSequence.replaceAll("(,\\s+|,|\\s+)", "_"); - final String[] splitSequence = textSequence.split("_"); - for (final String textID : splitSequence) { - if (StringUtils.isNumeric(textID)) { - entityInfo.add(Pair.of(Integer.valueOf(textID), false)); - } else if (textID.equals("%")) { - entityInfo.add(Pair.of(opponentID, true)); - } else if (textID.equals("@")) { - entityInfo.add(Pair.of(playerID, true)); - } - } - if (entityInfo.isEmpty()) { - getGui().message(localizer.getMessage("lblErrorPleaseCheckID"), dialogTitle); - return; - } - - // Fetch cards and players specified by the user input - final ZoneType[] zones = {ZoneType.Battlefield, ZoneType.Hand, ZoneType.Graveyard, ZoneType.Exile, - ZoneType.Command}; - final CardCollectionView cards = getGame().getCardsIn(Arrays.asList(zones)); - for (final Pair entity : entityInfo) { - boolean found = false; - // Nested loops are no fun; however, seems there's no better way - // to get stuff by ID - boolean isPlayer = entity.getValue(); - if (isPlayer) { - for (final Player player : getGame().getPlayers()) { - if (player.getId() == entity.getKey()) { - found = true; - rememberedActions.add(Pair.of(player.getView(), true)); - break; - } - } - } else { - for (final Card card : cards) { - if (card.getId() == entity.getKey()) { - found = true; - rememberedActions.add(Pair.of(card.getView(), false)); - break; - } - } - } - if (!found) { - getGui().message(localizer.getMessage("lblErrorEntityWithId") + " " + entity.getKey() + " " + localizer.getMessage("lblNotFound") + ".", dialogTitle); - rememberedActions.clear(); - return; - } - } - } - - @Override - public void nextRememberedAction() { - final String dialogTitle = localizer.getMessage("lblDoNextActioninSequence"); - if (rememberedActions.isEmpty()) { - getGui().message(localizer.getMessage("lblPleaseDefineanActionSequenceFirst"), dialogTitle); - return; - } - if (sequenceIndex >= rememberedActions.size()) { - // Wrap around to repeat the sequence - sequenceIndex = 0; - } - final Pair action = rememberedActions.get(sequenceIndex); - final boolean isPlayer = action.getValue(); - if (isPlayer) { - selectPlayer((PlayerView) action.getKey(), new DummyTriggerEvent()); - } else { - selectCard((CardView) action.getKey(), null, new DummyTriggerEvent()); - } - sequenceIndex++; - } - - private class DummyTriggerEvent implements ITriggerEvent { - @Override - public int getButton() { - return 1; // Emulate left mouse button - } - - @Override - public int getX() { - return 0; // Hopefully this doesn't do anything wonky! - } - - @Override - public int getY() { - return 0; - } - } - } - @Override public void concede() { if (player != null) { @@ -3343,8 +3212,7 @@ public List chooseCardsForSplice(SpellAbility sa, List cards) { * spellability.SpellAbility, java.util.List) */ @Override - public List chooseOptionalCosts(SpellAbility choosen, - List optionalCost) { + public List chooseOptionalCosts(SpellAbility choosen, List optionalCost) { return getGui().many(localizer.getMessage("lblChooseOptionalCosts"), localizer.getMessage("lblOptionalCosts"), 0, optionalCost.size(), optionalCost, choosen.getHostCard().getView()); } @@ -3367,6 +3235,14 @@ public int chooseNumberForKeywordCost(SpellAbility sa, Cost cost, KeywordInterfa return v == null ? 0 : v.intValue(); } + @Override + public int chooseNumberForCostReduction(final SpellAbility sa, final int min, final int max) { + if (fullControl) { + return chooseNumber(sa, localizer.getMessage("lblChooseAmountCostReduction"), min, max); + } + return max; + } + @Override public CardCollection chooseCardsForEffectMultiple(Map validMap, SpellAbility sa, String title, boolean isOptional) { CardCollection result = new CardCollection(); diff --git a/forge-gui/src/main/java/forge/player/RecordActionsMacroSystem.java b/forge-gui/src/main/java/forge/player/RecordActionsMacroSystem.java new file mode 100644 index 00000000000..b82b783fe0e --- /dev/null +++ b/forge-gui/src/main/java/forge/player/RecordActionsMacroSystem.java @@ -0,0 +1,179 @@ +package forge.player; + +import com.google.common.collect.Lists; +import forge.game.GameEntityView; +import forge.game.card.CardView; +import forge.game.player.PlayerView; +import forge.game.player.actions.FinishTargetingAction; +import forge.game.player.actions.PassPriorityAction; +import forge.game.player.actions.PayManaFromPoolAction; +import forge.game.player.actions.PlayerAction; +import forge.gamemodes.match.input.*; +import forge.interfaces.IMacroSystem; +import forge.util.ITriggerEvent; +import forge.util.Localizer; + +import java.util.List; + +// Iteration on the current limited macro system. Instead of asking for IDs to click on +// Instead we wrap the input queue in a way that we can record what the player is doing and +// try to play it back as much as possible + +public class RecordActionsMacroSystem implements IMacroSystem { + private final PlayerControllerHuman playerControllerHuman; + private final Localizer localizer = Localizer.getInstance(); + + private final List actions = Lists.newArrayList(); + private final List playbackActions = Lists.newArrayList(); + + + private boolean recording = false; + + public RecordActionsMacroSystem(PlayerControllerHuman playerControllerHuman) { + this.playerControllerHuman = playerControllerHuman; + } + + @Override + public boolean isRecording() { return recording; } + + @Override + public String playbackText() { + if (playbackActions.isEmpty()) { + return null; + } + + return new StringBuilder().append(actions.size() - playbackActions.size()).append(" / ").append(actions.size()).toString(); + } + + public boolean startRecording() { + if (recording) { + return false; + } + + recording = true; + actions.clear(); + playbackActions.clear(); + playerControllerHuman.getInputQueue().updateObservers(); + + return true; + } + + public boolean finishRecording() { + if (!recording) { + return false; + } + + recording = false; + playerControllerHuman.getInputQueue().updateObservers(); + + return true; + } + + @Override + public void addRememberedAction(PlayerAction action) { + if (!recording) { + return; + } + + actions.add(action); + playbackActions.add(action); + } + + @Override + public void setRememberedActions() { + if (recording) { + finishRecording(); + } else { + startRecording(); + } + } + + public void runFullMacro() { + if (actions.isEmpty() || recording) { + return; + } + + if (playbackActions.isEmpty()) { + playbackActions.addAll(actions); + } else if (actions.size() != playbackActions.size()) { + // Not at the beginning of the loop + return; + } + + while(!playbackActions.isEmpty()) { + runFirstAction(); + } + } + + @Override + public void nextRememberedAction() { + if (actions.isEmpty()) { + // Didn't record anything. We should warn the user. + // playerControllerHuman.getGui().message(localizer.getMessage("lblPleaseDefineanActionSequenceFirst"), dialogTitle); + return; + } + + if (recording) { + // In the middle of a recording can't run macros + System.out.println("Make sure macros are finished recording before running them..."); + return; + } + + if (playbackActions.isEmpty()) { + playbackActions.addAll(actions); + // Finished a loop. Reset loop + System.out.println("Finished macro loop. Restarting at the beginning..."); + // playerControllerHuman.getGui().message(localizer.getMessage("lblPleaseDefineanActionSequenceFirst"), dialogTitle); + // return; + } + + runFirstAction(); + } + + private void runFirstAction() { + PlayerAction action = playbackActions.remove(0); + processAction(action); + } + + public void processAction(PlayerAction action) { + // TODO Add Actions that haven't been covered yet + final Input inp = playerControllerHuman.getInputProxy().getInput(); + if (action instanceof PassPriorityAction) { + if (inp instanceof InputPassPriority) { + inp.selectButtonOK(); + } + } else if (action instanceof FinishTargetingAction) { + if (inp instanceof InputSelectTargets) { + inp.selectButtonOK(); + } + } else if (action instanceof PayManaFromPoolAction) { + if (inp instanceof InputPayMana) { + ((InputPayMana) inp).useManaFromPool(((PayManaFromPoolAction) action).getSelectedColor()); + } + } else { + GameEntityView gev = action.getGameEntityView(); + if (gev instanceof CardView) { + playerControllerHuman.selectCard((CardView)gev, null, new DummyTriggerEvent()); + } else if (gev instanceof PlayerView) { + playerControllerHuman.selectPlayer((PlayerView)gev, null); + } + } + } + + private class DummyTriggerEvent implements ITriggerEvent { + @Override + public int getButton() { + return 1; // Emulate left mouse button + } + + @Override + public int getX() { + return 0; // Hopefully this doesn't do anything wonky! + } + + @Override + public int getY() { + return 0; + } + } +} diff --git a/forge-gui/src/main/java/forge/util/ImageFetcher.java b/forge-gui/src/main/java/forge/util/ImageFetcher.java index b7d800bf031..2ec71bc3025 100644 --- a/forge-gui/src/main/java/forge/util/ImageFetcher.java +++ b/forge-gui/src/main/java/forge/util/ImageFetcher.java @@ -65,13 +65,18 @@ private String getScryfallDownloadURL(PaperCard c, String face, boolean useArtCr } } } - return null; } else { String setCode = edition.getScryfallCode(); String langCode = edition.getCardsLangCode(); - return ForgeConstants.URL_PIC_SCRYFALL_DOWNLOAD + - ImageUtil.getScryfallDownloadUrl(c, face, setCode, langCode, useArtCrop); + String primaryUrl = ImageUtil.getScryfallDownloadUrl(c, face, setCode, langCode, useArtCrop); + downloadUrls.add(ForgeConstants.URL_PIC_SCRYFALL_DOWNLOAD + primaryUrl); + + String alternateUrl = ImageUtil.getScryfallDownloadUrl(c, face, setCode, langCode, useArtCrop, true); + if (alternateUrl != null && !alternateUrl.equals(primaryUrl)) { + downloadUrls.add(ForgeConstants.URL_PIC_SCRYFALL_DOWNLOAD + alternateUrl); + } } + return null; } public void fetchImage(final String imageKey, final Callback callback) { @@ -180,12 +185,11 @@ public void fetchImage(final String imageKey, final Callback callback) { if (!hasSetLookup) { if (!updateLink) { setDownload.append(ImageUtil.getDownloadUrl(paperCard, face)); - downloadUrls.add(setDownload.toString()); } else { String url = ImageUtil.getDownloadUrl(paperCard, face); setDownload.append(TextUtil.fastReplace(url, "1.full", imageKey.substring(imageKey.lastIndexOf('|') + 1, imageKey.indexOf('$')) + ".full")); - downloadUrls.add(setDownload.toString()); } + downloadUrls.add(setDownload.toString()); } else { List clones = StaticData.instance().getCommonCards().getAllCards(paperCard.getName()); for (PaperCard pc : clones) { @@ -205,9 +209,8 @@ public void fetchImage(final String imageKey, final Callback callback) { } final String cardCollectorNumber = paperCard.getCollectorNumber(); if (!cardCollectorNumber.equals(IPaperCard.NO_COLLECTOR_NUMBER)) { - final String scryfallURL = this.getScryfallDownloadURL(paperCard, face, useArtCrop, hasSetLookup, filename, downloadUrls); - if (scryfallURL != null && !hasSetLookup) - downloadUrls.add(scryfallURL); + // This function adds to downloadUrls for us + this.getScryfallDownloadURL(paperCard, face, useArtCrop, hasSetLookup, filename, downloadUrls); } } else if (prefix.equals(ImageKeys.TOKEN_PREFIX)) { if (tokenImages == null) { diff --git a/forge-gui/tools/DeckConversionTools/mtgdecksnet_convert.py b/forge-gui/tools/DeckConversionTools/mtgdecksnet_convert.py index b721736e7b9..22b738cf125 100755 --- a/forge-gui/tools/DeckConversionTools/mtgdecksnet_convert.py +++ b/forge-gui/tools/DeckConversionTools/mtgdecksnet_convert.py @@ -129,11 +129,11 @@ line = line.replace("Nissa, Sage Animist", "Nissa, Vastwood Seer") line = line.replace("Neck Breaker", "Breakneck Rider") line = line.replace("Avacyn, the Purifier", "Archangel Avacyn") - line = line.replace("Dandân", "Dandan") - line = line.replace("Séance", "Seance") - line = line.replace("Jötun Grunt", "Jotun Grunt") + line = line.replace("Dandân", "Dandân") + line = line.replace("Séance", "Séance") + line = line.replace("Jötun Grunt", "Jötun Grunt") line = line.replace("Ifh-Bíff Efreet", "Ifh-Biff Efreet") - line = line.replace("Juzám Djinn", "Juzam Djinn") + line = line.replace("Juzám Djinn", "Juzám Djinn") line = line.replace("\xC3\xB6", "o") line = line.replace("\x97", "-") line = line.replace("\x91", "'") diff --git a/forge-gui/tools/RankingScraper.py b/forge-gui/tools/RankingScraper.py index b8b23019532..455b02698f8 100644 --- a/forge-gui/tools/RankingScraper.py +++ b/forge-gui/tools/RankingScraper.py @@ -1,92 +1,59 @@ import json -import sys import requests import argparse -import BeautifulSoup -BESTIAIRE = False -SMDS = True - -def bestiaireRanking(code='EMN', name='Eldritch Moon'): - # POST http://draft.bestiaire.org/ranking.php - # Params: - # edition: ORI - data, code = idToNameLoops(name, code) - #r = requests.post("http://draft.bestiaire.org/ranking.php", data={'edition': code}) - pass - # Output to file - -def smdsRankings(edition='EldritchMoon', name='Eldritch Moon'): - # get http://syunakira.com/smd/pointranking/index.php?packname=MAGICORIGINS&language=English - r = requests.get("http://syunakira.com/smd/pointranking/index.php?packname=%s&language=English" % edition) - bs = BeautifulSoup.BeautifulSoup(r.text) - images = bs.findAll('img') - cards = [] - data, code = idToNameLoops(name) - with open(name + ' Rankings.txt', 'w') as out: - # Output to file - out.write('//Rank|Name|Rarity|Set\n') - # #1|Sphinx of the Final Word|M|OGW - - c = 1 - for i in images: - img = i.get('src') - idx = img.find(edition) - if idx > -1: - parsed = img[idx:-4].split("/")[-1] - if parsed in data: - # Basic lands are weird - card = data[parsed] - l = [str(c), card['name'], card['rarity'], code] - c += 1 - out.write('#') - out.write('|'.join(l)) - out.write('\n') - - return True - -def draftsimRankings(edition='KHM', name='Kalheim'): - r = requests.get("http://draftsim.com/generated/%s.js" % edition) +def draftsimRankings(edition='KHM', extra=None): + url1 = 'https://draftsim.com/generated/%s/' % (edition) + url2 = '%s' % edition + url = url1 + url2 + '.js' + r = requests.get(url) tx = r.text start = tx.find('[') end = tx.rfind(']') - # Deal with illegal JSON :( - replaceList = ['name', 'castingcost1', 'castingcost2', 'type', 'rarity', 'myrating', 'image', 'cmc', 'colors', 'creaturesort', 'colorsort', 'chase_card'] + replaceList = ['name', 'castingcost1', 'castingcost2', 'type', 'rarity', 'myrating', 'image', "image2", 'cmc', 'colors', 'creaturesort', 'colorsort', 'chase_card'] # Has an extra comma that json loader doesn't like txt = tx[start:end-1]+']' for rpl in replaceList: txt = txt.replace('%s:'%rpl, '"%s":'%rpl) - - cardlist = json.loads(txt) + txt2 = "" + if extra: + url3 = '%s' % extra + urlx = url1 + url3 + '.js' + x = requests.get(urlx) + tx2 = x.text + start = tx2.find('[') + end = tx2.rfind(']') + txt2 = tx2[start:end-1]+']' + for rpl in replaceList: + txt2 = txt2.replace('%s:'%rpl, '"%s":'%rpl) + txt2 = txt2.replace('[', '', 1) + trim = txt.rfind(']') + txt = txt[:trim] + ', ' + txt[trim+1:] + + txt3 = txt + txt2 + txt3 = txt3.replace(u'\xa9', '') + # print(txt3) + + cardlist = json.loads(txt3) + + # remove duplicates + unique_cards = dict() + for card in cardlist: + if card['name'] not in unique_cards: + unique_cards[card['name']] = card + + cardlist = list(unique_cards.values()) cardlist.sort(key=lambda k:k['myrating'], reverse=True) - with open(name + '_Rankings.txt', 'w') as out: + with open("../res/draft/rankings/" + edition.lower() + '.rnk', 'w') as out: + out.write('//Rank|Name|Rarity|Set\n') for counter, card in enumerate(cardlist): l = [str(counter+1), card['name'].replace('_', ' '), card['rarity'], edition] out.write('#') out.write('|'.join(l)) out.write('\n') -def editionsRankssim(edition='SOI', name='Shadows over Innistrad'): - r = requests.get("http://draftsim.com/%s.js" % edition) - tx = r.text - start = tx.find('[') - end = tx.rfind(']') - - # Deal with illegal JSON :( - replaceList = ['name', 'castingcost1', 'castingcost2', 'type', 'rarity', 'myrating', 'image', 'cmc', 'colors', 'creaturesort', 'colorsort'] - # Has an extra comma that json loader doesn't like - txt = tx[start:end-1]+']' - for rpl in replaceList: - txt = txt.replace('%s:'%rpl, '"%s":'%rpl) - - cardlist = json.loads(txt) - out = open('%s.txt' % name, 'w') - for idx, card in enumerate(cardlist): - out.write('%s %s %s\n' % (idx+1, card['rarity'], card['name'])) - out.close() - def idToNameLoops(name, code=None): metadata = True @@ -109,14 +76,9 @@ def idToNameLoops(name, code=None): if __name__ == "__main__": parser = argparse.ArgumentParser(description='Edition File Generator') - # TODO Split setcode and smds "name" parser.add_argument('-c', action='store', dest='setcode', help='Required setcode', required=True) - parser.add_argument('-n', action='store', dest='name', help='Required Name of edition', required=True) + parser.add_argument('-x', action='store', dest='altpage', help='Additional rankings page', required=False) result = parser.parse_args() - if len(result.setcode) < 4: - draftsimRankings(result.setcode, result.name) - - else: - smdsRankings(result.setcode, result.name) + draftsimRankings(result.setcode, result.altpage) diff --git a/forge-gui/tools/ai_limitedplayable.lst b/forge-gui/tools/ai_limitedplayable.lst index 342ae96ded0..044b833f00f 100644 --- a/forge-gui/tools/ai_limitedplayable.lst +++ b/forge-gui/tools/ai_limitedplayable.lst @@ -523,7 +523,7 @@ Agent of Stromgald Time Elemental Conch Horn Giant Trap Door Spider -Ghazban Ogre +Ghazbán Ogre Phantasmal Terrain Orcish Artillery Rainbow Efreet diff --git a/forge-gui/tools/mtg-data.txt b/forge-gui/tools/mtg-data.txt index a4627360659..67e1f69def0 100644 --- a/forge-gui/tools/mtg-data.txt +++ b/forge-gui/tools/mtg-data.txt @@ -10895,7 +10895,7 @@ Hand +0, life -2 {X}, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem Avatar deals X damage to target creature or player. VAN S -Bosium Strip +Bösium Strip {3} Artifact {3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. @@ -20347,12 +20347,12 @@ Artifact Creature - Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) AN R, 3E R, 4E R, 5E R, 6E R, 9ED U -Dandan +Dandân {U}{U} Creature - Fish 4/1 -Dandan can't attack unless defending player controls an Island. -When you control no Islands, sacrifice Dandan. +Dandân can't attack unless defending player controls an Island. +When you control no Islands, sacrifice Dandân. AN C, CH C, 5E C, TSB S Dangerous Wager @@ -22332,7 +22332,7 @@ Deity of Scars enters the battlefield with two -1/-1 counters on it. {B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. EVE R -Deja Vu +Déjà Vu {2}{U} Sorcery Return target sorcery card from your graveyard to your hand. @@ -27028,7 +27028,7 @@ El-Hajjaj {1}{B}{B} Creature - Human Wizard 1/1 -Whenever El-Hajjaj deals damage, you gain that much life. +Whenever El-Hajjâj deals damage, you gain that much life. AN R, 3E R, 4E R Eladamri @@ -35962,11 +35962,11 @@ Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. CMD M -Ghazban Ogre +Ghazbán Ogre {G} Creature - Ogre 2/2 -At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazban Ogre. +At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre. AN C, CH C, 5E C, MED C Ghirapur AEther Grid @@ -45146,7 +45146,7 @@ Ifh-Biff Efreet Creature - Efreet 3/3 Flying -{G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. +{G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. AN R, MED R Igneous Golem @@ -48227,19 +48227,19 @@ Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) M15 U -Jotun Grunt +Jötun Grunt {1}{W} Creature - Giant Soldier 4/4 Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) CSP U, CMD U -Jotun Owl Keeper +Jötun Owl Keeper {2}{W} Creature - Giant 3/3 Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. +When Jötun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. CSP U Journey of Discovery @@ -48523,12 +48523,12 @@ Artifact Creatures with power 1 or less don't untap during their controllers' untap steps. IN R -Junun Efreet +Junún Efreet {1}{B}{B} Creature - Efreet 3/3 Flying -At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. +At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}. AN R, 4E U, ME4 U Jushi Apprentice @@ -48571,11 +48571,11 @@ Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. LE R, CH R, 5E R, 6E R, MED U -Juzam Djinn +Juzám Djinn {2}{B}{B} Creature - Djinn 5/5 -At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. +At the beginning of your upkeep, Juzám Djinn deals 1 damage to you. AN R, MED R Jwar Isle Refuge @@ -49756,11 +49756,11 @@ First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. TE R, VMA U, TPR R -Khabal Ghoul +Khabál Ghoul {2}{B} Creature - Zombie 1/1 -At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature that died this turn. +At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn. AN U, MED R Khalni Garden @@ -52707,7 +52707,7 @@ White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. DGM M -Legions of Lim-Dul +Legions of Lim-Dûl {1}{B}{B} Creature - Zombie 2/3 @@ -53639,7 +53639,7 @@ At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. UZ U -Lim-Dul the Necromancer +Lim-Dûl the Necromancer {5}{B}{B} Legendary Creature - Human Wizard 4/4 @@ -53647,38 +53647,38 @@ Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, re {1}{B}: Regenerate target Zombie. TSP R -Lim-Dul's Cohort +Lim-Dûl's Cohort {1}{B}{B} Creature - Zombie 2/3 -Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. +Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. IA C, ME4 C -Lim-Dul's Hex +Lim-Dûl's Hex {1}{B} Enchantment -At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. +At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays {B} or {3}. IA U -Lim-Dul's High Guard +Lim-Dûl's High Guard {1}{B}{B} Creature - Skeleton 2/1 First strike -{1}{B}: Regenerate Lim-Dul's High Guard. +{1}{B}: Regenerate Lim-Dûl's High Guard. AL C (x2), ME2 U -Lim-Dul's Paladin +Lim-Dûl's Paladin {2}{B}{R} Creature - Human Knight 0/3 Trample -At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dul's Paladin and draw a card. -Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life. +At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card. +Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn. +Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life. AL U -Lim-Dul's Vault +Lim-Dûl's Vault {U}{B} Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. @@ -56843,12 +56843,12 @@ Enchantment At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) RTR R -Marton Stromgald +Márton Stromgald {2}{R}{R} Legendary Creature - Human Knight 1/1 -Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. -Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. +Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald. +Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald. IA R, MED R Martyr of Ashes @@ -64703,10 +64703,10 @@ Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. EX R -Oath of Lim-Dul +Oath of Lim-Dûl {3}{B} Enchantment -Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) +Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card. IA R @@ -76476,10 +76476,10 @@ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it' Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) M13 U -Ring of Ma'ruf +Ring of Ma'rûf {5} Artifact -{5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. +{5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. AN R, MED R Ring of Renewal @@ -81145,7 +81145,7 @@ Sealock Monster can't attack unless defending player controls an Island. When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. THS U, DDO U -Seance +Séance {2}{W}{W} Enchantment At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. diff --git a/forge-lda/pom.xml b/forge-lda/pom.xml index aa07a720003..5f8ab5e1449 100644 --- a/forge-lda/pom.xml +++ b/forge-lda/pom.xml @@ -4,7 +4,7 @@ forge forge - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT forge-lda diff --git a/forge-lda/src/main/java/forge/lda/dataset/BagOfWords.java b/forge-lda/src/forge/lda/dataset/BagOfWords.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/dataset/BagOfWords.java rename to forge-lda/src/forge/lda/dataset/BagOfWords.java diff --git a/forge-lda/src/main/java/forge/lda/dataset/Dataset.java b/forge-lda/src/forge/lda/dataset/Dataset.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/dataset/Dataset.java rename to forge-lda/src/forge/lda/dataset/Dataset.java diff --git a/forge-lda/src/main/java/forge/lda/dataset/Vocabularies.java b/forge-lda/src/forge/lda/dataset/Vocabularies.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/dataset/Vocabularies.java rename to forge-lda/src/forge/lda/dataset/Vocabularies.java diff --git a/forge-lda/src/main/java/forge/lda/dataset/Vocabulary.java b/forge-lda/src/forge/lda/dataset/Vocabulary.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/dataset/Vocabulary.java rename to forge-lda/src/forge/lda/dataset/Vocabulary.java diff --git a/forge-lda/src/main/java/forge/lda/lda/Alpha.java b/forge-lda/src/forge/lda/lda/Alpha.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/Alpha.java rename to forge-lda/src/forge/lda/lda/Alpha.java diff --git a/forge-lda/src/main/java/forge/lda/lda/Beta.java b/forge-lda/src/forge/lda/lda/Beta.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/Beta.java rename to forge-lda/src/forge/lda/lda/Beta.java diff --git a/forge-lda/src/main/java/forge/lda/lda/Hyperparameters.java b/forge-lda/src/forge/lda/lda/Hyperparameters.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/Hyperparameters.java rename to forge-lda/src/forge/lda/lda/Hyperparameters.java diff --git a/forge-lda/src/main/java/forge/lda/lda/LDA.java b/forge-lda/src/forge/lda/lda/LDA.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/LDA.java rename to forge-lda/src/forge/lda/lda/LDA.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/Inference.java b/forge-lda/src/forge/lda/lda/inference/Inference.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/Inference.java rename to forge-lda/src/forge/lda/lda/inference/Inference.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/InferenceFactory.java b/forge-lda/src/forge/lda/lda/inference/InferenceFactory.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/InferenceFactory.java rename to forge-lda/src/forge/lda/lda/inference/InferenceFactory.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/InferenceMethod.java b/forge-lda/src/forge/lda/lda/inference/InferenceMethod.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/InferenceMethod.java rename to forge-lda/src/forge/lda/lda/inference/InferenceMethod.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/InferenceProperties.java b/forge-lda/src/forge/lda/lda/inference/InferenceProperties.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/InferenceProperties.java rename to forge-lda/src/forge/lda/lda/inference/InferenceProperties.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/internal/AssignmentCounter.java b/forge-lda/src/forge/lda/lda/inference/internal/AssignmentCounter.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/internal/AssignmentCounter.java rename to forge-lda/src/forge/lda/lda/inference/internal/AssignmentCounter.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/internal/CollapsedGibbsSampler.java b/forge-lda/src/forge/lda/lda/inference/internal/CollapsedGibbsSampler.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/internal/CollapsedGibbsSampler.java rename to forge-lda/src/forge/lda/lda/inference/internal/CollapsedGibbsSampler.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/internal/Document.java b/forge-lda/src/forge/lda/lda/inference/internal/Document.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/internal/Document.java rename to forge-lda/src/forge/lda/lda/inference/internal/Document.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/internal/Documents.java b/forge-lda/src/forge/lda/lda/inference/internal/Documents.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/internal/Documents.java rename to forge-lda/src/forge/lda/lda/inference/internal/Documents.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/internal/Topic.java b/forge-lda/src/forge/lda/lda/inference/internal/Topic.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/internal/Topic.java rename to forge-lda/src/forge/lda/lda/inference/internal/Topic.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/internal/TopicAssignment.java b/forge-lda/src/forge/lda/lda/inference/internal/TopicAssignment.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/internal/TopicAssignment.java rename to forge-lda/src/forge/lda/lda/inference/internal/TopicAssignment.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/internal/TopicCounter.java b/forge-lda/src/forge/lda/lda/inference/internal/TopicCounter.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/internal/TopicCounter.java rename to forge-lda/src/forge/lda/lda/inference/internal/TopicCounter.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/internal/Topics.java b/forge-lda/src/forge/lda/lda/inference/internal/Topics.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/internal/Topics.java rename to forge-lda/src/forge/lda/lda/inference/internal/Topics.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/internal/VocabularyCounter.java b/forge-lda/src/forge/lda/lda/inference/internal/VocabularyCounter.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/internal/VocabularyCounter.java rename to forge-lda/src/forge/lda/lda/inference/internal/VocabularyCounter.java diff --git a/forge-lda/src/main/java/forge/lda/lda/inference/internal/Words.java b/forge-lda/src/forge/lda/lda/inference/internal/Words.java similarity index 100% rename from forge-lda/src/main/java/forge/lda/lda/inference/internal/Words.java rename to forge-lda/src/forge/lda/lda/inference/internal/Words.java diff --git a/pom.xml b/pom.xml index ee15c7b37e0..808fef8b3e2 100644 --- a/pom.xml +++ b/pom.xml @@ -4,7 +4,7 @@ forge pom Forge Parent - 1.6.58-SNAPSHOT + 1.6.60-SNAPSHOT Forge lets you play the card game Magic: The Gathering against a computer opponent using all of the rules.